diff --git a/dist/bim-engine-sdk.es.js b/dist/bim-engine-sdk.es.js index 4192a0b..1dd85a3 100644 --- a/dist/bim-engine-sdk.es.js +++ b/dist/bim-engine-sdk.es.js @@ -1,5 +1,5 @@ -(function(){"use strict";try{if(typeof document<"u"){var e=document.createElement("style");e.appendChild(document.createTextNode('.bim-engine-wrapper{position:relative;width:100%;height:100%;font-family:sans-serif;color:#bf1d1d;box-sizing:border-box;overflow:hidden}.bim-engine-opt-btn-container{position:absolute;bottom:20px;left:50%;transform:translate(-50%);z-index:100}.bim-construct-tree-btn{position:absolute;top:20px;left:20px!important;z-index:100}.bim-btn-group-root{display:flex;gap:8px;z-index:1000;position:absolute;pointer-events:auto}.bim-btn-group-root.static{position:relative;inset:auto;transform:none}.bim-btn-group-root.dir-row{flex-direction:row;align-items:center}.bim-btn-group-root.dir-column{flex-direction:column;align-items:stretch}.bim-btn-group-section{display:flex;gap:4px;background-color:var(--bim-btn-group-section-bg, rgba(17, 17, 17, .88));border-radius:6px;padding:4px;box-shadow:0 2px 8px #0000004d,0 1px 3px #0003}.bim-btn-group-root.dir-row .bim-btn-group-section{flex-direction:row;align-items:center}.bim-btn-group-root.dir-column .bim-btn-group-section{flex-direction:column}.opt-btn-wrapper{position:relative}.opt-btn{display:flex;cursor:pointer;border-radius:4px;transition:background-color .2s,color .2s;color:var(--bim-btn-text-color, #ccc);background-color:var(--bim-btn-bg, transparent);padding:6px;align-items:center;position:relative;justify-content:center}.opt-btn:hover{background-color:var(--bim-btn-hover-bg, #444)}.opt-btn.active{background-color:var(--bim-btn-active-bg, rgba(255, 255, 255, .15));color:var(--bim-btn-text-active-color, #fff)}.opt-btn.active .opt-btn-icon{color:var(--bim-icon-active-color, #fff)}.opt-btn.disabled{opacity:.5;cursor:not-allowed}.opt-btn-icon{width:var(--bim-icon-size, 24px);height:var(--bim-icon-size, 24px);display:flex;align-items:center;justify-content:center;color:var(--bim-icon-color, #ccc);flex-shrink:0}.opt-btn-icon svg{width:100%;height:100%;fill:currentColor}.opt-btn-arrow{font-size:10px;opacity:.6;transition:transform .2s;display:inline-block;margin-left:4px}.opt-btn-arrow.rotated{transform:rotate(180deg)}.opt-btn-text-wrapper{display:flex;align-items:center;justify-content:center;pointer-events:none}.opt-btn-label{display:inline}.opt-btn.no-label .opt-btn-label{display:none}.opt-btn.align-vertical:not(.no-label){flex-direction:column;text-align:center}.opt-btn.align-vertical:not(.no-label) .opt-btn-text-wrapper{margin-top:4px}.opt-btn.align-vertical:not(.no-label) .opt-btn-label{font-size:12px;line-height:1.2}.opt-btn.align-horizontal:not(.no-label){flex-direction:row}.opt-btn.align-horizontal:not(.no-label) .opt-btn-text-wrapper{margin-left:8px}.opt-btn.align-horizontal:not(.no-label) .opt-btn-label{font-size:14px}.opt-btn.no-label .opt-btn-text-wrapper{width:0;height:0;margin:0;padding:0;overflow:visible;position:absolute;top:0;right:0}.opt-btn.no-label .opt-btn-arrow{position:absolute;top:2px;right:2px;margin:0;font-size:8px}.opt-btn-dropdown{position:absolute;background-color:var(--bim-toolbar-bg, rgba(17, 17, 17, .95));border-radius:4px;padding:4px;box-shadow:0 4px 12px #0003;z-index:1001;display:flex;flex-direction:column;border:1px solid rgba(255,255,255,.1);opacity:0;visibility:hidden;transform:translateY(-10px);transition:opacity .2s ease,transform .2s cubic-bezier(.2,0,.2,1),visibility .2s}@keyframes dropdown-fade-in{0%{opacity:0;transform:translateY(-8px) scale(.98)}to{opacity:1;transform:translateY(0) scale(1)}}.opt-btn-dropdown{animation:dropdown-fade-in .2s cubic-bezier(.2,0,.2,1) forwards;opacity:1;visibility:visible;transform:none}.opt-btn-dropdown-item{display:flex;align-items:center;padding:8px 12px;cursor:pointer;border-radius:4px;color:var(--bim-btn-text-color, #ccc);transition:background .2s;box-sizing:border-box}.opt-btn-dropdown-item:hover{background-color:var(--bim-btn-hover-bg, #444);color:#fff}.opt-btn-dropdown-item.align-horizontal{flex-direction:row}.opt-btn-dropdown-item.align-horizontal .opt-btn-icon{width:18px;height:18px;margin-right:8px}.opt-btn-dropdown-item.align-vertical{flex-direction:column;text-align:center}.opt-btn-dropdown-item.align-vertical .opt-btn-icon{width:24px;height:24px;margin-bottom:4px}.opt-btn-dropdown-item.align-vertical .opt-btn-dropdown-label{font-size:12px}.bim-btn-group-root.is-bottom-toolbar .opt-btn-icon{width:32px;height:32px}.bim-btn-group-root.is-bottom-toolbar .opt-btn{padding:8px}:root{--bim-dialog-bg: rgba(17, 17, 17, .95);--bim-dialog-header-bg: #2a2a2a;--bim-dialog-title-color: #fff;--bim-dialog-text-color: #ccc;--bim-dialog-border-color: #444}.bim-dialog{position:absolute;background-color:var(--bim-dialog-bg);border:1px solid var(--bim-dialog-border-color);border-radius:6px;box-shadow:0 4px 12px #0000004d;display:flex;flex-direction:column;z-index:10001;color:var(--bim-dialog-title-color);overflow:hidden;min-width:200px;min-height:100px;pointer-events:auto}.bim-dialog-header{height:32px;background-color:var(--bim-dialog-header-bg);display:flex;align-items:center;justify-content:space-between;padding:0 10px;cursor:default;-webkit-user-select:none;user-select:none;border-bottom:1px solid var(--bim-dialog-border-color);flex-shrink:0}.bim-dialog-header.draggable{cursor:move}.bim-dialog-title{font-size:14px;font-weight:500;white-space:nowrap;overflow:hidden;text-overflow:ellipsis;color:var(--bim-dialog-title-color)}.bim-dialog-close{cursor:pointer;font-size:18px;color:#999;line-height:1;margin-left:8px}.bim-dialog-close:hover{color:#fff}.bim-dialog-content{flex:1;overflow:auto;font-size:14px;color:var(--bim-dialog-text-color)}.bim-dialog-resize-handle{position:absolute;width:10px;height:10px;bottom:0;right:0;cursor:se-resize;z-index:10}.bim-dialog-resize-handle:after{content:"";position:absolute;bottom:3px;right:3px;width:6px;height:6px;border-right:2px solid #666;border-bottom:2px solid #666}.bim-dialog-resize-handle:hover:after{border-color:#fff}.bim-info-dialog-content{padding:16px;font-family:sans-serif;color:#333}.bim-info-dialog-content h3{margin-top:0;margin-bottom:12px;border-bottom:1px solid #eee;padding-bottom:8px;color:#0078d4}.bim-info-dialog-content ul{list-style:none;padding:0;margin:0}.bim-info-dialog-content li{margin-bottom:8px;font-size:14px;display:flex}.bim-info-dialog-content li strong{width:80px;color:#555}.bim-right-key{position:fixed;z-index:10000;display:none;background:transparent}.bim-right-key.visible{display:block}.bim-menu{display:flex;flex-direction:column;background:var(--bim-ui_bg_color, #2b2d30);border-radius:4px;padding:4px 0;margin:0;list-style:none;min-width:160px;box-shadow:0 4px 12px #0003;font-family:-apple-system,BlinkMacSystemFont,Segoe UI,Roboto,Helvetica Neue,Arial,sans-serif;-webkit-user-select:none;user-select:none;color:var(--bim-ui_text_primary, #ffffff)}.bim-menu-group{display:flex;flex-direction:column}.bim-menu-divider{height:1px;background-color:var(--bim-ui_border_color, #3e4145);margin:4px 0}.bim-menu-item{display:flex;align-items:center;padding:6px 12px;cursor:pointer;transition:background-color .2s;font-size:13px;position:relative;color:var(--bim-ui_text_primary, #ffffff)}.bim-menu-item:hover{background-color:var(--bim-ui_bg_hover, #3e4145)}.bim-menu-item.disabled{opacity:.5;cursor:not-allowed;pointer-events:none}.bim-menu-item-icon{width:16px;height:16px;margin-right:8px;display:flex;align-items:center;justify-content:center;flex-shrink:0}.bim-menu-item-icon svg{width:100%;height:100%;fill:currentColor}.bim-menu-item-label{flex:1;white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.bim-menu-item-arrow{width:12px;height:12px;margin-left:8px;display:flex;align-items:center;justify-content:center;opacity:.7}.bim-menu-item-arrow svg{width:100%;height:100%;fill:currentColor}.bim-tree{width:100%;height:100%;display:flex;flex-direction:column;overflow:hidden;font-size:14px;color:var(--bim-ui_text_primary, #333);-webkit-user-select:none;user-select:none;position:relative;background:transparent}.bim-tree-search{padding:6px;background-color:transparent;flex-shrink:0;position:relative}.bim-tree-search-wrapper{position:relative;width:100%;display:flex;align-items:center}.bim-tree-search-icon{position:absolute;left:8px;width:16px;height:16px;color:var(--bim-ui_text_secondary, #999);pointer-events:none;display:flex;align-items:center;justify-content:center}.bim-tree-search-icon svg{width:100%;height:100%}.bim-tree-search-input{width:100%;height:30px;padding:4px 8px 4px 30px;border:1px solid var(--bim-ui_border_color, #d9d9d9);border-radius:4px;outline:none;font-size:13px;color:inherit;background-color:var(--bim-ui_bg_color, #fff);transition:all .2s;box-sizing:border-box}.bim-tree-search-input:focus{border-color:var(--bim-primary_color, #1890ff);box-shadow:0 0 0 2px #1890ff33}.bim-tree-search-results{position:absolute;top:100%;left:8px;right:8px;background-color:var(--bim-ui_bg_color, #fff);border:1px solid var(--bim-ui_border_color, #eee);box-shadow:0 4px 12px #00000026;border-radius:4px;max-height:200px;overflow-y:auto;z-index:10;display:none}.bim-tree-search-results.is-visible{display:block}.bim-tree-search-item{padding:8px 12px;cursor:pointer;border-bottom:1px solid rgba(0,0,0,.03)}.bim-tree-search-item:last-child{border-bottom:none}.bim-tree-search-item:hover{background-color:var(--bim-ui_bg_hover, #f5f5f5)}.bim-tree-search-item-title{font-weight:500;display:block}.bim-tree-search-item-path{font-size:12px;color:var(--bim-ui_text_secondary, #999);margin-top:2px;display:block}.bim-tree-content{flex:1;overflow-y:auto;padding:2px 0;min-height:0}.bim-tree-node{display:flex;flex-direction:column}.bim-tree-node-content{display:flex;align-items:center;height:32px;cursor:pointer;transition:background-color .2s;border-radius:4px;padding-right:8px}.bim-tree-node-content:hover{background-color:var(--bim-ui_bg_hover, rgba(0, 0, 0, .05))}.bim-tree-switcher{width:24px;height:32px;display:flex;align-items:center;justify-content:center;cursor:pointer;color:var(--bim-ui_text_secondary, #999);transition:transform .2s;flex-shrink:0}.bim-tree-switcher svg{width:12px;height:12px;fill:currentColor;transition:transform .2s}.bim-tree-switcher.is-expanded svg{transform:rotate(90deg)}.bim-tree-switcher.is-hidden{visibility:hidden}.bim-tree-checkbox{width:16px;height:16px;border:1px solid var(--bim-ui_border_color, #d9d9d9);border-radius:2px;margin-right:8px;background-color:var(--bim-ui_bg_color, #fff);position:relative;cursor:pointer;flex-shrink:0;transition:all .2s}.bim-tree-checkbox:hover{border-color:var(--bim-primary_color, #1890ff)}.bim-tree-checkbox.is-checked{background-color:var(--bim-primary_color, #1890ff);border-color:var(--bim-primary_color, #1890ff)}.bim-tree-checkbox.is-checked:after{content:"";position:absolute;top:1px;left:4px;width:5px;height:9px;border:2px solid #fff;border-top:0;border-left:0;transform:rotate(45deg)}.bim-tree-checkbox.is-indeterminate{background-color:var(--bim-ui_bg_color, #fff);border-color:var(--bim-primary_color, #1890ff)}.bim-tree-checkbox.is-indeterminate:after{content:"";position:absolute;top:6px;left:3px;width:8px;height:2px;background-color:var(--bim-primary_color, #1890ff)}.bim-tree-node.is-disabled .bim-tree-checkbox{background-color:#f5f5f5;border-color:#d9d9d9;cursor:not-allowed}.bim-tree-node.is-disabled .bim-tree-checkbox.is-checked{background-color:#d9d9d9}.bim-tree-node.is-disabled .bim-tree-node-content{color:var(--bim-ui_text_disabled, #ccc);cursor:not-allowed}.bim-tree-icon{width:16px;height:16px;margin-right:6px;display:flex;align-items:center;justify-content:center;flex-shrink:0}.bim-tree-icon img,.bim-tree-icon svg{width:100%;height:100%}.bim-tree-title{flex:1;white-space:nowrap}.bim-tree-children{display:none;overflow:visible}.bim-tree-children.is-visible{display:block}.bim-tree-node-content.is-selected{background-color:var(--bim-ui_bg_selected, rgba(24, 144, 255, .2));color:var(--bim-primary_color, #1890ff)}.bim-tree-node-actions{display:none;align-items:center;margin-left:8px;flex-shrink:0}.bim-tree-node-content.is-selected .bim-tree-node-actions{display:flex}.bim-tree-content{flex:1;overflow:auto;padding:2px 0;min-height:0}.bim-tree-node{display:flex;flex-direction:column;width:fit-content;min-width:100%}.bim-tree-node-content{display:flex;align-items:center;height:32px;cursor:pointer;transition:background-color .2s;border-radius:4px;padding-right:8px;width:fit-content;min-width:100%;box-sizing:border-box}.bim-tab{display:flex;flex-direction:column;width:100%;height:100%;background:transparent;color:var(--bim-tab-text, #e6e6e6)}.bim-tab__nav{display:flex;align-items:center;justify-content:center;background:transparent}.bim-tab__item{display:inline-flex;align-items:center;justify-content:center;gap:6px;padding:4px 0;border:none;border-radius:0;background:transparent;color:var(--bim-tab-text, #e6e6e6);cursor:pointer;transition:all .2s ease;font-size:14px;border-bottom:4px solid transparent}.bim-tab__item:hover{color:var(--bim-tab-text, #e6e6e6);background-color:var(--bim-tab-hover-bg, rgba(255, 255, 255, .05));border-bottom-color:var(--bim-tab-hover-bg, rgba(255, 255, 255, .15))}.bim-tab__item.is-active{color:var(--bim-tab-text-active, #4da3ff);border-bottom-color:var(--bim-tab-text-active, #4da3ff)}.bim-tab__item.is-disabled{opacity:.5;cursor:not-allowed}.bim-tab__icon{width:16px;height:16px;display:inline-flex;align-items:center;justify-content:center;color:var(--bim-tab-icon, currentColor)}.bim-tab__icon svg{width:100%;height:100%;fill:currentColor}.bim-tab__title{white-space:nowrap}.bim-tab__content{flex:1;display:flex;position:relative;min-height:0;overflow:hidden}.bim-tab__panel{display:none;width:100%;height:100%;flex:1}.bim-tab__panel.is-active{display:flex;flex-direction:column;height:100%}.construct-tab__container{height:100%;display:flex;flex-direction:column}.construct-tab__panel-content{flex:1;display:flex;flex-direction:column;min-height:0;overflow:hidden}.construct-tab__panel-content .bim-tree{flex:1}.bim-collapse{background-color:var(--bim-bg-color, #ffffff);border:1px solid var(--bim-border-color, #d9d9d9);border-radius:4px;font-size:14px;color:var(--bim-text-color, rgba(0, 0, 0, .88))}.bim-collapse.is-ghost{background-color:transparent;border:none}.bim-collapse.is-ghost .bim-collapse-item{border-bottom:none}.bim-collapse.is-ghost .bim-collapse-header{background-color:transparent;padding-left:0;padding-right:0}.bim-collapse.is-ghost .bim-collapse-content{background-color:transparent;border-top:none}.bim-collapse-item{border-bottom:1px solid var(--bim-border-color, #d9d9d9)}.bim-collapse-item:last-child{border-bottom:none}.bim-collapse-item.is-disabled .bim-collapse-header{color:var(--bim-disabled-color, rgba(0, 0, 0, .25));cursor:not-allowed}.bim-collapse-header{display:flex;align-items:center;padding:12px 16px;background-color:var(--bim-header-bg-color, rgba(0, 0, 0, .02));cursor:pointer;transition:all .3s;position:relative}.bim-collapse-header:hover{background-color:var(--bim-header-hover-bg-color, rgba(0, 0, 0, .05))}.bim-collapse-arrow{margin-right:12px;font-size:12px;width:12px;height:12px;transition:transform .24s;display:inline-flex;align-items:center;justify-content:center}.bim-collapse-arrow svg{width:100%;height:100%;fill:currentColor}.bim-collapse-item.is-active .bim-collapse-arrow{transform:rotate(90deg)}.bim-collapse-icon{margin-right:8px;display:inline-flex;align-items:center}.bim-collapse-icon svg{width:16px;height:16px;fill:currentColor}.bim-collapse-title{flex:1;overflow:hidden;white-space:nowrap;text-overflow:ellipsis}.bim-collapse-extra{margin-left:auto}.bim-collapse-content{overflow:hidden;background-color:var(--bim-content-bg-color, #ffffff);border-top:1px solid var(--bim-border-color, #d9d9d9);transition:height .2s ease-in-out,opacity .2s ease-in-out}.bim-collapse-content.is-hidden{display:none}.bim-description{display:flex;flex-direction:column;width:100%;font-size:var(--bim-desc-font-size, 14px);color:var(--bim-text-color, #333);padding:0}.bim-description-item{display:flex;align-items:stretch;padding:0;line-height:1.5}.bim-description.is-bordered{border-bottom:none}.bim-description.is-bordered .bim-description-item{border-bottom:1px solid var(--bim-border-color, #eee)}.bim-description-label{color:var(--bim-desc-label-color, var(--bim-label-color, #666));flex-shrink:0;padding:var(--bim-desc-label-padding, 4px 4px);display:flex;align-items:center}.bim-description.is-bordered .bim-description-label{border-right:1px solid var(--bim-border-color, #eee)}.bim-description-value{color:var(--bim-desc-value-color, var(--bim-value-color, #333));flex:1;word-break:break-all;padding:var(--bim-desc-value-padding, 4px 4px);display:flex;align-items:center}.bim-measure-panel{width:100%;display:flex;flex-direction:column;box-sizing:border-box;color:var(--bim-dialog-text-color, #ccc)}.bim-measure-tools{display:flex;flex-direction:column;gap:8px}.bim-measure-tool-grid{display:grid;grid-template-columns:repeat(4,1fr);gap:8px}.bim-measure-tool-btn{width:100%;height:42px;border-radius:6px;border:1px solid var(--bim-measure-border, rgba(255, 255, 255, .12));background:var(--bim-measure-btn-bg, rgba(255, 255, 255, .06));cursor:pointer;display:flex;align-items:center;justify-content:center;transition:background-color .15s ease,border-color .15s ease;padding:0;box-sizing:border-box}.bim-measure-tool-btn:hover{background:var(--bim-measure-btn-hover-bg, rgba(255, 255, 255, .1))}.bim-measure-tool-btn.is-active{border-color:var(--bim-measure-active-border, rgba(255, 255, 255, .3));background:var(--bim-measure-btn-active-bg, rgba(255, 255, 255, .14))}.bim-measure-tool-icon{width:22px;height:22px;display:inline-flex;align-items:center;justify-content:center;color:var(--bim-measure-icon-color, #ddd)}.bim-measure-tool-icon svg{width:100%;height:100%;fill:currentColor}.bim-measure-toggle{display:flex;justify-content:flex-end}.bim-measure-toggle-btn{height:22px;border-radius:4px;border:1px solid var(--bim-measure-border, rgba(255, 255, 255, .12));background:var(--bim-measure-btn-bg, rgba(255, 255, 255, .06));cursor:pointer;display:inline-flex;align-items:center;justify-content:center;transition:background-color .15s ease;padding:0 6px;gap:4px;font-size:12px;line-height:1}.bim-measure-toggle-btn:hover{background:var(--bim-measure-btn-hover-bg, rgba(255, 255, 255, .1))}.bim-measure-toggle-text{color:var(--bim-measure-label-color, rgba(255, 255, 255, .7))}.bim-measure-toggle-icon svg{width:14px;height:14px;fill:currentColor;color:var(--bim-measure-icon-color, #ddd);transition:transform .15s ease}.bim-measure-toggle-btn.is-expanded .bim-measure-toggle-icon svg{transform:rotate(180deg)}.bim-measure-result{margin-top:12px;padding-top:12px;border-top:1px solid var(--bim-measure-divider, rgba(255, 255, 255, .1));display:flex;flex-direction:column;gap:10px}.bim-measure-row{display:flex;align-items:baseline;gap:8px;font-size:13px;line-height:1.4}.bim-measure-row .label{color:var(--bim-measure-label-color, rgba(255, 255, 255, .7));min-width:84px}.bim-measure-row .value{color:var(--bim-measure-value-color, rgba(255, 255, 255, .9));flex:1;word-break:break-word}.bim-measure-xyz{display:flex;flex-direction:column;gap:6px}.bim-measure-xyz .value{font-variant-numeric:tabular-nums}.bim-measure-footer{margin-top:12px;padding-top:10px;border-top:1px solid var(--bim-measure-divider, rgba(255, 255, 255, .1));display:flex;align-items:center;justify-content:flex-start;gap:10px}.bim-measure-clear-btn{background:transparent;border:none;color:var(--bim-measure-danger, white);cursor:pointer;padding:0;font-size:13px;flex:0 0 auto!important;width:auto;min-width:0}.bim-measure-clear-btn:hover,.bim-measure-clear-btn:active,.bim-measure-clear-btn:focus{background:transparent;border:none;outline:none;text-decoration:none}.bim-measure-settings-btn{width:24px;height:24px;border-radius:4px;border:none;background:transparent;cursor:pointer;display:inline-flex;align-items:center;justify-content:center;padding:0;margin-left:auto;flex:0 0 auto!important}.bim-measure-settings-btn:hover,.bim-measure-settings-btn:active,.bim-measure-settings-btn:focus{background:transparent;border:none;outline:none}.bim-measure-settings-btn svg{width:18px;height:18px;fill:currentColor;color:var(--bim-measure-icon-color, #ddd)}')),document.head.appendChild(e)}}catch(o){console.error("vite-plugin-css-injected-by-js",o)}})(); -const Yh = { +(function(){"use strict";try{if(typeof document<"u"){var e=document.createElement("style");e.appendChild(document.createTextNode('.bim-engine-wrapper{position:relative;width:100%;height:100%;font-family:sans-serif;color:#bf1d1d;box-sizing:border-box;overflow:hidden}.bim-engine-opt-btn-container{position:absolute;bottom:20px;left:50%;transform:translate(-50%);z-index:100}.bim-construct-tree-btn{position:absolute;top:20px;left:20px!important;z-index:100}.bim-btn-group-root{display:flex;gap:8px;z-index:1000;position:absolute;pointer-events:auto}.bim-btn-group-root.static{position:relative;inset:auto;transform:none}.bim-btn-group-root.dir-row{flex-direction:row;align-items:center}.bim-btn-group-root.dir-column{flex-direction:column;align-items:stretch}.bim-btn-group-section{display:flex;gap:4px;background-color:var(--bim-btn-group-section-bg, rgba(17, 17, 17, .88));border-radius:6px;padding:4px;box-shadow:0 2px 8px #0000004d,0 1px 3px #0003}.bim-btn-group-root.dir-row .bim-btn-group-section{flex-direction:row;align-items:center}.bim-btn-group-root.dir-column .bim-btn-group-section{flex-direction:column}.opt-btn-wrapper{position:relative}.opt-btn{display:flex;cursor:pointer;border-radius:4px;transition:background-color .2s,color .2s;color:var(--bim-btn-text-color, #ccc);background-color:var(--bim-btn-bg, transparent);padding:6px;align-items:center;position:relative;justify-content:center}.opt-btn:hover{background-color:var(--bim-btn-hover-bg, #444)}.opt-btn.active{background-color:var(--bim-btn-active-bg, rgba(255, 255, 255, .15));color:var(--bim-btn-text-active-color, #fff)}.opt-btn.active .opt-btn-icon{color:var(--bim-icon-active-color, #fff)}.opt-btn.disabled{opacity:.5;cursor:not-allowed}.opt-btn-icon{width:var(--bim-icon-size, 24px);height:var(--bim-icon-size, 24px);display:flex;align-items:center;justify-content:center;color:var(--bim-icon-color, #ccc);flex-shrink:0}.opt-btn-icon svg{width:100%;height:100%;fill:currentColor}.opt-btn-arrow{font-size:10px;opacity:.6;transition:transform .2s;display:inline-block;margin-left:4px}.opt-btn-arrow.rotated{transform:rotate(180deg)}.opt-btn-text-wrapper{display:flex;align-items:center;justify-content:center;pointer-events:none}.opt-btn-label{display:inline}.opt-btn.no-label .opt-btn-label{display:none}.opt-btn.align-vertical:not(.no-label){flex-direction:column;text-align:center}.opt-btn.align-vertical:not(.no-label) .opt-btn-text-wrapper{margin-top:4px}.opt-btn.align-vertical:not(.no-label) .opt-btn-label{font-size:12px;line-height:1.2}.opt-btn.align-horizontal:not(.no-label){flex-direction:row}.opt-btn.align-horizontal:not(.no-label) .opt-btn-text-wrapper{margin-left:8px}.opt-btn.align-horizontal:not(.no-label) .opt-btn-label{font-size:14px}.opt-btn.no-label .opt-btn-text-wrapper{width:0;height:0;margin:0;padding:0;overflow:visible;position:absolute;top:0;right:0}.opt-btn.no-label .opt-btn-arrow{position:absolute;top:2px;right:2px;margin:0;font-size:8px}.opt-btn-dropdown{position:absolute;background-color:var(--bim-toolbar-bg, rgba(17, 17, 17, .95));border-radius:4px;padding:4px;box-shadow:0 4px 12px #0003;z-index:1001;display:flex;flex-direction:column;border:1px solid rgba(255,255,255,.1);opacity:0;visibility:hidden;transform:translateY(-10px);transition:opacity .2s ease,transform .2s cubic-bezier(.2,0,.2,1),visibility .2s}@keyframes dropdown-fade-in{0%{opacity:0;transform:translateY(-8px) scale(.98)}to{opacity:1;transform:translateY(0) scale(1)}}.opt-btn-dropdown{animation:dropdown-fade-in .2s cubic-bezier(.2,0,.2,1) forwards;opacity:1;visibility:visible;transform:none}.opt-btn-dropdown-item{display:flex;align-items:center;padding:8px 12px;cursor:pointer;border-radius:4px;color:var(--bim-btn-text-color, #ccc);transition:background .2s;box-sizing:border-box}.opt-btn-dropdown-item:hover{background-color:var(--bim-btn-hover-bg, #444);color:#fff}.opt-btn-dropdown-item.align-horizontal{flex-direction:row}.opt-btn-dropdown-item.align-horizontal .opt-btn-icon{width:18px;height:18px;margin-right:8px}.opt-btn-dropdown-item.align-vertical{flex-direction:column;text-align:center}.opt-btn-dropdown-item.align-vertical .opt-btn-icon{width:24px;height:24px;margin-bottom:4px}.opt-btn-dropdown-item.align-vertical .opt-btn-dropdown-label{font-size:12px}.bim-btn-group-root.is-bottom-toolbar .opt-btn-icon{width:32px;height:32px}.bim-btn-group-root.is-bottom-toolbar .opt-btn{padding:8px}:root{--bim-dialog-bg: rgba(17, 17, 17, .95);--bim-dialog-header-bg: #2a2a2a;--bim-dialog-title-color: #fff;--bim-dialog-text-color: #ccc;--bim-dialog-border-color: #444}.bim-dialog{position:absolute;background-color:var(--bim-dialog-bg);border:1px solid var(--bim-dialog-border-color);border-radius:6px;box-shadow:0 4px 12px #0000004d;display:flex;flex-direction:column;z-index:10001;color:var(--bim-dialog-title-color);overflow:hidden;min-width:200px;min-height:100px;pointer-events:auto}.bim-dialog-header{height:32px;background-color:var(--bim-dialog-header-bg);display:flex;align-items:center;justify-content:space-between;padding:0 10px;cursor:default;-webkit-user-select:none;user-select:none;border-bottom:1px solid var(--bim-dialog-border-color);flex-shrink:0}.bim-dialog-header.draggable{cursor:move}.bim-dialog-title{font-size:14px;font-weight:500;white-space:nowrap;overflow:hidden;text-overflow:ellipsis;color:var(--bim-dialog-title-color)}.bim-dialog-close{cursor:pointer;font-size:18px;color:#999;line-height:1;margin-left:8px}.bim-dialog-close:hover{color:#fff}.bim-dialog-content{flex:1;overflow:auto;font-size:14px;color:var(--bim-dialog-text-color)}.bim-dialog-resize-handle{position:absolute;width:10px;height:10px;bottom:0;right:0;cursor:se-resize;z-index:10}.bim-dialog-resize-handle:after{content:"";position:absolute;bottom:3px;right:3px;width:6px;height:6px;border-right:2px solid #666;border-bottom:2px solid #666}.bim-dialog-resize-handle:hover:after{border-color:#fff}.bim-info-dialog-content{padding:16px;font-family:sans-serif;color:#333}.bim-info-dialog-content h3{margin-top:0;margin-bottom:12px;border-bottom:1px solid #eee;padding-bottom:8px;color:#0078d4}.bim-info-dialog-content ul{list-style:none;padding:0;margin:0}.bim-info-dialog-content li{margin-bottom:8px;font-size:14px;display:flex}.bim-info-dialog-content li strong{width:80px;color:#555}.bim-right-key{position:fixed;z-index:10000;display:none;background:transparent}.bim-right-key.visible{display:block}.bim-menu{display:flex;flex-direction:column;background:var(--bim-ui_bg_color, #2b2d30);border-radius:4px;padding:4px 0;margin:0;list-style:none;min-width:160px;box-shadow:0 4px 12px #0003;font-family:-apple-system,BlinkMacSystemFont,Segoe UI,Roboto,Helvetica Neue,Arial,sans-serif;-webkit-user-select:none;user-select:none;color:var(--bim-ui_text_primary, #ffffff)}.bim-menu-group{display:flex;flex-direction:column}.bim-menu-divider{height:1px;background-color:var(--bim-ui_border_color, #3e4145);margin:4px 0}.bim-menu-item{display:flex;align-items:center;padding:6px 12px;cursor:pointer;transition:background-color .2s;font-size:13px;position:relative;color:var(--bim-ui_text_primary, #ffffff)}.bim-menu-item:hover{background-color:var(--bim-ui_bg_hover, #3e4145)}.bim-menu-item.disabled{opacity:.5;cursor:not-allowed;pointer-events:none}.bim-menu-item-icon{width:16px;height:16px;margin-right:8px;display:flex;align-items:center;justify-content:center;flex-shrink:0}.bim-menu-item-icon svg{width:100%;height:100%;fill:currentColor}.bim-menu-item-label{flex:1;white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.bim-menu-item-arrow{width:12px;height:12px;margin-left:8px;display:flex;align-items:center;justify-content:center;opacity:.7}.bim-menu-item-arrow svg{width:100%;height:100%;fill:currentColor}.bim-tree{width:100%;height:100%;display:flex;flex-direction:column;overflow:hidden;font-size:14px;color:var(--bim-ui_text_primary, #333);-webkit-user-select:none;user-select:none;position:relative;background:transparent}.bim-tree-search{padding:6px;background-color:transparent;flex-shrink:0;position:relative}.bim-tree-search-wrapper{position:relative;width:100%;display:flex;align-items:center}.bim-tree-search-icon{position:absolute;left:8px;width:16px;height:16px;color:var(--bim-ui_text_secondary, #999);pointer-events:none;display:flex;align-items:center;justify-content:center}.bim-tree-search-icon svg{width:100%;height:100%}.bim-tree-search-input{width:100%;height:30px;padding:4px 8px 4px 30px;border:1px solid var(--bim-ui_border_color, #d9d9d9);border-radius:4px;outline:none;font-size:13px;color:inherit;background-color:var(--bim-ui_bg_color, #fff);transition:all .2s;box-sizing:border-box}.bim-tree-search-input:focus{border-color:var(--bim-primary_color, #1890ff);box-shadow:0 0 0 2px #1890ff33}.bim-tree-search-results{position:absolute;top:100%;left:8px;right:8px;background-color:var(--bim-ui_bg_color, #fff);border:1px solid var(--bim-ui_border_color, #eee);box-shadow:0 4px 12px #00000026;border-radius:4px;max-height:200px;overflow-y:auto;z-index:10;display:none}.bim-tree-search-results.is-visible{display:block}.bim-tree-search-item{padding:8px 12px;cursor:pointer;border-bottom:1px solid rgba(0,0,0,.03)}.bim-tree-search-item:last-child{border-bottom:none}.bim-tree-search-item:hover{background-color:var(--bim-ui_bg_hover, #f5f5f5)}.bim-tree-search-item-title{font-weight:500;display:block}.bim-tree-search-item-path{font-size:12px;color:var(--bim-ui_text_secondary, #999);margin-top:2px;display:block}.bim-tree-content{flex:1;overflow-y:auto;padding:2px 0;min-height:0}.bim-tree-node{display:flex;flex-direction:column}.bim-tree-node-content{display:flex;align-items:center;height:32px;cursor:pointer;transition:background-color .2s;border-radius:4px;padding-right:8px}.bim-tree-node-content:hover{background-color:var(--bim-ui_bg_hover, rgba(0, 0, 0, .05))}.bim-tree-switcher{width:24px;height:32px;display:flex;align-items:center;justify-content:center;cursor:pointer;color:var(--bim-ui_text_secondary, #999);transition:transform .2s;flex-shrink:0}.bim-tree-switcher svg{width:12px;height:12px;fill:currentColor;transition:transform .2s}.bim-tree-switcher.is-expanded svg{transform:rotate(90deg)}.bim-tree-switcher.is-hidden{visibility:hidden}.bim-tree-checkbox{width:16px;height:16px;border:1px solid var(--bim-ui_border_color, #d9d9d9);border-radius:2px;margin-right:8px;background-color:var(--bim-ui_bg_color, #fff);position:relative;cursor:pointer;flex-shrink:0;transition:all .2s}.bim-tree-checkbox:hover{border-color:var(--bim-primary_color, #1890ff)}.bim-tree-checkbox.is-checked{background-color:var(--bim-primary_color, #1890ff);border-color:var(--bim-primary_color, #1890ff)}.bim-tree-checkbox.is-checked:after{content:"";position:absolute;top:1px;left:4px;width:5px;height:9px;border:2px solid #fff;border-top:0;border-left:0;transform:rotate(45deg)}.bim-tree-checkbox.is-indeterminate{background-color:var(--bim-ui_bg_color, #fff);border-color:var(--bim-primary_color, #1890ff)}.bim-tree-checkbox.is-indeterminate:after{content:"";position:absolute;top:6px;left:3px;width:8px;height:2px;background-color:var(--bim-primary_color, #1890ff)}.bim-tree-node.is-disabled .bim-tree-checkbox{background-color:#f5f5f5;border-color:#d9d9d9;cursor:not-allowed}.bim-tree-node.is-disabled .bim-tree-checkbox.is-checked{background-color:#d9d9d9}.bim-tree-node.is-disabled .bim-tree-node-content{color:var(--bim-ui_text_disabled, #ccc);cursor:not-allowed}.bim-tree-icon{width:16px;height:16px;margin-right:6px;display:flex;align-items:center;justify-content:center;flex-shrink:0}.bim-tree-icon img,.bim-tree-icon svg{width:100%;height:100%}.bim-tree-title{flex:1;white-space:nowrap}.bim-tree-children{display:none;overflow:visible}.bim-tree-children.is-visible{display:block}.bim-tree-node-content.is-selected{background-color:var(--bim-ui_bg_selected, rgba(24, 144, 255, .2));color:var(--bim-primary_color, #1890ff)}.bim-tree-node-actions{display:none;align-items:center;margin-left:8px;flex-shrink:0}.bim-tree-node-content.is-selected .bim-tree-node-actions{display:flex}.bim-tree-content{flex:1;overflow:auto;padding:2px 0;min-height:0}.bim-tree-node{display:flex;flex-direction:column;width:fit-content;min-width:100%}.bim-tree-node-content{display:flex;align-items:center;height:32px;cursor:pointer;transition:background-color .2s;border-radius:4px;padding-right:8px;width:fit-content;min-width:100%;box-sizing:border-box}.bim-tab{display:flex;flex-direction:column;width:100%;height:100%;background:transparent;color:var(--bim-tab-text, #e6e6e6)}.bim-tab__nav{display:flex;align-items:center;justify-content:center;background:transparent}.bim-tab__item{display:inline-flex;align-items:center;justify-content:center;gap:6px;padding:4px 0;border:none;border-radius:0;background:transparent;color:var(--bim-tab-text, #e6e6e6);cursor:pointer;transition:all .2s ease;font-size:14px;border-bottom:4px solid transparent}.bim-tab__item:hover{color:var(--bim-tab-text, #e6e6e6);background-color:var(--bim-tab-hover-bg, rgba(255, 255, 255, .05));border-bottom-color:var(--bim-tab-hover-bg, rgba(255, 255, 255, .15))}.bim-tab__item.is-active{color:var(--bim-tab-text-active, #4da3ff);border-bottom-color:var(--bim-tab-text-active, #4da3ff)}.bim-tab__item.is-disabled{opacity:.5;cursor:not-allowed}.bim-tab__icon{width:16px;height:16px;display:inline-flex;align-items:center;justify-content:center;color:var(--bim-tab-icon, currentColor)}.bim-tab__icon svg{width:100%;height:100%;fill:currentColor}.bim-tab__title{white-space:nowrap}.bim-tab__content{flex:1;display:flex;position:relative;min-height:0;overflow:hidden}.bim-tab__panel{display:none;width:100%;height:100%;flex:1}.bim-tab__panel.is-active{display:flex;flex-direction:column;height:100%}.construct-tab__container{height:100%;display:flex;flex-direction:column}.construct-tab__panel-content{flex:1;display:flex;flex-direction:column;min-height:0;overflow:hidden}.construct-tab__panel-content .bim-tree{flex:1}.bim-collapse{background-color:var(--bim-bg-color, #ffffff);border:1px solid var(--bim-border-color, #d9d9d9);border-radius:4px;font-size:14px;color:var(--bim-text-color, rgba(0, 0, 0, .88))}.bim-collapse.is-ghost{background-color:transparent;border:none}.bim-collapse.is-ghost .bim-collapse-item{border-bottom:none}.bim-collapse.is-ghost .bim-collapse-header{background-color:transparent;padding-left:0;padding-right:0}.bim-collapse.is-ghost .bim-collapse-content{background-color:transparent;border-top:none}.bim-collapse-item{border-bottom:1px solid var(--bim-border-color, #d9d9d9)}.bim-collapse-item:last-child{border-bottom:none}.bim-collapse-item.is-disabled .bim-collapse-header{color:var(--bim-disabled-color, rgba(0, 0, 0, .25));cursor:not-allowed}.bim-collapse-header{display:flex;align-items:center;padding:12px 16px;background-color:var(--bim-header-bg-color, rgba(0, 0, 0, .02));cursor:pointer;transition:all .3s;position:relative}.bim-collapse-header:hover{background-color:var(--bim-header-hover-bg-color, rgba(0, 0, 0, .05))}.bim-collapse-arrow{margin-right:12px;font-size:12px;width:12px;height:12px;transition:transform .24s;display:inline-flex;align-items:center;justify-content:center}.bim-collapse-arrow svg{width:100%;height:100%;fill:currentColor}.bim-collapse-item.is-active .bim-collapse-arrow{transform:rotate(90deg)}.bim-collapse-icon{margin-right:8px;display:inline-flex;align-items:center}.bim-collapse-icon svg{width:16px;height:16px;fill:currentColor}.bim-collapse-title{flex:1;overflow:hidden;white-space:nowrap;text-overflow:ellipsis}.bim-collapse-extra{margin-left:auto}.bim-collapse-content{overflow:hidden;background-color:var(--bim-content-bg-color, #ffffff);border-top:1px solid var(--bim-border-color, #d9d9d9);transition:height .2s ease-in-out,opacity .2s ease-in-out}.bim-collapse-content.is-hidden{display:none}.bim-description{display:flex;flex-direction:column;width:100%;font-size:var(--bim-desc-font-size, 14px);color:var(--bim-text-color, #333);padding:0}.bim-description-item{display:flex;align-items:stretch;padding:0;line-height:1.5}.bim-description.is-bordered{border-bottom:none}.bim-description.is-bordered .bim-description-item{border-bottom:1px solid var(--bim-border-color, #eee)}.bim-description-label{color:var(--bim-desc-label-color, var(--bim-label-color, #666));flex-shrink:0;padding:var(--bim-desc-label-padding, 4px 4px);display:flex;align-items:center}.bim-description.is-bordered .bim-description-label{border-right:1px solid var(--bim-border-color, #eee)}.bim-description-value{color:var(--bim-desc-value-color, var(--bim-value-color, #333));flex:1;word-break:break-all;padding:var(--bim-desc-value-padding, 4px 4px);display:flex;align-items:center}.bim-measure-panel{width:100%;display:flex;flex-direction:column;box-sizing:border-box;color:var(--bim-dialog-text-color, #ccc)}.bim-measure-settings{display:none;box-sizing:border-box;color:var(--bim-dialog-text-color, #ccc)}.bim-measure-settings-title{font-size:14px;font-weight:600;margin-bottom:10px}.bim-measure-settings-row{display:flex;align-items:center;justify-content:space-between;gap:10px;margin-bottom:10px}.bim-measure-settings-row .label{color:var(--bim-measure-label-color, rgba(255, 255, 255, .7));font-size:13px;flex:0 0 auto}.bim-measure-settings-select{flex:0 0 auto;width:120px;height:28px;border-radius:4px;border:1px solid var(--bim-measure-border, rgba(255, 255, 255, .12));background:#0000001f;color:var(--bim-dialog-text-color, #ccc);padding:0 8px;box-sizing:border-box;outline:none}.bim-measure-settings-hint{font-size:12px;line-height:1.4;color:var(--bim-measure-label-color, rgba(255, 255, 255, .7));margin-top:-4px;margin-bottom:8px}.bim-measure-settings-actions{margin-top:14px;display:flex;justify-content:flex-start;gap:10px}.bim-measure-settings-save,.bim-measure-settings-cancel{flex:0 0 auto!important;width:auto;min-width:0;height:30px;padding:0 12px;border-radius:4px;cursor:pointer;box-sizing:border-box}.bim-measure-settings-save{border:none;background:var(--bim-measure-primary, #0078d4);color:#fff}.bim-measure-settings-cancel{border:1px solid var(--bim-measure-border, rgba(255, 255, 255, .12));background:transparent;color:var(--bim-dialog-text-color, #ccc)}.bim-measure-settings-save:hover,.bim-measure-settings-save:active,.bim-measure-settings-save:focus,.bim-measure-settings-cancel:hover,.bim-measure-settings-cancel:active,.bim-measure-settings-cancel:focus{background:inherit;outline:none}.bim-measure-settings-save:hover{background:var(--bim-measure-primary-hover, #0063b1)}.bim-measure-tools{display:flex;flex-direction:column;gap:8px}.bim-measure-tool-grid{display:grid;grid-template-columns:repeat(4,1fr);gap:8px}.bim-measure-tool-btn{width:100%;height:42px;border-radius:6px;border:1px solid var(--bim-measure-border, rgba(255, 255, 255, .12));background:var(--bim-measure-btn-bg, rgba(255, 255, 255, .06));cursor:pointer;display:flex;align-items:center;justify-content:center;transition:background-color .15s ease,border-color .15s ease;padding:0;box-sizing:border-box}.bim-measure-tool-btn:hover{background:var(--bim-measure-btn-hover-bg, rgba(255, 255, 255, .1))}.bim-measure-tool-btn.is-active{border-color:var(--bim-measure-active-border, rgba(255, 255, 255, .3));background:var(--bim-measure-btn-active-bg, rgba(255, 255, 255, .14))}.bim-measure-tool-icon{width:22px;height:22px;display:inline-flex;align-items:center;justify-content:center;color:var(--bim-measure-icon-color, #ddd)}.bim-measure-tool-icon svg{width:100%;height:100%;fill:currentColor}.bim-measure-toggle{display:flex;justify-content:flex-end}.bim-measure-toggle-btn{height:22px;border-radius:4px;border:1px solid var(--bim-measure-border, rgba(255, 255, 255, .12));background:var(--bim-measure-btn-bg, rgba(255, 255, 255, .06));cursor:pointer;display:inline-flex;align-items:center;justify-content:center;transition:background-color .15s ease;padding:0 6px;gap:4px;font-size:12px;line-height:1}.bim-measure-toggle-btn:hover{background:var(--bim-measure-btn-hover-bg, rgba(255, 255, 255, .1))}.bim-measure-toggle-text{color:var(--bim-measure-label-color, rgba(255, 255, 255, .7))}.bim-measure-toggle-icon svg{width:14px;height:14px;fill:currentColor;color:var(--bim-measure-icon-color, #ddd);transition:transform .15s ease}.bim-measure-toggle-btn.is-expanded .bim-measure-toggle-icon svg{transform:rotate(180deg)}.bim-measure-result{margin-top:12px;padding-top:12px;border-top:1px solid var(--bim-measure-divider, rgba(255, 255, 255, .1));display:flex;flex-direction:column;gap:10px}.bim-measure-row{display:flex;align-items:baseline;gap:8px;font-size:13px;line-height:1.4}.bim-measure-row .label{color:var(--bim-measure-label-color, rgba(255, 255, 255, .7));min-width:84px}.bim-measure-row .value{color:var(--bim-measure-value-color, rgba(255, 255, 255, .9));flex:1;word-break:break-word}.bim-measure-main-number{color:#ffd24a}.bim-measure-main-unit{color:var(--bim-measure-value-color, rgba(255, 255, 255, .9))}.bim-measure-xyz{display:flex;flex-direction:column;gap:6px}.bim-measure-xyz .value{font-variant-numeric:tabular-nums}.bim-measure-xyz-x{color:#ff4d4f!important}.bim-measure-xyz-y{color:#52c41a!important}.bim-measure-xyz-z{color:#1677ff!important}.bim-measure-footer{margin-top:12px;padding-top:10px;border-top:1px solid var(--bim-measure-divider, rgba(255, 255, 255, .1));display:flex;align-items:center;justify-content:flex-start;gap:10px}.bim-measure-clear-btn{background:transparent;border:none;color:var(--bim-measure-danger, white);cursor:pointer;padding:0;font-size:13px;flex:0 0 auto!important;width:auto;min-width:0}.bim-measure-clear-btn:hover,.bim-measure-clear-btn:active,.bim-measure-clear-btn:focus{background:transparent;border:none;outline:none;text-decoration:none}.bim-measure-settings-btn{width:24px;height:24px;border-radius:4px;border:none;background:transparent;cursor:pointer;display:inline-flex;align-items:center;justify-content:center;padding:0;margin-left:auto;flex:0 0 auto!important}.bim-measure-settings-btn:hover,.bim-measure-settings-btn:active,.bim-measure-settings-btn:focus{background:transparent;border:none;outline:none}.bim-measure-settings-btn svg{width:18px;height:18px;fill:currentColor;color:var(--bim-measure-icon-color, #ddd)}')),document.head.appendChild(e)}}catch(i){console.error("vite-plugin-css-injected-by-js",i)}})(); +const Kh = { common: { title: "BimEngine", description: "这是一个使用 BIM-ENGINE。", @@ -86,12 +86,23 @@ const Yh = { }, units: { mm: "mm", + cm: "cm", + m: "m", + km: "km", deg: "°", m3: "m³", percent: "%" + }, + settings: { + title: "设置", + unit: "单位:", + precision: "精度:", + hint: "距离、最小距离和标高默认使用该单位;角度和体积有各自默认单位。", + save: "保存设置", + cancel: "取消" } } -}, Kh = { +}, Zh = { common: { title: "BimEngine", description: "This is a BIM-ENGINE demo.", @@ -178,17 +189,28 @@ const Yh = { }, units: { mm: "mm", + cm: "cm", + m: "m", + km: "km", deg: "°", m3: "m³", percent: "%" + }, + settings: { + title: "Settings", + unit: "Unit:", + precision: "Precision:", + hint: "Distance, min distance and elevation use this unit by default; angle and volume use their own units.", + save: "Save", + cancel: "Cancel" } } }; -class Zh { +class $h { currentLocale = "zh-CN"; messages = { - "zh-CN": Yh, - "en-US": Kh + "zh-CN": Kh, + "en-US": Zh }; listeners = []; constructor() { @@ -231,7 +253,7 @@ class Zh { this.listeners.forEach((e) => e(this.currentLocale)); } } -const mi = new Zh(), vt = (s) => mi.t(s), cl = { +const mi = new $h(), $e = (s) => mi.t(s), hl = { name: "dark", primary: "#0078d4", primaryHover: "#0063b1", @@ -246,7 +268,7 @@ const mi = new Zh(), vt = (s) => mi.t(s), cl = { componentBackground: "transparent", componentHover: "#4e4d4dff", componentActive: "rgba(255, 255, 255, 0.1)" -}, $h = { +}, Jh = { name: "light", primary: "#0078d4", primaryHover: "#106ebe", @@ -262,8 +284,8 @@ const mi = new Zh(), vt = (s) => mi.t(s), cl = { componentHover: "#f0f0f0", componentActive: "#e0e0e0" }; -class Jh { - currentTheme = cl; +class Qh { + currentTheme = hl; listeners = []; constructor() { } @@ -278,7 +300,7 @@ class Jh { * @param themeName 'dark' | 'light' */ setTheme(e) { - e === "light" ? this.applyTheme($h) : this.applyTheme(cl); + e === "light" ? this.applyTheme(Jh) : this.applyTheme(hl); } /** * 应用自定义主题配置 @@ -305,8 +327,8 @@ class Jh { this.listeners.forEach((e) => e(this.currentTheme)); } } -const _t = new Jh(); -class Co { +const _t = new Qh(); +class Ro { container; options; groups = []; @@ -528,7 +550,7 @@ class Co { const c = document.createElement("div"); if (c.className = "opt-btn-text-wrapper", this.options.showLabel && e.label) { const h = document.createElement("span"); - h.className = "opt-btn-label", h.textContent = vt(e.label), c.appendChild(h); + h.className = "opt-btn-label", h.textContent = $e(e.label), c.appendChild(h); } if (e.children && e.children.length > 0) { const h = document.createElement("span"); @@ -580,7 +602,7 @@ class Co { const a = document.createElement("div"); if (a.className = "opt-btn-icon", a.style.width = `${r}px`, a.style.height = `${r}px`, a.innerHTML = this.getIcon(e.icon), t.appendChild(a), this.options.showLabel && e.label) { const o = document.createElement("span"); - o.className = "opt-btn-dropdown-label", o.textContent = vt(e.label), t.appendChild(o); + o.className = "opt-btn-dropdown-label", o.textContent = $e(e.label), t.appendChild(o); } return t.addEventListener("click", (o) => { o.stopPropagation(), this.handleClick(e); @@ -628,7 +650,7 @@ class Co { this.unsubscribeLocale && (this.unsubscribeLocale(), this.unsubscribeLocale = null), this.unsubscribeTheme && (this.unsubscribeTheme(), this.unsubscribeTheme = null), this.closeDropdown(), this.container.innerHTML = "", this.btnRefs.clear(); } } -class Qh extends Co { +class eu extends Ro { /** * 重写初始化,加载默认按钮 */ @@ -657,7 +679,7 @@ class rr { return this.engine.on(e, t); } } -class eu extends rr { +class tu extends rr { toolbar = null; toolbarContainer = null; container; @@ -665,7 +687,7 @@ class eu extends rr { super(e), this.container = t, this.init(); } init() { - this.toolbarContainer = document.createElement("div"), this.toolbarContainer.id = "opt-btn-groups", this.toolbarContainer.className = "bim-engine-opt-btn-container is-bottom-toolbar", this.container.appendChild(this.toolbarContainer), this.toolbar = new Qh({ + this.toolbarContainer = document.createElement("div"), this.toolbarContainer.id = "opt-btn-groups", this.toolbarContainer.className = "bim-engine-opt-btn-container is-bottom-toolbar", this.container.appendChild(this.toolbarContainer), this.toolbar = new eu({ container: this.toolbarContainer, showLabel: !0, direction: "row", @@ -712,14 +734,14 @@ class eu extends rr { this.toolbar?.setColors(e); } } -class tu extends rr { +class iu extends rr { groups = /* @__PURE__ */ new Map(); container; constructor(e, t) { super(e), this.container = t; } create(e, t) { - const i = new Co({ + const i = new Ro({ container: this.container, ...t }); @@ -785,7 +807,7 @@ class Hc { setLocales() { if (this.options.title) { const e = this.header.querySelector(".bim-dialog-title"); - e && (e.textContent = vt(this.options.title)); + e && (e.textContent = $e(this.options.title)); } } /** @@ -799,7 +821,7 @@ class Hc { const i = document.createElement("div"); i.className = "bim-dialog-header", this.options.draggable && i.classList.add("draggable"); const r = document.createElement("span"); - r.className = "bim-dialog-title", r.textContent = this.options.title ? vt(this.options.title) : ""; + r.className = "bim-dialog-title", r.textContent = this.options.title ? $e(this.options.title) : ""; const n = document.createElement("span"); n.className = "bim-dialog-close", n.innerHTML = "×", n.onclick = () => { this.close(); @@ -971,7 +993,7 @@ class Hc { this.close(); } } -class iu extends Hc { +class ru extends Hc { /** * 构造函数 * @param container 父容器 @@ -1012,7 +1034,7 @@ class iu extends Hc { // 不需要再手动实现 setTheme, destroy, close, init // 它们都已从 BimDialog 继承 } -class ru extends rr { +class su extends rr { /** 弹窗挂载的父容器 */ container; /** 活跃的弹窗实例列表 */ @@ -1047,7 +1069,7 @@ class ru extends rr { * 演示如何调用特定的业务弹窗组件 */ showInfoDialog() { - new iu(this.container); + new ru(this.container); } /** * 响应全局主题变更 @@ -1062,21 +1084,21 @@ class ru extends rr { this.activeDialogs.forEach((e) => e.destroy()), this.activeDialogs = []; } } -const kr = { ROTATE: 0, DOLLY: 1, PAN: 2 }, Br = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }, su = 0, hl = 1, nu = 2, Vc = 1, Gc = 2, zi = 3, Ci = 0, Ht = 1, jt = 2, yt = 0, zr = 1, Mn = 2, ul = 3, dl = 4, Wc = 5, hi = 100, au = 101, ou = 102, lu = 103, cu = 104, _s = 200, hu = 201, uu = 202, du = 203, Ca = 204, Ra = 205, Aa = 206, pu = 207, Pa = 208, mu = 209, fu = 210, gu = 211, vu = 212, _u = 213, xu = 214, La = 0, Da = 1, Ia = 2, jr = 3, Ua = 4, Na = 5, Oa = 6, Ba = 7, Ro = 0, yu = 1, bu = 2, tr = 0, jc = 1, Xc = 2, qc = 3, Ao = 4, Yc = 5, Kc = 6, Zc = 7, pl = "attached", Mu = "detached", $c = 300, Xr = 301, qr = 302, Tn = 303, Fa = 304, Dn = 306, Ri = 1e3, ei = 1001, Sn = 1002, Ut = 1003, Jc = 1004, xs = 1005, Mt = 1006, gn = 1007, Ei = 1008, vi = 1009, Qc = 1010, eh = 1011, Es = 1012, Po = 1013, gr = 1014, Xt = 1015, ft = 1016, Lo = 1017, Do = 1018, Yr = 1020, th = 35902, ih = 35899, rh = 1021, sh = 1022, Zt = 1023, ws = 1026, Kr = 1027, Io = 1028, Uo = 1029, No = 1030, Oo = 1031, Bo = 1033, vn = 33776, _n = 33777, xn = 33778, yn = 33779, ka = 35840, za = 35841, Ha = 35842, Va = 35843, Ga = 36196, Wa = 37492, ja = 37496, Xa = 37808, qa = 37809, Ya = 37810, Ka = 37811, Za = 37812, $a = 37813, Ja = 37814, Qa = 37815, eo = 37816, to = 37817, io = 37818, ro = 37819, so = 37820, no = 37821, ao = 36492, oo = 36494, lo = 36495, co = 36283, ho = 36284, uo = 36285, po = 36286, Cs = 2300, Rs = 2301, Fn = 2302, ml = 2400, fl = 2401, gl = 2402, Tu = 2500, Su = 0, nh = 1, mo = 2, Eu = 3200, ah = 3201, In = 0, wu = 1, Ji = "", At = "srgb", Bt = "srgb-linear", En = "linear", et = "srgb", br = 7680, kn = 34055, zn = 34056, Cu = 517, fo = 519, Ru = 512, Au = 513, Pu = 514, oh = 515, Lu = 516, Du = 517, Iu = 518, Uu = 519, go = 35044, vl = "300 es", wi = 2e3, wn = 2001; -function lh(s) { +const kr = { ROTATE: 0, DOLLY: 1, PAN: 2 }, Br = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }, nu = 0, ul = 1, au = 2, Gc = 1, Wc = 2, zi = 3, Ci = 0, Vt = 1, jt = 2, yt = 0, zr = 1, Tn = 2, dl = 3, pl = 4, jc = 5, hi = 100, ou = 101, lu = 102, cu = 103, hu = 104, _s = 200, uu = 201, du = 202, pu = 203, Ra = 204, Aa = 205, Pa = 206, mu = 207, La = 208, fu = 209, gu = 210, vu = 211, _u = 212, xu = 213, yu = 214, Da = 0, Ia = 1, Ua = 2, jr = 3, Na = 4, Oa = 5, Ba = 6, Fa = 7, Ao = 0, bu = 1, Mu = 2, tr = 0, Xc = 1, qc = 2, Yc = 3, Po = 4, Kc = 5, Zc = 6, $c = 7, ml = "attached", Tu = "detached", Jc = 300, Xr = 301, qr = 302, Sn = 303, ka = 304, In = 306, Ri = 1e3, ei = 1001, En = 1002, Ut = 1003, Qc = 1004, xs = 1005, Mt = 1006, vn = 1007, Ei = 1008, vi = 1009, eh = 1010, th = 1011, ws = 1012, Lo = 1013, gr = 1014, Xt = 1015, gt = 1016, Do = 1017, Io = 1018, Yr = 1020, ih = 35902, rh = 35899, sh = 1021, nh = 1022, Zt = 1023, Cs = 1026, Kr = 1027, Uo = 1028, No = 1029, Oo = 1030, Bo = 1031, Fo = 1033, _n = 33776, xn = 33777, yn = 33778, bn = 33779, za = 35840, Va = 35841, Ha = 35842, Ga = 35843, Wa = 36196, ja = 37492, Xa = 37496, qa = 37808, Ya = 37809, Ka = 37810, Za = 37811, $a = 37812, Ja = 37813, Qa = 37814, eo = 37815, to = 37816, io = 37817, ro = 37818, so = 37819, no = 37820, ao = 37821, oo = 36492, lo = 36494, co = 36495, ho = 36283, uo = 36284, po = 36285, mo = 36286, Rs = 2300, As = 2301, kn = 2302, fl = 2400, gl = 2401, vl = 2402, Su = 2500, Eu = 0, ah = 1, fo = 2, wu = 3200, oh = 3201, Un = 0, Cu = 1, Ji = "", At = "srgb", Bt = "srgb-linear", wn = "linear", tt = "srgb", br = 7680, zn = 34055, Vn = 34056, Ru = 517, go = 519, Au = 512, Pu = 513, Lu = 514, lh = 515, Du = 516, Iu = 517, Uu = 518, Nu = 519, vo = 35044, _l = "300 es", wi = 2e3, Cn = 2001; +function ch(s) { for (let e = s.length - 1; e >= 0; --e) if (s[e] >= 65535) return !0; return !1; } -function As(s) { +function Ps(s) { return document.createElementNS("http://www.w3.org/1999/xhtml", s); } -function Nu() { - const s = As("canvas"); +function Ou() { + const s = Ps("canvas"); return s.style.display = "block", s; } -const _l = {}; -function Cn(...s) { +const xl = {}; +function Rn(...s) { const e = "THREE." + s.shift(); console.log(e, ...s); } @@ -1084,15 +1106,15 @@ function Me(...s) { const e = "THREE." + s.shift(); console.warn(e, ...s); } -function He(...s) { +function Ve(...s) { const e = "THREE." + s.shift(); console.error(e, ...s); } -function Ps(...s) { +function Ls(...s) { const e = s.join(" "); - e in _l || (_l[e] = !0, Me(...s)); + e in xl || (xl[e] = !0, Me(...s)); } -function Ou(s, e, t) { +function Bu(s, e, t) { return new Promise(function(i, r) { function n() { switch (s.clientWaitSync(e, s.SYNC_FLUSH_COMMANDS_BIT, 0)) { @@ -1166,7 +1188,7 @@ class xr { } } const Nt = ["00", "01", "02", "03", "04", "05", "06", "07", "08", "09", "0a", "0b", "0c", "0d", "0e", "0f", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "1a", "1b", "1c", "1d", "1e", "1f", "20", "21", "22", "23", "24", "25", "26", "27", "28", "29", "2a", "2b", "2c", "2d", "2e", "2f", "30", "31", "32", "33", "34", "35", "36", "37", "38", "39", "3a", "3b", "3c", "3d", "3e", "3f", "40", "41", "42", "43", "44", "45", "46", "47", "48", "49", "4a", "4b", "4c", "4d", "4e", "4f", "50", "51", "52", "53", "54", "55", "56", "57", "58", "59", "5a", "5b", "5c", "5d", "5e", "5f", "60", "61", "62", "63", "64", "65", "66", "67", "68", "69", "6a", "6b", "6c", "6d", "6e", "6f", "70", "71", "72", "73", "74", "75", "76", "77", "78", "79", "7a", "7b", "7c", "7d", "7e", "7f", "80", "81", "82", "83", "84", "85", "86", "87", "88", "89", "8a", "8b", "8c", "8d", "8e", "8f", "90", "91", "92", "93", "94", "95", "96", "97", "98", "99", "9a", "9b", "9c", "9d", "9e", "9f", "a0", "a1", "a2", "a3", "a4", "a5", "a6", "a7", "a8", "a9", "aa", "ab", "ac", "ad", "ae", "af", "b0", "b1", "b2", "b3", "b4", "b5", "b6", "b7", "b8", "b9", "ba", "bb", "bc", "bd", "be", "bf", "c0", "c1", "c2", "c3", "c4", "c5", "c6", "c7", "c8", "c9", "ca", "cb", "cc", "cd", "ce", "cf", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "d8", "d9", "da", "db", "dc", "dd", "de", "df", "e0", "e1", "e2", "e3", "e4", "e5", "e6", "e7", "e8", "e9", "ea", "eb", "ec", "ed", "ee", "ef", "f0", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "fa", "fb", "fc", "fd", "fe", "ff"]; -let xl = 1234567; +let yl = 1234567; const Ms = Math.PI / 180, Zr = 180 / Math.PI; function fi() { const s = Math.random() * 4294967295 | 0, e = Math.random() * 4294967295 | 0, t = Math.random() * 4294967295 | 0, i = Math.random() * 4294967295 | 0; @@ -1175,60 +1197,60 @@ function fi() { function ke(s, e, t) { return Math.max(e, Math.min(t, s)); } -function Fo(s, e) { +function ko(s, e) { return (s % e + e) % e; } -function Bu(s, e, t, i, r) { +function Fu(s, e, t, i, r) { return i + (s - e) * (r - i) / (t - e); } -function Fu(s, e, t) { +function ku(s, e, t) { return s !== e ? (t - s) / (e - s) : 0; } function Ts(s, e, t) { return (1 - t) * s + t * e; } -function ku(s, e, t, i) { +function zu(s, e, t, i) { return Ts(s, e, 1 - Math.exp(-t * i)); } -function zu(s, e = 1) { - return e - Math.abs(Fo(s, e * 2) - e); +function Vu(s, e = 1) { + return e - Math.abs(ko(s, e * 2) - e); } function Hu(s, e, t) { return s <= e ? 0 : s >= t ? 1 : (s = (s - e) / (t - e), s * s * (3 - 2 * s)); } -function Vu(s, e, t) { +function Gu(s, e, t) { return s <= e ? 0 : s >= t ? 1 : (s = (s - e) / (t - e), s * s * s * (s * (s * 6 - 15) + 10)); } -function Gu(s, e) { +function Wu(s, e) { return s + Math.floor(Math.random() * (e - s + 1)); } -function Wu(s, e) { +function ju(s, e) { return s + Math.random() * (e - s); } -function ju(s) { +function Xu(s) { return s * (0.5 - Math.random()); } -function Xu(s) { - s !== void 0 && (xl = s); - let e = xl += 1831565813; +function qu(s) { + s !== void 0 && (yl = s); + let e = yl += 1831565813; return e = Math.imul(e ^ e >>> 15, e | 1), e ^= e + Math.imul(e ^ e >>> 7, e | 61), ((e ^ e >>> 14) >>> 0) / 4294967296; } -function qu(s) { +function Yu(s) { return s * Ms; } -function Yu(s) { +function Ku(s) { return s * Zr; } -function Ku(s) { +function Zu(s) { return (s & s - 1) === 0 && s !== 0; } -function Zu(s) { +function $u(s) { return Math.pow(2, Math.ceil(Math.log(s) / Math.LN2)); } -function $u(s) { +function Ju(s) { return Math.pow(2, Math.floor(Math.log(s) / Math.LN2)); } -function Ju(s, e, t, i, r) { +function Qu(s, e, t, i, r) { const n = Math.cos, a = Math.sin, o = n(t / 2), l = a(t / 2), c = n((e + i) / 2), h = a((e + i) / 2), u = n((e - i) / 2), d = a((e - i) / 2), m = n((i - e) / 2), g = a((i - e) / 2); switch (r) { case "XYX": @@ -1273,7 +1295,7 @@ function ui(s, e) { throw new Error("Invalid component type."); } } -function tt(s, e) { +function it(s, e) { switch (e.constructor) { case Float32Array: return s; @@ -1293,7 +1315,7 @@ function tt(s, e) { throw new Error("Invalid component type."); } } -const ko = { +const zo = { DEG2RAD: Ms, RAD2DEG: Zr, /** @@ -1326,7 +1348,7 @@ const ko = { * @param {number} m - The second parameter. * @return {number} The Euclidean modulo. */ - euclideanModulo: Fo, + euclideanModulo: ko, /** * Performs a linear mapping from range `` to range `` * for the given value. @@ -1340,7 +1362,7 @@ const ko = { * @param {number} b2 - Maximum value for range B. * @return {number} The mapped value. */ - mapLinear: Bu, + mapLinear: Fu, /** * Returns the percentage in the closed interval `[0, 1]` of the given value * between the start and end point. @@ -1352,7 +1374,7 @@ const ko = { * @param {number} value - A value between start and end. * @return {number} The interpolation factor. */ - inverseLerp: Fu, + inverseLerp: ku, /** * Returns a value linearly interpolated from two known points based on the given interval - * `t = 0` will return `x` and `t = 1` will return `y`. @@ -1379,7 +1401,7 @@ const ko = { * @param {number} dt - Delta time in seconds. * @return {number} The interpolated value. */ - damp: ku, + damp: zu, /** * Returns a value that alternates between `0` and the given `length` parameter. * @@ -1389,7 +1411,7 @@ const ko = { * @param {number} [length=1] - The positive value the function will pingpong to. * @return {number} The alternated value. */ - pingpong: zu, + pingpong: Vu, /** * Returns a value in the range `[0,1]` that represents the percentage that `x` has * moved between `min` and `max`, but smoothed or slowed down the closer `x` is to @@ -1416,7 +1438,7 @@ const ko = { * @param {number} max - The max value. Any x value above max will be `1`. * @return {number} The alternated value. */ - smootherstep: Vu, + smootherstep: Gu, /** * Returns a random integer from `` interval. * @@ -1426,7 +1448,7 @@ const ko = { * @param {number} high - The upper value boundary * @return {number} A random integer. */ - randInt: Gu, + randInt: Wu, /** * Returns a random float from `` interval. * @@ -1436,7 +1458,7 @@ const ko = { * @param {number} high - The upper value boundary * @return {number} A random float. */ - randFloat: Wu, + randFloat: ju, /** * Returns a random integer from `<-range/2, range/2>` interval. * @@ -1445,7 +1467,7 @@ const ko = { * @param {number} range - Defines the value range. * @return {number} A random float. */ - randFloatSpread: ju, + randFloatSpread: Xu, /** * Returns a deterministic pseudo-random float in the interval `[0, 1]`. * @@ -1454,7 +1476,7 @@ const ko = { * @param {number} [s] - The integer seed. * @return {number} A random float. */ - seededRandom: Xu, + seededRandom: qu, /** * Converts degrees to radians. * @@ -1463,7 +1485,7 @@ const ko = { * @param {number} degrees - A value in degrees. * @return {number} The converted value in radians. */ - degToRad: qu, + degToRad: Yu, /** * Converts radians to degrees. * @@ -1472,7 +1494,7 @@ const ko = { * @param {number} radians - A value in radians. * @return {number} The converted value in degrees. */ - radToDeg: Yu, + radToDeg: Ku, /** * Returns `true` if the given number is a power of two. * @@ -1481,7 +1503,7 @@ const ko = { * @param {number} value - The value to check. * @return {boolean} Whether the given number is a power of two or not. */ - isPowerOfTwo: Ku, + isPowerOfTwo: Zu, /** * Returns the smallest power of two that is greater than or equal to the given number. * @@ -1490,7 +1512,7 @@ const ko = { * @param {number} value - The value to find a POT for. * @return {number} The smallest power of two that is greater than or equal to the given number. */ - ceilPowerOfTwo: Zu, + ceilPowerOfTwo: $u, /** * Returns the largest power of two that is less than or equal to the given number. * @@ -1499,7 +1521,7 @@ const ko = { * @param {number} value - The value to find a POT for. * @return {number} The largest power of two that is less than or equal to the given number. */ - floorPowerOfTwo: $u, + floorPowerOfTwo: Ju, /** * Sets the given quaternion from the [Intrinsic Proper Euler Angles](https://en.wikipedia.org/wiki/Euler_angles) * defined by the given angles and order. @@ -1515,7 +1537,7 @@ const ko = { * @param {number} c - The rotation applied to the third axis, in radians. * @param {('XYX'|'XZX'|'YXY'|'YZY'|'ZXZ'|'ZYZ')} order - A string specifying the axes order. */ - setQuaternionFromProperEuler: Ju, + setQuaternionFromProperEuler: Qu, /** * Normalizes the given value according to the given typed array. * @@ -1525,7 +1547,7 @@ const ko = { * @param {TypedArray} array - The typed array that defines the data type of the value. * @return {number} The normalize value. */ - normalize: tt, + normalize: it, /** * Denormalizes the given value according to the given typed array. * @@ -2740,7 +2762,7 @@ class w { * @return {Vector3} A reference to this vector. */ applyEuler(e) { - return this.applyQuaternion(yl.setFromEuler(e)); + return this.applyQuaternion(bl.setFromEuler(e)); } /** * Applies a rotation specified by an axis and an angle to this vector. @@ -2750,7 +2772,7 @@ class w { * @return {Vector3} A reference to this vector. */ applyAxisAngle(e, t) { - return this.applyQuaternion(yl.setFromAxisAngle(e, t)); + return this.applyQuaternion(bl.setFromAxisAngle(e, t)); } /** * Multiplies this vector with the given 3x3 matrix. @@ -3282,7 +3304,7 @@ class w { yield this.x, yield this.y, yield this.z; } } -const Hn = /* @__PURE__ */ new w(), yl = /* @__PURE__ */ new _i(); +const Hn = /* @__PURE__ */ new w(), bl = /* @__PURE__ */ new _i(); class Be { /** * Constructs a new 3x3 matrix. The arguments are supposed to be @@ -3417,8 +3439,8 @@ class Be { * @return {Matrix3} A reference to this matrix. */ multiplyMatrices(e, t) { - const i = e.elements, r = t.elements, n = this.elements, a = i[0], o = i[3], l = i[6], c = i[1], h = i[4], u = i[7], d = i[2], m = i[5], g = i[8], v = r[0], f = r[3], p = r[6], y = r[1], _ = r[4], E = r[7], R = r[2], T = r[5], A = r[8]; - return n[0] = a * v + o * y + l * R, n[3] = a * f + o * _ + l * T, n[6] = a * p + o * E + l * A, n[1] = c * v + h * y + u * R, n[4] = c * f + h * _ + u * T, n[7] = c * p + h * E + u * A, n[2] = d * v + m * y + g * R, n[5] = d * f + m * _ + g * T, n[8] = d * p + m * E + g * A, this; + const i = e.elements, r = t.elements, n = this.elements, a = i[0], o = i[3], l = i[6], c = i[1], h = i[4], u = i[7], d = i[2], m = i[5], g = i[8], v = r[0], f = r[3], p = r[6], y = r[1], _ = r[4], E = r[7], A = r[2], S = r[5], R = r[8]; + return n[0] = a * v + o * y + l * A, n[3] = a * f + o * _ + l * S, n[6] = a * p + o * E + l * R, n[1] = c * v + h * y + u * A, n[4] = c * f + h * _ + u * S, n[7] = c * p + h * E + u * R, n[2] = d * v + m * y + g * A, n[5] = d * f + m * _ + g * S, n[8] = d * p + m * E + g * R, this; } /** * Multiplies every component of the matrix by the given scalar. @@ -3516,7 +3538,7 @@ class Be { * @return {Matrix3} A reference to this matrix. */ scale(e, t) { - return this.premultiply(Vn.makeScale(e, t)), this; + return this.premultiply(Gn.makeScale(e, t)), this; } /** * Rotates this matrix by the given angle. @@ -3525,7 +3547,7 @@ class Be { * @return {Matrix3} A reference to this matrix. */ rotate(e) { - return this.premultiply(Vn.makeRotation(-e)), this; + return this.premultiply(Gn.makeRotation(-e)), this; } /** * Translates this matrix by the given scalar values. @@ -3535,7 +3557,7 @@ class Be { * @return {Matrix3} A reference to this matrix. */ translate(e, t) { - return this.premultiply(Vn.makeTranslation(e, t)), this; + return this.premultiply(Gn.makeTranslation(e, t)), this; } // for 2D Transforms /** @@ -3653,7 +3675,7 @@ class Be { return new this.constructor().fromArray(this.elements); } } -const Vn = /* @__PURE__ */ new Be(), bl = /* @__PURE__ */ new Be().set( +const Gn = /* @__PURE__ */ new Be(), Ml = /* @__PURE__ */ new Be().set( 0.4123908, 0.3575843, 0.1804808, @@ -3663,7 +3685,7 @@ const Vn = /* @__PURE__ */ new Be(), bl = /* @__PURE__ */ new Be().set( 0.0193308, 0.1191948, 0.9505322 -), Ml = /* @__PURE__ */ new Be().set( +), Tl = /* @__PURE__ */ new Be().set( 3.2409699, -1.5373832, -0.4986108, @@ -3674,7 +3696,7 @@ const Vn = /* @__PURE__ */ new Be(), bl = /* @__PURE__ */ new Be().set( -0.203977, 1.0569715 ); -function Qu() { +function ed() { const s = { enabled: !0, workingColorSpace: Bt, @@ -3698,7 +3720,7 @@ function Qu() { */ spaces: {}, convert: function(r, n, a) { - return this.enabled === !1 || n === a || !n || !a || (this.spaces[n].transfer === et && (r.r = Wi(r.r), r.g = Wi(r.g), r.b = Wi(r.b)), this.spaces[n].primaries !== this.spaces[a].primaries && (r.applyMatrix3(this.spaces[n].toXYZ), r.applyMatrix3(this.spaces[a].fromXYZ)), this.spaces[a].transfer === et && (r.r = Hr(r.r), r.g = Hr(r.g), r.b = Hr(r.b))), r; + return this.enabled === !1 || n === a || !n || !a || (this.spaces[n].transfer === tt && (r.r = Wi(r.r), r.g = Wi(r.g), r.b = Wi(r.b)), this.spaces[n].primaries !== this.spaces[a].primaries && (r.applyMatrix3(this.spaces[n].toXYZ), r.applyMatrix3(this.spaces[a].fromXYZ)), this.spaces[a].transfer === tt && (r.r = Vr(r.r), r.g = Vr(r.g), r.b = Vr(r.b))), r; }, workingToColorSpace: function(r, n) { return this.convert(r, this.workingColorSpace, n); @@ -3710,7 +3732,7 @@ function Qu() { return this.spaces[r].primaries; }, getTransfer: function(r) { - return r === Ji ? En : this.spaces[r].transfer; + return r === Ji ? wn : this.spaces[r].transfer; }, getToneMappingMode: function(r) { return this.spaces[r].outputColorSpaceConfig.toneMappingMode || "standard"; @@ -3733,19 +3755,19 @@ function Qu() { }, // Deprecated fromWorkingColorSpace: function(r, n) { - return Ps("ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace()."), s.workingToColorSpace(r, n); + return Ls("ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace()."), s.workingToColorSpace(r, n); }, toWorkingColorSpace: function(r, n) { - return Ps("ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking()."), s.colorSpaceToWorking(r, n); + return Ls("ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking()."), s.colorSpaceToWorking(r, n); } }, e = [0.64, 0.33, 0.3, 0.6, 0.15, 0.06], t = [0.2126, 0.7152, 0.0722], i = [0.3127, 0.329]; return s.define({ [Bt]: { primaries: e, whitePoint: i, - transfer: En, - toXYZ: bl, - fromXYZ: Ml, + transfer: wn, + toXYZ: Ml, + fromXYZ: Tl, luminanceCoefficients: t, workingColorSpaceConfig: { unpackColorSpace: At }, outputColorSpaceConfig: { drawingBufferColorSpace: At } @@ -3753,23 +3775,23 @@ function Qu() { [At]: { primaries: e, whitePoint: i, - transfer: et, - toXYZ: bl, - fromXYZ: Ml, + transfer: tt, + toXYZ: Ml, + fromXYZ: Tl, luminanceCoefficients: t, outputColorSpaceConfig: { drawingBufferColorSpace: At } } }), s; } -const Xe = /* @__PURE__ */ Qu(); +const Xe = /* @__PURE__ */ ed(); function Wi(s) { return s < 0.04045 ? s * 0.0773993808 : Math.pow(s * 0.9478672986 + 0.0521327014, 2.4); } -function Hr(s) { +function Vr(s) { return s < 31308e-7 ? s * 12.92 : 1.055 * Math.pow(s, 0.41666) - 0.055; } let Mr; -class ed { +class td { /** * Returns a data URI containing a representation of the given image. * @@ -3784,7 +3806,7 @@ class ed { if (e instanceof HTMLCanvasElement) i = e; else { - Mr === void 0 && (Mr = As("canvas")), Mr.width = e.width, Mr.height = e.height; + Mr === void 0 && (Mr = Ps("canvas")), Mr.width = e.width, Mr.height = e.height; const r = Mr.getContext("2d"); e instanceof ImageData ? r.putImageData(e, 0, 0) : r.drawImage(e, 0, 0, e.width, e.height), i = Mr; } @@ -3798,7 +3820,7 @@ class ed { */ static sRGBToLinear(e) { if (typeof HTMLImageElement < "u" && e instanceof HTMLImageElement || typeof HTMLCanvasElement < "u" && e instanceof HTMLCanvasElement || typeof ImageBitmap < "u" && e instanceof ImageBitmap) { - const t = As("canvas"); + const t = Ps("canvas"); t.width = e.width, t.height = e.height; const i = t.getContext("2d"); i.drawImage(e, 0, 0, e.width, e.height); @@ -3819,15 +3841,15 @@ class ed { return Me("ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."), e; } } -let td = 0; -class zo { +let id = 0; +class Vo { /** * Constructs a new video texture. * * @param {any} [data=null] - The data definition of a texture. */ constructor(e = null) { - this.isSource = !0, Object.defineProperty(this, "id", { value: td++ }), this.uuid = fi(), this.data = e, this.dataReady = !0, this.version = 0; + this.isSource = !0, Object.defineProperty(this, "id", { value: id++ }), this.uuid = fi(), this.data = e, this.dataReady = !0, this.version = 0; } /** * Returns the dimensions of the source into the given target vector. @@ -3871,24 +3893,24 @@ class zo { if (Array.isArray(r)) { n = []; for (let a = 0, o = r.length; a < o; a++) - r[a].isDataTexture ? n.push(Gn(r[a].image)) : n.push(Gn(r[a])); + r[a].isDataTexture ? n.push(Wn(r[a].image)) : n.push(Wn(r[a])); } else - n = Gn(r); + n = Wn(r); i.url = n; } return t || (e.images[this.uuid] = i), i; } } -function Gn(s) { - return typeof HTMLImageElement < "u" && s instanceof HTMLImageElement || typeof HTMLCanvasElement < "u" && s instanceof HTMLCanvasElement || typeof ImageBitmap < "u" && s instanceof ImageBitmap ? ed.getDataURL(s) : s.data ? { +function Wn(s) { + return typeof HTMLImageElement < "u" && s instanceof HTMLImageElement || typeof HTMLCanvasElement < "u" && s instanceof HTMLCanvasElement || typeof ImageBitmap < "u" && s instanceof ImageBitmap ? td.getDataURL(s) : s.data ? { data: Array.from(s.data), width: s.width, height: s.height, type: s.data.constructor.name } : (Me("Texture: Unable to serialize Texture."), {}); } -let id = 0; -const Wn = /* @__PURE__ */ new w(); +let rd = 0; +const jn = /* @__PURE__ */ new w(); class Pt extends xr { /** * Constructs a new texture. @@ -3905,25 +3927,25 @@ class Pt extends xr { * @param {string} [colorSpace=NoColorSpace] - The color space. */ constructor(e = Pt.DEFAULT_IMAGE, t = Pt.DEFAULT_MAPPING, i = ei, r = ei, n = Mt, a = Ei, o = Zt, l = vi, c = Pt.DEFAULT_ANISOTROPY, h = Ji) { - super(), this.isTexture = !0, Object.defineProperty(this, "id", { value: id++ }), this.uuid = fi(), this.name = "", this.source = new zo(e), this.mipmaps = [], this.mapping = t, this.channel = 0, this.wrapS = i, this.wrapT = r, this.magFilter = n, this.minFilter = a, this.anisotropy = c, this.format = o, this.internalFormat = null, this.type = l, this.offset = new oe(0, 0), this.repeat = new oe(1, 1), this.center = new oe(0, 0), this.rotation = 0, this.matrixAutoUpdate = !0, this.matrix = new Be(), this.generateMipmaps = !0, this.premultiplyAlpha = !1, this.flipY = !0, this.unpackAlignment = 4, this.colorSpace = h, this.userData = {}, this.updateRanges = [], this.version = 0, this.onUpdate = null, this.renderTarget = null, this.isRenderTargetTexture = !1, this.isArrayTexture = !!(e && e.depth && e.depth > 1), this.pmremVersion = 0; + super(), this.isTexture = !0, Object.defineProperty(this, "id", { value: rd++ }), this.uuid = fi(), this.name = "", this.source = new Vo(e), this.mipmaps = [], this.mapping = t, this.channel = 0, this.wrapS = i, this.wrapT = r, this.magFilter = n, this.minFilter = a, this.anisotropy = c, this.format = o, this.internalFormat = null, this.type = l, this.offset = new oe(0, 0), this.repeat = new oe(1, 1), this.center = new oe(0, 0), this.rotation = 0, this.matrixAutoUpdate = !0, this.matrix = new Be(), this.generateMipmaps = !0, this.premultiplyAlpha = !1, this.flipY = !0, this.unpackAlignment = 4, this.colorSpace = h, this.userData = {}, this.updateRanges = [], this.version = 0, this.onUpdate = null, this.renderTarget = null, this.isRenderTargetTexture = !1, this.isArrayTexture = !!(e && e.depth && e.depth > 1), this.pmremVersion = 0; } /** * The width of the texture in pixels. */ get width() { - return this.source.getSize(Wn).x; + return this.source.getSize(jn).x; } /** * The height of the texture in pixels. */ get height() { - return this.source.getSize(Wn).y; + return this.source.getSize(jn).y; } /** * The depth of the texture in pixels. */ get depth() { - return this.source.getSize(Wn).z; + return this.source.getSize(jn).z; } /** * The image object holding the texture data. @@ -4051,7 +4073,7 @@ class Pt extends xr { * @return {Vector2} The transformed uv vector. */ transformUv(e) { - if (this.mapping !== $c) return e; + if (this.mapping !== Jc) return e; if (e.applyMatrix3(this.matrix), e.x < 0 || e.x > 1) switch (this.wrapS) { case Ri: @@ -4060,7 +4082,7 @@ class Pt extends xr { case ei: e.x = e.x < 0 ? 0 : 1; break; - case Sn: + case En: Math.abs(Math.floor(e.x) % 2) === 1 ? e.x = Math.ceil(e.x) - e.x : e.x = e.x - Math.floor(e.x); break; } @@ -4072,7 +4094,7 @@ class Pt extends xr { case ei: e.y = e.y < 0 ? 0 : 1; break; - case Sn: + case En: Math.abs(Math.floor(e.y) % 2) === 1 ? e.y = Math.ceil(e.y) - e.y : e.y = e.y - Math.floor(e.y); break; } @@ -4103,9 +4125,9 @@ class Pt extends xr { } } Pt.DEFAULT_IMAGE = null; -Pt.DEFAULT_MAPPING = $c; +Pt.DEFAULT_MAPPING = Jc; Pt.DEFAULT_ANISOTROPY = 1; -class $e { +class Je { /** * Constructs a new 4D vector. * @@ -4115,7 +4137,7 @@ class $e { * @param {number} [w=1] - The w value of this vector. */ constructor(e = 0, t = 0, i = 0, r = 1) { - $e.prototype.isVector4 = !0, this.x = e, this.y = t, this.z = i, this.w = r; + Je.prototype.isVector4 = !0, this.x = e, this.y = t, this.z = i, this.w = r; } /** * Alias for {@link Vector4#z}. @@ -4399,8 +4421,8 @@ class $e { if (Math.abs(l + h) < 0.1 && Math.abs(c + m) < 0.1 && Math.abs(d + g) < 0.1 && Math.abs(o + u + v - 3) < 0.1) return this.set(1, 0, 0, 0), this; t = Math.PI; - const p = (o + 1) / 2, y = (u + 1) / 2, _ = (v + 1) / 2, E = (l + h) / 4, R = (c + m) / 4, T = (d + g) / 4; - return p > y && p > _ ? p < 0.01 ? (i = 0, r = 0.707106781, n = 0.707106781) : (i = Math.sqrt(p), r = E / i, n = R / i) : y > _ ? y < 0.01 ? (i = 0.707106781, r = 0, n = 0.707106781) : (r = Math.sqrt(y), i = E / r, n = T / r) : _ < 0.01 ? (i = 0.707106781, r = 0.707106781, n = 0) : (n = Math.sqrt(_), i = R / n, r = T / n), this.set(i, r, n, t), this; + const p = (o + 1) / 2, y = (u + 1) / 2, _ = (v + 1) / 2, E = (l + h) / 4, A = (c + m) / 4, S = (d + g) / 4; + return p > y && p > _ ? p < 0.01 ? (i = 0, r = 0.707106781, n = 0.707106781) : (i = Math.sqrt(p), r = E / i, n = A / i) : y > _ ? y < 0.01 ? (i = 0.707106781, r = 0, n = 0.707106781) : (r = Math.sqrt(y), i = E / r, n = S / r) : _ < 0.01 ? (i = 0.707106781, r = 0.707106781, n = 0) : (n = Math.sqrt(_), i = A / n, r = S / n), this.set(i, r, n, t), this; } let f = Math.sqrt((g - d) * (g - d) + (c - m) * (c - m) + (h - l) * (h - l)); return Math.abs(f) < 1e-3 && (f = 1), this.x = (g - d) / f, this.y = (c - m) / f, this.z = (h - l) / f, this.w = Math.acos((o + u + v - 1) / 2), this; @@ -4650,7 +4672,7 @@ class $e { yield this.x, yield this.y, yield this.z, yield this.w; } } -class rd extends xr { +class sd extends xr { /** * Render target options. * @@ -4696,7 +4718,7 @@ class rd extends xr { count: 1, depth: 1, multiview: !1 - }, i), this.isRenderTarget = !0, this.width = e, this.height = t, this.depth = i.depth, this.scissor = new $e(0, 0, e, t), this.scissorTest = !1, this.viewport = new $e(0, 0, e, t); + }, i), this.isRenderTarget = !0, this.width = e, this.height = t, this.depth = i.depth, this.scissor = new Je(0, 0, e, t), this.scissorTest = !1, this.viewport = new Je(0, 0, e, t); const r = { width: e, height: t, depth: i.depth }, n = new Pt(r); this.textures = []; const a = i.count; @@ -4777,7 +4799,7 @@ class rd extends xr { for (let t = 0, i = e.textures.length; t < i; t++) { this.textures[t] = e.textures[t].clone(), this.textures[t].isRenderTargetTexture = !0, this.textures[t].renderTarget = this; const r = Object.assign({}, e.textures[t].image); - this.textures[t].source = new zo(r); + this.textures[t].source = new Vo(r); } return this.depthBuffer = e.depthBuffer, this.stencilBuffer = e.stencilBuffer, this.resolveDepthBuffer = e.resolveDepthBuffer, this.resolveStencilBuffer = e.resolveStencilBuffer, e.depthTexture !== null && (this.depthTexture = e.depthTexture.clone()), this.samples = e.samples, this; } @@ -4791,7 +4813,7 @@ class rd extends xr { this.dispatchEvent({ type: "dispose" }); } } -class bt extends rd { +class bt extends sd { /** * Constructs a new 3D render target. * @@ -4803,7 +4825,7 @@ class bt extends rd { super(e, t, i), this.isWebGLRenderTarget = !0; } } -class ch extends Pt { +class hh extends Pt { /** * Constructs a new data array texture. * @@ -4834,7 +4856,7 @@ class ch extends Pt { this.layerUpdates.clear(); } } -class sd extends Pt { +class nd extends Pt { /** * Constructs a new data array texture. * @@ -5037,7 +5059,7 @@ class Lt { for (let a = 0, o = n.count; a < o; a++) e.isMesh === !0 ? e.getVertexPosition(a, ai) : ai.fromBufferAttribute(n, a), ai.applyMatrix4(e.matrixWorld), this.expandByPoint(ai); else - e.boundingBox !== void 0 ? (e.boundingBox === null && e.computeBoundingBox(), Bs.copy(e.boundingBox)) : (i.boundingBox === null && i.computeBoundingBox(), Bs.copy(i.boundingBox)), Bs.applyMatrix4(e.matrixWorld), this.union(Bs); + e.boundingBox !== void 0 ? (e.boundingBox === null && e.computeBoundingBox(), Fs.copy(e.boundingBox)) : (i.boundingBox === null && i.computeBoundingBox(), Fs.copy(i.boundingBox)), Fs.applyMatrix4(e.matrixWorld), this.union(Fs); } const r = e.children; for (let n = 0, a = r.length; n < a; n++) @@ -5114,7 +5136,7 @@ class Lt { intersectsTriangle(e) { if (this.isEmpty()) return !1; - this.getCenter(ls), Fs.subVectors(this.max, ls), Tr.subVectors(e.a, ls), Sr.subVectors(e.b, ls), Er.subVectors(e.c, ls), ji.subVectors(Sr, Tr), Xi.subVectors(Er, Sr), lr.subVectors(Tr, Er); + this.getCenter(ls), ks.subVectors(this.max, ls), Tr.subVectors(e.a, ls), Sr.subVectors(e.b, ls), Er.subVectors(e.c, ls), ji.subVectors(Sr, Tr), Xi.subVectors(Er, Sr), lr.subVectors(Tr, Er); let t = [ 0, -ji.z, @@ -5144,7 +5166,7 @@ class Lt { lr.x, 0 ]; - return !jn(t, Tr, Sr, Er, Fs) || (t = [1, 0, 0, 0, 1, 0, 0, 0, 1], !jn(t, Tr, Sr, Er, Fs)) ? !1 : (ks.crossVectors(ji, Xi), t = [ks.x, ks.y, ks.z], jn(t, Tr, Sr, Er, Fs)); + return !Xn(t, Tr, Sr, Er, ks) || (t = [1, 0, 0, 0, 1, 0, 0, 0, 1], !Xn(t, Tr, Sr, Er, ks)) ? !1 : (zs.crossVectors(ji, Xi), t = [zs.x, zs.y, zs.z], Xn(t, Tr, Sr, Er, ks)); } /** * Clamps the given point within the bounds of this box. @@ -5256,8 +5278,8 @@ const Ii = [ /* @__PURE__ */ new w(), /* @__PURE__ */ new w(), /* @__PURE__ */ new w() -], ai = /* @__PURE__ */ new w(), Bs = /* @__PURE__ */ new Lt(), Tr = /* @__PURE__ */ new w(), Sr = /* @__PURE__ */ new w(), Er = /* @__PURE__ */ new w(), ji = /* @__PURE__ */ new w(), Xi = /* @__PURE__ */ new w(), lr = /* @__PURE__ */ new w(), ls = /* @__PURE__ */ new w(), Fs = /* @__PURE__ */ new w(), ks = /* @__PURE__ */ new w(), cr = /* @__PURE__ */ new w(); -function jn(s, e, t, i, r) { +], ai = /* @__PURE__ */ new w(), Fs = /* @__PURE__ */ new Lt(), Tr = /* @__PURE__ */ new w(), Sr = /* @__PURE__ */ new w(), Er = /* @__PURE__ */ new w(), ji = /* @__PURE__ */ new w(), Xi = /* @__PURE__ */ new w(), lr = /* @__PURE__ */ new w(), ls = /* @__PURE__ */ new w(), ks = /* @__PURE__ */ new w(), zs = /* @__PURE__ */ new w(), cr = /* @__PURE__ */ new w(); +function Xn(s, e, t, i, r) { for (let n = 0, a = s.length - 3; n <= a; n += 3) { cr.fromArray(s, n); const o = r.x * Math.abs(cr.x) + r.y * Math.abs(cr.y) + r.z * Math.abs(cr.z), l = e.dot(cr), c = t.dot(cr), h = i.dot(cr); @@ -5266,7 +5288,7 @@ function jn(s, e, t, i, r) { } return !0; } -const nd = /* @__PURE__ */ new Lt(), cs = /* @__PURE__ */ new w(), Xn = /* @__PURE__ */ new w(); +const ad = /* @__PURE__ */ new Lt(), cs = /* @__PURE__ */ new w(), qn = /* @__PURE__ */ new w(); class Pi { /** * Constructs a new sphere. @@ -5299,7 +5321,7 @@ class Pi { */ setFromPoints(e, t) { const i = this.center; - t !== void 0 ? i.copy(t) : nd.setFromPoints(e).getCenter(i); + t !== void 0 ? i.copy(t) : ad.setFromPoints(e).getCenter(i); let r = 0; for (let n = 0, a = e.length; n < a; n++) r = Math.max(r, i.distanceToSquared(e[n])); @@ -5446,7 +5468,7 @@ class Pi { * @return {Sphere} A reference to this sphere. */ union(e) { - return e.isEmpty() ? this : this.isEmpty() ? (this.copy(e), this) : (this.center.equals(e.center) === !0 ? this.radius = Math.max(this.radius, e.radius) : (Xn.subVectors(e.center, this.center).setLength(e.radius), this.expandByPoint(cs.copy(e.center).add(Xn)), this.expandByPoint(cs.copy(e.center).sub(Xn))), this); + return e.isEmpty() ? this : this.isEmpty() ? (this.copy(e), this) : (this.center.equals(e.center) === !0 ? this.radius = Math.max(this.radius, e.radius) : (qn.subVectors(e.center, this.center).setLength(e.radius), this.expandByPoint(cs.copy(e.center).add(qn)), this.expandByPoint(cs.copy(e.center).sub(qn))), this); } /** * Returns `true` if this sphere is equal with the given one. @@ -5486,7 +5508,7 @@ class Pi { return this.radius = e.radius, this.center.fromArray(e.center), this; } } -const Ui = /* @__PURE__ */ new w(), qn = /* @__PURE__ */ new w(), zs = /* @__PURE__ */ new w(), qi = /* @__PURE__ */ new w(), Yn = /* @__PURE__ */ new w(), Hs = /* @__PURE__ */ new w(), Kn = /* @__PURE__ */ new w(); +const Ui = /* @__PURE__ */ new w(), Yn = /* @__PURE__ */ new w(), Vs = /* @__PURE__ */ new w(), qi = /* @__PURE__ */ new w(), Kn = /* @__PURE__ */ new w(), Hs = /* @__PURE__ */ new w(), Zn = /* @__PURE__ */ new w(); class is { /** * Constructs a new ray. @@ -5585,8 +5607,8 @@ class is { * @return {number} The squared distance. */ distanceSqToSegment(e, t, i, r) { - qn.copy(e).add(t).multiplyScalar(0.5), zs.copy(t).sub(e).normalize(), qi.copy(this.origin).sub(qn); - const n = e.distanceTo(t) * 0.5, a = -this.direction.dot(zs), o = qi.dot(this.direction), l = -qi.dot(zs), c = qi.lengthSq(), h = Math.abs(1 - a * a); + Yn.copy(e).add(t).multiplyScalar(0.5), Vs.copy(t).sub(e).normalize(), qi.copy(this.origin).sub(Yn); + const n = e.distanceTo(t) * 0.5, a = -this.direction.dot(Vs), o = qi.dot(this.direction), l = -qi.dot(Vs), c = qi.lengthSq(), h = Math.abs(1 - a * a); let u, d, m, g; if (h > 0) if (u = a * l - o, d = a * o - l, g = n * h, u >= 0) @@ -5602,7 +5624,7 @@ class is { d <= -g ? (u = Math.max(0, -(-a * n + o)), d = u > 0 ? -n : Math.min(Math.max(-n, -l), n), m = -u * u + d * (d + 2 * l) + c) : d <= g ? (u = 0, d = Math.min(Math.max(-n, -l), n), m = d * (d + 2 * l) + c) : (u = Math.max(0, -(a * n + o)), d = u > 0 ? n : Math.min(Math.max(-n, -l), n), m = -u * u + d * (d + 2 * l) + c); else d = a > 0 ? -n : n, u = Math.max(0, -(a * d + o)), m = -u * u + d * (d + 2 * l) + c; - return i && i.copy(this.origin).addScaledVector(this.direction, u), r && r.copy(qn).addScaledVector(zs, d), m; + return i && i.copy(this.origin).addScaledVector(this.direction, u), r && r.copy(Yn).addScaledVector(Vs, d), m; } /** * Intersects this ray with the given sphere, returning the intersection @@ -5698,8 +5720,8 @@ class is { * @return {?Vector3} The intersection point. */ intersectTriangle(e, t, i, r, n) { - Yn.subVectors(t, e), Hs.subVectors(i, e), Kn.crossVectors(Yn, Hs); - let a = this.direction.dot(Kn), o; + Kn.subVectors(t, e), Hs.subVectors(i, e), Zn.crossVectors(Kn, Hs); + let a = this.direction.dot(Zn), o; if (a > 0) { if (r) return null; o = 1; @@ -5711,10 +5733,10 @@ class is { const l = o * this.direction.dot(Hs.crossVectors(qi, Hs)); if (l < 0) return null; - const c = o * this.direction.dot(Yn.cross(qi)); + const c = o * this.direction.dot(Kn.cross(qi)); if (c < 0 || l + c > a) return null; - const h = -o * qi.dot(Kn); + const h = -o * qi.dot(Zn); return h < 0 ? null : this.at(h / a, n); } /** @@ -5988,7 +6010,7 @@ class Ue { * @return {Matrix4} A reference to this matrix. */ makeRotationFromQuaternion(e) { - return this.compose(ad, e, od); + return this.compose(od, e, ld); } /** * Sets the rotation component of the transformation matrix, looking from `eye` towards @@ -6001,7 +6023,7 @@ class Ue { */ lookAt(e, t, i) { const r = this.elements; - return Yt.subVectors(e, t), Yt.lengthSq() === 0 && (Yt.z = 1), Yt.normalize(), Yi.crossVectors(i, Yt), Yi.lengthSq() === 0 && (Math.abs(i.z) === 1 ? Yt.x += 1e-4 : Yt.z += 1e-4, Yt.normalize(), Yi.crossVectors(i, Yt)), Yi.normalize(), Vs.crossVectors(Yt, Yi), r[0] = Yi.x, r[4] = Vs.x, r[8] = Yt.x, r[1] = Yi.y, r[5] = Vs.y, r[9] = Yt.y, r[2] = Yi.z, r[6] = Vs.z, r[10] = Yt.z, this; + return Yt.subVectors(e, t), Yt.lengthSq() === 0 && (Yt.z = 1), Yt.normalize(), Yi.crossVectors(i, Yt), Yi.lengthSq() === 0 && (Math.abs(i.z) === 1 ? Yt.x += 1e-4 : Yt.z += 1e-4, Yt.normalize(), Yi.crossVectors(i, Yt)), Yi.normalize(), Gs.crossVectors(Yt, Yi), r[0] = Yi.x, r[4] = Gs.x, r[8] = Yt.x, r[1] = Yi.y, r[5] = Gs.y, r[9] = Yt.y, r[2] = Yi.z, r[6] = Gs.z, r[10] = Yt.z, this; } /** * Post-multiplies this matrix by the given 4x4 matrix. @@ -6030,8 +6052,8 @@ class Ue { * @return {Matrix4} A reference to this matrix. */ multiplyMatrices(e, t) { - const i = e.elements, r = t.elements, n = this.elements, a = i[0], o = i[4], l = i[8], c = i[12], h = i[1], u = i[5], d = i[9], m = i[13], g = i[2], v = i[6], f = i[10], p = i[14], y = i[3], _ = i[7], E = i[11], R = i[15], T = r[0], A = r[4], I = r[8], S = r[12], M = r[1], L = r[5], N = r[9], z = r[13], H = r[2], j = r[6], q = r[10], te = r[14], G = r[3], Z = r[7], se = r[11], Pe = r[15]; - return n[0] = a * T + o * M + l * H + c * G, n[4] = a * A + o * L + l * j + c * Z, n[8] = a * I + o * N + l * q + c * se, n[12] = a * S + o * z + l * te + c * Pe, n[1] = h * T + u * M + d * H + m * G, n[5] = h * A + u * L + d * j + m * Z, n[9] = h * I + u * N + d * q + m * se, n[13] = h * S + u * z + d * te + m * Pe, n[2] = g * T + v * M + f * H + p * G, n[6] = g * A + v * L + f * j + p * Z, n[10] = g * I + v * N + f * q + p * se, n[14] = g * S + v * z + f * te + p * Pe, n[3] = y * T + _ * M + E * H + R * G, n[7] = y * A + _ * L + E * j + R * Z, n[11] = y * I + _ * N + E * q + R * se, n[15] = y * S + _ * z + E * te + R * Pe, this; + const i = e.elements, r = t.elements, n = this.elements, a = i[0], o = i[4], l = i[8], c = i[12], h = i[1], u = i[5], d = i[9], m = i[13], g = i[2], v = i[6], f = i[10], p = i[14], y = i[3], _ = i[7], E = i[11], A = i[15], S = r[0], R = r[4], I = r[8], T = r[12], M = r[1], L = r[5], N = r[9], z = r[13], V = r[2], j = r[6], q = r[10], te = r[14], G = r[3], Z = r[7], se = r[11], Pe = r[15]; + return n[0] = a * S + o * M + l * V + c * G, n[4] = a * R + o * L + l * j + c * Z, n[8] = a * I + o * N + l * q + c * se, n[12] = a * T + o * z + l * te + c * Pe, n[1] = h * S + u * M + d * V + m * G, n[5] = h * R + u * L + d * j + m * Z, n[9] = h * I + u * N + d * q + m * se, n[13] = h * T + u * z + d * te + m * Pe, n[2] = g * S + v * M + f * V + p * G, n[6] = g * R + v * L + f * j + p * Z, n[10] = g * I + v * N + f * q + p * se, n[14] = g * T + v * z + f * te + p * Pe, n[3] = y * S + _ * M + E * V + A * G, n[7] = y * R + _ * L + E * j + A * Z, n[11] = y * I + _ * N + E * q + A * se, n[15] = y * T + _ * z + E * te + A * Pe, this; } /** * Multiplies every component of the matrix by the given scalar. @@ -6085,10 +6107,10 @@ class Ue { * @return {Matrix4} A reference to this matrix. */ invert() { - const e = this.elements, t = e[0], i = e[1], r = e[2], n = e[3], a = e[4], o = e[5], l = e[6], c = e[7], h = e[8], u = e[9], d = e[10], m = e[11], g = e[12], v = e[13], f = e[14], p = e[15], y = u * f * c - v * d * c + v * l * m - o * f * m - u * l * p + o * d * p, _ = g * d * c - h * f * c - g * l * m + a * f * m + h * l * p - a * d * p, E = h * v * c - g * u * c + g * o * m - a * v * m - h * o * p + a * u * p, R = g * u * l - h * v * l - g * o * d + a * v * d + h * o * f - a * u * f, T = t * y + i * _ + r * E + n * R; - if (T === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); - const A = 1 / T; - return e[0] = y * A, e[1] = (v * d * n - u * f * n - v * r * m + i * f * m + u * r * p - i * d * p) * A, e[2] = (o * f * n - v * l * n + v * r * c - i * f * c - o * r * p + i * l * p) * A, e[3] = (u * l * n - o * d * n - u * r * c + i * d * c + o * r * m - i * l * m) * A, e[4] = _ * A, e[5] = (h * f * n - g * d * n + g * r * m - t * f * m - h * r * p + t * d * p) * A, e[6] = (g * l * n - a * f * n - g * r * c + t * f * c + a * r * p - t * l * p) * A, e[7] = (a * d * n - h * l * n + h * r * c - t * d * c - a * r * m + t * l * m) * A, e[8] = E * A, e[9] = (g * u * n - h * v * n - g * i * m + t * v * m + h * i * p - t * u * p) * A, e[10] = (a * v * n - g * o * n + g * i * c - t * v * c - a * i * p + t * o * p) * A, e[11] = (h * o * n - a * u * n - h * i * c + t * u * c + a * i * m - t * o * m) * A, e[12] = R * A, e[13] = (h * v * r - g * u * r + g * i * d - t * v * d - h * i * f + t * u * f) * A, e[14] = (g * o * r - a * v * r - g * i * l + t * v * l + a * i * f - t * o * f) * A, e[15] = (a * u * r - h * o * r + h * i * l - t * u * l - a * i * d + t * o * d) * A, this; + const e = this.elements, t = e[0], i = e[1], r = e[2], n = e[3], a = e[4], o = e[5], l = e[6], c = e[7], h = e[8], u = e[9], d = e[10], m = e[11], g = e[12], v = e[13], f = e[14], p = e[15], y = u * f * c - v * d * c + v * l * m - o * f * m - u * l * p + o * d * p, _ = g * d * c - h * f * c - g * l * m + a * f * m + h * l * p - a * d * p, E = h * v * c - g * u * c + g * o * m - a * v * m - h * o * p + a * u * p, A = g * u * l - h * v * l - g * o * d + a * v * d + h * o * f - a * u * f, S = t * y + i * _ + r * E + n * A; + if (S === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + const R = 1 / S; + return e[0] = y * R, e[1] = (v * d * n - u * f * n - v * r * m + i * f * m + u * r * p - i * d * p) * R, e[2] = (o * f * n - v * l * n + v * r * c - i * f * c - o * r * p + i * l * p) * R, e[3] = (u * l * n - o * d * n - u * r * c + i * d * c + o * r * m - i * l * m) * R, e[4] = _ * R, e[5] = (h * f * n - g * d * n + g * r * m - t * f * m - h * r * p + t * d * p) * R, e[6] = (g * l * n - a * f * n - g * r * c + t * f * c + a * r * p - t * l * p) * R, e[7] = (a * d * n - h * l * n + h * r * c - t * d * c - a * r * m + t * l * m) * R, e[8] = E * R, e[9] = (g * u * n - h * v * n - g * i * m + t * v * m + h * i * p - t * u * p) * R, e[10] = (a * v * n - g * o * n + g * i * c - t * v * c - a * i * p + t * o * p) * R, e[11] = (h * o * n - a * u * n - h * i * c + t * u * c + a * i * m - t * o * m) * R, e[12] = A * R, e[13] = (h * v * r - g * u * r + g * i * d - t * v * d - h * i * f + t * u * f) * R, e[14] = (g * o * r - a * v * r - g * i * l + t * v * l + a * i * f - t * o * f) * R, e[15] = (a * u * r - h * o * r + h * i * l - t * u * l - a * i * d + t * o * d) * R, this; } /** * Multiplies the columns of this matrix by the given vector. @@ -6339,8 +6361,8 @@ class Ue { * @return {Matrix4} A reference to this matrix. */ compose(e, t, i) { - const r = this.elements, n = t._x, a = t._y, o = t._z, l = t._w, c = n + n, h = a + a, u = o + o, d = n * c, m = n * h, g = n * u, v = a * h, f = a * u, p = o * u, y = l * c, _ = l * h, E = l * u, R = i.x, T = i.y, A = i.z; - return r[0] = (1 - (v + p)) * R, r[1] = (m + E) * R, r[2] = (g - _) * R, r[3] = 0, r[4] = (m - E) * T, r[5] = (1 - (d + p)) * T, r[6] = (f + y) * T, r[7] = 0, r[8] = (g + _) * A, r[9] = (f - y) * A, r[10] = (1 - (d + v)) * A, r[11] = 0, r[12] = e.x, r[13] = e.y, r[14] = e.z, r[15] = 1, this; + const r = this.elements, n = t._x, a = t._y, o = t._z, l = t._w, c = n + n, h = a + a, u = o + o, d = n * c, m = n * h, g = n * u, v = a * h, f = a * u, p = o * u, y = l * c, _ = l * h, E = l * u, A = i.x, S = i.y, R = i.z; + return r[0] = (1 - (v + p)) * A, r[1] = (m + E) * A, r[2] = (g - _) * A, r[3] = 0, r[4] = (m - E) * S, r[5] = (1 - (d + p)) * S, r[6] = (f + y) * S, r[7] = 0, r[8] = (g + _) * R, r[9] = (f - y) * R, r[10] = (1 - (d + v)) * R, r[11] = 0, r[12] = e.x, r[13] = e.y, r[14] = e.z, r[15] = 1, this; } /** * Decomposes this matrix into its position, rotation and scale components @@ -6384,7 +6406,7 @@ class Ue { g = n / (a - n), v = a * n / (a - n); else if (o === wi) g = -(a + n) / (a - n), v = -2 * a * n / (a - n); - else if (o === wn) + else if (o === Cn) g = -a / (a - n), v = -a * n / (a - n); else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: " + o); @@ -6411,7 +6433,7 @@ class Ue { g = 1 / (a - n), v = a / (a - n); else if (o === wi) g = -2 / (a - n), v = -(a + n) / (a - n); - else if (o === wn) + else if (o === Cn) g = -1 / (a - n), v = -n / (a - n); else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: " + o); @@ -6454,7 +6476,7 @@ class Ue { return e[t] = i[0], e[t + 1] = i[1], e[t + 2] = i[2], e[t + 3] = i[3], e[t + 4] = i[4], e[t + 5] = i[5], e[t + 6] = i[6], e[t + 7] = i[7], e[t + 8] = i[8], e[t + 9] = i[9], e[t + 10] = i[10], e[t + 11] = i[11], e[t + 12] = i[12], e[t + 13] = i[13], e[t + 14] = i[14], e[t + 15] = i[15], e; } } -const wr = /* @__PURE__ */ new w(), oi = /* @__PURE__ */ new Ue(), ad = /* @__PURE__ */ new w(0, 0, 0), od = /* @__PURE__ */ new w(1, 1, 1), Yi = /* @__PURE__ */ new w(), Vs = /* @__PURE__ */ new w(), Yt = /* @__PURE__ */ new w(), Tl = /* @__PURE__ */ new Ue(), Sl = /* @__PURE__ */ new _i(); +const wr = /* @__PURE__ */ new w(), oi = /* @__PURE__ */ new Ue(), od = /* @__PURE__ */ new w(0, 0, 0), ld = /* @__PURE__ */ new w(1, 1, 1), Yi = /* @__PURE__ */ new w(), Gs = /* @__PURE__ */ new w(), Yt = /* @__PURE__ */ new w(), Sl = /* @__PURE__ */ new Ue(), El = /* @__PURE__ */ new _i(); class xi { /** * Constructs a new euler instance. @@ -6587,7 +6609,7 @@ class xi { * @return {Euler} A reference to this Euler instance. */ setFromQuaternion(e, t, i) { - return Tl.makeRotationFromQuaternion(e), this.setFromRotationMatrix(Tl, t, i); + return Sl.makeRotationFromQuaternion(e), this.setFromRotationMatrix(Sl, t, i); } /** * Sets the angles of this Euler instance from the given vector. @@ -6610,7 +6632,7 @@ class xi { * @return {Euler} A reference to this Euler instance. */ reorder(e) { - return Sl.setFromEuler(this), this.setFromQuaternion(Sl, e); + return El.setFromEuler(this), this.setFromQuaternion(El, e); } /** * Returns `true` if this Euler instance is equal with the given one. @@ -6725,14 +6747,14 @@ class Ho { return (this.mask & (1 << e | 0)) !== 0; } } -let ld = 0; -const El = /* @__PURE__ */ new w(), Cr = /* @__PURE__ */ new _i(), Ni = /* @__PURE__ */ new Ue(), Gs = /* @__PURE__ */ new w(), hs = /* @__PURE__ */ new w(), cd = /* @__PURE__ */ new w(), hd = /* @__PURE__ */ new _i(), wl = /* @__PURE__ */ new w(1, 0, 0), Cl = /* @__PURE__ */ new w(0, 1, 0), Rl = /* @__PURE__ */ new w(0, 0, 1), Al = { type: "added" }, ud = { type: "removed" }, Rr = { type: "childadded", child: null }, Zn = { type: "childremoved", child: null }; -class dt extends xr { +let cd = 0; +const wl = /* @__PURE__ */ new w(), Cr = /* @__PURE__ */ new _i(), Ni = /* @__PURE__ */ new Ue(), Ws = /* @__PURE__ */ new w(), hs = /* @__PURE__ */ new w(), hd = /* @__PURE__ */ new w(), ud = /* @__PURE__ */ new _i(), Cl = /* @__PURE__ */ new w(1, 0, 0), Rl = /* @__PURE__ */ new w(0, 1, 0), Al = /* @__PURE__ */ new w(0, 0, 1), Pl = { type: "added" }, dd = { type: "removed" }, Rr = { type: "childadded", child: null }, $n = { type: "childremoved", child: null }; +class pt extends xr { /** * Constructs a new 3D object. */ constructor() { - super(), this.isObject3D = !0, Object.defineProperty(this, "id", { value: ld++ }), this.uuid = fi(), this.name = "", this.type = "Object3D", this.parent = null, this.children = [], this.up = dt.DEFAULT_UP.clone(); + super(), this.isObject3D = !0, Object.defineProperty(this, "id", { value: cd++ }), this.uuid = fi(), this.name = "", this.type = "Object3D", this.parent = null, this.children = [], this.up = pt.DEFAULT_UP.clone(); const e = new w(), t = new xi(), i = new _i(), r = new w(1, 1, 1); function n() { i.setFromEuler(t, !1); @@ -6806,7 +6828,7 @@ class dt extends xr { normalMatrix: { value: new Be() } - }), this.matrix = new Ue(), this.matrixWorld = new Ue(), this.matrixAutoUpdate = dt.DEFAULT_MATRIX_AUTO_UPDATE, this.matrixWorldAutoUpdate = dt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE, this.matrixWorldNeedsUpdate = !1, this.layers = new Ho(), this.visible = !0, this.castShadow = !1, this.receiveShadow = !1, this.frustumCulled = !0, this.renderOrder = 0, this.animations = [], this.customDepthMaterial = void 0, this.customDistanceMaterial = void 0, this.userData = {}; + }), this.matrix = new Ue(), this.matrixWorld = new Ue(), this.matrixAutoUpdate = pt.DEFAULT_MATRIX_AUTO_UPDATE, this.matrixWorldAutoUpdate = pt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE, this.matrixWorldNeedsUpdate = !1, this.layers = new Ho(), this.visible = !0, this.castShadow = !1, this.receiveShadow = !1, this.frustumCulled = !0, this.renderOrder = 0, this.animations = [], this.customDepthMaterial = void 0, this.customDistanceMaterial = void 0, this.userData = {}; } /** * A callback that is executed immediately before a 3D object is rendered to a shadow map. @@ -6937,7 +6959,7 @@ class dt extends xr { * @return {Object3D} A reference to this instance. */ rotateX(e) { - return this.rotateOnAxis(wl, e); + return this.rotateOnAxis(Cl, e); } /** * Rotates the 3D object around its Y axis in local space. @@ -6946,7 +6968,7 @@ class dt extends xr { * @return {Object3D} A reference to this instance. */ rotateY(e) { - return this.rotateOnAxis(Cl, e); + return this.rotateOnAxis(Rl, e); } /** * Rotates the 3D object around its Z axis in local space. @@ -6955,7 +6977,7 @@ class dt extends xr { * @return {Object3D} A reference to this instance. */ rotateZ(e) { - return this.rotateOnAxis(Rl, e); + return this.rotateOnAxis(Al, e); } /** * Translate the 3D object by a distance along the given axis in local space. @@ -6965,7 +6987,7 @@ class dt extends xr { * @return {Object3D} A reference to this instance. */ translateOnAxis(e, t) { - return El.copy(e).applyQuaternion(this.quaternion), this.position.add(El.multiplyScalar(t)), this; + return wl.copy(e).applyQuaternion(this.quaternion), this.position.add(wl.multiplyScalar(t)), this; } /** * Translate the 3D object by a distance along its X-axis in local space. @@ -6974,7 +6996,7 @@ class dt extends xr { * @return {Object3D} A reference to this instance. */ translateX(e) { - return this.translateOnAxis(wl, e); + return this.translateOnAxis(Cl, e); } /** * Translate the 3D object by a distance along its Y-axis in local space. @@ -6983,7 +7005,7 @@ class dt extends xr { * @return {Object3D} A reference to this instance. */ translateY(e) { - return this.translateOnAxis(Cl, e); + return this.translateOnAxis(Rl, e); } /** * Translate the 3D object by a distance along its Z-axis in local space. @@ -6992,7 +7014,7 @@ class dt extends xr { * @return {Object3D} A reference to this instance. */ translateZ(e) { - return this.translateOnAxis(Rl, e); + return this.translateOnAxis(Al, e); } /** * Converts the given vector from this 3D object's local space to world space. @@ -7022,9 +7044,9 @@ class dt extends xr { * @param {number} [z] - The z coordinate in world space. */ lookAt(e, t, i) { - e.isVector3 ? Gs.copy(e) : Gs.set(e, t, i); + e.isVector3 ? Ws.copy(e) : Ws.set(e, t, i); const r = this.parent; - this.updateWorldMatrix(!0, !1), hs.setFromMatrixPosition(this.matrixWorld), this.isCamera || this.isLight ? Ni.lookAt(hs, Gs, this.up) : Ni.lookAt(Gs, hs, this.up), this.quaternion.setFromRotationMatrix(Ni), r && (Ni.extractRotation(r.matrixWorld), Cr.setFromRotationMatrix(Ni), this.quaternion.premultiply(Cr.invert())); + this.updateWorldMatrix(!0, !1), hs.setFromMatrixPosition(this.matrixWorld), this.isCamera || this.isLight ? Ni.lookAt(hs, Ws, this.up) : Ni.lookAt(Ws, hs, this.up), this.quaternion.setFromRotationMatrix(Ni), r && (Ni.extractRotation(r.matrixWorld), Cr.setFromRotationMatrix(Ni), this.quaternion.premultiply(Cr.invert())); } /** * Adds the given 3D object as a child to this 3D object. An arbitrary number of @@ -7042,7 +7064,7 @@ class dt extends xr { this.add(arguments[t]); return this; } - return e === this ? (He("Object3D.add: object can't be added as a child of itself.", e), this) : (e && e.isObject3D ? (e.removeFromParent(), e.parent = this, this.children.push(e), e.dispatchEvent(Al), Rr.child = e, this.dispatchEvent(Rr), Rr.child = null) : He("Object3D.add: object not an instance of THREE.Object3D.", e), this); + return e === this ? (Ve("Object3D.add: object can't be added as a child of itself.", e), this) : (e && e.isObject3D ? (e.removeFromParent(), e.parent = this, this.children.push(e), e.dispatchEvent(Pl), Rr.child = e, this.dispatchEvent(Rr), Rr.child = null) : Ve("Object3D.add: object not an instance of THREE.Object3D.", e), this); } /** * Removes the given 3D object as child from this 3D object. @@ -7060,7 +7082,7 @@ class dt extends xr { return this; } const t = this.children.indexOf(e); - return t !== -1 && (e.parent = null, this.children.splice(t, 1), e.dispatchEvent(ud), Zn.child = e, this.dispatchEvent(Zn), Zn.child = null), this; + return t !== -1 && (e.parent = null, this.children.splice(t, 1), e.dispatchEvent(dd), $n.child = e, this.dispatchEvent($n), $n.child = null), this; } /** * Removes this 3D object from its current parent. @@ -7093,7 +7115,7 @@ class dt extends xr { * @return {Object3D} A reference to this instance. */ attach(e) { - return this.updateWorldMatrix(!0, !1), Ni.copy(this.matrixWorld).invert(), e.parent !== null && (e.parent.updateWorldMatrix(!0, !1), Ni.multiply(e.parent.matrixWorld)), e.applyMatrix4(Ni), e.removeFromParent(), e.parent = this, this.children.push(e), e.updateWorldMatrix(!1, !0), e.dispatchEvent(Al), Rr.child = e, this.dispatchEvent(Rr), Rr.child = null, this; + return this.updateWorldMatrix(!0, !1), Ni.copy(this.matrixWorld).invert(), e.parent !== null && (e.parent.updateWorldMatrix(!0, !1), Ni.multiply(e.parent.matrixWorld)), e.applyMatrix4(Ni), e.removeFromParent(), e.parent = this, this.children.push(e), e.updateWorldMatrix(!1, !0), e.dispatchEvent(Pl), Rr.child = e, this.dispatchEvent(Rr), Rr.child = null, this; } /** * Searches through the 3D object and its children, starting with the 3D object @@ -7163,7 +7185,7 @@ class dt extends xr { * @return {Quaternion} The 3D object's rotation in world space. */ getWorldQuaternion(e) { - return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(hs, e, cd), e; + return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(hs, e, hd), e; } /** * Returns a vector representing the scale of the 3D object in world space. @@ -7172,7 +7194,7 @@ class dt extends xr { * @return {Vector3} The 3D object's scale in world space. */ getWorldScale(e) { - return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(hs, hd, e), e; + return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(hs, ud, e), e; } /** * Returns a vector representing the ("look") direction of the 3D object in world space. @@ -7381,10 +7403,10 @@ class dt extends xr { return this; } } -dt.DEFAULT_UP = /* @__PURE__ */ new w(0, 1, 0); -dt.DEFAULT_MATRIX_AUTO_UPDATE = !0; -dt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = !0; -const li = /* @__PURE__ */ new w(), Oi = /* @__PURE__ */ new w(), $n = /* @__PURE__ */ new w(), Bi = /* @__PURE__ */ new w(), Ar = /* @__PURE__ */ new w(), Pr = /* @__PURE__ */ new w(), Pl = /* @__PURE__ */ new w(), Jn = /* @__PURE__ */ new w(), Qn = /* @__PURE__ */ new w(), ea = /* @__PURE__ */ new w(), ta = /* @__PURE__ */ new $e(), ia = /* @__PURE__ */ new $e(), ra = /* @__PURE__ */ new $e(); +pt.DEFAULT_UP = /* @__PURE__ */ new w(0, 1, 0); +pt.DEFAULT_MATRIX_AUTO_UPDATE = !0; +pt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = !0; +const li = /* @__PURE__ */ new w(), Oi = /* @__PURE__ */ new w(), Jn = /* @__PURE__ */ new w(), Bi = /* @__PURE__ */ new w(), Ar = /* @__PURE__ */ new w(), Pr = /* @__PURE__ */ new w(), Ll = /* @__PURE__ */ new w(), Qn = /* @__PURE__ */ new w(), ea = /* @__PURE__ */ new w(), ta = /* @__PURE__ */ new w(), ia = /* @__PURE__ */ new Je(), ra = /* @__PURE__ */ new Je(), sa = /* @__PURE__ */ new Je(); class di { /** * Constructs a new triangle. @@ -7422,8 +7444,8 @@ class di { * @return {?Vector3} The barycentric coordinates for the given point */ static getBarycoord(e, t, i, r, n) { - li.subVectors(r, t), Oi.subVectors(i, t), $n.subVectors(e, t); - const a = li.dot(li), o = li.dot(Oi), l = li.dot($n), c = Oi.dot(Oi), h = Oi.dot($n), u = a * c - o * o; + li.subVectors(r, t), Oi.subVectors(i, t), Jn.subVectors(e, t); + const a = li.dot(li), o = li.dot(Oi), l = li.dot(Jn), c = Oi.dot(Oi), h = Oi.dot(Jn), u = a * c - o * o; if (u === 0) return n.set(0, 0, 0), null; const d = 1 / u, m = (c * l - o * h) * d, g = (a * h - o * l) * d; @@ -7472,7 +7494,7 @@ class di { * @return {Vector3} The interpolated attribute value. */ static getInterpolatedAttribute(e, t, i, r, n, a) { - return ta.setScalar(0), ia.setScalar(0), ra.setScalar(0), ta.fromBufferAttribute(e, t), ia.fromBufferAttribute(e, i), ra.fromBufferAttribute(e, r), a.setScalar(0), a.addScaledVector(ta, n.x), a.addScaledVector(ia, n.y), a.addScaledVector(ra, n.z), a; + return ia.setScalar(0), ra.setScalar(0), sa.setScalar(0), ia.fromBufferAttribute(e, t), ra.fromBufferAttribute(e, i), sa.fromBufferAttribute(e, r), a.setScalar(0), a.addScaledVector(ia, n.x), a.addScaledVector(ra, n.y), a.addScaledVector(sa, n.z), a; } /** * Returns `true` if the triangle is oriented towards the given direction. @@ -7637,19 +7659,19 @@ class di { closestPointToPoint(e, t) { const i = this.a, r = this.b, n = this.c; let a, o; - Ar.subVectors(r, i), Pr.subVectors(n, i), Jn.subVectors(e, i); - const l = Ar.dot(Jn), c = Pr.dot(Jn); + Ar.subVectors(r, i), Pr.subVectors(n, i), Qn.subVectors(e, i); + const l = Ar.dot(Qn), c = Pr.dot(Qn); if (l <= 0 && c <= 0) return t.copy(i); - Qn.subVectors(e, r); - const h = Ar.dot(Qn), u = Pr.dot(Qn); + ea.subVectors(e, r); + const h = Ar.dot(ea), u = Pr.dot(ea); if (h >= 0 && u <= h) return t.copy(r); const d = l * u - h * c; if (d <= 0 && l >= 0 && h <= 0) return a = l / (l - h), t.copy(i).addScaledVector(Ar, a); - ea.subVectors(e, n); - const m = Ar.dot(ea), g = Pr.dot(ea); + ta.subVectors(e, n); + const m = Ar.dot(ta), g = Pr.dot(ta); if (g >= 0 && m <= g) return t.copy(n); const v = m * c - l * g; @@ -7657,7 +7679,7 @@ class di { return o = c / (c - g), t.copy(i).addScaledVector(Pr, o); const f = h * g - m * u; if (f <= 0 && u - h >= 0 && m - g >= 0) - return Pl.subVectors(n, r), o = (u - h) / (u - h + (m - g)), t.copy(r).addScaledVector(Pl, o); + return Ll.subVectors(n, r), o = (u - h) / (u - h + (m - g)), t.copy(r).addScaledVector(Ll, o); const p = 1 / (f + v + d); return a = v * p, o = d * p, t.copy(i).addScaledVector(Ar, a).addScaledVector(Pr, o); } @@ -7671,7 +7693,7 @@ class di { return e.a.equals(this.a) && e.b.equals(this.b) && e.c.equals(this.c); } } -const hh = { +const uh = { aliceblue: 15792383, antiquewhite: 16444375, aqua: 65535, @@ -7820,8 +7842,8 @@ const hh = { whitesmoke: 16119285, yellow: 16776960, yellowgreen: 10145074 -}, Ki = { h: 0, s: 0, l: 0 }, Ws = { h: 0, s: 0, l: 0 }; -function sa(s, e, t) { +}, Ki = { h: 0, s: 0, l: 0 }, js = { h: 0, s: 0, l: 0 }; +function na(s, e, t) { return t < 0 && (t += 1), t > 1 && (t -= 1), t < 1 / 6 ? s + (e - s) * 6 * t : t < 1 / 2 ? e : t < 2 / 3 ? s + (e - s) * 6 * (2 / 3 - t) : s; } class _e { @@ -7897,11 +7919,11 @@ class _e { * @return {Color} A reference to this color. */ setHSL(e, t, i, r = Xe.workingColorSpace) { - if (e = Fo(e, 1), t = ke(t, 0, 1), i = ke(i, 0, 1), t === 0) + if (e = ko(e, 1), t = ke(t, 0, 1), i = ke(i, 0, 1), t === 0) this.r = this.g = this.b = i; else { const n = i <= 0.5 ? i * (1 + t) : i + t - i * t, a = 2 * i - n; - this.r = sa(a, n, e + 1 / 3), this.g = sa(a, n, e), this.b = sa(a, n, e - 1 / 3); + this.r = na(a, n, e + 1 / 3), this.g = na(a, n, e), this.b = na(a, n, e - 1 / 3); } return Xe.colorSpaceToWorking(this, r), this; } @@ -7984,7 +8006,7 @@ class _e { * @return {Color} A reference to this color. */ setColorName(e, t = At) { - const i = hh[e.toLowerCase()]; + const i = uh[e.toLowerCase()]; return i !== void 0 ? this.setHex(i, t) : Me("Color: Unknown color " + e), this; } /** @@ -8022,7 +8044,7 @@ class _e { * @return {Color} A reference to this color. */ copyLinearToSRGB(e) { - return this.r = Hr(e.r), this.g = Hr(e.g), this.b = Hr(e.b), this; + return this.r = Vr(e.r), this.g = Vr(e.g), this.b = Vr(e.b), this; } /** * Converts this color from `SRGBColorSpace` to `LinearSRGBColorSpace`. @@ -8216,8 +8238,8 @@ class _e { * @return {Color} A reference to this color. */ lerpHSL(e, t) { - this.getHSL(Ki), e.getHSL(Ws); - const i = Ts(Ki.h, Ws.h, t), r = Ts(Ki.s, Ws.s, t), n = Ts(Ki.l, Ws.l, t); + this.getHSL(Ki), e.getHSL(js); + const i = Ts(Ki.h, js.h, t), r = Ts(Ki.s, js.s, t), n = Ts(Ki.l, js.l, t); return this.setHSL(i, r, n), this; } /** @@ -8293,14 +8315,14 @@ class _e { } } const Ot = /* @__PURE__ */ new _e(); -_e.NAMES = hh; -let dd = 0; +_e.NAMES = uh; +let pd = 0; class ti extends xr { /** * Constructs a new material. */ constructor() { - super(), this.isMaterial = !0, Object.defineProperty(this, "id", { value: dd++ }), this.uuid = fi(), this.name = "", this.type = "Material", this.blending = zr, this.side = Ci, this.vertexColors = !1, this.opacity = 1, this.transparent = !1, this.alphaHash = !1, this.blendSrc = Ca, this.blendDst = Ra, this.blendEquation = hi, this.blendSrcAlpha = null, this.blendDstAlpha = null, this.blendEquationAlpha = null, this.blendColor = new _e(0, 0, 0), this.blendAlpha = 0, this.depthFunc = jr, this.depthTest = !0, this.depthWrite = !0, this.stencilWriteMask = 255, this.stencilFunc = fo, this.stencilRef = 0, this.stencilFuncMask = 255, this.stencilFail = br, this.stencilZFail = br, this.stencilZPass = br, this.stencilWrite = !1, this.clippingPlanes = null, this.clipIntersection = !1, this.clipShadows = !1, this.shadowSide = null, this.colorWrite = !0, this.precision = null, this.polygonOffset = !1, this.polygonOffsetFactor = 0, this.polygonOffsetUnits = 0, this.dithering = !1, this.alphaToCoverage = !1, this.premultipliedAlpha = !1, this.forceSinglePass = !1, this.allowOverride = !0, this.visible = !0, this.toneMapped = !0, this.userData = {}, this.version = 0, this._alphaTest = 0; + super(), this.isMaterial = !0, Object.defineProperty(this, "id", { value: pd++ }), this.uuid = fi(), this.name = "", this.type = "Material", this.blending = zr, this.side = Ci, this.vertexColors = !1, this.opacity = 1, this.transparent = !1, this.alphaHash = !1, this.blendSrc = Ra, this.blendDst = Aa, this.blendEquation = hi, this.blendSrcAlpha = null, this.blendDstAlpha = null, this.blendEquationAlpha = null, this.blendColor = new _e(0, 0, 0), this.blendAlpha = 0, this.depthFunc = jr, this.depthTest = !0, this.depthWrite = !0, this.stencilWriteMask = 255, this.stencilFunc = go, this.stencilRef = 0, this.stencilFuncMask = 255, this.stencilFail = br, this.stencilZFail = br, this.stencilZPass = br, this.stencilWrite = !1, this.clippingPlanes = null, this.clipIntersection = !1, this.clipShadows = !1, this.shadowSide = null, this.colorWrite = !0, this.precision = null, this.polygonOffset = !1, this.polygonOffsetFactor = 0, this.polygonOffsetUnits = 0, this.dithering = !1, this.alphaToCoverage = !1, this.premultipliedAlpha = !1, this.forceSinglePass = !1, this.allowOverride = !0, this.visible = !0, this.toneMapped = !0, this.userData = {}, this.version = 0, this._alphaTest = 0; } /** * Sets the alpha value to be used when running an alpha test. The material @@ -8399,7 +8421,7 @@ class ti extends xr { generator: "Material.toJSON" } }; - i.uuid = this.uuid, i.type = this.type, this.name !== "" && (i.name = this.name), this.color && this.color.isColor && (i.color = this.color.getHex()), this.roughness !== void 0 && (i.roughness = this.roughness), this.metalness !== void 0 && (i.metalness = this.metalness), this.sheen !== void 0 && (i.sheen = this.sheen), this.sheenColor && this.sheenColor.isColor && (i.sheenColor = this.sheenColor.getHex()), this.sheenRoughness !== void 0 && (i.sheenRoughness = this.sheenRoughness), this.emissive && this.emissive.isColor && (i.emissive = this.emissive.getHex()), this.emissiveIntensity !== void 0 && this.emissiveIntensity !== 1 && (i.emissiveIntensity = this.emissiveIntensity), this.specular && this.specular.isColor && (i.specular = this.specular.getHex()), this.specularIntensity !== void 0 && (i.specularIntensity = this.specularIntensity), this.specularColor && this.specularColor.isColor && (i.specularColor = this.specularColor.getHex()), this.shininess !== void 0 && (i.shininess = this.shininess), this.clearcoat !== void 0 && (i.clearcoat = this.clearcoat), this.clearcoatRoughness !== void 0 && (i.clearcoatRoughness = this.clearcoatRoughness), this.clearcoatMap && this.clearcoatMap.isTexture && (i.clearcoatMap = this.clearcoatMap.toJSON(e).uuid), this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture && (i.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(e).uuid), this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture && (i.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(e).uuid, i.clearcoatNormalScale = this.clearcoatNormalScale.toArray()), this.sheenColorMap && this.sheenColorMap.isTexture && (i.sheenColorMap = this.sheenColorMap.toJSON(e).uuid), this.sheenRoughnessMap && this.sheenRoughnessMap.isTexture && (i.sheenRoughnessMap = this.sheenRoughnessMap.toJSON(e).uuid), this.dispersion !== void 0 && (i.dispersion = this.dispersion), this.iridescence !== void 0 && (i.iridescence = this.iridescence), this.iridescenceIOR !== void 0 && (i.iridescenceIOR = this.iridescenceIOR), this.iridescenceThicknessRange !== void 0 && (i.iridescenceThicknessRange = this.iridescenceThicknessRange), this.iridescenceMap && this.iridescenceMap.isTexture && (i.iridescenceMap = this.iridescenceMap.toJSON(e).uuid), this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture && (i.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON(e).uuid), this.anisotropy !== void 0 && (i.anisotropy = this.anisotropy), this.anisotropyRotation !== void 0 && (i.anisotropyRotation = this.anisotropyRotation), this.anisotropyMap && this.anisotropyMap.isTexture && (i.anisotropyMap = this.anisotropyMap.toJSON(e).uuid), this.map && this.map.isTexture && (i.map = this.map.toJSON(e).uuid), this.matcap && this.matcap.isTexture && (i.matcap = this.matcap.toJSON(e).uuid), this.alphaMap && this.alphaMap.isTexture && (i.alphaMap = this.alphaMap.toJSON(e).uuid), this.lightMap && this.lightMap.isTexture && (i.lightMap = this.lightMap.toJSON(e).uuid, i.lightMapIntensity = this.lightMapIntensity), this.aoMap && this.aoMap.isTexture && (i.aoMap = this.aoMap.toJSON(e).uuid, i.aoMapIntensity = this.aoMapIntensity), this.bumpMap && this.bumpMap.isTexture && (i.bumpMap = this.bumpMap.toJSON(e).uuid, i.bumpScale = this.bumpScale), this.normalMap && this.normalMap.isTexture && (i.normalMap = this.normalMap.toJSON(e).uuid, i.normalMapType = this.normalMapType, i.normalScale = this.normalScale.toArray()), this.displacementMap && this.displacementMap.isTexture && (i.displacementMap = this.displacementMap.toJSON(e).uuid, i.displacementScale = this.displacementScale, i.displacementBias = this.displacementBias), this.roughnessMap && this.roughnessMap.isTexture && (i.roughnessMap = this.roughnessMap.toJSON(e).uuid), this.metalnessMap && this.metalnessMap.isTexture && (i.metalnessMap = this.metalnessMap.toJSON(e).uuid), this.emissiveMap && this.emissiveMap.isTexture && (i.emissiveMap = this.emissiveMap.toJSON(e).uuid), this.specularMap && this.specularMap.isTexture && (i.specularMap = this.specularMap.toJSON(e).uuid), this.specularIntensityMap && this.specularIntensityMap.isTexture && (i.specularIntensityMap = this.specularIntensityMap.toJSON(e).uuid), this.specularColorMap && this.specularColorMap.isTexture && (i.specularColorMap = this.specularColorMap.toJSON(e).uuid), this.envMap && this.envMap.isTexture && (i.envMap = this.envMap.toJSON(e).uuid, this.combine !== void 0 && (i.combine = this.combine)), this.envMapRotation !== void 0 && (i.envMapRotation = this.envMapRotation.toArray()), this.envMapIntensity !== void 0 && (i.envMapIntensity = this.envMapIntensity), this.reflectivity !== void 0 && (i.reflectivity = this.reflectivity), this.refractionRatio !== void 0 && (i.refractionRatio = this.refractionRatio), this.gradientMap && this.gradientMap.isTexture && (i.gradientMap = this.gradientMap.toJSON(e).uuid), this.transmission !== void 0 && (i.transmission = this.transmission), this.transmissionMap && this.transmissionMap.isTexture && (i.transmissionMap = this.transmissionMap.toJSON(e).uuid), this.thickness !== void 0 && (i.thickness = this.thickness), this.thicknessMap && this.thicknessMap.isTexture && (i.thicknessMap = this.thicknessMap.toJSON(e).uuid), this.attenuationDistance !== void 0 && this.attenuationDistance !== 1 / 0 && (i.attenuationDistance = this.attenuationDistance), this.attenuationColor !== void 0 && (i.attenuationColor = this.attenuationColor.getHex()), this.size !== void 0 && (i.size = this.size), this.shadowSide !== null && (i.shadowSide = this.shadowSide), this.sizeAttenuation !== void 0 && (i.sizeAttenuation = this.sizeAttenuation), this.blending !== zr && (i.blending = this.blending), this.side !== Ci && (i.side = this.side), this.vertexColors === !0 && (i.vertexColors = !0), this.opacity < 1 && (i.opacity = this.opacity), this.transparent === !0 && (i.transparent = !0), this.blendSrc !== Ca && (i.blendSrc = this.blendSrc), this.blendDst !== Ra && (i.blendDst = this.blendDst), this.blendEquation !== hi && (i.blendEquation = this.blendEquation), this.blendSrcAlpha !== null && (i.blendSrcAlpha = this.blendSrcAlpha), this.blendDstAlpha !== null && (i.blendDstAlpha = this.blendDstAlpha), this.blendEquationAlpha !== null && (i.blendEquationAlpha = this.blendEquationAlpha), this.blendColor && this.blendColor.isColor && (i.blendColor = this.blendColor.getHex()), this.blendAlpha !== 0 && (i.blendAlpha = this.blendAlpha), this.depthFunc !== jr && (i.depthFunc = this.depthFunc), this.depthTest === !1 && (i.depthTest = this.depthTest), this.depthWrite === !1 && (i.depthWrite = this.depthWrite), this.colorWrite === !1 && (i.colorWrite = this.colorWrite), this.stencilWriteMask !== 255 && (i.stencilWriteMask = this.stencilWriteMask), this.stencilFunc !== fo && (i.stencilFunc = this.stencilFunc), this.stencilRef !== 0 && (i.stencilRef = this.stencilRef), this.stencilFuncMask !== 255 && (i.stencilFuncMask = this.stencilFuncMask), this.stencilFail !== br && (i.stencilFail = this.stencilFail), this.stencilZFail !== br && (i.stencilZFail = this.stencilZFail), this.stencilZPass !== br && (i.stencilZPass = this.stencilZPass), this.stencilWrite === !0 && (i.stencilWrite = this.stencilWrite), this.rotation !== void 0 && this.rotation !== 0 && (i.rotation = this.rotation), this.polygonOffset === !0 && (i.polygonOffset = !0), this.polygonOffsetFactor !== 0 && (i.polygonOffsetFactor = this.polygonOffsetFactor), this.polygonOffsetUnits !== 0 && (i.polygonOffsetUnits = this.polygonOffsetUnits), this.linewidth !== void 0 && this.linewidth !== 1 && (i.linewidth = this.linewidth), this.dashSize !== void 0 && (i.dashSize = this.dashSize), this.gapSize !== void 0 && (i.gapSize = this.gapSize), this.scale !== void 0 && (i.scale = this.scale), this.dithering === !0 && (i.dithering = !0), this.alphaTest > 0 && (i.alphaTest = this.alphaTest), this.alphaHash === !0 && (i.alphaHash = !0), this.alphaToCoverage === !0 && (i.alphaToCoverage = !0), this.premultipliedAlpha === !0 && (i.premultipliedAlpha = !0), this.forceSinglePass === !0 && (i.forceSinglePass = !0), this.wireframe === !0 && (i.wireframe = !0), this.wireframeLinewidth > 1 && (i.wireframeLinewidth = this.wireframeLinewidth), this.wireframeLinecap !== "round" && (i.wireframeLinecap = this.wireframeLinecap), this.wireframeLinejoin !== "round" && (i.wireframeLinejoin = this.wireframeLinejoin), this.flatShading === !0 && (i.flatShading = !0), this.visible === !1 && (i.visible = !1), this.toneMapped === !1 && (i.toneMapped = !1), this.fog === !1 && (i.fog = !1), Object.keys(this.userData).length > 0 && (i.userData = this.userData); + i.uuid = this.uuid, i.type = this.type, this.name !== "" && (i.name = this.name), this.color && this.color.isColor && (i.color = this.color.getHex()), this.roughness !== void 0 && (i.roughness = this.roughness), this.metalness !== void 0 && (i.metalness = this.metalness), this.sheen !== void 0 && (i.sheen = this.sheen), this.sheenColor && this.sheenColor.isColor && (i.sheenColor = this.sheenColor.getHex()), this.sheenRoughness !== void 0 && (i.sheenRoughness = this.sheenRoughness), this.emissive && this.emissive.isColor && (i.emissive = this.emissive.getHex()), this.emissiveIntensity !== void 0 && this.emissiveIntensity !== 1 && (i.emissiveIntensity = this.emissiveIntensity), this.specular && this.specular.isColor && (i.specular = this.specular.getHex()), this.specularIntensity !== void 0 && (i.specularIntensity = this.specularIntensity), this.specularColor && this.specularColor.isColor && (i.specularColor = this.specularColor.getHex()), this.shininess !== void 0 && (i.shininess = this.shininess), this.clearcoat !== void 0 && (i.clearcoat = this.clearcoat), this.clearcoatRoughness !== void 0 && (i.clearcoatRoughness = this.clearcoatRoughness), this.clearcoatMap && this.clearcoatMap.isTexture && (i.clearcoatMap = this.clearcoatMap.toJSON(e).uuid), this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture && (i.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(e).uuid), this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture && (i.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(e).uuid, i.clearcoatNormalScale = this.clearcoatNormalScale.toArray()), this.sheenColorMap && this.sheenColorMap.isTexture && (i.sheenColorMap = this.sheenColorMap.toJSON(e).uuid), this.sheenRoughnessMap && this.sheenRoughnessMap.isTexture && (i.sheenRoughnessMap = this.sheenRoughnessMap.toJSON(e).uuid), this.dispersion !== void 0 && (i.dispersion = this.dispersion), this.iridescence !== void 0 && (i.iridescence = this.iridescence), this.iridescenceIOR !== void 0 && (i.iridescenceIOR = this.iridescenceIOR), this.iridescenceThicknessRange !== void 0 && (i.iridescenceThicknessRange = this.iridescenceThicknessRange), this.iridescenceMap && this.iridescenceMap.isTexture && (i.iridescenceMap = this.iridescenceMap.toJSON(e).uuid), this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture && (i.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON(e).uuid), this.anisotropy !== void 0 && (i.anisotropy = this.anisotropy), this.anisotropyRotation !== void 0 && (i.anisotropyRotation = this.anisotropyRotation), this.anisotropyMap && this.anisotropyMap.isTexture && (i.anisotropyMap = this.anisotropyMap.toJSON(e).uuid), this.map && this.map.isTexture && (i.map = this.map.toJSON(e).uuid), this.matcap && this.matcap.isTexture && (i.matcap = this.matcap.toJSON(e).uuid), this.alphaMap && this.alphaMap.isTexture && (i.alphaMap = this.alphaMap.toJSON(e).uuid), this.lightMap && this.lightMap.isTexture && (i.lightMap = this.lightMap.toJSON(e).uuid, i.lightMapIntensity = this.lightMapIntensity), this.aoMap && this.aoMap.isTexture && (i.aoMap = this.aoMap.toJSON(e).uuid, i.aoMapIntensity = this.aoMapIntensity), this.bumpMap && this.bumpMap.isTexture && (i.bumpMap = this.bumpMap.toJSON(e).uuid, i.bumpScale = this.bumpScale), this.normalMap && this.normalMap.isTexture && (i.normalMap = this.normalMap.toJSON(e).uuid, i.normalMapType = this.normalMapType, i.normalScale = this.normalScale.toArray()), this.displacementMap && this.displacementMap.isTexture && (i.displacementMap = this.displacementMap.toJSON(e).uuid, i.displacementScale = this.displacementScale, i.displacementBias = this.displacementBias), this.roughnessMap && this.roughnessMap.isTexture && (i.roughnessMap = this.roughnessMap.toJSON(e).uuid), this.metalnessMap && this.metalnessMap.isTexture && (i.metalnessMap = this.metalnessMap.toJSON(e).uuid), this.emissiveMap && this.emissiveMap.isTexture && (i.emissiveMap = this.emissiveMap.toJSON(e).uuid), this.specularMap && this.specularMap.isTexture && (i.specularMap = this.specularMap.toJSON(e).uuid), this.specularIntensityMap && this.specularIntensityMap.isTexture && (i.specularIntensityMap = this.specularIntensityMap.toJSON(e).uuid), this.specularColorMap && this.specularColorMap.isTexture && (i.specularColorMap = this.specularColorMap.toJSON(e).uuid), this.envMap && this.envMap.isTexture && (i.envMap = this.envMap.toJSON(e).uuid, this.combine !== void 0 && (i.combine = this.combine)), this.envMapRotation !== void 0 && (i.envMapRotation = this.envMapRotation.toArray()), this.envMapIntensity !== void 0 && (i.envMapIntensity = this.envMapIntensity), this.reflectivity !== void 0 && (i.reflectivity = this.reflectivity), this.refractionRatio !== void 0 && (i.refractionRatio = this.refractionRatio), this.gradientMap && this.gradientMap.isTexture && (i.gradientMap = this.gradientMap.toJSON(e).uuid), this.transmission !== void 0 && (i.transmission = this.transmission), this.transmissionMap && this.transmissionMap.isTexture && (i.transmissionMap = this.transmissionMap.toJSON(e).uuid), this.thickness !== void 0 && (i.thickness = this.thickness), this.thicknessMap && this.thicknessMap.isTexture && (i.thicknessMap = this.thicknessMap.toJSON(e).uuid), this.attenuationDistance !== void 0 && this.attenuationDistance !== 1 / 0 && (i.attenuationDistance = this.attenuationDistance), this.attenuationColor !== void 0 && (i.attenuationColor = this.attenuationColor.getHex()), this.size !== void 0 && (i.size = this.size), this.shadowSide !== null && (i.shadowSide = this.shadowSide), this.sizeAttenuation !== void 0 && (i.sizeAttenuation = this.sizeAttenuation), this.blending !== zr && (i.blending = this.blending), this.side !== Ci && (i.side = this.side), this.vertexColors === !0 && (i.vertexColors = !0), this.opacity < 1 && (i.opacity = this.opacity), this.transparent === !0 && (i.transparent = !0), this.blendSrc !== Ra && (i.blendSrc = this.blendSrc), this.blendDst !== Aa && (i.blendDst = this.blendDst), this.blendEquation !== hi && (i.blendEquation = this.blendEquation), this.blendSrcAlpha !== null && (i.blendSrcAlpha = this.blendSrcAlpha), this.blendDstAlpha !== null && (i.blendDstAlpha = this.blendDstAlpha), this.blendEquationAlpha !== null && (i.blendEquationAlpha = this.blendEquationAlpha), this.blendColor && this.blendColor.isColor && (i.blendColor = this.blendColor.getHex()), this.blendAlpha !== 0 && (i.blendAlpha = this.blendAlpha), this.depthFunc !== jr && (i.depthFunc = this.depthFunc), this.depthTest === !1 && (i.depthTest = this.depthTest), this.depthWrite === !1 && (i.depthWrite = this.depthWrite), this.colorWrite === !1 && (i.colorWrite = this.colorWrite), this.stencilWriteMask !== 255 && (i.stencilWriteMask = this.stencilWriteMask), this.stencilFunc !== go && (i.stencilFunc = this.stencilFunc), this.stencilRef !== 0 && (i.stencilRef = this.stencilRef), this.stencilFuncMask !== 255 && (i.stencilFuncMask = this.stencilFuncMask), this.stencilFail !== br && (i.stencilFail = this.stencilFail), this.stencilZFail !== br && (i.stencilZFail = this.stencilZFail), this.stencilZPass !== br && (i.stencilZPass = this.stencilZPass), this.stencilWrite === !0 && (i.stencilWrite = this.stencilWrite), this.rotation !== void 0 && this.rotation !== 0 && (i.rotation = this.rotation), this.polygonOffset === !0 && (i.polygonOffset = !0), this.polygonOffsetFactor !== 0 && (i.polygonOffsetFactor = this.polygonOffsetFactor), this.polygonOffsetUnits !== 0 && (i.polygonOffsetUnits = this.polygonOffsetUnits), this.linewidth !== void 0 && this.linewidth !== 1 && (i.linewidth = this.linewidth), this.dashSize !== void 0 && (i.dashSize = this.dashSize), this.gapSize !== void 0 && (i.gapSize = this.gapSize), this.scale !== void 0 && (i.scale = this.scale), this.dithering === !0 && (i.dithering = !0), this.alphaTest > 0 && (i.alphaTest = this.alphaTest), this.alphaHash === !0 && (i.alphaHash = !0), this.alphaToCoverage === !0 && (i.alphaToCoverage = !0), this.premultipliedAlpha === !0 && (i.premultipliedAlpha = !0), this.forceSinglePass === !0 && (i.forceSinglePass = !0), this.wireframe === !0 && (i.wireframe = !0), this.wireframeLinewidth > 1 && (i.wireframeLinewidth = this.wireframeLinewidth), this.wireframeLinecap !== "round" && (i.wireframeLinecap = this.wireframeLinecap), this.wireframeLinejoin !== "round" && (i.wireframeLinejoin = this.wireframeLinejoin), this.flatShading === !0 && (i.flatShading = !0), this.visible === !1 && (i.visible = !1), this.toneMapped === !1 && (i.toneMapped = !1), this.fog === !1 && (i.fog = !1), Object.keys(this.userData).length > 0 && (i.userData = this.userData); function r(n) { const a = []; for (const o in n) { @@ -8472,14 +8494,14 @@ class zt extends ti { * by {@link Color#set}. */ constructor(e) { - super(), this.isMeshBasicMaterial = !0, this.type = "MeshBasicMaterial", this.color = new _e(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.envMapRotation = new xi(), this.combine = Ro, this.reflectivity = 1, this.refractionRatio = 0.98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.fog = !0, this.setValues(e); + super(), this.isMeshBasicMaterial = !0, this.type = "MeshBasicMaterial", this.color = new _e(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.envMapRotation = new xi(), this.combine = Ao, this.reflectivity = 1, this.refractionRatio = 0.98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.fog = !0, this.setValues(e); } copy(e) { return super.copy(e), this.color.copy(e.color), this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.specularMap = e.specularMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.envMapRotation.copy(e.envMapRotation), this.combine = e.combine, this.reflectivity = e.reflectivity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.fog = e.fog, this; } } -const Hi = /* @__PURE__ */ pd(); -function pd() { +const Vi = /* @__PURE__ */ md(); +function md() { const s = new ArrayBuffer(4), e = new Float32Array(s), t = new Uint32Array(s), i = new Uint32Array(512), r = new Uint32Array(512); for (let l = 0; l < 256; ++l) { const c = l - 127; @@ -8512,16 +8534,16 @@ function pd() { offsetTable: o }; } -function md(s) { - Math.abs(s) > 65504 && Me("DataUtils.toHalfFloat(): Value out of range."), s = ke(s, -65504, 65504), Hi.floatView[0] = s; - const e = Hi.uint32View[0], t = e >> 23 & 511; - return Hi.baseTable[t] + ((e & 8388607) >> Hi.shiftTable[t]); -} function fd(s) { - const e = s >> 10; - return Hi.uint32View[0] = Hi.mantissaTable[Hi.offsetTable[e] + (s & 1023)] + Hi.exponentTable[e], Hi.floatView[0]; + Math.abs(s) > 65504 && Me("DataUtils.toHalfFloat(): Value out of range."), s = ke(s, -65504, 65504), Vi.floatView[0] = s; + const e = Vi.uint32View[0], t = e >> 23 & 511; + return Vi.baseTable[t] + ((e & 8388607) >> Vi.shiftTable[t]); } -class js { +function gd(s) { + const e = s >> 10; + return Vi.uint32View[0] = Vi.mantissaTable[Vi.offsetTable[e] + (s & 1023)] + Vi.exponentTable[e], Vi.floatView[0]; +} +class Xs { /** * Returns a half precision floating point value (FP16) from the given single * precision floating point value (FP32). @@ -8530,7 +8552,7 @@ class js { * @return {number} The FP16 value. */ static toHalfFloat(e) { - return md(e); + return fd(e); } /** * Returns a single precision floating point value (FP32) from the given half @@ -8540,12 +8562,12 @@ class js { * @return {number} The FP32 value. */ static fromHalfFloat(e) { - return fd(e); + return gd(e); } } -const xt = /* @__PURE__ */ new w(), Xs = /* @__PURE__ */ new oe(); -let gd = 0; -class Vt { +const xt = /* @__PURE__ */ new w(), qs = /* @__PURE__ */ new oe(); +let vd = 0; +class Ht { /** * Constructs a new buffer attribute. * @@ -8556,7 +8578,7 @@ class Vt { constructor(e, t, i = !1) { if (Array.isArray(e)) throw new TypeError("THREE.BufferAttribute: array should be a Typed Array."); - this.isBufferAttribute = !0, Object.defineProperty(this, "id", { value: gd++ }), this.name = "", this.array = e, this.itemSize = t, this.count = e !== void 0 ? e.length / t : 0, this.normalized = i, this.usage = go, this.updateRanges = [], this.gpuType = Xt, this.version = 0; + this.isBufferAttribute = !0, Object.defineProperty(this, "id", { value: vd++ }), this.name = "", this.array = e, this.itemSize = t, this.count = e !== void 0 ? e.length / t : 0, this.normalized = i, this.usage = vo, this.updateRanges = [], this.gpuType = Xt, this.version = 0; } /** * A callback function that is executed after the renderer has transferred the attribute @@ -8643,7 +8665,7 @@ class Vt { applyMatrix3(e) { if (this.itemSize === 2) for (let t = 0, i = this.count; t < i; t++) - Xs.fromBufferAttribute(this, t), Xs.applyMatrix3(e), this.setXY(t, Xs.x, Xs.y); + qs.fromBufferAttribute(this, t), qs.applyMatrix3(e), this.setXY(t, qs.x, qs.y); else if (this.itemSize === 3) for (let t = 0, i = this.count; t < i; t++) xt.fromBufferAttribute(this, t), xt.applyMatrix3(e), this.setXYZ(t, xt.x, xt.y, xt.z); @@ -8715,7 +8737,7 @@ class Vt { * @return {BufferAttribute} A reference to this instance. */ setComponent(e, t, i) { - return this.normalized && (i = tt(i, this.array)), this.array[e * this.itemSize + t] = i, this; + return this.normalized && (i = it(i, this.array)), this.array[e * this.itemSize + t] = i, this; } /** * Returns the x component of the vector at the given index. @@ -8735,7 +8757,7 @@ class Vt { * @return {BufferAttribute} A reference to this instance. */ setX(e, t) { - return this.normalized && (t = tt(t, this.array)), this.array[e * this.itemSize] = t, this; + return this.normalized && (t = it(t, this.array)), this.array[e * this.itemSize] = t, this; } /** * Returns the y component of the vector at the given index. @@ -8755,7 +8777,7 @@ class Vt { * @return {BufferAttribute} A reference to this instance. */ setY(e, t) { - return this.normalized && (t = tt(t, this.array)), this.array[e * this.itemSize + 1] = t, this; + return this.normalized && (t = it(t, this.array)), this.array[e * this.itemSize + 1] = t, this; } /** * Returns the z component of the vector at the given index. @@ -8775,7 +8797,7 @@ class Vt { * @return {BufferAttribute} A reference to this instance. */ setZ(e, t) { - return this.normalized && (t = tt(t, this.array)), this.array[e * this.itemSize + 2] = t, this; + return this.normalized && (t = it(t, this.array)), this.array[e * this.itemSize + 2] = t, this; } /** * Returns the w component of the vector at the given index. @@ -8795,7 +8817,7 @@ class Vt { * @return {BufferAttribute} A reference to this instance. */ setW(e, t) { - return this.normalized && (t = tt(t, this.array)), this.array[e * this.itemSize + 3] = t, this; + return this.normalized && (t = it(t, this.array)), this.array[e * this.itemSize + 3] = t, this; } /** * Sets the x and y component of the vector at the given index. @@ -8806,7 +8828,7 @@ class Vt { * @return {BufferAttribute} A reference to this instance. */ setXY(e, t, i) { - return e *= this.itemSize, this.normalized && (t = tt(t, this.array), i = tt(i, this.array)), this.array[e + 0] = t, this.array[e + 1] = i, this; + return e *= this.itemSize, this.normalized && (t = it(t, this.array), i = it(i, this.array)), this.array[e + 0] = t, this.array[e + 1] = i, this; } /** * Sets the x, y and z component of the vector at the given index. @@ -8818,7 +8840,7 @@ class Vt { * @return {BufferAttribute} A reference to this instance. */ setXYZ(e, t, i, r) { - return e *= this.itemSize, this.normalized && (t = tt(t, this.array), i = tt(i, this.array), r = tt(r, this.array)), this.array[e + 0] = t, this.array[e + 1] = i, this.array[e + 2] = r, this; + return e *= this.itemSize, this.normalized && (t = it(t, this.array), i = it(i, this.array), r = it(r, this.array)), this.array[e + 0] = t, this.array[e + 1] = i, this.array[e + 2] = r, this; } /** * Sets the x, y, z and w component of the vector at the given index. @@ -8831,7 +8853,7 @@ class Vt { * @return {BufferAttribute} A reference to this instance. */ setXYZW(e, t, i, r, n) { - return e *= this.itemSize, this.normalized && (t = tt(t, this.array), i = tt(i, this.array), r = tt(r, this.array), n = tt(n, this.array)), this.array[e + 0] = t, this.array[e + 1] = i, this.array[e + 2] = r, this.array[e + 3] = n, this; + return e *= this.itemSize, this.normalized && (t = it(t, this.array), i = it(i, this.array), r = it(r, this.array), n = it(n, this.array)), this.array[e + 0] = t, this.array[e + 1] = i, this.array[e + 2] = r, this.array[e + 3] = n, this; } /** * Sets the given callback function that is executed after the Renderer has transferred @@ -8864,10 +8886,10 @@ class Vt { array: Array.from(this.array), normalized: this.normalized }; - return this.name !== "" && (e.name = this.name), this.usage !== go && (e.usage = this.usage), e; + return this.name !== "" && (e.name = this.name), this.usage !== vo && (e.usage = this.usage), e; } } -class uh extends Vt { +class dh extends Ht { /** * Constructs a new buffer attribute. * @@ -8879,7 +8901,7 @@ class uh extends Vt { super(new Uint16Array(e), t, i); } } -class dh extends Vt { +class ph extends Ht { /** * Constructs a new buffer attribute. * @@ -8891,7 +8913,7 @@ class dh extends Vt { super(new Uint32Array(e), t, i); } } -class gi extends Vt { +class gi extends Ht { /** * Constructs a new buffer attribute. * @@ -8903,14 +8925,14 @@ class gi extends Vt { super(new Float32Array(e), t, i); } } -let vd = 0; -const Jt = /* @__PURE__ */ new Ue(), na = /* @__PURE__ */ new dt(), Lr = /* @__PURE__ */ new w(), Kt = /* @__PURE__ */ new Lt(), us = /* @__PURE__ */ new Lt(), Rt = /* @__PURE__ */ new w(); +let _d = 0; +const Jt = /* @__PURE__ */ new Ue(), aa = /* @__PURE__ */ new pt(), Lr = /* @__PURE__ */ new w(), Kt = /* @__PURE__ */ new Lt(), us = /* @__PURE__ */ new Lt(), Rt = /* @__PURE__ */ new w(); class ii extends xr { /** * Constructs a new geometry. */ constructor() { - super(), this.isBufferGeometry = !0, Object.defineProperty(this, "id", { value: vd++ }), this.uuid = fi(), this.name = "", this.type = "BufferGeometry", this.index = null, this.indirect = null, this.attributes = {}, this.morphAttributes = {}, this.morphTargetsRelative = !1, this.groups = [], this.boundingBox = null, this.boundingSphere = null, this.drawRange = { start: 0, count: 1 / 0 }, this.userData = {}; + super(), this.isBufferGeometry = !0, Object.defineProperty(this, "id", { value: _d++ }), this.uuid = fi(), this.name = "", this.type = "BufferGeometry", this.index = null, this.indirect = null, this.attributes = {}, this.morphAttributes = {}, this.morphTargetsRelative = !1, this.groups = [], this.boundingBox = null, this.boundingSphere = null, this.drawRange = { start: 0, count: 1 / 0 }, this.userData = {}; } /** * Returns the index of this geometry. @@ -8927,7 +8949,7 @@ class ii extends xr { * @return {BufferGeometry} A reference to this instance. */ setIndex(e) { - return Array.isArray(e) ? this.index = new (lh(e) ? dh : uh)(e, 1) : this.index = e, this; + return Array.isArray(e) ? this.index = new (ch(e) ? ph : dh)(e, 1) : this.index = e, this; } /** * Sets the given indirect attribute to this geometry. @@ -9109,7 +9131,7 @@ class ii extends xr { * @return {BufferGeometry} A reference to this instance. */ lookAt(e) { - return na.lookAt(e), na.updateMatrix(), this.applyMatrix4(na.matrix), this; + return aa.lookAt(e), aa.updateMatrix(), this.applyMatrix4(aa.matrix), this; } /** * Center the geometry based on its bounding box. @@ -9158,7 +9180,7 @@ class ii extends xr { this.boundingBox === null && (this.boundingBox = new Lt()); const e = this.attributes.position, t = this.morphAttributes.position; if (e && e.isGLBufferAttribute) { - He("BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.", this), this.boundingBox.set( + Ve("BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.", this), this.boundingBox.set( new w(-1 / 0, -1 / 0, -1 / 0), new w(1 / 0, 1 / 0, 1 / 0) ); @@ -9172,7 +9194,7 @@ class ii extends xr { } } else this.boundingBox.makeEmpty(); - (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) && He('BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this); + (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) && Ve('BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this); } /** * Computes the bounding sphere of the geometry, and updates the `boundingSphere` member. @@ -9183,7 +9205,7 @@ class ii extends xr { this.boundingSphere === null && (this.boundingSphere = new Pi()); const e = this.attributes.position, t = this.morphAttributes.position; if (e && e.isGLBufferAttribute) { - He("BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.", this), this.boundingSphere.set(new w(), 1 / 0); + Ve("BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.", this), this.boundingSphere.set(new w(), 1 / 0); return; } if (e) { @@ -9203,7 +9225,7 @@ class ii extends xr { for (let c = 0, h = o.count; c < h; c++) Rt.fromBufferAttribute(o, c), l && (Lr.fromBufferAttribute(e, c), Rt.add(Lr)), r = Math.max(r, i.distanceToSquared(Rt)); } - this.boundingSphere.radius = Math.sqrt(r), isNaN(this.boundingSphere.radius) && He('BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this); + this.boundingSphere.radius = Math.sqrt(r), isNaN(this.boundingSphere.radius) && Ve('BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this); } } /** @@ -9216,46 +9238,46 @@ class ii extends xr { computeTangents() { const e = this.index, t = this.attributes; if (e === null || t.position === void 0 || t.normal === void 0 || t.uv === void 0) { - He("BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)"); + Ve("BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)"); return; } const i = t.position, r = t.normal, n = t.uv; - this.hasAttribute("tangent") === !1 && this.setAttribute("tangent", new Vt(new Float32Array(4 * i.count), 4)); + this.hasAttribute("tangent") === !1 && this.setAttribute("tangent", new Ht(new Float32Array(4 * i.count), 4)); const a = this.getAttribute("tangent"), o = [], l = []; for (let I = 0; I < i.count; I++) o[I] = new w(), l[I] = new w(); const c = new w(), h = new w(), u = new w(), d = new oe(), m = new oe(), g = new oe(), v = new w(), f = new w(); - function p(I, S, M) { - c.fromBufferAttribute(i, I), h.fromBufferAttribute(i, S), u.fromBufferAttribute(i, M), d.fromBufferAttribute(n, I), m.fromBufferAttribute(n, S), g.fromBufferAttribute(n, M), h.sub(c), u.sub(c), m.sub(d), g.sub(d); + function p(I, T, M) { + c.fromBufferAttribute(i, I), h.fromBufferAttribute(i, T), u.fromBufferAttribute(i, M), d.fromBufferAttribute(n, I), m.fromBufferAttribute(n, T), g.fromBufferAttribute(n, M), h.sub(c), u.sub(c), m.sub(d), g.sub(d); const L = 1 / (m.x * g.y - g.x * m.y); - isFinite(L) && (v.copy(h).multiplyScalar(g.y).addScaledVector(u, -m.y).multiplyScalar(L), f.copy(u).multiplyScalar(m.x).addScaledVector(h, -g.x).multiplyScalar(L), o[I].add(v), o[S].add(v), o[M].add(v), l[I].add(f), l[S].add(f), l[M].add(f)); + isFinite(L) && (v.copy(h).multiplyScalar(g.y).addScaledVector(u, -m.y).multiplyScalar(L), f.copy(u).multiplyScalar(m.x).addScaledVector(h, -g.x).multiplyScalar(L), o[I].add(v), o[T].add(v), o[M].add(v), l[I].add(f), l[T].add(f), l[M].add(f)); } let y = this.groups; y.length === 0 && (y = [{ start: 0, count: e.count }]); - for (let I = 0, S = y.length; I < S; ++I) { + for (let I = 0, T = y.length; I < T; ++I) { const M = y[I], L = M.start, N = M.count; - for (let z = L, H = L + N; z < H; z += 3) + for (let z = L, V = L + N; z < V; z += 3) p( e.getX(z + 0), e.getX(z + 1), e.getX(z + 2) ); } - const _ = new w(), E = new w(), R = new w(), T = new w(); - function A(I) { - R.fromBufferAttribute(r, I), T.copy(R); - const S = o[I]; - _.copy(S), _.sub(R.multiplyScalar(R.dot(S))).normalize(), E.crossVectors(T, S); + const _ = new w(), E = new w(), A = new w(), S = new w(); + function R(I) { + A.fromBufferAttribute(r, I), S.copy(A); + const T = o[I]; + _.copy(T), _.sub(A.multiplyScalar(A.dot(T))).normalize(), E.crossVectors(S, T); const M = E.dot(l[I]) < 0 ? -1 : 1; a.setXYZW(I, _.x, _.y, _.z, M); } - for (let I = 0, S = y.length; I < S; ++I) { + for (let I = 0, T = y.length; I < T; ++I) { const M = y[I], L = M.start, N = M.count; - for (let z = L, H = L + N; z < H; z += 3) - A(e.getX(z + 0)), A(e.getX(z + 1)), A(e.getX(z + 2)); + for (let z = L, V = L + N; z < V; z += 3) + R(e.getX(z + 0)), R(e.getX(z + 1)), R(e.getX(z + 2)); } } /** @@ -9269,7 +9291,7 @@ class ii extends xr { if (t !== void 0) { let i = this.getAttribute("normal"); if (i === void 0) - i = new Vt(new Float32Array(t.count * 3), 3), this.setAttribute("normal", i); + i = new Ht(new Float32Array(t.count * 3), 3), this.setAttribute("normal", i); else for (let d = 0, m = i.count; d < m; d++) i.setXYZ(d, 0, 0, 0); @@ -9309,7 +9331,7 @@ class ii extends xr { for (let p = 0; p < h; p++) d[g++] = c[m++]; } - return new Vt(d, h, u); + return new Ht(d, h, u); } if (this.index === null) return Me("BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."), this; @@ -9434,8 +9456,8 @@ class ii extends xr { this.dispatchEvent({ type: "dispose" }); } } -const Ll = /* @__PURE__ */ new Ue(), hr = /* @__PURE__ */ new is(), qs = /* @__PURE__ */ new Pi(), Dl = /* @__PURE__ */ new w(), Ys = /* @__PURE__ */ new w(), Ks = /* @__PURE__ */ new w(), Zs = /* @__PURE__ */ new w(), aa = /* @__PURE__ */ new w(), $s = /* @__PURE__ */ new w(), Il = /* @__PURE__ */ new w(), Js = /* @__PURE__ */ new w(); -class nt extends dt { +const Dl = /* @__PURE__ */ new Ue(), hr = /* @__PURE__ */ new is(), Ys = /* @__PURE__ */ new Pi(), Il = /* @__PURE__ */ new w(), Ks = /* @__PURE__ */ new w(), Zs = /* @__PURE__ */ new w(), $s = /* @__PURE__ */ new w(), oa = /* @__PURE__ */ new w(), Js = /* @__PURE__ */ new w(), Ul = /* @__PURE__ */ new w(), Qs = /* @__PURE__ */ new w(); +class at extends pt { /** * Constructs a new mesh. * @@ -9478,12 +9500,12 @@ class nt extends dt { t.fromBufferAttribute(r, e); const o = this.morphTargetInfluences; if (n && o) { - $s.set(0, 0, 0); + Js.set(0, 0, 0); for (let l = 0, c = n.length; l < c; l++) { const h = o[l], u = n[l]; - h !== 0 && (aa.fromBufferAttribute(u, e), a ? $s.addScaledVector(aa, h) : $s.addScaledVector(aa.sub(t), h)); + h !== 0 && (oa.fromBufferAttribute(u, e), a ? Js.addScaledVector(oa, h) : Js.addScaledVector(oa.sub(t), h)); } - t.add($s); + t.add(Js); } return t; } @@ -9495,7 +9517,7 @@ class nt extends dt { */ raycast(e, t) { const i = this.geometry, r = this.material, n = this.matrixWorld; - r !== void 0 && (i.boundingSphere === null && i.computeBoundingSphere(), qs.copy(i.boundingSphere), qs.applyMatrix4(n), hr.copy(e.ray).recast(e.near), !(qs.containsPoint(hr.origin) === !1 && (hr.intersectSphere(qs, Dl) === null || hr.origin.distanceToSquared(Dl) > (e.far - e.near) ** 2)) && (Ll.copy(n).invert(), hr.copy(e.ray).applyMatrix4(Ll), !(i.boundingBox !== null && hr.intersectsBox(i.boundingBox) === !1) && this._computeIntersections(e, t, hr))); + r !== void 0 && (i.boundingSphere === null && i.computeBoundingSphere(), Ys.copy(i.boundingSphere), Ys.applyMatrix4(n), hr.copy(e.ray).recast(e.near), !(Ys.containsPoint(hr.origin) === !1 && (hr.intersectSphere(Ys, Il) === null || hr.origin.distanceToSquared(Il) > (e.far - e.near) ** 2)) && (Dl.copy(n).invert(), hr.copy(e.ray).applyMatrix4(Dl), !(i.boundingBox !== null && hr.intersectsBox(i.boundingBox) === !1) && this._computeIntersections(e, t, hr))); } _computeIntersections(e, t, i) { let r; @@ -9504,53 +9526,53 @@ class nt extends dt { if (Array.isArray(a)) for (let g = 0, v = d.length; g < v; g++) { const f = d[g], p = a[f.materialIndex], y = Math.max(f.start, m.start), _ = Math.min(o.count, Math.min(f.start + f.count, m.start + m.count)); - for (let E = y, R = _; E < R; E += 3) { - const T = o.getX(E), A = o.getX(E + 1), I = o.getX(E + 2); - r = Qs(this, p, e, i, c, h, u, T, A, I), r && (r.faceIndex = Math.floor(E / 3), r.face.materialIndex = f.materialIndex, t.push(r)); + for (let E = y, A = _; E < A; E += 3) { + const S = o.getX(E), R = o.getX(E + 1), I = o.getX(E + 2); + r = en(this, p, e, i, c, h, u, S, R, I), r && (r.faceIndex = Math.floor(E / 3), r.face.materialIndex = f.materialIndex, t.push(r)); } } else { const g = Math.max(0, m.start), v = Math.min(o.count, m.start + m.count); for (let f = g, p = v; f < p; f += 3) { const y = o.getX(f), _ = o.getX(f + 1), E = o.getX(f + 2); - r = Qs(this, a, e, i, c, h, u, y, _, E), r && (r.faceIndex = Math.floor(f / 3), t.push(r)); + r = en(this, a, e, i, c, h, u, y, _, E), r && (r.faceIndex = Math.floor(f / 3), t.push(r)); } } else if (l !== void 0) if (Array.isArray(a)) for (let g = 0, v = d.length; g < v; g++) { const f = d[g], p = a[f.materialIndex], y = Math.max(f.start, m.start), _ = Math.min(l.count, Math.min(f.start + f.count, m.start + m.count)); - for (let E = y, R = _; E < R; E += 3) { - const T = E, A = E + 1, I = E + 2; - r = Qs(this, p, e, i, c, h, u, T, A, I), r && (r.faceIndex = Math.floor(E / 3), r.face.materialIndex = f.materialIndex, t.push(r)); + for (let E = y, A = _; E < A; E += 3) { + const S = E, R = E + 1, I = E + 2; + r = en(this, p, e, i, c, h, u, S, R, I), r && (r.faceIndex = Math.floor(E / 3), r.face.materialIndex = f.materialIndex, t.push(r)); } } else { const g = Math.max(0, m.start), v = Math.min(l.count, m.start + m.count); for (let f = g, p = v; f < p; f += 3) { const y = f, _ = f + 1, E = f + 2; - r = Qs(this, a, e, i, c, h, u, y, _, E), r && (r.faceIndex = Math.floor(f / 3), t.push(r)); + r = en(this, a, e, i, c, h, u, y, _, E), r && (r.faceIndex = Math.floor(f / 3), t.push(r)); } } } } -function _d(s, e, t, i, r, n, a, o) { +function xd(s, e, t, i, r, n, a, o) { let l; - if (e.side === Ht ? l = i.intersectTriangle(a, n, r, !0, o) : l = i.intersectTriangle(r, n, a, e.side === Ci, o), l === null) return null; - Js.copy(o), Js.applyMatrix4(s.matrixWorld); - const c = t.ray.origin.distanceTo(Js); + if (e.side === Vt ? l = i.intersectTriangle(a, n, r, !0, o) : l = i.intersectTriangle(r, n, a, e.side === Ci, o), l === null) return null; + Qs.copy(o), Qs.applyMatrix4(s.matrixWorld); + const c = t.ray.origin.distanceTo(Qs); return c < t.near || c > t.far ? null : { distance: c, - point: Js.clone(), + point: Qs.clone(), object: s }; } -function Qs(s, e, t, i, r, n, a, o, l, c) { - s.getVertexPosition(o, Ys), s.getVertexPosition(l, Ks), s.getVertexPosition(c, Zs); - const h = _d(s, e, t, i, Ys, Ks, Zs, Il); +function en(s, e, t, i, r, n, a, o, l, c) { + s.getVertexPosition(o, Ks), s.getVertexPosition(l, Zs), s.getVertexPosition(c, $s); + const h = xd(s, e, t, i, Ks, Zs, $s, Ul); if (h) { const u = new w(); - di.getBarycoord(Il, Ys, Ks, Zs, u), r && (h.uv = di.getInterpolatedAttribute(r, o, l, c, u, new oe())), n && (h.uv1 = di.getInterpolatedAttribute(n, o, l, c, u, new oe())), a && (h.normal = di.getInterpolatedAttribute(a, o, l, c, u, new w()), h.normal.dot(i.direction) > 0 && h.normal.multiplyScalar(-1)); + di.getBarycoord(Ul, Ks, Zs, $s, u), r && (h.uv = di.getInterpolatedAttribute(r, o, l, c, u, new oe())), n && (h.uv1 = di.getInterpolatedAttribute(n, o, l, c, u, new oe())), a && (h.normal = di.getInterpolatedAttribute(a, o, l, c, u, new w()), h.normal.dot(i.direction) > 0 && h.normal.multiplyScalar(-1)); const d = { a: o, b: l, @@ -9558,7 +9580,7 @@ function Qs(s, e, t, i, r, n, a, o, l, c) { normal: new w(), materialIndex: 0 }; - di.getNormal(Ys, Ks, Zs, d.normal), h.face = d, h.barycoord = u; + di.getNormal(Ks, Zs, $s, d.normal), h.face = d, h.barycoord = u; } return h; } @@ -9587,23 +9609,23 @@ class vr extends ii { const l = [], c = [], h = [], u = []; let d = 0, m = 0; g("z", "y", "x", -1, -1, i, t, e, a, n, 0), g("z", "y", "x", 1, -1, i, t, -e, a, n, 1), g("x", "z", "y", 1, 1, e, i, t, r, a, 2), g("x", "z", "y", 1, -1, e, i, -t, r, a, 3), g("x", "y", "z", 1, -1, e, t, i, r, n, 4), g("x", "y", "z", -1, -1, e, t, -i, r, n, 5), this.setIndex(l), this.setAttribute("position", new gi(c, 3)), this.setAttribute("normal", new gi(h, 3)), this.setAttribute("uv", new gi(u, 2)); - function g(v, f, p, y, _, E, R, T, A, I, S) { - const M = E / A, L = R / I, N = E / 2, z = R / 2, H = T / 2, j = A + 1, q = I + 1; + function g(v, f, p, y, _, E, A, S, R, I, T) { + const M = E / R, L = A / I, N = E / 2, z = A / 2, V = S / 2, j = R + 1, q = I + 1; let te = 0, G = 0; const Z = new w(); for (let se = 0; se < q; se++) { const Pe = se * L - z; for (let ze = 0; ze < j; ze++) { const qe = ze * M - N; - Z[v] = qe * y, Z[f] = Pe * _, Z[p] = H, c.push(Z.x, Z.y, Z.z), Z[v] = 0, Z[f] = 0, Z[p] = T > 0 ? 1 : -1, h.push(Z.x, Z.y, Z.z), u.push(ze / A), u.push(1 - se / I), te += 1; + Z[v] = qe * y, Z[f] = Pe * _, Z[p] = V, c.push(Z.x, Z.y, Z.z), Z[v] = 0, Z[f] = 0, Z[p] = S > 0 ? 1 : -1, h.push(Z.x, Z.y, Z.z), u.push(ze / R), u.push(1 - se / I), te += 1; } } for (let se = 0; se < I; se++) - for (let Pe = 0; Pe < A; Pe++) { + for (let Pe = 0; Pe < R; Pe++) { const ze = d + Pe + j * se, qe = d + Pe + j * (se + 1), Ke = d + (Pe + 1) + j * (se + 1), Ze = d + (Pe + 1) + j * se; l.push(ze, qe, Ze), l.push(qe, Ke, Ze), G += 6; } - o.addGroup(m, G, S), m += G, d += te; + o.addGroup(m, G, T), m += G, d += te; } } copy(e) { @@ -9640,23 +9662,23 @@ function kt(s) { } return e; } -function xd(s) { +function yd(s) { const e = []; for (let t = 0; t < s.length; t++) e.push(s[t].clone()); return e; } -function ph(s) { +function mh(s) { const e = s.getRenderTarget(); return e === null ? s.outputColorSpace : e.isXRRenderTarget === !0 ? e.texture.colorSpace : Xe.workingColorSpace; } const pi = { clone: $r, merge: kt }; -var yd = `void main() { +var bd = `void main() { gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); -}`, bd = `void main() { +}`, Md = `void main() { gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 ); }`; -class ct extends ti { +class ht extends ti { /** * Constructs a new shader material. * @@ -9667,7 +9689,7 @@ class ct extends ti { * by {@link Color#set}. */ constructor(e) { - super(), this.isShaderMaterial = !0, this.type = "ShaderMaterial", this.defines = {}, this.uniforms = {}, this.uniformsGroups = [], this.vertexShader = yd, this.fragmentShader = bd, this.linewidth = 1, this.wireframe = !1, this.wireframeLinewidth = 1, this.fog = !1, this.lights = !1, this.clipping = !1, this.forceSinglePass = !0, this.extensions = { + super(), this.isShaderMaterial = !0, this.type = "ShaderMaterial", this.defines = {}, this.uniforms = {}, this.uniformsGroups = [], this.vertexShader = bd, this.fragmentShader = Md, this.linewidth = 1, this.wireframe = !1, this.wireframeLinewidth = 1, this.fog = !1, this.lights = !1, this.clipping = !1, this.forceSinglePass = !0, this.extensions = { clipCullDistance: !1, // set to use vertex shader clipping multiDraw: !1 @@ -9679,7 +9701,7 @@ class ct extends ti { }, this.index0AttributeName = void 0, this.uniformsNeedUpdate = !1, this.glslVersion = null, e !== void 0 && this.setValues(e); } copy(e) { - return super.copy(e), this.fragmentShader = e.fragmentShader, this.vertexShader = e.vertexShader, this.uniforms = $r(e.uniforms), this.uniformsGroups = xd(e.uniformsGroups), this.defines = Object.assign({}, e.defines), this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.fog = e.fog, this.lights = e.lights, this.clipping = e.clipping, this.extensions = Object.assign({}, e.extensions), this.glslVersion = e.glslVersion, this; + return super.copy(e), this.fragmentShader = e.fragmentShader, this.vertexShader = e.vertexShader, this.uniforms = $r(e.uniforms), this.uniformsGroups = yd(e.uniformsGroups), this.defines = Object.assign({}, e.defines), this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.fog = e.fog, this.lights = e.lights, this.clipping = e.clipping, this.extensions = Object.assign({}, e.extensions), this.glslVersion = e.glslVersion, this; } toJSON(e) { const t = super.toJSON(e); @@ -9718,7 +9740,7 @@ class ct extends ti { return Object.keys(i).length > 0 && (t.extensions = i), t; } } -class mh extends dt { +class fh extends pt { /** * Constructs a new camera. */ @@ -9759,8 +9781,8 @@ class mh extends dt { return new this.constructor().copy(this); } } -const Zi = /* @__PURE__ */ new w(), Ul = /* @__PURE__ */ new oe(), Nl = /* @__PURE__ */ new oe(); -class St extends mh { +const Zi = /* @__PURE__ */ new w(), Nl = /* @__PURE__ */ new oe(), Ol = /* @__PURE__ */ new oe(); +class St extends fh { /** * Constructs a new perspective camera. * @@ -9844,7 +9866,7 @@ class St extends mh { * @returns {Vector2} The view size. */ getViewSize(e, t) { - return this.getViewBounds(e, Ul, Nl), t.subVectors(Nl, Ul); + return this.getViewBounds(e, Nl, Ol), t.subVectors(Ol, Nl); } /** * Sets an offset in a larger frustum. This is useful for multi-window or @@ -9927,7 +9949,7 @@ class St extends mh { } } const Dr = -90, Ir = 1; -class Md extends dt { +class Td extends pt { /** * Constructs a new cube camera. * @@ -9958,7 +9980,7 @@ class Md extends dt { for (const c of t) this.remove(c); if (e === wi) i.up.set(0, 1, 0), i.lookAt(1, 0, 0), r.up.set(0, 1, 0), r.lookAt(-1, 0, 0), n.up.set(0, 0, -1), n.lookAt(0, 1, 0), a.up.set(0, 0, 1), a.lookAt(0, -1, 0), o.up.set(0, 1, 0), o.lookAt(0, 0, 1), l.up.set(0, 1, 0), l.lookAt(0, 0, -1); - else if (e === wn) + else if (e === Cn) i.up.set(0, -1, 0), i.lookAt(-1, 0, 0), r.up.set(0, -1, 0), r.lookAt(1, 0, 0), n.up.set(0, 0, 1), n.lookAt(0, 1, 0), a.up.set(0, 0, -1), a.lookAt(0, -1, 0), o.up.set(0, -1, 0), o.lookAt(0, 0, 1), l.up.set(0, -1, 0), l.lookAt(0, 0, -1); else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: " + e); @@ -9982,7 +10004,7 @@ class Md extends dt { i.texture.generateMipmaps = !1, e.setRenderTarget(i, 0, r), e.render(t, n), e.setRenderTarget(i, 1, r), e.render(t, a), e.setRenderTarget(i, 2, r), e.render(t, o), e.setRenderTarget(i, 3, r), e.render(t, l), e.setRenderTarget(i, 4, r), e.render(t, c), i.texture.generateMipmaps = v, e.setRenderTarget(i, 5, r), e.render(t, h), e.setRenderTarget(u, d, m), e.xr.enabled = g, i.texture.needsPMREMUpdate = !0; } } -class Vo extends Pt { +class Go extends Pt { /** * Constructs a new cube texture. * @@ -10012,7 +10034,7 @@ class Vo extends Pt { this.image = e; } } -class Td extends bt { +class Sd extends bt { /** * Constructs a new cube render target. * @@ -10022,7 +10044,7 @@ class Td extends bt { constructor(e = 1, t = {}) { super(e, e, t), this.isWebGLCubeRenderTarget = !0; const i = { width: e, height: e, depth: 1 }, r = [i, i, i, i, i, i]; - this.texture = new Vo(r), this._setTextureOptions(t), this.texture.isRenderTargetTexture = !0; + this.texture = new Go(r), this._setTextureOptions(t), this.texture.isRenderTargetTexture = !0; } /** * Converts the given equirectangular texture to a cube map. @@ -10080,17 +10102,17 @@ class Td extends bt { } ` ) - }, r = new vr(5, 5, 5), n = new ct({ + }, r = new vr(5, 5, 5), n = new ht({ name: "CubemapFromEquirect", uniforms: $r(i.uniforms), vertexShader: i.vertexShader, fragmentShader: i.fragmentShader, - side: Ht, + side: Vt, blending: yt }); n.uniforms.tEquirect.value = t; - const a = new nt(r, n), o = t.minFilter; - return t.minFilter === Ei && (t.minFilter = Mt), new Md(1, 10, this).update(e, a), t.minFilter = o, a.geometry.dispose(), a.material.dispose(), this; + const a = new at(r, n), o = t.minFilter; + return t.minFilter === Ei && (t.minFilter = Mt), new Td(1, 10, this).update(e, a), t.minFilter = o, a.geometry.dispose(), a.material.dispose(), this; } /** * Clears this cube render target. @@ -10107,13 +10129,13 @@ class Td extends bt { e.setRenderTarget(n); } } -let Vi = class extends dt { +let Hi = class extends pt { constructor() { super(), this.isGroup = !0, this.type = "Group"; } }; -const Sd = { type: "move" }; -class oa { +const Ed = { type: "move" }; +class la { /** * Constructs a new XR controller. */ @@ -10126,7 +10148,7 @@ class oa { * @return {Group} A group representing the hand space of the XR controller. */ getHandSpace() { - return this._hand === null && (this._hand = new Vi(), this._hand.matrixAutoUpdate = !1, this._hand.visible = !1, this._hand.joints = {}, this._hand.inputState = { pinching: !1 }), this._hand; + return this._hand === null && (this._hand = new Hi(), this._hand.matrixAutoUpdate = !1, this._hand.visible = !1, this._hand.joints = {}, this._hand.inputState = { pinching: !1 }), this._hand; } /** * Returns a group representing the target ray space of the XR controller. @@ -10134,7 +10156,7 @@ class oa { * @return {Group} A group representing the target ray space of the XR controller. */ getTargetRaySpace() { - return this._targetRay === null && (this._targetRay = new Vi(), this._targetRay.matrixAutoUpdate = !1, this._targetRay.visible = !1, this._targetRay.hasLinearVelocity = !1, this._targetRay.linearVelocity = new w(), this._targetRay.hasAngularVelocity = !1, this._targetRay.angularVelocity = new w()), this._targetRay; + return this._targetRay === null && (this._targetRay = new Hi(), this._targetRay.matrixAutoUpdate = !1, this._targetRay.visible = !1, this._targetRay.hasLinearVelocity = !1, this._targetRay.linearVelocity = new w(), this._targetRay.hasAngularVelocity = !1, this._targetRay.angularVelocity = new w()), this._targetRay; } /** * Returns a group representing the grip space of the XR controller. @@ -10142,7 +10164,7 @@ class oa { * @return {Group} A group representing the grip space of the XR controller. */ getGripSpace() { - return this._grip === null && (this._grip = new Vi(), this._grip.matrixAutoUpdate = !1, this._grip.visible = !1, this._grip.hasLinearVelocity = !1, this._grip.linearVelocity = new w(), this._grip.hasAngularVelocity = !1, this._grip.angularVelocity = new w()), this._grip; + return this._grip === null && (this._grip = new Hi(), this._grip.matrixAutoUpdate = !1, this._grip.visible = !1, this._grip.hasLinearVelocity = !1, this._grip.linearVelocity = new w(), this._grip.hasAngularVelocity = !1, this._grip.angularVelocity = new w()), this._grip; } /** * Dispatches the given event to the groups representing @@ -10210,7 +10232,7 @@ class oa { })); } else l !== null && e.gripSpace && (n = t.getPose(e.gripSpace, i), n !== null && (l.matrix.fromArray(n.transform.matrix), l.matrix.decompose(l.position, l.rotation, l.scale), l.matrixWorldNeedsUpdate = !0, n.linearVelocity ? (l.hasLinearVelocity = !0, l.linearVelocity.copy(n.linearVelocity)) : l.hasLinearVelocity = !1, n.angularVelocity ? (l.hasAngularVelocity = !0, l.angularVelocity.copy(n.angularVelocity)) : l.hasAngularVelocity = !1)); - o !== null && (r = t.getPose(e.targetRaySpace, i), r === null && n !== null && (r = n), r !== null && (o.matrix.fromArray(r.transform.matrix), o.matrix.decompose(o.position, o.rotation, o.scale), o.matrixWorldNeedsUpdate = !0, r.linearVelocity ? (o.hasLinearVelocity = !0, o.linearVelocity.copy(r.linearVelocity)) : o.hasLinearVelocity = !1, r.angularVelocity ? (o.hasAngularVelocity = !0, o.angularVelocity.copy(r.angularVelocity)) : o.hasAngularVelocity = !1, this.dispatchEvent(Sd))); + o !== null && (r = t.getPose(e.targetRaySpace, i), r === null && n !== null && (r = n), r !== null && (o.matrix.fromArray(r.transform.matrix), o.matrix.decompose(o.position, o.rotation, o.scale), o.matrixWorldNeedsUpdate = !0, r.linearVelocity ? (o.hasLinearVelocity = !0, o.linearVelocity.copy(r.linearVelocity)) : o.hasLinearVelocity = !1, r.angularVelocity ? (o.hasAngularVelocity = !0, o.angularVelocity.copy(r.angularVelocity)) : o.hasAngularVelocity = !1, this.dispatchEvent(Ed))); } return o !== null && (o.visible = r !== null), l !== null && (l.visible = n !== null), c !== null && (c.visible = a !== null), this; } @@ -10224,13 +10246,13 @@ class oa { */ _getHandJoint(e, t) { if (e.joints[t.jointName] === void 0) { - const i = new Vi(); + const i = new Hi(); i.matrixAutoUpdate = !1, i.visible = !1, e.joints[t.jointName] = i, e.add(i); } return e.joints[t.jointName]; } } -class Go extends dt { +class Wo extends pt { /** * Constructs a new scene. */ @@ -10245,7 +10267,7 @@ class Go extends dt { return this.fog !== null && (t.object.fog = this.fog.toJSON()), this.backgroundBlurriness > 0 && (t.object.backgroundBlurriness = this.backgroundBlurriness), this.backgroundIntensity !== 1 && (t.object.backgroundIntensity = this.backgroundIntensity), t.object.backgroundRotation = this.backgroundRotation.toArray(), this.environmentIntensity !== 1 && (t.object.environmentIntensity = this.environmentIntensity), t.object.environmentRotation = this.environmentRotation.toArray(), t; } } -class Ed { +class wd { /** * Constructs a new interleaved buffer. * @@ -10253,7 +10275,7 @@ class Ed { * @param {number} stride - The number of typed-array elements per vertex. */ constructor(e, t) { - this.isInterleavedBuffer = !0, this.array = e, this.stride = t, this.count = e !== void 0 ? e.length / t : 0, this.usage = go, this.updateRanges = [], this.version = 0, this.uuid = fi(); + this.isInterleavedBuffer = !0, this.array = e, this.stride = t, this.count = e !== void 0 ? e.length / t : 0, this.usage = vo, this.updateRanges = [], this.version = 0, this.uuid = fi(); } /** * A callback function that is executed after the renderer has transferred the attribute array @@ -10369,7 +10391,7 @@ class Ed { } } const Ft = /* @__PURE__ */ new w(); -class Wo { +class jo { /** * Constructs a new interleaved buffer attribute. * @@ -10465,7 +10487,7 @@ class Wo { * @return {InterleavedBufferAttribute} A reference to this instance. */ setComponent(e, t, i) { - return this.normalized && (i = tt(i, this.array)), this.data.array[e * this.data.stride + this.offset + t] = i, this; + return this.normalized && (i = it(i, this.array)), this.data.array[e * this.data.stride + this.offset + t] = i, this; } /** * Sets the x component of the vector at the given index. @@ -10475,7 +10497,7 @@ class Wo { * @return {InterleavedBufferAttribute} A reference to this instance. */ setX(e, t) { - return this.normalized && (t = tt(t, this.array)), this.data.array[e * this.data.stride + this.offset] = t, this; + return this.normalized && (t = it(t, this.array)), this.data.array[e * this.data.stride + this.offset] = t, this; } /** * Sets the y component of the vector at the given index. @@ -10485,7 +10507,7 @@ class Wo { * @return {InterleavedBufferAttribute} A reference to this instance. */ setY(e, t) { - return this.normalized && (t = tt(t, this.array)), this.data.array[e * this.data.stride + this.offset + 1] = t, this; + return this.normalized && (t = it(t, this.array)), this.data.array[e * this.data.stride + this.offset + 1] = t, this; } /** * Sets the z component of the vector at the given index. @@ -10495,7 +10517,7 @@ class Wo { * @return {InterleavedBufferAttribute} A reference to this instance. */ setZ(e, t) { - return this.normalized && (t = tt(t, this.array)), this.data.array[e * this.data.stride + this.offset + 2] = t, this; + return this.normalized && (t = it(t, this.array)), this.data.array[e * this.data.stride + this.offset + 2] = t, this; } /** * Sets the w component of the vector at the given index. @@ -10505,7 +10527,7 @@ class Wo { * @return {InterleavedBufferAttribute} A reference to this instance. */ setW(e, t) { - return this.normalized && (t = tt(t, this.array)), this.data.array[e * this.data.stride + this.offset + 3] = t, this; + return this.normalized && (t = it(t, this.array)), this.data.array[e * this.data.stride + this.offset + 3] = t, this; } /** * Returns the x component of the vector at the given index. @@ -10556,7 +10578,7 @@ class Wo { * @return {InterleavedBufferAttribute} A reference to this instance. */ setXY(e, t, i) { - return e = e * this.data.stride + this.offset, this.normalized && (t = tt(t, this.array), i = tt(i, this.array)), this.data.array[e + 0] = t, this.data.array[e + 1] = i, this; + return e = e * this.data.stride + this.offset, this.normalized && (t = it(t, this.array), i = it(i, this.array)), this.data.array[e + 0] = t, this.data.array[e + 1] = i, this; } /** * Sets the x, y and z component of the vector at the given index. @@ -10568,7 +10590,7 @@ class Wo { * @return {InterleavedBufferAttribute} A reference to this instance. */ setXYZ(e, t, i, r) { - return e = e * this.data.stride + this.offset, this.normalized && (t = tt(t, this.array), i = tt(i, this.array), r = tt(r, this.array)), this.data.array[e + 0] = t, this.data.array[e + 1] = i, this.data.array[e + 2] = r, this; + return e = e * this.data.stride + this.offset, this.normalized && (t = it(t, this.array), i = it(i, this.array), r = it(r, this.array)), this.data.array[e + 0] = t, this.data.array[e + 1] = i, this.data.array[e + 2] = r, this; } /** * Sets the x, y, z and w component of the vector at the given index. @@ -10581,7 +10603,7 @@ class Wo { * @return {InterleavedBufferAttribute} A reference to this instance. */ setXYZW(e, t, i, r, n) { - return e = e * this.data.stride + this.offset, this.normalized && (t = tt(t, this.array), i = tt(i, this.array), r = tt(r, this.array), n = tt(n, this.array)), this.data.array[e + 0] = t, this.data.array[e + 1] = i, this.data.array[e + 2] = r, this.data.array[e + 3] = n, this; + return e = e * this.data.stride + this.offset, this.normalized && (t = it(t, this.array), i = it(i, this.array), r = it(r, this.array), n = it(n, this.array)), this.data.array[e + 0] = t, this.data.array[e + 1] = i, this.data.array[e + 2] = r, this.data.array[e + 3] = n, this; } /** * Returns a new buffer attribute with copied values from this instance. @@ -10593,16 +10615,16 @@ class Wo { */ clone(e) { if (e === void 0) { - Cn("InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data."); + Rn("InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data."); const t = []; for (let i = 0; i < this.count; i++) { const r = i * this.data.stride + this.offset; for (let n = 0; n < this.itemSize; n++) t.push(this.data.array[r + n]); } - return new Vt(new this.array.constructor(t), this.itemSize, this.normalized); + return new Ht(new this.array.constructor(t), this.itemSize, this.normalized); } else - return e.interleavedBuffers === void 0 && (e.interleavedBuffers = {}), e.interleavedBuffers[this.data.uuid] === void 0 && (e.interleavedBuffers[this.data.uuid] = this.data.clone(e)), new Wo(e.interleavedBuffers[this.data.uuid], this.itemSize, this.offset, this.normalized); + return e.interleavedBuffers === void 0 && (e.interleavedBuffers = {}), e.interleavedBuffers[this.data.uuid] === void 0 && (e.interleavedBuffers[this.data.uuid] = this.data.clone(e)), new jo(e.interleavedBuffers[this.data.uuid], this.itemSize, this.offset, this.normalized); } /** * Serializes the buffer attribute into JSON. @@ -10614,7 +10636,7 @@ class Wo { */ toJSON(e) { if (e === void 0) { - Cn("InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data."); + Rn("InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data."); const t = []; for (let i = 0; i < this.count; i++) { const r = i * this.data.stride + this.offset; @@ -10637,8 +10659,8 @@ class Wo { }; } } -const Ol = /* @__PURE__ */ new w(), Bl = /* @__PURE__ */ new $e(), Fl = /* @__PURE__ */ new $e(), wd = /* @__PURE__ */ new w(), kl = /* @__PURE__ */ new Ue(), en = /* @__PURE__ */ new w(), la = /* @__PURE__ */ new Pi(), zl = /* @__PURE__ */ new Ue(), ca = /* @__PURE__ */ new is(); -class Cd extends nt { +const Bl = /* @__PURE__ */ new w(), Fl = /* @__PURE__ */ new Je(), kl = /* @__PURE__ */ new Je(), Cd = /* @__PURE__ */ new w(), zl = /* @__PURE__ */ new Ue(), tn = /* @__PURE__ */ new w(), ca = /* @__PURE__ */ new Pi(), Vl = /* @__PURE__ */ new Ue(), ha = /* @__PURE__ */ new is(); +class Rd extends at { /** * Constructs a new skinned mesh. * @@ -10646,7 +10668,7 @@ class Cd extends nt { * @param {Material|Array} [material] - The mesh material. */ constructor(e, t) { - super(e, t), this.isSkinnedMesh = !0, this.type = "SkinnedMesh", this.bindMode = pl, this.bindMatrix = new Ue(), this.bindMatrixInverse = new Ue(), this.boundingBox = null, this.boundingSphere = null; + super(e, t), this.isSkinnedMesh = !0, this.type = "SkinnedMesh", this.bindMode = ml, this.bindMatrix = new Ue(), this.bindMatrixInverse = new Ue(), this.boundingBox = null, this.boundingSphere = null; } /** * Computes the bounding box of the skinned mesh, and updates {@link SkinnedMesh#boundingBox}. @@ -10659,7 +10681,7 @@ class Cd extends nt { this.boundingBox === null && (this.boundingBox = new Lt()), this.boundingBox.makeEmpty(); const t = e.getAttribute("position"); for (let i = 0; i < t.count; i++) - this.getVertexPosition(i, en), this.boundingBox.expandByPoint(en); + this.getVertexPosition(i, tn), this.boundingBox.expandByPoint(tn); } /** * Computes the bounding sphere of the skinned mesh, and updates {@link SkinnedMesh#boundingSphere}. @@ -10672,14 +10694,14 @@ class Cd extends nt { this.boundingSphere === null && (this.boundingSphere = new Pi()), this.boundingSphere.makeEmpty(); const t = e.getAttribute("position"); for (let i = 0; i < t.count; i++) - this.getVertexPosition(i, en), this.boundingSphere.expandByPoint(en); + this.getVertexPosition(i, tn), this.boundingSphere.expandByPoint(tn); } copy(e, t) { return super.copy(e, t), this.bindMode = e.bindMode, this.bindMatrix.copy(e.bindMatrix), this.bindMatrixInverse.copy(e.bindMatrixInverse), this.skeleton = e.skeleton, e.boundingBox !== null && (this.boundingBox = e.boundingBox.clone()), e.boundingSphere !== null && (this.boundingSphere = e.boundingSphere.clone()), this; } raycast(e, t) { const i = this.material, r = this.matrixWorld; - i !== void 0 && (this.boundingSphere === null && this.computeBoundingSphere(), la.copy(this.boundingSphere), la.applyMatrix4(r), e.ray.intersectsSphere(la) !== !1 && (zl.copy(r).invert(), ca.copy(e.ray).applyMatrix4(zl), !(this.boundingBox !== null && ca.intersectsBox(this.boundingBox) === !1) && this._computeIntersections(e, t, ca))); + i !== void 0 && (this.boundingSphere === null && this.computeBoundingSphere(), ca.copy(this.boundingSphere), ca.applyMatrix4(r), e.ray.intersectsSphere(ca) !== !1 && (Vl.copy(r).invert(), ha.copy(e.ray).applyMatrix4(Vl), !(this.boundingBox !== null && ha.intersectsBox(this.boundingBox) === !1) && this._computeIntersections(e, t, ha))); } getVertexPosition(e, t) { return super.getVertexPosition(e, t), this.applyBoneTransform(e, t), t; @@ -10705,7 +10727,7 @@ class Cd extends nt { * in the skinned mesh's geometry. */ normalizeSkinWeights() { - const e = new $e(), t = this.geometry.attributes.skinWeight; + const e = new Je(), t = this.geometry.attributes.skinWeight; for (let i = 0, r = t.count; i < r; i++) { e.fromBufferAttribute(t, i); const n = 1 / e.manhattanLength(); @@ -10713,7 +10735,7 @@ class Cd extends nt { } } updateMatrixWorld(e) { - super.updateMatrixWorld(e), this.bindMode === pl ? this.bindMatrixInverse.copy(this.matrixWorld).invert() : this.bindMode === Mu ? this.bindMatrixInverse.copy(this.bindMatrix).invert() : Me("SkinnedMesh: Unrecognized bindMode: " + this.bindMode); + super.updateMatrixWorld(e), this.bindMode === ml ? this.bindMatrixInverse.copy(this.matrixWorld).invert() : this.bindMode === Tu ? this.bindMatrixInverse.copy(this.bindMatrix).invert() : Me("SkinnedMesh: Unrecognized bindMode: " + this.bindMode); } /** * Applies the bone transform associated with the given index to the given @@ -10726,18 +10748,18 @@ class Cd extends nt { */ applyBoneTransform(e, t) { const i = this.skeleton, r = this.geometry; - Bl.fromBufferAttribute(r.attributes.skinIndex, e), Fl.fromBufferAttribute(r.attributes.skinWeight, e), Ol.copy(t).applyMatrix4(this.bindMatrix), t.set(0, 0, 0); + Fl.fromBufferAttribute(r.attributes.skinIndex, e), kl.fromBufferAttribute(r.attributes.skinWeight, e), Bl.copy(t).applyMatrix4(this.bindMatrix), t.set(0, 0, 0); for (let n = 0; n < 4; n++) { - const a = Fl.getComponent(n); + const a = kl.getComponent(n); if (a !== 0) { - const o = Bl.getComponent(n); - kl.multiplyMatrices(i.bones[o].matrixWorld, i.boneInverses[o]), t.addScaledVector(wd.copy(Ol).applyMatrix4(kl), a); + const o = Fl.getComponent(n); + zl.multiplyMatrices(i.bones[o].matrixWorld, i.boneInverses[o]), t.addScaledVector(Cd.copy(Bl).applyMatrix4(zl), a); } } return t.applyMatrix4(this.bindMatrixInverse); } } -class fh extends dt { +class gh extends pt { /** * Constructs a new bone. */ @@ -10766,8 +10788,8 @@ class rs extends Pt { super(null, a, o, l, c, h, r, n, u, d), this.isDataTexture = !0, this.image = { data: e, width: t, height: i }, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1; } } -const Hl = /* @__PURE__ */ new Ue(), Rd = /* @__PURE__ */ new Ue(); -class jo { +const Hl = /* @__PURE__ */ new Ue(), Ad = /* @__PURE__ */ new Ue(); +class Xo { /** * Constructs a new skeleton. * @@ -10823,7 +10845,7 @@ class jo { update() { const e = this.bones, t = this.boneInverses, i = this.boneMatrices, r = this.boneTexture; for (let n = 0, a = e.length; n < a; n++) { - const o = e[n] ? e[n].matrixWorld : Rd; + const o = e[n] ? e[n].matrixWorld : Ad; Hl.multiplyMatrices(o, t[n]), Hl.toArray(i, n * 16); } r !== null && (r.needsUpdate = !0); @@ -10834,7 +10856,7 @@ class jo { * @return {Skeleton} A clone of this instance. */ clone() { - return new jo(this.bones, this.boneInverses); + return new Xo(this.bones, this.boneInverses); } /** * Computes a data texture for passing bone data to the vertex shader. @@ -10882,7 +10904,7 @@ class jo { for (let i = 0, r = e.bones.length; i < r; i++) { const n = e.bones[i]; let a = t[n]; - a === void 0 && (Me("Skeleton: No bone found with UUID:", n), a = new fh()), this.bones.push(a), this.boneInverses.push(new Ue().fromArray(e.boneInverses[i])); + a === void 0 && (Me("Skeleton: No bone found with UUID:", n), a = new gh()), this.bones.push(a), this.boneInverses.push(new Ue().fromArray(e.boneInverses[i])); } return this.init(), this; } @@ -10913,7 +10935,7 @@ class jo { return e; } } -class vo extends Vt { +class _o extends Ht { /** * Constructs a new instanced buffer attribute. * @@ -10933,8 +10955,8 @@ class vo extends Vt { return e.meshPerAttribute = this.meshPerAttribute, e.isInstancedBufferAttribute = !0, e; } } -const Ur = /* @__PURE__ */ new Ue(), Vl = /* @__PURE__ */ new Ue(), tn = [], Gl = /* @__PURE__ */ new Lt(), Ad = /* @__PURE__ */ new Ue(), ds = /* @__PURE__ */ new nt(), ps = /* @__PURE__ */ new Pi(); -class Pd extends nt { +const Ur = /* @__PURE__ */ new Ue(), Gl = /* @__PURE__ */ new Ue(), rn = [], Wl = /* @__PURE__ */ new Lt(), Pd = /* @__PURE__ */ new Ue(), ds = /* @__PURE__ */ new at(), ps = /* @__PURE__ */ new Pi(); +class Ld extends at { /** * Constructs a new instanced mesh. * @@ -10943,9 +10965,9 @@ class Pd extends nt { * @param {number} count - The number of instances. */ constructor(e, t, i) { - super(e, t), this.isInstancedMesh = !0, this.instanceMatrix = new vo(new Float32Array(i * 16), 16), this.instanceColor = null, this.morphTexture = null, this.count = i, this.boundingBox = null, this.boundingSphere = null; + super(e, t), this.isInstancedMesh = !0, this.instanceMatrix = new _o(new Float32Array(i * 16), 16), this.instanceColor = null, this.morphTexture = null, this.count = i, this.boundingBox = null, this.boundingSphere = null; for (let r = 0; r < i; r++) - this.setMatrixAt(r, Ad); + this.setMatrixAt(r, Pd); } /** * Computes the bounding box of the instanced mesh, and updates {@link InstancedMesh#boundingBox}. @@ -10956,7 +10978,7 @@ class Pd extends nt { const e = this.geometry, t = this.count; this.boundingBox === null && (this.boundingBox = new Lt()), e.boundingBox === null && e.computeBoundingBox(), this.boundingBox.makeEmpty(); for (let i = 0; i < t; i++) - this.getMatrixAt(i, Ur), Gl.copy(e.boundingBox).applyMatrix4(Ur), this.boundingBox.union(Gl); + this.getMatrixAt(i, Ur), Wl.copy(e.boundingBox).applyMatrix4(Ur), this.boundingBox.union(Wl); } /** * Computes the bounding sphere of the instanced mesh, and updates {@link InstancedMesh#boundingSphere} @@ -11005,12 +11027,12 @@ class Pd extends nt { const i = this.matrixWorld, r = this.count; if (ds.geometry = this.geometry, ds.material = this.material, ds.material !== void 0 && (this.boundingSphere === null && this.computeBoundingSphere(), ps.copy(this.boundingSphere), ps.applyMatrix4(i), e.ray.intersectsSphere(ps) !== !1)) for (let n = 0; n < r; n++) { - this.getMatrixAt(n, Ur), Vl.multiplyMatrices(i, Ur), ds.matrixWorld = Vl, ds.raycast(e, tn); - for (let a = 0, o = tn.length; a < o; a++) { - const l = tn[a]; + this.getMatrixAt(n, Ur), Gl.multiplyMatrices(i, Ur), ds.matrixWorld = Gl, ds.raycast(e, rn); + for (let a = 0, o = rn.length; a < o; a++) { + const l = rn[a]; l.instanceId = n, l.object = this, t.push(l); } - tn.length = 0; + rn.length = 0; } } /** @@ -11021,7 +11043,7 @@ class Pd extends nt { * @param {Color} color - The instance color. */ setColorAt(e, t) { - this.instanceColor === null && (this.instanceColor = new vo(new Float32Array(this.instanceMatrix.count * 3).fill(1), 3)), t.toArray(this.instanceColor.array, e * 3); + this.instanceColor === null && (this.instanceColor = new _o(new Float32Array(this.instanceMatrix.count * 3).fill(1), 3)), t.toArray(this.instanceColor.array, e * 3); } /** * Sets the given local transformation matrix to the defined instance. Make sure you set the `needsUpdate` flag of @@ -11043,7 +11065,7 @@ class Pd extends nt { */ setMorphAt(e, t) { const i = t.morphTargetInfluences, r = i.length + 1; - this.morphTexture === null && (this.morphTexture = new rs(new Float32Array(r * this.count), r, this.count, Io, Xt)); + this.morphTexture === null && (this.morphTexture = new rs(new Float32Array(r * this.count), r, this.count, Uo, Xt)); const n = this.morphTexture.source.data.data; let a = 0; for (let c = 0; c < i.length; c++) @@ -11061,7 +11083,7 @@ class Pd extends nt { this.dispatchEvent({ type: "dispose" }), this.morphTexture !== null && (this.morphTexture.dispose(), this.morphTexture = null); } } -const ha = /* @__PURE__ */ new w(), Ld = /* @__PURE__ */ new w(), Dd = /* @__PURE__ */ new Be(); +const ua = /* @__PURE__ */ new w(), Dd = /* @__PURE__ */ new w(), Id = /* @__PURE__ */ new Be(); class Ti { /** * Constructs a new plane. @@ -11117,7 +11139,7 @@ class Ti { * @return {Plane} A reference to this plane. */ setFromCoplanarPoints(e, t, i) { - const r = ha.subVectors(i, t).cross(Ld.subVectors(e, t)).normalize(); + const r = ua.subVectors(i, t).cross(Dd.subVectors(e, t)).normalize(); return this.setFromNormalAndCoplanarPoint(r, e), this; } /** @@ -11184,7 +11206,7 @@ class Ti { * @return {?Vector3} The intersection point. */ intersectLine(e, t) { - const i = e.delta(ha), r = this.normal.dot(i); + const i = e.delta(ua), r = this.normal.dot(i); if (r === 0) return this.distanceToPoint(e.start) === 0 ? t.copy(e.start) : null; const n = -(e.start.dot(this.normal) + this.constant) / r; @@ -11241,7 +11263,7 @@ class Ti { * @return {Plane} A reference to this plane. */ applyMatrix4(e, t) { - const i = t || Dd.getNormalMatrix(e), r = this.coplanarPoint(ha).applyMatrix4(e), n = this.normal.applyMatrix3(i).normalize(); + const i = t || Id.getNormalMatrix(e), r = this.coplanarPoint(ua).applyMatrix4(e), n = this.normal.applyMatrix3(i).normalize(); return this.constant = -r.dot(n), this; } /** @@ -11272,8 +11294,8 @@ class Ti { return new this.constructor().copy(this); } } -const ur = /* @__PURE__ */ new Pi(), Id = /* @__PURE__ */ new oe(0.5, 0.5), rn = /* @__PURE__ */ new w(); -class Xo { +const ur = /* @__PURE__ */ new Pi(), Ud = /* @__PURE__ */ new oe(0.5, 0.5), sn = /* @__PURE__ */ new w(); +class qo { /** * Constructs a new frustum. * @@ -11323,12 +11345,12 @@ class Xo { * @return {Frustum} A reference to this frustum. */ setFromProjectionMatrix(e, t = wi, i = !1) { - const r = this.planes, n = e.elements, a = n[0], o = n[1], l = n[2], c = n[3], h = n[4], u = n[5], d = n[6], m = n[7], g = n[8], v = n[9], f = n[10], p = n[11], y = n[12], _ = n[13], E = n[14], R = n[15]; - if (r[0].setComponents(c - a, m - h, p - g, R - y).normalize(), r[1].setComponents(c + a, m + h, p + g, R + y).normalize(), r[2].setComponents(c + o, m + u, p + v, R + _).normalize(), r[3].setComponents(c - o, m - u, p - v, R - _).normalize(), i) - r[4].setComponents(l, d, f, E).normalize(), r[5].setComponents(c - l, m - d, p - f, R - E).normalize(); - else if (r[4].setComponents(c - l, m - d, p - f, R - E).normalize(), t === wi) - r[5].setComponents(c + l, m + d, p + f, R + E).normalize(); - else if (t === wn) + const r = this.planes, n = e.elements, a = n[0], o = n[1], l = n[2], c = n[3], h = n[4], u = n[5], d = n[6], m = n[7], g = n[8], v = n[9], f = n[10], p = n[11], y = n[12], _ = n[13], E = n[14], A = n[15]; + if (r[0].setComponents(c - a, m - h, p - g, A - y).normalize(), r[1].setComponents(c + a, m + h, p + g, A + y).normalize(), r[2].setComponents(c + o, m + u, p + v, A + _).normalize(), r[3].setComponents(c - o, m - u, p - v, A - _).normalize(), i) + r[4].setComponents(l, d, f, E).normalize(), r[5].setComponents(c - l, m - d, p - f, A - E).normalize(); + else if (r[4].setComponents(c - l, m - d, p - f, A - E).normalize(), t === wi) + r[5].setComponents(c + l, m + d, p + f, A + E).normalize(); + else if (t === Cn) r[5].setComponents(l, d, f, E).normalize(); else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: " + t); @@ -11359,7 +11381,7 @@ class Xo { */ intersectsSprite(e) { ur.center.set(0, 0, 0); - const t = Id.distanceTo(e.center); + const t = Ud.distanceTo(e.center); return ur.radius = 0.7071067811865476 + t, ur.applyMatrix4(e.matrixWorld), this.intersectsSphere(ur); } /** @@ -11385,7 +11407,7 @@ class Xo { const t = this.planes; for (let i = 0; i < 6; i++) { const r = t[i]; - if (rn.x = r.normal.x > 0 ? e.max.x : e.min.x, rn.y = r.normal.y > 0 ? e.max.y : e.min.y, rn.z = r.normal.z > 0 ? e.max.z : e.min.z, r.distanceToPoint(rn) < 0) + if (sn.x = r.normal.x > 0 ? e.max.x : e.min.x, sn.y = r.normal.y > 0 ? e.max.y : e.min.y, sn.z = r.normal.z > 0 ? e.max.z : e.min.z, r.distanceToPoint(sn) < 0) return !1; } return !0; @@ -11412,7 +11434,7 @@ class Xo { return new this.constructor().copy(this); } } -class gh extends ti { +class vh extends ti { /** * Constructs a new line basic material. * @@ -11429,15 +11451,15 @@ class gh extends ti { return super.copy(e), this.color.copy(e.color), this.map = e.map, this.linewidth = e.linewidth, this.linecap = e.linecap, this.linejoin = e.linejoin, this.fog = e.fog, this; } } -const Rn = /* @__PURE__ */ new w(), An = /* @__PURE__ */ new w(), Wl = /* @__PURE__ */ new Ue(), ms = /* @__PURE__ */ new is(), sn = /* @__PURE__ */ new Pi(), ua = /* @__PURE__ */ new w(), jl = /* @__PURE__ */ new w(); -class qo extends dt { +const An = /* @__PURE__ */ new w(), Pn = /* @__PURE__ */ new w(), jl = /* @__PURE__ */ new Ue(), ms = /* @__PURE__ */ new is(), nn = /* @__PURE__ */ new Pi(), da = /* @__PURE__ */ new w(), Xl = /* @__PURE__ */ new w(); +class Yo extends pt { /** * Constructs a new line. * * @param {BufferGeometry} [geometry] - The line geometry. * @param {Material|Array} [material] - The line material. */ - constructor(e = new ii(), t = new gh()) { + constructor(e = new ii(), t = new vh()) { super(), this.isLine = !0, this.type = "Line", this.geometry = e, this.material = t, this.morphTargetDictionary = void 0, this.morphTargetInfluences = void 0, this.updateMorphTargets(); } copy(e, t) { @@ -11455,7 +11477,7 @@ class qo extends dt { if (e.index === null) { const t = e.attributes.position, i = [0]; for (let r = 1, n = t.count; r < n; r++) - Rn.fromBufferAttribute(t, r - 1), An.fromBufferAttribute(t, r), i[r] = i[r - 1], i[r] += Rn.distanceTo(An); + An.fromBufferAttribute(t, r - 1), Pn.fromBufferAttribute(t, r), i[r] = i[r - 1], i[r] += An.distanceTo(Pn); e.setAttribute("lineDistance", new gi(i, 1)); } else Me("Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry."); @@ -11469,27 +11491,27 @@ class qo extends dt { */ raycast(e, t) { const i = this.geometry, r = this.matrixWorld, n = e.params.Line.threshold, a = i.drawRange; - if (i.boundingSphere === null && i.computeBoundingSphere(), sn.copy(i.boundingSphere), sn.applyMatrix4(r), sn.radius += n, e.ray.intersectsSphere(sn) === !1) return; - Wl.copy(r).invert(), ms.copy(e.ray).applyMatrix4(Wl); + if (i.boundingSphere === null && i.computeBoundingSphere(), nn.copy(i.boundingSphere), nn.applyMatrix4(r), nn.radius += n, e.ray.intersectsSphere(nn) === !1) return; + jl.copy(r).invert(), ms.copy(e.ray).applyMatrix4(jl); const o = n / ((this.scale.x + this.scale.y + this.scale.z) / 3), l = o * o, c = this.isLineSegments ? 2 : 1, h = i.index, u = i.attributes.position; if (h !== null) { const d = Math.max(0, a.start), m = Math.min(h.count, a.start + a.count); for (let g = d, v = m - 1; g < v; g += c) { - const f = h.getX(g), p = h.getX(g + 1), y = nn(this, e, ms, l, f, p, g); + const f = h.getX(g), p = h.getX(g + 1), y = an(this, e, ms, l, f, p, g); y && t.push(y); } if (this.isLineLoop) { - const g = h.getX(m - 1), v = h.getX(d), f = nn(this, e, ms, l, g, v, m - 1); + const g = h.getX(m - 1), v = h.getX(d), f = an(this, e, ms, l, g, v, m - 1); f && t.push(f); } } else { const d = Math.max(0, a.start), m = Math.min(u.count, a.start + a.count); for (let g = d, v = m - 1; g < v; g += c) { - const f = nn(this, e, ms, l, g, g + 1, g); + const f = an(this, e, ms, l, g, g + 1, g); f && t.push(f); } if (this.isLineLoop) { - const g = nn(this, e, ms, l, m - 1, d, m - 1); + const g = an(this, e, ms, l, m - 1, d, m - 1); g && t.push(g); } } @@ -11512,17 +11534,17 @@ class qo extends dt { } } } -function nn(s, e, t, i, r, n, a) { +function an(s, e, t, i, r, n, a) { const o = s.geometry.attributes.position; - if (Rn.fromBufferAttribute(o, r), An.fromBufferAttribute(o, n), t.distanceSqToSegment(Rn, An, ua, jl) > i) return; - ua.applyMatrix4(s.matrixWorld); - const l = e.ray.origin.distanceTo(ua); + if (An.fromBufferAttribute(o, r), Pn.fromBufferAttribute(o, n), t.distanceSqToSegment(An, Pn, da, Xl) > i) return; + da.applyMatrix4(s.matrixWorld); + const l = e.ray.origin.distanceTo(da); if (!(l < e.near || l > e.far)) return { distance: l, // What do we want? intersection point on the ray or on the segment?? // point: raycaster.ray.at( distance ), - point: jl.clone().applyMatrix4(s.matrixWorld), + point: Xl.clone().applyMatrix4(s.matrixWorld), index: a, face: null, faceIndex: null, @@ -11530,8 +11552,8 @@ function nn(s, e, t, i, r, n, a) { object: s }; } -const Xl = /* @__PURE__ */ new w(), ql = /* @__PURE__ */ new w(); -class Ud extends qo { +const ql = /* @__PURE__ */ new w(), Yl = /* @__PURE__ */ new w(); +class Nd extends Yo { /** * Constructs a new line segments. * @@ -11546,14 +11568,14 @@ class Ud extends qo { if (e.index === null) { const t = e.attributes.position, i = []; for (let r = 0, n = t.count; r < n; r += 2) - Xl.fromBufferAttribute(t, r), ql.fromBufferAttribute(t, r + 1), i[r] = r === 0 ? 0 : i[r - 1], i[r + 1] = i[r] + Xl.distanceTo(ql); + ql.fromBufferAttribute(t, r), Yl.fromBufferAttribute(t, r + 1), i[r] = r === 0 ? 0 : i[r - 1], i[r + 1] = i[r] + ql.distanceTo(Yl); e.setAttribute("lineDistance", new gi(i, 1)); } else Me("LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry."); return this; } } -class Nd extends qo { +class Od extends Yo { /** * Constructs a new line loop. * @@ -11564,7 +11586,7 @@ class Nd extends qo { super(e, t), this.isLineLoop = !0, this.type = "LineLoop"; } } -class vh extends ti { +class _h extends ti { /** * Constructs a new points material. * @@ -11581,15 +11603,15 @@ class vh extends ti { return super.copy(e), this.color.copy(e.color), this.map = e.map, this.alphaMap = e.alphaMap, this.size = e.size, this.sizeAttenuation = e.sizeAttenuation, this.fog = e.fog, this; } } -const Yl = /* @__PURE__ */ new Ue(), _o = /* @__PURE__ */ new is(), an = /* @__PURE__ */ new Pi(), on = /* @__PURE__ */ new w(); -class Od extends dt { +const Kl = /* @__PURE__ */ new Ue(), xo = /* @__PURE__ */ new is(), on = /* @__PURE__ */ new Pi(), ln = /* @__PURE__ */ new w(); +class Bd extends pt { /** * Constructs a new point cloud. * * @param {BufferGeometry} [geometry] - The points geometry. * @param {Material|Array} [material] - The points material. */ - constructor(e = new ii(), t = new vh()) { + constructor(e = new ii(), t = new _h()) { super(), this.isPoints = !0, this.type = "Points", this.geometry = e, this.material = t, this.morphTargetDictionary = void 0, this.morphTargetInfluences = void 0, this.updateMorphTargets(); } copy(e, t) { @@ -11603,19 +11625,19 @@ class Od extends dt { */ raycast(e, t) { const i = this.geometry, r = this.matrixWorld, n = e.params.Points.threshold, a = i.drawRange; - if (i.boundingSphere === null && i.computeBoundingSphere(), an.copy(i.boundingSphere), an.applyMatrix4(r), an.radius += n, e.ray.intersectsSphere(an) === !1) return; - Yl.copy(r).invert(), _o.copy(e.ray).applyMatrix4(Yl); + if (i.boundingSphere === null && i.computeBoundingSphere(), on.copy(i.boundingSphere), on.applyMatrix4(r), on.radius += n, e.ray.intersectsSphere(on) === !1) return; + Kl.copy(r).invert(), xo.copy(e.ray).applyMatrix4(Kl); const o = n / ((this.scale.x + this.scale.y + this.scale.z) / 3), l = o * o, c = i.index, h = i.attributes.position; if (c !== null) { const u = Math.max(0, a.start), d = Math.min(c.count, a.start + a.count); for (let m = u, g = d; m < g; m++) { const v = c.getX(m); - on.fromBufferAttribute(h, v), Kl(on, v, l, r, e, t, this); + ln.fromBufferAttribute(h, v), Zl(ln, v, l, r, e, t, this); } } else { const u = Math.max(0, a.start), d = Math.min(h.count, a.start + a.count); for (let m = u, g = d; m < g; m++) - on.fromBufferAttribute(h, m), Kl(on, m, l, r, e, t, this); + ln.fromBufferAttribute(h, m), Zl(ln, m, l, r, e, t, this); } } /** @@ -11636,11 +11658,11 @@ class Od extends dt { } } } -function Kl(s, e, t, i, r, n, a) { - const o = _o.distanceSqToPoint(s); +function Zl(s, e, t, i, r, n, a) { + const o = xo.distanceSqToPoint(s); if (o < t) { const l = new w(); - _o.closestPointToPoint(s, l), l.applyMatrix4(i); + xo.closestPointToPoint(s, l), l.applyMatrix4(i); const c = r.ray.origin.distanceTo(l); if (c < r.near || c > r.far) return; n.push({ @@ -11655,7 +11677,7 @@ function Kl(s, e, t, i, r, n, a) { }); } } -class Yo extends Pt { +class Ko extends Pt { /** * Constructs a new depth texture. * @@ -11671,21 +11693,21 @@ class Yo extends Pt { * @param {number} [format=DepthFormat] - The texture format. * @param {number} [depth=1] - The depth of the texture. */ - constructor(e, t, i = gr, r, n, a, o = Ut, l = Ut, c, h = ws, u = 1) { - if (h !== ws && h !== Kr) + constructor(e, t, i = gr, r, n, a, o = Ut, l = Ut, c, h = Cs, u = 1) { + if (h !== Cs && h !== Kr) throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat"); const d = { width: e, height: t, depth: u }; super(d, r, n, a, o, l, h, i, c), this.isDepthTexture = !0, this.flipY = !1, this.generateMipmaps = !1, this.compareFunction = null; } copy(e) { - return super.copy(e), this.source = new zo(Object.assign({}, e.image)), this.compareFunction = e.compareFunction, this; + return super.copy(e), this.source = new Vo(Object.assign({}, e.image)), this.compareFunction = e.compareFunction, this; } toJSON(e) { const t = super.toJSON(e); return this.compareFunction !== null && (t.compareFunction = this.compareFunction), t; } } -class _h extends Pt { +class xh extends Pt { /** * Creates a new raw texture. * @@ -11698,7 +11720,7 @@ class _h extends Pt { return super.copy(e), this.sourceTexture = e.sourceTexture, this; } } -class Ls extends ii { +class Ds extends ii { /** * Constructs a new plane geometry. * @@ -11724,8 +11746,8 @@ class Ls extends ii { } for (let p = 0; p < l; p++) for (let y = 0; y < o; y++) { - const _ = y + c * p, E = y + c * (p + 1), R = y + 1 + c * (p + 1), T = y + 1 + c * p; - m.push(_, E, T), m.push(E, R, T); + const _ = y + c * p, E = y + c * (p + 1), A = y + 1 + c * (p + 1), S = y + 1 + c * p; + m.push(_, E, S), m.push(E, A, S); } this.setIndex(m), this.setAttribute("position", new gi(g, 3)), this.setAttribute("normal", new gi(v, 3)), this.setAttribute("uv", new gi(f, 2)); } @@ -11740,10 +11762,10 @@ class Ls extends ii { * @return {PlaneGeometry} A new instance. */ static fromJSON(e) { - return new Ls(e.width, e.height, e.widthSegments, e.heightSegments); + return new Ds(e.width, e.height, e.widthSegments, e.heightSegments); } } -class Bd extends ct { +class Fd extends ht { /** * Constructs a new raw shader material. * @@ -11757,7 +11779,7 @@ class Bd extends ct { super(e), this.isRawShaderMaterial = !0, this.type = "RawShaderMaterial"; } } -class Ko extends ti { +class Zo extends ti { /** * Constructs a new mesh standard material. * @@ -11768,13 +11790,13 @@ class Ko extends ti { * by {@link Color#set}. */ constructor(e) { - super(), this.isMeshStandardMaterial = !0, this.type = "MeshStandardMaterial", this.defines = { STANDARD: "" }, this.color = new _e(16777215), this.roughness = 1, this.metalness = 0, this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new _e(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = In, this.normalScale = new oe(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.roughnessMap = null, this.metalnessMap = null, this.alphaMap = null, this.envMap = null, this.envMapRotation = new xi(), this.envMapIntensity = 1, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.flatShading = !1, this.fog = !0, this.setValues(e); + super(), this.isMeshStandardMaterial = !0, this.type = "MeshStandardMaterial", this.defines = { STANDARD: "" }, this.color = new _e(16777215), this.roughness = 1, this.metalness = 0, this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new _e(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Un, this.normalScale = new oe(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.roughnessMap = null, this.metalnessMap = null, this.alphaMap = null, this.envMap = null, this.envMapRotation = new xi(), this.envMapIntensity = 1, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.flatShading = !1, this.fog = !0, this.setValues(e); } copy(e) { return super.copy(e), this.defines = { STANDARD: "" }, this.color.copy(e.color), this.roughness = e.roughness, this.metalness = e.metalness, this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.roughnessMap = e.roughnessMap, this.metalnessMap = e.metalnessMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.envMapRotation.copy(e.envMapRotation), this.envMapIntensity = e.envMapIntensity, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.flatShading = e.flatShading, this.fog = e.fog, this; } } -class Li extends Ko { +class Li extends Zo { /** * Constructs a new mesh physical material. * @@ -11887,7 +11909,7 @@ class Li extends Ko { }, this.anisotropy = e.anisotropy, this.anisotropyRotation = e.anisotropyRotation, this.anisotropyMap = e.anisotropyMap, this.clearcoat = e.clearcoat, this.clearcoatMap = e.clearcoatMap, this.clearcoatRoughness = e.clearcoatRoughness, this.clearcoatRoughnessMap = e.clearcoatRoughnessMap, this.clearcoatNormalMap = e.clearcoatNormalMap, this.clearcoatNormalScale.copy(e.clearcoatNormalScale), this.dispersion = e.dispersion, this.ior = e.ior, this.iridescence = e.iridescence, this.iridescenceMap = e.iridescenceMap, this.iridescenceIOR = e.iridescenceIOR, this.iridescenceThicknessRange = [...e.iridescenceThicknessRange], this.iridescenceThicknessMap = e.iridescenceThicknessMap, this.sheen = e.sheen, this.sheenColor.copy(e.sheenColor), this.sheenColorMap = e.sheenColorMap, this.sheenRoughness = e.sheenRoughness, this.sheenRoughnessMap = e.sheenRoughnessMap, this.transmission = e.transmission, this.transmissionMap = e.transmissionMap, this.thickness = e.thickness, this.thicknessMap = e.thicknessMap, this.attenuationDistance = e.attenuationDistance, this.attenuationColor.copy(e.attenuationColor), this.specularIntensity = e.specularIntensity, this.specularIntensityMap = e.specularIntensityMap, this.specularColor.copy(e.specularColor), this.specularColorMap = e.specularColorMap, this; } } -class Fd extends ti { +class kd extends ti { /** * Constructs a new mesh normal material. * @@ -11898,13 +11920,13 @@ class Fd extends ti { * by {@link Color#set}. */ constructor(e) { - super(), this.isMeshNormalMaterial = !0, this.type = "MeshNormalMaterial", this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = In, this.normalScale = new oe(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.wireframe = !1, this.wireframeLinewidth = 1, this.flatShading = !1, this.setValues(e); + super(), this.isMeshNormalMaterial = !0, this.type = "MeshNormalMaterial", this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Un, this.normalScale = new oe(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.wireframe = !1, this.wireframeLinewidth = 1, this.flatShading = !1, this.setValues(e); } copy(e) { return super.copy(e), this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.flatShading = e.flatShading, this; } } -class kd extends ti { +class zd extends ti { /** * Constructs a new mesh lambert material. * @@ -11915,13 +11937,13 @@ class kd extends ti { * by {@link Color#set}. */ constructor(e) { - super(), this.isMeshLambertMaterial = !0, this.type = "MeshLambertMaterial", this.color = new _e(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new _e(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = In, this.normalScale = new oe(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.envMapRotation = new xi(), this.combine = Ro, this.reflectivity = 1, this.refractionRatio = 0.98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.flatShading = !1, this.fog = !0, this.setValues(e); + super(), this.isMeshLambertMaterial = !0, this.type = "MeshLambertMaterial", this.color = new _e(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new _e(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Un, this.normalScale = new oe(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.envMapRotation = new xi(), this.combine = Ao, this.reflectivity = 1, this.refractionRatio = 0.98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.flatShading = !1, this.fog = !0, this.setValues(e); } copy(e) { return super.copy(e), this.color.copy(e.color), this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.specularMap = e.specularMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.envMapRotation.copy(e.envMapRotation), this.combine = e.combine, this.reflectivity = e.reflectivity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.flatShading = e.flatShading, this.fog = e.fog, this; } } -class xh extends ti { +class yh extends ti { /** * Constructs a new mesh depth material. * @@ -11932,13 +11954,13 @@ class xh extends ti { * by {@link Color#set}. */ constructor(e) { - super(), this.isMeshDepthMaterial = !0, this.type = "MeshDepthMaterial", this.depthPacking = Eu, this.map = null, this.alphaMap = null, this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.wireframe = !1, this.wireframeLinewidth = 1, this.setValues(e); + super(), this.isMeshDepthMaterial = !0, this.type = "MeshDepthMaterial", this.depthPacking = wu, this.map = null, this.alphaMap = null, this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.wireframe = !1, this.wireframeLinewidth = 1, this.setValues(e); } copy(e) { return super.copy(e), this.depthPacking = e.depthPacking, this.map = e.map, this.alphaMap = e.alphaMap, this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this; } } -class zd extends ti { +class Vd extends ti { /** * Constructs a new mesh distance material. * @@ -11955,13 +11977,13 @@ class zd extends ti { return super.copy(e), this.map = e.map, this.alphaMap = e.alphaMap, this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this; } } -function ln(s, e) { +function cn(s, e) { return !s || s.constructor === e ? s : typeof e.BYTES_PER_ELEMENT == "number" ? new e(s) : Array.prototype.slice.call(s); } function Hd(s) { return ArrayBuffer.isView(s) && !(s instanceof DataView); } -function Vd(s) { +function Gd(s) { function e(r, n) { return s[r] - s[n]; } @@ -11969,7 +11991,7 @@ function Vd(s) { for (let r = 0; r !== t; ++r) i[r] = r; return i.sort(e), i; } -function Zl(s, e, t) { +function $l(s, e, t) { const i = s.length, r = new s.constructor(i); for (let n = 0, a = 0; a !== i; ++n) { const o = t[n] * e; @@ -11978,7 +12000,7 @@ function Zl(s, e, t) { } return r; } -function yh(s, e, t, i) { +function bh(s, e, t, i) { let r = 1, n = s[0]; for (; n !== void 0 && n[i] === void 0; ) n = s[r++]; @@ -11998,7 +12020,7 @@ function yh(s, e, t, i) { a = n[i], a !== void 0 && (e.push(n.time), t.push(a)), n = s[r++]; while (n !== void 0); } -class Ds { +class Is { /** * Constructs a new interpolant. * @@ -12107,7 +12129,7 @@ class Ds { intervalChanged_() { } } -class Gd extends Ds { +class Wd extends Is { /** * Constructs a new cubic interpolant. * @@ -12118,8 +12140,8 @@ class Gd extends Ds { */ constructor(e, t, i, r) { super(e, t, i, r), this._weightPrev = -0, this._offsetPrev = -0, this._weightNext = -0, this._offsetNext = -0, this.DefaultSettings_ = { - endingStart: ml, - endingEnd: ml + endingStart: fl, + endingEnd: fl }; } intervalChanged_(e, t, i) { @@ -12127,10 +12149,10 @@ class Gd extends Ds { let n = e - 2, a = e + 1, o = r[n], l = r[a]; if (o === void 0) switch (this.getSettings_().endingStart) { - case fl: + case gl: n = e, o = 2 * t - i; break; - case gl: + case vl: n = r.length - 2, o = t + r[n] - r[n + 1]; break; default: @@ -12138,10 +12160,10 @@ class Gd extends Ds { } if (l === void 0) switch (this.getSettings_().endingEnd) { - case fl: + case gl: a = e, l = 2 * i - t; break; - case gl: + case vl: a = 1, l = i + r[1] - r[0]; break; default: @@ -12152,12 +12174,12 @@ class Gd extends Ds { } interpolate_(e, t, i, r) { const n = this.resultBuffer, a = this.sampleValues, o = this.valueSize, l = e * o, c = l - o, h = this._offsetPrev, u = this._offsetNext, d = this._weightPrev, m = this._weightNext, g = (i - t) / (r - t), v = g * g, f = v * g, p = -d * f + 2 * d * v - d * g, y = (1 + d) * f + (-1.5 - 2 * d) * v + (-0.5 + d) * g + 1, _ = (-1 - m) * f + (1.5 + m) * v + 0.5 * g, E = m * f - m * v; - for (let R = 0; R !== o; ++R) - n[R] = p * a[h + R] + y * a[c + R] + _ * a[l + R] + E * a[u + R]; + for (let A = 0; A !== o; ++A) + n[A] = p * a[h + A] + y * a[c + A] + _ * a[l + A] + E * a[u + A]; return n; } } -class Wd extends Ds { +class jd extends Is { /** * Constructs a new linear interpolant. * @@ -12176,7 +12198,7 @@ class Wd extends Ds { return n; } } -class jd extends Ds { +class Xd extends Is { /** * Constructs a new discrete interpolant. * @@ -12204,7 +12226,7 @@ class yi { constructor(e, t, i, r) { if (e === void 0) throw new Error("THREE.KeyframeTrack: track name is undefined"); if (t === void 0 || t.length === 0) throw new Error("THREE.KeyframeTrack: no keyframes in track named " + e); - this.name = e, this.times = ln(t, this.TimeBufferType), this.values = ln(i, this.ValueBufferType), this.setInterpolation(r || this.DefaultInterpolation); + this.name = e, this.times = cn(t, this.TimeBufferType), this.values = cn(i, this.ValueBufferType), this.setInterpolation(r || this.DefaultInterpolation); } /** * Converts the keyframe track to JSON. @@ -12221,8 +12243,8 @@ class yi { else { i = { name: e.name, - times: ln(e.times, Array), - values: ln(e.values, Array) + times: cn(e.times, Array), + values: cn(e.values, Array) }; const r = e.getInterpolation(); r !== e.DefaultInterpolation && (i.interpolation = r); @@ -12237,7 +12259,7 @@ class yi { * @return {DiscreteInterpolant} The new interpolant. */ InterpolantFactoryMethodDiscrete(e) { - return new jd(this.times, this.values, this.getValueSize(), e); + return new Xd(this.times, this.values, this.getValueSize(), e); } /** * Factory method for creating a new linear interpolant. @@ -12247,7 +12269,7 @@ class yi { * @return {LinearInterpolant} The new interpolant. */ InterpolantFactoryMethodLinear(e) { - return new Wd(this.times, this.values, this.getValueSize(), e); + return new jd(this.times, this.values, this.getValueSize(), e); } /** * Factory method for creating a new smooth interpolant. @@ -12257,7 +12279,7 @@ class yi { * @return {CubicInterpolant} The new interpolant. */ InterpolantFactoryMethodSmooth(e) { - return new Gd(this.times, this.values, this.getValueSize(), e); + return new Wd(this.times, this.values, this.getValueSize(), e); } /** * Defines the interpolation factor method for this keyframe track. @@ -12268,13 +12290,13 @@ class yi { setInterpolation(e) { let t; switch (e) { - case Cs: + case Rs: t = this.InterpolantFactoryMethodDiscrete; break; - case Rs: + case As: t = this.InterpolantFactoryMethodLinear; break; - case Fn: + case kn: t = this.InterpolantFactoryMethodSmooth; break; } @@ -12297,11 +12319,11 @@ class yi { getInterpolation() { switch (this.createInterpolant) { case this.InterpolantFactoryMethodDiscrete: - return Cs; - case this.InterpolantFactoryMethodLinear: return Rs; + case this.InterpolantFactoryMethodLinear: + return As; case this.InterpolantFactoryMethodSmooth: - return Fn; + return kn; } } /** @@ -12373,18 +12395,18 @@ class yi { validate() { let e = !0; const t = this.getValueSize(); - t - Math.floor(t) !== 0 && (He("KeyframeTrack: Invalid value size in track.", this), e = !1); + t - Math.floor(t) !== 0 && (Ve("KeyframeTrack: Invalid value size in track.", this), e = !1); const i = this.times, r = this.values, n = i.length; - n === 0 && (He("KeyframeTrack: Track is empty.", this), e = !1); + n === 0 && (Ve("KeyframeTrack: Track is empty.", this), e = !1); let a = null; for (let o = 0; o !== n; o++) { const l = i[o]; if (typeof l == "number" && isNaN(l)) { - He("KeyframeTrack: Time is not a valid number.", this, o, l), e = !1; + Ve("KeyframeTrack: Time is not a valid number.", this, o, l), e = !1; break; } if (a !== null && a > l) { - He("KeyframeTrack: Out of order keys.", this, o, l, a), e = !1; + Ve("KeyframeTrack: Out of order keys.", this, o, l, a), e = !1; break; } a = l; @@ -12393,7 +12415,7 @@ class yi { for (let o = 0, l = r.length; o !== l; ++o) { const c = r[o]; if (isNaN(c)) { - He("KeyframeTrack: Value is not a valid number.", this, o, c), e = !1; + Ve("KeyframeTrack: Value is not a valid number.", this, o, c), e = !1; break; } } @@ -12406,7 +12428,7 @@ class yi { * @return {AnimationClip} A reference to this animation clip. */ optimize() { - const e = this.times.slice(), t = this.values.slice(), i = this.getValueSize(), r = this.getInterpolation() === Fn, n = e.length - 1; + const e = this.times.slice(), t = this.values.slice(), i = this.getValueSize(), r = this.getInterpolation() === kn, n = e.length - 1; let a = 1; for (let o = 1; o < n; ++o) { let l = !1; @@ -12455,7 +12477,7 @@ class yi { yi.prototype.ValueTypeName = ""; yi.prototype.TimeBufferType = Float32Array; yi.prototype.ValueBufferType = Float32Array; -yi.prototype.DefaultInterpolation = Rs; +yi.prototype.DefaultInterpolation = As; class ss extends yi { /** * Constructs a new boolean keyframe track. @@ -12473,10 +12495,10 @@ class ss extends yi { } ss.prototype.ValueTypeName = "bool"; ss.prototype.ValueBufferType = Array; -ss.prototype.DefaultInterpolation = Cs; +ss.prototype.DefaultInterpolation = Rs; ss.prototype.InterpolantFactoryMethodLinear = void 0; ss.prototype.InterpolantFactoryMethodSmooth = void 0; -class bh extends yi { +class Mh extends yi { /** * Constructs a new color keyframe track. * @@ -12489,7 +12511,7 @@ class bh extends yi { super(e, t, i, r); } } -bh.prototype.ValueTypeName = "color"; +Mh.prototype.ValueTypeName = "color"; class Jr extends yi { /** * Constructs a new number keyframe track. @@ -12504,7 +12526,7 @@ class Jr extends yi { } } Jr.prototype.ValueTypeName = "number"; -class Xd extends Ds { +class qd extends Is { /** * Constructs a new SLERP interpolant. * @@ -12544,7 +12566,7 @@ class Qr extends yi { * @return {QuaternionLinearInterpolant} The new interpolant. */ InterpolantFactoryMethodLinear(e) { - return new Xd(this.times, this.values, this.getValueSize(), e); + return new qd(this.times, this.values, this.getValueSize(), e); } } Qr.prototype.ValueTypeName = "quaternion"; @@ -12566,7 +12588,7 @@ class ns extends yi { } ns.prototype.ValueTypeName = "string"; ns.prototype.ValueBufferType = Array; -ns.prototype.DefaultInterpolation = Cs; +ns.prototype.DefaultInterpolation = Rs; ns.prototype.InterpolantFactoryMethodLinear = void 0; ns.prototype.InterpolantFactoryMethodSmooth = void 0; class es extends yi { @@ -12583,7 +12605,7 @@ class es extends yi { } } es.prototype.ValueTypeName = "vector"; -class qd { +class Yd { /** * Constructs a new animation clip. * @@ -12598,7 +12620,7 @@ class qd { * @param {(NormalAnimationBlendMode|AdditiveAnimationBlendMode)} [blendMode=NormalAnimationBlendMode] - Defines how the animation * is blended/combined when two or more animations are simultaneously played. */ - constructor(e = "", t = -1, i = [], r = Tu) { + constructor(e = "", t = -1, i = [], r = Su) { this.name = e, this.tracks = i, this.duration = t, this.blendMode = r, this.uuid = fi(), this.userData = {}, this.duration < 0 && this.resetDuration(); } /** @@ -12611,7 +12633,7 @@ class qd { static parse(e) { const t = [], i = e.tracks, r = 1 / (e.fps || 1); for (let a = 0, o = i.length; a !== o; ++a) - t.push(Kd(i[a]).scale(r)); + t.push(Zd(i[a]).scale(r)); const n = new this(e.name, e.duration, t, e.blendMode); return n.uuid = e.uuid, n.userData = JSON.parse(e.userData || "{}"), n; } @@ -12658,8 +12680,8 @@ class qd { o, (o + 1) % n ), c.push(0, 1, 0); - const h = Vd(l); - l = Zl(l, 1, h), c = Zl(c, 1, h), !r && l[0] === 0 && (l.push(n), c.push(c[0])), a.push( + const h = Gd(l); + l = $l(l, 1, h), c = $l(c, 1, h), !r && l[0] === 0 && (l.push(n), c.push(c[0])), a.push( new Jr( ".morphTargetInfluences[" + t[o].name + "]", l, @@ -12729,11 +12751,11 @@ class qd { */ static parseAnimation(e, t) { if (Me("AnimationClip: parseAnimation() is deprecated and will be removed with r185"), !e) - return He("AnimationClip: No animation in JSONLoader data."), null; + return Ve("AnimationClip: No animation in JSONLoader data."), null; const i = function(h, u, d, m, g) { if (d.length !== 0) { const v = [], f = []; - yh(d, v, f, m), v.length !== 0 && g.push(new h(u, v, f)); + bh(d, v, f, m), v.length !== 0 && g.push(new h(u, v, f)); } }, r = [], n = e.name || "default", a = e.fps || 30, o = e.blendMode; let l = e.length || -1; @@ -12850,7 +12872,7 @@ class qd { return this.constructor.toJSON(this); } } -function Yd(s) { +function Kd(s) { switch (s.toLowerCase()) { case "scalar": case "double": @@ -12864,7 +12886,7 @@ function Yd(s) { case "vector4": return es; case "color": - return bh; + return Mh; case "quaternion": return Qr; case "bool": @@ -12875,13 +12897,13 @@ function Yd(s) { } throw new Error("THREE.KeyframeTrack: Unsupported typeName: " + s); } -function Kd(s) { +function Zd(s) { if (s.type === void 0) throw new Error("THREE.KeyframeTrack: track type undefined, can not parse"); - const e = Yd(s.type); + const e = Kd(s.type); if (s.times === void 0) { const t = [], i = []; - yh(s.keys, t, i, "value"), s.times = t, s.values = i; + bh(s.keys, t, i, "value"), s.times = t, s.values = i; } return e.parse !== void 0 ? e.parse(s) : new e(s.name, s.times, s.values, s.interpolation); } @@ -12941,7 +12963,7 @@ const Gi = { this.files = {}; } }; -class Zd { +class $d { /** * Constructs a new loading manager. * @@ -12990,7 +13012,7 @@ class Zd { return this._abortController || (this._abortController = new AbortController()), this._abortController; } } -const $d = /* @__PURE__ */ new Zd(); +const Jd = /* @__PURE__ */ new $d(); class sr { /** * Constructs a new loader. @@ -12998,7 +13020,7 @@ class sr { * @param {LoadingManager} [manager] - The loading manager. */ constructor(e) { - this.manager = e !== void 0 ? e : $d, this.crossOrigin = "anonymous", this.withCredentials = !1, this.path = "", this.resourcePath = "", this.requestHeader = {}; + this.manager = e !== void 0 ? e : Jd, this.crossOrigin = "anonymous", this.withCredentials = !1, this.path = "", this.resourcePath = "", this.requestHeader = {}; } /** * This method needs to be implemented by all concrete loaders. It holds the @@ -13096,12 +13118,12 @@ class sr { } sr.DEFAULT_MATERIAL_NAME = "__DEFAULT"; const Fi = {}; -class Jd extends Error { +class Qd extends Error { constructor(e, t) { super(e), this.response = t; } } -class Zo extends sr { +class $o extends sr { /** * Constructs a new file loader. * @@ -13159,10 +13181,10 @@ class Zo extends sr { p.close(); else { v += E.byteLength; - const R = new ProgressEvent("progress", { lengthComputable: g, loaded: v, total: m }); - for (let T = 0, A = h.length; T < A; T++) { - const I = h[T]; - I.onProgress && I.onProgress(R); + const A = new ProgressEvent("progress", { lengthComputable: g, loaded: v, total: m }); + for (let S = 0, R = h.length; S < R; S++) { + const I = h[S]; + I.onProgress && I.onProgress(A); } p.enqueue(E), y(); } @@ -13174,7 +13196,7 @@ class Zo extends sr { }); return new Response(f); } else - throw new Jd(`fetch for "${c.url}" responded with ${c.status}: ${c.statusText}`, c); + throw new Qd(`fetch for "${c.url}" responded with ${c.status}: ${c.statusText}`, c); }).then((c) => { switch (l) { case "arraybuffer": @@ -13243,7 +13265,7 @@ class Zo extends sr { } } const Nr = /* @__PURE__ */ new WeakMap(); -class Mh extends sr { +class Th extends sr { /** * Constructs a new image loader. * @@ -13278,7 +13300,7 @@ class Mh extends sr { } return a; } - const o = As("img"); + const o = Ps("img"); function l() { h(), t && t(this); const u = Nr.get(this) || []; @@ -13303,7 +13325,7 @@ class Mh extends sr { return o.addEventListener("load", l, !1), o.addEventListener("error", c, !1), e.slice(0, 5) !== "data:" && this.crossOrigin !== void 0 && (o.crossOrigin = this.crossOrigin), Gi.add(`image:${e}`, o), n.manager.itemStart(e), o.src = e, o; } } -class Th extends sr { +class Sh extends sr { /** * Constructs a new cube texture loader. * @@ -13327,9 +13349,9 @@ class Th extends sr { * @return {CubeTexture} The cube texture. */ load(e, t, i, r) { - const n = new Vo(); + const n = new Go(); n.colorSpace = At; - const a = new Mh(this.manager); + const a = new Th(this.manager); a.setCrossOrigin(this.crossOrigin), a.setPath(this.path); let o = 0; function l(c) { @@ -13342,7 +13364,7 @@ class Th extends sr { return n; } } -class Qd extends sr { +class ep extends sr { /** * Constructs a new data texture loader. * @@ -13364,7 +13386,7 @@ class Qd extends sr { * @return {DataTexture} The data texture. */ load(e, t, i, r) { - const n = this, a = new rs(), o = new Zo(this.manager); + const n = this, a = new rs(), o = new $o(this.manager); return o.setResponseType("arraybuffer"), o.setRequestHeader(this.requestHeader), o.setPath(this.path), o.setWithCredentials(n.withCredentials), o.load(e, function(l) { let c; try { @@ -13381,7 +13403,7 @@ class Qd extends sr { }, i, r), a; } } -class Sh extends sr { +class Eh extends sr { /** * Constructs a new texture loader. * @@ -13403,13 +13425,13 @@ class Sh extends sr { * @return {Texture} The texture. */ load(e, t, i, r) { - const n = new Pt(), a = new Mh(this.manager); + const n = new Pt(), a = new Th(this.manager); return a.setCrossOrigin(this.crossOrigin), a.setPath(this.path), a.load(e, function(o) { n.image = o, n.needsUpdate = !0, t !== void 0 && t(n); }, i, r), n; } } -class Is extends dt { +class Us extends pt { /** * Constructs a new light. * @@ -13433,16 +13455,16 @@ class Is extends dt { return t.object.color = this.color.getHex(), t.object.intensity = this.intensity, this.groundColor !== void 0 && (t.object.groundColor = this.groundColor.getHex()), this.distance !== void 0 && (t.object.distance = this.distance), this.angle !== void 0 && (t.object.angle = this.angle), this.decay !== void 0 && (t.object.decay = this.decay), this.penumbra !== void 0 && (t.object.penumbra = this.penumbra), this.shadow !== void 0 && (t.object.shadow = this.shadow.toJSON()), this.target !== void 0 && (t.object.target = this.target.uuid), t; } } -const da = /* @__PURE__ */ new Ue(), $l = /* @__PURE__ */ new w(), Jl = /* @__PURE__ */ new w(); -class $o { +const pa = /* @__PURE__ */ new Ue(), Jl = /* @__PURE__ */ new w(), Ql = /* @__PURE__ */ new w(); +class Jo { /** * Constructs a new light shadow. * * @param {Camera} camera - The light's view of the world. */ constructor(e) { - this.camera = e, this.intensity = 1, this.bias = 0, this.normalBias = 0, this.radius = 1, this.blurSamples = 8, this.mapSize = new oe(512, 512), this.mapType = vi, this.map = null, this.mapPass = null, this.matrix = new Ue(), this.autoUpdate = !0, this.needsUpdate = !1, this._frustum = new Xo(), this._frameExtents = new oe(1, 1), this._viewportCount = 1, this._viewports = [ - new $e(0, 0, 1, 1) + this.camera = e, this.intensity = 1, this.bias = 0, this.normalBias = 0, this.radius = 1, this.blurSamples = 8, this.mapSize = new oe(512, 512), this.mapType = vi, this.map = null, this.mapPass = null, this.matrix = new Ue(), this.autoUpdate = !0, this.needsUpdate = !1, this._frustum = new qo(), this._frameExtents = new oe(1, 1), this._viewportCount = 1, this._viewports = [ + new Je(0, 0, 1, 1) ]; } /** @@ -13469,7 +13491,7 @@ class $o { */ updateMatrices(e) { const t = this.camera, i = this.matrix; - $l.setFromMatrixPosition(e.matrixWorld), t.position.copy($l), Jl.setFromMatrixPosition(e.target.matrixWorld), t.lookAt(Jl), t.updateMatrixWorld(), da.multiplyMatrices(t.projectionMatrix, t.matrixWorldInverse), this._frustum.setFromProjectionMatrix(da, t.coordinateSystem, t.reversedDepth), t.reversedDepth ? i.set( + Jl.setFromMatrixPosition(e.matrixWorld), t.position.copy(Jl), Ql.setFromMatrixPosition(e.target.matrixWorld), t.lookAt(Ql), t.updateMatrixWorld(), pa.multiplyMatrices(t.projectionMatrix, t.matrixWorldInverse), this._frustum.setFromProjectionMatrix(pa, t.coordinateSystem, t.reversedDepth), t.reversedDepth ? i.set( 0.5, 0, 0, @@ -13503,7 +13525,7 @@ class $o { 0, 0, 1 - ), i.multiply(da); + ), i.multiply(pa); } /** * Returns a viewport definition for the given viewport index. @@ -13557,7 +13579,7 @@ class $o { return this.intensity !== 1 && (e.intensity = this.intensity), this.bias !== 0 && (e.bias = this.bias), this.normalBias !== 0 && (e.normalBias = this.normalBias), this.radius !== 1 && (e.radius = this.radius), (this.mapSize.x !== 512 || this.mapSize.y !== 512) && (e.mapSize = this.mapSize.toArray()), e.camera = this.camera.toJSON(!1).object, delete e.camera.matrix, e; } } -class ep extends $o { +class tp extends Jo { /** * Constructs a new spot light shadow. */ @@ -13572,7 +13594,7 @@ class ep extends $o { return super.copy(e), this.focus = e.focus, this; } } -class tp extends Is { +class ip extends Us { /** * Constructs a new spot light. * @@ -13584,7 +13606,7 @@ class tp extends Is { * @param {number} [decay=2] - The amount the light dims along the distance of the light. */ constructor(e, t, i = 0, r = Math.PI / 3, n = 0, a = 2) { - super(e, t), this.isSpotLight = !0, this.type = "SpotLight", this.position.copy(dt.DEFAULT_UP), this.updateMatrix(), this.target = new dt(), this.distance = i, this.angle = r, this.penumbra = n, this.decay = a, this.map = null, this.shadow = new ep(); + super(e, t), this.isSpotLight = !0, this.type = "SpotLight", this.position.copy(pt.DEFAULT_UP), this.updateMatrix(), this.target = new pt(), this.distance = i, this.angle = r, this.penumbra = n, this.decay = a, this.map = null, this.shadow = new tp(); } /** * The light's power. Power is the luminous power of the light measured in lumens (lm). @@ -13605,8 +13627,8 @@ class tp extends Is { return super.copy(e, t), this.distance = e.distance, this.angle = e.angle, this.penumbra = e.penumbra, this.decay = e.decay, this.target = e.target.clone(), this.shadow = e.shadow.clone(), this; } } -const Ql = /* @__PURE__ */ new Ue(), fs = /* @__PURE__ */ new w(), pa = /* @__PURE__ */ new w(); -class ip extends $o { +const ec = /* @__PURE__ */ new Ue(), fs = /* @__PURE__ */ new w(), ma = /* @__PURE__ */ new w(); +class rp extends Jo { /** * Constructs a new point light shadow. */ @@ -13625,17 +13647,17 @@ class ip extends $o { // Z - Positive z direction // z - Negative z direction // positive X - new $e(2, 1, 1, 1), + new Je(2, 1, 1, 1), // negative X - new $e(0, 1, 1, 1), + new Je(0, 1, 1, 1), // positive Z - new $e(3, 1, 1, 1), + new Je(3, 1, 1, 1), // negative Z - new $e(1, 1, 1, 1), + new Je(1, 1, 1, 1), // positive Y - new $e(3, 0, 1, 1), + new Je(3, 0, 1, 1), // negative Y - new $e(1, 0, 1, 1) + new Je(1, 0, 1, 1) ], this._cubeDirections = [ new w(1, 0, 0), new w(-1, 0, 0), @@ -13660,10 +13682,10 @@ class ip extends $o { */ updateMatrices(e, t = 0) { const i = this.camera, r = this.matrix, n = e.distance || i.far; - n !== i.far && (i.far = n, i.updateProjectionMatrix()), fs.setFromMatrixPosition(e.matrixWorld), i.position.copy(fs), pa.copy(i.position), pa.add(this._cubeDirections[t]), i.up.copy(this._cubeUps[t]), i.lookAt(pa), i.updateMatrixWorld(), r.makeTranslation(-fs.x, -fs.y, -fs.z), Ql.multiplyMatrices(i.projectionMatrix, i.matrixWorldInverse), this._frustum.setFromProjectionMatrix(Ql, i.coordinateSystem, i.reversedDepth); + n !== i.far && (i.far = n, i.updateProjectionMatrix()), fs.setFromMatrixPosition(e.matrixWorld), i.position.copy(fs), ma.copy(i.position), ma.add(this._cubeDirections[t]), i.up.copy(this._cubeUps[t]), i.lookAt(ma), i.updateMatrixWorld(), r.makeTranslation(-fs.x, -fs.y, -fs.z), ec.multiplyMatrices(i.projectionMatrix, i.matrixWorldInverse), this._frustum.setFromProjectionMatrix(ec, i.coordinateSystem, i.reversedDepth); } } -class rp extends Is { +class sp extends Us { /** * Constructs a new point light. * @@ -13673,7 +13695,7 @@ class rp extends Is { * @param {number} [decay=2] - The amount the light dims along the distance of the light. */ constructor(e, t, i = 0, r = 2) { - super(e, t), this.isPointLight = !0, this.type = "PointLight", this.distance = i, this.decay = r, this.shadow = new ip(); + super(e, t), this.isPointLight = !0, this.type = "PointLight", this.distance = i, this.decay = r, this.shadow = new rp(); } /** * The light's power. Power is the luminous power of the light measured in lumens (lm). @@ -13694,7 +13716,7 @@ class rp extends Is { return super.copy(e, t), this.distance = e.distance, this.decay = e.decay, this.shadow = e.shadow.clone(), this; } } -class _r extends mh { +class _r extends fh { /** * Constructs a new orthographic camera. * @@ -13758,7 +13780,7 @@ class _r extends mh { return t.object.zoom = this.zoom, t.object.left = this.left, t.object.right = this.right, t.object.top = this.top, t.object.bottom = this.bottom, t.object.near = this.near, t.object.far = this.far, this.view !== null && (t.object.view = Object.assign({}, this.view)), t; } } -class sp extends $o { +class np extends Jo { /** * Constructs a new directional light shadow. */ @@ -13766,7 +13788,7 @@ class sp extends $o { super(new _r(-5, 5, 5, -5, 0.5, 500)), this.isDirectionalLightShadow = !0; } } -class Eh extends Is { +class wh extends Us { /** * Constructs a new directional light. * @@ -13774,7 +13796,7 @@ class Eh extends Is { * @param {number} [intensity=1] - The light's strength/intensity. */ constructor(e, t) { - super(e, t), this.isDirectionalLight = !0, this.type = "DirectionalLight", this.position.copy(dt.DEFAULT_UP), this.updateMatrix(), this.target = new dt(), this.shadow = new sp(); + super(e, t), this.isDirectionalLight = !0, this.type = "DirectionalLight", this.position.copy(pt.DEFAULT_UP), this.updateMatrix(), this.target = new pt(), this.shadow = new np(); } dispose() { this.shadow.dispose(); @@ -13783,7 +13805,7 @@ class Eh extends Is { return super.copy(e), this.target = e.target.clone(), this.shadow = e.shadow.clone(), this; } } -class wh extends Is { +class Ch extends Us { /** * Constructs a new ambient light. * @@ -13818,8 +13840,8 @@ class Ss { return typeof e != "string" || e === "" ? "" : (/^https?:\/\//i.test(t) && /^\//.test(e) && (t = t.replace(/(^https?:\/\/[^\/]+).*/i, "$1")), /^(https?:)?\/\//i.test(e) || /^data:.*,.*$/i.test(e) || /^blob:.*$/i.test(e) ? e : t + e); } } -const ma = /* @__PURE__ */ new WeakMap(); -class np extends sr { +const fa = /* @__PURE__ */ new WeakMap(); +class ap extends sr { /** * Constructs a new image bitmap loader. * @@ -13853,8 +13875,8 @@ class np extends sr { if (a !== void 0) { if (n.manager.itemStart(e), a.then) { a.then((c) => { - if (ma.has(a) === !0) - r && r(ma.get(a)), n.manager.itemError(e), n.manager.itemEnd(e); + if (fa.has(a) === !0) + r && r(fa.get(a)), n.manager.itemError(e), n.manager.itemEnd(e); else return t && t(c), n.manager.itemEnd(e), c; }); @@ -13873,7 +13895,7 @@ class np extends sr { }).then(function(c) { return Gi.add(`image-bitmap:${e}`, c), t && t(c), n.manager.itemEnd(e), c; }).catch(function(c) { - r && r(c), ma.set(l, c), Gi.remove(`image-bitmap:${e}`), n.manager.itemError(e), n.manager.itemEnd(e); + r && r(c), fa.set(l, c), Gi.remove(`image-bitmap:${e}`), n.manager.itemError(e), n.manager.itemEnd(e); }); Gi.add(`image-bitmap:${e}`, l), n.manager.itemStart(e); } @@ -13886,7 +13908,7 @@ class np extends sr { return this._abortController.abort(), this._abortController = new AbortController(), this; } } -class ap extends St { +class op extends St { /** * Constructs a new array camera. * @@ -13896,7 +13918,7 @@ class ap extends St { super(), this.isArrayCamera = !0, this.isMultiViewCamera = !1, this.cameras = e; } } -class op { +class lp { /** * Constructs a new clock. * @@ -13943,12 +13965,12 @@ class op { return e; } } -const Jo = "\\[\\]\\.:\\/", lp = new RegExp("[" + Jo + "]", "g"), Qo = "[^" + Jo + "]", cp = "[^" + Jo.replace("\\.", "") + "]", hp = /* @__PURE__ */ /((?:WC+[\/:])*)/.source.replace("WC", Qo), up = /* @__PURE__ */ /(WCOD+)?/.source.replace("WCOD", cp), dp = /* @__PURE__ */ /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC", Qo), pp = /* @__PURE__ */ /\.(WC+)(?:\[(.+)\])?/.source.replace("WC", Qo), mp = new RegExp( - "^" + hp + up + dp + pp + "$" -), fp = ["material", "materials", "bones", "map"]; -class gp { +const Qo = "\\[\\]\\.:\\/", cp = new RegExp("[" + Qo + "]", "g"), el = "[^" + Qo + "]", hp = "[^" + Qo.replace("\\.", "") + "]", up = /* @__PURE__ */ /((?:WC+[\/:])*)/.source.replace("WC", el), dp = /* @__PURE__ */ /(WCOD+)?/.source.replace("WCOD", hp), pp = /* @__PURE__ */ /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC", el), mp = /* @__PURE__ */ /\.(WC+)(?:\[(.+)\])?/.source.replace("WC", el), fp = new RegExp( + "^" + up + dp + pp + mp + "$" +), gp = ["material", "materials", "bones", "map"]; +class vp { constructor(e, t, i) { - const r = i || it.parseTrackName(t); + const r = i || rt.parseTrackName(t); this._targetGroup = e, this._bindings = e.subscribe_(t, r); } getValue(e, t) { @@ -13972,7 +13994,7 @@ class gp { e[t].unbind(); } } -class it { +class rt { /** * Constructs a new property binding. * @@ -13981,7 +14003,7 @@ class it { * @param {?Object} [parsedPath] - The parsed path. */ constructor(e, t, i) { - this.path = t, this.parsedPath = i || it.parseTrackName(t), this.node = it.findNode(e, this.parsedPath.nodeName), this.rootNode = e, this.getValue = this._getValue_unbound, this.setValue = this._setValue_unbound; + this.path = t, this.parsedPath = i || rt.parseTrackName(t), this.node = rt.findNode(e, this.parsedPath.nodeName), this.rootNode = e, this.getValue = this._getValue_unbound, this.setValue = this._setValue_unbound; } /** * Factory method for creating a property binding from the given parameters. @@ -13993,7 +14015,7 @@ class it { * @return {PropertyBinding|Composite} The created property binding or composite. */ static create(e, t, i) { - return e && e.isAnimationObjectGroup ? new it.Composite(e, t, i) : new it(e, t, i); + return e && e.isAnimationObjectGroup ? new rt.Composite(e, t, i) : new rt(e, t, i); } /** * Replaces spaces with underscores and removes unsupported characters from @@ -14003,7 +14025,7 @@ class it { * @return {string} The sanitized node name. */ static sanitizeNodeName(e) { - return e.replace(/\s/g, "_").replace(lp, ""); + return e.replace(/\s/g, "_").replace(cp, ""); } /** * Parses the given track name (an object path to an animated property) and @@ -14024,7 +14046,7 @@ class it { * @return {Object} The parsed track name as an object. */ static parseTrackName(e) { - const t = mp.exec(e); + const t = fp.exec(e); if (t === null) throw new Error("PropertyBinding: Cannot parse trackName: " + e); const i = { @@ -14038,7 +14060,7 @@ class it { }, r = i.nodeName && i.nodeName.lastIndexOf("."); if (r !== void 0 && r !== -1) { const n = i.nodeName.substring(r + 1); - fp.indexOf(n) !== -1 && (i.nodeName = i.nodeName.substring(0, r), i.objectName = n); + gp.indexOf(n) !== -1 && (i.nodeName = i.nodeName.substring(0, r), i.objectName = n); } if (i.propertyName === null || i.propertyName.length === 0) throw new Error("PropertyBinding: can not parse propertyName from trackName: " + e); @@ -14158,7 +14180,7 @@ class it { let e = this.node; const t = this.parsedPath, i = t.objectName, r = t.propertyName; let n = t.propertyIndex; - if (e || (e = it.findNode(this.rootNode, t.nodeName), this.node = e), this.getValue = this._getValue_unavailable, this.setValue = this._setValue_unavailable, !e) { + if (e || (e = rt.findNode(this.rootNode, t.nodeName), this.node = e), this.getValue = this._getValue_unavailable, this.setValue = this._setValue_unavailable, !e) { Me("PropertyBinding: No target node found for track: " + this.path + "."); return; } @@ -14167,18 +14189,18 @@ class it { switch (i) { case "materials": if (!e.material) { - He("PropertyBinding: Can not bind to material as node does not have a material.", this); + Ve("PropertyBinding: Can not bind to material as node does not have a material.", this); return; } if (!e.material.materials) { - He("PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.", this); + Ve("PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.", this); return; } e = e.material.materials; break; case "bones": if (!e.skeleton) { - He("PropertyBinding: Can not bind to bones as node does not have a skeleton.", this); + Ve("PropertyBinding: Can not bind to bones as node does not have a skeleton.", this); return; } e = e.skeleton.bones; @@ -14194,25 +14216,25 @@ class it { break; } if (!e.material) { - He("PropertyBinding: Can not bind to material as node does not have a material.", this); + Ve("PropertyBinding: Can not bind to material as node does not have a material.", this); return; } if (!e.material.map) { - He("PropertyBinding: Can not bind to material.map as node.material does not have a map.", this); + Ve("PropertyBinding: Can not bind to material.map as node.material does not have a map.", this); return; } e = e.material.map; break; default: if (e[i] === void 0) { - He("PropertyBinding: Can not bind to objectName of node undefined.", this); + Ve("PropertyBinding: Can not bind to objectName of node undefined.", this); return; } e = e[i]; } if (c !== void 0) { if (e[c] === void 0) { - He("PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.", this, e); + Ve("PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.", this, e); return; } e = e[c]; @@ -14221,7 +14243,7 @@ class it { const a = e[r]; if (a === void 0) { const c = t.nodeName; - He("PropertyBinding: Trying to update property for track: " + c + "." + r + " but it wasn't found.", e); + Ve("PropertyBinding: Trying to update property for track: " + c + "." + r + " but it wasn't found.", e); return; } let o = this.Versioning.None; @@ -14230,11 +14252,11 @@ class it { if (n !== void 0) { if (r === "morphTargetInfluences") { if (!e.geometry) { - He("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.", this); + Ve("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.", this); return; } if (!e.geometry.morphAttributes) { - He("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.", this); + Ve("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.", this); return; } e.morphTargetDictionary[n] !== void 0 && (n = e.morphTargetDictionary[n]); @@ -14250,52 +14272,52 @@ class it { this.node = null, this.getValue = this._getValue_unbound, this.setValue = this._setValue_unbound; } } -it.Composite = gp; -it.prototype.BindingType = { +rt.Composite = vp; +rt.prototype.BindingType = { Direct: 0, EntireArray: 1, ArrayElement: 2, HasFromToArray: 3 }; -it.prototype.Versioning = { +rt.prototype.Versioning = { None: 0, NeedsUpdate: 1, MatrixWorldNeedsUpdate: 2 }; -it.prototype.GetterByBindingType = [ - it.prototype._getValue_direct, - it.prototype._getValue_array, - it.prototype._getValue_arrayElement, - it.prototype._getValue_toArray +rt.prototype.GetterByBindingType = [ + rt.prototype._getValue_direct, + rt.prototype._getValue_array, + rt.prototype._getValue_arrayElement, + rt.prototype._getValue_toArray ]; -it.prototype.SetterByBindingTypeAndVersioning = [ +rt.prototype.SetterByBindingTypeAndVersioning = [ [ // Direct - it.prototype._setValue_direct, - it.prototype._setValue_direct_setNeedsUpdate, - it.prototype._setValue_direct_setMatrixWorldNeedsUpdate + rt.prototype._setValue_direct, + rt.prototype._setValue_direct_setNeedsUpdate, + rt.prototype._setValue_direct_setMatrixWorldNeedsUpdate ], [ // EntireArray - it.prototype._setValue_array, - it.prototype._setValue_array_setNeedsUpdate, - it.prototype._setValue_array_setMatrixWorldNeedsUpdate + rt.prototype._setValue_array, + rt.prototype._setValue_array_setNeedsUpdate, + rt.prototype._setValue_array_setMatrixWorldNeedsUpdate ], [ // ArrayElement - it.prototype._setValue_arrayElement, - it.prototype._setValue_arrayElement_setNeedsUpdate, - it.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate + rt.prototype._setValue_arrayElement, + rt.prototype._setValue_arrayElement_setNeedsUpdate, + rt.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate ], [ // HasToFromArray - it.prototype._setValue_fromArray, - it.prototype._setValue_fromArray_setNeedsUpdate, - it.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate + rt.prototype._setValue_fromArray, + rt.prototype._setValue_fromArray_setNeedsUpdate, + rt.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate ] ]; -const ec = /* @__PURE__ */ new Ue(); -class tc { +const tc = /* @__PURE__ */ new Ue(); +class ic { /** * Constructs a new raycaster. * @@ -14330,7 +14352,7 @@ class tc { * @param {Camera} camera - The camera from which the ray should originate. */ setFromCamera(e, t) { - t.isPerspectiveCamera ? (this.ray.origin.setFromMatrixPosition(t.matrixWorld), this.ray.direction.set(e.x, e.y, 0.5).unproject(t).sub(this.ray.origin).normalize(), this.camera = t) : t.isOrthographicCamera ? (this.ray.origin.set(e.x, e.y, (t.near + t.far) / (t.near - t.far)).unproject(t), this.ray.direction.set(0, 0, -1).transformDirection(t.matrixWorld), this.camera = t) : He("Raycaster: Unsupported camera type: " + t.type); + t.isPerspectiveCamera ? (this.ray.origin.setFromMatrixPosition(t.matrixWorld), this.ray.direction.set(e.x, e.y, 0.5).unproject(t).sub(this.ray.origin).normalize(), this.camera = t) : t.isOrthographicCamera ? (this.ray.origin.set(e.x, e.y, (t.near + t.far) / (t.near - t.far)).unproject(t), this.ray.direction.set(0, 0, -1).transformDirection(t.matrixWorld), this.camera = t) : Ve("Raycaster: Unsupported camera type: " + t.type); } /** * Uses the given WebXR controller to compute a new origin and direction for the internal ray. @@ -14339,7 +14361,7 @@ class tc { * @return {Raycaster} A reference to this raycaster. */ setFromXRController(e) { - return ec.identity().extractRotation(e.matrixWorld), this.ray.origin.setFromMatrixPosition(e.matrixWorld), this.ray.direction.set(0, 0, -1).applyMatrix4(ec), this; + return tc.identity().extractRotation(e.matrixWorld), this.ray.origin.setFromMatrixPosition(e.matrixWorld), this.ray.direction.set(0, 0, -1).applyMatrix4(tc), this; } /** * The intersection point of a raycaster intersection test. @@ -14377,7 +14399,7 @@ class tc { * @return {Array} An array holding the intersection points. */ intersectObject(e, t = !0, i = []) { - return xo(e, this, i, t), i.sort(ic), i; + return yo(e, this, i, t), i.sort(rc), i; } /** * Checks all intersection between the ray and the objects with or without @@ -14391,22 +14413,22 @@ class tc { */ intersectObjects(e, t = !0, i = []) { for (let r = 0, n = e.length; r < n; r++) - xo(e[r], this, i, t); - return i.sort(ic), i; + yo(e[r], this, i, t); + return i.sort(rc), i; } } -function ic(s, e) { +function rc(s, e) { return s.distance - e.distance; } -function xo(s, e, t, i) { +function yo(s, e, t, i) { let r = !0; if (s.layers.test(e.layers) && s.raycast(e, t) === !1 && (r = !1), r === !0 && i === !0) { const n = s.children; for (let a = 0, o = n.length; a < o; a++) - xo(n[a], e, t, !0); + yo(n[a], e, t, !0); } } -class rc { +class sc { /** * Constructs a new spherical. * @@ -14476,7 +14498,7 @@ class rc { return new this.constructor().copy(this); } } -class vp extends xr { +class _p extends xr { /** * Constructs a new controls instance. * @@ -14519,110 +14541,110 @@ class vp extends xr { update() { } } -function sc(s, e, t, i) { - const r = _p(i); +function nc(s, e, t, i) { + const r = xp(i); switch (t) { // https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml - case rh: + case sh: return s * e; - case Io: - return s * e / r.components * r.byteLength; case Uo: return s * e / r.components * r.byteLength; case No: - return s * e * 2 / r.components * r.byteLength; + return s * e / r.components * r.byteLength; case Oo: return s * e * 2 / r.components * r.byteLength; - case sh: + case Bo: + return s * e * 2 / r.components * r.byteLength; + case nh: return s * e * 3 / r.components * r.byteLength; case Zt: return s * e * 4 / r.components * r.byteLength; - case Bo: + case Fo: return s * e * 4 / r.components * r.byteLength; // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_s3tc_srgb/ - case vn: case _n: - return Math.floor((s + 3) / 4) * Math.floor((e + 3) / 4) * 8; case xn: + return Math.floor((s + 3) / 4) * Math.floor((e + 3) / 4) * 8; case yn: + case bn: return Math.floor((s + 3) / 4) * Math.floor((e + 3) / 4) * 16; // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_pvrtc/ - case za: case Va: + case Ga: return Math.max(s, 16) * Math.max(e, 8) / 4; - case ka: + case za: case Ha: return Math.max(s, 8) * Math.max(e, 8) / 2; // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_etc/ - case Ga: case Wa: - return Math.floor((s + 3) / 4) * Math.floor((e + 3) / 4) * 8; case ja: - return Math.floor((s + 3) / 4) * Math.floor((e + 3) / 4) * 16; - // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_astc/ + return Math.floor((s + 3) / 4) * Math.floor((e + 3) / 4) * 8; case Xa: return Math.floor((s + 3) / 4) * Math.floor((e + 3) / 4) * 16; + // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_astc/ case qa: - return Math.floor((s + 4) / 5) * Math.floor((e + 3) / 4) * 16; + return Math.floor((s + 3) / 4) * Math.floor((e + 3) / 4) * 16; case Ya: - return Math.floor((s + 4) / 5) * Math.floor((e + 4) / 5) * 16; + return Math.floor((s + 4) / 5) * Math.floor((e + 3) / 4) * 16; case Ka: - return Math.floor((s + 5) / 6) * Math.floor((e + 4) / 5) * 16; + return Math.floor((s + 4) / 5) * Math.floor((e + 4) / 5) * 16; case Za: - return Math.floor((s + 5) / 6) * Math.floor((e + 5) / 6) * 16; + return Math.floor((s + 5) / 6) * Math.floor((e + 4) / 5) * 16; case $a: - return Math.floor((s + 7) / 8) * Math.floor((e + 4) / 5) * 16; + return Math.floor((s + 5) / 6) * Math.floor((e + 5) / 6) * 16; case Ja: - return Math.floor((s + 7) / 8) * Math.floor((e + 5) / 6) * 16; + return Math.floor((s + 7) / 8) * Math.floor((e + 4) / 5) * 16; case Qa: - return Math.floor((s + 7) / 8) * Math.floor((e + 7) / 8) * 16; + return Math.floor((s + 7) / 8) * Math.floor((e + 5) / 6) * 16; case eo: - return Math.floor((s + 9) / 10) * Math.floor((e + 4) / 5) * 16; + return Math.floor((s + 7) / 8) * Math.floor((e + 7) / 8) * 16; case to: - return Math.floor((s + 9) / 10) * Math.floor((e + 5) / 6) * 16; + return Math.floor((s + 9) / 10) * Math.floor((e + 4) / 5) * 16; case io: - return Math.floor((s + 9) / 10) * Math.floor((e + 7) / 8) * 16; + return Math.floor((s + 9) / 10) * Math.floor((e + 5) / 6) * 16; case ro: - return Math.floor((s + 9) / 10) * Math.floor((e + 9) / 10) * 16; + return Math.floor((s + 9) / 10) * Math.floor((e + 7) / 8) * 16; case so: - return Math.floor((s + 11) / 12) * Math.floor((e + 9) / 10) * 16; + return Math.floor((s + 9) / 10) * Math.floor((e + 9) / 10) * 16; case no: + return Math.floor((s + 11) / 12) * Math.floor((e + 9) / 10) * 16; + case ao: return Math.floor((s + 11) / 12) * Math.floor((e + 11) / 12) * 16; // https://registry.khronos.org/webgl/extensions/EXT_texture_compression_bptc/ - case ao: case oo: case lo: + case co: return Math.ceil(s / 4) * Math.ceil(e / 4) * 16; // https://registry.khronos.org/webgl/extensions/EXT_texture_compression_rgtc/ - case co: case ho: - return Math.ceil(s / 4) * Math.ceil(e / 4) * 8; case uo: + return Math.ceil(s / 4) * Math.ceil(e / 4) * 8; case po: + case mo: return Math.ceil(s / 4) * Math.ceil(e / 4) * 16; } throw new Error( `Unable to determine texture byte length for ${t} format.` ); } -function _p(s) { +function xp(s) { switch (s) { case vi: - case Qc: - return { byteLength: 1, components: 1 }; - case Es: case eh: - case ft: + return { byteLength: 1, components: 1 }; + case ws: + case th: + case gt: return { byteLength: 2, components: 1 }; - case Lo: case Do: + case Io: return { byteLength: 2, components: 4 }; case gr: - case Po: + case Lo: case Xt: return { byteLength: 4, components: 1 }; - case th: case ih: + case rh: return { byteLength: 4, components: 3 }; } throw new Error(`Unknown texture type ${s}.`); @@ -14631,7 +14653,7 @@ typeof __THREE_DEVTOOLS__ < "u" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEv revision: "181" } })); typeof window < "u" && (window.__THREE__ ? Me("WARNING: Multiple instances of Three.js being imported.") : window.__THREE__ = "181"); -function Ch() { +function Rh() { let s = null, e = !1, t = null, i = null; function r(n, a) { t(n, a), i = s.requestAnimationFrame(r); @@ -14651,7 +14673,7 @@ function Ch() { } }; } -function xp(s) { +function yp(s) { const e = /* @__PURE__ */ new WeakMap(); function t(o, l) { const c = o.array, h = o.usage, u = c.byteLength, d = s.createBuffer(); @@ -14748,9 +14770,9 @@ function xp(s) { update: a }; } -var yp = `#ifdef USE_ALPHAHASH +var bp = `#ifdef USE_ALPHAHASH if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard; -#endif`, bp = `#ifdef USE_ALPHAHASH +#endif`, Mp = `#ifdef USE_ALPHAHASH const float ALPHA_HASH_SCALE = 0.05; float hash2D( vec2 value ) { return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) ); @@ -14785,20 +14807,20 @@ var yp = `#ifdef USE_ALPHAHASH : cases.z; return clamp( threshold , 1.0e-6, 1.0 ); } -#endif`, Mp = `#ifdef USE_ALPHAMAP - diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g; #endif`, Tp = `#ifdef USE_ALPHAMAP + diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g; +#endif`, Sp = `#ifdef USE_ALPHAMAP uniform sampler2D alphaMap; -#endif`, Sp = `#ifdef USE_ALPHATEST +#endif`, Ep = `#ifdef USE_ALPHATEST #ifdef ALPHA_TO_COVERAGE diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a ); if ( diffuseColor.a == 0.0 ) discard; #else if ( diffuseColor.a < alphaTest ) discard; #endif -#endif`, Ep = `#ifdef USE_ALPHATEST +#endif`, wp = `#ifdef USE_ALPHATEST uniform float alphaTest; -#endif`, wp = `#ifdef USE_AOMAP +#endif`, Cp = `#ifdef USE_AOMAP float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0; reflectedLight.indirectDiffuse *= ambientOcclusion; #if defined( USE_CLEARCOAT ) @@ -14811,10 +14833,10 @@ var yp = `#ifdef USE_ALPHAHASH float dotNV = saturate( dot( geometryNormal, geometryViewDir ) ); reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness ); #endif -#endif`, Cp = `#ifdef USE_AOMAP +#endif`, Rp = `#ifdef USE_AOMAP uniform sampler2D aoMap; uniform float aoMapIntensity; -#endif`, Rp = `#ifdef USE_BATCHING +#endif`, Ap = `#ifdef USE_BATCHING #if ! defined( GL_ANGLE_multi_draw ) #define gl_DrawID _gl_DrawID uniform int _gl_DrawID; @@ -14848,15 +14870,15 @@ var yp = `#ifdef USE_ALPHAHASH int y = j / size; return texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb; } -#endif`, Ap = `#ifdef USE_BATCHING +#endif`, Pp = `#ifdef USE_BATCHING mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) ); -#endif`, Pp = `vec3 transformed = vec3( position ); +#endif`, Lp = `vec3 transformed = vec3( position ); #ifdef USE_ALPHAHASH vPosition = vec3( position ); -#endif`, Lp = `vec3 objectNormal = vec3( normal ); +#endif`, Dp = `vec3 objectNormal = vec3( normal ); #ifdef USE_TANGENT vec3 objectTangent = vec3( tangent.xyz ); -#endif`, Dp = `float G_BlinnPhong_Implicit( ) { +#endif`, Ip = `float G_BlinnPhong_Implicit( ) { return 0.25; } float D_BlinnPhong( const in float shininess, const in float dotNH ) { @@ -14870,7 +14892,7 @@ vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in ve float G = G_BlinnPhong_Implicit( ); float D = D_BlinnPhong( shininess, dotNH ); return F * ( G * D ); -} // validated`, Ip = `#ifdef USE_IRIDESCENCE +} // validated`, Up = `#ifdef USE_IRIDESCENCE const mat3 XYZ_TO_REC709 = mat3( 3.2404542, -0.9692660, 0.0556434, -1.5371385, 1.8760108, -0.2040259, @@ -14933,7 +14955,7 @@ vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in ve } return max( I, vec3( 0.0 ) ); } -#endif`, Up = `#ifdef USE_BUMPMAP +#endif`, Np = `#ifdef USE_BUMPMAP uniform sampler2D bumpMap; uniform float bumpScale; vec2 dHdxy_fwd() { @@ -14954,7 +14976,7 @@ vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in ve vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 ); return normalize( abs( fDet ) * surf_norm - vGrad ); } -#endif`, Np = `#if NUM_CLIPPING_PLANES > 0 +#endif`, Op = `#if NUM_CLIPPING_PLANES > 0 vec4 plane; #ifdef ALPHA_TO_COVERAGE float distanceToPlane, distanceGradient; @@ -15000,18 +15022,18 @@ vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in ve if ( clipped ) discard; #endif #endif -#endif`, Op = `#if NUM_CLIPPING_PLANES > 0 - varying vec3 vClipPosition; - uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ]; #endif`, Bp = `#if NUM_CLIPPING_PLANES > 0 varying vec3 vClipPosition; + uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ]; #endif`, Fp = `#if NUM_CLIPPING_PLANES > 0 + varying vec3 vClipPosition; +#endif`, kp = `#if NUM_CLIPPING_PLANES > 0 vClipPosition = - mvPosition.xyz; -#endif`, kp = `#if defined( USE_COLOR_ALPHA ) +#endif`, zp = `#if defined( USE_COLOR_ALPHA ) diffuseColor *= vColor; #elif defined( USE_COLOR ) diffuseColor.rgb *= vColor; -#endif`, zp = `#if defined( USE_COLOR_ALPHA ) +#endif`, Vp = `#if defined( USE_COLOR_ALPHA ) varying vec4 vColor; #elif defined( USE_COLOR ) varying vec3 vColor; @@ -15019,7 +15041,7 @@ vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in ve varying vec4 vColor; #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) varying vec3 vColor; -#endif`, Vp = `#if defined( USE_COLOR_ALPHA ) +#endif`, Gp = `#if defined( USE_COLOR_ALPHA ) vColor = vec4( 1.0 ); #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) vColor = vec3( 1.0 ); @@ -15033,7 +15055,7 @@ vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in ve #ifdef USE_BATCHING_COLOR vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) ); vColor.xyz *= batchingColor.xyz; -#endif`, Gp = `#define PI 3.141592653589793 +#endif`, Wp = `#define PI 3.141592653589793 #define PI2 6.283185307179586 #define PI_HALF 1.5707963267948966 #define RECIPROCAL_PI 0.3183098861837907 @@ -15100,7 +15122,7 @@ vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) { float F_Schlick( const in float f0, const in float f90, const in float dotVH ) { float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); -} // validated`, Wp = `#ifdef ENVMAP_TYPE_CUBE_UV +} // validated`, jp = `#ifdef ENVMAP_TYPE_CUBE_UV #define cubeUV_minMipLevel 4.0 #define cubeUV_minTileSize 16.0 float getFace( vec3 direction ) { @@ -15193,7 +15215,7 @@ float F_Schlick( const in float f0, const in float f90, const in float dotVH ) { return vec4( mix( color0, color1, mipF ), 1.0 ); } } -#endif`, jp = `vec3 transformedNormal = objectNormal; +#endif`, Xp = `vec3 transformedNormal = objectNormal; #ifdef USE_TANGENT vec3 transformedTangent = objectTangent; #endif @@ -15222,21 +15244,21 @@ transformedNormal = normalMatrix * transformedNormal; #ifdef FLIP_SIDED transformedTangent = - transformedTangent; #endif -#endif`, Xp = `#ifdef USE_DISPLACEMENTMAP +#endif`, qp = `#ifdef USE_DISPLACEMENTMAP uniform sampler2D displacementMap; uniform float displacementScale; uniform float displacementBias; -#endif`, qp = `#ifdef USE_DISPLACEMENTMAP +#endif`, Yp = `#ifdef USE_DISPLACEMENTMAP transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias ); -#endif`, Yp = `#ifdef USE_EMISSIVEMAP +#endif`, Kp = `#ifdef USE_EMISSIVEMAP vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv ); #ifdef DECODE_VIDEO_TEXTURE_EMISSIVE emissiveColor = sRGBTransferEOTF( emissiveColor ); #endif totalEmissiveRadiance *= emissiveColor.rgb; -#endif`, Kp = `#ifdef USE_EMISSIVEMAP +#endif`, Zp = `#ifdef USE_EMISSIVEMAP uniform sampler2D emissiveMap; -#endif`, Zp = "gl_FragColor = linearToOutputTexel( gl_FragColor );", $p = `vec4 LinearTransferOETF( in vec4 value ) { +#endif`, $p = "gl_FragColor = linearToOutputTexel( gl_FragColor );", Jp = `vec4 LinearTransferOETF( in vec4 value ) { return value; } vec4 sRGBTransferEOTF( in vec4 value ) { @@ -15244,7 +15266,7 @@ vec4 sRGBTransferEOTF( in vec4 value ) { } vec4 sRGBTransferOETF( in vec4 value ) { return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a ); -}`, Jp = `#ifdef USE_ENVMAP +}`, Qp = `#ifdef USE_ENVMAP #ifdef ENV_WORLDPOS vec3 cameraToFrag; if ( isOrthographic ) { @@ -15273,7 +15295,7 @@ vec4 sRGBTransferOETF( in vec4 value ) { #elif defined( ENVMAP_BLENDING_ADD ) outgoingLight += envColor.xyz * specularStrength * reflectivity; #endif -#endif`, Qp = `#ifdef USE_ENVMAP +#endif`, em = `#ifdef USE_ENVMAP uniform float envMapIntensity; uniform float flipEnvMap; uniform mat3 envMapRotation; @@ -15282,7 +15304,7 @@ vec4 sRGBTransferOETF( in vec4 value ) { #else uniform sampler2D envMap; #endif -#endif`, em = `#ifdef USE_ENVMAP +#endif`, tm = `#ifdef USE_ENVMAP uniform float reflectivity; #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) #define ENV_WORLDPOS @@ -15293,7 +15315,7 @@ vec4 sRGBTransferOETF( in vec4 value ) { #else varying vec3 vReflect; #endif -#endif`, tm = `#ifdef USE_ENVMAP +#endif`, im = `#ifdef USE_ENVMAP #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) #define ENV_WORLDPOS #endif @@ -15304,7 +15326,7 @@ vec4 sRGBTransferOETF( in vec4 value ) { varying vec3 vReflect; uniform float refractionRatio; #endif -#endif`, im = `#ifdef USE_ENVMAP +#endif`, rm = `#ifdef USE_ENVMAP #ifdef ENV_WORLDPOS vWorldPosition = worldPosition.xyz; #else @@ -15321,18 +15343,18 @@ vec4 sRGBTransferOETF( in vec4 value ) { vReflect = refract( cameraToVertex, worldNormal, refractionRatio ); #endif #endif -#endif`, rm = `#ifdef USE_FOG - vFogDepth = - mvPosition.z; #endif`, sm = `#ifdef USE_FOG - varying float vFogDepth; + vFogDepth = - mvPosition.z; #endif`, nm = `#ifdef USE_FOG + varying float vFogDepth; +#endif`, am = `#ifdef USE_FOG #ifdef FOG_EXP2 float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth ); #else float fogFactor = smoothstep( fogNear, fogFar, vFogDepth ); #endif gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor ); -#endif`, am = `#ifdef USE_FOG +#endif`, om = `#ifdef USE_FOG uniform vec3 fogColor; varying float vFogDepth; #ifdef FOG_EXP2 @@ -15341,7 +15363,7 @@ vec4 sRGBTransferOETF( in vec4 value ) { uniform float fogNear; uniform float fogFar; #endif -#endif`, om = `#ifdef USE_GRADIENTMAP +#endif`, lm = `#ifdef USE_GRADIENTMAP uniform sampler2D gradientMap; #endif vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { @@ -15353,12 +15375,12 @@ vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { vec2 fw = fwidth( coord ) * 0.5; return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) ); #endif -}`, lm = `#ifdef USE_LIGHTMAP +}`, cm = `#ifdef USE_LIGHTMAP uniform sampler2D lightMap; uniform float lightMapIntensity; -#endif`, cm = `LambertMaterial material; +#endif`, hm = `LambertMaterial material; material.diffuseColor = diffuseColor.rgb; -material.specularStrength = specularStrength;`, hm = `varying vec3 vViewPosition; +material.specularStrength = specularStrength;`, um = `varying vec3 vViewPosition; struct LambertMaterial { vec3 diffuseColor; float specularStrength; @@ -15372,7 +15394,7 @@ void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometr reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_Lambert -#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`, um = `uniform bool receiveShadow; +#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`, dm = `uniform bool receiveShadow; uniform vec3 ambientLightColor; #if defined( USE_LIGHT_PROBES ) uniform vec3 lightProbe[ 9 ]; @@ -15488,7 +15510,7 @@ float getSpotAttenuation( const in float coneCosine, const in float penumbraCosi vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight ); return irradiance; } -#endif`, dm = `#ifdef USE_ENVMAP +#endif`, pm = `#ifdef USE_ENVMAP vec3 getIBLIrradiance( const in vec3 normal ) { #ifdef ENVMAP_TYPE_CUBE_UV vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); @@ -15521,8 +15543,8 @@ float getSpotAttenuation( const in float coneCosine, const in float penumbraCosi #endif } #endif -#endif`, pm = `ToonMaterial material; -material.diffuseColor = diffuseColor.rgb;`, mm = `varying vec3 vViewPosition; +#endif`, mm = `ToonMaterial material; +material.diffuseColor = diffuseColor.rgb;`, fm = `varying vec3 vViewPosition; struct ToonMaterial { vec3 diffuseColor; }; @@ -15534,11 +15556,11 @@ void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPo reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_Toon -#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`, fm = `BlinnPhongMaterial material; +#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`, gm = `BlinnPhongMaterial material; material.diffuseColor = diffuseColor.rgb; material.specularColor = specular; material.specularShininess = shininess; -material.specularStrength = specularStrength;`, gm = `varying vec3 vViewPosition; +material.specularStrength = specularStrength;`, vm = `varying vec3 vViewPosition; struct BlinnPhongMaterial { vec3 diffuseColor; vec3 specularColor; @@ -15555,7 +15577,7 @@ void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geom reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_BlinnPhong -#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`, vm = `PhysicalMaterial material; +#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`, _m = `PhysicalMaterial material; material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor ); vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) ); float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z ); @@ -15641,7 +15663,7 @@ material.roughness = min( material.roughness, 1.0 ); material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) ); material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y; material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y; -#endif`, _m = `uniform sampler2D dfgLUT; +#endif`, xm = `uniform sampler2D dfgLUT; struct PhysicalMaterial { vec3 diffuseColor; float roughness; @@ -15957,7 +15979,7 @@ void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradia #define RE_IndirectSpecular RE_IndirectSpecular_Physical float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) { return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion ); -}`, xm = ` +}`, ym = ` vec3 geometryPosition = - vViewPosition; vec3 geometryNormal = normal; vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); @@ -16072,7 +16094,7 @@ IncidentLight directLight; #if defined( RE_IndirectSpecular ) vec3 radiance = vec3( 0.0 ); vec3 clearcoatRadiance = vec3( 0.0 ); -#endif`, ym = `#if defined( RE_IndirectDiffuse ) +#endif`, bm = `#if defined( RE_IndirectDiffuse ) #ifdef USE_LIGHTMAP vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; @@ -16091,32 +16113,32 @@ IncidentLight directLight; #ifdef USE_CLEARCOAT clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness ); #endif -#endif`, bm = `#if defined( RE_IndirectDiffuse ) +#endif`, Mm = `#if defined( RE_IndirectDiffuse ) RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); #endif #if defined( RE_IndirectSpecular ) RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); -#endif`, Mm = `#if defined( USE_LOGARITHMIC_DEPTH_BUFFER ) - gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5; #endif`, Tm = `#if defined( USE_LOGARITHMIC_DEPTH_BUFFER ) + gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5; +#endif`, Sm = `#if defined( USE_LOGARITHMIC_DEPTH_BUFFER ) uniform float logDepthBufFC; varying float vFragDepth; varying float vIsPerspective; -#endif`, Sm = `#ifdef USE_LOGARITHMIC_DEPTH_BUFFER +#endif`, Em = `#ifdef USE_LOGARITHMIC_DEPTH_BUFFER varying float vFragDepth; varying float vIsPerspective; -#endif`, Em = `#ifdef USE_LOGARITHMIC_DEPTH_BUFFER +#endif`, wm = `#ifdef USE_LOGARITHMIC_DEPTH_BUFFER vFragDepth = 1.0 + gl_Position.w; vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) ); -#endif`, wm = `#ifdef USE_MAP +#endif`, Cm = `#ifdef USE_MAP vec4 sampledDiffuseColor = texture2D( map, vMapUv ); #ifdef DECODE_VIDEO_TEXTURE sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor ); #endif diffuseColor *= sampledDiffuseColor; -#endif`, Cm = `#ifdef USE_MAP +#endif`, Rm = `#ifdef USE_MAP uniform sampler2D map; -#endif`, Rm = `#if defined( USE_MAP ) || defined( USE_ALPHAMAP ) +#endif`, Am = `#if defined( USE_MAP ) || defined( USE_ALPHAMAP ) #if defined( USE_POINTS_UV ) vec2 uv = vUv; #else @@ -16128,7 +16150,7 @@ IncidentLight directLight; #endif #ifdef USE_ALPHAMAP diffuseColor.a *= texture2D( alphaMap, uv ).g; -#endif`, Am = `#if defined( USE_POINTS_UV ) +#endif`, Pm = `#if defined( USE_POINTS_UV ) varying vec2 vUv; #else #if defined( USE_MAP ) || defined( USE_ALPHAMAP ) @@ -16140,19 +16162,19 @@ IncidentLight directLight; #endif #ifdef USE_ALPHAMAP uniform sampler2D alphaMap; -#endif`, Pm = `float metalnessFactor = metalness; +#endif`, Lm = `float metalnessFactor = metalness; #ifdef USE_METALNESSMAP vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv ); metalnessFactor *= texelMetalness.b; -#endif`, Lm = `#ifdef USE_METALNESSMAP +#endif`, Dm = `#ifdef USE_METALNESSMAP uniform sampler2D metalnessMap; -#endif`, Dm = `#ifdef USE_INSTANCING_MORPH +#endif`, Im = `#ifdef USE_INSTANCING_MORPH float morphTargetInfluences[ MORPHTARGETS_COUNT ]; float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r; for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r; } -#endif`, Im = `#if defined( USE_MORPHCOLORS ) +#endif`, Um = `#if defined( USE_MORPHCOLORS ) vColor *= morphTargetBaseInfluence; for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { #if defined( USE_COLOR_ALPHA ) @@ -16161,12 +16183,12 @@ IncidentLight directLight; if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ]; #endif } -#endif`, Um = `#ifdef USE_MORPHNORMALS +#endif`, Nm = `#ifdef USE_MORPHNORMALS objectNormal *= morphTargetBaseInfluence; for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ]; } -#endif`, Nm = `#ifdef USE_MORPHTARGETS +#endif`, Om = `#ifdef USE_MORPHTARGETS #ifndef USE_INSTANCING_MORPH uniform float morphTargetBaseInfluence; uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ]; @@ -16180,12 +16202,12 @@ IncidentLight directLight; ivec3 morphUV = ivec3( x, y, morphTargetIndex ); return texelFetch( morphTargetsTexture, morphUV, 0 ); } -#endif`, Om = `#ifdef USE_MORPHTARGETS +#endif`, Bm = `#ifdef USE_MORPHTARGETS transformed *= morphTargetBaseInfluence; for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ]; } -#endif`, Bm = `float faceDirection = gl_FrontFacing ? 1.0 : - 1.0; +#endif`, Fm = `float faceDirection = gl_FrontFacing ? 1.0 : - 1.0; #ifdef FLAT_SHADED vec3 fdx = dFdx( vViewPosition ); vec3 fdy = dFdy( vViewPosition ); @@ -16226,7 +16248,7 @@ IncidentLight directLight; tbn2[1] *= faceDirection; #endif #endif -vec3 nonPerturbedNormal = normal;`, Fm = `#ifdef USE_NORMALMAP_OBJECTSPACE +vec3 nonPerturbedNormal = normal;`, km = `#ifdef USE_NORMALMAP_OBJECTSPACE normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; #ifdef FLIP_SIDED normal = - normal; @@ -16241,13 +16263,13 @@ vec3 nonPerturbedNormal = normal;`, Fm = `#ifdef USE_NORMALMAP_OBJECTSPACE normal = normalize( tbn * mapN ); #elif defined( USE_BUMPMAP ) normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection ); -#endif`, km = `#ifndef FLAT_SHADED +#endif`, zm = `#ifndef FLAT_SHADED varying vec3 vNormal; #ifdef USE_TANGENT varying vec3 vTangent; varying vec3 vBitangent; #endif -#endif`, zm = `#ifndef FLAT_SHADED +#endif`, Vm = `#ifndef FLAT_SHADED varying vec3 vNormal; #ifdef USE_TANGENT varying vec3 vTangent; @@ -16259,7 +16281,7 @@ vec3 nonPerturbedNormal = normal;`, Fm = `#ifdef USE_NORMALMAP_OBJECTSPACE vTangent = normalize( transformedTangent ); vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w ); #endif -#endif`, Vm = `#ifdef USE_NORMALMAP +#endif`, Gm = `#ifdef USE_NORMALMAP uniform sampler2D normalMap; uniform vec2 normalScale; #endif @@ -16281,13 +16303,13 @@ vec3 nonPerturbedNormal = normal;`, Fm = `#ifdef USE_NORMALMAP_OBJECTSPACE float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det ); return mat3( T * scale, B * scale, N ); } -#endif`, Gm = `#ifdef USE_CLEARCOAT +#endif`, Wm = `#ifdef USE_CLEARCOAT vec3 clearcoatNormal = nonPerturbedNormal; -#endif`, Wm = `#ifdef USE_CLEARCOAT_NORMALMAP +#endif`, jm = `#ifdef USE_CLEARCOAT_NORMALMAP vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0; clearcoatMapN.xy *= clearcoatNormalScale; clearcoatNormal = normalize( tbn2 * clearcoatMapN ); -#endif`, jm = `#ifdef USE_CLEARCOATMAP +#endif`, Xm = `#ifdef USE_CLEARCOATMAP uniform sampler2D clearcoatMap; #endif #ifdef USE_CLEARCOAT_NORMALMAP @@ -16296,18 +16318,18 @@ vec3 nonPerturbedNormal = normal;`, Fm = `#ifdef USE_NORMALMAP_OBJECTSPACE #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP uniform sampler2D clearcoatRoughnessMap; -#endif`, Xm = `#ifdef USE_IRIDESCENCEMAP +#endif`, qm = `#ifdef USE_IRIDESCENCEMAP uniform sampler2D iridescenceMap; #endif #ifdef USE_IRIDESCENCE_THICKNESSMAP uniform sampler2D iridescenceThicknessMap; -#endif`, qm = `#ifdef OPAQUE +#endif`, Ym = `#ifdef OPAQUE diffuseColor.a = 1.0; #endif #ifdef USE_TRANSMISSION diffuseColor.a *= material.transmissionAlpha; #endif -gl_FragColor = vec4( outgoingLight, diffuseColor.a );`, Ym = `vec3 packNormalToRGB( const in vec3 normal ) { +gl_FragColor = vec4( outgoingLight, diffuseColor.a );`, Km = `vec3 packNormalToRGB( const in vec3 normal ) { return normalize( normal ) * 0.5 + 0.5; } vec3 unpackRGBToNormal( const in vec3 rgb ) { @@ -16376,9 +16398,9 @@ float viewZToPerspectiveDepth( const in float viewZ, const in float near, const } float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) { return ( near * far ) / ( ( far - near ) * depth - far ); -}`, Km = `#ifdef PREMULTIPLIED_ALPHA +}`, Zm = `#ifdef PREMULTIPLIED_ALPHA gl_FragColor.rgb *= gl_FragColor.a; -#endif`, Zm = `vec4 mvPosition = vec4( transformed, 1.0 ); +#endif`, $m = `vec4 mvPosition = vec4( transformed, 1.0 ); #ifdef USE_BATCHING mvPosition = batchingMatrix * mvPosition; #endif @@ -16386,22 +16408,22 @@ float perspectiveDepthToViewZ( const in float depth, const in float near, const mvPosition = instanceMatrix * mvPosition; #endif mvPosition = modelViewMatrix * mvPosition; -gl_Position = projectionMatrix * mvPosition;`, $m = `#ifdef DITHERING +gl_Position = projectionMatrix * mvPosition;`, Jm = `#ifdef DITHERING gl_FragColor.rgb = dithering( gl_FragColor.rgb ); -#endif`, Jm = `#ifdef DITHERING +#endif`, Qm = `#ifdef DITHERING vec3 dithering( vec3 color ) { float grid_position = rand( gl_FragCoord.xy ); vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 ); dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position ); return color + dither_shift_RGB; } -#endif`, Qm = `float roughnessFactor = roughness; +#endif`, ef = `float roughnessFactor = roughness; #ifdef USE_ROUGHNESSMAP vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv ); roughnessFactor *= texelRoughness.g; -#endif`, ef = `#ifdef USE_ROUGHNESSMAP +#endif`, tf = `#ifdef USE_ROUGHNESSMAP uniform sampler2D roughnessMap; -#endif`, tf = `#if NUM_SPOT_LIGHT_COORDS > 0 +#endif`, rf = `#if NUM_SPOT_LIGHT_COORDS > 0 varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; #endif #if NUM_SPOT_LIGHT_MAPS > 0 @@ -16596,7 +16618,7 @@ gl_Position = projectionMatrix * mvPosition;`, $m = `#ifdef DITHERING } return mix( 1.0, shadow, shadowIntensity ); } -#endif`, rf = `#if NUM_SPOT_LIGHT_COORDS > 0 +#endif`, sf = `#if NUM_SPOT_LIGHT_COORDS > 0 uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ]; varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; #endif @@ -16637,7 +16659,7 @@ gl_Position = projectionMatrix * mvPosition;`, $m = `#ifdef DITHERING }; uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; #endif -#endif`, sf = `#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 ) +#endif`, nf = `#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 ) vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); vec4 shadowWorldPosition; #endif @@ -16669,7 +16691,7 @@ gl_Position = projectionMatrix * mvPosition;`, $m = `#ifdef DITHERING vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition; } #pragma unroll_loop_end -#endif`, nf = `float getShadowMask() { +#endif`, af = `float getShadowMask() { float shadow = 1.0; #ifdef USE_SHADOWMAP #if NUM_DIR_LIGHT_SHADOWS > 0 @@ -16701,12 +16723,12 @@ gl_Position = projectionMatrix * mvPosition;`, $m = `#ifdef DITHERING #endif #endif return shadow; -}`, af = `#ifdef USE_SKINNING +}`, of = `#ifdef USE_SKINNING mat4 boneMatX = getBoneMatrix( skinIndex.x ); mat4 boneMatY = getBoneMatrix( skinIndex.y ); mat4 boneMatZ = getBoneMatrix( skinIndex.z ); mat4 boneMatW = getBoneMatrix( skinIndex.w ); -#endif`, of = `#ifdef USE_SKINNING +#endif`, lf = `#ifdef USE_SKINNING uniform mat4 bindMatrix; uniform mat4 bindMatrixInverse; uniform highp sampler2D boneTexture; @@ -16721,7 +16743,7 @@ gl_Position = projectionMatrix * mvPosition;`, $m = `#ifdef DITHERING vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 ); return mat4( v1, v2, v3, v4 ); } -#endif`, lf = `#ifdef USE_SKINNING +#endif`, cf = `#ifdef USE_SKINNING vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 ); vec4 skinned = vec4( 0.0 ); skinned += boneMatX * skinVertex * skinWeight.x; @@ -16729,7 +16751,7 @@ gl_Position = projectionMatrix * mvPosition;`, $m = `#ifdef DITHERING skinned += boneMatZ * skinVertex * skinWeight.z; skinned += boneMatW * skinVertex * skinWeight.w; transformed = ( bindMatrixInverse * skinned ).xyz; -#endif`, cf = `#ifdef USE_SKINNING +#endif`, hf = `#ifdef USE_SKINNING mat4 skinMatrix = mat4( 0.0 ); skinMatrix += skinWeight.x * boneMatX; skinMatrix += skinWeight.y * boneMatY; @@ -16740,17 +16762,17 @@ gl_Position = projectionMatrix * mvPosition;`, $m = `#ifdef DITHERING #ifdef USE_TANGENT objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz; #endif -#endif`, hf = `float specularStrength; +#endif`, uf = `float specularStrength; #ifdef USE_SPECULARMAP vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv ); specularStrength = texelSpecular.r; #else specularStrength = 1.0; -#endif`, uf = `#ifdef USE_SPECULARMAP +#endif`, df = `#ifdef USE_SPECULARMAP uniform sampler2D specularMap; -#endif`, df = `#if defined( TONE_MAPPING ) +#endif`, pf = `#if defined( TONE_MAPPING ) gl_FragColor.rgb = toneMapping( gl_FragColor.rgb ); -#endif`, pf = `#ifndef saturate +#endif`, mf = `#ifndef saturate #define saturate( a ) clamp( a, 0.0, 1.0 ) #endif uniform float toneMappingExposure; @@ -16847,7 +16869,7 @@ vec3 NeutralToneMapping( vec3 color ) { float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. ); return mix( color, vec3( newPeak ), g ); } -vec3 CustomToneMapping( vec3 color ) { return color; }`, mf = `#ifdef USE_TRANSMISSION +vec3 CustomToneMapping( vec3 color ) { return color; }`, ff = `#ifdef USE_TRANSMISSION material.transmission = transmission; material.transmissionAlpha = 1.0; material.thickness = thickness; @@ -16868,7 +16890,7 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, mf = `#ifdef USE_TRANSM material.attenuationColor, material.attenuationDistance ); material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission ); totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission ); -#endif`, ff = `#ifdef USE_TRANSMISSION +#endif`, gf = `#ifdef USE_TRANSMISSION uniform float transmission; uniform float thickness; uniform float attenuationDistance; @@ -16994,7 +17016,7 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, mf = `#ifdef USE_TRANSM float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0; return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor ); } -#endif`, gf = `#if defined( USE_UV ) || defined( USE_ANISOTROPY ) +#endif`, vf = `#if defined( USE_UV ) || defined( USE_ANISOTROPY ) varying vec2 vUv; #endif #ifdef USE_MAP @@ -17064,7 +17086,7 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, mf = `#ifdef USE_TRANSM #ifdef USE_THICKNESSMAP uniform mat3 thicknessMapTransform; varying vec2 vThicknessMapUv; -#endif`, vf = `#if defined( USE_UV ) || defined( USE_ANISOTROPY ) +#endif`, _f = `#if defined( USE_UV ) || defined( USE_ANISOTROPY ) varying vec2 vUv; #endif #ifdef USE_MAP @@ -17158,7 +17180,7 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, mf = `#ifdef USE_TRANSM #ifdef USE_THICKNESSMAP uniform mat3 thicknessMapTransform; varying vec2 vThicknessMapUv; -#endif`, _f = `#if defined( USE_UV ) || defined( USE_ANISOTROPY ) +#endif`, xf = `#if defined( USE_UV ) || defined( USE_ANISOTROPY ) vUv = vec3( uv, 1 ).xy; #endif #ifdef USE_MAP @@ -17229,7 +17251,7 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, mf = `#ifdef USE_TRANSM #endif #ifdef USE_THICKNESSMAP vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy; -#endif`, xf = `#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0 +#endif`, yf = `#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0 vec4 worldPosition = vec4( transformed, 1.0 ); #ifdef USE_BATCHING worldPosition = batchingMatrix * worldPosition; @@ -17239,12 +17261,12 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, mf = `#ifdef USE_TRANSM #endif worldPosition = modelMatrix * worldPosition; #endif`; -const yf = `varying vec2 vUv; +const bf = `varying vec2 vUv; uniform mat3 uvTransform; void main() { vUv = ( uvTransform * vec3( uv, 1 ) ).xy; gl_Position = vec4( position.xy, 1.0, 1.0 ); -}`, bf = `uniform sampler2D t2D; +}`, Mf = `uniform sampler2D t2D; uniform float backgroundIntensity; varying vec2 vUv; void main() { @@ -17256,14 +17278,14 @@ void main() { gl_FragColor = texColor; #include #include -}`, Mf = `varying vec3 vWorldDirection; +}`, Tf = `varying vec3 vWorldDirection; #include void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include gl_Position.z = gl_Position.w; -}`, Tf = `#ifdef ENVMAP_TYPE_CUBE +}`, Sf = `#ifdef ENVMAP_TYPE_CUBE uniform samplerCube envMap; #elif defined( ENVMAP_TYPE_CUBE_UV ) uniform sampler2D envMap; @@ -17286,14 +17308,14 @@ void main() { gl_FragColor = texColor; #include #include -}`, Sf = `varying vec3 vWorldDirection; +}`, Ef = `varying vec3 vWorldDirection; #include void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include gl_Position.z = gl_Position.w; -}`, Ef = `uniform samplerCube tCube; +}`, wf = `uniform samplerCube tCube; uniform float tFlip; uniform float opacity; varying vec3 vWorldDirection; @@ -17303,7 +17325,7 @@ void main() { gl_FragColor.a *= opacity; #include #include -}`, wf = `#include +}`, Cf = `#include #include #include #include @@ -17330,7 +17352,7 @@ void main() { #include #include vHighPrecisionZW = gl_Position.zw; -}`, Cf = `#if DEPTH_PACKING == 3200 +}`, Rf = `#if DEPTH_PACKING == 3200 uniform float opacity; #endif #include @@ -17368,7 +17390,7 @@ void main() { #elif DEPTH_PACKING == 3203 gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 ); #endif -}`, Rf = `#define DISTANCE +}`, Af = `#define DISTANCE varying vec3 vWorldPosition; #include #include @@ -17395,7 +17417,7 @@ void main() { #include #include vWorldPosition = worldPosition.xyz; -}`, Af = `#define DISTANCE +}`, Pf = `#define DISTANCE uniform vec3 referencePosition; uniform float nearDistance; uniform float farDistance; @@ -17419,13 +17441,13 @@ void main () { dist = ( dist - nearDistance ) / ( farDistance - nearDistance ); dist = saturate( dist ); gl_FragColor = packDepthToRGBA( dist ); -}`, Pf = `varying vec3 vWorldDirection; +}`, Lf = `varying vec3 vWorldDirection; #include void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include -}`, Lf = `uniform sampler2D tEquirect; +}`, Df = `uniform sampler2D tEquirect; varying vec3 vWorldDirection; #include void main() { @@ -17434,7 +17456,7 @@ void main() { gl_FragColor = texture2D( tEquirect, sampleUV ); #include #include -}`, Df = `uniform float scale; +}`, If = `uniform float scale; attribute float lineDistance; varying float vLineDistance; #include @@ -17456,7 +17478,7 @@ void main() { #include #include #include -}`, If = `uniform vec3 diffuse; +}`, Uf = `uniform vec3 diffuse; uniform float opacity; uniform float dashSize; uniform float totalSize; @@ -17484,7 +17506,7 @@ void main() { #include #include #include -}`, Uf = `#include +}`, Nf = `#include #include #include #include @@ -17516,7 +17538,7 @@ void main() { #include #include #include -}`, Nf = `uniform vec3 diffuse; +}`, Of = `uniform vec3 diffuse; uniform float opacity; #ifndef FLAT_SHADED varying vec3 vNormal; @@ -17564,7 +17586,7 @@ void main() { #include #include #include -}`, Of = `#define LAMBERT +}`, Bf = `#define LAMBERT varying vec3 vViewPosition; #include #include @@ -17603,7 +17625,7 @@ void main() { #include #include #include -}`, Bf = `#define LAMBERT +}`, Ff = `#define LAMBERT uniform vec3 diffuse; uniform vec3 emissive; uniform float opacity; @@ -17660,7 +17682,7 @@ void main() { #include #include #include -}`, Ff = `#define MATCAP +}`, kf = `#define MATCAP varying vec3 vViewPosition; #include #include @@ -17694,7 +17716,7 @@ void main() { #include #include vViewPosition = - mvPosition.xyz; -}`, kf = `#define MATCAP +}`, zf = `#define MATCAP uniform vec3 diffuse; uniform float opacity; uniform sampler2D matcap; @@ -17740,7 +17762,7 @@ void main() { #include #include #include -}`, zf = `#define NORMAL +}`, Vf = `#define NORMAL #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) varying vec3 vViewPosition; #endif @@ -17795,7 +17817,7 @@ void main() { #ifdef OPAQUE gl_FragColor.a = 1.0; #endif -}`, Vf = `#define PHONG +}`, Gf = `#define PHONG varying vec3 vViewPosition; #include #include @@ -17834,7 +17856,7 @@ void main() { #include #include #include -}`, Gf = `#define PHONG +}`, Wf = `#define PHONG uniform vec3 diffuse; uniform vec3 emissive; uniform vec3 specular; @@ -17893,7 +17915,7 @@ void main() { #include #include #include -}`, Wf = `#define STANDARD +}`, jf = `#define STANDARD varying vec3 vViewPosition; #ifdef USE_TRANSMISSION varying vec3 vWorldPosition; @@ -17936,7 +17958,7 @@ void main() { #ifdef USE_TRANSMISSION vWorldPosition = worldPosition.xyz; #endif -}`, jf = `#define STANDARD +}`, Xf = `#define STANDARD #ifdef PHYSICAL #define IOR #define USE_SPECULAR @@ -18061,7 +18083,7 @@ void main() { #include #include #include -}`, Xf = `#define TOON +}`, qf = `#define TOON varying vec3 vViewPosition; #include #include @@ -18098,7 +18120,7 @@ void main() { #include #include #include -}`, qf = `#define TOON +}`, Yf = `#define TOON uniform vec3 diffuse; uniform vec3 emissive; uniform float opacity; @@ -18151,7 +18173,7 @@ void main() { #include #include #include -}`, Yf = `uniform float size; +}`, Kf = `uniform float size; uniform float scale; #include #include @@ -18182,7 +18204,7 @@ void main() { #include #include #include -}`, Kf = `uniform vec3 diffuse; +}`, Zf = `uniform vec3 diffuse; uniform float opacity; #include #include @@ -18207,7 +18229,7 @@ void main() { #include #include #include -}`, Zf = `#include +}`, $f = `#include #include #include #include @@ -18230,7 +18252,7 @@ void main() { #include #include #include -}`, $f = `uniform vec3 color; +}`, Jf = `uniform vec3 color; uniform float opacity; #include #include @@ -18246,7 +18268,7 @@ void main() { #include #include #include -}`, Jf = `uniform float rotation; +}`, Qf = `uniform float rotation; uniform vec2 center; #include #include @@ -18270,7 +18292,7 @@ void main() { #include #include #include -}`, Qf = `uniform vec3 diffuse; +}`, eg = `uniform vec3 diffuse; uniform float opacity; #include #include @@ -18296,147 +18318,147 @@ void main() { #include #include }`, Fe = { - alphahash_fragment: yp, - alphahash_pars_fragment: bp, - alphamap_fragment: Mp, - alphamap_pars_fragment: Tp, - alphatest_fragment: Sp, - alphatest_pars_fragment: Ep, - aomap_fragment: wp, - aomap_pars_fragment: Cp, - batching_pars_vertex: Rp, - batching_vertex: Ap, - begin_vertex: Pp, - beginnormal_vertex: Lp, - bsdfs: Dp, - iridescence_fragment: Ip, - bumpmap_pars_fragment: Up, - clipping_planes_fragment: Np, - clipping_planes_pars_fragment: Op, - clipping_planes_pars_vertex: Bp, - clipping_planes_vertex: Fp, - color_fragment: kp, - color_pars_fragment: zp, + alphahash_fragment: bp, + alphahash_pars_fragment: Mp, + alphamap_fragment: Tp, + alphamap_pars_fragment: Sp, + alphatest_fragment: Ep, + alphatest_pars_fragment: wp, + aomap_fragment: Cp, + aomap_pars_fragment: Rp, + batching_pars_vertex: Ap, + batching_vertex: Pp, + begin_vertex: Lp, + beginnormal_vertex: Dp, + bsdfs: Ip, + iridescence_fragment: Up, + bumpmap_pars_fragment: Np, + clipping_planes_fragment: Op, + clipping_planes_pars_fragment: Bp, + clipping_planes_pars_vertex: Fp, + clipping_planes_vertex: kp, + color_fragment: zp, + color_pars_fragment: Vp, color_pars_vertex: Hp, - color_vertex: Vp, - common: Gp, - cube_uv_reflection_fragment: Wp, - defaultnormal_vertex: jp, - displacementmap_pars_vertex: Xp, - displacementmap_vertex: qp, - emissivemap_fragment: Yp, - emissivemap_pars_fragment: Kp, - colorspace_fragment: Zp, - colorspace_pars_fragment: $p, - envmap_fragment: Jp, - envmap_common_pars_fragment: Qp, - envmap_pars_fragment: em, - envmap_pars_vertex: tm, - envmap_physical_pars_fragment: dm, - envmap_vertex: im, - fog_vertex: rm, - fog_pars_vertex: sm, - fog_fragment: nm, - fog_pars_fragment: am, - gradientmap_pars_fragment: om, - lightmap_pars_fragment: lm, - lights_lambert_fragment: cm, - lights_lambert_pars_fragment: hm, - lights_pars_begin: um, - lights_toon_fragment: pm, - lights_toon_pars_fragment: mm, - lights_phong_fragment: fm, - lights_phong_pars_fragment: gm, - lights_physical_fragment: vm, - lights_physical_pars_fragment: _m, - lights_fragment_begin: xm, - lights_fragment_maps: ym, - lights_fragment_end: bm, - logdepthbuf_fragment: Mm, - logdepthbuf_pars_fragment: Tm, - logdepthbuf_pars_vertex: Sm, - logdepthbuf_vertex: Em, - map_fragment: wm, - map_pars_fragment: Cm, - map_particle_fragment: Rm, - map_particle_pars_fragment: Am, - metalnessmap_fragment: Pm, - metalnessmap_pars_fragment: Lm, - morphinstance_vertex: Dm, - morphcolor_vertex: Im, - morphnormal_vertex: Um, - morphtarget_pars_vertex: Nm, - morphtarget_vertex: Om, - normal_fragment_begin: Bm, - normal_fragment_maps: Fm, - normal_pars_fragment: km, - normal_pars_vertex: zm, + color_vertex: Gp, + common: Wp, + cube_uv_reflection_fragment: jp, + defaultnormal_vertex: Xp, + displacementmap_pars_vertex: qp, + displacementmap_vertex: Yp, + emissivemap_fragment: Kp, + emissivemap_pars_fragment: Zp, + colorspace_fragment: $p, + colorspace_pars_fragment: Jp, + envmap_fragment: Qp, + envmap_common_pars_fragment: em, + envmap_pars_fragment: tm, + envmap_pars_vertex: im, + envmap_physical_pars_fragment: pm, + envmap_vertex: rm, + fog_vertex: sm, + fog_pars_vertex: nm, + fog_fragment: am, + fog_pars_fragment: om, + gradientmap_pars_fragment: lm, + lightmap_pars_fragment: cm, + lights_lambert_fragment: hm, + lights_lambert_pars_fragment: um, + lights_pars_begin: dm, + lights_toon_fragment: mm, + lights_toon_pars_fragment: fm, + lights_phong_fragment: gm, + lights_phong_pars_fragment: vm, + lights_physical_fragment: _m, + lights_physical_pars_fragment: xm, + lights_fragment_begin: ym, + lights_fragment_maps: bm, + lights_fragment_end: Mm, + logdepthbuf_fragment: Tm, + logdepthbuf_pars_fragment: Sm, + logdepthbuf_pars_vertex: Em, + logdepthbuf_vertex: wm, + map_fragment: Cm, + map_pars_fragment: Rm, + map_particle_fragment: Am, + map_particle_pars_fragment: Pm, + metalnessmap_fragment: Lm, + metalnessmap_pars_fragment: Dm, + morphinstance_vertex: Im, + morphcolor_vertex: Um, + morphnormal_vertex: Nm, + morphtarget_pars_vertex: Om, + morphtarget_vertex: Bm, + normal_fragment_begin: Fm, + normal_fragment_maps: km, + normal_pars_fragment: zm, + normal_pars_vertex: Vm, normal_vertex: Hm, - normalmap_pars_fragment: Vm, - clearcoat_normal_fragment_begin: Gm, - clearcoat_normal_fragment_maps: Wm, - clearcoat_pars_fragment: jm, - iridescence_pars_fragment: Xm, - opaque_fragment: qm, - packing: Ym, - premultiplied_alpha_fragment: Km, - project_vertex: Zm, - dithering_fragment: $m, - dithering_pars_fragment: Jm, - roughnessmap_fragment: Qm, - roughnessmap_pars_fragment: ef, - shadowmap_pars_fragment: tf, - shadowmap_pars_vertex: rf, - shadowmap_vertex: sf, - shadowmask_pars_fragment: nf, - skinbase_vertex: af, - skinning_pars_vertex: of, - skinning_vertex: lf, - skinnormal_vertex: cf, - specularmap_fragment: hf, - specularmap_pars_fragment: uf, - tonemapping_fragment: df, - tonemapping_pars_fragment: pf, - transmission_fragment: mf, - transmission_pars_fragment: ff, - uv_pars_fragment: gf, - uv_pars_vertex: vf, - uv_vertex: _f, - worldpos_vertex: xf, - background_vert: yf, - background_frag: bf, - backgroundCube_vert: Mf, - backgroundCube_frag: Tf, - cube_vert: Sf, - cube_frag: Ef, - depth_vert: wf, - depth_frag: Cf, - distanceRGBA_vert: Rf, - distanceRGBA_frag: Af, - equirect_vert: Pf, - equirect_frag: Lf, - linedashed_vert: Df, - linedashed_frag: If, - meshbasic_vert: Uf, - meshbasic_frag: Nf, - meshlambert_vert: Of, - meshlambert_frag: Bf, - meshmatcap_vert: Ff, - meshmatcap_frag: kf, - meshnormal_vert: zf, + normalmap_pars_fragment: Gm, + clearcoat_normal_fragment_begin: Wm, + clearcoat_normal_fragment_maps: jm, + clearcoat_pars_fragment: Xm, + iridescence_pars_fragment: qm, + opaque_fragment: Ym, + packing: Km, + premultiplied_alpha_fragment: Zm, + project_vertex: $m, + dithering_fragment: Jm, + dithering_pars_fragment: Qm, + roughnessmap_fragment: ef, + roughnessmap_pars_fragment: tf, + shadowmap_pars_fragment: rf, + shadowmap_pars_vertex: sf, + shadowmap_vertex: nf, + shadowmask_pars_fragment: af, + skinbase_vertex: of, + skinning_pars_vertex: lf, + skinning_vertex: cf, + skinnormal_vertex: hf, + specularmap_fragment: uf, + specularmap_pars_fragment: df, + tonemapping_fragment: pf, + tonemapping_pars_fragment: mf, + transmission_fragment: ff, + transmission_pars_fragment: gf, + uv_pars_fragment: vf, + uv_pars_vertex: _f, + uv_vertex: xf, + worldpos_vertex: yf, + background_vert: bf, + background_frag: Mf, + backgroundCube_vert: Tf, + backgroundCube_frag: Sf, + cube_vert: Ef, + cube_frag: wf, + depth_vert: Cf, + depth_frag: Rf, + distanceRGBA_vert: Af, + distanceRGBA_frag: Pf, + equirect_vert: Lf, + equirect_frag: Df, + linedashed_vert: If, + linedashed_frag: Uf, + meshbasic_vert: Nf, + meshbasic_frag: Of, + meshlambert_vert: Bf, + meshlambert_frag: Ff, + meshmatcap_vert: kf, + meshmatcap_frag: zf, + meshnormal_vert: Vf, meshnormal_frag: Hf, - meshphong_vert: Vf, - meshphong_frag: Gf, - meshphysical_vert: Wf, - meshphysical_frag: jf, - meshtoon_vert: Xf, - meshtoon_frag: qf, - points_vert: Yf, - points_frag: Kf, - shadow_vert: Zf, - shadow_frag: $f, - sprite_vert: Jf, - sprite_frag: Qf + meshphong_vert: Gf, + meshphong_frag: Wf, + meshphysical_vert: jf, + meshphysical_frag: Xf, + meshtoon_vert: qf, + meshtoon_frag: Yf, + points_vert: Kf, + points_frag: Zf, + shadow_vert: $f, + shadow_frag: Jf, + sprite_vert: Qf, + sprite_frag: eg }, ce = { common: { diffuse: { value: /* @__PURE__ */ new _e(16777215) }, @@ -18877,8 +18899,8 @@ Si.physical = { vertexShader: Fe.meshphysical_vert, fragmentShader: Fe.meshphysical_frag }; -const cn = { r: 0, b: 0, g: 0 }, dr = /* @__PURE__ */ new xi(), eg = /* @__PURE__ */ new Ue(); -function tg(s, e, t, i, r, n, a) { +const hn = { r: 0, b: 0, g: 0 }, dr = /* @__PURE__ */ new xi(), tg = /* @__PURE__ */ new Ue(); +function ig(s, e, t, i, r, n, a) { const o = new _e(0); let l = n === !0 ? 0 : 1, c, h, u = null, d = 0, m = null; function g(_) { @@ -18887,35 +18909,35 @@ function tg(s, e, t, i, r, n, a) { } function v(_) { let E = !1; - const R = g(_); - R === null ? p(o, l) : R && R.isColor && (p(R, 1), E = !0); - const T = s.xr.getEnvironmentBlendMode(); - T === "additive" ? i.buffers.color.setClear(0, 0, 0, 1, a) : T === "alpha-blend" && i.buffers.color.setClear(0, 0, 0, 0, a), (s.autoClear || E) && (i.buffers.depth.setTest(!0), i.buffers.depth.setMask(!0), i.buffers.color.setMask(!0), s.clear(s.autoClearColor, s.autoClearDepth, s.autoClearStencil)); + const A = g(_); + A === null ? p(o, l) : A && A.isColor && (p(A, 1), E = !0); + const S = s.xr.getEnvironmentBlendMode(); + S === "additive" ? i.buffers.color.setClear(0, 0, 0, 1, a) : S === "alpha-blend" && i.buffers.color.setClear(0, 0, 0, 0, a), (s.autoClear || E) && (i.buffers.depth.setTest(!0), i.buffers.depth.setMask(!0), i.buffers.color.setMask(!0), s.clear(s.autoClearColor, s.autoClearDepth, s.autoClearStencil)); } function f(_, E) { - const R = g(E); - R && (R.isCubeTexture || R.mapping === Dn) ? (h === void 0 && (h = new nt( + const A = g(E); + A && (A.isCubeTexture || A.mapping === In) ? (h === void 0 && (h = new at( new vr(1, 1, 1), - new ct({ + new ht({ name: "BackgroundCubeMaterial", uniforms: $r(Si.backgroundCube.uniforms), vertexShader: Si.backgroundCube.vertexShader, fragmentShader: Si.backgroundCube.fragmentShader, - side: Ht, + side: Vt, depthTest: !1, depthWrite: !1, fog: !1, allowOverride: !1 }) - ), h.geometry.deleteAttribute("normal"), h.geometry.deleteAttribute("uv"), h.onBeforeRender = function(T, A, I) { + ), h.geometry.deleteAttribute("normal"), h.geometry.deleteAttribute("uv"), h.onBeforeRender = function(S, R, I) { this.matrixWorld.copyPosition(I.matrixWorld); }, Object.defineProperty(h.material, "envMap", { get: function() { return this.uniforms.envMap.value; } - }), r.update(h)), dr.copy(E.backgroundRotation), dr.x *= -1, dr.y *= -1, dr.z *= -1, R.isCubeTexture && R.isRenderTargetTexture === !1 && (dr.y *= -1, dr.z *= -1), h.material.uniforms.envMap.value = R, h.material.uniforms.flipEnvMap.value = R.isCubeTexture && R.isRenderTargetTexture === !1 ? -1 : 1, h.material.uniforms.backgroundBlurriness.value = E.backgroundBlurriness, h.material.uniforms.backgroundIntensity.value = E.backgroundIntensity, h.material.uniforms.backgroundRotation.value.setFromMatrix4(eg.makeRotationFromEuler(dr)), h.material.toneMapped = Xe.getTransfer(R.colorSpace) !== et, (u !== R || d !== R.version || m !== s.toneMapping) && (h.material.needsUpdate = !0, u = R, d = R.version, m = s.toneMapping), h.layers.enableAll(), _.unshift(h, h.geometry, h.material, 0, 0, null)) : R && R.isTexture && (c === void 0 && (c = new nt( - new Ls(2, 2), - new ct({ + }), r.update(h)), dr.copy(E.backgroundRotation), dr.x *= -1, dr.y *= -1, dr.z *= -1, A.isCubeTexture && A.isRenderTargetTexture === !1 && (dr.y *= -1, dr.z *= -1), h.material.uniforms.envMap.value = A, h.material.uniforms.flipEnvMap.value = A.isCubeTexture && A.isRenderTargetTexture === !1 ? -1 : 1, h.material.uniforms.backgroundBlurriness.value = E.backgroundBlurriness, h.material.uniforms.backgroundIntensity.value = E.backgroundIntensity, h.material.uniforms.backgroundRotation.value.setFromMatrix4(tg.makeRotationFromEuler(dr)), h.material.toneMapped = Xe.getTransfer(A.colorSpace) !== tt, (u !== A || d !== A.version || m !== s.toneMapping) && (h.material.needsUpdate = !0, u = A, d = A.version, m = s.toneMapping), h.layers.enableAll(), _.unshift(h, h.geometry, h.material, 0, 0, null)) : A && A.isTexture && (c === void 0 && (c = new at( + new Ds(2, 2), + new ht({ name: "BackgroundMaterial", uniforms: $r(Si.background.uniforms), vertexShader: Si.background.vertexShader, @@ -18930,10 +18952,10 @@ function tg(s, e, t, i, r, n, a) { get: function() { return this.uniforms.t2D.value; } - }), r.update(c)), c.material.uniforms.t2D.value = R, c.material.uniforms.backgroundIntensity.value = E.backgroundIntensity, c.material.toneMapped = Xe.getTransfer(R.colorSpace) !== et, R.matrixAutoUpdate === !0 && R.updateMatrix(), c.material.uniforms.uvTransform.value.copy(R.matrix), (u !== R || d !== R.version || m !== s.toneMapping) && (c.material.needsUpdate = !0, u = R, d = R.version, m = s.toneMapping), c.layers.enableAll(), _.unshift(c, c.geometry, c.material, 0, 0, null)); + }), r.update(c)), c.material.uniforms.t2D.value = A, c.material.uniforms.backgroundIntensity.value = E.backgroundIntensity, c.material.toneMapped = Xe.getTransfer(A.colorSpace) !== tt, A.matrixAutoUpdate === !0 && A.updateMatrix(), c.material.uniforms.uvTransform.value.copy(A.matrix), (u !== A || d !== A.version || m !== s.toneMapping) && (c.material.needsUpdate = !0, u = A, d = A.version, m = s.toneMapping), c.layers.enableAll(), _.unshift(c, c.geometry, c.material, 0, 0, null)); } function p(_, E) { - _.getRGB(cn, ph(s)), i.buffers.color.setClear(cn.r, cn.g, cn.b, E, a); + _.getRGB(hn, mh(s)), i.buffers.color.setClear(hn.r, hn.g, hn.b, E, a); } function y() { h !== void 0 && (h.geometry.dispose(), h.material.dispose(), h = void 0), c !== void 0 && (c.geometry.dispose(), c.material.dispose(), c = void 0); @@ -18956,13 +18978,13 @@ function tg(s, e, t, i, r, n, a) { dispose: y }; } -function ig(s, e) { +function rg(s, e) { const t = s.getParameter(s.MAX_VERTEX_ATTRIBS), i = {}, r = d(null); let n = r, a = !1; - function o(M, L, N, z, H) { + function o(M, L, N, z, V) { let j = !1; const q = u(z, N, L); - n !== q && (n = q, c(n.object)), j = m(M, z, N, H), j && g(M, z, N, H), H !== null && e.update(H, s.ELEMENT_ARRAY_BUFFER), (j || a) && (a = !1, E(M, L, N, z), H !== null && s.bindBuffer(s.ELEMENT_ARRAY_BUFFER, e.get(H).buffer)); + n !== q && (n = q, c(n.object)), j = m(M, z, N, V), j && g(M, z, N, V), V !== null && e.update(V, s.ELEMENT_ARRAY_BUFFER), (j || a) && (a = !1, E(M, L, N, z), V !== null && s.bindBuffer(s.ELEMENT_ARRAY_BUFFER, e.get(V).buffer)); } function l() { return s.createVertexArray(); @@ -18975,17 +18997,17 @@ function ig(s, e) { } function u(M, L, N) { const z = N.wireframe === !0; - let H = i[M.id]; - H === void 0 && (H = {}, i[M.id] = H); - let j = H[L.id]; - j === void 0 && (j = {}, H[L.id] = j); + let V = i[M.id]; + V === void 0 && (V = {}, i[M.id] = V); + let j = V[L.id]; + j === void 0 && (j = {}, V[L.id] = j); let q = j[z]; return q === void 0 && (q = d(l()), j[z] = q), q; } function d(M) { const L = [], N = [], z = []; - for (let H = 0; H < t; H++) - L[H] = 0, N[H] = 0, z[H] = 0; + for (let V = 0; V < t; V++) + L[V] = 0, N[V] = 0, z[V] = 0; return { // for backward compatibility on non-VAO support browser geometry: null, @@ -19000,12 +19022,12 @@ function ig(s, e) { }; } function m(M, L, N, z) { - const H = n.attributes, j = L.attributes; + const V = n.attributes, j = L.attributes; let q = 0; const te = N.getAttributes(); for (const G in te) if (te[G].location >= 0) { - const Z = H[G]; + const Z = V[G]; let se = j[G]; if (se === void 0 && (G === "instanceMatrix" && M.instanceMatrix && (se = M.instanceMatrix), G === "instanceColor" && M.instanceColor && (se = M.instanceColor)), Z === void 0 || Z.attribute !== se || se && Z.data !== se.data) return !0; q++; @@ -19013,7 +19035,7 @@ function ig(s, e) { return n.attributesNum !== q || n.index !== z; } function g(M, L, N, z) { - const H = {}, j = L.attributes; + const V = {}, j = L.attributes; let q = 0; const te = N.getAttributes(); for (const G in te) @@ -19021,9 +19043,9 @@ function ig(s, e) { let Z = j[G]; Z === void 0 && (G === "instanceMatrix" && M.instanceMatrix && (Z = M.instanceMatrix), G === "instanceColor" && M.instanceColor && (Z = M.instanceColor)); const se = {}; - se.attribute = Z, Z && Z.data && (se.data = Z.data), H[G] = se, q++; + se.attribute = Z, Z && Z.data && (se.data = Z.data), V[G] = se, q++; } - n.attributes = H, n.attributesNum = q, n.index = z; + n.attributes = V, n.attributesNum = q, n.index = z; } function v() { const M = n.newAttributes; @@ -19034,28 +19056,28 @@ function ig(s, e) { p(M, 0); } function p(M, L) { - const N = n.newAttributes, z = n.enabledAttributes, H = n.attributeDivisors; - N[M] = 1, z[M] === 0 && (s.enableVertexAttribArray(M), z[M] = 1), H[M] !== L && (s.vertexAttribDivisor(M, L), H[M] = L); + const N = n.newAttributes, z = n.enabledAttributes, V = n.attributeDivisors; + N[M] = 1, z[M] === 0 && (s.enableVertexAttribArray(M), z[M] = 1), V[M] !== L && (s.vertexAttribDivisor(M, L), V[M] = L); } function y() { const M = n.newAttributes, L = n.enabledAttributes; for (let N = 0, z = L.length; N < z; N++) L[N] !== M[N] && (s.disableVertexAttribArray(N), L[N] = 0); } - function _(M, L, N, z, H, j, q) { - q === !0 ? s.vertexAttribIPointer(M, L, N, H, j) : s.vertexAttribPointer(M, L, N, z, H, j); + function _(M, L, N, z, V, j, q) { + q === !0 ? s.vertexAttribIPointer(M, L, N, V, j) : s.vertexAttribPointer(M, L, N, z, V, j); } function E(M, L, N, z) { v(); - const H = z.attributes, j = N.getAttributes(), q = L.defaultAttributeValues; + const V = z.attributes, j = N.getAttributes(), q = L.defaultAttributeValues; for (const te in j) { const G = j[te]; if (G.location >= 0) { - let Z = H[te]; + let Z = V[te]; if (Z === void 0 && (te === "instanceMatrix" && M.instanceMatrix && (Z = M.instanceMatrix), te === "instanceColor" && M.instanceColor && (Z = M.instanceColor)), Z !== void 0) { const se = Z.normalized, Pe = Z.itemSize, ze = e.get(Z); if (ze === void 0) continue; - const qe = ze.buffer, Ke = ze.type, Ze = ze.bytesPerElement, W = Ke === s.INT || Ke === s.UNSIGNED_INT || Z.gpuType === Po; + const qe = ze.buffer, Ke = ze.type, Ze = ze.bytesPerElement, W = Ke === s.INT || Ke === s.UNSIGNED_INT || Z.gpuType === Lo; if (Z.isInterleavedBufferAttribute) { const Y = Z.data, ue = Y.stride, Ce = Z.offset; if (Y.isInstancedInterleavedBuffer) { @@ -19117,59 +19139,59 @@ function ig(s, e) { } y(); } - function R() { + function A() { I(); for (const M in i) { const L = i[M]; for (const N in L) { const z = L[N]; - for (const H in z) - h(z[H].object), delete z[H]; + for (const V in z) + h(z[V].object), delete z[V]; delete L[N]; } delete i[M]; } } - function T(M) { + function S(M) { if (i[M.id] === void 0) return; const L = i[M.id]; for (const N in L) { const z = L[N]; - for (const H in z) - h(z[H].object), delete z[H]; + for (const V in z) + h(z[V].object), delete z[V]; delete L[N]; } delete i[M.id]; } - function A(M) { + function R(M) { for (const L in i) { const N = i[L]; if (N[M.id] === void 0) continue; const z = N[M.id]; - for (const H in z) - h(z[H].object), delete z[H]; + for (const V in z) + h(z[V].object), delete z[V]; delete N[M.id]; } } function I() { - S(), a = !0, n !== r && (n = r, c(n.object)); + T(), a = !0, n !== r && (n = r, c(n.object)); } - function S() { + function T() { r.geometry = null, r.program = null, r.wireframe = !1; } return { setup: o, reset: I, - resetDefaultState: S, - dispose: R, - releaseStatesOfGeometry: T, - releaseStatesOfProgram: A, + resetDefaultState: T, + dispose: A, + releaseStatesOfGeometry: S, + releaseStatesOfProgram: R, initAttributes: v, enableAttribute: f, disableUnusedAttributes: y }; } -function rg(s, e, t) { +function sg(s, e, t) { let i; function r(c) { i = c; @@ -19204,37 +19226,37 @@ function rg(s, e, t) { } this.setMode = r, this.render = n, this.renderInstances = a, this.renderMultiDraw = o, this.renderMultiDrawInstances = l; } -function sg(s, e, t, i) { +function ng(s, e, t, i) { let r; function n() { if (r !== void 0) return r; if (e.has("EXT_texture_filter_anisotropic") === !0) { - const A = e.get("EXT_texture_filter_anisotropic"); - r = s.getParameter(A.MAX_TEXTURE_MAX_ANISOTROPY_EXT); + const R = e.get("EXT_texture_filter_anisotropic"); + r = s.getParameter(R.MAX_TEXTURE_MAX_ANISOTROPY_EXT); } else r = 0; return r; } - function a(A) { - return !(A !== Zt && i.convert(A) !== s.getParameter(s.IMPLEMENTATION_COLOR_READ_FORMAT)); + function a(R) { + return !(R !== Zt && i.convert(R) !== s.getParameter(s.IMPLEMENTATION_COLOR_READ_FORMAT)); } - function o(A) { - const I = A === ft && (e.has("EXT_color_buffer_half_float") || e.has("EXT_color_buffer_float")); - return !(A !== vi && i.convert(A) !== s.getParameter(s.IMPLEMENTATION_COLOR_READ_TYPE) && // Edge and Chrome Mac < 52 (#9513) - A !== Xt && !I); + function o(R) { + const I = R === gt && (e.has("EXT_color_buffer_half_float") || e.has("EXT_color_buffer_float")); + return !(R !== vi && i.convert(R) !== s.getParameter(s.IMPLEMENTATION_COLOR_READ_TYPE) && // Edge and Chrome Mac < 52 (#9513) + R !== Xt && !I); } - function l(A) { - if (A === "highp") { + function l(R) { + if (R === "highp") { if (s.getShaderPrecisionFormat(s.VERTEX_SHADER, s.HIGH_FLOAT).precision > 0 && s.getShaderPrecisionFormat(s.FRAGMENT_SHADER, s.HIGH_FLOAT).precision > 0) return "highp"; - A = "mediump"; + R = "mediump"; } - return A === "mediump" && s.getShaderPrecisionFormat(s.VERTEX_SHADER, s.MEDIUM_FLOAT).precision > 0 && s.getShaderPrecisionFormat(s.FRAGMENT_SHADER, s.MEDIUM_FLOAT).precision > 0 ? "mediump" : "lowp"; + return R === "mediump" && s.getShaderPrecisionFormat(s.VERTEX_SHADER, s.MEDIUM_FLOAT).precision > 0 && s.getShaderPrecisionFormat(s.FRAGMENT_SHADER, s.MEDIUM_FLOAT).precision > 0 ? "mediump" : "lowp"; } let c = t.precision !== void 0 ? t.precision : "highp"; const h = l(c); h !== c && (Me("WebGLRenderer:", c, "not supported, using", h, "instead."), c = h); - const u = t.logarithmicDepthBuffer === !0, d = t.reversedDepthBuffer === !0 && e.has("EXT_clip_control"), m = s.getParameter(s.MAX_TEXTURE_IMAGE_UNITS), g = s.getParameter(s.MAX_VERTEX_TEXTURE_IMAGE_UNITS), v = s.getParameter(s.MAX_TEXTURE_SIZE), f = s.getParameter(s.MAX_CUBE_MAP_TEXTURE_SIZE), p = s.getParameter(s.MAX_VERTEX_ATTRIBS), y = s.getParameter(s.MAX_VERTEX_UNIFORM_VECTORS), _ = s.getParameter(s.MAX_VARYING_VECTORS), E = s.getParameter(s.MAX_FRAGMENT_UNIFORM_VECTORS), R = g > 0, T = s.getParameter(s.MAX_SAMPLES); + const u = t.logarithmicDepthBuffer === !0, d = t.reversedDepthBuffer === !0 && e.has("EXT_clip_control"), m = s.getParameter(s.MAX_TEXTURE_IMAGE_UNITS), g = s.getParameter(s.MAX_VERTEX_TEXTURE_IMAGE_UNITS), v = s.getParameter(s.MAX_TEXTURE_SIZE), f = s.getParameter(s.MAX_CUBE_MAP_TEXTURE_SIZE), p = s.getParameter(s.MAX_VERTEX_ATTRIBS), y = s.getParameter(s.MAX_VERTEX_UNIFORM_VECTORS), _ = s.getParameter(s.MAX_VARYING_VECTORS), E = s.getParameter(s.MAX_FRAGMENT_UNIFORM_VECTORS), A = g > 0, S = s.getParameter(s.MAX_SAMPLES); return { isWebGL2: !0, // keeping this for backwards compatibility @@ -19253,11 +19275,11 @@ function sg(s, e, t, i) { maxVertexUniforms: y, maxVaryings: _, maxFragmentUniforms: E, - vertexTextures: R, - maxSamples: T + vertexTextures: A, + maxSamples: S }; } -function ng(s) { +function ag(s) { const e = this; let t = null, i = 0, r = !1, n = !1; const a = new Ti(), o = new Be(), l = { value: null, needsUpdate: !1 }; @@ -19280,8 +19302,8 @@ function ng(s) { const y = n ? 0 : i, _ = y * 4; let E = p.clippingState || null; l.value = E, E = h(g, d, _, m); - for (let R = 0; R !== _; ++R) - E[R] = t[R]; + for (let A = 0; A !== _; ++A) + E[A] = t[A]; p.clippingState = E, this.numIntersection = v ? this.numPlanes : 0, this.numPlanes += y; } }; @@ -19303,22 +19325,22 @@ function ng(s) { return e.numPlanes = v, e.numIntersection = 0, f; } } -function ag(s) { +function og(s) { let e = /* @__PURE__ */ new WeakMap(); function t(a, o) { - return o === Tn ? a.mapping = Xr : o === Fa && (a.mapping = qr), a; + return o === Sn ? a.mapping = Xr : o === ka && (a.mapping = qr), a; } function i(a) { if (a && a.isTexture) { const o = a.mapping; - if (o === Tn || o === Fa) + if (o === Sn || o === ka) if (e.has(a)) { const l = e.get(a).texture; return t(l, a.mapping); } else { const l = a.image; if (l && l.height > 0) { - const c = new Td(l.height); + const c = new Sd(l.height); return c.fromEquirectangularTexture(s, a), e.set(a, c), a.addEventListener("dispose", r), t(c.texture, a.mapping); } else return null; @@ -19340,10 +19362,10 @@ function ag(s) { dispose: n }; } -const Qi = 4, nc = [0.125, 0.215, 0.35, 0.446, 0.526, 0.582], fr = 20, og = 256, gs = /* @__PURE__ */ new _r(), ac = /* @__PURE__ */ new _e(); -let fa = null, ga = 0, va = 0, _a = !1; -const lg = /* @__PURE__ */ new w(); -class oc { +const Qi = 4, ac = [0.125, 0.215, 0.35, 0.446, 0.526, 0.582], fr = 20, lg = 256, gs = /* @__PURE__ */ new _r(), oc = /* @__PURE__ */ new _e(); +let ga = null, va = 0, _a = 0, xa = !1; +const cg = /* @__PURE__ */ new w(); +class lc { /** * Constructs a new PMREM generator. * @@ -19370,9 +19392,9 @@ class oc { fromScene(e, t = 0, i = 0.1, r = 100, n = {}) { const { size: a = 256, - position: o = lg + position: o = cg } = n; - fa = this._renderer.getRenderTarget(), ga = this._renderer.getActiveCubeFace(), va = this._renderer.getActiveMipmapLevel(), _a = this._renderer.xr.enabled, this._renderer.xr.enabled = !1, this._setSize(a); + ga = this._renderer.getRenderTarget(), va = this._renderer.getActiveCubeFace(), _a = this._renderer.getActiveMipmapLevel(), xa = this._renderer.xr.enabled, this._renderer.xr.enabled = !1, this._setSize(a); const l = this._allocateTargets(); return l.depthBuffer = !0, this._sceneToCubeUV(e, i, r, l, o), t > 0 && this._blur(l, 0, 0, t), this._applyPMREM(l), this._cleanup(l), l; } @@ -19405,14 +19427,14 @@ class oc { * your texture's network fetch for increased concurrency. */ compileCubemapShader() { - this._cubemapMaterial === null && (this._cubemapMaterial = hc(), this._compileMaterial(this._cubemapMaterial)); + this._cubemapMaterial === null && (this._cubemapMaterial = uc(), this._compileMaterial(this._cubemapMaterial)); } /** * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during * your texture's network fetch for increased concurrency. */ compileEquirectangularShader() { - this._equirectMaterial === null && (this._equirectMaterial = cc(), this._compileMaterial(this._equirectMaterial)); + this._equirectMaterial === null && (this._equirectMaterial = hc(), this._compileMaterial(this._equirectMaterial)); } /** * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class, @@ -19432,10 +19454,10 @@ class oc { this._lodMeshes[e].geometry.dispose(); } _cleanup(e) { - this._renderer.setRenderTarget(fa, ga, va), this._renderer.xr.enabled = _a, e.scissorTest = !1, Or(e, 0, 0, e.width, e.height); + this._renderer.setRenderTarget(ga, va, _a), this._renderer.xr.enabled = xa, e.scissorTest = !1, Or(e, 0, 0, e.width, e.height); } _fromTexture(e, t) { - e.mapping === Xr || e.mapping === qr ? this._setSize(e.image.length === 0 ? 16 : e.image[0].width || e.image[0].image.width) : this._setSize(e.image.width / 4), fa = this._renderer.getRenderTarget(), ga = this._renderer.getActiveCubeFace(), va = this._renderer.getActiveMipmapLevel(), _a = this._renderer.xr.enabled, this._renderer.xr.enabled = !1; + e.mapping === Xr || e.mapping === qr ? this._setSize(e.image.length === 0 ? 16 : e.image[0].width || e.image[0].image.width) : this._setSize(e.image.width / 4), ga = this._renderer.getRenderTarget(), va = this._renderer.getActiveCubeFace(), _a = this._renderer.getActiveMipmapLevel(), xa = this._renderer.xr.enabled, this._renderer.xr.enabled = !1; const i = t || this._allocateTargets(); return this._textureToCubeUV(e, i), this._applyPMREM(i), this._cleanup(i), i; } @@ -19444,29 +19466,29 @@ class oc { magFilter: Mt, minFilter: Mt, generateMipmaps: !1, - type: ft, + type: gt, format: Zt, colorSpace: Bt, depthBuffer: !1 - }, r = lc(e, t, i); + }, r = cc(e, t, i); if (this._pingPongRenderTarget === null || this._pingPongRenderTarget.width !== e || this._pingPongRenderTarget.height !== t) { - this._pingPongRenderTarget !== null && this._dispose(), this._pingPongRenderTarget = lc(e, t, i); + this._pingPongRenderTarget !== null && this._dispose(), this._pingPongRenderTarget = cc(e, t, i); const { _lodMax: n } = this; - ({ lodMeshes: this._lodMeshes, sizeLods: this._sizeLods, sigmas: this._sigmas } = cg(n)), this._blurMaterial = ug(n, e, t), this._ggxMaterial = hg(n, e, t); + ({ lodMeshes: this._lodMeshes, sizeLods: this._sizeLods, sigmas: this._sigmas } = hg(n)), this._blurMaterial = dg(n, e, t), this._ggxMaterial = ug(n, e, t); } return r; } _compileMaterial(e) { - const t = new nt(new ii(), e); + const t = new at(new ii(), e); this._renderer.compile(t, gs); } _sceneToCubeUV(e, t, i, r, n) { const a = new St(90, 1, t, i), o = [1, -1, 1, 1, 1, 1], l = [1, 1, 1, -1, -1, -1], c = this._renderer, h = c.autoClear, u = c.toneMapping; - c.getClearColor(ac), c.toneMapping = tr, c.autoClear = !1, c.state.buffers.depth.getReversed() && (c.setRenderTarget(r), c.clearDepth(), c.setRenderTarget(null)), this._backgroundBox === null && (this._backgroundBox = new nt( + c.getClearColor(oc), c.toneMapping = tr, c.autoClear = !1, c.state.buffers.depth.getReversed() && (c.setRenderTarget(r), c.clearDepth(), c.setRenderTarget(null)), this._backgroundBox === null && (this._backgroundBox = new at( new vr(), new zt({ name: "PMREM.Background", - side: Ht, + side: Vt, depthWrite: !1, depthTest: !1 }) @@ -19474,7 +19496,7 @@ class oc { const d = this._backgroundBox, m = d.material; let g = !1; const v = e.background; - v ? v.isColor && (m.color.copy(v), e.background = null, g = !0) : (m.color.copy(ac), g = !0); + v ? v.isColor && (m.color.copy(v), e.background = null, g = !0) : (m.color.copy(oc), g = !0); for (let f = 0; f < 6; f++) { const p = f % 3; p === 0 ? (a.up.set(0, o[f], 0), a.position.set(n.x, n.y, n.z), a.lookAt(n.x + l[f], n.y, n.z)) : p === 1 ? (a.up.set(0, 0, o[f]), a.position.set(n.x, n.y, n.z), a.lookAt(n.x, n.y + l[f], n.z)) : (a.up.set(0, o[f], 0), a.position.set(n.x, n.y, n.z), a.lookAt(n.x, n.y, n.z + l[f])); @@ -19485,7 +19507,7 @@ class oc { } _textureToCubeUV(e, t) { const i = this._renderer, r = e.mapping === Xr || e.mapping === qr; - r ? (this._cubemapMaterial === null && (this._cubemapMaterial = hc()), this._cubemapMaterial.uniforms.flipEnvMap.value = e.isRenderTargetTexture === !1 ? -1 : 1) : this._equirectMaterial === null && (this._equirectMaterial = cc()); + r ? (this._cubemapMaterial === null && (this._cubemapMaterial = uc()), this._cubemapMaterial.uniforms.flipEnvMap.value = e.isRenderTargetTexture === !1 ? -1 : 1) : this._equirectMaterial === null && (this._equirectMaterial = hc()); const n = r ? this._cubemapMaterial : this._equirectMaterial, a = this._lodMeshes[0]; a.material = n; const o = n.uniforms; @@ -19556,7 +19578,7 @@ class oc { } _halfBlur(e, t, i, r, n, a, o) { const l = this._renderer, c = this._blurMaterial; - a !== "latitudinal" && a !== "longitudinal" && He( + a !== "latitudinal" && a !== "longitudinal" && Ve( "blur direction must be either latitudinal or longitudinal!" ); const h = 3, u = this._lodMeshes[r]; @@ -19565,71 +19587,71 @@ class oc { f > fr && Me(`sigmaRadians, ${n}, is too large and will clip, as it requested ${f} samples when the maximum is set to ${fr}`); const p = []; let y = 0; - for (let A = 0; A < fr; ++A) { - const I = A / v, S = Math.exp(-I * I / 2); - p.push(S), A === 0 ? y += S : A < f && (y += 2 * S); + for (let R = 0; R < fr; ++R) { + const I = R / v, T = Math.exp(-I * I / 2); + p.push(T), R === 0 ? y += T : R < f && (y += 2 * T); } - for (let A = 0; A < p.length; A++) - p[A] = p[A] / y; + for (let R = 0; R < p.length; R++) + p[R] = p[R] / y; d.envMap.value = e.texture, d.samples.value = f, d.weights.value = p, d.latitudinal.value = a === "latitudinal", o && (d.poleAxis.value = o); const { _lodMax: _ } = this; d.dTheta.value = g, d.mipInt.value = _ - i; - const E = this._sizeLods[r], R = 3 * E * (r > _ - Qi ? r - _ + Qi : 0), T = 4 * (this._cubeSize - E); - Or(t, R, T, 3 * E, 2 * E), l.setRenderTarget(t), l.render(u, gs); + const E = this._sizeLods[r], A = 3 * E * (r > _ - Qi ? r - _ + Qi : 0), S = 4 * (this._cubeSize - E); + Or(t, A, S, 3 * E, 2 * E), l.setRenderTarget(t), l.render(u, gs); } } -function cg(s) { +function hg(s) { const e = [], t = [], i = []; let r = s; - const n = s - Qi + 1 + nc.length; + const n = s - Qi + 1 + ac.length; for (let a = 0; a < n; a++) { const o = Math.pow(2, r); e.push(o); let l = 1 / o; - a > s - Qi ? l = nc[a - s + Qi - 1] : a === 0 && (l = 0), t.push(l); + a > s - Qi ? l = ac[a - s + Qi - 1] : a === 0 && (l = 0), t.push(l); const c = 1 / (o - 2), h = -c, u = 1 + c, d = [h, h, u, h, u, u, h, h, u, u, h, u], m = 6, g = 6, v = 3, f = 2, p = 1, y = new Float32Array(v * g * m), _ = new Float32Array(f * g * m), E = new Float32Array(p * g * m); - for (let T = 0; T < m; T++) { - const A = T % 3 * 2 / 3 - 1, I = T > 2 ? 0 : -1, S = [ - A, + for (let S = 0; S < m; S++) { + const R = S % 3 * 2 / 3 - 1, I = S > 2 ? 0 : -1, T = [ + R, I, 0, - A + 2 / 3, + R + 2 / 3, I, 0, - A + 2 / 3, + R + 2 / 3, I + 1, 0, - A, + R, I, 0, - A + 2 / 3, + R + 2 / 3, I + 1, 0, - A, + R, I + 1, 0 ]; - y.set(S, v * g * T), _.set(d, f * g * T); - const M = [T, T, T, T, T, T]; - E.set(M, p * g * T); + y.set(T, v * g * S), _.set(d, f * g * S); + const M = [S, S, S, S, S, S]; + E.set(M, p * g * S); } - const R = new ii(); - R.setAttribute("position", new Vt(y, v)), R.setAttribute("uv", new Vt(_, f)), R.setAttribute("faceIndex", new Vt(E, p)), i.push(new nt(R, null)), r > Qi && r--; + const A = new ii(); + A.setAttribute("position", new Ht(y, v)), A.setAttribute("uv", new Ht(_, f)), A.setAttribute("faceIndex", new Ht(E, p)), i.push(new at(A, null)), r > Qi && r--; } return { lodMeshes: i, sizeLods: e, sigmas: t }; } -function lc(s, e, t) { +function cc(s, e, t) { const i = new bt(s, e, t); - return i.texture.mapping = Dn, i.texture.name = "PMREM.cubeUv", i.scissorTest = !0, i; + return i.texture.mapping = In, i.texture.name = "PMREM.cubeUv", i.scissorTest = !0, i; } function Or(s, e, t, i, r) { s.viewport.set(e, t, i, r), s.scissor.set(e, t, i, r); } -function hg(s, e, t) { - return new ct({ +function ug(s, e, t) { + return new ht({ name: "PMREMGGXConvolution", defines: { - GGX_SAMPLES: og, + GGX_SAMPLES: lg, CUBEUV_TEXEL_WIDTH: 1 / e, CUBEUV_TEXEL_HEIGHT: 1 / t, CUBEUV_MAX_MIP: `${s}.0` @@ -19639,7 +19661,7 @@ function hg(s, e, t) { roughness: { value: 0 }, mipInt: { value: 0 } }, - vertexShader: Un(), + vertexShader: Nn(), fragmentShader: ( /* glsl */ ` @@ -19757,9 +19779,9 @@ function hg(s, e, t) { depthWrite: !1 }); } -function ug(s, e, t) { +function dg(s, e, t) { const i = new Float32Array(fr), r = new w(0, 1, 0); - return new ct({ + return new ht({ name: "SphericalGaussianBlur", defines: { n: fr, @@ -19776,7 +19798,7 @@ function ug(s, e, t) { mipInt: { value: 0 }, poleAxis: { value: r } }, - vertexShader: Un(), + vertexShader: Nn(), fragmentShader: ( /* glsl */ ` @@ -19846,13 +19868,13 @@ function ug(s, e, t) { depthWrite: !1 }); } -function cc() { - return new ct({ +function hc() { + return new ht({ name: "EquirectangularToCubeUV", uniforms: { envMap: { value: null } }, - vertexShader: Un(), + vertexShader: Nn(), fragmentShader: ( /* glsl */ ` @@ -19881,14 +19903,14 @@ function cc() { depthWrite: !1 }); } -function hc() { - return new ct({ +function uc() { + return new ht({ name: "CubemapToCubeUV", uniforms: { envMap: { value: null }, flipEnvMap: { value: -1 } }, - vertexShader: Un(), + vertexShader: Nn(), fragmentShader: ( /* glsl */ ` @@ -19914,7 +19936,7 @@ function hc() { depthWrite: !1 }); } -function Un() { +function Nn() { return ( /* glsl */ ` @@ -19975,21 +19997,21 @@ function Un() { ` ); } -function dg(s) { +function pg(s) { let e = /* @__PURE__ */ new WeakMap(), t = null; function i(o) { if (o && o.isTexture) { - const l = o.mapping, c = l === Tn || l === Fa, h = l === Xr || l === qr; + const l = o.mapping, c = l === Sn || l === ka, h = l === Xr || l === qr; if (c || h) { let u = e.get(o); const d = u !== void 0 ? u.texture.pmremVersion : 0; if (o.isRenderTargetTexture && o.pmremVersion !== d) - return t === null && (t = new oc(s)), u = c ? t.fromEquirectangular(o, u) : t.fromCubemap(o, u), u.texture.pmremVersion = o.pmremVersion, e.set(o, u), u.texture; + return t === null && (t = new lc(s)), u = c ? t.fromEquirectangular(o, u) : t.fromCubemap(o, u), u.texture.pmremVersion = o.pmremVersion, e.set(o, u), u.texture; if (u !== void 0) return u.texture; { const m = o.image; - return c && m && m.height > 0 || h && m && r(m) ? (t === null && (t = new oc(s)), u = c ? t.fromEquirectangular(o) : t.fromCubemap(o), u.texture.pmremVersion = o.pmremVersion, e.set(o, u), o.addEventListener("dispose", n), u.texture) : null; + return c && m && m.height > 0 || h && m && r(m) ? (t === null && (t = new lc(s)), u = c ? t.fromEquirectangular(o) : t.fromCubemap(o), u.texture.pmremVersion = o.pmremVersion, e.set(o, u), o.addEventListener("dispose", n), u.texture) : null; } } } @@ -20016,7 +20038,7 @@ function dg(s) { dispose: a }; } -function pg(s) { +function mg(s) { const e = {}; function t(i) { if (e[i] !== void 0) @@ -20033,11 +20055,11 @@ function pg(s) { }, get: function(i) { const r = t(i); - return r === null && Ps("WebGLRenderer: " + i + " extension not supported."), r; + return r === null && Ls("WebGLRenderer: " + i + " extension not supported."), r; } }; } -function mg(s, e, t, i) { +function fg(s, e, t, i) { const r = {}, n = /* @__PURE__ */ new WeakMap(); function a(u) { const d = u.target; @@ -20063,19 +20085,19 @@ function mg(s, e, t, i) { const y = m.array; v = m.version; for (let _ = 0, E = y.length; _ < E; _ += 3) { - const R = y[_ + 0], T = y[_ + 1], A = y[_ + 2]; - d.push(R, T, T, A, A, R); + const A = y[_ + 0], S = y[_ + 1], R = y[_ + 2]; + d.push(A, S, S, R, R, A); } } else if (g !== void 0) { const y = g.array; v = g.version; for (let _ = 0, E = y.length / 3 - 1; _ < E; _ += 3) { - const R = _ + 0, T = _ + 1, A = _ + 2; - d.push(R, T, T, A, A, R); + const A = _ + 0, S = _ + 1, R = _ + 2; + d.push(A, S, S, R, R, A); } } else return; - const f = new (lh(d) ? dh : uh)(d, 1); + const f = new (ch(d) ? ph : dh)(d, 1); f.version = v; const p = n.get(u); p && e.remove(p), n.set(u, f); @@ -20095,7 +20117,7 @@ function mg(s, e, t, i) { getWireframeAttribute: h }; } -function fg(s, e, t) { +function gg(s, e, t) { let i; function r(d) { i = d; @@ -20134,7 +20156,7 @@ function fg(s, e, t) { } this.setMode = r, this.setIndex = o, this.render = l, this.renderInstances = c, this.renderMultiDraw = h, this.renderMultiDrawInstances = u; } -function gg(s) { +function vg(s) { const e = { geometries: 0, textures: 0 @@ -20163,7 +20185,7 @@ function gg(s) { t.points += o * n; break; default: - He("WebGLInfo: Unknown draw mode:", a); + Ve("WebGLInfo: Unknown draw mode:", a); break; } } @@ -20179,8 +20201,8 @@ function gg(s) { update: i }; } -function vg(s, e, t) { - const i = /* @__PURE__ */ new WeakMap(), r = new $e(); +function _g(s, e, t) { + const i = /* @__PURE__ */ new WeakMap(), r = new Je(); function n(a, o, l) { const c = a.morphTargetInfluences, h = o.morphAttributes.position || o.morphAttributes.normal || o.morphAttributes.color, u = h !== void 0 ? h.length : 0; let d = i.get(o); @@ -20192,22 +20214,22 @@ function vg(s, e, t) { const g = o.morphAttributes.position !== void 0, v = o.morphAttributes.normal !== void 0, f = o.morphAttributes.color !== void 0, p = o.morphAttributes.position || [], y = o.morphAttributes.normal || [], _ = o.morphAttributes.color || []; let E = 0; g === !0 && (E = 1), v === !0 && (E = 2), f === !0 && (E = 3); - let R = o.attributes.position.count * E, T = 1; - R > e.maxTextureSize && (T = Math.ceil(R / e.maxTextureSize), R = e.maxTextureSize); - const A = new Float32Array(R * T * 4 * u), I = new ch(A, R, T, u); + let A = o.attributes.position.count * E, S = 1; + A > e.maxTextureSize && (S = Math.ceil(A / e.maxTextureSize), A = e.maxTextureSize); + const R = new Float32Array(A * S * 4 * u), I = new hh(R, A, S, u); I.type = Xt, I.needsUpdate = !0; - const S = E * 4; + const T = E * 4; for (let M = 0; M < u; M++) { - const L = p[M], N = y[M], z = _[M], H = R * T * 4 * M; + const L = p[M], N = y[M], z = _[M], V = A * S * 4 * M; for (let j = 0; j < L.count; j++) { - const q = j * S; - g === !0 && (r.fromBufferAttribute(L, j), A[H + q + 0] = r.x, A[H + q + 1] = r.y, A[H + q + 2] = r.z, A[H + q + 3] = 0), v === !0 && (r.fromBufferAttribute(N, j), A[H + q + 4] = r.x, A[H + q + 5] = r.y, A[H + q + 6] = r.z, A[H + q + 7] = 0), f === !0 && (r.fromBufferAttribute(z, j), A[H + q + 8] = r.x, A[H + q + 9] = r.y, A[H + q + 10] = r.z, A[H + q + 11] = z.itemSize === 4 ? r.w : 1); + const q = j * T; + g === !0 && (r.fromBufferAttribute(L, j), R[V + q + 0] = r.x, R[V + q + 1] = r.y, R[V + q + 2] = r.z, R[V + q + 3] = 0), v === !0 && (r.fromBufferAttribute(N, j), R[V + q + 4] = r.x, R[V + q + 5] = r.y, R[V + q + 6] = r.z, R[V + q + 7] = 0), f === !0 && (r.fromBufferAttribute(z, j), R[V + q + 8] = r.x, R[V + q + 9] = r.y, R[V + q + 10] = r.z, R[V + q + 11] = z.itemSize === 4 ? r.w : 1); } } d = { count: u, texture: I, - size: new oe(R, T) + size: new oe(A, S) }, i.set(o, d), o.addEventListener("dispose", m); } if (a.isInstancedMesh === !0 && a.morphTexture !== null) @@ -20225,7 +20247,7 @@ function vg(s, e, t) { update: n }; } -function _g(s, e, t, i) { +function xg(s, e, t, i) { let r = /* @__PURE__ */ new WeakMap(); function n(l) { const c = i.render.frame, h = l.geometry, u = e.get(l, h); @@ -20247,13 +20269,13 @@ function _g(s, e, t, i) { dispose: a }; } -const Rh = /* @__PURE__ */ new Pt(), uc = /* @__PURE__ */ new Yo(1, 1), Ah = /* @__PURE__ */ new ch(), Ph = /* @__PURE__ */ new sd(), Lh = /* @__PURE__ */ new Vo(), dc = [], pc = [], mc = new Float32Array(16), fc = new Float32Array(9), gc = new Float32Array(4); +const Ah = /* @__PURE__ */ new Pt(), dc = /* @__PURE__ */ new Ko(1, 1), Ph = /* @__PURE__ */ new hh(), Lh = /* @__PURE__ */ new nd(), Dh = /* @__PURE__ */ new Go(), pc = [], mc = [], fc = new Float32Array(16), gc = new Float32Array(9), vc = new Float32Array(4); function as(s, e, t) { const i = s[0]; if (i <= 0 || i > 0) return s; const r = e * t; - let n = dc[r]; - if (n === void 0 && (n = new Float32Array(r), dc[r] = n), e !== 0) { + let n = pc[r]; + if (n === void 0 && (n = new Float32Array(r), pc[r] = n), e !== 0) { i.toArray(n, 0); for (let a = 1, o = 0; a !== e; ++a) o += t, s[a].toArray(n, o); @@ -20270,18 +20292,18 @@ function wt(s, e) { for (let t = 0, i = e.length; t < i; t++) s[t] = e[t]; } -function Nn(s, e) { - let t = pc[e]; - t === void 0 && (t = new Int32Array(e), pc[e] = t); +function On(s, e) { + let t = mc[e]; + t === void 0 && (t = new Int32Array(e), mc[e] = t); for (let i = 0; i !== e; ++i) t[i] = s.allocateTextureUnit(); return t; } -function xg(s, e) { +function yg(s, e) { const t = this.cache; t[0] !== e && (s.uniform1f(this.addr, e), t[0] = e); } -function yg(s, e) { +function bg(s, e) { const t = this.cache; if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y) && (s.uniform2f(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y); @@ -20290,7 +20312,7 @@ function yg(s, e) { s.uniform2fv(this.addr, e), wt(t, e); } } -function bg(s, e) { +function Mg(s, e) { const t = this.cache; if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (s.uniform3f(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z); @@ -20301,7 +20323,7 @@ function bg(s, e) { s.uniform3fv(this.addr, e), wt(t, e); } } -function Mg(s, e) { +function Tg(s, e) { const t = this.cache; if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (s.uniform4f(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w); @@ -20310,41 +20332,41 @@ function Mg(s, e) { s.uniform4fv(this.addr, e), wt(t, e); } } -function Tg(s, e) { +function Sg(s, e) { const t = this.cache, i = e.elements; if (i === void 0) { if (Et(t, e)) return; s.uniformMatrix2fv(this.addr, !1, e), wt(t, e); } else { if (Et(t, i)) return; - gc.set(i), s.uniformMatrix2fv(this.addr, !1, gc), wt(t, i); - } -} -function Sg(s, e) { - const t = this.cache, i = e.elements; - if (i === void 0) { - if (Et(t, e)) return; - s.uniformMatrix3fv(this.addr, !1, e), wt(t, e); - } else { - if (Et(t, i)) return; - fc.set(i), s.uniformMatrix3fv(this.addr, !1, fc), wt(t, i); + vc.set(i), s.uniformMatrix2fv(this.addr, !1, vc), wt(t, i); } } function Eg(s, e) { const t = this.cache, i = e.elements; if (i === void 0) { if (Et(t, e)) return; - s.uniformMatrix4fv(this.addr, !1, e), wt(t, e); + s.uniformMatrix3fv(this.addr, !1, e), wt(t, e); } else { if (Et(t, i)) return; - mc.set(i), s.uniformMatrix4fv(this.addr, !1, mc), wt(t, i); + gc.set(i), s.uniformMatrix3fv(this.addr, !1, gc), wt(t, i); } } function wg(s, e) { + const t = this.cache, i = e.elements; + if (i === void 0) { + if (Et(t, e)) return; + s.uniformMatrix4fv(this.addr, !1, e), wt(t, e); + } else { + if (Et(t, i)) return; + fc.set(i), s.uniformMatrix4fv(this.addr, !1, fc), wt(t, i); + } +} +function Cg(s, e) { const t = this.cache; t[0] !== e && (s.uniform1i(this.addr, e), t[0] = e); } -function Cg(s, e) { +function Rg(s, e) { const t = this.cache; if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y) && (s.uniform2i(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y); @@ -20353,7 +20375,7 @@ function Cg(s, e) { s.uniform2iv(this.addr, e), wt(t, e); } } -function Rg(s, e) { +function Ag(s, e) { const t = this.cache; if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (s.uniform3i(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z); @@ -20362,7 +20384,7 @@ function Rg(s, e) { s.uniform3iv(this.addr, e), wt(t, e); } } -function Ag(s, e) { +function Pg(s, e) { const t = this.cache; if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (s.uniform4i(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w); @@ -20371,11 +20393,11 @@ function Ag(s, e) { s.uniform4iv(this.addr, e), wt(t, e); } } -function Pg(s, e) { +function Lg(s, e) { const t = this.cache; t[0] !== e && (s.uniform1ui(this.addr, e), t[0] = e); } -function Lg(s, e) { +function Dg(s, e) { const t = this.cache; if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y) && (s.uniform2ui(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y); @@ -20384,7 +20406,7 @@ function Lg(s, e) { s.uniform2uiv(this.addr, e), wt(t, e); } } -function Dg(s, e) { +function Ig(s, e) { const t = this.cache; if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (s.uniform3ui(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z); @@ -20393,7 +20415,7 @@ function Dg(s, e) { s.uniform3uiv(this.addr, e), wt(t, e); } } -function Ig(s, e) { +function Ug(s, e) { const t = this.cache; if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (s.uniform4ui(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w); @@ -20402,74 +20424,74 @@ function Ig(s, e) { s.uniform4uiv(this.addr, e), wt(t, e); } } -function Ug(s, e, t) { +function Ng(s, e, t) { const i = this.cache, r = t.allocateTextureUnit(); i[0] !== r && (s.uniform1i(this.addr, r), i[0] = r); let n; - this.type === s.SAMPLER_2D_SHADOW ? (uc.compareFunction = oh, n = uc) : n = Rh, t.setTexture2D(e || n, r); -} -function Ng(s, e, t) { - const i = this.cache, r = t.allocateTextureUnit(); - i[0] !== r && (s.uniform1i(this.addr, r), i[0] = r), t.setTexture3D(e || Ph, r); + this.type === s.SAMPLER_2D_SHADOW ? (dc.compareFunction = lh, n = dc) : n = Ah, t.setTexture2D(e || n, r); } function Og(s, e, t) { const i = this.cache, r = t.allocateTextureUnit(); - i[0] !== r && (s.uniform1i(this.addr, r), i[0] = r), t.setTextureCube(e || Lh, r); + i[0] !== r && (s.uniform1i(this.addr, r), i[0] = r), t.setTexture3D(e || Lh, r); } function Bg(s, e, t) { const i = this.cache, r = t.allocateTextureUnit(); - i[0] !== r && (s.uniform1i(this.addr, r), i[0] = r), t.setTexture2DArray(e || Ah, r); + i[0] !== r && (s.uniform1i(this.addr, r), i[0] = r), t.setTextureCube(e || Dh, r); } -function Fg(s) { +function Fg(s, e, t) { + const i = this.cache, r = t.allocateTextureUnit(); + i[0] !== r && (s.uniform1i(this.addr, r), i[0] = r), t.setTexture2DArray(e || Ph, r); +} +function kg(s) { switch (s) { case 5126: - return xg; + return yg; // FLOAT case 35664: - return yg; + return bg; // _VEC2 case 35665: - return bg; + return Mg; // _VEC3 case 35666: - return Mg; + return Tg; // _VEC4 case 35674: - return Tg; + return Sg; // _MAT2 case 35675: - return Sg; + return Eg; // _MAT3 case 35676: - return Eg; + return wg; // _MAT4 case 5124: case 35670: - return wg; + return Cg; // INT, BOOL case 35667: case 35671: - return Cg; + return Rg; // _VEC2 case 35668: case 35672: - return Rg; + return Ag; // _VEC3 case 35669: case 35673: - return Ag; + return Pg; // _VEC4 case 5125: - return Pg; + return Lg; // UINT case 36294: - return Lg; + return Dg; // _VEC2 case 36295: - return Dg; + return Ig; // _VEC3 case 36296: - return Ig; + return Ug; // _VEC4 case 35678: // SAMPLER_2D @@ -20480,13 +20502,13 @@ function Fg(s) { case 36306: // UNSIGNED_INT_SAMPLER_2D case 35682: - return Ug; + return Ng; case 35679: // SAMPLER_3D case 36299: // INT_SAMPLER_3D case 36307: - return Ng; + return Og; case 35680: // SAMPLER_CUBE case 36300: @@ -20494,7 +20516,7 @@ function Fg(s) { case 36308: // UNSIGNED_INT_SAMPLER_CUBE case 36293: - return Og; + return Bg; case 36289: // SAMPLER_2D_ARRAY case 36303: @@ -20502,13 +20524,13 @@ function Fg(s) { case 36311: // UNSIGNED_INT_SAMPLER_2D_ARRAY case 36292: - return Bg; + return Fg; } } -function kg(s, e) { +function zg(s, e) { s.uniform1fv(this.addr, e); } -function zg(s, e) { +function Vg(s, e) { const t = as(e, this.size, 2); s.uniform2fv(this.addr, t); } @@ -20516,120 +20538,120 @@ function Hg(s, e) { const t = as(e, this.size, 3); s.uniform3fv(this.addr, t); } -function Vg(s, e) { +function Gg(s, e) { const t = as(e, this.size, 4); s.uniform4fv(this.addr, t); } -function Gg(s, e) { +function Wg(s, e) { const t = as(e, this.size, 4); s.uniformMatrix2fv(this.addr, !1, t); } -function Wg(s, e) { +function jg(s, e) { const t = as(e, this.size, 9); s.uniformMatrix3fv(this.addr, !1, t); } -function jg(s, e) { +function Xg(s, e) { const t = as(e, this.size, 16); s.uniformMatrix4fv(this.addr, !1, t); } -function Xg(s, e) { +function qg(s, e) { s.uniform1iv(this.addr, e); } -function qg(s, e) { +function Yg(s, e) { s.uniform2iv(this.addr, e); } -function Yg(s, e) { +function Kg(s, e) { s.uniform3iv(this.addr, e); } -function Kg(s, e) { +function Zg(s, e) { s.uniform4iv(this.addr, e); } -function Zg(s, e) { +function $g(s, e) { s.uniform1uiv(this.addr, e); } -function $g(s, e) { +function Jg(s, e) { s.uniform2uiv(this.addr, e); } -function Jg(s, e) { +function Qg(s, e) { s.uniform3uiv(this.addr, e); } -function Qg(s, e) { +function ev(s, e) { s.uniform4uiv(this.addr, e); } -function ev(s, e, t) { - const i = this.cache, r = e.length, n = Nn(t, r); - Et(i, n) || (s.uniform1iv(this.addr, n), wt(i, n)); - for (let a = 0; a !== r; ++a) - t.setTexture2D(e[a] || Rh, n[a]); -} function tv(s, e, t) { - const i = this.cache, r = e.length, n = Nn(t, r); + const i = this.cache, r = e.length, n = On(t, r); Et(i, n) || (s.uniform1iv(this.addr, n), wt(i, n)); for (let a = 0; a !== r; ++a) - t.setTexture3D(e[a] || Ph, n[a]); + t.setTexture2D(e[a] || Ah, n[a]); } function iv(s, e, t) { - const i = this.cache, r = e.length, n = Nn(t, r); + const i = this.cache, r = e.length, n = On(t, r); Et(i, n) || (s.uniform1iv(this.addr, n), wt(i, n)); for (let a = 0; a !== r; ++a) - t.setTextureCube(e[a] || Lh, n[a]); + t.setTexture3D(e[a] || Lh, n[a]); } function rv(s, e, t) { - const i = this.cache, r = e.length, n = Nn(t, r); + const i = this.cache, r = e.length, n = On(t, r); Et(i, n) || (s.uniform1iv(this.addr, n), wt(i, n)); for (let a = 0; a !== r; ++a) - t.setTexture2DArray(e[a] || Ah, n[a]); + t.setTextureCube(e[a] || Dh, n[a]); } -function sv(s) { +function sv(s, e, t) { + const i = this.cache, r = e.length, n = On(t, r); + Et(i, n) || (s.uniform1iv(this.addr, n), wt(i, n)); + for (let a = 0; a !== r; ++a) + t.setTexture2DArray(e[a] || Ph, n[a]); +} +function nv(s) { switch (s) { case 5126: - return kg; + return zg; // FLOAT case 35664: - return zg; + return Vg; // _VEC2 case 35665: return Hg; // _VEC3 case 35666: - return Vg; + return Gg; // _VEC4 case 35674: - return Gg; + return Wg; // _MAT2 case 35675: - return Wg; + return jg; // _MAT3 case 35676: - return jg; + return Xg; // _MAT4 case 5124: case 35670: - return Xg; + return qg; // INT, BOOL case 35667: case 35671: - return qg; + return Yg; // _VEC2 case 35668: case 35672: - return Yg; + return Kg; // _VEC3 case 35669: case 35673: - return Kg; + return Zg; // _VEC4 case 5125: - return Zg; + return $g; // UINT case 36294: - return $g; + return Jg; // _VEC2 case 36295: - return Jg; + return Qg; // _VEC3 case 36296: - return Qg; + return ev; // _VEC4 case 35678: // SAMPLER_2D @@ -20640,13 +20662,13 @@ function sv(s) { case 36306: // UNSIGNED_INT_SAMPLER_2D case 35682: - return ev; + return tv; case 35679: // SAMPLER_3D case 36299: // INT_SAMPLER_3D case 36307: - return tv; + return iv; case 35680: // SAMPLER_CUBE case 36300: @@ -20654,7 +20676,7 @@ function sv(s) { case 36308: // UNSIGNED_INT_SAMPLER_CUBE case 36293: - return iv; + return rv; case 36289: // SAMPLER_2D_ARRAY case 36303: @@ -20662,20 +20684,20 @@ function sv(s) { case 36311: // UNSIGNED_INT_SAMPLER_2D_ARRAY case 36292: - return rv; - } -} -class nv { - constructor(e, t, i) { - this.id = e, this.addr = i, this.cache = [], this.type = t.type, this.setValue = Fg(t.type); + return sv; } } class av { constructor(e, t, i) { - this.id = e, this.addr = i, this.cache = [], this.type = t.type, this.size = t.size, this.setValue = sv(t.type); + this.id = e, this.addr = i, this.cache = [], this.type = t.type, this.setValue = kg(t.type); } } class ov { + constructor(e, t, i) { + this.id = e, this.addr = i, this.cache = [], this.type = t.type, this.size = t.size, this.setValue = nv(t.type); + } +} +class lv { constructor(e) { this.id = e, this.seq = [], this.map = {}; } @@ -20687,32 +20709,32 @@ class ov { } } } -const xa = /(\w+)(\])?(\[|\.)?/g; -function vc(s, e) { +const ya = /(\w+)(\])?(\[|\.)?/g; +function _c(s, e) { s.seq.push(e), s.map[e.id] = e; } -function lv(s, e, t) { +function cv(s, e, t) { const i = s.name, r = i.length; - for (xa.lastIndex = 0; ; ) { - const n = xa.exec(i), a = xa.lastIndex; + for (ya.lastIndex = 0; ; ) { + const n = ya.exec(i), a = ya.lastIndex; let o = n[1]; const l = n[2] === "]", c = n[3]; if (l && (o = o | 0), c === void 0 || c === "[" && a + 2 === r) { - vc(t, c === void 0 ? new nv(o, s, e) : new av(o, s, e)); + _c(t, c === void 0 ? new av(o, s, e) : new ov(o, s, e)); break; } else { let h = t.map[o]; - h === void 0 && (h = new ov(o), vc(t, h)), t = h; + h === void 0 && (h = new lv(o), _c(t, h)), t = h; } } } -class bn { +class Mn { constructor(e, t) { this.seq = [], this.map = {}; const i = e.getProgramParameter(t, e.ACTIVE_UNIFORMS); for (let r = 0; r < i; ++r) { const n = e.getActiveUniform(t, r), a = e.getUniformLocation(t, n.name); - lv(n, a, this); + cv(n, a, this); } } setValue(e, t, i, r) { @@ -20738,13 +20760,13 @@ class bn { return i; } } -function _c(s, e, t) { +function xc(s, e, t) { const i = s.createShader(e); return s.shaderSource(i, t), s.compileShader(i), i; } -const cv = 37297; -let hv = 0; -function uv(s, e) { +const hv = 37297; +let uv = 0; +function dv(s, e) { const t = s.split(` `), i = [], r = Math.max(e - 6, 0), n = Math.min(e + 6, t.length); for (let a = r; a < n; a++) { @@ -20754,20 +20776,20 @@ function uv(s, e) { return i.join(` `); } -const xc = /* @__PURE__ */ new Be(); -function dv(s) { - Xe._getMatrix(xc, Xe.workingColorSpace, s); - const e = `mat3( ${xc.elements.map((t) => t.toFixed(4))} )`; +const yc = /* @__PURE__ */ new Be(); +function pv(s) { + Xe._getMatrix(yc, Xe.workingColorSpace, s); + const e = `mat3( ${yc.elements.map((t) => t.toFixed(4))} )`; switch (Xe.getTransfer(s)) { - case En: + case wn: return [e, "LinearTransferOETF"]; - case et: + case tt: return [e, "sRGBTransferOETF"]; default: return Me("WebGLProgram: Unsupported color space: ", s), [e, "LinearTransferOETF"]; } } -function yc(s, e, t) { +function bc(s, e, t) { const i = s.getShaderParameter(e, s.COMPILE_STATUS), r = (s.getShaderInfoLog(e) || "").trim(); if (i && r === "") return ""; const n = /ERROR: 0:(\d+)/.exec(r); @@ -20777,12 +20799,12 @@ function yc(s, e, t) { ` + r + ` -` + uv(s.getShaderSource(e), a); +` + dv(s.getShaderSource(e), a); } else return r; } -function pv(s, e) { - const t = dv(e); +function mv(s, e) { + const t = pv(e); return [ `vec4 ${s}( vec4 value ) {`, ` return ${t[1]}( vec4( value.rgb * ${t[0]}, value.a ) );`, @@ -20790,28 +20812,28 @@ function pv(s, e) { ].join(` `); } -function mv(s, e) { +function fv(s, e) { let t; switch (e) { - case jc: + case Xc: t = "Linear"; break; - case Xc: + case qc: t = "Reinhard"; break; - case qc: + case Yc: t = "Cineon"; break; - case Ao: + case Po: t = "ACESFilmic"; break; - case Kc: + case Zc: t = "AgX"; break; - case Zc: + case $c: t = "Neutral"; break; - case Yc: + case Kc: t = "Custom"; break; default: @@ -20819,10 +20841,10 @@ function mv(s, e) { } return "vec3 " + s + "( vec3 color ) { return " + t + "ToneMapping( color ); }"; } -const hn = /* @__PURE__ */ new w(); -function fv() { - Xe.getLuminanceCoefficients(hn); - const s = hn.x.toFixed(4), e = hn.y.toFixed(4), t = hn.z.toFixed(4); +const un = /* @__PURE__ */ new w(); +function gv() { + Xe.getLuminanceCoefficients(un); + const s = un.x.toFixed(4), e = un.y.toFixed(4), t = un.z.toFixed(4); return [ "float luminance( const in vec3 rgb ) {", ` const vec3 weights = vec3( ${s}, ${e}, ${t} );`, @@ -20831,14 +20853,14 @@ function fv() { ].join(` `); } -function gv(s) { +function vv(s) { return [ s.extensionClipCullDistance ? "#extension GL_ANGLE_clip_cull_distance : require" : "", s.extensionMultiDraw ? "#extension GL_ANGLE_multi_draw : require" : "" ].filter(ys).join(` `); } -function vv(s) { +function _v(s) { const e = []; for (const t in s) { const i = s[t]; @@ -20847,7 +20869,7 @@ function vv(s) { return e.join(` `); } -function _v(s, e) { +function xv(s, e) { const t = {}, i = s.getProgramParameter(e, s.ACTIVE_ATTRIBUTES); for (let r = 0; r < i; r++) { const n = s.getActiveAttrib(e, r), a = n.name; @@ -20863,40 +20885,40 @@ function _v(s, e) { function ys(s) { return s !== ""; } -function bc(s, e) { +function Mc(s, e) { const t = e.numSpotLightShadows + e.numSpotLightMaps - e.numSpotLightShadowsWithMaps; return s.replace(/NUM_DIR_LIGHTS/g, e.numDirLights).replace(/NUM_SPOT_LIGHTS/g, e.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g, e.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g, t).replace(/NUM_RECT_AREA_LIGHTS/g, e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g, e.numPointLights).replace(/NUM_HEMI_LIGHTS/g, e.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g, e.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g, e.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g, e.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g, e.numPointLightShadows); } -function Mc(s, e) { +function Tc(s, e) { return s.replace(/NUM_CLIPPING_PLANES/g, e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, e.numClippingPlanes - e.numClipIntersection); } -const xv = /^[ \t]*#include +<([\w\d./]+)>/gm; -function yo(s) { - return s.replace(xv, bv); +const yv = /^[ \t]*#include +<([\w\d./]+)>/gm; +function bo(s) { + return s.replace(yv, Mv); } -const yv = /* @__PURE__ */ new Map(); -function bv(s, e) { +const bv = /* @__PURE__ */ new Map(); +function Mv(s, e) { let t = Fe[e]; if (t === void 0) { - const i = yv.get(e); + const i = bv.get(e); if (i !== void 0) t = Fe[i], Me('WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.', e, i); else throw new Error("Can not resolve #include <" + e + ">"); } - return yo(t); + return bo(t); } -const Mv = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g; -function Tc(s) { - return s.replace(Mv, Tv); +const Tv = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g; +function Sc(s) { + return s.replace(Tv, Sv); } -function Tv(s, e, t, i) { +function Sv(s, e, t, i) { let r = ""; for (let n = parseInt(e); n < parseInt(t); n++) r += i.replace(/\[\s*i\s*\]/g, "[ " + n + " ]").replace(/UNROLLED_LOOP_INDEX/g, n); return r; } -function Sc(s) { +function Ec(s) { let e = `precision ${s.precision} float; precision ${s.precision} int; precision ${s.precision} sampler2D; @@ -20920,11 +20942,11 @@ function Sc(s) { #define MEDIUM_PRECISION` : s.precision === "lowp" && (e += ` #define LOW_PRECISION`), e; } -function Sv(s) { - let e = "SHADOWMAP_TYPE_BASIC"; - return s.shadowMapType === Vc ? e = "SHADOWMAP_TYPE_PCF" : s.shadowMapType === Gc ? e = "SHADOWMAP_TYPE_PCF_SOFT" : s.shadowMapType === zi && (e = "SHADOWMAP_TYPE_VSM"), e; -} function Ev(s) { + let e = "SHADOWMAP_TYPE_BASIC"; + return s.shadowMapType === Gc ? e = "SHADOWMAP_TYPE_PCF" : s.shadowMapType === Wc ? e = "SHADOWMAP_TYPE_PCF_SOFT" : s.shadowMapType === zi && (e = "SHADOWMAP_TYPE_VSM"), e; +} +function wv(s) { let e = "ENVMAP_TYPE_CUBE"; if (s.envMap) switch (s.envMapMode) { @@ -20932,13 +20954,13 @@ function Ev(s) { case qr: e = "ENVMAP_TYPE_CUBE"; break; - case Dn: + case In: e = "ENVMAP_TYPE_CUBE_UV"; break; } return e; } -function wv(s) { +function Cv(s) { let e = "ENVMAP_MODE_REFLECTION"; if (s.envMap) switch (s.envMapMode) { @@ -20948,32 +20970,32 @@ function wv(s) { } return e; } -function Cv(s) { +function Rv(s) { let e = "ENVMAP_BLENDING_NONE"; if (s.envMap) switch (s.combine) { - case Ro: + case Ao: e = "ENVMAP_BLENDING_MULTIPLY"; break; - case yu: + case bu: e = "ENVMAP_BLENDING_MIX"; break; - case bu: + case Mu: e = "ENVMAP_BLENDING_ADD"; break; } return e; } -function Rv(s) { +function Av(s) { const e = s.envMapCubeUVHeight; if (e === null) return null; const t = Math.log2(e) - 2, i = 1 / e; return { texelWidth: 1 / (3 * Math.max(Math.pow(2, t), 112)), texelHeight: i, maxMip: t }; } -function Av(s, e, t, i) { +function Pv(s, e, t, i) { const r = s.getContext(), n = t.defines; let a = t.vertexShader, o = t.fragmentShader; - const l = Sv(t), c = Ev(t), h = wv(t), u = Cv(t), d = Rv(t), m = gv(t), g = vv(n), v = r.createProgram(); + const l = Ev(t), c = wv(t), h = Cv(t), u = Rv(t), d = Av(t), m = vv(t), g = _v(n), v = r.createProgram(); let f, p, y = t.glslVersion ? "#version " + t.glslVersion + ` ` : ""; t.isRawShaderMaterial ? (f = [ @@ -20989,7 +21011,7 @@ function Av(s, e, t, i) { ].filter(ys).join(` `), p.length > 0 && (p += ` `)) : (f = [ - Sc(t), + Ec(t), "#define SHADER_TYPE " + t.shaderType, "#define SHADER_NAME " + t.shaderName, g, @@ -21122,7 +21144,7 @@ function Av(s, e, t, i) { ` ].filter(ys).join(` `), p = [ - Sc(t), + Ec(t), "#define SHADER_TYPE " + t.shaderType, "#define SHADER_NAME " + t.shaderName, g, @@ -21194,18 +21216,18 @@ function Av(s, e, t, i) { t.toneMapping !== tr ? "#define TONE_MAPPING" : "", t.toneMapping !== tr ? Fe.tonemapping_pars_fragment : "", // this code is required here because it is used by the toneMapping() function defined below - t.toneMapping !== tr ? mv("toneMapping", t.toneMapping) : "", + t.toneMapping !== tr ? fv("toneMapping", t.toneMapping) : "", t.dithering ? "#define DITHERING" : "", t.opaque ? "#define OPAQUE" : "", Fe.colorspace_pars_fragment, // this code is required here because it is used by the various encoding/decoding function defined below - pv("linearToOutputTexel", t.outputColorSpace), - fv(), + mv("linearToOutputTexel", t.outputColorSpace), + gv(), t.useDepthPacking ? "#define DEPTH_PACKING " + t.depthPacking : "", ` ` ].filter(ys).join(` -`)), a = yo(a), a = bc(a, t), a = Mc(a, t), o = yo(o), o = bc(o, t), o = Mc(o, t), a = Tc(a), o = Tc(o), t.isRawShaderMaterial !== !0 && (y = `#version 300 es +`)), a = bo(a), a = Mc(a, t), a = Tc(a, t), o = bo(o), o = Mc(o, t), o = Tc(o, t), a = Sc(a), o = Sc(o), t.isRawShaderMaterial !== !0 && (y = `#version 300 es `, f = [ m, "#define attribute in", @@ -21215,8 +21237,8 @@ function Av(s, e, t, i) { `) + ` ` + f, p = [ "#define varying in", - t.glslVersion === vl ? "" : "layout(location = 0) out highp vec4 pc_fragColor;", - t.glslVersion === vl ? "" : "#define gl_FragColor pc_fragColor", + t.glslVersion === _l ? "" : "layout(location = 0) out highp vec4 pc_fragColor;", + t.glslVersion === _l ? "" : "#define gl_FragColor pc_fragColor", "#define gl_FragDepthEXT gl_FragDepth", "#define texture2D texture", "#define textureCube texture", @@ -21230,18 +21252,18 @@ function Av(s, e, t, i) { ].join(` `) + ` ` + p); - const _ = y + f + a, E = y + p + o, R = _c(r, r.VERTEX_SHADER, _), T = _c(r, r.FRAGMENT_SHADER, E); - r.attachShader(v, R), r.attachShader(v, T), t.index0AttributeName !== void 0 ? r.bindAttribLocation(v, 0, t.index0AttributeName) : t.morphTargets === !0 && r.bindAttribLocation(v, 0, "position"), r.linkProgram(v); - function A(L) { + const _ = y + f + a, E = y + p + o, A = xc(r, r.VERTEX_SHADER, _), S = xc(r, r.FRAGMENT_SHADER, E); + r.attachShader(v, A), r.attachShader(v, S), t.index0AttributeName !== void 0 ? r.bindAttribLocation(v, 0, t.index0AttributeName) : t.morphTargets === !0 && r.bindAttribLocation(v, 0, "position"), r.linkProgram(v); + function R(L) { if (s.debug.checkShaderErrors) { - const N = r.getProgramInfoLog(v) || "", z = r.getShaderInfoLog(R) || "", H = r.getShaderInfoLog(T) || "", j = N.trim(), q = z.trim(), te = H.trim(); + const N = r.getProgramInfoLog(v) || "", z = r.getShaderInfoLog(A) || "", V = r.getShaderInfoLog(S) || "", j = N.trim(), q = z.trim(), te = V.trim(); let G = !0, Z = !0; if (r.getProgramParameter(v, r.LINK_STATUS) === !1) if (G = !1, typeof s.debug.onShaderError == "function") - s.debug.onShaderError(r, v, R, T); + s.debug.onShaderError(r, v, A, S); else { - const se = yc(r, R, "vertex"), Pe = yc(r, T, "fragment"); - He( + const se = bc(r, A, "vertex"), Pe = bc(r, S, "fragment"); + Ve( "THREE.WebGLProgram: Shader Error " + r.getError() + " - VALIDATE_STATUS " + r.getProgramParameter(v, r.VALIDATE_STATUS) + ` Material Name: ` + L.name + ` @@ -21266,25 +21288,25 @@ Program Info Log: ` + j + ` } }); } - r.deleteShader(R), r.deleteShader(T), I = new bn(r, v), S = _v(r, v); + r.deleteShader(A), r.deleteShader(S), I = new Mn(r, v), T = xv(r, v); } let I; this.getUniforms = function() { - return I === void 0 && A(this), I; + return I === void 0 && R(this), I; }; - let S; + let T; this.getAttributes = function() { - return S === void 0 && A(this), S; + return T === void 0 && R(this), T; }; let M = t.rendererExtensionParallelShaderCompile === !1; return this.isReady = function() { - return M === !1 && (M = r.getProgramParameter(v, cv)), M; + return M === !1 && (M = r.getProgramParameter(v, hv)), M; }, this.destroy = function() { i.releaseStatesOfProgram(this), r.deleteProgram(v), this.program = void 0; - }, this.type = t.shaderType, this.name = t.shaderName, this.id = hv++, this.cacheKey = e, this.usedTimes = 1, this.program = v, this.vertexShader = R, this.fragmentShader = T, this; + }, this.type = t.shaderType, this.name = t.shaderName, this.id = uv++, this.cacheKey = e, this.usedTimes = 1, this.program = v, this.vertexShader = A, this.fragmentShader = S, this; } -let Pv = 0; -class Lv { +let Lv = 0; +class Dv { constructor() { this.shaderCache = /* @__PURE__ */ new Map(), this.materialCache = /* @__PURE__ */ new Map(); } @@ -21315,16 +21337,16 @@ class Lv { _getShaderStage(e) { const t = this.shaderCache; let i = t.get(e); - return i === void 0 && (i = new Dv(e), t.set(e, i)), i; + return i === void 0 && (i = new Iv(e), t.set(e, i)), i; } } -class Dv { +class Iv { constructor(e) { - this.id = Pv++, this.code = e, this.usedTimes = 0; + this.id = Lv++, this.code = e, this.usedTimes = 0; } } -function Iv(s, e, t, i, r, n, a) { - const o = new Ho(), l = new Lv(), c = /* @__PURE__ */ new Set(), h = [], u = r.logarithmicDepthBuffer, d = r.vertexTextures; +function Uv(s, e, t, i, r, n, a) { + const o = new Ho(), l = new Dv(), c = /* @__PURE__ */ new Set(), h = [], u = r.logarithmicDepthBuffer, d = r.vertexTextures; let m = r.precision; const g = { MeshDepthMaterial: "depth", @@ -21343,35 +21365,35 @@ function Iv(s, e, t, i, r, n, a) { ShadowMaterial: "shadow", SpriteMaterial: "sprite" }; - function v(S) { - return c.add(S), S === 0 ? "uv" : `uv${S}`; + function v(T) { + return c.add(T), T === 0 ? "uv" : `uv${T}`; } - function f(S, M, L, N, z) { - const H = N.fog, j = z.geometry, q = S.isMeshStandardMaterial ? N.environment : null, te = (S.isMeshStandardMaterial ? t : e).get(S.envMap || q), G = te && te.mapping === Dn ? te.image.height : null, Z = g[S.type]; - S.precision !== null && (m = r.getMaxPrecision(S.precision), m !== S.precision && Me("WebGLProgram.getParameters:", S.precision, "not supported, using", m, "instead.")); + function f(T, M, L, N, z) { + const V = N.fog, j = z.geometry, q = T.isMeshStandardMaterial ? N.environment : null, te = (T.isMeshStandardMaterial ? t : e).get(T.envMap || q), G = te && te.mapping === In ? te.image.height : null, Z = g[T.type]; + T.precision !== null && (m = r.getMaxPrecision(T.precision), m !== T.precision && Me("WebGLProgram.getParameters:", T.precision, "not supported, using", m, "instead.")); const se = j.morphAttributes.position || j.morphAttributes.normal || j.morphAttributes.color, Pe = se !== void 0 ? se.length : 0; let ze = 0; j.morphAttributes.position !== void 0 && (ze = 1), j.morphAttributes.normal !== void 0 && (ze = 2), j.morphAttributes.color !== void 0 && (ze = 3); let qe, Ke, Ze, W; if (Z) { - const rt = Si[Z]; - qe = rt.vertexShader, Ke = rt.fragmentShader; + const st = Si[Z]; + qe = st.vertexShader, Ke = st.fragmentShader; } else - qe = S.vertexShader, Ke = S.fragmentShader, l.update(S), Ze = l.getVertexShaderID(S), W = l.getFragmentShaderID(S); - const Y = s.getRenderTarget(), ue = s.state.buffers.depth.getReversed(), Ce = z.isInstancedMesh === !0, Te = z.isBatchedMesh === !0, Ee = !!S.map, Je = !!S.matcap, je = !!te, Ve = !!S.aoMap, D = !!S.lightMap, gt = !!S.bumpMap, We = !!S.normalMap, Qe = !!S.displacementMap, me = !!S.emissiveMap, at = !!S.metalnessMap, be = !!S.roughnessMap, Le = S.anisotropy > 0, C = S.clearcoat > 0, x = S.dispersion > 0, B = S.iridescence > 0, X = S.sheen > 0, K = S.transmission > 0, V = Le && !!S.anisotropyMap, xe = C && !!S.clearcoatMap, ne = C && !!S.clearcoatNormalMap, Se = C && !!S.clearcoatRoughnessMap, de = B && !!S.iridescenceMap, J = B && !!S.iridescenceThicknessMap, re = X && !!S.sheenColorMap, Oe = X && !!S.sheenRoughnessMap, we = !!S.specularMap, he = !!S.specularColorMap, Re = !!S.specularIntensityMap, P = K && !!S.transmissionMap, ae = K && !!S.thicknessMap, ie = !!S.gradientMap, le = !!S.alphaMap, Q = S.alphaTest > 0, $ = !!S.alphaHash, ve = !!S.extensions; + qe = T.vertexShader, Ke = T.fragmentShader, l.update(T), Ze = l.getVertexShaderID(T), W = l.getFragmentShaderID(T); + const Y = s.getRenderTarget(), ue = s.state.buffers.depth.getReversed(), Ce = z.isInstancedMesh === !0, Te = z.isBatchedMesh === !0, Ee = !!T.map, Qe = !!T.matcap, je = !!te, He = !!T.aoMap, D = !!T.lightMap, vt = !!T.bumpMap, We = !!T.normalMap, et = !!T.displacementMap, me = !!T.emissiveMap, ot = !!T.metalnessMap, be = !!T.roughnessMap, Le = T.anisotropy > 0, C = T.clearcoat > 0, x = T.dispersion > 0, B = T.iridescence > 0, X = T.sheen > 0, K = T.transmission > 0, H = Le && !!T.anisotropyMap, xe = C && !!T.clearcoatMap, ne = C && !!T.clearcoatNormalMap, Se = C && !!T.clearcoatRoughnessMap, de = B && !!T.iridescenceMap, J = B && !!T.iridescenceThicknessMap, re = X && !!T.sheenColorMap, Oe = X && !!T.sheenRoughnessMap, we = !!T.specularMap, he = !!T.specularColorMap, Re = !!T.specularIntensityMap, P = K && !!T.transmissionMap, ae = K && !!T.thicknessMap, ie = !!T.gradientMap, le = !!T.alphaMap, Q = T.alphaTest > 0, $ = !!T.alphaHash, ve = !!T.extensions; let Ae = tr; - S.toneMapped && (Y === null || Y.isXRRenderTarget === !0) && (Ae = s.toneMapping); + T.toneMapped && (Y === null || Y.isXRRenderTarget === !0) && (Ae = s.toneMapping); const Ct = { shaderID: Z, - shaderType: S.type, - shaderName: S.name, + shaderType: T.type, + shaderName: T.name, vertexShader: qe, fragmentShader: Ke, - defines: S.defines, + defines: T.defines, customVertexShaderID: Ze, customFragmentShaderID: W, - isRawShaderMaterial: S.isRawShaderMaterial === !0, - glslVersion: S.glslVersion, + isRawShaderMaterial: T.isRawShaderMaterial === !0, + glslVersion: T.glslVersion, precision: m, batching: Te, batchingColor: Te && z._colorsTexture !== null, @@ -21380,24 +21402,24 @@ function Iv(s, e, t, i, r, n, a) { instancingMorph: Ce && z.morphTexture !== null, supportsVertexTextures: d, outputColorSpace: Y === null ? s.outputColorSpace : Y.isXRRenderTarget === !0 ? Y.texture.colorSpace : Bt, - alphaToCoverage: !!S.alphaToCoverage, + alphaToCoverage: !!T.alphaToCoverage, map: Ee, - matcap: Je, + matcap: Qe, envMap: je, envMapMode: je && te.mapping, envMapCubeUVHeight: G, - aoMap: Ve, + aoMap: He, lightMap: D, - bumpMap: gt, + bumpMap: vt, normalMap: We, - displacementMap: d && Qe, + displacementMap: d && et, emissiveMap: me, - normalMapObjectSpace: We && S.normalMapType === wu, - normalMapTangentSpace: We && S.normalMapType === In, - metalnessMap: at, + normalMapObjectSpace: We && T.normalMapType === Cu, + normalMapTangentSpace: We && T.normalMapType === Un, + metalnessMap: ot, roughnessMap: be, anisotropy: Le, - anisotropyMap: V, + anisotropyMap: H, clearcoat: C, clearcoatMap: xe, clearcoatNormalMap: ne, @@ -21416,45 +21438,45 @@ function Iv(s, e, t, i, r, n, a) { transmissionMap: P, thicknessMap: ae, gradientMap: ie, - opaque: S.transparent === !1 && S.blending === zr && S.alphaToCoverage === !1, + opaque: T.transparent === !1 && T.blending === zr && T.alphaToCoverage === !1, alphaMap: le, alphaTest: Q, alphaHash: $, - combine: S.combine, + combine: T.combine, // - mapUv: Ee && v(S.map.channel), - aoMapUv: Ve && v(S.aoMap.channel), - lightMapUv: D && v(S.lightMap.channel), - bumpMapUv: gt && v(S.bumpMap.channel), - normalMapUv: We && v(S.normalMap.channel), - displacementMapUv: Qe && v(S.displacementMap.channel), - emissiveMapUv: me && v(S.emissiveMap.channel), - metalnessMapUv: at && v(S.metalnessMap.channel), - roughnessMapUv: be && v(S.roughnessMap.channel), - anisotropyMapUv: V && v(S.anisotropyMap.channel), - clearcoatMapUv: xe && v(S.clearcoatMap.channel), - clearcoatNormalMapUv: ne && v(S.clearcoatNormalMap.channel), - clearcoatRoughnessMapUv: Se && v(S.clearcoatRoughnessMap.channel), - iridescenceMapUv: de && v(S.iridescenceMap.channel), - iridescenceThicknessMapUv: J && v(S.iridescenceThicknessMap.channel), - sheenColorMapUv: re && v(S.sheenColorMap.channel), - sheenRoughnessMapUv: Oe && v(S.sheenRoughnessMap.channel), - specularMapUv: we && v(S.specularMap.channel), - specularColorMapUv: he && v(S.specularColorMap.channel), - specularIntensityMapUv: Re && v(S.specularIntensityMap.channel), - transmissionMapUv: P && v(S.transmissionMap.channel), - thicknessMapUv: ae && v(S.thicknessMap.channel), - alphaMapUv: le && v(S.alphaMap.channel), + mapUv: Ee && v(T.map.channel), + aoMapUv: He && v(T.aoMap.channel), + lightMapUv: D && v(T.lightMap.channel), + bumpMapUv: vt && v(T.bumpMap.channel), + normalMapUv: We && v(T.normalMap.channel), + displacementMapUv: et && v(T.displacementMap.channel), + emissiveMapUv: me && v(T.emissiveMap.channel), + metalnessMapUv: ot && v(T.metalnessMap.channel), + roughnessMapUv: be && v(T.roughnessMap.channel), + anisotropyMapUv: H && v(T.anisotropyMap.channel), + clearcoatMapUv: xe && v(T.clearcoatMap.channel), + clearcoatNormalMapUv: ne && v(T.clearcoatNormalMap.channel), + clearcoatRoughnessMapUv: Se && v(T.clearcoatRoughnessMap.channel), + iridescenceMapUv: de && v(T.iridescenceMap.channel), + iridescenceThicknessMapUv: J && v(T.iridescenceThicknessMap.channel), + sheenColorMapUv: re && v(T.sheenColorMap.channel), + sheenRoughnessMapUv: Oe && v(T.sheenRoughnessMap.channel), + specularMapUv: we && v(T.specularMap.channel), + specularColorMapUv: he && v(T.specularColorMap.channel), + specularIntensityMapUv: Re && v(T.specularIntensityMap.channel), + transmissionMapUv: P && v(T.transmissionMap.channel), + thicknessMapUv: ae && v(T.thicknessMap.channel), + alphaMapUv: le && v(T.alphaMap.channel), // vertexTangents: !!j.attributes.tangent && (We || Le), - vertexColors: S.vertexColors, - vertexAlphas: S.vertexColors === !0 && !!j.attributes.color && j.attributes.color.itemSize === 4, + vertexColors: T.vertexColors, + vertexAlphas: T.vertexColors === !0 && !!j.attributes.color && j.attributes.color.itemSize === 4, pointsUvs: z.isPoints === !0 && !!j.attributes.uv && (Ee || le), - fog: !!H, - useFog: S.fog === !0, - fogExp2: !!H && H.isFogExp2, - flatShading: S.flatShading === !0 && S.wireframe === !1, - sizeAttenuation: S.sizeAttenuation === !0, + fog: !!V, + useFog: T.fog === !0, + fogExp2: !!V && V.isFogExp2, + flatShading: T.flatShading === !0 && T.wireframe === !1, + sizeAttenuation: T.sizeAttenuation === !0, logarithmicDepthBuffer: u, reversedDepthBuffer: ue, skinning: z.isSkinnedMesh === !0, @@ -21476,67 +21498,67 @@ function Iv(s, e, t, i, r, n, a) { numLightProbes: M.numLightProbes, numClippingPlanes: a.numPlanes, numClipIntersection: a.numIntersection, - dithering: S.dithering, + dithering: T.dithering, shadowMapEnabled: s.shadowMap.enabled && L.length > 0, shadowMapType: s.shadowMap.type, toneMapping: Ae, - decodeVideoTexture: Ee && S.map.isVideoTexture === !0 && Xe.getTransfer(S.map.colorSpace) === et, - decodeVideoTextureEmissive: me && S.emissiveMap.isVideoTexture === !0 && Xe.getTransfer(S.emissiveMap.colorSpace) === et, - premultipliedAlpha: S.premultipliedAlpha, - doubleSided: S.side === jt, - flipSided: S.side === Ht, - useDepthPacking: S.depthPacking >= 0, - depthPacking: S.depthPacking || 0, - index0AttributeName: S.index0AttributeName, - extensionClipCullDistance: ve && S.extensions.clipCullDistance === !0 && i.has("WEBGL_clip_cull_distance"), - extensionMultiDraw: (ve && S.extensions.multiDraw === !0 || Te) && i.has("WEBGL_multi_draw"), + decodeVideoTexture: Ee && T.map.isVideoTexture === !0 && Xe.getTransfer(T.map.colorSpace) === tt, + decodeVideoTextureEmissive: me && T.emissiveMap.isVideoTexture === !0 && Xe.getTransfer(T.emissiveMap.colorSpace) === tt, + premultipliedAlpha: T.premultipliedAlpha, + doubleSided: T.side === jt, + flipSided: T.side === Vt, + useDepthPacking: T.depthPacking >= 0, + depthPacking: T.depthPacking || 0, + index0AttributeName: T.index0AttributeName, + extensionClipCullDistance: ve && T.extensions.clipCullDistance === !0 && i.has("WEBGL_clip_cull_distance"), + extensionMultiDraw: (ve && T.extensions.multiDraw === !0 || Te) && i.has("WEBGL_multi_draw"), rendererExtensionParallelShaderCompile: i.has("KHR_parallel_shader_compile"), - customProgramCacheKey: S.customProgramCacheKey() + customProgramCacheKey: T.customProgramCacheKey() }; return Ct.vertexUv1s = c.has(1), Ct.vertexUv2s = c.has(2), Ct.vertexUv3s = c.has(3), c.clear(), Ct; } - function p(S) { + function p(T) { const M = []; - if (S.shaderID ? M.push(S.shaderID) : (M.push(S.customVertexShaderID), M.push(S.customFragmentShaderID)), S.defines !== void 0) - for (const L in S.defines) - M.push(L), M.push(S.defines[L]); - return S.isRawShaderMaterial === !1 && (y(M, S), _(M, S), M.push(s.outputColorSpace)), M.push(S.customProgramCacheKey), M.join(); + if (T.shaderID ? M.push(T.shaderID) : (M.push(T.customVertexShaderID), M.push(T.customFragmentShaderID)), T.defines !== void 0) + for (const L in T.defines) + M.push(L), M.push(T.defines[L]); + return T.isRawShaderMaterial === !1 && (y(M, T), _(M, T), M.push(s.outputColorSpace)), M.push(T.customProgramCacheKey), M.join(); } - function y(S, M) { - S.push(M.precision), S.push(M.outputColorSpace), S.push(M.envMapMode), S.push(M.envMapCubeUVHeight), S.push(M.mapUv), S.push(M.alphaMapUv), S.push(M.lightMapUv), S.push(M.aoMapUv), S.push(M.bumpMapUv), S.push(M.normalMapUv), S.push(M.displacementMapUv), S.push(M.emissiveMapUv), S.push(M.metalnessMapUv), S.push(M.roughnessMapUv), S.push(M.anisotropyMapUv), S.push(M.clearcoatMapUv), S.push(M.clearcoatNormalMapUv), S.push(M.clearcoatRoughnessMapUv), S.push(M.iridescenceMapUv), S.push(M.iridescenceThicknessMapUv), S.push(M.sheenColorMapUv), S.push(M.sheenRoughnessMapUv), S.push(M.specularMapUv), S.push(M.specularColorMapUv), S.push(M.specularIntensityMapUv), S.push(M.transmissionMapUv), S.push(M.thicknessMapUv), S.push(M.combine), S.push(M.fogExp2), S.push(M.sizeAttenuation), S.push(M.morphTargetsCount), S.push(M.morphAttributeCount), S.push(M.numDirLights), S.push(M.numPointLights), S.push(M.numSpotLights), S.push(M.numSpotLightMaps), S.push(M.numHemiLights), S.push(M.numRectAreaLights), S.push(M.numDirLightShadows), S.push(M.numPointLightShadows), S.push(M.numSpotLightShadows), S.push(M.numSpotLightShadowsWithMaps), S.push(M.numLightProbes), S.push(M.shadowMapType), S.push(M.toneMapping), S.push(M.numClippingPlanes), S.push(M.numClipIntersection), S.push(M.depthPacking); + function y(T, M) { + T.push(M.precision), T.push(M.outputColorSpace), T.push(M.envMapMode), T.push(M.envMapCubeUVHeight), T.push(M.mapUv), T.push(M.alphaMapUv), T.push(M.lightMapUv), T.push(M.aoMapUv), T.push(M.bumpMapUv), T.push(M.normalMapUv), T.push(M.displacementMapUv), T.push(M.emissiveMapUv), T.push(M.metalnessMapUv), T.push(M.roughnessMapUv), T.push(M.anisotropyMapUv), T.push(M.clearcoatMapUv), T.push(M.clearcoatNormalMapUv), T.push(M.clearcoatRoughnessMapUv), T.push(M.iridescenceMapUv), T.push(M.iridescenceThicknessMapUv), T.push(M.sheenColorMapUv), T.push(M.sheenRoughnessMapUv), T.push(M.specularMapUv), T.push(M.specularColorMapUv), T.push(M.specularIntensityMapUv), T.push(M.transmissionMapUv), T.push(M.thicknessMapUv), T.push(M.combine), T.push(M.fogExp2), T.push(M.sizeAttenuation), T.push(M.morphTargetsCount), T.push(M.morphAttributeCount), T.push(M.numDirLights), T.push(M.numPointLights), T.push(M.numSpotLights), T.push(M.numSpotLightMaps), T.push(M.numHemiLights), T.push(M.numRectAreaLights), T.push(M.numDirLightShadows), T.push(M.numPointLightShadows), T.push(M.numSpotLightShadows), T.push(M.numSpotLightShadowsWithMaps), T.push(M.numLightProbes), T.push(M.shadowMapType), T.push(M.toneMapping), T.push(M.numClippingPlanes), T.push(M.numClipIntersection), T.push(M.depthPacking); } - function _(S, M) { - o.disableAll(), M.supportsVertexTextures && o.enable(0), M.instancing && o.enable(1), M.instancingColor && o.enable(2), M.instancingMorph && o.enable(3), M.matcap && o.enable(4), M.envMap && o.enable(5), M.normalMapObjectSpace && o.enable(6), M.normalMapTangentSpace && o.enable(7), M.clearcoat && o.enable(8), M.iridescence && o.enable(9), M.alphaTest && o.enable(10), M.vertexColors && o.enable(11), M.vertexAlphas && o.enable(12), M.vertexUv1s && o.enable(13), M.vertexUv2s && o.enable(14), M.vertexUv3s && o.enable(15), M.vertexTangents && o.enable(16), M.anisotropy && o.enable(17), M.alphaHash && o.enable(18), M.batching && o.enable(19), M.dispersion && o.enable(20), M.batchingColor && o.enable(21), M.gradientMap && o.enable(22), S.push(o.mask), o.disableAll(), M.fog && o.enable(0), M.useFog && o.enable(1), M.flatShading && o.enable(2), M.logarithmicDepthBuffer && o.enable(3), M.reversedDepthBuffer && o.enable(4), M.skinning && o.enable(5), M.morphTargets && o.enable(6), M.morphNormals && o.enable(7), M.morphColors && o.enable(8), M.premultipliedAlpha && o.enable(9), M.shadowMapEnabled && o.enable(10), M.doubleSided && o.enable(11), M.flipSided && o.enable(12), M.useDepthPacking && o.enable(13), M.dithering && o.enable(14), M.transmission && o.enable(15), M.sheen && o.enable(16), M.opaque && o.enable(17), M.pointsUvs && o.enable(18), M.decodeVideoTexture && o.enable(19), M.decodeVideoTextureEmissive && o.enable(20), M.alphaToCoverage && o.enable(21), S.push(o.mask); + function _(T, M) { + o.disableAll(), M.supportsVertexTextures && o.enable(0), M.instancing && o.enable(1), M.instancingColor && o.enable(2), M.instancingMorph && o.enable(3), M.matcap && o.enable(4), M.envMap && o.enable(5), M.normalMapObjectSpace && o.enable(6), M.normalMapTangentSpace && o.enable(7), M.clearcoat && o.enable(8), M.iridescence && o.enable(9), M.alphaTest && o.enable(10), M.vertexColors && o.enable(11), M.vertexAlphas && o.enable(12), M.vertexUv1s && o.enable(13), M.vertexUv2s && o.enable(14), M.vertexUv3s && o.enable(15), M.vertexTangents && o.enable(16), M.anisotropy && o.enable(17), M.alphaHash && o.enable(18), M.batching && o.enable(19), M.dispersion && o.enable(20), M.batchingColor && o.enable(21), M.gradientMap && o.enable(22), T.push(o.mask), o.disableAll(), M.fog && o.enable(0), M.useFog && o.enable(1), M.flatShading && o.enable(2), M.logarithmicDepthBuffer && o.enable(3), M.reversedDepthBuffer && o.enable(4), M.skinning && o.enable(5), M.morphTargets && o.enable(6), M.morphNormals && o.enable(7), M.morphColors && o.enable(8), M.premultipliedAlpha && o.enable(9), M.shadowMapEnabled && o.enable(10), M.doubleSided && o.enable(11), M.flipSided && o.enable(12), M.useDepthPacking && o.enable(13), M.dithering && o.enable(14), M.transmission && o.enable(15), M.sheen && o.enable(16), M.opaque && o.enable(17), M.pointsUvs && o.enable(18), M.decodeVideoTexture && o.enable(19), M.decodeVideoTextureEmissive && o.enable(20), M.alphaToCoverage && o.enable(21), T.push(o.mask); } - function E(S) { - const M = g[S.type]; + function E(T) { + const M = g[T.type]; let L; if (M) { const N = Si[M]; L = pi.clone(N.uniforms); } else - L = S.uniforms; + L = T.uniforms; return L; } - function R(S, M) { + function A(T, M) { let L; for (let N = 0, z = h.length; N < z; N++) { - const H = h[N]; - if (H.cacheKey === M) { - L = H, ++L.usedTimes; + const V = h[N]; + if (V.cacheKey === M) { + L = V, ++L.usedTimes; break; } } - return L === void 0 && (L = new Av(s, M, S, n), h.push(L)), L; + return L === void 0 && (L = new Pv(s, M, T, n), h.push(L)), L; } - function T(S) { - if (--S.usedTimes === 0) { - const M = h.indexOf(S); - h[M] = h[h.length - 1], h.pop(), S.destroy(); + function S(T) { + if (--T.usedTimes === 0) { + const M = h.indexOf(T); + h[M] = h[h.length - 1], h.pop(), T.destroy(); } } - function A(S) { - l.remove(S); + function R(T) { + l.remove(T); } function I() { l.dispose(); @@ -21545,15 +21567,15 @@ function Iv(s, e, t, i, r, n, a) { getParameters: f, getProgramCacheKey: p, getUniforms: E, - acquireProgram: R, - releaseProgram: T, - releaseShaderCache: A, + acquireProgram: A, + releaseProgram: S, + releaseShaderCache: R, // Exposed for resource monitoring & error feedback via renderer.info: programs: h, dispose: I }; } -function Uv() { +function Nv() { let s = /* @__PURE__ */ new WeakMap(); function e(a) { return s.has(a); @@ -21579,13 +21601,13 @@ function Uv() { dispose: n }; } -function Nv(s, e) { +function Ov(s, e) { return s.groupOrder !== e.groupOrder ? s.groupOrder - e.groupOrder : s.renderOrder !== e.renderOrder ? s.renderOrder - e.renderOrder : s.material.id !== e.material.id ? s.material.id - e.material.id : s.z !== e.z ? s.z - e.z : s.id - e.id; } -function Ec(s, e) { +function wc(s, e) { return s.groupOrder !== e.groupOrder ? s.groupOrder - e.groupOrder : s.renderOrder !== e.renderOrder ? s.renderOrder - e.renderOrder : s.z !== e.z ? e.z - s.z : s.id - e.id; } -function wc() { +function Cc() { const s = []; let e = 0; const t = [], i = [], r = []; @@ -21614,7 +21636,7 @@ function wc() { m.transmission > 0 ? i.unshift(p) : m.transparent === !0 ? r.unshift(p) : t.unshift(p); } function c(u, d) { - t.length > 1 && t.sort(u || Nv), i.length > 1 && i.sort(d || Ec), r.length > 1 && r.sort(d || Ec); + t.length > 1 && t.sort(u || Ov), i.length > 1 && i.sort(d || wc), r.length > 1 && r.sort(d || wc); } function h() { for (let u = e, d = s.length; u < d; u++) { @@ -21634,12 +21656,12 @@ function wc() { sort: c }; } -function Ov() { +function Bv() { let s = /* @__PURE__ */ new WeakMap(); function e(i, r) { const n = s.get(i); let a; - return n === void 0 ? (a = new wc(), s.set(i, [a])) : r >= n.length ? (a = new wc(), n.push(a)) : a = n[r], a; + return n === void 0 ? (a = new Cc(), s.set(i, [a])) : r >= n.length ? (a = new Cc(), n.push(a)) : a = n[r], a; } function t() { s = /* @__PURE__ */ new WeakMap(); @@ -21649,7 +21671,7 @@ function Ov() { dispose: t }; } -function Bv() { +function Fv() { const s = {}; return { get: function(e) { @@ -21702,7 +21724,7 @@ function Bv() { } }; } -function Fv() { +function kv() { const s = {}; return { get: function(e) { @@ -21744,12 +21766,12 @@ function Fv() { } }; } -let kv = 0; -function zv(s, e) { +let zv = 0; +function Vv(s, e) { return (e.castShadow ? 2 : 0) - (s.castShadow ? 2 : 0) + (e.map ? 1 : 0) - (s.map ? 1 : 0); } function Hv(s) { - const e = new Bv(), t = Fv(), i = { + const e = new Fv(), t = kv(), i = { version: 0, hash: { directionalLength: -1, @@ -21789,17 +21811,17 @@ function Hv(s) { const r = new w(), n = new Ue(), a = new Ue(); function o(c) { let h = 0, u = 0, d = 0; - for (let S = 0; S < 9; S++) i.probe[S].set(0, 0, 0); - let m = 0, g = 0, v = 0, f = 0, p = 0, y = 0, _ = 0, E = 0, R = 0, T = 0, A = 0; - c.sort(zv); - for (let S = 0, M = c.length; S < M; S++) { - const L = c[S], N = L.color, z = L.intensity, H = L.distance, j = L.shadow && L.shadow.map ? L.shadow.map.texture : null; + for (let T = 0; T < 9; T++) i.probe[T].set(0, 0, 0); + let m = 0, g = 0, v = 0, f = 0, p = 0, y = 0, _ = 0, E = 0, A = 0, S = 0, R = 0; + c.sort(Vv); + for (let T = 0, M = c.length; T < M; T++) { + const L = c[T], N = L.color, z = L.intensity, V = L.distance, j = L.shadow && L.shadow.map ? L.shadow.map.texture : null; if (L.isAmbientLight) h += N.r * z, u += N.g * z, d += N.b * z; else if (L.isLightProbe) { for (let q = 0; q < 9; q++) i.probe[q].addScaledVector(L.sh.coefficients[q], z); - A++; + R++; } else if (L.isDirectionalLight) { const q = e.get(L); if (q.color.copy(L.color).multiplyScalar(L.intensity), L.castShadow) { @@ -21809,9 +21831,9 @@ function Hv(s) { i.directional[m] = q, m++; } else if (L.isSpotLight) { const q = e.get(L); - q.position.setFromMatrixPosition(L.matrixWorld), q.color.copy(N).multiplyScalar(z), q.distance = H, q.coneCos = Math.cos(L.angle), q.penumbraCos = Math.cos(L.angle * (1 - L.penumbra)), q.decay = L.decay, i.spot[v] = q; + q.position.setFromMatrixPosition(L.matrixWorld), q.color.copy(N).multiplyScalar(z), q.distance = V, q.coneCos = Math.cos(L.angle), q.penumbraCos = Math.cos(L.angle * (1 - L.penumbra)), q.decay = L.decay, i.spot[v] = q; const te = L.shadow; - if (L.map && (i.spotLightMap[R] = L.map, R++, te.updateMatrices(L), L.castShadow && T++), i.spotLightMatrix[v] = te.matrix, L.castShadow) { + if (L.map && (i.spotLightMap[A] = L.map, A++, te.updateMatrices(L), L.castShadow && S++), i.spotLightMatrix[v] = te.matrix, L.castShadow) { const G = t.get(L); G.shadowIntensity = te.intensity, G.shadowBias = te.bias, G.shadowNormalBias = te.normalBias, G.shadowRadius = te.radius, G.shadowMapSize = te.mapSize, i.spotShadow[v] = G, i.spotShadowMap[v] = j, E++; } @@ -21833,7 +21855,7 @@ function Hv(s) { } f > 0 && (s.has("OES_texture_float_linear") === !0 ? (i.rectAreaLTC1 = ce.LTC_FLOAT_1, i.rectAreaLTC2 = ce.LTC_FLOAT_2) : (i.rectAreaLTC1 = ce.LTC_HALF_1, i.rectAreaLTC2 = ce.LTC_HALF_2)), i.ambient[0] = h, i.ambient[1] = u, i.ambient[2] = d; const I = i.hash; - (I.directionalLength !== m || I.pointLength !== g || I.spotLength !== v || I.rectAreaLength !== f || I.hemiLength !== p || I.numDirectionalShadows !== y || I.numPointShadows !== _ || I.numSpotShadows !== E || I.numSpotMaps !== R || I.numLightProbes !== A) && (i.directional.length = m, i.spot.length = v, i.rectArea.length = f, i.point.length = g, i.hemi.length = p, i.directionalShadow.length = y, i.directionalShadowMap.length = y, i.pointShadow.length = _, i.pointShadowMap.length = _, i.spotShadow.length = E, i.spotShadowMap.length = E, i.directionalShadowMatrix.length = y, i.pointShadowMatrix.length = _, i.spotLightMatrix.length = E + R - T, i.spotLightMap.length = R, i.numSpotLightShadowsWithMaps = T, i.numLightProbes = A, I.directionalLength = m, I.pointLength = g, I.spotLength = v, I.rectAreaLength = f, I.hemiLength = p, I.numDirectionalShadows = y, I.numPointShadows = _, I.numSpotShadows = E, I.numSpotMaps = R, I.numLightProbes = A, i.version = kv++); + (I.directionalLength !== m || I.pointLength !== g || I.spotLength !== v || I.rectAreaLength !== f || I.hemiLength !== p || I.numDirectionalShadows !== y || I.numPointShadows !== _ || I.numSpotShadows !== E || I.numSpotMaps !== A || I.numLightProbes !== R) && (i.directional.length = m, i.spot.length = v, i.rectArea.length = f, i.point.length = g, i.hemi.length = p, i.directionalShadow.length = y, i.directionalShadowMap.length = y, i.pointShadow.length = _, i.pointShadowMap.length = _, i.spotShadow.length = E, i.spotShadowMap.length = E, i.directionalShadowMatrix.length = y, i.pointShadowMatrix.length = _, i.spotLightMatrix.length = E + A - S, i.spotLightMap.length = A, i.numSpotLightShadowsWithMaps = S, i.numLightProbes = R, I.directionalLength = m, I.pointLength = g, I.spotLength = v, I.rectAreaLength = f, I.hemiLength = p, I.numDirectionalShadows = y, I.numPointShadows = _, I.numSpotShadows = E, I.numSpotMaps = A, I.numLightProbes = R, i.version = zv++); } function l(c, h) { let u = 0, d = 0, m = 0, g = 0, v = 0; @@ -21864,7 +21886,7 @@ function Hv(s) { state: i }; } -function Cc(s) { +function Rc(s) { const e = new Hv(s), t = [], i = []; function r(h) { c.camera = h, t.length = 0, i.length = 0; @@ -21897,12 +21919,12 @@ function Cc(s) { pushShadow: a }; } -function Vv(s) { +function Gv(s) { let e = /* @__PURE__ */ new WeakMap(); function t(r, n = 0) { const a = e.get(r); let o; - return a === void 0 ? (o = new Cc(s), e.set(r, [o])) : n >= a.length ? (o = new Cc(s), a.push(o)) : o = a[n], o; + return a === void 0 ? (o = new Rc(s), e.set(r, [o])) : n >= a.length ? (o = new Rc(s), a.push(o)) : o = a[n], o; } function i() { e = /* @__PURE__ */ new WeakMap(); @@ -21912,9 +21934,9 @@ function Vv(s) { dispose: i }; } -const Gv = `void main() { +const Wv = `void main() { gl_Position = vec4( position, 1.0 ); -}`, Wv = `uniform sampler2D shadow_pass; +}`, jv = `uniform sampler2D shadow_pass; uniform vec2 resolution; uniform float radius; #include @@ -21941,9 +21963,9 @@ void main() { float std_dev = sqrt( squared_mean - mean * mean ); gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) ); }`; -function jv(s, e, t) { - let i = new Xo(); - const r = new oe(), n = new oe(), a = new $e(), o = new xh({ depthPacking: ah }), l = new zd(), c = {}, h = t.maxTextureSize, u = { [Ci]: Ht, [Ht]: Ci, [jt]: jt }, d = new ct({ +function Xv(s, e, t) { + let i = new qo(); + const r = new oe(), n = new oe(), a = new Je(), o = new yh({ depthPacking: oh }), l = new Vd(), c = {}, h = t.maxTextureSize, u = { [Ci]: Vt, [Vt]: Ci, [jt]: jt }, d = new ht({ defines: { VSM_SAMPLES: 8 }, @@ -21952,28 +21974,28 @@ function jv(s, e, t) { resolution: { value: new oe() }, radius: { value: 4 } }, - vertexShader: Gv, - fragmentShader: Wv + vertexShader: Wv, + fragmentShader: jv }), m = d.clone(); m.defines.HORIZONTAL_PASS = 1; const g = new ii(); g.setAttribute( "position", - new Vt( + new Ht( new Float32Array([-1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5]), 3 ) ); - const v = new nt(g, d), f = this; - this.enabled = !1, this.autoUpdate = !0, this.needsUpdate = !1, this.type = Vc; + const v = new at(g, d), f = this; + this.enabled = !1, this.autoUpdate = !0, this.needsUpdate = !1, this.type = Gc; let p = this.type; - this.render = function(T, A, I) { - if (f.enabled === !1 || f.autoUpdate === !1 && f.needsUpdate === !1 || T.length === 0) return; - const S = s.getRenderTarget(), M = s.getActiveCubeFace(), L = s.getActiveMipmapLevel(), N = s.state; + this.render = function(S, R, I) { + if (f.enabled === !1 || f.autoUpdate === !1 && f.needsUpdate === !1 || S.length === 0) return; + const T = s.getRenderTarget(), M = s.getActiveCubeFace(), L = s.getActiveMipmapLevel(), N = s.state; N.setBlending(yt), N.buffers.depth.getReversed() === !0 ? N.buffers.color.setClear(0, 0, 0, 0) : N.buffers.color.setClear(1, 1, 1, 1), N.buffers.depth.setTest(!0), N.setScissorTest(!1); - const z = p !== zi && this.type === zi, H = p === zi && this.type !== zi; - for (let j = 0, q = T.length; j < q; j++) { - const te = T[j], G = te.shadow; + const z = p !== zi && this.type === zi, V = p === zi && this.type !== zi; + for (let j = 0, q = S.length; j < q; j++) { + const te = S[j], G = te.shadow; if (G === void 0) { Me("WebGLShadowMap:", te, "has no shadow."); continue; @@ -21981,7 +22003,7 @@ function jv(s, e, t) { if (G.autoUpdate === !1 && G.needsUpdate === !1) continue; r.copy(G.mapSize); const Z = G.getFrameExtents(); - if (r.multiply(Z), n.copy(G.mapSize), (r.x > h || r.y > h) && (r.x > h && (n.x = Math.floor(h / Z.x), r.x = n.x * Z.x, G.mapSize.x = n.x), r.y > h && (n.y = Math.floor(h / Z.y), r.y = n.y * Z.y, G.mapSize.y = n.y)), G.map === null || z === !0 || H === !0) { + if (r.multiply(Z), n.copy(G.mapSize), (r.x > h || r.y > h) && (r.x > h && (n.x = Math.floor(h / Z.x), r.x = n.x * Z.x, G.mapSize.x = n.x), r.y > h && (n.y = Math.floor(h / Z.y), r.y = n.y * Z.y, G.mapSize.y = n.y)), G.map === null || z === !0 || V === !0) { const Pe = this.type !== zi ? { minFilter: Ut, magFilter: Ut } : {}; G.map !== null && G.map.dispose(), G.map = new bt(r.x, r.y, Pe), G.map.texture.name = te.name + ".shadowMap", G.camera.updateProjectionMatrix(); } @@ -21994,81 +22016,81 @@ function jv(s, e, t) { n.y * ze.y, n.x * ze.z, n.y * ze.w - ), N.viewport(a), G.updateMatrices(te, Pe), i = G.getFrustum(), E(A, I, G.camera, te, this.type); + ), N.viewport(a), G.updateMatrices(te, Pe), i = G.getFrustum(), E(R, I, G.camera, te, this.type); } G.isPointLightShadow !== !0 && this.type === zi && y(G, I), G.needsUpdate = !1; } - p = this.type, f.needsUpdate = !1, s.setRenderTarget(S, M, L); + p = this.type, f.needsUpdate = !1, s.setRenderTarget(T, M, L); }; - function y(T, A) { + function y(S, R) { const I = e.update(v); - d.defines.VSM_SAMPLES !== T.blurSamples && (d.defines.VSM_SAMPLES = T.blurSamples, m.defines.VSM_SAMPLES = T.blurSamples, d.needsUpdate = !0, m.needsUpdate = !0), T.mapPass === null && (T.mapPass = new bt(r.x, r.y)), d.uniforms.shadow_pass.value = T.map.texture, d.uniforms.resolution.value = T.mapSize, d.uniforms.radius.value = T.radius, s.setRenderTarget(T.mapPass), s.clear(), s.renderBufferDirect(A, null, I, d, v, null), m.uniforms.shadow_pass.value = T.mapPass.texture, m.uniforms.resolution.value = T.mapSize, m.uniforms.radius.value = T.radius, s.setRenderTarget(T.map), s.clear(), s.renderBufferDirect(A, null, I, m, v, null); + d.defines.VSM_SAMPLES !== S.blurSamples && (d.defines.VSM_SAMPLES = S.blurSamples, m.defines.VSM_SAMPLES = S.blurSamples, d.needsUpdate = !0, m.needsUpdate = !0), S.mapPass === null && (S.mapPass = new bt(r.x, r.y)), d.uniforms.shadow_pass.value = S.map.texture, d.uniforms.resolution.value = S.mapSize, d.uniforms.radius.value = S.radius, s.setRenderTarget(S.mapPass), s.clear(), s.renderBufferDirect(R, null, I, d, v, null), m.uniforms.shadow_pass.value = S.mapPass.texture, m.uniforms.resolution.value = S.mapSize, m.uniforms.radius.value = S.radius, s.setRenderTarget(S.map), s.clear(), s.renderBufferDirect(R, null, I, m, v, null); } - function _(T, A, I, S) { + function _(S, R, I, T) { let M = null; - const L = I.isPointLight === !0 ? T.customDistanceMaterial : T.customDepthMaterial; + const L = I.isPointLight === !0 ? S.customDistanceMaterial : S.customDepthMaterial; if (L !== void 0) M = L; - else if (M = I.isPointLight === !0 ? l : o, s.localClippingEnabled && A.clipShadows === !0 && Array.isArray(A.clippingPlanes) && A.clippingPlanes.length !== 0 || A.displacementMap && A.displacementScale !== 0 || A.alphaMap && A.alphaTest > 0 || A.map && A.alphaTest > 0 || A.alphaToCoverage === !0) { - const N = M.uuid, z = A.uuid; - let H = c[N]; - H === void 0 && (H = {}, c[N] = H); - let j = H[z]; - j === void 0 && (j = M.clone(), H[z] = j, A.addEventListener("dispose", R)), M = j; + else if (M = I.isPointLight === !0 ? l : o, s.localClippingEnabled && R.clipShadows === !0 && Array.isArray(R.clippingPlanes) && R.clippingPlanes.length !== 0 || R.displacementMap && R.displacementScale !== 0 || R.alphaMap && R.alphaTest > 0 || R.map && R.alphaTest > 0 || R.alphaToCoverage === !0) { + const N = M.uuid, z = R.uuid; + let V = c[N]; + V === void 0 && (V = {}, c[N] = V); + let j = V[z]; + j === void 0 && (j = M.clone(), V[z] = j, R.addEventListener("dispose", A)), M = j; } - if (M.visible = A.visible, M.wireframe = A.wireframe, S === zi ? M.side = A.shadowSide !== null ? A.shadowSide : A.side : M.side = A.shadowSide !== null ? A.shadowSide : u[A.side], M.alphaMap = A.alphaMap, M.alphaTest = A.alphaToCoverage === !0 ? 0.5 : A.alphaTest, M.map = A.map, M.clipShadows = A.clipShadows, M.clippingPlanes = A.clippingPlanes, M.clipIntersection = A.clipIntersection, M.displacementMap = A.displacementMap, M.displacementScale = A.displacementScale, M.displacementBias = A.displacementBias, M.wireframeLinewidth = A.wireframeLinewidth, M.linewidth = A.linewidth, I.isPointLight === !0 && M.isMeshDistanceMaterial === !0) { + if (M.visible = R.visible, M.wireframe = R.wireframe, T === zi ? M.side = R.shadowSide !== null ? R.shadowSide : R.side : M.side = R.shadowSide !== null ? R.shadowSide : u[R.side], M.alphaMap = R.alphaMap, M.alphaTest = R.alphaToCoverage === !0 ? 0.5 : R.alphaTest, M.map = R.map, M.clipShadows = R.clipShadows, M.clippingPlanes = R.clippingPlanes, M.clipIntersection = R.clipIntersection, M.displacementMap = R.displacementMap, M.displacementScale = R.displacementScale, M.displacementBias = R.displacementBias, M.wireframeLinewidth = R.wireframeLinewidth, M.linewidth = R.linewidth, I.isPointLight === !0 && M.isMeshDistanceMaterial === !0) { const N = s.properties.get(M); N.light = I; } return M; } - function E(T, A, I, S, M) { - if (T.visible === !1) return; - if (T.layers.test(A.layers) && (T.isMesh || T.isLine || T.isPoints) && (T.castShadow || T.receiveShadow && M === zi) && (!T.frustumCulled || i.intersectsObject(T))) { - T.modelViewMatrix.multiplyMatrices(I.matrixWorldInverse, T.matrixWorld); - const N = e.update(T), z = T.material; + function E(S, R, I, T, M) { + if (S.visible === !1) return; + if (S.layers.test(R.layers) && (S.isMesh || S.isLine || S.isPoints) && (S.castShadow || S.receiveShadow && M === zi) && (!S.frustumCulled || i.intersectsObject(S))) { + S.modelViewMatrix.multiplyMatrices(I.matrixWorldInverse, S.matrixWorld); + const N = e.update(S), z = S.material; if (Array.isArray(z)) { - const H = N.groups; - for (let j = 0, q = H.length; j < q; j++) { - const te = H[j], G = z[te.materialIndex]; + const V = N.groups; + for (let j = 0, q = V.length; j < q; j++) { + const te = V[j], G = z[te.materialIndex]; if (G && G.visible) { - const Z = _(T, G, S, M); - T.onBeforeShadow(s, T, A, I, N, Z, te), s.renderBufferDirect(I, null, N, Z, T, te), T.onAfterShadow(s, T, A, I, N, Z, te); + const Z = _(S, G, T, M); + S.onBeforeShadow(s, S, R, I, N, Z, te), s.renderBufferDirect(I, null, N, Z, S, te), S.onAfterShadow(s, S, R, I, N, Z, te); } } } else if (z.visible) { - const H = _(T, z, S, M); - T.onBeforeShadow(s, T, A, I, N, H, null), s.renderBufferDirect(I, null, N, H, T, null), T.onAfterShadow(s, T, A, I, N, H, null); + const V = _(S, z, T, M); + S.onBeforeShadow(s, S, R, I, N, V, null), s.renderBufferDirect(I, null, N, V, S, null), S.onAfterShadow(s, S, R, I, N, V, null); } } - const L = T.children; + const L = S.children; for (let N = 0, z = L.length; N < z; N++) - E(L[N], A, I, S, M); + E(L[N], R, I, T, M); } - function R(T) { - T.target.removeEventListener("dispose", R); - for (const A in c) { - const I = c[A], S = T.target.uuid; - S in I && (I[S].dispose(), delete I[S]); + function A(S) { + S.target.removeEventListener("dispose", A); + for (const R in c) { + const I = c[R], T = S.target.uuid; + T in I && (I[T].dispose(), delete I[T]); } } } -const Xv = { - [La]: Da, - [Ia]: Oa, +const qv = { + [Da]: Ia, [Ua]: Ba, - [jr]: Na, - [Da]: La, - [Oa]: Ia, + [Na]: Fa, + [jr]: Oa, + [Ia]: Da, [Ba]: Ua, - [Na]: jr + [Fa]: Na, + [Oa]: jr }; -function qv(s, e) { +function Yv(s, e) { function t() { let P = !1; - const ae = new $e(); + const ae = new Je(); let ie = null; - const le = new $e(0, 0, 0, 0); + const le = new Je(0, 0, 0, 0); return { setMask: function(Q) { ie !== Q && !P && (s.colorMask(Q, Q, Q, Q), ie = Q); @@ -22105,30 +22127,30 @@ function qv(s, e) { ie !== $ && !P && (s.depthMask($), ie = $); }, setFunc: function($) { - if (ae && ($ = Xv[$]), le !== $) { + if (ae && ($ = qv[$]), le !== $) { switch ($) { - case La: + case Da: s.depthFunc(s.NEVER); break; - case Da: + case Ia: s.depthFunc(s.ALWAYS); break; - case Ia: + case Ua: s.depthFunc(s.LESS); break; case jr: s.depthFunc(s.LEQUAL); break; - case Ua: + case Na: s.depthFunc(s.EQUAL); break; - case Na: + case Oa: s.depthFunc(s.GEQUAL); break; - case Oa: + case Ba: s.depthFunc(s.GREATER); break; - case Ba: + case Fa: s.depthFunc(s.NOTEQUAL); break; default: @@ -22151,23 +22173,23 @@ function qv(s, e) { function r() { let P = !1, ae = null, ie = null, le = null, Q = null, $ = null, ve = null, Ae = null, Ct = null; return { - setTest: function(rt) { - P || (rt ? Y(s.STENCIL_TEST) : ue(s.STENCIL_TEST)); + setTest: function(st) { + P || (st ? Y(s.STENCIL_TEST) : ue(s.STENCIL_TEST)); }, - setMask: function(rt) { - ae !== rt && !P && (s.stencilMask(rt), ae = rt); + setMask: function(st) { + ae !== st && !P && (s.stencilMask(st), ae = st); }, - setFunc: function(rt, bi, ri) { - (ie !== rt || le !== bi || Q !== ri) && (s.stencilFunc(rt, bi, ri), ie = rt, le = bi, Q = ri); + setFunc: function(st, bi, ri) { + (ie !== st || le !== bi || Q !== ri) && (s.stencilFunc(st, bi, ri), ie = st, le = bi, Q = ri); }, - setOp: function(rt, bi, ri) { - ($ !== rt || ve !== bi || Ae !== ri) && (s.stencilOp(rt, bi, ri), $ = rt, ve = bi, Ae = ri); + setOp: function(st, bi, ri) { + ($ !== st || ve !== bi || Ae !== ri) && (s.stencilOp(st, bi, ri), $ = st, ve = bi, Ae = ri); }, - setLocked: function(rt) { - P = rt; + setLocked: function(st) { + P = st; }, - setClear: function(rt) { - Ct !== rt && (s.clearStencil(rt), Ct = rt); + setClear: function(st) { + Ct !== st && (s.clearStencil(st), Ct = st); }, reset: function() { P = !1, ae = null, ie = null, le = null, Q = null, $ = null, ve = null, Ae = null, Ct = null; @@ -22175,13 +22197,13 @@ function qv(s, e) { }; } const n = new t(), a = new i(), o = new r(), l = /* @__PURE__ */ new WeakMap(), c = /* @__PURE__ */ new WeakMap(); - let h = {}, u = {}, d = /* @__PURE__ */ new WeakMap(), m = [], g = null, v = !1, f = null, p = null, y = null, _ = null, E = null, R = null, T = null, A = new _e(0, 0, 0), I = 0, S = !1, M = null, L = null, N = null, z = null, H = null; + let h = {}, u = {}, d = /* @__PURE__ */ new WeakMap(), m = [], g = null, v = !1, f = null, p = null, y = null, _ = null, E = null, A = null, S = null, R = new _e(0, 0, 0), I = 0, T = !1, M = null, L = null, N = null, z = null, V = null; const j = s.getParameter(s.MAX_COMBINED_TEXTURE_IMAGE_UNITS); let q = !1, te = 0; const G = s.getParameter(s.VERSION); G.indexOf("WebGL") !== -1 ? (te = parseFloat(/^WebGL (\d)/.exec(G)[1]), q = te >= 1) : G.indexOf("OpenGL ES") !== -1 && (te = parseFloat(/^OpenGL ES (\d)/.exec(G)[1]), q = te >= 2); let Z = null, se = {}; - const Pe = s.getParameter(s.SCISSOR_BOX), ze = s.getParameter(s.VIEWPORT), qe = new $e().fromArray(Pe), Ke = new $e().fromArray(ze); + const Pe = s.getParameter(s.SCISSOR_BOX), ze = s.getParameter(s.VIEWPORT), qe = new Je().fromArray(Pe), Ke = new Je().fromArray(ze); function Ze(P, ae, ie, le) { const Q = new Uint8Array(4), $ = s.createTexture(); s.bindTexture(P, $), s.texParameteri(P, s.TEXTURE_MIN_FILTER, s.NEAREST), s.texParameteri(P, s.TEXTURE_MAG_FILTER, s.NEAREST); @@ -22190,7 +22212,7 @@ function qv(s, e) { return $; } const W = {}; - W[s.TEXTURE_2D] = Ze(s.TEXTURE_2D, s.TEXTURE_2D, 1), W[s.TEXTURE_CUBE_MAP] = Ze(s.TEXTURE_CUBE_MAP, s.TEXTURE_CUBE_MAP_POSITIVE_X, 6), W[s.TEXTURE_2D_ARRAY] = Ze(s.TEXTURE_2D_ARRAY, s.TEXTURE_2D_ARRAY, 1, 1), W[s.TEXTURE_3D] = Ze(s.TEXTURE_3D, s.TEXTURE_3D, 1, 1), n.setClear(0, 0, 0, 1), a.setClear(1), o.setClear(0), Y(s.DEPTH_TEST), a.setFunc(jr), gt(!1), We(hl), Y(s.CULL_FACE), Ve(yt); + W[s.TEXTURE_2D] = Ze(s.TEXTURE_2D, s.TEXTURE_2D, 1), W[s.TEXTURE_CUBE_MAP] = Ze(s.TEXTURE_CUBE_MAP, s.TEXTURE_CUBE_MAP_POSITIVE_X, 6), W[s.TEXTURE_2D_ARRAY] = Ze(s.TEXTURE_2D_ARRAY, s.TEXTURE_2D_ARRAY, 1, 1), W[s.TEXTURE_3D] = Ze(s.TEXTURE_3D, s.TEXTURE_3D, 1, 1), n.setClear(0, 0, 0, 1), a.setClear(1), o.setClear(0), Y(s.DEPTH_TEST), a.setFunc(jr), vt(!1), We(ul), Y(s.CULL_FACE), He(yt); function Y(P) { h[P] !== !0 && (s.enable(P), h[P] = !0); } @@ -22217,52 +22239,52 @@ function qv(s, e) { function Ee(P) { return g !== P ? (s.useProgram(P), g = P, !0) : !1; } - const Je = { + const Qe = { [hi]: s.FUNC_ADD, - [au]: s.FUNC_SUBTRACT, - [ou]: s.FUNC_REVERSE_SUBTRACT + [ou]: s.FUNC_SUBTRACT, + [lu]: s.FUNC_REVERSE_SUBTRACT }; - Je[lu] = s.MIN, Je[cu] = s.MAX; + Qe[cu] = s.MIN, Qe[hu] = s.MAX; const je = { [_s]: s.ZERO, - [hu]: s.ONE, - [uu]: s.SRC_COLOR, - [Ca]: s.SRC_ALPHA, - [fu]: s.SRC_ALPHA_SATURATE, - [Pa]: s.DST_COLOR, - [Aa]: s.DST_ALPHA, - [du]: s.ONE_MINUS_SRC_COLOR, - [Ra]: s.ONE_MINUS_SRC_ALPHA, - [mu]: s.ONE_MINUS_DST_COLOR, - [pu]: s.ONE_MINUS_DST_ALPHA, - [gu]: s.CONSTANT_COLOR, - [vu]: s.ONE_MINUS_CONSTANT_COLOR, - [_u]: s.CONSTANT_ALPHA, - [xu]: s.ONE_MINUS_CONSTANT_ALPHA + [uu]: s.ONE, + [du]: s.SRC_COLOR, + [Ra]: s.SRC_ALPHA, + [gu]: s.SRC_ALPHA_SATURATE, + [La]: s.DST_COLOR, + [Pa]: s.DST_ALPHA, + [pu]: s.ONE_MINUS_SRC_COLOR, + [Aa]: s.ONE_MINUS_SRC_ALPHA, + [fu]: s.ONE_MINUS_DST_COLOR, + [mu]: s.ONE_MINUS_DST_ALPHA, + [vu]: s.CONSTANT_COLOR, + [_u]: s.ONE_MINUS_CONSTANT_COLOR, + [xu]: s.CONSTANT_ALPHA, + [yu]: s.ONE_MINUS_CONSTANT_ALPHA }; - function Ve(P, ae, ie, le, Q, $, ve, Ae, Ct, rt) { + function He(P, ae, ie, le, Q, $, ve, Ae, Ct, st) { if (P === yt) { v === !0 && (ue(s.BLEND), v = !1); return; } - if (v === !1 && (Y(s.BLEND), v = !0), P !== Wc) { - if (P !== f || rt !== S) { - if ((p !== hi || E !== hi) && (s.blendEquation(s.FUNC_ADD), p = hi, E = hi), rt) + if (v === !1 && (Y(s.BLEND), v = !0), P !== jc) { + if (P !== f || st !== T) { + if ((p !== hi || E !== hi) && (s.blendEquation(s.FUNC_ADD), p = hi, E = hi), st) switch (P) { case zr: s.blendFuncSeparate(s.ONE, s.ONE_MINUS_SRC_ALPHA, s.ONE, s.ONE_MINUS_SRC_ALPHA); break; - case Mn: + case Tn: s.blendFunc(s.ONE, s.ONE); break; - case ul: + case dl: s.blendFuncSeparate(s.ZERO, s.ONE_MINUS_SRC_COLOR, s.ZERO, s.ONE); break; - case dl: + case pl: s.blendFuncSeparate(s.DST_COLOR, s.ONE_MINUS_SRC_ALPHA, s.ZERO, s.ONE); break; default: - He("WebGLState: Invalid blending: ", P); + Ve("WebGLState: Invalid blending: ", P); break; } else @@ -22270,45 +22292,45 @@ function qv(s, e) { case zr: s.blendFuncSeparate(s.SRC_ALPHA, s.ONE_MINUS_SRC_ALPHA, s.ONE, s.ONE_MINUS_SRC_ALPHA); break; - case Mn: + case Tn: s.blendFuncSeparate(s.SRC_ALPHA, s.ONE, s.ONE, s.ONE); break; - case ul: - He("WebGLState: SubtractiveBlending requires material.premultipliedAlpha = true"); - break; case dl: - He("WebGLState: MultiplyBlending requires material.premultipliedAlpha = true"); + Ve("WebGLState: SubtractiveBlending requires material.premultipliedAlpha = true"); + break; + case pl: + Ve("WebGLState: MultiplyBlending requires material.premultipliedAlpha = true"); break; default: - He("WebGLState: Invalid blending: ", P); + Ve("WebGLState: Invalid blending: ", P); break; } - y = null, _ = null, R = null, T = null, A.set(0, 0, 0), I = 0, f = P, S = rt; + y = null, _ = null, A = null, S = null, R.set(0, 0, 0), I = 0, f = P, T = st; } return; } - Q = Q || ae, $ = $ || ie, ve = ve || le, (ae !== p || Q !== E) && (s.blendEquationSeparate(Je[ae], Je[Q]), p = ae, E = Q), (ie !== y || le !== _ || $ !== R || ve !== T) && (s.blendFuncSeparate(je[ie], je[le], je[$], je[ve]), y = ie, _ = le, R = $, T = ve), (Ae.equals(A) === !1 || Ct !== I) && (s.blendColor(Ae.r, Ae.g, Ae.b, Ct), A.copy(Ae), I = Ct), f = P, S = !1; + Q = Q || ae, $ = $ || ie, ve = ve || le, (ae !== p || Q !== E) && (s.blendEquationSeparate(Qe[ae], Qe[Q]), p = ae, E = Q), (ie !== y || le !== _ || $ !== A || ve !== S) && (s.blendFuncSeparate(je[ie], je[le], je[$], je[ve]), y = ie, _ = le, A = $, S = ve), (Ae.equals(R) === !1 || Ct !== I) && (s.blendColor(Ae.r, Ae.g, Ae.b, Ct), R.copy(Ae), I = Ct), f = P, T = !1; } function D(P, ae) { P.side === jt ? ue(s.CULL_FACE) : Y(s.CULL_FACE); - let ie = P.side === Ht; - ae && (ie = !ie), gt(ie), P.blending === zr && P.transparent === !1 ? Ve(yt) : Ve(P.blending, P.blendEquation, P.blendSrc, P.blendDst, P.blendEquationAlpha, P.blendSrcAlpha, P.blendDstAlpha, P.blendColor, P.blendAlpha, P.premultipliedAlpha), a.setFunc(P.depthFunc), a.setTest(P.depthTest), a.setMask(P.depthWrite), n.setMask(P.colorWrite); + let ie = P.side === Vt; + ae && (ie = !ie), vt(ie), P.blending === zr && P.transparent === !1 ? He(yt) : He(P.blending, P.blendEquation, P.blendSrc, P.blendDst, P.blendEquationAlpha, P.blendSrcAlpha, P.blendDstAlpha, P.blendColor, P.blendAlpha, P.premultipliedAlpha), a.setFunc(P.depthFunc), a.setTest(P.depthTest), a.setMask(P.depthWrite), n.setMask(P.colorWrite); const le = P.stencilWrite; o.setTest(le), le && (o.setMask(P.stencilWriteMask), o.setFunc(P.stencilFunc, P.stencilRef, P.stencilFuncMask), o.setOp(P.stencilFail, P.stencilZFail, P.stencilZPass)), me(P.polygonOffset, P.polygonOffsetFactor, P.polygonOffsetUnits), P.alphaToCoverage === !0 ? Y(s.SAMPLE_ALPHA_TO_COVERAGE) : ue(s.SAMPLE_ALPHA_TO_COVERAGE); } - function gt(P) { + function vt(P) { M !== P && (P ? s.frontFace(s.CW) : s.frontFace(s.CCW), M = P); } function We(P) { - P !== su ? (Y(s.CULL_FACE), P !== L && (P === hl ? s.cullFace(s.BACK) : P === nu ? s.cullFace(s.FRONT) : s.cullFace(s.FRONT_AND_BACK))) : ue(s.CULL_FACE), L = P; + P !== nu ? (Y(s.CULL_FACE), P !== L && (P === ul ? s.cullFace(s.BACK) : P === au ? s.cullFace(s.FRONT) : s.cullFace(s.FRONT_AND_BACK))) : ue(s.CULL_FACE), L = P; } - function Qe(P) { + function et(P) { P !== N && (q && s.lineWidth(P), N = P); } function me(P, ae, ie) { - P ? (Y(s.POLYGON_OFFSET_FILL), (z !== ae || H !== ie) && (s.polygonOffset(ae, ie), z = ae, H = ie)) : ue(s.POLYGON_OFFSET_FILL); + P ? (Y(s.POLYGON_OFFSET_FILL), (z !== ae || V !== ie) && (s.polygonOffset(ae, ie), z = ae, V = ie)) : ue(s.POLYGON_OFFSET_FILL); } - function at(P) { + function ot(P) { P ? Y(s.SCISSOR_TEST) : ue(s.SCISSOR_TEST); } function be(P) { @@ -22351,7 +22373,7 @@ function qv(s, e) { P("WebGLState:", P); } } - function V() { + function H() { try { s.compressedTexSubImage2D(...arguments); } catch (P) { @@ -22410,7 +22432,7 @@ function qv(s, e) { l.get(ae) !== ie && (s.uniformBlockBinding(ae, ie, P.__bindingPointIndex), l.set(ae, ie)); } function Re() { - s.disable(s.BLEND), s.disable(s.CULL_FACE), s.disable(s.DEPTH_TEST), s.disable(s.POLYGON_OFFSET_FILL), s.disable(s.SCISSOR_TEST), s.disable(s.STENCIL_TEST), s.disable(s.SAMPLE_ALPHA_TO_COVERAGE), s.blendEquation(s.FUNC_ADD), s.blendFunc(s.ONE, s.ZERO), s.blendFuncSeparate(s.ONE, s.ZERO, s.ONE, s.ZERO), s.blendColor(0, 0, 0, 0), s.colorMask(!0, !0, !0, !0), s.clearColor(0, 0, 0, 0), s.depthMask(!0), s.depthFunc(s.LESS), a.setReversed(!1), s.clearDepth(1), s.stencilMask(4294967295), s.stencilFunc(s.ALWAYS, 0, 4294967295), s.stencilOp(s.KEEP, s.KEEP, s.KEEP), s.clearStencil(0), s.cullFace(s.BACK), s.frontFace(s.CCW), s.polygonOffset(0, 0), s.activeTexture(s.TEXTURE0), s.bindFramebuffer(s.FRAMEBUFFER, null), s.bindFramebuffer(s.DRAW_FRAMEBUFFER, null), s.bindFramebuffer(s.READ_FRAMEBUFFER, null), s.useProgram(null), s.lineWidth(1), s.scissor(0, 0, s.canvas.width, s.canvas.height), s.viewport(0, 0, s.canvas.width, s.canvas.height), h = {}, Z = null, se = {}, u = {}, d = /* @__PURE__ */ new WeakMap(), m = [], g = null, v = !1, f = null, p = null, y = null, _ = null, E = null, R = null, T = null, A = new _e(0, 0, 0), I = 0, S = !1, M = null, L = null, N = null, z = null, H = null, qe.set(0, 0, s.canvas.width, s.canvas.height), Ke.set(0, 0, s.canvas.width, s.canvas.height), n.reset(), a.reset(), o.reset(); + s.disable(s.BLEND), s.disable(s.CULL_FACE), s.disable(s.DEPTH_TEST), s.disable(s.POLYGON_OFFSET_FILL), s.disable(s.SCISSOR_TEST), s.disable(s.STENCIL_TEST), s.disable(s.SAMPLE_ALPHA_TO_COVERAGE), s.blendEquation(s.FUNC_ADD), s.blendFunc(s.ONE, s.ZERO), s.blendFuncSeparate(s.ONE, s.ZERO, s.ONE, s.ZERO), s.blendColor(0, 0, 0, 0), s.colorMask(!0, !0, !0, !0), s.clearColor(0, 0, 0, 0), s.depthMask(!0), s.depthFunc(s.LESS), a.setReversed(!1), s.clearDepth(1), s.stencilMask(4294967295), s.stencilFunc(s.ALWAYS, 0, 4294967295), s.stencilOp(s.KEEP, s.KEEP, s.KEEP), s.clearStencil(0), s.cullFace(s.BACK), s.frontFace(s.CCW), s.polygonOffset(0, 0), s.activeTexture(s.TEXTURE0), s.bindFramebuffer(s.FRAMEBUFFER, null), s.bindFramebuffer(s.DRAW_FRAMEBUFFER, null), s.bindFramebuffer(s.READ_FRAMEBUFFER, null), s.useProgram(null), s.lineWidth(1), s.scissor(0, 0, s.canvas.width, s.canvas.height), s.viewport(0, 0, s.canvas.width, s.canvas.height), h = {}, Z = null, se = {}, u = {}, d = /* @__PURE__ */ new WeakMap(), m = [], g = null, v = !1, f = null, p = null, y = null, _ = null, E = null, A = null, S = null, R = new _e(0, 0, 0), I = 0, T = !1, M = null, L = null, N = null, z = null, V = null, qe.set(0, 0, s.canvas.width, s.canvas.height), Ke.set(0, 0, s.canvas.width, s.canvas.height), n.reset(), a.reset(), o.reset(); } return { buffers: { @@ -22423,13 +22445,13 @@ function qv(s, e) { bindFramebuffer: Ce, drawBuffers: Te, useProgram: Ee, - setBlending: Ve, + setBlending: He, setMaterial: D, - setFlipSided: gt, + setFlipSided: vt, setCullFace: We, - setLineWidth: Qe, + setLineWidth: et, setPolygonOffset: me, - setScissorTest: at, + setScissorTest: ot, activeTexture: be, bindTexture: Le, unbindTexture: C, @@ -22443,14 +22465,14 @@ function qv(s, e) { texStorage3D: Se, texSubImage2D: X, texSubImage3D: K, - compressedTexSubImage2D: V, + compressedTexSubImage2D: H, compressedTexSubImage3D: xe, scissor: re, viewport: Oe, reset: Re }; } -function Yv(s, e, t, i, r, n, a) { +function Kv(s, e, t, i, r, n, a) { const o = e.has("WEBGL_multisampled_render_to_texture") ? e.get("WEBGL_multisampled_render_to_texture") : null, l = typeof navigator > "u" ? !1 : /OculusBrowser/g.test(navigator.userAgent), c = new oe(), h = /* @__PURE__ */ new WeakMap(); let u; const d = /* @__PURE__ */ new WeakMap(); @@ -22463,17 +22485,17 @@ function Yv(s, e, t, i, r, n, a) { return m ? ( // eslint-disable-next-line compat/compat new OffscreenCanvas(C, x) - ) : As("canvas"); + ) : Ps("canvas"); } function v(C, x, B) { let X = 1; const K = Le(C); if ((K.width > B || K.height > B) && (X = B / Math.max(K.width, K.height)), X < 1) if (typeof HTMLImageElement < "u" && C instanceof HTMLImageElement || typeof HTMLCanvasElement < "u" && C instanceof HTMLCanvasElement || typeof ImageBitmap < "u" && C instanceof ImageBitmap || typeof VideoFrame < "u" && C instanceof VideoFrame) { - const V = Math.floor(X * K.width), xe = Math.floor(X * K.height); - u === void 0 && (u = g(V, xe)); - const ne = x ? g(V, xe) : u; - return ne.width = V, ne.height = xe, ne.getContext("2d").drawImage(C, 0, 0, V, xe), Me("WebGLRenderer: Texture has been resized from (" + K.width + "x" + K.height + ") to (" + V + "x" + xe + ")."), ne; + const H = Math.floor(X * K.width), xe = Math.floor(X * K.height); + u === void 0 && (u = g(H, xe)); + const ne = x ? g(H, xe) : u; + return ne.width = H, ne.height = xe, ne.getContext("2d").drawImage(C, 0, 0, H, xe), Me("WebGLRenderer: Texture has been resized from (" + K.width + "x" + K.height + ") to (" + H + "x" + xe + ")."), ne; } else return "data" in C && Me("WebGLRenderer: Image in DataTexture is too big (" + K.width + "x" + K.height + ")."), C; return C; @@ -22492,27 +22514,27 @@ function Yv(s, e, t, i, r, n, a) { if (s[C] !== void 0) return s[C]; Me("WebGLRenderer: Attempt to use non-existing WebGL internal format '" + C + "'"); } - let V = x; - if (x === s.RED && (B === s.FLOAT && (V = s.R32F), B === s.HALF_FLOAT && (V = s.R16F), B === s.UNSIGNED_BYTE && (V = s.R8)), x === s.RED_INTEGER && (B === s.UNSIGNED_BYTE && (V = s.R8UI), B === s.UNSIGNED_SHORT && (V = s.R16UI), B === s.UNSIGNED_INT && (V = s.R32UI), B === s.BYTE && (V = s.R8I), B === s.SHORT && (V = s.R16I), B === s.INT && (V = s.R32I)), x === s.RG && (B === s.FLOAT && (V = s.RG32F), B === s.HALF_FLOAT && (V = s.RG16F), B === s.UNSIGNED_BYTE && (V = s.RG8)), x === s.RG_INTEGER && (B === s.UNSIGNED_BYTE && (V = s.RG8UI), B === s.UNSIGNED_SHORT && (V = s.RG16UI), B === s.UNSIGNED_INT && (V = s.RG32UI), B === s.BYTE && (V = s.RG8I), B === s.SHORT && (V = s.RG16I), B === s.INT && (V = s.RG32I)), x === s.RGB_INTEGER && (B === s.UNSIGNED_BYTE && (V = s.RGB8UI), B === s.UNSIGNED_SHORT && (V = s.RGB16UI), B === s.UNSIGNED_INT && (V = s.RGB32UI), B === s.BYTE && (V = s.RGB8I), B === s.SHORT && (V = s.RGB16I), B === s.INT && (V = s.RGB32I)), x === s.RGBA_INTEGER && (B === s.UNSIGNED_BYTE && (V = s.RGBA8UI), B === s.UNSIGNED_SHORT && (V = s.RGBA16UI), B === s.UNSIGNED_INT && (V = s.RGBA32UI), B === s.BYTE && (V = s.RGBA8I), B === s.SHORT && (V = s.RGBA16I), B === s.INT && (V = s.RGBA32I)), x === s.RGB && (B === s.UNSIGNED_INT_5_9_9_9_REV && (V = s.RGB9_E5), B === s.UNSIGNED_INT_10F_11F_11F_REV && (V = s.R11F_G11F_B10F)), x === s.RGBA) { - const xe = K ? En : Xe.getTransfer(X); - B === s.FLOAT && (V = s.RGBA32F), B === s.HALF_FLOAT && (V = s.RGBA16F), B === s.UNSIGNED_BYTE && (V = xe === et ? s.SRGB8_ALPHA8 : s.RGBA8), B === s.UNSIGNED_SHORT_4_4_4_4 && (V = s.RGBA4), B === s.UNSIGNED_SHORT_5_5_5_1 && (V = s.RGB5_A1); + let H = x; + if (x === s.RED && (B === s.FLOAT && (H = s.R32F), B === s.HALF_FLOAT && (H = s.R16F), B === s.UNSIGNED_BYTE && (H = s.R8)), x === s.RED_INTEGER && (B === s.UNSIGNED_BYTE && (H = s.R8UI), B === s.UNSIGNED_SHORT && (H = s.R16UI), B === s.UNSIGNED_INT && (H = s.R32UI), B === s.BYTE && (H = s.R8I), B === s.SHORT && (H = s.R16I), B === s.INT && (H = s.R32I)), x === s.RG && (B === s.FLOAT && (H = s.RG32F), B === s.HALF_FLOAT && (H = s.RG16F), B === s.UNSIGNED_BYTE && (H = s.RG8)), x === s.RG_INTEGER && (B === s.UNSIGNED_BYTE && (H = s.RG8UI), B === s.UNSIGNED_SHORT && (H = s.RG16UI), B === s.UNSIGNED_INT && (H = s.RG32UI), B === s.BYTE && (H = s.RG8I), B === s.SHORT && (H = s.RG16I), B === s.INT && (H = s.RG32I)), x === s.RGB_INTEGER && (B === s.UNSIGNED_BYTE && (H = s.RGB8UI), B === s.UNSIGNED_SHORT && (H = s.RGB16UI), B === s.UNSIGNED_INT && (H = s.RGB32UI), B === s.BYTE && (H = s.RGB8I), B === s.SHORT && (H = s.RGB16I), B === s.INT && (H = s.RGB32I)), x === s.RGBA_INTEGER && (B === s.UNSIGNED_BYTE && (H = s.RGBA8UI), B === s.UNSIGNED_SHORT && (H = s.RGBA16UI), B === s.UNSIGNED_INT && (H = s.RGBA32UI), B === s.BYTE && (H = s.RGBA8I), B === s.SHORT && (H = s.RGBA16I), B === s.INT && (H = s.RGBA32I)), x === s.RGB && (B === s.UNSIGNED_INT_5_9_9_9_REV && (H = s.RGB9_E5), B === s.UNSIGNED_INT_10F_11F_11F_REV && (H = s.R11F_G11F_B10F)), x === s.RGBA) { + const xe = K ? wn : Xe.getTransfer(X); + B === s.FLOAT && (H = s.RGBA32F), B === s.HALF_FLOAT && (H = s.RGBA16F), B === s.UNSIGNED_BYTE && (H = xe === tt ? s.SRGB8_ALPHA8 : s.RGBA8), B === s.UNSIGNED_SHORT_4_4_4_4 && (H = s.RGBA4), B === s.UNSIGNED_SHORT_5_5_5_1 && (H = s.RGB5_A1); } - return (V === s.R16F || V === s.R32F || V === s.RG16F || V === s.RG32F || V === s.RGBA16F || V === s.RGBA32F) && e.get("EXT_color_buffer_float"), V; + return (H === s.R16F || H === s.R32F || H === s.RG16F || H === s.RG32F || H === s.RGBA16F || H === s.RGBA32F) && e.get("EXT_color_buffer_float"), H; } function E(C, x) { let B; - return C ? x === null || x === gr || x === Yr ? B = s.DEPTH24_STENCIL8 : x === Xt ? B = s.DEPTH32F_STENCIL8 : x === Es && (B = s.DEPTH24_STENCIL8, Me("DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.")) : x === null || x === gr || x === Yr ? B = s.DEPTH_COMPONENT24 : x === Xt ? B = s.DEPTH_COMPONENT32F : x === Es && (B = s.DEPTH_COMPONENT16), B; + return C ? x === null || x === gr || x === Yr ? B = s.DEPTH24_STENCIL8 : x === Xt ? B = s.DEPTH32F_STENCIL8 : x === ws && (B = s.DEPTH24_STENCIL8, Me("DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.")) : x === null || x === gr || x === Yr ? B = s.DEPTH_COMPONENT24 : x === Xt ? B = s.DEPTH_COMPONENT32F : x === ws && (B = s.DEPTH_COMPONENT16), B; } - function R(C, x) { + function A(C, x) { return f(C) === !0 || C.isFramebufferTexture && C.minFilter !== Ut && C.minFilter !== Mt ? Math.log2(Math.max(x.width, x.height)) + 1 : C.mipmaps !== void 0 && C.mipmaps.length > 0 ? C.mipmaps.length : C.isCompressedTexture && Array.isArray(C.image) ? x.mipmaps.length : 1; } - function T(C) { + function S(C) { const x = C.target; - x.removeEventListener("dispose", T), I(x), x.isVideoTexture && h.delete(x); + x.removeEventListener("dispose", S), I(x), x.isVideoTexture && h.delete(x); } - function A(C) { + function R(C) { const x = C.target; - x.removeEventListener("dispose", A), M(x); + x.removeEventListener("dispose", R), M(x); } function I(C) { const x = i.get(C); @@ -22520,11 +22542,11 @@ function Yv(s, e, t, i, r, n, a) { const B = C.source, X = d.get(B); if (X) { const K = X[x.__cacheKey]; - K.usedTimes--, K.usedTimes === 0 && S(C), Object.keys(X).length === 0 && d.delete(B); + K.usedTimes--, K.usedTimes === 0 && T(C), Object.keys(X).length === 0 && d.delete(B); } i.remove(C); } - function S(C) { + function T(C) { const x = i.get(C); s.deleteTexture(x.__webglTexture); const B = C.source, X = d.get(B); @@ -22552,8 +22574,8 @@ function Yv(s, e, t, i, r, n, a) { } const B = C.textures; for (let X = 0, K = B.length; X < K; X++) { - const V = i.get(B[X]); - V.__webglTexture && (s.deleteTexture(V.__webglTexture), a.memory.textures--), i.remove(B[X]); + const H = i.get(B[X]); + H.__webglTexture && (s.deleteTexture(H.__webglTexture), a.memory.textures--), i.remove(B[X]); } i.remove(C); } @@ -22565,13 +22587,13 @@ function Yv(s, e, t, i, r, n, a) { const C = L; return C >= r.maxTextures && Me("WebGLTextures: Trying to use " + C + " texture units while this GPU supports only " + r.maxTextures), L += 1, C; } - function H(C) { + function V(C) { const x = []; return x.push(C.wrapS), x.push(C.wrapT), x.push(C.wrapR || 0), x.push(C.magFilter), x.push(C.minFilter), x.push(C.anisotropy), x.push(C.internalFormat), x.push(C.format), x.push(C.type), x.push(C.generateMipmaps), x.push(C.premultiplyAlpha), x.push(C.flipY), x.push(C.unpackAlignment), x.push(C.colorSpace), x.join(); } function j(C, x) { const B = i.get(C); - if (C.isVideoTexture && at(C), C.isRenderTargetTexture === !1 && C.isExternalTexture !== !0 && C.version > 0 && B.__version !== C.version) { + if (C.isVideoTexture && ot(C), C.isRenderTargetTexture === !1 && C.isExternalTexture !== !0 && C.version > 0 && B.__version !== C.version) { const X = C.image; if (X === null) Me("WebGLRenderer: Texture marked for update but no image data found."); @@ -22611,26 +22633,26 @@ function Yv(s, e, t, i, r, n, a) { const Z = { [Ri]: s.REPEAT, [ei]: s.CLAMP_TO_EDGE, - [Sn]: s.MIRRORED_REPEAT + [En]: s.MIRRORED_REPEAT }, se = { [Ut]: s.NEAREST, - [Jc]: s.NEAREST_MIPMAP_NEAREST, + [Qc]: s.NEAREST_MIPMAP_NEAREST, [xs]: s.NEAREST_MIPMAP_LINEAR, [Mt]: s.LINEAR, - [gn]: s.LINEAR_MIPMAP_NEAREST, + [vn]: s.LINEAR_MIPMAP_NEAREST, [Ei]: s.LINEAR_MIPMAP_LINEAR }, Pe = { - [Ru]: s.NEVER, - [Uu]: s.ALWAYS, - [Au]: s.LESS, - [oh]: s.LEQUAL, - [Pu]: s.EQUAL, - [Iu]: s.GEQUAL, - [Lu]: s.GREATER, - [Du]: s.NOTEQUAL + [Au]: s.NEVER, + [Nu]: s.ALWAYS, + [Pu]: s.LESS, + [lh]: s.LEQUAL, + [Lu]: s.EQUAL, + [Uu]: s.GEQUAL, + [Du]: s.GREATER, + [Iu]: s.NOTEQUAL }; function ze(C, x) { - if (x.type === Xt && e.has("OES_texture_float_linear") === !1 && (x.magFilter === Mt || x.magFilter === gn || x.magFilter === xs || x.magFilter === Ei || x.minFilter === Mt || x.minFilter === gn || x.minFilter === xs || x.minFilter === Ei) && Me("WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device."), s.texParameteri(C, s.TEXTURE_WRAP_S, Z[x.wrapS]), s.texParameteri(C, s.TEXTURE_WRAP_T, Z[x.wrapT]), (C === s.TEXTURE_3D || C === s.TEXTURE_2D_ARRAY) && s.texParameteri(C, s.TEXTURE_WRAP_R, Z[x.wrapR]), s.texParameteri(C, s.TEXTURE_MAG_FILTER, se[x.magFilter]), s.texParameteri(C, s.TEXTURE_MIN_FILTER, se[x.minFilter]), x.compareFunction && (s.texParameteri(C, s.TEXTURE_COMPARE_MODE, s.COMPARE_REF_TO_TEXTURE), s.texParameteri(C, s.TEXTURE_COMPARE_FUNC, Pe[x.compareFunction])), e.has("EXT_texture_filter_anisotropic") === !0) { + if (x.type === Xt && e.has("OES_texture_float_linear") === !1 && (x.magFilter === Mt || x.magFilter === vn || x.magFilter === xs || x.magFilter === Ei || x.minFilter === Mt || x.minFilter === vn || x.minFilter === xs || x.minFilter === Ei) && Me("WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device."), s.texParameteri(C, s.TEXTURE_WRAP_S, Z[x.wrapS]), s.texParameteri(C, s.TEXTURE_WRAP_T, Z[x.wrapT]), (C === s.TEXTURE_3D || C === s.TEXTURE_2D_ARRAY) && s.texParameteri(C, s.TEXTURE_WRAP_R, Z[x.wrapR]), s.texParameteri(C, s.TEXTURE_MAG_FILTER, se[x.magFilter]), s.texParameteri(C, s.TEXTURE_MIN_FILTER, se[x.minFilter]), x.compareFunction && (s.texParameteri(C, s.TEXTURE_COMPARE_MODE, s.COMPARE_REF_TO_TEXTURE), s.texParameteri(C, s.TEXTURE_COMPARE_FUNC, Pe[x.compareFunction])), e.has("EXT_texture_filter_anisotropic") === !0) { if (x.magFilter === Ut || x.minFilter !== xs && x.minFilter !== Ei || x.type === Xt && e.has("OES_texture_float_linear") === !1) return; if (x.anisotropy > 1 || i.get(x).__currentAnisotropy) { const B = e.get("EXT_texture_filter_anisotropic"); @@ -22640,18 +22662,18 @@ function Yv(s, e, t, i, r, n, a) { } function qe(C, x) { let B = !1; - C.__webglInit === void 0 && (C.__webglInit = !0, x.addEventListener("dispose", T)); + C.__webglInit === void 0 && (C.__webglInit = !0, x.addEventListener("dispose", S)); const X = x.source; let K = d.get(X); K === void 0 && (K = {}, d.set(X, K)); - const V = H(x); - if (V !== C.__cacheKey) { - K[V] === void 0 && (K[V] = { + const H = V(x); + if (H !== C.__cacheKey) { + K[H] === void 0 && (K[H] = { texture: s.createTexture(), usedTimes: 0 - }, a.memory.textures++, B = !0), K[V].usedTimes++; + }, a.memory.textures++, B = !0), K[H].usedTimes++; const xe = K[C.__cacheKey]; - xe !== void 0 && (K[C.__cacheKey].usedTimes--, xe.usedTimes === 0 && S(x)), C.__cacheKey = V, C.__webglTexture = K[V].texture; + xe !== void 0 && (K[C.__cacheKey].usedTimes--, xe.usedTimes === 0 && T(x)), C.__cacheKey = H, C.__webglTexture = K[H].texture; } return B; } @@ -22664,15 +22686,15 @@ function Yv(s, e, t, i, r, n, a) { t.texSubImage2D(s.TEXTURE_2D, 0, 0, 0, x.width, x.height, B, X, x.data); else { K.sort((de, J) => de.start - J.start); - let V = 0; + let H = 0; for (let de = 1; de < K.length; de++) { - const J = K[V], re = K[de], Oe = J.start + J.count, we = Ke(re.start, x.width, 4), he = Ke(J.start, x.width, 4); + const J = K[H], re = K[de], Oe = J.start + J.count, we = Ke(re.start, x.width, 4), he = Ke(J.start, x.width, 4); re.start <= Oe + 1 && we === he && Ke(re.start + re.count - 1, x.width, 4) === we ? J.count = Math.max( J.count, re.start + re.count - J.start - ) : (++V, K[V] = re); + ) : (++H, K[H] = re); } - K.length = V + 1; + K.length = H + 1; const xe = s.getParameter(s.UNPACK_ROW_LENGTH), ne = s.getParameter(s.UNPACK_SKIP_PIXELS), Se = s.getParameter(s.UNPACK_SKIP_ROWS); s.pixelStorei(s.UNPACK_ROW_LENGTH, x.width); for (let de = 0, J = K.length; de < J; de++) { @@ -22685,10 +22707,10 @@ function Yv(s, e, t, i, r, n, a) { function W(C, x, B) { let X = s.TEXTURE_2D; (x.isDataArrayTexture || x.isCompressedArrayTexture) && (X = s.TEXTURE_2D_ARRAY), x.isData3DTexture && (X = s.TEXTURE_3D); - const K = qe(C, x), V = x.source; + const K = qe(C, x), H = x.source; t.bindTexture(X, C.__webglTexture, s.TEXTURE0 + B); - const xe = i.get(V); - if (V.version !== xe.__version || K === !0) { + const xe = i.get(H); + if (H.version !== xe.__version || K === !0) { t.activeTexture(s.TEXTURE0 + B); const ne = Xe.getPrimaries(Xe.workingColorSpace), Se = x.colorSpace === Ji ? null : Xe.getPrimaries(x.colorSpace), de = x.colorSpace === Ji || ne === Se ? s.NONE : s.BROWSER_DEFAULT_WEBGL; s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL, x.flipY), s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL, x.premultiplyAlpha), s.pixelStorei(s.UNPACK_ALIGNMENT, x.unpackAlignment), s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL, de); @@ -22698,7 +22720,7 @@ function Yv(s, e, t, i, r, n, a) { let we = _(x.internalFormat, re, Oe, x.colorSpace, x.isVideoTexture); ze(X, x); let he; - const Re = x.mipmaps, P = x.isVideoTexture !== !0, ae = xe.__version === void 0 || K === !0, ie = V.dataReady, le = R(x, J); + const Re = x.mipmaps, P = x.isVideoTexture !== !0, ae = xe.__version === void 0 || K === !0, ie = H.dataReady, le = A(x, J); if (x.isDepthTexture) we = E(x.format === Kr, x.type), ae && (P ? t.texStorage2D(s.TEXTURE_2D, 1, we, J.width, J.height) : t.texImage2D(s.TEXTURE_2D, 0, we, J.width, J.height, 0, re, Oe, null)); else if (x.isDataTexture) @@ -22718,7 +22740,7 @@ function Yv(s, e, t, i, r, n, a) { if (P) { if (ie) if (x.layerUpdates.size > 0) { - const ve = sc(he.width, he.height, x.format, x.type); + const ve = nc(he.width, he.height, x.format, x.type); for (const Ae of x.layerUpdates) { const Ct = he.data.subarray( Ae * ve / he.data.BYTES_PER_ELEMENT, @@ -22744,7 +22766,7 @@ function Yv(s, e, t, i, r, n, a) { if (P) { if (ae && t.texStorage3D(s.TEXTURE_2D_ARRAY, le, we, J.width, J.height, J.depth), ie) if (x.layerUpdates.size > 0) { - const Q = sc(J.width, J.height, x.format, x.type); + const Q = nc(J.width, J.height, x.format, x.type); for (const $ of x.layerUpdates) { const ve = J.data.subarray( $ * Q / J.data.BYTES_PER_ELEMENT, @@ -22784,7 +22806,7 @@ function Yv(s, e, t, i, r, n, a) { ie && t.texSubImage2D(s.TEXTURE_2D, 0, 0, 0, re, Oe, J); } else t.texImage2D(s.TEXTURE_2D, 0, we, re, Oe, J); - f(x) && p(X), xe.__version = V.version, x.onUpdate && x.onUpdate(x); + f(x) && p(X), xe.__version = H.version, x.onUpdate && x.onUpdate(x); } C.__version = x.version; } @@ -22792,16 +22814,16 @@ function Yv(s, e, t, i, r, n, a) { if (x.image.length !== 6) return; const X = qe(C, x), K = x.source; t.bindTexture(s.TEXTURE_CUBE_MAP, C.__webglTexture, s.TEXTURE0 + B); - const V = i.get(K); - if (K.version !== V.__version || X === !0) { + const H = i.get(K); + if (K.version !== H.__version || X === !0) { t.activeTexture(s.TEXTURE0 + B); const xe = Xe.getPrimaries(Xe.workingColorSpace), ne = x.colorSpace === Ji ? null : Xe.getPrimaries(x.colorSpace), Se = x.colorSpace === Ji || xe === ne ? s.NONE : s.BROWSER_DEFAULT_WEBGL; s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL, x.flipY), s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL, x.premultiplyAlpha), s.pixelStorei(s.UNPACK_ALIGNMENT, x.unpackAlignment), s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL, Se); const de = x.isCompressedTexture || x.image[0].isCompressedTexture, J = x.image[0] && x.image[0].isDataTexture, re = []; for (let $ = 0; $ < 6; $++) !de && !J ? re[$] = v(x.image[$], !0, r.maxCubemapSize) : re[$] = J ? x.image[$].image : x.image[$], re[$] = be(x, re[$]); - const Oe = re[0], we = n.convert(x.format, x.colorSpace), he = n.convert(x.type), Re = _(x.internalFormat, we, he, x.colorSpace), P = x.isVideoTexture !== !0, ae = V.__version === void 0 || X === !0, ie = K.dataReady; - let le = R(x, Oe); + const Oe = re[0], we = n.convert(x.format, x.colorSpace), he = n.convert(x.type), Re = _(x.internalFormat, we, he, x.colorSpace), P = x.isVideoTexture !== !0, ae = H.__version === void 0 || X === !0, ie = K.dataReady; + let le = A(x, Oe); ze(s.TEXTURE_CUBE_MAP, x); let Q; if (de) { @@ -22834,26 +22856,26 @@ function Yv(s, e, t, i, r, n, a) { } } } - f(x) && p(s.TEXTURE_CUBE_MAP), V.__version = K.version, x.onUpdate && x.onUpdate(x); + f(x) && p(s.TEXTURE_CUBE_MAP), H.__version = K.version, x.onUpdate && x.onUpdate(x); } C.__version = x.version; } - function ue(C, x, B, X, K, V) { + function ue(C, x, B, X, K, H) { const xe = n.convert(B.format, B.colorSpace), ne = n.convert(B.type), Se = _(B.internalFormat, xe, ne, B.colorSpace), de = i.get(x), J = i.get(B); if (J.__renderTarget = x, !de.__hasExternalTextures) { - const re = Math.max(1, x.width >> V), Oe = Math.max(1, x.height >> V); - K === s.TEXTURE_3D || K === s.TEXTURE_2D_ARRAY ? t.texImage3D(K, V, Se, re, Oe, x.depth, 0, xe, ne, null) : t.texImage2D(K, V, Se, re, Oe, 0, xe, ne, null); + const re = Math.max(1, x.width >> H), Oe = Math.max(1, x.height >> H); + K === s.TEXTURE_3D || K === s.TEXTURE_2D_ARRAY ? t.texImage3D(K, H, Se, re, Oe, x.depth, 0, xe, ne, null) : t.texImage2D(K, H, Se, re, Oe, 0, xe, ne, null); } - t.bindFramebuffer(s.FRAMEBUFFER, C), me(x) ? o.framebufferTexture2DMultisampleEXT(s.FRAMEBUFFER, X, K, J.__webglTexture, 0, Qe(x)) : (K === s.TEXTURE_2D || K >= s.TEXTURE_CUBE_MAP_POSITIVE_X && K <= s.TEXTURE_CUBE_MAP_NEGATIVE_Z) && s.framebufferTexture2D(s.FRAMEBUFFER, X, K, J.__webglTexture, V), t.bindFramebuffer(s.FRAMEBUFFER, null); + t.bindFramebuffer(s.FRAMEBUFFER, C), me(x) ? o.framebufferTexture2DMultisampleEXT(s.FRAMEBUFFER, X, K, J.__webglTexture, 0, et(x)) : (K === s.TEXTURE_2D || K >= s.TEXTURE_CUBE_MAP_POSITIVE_X && K <= s.TEXTURE_CUBE_MAP_NEGATIVE_Z) && s.framebufferTexture2D(s.FRAMEBUFFER, X, K, J.__webglTexture, H), t.bindFramebuffer(s.FRAMEBUFFER, null); } function Ce(C, x, B) { if (s.bindRenderbuffer(s.RENDERBUFFER, C), x.depthBuffer) { - const X = x.depthTexture, K = X && X.isDepthTexture ? X.type : null, V = E(x.stencilBuffer, K), xe = x.stencilBuffer ? s.DEPTH_STENCIL_ATTACHMENT : s.DEPTH_ATTACHMENT, ne = Qe(x); - me(x) ? o.renderbufferStorageMultisampleEXT(s.RENDERBUFFER, ne, V, x.width, x.height) : B ? s.renderbufferStorageMultisample(s.RENDERBUFFER, ne, V, x.width, x.height) : s.renderbufferStorage(s.RENDERBUFFER, V, x.width, x.height), s.framebufferRenderbuffer(s.FRAMEBUFFER, xe, s.RENDERBUFFER, C); + const X = x.depthTexture, K = X && X.isDepthTexture ? X.type : null, H = E(x.stencilBuffer, K), xe = x.stencilBuffer ? s.DEPTH_STENCIL_ATTACHMENT : s.DEPTH_ATTACHMENT, ne = et(x); + me(x) ? o.renderbufferStorageMultisampleEXT(s.RENDERBUFFER, ne, H, x.width, x.height) : B ? s.renderbufferStorageMultisample(s.RENDERBUFFER, ne, H, x.width, x.height) : s.renderbufferStorage(s.RENDERBUFFER, H, x.width, x.height), s.framebufferRenderbuffer(s.FRAMEBUFFER, xe, s.RENDERBUFFER, C); } else { const X = x.textures; for (let K = 0; K < X.length; K++) { - const V = X[K], xe = n.convert(V.format, V.colorSpace), ne = n.convert(V.type), Se = _(V.internalFormat, xe, ne, V.colorSpace), de = Qe(x); + const H = X[K], xe = n.convert(H.format, H.colorSpace), ne = n.convert(H.type), Se = _(H.internalFormat, xe, ne, H.colorSpace), de = et(x); B && me(x) === !1 ? s.renderbufferStorageMultisample(s.RENDERBUFFER, de, Se, x.width, x.height) : me(x) ? o.renderbufferStorageMultisampleEXT(s.RENDERBUFFER, de, Se, x.width, x.height) : s.renderbufferStorage(s.RENDERBUFFER, Se, x.width, x.height); } } @@ -22865,8 +22887,8 @@ function Yv(s, e, t, i, r, n, a) { throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture"); const B = i.get(x.depthTexture); B.__renderTarget = x, (!B.__webglTexture || x.depthTexture.image.width !== x.width || x.depthTexture.image.height !== x.height) && (x.depthTexture.image.width = x.width, x.depthTexture.image.height = x.height, x.depthTexture.needsUpdate = !0), j(x.depthTexture, 0); - const X = B.__webglTexture, K = Qe(x); - if (x.depthTexture.format === ws) + const X = B.__webglTexture, K = et(x); + if (x.depthTexture.format === Cs) me(x) ? o.framebufferTexture2DMultisampleEXT(s.FRAMEBUFFER, s.DEPTH_ATTACHMENT, s.TEXTURE_2D, X, 0, K) : s.framebufferTexture2D(s.FRAMEBUFFER, s.DEPTH_ATTACHMENT, s.TEXTURE_2D, X, 0); else if (x.depthTexture.format === Kr) me(x) ? o.framebufferTexture2DMultisampleEXT(s.FRAMEBUFFER, s.DEPTH_STENCIL_ATTACHMENT, s.TEXTURE_2D, X, 0, K) : s.framebufferTexture2D(s.FRAMEBUFFER, s.DEPTH_STENCIL_ATTACHMENT, s.TEXTURE_2D, X, 0); @@ -22895,29 +22917,29 @@ function Yv(s, e, t, i, r, n, a) { if (t.bindFramebuffer(s.FRAMEBUFFER, x.__webglFramebuffer[X]), x.__webglDepthbuffer[X] === void 0) x.__webglDepthbuffer[X] = s.createRenderbuffer(), Ce(x.__webglDepthbuffer[X], C, !1); else { - const K = C.stencilBuffer ? s.DEPTH_STENCIL_ATTACHMENT : s.DEPTH_ATTACHMENT, V = x.__webglDepthbuffer[X]; - s.bindRenderbuffer(s.RENDERBUFFER, V), s.framebufferRenderbuffer(s.FRAMEBUFFER, K, s.RENDERBUFFER, V); + const K = C.stencilBuffer ? s.DEPTH_STENCIL_ATTACHMENT : s.DEPTH_ATTACHMENT, H = x.__webglDepthbuffer[X]; + s.bindRenderbuffer(s.RENDERBUFFER, H), s.framebufferRenderbuffer(s.FRAMEBUFFER, K, s.RENDERBUFFER, H); } } else { const X = C.texture.mipmaps; if (X && X.length > 0 ? t.bindFramebuffer(s.FRAMEBUFFER, x.__webglFramebuffer[0]) : t.bindFramebuffer(s.FRAMEBUFFER, x.__webglFramebuffer), x.__webglDepthbuffer === void 0) x.__webglDepthbuffer = s.createRenderbuffer(), Ce(x.__webglDepthbuffer, C, !1); else { - const K = C.stencilBuffer ? s.DEPTH_STENCIL_ATTACHMENT : s.DEPTH_ATTACHMENT, V = x.__webglDepthbuffer; - s.bindRenderbuffer(s.RENDERBUFFER, V), s.framebufferRenderbuffer(s.FRAMEBUFFER, K, s.RENDERBUFFER, V); + const K = C.stencilBuffer ? s.DEPTH_STENCIL_ATTACHMENT : s.DEPTH_ATTACHMENT, H = x.__webglDepthbuffer; + s.bindRenderbuffer(s.RENDERBUFFER, H), s.framebufferRenderbuffer(s.FRAMEBUFFER, K, s.RENDERBUFFER, H); } } t.bindFramebuffer(s.FRAMEBUFFER, null); } - function Je(C, x, B) { + function Qe(C, x, B) { const X = i.get(C); x !== void 0 && ue(X.__webglFramebuffer, C, C.texture, s.COLOR_ATTACHMENT0, s.TEXTURE_2D, 0), B !== void 0 && Ee(C); } function je(C) { const x = C.texture, B = i.get(C), X = i.get(x); - C.addEventListener("dispose", A); - const K = C.textures, V = C.isWebGLCubeRenderTarget === !0, xe = K.length > 1; - if (xe || (X.__webglTexture === void 0 && (X.__webglTexture = s.createTexture()), X.__version = x.version, a.memory.textures++), V) { + C.addEventListener("dispose", R); + const K = C.textures, H = C.isWebGLCubeRenderTarget === !0, xe = K.length > 1; + if (xe || (X.__webglTexture === void 0 && (X.__webglTexture = s.createTexture()), X.__version = x.version, a.memory.textures++), H) { B.__webglFramebuffer = []; for (let ne = 0; ne < 6; ne++) if (x.mipmaps && x.mipmaps.length > 0) { @@ -22943,13 +22965,13 @@ function Yv(s, e, t, i, r, n, a) { for (let ne = 0; ne < K.length; ne++) { const Se = K[ne]; B.__webglColorRenderbuffer[ne] = s.createRenderbuffer(), s.bindRenderbuffer(s.RENDERBUFFER, B.__webglColorRenderbuffer[ne]); - const de = n.convert(Se.format, Se.colorSpace), J = n.convert(Se.type), re = _(Se.internalFormat, de, J, Se.colorSpace, C.isXRRenderTarget === !0), Oe = Qe(C); + const de = n.convert(Se.format, Se.colorSpace), J = n.convert(Se.type), re = _(Se.internalFormat, de, J, Se.colorSpace, C.isXRRenderTarget === !0), Oe = et(C); s.renderbufferStorageMultisample(s.RENDERBUFFER, Oe, re, C.width, C.height), s.framebufferRenderbuffer(s.FRAMEBUFFER, s.COLOR_ATTACHMENT0 + ne, s.RENDERBUFFER, B.__webglColorRenderbuffer[ne]); } s.bindRenderbuffer(s.RENDERBUFFER, null), C.depthBuffer && (B.__webglDepthRenderbuffer = s.createRenderbuffer(), Ce(B.__webglDepthRenderbuffer, C, !0)), t.bindFramebuffer(s.FRAMEBUFFER, null); } } - if (V) { + if (H) { t.bindTexture(s.TEXTURE_CUBE_MAP, X.__webglTexture), ze(s.TEXTURE_CUBE_MAP, x); for (let ne = 0; ne < 6; ne++) if (x.mipmaps && x.mipmaps.length > 0) @@ -22976,23 +22998,23 @@ function Yv(s, e, t, i, r, n, a) { } C.depthBuffer && Ee(C); } - function Ve(C) { + function He(C) { const x = C.textures; for (let B = 0, X = x.length; B < X; B++) { const K = x[B]; if (f(K)) { - const V = y(C), xe = i.get(K).__webglTexture; - t.bindTexture(V, xe), p(V), t.unbindTexture(); + const H = y(C), xe = i.get(K).__webglTexture; + t.bindTexture(H, xe), p(H), t.unbindTexture(); } } } - const D = [], gt = []; + const D = [], vt = []; function We(C) { if (C.samples > 0) { if (me(C) === !1) { const x = C.textures, B = C.width, X = C.height; let K = s.COLOR_BUFFER_BIT; - const V = C.stencilBuffer ? s.DEPTH_STENCIL_ATTACHMENT : s.DEPTH_ATTACHMENT, xe = i.get(C), ne = x.length > 1; + const H = C.stencilBuffer ? s.DEPTH_STENCIL_ATTACHMENT : s.DEPTH_ATTACHMENT, xe = i.get(C), ne = x.length > 1; if (ne) for (let de = 0; de < x.length; de++) t.bindFramebuffer(s.FRAMEBUFFER, xe.__webglMultisampledFramebuffer), s.framebufferRenderbuffer(s.FRAMEBUFFER, s.COLOR_ATTACHMENT0 + de, s.RENDERBUFFER, null), t.bindFramebuffer(s.FRAMEBUFFER, xe.__webglFramebuffer), s.framebufferTexture2D(s.DRAW_FRAMEBUFFER, s.COLOR_ATTACHMENT0 + de, s.TEXTURE_2D, null, 0); @@ -23005,7 +23027,7 @@ function Yv(s, e, t, i, r, n, a) { const J = i.get(x[de]).__webglTexture; s.framebufferTexture2D(s.DRAW_FRAMEBUFFER, s.COLOR_ATTACHMENT0, s.TEXTURE_2D, J, 0); } - s.blitFramebuffer(0, 0, B, X, 0, 0, B, X, K, s.NEAREST), l === !0 && (D.length = 0, gt.length = 0, D.push(s.COLOR_ATTACHMENT0 + de), C.depthBuffer && C.resolveDepthBuffer === !1 && (D.push(V), gt.push(V), s.invalidateFramebuffer(s.DRAW_FRAMEBUFFER, gt)), s.invalidateFramebuffer(s.READ_FRAMEBUFFER, D)); + s.blitFramebuffer(0, 0, B, X, 0, 0, B, X, K, s.NEAREST), l === !0 && (D.length = 0, vt.length = 0, D.push(s.COLOR_ATTACHMENT0 + de), C.depthBuffer && C.resolveDepthBuffer === !1 && (D.push(H), vt.push(H), s.invalidateFramebuffer(s.DRAW_FRAMEBUFFER, vt)), s.invalidateFramebuffer(s.READ_FRAMEBUFFER, D)); } if (t.bindFramebuffer(s.READ_FRAMEBUFFER, null), t.bindFramebuffer(s.DRAW_FRAMEBUFFER, null), ne) for (let de = 0; de < x.length; de++) { @@ -23020,125 +23042,125 @@ function Yv(s, e, t, i, r, n, a) { } } } - function Qe(C) { + function et(C) { return Math.min(r.maxSamples, C.samples); } function me(C) { const x = i.get(C); return C.samples > 0 && e.has("WEBGL_multisampled_render_to_texture") === !0 && x.__useRenderToTexture !== !1; } - function at(C) { + function ot(C) { const x = a.render.frame; h.get(C) !== x && (h.set(C, x), C.update()); } function be(C, x) { const B = C.colorSpace, X = C.format, K = C.type; - return C.isCompressedTexture === !0 || C.isVideoTexture === !0 || B !== Bt && B !== Ji && (Xe.getTransfer(B) === et ? (X !== Zt || K !== vi) && Me("WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.") : He("WebGLTextures: Unsupported texture color space:", B)), x; + return C.isCompressedTexture === !0 || C.isVideoTexture === !0 || B !== Bt && B !== Ji && (Xe.getTransfer(B) === tt ? (X !== Zt || K !== vi) && Me("WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.") : Ve("WebGLTextures: Unsupported texture color space:", B)), x; } function Le(C) { return typeof HTMLImageElement < "u" && C instanceof HTMLImageElement ? (c.width = C.naturalWidth || C.width, c.height = C.naturalHeight || C.height) : typeof VideoFrame < "u" && C instanceof VideoFrame ? (c.width = C.displayWidth, c.height = C.displayHeight) : (c.width = C.width, c.height = C.height), c; } - this.allocateTextureUnit = z, this.resetTextureUnits = N, this.setTexture2D = j, this.setTexture2DArray = q, this.setTexture3D = te, this.setTextureCube = G, this.rebindTextures = Je, this.setupRenderTarget = je, this.updateRenderTargetMipmap = Ve, this.updateMultisampleRenderTarget = We, this.setupDepthRenderbuffer = Ee, this.setupFrameBufferTexture = ue, this.useMultisampledRTT = me; + this.allocateTextureUnit = z, this.resetTextureUnits = N, this.setTexture2D = j, this.setTexture2DArray = q, this.setTexture3D = te, this.setTextureCube = G, this.rebindTextures = Qe, this.setupRenderTarget = je, this.updateRenderTargetMipmap = He, this.updateMultisampleRenderTarget = We, this.setupDepthRenderbuffer = Ee, this.setupFrameBufferTexture = ue, this.useMultisampledRTT = me; } -function Kv(s, e) { +function Zv(s, e) { function t(i, r = Ji) { let n; const a = Xe.getTransfer(r); if (i === vi) return s.UNSIGNED_BYTE; - if (i === Lo) return s.UNSIGNED_SHORT_4_4_4_4; - if (i === Do) return s.UNSIGNED_SHORT_5_5_5_1; - if (i === th) return s.UNSIGNED_INT_5_9_9_9_REV; - if (i === ih) return s.UNSIGNED_INT_10F_11F_11F_REV; - if (i === Qc) return s.BYTE; - if (i === eh) return s.SHORT; - if (i === Es) return s.UNSIGNED_SHORT; - if (i === Po) return s.INT; + if (i === Do) return s.UNSIGNED_SHORT_4_4_4_4; + if (i === Io) return s.UNSIGNED_SHORT_5_5_5_1; + if (i === ih) return s.UNSIGNED_INT_5_9_9_9_REV; + if (i === rh) return s.UNSIGNED_INT_10F_11F_11F_REV; + if (i === eh) return s.BYTE; + if (i === th) return s.SHORT; + if (i === ws) return s.UNSIGNED_SHORT; + if (i === Lo) return s.INT; if (i === gr) return s.UNSIGNED_INT; if (i === Xt) return s.FLOAT; - if (i === ft) return s.HALF_FLOAT; - if (i === rh) return s.ALPHA; - if (i === sh) return s.RGB; + if (i === gt) return s.HALF_FLOAT; + if (i === sh) return s.ALPHA; + if (i === nh) return s.RGB; if (i === Zt) return s.RGBA; - if (i === ws) return s.DEPTH_COMPONENT; + if (i === Cs) return s.DEPTH_COMPONENT; if (i === Kr) return s.DEPTH_STENCIL; - if (i === Io) return s.RED; - if (i === Uo) return s.RED_INTEGER; - if (i === No) return s.RG; - if (i === Oo) return s.RG_INTEGER; - if (i === Bo) return s.RGBA_INTEGER; - if (i === vn || i === _n || i === xn || i === yn) - if (a === et) + if (i === Uo) return s.RED; + if (i === No) return s.RED_INTEGER; + if (i === Oo) return s.RG; + if (i === Bo) return s.RG_INTEGER; + if (i === Fo) return s.RGBA_INTEGER; + if (i === _n || i === xn || i === yn || i === bn) + if (a === tt) if (n = e.get("WEBGL_compressed_texture_s3tc_srgb"), n !== null) { - if (i === vn) return n.COMPRESSED_SRGB_S3TC_DXT1_EXT; - if (i === _n) return n.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; - if (i === xn) return n.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; - if (i === yn) return n.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; + if (i === _n) return n.COMPRESSED_SRGB_S3TC_DXT1_EXT; + if (i === xn) return n.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; + if (i === yn) return n.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; + if (i === bn) return n.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; } else return null; else if (n = e.get("WEBGL_compressed_texture_s3tc"), n !== null) { - if (i === vn) return n.COMPRESSED_RGB_S3TC_DXT1_EXT; - if (i === _n) return n.COMPRESSED_RGBA_S3TC_DXT1_EXT; - if (i === xn) return n.COMPRESSED_RGBA_S3TC_DXT3_EXT; - if (i === yn) return n.COMPRESSED_RGBA_S3TC_DXT5_EXT; + if (i === _n) return n.COMPRESSED_RGB_S3TC_DXT1_EXT; + if (i === xn) return n.COMPRESSED_RGBA_S3TC_DXT1_EXT; + if (i === yn) return n.COMPRESSED_RGBA_S3TC_DXT3_EXT; + if (i === bn) return n.COMPRESSED_RGBA_S3TC_DXT5_EXT; } else return null; - if (i === ka || i === za || i === Ha || i === Va) + if (i === za || i === Va || i === Ha || i === Ga) if (n = e.get("WEBGL_compressed_texture_pvrtc"), n !== null) { - if (i === ka) return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; - if (i === za) return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; + if (i === za) return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; + if (i === Va) return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; if (i === Ha) return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; - if (i === Va) return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; + if (i === Ga) return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; } else return null; - if (i === Ga || i === Wa || i === ja) + if (i === Wa || i === ja || i === Xa) if (n = e.get("WEBGL_compressed_texture_etc"), n !== null) { - if (i === Ga || i === Wa) return a === et ? n.COMPRESSED_SRGB8_ETC2 : n.COMPRESSED_RGB8_ETC2; - if (i === ja) return a === et ? n.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : n.COMPRESSED_RGBA8_ETC2_EAC; + if (i === Wa || i === ja) return a === tt ? n.COMPRESSED_SRGB8_ETC2 : n.COMPRESSED_RGB8_ETC2; + if (i === Xa) return a === tt ? n.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : n.COMPRESSED_RGBA8_ETC2_EAC; } else return null; - if (i === Xa || i === qa || i === Ya || i === Ka || i === Za || i === $a || i === Ja || i === Qa || i === eo || i === to || i === io || i === ro || i === so || i === no) + if (i === qa || i === Ya || i === Ka || i === Za || i === $a || i === Ja || i === Qa || i === eo || i === to || i === io || i === ro || i === so || i === no || i === ao) if (n = e.get("WEBGL_compressed_texture_astc"), n !== null) { - if (i === Xa) return a === et ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : n.COMPRESSED_RGBA_ASTC_4x4_KHR; - if (i === qa) return a === et ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : n.COMPRESSED_RGBA_ASTC_5x4_KHR; - if (i === Ya) return a === et ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : n.COMPRESSED_RGBA_ASTC_5x5_KHR; - if (i === Ka) return a === et ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : n.COMPRESSED_RGBA_ASTC_6x5_KHR; - if (i === Za) return a === et ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : n.COMPRESSED_RGBA_ASTC_6x6_KHR; - if (i === $a) return a === et ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : n.COMPRESSED_RGBA_ASTC_8x5_KHR; - if (i === Ja) return a === et ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : n.COMPRESSED_RGBA_ASTC_8x6_KHR; - if (i === Qa) return a === et ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : n.COMPRESSED_RGBA_ASTC_8x8_KHR; - if (i === eo) return a === et ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : n.COMPRESSED_RGBA_ASTC_10x5_KHR; - if (i === to) return a === et ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : n.COMPRESSED_RGBA_ASTC_10x6_KHR; - if (i === io) return a === et ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : n.COMPRESSED_RGBA_ASTC_10x8_KHR; - if (i === ro) return a === et ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : n.COMPRESSED_RGBA_ASTC_10x10_KHR; - if (i === so) return a === et ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : n.COMPRESSED_RGBA_ASTC_12x10_KHR; - if (i === no) return a === et ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : n.COMPRESSED_RGBA_ASTC_12x12_KHR; + if (i === qa) return a === tt ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : n.COMPRESSED_RGBA_ASTC_4x4_KHR; + if (i === Ya) return a === tt ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : n.COMPRESSED_RGBA_ASTC_5x4_KHR; + if (i === Ka) return a === tt ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : n.COMPRESSED_RGBA_ASTC_5x5_KHR; + if (i === Za) return a === tt ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : n.COMPRESSED_RGBA_ASTC_6x5_KHR; + if (i === $a) return a === tt ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : n.COMPRESSED_RGBA_ASTC_6x6_KHR; + if (i === Ja) return a === tt ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : n.COMPRESSED_RGBA_ASTC_8x5_KHR; + if (i === Qa) return a === tt ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : n.COMPRESSED_RGBA_ASTC_8x6_KHR; + if (i === eo) return a === tt ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : n.COMPRESSED_RGBA_ASTC_8x8_KHR; + if (i === to) return a === tt ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : n.COMPRESSED_RGBA_ASTC_10x5_KHR; + if (i === io) return a === tt ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : n.COMPRESSED_RGBA_ASTC_10x6_KHR; + if (i === ro) return a === tt ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : n.COMPRESSED_RGBA_ASTC_10x8_KHR; + if (i === so) return a === tt ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : n.COMPRESSED_RGBA_ASTC_10x10_KHR; + if (i === no) return a === tt ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : n.COMPRESSED_RGBA_ASTC_12x10_KHR; + if (i === ao) return a === tt ? n.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : n.COMPRESSED_RGBA_ASTC_12x12_KHR; } else return null; - if (i === ao || i === oo || i === lo) + if (i === oo || i === lo || i === co) if (n = e.get("EXT_texture_compression_bptc"), n !== null) { - if (i === ao) return a === et ? n.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT : n.COMPRESSED_RGBA_BPTC_UNORM_EXT; - if (i === oo) return n.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT; - if (i === lo) return n.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT; + if (i === oo) return a === tt ? n.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT : n.COMPRESSED_RGBA_BPTC_UNORM_EXT; + if (i === lo) return n.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT; + if (i === co) return n.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT; } else return null; - if (i === co || i === ho || i === uo || i === po) + if (i === ho || i === uo || i === po || i === mo) if (n = e.get("EXT_texture_compression_rgtc"), n !== null) { - if (i === co) return n.COMPRESSED_RED_RGTC1_EXT; - if (i === ho) return n.COMPRESSED_SIGNED_RED_RGTC1_EXT; - if (i === uo) return n.COMPRESSED_RED_GREEN_RGTC2_EXT; - if (i === po) return n.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT; + if (i === ho) return n.COMPRESSED_RED_RGTC1_EXT; + if (i === uo) return n.COMPRESSED_SIGNED_RED_RGTC1_EXT; + if (i === po) return n.COMPRESSED_RED_GREEN_RGTC2_EXT; + if (i === mo) return n.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT; } else return null; return i === Yr ? s.UNSIGNED_INT_24_8 : s[i] !== void 0 ? s[i] : null; } return { convert: t }; } -const Zv = ` +const $v = ` void main() { gl_Position = vec4( position, 1.0 ); -}`, $v = ` +}`, Jv = ` uniform sampler2DArray depthColor; uniform float depthWidth; uniform float depthHeight; @@ -23158,7 +23180,7 @@ void main() { } }`; -class Jv { +class Qv { /** * Constructs a new depth sensing module. */ @@ -23173,7 +23195,7 @@ class Jv { */ init(e, t) { if (this.texture === null) { - const i = new _h(e.texture); + const i = new xh(e.texture); (e.depthNear !== t.depthNear || e.depthFar !== t.depthFar) && (this.depthNear = e.depthNear, this.depthFar = e.depthFar), this.texture = i; } } @@ -23185,16 +23207,16 @@ class Jv { */ getMesh(e) { if (this.texture !== null && this.mesh === null) { - const t = e.cameras[0].viewport, i = new ct({ - vertexShader: Zv, - fragmentShader: $v, + const t = e.cameras[0].viewport, i = new ht({ + vertexShader: $v, + fragmentShader: Jv, uniforms: { depthColor: { value: this.texture }, depthWidth: { value: t.z }, depthHeight: { value: t.w } } }); - this.mesh = new nt(new Ls(20, 20), i); + this.mesh = new at(new Ds(20, 20), i); } return this.mesh; } @@ -23213,7 +23235,7 @@ class Jv { return this.texture; } } -class Qv extends xr { +class e0 extends xr { /** * Constructs a new WebGL renderer. * @@ -23224,43 +23246,43 @@ class Qv extends xr { super(); const i = this; let r = null, n = 1, a = null, o = "local-floor", l = 1, c = null, h = null, u = null, d = null, m = null, g = null; - const v = typeof XRWebGLBinding < "u", f = new Jv(), p = {}, y = t.getContextAttributes(); + const v = typeof XRWebGLBinding < "u", f = new Qv(), p = {}, y = t.getContextAttributes(); let _ = null, E = null; - const R = [], T = [], A = new oe(); + const A = [], S = [], R = new oe(); let I = null; - const S = new St(); - S.viewport = new $e(); + const T = new St(); + T.viewport = new Je(); const M = new St(); - M.viewport = new $e(); - const L = [S, M], N = new ap(); - let z = null, H = null; + M.viewport = new Je(); + const L = [T, M], N = new op(); + let z = null, V = null; this.cameraAutoUpdate = !0, this.enabled = !1, this.isPresenting = !1, this.getController = function(W) { - let Y = R[W]; - return Y === void 0 && (Y = new oa(), R[W] = Y), Y.getTargetRaySpace(); + let Y = A[W]; + return Y === void 0 && (Y = new la(), A[W] = Y), Y.getTargetRaySpace(); }, this.getControllerGrip = function(W) { - let Y = R[W]; - return Y === void 0 && (Y = new oa(), R[W] = Y), Y.getGripSpace(); + let Y = A[W]; + return Y === void 0 && (Y = new la(), A[W] = Y), Y.getGripSpace(); }, this.getHand = function(W) { - let Y = R[W]; - return Y === void 0 && (Y = new oa(), R[W] = Y), Y.getHandSpace(); + let Y = A[W]; + return Y === void 0 && (Y = new la(), A[W] = Y), Y.getHandSpace(); }; function j(W) { - const Y = T.indexOf(W.inputSource); + const Y = S.indexOf(W.inputSource); if (Y === -1) return; - const ue = R[Y]; + const ue = A[Y]; ue !== void 0 && (ue.update(W.inputSource, W.frame, c || a), ue.dispatchEvent({ type: W.type, data: W.inputSource })); } function q() { r.removeEventListener("select", j), r.removeEventListener("selectstart", j), r.removeEventListener("selectend", j), r.removeEventListener("squeeze", j), r.removeEventListener("squeezestart", j), r.removeEventListener("squeezeend", j), r.removeEventListener("end", q), r.removeEventListener("inputsourceschange", te); - for (let W = 0; W < R.length; W++) { - const Y = T[W]; - Y !== null && (T[W] = null, R[W].disconnect(Y)); + for (let W = 0; W < A.length; W++) { + const Y = S[W]; + Y !== null && (S[W] = null, A[W].disconnect(Y)); } - z = null, H = null, f.reset(); + z = null, V = null, f.reset(); for (const W in p) delete p[W]; - e.setRenderTarget(_), m = null, d = null, u = null, r = null, E = null, Ze.stop(), i.isPresenting = !1, e.setPixelRatio(I), e.setSize(A.width, A.height, !1), i.dispatchEvent({ type: "sessionend" }); + e.setRenderTarget(_), m = null, d = null, u = null, r = null, E = null, Ze.stop(), i.isPresenting = !1, e.setPixelRatio(I), e.setSize(R.width, R.height, !1), i.dispatchEvent({ type: "sessionend" }); } this.setFramebufferScaleFactor = function(W) { n = W, i.isPresenting === !0 && Me("WebXRManager: Cannot change framebuffer scale while presenting."); @@ -23280,9 +23302,9 @@ class Qv extends xr { return r; }, this.setSession = async function(W) { if (r = W, r !== null) { - if (_ = e.getRenderTarget(), r.addEventListener("select", j), r.addEventListener("selectstart", j), r.addEventListener("selectend", j), r.addEventListener("squeeze", j), r.addEventListener("squeezestart", j), r.addEventListener("squeezeend", j), r.addEventListener("end", q), r.addEventListener("inputsourceschange", te), y.xrCompatible !== !0 && await t.makeXRCompatible(), I = e.getPixelRatio(), e.getSize(A), v && "createProjectionLayer" in XRWebGLBinding.prototype) { + if (_ = e.getRenderTarget(), r.addEventListener("select", j), r.addEventListener("selectstart", j), r.addEventListener("selectend", j), r.addEventListener("squeeze", j), r.addEventListener("squeezestart", j), r.addEventListener("squeezeend", j), r.addEventListener("end", q), r.addEventListener("inputsourceschange", te), y.xrCompatible !== !0 && await t.makeXRCompatible(), I = e.getPixelRatio(), e.getSize(R), v && "createProjectionLayer" in XRWebGLBinding.prototype) { let Y = null, ue = null, Ce = null; - y.depth && (Ce = y.stencil ? t.DEPTH24_STENCIL8 : t.DEPTH_COMPONENT24, Y = y.stencil ? Kr : ws, ue = y.stencil ? Yr : gr); + y.depth && (Ce = y.stencil ? t.DEPTH24_STENCIL8 : t.DEPTH_COMPONENT24, Y = y.stencil ? Kr : Cs, ue = y.stencil ? Yr : gr); const Te = { colorFormat: t.RGBA8, depthFormat: Ce, @@ -23294,7 +23316,7 @@ class Qv extends xr { { format: Zt, type: vi, - depthTexture: new Yo(d.textureWidth, d.textureHeight, ue, void 0, void 0, void 0, void 0, void 0, void 0, Y), + depthTexture: new Ko(d.textureWidth, d.textureHeight, ue, void 0, void 0, void 0, void 0, void 0, void 0, Y), stencilBuffer: y.stencil, colorSpace: e.outputColorSpace, samples: y.antialias ? 4 : 0, @@ -23333,35 +23355,35 @@ class Qv extends xr { }; function te(W) { for (let Y = 0; Y < W.removed.length; Y++) { - const ue = W.removed[Y], Ce = T.indexOf(ue); - Ce >= 0 && (T[Ce] = null, R[Ce].disconnect(ue)); + const ue = W.removed[Y], Ce = S.indexOf(ue); + Ce >= 0 && (S[Ce] = null, A[Ce].disconnect(ue)); } for (let Y = 0; Y < W.added.length; Y++) { const ue = W.added[Y]; - let Ce = T.indexOf(ue); + let Ce = S.indexOf(ue); if (Ce === -1) { - for (let Ee = 0; Ee < R.length; Ee++) - if (Ee >= T.length) { - T.push(ue), Ce = Ee; + for (let Ee = 0; Ee < A.length; Ee++) + if (Ee >= S.length) { + S.push(ue), Ce = Ee; break; - } else if (T[Ee] === null) { - T[Ee] = ue, Ce = Ee; + } else if (S[Ee] === null) { + S[Ee] = ue, Ce = Ee; break; } if (Ce === -1) break; } - const Te = R[Ce]; + const Te = A[Ce]; Te && Te.connect(ue); } } const G = new w(), Z = new w(); function se(W, Y, ue) { G.setFromMatrixPosition(Y.matrixWorld), Z.setFromMatrixPosition(ue.matrixWorld); - const Ce = G.distanceTo(Z), Te = Y.projectionMatrix.elements, Ee = ue.projectionMatrix.elements, Je = Te[14] / (Te[10] - 1), je = Te[14] / (Te[10] + 1), Ve = (Te[9] + 1) / Te[5], D = (Te[9] - 1) / Te[5], gt = (Te[8] - 1) / Te[0], We = (Ee[8] + 1) / Ee[0], Qe = Je * gt, me = Je * We, at = Ce / (-gt + We), be = at * -gt; - if (Y.matrixWorld.decompose(W.position, W.quaternion, W.scale), W.translateX(be), W.translateZ(at), W.matrixWorld.compose(W.position, W.quaternion, W.scale), W.matrixWorldInverse.copy(W.matrixWorld).invert(), Te[10] === -1) + const Ce = G.distanceTo(Z), Te = Y.projectionMatrix.elements, Ee = ue.projectionMatrix.elements, Qe = Te[14] / (Te[10] - 1), je = Te[14] / (Te[10] + 1), He = (Te[9] + 1) / Te[5], D = (Te[9] - 1) / Te[5], vt = (Te[8] - 1) / Te[0], We = (Ee[8] + 1) / Ee[0], et = Qe * vt, me = Qe * We, ot = Ce / (-vt + We), be = ot * -vt; + if (Y.matrixWorld.decompose(W.position, W.quaternion, W.scale), W.translateX(be), W.translateZ(ot), W.matrixWorld.compose(W.position, W.quaternion, W.scale), W.matrixWorldInverse.copy(W.matrixWorld).invert(), Te[10] === -1) W.projectionMatrix.copy(Y.projectionMatrix), W.projectionMatrixInverse.copy(Y.projectionMatrixInverse); else { - const Le = Je + at, C = je + at, x = Qe - be, B = me + (Ce - be), X = Ve * je / C * Le, K = D * je / C * Le; + const Le = Qe + ot, C = je + ot, x = et - be, B = me + (Ce - be), X = He * je / C * Le, K = D * je / C * Le; W.projectionMatrix.makePerspective(x, B, X, K, Le, C), W.projectionMatrixInverse.copy(W.projectionMatrix).invert(); } } @@ -23371,15 +23393,15 @@ class Qv extends xr { this.updateCamera = function(W) { if (r === null) return; let Y = W.near, ue = W.far; - f.texture !== null && (f.depthNear > 0 && (Y = f.depthNear), f.depthFar > 0 && (ue = f.depthFar)), N.near = M.near = S.near = Y, N.far = M.far = S.far = ue, (z !== N.near || H !== N.far) && (r.updateRenderState({ + f.texture !== null && (f.depthNear > 0 && (Y = f.depthNear), f.depthFar > 0 && (ue = f.depthFar)), N.near = M.near = T.near = Y, N.far = M.far = T.far = ue, (z !== N.near || V !== N.far) && (r.updateRenderState({ depthNear: N.near, depthFar: N.far - }), z = N.near, H = N.far), N.layers.mask = W.layers.mask | 6, S.layers.mask = N.layers.mask & 3, M.layers.mask = N.layers.mask & 5; + }), z = N.near, V = N.far), N.layers.mask = W.layers.mask | 6, T.layers.mask = N.layers.mask & 3, M.layers.mask = N.layers.mask & 5; const Ce = W.parent, Te = N.cameras; Pe(N, Ce); for (let Ee = 0; Ee < Te.length; Ee++) Pe(Te[Ee], Ce); - Te.length === 2 ? se(N, S, M) : N.projectionMatrix.copy(S.projectionMatrix), ze(W, N, Ce); + Te.length === 2 ? se(N, T, M) : N.projectionMatrix.copy(T.projectionMatrix), ze(W, N, Ce); }; function ze(W, Y, ue) { ue === null ? W.matrix.copy(Y.matrixWorld) : (W.matrix.copy(ue.matrixWorld), W.matrix.invert(), W.matrix.multiply(Y.matrixWorld)), W.matrix.decompose(W.position, W.quaternion, W.scale), W.updateMatrixWorld(!0), W.projectionMatrix.copy(Y.projectionMatrix), W.projectionMatrixInverse.copy(Y.projectionMatrixInverse), W.isPerspectiveCamera && (W.fov = Zr * 2 * Math.atan(1 / W.projectionMatrix.elements[5]), W.zoom = 1); @@ -23406,20 +23428,20 @@ class Qv extends xr { let Ce = !1; ue.length !== N.cameras.length && (N.cameras.length = 0, Ce = !0); for (let Ee = 0; Ee < ue.length; Ee++) { - const Je = ue[Ee]; + const Qe = ue[Ee]; let je = null; if (m !== null) - je = m.getViewport(Je); + je = m.getViewport(Qe); else { - const D = u.getViewSubImage(d, Je); + const D = u.getViewSubImage(d, Qe); je = D.viewport, Ee === 0 && (e.setRenderTargetTextures( E, D.colorTexture, D.depthStencilTexture ), e.setRenderTarget(E)); } - let Ve = L[Ee]; - Ve === void 0 && (Ve = new St(), Ve.layers.enable(Ee), Ve.viewport = new $e(), L[Ee] = Ve), Ve.matrix.fromArray(Je.transform.matrix), Ve.matrix.decompose(Ve.position, Ve.quaternion, Ve.scale), Ve.projectionMatrix.fromArray(Je.projectionMatrix), Ve.projectionMatrixInverse.copy(Ve.projectionMatrix).invert(), Ve.viewport.set(je.x, je.y, je.width, je.height), Ee === 0 && (N.matrix.copy(Ve.matrix), N.matrix.decompose(N.position, N.quaternion, N.scale)), Ce === !0 && N.cameras.push(Ve); + let He = L[Ee]; + He === void 0 && (He = new St(), He.layers.enable(Ee), He.viewport = new Je(), L[Ee] = He), He.matrix.fromArray(Qe.transform.matrix), He.matrix.decompose(He.position, He.quaternion, He.scale), He.projectionMatrix.fromArray(Qe.projectionMatrix), He.projectionMatrixInverse.copy(He.projectionMatrix).invert(), He.viewport.set(je.x, je.y, je.width, je.height), Ee === 0 && (N.matrix.copy(He.matrix), N.matrix.decompose(N.position, N.quaternion, N.scale)), Ce === !0 && N.cameras.push(He); } const Te = r.enabledFeatures; if (Te && Te.includes("depth-sensing") && r.depthUsage == "gpu-optimized" && v) { @@ -23430,44 +23452,44 @@ class Qv extends xr { if (Te && Te.includes("camera-access") && v) { e.state.unbindTexture(), u = i.getBinding(); for (let Ee = 0; Ee < ue.length; Ee++) { - const Je = ue[Ee].camera; - if (Je) { - let je = p[Je]; - je || (je = new _h(), p[Je] = je); - const Ve = u.getCameraImage(Je); - je.sourceTexture = Ve; + const Qe = ue[Ee].camera; + if (Qe) { + let je = p[Qe]; + je || (je = new xh(), p[Qe] = je); + const He = u.getCameraImage(Qe); + je.sourceTexture = He; } } } } - for (let ue = 0; ue < R.length; ue++) { - const Ce = T[ue], Te = R[ue]; + for (let ue = 0; ue < A.length; ue++) { + const Ce = S[ue], Te = A[ue]; Ce !== null && Te !== void 0 && Te.update(Ce, Y, c || a); } qe && qe(W, Y), Y.detectedPlanes && i.dispatchEvent({ type: "planesdetected", data: Y }), g = null; } - const Ze = new Ch(); + const Ze = new Rh(); Ze.setAnimationLoop(Ke), this.setAnimationLoop = function(W) { qe = W; }, this.dispose = function() { }; } } -const pr = /* @__PURE__ */ new xi(), e0 = /* @__PURE__ */ new Ue(); -function t0(s, e) { +const pr = /* @__PURE__ */ new xi(), t0 = /* @__PURE__ */ new Ue(); +function i0(s, e) { function t(f, p) { f.matrixAutoUpdate === !0 && f.updateMatrix(), p.value.copy(f.matrix); } function i(f, p) { - p.color.getRGB(f.fogColor.value, ph(s)), p.isFog ? (f.fogNear.value = p.near, f.fogFar.value = p.far) : p.isFogExp2 && (f.fogDensity.value = p.density); + p.color.getRGB(f.fogColor.value, mh(s)), p.isFog ? (f.fogNear.value = p.near, f.fogFar.value = p.far) : p.isFogExp2 && (f.fogDensity.value = p.density); } function r(f, p, y, _, E) { p.isMeshBasicMaterial || p.isMeshLambertMaterial ? n(f, p) : p.isMeshToonMaterial ? (n(f, p), u(f, p)) : p.isMeshPhongMaterial ? (n(f, p), h(f, p)) : p.isMeshStandardMaterial ? (n(f, p), d(f, p), p.isMeshPhysicalMaterial && m(f, p, E)) : p.isMeshMatcapMaterial ? (n(f, p), g(f, p)) : p.isMeshDepthMaterial ? n(f, p) : p.isMeshDistanceMaterial ? (n(f, p), v(f, p)) : p.isMeshNormalMaterial ? n(f, p) : p.isLineBasicMaterial ? (a(f, p), p.isLineDashedMaterial && o(f, p)) : p.isPointsMaterial ? l(f, p, y, _) : p.isSpriteMaterial ? c(f, p) : p.isShadowMaterial ? (f.color.value.copy(p.color), f.opacity.value = p.opacity) : p.isShaderMaterial && (p.uniformsNeedUpdate = !1); } function n(f, p) { - f.opacity.value = p.opacity, p.color && f.diffuse.value.copy(p.color), p.emissive && f.emissive.value.copy(p.emissive).multiplyScalar(p.emissiveIntensity), p.map && (f.map.value = p.map, t(p.map, f.mapTransform)), p.alphaMap && (f.alphaMap.value = p.alphaMap, t(p.alphaMap, f.alphaMapTransform)), p.bumpMap && (f.bumpMap.value = p.bumpMap, t(p.bumpMap, f.bumpMapTransform), f.bumpScale.value = p.bumpScale, p.side === Ht && (f.bumpScale.value *= -1)), p.normalMap && (f.normalMap.value = p.normalMap, t(p.normalMap, f.normalMapTransform), f.normalScale.value.copy(p.normalScale), p.side === Ht && f.normalScale.value.negate()), p.displacementMap && (f.displacementMap.value = p.displacementMap, t(p.displacementMap, f.displacementMapTransform), f.displacementScale.value = p.displacementScale, f.displacementBias.value = p.displacementBias), p.emissiveMap && (f.emissiveMap.value = p.emissiveMap, t(p.emissiveMap, f.emissiveMapTransform)), p.specularMap && (f.specularMap.value = p.specularMap, t(p.specularMap, f.specularMapTransform)), p.alphaTest > 0 && (f.alphaTest.value = p.alphaTest); + f.opacity.value = p.opacity, p.color && f.diffuse.value.copy(p.color), p.emissive && f.emissive.value.copy(p.emissive).multiplyScalar(p.emissiveIntensity), p.map && (f.map.value = p.map, t(p.map, f.mapTransform)), p.alphaMap && (f.alphaMap.value = p.alphaMap, t(p.alphaMap, f.alphaMapTransform)), p.bumpMap && (f.bumpMap.value = p.bumpMap, t(p.bumpMap, f.bumpMapTransform), f.bumpScale.value = p.bumpScale, p.side === Vt && (f.bumpScale.value *= -1)), p.normalMap && (f.normalMap.value = p.normalMap, t(p.normalMap, f.normalMapTransform), f.normalScale.value.copy(p.normalScale), p.side === Vt && f.normalScale.value.negate()), p.displacementMap && (f.displacementMap.value = p.displacementMap, t(p.displacementMap, f.displacementMapTransform), f.displacementScale.value = p.displacementScale, f.displacementBias.value = p.displacementBias), p.emissiveMap && (f.emissiveMap.value = p.emissiveMap, t(p.emissiveMap, f.emissiveMapTransform)), p.specularMap && (f.specularMap.value = p.specularMap, t(p.specularMap, f.specularMapTransform)), p.alphaTest > 0 && (f.alphaTest.value = p.alphaTest); const y = e.get(p), _ = y.envMap, E = y.envMapRotation; - _ && (f.envMap.value = _, pr.copy(E), pr.x *= -1, pr.y *= -1, pr.z *= -1, _.isCubeTexture && _.isRenderTargetTexture === !1 && (pr.y *= -1, pr.z *= -1), f.envMapRotation.value.setFromMatrix4(e0.makeRotationFromEuler(pr)), f.flipEnvMap.value = _.isCubeTexture && _.isRenderTargetTexture === !1 ? -1 : 1, f.reflectivity.value = p.reflectivity, f.ior.value = p.ior, f.refractionRatio.value = p.refractionRatio), p.lightMap && (f.lightMap.value = p.lightMap, f.lightMapIntensity.value = p.lightMapIntensity, t(p.lightMap, f.lightMapTransform)), p.aoMap && (f.aoMap.value = p.aoMap, f.aoMapIntensity.value = p.aoMapIntensity, t(p.aoMap, f.aoMapTransform)); + _ && (f.envMap.value = _, pr.copy(E), pr.x *= -1, pr.y *= -1, pr.z *= -1, _.isCubeTexture && _.isRenderTargetTexture === !1 && (pr.y *= -1, pr.z *= -1), f.envMapRotation.value.setFromMatrix4(t0.makeRotationFromEuler(pr)), f.flipEnvMap.value = _.isCubeTexture && _.isRenderTargetTexture === !1 ? -1 : 1, f.reflectivity.value = p.reflectivity, f.ior.value = p.ior, f.refractionRatio.value = p.refractionRatio), p.lightMap && (f.lightMap.value = p.lightMap, f.lightMapIntensity.value = p.lightMapIntensity, t(p.lightMap, f.lightMapTransform)), p.aoMap && (f.aoMap.value = p.aoMap, f.aoMapIntensity.value = p.aoMapIntensity, t(p.aoMap, f.aoMapTransform)); } function a(f, p) { f.diffuse.value.copy(p.color), f.opacity.value = p.opacity, p.map && (f.map.value = p.map, t(p.map, f.mapTransform)); @@ -23491,7 +23513,7 @@ function t0(s, e) { f.metalness.value = p.metalness, p.metalnessMap && (f.metalnessMap.value = p.metalnessMap, t(p.metalnessMap, f.metalnessMapTransform)), f.roughness.value = p.roughness, p.roughnessMap && (f.roughnessMap.value = p.roughnessMap, t(p.roughnessMap, f.roughnessMapTransform)), p.envMap && (f.envMapIntensity.value = p.envMapIntensity); } function m(f, p, y) { - f.ior.value = p.ior, p.sheen > 0 && (f.sheenColor.value.copy(p.sheenColor).multiplyScalar(p.sheen), f.sheenRoughness.value = p.sheenRoughness, p.sheenColorMap && (f.sheenColorMap.value = p.sheenColorMap, t(p.sheenColorMap, f.sheenColorMapTransform)), p.sheenRoughnessMap && (f.sheenRoughnessMap.value = p.sheenRoughnessMap, t(p.sheenRoughnessMap, f.sheenRoughnessMapTransform))), p.clearcoat > 0 && (f.clearcoat.value = p.clearcoat, f.clearcoatRoughness.value = p.clearcoatRoughness, p.clearcoatMap && (f.clearcoatMap.value = p.clearcoatMap, t(p.clearcoatMap, f.clearcoatMapTransform)), p.clearcoatRoughnessMap && (f.clearcoatRoughnessMap.value = p.clearcoatRoughnessMap, t(p.clearcoatRoughnessMap, f.clearcoatRoughnessMapTransform)), p.clearcoatNormalMap && (f.clearcoatNormalMap.value = p.clearcoatNormalMap, t(p.clearcoatNormalMap, f.clearcoatNormalMapTransform), f.clearcoatNormalScale.value.copy(p.clearcoatNormalScale), p.side === Ht && f.clearcoatNormalScale.value.negate())), p.dispersion > 0 && (f.dispersion.value = p.dispersion), p.iridescence > 0 && (f.iridescence.value = p.iridescence, f.iridescenceIOR.value = p.iridescenceIOR, f.iridescenceThicknessMinimum.value = p.iridescenceThicknessRange[0], f.iridescenceThicknessMaximum.value = p.iridescenceThicknessRange[1], p.iridescenceMap && (f.iridescenceMap.value = p.iridescenceMap, t(p.iridescenceMap, f.iridescenceMapTransform)), p.iridescenceThicknessMap && (f.iridescenceThicknessMap.value = p.iridescenceThicknessMap, t(p.iridescenceThicknessMap, f.iridescenceThicknessMapTransform))), p.transmission > 0 && (f.transmission.value = p.transmission, f.transmissionSamplerMap.value = y.texture, f.transmissionSamplerSize.value.set(y.width, y.height), p.transmissionMap && (f.transmissionMap.value = p.transmissionMap, t(p.transmissionMap, f.transmissionMapTransform)), f.thickness.value = p.thickness, p.thicknessMap && (f.thicknessMap.value = p.thicknessMap, t(p.thicknessMap, f.thicknessMapTransform)), f.attenuationDistance.value = p.attenuationDistance, f.attenuationColor.value.copy(p.attenuationColor)), p.anisotropy > 0 && (f.anisotropyVector.value.set(p.anisotropy * Math.cos(p.anisotropyRotation), p.anisotropy * Math.sin(p.anisotropyRotation)), p.anisotropyMap && (f.anisotropyMap.value = p.anisotropyMap, t(p.anisotropyMap, f.anisotropyMapTransform))), f.specularIntensity.value = p.specularIntensity, f.specularColor.value.copy(p.specularColor), p.specularColorMap && (f.specularColorMap.value = p.specularColorMap, t(p.specularColorMap, f.specularColorMapTransform)), p.specularIntensityMap && (f.specularIntensityMap.value = p.specularIntensityMap, t(p.specularIntensityMap, f.specularIntensityMapTransform)); + f.ior.value = p.ior, p.sheen > 0 && (f.sheenColor.value.copy(p.sheenColor).multiplyScalar(p.sheen), f.sheenRoughness.value = p.sheenRoughness, p.sheenColorMap && (f.sheenColorMap.value = p.sheenColorMap, t(p.sheenColorMap, f.sheenColorMapTransform)), p.sheenRoughnessMap && (f.sheenRoughnessMap.value = p.sheenRoughnessMap, t(p.sheenRoughnessMap, f.sheenRoughnessMapTransform))), p.clearcoat > 0 && (f.clearcoat.value = p.clearcoat, f.clearcoatRoughness.value = p.clearcoatRoughness, p.clearcoatMap && (f.clearcoatMap.value = p.clearcoatMap, t(p.clearcoatMap, f.clearcoatMapTransform)), p.clearcoatRoughnessMap && (f.clearcoatRoughnessMap.value = p.clearcoatRoughnessMap, t(p.clearcoatRoughnessMap, f.clearcoatRoughnessMapTransform)), p.clearcoatNormalMap && (f.clearcoatNormalMap.value = p.clearcoatNormalMap, t(p.clearcoatNormalMap, f.clearcoatNormalMapTransform), f.clearcoatNormalScale.value.copy(p.clearcoatNormalScale), p.side === Vt && f.clearcoatNormalScale.value.negate())), p.dispersion > 0 && (f.dispersion.value = p.dispersion), p.iridescence > 0 && (f.iridescence.value = p.iridescence, f.iridescenceIOR.value = p.iridescenceIOR, f.iridescenceThicknessMinimum.value = p.iridescenceThicknessRange[0], f.iridescenceThicknessMaximum.value = p.iridescenceThicknessRange[1], p.iridescenceMap && (f.iridescenceMap.value = p.iridescenceMap, t(p.iridescenceMap, f.iridescenceMapTransform)), p.iridescenceThicknessMap && (f.iridescenceThicknessMap.value = p.iridescenceThicknessMap, t(p.iridescenceThicknessMap, f.iridescenceThicknessMapTransform))), p.transmission > 0 && (f.transmission.value = p.transmission, f.transmissionSamplerMap.value = y.texture, f.transmissionSamplerSize.value.set(y.width, y.height), p.transmissionMap && (f.transmissionMap.value = p.transmissionMap, t(p.transmissionMap, f.transmissionMapTransform)), f.thickness.value = p.thickness, p.thicknessMap && (f.thicknessMap.value = p.thicknessMap, t(p.thicknessMap, f.thicknessMapTransform)), f.attenuationDistance.value = p.attenuationDistance, f.attenuationColor.value.copy(p.attenuationColor)), p.anisotropy > 0 && (f.anisotropyVector.value.set(p.anisotropy * Math.cos(p.anisotropyRotation), p.anisotropy * Math.sin(p.anisotropyRotation)), p.anisotropyMap && (f.anisotropyMap.value = p.anisotropyMap, t(p.anisotropyMap, f.anisotropyMapTransform))), f.specularIntensity.value = p.specularIntensity, f.specularColor.value.copy(p.specularColor), p.specularColorMap && (f.specularColorMap.value = p.specularColorMap, t(p.specularColorMap, f.specularColorMapTransform)), p.specularIntensityMap && (f.specularIntensityMap.value = p.specularIntensityMap, t(p.specularIntensityMap, f.specularIntensityMapTransform)); } function g(f, p) { p.matcap && (f.matcap.value = p.matcap); @@ -23505,7 +23527,7 @@ function t0(s, e) { refreshMaterialUniforms: r }; } -function i0(s, e, t, i) { +function r0(s, e, t, i) { let r = {}, n = {}, a = []; const o = s.getParameter(s.MAX_UNIFORM_BUFFER_BINDINGS); function l(y, _) { @@ -23515,36 +23537,36 @@ function i0(s, e, t, i) { function c(y, _) { let E = r[y.id]; E === void 0 && (g(y), E = h(y), r[y.id] = E, y.addEventListener("dispose", f)); - const R = _.program; - i.updateUBOMapping(y, R); - const T = e.render.frame; - n[y.id] !== T && (d(y), n[y.id] = T); + const A = _.program; + i.updateUBOMapping(y, A); + const S = e.render.frame; + n[y.id] !== S && (d(y), n[y.id] = S); } function h(y) { const _ = u(); y.__bindingPointIndex = _; - const E = s.createBuffer(), R = y.__size, T = y.usage; - return s.bindBuffer(s.UNIFORM_BUFFER, E), s.bufferData(s.UNIFORM_BUFFER, R, T), s.bindBuffer(s.UNIFORM_BUFFER, null), s.bindBufferBase(s.UNIFORM_BUFFER, _, E), E; + const E = s.createBuffer(), A = y.__size, S = y.usage; + return s.bindBuffer(s.UNIFORM_BUFFER, E), s.bufferData(s.UNIFORM_BUFFER, A, S), s.bindBuffer(s.UNIFORM_BUFFER, null), s.bindBufferBase(s.UNIFORM_BUFFER, _, E), E; } function u() { for (let y = 0; y < o; y++) if (a.indexOf(y) === -1) return a.push(y), y; - return He("WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."), 0; + return Ve("WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."), 0; } function d(y) { - const _ = r[y.id], E = y.uniforms, R = y.__cache; + const _ = r[y.id], E = y.uniforms, A = y.__cache; s.bindBuffer(s.UNIFORM_BUFFER, _); - for (let T = 0, A = E.length; T < A; T++) { - const I = Array.isArray(E[T]) ? E[T] : [E[T]]; - for (let S = 0, M = I.length; S < M; S++) { - const L = I[S]; - if (m(L, T, S, R) === !0) { + for (let S = 0, R = E.length; S < R; S++) { + const I = Array.isArray(E[S]) ? E[S] : [E[S]]; + for (let T = 0, M = I.length; T < M; T++) { + const L = I[T]; + if (m(L, S, T, A) === !0) { const N = L.__offset, z = Array.isArray(L.value) ? L.value : [L.value]; - let H = 0; + let V = 0; for (let j = 0; j < z.length; j++) { const q = z[j], te = v(q); - typeof q == "number" || typeof q == "boolean" ? (L.__data[0] = q, s.bufferSubData(s.UNIFORM_BUFFER, N + H, L.__data)) : q.isMatrix3 ? (L.__data[0] = q.elements[0], L.__data[1] = q.elements[1], L.__data[2] = q.elements[2], L.__data[3] = 0, L.__data[4] = q.elements[3], L.__data[5] = q.elements[4], L.__data[6] = q.elements[5], L.__data[7] = 0, L.__data[8] = q.elements[6], L.__data[9] = q.elements[7], L.__data[10] = q.elements[8], L.__data[11] = 0) : (q.toArray(L.__data, H), H += te.storage / Float32Array.BYTES_PER_ELEMENT); + typeof q == "number" || typeof q == "boolean" ? (L.__data[0] = q, s.bufferSubData(s.UNIFORM_BUFFER, N + V, L.__data)) : q.isMatrix3 ? (L.__data[0] = q.elements[0], L.__data[1] = q.elements[1], L.__data[2] = q.elements[2], L.__data[3] = 0, L.__data[4] = q.elements[3], L.__data[5] = q.elements[4], L.__data[6] = q.elements[5], L.__data[7] = 0, L.__data[8] = q.elements[6], L.__data[9] = q.elements[7], L.__data[10] = q.elements[8], L.__data[11] = 0) : (q.toArray(L.__data, V), V += te.storage / Float32Array.BYTES_PER_ELEMENT); } s.bufferSubData(s.UNIFORM_BUFFER, N, L.__data); } @@ -23552,36 +23574,36 @@ function i0(s, e, t, i) { } s.bindBuffer(s.UNIFORM_BUFFER, null); } - function m(y, _, E, R) { - const T = y.value, A = _ + "_" + E; - if (R[A] === void 0) - return typeof T == "number" || typeof T == "boolean" ? R[A] = T : R[A] = T.clone(), !0; + function m(y, _, E, A) { + const S = y.value, R = _ + "_" + E; + if (A[R] === void 0) + return typeof S == "number" || typeof S == "boolean" ? A[R] = S : A[R] = S.clone(), !0; { - const I = R[A]; - if (typeof T == "number" || typeof T == "boolean") { - if (I !== T) - return R[A] = T, !0; - } else if (I.equals(T) === !1) - return I.copy(T), !0; + const I = A[R]; + if (typeof S == "number" || typeof S == "boolean") { + if (I !== S) + return A[R] = S, !0; + } else if (I.equals(S) === !1) + return I.copy(S), !0; } return !1; } function g(y) { const _ = y.uniforms; let E = 0; - const R = 16; - for (let A = 0, I = _.length; A < I; A++) { - const S = Array.isArray(_[A]) ? _[A] : [_[A]]; - for (let M = 0, L = S.length; M < L; M++) { - const N = S[M], z = Array.isArray(N.value) ? N.value : [N.value]; - for (let H = 0, j = z.length; H < j; H++) { - const q = z[H], te = v(q), G = E % R, Z = G % te.boundary, se = G + Z; - E += Z, se !== 0 && R - se < te.storage && (E += R - se), N.__data = new Float32Array(te.storage / Float32Array.BYTES_PER_ELEMENT), N.__offset = E, E += te.storage; + const A = 16; + for (let R = 0, I = _.length; R < I; R++) { + const T = Array.isArray(_[R]) ? _[R] : [_[R]]; + for (let M = 0, L = T.length; M < L; M++) { + const N = T[M], z = Array.isArray(N.value) ? N.value : [N.value]; + for (let V = 0, j = z.length; V < j; V++) { + const q = z[V], te = v(q), G = E % A, Z = G % te.boundary, se = G + Z; + E += Z, se !== 0 && A - se < te.storage && (E += A - se), N.__data = new Float32Array(te.storage / Float32Array.BYTES_PER_ELEMENT), N.__offset = E, E += te.storage; } } } - const T = E % R; - return T > 0 && (E += R - T), y.__size = E, y.__cache = {}, this; + const S = E % A; + return S > 0 && (E += A - S), y.__size = E, y.__cache = {}, this; } function v(y) { const _ = { @@ -23609,7 +23631,7 @@ function i0(s, e, t, i) { dispose: p }; } -const r0 = new Uint16Array([ +const s0 = new Uint16Array([ 11481, 15204, 11534, @@ -25660,10 +25682,10 @@ const r0 = new Uint16Array([ 839 ]); let ki = null; -function s0() { - return ki === null && (ki = new rs(r0, 32, 32, No, ft), ki.minFilter = Mt, ki.magFilter = Mt, ki.wrapS = ei, ki.wrapT = ei, ki.generateMipmaps = !1, ki.needsUpdate = !0), ki; +function n0() { + return ki === null && (ki = new rs(s0, 32, 32, Oo, gt), ki.minFilter = Mt, ki.magFilter = Mt, ki.wrapS = ei, ki.wrapT = ei, ki.generateMipmaps = !1, ki.needsUpdate = !0), ki; } -class Pn { +class Ln { /** * Constructs a new WebGL renderer. * @@ -25671,7 +25693,7 @@ class Pn { */ constructor(e = {}) { const { - canvas: t = Nu(), + canvas: t = Ou(), context: i = null, depth: r = !0, stencil: n = !1, @@ -25692,19 +25714,19 @@ class Pn { } else m = a; const g = /* @__PURE__ */ new Set([ + Fo, Bo, - Oo, - Uo + No ]), v = /* @__PURE__ */ new Set([ vi, gr, - Es, + ws, Yr, - Lo, - Do + Do, + Io ]), f = new Uint32Array(4), p = new Int32Array(4); let y = null, _ = null; - const E = [], R = []; + const E = [], A = []; this.domElement = t, this.debug = { /** * Enables error checking and reporting when shader programs are being compiled. @@ -25717,25 +25739,25 @@ class Pn { */ onShaderError: null }, this.autoClear = !0, this.autoClearColor = !0, this.autoClearDepth = !0, this.autoClearStencil = !0, this.sortObjects = !0, this.clippingPlanes = [], this.localClippingEnabled = !1, this.toneMapping = tr, this.toneMappingExposure = 1, this.transmissionResolutionScale = 1; - const T = this; - let A = !1; + const S = this; + let R = !1; this._outputColorSpace = At; - let I = 0, S = 0, M = null, L = -1, N = null; - const z = new $e(), H = new $e(); + let I = 0, T = 0, M = null, L = -1, N = null; + const z = new Je(), V = new Je(); let j = null; const q = new _e(0); let te = 0, G = t.width, Z = t.height, se = 1, Pe = null, ze = null; - const qe = new $e(0, 0, G, Z), Ke = new $e(0, 0, G, Z); + const qe = new Je(0, 0, G, Z), Ke = new Je(0, 0, G, Z); let Ze = !1; - const W = new Xo(); + const W = new qo(); let Y = !1, ue = !1; - const Ce = new Ue(), Te = new w(), Ee = new $e(), Je = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: !0 }; + const Ce = new Ue(), Te = new w(), Ee = new Je(), Qe = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: !0 }; let je = !1; - function Ve() { + function He() { return M === null ? se : 1; } let D = i; - function gt(b, O) { + function vt(b, O) { return t.getContext(b, O); } try { @@ -25751,18 +25773,18 @@ class Pn { }; if ("setAttribute" in t && t.setAttribute("data-engine", "three.js r181"), t.addEventListener("webglcontextlost", Q, !1), t.addEventListener("webglcontextrestored", $, !1), t.addEventListener("webglcontextcreationerror", ve, !1), D === null) { const O = "webgl2"; - if (D = gt(O, b), D === null) - throw gt(O) ? new Error("Error creating WebGL context with your selected attributes.") : new Error("Error creating WebGL context."); + if (D = vt(O, b), D === null) + throw vt(O) ? new Error("Error creating WebGL context with your selected attributes.") : new Error("Error creating WebGL context."); } } catch (b) { throw b("WebGLRenderer: " + b.message), b; } - let We, Qe, me, at, be, Le, C, x, B, X, K, V, xe, ne, Se, de, J, re, Oe, we, he, Re, P, ae; + let We, et, me, ot, be, Le, C, x, B, X, K, H, xe, ne, Se, de, J, re, Oe, we, he, Re, P, ae; function ie() { - We = new pg(D), We.init(), Re = new Kv(D, We), Qe = new sg(D, We, e, Re), me = new qv(D, We), Qe.reversedDepthBuffer && d && me.buffers.depth.setReversed(!0), at = new gg(D), be = new Uv(), Le = new Yv(D, We, me, be, Qe, Re, at), C = new ag(T), x = new dg(T), B = new xp(D), P = new ig(D, B), X = new mg(D, B, at, P), K = new _g(D, X, B, at), Oe = new vg(D, Qe, Le), de = new ng(be), V = new Iv(T, C, x, We, Qe, P, de), xe = new t0(T, be), ne = new Ov(), Se = new Vv(We), re = new tg(T, C, x, me, K, m, l), J = new jv(T, K, Qe), ae = new i0(D, at, Qe, me), we = new rg(D, We, at), he = new fg(D, We, at), at.programs = V.programs, T.capabilities = Qe, T.extensions = We, T.properties = be, T.renderLists = ne, T.shadowMap = J, T.state = me, T.info = at; + We = new mg(D), We.init(), Re = new Zv(D, We), et = new ng(D, We, e, Re), me = new Yv(D, We), et.reversedDepthBuffer && d && me.buffers.depth.setReversed(!0), ot = new vg(D), be = new Nv(), Le = new Kv(D, We, me, be, et, Re, ot), C = new og(S), x = new pg(S), B = new yp(D), P = new rg(D, B), X = new fg(D, B, ot, P), K = new xg(D, X, B, ot), Oe = new _g(D, et, Le), de = new ag(be), H = new Uv(S, C, x, We, et, P, de), xe = new i0(S, be), ne = new Bv(), Se = new Gv(We), re = new ig(S, C, x, me, K, m, l), J = new Xv(S, K, et), ae = new r0(D, ot, et, me), we = new sg(D, We, ot), he = new gg(D, We, ot), ot.programs = H.programs, S.capabilities = et, S.extensions = We, S.properties = be, S.renderLists = ne, S.shadowMap = J, S.state = me, S.info = ot; } ie(); - const le = new Qv(T, D); + const le = new e0(S, D); this.xr = le, this.getContext = function() { return D; }, this.getContextAttributes = function() { @@ -25798,7 +25820,7 @@ class Pn { }, this.getScissor = function(b) { return b.copy(Ke); }, this.setScissor = function(b, O, F, k) { - b.isVector4 ? Ke.set(b.x, b.y, b.z, b.w) : Ke.set(b, O, F, k), me.scissor(H.copy(Ke).multiplyScalar(se).round()); + b.isVector4 ? Ke.set(b.x, b.y, b.z, b.w) : Ke.set(b, O, F, k), me.scissor(V.copy(Ke).multiplyScalar(se).round()); }, this.getScissorTest = function() { return Ze; }, this.setScissorTest = function(b) { @@ -25837,35 +25859,35 @@ class Pn { }, this.clearStencil = function() { this.clear(!1, !1, !0); }, this.dispose = function() { - t.removeEventListener("webglcontextlost", Q, !1), t.removeEventListener("webglcontextrestored", $, !1), t.removeEventListener("webglcontextcreationerror", ve, !1), re.dispose(), ne.dispose(), Se.dispose(), be.dispose(), C.dispose(), x.dispose(), K.dispose(), P.dispose(), ae.dispose(), V.dispose(), le.dispose(), le.removeEventListener("sessionstart", il), le.removeEventListener("sessionend", rl), ar.stop(); + t.removeEventListener("webglcontextlost", Q, !1), t.removeEventListener("webglcontextrestored", $, !1), t.removeEventListener("webglcontextcreationerror", ve, !1), re.dispose(), ne.dispose(), Se.dispose(), be.dispose(), C.dispose(), x.dispose(), K.dispose(), P.dispose(), ae.dispose(), H.dispose(), le.dispose(), le.removeEventListener("sessionstart", rl), le.removeEventListener("sessionend", sl), ar.stop(); }; function Q(b) { - b.preventDefault(), Cn("WebGLRenderer: Context Lost."), A = !0; + b.preventDefault(), Rn("WebGLRenderer: Context Lost."), R = !0; } function $() { - Cn("WebGLRenderer: Context Restored."), A = !1; - const b = at.autoReset, O = J.enabled, F = J.autoUpdate, k = J.needsUpdate, U = J.type; - ie(), at.autoReset = b, J.enabled = O, J.autoUpdate = F, J.needsUpdate = k, J.type = U; + Rn("WebGLRenderer: Context Restored."), R = !1; + const b = ot.autoReset, O = J.enabled, F = J.autoUpdate, k = J.needsUpdate, U = J.type; + ie(), ot.autoReset = b, J.enabled = O, J.autoUpdate = F, J.needsUpdate = k, J.type = U; } function ve(b) { - He("WebGLRenderer: A WebGL context could not be created. Reason: ", b.statusMessage); + Ve("WebGLRenderer: A WebGL context could not be created. Reason: ", b.statusMessage); } function Ae(b) { const O = b.target; O.removeEventListener("dispose", Ae), Ct(O); } function Ct(b) { - rt(b), be.remove(b); + st(b), be.remove(b); } - function rt(b) { + function st(b) { const O = be.get(b).programs; O !== void 0 && (O.forEach(function(F) { - V.releaseProgram(F); - }), b.isShaderMaterial && V.releaseShaderCache(b)); + H.releaseProgram(F); + }), b.isShaderMaterial && H.releaseShaderCache(b)); } this.renderBufferDirect = function(b, O, F, k, U, ee) { - O === null && (O = Je); - const pe = U.isMesh && U.matrixWorld.determinant() < 0, fe = Vh(b, O, F, k, U); + O === null && (O = Qe); + const pe = U.isMesh && U.matrixWorld.determinant() < 0, fe = Gh(b, O, F, k, U); me.setMaterial(k, pe); let ge = F.index, De = 1; if (k.wireframe === !0) { @@ -25873,41 +25895,41 @@ class Pn { De = 2; } const Ne = F.drawRange, Ie = F.attributes.position; - let Ye = Ne.start * De, ot = (Ne.start + Ne.count) * De; - ee !== null && (Ye = Math.max(Ye, ee.start * De), ot = Math.min(ot, (ee.start + ee.count) * De)), ge !== null ? (Ye = Math.max(Ye, 0), ot = Math.min(ot, ge.count)) : Ie != null && (Ye = Math.max(Ye, 0), ot = Math.min(ot, Ie.count)); - const pt = ot - Ye; - if (pt < 0 || pt === 1 / 0) return; + let Ye = Ne.start * De, lt = (Ne.start + Ne.count) * De; + ee !== null && (Ye = Math.max(Ye, ee.start * De), lt = Math.min(lt, (ee.start + ee.count) * De)), ge !== null ? (Ye = Math.max(Ye, 0), lt = Math.min(lt, ge.count)) : Ie != null && (Ye = Math.max(Ye, 0), lt = Math.min(lt, Ie.count)); + const mt = lt - Ye; + if (mt < 0 || mt === 1 / 0) return; P.setup(U, k, fe, F, ge); - let ht, lt = we; - if (ge !== null && (ht = B.get(ge), lt = he, lt.setIndex(ht)), U.isMesh) - k.wireframe === !0 ? (me.setLineWidth(k.wireframeLinewidth * Ve()), lt.setMode(D.LINES)) : lt.setMode(D.TRIANGLES); + let ut, ct = we; + if (ge !== null && (ut = B.get(ge), ct = he, ct.setIndex(ut)), U.isMesh) + k.wireframe === !0 ? (me.setLineWidth(k.wireframeLinewidth * He()), ct.setMode(D.LINES)) : ct.setMode(D.TRIANGLES); else if (U.isLine) { let ye = k.linewidth; - ye === void 0 && (ye = 1), me.setLineWidth(ye * Ve()), U.isLineSegments ? lt.setMode(D.LINES) : U.isLineLoop ? lt.setMode(D.LINE_LOOP) : lt.setMode(D.LINE_STRIP); - } else U.isPoints ? lt.setMode(D.POINTS) : U.isSprite && lt.setMode(D.TRIANGLES); + ye === void 0 && (ye = 1), me.setLineWidth(ye * He()), U.isLineSegments ? ct.setMode(D.LINES) : U.isLineLoop ? ct.setMode(D.LINE_LOOP) : ct.setMode(D.LINE_STRIP); + } else U.isPoints ? ct.setMode(D.POINTS) : U.isSprite && ct.setMode(D.TRIANGLES); if (U.isBatchedMesh) if (U._multiDrawInstances !== null) - Ps("WebGLRenderer: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection."), lt.renderMultiDrawInstances(U._multiDrawStarts, U._multiDrawCounts, U._multiDrawCount, U._multiDrawInstances); + Ls("WebGLRenderer: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection."), ct.renderMultiDrawInstances(U._multiDrawStarts, U._multiDrawCounts, U._multiDrawCount, U._multiDrawInstances); else if (We.get("WEBGL_multi_draw")) - lt.renderMultiDraw(U._multiDrawStarts, U._multiDrawCounts, U._multiDrawCount); + ct.renderMultiDraw(U._multiDrawStarts, U._multiDrawCounts, U._multiDrawCount); else { const ye = U._multiDrawStarts, Dt = U._multiDrawCounts, Di = U._multiDrawCount, si = ge ? B.get(ge).bytesPerElement : 1, yr = be.get(k).currentProgram.getUniforms(); for (let qt = 0; qt < Di; qt++) - yr.setValue(D, "_gl_DrawID", qt), lt.render(ye[qt] / si, Dt[qt]); + yr.setValue(D, "_gl_DrawID", qt), ct.render(ye[qt] / si, Dt[qt]); } else if (U.isInstancedMesh) - lt.renderInstances(Ye, pt, U.count); + ct.renderInstances(Ye, mt, U.count); else if (F.isInstancedBufferGeometry) { const ye = F._maxInstanceCount !== void 0 ? F._maxInstanceCount : 1 / 0, Dt = Math.min(F.instanceCount, ye); - lt.renderInstances(Ye, pt, Dt); + ct.renderInstances(Ye, mt, Dt); } else - lt.render(Ye, pt); + ct.render(Ye, mt); }; function bi(b, O, F) { - b.transparent === !0 && b.side === jt && b.forceSinglePass === !1 ? (b.side = Ht, b.needsUpdate = !0, Os(b, O, F), b.side = Ci, b.needsUpdate = !0, Os(b, O, F), b.side = jt) : Os(b, O, F); + b.transparent === !0 && b.side === jt && b.forceSinglePass === !1 ? (b.side = Vt, b.needsUpdate = !0, Bs(b, O, F), b.side = Ci, b.needsUpdate = !0, Bs(b, O, F), b.side = jt) : Bs(b, O, F); } this.compile = function(b, O, F = null) { - F === null && (F = b), _ = Se.get(F), _.init(O), R.push(_), F.traverseVisible(function(U) { + F === null && (F = b), _ = Se.get(F), _.init(O), A.push(_), F.traverseVisible(function(U) { U.isLight && U.layers.test(O.layers) && (_.pushLight(U), U.castShadow && _.pushShadow(U)); }), b !== F && b.traverseVisible(function(U) { U.isLight && U.layers.test(O.layers) && (_.pushLight(U), U.castShadow && _.pushShadow(U)); @@ -25925,7 +25947,7 @@ class Pn { } else bi(ee, F, U), k.add(ee); - }), _ = R.pop(), k; + }), _ = A.pop(), k; }, this.compileAsync = function(b, O, F = null) { const k = this.compile(b, O, F); return new Promise((U) => { @@ -25945,26 +25967,26 @@ class Pn { function Hh(b) { ri && ri(b); } - function il() { + function rl() { ar.stop(); } - function rl() { + function sl() { ar.start(); } - const ar = new Ch(); + const ar = new Rh(); ar.setAnimationLoop(Hh), typeof self < "u" && ar.setContext(self), this.setAnimationLoop = function(b) { ri = b, le.setAnimationLoop(b), b === null ? ar.stop() : ar.start(); - }, le.addEventListener("sessionstart", il), le.addEventListener("sessionend", rl), this.render = function(b, O) { + }, le.addEventListener("sessionstart", rl), le.addEventListener("sessionend", sl), this.render = function(b, O) { if (O !== void 0 && O.isCamera !== !0) { - He("WebGLRenderer.render: camera is not an instance of THREE.Camera."); + Ve("WebGLRenderer.render: camera is not an instance of THREE.Camera."); return; } - if (A === !0) return; - if (b.matrixWorldAutoUpdate === !0 && b.updateMatrixWorld(), O.parent === null && O.matrixWorldAutoUpdate === !0 && O.updateMatrixWorld(), le.enabled === !0 && le.isPresenting === !0 && (le.cameraAutoUpdate === !0 && le.updateCamera(O), O = le.getCamera()), b.isScene === !0 && b.onBeforeRender(T, b, O, M), _ = Se.get(b, R.length), _.init(O), R.push(_), Ce.multiplyMatrices(O.projectionMatrix, O.matrixWorldInverse), W.setFromProjectionMatrix(Ce, wi, O.reversedDepth), ue = this.localClippingEnabled, Y = de.init(this.clippingPlanes, ue), y = ne.get(b, E.length), y.init(), E.push(y), le.enabled === !0 && le.isPresenting === !0) { - const ee = T.xr.getDepthSensingMesh(); - ee !== null && On(ee, O, -1 / 0, T.sortObjects); + if (R === !0) return; + if (b.matrixWorldAutoUpdate === !0 && b.updateMatrixWorld(), O.parent === null && O.matrixWorldAutoUpdate === !0 && O.updateMatrixWorld(), le.enabled === !0 && le.isPresenting === !0 && (le.cameraAutoUpdate === !0 && le.updateCamera(O), O = le.getCamera()), b.isScene === !0 && b.onBeforeRender(S, b, O, M), _ = Se.get(b, A.length), _.init(O), A.push(_), Ce.multiplyMatrices(O.projectionMatrix, O.matrixWorldInverse), W.setFromProjectionMatrix(Ce, wi, O.reversedDepth), ue = this.localClippingEnabled, Y = de.init(this.clippingPlanes, ue), y = ne.get(b, E.length), y.init(), E.push(y), le.enabled === !0 && le.isPresenting === !0) { + const ee = S.xr.getDepthSensingMesh(); + ee !== null && Bn(ee, O, -1 / 0, S.sortObjects); } - On(b, O, 0, T.sortObjects), y.finish(), T.sortObjects === !0 && y.sort(Pe, ze), je = le.enabled === !1 || le.isPresenting === !1 || le.hasDepthSensing() === !1, je && re.addToRenderList(y, b), this.info.render.frame++, Y === !0 && de.beginShadows(); + Bn(b, O, 0, S.sortObjects), y.finish(), S.sortObjects === !0 && y.sort(Pe, ze), je = le.enabled === !1 || le.isPresenting === !1 || le.hasDepthSensing() === !1, je && re.addToRenderList(y, b), this.info.render.frame++, Y === !0 && de.beginShadows(); const F = _.state.shadowsArray; J.render(F, b, O), Y === !0 && de.endShadows(), this.info.autoReset === !0 && this.info.reset(); const k = y.opaque, U = y.transmissive; @@ -25973,18 +25995,18 @@ class Pn { if (U.length > 0) for (let pe = 0, fe = ee.length; pe < fe; pe++) { const ge = ee[pe]; - nl(k, U, b, ge); + al(k, U, b, ge); } je && re.render(b); for (let pe = 0, fe = ee.length; pe < fe; pe++) { const ge = ee[pe]; - sl(y, b, ge, ge.viewport); + nl(y, b, ge, ge.viewport); } } else - U.length > 0 && nl(k, U, b, O), je && re.render(b), sl(y, b, O); - M !== null && S === 0 && (Le.updateMultisampleRenderTarget(M), Le.updateRenderTargetMipmap(M)), b.isScene === !0 && b.onAfterRender(T, b, O), P.resetDefaultState(), L = -1, N = null, R.pop(), R.length > 0 ? (_ = R[R.length - 1], Y === !0 && de.setGlobalState(T.clippingPlanes, _.state.camera)) : _ = null, E.pop(), E.length > 0 ? y = E[E.length - 1] : y = null; + U.length > 0 && al(k, U, b, O), je && re.render(b), nl(y, b, O); + M !== null && T === 0 && (Le.updateMultisampleRenderTarget(M), Le.updateRenderTargetMipmap(M)), b.isScene === !0 && b.onAfterRender(S, b, O), P.resetDefaultState(), L = -1, N = null, A.pop(), A.length > 0 ? (_ = A[A.length - 1], Y === !0 && de.setGlobalState(S.clippingPlanes, _.state.camera)) : _ = null, E.pop(), E.length > 0 ? y = E[E.length - 1] : y = null; }; - function On(b, O, F, k) { + function Bn(b, O, F, k) { if (b.visible === !1) return; if (b.layers.test(O.layers)) { if (b.isGroup) @@ -26012,18 +26034,18 @@ class Pn { } const U = b.children; for (let ee = 0, pe = U.length; ee < pe; ee++) - On(U[ee], O, F, k); - } - function sl(b, O, F, k) { - const { opaque: U, transmissive: ee, transparent: pe } = b; - _.setupLightsView(F), Y === !0 && de.setGlobalState(T.clippingPlanes, F), k && me.viewport(z.copy(k)), U.length > 0 && Ns(U, O, F), ee.length > 0 && Ns(ee, O, F), pe.length > 0 && Ns(pe, O, F), me.buffers.depth.setTest(!0), me.buffers.depth.setMask(!0), me.buffers.color.setMask(!0), me.setPolygonOffset(!1); + Bn(U[ee], O, F, k); } function nl(b, O, F, k) { + const { opaque: U, transmissive: ee, transparent: pe } = b; + _.setupLightsView(F), Y === !0 && de.setGlobalState(S.clippingPlanes, F), k && me.viewport(z.copy(k)), U.length > 0 && Os(U, O, F), ee.length > 0 && Os(ee, O, F), pe.length > 0 && Os(pe, O, F), me.buffers.depth.setTest(!0), me.buffers.depth.setMask(!0), me.buffers.color.setMask(!0), me.setPolygonOffset(!1); + } + function al(b, O, F, k) { if ((F.isScene === !0 ? F.overrideMaterial : null) !== null) return; _.state.transmissionRenderTarget[k.id] === void 0 && (_.state.transmissionRenderTarget[k.id] = new bt(1, 1, { generateMipmaps: !0, - type: We.has("EXT_color_buffer_half_float") || We.has("EXT_color_buffer_float") ? ft : vi, + type: We.has("EXT_color_buffer_half_float") || We.has("EXT_color_buffer_float") ? gt : vi, minFilter: Ei, samples: 4, stencilBuffer: n, @@ -26032,112 +26054,112 @@ class Pn { colorSpace: Xe.workingColorSpace })); const U = _.state.transmissionRenderTarget[k.id], ee = k.viewport || z; - U.setSize(ee.z * T.transmissionResolutionScale, ee.w * T.transmissionResolutionScale); - const pe = T.getRenderTarget(), fe = T.getActiveCubeFace(), ge = T.getActiveMipmapLevel(); - T.setRenderTarget(U), T.getClearColor(q), te = T.getClearAlpha(), te < 1 && T.setClearColor(16777215, 0.5), T.clear(), je && re.render(F); - const De = T.toneMapping; - T.toneMapping = tr; + U.setSize(ee.z * S.transmissionResolutionScale, ee.w * S.transmissionResolutionScale); + const pe = S.getRenderTarget(), fe = S.getActiveCubeFace(), ge = S.getActiveMipmapLevel(); + S.setRenderTarget(U), S.getClearColor(q), te = S.getClearAlpha(), te < 1 && S.setClearColor(16777215, 0.5), S.clear(), je && re.render(F); + const De = S.toneMapping; + S.toneMapping = tr; const Ne = k.viewport; - if (k.viewport !== void 0 && (k.viewport = void 0), _.setupLightsView(k), Y === !0 && de.setGlobalState(T.clippingPlanes, k), Ns(b, F, k), Le.updateMultisampleRenderTarget(U), Le.updateRenderTargetMipmap(U), We.has("WEBGL_multisampled_render_to_texture") === !1) { + if (k.viewport !== void 0 && (k.viewport = void 0), _.setupLightsView(k), Y === !0 && de.setGlobalState(S.clippingPlanes, k), Os(b, F, k), Le.updateMultisampleRenderTarget(U), Le.updateRenderTargetMipmap(U), We.has("WEBGL_multisampled_render_to_texture") === !1) { let Ie = !1; - for (let Ye = 0, ot = O.length; Ye < ot; Ye++) { - const pt = O[Ye], { object: ht, geometry: lt, material: ye, group: Dt } = pt; - if (ye.side === jt && ht.layers.test(k.layers)) { + for (let Ye = 0, lt = O.length; Ye < lt; Ye++) { + const mt = O[Ye], { object: ut, geometry: ct, material: ye, group: Dt } = mt; + if (ye.side === jt && ut.layers.test(k.layers)) { const Di = ye.side; - ye.side = Ht, ye.needsUpdate = !0, al(ht, F, k, lt, ye, Dt), ye.side = Di, ye.needsUpdate = !0, Ie = !0; + ye.side = Vt, ye.needsUpdate = !0, ol(ut, F, k, ct, ye, Dt), ye.side = Di, ye.needsUpdate = !0, Ie = !0; } } Ie === !0 && (Le.updateMultisampleRenderTarget(U), Le.updateRenderTargetMipmap(U)); } - T.setRenderTarget(pe, fe, ge), T.setClearColor(q, te), Ne !== void 0 && (k.viewport = Ne), T.toneMapping = De; + S.setRenderTarget(pe, fe, ge), S.setClearColor(q, te), Ne !== void 0 && (k.viewport = Ne), S.toneMapping = De; } - function Ns(b, O, F) { + function Os(b, O, F) { const k = O.isScene === !0 ? O.overrideMaterial : null; for (let U = 0, ee = b.length; U < ee; U++) { const pe = b[U], { object: fe, geometry: ge, group: De } = pe; let Ne = pe.material; - Ne.allowOverride === !0 && k !== null && (Ne = k), fe.layers.test(F.layers) && al(fe, O, F, ge, Ne, De); + Ne.allowOverride === !0 && k !== null && (Ne = k), fe.layers.test(F.layers) && ol(fe, O, F, ge, Ne, De); } } - function al(b, O, F, k, U, ee) { - b.onBeforeRender(T, O, F, k, U, ee), b.modelViewMatrix.multiplyMatrices(F.matrixWorldInverse, b.matrixWorld), b.normalMatrix.getNormalMatrix(b.modelViewMatrix), U.onBeforeRender(T, O, F, k, b, ee), U.transparent === !0 && U.side === jt && U.forceSinglePass === !1 ? (U.side = Ht, U.needsUpdate = !0, T.renderBufferDirect(F, O, k, U, b, ee), U.side = Ci, U.needsUpdate = !0, T.renderBufferDirect(F, O, k, U, b, ee), U.side = jt) : T.renderBufferDirect(F, O, k, U, b, ee), b.onAfterRender(T, O, F, k, U, ee); + function ol(b, O, F, k, U, ee) { + b.onBeforeRender(S, O, F, k, U, ee), b.modelViewMatrix.multiplyMatrices(F.matrixWorldInverse, b.matrixWorld), b.normalMatrix.getNormalMatrix(b.modelViewMatrix), U.onBeforeRender(S, O, F, k, b, ee), U.transparent === !0 && U.side === jt && U.forceSinglePass === !1 ? (U.side = Vt, U.needsUpdate = !0, S.renderBufferDirect(F, O, k, U, b, ee), U.side = Ci, U.needsUpdate = !0, S.renderBufferDirect(F, O, k, U, b, ee), U.side = jt) : S.renderBufferDirect(F, O, k, U, b, ee), b.onAfterRender(S, O, F, k, U, ee); } - function Os(b, O, F) { - O.isScene !== !0 && (O = Je); - const k = be.get(b), U = _.state.lights, ee = _.state.shadowsArray, pe = U.state.version, fe = V.getParameters(b, U.state, ee, O, F), ge = V.getProgramCacheKey(fe); + function Bs(b, O, F) { + O.isScene !== !0 && (O = Qe); + const k = be.get(b), U = _.state.lights, ee = _.state.shadowsArray, pe = U.state.version, fe = H.getParameters(b, U.state, ee, O, F), ge = H.getProgramCacheKey(fe); let De = k.programs; k.environment = b.isMeshStandardMaterial ? O.environment : null, k.fog = O.fog, k.envMap = (b.isMeshStandardMaterial ? x : C).get(b.envMap || k.environment), k.envMapRotation = k.environment !== null && b.envMap === null ? O.environmentRotation : b.envMapRotation, De === void 0 && (b.addEventListener("dispose", Ae), De = /* @__PURE__ */ new Map(), k.programs = De); let Ne = De.get(ge); if (Ne !== void 0) { if (k.currentProgram === Ne && k.lightsStateVersion === pe) - return ll(b, fe), Ne; + return cl(b, fe), Ne; } else - fe.uniforms = V.getUniforms(b), b.onBeforeCompile(fe, T), Ne = V.acquireProgram(fe, ge), De.set(ge, Ne), k.uniforms = fe.uniforms; + fe.uniforms = H.getUniforms(b), b.onBeforeCompile(fe, S), Ne = H.acquireProgram(fe, ge), De.set(ge, Ne), k.uniforms = fe.uniforms; const Ie = k.uniforms; - return (!b.isShaderMaterial && !b.isRawShaderMaterial || b.clipping === !0) && (Ie.clippingPlanes = de.uniform), ll(b, fe), k.needsLights = Wh(b), k.lightsStateVersion = pe, k.needsLights && (Ie.ambientLightColor.value = U.state.ambient, Ie.lightProbe.value = U.state.probe, Ie.directionalLights.value = U.state.directional, Ie.directionalLightShadows.value = U.state.directionalShadow, Ie.spotLights.value = U.state.spot, Ie.spotLightShadows.value = U.state.spotShadow, Ie.rectAreaLights.value = U.state.rectArea, Ie.ltc_1.value = U.state.rectAreaLTC1, Ie.ltc_2.value = U.state.rectAreaLTC2, Ie.pointLights.value = U.state.point, Ie.pointLightShadows.value = U.state.pointShadow, Ie.hemisphereLights.value = U.state.hemi, Ie.directionalShadowMap.value = U.state.directionalShadowMap, Ie.directionalShadowMatrix.value = U.state.directionalShadowMatrix, Ie.spotShadowMap.value = U.state.spotShadowMap, Ie.spotLightMatrix.value = U.state.spotLightMatrix, Ie.spotLightMap.value = U.state.spotLightMap, Ie.pointShadowMap.value = U.state.pointShadowMap, Ie.pointShadowMatrix.value = U.state.pointShadowMatrix), k.currentProgram = Ne, k.uniformsList = null, Ne; + return (!b.isShaderMaterial && !b.isRawShaderMaterial || b.clipping === !0) && (Ie.clippingPlanes = de.uniform), cl(b, fe), k.needsLights = jh(b), k.lightsStateVersion = pe, k.needsLights && (Ie.ambientLightColor.value = U.state.ambient, Ie.lightProbe.value = U.state.probe, Ie.directionalLights.value = U.state.directional, Ie.directionalLightShadows.value = U.state.directionalShadow, Ie.spotLights.value = U.state.spot, Ie.spotLightShadows.value = U.state.spotShadow, Ie.rectAreaLights.value = U.state.rectArea, Ie.ltc_1.value = U.state.rectAreaLTC1, Ie.ltc_2.value = U.state.rectAreaLTC2, Ie.pointLights.value = U.state.point, Ie.pointLightShadows.value = U.state.pointShadow, Ie.hemisphereLights.value = U.state.hemi, Ie.directionalShadowMap.value = U.state.directionalShadowMap, Ie.directionalShadowMatrix.value = U.state.directionalShadowMatrix, Ie.spotShadowMap.value = U.state.spotShadowMap, Ie.spotLightMatrix.value = U.state.spotLightMatrix, Ie.spotLightMap.value = U.state.spotLightMap, Ie.pointShadowMap.value = U.state.pointShadowMap, Ie.pointShadowMatrix.value = U.state.pointShadowMatrix), k.currentProgram = Ne, k.uniformsList = null, Ne; } - function ol(b) { + function ll(b) { if (b.uniformsList === null) { const O = b.currentProgram.getUniforms(); - b.uniformsList = bn.seqWithValue(O.seq, b.uniforms); + b.uniformsList = Mn.seqWithValue(O.seq, b.uniforms); } return b.uniformsList; } - function ll(b, O) { + function cl(b, O) { const F = be.get(b); F.outputColorSpace = O.outputColorSpace, F.batching = O.batching, F.batchingColor = O.batchingColor, F.instancing = O.instancing, F.instancingColor = O.instancingColor, F.instancingMorph = O.instancingMorph, F.skinning = O.skinning, F.morphTargets = O.morphTargets, F.morphNormals = O.morphNormals, F.morphColors = O.morphColors, F.morphTargetsCount = O.morphTargetsCount, F.numClippingPlanes = O.numClippingPlanes, F.numIntersection = O.numClipIntersection, F.vertexAlphas = O.vertexAlphas, F.vertexTangents = O.vertexTangents, F.toneMapping = O.toneMapping; } - function Vh(b, O, F, k, U) { - O.isScene !== !0 && (O = Je), Le.resetTextureUnits(); - const ee = O.fog, pe = k.isMeshStandardMaterial ? O.environment : null, fe = M === null ? T.outputColorSpace : M.isXRRenderTarget === !0 ? M.texture.colorSpace : Bt, ge = (k.isMeshStandardMaterial ? x : C).get(k.envMap || pe), De = k.vertexColors === !0 && !!F.attributes.color && F.attributes.color.itemSize === 4, Ne = !!F.attributes.tangent && (!!k.normalMap || k.anisotropy > 0), Ie = !!F.morphAttributes.position, Ye = !!F.morphAttributes.normal, ot = !!F.morphAttributes.color; - let pt = tr; - k.toneMapped && (M === null || M.isXRRenderTarget === !0) && (pt = T.toneMapping); - const ht = F.morphAttributes.position || F.morphAttributes.normal || F.morphAttributes.color, lt = ht !== void 0 ? ht.length : 0, ye = be.get(k), Dt = _.state.lights; + function Gh(b, O, F, k, U) { + O.isScene !== !0 && (O = Qe), Le.resetTextureUnits(); + const ee = O.fog, pe = k.isMeshStandardMaterial ? O.environment : null, fe = M === null ? S.outputColorSpace : M.isXRRenderTarget === !0 ? M.texture.colorSpace : Bt, ge = (k.isMeshStandardMaterial ? x : C).get(k.envMap || pe), De = k.vertexColors === !0 && !!F.attributes.color && F.attributes.color.itemSize === 4, Ne = !!F.attributes.tangent && (!!k.normalMap || k.anisotropy > 0), Ie = !!F.morphAttributes.position, Ye = !!F.morphAttributes.normal, lt = !!F.morphAttributes.color; + let mt = tr; + k.toneMapped && (M === null || M.isXRRenderTarget === !0) && (mt = S.toneMapping); + const ut = F.morphAttributes.position || F.morphAttributes.normal || F.morphAttributes.color, ct = ut !== void 0 ? ut.length : 0, ye = be.get(k), Dt = _.state.lights; if (Y === !0 && (ue === !0 || b !== N)) { const It = b === N && k.id === L; de.setState(k, b, It); } let Di = !1; - k.version === ye.__version ? (ye.needsLights && ye.lightsStateVersion !== Dt.state.version || ye.outputColorSpace !== fe || U.isBatchedMesh && ye.batching === !1 || !U.isBatchedMesh && ye.batching === !0 || U.isBatchedMesh && ye.batchingColor === !0 && U.colorTexture === null || U.isBatchedMesh && ye.batchingColor === !1 && U.colorTexture !== null || U.isInstancedMesh && ye.instancing === !1 || !U.isInstancedMesh && ye.instancing === !0 || U.isSkinnedMesh && ye.skinning === !1 || !U.isSkinnedMesh && ye.skinning === !0 || U.isInstancedMesh && ye.instancingColor === !0 && U.instanceColor === null || U.isInstancedMesh && ye.instancingColor === !1 && U.instanceColor !== null || U.isInstancedMesh && ye.instancingMorph === !0 && U.morphTexture === null || U.isInstancedMesh && ye.instancingMorph === !1 && U.morphTexture !== null || ye.envMap !== ge || k.fog === !0 && ye.fog !== ee || ye.numClippingPlanes !== void 0 && (ye.numClippingPlanes !== de.numPlanes || ye.numIntersection !== de.numIntersection) || ye.vertexAlphas !== De || ye.vertexTangents !== Ne || ye.morphTargets !== Ie || ye.morphNormals !== Ye || ye.morphColors !== ot || ye.toneMapping !== pt || ye.morphTargetsCount !== lt) && (Di = !0) : (Di = !0, ye.__version = k.version); + k.version === ye.__version ? (ye.needsLights && ye.lightsStateVersion !== Dt.state.version || ye.outputColorSpace !== fe || U.isBatchedMesh && ye.batching === !1 || !U.isBatchedMesh && ye.batching === !0 || U.isBatchedMesh && ye.batchingColor === !0 && U.colorTexture === null || U.isBatchedMesh && ye.batchingColor === !1 && U.colorTexture !== null || U.isInstancedMesh && ye.instancing === !1 || !U.isInstancedMesh && ye.instancing === !0 || U.isSkinnedMesh && ye.skinning === !1 || !U.isSkinnedMesh && ye.skinning === !0 || U.isInstancedMesh && ye.instancingColor === !0 && U.instanceColor === null || U.isInstancedMesh && ye.instancingColor === !1 && U.instanceColor !== null || U.isInstancedMesh && ye.instancingMorph === !0 && U.morphTexture === null || U.isInstancedMesh && ye.instancingMorph === !1 && U.morphTexture !== null || ye.envMap !== ge || k.fog === !0 && ye.fog !== ee || ye.numClippingPlanes !== void 0 && (ye.numClippingPlanes !== de.numPlanes || ye.numIntersection !== de.numIntersection) || ye.vertexAlphas !== De || ye.vertexTangents !== Ne || ye.morphTargets !== Ie || ye.morphNormals !== Ye || ye.morphColors !== lt || ye.toneMapping !== mt || ye.morphTargetsCount !== ct) && (Di = !0) : (Di = !0, ye.__version = k.version); let si = ye.currentProgram; - Di === !0 && (si = Os(k, O, U)); + Di === !0 && (si = Bs(k, O, U)); let yr = !1, qt = !1, os = !1; - const ut = si.getUniforms(), Gt = ye.uniforms; + const dt = si.getUniforms(), Gt = ye.uniforms; if (me.useProgram(si.program) && (yr = !0, qt = !0, os = !0), k.id !== L && (L = k.id, qt = !0), yr || N !== b) { - me.buffers.depth.getReversed() && b.reversedDepth !== !0 && (b._reversedDepth = !0, b.updateProjectionMatrix()), ut.setValue(D, "projectionMatrix", b.projectionMatrix), ut.setValue(D, "viewMatrix", b.matrixWorldInverse); - const It = ut.map.cameraPosition; - It !== void 0 && It.setValue(D, Te.setFromMatrixPosition(b.matrixWorld)), Qe.logarithmicDepthBuffer && ut.setValue( + me.buffers.depth.getReversed() && b.reversedDepth !== !0 && (b._reversedDepth = !0, b.updateProjectionMatrix()), dt.setValue(D, "projectionMatrix", b.projectionMatrix), dt.setValue(D, "viewMatrix", b.matrixWorldInverse); + const It = dt.map.cameraPosition; + It !== void 0 && It.setValue(D, Te.setFromMatrixPosition(b.matrixWorld)), et.logarithmicDepthBuffer && dt.setValue( D, "logDepthBufFC", 2 / (Math.log(b.far + 1) / Math.LN2) - ), (k.isMeshPhongMaterial || k.isMeshToonMaterial || k.isMeshLambertMaterial || k.isMeshBasicMaterial || k.isMeshStandardMaterial || k.isShaderMaterial) && ut.setValue(D, "isOrthographic", b.isOrthographicCamera === !0), N !== b && (N = b, qt = !0, os = !0); + ), (k.isMeshPhongMaterial || k.isMeshToonMaterial || k.isMeshLambertMaterial || k.isMeshBasicMaterial || k.isMeshStandardMaterial || k.isShaderMaterial) && dt.setValue(D, "isOrthographic", b.isOrthographicCamera === !0), N !== b && (N = b, qt = !0, os = !0); } if (U.isSkinnedMesh) { - ut.setOptional(D, U, "bindMatrix"), ut.setOptional(D, U, "bindMatrixInverse"); + dt.setOptional(D, U, "bindMatrix"), dt.setOptional(D, U, "bindMatrixInverse"); const It = U.skeleton; - It && (It.boneTexture === null && It.computeBoneTexture(), ut.setValue(D, "boneTexture", It.boneTexture, Le)); + It && (It.boneTexture === null && It.computeBoneTexture(), dt.setValue(D, "boneTexture", It.boneTexture, Le)); } - U.isBatchedMesh && (ut.setOptional(D, U, "batchingTexture"), ut.setValue(D, "batchingTexture", U._matricesTexture, Le), ut.setOptional(D, U, "batchingIdTexture"), ut.setValue(D, "batchingIdTexture", U._indirectTexture, Le), ut.setOptional(D, U, "batchingColorTexture"), U._colorsTexture !== null && ut.setValue(D, "batchingColorTexture", U._colorsTexture, Le)); + U.isBatchedMesh && (dt.setOptional(D, U, "batchingTexture"), dt.setValue(D, "batchingTexture", U._matricesTexture, Le), dt.setOptional(D, U, "batchingIdTexture"), dt.setValue(D, "batchingIdTexture", U._indirectTexture, Le), dt.setOptional(D, U, "batchingColorTexture"), U._colorsTexture !== null && dt.setValue(D, "batchingColorTexture", U._colorsTexture, Le)); const $t = F.morphAttributes; - if (($t.position !== void 0 || $t.normal !== void 0 || $t.color !== void 0) && Oe.update(U, F, si), (qt || ye.receiveShadow !== U.receiveShadow) && (ye.receiveShadow = U.receiveShadow, ut.setValue(D, "receiveShadow", U.receiveShadow)), k.isMeshGouraudMaterial && k.envMap !== null && (Gt.envMap.value = ge, Gt.flipEnvMap.value = ge.isCubeTexture && ge.isRenderTargetTexture === !1 ? -1 : 1), k.isMeshStandardMaterial && k.envMap === null && O.environment !== null && (Gt.envMapIntensity.value = O.environmentIntensity), Gt.dfgLUT !== void 0 && (Gt.dfgLUT.value = s0()), qt && (ut.setValue(D, "toneMappingExposure", T.toneMappingExposure), ye.needsLights && Gh(Gt, os), ee && k.fog === !0 && xe.refreshFogUniforms(Gt, ee), xe.refreshMaterialUniforms(Gt, k, se, Z, _.state.transmissionRenderTarget[b.id]), bn.upload(D, ol(ye), Gt, Le)), k.isShaderMaterial && k.uniformsNeedUpdate === !0 && (bn.upload(D, ol(ye), Gt, Le), k.uniformsNeedUpdate = !1), k.isSpriteMaterial && ut.setValue(D, "center", U.center), ut.setValue(D, "modelViewMatrix", U.modelViewMatrix), ut.setValue(D, "normalMatrix", U.normalMatrix), ut.setValue(D, "modelMatrix", U.matrixWorld), k.isShaderMaterial || k.isRawShaderMaterial) { + if (($t.position !== void 0 || $t.normal !== void 0 || $t.color !== void 0) && Oe.update(U, F, si), (qt || ye.receiveShadow !== U.receiveShadow) && (ye.receiveShadow = U.receiveShadow, dt.setValue(D, "receiveShadow", U.receiveShadow)), k.isMeshGouraudMaterial && k.envMap !== null && (Gt.envMap.value = ge, Gt.flipEnvMap.value = ge.isCubeTexture && ge.isRenderTargetTexture === !1 ? -1 : 1), k.isMeshStandardMaterial && k.envMap === null && O.environment !== null && (Gt.envMapIntensity.value = O.environmentIntensity), Gt.dfgLUT !== void 0 && (Gt.dfgLUT.value = n0()), qt && (dt.setValue(D, "toneMappingExposure", S.toneMappingExposure), ye.needsLights && Wh(Gt, os), ee && k.fog === !0 && xe.refreshFogUniforms(Gt, ee), xe.refreshMaterialUniforms(Gt, k, se, Z, _.state.transmissionRenderTarget[b.id]), Mn.upload(D, ll(ye), Gt, Le)), k.isShaderMaterial && k.uniformsNeedUpdate === !0 && (Mn.upload(D, ll(ye), Gt, Le), k.uniformsNeedUpdate = !1), k.isSpriteMaterial && dt.setValue(D, "center", U.center), dt.setValue(D, "modelViewMatrix", U.modelViewMatrix), dt.setValue(D, "normalMatrix", U.normalMatrix), dt.setValue(D, "modelMatrix", U.matrixWorld), k.isShaderMaterial || k.isRawShaderMaterial) { const It = k.uniformsGroups; - for (let ni = 0, Bn = It.length; ni < Bn; ni++) { + for (let ni = 0, Fn = It.length; ni < Fn; ni++) { const or = It[ni]; ae.update(or, si), ae.bind(or, si); } } return si; } - function Gh(b, O) { + function Wh(b, O) { b.ambientLightColor.needsUpdate = O, b.lightProbe.needsUpdate = O, b.directionalLights.needsUpdate = O, b.directionalLightShadows.needsUpdate = O, b.pointLights.needsUpdate = O, b.pointLightShadows.needsUpdate = O, b.spotLights.needsUpdate = O, b.spotLightShadows.needsUpdate = O, b.rectAreaLights.needsUpdate = O, b.hemisphereLights.needsUpdate = O; } - function Wh(b) { + function jh(b) { return b.isMeshLambertMaterial || b.isMeshToonMaterial || b.isMeshPhongMaterial || b.isMeshStandardMaterial || b.isShadowMaterial || b.isShaderMaterial && b.lights === !0; } this.getActiveCubeFace = function() { return I; }, this.getActiveMipmapLevel = function() { - return S; + return T; }, this.getRenderTarget = function() { return M; }, this.setRenderTargetTextures = function(b, O, F) { @@ -26147,9 +26169,9 @@ class Pn { const F = be.get(b); F.__webglFramebuffer = O, F.__useDefaultFramebuffer = O === void 0; }; - const jh = D.createFramebuffer(); + const Xh = D.createFramebuffer(); this.setRenderTarget = function(b, O = 0, F = 0) { - M = b, I = O, S = F; + M = b, I = O, T = F; let k = !0, U = null, ee = !1, pe = !1; if (b) { const fe = be.get(b); @@ -26170,10 +26192,10 @@ class Pn { const ge = b.texture; (ge.isData3DTexture || ge.isDataArrayTexture || ge.isCompressedArrayTexture) && (pe = !0); const De = be.get(b).__webglFramebuffer; - b.isWebGLCubeRenderTarget ? (Array.isArray(De[O]) ? U = De[O][F] : U = De[O], ee = !0) : b.samples > 0 && Le.useMultisampledRTT(b) === !1 ? U = be.get(b).__webglMultisampledFramebuffer : Array.isArray(De) ? U = De[F] : U = De, z.copy(b.viewport), H.copy(b.scissor), j = b.scissorTest; + b.isWebGLCubeRenderTarget ? (Array.isArray(De[O]) ? U = De[O][F] : U = De[O], ee = !0) : b.samples > 0 && Le.useMultisampledRTT(b) === !1 ? U = be.get(b).__webglMultisampledFramebuffer : Array.isArray(De) ? U = De[F] : U = De, z.copy(b.viewport), V.copy(b.scissor), j = b.scissorTest; } else - z.copy(qe).multiplyScalar(se).floor(), H.copy(Ke).multiplyScalar(se).floor(), j = Ze; - if (F !== 0 && (U = jh), me.bindFramebuffer(D.FRAMEBUFFER, U) && k && me.drawBuffers(b, U), me.viewport(z), me.scissor(H), me.setScissorTest(j), ee) { + z.copy(qe).multiplyScalar(se).floor(), V.copy(Ke).multiplyScalar(se).floor(), j = Ze; + if (F !== 0 && (U = Xh), me.bindFramebuffer(D.FRAMEBUFFER, U) && k && me.drawBuffers(b, U), me.viewport(z), me.scissor(V), me.setScissorTest(j), ee) { const fe = be.get(b.texture); D.framebufferTexture2D(D.FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_CUBE_MAP_POSITIVE_X + O, fe.__webglTexture, F); } else if (pe) { @@ -26189,7 +26211,7 @@ class Pn { L = -1; }, this.readRenderTargetPixels = function(b, O, F, k, U, ee, pe, fe = 0) { if (!(b && b.isWebGLRenderTarget)) { - He("WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget."); + Ve("WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget."); return; } let ge = be.get(b).__webglFramebuffer; @@ -26197,12 +26219,12 @@ class Pn { me.bindFramebuffer(D.FRAMEBUFFER, ge); try { const De = b.textures[fe], Ne = De.format, Ie = De.type; - if (!Qe.textureFormatReadable(Ne)) { - He("WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."); + if (!et.textureFormatReadable(Ne)) { + Ve("WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."); return; } - if (!Qe.textureTypeReadable(Ie)) { - He("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type."); + if (!et.textureTypeReadable(Ie)) { + Ve("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type."); return; } O >= 0 && O <= b.width - k && F >= 0 && F <= b.height - U && (b.textures.length > 1 && D.readBuffer(D.COLOR_ATTACHMENT0 + fe), D.readPixels(O, F, k, U, Re.convert(Ne), Re.convert(Ie), ee)); @@ -26219,61 +26241,61 @@ class Pn { if (O >= 0 && O <= b.width - k && F >= 0 && F <= b.height - U) { me.bindFramebuffer(D.FRAMEBUFFER, ge); const De = b.textures[fe], Ne = De.format, Ie = De.type; - if (!Qe.textureFormatReadable(Ne)) + if (!et.textureFormatReadable(Ne)) throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format."); - if (!Qe.textureTypeReadable(Ie)) + if (!et.textureTypeReadable(Ie)) throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type."); const Ye = D.createBuffer(); D.bindBuffer(D.PIXEL_PACK_BUFFER, Ye), D.bufferData(D.PIXEL_PACK_BUFFER, ee.byteLength, D.STREAM_READ), b.textures.length > 1 && D.readBuffer(D.COLOR_ATTACHMENT0 + fe), D.readPixels(O, F, k, U, Re.convert(Ne), Re.convert(Ie), 0); - const ot = M !== null ? be.get(M).__webglFramebuffer : null; - me.bindFramebuffer(D.FRAMEBUFFER, ot); - const pt = D.fenceSync(D.SYNC_GPU_COMMANDS_COMPLETE, 0); - return D.flush(), await Ou(D, pt, 4), D.bindBuffer(D.PIXEL_PACK_BUFFER, Ye), D.getBufferSubData(D.PIXEL_PACK_BUFFER, 0, ee), D.deleteBuffer(Ye), D.deleteSync(pt), ee; + const lt = M !== null ? be.get(M).__webglFramebuffer : null; + me.bindFramebuffer(D.FRAMEBUFFER, lt); + const mt = D.fenceSync(D.SYNC_GPU_COMMANDS_COMPLETE, 0); + return D.flush(), await Bu(D, mt, 4), D.bindBuffer(D.PIXEL_PACK_BUFFER, Ye), D.getBufferSubData(D.PIXEL_PACK_BUFFER, 0, ee), D.deleteBuffer(Ye), D.deleteSync(mt), ee; } else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range."); }, this.copyFramebufferToTexture = function(b, O = null, F = 0) { const k = Math.pow(2, -F), U = Math.floor(b.image.width * k), ee = Math.floor(b.image.height * k), pe = O !== null ? O.x : 0, fe = O !== null ? O.y : 0; Le.setTexture2D(b, 0), D.copyTexSubImage2D(D.TEXTURE_2D, F, 0, 0, pe, fe, U, ee), me.unbindTexture(); }; - const Xh = D.createFramebuffer(), qh = D.createFramebuffer(); + const qh = D.createFramebuffer(), Yh = D.createFramebuffer(); this.copyTextureToTexture = function(b, O, F = null, k = null, U = 0, ee = null) { - ee === null && (U !== 0 ? (Ps("WebGLRenderer: copyTextureToTexture function signature has changed to support src and dst mipmap levels."), ee = U, U = 0) : ee = 0); - let pe, fe, ge, De, Ne, Ie, Ye, ot, pt; - const ht = b.isCompressedTexture ? b.mipmaps[ee] : b.image; + ee === null && (U !== 0 ? (Ls("WebGLRenderer: copyTextureToTexture function signature has changed to support src and dst mipmap levels."), ee = U, U = 0) : ee = 0); + let pe, fe, ge, De, Ne, Ie, Ye, lt, mt; + const ut = b.isCompressedTexture ? b.mipmaps[ee] : b.image; if (F !== null) pe = F.max.x - F.min.x, fe = F.max.y - F.min.y, ge = F.isBox3 ? F.max.z - F.min.z : 1, De = F.min.x, Ne = F.min.y, Ie = F.isBox3 ? F.min.z : 0; else { const $t = Math.pow(2, -U); - pe = Math.floor(ht.width * $t), fe = Math.floor(ht.height * $t), b.isDataArrayTexture ? ge = ht.depth : b.isData3DTexture ? ge = Math.floor(ht.depth * $t) : ge = 1, De = 0, Ne = 0, Ie = 0; + pe = Math.floor(ut.width * $t), fe = Math.floor(ut.height * $t), b.isDataArrayTexture ? ge = ut.depth : b.isData3DTexture ? ge = Math.floor(ut.depth * $t) : ge = 1, De = 0, Ne = 0, Ie = 0; } - k !== null ? (Ye = k.x, ot = k.y, pt = k.z) : (Ye = 0, ot = 0, pt = 0); - const lt = Re.convert(O.format), ye = Re.convert(O.type); + k !== null ? (Ye = k.x, lt = k.y, mt = k.z) : (Ye = 0, lt = 0, mt = 0); + const ct = Re.convert(O.format), ye = Re.convert(O.type); let Dt; O.isData3DTexture ? (Le.setTexture3D(O, 0), Dt = D.TEXTURE_3D) : O.isDataArrayTexture || O.isCompressedArrayTexture ? (Le.setTexture2DArray(O, 0), Dt = D.TEXTURE_2D_ARRAY) : (Le.setTexture2D(O, 0), Dt = D.TEXTURE_2D), D.pixelStorei(D.UNPACK_FLIP_Y_WEBGL, O.flipY), D.pixelStorei(D.UNPACK_PREMULTIPLY_ALPHA_WEBGL, O.premultiplyAlpha), D.pixelStorei(D.UNPACK_ALIGNMENT, O.unpackAlignment); const Di = D.getParameter(D.UNPACK_ROW_LENGTH), si = D.getParameter(D.UNPACK_IMAGE_HEIGHT), yr = D.getParameter(D.UNPACK_SKIP_PIXELS), qt = D.getParameter(D.UNPACK_SKIP_ROWS), os = D.getParameter(D.UNPACK_SKIP_IMAGES); - D.pixelStorei(D.UNPACK_ROW_LENGTH, ht.width), D.pixelStorei(D.UNPACK_IMAGE_HEIGHT, ht.height), D.pixelStorei(D.UNPACK_SKIP_PIXELS, De), D.pixelStorei(D.UNPACK_SKIP_ROWS, Ne), D.pixelStorei(D.UNPACK_SKIP_IMAGES, Ie); - const ut = b.isDataArrayTexture || b.isData3DTexture, Gt = O.isDataArrayTexture || O.isData3DTexture; + D.pixelStorei(D.UNPACK_ROW_LENGTH, ut.width), D.pixelStorei(D.UNPACK_IMAGE_HEIGHT, ut.height), D.pixelStorei(D.UNPACK_SKIP_PIXELS, De), D.pixelStorei(D.UNPACK_SKIP_ROWS, Ne), D.pixelStorei(D.UNPACK_SKIP_IMAGES, Ie); + const dt = b.isDataArrayTexture || b.isData3DTexture, Gt = O.isDataArrayTexture || O.isData3DTexture; if (b.isDepthTexture) { - const $t = be.get(b), It = be.get(O), ni = be.get($t.__renderTarget), Bn = be.get(It.__renderTarget); - me.bindFramebuffer(D.READ_FRAMEBUFFER, ni.__webglFramebuffer), me.bindFramebuffer(D.DRAW_FRAMEBUFFER, Bn.__webglFramebuffer); + const $t = be.get(b), It = be.get(O), ni = be.get($t.__renderTarget), Fn = be.get(It.__renderTarget); + me.bindFramebuffer(D.READ_FRAMEBUFFER, ni.__webglFramebuffer), me.bindFramebuffer(D.DRAW_FRAMEBUFFER, Fn.__webglFramebuffer); for (let or = 0; or < ge; or++) - ut && (D.framebufferTextureLayer(D.READ_FRAMEBUFFER, D.COLOR_ATTACHMENT0, be.get(b).__webglTexture, U, Ie + or), D.framebufferTextureLayer(D.DRAW_FRAMEBUFFER, D.COLOR_ATTACHMENT0, be.get(O).__webglTexture, ee, pt + or)), D.blitFramebuffer(De, Ne, pe, fe, Ye, ot, pe, fe, D.DEPTH_BUFFER_BIT, D.NEAREST); + dt && (D.framebufferTextureLayer(D.READ_FRAMEBUFFER, D.COLOR_ATTACHMENT0, be.get(b).__webglTexture, U, Ie + or), D.framebufferTextureLayer(D.DRAW_FRAMEBUFFER, D.COLOR_ATTACHMENT0, be.get(O).__webglTexture, ee, mt + or)), D.blitFramebuffer(De, Ne, pe, fe, Ye, lt, pe, fe, D.DEPTH_BUFFER_BIT, D.NEAREST); me.bindFramebuffer(D.READ_FRAMEBUFFER, null), me.bindFramebuffer(D.DRAW_FRAMEBUFFER, null); } else if (U !== 0 || b.isRenderTargetTexture || be.has(b)) { const $t = be.get(b), It = be.get(O); - me.bindFramebuffer(D.READ_FRAMEBUFFER, Xh), me.bindFramebuffer(D.DRAW_FRAMEBUFFER, qh); + me.bindFramebuffer(D.READ_FRAMEBUFFER, qh), me.bindFramebuffer(D.DRAW_FRAMEBUFFER, Yh); for (let ni = 0; ni < ge; ni++) - ut ? D.framebufferTextureLayer(D.READ_FRAMEBUFFER, D.COLOR_ATTACHMENT0, $t.__webglTexture, U, Ie + ni) : D.framebufferTexture2D(D.READ_FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_2D, $t.__webglTexture, U), Gt ? D.framebufferTextureLayer(D.DRAW_FRAMEBUFFER, D.COLOR_ATTACHMENT0, It.__webglTexture, ee, pt + ni) : D.framebufferTexture2D(D.DRAW_FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_2D, It.__webglTexture, ee), U !== 0 ? D.blitFramebuffer(De, Ne, pe, fe, Ye, ot, pe, fe, D.COLOR_BUFFER_BIT, D.NEAREST) : Gt ? D.copyTexSubImage3D(Dt, ee, Ye, ot, pt + ni, De, Ne, pe, fe) : D.copyTexSubImage2D(Dt, ee, Ye, ot, De, Ne, pe, fe); + dt ? D.framebufferTextureLayer(D.READ_FRAMEBUFFER, D.COLOR_ATTACHMENT0, $t.__webglTexture, U, Ie + ni) : D.framebufferTexture2D(D.READ_FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_2D, $t.__webglTexture, U), Gt ? D.framebufferTextureLayer(D.DRAW_FRAMEBUFFER, D.COLOR_ATTACHMENT0, It.__webglTexture, ee, mt + ni) : D.framebufferTexture2D(D.DRAW_FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_2D, It.__webglTexture, ee), U !== 0 ? D.blitFramebuffer(De, Ne, pe, fe, Ye, lt, pe, fe, D.COLOR_BUFFER_BIT, D.NEAREST) : Gt ? D.copyTexSubImage3D(Dt, ee, Ye, lt, mt + ni, De, Ne, pe, fe) : D.copyTexSubImage2D(Dt, ee, Ye, lt, De, Ne, pe, fe); me.bindFramebuffer(D.READ_FRAMEBUFFER, null), me.bindFramebuffer(D.DRAW_FRAMEBUFFER, null); } else - Gt ? b.isDataTexture || b.isData3DTexture ? D.texSubImage3D(Dt, ee, Ye, ot, pt, pe, fe, ge, lt, ye, ht.data) : O.isCompressedArrayTexture ? D.compressedTexSubImage3D(Dt, ee, Ye, ot, pt, pe, fe, ge, lt, ht.data) : D.texSubImage3D(Dt, ee, Ye, ot, pt, pe, fe, ge, lt, ye, ht) : b.isDataTexture ? D.texSubImage2D(D.TEXTURE_2D, ee, Ye, ot, pe, fe, lt, ye, ht.data) : b.isCompressedTexture ? D.compressedTexSubImage2D(D.TEXTURE_2D, ee, Ye, ot, ht.width, ht.height, lt, ht.data) : D.texSubImage2D(D.TEXTURE_2D, ee, Ye, ot, pe, fe, lt, ye, ht); + Gt ? b.isDataTexture || b.isData3DTexture ? D.texSubImage3D(Dt, ee, Ye, lt, mt, pe, fe, ge, ct, ye, ut.data) : O.isCompressedArrayTexture ? D.compressedTexSubImage3D(Dt, ee, Ye, lt, mt, pe, fe, ge, ct, ut.data) : D.texSubImage3D(Dt, ee, Ye, lt, mt, pe, fe, ge, ct, ye, ut) : b.isDataTexture ? D.texSubImage2D(D.TEXTURE_2D, ee, Ye, lt, pe, fe, ct, ye, ut.data) : b.isCompressedTexture ? D.compressedTexSubImage2D(D.TEXTURE_2D, ee, Ye, lt, ut.width, ut.height, ct, ut.data) : D.texSubImage2D(D.TEXTURE_2D, ee, Ye, lt, pe, fe, ct, ye, ut); D.pixelStorei(D.UNPACK_ROW_LENGTH, Di), D.pixelStorei(D.UNPACK_IMAGE_HEIGHT, si), D.pixelStorei(D.UNPACK_SKIP_PIXELS, yr), D.pixelStorei(D.UNPACK_SKIP_ROWS, qt), D.pixelStorei(D.UNPACK_SKIP_IMAGES, os), ee === 0 && O.generateMipmaps && D.generateMipmap(Dt), me.unbindTexture(); }, this.initRenderTarget = function(b) { be.get(b).__webglFramebuffer === void 0 && Le.setupRenderTarget(b); }, this.initTexture = function(b) { b.isCubeTexture ? Le.setTextureCube(b, 0) : b.isData3DTexture ? Le.setTexture3D(b, 0) : b.isDataArrayTexture || b.isCompressedArrayTexture ? Le.setTexture2DArray(b, 0) : Le.setTexture2D(b, 0), me.unbindTexture(); }, this.resetState = function() { - I = 0, S = 0, M = null, me.reset(), P.reset(); + I = 0, T = 0, M = null, me.reset(), P.reset(); }, typeof __THREE_DEVTOOLS__ < "u" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe", { detail: this })); } /** @@ -26303,14 +26325,14 @@ class Pn { t.drawingBufferColorSpace = Xe._getDrawingBufferColorSpace(e), t.unpackColorSpace = Xe._getUnpackColorSpace(); } } -class n0 extends Qd { +class a0 extends ep { /** * Constructs a new RGBE/HDR loader. * * @param {LoadingManager} [manager] - The loading manager. */ constructor(e) { - super(e), this.type = ft; + super(e), this.type = gt; } /** * Parses the given RGBE texture data. @@ -26333,13 +26355,13 @@ class n0 extends Qd { } }, i = function(f, p, y) { p = p || 1024; - let _ = f.pos, E = -1, R = 0, T = "", A = String.fromCharCode.apply(null, new Uint16Array(f.subarray(_, _ + 128))); - for (; 0 > (E = A.indexOf(` -`)) && R < p && _ < f.byteLength; ) - T += A, R += A.length, _ += 128, A += String.fromCharCode.apply(null, new Uint16Array(f.subarray(_, _ + 128))); - return -1 < E ? (f.pos += R + E + 1, T + A.slice(0, E)) : !1; + let _ = f.pos, E = -1, A = 0, S = "", R = String.fromCharCode.apply(null, new Uint16Array(f.subarray(_, _ + 128))); + for (; 0 > (E = R.indexOf(` +`)) && A < p && _ < f.byteLength; ) + S += R, A += R.length, _ += 128, R += String.fromCharCode.apply(null, new Uint16Array(f.subarray(_, _ + 128))); + return -1 < E ? (f.pos += A + E + 1, S + R.slice(0, E)) : !1; }, r = function(f) { - const p = /^#\?(\S+)/, y = /^\s*GAMMA\s*=\s*(\d+(\.\d+)?)\s*$/, _ = /^\s*EXPOSURE\s*=\s*(\d+(\.\d+)?)\s*$/, E = /^\s*FORMAT=(\S+)\s*$/, R = /^\s*\-Y\s+(\d+)\s+\+X\s+(\d+)\s*$/, T = { + const p = /^#\?(\S+)/, y = /^\s*GAMMA\s*=\s*(\d+(\.\d+)?)\s*$/, _ = /^\s*EXPOSURE\s*=\s*(\d+(\.\d+)?)\s*$/, E = /^\s*FORMAT=(\S+)\s*$/, A = /^\s*\-Y\s+(\d+)\s+\+X\s+(\d+)\s*$/, S = { valid: 0, /* indicate which fields are valid */ string: "", @@ -26358,18 +26380,18 @@ class n0 extends Qd { height: 0 /* image dimensions, width/height */ }; - let A, I; - for ((f.pos >= f.byteLength || !(A = i(f))) && t(1, "no header found"), (I = A.match(p)) || t(3, "bad initial token"), T.valid |= 1, T.programtype = I[1], T.string += A + ` -`; A = i(f), A !== !1; ) { - if (T.string += A + ` -`, A.charAt(0) === "#") { - T.comments += A + ` + let R, I; + for ((f.pos >= f.byteLength || !(R = i(f))) && t(1, "no header found"), (I = R.match(p)) || t(3, "bad initial token"), S.valid |= 1, S.programtype = I[1], S.string += R + ` +`; R = i(f), R !== !1; ) { + if (S.string += R + ` +`, R.charAt(0) === "#") { + S.comments += R + ` `; continue; } - if ((I = A.match(y)) && (T.gamma = parseFloat(I[1])), (I = A.match(_)) && (T.exposure = parseFloat(I[1])), (I = A.match(E)) && (T.valid |= 2, T.format = I[1]), (I = A.match(R)) && (T.valid |= 4, T.height = parseInt(I[1], 10), T.width = parseInt(I[2], 10)), T.valid & 2 && T.valid & 4) break; + if ((I = R.match(y)) && (S.gamma = parseFloat(I[1])), (I = R.match(_)) && (S.exposure = parseFloat(I[1])), (I = R.match(E)) && (S.valid |= 2, S.format = I[1]), (I = R.match(A)) && (S.valid |= 4, S.height = parseInt(I[1], 10), S.width = parseInt(I[2], 10)), S.valid & 2 && S.valid & 4) break; } - return T.valid & 2 || t(3, "missing format specifier"), T.valid & 4 || t(3, "missing image size specifier"), T; + return S.valid & 2 || t(3, "missing format specifier"), S.valid & 4 || t(3, "missing image size specifier"), S; }, n = function(f, p, y) { const _ = p; if ( @@ -26381,36 +26403,36 @@ class n0 extends Qd { _ !== (f[2] << 8 | f[3]) && t(3, "wrong scanline width"); const E = new Uint8Array(4 * p * y); E.length || t(4, "unable to allocate buffer space"); - let R = 0, T = 0; - const A = 4 * _, I = new Uint8Array(4), S = new Uint8Array(A); + let A = 0, S = 0; + const R = 4 * _, I = new Uint8Array(4), T = new Uint8Array(R); let M = y; - for (; M > 0 && T < f.byteLength; ) { - T + 4 > f.byteLength && t(1), I[0] = f[T++], I[1] = f[T++], I[2] = f[T++], I[3] = f[T++], (I[0] != 2 || I[1] != 2 || (I[2] << 8 | I[3]) != _) && t(3, "bad rgbe scanline format"); + for (; M > 0 && S < f.byteLength; ) { + S + 4 > f.byteLength && t(1), I[0] = f[S++], I[1] = f[S++], I[2] = f[S++], I[3] = f[S++], (I[0] != 2 || I[1] != 2 || (I[2] << 8 | I[3]) != _) && t(3, "bad rgbe scanline format"); let L = 0, N; - for (; L < A && T < f.byteLength; ) { - N = f[T++]; - const H = N > 128; - if (H && (N -= 128), (N === 0 || L + N > A) && t(3, "bad scanline data"), H) { - const j = f[T++]; + for (; L < R && S < f.byteLength; ) { + N = f[S++]; + const V = N > 128; + if (V && (N -= 128), (N === 0 || L + N > R) && t(3, "bad scanline data"), V) { + const j = f[S++]; for (let q = 0; q < N; q++) - S[L++] = j; + T[L++] = j; } else - S.set(f.subarray(T, T + N), L), L += N, T += N; + T.set(f.subarray(S, S + N), L), L += N, S += N; } const z = _; - for (let H = 0; H < z; H++) { + for (let V = 0; V < z; V++) { let j = 0; - E[R] = S[H + j], j += _, E[R + 1] = S[H + j], j += _, E[R + 2] = S[H + j], j += _, E[R + 3] = S[H + j], R += 4; + E[A] = T[V + j], j += _, E[A + 1] = T[V + j], j += _, E[A + 2] = T[V + j], j += _, E[A + 3] = T[V + j], A += 4; } M--; } return E; }, a = function(f, p, y, _) { - const E = f[p + 3], R = Math.pow(2, E - 128) / 255; - y[_ + 0] = f[p + 0] * R, y[_ + 1] = f[p + 1] * R, y[_ + 2] = f[p + 2] * R, y[_ + 3] = 1; + const E = f[p + 3], A = Math.pow(2, E - 128) / 255; + y[_ + 0] = f[p + 0] * A, y[_ + 1] = f[p + 1] * A, y[_ + 2] = f[p + 2] * A, y[_ + 3] = 1; }, o = function(f, p, y, _) { - const E = f[p + 3], R = Math.pow(2, E - 128) / 255; - y[_ + 0] = js.toHalfFloat(Math.min(f[p + 0] * R, 65504)), y[_ + 1] = js.toHalfFloat(Math.min(f[p + 1] * R, 65504)), y[_ + 2] = js.toHalfFloat(Math.min(f[p + 2] * R, 65504)), y[_ + 3] = js.toHalfFloat(1); + const E = f[p + 3], A = Math.pow(2, E - 128) / 255; + y[_ + 0] = Xs.toHalfFloat(Math.min(f[p + 0] * A, 65504)), y[_ + 1] = Xs.toHalfFloat(Math.min(f[p + 1] * A, 65504)), y[_ + 2] = Xs.toHalfFloat(Math.min(f[p + 2] * A, 65504)), y[_ + 3] = Xs.toHalfFloat(1); }, l = new Uint8Array(e); l.pos = 0; const c = r(l), h = c.width, u = c.height, d = n(l.subarray(l.pos), h, u); @@ -26423,12 +26445,12 @@ class n0 extends Qd { a(d, y * 4, f, y * 4); m = f, g = Xt; break; - case ft: + case gt: v = d.length / 4; const p = new Uint16Array(v * 4); for (let y = 0; y < v; y++) o(d, y * 4, p, y * 4); - m = p, g = ft; + m = p, g = gt; break; default: throw new Error("THREE.HDRLoader: Unsupported type: " + this.type); @@ -26456,7 +26478,7 @@ class n0 extends Qd { function n(a, o) { switch (a.type) { case Xt: - case ft: + case gt: a.colorSpace = Bt, a.minFilter = Mt, a.magFilter = Mt, a.generateMipmaps = !1, a.flipY = !0; break; } @@ -26465,7 +26487,7 @@ class n0 extends Qd { return super.load(e, n, i, r); } } -class a0 extends n0 { +class o0 extends a0 { constructor(e) { console.warn("RGBELoader has been deprecated. Please use HDRLoader instead."), super(e); } @@ -26548,21 +26570,21 @@ class nr { dispose() { } } -const o0 = new _r(-1, 1, 1, -1, 0, 1); -class l0 extends ii { +const l0 = new _r(-1, 1, 1, -1, 0, 1); +class c0 extends ii { constructor() { super(), this.setAttribute("position", new gi([-1, 3, 0, -1, -1, 0, 3, -1, 0], 3)), this.setAttribute("uv", new gi([0, 2, 0, 0, 2, 0], 2)); } } -const c0 = new l0(); -class Us { +const h0 = new c0(); +class Ns { /** * Constructs a new full screen quad. * * @param {?Material} material - The material to render te full screen quad with. */ constructor(e) { - this._mesh = new nt(c0, e); + this._mesh = new at(h0, e); } /** * Frees the GPU-related resources allocated by this instance. Call this @@ -26577,7 +26599,7 @@ class Us { * @param {WebGLRenderer} renderer - The renderer. */ render(e) { - e.render(this._mesh, o0); + e.render(this._mesh, l0); } /** * The quad's material. @@ -26591,7 +26613,7 @@ class Us { this._mesh.material = e; } } -class bo extends nr { +class Mo extends nr { /** * Constructs a new shader pass. * @@ -26601,13 +26623,13 @@ class bo extends nr { * the read buffer. */ constructor(e, t = "tDiffuse") { - super(), this.textureID = t, this.uniforms = null, this.material = null, e instanceof ct ? (this.uniforms = e.uniforms, this.material = e) : e && (this.uniforms = pi.clone(e.uniforms), this.material = new ct({ + super(), this.textureID = t, this.uniforms = null, this.material = null, e instanceof ht ? (this.uniforms = e.uniforms, this.material = e) : e && (this.uniforms = pi.clone(e.uniforms), this.material = new ht({ name: e.name !== void 0 ? e.name : "unspecified", defines: Object.assign({}, e.defines), uniforms: this.uniforms, vertexShader: e.vertexShader, fragmentShader: e.fragmentShader - })), this._fsQuad = new Us(this.material); + })), this._fsQuad = new Ns(this.material); } /** * Performs the shader pass. @@ -26631,7 +26653,7 @@ class bo extends nr { this.material.dispose(), this._fsQuad.dispose(); } } -class Rc extends nr { +class Ac extends nr { /** * Constructs a new mask pass. * @@ -26659,7 +26681,7 @@ class Rc extends nr { this.inverse ? (a = 0, o = 1) : (a = 1, o = 0), n.buffers.stencil.setTest(!0), n.buffers.stencil.setOp(r.REPLACE, r.REPLACE, r.REPLACE), n.buffers.stencil.setFunc(r.ALWAYS, a, 4294967295), n.buffers.stencil.setClear(o), n.buffers.stencil.setLocked(!0), e.setRenderTarget(i), this.clear && e.clear(), e.render(this.scene, this.camera), e.setRenderTarget(t), this.clear && e.clear(), e.render(this.scene, this.camera), n.buffers.color.setLocked(!1), n.buffers.depth.setLocked(!1), n.buffers.color.setMask(!0), n.buffers.depth.setMask(!0), n.buffers.stencil.setLocked(!1), n.buffers.stencil.setFunc(r.EQUAL, 1, 4294967295), n.buffers.stencil.setOp(r.KEEP, r.KEEP, r.KEEP), n.buffers.stencil.setLocked(!0); } } -class h0 extends nr { +class u0 extends nr { /** * Constructs a new clear mask pass. */ @@ -26681,7 +26703,7 @@ class h0 extends nr { e.state.buffers.stencil.setLocked(!1), e.state.buffers.stencil.setTest(!1); } } -class u0 { +class d0 { /** * Constructs a new effect composer. * @@ -26693,10 +26715,10 @@ class u0 { constructor(e, t) { if (this.renderer = e, this._pixelRatio = e.getPixelRatio(), t === void 0) { const i = e.getSize(new oe()); - this._width = i.width, this._height = i.height, t = new bt(this._width * this._pixelRatio, this._height * this._pixelRatio, { type: ft }), t.texture.name = "EffectComposer.rt1"; + this._width = i.width, this._height = i.height, t = new bt(this._width * this._pixelRatio, this._height * this._pixelRatio, { type: gt }), t.texture.name = "EffectComposer.rt1"; } else this._width = t.width, this._height = t.height; - this.renderTarget1 = t, this.renderTarget2 = t.clone(), this.renderTarget2.texture.name = "EffectComposer.rt2", this.writeBuffer = this.renderTarget1, this.readBuffer = this.renderTarget2, this.renderToScreen = !0, this.passes = [], this.copyPass = new bo(ir), this.copyPass.material.blending = yt, this.clock = new op(); + this.renderTarget1 = t, this.renderTarget2 = t.clone(), this.renderTarget2.texture.name = "EffectComposer.rt2", this.writeBuffer = this.renderTarget1, this.readBuffer = this.renderTarget2, this.renderToScreen = !0, this.passes = [], this.copyPass = new Mo(ir), this.copyPass.material.blending = yt, this.clock = new lp(); } /** * Swaps the internal read/write buffers. @@ -26763,7 +26785,7 @@ class u0 { } this.swapBuffers(); } - Rc !== void 0 && (a instanceof Rc ? i = !0 : a instanceof h0 && (i = !1)); + Ac !== void 0 && (a instanceof Ac ? i = !0 : a instanceof u0 && (i = !1)); } } this.renderer.setRenderTarget(t); @@ -26812,7 +26834,7 @@ class u0 { this.renderTarget1.dispose(), this.renderTarget2.dispose(), this.copyPass.dispose(); } } -class d0 extends nr { +class p0 extends nr { /** * Constructs a new render pass. * @@ -26844,7 +26866,7 @@ class d0 extends nr { this.overrideMaterial !== null && (a = this.scene.overrideMaterial, this.scene.overrideMaterial = this.overrideMaterial), this.clearColor !== null && (e.getClearColor(this._oldClearColor), e.setClearColor(this.clearColor, e.getClearAlpha())), this.clearAlpha !== null && (n = e.getClearAlpha(), e.setClearAlpha(this.clearAlpha)), this.clearDepth == !0 && e.clearDepth(), e.setRenderTarget(this.renderToScreen ? null : i), this.clear === !0 && e.clear(e.autoClearColor, e.autoClearDepth, e.autoClearStencil), e.render(this.scene, this.camera), this.clearColor !== null && e.setClearColor(this._oldClearColor), this.clearAlpha !== null && e.setClearAlpha(n), this.overrideMaterial !== null && (this.scene.overrideMaterial = a), e.autoClear = r; } } -const un = { +const dn = { defines: { PERSPECTIVE_CAMERA: 1, SAMPLES: 16, @@ -27063,7 +27085,7 @@ const un = { gl_FragColor = FRAGMENT_OUTPUT; }` ) -}, dn = { +}, pn = { defines: { PERSPECTIVE_CAMERA: 1 }, @@ -27108,7 +27130,7 @@ const un = { }` ) -}, ya = { +}, ba = { uniforms: { tDiffuse: { value: null }, intensity: { value: 1 } @@ -27136,8 +27158,8 @@ const un = { }` ) }; -function p0(s = 5) { - const e = Math.floor(s) % 2 === 0 ? Math.floor(s) + 1 : Math.floor(s), t = m0(e), i = t.length, r = new Uint8Array(i * 4); +function m0(s = 5) { + const e = Math.floor(s) % 2 === 0 ? Math.floor(s) + 1 : Math.floor(s), t = f0(e), i = t.length, r = new Uint8Array(i * 4); for (let a = 0; a < i; ++a) { const o = t[a], l = 2 * Math.PI * o / i, c = new w( Math.cos(l), @@ -27149,7 +27171,7 @@ function p0(s = 5) { const n = new rs(r, e, e); return n.wrapS = Ri, n.wrapT = Ri, n.needsUpdate = !0, n; } -function m0(s) { +function f0(s) { const e = Math.floor(s) % 2 === 0 ? Math.floor(s) + 1 : Math.floor(s), t = e * e, i = Array(t).fill(0); let r = Math.floor(e / 2), n = e - 1; for (let a = 1; a <= t; ) { @@ -27162,10 +27184,10 @@ function m0(s) { } return i; } -const pn = { +const mn = { defines: { SAMPLES: 16, - SAMPLE_VECTORS: Dh(16, 2, 1), + SAMPLE_VECTORS: Ih(16, 2, 1), NORMAL_VECTOR_TYPE: 1, DEPTH_VALUE_SOURCE: 0 }, @@ -27336,8 +27358,8 @@ const pn = { }` ) }; -function Dh(s, e, t) { - const i = f0( +function Ih(s, e, t) { + const i = g0( s, e, t @@ -27349,7 +27371,7 @@ function Dh(s, e, t) { } return r; } -function f0(s, e, t) { +function g0(s, e, t) { const i = []; for (let r = 0; r < s; r++) { const n = 2 * Math.PI * e * r / s, a = Math.pow(r / (s - 1), t); @@ -27357,7 +27379,7 @@ function f0(s, e, t) { } return i; } -class g0 { +class v0 { /** * Constructs a new simplex noise object. * @@ -27496,13 +27518,13 @@ class g0 { const a = 0.5 * (Math.sqrt(3) - 1), o = (e + t) * a, l = Math.floor(e + o), c = Math.floor(t + o), h = (3 - Math.sqrt(3)) / 6, u = (l + c) * h, d = l - u, m = c - u, g = e - d, v = t - m; let f, p; g > v ? (f = 1, p = 0) : (f = 0, p = 1); - const y = g - f + h, _ = v - p + h, E = g - 1 + 2 * h, R = v - 1 + 2 * h, T = l & 255, A = c & 255, I = this.perm[T + this.perm[A]] % 12, S = this.perm[T + f + this.perm[A + p]] % 12, M = this.perm[T + 1 + this.perm[A + 1]] % 12; + const y = g - f + h, _ = v - p + h, E = g - 1 + 2 * h, A = v - 1 + 2 * h, S = l & 255, R = c & 255, I = this.perm[S + this.perm[R]] % 12, T = this.perm[S + f + this.perm[R + p]] % 12, M = this.perm[S + 1 + this.perm[R + 1]] % 12; let L = 0.5 - g * g - v * v; L < 0 ? i = 0 : (L *= L, i = L * L * this._dot(this.grad3[I], g, v)); let N = 0.5 - y * y - _ * _; - N < 0 ? r = 0 : (N *= N, r = N * N * this._dot(this.grad3[S], y, _)); - let z = 0.5 - E * E - R * R; - return z < 0 ? n = 0 : (z *= z, n = z * z * this._dot(this.grad3[M], E, R)), 70 * (i + r + n); + N < 0 ? r = 0 : (N *= N, r = N * N * this._dot(this.grad3[T], y, _)); + let z = 0.5 - E * E - A * A; + return z < 0 ? n = 0 : (z *= z, n = z * z * this._dot(this.grad3[M], E, A)), 70 * (i + r + n); } /** * A 3D simplex noise method. @@ -27515,15 +27537,15 @@ class g0 { noise3d(e, t, i) { let r, n, a, o; const l = (e + t + i) * 0.3333333333333333, c = Math.floor(e + l), h = Math.floor(t + l), u = Math.floor(i + l), d = 1 / 6, m = (c + h + u) * d, g = c - m, v = h - m, f = u - m, p = e - g, y = t - v, _ = i - f; - let E, R, T, A, I, S; - p >= y ? y >= _ ? (E = 1, R = 0, T = 0, A = 1, I = 1, S = 0) : p >= _ ? (E = 1, R = 0, T = 0, A = 1, I = 0, S = 1) : (E = 0, R = 0, T = 1, A = 1, I = 0, S = 1) : y < _ ? (E = 0, R = 0, T = 1, A = 0, I = 1, S = 1) : p < _ ? (E = 0, R = 1, T = 0, A = 0, I = 1, S = 1) : (E = 0, R = 1, T = 0, A = 1, I = 1, S = 0); - const M = p - E + d, L = y - R + d, N = _ - T + d, z = p - A + 2 * d, H = y - I + 2 * d, j = _ - S + 2 * d, q = p - 1 + 3 * d, te = y - 1 + 3 * d, G = _ - 1 + 3 * d, Z = c & 255, se = h & 255, Pe = u & 255, ze = this.perm[Z + this.perm[se + this.perm[Pe]]] % 12, qe = this.perm[Z + E + this.perm[se + R + this.perm[Pe + T]]] % 12, Ke = this.perm[Z + A + this.perm[se + I + this.perm[Pe + S]]] % 12, Ze = this.perm[Z + 1 + this.perm[se + 1 + this.perm[Pe + 1]]] % 12; + let E, A, S, R, I, T; + p >= y ? y >= _ ? (E = 1, A = 0, S = 0, R = 1, I = 1, T = 0) : p >= _ ? (E = 1, A = 0, S = 0, R = 1, I = 0, T = 1) : (E = 0, A = 0, S = 1, R = 1, I = 0, T = 1) : y < _ ? (E = 0, A = 0, S = 1, R = 0, I = 1, T = 1) : p < _ ? (E = 0, A = 1, S = 0, R = 0, I = 1, T = 1) : (E = 0, A = 1, S = 0, R = 1, I = 1, T = 0); + const M = p - E + d, L = y - A + d, N = _ - S + d, z = p - R + 2 * d, V = y - I + 2 * d, j = _ - T + 2 * d, q = p - 1 + 3 * d, te = y - 1 + 3 * d, G = _ - 1 + 3 * d, Z = c & 255, se = h & 255, Pe = u & 255, ze = this.perm[Z + this.perm[se + this.perm[Pe]]] % 12, qe = this.perm[Z + E + this.perm[se + A + this.perm[Pe + S]]] % 12, Ke = this.perm[Z + R + this.perm[se + I + this.perm[Pe + T]]] % 12, Ze = this.perm[Z + 1 + this.perm[se + 1 + this.perm[Pe + 1]]] % 12; let W = 0.6 - p * p - y * y - _ * _; W < 0 ? r = 0 : (W *= W, r = W * W * this._dot3(this.grad3[ze], p, y, _)); let Y = 0.6 - M * M - L * L - N * N; Y < 0 ? n = 0 : (Y *= Y, n = Y * Y * this._dot3(this.grad3[qe], M, L, N)); - let ue = 0.6 - z * z - H * H - j * j; - ue < 0 ? a = 0 : (ue *= ue, a = ue * ue * this._dot3(this.grad3[Ke], z, H, j)); + let ue = 0.6 - z * z - V * V - j * j; + ue < 0 ? a = 0 : (ue *= ue, a = ue * ue * this._dot3(this.grad3[Ke], z, V, j)); let Ce = 0.6 - q * q - te * te - G * G; return Ce < 0 ? o = 0 : (Ce *= Ce, o = Ce * Ce * this._dot3(this.grad3[Ze], q, te, G)), 32 * (r + n + a + o); } @@ -27539,15 +27561,15 @@ class g0 { noise4d(e, t, i, r) { const n = this.grad4, a = this.simplex, o = this.perm, l = (Math.sqrt(5) - 1) / 4, c = (5 - Math.sqrt(5)) / 20; let h, u, d, m, g; - const v = (e + t + i + r) * l, f = Math.floor(e + v), p = Math.floor(t + v), y = Math.floor(i + v), _ = Math.floor(r + v), E = (f + p + y + _) * c, R = f - E, T = p - E, A = y - E, I = _ - E, S = e - R, M = t - T, L = i - A, N = r - I, z = S > M ? 32 : 0, H = S > L ? 16 : 0, j = M > L ? 8 : 0, q = S > N ? 4 : 0, te = M > N ? 2 : 0, G = L > N ? 1 : 0, Z = z + H + j + q + te + G, se = a[Z][0] >= 3 ? 1 : 0, Pe = a[Z][1] >= 3 ? 1 : 0, ze = a[Z][2] >= 3 ? 1 : 0, qe = a[Z][3] >= 3 ? 1 : 0, Ke = a[Z][0] >= 2 ? 1 : 0, Ze = a[Z][1] >= 2 ? 1 : 0, W = a[Z][2] >= 2 ? 1 : 0, Y = a[Z][3] >= 2 ? 1 : 0, ue = a[Z][0] >= 1 ? 1 : 0, Ce = a[Z][1] >= 1 ? 1 : 0, Te = a[Z][2] >= 1 ? 1 : 0, Ee = a[Z][3] >= 1 ? 1 : 0, Je = S - se + c, je = M - Pe + c, Ve = L - ze + c, D = N - qe + c, gt = S - Ke + 2 * c, We = M - Ze + 2 * c, Qe = L - W + 2 * c, me = N - Y + 2 * c, at = S - ue + 3 * c, be = M - Ce + 3 * c, Le = L - Te + 3 * c, C = N - Ee + 3 * c, x = S - 1 + 4 * c, B = M - 1 + 4 * c, X = L - 1 + 4 * c, K = N - 1 + 4 * c, V = f & 255, xe = p & 255, ne = y & 255, Se = _ & 255, de = o[V + o[xe + o[ne + o[Se]]]] % 32, J = o[V + se + o[xe + Pe + o[ne + ze + o[Se + qe]]]] % 32, re = o[V + Ke + o[xe + Ze + o[ne + W + o[Se + Y]]]] % 32, Oe = o[V + ue + o[xe + Ce + o[ne + Te + o[Se + Ee]]]] % 32, we = o[V + 1 + o[xe + 1 + o[ne + 1 + o[Se + 1]]]] % 32; - let he = 0.6 - S * S - M * M - L * L - N * N; - he < 0 ? h = 0 : (he *= he, h = he * he * this._dot4(n[de], S, M, L, N)); - let Re = 0.6 - Je * Je - je * je - Ve * Ve - D * D; - Re < 0 ? u = 0 : (Re *= Re, u = Re * Re * this._dot4(n[J], Je, je, Ve, D)); - let P = 0.6 - gt * gt - We * We - Qe * Qe - me * me; - P < 0 ? d = 0 : (P *= P, d = P * P * this._dot4(n[re], gt, We, Qe, me)); - let ae = 0.6 - at * at - be * be - Le * Le - C * C; - ae < 0 ? m = 0 : (ae *= ae, m = ae * ae * this._dot4(n[Oe], at, be, Le, C)); + const v = (e + t + i + r) * l, f = Math.floor(e + v), p = Math.floor(t + v), y = Math.floor(i + v), _ = Math.floor(r + v), E = (f + p + y + _) * c, A = f - E, S = p - E, R = y - E, I = _ - E, T = e - A, M = t - S, L = i - R, N = r - I, z = T > M ? 32 : 0, V = T > L ? 16 : 0, j = M > L ? 8 : 0, q = T > N ? 4 : 0, te = M > N ? 2 : 0, G = L > N ? 1 : 0, Z = z + V + j + q + te + G, se = a[Z][0] >= 3 ? 1 : 0, Pe = a[Z][1] >= 3 ? 1 : 0, ze = a[Z][2] >= 3 ? 1 : 0, qe = a[Z][3] >= 3 ? 1 : 0, Ke = a[Z][0] >= 2 ? 1 : 0, Ze = a[Z][1] >= 2 ? 1 : 0, W = a[Z][2] >= 2 ? 1 : 0, Y = a[Z][3] >= 2 ? 1 : 0, ue = a[Z][0] >= 1 ? 1 : 0, Ce = a[Z][1] >= 1 ? 1 : 0, Te = a[Z][2] >= 1 ? 1 : 0, Ee = a[Z][3] >= 1 ? 1 : 0, Qe = T - se + c, je = M - Pe + c, He = L - ze + c, D = N - qe + c, vt = T - Ke + 2 * c, We = M - Ze + 2 * c, et = L - W + 2 * c, me = N - Y + 2 * c, ot = T - ue + 3 * c, be = M - Ce + 3 * c, Le = L - Te + 3 * c, C = N - Ee + 3 * c, x = T - 1 + 4 * c, B = M - 1 + 4 * c, X = L - 1 + 4 * c, K = N - 1 + 4 * c, H = f & 255, xe = p & 255, ne = y & 255, Se = _ & 255, de = o[H + o[xe + o[ne + o[Se]]]] % 32, J = o[H + se + o[xe + Pe + o[ne + ze + o[Se + qe]]]] % 32, re = o[H + Ke + o[xe + Ze + o[ne + W + o[Se + Y]]]] % 32, Oe = o[H + ue + o[xe + Ce + o[ne + Te + o[Se + Ee]]]] % 32, we = o[H + 1 + o[xe + 1 + o[ne + 1 + o[Se + 1]]]] % 32; + let he = 0.6 - T * T - M * M - L * L - N * N; + he < 0 ? h = 0 : (he *= he, h = he * he * this._dot4(n[de], T, M, L, N)); + let Re = 0.6 - Qe * Qe - je * je - He * He - D * D; + Re < 0 ? u = 0 : (Re *= Re, u = Re * Re * this._dot4(n[J], Qe, je, He, D)); + let P = 0.6 - vt * vt - We * We - et * et - me * me; + P < 0 ? d = 0 : (P *= P, d = P * P * this._dot4(n[re], vt, We, et, me)); + let ae = 0.6 - ot * ot - be * be - Le * Le - C * C; + ae < 0 ? m = 0 : (ae *= ae, m = ae * ae * this._dot4(n[Oe], ot, be, Le, C)); let ie = 0.6 - x * x - B * B - X * X - K * K; return ie < 0 ? g = 0 : (ie *= ie, g = ie * ie * this._dot4(n[we], x, B, X, K)), 27 * (h + u + d + m + g); } @@ -27575,55 +27597,55 @@ class ci extends nr { * @param {Object} [pdParameters] - The denoise parameters. */ constructor(e, t, i = 512, r = 512, n, a, o) { - super(), this.width = i, this.height = r, this.clear = !0, this.camera = t, this.scene = e, this.output = 0, this._renderGBuffer = !0, this._visibilityCache = [], this.blendIntensity = 1, this.pdRings = 2, this.pdRadiusExponent = 2, this.pdSamples = 16, this.gtaoNoiseTexture = p0(), this.pdNoiseTexture = this._generateNoise(), this.gtaoRenderTarget = new bt(this.width, this.height, { type: ft }), this.pdRenderTarget = this.gtaoRenderTarget.clone(), this.gtaoMaterial = new ct({ - defines: Object.assign({}, un.defines), - uniforms: pi.clone(un.uniforms), - vertexShader: un.vertexShader, - fragmentShader: un.fragmentShader, - blending: yt, - depthTest: !1, - depthWrite: !1 - }), this.gtaoMaterial.defines.PERSPECTIVE_CAMERA = this.camera.isPerspectiveCamera ? 1 : 0, this.gtaoMaterial.uniforms.tNoise.value = this.gtaoNoiseTexture, this.gtaoMaterial.uniforms.resolution.value.set(this.width, this.height), this.gtaoMaterial.uniforms.cameraNear.value = this.camera.near, this.gtaoMaterial.uniforms.cameraFar.value = this.camera.far, this.normalMaterial = new Fd(), this.normalMaterial.blending = yt, this.pdMaterial = new ct({ - defines: Object.assign({}, pn.defines), - uniforms: pi.clone(pn.uniforms), - vertexShader: pn.vertexShader, - fragmentShader: pn.fragmentShader, - depthTest: !1, - depthWrite: !1 - }), this.pdMaterial.uniforms.tDiffuse.value = this.gtaoRenderTarget.texture, this.pdMaterial.uniforms.tNoise.value = this.pdNoiseTexture, this.pdMaterial.uniforms.resolution.value.set(this.width, this.height), this.pdMaterial.uniforms.lumaPhi.value = 10, this.pdMaterial.uniforms.depthPhi.value = 2, this.pdMaterial.uniforms.normalPhi.value = 3, this.pdMaterial.uniforms.radius.value = 8, this.depthRenderMaterial = new ct({ + super(), this.width = i, this.height = r, this.clear = !0, this.camera = t, this.scene = e, this.output = 0, this._renderGBuffer = !0, this._visibilityCache = [], this.blendIntensity = 1, this.pdRings = 2, this.pdRadiusExponent = 2, this.pdSamples = 16, this.gtaoNoiseTexture = m0(), this.pdNoiseTexture = this._generateNoise(), this.gtaoRenderTarget = new bt(this.width, this.height, { type: gt }), this.pdRenderTarget = this.gtaoRenderTarget.clone(), this.gtaoMaterial = new ht({ defines: Object.assign({}, dn.defines), uniforms: pi.clone(dn.uniforms), vertexShader: dn.vertexShader, fragmentShader: dn.fragmentShader, + blending: yt, + depthTest: !1, + depthWrite: !1 + }), this.gtaoMaterial.defines.PERSPECTIVE_CAMERA = this.camera.isPerspectiveCamera ? 1 : 0, this.gtaoMaterial.uniforms.tNoise.value = this.gtaoNoiseTexture, this.gtaoMaterial.uniforms.resolution.value.set(this.width, this.height), this.gtaoMaterial.uniforms.cameraNear.value = this.camera.near, this.gtaoMaterial.uniforms.cameraFar.value = this.camera.far, this.normalMaterial = new kd(), this.normalMaterial.blending = yt, this.pdMaterial = new ht({ + defines: Object.assign({}, mn.defines), + uniforms: pi.clone(mn.uniforms), + vertexShader: mn.vertexShader, + fragmentShader: mn.fragmentShader, + depthTest: !1, + depthWrite: !1 + }), this.pdMaterial.uniforms.tDiffuse.value = this.gtaoRenderTarget.texture, this.pdMaterial.uniforms.tNoise.value = this.pdNoiseTexture, this.pdMaterial.uniforms.resolution.value.set(this.width, this.height), this.pdMaterial.uniforms.lumaPhi.value = 10, this.pdMaterial.uniforms.depthPhi.value = 2, this.pdMaterial.uniforms.normalPhi.value = 3, this.pdMaterial.uniforms.radius.value = 8, this.depthRenderMaterial = new ht({ + defines: Object.assign({}, pn.defines), + uniforms: pi.clone(pn.uniforms), + vertexShader: pn.vertexShader, + fragmentShader: pn.fragmentShader, blending: yt - }), this.depthRenderMaterial.uniforms.cameraNear.value = this.camera.near, this.depthRenderMaterial.uniforms.cameraFar.value = this.camera.far, this.copyMaterial = new ct({ + }), this.depthRenderMaterial.uniforms.cameraNear.value = this.camera.near, this.depthRenderMaterial.uniforms.cameraFar.value = this.camera.far, this.copyMaterial = new ht({ uniforms: pi.clone(ir.uniforms), vertexShader: ir.vertexShader, fragmentShader: ir.fragmentShader, transparent: !0, depthTest: !1, depthWrite: !1, - blendSrc: Pa, + blendSrc: La, blendDst: _s, blendEquation: hi, - blendSrcAlpha: Aa, + blendSrcAlpha: Pa, blendDstAlpha: _s, blendEquationAlpha: hi - }), this.blendMaterial = new ct({ - uniforms: pi.clone(ya.uniforms), - vertexShader: ya.vertexShader, - fragmentShader: ya.fragmentShader, + }), this.blendMaterial = new ht({ + uniforms: pi.clone(ba.uniforms), + vertexShader: ba.vertexShader, + fragmentShader: ba.fragmentShader, transparent: !0, depthTest: !1, depthWrite: !1, - blending: Wc, - blendSrc: Pa, + blending: jc, + blendSrc: La, blendDst: _s, blendEquation: hi, - blendSrcAlpha: Aa, + blendSrcAlpha: Pa, blendDstAlpha: _s, blendEquationAlpha: hi - }), this._fsQuad = new Us(null), this._originalClearColor = new _e(), this.setGBuffer(n ? n.depthTexture : void 0, n ? n.normalTexture : void 0), a !== void 0 && this.updateGtaoMaterial(a), o !== void 0 && this.updatePdMaterial(o); + }), this._fsQuad = new Ns(null), this._originalClearColor = new _e(), this.setGBuffer(n ? n.depthTexture : void 0, n ? n.normalTexture : void 0), a !== void 0 && this.updateGtaoMaterial(a), o !== void 0 && this.updatePdMaterial(o); } /** * Sets the size of the pass. @@ -27659,10 +27681,10 @@ class ci extends nr { * @param {DepthTexture} [normalTexture] - The normal texture. */ setGBuffer(e, t) { - e !== void 0 ? (this.depthTexture = e, this.normalTexture = t, this._renderGBuffer = !1) : (this.depthTexture = new Yo(), this.depthTexture.format = Kr, this.depthTexture.type = Yr, this.normalRenderTarget = new bt(this.width, this.height, { + e !== void 0 ? (this.depthTexture = e, this.normalTexture = t, this._renderGBuffer = !1) : (this.depthTexture = new Ko(), this.depthTexture.format = Kr, this.depthTexture.type = Yr, this.normalRenderTarget = new bt(this.width, this.height, { minFilter: Ut, magFilter: Ut, - type: ft, + type: gt, depthTexture: this.depthTexture }), this.normalTexture = this.normalRenderTarget.texture, this._renderGBuffer = !0); const i = this.normalTexture ? 1 : 0, r = this.depthTexture === this.normalTexture ? "w" : "x"; @@ -27692,7 +27714,7 @@ class ci extends nr { */ updatePdMaterial(e) { let t = !1; - e.lumaPhi !== void 0 && (this.pdMaterial.uniforms.lumaPhi.value = e.lumaPhi), e.depthPhi !== void 0 && (this.pdMaterial.uniforms.depthPhi.value = e.depthPhi), e.normalPhi !== void 0 && (this.pdMaterial.uniforms.normalPhi.value = e.normalPhi), e.radius !== void 0 && e.radius !== this.radius && (this.pdMaterial.uniforms.radius.value = e.radius), e.radiusExponent !== void 0 && e.radiusExponent !== this.pdRadiusExponent && (this.pdRadiusExponent = e.radiusExponent, t = !0), e.rings !== void 0 && e.rings !== this.pdRings && (this.pdRings = e.rings, t = !0), e.samples !== void 0 && e.samples !== this.pdSamples && (this.pdSamples = e.samples, t = !0), t && (this.pdMaterial.defines.SAMPLES = this.pdSamples, this.pdMaterial.defines.SAMPLE_VECTORS = Dh(this.pdSamples, this.pdRings, this.pdRadiusExponent), this.pdMaterial.needsUpdate = !0); + e.lumaPhi !== void 0 && (this.pdMaterial.uniforms.lumaPhi.value = e.lumaPhi), e.depthPhi !== void 0 && (this.pdMaterial.uniforms.depthPhi.value = e.depthPhi), e.normalPhi !== void 0 && (this.pdMaterial.uniforms.normalPhi.value = e.normalPhi), e.radius !== void 0 && e.radius !== this.radius && (this.pdMaterial.uniforms.radius.value = e.radius), e.radiusExponent !== void 0 && e.radiusExponent !== this.pdRadiusExponent && (this.pdRadiusExponent = e.radiusExponent, t = !0), e.rings !== void 0 && e.rings !== this.pdRings && (this.pdRings = e.rings, t = !0), e.samples !== void 0 && e.samples !== this.pdSamples && (this.pdSamples = e.samples, t = !0), t && (this.pdMaterial.defines.SAMPLES = this.pdSamples, this.pdMaterial.defines.SAMPLE_VECTORS = Ih(this.pdSamples, this.pdRings, this.pdRadiusExponent), this.pdMaterial.needsUpdate = !0); } /** * Performs the GTAO pass. @@ -27755,7 +27777,7 @@ class ci extends nr { e.length = 0; } _generateNoise(e = 64) { - const t = new g0(), i = e * e * 4, r = new Uint8Array(i); + const t = new v0(), i = e * e * 4, r = new Uint8Array(i); for (let a = 0; a < e; a++) for (let o = 0; o < e; o++) { const l = a, c = o; @@ -27774,7 +27796,7 @@ ci.OUTPUT = { AO: 4, Denoise: 5 }; -const v0 = { +const _0 = { uniforms: { tDiffuse: { value: null }, luminosityThreshold: { value: 1 }, @@ -27835,15 +27857,15 @@ class ts extends nr { constructor(e, t = 1, i, r) { super(), this.strength = t, this.radius = i, this.threshold = r, this.resolution = e !== void 0 ? new oe(e.x, e.y) : new oe(256, 256), this.clearColor = new _e(0, 0, 0), this.needsSwap = !1, this.renderTargetsHorizontal = [], this.renderTargetsVertical = [], this.nMips = 5; let n = Math.round(this.resolution.x / 2), a = Math.round(this.resolution.y / 2); - this.renderTargetBright = new bt(n, a, { type: ft }), this.renderTargetBright.texture.name = "UnrealBloomPass.bright", this.renderTargetBright.texture.generateMipmaps = !1; + this.renderTargetBright = new bt(n, a, { type: gt }), this.renderTargetBright.texture.name = "UnrealBloomPass.bright", this.renderTargetBright.texture.generateMipmaps = !1; for (let h = 0; h < this.nMips; h++) { - const u = new bt(n, a, { type: ft }); + const u = new bt(n, a, { type: gt }); u.texture.name = "UnrealBloomPass.h" + h, u.texture.generateMipmaps = !1, this.renderTargetsHorizontal.push(u); - const d = new bt(n, a, { type: ft }); + const d = new bt(n, a, { type: gt }); d.texture.name = "UnrealBloomPass.v" + h, d.texture.generateMipmaps = !1, this.renderTargetsVertical.push(d), n = Math.round(n / 2), a = Math.round(a / 2); } - const o = v0; - this.highPassUniforms = pi.clone(o.uniforms), this.highPassUniforms.luminosityThreshold.value = r, this.highPassUniforms.smoothWidth.value = 0.01, this.materialHighPassFilter = new ct({ + const o = _0; + this.highPassUniforms = pi.clone(o.uniforms), this.highPassUniforms.luminosityThreshold.value = r, this.highPassUniforms.smoothWidth.value = 0.01, this.materialHighPassFilter = new ht({ uniforms: this.highPassUniforms, vertexShader: o.vertexShader, fragmentShader: o.fragmentShader @@ -27854,15 +27876,15 @@ class ts extends nr { this.separableBlurMaterials.push(this._getSeparableBlurMaterial(l[h])), this.separableBlurMaterials[h].uniforms.invSize.value = new oe(1 / n, 1 / a), n = Math.round(n / 2), a = Math.round(a / 2); this.compositeMaterial = this._getCompositeMaterial(this.nMips), this.compositeMaterial.uniforms.blurTexture1.value = this.renderTargetsVertical[0].texture, this.compositeMaterial.uniforms.blurTexture2.value = this.renderTargetsVertical[1].texture, this.compositeMaterial.uniforms.blurTexture3.value = this.renderTargetsVertical[2].texture, this.compositeMaterial.uniforms.blurTexture4.value = this.renderTargetsVertical[3].texture, this.compositeMaterial.uniforms.blurTexture5.value = this.renderTargetsVertical[4].texture, this.compositeMaterial.uniforms.bloomStrength.value = t, this.compositeMaterial.uniforms.bloomRadius.value = 0.1; const c = [1, 0.8, 0.6, 0.4, 0.2]; - this.compositeMaterial.uniforms.bloomFactors.value = c, this.bloomTintColors = [new w(1, 1, 1), new w(1, 1, 1), new w(1, 1, 1), new w(1, 1, 1), new w(1, 1, 1)], this.compositeMaterial.uniforms.bloomTintColors.value = this.bloomTintColors, this.copyUniforms = pi.clone(ir.uniforms), this.blendMaterial = new ct({ + this.compositeMaterial.uniforms.bloomFactors.value = c, this.bloomTintColors = [new w(1, 1, 1), new w(1, 1, 1), new w(1, 1, 1), new w(1, 1, 1), new w(1, 1, 1)], this.compositeMaterial.uniforms.bloomTintColors.value = this.bloomTintColors, this.copyUniforms = pi.clone(ir.uniforms), this.blendMaterial = new ht({ uniforms: this.copyUniforms, vertexShader: ir.vertexShader, fragmentShader: ir.fragmentShader, - blending: Mn, + blending: Tn, depthTest: !1, depthWrite: !1, transparent: !0 - }), this._oldClearColor = new _e(), this._oldClearAlpha = 1, this._basic = new zt(), this._fsQuad = new Us(null); + }), this._oldClearColor = new _e(), this._oldClearAlpha = 1, this._basic = new zt(), this._fsQuad = new Ns(null); } /** * Frees the GPU-related resources allocated by this instance. Call this @@ -27915,7 +27937,7 @@ class ts extends nr { const t = [], i = e / 3; for (let r = 0; r < e; r++) t.push(0.39894 * Math.exp(-0.5 * r * r / (i * i)) / i); - return new ct({ + return new ht({ defines: { KERNEL_RADIUS: e }, @@ -27955,7 +27977,7 @@ class ts extends nr { }); } _getCompositeMaterial(e) { - return new ct({ + return new ht({ defines: { NUM_MIPS: e }, @@ -28003,7 +28025,7 @@ class ts extends nr { } ts.BlurDirectionX = new oe(1, 0); ts.BlurDirectionY = new oe(0, 1); -const mn = { +const fn = { name: "OutputShader", uniforms: { tDiffuse: { value: null }, @@ -28089,17 +28111,17 @@ const mn = { }` ) }; -class _0 extends nr { +class x0 extends nr { /** * Constructs a new output pass. */ constructor() { - super(), this.uniforms = pi.clone(mn.uniforms), this.material = new Bd({ - name: mn.name, + super(), this.uniforms = pi.clone(fn.uniforms), this.material = new Fd({ + name: fn.name, uniforms: this.uniforms, - vertexShader: mn.vertexShader, - fragmentShader: mn.fragmentShader - }), this._fsQuad = new Us(this.material), this._outputColorSpace = null, this._toneMapping = null; + vertexShader: fn.vertexShader, + fragmentShader: fn.fragmentShader + }), this._fsQuad = new Ns(this.material), this._outputColorSpace = null, this._toneMapping = null; } /** * Performs the output pass. @@ -28113,7 +28135,7 @@ class _0 extends nr { * @param {boolean} maskActive - Whether masking is active or not. */ render(e, t, i) { - this.uniforms.tDiffuse.value = i.texture, this.uniforms.toneMappingExposure.value = e.toneMappingExposure, (this._outputColorSpace !== e.outputColorSpace || this._toneMapping !== e.toneMapping) && (this._outputColorSpace = e.outputColorSpace, this._toneMapping = e.toneMapping, this.material.defines = {}, Xe.getTransfer(this._outputColorSpace) === et && (this.material.defines.SRGB_TRANSFER = ""), this._toneMapping === jc ? this.material.defines.LINEAR_TONE_MAPPING = "" : this._toneMapping === Xc ? this.material.defines.REINHARD_TONE_MAPPING = "" : this._toneMapping === qc ? this.material.defines.CINEON_TONE_MAPPING = "" : this._toneMapping === Ao ? this.material.defines.ACES_FILMIC_TONE_MAPPING = "" : this._toneMapping === Kc ? this.material.defines.AGX_TONE_MAPPING = "" : this._toneMapping === Zc ? this.material.defines.NEUTRAL_TONE_MAPPING = "" : this._toneMapping === Yc && (this.material.defines.CUSTOM_TONE_MAPPING = ""), this.material.needsUpdate = !0), this.renderToScreen === !0 ? (e.setRenderTarget(null), this._fsQuad.render(e)) : (e.setRenderTarget(t), this.clear && e.clear(e.autoClearColor, e.autoClearDepth, e.autoClearStencil), this._fsQuad.render(e)); + this.uniforms.tDiffuse.value = i.texture, this.uniforms.toneMappingExposure.value = e.toneMappingExposure, (this._outputColorSpace !== e.outputColorSpace || this._toneMapping !== e.toneMapping) && (this._outputColorSpace = e.outputColorSpace, this._toneMapping = e.toneMapping, this.material.defines = {}, Xe.getTransfer(this._outputColorSpace) === tt && (this.material.defines.SRGB_TRANSFER = ""), this._toneMapping === Xc ? this.material.defines.LINEAR_TONE_MAPPING = "" : this._toneMapping === qc ? this.material.defines.REINHARD_TONE_MAPPING = "" : this._toneMapping === Yc ? this.material.defines.CINEON_TONE_MAPPING = "" : this._toneMapping === Po ? this.material.defines.ACES_FILMIC_TONE_MAPPING = "" : this._toneMapping === Zc ? this.material.defines.AGX_TONE_MAPPING = "" : this._toneMapping === $c ? this.material.defines.NEUTRAL_TONE_MAPPING = "" : this._toneMapping === Kc && (this.material.defines.CUSTOM_TONE_MAPPING = ""), this.material.needsUpdate = !0), this.renderToScreen === !0 ? (e.setRenderTarget(null), this._fsQuad.render(e)) : (e.setRenderTarget(t), this.clear && e.clear(e.autoClearColor, e.autoClearDepth, e.autoClearStencil), this._fsQuad.render(e)); } /** * Frees the GPU-related resources allocated by this instance. Call this @@ -28123,7 +28145,7 @@ class _0 extends nr { this.material.dispose(), this._fsQuad.dispose(); } } -const x0 = { +const y0 = { name: "FXAAShader", uniforms: { tDiffuse: { value: null }, @@ -28399,15 +28421,15 @@ const x0 = { }` ) }; -function y0(s) { +function b0(s) { return s && s.__esModule && Object.prototype.hasOwnProperty.call(s, "default") ? s.default : s; } -var Mo = { exports: {} }, b0 = Mo.exports, Ac; -function M0() { - return Ac || (Ac = 1, (function(s, e) { +var To = { exports: {} }, M0 = To.exports, Pc; +function T0() { + return Pc || (Pc = 1, (function(s, e) { (function(t, i) { s.exports = i(); - })(b0, function() { + })(M0, function() { var t = function() { function i(m) { return a.appendChild(m.dom), m; @@ -28440,19 +28462,19 @@ function M0() { var a = 1 / 0, o = 0, l = Math.round, c = l(window.devicePixelRatio || 1), h = 80 * c, u = 48 * c, d = 3 * c, m = 2 * c, g = 3 * c, v = 15 * c, f = 74 * c, p = 30 * c, y = document.createElement("canvas"); y.width = h, y.height = u, y.style.cssText = "width:80px;height:48px"; var _ = y.getContext("2d"); - return _.font = "bold " + 9 * c + "px Helvetica,Arial,sans-serif", _.textBaseline = "top", _.fillStyle = n, _.fillRect(0, 0, h, u), _.fillStyle = r, _.fillText(i, d, m), _.fillRect(g, v, f, p), _.fillStyle = n, _.globalAlpha = 0.9, _.fillRect(g, v, f, p), { dom: y, update: function(E, R) { - a = Math.min(a, E), o = Math.max(o, E), _.fillStyle = n, _.globalAlpha = 1, _.fillRect(0, 0, h, v), _.fillStyle = r, _.fillText(l(E) + " " + i + " (" + l(a) + "-" + l(o) + ")", d, m), _.drawImage(y, g + c, v, f - c, p, g, v, f - c, p), _.fillRect(g + f - c, v, c, p), _.fillStyle = n, _.globalAlpha = 0.9, _.fillRect(g + f - c, v, c, l((1 - E / R) * p)); + return _.font = "bold " + 9 * c + "px Helvetica,Arial,sans-serif", _.textBaseline = "top", _.fillStyle = n, _.fillRect(0, 0, h, u), _.fillStyle = r, _.fillText(i, d, m), _.fillRect(g, v, f, p), _.fillStyle = n, _.globalAlpha = 0.9, _.fillRect(g, v, f, p), { dom: y, update: function(E, A) { + a = Math.min(a, E), o = Math.max(o, E), _.fillStyle = n, _.globalAlpha = 1, _.fillRect(0, 0, h, v), _.fillStyle = r, _.fillText(l(E) + " " + i + " (" + l(a) + "-" + l(o) + ")", d, m), _.drawImage(y, g + c, v, f - c, p, g, v, f - c, p), _.fillRect(g + f - c, v, c, p), _.fillStyle = n, _.globalAlpha = 0.9, _.fillRect(g + f - c, v, c, l((1 - E / A) * p)); } }; }, t; }); - })(Mo)), Mo.exports; + })(To)), To.exports; } -var T0 = M0(); -const S0 = /* @__PURE__ */ y0(T0); -class E0 { +var S0 = T0(); +const E0 = /* @__PURE__ */ b0(S0); +class w0 { scene; constructor(e) { - this.scene = new Go(), this.setupEnvironment(e.backgroundColor), this.setupLights(); + this.scene = new Wo(), this.setupEnvironment(e.backgroundColor), this.setupLights(); } setupEnvironment(e = 15790320) { this.scene.background = new _e(e); @@ -28465,7 +28487,7 @@ class E0 { getBoundingBox() { const e = new Lt(); return this.scene.traverse((t) => { - if (t instanceof nt || t instanceof Vi) { + if (t instanceof at || t instanceof Hi) { const i = new Lt().setFromObject(t); e.union(i); } @@ -28475,7 +28497,7 @@ class E0 { ), e; } } -const Pc = { type: "change" }, el = { type: "start" }, Ih = { type: "end" }, fn = new is(), Lc = new Ti(), w0 = Math.cos(70 * ko.DEG2RAD), Tt = new w(), Wt = 2 * Math.PI, st = { +const Lc = { type: "change" }, tl = { type: "start" }, Uh = { type: "end" }, gn = new is(), Dc = new Ti(), C0 = Math.cos(70 * zo.DEG2RAD), Tt = new w(), Wt = 2 * Math.PI, nt = { NONE: -1, ROTATE: 0, DOLLY: 1, @@ -28484,8 +28506,8 @@ const Pc = { type: "change" }, el = { type: "start" }, Ih = { type: "end" }, fn TOUCH_PAN: 4, TOUCH_DOLLY_PAN: 5, TOUCH_DOLLY_ROTATE: 6 -}, ba = 1e-6; -class Uh extends vp { +}, Ma = 1e-6; +class Nh extends _p { /** * Constructs a new controls instance. * @@ -28493,7 +28515,7 @@ class Uh extends vp { * @param {?HTMLElement} domElement - The HTML element used for event listeners. */ constructor(e, t = null) { - super(e, t), this.state = st.NONE, this.target = new w(), this.cursor = new w(), this.minDistance = 0, this.maxDistance = 1 / 0, this.minZoom = 0, this.maxZoom = 1 / 0, this.minTargetRadius = 0, this.maxTargetRadius = 1 / 0, this.minPolarAngle = 0, this.maxPolarAngle = Math.PI, this.minAzimuthAngle = -1 / 0, this.maxAzimuthAngle = 1 / 0, this.enableDamping = !1, this.dampingFactor = 0.05, this.enableZoom = !0, this.zoomSpeed = 1, this.enableRotate = !0, this.rotateSpeed = 1, this.keyRotateSpeed = 1, this.enablePan = !0, this.panSpeed = 1, this.screenSpacePanning = !0, this.keyPanSpeed = 7, this.zoomToCursor = !1, this.autoRotate = !1, this.autoRotateSpeed = 2, this.keys = { LEFT: "ArrowLeft", UP: "ArrowUp", RIGHT: "ArrowRight", BOTTOM: "ArrowDown" }, this.mouseButtons = { LEFT: kr.ROTATE, MIDDLE: kr.DOLLY, RIGHT: kr.PAN }, this.touches = { ONE: Br.ROTATE, TWO: Br.DOLLY_PAN }, this.target0 = this.target.clone(), this.position0 = this.object.position.clone(), this.zoom0 = this.object.zoom, this._domElementKeyEvents = null, this._lastPosition = new w(), this._lastQuaternion = new _i(), this._lastTargetPosition = new w(), this._quat = new _i().setFromUnitVectors(e.up, new w(0, 1, 0)), this._quatInverse = this._quat.clone().invert(), this._spherical = new rc(), this._sphericalDelta = new rc(), this._scale = 1, this._panOffset = new w(), this._rotateStart = new oe(), this._rotateEnd = new oe(), this._rotateDelta = new oe(), this._panStart = new oe(), this._panEnd = new oe(), this._panDelta = new oe(), this._dollyStart = new oe(), this._dollyEnd = new oe(), this._dollyDelta = new oe(), this._dollyDirection = new w(), this._mouse = new oe(), this._performCursorZoom = !1, this._pointers = [], this._pointerPositions = {}, this._controlActive = !1, this._onPointerMove = R0.bind(this), this._onPointerDown = C0.bind(this), this._onPointerUp = A0.bind(this), this._onContextMenu = O0.bind(this), this._onMouseWheel = D0.bind(this), this._onKeyDown = I0.bind(this), this._onTouchStart = U0.bind(this), this._onTouchMove = N0.bind(this), this._onMouseDown = P0.bind(this), this._onMouseMove = L0.bind(this), this._interceptControlDown = B0.bind(this), this._interceptControlUp = F0.bind(this), this.domElement !== null && this.connect(this.domElement), this.update(); + super(e, t), this.state = nt.NONE, this.target = new w(), this.cursor = new w(), this.minDistance = 0, this.maxDistance = 1 / 0, this.minZoom = 0, this.maxZoom = 1 / 0, this.minTargetRadius = 0, this.maxTargetRadius = 1 / 0, this.minPolarAngle = 0, this.maxPolarAngle = Math.PI, this.minAzimuthAngle = -1 / 0, this.maxAzimuthAngle = 1 / 0, this.enableDamping = !1, this.dampingFactor = 0.05, this.enableZoom = !0, this.zoomSpeed = 1, this.enableRotate = !0, this.rotateSpeed = 1, this.keyRotateSpeed = 1, this.enablePan = !0, this.panSpeed = 1, this.screenSpacePanning = !0, this.keyPanSpeed = 7, this.zoomToCursor = !1, this.autoRotate = !1, this.autoRotateSpeed = 2, this.keys = { LEFT: "ArrowLeft", UP: "ArrowUp", RIGHT: "ArrowRight", BOTTOM: "ArrowDown" }, this.mouseButtons = { LEFT: kr.ROTATE, MIDDLE: kr.DOLLY, RIGHT: kr.PAN }, this.touches = { ONE: Br.ROTATE, TWO: Br.DOLLY_PAN }, this.target0 = this.target.clone(), this.position0 = this.object.position.clone(), this.zoom0 = this.object.zoom, this._domElementKeyEvents = null, this._lastPosition = new w(), this._lastQuaternion = new _i(), this._lastTargetPosition = new w(), this._quat = new _i().setFromUnitVectors(e.up, new w(0, 1, 0)), this._quatInverse = this._quat.clone().invert(), this._spherical = new sc(), this._sphericalDelta = new sc(), this._scale = 1, this._panOffset = new w(), this._rotateStart = new oe(), this._rotateEnd = new oe(), this._rotateDelta = new oe(), this._panStart = new oe(), this._panEnd = new oe(), this._panDelta = new oe(), this._dollyStart = new oe(), this._dollyEnd = new oe(), this._dollyDelta = new oe(), this._dollyDirection = new w(), this._mouse = new oe(), this._performCursorZoom = !1, this._pointers = [], this._pointerPositions = {}, this._controlActive = !1, this._onPointerMove = A0.bind(this), this._onPointerDown = R0.bind(this), this._onPointerUp = P0.bind(this), this._onContextMenu = B0.bind(this), this._onMouseWheel = I0.bind(this), this._onKeyDown = U0.bind(this), this._onTouchStart = N0.bind(this), this._onTouchMove = O0.bind(this), this._onMouseDown = L0.bind(this), this._onMouseMove = D0.bind(this), this._interceptControlDown = F0.bind(this), this._interceptControlUp = k0.bind(this), this.domElement !== null && this.connect(this.domElement), this.update(); } connect(e) { super.connect(e), this.domElement.addEventListener("pointerdown", this._onPointerDown), this.domElement.addEventListener("pointercancel", this._onPointerUp), this.domElement.addEventListener("contextmenu", this._onContextMenu), this.domElement.addEventListener("wheel", this._onMouseWheel, { passive: !1 }), this.domElement.getRootNode().addEventListener("keydown", this._interceptControlDown, { passive: !0, capture: !0 }), this.domElement.style.touchAction = "none"; @@ -28554,11 +28576,11 @@ class Uh extends vp { * was called, or the initial state. */ reset() { - this.target.copy(this.target0), this.object.position.copy(this.position0), this.object.zoom = this.zoom0, this.object.updateProjectionMatrix(), this.dispatchEvent(Pc), this.update(), this.state = st.NONE; + this.target.copy(this.target0), this.object.position.copy(this.position0), this.object.zoom = this.zoom0, this.object.updateProjectionMatrix(), this.dispatchEvent(Lc), this.update(), this.state = nt.NONE; } update(e = null) { const t = this.object.position; - Tt.copy(t).sub(this.target), Tt.applyQuaternion(this._quat), this._spherical.setFromVector3(Tt), this.autoRotate && this.state === st.NONE && this._rotateLeft(this._getAutoRotationAngle(e)), this.enableDamping ? (this._spherical.theta += this._sphericalDelta.theta * this.dampingFactor, this._spherical.phi += this._sphericalDelta.phi * this.dampingFactor) : (this._spherical.theta += this._sphericalDelta.theta, this._spherical.phi += this._sphericalDelta.phi); + Tt.copy(t).sub(this.target), Tt.applyQuaternion(this._quat), this._spherical.setFromVector3(Tt), this.autoRotate && this.state === nt.NONE && this._rotateLeft(this._getAutoRotationAngle(e)), this.enableDamping ? (this._spherical.theta += this._sphericalDelta.theta * this.dampingFactor, this._spherical.phi += this._sphericalDelta.phi * this.dampingFactor) : (this._spherical.theta += this._sphericalDelta.theta, this._spherical.phi += this._sphericalDelta.phi); let i = this.minAzimuthAngle, r = this.maxAzimuthAngle; isFinite(i) && isFinite(r) && (i < -Math.PI ? i += Wt : i > Math.PI && (i -= Wt), r < -Math.PI ? r += Wt : r > Math.PI && (r -= Wt), i <= r ? this._spherical.theta = Math.max(i, Math.min(r, this._spherical.theta)) : this._spherical.theta = this._spherical.theta > (i + r) / 2 ? Math.max(i, this._spherical.theta) : Math.min(r, this._spherical.theta)), this._spherical.phi = Math.max(this.minPolarAngle, Math.min(this.maxPolarAngle, this._spherical.phi)), this._spherical.makeSafe(), this.enableDamping === !0 ? this.target.addScaledVector(this._panOffset, this.dampingFactor) : this.target.add(this._panOffset), this.target.sub(this.cursor), this.target.clampLength(this.minTargetRadius, this.maxTargetRadius), this.target.add(this.cursor); let n = !1; @@ -28584,12 +28606,12 @@ class Uh extends vp { c.unproject(this.object), this.object.position.sub(c).add(o), this.object.updateMatrixWorld(), a = Tt.length(); } else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."), this.zoomToCursor = !1; - a !== null && (this.screenSpacePanning ? this.target.set(0, 0, -1).transformDirection(this.object.matrix).multiplyScalar(a).add(this.object.position) : (fn.origin.copy(this.object.position), fn.direction.set(0, 0, -1).transformDirection(this.object.matrix), Math.abs(this.object.up.dot(fn.direction)) < w0 ? this.object.lookAt(this.target) : (Lc.setFromNormalAndCoplanarPoint(this.object.up, this.target), fn.intersectPlane(Lc, this.target)))); + a !== null && (this.screenSpacePanning ? this.target.set(0, 0, -1).transformDirection(this.object.matrix).multiplyScalar(a).add(this.object.position) : (gn.origin.copy(this.object.position), gn.direction.set(0, 0, -1).transformDirection(this.object.matrix), Math.abs(this.object.up.dot(gn.direction)) < C0 ? this.object.lookAt(this.target) : (Dc.setFromNormalAndCoplanarPoint(this.object.up, this.target), gn.intersectPlane(Dc, this.target)))); } else if (this.object.isOrthographicCamera) { const a = this.object.zoom; this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom / this._scale)), a !== this.object.zoom && (this.object.updateProjectionMatrix(), n = !0); } - return this._scale = 1, this._performCursorZoom = !1, n || this._lastPosition.distanceToSquared(this.object.position) > ba || 8 * (1 - this._lastQuaternion.dot(this.object.quaternion)) > ba || this._lastTargetPosition.distanceToSquared(this.target) > ba ? (this.dispatchEvent(Pc), this._lastPosition.copy(this.object.position), this._lastQuaternion.copy(this.object.quaternion), this._lastTargetPosition.copy(this.target), !0) : !1; + return this._scale = 1, this._performCursorZoom = !1, n || this._lastPosition.distanceToSquared(this.object.position) > Ma || 8 * (1 - this._lastQuaternion.dot(this.object.quaternion)) > Ma || this._lastTargetPosition.distanceToSquared(this.target) > Ma ? (this.dispatchEvent(Lc), this._lastPosition.copy(this.object.position), this._lastQuaternion.copy(this.object.quaternion), this._lastTargetPosition.copy(this.target), !0) : !1; } _getAutoRotationAngle(e) { return e !== null ? Wt / 60 * this.autoRotateSpeed * e : Wt / 60 / 60 * this.autoRotateSpeed; @@ -28781,16 +28803,16 @@ class Uh extends vp { return e.ctrlKey && !this._controlActive && (i.deltaY *= 10), i; } } -function C0(s) { +function R0(s) { this.enabled !== !1 && (this._pointers.length === 0 && (this.domElement.setPointerCapture(s.pointerId), this.domElement.addEventListener("pointermove", this._onPointerMove), this.domElement.addEventListener("pointerup", this._onPointerUp)), !this._isTrackingPointer(s) && (this._addPointer(s), s.pointerType === "touch" ? this._onTouchStart(s) : this._onMouseDown(s))); } -function R0(s) { +function A0(s) { this.enabled !== !1 && (s.pointerType === "touch" ? this._onTouchMove(s) : this._onMouseMove(s)); } -function A0(s) { +function P0(s) { switch (this._removePointer(s), this._pointers.length) { case 0: - this.domElement.releasePointerCapture(s.pointerId), this.domElement.removeEventListener("pointermove", this._onPointerMove), this.domElement.removeEventListener("pointerup", this._onPointerUp), this.dispatchEvent(Ih), this.state = st.NONE; + this.domElement.releasePointerCapture(s.pointerId), this.domElement.removeEventListener("pointermove", this._onPointerMove), this.domElement.removeEventListener("pointerup", this._onPointerUp), this.dispatchEvent(Uh), this.state = nt.NONE; break; case 1: const e = this._pointers[0], t = this._pointerPositions[e]; @@ -28798,7 +28820,7 @@ function A0(s) { break; } } -function P0(s) { +function L0(s) { let e; switch (s.button) { case 0: @@ -28816,126 +28838,126 @@ function P0(s) { switch (e) { case kr.DOLLY: if (this.enableZoom === !1) return; - this._handleMouseDownDolly(s), this.state = st.DOLLY; + this._handleMouseDownDolly(s), this.state = nt.DOLLY; break; case kr.ROTATE: if (s.ctrlKey || s.metaKey || s.shiftKey) { if (this.enablePan === !1) return; - this._handleMouseDownPan(s), this.state = st.PAN; + this._handleMouseDownPan(s), this.state = nt.PAN; } else { if (this.enableRotate === !1) return; - this._handleMouseDownRotate(s), this.state = st.ROTATE; + this._handleMouseDownRotate(s), this.state = nt.ROTATE; } break; case kr.PAN: if (s.ctrlKey || s.metaKey || s.shiftKey) { if (this.enableRotate === !1) return; - this._handleMouseDownRotate(s), this.state = st.ROTATE; + this._handleMouseDownRotate(s), this.state = nt.ROTATE; } else { if (this.enablePan === !1) return; - this._handleMouseDownPan(s), this.state = st.PAN; + this._handleMouseDownPan(s), this.state = nt.PAN; } break; default: - this.state = st.NONE; + this.state = nt.NONE; } - this.state !== st.NONE && this.dispatchEvent(el); + this.state !== nt.NONE && this.dispatchEvent(tl); } -function L0(s) { +function D0(s) { switch (this.state) { - case st.ROTATE: + case nt.ROTATE: if (this.enableRotate === !1) return; this._handleMouseMoveRotate(s); break; - case st.DOLLY: + case nt.DOLLY: if (this.enableZoom === !1) return; this._handleMouseMoveDolly(s); break; - case st.PAN: + case nt.PAN: if (this.enablePan === !1) return; this._handleMouseMovePan(s); break; } } -function D0(s) { - this.enabled === !1 || this.enableZoom === !1 || this.state !== st.NONE || (s.preventDefault(), this.dispatchEvent(el), this._handleMouseWheel(this._customWheelEvent(s)), this.dispatchEvent(Ih)); -} function I0(s) { - this.enabled !== !1 && this._handleKeyDown(s); + this.enabled === !1 || this.enableZoom === !1 || this.state !== nt.NONE || (s.preventDefault(), this.dispatchEvent(tl), this._handleMouseWheel(this._customWheelEvent(s)), this.dispatchEvent(Uh)); } function U0(s) { + this.enabled !== !1 && this._handleKeyDown(s); +} +function N0(s) { switch (this._trackPointer(s), this._pointers.length) { case 1: switch (this.touches.ONE) { case Br.ROTATE: if (this.enableRotate === !1) return; - this._handleTouchStartRotate(s), this.state = st.TOUCH_ROTATE; + this._handleTouchStartRotate(s), this.state = nt.TOUCH_ROTATE; break; case Br.PAN: if (this.enablePan === !1) return; - this._handleTouchStartPan(s), this.state = st.TOUCH_PAN; + this._handleTouchStartPan(s), this.state = nt.TOUCH_PAN; break; default: - this.state = st.NONE; + this.state = nt.NONE; } break; case 2: switch (this.touches.TWO) { case Br.DOLLY_PAN: if (this.enableZoom === !1 && this.enablePan === !1) return; - this._handleTouchStartDollyPan(s), this.state = st.TOUCH_DOLLY_PAN; + this._handleTouchStartDollyPan(s), this.state = nt.TOUCH_DOLLY_PAN; break; case Br.DOLLY_ROTATE: if (this.enableZoom === !1 && this.enableRotate === !1) return; - this._handleTouchStartDollyRotate(s), this.state = st.TOUCH_DOLLY_ROTATE; + this._handleTouchStartDollyRotate(s), this.state = nt.TOUCH_DOLLY_ROTATE; break; default: - this.state = st.NONE; + this.state = nt.NONE; } break; default: - this.state = st.NONE; + this.state = nt.NONE; } - this.state !== st.NONE && this.dispatchEvent(el); + this.state !== nt.NONE && this.dispatchEvent(tl); } -function N0(s) { +function O0(s) { switch (this._trackPointer(s), this.state) { - case st.TOUCH_ROTATE: + case nt.TOUCH_ROTATE: if (this.enableRotate === !1) return; this._handleTouchMoveRotate(s), this.update(); break; - case st.TOUCH_PAN: + case nt.TOUCH_PAN: if (this.enablePan === !1) return; this._handleTouchMovePan(s), this.update(); break; - case st.TOUCH_DOLLY_PAN: + case nt.TOUCH_DOLLY_PAN: if (this.enableZoom === !1 && this.enablePan === !1) return; this._handleTouchMoveDollyPan(s), this.update(); break; - case st.TOUCH_DOLLY_ROTATE: + case nt.TOUCH_DOLLY_ROTATE: if (this.enableZoom === !1 && this.enableRotate === !1) return; this._handleTouchMoveDollyRotate(s), this.update(); break; default: - this.state = st.NONE; + this.state = nt.NONE; } } -function O0(s) { +function B0(s) { this.enabled !== !1 && s.preventDefault(); } -function B0(s) { +function F0(s) { s.key === "Control" && (this._controlActive = !0, this.domElement.getRootNode().addEventListener("keyup", this._interceptControlUp, { passive: !0, capture: !0 })); } -function F0(s) { +function k0(s) { s.key === "Control" && (this._controlActive = !1, this.domElement.getRootNode().removeEventListener("keyup", this._interceptControlUp, { passive: !0, capture: !0 })); } -var Vr = /* @__PURE__ */ ((s) => (s.Top = "top", s.Bottom = "bottom", s.Left = "left", s.Right = "right", s.Front = "front", s.Back = "back", s.Iso = "iso", s))(Vr || {}), Fr = /* @__PURE__ */ ((s) => (s.Perspective = "perspective", s.Orthographic = "orthographic", s))(Fr || {}), Ln = /* @__PURE__ */ ((s) => (s.Orbit = "orbit", s.FirstPerson = "walk", s.PanOnly = "pan_only", s))(Ln || {}); -class k0 { +var Hr = /* @__PURE__ */ ((s) => (s.Top = "top", s.Bottom = "bottom", s.Left = "left", s.Right = "right", s.Front = "front", s.Back = "back", s.Iso = "iso", s))(Hr || {}), Fr = /* @__PURE__ */ ((s) => (s.Perspective = "perspective", s.Orthographic = "orthographic", s))(Fr || {}), Dn = /* @__PURE__ */ ((s) => (s.Orbit = "orbit", s.FirstPerson = "walk", s.PanOnly = "pan_only", s))(Dn || {}); +class z0 { camera; controls; engineState; constructor(e, t, i, r) { - this.engineState = r, this.camera = new St(45, t / i, 0.1, 1e4), this.camera.position.set(20, 20, 20), this.controls = new Uh(this.camera, e, this.engineState), this.controls.enableDamping = !0, this.controls.dampingFactor = 0.05; + this.engineState = r, this.camera = new St(45, t / i, 0.1, 1e4), this.camera.position.set(20, 20, 20), this.controls = new Nh(this.camera, e, this.engineState), this.controls.enableDamping = !0, this.controls.dampingFactor = 0.05; } updateAspect(e, t) { this.camera.aspect = e / t, this.camera.updateProjectionMatrix(); @@ -28946,15 +28968,15 @@ class k0 { setView(e) { const t = this.camera.position.length(); switch (e) { - case Vr.Top: + case Hr.Top: case "top": this.camera.position.set(0, t, 0); break; - case Vr.Front: + case Hr.Front: case "front": this.camera.position.set(0, 0, t); break; - case Vr.Iso: + case Hr.Iso: case "iso": this.camera.position.set(t / Math.sqrt(3), t / Math.sqrt(3), t / Math.sqrt(3)); break; @@ -28962,10 +28984,10 @@ class k0 { this.camera.lookAt(0, 0, 0), this.controls.update(); } } -function Dc(s, e) { - if (e === Su) +function Ic(s, e) { + if (e === Eu) return console.warn("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles."), s; - if (e === mo || e === nh) { + if (e === fo || e === ah) { let t = s.getIndex(); if (t === null) { const a = [], o = s.getAttribute("position"); @@ -28977,7 +28999,7 @@ function Dc(s, e) { return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible."), s; } const i = t.count - 2, r = []; - if (e === mo) + if (e === fo) for (let a = 1; a <= i; a++) r.push(t.getX(0)), r.push(t.getX(a)), r.push(t.getX(a + 1)); else @@ -28989,7 +29011,7 @@ function Dc(s, e) { } else return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:", e), s; } -class Nh extends sr { +class Oh extends sr { /** * Constructs a new glTF loader. * @@ -28997,39 +29019,39 @@ class Nh extends sr { */ constructor(e) { super(e), this.dracoLoader = null, this.ktx2Loader = null, this.meshoptDecoder = null, this.pluginCallbacks = [], this.register(function(t) { - return new W0(t); - }), this.register(function(t) { return new j0(t); }), this.register(function(t) { - return new e_(t); + return new X0(t); }), this.register(function(t) { return new t_(t); }), this.register(function(t) { return new i_(t); }), this.register(function(t) { - return new q0(t); + return new r_(t); }), this.register(function(t) { return new Y0(t); }), this.register(function(t) { return new K0(t); }), this.register(function(t) { return new Z0(t); - }), this.register(function(t) { - return new G0(t); }), this.register(function(t) { return new $0(t); }), this.register(function(t) { - return new X0(t); - }), this.register(function(t) { - return new Q0(t); + return new W0(t); }), this.register(function(t) { return new J0(t); + }), this.register(function(t) { + return new q0(t); + }), this.register(function(t) { + return new e_(t); + }), this.register(function(t) { + return new Q0(t); }), this.register(function(t) { return new H0(t); - }), this.register(function(t) { - return new r_(t); }), this.register(function(t) { return new s_(t); + }), this.register(function(t) { + return new n_(t); }); } /** @@ -29054,7 +29076,7 @@ class Nh extends sr { this.manager.itemStart(e); const o = function(c) { r ? r(c) : console.error(c), n.manager.itemError(e), n.manager.itemEnd(e); - }, l = new Zo(this.manager); + }, l = new $o(this.manager); l.setPath(this.path), l.setResponseType("arraybuffer"), l.setRequestHeader(this.requestHeader), l.setWithCredentials(this.withCredentials), l.load(e, function(c) { try { n.parse(c, a, function(h) { @@ -29129,9 +29151,9 @@ class Nh extends sr { if (typeof e == "string") n = JSON.parse(e); else if (e instanceof ArrayBuffer) - if (l.decode(new Uint8Array(e, 0, 4)) === Oh) { + if (l.decode(new Uint8Array(e, 0, 4)) === Bh) { try { - a[Ge.KHR_BINARY_GLTF] = new n_(e); + a[Ge.KHR_BINARY_GLTF] = new a_(e); } catch (h) { r && r(h); return; @@ -29145,7 +29167,7 @@ class Nh extends sr { r && r(new Error("THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.")); return; } - const c = new __(n, { + const c = new x_(n, { path: t || this.resourcePath || "", crossOrigin: this.crossOrigin, requestHeader: this.requestHeader, @@ -29163,16 +29185,16 @@ class Nh extends sr { const u = n.extensionsUsed[h], d = n.extensionsRequired || []; switch (u) { case Ge.KHR_MATERIALS_UNLIT: - a[u] = new V0(); + a[u] = new G0(); break; case Ge.KHR_DRACO_MESH_COMPRESSION: - a[u] = new a_(n, this.dracoLoader); + a[u] = new o_(n, this.dracoLoader); break; case Ge.KHR_TEXTURE_TRANSFORM: - a[u] = new o_(); + a[u] = new l_(); break; case Ge.KHR_MESH_QUANTIZATION: - a[u] = new l_(); + a[u] = new c_(); break; default: d.indexOf(u) >= 0 && o[u] === void 0 && console.warn('THREE.GLTFLoader: Unknown extension "' + u + '".'); @@ -29195,7 +29217,7 @@ class Nh extends sr { }); } } -function z0() { +function V0() { let s = {}; return { get: function(e) { @@ -29258,13 +29280,13 @@ class H0 { const c = a.range !== void 0 ? a.range : 0; switch (a.type) { case "directional": - o = new Eh(l), o.target.position.set(0, 0, -1), o.add(o.target); + o = new wh(l), o.target.position.set(0, 0, -1), o.add(o.target); break; case "point": - o = new rp(l), o.distance = c; + o = new sp(l), o.distance = c; break; case "spot": - o = new tp(l), o.distance = c, a.spot = a.spot || {}, a.spot.innerConeAngle = a.spot.innerConeAngle !== void 0 ? a.spot.innerConeAngle : 0, a.spot.outerConeAngle = a.spot.outerConeAngle !== void 0 ? a.spot.outerConeAngle : Math.PI / 4, o.angle = a.spot.outerConeAngle, o.penumbra = 1 - a.spot.innerConeAngle / a.spot.outerConeAngle, o.target.position.set(0, 0, -1), o.add(o.target); + o = new ip(l), o.distance = c, a.spot = a.spot || {}, a.spot.innerConeAngle = a.spot.innerConeAngle !== void 0 ? a.spot.innerConeAngle : 0, a.spot.outerConeAngle = a.spot.outerConeAngle !== void 0 ? a.spot.outerConeAngle : Math.PI / 4, o.angle = a.spot.outerConeAngle, o.penumbra = 1 - a.spot.innerConeAngle / a.spot.outerConeAngle, o.target.position.set(0, 0, -1), o.add(o.target); break; default: throw new Error("THREE.GLTFLoader: Unexpected light type: " + a.type); @@ -29282,7 +29304,7 @@ class H0 { }); } } -class V0 { +class G0 { constructor() { this.name = Ge.KHR_MATERIALS_UNLIT; } @@ -29303,7 +29325,7 @@ class V0 { return Promise.all(r); } } -class G0 { +class W0 { constructor(e) { this.parser = e, this.name = Ge.KHR_MATERIALS_EMISSIVE_STRENGTH; } @@ -29315,7 +29337,7 @@ class G0 { return r !== void 0 && (t.emissiveIntensity = r), Promise.resolve(); } } -class W0 { +class j0 { constructor(e) { this.parser = e, this.name = Ge.KHR_MATERIALS_CLEARCOAT; } @@ -29335,7 +29357,7 @@ class W0 { return Promise.all(n); } } -class j0 { +class X0 { constructor(e) { this.parser = e, this.name = Ge.KHR_MATERIALS_DISPERSION; } @@ -29351,7 +29373,7 @@ class j0 { return t.dispersion = r.dispersion !== void 0 ? r.dispersion : 0, Promise.resolve(); } } -class X0 { +class q0 { constructor(e) { this.parser = e, this.name = Ge.KHR_MATERIALS_IRIDESCENCE; } @@ -29367,7 +29389,7 @@ class X0 { return a.iridescenceFactor !== void 0 && (t.iridescence = a.iridescenceFactor), a.iridescenceTexture !== void 0 && n.push(i.assignTexture(t, "iridescenceMap", a.iridescenceTexture)), a.iridescenceIor !== void 0 && (t.iridescenceIOR = a.iridescenceIor), t.iridescenceThicknessRange === void 0 && (t.iridescenceThicknessRange = [100, 400]), a.iridescenceThicknessMinimum !== void 0 && (t.iridescenceThicknessRange[0] = a.iridescenceThicknessMinimum), a.iridescenceThicknessMaximum !== void 0 && (t.iridescenceThicknessRange[1] = a.iridescenceThicknessMaximum), a.iridescenceThicknessTexture !== void 0 && n.push(i.assignTexture(t, "iridescenceThicknessMap", a.iridescenceThicknessTexture)), Promise.all(n); } } -class q0 { +class Y0 { constructor(e) { this.parser = e, this.name = Ge.KHR_MATERIALS_SHEEN; } @@ -29389,7 +29411,7 @@ class q0 { return a.sheenRoughnessFactor !== void 0 && (t.sheenRoughness = a.sheenRoughnessFactor), a.sheenColorTexture !== void 0 && n.push(i.assignTexture(t, "sheenColorMap", a.sheenColorTexture, At)), a.sheenRoughnessTexture !== void 0 && n.push(i.assignTexture(t, "sheenRoughnessMap", a.sheenRoughnessTexture)), Promise.all(n); } } -class Y0 { +class K0 { constructor(e) { this.parser = e, this.name = Ge.KHR_MATERIALS_TRANSMISSION; } @@ -29405,7 +29427,7 @@ class Y0 { return a.transmissionFactor !== void 0 && (t.transmission = a.transmissionFactor), a.transmissionTexture !== void 0 && n.push(i.assignTexture(t, "transmissionMap", a.transmissionTexture)), Promise.all(n); } } -class K0 { +class Z0 { constructor(e) { this.parser = e, this.name = Ge.KHR_MATERIALS_VOLUME; } @@ -29423,7 +29445,7 @@ class K0 { return t.attenuationColor = new _e().setRGB(o[0], o[1], o[2], Bt), Promise.all(n); } } -class Z0 { +class $0 { constructor(e) { this.parser = e, this.name = Ge.KHR_MATERIALS_IOR; } @@ -29439,7 +29461,7 @@ class Z0 { return t.ior = r.ior !== void 0 ? r.ior : 1.5, Promise.resolve(); } } -class $0 { +class J0 { constructor(e) { this.parser = e, this.name = Ge.KHR_MATERIALS_SPECULAR; } @@ -29457,7 +29479,7 @@ class $0 { return t.specularColor = new _e().setRGB(o[0], o[1], o[2], Bt), a.specularColorTexture !== void 0 && n.push(i.assignTexture(t, "specularColorMap", a.specularColorTexture, At)), Promise.all(n); } } -class J0 { +class Q0 { constructor(e) { this.parser = e, this.name = Ge.EXT_MATERIALS_BUMP; } @@ -29473,7 +29495,7 @@ class J0 { return t.bumpScale = a.bumpFactor !== void 0 ? a.bumpFactor : 1, a.bumpTexture !== void 0 && n.push(i.assignTexture(t, "bumpMap", a.bumpTexture)), Promise.all(n); } } -class Q0 { +class e_ { constructor(e) { this.parser = e, this.name = Ge.KHR_MATERIALS_ANISOTROPY; } @@ -29489,7 +29511,7 @@ class Q0 { return a.anisotropyStrength !== void 0 && (t.anisotropy = a.anisotropyStrength), a.anisotropyRotation !== void 0 && (t.anisotropyRotation = a.anisotropyRotation), a.anisotropyTexture !== void 0 && n.push(i.assignTexture(t, "anisotropyMap", a.anisotropyTexture)), Promise.all(n); } } -class e_ { +class t_ { constructor(e) { this.parser = e, this.name = Ge.KHR_TEXTURE_BASISU; } @@ -29506,7 +29528,7 @@ class e_ { return t.loadTextureImage(e, n.source, a); } } -class t_ { +class i_ { constructor(e) { this.parser = e, this.name = Ge.EXT_TEXTURE_WEBP; } @@ -29523,7 +29545,7 @@ class t_ { return i.loadTextureImage(e, a.source, l); } } -class i_ { +class r_ { constructor(e) { this.parser = e, this.name = Ge.EXT_TEXTURE_AVIF; } @@ -29540,7 +29562,7 @@ class i_ { return i.loadTextureImage(e, a.source, l); } } -class r_ { +class s_ { constructor(e) { this.name = Ge.EXT_MESHOPT_COMPRESSION, this.parser = e; } @@ -29566,7 +29588,7 @@ class r_ { return null; } } -class s_ { +class n_ { constructor(e) { this.name = Ge.EXT_MESH_GPU_INSTANCING, this.parser = e; } @@ -29584,22 +29606,22 @@ class s_ { return a.length < 1 ? null : (a.push(this.parser.createNodeMesh(e)), Promise.all(a).then((l) => { const c = l.pop(), h = c.isGroup ? c.children : [c], u = l[0].count, d = []; for (const m of h) { - const g = new Ue(), v = new w(), f = new _i(), p = new w(1, 1, 1), y = new Pd(m.geometry, m.material, u); + const g = new Ue(), v = new w(), f = new _i(), p = new w(1, 1, 1), y = new Ld(m.geometry, m.material, u); for (let _ = 0; _ < u; _++) o.TRANSLATION && v.fromBufferAttribute(o.TRANSLATION, _), o.ROTATION && f.fromBufferAttribute(o.ROTATION, _), o.SCALE && p.fromBufferAttribute(o.SCALE, _), y.setMatrixAt(_, g.compose(v, f, p)); for (const _ in o) if (_ === "_COLOR_0") { const E = o[_]; - y.instanceColor = new vo(E.array, E.itemSize, E.normalized); + y.instanceColor = new _o(E.array, E.itemSize, E.normalized); } else _ !== "TRANSLATION" && _ !== "ROTATION" && _ !== "SCALE" && m.geometry.setAttribute(_, o[_]); - dt.prototype.copy.call(y, m), this.parser.assignFinalMaterial(y), d.push(y); + pt.prototype.copy.call(y, m), this.parser.assignFinalMaterial(y), d.push(y); } return c.isGroup ? (c.clear(), c.add(...d), c) : d[0]; })); } } -const Oh = "glTF", vs = 12, Ic = { JSON: 1313821514, BIN: 5130562 }; -class n_ { +const Bh = "glTF", vs = 12, Uc = { JSON: 1313821514, BIN: 5130562 }; +class a_ { constructor(e) { this.name = Ge.KHR_BINARY_GLTF, this.content = null, this.body = null; const t = new DataView(e, 0, vs), i = new TextDecoder(); @@ -29607,7 +29629,7 @@ class n_ { magic: i.decode(new Uint8Array(e.slice(0, 4))), version: t.getUint32(4, !0), length: t.getUint32(8, !0) - }, this.header.magic !== Oh) + }, this.header.magic !== Bh) throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header."); if (this.header.version < 2) throw new Error("THREE.GLTFLoader: Legacy binary file detected."); @@ -29617,10 +29639,10 @@ class n_ { const o = n.getUint32(a, !0); a += 4; const l = n.getUint32(a, !0); - if (a += 4, l === Ic.JSON) { + if (a += 4, l === Uc.JSON) { const c = new Uint8Array(e, vs + a, o); this.content = i.decode(c); - } else if (l === Ic.BIN) { + } else if (l === Uc.BIN) { const c = vs + a; this.body = e.slice(c, c + o); } @@ -29630,7 +29652,7 @@ class n_ { throw new Error("THREE.GLTFLoader: JSON content not found."); } } -class a_ { +class o_ { constructor(e, t) { if (!t) throw new Error("THREE.GLTFLoader: No DRACOLoader instance provided."); @@ -29639,11 +29661,11 @@ class a_ { decodePrimitive(e, t) { const i = this.json, r = this.dracoLoader, n = e.extensions[this.name].bufferView, a = e.extensions[this.name].attributes, o = {}, l = {}, c = {}; for (const h in a) { - const u = To[h] || h.toLowerCase(); + const u = So[h] || h.toLowerCase(); o[u] = a[h]; } for (const h in e.attributes) { - const u = To[h] || h.toLowerCase(); + const u = So[h] || h.toLowerCase(); if (a[h] !== void 0) { const d = i.accessors[e.attributes[h]], m = Gr[d.componentType]; c[u] = m.name, l[u] = d.normalized === !0; @@ -29662,7 +29684,7 @@ class a_ { }); } } -class o_ { +class l_ { constructor() { this.name = Ge.KHR_TEXTURE_TRANSFORM; } @@ -29670,12 +29692,12 @@ class o_ { return (t.texCoord === void 0 || t.texCoord === e.channel) && t.offset === void 0 && t.rotation === void 0 && t.scale === void 0 || (e = e.clone(), t.texCoord !== void 0 && (e.channel = t.texCoord), t.offset !== void 0 && e.offset.fromArray(t.offset), t.rotation !== void 0 && (e.rotation = t.rotation), t.scale !== void 0 && e.repeat.fromArray(t.scale), e.needsUpdate = !0), e; } } -class l_ { +class c_ { constructor() { this.name = Ge.KHR_MESH_QUANTIZATION; } } -class Bh extends Ds { +class Fh extends Is { constructor(e, t, i, r) { super(e, t, i, r); } @@ -29688,17 +29710,17 @@ class Bh extends Ds { interpolate_(e, t, i, r) { const n = this.resultBuffer, a = this.sampleValues, o = this.valueSize, l = o * 2, c = o * 3, h = r - t, u = (i - t) / h, d = u * u, m = d * u, g = e * c, v = g - c, f = -2 * m + 3 * d, p = m - d, y = 1 - f, _ = p - d + u; for (let E = 0; E !== o; E++) { - const R = a[v + E + o], T = a[v + E + l] * h, A = a[g + E + o], I = a[g + E] * h; - n[E] = y * R + _ * T + f * A + p * I; + const A = a[v + E + o], S = a[v + E + l] * h, R = a[g + E + o], I = a[g + E] * h; + n[E] = y * A + _ * S + f * R + p * I; } return n; } } -const c_ = new _i(); -class h_ extends Bh { +const h_ = new _i(); +class u_ extends Fh { interpolate_(e, t, i, r) { const n = super.interpolate_(e, t, i, r); - return c_.fromArray(n).normalize().toArray(n), n; + return h_.fromArray(n).normalize().toArray(n), n; } } const Qt = { @@ -29716,18 +29738,18 @@ const Qt = { 5123: Uint16Array, 5125: Uint32Array, 5126: Float32Array -}, Uc = { +}, Nc = { 9728: Ut, 9729: Mt, - 9984: Jc, - 9985: gn, + 9984: Qc, + 9985: vn, 9986: xs, 9987: Ei -}, Nc = { +}, Oc = { 33071: ei, - 33648: Sn, + 33648: En, 10497: Ri -}, Ma = { +}, Ta = { SCALAR: 1, VEC2: 2, VEC3: 3, @@ -29735,7 +29757,7 @@ const Qt = { MAT2: 4, MAT3: 9, MAT4: 16 -}, To = { +}, So = { POSITION: "position", NORMAL: "normal", TANGENT: "tangent", @@ -29751,19 +29773,19 @@ const Qt = { translation: "position", rotation: "quaternion", weights: "morphTargetInfluences" -}, u_ = { +}, d_ = { CUBICSPLINE: void 0, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each // keyframe track will be initialized with a default interpolation type, then modified. - LINEAR: Rs, - STEP: Cs -}, Ta = { + LINEAR: As, + STEP: Rs +}, Sa = { OPAQUE: "OPAQUE", MASK: "MASK", BLEND: "BLEND" }; -function d_(s) { - return s.DefaultMaterial === void 0 && (s.DefaultMaterial = new Ko({ +function p_(s) { + return s.DefaultMaterial === void 0 && (s.DefaultMaterial = new Zo({ color: 16777215, emissive: 0, metalness: 1, @@ -29780,7 +29802,7 @@ function mr(s, e, t) { function Mi(s, e) { e.extras !== void 0 && (typeof e.extras == "object" ? Object.assign(s.userData, e.extras) : console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, " + e.extras)); } -function p_(s, e, t) { +function m_(s, e, t) { let i = !1, r = !1, n = !1; for (let c = 0, h = e.length; c < h; c++) { const u = e[c]; @@ -29812,7 +29834,7 @@ function p_(s, e, t) { return i && (s.morphAttributes.position = h), r && (s.morphAttributes.normal = u), n && (s.morphAttributes.color = d), s.morphTargetsRelative = !0, s; }); } -function m_(s, e) { +function f_(s, e) { if (s.updateMorphTargets(), e.weights !== void 0) for (let t = 0, i = e.weights.length; t < i; t++) s.morphTargetInfluences[t] = e.weights[t]; @@ -29826,22 +29848,22 @@ function m_(s, e) { console.warn("THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names."); } } -function f_(s) { +function g_(s) { let e; const t = s.extensions && s.extensions[Ge.KHR_DRACO_MESH_COMPRESSION]; - if (t ? e = "draco:" + t.bufferView + ":" + t.indices + ":" + Sa(t.attributes) : e = s.indices + ":" + Sa(s.attributes) + ":" + s.mode, s.targets !== void 0) + if (t ? e = "draco:" + t.bufferView + ":" + t.indices + ":" + Ea(t.attributes) : e = s.indices + ":" + Ea(s.attributes) + ":" + s.mode, s.targets !== void 0) for (let i = 0, r = s.targets.length; i < r; i++) - e += ":" + Sa(s.targets[i]); + e += ":" + Ea(s.targets[i]); return e; } -function Sa(s) { +function Ea(s) { let e = ""; const t = Object.keys(s).sort(); for (let i = 0, r = t.length; i < r; i++) e += t[i] + ":" + s[t[i]] + ";"; return e; } -function So(s) { +function Eo(s) { switch (s) { case Int8Array: return 1 / 127; @@ -29855,13 +29877,13 @@ function So(s) { throw new Error("THREE.GLTFLoader: Unsupported normalized accessor component type."); } } -function g_(s) { +function v_(s) { return s.search(/\.jpe?g($|\?)/i) > 0 || s.search(/^data\:image\/jpeg/) === 0 ? "image/jpeg" : s.search(/\.webp($|\?)/i) > 0 || s.search(/^data\:image\/webp/) === 0 ? "image/webp" : s.search(/\.ktx2($|\?)/i) > 0 || s.search(/^data\:image\/ktx2/) === 0 ? "image/ktx2" : "image/png"; } -const v_ = new Ue(); -class __ { +const __ = new Ue(); +class x_ { constructor(e = {}, t = {}) { - this.json = e, this.extensions = {}, this.plugins = {}, this.options = t, this.cache = new z0(), this.associations = /* @__PURE__ */ new Map(), this.primitiveCache = {}, this.nodeCache = {}, this.meshCache = { refs: {}, uses: {} }, this.cameraCache = { refs: {}, uses: {} }, this.lightCache = { refs: {}, uses: {} }, this.sourceCache = {}, this.textureCache = {}, this.nodeNamesUsed = {}; + this.json = e, this.extensions = {}, this.plugins = {}, this.options = t, this.cache = new V0(), this.associations = /* @__PURE__ */ new Map(), this.primitiveCache = {}, this.nodeCache = {}, this.meshCache = { refs: {}, uses: {} }, this.cameraCache = { refs: {}, uses: {} }, this.lightCache = { refs: {}, uses: {} }, this.sourceCache = {}, this.textureCache = {}, this.nodeNamesUsed = {}; let i = !1, r = -1, n = !1, a = -1; if (typeof navigator < "u") { const o = navigator.userAgent; @@ -29869,7 +29891,7 @@ class __ { const l = o.match(/Version\/(\d+)/); r = i && l ? parseInt(l[1], 10) : -1, n = o.indexOf("Firefox") > -1, a = n ? o.match(/Firefox\/([0-9]+)\./)[1] : -1; } - typeof createImageBitmap > "u" || i && r < 17 || n && a < 98 ? this.textureLoader = new Sh(this.options.manager) : this.textureLoader = new np(this.options.manager), this.textureLoader.setCrossOrigin(this.options.crossOrigin), this.textureLoader.setRequestHeader(this.options.requestHeader), this.fileLoader = new Zo(this.options.manager), this.fileLoader.setResponseType("arraybuffer"), this.options.crossOrigin === "use-credentials" && this.fileLoader.setWithCredentials(!0); + typeof createImageBitmap > "u" || i && r < 17 || n && a < 98 ? this.textureLoader = new Eh(this.options.manager) : this.textureLoader = new ap(this.options.manager), this.textureLoader.setCrossOrigin(this.options.crossOrigin), this.textureLoader.setRequestHeader(this.options.requestHeader), this.fileLoader = new $o(this.options.manager), this.fileLoader.setResponseType("arraybuffer"), this.options.crossOrigin === "use-credentials" && this.fileLoader.setWithCredentials(!0); } setExtensions(e) { this.extensions = e; @@ -30109,25 +30131,25 @@ class __ { loadAccessor(e) { const t = this, i = this.json, r = this.json.accessors[e]; if (r.bufferView === void 0 && r.sparse === void 0) { - const a = Ma[r.type], o = Gr[r.componentType], l = r.normalized === !0, c = new o(r.count * a); - return Promise.resolve(new Vt(c, a, l)); + const a = Ta[r.type], o = Gr[r.componentType], l = r.normalized === !0, c = new o(r.count * a); + return Promise.resolve(new Ht(c, a, l)); } const n = []; return r.bufferView !== void 0 ? n.push(this.getDependency("bufferView", r.bufferView)) : n.push(null), r.sparse !== void 0 && (n.push(this.getDependency("bufferView", r.sparse.indices.bufferView)), n.push(this.getDependency("bufferView", r.sparse.values.bufferView))), Promise.all(n).then(function(a) { - const o = a[0], l = Ma[r.type], c = Gr[r.componentType], h = c.BYTES_PER_ELEMENT, u = h * l, d = r.byteOffset || 0, m = r.bufferView !== void 0 ? i.bufferViews[r.bufferView].byteStride : void 0, g = r.normalized === !0; + const o = a[0], l = Ta[r.type], c = Gr[r.componentType], h = c.BYTES_PER_ELEMENT, u = h * l, d = r.byteOffset || 0, m = r.bufferView !== void 0 ? i.bufferViews[r.bufferView].byteStride : void 0, g = r.normalized === !0; let v, f; if (m && m !== u) { const p = Math.floor(d / m), y = "InterleavedBuffer:" + r.bufferView + ":" + r.componentType + ":" + p + ":" + r.count; let _ = t.cache.get(y); - _ || (v = new c(o, p * m, r.count * m / h), _ = new Ed(v, m / h), t.cache.add(y, _)), f = new Wo(_, l, d % m / h, g); + _ || (v = new c(o, p * m, r.count * m / h), _ = new wd(v, m / h), t.cache.add(y, _)), f = new jo(_, l, d % m / h, g); } else - o === null ? v = new c(r.count * l) : v = new c(o, d, r.count * l), f = new Vt(v, l, g); + o === null ? v = new c(r.count * l) : v = new c(o, d, r.count * l), f = new Ht(v, l, g); if (r.sparse !== void 0) { - const p = Ma.SCALAR, y = Gr[r.sparse.indices.componentType], _ = r.sparse.indices.byteOffset || 0, E = r.sparse.values.byteOffset || 0, R = new y(a[1], _, r.sparse.count * p), T = new c(a[2], E, r.sparse.count * l); - o !== null && (f = new Vt(f.array.slice(), f.itemSize, f.normalized)), f.normalized = !1; - for (let A = 0, I = R.length; A < I; A++) { - const S = R[A]; - if (f.setX(S, T[A * l]), l >= 2 && f.setY(S, T[A * l + 1]), l >= 3 && f.setZ(S, T[A * l + 2]), l >= 4 && f.setW(S, T[A * l + 3]), l >= 5) throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute."); + const p = Ta.SCALAR, y = Gr[r.sparse.indices.componentType], _ = r.sparse.indices.byteOffset || 0, E = r.sparse.values.byteOffset || 0, A = new y(a[1], _, r.sparse.count * p), S = new c(a[2], E, r.sparse.count * l); + o !== null && (f = new Ht(f.array.slice(), f.itemSize, f.normalized)), f.normalized = !1; + for (let R = 0, I = A.length; R < I; R++) { + const T = A[R]; + if (f.setX(T, S[R * l]), l >= 2 && f.setY(T, S[R * l + 1]), l >= 3 && f.setZ(T, S[R * l + 2]), l >= 4 && f.setW(T, S[R * l + 3]), l >= 5) throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute."); } f.normalized = g; } @@ -30157,7 +30179,7 @@ class __ { const c = this.loadImageSource(t, i).then(function(h) { h.flipY = !1, h.name = a.name || o.name || "", h.name === "" && typeof o.uri == "string" && o.uri.startsWith("data:image/") === !1 && (h.name = o.uri); const u = (n.samplers || {})[a.sampler] || {}; - return h.magFilter = Uc[u.magFilter] || Mt, h.minFilter = Uc[u.minFilter] || Ei, h.wrapS = Nc[u.wrapS] || Ri, h.wrapT = Nc[u.wrapT] || Ri, h.generateMipmaps = !h.isCompressedTexture && h.minFilter !== Ut && h.minFilter !== Mt, r.associations.set(h, { textures: e }), h; + return h.magFilter = Nc[u.magFilter] || Mt, h.minFilter = Nc[u.minFilter] || Ei, h.wrapS = Oc[u.wrapS] || Ri, h.wrapT = Oc[u.wrapT] || Ri, h.generateMipmaps = !h.isCompressedTexture && h.minFilter !== Ut && h.minFilter !== Mt, r.associations.set(h, { textures: e }), h; }).catch(function() { return null; }); @@ -30186,7 +30208,7 @@ class __ { }), t.load(Ss.resolveURL(u, n.path), g, void 0, m); }); }).then(function(u) { - return c === !0 && o.revokeObjectURL(l), Mi(u, a), u.userData.mimeType = a.mimeType || g_(a.uri), u; + return c === !0 && o.revokeObjectURL(l), Mi(u, a), u.userData.mimeType = a.mimeType || v_(a.uri), u; }).catch(function(u) { throw console.error("THREE.GLTFLoader: Couldn't load texture", l), u; }); @@ -30233,11 +30255,11 @@ class __ { if (e.isPoints) { const o = "PointsMaterial:" + i.uuid; let l = this.cache.get(o); - l || (l = new vh(), ti.prototype.copy.call(l, i), l.color.copy(i.color), l.map = i.map, l.sizeAttenuation = !1, this.cache.add(o, l)), i = l; + l || (l = new _h(), ti.prototype.copy.call(l, i), l.color.copy(i.color), l.map = i.map, l.sizeAttenuation = !1, this.cache.add(o, l)), i = l; } else if (e.isLine) { const o = "LineBasicMaterial:" + i.uuid; let l = this.cache.get(o); - l || (l = new gh(), ti.prototype.copy.call(l, i), l.color.copy(i.color), l.map = i.map, this.cache.add(o, l)), i = l; + l || (l = new vh(), ti.prototype.copy.call(l, i), l.color.copy(i.color), l.map = i.map, this.cache.add(o, l)), i = l; } if (r || n || a) { let o = "ClonedMaterial:" + i.uuid + ":"; @@ -30248,7 +30270,7 @@ class __ { e.material = i; } getMaterialType() { - return Ko; + return Zo; } /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials @@ -30277,8 +30299,8 @@ class __ { }))); } n.doubleSided === !0 && (o.side = jt); - const h = n.alphaMode || Ta.OPAQUE; - if (h === Ta.BLEND ? (o.transparent = !0, o.depthWrite = !1) : (o.transparent = !1, h === Ta.MASK && (o.alphaTest = n.alphaCutoff !== void 0 ? n.alphaCutoff : 0.5)), n.normalTexture !== void 0 && a !== zt && (c.push(t.assignTexture(o, "normalMap", n.normalTexture)), o.normalScale = new oe(1, 1), n.normalTexture.scale !== void 0)) { + const h = n.alphaMode || Sa.OPAQUE; + if (h === Sa.BLEND ? (o.transparent = !0, o.depthWrite = !1) : (o.transparent = !1, h === Sa.MASK && (o.alphaTest = n.alphaCutoff !== void 0 ? n.alphaCutoff : 0.5)), n.normalTexture !== void 0 && a !== zt && (c.push(t.assignTexture(o, "normalMap", n.normalTexture)), o.normalScale = new oe(1, 1), n.normalTexture.scale !== void 0)) { const u = n.normalTexture.scale; o.normalScale.set(u, u); } @@ -30299,7 +30321,7 @@ class __ { * @return {string} */ createUniqueName(e) { - const t = it.sanitizeNodeName(e || ""); + const t = rt.sanitizeNodeName(e || ""); return t in this.nodeNamesUsed ? t + "_" + ++this.nodeNamesUsed[t] : (this.nodeNamesUsed[t] = 0, t); } /** @@ -30315,17 +30337,17 @@ class __ { const t = this, i = this.extensions, r = this.primitiveCache; function n(o) { return i[Ge.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(o, t).then(function(l) { - return Oc(l, o, t); + return Bc(l, o, t); }); } const a = []; for (let o = 0, l = e.length; o < l; o++) { - const c = e[o], h = f_(c), u = r[h]; + const c = e[o], h = g_(c), u = r[h]; if (u) a.push(u.promise); else { let d; - c.extensions && c.extensions[Ge.KHR_DRACO_MESH_COMPRESSION] ? d = n(c) : d = Oc(new ii(), c, t), r[h] = { primitive: c, promise: d }, a.push(d); + c.extensions && c.extensions[Ge.KHR_DRACO_MESH_COMPRESSION] ? d = n(c) : d = Bc(new ii(), c, t), r[h] = { primitive: c, promise: d }, a.push(d); } } return Promise.all(a); @@ -30340,7 +30362,7 @@ class __ { loadMesh(e) { const t = this, i = this.json, r = this.extensions, n = i.meshes[e], a = n.primitives, o = []; for (let l = 0, c = a.length; l < c; l++) { - const h = a[l].material === void 0 ? d_(this.cache) : this.getDependency("material", a[l].material); + const h = a[l].material === void 0 ? p_(this.cache) : this.getDependency("material", a[l].material); o.push(h); } return o.push(t.loadGeometries(a)), Promise.all(o).then(function(l) { @@ -30350,18 +30372,18 @@ class __ { let p; const y = c[m]; if (f.mode === Qt.TRIANGLES || f.mode === Qt.TRIANGLE_STRIP || f.mode === Qt.TRIANGLE_FAN || f.mode === void 0) - p = n.isSkinnedMesh === !0 ? new Cd(v, y) : new nt(v, y), p.isSkinnedMesh === !0 && p.normalizeSkinWeights(), f.mode === Qt.TRIANGLE_STRIP ? p.geometry = Dc(p.geometry, nh) : f.mode === Qt.TRIANGLE_FAN && (p.geometry = Dc(p.geometry, mo)); + p = n.isSkinnedMesh === !0 ? new Rd(v, y) : new at(v, y), p.isSkinnedMesh === !0 && p.normalizeSkinWeights(), f.mode === Qt.TRIANGLE_STRIP ? p.geometry = Ic(p.geometry, ah) : f.mode === Qt.TRIANGLE_FAN && (p.geometry = Ic(p.geometry, fo)); else if (f.mode === Qt.LINES) - p = new Ud(v, y); - else if (f.mode === Qt.LINE_STRIP) - p = new qo(v, y); - else if (f.mode === Qt.LINE_LOOP) p = new Nd(v, y); - else if (f.mode === Qt.POINTS) + else if (f.mode === Qt.LINE_STRIP) + p = new Yo(v, y); + else if (f.mode === Qt.LINE_LOOP) p = new Od(v, y); + else if (f.mode === Qt.POINTS) + p = new Bd(v, y); else throw new Error("THREE.GLTFLoader: Primitive mode unsupported: " + f.mode); - Object.keys(p.geometry.morphAttributes).length > 0 && m_(p, n), p.name = t.createUniqueName(n.name || "mesh_" + e), Mi(p, n), f.extensions && mr(r, p, f), t.assignFinalMaterial(p), u.push(p); + Object.keys(p.geometry.morphAttributes).length > 0 && f_(p, n), p.name = t.createUniqueName(n.name || "mesh_" + e), Mi(p, n), f.extensions && mr(r, p, f), t.assignFinalMaterial(p), u.push(p); } for (let m = 0, g = u.length; m < g; m++) t.associations.set(u[m], { @@ -30370,7 +30392,7 @@ class __ { }); if (u.length === 1) return n.extensions && mr(r, u[0], n), u[0]; - const d = new Vi(); + const d = new Hi(); n.extensions && mr(r, d, n), t.associations.set(d, { meshes: e }); for (let m = 0, g = u.length; m < g; m++) d.add(u[m]); @@ -30391,7 +30413,7 @@ class __ { console.warn("THREE.GLTFLoader: Missing camera parameters."); return; } - return i.type === "perspective" ? t = new St(ko.radToDeg(r.yfov), r.aspectRatio || 1, r.znear || 1, r.zfar || 2e6) : i.type === "orthographic" && (t = new _r(-r.xmag, r.xmag, r.ymag, -r.ymag, r.znear, r.zfar)), i.name && (t.name = this.createUniqueName(i.name)), Mi(t, i), Promise.resolve(t); + return i.type === "perspective" ? t = new St(zo.radToDeg(r.yfov), r.aspectRatio || 1, r.znear || 1, r.zfar || 2e6) : i.type === "orthographic" && (t = new _r(-r.xmag, r.xmag, r.ymag, -r.ymag, r.znear, r.zfar)), i.name && (t.name = this.createUniqueName(i.name)), Mi(t, i), Promise.resolve(t); } /** * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins @@ -30415,7 +30437,7 @@ class __ { } else console.warn('THREE.GLTFLoader: Joint "%s" could not be found.', t.joints[c]); } - return new jo(o, l); + return new Xo(o, l); }); } /** @@ -30440,15 +30462,15 @@ class __ { ]).then(function(u) { const d = u[0], m = u[1], g = u[2], v = u[3], f = u[4], p = []; for (let _ = 0, E = d.length; _ < E; _++) { - const R = d[_], T = m[_], A = g[_], I = v[_], S = f[_]; - if (R === void 0) continue; - R.updateMatrix && R.updateMatrix(); - const M = i._createAnimationTracks(R, T, A, I, S); + const A = d[_], S = m[_], R = g[_], I = v[_], T = f[_]; + if (A === void 0) continue; + A.updateMatrix && A.updateMatrix(); + const M = i._createAnimationTracks(A, S, R, I, T); if (M) for (let L = 0; L < M.length; L++) p.push(M[L]); } - const y = new qd(n, void 0, p); + const y = new Yd(n, void 0, p); return Mi(y, r), y; }); } @@ -30482,7 +30504,7 @@ class __ { ]).then(function(c) { const h = c[0], u = c[1], d = c[2]; d !== null && h.traverse(function(m) { - m.isSkinnedMesh && m.bind(d, v_); + m.isSkinnedMesh && m.bind(d, __); }); for (let m = 0, g = u.length; m < g; m++) h.add(u[m]); @@ -30506,7 +30528,7 @@ class __ { o.push(c); }), this.nodeCache[e] = Promise.all(o).then(function(c) { let h; - if (n.isBone === !0 ? h = new fh() : c.length > 1 ? h = new Vi() : c.length === 1 ? h = c[0] : h = new dt(), h !== c[0]) + if (n.isBone === !0 ? h = new gh() : c.length > 1 ? h = new Hi() : c.length === 1 ? h = c[0] : h = new pt(), h !== c[0]) for (let u = 0, d = c.length; u < d; u++) h.add(c[u]); if (n.name && (h.userData.name = n.name, h.name = a), Mi(h, n), n.extensions && mr(i, h, n), n.matrix !== void 0) { @@ -30531,7 +30553,7 @@ class __ { * @return {Promise} */ loadScene(e) { - const t = this.extensions, i = this.json.scenes[e], r = this, n = new Vi(); + const t = this.extensions, i = this.json.scenes[e], r = this, n = new Hi(); i.name && (n.name = r.createUniqueName(i.name)), Mi(n, i), i.extensions && mr(t, n, i); const a = i.nodes || [], o = []; for (let l = 0, c = a.length; l < c; l++) @@ -30581,7 +30603,7 @@ class __ { } break; } - const h = r.interpolation !== void 0 ? u_[r.interpolation] : Rs, u = this._getArrayFromAccessor(i); + const h = r.interpolation !== void 0 ? d_[r.interpolation] : As, u = this._getArrayFromAccessor(i); for (let d = 0, m = l.length; d < m; d++) { const g = new c( l[d] + "." + $i[n.path], @@ -30596,7 +30618,7 @@ class __ { _getArrayFromAccessor(e) { let t = e.array; if (e.normalized) { - const i = So(t.constructor), r = new Float32Array(t.length); + const i = Eo(t.constructor), r = new Float32Array(t.length); for (let n = 0, a = t.length; n < a; n++) r[n] = t[n] * i; t = r; @@ -30605,12 +30627,12 @@ class __ { } _createCubicSplineTrackInterpolant(e) { e.createInterpolant = function(t) { - const i = this instanceof Qr ? h_ : Bh; + const i = this instanceof Qr ? u_ : Fh; return new i(this.times, this.values, this.getValueSize() / 3, t); }, e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = !0; } } -function x_(s, e, t) { +function y_(s, e, t) { const i = e.attributes, r = new Lt(); if (i.POSITION !== void 0) { const o = t.json.accessors[i.POSITION], l = o.min, c = o.max; @@ -30619,7 +30641,7 @@ function x_(s, e, t) { new w(l[0], l[1], l[2]), new w(c[0], c[1], c[2]) ), o.normalized) { - const h = So(Gr[o.componentType]); + const h = Eo(Gr[o.componentType]); r.min.multiplyScalar(h), r.max.multiplyScalar(h); } } else { @@ -30637,7 +30659,7 @@ function x_(s, e, t) { const d = t.json.accessors[u.POSITION], m = d.min, g = d.max; if (m !== void 0 && g !== void 0) { if (l.setX(Math.max(Math.abs(m[0]), Math.abs(g[0]))), l.setY(Math.max(Math.abs(m[1]), Math.abs(g[1]))), l.setZ(Math.max(Math.abs(m[2]), Math.abs(g[2]))), d.normalized) { - const v = So(Gr[d.componentType]); + const v = Eo(Gr[d.componentType]); l.multiplyScalar(v); } o.max(l); @@ -30651,7 +30673,7 @@ function x_(s, e, t) { const a = new Pi(); r.getCenter(a.center), a.radius = r.min.distanceTo(r.max) / 2, s.boundingSphere = a; } -function Oc(s, e, t) { +function Bc(s, e, t) { const i = e.attributes, r = []; function n(a, o) { return t.getDependency("accessor", a).then(function(l) { @@ -30659,7 +30681,7 @@ function Oc(s, e, t) { }); } for (const a in i) { - const o = To[a] || a.toLowerCase(); + const o = So[a] || a.toLowerCase(); o in s.attributes || r.push(n(i[a], o)); } if (e.indices !== void 0 && !s.index) { @@ -30668,17 +30690,17 @@ function Oc(s, e, t) { }); r.push(a); } - return Xe.workingColorSpace !== Bt && "COLOR_0" in i && console.warn(`THREE.GLTFLoader: Converting vertex colors from "srgb-linear" to "${Xe.workingColorSpace}" not supported.`), Mi(s, e), x_(s, e, t), Promise.all(r).then(function() { - return e.targets !== void 0 ? p_(s, e.targets, t) : s; + return Xe.workingColorSpace !== Bt && "COLOR_0" in i && console.warn(`THREE.GLTFLoader: Converting vertex colors from "srgb-linear" to "${Xe.workingColorSpace}" not supported.`), Mi(s, e), y_(s, e, t), Promise.all(r).then(function() { + return e.targets !== void 0 ? m_(s, e.targets, t) : s; }); } -class y_ { +class b_ { loader; scene; models = []; // 存储加载的模型 constructor(e) { - this.scene = e, this.loader = new Nh(); + this.scene = e, this.loader = new Oh(); } async loadGLTF(e) { return new Promise((t, i) => { @@ -30687,7 +30709,7 @@ class y_ { (r) => { const n = r.scene; n.traverse((a) => { - a instanceof nt && (a.receiveShadow = !0, a.castShadow = !0); + a instanceof at && (a.receiveShadow = !0, a.castShadow = !0); }), this.scene.add(n), this.models.push({ children: this.extractMeshes(n) }), t(n); @@ -30705,7 +30727,7 @@ class y_ { extractMeshes(e) { const t = []; return e.traverse((i) => { - i instanceof nt && t.push(i); + i instanceof at && t.push(i); }), t; } /** @@ -30715,7 +30737,7 @@ class y_ { this.models = []; } } -class b_ { +class M_ { // Currently unused - for future event handler implementation // private _raycaster!: THREE.Raycaster; // private _pointer!: THREE.Vector2; @@ -30940,18 +30962,18 @@ class er extends nr { constructor(e, t, i, r) { super(), this.renderScene = t, this.renderCamera = i, this.selectedObjects = r !== void 0 ? r : [], this.visibleEdgeColor = new _e(1, 1, 1), this.hiddenEdgeColor = new _e(0.1, 0.04, 0.02), this.edgeGlow = 0, this.usePatternTexture = !1, this.patternTexture = null, this.edgeThickness = 1, this.edgeStrength = 3, this.downSampleRatio = 2, this.pulsePeriod = 0, this._visibilityCache = /* @__PURE__ */ new Map(), this._selectionCache = /* @__PURE__ */ new Set(), this.resolution = e !== void 0 ? new oe(e.x, e.y) : new oe(256, 256); const n = Math.round(this.resolution.x / this.downSampleRatio), a = Math.round(this.resolution.y / this.downSampleRatio); - this.renderTargetMaskBuffer = new bt(this.resolution.x, this.resolution.y), this.renderTargetMaskBuffer.texture.name = "OutlinePass.mask", this.renderTargetMaskBuffer.texture.generateMipmaps = !1, this.depthMaterial = new xh(), this.depthMaterial.side = jt, this.depthMaterial.depthPacking = ah, this.depthMaterial.blending = yt, this.prepareMaskMaterial = this._getPrepareMaskMaterial(), this.prepareMaskMaterial.side = jt, this.prepareMaskMaterial.fragmentShader = h(this.prepareMaskMaterial.fragmentShader, this.renderCamera), this.renderTargetDepthBuffer = new bt(this.resolution.x, this.resolution.y, { type: ft }), this.renderTargetDepthBuffer.texture.name = "OutlinePass.depth", this.renderTargetDepthBuffer.texture.generateMipmaps = !1, this.renderTargetMaskDownSampleBuffer = new bt(n, a, { type: ft }), this.renderTargetMaskDownSampleBuffer.texture.name = "OutlinePass.depthDownSample", this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = !1, this.renderTargetBlurBuffer1 = new bt(n, a, { type: ft }), this.renderTargetBlurBuffer1.texture.name = "OutlinePass.blur1", this.renderTargetBlurBuffer1.texture.generateMipmaps = !1, this.renderTargetBlurBuffer2 = new bt(Math.round(n / 2), Math.round(a / 2), { type: ft }), this.renderTargetBlurBuffer2.texture.name = "OutlinePass.blur2", this.renderTargetBlurBuffer2.texture.generateMipmaps = !1, this.edgeDetectionMaterial = this._getEdgeDetectionMaterial(), this.renderTargetEdgeBuffer1 = new bt(n, a, { type: ft }), this.renderTargetEdgeBuffer1.texture.name = "OutlinePass.edge1", this.renderTargetEdgeBuffer1.texture.generateMipmaps = !1, this.renderTargetEdgeBuffer2 = new bt(Math.round(n / 2), Math.round(a / 2), { type: ft }), this.renderTargetEdgeBuffer2.texture.name = "OutlinePass.edge2", this.renderTargetEdgeBuffer2.texture.generateMipmaps = !1; + this.renderTargetMaskBuffer = new bt(this.resolution.x, this.resolution.y), this.renderTargetMaskBuffer.texture.name = "OutlinePass.mask", this.renderTargetMaskBuffer.texture.generateMipmaps = !1, this.depthMaterial = new yh(), this.depthMaterial.side = jt, this.depthMaterial.depthPacking = oh, this.depthMaterial.blending = yt, this.prepareMaskMaterial = this._getPrepareMaskMaterial(), this.prepareMaskMaterial.side = jt, this.prepareMaskMaterial.fragmentShader = h(this.prepareMaskMaterial.fragmentShader, this.renderCamera), this.renderTargetDepthBuffer = new bt(this.resolution.x, this.resolution.y, { type: gt }), this.renderTargetDepthBuffer.texture.name = "OutlinePass.depth", this.renderTargetDepthBuffer.texture.generateMipmaps = !1, this.renderTargetMaskDownSampleBuffer = new bt(n, a, { type: gt }), this.renderTargetMaskDownSampleBuffer.texture.name = "OutlinePass.depthDownSample", this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = !1, this.renderTargetBlurBuffer1 = new bt(n, a, { type: gt }), this.renderTargetBlurBuffer1.texture.name = "OutlinePass.blur1", this.renderTargetBlurBuffer1.texture.generateMipmaps = !1, this.renderTargetBlurBuffer2 = new bt(Math.round(n / 2), Math.round(a / 2), { type: gt }), this.renderTargetBlurBuffer2.texture.name = "OutlinePass.blur2", this.renderTargetBlurBuffer2.texture.generateMipmaps = !1, this.edgeDetectionMaterial = this._getEdgeDetectionMaterial(), this.renderTargetEdgeBuffer1 = new bt(n, a, { type: gt }), this.renderTargetEdgeBuffer1.texture.name = "OutlinePass.edge1", this.renderTargetEdgeBuffer1.texture.generateMipmaps = !1, this.renderTargetEdgeBuffer2 = new bt(Math.round(n / 2), Math.round(a / 2), { type: gt }), this.renderTargetEdgeBuffer2.texture.name = "OutlinePass.edge2", this.renderTargetEdgeBuffer2.texture.generateMipmaps = !1; const o = 4, l = 4; this.separableBlurMaterial1 = this._getSeparableBlurMaterial(o), this.separableBlurMaterial1.uniforms.texSize.value.set(n, a), this.separableBlurMaterial1.uniforms.kernelRadius.value = 1, this.separableBlurMaterial2 = this._getSeparableBlurMaterial(l), this.separableBlurMaterial2.uniforms.texSize.value.set(Math.round(n / 2), Math.round(a / 2)), this.separableBlurMaterial2.uniforms.kernelRadius.value = l, this.overlayMaterial = this._getOverlayMaterial(); const c = ir; - this.copyUniforms = pi.clone(c.uniforms), this.materialCopy = new ct({ + this.copyUniforms = pi.clone(c.uniforms), this.materialCopy = new ht({ uniforms: this.copyUniforms, vertexShader: c.vertexShader, fragmentShader: c.fragmentShader, blending: yt, depthTest: !1, depthWrite: !1 - }), this.enabled = !0, this.needsSwap = !1, this._oldClearColor = new _e(), this.oldClearAlpha = 1, this._fsQuad = new Us(null), this.tempPulseColor1 = new _e(), this.tempPulseColor2 = new _e(), this.textureMatrix = new Ue(); + }), this.enabled = !0, this.needsSwap = !1, this._oldClearColor = new _e(), this.oldClearAlpha = 1, this._fsQuad = new Ns(null), this.tempPulseColor1 = new _e(), this.tempPulseColor2 = new _e(), this.textureMatrix = new Ue(); function h(u, d) { const m = d.isPerspectiveCamera ? "perspective" : "orthographic"; return u.replace(/DEPTH_TO_VIEW_Z/g, m + "DepthToViewZ"); @@ -31048,7 +31070,7 @@ class er extends nr { ), this.textureMatrix.multiply(this.renderCamera.projectionMatrix), this.textureMatrix.multiply(this.renderCamera.matrixWorldInverse); } _getPrepareMaskMaterial() { - return new ct({ + return new ht({ uniforms: { depthTexture: { value: null }, cameraNearFar: { value: new oe(0.5, 0.5) }, @@ -31103,7 +31125,7 @@ class er extends nr { }); } _getEdgeDetectionMaterial() { - return new ct({ + return new ht({ uniforms: { maskTexture: { value: null }, texSize: { value: new oe(0.5, 0.5) }, @@ -31142,7 +31164,7 @@ class er extends nr { }); } _getSeparableBlurMaterial(e) { - return new ct({ + return new ht({ defines: { MAX_RADIUS: e }, @@ -31190,7 +31212,7 @@ class er extends nr { }); } _getOverlayMaterial() { - return new ct({ + return new ht({ uniforms: { maskTexture: { value: null }, edgeTexture1: { value: null }, @@ -31228,7 +31250,7 @@ class er extends nr { finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r); gl_FragColor = finalColor; }`, - blending: Mn, + blending: Tn, depthTest: !1, depthWrite: !1, transparent: !0 @@ -31237,7 +31259,7 @@ class er extends nr { } er.BlurDirectionX = new oe(1, 0); er.BlurDirectionY = new oe(0, 1); -class M_ { +class T_ { outlinePass; hoveredObjects = []; selectedObjects = []; @@ -31309,7 +31331,7 @@ class M_ { setSelectedStyle(e) { } } -class T_ { +class S_ { scene; camera; canvas; @@ -31470,7 +31492,7 @@ class T_ { window.removeEventListener("keydown", this.onKeyDown.bind(this)), window.removeEventListener("keyup", this.onKeyUp.bind(this)), this.canvas.removeEventListener("mousedown", this.onMouseDown.bind(this)), this.canvas.removeEventListener("mousemove", this.onMouseMove.bind(this)), this.canvas.removeEventListener("mouseup", this.onMouseUp.bind(this)), this.selectionBox && this.selectionBox.parentElement && this.selectionBox.parentElement.removeChild(this.selectionBox), this.clearSelection(); } } -class S_ { +class E_ { scene; clippingPlane; stencilGroup = null; @@ -31528,7 +31550,7 @@ class S_ { */ updateSceneMaterials(e) { this.scene.traverse((t) => { - if (t instanceof nt) { + if (t instanceof at) { if (t.userData.isStencilCap) return; (Array.isArray(t.material) ? t.material : [t.material]).forEach((i) => { i && (e ? ((!i.clippingPlanes || i.clippingPlanes.indexOf(this.clippingPlane) === -1) && (i.clippingPlanes = [this.clippingPlane]), i.clipShadows = !0) : i.clippingPlanes = [], i.needsUpdate = !0); @@ -31540,10 +31562,10 @@ class S_ { * 创建模板缓冲组 */ createStencilGroup() { - this.stencilGroup = new Vi(), this.stencilGroup.name = "ClippingStencilGroup", this.scene.add(this.stencilGroup); + this.stencilGroup = new Hi(), this.stencilGroup.name = "ClippingStencilGroup", this.scene.add(this.stencilGroup); let e = 0; this.scene.traverse((t) => { - if (t instanceof nt && t.visible && !t.userData.isStencilCap) { + if (t instanceof at && t.visible && !t.userData.isStencilCap) { if (!t.geometry) return; this.createStencilMeshesForObject(t), e++; } @@ -31557,15 +31579,15 @@ class S_ { depthTest: !1, colorWrite: !1, stencilWrite: !0, - stencilFunc: fo, + stencilFunc: go, clippingPlanes: [this.clippingPlane] }), n = r.clone(); - n.side = Ht, n.stencilFail = kn, n.stencilZFail = kn, n.stencilZPass = kn; - const a = new nt(t, n); + n.side = Vt, n.stencilFail = zn, n.stencilZFail = zn, n.stencilZPass = zn; + const a = new at(t, n); a.applyMatrix4(i), a.matrixAutoUpdate = !1, a.userData.isStencilCap = !0, a.renderOrder = 1, this.stencilGroup.add(a); const o = r.clone(); - o.side = Ci, o.stencilFail = zn, o.stencilZFail = zn, o.stencilZPass = zn; - const l = new nt(t, o); + o.side = Ci, o.stencilFail = Vn, o.stencilZFail = Vn, o.stencilZPass = Vn; + const l = new at(t, o); l.applyMatrix4(i), l.matrixAutoUpdate = !1, l.userData.isStencilCap = !0, l.renderOrder = 1, this.stencilGroup.add(l); } addCapPlane() { @@ -31575,7 +31597,7 @@ class S_ { stencilWrite: !0, transparent: !0, opacity: 0, - stencilFunc: Cu, + stencilFunc: Ru, // Stencil != 0 时绘制 stencilRef: 0, clippingPlanes: [], @@ -31585,7 +31607,7 @@ class S_ { polygonOffsetFactor: -1, //稍微拉向摄像机,防止z-fighting polygonOffsetUnits: -1 - }), t = new Ls(1e5, 1e5), i = new nt(t, e); + }), t = new Ds(1e5, 1e5), i = new at(t, e); i.userData.isCapPlane = !0, i.userData.isStencilCap = !0, i.renderOrder = 2, this.capMesh = i, this.stencilGroup.add(i); } updateCapPlane() { @@ -31608,7 +31630,7 @@ class S_ { this.clippingPlane.constant = -e.dot(this.tempCenter), this.planeInitialized = !0, this.updateCapPlane(); } } -class E_ { +class w_ { // 用户最后一次左键点击的世界坐标(用作相机旋转中心) _lastClickWorldPosition = null; // 用户最后一次左键点击的屏幕坐标 @@ -31646,7 +31668,7 @@ class E_ { this._lastClickWorldPosition = null, this._lastClickScreenPosition = null; } } -function w_(s) { +function C_(s) { let e = new Object(); return e.updataSceneOctreeBox = function() { s.octreeBoxModels = []; @@ -31716,7 +31738,7 @@ function w_(s) { for (let u of l) { let d = s.models[u[0]].children[u[1]]; if (d.TypeName == "Mesh" && d.geometry.groups[u[2]].visibility !== !1) { - let m = new nt(d.geometryArray[u[2]], h); + let m = new at(d.geometryArray[u[2]], h); m.indexs = u, m.TypeName = d.TypeName, c.push(m); } else d.TypeName == "InstancedMesh" || d.TypeName == "InstancedMesh-Pipe"; } @@ -31957,7 +31979,7 @@ var Wr = Object.freeze({ } }), bs = function() { return performance.now(); -}, C_ = ( +}, R_ = ( /** @class */ (function() { function s() { @@ -31990,9 +32012,9 @@ var Wr = Object.freeze({ return !0; }, s; })() -), Eo = { +), wo = { Linear: function(s, e) { - var t = s.length - 1, i = t * e, r = Math.floor(i), n = Eo.Utils.Linear; + var t = s.length - 1, i = t * e, r = Math.floor(i), n = wo.Utils.Linear; return e < 0 ? n(s[0], s[1], i) : e > 1 ? n(s[t], s[t - 1], t - i) : n(s[r], s[r + 1 > t ? t : r + 1], i - r); }, Utils: { @@ -32000,7 +32022,7 @@ var Wr = Object.freeze({ return (e - s) * t + s; } } -}, Fh = ( +}, kh = ( /** @class */ (function() { function s() { @@ -32009,11 +32031,11 @@ var Wr = Object.freeze({ return s._nextId++; }, s._nextId = 0, s; })() -), wo = new C_(), R_ = ( +), Co = new R_(), A_ = ( /** @class */ (function() { function s(e, t) { - t === void 0 && (t = wo), this._object = e, this._group = t, this._isPaused = !1, this._pauseStart = 0, this._valuesStart = {}, this._valuesEnd = {}, this._valuesStartRepeat = {}, this._duration = 1e3, this._isDynamic = !1, this._initialRepeat = 0, this._repeat = 0, this._yoyo = !1, this._isPlaying = !1, this._reversed = !1, this._delayTime = 0, this._startTime = 0, this._easingFunction = Wr.Linear.None, this._interpolationFunction = Eo.Linear, this._chainedTweens = [], this._onStartCallbackFired = !1, this._onEveryStartCallbackFired = !1, this._id = Fh.nextId(), this._isChainStopped = !1, this._propertiesAreSetUp = !1, this._goToEnd = !1; + t === void 0 && (t = Co), this._object = e, this._group = t, this._isPaused = !1, this._pauseStart = 0, this._valuesStart = {}, this._valuesEnd = {}, this._valuesStartRepeat = {}, this._duration = 1e3, this._isDynamic = !1, this._initialRepeat = 0, this._repeat = 0, this._yoyo = !1, this._isPlaying = !1, this._reversed = !1, this._delayTime = 0, this._startTime = 0, this._easingFunction = Wr.Linear.None, this._interpolationFunction = wo.Linear, this._chainedTweens = [], this._onStartCallbackFired = !1, this._onEveryStartCallbackFired = !1, this._id = kh.nextId(), this._isChainStopped = !1, this._propertiesAreSetUp = !1, this._goToEnd = !1; } return s.prototype.getId = function() { return this._id; @@ -32100,7 +32122,7 @@ var Wr = Object.freeze({ this._chainedTweens[e].stop(); return this; }, s.prototype.group = function(e) { - return e === void 0 && (e = wo), this._group = e, this; + return e === void 0 && (e = Co), this._group = e, this; }, s.prototype.delay = function(e) { return e === void 0 && (e = 0), this._delayTime = e, this; }, s.prototype.repeat = function(e) { @@ -32112,7 +32134,7 @@ var Wr = Object.freeze({ }, s.prototype.easing = function(e) { return e === void 0 && (e = Wr.Linear.None), this._easingFunction = e, this; }, s.prototype.interpolation = function(e) { - return e === void 0 && (e = Eo.Linear), this._interpolationFunction = e, this; + return e === void 0 && (e = wo.Linear), this._interpolationFunction = e, this; }, s.prototype.chain = function() { for (var e = [], t = 0; t < arguments.length; t++) e[t] = arguments[t]; @@ -32178,24 +32200,24 @@ var Wr = Object.freeze({ }, s; })() ); -Fh.nextId; -var Ai = wo; +kh.nextId; +var Ai = Co; Ai.getAll.bind(Ai); Ai.removeAll.bind(Ai); Ai.add.bind(Ai); Ai.remove.bind(Ai); Ai.update.bind(Ai); -var Ea = { +var wa = { Easing: Wr, - Tween: R_ + Tween: A_ }; -function A_() { - return new Go(); +function P_() { + return new Wo(); } -function P_(s, e) { +function L_(s, e) { s.appendChild(e.domElement); } -function L_(s, e, t) { +function D_(s, e, t) { var i = new Object(); i.visible = !0; let r = null, n, a, o = []; @@ -32238,8 +32260,8 @@ function L_(s, e, t) { e.camera.quaternion, p, v, - (R) => { - f && (E || (f(R), E = !0)); + (A) => { + f && (E || (f(A), E = !0)); } ), f && setTimeout(() => { E || (f(!0), E = !0); @@ -32250,9 +32272,9 @@ function L_(s, e, t) { var p = v.clone().add(f.multiplyScalar(1 * g.max.distanceTo(g.min))); l(e.camera.position, p, s.controls.target.clone(), v); }; - function l(g, v, f, p, y, _, E = 1e3, R) { - var T; - y && _ ? (T = new Ea.Tween({ + function l(g, v, f, p, y, _, E = 1e3, A) { + var S; + y && _ ? (S = new wa.Tween({ x1: g.x, // 相机当前位置x y1: g.y, @@ -32273,7 +32295,7 @@ function L_(s, e, t) { // 相机当前quaternion _w: y._w // 相机当前quaternion - }), T.to( + }), S.to( { x1: v.x, // 新的相机位置x @@ -32297,7 +32319,7 @@ function L_(s, e, t) { // 新的相机quaternion }, E - )) : (T = new Ea.Tween({ + )) : (S = new wa.Tween({ x1: g.x, // 相机当前位置x y1: g.y, @@ -32310,7 +32332,7 @@ function L_(s, e, t) { // 控制当前的中心点y z2: f.z // 控制当前的中心点z - }), T.to( + }), S.to( { x1: v.x, // 新的相机位置x @@ -32326,21 +32348,21 @@ function L_(s, e, t) { // 新的控制中心点位置x }, E - )), T.onUpdate(function(I) { + )), S.onUpdate(function(I) { y && _ ? (e.camera.quaternion._x = I._x, e.camera.quaternion._y = I._y, e.camera.quaternion._z = I._z, e.camera.quaternion._w = I._w) : s.controls.auto = !0, e.camera.position.x = I.x1, e.camera.position.y = I.y1, e.camera.position.z = I.z1, s.controls.target.x = I.x2, s.controls.target.y = I.y2, s.controls.target.z = I.z2, s.controls.update(), i.RenderScene(); - }), T.onComplete(function(I) { - s.controls.auto = !1, i.RenderScene(), R && R(!0), cancelAnimationFrame(r), r = null; - }), T.easing(Ea.Easing.Cubic.InOut); - function A(I) { - r = requestAnimationFrame(A), T.update(); + }), S.onComplete(function(I) { + s.controls.auto = !1, i.RenderScene(), A && A(!0), cancelAnimationFrame(r), r = null; + }), S.easing(wa.Easing.Cubic.InOut); + function R(I) { + r = requestAnimationFrame(R), S.update(); } - T.start(), A(); + S.start(), R(); } function c() { n = document.createElement("div"), n.className = "ViewCube", t.appendChild(n), a = document.createElement("div"), a.className = "ViewAttr", t.appendChild(a); } function h() { - i.sceneOrtho = A_(); + i.sceneOrtho = P_(); var f = window.innerWidth, p = window.innerHeight, g = f > p ? f / p : p / f, v = 150; i.camera = new _r( v * g / -2, @@ -32350,12 +32372,12 @@ function L_(s, e, t) { 0.01, 1e4 ); - var f = n.clientWidth, p = n.clientHeight, y = new Pn({ + var f = n.clientWidth, p = n.clientHeight, y = new Ln({ alpha: !0 }); y.setSize(f, p), y.setClearAlpha(0), i.sceneOrtho.renderer = y; - let _ = new wh(16777215, 0.8); - i.sceneOrtho.add(_), P_(n, y); + let _ = new Ch(16777215, 0.8); + i.sceneOrtho.add(_), L_(n, y); } function u() { let g = [ @@ -32389,28 +32411,28 @@ function L_(s, e, t) { v.push( new zt({ color: 16777215, - map: new Sh().load(p.icon) + map: new Eh().load(p.icon) }) ); - new kd({ + new zd({ color: 255 }); - var f = new nt(new vr(110, 110, 110), v); + var f = new at(new vr(110, 110, 110), v); i.sceneOrtho.add(f), d(122), n.addEventListener("mousedown", (p) => { var y = {}; y.x = p.offsetX / n.clientWidth * 2 - 1, y.y = -(p.offsetY / n.clientHeight) * 2 + 1; - var _ = new tc(); + var _ = new ic(); _.setFromCamera(y, i.camera); const E = _.intersectObjects(o, !1); E.length > 0 && i.ToggleDirectionView(E[0].object.name); }), n.addEventListener("mousemove", (p) => { var y = {}; y.x = p.offsetX / n.clientWidth * 2 - 1, y.y = -(p.offsetY / n.clientHeight) * 2 + 1; - var _ = new tc(); + var _ = new ic(); _.setFromCamera(y, i.camera); const E = _.intersectObjects(o, !1); - for (var R of o) - R.material.opacity = 0.01; + for (var A of o) + A.material.opacity = 0.01; E.length > 0 && (E[0].object.material.opacity = 0.2); }); } @@ -32613,12 +32635,12 @@ function L_(s, e, t) { transparent: !0, opacity: 0.01 }), p = new Ue().makeTranslation(g.point.x, g.point.y, g.point.z); - let y = v.applyMatrix4(p), _ = new nt(y, f); + let y = v.applyMatrix4(p), _ = new at(y, f); return _.name = g.name, i.sceneOrtho.add(_), _; } return i; } -class Bc { +class Fc { constructor(e, t) { this.object = e, this.id = t; } @@ -32645,7 +32667,7 @@ class Bc { this.object.matrix.fromArray(e), this.object.matrix.decompose(this.object.position, this.object.quaternion, this.object.scale); } } -let D_ = class { +let I_ = class { constructor(s, e, t) { this.manager = s, this.scene = e, this.clippingManager = t; } @@ -32653,12 +32675,12 @@ let D_ = class { async loadModel(s, e) { const t = await this.manager.loadGLTF(s), i = e?.id || t.uuid; t.name = i, e?.position && t.position.fromArray(e.position), e?.scale && t.scale.fromArray(e.scale), e?.rotation && t.rotation.setFromVector3(new w(...e.rotation)); - const r = new Bc(t, i); + const r = new Fc(t, i); return this.models.set(i, r), this.clippingManager?.refresh(), r; } unloadModel(s) { const e = this.models.get(s); - e && e instanceof Bc && (this.scene.remove(e.object), this.models.delete(s)); + e && e instanceof Fc && (this.scene.remove(e.object), this.models.delete(s)); } getAllModels() { return Array.from(this.models.values()); @@ -32666,7 +32688,7 @@ let D_ = class { getModel(s) { return this.models.get(s); } -}, I_ = class { +}, U_ = class { constructor(s) { this.manager = s; } @@ -32683,7 +32705,7 @@ let D_ = class { console.warn("[V1] Projection switching not supported in V1 CameraManager"); } setNavigationMode(s) { - s === Ln.PanOnly ? this.manager.controls.enableRotate = !1 : this.manager.controls.enableRotate = !0; + s === Dn.PanOnly ? this.manager.controls.enableRotate = !1 : this.manager.controls.enableRotate = !0; } getState() { return { @@ -32696,7 +32718,7 @@ let D_ = class { restoreState(s, e) { this.manager.camera.position.fromArray(s.position), this.manager.camera.up.fromArray(s.up), this.manager.controls.target.fromArray(s.target), this.manager.controls.update(); } -}, U_ = class { +}, N_ = class { constructor(s, e) { this.manager = s, this.scene = e; } @@ -32706,7 +32728,7 @@ let D_ = class { select(s) { const e = []; this.scene.traverse((t) => { - t instanceof nt && s.includes(t.name) && e.push(t); + t instanceof at && s.includes(t.name) && e.push(t); }), this.manager.highlight(e); } addSelection(s) { @@ -32757,7 +32779,7 @@ let D_ = class { } return { min: { x: 0, y: 0, z: 0 }, max: { x: 0, y: 0, z: 0 } }; } -}, N_ = class { +}, O_ = class { constructor(s, e) { this.sceneManager = s, this.renderer = e; } @@ -32765,7 +32787,7 @@ let D_ = class { this.sceneManager.setBackground(s); } setSkybox(s) { - const e = new Th().load(s); + const e = new Sh().load(s); this.sceneManager.scene.background = e; } enableShadows(s) { @@ -32806,7 +32828,7 @@ let D_ = class { } }; } -}, O_ = class { +}, B_ = class { async getProperties(s) { return [ { @@ -32834,7 +32856,7 @@ let D_ = class { async search(s) { return []; } -}, B_ = class { +}, F_ = class { activeTool = null; tools = /* @__PURE__ */ new Map(); activate(s, e) { @@ -32849,7 +32871,7 @@ let D_ = class { registerTool(s, e) { this.tools.set(s, e); } -}, F_ = class { +}, k_ = class { listeners = /* @__PURE__ */ new Map(); on(s, e) { this.listeners.has(s) || this.listeners.set(s, []), this.listeners.get(s).push(e); @@ -32868,7 +32890,7 @@ let D_ = class { } }); } -}, k_ = class { +}, z_ = class { container; renderer; // WebGPURenderer or WebGLRenderer @@ -32904,36 +32926,36 @@ let D_ = class { constructor(s) { const e = document.getElementById(s.containerId); if (!e) throw new Error(`Container ${s.containerId} not found`); - this.container = e, this.models = [], this.engineState = new E_(), this.sceneManager = new E0(s); + this.container = e, this.models = [], this.engineState = new w_(), this.sceneManager = new w0(s); const { width: t, height: i } = this.getContainerSize(); - this.cameraManager = new k0(this.container, t, i, this.engineState); + this.cameraManager = new z0(this.container, t, i, this.engineState); try { - this.renderer = new Pn({ antialias: s.antialias ?? !0 }), console.log("Engine: Using WebGPURenderer"); + this.renderer = new Ln({ antialias: s.antialias ?? !0 }), console.log("Engine: Using WebGPURenderer"); } catch (r) { - console.warn("WebGPURenderer failed", r), this.renderer = new Pn({ antialias: s.antialias ?? !0 }); + console.warn("WebGPURenderer failed", r), this.renderer = new Ln({ antialias: s.antialias ?? !0 }); } - this.renderer.setSize(t, i), this.renderer.setPixelRatio(window.devicePixelRatio), this.renderer.shadowMap.enabled = !0, this.renderer.shadowMap.type = Gc, this.renderer.toneMapping = Ao, this.renderer.toneMappingExposure = 1, this.renderer.localClippingEnabled = !0, this.container.appendChild(this.renderer.domElement), this.loaderManager = new y_(this.sceneManager.scene), this.outlineManager = new M_( + this.renderer.setSize(t, i), this.renderer.setPixelRatio(window.devicePixelRatio), this.renderer.shadowMap.enabled = !0, this.renderer.shadowMap.type = Wc, this.renderer.toneMapping = Po, this.renderer.toneMappingExposure = 1, this.renderer.localClippingEnabled = !0, this.container.appendChild(this.renderer.domElement), this.loaderManager = new b_(this.sceneManager.scene), this.outlineManager = new T_( this.sceneManager.scene, this.cameraManager.camera, t, i - ), this.interactionManager = new b_( + ), this.interactionManager = new M_( this.sceneManager.scene, this.cameraManager.camera, this.renderer.domElement, this.engineState - ), this.selectionBoxManager = new T_( + ), this.selectionBoxManager = new S_( this.sceneManager.scene, this.cameraManager.camera, this.renderer.domElement, this.cameraManager.controls, this.outlineManager - ), this.clippingManager = new S_(this.sceneManager.scene), setTimeout(() => { + ), this.clippingManager = new E_(this.sceneManager.scene), setTimeout(() => { this.clippingManager.enable(); - }, 1e3), this.events = new F_(), this.interactionManager.setEventModule(this.events), this.loader = new D_(this.loaderManager, this.sceneManager.scene, this.clippingManager), this.cameraTool = new I_(this.cameraManager), this.components = new U_(this.interactionManager, this.sceneManager.scene), this.viewer = new N_(this.sceneManager, this.renderer), this.data = new O_(), this.tools = new B_(), this.scene = this.sceneManager.scene, this.scene.camera = this.cameraManager.camera, this.camera = this.cameraManager.camera, this.controls = this.cameraManager.controls, this.octreeBox = w_(this), this.viewCube = L_(this, this.scene, this.container), this.viewCube.init(), this.setupVisuals(), this.setupPostProcessing(), s.showStats !== !1 && this.initStats(), this.setupResizeObserver(), this.animate(); + }, 1e3), this.events = new k_(), this.interactionManager.setEventModule(this.events), this.loader = new I_(this.loaderManager, this.sceneManager.scene, this.clippingManager), this.cameraTool = new U_(this.cameraManager), this.components = new N_(this.interactionManager, this.sceneManager.scene), this.viewer = new O_(this.sceneManager, this.renderer), this.data = new B_(), this.tools = new F_(), this.scene = this.sceneManager.scene, this.scene.camera = this.cameraManager.camera, this.camera = this.cameraManager.camera, this.controls = this.cameraManager.controls, this.octreeBox = C_(this), this.viewCube = D_(this, this.scene, this.container), this.viewCube.init(), this.setupVisuals(), this.setupPostProcessing(), s.showStats !== !1 && this.initStats(), this.setupResizeObserver(), this.animate(); } initStats() { - this.stats = new S0(), this.stats.showPanel(0), this.stats.dom.style.position = "absolute", this.stats.dom.style.top = "0px", this.stats.dom.style.left = "0px", this.stats.dom.style.zIndex = "1000", this.container.appendChild(this.stats.dom); + this.stats = new E0(), this.stats.showPanel(0), this.stats.dom.style.position = "absolute", this.stats.dom.style.top = "0px", this.stats.dom.style.left = "0px", this.stats.dom.style.zIndex = "1000", this.container.appendChild(this.stats.dom); } toggleStats(s) { s && !this.stats ? this.initStats() : !s && this.stats && (this.container.removeChild(this.stats.dom), this.stats = null); @@ -32943,21 +32965,21 @@ let D_ = class { } setupVisuals() { const s = this.sceneManager.scene; - s.children.filter((r) => r instanceof Is).forEach((r) => s.remove(r)); - const e = new Eh(16777215, 4.5); + s.children.filter((r) => r instanceof Us).forEach((r) => s.remove(r)); + const e = new wh(16777215, 4.5); e.position.set(10, 20, 10), e.castShadow = !0, e.shadow.mapSize.width = 4096, e.shadow.mapSize.height = 4096, e.shadow.camera.near = 0.1, e.shadow.camera.far = 500, e.shadow.bias = -5e-5, e.shadow.normalBias = 0.02; const t = 50; e.shadow.camera.left = -t, e.shadow.camera.right = t, e.shadow.camera.top = t, e.shadow.camera.bottom = -t, e.shadow.radius = 2, s.add(e); - const i = new wh(4210752, 0.4); - s.add(i), new a0().load("https://raw.githubusercontent.com/mrdoob/three.js/master/examples/textures/equirectangular/royal_esplanade_1k.hdr", (r) => { - r.mapping = Tn, s.environment = r, s.environmentIntensity = 1; + const i = new Ch(4210752, 0.4); + s.add(i), new o0().load("https://raw.githubusercontent.com/mrdoob/three.js/master/examples/textures/equirectangular/royal_esplanade_1k.hdr", (r) => { + r.mapping = Sn, s.environment = r, s.environmentIntensity = 1; }); } setupPostProcessing() { if (!this.renderer) return; const { width: s, height: e } = this.getContainerSize(), t = window.devicePixelRatio, i = this.sceneManager.scene, r = this.cameraManager.camera; - this.composer = new u0(this.renderer), this.composer.setPixelRatio(t), this.composer.setSize(s, e); - const n = new d0(i, r); + this.composer = new d0(this.renderer), this.composer.setPixelRatio(t), this.composer.setSize(s, e); + const n = new p0(i, r); this.composer.addPass(n); const a = new ci(i, r, s, e); a.output = ci.OUTPUT.Default, a.blendIntensity = 1, a.updateGtaoMaterial && a.updateGtaoMaterial({ @@ -32985,16 +33007,16 @@ let D_ = class { // 阈值 ); this.composer.addPass(l); - const c = new _0(); + const c = new x0(); this.composer.addPass(c); - const h = new bo(x0); + const h = new Mo(y0); h.material.uniforms.resolution.value.x = 1 / (s * t), h.material.uniforms.resolution.value.y = 1 / (e * t), this.composer.addPass(h); } resize() { const { width: s, height: e } = this.getContainerSize(), t = window.devicePixelRatio; if (this.cameraManager.updateAspect(s, e), this.renderer.setSize(s, e), this.renderer.setPixelRatio(t), this.outlineManager && this.outlineManager.resize(s, e), this.composer) { this.composer.setPixelRatio(t), this.composer.setSize(s, e); - const i = this.composer.passes.find((r) => r instanceof bo && r.material.uniforms.resolution); + const i = this.composer.passes.find((r) => r instanceof Mo && r.material.uniforms.resolution); i && (i.material.uniforms.resolution.value.x = 1 / (s * t), i.material.uniforms.resolution.value.y = 1 / (e * t)); } } @@ -33016,7 +33038,7 @@ let D_ = class { this.animationId && cancelAnimationFrame(this.animationId), this.selectionBoxManager && this.selectionBoxManager.dispose(), this.renderer.dispose(), this.container.innerHTML = ""; } }; -class Fc { +class kc { constructor(e, t, i) { this.object = e, this.id = t, this.uuid = i, this.object.name = t; } @@ -33040,21 +33062,21 @@ class Fc { this.object.matrix.fromArray(e), this.object.matrix.decompose(this.object.position, this.object.quaternion, this.object.scale); } } -class z_ { +class V_ { scene; gltfLoader; models = /* @__PURE__ */ new Map(); constructor(e) { - this.scene = e, this.gltfLoader = new Nh(); + this.scene = e, this.gltfLoader = new Oh(); } async loadModel(e, t) { return new Promise((i, r) => { this.gltfLoader.load( e, (n) => { - const a = n.scene, o = t?.id || ko.generateUUID(); + const a = n.scene, o = t?.id || zo.generateUUID(); t?.position && a.position.fromArray(t.position), t?.scale && a.scale.fromArray(t.scale), t?.rotation && a.rotation.setFromVector3(new w(...t.rotation)), this.scene.add(a); - const l = new Fc(a, o, a.uuid); + const l = new kc(a, o, a.uuid); this.models.set(o, l), i(l); }, (n) => { @@ -33066,7 +33088,7 @@ class z_ { } unloadModel(e) { const t = this.models.get(e); - t && t instanceof Fc && (this.scene.remove(t.object), this.models.delete(e)); + t && t instanceof kc && (this.scene.remove(t.object), this.models.delete(e)); } getAllModels() { return Array.from(this.models.values()); @@ -33080,7 +33102,7 @@ class H_ { controls; container; constructor(e, t, i) { - this.container = e, this.camera = new St(75, t / i, 0.1, 1e3), this.camera.position.set(10, 10, 10), this.camera.lookAt(0, 0, 0), this.controls = new Uh(this.camera, this.container), this.controls.enableDamping = !0; + this.container = e, this.camera = new St(75, t / i, 0.1, 1e3), this.camera.position.set(10, 10, 10), this.camera.lookAt(0, 0, 0), this.controls = new Nh(this.camera, this.container), this.controls.enableDamping = !0; } // Used by EngineKernel to update/render getCamera() { @@ -33099,10 +33121,10 @@ class H_ { } setView(e, t) { switch (e) { - case Vr.Top: + case Hr.Top: this.camera.position.set(0, 20, 0); break; - case Vr.Front: + case Hr.Front: this.camera.position.set(0, 0, 20); break; // ... handle others @@ -33120,7 +33142,7 @@ class H_ { e === Fr.Perspective && !(this.camera instanceof St) || e === Fr.Orthographic && this.camera instanceof _r; } setNavigationMode(e) { - e === Ln.Orbit ? (this.controls.enabled = !0, this.controls.enableRotate = !0) : e === Ln.PanOnly && (this.controls.enableRotate = !1); + e === Dn.Orbit ? (this.controls.enabled = !0, this.controls.enableRotate = !0) : e === Dn.PanOnly && (this.controls.enableRotate = !1); } getState() { const e = this.controls.target; @@ -33135,7 +33157,7 @@ class H_ { this.camera.position.fromArray(e.position), this.camera.up.fromArray(e.up), this.controls.target.fromArray(e.target), this.controls.update(); } } -class V_ { +class G_ { scene; selectedIds = /* @__PURE__ */ new Set(); // Store original materials for restore @@ -33187,7 +33209,7 @@ class V_ { setColor(e, t) { e.forEach((i) => { const r = this.findObject(i); - if (r && r instanceof nt) { + if (r && r instanceof at) { this.materialCache.has(i) || this.materialCache.set(i, r.material); const n = new zt({ color: t }); r.material = n; @@ -33207,7 +33229,7 @@ class V_ { clearAllOverrides() { this.materialCache.forEach((e, t) => { const i = this.findObject(t); - i && i instanceof nt && (i.material = e); + i && i instanceof at && (i.material = e); }), this.materialCache.clear(); } getBoundingBox(e) { @@ -33219,7 +33241,7 @@ class V_ { return { min: { x: 0, y: 0, z: 0 }, max: { x: 0, y: 0, z: 0 } }; } } -class G_ { +class W_ { // In a real implementation, this would connect to a backend or parse metadata from the loaded model (e.g. IFC/Revit data) async getProperties(e) { return [ @@ -33252,7 +33274,7 @@ class G_ { return console.log("Searching for:", e), []; } } -class W_ { +class j_ { scene; renderer; // State tracking @@ -33266,12 +33288,12 @@ class W_ { this.scene.background = new _e(e); } setSkybox(e) { - const t = new Th().load(e); + const t = new Sh().load(e); this.scene.background = t; } enableShadows(e) { this._shadowsEnabled = e, this.renderer.shadowMap.enabled = e, this.scene.traverse((t) => { - t instanceof nt && (t.castShadow = e, t.receiveShadow = e); + t instanceof at && (t.castShadow = e, t.receiveShadow = e); }); } enableAntialiasing(e) { @@ -33317,7 +33339,7 @@ class W_ { }; } } -class j_ { +class X_ { activeTool = null; tools = /* @__PURE__ */ new Map(); activate(e, t) { @@ -33333,7 +33355,7 @@ class j_ { this.tools.set(e, t); } } -class X_ { +class q_ { listeners = /* @__PURE__ */ new Map(); on(e, t) { this.listeners.has(e) || this.listeners.set(e, []), this.listeners.get(e).push(t); @@ -33353,7 +33375,7 @@ class X_ { }); } } -class kc { +class zc { loader; cameraTool; components; @@ -33371,10 +33393,10 @@ class kc { constructor(e) { const t = document.getElementById(e.containerId); if (!t) throw new Error(`Container ${e.containerId} not found`); - this.container = t, this.scene = new Go(), this.renderer = new Pn({ + this.container = t, this.scene = new Wo(), this.renderer = new Ln({ antialias: e.antialias ?? !0, alpha: !0 - }), this.renderer.setPixelRatio(window.devicePixelRatio), this.container.appendChild(this.renderer.domElement), this.events = new X_(), this._cameraModule = new H_(this.container, this.container.clientWidth, this.container.clientHeight), this.cameraTool = this._cameraModule, this.loader = new z_(this.scene), this.components = new V_(this.scene), this.data = new G_(), this.viewer = new W_(this.scene, this.renderer), this.tools = new j_(), this.viewCube = { + }), this.renderer.setPixelRatio(window.devicePixelRatio), this.container.appendChild(this.renderer.domElement), this.events = new q_(), this._cameraModule = new H_(this.container, this.container.clientWidth, this.container.clientHeight), this.cameraTool = this._cameraModule, this.loader = new V_(this.scene), this.components = new G_(this.scene), this.data = new W_(), this.viewer = new j_(this.scene, this.renderer), this.tools = new X_(), this.viewCube = { show: () => console.warn("[V2] ViewCube not implemented"), hide: () => { }, @@ -33406,18 +33428,18 @@ class kc { this.animationId = requestAnimationFrame(this.animate), this._cameraModule.update(), this.renderer.render(this.scene, this._cameraModule.getCamera()); }; } -function q_(s) { +function Y_(s) { const e = s.version || "v1"; switch (e) { case "v2": - return new kc(s); + return new zc(s); case "v1": - return new k_(s); + return new z_(s); default: - return console.warn(`Version '${e}' not found. Falling back to v2.`), new kc(s); + return console.warn(`Version '${e}' not found. Falling back to v2.`), new zc(s); } } -class Y_ { +class K_ { /** 第三方 3D 引擎实例 */ engine = null; /** 引擎挂载的容器元素 */ @@ -33469,7 +33491,7 @@ class Y_ { showStats: this.options.showStats, showViewCube: this.options.showViewCube }; - if (this.engine = q_(e), !this.engine) + if (this.engine = Y_(e), !this.engine) throw new Error("Failed to create engine instance"); this._isInitialized = !0, this.unsubscribeTheme = _t.subscribe((t) => { this.setTheme(t); @@ -33530,7 +33552,7 @@ class Y_ { this._isDestroyed || (this.unsubscribeTheme && (this.unsubscribeTheme(), this.unsubscribeTheme = null), this.container.innerHTML = "", this._isDestroyed = !0, this._isInitialized = !1); } } -class K_ { +class Z_ { element; content = null; isVisible = !1; @@ -33609,7 +33631,7 @@ class K_ { this.isVisible && (this.element.contains(e.target) || this.hide()); }; } -class tl { +class il { element; options; unsubscribeLocale = null; @@ -33696,7 +33718,7 @@ class tl { const r = document.createElement("div"); r.className = "bim-menu-item-icon", e.icon && (r.innerHTML = e.icon), t.appendChild(r); const n = document.createElement("div"); - n.className = "bim-menu-item-label", n.textContent = vt(e.label), t.appendChild(n); + n.className = "bim-menu-item-label", n.textContent = $e(e.label), t.appendChild(n); const a = e.children, o = a && a.length > 0; if (o) { const l = document.createElement("div"); @@ -33720,7 +33742,7 @@ class tl { r.style.position = "fixed", r.style.zIndex = "10001"; const n = t.getBoundingClientRect(); r.style.top = `${n.top}px`, r.style.left = `${n.right}px`, r.addEventListener("mousedown", (l) => l.stopPropagation()); - const a = new tl({ items: i }); + const a = new il({ items: i }); a.init(), r.appendChild(a.element), document.body.appendChild(r), this.activeSubMenu = { menu: a, container: r }; const o = r.getBoundingClientRect(); o.right > window.innerWidth && (r.style.left = `${n.left - o.width}px`); @@ -33732,14 +33754,14 @@ class tl { this.activeSubMenu && (this.activeSubMenu.menu.destroy(), this.activeSubMenu.container.remove(), this.activeSubMenu = null); } } -class kh extends rr { +class zh extends rr { container; rightKeyPanel; // 存储注册的上下文处理器 // 每个处理器接收鼠标事件,返回一组菜单项(如果没有对应菜单则返回 null) contextHandlers = []; constructor(e, t) { - super(e), this.container = t, this.rightKeyPanel = new K_({ + super(e), this.container = t, this.rightKeyPanel = new Z_({ zIndex: 9e3, container: this.container, onContext: this.handleContextMenu @@ -33765,7 +33787,7 @@ class kh extends rr { */ showMenu(e, t, i, r) { if (!i || i.length === 0) return; - const n = new tl({ items: i, groupOrder: r }); + const n = new il({ items: i, groupOrder: r }); n.init(), this.rightKeyPanel.mount(n), this.rightKeyPanel.show(e, t); } /** @@ -33787,7 +33809,7 @@ class kh extends rr { t && t.length > 0 ? this.showMenu(e.clientX, e.clientY, t) : this.hide(); }; } -const Z_ = (s) => ({ +const $_ = (s) => ({ id: "infoMenu", label: "menu.info", group: "info", @@ -33795,31 +33817,31 @@ const Z_ = (s) => ({ onClick: () => { console.log("dianjile"), s.dialog?.showInfoDialog(), s.engine?.rightKey?.hide(); } -}), $_ = (s) => ({ +}), J_ = (s) => ({ id: "fourMenu", label: "menu.info", icon: '', onClick: () => { console.log("dianjile"), s.dialog?.showInfoDialog(), s.engine?.rightKey?.hide(); } -}), J_ = (s) => ({ +}), Q_ = (s) => ({ id: "infoMenu", label: "menu.info", icon: '', onClick: () => { console.log("dianjile"), s.dialog?.showInfoDialog(), s.engine?.rightKey?.hide(); } -}), Q_ = (s) => ({ +}), e1 = (s) => ({ id: "homeMenu", label: "menu.home", group: "home", - children: [J_(s), $_(s)], + children: [Q_(s), J_(s)], icon: '', onClick: () => { s.dialog?.showInfoDialog(), s.engine?.rightKey?.hide(); } }); -class e1 extends rr { +class t1 extends rr { /** 3D 引擎挂载的父容器 */ container; /** 3D 引擎组件实例 */ @@ -33842,13 +33864,13 @@ class e1 extends rr { initialize(e) { this.engineInstance && this.engineInstance.isInitialized() && (console.warn("[EngineManager] 3D Engine already initialized. Destroying old instance..."), this.engineInstance.destroy(), this.engineInstance = null); try { - return this.engineInstance = new Y_({ + return this.engineInstance = new K_({ container: this.container, ...e // 合并配置选项 - }), this.engineInstance.init(), this.rightKey = new kh(this.engine, this.container), this.rightKey.registerHandler((t) => [ - Z_(this.engine), - Q_(this.engine) + }), this.engineInstance.init(), this.rightKey = new zh(this.engine, this.container), this.rightKey.registerHandler((t) => [ + $_(this.engine), + e1(this.engine) ]), this.engineInstance.isInitialized(); } catch (t) { return console.error("[EngineManager] Failed to initialize 3D engine:", t), this.engineInstance = null, !1; @@ -33886,13 +33908,13 @@ class e1 extends rr { this.engineInstance && (this.engineInstance.destroy(), this.engineInstance = null), this.rightKey && (this.rightKey.destroy(), this.rightKey = null); } } -var mt = /* @__PURE__ */ ((s) => (s[s.Unchecked = 0] = "Unchecked", s[s.Checked = 1] = "Checked", s[s.Indeterminate = 2] = "Indeterminate", s))(mt || {}); -class t1 { +var ft = /* @__PURE__ */ ((s) => (s[s.Unchecked = 0] = "Unchecked", s[s.Checked = 1] = "Checked", s[s.Indeterminate = 2] = "Indeterminate", s))(ft || {}); +class i1 { config; element; children = []; parent = null; - checkState = mt.Unchecked; + checkState = ft.Unchecked; // UI Elements contentEl; switcherEl; @@ -33907,7 +33929,7 @@ class t1 { onNodeClick; renderActions; constructor(e, t, i) { - this.config = e, this.onExpandChange = i.onExpand, this.onCheckChange = i.onCheck, this.onNodeClick = i.onClick, this.renderActions = t.renderActions, this.checkState = e.checked ? mt.Checked : mt.Unchecked, this.element = this.createDom(t); + this.config = e, this.onExpandChange = i.onExpand, this.onCheckChange = i.onCheck, this.onNodeClick = i.onClick, this.renderActions = t.renderActions, this.checkState = e.checked ? ft.Checked : ft.Unchecked, this.element = this.createDom(t); } /** * 创建节点 DOM @@ -33963,8 +33985,8 @@ class t1 { * 切换选中状态 (用户点击) */ toggleCheck() { - const e = this.checkState !== mt.Checked; - this.setChecked(e ? mt.Checked : mt.Unchecked, !0); + const e = this.checkState !== ft.Checked; + this.setChecked(e ? ft.Checked : ft.Unchecked, !0); } /** * 设置选中状态 (API调用或联动) @@ -33972,13 +33994,13 @@ class t1 { * @param fireEvent 是否触发事件 */ setChecked(e, t = !1) { - this.checkState !== e && (this.checkState = e, this.config.checked = e === mt.Checked, this.updateCheckboxUI(), t && this.onCheckChange(this)); + this.checkState !== e && (this.checkState = e, this.config.checked = e === ft.Checked, this.updateCheckboxUI(), t && this.onCheckChange(this)); } /** * 更新复选框 UI 样式 */ updateCheckboxUI() { - this.checkboxEl && (this.checkboxEl.classList.remove("is-checked", "is-indeterminate"), this.checkState === mt.Checked ? this.checkboxEl.classList.add("is-checked") : this.checkState === mt.Indeterminate && this.checkboxEl.classList.add("is-indeterminate")); + this.checkboxEl && (this.checkboxEl.classList.remove("is-checked", "is-indeterminate"), this.checkState === ft.Checked ? this.checkboxEl.classList.add("is-checked") : this.checkState === ft.Indeterminate && this.checkboxEl.classList.add("is-indeterminate")); } /** * 添加子节点实例 @@ -33993,7 +34015,7 @@ class t1 { this.children.forEach((e) => e.destroy()), this.children = [], this.element.remove(), this.parent = null; } } -class i1 { +class r1 { element; contentElement; // 树内容容器 @@ -34029,7 +34051,7 @@ class i1 { const t = document.createElement("div"); t.className = "bim-tree-search-wrapper"; const i = document.createElement("span"); - i.className = "bim-tree-search-icon", i.innerHTML = '', t.appendChild(i), this.searchInput = document.createElement("input"), this.searchInput.className = "bim-tree-search-input", this.searchInput.type = "text", this.searchInput.placeholder = vt(this.options.searchPlaceholder || "搜索..."), this.searchInput.addEventListener("input", (r) => { + i.className = "bim-tree-search-icon", i.innerHTML = '', t.appendChild(i), this.searchInput = document.createElement("input"), this.searchInput.className = "bim-tree-search-input", this.searchInput.type = "text", this.searchInput.placeholder = $e(this.options.searchPlaceholder || "搜索..."), this.searchInput.addEventListener("input", (r) => { const n = r.target.value; this.handleSearch(n); }), t.appendChild(this.searchInput), e.appendChild(t), this.searchResults = document.createElement("div"), this.searchResults.className = "bim-tree-search-results", e.appendChild(this.searchResults), this.element.appendChild(e), this.clickOutsideHandler = (r) => { @@ -34113,7 +34135,7 @@ class i1 { * 响应语言变更 */ setLocales() { - this.nodeMap.forEach((e) => e.updateLabel()), this.searchInput && (this.searchInput.placeholder = vt(this.options.searchPlaceholder || "tree.searchPlaceholder")); + this.nodeMap.forEach((e) => e.updateLabel()), this.searchInput && (this.searchInput.placeholder = $e(this.options.searchPlaceholder || "tree.searchPlaceholder")); } destroy() { this.unsubscribeLocale && (this.unsubscribeLocale(), this.unsubscribeLocale = null), this.unsubscribeTheme && (this.unsubscribeTheme(), this.unsubscribeTheme = null), this.clickOutsideHandler && (document.removeEventListener("click", this.clickOutsideHandler), this.clickOutsideHandler = null), this.rootNodes.forEach((e) => e.destroy()), this.rootNodes = [], this.nodeMap.clear(), this.element.remove(), this.selectedNode = null; @@ -34131,7 +34153,7 @@ class i1 { */ createNodeRecursively(e, t) { e.expanded === void 0 && (e.expanded = this.options.defaultExpandAll); - const i = new t1(e, this.options, { + const i = new i1(e, this.options, { onExpand: (r) => { this.onNodeExpand && this.onNodeExpand(r); }, @@ -34152,22 +34174,22 @@ class i1 { * 处理节点勾选逻辑 (核心算法) */ handleNodeCheck(e) { - const t = e.checkState === mt.Checked; + const t = e.checkState === ft.Checked; if (this.onNodeCheck && this.onNodeCheck(e), this.options.checkStrictly === !1) return; const i = (n, a) => { n.children.forEach((o) => { o.config.disabled || (o.setChecked(a, !1), i(o, a)); }); }; - t ? i(e, mt.Checked) : i(e, mt.Unchecked); + t ? i(e, ft.Checked) : i(e, ft.Unchecked); let r = e.parent; for (; r; ) { if (r.config.disabled) { r = r.parent; continue; } - const n = r.children, a = n.every((l) => l.checkState === mt.Checked), o = n.every((l) => l.checkState === mt.Unchecked); - a ? r.setChecked(mt.Checked, !1) : o ? r.setChecked(mt.Unchecked, !1) : r.setChecked(mt.Indeterminate, !1), r = r.parent; + const n = r.children, a = n.every((l) => l.checkState === ft.Checked), o = n.every((l) => l.checkState === ft.Unchecked); + a ? r.setChecked(ft.Checked, !1) : o ? r.setChecked(ft.Unchecked, !1) : r.setChecked(ft.Indeterminate, !1), r = r.parent; } } // ================== Public APIs ================== @@ -34176,7 +34198,7 @@ class i1 { } checkNode(e, t) { const i = this.nodeMap.get(e); - i && i.setChecked(t ? mt.Checked : mt.Unchecked, !0); + i && i.setChecked(t ? ft.Checked : ft.Unchecked, !0); } expandAll(e) { this.nodeMap.forEach((t) => t.toggleExpand(e)); @@ -34184,11 +34206,11 @@ class i1 { getCheckedNodes(e = !1) { const t = []; return this.nodeMap.forEach((i) => { - (i.checkState === mt.Checked || e && i.checkState === mt.Indeterminate) && t.push(i.config); + (i.checkState === ft.Checked || e && i.checkState === ft.Indeterminate) && t.push(i.config); }), t; } } -class zh { +class Vh { /** 组件根节点 */ element; /** 头部容器 */ @@ -34292,13 +34314,13 @@ class zh { */ resolveTitle(e) { try { - return vt(e) || e; + return $e(e) || e; } catch { return e; } } } -const r1 = [ +const s1 = [ { id: "root", label: "全部构件", @@ -34362,7 +34384,7 @@ const r1 = [ ] } ]; -class s1 extends rr { +class n1 extends rr { toolbar = null; toolbarContainer = null; container; @@ -34371,7 +34393,7 @@ class s1 extends rr { super(e), this.container = t, this.init(); } init() { - this.toolbarContainer = document.createElement("div"), this.toolbarContainer.id = "bim-construct-tree", this.container.appendChild(this.toolbarContainer), this.toolbar = new Co({ + this.toolbarContainer = document.createElement("div"), this.toolbarContainer.id = "bim-construct-tree", this.container.appendChild(this.toolbarContainer), this.toolbar = new Ro({ container: this.toolbarContainer, showLabel: !1, direction: "column", @@ -34394,8 +34416,8 @@ class s1 extends rr { } openConstructTreeDialog() { this.setVisible(!1); - const e = new i1({ - data: r1, + const e = new r1({ + data: s1, checkable: !0, indent: 0, enableSearch: !0, @@ -34421,7 +34443,7 @@ class s1 extends rr { r.className = "construct-tab__panel-content", r.appendChild(e.element); const n = document.createElement("div"); n.className = "construct-tab__container", n.style.height = "100%", n.style.overflow = "hidden"; - const a = new zh({ + const a = new Vh({ container: n, tabs: [ { id: "component", title: "tab.component", content: r }, @@ -34474,7 +34496,7 @@ class s1 extends rr { this.toolbar?.setColors(e); } } -class n1 { +class a1 { element; headerEl; contentEl; @@ -34492,7 +34514,7 @@ class n1 { const t = document.createElement("span"); t.className = "bim-collapse-icon", t.innerHTML = this.config.icon, this.headerEl.appendChild(t); } - if (this.titleEl = document.createElement("span"), this.titleEl.className = "bim-collapse-title", this.titleEl.textContent = vt(this.config.title), this.headerEl.appendChild(this.titleEl), this.config.extra) { + if (this.titleEl = document.createElement("span"), this.titleEl.className = "bim-collapse-title", this.titleEl.textContent = $e(this.config.title), this.headerEl.appendChild(this.titleEl), this.config.extra) { const t = document.createElement("div"); t.className = "bim-collapse-extra", typeof this.config.extra == "string" ? t.innerHTML = this.config.extra : t.appendChild(this.config.extra), this.headerEl.appendChild(t); } @@ -34501,13 +34523,13 @@ class n1 { }), e.appendChild(this.headerEl), this.contentEl = document.createElement("div"), this.contentEl.className = "bim-collapse-content is-hidden", this.contentBoxEl = document.createElement("div"), this.contentBoxEl.className = "bim-collapse-content-box", typeof this.config.content == "string" ? this.contentBoxEl.innerHTML = this.config.content : this.contentBoxEl.appendChild(this.config.content), this.contentEl.appendChild(this.contentBoxEl), e.appendChild(this.contentEl), e; } updateLocale() { - this.titleEl && (this.titleEl.textContent = vt(this.config.title)); + this.titleEl && (this.titleEl.textContent = $e(this.config.title)); } setActive(e) { e ? (this.element.classList.add("is-active"), this.contentEl.classList.remove("is-hidden")) : (this.element.classList.remove("is-active"), this.contentEl.classList.add("is-hidden")); } } -class zc { +class Vc { element; options; items = /* @__PURE__ */ new Map(); @@ -34525,7 +34547,7 @@ class zc { } init() { this.options.items.forEach((e) => { - const t = new n1(e, this); + const t = new a1(e, this); this.items.set(e.id, t), this.element.appendChild(t.element), this.activeIds.has(e.id) && t.setActive(!0); }), this.unsubscribeLocale = mi.subscribe(() => { this.setLocales(); @@ -34553,7 +34575,7 @@ class zc { this.unsubscribeLocale && (this.unsubscribeLocale(), this.unsubscribeLocale = null), this.unsubscribeTheme && (this.unsubscribeTheme(), this.unsubscribeTheme = null), this.element.remove(), this.items.clear(); } } -class wa { +class Ca { element; options; unsubscribeTheme = null; @@ -34604,7 +34626,7 @@ class wa { this.unsubscribeTheme && (this.unsubscribeTheme(), this.unsubscribeTheme = null), this.element.remove(); } } -class a1 extends rr { +class o1 extends rr { dialogId = "property-panel-dialog"; constructor(e) { super(e); @@ -34635,7 +34657,7 @@ class a1 extends rr { showMask: !1, resizable: !0 }), r = document.createElement("div"); - r.style.height = "100%", r.style.display = "flex", r.style.flexDirection = "column", i.setContent(r), new zh({ + r.style.height = "100%", r.style.display = "flex", r.style.flexDirection = "column", i.setContent(r), new Vh({ container: r, tabs: [ { @@ -34658,7 +34680,7 @@ class a1 extends rr { */ createPropsTabContent() { const e = document.createElement("div"); - return e.style.height = "100%", e.style.overflowY = "auto", new zc({ + return e.style.height = "100%", e.style.overflowY = "auto", new Vc({ container: e, accordion: !0, activeIds: ["base", "location"], @@ -34685,7 +34707,7 @@ class a1 extends rr { */ createMaterialTabContent() { const e = document.createElement("div"); - return e.style.height = "100%", e.style.overflowY = "auto", new zc({ + return e.style.height = "100%", e.style.overflowY = "auto", new Vc({ container: e, accordion: !0, activeIds: ["material"], @@ -34701,7 +34723,7 @@ class a1 extends rr { } createBaseInfoContent() { const e = document.createElement("div"); - return new wa({ + return new Ca({ container: e, labelWidth: "80px", bordered: !0, @@ -34715,7 +34737,7 @@ class a1 extends rr { } createAdvancedInfoContent() { const e = document.createElement("div"); - return new wa({ + return new Ca({ container: e, labelWidth: "100px", bordered: !0, @@ -34734,7 +34756,7 @@ class a1 extends rr { Concrete - Cast-in-Place Gray `; const i = document.createElement("div"); - return new wa({ + return new Ca({ container: i, items: [ { label: "Preview", value: t }, @@ -34747,24 +34769,52 @@ class a1 extends rr { destroy() { } } -class o1 { +class Es { element; options; activeMode; isExpanded; result = null; + /** + * 测量配置(单位/精度) + * 说明: + * - 你要求:创建 MeasurePanel 不传入单位和精度 + * - 默认值维护在组件内部 + * - 初始化时优先读取缓存(localStorage),否则使用默认值 + */ + config; + /** 设置面板的临时配置(用于“取消”回滚) */ + draftConfig = null; + /** 当前视图:主面板 / 设置面板 */ + view = "main"; + /** 缓存 key(默认全局) */ + static CONFIG_CACHE_KEY = "bim-engine:measure:config"; + /** 默认配置(由组件内部维护) */ + static DEFAULT_CONFIG = { + unit: "mm", + precision: 2 + }; // DOM 引用(便于局部更新,减少频繁 querySelector) toolButtons = /* @__PURE__ */ new Map(); toggleBtn; toggleTextEl; - currentModeValueEl; mainValueValueEl; mainValueLabelEl; + mainNumberEl; + mainUnitEl; + xyzBoxEl; xyzXEl; xyzYEl; xyzZEl; clearBtn; settingsBtn; + // Settings DOM + mainViewEl; + settingsViewEl; + unitSelectEl; + precisionSelectEl; + saveSettingsBtn; + cancelSettingsBtn; // 订阅清理 unsubscribeLocale = null; unsubscribeTheme = null; @@ -34773,7 +34823,7 @@ class o1 { * @param options 组件配置 */ constructor(e = {}) { - this.options = e, this.activeMode = e.defaultMode ?? "distance", this.isExpanded = e.defaultExpanded ?? !1, this.element = this.createDom(); + this.options = e, this.activeMode = e.defaultMode ?? "distance", this.isExpanded = e.defaultExpanded ?? !1, this.config = this.loadConfigFromCache() ?? { ...Es.DEFAULT_CONFIG }, this.element = this.createDom(); } /** * 初始化组件(实现 IBimComponent) @@ -34783,7 +34833,7 @@ class o1 { this.setLocales(); }), this.unsubscribeTheme = _t.subscribe((e) => { this.setTheme(e); - }), this.setLocales(), this.setTheme(_t.getTheme()), this.applyExpandedState(), this.applyActiveModeState(), this.renderResult(); + }), this.setLocales(), this.setTheme(_t.getTheme()), this.applyExpandedState(), this.applyActiveModeState(), this.applyViewState(), this.renderResult(); } /** * 设置主题(实现 IBimComponent) @@ -34791,18 +34841,18 @@ class o1 { */ setTheme(e) { const t = this.element.style; - t.setProperty("--bim-measure-border", e.border ?? "rgba(255, 255, 255, 0.12)"), t.setProperty("--bim-measure-divider", e.border ?? "rgba(255, 255, 255, 0.10)"), t.setProperty("--bim-measure-icon-color", e.icon ?? "#ddd"), t.setProperty("--bim-measure-label-color", e.textSecondary ?? "rgba(255, 255, 255, 0.70)"), t.setProperty("--bim-measure-value-color", e.textPrimary ?? "rgba(255, 255, 255, 0.90)"), t.setProperty("--bim-measure-danger", e.primary ?? "#46d369"), t.setProperty("--bim-measure-btn-bg", e.componentBackground ?? "rgba(255, 255, 255, 0.06)"), t.setProperty("--bim-measure-btn-hover-bg", e.componentHover ?? "rgba(255, 255, 255, 0.10)"), t.setProperty("--bim-measure-btn-active-bg", e.componentActive ?? "rgba(255, 255, 255, 0.14)"); + t.setProperty("--bim-measure-border", e.border ?? "rgba(255, 255, 255, 0.12)"), t.setProperty("--bim-measure-divider", e.border ?? "rgba(255, 255, 255, 0.10)"), t.setProperty("--bim-measure-icon-color", e.icon ?? "#ddd"), t.setProperty("--bim-measure-label-color", e.textSecondary ?? "rgba(255, 255, 255, 0.70)"), t.setProperty("--bim-measure-value-color", e.textPrimary ?? "rgba(255, 255, 255, 0.90)"), t.setProperty("--bim-measure-danger", e.primary ?? "#46d369"), t.setProperty("--bim-measure-primary", e.primary ?? "#0078d4"), t.setProperty("--bim-measure-primary-hover", e.primaryHover ?? "#0063b1"), t.setProperty("--bim-measure-btn-bg", e.componentBackground ?? "rgba(255, 255, 255, 0.06)"), t.setProperty("--bim-measure-btn-hover-bg", e.componentHover ?? "rgba(255, 255, 255, 0.10)"), t.setProperty("--bim-measure-btn-active-bg", e.componentActive ?? "rgba(255, 255, 255, 0.14)"); } /** * 设置语言(实现 IBimComponent) */ setLocales() { for (const [t, i] of this.toolButtons.entries()) - i.title = vt(this.getModeI18nKey(t)), i.setAttribute("aria-label", i.title); - this.toggleBtn.title = this.isExpanded ? vt("measure.actions.collapse") : vt("measure.actions.expand"), this.toggleBtn.setAttribute("aria-label", this.toggleBtn.title), this.toggleTextEl && (this.toggleTextEl.textContent = this.toggleBtn.title), this.clearBtn.textContent = vt("measure.actions.clearAll"), this.settingsBtn.title = vt("measure.actions.settings"), this.settingsBtn.setAttribute("aria-label", this.settingsBtn.title), this.currentModeValueEl.textContent = vt(this.getModeI18nKey(this.activeMode)), this.mainValueLabelEl.textContent = vt(this.getModeValueLabelI18nKey(this.activeMode)), this.element.querySelectorAll("[data-i18n-key]").forEach((t) => { + i.title = $e(this.getModeI18nKey(t)), i.setAttribute("aria-label", i.title); + this.toggleBtn.title = this.isExpanded ? $e("measure.actions.collapse") : $e("measure.actions.expand"), this.toggleBtn.setAttribute("aria-label", this.toggleBtn.title), this.toggleTextEl && (this.toggleTextEl.textContent = this.toggleBtn.title), this.clearBtn.textContent = $e("measure.actions.clearAll"), this.settingsBtn.title = $e("measure.actions.settings"), this.settingsBtn.setAttribute("aria-label", this.settingsBtn.title), this.mainValueLabelEl.textContent = $e(this.getModeValueLabelI18nKey(this.activeMode)), this.element.querySelectorAll("[data-i18n-key]").forEach((t) => { const i = t.dataset.i18nKey; - i && (t.textContent = vt(i)); - }); + i && (t.textContent = $e(i)); + }), this.saveSettingsBtn.textContent = $e("measure.settings.save"), this.cancelSettingsBtn.textContent = $e("measure.settings.cancel"); } /** * 销毁组件(实现 IBimComponent) @@ -34831,7 +34881,7 @@ class o1 { * @param mode 目标测量方式 */ setActiveMode(e) { - this.activeMode !== e && (this.activeMode = e, this.applyActiveModeState(), this.mainValueLabelEl.textContent = vt(this.getModeValueLabelI18nKey(this.activeMode)), this.currentModeValueEl.textContent = vt(this.getModeI18nKey(this.activeMode)), this.options.onModeChange && this.options.onModeChange(e), this.renderResult()); + this.activeMode !== e && (this.activeMode = e, this.applyActiveModeState(), this.mainValueLabelEl.textContent = $e(this.getModeValueLabelI18nKey(this.activeMode)), this.options.onModeChange && this.options.onModeChange(e), this.renderResult(), this.options.onExpandedChange && this.options.onExpandedChange(this.isExpanded)); } /** * 设置测量结果(由外部注入) @@ -34850,11 +34900,25 @@ class o1 { * 打开设置(本次只预留方法/回调) */ openSettings() { - if (this.options.onSettings) { - this.options.onSettings(); - return; - } - console.warn("[MeasurePanel] 未提供设置回调 onSettings,当前仅预留接口。"); + this.enterSettingsView(), this.options.onSettings && this.options.onSettings(); + } + /** + * 获取当前测量配置 + */ + getConfig() { + return { ...this.config }; + } + /** + * 设置测量配置(可选对外调用) + * @param partial 部分更新 + * @param persist 是否写入缓存(默认 false) + */ + setConfig(e, t = !1) { + const i = { + unit: e.unit ?? this.config.unit, + precision: e.precision ?? this.config.precision + }; + this.config = i, t && this.saveConfigToCache(i), this.renderResult(), this.view === "settings" && this.syncSettingsFormFromConfig(i); } /** * 展开 / 收起(可选对外调用) @@ -34874,7 +34938,7 @@ class o1 { // ========================== createDom() { const e = document.createElement("div"); - e.className = "bim-measure-panel"; + e.className = "bim-measure-panel", this.mainViewEl = document.createElement("div"), this.mainViewEl.className = "bim-measure-main"; const t = document.createElement("div"); t.className = "bim-measure-tools"; const i = document.createElement("div"); @@ -34893,13 +34957,13 @@ class o1 { `; - for (let y = 0; y < r.length; y++) { - const _ = r[y], E = document.createElement("button"); - E.type = "button", E.className = "bim-measure-tool-btn", E.dataset.mode = _; - const R = document.createElement("span"); - R.className = "bim-measure-tool-icon", R.innerHTML = n, E.appendChild(R), E.addEventListener("click", () => { - this.setActiveMode(_); - }), this.toolButtons.set(_, E), i.appendChild(E); + for (let v = 0; v < r.length; v++) { + const f = r[v], p = document.createElement("button"); + p.type = "button", p.className = "bim-measure-tool-btn", p.dataset.mode = f; + const y = document.createElement("span"); + y.className = "bim-measure-tool-icon", y.innerHTML = n, p.appendChild(y), p.addEventListener("click", () => { + this.setActiveMode(f); + }), this.toolButtons.set(f, p), i.appendChild(p); } t.appendChild(i); const a = document.createElement("div"); @@ -34911,34 +34975,28 @@ class o1 { `, this.toggleBtn.appendChild(this.toggleTextEl), this.toggleBtn.appendChild(o), this.toggleBtn.addEventListener("click", () => { this.isExpanded = !this.isExpanded, this.applyExpandedState(), this.setLocales(), this.options.onExpandedChange && this.options.onExpandedChange(this.isExpanded); - }), a.appendChild(this.toggleBtn), t.appendChild(a), e.appendChild(t); + }), a.appendChild(this.toggleBtn), t.appendChild(a), this.mainViewEl.appendChild(t); const l = document.createElement("div"); l.className = "bim-measure-result"; const c = document.createElement("div"); c.className = "bim-measure-row"; const h = document.createElement("span"); - h.className = "label", h.dataset.i18nKey = "measure.labels.currentMode"; + h.className = "label", this.mainValueLabelEl = h; const u = document.createElement("span"); - u.className = "value", this.currentModeValueEl = u, c.appendChild(h), c.appendChild(u), l.appendChild(c); + u.className = "value", this.mainValueValueEl = u, this.mainNumberEl = document.createElement("span"), this.mainNumberEl.className = "bim-measure-main-number", this.mainUnitEl = document.createElement("span"), this.mainUnitEl.className = "bim-measure-main-unit", this.mainValueValueEl.appendChild(this.mainNumberEl), this.mainValueValueEl.appendChild(document.createTextNode(" ")), this.mainValueValueEl.appendChild(this.mainUnitEl), c.appendChild(h), c.appendChild(u), l.appendChild(c); const d = document.createElement("div"); - d.className = "bim-measure-row"; - const m = document.createElement("span"); - m.className = "label", this.mainValueLabelEl = m; - const g = document.createElement("span"); - g.className = "value", this.mainValueValueEl = g, d.appendChild(m), d.appendChild(g), l.appendChild(d); - const v = document.createElement("div"); - v.className = "bim-measure-xyz"; - const f = (y, _) => { - const E = document.createElement("div"); - E.className = "bim-measure-row"; - const R = document.createElement("span"); - R.className = "label", R.dataset.i18nKey = y; - const T = document.createElement("span"); - return T.className = "value", _(T), E.appendChild(R), E.appendChild(T), E; + d.className = "bim-measure-xyz", this.xyzBoxEl = d; + const m = (v, f, p) => { + const y = document.createElement("div"); + y.className = "bim-measure-row"; + const _ = document.createElement("span"); + _.className = "label", _.dataset.i18nKey = v; + const E = document.createElement("span"); + return E.className = `value ${f}`, p(E), y.appendChild(_), y.appendChild(E), y; }; - v.appendChild(f("measure.labels.x", (y) => this.xyzXEl = y)), v.appendChild(f("measure.labels.y", (y) => this.xyzYEl = y)), v.appendChild(f("measure.labels.z", (y) => this.xyzZEl = y)), l.appendChild(v), e.appendChild(l); - const p = document.createElement("div"); - return p.className = "bim-measure-footer", this.clearBtn = document.createElement("button"), this.clearBtn.type = "button", this.clearBtn.className = "bim-measure-clear-btn", this.clearBtn.addEventListener("click", () => { + d.appendChild(m("measure.labels.x", "bim-measure-xyz-x", (v) => this.xyzXEl = v)), d.appendChild(m("measure.labels.y", "bim-measure-xyz-y", (v) => this.xyzYEl = v)), d.appendChild(m("measure.labels.z", "bim-measure-xyz-z", (v) => this.xyzZEl = v)), l.appendChild(d), this.mainViewEl.appendChild(l); + const g = document.createElement("div"); + return g.className = "bim-measure-footer", this.clearBtn = document.createElement("button"), this.clearBtn.type = "button", this.clearBtn.className = "bim-measure-clear-btn", this.clearBtn.addEventListener("click", () => { this.clearAll(); }), this.settingsBtn = document.createElement("button"), this.settingsBtn.type = "button", this.settingsBtn.className = "bim-measure-settings-btn", this.settingsBtn.innerHTML = ` `, this.settingsBtn.addEventListener("click", () => { this.openSettings(); - }), p.appendChild(this.clearBtn), p.appendChild(this.settingsBtn), e.appendChild(p), e; + }), g.appendChild(this.clearBtn), g.appendChild(this.settingsBtn), this.mainViewEl.appendChild(g), this.settingsViewEl = this.createSettingsDom(), e.appendChild(this.mainViewEl), e.appendChild(this.settingsViewEl), e; + } + /** + * 创建“设置面板”DOM + */ + createSettingsDom() { + const e = document.createElement("div"); + e.className = "bim-measure-settings"; + const t = document.createElement("div"); + t.className = "bim-measure-settings-title", t.dataset.i18nKey = "measure.settings.title", e.appendChild(t); + const i = document.createElement("div"); + i.className = "bim-measure-settings-row"; + const r = document.createElement("div"); + r.className = "label", r.dataset.i18nKey = "measure.settings.unit", this.unitSelectEl = document.createElement("select"), this.unitSelectEl.className = "bim-measure-settings-select", this.unitSelectEl.appendChild(this.makeOption("m")), this.unitSelectEl.appendChild(this.makeOption("cm")), this.unitSelectEl.appendChild(this.makeOption("mm")), this.unitSelectEl.appendChild(this.makeOption("km")), i.appendChild(r), i.appendChild(this.unitSelectEl), e.appendChild(i); + const n = document.createElement("div"); + n.className = "bim-measure-settings-hint", n.dataset.i18nKey = "measure.settings.hint", e.appendChild(n); + const a = document.createElement("div"); + a.className = "bim-measure-settings-row"; + const o = document.createElement("div"); + o.className = "label", o.dataset.i18nKey = "measure.settings.precision", this.precisionSelectEl = document.createElement("select"), this.precisionSelectEl.className = "bim-measure-settings-select", this.precisionSelectEl.appendChild(this.makePrecisionOption(0)), this.precisionSelectEl.appendChild(this.makePrecisionOption(1)), this.precisionSelectEl.appendChild(this.makePrecisionOption(2)), this.precisionSelectEl.appendChild(this.makePrecisionOption(3)), a.appendChild(o), a.appendChild(this.precisionSelectEl), e.appendChild(a); + const l = document.createElement("div"); + return l.className = "bim-measure-settings-actions", this.saveSettingsBtn = document.createElement("button"), this.saveSettingsBtn.type = "button", this.saveSettingsBtn.className = "bim-measure-settings-save", this.saveSettingsBtn.addEventListener("click", () => { + this.saveSettings(); + }), this.cancelSettingsBtn = document.createElement("button"), this.cancelSettingsBtn.type = "button", this.cancelSettingsBtn.className = "bim-measure-settings-cancel", this.cancelSettingsBtn.addEventListener("click", () => { + this.cancelSettings(); + }), l.appendChild(this.saveSettingsBtn), l.appendChild(this.cancelSettingsBtn), e.appendChild(l), this.syncSettingsFormFromConfig(this.config), e; + } + makeOption(e) { + const t = document.createElement("option"); + return t.value = e, t.textContent = e, t; + } + makePrecisionOption(e) { + const t = document.createElement("option"); + return t.value = String(e), t.textContent = e === 0 ? "0" : `0.${"0".repeat(e)}`, t; + } + /** + * 进入设置视图:保存一份当前配置作为草稿基线 + */ + enterSettingsView() { + this.draftConfig = { ...this.config }, this.view = "settings", this.syncSettingsFormFromConfig(this.config), this.applyViewState(); + } + /** + * 保存设置:写入 config + 写缓存 + 返回主视图 + */ + saveSettings() { + const e = this.unitSelectEl.value || this.config.unit, t = Number(this.precisionSelectEl.value), i = { + unit: e, + precision: this.isValidPrecision(t) ? t : this.config.precision + }; + this.config = i, this.saveConfigToCache(i), this.draftConfig = null, this.view = "main", this.applyViewState(), this.renderResult(), this.options.onExpandedChange && this.options.onExpandedChange(this.isExpanded); + } + /** + * 取消设置:回滚到进入设置前的配置,并返回主视图 + */ + cancelSettings() { + this.draftConfig && (this.config = { ...this.draftConfig }), this.draftConfig = null, this.view = "main", this.applyViewState(), this.renderResult(), this.options.onExpandedChange && this.options.onExpandedChange(this.isExpanded); + } + syncSettingsFormFromConfig(e) { + this.unitSelectEl.value = e.unit, this.precisionSelectEl.value = String(e.precision); + } + applyViewState() { + this.view === "settings" ? (this.mainViewEl.style.display = "none", this.settingsViewEl.style.display = "block") : (this.mainViewEl.style.display = "block", this.settingsViewEl.style.display = "none"); + } + /** + * 从缓存读取配置 + * - 有缓存:返回解析后的配置 + * - 无缓存/解析失败:返回 null + */ + loadConfigFromCache() { + try { + const e = localStorage.getItem(Es.CONFIG_CACHE_KEY); + if (!e) return null; + const t = JSON.parse(e); + if (!t || typeof t != "object") return null; + const i = t.unit, r = t.precision; + return !this.isValidUnit(i) || !this.isValidPrecision(r) ? null : { + unit: i, + precision: r + }; + } catch { + return null; + } + } + /** + * 写入缓存(localStorage) + */ + saveConfigToCache(e) { + try { + localStorage.setItem(Es.CONFIG_CACHE_KEY, JSON.stringify(e)); + } catch { + } + } + isValidUnit(e) { + return e === "m" || e === "cm" || e === "mm" || e === "km"; + } + isValidPrecision(e) { + return e === 0 || e === 1 || e === 2 || e === 3; } /** * 应用“展开/收起”状态:默认只显示前 4 个按钮 @@ -34968,14 +35122,24 @@ class o1 { * 渲染结果区(根据 activeMode 从 result 里取对应字段) */ renderResult() { - const e = this.formatMainValue(this.activeMode, this.result); - this.mainValueValueEl.textContent = e; - const t = this.result?.xyz; - if (!t) { - this.xyzXEl.textContent = "--", this.xyzYEl.textContent = "--", this.xyzZEl.textContent = "--"; + if (this.activeMode === "laserDistance") + this.mainValueLabelEl.style.display = "none", this.mainNumberEl.textContent = $e(this.getModeI18nKey("laserDistance")), this.mainUnitEl.textContent = ""; + else { + this.mainValueLabelEl.style.display = "", this.mainValueLabelEl.textContent = $e(this.getModeValueLabelI18nKey(this.activeMode)); + const e = this.formatMainValueParts(this.activeMode, this.result); + this.mainNumberEl.textContent = e.numberText, this.mainUnitEl.textContent = e.unitText; + } + if (this.activeMode === "distance") { + this.xyzBoxEl.style.display = ""; + const e = this.result?.xyz; + if (!e) { + this.xyzXEl.textContent = "--", this.xyzYEl.textContent = "--", this.xyzZEl.textContent = "--"; + return; + } + this.xyzXEl.textContent = this.formatNumberWithPrecision(e.x, this.config.precision), this.xyzYEl.textContent = this.formatNumberWithPrecision(e.y, this.config.precision), this.xyzZEl.textContent = this.formatNumberWithPrecision(e.z, this.config.precision); return; } - this.xyzXEl.textContent = this.formatNumber(t.x), this.xyzYEl.textContent = this.formatNumber(t.y), this.xyzZEl.textContent = this.formatNumber(t.z); + this.xyzBoxEl.style.display = "none"; } /** * 获取模式名称的国际化 key @@ -34989,51 +35153,129 @@ class o1 { getModeValueLabelI18nKey(e) { return `measure.labels.value.${e}`; } + // 注意:旧的 formatMainValue/formatWithFixedUnit 已被 formatMainValueParts 替代, + // 以支持“数值与单位分色显示”和“无数据时仍展示单位”。 /** - * 将“当前模式”的主值格式化为文本 - * @param mode 当前模式 - * @param result 当前结果 + * 基础数字格式化(按精度显示) */ - formatMainValue(e, t) { - if (!t) return "--"; - switch (e) { - case "distance": - return this.formatWithUnit(t.distanceMm, "measure.units.mm"); - case "minDistance": - return this.formatWithUnit(t.minDistanceMm, "measure.units.mm"); - case "angle": - return this.formatWithUnit(t.angleDeg, "measure.units.deg"); - case "elevation": - return this.formatWithUnit(t.elevationMm, "measure.units.mm"); - case "volume": - return this.formatWithUnit(t.volumeM3, "measure.units.m3"); - case "laserDistance": - return this.formatWithUnit(t.laserDistanceMm, "measure.units.mm"); - case "slope": - return this.formatWithUnit(t.slopePercent, "measure.units.percent"); - case "spaceVolume": - return this.formatWithUnit(t.spaceVolumeM3, "measure.units.m3"); + formatNumberWithPrecision(e, t) { + return e.toFixed(t); + } + // 注意:旧的 formatLengthWithConfig 已被 formatLengthParts 替代。 + convertMmToUnit(e, t) { + switch (t) { + case "mm": + return e; + case "cm": + return e / 10; + case "m": + return e / 1e3; + case "km": + return e / 1e6; default: - return "--"; + return e; + } + } + getUnitI18nKey(e) { + return `measure.units.${e}`; + } + // 注意:旧的 formatElevationFixedMeters / formatVolumeWithConfig 已被 formatMainValueParts 替代。 + convertMm3ToUnit3(e, t) { + switch (t) { + case "mm": + return e; + case "cm": + return e / 1e3; + case "m": + return e / 1e9; + case "km": + return e / 1e18; + default: + return e; } } /** - * 格式化数值 + 单位(单位走国际化) + * 主数据拆分:返回 { 数值文本, 单位文本 } + * 规则: + * - 没数据时:必须展示 `-- 单位`(而不是只展示 `--`) + * - 单位随模式变化: + * - 距离/最小距离:单位随设置变动 + * - 角度:° + * - 标高:固定 m + * - 体积/空间体积:单位³(随设置变动) + * - 坡度:% */ - formatWithUnit(e, t) { - return e == null || Number.isNaN(e) ? "--" : `${this.formatNumber(e)} ${vt(t)}`; + formatMainValueParts(e, t) { + if (e === "laserDistance") return { numberText: $e(this.getModeI18nKey("laserDistance")), unitText: "" }; + if (!t) + return this.getEmptyValuePartsByMode(e); + switch (e) { + case "distance": + return this.formatLengthParts(t.distanceMm); + case "minDistance": + return this.formatLengthParts(t.minDistanceMm); + case "angle": + return this.formatFixedUnitParts(t.angleDeg, $e("measure.units.deg")); + case "elevation": + return this.formatFixedUnitParts( + t.elevationMm === void 0 ? void 0 : t.elevationMm / 1e3, + $e("measure.units.m") + ); + case "volume": + return this.formatVolumeParts(t.volumeM3); + case "slope": + return this.formatFixedUnitParts(t.slopePercent, $e("measure.units.percent")); + case "spaceVolume": + return this.formatVolumeParts(t.spaceVolumeM3); + default: + return { numberText: "--", unitText: "" }; + } } - /** - * 基础数字格式化(可读性优先) - */ - formatNumber(e) { - return Number.isInteger(e) ? String(e) : e.toFixed(3).replace(/0+$/g, "").replace(/\.$/g, ""); + getEmptyValuePartsByMode(e) { + switch (e) { + case "distance": + case "minDistance": + return { numberText: "--", unitText: $e(this.getUnitI18nKey(this.config.unit)) }; + case "angle": + return { numberText: "--", unitText: $e("measure.units.deg") }; + case "elevation": + return { numberText: "--", unitText: $e("measure.units.m") }; + case "volume": + case "spaceVolume": + return { numberText: "--", unitText: `${this.config.unit}³` }; + case "slope": + return { numberText: "--", unitText: $e("measure.units.percent") }; + default: + return { numberText: "--", unitText: "" }; + } + } + formatFixedUnitParts(e, t) { + return e == null || Number.isNaN(e) ? { numberText: "--", unitText: t } : { numberText: this.formatNumberWithPrecision(e, this.config.precision), unitText: t }; + } + formatLengthParts(e) { + const t = $e(this.getUnitI18nKey(this.config.unit)); + if (e == null || Number.isNaN(e)) + return { numberText: "--", unitText: t }; + const i = this.convertMmToUnit(e, this.config.unit); + return { numberText: this.formatNumberWithPrecision(i, this.config.precision), unitText: t }; + } + formatVolumeParts(e) { + const t = `${this.config.unit}³`; + if (e == null || Number.isNaN(e)) + return { numberText: "--", unitText: t }; + const i = this.convertMm3ToUnit3(e, this.config.unit); + return { numberText: this.formatNumberWithPrecision(i, this.config.precision), unitText: t }; } } class l1 extends rr { dialogId = "measure-dialog"; dialog = null; panel = null; + /** + * 测量配置项(单位/精度) + * 说明:MeasurePanel 会自行从缓存加载默认配置,Manager 这里只做“对外读取/设置”的镜像。 + */ + config = null; constructor(e) { super(e); } @@ -35048,7 +35290,7 @@ class l1 extends rr { return; } const e = 250, t = 300, i = 20, r = this.engine.container, n = r.clientWidth, a = r.clientHeight, o = n - e - i, l = (a - t) / 2; - this.destroy(), this.panel = new o1({ + this.destroy(), this.panel = new Es({ defaultMode: "distance", // 默认展示前四个,且默认选中“距离” defaultExpanded: !1, @@ -35064,7 +35306,7 @@ class l1 extends rr { onExpandedChange: () => { this.dialog?.fitHeight(!1); } - }), this.panel.init(); + }), this.panel.init(), this.config = this.panel.getConfig(); const c = document.createElement("div"); c.style.padding = "12px", c.appendChild(this.panel.element), this.dialog = this.engine.dialog.create({ id: this.dialogId, @@ -35103,6 +35345,30 @@ class l1 extends rr { setResult(e) { this.panel && this.panel.setResult(e); } + /** + * 获取测量配置(单位/精度) + * - 如果面板存在:返回面板当前配置 + * - 否则:返回 Manager 缓存的最后一次配置(可能为 null) + */ + getConfig() { + return this.panel && (this.config = this.panel.getConfig()), this.config ? { ...this.config } : null; + } + /** + * 设置测量配置(单位/精度) + * @param partial 部分更新 + * @param persist 是否写入缓存(默认 true) + */ + setConfig(e, t = !0) { + if (this.panel) { + this.panel.setConfig(e, t), this.config = this.panel.getConfig(), this.dialog?.fitHeight(!1); + return; + } + const i = this.config, r = { + unit: e.unit ?? i?.unit ?? "mm", + precision: e.precision ?? i?.precision ?? 2 + }; + this.config = r; + } /** * 删除全部(仅清空 UI;真实测量清理逻辑后续再接) */ @@ -35188,7 +35454,7 @@ class h1 extends c1 { _t.setCustomTheme(e); } init() { - this.container.innerHTML = "", this.wrapper = document.createElement("div"), this.wrapper.className = "bim-engine-wrapper", this.container.appendChild(this.wrapper), this.engine = new e1(this, this.wrapper), this.dialog = new ru(this, this.wrapper), this.toolbar = new eu(this, this.wrapper), this.buttonGroup = new tu(this, this.wrapper), this.rightKey = new kh(this, this.wrapper), this.constructTreeBtn = new s1(this, this.wrapper), this.propertyPanel = new a1(this), this.measure = new l1(this), this.updateTheme(_t.getTheme()), _t.subscribe((e) => { + this.container.innerHTML = "", this.wrapper = document.createElement("div"), this.wrapper.className = "bim-engine-wrapper", this.container.appendChild(this.wrapper), this.engine = new t1(this, this.wrapper), this.dialog = new su(this, this.wrapper), this.toolbar = new tu(this, this.wrapper), this.buttonGroup = new iu(this, this.wrapper), this.rightKey = new zh(this, this.wrapper), this.constructTreeBtn = new n1(this, this.wrapper), this.propertyPanel = new o1(this), this.measure = new l1(this), this.updateTheme(_t.getTheme()), _t.subscribe((e) => { this.updateTheme(e); }); } diff --git a/dist/bim-engine-sdk.es.js.map b/dist/bim-engine-sdk.es.js.map index 814a487..4b19c61 100644 --- a/dist/bim-engine-sdk.es.js.map +++ b/dist/bim-engine-sdk.es.js.map @@ -1 +1 @@ -{"version":3,"file":"bim-engine-sdk.es.js","sources":["../src/locales/zh-CN.ts","../src/locales/en-US.ts","../src/services/locale.ts","../src/themes/presets.ts","../src/services/theme.ts","../src/components/button-group/index.ts","../src/components/button-group/toolbar/index.ts","../src/core/component.ts","../src/managers/toolbar-manager.ts","../src/managers/button-group-manager.ts","../src/components/dialog/index.ts","../src/components/dialog/bimInfoDialog/index.ts","../src/managers/dialog-manager.ts","../src/bim-engine-sdk.es.js","../src/components/engine/index.ts","../src/components/right-key/index.ts","../src/components/menu/index.ts","../src/managers/right-key-manager.ts","../src/components/menu/buttons/info.ts","../src/components/menu/buttons/four.ts","../src/components/menu/buttons/second.ts","../src/components/menu/buttons/home.ts","../src/managers/engine-manager.ts","../src/components/tree/types.ts","../src/components/tree/tree-node.ts","../src/components/tree/index.ts","../src/components/tab/index.ts","../src/managers/construct-tree-manager-btn.ts","../src/components/collapse/index.ts","../src/components/description/index.ts","../src/managers/property-panel-manager.ts","../src/components/measure-panel/index.ts","../src/managers/measure-dialog-manager.ts","../src/core/event-emitter.ts","../src/bim-engine.ts"],"sourcesContent":["import {TranslationDictionary} from './types';\n\nexport const zhCN: TranslationDictionary = {\n common: {\n title: 'BimEngine',\n description: '这是一个使用 BIM-ENGINE。',\n openTestDialog: '打开测试弹窗',\n openInfoDialog: '打开信息弹窗 (封装版)',\n },\n toolbar: {\n home: '首页',\n measure: '测量',\n info: '信息',\n location: '定位',\n setting: '设置',\n walk: '漫游',\n walkMenu: '漫游菜单',\n walkPerson: '第一人称',\n walkBird: '第三人称',\n tree: '模型树'\n },\n dialog: {\n testTitle: '测试弹窗',\n testContent: '
这是一个 可拖拽可缩放 的弹窗。

你可以尝试拖动标题栏,或者拖动右下角改变大小。
',\n },\n menu: {\n info: '信息',\n home: '首页'\n },\n tree: {\n searchPlaceholder: '请输入要搜索的内容',\n },\n constructTree: {\n title: '目录树',\n },\n tab: {\n component: '构件',\n system: '系统',\n space: '空间',\n },\n panel: {\n property: {\n title: '构件详情',\n base: '基本属性',\n material: '材质信息',\n advanced: '高级设置',\n tab: {\n props: '属性',\n material: '材质'\n }\n }\n },\n measure: {\n btnName: '测量',\n dialogTitle: '测量',\n modes: {\n distance: '距离',\n minDistance: '最小距离',\n angle: '角度',\n elevation: '标高',\n volume: '体积',\n laserDistance: '激光测距',\n slope: '坡度',\n spaceVolume: '空间体积',\n },\n actions: {\n expand: '展开',\n collapse: '收起',\n clearAll: '删除全部',\n settings: '设置',\n },\n labels: {\n currentMode: '当前测量方式:',\n x: 'X:',\n y: 'Y:',\n z: 'Z:',\n value: {\n distance: '距离:',\n minDistance: '最小距离:',\n angle: '角度:',\n elevation: '标高:',\n volume: '体积:',\n laserDistance: '激光测距:',\n slope: '坡度:',\n spaceVolume: '空间体积:',\n }\n },\n units: {\n mm: 'mm',\n deg: '°',\n m3: 'm³',\n percent: '%',\n }\n }\n};\n","import {TranslationDictionary} from './types';\n\nexport const enUS: TranslationDictionary = {\n common: {\n title: 'BimEngine',\n description: 'This is a BIM-ENGINE demo.',\n openTestDialog: 'Open Test Dialog',\n openInfoDialog: 'Open Info Dialog (Wrapped)',\n },\n toolbar: {\n home: 'Home',\n measure: 'Measure',\n info: 'Info',\n location: 'Location',\n setting: 'Settings',\n walk: 'Walk',\n walkPerson: 'Person',\n walkBird: 'Bird Eye',\n walkMenu: 'Menu',\n tree: 'Tree',\n },\n dialog: {\n testTitle: 'Test Dialog',\n testContent: '
This is a draggable and resizable dialog.

Try dragging the title bar or resizing from the bottom-right corner.
',\n },\n menu: {\n info: 'Info',\n home: 'Home',\n },\n tree: {\n searchPlaceholder: 'Please enter content to search',\n },\n constructTree: {\n title: 'Construct Tree',\n },\n tab: {\n component: 'Component',\n system: 'System',\n space: 'Space',\n },\n panel: {\n property: {\n title: 'Component Details',\n base: 'Basic Info',\n material: 'Material',\n advanced: 'Advanced',\n tab: {\n props: 'Properties',\n material: 'Material'\n }\n }\n },\n measure: {\n btnName: 'Measure',\n dialogTitle: 'Measure',\n modes: {\n distance: 'Distance',\n minDistance: 'Min Distance',\n angle: 'Angle',\n elevation: 'Elevation',\n volume: 'Volume',\n laserDistance: 'Laser Distance',\n slope: 'Slope',\n spaceVolume: 'Space Volume',\n },\n actions: {\n expand: 'Expand',\n collapse: 'Collapse',\n clearAll: 'Clear All',\n settings: 'Settings',\n },\n labels: {\n currentMode: 'Mode:',\n x: 'X:',\n y: 'Y:',\n z: 'Z:',\n value: {\n distance: 'Distance:',\n minDistance: 'Min Distance:',\n angle: 'Angle:',\n elevation: 'Elevation:',\n volume: 'Volume:',\n laserDistance: 'Laser Distance:',\n slope: 'Slope:',\n spaceVolume: 'Space Volume:',\n }\n },\n units: {\n mm: 'mm',\n deg: '°',\n m3: 'm³',\n percent: '%',\n }\n }\n};\n","import { LocaleType, TranslationDictionary } from '../locales/types';\nimport { zhCN } from '../locales/zh-CN';\nimport { enUS } from '../locales/en-US';\n\ntype LocaleChangeListener = (locale: LocaleType) => void;\n\n/**\n * 语言管理器类\n */\nexport class LocaleManager {\n private currentLocale: LocaleType = 'zh-CN';\n private messages: Record = {\n 'zh-CN': zhCN,\n 'en-US': enUS,\n };\n private listeners: LocaleChangeListener[] = [];\n\n constructor() {\n // 默认初始化\n }\n\n /**\n * 获取当前语言\n */\n public getLocale(): LocaleType {\n return this.currentLocale;\n }\n\n /**\n * 切换语言\n */\n public setLocale(locale: LocaleType) {\n if (this.currentLocale === locale) return;\n this.currentLocale = locale;\n this.notifyListeners();\n }\n\n /**\n * 翻译核心方法\n */\n public t(key: string): string {\n if (!key) return '';\n \n const keys = key.split('.');\n let value: any = this.messages[this.currentLocale];\n \n for (const k of keys) {\n if (value && typeof value === 'object' && k in value) {\n value = value[k];\n } else {\n return key;\n }\n }\n return value as string;\n }\n\n /**\n * 订阅变更\n */\n public subscribe(listener: LocaleChangeListener): () => void {\n this.listeners.push(listener);\n return () => {\n this.listeners = this.listeners.filter(l => l !== listener);\n };\n }\n\n private notifyListeners() {\n this.listeners.forEach(listener => listener(this.currentLocale));\n }\n}\n\n// --- 导出单例 ---\nexport const localeManager = new LocaleManager();\n\n// --- 导出便捷方法 ---\n/**\n * 全局翻译函数\n * @param key 键路径 (如 'toolbar.home')\n */\nexport const t = (key: string): string => localeManager.t(key);\n","import { ThemeConfig } from './types';\n\n/**\n * 深色主题 (默认)\n */\nexport const darkTheme: ThemeConfig = {\n name: 'dark',\n primary: '#0078d4',\n primaryHover: '#0063b1',\n\n // 修改:背景色统一为浅灰,不再跟随深色模式变黑\n background: '#f5f5f5',\n panelBackground: 'rgba(30, 30, 30, 0.9)',\n\n textPrimary: '#ffffff',\n textSecondary: '#cccccc',\n\n border: '#444444',\n\n icon: '#cccccc',\n iconActive: '#ffffff',\n\n componentBackground: 'transparent',\n componentHover: '#4e4d4dff',\n componentActive: 'rgba(255, 255, 255, 0.1)'\n};\n\n/**\n * 浅色主题\n */\nexport const lightTheme: ThemeConfig = {\n name: 'light',\n primary: '#0078d4',\n primaryHover: '#106ebe',\n\n // 统一为浅灰\n background: '#f5f5f5',\n panelBackground: '#ffffff',\n\n textPrimary: '#333333',\n textSecondary: '#666666',\n\n border: '#e0e0e0',\n\n icon: '#555555',\n iconActive: '#0078d4',\n\n componentBackground: 'transparent',\n componentHover: '#f0f0f0',\n componentActive: '#e0e0e0'\n};","import { ThemeConfig } from '../themes/types';\nimport { darkTheme, lightTheme } from '../themes/presets';\n\ntype ThemeChangeListener = (theme: ThemeConfig) => void;\n\n/**\n * 主题管理器 (单例)\n */\nexport class ThemeManager {\n private currentTheme: ThemeConfig = darkTheme;\n private listeners: ThemeChangeListener[] = [];\n\n constructor() {\n // 默认初始化\n }\n\n /**\n * 获取当前主题配置\n */\n public getTheme(): ThemeConfig {\n return this.currentTheme;\n }\n\n /**\n * 切换预设主题\n * @param themeName 'dark' | 'light'\n */\n public setTheme(themeName: 'dark' | 'light') {\n if (themeName === 'light') {\n this.applyTheme(lightTheme);\n } else {\n this.applyTheme(darkTheme);\n }\n }\n\n /**\n * 应用自定义主题配置\n * @param theme 配置对象\n */\n public setCustomTheme(theme: ThemeConfig) {\n this.applyTheme(theme);\n }\n\n /**\n * 内部应用主题逻辑\n */\n private applyTheme(theme: ThemeConfig) {\n this.currentTheme = theme;\n this.notifyListeners();\n }\n\n /**\n * 订阅主题变更\n */\n public subscribe(listener: ThemeChangeListener): () => void {\n this.listeners.push(listener);\n // 立即回调一次当前状态\n listener(this.currentTheme);\n return () => {\n this.listeners = this.listeners.filter(l => l !== listener);\n };\n }\n\n private notifyListeners() {\n this.listeners.forEach(listener => listener(this.currentTheme));\n }\n}\n\n// 导出单例\nexport const themeManager = new ThemeManager();","import './index.css';\nimport type {\n OptButton,\n ButtonGroup,\n ButtonGroupOptions,\n ButtonConfig,\n ButtonGroupColors\n} from './index.type';\nimport { t, localeManager } from '../../services/locale';\nimport { themeManager } from '../../services/theme';\nimport type { ThemeConfig } from '../../themes/types';\nimport { IBimComponent } from '../../types/component';\nimport type { BimEngine } from '../../bim-engine';\nimport { EngineEvents } from '../../types/events';\n\n/**\n * 通用按钮组组件 (BimButtonGroup)\n */\nexport class BimButtonGroup implements IBimComponent {\n private container: HTMLElement;\n private options: ButtonGroupOptions;\n private groups: ButtonGroup[] = [];\n private activeBtnIds: Set = new Set();\n private btnRefs: Map = new Map();\n private dropdownElement: HTMLElement | null = null;\n private hoverTimeout: number | null = null;\n private customColors: Set = new Set(); // 记录用户自定义的颜色属性\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n\n protected engine: BimEngine | null = null;\n\n private readonly DEFAULT_ICON = '';\n\n constructor(options: ButtonGroupOptions) {\n const el = typeof options.container === 'string'\n ? document.getElementById(options.container)\n : options.container;\n\n if (!el) throw new Error('Container not found');\n\n this.container = el;\n // 合并默认配置\n this.options = {\n showLabel: true,\n visibility: {},\n direction: 'row', // 默认横向\n position: 'static', // 默认静态定位\n align: 'vertical', // 默认图标在上\n expand: 'down', // 默认向下展开\n ...options\n };\n\n // 记录初始传入的自定义颜色\n const colorKeys: (keyof ButtonGroupColors)[] = [\n 'backgroundColor', 'btnBackgroundColor', 'btnHoverColor',\n 'btnActiveColor', 'iconColor', 'iconActiveColor',\n 'textColor', 'textActiveColor'\n ];\n colorKeys.forEach(key => {\n if (options[key]) {\n this.customColors.add(key);\n }\n });\n\n this.initContainer();\n this.applyStyles();\n }\n\n public setEngine(engine: BimEngine) {\n this.engine = engine;\n }\n\n protected emit(event: K, payload: EngineEvents[K]) {\n if (this.engine) {\n this.engine.emit(event, payload);\n } else {\n console.warn('[BimButtonGroup] Engine not set, cannot emit event:', event);\n }\n }\n\n private initContainer(): void {\n this.container.innerHTML = '';\n this.container.classList.add('bim-btn-group-root');\n\n if (this.options.direction === 'column') {\n this.container.classList.add('dir-column');\n } else {\n this.container.classList.add('dir-row');\n }\n\n if (this.options.className) {\n this.container.classList.add(this.options.className);\n }\n\n this.updatePosition();\n\n // 添加事件拦截,防止点击穿透到 3D 引擎\n this.setupEventInterception(this.container);\n }\n\n /**\n * 设置事件拦截,防止事件冒泡到下层元素(如 3D 引擎)\n */\n private setupEventInterception(el: HTMLElement): void {\n const stopPropagation = (e: Event) => {\n e.stopPropagation();\n };\n\n const events = [\n 'click', 'dblclick', 'contextmenu', 'wheel',\n 'mousedown', 'mouseup', 'mousemove',\n 'touchstart', 'touchend', 'touchmove',\n 'pointerdown', 'pointerup', 'pointermove', 'pointerenter', 'pointerleave', 'pointerover', 'pointerout'\n ];\n\n events.forEach(eventType => {\n el.addEventListener(eventType, stopPropagation, { passive: false });\n });\n }\n\n private updatePosition() {\n const pos = this.options.position;\n const style = this.container.style;\n\n style.top = ''; style.bottom = ''; style.left = ''; style.right = ''; style.transform = '';\n\n if (pos === 'static') {\n this.container.classList.add('static');\n return;\n }\n\n this.container.classList.remove('static');\n this.container.style.position = 'absolute';\n\n if (typeof pos === 'object' && 'x' in pos) {\n style.left = `${pos.x}px`;\n style.top = `${pos.y}px`;\n } else {\n const margin = '20px';\n switch (pos) {\n case 'top-left':\n style.top = margin; style.left = margin;\n break;\n case 'top-center':\n style.top = margin; style.left = '50%'; style.transform = 'translateX(-50%)';\n break;\n case 'top-right':\n style.top = margin; style.right = margin;\n break;\n case 'bottom-left':\n style.bottom = margin; style.left = margin;\n break;\n case 'bottom-center':\n style.bottom = margin; style.left = '50%'; style.transform = 'translateX(-50%)';\n break;\n case 'bottom-right':\n style.bottom = margin; style.right = margin;\n break;\n case 'left-center':\n style.left = margin; style.top = '50%'; style.transform = 'translateY(-50%)';\n break;\n case 'right-center':\n style.right = margin; style.top = '50%'; style.transform = 'translateY(-50%)';\n break;\n case 'center':\n style.top = '50%'; style.left = '50%'; style.transform = 'translate(-50%, -50%)';\n break;\n }\n }\n }\n\n /**\n * 应用样式到容器\n */\n private applyStyles(): void {\n const style = this.container.style;\n if (this.options.backgroundColor) style.setProperty('--bim-btn-group-section-bg', this.options.backgroundColor);\n if (this.options.btnBackgroundColor) style.setProperty('--bim-btn-bg', this.options.btnBackgroundColor);\n if (this.options.btnHoverColor) style.setProperty('--bim-btn-hover-bg', this.options.btnHoverColor);\n if (this.options.btnActiveColor) style.setProperty('--bim-btn-active-bg', this.options.btnActiveColor);\n if (this.options.iconColor) style.setProperty('--bim-icon-color', this.options.iconColor);\n if (this.options.iconActiveColor) style.setProperty('--bim-icon-active-color', this.options.iconActiveColor);\n if (this.options.textColor) style.setProperty('--bim-btn-text-color', this.options.textColor);\n if (this.options.textActiveColor) style.setProperty('--bim-btn-text-active-color', this.options.textActiveColor);\n }\n\n /**\n * 设置主题颜色\n * 只会应用到没有被用户自定义的颜色属性上\n */\n public setTheme(theme: ThemeConfig): void {\n const themeColors: ButtonGroupColors = {\n backgroundColor: theme.panelBackground,\n btnBackgroundColor: theme.componentBackground,\n btnHoverColor: theme.componentHover,\n btnActiveColor: theme.componentActive,\n iconColor: theme.icon,\n iconActiveColor: theme.iconActive,\n textColor: theme.textSecondary,\n textActiveColor: theme.textPrimary\n };\n\n // 只应用没有被自定义的颜色\n Object.entries(themeColors).forEach(([key, value]) => {\n const colorKey = key as keyof ButtonGroupColors;\n if (!this.customColors.has(colorKey)) {\n this.options[colorKey] = value;\n }\n });\n\n this.applyStyles();\n }\n\n /**\n * 直接设置颜色(强制覆盖)\n * 设置的颜色会被标记为自定义,后续的 setTheme 不会覆盖它们\n */\n public setColors(colors: ButtonGroupColors): void {\n // 更新 options\n this.options = { ...this.options, ...colors };\n\n // 标记这些颜色为自定义\n Object.keys(colors).forEach(key => {\n this.customColors.add(key as keyof ButtonGroupColors);\n });\n\n this.applyStyles();\n }\n\n public async init(): Promise {\n this.render();\n\n // 自动订阅语言变更\n this.unsubscribeLocale = localeManager.subscribe(() => {\n this.setLocales();\n });\n\n // 自动订阅主题变更\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n }\n\n public setLocales(): void {\n this.render();\n }\n\n public addGroup(groupId: string, beforeGroupId?: string): void {\n if (this.groups.some(g => g.id === groupId)) return;\n const newGroup: ButtonGroup = { id: groupId, buttons: [] };\n if (beforeGroupId) {\n const index = this.groups.findIndex(g => g.id === beforeGroupId);\n index !== -1 ? this.groups.splice(index, 0, newGroup) : this.groups.push(newGroup);\n } else {\n this.groups.push(newGroup);\n }\n }\n\n public addButton(config: ButtonConfig): void {\n const { groupId, parentId } = config;\n const group = this.groups.find(g => g.id === groupId);\n if (!group) return;\n\n const button: OptButton = { ...config, children: config.children || [] };\n if (parentId) {\n const parentBtn = this.findButton(group.buttons, parentId);\n if (parentBtn) {\n if (!parentBtn.children) parentBtn.children = [];\n parentBtn.children.push(button);\n }\n } else {\n group.buttons.push(button);\n }\n }\n\n private findButton(buttons: OptButton[], id: string): OptButton | undefined {\n for (const btn of buttons) {\n if (btn.id === id) return btn;\n if (btn.children) {\n const found = this.findButton(btn.children, id);\n if (found) return found;\n }\n }\n return undefined;\n }\n\n public render(): void {\n this.container.innerHTML = '';\n this.btnRefs.clear();\n\n this.groups.forEach((group, index) => {\n const groupElement = this.renderGroup(group, index, this.groups.length);\n this.container.appendChild(groupElement);\n });\n }\n\n private renderGroup(group: ButtonGroup, index: number, total: number): HTMLElement {\n const groupEl = document.createElement('div');\n groupEl.className = 'bim-btn-group-section';\n\n if (index < total - 1) {\n groupEl.classList.add('has-divider');\n }\n\n group.buttons.forEach(button => {\n if (this.isVisible(button.id)) {\n const btnWrapper = this.renderButton(button);\n groupEl.appendChild(btnWrapper);\n }\n });\n return groupEl;\n }\n\n private renderButton(button: OptButton): HTMLElement {\n const wrapper = document.createElement('div');\n wrapper.className = 'opt-btn-wrapper';\n\n const btnEl = document.createElement('div');\n btnEl.className = 'opt-btn';\n\n // 初始化时根据 button 自身的属性同步 active 状态\n if (button.isActive) {\n this.activeBtnIds.add(button.id);\n }\n\n // 按钮优先使用自己的 align,否则使用全局配置,默认为 vertical\n const align = button.align || this.options.align || 'vertical';\n if (align === 'horizontal') {\n btnEl.classList.add('align-horizontal');\n } else {\n btnEl.classList.add('align-vertical');\n }\n\n if (this.activeBtnIds.has(button.id)) btnEl.classList.add('active');\n if (button.disabled) btnEl.classList.add('disabled');\n\n // 判断是否显示 label\n const hasLabel = this.options.showLabel && button.label;\n if (!hasLabel) {\n btnEl.classList.add('no-label');\n }\n\n // 应用按钮的自定义样式\n const iconSize = button.iconSize || 32;\n const minWidth = button.minWidth || 50;\n btnEl.style.minWidth = `${minWidth}px`;\n\n const icon = document.createElement('div');\n icon.className = 'opt-btn-icon';\n icon.style.width = `${iconSize}px`;\n icon.style.height = `${iconSize}px`;\n icon.innerHTML = this.getIcon(button.icon);\n btnEl.appendChild(icon);\n\n // 创建文字和箭头的容器,确保它们始终在一起(无论主轴是横是竖)\n const textWrapper = document.createElement('div');\n textWrapper.className = 'opt-btn-text-wrapper';\n\n if (this.options.showLabel && button.label) {\n const label = document.createElement('span');\n label.className = 'opt-btn-label';\n label.textContent = t(button.label);\n textWrapper.appendChild(label);\n }\n\n if (button.children && button.children.length > 0) {\n const arrow = document.createElement('span');\n arrow.className = 'opt-btn-arrow';\n arrow.textContent = '▼';\n textWrapper.appendChild(arrow);\n }\n\n // 只有当有内容时才添加 wrapper\n if (textWrapper.hasChildNodes()) {\n btnEl.appendChild(textWrapper);\n }\n\n btnEl.addEventListener('click', () => this.handleClick(button));\n btnEl.addEventListener('mouseenter', () => this.handleMouseEnter(button, btnEl));\n btnEl.addEventListener('mouseleave', () => this.handleMouseLeave());\n\n this.btnRefs.set(button.id, btnEl);\n wrapper.appendChild(btnEl);\n return wrapper;\n }\n\n /**\n * 设置按钮的激活状态\n * @param id 按钮 ID\n * @param active 可选,如果不传则切换(toggle)当前状态\n */\n public setBtnActive(id: string, active?: boolean): void {\n const button = this.findButtonById(id);\n if (!button) return;\n\n // 确定最终状态\n const newState = active !== undefined ? active : !this.activeBtnIds.has(id);\n\n if (newState) {\n this.activeBtnIds.add(id);\n } else {\n this.activeBtnIds.delete(id);\n }\n\n // 同步对象状态并更新 DOM\n button.isActive = newState;\n this.updateButtonState(id);\n }\n\n private handleClick(button: OptButton): void {\n if (button.disabled) return;\n if (!button.children || button.children.length === 0) {\n if (button.keepActive) {\n this.setBtnActive(button.id);\n }\n this.closeDropdown();\n if (button.onClick) button.onClick(button);\n }\n }\n\n private handleMouseEnter(button: OptButton, btnEl: HTMLElement): void {\n if (this.hoverTimeout) clearTimeout(this.hoverTimeout);\n if (button.children && button.children.length > 0) {\n this.showDropdown(button, btnEl);\n } else {\n this.closeDropdown();\n }\n }\n\n private handleMouseLeave(): void {\n this.hoverTimeout = window.setTimeout(() => this.closeDropdown(), 200);\n }\n\n private showDropdown(button: OptButton, btnEl: HTMLElement): void {\n this.closeDropdown();\n if (!button.children) return;\n\n const dropdown = document.createElement('div');\n dropdown.className = 'opt-btn-dropdown';\n if (this.options.backgroundColor) dropdown.style.setProperty('--bim-toolbar-bg', this.options.backgroundColor);\n\n // 获取按钮的位置信息\n const btnRect = btnEl.getBoundingClientRect();\n const expand = this.options.expand || 'down';\n\n // 根据主按钮组的方向设置下拉菜单的布局方向\n if (this.options.direction === 'row') {\n dropdown.style.flexDirection = 'column'; // 横向按钮组,菜单纵向排列\n } else {\n dropdown.style.flexDirection = 'row'; // 纵向按钮组,菜单横向排列\n }\n\n // 先添加到 DOM 以便计算尺寸\n document.body.appendChild(dropdown);\n\n // 添加事件拦截\n this.setupEventInterception(dropdown);\n\n // 添加菜单项\n button.children.forEach(subBtn => {\n if (this.isVisible(subBtn.id)) {\n const item = this.renderDropdownItem(subBtn);\n dropdown.appendChild(item);\n }\n });\n\n // 获取下拉菜单的实际尺寸\n const dropdownRect = dropdown.getBoundingClientRect();\n\n if (expand === 'up') {\n // 向上展开,与按钮水平居中对齐\n dropdown.style.bottom = (window.innerHeight - btnRect.top + 8) + 'px';\n dropdown.style.left = (btnRect.left + (btnRect.width - dropdownRect.width) / 2) + 'px';\n } else if (expand === 'down') {\n // 向下展开,与按钮水平居中对齐\n dropdown.style.top = (btnRect.bottom + 8) + 'px';\n dropdown.style.left = (btnRect.left + (btnRect.width - dropdownRect.width) / 2) + 'px';\n } else if (expand === 'right') {\n // 向右展开,与按钮垂直居中对齐\n dropdown.style.top = (btnRect.top + (btnRect.height - dropdownRect.height) / 2) + 'px';\n dropdown.style.left = (btnRect.right + 8) + 'px';\n } else if (expand === 'left') {\n // 向左展开,与按钮垂直居中对齐\n dropdown.style.top = (btnRect.top + (btnRect.height - dropdownRect.height) / 2) + 'px';\n dropdown.style.right = (window.innerWidth - btnRect.left + 8) + 'px';\n }\n\n dropdown.addEventListener('mouseenter', () => { if (this.hoverTimeout) clearTimeout(this.hoverTimeout); });\n dropdown.addEventListener('mouseleave', () => this.handleMouseLeave());\n this.dropdownElement = dropdown;\n }\n\n private renderDropdownItem(button: OptButton): HTMLElement {\n const item = document.createElement('div');\n item.className = 'opt-btn-dropdown-item';\n\n // 应用按钮的 align 设置,默认为 horizontal(图标在左)\n const align = button.align || 'horizontal';\n if (align === 'horizontal') {\n item.classList.add('align-horizontal');\n } else {\n item.classList.add('align-vertical');\n }\n\n // 应用按钮的自定义样式\n const iconSize = button.iconSize || 32; // 二级菜单默认图标更小\n const minWidth = button.minWidth; // 不设置默认值,让下拉菜单项保持紧凑\n if (minWidth) {\n item.style.minWidth = `${minWidth}px`;\n }\n\n const icon = document.createElement('div');\n icon.className = 'opt-btn-icon';\n icon.style.width = `${iconSize}px`;\n icon.style.height = `${iconSize}px`;\n icon.innerHTML = this.getIcon(button.icon);\n item.appendChild(icon);\n\n // 只有在 showLabel 为 true 时才显示 label\n if (this.options.showLabel && button.label) {\n const label = document.createElement('span');\n label.className = 'opt-btn-dropdown-label';\n label.textContent = t(button.label);\n item.appendChild(label);\n }\n\n item.addEventListener('click', (e) => { e.stopPropagation(); this.handleClick(button); });\n return item;\n }\n\n private closeDropdown(): void {\n if (this.dropdownElement) {\n this.dropdownElement.remove();\n this.dropdownElement = null;\n }\n this.btnRefs.forEach(btnEl => {\n const arrow = btnEl.querySelector('.opt-btn-arrow');\n if (arrow) arrow.classList.remove('rotated');\n });\n }\n\n private updateButtonState(buttonId: string): void {\n const btnEl = this.btnRefs.get(buttonId);\n if (btnEl) {\n if (this.activeBtnIds.has(buttonId)) {\n btnEl.classList.add('active');\n } else {\n btnEl.classList.remove('active');\n }\n }\n }\n\n private getIcon(icon?: string): string { return icon || this.DEFAULT_ICON; }\n\n public updateButtonVisibility(id: string, visible: boolean): void {\n if (!this.options.visibility) this.options.visibility = {};\n this.options.visibility[id] = visible;\n this.render();\n }\n\n public setShowLabel(show: boolean): void {\n this.options.showLabel = show;\n this.updateLabelsVisibility();\n }\n\n private updateLabelsVisibility(): void {\n this.btnRefs.forEach((btnEl, buttonId) => {\n // 查找按钮配置\n const button = this.findButtonById(buttonId);\n if (!button) return;\n\n const hasLabel = this.options.showLabel && button.label;\n\n // 只需要更新 no-label 类,CSS 会处理显示/隐藏\n if (hasLabel) {\n btnEl.classList.remove('no-label');\n } else {\n btnEl.classList.add('no-label');\n }\n });\n }\n\n private findButtonById(id: string): OptButton | undefined {\n for (const group of this.groups) {\n const found = this.findButton(group.buttons, id);\n if (found) return found;\n }\n return undefined;\n }\n\n public setBackgroundColor(color: string): void { this.setColors({ backgroundColor: color }); }\n private isVisible(id: string): boolean { return this.options.visibility?.[id] !== false; }\n\n public destroy(): void {\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n this.closeDropdown();\n this.container.innerHTML = '';\n this.btnRefs.clear();\n }\n}\n","import { BimButtonGroup } from '../index';\n\n/**\n * 底部工具栏 (Toolbar)\n * BimButtonGroup 的子类,专门用于加载工具栏默认按钮。\n */\nexport class Toolbar extends BimButtonGroup {\n /**\n * 重写初始化,加载默认按钮\n */\n public async init(): Promise {\n await super.init();\n\n // 动态加载默认按钮配置\n const { createHomeButton } = await import('./buttons/home');\n const { locationButton } = await import('./buttons/location');\n const { walkMenuButton } = await import('./buttons/walk/walk-menu');\n const { walkPersonButton } = await import('./buttons/walk/walk-person');\n const { walkBirdButton } = await import('./buttons/walk/walk-bird');\n const { settingButton } = await import('./buttons/setting');\n const { infoButton } = await import('./buttons/info');\n const { createMeasureButton } = await import('./buttons/measure');\n\n this.addGroup('group-1');\n\n // 使用工厂函数创建按钮,并注入 engine\n if (this.engine) {\n this.addButton(createHomeButton(this.engine));\n this.addButton(createMeasureButton(this.engine));\n } else {\n console.warn('[Toolbar] Engine not available when creating buttons.');\n }\n\n this.addButton(walkMenuButton);\n this.addButton(walkPersonButton);\n this.addButton(walkBirdButton);\n this.addButton(locationButton);\n this.addGroup('group-2');\n this.addButton(settingButton);\n this.addButton(infoButton);\n\n this.render();\n }\n}\n","import { BimEngine } from '../bim-engine';\nimport { EngineEvents } from '../types/events';\n\nexport abstract class BimComponent {\n protected engine: BimEngine;\n\n constructor(engine: BimEngine) {\n this.engine = engine;\n }\n\n /**\n * Helper to send events easily\n */\n protected emit(event: K, payload: EngineEvents[K]): void {\n this.engine.emit(event, payload);\n }\n\n /**\n * Helper to listen to events easily\n * Returns an unsubscribe function\n */\n protected on(event: K, listener: (payload: EngineEvents[K]) => void): () => void {\n return this.engine.on(event, listener);\n }\n\n abstract destroy(): void;\n}\n","import type { ButtonGroupColors, ButtonConfig } from '../components/button-group/index.type';\nimport { Toolbar } from '../components/button-group/toolbar';\nimport type { ThemeConfig } from '../themes/types';\nimport { BimComponent } from '../core/component';\nimport type { BimEngine } from '../bim-engine';\n\n/**\n * 底部工具栏管理器 (ToolbarManager)\n * 仅负责管理底部工具栏实例。\n */\nexport class ToolbarManager extends BimComponent {\n private toolbar: Toolbar | null = null;\n private toolbarContainer: HTMLElement | null = null;\n private container: HTMLElement;\n\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n this.init();\n }\n\n private init() {\n // 创建底部工具栏专用容器\n this.toolbarContainer = document.createElement('div');\n this.toolbarContainer.id = 'opt-btn-groups';\n this.toolbarContainer.className = 'bim-engine-opt-btn-container is-bottom-toolbar';\n this.container.appendChild(this.toolbarContainer);\n\n this.toolbar = new Toolbar({\n container: this.toolbarContainer,\n showLabel: true,\n direction: 'row',\n position: 'bottom-center', // 底部居中\n align: 'vertical', // 图标在上\n expand: 'up' // 向上展开\n });\n\n // 注入 engine 到 Toolbar\n // @ts-ignore - Toolbar 还没更新类型,暂时忽略\n this.toolbar.setEngine(this.engine);\n\n this.toolbar.init();\n }\n\n public updateTheme(theme: ThemeConfig) {\n this.toolbar?.setTheme(theme);\n }\n\n public refresh() {\n this.toolbar?.render();\n }\n\n public destroy() {\n this.toolbar?.destroy();\n this.toolbar = null;\n }\n\n // --- 转发 API ---\n public addGroup(groupId: string, beforeGroupId?: string) { this.toolbar?.addGroup(groupId, beforeGroupId); this.toolbar?.render(); }\n public addButton(config: ButtonConfig) { this.toolbar?.addButton(config); this.toolbar?.render(); }\n public setButtonVisibility(id: string, v: boolean) { this.toolbar?.updateButtonVisibility(id, v); }\n public setShowLabel(show: boolean) { this.toolbar?.setShowLabel(show); }\n public setBtnActive(id: string, active?: boolean) { this.toolbar?.setBtnActive(id, active); }\n public setVisible(visible: boolean) {\n if (this.toolbarContainer) {\n this.toolbarContainer.style.visibility = visible ? 'visible' : 'hidden';\n }\n }\n public setBackgroundColor(color: string) { this.toolbar?.setBackgroundColor(color); }\n public setColors(colors: ButtonGroupColors) { this.toolbar?.setColors(colors); }\n}\n","import { BimButtonGroup } from '../components/button-group';\nimport type { ButtonGroupOptions } from '../components/button-group/index.type';\nimport type { ThemeConfig } from '../themes/types';\nimport { BimComponent } from '../core/component';\nimport type { BimEngine } from '../bim-engine';\n\n/**\n * 通用按钮组管理器 (ButtonGroupManager)\n * 负责创建和管理通用的按钮组实例。\n */\nexport class ButtonGroupManager extends BimComponent {\n private groups: Map = new Map();\n private container: HTMLElement;\n\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n }\n\n public create(id: string, options: Omit): BimButtonGroup {\n const group = new BimButtonGroup({\n container: this.container,\n ...options\n });\n\n // @ts-ignore\n group.setEngine(this.engine);\n\n group.init();\n this.groups.set(id, group);\n return group;\n }\n\n public get(id: string): BimButtonGroup | undefined {\n return this.groups.get(id);\n }\n\n public updateTheme(theme: ThemeConfig) {\n this.groups.forEach(group => group.setTheme(theme));\n }\n\n public destroy() {\n this.groups.forEach(group => group.destroy());\n this.groups.clear();\n }\n}\n","import './index.css';\nimport type { DialogOptions } from './index.type';\nimport type { ThemeConfig } from '../../themes/types';\nimport { IBimComponent } from '../../types/component';\nimport { themeManager } from '../../services/theme';\nimport { t, localeManager } from '../../services/locale';\n\n/**\n * 通用弹窗组件类\n * 支持拖拽、缩放、自定义内容和位置。\n */\nexport class BimDialog implements IBimComponent {\n private element: HTMLElement;\n private options: DialogOptions;\n private container: HTMLElement;\n private header: HTMLElement;\n private contentArea: HTMLElement;\n private _isDestroyed = false;\n private _isInitialized = false;\n private unsubscribeTheme: (() => void) | null = null;\n private unsubscribeLocale: (() => void) | null = null;\n\n // 性能优化:用于存储 requestAnimationFrame 的 ID\n private rafId: number | null = null;\n\n /**\n * 构造函数\n * @param options 弹窗配置选项\n */\n constructor(options: DialogOptions) {\n // 合并默认配置\n this.options = {\n title: 'Dialog',\n width: 300,\n height: 'auto',\n position: 'center',\n draggable: true,\n resizable: false,\n minWidth: 200,\n minHeight: 100,\n ...options\n };\n this.container = options.container;\n\n // 创建 DOM 结构\n this.element = this.createDom();\n this.header = this.element.querySelector('.bim-dialog-header') as HTMLElement;\n this.contentArea = this.element.querySelector('.bim-dialog-content') as HTMLElement;\n\n // 自动初始化 (为了兼容现有逻辑)\n this.init();\n }\n\n /**\n * 设置主题\n * @param theme 全局主题配置\n */\n public setTheme(theme: ThemeConfig) {\n const style = this.element.style;\n if (!this.options.backgroundColor) style.setProperty('--bim-dialog-bg', theme.panelBackground);\n if (!this.options.headerBackgroundColor) style.setProperty('--bim-dialog-header-bg', theme.componentHover);\n if (!this.options.titleColor) style.setProperty('--bim-dialog-title-color', theme.textPrimary);\n if (!this.options.textColor) style.setProperty('--bim-dialog-text-color', theme.textPrimary);\n if (!this.options.borderColor) style.setProperty('--bim-dialog-border-color', theme.border);\n }\n\n /**\n * 初始化组件功能 (接口实现)\n */\n public init() {\n if (this._isInitialized) return;\n\n this.container.appendChild(this.element);\n\n // 必须先挂载才能计算尺寸进行定位\n this.initPosition();\n\n if (this.options.draggable) {\n this.initDrag();\n }\n\n if (this.options.resizable) {\n this.initResize();\n }\n\n this._isInitialized = true;\n\n // 调用弹窗开启后回调\n if (this.options.onOpen) {\n this.options.onOpen();\n }\n\n // 自动订阅主题变更\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n\n // 自动订阅语言变更\n this.unsubscribeLocale = localeManager.subscribe(() => {\n this.setLocales();\n });\n }\n\n public setLocales(): void {\n if (this.options.title) {\n const titleEl = this.header.querySelector('.bim-dialog-title');\n if (titleEl) {\n titleEl.textContent = t(this.options.title);\n }\n }\n }\n\n /**\n * 创建弹窗的 DOM 结构\n */\n private createDom(): HTMLElement {\n const el = document.createElement('div');\n el.className = 'bim-dialog';\n\n if (this.options.id) el.id = this.options.id;\n\n // 应用颜色配置到 CSS 变量\n const style = el.style;\n if (this.options.backgroundColor) style.setProperty('--bim-dialog-bg', this.options.backgroundColor);\n if (this.options.headerBackgroundColor) style.setProperty('--bim-dialog-header-bg', this.options.headerBackgroundColor);\n if (this.options.titleColor) style.setProperty('--bim-dialog-title-color', this.options.titleColor);\n if (this.options.textColor) style.setProperty('--bim-dialog-text-color', this.options.textColor);\n if (this.options.borderColor) style.setProperty('--bim-dialog-border-color', this.options.borderColor);\n\n // 设置初始尺寸\n this.setSize(el, this.options.width, this.options.height);\n // 确保最小尺寸生效\n if (this.options.minWidth) el.style.minWidth = `${this.options.minWidth}px`;\n\n // 创建标题栏 (Header)\n const header = document.createElement('div');\n header.className = 'bim-dialog-header';\n if (this.options.draggable) header.classList.add('draggable');\n\n const title = document.createElement('span');\n title.className = 'bim-dialog-title';\n title.textContent = this.options.title ? t(this.options.title) : '';\n\n const closeBtn = document.createElement('span');\n closeBtn.className = 'bim-dialog-close';\n closeBtn.innerHTML = '×';\n // 修复 TS 报错:去掉未使用的参数 e\n closeBtn.onclick = () => {\n this.close();\n };\n\n header.appendChild(title);\n header.appendChild(closeBtn);\n\n // 创建内容区域 (Content)\n const content = document.createElement('div');\n content.className = 'bim-dialog-content';\n if (typeof this.options.content === 'string') {\n content.innerHTML = this.options.content;\n } else if (this.options.content instanceof HTMLElement) {\n content.appendChild(this.options.content);\n }\n\n el.appendChild(header);\n el.appendChild(content);\n\n // 如果允许缩放,创建缩放手柄\n if (this.options.resizable) {\n const resizeHandle = document.createElement('div');\n resizeHandle.className = 'bim-dialog-resize-handle';\n el.appendChild(resizeHandle);\n }\n\n // ==================== 事件拦截核心逻辑 ====================\n // 定义阻断逻辑:只阻止冒泡,不阻止捕获,也不阻止默认行为(除非显式阻止)\n const stopPropagation = (e: Event) => {\n e.stopPropagation();\n };\n\n // 现代浏览器和 3D 引擎 (Three.js/Cesium) 交互事件\n const events = [\n 'click', 'dblclick', 'contextmenu', 'wheel',\n 'mousedown', 'mouseup', 'mousemove',\n 'touchstart', 'touchend', 'touchmove',\n 'pointerdown', 'pointerup', 'pointermove', 'pointerenter', 'pointerleave', 'pointerover', 'pointerout'\n ];\n\n // 绑定监听器 (默认冒泡阶段)\n // 这样内部元素(如关闭按钮)先触发,然后冒泡到这里被拦截,不再传给地图\n events.forEach(eventType => {\n el.addEventListener(eventType, stopPropagation, { passive: false });\n });\n\n return el;\n }\n\n /**\n * 设置元素尺寸\n */\n private setSize(el: HTMLElement, width?: number | string, height?: number | string) {\n if (width !== undefined) {\n if (width === 'auto' || width === 'fit-content') {\n el.style.width = width;\n } else {\n el.style.width = typeof width === 'number' ? `${width}px` : width;\n }\n }\n if (height !== undefined) {\n if (height === 'auto' || height === 'fit-content') {\n el.style.height = height;\n } else {\n el.style.height = typeof height === 'number' ? `${height}px` : height;\n }\n }\n }\n\n /**\n * 根据内容自动调整弹窗宽度\n * @param recenter 是否重新计算定位(例如保持居中),默认 true\n */\n public fitWidth(recenter: boolean = false) {\n // 1. 设置为 fit-content 以获取自然宽度,高度保持不变\n this.element.style.width = 'fit-content';\n\n // 2. 如果需要重新定位\n if (recenter) {\n this.initPosition();\n }\n }\n\n /**\n * 根据内容自动调整弹窗高度\n *\n * 设计说明:\n * - 主要用于“内容展开/收起”场景(比如测量面板展开后,Dialog 高度跟随变化)\n * - 默认不改变用户拖拽后的当前位置,只做边界夹紧,避免弹窗超出容器\n *\n * @param recenter 是否根据 options.position 重新定位(默认 false)\n */\n public fitHeight(recenter: boolean = false) {\n // 1) 先让高度由内容自然撑开,便于测量真实高度\n this.element.style.height = 'auto';\n\n // 2) 获取自然高度并做约束(最小高度 + 不超过容器)\n const naturalHeight = this.element.getBoundingClientRect().height;\n const minHeight = this.options.minHeight ?? 100;\n const containerHeight = this.container.clientHeight || 0;\n\n // 如果容器高度不可用,至少保证最小高度\n let targetHeight = Math.max(minHeight, naturalHeight);\n\n // 约束最大高度:不超过容器高度(避免完全溢出)\n if (containerHeight > 0) {\n targetHeight = Math.min(targetHeight, containerHeight);\n }\n\n this.element.style.height = `${targetHeight}px`;\n\n // 3) 定位修正:recenter 则重新按 position 计算,否则只做边界夹紧\n if (recenter) {\n this.initPosition();\n } else {\n this.clampToContainer();\n }\n }\n\n /**\n * 边界夹紧:保持当前 left/top 不变的前提下,确保弹窗不超出容器\n * 说明:用于 fitHeight / fitWidth 后的“尺寸变化”场景,避免弹窗被裁切。\n */\n private clampToContainer(): void {\n const containerW = this.container.clientWidth;\n const containerH = this.container.clientHeight;\n const elW = this.element.offsetWidth;\n const elH = this.element.offsetHeight;\n\n // 当前 left/top(优先从 style 读取,避免 NaN)\n const currentLeft = this.element.offsetLeft;\n const currentTop = this.element.offsetTop;\n\n const maxLeft = Math.max(0, containerW - elW);\n const maxTop = Math.max(0, containerH - elH);\n\n const nextLeft = Math.max(0, Math.min(currentLeft, maxLeft));\n const nextTop = Math.max(0, Math.min(currentTop, maxTop));\n\n this.element.style.left = `${nextLeft}px`;\n this.element.style.top = `${nextTop}px`;\n }\n\n /**\n * 初始化弹窗位置\n */\n private initPosition() {\n const pos = this.options.position;\n const elRect = this.element.getBoundingClientRect();\n\n // 计算相对父容器的定位\n let left = 0;\n let top = 0;\n\n const pW = this.container.clientWidth;\n const pH = this.container.clientHeight;\n const elW = elRect.width;\n const elH = elRect.height;\n\n if (typeof pos === 'object' && 'x' in pos) {\n left = pos.x;\n top = pos.y;\n } else {\n switch (pos) {\n case 'center':\n left = (pW - elW) / 2;\n top = (pH - elH) / 2;\n break;\n case 'top-left': left = 0; top = 0; break;\n case 'top-center': left = (pW - elW) / 2; top = 0; break;\n case 'top-right': left = pW - elW; top = 0; break;\n case 'left-center': left = 0; top = (pH - elH) / 2; break;\n case 'right-center': left = pW - elW; top = (pH - elH) / 2; break;\n case 'bottom-left': left = 0; top = pH - elH; break;\n case 'bottom-center': left = (pW - elW) / 2; top = pH - elH; break;\n case 'bottom-right': left = pW - elW; top = pH - elH; break;\n default:\n left = (pW - elW) / 2;\n top = (pH - elH) / 2;\n }\n }\n\n left = Math.max(0, Math.min(left, pW - elW));\n top = Math.max(0, Math.min(top, pH - elH));\n\n this.element.style.left = `${left}px`;\n this.element.style.top = `${top}px`;\n }\n\n /**\n * 初始化拖拽功能 (性能优化 + 解决粘手)\n */\n private initDrag() {\n let startX = 0;\n let startY = 0;\n let startLeft = 0;\n let startTop = 0;\n let containerW = 0;\n let containerH = 0;\n let elW = 0;\n let elH = 0;\n\n const onMouseDown = (e: MouseEvent) => {\n e.preventDefault(); // 阻止默认行为(如选中文本),非常重要,防止卡顿\n e.stopPropagation(); // 阻止传递给 Three.js\n\n startX = e.clientX;\n startY = e.clientY;\n startLeft = this.element.offsetLeft;\n startTop = this.element.offsetTop;\n\n // 缓存尺寸,减少 reflow\n containerW = this.container.clientWidth;\n containerH = this.container.clientHeight;\n elW = this.element.offsetWidth;\n elH = this.element.offsetHeight;\n\n // 关键:使用 capture: true\n // 确保即使 createDom 阻止了冒泡,document 也能在捕获阶段收到事件\n document.addEventListener('mousemove', onMouseMove, { capture: true });\n document.addEventListener('mouseup', onMouseUp, { capture: true });\n };\n\n const onMouseMove = (e: MouseEvent) => {\n e.preventDefault();\n e.stopPropagation();\n\n // 节流优化:使用 requestAnimationFrame\n if (this.rafId) return;\n\n this.rafId = requestAnimationFrame(() => {\n const dx = e.clientX - startX;\n const dy = e.clientY - startY;\n\n let newLeft = startLeft + dx;\n let newTop = startTop + dy;\n\n const maxLeft = containerW - elW;\n const maxTop = containerH - elH;\n\n newLeft = Math.max(0, Math.min(newLeft, maxLeft));\n newTop = Math.max(0, Math.min(newTop, maxTop));\n\n this.element.style.left = `${newLeft}px`;\n this.element.style.top = `${newTop}px`;\n\n this.rafId = null;\n });\n };\n\n const onMouseUp = () => {\n if (this.rafId) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n // 移除监听\n document.removeEventListener('mousemove', onMouseMove, { capture: true });\n document.removeEventListener('mouseup', onMouseUp, { capture: true });\n };\n\n this.header.addEventListener('mousedown', onMouseDown);\n }\n\n /**\n * 初始化缩放功能 (性能优化 + 解决粘手)\n */\n private initResize() {\n const handle = this.element.querySelector('.bim-dialog-resize-handle') as HTMLElement;\n if (!handle) return;\n\n let startX = 0;\n let startY = 0;\n let startW = 0;\n let startH = 0;\n\n const onMouseDown = (e: MouseEvent) => {\n e.preventDefault();\n e.stopPropagation();\n startX = e.clientX;\n startY = e.clientY;\n startW = this.element.offsetWidth;\n startH = this.element.offsetHeight;\n\n // 关键:使用 capture: true\n document.addEventListener('mousemove', onMouseMove, { capture: true });\n document.addEventListener('mouseup', onMouseUp, { capture: true });\n };\n\n const onMouseMove = (e: MouseEvent) => {\n e.preventDefault();\n e.stopPropagation();\n\n if (this.rafId) return;\n\n this.rafId = requestAnimationFrame(() => {\n const dx = e.clientX - startX;\n const dy = e.clientY - startY;\n\n const newW = Math.max(this.options.minWidth || 100, startW + dx);\n const newH = Math.max(this.options.minHeight || 50, startH + dy);\n\n this.element.style.width = `${newW}px`;\n this.element.style.height = `${newH}px`;\n\n this.rafId = null;\n });\n };\n\n const onMouseUp = () => {\n if (this.rafId) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n document.removeEventListener('mousemove', onMouseMove, { capture: true });\n document.removeEventListener('mouseup', onMouseUp, { capture: true });\n };\n\n handle.addEventListener('mousedown', onMouseDown);\n }\n\n /**\n * 动态设置内容\n * @param content 内容元素或 HTML 字符串\n */\n public setContent(content: HTMLElement | string) {\n this.contentArea.innerHTML = '';\n if (typeof content === 'string') {\n this.contentArea.innerHTML = content;\n } else {\n this.contentArea.appendChild(content);\n }\n }\n\n /**\n * 关闭弹窗并销毁\n */\n public close() {\n if (this._isDestroyed) return;\n\n // 清理可能存在的动画帧,防止报错\n if (this.rafId) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n this.element.remove();\n this._isDestroyed = true;\n if (this.options.onClose) {\n this.options.onClose();\n }\n }\n\n /**\n * 销毁组件 (接口实现)\n */\n public destroy() {\n this.close();\n }\n}\n","import './index.css';\nimport { BimDialog } from '../index';\n\n/**\n * BimInfoDialog (继承版)\n * 这是一个展示项目信息的业务弹窗组件,直接继承自 BimDialog。\n */\nexport class BimInfoDialog extends BimDialog {\n /**\n * 构造函数\n * @param container 父容器\n */\n constructor(container: HTMLElement) {\n // 1. 准备内容 DOM\n const contentEl = document.createElement('div');\n contentEl.className = 'bim-info-dialog-content';\n\n const infoTitle = document.createElement('h3');\n infoTitle.textContent = 'Model Information';\n\n const infoList = document.createElement('ul');\n infoList.innerHTML = `\n
  • Name: Sample Project
  • \n
  • Version: 1.0.0
  • \n
  • Date: ${new Date().toLocaleDateString()}
  • \n
  • Status: Active
  • \n `;\n\n const actionBtn = document.createElement('button');\n actionBtn.textContent = 'Update Status';\n actionBtn.style.marginTop = '10px';\n actionBtn.onclick = () => {\n alert('Status updated!');\n };\n\n contentEl.appendChild(infoTitle);\n contentEl.appendChild(infoList);\n contentEl.appendChild(actionBtn);\n\n // 2. 调用父类构造函数,传入特定的配置\n super({\n container: container,\n title: 'dialog.testTitle',\n content: contentEl,\n width: 320,\n height: 'auto',\n position: 'center',\n resizable: true,\n draggable: true,\n // 可以在这里添加特定的 onClose 逻辑\n onClose: () => {\n console.log('Info dialog closed');\n },\n onOpen: () => {\n console.log('Info dialog opened');\n }\n });\n\n // 3. 如果有特定于子类的初始化逻辑,可以在 super() 之后执行\n // 例如:this.element.classList.add('my-special-class');\n }\n\n // 不需要再手动实现 setTheme, destroy, close, init\n // 它们都已从 BimDialog 继承\n}","import { BimDialog } from '../components/dialog';\nimport { BimInfoDialog } from '../components/dialog/bimInfoDialog';\nimport type { DialogOptions } from '../components/dialog/index.type';\nimport type { ThemeConfig } from '../themes/types';\nimport { themeManager } from '../services/theme';\nimport { BimComponent } from '../core/component';\nimport type { BimEngine } from '../bim-engine';\n\n/**\n * 弹窗管理器\n * 负责创建和管理应用中的各类弹窗。\n */\nexport class DialogManager extends BimComponent {\n /** 弹窗挂载的父容器 */\n private container: HTMLElement;\n /** 活跃的弹窗实例列表 */\n private activeDialogs: BimDialog[] = [];\n\n /**\n * 构造函数\n * @param engine 引擎实例\n * @param container 弹窗挂载的目标容器\n */\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n\n // 监听打开弹窗事件\n this.on('ui:open-dialog', (payload) => {\n // 这里可以根据 payload.id 做更复杂的逻辑,目前简单演示\n console.log('[DialogManager] Received open-dialog event:', payload);\n // 示例:如果 payload.id 是 'info',则打开 info dialog\n if (payload.id === 'info') {\n this.showInfoDialog();\n }\n });\n }\n\n /**\n * 创建一个通用弹窗\n * @param options 弹窗配置选项(不需要传 container,自动使用管理器绑定的容器)\n * @returns BimDialog 实例\n */\n public create(options: Omit): BimDialog {\n const dialog = new BimDialog({\n container: this.container,\n ...options,\n onClose: () => {\n // 从活跃列表中移除\n this.activeDialogs = this.activeDialogs.filter(d => d !== dialog);\n if (options.onClose) options.onClose();\n }\n });\n\n // 应用当前主题\n dialog.setTheme(themeManager.getTheme());\n\n this.activeDialogs.push(dialog);\n return dialog;\n }\n\n /**\n * 显示二次封装的模型信息弹窗\n * 演示如何调用特定的业务弹窗组件\n */\n public showInfoDialog() {\n // 最佳实践:所有弹窗应通过 create 统一管理,或者手动加入管理。\n new BimInfoDialog(this.container);\n // 暂时不做主题追踪,作为遗留逻辑保留\n }\n\n /**\n * 响应全局主题变更\n * @param theme 全局主题配置\n */\n public updateTheme(theme: ThemeConfig) {\n this.activeDialogs.forEach(dialog => {\n if (dialog.setTheme) {\n dialog.setTheme(theme);\n }\n });\n }\n\n public destroy() {\n this.activeDialogs.forEach(d => d.destroy());\n this.activeDialogs = [];\n }\n}\n","const Ni = { ROTATE: 0, DOLLY: 1, PAN: 2 }, Ii = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }, Nh = 0, tl = 1, Fh = 2, Dc = 1, Lc = 2, On = 3, En = 0, zt = 1, Wt = 2, Mt = 0, Fi = 1, _r = 2, nl = 3, il = 4, Ic = 5, cn = 100, Oh = 101, Bh = 102, zh = 103, kh = 104, ps = 200, Vh = 201, Gh = 202, Hh = 203, ba = 204, ya = 205, Ta = 206, Wh = 207, Ea = 208, Xh = 209, jh = 210, qh = 211, Yh = 212, Kh = 213, Zh = 214, wa = 0, Aa = 1, Ra = 2, Vi = 3, Ca = 4, Pa = 5, Da = 6, La = 7, So = 0, $h = 1, Jh = 2, Jn = 0, Uc = 1, Nc = 2, Fc = 3, bo = 4, Oc = 5, Bc = 6, zc = 7, sl = \"attached\", Qh = \"detached\", kc = 300, Gi = 301, Hi = 302, vr = 303, Ia = 304, Rr = 306, wn = 1e3, en = 1001, Mr = 1002, Dt = 1003, Vc = 1004, ms = 1005, bt = 1006, ur = 1007, yn = 1008, mn = 1009, Gc = 1010, Hc = 1011, Ss = 1012, yo = 1013, di = 1014, Xt = 1015, xt = 1016, To = 1017, Eo = 1018, Wi = 1020, Wc = 35902, Xc = 35899, jc = 1021, qc = 1022, Zt = 1023, bs = 1026, Xi = 1027, wo = 1028, Ao = 1029, Ro = 1030, Co = 1031, Po = 1033, dr = 33776, fr = 33777, pr = 33778, mr = 33779, Ua = 35840, Na = 35841, Fa = 35842, Oa = 35843, Ba = 36196, za = 37492, ka = 37496, Va = 37808, Ga = 37809, Ha = 37810, Wa = 37811, Xa = 37812, ja = 37813, qa = 37814, Ya = 37815, Ka = 37816, Za = 37817, $a = 37818, Ja = 37819, Qa = 37820, eo = 37821, to = 36492, no = 36494, io = 36495, so = 36283, ro = 36284, ao = 36285, oo = 36286, ys = 2300, Ts = 2301, Ur = 2302, rl = 2400, al = 2401, ol = 2402, eu = 2500, tu = 0, Yc = 1, lo = 2, nu = 3200, Kc = 3201, Cr = 0, iu = 1, Kn = \"\", Rt = \"srgb\", Ut = \"srgb-linear\", Sr = \"linear\", et = \"srgb\", xi = 7680, Nr = 34055, Fr = 34056, su = 517, co = 519, ru = 512, au = 513, ou = 514, Zc = 515, lu = 516, cu = 517, hu = 518, uu = 519, ho = 35044, ll = \"300 es\", Tn = 2e3, br = 2001;\nfunction $c(i) {\n for (let e = i.length - 1; e >= 0; --e)\n if (i[e] >= 65535) return !0;\n return !1;\n}\nfunction Es(i) {\n return document.createElementNS(\"http://www.w3.org/1999/xhtml\", i);\n}\nfunction du() {\n const i = Es(\"canvas\");\n return i.style.display = \"block\", i;\n}\nconst cl = {};\nfunction yr(...i) {\n const e = \"THREE.\" + i.shift();\n console.log(e, ...i);\n}\nfunction Te(...i) {\n const e = \"THREE.\" + i.shift();\n console.warn(e, ...i);\n}\nfunction Xe(...i) {\n const e = \"THREE.\" + i.shift();\n console.error(e, ...i);\n}\nfunction ws(...i) {\n const e = i.join(\" \");\n e in cl || (cl[e] = !0, Te(...i));\n}\nfunction fu(i, e, t) {\n return new Promise(function(n, s) {\n function r() {\n switch (i.clientWaitSync(e, i.SYNC_FLUSH_COMMANDS_BIT, 0)) {\n case i.WAIT_FAILED:\n s();\n break;\n case i.TIMEOUT_EXPIRED:\n setTimeout(r, t);\n break;\n default:\n n();\n }\n }\n setTimeout(r, t);\n });\n}\nclass mi {\n /**\n * Adds the given event listener to the given event type.\n *\n * @param {string} type - The type of event to listen to.\n * @param {Function} listener - The function that gets called when the event is fired.\n */\n addEventListener(e, t) {\n this._listeners === void 0 && (this._listeners = {});\n const n = this._listeners;\n n[e] === void 0 && (n[e] = []), n[e].indexOf(t) === -1 && n[e].push(t);\n }\n /**\n * Returns `true` if the given event listener has been added to the given event type.\n *\n * @param {string} type - The type of event.\n * @param {Function} listener - The listener to check.\n * @return {boolean} Whether the given event listener has been added to the given event type.\n */\n hasEventListener(e, t) {\n const n = this._listeners;\n return n === void 0 ? !1 : n[e] !== void 0 && n[e].indexOf(t) !== -1;\n }\n /**\n * Removes the given event listener from the given event type.\n *\n * @param {string} type - The type of event.\n * @param {Function} listener - The listener to remove.\n */\n removeEventListener(e, t) {\n const n = this._listeners;\n if (n === void 0) return;\n const s = n[e];\n if (s !== void 0) {\n const r = s.indexOf(t);\n r !== -1 && s.splice(r, 1);\n }\n }\n /**\n * Dispatches an event object.\n *\n * @param {Object} event - The event that gets fired.\n */\n dispatchEvent(e) {\n const t = this._listeners;\n if (t === void 0) return;\n const n = t[e.type];\n if (n !== void 0) {\n e.target = this;\n const s = n.slice(0);\n for (let r = 0, a = s.length; r < a; r++)\n s[r].call(this, e);\n e.target = null;\n }\n }\n}\nconst Lt = [\"00\", \"01\", \"02\", \"03\", \"04\", \"05\", \"06\", \"07\", \"08\", \"09\", \"0a\", \"0b\", \"0c\", \"0d\", \"0e\", \"0f\", \"10\", \"11\", \"12\", \"13\", \"14\", \"15\", \"16\", \"17\", \"18\", \"19\", \"1a\", \"1b\", \"1c\", \"1d\", \"1e\", \"1f\", \"20\", \"21\", \"22\", \"23\", \"24\", \"25\", \"26\", \"27\", \"28\", \"29\", \"2a\", \"2b\", \"2c\", \"2d\", \"2e\", \"2f\", \"30\", \"31\", \"32\", \"33\", \"34\", \"35\", \"36\", \"37\", \"38\", \"39\", \"3a\", \"3b\", \"3c\", \"3d\", \"3e\", \"3f\", \"40\", \"41\", \"42\", \"43\", \"44\", \"45\", \"46\", \"47\", \"48\", \"49\", \"4a\", \"4b\", \"4c\", \"4d\", \"4e\", \"4f\", \"50\", \"51\", \"52\", \"53\", \"54\", \"55\", \"56\", \"57\", \"58\", \"59\", \"5a\", \"5b\", \"5c\", \"5d\", \"5e\", \"5f\", \"60\", \"61\", \"62\", \"63\", \"64\", \"65\", \"66\", \"67\", \"68\", \"69\", \"6a\", \"6b\", \"6c\", \"6d\", \"6e\", \"6f\", \"70\", \"71\", \"72\", \"73\", \"74\", \"75\", \"76\", \"77\", \"78\", \"79\", \"7a\", \"7b\", \"7c\", \"7d\", \"7e\", \"7f\", \"80\", \"81\", \"82\", \"83\", \"84\", \"85\", \"86\", \"87\", \"88\", \"89\", \"8a\", \"8b\", \"8c\", \"8d\", \"8e\", \"8f\", \"90\", \"91\", \"92\", \"93\", \"94\", \"95\", \"96\", \"97\", \"98\", \"99\", \"9a\", \"9b\", \"9c\", \"9d\", \"9e\", \"9f\", \"a0\", \"a1\", \"a2\", \"a3\", \"a4\", \"a5\", \"a6\", \"a7\", \"a8\", \"a9\", \"aa\", \"ab\", \"ac\", \"ad\", \"ae\", \"af\", \"b0\", \"b1\", \"b2\", \"b3\", \"b4\", \"b5\", \"b6\", \"b7\", \"b8\", \"b9\", \"ba\", \"bb\", \"bc\", \"bd\", \"be\", \"bf\", \"c0\", \"c1\", \"c2\", \"c3\", \"c4\", \"c5\", \"c6\", \"c7\", \"c8\", \"c9\", \"ca\", \"cb\", \"cc\", \"cd\", \"ce\", \"cf\", \"d0\", \"d1\", \"d2\", \"d3\", \"d4\", \"d5\", \"d6\", \"d7\", \"d8\", \"d9\", \"da\", \"db\", \"dc\", \"dd\", \"de\", \"df\", \"e0\", \"e1\", \"e2\", \"e3\", \"e4\", \"e5\", \"e6\", \"e7\", \"e8\", \"e9\", \"ea\", \"eb\", \"ec\", \"ed\", \"ee\", \"ef\", \"f0\", \"f1\", \"f2\", \"f3\", \"f4\", \"f5\", \"f6\", \"f7\", \"f8\", \"f9\", \"fa\", \"fb\", \"fc\", \"fd\", \"fe\", \"ff\"];\nlet hl = 1234567;\nconst _s = Math.PI / 180, ji = 180 / Math.PI;\nfunction fn() {\n const i = Math.random() * 4294967295 | 0, e = Math.random() * 4294967295 | 0, t = Math.random() * 4294967295 | 0, n = Math.random() * 4294967295 | 0;\n return (Lt[i & 255] + Lt[i >> 8 & 255] + Lt[i >> 16 & 255] + Lt[i >> 24 & 255] + \"-\" + Lt[e & 255] + Lt[e >> 8 & 255] + \"-\" + Lt[e >> 16 & 15 | 64] + Lt[e >> 24 & 255] + \"-\" + Lt[t & 63 | 128] + Lt[t >> 8 & 255] + \"-\" + Lt[t >> 16 & 255] + Lt[t >> 24 & 255] + Lt[n & 255] + Lt[n >> 8 & 255] + Lt[n >> 16 & 255] + Lt[n >> 24 & 255]).toLowerCase();\n}\nfunction He(i, e, t) {\n return Math.max(e, Math.min(t, i));\n}\nfunction Do(i, e) {\n return (i % e + e) % e;\n}\nfunction pu(i, e, t, n, s) {\n return n + (i - e) * (s - n) / (t - e);\n}\nfunction mu(i, e, t) {\n return i !== e ? (t - i) / (e - i) : 0;\n}\nfunction vs(i, e, t) {\n return (1 - t) * i + t * e;\n}\nfunction gu(i, e, t, n) {\n return vs(i, e, 1 - Math.exp(-t * n));\n}\nfunction xu(i, e = 1) {\n return e - Math.abs(Do(i, e * 2) - e);\n}\nfunction _u(i, e, t) {\n return i <= e ? 0 : i >= t ? 1 : (i = (i - e) / (t - e), i * i * (3 - 2 * i));\n}\nfunction vu(i, e, t) {\n return i <= e ? 0 : i >= t ? 1 : (i = (i - e) / (t - e), i * i * i * (i * (i * 6 - 15) + 10));\n}\nfunction Mu(i, e) {\n return i + Math.floor(Math.random() * (e - i + 1));\n}\nfunction Su(i, e) {\n return i + Math.random() * (e - i);\n}\nfunction bu(i) {\n return i * (0.5 - Math.random());\n}\nfunction yu(i) {\n i !== void 0 && (hl = i);\n let e = hl += 1831565813;\n return e = Math.imul(e ^ e >>> 15, e | 1), e ^= e + Math.imul(e ^ e >>> 7, e | 61), ((e ^ e >>> 14) >>> 0) / 4294967296;\n}\nfunction Tu(i) {\n return i * _s;\n}\nfunction Eu(i) {\n return i * ji;\n}\nfunction wu(i) {\n return (i & i - 1) === 0 && i !== 0;\n}\nfunction Au(i) {\n return Math.pow(2, Math.ceil(Math.log(i) / Math.LN2));\n}\nfunction Ru(i) {\n return Math.pow(2, Math.floor(Math.log(i) / Math.LN2));\n}\nfunction Cu(i, e, t, n, s) {\n const r = Math.cos, a = Math.sin, o = r(t / 2), l = a(t / 2), c = r((e + n) / 2), h = a((e + n) / 2), u = r((e - n) / 2), d = a((e - n) / 2), p = r((n - e) / 2), g = a((n - e) / 2);\n switch (s) {\n case \"XYX\":\n i.set(o * h, l * u, l * d, o * c);\n break;\n case \"YZY\":\n i.set(l * d, o * h, l * u, o * c);\n break;\n case \"ZXZ\":\n i.set(l * u, l * d, o * h, o * c);\n break;\n case \"XZX\":\n i.set(o * h, l * g, l * p, o * c);\n break;\n case \"YXY\":\n i.set(l * p, o * h, l * g, o * c);\n break;\n case \"ZYZ\":\n i.set(l * g, l * p, o * h, o * c);\n break;\n default:\n Te(\"MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: \" + s);\n }\n}\nfunction hn(i, e) {\n switch (e.constructor) {\n case Float32Array:\n return i;\n case Uint32Array:\n return i / 4294967295;\n case Uint16Array:\n return i / 65535;\n case Uint8Array:\n return i / 255;\n case Int32Array:\n return Math.max(i / 2147483647, -1);\n case Int16Array:\n return Math.max(i / 32767, -1);\n case Int8Array:\n return Math.max(i / 127, -1);\n default:\n throw new Error(\"Invalid component type.\");\n }\n}\nfunction tt(i, e) {\n switch (e.constructor) {\n case Float32Array:\n return i;\n case Uint32Array:\n return Math.round(i * 4294967295);\n case Uint16Array:\n return Math.round(i * 65535);\n case Uint8Array:\n return Math.round(i * 255);\n case Int32Array:\n return Math.round(i * 2147483647);\n case Int16Array:\n return Math.round(i * 32767);\n case Int8Array:\n return Math.round(i * 127);\n default:\n throw new Error(\"Invalid component type.\");\n }\n}\nconst Lo = {\n DEG2RAD: _s,\n RAD2DEG: ji,\n /**\n * Generate a [UUID](https://en.wikipedia.org/wiki/Universally_unique_identifier)\n * (universally unique identifier).\n *\n * @static\n * @method\n * @return {string} The UUID.\n */\n generateUUID: fn,\n /**\n * Clamps the given value between min and max.\n *\n * @static\n * @method\n * @param {number} value - The value to clamp.\n * @param {number} min - The min value.\n * @param {number} max - The max value.\n * @return {number} The clamped value.\n */\n clamp: He,\n /**\n * Computes the Euclidean modulo of the given parameters that\n * is `( ( n % m ) + m ) % m`.\n *\n * @static\n * @method\n * @param {number} n - The first parameter.\n * @param {number} m - The second parameter.\n * @return {number} The Euclidean modulo.\n */\n euclideanModulo: Do,\n /**\n * Performs a linear mapping from range `` to range ``\n * for the given value.\n *\n * @static\n * @method\n * @param {number} x - The value to be mapped.\n * @param {number} a1 - Minimum value for range A.\n * @param {number} a2 - Maximum value for range A.\n * @param {number} b1 - Minimum value for range B.\n * @param {number} b2 - Maximum value for range B.\n * @return {number} The mapped value.\n */\n mapLinear: pu,\n /**\n * Returns the percentage in the closed interval `[0, 1]` of the given value\n * between the start and end point.\n *\n * @static\n * @method\n * @param {number} x - The start point\n * @param {number} y - The end point.\n * @param {number} value - A value between start and end.\n * @return {number} The interpolation factor.\n */\n inverseLerp: mu,\n /**\n * Returns a value linearly interpolated from two known points based on the given interval -\n * `t = 0` will return `x` and `t = 1` will return `y`.\n *\n * @static\n * @method\n * @param {number} x - The start point\n * @param {number} y - The end point.\n * @param {number} t - The interpolation factor in the closed interval `[0, 1]`.\n * @return {number} The interpolated value.\n */\n lerp: vs,\n /**\n * Smoothly interpolate a number from `x` to `y` in a spring-like manner using a delta\n * time to maintain frame rate independent movement. For details, see\n * [Frame rate independent damping using lerp](http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/).\n *\n * @static\n * @method\n * @param {number} x - The current point.\n * @param {number} y - The target point.\n * @param {number} lambda - A higher lambda value will make the movement more sudden,\n * and a lower value will make the movement more gradual.\n * @param {number} dt - Delta time in seconds.\n * @return {number} The interpolated value.\n */\n damp: gu,\n /**\n * Returns a value that alternates between `0` and the given `length` parameter.\n *\n * @static\n * @method\n * @param {number} x - The value to pingpong.\n * @param {number} [length=1] - The positive value the function will pingpong to.\n * @return {number} The alternated value.\n */\n pingpong: xu,\n /**\n * Returns a value in the range `[0,1]` that represents the percentage that `x` has\n * moved between `min` and `max`, but smoothed or slowed down the closer `x` is to\n * the `min` and `max`.\n *\n * See [Smoothstep](http://en.wikipedia.org/wiki/Smoothstep) for more details.\n *\n * @static\n * @method\n * @param {number} x - The value to evaluate based on its position between min and max.\n * @param {number} min - The min value. Any x value below min will be `0`.\n * @param {number} max - The max value. Any x value above max will be `1`.\n * @return {number} The alternated value.\n */\n smoothstep: _u,\n /**\n * A [variation on smoothstep](https://en.wikipedia.org/wiki/Smoothstep#Variations)\n * that has zero 1st and 2nd order derivatives at x=0 and x=1.\n *\n * @static\n * @method\n * @param {number} x - The value to evaluate based on its position between min and max.\n * @param {number} min - The min value. Any x value below min will be `0`.\n * @param {number} max - The max value. Any x value above max will be `1`.\n * @return {number} The alternated value.\n */\n smootherstep: vu,\n /**\n * Returns a random integer from `` interval.\n *\n * @static\n * @method\n * @param {number} low - The lower value boundary.\n * @param {number} high - The upper value boundary\n * @return {number} A random integer.\n */\n randInt: Mu,\n /**\n * Returns a random float from `` interval.\n *\n * @static\n * @method\n * @param {number} low - The lower value boundary.\n * @param {number} high - The upper value boundary\n * @return {number} A random float.\n */\n randFloat: Su,\n /**\n * Returns a random integer from `<-range/2, range/2>` interval.\n *\n * @static\n * @method\n * @param {number} range - Defines the value range.\n * @return {number} A random float.\n */\n randFloatSpread: bu,\n /**\n * Returns a deterministic pseudo-random float in the interval `[0, 1]`.\n *\n * @static\n * @method\n * @param {number} [s] - The integer seed.\n * @return {number} A random float.\n */\n seededRandom: yu,\n /**\n * Converts degrees to radians.\n *\n * @static\n * @method\n * @param {number} degrees - A value in degrees.\n * @return {number} The converted value in radians.\n */\n degToRad: Tu,\n /**\n * Converts radians to degrees.\n *\n * @static\n * @method\n * @param {number} radians - A value in radians.\n * @return {number} The converted value in degrees.\n */\n radToDeg: Eu,\n /**\n * Returns `true` if the given number is a power of two.\n *\n * @static\n * @method\n * @param {number} value - The value to check.\n * @return {boolean} Whether the given number is a power of two or not.\n */\n isPowerOfTwo: wu,\n /**\n * Returns the smallest power of two that is greater than or equal to the given number.\n *\n * @static\n * @method\n * @param {number} value - The value to find a POT for.\n * @return {number} The smallest power of two that is greater than or equal to the given number.\n */\n ceilPowerOfTwo: Au,\n /**\n * Returns the largest power of two that is less than or equal to the given number.\n *\n * @static\n * @method\n * @param {number} value - The value to find a POT for.\n * @return {number} The largest power of two that is less than or equal to the given number.\n */\n floorPowerOfTwo: Ru,\n /**\n * Sets the given quaternion from the [Intrinsic Proper Euler Angles](https://en.wikipedia.org/wiki/Euler_angles)\n * defined by the given angles and order.\n *\n * Rotations are applied to the axes in the order specified by order:\n * rotation by angle `a` is applied first, then by angle `b`, then by angle `c`.\n *\n * @static\n * @method\n * @param {Quaternion} q - The quaternion to set.\n * @param {number} a - The rotation applied to the first axis, in radians.\n * @param {number} b - The rotation applied to the second axis, in radians.\n * @param {number} c - The rotation applied to the third axis, in radians.\n * @param {('XYX'|'XZX'|'YXY'|'YZY'|'ZXZ'|'ZYZ')} order - A string specifying the axes order.\n */\n setQuaternionFromProperEuler: Cu,\n /**\n * Normalizes the given value according to the given typed array.\n *\n * @static\n * @method\n * @param {number} value - The float value in the range `[0,1]` to normalize.\n * @param {TypedArray} array - The typed array that defines the data type of the value.\n * @return {number} The normalize value.\n */\n normalize: tt,\n /**\n * Denormalizes the given value according to the given typed array.\n *\n * @static\n * @method\n * @param {number} value - The value to denormalize.\n * @param {TypedArray} array - The typed array that defines the data type of the value.\n * @return {number} The denormalize (float) value in the range `[0,1]`.\n */\n denormalize: hn\n};\nclass le {\n /**\n * Constructs a new 2D vector.\n *\n * @param {number} [x=0] - The x value of this vector.\n * @param {number} [y=0] - The y value of this vector.\n */\n constructor(e = 0, t = 0) {\n le.prototype.isVector2 = !0, this.x = e, this.y = t;\n }\n /**\n * Alias for {@link Vector2#x}.\n *\n * @type {number}\n */\n get width() {\n return this.x;\n }\n set width(e) {\n this.x = e;\n }\n /**\n * Alias for {@link Vector2#y}.\n *\n * @type {number}\n */\n get height() {\n return this.y;\n }\n set height(e) {\n this.y = e;\n }\n /**\n * Sets the vector components.\n *\n * @param {number} x - The value of the x component.\n * @param {number} y - The value of the y component.\n * @return {Vector2} A reference to this vector.\n */\n set(e, t) {\n return this.x = e, this.y = t, this;\n }\n /**\n * Sets the vector components to the same value.\n *\n * @param {number} scalar - The value to set for all vector components.\n * @return {Vector2} A reference to this vector.\n */\n setScalar(e) {\n return this.x = e, this.y = e, this;\n }\n /**\n * Sets the vector's x component to the given value\n *\n * @param {number} x - The value to set.\n * @return {Vector2} A reference to this vector.\n */\n setX(e) {\n return this.x = e, this;\n }\n /**\n * Sets the vector's y component to the given value\n *\n * @param {number} y - The value to set.\n * @return {Vector2} A reference to this vector.\n */\n setY(e) {\n return this.y = e, this;\n }\n /**\n * Allows to set a vector component with an index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y.\n * @param {number} value - The value to set.\n * @return {Vector2} A reference to this vector.\n */\n setComponent(e, t) {\n switch (e) {\n case 0:\n this.x = t;\n break;\n case 1:\n this.y = t;\n break;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n return this;\n }\n /**\n * Returns the value of the vector component which matches the given index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y.\n * @return {number} A vector component value.\n */\n getComponent(e) {\n switch (e) {\n case 0:\n return this.x;\n case 1:\n return this.y;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n }\n /**\n * Returns a new vector with copied values from this instance.\n *\n * @return {Vector2} A clone of this instance.\n */\n clone() {\n return new this.constructor(this.x, this.y);\n }\n /**\n * Copies the values of the given vector to this instance.\n *\n * @param {Vector2} v - The vector to copy.\n * @return {Vector2} A reference to this vector.\n */\n copy(e) {\n return this.x = e.x, this.y = e.y, this;\n }\n /**\n * Adds the given vector to this instance.\n *\n * @param {Vector2} v - The vector to add.\n * @return {Vector2} A reference to this vector.\n */\n add(e) {\n return this.x += e.x, this.y += e.y, this;\n }\n /**\n * Adds the given scalar value to all components of this instance.\n *\n * @param {number} s - The scalar to add.\n * @return {Vector2} A reference to this vector.\n */\n addScalar(e) {\n return this.x += e, this.y += e, this;\n }\n /**\n * Adds the given vectors and stores the result in this instance.\n *\n * @param {Vector2} a - The first vector.\n * @param {Vector2} b - The second vector.\n * @return {Vector2} A reference to this vector.\n */\n addVectors(e, t) {\n return this.x = e.x + t.x, this.y = e.y + t.y, this;\n }\n /**\n * Adds the given vector scaled by the given factor to this instance.\n *\n * @param {Vector2} v - The vector.\n * @param {number} s - The factor that scales `v`.\n * @return {Vector2} A reference to this vector.\n */\n addScaledVector(e, t) {\n return this.x += e.x * t, this.y += e.y * t, this;\n }\n /**\n * Subtracts the given vector from this instance.\n *\n * @param {Vector2} v - The vector to subtract.\n * @return {Vector2} A reference to this vector.\n */\n sub(e) {\n return this.x -= e.x, this.y -= e.y, this;\n }\n /**\n * Subtracts the given scalar value from all components of this instance.\n *\n * @param {number} s - The scalar to subtract.\n * @return {Vector2} A reference to this vector.\n */\n subScalar(e) {\n return this.x -= e, this.y -= e, this;\n }\n /**\n * Subtracts the given vectors and stores the result in this instance.\n *\n * @param {Vector2} a - The first vector.\n * @param {Vector2} b - The second vector.\n * @return {Vector2} A reference to this vector.\n */\n subVectors(e, t) {\n return this.x = e.x - t.x, this.y = e.y - t.y, this;\n }\n /**\n * Multiplies the given vector with this instance.\n *\n * @param {Vector2} v - The vector to multiply.\n * @return {Vector2} A reference to this vector.\n */\n multiply(e) {\n return this.x *= e.x, this.y *= e.y, this;\n }\n /**\n * Multiplies the given scalar value with all components of this instance.\n *\n * @param {number} scalar - The scalar to multiply.\n * @return {Vector2} A reference to this vector.\n */\n multiplyScalar(e) {\n return this.x *= e, this.y *= e, this;\n }\n /**\n * Divides this instance by the given vector.\n *\n * @param {Vector2} v - The vector to divide.\n * @return {Vector2} A reference to this vector.\n */\n divide(e) {\n return this.x /= e.x, this.y /= e.y, this;\n }\n /**\n * Divides this vector by the given scalar.\n *\n * @param {number} scalar - The scalar to divide.\n * @return {Vector2} A reference to this vector.\n */\n divideScalar(e) {\n return this.multiplyScalar(1 / e);\n }\n /**\n * Multiplies this vector (with an implicit 1 as the 3rd component) by\n * the given 3x3 matrix.\n *\n * @param {Matrix3} m - The matrix to apply.\n * @return {Vector2} A reference to this vector.\n */\n applyMatrix3(e) {\n const t = this.x, n = this.y, s = e.elements;\n return this.x = s[0] * t + s[3] * n + s[6], this.y = s[1] * t + s[4] * n + s[7], this;\n }\n /**\n * If this vector's x or y value is greater than the given vector's x or y\n * value, replace that value with the corresponding min value.\n *\n * @param {Vector2} v - The vector.\n * @return {Vector2} A reference to this vector.\n */\n min(e) {\n return this.x = Math.min(this.x, e.x), this.y = Math.min(this.y, e.y), this;\n }\n /**\n * If this vector's x or y value is less than the given vector's x or y\n * value, replace that value with the corresponding max value.\n *\n * @param {Vector2} v - The vector.\n * @return {Vector2} A reference to this vector.\n */\n max(e) {\n return this.x = Math.max(this.x, e.x), this.y = Math.max(this.y, e.y), this;\n }\n /**\n * If this vector's x or y value is greater than the max vector's x or y\n * value, it is replaced by the corresponding value.\n * If this vector's x or y value is less than the min vector's x or y value,\n * it is replaced by the corresponding value.\n *\n * @param {Vector2} min - The minimum x and y values.\n * @param {Vector2} max - The maximum x and y values in the desired range.\n * @return {Vector2} A reference to this vector.\n */\n clamp(e, t) {\n return this.x = He(this.x, e.x, t.x), this.y = He(this.y, e.y, t.y), this;\n }\n /**\n * If this vector's x or y values are greater than the max value, they are\n * replaced by the max value.\n * If this vector's x or y values are less than the min value, they are\n * replaced by the min value.\n *\n * @param {number} minVal - The minimum value the components will be clamped to.\n * @param {number} maxVal - The maximum value the components will be clamped to.\n * @return {Vector2} A reference to this vector.\n */\n clampScalar(e, t) {\n return this.x = He(this.x, e, t), this.y = He(this.y, e, t), this;\n }\n /**\n * If this vector's length is greater than the max value, it is replaced by\n * the max value.\n * If this vector's length is less than the min value, it is replaced by the\n * min value.\n *\n * @param {number} min - The minimum value the vector length will be clamped to.\n * @param {number} max - The maximum value the vector length will be clamped to.\n * @return {Vector2} A reference to this vector.\n */\n clampLength(e, t) {\n const n = this.length();\n return this.divideScalar(n || 1).multiplyScalar(He(n, e, t));\n }\n /**\n * The components of this vector are rounded down to the nearest integer value.\n *\n * @return {Vector2} A reference to this vector.\n */\n floor() {\n return this.x = Math.floor(this.x), this.y = Math.floor(this.y), this;\n }\n /**\n * The components of this vector are rounded up to the nearest integer value.\n *\n * @return {Vector2} A reference to this vector.\n */\n ceil() {\n return this.x = Math.ceil(this.x), this.y = Math.ceil(this.y), this;\n }\n /**\n * The components of this vector are rounded to the nearest integer value\n *\n * @return {Vector2} A reference to this vector.\n */\n round() {\n return this.x = Math.round(this.x), this.y = Math.round(this.y), this;\n }\n /**\n * The components of this vector are rounded towards zero (up if negative,\n * down if positive) to an integer value.\n *\n * @return {Vector2} A reference to this vector.\n */\n roundToZero() {\n return this.x = Math.trunc(this.x), this.y = Math.trunc(this.y), this;\n }\n /**\n * Inverts this vector - i.e. sets x = -x and y = -y.\n *\n * @return {Vector2} A reference to this vector.\n */\n negate() {\n return this.x = -this.x, this.y = -this.y, this;\n }\n /**\n * Calculates the dot product of the given vector with this instance.\n *\n * @param {Vector2} v - The vector to compute the dot product with.\n * @return {number} The result of the dot product.\n */\n dot(e) {\n return this.x * e.x + this.y * e.y;\n }\n /**\n * Calculates the cross product of the given vector with this instance.\n *\n * @param {Vector2} v - The vector to compute the cross product with.\n * @return {number} The result of the cross product.\n */\n cross(e) {\n return this.x * e.y - this.y * e.x;\n }\n /**\n * Computes the square of the Euclidean length (straight-line length) from\n * (0, 0) to (x, y). If you are comparing the lengths of vectors, you should\n * compare the length squared instead as it is slightly more efficient to calculate.\n *\n * @return {number} The square length of this vector.\n */\n lengthSq() {\n return this.x * this.x + this.y * this.y;\n }\n /**\n * Computes the Euclidean length (straight-line length) from (0, 0) to (x, y).\n *\n * @return {number} The length of this vector.\n */\n length() {\n return Math.sqrt(this.x * this.x + this.y * this.y);\n }\n /**\n * Computes the Manhattan length of this vector.\n *\n * @return {number} The length of this vector.\n */\n manhattanLength() {\n return Math.abs(this.x) + Math.abs(this.y);\n }\n /**\n * Converts this vector to a unit vector - that is, sets it equal to a vector\n * with the same direction as this one, but with a vector length of `1`.\n *\n * @return {Vector2} A reference to this vector.\n */\n normalize() {\n return this.divideScalar(this.length() || 1);\n }\n /**\n * Computes the angle in radians of this vector with respect to the positive x-axis.\n *\n * @return {number} The angle in radians.\n */\n angle() {\n return Math.atan2(-this.y, -this.x) + Math.PI;\n }\n /**\n * Returns the angle between the given vector and this instance in radians.\n *\n * @param {Vector2} v - The vector to compute the angle with.\n * @return {number} The angle in radians.\n */\n angleTo(e) {\n const t = Math.sqrt(this.lengthSq() * e.lengthSq());\n if (t === 0) return Math.PI / 2;\n const n = this.dot(e) / t;\n return Math.acos(He(n, -1, 1));\n }\n /**\n * Computes the distance from the given vector to this instance.\n *\n * @param {Vector2} v - The vector to compute the distance to.\n * @return {number} The distance.\n */\n distanceTo(e) {\n return Math.sqrt(this.distanceToSquared(e));\n }\n /**\n * Computes the squared distance from the given vector to this instance.\n * If you are just comparing the distance with another distance, you should compare\n * the distance squared instead as it is slightly more efficient to calculate.\n *\n * @param {Vector2} v - The vector to compute the squared distance to.\n * @return {number} The squared distance.\n */\n distanceToSquared(e) {\n const t = this.x - e.x, n = this.y - e.y;\n return t * t + n * n;\n }\n /**\n * Computes the Manhattan distance from the given vector to this instance.\n *\n * @param {Vector2} v - The vector to compute the Manhattan distance to.\n * @return {number} The Manhattan distance.\n */\n manhattanDistanceTo(e) {\n return Math.abs(this.x - e.x) + Math.abs(this.y - e.y);\n }\n /**\n * Sets this vector to a vector with the same direction as this one, but\n * with the specified length.\n *\n * @param {number} length - The new length of this vector.\n * @return {Vector2} A reference to this vector.\n */\n setLength(e) {\n return this.normalize().multiplyScalar(e);\n }\n /**\n * Linearly interpolates between the given vector and this instance, where\n * alpha is the percent distance along the line - alpha = 0 will be this\n * vector, and alpha = 1 will be the given one.\n *\n * @param {Vector2} v - The vector to interpolate towards.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector2} A reference to this vector.\n */\n lerp(e, t) {\n return this.x += (e.x - this.x) * t, this.y += (e.y - this.y) * t, this;\n }\n /**\n * Linearly interpolates between the given vectors, where alpha is the percent\n * distance along the line - alpha = 0 will be first vector, and alpha = 1 will\n * be the second one. The result is stored in this instance.\n *\n * @param {Vector2} v1 - The first vector.\n * @param {Vector2} v2 - The second vector.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector2} A reference to this vector.\n */\n lerpVectors(e, t, n) {\n return this.x = e.x + (t.x - e.x) * n, this.y = e.y + (t.y - e.y) * n, this;\n }\n /**\n * Returns `true` if this vector is equal with the given one.\n *\n * @param {Vector2} v - The vector to test for equality.\n * @return {boolean} Whether this vector is equal with the given one.\n */\n equals(e) {\n return e.x === this.x && e.y === this.y;\n }\n /**\n * Sets this vector's x value to be `array[ offset ]` and y\n * value to be `array[ offset + 1 ]`.\n *\n * @param {Array} array - An array holding the vector component values.\n * @param {number} [offset=0] - The offset into the array.\n * @return {Vector2} A reference to this vector.\n */\n fromArray(e, t = 0) {\n return this.x = e[t], this.y = e[t + 1], this;\n }\n /**\n * Writes the components of this vector to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the vector components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The vector components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this.x, e[t + 1] = this.y, e;\n }\n /**\n * Sets the components of this vector from the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - The buffer attribute holding vector data.\n * @param {number} index - The index into the attribute.\n * @return {Vector2} A reference to this vector.\n */\n fromBufferAttribute(e, t) {\n return this.x = e.getX(t), this.y = e.getY(t), this;\n }\n /**\n * Rotates this vector around the given center by the given angle.\n *\n * @param {Vector2} center - The point around which to rotate.\n * @param {number} angle - The angle to rotate, in radians.\n * @return {Vector2} A reference to this vector.\n */\n rotateAround(e, t) {\n const n = Math.cos(t), s = Math.sin(t), r = this.x - e.x, a = this.y - e.y;\n return this.x = r * n - a * s + e.x, this.y = r * s + a * n + e.y, this;\n }\n /**\n * Sets each component of this vector to a pseudo-random value between `0` and\n * `1`, excluding `1`.\n *\n * @return {Vector2} A reference to this vector.\n */\n random() {\n return this.x = Math.random(), this.y = Math.random(), this;\n }\n *[Symbol.iterator]() {\n yield this.x, yield this.y;\n }\n}\nclass gn {\n /**\n * Constructs a new quaternion.\n *\n * @param {number} [x=0] - The x value of this quaternion.\n * @param {number} [y=0] - The y value of this quaternion.\n * @param {number} [z=0] - The z value of this quaternion.\n * @param {number} [w=1] - The w value of this quaternion.\n */\n constructor(e = 0, t = 0, n = 0, s = 1) {\n this.isQuaternion = !0, this._x = e, this._y = t, this._z = n, this._w = s;\n }\n /**\n * Interpolates between two quaternions via SLERP. This implementation assumes the\n * quaternion data are managed in flat arrays.\n *\n * @param {Array} dst - The destination array.\n * @param {number} dstOffset - An offset into the destination array.\n * @param {Array} src0 - The source array of the first quaternion.\n * @param {number} srcOffset0 - An offset into the first source array.\n * @param {Array} src1 - The source array of the second quaternion.\n * @param {number} srcOffset1 - An offset into the second source array.\n * @param {number} t - The interpolation factor in the range `[0,1]`.\n * @see {@link Quaternion#slerp}\n */\n static slerpFlat(e, t, n, s, r, a, o) {\n let l = n[s + 0], c = n[s + 1], h = n[s + 2], u = n[s + 3], d = r[a + 0], p = r[a + 1], g = r[a + 2], x = r[a + 3];\n if (o <= 0) {\n e[t + 0] = l, e[t + 1] = c, e[t + 2] = h, e[t + 3] = u;\n return;\n }\n if (o >= 1) {\n e[t + 0] = d, e[t + 1] = p, e[t + 2] = g, e[t + 3] = x;\n return;\n }\n if (u !== x || l !== d || c !== p || h !== g) {\n let m = l * d + c * p + h * g + u * x;\n m < 0 && (d = -d, p = -p, g = -g, x = -x, m = -m);\n let f = 1 - o;\n if (m < 0.9995) {\n const y = Math.acos(m), v = Math.sin(y);\n f = Math.sin(f * y) / v, o = Math.sin(o * y) / v, l = l * f + d * o, c = c * f + p * o, h = h * f + g * o, u = u * f + x * o;\n } else {\n l = l * f + d * o, c = c * f + p * o, h = h * f + g * o, u = u * f + x * o;\n const y = 1 / Math.sqrt(l * l + c * c + h * h + u * u);\n l *= y, c *= y, h *= y, u *= y;\n }\n }\n e[t] = l, e[t + 1] = c, e[t + 2] = h, e[t + 3] = u;\n }\n /**\n * Multiplies two quaternions. This implementation assumes the quaternion data are managed\n * in flat arrays.\n *\n * @param {Array} dst - The destination array.\n * @param {number} dstOffset - An offset into the destination array.\n * @param {Array} src0 - The source array of the first quaternion.\n * @param {number} srcOffset0 - An offset into the first source array.\n * @param {Array} src1 - The source array of the second quaternion.\n * @param {number} srcOffset1 - An offset into the second source array.\n * @return {Array} The destination array.\n * @see {@link Quaternion#multiplyQuaternions}.\n */\n static multiplyQuaternionsFlat(e, t, n, s, r, a) {\n const o = n[s], l = n[s + 1], c = n[s + 2], h = n[s + 3], u = r[a], d = r[a + 1], p = r[a + 2], g = r[a + 3];\n return e[t] = o * g + h * u + l * p - c * d, e[t + 1] = l * g + h * d + c * u - o * p, e[t + 2] = c * g + h * p + o * d - l * u, e[t + 3] = h * g - o * u - l * d - c * p, e;\n }\n /**\n * The x value of this quaternion.\n *\n * @type {number}\n * @default 0\n */\n get x() {\n return this._x;\n }\n set x(e) {\n this._x = e, this._onChangeCallback();\n }\n /**\n * The y value of this quaternion.\n *\n * @type {number}\n * @default 0\n */\n get y() {\n return this._y;\n }\n set y(e) {\n this._y = e, this._onChangeCallback();\n }\n /**\n * The z value of this quaternion.\n *\n * @type {number}\n * @default 0\n */\n get z() {\n return this._z;\n }\n set z(e) {\n this._z = e, this._onChangeCallback();\n }\n /**\n * The w value of this quaternion.\n *\n * @type {number}\n * @default 1\n */\n get w() {\n return this._w;\n }\n set w(e) {\n this._w = e, this._onChangeCallback();\n }\n /**\n * Sets the quaternion components.\n *\n * @param {number} x - The x value of this quaternion.\n * @param {number} y - The y value of this quaternion.\n * @param {number} z - The z value of this quaternion.\n * @param {number} w - The w value of this quaternion.\n * @return {Quaternion} A reference to this quaternion.\n */\n set(e, t, n, s) {\n return this._x = e, this._y = t, this._z = n, this._w = s, this._onChangeCallback(), this;\n }\n /**\n * Returns a new quaternion with copied values from this instance.\n *\n * @return {Quaternion} A clone of this instance.\n */\n clone() {\n return new this.constructor(this._x, this._y, this._z, this._w);\n }\n /**\n * Copies the values of the given quaternion to this instance.\n *\n * @param {Quaternion} quaternion - The quaternion to copy.\n * @return {Quaternion} A reference to this quaternion.\n */\n copy(e) {\n return this._x = e.x, this._y = e.y, this._z = e.z, this._w = e.w, this._onChangeCallback(), this;\n }\n /**\n * Sets this quaternion from the rotation specified by the given\n * Euler angles.\n *\n * @param {Euler} euler - The Euler angles.\n * @param {boolean} [update=true] - Whether the internal `onChange` callback should be executed or not.\n * @return {Quaternion} A reference to this quaternion.\n */\n setFromEuler(e, t = !0) {\n const n = e._x, s = e._y, r = e._z, a = e._order, o = Math.cos, l = Math.sin, c = o(n / 2), h = o(s / 2), u = o(r / 2), d = l(n / 2), p = l(s / 2), g = l(r / 2);\n switch (a) {\n case \"XYZ\":\n this._x = d * h * u + c * p * g, this._y = c * p * u - d * h * g, this._z = c * h * g + d * p * u, this._w = c * h * u - d * p * g;\n break;\n case \"YXZ\":\n this._x = d * h * u + c * p * g, this._y = c * p * u - d * h * g, this._z = c * h * g - d * p * u, this._w = c * h * u + d * p * g;\n break;\n case \"ZXY\":\n this._x = d * h * u - c * p * g, this._y = c * p * u + d * h * g, this._z = c * h * g + d * p * u, this._w = c * h * u - d * p * g;\n break;\n case \"ZYX\":\n this._x = d * h * u - c * p * g, this._y = c * p * u + d * h * g, this._z = c * h * g - d * p * u, this._w = c * h * u + d * p * g;\n break;\n case \"YZX\":\n this._x = d * h * u + c * p * g, this._y = c * p * u + d * h * g, this._z = c * h * g - d * p * u, this._w = c * h * u - d * p * g;\n break;\n case \"XZY\":\n this._x = d * h * u - c * p * g, this._y = c * p * u - d * h * g, this._z = c * h * g + d * p * u, this._w = c * h * u + d * p * g;\n break;\n default:\n Te(\"Quaternion: .setFromEuler() encountered an unknown order: \" + a);\n }\n return t === !0 && this._onChangeCallback(), this;\n }\n /**\n * Sets this quaternion from the given axis and angle.\n *\n * @param {Vector3} axis - The normalized axis.\n * @param {number} angle - The angle in radians.\n * @return {Quaternion} A reference to this quaternion.\n */\n setFromAxisAngle(e, t) {\n const n = t / 2, s = Math.sin(n);\n return this._x = e.x * s, this._y = e.y * s, this._z = e.z * s, this._w = Math.cos(n), this._onChangeCallback(), this;\n }\n /**\n * Sets this quaternion from the given rotation matrix.\n *\n * @param {Matrix4} m - A 4x4 matrix of which the upper 3x3 of matrix is a pure rotation matrix (i.e. unscaled).\n * @return {Quaternion} A reference to this quaternion.\n */\n setFromRotationMatrix(e) {\n const t = e.elements, n = t[0], s = t[4], r = t[8], a = t[1], o = t[5], l = t[9], c = t[2], h = t[6], u = t[10], d = n + o + u;\n if (d > 0) {\n const p = 0.5 / Math.sqrt(d + 1);\n this._w = 0.25 / p, this._x = (h - l) * p, this._y = (r - c) * p, this._z = (a - s) * p;\n } else if (n > o && n > u) {\n const p = 2 * Math.sqrt(1 + n - o - u);\n this._w = (h - l) / p, this._x = 0.25 * p, this._y = (s + a) / p, this._z = (r + c) / p;\n } else if (o > u) {\n const p = 2 * Math.sqrt(1 + o - n - u);\n this._w = (r - c) / p, this._x = (s + a) / p, this._y = 0.25 * p, this._z = (l + h) / p;\n } else {\n const p = 2 * Math.sqrt(1 + u - n - o);\n this._w = (a - s) / p, this._x = (r + c) / p, this._y = (l + h) / p, this._z = 0.25 * p;\n }\n return this._onChangeCallback(), this;\n }\n /**\n * Sets this quaternion to the rotation required to rotate the direction vector\n * `vFrom` to the direction vector `vTo`.\n *\n * @param {Vector3} vFrom - The first (normalized) direction vector.\n * @param {Vector3} vTo - The second (normalized) direction vector.\n * @return {Quaternion} A reference to this quaternion.\n */\n setFromUnitVectors(e, t) {\n let n = e.dot(t) + 1;\n return n < 1e-8 ? (n = 0, Math.abs(e.x) > Math.abs(e.z) ? (this._x = -e.y, this._y = e.x, this._z = 0, this._w = n) : (this._x = 0, this._y = -e.z, this._z = e.y, this._w = n)) : (this._x = e.y * t.z - e.z * t.y, this._y = e.z * t.x - e.x * t.z, this._z = e.x * t.y - e.y * t.x, this._w = n), this.normalize();\n }\n /**\n * Returns the angle between this quaternion and the given one in radians.\n *\n * @param {Quaternion} q - The quaternion to compute the angle with.\n * @return {number} The angle in radians.\n */\n angleTo(e) {\n return 2 * Math.acos(Math.abs(He(this.dot(e), -1, 1)));\n }\n /**\n * Rotates this quaternion by a given angular step to the given quaternion.\n * The method ensures that the final quaternion will not overshoot `q`.\n *\n * @param {Quaternion} q - The target quaternion.\n * @param {number} step - The angular step in radians.\n * @return {Quaternion} A reference to this quaternion.\n */\n rotateTowards(e, t) {\n const n = this.angleTo(e);\n if (n === 0) return this;\n const s = Math.min(1, t / n);\n return this.slerp(e, s), this;\n }\n /**\n * Sets this quaternion to the identity quaternion; that is, to the\n * quaternion that represents \"no rotation\".\n *\n * @return {Quaternion} A reference to this quaternion.\n */\n identity() {\n return this.set(0, 0, 0, 1);\n }\n /**\n * Inverts this quaternion via {@link Quaternion#conjugate}. The\n * quaternion is assumed to have unit length.\n *\n * @return {Quaternion} A reference to this quaternion.\n */\n invert() {\n return this.conjugate();\n }\n /**\n * Returns the rotational conjugate of this quaternion. The conjugate of a\n * quaternion represents the same rotation in the opposite direction about\n * the rotational axis.\n *\n * @return {Quaternion} A reference to this quaternion.\n */\n conjugate() {\n return this._x *= -1, this._y *= -1, this._z *= -1, this._onChangeCallback(), this;\n }\n /**\n * Calculates the dot product of this quaternion and the given one.\n *\n * @param {Quaternion} v - The quaternion to compute the dot product with.\n * @return {number} The result of the dot product.\n */\n dot(e) {\n return this._x * e._x + this._y * e._y + this._z * e._z + this._w * e._w;\n }\n /**\n * Computes the squared Euclidean length (straight-line length) of this quaternion,\n * considered as a 4 dimensional vector. This can be useful if you are comparing the\n * lengths of two quaternions, as this is a slightly more efficient calculation than\n * {@link Quaternion#length}.\n *\n * @return {number} The squared Euclidean length.\n */\n lengthSq() {\n return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;\n }\n /**\n * Computes the Euclidean length (straight-line length) of this quaternion,\n * considered as a 4 dimensional vector.\n *\n * @return {number} The Euclidean length.\n */\n length() {\n return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w);\n }\n /**\n * Normalizes this quaternion - that is, calculated the quaternion that performs\n * the same rotation as this one, but has a length equal to `1`.\n *\n * @return {Quaternion} A reference to this quaternion.\n */\n normalize() {\n let e = this.length();\n return e === 0 ? (this._x = 0, this._y = 0, this._z = 0, this._w = 1) : (e = 1 / e, this._x = this._x * e, this._y = this._y * e, this._z = this._z * e, this._w = this._w * e), this._onChangeCallback(), this;\n }\n /**\n * Multiplies this quaternion by the given one.\n *\n * @param {Quaternion} q - The quaternion.\n * @return {Quaternion} A reference to this quaternion.\n */\n multiply(e) {\n return this.multiplyQuaternions(this, e);\n }\n /**\n * Pre-multiplies this quaternion by the given one.\n *\n * @param {Quaternion} q - The quaternion.\n * @return {Quaternion} A reference to this quaternion.\n */\n premultiply(e) {\n return this.multiplyQuaternions(e, this);\n }\n /**\n * Multiplies the given quaternions and stores the result in this instance.\n *\n * @param {Quaternion} a - The first quaternion.\n * @param {Quaternion} b - The second quaternion.\n * @return {Quaternion} A reference to this quaternion.\n */\n multiplyQuaternions(e, t) {\n const n = e._x, s = e._y, r = e._z, a = e._w, o = t._x, l = t._y, c = t._z, h = t._w;\n return this._x = n * h + a * o + s * c - r * l, this._y = s * h + a * l + r * o - n * c, this._z = r * h + a * c + n * l - s * o, this._w = a * h - n * o - s * l - r * c, this._onChangeCallback(), this;\n }\n /**\n * Performs a spherical linear interpolation between quaternions.\n *\n * @param {Quaternion} qb - The target quaternion.\n * @param {number} t - The interpolation factor in the closed interval `[0, 1]`.\n * @return {Quaternion} A reference to this quaternion.\n */\n slerp(e, t) {\n if (t <= 0) return this;\n if (t >= 1) return this.copy(e);\n let n = e._x, s = e._y, r = e._z, a = e._w, o = this.dot(e);\n o < 0 && (n = -n, s = -s, r = -r, a = -a, o = -o);\n let l = 1 - t;\n if (o < 0.9995) {\n const c = Math.acos(o), h = Math.sin(c);\n l = Math.sin(l * c) / h, t = Math.sin(t * c) / h, this._x = this._x * l + n * t, this._y = this._y * l + s * t, this._z = this._z * l + r * t, this._w = this._w * l + a * t, this._onChangeCallback();\n } else\n this._x = this._x * l + n * t, this._y = this._y * l + s * t, this._z = this._z * l + r * t, this._w = this._w * l + a * t, this.normalize();\n return this;\n }\n /**\n * Performs a spherical linear interpolation between the given quaternions\n * and stores the result in this quaternion.\n *\n * @param {Quaternion} qa - The source quaternion.\n * @param {Quaternion} qb - The target quaternion.\n * @param {number} t - The interpolation factor in the closed interval `[0, 1]`.\n * @return {Quaternion} A reference to this quaternion.\n */\n slerpQuaternions(e, t, n) {\n return this.copy(e).slerp(t, n);\n }\n /**\n * Sets this quaternion to a uniformly random, normalized quaternion.\n *\n * @return {Quaternion} A reference to this quaternion.\n */\n random() {\n const e = 2 * Math.PI * Math.random(), t = 2 * Math.PI * Math.random(), n = Math.random(), s = Math.sqrt(1 - n), r = Math.sqrt(n);\n return this.set(\n s * Math.sin(e),\n s * Math.cos(e),\n r * Math.sin(t),\n r * Math.cos(t)\n );\n }\n /**\n * Returns `true` if this quaternion is equal with the given one.\n *\n * @param {Quaternion} quaternion - The quaternion to test for equality.\n * @return {boolean} Whether this quaternion is equal with the given one.\n */\n equals(e) {\n return e._x === this._x && e._y === this._y && e._z === this._z && e._w === this._w;\n }\n /**\n * Sets this quaternion's components from the given array.\n *\n * @param {Array} array - An array holding the quaternion component values.\n * @param {number} [offset=0] - The offset into the array.\n * @return {Quaternion} A reference to this quaternion.\n */\n fromArray(e, t = 0) {\n return this._x = e[t], this._y = e[t + 1], this._z = e[t + 2], this._w = e[t + 3], this._onChangeCallback(), this;\n }\n /**\n * Writes the components of this quaternion to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the quaternion components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The quaternion components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this._x, e[t + 1] = this._y, e[t + 2] = this._z, e[t + 3] = this._w, e;\n }\n /**\n * Sets the components of this quaternion from the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - The buffer attribute holding quaternion data.\n * @param {number} index - The index into the attribute.\n * @return {Quaternion} A reference to this quaternion.\n */\n fromBufferAttribute(e, t) {\n return this._x = e.getX(t), this._y = e.getY(t), this._z = e.getZ(t), this._w = e.getW(t), this._onChangeCallback(), this;\n }\n /**\n * This methods defines the serialization result of this class. Returns the\n * numerical elements of this quaternion in an array of format `[x, y, z, w]`.\n *\n * @return {Array} The serialized quaternion.\n */\n toJSON() {\n return this.toArray();\n }\n _onChange(e) {\n return this._onChangeCallback = e, this;\n }\n _onChangeCallback() {\n }\n *[Symbol.iterator]() {\n yield this._x, yield this._y, yield this._z, yield this._w;\n }\n}\nclass w {\n /**\n * Constructs a new 3D vector.\n *\n * @param {number} [x=0] - The x value of this vector.\n * @param {number} [y=0] - The y value of this vector.\n * @param {number} [z=0] - The z value of this vector.\n */\n constructor(e = 0, t = 0, n = 0) {\n w.prototype.isVector3 = !0, this.x = e, this.y = t, this.z = n;\n }\n /**\n * Sets the vector components.\n *\n * @param {number} x - The value of the x component.\n * @param {number} y - The value of the y component.\n * @param {number} z - The value of the z component.\n * @return {Vector3} A reference to this vector.\n */\n set(e, t, n) {\n return n === void 0 && (n = this.z), this.x = e, this.y = t, this.z = n, this;\n }\n /**\n * Sets the vector components to the same value.\n *\n * @param {number} scalar - The value to set for all vector components.\n * @return {Vector3} A reference to this vector.\n */\n setScalar(e) {\n return this.x = e, this.y = e, this.z = e, this;\n }\n /**\n * Sets the vector's x component to the given value\n *\n * @param {number} x - The value to set.\n * @return {Vector3} A reference to this vector.\n */\n setX(e) {\n return this.x = e, this;\n }\n /**\n * Sets the vector's y component to the given value\n *\n * @param {number} y - The value to set.\n * @return {Vector3} A reference to this vector.\n */\n setY(e) {\n return this.y = e, this;\n }\n /**\n * Sets the vector's z component to the given value\n *\n * @param {number} z - The value to set.\n * @return {Vector3} A reference to this vector.\n */\n setZ(e) {\n return this.z = e, this;\n }\n /**\n * Allows to set a vector component with an index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y, `2` equals to z.\n * @param {number} value - The value to set.\n * @return {Vector3} A reference to this vector.\n */\n setComponent(e, t) {\n switch (e) {\n case 0:\n this.x = t;\n break;\n case 1:\n this.y = t;\n break;\n case 2:\n this.z = t;\n break;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n return this;\n }\n /**\n * Returns the value of the vector component which matches the given index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y, `2` equals to z.\n * @return {number} A vector component value.\n */\n getComponent(e) {\n switch (e) {\n case 0:\n return this.x;\n case 1:\n return this.y;\n case 2:\n return this.z;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n }\n /**\n * Returns a new vector with copied values from this instance.\n *\n * @return {Vector3} A clone of this instance.\n */\n clone() {\n return new this.constructor(this.x, this.y, this.z);\n }\n /**\n * Copies the values of the given vector to this instance.\n *\n * @param {Vector3} v - The vector to copy.\n * @return {Vector3} A reference to this vector.\n */\n copy(e) {\n return this.x = e.x, this.y = e.y, this.z = e.z, this;\n }\n /**\n * Adds the given vector to this instance.\n *\n * @param {Vector3} v - The vector to add.\n * @return {Vector3} A reference to this vector.\n */\n add(e) {\n return this.x += e.x, this.y += e.y, this.z += e.z, this;\n }\n /**\n * Adds the given scalar value to all components of this instance.\n *\n * @param {number} s - The scalar to add.\n * @return {Vector3} A reference to this vector.\n */\n addScalar(e) {\n return this.x += e, this.y += e, this.z += e, this;\n }\n /**\n * Adds the given vectors and stores the result in this instance.\n *\n * @param {Vector3} a - The first vector.\n * @param {Vector3} b - The second vector.\n * @return {Vector3} A reference to this vector.\n */\n addVectors(e, t) {\n return this.x = e.x + t.x, this.y = e.y + t.y, this.z = e.z + t.z, this;\n }\n /**\n * Adds the given vector scaled by the given factor to this instance.\n *\n * @param {Vector3|Vector4} v - The vector.\n * @param {number} s - The factor that scales `v`.\n * @return {Vector3} A reference to this vector.\n */\n addScaledVector(e, t) {\n return this.x += e.x * t, this.y += e.y * t, this.z += e.z * t, this;\n }\n /**\n * Subtracts the given vector from this instance.\n *\n * @param {Vector3} v - The vector to subtract.\n * @return {Vector3} A reference to this vector.\n */\n sub(e) {\n return this.x -= e.x, this.y -= e.y, this.z -= e.z, this;\n }\n /**\n * Subtracts the given scalar value from all components of this instance.\n *\n * @param {number} s - The scalar to subtract.\n * @return {Vector3} A reference to this vector.\n */\n subScalar(e) {\n return this.x -= e, this.y -= e, this.z -= e, this;\n }\n /**\n * Subtracts the given vectors and stores the result in this instance.\n *\n * @param {Vector3} a - The first vector.\n * @param {Vector3} b - The second vector.\n * @return {Vector3} A reference to this vector.\n */\n subVectors(e, t) {\n return this.x = e.x - t.x, this.y = e.y - t.y, this.z = e.z - t.z, this;\n }\n /**\n * Multiplies the given vector with this instance.\n *\n * @param {Vector3} v - The vector to multiply.\n * @return {Vector3} A reference to this vector.\n */\n multiply(e) {\n return this.x *= e.x, this.y *= e.y, this.z *= e.z, this;\n }\n /**\n * Multiplies the given scalar value with all components of this instance.\n *\n * @param {number} scalar - The scalar to multiply.\n * @return {Vector3} A reference to this vector.\n */\n multiplyScalar(e) {\n return this.x *= e, this.y *= e, this.z *= e, this;\n }\n /**\n * Multiplies the given vectors and stores the result in this instance.\n *\n * @param {Vector3} a - The first vector.\n * @param {Vector3} b - The second vector.\n * @return {Vector3} A reference to this vector.\n */\n multiplyVectors(e, t) {\n return this.x = e.x * t.x, this.y = e.y * t.y, this.z = e.z * t.z, this;\n }\n /**\n * Applies the given Euler rotation to this vector.\n *\n * @param {Euler} euler - The Euler angles.\n * @return {Vector3} A reference to this vector.\n */\n applyEuler(e) {\n return this.applyQuaternion(ul.setFromEuler(e));\n }\n /**\n * Applies a rotation specified by an axis and an angle to this vector.\n *\n * @param {Vector3} axis - A normalized vector representing the rotation axis.\n * @param {number} angle - The angle in radians.\n * @return {Vector3} A reference to this vector.\n */\n applyAxisAngle(e, t) {\n return this.applyQuaternion(ul.setFromAxisAngle(e, t));\n }\n /**\n * Multiplies this vector with the given 3x3 matrix.\n *\n * @param {Matrix3} m - The 3x3 matrix.\n * @return {Vector3} A reference to this vector.\n */\n applyMatrix3(e) {\n const t = this.x, n = this.y, s = this.z, r = e.elements;\n return this.x = r[0] * t + r[3] * n + r[6] * s, this.y = r[1] * t + r[4] * n + r[7] * s, this.z = r[2] * t + r[5] * n + r[8] * s, this;\n }\n /**\n * Multiplies this vector by the given normal matrix and normalizes\n * the result.\n *\n * @param {Matrix3} m - The normal matrix.\n * @return {Vector3} A reference to this vector.\n */\n applyNormalMatrix(e) {\n return this.applyMatrix3(e).normalize();\n }\n /**\n * Multiplies this vector (with an implicit 1 in the 4th dimension) by m, and\n * divides by perspective.\n *\n * @param {Matrix4} m - The matrix to apply.\n * @return {Vector3} A reference to this vector.\n */\n applyMatrix4(e) {\n const t = this.x, n = this.y, s = this.z, r = e.elements, a = 1 / (r[3] * t + r[7] * n + r[11] * s + r[15]);\n return this.x = (r[0] * t + r[4] * n + r[8] * s + r[12]) * a, this.y = (r[1] * t + r[5] * n + r[9] * s + r[13]) * a, this.z = (r[2] * t + r[6] * n + r[10] * s + r[14]) * a, this;\n }\n /**\n * Applies the given Quaternion to this vector.\n *\n * @param {Quaternion} q - The Quaternion.\n * @return {Vector3} A reference to this vector.\n */\n applyQuaternion(e) {\n const t = this.x, n = this.y, s = this.z, r = e.x, a = e.y, o = e.z, l = e.w, c = 2 * (a * s - o * n), h = 2 * (o * t - r * s), u = 2 * (r * n - a * t);\n return this.x = t + l * c + a * u - o * h, this.y = n + l * h + o * c - r * u, this.z = s + l * u + r * h - a * c, this;\n }\n /**\n * Projects this vector from world space into the camera's normalized\n * device coordinate (NDC) space.\n *\n * @param {Camera} camera - The camera.\n * @return {Vector3} A reference to this vector.\n */\n project(e) {\n return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix);\n }\n /**\n * Unprojects this vector from the camera's normalized device coordinate (NDC)\n * space into world space.\n *\n * @param {Camera} camera - The camera.\n * @return {Vector3} A reference to this vector.\n */\n unproject(e) {\n return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld);\n }\n /**\n * Transforms the direction of this vector by a matrix (the upper left 3 x 3\n * subset of the given 4x4 matrix and then normalizes the result.\n *\n * @param {Matrix4} m - The matrix.\n * @return {Vector3} A reference to this vector.\n */\n transformDirection(e) {\n const t = this.x, n = this.y, s = this.z, r = e.elements;\n return this.x = r[0] * t + r[4] * n + r[8] * s, this.y = r[1] * t + r[5] * n + r[9] * s, this.z = r[2] * t + r[6] * n + r[10] * s, this.normalize();\n }\n /**\n * Divides this instance by the given vector.\n *\n * @param {Vector3} v - The vector to divide.\n * @return {Vector3} A reference to this vector.\n */\n divide(e) {\n return this.x /= e.x, this.y /= e.y, this.z /= e.z, this;\n }\n /**\n * Divides this vector by the given scalar.\n *\n * @param {number} scalar - The scalar to divide.\n * @return {Vector3} A reference to this vector.\n */\n divideScalar(e) {\n return this.multiplyScalar(1 / e);\n }\n /**\n * If this vector's x, y or z value is greater than the given vector's x, y or z\n * value, replace that value with the corresponding min value.\n *\n * @param {Vector3} v - The vector.\n * @return {Vector3} A reference to this vector.\n */\n min(e) {\n return this.x = Math.min(this.x, e.x), this.y = Math.min(this.y, e.y), this.z = Math.min(this.z, e.z), this;\n }\n /**\n * If this vector's x, y or z value is less than the given vector's x, y or z\n * value, replace that value with the corresponding max value.\n *\n * @param {Vector3} v - The vector.\n * @return {Vector3} A reference to this vector.\n */\n max(e) {\n return this.x = Math.max(this.x, e.x), this.y = Math.max(this.y, e.y), this.z = Math.max(this.z, e.z), this;\n }\n /**\n * If this vector's x, y or z value is greater than the max vector's x, y or z\n * value, it is replaced by the corresponding value.\n * If this vector's x, y or z value is less than the min vector's x, y or z value,\n * it is replaced by the corresponding value.\n *\n * @param {Vector3} min - The minimum x, y and z values.\n * @param {Vector3} max - The maximum x, y and z values in the desired range.\n * @return {Vector3} A reference to this vector.\n */\n clamp(e, t) {\n return this.x = He(this.x, e.x, t.x), this.y = He(this.y, e.y, t.y), this.z = He(this.z, e.z, t.z), this;\n }\n /**\n * If this vector's x, y or z values are greater than the max value, they are\n * replaced by the max value.\n * If this vector's x, y or z values are less than the min value, they are\n * replaced by the min value.\n *\n * @param {number} minVal - The minimum value the components will be clamped to.\n * @param {number} maxVal - The maximum value the components will be clamped to.\n * @return {Vector3} A reference to this vector.\n */\n clampScalar(e, t) {\n return this.x = He(this.x, e, t), this.y = He(this.y, e, t), this.z = He(this.z, e, t), this;\n }\n /**\n * If this vector's length is greater than the max value, it is replaced by\n * the max value.\n * If this vector's length is less than the min value, it is replaced by the\n * min value.\n *\n * @param {number} min - The minimum value the vector length will be clamped to.\n * @param {number} max - The maximum value the vector length will be clamped to.\n * @return {Vector3} A reference to this vector.\n */\n clampLength(e, t) {\n const n = this.length();\n return this.divideScalar(n || 1).multiplyScalar(He(n, e, t));\n }\n /**\n * The components of this vector are rounded down to the nearest integer value.\n *\n * @return {Vector3} A reference to this vector.\n */\n floor() {\n return this.x = Math.floor(this.x), this.y = Math.floor(this.y), this.z = Math.floor(this.z), this;\n }\n /**\n * The components of this vector are rounded up to the nearest integer value.\n *\n * @return {Vector3} A reference to this vector.\n */\n ceil() {\n return this.x = Math.ceil(this.x), this.y = Math.ceil(this.y), this.z = Math.ceil(this.z), this;\n }\n /**\n * The components of this vector are rounded to the nearest integer value\n *\n * @return {Vector3} A reference to this vector.\n */\n round() {\n return this.x = Math.round(this.x), this.y = Math.round(this.y), this.z = Math.round(this.z), this;\n }\n /**\n * The components of this vector are rounded towards zero (up if negative,\n * down if positive) to an integer value.\n *\n * @return {Vector3} A reference to this vector.\n */\n roundToZero() {\n return this.x = Math.trunc(this.x), this.y = Math.trunc(this.y), this.z = Math.trunc(this.z), this;\n }\n /**\n * Inverts this vector - i.e. sets x = -x, y = -y and z = -z.\n *\n * @return {Vector3} A reference to this vector.\n */\n negate() {\n return this.x = -this.x, this.y = -this.y, this.z = -this.z, this;\n }\n /**\n * Calculates the dot product of the given vector with this instance.\n *\n * @param {Vector3} v - The vector to compute the dot product with.\n * @return {number} The result of the dot product.\n */\n dot(e) {\n return this.x * e.x + this.y * e.y + this.z * e.z;\n }\n // TODO lengthSquared?\n /**\n * Computes the square of the Euclidean length (straight-line length) from\n * (0, 0, 0) to (x, y, z). If you are comparing the lengths of vectors, you should\n * compare the length squared instead as it is slightly more efficient to calculate.\n *\n * @return {number} The square length of this vector.\n */\n lengthSq() {\n return this.x * this.x + this.y * this.y + this.z * this.z;\n }\n /**\n * Computes the Euclidean length (straight-line length) from (0, 0, 0) to (x, y, z).\n *\n * @return {number} The length of this vector.\n */\n length() {\n return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);\n }\n /**\n * Computes the Manhattan length of this vector.\n *\n * @return {number} The length of this vector.\n */\n manhattanLength() {\n return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z);\n }\n /**\n * Converts this vector to a unit vector - that is, sets it equal to a vector\n * with the same direction as this one, but with a vector length of `1`.\n *\n * @return {Vector3} A reference to this vector.\n */\n normalize() {\n return this.divideScalar(this.length() || 1);\n }\n /**\n * Sets this vector to a vector with the same direction as this one, but\n * with the specified length.\n *\n * @param {number} length - The new length of this vector.\n * @return {Vector3} A reference to this vector.\n */\n setLength(e) {\n return this.normalize().multiplyScalar(e);\n }\n /**\n * Linearly interpolates between the given vector and this instance, where\n * alpha is the percent distance along the line - alpha = 0 will be this\n * vector, and alpha = 1 will be the given one.\n *\n * @param {Vector3} v - The vector to interpolate towards.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector3} A reference to this vector.\n */\n lerp(e, t) {\n return this.x += (e.x - this.x) * t, this.y += (e.y - this.y) * t, this.z += (e.z - this.z) * t, this;\n }\n /**\n * Linearly interpolates between the given vectors, where alpha is the percent\n * distance along the line - alpha = 0 will be first vector, and alpha = 1 will\n * be the second one. The result is stored in this instance.\n *\n * @param {Vector3} v1 - The first vector.\n * @param {Vector3} v2 - The second vector.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector3} A reference to this vector.\n */\n lerpVectors(e, t, n) {\n return this.x = e.x + (t.x - e.x) * n, this.y = e.y + (t.y - e.y) * n, this.z = e.z + (t.z - e.z) * n, this;\n }\n /**\n * Calculates the cross product of the given vector with this instance.\n *\n * @param {Vector3} v - The vector to compute the cross product with.\n * @return {Vector3} The result of the cross product.\n */\n cross(e) {\n return this.crossVectors(this, e);\n }\n /**\n * Calculates the cross product of the given vectors and stores the result\n * in this instance.\n *\n * @param {Vector3} a - The first vector.\n * @param {Vector3} b - The second vector.\n * @return {Vector3} A reference to this vector.\n */\n crossVectors(e, t) {\n const n = e.x, s = e.y, r = e.z, a = t.x, o = t.y, l = t.z;\n return this.x = s * l - r * o, this.y = r * a - n * l, this.z = n * o - s * a, this;\n }\n /**\n * Projects this vector onto the given one.\n *\n * @param {Vector3} v - The vector to project to.\n * @return {Vector3} A reference to this vector.\n */\n projectOnVector(e) {\n const t = e.lengthSq();\n if (t === 0) return this.set(0, 0, 0);\n const n = e.dot(this) / t;\n return this.copy(e).multiplyScalar(n);\n }\n /**\n * Projects this vector onto a plane by subtracting this\n * vector projected onto the plane's normal from this vector.\n *\n * @param {Vector3} planeNormal - The plane normal.\n * @return {Vector3} A reference to this vector.\n */\n projectOnPlane(e) {\n return Or.copy(this).projectOnVector(e), this.sub(Or);\n }\n /**\n * Reflects this vector off a plane orthogonal to the given normal vector.\n *\n * @param {Vector3} normal - The (normalized) normal vector.\n * @return {Vector3} A reference to this vector.\n */\n reflect(e) {\n return this.sub(Or.copy(e).multiplyScalar(2 * this.dot(e)));\n }\n /**\n * Returns the angle between the given vector and this instance in radians.\n *\n * @param {Vector3} v - The vector to compute the angle with.\n * @return {number} The angle in radians.\n */\n angleTo(e) {\n const t = Math.sqrt(this.lengthSq() * e.lengthSq());\n if (t === 0) return Math.PI / 2;\n const n = this.dot(e) / t;\n return Math.acos(He(n, -1, 1));\n }\n /**\n * Computes the distance from the given vector to this instance.\n *\n * @param {Vector3} v - The vector to compute the distance to.\n * @return {number} The distance.\n */\n distanceTo(e) {\n return Math.sqrt(this.distanceToSquared(e));\n }\n /**\n * Computes the squared distance from the given vector to this instance.\n * If you are just comparing the distance with another distance, you should compare\n * the distance squared instead as it is slightly more efficient to calculate.\n *\n * @param {Vector3} v - The vector to compute the squared distance to.\n * @return {number} The squared distance.\n */\n distanceToSquared(e) {\n const t = this.x - e.x, n = this.y - e.y, s = this.z - e.z;\n return t * t + n * n + s * s;\n }\n /**\n * Computes the Manhattan distance from the given vector to this instance.\n *\n * @param {Vector3} v - The vector to compute the Manhattan distance to.\n * @return {number} The Manhattan distance.\n */\n manhattanDistanceTo(e) {\n return Math.abs(this.x - e.x) + Math.abs(this.y - e.y) + Math.abs(this.z - e.z);\n }\n /**\n * Sets the vector components from the given spherical coordinates.\n *\n * @param {Spherical} s - The spherical coordinates.\n * @return {Vector3} A reference to this vector.\n */\n setFromSpherical(e) {\n return this.setFromSphericalCoords(e.radius, e.phi, e.theta);\n }\n /**\n * Sets the vector components from the given spherical coordinates.\n *\n * @param {number} radius - The radius.\n * @param {number} phi - The phi angle in radians.\n * @param {number} theta - The theta angle in radians.\n * @return {Vector3} A reference to this vector.\n */\n setFromSphericalCoords(e, t, n) {\n const s = Math.sin(t) * e;\n return this.x = s * Math.sin(n), this.y = Math.cos(t) * e, this.z = s * Math.cos(n), this;\n }\n /**\n * Sets the vector components from the given cylindrical coordinates.\n *\n * @param {Cylindrical} c - The cylindrical coordinates.\n * @return {Vector3} A reference to this vector.\n */\n setFromCylindrical(e) {\n return this.setFromCylindricalCoords(e.radius, e.theta, e.y);\n }\n /**\n * Sets the vector components from the given cylindrical coordinates.\n *\n * @param {number} radius - The radius.\n * @param {number} theta - The theta angle in radians.\n * @param {number} y - The y value.\n * @return {Vector3} A reference to this vector.\n */\n setFromCylindricalCoords(e, t, n) {\n return this.x = e * Math.sin(t), this.y = n, this.z = e * Math.cos(t), this;\n }\n /**\n * Sets the vector components to the position elements of the\n * given transformation matrix.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @return {Vector3} A reference to this vector.\n */\n setFromMatrixPosition(e) {\n const t = e.elements;\n return this.x = t[12], this.y = t[13], this.z = t[14], this;\n }\n /**\n * Sets the vector components to the scale elements of the\n * given transformation matrix.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @return {Vector3} A reference to this vector.\n */\n setFromMatrixScale(e) {\n const t = this.setFromMatrixColumn(e, 0).length(), n = this.setFromMatrixColumn(e, 1).length(), s = this.setFromMatrixColumn(e, 2).length();\n return this.x = t, this.y = n, this.z = s, this;\n }\n /**\n * Sets the vector components from the specified matrix column.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @param {number} index - The column index.\n * @return {Vector3} A reference to this vector.\n */\n setFromMatrixColumn(e, t) {\n return this.fromArray(e.elements, t * 4);\n }\n /**\n * Sets the vector components from the specified matrix column.\n *\n * @param {Matrix3} m - The 3x3 matrix.\n * @param {number} index - The column index.\n * @return {Vector3} A reference to this vector.\n */\n setFromMatrix3Column(e, t) {\n return this.fromArray(e.elements, t * 3);\n }\n /**\n * Sets the vector components from the given Euler angles.\n *\n * @param {Euler} e - The Euler angles to set.\n * @return {Vector3} A reference to this vector.\n */\n setFromEuler(e) {\n return this.x = e._x, this.y = e._y, this.z = e._z, this;\n }\n /**\n * Sets the vector components from the RGB components of the\n * given color.\n *\n * @param {Color} c - The color to set.\n * @return {Vector3} A reference to this vector.\n */\n setFromColor(e) {\n return this.x = e.r, this.y = e.g, this.z = e.b, this;\n }\n /**\n * Returns `true` if this vector is equal with the given one.\n *\n * @param {Vector3} v - The vector to test for equality.\n * @return {boolean} Whether this vector is equal with the given one.\n */\n equals(e) {\n return e.x === this.x && e.y === this.y && e.z === this.z;\n }\n /**\n * Sets this vector's x value to be `array[ offset ]`, y value to be `array[ offset + 1 ]`\n * and z value to be `array[ offset + 2 ]`.\n *\n * @param {Array} array - An array holding the vector component values.\n * @param {number} [offset=0] - The offset into the array.\n * @return {Vector3} A reference to this vector.\n */\n fromArray(e, t = 0) {\n return this.x = e[t], this.y = e[t + 1], this.z = e[t + 2], this;\n }\n /**\n * Writes the components of this vector to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the vector components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The vector components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this.x, e[t + 1] = this.y, e[t + 2] = this.z, e;\n }\n /**\n * Sets the components of this vector from the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - The buffer attribute holding vector data.\n * @param {number} index - The index into the attribute.\n * @return {Vector3} A reference to this vector.\n */\n fromBufferAttribute(e, t) {\n return this.x = e.getX(t), this.y = e.getY(t), this.z = e.getZ(t), this;\n }\n /**\n * Sets each component of this vector to a pseudo-random value between `0` and\n * `1`, excluding `1`.\n *\n * @return {Vector3} A reference to this vector.\n */\n random() {\n return this.x = Math.random(), this.y = Math.random(), this.z = Math.random(), this;\n }\n /**\n * Sets this vector to a uniformly random point on a unit sphere.\n *\n * @return {Vector3} A reference to this vector.\n */\n randomDirection() {\n const e = Math.random() * Math.PI * 2, t = Math.random() * 2 - 1, n = Math.sqrt(1 - t * t);\n return this.x = n * Math.cos(e), this.y = t, this.z = n * Math.sin(e), this;\n }\n *[Symbol.iterator]() {\n yield this.x, yield this.y, yield this.z;\n }\n}\nconst Or = /* @__PURE__ */ new w(), ul = /* @__PURE__ */ new gn();\nclass ze {\n /**\n * Constructs a new 3x3 matrix. The arguments are supposed to be\n * in row-major order. If no arguments are provided, the constructor\n * initializes the matrix as an identity matrix.\n *\n * @param {number} [n11] - 1-1 matrix element.\n * @param {number} [n12] - 1-2 matrix element.\n * @param {number} [n13] - 1-3 matrix element.\n * @param {number} [n21] - 2-1 matrix element.\n * @param {number} [n22] - 2-2 matrix element.\n * @param {number} [n23] - 2-3 matrix element.\n * @param {number} [n31] - 3-1 matrix element.\n * @param {number} [n32] - 3-2 matrix element.\n * @param {number} [n33] - 3-3 matrix element.\n */\n constructor(e, t, n, s, r, a, o, l, c) {\n ze.prototype.isMatrix3 = !0, this.elements = [\n 1,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 1\n ], e !== void 0 && this.set(e, t, n, s, r, a, o, l, c);\n }\n /**\n * Sets the elements of the matrix.The arguments are supposed to be\n * in row-major order.\n *\n * @param {number} [n11] - 1-1 matrix element.\n * @param {number} [n12] - 1-2 matrix element.\n * @param {number} [n13] - 1-3 matrix element.\n * @param {number} [n21] - 2-1 matrix element.\n * @param {number} [n22] - 2-2 matrix element.\n * @param {number} [n23] - 2-3 matrix element.\n * @param {number} [n31] - 3-1 matrix element.\n * @param {number} [n32] - 3-2 matrix element.\n * @param {number} [n33] - 3-3 matrix element.\n * @return {Matrix3} A reference to this matrix.\n */\n set(e, t, n, s, r, a, o, l, c) {\n const h = this.elements;\n return h[0] = e, h[1] = s, h[2] = o, h[3] = t, h[4] = r, h[5] = l, h[6] = n, h[7] = a, h[8] = c, this;\n }\n /**\n * Sets this matrix to the 3x3 identity matrix.\n *\n * @return {Matrix3} A reference to this matrix.\n */\n identity() {\n return this.set(\n 1,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Copies the values of the given matrix to this instance.\n *\n * @param {Matrix3} m - The matrix to copy.\n * @return {Matrix3} A reference to this matrix.\n */\n copy(e) {\n const t = this.elements, n = e.elements;\n return t[0] = n[0], t[1] = n[1], t[2] = n[2], t[3] = n[3], t[4] = n[4], t[5] = n[5], t[6] = n[6], t[7] = n[7], t[8] = n[8], this;\n }\n /**\n * Extracts the basis of this matrix into the three axis vectors provided.\n *\n * @param {Vector3} xAxis - The basis's x axis.\n * @param {Vector3} yAxis - The basis's y axis.\n * @param {Vector3} zAxis - The basis's z axis.\n * @return {Matrix3} A reference to this matrix.\n */\n extractBasis(e, t, n) {\n return e.setFromMatrix3Column(this, 0), t.setFromMatrix3Column(this, 1), n.setFromMatrix3Column(this, 2), this;\n }\n /**\n * Set this matrix to the upper 3x3 matrix of the given 4x4 matrix.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @return {Matrix3} A reference to this matrix.\n */\n setFromMatrix4(e) {\n const t = e.elements;\n return this.set(\n t[0],\n t[4],\n t[8],\n t[1],\n t[5],\n t[9],\n t[2],\n t[6],\n t[10]\n ), this;\n }\n /**\n * Post-multiplies this matrix by the given 3x3 matrix.\n *\n * @param {Matrix3} m - The matrix to multiply with.\n * @return {Matrix3} A reference to this matrix.\n */\n multiply(e) {\n return this.multiplyMatrices(this, e);\n }\n /**\n * Pre-multiplies this matrix by the given 3x3 matrix.\n *\n * @param {Matrix3} m - The matrix to multiply with.\n * @return {Matrix3} A reference to this matrix.\n */\n premultiply(e) {\n return this.multiplyMatrices(e, this);\n }\n /**\n * Multiples the given 3x3 matrices and stores the result\n * in this matrix.\n *\n * @param {Matrix3} a - The first matrix.\n * @param {Matrix3} b - The second matrix.\n * @return {Matrix3} A reference to this matrix.\n */\n multiplyMatrices(e, t) {\n const n = e.elements, s = t.elements, r = this.elements, a = n[0], o = n[3], l = n[6], c = n[1], h = n[4], u = n[7], d = n[2], p = n[5], g = n[8], x = s[0], m = s[3], f = s[6], y = s[1], v = s[4], T = s[7], R = s[2], E = s[5], P = s[8];\n return r[0] = a * x + o * y + l * R, r[3] = a * m + o * v + l * E, r[6] = a * f + o * T + l * P, r[1] = c * x + h * y + u * R, r[4] = c * m + h * v + u * E, r[7] = c * f + h * T + u * P, r[2] = d * x + p * y + g * R, r[5] = d * m + p * v + g * E, r[8] = d * f + p * T + g * P, this;\n }\n /**\n * Multiplies every component of the matrix by the given scalar.\n *\n * @param {number} s - The scalar.\n * @return {Matrix3} A reference to this matrix.\n */\n multiplyScalar(e) {\n const t = this.elements;\n return t[0] *= e, t[3] *= e, t[6] *= e, t[1] *= e, t[4] *= e, t[7] *= e, t[2] *= e, t[5] *= e, t[8] *= e, this;\n }\n /**\n * Computes and returns the determinant of this matrix.\n *\n * @return {number} The determinant.\n */\n determinant() {\n const e = this.elements, t = e[0], n = e[1], s = e[2], r = e[3], a = e[4], o = e[5], l = e[6], c = e[7], h = e[8];\n return t * a * h - t * o * c - n * r * h + n * o * l + s * r * c - s * a * l;\n }\n /**\n * Inverts this matrix, using the [analytic method](https://en.wikipedia.org/wiki/Invertible_matrix#Analytic_solution).\n * You can not invert with a determinant of zero. If you attempt this, the method produces\n * a zero matrix instead.\n *\n * @return {Matrix3} A reference to this matrix.\n */\n invert() {\n const e = this.elements, t = e[0], n = e[1], s = e[2], r = e[3], a = e[4], o = e[5], l = e[6], c = e[7], h = e[8], u = h * a - o * c, d = o * l - h * r, p = c * r - a * l, g = t * u + n * d + s * p;\n if (g === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0);\n const x = 1 / g;\n return e[0] = u * x, e[1] = (s * c - h * n) * x, e[2] = (o * n - s * a) * x, e[3] = d * x, e[4] = (h * t - s * l) * x, e[5] = (s * r - o * t) * x, e[6] = p * x, e[7] = (n * l - c * t) * x, e[8] = (a * t - n * r) * x, this;\n }\n /**\n * Transposes this matrix in place.\n *\n * @return {Matrix3} A reference to this matrix.\n */\n transpose() {\n let e;\n const t = this.elements;\n return e = t[1], t[1] = t[3], t[3] = e, e = t[2], t[2] = t[6], t[6] = e, e = t[5], t[5] = t[7], t[7] = e, this;\n }\n /**\n * Computes the normal matrix which is the inverse transpose of the upper\n * left 3x3 portion of the given 4x4 matrix.\n *\n * @param {Matrix4} matrix4 - The 4x4 matrix.\n * @return {Matrix3} A reference to this matrix.\n */\n getNormalMatrix(e) {\n return this.setFromMatrix4(e).invert().transpose();\n }\n /**\n * Transposes this matrix into the supplied array, and returns itself unchanged.\n *\n * @param {Array} r - An array to store the transposed matrix elements.\n * @return {Matrix3} A reference to this matrix.\n */\n transposeIntoArray(e) {\n const t = this.elements;\n return e[0] = t[0], e[1] = t[3], e[2] = t[6], e[3] = t[1], e[4] = t[4], e[5] = t[7], e[6] = t[2], e[7] = t[5], e[8] = t[8], this;\n }\n /**\n * Sets the UV transform matrix from offset, repeat, rotation, and center.\n *\n * @param {number} tx - Offset x.\n * @param {number} ty - Offset y.\n * @param {number} sx - Repeat x.\n * @param {number} sy - Repeat y.\n * @param {number} rotation - Rotation, in radians. Positive values rotate counterclockwise.\n * @param {number} cx - Center x of rotation.\n * @param {number} cy - Center y of rotation\n * @return {Matrix3} A reference to this matrix.\n */\n setUvTransform(e, t, n, s, r, a, o) {\n const l = Math.cos(r), c = Math.sin(r);\n return this.set(\n n * l,\n n * c,\n -n * (l * a + c * o) + a + e,\n -s * c,\n s * l,\n -s * (-c * a + l * o) + o + t,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Scales this matrix with the given scalar values.\n *\n * @param {number} sx - The amount to scale in the X axis.\n * @param {number} sy - The amount to scale in the Y axis.\n * @return {Matrix3} A reference to this matrix.\n */\n scale(e, t) {\n return this.premultiply(Br.makeScale(e, t)), this;\n }\n /**\n * Rotates this matrix by the given angle.\n *\n * @param {number} theta - The rotation in radians.\n * @return {Matrix3} A reference to this matrix.\n */\n rotate(e) {\n return this.premultiply(Br.makeRotation(-e)), this;\n }\n /**\n * Translates this matrix by the given scalar values.\n *\n * @param {number} tx - The amount to translate in the X axis.\n * @param {number} ty - The amount to translate in the Y axis.\n * @return {Matrix3} A reference to this matrix.\n */\n translate(e, t) {\n return this.premultiply(Br.makeTranslation(e, t)), this;\n }\n // for 2D Transforms\n /**\n * Sets this matrix as a 2D translation transform.\n *\n * @param {number|Vector2} x - The amount to translate in the X axis or alternatively a translation vector.\n * @param {number} y - The amount to translate in the Y axis.\n * @return {Matrix3} A reference to this matrix.\n */\n makeTranslation(e, t) {\n return e.isVector2 ? this.set(\n 1,\n 0,\n e.x,\n 0,\n 1,\n e.y,\n 0,\n 0,\n 1\n ) : this.set(\n 1,\n 0,\n e,\n 0,\n 1,\n t,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a 2D rotational transformation.\n *\n * @param {number} theta - The rotation in radians.\n * @return {Matrix3} A reference to this matrix.\n */\n makeRotation(e) {\n const t = Math.cos(e), n = Math.sin(e);\n return this.set(\n t,\n -n,\n 0,\n n,\n t,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a 2D scale transform.\n *\n * @param {number} x - The amount to scale in the X axis.\n * @param {number} y - The amount to scale in the Y axis.\n * @return {Matrix3} A reference to this matrix.\n */\n makeScale(e, t) {\n return this.set(\n e,\n 0,\n 0,\n 0,\n t,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Returns `true` if this matrix is equal with the given one.\n *\n * @param {Matrix3} matrix - The matrix to test for equality.\n * @return {boolean} Whether this matrix is equal with the given one.\n */\n equals(e) {\n const t = this.elements, n = e.elements;\n for (let s = 0; s < 9; s++)\n if (t[s] !== n[s]) return !1;\n return !0;\n }\n /**\n * Sets the elements of the matrix from the given array.\n *\n * @param {Array} array - The matrix elements in column-major order.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Matrix3} A reference to this matrix.\n */\n fromArray(e, t = 0) {\n for (let n = 0; n < 9; n++)\n this.elements[n] = e[n + t];\n return this;\n }\n /**\n * Writes the elements of this matrix to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the matrix elements in column-major order.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The matrix elements in column-major order.\n */\n toArray(e = [], t = 0) {\n const n = this.elements;\n return e[t] = n[0], e[t + 1] = n[1], e[t + 2] = n[2], e[t + 3] = n[3], e[t + 4] = n[4], e[t + 5] = n[5], e[t + 6] = n[6], e[t + 7] = n[7], e[t + 8] = n[8], e;\n }\n /**\n * Returns a matrix with copied values from this instance.\n *\n * @return {Matrix3} A clone of this instance.\n */\n clone() {\n return new this.constructor().fromArray(this.elements);\n }\n}\nconst Br = /* @__PURE__ */ new ze(), dl = /* @__PURE__ */ new ze().set(\n 0.4123908,\n 0.3575843,\n 0.1804808,\n 0.212639,\n 0.7151687,\n 0.0721923,\n 0.0193308,\n 0.1191948,\n 0.9505322\n), fl = /* @__PURE__ */ new ze().set(\n 3.2409699,\n -1.5373832,\n -0.4986108,\n -0.9692436,\n 1.8759675,\n 0.0415551,\n 0.0556301,\n -0.203977,\n 1.0569715\n);\nfunction Pu() {\n const i = {\n enabled: !0,\n workingColorSpace: Ut,\n /**\n * Implementations of supported color spaces.\n *\n * Required:\n *\t- primaries: chromaticity coordinates [ rx ry gx gy bx by ]\n *\t- whitePoint: reference white [ x y ]\n *\t- transfer: transfer function (pre-defined)\n *\t- toXYZ: Matrix3 RGB to XYZ transform\n *\t- fromXYZ: Matrix3 XYZ to RGB transform\n *\t- luminanceCoefficients: RGB luminance coefficients\n *\n * Optional:\n * - outputColorSpaceConfig: { drawingBufferColorSpace: ColorSpace, toneMappingMode: 'extended' | 'standard' }\n * - workingColorSpaceConfig: { unpackColorSpace: ColorSpace }\n *\n * Reference:\n * - https://www.russellcottrell.com/photo/matrixCalculator.htm\n */\n spaces: {},\n convert: function(s, r, a) {\n return this.enabled === !1 || r === a || !r || !a || (this.spaces[r].transfer === et && (s.r = Vn(s.r), s.g = Vn(s.g), s.b = Vn(s.b)), this.spaces[r].primaries !== this.spaces[a].primaries && (s.applyMatrix3(this.spaces[r].toXYZ), s.applyMatrix3(this.spaces[a].fromXYZ)), this.spaces[a].transfer === et && (s.r = Oi(s.r), s.g = Oi(s.g), s.b = Oi(s.b))), s;\n },\n workingToColorSpace: function(s, r) {\n return this.convert(s, this.workingColorSpace, r);\n },\n colorSpaceToWorking: function(s, r) {\n return this.convert(s, r, this.workingColorSpace);\n },\n getPrimaries: function(s) {\n return this.spaces[s].primaries;\n },\n getTransfer: function(s) {\n return s === Kn ? Sr : this.spaces[s].transfer;\n },\n getToneMappingMode: function(s) {\n return this.spaces[s].outputColorSpaceConfig.toneMappingMode || \"standard\";\n },\n getLuminanceCoefficients: function(s, r = this.workingColorSpace) {\n return s.fromArray(this.spaces[r].luminanceCoefficients);\n },\n define: function(s) {\n Object.assign(this.spaces, s);\n },\n // Internal APIs\n _getMatrix: function(s, r, a) {\n return s.copy(this.spaces[r].toXYZ).multiply(this.spaces[a].fromXYZ);\n },\n _getDrawingBufferColorSpace: function(s) {\n return this.spaces[s].outputColorSpaceConfig.drawingBufferColorSpace;\n },\n _getUnpackColorSpace: function(s = this.workingColorSpace) {\n return this.spaces[s].workingColorSpaceConfig.unpackColorSpace;\n },\n // Deprecated\n fromWorkingColorSpace: function(s, r) {\n return ws(\"ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace().\"), i.workingToColorSpace(s, r);\n },\n toWorkingColorSpace: function(s, r) {\n return ws(\"ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking().\"), i.colorSpaceToWorking(s, r);\n }\n }, e = [0.64, 0.33, 0.3, 0.6, 0.15, 0.06], t = [0.2126, 0.7152, 0.0722], n = [0.3127, 0.329];\n return i.define({\n [Ut]: {\n primaries: e,\n whitePoint: n,\n transfer: Sr,\n toXYZ: dl,\n fromXYZ: fl,\n luminanceCoefficients: t,\n workingColorSpaceConfig: { unpackColorSpace: Rt },\n outputColorSpaceConfig: { drawingBufferColorSpace: Rt }\n },\n [Rt]: {\n primaries: e,\n whitePoint: n,\n transfer: et,\n toXYZ: dl,\n fromXYZ: fl,\n luminanceCoefficients: t,\n outputColorSpaceConfig: { drawingBufferColorSpace: Rt }\n }\n }), i;\n}\nconst Ye = /* @__PURE__ */ Pu();\nfunction Vn(i) {\n return i < 0.04045 ? i * 0.0773993808 : Math.pow(i * 0.9478672986 + 0.0521327014, 2.4);\n}\nfunction Oi(i) {\n return i < 31308e-7 ? i * 12.92 : 1.055 * Math.pow(i, 0.41666) - 0.055;\n}\nlet _i;\nclass Du {\n /**\n * Returns a data URI containing a representation of the given image.\n *\n * @param {(HTMLImageElement|HTMLCanvasElement)} image - The image object.\n * @param {string} [type='image/png'] - Indicates the image format.\n * @return {string} The data URI.\n */\n static getDataURL(e, t = \"image/png\") {\n if (/^data:/i.test(e.src) || typeof HTMLCanvasElement > \"u\")\n return e.src;\n let n;\n if (e instanceof HTMLCanvasElement)\n n = e;\n else {\n _i === void 0 && (_i = Es(\"canvas\")), _i.width = e.width, _i.height = e.height;\n const s = _i.getContext(\"2d\");\n e instanceof ImageData ? s.putImageData(e, 0, 0) : s.drawImage(e, 0, 0, e.width, e.height), n = _i;\n }\n return n.toDataURL(t);\n }\n /**\n * Converts the given sRGB image data to linear color space.\n *\n * @param {(HTMLImageElement|HTMLCanvasElement|ImageBitmap|Object)} image - The image object.\n * @return {HTMLCanvasElement|Object} The converted image.\n */\n static sRGBToLinear(e) {\n if (typeof HTMLImageElement < \"u\" && e instanceof HTMLImageElement || typeof HTMLCanvasElement < \"u\" && e instanceof HTMLCanvasElement || typeof ImageBitmap < \"u\" && e instanceof ImageBitmap) {\n const t = Es(\"canvas\");\n t.width = e.width, t.height = e.height;\n const n = t.getContext(\"2d\");\n n.drawImage(e, 0, 0, e.width, e.height);\n const s = n.getImageData(0, 0, e.width, e.height), r = s.data;\n for (let a = 0; a < r.length; a++)\n r[a] = Vn(r[a] / 255) * 255;\n return n.putImageData(s, 0, 0), t;\n } else if (e.data) {\n const t = e.data.slice(0);\n for (let n = 0; n < t.length; n++)\n t instanceof Uint8Array || t instanceof Uint8ClampedArray ? t[n] = Math.floor(Vn(t[n] / 255) * 255) : t[n] = Vn(t[n]);\n return {\n data: t,\n width: e.width,\n height: e.height\n };\n } else\n return Te(\"ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied.\"), e;\n }\n}\nlet Lu = 0;\nclass Io {\n /**\n * Constructs a new video texture.\n *\n * @param {any} [data=null] - The data definition of a texture.\n */\n constructor(e = null) {\n this.isSource = !0, Object.defineProperty(this, \"id\", { value: Lu++ }), this.uuid = fn(), this.data = e, this.dataReady = !0, this.version = 0;\n }\n /**\n * Returns the dimensions of the source into the given target vector.\n *\n * @param {(Vector2|Vector3)} target - The target object the result is written into.\n * @return {(Vector2|Vector3)} The dimensions of the source.\n */\n getSize(e) {\n const t = this.data;\n return typeof HTMLVideoElement < \"u\" && t instanceof HTMLVideoElement ? e.set(t.videoWidth, t.videoHeight, 0) : t instanceof VideoFrame ? e.set(t.displayHeight, t.displayWidth, 0) : t !== null ? e.set(t.width, t.height, t.depth || 0) : e.set(0, 0, 0), e;\n }\n /**\n * When the property is set to `true`, the engine allocates the memory\n * for the texture (if necessary) and triggers the actual texture upload\n * to the GPU next time the source is used.\n *\n * @type {boolean}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n e === !0 && this.version++;\n }\n /**\n * Serializes the source into JSON.\n *\n * @param {?(Object|string)} meta - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized source.\n * @see {@link ObjectLoader#parse}\n */\n toJSON(e) {\n const t = e === void 0 || typeof e == \"string\";\n if (!t && e.images[this.uuid] !== void 0)\n return e.images[this.uuid];\n const n = {\n uuid: this.uuid,\n url: \"\"\n }, s = this.data;\n if (s !== null) {\n let r;\n if (Array.isArray(s)) {\n r = [];\n for (let a = 0, o = s.length; a < o; a++)\n s[a].isDataTexture ? r.push(zr(s[a].image)) : r.push(zr(s[a]));\n } else\n r = zr(s);\n n.url = r;\n }\n return t || (e.images[this.uuid] = n), n;\n }\n}\nfunction zr(i) {\n return typeof HTMLImageElement < \"u\" && i instanceof HTMLImageElement || typeof HTMLCanvasElement < \"u\" && i instanceof HTMLCanvasElement || typeof ImageBitmap < \"u\" && i instanceof ImageBitmap ? Du.getDataURL(i) : i.data ? {\n data: Array.from(i.data),\n width: i.width,\n height: i.height,\n type: i.data.constructor.name\n } : (Te(\"Texture: Unable to serialize Texture.\"), {});\n}\nlet Iu = 0;\nconst kr = /* @__PURE__ */ new w();\nclass Ct extends mi {\n /**\n * Constructs a new texture.\n *\n * @param {?Object} [image=Texture.DEFAULT_IMAGE] - The image holding the texture data.\n * @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping.\n * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.\n * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.\n * @param {number} [magFilter=LinearFilter] - The mag filter value.\n * @param {number} [minFilter=LinearMipmapLinearFilter] - The min filter value.\n * @param {number} [format=RGBAFormat] - The texture format.\n * @param {number} [type=UnsignedByteType] - The texture type.\n * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.\n * @param {string} [colorSpace=NoColorSpace] - The color space.\n */\n constructor(e = Ct.DEFAULT_IMAGE, t = Ct.DEFAULT_MAPPING, n = en, s = en, r = bt, a = yn, o = Zt, l = mn, c = Ct.DEFAULT_ANISOTROPY, h = Kn) {\n super(), this.isTexture = !0, Object.defineProperty(this, \"id\", { value: Iu++ }), this.uuid = fn(), this.name = \"\", this.source = new Io(e), this.mipmaps = [], this.mapping = t, this.channel = 0, this.wrapS = n, this.wrapT = s, this.magFilter = r, this.minFilter = a, this.anisotropy = c, this.format = o, this.internalFormat = null, this.type = l, this.offset = new le(0, 0), this.repeat = new le(1, 1), this.center = new le(0, 0), this.rotation = 0, this.matrixAutoUpdate = !0, this.matrix = new ze(), this.generateMipmaps = !0, this.premultiplyAlpha = !1, this.flipY = !0, this.unpackAlignment = 4, this.colorSpace = h, this.userData = {}, this.updateRanges = [], this.version = 0, this.onUpdate = null, this.renderTarget = null, this.isRenderTargetTexture = !1, this.isArrayTexture = !!(e && e.depth && e.depth > 1), this.pmremVersion = 0;\n }\n /**\n * The width of the texture in pixels.\n */\n get width() {\n return this.source.getSize(kr).x;\n }\n /**\n * The height of the texture in pixels.\n */\n get height() {\n return this.source.getSize(kr).y;\n }\n /**\n * The depth of the texture in pixels.\n */\n get depth() {\n return this.source.getSize(kr).z;\n }\n /**\n * The image object holding the texture data.\n *\n * @type {?Object}\n */\n get image() {\n return this.source.data;\n }\n set image(e = null) {\n this.source.data = e;\n }\n /**\n * Updates the texture transformation matrix from the from the properties {@link Texture#offset},\n * {@link Texture#repeat}, {@link Texture#rotation}, and {@link Texture#center}.\n */\n updateMatrix() {\n this.matrix.setUvTransform(this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y);\n }\n /**\n * Adds a range of data in the data texture to be updated on the GPU.\n *\n * @param {number} start - Position at which to start update.\n * @param {number} count - The number of components to update.\n */\n addUpdateRange(e, t) {\n this.updateRanges.push({ start: e, count: t });\n }\n /**\n * Clears the update ranges.\n */\n clearUpdateRanges() {\n this.updateRanges.length = 0;\n }\n /**\n * Returns a new texture with copied values from this instance.\n *\n * @return {Texture} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the values of the given texture to this instance.\n *\n * @param {Texture} source - The texture to copy.\n * @return {Texture} A reference to this instance.\n */\n copy(e) {\n return this.name = e.name, this.source = e.source, this.mipmaps = e.mipmaps.slice(0), this.mapping = e.mapping, this.channel = e.channel, this.wrapS = e.wrapS, this.wrapT = e.wrapT, this.magFilter = e.magFilter, this.minFilter = e.minFilter, this.anisotropy = e.anisotropy, this.format = e.format, this.internalFormat = e.internalFormat, this.type = e.type, this.offset.copy(e.offset), this.repeat.copy(e.repeat), this.center.copy(e.center), this.rotation = e.rotation, this.matrixAutoUpdate = e.matrixAutoUpdate, this.matrix.copy(e.matrix), this.generateMipmaps = e.generateMipmaps, this.premultiplyAlpha = e.premultiplyAlpha, this.flipY = e.flipY, this.unpackAlignment = e.unpackAlignment, this.colorSpace = e.colorSpace, this.renderTarget = e.renderTarget, this.isRenderTargetTexture = e.isRenderTargetTexture, this.isArrayTexture = e.isArrayTexture, this.userData = JSON.parse(JSON.stringify(e.userData)), this.needsUpdate = !0, this;\n }\n /**\n * Sets this texture's properties based on `values`.\n * @param {Object} values - A container with texture parameters.\n */\n setValues(e) {\n for (const t in e) {\n const n = e[t];\n if (n === void 0) {\n Te(`Texture.setValues(): parameter '${t}' has value of undefined.`);\n continue;\n }\n const s = this[t];\n if (s === void 0) {\n Te(`Texture.setValues(): property '${t}' does not exist.`);\n continue;\n }\n s && n && s.isVector2 && n.isVector2 || s && n && s.isVector3 && n.isVector3 || s && n && s.isMatrix3 && n.isMatrix3 ? s.copy(n) : this[t] = n;\n }\n }\n /**\n * Serializes the texture into JSON.\n *\n * @param {?(Object|string)} meta - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized texture.\n * @see {@link ObjectLoader#parse}\n */\n toJSON(e) {\n const t = e === void 0 || typeof e == \"string\";\n if (!t && e.textures[this.uuid] !== void 0)\n return e.textures[this.uuid];\n const n = {\n metadata: {\n version: 4.7,\n type: \"Texture\",\n generator: \"Texture.toJSON\"\n },\n uuid: this.uuid,\n name: this.name,\n image: this.source.toJSON(e).uuid,\n mapping: this.mapping,\n channel: this.channel,\n repeat: [this.repeat.x, this.repeat.y],\n offset: [this.offset.x, this.offset.y],\n center: [this.center.x, this.center.y],\n rotation: this.rotation,\n wrap: [this.wrapS, this.wrapT],\n format: this.format,\n internalFormat: this.internalFormat,\n type: this.type,\n colorSpace: this.colorSpace,\n minFilter: this.minFilter,\n magFilter: this.magFilter,\n anisotropy: this.anisotropy,\n flipY: this.flipY,\n generateMipmaps: this.generateMipmaps,\n premultiplyAlpha: this.premultiplyAlpha,\n unpackAlignment: this.unpackAlignment\n };\n return Object.keys(this.userData).length > 0 && (n.userData = this.userData), t || (e.textures[this.uuid] = n), n;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n *\n * @fires Texture#dispose\n */\n dispose() {\n this.dispatchEvent({ type: \"dispose\" });\n }\n /**\n * Transforms the given uv vector with the textures uv transformation matrix.\n *\n * @param {Vector2} uv - The uv vector.\n * @return {Vector2} The transformed uv vector.\n */\n transformUv(e) {\n if (this.mapping !== kc) return e;\n if (e.applyMatrix3(this.matrix), e.x < 0 || e.x > 1)\n switch (this.wrapS) {\n case wn:\n e.x = e.x - Math.floor(e.x);\n break;\n case en:\n e.x = e.x < 0 ? 0 : 1;\n break;\n case Mr:\n Math.abs(Math.floor(e.x) % 2) === 1 ? e.x = Math.ceil(e.x) - e.x : e.x = e.x - Math.floor(e.x);\n break;\n }\n if (e.y < 0 || e.y > 1)\n switch (this.wrapT) {\n case wn:\n e.y = e.y - Math.floor(e.y);\n break;\n case en:\n e.y = e.y < 0 ? 0 : 1;\n break;\n case Mr:\n Math.abs(Math.floor(e.y) % 2) === 1 ? e.y = Math.ceil(e.y) - e.y : e.y = e.y - Math.floor(e.y);\n break;\n }\n return this.flipY && (e.y = 1 - e.y), e;\n }\n /**\n * Setting this property to `true` indicates the engine the texture\n * must be updated in the next render. This triggers a texture upload\n * to the GPU and ensures correct texture parameter configuration.\n *\n * @type {boolean}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n e === !0 && (this.version++, this.source.needsUpdate = !0);\n }\n /**\n * Setting this property to `true` indicates the engine the PMREM\n * must be regenerated.\n *\n * @type {boolean}\n * @default false\n * @param {boolean} value\n */\n set needsPMREMUpdate(e) {\n e === !0 && this.pmremVersion++;\n }\n}\nCt.DEFAULT_IMAGE = null;\nCt.DEFAULT_MAPPING = kc;\nCt.DEFAULT_ANISOTROPY = 1;\nclass Je {\n /**\n * Constructs a new 4D vector.\n *\n * @param {number} [x=0] - The x value of this vector.\n * @param {number} [y=0] - The y value of this vector.\n * @param {number} [z=0] - The z value of this vector.\n * @param {number} [w=1] - The w value of this vector.\n */\n constructor(e = 0, t = 0, n = 0, s = 1) {\n Je.prototype.isVector4 = !0, this.x = e, this.y = t, this.z = n, this.w = s;\n }\n /**\n * Alias for {@link Vector4#z}.\n *\n * @type {number}\n */\n get width() {\n return this.z;\n }\n set width(e) {\n this.z = e;\n }\n /**\n * Alias for {@link Vector4#w}.\n *\n * @type {number}\n */\n get height() {\n return this.w;\n }\n set height(e) {\n this.w = e;\n }\n /**\n * Sets the vector components.\n *\n * @param {number} x - The value of the x component.\n * @param {number} y - The value of the y component.\n * @param {number} z - The value of the z component.\n * @param {number} w - The value of the w component.\n * @return {Vector4} A reference to this vector.\n */\n set(e, t, n, s) {\n return this.x = e, this.y = t, this.z = n, this.w = s, this;\n }\n /**\n * Sets the vector components to the same value.\n *\n * @param {number} scalar - The value to set for all vector components.\n * @return {Vector4} A reference to this vector.\n */\n setScalar(e) {\n return this.x = e, this.y = e, this.z = e, this.w = e, this;\n }\n /**\n * Sets the vector's x component to the given value\n *\n * @param {number} x - The value to set.\n * @return {Vector4} A reference to this vector.\n */\n setX(e) {\n return this.x = e, this;\n }\n /**\n * Sets the vector's y component to the given value\n *\n * @param {number} y - The value to set.\n * @return {Vector4} A reference to this vector.\n */\n setY(e) {\n return this.y = e, this;\n }\n /**\n * Sets the vector's z component to the given value\n *\n * @param {number} z - The value to set.\n * @return {Vector4} A reference to this vector.\n */\n setZ(e) {\n return this.z = e, this;\n }\n /**\n * Sets the vector's w component to the given value\n *\n * @param {number} w - The value to set.\n * @return {Vector4} A reference to this vector.\n */\n setW(e) {\n return this.w = e, this;\n }\n /**\n * Allows to set a vector component with an index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y,\n * `2` equals to z, `3` equals to w.\n * @param {number} value - The value to set.\n * @return {Vector4} A reference to this vector.\n */\n setComponent(e, t) {\n switch (e) {\n case 0:\n this.x = t;\n break;\n case 1:\n this.y = t;\n break;\n case 2:\n this.z = t;\n break;\n case 3:\n this.w = t;\n break;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n return this;\n }\n /**\n * Returns the value of the vector component which matches the given index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y,\n * `2` equals to z, `3` equals to w.\n * @return {number} A vector component value.\n */\n getComponent(e) {\n switch (e) {\n case 0:\n return this.x;\n case 1:\n return this.y;\n case 2:\n return this.z;\n case 3:\n return this.w;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n }\n /**\n * Returns a new vector with copied values from this instance.\n *\n * @return {Vector4} A clone of this instance.\n */\n clone() {\n return new this.constructor(this.x, this.y, this.z, this.w);\n }\n /**\n * Copies the values of the given vector to this instance.\n *\n * @param {Vector3|Vector4} v - The vector to copy.\n * @return {Vector4} A reference to this vector.\n */\n copy(e) {\n return this.x = e.x, this.y = e.y, this.z = e.z, this.w = e.w !== void 0 ? e.w : 1, this;\n }\n /**\n * Adds the given vector to this instance.\n *\n * @param {Vector4} v - The vector to add.\n * @return {Vector4} A reference to this vector.\n */\n add(e) {\n return this.x += e.x, this.y += e.y, this.z += e.z, this.w += e.w, this;\n }\n /**\n * Adds the given scalar value to all components of this instance.\n *\n * @param {number} s - The scalar to add.\n * @return {Vector4} A reference to this vector.\n */\n addScalar(e) {\n return this.x += e, this.y += e, this.z += e, this.w += e, this;\n }\n /**\n * Adds the given vectors and stores the result in this instance.\n *\n * @param {Vector4} a - The first vector.\n * @param {Vector4} b - The second vector.\n * @return {Vector4} A reference to this vector.\n */\n addVectors(e, t) {\n return this.x = e.x + t.x, this.y = e.y + t.y, this.z = e.z + t.z, this.w = e.w + t.w, this;\n }\n /**\n * Adds the given vector scaled by the given factor to this instance.\n *\n * @param {Vector4} v - The vector.\n * @param {number} s - The factor that scales `v`.\n * @return {Vector4} A reference to this vector.\n */\n addScaledVector(e, t) {\n return this.x += e.x * t, this.y += e.y * t, this.z += e.z * t, this.w += e.w * t, this;\n }\n /**\n * Subtracts the given vector from this instance.\n *\n * @param {Vector4} v - The vector to subtract.\n * @return {Vector4} A reference to this vector.\n */\n sub(e) {\n return this.x -= e.x, this.y -= e.y, this.z -= e.z, this.w -= e.w, this;\n }\n /**\n * Subtracts the given scalar value from all components of this instance.\n *\n * @param {number} s - The scalar to subtract.\n * @return {Vector4} A reference to this vector.\n */\n subScalar(e) {\n return this.x -= e, this.y -= e, this.z -= e, this.w -= e, this;\n }\n /**\n * Subtracts the given vectors and stores the result in this instance.\n *\n * @param {Vector4} a - The first vector.\n * @param {Vector4} b - The second vector.\n * @return {Vector4} A reference to this vector.\n */\n subVectors(e, t) {\n return this.x = e.x - t.x, this.y = e.y - t.y, this.z = e.z - t.z, this.w = e.w - t.w, this;\n }\n /**\n * Multiplies the given vector with this instance.\n *\n * @param {Vector4} v - The vector to multiply.\n * @return {Vector4} A reference to this vector.\n */\n multiply(e) {\n return this.x *= e.x, this.y *= e.y, this.z *= e.z, this.w *= e.w, this;\n }\n /**\n * Multiplies the given scalar value with all components of this instance.\n *\n * @param {number} scalar - The scalar to multiply.\n * @return {Vector4} A reference to this vector.\n */\n multiplyScalar(e) {\n return this.x *= e, this.y *= e, this.z *= e, this.w *= e, this;\n }\n /**\n * Multiplies this vector with the given 4x4 matrix.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @return {Vector4} A reference to this vector.\n */\n applyMatrix4(e) {\n const t = this.x, n = this.y, s = this.z, r = this.w, a = e.elements;\n return this.x = a[0] * t + a[4] * n + a[8] * s + a[12] * r, this.y = a[1] * t + a[5] * n + a[9] * s + a[13] * r, this.z = a[2] * t + a[6] * n + a[10] * s + a[14] * r, this.w = a[3] * t + a[7] * n + a[11] * s + a[15] * r, this;\n }\n /**\n * Divides this instance by the given vector.\n *\n * @param {Vector4} v - The vector to divide.\n * @return {Vector4} A reference to this vector.\n */\n divide(e) {\n return this.x /= e.x, this.y /= e.y, this.z /= e.z, this.w /= e.w, this;\n }\n /**\n * Divides this vector by the given scalar.\n *\n * @param {number} scalar - The scalar to divide.\n * @return {Vector4} A reference to this vector.\n */\n divideScalar(e) {\n return this.multiplyScalar(1 / e);\n }\n /**\n * Sets the x, y and z components of this\n * vector to the quaternion's axis and w to the angle.\n *\n * @param {Quaternion} q - The Quaternion to set.\n * @return {Vector4} A reference to this vector.\n */\n setAxisAngleFromQuaternion(e) {\n this.w = 2 * Math.acos(e.w);\n const t = Math.sqrt(1 - e.w * e.w);\n return t < 1e-4 ? (this.x = 1, this.y = 0, this.z = 0) : (this.x = e.x / t, this.y = e.y / t, this.z = e.z / t), this;\n }\n /**\n * Sets the x, y and z components of this\n * vector to the axis of rotation and w to the angle.\n *\n * @param {Matrix4} m - A 4x4 matrix of which the upper left 3x3 matrix is a pure rotation matrix.\n * @return {Vector4} A reference to this vector.\n */\n setAxisAngleFromRotationMatrix(e) {\n let t, n, s, r;\n const l = e.elements, c = l[0], h = l[4], u = l[8], d = l[1], p = l[5], g = l[9], x = l[2], m = l[6], f = l[10];\n if (Math.abs(h - d) < 0.01 && Math.abs(u - x) < 0.01 && Math.abs(g - m) < 0.01) {\n if (Math.abs(h + d) < 0.1 && Math.abs(u + x) < 0.1 && Math.abs(g + m) < 0.1 && Math.abs(c + p + f - 3) < 0.1)\n return this.set(1, 0, 0, 0), this;\n t = Math.PI;\n const v = (c + 1) / 2, T = (p + 1) / 2, R = (f + 1) / 2, E = (h + d) / 4, P = (u + x) / 4, I = (g + m) / 4;\n return v > T && v > R ? v < 0.01 ? (n = 0, s = 0.707106781, r = 0.707106781) : (n = Math.sqrt(v), s = E / n, r = P / n) : T > R ? T < 0.01 ? (n = 0.707106781, s = 0, r = 0.707106781) : (s = Math.sqrt(T), n = E / s, r = I / s) : R < 0.01 ? (n = 0.707106781, s = 0.707106781, r = 0) : (r = Math.sqrt(R), n = P / r, s = I / r), this.set(n, s, r, t), this;\n }\n let y = Math.sqrt((m - g) * (m - g) + (u - x) * (u - x) + (d - h) * (d - h));\n return Math.abs(y) < 1e-3 && (y = 1), this.x = (m - g) / y, this.y = (u - x) / y, this.z = (d - h) / y, this.w = Math.acos((c + p + f - 1) / 2), this;\n }\n /**\n * Sets the vector components to the position elements of the\n * given transformation matrix.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @return {Vector4} A reference to this vector.\n */\n setFromMatrixPosition(e) {\n const t = e.elements;\n return this.x = t[12], this.y = t[13], this.z = t[14], this.w = t[15], this;\n }\n /**\n * If this vector's x, y, z or w value is greater than the given vector's x, y, z or w\n * value, replace that value with the corresponding min value.\n *\n * @param {Vector4} v - The vector.\n * @return {Vector4} A reference to this vector.\n */\n min(e) {\n return this.x = Math.min(this.x, e.x), this.y = Math.min(this.y, e.y), this.z = Math.min(this.z, e.z), this.w = Math.min(this.w, e.w), this;\n }\n /**\n * If this vector's x, y, z or w value is less than the given vector's x, y, z or w\n * value, replace that value with the corresponding max value.\n *\n * @param {Vector4} v - The vector.\n * @return {Vector4} A reference to this vector.\n */\n max(e) {\n return this.x = Math.max(this.x, e.x), this.y = Math.max(this.y, e.y), this.z = Math.max(this.z, e.z), this.w = Math.max(this.w, e.w), this;\n }\n /**\n * If this vector's x, y, z or w value is greater than the max vector's x, y, z or w\n * value, it is replaced by the corresponding value.\n * If this vector's x, y, z or w value is less than the min vector's x, y, z or w value,\n * it is replaced by the corresponding value.\n *\n * @param {Vector4} min - The minimum x, y and z values.\n * @param {Vector4} max - The maximum x, y and z values in the desired range.\n * @return {Vector4} A reference to this vector.\n */\n clamp(e, t) {\n return this.x = He(this.x, e.x, t.x), this.y = He(this.y, e.y, t.y), this.z = He(this.z, e.z, t.z), this.w = He(this.w, e.w, t.w), this;\n }\n /**\n * If this vector's x, y, z or w values are greater than the max value, they are\n * replaced by the max value.\n * If this vector's x, y, z or w values are less than the min value, they are\n * replaced by the min value.\n *\n * @param {number} minVal - The minimum value the components will be clamped to.\n * @param {number} maxVal - The maximum value the components will be clamped to.\n * @return {Vector4} A reference to this vector.\n */\n clampScalar(e, t) {\n return this.x = He(this.x, e, t), this.y = He(this.y, e, t), this.z = He(this.z, e, t), this.w = He(this.w, e, t), this;\n }\n /**\n * If this vector's length is greater than the max value, it is replaced by\n * the max value.\n * If this vector's length is less than the min value, it is replaced by the\n * min value.\n *\n * @param {number} min - The minimum value the vector length will be clamped to.\n * @param {number} max - The maximum value the vector length will be clamped to.\n * @return {Vector4} A reference to this vector.\n */\n clampLength(e, t) {\n const n = this.length();\n return this.divideScalar(n || 1).multiplyScalar(He(n, e, t));\n }\n /**\n * The components of this vector are rounded down to the nearest integer value.\n *\n * @return {Vector4} A reference to this vector.\n */\n floor() {\n return this.x = Math.floor(this.x), this.y = Math.floor(this.y), this.z = Math.floor(this.z), this.w = Math.floor(this.w), this;\n }\n /**\n * The components of this vector are rounded up to the nearest integer value.\n *\n * @return {Vector4} A reference to this vector.\n */\n ceil() {\n return this.x = Math.ceil(this.x), this.y = Math.ceil(this.y), this.z = Math.ceil(this.z), this.w = Math.ceil(this.w), this;\n }\n /**\n * The components of this vector are rounded to the nearest integer value\n *\n * @return {Vector4} A reference to this vector.\n */\n round() {\n return this.x = Math.round(this.x), this.y = Math.round(this.y), this.z = Math.round(this.z), this.w = Math.round(this.w), this;\n }\n /**\n * The components of this vector are rounded towards zero (up if negative,\n * down if positive) to an integer value.\n *\n * @return {Vector4} A reference to this vector.\n */\n roundToZero() {\n return this.x = Math.trunc(this.x), this.y = Math.trunc(this.y), this.z = Math.trunc(this.z), this.w = Math.trunc(this.w), this;\n }\n /**\n * Inverts this vector - i.e. sets x = -x, y = -y, z = -z, w = -w.\n *\n * @return {Vector4} A reference to this vector.\n */\n negate() {\n return this.x = -this.x, this.y = -this.y, this.z = -this.z, this.w = -this.w, this;\n }\n /**\n * Calculates the dot product of the given vector with this instance.\n *\n * @param {Vector4} v - The vector to compute the dot product with.\n * @return {number} The result of the dot product.\n */\n dot(e) {\n return this.x * e.x + this.y * e.y + this.z * e.z + this.w * e.w;\n }\n /**\n * Computes the square of the Euclidean length (straight-line length) from\n * (0, 0, 0, 0) to (x, y, z, w). If you are comparing the lengths of vectors, you should\n * compare the length squared instead as it is slightly more efficient to calculate.\n *\n * @return {number} The square length of this vector.\n */\n lengthSq() {\n return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;\n }\n /**\n * Computes the Euclidean length (straight-line length) from (0, 0, 0, 0) to (x, y, z, w).\n *\n * @return {number} The length of this vector.\n */\n length() {\n return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);\n }\n /**\n * Computes the Manhattan length of this vector.\n *\n * @return {number} The length of this vector.\n */\n manhattanLength() {\n return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w);\n }\n /**\n * Converts this vector to a unit vector - that is, sets it equal to a vector\n * with the same direction as this one, but with a vector length of `1`.\n *\n * @return {Vector4} A reference to this vector.\n */\n normalize() {\n return this.divideScalar(this.length() || 1);\n }\n /**\n * Sets this vector to a vector with the same direction as this one, but\n * with the specified length.\n *\n * @param {number} length - The new length of this vector.\n * @return {Vector4} A reference to this vector.\n */\n setLength(e) {\n return this.normalize().multiplyScalar(e);\n }\n /**\n * Linearly interpolates between the given vector and this instance, where\n * alpha is the percent distance along the line - alpha = 0 will be this\n * vector, and alpha = 1 will be the given one.\n *\n * @param {Vector4} v - The vector to interpolate towards.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector4} A reference to this vector.\n */\n lerp(e, t) {\n return this.x += (e.x - this.x) * t, this.y += (e.y - this.y) * t, this.z += (e.z - this.z) * t, this.w += (e.w - this.w) * t, this;\n }\n /**\n * Linearly interpolates between the given vectors, where alpha is the percent\n * distance along the line - alpha = 0 will be first vector, and alpha = 1 will\n * be the second one. The result is stored in this instance.\n *\n * @param {Vector4} v1 - The first vector.\n * @param {Vector4} v2 - The second vector.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector4} A reference to this vector.\n */\n lerpVectors(e, t, n) {\n return this.x = e.x + (t.x - e.x) * n, this.y = e.y + (t.y - e.y) * n, this.z = e.z + (t.z - e.z) * n, this.w = e.w + (t.w - e.w) * n, this;\n }\n /**\n * Returns `true` if this vector is equal with the given one.\n *\n * @param {Vector4} v - The vector to test for equality.\n * @return {boolean} Whether this vector is equal with the given one.\n */\n equals(e) {\n return e.x === this.x && e.y === this.y && e.z === this.z && e.w === this.w;\n }\n /**\n * Sets this vector's x value to be `array[ offset ]`, y value to be `array[ offset + 1 ]`,\n * z value to be `array[ offset + 2 ]`, w value to be `array[ offset + 3 ]`.\n *\n * @param {Array} array - An array holding the vector component values.\n * @param {number} [offset=0] - The offset into the array.\n * @return {Vector4} A reference to this vector.\n */\n fromArray(e, t = 0) {\n return this.x = e[t], this.y = e[t + 1], this.z = e[t + 2], this.w = e[t + 3], this;\n }\n /**\n * Writes the components of this vector to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the vector components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The vector components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this.x, e[t + 1] = this.y, e[t + 2] = this.z, e[t + 3] = this.w, e;\n }\n /**\n * Sets the components of this vector from the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - The buffer attribute holding vector data.\n * @param {number} index - The index into the attribute.\n * @return {Vector4} A reference to this vector.\n */\n fromBufferAttribute(e, t) {\n return this.x = e.getX(t), this.y = e.getY(t), this.z = e.getZ(t), this.w = e.getW(t), this;\n }\n /**\n * Sets each component of this vector to a pseudo-random value between `0` and\n * `1`, excluding `1`.\n *\n * @return {Vector4} A reference to this vector.\n */\n random() {\n return this.x = Math.random(), this.y = Math.random(), this.z = Math.random(), this.w = Math.random(), this;\n }\n *[Symbol.iterator]() {\n yield this.x, yield this.y, yield this.z, yield this.w;\n }\n}\nclass Uu extends mi {\n /**\n * Render target options.\n *\n * @typedef {Object} RenderTarget~Options\n * @property {boolean} [generateMipmaps=false] - Whether to generate mipmaps or not.\n * @property {number} [magFilter=LinearFilter] - The mag filter.\n * @property {number} [minFilter=LinearFilter] - The min filter.\n * @property {number} [format=RGBAFormat] - The texture format.\n * @property {number} [type=UnsignedByteType] - The texture type.\n * @property {?string} [internalFormat=null] - The texture's internal format.\n * @property {number} [wrapS=ClampToEdgeWrapping] - The texture's uv wrapping mode.\n * @property {number} [wrapT=ClampToEdgeWrapping] - The texture's uv wrapping mode.\n * @property {number} [anisotropy=1] - The texture's anisotropy value.\n * @property {string} [colorSpace=NoColorSpace] - The texture's color space.\n * @property {boolean} [depthBuffer=true] - Whether to allocate a depth buffer or not.\n * @property {boolean} [stencilBuffer=false] - Whether to allocate a stencil buffer or not.\n * @property {boolean} [resolveDepthBuffer=true] - Whether to resolve the depth buffer or not.\n * @property {boolean} [resolveStencilBuffer=true] - Whether to resolve the stencil buffer or not.\n * @property {?Texture} [depthTexture=null] - Reference to a depth texture.\n * @property {number} [samples=0] - The MSAA samples count.\n * @property {number} [count=1] - Defines the number of color attachments . Must be at least `1`.\n * @property {number} [depth=1] - The texture depth.\n * @property {boolean} [multiview=false] - Whether this target is used for multiview rendering.\n */\n /**\n * Constructs a new render target.\n *\n * @param {number} [width=1] - The width of the render target.\n * @param {number} [height=1] - The height of the render target.\n * @param {RenderTarget~Options} [options] - The configuration object.\n */\n constructor(e = 1, t = 1, n = {}) {\n super(), n = Object.assign({\n generateMipmaps: !1,\n internalFormat: null,\n minFilter: bt,\n depthBuffer: !0,\n stencilBuffer: !1,\n resolveDepthBuffer: !0,\n resolveStencilBuffer: !0,\n depthTexture: null,\n samples: 0,\n count: 1,\n depth: 1,\n multiview: !1\n }, n), this.isRenderTarget = !0, this.width = e, this.height = t, this.depth = n.depth, this.scissor = new Je(0, 0, e, t), this.scissorTest = !1, this.viewport = new Je(0, 0, e, t);\n const s = { width: e, height: t, depth: n.depth }, r = new Ct(s);\n this.textures = [];\n const a = n.count;\n for (let o = 0; o < a; o++)\n this.textures[o] = r.clone(), this.textures[o].isRenderTargetTexture = !0, this.textures[o].renderTarget = this;\n this._setTextureOptions(n), this.depthBuffer = n.depthBuffer, this.stencilBuffer = n.stencilBuffer, this.resolveDepthBuffer = n.resolveDepthBuffer, this.resolveStencilBuffer = n.resolveStencilBuffer, this._depthTexture = null, this.depthTexture = n.depthTexture, this.samples = n.samples, this.multiview = n.multiview;\n }\n _setTextureOptions(e = {}) {\n const t = {\n minFilter: bt,\n generateMipmaps: !1,\n flipY: !1,\n internalFormat: null\n };\n e.mapping !== void 0 && (t.mapping = e.mapping), e.wrapS !== void 0 && (t.wrapS = e.wrapS), e.wrapT !== void 0 && (t.wrapT = e.wrapT), e.wrapR !== void 0 && (t.wrapR = e.wrapR), e.magFilter !== void 0 && (t.magFilter = e.magFilter), e.minFilter !== void 0 && (t.minFilter = e.minFilter), e.format !== void 0 && (t.format = e.format), e.type !== void 0 && (t.type = e.type), e.anisotropy !== void 0 && (t.anisotropy = e.anisotropy), e.colorSpace !== void 0 && (t.colorSpace = e.colorSpace), e.flipY !== void 0 && (t.flipY = e.flipY), e.generateMipmaps !== void 0 && (t.generateMipmaps = e.generateMipmaps), e.internalFormat !== void 0 && (t.internalFormat = e.internalFormat);\n for (let n = 0; n < this.textures.length; n++)\n this.textures[n].setValues(t);\n }\n /**\n * The texture representing the default color attachment.\n *\n * @type {Texture}\n */\n get texture() {\n return this.textures[0];\n }\n set texture(e) {\n this.textures[0] = e;\n }\n set depthTexture(e) {\n this._depthTexture !== null && (this._depthTexture.renderTarget = null), e !== null && (e.renderTarget = this), this._depthTexture = e;\n }\n /**\n * Instead of saving the depth in a renderbuffer, a texture\n * can be used instead which is useful for further processing\n * e.g. in context of post-processing.\n *\n * @type {?DepthTexture}\n * @default null\n */\n get depthTexture() {\n return this._depthTexture;\n }\n /**\n * Sets the size of this render target.\n *\n * @param {number} width - The width.\n * @param {number} height - The height.\n * @param {number} [depth=1] - The depth.\n */\n setSize(e, t, n = 1) {\n if (this.width !== e || this.height !== t || this.depth !== n) {\n this.width = e, this.height = t, this.depth = n;\n for (let s = 0, r = this.textures.length; s < r; s++)\n this.textures[s].image.width = e, this.textures[s].image.height = t, this.textures[s].image.depth = n, this.textures[s].isData3DTexture !== !0 && (this.textures[s].isArrayTexture = this.textures[s].image.depth > 1);\n this.dispose();\n }\n this.viewport.set(0, 0, e, t), this.scissor.set(0, 0, e, t);\n }\n /**\n * Returns a new render target with copied values from this instance.\n *\n * @return {RenderTarget} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the settings of the given render target. This is a structural copy so\n * no resources are shared between render targets after the copy. That includes\n * all MRT textures and the depth texture.\n *\n * @param {RenderTarget} source - The render target to copy.\n * @return {RenderTarget} A reference to this instance.\n */\n copy(e) {\n this.width = e.width, this.height = e.height, this.depth = e.depth, this.scissor.copy(e.scissor), this.scissorTest = e.scissorTest, this.viewport.copy(e.viewport), this.textures.length = 0;\n for (let t = 0, n = e.textures.length; t < n; t++) {\n this.textures[t] = e.textures[t].clone(), this.textures[t].isRenderTargetTexture = !0, this.textures[t].renderTarget = this;\n const s = Object.assign({}, e.textures[t].image);\n this.textures[t].source = new Io(s);\n }\n return this.depthBuffer = e.depthBuffer, this.stencilBuffer = e.stencilBuffer, this.resolveDepthBuffer = e.resolveDepthBuffer, this.resolveStencilBuffer = e.resolveStencilBuffer, e.depthTexture !== null && (this.depthTexture = e.depthTexture.clone()), this.samples = e.samples, this;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n *\n * @fires RenderTarget#dispose\n */\n dispose() {\n this.dispatchEvent({ type: \"dispose\" });\n }\n}\nclass St extends Uu {\n /**\n * Constructs a new 3D render target.\n *\n * @param {number} [width=1] - The width of the render target.\n * @param {number} [height=1] - The height of the render target.\n * @param {RenderTarget~Options} [options] - The configuration object.\n */\n constructor(e = 1, t = 1, n = {}) {\n super(e, t, n), this.isWebGLRenderTarget = !0;\n }\n}\nclass Jc extends Ct {\n /**\n * Constructs a new data array texture.\n *\n * @param {?TypedArray} [data=null] - The buffer data.\n * @param {number} [width=1] - The width of the texture.\n * @param {number} [height=1] - The height of the texture.\n * @param {number} [depth=1] - The depth of the texture.\n */\n constructor(e = null, t = 1, n = 1, s = 1) {\n super(null), this.isDataArrayTexture = !0, this.image = { data: e, width: t, height: n, depth: s }, this.magFilter = Dt, this.minFilter = Dt, this.wrapR = en, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1, this.layerUpdates = /* @__PURE__ */ new Set();\n }\n /**\n * Describes that a specific layer of the texture needs to be updated.\n * Normally when {@link Texture#needsUpdate} is set to `true`, the\n * entire data texture array is sent to the GPU. Marking specific\n * layers will only transmit subsets of all mipmaps associated with a\n * specific depth in the array which is often much more performant.\n *\n * @param {number} layerIndex - The layer index that should be updated.\n */\n addLayerUpdate(e) {\n this.layerUpdates.add(e);\n }\n /**\n * Resets the layer updates registry.\n */\n clearLayerUpdates() {\n this.layerUpdates.clear();\n }\n}\nclass Nu extends Ct {\n /**\n * Constructs a new data array texture.\n *\n * @param {?TypedArray} [data=null] - The buffer data.\n * @param {number} [width=1] - The width of the texture.\n * @param {number} [height=1] - The height of the texture.\n * @param {number} [depth=1] - The depth of the texture.\n */\n constructor(e = null, t = 1, n = 1, s = 1) {\n super(null), this.isData3DTexture = !0, this.image = { data: e, width: t, height: n, depth: s }, this.magFilter = Dt, this.minFilter = Dt, this.wrapR = en, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1;\n }\n}\nclass Pt {\n /**\n * Constructs a new bounding box.\n *\n * @param {Vector3} [min=(Infinity,Infinity,Infinity)] - A vector representing the lower boundary of the box.\n * @param {Vector3} [max=(-Infinity,-Infinity,-Infinity)] - A vector representing the upper boundary of the box.\n */\n constructor(e = new w(1 / 0, 1 / 0, 1 / 0), t = new w(-1 / 0, -1 / 0, -1 / 0)) {\n this.isBox3 = !0, this.min = e, this.max = t;\n }\n /**\n * Sets the lower and upper boundaries of this box.\n * Please note that this method only copies the values from the given objects.\n *\n * @param {Vector3} min - The lower boundary of the box.\n * @param {Vector3} max - The upper boundary of the box.\n * @return {Box3} A reference to this bounding box.\n */\n set(e, t) {\n return this.min.copy(e), this.max.copy(t), this;\n }\n /**\n * Sets the upper and lower bounds of this box so it encloses the position data\n * in the given array.\n *\n * @param {Array} array - An array holding 3D position data.\n * @return {Box3} A reference to this bounding box.\n */\n setFromArray(e) {\n this.makeEmpty();\n for (let t = 0, n = e.length; t < n; t += 3)\n this.expandByPoint(rn.fromArray(e, t));\n return this;\n }\n /**\n * Sets the upper and lower bounds of this box so it encloses the position data\n * in the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - A buffer attribute holding 3D position data.\n * @return {Box3} A reference to this bounding box.\n */\n setFromBufferAttribute(e) {\n this.makeEmpty();\n for (let t = 0, n = e.count; t < n; t++)\n this.expandByPoint(rn.fromBufferAttribute(e, t));\n return this;\n }\n /**\n * Sets the upper and lower bounds of this box so it encloses the position data\n * in the given array.\n *\n * @param {Array} points - An array holding 3D position data as instances of {@link Vector3}.\n * @return {Box3} A reference to this bounding box.\n */\n setFromPoints(e) {\n this.makeEmpty();\n for (let t = 0, n = e.length; t < n; t++)\n this.expandByPoint(e[t]);\n return this;\n }\n /**\n * Centers this box on the given center vector and sets this box's width, height and\n * depth to the given size values.\n *\n * @param {Vector3} center - The center of the box.\n * @param {Vector3} size - The x, y and z dimensions of the box.\n * @return {Box3} A reference to this bounding box.\n */\n setFromCenterAndSize(e, t) {\n const n = rn.copy(t).multiplyScalar(0.5);\n return this.min.copy(e).sub(n), this.max.copy(e).add(n), this;\n }\n /**\n * Computes the world-axis-aligned bounding box for the given 3D object\n * (including its children), accounting for the object's, and children's,\n * world transforms. The function may result in a larger box than strictly necessary.\n *\n * @param {Object3D} object - The 3D object to compute the bounding box for.\n * @param {boolean} [precise=false] - If set to `true`, the method computes the smallest\n * world-axis-aligned bounding box at the expense of more computation.\n * @return {Box3} A reference to this bounding box.\n */\n setFromObject(e, t = !1) {\n return this.makeEmpty(), this.expandByObject(e, t);\n }\n /**\n * Returns a new box with copied values from this instance.\n *\n * @return {Box3} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the values of the given box to this instance.\n *\n * @param {Box3} box - The box to copy.\n * @return {Box3} A reference to this bounding box.\n */\n copy(e) {\n return this.min.copy(e.min), this.max.copy(e.max), this;\n }\n /**\n * Makes this box empty which means in encloses a zero space in 3D.\n *\n * @return {Box3} A reference to this bounding box.\n */\n makeEmpty() {\n return this.min.x = this.min.y = this.min.z = 1 / 0, this.max.x = this.max.y = this.max.z = -1 / 0, this;\n }\n /**\n * Returns true if this box includes zero points within its bounds.\n * Note that a box with equal lower and upper bounds still includes one\n * point, the one both bounds share.\n *\n * @return {boolean} Whether this box is empty or not.\n */\n isEmpty() {\n return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z;\n }\n /**\n * Returns the center point of this box.\n *\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The center point.\n */\n getCenter(e) {\n return this.isEmpty() ? e.set(0, 0, 0) : e.addVectors(this.min, this.max).multiplyScalar(0.5);\n }\n /**\n * Returns the dimensions of this box.\n *\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The size.\n */\n getSize(e) {\n return this.isEmpty() ? e.set(0, 0, 0) : e.subVectors(this.max, this.min);\n }\n /**\n * Expands the boundaries of this box to include the given point.\n *\n * @param {Vector3} point - The point that should be included by the bounding box.\n * @return {Box3} A reference to this bounding box.\n */\n expandByPoint(e) {\n return this.min.min(e), this.max.max(e), this;\n }\n /**\n * Expands this box equilaterally by the given vector. The width of this\n * box will be expanded by the x component of the vector in both\n * directions. The height of this box will be expanded by the y component of\n * the vector in both directions. The depth of this box will be\n * expanded by the z component of the vector in both directions.\n *\n * @param {Vector3} vector - The vector that should expand the bounding box.\n * @return {Box3} A reference to this bounding box.\n */\n expandByVector(e) {\n return this.min.sub(e), this.max.add(e), this;\n }\n /**\n * Expands each dimension of the box by the given scalar. If negative, the\n * dimensions of the box will be contracted.\n *\n * @param {number} scalar - The scalar value that should expand the bounding box.\n * @return {Box3} A reference to this bounding box.\n */\n expandByScalar(e) {\n return this.min.addScalar(-e), this.max.addScalar(e), this;\n }\n /**\n * Expands the boundaries of this box to include the given 3D object and\n * its children, accounting for the object's, and children's, world\n * transforms. The function may result in a larger box than strictly\n * necessary (unless the precise parameter is set to true).\n *\n * @param {Object3D} object - The 3D object that should expand the bounding box.\n * @param {boolean} precise - If set to `true`, the method expands the bounding box\n * as little as necessary at the expense of more computation.\n * @return {Box3} A reference to this bounding box.\n */\n expandByObject(e, t = !1) {\n e.updateWorldMatrix(!1, !1);\n const n = e.geometry;\n if (n !== void 0) {\n const r = n.getAttribute(\"position\");\n if (t === !0 && r !== void 0 && e.isInstancedMesh !== !0)\n for (let a = 0, o = r.count; a < o; a++)\n e.isMesh === !0 ? e.getVertexPosition(a, rn) : rn.fromBufferAttribute(r, a), rn.applyMatrix4(e.matrixWorld), this.expandByPoint(rn);\n else\n e.boundingBox !== void 0 ? (e.boundingBox === null && e.computeBoundingBox(), Is.copy(e.boundingBox)) : (n.boundingBox === null && n.computeBoundingBox(), Is.copy(n.boundingBox)), Is.applyMatrix4(e.matrixWorld), this.union(Is);\n }\n const s = e.children;\n for (let r = 0, a = s.length; r < a; r++)\n this.expandByObject(s[r], t);\n return this;\n }\n /**\n * Returns `true` if the given point lies within or on the boundaries of this box.\n *\n * @param {Vector3} point - The point to test.\n * @return {boolean} Whether the bounding box contains the given point or not.\n */\n containsPoint(e) {\n return e.x >= this.min.x && e.x <= this.max.x && e.y >= this.min.y && e.y <= this.max.y && e.z >= this.min.z && e.z <= this.max.z;\n }\n /**\n * Returns `true` if this bounding box includes the entirety of the given bounding box.\n * If this box and the given one are identical, this function also returns `true`.\n *\n * @param {Box3} box - The bounding box to test.\n * @return {boolean} Whether the bounding box contains the given bounding box or not.\n */\n containsBox(e) {\n return this.min.x <= e.min.x && e.max.x <= this.max.x && this.min.y <= e.min.y && e.max.y <= this.max.y && this.min.z <= e.min.z && e.max.z <= this.max.z;\n }\n /**\n * Returns a point as a proportion of this box's width, height and depth.\n *\n * @param {Vector3} point - A point in 3D space.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} A point as a proportion of this box's width, height and depth.\n */\n getParameter(e, t) {\n return t.set(\n (e.x - this.min.x) / (this.max.x - this.min.x),\n (e.y - this.min.y) / (this.max.y - this.min.y),\n (e.z - this.min.z) / (this.max.z - this.min.z)\n );\n }\n /**\n * Returns `true` if the given bounding box intersects with this bounding box.\n *\n * @param {Box3} box - The bounding box to test.\n * @return {boolean} Whether the given bounding box intersects with this bounding box.\n */\n intersectsBox(e) {\n return e.max.x >= this.min.x && e.min.x <= this.max.x && e.max.y >= this.min.y && e.min.y <= this.max.y && e.max.z >= this.min.z && e.min.z <= this.max.z;\n }\n /**\n * Returns `true` if the given bounding sphere intersects with this bounding box.\n *\n * @param {Sphere} sphere - The bounding sphere to test.\n * @return {boolean} Whether the given bounding sphere intersects with this bounding box.\n */\n intersectsSphere(e) {\n return this.clampPoint(e.center, rn), rn.distanceToSquared(e.center) <= e.radius * e.radius;\n }\n /**\n * Returns `true` if the given plane intersects with this bounding box.\n *\n * @param {Plane} plane - The plane to test.\n * @return {boolean} Whether the given plane intersects with this bounding box.\n */\n intersectsPlane(e) {\n let t, n;\n return e.normal.x > 0 ? (t = e.normal.x * this.min.x, n = e.normal.x * this.max.x) : (t = e.normal.x * this.max.x, n = e.normal.x * this.min.x), e.normal.y > 0 ? (t += e.normal.y * this.min.y, n += e.normal.y * this.max.y) : (t += e.normal.y * this.max.y, n += e.normal.y * this.min.y), e.normal.z > 0 ? (t += e.normal.z * this.min.z, n += e.normal.z * this.max.z) : (t += e.normal.z * this.max.z, n += e.normal.z * this.min.z), t <= -e.constant && n >= -e.constant;\n }\n /**\n * Returns `true` if the given triangle intersects with this bounding box.\n *\n * @param {Triangle} triangle - The triangle to test.\n * @return {boolean} Whether the given triangle intersects with this bounding box.\n */\n intersectsTriangle(e) {\n if (this.isEmpty())\n return !1;\n this.getCenter(ss), Us.subVectors(this.max, ss), vi.subVectors(e.a, ss), Mi.subVectors(e.b, ss), Si.subVectors(e.c, ss), Gn.subVectors(Mi, vi), Hn.subVectors(Si, Mi), si.subVectors(vi, Si);\n let t = [\n 0,\n -Gn.z,\n Gn.y,\n 0,\n -Hn.z,\n Hn.y,\n 0,\n -si.z,\n si.y,\n Gn.z,\n 0,\n -Gn.x,\n Hn.z,\n 0,\n -Hn.x,\n si.z,\n 0,\n -si.x,\n -Gn.y,\n Gn.x,\n 0,\n -Hn.y,\n Hn.x,\n 0,\n -si.y,\n si.x,\n 0\n ];\n return !Vr(t, vi, Mi, Si, Us) || (t = [1, 0, 0, 0, 1, 0, 0, 0, 1], !Vr(t, vi, Mi, Si, Us)) ? !1 : (Ns.crossVectors(Gn, Hn), t = [Ns.x, Ns.y, Ns.z], Vr(t, vi, Mi, Si, Us));\n }\n /**\n * Clamps the given point within the bounds of this box.\n *\n * @param {Vector3} point - The point to clamp.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The clamped point.\n */\n clampPoint(e, t) {\n return t.copy(e).clamp(this.min, this.max);\n }\n /**\n * Returns the euclidean distance from any edge of this box to the specified point. If\n * the given point lies inside of this box, the distance will be `0`.\n *\n * @param {Vector3} point - The point to compute the distance to.\n * @return {number} The euclidean distance.\n */\n distanceToPoint(e) {\n return this.clampPoint(e, rn).distanceTo(e);\n }\n /**\n * Returns a bounding sphere that encloses this bounding box.\n *\n * @param {Sphere} target - The target sphere that is used to store the method's result.\n * @return {Sphere} The bounding sphere that encloses this bounding box.\n */\n getBoundingSphere(e) {\n return this.isEmpty() ? e.makeEmpty() : (this.getCenter(e.center), e.radius = this.getSize(rn).length() * 0.5), e;\n }\n /**\n * Computes the intersection of this bounding box and the given one, setting the upper\n * bound of this box to the lesser of the two boxes' upper bounds and the\n * lower bound of this box to the greater of the two boxes' lower bounds. If\n * there's no overlap, makes this box empty.\n *\n * @param {Box3} box - The bounding box to intersect with.\n * @return {Box3} A reference to this bounding box.\n */\n intersect(e) {\n return this.min.max(e.min), this.max.min(e.max), this.isEmpty() && this.makeEmpty(), this;\n }\n /**\n * Computes the union of this box and another and the given one, setting the upper\n * bound of this box to the greater of the two boxes' upper bounds and the\n * lower bound of this box to the lesser of the two boxes' lower bounds.\n *\n * @param {Box3} box - The bounding box that will be unioned with this instance.\n * @return {Box3} A reference to this bounding box.\n */\n union(e) {\n return this.min.min(e.min), this.max.max(e.max), this;\n }\n /**\n * Transforms this bounding box by the given 4x4 transformation matrix.\n *\n * @param {Matrix4} matrix - The transformation matrix.\n * @return {Box3} A reference to this bounding box.\n */\n applyMatrix4(e) {\n return this.isEmpty() ? this : (Pn[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(e), Pn[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(e), Pn[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(e), Pn[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(e), Pn[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(e), Pn[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(e), Pn[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(e), Pn[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(e), this.setFromPoints(Pn), this);\n }\n /**\n * Adds the given offset to both the upper and lower bounds of this bounding box,\n * effectively moving it in 3D space.\n *\n * @param {Vector3} offset - The offset that should be used to translate the bounding box.\n * @return {Box3} A reference to this bounding box.\n */\n translate(e) {\n return this.min.add(e), this.max.add(e), this;\n }\n /**\n * Returns `true` if this bounding box is equal with the given one.\n *\n * @param {Box3} box - The box to test for equality.\n * @return {boolean} Whether this bounding box is equal with the given one.\n */\n equals(e) {\n return e.min.equals(this.min) && e.max.equals(this.max);\n }\n /**\n * Returns a serialized structure of the bounding box.\n *\n * @return {Object} Serialized structure with fields representing the object state.\n */\n toJSON() {\n return {\n min: this.min.toArray(),\n max: this.max.toArray()\n };\n }\n /**\n * Returns a serialized structure of the bounding box.\n *\n * @param {Object} json - The serialized json to set the box from.\n * @return {Box3} A reference to this bounding box.\n */\n fromJSON(e) {\n return this.min.fromArray(e.min), this.max.fromArray(e.max), this;\n }\n}\nconst Pn = [\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w()\n], rn = /* @__PURE__ */ new w(), Is = /* @__PURE__ */ new Pt(), vi = /* @__PURE__ */ new w(), Mi = /* @__PURE__ */ new w(), Si = /* @__PURE__ */ new w(), Gn = /* @__PURE__ */ new w(), Hn = /* @__PURE__ */ new w(), si = /* @__PURE__ */ new w(), ss = /* @__PURE__ */ new w(), Us = /* @__PURE__ */ new w(), Ns = /* @__PURE__ */ new w(), ri = /* @__PURE__ */ new w();\nfunction Vr(i, e, t, n, s) {\n for (let r = 0, a = i.length - 3; r <= a; r += 3) {\n ri.fromArray(i, r);\n const o = s.x * Math.abs(ri.x) + s.y * Math.abs(ri.y) + s.z * Math.abs(ri.z), l = e.dot(ri), c = t.dot(ri), h = n.dot(ri);\n if (Math.max(-Math.max(l, c, h), Math.min(l, c, h)) > o)\n return !1;\n }\n return !0;\n}\nconst Fu = /* @__PURE__ */ new Pt(), rs = /* @__PURE__ */ new w(), Gr = /* @__PURE__ */ new w();\nclass Rn {\n /**\n * Constructs a new sphere.\n *\n * @param {Vector3} [center=(0,0,0)] - The center of the sphere\n * @param {number} [radius=-1] - The radius of the sphere.\n */\n constructor(e = new w(), t = -1) {\n this.isSphere = !0, this.center = e, this.radius = t;\n }\n /**\n * Sets the sphere's components by copying the given values.\n *\n * @param {Vector3} center - The center.\n * @param {number} radius - The radius.\n * @return {Sphere} A reference to this sphere.\n */\n set(e, t) {\n return this.center.copy(e), this.radius = t, this;\n }\n /**\n * Computes the minimum bounding sphere for list of points.\n * If the optional center point is given, it is used as the sphere's\n * center. Otherwise, the center of the axis-aligned bounding box\n * encompassing the points is calculated.\n *\n * @param {Array} points - A list of points in 3D space.\n * @param {Vector3} [optionalCenter] - The center of the sphere.\n * @return {Sphere} A reference to this sphere.\n */\n setFromPoints(e, t) {\n const n = this.center;\n t !== void 0 ? n.copy(t) : Fu.setFromPoints(e).getCenter(n);\n let s = 0;\n for (let r = 0, a = e.length; r < a; r++)\n s = Math.max(s, n.distanceToSquared(e[r]));\n return this.radius = Math.sqrt(s), this;\n }\n /**\n * Copies the values of the given sphere to this instance.\n *\n * @param {Sphere} sphere - The sphere to copy.\n * @return {Sphere} A reference to this sphere.\n */\n copy(e) {\n return this.center.copy(e.center), this.radius = e.radius, this;\n }\n /**\n * Returns `true` if the sphere is empty (the radius set to a negative number).\n *\n * Spheres with a radius of `0` contain only their center point and are not\n * considered to be empty.\n *\n * @return {boolean} Whether this sphere is empty or not.\n */\n isEmpty() {\n return this.radius < 0;\n }\n /**\n * Makes this sphere empty which means in encloses a zero space in 3D.\n *\n * @return {Sphere} A reference to this sphere.\n */\n makeEmpty() {\n return this.center.set(0, 0, 0), this.radius = -1, this;\n }\n /**\n * Returns `true` if this sphere contains the given point inclusive of\n * the surface of the sphere.\n *\n * @param {Vector3} point - The point to check.\n * @return {boolean} Whether this sphere contains the given point or not.\n */\n containsPoint(e) {\n return e.distanceToSquared(this.center) <= this.radius * this.radius;\n }\n /**\n * Returns the closest distance from the boundary of the sphere to the\n * given point. If the sphere contains the point, the distance will\n * be negative.\n *\n * @param {Vector3} point - The point to compute the distance to.\n * @return {number} The distance to the point.\n */\n distanceToPoint(e) {\n return e.distanceTo(this.center) - this.radius;\n }\n /**\n * Returns `true` if this sphere intersects with the given one.\n *\n * @param {Sphere} sphere - The sphere to test.\n * @return {boolean} Whether this sphere intersects with the given one or not.\n */\n intersectsSphere(e) {\n const t = this.radius + e.radius;\n return e.center.distanceToSquared(this.center) <= t * t;\n }\n /**\n * Returns `true` if this sphere intersects with the given box.\n *\n * @param {Box3} box - The box to test.\n * @return {boolean} Whether this sphere intersects with the given box or not.\n */\n intersectsBox(e) {\n return e.intersectsSphere(this);\n }\n /**\n * Returns `true` if this sphere intersects with the given plane.\n *\n * @param {Plane} plane - The plane to test.\n * @return {boolean} Whether this sphere intersects with the given plane or not.\n */\n intersectsPlane(e) {\n return Math.abs(e.distanceToPoint(this.center)) <= this.radius;\n }\n /**\n * Clamps a point within the sphere. If the point is outside the sphere, it\n * will clamp it to the closest point on the edge of the sphere. Points\n * already inside the sphere will not be affected.\n *\n * @param {Vector3} point - The plane to clamp.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The clamped point.\n */\n clampPoint(e, t) {\n const n = this.center.distanceToSquared(e);\n return t.copy(e), n > this.radius * this.radius && (t.sub(this.center).normalize(), t.multiplyScalar(this.radius).add(this.center)), t;\n }\n /**\n * Returns a bounding box that encloses this sphere.\n *\n * @param {Box3} target - The target box that is used to store the method's result.\n * @return {Box3} The bounding box that encloses this sphere.\n */\n getBoundingBox(e) {\n return this.isEmpty() ? (e.makeEmpty(), e) : (e.set(this.center, this.center), e.expandByScalar(this.radius), e);\n }\n /**\n * Transforms this sphere with the given 4x4 transformation matrix.\n *\n * @param {Matrix4} matrix - The transformation matrix.\n * @return {Sphere} A reference to this sphere.\n */\n applyMatrix4(e) {\n return this.center.applyMatrix4(e), this.radius = this.radius * e.getMaxScaleOnAxis(), this;\n }\n /**\n * Translates the sphere's center by the given offset.\n *\n * @param {Vector3} offset - The offset.\n * @return {Sphere} A reference to this sphere.\n */\n translate(e) {\n return this.center.add(e), this;\n }\n /**\n * Expands the boundaries of this sphere to include the given point.\n *\n * @param {Vector3} point - The point to include.\n * @return {Sphere} A reference to this sphere.\n */\n expandByPoint(e) {\n if (this.isEmpty())\n return this.center.copy(e), this.radius = 0, this;\n rs.subVectors(e, this.center);\n const t = rs.lengthSq();\n if (t > this.radius * this.radius) {\n const n = Math.sqrt(t), s = (n - this.radius) * 0.5;\n this.center.addScaledVector(rs, s / n), this.radius += s;\n }\n return this;\n }\n /**\n * Expands this sphere to enclose both the original sphere and the given sphere.\n *\n * @param {Sphere} sphere - The sphere to include.\n * @return {Sphere} A reference to this sphere.\n */\n union(e) {\n return e.isEmpty() ? this : this.isEmpty() ? (this.copy(e), this) : (this.center.equals(e.center) === !0 ? this.radius = Math.max(this.radius, e.radius) : (Gr.subVectors(e.center, this.center).setLength(e.radius), this.expandByPoint(rs.copy(e.center).add(Gr)), this.expandByPoint(rs.copy(e.center).sub(Gr))), this);\n }\n /**\n * Returns `true` if this sphere is equal with the given one.\n *\n * @param {Sphere} sphere - The sphere to test for equality.\n * @return {boolean} Whether this bounding sphere is equal with the given one.\n */\n equals(e) {\n return e.center.equals(this.center) && e.radius === this.radius;\n }\n /**\n * Returns a new sphere with copied values from this instance.\n *\n * @return {Sphere} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Returns a serialized structure of the bounding sphere.\n *\n * @return {Object} Serialized structure with fields representing the object state.\n */\n toJSON() {\n return {\n radius: this.radius,\n center: this.center.toArray()\n };\n }\n /**\n * Returns a serialized structure of the bounding sphere.\n *\n * @param {Object} json - The serialized json to set the sphere from.\n * @return {Box3} A reference to this bounding sphere.\n */\n fromJSON(e) {\n return this.radius = e.radius, this.center.fromArray(e.center), this;\n }\n}\nconst Dn = /* @__PURE__ */ new w(), Hr = /* @__PURE__ */ new w(), Fs = /* @__PURE__ */ new w(), Wn = /* @__PURE__ */ new w(), Wr = /* @__PURE__ */ new w(), Os = /* @__PURE__ */ new w(), Xr = /* @__PURE__ */ new w();\nclass Ji {\n /**\n * Constructs a new ray.\n *\n * @param {Vector3} [origin=(0,0,0)] - The origin of the ray.\n * @param {Vector3} [direction=(0,0,-1)] - The (normalized) direction of the ray.\n */\n constructor(e = new w(), t = new w(0, 0, -1)) {\n this.origin = e, this.direction = t;\n }\n /**\n * Sets the ray's components by copying the given values.\n *\n * @param {Vector3} origin - The origin.\n * @param {Vector3} direction - The direction.\n * @return {Ray} A reference to this ray.\n */\n set(e, t) {\n return this.origin.copy(e), this.direction.copy(t), this;\n }\n /**\n * Copies the values of the given ray to this instance.\n *\n * @param {Ray} ray - The ray to copy.\n * @return {Ray} A reference to this ray.\n */\n copy(e) {\n return this.origin.copy(e.origin), this.direction.copy(e.direction), this;\n }\n /**\n * Returns a vector that is located at a given distance along this ray.\n *\n * @param {number} t - The distance along the ray to retrieve a position for.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} A position on the ray.\n */\n at(e, t) {\n return t.copy(this.origin).addScaledVector(this.direction, e);\n }\n /**\n * Adjusts the direction of the ray to point at the given vector in world space.\n *\n * @param {Vector3} v - The target position.\n * @return {Ray} A reference to this ray.\n */\n lookAt(e) {\n return this.direction.copy(e).sub(this.origin).normalize(), this;\n }\n /**\n * Shift the origin of this ray along its direction by the given distance.\n *\n * @param {number} t - The distance along the ray to interpolate.\n * @return {Ray} A reference to this ray.\n */\n recast(e) {\n return this.origin.copy(this.at(e, Dn)), this;\n }\n /**\n * Returns the point along this ray that is closest to the given point.\n *\n * @param {Vector3} point - A point in 3D space to get the closet location on the ray for.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The closest point on this ray.\n */\n closestPointToPoint(e, t) {\n t.subVectors(e, this.origin);\n const n = t.dot(this.direction);\n return n < 0 ? t.copy(this.origin) : t.copy(this.origin).addScaledVector(this.direction, n);\n }\n /**\n * Returns the distance of the closest approach between this ray and the given point.\n *\n * @param {Vector3} point - A point in 3D space to compute the distance to.\n * @return {number} The distance.\n */\n distanceToPoint(e) {\n return Math.sqrt(this.distanceSqToPoint(e));\n }\n /**\n * Returns the squared distance of the closest approach between this ray and the given point.\n *\n * @param {Vector3} point - A point in 3D space to compute the distance to.\n * @return {number} The squared distance.\n */\n distanceSqToPoint(e) {\n const t = Dn.subVectors(e, this.origin).dot(this.direction);\n return t < 0 ? this.origin.distanceToSquared(e) : (Dn.copy(this.origin).addScaledVector(this.direction, t), Dn.distanceToSquared(e));\n }\n /**\n * Returns the squared distance between this ray and the given line segment.\n *\n * @param {Vector3} v0 - The start point of the line segment.\n * @param {Vector3} v1 - The end point of the line segment.\n * @param {Vector3} [optionalPointOnRay] - When provided, it receives the point on this ray that is closest to the segment.\n * @param {Vector3} [optionalPointOnSegment] - When provided, it receives the point on the line segment that is closest to this ray.\n * @return {number} The squared distance.\n */\n distanceSqToSegment(e, t, n, s) {\n Hr.copy(e).add(t).multiplyScalar(0.5), Fs.copy(t).sub(e).normalize(), Wn.copy(this.origin).sub(Hr);\n const r = e.distanceTo(t) * 0.5, a = -this.direction.dot(Fs), o = Wn.dot(this.direction), l = -Wn.dot(Fs), c = Wn.lengthSq(), h = Math.abs(1 - a * a);\n let u, d, p, g;\n if (h > 0)\n if (u = a * l - o, d = a * o - l, g = r * h, u >= 0)\n if (d >= -g)\n if (d <= g) {\n const x = 1 / h;\n u *= x, d *= x, p = u * (u + a * d + 2 * o) + d * (a * u + d + 2 * l) + c;\n } else\n d = r, u = Math.max(0, -(a * d + o)), p = -u * u + d * (d + 2 * l) + c;\n else\n d = -r, u = Math.max(0, -(a * d + o)), p = -u * u + d * (d + 2 * l) + c;\n else\n d <= -g ? (u = Math.max(0, -(-a * r + o)), d = u > 0 ? -r : Math.min(Math.max(-r, -l), r), p = -u * u + d * (d + 2 * l) + c) : d <= g ? (u = 0, d = Math.min(Math.max(-r, -l), r), p = d * (d + 2 * l) + c) : (u = Math.max(0, -(a * r + o)), d = u > 0 ? r : Math.min(Math.max(-r, -l), r), p = -u * u + d * (d + 2 * l) + c);\n else\n d = a > 0 ? -r : r, u = Math.max(0, -(a * d + o)), p = -u * u + d * (d + 2 * l) + c;\n return n && n.copy(this.origin).addScaledVector(this.direction, u), s && s.copy(Hr).addScaledVector(Fs, d), p;\n }\n /**\n * Intersects this ray with the given sphere, returning the intersection\n * point or `null` if there is no intersection.\n *\n * @param {Sphere} sphere - The sphere to intersect.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The intersection point.\n */\n intersectSphere(e, t) {\n Dn.subVectors(e.center, this.origin);\n const n = Dn.dot(this.direction), s = Dn.dot(Dn) - n * n, r = e.radius * e.radius;\n if (s > r) return null;\n const a = Math.sqrt(r - s), o = n - a, l = n + a;\n return l < 0 ? null : o < 0 ? this.at(l, t) : this.at(o, t);\n }\n /**\n * Returns `true` if this ray intersects with the given sphere.\n *\n * @param {Sphere} sphere - The sphere to intersect.\n * @return {boolean} Whether this ray intersects with the given sphere or not.\n */\n intersectsSphere(e) {\n return e.radius < 0 ? !1 : this.distanceSqToPoint(e.center) <= e.radius * e.radius;\n }\n /**\n * Computes the distance from the ray's origin to the given plane. Returns `null` if the ray\n * does not intersect with the plane.\n *\n * @param {Plane} plane - The plane to compute the distance to.\n * @return {?number} Whether this ray intersects with the given sphere or not.\n */\n distanceToPlane(e) {\n const t = e.normal.dot(this.direction);\n if (t === 0)\n return e.distanceToPoint(this.origin) === 0 ? 0 : null;\n const n = -(this.origin.dot(e.normal) + e.constant) / t;\n return n >= 0 ? n : null;\n }\n /**\n * Intersects this ray with the given plane, returning the intersection\n * point or `null` if there is no intersection.\n *\n * @param {Plane} plane - The plane to intersect.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The intersection point.\n */\n intersectPlane(e, t) {\n const n = this.distanceToPlane(e);\n return n === null ? null : this.at(n, t);\n }\n /**\n * Returns `true` if this ray intersects with the given plane.\n *\n * @param {Plane} plane - The plane to intersect.\n * @return {boolean} Whether this ray intersects with the given plane or not.\n */\n intersectsPlane(e) {\n const t = e.distanceToPoint(this.origin);\n return t === 0 || e.normal.dot(this.direction) * t < 0;\n }\n /**\n * Intersects this ray with the given bounding box, returning the intersection\n * point or `null` if there is no intersection.\n *\n * @param {Box3} box - The box to intersect.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The intersection point.\n */\n intersectBox(e, t) {\n let n, s, r, a, o, l;\n const c = 1 / this.direction.x, h = 1 / this.direction.y, u = 1 / this.direction.z, d = this.origin;\n return c >= 0 ? (n = (e.min.x - d.x) * c, s = (e.max.x - d.x) * c) : (n = (e.max.x - d.x) * c, s = (e.min.x - d.x) * c), h >= 0 ? (r = (e.min.y - d.y) * h, a = (e.max.y - d.y) * h) : (r = (e.max.y - d.y) * h, a = (e.min.y - d.y) * h), n > a || r > s || ((r > n || isNaN(n)) && (n = r), (a < s || isNaN(s)) && (s = a), u >= 0 ? (o = (e.min.z - d.z) * u, l = (e.max.z - d.z) * u) : (o = (e.max.z - d.z) * u, l = (e.min.z - d.z) * u), n > l || o > s) || ((o > n || n !== n) && (n = o), (l < s || s !== s) && (s = l), s < 0) ? null : this.at(n >= 0 ? n : s, t);\n }\n /**\n * Returns `true` if this ray intersects with the given box.\n *\n * @param {Box3} box - The box to intersect.\n * @return {boolean} Whether this ray intersects with the given box or not.\n */\n intersectsBox(e) {\n return this.intersectBox(e, Dn) !== null;\n }\n /**\n * Intersects this ray with the given triangle, returning the intersection\n * point or `null` if there is no intersection.\n *\n * @param {Vector3} a - The first vertex of the triangle.\n * @param {Vector3} b - The second vertex of the triangle.\n * @param {Vector3} c - The third vertex of the triangle.\n * @param {boolean} backfaceCulling - Whether to use backface culling or not.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The intersection point.\n */\n intersectTriangle(e, t, n, s, r) {\n Wr.subVectors(t, e), Os.subVectors(n, e), Xr.crossVectors(Wr, Os);\n let a = this.direction.dot(Xr), o;\n if (a > 0) {\n if (s) return null;\n o = 1;\n } else if (a < 0)\n o = -1, a = -a;\n else\n return null;\n Wn.subVectors(this.origin, e);\n const l = o * this.direction.dot(Os.crossVectors(Wn, Os));\n if (l < 0)\n return null;\n const c = o * this.direction.dot(Wr.cross(Wn));\n if (c < 0 || l + c > a)\n return null;\n const h = -o * Wn.dot(Xr);\n return h < 0 ? null : this.at(h / a, r);\n }\n /**\n * Transforms this ray with the given 4x4 transformation matrix.\n *\n * @param {Matrix4} matrix4 - The transformation matrix.\n * @return {Ray} A reference to this ray.\n */\n applyMatrix4(e) {\n return this.origin.applyMatrix4(e), this.direction.transformDirection(e), this;\n }\n /**\n * Returns `true` if this ray is equal with the given one.\n *\n * @param {Ray} ray - The ray to test for equality.\n * @return {boolean} Whether this ray is equal with the given one.\n */\n equals(e) {\n return e.origin.equals(this.origin) && e.direction.equals(this.direction);\n }\n /**\n * Returns a new ray with copied values from this instance.\n *\n * @return {Ray} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n}\nclass Ne {\n /**\n * Constructs a new 4x4 matrix. The arguments are supposed to be\n * in row-major order. If no arguments are provided, the constructor\n * initializes the matrix as an identity matrix.\n *\n * @param {number} [n11] - 1-1 matrix element.\n * @param {number} [n12] - 1-2 matrix element.\n * @param {number} [n13] - 1-3 matrix element.\n * @param {number} [n14] - 1-4 matrix element.\n * @param {number} [n21] - 2-1 matrix element.\n * @param {number} [n22] - 2-2 matrix element.\n * @param {number} [n23] - 2-3 matrix element.\n * @param {number} [n24] - 2-4 matrix element.\n * @param {number} [n31] - 3-1 matrix element.\n * @param {number} [n32] - 3-2 matrix element.\n * @param {number} [n33] - 3-3 matrix element.\n * @param {number} [n34] - 3-4 matrix element.\n * @param {number} [n41] - 4-1 matrix element.\n * @param {number} [n42] - 4-2 matrix element.\n * @param {number} [n43] - 4-3 matrix element.\n * @param {number} [n44] - 4-4 matrix element.\n */\n constructor(e, t, n, s, r, a, o, l, c, h, u, d, p, g, x, m) {\n Ne.prototype.isMatrix4 = !0, this.elements = [\n 1,\n 0,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1\n ], e !== void 0 && this.set(e, t, n, s, r, a, o, l, c, h, u, d, p, g, x, m);\n }\n /**\n * Sets the elements of the matrix.The arguments are supposed to be\n * in row-major order.\n *\n * @param {number} [n11] - 1-1 matrix element.\n * @param {number} [n12] - 1-2 matrix element.\n * @param {number} [n13] - 1-3 matrix element.\n * @param {number} [n14] - 1-4 matrix element.\n * @param {number} [n21] - 2-1 matrix element.\n * @param {number} [n22] - 2-2 matrix element.\n * @param {number} [n23] - 2-3 matrix element.\n * @param {number} [n24] - 2-4 matrix element.\n * @param {number} [n31] - 3-1 matrix element.\n * @param {number} [n32] - 3-2 matrix element.\n * @param {number} [n33] - 3-3 matrix element.\n * @param {number} [n34] - 3-4 matrix element.\n * @param {number} [n41] - 4-1 matrix element.\n * @param {number} [n42] - 4-2 matrix element.\n * @param {number} [n43] - 4-3 matrix element.\n * @param {number} [n44] - 4-4 matrix element.\n * @return {Matrix4} A reference to this matrix.\n */\n set(e, t, n, s, r, a, o, l, c, h, u, d, p, g, x, m) {\n const f = this.elements;\n return f[0] = e, f[4] = t, f[8] = n, f[12] = s, f[1] = r, f[5] = a, f[9] = o, f[13] = l, f[2] = c, f[6] = h, f[10] = u, f[14] = d, f[3] = p, f[7] = g, f[11] = x, f[15] = m, this;\n }\n /**\n * Sets this matrix to the 4x4 identity matrix.\n *\n * @return {Matrix4} A reference to this matrix.\n */\n identity() {\n return this.set(\n 1,\n 0,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Returns a matrix with copied values from this instance.\n *\n * @return {Matrix4} A clone of this instance.\n */\n clone() {\n return new Ne().fromArray(this.elements);\n }\n /**\n * Copies the values of the given matrix to this instance.\n *\n * @param {Matrix4} m - The matrix to copy.\n * @return {Matrix4} A reference to this matrix.\n */\n copy(e) {\n const t = this.elements, n = e.elements;\n return t[0] = n[0], t[1] = n[1], t[2] = n[2], t[3] = n[3], t[4] = n[4], t[5] = n[5], t[6] = n[6], t[7] = n[7], t[8] = n[8], t[9] = n[9], t[10] = n[10], t[11] = n[11], t[12] = n[12], t[13] = n[13], t[14] = n[14], t[15] = n[15], this;\n }\n /**\n * Copies the translation component of the given matrix\n * into this matrix's translation component.\n *\n * @param {Matrix4} m - The matrix to copy the translation component.\n * @return {Matrix4} A reference to this matrix.\n */\n copyPosition(e) {\n const t = this.elements, n = e.elements;\n return t[12] = n[12], t[13] = n[13], t[14] = n[14], this;\n }\n /**\n * Set the upper 3x3 elements of this matrix to the values of given 3x3 matrix.\n *\n * @param {Matrix3} m - The 3x3 matrix.\n * @return {Matrix4} A reference to this matrix.\n */\n setFromMatrix3(e) {\n const t = e.elements;\n return this.set(\n t[0],\n t[3],\n t[6],\n 0,\n t[1],\n t[4],\n t[7],\n 0,\n t[2],\n t[5],\n t[8],\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Extracts the basis of this matrix into the three axis vectors provided.\n *\n * @param {Vector3} xAxis - The basis's x axis.\n * @param {Vector3} yAxis - The basis's y axis.\n * @param {Vector3} zAxis - The basis's z axis.\n * @return {Matrix4} A reference to this matrix.\n */\n extractBasis(e, t, n) {\n return e.setFromMatrixColumn(this, 0), t.setFromMatrixColumn(this, 1), n.setFromMatrixColumn(this, 2), this;\n }\n /**\n * Sets the given basis vectors to this matrix.\n *\n * @param {Vector3} xAxis - The basis's x axis.\n * @param {Vector3} yAxis - The basis's y axis.\n * @param {Vector3} zAxis - The basis's z axis.\n * @return {Matrix4} A reference to this matrix.\n */\n makeBasis(e, t, n) {\n return this.set(\n e.x,\n t.x,\n n.x,\n 0,\n e.y,\n t.y,\n n.y,\n 0,\n e.z,\n t.z,\n n.z,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Extracts the rotation component of the given matrix\n * into this matrix's rotation component.\n *\n * Note: This method does not support reflection matrices.\n *\n * @param {Matrix4} m - The matrix.\n * @return {Matrix4} A reference to this matrix.\n */\n extractRotation(e) {\n const t = this.elements, n = e.elements, s = 1 / bi.setFromMatrixColumn(e, 0).length(), r = 1 / bi.setFromMatrixColumn(e, 1).length(), a = 1 / bi.setFromMatrixColumn(e, 2).length();\n return t[0] = n[0] * s, t[1] = n[1] * s, t[2] = n[2] * s, t[3] = 0, t[4] = n[4] * r, t[5] = n[5] * r, t[6] = n[6] * r, t[7] = 0, t[8] = n[8] * a, t[9] = n[9] * a, t[10] = n[10] * a, t[11] = 0, t[12] = 0, t[13] = 0, t[14] = 0, t[15] = 1, this;\n }\n /**\n * Sets the rotation component (the upper left 3x3 matrix) of this matrix to\n * the rotation specified by the given Euler angles. The rest of\n * the matrix is set to the identity. Depending on the {@link Euler#order},\n * there are six possible outcomes. See [this page](https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix)\n * for a complete list.\n *\n * @param {Euler} euler - The Euler angles.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationFromEuler(e) {\n const t = this.elements, n = e.x, s = e.y, r = e.z, a = Math.cos(n), o = Math.sin(n), l = Math.cos(s), c = Math.sin(s), h = Math.cos(r), u = Math.sin(r);\n if (e.order === \"XYZ\") {\n const d = a * h, p = a * u, g = o * h, x = o * u;\n t[0] = l * h, t[4] = -l * u, t[8] = c, t[1] = p + g * c, t[5] = d - x * c, t[9] = -o * l, t[2] = x - d * c, t[6] = g + p * c, t[10] = a * l;\n } else if (e.order === \"YXZ\") {\n const d = l * h, p = l * u, g = c * h, x = c * u;\n t[0] = d + x * o, t[4] = g * o - p, t[8] = a * c, t[1] = a * u, t[5] = a * h, t[9] = -o, t[2] = p * o - g, t[6] = x + d * o, t[10] = a * l;\n } else if (e.order === \"ZXY\") {\n const d = l * h, p = l * u, g = c * h, x = c * u;\n t[0] = d - x * o, t[4] = -a * u, t[8] = g + p * o, t[1] = p + g * o, t[5] = a * h, t[9] = x - d * o, t[2] = -a * c, t[6] = o, t[10] = a * l;\n } else if (e.order === \"ZYX\") {\n const d = a * h, p = a * u, g = o * h, x = o * u;\n t[0] = l * h, t[4] = g * c - p, t[8] = d * c + x, t[1] = l * u, t[5] = x * c + d, t[9] = p * c - g, t[2] = -c, t[6] = o * l, t[10] = a * l;\n } else if (e.order === \"YZX\") {\n const d = a * l, p = a * c, g = o * l, x = o * c;\n t[0] = l * h, t[4] = x - d * u, t[8] = g * u + p, t[1] = u, t[5] = a * h, t[9] = -o * h, t[2] = -c * h, t[6] = p * u + g, t[10] = d - x * u;\n } else if (e.order === \"XZY\") {\n const d = a * l, p = a * c, g = o * l, x = o * c;\n t[0] = l * h, t[4] = -u, t[8] = c * h, t[1] = d * u + x, t[5] = a * h, t[9] = p * u - g, t[2] = g * u - p, t[6] = o * h, t[10] = x * u + d;\n }\n return t[3] = 0, t[7] = 0, t[11] = 0, t[12] = 0, t[13] = 0, t[14] = 0, t[15] = 1, this;\n }\n /**\n * Sets the rotation component of this matrix to the rotation specified by\n * the given Quaternion as outlined [here](https://en.wikipedia.org/wiki/Rotation_matrix#Quaternion)\n * The rest of the matrix is set to the identity.\n *\n * @param {Quaternion} q - The Quaternion.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationFromQuaternion(e) {\n return this.compose(Ou, e, Bu);\n }\n /**\n * Sets the rotation component of the transformation matrix, looking from `eye` towards\n * `target`, and oriented by the up-direction.\n *\n * @param {Vector3} eye - The eye vector.\n * @param {Vector3} target - The target vector.\n * @param {Vector3} up - The up vector.\n * @return {Matrix4} A reference to this matrix.\n */\n lookAt(e, t, n) {\n const s = this.elements;\n return Yt.subVectors(e, t), Yt.lengthSq() === 0 && (Yt.z = 1), Yt.normalize(), Xn.crossVectors(n, Yt), Xn.lengthSq() === 0 && (Math.abs(n.z) === 1 ? Yt.x += 1e-4 : Yt.z += 1e-4, Yt.normalize(), Xn.crossVectors(n, Yt)), Xn.normalize(), Bs.crossVectors(Yt, Xn), s[0] = Xn.x, s[4] = Bs.x, s[8] = Yt.x, s[1] = Xn.y, s[5] = Bs.y, s[9] = Yt.y, s[2] = Xn.z, s[6] = Bs.z, s[10] = Yt.z, this;\n }\n /**\n * Post-multiplies this matrix by the given 4x4 matrix.\n *\n * @param {Matrix4} m - The matrix to multiply with.\n * @return {Matrix4} A reference to this matrix.\n */\n multiply(e) {\n return this.multiplyMatrices(this, e);\n }\n /**\n * Pre-multiplies this matrix by the given 4x4 matrix.\n *\n * @param {Matrix4} m - The matrix to multiply with.\n * @return {Matrix4} A reference to this matrix.\n */\n premultiply(e) {\n return this.multiplyMatrices(e, this);\n }\n /**\n * Multiples the given 4x4 matrices and stores the result\n * in this matrix.\n *\n * @param {Matrix4} a - The first matrix.\n * @param {Matrix4} b - The second matrix.\n * @return {Matrix4} A reference to this matrix.\n */\n multiplyMatrices(e, t) {\n const n = e.elements, s = t.elements, r = this.elements, a = n[0], o = n[4], l = n[8], c = n[12], h = n[1], u = n[5], d = n[9], p = n[13], g = n[2], x = n[6], m = n[10], f = n[14], y = n[3], v = n[7], T = n[11], R = n[15], E = s[0], P = s[4], I = s[8], S = s[12], M = s[1], C = s[5], U = s[9], B = s[13], z = s[2], W = s[6], k = s[10], ee = s[14], X = s[3], $ = s[7], Q = s[11], ge = s[15];\n return r[0] = a * E + o * M + l * z + c * X, r[4] = a * P + o * C + l * W + c * $, r[8] = a * I + o * U + l * k + c * Q, r[12] = a * S + o * B + l * ee + c * ge, r[1] = h * E + u * M + d * z + p * X, r[5] = h * P + u * C + d * W + p * $, r[9] = h * I + u * U + d * k + p * Q, r[13] = h * S + u * B + d * ee + p * ge, r[2] = g * E + x * M + m * z + f * X, r[6] = g * P + x * C + m * W + f * $, r[10] = g * I + x * U + m * k + f * Q, r[14] = g * S + x * B + m * ee + f * ge, r[3] = y * E + v * M + T * z + R * X, r[7] = y * P + v * C + T * W + R * $, r[11] = y * I + v * U + T * k + R * Q, r[15] = y * S + v * B + T * ee + R * ge, this;\n }\n /**\n * Multiplies every component of the matrix by the given scalar.\n *\n * @param {number} s - The scalar.\n * @return {Matrix4} A reference to this matrix.\n */\n multiplyScalar(e) {\n const t = this.elements;\n return t[0] *= e, t[4] *= e, t[8] *= e, t[12] *= e, t[1] *= e, t[5] *= e, t[9] *= e, t[13] *= e, t[2] *= e, t[6] *= e, t[10] *= e, t[14] *= e, t[3] *= e, t[7] *= e, t[11] *= e, t[15] *= e, this;\n }\n /**\n * Computes and returns the determinant of this matrix.\n *\n * Based on the method outlined [here](http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.html).\n *\n * @return {number} The determinant.\n */\n determinant() {\n const e = this.elements, t = e[0], n = e[4], s = e[8], r = e[12], a = e[1], o = e[5], l = e[9], c = e[13], h = e[2], u = e[6], d = e[10], p = e[14], g = e[3], x = e[7], m = e[11], f = e[15];\n return g * (+r * l * u - s * c * u - r * o * d + n * c * d + s * o * p - n * l * p) + x * (+t * l * p - t * c * d + r * a * d - s * a * p + s * c * h - r * l * h) + m * (+t * c * u - t * o * p - r * a * u + n * a * p + r * o * h - n * c * h) + f * (-s * o * h - t * l * u + t * o * d + s * a * u - n * a * d + n * l * h);\n }\n /**\n * Transposes this matrix in place.\n *\n * @return {Matrix4} A reference to this matrix.\n */\n transpose() {\n const e = this.elements;\n let t;\n return t = e[1], e[1] = e[4], e[4] = t, t = e[2], e[2] = e[8], e[8] = t, t = e[6], e[6] = e[9], e[9] = t, t = e[3], e[3] = e[12], e[12] = t, t = e[7], e[7] = e[13], e[13] = t, t = e[11], e[11] = e[14], e[14] = t, this;\n }\n /**\n * Sets the position component for this matrix from the given vector,\n * without affecting the rest of the matrix.\n *\n * @param {number|Vector3} x - The x component of the vector or alternatively the vector object.\n * @param {number} y - The y component of the vector.\n * @param {number} z - The z component of the vector.\n * @return {Matrix4} A reference to this matrix.\n */\n setPosition(e, t, n) {\n const s = this.elements;\n return e.isVector3 ? (s[12] = e.x, s[13] = e.y, s[14] = e.z) : (s[12] = e, s[13] = t, s[14] = n), this;\n }\n /**\n * Inverts this matrix, using the [analytic method](https://en.wikipedia.org/wiki/Invertible_matrix#Analytic_solution).\n * You can not invert with a determinant of zero. If you attempt this, the method produces\n * a zero matrix instead.\n *\n * @return {Matrix4} A reference to this matrix.\n */\n invert() {\n const e = this.elements, t = e[0], n = e[1], s = e[2], r = e[3], a = e[4], o = e[5], l = e[6], c = e[7], h = e[8], u = e[9], d = e[10], p = e[11], g = e[12], x = e[13], m = e[14], f = e[15], y = u * m * c - x * d * c + x * l * p - o * m * p - u * l * f + o * d * f, v = g * d * c - h * m * c - g * l * p + a * m * p + h * l * f - a * d * f, T = h * x * c - g * u * c + g * o * p - a * x * p - h * o * f + a * u * f, R = g * u * l - h * x * l - g * o * d + a * x * d + h * o * m - a * u * m, E = t * y + n * v + s * T + r * R;\n if (E === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);\n const P = 1 / E;\n return e[0] = y * P, e[1] = (x * d * r - u * m * r - x * s * p + n * m * p + u * s * f - n * d * f) * P, e[2] = (o * m * r - x * l * r + x * s * c - n * m * c - o * s * f + n * l * f) * P, e[3] = (u * l * r - o * d * r - u * s * c + n * d * c + o * s * p - n * l * p) * P, e[4] = v * P, e[5] = (h * m * r - g * d * r + g * s * p - t * m * p - h * s * f + t * d * f) * P, e[6] = (g * l * r - a * m * r - g * s * c + t * m * c + a * s * f - t * l * f) * P, e[7] = (a * d * r - h * l * r + h * s * c - t * d * c - a * s * p + t * l * p) * P, e[8] = T * P, e[9] = (g * u * r - h * x * r - g * n * p + t * x * p + h * n * f - t * u * f) * P, e[10] = (a * x * r - g * o * r + g * n * c - t * x * c - a * n * f + t * o * f) * P, e[11] = (h * o * r - a * u * r - h * n * c + t * u * c + a * n * p - t * o * p) * P, e[12] = R * P, e[13] = (h * x * s - g * u * s + g * n * d - t * x * d - h * n * m + t * u * m) * P, e[14] = (g * o * s - a * x * s - g * n * l + t * x * l + a * n * m - t * o * m) * P, e[15] = (a * u * s - h * o * s + h * n * l - t * u * l - a * n * d + t * o * d) * P, this;\n }\n /**\n * Multiplies the columns of this matrix by the given vector.\n *\n * @param {Vector3} v - The scale vector.\n * @return {Matrix4} A reference to this matrix.\n */\n scale(e) {\n const t = this.elements, n = e.x, s = e.y, r = e.z;\n return t[0] *= n, t[4] *= s, t[8] *= r, t[1] *= n, t[5] *= s, t[9] *= r, t[2] *= n, t[6] *= s, t[10] *= r, t[3] *= n, t[7] *= s, t[11] *= r, this;\n }\n /**\n * Gets the maximum scale value of the three axes.\n *\n * @return {number} The maximum scale.\n */\n getMaxScaleOnAxis() {\n const e = this.elements, t = e[0] * e[0] + e[1] * e[1] + e[2] * e[2], n = e[4] * e[4] + e[5] * e[5] + e[6] * e[6], s = e[8] * e[8] + e[9] * e[9] + e[10] * e[10];\n return Math.sqrt(Math.max(t, n, s));\n }\n /**\n * Sets this matrix as a translation transform from the given vector.\n *\n * @param {number|Vector3} x - The amount to translate in the X axis or alternatively a translation vector.\n * @param {number} y - The amount to translate in the Y axis.\n * @param {number} z - The amount to translate in the z axis.\n * @return {Matrix4} A reference to this matrix.\n */\n makeTranslation(e, t, n) {\n return e.isVector3 ? this.set(\n 1,\n 0,\n 0,\n e.x,\n 0,\n 1,\n 0,\n e.y,\n 0,\n 0,\n 1,\n e.z,\n 0,\n 0,\n 0,\n 1\n ) : this.set(\n 1,\n 0,\n 0,\n e,\n 0,\n 1,\n 0,\n t,\n 0,\n 0,\n 1,\n n,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a rotational transformation around the X axis by\n * the given angle.\n *\n * @param {number} theta - The rotation in radians.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationX(e) {\n const t = Math.cos(e), n = Math.sin(e);\n return this.set(\n 1,\n 0,\n 0,\n 0,\n 0,\n t,\n -n,\n 0,\n 0,\n n,\n t,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a rotational transformation around the Y axis by\n * the given angle.\n *\n * @param {number} theta - The rotation in radians.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationY(e) {\n const t = Math.cos(e), n = Math.sin(e);\n return this.set(\n t,\n 0,\n n,\n 0,\n 0,\n 1,\n 0,\n 0,\n -n,\n 0,\n t,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a rotational transformation around the Z axis by\n * the given angle.\n *\n * @param {number} theta - The rotation in radians.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationZ(e) {\n const t = Math.cos(e), n = Math.sin(e);\n return this.set(\n t,\n -n,\n 0,\n 0,\n n,\n t,\n 0,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a rotational transformation around the given axis by\n * the given angle.\n *\n * This is a somewhat controversial but mathematically sound alternative to\n * rotating via Quaternions. See the discussion [here](https://www.gamedev.net/articles/programming/math-and-physics/do-we-really-need-quaternions-r1199).\n *\n * @param {Vector3} axis - The normalized rotation axis.\n * @param {number} angle - The rotation in radians.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationAxis(e, t) {\n const n = Math.cos(t), s = Math.sin(t), r = 1 - n, a = e.x, o = e.y, l = e.z, c = r * a, h = r * o;\n return this.set(\n c * a + n,\n c * o - s * l,\n c * l + s * o,\n 0,\n c * o + s * l,\n h * o + n,\n h * l - s * a,\n 0,\n c * l - s * o,\n h * l + s * a,\n r * l * l + n,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a scale transformation.\n *\n * @param {number} x - The amount to scale in the X axis.\n * @param {number} y - The amount to scale in the Y axis.\n * @param {number} z - The amount to scale in the Z axis.\n * @return {Matrix4} A reference to this matrix.\n */\n makeScale(e, t, n) {\n return this.set(\n e,\n 0,\n 0,\n 0,\n 0,\n t,\n 0,\n 0,\n 0,\n 0,\n n,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a shear transformation.\n *\n * @param {number} xy - The amount to shear X by Y.\n * @param {number} xz - The amount to shear X by Z.\n * @param {number} yx - The amount to shear Y by X.\n * @param {number} yz - The amount to shear Y by Z.\n * @param {number} zx - The amount to shear Z by X.\n * @param {number} zy - The amount to shear Z by Y.\n * @return {Matrix4} A reference to this matrix.\n */\n makeShear(e, t, n, s, r, a) {\n return this.set(\n 1,\n n,\n r,\n 0,\n e,\n 1,\n a,\n 0,\n t,\n s,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix to the transformation composed of the given position,\n * rotation (Quaternion) and scale.\n *\n * @param {Vector3} position - The position vector.\n * @param {Quaternion} quaternion - The rotation as a Quaternion.\n * @param {Vector3} scale - The scale vector.\n * @return {Matrix4} A reference to this matrix.\n */\n compose(e, t, n) {\n const s = this.elements, r = t._x, a = t._y, o = t._z, l = t._w, c = r + r, h = a + a, u = o + o, d = r * c, p = r * h, g = r * u, x = a * h, m = a * u, f = o * u, y = l * c, v = l * h, T = l * u, R = n.x, E = n.y, P = n.z;\n return s[0] = (1 - (x + f)) * R, s[1] = (p + T) * R, s[2] = (g - v) * R, s[3] = 0, s[4] = (p - T) * E, s[5] = (1 - (d + f)) * E, s[6] = (m + y) * E, s[7] = 0, s[8] = (g + v) * P, s[9] = (m - y) * P, s[10] = (1 - (d + x)) * P, s[11] = 0, s[12] = e.x, s[13] = e.y, s[14] = e.z, s[15] = 1, this;\n }\n /**\n * Decomposes this matrix into its position, rotation and scale components\n * and provides the result in the given objects.\n *\n * Note: Not all matrices are decomposable in this way. For example, if an\n * object has a non-uniformly scaled parent, then the object's world matrix\n * may not be decomposable, and this method may not be appropriate.\n *\n * @param {Vector3} position - The position vector.\n * @param {Quaternion} quaternion - The rotation as a Quaternion.\n * @param {Vector3} scale - The scale vector.\n * @return {Matrix4} A reference to this matrix.\n */\n decompose(e, t, n) {\n const s = this.elements;\n let r = bi.set(s[0], s[1], s[2]).length();\n const a = bi.set(s[4], s[5], s[6]).length(), o = bi.set(s[8], s[9], s[10]).length();\n this.determinant() < 0 && (r = -r), e.x = s[12], e.y = s[13], e.z = s[14], an.copy(this);\n const c = 1 / r, h = 1 / a, u = 1 / o;\n return an.elements[0] *= c, an.elements[1] *= c, an.elements[2] *= c, an.elements[4] *= h, an.elements[5] *= h, an.elements[6] *= h, an.elements[8] *= u, an.elements[9] *= u, an.elements[10] *= u, t.setFromRotationMatrix(an), n.x = r, n.y = a, n.z = o, this;\n }\n /**\n \t * Creates a perspective projection matrix. This is used internally by\n \t * {@link PerspectiveCamera#updateProjectionMatrix}.\n \n \t * @param {number} left - Left boundary of the viewing frustum at the near plane.\n \t * @param {number} right - Right boundary of the viewing frustum at the near plane.\n \t * @param {number} top - Top boundary of the viewing frustum at the near plane.\n \t * @param {number} bottom - Bottom boundary of the viewing frustum at the near plane.\n \t * @param {number} near - The distance from the camera to the near plane.\n \t * @param {number} far - The distance from the camera to the far plane.\n \t * @param {(WebGLCoordinateSystem|WebGPUCoordinateSystem)} [coordinateSystem=WebGLCoordinateSystem] - The coordinate system.\n \t * @param {boolean} [reversedDepth=false] - Whether to use a reversed depth.\n \t * @return {Matrix4} A reference to this matrix.\n \t */\n makePerspective(e, t, n, s, r, a, o = Tn, l = !1) {\n const c = this.elements, h = 2 * r / (t - e), u = 2 * r / (n - s), d = (t + e) / (t - e), p = (n + s) / (n - s);\n let g, x;\n if (l)\n g = r / (a - r), x = a * r / (a - r);\n else if (o === Tn)\n g = -(a + r) / (a - r), x = -2 * a * r / (a - r);\n else if (o === br)\n g = -a / (a - r), x = -a * r / (a - r);\n else\n throw new Error(\"THREE.Matrix4.makePerspective(): Invalid coordinate system: \" + o);\n return c[0] = h, c[4] = 0, c[8] = d, c[12] = 0, c[1] = 0, c[5] = u, c[9] = p, c[13] = 0, c[2] = 0, c[6] = 0, c[10] = g, c[14] = x, c[3] = 0, c[7] = 0, c[11] = -1, c[15] = 0, this;\n }\n /**\n \t * Creates a orthographic projection matrix. This is used internally by\n \t * {@link OrthographicCamera#updateProjectionMatrix}.\n \n \t * @param {number} left - Left boundary of the viewing frustum at the near plane.\n \t * @param {number} right - Right boundary of the viewing frustum at the near plane.\n \t * @param {number} top - Top boundary of the viewing frustum at the near plane.\n \t * @param {number} bottom - Bottom boundary of the viewing frustum at the near plane.\n \t * @param {number} near - The distance from the camera to the near plane.\n \t * @param {number} far - The distance from the camera to the far plane.\n \t * @param {(WebGLCoordinateSystem|WebGPUCoordinateSystem)} [coordinateSystem=WebGLCoordinateSystem] - The coordinate system.\n \t * @param {boolean} [reversedDepth=false] - Whether to use a reversed depth.\n \t * @return {Matrix4} A reference to this matrix.\n \t */\n makeOrthographic(e, t, n, s, r, a, o = Tn, l = !1) {\n const c = this.elements, h = 2 / (t - e), u = 2 / (n - s), d = -(t + e) / (t - e), p = -(n + s) / (n - s);\n let g, x;\n if (l)\n g = 1 / (a - r), x = a / (a - r);\n else if (o === Tn)\n g = -2 / (a - r), x = -(a + r) / (a - r);\n else if (o === br)\n g = -1 / (a - r), x = -r / (a - r);\n else\n throw new Error(\"THREE.Matrix4.makeOrthographic(): Invalid coordinate system: \" + o);\n return c[0] = h, c[4] = 0, c[8] = 0, c[12] = d, c[1] = 0, c[5] = u, c[9] = 0, c[13] = p, c[2] = 0, c[6] = 0, c[10] = g, c[14] = x, c[3] = 0, c[7] = 0, c[11] = 0, c[15] = 1, this;\n }\n /**\n * Returns `true` if this matrix is equal with the given one.\n *\n * @param {Matrix4} matrix - The matrix to test for equality.\n * @return {boolean} Whether this matrix is equal with the given one.\n */\n equals(e) {\n const t = this.elements, n = e.elements;\n for (let s = 0; s < 16; s++)\n if (t[s] !== n[s]) return !1;\n return !0;\n }\n /**\n * Sets the elements of the matrix from the given array.\n *\n * @param {Array} array - The matrix elements in column-major order.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Matrix4} A reference to this matrix.\n */\n fromArray(e, t = 0) {\n for (let n = 0; n < 16; n++)\n this.elements[n] = e[n + t];\n return this;\n }\n /**\n * Writes the elements of this matrix to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the matrix elements in column-major order.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The matrix elements in column-major order.\n */\n toArray(e = [], t = 0) {\n const n = this.elements;\n return e[t] = n[0], e[t + 1] = n[1], e[t + 2] = n[2], e[t + 3] = n[3], e[t + 4] = n[4], e[t + 5] = n[5], e[t + 6] = n[6], e[t + 7] = n[7], e[t + 8] = n[8], e[t + 9] = n[9], e[t + 10] = n[10], e[t + 11] = n[11], e[t + 12] = n[12], e[t + 13] = n[13], e[t + 14] = n[14], e[t + 15] = n[15], e;\n }\n}\nconst bi = /* @__PURE__ */ new w(), an = /* @__PURE__ */ new Ne(), Ou = /* @__PURE__ */ new w(0, 0, 0), Bu = /* @__PURE__ */ new w(1, 1, 1), Xn = /* @__PURE__ */ new w(), Bs = /* @__PURE__ */ new w(), Yt = /* @__PURE__ */ new w(), pl = /* @__PURE__ */ new Ne(), ml = /* @__PURE__ */ new gn();\nclass xn {\n /**\n * Constructs a new euler instance.\n *\n * @param {number} [x=0] - The angle of the x axis in radians.\n * @param {number} [y=0] - The angle of the y axis in radians.\n * @param {number} [z=0] - The angle of the z axis in radians.\n * @param {string} [order=Euler.DEFAULT_ORDER] - A string representing the order that the rotations are applied.\n */\n constructor(e = 0, t = 0, n = 0, s = xn.DEFAULT_ORDER) {\n this.isEuler = !0, this._x = e, this._y = t, this._z = n, this._order = s;\n }\n /**\n * The angle of the x axis in radians.\n *\n * @type {number}\n * @default 0\n */\n get x() {\n return this._x;\n }\n set x(e) {\n this._x = e, this._onChangeCallback();\n }\n /**\n * The angle of the y axis in radians.\n *\n * @type {number}\n * @default 0\n */\n get y() {\n return this._y;\n }\n set y(e) {\n this._y = e, this._onChangeCallback();\n }\n /**\n * The angle of the z axis in radians.\n *\n * @type {number}\n * @default 0\n */\n get z() {\n return this._z;\n }\n set z(e) {\n this._z = e, this._onChangeCallback();\n }\n /**\n * A string representing the order that the rotations are applied.\n *\n * @type {string}\n * @default 'XYZ'\n */\n get order() {\n return this._order;\n }\n set order(e) {\n this._order = e, this._onChangeCallback();\n }\n /**\n * Sets the Euler components.\n *\n * @param {number} x - The angle of the x axis in radians.\n * @param {number} y - The angle of the y axis in radians.\n * @param {number} z - The angle of the z axis in radians.\n * @param {string} [order] - A string representing the order that the rotations are applied.\n * @return {Euler} A reference to this Euler instance.\n */\n set(e, t, n, s = this._order) {\n return this._x = e, this._y = t, this._z = n, this._order = s, this._onChangeCallback(), this;\n }\n /**\n * Returns a new Euler instance with copied values from this instance.\n *\n * @return {Euler} A clone of this instance.\n */\n clone() {\n return new this.constructor(this._x, this._y, this._z, this._order);\n }\n /**\n * Copies the values of the given Euler instance to this instance.\n *\n * @param {Euler} euler - The Euler instance to copy.\n * @return {Euler} A reference to this Euler instance.\n */\n copy(e) {\n return this._x = e._x, this._y = e._y, this._z = e._z, this._order = e._order, this._onChangeCallback(), this;\n }\n /**\n * Sets the angles of this Euler instance from a pure rotation matrix.\n *\n * @param {Matrix4} m - A 4x4 matrix of which the upper 3x3 of matrix is a pure rotation matrix (i.e. unscaled).\n * @param {string} [order] - A string representing the order that the rotations are applied.\n * @param {boolean} [update=true] - Whether the internal `onChange` callback should be executed or not.\n * @return {Euler} A reference to this Euler instance.\n */\n setFromRotationMatrix(e, t = this._order, n = !0) {\n const s = e.elements, r = s[0], a = s[4], o = s[8], l = s[1], c = s[5], h = s[9], u = s[2], d = s[6], p = s[10];\n switch (t) {\n case \"XYZ\":\n this._y = Math.asin(He(o, -1, 1)), Math.abs(o) < 0.9999999 ? (this._x = Math.atan2(-h, p), this._z = Math.atan2(-a, r)) : (this._x = Math.atan2(d, c), this._z = 0);\n break;\n case \"YXZ\":\n this._x = Math.asin(-He(h, -1, 1)), Math.abs(h) < 0.9999999 ? (this._y = Math.atan2(o, p), this._z = Math.atan2(l, c)) : (this._y = Math.atan2(-u, r), this._z = 0);\n break;\n case \"ZXY\":\n this._x = Math.asin(He(d, -1, 1)), Math.abs(d) < 0.9999999 ? (this._y = Math.atan2(-u, p), this._z = Math.atan2(-a, c)) : (this._y = 0, this._z = Math.atan2(l, r));\n break;\n case \"ZYX\":\n this._y = Math.asin(-He(u, -1, 1)), Math.abs(u) < 0.9999999 ? (this._x = Math.atan2(d, p), this._z = Math.atan2(l, r)) : (this._x = 0, this._z = Math.atan2(-a, c));\n break;\n case \"YZX\":\n this._z = Math.asin(He(l, -1, 1)), Math.abs(l) < 0.9999999 ? (this._x = Math.atan2(-h, c), this._y = Math.atan2(-u, r)) : (this._x = 0, this._y = Math.atan2(o, p));\n break;\n case \"XZY\":\n this._z = Math.asin(-He(a, -1, 1)), Math.abs(a) < 0.9999999 ? (this._x = Math.atan2(d, c), this._y = Math.atan2(o, r)) : (this._x = Math.atan2(-h, p), this._y = 0);\n break;\n default:\n Te(\"Euler: .setFromRotationMatrix() encountered an unknown order: \" + t);\n }\n return this._order = t, n === !0 && this._onChangeCallback(), this;\n }\n /**\n * Sets the angles of this Euler instance from a normalized quaternion.\n *\n * @param {Quaternion} q - A normalized Quaternion.\n * @param {string} [order] - A string representing the order that the rotations are applied.\n * @param {boolean} [update=true] - Whether the internal `onChange` callback should be executed or not.\n * @return {Euler} A reference to this Euler instance.\n */\n setFromQuaternion(e, t, n) {\n return pl.makeRotationFromQuaternion(e), this.setFromRotationMatrix(pl, t, n);\n }\n /**\n * Sets the angles of this Euler instance from the given vector.\n *\n * @param {Vector3} v - The vector.\n * @param {string} [order] - A string representing the order that the rotations are applied.\n * @return {Euler} A reference to this Euler instance.\n */\n setFromVector3(e, t = this._order) {\n return this.set(e.x, e.y, e.z, t);\n }\n /**\n * Resets the euler angle with a new order by creating a quaternion from this\n * euler angle and then setting this euler angle with the quaternion and the\n * new order.\n *\n * Warning: This discards revolution information.\n *\n * @param {string} [newOrder] - A string representing the new order that the rotations are applied.\n * @return {Euler} A reference to this Euler instance.\n */\n reorder(e) {\n return ml.setFromEuler(this), this.setFromQuaternion(ml, e);\n }\n /**\n * Returns `true` if this Euler instance is equal with the given one.\n *\n * @param {Euler} euler - The Euler instance to test for equality.\n * @return {boolean} Whether this Euler instance is equal with the given one.\n */\n equals(e) {\n return e._x === this._x && e._y === this._y && e._z === this._z && e._order === this._order;\n }\n /**\n * Sets this Euler instance's components to values from the given array. The first three\n * entries of the array are assign to the x,y and z components. An optional fourth entry\n * defines the Euler order.\n *\n * @param {Array} array - An array holding the Euler component values.\n * @return {Euler} A reference to this Euler instance.\n */\n fromArray(e) {\n return this._x = e[0], this._y = e[1], this._z = e[2], e[3] !== void 0 && (this._order = e[3]), this._onChangeCallback(), this;\n }\n /**\n * Writes the components of this Euler instance to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the Euler components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The Euler components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this._x, e[t + 1] = this._y, e[t + 2] = this._z, e[t + 3] = this._order, e;\n }\n _onChange(e) {\n return this._onChangeCallback = e, this;\n }\n _onChangeCallback() {\n }\n *[Symbol.iterator]() {\n yield this._x, yield this._y, yield this._z, yield this._order;\n }\n}\nxn.DEFAULT_ORDER = \"XYZ\";\nclass Uo {\n /**\n * Constructs a new layers instance, with membership\n * initially set to layer `0`.\n */\n constructor() {\n this.mask = 1;\n }\n /**\n * Sets membership to the given layer, and remove membership all other layers.\n *\n * @param {number} layer - The layer to set.\n */\n set(e) {\n this.mask = (1 << e | 0) >>> 0;\n }\n /**\n * Adds membership of the given layer.\n *\n * @param {number} layer - The layer to enable.\n */\n enable(e) {\n this.mask |= 1 << e | 0;\n }\n /**\n * Adds membership to all layers.\n */\n enableAll() {\n this.mask = -1;\n }\n /**\n * Toggles the membership of the given layer.\n *\n * @param {number} layer - The layer to toggle.\n */\n toggle(e) {\n this.mask ^= 1 << e | 0;\n }\n /**\n * Removes membership of the given layer.\n *\n * @param {number} layer - The layer to enable.\n */\n disable(e) {\n this.mask &= ~(1 << e | 0);\n }\n /**\n * Removes the membership from all layers.\n */\n disableAll() {\n this.mask = 0;\n }\n /**\n * Returns `true` if this and the given layers object have at least one\n * layer in common.\n *\n * @param {Layers} layers - The layers to test.\n * @return {boolean } Whether this and the given layers object have at least one layer in common or not.\n */\n test(e) {\n return (this.mask & e.mask) !== 0;\n }\n /**\n * Returns `true` if the given layer is enabled.\n *\n * @param {number} layer - The layer to test.\n * @return {boolean } Whether the given layer is enabled or not.\n */\n isEnabled(e) {\n return (this.mask & (1 << e | 0)) !== 0;\n }\n}\nlet zu = 0;\nconst gl = /* @__PURE__ */ new w(), yi = /* @__PURE__ */ new gn(), Ln = /* @__PURE__ */ new Ne(), zs = /* @__PURE__ */ new w(), as = /* @__PURE__ */ new w(), ku = /* @__PURE__ */ new w(), Vu = /* @__PURE__ */ new gn(), xl = /* @__PURE__ */ new w(1, 0, 0), _l = /* @__PURE__ */ new w(0, 1, 0), vl = /* @__PURE__ */ new w(0, 0, 1), Ml = { type: \"added\" }, Gu = { type: \"removed\" }, Ti = { type: \"childadded\", child: null }, jr = { type: \"childremoved\", child: null };\nclass pt extends mi {\n /**\n * Constructs a new 3D object.\n */\n constructor() {\n super(), this.isObject3D = !0, Object.defineProperty(this, \"id\", { value: zu++ }), this.uuid = fn(), this.name = \"\", this.type = \"Object3D\", this.parent = null, this.children = [], this.up = pt.DEFAULT_UP.clone();\n const e = new w(), t = new xn(), n = new gn(), s = new w(1, 1, 1);\n function r() {\n n.setFromEuler(t, !1);\n }\n function a() {\n t.setFromQuaternion(n, void 0, !1);\n }\n t._onChange(r), n._onChange(a), Object.defineProperties(this, {\n /**\n * Represents the object's local position.\n *\n * @name Object3D#position\n * @type {Vector3}\n * @default (0,0,0)\n */\n position: {\n configurable: !0,\n enumerable: !0,\n value: e\n },\n /**\n * Represents the object's local rotation as Euler angles, in radians.\n *\n * @name Object3D#rotation\n * @type {Euler}\n * @default (0,0,0)\n */\n rotation: {\n configurable: !0,\n enumerable: !0,\n value: t\n },\n /**\n * Represents the object's local rotation as Quaternions.\n *\n * @name Object3D#quaternion\n * @type {Quaternion}\n */\n quaternion: {\n configurable: !0,\n enumerable: !0,\n value: n\n },\n /**\n * Represents the object's local scale.\n *\n * @name Object3D#scale\n * @type {Vector3}\n * @default (1,1,1)\n */\n scale: {\n configurable: !0,\n enumerable: !0,\n value: s\n },\n /**\n * Represents the object's model-view matrix.\n *\n * @name Object3D#modelViewMatrix\n * @type {Matrix4}\n */\n modelViewMatrix: {\n value: new Ne()\n },\n /**\n * Represents the object's normal matrix.\n *\n * @name Object3D#normalMatrix\n * @type {Matrix3}\n */\n normalMatrix: {\n value: new ze()\n }\n }), this.matrix = new Ne(), this.matrixWorld = new Ne(), this.matrixAutoUpdate = pt.DEFAULT_MATRIX_AUTO_UPDATE, this.matrixWorldAutoUpdate = pt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE, this.matrixWorldNeedsUpdate = !1, this.layers = new Uo(), this.visible = !0, this.castShadow = !1, this.receiveShadow = !1, this.frustumCulled = !0, this.renderOrder = 0, this.animations = [], this.customDepthMaterial = void 0, this.customDistanceMaterial = void 0, this.userData = {};\n }\n /**\n * A callback that is executed immediately before a 3D object is rendered to a shadow map.\n *\n * @param {Renderer|WebGLRenderer} renderer - The renderer.\n * @param {Object3D} object - The 3D object.\n * @param {Camera} camera - The camera that is used to render the scene.\n * @param {Camera} shadowCamera - The shadow camera.\n * @param {BufferGeometry} geometry - The 3D object's geometry.\n * @param {Material} depthMaterial - The depth material.\n * @param {Object} group - The geometry group data.\n */\n onBeforeShadow() {\n }\n /**\n * A callback that is executed immediately after a 3D object is rendered to a shadow map.\n *\n * @param {Renderer|WebGLRenderer} renderer - The renderer.\n * @param {Object3D} object - The 3D object.\n * @param {Camera} camera - The camera that is used to render the scene.\n * @param {Camera} shadowCamera - The shadow camera.\n * @param {BufferGeometry} geometry - The 3D object's geometry.\n * @param {Material} depthMaterial - The depth material.\n * @param {Object} group - The geometry group data.\n */\n onAfterShadow() {\n }\n /**\n * A callback that is executed immediately before a 3D object is rendered.\n *\n * @param {Renderer|WebGLRenderer} renderer - The renderer.\n * @param {Object3D} object - The 3D object.\n * @param {Camera} camera - The camera that is used to render the scene.\n * @param {BufferGeometry} geometry - The 3D object's geometry.\n * @param {Material} material - The 3D object's material.\n * @param {Object} group - The geometry group data.\n */\n onBeforeRender() {\n }\n /**\n * A callback that is executed immediately after a 3D object is rendered.\n *\n * @param {Renderer|WebGLRenderer} renderer - The renderer.\n * @param {Object3D} object - The 3D object.\n * @param {Camera} camera - The camera that is used to render the scene.\n * @param {BufferGeometry} geometry - The 3D object's geometry.\n * @param {Material} material - The 3D object's material.\n * @param {Object} group - The geometry group data.\n */\n onAfterRender() {\n }\n /**\n * Applies the given transformation matrix to the object and updates the object's position,\n * rotation and scale.\n *\n * @param {Matrix4} matrix - The transformation matrix.\n */\n applyMatrix4(e) {\n this.matrixAutoUpdate && this.updateMatrix(), this.matrix.premultiply(e), this.matrix.decompose(this.position, this.quaternion, this.scale);\n }\n /**\n * Applies a rotation represented by given the quaternion to the 3D object.\n *\n * @param {Quaternion} q - The quaternion.\n * @return {Object3D} A reference to this instance.\n */\n applyQuaternion(e) {\n return this.quaternion.premultiply(e), this;\n }\n /**\n * Sets the given rotation represented as an axis/angle couple to the 3D object.\n *\n * @param {Vector3} axis - The (normalized) axis vector.\n * @param {number} angle - The angle in radians.\n */\n setRotationFromAxisAngle(e, t) {\n this.quaternion.setFromAxisAngle(e, t);\n }\n /**\n * Sets the given rotation represented as Euler angles to the 3D object.\n *\n * @param {Euler} euler - The Euler angles.\n */\n setRotationFromEuler(e) {\n this.quaternion.setFromEuler(e, !0);\n }\n /**\n * Sets the given rotation represented as rotation matrix to the 3D object.\n *\n * @param {Matrix4} m - Although a 4x4 matrix is expected, the upper 3x3 portion must be\n * a pure rotation matrix (i.e, unscaled).\n */\n setRotationFromMatrix(e) {\n this.quaternion.setFromRotationMatrix(e);\n }\n /**\n * Sets the given rotation represented as a Quaternion to the 3D object.\n *\n * @param {Quaternion} q - The Quaternion\n */\n setRotationFromQuaternion(e) {\n this.quaternion.copy(e);\n }\n /**\n * Rotates the 3D object along an axis in local space.\n *\n * @param {Vector3} axis - The (normalized) axis vector.\n * @param {number} angle - The angle in radians.\n * @return {Object3D} A reference to this instance.\n */\n rotateOnAxis(e, t) {\n return yi.setFromAxisAngle(e, t), this.quaternion.multiply(yi), this;\n }\n /**\n * Rotates the 3D object along an axis in world space.\n *\n * @param {Vector3} axis - The (normalized) axis vector.\n * @param {number} angle - The angle in radians.\n * @return {Object3D} A reference to this instance.\n */\n rotateOnWorldAxis(e, t) {\n return yi.setFromAxisAngle(e, t), this.quaternion.premultiply(yi), this;\n }\n /**\n * Rotates the 3D object around its X axis in local space.\n *\n * @param {number} angle - The angle in radians.\n * @return {Object3D} A reference to this instance.\n */\n rotateX(e) {\n return this.rotateOnAxis(xl, e);\n }\n /**\n * Rotates the 3D object around its Y axis in local space.\n *\n * @param {number} angle - The angle in radians.\n * @return {Object3D} A reference to this instance.\n */\n rotateY(e) {\n return this.rotateOnAxis(_l, e);\n }\n /**\n * Rotates the 3D object around its Z axis in local space.\n *\n * @param {number} angle - The angle in radians.\n * @return {Object3D} A reference to this instance.\n */\n rotateZ(e) {\n return this.rotateOnAxis(vl, e);\n }\n /**\n * Translate the 3D object by a distance along the given axis in local space.\n *\n * @param {Vector3} axis - The (normalized) axis vector.\n * @param {number} distance - The distance in world units.\n * @return {Object3D} A reference to this instance.\n */\n translateOnAxis(e, t) {\n return gl.copy(e).applyQuaternion(this.quaternion), this.position.add(gl.multiplyScalar(t)), this;\n }\n /**\n * Translate the 3D object by a distance along its X-axis in local space.\n *\n * @param {number} distance - The distance in world units.\n * @return {Object3D} A reference to this instance.\n */\n translateX(e) {\n return this.translateOnAxis(xl, e);\n }\n /**\n * Translate the 3D object by a distance along its Y-axis in local space.\n *\n * @param {number} distance - The distance in world units.\n * @return {Object3D} A reference to this instance.\n */\n translateY(e) {\n return this.translateOnAxis(_l, e);\n }\n /**\n * Translate the 3D object by a distance along its Z-axis in local space.\n *\n * @param {number} distance - The distance in world units.\n * @return {Object3D} A reference to this instance.\n */\n translateZ(e) {\n return this.translateOnAxis(vl, e);\n }\n /**\n * Converts the given vector from this 3D object's local space to world space.\n *\n * @param {Vector3} vector - The vector to convert.\n * @return {Vector3} The converted vector.\n */\n localToWorld(e) {\n return this.updateWorldMatrix(!0, !1), e.applyMatrix4(this.matrixWorld);\n }\n /**\n * Converts the given vector from this 3D object's word space to local space.\n *\n * @param {Vector3} vector - The vector to convert.\n * @return {Vector3} The converted vector.\n */\n worldToLocal(e) {\n return this.updateWorldMatrix(!0, !1), e.applyMatrix4(Ln.copy(this.matrixWorld).invert());\n }\n /**\n * Rotates the object to face a point in world space.\n *\n * This method does not support objects having non-uniformly-scaled parent(s).\n *\n * @param {number|Vector3} x - The x coordinate in world space. Alternatively, a vector representing a position in world space\n * @param {number} [y] - The y coordinate in world space.\n * @param {number} [z] - The z coordinate in world space.\n */\n lookAt(e, t, n) {\n e.isVector3 ? zs.copy(e) : zs.set(e, t, n);\n const s = this.parent;\n this.updateWorldMatrix(!0, !1), as.setFromMatrixPosition(this.matrixWorld), this.isCamera || this.isLight ? Ln.lookAt(as, zs, this.up) : Ln.lookAt(zs, as, this.up), this.quaternion.setFromRotationMatrix(Ln), s && (Ln.extractRotation(s.matrixWorld), yi.setFromRotationMatrix(Ln), this.quaternion.premultiply(yi.invert()));\n }\n /**\n * Adds the given 3D object as a child to this 3D object. An arbitrary number of\n * objects may be added. Any current parent on an object passed in here will be\n * removed, since an object can have at most one parent.\n *\n * @fires Object3D#added\n * @fires Object3D#childadded\n * @param {Object3D} object - The 3D object to add.\n * @return {Object3D} A reference to this instance.\n */\n add(e) {\n if (arguments.length > 1) {\n for (let t = 0; t < arguments.length; t++)\n this.add(arguments[t]);\n return this;\n }\n return e === this ? (Xe(\"Object3D.add: object can't be added as a child of itself.\", e), this) : (e && e.isObject3D ? (e.removeFromParent(), e.parent = this, this.children.push(e), e.dispatchEvent(Ml), Ti.child = e, this.dispatchEvent(Ti), Ti.child = null) : Xe(\"Object3D.add: object not an instance of THREE.Object3D.\", e), this);\n }\n /**\n * Removes the given 3D object as child from this 3D object.\n * An arbitrary number of objects may be removed.\n *\n * @fires Object3D#removed\n * @fires Object3D#childremoved\n * @param {Object3D} object - The 3D object to remove.\n * @return {Object3D} A reference to this instance.\n */\n remove(e) {\n if (arguments.length > 1) {\n for (let n = 0; n < arguments.length; n++)\n this.remove(arguments[n]);\n return this;\n }\n const t = this.children.indexOf(e);\n return t !== -1 && (e.parent = null, this.children.splice(t, 1), e.dispatchEvent(Gu), jr.child = e, this.dispatchEvent(jr), jr.child = null), this;\n }\n /**\n * Removes this 3D object from its current parent.\n *\n * @fires Object3D#removed\n * @fires Object3D#childremoved\n * @return {Object3D} A reference to this instance.\n */\n removeFromParent() {\n const e = this.parent;\n return e !== null && e.remove(this), this;\n }\n /**\n * Removes all child objects.\n *\n * @fires Object3D#removed\n * @fires Object3D#childremoved\n * @return {Object3D} A reference to this instance.\n */\n clear() {\n return this.remove(...this.children);\n }\n /**\n * Adds the given 3D object as a child of this 3D object, while maintaining the object's world\n * transform. This method does not support scene graphs having non-uniformly-scaled nodes(s).\n *\n * @fires Object3D#added\n * @fires Object3D#childadded\n * @param {Object3D} object - The 3D object to attach.\n * @return {Object3D} A reference to this instance.\n */\n attach(e) {\n return this.updateWorldMatrix(!0, !1), Ln.copy(this.matrixWorld).invert(), e.parent !== null && (e.parent.updateWorldMatrix(!0, !1), Ln.multiply(e.parent.matrixWorld)), e.applyMatrix4(Ln), e.removeFromParent(), e.parent = this, this.children.push(e), e.updateWorldMatrix(!1, !0), e.dispatchEvent(Ml), Ti.child = e, this.dispatchEvent(Ti), Ti.child = null, this;\n }\n /**\n * Searches through the 3D object and its children, starting with the 3D object\n * itself, and returns the first with a matching ID.\n *\n * @param {number} id - The id.\n * @return {Object3D|undefined} The found 3D object. Returns `undefined` if no 3D object has been found.\n */\n getObjectById(e) {\n return this.getObjectByProperty(\"id\", e);\n }\n /**\n * Searches through the 3D object and its children, starting with the 3D object\n * itself, and returns the first with a matching name.\n *\n * @param {string} name - The name.\n * @return {Object3D|undefined} The found 3D object. Returns `undefined` if no 3D object has been found.\n */\n getObjectByName(e) {\n return this.getObjectByProperty(\"name\", e);\n }\n /**\n * Searches through the 3D object and its children, starting with the 3D object\n * itself, and returns the first with a matching property value.\n *\n * @param {string} name - The name of the property.\n * @param {any} value - The value.\n * @return {Object3D|undefined} The found 3D object. Returns `undefined` if no 3D object has been found.\n */\n getObjectByProperty(e, t) {\n if (this[e] === t) return this;\n for (let n = 0, s = this.children.length; n < s; n++) {\n const a = this.children[n].getObjectByProperty(e, t);\n if (a !== void 0)\n return a;\n }\n }\n /**\n * Searches through the 3D object and its children, starting with the 3D object\n * itself, and returns all 3D objects with a matching property value.\n *\n * @param {string} name - The name of the property.\n * @param {any} value - The value.\n * @param {Array} result - The method stores the result in this array.\n * @return {Array} The found 3D objects.\n */\n getObjectsByProperty(e, t, n = []) {\n this[e] === t && n.push(this);\n const s = this.children;\n for (let r = 0, a = s.length; r < a; r++)\n s[r].getObjectsByProperty(e, t, n);\n return n;\n }\n /**\n * Returns a vector representing the position of the 3D object in world space.\n *\n * @param {Vector3} target - The target vector the result is stored to.\n * @return {Vector3} The 3D object's position in world space.\n */\n getWorldPosition(e) {\n return this.updateWorldMatrix(!0, !1), e.setFromMatrixPosition(this.matrixWorld);\n }\n /**\n * Returns a Quaternion representing the position of the 3D object in world space.\n *\n * @param {Quaternion} target - The target Quaternion the result is stored to.\n * @return {Quaternion} The 3D object's rotation in world space.\n */\n getWorldQuaternion(e) {\n return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(as, e, ku), e;\n }\n /**\n * Returns a vector representing the scale of the 3D object in world space.\n *\n * @param {Vector3} target - The target vector the result is stored to.\n * @return {Vector3} The 3D object's scale in world space.\n */\n getWorldScale(e) {\n return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(as, Vu, e), e;\n }\n /**\n * Returns a vector representing the (\"look\") direction of the 3D object in world space.\n *\n * @param {Vector3} target - The target vector the result is stored to.\n * @return {Vector3} The 3D object's direction in world space.\n */\n getWorldDirection(e) {\n this.updateWorldMatrix(!0, !1);\n const t = this.matrixWorld.elements;\n return e.set(t[8], t[9], t[10]).normalize();\n }\n /**\n * Abstract method to get intersections between a casted ray and this\n * 3D object. Renderable 3D objects such as {@link Mesh}, {@link Line} or {@link Points}\n * implement this method in order to use raycasting.\n *\n * @abstract\n * @param {Raycaster} raycaster - The raycaster.\n * @param {Array} intersects - An array holding the result of the method.\n */\n raycast() {\n }\n /**\n * Executes the callback on this 3D object and all descendants.\n *\n * Note: Modifying the scene graph inside the callback is discouraged.\n *\n * @param {Function} callback - A callback function that allows to process the current 3D object.\n */\n traverse(e) {\n e(this);\n const t = this.children;\n for (let n = 0, s = t.length; n < s; n++)\n t[n].traverse(e);\n }\n /**\n * Like {@link Object3D#traverse}, but the callback will only be executed for visible 3D objects.\n * Descendants of invisible 3D objects are not traversed.\n *\n * Note: Modifying the scene graph inside the callback is discouraged.\n *\n * @param {Function} callback - A callback function that allows to process the current 3D object.\n */\n traverseVisible(e) {\n if (this.visible === !1) return;\n e(this);\n const t = this.children;\n for (let n = 0, s = t.length; n < s; n++)\n t[n].traverseVisible(e);\n }\n /**\n * Like {@link Object3D#traverse}, but the callback will only be executed for all ancestors.\n *\n * Note: Modifying the scene graph inside the callback is discouraged.\n *\n * @param {Function} callback - A callback function that allows to process the current 3D object.\n */\n traverseAncestors(e) {\n const t = this.parent;\n t !== null && (e(t), t.traverseAncestors(e));\n }\n /**\n * Updates the transformation matrix in local space by computing it from the current\n * position, rotation and scale values.\n */\n updateMatrix() {\n this.matrix.compose(this.position, this.quaternion, this.scale), this.matrixWorldNeedsUpdate = !0;\n }\n /**\n * Updates the transformation matrix in world space of this 3D objects and its descendants.\n *\n * To ensure correct results, this method also recomputes the 3D object's transformation matrix in\n * local space. The computation of the local and world matrix can be controlled with the\n * {@link Object3D#matrixAutoUpdate} and {@link Object3D#matrixWorldAutoUpdate} flags which are both\n * `true` by default. Set these flags to `false` if you need more control over the update matrix process.\n *\n * @param {boolean} [force=false] - When set to `true`, a recomputation of world matrices is forced even\n * when {@link Object3D#matrixWorldAutoUpdate} is set to `false`.\n */\n updateMatrixWorld(e) {\n this.matrixAutoUpdate && this.updateMatrix(), (this.matrixWorldNeedsUpdate || e) && (this.matrixWorldAutoUpdate === !0 && (this.parent === null ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix)), this.matrixWorldNeedsUpdate = !1, e = !0);\n const t = this.children;\n for (let n = 0, s = t.length; n < s; n++)\n t[n].updateMatrixWorld(e);\n }\n /**\n * An alternative version of {@link Object3D#updateMatrixWorld} with more control over the\n * update of ancestor and descendant nodes.\n *\n * @param {boolean} [updateParents=false] Whether ancestor nodes should be updated or not.\n * @param {boolean} [updateChildren=false] Whether descendant nodes should be updated or not.\n */\n updateWorldMatrix(e, t) {\n const n = this.parent;\n if (e === !0 && n !== null && n.updateWorldMatrix(!0, !1), this.matrixAutoUpdate && this.updateMatrix(), this.matrixWorldAutoUpdate === !0 && (this.parent === null ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix)), t === !0) {\n const s = this.children;\n for (let r = 0, a = s.length; r < a; r++)\n s[r].updateWorldMatrix(!1, !0);\n }\n }\n /**\n * Serializes the 3D object into JSON.\n *\n * @param {?(Object|string)} meta - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized 3D object.\n * @see {@link ObjectLoader#parse}\n */\n toJSON(e) {\n const t = e === void 0 || typeof e == \"string\", n = {};\n t && (e = {\n geometries: {},\n materials: {},\n textures: {},\n images: {},\n shapes: {},\n skeletons: {},\n animations: {},\n nodes: {}\n }, n.metadata = {\n version: 4.7,\n type: \"Object\",\n generator: \"Object3D.toJSON\"\n });\n const s = {};\n s.uuid = this.uuid, s.type = this.type, this.name !== \"\" && (s.name = this.name), this.castShadow === !0 && (s.castShadow = !0), this.receiveShadow === !0 && (s.receiveShadow = !0), this.visible === !1 && (s.visible = !1), this.frustumCulled === !1 && (s.frustumCulled = !1), this.renderOrder !== 0 && (s.renderOrder = this.renderOrder), Object.keys(this.userData).length > 0 && (s.userData = this.userData), s.layers = this.layers.mask, s.matrix = this.matrix.toArray(), s.up = this.up.toArray(), this.matrixAutoUpdate === !1 && (s.matrixAutoUpdate = !1), this.isInstancedMesh && (s.type = \"InstancedMesh\", s.count = this.count, s.instanceMatrix = this.instanceMatrix.toJSON(), this.instanceColor !== null && (s.instanceColor = this.instanceColor.toJSON())), this.isBatchedMesh && (s.type = \"BatchedMesh\", s.perObjectFrustumCulled = this.perObjectFrustumCulled, s.sortObjects = this.sortObjects, s.drawRanges = this._drawRanges, s.reservedRanges = this._reservedRanges, s.geometryInfo = this._geometryInfo.map((o) => ({\n ...o,\n boundingBox: o.boundingBox ? o.boundingBox.toJSON() : void 0,\n boundingSphere: o.boundingSphere ? o.boundingSphere.toJSON() : void 0\n })), s.instanceInfo = this._instanceInfo.map((o) => ({ ...o })), s.availableInstanceIds = this._availableInstanceIds.slice(), s.availableGeometryIds = this._availableGeometryIds.slice(), s.nextIndexStart = this._nextIndexStart, s.nextVertexStart = this._nextVertexStart, s.geometryCount = this._geometryCount, s.maxInstanceCount = this._maxInstanceCount, s.maxVertexCount = this._maxVertexCount, s.maxIndexCount = this._maxIndexCount, s.geometryInitialized = this._geometryInitialized, s.matricesTexture = this._matricesTexture.toJSON(e), s.indirectTexture = this._indirectTexture.toJSON(e), this._colorsTexture !== null && (s.colorsTexture = this._colorsTexture.toJSON(e)), this.boundingSphere !== null && (s.boundingSphere = this.boundingSphere.toJSON()), this.boundingBox !== null && (s.boundingBox = this.boundingBox.toJSON()));\n function r(o, l) {\n return o[l.uuid] === void 0 && (o[l.uuid] = l.toJSON(e)), l.uuid;\n }\n if (this.isScene)\n this.background && (this.background.isColor ? s.background = this.background.toJSON() : this.background.isTexture && (s.background = this.background.toJSON(e).uuid)), this.environment && this.environment.isTexture && this.environment.isRenderTargetTexture !== !0 && (s.environment = this.environment.toJSON(e).uuid);\n else if (this.isMesh || this.isLine || this.isPoints) {\n s.geometry = r(e.geometries, this.geometry);\n const o = this.geometry.parameters;\n if (o !== void 0 && o.shapes !== void 0) {\n const l = o.shapes;\n if (Array.isArray(l))\n for (let c = 0, h = l.length; c < h; c++) {\n const u = l[c];\n r(e.shapes, u);\n }\n else\n r(e.shapes, l);\n }\n }\n if (this.isSkinnedMesh && (s.bindMode = this.bindMode, s.bindMatrix = this.bindMatrix.toArray(), this.skeleton !== void 0 && (r(e.skeletons, this.skeleton), s.skeleton = this.skeleton.uuid)), this.material !== void 0)\n if (Array.isArray(this.material)) {\n const o = [];\n for (let l = 0, c = this.material.length; l < c; l++)\n o.push(r(e.materials, this.material[l]));\n s.material = o;\n } else\n s.material = r(e.materials, this.material);\n if (this.children.length > 0) {\n s.children = [];\n for (let o = 0; o < this.children.length; o++)\n s.children.push(this.children[o].toJSON(e).object);\n }\n if (this.animations.length > 0) {\n s.animations = [];\n for (let o = 0; o < this.animations.length; o++) {\n const l = this.animations[o];\n s.animations.push(r(e.animations, l));\n }\n }\n if (t) {\n const o = a(e.geometries), l = a(e.materials), c = a(e.textures), h = a(e.images), u = a(e.shapes), d = a(e.skeletons), p = a(e.animations), g = a(e.nodes);\n o.length > 0 && (n.geometries = o), l.length > 0 && (n.materials = l), c.length > 0 && (n.textures = c), h.length > 0 && (n.images = h), u.length > 0 && (n.shapes = u), d.length > 0 && (n.skeletons = d), p.length > 0 && (n.animations = p), g.length > 0 && (n.nodes = g);\n }\n return n.object = s, n;\n function a(o) {\n const l = [];\n for (const c in o) {\n const h = o[c];\n delete h.metadata, l.push(h);\n }\n return l;\n }\n }\n /**\n * Returns a new 3D object with copied values from this instance.\n *\n * @param {boolean} [recursive=true] - When set to `true`, descendants of the 3D object are also cloned.\n * @return {Object3D} A clone of this instance.\n */\n clone(e) {\n return new this.constructor().copy(this, e);\n }\n /**\n * Copies the values of the given 3D object to this instance.\n *\n * @param {Object3D} source - The 3D object to copy.\n * @param {boolean} [recursive=true] - When set to `true`, descendants of the 3D object are cloned.\n * @return {Object3D} A reference to this instance.\n */\n copy(e, t = !0) {\n if (this.name = e.name, this.up.copy(e.up), this.position.copy(e.position), this.rotation.order = e.rotation.order, this.quaternion.copy(e.quaternion), this.scale.copy(e.scale), this.matrix.copy(e.matrix), this.matrixWorld.copy(e.matrixWorld), this.matrixAutoUpdate = e.matrixAutoUpdate, this.matrixWorldAutoUpdate = e.matrixWorldAutoUpdate, this.matrixWorldNeedsUpdate = e.matrixWorldNeedsUpdate, this.layers.mask = e.layers.mask, this.visible = e.visible, this.castShadow = e.castShadow, this.receiveShadow = e.receiveShadow, this.frustumCulled = e.frustumCulled, this.renderOrder = e.renderOrder, this.animations = e.animations.slice(), this.userData = JSON.parse(JSON.stringify(e.userData)), t === !0)\n for (let n = 0; n < e.children.length; n++) {\n const s = e.children[n];\n this.add(s.clone());\n }\n return this;\n }\n}\npt.DEFAULT_UP = /* @__PURE__ */ new w(0, 1, 0);\npt.DEFAULT_MATRIX_AUTO_UPDATE = !0;\npt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = !0;\nconst on = /* @__PURE__ */ new w(), In = /* @__PURE__ */ new w(), qr = /* @__PURE__ */ new w(), Un = /* @__PURE__ */ new w(), Ei = /* @__PURE__ */ new w(), wi = /* @__PURE__ */ new w(), Sl = /* @__PURE__ */ new w(), Yr = /* @__PURE__ */ new w(), Kr = /* @__PURE__ */ new w(), Zr = /* @__PURE__ */ new w(), $r = /* @__PURE__ */ new Je(), Jr = /* @__PURE__ */ new Je(), Qr = /* @__PURE__ */ new Je();\nclass un {\n /**\n * Constructs a new triangle.\n *\n * @param {Vector3} [a=(0,0,0)] - The first corner of the triangle.\n * @param {Vector3} [b=(0,0,0)] - The second corner of the triangle.\n * @param {Vector3} [c=(0,0,0)] - The third corner of the triangle.\n */\n constructor(e = new w(), t = new w(), n = new w()) {\n this.a = e, this.b = t, this.c = n;\n }\n /**\n * Computes the normal vector of a triangle.\n *\n * @param {Vector3} a - The first corner of the triangle.\n * @param {Vector3} b - The second corner of the triangle.\n * @param {Vector3} c - The third corner of the triangle.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The triangle's normal.\n */\n static getNormal(e, t, n, s) {\n s.subVectors(n, t), on.subVectors(e, t), s.cross(on);\n const r = s.lengthSq();\n return r > 0 ? s.multiplyScalar(1 / Math.sqrt(r)) : s.set(0, 0, 0);\n }\n /**\n * Computes a barycentric coordinates from the given vector.\n * Returns `null` if the triangle is degenerate.\n *\n * @param {Vector3} point - A point in 3D space.\n * @param {Vector3} a - The first corner of the triangle.\n * @param {Vector3} b - The second corner of the triangle.\n * @param {Vector3} c - The third corner of the triangle.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The barycentric coordinates for the given point\n */\n static getBarycoord(e, t, n, s, r) {\n on.subVectors(s, t), In.subVectors(n, t), qr.subVectors(e, t);\n const a = on.dot(on), o = on.dot(In), l = on.dot(qr), c = In.dot(In), h = In.dot(qr), u = a * c - o * o;\n if (u === 0)\n return r.set(0, 0, 0), null;\n const d = 1 / u, p = (c * l - o * h) * d, g = (a * h - o * l) * d;\n return r.set(1 - p - g, g, p);\n }\n /**\n * Returns `true` if the given point, when projected onto the plane of the\n * triangle, lies within the triangle.\n *\n * @param {Vector3} point - The point in 3D space to test.\n * @param {Vector3} a - The first corner of the triangle.\n * @param {Vector3} b - The second corner of the triangle.\n * @param {Vector3} c - The third corner of the triangle.\n * @return {boolean} Whether the given point, when projected onto the plane of the\n * triangle, lies within the triangle or not.\n */\n static containsPoint(e, t, n, s) {\n return this.getBarycoord(e, t, n, s, Un) === null ? !1 : Un.x >= 0 && Un.y >= 0 && Un.x + Un.y <= 1;\n }\n /**\n * Computes the value barycentrically interpolated for the given point on the\n * triangle. Returns `null` if the triangle is degenerate.\n *\n * @param {Vector3} point - Position of interpolated point.\n * @param {Vector3} p1 - The first corner of the triangle.\n * @param {Vector3} p2 - The second corner of the triangle.\n * @param {Vector3} p3 - The third corner of the triangle.\n * @param {Vector3} v1 - Value to interpolate of first vertex.\n * @param {Vector3} v2 - Value to interpolate of second vertex.\n * @param {Vector3} v3 - Value to interpolate of third vertex.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The interpolated value.\n */\n static getInterpolation(e, t, n, s, r, a, o, l) {\n return this.getBarycoord(e, t, n, s, Un) === null ? (l.x = 0, l.y = 0, \"z\" in l && (l.z = 0), \"w\" in l && (l.w = 0), null) : (l.setScalar(0), l.addScaledVector(r, Un.x), l.addScaledVector(a, Un.y), l.addScaledVector(o, Un.z), l);\n }\n /**\n * Computes the value barycentrically interpolated for the given attribute and indices.\n *\n * @param {BufferAttribute} attr - The attribute to interpolate.\n * @param {number} i1 - Index of first vertex.\n * @param {number} i2 - Index of second vertex.\n * @param {number} i3 - Index of third vertex.\n * @param {Vector3} barycoord - The barycoordinate value to use to interpolate.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The interpolated attribute value.\n */\n static getInterpolatedAttribute(e, t, n, s, r, a) {\n return $r.setScalar(0), Jr.setScalar(0), Qr.setScalar(0), $r.fromBufferAttribute(e, t), Jr.fromBufferAttribute(e, n), Qr.fromBufferAttribute(e, s), a.setScalar(0), a.addScaledVector($r, r.x), a.addScaledVector(Jr, r.y), a.addScaledVector(Qr, r.z), a;\n }\n /**\n * Returns `true` if the triangle is oriented towards the given direction.\n *\n * @param {Vector3} a - The first corner of the triangle.\n * @param {Vector3} b - The second corner of the triangle.\n * @param {Vector3} c - The third corner of the triangle.\n * @param {Vector3} direction - The (normalized) direction vector.\n * @return {boolean} Whether the triangle is oriented towards the given direction or not.\n */\n static isFrontFacing(e, t, n, s) {\n return on.subVectors(n, t), In.subVectors(e, t), on.cross(In).dot(s) < 0;\n }\n /**\n * Sets the triangle's vertices by copying the given values.\n *\n * @param {Vector3} a - The first corner of the triangle.\n * @param {Vector3} b - The second corner of the triangle.\n * @param {Vector3} c - The third corner of the triangle.\n * @return {Triangle} A reference to this triangle.\n */\n set(e, t, n) {\n return this.a.copy(e), this.b.copy(t), this.c.copy(n), this;\n }\n /**\n * Sets the triangle's vertices by copying the given array values.\n *\n * @param {Array} points - An array with 3D points.\n * @param {number} i0 - The array index representing the first corner of the triangle.\n * @param {number} i1 - The array index representing the second corner of the triangle.\n * @param {number} i2 - The array index representing the third corner of the triangle.\n * @return {Triangle} A reference to this triangle.\n */\n setFromPointsAndIndices(e, t, n, s) {\n return this.a.copy(e[t]), this.b.copy(e[n]), this.c.copy(e[s]), this;\n }\n /**\n * Sets the triangle's vertices by copying the given attribute values.\n *\n * @param {BufferAttribute} attribute - A buffer attribute with 3D points data.\n * @param {number} i0 - The attribute index representing the first corner of the triangle.\n * @param {number} i1 - The attribute index representing the second corner of the triangle.\n * @param {number} i2 - The attribute index representing the third corner of the triangle.\n * @return {Triangle} A reference to this triangle.\n */\n setFromAttributeAndIndices(e, t, n, s) {\n return this.a.fromBufferAttribute(e, t), this.b.fromBufferAttribute(e, n), this.c.fromBufferAttribute(e, s), this;\n }\n /**\n * Returns a new triangle with copied values from this instance.\n *\n * @return {Triangle} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the values of the given triangle to this instance.\n *\n * @param {Triangle} triangle - The triangle to copy.\n * @return {Triangle} A reference to this triangle.\n */\n copy(e) {\n return this.a.copy(e.a), this.b.copy(e.b), this.c.copy(e.c), this;\n }\n /**\n * Computes the area of the triangle.\n *\n * @return {number} The triangle's area.\n */\n getArea() {\n return on.subVectors(this.c, this.b), In.subVectors(this.a, this.b), on.cross(In).length() * 0.5;\n }\n /**\n * Computes the midpoint of the triangle.\n *\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The triangle's midpoint.\n */\n getMidpoint(e) {\n return e.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3);\n }\n /**\n * Computes the normal of the triangle.\n *\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The triangle's normal.\n */\n getNormal(e) {\n return un.getNormal(this.a, this.b, this.c, e);\n }\n /**\n * Computes a plane the triangle lies within.\n *\n * @param {Plane} target - The target vector that is used to store the method's result.\n * @return {Plane} The plane the triangle lies within.\n */\n getPlane(e) {\n return e.setFromCoplanarPoints(this.a, this.b, this.c);\n }\n /**\n * Computes a barycentric coordinates from the given vector.\n * Returns `null` if the triangle is degenerate.\n *\n * @param {Vector3} point - A point in 3D space.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The barycentric coordinates for the given point\n */\n getBarycoord(e, t) {\n return un.getBarycoord(e, this.a, this.b, this.c, t);\n }\n /**\n * Computes the value barycentrically interpolated for the given point on the\n * triangle. Returns `null` if the triangle is degenerate.\n *\n * @param {Vector3} point - Position of interpolated point.\n * @param {Vector3} v1 - Value to interpolate of first vertex.\n * @param {Vector3} v2 - Value to interpolate of second vertex.\n * @param {Vector3} v3 - Value to interpolate of third vertex.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The interpolated value.\n */\n getInterpolation(e, t, n, s, r) {\n return un.getInterpolation(e, this.a, this.b, this.c, t, n, s, r);\n }\n /**\n * Returns `true` if the given point, when projected onto the plane of the\n * triangle, lies within the triangle.\n *\n * @param {Vector3} point - The point in 3D space to test.\n * @return {boolean} Whether the given point, when projected onto the plane of the\n * triangle, lies within the triangle or not.\n */\n containsPoint(e) {\n return un.containsPoint(e, this.a, this.b, this.c);\n }\n /**\n * Returns `true` if the triangle is oriented towards the given direction.\n *\n * @param {Vector3} direction - The (normalized) direction vector.\n * @return {boolean} Whether the triangle is oriented towards the given direction or not.\n */\n isFrontFacing(e) {\n return un.isFrontFacing(this.a, this.b, this.c, e);\n }\n /**\n * Returns `true` if this triangle intersects with the given box.\n *\n * @param {Box3} box - The box to intersect.\n * @return {boolean} Whether this triangle intersects with the given box or not.\n */\n intersectsBox(e) {\n return e.intersectsTriangle(this);\n }\n /**\n * Returns the closest point on the triangle to the given point.\n *\n * @param {Vector3} p - The point to compute the closest point for.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The closest point on the triangle.\n */\n closestPointToPoint(e, t) {\n const n = this.a, s = this.b, r = this.c;\n let a, o;\n Ei.subVectors(s, n), wi.subVectors(r, n), Yr.subVectors(e, n);\n const l = Ei.dot(Yr), c = wi.dot(Yr);\n if (l <= 0 && c <= 0)\n return t.copy(n);\n Kr.subVectors(e, s);\n const h = Ei.dot(Kr), u = wi.dot(Kr);\n if (h >= 0 && u <= h)\n return t.copy(s);\n const d = l * u - h * c;\n if (d <= 0 && l >= 0 && h <= 0)\n return a = l / (l - h), t.copy(n).addScaledVector(Ei, a);\n Zr.subVectors(e, r);\n const p = Ei.dot(Zr), g = wi.dot(Zr);\n if (g >= 0 && p <= g)\n return t.copy(r);\n const x = p * c - l * g;\n if (x <= 0 && c >= 0 && g <= 0)\n return o = c / (c - g), t.copy(n).addScaledVector(wi, o);\n const m = h * g - p * u;\n if (m <= 0 && u - h >= 0 && p - g >= 0)\n return Sl.subVectors(r, s), o = (u - h) / (u - h + (p - g)), t.copy(s).addScaledVector(Sl, o);\n const f = 1 / (m + x + d);\n return a = x * f, o = d * f, t.copy(n).addScaledVector(Ei, a).addScaledVector(wi, o);\n }\n /**\n * Returns `true` if this triangle is equal with the given one.\n *\n * @param {Triangle} triangle - The triangle to test for equality.\n * @return {boolean} Whether this triangle is equal with the given one.\n */\n equals(e) {\n return e.a.equals(this.a) && e.b.equals(this.b) && e.c.equals(this.c);\n }\n}\nconst Qc = {\n aliceblue: 15792383,\n antiquewhite: 16444375,\n aqua: 65535,\n aquamarine: 8388564,\n azure: 15794175,\n beige: 16119260,\n bisque: 16770244,\n black: 0,\n blanchedalmond: 16772045,\n blue: 255,\n blueviolet: 9055202,\n brown: 10824234,\n burlywood: 14596231,\n cadetblue: 6266528,\n chartreuse: 8388352,\n chocolate: 13789470,\n coral: 16744272,\n cornflowerblue: 6591981,\n cornsilk: 16775388,\n crimson: 14423100,\n cyan: 65535,\n darkblue: 139,\n darkcyan: 35723,\n darkgoldenrod: 12092939,\n darkgray: 11119017,\n darkgreen: 25600,\n darkgrey: 11119017,\n darkkhaki: 12433259,\n darkmagenta: 9109643,\n darkolivegreen: 5597999,\n darkorange: 16747520,\n darkorchid: 10040012,\n darkred: 9109504,\n darksalmon: 15308410,\n darkseagreen: 9419919,\n darkslateblue: 4734347,\n darkslategray: 3100495,\n darkslategrey: 3100495,\n darkturquoise: 52945,\n darkviolet: 9699539,\n deeppink: 16716947,\n deepskyblue: 49151,\n dimgray: 6908265,\n dimgrey: 6908265,\n dodgerblue: 2003199,\n firebrick: 11674146,\n floralwhite: 16775920,\n forestgreen: 2263842,\n fuchsia: 16711935,\n gainsboro: 14474460,\n ghostwhite: 16316671,\n gold: 16766720,\n goldenrod: 14329120,\n gray: 8421504,\n green: 32768,\n greenyellow: 11403055,\n grey: 8421504,\n honeydew: 15794160,\n hotpink: 16738740,\n indianred: 13458524,\n indigo: 4915330,\n ivory: 16777200,\n khaki: 15787660,\n lavender: 15132410,\n lavenderblush: 16773365,\n lawngreen: 8190976,\n lemonchiffon: 16775885,\n lightblue: 11393254,\n lightcoral: 15761536,\n lightcyan: 14745599,\n lightgoldenrodyellow: 16448210,\n lightgray: 13882323,\n lightgreen: 9498256,\n lightgrey: 13882323,\n lightpink: 16758465,\n lightsalmon: 16752762,\n lightseagreen: 2142890,\n lightskyblue: 8900346,\n lightslategray: 7833753,\n lightslategrey: 7833753,\n lightsteelblue: 11584734,\n lightyellow: 16777184,\n lime: 65280,\n limegreen: 3329330,\n linen: 16445670,\n magenta: 16711935,\n maroon: 8388608,\n mediumaquamarine: 6737322,\n mediumblue: 205,\n mediumorchid: 12211667,\n mediumpurple: 9662683,\n mediumseagreen: 3978097,\n mediumslateblue: 8087790,\n mediumspringgreen: 64154,\n mediumturquoise: 4772300,\n mediumvioletred: 13047173,\n midnightblue: 1644912,\n mintcream: 16121850,\n mistyrose: 16770273,\n moccasin: 16770229,\n navajowhite: 16768685,\n navy: 128,\n oldlace: 16643558,\n olive: 8421376,\n olivedrab: 7048739,\n orange: 16753920,\n orangered: 16729344,\n orchid: 14315734,\n palegoldenrod: 15657130,\n palegreen: 10025880,\n paleturquoise: 11529966,\n palevioletred: 14381203,\n papayawhip: 16773077,\n peachpuff: 16767673,\n peru: 13468991,\n pink: 16761035,\n plum: 14524637,\n powderblue: 11591910,\n purple: 8388736,\n rebeccapurple: 6697881,\n red: 16711680,\n rosybrown: 12357519,\n royalblue: 4286945,\n saddlebrown: 9127187,\n salmon: 16416882,\n sandybrown: 16032864,\n seagreen: 3050327,\n seashell: 16774638,\n sienna: 10506797,\n silver: 12632256,\n skyblue: 8900331,\n slateblue: 6970061,\n slategray: 7372944,\n slategrey: 7372944,\n snow: 16775930,\n springgreen: 65407,\n steelblue: 4620980,\n tan: 13808780,\n teal: 32896,\n thistle: 14204888,\n tomato: 16737095,\n turquoise: 4251856,\n violet: 15631086,\n wheat: 16113331,\n white: 16777215,\n whitesmoke: 16119285,\n yellow: 16776960,\n yellowgreen: 10145074\n}, jn = { h: 0, s: 0, l: 0 }, ks = { h: 0, s: 0, l: 0 };\nfunction ea(i, e, t) {\n return t < 0 && (t += 1), t > 1 && (t -= 1), t < 1 / 6 ? i + (e - i) * 6 * t : t < 1 / 2 ? e : t < 2 / 3 ? i + (e - i) * 6 * (2 / 3 - t) : i;\n}\nclass Se {\n /**\n * Constructs a new color.\n *\n * Note that standard method of specifying color in three.js is with a hexadecimal triplet,\n * and that method is used throughout the rest of the documentation.\n *\n * @param {(number|string|Color)} [r] - The red component of the color. If `g` and `b` are\n * not provided, it can be hexadecimal triplet, a CSS-style string or another `Color` instance.\n * @param {number} [g] - The green component.\n * @param {number} [b] - The blue component.\n */\n constructor(e, t, n) {\n return this.isColor = !0, this.r = 1, this.g = 1, this.b = 1, this.set(e, t, n);\n }\n /**\n * Sets the colors's components from the given values.\n *\n * @param {(number|string|Color)} [r] - The red component of the color. If `g` and `b` are\n * not provided, it can be hexadecimal triplet, a CSS-style string or another `Color` instance.\n * @param {number} [g] - The green component.\n * @param {number} [b] - The blue component.\n * @return {Color} A reference to this color.\n */\n set(e, t, n) {\n if (t === void 0 && n === void 0) {\n const s = e;\n s && s.isColor ? this.copy(s) : typeof s == \"number\" ? this.setHex(s) : typeof s == \"string\" && this.setStyle(s);\n } else\n this.setRGB(e, t, n);\n return this;\n }\n /**\n * Sets the colors's components to the given scalar value.\n *\n * @param {number} scalar - The scalar value.\n * @return {Color} A reference to this color.\n */\n setScalar(e) {\n return this.r = e, this.g = e, this.b = e, this;\n }\n /**\n * Sets this color from a hexadecimal value.\n *\n * @param {number} hex - The hexadecimal value.\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {Color} A reference to this color.\n */\n setHex(e, t = Rt) {\n return e = Math.floor(e), this.r = (e >> 16 & 255) / 255, this.g = (e >> 8 & 255) / 255, this.b = (e & 255) / 255, Ye.colorSpaceToWorking(this, t), this;\n }\n /**\n * Sets this color from RGB values.\n *\n * @param {number} r - Red channel value between `0.0` and `1.0`.\n * @param {number} g - Green channel value between `0.0` and `1.0`.\n * @param {number} b - Blue channel value between `0.0` and `1.0`.\n * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.\n * @return {Color} A reference to this color.\n */\n setRGB(e, t, n, s = Ye.workingColorSpace) {\n return this.r = e, this.g = t, this.b = n, Ye.colorSpaceToWorking(this, s), this;\n }\n /**\n * Sets this color from RGB values.\n *\n * @param {number} h - Hue value between `0.0` and `1.0`.\n * @param {number} s - Saturation value between `0.0` and `1.0`.\n * @param {number} l - Lightness value between `0.0` and `1.0`.\n * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.\n * @return {Color} A reference to this color.\n */\n setHSL(e, t, n, s = Ye.workingColorSpace) {\n if (e = Do(e, 1), t = He(t, 0, 1), n = He(n, 0, 1), t === 0)\n this.r = this.g = this.b = n;\n else {\n const r = n <= 0.5 ? n * (1 + t) : n + t - n * t, a = 2 * n - r;\n this.r = ea(a, r, e + 1 / 3), this.g = ea(a, r, e), this.b = ea(a, r, e - 1 / 3);\n }\n return Ye.colorSpaceToWorking(this, s), this;\n }\n /**\n * Sets this color from a CSS-style string. For example, `rgb(250, 0,0)`,\n * `rgb(100%, 0%, 0%)`, `hsl(0, 100%, 50%)`, `#ff0000`, `#f00`, or `red` ( or\n * any [X11 color name](https://en.wikipedia.org/wiki/X11_color_names#Color_name_chart) -\n * all 140 color names are supported).\n *\n * @param {string} style - Color as a CSS-style string.\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {Color} A reference to this color.\n */\n setStyle(e, t = Rt) {\n function n(r) {\n r !== void 0 && parseFloat(r) < 1 && Te(\"Color: Alpha component of \" + e + \" will be ignored.\");\n }\n let s;\n if (s = /^(\\w+)\\(([^\\)]*)\\)/.exec(e)) {\n let r;\n const a = s[1], o = s[2];\n switch (a) {\n case \"rgb\":\n case \"rgba\":\n if (r = /^\\s*(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d+)\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec(o))\n return n(r[4]), this.setRGB(\n Math.min(255, parseInt(r[1], 10)) / 255,\n Math.min(255, parseInt(r[2], 10)) / 255,\n Math.min(255, parseInt(r[3], 10)) / 255,\n t\n );\n if (r = /^\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec(o))\n return n(r[4]), this.setRGB(\n Math.min(100, parseInt(r[1], 10)) / 100,\n Math.min(100, parseInt(r[2], 10)) / 100,\n Math.min(100, parseInt(r[3], 10)) / 100,\n t\n );\n break;\n case \"hsl\":\n case \"hsla\":\n if (r = /^\\s*(\\d*\\.?\\d+)\\s*,\\s*(\\d*\\.?\\d+)\\%\\s*,\\s*(\\d*\\.?\\d+)\\%\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec(o))\n return n(r[4]), this.setHSL(\n parseFloat(r[1]) / 360,\n parseFloat(r[2]) / 100,\n parseFloat(r[3]) / 100,\n t\n );\n break;\n default:\n Te(\"Color: Unknown color model \" + e);\n }\n } else if (s = /^\\#([A-Fa-f\\d]+)$/.exec(e)) {\n const r = s[1], a = r.length;\n if (a === 3)\n return this.setRGB(\n parseInt(r.charAt(0), 16) / 15,\n parseInt(r.charAt(1), 16) / 15,\n parseInt(r.charAt(2), 16) / 15,\n t\n );\n if (a === 6)\n return this.setHex(parseInt(r, 16), t);\n Te(\"Color: Invalid hex color \" + e);\n } else if (e && e.length > 0)\n return this.setColorName(e, t);\n return this;\n }\n /**\n * Sets this color from a color name. Faster than {@link Color#setStyle} if\n * you don't need the other CSS-style formats.\n *\n * For convenience, the list of names is exposed in `Color.NAMES` as a hash.\n * ```js\n * Color.NAMES.aliceblue // returns 0xF0F8FF\n * ```\n *\n * @param {string} style - The color name.\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {Color} A reference to this color.\n */\n setColorName(e, t = Rt) {\n const n = Qc[e.toLowerCase()];\n return n !== void 0 ? this.setHex(n, t) : Te(\"Color: Unknown color \" + e), this;\n }\n /**\n * Returns a new color with copied values from this instance.\n *\n * @return {Color} A clone of this instance.\n */\n clone() {\n return new this.constructor(this.r, this.g, this.b);\n }\n /**\n * Copies the values of the given color to this instance.\n *\n * @param {Color} color - The color to copy.\n * @return {Color} A reference to this color.\n */\n copy(e) {\n return this.r = e.r, this.g = e.g, this.b = e.b, this;\n }\n /**\n * Copies the given color into this color, and then converts this color from\n * `SRGBColorSpace` to `LinearSRGBColorSpace`.\n *\n * @param {Color} color - The color to copy/convert.\n * @return {Color} A reference to this color.\n */\n copySRGBToLinear(e) {\n return this.r = Vn(e.r), this.g = Vn(e.g), this.b = Vn(e.b), this;\n }\n /**\n * Copies the given color into this color, and then converts this color from\n * `LinearSRGBColorSpace` to `SRGBColorSpace`.\n *\n * @param {Color} color - The color to copy/convert.\n * @return {Color} A reference to this color.\n */\n copyLinearToSRGB(e) {\n return this.r = Oi(e.r), this.g = Oi(e.g), this.b = Oi(e.b), this;\n }\n /**\n * Converts this color from `SRGBColorSpace` to `LinearSRGBColorSpace`.\n *\n * @return {Color} A reference to this color.\n */\n convertSRGBToLinear() {\n return this.copySRGBToLinear(this), this;\n }\n /**\n * Converts this color from `LinearSRGBColorSpace` to `SRGBColorSpace`.\n *\n * @return {Color} A reference to this color.\n */\n convertLinearToSRGB() {\n return this.copyLinearToSRGB(this), this;\n }\n /**\n * Returns the hexadecimal value of this color.\n *\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {number} The hexadecimal value.\n */\n getHex(e = Rt) {\n return Ye.workingToColorSpace(It.copy(this), e), Math.round(He(It.r * 255, 0, 255)) * 65536 + Math.round(He(It.g * 255, 0, 255)) * 256 + Math.round(He(It.b * 255, 0, 255));\n }\n /**\n * Returns the hexadecimal value of this color as a string (for example, 'FFFFFF').\n *\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {string} The hexadecimal value as a string.\n */\n getHexString(e = Rt) {\n return (\"000000\" + this.getHex(e).toString(16)).slice(-6);\n }\n /**\n * Converts the colors RGB values into the HSL format and stores them into the\n * given target object.\n *\n * @param {{h:number,s:number,l:number}} target - The target object that is used to store the method's result.\n * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.\n * @return {{h:number,s:number,l:number}} The HSL representation of this color.\n */\n getHSL(e, t = Ye.workingColorSpace) {\n Ye.workingToColorSpace(It.copy(this), t);\n const n = It.r, s = It.g, r = It.b, a = Math.max(n, s, r), o = Math.min(n, s, r);\n let l, c;\n const h = (o + a) / 2;\n if (o === a)\n l = 0, c = 0;\n else {\n const u = a - o;\n switch (c = h <= 0.5 ? u / (a + o) : u / (2 - a - o), a) {\n case n:\n l = (s - r) / u + (s < r ? 6 : 0);\n break;\n case s:\n l = (r - n) / u + 2;\n break;\n case r:\n l = (n - s) / u + 4;\n break;\n }\n l /= 6;\n }\n return e.h = l, e.s = c, e.l = h, e;\n }\n /**\n * Returns the RGB values of this color and stores them into the given target object.\n *\n * @param {Color} target - The target color that is used to store the method's result.\n * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.\n * @return {Color} The RGB representation of this color.\n */\n getRGB(e, t = Ye.workingColorSpace) {\n return Ye.workingToColorSpace(It.copy(this), t), e.r = It.r, e.g = It.g, e.b = It.b, e;\n }\n /**\n * Returns the value of this color as a CSS style string. Example: `rgb(255,0,0)`.\n *\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {string} The CSS representation of this color.\n */\n getStyle(e = Rt) {\n Ye.workingToColorSpace(It.copy(this), e);\n const t = It.r, n = It.g, s = It.b;\n return e !== Rt ? `color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${s.toFixed(3)})` : `rgb(${Math.round(t * 255)},${Math.round(n * 255)},${Math.round(s * 255)})`;\n }\n /**\n * Adds the given HSL values to this color's values.\n * Internally, this converts the color's RGB values to HSL, adds HSL\n * and then converts the color back to RGB.\n *\n * @param {number} h - Hue value between `0.0` and `1.0`.\n * @param {number} s - Saturation value between `0.0` and `1.0`.\n * @param {number} l - Lightness value between `0.0` and `1.0`.\n * @return {Color} A reference to this color.\n */\n offsetHSL(e, t, n) {\n return this.getHSL(jn), this.setHSL(jn.h + e, jn.s + t, jn.l + n);\n }\n /**\n * Adds the RGB values of the given color to the RGB values of this color.\n *\n * @param {Color} color - The color to add.\n * @return {Color} A reference to this color.\n */\n add(e) {\n return this.r += e.r, this.g += e.g, this.b += e.b, this;\n }\n /**\n * Adds the RGB values of the given colors and stores the result in this instance.\n *\n * @param {Color} color1 - The first color.\n * @param {Color} color2 - The second color.\n * @return {Color} A reference to this color.\n */\n addColors(e, t) {\n return this.r = e.r + t.r, this.g = e.g + t.g, this.b = e.b + t.b, this;\n }\n /**\n * Adds the given scalar value to the RGB values of this color.\n *\n * @param {number} s - The scalar to add.\n * @return {Color} A reference to this color.\n */\n addScalar(e) {\n return this.r += e, this.g += e, this.b += e, this;\n }\n /**\n * Subtracts the RGB values of the given color from the RGB values of this color.\n *\n * @param {Color} color - The color to subtract.\n * @return {Color} A reference to this color.\n */\n sub(e) {\n return this.r = Math.max(0, this.r - e.r), this.g = Math.max(0, this.g - e.g), this.b = Math.max(0, this.b - e.b), this;\n }\n /**\n * Multiplies the RGB values of the given color with the RGB values of this color.\n *\n * @param {Color} color - The color to multiply.\n * @return {Color} A reference to this color.\n */\n multiply(e) {\n return this.r *= e.r, this.g *= e.g, this.b *= e.b, this;\n }\n /**\n * Multiplies the given scalar value with the RGB values of this color.\n *\n * @param {number} s - The scalar to multiply.\n * @return {Color} A reference to this color.\n */\n multiplyScalar(e) {\n return this.r *= e, this.g *= e, this.b *= e, this;\n }\n /**\n * Linearly interpolates this color's RGB values toward the RGB values of the\n * given color. The alpha argument can be thought of as the ratio between\n * the two colors, where `0.0` is this color and `1.0` is the first argument.\n *\n * @param {Color} color - The color to converge on.\n * @param {number} alpha - The interpolation factor in the closed interval `[0,1]`.\n * @return {Color} A reference to this color.\n */\n lerp(e, t) {\n return this.r += (e.r - this.r) * t, this.g += (e.g - this.g) * t, this.b += (e.b - this.b) * t, this;\n }\n /**\n * Linearly interpolates between the given colors and stores the result in this instance.\n * The alpha argument can be thought of as the ratio between the two colors, where `0.0`\n * is the first and `1.0` is the second color.\n *\n * @param {Color} color1 - The first color.\n * @param {Color} color2 - The second color.\n * @param {number} alpha - The interpolation factor in the closed interval `[0,1]`.\n * @return {Color} A reference to this color.\n */\n lerpColors(e, t, n) {\n return this.r = e.r + (t.r - e.r) * n, this.g = e.g + (t.g - e.g) * n, this.b = e.b + (t.b - e.b) * n, this;\n }\n /**\n * Linearly interpolates this color's HSL values toward the HSL values of the\n * given color. It differs from {@link Color#lerp} by not interpolating straight\n * from one color to the other, but instead going through all the hues in between\n * those two colors. The alpha argument can be thought of as the ratio between\n * the two colors, where 0.0 is this color and 1.0 is the first argument.\n *\n * @param {Color} color - The color to converge on.\n * @param {number} alpha - The interpolation factor in the closed interval `[0,1]`.\n * @return {Color} A reference to this color.\n */\n lerpHSL(e, t) {\n this.getHSL(jn), e.getHSL(ks);\n const n = vs(jn.h, ks.h, t), s = vs(jn.s, ks.s, t), r = vs(jn.l, ks.l, t);\n return this.setHSL(n, s, r), this;\n }\n /**\n * Sets the color's RGB components from the given 3D vector.\n *\n * @param {Vector3} v - The vector to set.\n * @return {Color} A reference to this color.\n */\n setFromVector3(e) {\n return this.r = e.x, this.g = e.y, this.b = e.z, this;\n }\n /**\n * Transforms this color with the given 3x3 matrix.\n *\n * @param {Matrix3} m - The matrix.\n * @return {Color} A reference to this color.\n */\n applyMatrix3(e) {\n const t = this.r, n = this.g, s = this.b, r = e.elements;\n return this.r = r[0] * t + r[3] * n + r[6] * s, this.g = r[1] * t + r[4] * n + r[7] * s, this.b = r[2] * t + r[5] * n + r[8] * s, this;\n }\n /**\n * Returns `true` if this color is equal with the given one.\n *\n * @param {Color} c - The color to test for equality.\n * @return {boolean} Whether this bounding color is equal with the given one.\n */\n equals(e) {\n return e.r === this.r && e.g === this.g && e.b === this.b;\n }\n /**\n * Sets this color's RGB components from the given array.\n *\n * @param {Array} array - An array holding the RGB values.\n * @param {number} [offset=0] - The offset into the array.\n * @return {Color} A reference to this color.\n */\n fromArray(e, t = 0) {\n return this.r = e[t], this.g = e[t + 1], this.b = e[t + 2], this;\n }\n /**\n * Writes the RGB components of this color to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the color components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The color components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this.r, e[t + 1] = this.g, e[t + 2] = this.b, e;\n }\n /**\n * Sets the components of this color from the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - The buffer attribute holding color data.\n * @param {number} index - The index into the attribute.\n * @return {Color} A reference to this color.\n */\n fromBufferAttribute(e, t) {\n return this.r = e.getX(t), this.g = e.getY(t), this.b = e.getZ(t), this;\n }\n /**\n * This methods defines the serialization result of this class. Returns the color\n * as a hexadecimal value.\n *\n * @return {number} The hexadecimal value.\n */\n toJSON() {\n return this.getHex();\n }\n *[Symbol.iterator]() {\n yield this.r, yield this.g, yield this.b;\n }\n}\nconst It = /* @__PURE__ */ new Se();\nSe.NAMES = Qc;\nlet Hu = 0;\nclass tn extends mi {\n /**\n * Constructs a new material.\n */\n constructor() {\n super(), this.isMaterial = !0, Object.defineProperty(this, \"id\", { value: Hu++ }), this.uuid = fn(), this.name = \"\", this.type = \"Material\", this.blending = Fi, this.side = En, this.vertexColors = !1, this.opacity = 1, this.transparent = !1, this.alphaHash = !1, this.blendSrc = ba, this.blendDst = ya, this.blendEquation = cn, this.blendSrcAlpha = null, this.blendDstAlpha = null, this.blendEquationAlpha = null, this.blendColor = new Se(0, 0, 0), this.blendAlpha = 0, this.depthFunc = Vi, this.depthTest = !0, this.depthWrite = !0, this.stencilWriteMask = 255, this.stencilFunc = co, this.stencilRef = 0, this.stencilFuncMask = 255, this.stencilFail = xi, this.stencilZFail = xi, this.stencilZPass = xi, this.stencilWrite = !1, this.clippingPlanes = null, this.clipIntersection = !1, this.clipShadows = !1, this.shadowSide = null, this.colorWrite = !0, this.precision = null, this.polygonOffset = !1, this.polygonOffsetFactor = 0, this.polygonOffsetUnits = 0, this.dithering = !1, this.alphaToCoverage = !1, this.premultipliedAlpha = !1, this.forceSinglePass = !1, this.allowOverride = !0, this.visible = !0, this.toneMapped = !0, this.userData = {}, this.version = 0, this._alphaTest = 0;\n }\n /**\n * Sets the alpha value to be used when running an alpha test. The material\n * will not be rendered if the opacity is lower than this value.\n *\n * @type {number}\n * @readonly\n * @default 0\n */\n get alphaTest() {\n return this._alphaTest;\n }\n set alphaTest(e) {\n this._alphaTest > 0 != e > 0 && this.version++, this._alphaTest = e;\n }\n /**\n * An optional callback that is executed immediately before the material is used to render a 3D object.\n *\n * This method can only be used when rendering with {@link WebGLRenderer}.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {Scene} scene - The scene.\n * @param {Camera} camera - The camera that is used to render the scene.\n * @param {BufferGeometry} geometry - The 3D object's geometry.\n * @param {Object3D} object - The 3D object.\n * @param {Object} group - The geometry group data.\n */\n onBeforeRender() {\n }\n /**\n * An optional callback that is executed immediately before the shader\n * program is compiled. This function is called with the shader source code\n * as a parameter. Useful for the modification of built-in materials.\n *\n * This method can only be used when rendering with {@link WebGLRenderer}. The\n * recommended approach when customizing materials is to use `WebGPURenderer` with the new\n * Node Material system and [TSL](https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language).\n *\n * @param {{vertexShader:string,fragmentShader:string,uniforms:Object}} shaderobject - The object holds the uniforms and the vertex and fragment shader source.\n * @param {WebGLRenderer} renderer - A reference to the renderer.\n */\n onBeforeCompile() {\n }\n /**\n * In case {@link Material#onBeforeCompile} is used, this callback can be used to identify\n * values of settings used in `onBeforeCompile()`, so three.js can reuse a cached\n * shader or recompile the shader for this material as needed.\n *\n * This method can only be used when rendering with {@link WebGLRenderer}.\n *\n * @return {string} The custom program cache key.\n */\n customProgramCacheKey() {\n return this.onBeforeCompile.toString();\n }\n /**\n * This method can be used to set default values from parameter objects.\n * It is a generic implementation so it can be used with different types\n * of materials.\n *\n * @param {Object} [values] - The material values to set.\n */\n setValues(e) {\n if (e !== void 0)\n for (const t in e) {\n const n = e[t];\n if (n === void 0) {\n Te(`Material: parameter '${t}' has value of undefined.`);\n continue;\n }\n const s = this[t];\n if (s === void 0) {\n Te(`Material: '${t}' is not a property of THREE.${this.type}.`);\n continue;\n }\n s && s.isColor ? s.set(n) : s && s.isVector3 && n && n.isVector3 ? s.copy(n) : this[t] = n;\n }\n }\n /**\n * Serializes the material into JSON.\n *\n * @param {?(Object|string)} meta - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized material.\n * @see {@link ObjectLoader#parse}\n */\n toJSON(e) {\n const t = e === void 0 || typeof e == \"string\";\n t && (e = {\n textures: {},\n images: {}\n });\n const n = {\n metadata: {\n version: 4.7,\n type: \"Material\",\n generator: \"Material.toJSON\"\n }\n };\n n.uuid = this.uuid, n.type = this.type, this.name !== \"\" && (n.name = this.name), this.color && this.color.isColor && (n.color = this.color.getHex()), this.roughness !== void 0 && (n.roughness = this.roughness), this.metalness !== void 0 && (n.metalness = this.metalness), this.sheen !== void 0 && (n.sheen = this.sheen), this.sheenColor && this.sheenColor.isColor && (n.sheenColor = this.sheenColor.getHex()), this.sheenRoughness !== void 0 && (n.sheenRoughness = this.sheenRoughness), this.emissive && this.emissive.isColor && (n.emissive = this.emissive.getHex()), this.emissiveIntensity !== void 0 && this.emissiveIntensity !== 1 && (n.emissiveIntensity = this.emissiveIntensity), this.specular && this.specular.isColor && (n.specular = this.specular.getHex()), this.specularIntensity !== void 0 && (n.specularIntensity = this.specularIntensity), this.specularColor && this.specularColor.isColor && (n.specularColor = this.specularColor.getHex()), this.shininess !== void 0 && (n.shininess = this.shininess), this.clearcoat !== void 0 && (n.clearcoat = this.clearcoat), this.clearcoatRoughness !== void 0 && (n.clearcoatRoughness = this.clearcoatRoughness), this.clearcoatMap && this.clearcoatMap.isTexture && (n.clearcoatMap = this.clearcoatMap.toJSON(e).uuid), this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture && (n.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(e).uuid), this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture && (n.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(e).uuid, n.clearcoatNormalScale = this.clearcoatNormalScale.toArray()), this.sheenColorMap && this.sheenColorMap.isTexture && (n.sheenColorMap = this.sheenColorMap.toJSON(e).uuid), this.sheenRoughnessMap && this.sheenRoughnessMap.isTexture && (n.sheenRoughnessMap = this.sheenRoughnessMap.toJSON(e).uuid), this.dispersion !== void 0 && (n.dispersion = this.dispersion), this.iridescence !== void 0 && (n.iridescence = this.iridescence), this.iridescenceIOR !== void 0 && (n.iridescenceIOR = this.iridescenceIOR), this.iridescenceThicknessRange !== void 0 && (n.iridescenceThicknessRange = this.iridescenceThicknessRange), this.iridescenceMap && this.iridescenceMap.isTexture && (n.iridescenceMap = this.iridescenceMap.toJSON(e).uuid), this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture && (n.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON(e).uuid), this.anisotropy !== void 0 && (n.anisotropy = this.anisotropy), this.anisotropyRotation !== void 0 && (n.anisotropyRotation = this.anisotropyRotation), this.anisotropyMap && this.anisotropyMap.isTexture && (n.anisotropyMap = this.anisotropyMap.toJSON(e).uuid), this.map && this.map.isTexture && (n.map = this.map.toJSON(e).uuid), this.matcap && this.matcap.isTexture && (n.matcap = this.matcap.toJSON(e).uuid), this.alphaMap && this.alphaMap.isTexture && (n.alphaMap = this.alphaMap.toJSON(e).uuid), this.lightMap && this.lightMap.isTexture && (n.lightMap = this.lightMap.toJSON(e).uuid, n.lightMapIntensity = this.lightMapIntensity), this.aoMap && this.aoMap.isTexture && (n.aoMap = this.aoMap.toJSON(e).uuid, n.aoMapIntensity = this.aoMapIntensity), this.bumpMap && this.bumpMap.isTexture && (n.bumpMap = this.bumpMap.toJSON(e).uuid, n.bumpScale = this.bumpScale), this.normalMap && this.normalMap.isTexture && (n.normalMap = this.normalMap.toJSON(e).uuid, n.normalMapType = this.normalMapType, n.normalScale = this.normalScale.toArray()), this.displacementMap && this.displacementMap.isTexture && (n.displacementMap = this.displacementMap.toJSON(e).uuid, n.displacementScale = this.displacementScale, n.displacementBias = this.displacementBias), this.roughnessMap && this.roughnessMap.isTexture && (n.roughnessMap = this.roughnessMap.toJSON(e).uuid), this.metalnessMap && this.metalnessMap.isTexture && (n.metalnessMap = this.metalnessMap.toJSON(e).uuid), this.emissiveMap && this.emissiveMap.isTexture && (n.emissiveMap = this.emissiveMap.toJSON(e).uuid), this.specularMap && this.specularMap.isTexture && (n.specularMap = this.specularMap.toJSON(e).uuid), this.specularIntensityMap && this.specularIntensityMap.isTexture && (n.specularIntensityMap = this.specularIntensityMap.toJSON(e).uuid), this.specularColorMap && this.specularColorMap.isTexture && (n.specularColorMap = this.specularColorMap.toJSON(e).uuid), this.envMap && this.envMap.isTexture && (n.envMap = this.envMap.toJSON(e).uuid, this.combine !== void 0 && (n.combine = this.combine)), this.envMapRotation !== void 0 && (n.envMapRotation = this.envMapRotation.toArray()), this.envMapIntensity !== void 0 && (n.envMapIntensity = this.envMapIntensity), this.reflectivity !== void 0 && (n.reflectivity = this.reflectivity), this.refractionRatio !== void 0 && (n.refractionRatio = this.refractionRatio), this.gradientMap && this.gradientMap.isTexture && (n.gradientMap = this.gradientMap.toJSON(e).uuid), this.transmission !== void 0 && (n.transmission = this.transmission), this.transmissionMap && this.transmissionMap.isTexture && (n.transmissionMap = this.transmissionMap.toJSON(e).uuid), this.thickness !== void 0 && (n.thickness = this.thickness), this.thicknessMap && this.thicknessMap.isTexture && (n.thicknessMap = this.thicknessMap.toJSON(e).uuid), this.attenuationDistance !== void 0 && this.attenuationDistance !== 1 / 0 && (n.attenuationDistance = this.attenuationDistance), this.attenuationColor !== void 0 && (n.attenuationColor = this.attenuationColor.getHex()), this.size !== void 0 && (n.size = this.size), this.shadowSide !== null && (n.shadowSide = this.shadowSide), this.sizeAttenuation !== void 0 && (n.sizeAttenuation = this.sizeAttenuation), this.blending !== Fi && (n.blending = this.blending), this.side !== En && (n.side = this.side), this.vertexColors === !0 && (n.vertexColors = !0), this.opacity < 1 && (n.opacity = this.opacity), this.transparent === !0 && (n.transparent = !0), this.blendSrc !== ba && (n.blendSrc = this.blendSrc), this.blendDst !== ya && (n.blendDst = this.blendDst), this.blendEquation !== cn && (n.blendEquation = this.blendEquation), this.blendSrcAlpha !== null && (n.blendSrcAlpha = this.blendSrcAlpha), this.blendDstAlpha !== null && (n.blendDstAlpha = this.blendDstAlpha), this.blendEquationAlpha !== null && (n.blendEquationAlpha = this.blendEquationAlpha), this.blendColor && this.blendColor.isColor && (n.blendColor = this.blendColor.getHex()), this.blendAlpha !== 0 && (n.blendAlpha = this.blendAlpha), this.depthFunc !== Vi && (n.depthFunc = this.depthFunc), this.depthTest === !1 && (n.depthTest = this.depthTest), this.depthWrite === !1 && (n.depthWrite = this.depthWrite), this.colorWrite === !1 && (n.colorWrite = this.colorWrite), this.stencilWriteMask !== 255 && (n.stencilWriteMask = this.stencilWriteMask), this.stencilFunc !== co && (n.stencilFunc = this.stencilFunc), this.stencilRef !== 0 && (n.stencilRef = this.stencilRef), this.stencilFuncMask !== 255 && (n.stencilFuncMask = this.stencilFuncMask), this.stencilFail !== xi && (n.stencilFail = this.stencilFail), this.stencilZFail !== xi && (n.stencilZFail = this.stencilZFail), this.stencilZPass !== xi && (n.stencilZPass = this.stencilZPass), this.stencilWrite === !0 && (n.stencilWrite = this.stencilWrite), this.rotation !== void 0 && this.rotation !== 0 && (n.rotation = this.rotation), this.polygonOffset === !0 && (n.polygonOffset = !0), this.polygonOffsetFactor !== 0 && (n.polygonOffsetFactor = this.polygonOffsetFactor), this.polygonOffsetUnits !== 0 && (n.polygonOffsetUnits = this.polygonOffsetUnits), this.linewidth !== void 0 && this.linewidth !== 1 && (n.linewidth = this.linewidth), this.dashSize !== void 0 && (n.dashSize = this.dashSize), this.gapSize !== void 0 && (n.gapSize = this.gapSize), this.scale !== void 0 && (n.scale = this.scale), this.dithering === !0 && (n.dithering = !0), this.alphaTest > 0 && (n.alphaTest = this.alphaTest), this.alphaHash === !0 && (n.alphaHash = !0), this.alphaToCoverage === !0 && (n.alphaToCoverage = !0), this.premultipliedAlpha === !0 && (n.premultipliedAlpha = !0), this.forceSinglePass === !0 && (n.forceSinglePass = !0), this.wireframe === !0 && (n.wireframe = !0), this.wireframeLinewidth > 1 && (n.wireframeLinewidth = this.wireframeLinewidth), this.wireframeLinecap !== \"round\" && (n.wireframeLinecap = this.wireframeLinecap), this.wireframeLinejoin !== \"round\" && (n.wireframeLinejoin = this.wireframeLinejoin), this.flatShading === !0 && (n.flatShading = !0), this.visible === !1 && (n.visible = !1), this.toneMapped === !1 && (n.toneMapped = !1), this.fog === !1 && (n.fog = !1), Object.keys(this.userData).length > 0 && (n.userData = this.userData);\n function s(r) {\n const a = [];\n for (const o in r) {\n const l = r[o];\n delete l.metadata, a.push(l);\n }\n return a;\n }\n if (t) {\n const r = s(e.textures), a = s(e.images);\n r.length > 0 && (n.textures = r), a.length > 0 && (n.images = a);\n }\n return n;\n }\n /**\n * Returns a new material with copied values from this instance.\n *\n * @return {Material} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the values of the given material to this instance.\n *\n * @param {Material} source - The material to copy.\n * @return {Material} A reference to this instance.\n */\n copy(e) {\n this.name = e.name, this.blending = e.blending, this.side = e.side, this.vertexColors = e.vertexColors, this.opacity = e.opacity, this.transparent = e.transparent, this.blendSrc = e.blendSrc, this.blendDst = e.blendDst, this.blendEquation = e.blendEquation, this.blendSrcAlpha = e.blendSrcAlpha, this.blendDstAlpha = e.blendDstAlpha, this.blendEquationAlpha = e.blendEquationAlpha, this.blendColor.copy(e.blendColor), this.blendAlpha = e.blendAlpha, this.depthFunc = e.depthFunc, this.depthTest = e.depthTest, this.depthWrite = e.depthWrite, this.stencilWriteMask = e.stencilWriteMask, this.stencilFunc = e.stencilFunc, this.stencilRef = e.stencilRef, this.stencilFuncMask = e.stencilFuncMask, this.stencilFail = e.stencilFail, this.stencilZFail = e.stencilZFail, this.stencilZPass = e.stencilZPass, this.stencilWrite = e.stencilWrite;\n const t = e.clippingPlanes;\n let n = null;\n if (t !== null) {\n const s = t.length;\n n = new Array(s);\n for (let r = 0; r !== s; ++r)\n n[r] = t[r].clone();\n }\n return this.clippingPlanes = n, this.clipIntersection = e.clipIntersection, this.clipShadows = e.clipShadows, this.shadowSide = e.shadowSide, this.colorWrite = e.colorWrite, this.precision = e.precision, this.polygonOffset = e.polygonOffset, this.polygonOffsetFactor = e.polygonOffsetFactor, this.polygonOffsetUnits = e.polygonOffsetUnits, this.dithering = e.dithering, this.alphaTest = e.alphaTest, this.alphaHash = e.alphaHash, this.alphaToCoverage = e.alphaToCoverage, this.premultipliedAlpha = e.premultipliedAlpha, this.forceSinglePass = e.forceSinglePass, this.visible = e.visible, this.toneMapped = e.toneMapped, this.userData = JSON.parse(JSON.stringify(e.userData)), this;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n *\n * @fires Material#dispose\n */\n dispose() {\n this.dispatchEvent({ type: \"dispose\" });\n }\n /**\n * Setting this property to `true` indicates the engine the material\n * needs to be recompiled.\n *\n * @type {boolean}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n e === !0 && this.version++;\n }\n}\nclass Bt extends tn {\n /**\n * Constructs a new mesh basic material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshBasicMaterial = !0, this.type = \"MeshBasicMaterial\", this.color = new Se(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.envMapRotation = new xn(), this.combine = So, this.reflectivity = 1, this.refractionRatio = 0.98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = \"round\", this.wireframeLinejoin = \"round\", this.fog = !0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.color.copy(e.color), this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.specularMap = e.specularMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.envMapRotation.copy(e.envMapRotation), this.combine = e.combine, this.reflectivity = e.reflectivity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.fog = e.fog, this;\n }\n}\nconst Bn = /* @__PURE__ */ Wu();\nfunction Wu() {\n const i = new ArrayBuffer(4), e = new Float32Array(i), t = new Uint32Array(i), n = new Uint32Array(512), s = new Uint32Array(512);\n for (let l = 0; l < 256; ++l) {\n const c = l - 127;\n c < -27 ? (n[l] = 0, n[l | 256] = 32768, s[l] = 24, s[l | 256] = 24) : c < -14 ? (n[l] = 1024 >> -c - 14, n[l | 256] = 1024 >> -c - 14 | 32768, s[l] = -c - 1, s[l | 256] = -c - 1) : c <= 15 ? (n[l] = c + 15 << 10, n[l | 256] = c + 15 << 10 | 32768, s[l] = 13, s[l | 256] = 13) : c < 128 ? (n[l] = 31744, n[l | 256] = 64512, s[l] = 24, s[l | 256] = 24) : (n[l] = 31744, n[l | 256] = 64512, s[l] = 13, s[l | 256] = 13);\n }\n const r = new Uint32Array(2048), a = new Uint32Array(64), o = new Uint32Array(64);\n for (let l = 1; l < 1024; ++l) {\n let c = l << 13, h = 0;\n for (; (c & 8388608) === 0; )\n c <<= 1, h -= 8388608;\n c &= -8388609, h += 947912704, r[l] = c | h;\n }\n for (let l = 1024; l < 2048; ++l)\n r[l] = 939524096 + (l - 1024 << 13);\n for (let l = 1; l < 31; ++l)\n a[l] = l << 23;\n a[31] = 1199570944, a[32] = 2147483648;\n for (let l = 33; l < 63; ++l)\n a[l] = 2147483648 + (l - 32 << 23);\n a[63] = 3347054592;\n for (let l = 1; l < 64; ++l)\n l !== 32 && (o[l] = 1024);\n return {\n floatView: e,\n uint32View: t,\n baseTable: n,\n shiftTable: s,\n mantissaTable: r,\n exponentTable: a,\n offsetTable: o\n };\n}\nfunction Xu(i) {\n Math.abs(i) > 65504 && Te(\"DataUtils.toHalfFloat(): Value out of range.\"), i = He(i, -65504, 65504), Bn.floatView[0] = i;\n const e = Bn.uint32View[0], t = e >> 23 & 511;\n return Bn.baseTable[t] + ((e & 8388607) >> Bn.shiftTable[t]);\n}\nfunction ju(i) {\n const e = i >> 10;\n return Bn.uint32View[0] = Bn.mantissaTable[Bn.offsetTable[e] + (i & 1023)] + Bn.exponentTable[e], Bn.floatView[0];\n}\nclass Vs {\n /**\n * Returns a half precision floating point value (FP16) from the given single\n * precision floating point value (FP32).\n *\n * @param {number} val - A single precision floating point value.\n * @return {number} The FP16 value.\n */\n static toHalfFloat(e) {\n return Xu(e);\n }\n /**\n * Returns a single precision floating point value (FP32) from the given half\n * precision floating point value (FP16).\n *\n * @param {number} val - A half precision floating point value.\n * @return {number} The FP32 value.\n */\n static fromHalfFloat(e) {\n return ju(e);\n }\n}\nconst vt = /* @__PURE__ */ new w(), Gs = /* @__PURE__ */ new le();\nlet qu = 0;\nclass kt {\n /**\n * Constructs a new buffer attribute.\n *\n * @param {TypedArray} array - The array holding the attribute data.\n * @param {number} itemSize - The item size.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n */\n constructor(e, t, n = !1) {\n if (Array.isArray(e))\n throw new TypeError(\"THREE.BufferAttribute: array should be a Typed Array.\");\n this.isBufferAttribute = !0, Object.defineProperty(this, \"id\", { value: qu++ }), this.name = \"\", this.array = e, this.itemSize = t, this.count = e !== void 0 ? e.length / t : 0, this.normalized = n, this.usage = ho, this.updateRanges = [], this.gpuType = Xt, this.version = 0;\n }\n /**\n * A callback function that is executed after the renderer has transferred the attribute\n * array data to the GPU.\n */\n onUploadCallback() {\n }\n /**\n * Flag to indicate that this attribute has changed and should be re-sent to\n * the GPU. Set this to `true` when you modify the value of the array.\n *\n * @type {number}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n e === !0 && this.version++;\n }\n /**\n * Sets the usage of this buffer attribute.\n *\n * @param {(StaticDrawUsage|DynamicDrawUsage|StreamDrawUsage|StaticReadUsage|DynamicReadUsage|StreamReadUsage|StaticCopyUsage|DynamicCopyUsage|StreamCopyUsage)} value - The usage to set.\n * @return {BufferAttribute} A reference to this buffer attribute.\n */\n setUsage(e) {\n return this.usage = e, this;\n }\n /**\n * Adds a range of data in the data array to be updated on the GPU.\n *\n * @param {number} start - Position at which to start update.\n * @param {number} count - The number of components to update.\n */\n addUpdateRange(e, t) {\n this.updateRanges.push({ start: e, count: t });\n }\n /**\n * Clears the update ranges.\n */\n clearUpdateRanges() {\n this.updateRanges.length = 0;\n }\n /**\n * Copies the values of the given buffer attribute to this instance.\n *\n * @param {BufferAttribute} source - The buffer attribute to copy.\n * @return {BufferAttribute} A reference to this instance.\n */\n copy(e) {\n return this.name = e.name, this.array = new e.array.constructor(e.array), this.itemSize = e.itemSize, this.count = e.count, this.normalized = e.normalized, this.usage = e.usage, this.gpuType = e.gpuType, this;\n }\n /**\n * Copies a vector from the given buffer attribute to this one. The start\n * and destination position in the attribute buffers are represented by the\n * given indices.\n *\n * @param {number} index1 - The destination index into this buffer attribute.\n * @param {BufferAttribute} attribute - The buffer attribute to copy from.\n * @param {number} index2 - The source index into the given buffer attribute.\n * @return {BufferAttribute} A reference to this instance.\n */\n copyAt(e, t, n) {\n e *= this.itemSize, n *= t.itemSize;\n for (let s = 0, r = this.itemSize; s < r; s++)\n this.array[e + s] = t.array[n + s];\n return this;\n }\n /**\n * Copies the given array data into this buffer attribute.\n *\n * @param {(TypedArray|Array)} array - The array to copy.\n * @return {BufferAttribute} A reference to this instance.\n */\n copyArray(e) {\n return this.array.set(e), this;\n }\n /**\n * Applies the given 3x3 matrix to the given attribute. Works with\n * item size `2` and `3`.\n *\n * @param {Matrix3} m - The matrix to apply.\n * @return {BufferAttribute} A reference to this instance.\n */\n applyMatrix3(e) {\n if (this.itemSize === 2)\n for (let t = 0, n = this.count; t < n; t++)\n Gs.fromBufferAttribute(this, t), Gs.applyMatrix3(e), this.setXY(t, Gs.x, Gs.y);\n else if (this.itemSize === 3)\n for (let t = 0, n = this.count; t < n; t++)\n vt.fromBufferAttribute(this, t), vt.applyMatrix3(e), this.setXYZ(t, vt.x, vt.y, vt.z);\n return this;\n }\n /**\n * Applies the given 4x4 matrix to the given attribute. Only works with\n * item size `3`.\n *\n * @param {Matrix4} m - The matrix to apply.\n * @return {BufferAttribute} A reference to this instance.\n */\n applyMatrix4(e) {\n for (let t = 0, n = this.count; t < n; t++)\n vt.fromBufferAttribute(this, t), vt.applyMatrix4(e), this.setXYZ(t, vt.x, vt.y, vt.z);\n return this;\n }\n /**\n * Applies the given 3x3 normal matrix to the given attribute. Only works with\n * item size `3`.\n *\n * @param {Matrix3} m - The normal matrix to apply.\n * @return {BufferAttribute} A reference to this instance.\n */\n applyNormalMatrix(e) {\n for (let t = 0, n = this.count; t < n; t++)\n vt.fromBufferAttribute(this, t), vt.applyNormalMatrix(e), this.setXYZ(t, vt.x, vt.y, vt.z);\n return this;\n }\n /**\n * Applies the given 4x4 matrix to the given attribute. Only works with\n * item size `3` and with direction vectors.\n *\n * @param {Matrix4} m - The matrix to apply.\n * @return {BufferAttribute} A reference to this instance.\n */\n transformDirection(e) {\n for (let t = 0, n = this.count; t < n; t++)\n vt.fromBufferAttribute(this, t), vt.transformDirection(e), this.setXYZ(t, vt.x, vt.y, vt.z);\n return this;\n }\n /**\n * Sets the given array data in the buffer attribute.\n *\n * @param {(TypedArray|Array)} value - The array data to set.\n * @param {number} [offset=0] - The offset in this buffer attribute's array.\n * @return {BufferAttribute} A reference to this instance.\n */\n set(e, t = 0) {\n return this.array.set(e, t), this;\n }\n /**\n * Returns the given component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} component - The component index.\n * @return {number} The returned value.\n */\n getComponent(e, t) {\n let n = this.array[e * this.itemSize + t];\n return this.normalized && (n = hn(n, this.array)), n;\n }\n /**\n * Sets the given value to the given component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} component - The component index.\n * @param {number} value - The value to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setComponent(e, t, n) {\n return this.normalized && (n = tt(n, this.array)), this.array[e * this.itemSize + t] = n, this;\n }\n /**\n * Returns the x component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The x component.\n */\n getX(e) {\n let t = this.array[e * this.itemSize];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Sets the x component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setX(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.array[e * this.itemSize] = t, this;\n }\n /**\n * Returns the y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The y component.\n */\n getY(e) {\n let t = this.array[e * this.itemSize + 1];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Sets the y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} y - The value to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setY(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.array[e * this.itemSize + 1] = t, this;\n }\n /**\n * Returns the z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The z component.\n */\n getZ(e) {\n let t = this.array[e * this.itemSize + 2];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Sets the z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} z - The value to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setZ(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.array[e * this.itemSize + 2] = t, this;\n }\n /**\n * Returns the w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The w component.\n */\n getW(e) {\n let t = this.array[e * this.itemSize + 3];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Sets the w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} w - The value to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setW(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.array[e * this.itemSize + 3] = t, this;\n }\n /**\n * Sets the x and y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setXY(e, t, n) {\n return e *= this.itemSize, this.normalized && (t = tt(t, this.array), n = tt(n, this.array)), this.array[e + 0] = t, this.array[e + 1] = n, this;\n }\n /**\n * Sets the x, y and z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @param {number} z - The value for the z component to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setXYZ(e, t, n, s) {\n return e *= this.itemSize, this.normalized && (t = tt(t, this.array), n = tt(n, this.array), s = tt(s, this.array)), this.array[e + 0] = t, this.array[e + 1] = n, this.array[e + 2] = s, this;\n }\n /**\n * Sets the x, y, z and w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @param {number} z - The value for the z component to set.\n * @param {number} w - The value for the w component to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setXYZW(e, t, n, s, r) {\n return e *= this.itemSize, this.normalized && (t = tt(t, this.array), n = tt(n, this.array), s = tt(s, this.array), r = tt(r, this.array)), this.array[e + 0] = t, this.array[e + 1] = n, this.array[e + 2] = s, this.array[e + 3] = r, this;\n }\n /**\n * Sets the given callback function that is executed after the Renderer has transferred\n * the attribute array data to the GPU. Can be used to perform clean-up operations after\n * the upload when attribute data are not needed anymore on the CPU side.\n *\n * @param {Function} callback - The `onUpload()` callback.\n * @return {BufferAttribute} A reference to this instance.\n */\n onUpload(e) {\n return this.onUploadCallback = e, this;\n }\n /**\n * Returns a new buffer attribute with copied values from this instance.\n *\n * @return {BufferAttribute} A clone of this instance.\n */\n clone() {\n return new this.constructor(this.array, this.itemSize).copy(this);\n }\n /**\n * Serializes the buffer attribute into JSON.\n *\n * @return {Object} A JSON object representing the serialized buffer attribute.\n */\n toJSON() {\n const e = {\n itemSize: this.itemSize,\n type: this.array.constructor.name,\n array: Array.from(this.array),\n normalized: this.normalized\n };\n return this.name !== \"\" && (e.name = this.name), this.usage !== ho && (e.usage = this.usage), e;\n }\n}\nclass eh extends kt {\n /**\n * Constructs a new buffer attribute.\n *\n * @param {(Array|Uint16Array)} array - The array holding the attribute data.\n * @param {number} itemSize - The item size.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n */\n constructor(e, t, n) {\n super(new Uint16Array(e), t, n);\n }\n}\nclass th extends kt {\n /**\n * Constructs a new buffer attribute.\n *\n * @param {(Array|Uint32Array)} array - The array holding the attribute data.\n * @param {number} itemSize - The item size.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n */\n constructor(e, t, n) {\n super(new Uint32Array(e), t, n);\n }\n}\nclass pn extends kt {\n /**\n * Constructs a new buffer attribute.\n *\n * @param {(Array|Float32Array)} array - The array holding the attribute data.\n * @param {number} itemSize - The item size.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n */\n constructor(e, t, n) {\n super(new Float32Array(e), t, n);\n }\n}\nlet Yu = 0;\nconst Jt = /* @__PURE__ */ new Ne(), ta = /* @__PURE__ */ new pt(), Ai = /* @__PURE__ */ new w(), Kt = /* @__PURE__ */ new Pt(), os = /* @__PURE__ */ new Pt(), At = /* @__PURE__ */ new w();\nclass nn extends mi {\n /**\n * Constructs a new geometry.\n */\n constructor() {\n super(), this.isBufferGeometry = !0, Object.defineProperty(this, \"id\", { value: Yu++ }), this.uuid = fn(), this.name = \"\", this.type = \"BufferGeometry\", this.index = null, this.indirect = null, this.attributes = {}, this.morphAttributes = {}, this.morphTargetsRelative = !1, this.groups = [], this.boundingBox = null, this.boundingSphere = null, this.drawRange = { start: 0, count: 1 / 0 }, this.userData = {};\n }\n /**\n * Returns the index of this geometry.\n *\n * @return {?BufferAttribute} The index. Returns `null` if no index is defined.\n */\n getIndex() {\n return this.index;\n }\n /**\n * Sets the given index to this geometry.\n *\n * @param {Array|BufferAttribute} index - The index to set.\n * @return {BufferGeometry} A reference to this instance.\n */\n setIndex(e) {\n return Array.isArray(e) ? this.index = new ($c(e) ? th : eh)(e, 1) : this.index = e, this;\n }\n /**\n * Sets the given indirect attribute to this geometry.\n *\n * @param {BufferAttribute} indirect - The attribute holding indirect draw calls.\n * @return {BufferGeometry} A reference to this instance.\n */\n setIndirect(e) {\n return this.indirect = e, this;\n }\n /**\n * Returns the indirect attribute of this geometry.\n *\n * @return {?BufferAttribute} The indirect attribute. Returns `null` if no indirect attribute is defined.\n */\n getIndirect() {\n return this.indirect;\n }\n /**\n * Returns the buffer attribute for the given name.\n *\n * @param {string} name - The attribute name.\n * @return {BufferAttribute|InterleavedBufferAttribute|undefined} The buffer attribute.\n * Returns `undefined` if not attribute has been found.\n */\n getAttribute(e) {\n return this.attributes[e];\n }\n /**\n * Sets the given attribute for the given name.\n *\n * @param {string} name - The attribute name.\n * @param {BufferAttribute|InterleavedBufferAttribute} attribute - The attribute to set.\n * @return {BufferGeometry} A reference to this instance.\n */\n setAttribute(e, t) {\n return this.attributes[e] = t, this;\n }\n /**\n * Deletes the attribute for the given name.\n *\n * @param {string} name - The attribute name to delete.\n * @return {BufferGeometry} A reference to this instance.\n */\n deleteAttribute(e) {\n return delete this.attributes[e], this;\n }\n /**\n * Returns `true` if this geometry has an attribute for the given name.\n *\n * @param {string} name - The attribute name.\n * @return {boolean} Whether this geometry has an attribute for the given name or not.\n */\n hasAttribute(e) {\n return this.attributes[e] !== void 0;\n }\n /**\n * Adds a group to this geometry.\n *\n * @param {number} start - The first element in this draw call. That is the first\n * vertex for non-indexed geometry, otherwise the first triangle index.\n * @param {number} count - Specifies how many vertices (or indices) are part of this group.\n * @param {number} [materialIndex=0] - The material array index to use.\n */\n addGroup(e, t, n = 0) {\n this.groups.push({\n start: e,\n count: t,\n materialIndex: n\n });\n }\n /**\n * Clears all groups.\n */\n clearGroups() {\n this.groups = [];\n }\n /**\n * Sets the draw range for this geometry.\n *\n * @param {number} start - The first vertex for non-indexed geometry, otherwise the first triangle index.\n * @param {number} count - For non-indexed BufferGeometry, `count` is the number of vertices to render.\n * For indexed BufferGeometry, `count` is the number of indices to render.\n */\n setDrawRange(e, t) {\n this.drawRange.start = e, this.drawRange.count = t;\n }\n /**\n * Applies the given 4x4 transformation matrix to the geometry.\n *\n * @param {Matrix4} matrix - The matrix to apply.\n * @return {BufferGeometry} A reference to this instance.\n */\n applyMatrix4(e) {\n const t = this.attributes.position;\n t !== void 0 && (t.applyMatrix4(e), t.needsUpdate = !0);\n const n = this.attributes.normal;\n if (n !== void 0) {\n const r = new ze().getNormalMatrix(e);\n n.applyNormalMatrix(r), n.needsUpdate = !0;\n }\n const s = this.attributes.tangent;\n return s !== void 0 && (s.transformDirection(e), s.needsUpdate = !0), this.boundingBox !== null && this.computeBoundingBox(), this.boundingSphere !== null && this.computeBoundingSphere(), this;\n }\n /**\n * Applies the rotation represented by the Quaternion to the geometry.\n *\n * @param {Quaternion} q - The Quaternion to apply.\n * @return {BufferGeometry} A reference to this instance.\n */\n applyQuaternion(e) {\n return Jt.makeRotationFromQuaternion(e), this.applyMatrix4(Jt), this;\n }\n /**\n * Rotates the geometry about the X axis. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#rotation} for typical\n * real-time mesh rotation.\n *\n * @param {number} angle - The angle in radians.\n * @return {BufferGeometry} A reference to this instance.\n */\n rotateX(e) {\n return Jt.makeRotationX(e), this.applyMatrix4(Jt), this;\n }\n /**\n * Rotates the geometry about the Y axis. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#rotation} for typical\n * real-time mesh rotation.\n *\n * @param {number} angle - The angle in radians.\n * @return {BufferGeometry} A reference to this instance.\n */\n rotateY(e) {\n return Jt.makeRotationY(e), this.applyMatrix4(Jt), this;\n }\n /**\n * Rotates the geometry about the Z axis. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#rotation} for typical\n * real-time mesh rotation.\n *\n * @param {number} angle - The angle in radians.\n * @return {BufferGeometry} A reference to this instance.\n */\n rotateZ(e) {\n return Jt.makeRotationZ(e), this.applyMatrix4(Jt), this;\n }\n /**\n * Translates the geometry. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#position} for typical\n * real-time mesh rotation.\n *\n * @param {number} x - The x offset.\n * @param {number} y - The y offset.\n * @param {number} z - The z offset.\n * @return {BufferGeometry} A reference to this instance.\n */\n translate(e, t, n) {\n return Jt.makeTranslation(e, t, n), this.applyMatrix4(Jt), this;\n }\n /**\n * Scales the geometry. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#scale} for typical\n * real-time mesh rotation.\n *\n * @param {number} x - The x scale.\n * @param {number} y - The y scale.\n * @param {number} z - The z scale.\n * @return {BufferGeometry} A reference to this instance.\n */\n scale(e, t, n) {\n return Jt.makeScale(e, t, n), this.applyMatrix4(Jt), this;\n }\n /**\n * Rotates the geometry to face a point in 3D space. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#lookAt} for typical\n * real-time mesh rotation.\n *\n * @param {Vector3} vector - The target point.\n * @return {BufferGeometry} A reference to this instance.\n */\n lookAt(e) {\n return ta.lookAt(e), ta.updateMatrix(), this.applyMatrix4(ta.matrix), this;\n }\n /**\n * Center the geometry based on its bounding box.\n *\n * @return {BufferGeometry} A reference to this instance.\n */\n center() {\n return this.computeBoundingBox(), this.boundingBox.getCenter(Ai).negate(), this.translate(Ai.x, Ai.y, Ai.z), this;\n }\n /**\n * Defines a geometry by creating a `position` attribute based on the given array of points. The array\n * can hold 2D or 3D vectors. When using two-dimensional data, the `z` coordinate for all vertices is\n * set to `0`.\n *\n * If the method is used with an existing `position` attribute, the vertex data are overwritten with the\n * data from the array. The length of the array must match the vertex count.\n *\n * @param {Array|Array} points - The points.\n * @return {BufferGeometry} A reference to this instance.\n */\n setFromPoints(e) {\n const t = this.getAttribute(\"position\");\n if (t === void 0) {\n const n = [];\n for (let s = 0, r = e.length; s < r; s++) {\n const a = e[s];\n n.push(a.x, a.y, a.z || 0);\n }\n this.setAttribute(\"position\", new pn(n, 3));\n } else {\n const n = Math.min(e.length, t.count);\n for (let s = 0; s < n; s++) {\n const r = e[s];\n t.setXYZ(s, r.x, r.y, r.z || 0);\n }\n e.length > t.count && Te(\"BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry.\"), t.needsUpdate = !0;\n }\n return this;\n }\n /**\n * Computes the bounding box of the geometry, and updates the `boundingBox` member.\n * The bounding box is not computed by the engine; it must be computed by your app.\n * You may need to recompute the bounding box if the geometry vertices are modified.\n */\n computeBoundingBox() {\n this.boundingBox === null && (this.boundingBox = new Pt());\n const e = this.attributes.position, t = this.morphAttributes.position;\n if (e && e.isGLBufferAttribute) {\n Xe(\"BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.\", this), this.boundingBox.set(\n new w(-1 / 0, -1 / 0, -1 / 0),\n new w(1 / 0, 1 / 0, 1 / 0)\n );\n return;\n }\n if (e !== void 0) {\n if (this.boundingBox.setFromBufferAttribute(e), t)\n for (let n = 0, s = t.length; n < s; n++) {\n const r = t[n];\n Kt.setFromBufferAttribute(r), this.morphTargetsRelative ? (At.addVectors(this.boundingBox.min, Kt.min), this.boundingBox.expandByPoint(At), At.addVectors(this.boundingBox.max, Kt.max), this.boundingBox.expandByPoint(At)) : (this.boundingBox.expandByPoint(Kt.min), this.boundingBox.expandByPoint(Kt.max));\n }\n } else\n this.boundingBox.makeEmpty();\n (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) && Xe('BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The \"position\" attribute is likely to have NaN values.', this);\n }\n /**\n * Computes the bounding sphere of the geometry, and updates the `boundingSphere` member.\n * The engine automatically computes the bounding sphere when it is needed, e.g., for ray casting or view frustum culling.\n * You may need to recompute the bounding sphere if the geometry vertices are modified.\n */\n computeBoundingSphere() {\n this.boundingSphere === null && (this.boundingSphere = new Rn());\n const e = this.attributes.position, t = this.morphAttributes.position;\n if (e && e.isGLBufferAttribute) {\n Xe(\"BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.\", this), this.boundingSphere.set(new w(), 1 / 0);\n return;\n }\n if (e) {\n const n = this.boundingSphere.center;\n if (Kt.setFromBufferAttribute(e), t)\n for (let r = 0, a = t.length; r < a; r++) {\n const o = t[r];\n os.setFromBufferAttribute(o), this.morphTargetsRelative ? (At.addVectors(Kt.min, os.min), Kt.expandByPoint(At), At.addVectors(Kt.max, os.max), Kt.expandByPoint(At)) : (Kt.expandByPoint(os.min), Kt.expandByPoint(os.max));\n }\n Kt.getCenter(n);\n let s = 0;\n for (let r = 0, a = e.count; r < a; r++)\n At.fromBufferAttribute(e, r), s = Math.max(s, n.distanceToSquared(At));\n if (t)\n for (let r = 0, a = t.length; r < a; r++) {\n const o = t[r], l = this.morphTargetsRelative;\n for (let c = 0, h = o.count; c < h; c++)\n At.fromBufferAttribute(o, c), l && (Ai.fromBufferAttribute(e, c), At.add(Ai)), s = Math.max(s, n.distanceToSquared(At));\n }\n this.boundingSphere.radius = Math.sqrt(s), isNaN(this.boundingSphere.radius) && Xe('BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The \"position\" attribute is likely to have NaN values.', this);\n }\n }\n /**\n * Calculates and adds a tangent attribute to this geometry.\n *\n * The computation is only supported for indexed geometries and if position, normal, and uv attributes\n * are defined. When using a tangent space normal map, prefer the MikkTSpace algorithm provided by\n * {@link BufferGeometryUtils#computeMikkTSpaceTangents} instead.\n */\n computeTangents() {\n const e = this.index, t = this.attributes;\n if (e === null || t.position === void 0 || t.normal === void 0 || t.uv === void 0) {\n Xe(\"BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)\");\n return;\n }\n const n = t.position, s = t.normal, r = t.uv;\n this.hasAttribute(\"tangent\") === !1 && this.setAttribute(\"tangent\", new kt(new Float32Array(4 * n.count), 4));\n const a = this.getAttribute(\"tangent\"), o = [], l = [];\n for (let I = 0; I < n.count; I++)\n o[I] = new w(), l[I] = new w();\n const c = new w(), h = new w(), u = new w(), d = new le(), p = new le(), g = new le(), x = new w(), m = new w();\n function f(I, S, M) {\n c.fromBufferAttribute(n, I), h.fromBufferAttribute(n, S), u.fromBufferAttribute(n, M), d.fromBufferAttribute(r, I), p.fromBufferAttribute(r, S), g.fromBufferAttribute(r, M), h.sub(c), u.sub(c), p.sub(d), g.sub(d);\n const C = 1 / (p.x * g.y - g.x * p.y);\n isFinite(C) && (x.copy(h).multiplyScalar(g.y).addScaledVector(u, -p.y).multiplyScalar(C), m.copy(u).multiplyScalar(p.x).addScaledVector(h, -g.x).multiplyScalar(C), o[I].add(x), o[S].add(x), o[M].add(x), l[I].add(m), l[S].add(m), l[M].add(m));\n }\n let y = this.groups;\n y.length === 0 && (y = [{\n start: 0,\n count: e.count\n }]);\n for (let I = 0, S = y.length; I < S; ++I) {\n const M = y[I], C = M.start, U = M.count;\n for (let B = C, z = C + U; B < z; B += 3)\n f(\n e.getX(B + 0),\n e.getX(B + 1),\n e.getX(B + 2)\n );\n }\n const v = new w(), T = new w(), R = new w(), E = new w();\n function P(I) {\n R.fromBufferAttribute(s, I), E.copy(R);\n const S = o[I];\n v.copy(S), v.sub(R.multiplyScalar(R.dot(S))).normalize(), T.crossVectors(E, S);\n const C = T.dot(l[I]) < 0 ? -1 : 1;\n a.setXYZW(I, v.x, v.y, v.z, C);\n }\n for (let I = 0, S = y.length; I < S; ++I) {\n const M = y[I], C = M.start, U = M.count;\n for (let B = C, z = C + U; B < z; B += 3)\n P(e.getX(B + 0)), P(e.getX(B + 1)), P(e.getX(B + 2));\n }\n }\n /**\n * Computes vertex normals for the given vertex data. For indexed geometries, the method sets\n * each vertex normal to be the average of the face normals of the faces that share that vertex.\n * For non-indexed geometries, vertices are not shared, and the method sets each vertex normal\n * to be the same as the face normal.\n */\n computeVertexNormals() {\n const e = this.index, t = this.getAttribute(\"position\");\n if (t !== void 0) {\n let n = this.getAttribute(\"normal\");\n if (n === void 0)\n n = new kt(new Float32Array(t.count * 3), 3), this.setAttribute(\"normal\", n);\n else\n for (let d = 0, p = n.count; d < p; d++)\n n.setXYZ(d, 0, 0, 0);\n const s = new w(), r = new w(), a = new w(), o = new w(), l = new w(), c = new w(), h = new w(), u = new w();\n if (e)\n for (let d = 0, p = e.count; d < p; d += 3) {\n const g = e.getX(d + 0), x = e.getX(d + 1), m = e.getX(d + 2);\n s.fromBufferAttribute(t, g), r.fromBufferAttribute(t, x), a.fromBufferAttribute(t, m), h.subVectors(a, r), u.subVectors(s, r), h.cross(u), o.fromBufferAttribute(n, g), l.fromBufferAttribute(n, x), c.fromBufferAttribute(n, m), o.add(h), l.add(h), c.add(h), n.setXYZ(g, o.x, o.y, o.z), n.setXYZ(x, l.x, l.y, l.z), n.setXYZ(m, c.x, c.y, c.z);\n }\n else\n for (let d = 0, p = t.count; d < p; d += 3)\n s.fromBufferAttribute(t, d + 0), r.fromBufferAttribute(t, d + 1), a.fromBufferAttribute(t, d + 2), h.subVectors(a, r), u.subVectors(s, r), h.cross(u), n.setXYZ(d + 0, h.x, h.y, h.z), n.setXYZ(d + 1, h.x, h.y, h.z), n.setXYZ(d + 2, h.x, h.y, h.z);\n this.normalizeNormals(), n.needsUpdate = !0;\n }\n }\n /**\n * Ensures every normal vector in a geometry will have a magnitude of `1`. This will\n * correct lighting on the geometry surfaces.\n */\n normalizeNormals() {\n const e = this.attributes.normal;\n for (let t = 0, n = e.count; t < n; t++)\n At.fromBufferAttribute(e, t), At.normalize(), e.setXYZ(t, At.x, At.y, At.z);\n }\n /**\n * Return a new non-index version of this indexed geometry. If the geometry\n * is already non-indexed, the method is a NOOP.\n *\n * @return {BufferGeometry} The non-indexed version of this indexed geometry.\n */\n toNonIndexed() {\n function e(o, l) {\n const c = o.array, h = o.itemSize, u = o.normalized, d = new c.constructor(l.length * h);\n let p = 0, g = 0;\n for (let x = 0, m = l.length; x < m; x++) {\n o.isInterleavedBufferAttribute ? p = l[x] * o.data.stride + o.offset : p = l[x] * h;\n for (let f = 0; f < h; f++)\n d[g++] = c[p++];\n }\n return new kt(d, h, u);\n }\n if (this.index === null)\n return Te(\"BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.\"), this;\n const t = new nn(), n = this.index.array, s = this.attributes;\n for (const o in s) {\n const l = s[o], c = e(l, n);\n t.setAttribute(o, c);\n }\n const r = this.morphAttributes;\n for (const o in r) {\n const l = [], c = r[o];\n for (let h = 0, u = c.length; h < u; h++) {\n const d = c[h], p = e(d, n);\n l.push(p);\n }\n t.morphAttributes[o] = l;\n }\n t.morphTargetsRelative = this.morphTargetsRelative;\n const a = this.groups;\n for (let o = 0, l = a.length; o < l; o++) {\n const c = a[o];\n t.addGroup(c.start, c.count, c.materialIndex);\n }\n return t;\n }\n /**\n * Serializes the geometry into JSON.\n *\n * @return {Object} A JSON object representing the serialized geometry.\n */\n toJSON() {\n const e = {\n metadata: {\n version: 4.7,\n type: \"BufferGeometry\",\n generator: \"BufferGeometry.toJSON\"\n }\n };\n if (e.uuid = this.uuid, e.type = this.type, this.name !== \"\" && (e.name = this.name), Object.keys(this.userData).length > 0 && (e.userData = this.userData), this.parameters !== void 0) {\n const l = this.parameters;\n for (const c in l)\n l[c] !== void 0 && (e[c] = l[c]);\n return e;\n }\n e.data = { attributes: {} };\n const t = this.index;\n t !== null && (e.data.index = {\n type: t.array.constructor.name,\n array: Array.prototype.slice.call(t.array)\n });\n const n = this.attributes;\n for (const l in n) {\n const c = n[l];\n e.data.attributes[l] = c.toJSON(e.data);\n }\n const s = {};\n let r = !1;\n for (const l in this.morphAttributes) {\n const c = this.morphAttributes[l], h = [];\n for (let u = 0, d = c.length; u < d; u++) {\n const p = c[u];\n h.push(p.toJSON(e.data));\n }\n h.length > 0 && (s[l] = h, r = !0);\n }\n r && (e.data.morphAttributes = s, e.data.morphTargetsRelative = this.morphTargetsRelative);\n const a = this.groups;\n a.length > 0 && (e.data.groups = JSON.parse(JSON.stringify(a)));\n const o = this.boundingSphere;\n return o !== null && (e.data.boundingSphere = o.toJSON()), e;\n }\n /**\n * Returns a new geometry with copied values from this instance.\n *\n * @return {BufferGeometry} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the values of the given geometry to this instance.\n *\n * @param {BufferGeometry} source - The geometry to copy.\n * @return {BufferGeometry} A reference to this instance.\n */\n copy(e) {\n this.index = null, this.attributes = {}, this.morphAttributes = {}, this.groups = [], this.boundingBox = null, this.boundingSphere = null;\n const t = {};\n this.name = e.name;\n const n = e.index;\n n !== null && this.setIndex(n.clone());\n const s = e.attributes;\n for (const c in s) {\n const h = s[c];\n this.setAttribute(c, h.clone(t));\n }\n const r = e.morphAttributes;\n for (const c in r) {\n const h = [], u = r[c];\n for (let d = 0, p = u.length; d < p; d++)\n h.push(u[d].clone(t));\n this.morphAttributes[c] = h;\n }\n this.morphTargetsRelative = e.morphTargetsRelative;\n const a = e.groups;\n for (let c = 0, h = a.length; c < h; c++) {\n const u = a[c];\n this.addGroup(u.start, u.count, u.materialIndex);\n }\n const o = e.boundingBox;\n o !== null && (this.boundingBox = o.clone());\n const l = e.boundingSphere;\n return l !== null && (this.boundingSphere = l.clone()), this.drawRange.start = e.drawRange.start, this.drawRange.count = e.drawRange.count, this.userData = e.userData, this;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n *\n * @fires BufferGeometry#dispose\n */\n dispose() {\n this.dispatchEvent({ type: \"dispose\" });\n }\n}\nconst bl = /* @__PURE__ */ new Ne(), ai = /* @__PURE__ */ new Ji(), Hs = /* @__PURE__ */ new Rn(), yl = /* @__PURE__ */ new w(), Ws = /* @__PURE__ */ new w(), Xs = /* @__PURE__ */ new w(), js = /* @__PURE__ */ new w(), na = /* @__PURE__ */ new w(), qs = /* @__PURE__ */ new w(), Tl = /* @__PURE__ */ new w(), Ys = /* @__PURE__ */ new w();\nclass ot extends pt {\n /**\n * Constructs a new mesh.\n *\n * @param {BufferGeometry} [geometry] - The mesh geometry.\n * @param {Material|Array} [material] - The mesh material.\n */\n constructor(e = new nn(), t = new Bt()) {\n super(), this.isMesh = !0, this.type = \"Mesh\", this.geometry = e, this.material = t, this.morphTargetDictionary = void 0, this.morphTargetInfluences = void 0, this.count = 1, this.updateMorphTargets();\n }\n copy(e, t) {\n return super.copy(e, t), e.morphTargetInfluences !== void 0 && (this.morphTargetInfluences = e.morphTargetInfluences.slice()), e.morphTargetDictionary !== void 0 && (this.morphTargetDictionary = Object.assign({}, e.morphTargetDictionary)), this.material = Array.isArray(e.material) ? e.material.slice() : e.material, this.geometry = e.geometry, this;\n }\n /**\n * Sets the values of {@link Mesh#morphTargetDictionary} and {@link Mesh#morphTargetInfluences}\n * to make sure existing morph targets can influence this 3D object.\n */\n updateMorphTargets() {\n const t = this.geometry.morphAttributes, n = Object.keys(t);\n if (n.length > 0) {\n const s = t[n[0]];\n if (s !== void 0) {\n this.morphTargetInfluences = [], this.morphTargetDictionary = {};\n for (let r = 0, a = s.length; r < a; r++) {\n const o = s[r].name || String(r);\n this.morphTargetInfluences.push(0), this.morphTargetDictionary[o] = r;\n }\n }\n }\n }\n /**\n * Returns the local-space position of the vertex at the given index, taking into\n * account the current animation state of both morph targets and skinning.\n *\n * @param {number} index - The vertex index.\n * @param {Vector3} target - The target object that is used to store the method's result.\n * @return {Vector3} The vertex position in local space.\n */\n getVertexPosition(e, t) {\n const n = this.geometry, s = n.attributes.position, r = n.morphAttributes.position, a = n.morphTargetsRelative;\n t.fromBufferAttribute(s, e);\n const o = this.morphTargetInfluences;\n if (r && o) {\n qs.set(0, 0, 0);\n for (let l = 0, c = r.length; l < c; l++) {\n const h = o[l], u = r[l];\n h !== 0 && (na.fromBufferAttribute(u, e), a ? qs.addScaledVector(na, h) : qs.addScaledVector(na.sub(t), h));\n }\n t.add(qs);\n }\n return t;\n }\n /**\n * Computes intersection points between a casted ray and this line.\n *\n * @param {Raycaster} raycaster - The raycaster.\n * @param {Array} intersects - The target array that holds the intersection points.\n */\n raycast(e, t) {\n const n = this.geometry, s = this.material, r = this.matrixWorld;\n s !== void 0 && (n.boundingSphere === null && n.computeBoundingSphere(), Hs.copy(n.boundingSphere), Hs.applyMatrix4(r), ai.copy(e.ray).recast(e.near), !(Hs.containsPoint(ai.origin) === !1 && (ai.intersectSphere(Hs, yl) === null || ai.origin.distanceToSquared(yl) > (e.far - e.near) ** 2)) && (bl.copy(r).invert(), ai.copy(e.ray).applyMatrix4(bl), !(n.boundingBox !== null && ai.intersectsBox(n.boundingBox) === !1) && this._computeIntersections(e, t, ai)));\n }\n _computeIntersections(e, t, n) {\n let s;\n const r = this.geometry, a = this.material, o = r.index, l = r.attributes.position, c = r.attributes.uv, h = r.attributes.uv1, u = r.attributes.normal, d = r.groups, p = r.drawRange;\n if (o !== null)\n if (Array.isArray(a))\n for (let g = 0, x = d.length; g < x; g++) {\n const m = d[g], f = a[m.materialIndex], y = Math.max(m.start, p.start), v = Math.min(o.count, Math.min(m.start + m.count, p.start + p.count));\n for (let T = y, R = v; T < R; T += 3) {\n const E = o.getX(T), P = o.getX(T + 1), I = o.getX(T + 2);\n s = Ks(this, f, e, n, c, h, u, E, P, I), s && (s.faceIndex = Math.floor(T / 3), s.face.materialIndex = m.materialIndex, t.push(s));\n }\n }\n else {\n const g = Math.max(0, p.start), x = Math.min(o.count, p.start + p.count);\n for (let m = g, f = x; m < f; m += 3) {\n const y = o.getX(m), v = o.getX(m + 1), T = o.getX(m + 2);\n s = Ks(this, a, e, n, c, h, u, y, v, T), s && (s.faceIndex = Math.floor(m / 3), t.push(s));\n }\n }\n else if (l !== void 0)\n if (Array.isArray(a))\n for (let g = 0, x = d.length; g < x; g++) {\n const m = d[g], f = a[m.materialIndex], y = Math.max(m.start, p.start), v = Math.min(l.count, Math.min(m.start + m.count, p.start + p.count));\n for (let T = y, R = v; T < R; T += 3) {\n const E = T, P = T + 1, I = T + 2;\n s = Ks(this, f, e, n, c, h, u, E, P, I), s && (s.faceIndex = Math.floor(T / 3), s.face.materialIndex = m.materialIndex, t.push(s));\n }\n }\n else {\n const g = Math.max(0, p.start), x = Math.min(l.count, p.start + p.count);\n for (let m = g, f = x; m < f; m += 3) {\n const y = m, v = m + 1, T = m + 2;\n s = Ks(this, a, e, n, c, h, u, y, v, T), s && (s.faceIndex = Math.floor(m / 3), t.push(s));\n }\n }\n }\n}\nfunction Ku(i, e, t, n, s, r, a, o) {\n let l;\n if (e.side === zt ? l = n.intersectTriangle(a, r, s, !0, o) : l = n.intersectTriangle(s, r, a, e.side === En, o), l === null) return null;\n Ys.copy(o), Ys.applyMatrix4(i.matrixWorld);\n const c = t.ray.origin.distanceTo(Ys);\n return c < t.near || c > t.far ? null : {\n distance: c,\n point: Ys.clone(),\n object: i\n };\n}\nfunction Ks(i, e, t, n, s, r, a, o, l, c) {\n i.getVertexPosition(o, Ws), i.getVertexPosition(l, Xs), i.getVertexPosition(c, js);\n const h = Ku(i, e, t, n, Ws, Xs, js, Tl);\n if (h) {\n const u = new w();\n un.getBarycoord(Tl, Ws, Xs, js, u), s && (h.uv = un.getInterpolatedAttribute(s, o, l, c, u, new le())), r && (h.uv1 = un.getInterpolatedAttribute(r, o, l, c, u, new le())), a && (h.normal = un.getInterpolatedAttribute(a, o, l, c, u, new w()), h.normal.dot(n.direction) > 0 && h.normal.multiplyScalar(-1));\n const d = {\n a: o,\n b: l,\n c,\n normal: new w(),\n materialIndex: 0\n };\n un.getNormal(Ws, Xs, js, d.normal), h.face = d, h.barycoord = u;\n }\n return h;\n}\nclass fi extends nn {\n /**\n * Constructs a new box geometry.\n *\n * @param {number} [width=1] - The width. That is, the length of the edges parallel to the X axis.\n * @param {number} [height=1] - The height. That is, the length of the edges parallel to the Y axis.\n * @param {number} [depth=1] - The depth. That is, the length of the edges parallel to the Z axis.\n * @param {number} [widthSegments=1] - Number of segmented rectangular faces along the width of the sides.\n * @param {number} [heightSegments=1] - Number of segmented rectangular faces along the height of the sides.\n * @param {number} [depthSegments=1] - Number of segmented rectangular faces along the depth of the sides.\n */\n constructor(e = 1, t = 1, n = 1, s = 1, r = 1, a = 1) {\n super(), this.type = \"BoxGeometry\", this.parameters = {\n width: e,\n height: t,\n depth: n,\n widthSegments: s,\n heightSegments: r,\n depthSegments: a\n };\n const o = this;\n s = Math.floor(s), r = Math.floor(r), a = Math.floor(a);\n const l = [], c = [], h = [], u = [];\n let d = 0, p = 0;\n g(\"z\", \"y\", \"x\", -1, -1, n, t, e, a, r, 0), g(\"z\", \"y\", \"x\", 1, -1, n, t, -e, a, r, 1), g(\"x\", \"z\", \"y\", 1, 1, e, n, t, s, a, 2), g(\"x\", \"z\", \"y\", 1, -1, e, n, -t, s, a, 3), g(\"x\", \"y\", \"z\", 1, -1, e, t, n, s, r, 4), g(\"x\", \"y\", \"z\", -1, -1, e, t, -n, s, r, 5), this.setIndex(l), this.setAttribute(\"position\", new pn(c, 3)), this.setAttribute(\"normal\", new pn(h, 3)), this.setAttribute(\"uv\", new pn(u, 2));\n function g(x, m, f, y, v, T, R, E, P, I, S) {\n const M = T / P, C = R / I, U = T / 2, B = R / 2, z = E / 2, W = P + 1, k = I + 1;\n let ee = 0, X = 0;\n const $ = new w();\n for (let Q = 0; Q < k; Q++) {\n const ge = Q * C - B;\n for (let we = 0; we < W; we++) {\n const Oe = we * M - U;\n $[x] = Oe * y, $[m] = ge * v, $[f] = z, c.push($.x, $.y, $.z), $[x] = 0, $[m] = 0, $[f] = E > 0 ? 1 : -1, h.push($.x, $.y, $.z), u.push(we / P), u.push(1 - Q / I), ee += 1;\n }\n }\n for (let Q = 0; Q < I; Q++)\n for (let ge = 0; ge < P; ge++) {\n const we = d + ge + W * Q, Oe = d + ge + W * (Q + 1), Ke = d + (ge + 1) + W * (Q + 1), $e = d + (ge + 1) + W * Q;\n l.push(we, Oe, $e), l.push(Oe, Ke, $e), X += 6;\n }\n o.addGroup(p, X, S), p += X, d += ee;\n }\n }\n copy(e) {\n return super.copy(e), this.parameters = Object.assign({}, e.parameters), this;\n }\n /**\n * Factory method for creating an instance of this class from the given\n * JSON object.\n *\n * @param {Object} data - A JSON object representing the serialized geometry.\n * @return {BoxGeometry} A new instance.\n */\n static fromJSON(e) {\n return new fi(e.width, e.height, e.depth, e.widthSegments, e.heightSegments, e.depthSegments);\n }\n}\nfunction qi(i) {\n const e = {};\n for (const t in i) {\n e[t] = {};\n for (const n in i[t]) {\n const s = i[t][n];\n s && (s.isColor || s.isMatrix3 || s.isMatrix4 || s.isVector2 || s.isVector3 || s.isVector4 || s.isTexture || s.isQuaternion) ? s.isRenderTargetTexture ? (Te(\"UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms().\"), e[t][n] = null) : e[t][n] = s.clone() : Array.isArray(s) ? e[t][n] = s.slice() : e[t][n] = s;\n }\n }\n return e;\n}\nfunction Ot(i) {\n const e = {};\n for (let t = 0; t < i.length; t++) {\n const n = qi(i[t]);\n for (const s in n)\n e[s] = n[s];\n }\n return e;\n}\nfunction Zu(i) {\n const e = [];\n for (let t = 0; t < i.length; t++)\n e.push(i[t].clone());\n return e;\n}\nfunction nh(i) {\n const e = i.getRenderTarget();\n return e === null ? i.outputColorSpace : e.isXRRenderTarget === !0 ? e.texture.colorSpace : Ye.workingColorSpace;\n}\nconst dn = { clone: qi, merge: Ot };\nvar $u = `void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}`, Ju = `void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}`;\nclass ht extends tn {\n /**\n * Constructs a new shader material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isShaderMaterial = !0, this.type = \"ShaderMaterial\", this.defines = {}, this.uniforms = {}, this.uniformsGroups = [], this.vertexShader = $u, this.fragmentShader = Ju, this.linewidth = 1, this.wireframe = !1, this.wireframeLinewidth = 1, this.fog = !1, this.lights = !1, this.clipping = !1, this.forceSinglePass = !0, this.extensions = {\n clipCullDistance: !1,\n // set to use vertex shader clipping\n multiDraw: !1\n // set to use vertex shader multi_draw / enable gl_DrawID\n }, this.defaultAttributeValues = {\n color: [1, 1, 1],\n uv: [0, 0],\n uv1: [0, 0]\n }, this.index0AttributeName = void 0, this.uniformsNeedUpdate = !1, this.glslVersion = null, e !== void 0 && this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.fragmentShader = e.fragmentShader, this.vertexShader = e.vertexShader, this.uniforms = qi(e.uniforms), this.uniformsGroups = Zu(e.uniformsGroups), this.defines = Object.assign({}, e.defines), this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.fog = e.fog, this.lights = e.lights, this.clipping = e.clipping, this.extensions = Object.assign({}, e.extensions), this.glslVersion = e.glslVersion, this;\n }\n toJSON(e) {\n const t = super.toJSON(e);\n t.glslVersion = this.glslVersion, t.uniforms = {};\n for (const s in this.uniforms) {\n const a = this.uniforms[s].value;\n a && a.isTexture ? t.uniforms[s] = {\n type: \"t\",\n value: a.toJSON(e).uuid\n } : a && a.isColor ? t.uniforms[s] = {\n type: \"c\",\n value: a.getHex()\n } : a && a.isVector2 ? t.uniforms[s] = {\n type: \"v2\",\n value: a.toArray()\n } : a && a.isVector3 ? t.uniforms[s] = {\n type: \"v3\",\n value: a.toArray()\n } : a && a.isVector4 ? t.uniforms[s] = {\n type: \"v4\",\n value: a.toArray()\n } : a && a.isMatrix3 ? t.uniforms[s] = {\n type: \"m3\",\n value: a.toArray()\n } : a && a.isMatrix4 ? t.uniforms[s] = {\n type: \"m4\",\n value: a.toArray()\n } : t.uniforms[s] = {\n value: a\n };\n }\n Object.keys(this.defines).length > 0 && (t.defines = this.defines), t.vertexShader = this.vertexShader, t.fragmentShader = this.fragmentShader, t.lights = this.lights, t.clipping = this.clipping;\n const n = {};\n for (const s in this.extensions)\n this.extensions[s] === !0 && (n[s] = !0);\n return Object.keys(n).length > 0 && (t.extensions = n), t;\n }\n}\nclass ih extends pt {\n /**\n * Constructs a new camera.\n */\n constructor() {\n super(), this.isCamera = !0, this.type = \"Camera\", this.matrixWorldInverse = new Ne(), this.projectionMatrix = new Ne(), this.projectionMatrixInverse = new Ne(), this.coordinateSystem = Tn, this._reversedDepth = !1;\n }\n /**\n * The flag that indicates whether the camera uses a reversed depth buffer.\n *\n * @type {boolean}\n * @default false\n */\n get reversedDepth() {\n return this._reversedDepth;\n }\n copy(e, t) {\n return super.copy(e, t), this.matrixWorldInverse.copy(e.matrixWorldInverse), this.projectionMatrix.copy(e.projectionMatrix), this.projectionMatrixInverse.copy(e.projectionMatrixInverse), this.coordinateSystem = e.coordinateSystem, this;\n }\n /**\n * Returns a vector representing the (\"look\") direction of the 3D object in world space.\n *\n * This method is overwritten since cameras have a different forward vector compared to other\n * 3D objects. A camera looks down its local, negative z-axis by default.\n *\n * @param {Vector3} target - The target vector the result is stored to.\n * @return {Vector3} The 3D object's direction in world space.\n */\n getWorldDirection(e) {\n return super.getWorldDirection(e).negate();\n }\n updateMatrixWorld(e) {\n super.updateMatrixWorld(e), this.matrixWorldInverse.copy(this.matrixWorld).invert();\n }\n updateWorldMatrix(e, t) {\n super.updateWorldMatrix(e, t), this.matrixWorldInverse.copy(this.matrixWorld).invert();\n }\n clone() {\n return new this.constructor().copy(this);\n }\n}\nconst qn = /* @__PURE__ */ new w(), El = /* @__PURE__ */ new le(), wl = /* @__PURE__ */ new le();\nclass Tt extends ih {\n /**\n * Constructs a new perspective camera.\n *\n * @param {number} [fov=50] - The vertical field of view.\n * @param {number} [aspect=1] - The aspect ratio.\n * @param {number} [near=0.1] - The camera's near plane.\n * @param {number} [far=2000] - The camera's far plane.\n */\n constructor(e = 50, t = 1, n = 0.1, s = 2e3) {\n super(), this.isPerspectiveCamera = !0, this.type = \"PerspectiveCamera\", this.fov = e, this.zoom = 1, this.near = n, this.far = s, this.focus = 10, this.aspect = t, this.view = null, this.filmGauge = 35, this.filmOffset = 0, this.updateProjectionMatrix();\n }\n copy(e, t) {\n return super.copy(e, t), this.fov = e.fov, this.zoom = e.zoom, this.near = e.near, this.far = e.far, this.focus = e.focus, this.aspect = e.aspect, this.view = e.view === null ? null : Object.assign({}, e.view), this.filmGauge = e.filmGauge, this.filmOffset = e.filmOffset, this;\n }\n /**\n * Sets the FOV by focal length in respect to the current {@link PerspectiveCamera#filmGauge}.\n *\n * The default film gauge is 35, so that the focal length can be specified for\n * a 35mm (full frame) camera.\n *\n * @param {number} focalLength - Values for focal length and film gauge must have the same unit.\n */\n setFocalLength(e) {\n const t = 0.5 * this.getFilmHeight() / e;\n this.fov = ji * 2 * Math.atan(t), this.updateProjectionMatrix();\n }\n /**\n * Returns the focal length from the current {@link PerspectiveCamera#fov} and\n * {@link PerspectiveCamera#filmGauge}.\n *\n * @return {number} The computed focal length.\n */\n getFocalLength() {\n const e = Math.tan(_s * 0.5 * this.fov);\n return 0.5 * this.getFilmHeight() / e;\n }\n /**\n * Returns the current vertical field of view angle in degrees considering {@link PerspectiveCamera#zoom}.\n *\n * @return {number} The effective FOV.\n */\n getEffectiveFOV() {\n return ji * 2 * Math.atan(\n Math.tan(_s * 0.5 * this.fov) / this.zoom\n );\n }\n /**\n * Returns the width of the image on the film. If {@link PerspectiveCamera#aspect} is greater than or\n * equal to one (landscape format), the result equals {@link PerspectiveCamera#filmGauge}.\n *\n * @return {number} The film width.\n */\n getFilmWidth() {\n return this.filmGauge * Math.min(this.aspect, 1);\n }\n /**\n * Returns the height of the image on the film. If {@link PerspectiveCamera#aspect} is greater than or\n * equal to one (landscape format), the result equals {@link PerspectiveCamera#filmGauge}.\n *\n * @return {number} The film width.\n */\n getFilmHeight() {\n return this.filmGauge / Math.max(this.aspect, 1);\n }\n /**\n * Computes the 2D bounds of the camera's viewable rectangle at a given distance along the viewing direction.\n * Sets `minTarget` and `maxTarget` to the coordinates of the lower-left and upper-right corners of the view rectangle.\n *\n * @param {number} distance - The viewing distance.\n * @param {Vector2} minTarget - The lower-left corner of the view rectangle is written into this vector.\n * @param {Vector2} maxTarget - The upper-right corner of the view rectangle is written into this vector.\n */\n getViewBounds(e, t, n) {\n qn.set(-1, -1, 0.5).applyMatrix4(this.projectionMatrixInverse), t.set(qn.x, qn.y).multiplyScalar(-e / qn.z), qn.set(1, 1, 0.5).applyMatrix4(this.projectionMatrixInverse), n.set(qn.x, qn.y).multiplyScalar(-e / qn.z);\n }\n /**\n * Computes the width and height of the camera's viewable rectangle at a given distance along the viewing direction.\n *\n * @param {number} distance - The viewing distance.\n * @param {Vector2} target - The target vector that is used to store result where x is width and y is height.\n * @returns {Vector2} The view size.\n */\n getViewSize(e, t) {\n return this.getViewBounds(e, El, wl), t.subVectors(wl, El);\n }\n /**\n * Sets an offset in a larger frustum. This is useful for multi-window or\n * multi-monitor/multi-machine setups.\n *\n * For example, if you have 3x2 monitors and each monitor is 1920x1080 and\n * the monitors are in grid like this\n *```\n * +---+---+---+\n * | A | B | C |\n * +---+---+---+\n * | D | E | F |\n * +---+---+---+\n *```\n * then for each monitor you would call it like this:\n *```js\n * const w = 1920;\n * const h = 1080;\n * const fullWidth = w * 3;\n * const fullHeight = h * 2;\n *\n * // --A--\n * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );\n * // --B--\n * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );\n * // --C--\n * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );\n * // --D--\n * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );\n * // --E--\n * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );\n * // --F--\n * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );\n * ```\n *\n * Note there is no reason monitors have to be the same size or in a grid.\n *\n * @param {number} fullWidth - The full width of multiview setup.\n * @param {number} fullHeight - The full height of multiview setup.\n * @param {number} x - The horizontal offset of the subcamera.\n * @param {number} y - The vertical offset of the subcamera.\n * @param {number} width - The width of subcamera.\n * @param {number} height - The height of subcamera.\n */\n setViewOffset(e, t, n, s, r, a) {\n this.aspect = e / t, this.view === null && (this.view = {\n enabled: !0,\n fullWidth: 1,\n fullHeight: 1,\n offsetX: 0,\n offsetY: 0,\n width: 1,\n height: 1\n }), this.view.enabled = !0, this.view.fullWidth = e, this.view.fullHeight = t, this.view.offsetX = n, this.view.offsetY = s, this.view.width = r, this.view.height = a, this.updateProjectionMatrix();\n }\n /**\n * Removes the view offset from the projection matrix.\n */\n clearViewOffset() {\n this.view !== null && (this.view.enabled = !1), this.updateProjectionMatrix();\n }\n /**\n * Updates the camera's projection matrix. Must be called after any change of\n * camera properties.\n */\n updateProjectionMatrix() {\n const e = this.near;\n let t = e * Math.tan(_s * 0.5 * this.fov) / this.zoom, n = 2 * t, s = this.aspect * n, r = -0.5 * s;\n const a = this.view;\n if (this.view !== null && this.view.enabled) {\n const l = a.fullWidth, c = a.fullHeight;\n r += a.offsetX * s / l, t -= a.offsetY * n / c, s *= a.width / l, n *= a.height / c;\n }\n const o = this.filmOffset;\n o !== 0 && (r += e * o / this.getFilmWidth()), this.projectionMatrix.makePerspective(r, r + s, t, t - n, e, this.far, this.coordinateSystem, this.reversedDepth), this.projectionMatrixInverse.copy(this.projectionMatrix).invert();\n }\n toJSON(e) {\n const t = super.toJSON(e);\n return t.object.fov = this.fov, t.object.zoom = this.zoom, t.object.near = this.near, t.object.far = this.far, t.object.focus = this.focus, t.object.aspect = this.aspect, this.view !== null && (t.object.view = Object.assign({}, this.view)), t.object.filmGauge = this.filmGauge, t.object.filmOffset = this.filmOffset, t;\n }\n}\nconst Ri = -90, Ci = 1;\nclass Qu extends pt {\n /**\n * Constructs a new cube camera.\n *\n * @param {number} near - The camera's near plane.\n * @param {number} far - The camera's far plane.\n * @param {WebGLCubeRenderTarget} renderTarget - The cube render target.\n */\n constructor(e, t, n) {\n super(), this.type = \"CubeCamera\", this.renderTarget = n, this.coordinateSystem = null, this.activeMipmapLevel = 0;\n const s = new Tt(Ri, Ci, e, t);\n s.layers = this.layers, this.add(s);\n const r = new Tt(Ri, Ci, e, t);\n r.layers = this.layers, this.add(r);\n const a = new Tt(Ri, Ci, e, t);\n a.layers = this.layers, this.add(a);\n const o = new Tt(Ri, Ci, e, t);\n o.layers = this.layers, this.add(o);\n const l = new Tt(Ri, Ci, e, t);\n l.layers = this.layers, this.add(l);\n const c = new Tt(Ri, Ci, e, t);\n c.layers = this.layers, this.add(c);\n }\n /**\n * Must be called when the coordinate system of the cube camera is changed.\n */\n updateCoordinateSystem() {\n const e = this.coordinateSystem, t = this.children.concat(), [n, s, r, a, o, l] = t;\n for (const c of t) this.remove(c);\n if (e === Tn)\n n.up.set(0, 1, 0), n.lookAt(1, 0, 0), s.up.set(0, 1, 0), s.lookAt(-1, 0, 0), r.up.set(0, 0, -1), r.lookAt(0, 1, 0), a.up.set(0, 0, 1), a.lookAt(0, -1, 0), o.up.set(0, 1, 0), o.lookAt(0, 0, 1), l.up.set(0, 1, 0), l.lookAt(0, 0, -1);\n else if (e === br)\n n.up.set(0, -1, 0), n.lookAt(-1, 0, 0), s.up.set(0, -1, 0), s.lookAt(1, 0, 0), r.up.set(0, 0, 1), r.lookAt(0, 1, 0), a.up.set(0, 0, -1), a.lookAt(0, -1, 0), o.up.set(0, -1, 0), o.lookAt(0, 0, 1), l.up.set(0, -1, 0), l.lookAt(0, 0, -1);\n else\n throw new Error(\"THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: \" + e);\n for (const c of t)\n this.add(c), c.updateMatrixWorld();\n }\n /**\n * Calling this method will render the given scene with the given renderer\n * into the cube render target of the camera.\n *\n * @param {(Renderer|WebGLRenderer)} renderer - The renderer.\n * @param {Scene} scene - The scene to render.\n */\n update(e, t) {\n this.parent === null && this.updateMatrixWorld();\n const { renderTarget: n, activeMipmapLevel: s } = this;\n this.coordinateSystem !== e.coordinateSystem && (this.coordinateSystem = e.coordinateSystem, this.updateCoordinateSystem());\n const [r, a, o, l, c, h] = this.children, u = e.getRenderTarget(), d = e.getActiveCubeFace(), p = e.getActiveMipmapLevel(), g = e.xr.enabled;\n e.xr.enabled = !1;\n const x = n.texture.generateMipmaps;\n n.texture.generateMipmaps = !1, e.setRenderTarget(n, 0, s), e.render(t, r), e.setRenderTarget(n, 1, s), e.render(t, a), e.setRenderTarget(n, 2, s), e.render(t, o), e.setRenderTarget(n, 3, s), e.render(t, l), e.setRenderTarget(n, 4, s), e.render(t, c), n.texture.generateMipmaps = x, e.setRenderTarget(n, 5, s), e.render(t, h), e.setRenderTarget(u, d, p), e.xr.enabled = g, n.texture.needsPMREMUpdate = !0;\n }\n}\nclass No extends Ct {\n /**\n * Constructs a new cube texture.\n *\n * @param {Array} [images=[]] - An array holding a image for each side of a cube.\n * @param {number} [mapping=CubeReflectionMapping] - The texture mapping.\n * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.\n * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.\n * @param {number} [magFilter=LinearFilter] - The mag filter value.\n * @param {number} [minFilter=LinearMipmapLinearFilter] - The min filter value.\n * @param {number} [format=RGBAFormat] - The texture format.\n * @param {number} [type=UnsignedByteType] - The texture type.\n * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.\n * @param {string} [colorSpace=NoColorSpace] - The color space value.\n */\n constructor(e = [], t = Gi, n, s, r, a, o, l, c, h) {\n super(e, t, n, s, r, a, o, l, c, h), this.isCubeTexture = !0, this.flipY = !1;\n }\n /**\n * Alias for {@link CubeTexture#image}.\n *\n * @type {Array}\n */\n get images() {\n return this.image;\n }\n set images(e) {\n this.image = e;\n }\n}\nclass ed extends St {\n /**\n * Constructs a new cube render target.\n *\n * @param {number} [size=1] - The size of the render target.\n * @param {RenderTarget~Options} [options] - The configuration object.\n */\n constructor(e = 1, t = {}) {\n super(e, e, t), this.isWebGLCubeRenderTarget = !0;\n const n = { width: e, height: e, depth: 1 }, s = [n, n, n, n, n, n];\n this.texture = new No(s), this._setTextureOptions(t), this.texture.isRenderTargetTexture = !0;\n }\n /**\n * Converts the given equirectangular texture to a cube map.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {Texture} texture - The equirectangular texture.\n * @return {WebGLCubeRenderTarget} A reference to this cube render target.\n */\n fromEquirectangularTexture(e, t) {\n this.texture.type = t.type, this.texture.colorSpace = t.colorSpace, this.texture.generateMipmaps = t.generateMipmaps, this.texture.minFilter = t.minFilter, this.texture.magFilter = t.magFilter;\n const n = {\n uniforms: {\n tEquirect: { value: null }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t`\n )\n }, s = new fi(5, 5, 5), r = new ht({\n name: \"CubemapFromEquirect\",\n uniforms: qi(n.uniforms),\n vertexShader: n.vertexShader,\n fragmentShader: n.fragmentShader,\n side: zt,\n blending: Mt\n });\n r.uniforms.tEquirect.value = t;\n const a = new ot(s, r), o = t.minFilter;\n return t.minFilter === yn && (t.minFilter = bt), new Qu(1, 10, this).update(e, a), t.minFilter = o, a.geometry.dispose(), a.material.dispose(), this;\n }\n /**\n * Clears this cube render target.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {boolean} [color=true] - Whether the color buffer should be cleared or not.\n * @param {boolean} [depth=true] - Whether the depth buffer should be cleared or not.\n * @param {boolean} [stencil=true] - Whether the stencil buffer should be cleared or not.\n */\n clear(e, t = !0, n = !0, s = !0) {\n const r = e.getRenderTarget();\n for (let a = 0; a < 6; a++)\n e.setRenderTarget(this, a), e.clear(t, n, s);\n e.setRenderTarget(r);\n }\n}\nlet zn = class extends pt {\n constructor() {\n super(), this.isGroup = !0, this.type = \"Group\";\n }\n};\nconst td = { type: \"move\" };\nclass ia {\n /**\n * Constructs a new XR controller.\n */\n constructor() {\n this._targetRay = null, this._grip = null, this._hand = null;\n }\n /**\n * Returns a group representing the hand space of the XR controller.\n *\n * @return {Group} A group representing the hand space of the XR controller.\n */\n getHandSpace() {\n return this._hand === null && (this._hand = new zn(), this._hand.matrixAutoUpdate = !1, this._hand.visible = !1, this._hand.joints = {}, this._hand.inputState = { pinching: !1 }), this._hand;\n }\n /**\n * Returns a group representing the target ray space of the XR controller.\n *\n * @return {Group} A group representing the target ray space of the XR controller.\n */\n getTargetRaySpace() {\n return this._targetRay === null && (this._targetRay = new zn(), this._targetRay.matrixAutoUpdate = !1, this._targetRay.visible = !1, this._targetRay.hasLinearVelocity = !1, this._targetRay.linearVelocity = new w(), this._targetRay.hasAngularVelocity = !1, this._targetRay.angularVelocity = new w()), this._targetRay;\n }\n /**\n * Returns a group representing the grip space of the XR controller.\n *\n * @return {Group} A group representing the grip space of the XR controller.\n */\n getGripSpace() {\n return this._grip === null && (this._grip = new zn(), this._grip.matrixAutoUpdate = !1, this._grip.visible = !1, this._grip.hasLinearVelocity = !1, this._grip.linearVelocity = new w(), this._grip.hasAngularVelocity = !1, this._grip.angularVelocity = new w()), this._grip;\n }\n /**\n * Dispatches the given event to the groups representing\n * the different coordinate spaces of the XR controller.\n *\n * @param {Object} event - The event to dispatch.\n * @return {WebXRController} A reference to this instance.\n */\n dispatchEvent(e) {\n return this._targetRay !== null && this._targetRay.dispatchEvent(e), this._grip !== null && this._grip.dispatchEvent(e), this._hand !== null && this._hand.dispatchEvent(e), this;\n }\n /**\n * Connects the controller with the given XR input source.\n *\n * @param {XRInputSource} inputSource - The input source.\n * @return {WebXRController} A reference to this instance.\n */\n connect(e) {\n if (e && e.hand) {\n const t = this._hand;\n if (t)\n for (const n of e.hand.values())\n this._getHandJoint(t, n);\n }\n return this.dispatchEvent({ type: \"connected\", data: e }), this;\n }\n /**\n * Disconnects the controller from the given XR input source.\n *\n * @param {XRInputSource} inputSource - The input source.\n * @return {WebXRController} A reference to this instance.\n */\n disconnect(e) {\n return this.dispatchEvent({ type: \"disconnected\", data: e }), this._targetRay !== null && (this._targetRay.visible = !1), this._grip !== null && (this._grip.visible = !1), this._hand !== null && (this._hand.visible = !1), this;\n }\n /**\n * Updates the controller with the given input source, XR frame and reference space.\n * This updates the transformations of the groups that represent the different\n * coordinate systems of the controller.\n *\n * @param {XRInputSource} inputSource - The input source.\n * @param {XRFrame} frame - The XR frame.\n * @param {XRReferenceSpace} referenceSpace - The reference space.\n * @return {WebXRController} A reference to this instance.\n */\n update(e, t, n) {\n let s = null, r = null, a = null;\n const o = this._targetRay, l = this._grip, c = this._hand;\n if (e && t.session.visibilityState !== \"visible-blurred\") {\n if (c && e.hand) {\n a = !0;\n for (const x of e.hand.values()) {\n const m = t.getJointPose(x, n), f = this._getHandJoint(c, x);\n m !== null && (f.matrix.fromArray(m.transform.matrix), f.matrix.decompose(f.position, f.rotation, f.scale), f.matrixWorldNeedsUpdate = !0, f.jointRadius = m.radius), f.visible = m !== null;\n }\n const h = c.joints[\"index-finger-tip\"], u = c.joints[\"thumb-tip\"], d = h.position.distanceTo(u.position), p = 0.02, g = 5e-3;\n c.inputState.pinching && d > p + g ? (c.inputState.pinching = !1, this.dispatchEvent({\n type: \"pinchend\",\n handedness: e.handedness,\n target: this\n })) : !c.inputState.pinching && d <= p - g && (c.inputState.pinching = !0, this.dispatchEvent({\n type: \"pinchstart\",\n handedness: e.handedness,\n target: this\n }));\n } else\n l !== null && e.gripSpace && (r = t.getPose(e.gripSpace, n), r !== null && (l.matrix.fromArray(r.transform.matrix), l.matrix.decompose(l.position, l.rotation, l.scale), l.matrixWorldNeedsUpdate = !0, r.linearVelocity ? (l.hasLinearVelocity = !0, l.linearVelocity.copy(r.linearVelocity)) : l.hasLinearVelocity = !1, r.angularVelocity ? (l.hasAngularVelocity = !0, l.angularVelocity.copy(r.angularVelocity)) : l.hasAngularVelocity = !1));\n o !== null && (s = t.getPose(e.targetRaySpace, n), s === null && r !== null && (s = r), s !== null && (o.matrix.fromArray(s.transform.matrix), o.matrix.decompose(o.position, o.rotation, o.scale), o.matrixWorldNeedsUpdate = !0, s.linearVelocity ? (o.hasLinearVelocity = !0, o.linearVelocity.copy(s.linearVelocity)) : o.hasLinearVelocity = !1, s.angularVelocity ? (o.hasAngularVelocity = !0, o.angularVelocity.copy(s.angularVelocity)) : o.hasAngularVelocity = !1, this.dispatchEvent(td)));\n }\n return o !== null && (o.visible = s !== null), l !== null && (l.visible = r !== null), c !== null && (c.visible = a !== null), this;\n }\n /**\n * Returns a group representing the hand joint for the given input joint.\n *\n * @private\n * @param {Group} hand - The group representing the hand space.\n * @param {XRJointSpace} inputjoint - The hand joint data.\n * @return {Group} A group representing the hand joint for the given input joint.\n */\n _getHandJoint(e, t) {\n if (e.joints[t.jointName] === void 0) {\n const n = new zn();\n n.matrixAutoUpdate = !1, n.visible = !1, e.joints[t.jointName] = n, e.add(n);\n }\n return e.joints[t.jointName];\n }\n}\nclass Fo extends pt {\n /**\n * Constructs a new scene.\n */\n constructor() {\n super(), this.isScene = !0, this.type = \"Scene\", this.background = null, this.environment = null, this.fog = null, this.backgroundBlurriness = 0, this.backgroundIntensity = 1, this.backgroundRotation = new xn(), this.environmentIntensity = 1, this.environmentRotation = new xn(), this.overrideMaterial = null, typeof __THREE_DEVTOOLS__ < \"u\" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(\"observe\", { detail: this }));\n }\n copy(e, t) {\n return super.copy(e, t), e.background !== null && (this.background = e.background.clone()), e.environment !== null && (this.environment = e.environment.clone()), e.fog !== null && (this.fog = e.fog.clone()), this.backgroundBlurriness = e.backgroundBlurriness, this.backgroundIntensity = e.backgroundIntensity, this.backgroundRotation.copy(e.backgroundRotation), this.environmentIntensity = e.environmentIntensity, this.environmentRotation.copy(e.environmentRotation), e.overrideMaterial !== null && (this.overrideMaterial = e.overrideMaterial.clone()), this.matrixAutoUpdate = e.matrixAutoUpdate, this;\n }\n toJSON(e) {\n const t = super.toJSON(e);\n return this.fog !== null && (t.object.fog = this.fog.toJSON()), this.backgroundBlurriness > 0 && (t.object.backgroundBlurriness = this.backgroundBlurriness), this.backgroundIntensity !== 1 && (t.object.backgroundIntensity = this.backgroundIntensity), t.object.backgroundRotation = this.backgroundRotation.toArray(), this.environmentIntensity !== 1 && (t.object.environmentIntensity = this.environmentIntensity), t.object.environmentRotation = this.environmentRotation.toArray(), t;\n }\n}\nclass nd {\n /**\n * Constructs a new interleaved buffer.\n *\n * @param {TypedArray} array - A typed array with a shared buffer storing attribute data.\n * @param {number} stride - The number of typed-array elements per vertex.\n */\n constructor(e, t) {\n this.isInterleavedBuffer = !0, this.array = e, this.stride = t, this.count = e !== void 0 ? e.length / t : 0, this.usage = ho, this.updateRanges = [], this.version = 0, this.uuid = fn();\n }\n /**\n * A callback function that is executed after the renderer has transferred the attribute array\n * data to the GPU.\n */\n onUploadCallback() {\n }\n /**\n * Flag to indicate that this attribute has changed and should be re-sent to\n * the GPU. Set this to `true` when you modify the value of the array.\n *\n * @type {number}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n e === !0 && this.version++;\n }\n /**\n * Sets the usage of this interleaved buffer.\n *\n * @param {(StaticDrawUsage|DynamicDrawUsage|StreamDrawUsage|StaticReadUsage|DynamicReadUsage|StreamReadUsage|StaticCopyUsage|DynamicCopyUsage|StreamCopyUsage)} value - The usage to set.\n * @return {InterleavedBuffer} A reference to this interleaved buffer.\n */\n setUsage(e) {\n return this.usage = e, this;\n }\n /**\n * Adds a range of data in the data array to be updated on the GPU.\n *\n * @param {number} start - Position at which to start update.\n * @param {number} count - The number of components to update.\n */\n addUpdateRange(e, t) {\n this.updateRanges.push({ start: e, count: t });\n }\n /**\n * Clears the update ranges.\n */\n clearUpdateRanges() {\n this.updateRanges.length = 0;\n }\n /**\n * Copies the values of the given interleaved buffer to this instance.\n *\n * @param {InterleavedBuffer} source - The interleaved buffer to copy.\n * @return {InterleavedBuffer} A reference to this instance.\n */\n copy(e) {\n return this.array = new e.array.constructor(e.array), this.count = e.count, this.stride = e.stride, this.usage = e.usage, this;\n }\n /**\n * Copies a vector from the given interleaved buffer to this one. The start\n * and destination position in the attribute buffers are represented by the\n * given indices.\n *\n * @param {number} index1 - The destination index into this interleaved buffer.\n * @param {InterleavedBuffer} interleavedBuffer - The interleaved buffer to copy from.\n * @param {number} index2 - The source index into the given interleaved buffer.\n * @return {InterleavedBuffer} A reference to this instance.\n */\n copyAt(e, t, n) {\n e *= this.stride, n *= t.stride;\n for (let s = 0, r = this.stride; s < r; s++)\n this.array[e + s] = t.array[n + s];\n return this;\n }\n /**\n * Sets the given array data in the interleaved buffer.\n *\n * @param {(TypedArray|Array)} value - The array data to set.\n * @param {number} [offset=0] - The offset in this interleaved buffer's array.\n * @return {InterleavedBuffer} A reference to this instance.\n */\n set(e, t = 0) {\n return this.array.set(e, t), this;\n }\n /**\n * Returns a new interleaved buffer with copied values from this instance.\n *\n * @param {Object} [data] - An object with shared array buffers that allows to retain shared structures.\n * @return {InterleavedBuffer} A clone of this instance.\n */\n clone(e) {\n e.arrayBuffers === void 0 && (e.arrayBuffers = {}), this.array.buffer._uuid === void 0 && (this.array.buffer._uuid = fn()), e.arrayBuffers[this.array.buffer._uuid] === void 0 && (e.arrayBuffers[this.array.buffer._uuid] = this.array.slice(0).buffer);\n const t = new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]), n = new this.constructor(t, this.stride);\n return n.setUsage(this.usage), n;\n }\n /**\n * Sets the given callback function that is executed after the Renderer has transferred\n * the array data to the GPU. Can be used to perform clean-up operations after\n * the upload when data are not needed anymore on the CPU side.\n *\n * @param {Function} callback - The `onUpload()` callback.\n * @return {InterleavedBuffer} A reference to this instance.\n */\n onUpload(e) {\n return this.onUploadCallback = e, this;\n }\n /**\n * Serializes the interleaved buffer into JSON.\n *\n * @param {Object} [data] - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized interleaved buffer.\n */\n toJSON(e) {\n return e.arrayBuffers === void 0 && (e.arrayBuffers = {}), this.array.buffer._uuid === void 0 && (this.array.buffer._uuid = fn()), e.arrayBuffers[this.array.buffer._uuid] === void 0 && (e.arrayBuffers[this.array.buffer._uuid] = Array.from(new Uint32Array(this.array.buffer))), {\n uuid: this.uuid,\n buffer: this.array.buffer._uuid,\n type: this.array.constructor.name,\n stride: this.stride\n };\n }\n}\nconst Ft = /* @__PURE__ */ new w();\nclass Oo {\n /**\n * Constructs a new interleaved buffer attribute.\n *\n * @param {InterleavedBuffer} interleavedBuffer - The buffer holding the interleaved data.\n * @param {number} itemSize - The item size.\n * @param {number} offset - The attribute offset into the buffer.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n */\n constructor(e, t, n, s = !1) {\n this.isInterleavedBufferAttribute = !0, this.name = \"\", this.data = e, this.itemSize = t, this.offset = n, this.normalized = s;\n }\n /**\n * The item count of this buffer attribute.\n *\n * @type {number}\n * @readonly\n */\n get count() {\n return this.data.count;\n }\n /**\n * The array holding the interleaved buffer attribute data.\n *\n * @type {TypedArray}\n */\n get array() {\n return this.data.array;\n }\n /**\n * Flag to indicate that this attribute has changed and should be re-sent to\n * the GPU. Set this to `true` when you modify the value of the array.\n *\n * @type {number}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n this.data.needsUpdate = e;\n }\n /**\n * Applies the given 4x4 matrix to the given attribute. Only works with\n * item size `3`.\n *\n * @param {Matrix4} m - The matrix to apply.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n applyMatrix4(e) {\n for (let t = 0, n = this.data.count; t < n; t++)\n Ft.fromBufferAttribute(this, t), Ft.applyMatrix4(e), this.setXYZ(t, Ft.x, Ft.y, Ft.z);\n return this;\n }\n /**\n * Applies the given 3x3 normal matrix to the given attribute. Only works with\n * item size `3`.\n *\n * @param {Matrix3} m - The normal matrix to apply.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n applyNormalMatrix(e) {\n for (let t = 0, n = this.count; t < n; t++)\n Ft.fromBufferAttribute(this, t), Ft.applyNormalMatrix(e), this.setXYZ(t, Ft.x, Ft.y, Ft.z);\n return this;\n }\n /**\n * Applies the given 4x4 matrix to the given attribute. Only works with\n * item size `3` and with direction vectors.\n *\n * @param {Matrix4} m - The matrix to apply.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n transformDirection(e) {\n for (let t = 0, n = this.count; t < n; t++)\n Ft.fromBufferAttribute(this, t), Ft.transformDirection(e), this.setXYZ(t, Ft.x, Ft.y, Ft.z);\n return this;\n }\n /**\n * Returns the given component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} component - The component index.\n * @return {number} The returned value.\n */\n getComponent(e, t) {\n let n = this.array[e * this.data.stride + this.offset + t];\n return this.normalized && (n = hn(n, this.array)), n;\n }\n /**\n * Sets the given value to the given component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} component - The component index.\n * @param {number} value - The value to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setComponent(e, t, n) {\n return this.normalized && (n = tt(n, this.array)), this.data.array[e * this.data.stride + this.offset + t] = n, this;\n }\n /**\n * Sets the x component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setX(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.data.array[e * this.data.stride + this.offset] = t, this;\n }\n /**\n * Sets the y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} y - The value to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setY(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.data.array[e * this.data.stride + this.offset + 1] = t, this;\n }\n /**\n * Sets the z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} z - The value to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setZ(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.data.array[e * this.data.stride + this.offset + 2] = t, this;\n }\n /**\n * Sets the w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} w - The value to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setW(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.data.array[e * this.data.stride + this.offset + 3] = t, this;\n }\n /**\n * Returns the x component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The x component.\n */\n getX(e) {\n let t = this.data.array[e * this.data.stride + this.offset];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Returns the y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The y component.\n */\n getY(e) {\n let t = this.data.array[e * this.data.stride + this.offset + 1];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Returns the z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The z component.\n */\n getZ(e) {\n let t = this.data.array[e * this.data.stride + this.offset + 2];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Returns the w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The w component.\n */\n getW(e) {\n let t = this.data.array[e * this.data.stride + this.offset + 3];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Sets the x and y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setXY(e, t, n) {\n return e = e * this.data.stride + this.offset, this.normalized && (t = tt(t, this.array), n = tt(n, this.array)), this.data.array[e + 0] = t, this.data.array[e + 1] = n, this;\n }\n /**\n * Sets the x, y and z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @param {number} z - The value for the z component to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setXYZ(e, t, n, s) {\n return e = e * this.data.stride + this.offset, this.normalized && (t = tt(t, this.array), n = tt(n, this.array), s = tt(s, this.array)), this.data.array[e + 0] = t, this.data.array[e + 1] = n, this.data.array[e + 2] = s, this;\n }\n /**\n * Sets the x, y, z and w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @param {number} z - The value for the z component to set.\n * @param {number} w - The value for the w component to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setXYZW(e, t, n, s, r) {\n return e = e * this.data.stride + this.offset, this.normalized && (t = tt(t, this.array), n = tt(n, this.array), s = tt(s, this.array), r = tt(r, this.array)), this.data.array[e + 0] = t, this.data.array[e + 1] = n, this.data.array[e + 2] = s, this.data.array[e + 3] = r, this;\n }\n /**\n * Returns a new buffer attribute with copied values from this instance.\n *\n * If no parameter is provided, cloning an interleaved buffer attribute will de-interleave buffer data.\n *\n * @param {Object} [data] - An object with interleaved buffers that allows to retain the interleaved property.\n * @return {BufferAttribute|InterleavedBufferAttribute} A clone of this instance.\n */\n clone(e) {\n if (e === void 0) {\n yr(\"InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.\");\n const t = [];\n for (let n = 0; n < this.count; n++) {\n const s = n * this.data.stride + this.offset;\n for (let r = 0; r < this.itemSize; r++)\n t.push(this.data.array[s + r]);\n }\n return new kt(new this.array.constructor(t), this.itemSize, this.normalized);\n } else\n return e.interleavedBuffers === void 0 && (e.interleavedBuffers = {}), e.interleavedBuffers[this.data.uuid] === void 0 && (e.interleavedBuffers[this.data.uuid] = this.data.clone(e)), new Oo(e.interleavedBuffers[this.data.uuid], this.itemSize, this.offset, this.normalized);\n }\n /**\n * Serializes the buffer attribute into JSON.\n *\n * If no parameter is provided, cloning an interleaved buffer attribute will de-interleave buffer data.\n *\n * @param {Object} [data] - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized buffer attribute.\n */\n toJSON(e) {\n if (e === void 0) {\n yr(\"InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.\");\n const t = [];\n for (let n = 0; n < this.count; n++) {\n const s = n * this.data.stride + this.offset;\n for (let r = 0; r < this.itemSize; r++)\n t.push(this.data.array[s + r]);\n }\n return {\n itemSize: this.itemSize,\n type: this.array.constructor.name,\n array: t,\n normalized: this.normalized\n };\n } else\n return e.interleavedBuffers === void 0 && (e.interleavedBuffers = {}), e.interleavedBuffers[this.data.uuid] === void 0 && (e.interleavedBuffers[this.data.uuid] = this.data.toJSON(e)), {\n isInterleavedBufferAttribute: !0,\n itemSize: this.itemSize,\n data: this.data.uuid,\n offset: this.offset,\n normalized: this.normalized\n };\n }\n}\nconst Al = /* @__PURE__ */ new w(), Rl = /* @__PURE__ */ new Je(), Cl = /* @__PURE__ */ new Je(), id = /* @__PURE__ */ new w(), Pl = /* @__PURE__ */ new Ne(), Zs = /* @__PURE__ */ new w(), sa = /* @__PURE__ */ new Rn(), Dl = /* @__PURE__ */ new Ne(), ra = /* @__PURE__ */ new Ji();\nclass sd extends ot {\n /**\n * Constructs a new skinned mesh.\n *\n * @param {BufferGeometry} [geometry] - The mesh geometry.\n * @param {Material|Array} [material] - The mesh material.\n */\n constructor(e, t) {\n super(e, t), this.isSkinnedMesh = !0, this.type = \"SkinnedMesh\", this.bindMode = sl, this.bindMatrix = new Ne(), this.bindMatrixInverse = new Ne(), this.boundingBox = null, this.boundingSphere = null;\n }\n /**\n * Computes the bounding box of the skinned mesh, and updates {@link SkinnedMesh#boundingBox}.\n * The bounding box is not automatically computed by the engine; this method must be called by your app.\n * If the skinned mesh is animated, the bounding box should be recomputed per frame in order to reflect\n * the current animation state.\n */\n computeBoundingBox() {\n const e = this.geometry;\n this.boundingBox === null && (this.boundingBox = new Pt()), this.boundingBox.makeEmpty();\n const t = e.getAttribute(\"position\");\n for (let n = 0; n < t.count; n++)\n this.getVertexPosition(n, Zs), this.boundingBox.expandByPoint(Zs);\n }\n /**\n * Computes the bounding sphere of the skinned mesh, and updates {@link SkinnedMesh#boundingSphere}.\n * The bounding sphere is automatically computed by the engine once when it is needed, e.g., for ray casting\n * and view frustum culling. If the skinned mesh is animated, the bounding sphere should be recomputed\n * per frame in order to reflect the current animation state.\n */\n computeBoundingSphere() {\n const e = this.geometry;\n this.boundingSphere === null && (this.boundingSphere = new Rn()), this.boundingSphere.makeEmpty();\n const t = e.getAttribute(\"position\");\n for (let n = 0; n < t.count; n++)\n this.getVertexPosition(n, Zs), this.boundingSphere.expandByPoint(Zs);\n }\n copy(e, t) {\n return super.copy(e, t), this.bindMode = e.bindMode, this.bindMatrix.copy(e.bindMatrix), this.bindMatrixInverse.copy(e.bindMatrixInverse), this.skeleton = e.skeleton, e.boundingBox !== null && (this.boundingBox = e.boundingBox.clone()), e.boundingSphere !== null && (this.boundingSphere = e.boundingSphere.clone()), this;\n }\n raycast(e, t) {\n const n = this.material, s = this.matrixWorld;\n n !== void 0 && (this.boundingSphere === null && this.computeBoundingSphere(), sa.copy(this.boundingSphere), sa.applyMatrix4(s), e.ray.intersectsSphere(sa) !== !1 && (Dl.copy(s).invert(), ra.copy(e.ray).applyMatrix4(Dl), !(this.boundingBox !== null && ra.intersectsBox(this.boundingBox) === !1) && this._computeIntersections(e, t, ra)));\n }\n getVertexPosition(e, t) {\n return super.getVertexPosition(e, t), this.applyBoneTransform(e, t), t;\n }\n /**\n * Binds the given skeleton to the skinned mesh.\n *\n * @param {Skeleton} skeleton - The skeleton to bind.\n * @param {Matrix4} [bindMatrix] - The bind matrix. If no bind matrix is provided,\n * the skinned mesh's world matrix will be used instead.\n */\n bind(e, t) {\n this.skeleton = e, t === void 0 && (this.updateMatrixWorld(!0), this.skeleton.calculateInverses(), t = this.matrixWorld), this.bindMatrix.copy(t), this.bindMatrixInverse.copy(t).invert();\n }\n /**\n * This method sets the skinned mesh in the rest pose).\n */\n pose() {\n this.skeleton.pose();\n }\n /**\n * Normalizes the skin weights which are defined as a buffer attribute\n * in the skinned mesh's geometry.\n */\n normalizeSkinWeights() {\n const e = new Je(), t = this.geometry.attributes.skinWeight;\n for (let n = 0, s = t.count; n < s; n++) {\n e.fromBufferAttribute(t, n);\n const r = 1 / e.manhattanLength();\n r !== 1 / 0 ? e.multiplyScalar(r) : e.set(1, 0, 0, 0), t.setXYZW(n, e.x, e.y, e.z, e.w);\n }\n }\n updateMatrixWorld(e) {\n super.updateMatrixWorld(e), this.bindMode === sl ? this.bindMatrixInverse.copy(this.matrixWorld).invert() : this.bindMode === Qh ? this.bindMatrixInverse.copy(this.bindMatrix).invert() : Te(\"SkinnedMesh: Unrecognized bindMode: \" + this.bindMode);\n }\n /**\n * Applies the bone transform associated with the given index to the given\n * vertex position. Returns the updated vector.\n *\n * @param {number} index - The vertex index.\n * @param {Vector3} target - The target object that is used to store the method's result.\n * the skinned mesh's world matrix will be used instead.\n * @return {Vector3} The updated vertex position.\n */\n applyBoneTransform(e, t) {\n const n = this.skeleton, s = this.geometry;\n Rl.fromBufferAttribute(s.attributes.skinIndex, e), Cl.fromBufferAttribute(s.attributes.skinWeight, e), Al.copy(t).applyMatrix4(this.bindMatrix), t.set(0, 0, 0);\n for (let r = 0; r < 4; r++) {\n const a = Cl.getComponent(r);\n if (a !== 0) {\n const o = Rl.getComponent(r);\n Pl.multiplyMatrices(n.bones[o].matrixWorld, n.boneInverses[o]), t.addScaledVector(id.copy(Al).applyMatrix4(Pl), a);\n }\n }\n return t.applyMatrix4(this.bindMatrixInverse);\n }\n}\nclass sh extends pt {\n /**\n * Constructs a new bone.\n */\n constructor() {\n super(), this.isBone = !0, this.type = \"Bone\";\n }\n}\nclass Qi extends Ct {\n /**\n * Constructs a new data texture.\n *\n * @param {?TypedArray} [data=null] - The buffer data.\n * @param {number} [width=1] - The width of the texture.\n * @param {number} [height=1] - The height of the texture.\n * @param {number} [format=RGBAFormat] - The texture format.\n * @param {number} [type=UnsignedByteType] - The texture type.\n * @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping.\n * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.\n * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.\n * @param {number} [magFilter=NearestFilter] - The mag filter value.\n * @param {number} [minFilter=NearestFilter] - The min filter value.\n * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.\n * @param {string} [colorSpace=NoColorSpace] - The color space.\n */\n constructor(e = null, t = 1, n = 1, s, r, a, o, l, c = Dt, h = Dt, u, d) {\n super(null, a, o, l, c, h, s, r, u, d), this.isDataTexture = !0, this.image = { data: e, width: t, height: n }, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1;\n }\n}\nconst Ll = /* @__PURE__ */ new Ne(), rd = /* @__PURE__ */ new Ne();\nclass Bo {\n /**\n * Constructs a new skeleton.\n *\n * @param {Array} [bones] - An array of bones.\n * @param {Array} [boneInverses] - An array of bone inverse matrices.\n * If not provided, these matrices will be computed automatically via {@link Skeleton#calculateInverses}.\n */\n constructor(e = [], t = []) {\n this.uuid = fn(), this.bones = e.slice(0), this.boneInverses = t, this.boneMatrices = null, this.boneTexture = null, this.init();\n }\n /**\n * Initializes the skeleton. This method gets automatically called by the constructor\n * but depending on how the skeleton is created it might be necessary to call this method\n * manually.\n */\n init() {\n const e = this.bones, t = this.boneInverses;\n if (this.boneMatrices = new Float32Array(e.length * 16), t.length === 0)\n this.calculateInverses();\n else if (e.length !== t.length) {\n Te(\"Skeleton: Number of inverse bone matrices does not match amount of bones.\"), this.boneInverses = [];\n for (let n = 0, s = this.bones.length; n < s; n++)\n this.boneInverses.push(new Ne());\n }\n }\n /**\n * Computes the bone inverse matrices. This method resets {@link Skeleton#boneInverses}\n * and fills it with new matrices.\n */\n calculateInverses() {\n this.boneInverses.length = 0;\n for (let e = 0, t = this.bones.length; e < t; e++) {\n const n = new Ne();\n this.bones[e] && n.copy(this.bones[e].matrixWorld).invert(), this.boneInverses.push(n);\n }\n }\n /**\n * Resets the skeleton to the base pose.\n */\n pose() {\n for (let e = 0, t = this.bones.length; e < t; e++) {\n const n = this.bones[e];\n n && n.matrixWorld.copy(this.boneInverses[e]).invert();\n }\n for (let e = 0, t = this.bones.length; e < t; e++) {\n const n = this.bones[e];\n n && (n.parent && n.parent.isBone ? (n.matrix.copy(n.parent.matrixWorld).invert(), n.matrix.multiply(n.matrixWorld)) : n.matrix.copy(n.matrixWorld), n.matrix.decompose(n.position, n.quaternion, n.scale));\n }\n }\n /**\n * Resets the skeleton to the base pose.\n */\n update() {\n const e = this.bones, t = this.boneInverses, n = this.boneMatrices, s = this.boneTexture;\n for (let r = 0, a = e.length; r < a; r++) {\n const o = e[r] ? e[r].matrixWorld : rd;\n Ll.multiplyMatrices(o, t[r]), Ll.toArray(n, r * 16);\n }\n s !== null && (s.needsUpdate = !0);\n }\n /**\n * Returns a new skeleton with copied values from this instance.\n *\n * @return {Skeleton} A clone of this instance.\n */\n clone() {\n return new Bo(this.bones, this.boneInverses);\n }\n /**\n * Computes a data texture for passing bone data to the vertex shader.\n *\n * @return {Skeleton} A reference of this instance.\n */\n computeBoneTexture() {\n let e = Math.sqrt(this.bones.length * 4);\n e = Math.ceil(e / 4) * 4, e = Math.max(e, 4);\n const t = new Float32Array(e * e * 4);\n t.set(this.boneMatrices);\n const n = new Qi(t, e, e, Zt, Xt);\n return n.needsUpdate = !0, this.boneMatrices = t, this.boneTexture = n, this;\n }\n /**\n * Searches through the skeleton's bone array and returns the first with a\n * matching name.\n *\n * @param {string} name - The name of the bone.\n * @return {Bone|undefined} The found bone. `undefined` if no bone has been found.\n */\n getBoneByName(e) {\n for (let t = 0, n = this.bones.length; t < n; t++) {\n const s = this.bones[t];\n if (s.name === e)\n return s;\n }\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n */\n dispose() {\n this.boneTexture !== null && (this.boneTexture.dispose(), this.boneTexture = null);\n }\n /**\n * Setups the skeleton by the given JSON and bones.\n *\n * @param {Object} json - The skeleton as serialized JSON.\n * @param {Object} bones - An array of bones.\n * @return {Skeleton} A reference of this instance.\n */\n fromJSON(e, t) {\n this.uuid = e.uuid;\n for (let n = 0, s = e.bones.length; n < s; n++) {\n const r = e.bones[n];\n let a = t[r];\n a === void 0 && (Te(\"Skeleton: No bone found with UUID:\", r), a = new sh()), this.bones.push(a), this.boneInverses.push(new Ne().fromArray(e.boneInverses[n]));\n }\n return this.init(), this;\n }\n /**\n * Serializes the skeleton into JSON.\n *\n * @return {Object} A JSON object representing the serialized skeleton.\n * @see {@link ObjectLoader#parse}\n */\n toJSON() {\n const e = {\n metadata: {\n version: 4.7,\n type: \"Skeleton\",\n generator: \"Skeleton.toJSON\"\n },\n bones: [],\n boneInverses: []\n };\n e.uuid = this.uuid;\n const t = this.bones, n = this.boneInverses;\n for (let s = 0, r = t.length; s < r; s++) {\n const a = t[s];\n e.bones.push(a.uuid);\n const o = n[s];\n e.boneInverses.push(o.toArray());\n }\n return e;\n }\n}\nclass uo extends kt {\n /**\n * Constructs a new instanced buffer attribute.\n *\n * @param {TypedArray} array - The array holding the attribute data.\n * @param {number} itemSize - The item size.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n * @param {number} [meshPerAttribute=1] - How often a value of this buffer attribute should be repeated.\n */\n constructor(e, t, n, s = 1) {\n super(e, t, n), this.isInstancedBufferAttribute = !0, this.meshPerAttribute = s;\n }\n copy(e) {\n return super.copy(e), this.meshPerAttribute = e.meshPerAttribute, this;\n }\n toJSON() {\n const e = super.toJSON();\n return e.meshPerAttribute = this.meshPerAttribute, e.isInstancedBufferAttribute = !0, e;\n }\n}\nconst Pi = /* @__PURE__ */ new Ne(), Il = /* @__PURE__ */ new Ne(), $s = [], Ul = /* @__PURE__ */ new Pt(), ad = /* @__PURE__ */ new Ne(), ls = /* @__PURE__ */ new ot(), cs = /* @__PURE__ */ new Rn();\nclass od extends ot {\n /**\n * Constructs a new instanced mesh.\n *\n * @param {BufferGeometry} [geometry] - The mesh geometry.\n * @param {Material|Array} [material] - The mesh material.\n * @param {number} count - The number of instances.\n */\n constructor(e, t, n) {\n super(e, t), this.isInstancedMesh = !0, this.instanceMatrix = new uo(new Float32Array(n * 16), 16), this.instanceColor = null, this.morphTexture = null, this.count = n, this.boundingBox = null, this.boundingSphere = null;\n for (let s = 0; s < n; s++)\n this.setMatrixAt(s, ad);\n }\n /**\n * Computes the bounding box of the instanced mesh, and updates {@link InstancedMesh#boundingBox}.\n * The bounding box is not automatically computed by the engine; this method must be called by your app.\n * You may need to recompute the bounding box if an instance is transformed via {@link InstancedMesh#setMatrixAt}.\n */\n computeBoundingBox() {\n const e = this.geometry, t = this.count;\n this.boundingBox === null && (this.boundingBox = new Pt()), e.boundingBox === null && e.computeBoundingBox(), this.boundingBox.makeEmpty();\n for (let n = 0; n < t; n++)\n this.getMatrixAt(n, Pi), Ul.copy(e.boundingBox).applyMatrix4(Pi), this.boundingBox.union(Ul);\n }\n /**\n * Computes the bounding sphere of the instanced mesh, and updates {@link InstancedMesh#boundingSphere}\n * The engine automatically computes the bounding sphere when it is needed, e.g., for ray casting or view frustum culling.\n * You may need to recompute the bounding sphere if an instance is transformed via {@link InstancedMesh#setMatrixAt}.\n */\n computeBoundingSphere() {\n const e = this.geometry, t = this.count;\n this.boundingSphere === null && (this.boundingSphere = new Rn()), e.boundingSphere === null && e.computeBoundingSphere(), this.boundingSphere.makeEmpty();\n for (let n = 0; n < t; n++)\n this.getMatrixAt(n, Pi), cs.copy(e.boundingSphere).applyMatrix4(Pi), this.boundingSphere.union(cs);\n }\n copy(e, t) {\n return super.copy(e, t), this.instanceMatrix.copy(e.instanceMatrix), e.morphTexture !== null && (this.morphTexture = e.morphTexture.clone()), e.instanceColor !== null && (this.instanceColor = e.instanceColor.clone()), this.count = e.count, e.boundingBox !== null && (this.boundingBox = e.boundingBox.clone()), e.boundingSphere !== null && (this.boundingSphere = e.boundingSphere.clone()), this;\n }\n /**\n * Gets the color of the defined instance.\n *\n * @param {number} index - The instance index.\n * @param {Color} color - The target object that is used to store the method's result.\n */\n getColorAt(e, t) {\n t.fromArray(this.instanceColor.array, e * 3);\n }\n /**\n * Gets the local transformation matrix of the defined instance.\n *\n * @param {number} index - The instance index.\n * @param {Matrix4} matrix - The target object that is used to store the method's result.\n */\n getMatrixAt(e, t) {\n t.fromArray(this.instanceMatrix.array, e * 16);\n }\n /**\n * Gets the morph target weights of the defined instance.\n *\n * @param {number} index - The instance index.\n * @param {Mesh} object - The target object that is used to store the method's result.\n */\n getMorphAt(e, t) {\n const n = t.morphTargetInfluences, s = this.morphTexture.source.data.data, r = n.length + 1, a = e * r + 1;\n for (let o = 0; o < n.length; o++)\n n[o] = s[a + o];\n }\n raycast(e, t) {\n const n = this.matrixWorld, s = this.count;\n if (ls.geometry = this.geometry, ls.material = this.material, ls.material !== void 0 && (this.boundingSphere === null && this.computeBoundingSphere(), cs.copy(this.boundingSphere), cs.applyMatrix4(n), e.ray.intersectsSphere(cs) !== !1))\n for (let r = 0; r < s; r++) {\n this.getMatrixAt(r, Pi), Il.multiplyMatrices(n, Pi), ls.matrixWorld = Il, ls.raycast(e, $s);\n for (let a = 0, o = $s.length; a < o; a++) {\n const l = $s[a];\n l.instanceId = r, l.object = this, t.push(l);\n }\n $s.length = 0;\n }\n }\n /**\n * Sets the given color to the defined instance. Make sure you set the `needsUpdate` flag of\n * {@link InstancedMesh#instanceColor} to `true` after updating all the colors.\n *\n * @param {number} index - The instance index.\n * @param {Color} color - The instance color.\n */\n setColorAt(e, t) {\n this.instanceColor === null && (this.instanceColor = new uo(new Float32Array(this.instanceMatrix.count * 3).fill(1), 3)), t.toArray(this.instanceColor.array, e * 3);\n }\n /**\n * Sets the given local transformation matrix to the defined instance. Make sure you set the `needsUpdate` flag of\n * {@link InstancedMesh#instanceMatrix} to `true` after updating all the colors.\n *\n * @param {number} index - The instance index.\n * @param {Matrix4} matrix - The local transformation.\n */\n setMatrixAt(e, t) {\n t.toArray(this.instanceMatrix.array, e * 16);\n }\n /**\n * Sets the morph target weights to the defined instance. Make sure you set the `needsUpdate` flag of\n * {@link InstancedMesh#morphTexture} to `true` after updating all the influences.\n *\n * @param {number} index - The instance index.\n * @param {Mesh} object - A mesh which `morphTargetInfluences` property containing the morph target weights\n * of a single instance.\n */\n setMorphAt(e, t) {\n const n = t.morphTargetInfluences, s = n.length + 1;\n this.morphTexture === null && (this.morphTexture = new Qi(new Float32Array(s * this.count), s, this.count, wo, Xt));\n const r = this.morphTexture.source.data.data;\n let a = 0;\n for (let c = 0; c < n.length; c++)\n a += n[c];\n const o = this.geometry.morphTargetsRelative ? 1 : 1 - a, l = s * e;\n r[l] = o, r.set(n, l + 1);\n }\n updateMorphTargets() {\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n */\n dispose() {\n this.dispatchEvent({ type: \"dispose\" }), this.morphTexture !== null && (this.morphTexture.dispose(), this.morphTexture = null);\n }\n}\nconst aa = /* @__PURE__ */ new w(), ld = /* @__PURE__ */ new w(), cd = /* @__PURE__ */ new ze();\nclass Sn {\n /**\n * Constructs a new plane.\n *\n * @param {Vector3} [normal=(1,0,0)] - A unit length vector defining the normal of the plane.\n * @param {number} [constant=0] - The signed distance from the origin to the plane.\n */\n constructor(e = new w(1, 0, 0), t = 0) {\n this.isPlane = !0, this.normal = e, this.constant = t;\n }\n /**\n * Sets the plane components by copying the given values.\n *\n * @param {Vector3} normal - The normal.\n * @param {number} constant - The constant.\n * @return {Plane} A reference to this plane.\n */\n set(e, t) {\n return this.normal.copy(e), this.constant = t, this;\n }\n /**\n * Sets the plane components by defining `x`, `y`, `z` as the\n * plane normal and `w` as the constant.\n *\n * @param {number} x - The value for the normal's x component.\n * @param {number} y - The value for the normal's y component.\n * @param {number} z - The value for the normal's z component.\n * @param {number} w - The constant value.\n * @return {Plane} A reference to this plane.\n */\n setComponents(e, t, n, s) {\n return this.normal.set(e, t, n), this.constant = s, this;\n }\n /**\n * Sets the plane from the given normal and coplanar point (that is a point\n * that lies onto the plane).\n *\n * @param {Vector3} normal - The normal.\n * @param {Vector3} point - A coplanar point.\n * @return {Plane} A reference to this plane.\n */\n setFromNormalAndCoplanarPoint(e, t) {\n return this.normal.copy(e), this.constant = -t.dot(this.normal), this;\n }\n /**\n * Sets the plane from three coplanar points. The winding order is\n * assumed to be counter-clockwise, and determines the direction of\n * the plane normal.\n *\n * @param {Vector3} a - The first coplanar point.\n * @param {Vector3} b - The second coplanar point.\n * @param {Vector3} c - The third coplanar point.\n * @return {Plane} A reference to this plane.\n */\n setFromCoplanarPoints(e, t, n) {\n const s = aa.subVectors(n, t).cross(ld.subVectors(e, t)).normalize();\n return this.setFromNormalAndCoplanarPoint(s, e), this;\n }\n /**\n * Copies the values of the given plane to this instance.\n *\n * @param {Plane} plane - The plane to copy.\n * @return {Plane} A reference to this plane.\n */\n copy(e) {\n return this.normal.copy(e.normal), this.constant = e.constant, this;\n }\n /**\n * Normalizes the plane normal and adjusts the constant accordingly.\n *\n * @return {Plane} A reference to this plane.\n */\n normalize() {\n const e = 1 / this.normal.length();\n return this.normal.multiplyScalar(e), this.constant *= e, this;\n }\n /**\n * Negates both the plane normal and the constant.\n *\n * @return {Plane} A reference to this plane.\n */\n negate() {\n return this.constant *= -1, this.normal.negate(), this;\n }\n /**\n * Returns the signed distance from the given point to this plane.\n *\n * @param {Vector3} point - The point to compute the distance for.\n * @return {number} The signed distance.\n */\n distanceToPoint(e) {\n return this.normal.dot(e) + this.constant;\n }\n /**\n * Returns the signed distance from the given sphere to this plane.\n *\n * @param {Sphere} sphere - The sphere to compute the distance for.\n * @return {number} The signed distance.\n */\n distanceToSphere(e) {\n return this.distanceToPoint(e.center) - e.radius;\n }\n /**\n * Projects a the given point onto the plane.\n *\n * @param {Vector3} point - The point to project.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The projected point on the plane.\n */\n projectPoint(e, t) {\n return t.copy(e).addScaledVector(this.normal, -this.distanceToPoint(e));\n }\n /**\n * Returns the intersection point of the passed line and the plane. Returns\n * `null` if the line does not intersect. Returns the line's starting point if\n * the line is coplanar with the plane.\n *\n * @param {Line3} line - The line to compute the intersection for.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The intersection point.\n */\n intersectLine(e, t) {\n const n = e.delta(aa), s = this.normal.dot(n);\n if (s === 0)\n return this.distanceToPoint(e.start) === 0 ? t.copy(e.start) : null;\n const r = -(e.start.dot(this.normal) + this.constant) / s;\n return r < 0 || r > 1 ? null : t.copy(e.start).addScaledVector(n, r);\n }\n /**\n * Returns `true` if the given line segment intersects with (passes through) the plane.\n *\n * @param {Line3} line - The line to test.\n * @return {boolean} Whether the given line segment intersects with the plane or not.\n */\n intersectsLine(e) {\n const t = this.distanceToPoint(e.start), n = this.distanceToPoint(e.end);\n return t < 0 && n > 0 || n < 0 && t > 0;\n }\n /**\n * Returns `true` if the given bounding box intersects with the plane.\n *\n * @param {Box3} box - The bounding box to test.\n * @return {boolean} Whether the given bounding box intersects with the plane or not.\n */\n intersectsBox(e) {\n return e.intersectsPlane(this);\n }\n /**\n * Returns `true` if the given bounding sphere intersects with the plane.\n *\n * @param {Sphere} sphere - The bounding sphere to test.\n * @return {boolean} Whether the given bounding sphere intersects with the plane or not.\n */\n intersectsSphere(e) {\n return e.intersectsPlane(this);\n }\n /**\n * Returns a coplanar vector to the plane, by calculating the\n * projection of the normal at the origin onto the plane.\n *\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The coplanar point.\n */\n coplanarPoint(e) {\n return e.copy(this.normal).multiplyScalar(-this.constant);\n }\n /**\n * Apply a 4x4 matrix to the plane. The matrix must be an affine, homogeneous transform.\n *\n * The optional normal matrix can be pre-computed like so:\n * ```js\n * const optionalNormalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );\n * ```\n *\n * @param {Matrix4} matrix - The transformation matrix.\n * @param {Matrix4} [optionalNormalMatrix] - A pre-computed normal matrix.\n * @return {Plane} A reference to this plane.\n */\n applyMatrix4(e, t) {\n const n = t || cd.getNormalMatrix(e), s = this.coplanarPoint(aa).applyMatrix4(e), r = this.normal.applyMatrix3(n).normalize();\n return this.constant = -s.dot(r), this;\n }\n /**\n * Translates the plane by the distance defined by the given offset vector.\n * Note that this only affects the plane constant and will not affect the normal vector.\n *\n * @param {Vector3} offset - The offset vector.\n * @return {Plane} A reference to this plane.\n */\n translate(e) {\n return this.constant -= e.dot(this.normal), this;\n }\n /**\n * Returns `true` if this plane is equal with the given one.\n *\n * @param {Plane} plane - The plane to test for equality.\n * @return {boolean} Whether this plane is equal with the given one.\n */\n equals(e) {\n return e.normal.equals(this.normal) && e.constant === this.constant;\n }\n /**\n * Returns a new plane with copied values from this instance.\n *\n * @return {Plane} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n}\nconst oi = /* @__PURE__ */ new Rn(), hd = /* @__PURE__ */ new le(0.5, 0.5), Js = /* @__PURE__ */ new w();\nclass zo {\n /**\n * Constructs a new frustum.\n *\n * @param {Plane} [p0] - The first plane that encloses the frustum.\n * @param {Plane} [p1] - The second plane that encloses the frustum.\n * @param {Plane} [p2] - The third plane that encloses the frustum.\n * @param {Plane} [p3] - The fourth plane that encloses the frustum.\n * @param {Plane} [p4] - The fifth plane that encloses the frustum.\n * @param {Plane} [p5] - The sixth plane that encloses the frustum.\n */\n constructor(e = new Sn(), t = new Sn(), n = new Sn(), s = new Sn(), r = new Sn(), a = new Sn()) {\n this.planes = [e, t, n, s, r, a];\n }\n /**\n * Sets the frustum planes by copying the given planes.\n *\n * @param {Plane} [p0] - The first plane that encloses the frustum.\n * @param {Plane} [p1] - The second plane that encloses the frustum.\n * @param {Plane} [p2] - The third plane that encloses the frustum.\n * @param {Plane} [p3] - The fourth plane that encloses the frustum.\n * @param {Plane} [p4] - The fifth plane that encloses the frustum.\n * @param {Plane} [p5] - The sixth plane that encloses the frustum.\n * @return {Frustum} A reference to this frustum.\n */\n set(e, t, n, s, r, a) {\n const o = this.planes;\n return o[0].copy(e), o[1].copy(t), o[2].copy(n), o[3].copy(s), o[4].copy(r), o[5].copy(a), this;\n }\n /**\n * Copies the values of the given frustum to this instance.\n *\n * @param {Frustum} frustum - The frustum to copy.\n * @return {Frustum} A reference to this frustum.\n */\n copy(e) {\n const t = this.planes;\n for (let n = 0; n < 6; n++)\n t[n].copy(e.planes[n]);\n return this;\n }\n /**\n * Sets the frustum planes from the given projection matrix.\n *\n * @param {Matrix4} m - The projection matrix.\n * @param {(WebGLCoordinateSystem|WebGPUCoordinateSystem)} coordinateSystem - The coordinate system.\n * @param {boolean} [reversedDepth=false] - Whether to use a reversed depth.\n * @return {Frustum} A reference to this frustum.\n */\n setFromProjectionMatrix(e, t = Tn, n = !1) {\n const s = this.planes, r = e.elements, a = r[0], o = r[1], l = r[2], c = r[3], h = r[4], u = r[5], d = r[6], p = r[7], g = r[8], x = r[9], m = r[10], f = r[11], y = r[12], v = r[13], T = r[14], R = r[15];\n if (s[0].setComponents(c - a, p - h, f - g, R - y).normalize(), s[1].setComponents(c + a, p + h, f + g, R + y).normalize(), s[2].setComponents(c + o, p + u, f + x, R + v).normalize(), s[3].setComponents(c - o, p - u, f - x, R - v).normalize(), n)\n s[4].setComponents(l, d, m, T).normalize(), s[5].setComponents(c - l, p - d, f - m, R - T).normalize();\n else if (s[4].setComponents(c - l, p - d, f - m, R - T).normalize(), t === Tn)\n s[5].setComponents(c + l, p + d, f + m, R + T).normalize();\n else if (t === br)\n s[5].setComponents(l, d, m, T).normalize();\n else\n throw new Error(\"THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: \" + t);\n return this;\n }\n /**\n * Returns `true` if the 3D object's bounding sphere is intersecting this frustum.\n *\n * Note that the 3D object must have a geometry so that the bounding sphere can be calculated.\n *\n * @param {Object3D} object - The 3D object to test.\n * @return {boolean} Whether the 3D object's bounding sphere is intersecting this frustum or not.\n */\n intersectsObject(e) {\n if (e.boundingSphere !== void 0)\n e.boundingSphere === null && e.computeBoundingSphere(), oi.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);\n else {\n const t = e.geometry;\n t.boundingSphere === null && t.computeBoundingSphere(), oi.copy(t.boundingSphere).applyMatrix4(e.matrixWorld);\n }\n return this.intersectsSphere(oi);\n }\n /**\n * Returns `true` if the given sprite is intersecting this frustum.\n *\n * @param {Sprite} sprite - The sprite to test.\n * @return {boolean} Whether the sprite is intersecting this frustum or not.\n */\n intersectsSprite(e) {\n oi.center.set(0, 0, 0);\n const t = hd.distanceTo(e.center);\n return oi.radius = 0.7071067811865476 + t, oi.applyMatrix4(e.matrixWorld), this.intersectsSphere(oi);\n }\n /**\n * Returns `true` if the given bounding sphere is intersecting this frustum.\n *\n * @param {Sphere} sphere - The bounding sphere to test.\n * @return {boolean} Whether the bounding sphere is intersecting this frustum or not.\n */\n intersectsSphere(e) {\n const t = this.planes, n = e.center, s = -e.radius;\n for (let r = 0; r < 6; r++)\n if (t[r].distanceToPoint(n) < s)\n return !1;\n return !0;\n }\n /**\n * Returns `true` if the given bounding box is intersecting this frustum.\n *\n * @param {Box3} box - The bounding box to test.\n * @return {boolean} Whether the bounding box is intersecting this frustum or not.\n */\n intersectsBox(e) {\n const t = this.planes;\n for (let n = 0; n < 6; n++) {\n const s = t[n];\n if (Js.x = s.normal.x > 0 ? e.max.x : e.min.x, Js.y = s.normal.y > 0 ? e.max.y : e.min.y, Js.z = s.normal.z > 0 ? e.max.z : e.min.z, s.distanceToPoint(Js) < 0)\n return !1;\n }\n return !0;\n }\n /**\n * Returns `true` if the given point lies within the frustum.\n *\n * @param {Vector3} point - The point to test.\n * @return {boolean} Whether the point lies within this frustum or not.\n */\n containsPoint(e) {\n const t = this.planes;\n for (let n = 0; n < 6; n++)\n if (t[n].distanceToPoint(e) < 0)\n return !1;\n return !0;\n }\n /**\n * Returns a new frustum with copied values from this instance.\n *\n * @return {Frustum} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n}\nclass rh extends tn {\n /**\n * Constructs a new line basic material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isLineBasicMaterial = !0, this.type = \"LineBasicMaterial\", this.color = new Se(16777215), this.map = null, this.linewidth = 1, this.linecap = \"round\", this.linejoin = \"round\", this.fog = !0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.color.copy(e.color), this.map = e.map, this.linewidth = e.linewidth, this.linecap = e.linecap, this.linejoin = e.linejoin, this.fog = e.fog, this;\n }\n}\nconst Tr = /* @__PURE__ */ new w(), Er = /* @__PURE__ */ new w(), Nl = /* @__PURE__ */ new Ne(), hs = /* @__PURE__ */ new Ji(), Qs = /* @__PURE__ */ new Rn(), oa = /* @__PURE__ */ new w(), Fl = /* @__PURE__ */ new w();\nclass ko extends pt {\n /**\n * Constructs a new line.\n *\n * @param {BufferGeometry} [geometry] - The line geometry.\n * @param {Material|Array} [material] - The line material.\n */\n constructor(e = new nn(), t = new rh()) {\n super(), this.isLine = !0, this.type = \"Line\", this.geometry = e, this.material = t, this.morphTargetDictionary = void 0, this.morphTargetInfluences = void 0, this.updateMorphTargets();\n }\n copy(e, t) {\n return super.copy(e, t), this.material = Array.isArray(e.material) ? e.material.slice() : e.material, this.geometry = e.geometry, this;\n }\n /**\n * Computes an array of distance values which are necessary for rendering dashed lines.\n * For each vertex in the geometry, the method calculates the cumulative length from the\n * current point to the very beginning of the line.\n *\n * @return {Line} A reference to this line.\n */\n computeLineDistances() {\n const e = this.geometry;\n if (e.index === null) {\n const t = e.attributes.position, n = [0];\n for (let s = 1, r = t.count; s < r; s++)\n Tr.fromBufferAttribute(t, s - 1), Er.fromBufferAttribute(t, s), n[s] = n[s - 1], n[s] += Tr.distanceTo(Er);\n e.setAttribute(\"lineDistance\", new pn(n, 1));\n } else\n Te(\"Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.\");\n return this;\n }\n /**\n * Computes intersection points between a casted ray and this line.\n *\n * @param {Raycaster} raycaster - The raycaster.\n * @param {Array} intersects - The target array that holds the intersection points.\n */\n raycast(e, t) {\n const n = this.geometry, s = this.matrixWorld, r = e.params.Line.threshold, a = n.drawRange;\n if (n.boundingSphere === null && n.computeBoundingSphere(), Qs.copy(n.boundingSphere), Qs.applyMatrix4(s), Qs.radius += r, e.ray.intersectsSphere(Qs) === !1) return;\n Nl.copy(s).invert(), hs.copy(e.ray).applyMatrix4(Nl);\n const o = r / ((this.scale.x + this.scale.y + this.scale.z) / 3), l = o * o, c = this.isLineSegments ? 2 : 1, h = n.index, d = n.attributes.position;\n if (h !== null) {\n const p = Math.max(0, a.start), g = Math.min(h.count, a.start + a.count);\n for (let x = p, m = g - 1; x < m; x += c) {\n const f = h.getX(x), y = h.getX(x + 1), v = er(this, e, hs, l, f, y, x);\n v && t.push(v);\n }\n if (this.isLineLoop) {\n const x = h.getX(g - 1), m = h.getX(p), f = er(this, e, hs, l, x, m, g - 1);\n f && t.push(f);\n }\n } else {\n const p = Math.max(0, a.start), g = Math.min(d.count, a.start + a.count);\n for (let x = p, m = g - 1; x < m; x += c) {\n const f = er(this, e, hs, l, x, x + 1, x);\n f && t.push(f);\n }\n if (this.isLineLoop) {\n const x = er(this, e, hs, l, g - 1, p, g - 1);\n x && t.push(x);\n }\n }\n }\n /**\n * Sets the values of {@link Line#morphTargetDictionary} and {@link Line#morphTargetInfluences}\n * to make sure existing morph targets can influence this 3D object.\n */\n updateMorphTargets() {\n const t = this.geometry.morphAttributes, n = Object.keys(t);\n if (n.length > 0) {\n const s = t[n[0]];\n if (s !== void 0) {\n this.morphTargetInfluences = [], this.morphTargetDictionary = {};\n for (let r = 0, a = s.length; r < a; r++) {\n const o = s[r].name || String(r);\n this.morphTargetInfluences.push(0), this.morphTargetDictionary[o] = r;\n }\n }\n }\n }\n}\nfunction er(i, e, t, n, s, r, a) {\n const o = i.geometry.attributes.position;\n if (Tr.fromBufferAttribute(o, s), Er.fromBufferAttribute(o, r), t.distanceSqToSegment(Tr, Er, oa, Fl) > n) return;\n oa.applyMatrix4(i.matrixWorld);\n const c = e.ray.origin.distanceTo(oa);\n if (!(c < e.near || c > e.far))\n return {\n distance: c,\n // What do we want? intersection point on the ray or on the segment??\n // point: raycaster.ray.at( distance ),\n point: Fl.clone().applyMatrix4(i.matrixWorld),\n index: a,\n face: null,\n faceIndex: null,\n barycoord: null,\n object: i\n };\n}\nconst Ol = /* @__PURE__ */ new w(), Bl = /* @__PURE__ */ new w();\nclass ud extends ko {\n /**\n * Constructs a new line segments.\n *\n * @param {BufferGeometry} [geometry] - The line geometry.\n * @param {Material|Array} [material] - The line material.\n */\n constructor(e, t) {\n super(e, t), this.isLineSegments = !0, this.type = \"LineSegments\";\n }\n computeLineDistances() {\n const e = this.geometry;\n if (e.index === null) {\n const t = e.attributes.position, n = [];\n for (let s = 0, r = t.count; s < r; s += 2)\n Ol.fromBufferAttribute(t, s), Bl.fromBufferAttribute(t, s + 1), n[s] = s === 0 ? 0 : n[s - 1], n[s + 1] = n[s] + Ol.distanceTo(Bl);\n e.setAttribute(\"lineDistance\", new pn(n, 1));\n } else\n Te(\"LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.\");\n return this;\n }\n}\nclass dd extends ko {\n /**\n * Constructs a new line loop.\n *\n * @param {BufferGeometry} [geometry] - The line geometry.\n * @param {Material|Array} [material] - The line material.\n */\n constructor(e, t) {\n super(e, t), this.isLineLoop = !0, this.type = \"LineLoop\";\n }\n}\nclass ah extends tn {\n /**\n * Constructs a new points material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isPointsMaterial = !0, this.type = \"PointsMaterial\", this.color = new Se(16777215), this.map = null, this.alphaMap = null, this.size = 1, this.sizeAttenuation = !0, this.fog = !0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.color.copy(e.color), this.map = e.map, this.alphaMap = e.alphaMap, this.size = e.size, this.sizeAttenuation = e.sizeAttenuation, this.fog = e.fog, this;\n }\n}\nconst zl = /* @__PURE__ */ new Ne(), fo = /* @__PURE__ */ new Ji(), tr = /* @__PURE__ */ new Rn(), nr = /* @__PURE__ */ new w();\nclass fd extends pt {\n /**\n * Constructs a new point cloud.\n *\n * @param {BufferGeometry} [geometry] - The points geometry.\n * @param {Material|Array} [material] - The points material.\n */\n constructor(e = new nn(), t = new ah()) {\n super(), this.isPoints = !0, this.type = \"Points\", this.geometry = e, this.material = t, this.morphTargetDictionary = void 0, this.morphTargetInfluences = void 0, this.updateMorphTargets();\n }\n copy(e, t) {\n return super.copy(e, t), this.material = Array.isArray(e.material) ? e.material.slice() : e.material, this.geometry = e.geometry, this;\n }\n /**\n * Computes intersection points between a casted ray and this point cloud.\n *\n * @param {Raycaster} raycaster - The raycaster.\n * @param {Array} intersects - The target array that holds the intersection points.\n */\n raycast(e, t) {\n const n = this.geometry, s = this.matrixWorld, r = e.params.Points.threshold, a = n.drawRange;\n if (n.boundingSphere === null && n.computeBoundingSphere(), tr.copy(n.boundingSphere), tr.applyMatrix4(s), tr.radius += r, e.ray.intersectsSphere(tr) === !1) return;\n zl.copy(s).invert(), fo.copy(e.ray).applyMatrix4(zl);\n const o = r / ((this.scale.x + this.scale.y + this.scale.z) / 3), l = o * o, c = n.index, u = n.attributes.position;\n if (c !== null) {\n const d = Math.max(0, a.start), p = Math.min(c.count, a.start + a.count);\n for (let g = d, x = p; g < x; g++) {\n const m = c.getX(g);\n nr.fromBufferAttribute(u, m), kl(nr, m, l, s, e, t, this);\n }\n } else {\n const d = Math.max(0, a.start), p = Math.min(u.count, a.start + a.count);\n for (let g = d, x = p; g < x; g++)\n nr.fromBufferAttribute(u, g), kl(nr, g, l, s, e, t, this);\n }\n }\n /**\n * Sets the values of {@link Points#morphTargetDictionary} and {@link Points#morphTargetInfluences}\n * to make sure existing morph targets can influence this 3D object.\n */\n updateMorphTargets() {\n const t = this.geometry.morphAttributes, n = Object.keys(t);\n if (n.length > 0) {\n const s = t[n[0]];\n if (s !== void 0) {\n this.morphTargetInfluences = [], this.morphTargetDictionary = {};\n for (let r = 0, a = s.length; r < a; r++) {\n const o = s[r].name || String(r);\n this.morphTargetInfluences.push(0), this.morphTargetDictionary[o] = r;\n }\n }\n }\n }\n}\nfunction kl(i, e, t, n, s, r, a) {\n const o = fo.distanceSqToPoint(i);\n if (o < t) {\n const l = new w();\n fo.closestPointToPoint(i, l), l.applyMatrix4(n);\n const c = s.ray.origin.distanceTo(l);\n if (c < s.near || c > s.far) return;\n r.push({\n distance: c,\n distanceToRay: Math.sqrt(o),\n point: l,\n index: e,\n face: null,\n faceIndex: null,\n barycoord: null,\n object: a\n });\n }\n}\nclass Vo extends Ct {\n /**\n * Constructs a new depth texture.\n *\n * @param {number} width - The width of the texture.\n * @param {number} height - The height of the texture.\n * @param {number} [type=UnsignedIntType] - The texture type.\n * @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping.\n * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.\n * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.\n * @param {number} [magFilter=LinearFilter] - The mag filter value.\n * @param {number} [minFilter=LinearFilter] - The min filter value.\n * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.\n * @param {number} [format=DepthFormat] - The texture format.\n * @param {number} [depth=1] - The depth of the texture.\n */\n constructor(e, t, n = di, s, r, a, o = Dt, l = Dt, c, h = bs, u = 1) {\n if (h !== bs && h !== Xi)\n throw new Error(\"DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat\");\n const d = { width: e, height: t, depth: u };\n super(d, s, r, a, o, l, h, n, c), this.isDepthTexture = !0, this.flipY = !1, this.generateMipmaps = !1, this.compareFunction = null;\n }\n copy(e) {\n return super.copy(e), this.source = new Io(Object.assign({}, e.image)), this.compareFunction = e.compareFunction, this;\n }\n toJSON(e) {\n const t = super.toJSON(e);\n return this.compareFunction !== null && (t.compareFunction = this.compareFunction), t;\n }\n}\nclass oh extends Ct {\n /**\n * Creates a new raw texture.\n *\n * @param {?(WebGLTexture|GPUTexture)} [sourceTexture=null] - The external texture.\n */\n constructor(e = null) {\n super(), this.sourceTexture = e, this.isExternalTexture = !0;\n }\n copy(e) {\n return super.copy(e), this.sourceTexture = e.sourceTexture, this;\n }\n}\nclass As extends nn {\n /**\n * Constructs a new plane geometry.\n *\n * @param {number} [width=1] - The width along the X axis.\n * @param {number} [height=1] - The height along the Y axis\n * @param {number} [widthSegments=1] - The number of segments along the X axis.\n * @param {number} [heightSegments=1] - The number of segments along the Y axis.\n */\n constructor(e = 1, t = 1, n = 1, s = 1) {\n super(), this.type = \"PlaneGeometry\", this.parameters = {\n width: e,\n height: t,\n widthSegments: n,\n heightSegments: s\n };\n const r = e / 2, a = t / 2, o = Math.floor(n), l = Math.floor(s), c = o + 1, h = l + 1, u = e / o, d = t / l, p = [], g = [], x = [], m = [];\n for (let f = 0; f < h; f++) {\n const y = f * d - a;\n for (let v = 0; v < c; v++) {\n const T = v * u - r;\n g.push(T, -y, 0), x.push(0, 0, 1), m.push(v / o), m.push(1 - f / l);\n }\n }\n for (let f = 0; f < l; f++)\n for (let y = 0; y < o; y++) {\n const v = y + c * f, T = y + c * (f + 1), R = y + 1 + c * (f + 1), E = y + 1 + c * f;\n p.push(v, T, E), p.push(T, R, E);\n }\n this.setIndex(p), this.setAttribute(\"position\", new pn(g, 3)), this.setAttribute(\"normal\", new pn(x, 3)), this.setAttribute(\"uv\", new pn(m, 2));\n }\n copy(e) {\n return super.copy(e), this.parameters = Object.assign({}, e.parameters), this;\n }\n /**\n * Factory method for creating an instance of this class from the given\n * JSON object.\n *\n * @param {Object} data - A JSON object representing the serialized geometry.\n * @return {PlaneGeometry} A new instance.\n */\n static fromJSON(e) {\n return new As(e.width, e.height, e.widthSegments, e.heightSegments);\n }\n}\nclass pd extends ht {\n /**\n * Constructs a new raw shader material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(e), this.isRawShaderMaterial = !0, this.type = \"RawShaderMaterial\";\n }\n}\nclass Go extends tn {\n /**\n * Constructs a new mesh standard material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshStandardMaterial = !0, this.type = \"MeshStandardMaterial\", this.defines = { STANDARD: \"\" }, this.color = new Se(16777215), this.roughness = 1, this.metalness = 0, this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new Se(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Cr, this.normalScale = new le(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.roughnessMap = null, this.metalnessMap = null, this.alphaMap = null, this.envMap = null, this.envMapRotation = new xn(), this.envMapIntensity = 1, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = \"round\", this.wireframeLinejoin = \"round\", this.flatShading = !1, this.fog = !0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.defines = { STANDARD: \"\" }, this.color.copy(e.color), this.roughness = e.roughness, this.metalness = e.metalness, this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.roughnessMap = e.roughnessMap, this.metalnessMap = e.metalnessMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.envMapRotation.copy(e.envMapRotation), this.envMapIntensity = e.envMapIntensity, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.flatShading = e.flatShading, this.fog = e.fog, this;\n }\n}\nclass Cn extends Go {\n /**\n * Constructs a new mesh physical material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshPhysicalMaterial = !0, this.defines = {\n STANDARD: \"\",\n PHYSICAL: \"\"\n }, this.type = \"MeshPhysicalMaterial\", this.anisotropyRotation = 0, this.anisotropyMap = null, this.clearcoatMap = null, this.clearcoatRoughness = 0, this.clearcoatRoughnessMap = null, this.clearcoatNormalScale = new le(1, 1), this.clearcoatNormalMap = null, this.ior = 1.5, Object.defineProperty(this, \"reflectivity\", {\n get: function() {\n return He(2.5 * (this.ior - 1) / (this.ior + 1), 0, 1);\n },\n set: function(t) {\n this.ior = (1 + 0.4 * t) / (1 - 0.4 * t);\n }\n }), this.iridescenceMap = null, this.iridescenceIOR = 1.3, this.iridescenceThicknessRange = [100, 400], this.iridescenceThicknessMap = null, this.sheenColor = new Se(0), this.sheenColorMap = null, this.sheenRoughness = 1, this.sheenRoughnessMap = null, this.transmissionMap = null, this.thickness = 0, this.thicknessMap = null, this.attenuationDistance = 1 / 0, this.attenuationColor = new Se(1, 1, 1), this.specularIntensity = 1, this.specularIntensityMap = null, this.specularColor = new Se(1, 1, 1), this.specularColorMap = null, this._anisotropy = 0, this._clearcoat = 0, this._dispersion = 0, this._iridescence = 0, this._sheen = 0, this._transmission = 0, this.setValues(e);\n }\n /**\n * The anisotropy strength, from `0.0` to `1.0`.\n *\n * @type {number}\n * @default 0\n */\n get anisotropy() {\n return this._anisotropy;\n }\n set anisotropy(e) {\n this._anisotropy > 0 != e > 0 && this.version++, this._anisotropy = e;\n }\n /**\n * Represents the intensity of the clear coat layer, from `0.0` to `1.0`. Use\n * clear coat related properties to enable multilayer materials that have a\n * thin translucent layer over the base layer.\n *\n * @type {number}\n * @default 0\n */\n get clearcoat() {\n return this._clearcoat;\n }\n set clearcoat(e) {\n this._clearcoat > 0 != e > 0 && this.version++, this._clearcoat = e;\n }\n /**\n * The intensity of the iridescence layer, simulating RGB color shift based on the angle between\n * the surface and the viewer, from `0.0` to `1.0`.\n *\n * @type {number}\n * @default 0\n */\n get iridescence() {\n return this._iridescence;\n }\n set iridescence(e) {\n this._iridescence > 0 != e > 0 && this.version++, this._iridescence = e;\n }\n /**\n * Defines the strength of the angular separation of colors (chromatic aberration) transmitting\n * through a relatively clear volume. Any value zero or larger is valid, the typical range of\n * realistic values is `[0, 1]`. This property can be only be used with transmissive objects.\n *\n * @type {number}\n * @default 0\n */\n get dispersion() {\n return this._dispersion;\n }\n set dispersion(e) {\n this._dispersion > 0 != e > 0 && this.version++, this._dispersion = e;\n }\n /**\n * The intensity of the sheen layer, from `0.0` to `1.0`.\n *\n * @type {number}\n * @default 0\n */\n get sheen() {\n return this._sheen;\n }\n set sheen(e) {\n this._sheen > 0 != e > 0 && this.version++, this._sheen = e;\n }\n /**\n * Degree of transmission (or optical transparency), from `0.0` to `1.0`.\n *\n * Thin, transparent or semitransparent, plastic or glass materials remain\n * largely reflective even if they are fully transmissive. The transmission\n * property can be used to model these materials.\n *\n * When transmission is non-zero, `opacity` should be set to `1`.\n *\n * @type {number}\n * @default 0\n */\n get transmission() {\n return this._transmission;\n }\n set transmission(e) {\n this._transmission > 0 != e > 0 && this.version++, this._transmission = e;\n }\n copy(e) {\n return super.copy(e), this.defines = {\n STANDARD: \"\",\n PHYSICAL: \"\"\n }, this.anisotropy = e.anisotropy, this.anisotropyRotation = e.anisotropyRotation, this.anisotropyMap = e.anisotropyMap, this.clearcoat = e.clearcoat, this.clearcoatMap = e.clearcoatMap, this.clearcoatRoughness = e.clearcoatRoughness, this.clearcoatRoughnessMap = e.clearcoatRoughnessMap, this.clearcoatNormalMap = e.clearcoatNormalMap, this.clearcoatNormalScale.copy(e.clearcoatNormalScale), this.dispersion = e.dispersion, this.ior = e.ior, this.iridescence = e.iridescence, this.iridescenceMap = e.iridescenceMap, this.iridescenceIOR = e.iridescenceIOR, this.iridescenceThicknessRange = [...e.iridescenceThicknessRange], this.iridescenceThicknessMap = e.iridescenceThicknessMap, this.sheen = e.sheen, this.sheenColor.copy(e.sheenColor), this.sheenColorMap = e.sheenColorMap, this.sheenRoughness = e.sheenRoughness, this.sheenRoughnessMap = e.sheenRoughnessMap, this.transmission = e.transmission, this.transmissionMap = e.transmissionMap, this.thickness = e.thickness, this.thicknessMap = e.thicknessMap, this.attenuationDistance = e.attenuationDistance, this.attenuationColor.copy(e.attenuationColor), this.specularIntensity = e.specularIntensity, this.specularIntensityMap = e.specularIntensityMap, this.specularColor.copy(e.specularColor), this.specularColorMap = e.specularColorMap, this;\n }\n}\nclass md extends tn {\n /**\n * Constructs a new mesh normal material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshNormalMaterial = !0, this.type = \"MeshNormalMaterial\", this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Cr, this.normalScale = new le(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.wireframe = !1, this.wireframeLinewidth = 1, this.flatShading = !1, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.flatShading = e.flatShading, this;\n }\n}\nclass gd extends tn {\n /**\n * Constructs a new mesh lambert material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshLambertMaterial = !0, this.type = \"MeshLambertMaterial\", this.color = new Se(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new Se(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Cr, this.normalScale = new le(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.envMapRotation = new xn(), this.combine = So, this.reflectivity = 1, this.refractionRatio = 0.98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = \"round\", this.wireframeLinejoin = \"round\", this.flatShading = !1, this.fog = !0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.color.copy(e.color), this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.specularMap = e.specularMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.envMapRotation.copy(e.envMapRotation), this.combine = e.combine, this.reflectivity = e.reflectivity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.flatShading = e.flatShading, this.fog = e.fog, this;\n }\n}\nclass lh extends tn {\n /**\n * Constructs a new mesh depth material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshDepthMaterial = !0, this.type = \"MeshDepthMaterial\", this.depthPacking = nu, this.map = null, this.alphaMap = null, this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.wireframe = !1, this.wireframeLinewidth = 1, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.depthPacking = e.depthPacking, this.map = e.map, this.alphaMap = e.alphaMap, this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this;\n }\n}\nclass xd extends tn {\n /**\n * Constructs a new mesh distance material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshDistanceMaterial = !0, this.type = \"MeshDistanceMaterial\", this.map = null, this.alphaMap = null, this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.map = e.map, this.alphaMap = e.alphaMap, this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this;\n }\n}\nfunction ir(i, e) {\n return !i || i.constructor === e ? i : typeof e.BYTES_PER_ELEMENT == \"number\" ? new e(i) : Array.prototype.slice.call(i);\n}\nfunction _d(i) {\n return ArrayBuffer.isView(i) && !(i instanceof DataView);\n}\nfunction vd(i) {\n function e(s, r) {\n return i[s] - i[r];\n }\n const t = i.length, n = new Array(t);\n for (let s = 0; s !== t; ++s) n[s] = s;\n return n.sort(e), n;\n}\nfunction Vl(i, e, t) {\n const n = i.length, s = new i.constructor(n);\n for (let r = 0, a = 0; a !== n; ++r) {\n const o = t[r] * e;\n for (let l = 0; l !== e; ++l)\n s[a++] = i[o + l];\n }\n return s;\n}\nfunction ch(i, e, t, n) {\n let s = 1, r = i[0];\n for (; r !== void 0 && r[n] === void 0; )\n r = i[s++];\n if (r === void 0) return;\n let a = r[n];\n if (a !== void 0)\n if (Array.isArray(a))\n do\n a = r[n], a !== void 0 && (e.push(r.time), t.push(...a)), r = i[s++];\n while (r !== void 0);\n else if (a.toArray !== void 0)\n do\n a = r[n], a !== void 0 && (e.push(r.time), a.toArray(t, t.length)), r = i[s++];\n while (r !== void 0);\n else\n do\n a = r[n], a !== void 0 && (e.push(r.time), t.push(a)), r = i[s++];\n while (r !== void 0);\n}\nclass Rs {\n /**\n * Constructs a new interpolant.\n *\n * @param {TypedArray} parameterPositions - The parameter positions hold the interpolation factors.\n * @param {TypedArray} sampleValues - The sample values.\n * @param {number} sampleSize - The sample size\n * @param {TypedArray} [resultBuffer] - The result buffer.\n */\n constructor(e, t, n, s) {\n this.parameterPositions = e, this._cachedIndex = 0, this.resultBuffer = s !== void 0 ? s : new t.constructor(n), this.sampleValues = t, this.valueSize = n, this.settings = null, this.DefaultSettings_ = {};\n }\n /**\n * Evaluate the interpolant at position `t`.\n *\n * @param {number} t - The interpolation factor.\n * @return {TypedArray} The result buffer.\n */\n evaluate(e) {\n const t = this.parameterPositions;\n let n = this._cachedIndex, s = t[n], r = t[n - 1];\n n: {\n e: {\n let a;\n t: {\n i: if (!(e < s)) {\n for (let o = n + 2; ; ) {\n if (s === void 0) {\n if (e < r) break i;\n return n = t.length, this._cachedIndex = n, this.copySampleValue_(n - 1);\n }\n if (n === o) break;\n if (r = s, s = t[++n], e < s)\n break e;\n }\n a = t.length;\n break t;\n }\n if (!(e >= r)) {\n const o = t[1];\n e < o && (n = 2, r = o);\n for (let l = n - 2; ; ) {\n if (r === void 0)\n return this._cachedIndex = 0, this.copySampleValue_(0);\n if (n === l) break;\n if (s = r, r = t[--n - 1], e >= r)\n break e;\n }\n a = n, n = 0;\n break t;\n }\n break n;\n }\n for (; n < a; ) {\n const o = n + a >>> 1;\n e < t[o] ? a = o : n = o + 1;\n }\n if (s = t[n], r = t[n - 1], r === void 0)\n return this._cachedIndex = 0, this.copySampleValue_(0);\n if (s === void 0)\n return n = t.length, this._cachedIndex = n, this.copySampleValue_(n - 1);\n }\n this._cachedIndex = n, this.intervalChanged_(n, r, s);\n }\n return this.interpolate_(n, r, e, s);\n }\n /**\n * Returns the interpolation settings.\n *\n * @return {Object} The interpolation settings.\n */\n getSettings_() {\n return this.settings || this.DefaultSettings_;\n }\n /**\n * Copies a sample value to the result buffer.\n *\n * @param {number} index - An index into the sample value buffer.\n * @return {TypedArray} The result buffer.\n */\n copySampleValue_(e) {\n const t = this.resultBuffer, n = this.sampleValues, s = this.valueSize, r = e * s;\n for (let a = 0; a !== s; ++a)\n t[a] = n[r + a];\n return t;\n }\n /**\n * Copies a sample value to the result buffer.\n *\n * @abstract\n * @param {number} i1 - An index into the sample value buffer.\n * @param {number} t0 - The previous interpolation factor.\n * @param {number} t - The current interpolation factor.\n * @param {number} t1 - The next interpolation factor.\n * @return {TypedArray} The result buffer.\n */\n interpolate_() {\n throw new Error(\"call to abstract method\");\n }\n /**\n * Optional method that is executed when the interval has changed.\n *\n * @param {number} i1 - An index into the sample value buffer.\n * @param {number} t0 - The previous interpolation factor.\n * @param {number} t - The current interpolation factor.\n */\n intervalChanged_() {\n }\n}\nclass Md extends Rs {\n /**\n * Constructs a new cubic interpolant.\n *\n * @param {TypedArray} parameterPositions - The parameter positions hold the interpolation factors.\n * @param {TypedArray} sampleValues - The sample values.\n * @param {number} sampleSize - The sample size\n * @param {TypedArray} [resultBuffer] - The result buffer.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s), this._weightPrev = -0, this._offsetPrev = -0, this._weightNext = -0, this._offsetNext = -0, this.DefaultSettings_ = {\n endingStart: rl,\n endingEnd: rl\n };\n }\n intervalChanged_(e, t, n) {\n const s = this.parameterPositions;\n let r = e - 2, a = e + 1, o = s[r], l = s[a];\n if (o === void 0)\n switch (this.getSettings_().endingStart) {\n case al:\n r = e, o = 2 * t - n;\n break;\n case ol:\n r = s.length - 2, o = t + s[r] - s[r + 1];\n break;\n default:\n r = e, o = n;\n }\n if (l === void 0)\n switch (this.getSettings_().endingEnd) {\n case al:\n a = e, l = 2 * n - t;\n break;\n case ol:\n a = 1, l = n + s[1] - s[0];\n break;\n default:\n a = e - 1, l = t;\n }\n const c = (n - t) * 0.5, h = this.valueSize;\n this._weightPrev = c / (t - o), this._weightNext = c / (l - n), this._offsetPrev = r * h, this._offsetNext = a * h;\n }\n interpolate_(e, t, n, s) {\n const r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, l = e * o, c = l - o, h = this._offsetPrev, u = this._offsetNext, d = this._weightPrev, p = this._weightNext, g = (n - t) / (s - t), x = g * g, m = x * g, f = -d * m + 2 * d * x - d * g, y = (1 + d) * m + (-1.5 - 2 * d) * x + (-0.5 + d) * g + 1, v = (-1 - p) * m + (1.5 + p) * x + 0.5 * g, T = p * m - p * x;\n for (let R = 0; R !== o; ++R)\n r[R] = f * a[h + R] + y * a[c + R] + v * a[l + R] + T * a[u + R];\n return r;\n }\n}\nclass Sd extends Rs {\n /**\n * Constructs a new linear interpolant.\n *\n * @param {TypedArray} parameterPositions - The parameter positions hold the interpolation factors.\n * @param {TypedArray} sampleValues - The sample values.\n * @param {number} sampleSize - The sample size\n * @param {TypedArray} [resultBuffer] - The result buffer.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n interpolate_(e, t, n, s) {\n const r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, l = e * o, c = l - o, h = (n - t) / (s - t), u = 1 - h;\n for (let d = 0; d !== o; ++d)\n r[d] = a[c + d] * u + a[l + d] * h;\n return r;\n }\n}\nclass bd extends Rs {\n /**\n * Constructs a new discrete interpolant.\n *\n * @param {TypedArray} parameterPositions - The parameter positions hold the interpolation factors.\n * @param {TypedArray} sampleValues - The sample values.\n * @param {number} sampleSize - The sample size\n * @param {TypedArray} [resultBuffer] - The result buffer.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n interpolate_(e) {\n return this.copySampleValue_(e - 1);\n }\n}\nclass _n {\n /**\n * Constructs a new keyframe track.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} [interpolation] - The interpolation type.\n */\n constructor(e, t, n, s) {\n if (e === void 0) throw new Error(\"THREE.KeyframeTrack: track name is undefined\");\n if (t === void 0 || t.length === 0) throw new Error(\"THREE.KeyframeTrack: no keyframes in track named \" + e);\n this.name = e, this.times = ir(t, this.TimeBufferType), this.values = ir(n, this.ValueBufferType), this.setInterpolation(s || this.DefaultInterpolation);\n }\n /**\n * Converts the keyframe track to JSON.\n *\n * @static\n * @param {KeyframeTrack} track - The keyframe track to serialize.\n * @return {Object} The serialized keyframe track as JSON.\n */\n static toJSON(e) {\n const t = e.constructor;\n let n;\n if (t.toJSON !== this.toJSON)\n n = t.toJSON(e);\n else {\n n = {\n name: e.name,\n times: ir(e.times, Array),\n values: ir(e.values, Array)\n };\n const s = e.getInterpolation();\n s !== e.DefaultInterpolation && (n.interpolation = s);\n }\n return n.type = e.ValueTypeName, n;\n }\n /**\n * Factory method for creating a new discrete interpolant.\n *\n * @static\n * @param {TypedArray} [result] - The result buffer.\n * @return {DiscreteInterpolant} The new interpolant.\n */\n InterpolantFactoryMethodDiscrete(e) {\n return new bd(this.times, this.values, this.getValueSize(), e);\n }\n /**\n * Factory method for creating a new linear interpolant.\n *\n * @static\n * @param {TypedArray} [result] - The result buffer.\n * @return {LinearInterpolant} The new interpolant.\n */\n InterpolantFactoryMethodLinear(e) {\n return new Sd(this.times, this.values, this.getValueSize(), e);\n }\n /**\n * Factory method for creating a new smooth interpolant.\n *\n * @static\n * @param {TypedArray} [result] - The result buffer.\n * @return {CubicInterpolant} The new interpolant.\n */\n InterpolantFactoryMethodSmooth(e) {\n return new Md(this.times, this.values, this.getValueSize(), e);\n }\n /**\n * Defines the interpolation factor method for this keyframe track.\n *\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} interpolation - The interpolation type.\n * @return {KeyframeTrack} A reference to this keyframe track.\n */\n setInterpolation(e) {\n let t;\n switch (e) {\n case ys:\n t = this.InterpolantFactoryMethodDiscrete;\n break;\n case Ts:\n t = this.InterpolantFactoryMethodLinear;\n break;\n case Ur:\n t = this.InterpolantFactoryMethodSmooth;\n break;\n }\n if (t === void 0) {\n const n = \"unsupported interpolation for \" + this.ValueTypeName + \" keyframe track named \" + this.name;\n if (this.createInterpolant === void 0)\n if (e !== this.DefaultInterpolation)\n this.setInterpolation(this.DefaultInterpolation);\n else\n throw new Error(n);\n return Te(\"KeyframeTrack:\", n), this;\n }\n return this.createInterpolant = t, this;\n }\n /**\n * Returns the current interpolation type.\n *\n * @return {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} The interpolation type.\n */\n getInterpolation() {\n switch (this.createInterpolant) {\n case this.InterpolantFactoryMethodDiscrete:\n return ys;\n case this.InterpolantFactoryMethodLinear:\n return Ts;\n case this.InterpolantFactoryMethodSmooth:\n return Ur;\n }\n }\n /**\n * Returns the value size.\n *\n * @return {number} The value size.\n */\n getValueSize() {\n return this.values.length / this.times.length;\n }\n /**\n * Moves all keyframes either forward or backward in time.\n *\n * @param {number} timeOffset - The offset to move the time values.\n * @return {KeyframeTrack} A reference to this keyframe track.\n */\n shift(e) {\n if (e !== 0) {\n const t = this.times;\n for (let n = 0, s = t.length; n !== s; ++n)\n t[n] += e;\n }\n return this;\n }\n /**\n * Scale all keyframe times by a factor (useful for frame - seconds conversions).\n *\n * @param {number} timeScale - The time scale.\n * @return {KeyframeTrack} A reference to this keyframe track.\n */\n scale(e) {\n if (e !== 1) {\n const t = this.times;\n for (let n = 0, s = t.length; n !== s; ++n)\n t[n] *= e;\n }\n return this;\n }\n /**\n * Removes keyframes before and after animation without changing any values within the defined time range.\n *\n * Note: The method does not shift around keys to the start of the track time, because for interpolated\n * keys this will change their values\n *\n * @param {number} startTime - The start time.\n * @param {number} endTime - The end time.\n * @return {KeyframeTrack} A reference to this keyframe track.\n */\n trim(e, t) {\n const n = this.times, s = n.length;\n let r = 0, a = s - 1;\n for (; r !== s && n[r] < e; )\n ++r;\n for (; a !== -1 && n[a] > t; )\n --a;\n if (++a, r !== 0 || a !== s) {\n r >= a && (a = Math.max(a, 1), r = a - 1);\n const o = this.getValueSize();\n this.times = n.slice(r, a), this.values = this.values.slice(r * o, a * o);\n }\n return this;\n }\n /**\n * Performs minimal validation on the keyframe track. Returns `true` if the values\n * are valid.\n *\n * @return {boolean} Whether the keyframes are valid or not.\n */\n validate() {\n let e = !0;\n const t = this.getValueSize();\n t - Math.floor(t) !== 0 && (Xe(\"KeyframeTrack: Invalid value size in track.\", this), e = !1);\n const n = this.times, s = this.values, r = n.length;\n r === 0 && (Xe(\"KeyframeTrack: Track is empty.\", this), e = !1);\n let a = null;\n for (let o = 0; o !== r; o++) {\n const l = n[o];\n if (typeof l == \"number\" && isNaN(l)) {\n Xe(\"KeyframeTrack: Time is not a valid number.\", this, o, l), e = !1;\n break;\n }\n if (a !== null && a > l) {\n Xe(\"KeyframeTrack: Out of order keys.\", this, o, l, a), e = !1;\n break;\n }\n a = l;\n }\n if (s !== void 0 && _d(s))\n for (let o = 0, l = s.length; o !== l; ++o) {\n const c = s[o];\n if (isNaN(c)) {\n Xe(\"KeyframeTrack: Value is not a valid number.\", this, o, c), e = !1;\n break;\n }\n }\n return e;\n }\n /**\n * Optimizes this keyframe track by removing equivalent sequential keys (which are\n * common in morph target sequences).\n *\n * @return {AnimationClip} A reference to this animation clip.\n */\n optimize() {\n const e = this.times.slice(), t = this.values.slice(), n = this.getValueSize(), s = this.getInterpolation() === Ur, r = e.length - 1;\n let a = 1;\n for (let o = 1; o < r; ++o) {\n let l = !1;\n const c = e[o], h = e[o + 1];\n if (c !== h && (o !== 1 || c !== e[0]))\n if (s)\n l = !0;\n else {\n const u = o * n, d = u - n, p = u + n;\n for (let g = 0; g !== n; ++g) {\n const x = t[u + g];\n if (x !== t[d + g] || x !== t[p + g]) {\n l = !0;\n break;\n }\n }\n }\n if (l) {\n if (o !== a) {\n e[a] = e[o];\n const u = o * n, d = a * n;\n for (let p = 0; p !== n; ++p)\n t[d + p] = t[u + p];\n }\n ++a;\n }\n }\n if (r > 0) {\n e[a] = e[r];\n for (let o = r * n, l = a * n, c = 0; c !== n; ++c)\n t[l + c] = t[o + c];\n ++a;\n }\n return a !== e.length ? (this.times = e.slice(0, a), this.values = t.slice(0, a * n)) : (this.times = e, this.values = t), this;\n }\n /**\n * Returns a new keyframe track with copied values from this instance.\n *\n * @return {KeyframeTrack} A clone of this instance.\n */\n clone() {\n const e = this.times.slice(), t = this.values.slice(), n = this.constructor, s = new n(this.name, e, t);\n return s.createInterpolant = this.createInterpolant, s;\n }\n}\n_n.prototype.ValueTypeName = \"\";\n_n.prototype.TimeBufferType = Float32Array;\n_n.prototype.ValueBufferType = Float32Array;\n_n.prototype.DefaultInterpolation = Ts;\nclass es extends _n {\n /**\n * Constructs a new boolean keyframe track.\n *\n * This keyframe track type has no `interpolation` parameter because the\n * interpolation is always discrete.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n */\n constructor(e, t, n) {\n super(e, t, n);\n }\n}\nes.prototype.ValueTypeName = \"bool\";\nes.prototype.ValueBufferType = Array;\nes.prototype.DefaultInterpolation = ys;\nes.prototype.InterpolantFactoryMethodLinear = void 0;\nes.prototype.InterpolantFactoryMethodSmooth = void 0;\nclass hh extends _n {\n /**\n * Constructs a new color keyframe track.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} [interpolation] - The interpolation type.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n}\nhh.prototype.ValueTypeName = \"color\";\nclass Yi extends _n {\n /**\n * Constructs a new number keyframe track.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} [interpolation] - The interpolation type.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n}\nYi.prototype.ValueTypeName = \"number\";\nclass yd extends Rs {\n /**\n * Constructs a new SLERP interpolant.\n *\n * @param {TypedArray} parameterPositions - The parameter positions hold the interpolation factors.\n * @param {TypedArray} sampleValues - The sample values.\n * @param {number} sampleSize - The sample size\n * @param {TypedArray} [resultBuffer] - The result buffer.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n interpolate_(e, t, n, s) {\n const r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, l = (n - t) / (s - t);\n let c = e * o;\n for (let h = c + o; c !== h; c += 4)\n gn.slerpFlat(r, 0, a, c - o, a, c, l);\n return r;\n }\n}\nclass Ki extends _n {\n /**\n * Constructs a new Quaternion keyframe track.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} [interpolation] - The interpolation type.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n /**\n * Overwritten so the method returns Quaternion based interpolant.\n *\n * @static\n * @param {TypedArray} [result] - The result buffer.\n * @return {QuaternionLinearInterpolant} The new interpolant.\n */\n InterpolantFactoryMethodLinear(e) {\n return new yd(this.times, this.values, this.getValueSize(), e);\n }\n}\nKi.prototype.ValueTypeName = \"quaternion\";\nKi.prototype.InterpolantFactoryMethodSmooth = void 0;\nclass ts extends _n {\n /**\n * Constructs a new string keyframe track.\n *\n * This keyframe track type has no `interpolation` parameter because the\n * interpolation is always discrete.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n */\n constructor(e, t, n) {\n super(e, t, n);\n }\n}\nts.prototype.ValueTypeName = \"string\";\nts.prototype.ValueBufferType = Array;\nts.prototype.DefaultInterpolation = ys;\nts.prototype.InterpolantFactoryMethodLinear = void 0;\nts.prototype.InterpolantFactoryMethodSmooth = void 0;\nclass Zi extends _n {\n /**\n * Constructs a new vector keyframe track.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} [interpolation] - The interpolation type.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n}\nZi.prototype.ValueTypeName = \"vector\";\nclass Td {\n /**\n * Constructs a new animation clip.\n *\n * Note: Instead of instantiating an AnimationClip directly with the constructor, you can\n * use the static interface of this class for creating clips. In most cases though, animation clips\n * will automatically be created by loaders when importing animated 3D assets.\n *\n * @param {string} [name=''] - The clip's name.\n * @param {number} [duration=-1] - The clip's duration in seconds. If a negative value is passed,\n * the duration will be calculated from the passed keyframes.\n * @param {Array} tracks - An array of keyframe tracks.\n * @param {(NormalAnimationBlendMode|AdditiveAnimationBlendMode)} [blendMode=NormalAnimationBlendMode] - Defines how the animation\n * is blended/combined when two or more animations are simultaneously played.\n */\n constructor(e = \"\", t = -1, n = [], s = eu) {\n this.name = e, this.tracks = n, this.duration = t, this.blendMode = s, this.uuid = fn(), this.userData = {}, this.duration < 0 && this.resetDuration();\n }\n /**\n * Factory method for creating an animation clip from the given JSON.\n *\n * @static\n * @param {Object} json - The serialized animation clip.\n * @return {AnimationClip} The new animation clip.\n */\n static parse(e) {\n const t = [], n = e.tracks, s = 1 / (e.fps || 1);\n for (let a = 0, o = n.length; a !== o; ++a)\n t.push(wd(n[a]).scale(s));\n const r = new this(e.name, e.duration, t, e.blendMode);\n return r.uuid = e.uuid, r.userData = JSON.parse(e.userData || \"{}\"), r;\n }\n /**\n * Serializes the given animation clip into JSON.\n *\n * @static\n * @param {AnimationClip} clip - The animation clip to serialize.\n * @return {Object} The JSON object.\n */\n static toJSON(e) {\n const t = [], n = e.tracks, s = {\n name: e.name,\n duration: e.duration,\n tracks: t,\n uuid: e.uuid,\n blendMode: e.blendMode,\n userData: JSON.stringify(e.userData)\n };\n for (let r = 0, a = n.length; r !== a; ++r)\n t.push(_n.toJSON(n[r]));\n return s;\n }\n /**\n * Returns a new animation clip from the passed morph targets array of a\n * geometry, taking a name and the number of frames per second.\n *\n * Note: The fps parameter is required, but the animation speed can be\n * overridden via {@link AnimationAction#setDuration}.\n *\n * @static\n * @param {string} name - The name of the animation clip.\n * @param {Array} morphTargetSequence - A sequence of morph targets.\n * @param {number} fps - The Frames-Per-Second value.\n * @param {boolean} noLoop - Whether the clip should be no loop or not.\n * @return {AnimationClip} The new animation clip.\n */\n static CreateFromMorphTargetSequence(e, t, n, s) {\n const r = t.length, a = [];\n for (let o = 0; o < r; o++) {\n let l = [], c = [];\n l.push(\n (o + r - 1) % r,\n o,\n (o + 1) % r\n ), c.push(0, 1, 0);\n const h = vd(l);\n l = Vl(l, 1, h), c = Vl(c, 1, h), !s && l[0] === 0 && (l.push(r), c.push(c[0])), a.push(\n new Yi(\n \".morphTargetInfluences[\" + t[o].name + \"]\",\n l,\n c\n ).scale(1 / n)\n );\n }\n return new this(e, -1, a);\n }\n /**\n * Searches for an animation clip by name, taking as its first parameter\n * either an array of clips, or a mesh or geometry that contains an\n * array named \"animations\" property.\n *\n * @static\n * @param {(Array|Object3D)} objectOrClipArray - The array or object to search through.\n * @param {string} name - The name to search for.\n * @return {?AnimationClip} The found animation clip. Returns `null` if no clip has been found.\n */\n static findByName(e, t) {\n let n = e;\n if (!Array.isArray(e)) {\n const s = e;\n n = s.geometry && s.geometry.animations || s.animations;\n }\n for (let s = 0; s < n.length; s++)\n if (n[s].name === t)\n return n[s];\n return null;\n }\n /**\n * Returns an array of new AnimationClips created from the morph target\n * sequences of a geometry, trying to sort morph target names into\n * animation-group-based patterns like \"Walk_001, Walk_002, Run_001, Run_002...\".\n *\n * See {@link MD2Loader#parse} as an example for how the method should be used.\n *\n * @static\n * @param {Array} morphTargets - A sequence of morph targets.\n * @param {number} fps - The Frames-Per-Second value.\n * @param {boolean} noLoop - Whether the clip should be no loop or not.\n * @return {Array} An array of new animation clips.\n */\n static CreateClipsFromMorphTargetSequences(e, t, n) {\n const s = {}, r = /^([\\w-]*?)([\\d]+)$/;\n for (let o = 0, l = e.length; o < l; o++) {\n const c = e[o], h = c.name.match(r);\n if (h && h.length > 1) {\n const u = h[1];\n let d = s[u];\n d || (s[u] = d = []), d.push(c);\n }\n }\n const a = [];\n for (const o in s)\n a.push(this.CreateFromMorphTargetSequence(o, s[o], t, n));\n return a;\n }\n /**\n * Parses the `animation.hierarchy` format and returns a new animation clip.\n *\n * @static\n * @deprecated since r175.\n * @param {Object} animation - A serialized animation clip as JSON.\n * @param {Array} bones - An array of bones.\n * @return {?AnimationClip} The new animation clip.\n */\n static parseAnimation(e, t) {\n if (Te(\"AnimationClip: parseAnimation() is deprecated and will be removed with r185\"), !e)\n return Xe(\"AnimationClip: No animation in JSONLoader data.\"), null;\n const n = function(u, d, p, g, x) {\n if (p.length !== 0) {\n const m = [], f = [];\n ch(p, m, f, g), m.length !== 0 && x.push(new u(d, m, f));\n }\n }, s = [], r = e.name || \"default\", a = e.fps || 30, o = e.blendMode;\n let l = e.length || -1;\n const c = e.hierarchy || [];\n for (let u = 0; u < c.length; u++) {\n const d = c[u].keys;\n if (!(!d || d.length === 0))\n if (d[0].morphTargets) {\n const p = {};\n let g;\n for (g = 0; g < d.length; g++)\n if (d[g].morphTargets)\n for (let x = 0; x < d[g].morphTargets.length; x++)\n p[d[g].morphTargets[x]] = -1;\n for (const x in p) {\n const m = [], f = [];\n for (let y = 0; y !== d[g].morphTargets.length; ++y) {\n const v = d[g];\n m.push(v.time), f.push(v.morphTarget === x ? 1 : 0);\n }\n s.push(new Yi(\".morphTargetInfluence[\" + x + \"]\", m, f));\n }\n l = p.length * a;\n } else {\n const p = \".bones[\" + t[u].name + \"]\";\n n(\n Zi,\n p + \".position\",\n d,\n \"pos\",\n s\n ), n(\n Ki,\n p + \".quaternion\",\n d,\n \"rot\",\n s\n ), n(\n Zi,\n p + \".scale\",\n d,\n \"scl\",\n s\n );\n }\n }\n return s.length === 0 ? null : new this(r, l, s, o);\n }\n /**\n * Sets the duration of this clip to the duration of its longest keyframe track.\n *\n * @return {AnimationClip} A reference to this animation clip.\n */\n resetDuration() {\n const e = this.tracks;\n let t = 0;\n for (let n = 0, s = e.length; n !== s; ++n) {\n const r = this.tracks[n];\n t = Math.max(t, r.times[r.times.length - 1]);\n }\n return this.duration = t, this;\n }\n /**\n * Trims all tracks to the clip's duration.\n *\n * @return {AnimationClip} A reference to this animation clip.\n */\n trim() {\n for (let e = 0; e < this.tracks.length; e++)\n this.tracks[e].trim(0, this.duration);\n return this;\n }\n /**\n * Performs minimal validation on each track in the clip. Returns `true` if all\n * tracks are valid.\n *\n * @return {boolean} Whether the clip's keyframes are valid or not.\n */\n validate() {\n let e = !0;\n for (let t = 0; t < this.tracks.length; t++)\n e = e && this.tracks[t].validate();\n return e;\n }\n /**\n * Optimizes each track by removing equivalent sequential keys (which are\n * common in morph target sequences).\n *\n * @return {AnimationClip} A reference to this animation clip.\n */\n optimize() {\n for (let e = 0; e < this.tracks.length; e++)\n this.tracks[e].optimize();\n return this;\n }\n /**\n * Returns a new animation clip with copied values from this instance.\n *\n * @return {AnimationClip} A clone of this instance.\n */\n clone() {\n const e = [];\n for (let n = 0; n < this.tracks.length; n++)\n e.push(this.tracks[n].clone());\n const t = new this.constructor(this.name, this.duration, e, this.blendMode);\n return t.userData = JSON.parse(JSON.stringify(this.userData)), t;\n }\n /**\n * Serializes this animation clip into JSON.\n *\n * @return {Object} The JSON object.\n */\n toJSON() {\n return this.constructor.toJSON(this);\n }\n}\nfunction Ed(i) {\n switch (i.toLowerCase()) {\n case \"scalar\":\n case \"double\":\n case \"float\":\n case \"number\":\n case \"integer\":\n return Yi;\n case \"vector\":\n case \"vector2\":\n case \"vector3\":\n case \"vector4\":\n return Zi;\n case \"color\":\n return hh;\n case \"quaternion\":\n return Ki;\n case \"bool\":\n case \"boolean\":\n return es;\n case \"string\":\n return ts;\n }\n throw new Error(\"THREE.KeyframeTrack: Unsupported typeName: \" + i);\n}\nfunction wd(i) {\n if (i.type === void 0)\n throw new Error(\"THREE.KeyframeTrack: track type undefined, can not parse\");\n const e = Ed(i.type);\n if (i.times === void 0) {\n const t = [], n = [];\n ch(i.keys, t, n, \"value\"), i.times = t, i.values = n;\n }\n return e.parse !== void 0 ? e.parse(i) : new e(i.name, i.times, i.values, i.interpolation);\n}\nconst kn = {\n /**\n * Whether caching is enabled or not.\n *\n * @static\n * @type {boolean}\n * @default false\n */\n enabled: !1,\n /**\n * A dictionary that holds cached files.\n *\n * @static\n * @type {Object}\n */\n files: {},\n /**\n * Adds a cache entry with a key to reference the file. If this key already\n * holds a file, it is overwritten.\n *\n * @static\n * @param {string} key - The key to reference the cached file.\n * @param {Object} file - The file to be cached.\n */\n add: function(i, e) {\n this.enabled !== !1 && (this.files[i] = e);\n },\n /**\n * Gets the cached value for the given key.\n *\n * @static\n * @param {string} key - The key to reference the cached file.\n * @return {Object|undefined} The cached file. If the key does not exist `undefined` is returned.\n */\n get: function(i) {\n if (this.enabled !== !1)\n return this.files[i];\n },\n /**\n * Removes the cached file associated with the given key.\n *\n * @static\n * @param {string} key - The key to reference the cached file.\n */\n remove: function(i) {\n delete this.files[i];\n },\n /**\n * Remove all values from the cache.\n *\n * @static\n */\n clear: function() {\n this.files = {};\n }\n};\nclass Ad {\n /**\n * Constructs a new loading manager.\n *\n * @param {Function} [onLoad] - Executes when all items have been loaded.\n * @param {Function} [onProgress] - Executes when single items have been loaded.\n * @param {Function} [onError] - Executes when an error occurs.\n */\n constructor(e, t, n) {\n const s = this;\n let r = !1, a = 0, o = 0, l;\n const c = [];\n this.onStart = void 0, this.onLoad = e, this.onProgress = t, this.onError = n, this._abortController = null, this.itemStart = function(h) {\n o++, r === !1 && s.onStart !== void 0 && s.onStart(h, a, o), r = !0;\n }, this.itemEnd = function(h) {\n a++, s.onProgress !== void 0 && s.onProgress(h, a, o), a === o && (r = !1, s.onLoad !== void 0 && s.onLoad());\n }, this.itemError = function(h) {\n s.onError !== void 0 && s.onError(h);\n }, this.resolveURL = function(h) {\n return l ? l(h) : h;\n }, this.setURLModifier = function(h) {\n return l = h, this;\n }, this.addHandler = function(h, u) {\n return c.push(h, u), this;\n }, this.removeHandler = function(h) {\n const u = c.indexOf(h);\n return u !== -1 && c.splice(u, 2), this;\n }, this.getHandler = function(h) {\n for (let u = 0, d = c.length; u < d; u += 2) {\n const p = c[u], g = c[u + 1];\n if (p.global && (p.lastIndex = 0), p.test(h))\n return g;\n }\n return null;\n }, this.abort = function() {\n return this.abortController.abort(), this._abortController = null, this;\n };\n }\n // TODO: Revert this back to a single member variable once this issue has been fixed\n // https://github.com/cloudflare/workerd/issues/3657\n /**\n * Used for aborting ongoing requests in loaders using this manager.\n *\n * @type {AbortController}\n */\n get abortController() {\n return this._abortController || (this._abortController = new AbortController()), this._abortController;\n }\n}\nconst Rd = /* @__PURE__ */ new Ad();\nclass ei {\n /**\n * Constructs a new loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n this.manager = e !== void 0 ? e : Rd, this.crossOrigin = \"anonymous\", this.withCredentials = !1, this.path = \"\", this.resourcePath = \"\", this.requestHeader = {};\n }\n /**\n * This method needs to be implemented by all concrete loaders. It holds the\n * logic for loading assets from the backend.\n *\n * @abstract\n * @param {string} url - The path/URL of the file to be loaded.\n * @param {Function} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} [onProgress] - Executed while the loading is in progress.\n * @param {onErrorCallback} [onError] - Executed when errors occur.\n */\n load() {\n }\n /**\n * A async version of {@link Loader#load}.\n *\n * @param {string} url - The path/URL of the file to be loaded.\n * @param {onProgressCallback} [onProgress] - Executed while the loading is in progress.\n * @return {Promise} A Promise that resolves when the asset has been loaded.\n */\n loadAsync(e, t) {\n const n = this;\n return new Promise(function(s, r) {\n n.load(e, s, t, r);\n });\n }\n /**\n * This method needs to be implemented by all concrete loaders. It holds the\n * logic for parsing the asset into three.js entities.\n *\n * @abstract\n * @param {any} data - The data to parse.\n */\n parse() {\n }\n /**\n * Sets the `crossOrigin` String to implement CORS for loading the URL\n * from a different domain that allows CORS.\n *\n * @param {string} crossOrigin - The `crossOrigin` value.\n * @return {Loader} A reference to this instance.\n */\n setCrossOrigin(e) {\n return this.crossOrigin = e, this;\n }\n /**\n * Whether the XMLHttpRequest uses credentials such as cookies, authorization\n * headers or TLS client certificates, see [XMLHttpRequest.withCredentials](https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/withCredentials).\n *\n * Note: This setting has no effect if you are loading files locally or from the same domain.\n *\n * @param {boolean} value - The `withCredentials` value.\n * @return {Loader} A reference to this instance.\n */\n setWithCredentials(e) {\n return this.withCredentials = e, this;\n }\n /**\n * Sets the base path for the asset.\n *\n * @param {string} path - The base path.\n * @return {Loader} A reference to this instance.\n */\n setPath(e) {\n return this.path = e, this;\n }\n /**\n * Sets the base path for dependent resources like textures.\n *\n * @param {string} resourcePath - The resource path.\n * @return {Loader} A reference to this instance.\n */\n setResourcePath(e) {\n return this.resourcePath = e, this;\n }\n /**\n * Sets the given request header.\n *\n * @param {Object} requestHeader - A [request header](https://developer.mozilla.org/en-US/docs/Glossary/Request_header)\n * for configuring the HTTP request.\n * @return {Loader} A reference to this instance.\n */\n setRequestHeader(e) {\n return this.requestHeader = e, this;\n }\n /**\n * This method can be implemented in loaders for aborting ongoing requests.\n *\n * @abstract\n * @return {Loader} A reference to this instance.\n */\n abort() {\n return this;\n }\n}\nei.DEFAULT_MATERIAL_NAME = \"__DEFAULT\";\nconst Nn = {};\nclass Cd extends Error {\n constructor(e, t) {\n super(e), this.response = t;\n }\n}\nclass Ho extends ei {\n /**\n * Constructs a new file loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e), this.mimeType = \"\", this.responseType = \"\", this._abortController = new AbortController();\n }\n /**\n * Starts loading from the given URL and pass the loaded response to the `onLoad()` callback.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(any)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} [onProgress] - Executed while the loading is in progress.\n * @param {onErrorCallback} [onError] - Executed when errors occur.\n * @return {any|undefined} The cached resource if available.\n */\n load(e, t, n, s) {\n e === void 0 && (e = \"\"), this.path !== void 0 && (e = this.path + e), e = this.manager.resolveURL(e);\n const r = kn.get(`file:${e}`);\n if (r !== void 0)\n return this.manager.itemStart(e), setTimeout(() => {\n t && t(r), this.manager.itemEnd(e);\n }, 0), r;\n if (Nn[e] !== void 0) {\n Nn[e].push({\n onLoad: t,\n onProgress: n,\n onError: s\n });\n return;\n }\n Nn[e] = [], Nn[e].push({\n onLoad: t,\n onProgress: n,\n onError: s\n });\n const a = new Request(e, {\n headers: new Headers(this.requestHeader),\n credentials: this.withCredentials ? \"include\" : \"same-origin\",\n signal: typeof AbortSignal.any == \"function\" ? AbortSignal.any([this._abortController.signal, this.manager.abortController.signal]) : this._abortController.signal\n }), o = this.mimeType, l = this.responseType;\n fetch(a).then((c) => {\n if (c.status === 200 || c.status === 0) {\n if (c.status === 0 && Te(\"FileLoader: HTTP Status 0 received.\"), typeof ReadableStream > \"u\" || c.body === void 0 || c.body.getReader === void 0)\n return c;\n const h = Nn[e], u = c.body.getReader(), d = c.headers.get(\"X-File-Size\") || c.headers.get(\"Content-Length\"), p = d ? parseInt(d) : 0, g = p !== 0;\n let x = 0;\n const m = new ReadableStream({\n start(f) {\n y();\n function y() {\n u.read().then(({ done: v, value: T }) => {\n if (v)\n f.close();\n else {\n x += T.byteLength;\n const R = new ProgressEvent(\"progress\", { lengthComputable: g, loaded: x, total: p });\n for (let E = 0, P = h.length; E < P; E++) {\n const I = h[E];\n I.onProgress && I.onProgress(R);\n }\n f.enqueue(T), y();\n }\n }, (v) => {\n f.error(v);\n });\n }\n }\n });\n return new Response(m);\n } else\n throw new Cd(`fetch for \"${c.url}\" responded with ${c.status}: ${c.statusText}`, c);\n }).then((c) => {\n switch (l) {\n case \"arraybuffer\":\n return c.arrayBuffer();\n case \"blob\":\n return c.blob();\n case \"document\":\n return c.text().then((h) => new DOMParser().parseFromString(h, o));\n case \"json\":\n return c.json();\n default:\n if (o === \"\")\n return c.text();\n {\n const u = /charset=\"?([^;\"\\s]*)\"?/i.exec(o), d = u && u[1] ? u[1].toLowerCase() : void 0, p = new TextDecoder(d);\n return c.arrayBuffer().then((g) => p.decode(g));\n }\n }\n }).then((c) => {\n kn.add(`file:${e}`, c);\n const h = Nn[e];\n delete Nn[e];\n for (let u = 0, d = h.length; u < d; u++) {\n const p = h[u];\n p.onLoad && p.onLoad(c);\n }\n }).catch((c) => {\n const h = Nn[e];\n if (h === void 0)\n throw this.manager.itemError(e), c;\n delete Nn[e];\n for (let u = 0, d = h.length; u < d; u++) {\n const p = h[u];\n p.onError && p.onError(c);\n }\n this.manager.itemError(e);\n }).finally(() => {\n this.manager.itemEnd(e);\n }), this.manager.itemStart(e);\n }\n /**\n * Sets the expected response type.\n *\n * @param {('arraybuffer'|'blob'|'document'|'json'|'')} value - The response type.\n * @return {FileLoader} A reference to this file loader.\n */\n setResponseType(e) {\n return this.responseType = e, this;\n }\n /**\n * Sets the expected mime type of the loaded file.\n *\n * @param {string} value - The mime type.\n * @return {FileLoader} A reference to this file loader.\n */\n setMimeType(e) {\n return this.mimeType = e, this;\n }\n /**\n * Aborts ongoing fetch requests.\n *\n * @return {FileLoader} A reference to this instance.\n */\n abort() {\n return this._abortController.abort(), this._abortController = new AbortController(), this;\n }\n}\nconst Di = /* @__PURE__ */ new WeakMap();\nclass uh extends ei {\n /**\n * Constructs a new image loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e);\n }\n /**\n * Starts loading from the given URL and passes the loaded image\n * to the `onLoad()` callback. The method also returns a new `Image` object which can\n * directly be used for texture creation. If you do it this way, the texture\n * may pop up in your scene once the respective loading process is finished.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(Image)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Unsupported in this loader.\n * @param {onErrorCallback} onError - Executed when errors occur.\n * @return {Image} The image.\n */\n load(e, t, n, s) {\n this.path !== void 0 && (e = this.path + e), e = this.manager.resolveURL(e);\n const r = this, a = kn.get(`image:${e}`);\n if (a !== void 0) {\n if (a.complete === !0)\n r.manager.itemStart(e), setTimeout(function() {\n t && t(a), r.manager.itemEnd(e);\n }, 0);\n else {\n let u = Di.get(a);\n u === void 0 && (u = [], Di.set(a, u)), u.push({ onLoad: t, onError: s });\n }\n return a;\n }\n const o = Es(\"img\");\n function l() {\n h(), t && t(this);\n const u = Di.get(this) || [];\n for (let d = 0; d < u.length; d++) {\n const p = u[d];\n p.onLoad && p.onLoad(this);\n }\n Di.delete(this), r.manager.itemEnd(e);\n }\n function c(u) {\n h(), s && s(u), kn.remove(`image:${e}`);\n const d = Di.get(this) || [];\n for (let p = 0; p < d.length; p++) {\n const g = d[p];\n g.onError && g.onError(u);\n }\n Di.delete(this), r.manager.itemError(e), r.manager.itemEnd(e);\n }\n function h() {\n o.removeEventListener(\"load\", l, !1), o.removeEventListener(\"error\", c, !1);\n }\n return o.addEventListener(\"load\", l, !1), o.addEventListener(\"error\", c, !1), e.slice(0, 5) !== \"data:\" && this.crossOrigin !== void 0 && (o.crossOrigin = this.crossOrigin), kn.add(`image:${e}`, o), r.manager.itemStart(e), o.src = e, o;\n }\n}\nclass dh extends ei {\n /**\n * Constructs a new cube texture loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e);\n }\n /**\n * Starts loading from the given URL and pass the fully loaded cube texture\n * to the `onLoad()` callback. The method also returns a new cube texture object which can\n * directly be used for material creation. If you do it this way, the cube texture\n * may pop up in your scene once the respective loading process is finished.\n *\n * @param {Array} urls - Array of 6 URLs to images, one for each side of the\n * cube texture. The urls should be specified in the following order: pos-x,\n * neg-x, pos-y, neg-y, pos-z, neg-z. An array of data URIs are allowed as well.\n * @param {function(CubeTexture)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Unsupported in this loader.\n * @param {onErrorCallback} onError - Executed when errors occur.\n * @return {CubeTexture} The cube texture.\n */\n load(e, t, n, s) {\n const r = new No();\n r.colorSpace = Rt;\n const a = new uh(this.manager);\n a.setCrossOrigin(this.crossOrigin), a.setPath(this.path);\n let o = 0;\n function l(c) {\n a.load(e[c], function(h) {\n r.images[c] = h, o++, o === 6 && (r.needsUpdate = !0, t && t(r));\n }, void 0, s);\n }\n for (let c = 0; c < e.length; ++c)\n l(c);\n return r;\n }\n}\nclass Pd extends ei {\n /**\n * Constructs a new data texture loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e);\n }\n /**\n * Starts loading from the given URL and passes the loaded data texture\n * to the `onLoad()` callback. The method also returns a new texture object which can\n * directly be used for material creation. If you do it this way, the texture\n * may pop up in your scene once the respective loading process is finished.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(DataTexture)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Executed while the loading is in progress.\n * @param {onErrorCallback} onError - Executed when errors occur.\n * @return {DataTexture} The data texture.\n */\n load(e, t, n, s) {\n const r = this, a = new Qi(), o = new Ho(this.manager);\n return o.setResponseType(\"arraybuffer\"), o.setRequestHeader(this.requestHeader), o.setPath(this.path), o.setWithCredentials(r.withCredentials), o.load(e, function(l) {\n let c;\n try {\n c = r.parse(l);\n } catch (h) {\n if (s !== void 0)\n s(h);\n else {\n h(h);\n return;\n }\n }\n c.image !== void 0 ? a.image = c.image : c.data !== void 0 && (a.image.width = c.width, a.image.height = c.height, a.image.data = c.data), a.wrapS = c.wrapS !== void 0 ? c.wrapS : en, a.wrapT = c.wrapT !== void 0 ? c.wrapT : en, a.magFilter = c.magFilter !== void 0 ? c.magFilter : bt, a.minFilter = c.minFilter !== void 0 ? c.minFilter : bt, a.anisotropy = c.anisotropy !== void 0 ? c.anisotropy : 1, c.colorSpace !== void 0 && (a.colorSpace = c.colorSpace), c.flipY !== void 0 && (a.flipY = c.flipY), c.format !== void 0 && (a.format = c.format), c.type !== void 0 && (a.type = c.type), c.mipmaps !== void 0 && (a.mipmaps = c.mipmaps, a.minFilter = yn), c.mipmapCount === 1 && (a.minFilter = bt), c.generateMipmaps !== void 0 && (a.generateMipmaps = c.generateMipmaps), a.needsUpdate = !0, t && t(a, c);\n }, n, s), a;\n }\n}\nclass fh extends ei {\n /**\n * Constructs a new texture loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e);\n }\n /**\n * Starts loading from the given URL and pass the fully loaded texture\n * to the `onLoad()` callback. The method also returns a new texture object which can\n * directly be used for material creation. If you do it this way, the texture\n * may pop up in your scene once the respective loading process is finished.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(Texture)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Unsupported in this loader.\n * @param {onErrorCallback} onError - Executed when errors occur.\n * @return {Texture} The texture.\n */\n load(e, t, n, s) {\n const r = new Ct(), a = new uh(this.manager);\n return a.setCrossOrigin(this.crossOrigin), a.setPath(this.path), a.load(e, function(o) {\n r.image = o, r.needsUpdate = !0, t !== void 0 && t(r);\n }, n, s), r;\n }\n}\nclass Cs extends pt {\n /**\n * Constructs a new light.\n *\n * @param {(number|Color|string)} [color=0xffffff] - The light's color.\n * @param {number} [intensity=1] - The light's strength/intensity.\n */\n constructor(e, t = 1) {\n super(), this.isLight = !0, this.type = \"Light\", this.color = new Se(e), this.intensity = t;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n */\n dispose() {\n }\n copy(e, t) {\n return super.copy(e, t), this.color.copy(e.color), this.intensity = e.intensity, this;\n }\n toJSON(e) {\n const t = super.toJSON(e);\n return t.object.color = this.color.getHex(), t.object.intensity = this.intensity, this.groundColor !== void 0 && (t.object.groundColor = this.groundColor.getHex()), this.distance !== void 0 && (t.object.distance = this.distance), this.angle !== void 0 && (t.object.angle = this.angle), this.decay !== void 0 && (t.object.decay = this.decay), this.penumbra !== void 0 && (t.object.penumbra = this.penumbra), this.shadow !== void 0 && (t.object.shadow = this.shadow.toJSON()), this.target !== void 0 && (t.object.target = this.target.uuid), t;\n }\n}\nconst la = /* @__PURE__ */ new Ne(), Gl = /* @__PURE__ */ new w(), Hl = /* @__PURE__ */ new w();\nclass Wo {\n /**\n * Constructs a new light shadow.\n *\n * @param {Camera} camera - The light's view of the world.\n */\n constructor(e) {\n this.camera = e, this.intensity = 1, this.bias = 0, this.normalBias = 0, this.radius = 1, this.blurSamples = 8, this.mapSize = new le(512, 512), this.mapType = mn, this.map = null, this.mapPass = null, this.matrix = new Ne(), this.autoUpdate = !0, this.needsUpdate = !1, this._frustum = new zo(), this._frameExtents = new le(1, 1), this._viewportCount = 1, this._viewports = [\n new Je(0, 0, 1, 1)\n ];\n }\n /**\n * Used internally by the renderer to get the number of viewports that need\n * to be rendered for this shadow.\n *\n * @return {number} The viewport count.\n */\n getViewportCount() {\n return this._viewportCount;\n }\n /**\n * Gets the shadow cameras frustum. Used internally by the renderer to cull objects.\n *\n * @return {Frustum} The shadow camera frustum.\n */\n getFrustum() {\n return this._frustum;\n }\n /**\n * Update the matrices for the camera and shadow, used internally by the renderer.\n *\n * @param {Light} light - The light for which the shadow is being rendered.\n */\n updateMatrices(e) {\n const t = this.camera, n = this.matrix;\n Gl.setFromMatrixPosition(e.matrixWorld), t.position.copy(Gl), Hl.setFromMatrixPosition(e.target.matrixWorld), t.lookAt(Hl), t.updateMatrixWorld(), la.multiplyMatrices(t.projectionMatrix, t.matrixWorldInverse), this._frustum.setFromProjectionMatrix(la, t.coordinateSystem, t.reversedDepth), t.reversedDepth ? n.set(\n 0.5,\n 0,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1\n ) : n.set(\n 0.5,\n 0,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0,\n 0.5,\n 0.5,\n 0,\n 0,\n 0,\n 1\n ), n.multiply(la);\n }\n /**\n * Returns a viewport definition for the given viewport index.\n *\n * @param {number} viewportIndex - The viewport index.\n * @return {Vector4} The viewport.\n */\n getViewport(e) {\n return this._viewports[e];\n }\n /**\n * Returns the frame extends.\n *\n * @return {Vector2} The frame extends.\n */\n getFrameExtents() {\n return this._frameExtents;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n */\n dispose() {\n this.map && this.map.dispose(), this.mapPass && this.mapPass.dispose();\n }\n /**\n * Copies the values of the given light shadow instance to this instance.\n *\n * @param {LightShadow} source - The light shadow to copy.\n * @return {LightShadow} A reference to this light shadow instance.\n */\n copy(e) {\n return this.camera = e.camera.clone(), this.intensity = e.intensity, this.bias = e.bias, this.radius = e.radius, this.autoUpdate = e.autoUpdate, this.needsUpdate = e.needsUpdate, this.normalBias = e.normalBias, this.blurSamples = e.blurSamples, this.mapSize.copy(e.mapSize), this;\n }\n /**\n * Returns a new light shadow instance with copied values from this instance.\n *\n * @return {LightShadow} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Serializes the light shadow into JSON.\n *\n * @return {Object} A JSON object representing the serialized light shadow.\n * @see {@link ObjectLoader#parse}\n */\n toJSON() {\n const e = {};\n return this.intensity !== 1 && (e.intensity = this.intensity), this.bias !== 0 && (e.bias = this.bias), this.normalBias !== 0 && (e.normalBias = this.normalBias), this.radius !== 1 && (e.radius = this.radius), (this.mapSize.x !== 512 || this.mapSize.y !== 512) && (e.mapSize = this.mapSize.toArray()), e.camera = this.camera.toJSON(!1).object, delete e.camera.matrix, e;\n }\n}\nclass Dd extends Wo {\n /**\n * Constructs a new spot light shadow.\n */\n constructor() {\n super(new Tt(50, 1, 0.5, 500)), this.isSpotLightShadow = !0, this.focus = 1, this.aspect = 1;\n }\n updateMatrices(e) {\n const t = this.camera, n = ji * 2 * e.angle * this.focus, s = this.mapSize.width / this.mapSize.height * this.aspect, r = e.distance || t.far;\n (n !== t.fov || s !== t.aspect || r !== t.far) && (t.fov = n, t.aspect = s, t.far = r, t.updateProjectionMatrix()), super.updateMatrices(e);\n }\n copy(e) {\n return super.copy(e), this.focus = e.focus, this;\n }\n}\nclass Ld extends Cs {\n /**\n * Constructs a new spot light.\n *\n * @param {(number|Color|string)} [color=0xffffff] - The light's color.\n * @param {number} [intensity=1] - The light's strength/intensity measured in candela (cd).\n * @param {number} [distance=0] - Maximum range of the light. `0` means no limit.\n * @param {number} [angle=Math.PI/3] - Maximum angle of light dispersion from its direction whose upper bound is `Math.PI/2`.\n * @param {number} [penumbra=0] - Percent of the spotlight cone that is attenuated due to penumbra. Value range is `[0,1]`.\n * @param {number} [decay=2] - The amount the light dims along the distance of the light.\n */\n constructor(e, t, n = 0, s = Math.PI / 3, r = 0, a = 2) {\n super(e, t), this.isSpotLight = !0, this.type = \"SpotLight\", this.position.copy(pt.DEFAULT_UP), this.updateMatrix(), this.target = new pt(), this.distance = n, this.angle = s, this.penumbra = r, this.decay = a, this.map = null, this.shadow = new Dd();\n }\n /**\n * The light's power. Power is the luminous power of the light measured in lumens (lm).\n * Changing the power will also change the light's intensity.\n *\n * @type {number}\n */\n get power() {\n return this.intensity * Math.PI;\n }\n set power(e) {\n this.intensity = e / Math.PI;\n }\n dispose() {\n this.shadow.dispose();\n }\n copy(e, t) {\n return super.copy(e, t), this.distance = e.distance, this.angle = e.angle, this.penumbra = e.penumbra, this.decay = e.decay, this.target = e.target.clone(), this.shadow = e.shadow.clone(), this;\n }\n}\nconst Wl = /* @__PURE__ */ new Ne(), us = /* @__PURE__ */ new w(), ca = /* @__PURE__ */ new w();\nclass Id extends Wo {\n /**\n * Constructs a new point light shadow.\n */\n constructor() {\n super(new Tt(90, 1, 0.5, 500)), this.isPointLightShadow = !0, this._frameExtents = new le(4, 2), this._viewportCount = 6, this._viewports = [\n // These viewports map a cube-map onto a 2D texture with the\n // following orientation:\n //\n // xzXZ\n // y Y\n //\n // X - Positive x direction\n // x - Negative x direction\n // Y - Positive y direction\n // y - Negative y direction\n // Z - Positive z direction\n // z - Negative z direction\n // positive X\n new Je(2, 1, 1, 1),\n // negative X\n new Je(0, 1, 1, 1),\n // positive Z\n new Je(3, 1, 1, 1),\n // negative Z\n new Je(1, 1, 1, 1),\n // positive Y\n new Je(3, 0, 1, 1),\n // negative Y\n new Je(1, 0, 1, 1)\n ], this._cubeDirections = [\n new w(1, 0, 0),\n new w(-1, 0, 0),\n new w(0, 0, 1),\n new w(0, 0, -1),\n new w(0, 1, 0),\n new w(0, -1, 0)\n ], this._cubeUps = [\n new w(0, 1, 0),\n new w(0, 1, 0),\n new w(0, 1, 0),\n new w(0, 1, 0),\n new w(0, 0, 1),\n new w(0, 0, -1)\n ];\n }\n /**\n * Update the matrices for the camera and shadow, used internally by the renderer.\n *\n * @param {Light} light - The light for which the shadow is being rendered.\n * @param {number} [viewportIndex=0] - The viewport index.\n */\n updateMatrices(e, t = 0) {\n const n = this.camera, s = this.matrix, r = e.distance || n.far;\n r !== n.far && (n.far = r, n.updateProjectionMatrix()), us.setFromMatrixPosition(e.matrixWorld), n.position.copy(us), ca.copy(n.position), ca.add(this._cubeDirections[t]), n.up.copy(this._cubeUps[t]), n.lookAt(ca), n.updateMatrixWorld(), s.makeTranslation(-us.x, -us.y, -us.z), Wl.multiplyMatrices(n.projectionMatrix, n.matrixWorldInverse), this._frustum.setFromProjectionMatrix(Wl, n.coordinateSystem, n.reversedDepth);\n }\n}\nclass Ud extends Cs {\n /**\n * Constructs a new point light.\n *\n * @param {(number|Color|string)} [color=0xffffff] - The light's color.\n * @param {number} [intensity=1] - The light's strength/intensity measured in candela (cd).\n * @param {number} [distance=0] - Maximum range of the light. `0` means no limit.\n * @param {number} [decay=2] - The amount the light dims along the distance of the light.\n */\n constructor(e, t, n = 0, s = 2) {\n super(e, t), this.isPointLight = !0, this.type = \"PointLight\", this.distance = n, this.decay = s, this.shadow = new Id();\n }\n /**\n * The light's power. Power is the luminous power of the light measured in lumens (lm).\n * Changing the power will also change the light's intensity.\n *\n * @type {number}\n */\n get power() {\n return this.intensity * 4 * Math.PI;\n }\n set power(e) {\n this.intensity = e / (4 * Math.PI);\n }\n dispose() {\n this.shadow.dispose();\n }\n copy(e, t) {\n return super.copy(e, t), this.distance = e.distance, this.decay = e.decay, this.shadow = e.shadow.clone(), this;\n }\n}\nclass pi extends ih {\n /**\n * Constructs a new orthographic camera.\n *\n * @param {number} [left=-1] - The left plane of the camera's frustum.\n * @param {number} [right=1] - The right plane of the camera's frustum.\n * @param {number} [top=1] - The top plane of the camera's frustum.\n * @param {number} [bottom=-1] - The bottom plane of the camera's frustum.\n * @param {number} [near=0.1] - The camera's near plane.\n * @param {number} [far=2000] - The camera's far plane.\n */\n constructor(e = -1, t = 1, n = 1, s = -1, r = 0.1, a = 2e3) {\n super(), this.isOrthographicCamera = !0, this.type = \"OrthographicCamera\", this.zoom = 1, this.view = null, this.left = e, this.right = t, this.top = n, this.bottom = s, this.near = r, this.far = a, this.updateProjectionMatrix();\n }\n copy(e, t) {\n return super.copy(e, t), this.left = e.left, this.right = e.right, this.top = e.top, this.bottom = e.bottom, this.near = e.near, this.far = e.far, this.zoom = e.zoom, this.view = e.view === null ? null : Object.assign({}, e.view), this;\n }\n /**\n * Sets an offset in a larger frustum. This is useful for multi-window or\n * multi-monitor/multi-machine setups.\n *\n * @param {number} fullWidth - The full width of multiview setup.\n * @param {number} fullHeight - The full height of multiview setup.\n * @param {number} x - The horizontal offset of the subcamera.\n * @param {number} y - The vertical offset of the subcamera.\n * @param {number} width - The width of subcamera.\n * @param {number} height - The height of subcamera.\n * @see {@link PerspectiveCamera#setViewOffset}\n */\n setViewOffset(e, t, n, s, r, a) {\n this.view === null && (this.view = {\n enabled: !0,\n fullWidth: 1,\n fullHeight: 1,\n offsetX: 0,\n offsetY: 0,\n width: 1,\n height: 1\n }), this.view.enabled = !0, this.view.fullWidth = e, this.view.fullHeight = t, this.view.offsetX = n, this.view.offsetY = s, this.view.width = r, this.view.height = a, this.updateProjectionMatrix();\n }\n /**\n * Removes the view offset from the projection matrix.\n */\n clearViewOffset() {\n this.view !== null && (this.view.enabled = !1), this.updateProjectionMatrix();\n }\n /**\n * Updates the camera's projection matrix. Must be called after any change of\n * camera properties.\n */\n updateProjectionMatrix() {\n const e = (this.right - this.left) / (2 * this.zoom), t = (this.top - this.bottom) / (2 * this.zoom), n = (this.right + this.left) / 2, s = (this.top + this.bottom) / 2;\n let r = n - e, a = n + e, o = s + t, l = s - t;\n if (this.view !== null && this.view.enabled) {\n const c = (this.right - this.left) / this.view.fullWidth / this.zoom, h = (this.top - this.bottom) / this.view.fullHeight / this.zoom;\n r += c * this.view.offsetX, a = r + c * this.view.width, o -= h * this.view.offsetY, l = o - h * this.view.height;\n }\n this.projectionMatrix.makeOrthographic(r, a, o, l, this.near, this.far, this.coordinateSystem, this.reversedDepth), this.projectionMatrixInverse.copy(this.projectionMatrix).invert();\n }\n toJSON(e) {\n const t = super.toJSON(e);\n return t.object.zoom = this.zoom, t.object.left = this.left, t.object.right = this.right, t.object.top = this.top, t.object.bottom = this.bottom, t.object.near = this.near, t.object.far = this.far, this.view !== null && (t.object.view = Object.assign({}, this.view)), t;\n }\n}\nclass Nd extends Wo {\n /**\n * Constructs a new directional light shadow.\n */\n constructor() {\n super(new pi(-5, 5, 5, -5, 0.5, 500)), this.isDirectionalLightShadow = !0;\n }\n}\nclass ph extends Cs {\n /**\n * Constructs a new directional light.\n *\n * @param {(number|Color|string)} [color=0xffffff] - The light's color.\n * @param {number} [intensity=1] - The light's strength/intensity.\n */\n constructor(e, t) {\n super(e, t), this.isDirectionalLight = !0, this.type = \"DirectionalLight\", this.position.copy(pt.DEFAULT_UP), this.updateMatrix(), this.target = new pt(), this.shadow = new Nd();\n }\n dispose() {\n this.shadow.dispose();\n }\n copy(e) {\n return super.copy(e), this.target = e.target.clone(), this.shadow = e.shadow.clone(), this;\n }\n}\nclass mh extends Cs {\n /**\n * Constructs a new ambient light.\n *\n * @param {(number|Color|string)} [color=0xffffff] - The light's color.\n * @param {number} [intensity=1] - The light's strength/intensity.\n */\n constructor(e, t) {\n super(e, t), this.isAmbientLight = !0, this.type = \"AmbientLight\";\n }\n}\nclass Ms {\n /**\n * Extracts the base URL from the given URL.\n *\n * @param {string} url -The URL to extract the base URL from.\n * @return {string} The extracted base URL.\n */\n static extractUrlBase(e) {\n const t = e.lastIndexOf(\"/\");\n return t === -1 ? \"./\" : e.slice(0, t + 1);\n }\n /**\n * Resolves relative URLs against the given path. Absolute paths, data urls,\n * and blob URLs will be returned as is. Invalid URLs will return an empty\n * string.\n *\n * @param {string} url -The URL to resolve.\n * @param {string} path - The base path for relative URLs to be resolved against.\n * @return {string} The resolved URL.\n */\n static resolveURL(e, t) {\n return typeof e != \"string\" || e === \"\" ? \"\" : (/^https?:\\/\\//i.test(t) && /^\\//.test(e) && (t = t.replace(/(^https?:\\/\\/[^\\/]+).*/i, \"$1\")), /^(https?:)?\\/\\//i.test(e) || /^data:.*,.*$/i.test(e) || /^blob:.*$/i.test(e) ? e : t + e);\n }\n}\nconst ha = /* @__PURE__ */ new WeakMap();\nclass Fd extends ei {\n /**\n * Constructs a new image bitmap loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e), this.isImageBitmapLoader = !0, typeof createImageBitmap > \"u\" && Te(\"ImageBitmapLoader: createImageBitmap() not supported.\"), typeof fetch > \"u\" && Te(\"ImageBitmapLoader: fetch() not supported.\"), this.options = { premultiplyAlpha: \"none\" }, this._abortController = new AbortController();\n }\n /**\n * Sets the given loader options. The structure of the object must match the `options` parameter of\n * [createImageBitmap](https://developer.mozilla.org/en-US/docs/Web/API/Window/createImageBitmap).\n *\n * @param {Object} options - The loader options to set.\n * @return {ImageBitmapLoader} A reference to this image bitmap loader.\n */\n setOptions(e) {\n return this.options = e, this;\n }\n /**\n * Starts loading from the given URL and pass the loaded image bitmap to the `onLoad()` callback.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(ImageBitmap)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Unsupported in this loader.\n * @param {onErrorCallback} onError - Executed when errors occur.\n * @return {ImageBitmap|undefined} The image bitmap.\n */\n load(e, t, n, s) {\n e === void 0 && (e = \"\"), this.path !== void 0 && (e = this.path + e), e = this.manager.resolveURL(e);\n const r = this, a = kn.get(`image-bitmap:${e}`);\n if (a !== void 0) {\n if (r.manager.itemStart(e), a.then) {\n a.then((c) => {\n if (ha.has(a) === !0)\n s && s(ha.get(a)), r.manager.itemError(e), r.manager.itemEnd(e);\n else\n return t && t(c), r.manager.itemEnd(e), c;\n });\n return;\n }\n return setTimeout(function() {\n t && t(a), r.manager.itemEnd(e);\n }, 0), a;\n }\n const o = {};\n o.credentials = this.crossOrigin === \"anonymous\" ? \"same-origin\" : \"include\", o.headers = this.requestHeader, o.signal = typeof AbortSignal.any == \"function\" ? AbortSignal.any([this._abortController.signal, this.manager.abortController.signal]) : this._abortController.signal;\n const l = fetch(e, o).then(function(c) {\n return c.blob();\n }).then(function(c) {\n return createImageBitmap(c, Object.assign(r.options, { colorSpaceConversion: \"none\" }));\n }).then(function(c) {\n return kn.add(`image-bitmap:${e}`, c), t && t(c), r.manager.itemEnd(e), c;\n }).catch(function(c) {\n s && s(c), ha.set(l, c), kn.remove(`image-bitmap:${e}`), r.manager.itemError(e), r.manager.itemEnd(e);\n });\n kn.add(`image-bitmap:${e}`, l), r.manager.itemStart(e);\n }\n /**\n * Aborts ongoing fetch requests.\n *\n * @return {ImageBitmapLoader} A reference to this instance.\n */\n abort() {\n return this._abortController.abort(), this._abortController = new AbortController(), this;\n }\n}\nclass Od extends Tt {\n /**\n * Constructs a new array camera.\n *\n * @param {Array} [array=[]] - An array of perspective sub cameras.\n */\n constructor(e = []) {\n super(), this.isArrayCamera = !0, this.isMultiViewCamera = !1, this.cameras = e;\n }\n}\nclass Bd {\n /**\n * Constructs a new clock.\n *\n * @param {boolean} [autoStart=true] - Whether to automatically start the clock when\n * `getDelta()` is called for the first time.\n */\n constructor(e = !0) {\n this.autoStart = e, this.startTime = 0, this.oldTime = 0, this.elapsedTime = 0, this.running = !1;\n }\n /**\n * Starts the clock. When `autoStart` is set to `true`, the method is automatically\n * called by the class.\n */\n start() {\n this.startTime = performance.now(), this.oldTime = this.startTime, this.elapsedTime = 0, this.running = !0;\n }\n /**\n * Stops the clock.\n */\n stop() {\n this.getElapsedTime(), this.running = !1, this.autoStart = !1;\n }\n /**\n * Returns the elapsed time in seconds.\n *\n * @return {number} The elapsed time.\n */\n getElapsedTime() {\n return this.getDelta(), this.elapsedTime;\n }\n /**\n * Returns the delta time in seconds.\n *\n * @return {number} The delta time.\n */\n getDelta() {\n let e = 0;\n if (this.autoStart && !this.running)\n return this.start(), 0;\n if (this.running) {\n const t = performance.now();\n e = (t - this.oldTime) / 1e3, this.oldTime = t, this.elapsedTime += e;\n }\n return e;\n }\n}\nconst Xo = \"\\\\[\\\\]\\\\.:\\\\/\", zd = new RegExp(\"[\" + Xo + \"]\", \"g\"), jo = \"[^\" + Xo + \"]\", kd = \"[^\" + Xo.replace(\"\\\\.\", \"\") + \"]\", Vd = /* @__PURE__ */ /((?:WC+[\\/:])*)/.source.replace(\"WC\", jo), Gd = /* @__PURE__ */ /(WCOD+)?/.source.replace(\"WCOD\", kd), Hd = /* @__PURE__ */ /(?:\\.(WC+)(?:\\[(.+)\\])?)?/.source.replace(\"WC\", jo), Wd = /* @__PURE__ */ /\\.(WC+)(?:\\[(.+)\\])?/.source.replace(\"WC\", jo), Xd = new RegExp(\n \"^\" + Vd + Gd + Hd + Wd + \"$\"\n), jd = [\"material\", \"materials\", \"bones\", \"map\"];\nclass qd {\n constructor(e, t, n) {\n const s = n || nt.parseTrackName(t);\n this._targetGroup = e, this._bindings = e.subscribe_(t, s);\n }\n getValue(e, t) {\n this.bind();\n const n = this._targetGroup.nCachedObjects_, s = this._bindings[n];\n s !== void 0 && s.getValue(e, t);\n }\n setValue(e, t) {\n const n = this._bindings;\n for (let s = this._targetGroup.nCachedObjects_, r = n.length; s !== r; ++s)\n n[s].setValue(e, t);\n }\n bind() {\n const e = this._bindings;\n for (let t = this._targetGroup.nCachedObjects_, n = e.length; t !== n; ++t)\n e[t].bind();\n }\n unbind() {\n const e = this._bindings;\n for (let t = this._targetGroup.nCachedObjects_, n = e.length; t !== n; ++t)\n e[t].unbind();\n }\n}\nclass nt {\n /**\n * Constructs a new property binding.\n *\n * @param {Object} rootNode - The root node.\n * @param {string} path - The path.\n * @param {?Object} [parsedPath] - The parsed path.\n */\n constructor(e, t, n) {\n this.path = t, this.parsedPath = n || nt.parseTrackName(t), this.node = nt.findNode(e, this.parsedPath.nodeName), this.rootNode = e, this.getValue = this._getValue_unbound, this.setValue = this._setValue_unbound;\n }\n /**\n * Factory method for creating a property binding from the given parameters.\n *\n * @static\n * @param {Object} root - The root node.\n * @param {string} path - The path.\n * @param {?Object} [parsedPath] - The parsed path.\n * @return {PropertyBinding|Composite} The created property binding or composite.\n */\n static create(e, t, n) {\n return e && e.isAnimationObjectGroup ? new nt.Composite(e, t, n) : new nt(e, t, n);\n }\n /**\n * Replaces spaces with underscores and removes unsupported characters from\n * node names, to ensure compatibility with parseTrackName().\n *\n * @param {string} name - Node name to be sanitized.\n * @return {string} The sanitized node name.\n */\n static sanitizeNodeName(e) {\n return e.replace(/\\s/g, \"_\").replace(zd, \"\");\n }\n /**\n * Parses the given track name (an object path to an animated property) and\n * returns an object with information about the path. Matches strings in the following forms:\n *\n * - nodeName.property\n * - nodeName.property[accessor]\n * - nodeName.material.property[accessor]\n * - uuid.property[accessor]\n * - uuid.objectName[objectIndex].propertyName[propertyIndex]\n * - parentName/nodeName.property\n * - parentName/parentName/nodeName.property[index]\n * - .bone[Armature.DEF_cog].position\n * - scene:helium_balloon_model:helium_balloon_model.position\n *\n * @static\n * @param {string} trackName - The track name to parse.\n * @return {Object} The parsed track name as an object.\n */\n static parseTrackName(e) {\n const t = Xd.exec(e);\n if (t === null)\n throw new Error(\"PropertyBinding: Cannot parse trackName: \" + e);\n const n = {\n // directoryName: matches[ 1 ], // (tschw) currently unused\n nodeName: t[2],\n objectName: t[3],\n objectIndex: t[4],\n propertyName: t[5],\n // required\n propertyIndex: t[6]\n }, s = n.nodeName && n.nodeName.lastIndexOf(\".\");\n if (s !== void 0 && s !== -1) {\n const r = n.nodeName.substring(s + 1);\n jd.indexOf(r) !== -1 && (n.nodeName = n.nodeName.substring(0, s), n.objectName = r);\n }\n if (n.propertyName === null || n.propertyName.length === 0)\n throw new Error(\"PropertyBinding: can not parse propertyName from trackName: \" + e);\n return n;\n }\n /**\n * Searches for a node in the hierarchy of the given root object by the given\n * node name.\n *\n * @static\n * @param {Object} root - The root object.\n * @param {string|number} nodeName - The name of the node.\n * @return {?Object} The found node. Returns `null` if no object was found.\n */\n static findNode(e, t) {\n if (t === void 0 || t === \"\" || t === \".\" || t === -1 || t === e.name || t === e.uuid)\n return e;\n if (e.skeleton) {\n const n = e.skeleton.getBoneByName(t);\n if (n !== void 0)\n return n;\n }\n if (e.children) {\n const n = function(r) {\n for (let a = 0; a < r.length; a++) {\n const o = r[a];\n if (o.name === t || o.uuid === t)\n return o;\n const l = n(o.children);\n if (l) return l;\n }\n return null;\n }, s = n(e.children);\n if (s)\n return s;\n }\n return null;\n }\n // these are used to \"bind\" a nonexistent property\n _getValue_unavailable() {\n }\n _setValue_unavailable() {\n }\n // Getters\n _getValue_direct(e, t) {\n e[t] = this.targetObject[this.propertyName];\n }\n _getValue_array(e, t) {\n const n = this.resolvedProperty;\n for (let s = 0, r = n.length; s !== r; ++s)\n e[t++] = n[s];\n }\n _getValue_arrayElement(e, t) {\n e[t] = this.resolvedProperty[this.propertyIndex];\n }\n _getValue_toArray(e, t) {\n this.resolvedProperty.toArray(e, t);\n }\n // Direct\n _setValue_direct(e, t) {\n this.targetObject[this.propertyName] = e[t];\n }\n _setValue_direct_setNeedsUpdate(e, t) {\n this.targetObject[this.propertyName] = e[t], this.targetObject.needsUpdate = !0;\n }\n _setValue_direct_setMatrixWorldNeedsUpdate(e, t) {\n this.targetObject[this.propertyName] = e[t], this.targetObject.matrixWorldNeedsUpdate = !0;\n }\n // EntireArray\n _setValue_array(e, t) {\n const n = this.resolvedProperty;\n for (let s = 0, r = n.length; s !== r; ++s)\n n[s] = e[t++];\n }\n _setValue_array_setNeedsUpdate(e, t) {\n const n = this.resolvedProperty;\n for (let s = 0, r = n.length; s !== r; ++s)\n n[s] = e[t++];\n this.targetObject.needsUpdate = !0;\n }\n _setValue_array_setMatrixWorldNeedsUpdate(e, t) {\n const n = this.resolvedProperty;\n for (let s = 0, r = n.length; s !== r; ++s)\n n[s] = e[t++];\n this.targetObject.matrixWorldNeedsUpdate = !0;\n }\n // ArrayElement\n _setValue_arrayElement(e, t) {\n this.resolvedProperty[this.propertyIndex] = e[t];\n }\n _setValue_arrayElement_setNeedsUpdate(e, t) {\n this.resolvedProperty[this.propertyIndex] = e[t], this.targetObject.needsUpdate = !0;\n }\n _setValue_arrayElement_setMatrixWorldNeedsUpdate(e, t) {\n this.resolvedProperty[this.propertyIndex] = e[t], this.targetObject.matrixWorldNeedsUpdate = !0;\n }\n // HasToFromArray\n _setValue_fromArray(e, t) {\n this.resolvedProperty.fromArray(e, t);\n }\n _setValue_fromArray_setNeedsUpdate(e, t) {\n this.resolvedProperty.fromArray(e, t), this.targetObject.needsUpdate = !0;\n }\n _setValue_fromArray_setMatrixWorldNeedsUpdate(e, t) {\n this.resolvedProperty.fromArray(e, t), this.targetObject.matrixWorldNeedsUpdate = !0;\n }\n _getValue_unbound(e, t) {\n this.bind(), this.getValue(e, t);\n }\n _setValue_unbound(e, t) {\n this.bind(), this.setValue(e, t);\n }\n /**\n * Creates a getter / setter pair for the property tracked by this binding.\n */\n bind() {\n let e = this.node;\n const t = this.parsedPath, n = t.objectName, s = t.propertyName;\n let r = t.propertyIndex;\n if (e || (e = nt.findNode(this.rootNode, t.nodeName), this.node = e), this.getValue = this._getValue_unavailable, this.setValue = this._setValue_unavailable, !e) {\n Te(\"PropertyBinding: No target node found for track: \" + this.path + \".\");\n return;\n }\n if (n) {\n let c = t.objectIndex;\n switch (n) {\n case \"materials\":\n if (!e.material) {\n Xe(\"PropertyBinding: Can not bind to material as node does not have a material.\", this);\n return;\n }\n if (!e.material.materials) {\n Xe(\"PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.\", this);\n return;\n }\n e = e.material.materials;\n break;\n case \"bones\":\n if (!e.skeleton) {\n Xe(\"PropertyBinding: Can not bind to bones as node does not have a skeleton.\", this);\n return;\n }\n e = e.skeleton.bones;\n for (let h = 0; h < e.length; h++)\n if (e[h].name === c) {\n c = h;\n break;\n }\n break;\n case \"map\":\n if (\"map\" in e) {\n e = e.map;\n break;\n }\n if (!e.material) {\n Xe(\"PropertyBinding: Can not bind to material as node does not have a material.\", this);\n return;\n }\n if (!e.material.map) {\n Xe(\"PropertyBinding: Can not bind to material.map as node.material does not have a map.\", this);\n return;\n }\n e = e.material.map;\n break;\n default:\n if (e[n] === void 0) {\n Xe(\"PropertyBinding: Can not bind to objectName of node undefined.\", this);\n return;\n }\n e = e[n];\n }\n if (c !== void 0) {\n if (e[c] === void 0) {\n Xe(\"PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.\", this, e);\n return;\n }\n e = e[c];\n }\n }\n const a = e[s];\n if (a === void 0) {\n const c = t.nodeName;\n Xe(\"PropertyBinding: Trying to update property for track: \" + c + \".\" + s + \" but it wasn't found.\", e);\n return;\n }\n let o = this.Versioning.None;\n this.targetObject = e, e.isMaterial === !0 ? o = this.Versioning.NeedsUpdate : e.isObject3D === !0 && (o = this.Versioning.MatrixWorldNeedsUpdate);\n let l = this.BindingType.Direct;\n if (r !== void 0) {\n if (s === \"morphTargetInfluences\") {\n if (!e.geometry) {\n Xe(\"PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.\", this);\n return;\n }\n if (!e.geometry.morphAttributes) {\n Xe(\"PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.\", this);\n return;\n }\n e.morphTargetDictionary[r] !== void 0 && (r = e.morphTargetDictionary[r]);\n }\n l = this.BindingType.ArrayElement, this.resolvedProperty = a, this.propertyIndex = r;\n } else a.fromArray !== void 0 && a.toArray !== void 0 ? (l = this.BindingType.HasFromToArray, this.resolvedProperty = a) : Array.isArray(a) ? (l = this.BindingType.EntireArray, this.resolvedProperty = a) : this.propertyName = s;\n this.getValue = this.GetterByBindingType[l], this.setValue = this.SetterByBindingTypeAndVersioning[l][o];\n }\n /**\n * Unbinds the property.\n */\n unbind() {\n this.node = null, this.getValue = this._getValue_unbound, this.setValue = this._setValue_unbound;\n }\n}\nnt.Composite = qd;\nnt.prototype.BindingType = {\n Direct: 0,\n EntireArray: 1,\n ArrayElement: 2,\n HasFromToArray: 3\n};\nnt.prototype.Versioning = {\n None: 0,\n NeedsUpdate: 1,\n MatrixWorldNeedsUpdate: 2\n};\nnt.prototype.GetterByBindingType = [\n nt.prototype._getValue_direct,\n nt.prototype._getValue_array,\n nt.prototype._getValue_arrayElement,\n nt.prototype._getValue_toArray\n];\nnt.prototype.SetterByBindingTypeAndVersioning = [\n [\n // Direct\n nt.prototype._setValue_direct,\n nt.prototype._setValue_direct_setNeedsUpdate,\n nt.prototype._setValue_direct_setMatrixWorldNeedsUpdate\n ],\n [\n // EntireArray\n nt.prototype._setValue_array,\n nt.prototype._setValue_array_setNeedsUpdate,\n nt.prototype._setValue_array_setMatrixWorldNeedsUpdate\n ],\n [\n // ArrayElement\n nt.prototype._setValue_arrayElement,\n nt.prototype._setValue_arrayElement_setNeedsUpdate,\n nt.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate\n ],\n [\n // HasToFromArray\n nt.prototype._setValue_fromArray,\n nt.prototype._setValue_fromArray_setNeedsUpdate,\n nt.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate\n ]\n];\nconst Xl = /* @__PURE__ */ new Ne();\nclass jl {\n /**\n * Constructs a new raycaster.\n *\n * @param {Vector3} origin - The origin vector where the ray casts from.\n * @param {Vector3} direction - The (normalized) direction vector that gives direction to the ray.\n * @param {number} [near=0] - All results returned are further away than near. Near can't be negative.\n * @param {number} [far=Infinity] - All results returned are closer than far. Far can't be lower than near.\n */\n constructor(e, t, n = 0, s = 1 / 0) {\n this.ray = new Ji(e, t), this.near = n, this.far = s, this.camera = null, this.layers = new Uo(), this.params = {\n Mesh: {},\n Line: { threshold: 1 },\n LOD: {},\n Points: { threshold: 1 },\n Sprite: {}\n };\n }\n /**\n * Updates the ray with a new origin and direction by copying the values from the arguments.\n *\n * @param {Vector3} origin - The origin vector where the ray casts from.\n * @param {Vector3} direction - The (normalized) direction vector that gives direction to the ray.\n */\n set(e, t) {\n this.ray.set(e, t);\n }\n /**\n * Uses the given coordinates and camera to compute a new origin and direction for the internal ray.\n *\n * @param {Vector2} coords - 2D coordinates of the mouse, in normalized device coordinates (NDC).\n * X and Y components should be between `-1` and `1`.\n * @param {Camera} camera - The camera from which the ray should originate.\n */\n setFromCamera(e, t) {\n t.isPerspectiveCamera ? (this.ray.origin.setFromMatrixPosition(t.matrixWorld), this.ray.direction.set(e.x, e.y, 0.5).unproject(t).sub(this.ray.origin).normalize(), this.camera = t) : t.isOrthographicCamera ? (this.ray.origin.set(e.x, e.y, (t.near + t.far) / (t.near - t.far)).unproject(t), this.ray.direction.set(0, 0, -1).transformDirection(t.matrixWorld), this.camera = t) : Xe(\"Raycaster: Unsupported camera type: \" + t.type);\n }\n /**\n * Uses the given WebXR controller to compute a new origin and direction for the internal ray.\n *\n * @param {WebXRController} controller - The controller to copy the position and direction from.\n * @return {Raycaster} A reference to this raycaster.\n */\n setFromXRController(e) {\n return Xl.identity().extractRotation(e.matrixWorld), this.ray.origin.setFromMatrixPosition(e.matrixWorld), this.ray.direction.set(0, 0, -1).applyMatrix4(Xl), this;\n }\n /**\n * The intersection point of a raycaster intersection test.\n * @typedef {Object} Raycaster~Intersection\n * @property {number} distance - The distance from the ray's origin to the intersection point.\n * @property {number} distanceToRay - Some 3D objects e.g. {@link Points} provide the distance of the\n * intersection to the nearest point on the ray. For other objects it will be `undefined`.\n * @property {Vector3} point - The intersection point, in world coordinates.\n * @property {Object} face - The face that has been intersected.\n * @property {number} faceIndex - The face index.\n * @property {Object3D} object - The 3D object that has been intersected.\n * @property {Vector2} uv - U,V coordinates at point of intersection.\n * @property {Vector2} uv1 - Second set of U,V coordinates at point of intersection.\n * @property {Vector3} uv1 - Interpolated normal vector at point of intersection.\n * @property {number} instanceId - The index number of the instance where the ray\n * intersects the {@link InstancedMesh}.\n */\n /**\n * Checks all intersection between the ray and the object with or without the\n * descendants. Intersections are returned sorted by distance, closest first.\n *\n * `Raycaster` delegates to the `raycast()` method of the passed 3D object, when\n * evaluating whether the ray intersects the object or not. This allows meshes to respond\n * differently to ray casting than lines or points.\n *\n * Note that for meshes, faces must be pointed towards the origin of the ray in order\n * to be detected; intersections of the ray passing through the back of a face will not\n * be detected. To raycast against both faces of an object, you'll want to set {@link Material#side}\n * to `THREE.DoubleSide`.\n *\n * @param {Object3D} object - The 3D object to check for intersection with the ray.\n * @param {boolean} [recursive=true] - If set to `true`, it also checks all descendants.\n * Otherwise it only checks intersection with the object.\n * @param {Array} [intersects=[]] The target array that holds the result of the method.\n * @return {Array} An array holding the intersection points.\n */\n intersectObject(e, t = !0, n = []) {\n return po(e, this, n, t), n.sort(ql), n;\n }\n /**\n * Checks all intersection between the ray and the objects with or without\n * the descendants. Intersections are returned sorted by distance, closest first.\n *\n * @param {Array} objects - The 3D objects to check for intersection with the ray.\n * @param {boolean} [recursive=true] - If set to `true`, it also checks all descendants.\n * Otherwise it only checks intersection with the object.\n * @param {Array} [intersects=[]] The target array that holds the result of the method.\n * @return {Array} An array holding the intersection points.\n */\n intersectObjects(e, t = !0, n = []) {\n for (let s = 0, r = e.length; s < r; s++)\n po(e[s], this, n, t);\n return n.sort(ql), n;\n }\n}\nfunction ql(i, e) {\n return i.distance - e.distance;\n}\nfunction po(i, e, t, n) {\n let s = !0;\n if (i.layers.test(e.layers) && i.raycast(e, t) === !1 && (s = !1), s === !0 && n === !0) {\n const r = i.children;\n for (let a = 0, o = r.length; a < o; a++)\n po(r[a], e, t, !0);\n }\n}\nclass Yl {\n /**\n * Constructs a new spherical.\n *\n * @param {number} [radius=1] - The radius, or the Euclidean distance (straight-line distance) from the point to the origin.\n * @param {number} [phi=0] - The polar angle in radians from the y (up) axis.\n * @param {number} [theta=0] - The equator/azimuthal angle in radians around the y (up) axis.\n */\n constructor(e = 1, t = 0, n = 0) {\n this.radius = e, this.phi = t, this.theta = n;\n }\n /**\n * Sets the spherical components by copying the given values.\n *\n * @param {number} radius - The radius.\n * @param {number} phi - The polar angle.\n * @param {number} theta - The azimuthal angle.\n * @return {Spherical} A reference to this spherical.\n */\n set(e, t, n) {\n return this.radius = e, this.phi = t, this.theta = n, this;\n }\n /**\n * Copies the values of the given spherical to this instance.\n *\n * @param {Spherical} other - The spherical to copy.\n * @return {Spherical} A reference to this spherical.\n */\n copy(e) {\n return this.radius = e.radius, this.phi = e.phi, this.theta = e.theta, this;\n }\n /**\n * Restricts the polar angle [page:.phi phi] to be between `0.000001` and pi -\n * `0.000001`.\n *\n * @return {Spherical} A reference to this spherical.\n */\n makeSafe() {\n return this.phi = He(this.phi, 1e-6, Math.PI - 1e-6), this;\n }\n /**\n * Sets the spherical components from the given vector which is assumed to hold\n * Cartesian coordinates.\n *\n * @param {Vector3} v - The vector to set.\n * @return {Spherical} A reference to this spherical.\n */\n setFromVector3(e) {\n return this.setFromCartesianCoords(e.x, e.y, e.z);\n }\n /**\n * Sets the spherical components from the given Cartesian coordinates.\n *\n * @param {number} x - The x value.\n * @param {number} y - The y value.\n * @param {number} z - The z value.\n * @return {Spherical} A reference to this spherical.\n */\n setFromCartesianCoords(e, t, n) {\n return this.radius = Math.sqrt(e * e + t * t + n * n), this.radius === 0 ? (this.theta = 0, this.phi = 0) : (this.theta = Math.atan2(e, n), this.phi = Math.acos(He(t / this.radius, -1, 1))), this;\n }\n /**\n * Returns a new spherical with copied values from this instance.\n *\n * @return {Spherical} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n}\nclass Yd extends mi {\n /**\n * Constructs a new controls instance.\n *\n * @param {Object3D} object - The object that is managed by the controls.\n * @param {?HTMLElement} domElement - The HTML element used for event listeners.\n */\n constructor(e, t = null) {\n super(), this.object = e, this.domElement = t, this.enabled = !0, this.state = -1, this.keys = {}, this.mouseButtons = { LEFT: null, MIDDLE: null, RIGHT: null }, this.touches = { ONE: null, TWO: null };\n }\n /**\n * Connects the controls to the DOM. This method has so called \"side effects\" since\n * it adds the module's event listeners to the DOM.\n *\n * @param {HTMLElement} element - The DOM element to connect to.\n */\n connect(e) {\n if (e === void 0) {\n Te(\"Controls: connect() now requires an element.\");\n return;\n }\n this.domElement !== null && this.disconnect(), this.domElement = e;\n }\n /**\n * Disconnects the controls from the DOM.\n */\n disconnect() {\n }\n /**\n * Call this method if you no longer want use to the controls. It frees all internal\n * resources and removes all event listeners.\n */\n dispose() {\n }\n /**\n * Controls should implement this method if they have to update their internal state\n * per simulation step.\n *\n * @param {number} [delta] - The time delta in seconds.\n */\n update() {\n }\n}\nfunction Kl(i, e, t, n) {\n const s = Kd(n);\n switch (t) {\n // https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml\n case jc:\n return i * e;\n case wo:\n return i * e / s.components * s.byteLength;\n case Ao:\n return i * e / s.components * s.byteLength;\n case Ro:\n return i * e * 2 / s.components * s.byteLength;\n case Co:\n return i * e * 2 / s.components * s.byteLength;\n case qc:\n return i * e * 3 / s.components * s.byteLength;\n case Zt:\n return i * e * 4 / s.components * s.byteLength;\n case Po:\n return i * e * 4 / s.components * s.byteLength;\n // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_s3tc_srgb/\n case dr:\n case fr:\n return Math.floor((i + 3) / 4) * Math.floor((e + 3) / 4) * 8;\n case pr:\n case mr:\n return Math.floor((i + 3) / 4) * Math.floor((e + 3) / 4) * 16;\n // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_pvrtc/\n case Na:\n case Oa:\n return Math.max(i, 16) * Math.max(e, 8) / 4;\n case Ua:\n case Fa:\n return Math.max(i, 8) * Math.max(e, 8) / 2;\n // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_etc/\n case Ba:\n case za:\n return Math.floor((i + 3) / 4) * Math.floor((e + 3) / 4) * 8;\n case ka:\n return Math.floor((i + 3) / 4) * Math.floor((e + 3) / 4) * 16;\n // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_astc/\n case Va:\n return Math.floor((i + 3) / 4) * Math.floor((e + 3) / 4) * 16;\n case Ga:\n return Math.floor((i + 4) / 5) * Math.floor((e + 3) / 4) * 16;\n case Ha:\n return Math.floor((i + 4) / 5) * Math.floor((e + 4) / 5) * 16;\n case Wa:\n return Math.floor((i + 5) / 6) * Math.floor((e + 4) / 5) * 16;\n case Xa:\n return Math.floor((i + 5) / 6) * Math.floor((e + 5) / 6) * 16;\n case ja:\n return Math.floor((i + 7) / 8) * Math.floor((e + 4) / 5) * 16;\n case qa:\n return Math.floor((i + 7) / 8) * Math.floor((e + 5) / 6) * 16;\n case Ya:\n return Math.floor((i + 7) / 8) * Math.floor((e + 7) / 8) * 16;\n case Ka:\n return Math.floor((i + 9) / 10) * Math.floor((e + 4) / 5) * 16;\n case Za:\n return Math.floor((i + 9) / 10) * Math.floor((e + 5) / 6) * 16;\n case $a:\n return Math.floor((i + 9) / 10) * Math.floor((e + 7) / 8) * 16;\n case Ja:\n return Math.floor((i + 9) / 10) * Math.floor((e + 9) / 10) * 16;\n case Qa:\n return Math.floor((i + 11) / 12) * Math.floor((e + 9) / 10) * 16;\n case eo:\n return Math.floor((i + 11) / 12) * Math.floor((e + 11) / 12) * 16;\n // https://registry.khronos.org/webgl/extensions/EXT_texture_compression_bptc/\n case to:\n case no:\n case io:\n return Math.ceil(i / 4) * Math.ceil(e / 4) * 16;\n // https://registry.khronos.org/webgl/extensions/EXT_texture_compression_rgtc/\n case so:\n case ro:\n return Math.ceil(i / 4) * Math.ceil(e / 4) * 8;\n case ao:\n case oo:\n return Math.ceil(i / 4) * Math.ceil(e / 4) * 16;\n }\n throw new Error(\n `Unable to determine texture byte length for ${t} format.`\n );\n}\nfunction Kd(i) {\n switch (i) {\n case mn:\n case Gc:\n return { byteLength: 1, components: 1 };\n case Ss:\n case Hc:\n case xt:\n return { byteLength: 2, components: 1 };\n case To:\n case Eo:\n return { byteLength: 2, components: 4 };\n case di:\n case yo:\n case Xt:\n return { byteLength: 4, components: 1 };\n case Wc:\n case Xc:\n return { byteLength: 4, components: 3 };\n }\n throw new Error(`Unknown texture type ${i}.`);\n}\ntypeof __THREE_DEVTOOLS__ < \"u\" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(\"register\", { detail: {\n revision: \"181\"\n} }));\ntypeof window < \"u\" && (window.__THREE__ ? Te(\"WARNING: Multiple instances of Three.js being imported.\") : window.__THREE__ = \"181\");\nfunction gh() {\n let i = null, e = !1, t = null, n = null;\n function s(r, a) {\n t(r, a), n = i.requestAnimationFrame(s);\n }\n return {\n start: function() {\n e !== !0 && t !== null && (n = i.requestAnimationFrame(s), e = !0);\n },\n stop: function() {\n i.cancelAnimationFrame(n), e = !1;\n },\n setAnimationLoop: function(r) {\n t = r;\n },\n setContext: function(r) {\n i = r;\n }\n };\n}\nfunction Zd(i) {\n const e = /* @__PURE__ */ new WeakMap();\n function t(o, l) {\n const c = o.array, h = o.usage, u = c.byteLength, d = i.createBuffer();\n i.bindBuffer(l, d), i.bufferData(l, c, h), o.onUploadCallback();\n let p;\n if (c instanceof Float32Array)\n p = i.FLOAT;\n else if (typeof Float16Array < \"u\" && c instanceof Float16Array)\n p = i.HALF_FLOAT;\n else if (c instanceof Uint16Array)\n o.isFloat16BufferAttribute ? p = i.HALF_FLOAT : p = i.UNSIGNED_SHORT;\n else if (c instanceof Int16Array)\n p = i.SHORT;\n else if (c instanceof Uint32Array)\n p = i.UNSIGNED_INT;\n else if (c instanceof Int32Array)\n p = i.INT;\n else if (c instanceof Int8Array)\n p = i.BYTE;\n else if (c instanceof Uint8Array)\n p = i.UNSIGNED_BYTE;\n else if (c instanceof Uint8ClampedArray)\n p = i.UNSIGNED_BYTE;\n else\n throw new Error(\"THREE.WebGLAttributes: Unsupported buffer data format: \" + c);\n return {\n buffer: d,\n type: p,\n bytesPerElement: c.BYTES_PER_ELEMENT,\n version: o.version,\n size: u\n };\n }\n function n(o, l, c) {\n const h = l.array, u = l.updateRanges;\n if (i.bindBuffer(c, o), u.length === 0)\n i.bufferSubData(c, 0, h);\n else {\n u.sort((p, g) => p.start - g.start);\n let d = 0;\n for (let p = 1; p < u.length; p++) {\n const g = u[d], x = u[p];\n x.start <= g.start + g.count + 1 ? g.count = Math.max(\n g.count,\n x.start + x.count - g.start\n ) : (++d, u[d] = x);\n }\n u.length = d + 1;\n for (let p = 0, g = u.length; p < g; p++) {\n const x = u[p];\n i.bufferSubData(\n c,\n x.start * h.BYTES_PER_ELEMENT,\n h,\n x.start,\n x.count\n );\n }\n l.clearUpdateRanges();\n }\n l.onUploadCallback();\n }\n function s(o) {\n return o.isInterleavedBufferAttribute && (o = o.data), e.get(o);\n }\n function r(o) {\n o.isInterleavedBufferAttribute && (o = o.data);\n const l = e.get(o);\n l && (i.deleteBuffer(l.buffer), e.delete(o));\n }\n function a(o, l) {\n if (o.isInterleavedBufferAttribute && (o = o.data), o.isGLBufferAttribute) {\n const h = e.get(o);\n (!h || h.version < o.version) && e.set(o, {\n buffer: o.buffer,\n type: o.type,\n bytesPerElement: o.elementSize,\n version: o.version\n });\n return;\n }\n const c = e.get(o);\n if (c === void 0)\n e.set(o, t(o, l));\n else if (c.version < o.version) {\n if (c.size !== o.array.byteLength)\n throw new Error(\"THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.\");\n n(c.buffer, o, l), c.version = o.version;\n }\n }\n return {\n get: s,\n remove: r,\n update: a\n };\n}\nvar $d = `#ifdef USE_ALPHAHASH\n\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif`, Jd = `#ifdef USE_ALPHAHASH\n\tconst float ALPHA_HASH_SCALE = 0.05;\n\tfloat hash2D( vec2 value ) {\n\t\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n\t}\n\tfloat hash3D( vec3 value ) {\n\t\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\n\t}\n\tfloat getAlphaHashThreshold( vec3 position ) {\n\t\tfloat maxDeriv = max(\n\t\t\tlength( dFdx( position.xyz ) ),\n\t\t\tlength( dFdy( position.xyz ) )\n\t\t);\n\t\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n\t\tvec2 pixScales = vec2(\n\t\t\texp2( floor( log2( pixScale ) ) ),\n\t\t\texp2( ceil( log2( pixScale ) ) )\n\t\t);\n\t\tvec2 alpha = vec2(\n\t\t\thash3D( floor( pixScales.x * position.xyz ) ),\n\t\t\thash3D( floor( pixScales.y * position.xyz ) )\n\t\t);\n\t\tfloat lerpFactor = fract( log2( pixScale ) );\n\t\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n\t\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\n\t\tvec3 cases = vec3(\n\t\t\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\n\t\t\t( x - 0.5 * a ) / ( 1.0 - a ),\n\t\t\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n\t\t);\n\t\tfloat threshold = ( x < ( 1.0 - a ) )\n\t\t\t? ( ( x < a ) ? cases.x : cases.y )\n\t\t\t: cases.z;\n\t\treturn clamp( threshold , 1.0e-6, 1.0 );\n\t}\n#endif`, Qd = `#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif`, ef = `#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif`, tf = `#ifdef USE_ALPHATEST\n\t#ifdef ALPHA_TO_COVERAGE\n\tdiffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\tif ( diffuseColor.a < alphaTest ) discard;\n\t#endif\n#endif`, nf = `#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif`, sf = `#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_CLEARCOAT ) \n\t\tclearcoatSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_SHEEN ) \n\t\tsheenSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif`, rf = `#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif`, af = `#ifdef USE_BATCHING\n\t#if ! defined( GL_ANGLE_multi_draw )\n\t#define gl_DrawID _gl_DrawID\n\tuniform int _gl_DrawID;\n\t#endif\n\tuniform highp sampler2D batchingTexture;\n\tuniform highp usampler2D batchingIdTexture;\n\tmat4 getBatchingMatrix( const in float i ) {\n\t\tint size = textureSize( batchingTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n\tfloat getIndirectIndex( const in int i ) {\n\t\tint size = textureSize( batchingIdTexture, 0 ).x;\n\t\tint x = i % size;\n\t\tint y = i / size;\n\t\treturn float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n\t}\n#endif\n#ifdef USE_BATCHING_COLOR\n\tuniform sampler2D batchingColorTexture;\n\tvec3 getBatchingColor( const in float i ) {\n\t\tint size = textureSize( batchingColorTexture, 0 ).x;\n\t\tint j = int( i );\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\treturn texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;\n\t}\n#endif`, of = `#ifdef USE_BATCHING\n\tmat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\n#endif`, lf = `vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n\tvPosition = vec3( position );\n#endif`, cf = `vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif`, hf = `float G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n} // validated`, uf = `#ifdef USE_IRIDESCENCE\n\tconst mat3 XYZ_TO_REC709 = mat3(\n\t\t 3.2404542, -0.9692660, 0.0556434,\n\t\t-1.5371385, 1.8760108, -0.2040259,\n\t\t-0.4985314, 0.0415560, 1.0572252\n\t);\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n\t}\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n\t}\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n\t}\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n\t\txyz /= 1.0685e-7;\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\n\t\treturn rgb;\n\t}\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t\tvec3 I;\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t\tif ( cosTheta2Sq < 0.0 ) {\n\t\t\treturn vec3( 1.0 );\n\t\t}\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t\tfloat T121 = 1.0 - R12;\n\t\tfloat phi12 = 0.0;\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t\tfloat phi21 = PI - phi12;\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t\tvec3 phi23 = vec3( 0.0 );\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t\tvec3 phi = vec3( phi21 ) + phi23;\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t\tvec3 r123 = sqrt( R123 );\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t\tvec3 C0 = R12 + Rs;\n\t\tI = C0;\n\t\tvec3 Cm = Rs - T121;\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\n\t\t\tCm *= r123;\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\tI += Cm * Sm;\n\t\t}\n\t\treturn max( I, vec3( 0.0 ) );\n\t}\n#endif`, df = `#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vBumpMapUv );\n\t\tvec2 dSTdy = dFdy( vBumpMapUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n\t\tvec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif`, ff = `#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#ifdef ALPHA_TO_COVERAGE\n\t\tfloat distanceToPlane, distanceGradient;\n\t\tfloat clipOpacity = 1.0;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\tif ( clipOpacity == 0.0 ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tfloat unionClipOpacity = 1.0;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\n\t\t#endif\n\t\tdiffuseColor.a *= clipOpacity;\n\t\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tbool clipped = true;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tif ( clipped ) discard;\n\t\t#endif\n\t#endif\n#endif`, pf = `#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif`, mf = `#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif`, gf = `#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif`, xf = `#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif`, _f = `#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif`, vf = `#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvarying vec3 vColor;\n#endif`, Mf = `#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif\n#ifdef USE_BATCHING_COLOR\n\tvec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );\n\tvColor.xyz *= batchingColor.xyz;\n#endif`, Sf = `#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated`, bf = `#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif`, yf = `vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif`, Tf = `#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif`, Ef = `#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif`, wf = `#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE\n\t\temissiveColor = sRGBTransferEOTF( emissiveColor );\n\t#endif\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif`, Af = `#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif`, Rf = \"gl_FragColor = linearToOutputTexel( gl_FragColor );\", Cf = `vec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}`, Pf = `#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif`, Df = `#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform mat3 envMapRotation;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n#endif`, Lf = `#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif`, If = `#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif`, Uf = `#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif`, Nf = `#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif`, Ff = `#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif`, Of = `#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif`, Bf = `#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif`, zf = `#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}`, kf = `#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif`, Vf = `LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;`, Gf = `varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert`, Hf = `uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif ( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif`, Wf = `#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif`, Xf = `ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;`, jf = `varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon`, qf = `BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;`, Yf = `varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong`, Kf = `PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n\tmaterial.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif`, Zf = `uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\tfloat dispersion;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 uv = vec2( roughness, dotNV );\n\treturn texture2D( dfgLUT, uv ).rg;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 dfgV = DFGApprox( vec3(0.0, 0.0, 1.0), vec3(sqrt(1.0 - dotNV * dotNV), 0.0, dotNV), material.roughness );\n\tvec2 dfgL = DFGApprox( vec3(0.0, 0.0, 1.0), vec3(sqrt(1.0 - dotNL * dotNL), 0.0, dotNL), material.roughness );\n\tvec3 FssEss_V = material.specularColor * dfgV.x + material.specularF90 * dfgV.y;\n\tvec3 FssEss_L = material.specularColor * dfgL.x + material.specularF90 * dfgL.y;\n\tfloat Ess_V = dfgV.x + dfgV.y;\n\tfloat Ess_L = dfgL.x + dfgL.y;\n\tfloat Ems_V = 1.0 - Ess_V;\n\tfloat Ems_L = 1.0 - Ess_L;\n\tvec3 Favg = material.specularColor + ( 1.0 - material.specularColor ) * 0.047619;\n\tvec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg * Favg + EPSILON );\n\tfloat compensationFactor = Ems_V * Ems_L;\n\tvec3 multiScatter = Fms * compensationFactor;\n\treturn singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}`, $f = `\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif`, Jf = `#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif`, Qf = `#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif`, ep = `#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif`, tp = `#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif`, np = `#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif`, ip = `#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvFragDepth = 1.0 + gl_Position.w;\n\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif`, sp = `#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif`, rp = `#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif`, ap = `#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif`, op = `#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif`, lp = `float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif`, cp = `#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif`, hp = `#ifdef USE_INSTANCING_MORPH\n\tfloat morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\tfloat morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tmorphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n\t}\n#endif`, up = `#if defined( USE_MORPHCOLORS )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif`, dp = `#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif`, fp = `#ifdef USE_MORPHTARGETS\n\t#ifndef USE_INSTANCING_MORPH\n\t\tuniform float morphTargetBaseInfluence;\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t#endif\n\tuniform sampler2DArray morphTargetsTexture;\n\tuniform ivec2 morphTargetsTextureSize;\n\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t}\n#endif`, pp = `#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif`, mp = `float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;`, gp = `#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif`, xp = `#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif`, _p = `#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif`, vp = `#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif`, Mp = `#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif`, Sp = `#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif`, bp = `#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif`, yp = `#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif`, Tp = `#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif`, Ep = `#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );`, wp = `vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec4( 0., 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec4( 1., 1., 1., 1. );\n\tfloat vuf;\n\tfloat af = modf( v * PackFactors.a, vuf );\n\tfloat bf = modf( vuf * ShiftRight8, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec3( 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec3( 1., 1., 1. );\n\tfloat vuf;\n\tfloat bf = modf( v * PackFactors.b, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec2( 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec2( 1., 1. );\n\tfloat vuf;\n\tfloat gf = modf( v * 256., vuf );\n\treturn vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n\treturn dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n\treturn v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}`, Ap = `#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif`, Rp = `vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;`, Cp = `#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif`, Pp = `#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif`, Dp = `float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif`, Lp = `#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif`, Ip = `#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\tfloat depth = unpackRGBAToDepth( texture2D( depths, uv ) );\n\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\treturn step( depth, compare );\n\t\t#else\n\t\t\treturn step( compare, depth );\n\t\t#endif\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow( sampler2D shadow, vec2 uv, float compare ) {\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\tfloat hard_shadow = step( distribution.x, compare );\n\t\t#else\n\t\t\tfloat hard_shadow = step( compare, distribution.x );\n\t\t#endif\n\t\tif ( hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\t\n\t\tfloat lightToPositionLength = length( lightToPosition );\n\t\tif ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {\n\t\t\tfloat dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\t\tdp += shadowBias;\n\t\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\t\tshadow = (\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t\t) * ( 1.0 / 9.0 );\n\t\t\t#else\n\t\t\t\tshadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t\t#endif\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n#endif`, Up = `#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif`, Np = `#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif`, Fp = `float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}`, Op = `#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif`, Bp = `#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif`, zp = `#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif`, kp = `#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif`, Vp = `float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif`, Gp = `#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif`, Hp = `#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif`, Wp = `#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n\tconst float StartCompression = 0.8 - 0.04;\n\tconst float Desaturation = 0.15;\n\tcolor *= toneMappingExposure;\n\tfloat x = min( color.r, min( color.g, color.b ) );\n\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n\tcolor -= offset;\n\tfloat peak = max( color.r, max( color.g, color.b ) );\n\tif ( peak < StartCompression ) return color;\n\tfloat d = 1. - StartCompression;\n\tfloat newPeak = 1. - d * d / ( peak + d - StartCompression );\n\tcolor *= newPeak / peak;\n\tfloat g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n\treturn mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }`, Xp = `#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif`, jp = `#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec4 transmittedLight;\n\t\tvec3 transmittance;\n\t\t#ifdef USE_DISPERSION\n\t\t\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n\t\t\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n\t\t\tfor ( int i = 0; i < 3; i ++ ) {\n\t\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n\t\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\t\trefractionCoords += 1.0;\n\t\t\t\trefractionCoords /= 2.0;\n\t\t\t\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n\t\t\t\ttransmittedLight[ i ] = transmissionSample[ i ];\n\t\t\t\ttransmittedLight.a += transmissionSample.a;\n\t\t\t\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n\t\t\t}\n\t\t\ttransmittedLight.a /= 3.0;\n\t\t#else\n\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\trefractionCoords += 1.0;\n\t\t\trefractionCoords /= 2.0;\n\t\t\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\t\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\t#endif\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif`, qp = `#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif`, Yp = `#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif`, Kp = `#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif`, Zp = `#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif`;\nconst $p = `varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}`, Jp = `uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}`, Qp = `varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}`, em = `#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}`, tm = `varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}`, nm = `uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}`, im = `#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}`, sm = `#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\tfloat fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];\n\t#else\n\t\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;\n\t#endif\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#elif DEPTH_PACKING == 3202\n\t\tgl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n\t#elif DEPTH_PACKING == 3203\n\t\tgl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n\t#endif\n}`, rm = `#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}`, am = `#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}`, om = `varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}`, lm = `uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include \n\t#include \n}`, cm = `uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, hm = `uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, um = `#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, dm = `uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, fm = `#define LAMBERT\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}`, pm = `#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, mm = `#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}`, gm = `#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, xm = `#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}`, _m = `#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}`, vm = `#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}`, Mm = `#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, Sm = `#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}`, bm = `#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n\tuniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, ym = `#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}`, Tm = `#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, Em = `uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}`, wm = `uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, Am = `#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, Rm = `uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}`, Cm = `uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix[ 3 ];\n\tvec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}`, Pm = `uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}`, Ge = {\n alphahash_fragment: $d,\n alphahash_pars_fragment: Jd,\n alphamap_fragment: Qd,\n alphamap_pars_fragment: ef,\n alphatest_fragment: tf,\n alphatest_pars_fragment: nf,\n aomap_fragment: sf,\n aomap_pars_fragment: rf,\n batching_pars_vertex: af,\n batching_vertex: of,\n begin_vertex: lf,\n beginnormal_vertex: cf,\n bsdfs: hf,\n iridescence_fragment: uf,\n bumpmap_pars_fragment: df,\n clipping_planes_fragment: ff,\n clipping_planes_pars_fragment: pf,\n clipping_planes_pars_vertex: mf,\n clipping_planes_vertex: gf,\n color_fragment: xf,\n color_pars_fragment: _f,\n color_pars_vertex: vf,\n color_vertex: Mf,\n common: Sf,\n cube_uv_reflection_fragment: bf,\n defaultnormal_vertex: yf,\n displacementmap_pars_vertex: Tf,\n displacementmap_vertex: Ef,\n emissivemap_fragment: wf,\n emissivemap_pars_fragment: Af,\n colorspace_fragment: Rf,\n colorspace_pars_fragment: Cf,\n envmap_fragment: Pf,\n envmap_common_pars_fragment: Df,\n envmap_pars_fragment: Lf,\n envmap_pars_vertex: If,\n envmap_physical_pars_fragment: Wf,\n envmap_vertex: Uf,\n fog_vertex: Nf,\n fog_pars_vertex: Ff,\n fog_fragment: Of,\n fog_pars_fragment: Bf,\n gradientmap_pars_fragment: zf,\n lightmap_pars_fragment: kf,\n lights_lambert_fragment: Vf,\n lights_lambert_pars_fragment: Gf,\n lights_pars_begin: Hf,\n lights_toon_fragment: Xf,\n lights_toon_pars_fragment: jf,\n lights_phong_fragment: qf,\n lights_phong_pars_fragment: Yf,\n lights_physical_fragment: Kf,\n lights_physical_pars_fragment: Zf,\n lights_fragment_begin: $f,\n lights_fragment_maps: Jf,\n lights_fragment_end: Qf,\n logdepthbuf_fragment: ep,\n logdepthbuf_pars_fragment: tp,\n logdepthbuf_pars_vertex: np,\n logdepthbuf_vertex: ip,\n map_fragment: sp,\n map_pars_fragment: rp,\n map_particle_fragment: ap,\n map_particle_pars_fragment: op,\n metalnessmap_fragment: lp,\n metalnessmap_pars_fragment: cp,\n morphinstance_vertex: hp,\n morphcolor_vertex: up,\n morphnormal_vertex: dp,\n morphtarget_pars_vertex: fp,\n morphtarget_vertex: pp,\n normal_fragment_begin: mp,\n normal_fragment_maps: gp,\n normal_pars_fragment: xp,\n normal_pars_vertex: _p,\n normal_vertex: vp,\n normalmap_pars_fragment: Mp,\n clearcoat_normal_fragment_begin: Sp,\n clearcoat_normal_fragment_maps: bp,\n clearcoat_pars_fragment: yp,\n iridescence_pars_fragment: Tp,\n opaque_fragment: Ep,\n packing: wp,\n premultiplied_alpha_fragment: Ap,\n project_vertex: Rp,\n dithering_fragment: Cp,\n dithering_pars_fragment: Pp,\n roughnessmap_fragment: Dp,\n roughnessmap_pars_fragment: Lp,\n shadowmap_pars_fragment: Ip,\n shadowmap_pars_vertex: Up,\n shadowmap_vertex: Np,\n shadowmask_pars_fragment: Fp,\n skinbase_vertex: Op,\n skinning_pars_vertex: Bp,\n skinning_vertex: zp,\n skinnormal_vertex: kp,\n specularmap_fragment: Vp,\n specularmap_pars_fragment: Gp,\n tonemapping_fragment: Hp,\n tonemapping_pars_fragment: Wp,\n transmission_fragment: Xp,\n transmission_pars_fragment: jp,\n uv_pars_fragment: qp,\n uv_pars_vertex: Yp,\n uv_vertex: Kp,\n worldpos_vertex: Zp,\n background_vert: $p,\n background_frag: Jp,\n backgroundCube_vert: Qp,\n backgroundCube_frag: em,\n cube_vert: tm,\n cube_frag: nm,\n depth_vert: im,\n depth_frag: sm,\n distanceRGBA_vert: rm,\n distanceRGBA_frag: am,\n equirect_vert: om,\n equirect_frag: lm,\n linedashed_vert: cm,\n linedashed_frag: hm,\n meshbasic_vert: um,\n meshbasic_frag: dm,\n meshlambert_vert: fm,\n meshlambert_frag: pm,\n meshmatcap_vert: mm,\n meshmatcap_frag: gm,\n meshnormal_vert: xm,\n meshnormal_frag: _m,\n meshphong_vert: vm,\n meshphong_frag: Mm,\n meshphysical_vert: Sm,\n meshphysical_frag: bm,\n meshtoon_vert: ym,\n meshtoon_frag: Tm,\n points_vert: Em,\n points_frag: wm,\n shadow_vert: Am,\n shadow_frag: Rm,\n sprite_vert: Cm,\n sprite_frag: Pm\n}, ce = {\n common: {\n diffuse: { value: /* @__PURE__ */ new Se(16777215) },\n opacity: { value: 1 },\n map: { value: null },\n mapTransform: { value: /* @__PURE__ */ new ze() },\n alphaMap: { value: null },\n alphaMapTransform: { value: /* @__PURE__ */ new ze() },\n alphaTest: { value: 0 }\n },\n specularmap: {\n specularMap: { value: null },\n specularMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n envmap: {\n envMap: { value: null },\n envMapRotation: { value: /* @__PURE__ */ new ze() },\n flipEnvMap: { value: -1 },\n reflectivity: { value: 1 },\n // basic, lambert, phong\n ior: { value: 1.5 },\n // physical\n refractionRatio: { value: 0.98 },\n // basic, lambert, phong\n dfgLUT: { value: null }\n // DFG LUT for physically-based rendering\n },\n aomap: {\n aoMap: { value: null },\n aoMapIntensity: { value: 1 },\n aoMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n lightmap: {\n lightMap: { value: null },\n lightMapIntensity: { value: 1 },\n lightMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n bumpmap: {\n bumpMap: { value: null },\n bumpMapTransform: { value: /* @__PURE__ */ new ze() },\n bumpScale: { value: 1 }\n },\n normalmap: {\n normalMap: { value: null },\n normalMapTransform: { value: /* @__PURE__ */ new ze() },\n normalScale: { value: /* @__PURE__ */ new le(1, 1) }\n },\n displacementmap: {\n displacementMap: { value: null },\n displacementMapTransform: { value: /* @__PURE__ */ new ze() },\n displacementScale: { value: 1 },\n displacementBias: { value: 0 }\n },\n emissivemap: {\n emissiveMap: { value: null },\n emissiveMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n metalnessmap: {\n metalnessMap: { value: null },\n metalnessMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n roughnessmap: {\n roughnessMap: { value: null },\n roughnessMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n gradientmap: {\n gradientMap: { value: null }\n },\n fog: {\n fogDensity: { value: 25e-5 },\n fogNear: { value: 1 },\n fogFar: { value: 2e3 },\n fogColor: { value: /* @__PURE__ */ new Se(16777215) }\n },\n lights: {\n ambientLightColor: { value: [] },\n lightProbe: { value: [] },\n directionalLights: { value: [], properties: {\n direction: {},\n color: {}\n } },\n directionalLightShadows: { value: [], properties: {\n shadowIntensity: 1,\n shadowBias: {},\n shadowNormalBias: {},\n shadowRadius: {},\n shadowMapSize: {}\n } },\n directionalShadowMap: { value: [] },\n directionalShadowMatrix: { value: [] },\n spotLights: { value: [], properties: {\n color: {},\n position: {},\n direction: {},\n distance: {},\n coneCos: {},\n penumbraCos: {},\n decay: {}\n } },\n spotLightShadows: { value: [], properties: {\n shadowIntensity: 1,\n shadowBias: {},\n shadowNormalBias: {},\n shadowRadius: {},\n shadowMapSize: {}\n } },\n spotLightMap: { value: [] },\n spotShadowMap: { value: [] },\n spotLightMatrix: { value: [] },\n pointLights: { value: [], properties: {\n color: {},\n position: {},\n decay: {},\n distance: {}\n } },\n pointLightShadows: { value: [], properties: {\n shadowIntensity: 1,\n shadowBias: {},\n shadowNormalBias: {},\n shadowRadius: {},\n shadowMapSize: {},\n shadowCameraNear: {},\n shadowCameraFar: {}\n } },\n pointShadowMap: { value: [] },\n pointShadowMatrix: { value: [] },\n hemisphereLights: { value: [], properties: {\n direction: {},\n skyColor: {},\n groundColor: {}\n } },\n // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src\n rectAreaLights: { value: [], properties: {\n color: {},\n position: {},\n width: {},\n height: {}\n } },\n ltc_1: { value: null },\n ltc_2: { value: null }\n },\n points: {\n diffuse: { value: /* @__PURE__ */ new Se(16777215) },\n opacity: { value: 1 },\n size: { value: 1 },\n scale: { value: 1 },\n map: { value: null },\n alphaMap: { value: null },\n alphaMapTransform: { value: /* @__PURE__ */ new ze() },\n alphaTest: { value: 0 },\n uvTransform: { value: /* @__PURE__ */ new ze() }\n },\n sprite: {\n diffuse: { value: /* @__PURE__ */ new Se(16777215) },\n opacity: { value: 1 },\n center: { value: /* @__PURE__ */ new le(0.5, 0.5) },\n rotation: { value: 0 },\n map: { value: null },\n mapTransform: { value: /* @__PURE__ */ new ze() },\n alphaMap: { value: null },\n alphaMapTransform: { value: /* @__PURE__ */ new ze() },\n alphaTest: { value: 0 }\n }\n}, bn = {\n basic: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.specularmap,\n ce.envmap,\n ce.aomap,\n ce.lightmap,\n ce.fog\n ]),\n vertexShader: Ge.meshbasic_vert,\n fragmentShader: Ge.meshbasic_frag\n },\n lambert: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.specularmap,\n ce.envmap,\n ce.aomap,\n ce.lightmap,\n ce.emissivemap,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n ce.fog,\n ce.lights,\n {\n emissive: { value: /* @__PURE__ */ new Se(0) }\n }\n ]),\n vertexShader: Ge.meshlambert_vert,\n fragmentShader: Ge.meshlambert_frag\n },\n phong: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.specularmap,\n ce.envmap,\n ce.aomap,\n ce.lightmap,\n ce.emissivemap,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n ce.fog,\n ce.lights,\n {\n emissive: { value: /* @__PURE__ */ new Se(0) },\n specular: { value: /* @__PURE__ */ new Se(1118481) },\n shininess: { value: 30 }\n }\n ]),\n vertexShader: Ge.meshphong_vert,\n fragmentShader: Ge.meshphong_frag\n },\n standard: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.envmap,\n ce.aomap,\n ce.lightmap,\n ce.emissivemap,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n ce.roughnessmap,\n ce.metalnessmap,\n ce.fog,\n ce.lights,\n {\n emissive: { value: /* @__PURE__ */ new Se(0) },\n roughness: { value: 1 },\n metalness: { value: 0 },\n envMapIntensity: { value: 1 }\n }\n ]),\n vertexShader: Ge.meshphysical_vert,\n fragmentShader: Ge.meshphysical_frag\n },\n toon: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.aomap,\n ce.lightmap,\n ce.emissivemap,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n ce.gradientmap,\n ce.fog,\n ce.lights,\n {\n emissive: { value: /* @__PURE__ */ new Se(0) }\n }\n ]),\n vertexShader: Ge.meshtoon_vert,\n fragmentShader: Ge.meshtoon_frag\n },\n matcap: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n ce.fog,\n {\n matcap: { value: null }\n }\n ]),\n vertexShader: Ge.meshmatcap_vert,\n fragmentShader: Ge.meshmatcap_frag\n },\n points: {\n uniforms: /* @__PURE__ */ Ot([\n ce.points,\n ce.fog\n ]),\n vertexShader: Ge.points_vert,\n fragmentShader: Ge.points_frag\n },\n dashed: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.fog,\n {\n scale: { value: 1 },\n dashSize: { value: 1 },\n totalSize: { value: 2 }\n }\n ]),\n vertexShader: Ge.linedashed_vert,\n fragmentShader: Ge.linedashed_frag\n },\n depth: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.displacementmap\n ]),\n vertexShader: Ge.depth_vert,\n fragmentShader: Ge.depth_frag\n },\n normal: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n {\n opacity: { value: 1 }\n }\n ]),\n vertexShader: Ge.meshnormal_vert,\n fragmentShader: Ge.meshnormal_frag\n },\n sprite: {\n uniforms: /* @__PURE__ */ Ot([\n ce.sprite,\n ce.fog\n ]),\n vertexShader: Ge.sprite_vert,\n fragmentShader: Ge.sprite_frag\n },\n background: {\n uniforms: {\n uvTransform: { value: /* @__PURE__ */ new ze() },\n t2D: { value: null },\n backgroundIntensity: { value: 1 }\n },\n vertexShader: Ge.background_vert,\n fragmentShader: Ge.background_frag\n },\n backgroundCube: {\n uniforms: {\n envMap: { value: null },\n flipEnvMap: { value: -1 },\n backgroundBlurriness: { value: 0 },\n backgroundIntensity: { value: 1 },\n backgroundRotation: { value: /* @__PURE__ */ new ze() }\n },\n vertexShader: Ge.backgroundCube_vert,\n fragmentShader: Ge.backgroundCube_frag\n },\n cube: {\n uniforms: {\n tCube: { value: null },\n tFlip: { value: -1 },\n opacity: { value: 1 }\n },\n vertexShader: Ge.cube_vert,\n fragmentShader: Ge.cube_frag\n },\n equirect: {\n uniforms: {\n tEquirect: { value: null }\n },\n vertexShader: Ge.equirect_vert,\n fragmentShader: Ge.equirect_frag\n },\n distanceRGBA: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.displacementmap,\n {\n referencePosition: { value: /* @__PURE__ */ new w() },\n nearDistance: { value: 1 },\n farDistance: { value: 1e3 }\n }\n ]),\n vertexShader: Ge.distanceRGBA_vert,\n fragmentShader: Ge.distanceRGBA_frag\n },\n shadow: {\n uniforms: /* @__PURE__ */ Ot([\n ce.lights,\n ce.fog,\n {\n color: { value: /* @__PURE__ */ new Se(0) },\n opacity: { value: 1 }\n }\n ]),\n vertexShader: Ge.shadow_vert,\n fragmentShader: Ge.shadow_frag\n }\n};\nbn.physical = {\n uniforms: /* @__PURE__ */ Ot([\n bn.standard.uniforms,\n {\n clearcoat: { value: 0 },\n clearcoatMap: { value: null },\n clearcoatMapTransform: { value: /* @__PURE__ */ new ze() },\n clearcoatNormalMap: { value: null },\n clearcoatNormalMapTransform: { value: /* @__PURE__ */ new ze() },\n clearcoatNormalScale: { value: /* @__PURE__ */ new le(1, 1) },\n clearcoatRoughness: { value: 0 },\n clearcoatRoughnessMap: { value: null },\n clearcoatRoughnessMapTransform: { value: /* @__PURE__ */ new ze() },\n dispersion: { value: 0 },\n iridescence: { value: 0 },\n iridescenceMap: { value: null },\n iridescenceMapTransform: { value: /* @__PURE__ */ new ze() },\n iridescenceIOR: { value: 1.3 },\n iridescenceThicknessMinimum: { value: 100 },\n iridescenceThicknessMaximum: { value: 400 },\n iridescenceThicknessMap: { value: null },\n iridescenceThicknessMapTransform: { value: /* @__PURE__ */ new ze() },\n sheen: { value: 0 },\n sheenColor: { value: /* @__PURE__ */ new Se(0) },\n sheenColorMap: { value: null },\n sheenColorMapTransform: { value: /* @__PURE__ */ new ze() },\n sheenRoughness: { value: 1 },\n sheenRoughnessMap: { value: null },\n sheenRoughnessMapTransform: { value: /* @__PURE__ */ new ze() },\n transmission: { value: 0 },\n transmissionMap: { value: null },\n transmissionMapTransform: { value: /* @__PURE__ */ new ze() },\n transmissionSamplerSize: { value: /* @__PURE__ */ new le() },\n transmissionSamplerMap: { value: null },\n thickness: { value: 0 },\n thicknessMap: { value: null },\n thicknessMapTransform: { value: /* @__PURE__ */ new ze() },\n attenuationDistance: { value: 0 },\n attenuationColor: { value: /* @__PURE__ */ new Se(0) },\n specularColor: { value: /* @__PURE__ */ new Se(1, 1, 1) },\n specularColorMap: { value: null },\n specularColorMapTransform: { value: /* @__PURE__ */ new ze() },\n specularIntensity: { value: 1 },\n specularIntensityMap: { value: null },\n specularIntensityMapTransform: { value: /* @__PURE__ */ new ze() },\n anisotropyVector: { value: /* @__PURE__ */ new le() },\n anisotropyMap: { value: null },\n anisotropyMapTransform: { value: /* @__PURE__ */ new ze() }\n }\n ]),\n vertexShader: Ge.meshphysical_vert,\n fragmentShader: Ge.meshphysical_frag\n};\nconst sr = { r: 0, b: 0, g: 0 }, li = /* @__PURE__ */ new xn(), Dm = /* @__PURE__ */ new Ne();\nfunction Lm(i, e, t, n, s, r, a) {\n const o = new Se(0);\n let l = r === !0 ? 0 : 1, c, h, u = null, d = 0, p = null;\n function g(v) {\n let T = v.isScene === !0 ? v.background : null;\n return T && T.isTexture && (T = (v.backgroundBlurriness > 0 ? t : e).get(T)), T;\n }\n function x(v) {\n let T = !1;\n const R = g(v);\n R === null ? f(o, l) : R && R.isColor && (f(R, 1), T = !0);\n const E = i.xr.getEnvironmentBlendMode();\n E === \"additive\" ? n.buffers.color.setClear(0, 0, 0, 1, a) : E === \"alpha-blend\" && n.buffers.color.setClear(0, 0, 0, 0, a), (i.autoClear || T) && (n.buffers.depth.setTest(!0), n.buffers.depth.setMask(!0), n.buffers.color.setMask(!0), i.clear(i.autoClearColor, i.autoClearDepth, i.autoClearStencil));\n }\n function m(v, T) {\n const R = g(T);\n R && (R.isCubeTexture || R.mapping === Rr) ? (h === void 0 && (h = new ot(\n new fi(1, 1, 1),\n new ht({\n name: \"BackgroundCubeMaterial\",\n uniforms: qi(bn.backgroundCube.uniforms),\n vertexShader: bn.backgroundCube.vertexShader,\n fragmentShader: bn.backgroundCube.fragmentShader,\n side: zt,\n depthTest: !1,\n depthWrite: !1,\n fog: !1,\n allowOverride: !1\n })\n ), h.geometry.deleteAttribute(\"normal\"), h.geometry.deleteAttribute(\"uv\"), h.onBeforeRender = function(E, P, I) {\n this.matrixWorld.copyPosition(I.matrixWorld);\n }, Object.defineProperty(h.material, \"envMap\", {\n get: function() {\n return this.uniforms.envMap.value;\n }\n }), s.update(h)), li.copy(T.backgroundRotation), li.x *= -1, li.y *= -1, li.z *= -1, R.isCubeTexture && R.isRenderTargetTexture === !1 && (li.y *= -1, li.z *= -1), h.material.uniforms.envMap.value = R, h.material.uniforms.flipEnvMap.value = R.isCubeTexture && R.isRenderTargetTexture === !1 ? -1 : 1, h.material.uniforms.backgroundBlurriness.value = T.backgroundBlurriness, h.material.uniforms.backgroundIntensity.value = T.backgroundIntensity, h.material.uniforms.backgroundRotation.value.setFromMatrix4(Dm.makeRotationFromEuler(li)), h.material.toneMapped = Ye.getTransfer(R.colorSpace) !== et, (u !== R || d !== R.version || p !== i.toneMapping) && (h.material.needsUpdate = !0, u = R, d = R.version, p = i.toneMapping), h.layers.enableAll(), v.unshift(h, h.geometry, h.material, 0, 0, null)) : R && R.isTexture && (c === void 0 && (c = new ot(\n new As(2, 2),\n new ht({\n name: \"BackgroundMaterial\",\n uniforms: qi(bn.background.uniforms),\n vertexShader: bn.background.vertexShader,\n fragmentShader: bn.background.fragmentShader,\n side: En,\n depthTest: !1,\n depthWrite: !1,\n fog: !1,\n allowOverride: !1\n })\n ), c.geometry.deleteAttribute(\"normal\"), Object.defineProperty(c.material, \"map\", {\n get: function() {\n return this.uniforms.t2D.value;\n }\n }), s.update(c)), c.material.uniforms.t2D.value = R, c.material.uniforms.backgroundIntensity.value = T.backgroundIntensity, c.material.toneMapped = Ye.getTransfer(R.colorSpace) !== et, R.matrixAutoUpdate === !0 && R.updateMatrix(), c.material.uniforms.uvTransform.value.copy(R.matrix), (u !== R || d !== R.version || p !== i.toneMapping) && (c.material.needsUpdate = !0, u = R, d = R.version, p = i.toneMapping), c.layers.enableAll(), v.unshift(c, c.geometry, c.material, 0, 0, null));\n }\n function f(v, T) {\n v.getRGB(sr, nh(i)), n.buffers.color.setClear(sr.r, sr.g, sr.b, T, a);\n }\n function y() {\n h !== void 0 && (h.geometry.dispose(), h.material.dispose(), h = void 0), c !== void 0 && (c.geometry.dispose(), c.material.dispose(), c = void 0);\n }\n return {\n getClearColor: function() {\n return o;\n },\n setClearColor: function(v, T = 1) {\n o.set(v), l = T, f(o, l);\n },\n getClearAlpha: function() {\n return l;\n },\n setClearAlpha: function(v) {\n l = v, f(o, l);\n },\n render: x,\n addToRenderList: m,\n dispose: y\n };\n}\nfunction Im(i, e) {\n const t = i.getParameter(i.MAX_VERTEX_ATTRIBS), n = {}, s = d(null);\n let r = s, a = !1;\n function o(M, C, U, B, z) {\n let W = !1;\n const k = u(B, U, C);\n r !== k && (r = k, c(r.object)), W = p(M, B, U, z), W && g(M, B, U, z), z !== null && e.update(z, i.ELEMENT_ARRAY_BUFFER), (W || a) && (a = !1, T(M, C, U, B), z !== null && i.bindBuffer(i.ELEMENT_ARRAY_BUFFER, e.get(z).buffer));\n }\n function l() {\n return i.createVertexArray();\n }\n function c(M) {\n return i.bindVertexArray(M);\n }\n function h(M) {\n return i.deleteVertexArray(M);\n }\n function u(M, C, U) {\n const B = U.wireframe === !0;\n let z = n[M.id];\n z === void 0 && (z = {}, n[M.id] = z);\n let W = z[C.id];\n W === void 0 && (W = {}, z[C.id] = W);\n let k = W[B];\n return k === void 0 && (k = d(l()), W[B] = k), k;\n }\n function d(M) {\n const C = [], U = [], B = [];\n for (let z = 0; z < t; z++)\n C[z] = 0, U[z] = 0, B[z] = 0;\n return {\n // for backward compatibility on non-VAO support browser\n geometry: null,\n program: null,\n wireframe: !1,\n newAttributes: C,\n enabledAttributes: U,\n attributeDivisors: B,\n object: M,\n attributes: {},\n index: null\n };\n }\n function p(M, C, U, B) {\n const z = r.attributes, W = C.attributes;\n let k = 0;\n const ee = U.getAttributes();\n for (const X in ee)\n if (ee[X].location >= 0) {\n const Q = z[X];\n let ge = W[X];\n if (ge === void 0 && (X === \"instanceMatrix\" && M.instanceMatrix && (ge = M.instanceMatrix), X === \"instanceColor\" && M.instanceColor && (ge = M.instanceColor)), Q === void 0 || Q.attribute !== ge || ge && Q.data !== ge.data) return !0;\n k++;\n }\n return r.attributesNum !== k || r.index !== B;\n }\n function g(M, C, U, B) {\n const z = {}, W = C.attributes;\n let k = 0;\n const ee = U.getAttributes();\n for (const X in ee)\n if (ee[X].location >= 0) {\n let Q = W[X];\n Q === void 0 && (X === \"instanceMatrix\" && M.instanceMatrix && (Q = M.instanceMatrix), X === \"instanceColor\" && M.instanceColor && (Q = M.instanceColor));\n const ge = {};\n ge.attribute = Q, Q && Q.data && (ge.data = Q.data), z[X] = ge, k++;\n }\n r.attributes = z, r.attributesNum = k, r.index = B;\n }\n function x() {\n const M = r.newAttributes;\n for (let C = 0, U = M.length; C < U; C++)\n M[C] = 0;\n }\n function m(M) {\n f(M, 0);\n }\n function f(M, C) {\n const U = r.newAttributes, B = r.enabledAttributes, z = r.attributeDivisors;\n U[M] = 1, B[M] === 0 && (i.enableVertexAttribArray(M), B[M] = 1), z[M] !== C && (i.vertexAttribDivisor(M, C), z[M] = C);\n }\n function y() {\n const M = r.newAttributes, C = r.enabledAttributes;\n for (let U = 0, B = C.length; U < B; U++)\n C[U] !== M[U] && (i.disableVertexAttribArray(U), C[U] = 0);\n }\n function v(M, C, U, B, z, W, k) {\n k === !0 ? i.vertexAttribIPointer(M, C, U, z, W) : i.vertexAttribPointer(M, C, U, B, z, W);\n }\n function T(M, C, U, B) {\n x();\n const z = B.attributes, W = U.getAttributes(), k = C.defaultAttributeValues;\n for (const ee in W) {\n const X = W[ee];\n if (X.location >= 0) {\n let $ = z[ee];\n if ($ === void 0 && (ee === \"instanceMatrix\" && M.instanceMatrix && ($ = M.instanceMatrix), ee === \"instanceColor\" && M.instanceColor && ($ = M.instanceColor)), $ !== void 0) {\n const Q = $.normalized, ge = $.itemSize, we = e.get($);\n if (we === void 0) continue;\n const Oe = we.buffer, Ke = we.type, $e = we.bytesPerElement, j = Ke === i.INT || Ke === i.UNSIGNED_INT || $.gpuType === yo;\n if ($.isInterleavedBufferAttribute) {\n const Y = $.data, ue = Y.stride, Ce = $.offset;\n if (Y.isInstancedInterleavedBuffer) {\n for (let me = 0; me < X.locationSize; me++)\n f(X.location + me, Y.meshPerAttribute);\n M.isInstancedMesh !== !0 && B._maxInstanceCount === void 0 && (B._maxInstanceCount = Y.meshPerAttribute * Y.count);\n } else\n for (let me = 0; me < X.locationSize; me++)\n m(X.location + me);\n i.bindBuffer(i.ARRAY_BUFFER, Oe);\n for (let me = 0; me < X.locationSize; me++)\n v(\n X.location + me,\n ge / X.locationSize,\n Ke,\n Q,\n ue * $e,\n (Ce + ge / X.locationSize * me) * $e,\n j\n );\n } else {\n if ($.isInstancedBufferAttribute) {\n for (let Y = 0; Y < X.locationSize; Y++)\n f(X.location + Y, $.meshPerAttribute);\n M.isInstancedMesh !== !0 && B._maxInstanceCount === void 0 && (B._maxInstanceCount = $.meshPerAttribute * $.count);\n } else\n for (let Y = 0; Y < X.locationSize; Y++)\n m(X.location + Y);\n i.bindBuffer(i.ARRAY_BUFFER, Oe);\n for (let Y = 0; Y < X.locationSize; Y++)\n v(\n X.location + Y,\n ge / X.locationSize,\n Ke,\n Q,\n ge * $e,\n ge / X.locationSize * Y * $e,\n j\n );\n }\n } else if (k !== void 0) {\n const Q = k[ee];\n if (Q !== void 0)\n switch (Q.length) {\n case 2:\n i.vertexAttrib2fv(X.location, Q);\n break;\n case 3:\n i.vertexAttrib3fv(X.location, Q);\n break;\n case 4:\n i.vertexAttrib4fv(X.location, Q);\n break;\n default:\n i.vertexAttrib1fv(X.location, Q);\n }\n }\n }\n }\n y();\n }\n function R() {\n I();\n for (const M in n) {\n const C = n[M];\n for (const U in C) {\n const B = C[U];\n for (const z in B)\n h(B[z].object), delete B[z];\n delete C[U];\n }\n delete n[M];\n }\n }\n function E(M) {\n if (n[M.id] === void 0) return;\n const C = n[M.id];\n for (const U in C) {\n const B = C[U];\n for (const z in B)\n h(B[z].object), delete B[z];\n delete C[U];\n }\n delete n[M.id];\n }\n function P(M) {\n for (const C in n) {\n const U = n[C];\n if (U[M.id] === void 0) continue;\n const B = U[M.id];\n for (const z in B)\n h(B[z].object), delete B[z];\n delete U[M.id];\n }\n }\n function I() {\n S(), a = !0, r !== s && (r = s, c(r.object));\n }\n function S() {\n s.geometry = null, s.program = null, s.wireframe = !1;\n }\n return {\n setup: o,\n reset: I,\n resetDefaultState: S,\n dispose: R,\n releaseStatesOfGeometry: E,\n releaseStatesOfProgram: P,\n initAttributes: x,\n enableAttribute: m,\n disableUnusedAttributes: y\n };\n}\nfunction Um(i, e, t) {\n let n;\n function s(c) {\n n = c;\n }\n function r(c, h) {\n i.drawArrays(n, c, h), t.update(h, n, 1);\n }\n function a(c, h, u) {\n u !== 0 && (i.drawArraysInstanced(n, c, h, u), t.update(h, n, u));\n }\n function o(c, h, u) {\n if (u === 0) return;\n e.get(\"WEBGL_multi_draw\").multiDrawArraysWEBGL(n, c, 0, h, 0, u);\n let p = 0;\n for (let g = 0; g < u; g++)\n p += h[g];\n t.update(p, n, 1);\n }\n function l(c, h, u, d) {\n if (u === 0) return;\n const p = e.get(\"WEBGL_multi_draw\");\n if (p === null)\n for (let g = 0; g < c.length; g++)\n a(c[g], h[g], d[g]);\n else {\n p.multiDrawArraysInstancedWEBGL(n, c, 0, h, 0, d, 0, u);\n let g = 0;\n for (let x = 0; x < u; x++)\n g += h[x] * d[x];\n t.update(g, n, 1);\n }\n }\n this.setMode = s, this.render = r, this.renderInstances = a, this.renderMultiDraw = o, this.renderMultiDrawInstances = l;\n}\nfunction Nm(i, e, t, n) {\n let s;\n function r() {\n if (s !== void 0) return s;\n if (e.has(\"EXT_texture_filter_anisotropic\") === !0) {\n const P = e.get(\"EXT_texture_filter_anisotropic\");\n s = i.getParameter(P.MAX_TEXTURE_MAX_ANISOTROPY_EXT);\n } else\n s = 0;\n return s;\n }\n function a(P) {\n return !(P !== Zt && n.convert(P) !== i.getParameter(i.IMPLEMENTATION_COLOR_READ_FORMAT));\n }\n function o(P) {\n const I = P === xt && (e.has(\"EXT_color_buffer_half_float\") || e.has(\"EXT_color_buffer_float\"));\n return !(P !== mn && n.convert(P) !== i.getParameter(i.IMPLEMENTATION_COLOR_READ_TYPE) && // Edge and Chrome Mac < 52 (#9513)\n P !== Xt && !I);\n }\n function l(P) {\n if (P === \"highp\") {\n if (i.getShaderPrecisionFormat(i.VERTEX_SHADER, i.HIGH_FLOAT).precision > 0 && i.getShaderPrecisionFormat(i.FRAGMENT_SHADER, i.HIGH_FLOAT).precision > 0)\n return \"highp\";\n P = \"mediump\";\n }\n return P === \"mediump\" && i.getShaderPrecisionFormat(i.VERTEX_SHADER, i.MEDIUM_FLOAT).precision > 0 && i.getShaderPrecisionFormat(i.FRAGMENT_SHADER, i.MEDIUM_FLOAT).precision > 0 ? \"mediump\" : \"lowp\";\n }\n let c = t.precision !== void 0 ? t.precision : \"highp\";\n const h = l(c);\n h !== c && (Te(\"WebGLRenderer:\", c, \"not supported, using\", h, \"instead.\"), c = h);\n const u = t.logarithmicDepthBuffer === !0, d = t.reversedDepthBuffer === !0 && e.has(\"EXT_clip_control\"), p = i.getParameter(i.MAX_TEXTURE_IMAGE_UNITS), g = i.getParameter(i.MAX_VERTEX_TEXTURE_IMAGE_UNITS), x = i.getParameter(i.MAX_TEXTURE_SIZE), m = i.getParameter(i.MAX_CUBE_MAP_TEXTURE_SIZE), f = i.getParameter(i.MAX_VERTEX_ATTRIBS), y = i.getParameter(i.MAX_VERTEX_UNIFORM_VECTORS), v = i.getParameter(i.MAX_VARYING_VECTORS), T = i.getParameter(i.MAX_FRAGMENT_UNIFORM_VECTORS), R = g > 0, E = i.getParameter(i.MAX_SAMPLES);\n return {\n isWebGL2: !0,\n // keeping this for backwards compatibility\n getMaxAnisotropy: r,\n getMaxPrecision: l,\n textureFormatReadable: a,\n textureTypeReadable: o,\n precision: c,\n logarithmicDepthBuffer: u,\n reversedDepthBuffer: d,\n maxTextures: p,\n maxVertexTextures: g,\n maxTextureSize: x,\n maxCubemapSize: m,\n maxAttributes: f,\n maxVertexUniforms: y,\n maxVaryings: v,\n maxFragmentUniforms: T,\n vertexTextures: R,\n maxSamples: E\n };\n}\nfunction Fm(i) {\n const e = this;\n let t = null, n = 0, s = !1, r = !1;\n const a = new Sn(), o = new ze(), l = { value: null, needsUpdate: !1 };\n this.uniform = l, this.numPlanes = 0, this.numIntersection = 0, this.init = function(u, d) {\n const p = u.length !== 0 || d || // enable state of previous frame - the clipping code has to\n // run another frame in order to reset the state:\n n !== 0 || s;\n return s = d, n = u.length, p;\n }, this.beginShadows = function() {\n r = !0, h(null);\n }, this.endShadows = function() {\n r = !1;\n }, this.setGlobalState = function(u, d) {\n t = h(u, d, 0);\n }, this.setState = function(u, d, p) {\n const g = u.clippingPlanes, x = u.clipIntersection, m = u.clipShadows, f = i.get(u);\n if (!s || g === null || g.length === 0 || r && !m)\n r ? h(null) : c();\n else {\n const y = r ? 0 : n, v = y * 4;\n let T = f.clippingState || null;\n l.value = T, T = h(g, d, v, p);\n for (let R = 0; R !== v; ++R)\n T[R] = t[R];\n f.clippingState = T, this.numIntersection = x ? this.numPlanes : 0, this.numPlanes += y;\n }\n };\n function c() {\n l.value !== t && (l.value = t, l.needsUpdate = n > 0), e.numPlanes = n, e.numIntersection = 0;\n }\n function h(u, d, p, g) {\n const x = u !== null ? u.length : 0;\n let m = null;\n if (x !== 0) {\n if (m = l.value, g !== !0 || m === null) {\n const f = p + x * 4, y = d.matrixWorldInverse;\n o.getNormalMatrix(y), (m === null || m.length < f) && (m = new Float32Array(f));\n for (let v = 0, T = p; v !== x; ++v, T += 4)\n a.copy(u[v]).applyMatrix4(y, o), a.normal.toArray(m, T), m[T + 3] = a.constant;\n }\n l.value = m, l.needsUpdate = !0;\n }\n return e.numPlanes = x, e.numIntersection = 0, m;\n }\n}\nfunction Om(i) {\n let e = /* @__PURE__ */ new WeakMap();\n function t(a, o) {\n return o === vr ? a.mapping = Gi : o === Ia && (a.mapping = Hi), a;\n }\n function n(a) {\n if (a && a.isTexture) {\n const o = a.mapping;\n if (o === vr || o === Ia)\n if (e.has(a)) {\n const l = e.get(a).texture;\n return t(l, a.mapping);\n } else {\n const l = a.image;\n if (l && l.height > 0) {\n const c = new ed(l.height);\n return c.fromEquirectangularTexture(i, a), e.set(a, c), a.addEventListener(\"dispose\", s), t(c.texture, a.mapping);\n } else\n return null;\n }\n }\n return a;\n }\n function s(a) {\n const o = a.target;\n o.removeEventListener(\"dispose\", s);\n const l = e.get(o);\n l !== void 0 && (e.delete(o), l.dispose());\n }\n function r() {\n e = /* @__PURE__ */ new WeakMap();\n }\n return {\n get: n,\n dispose: r\n };\n}\nconst Zn = 4, Zl = [0.125, 0.215, 0.35, 0.446, 0.526, 0.582], ui = 20, Bm = 256, ds = /* @__PURE__ */ new pi(), $l = /* @__PURE__ */ new Se();\nlet ua = null, da = 0, fa = 0, pa = !1;\nconst zm = /* @__PURE__ */ new w();\nclass Jl {\n /**\n * Constructs a new PMREM generator.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n */\n constructor(e) {\n this._renderer = e, this._pingPongRenderTarget = null, this._lodMax = 0, this._cubeSize = 0, this._sizeLods = [], this._sigmas = [], this._lodMeshes = [], this._backgroundBox = null, this._cubemapMaterial = null, this._equirectMaterial = null, this._blurMaterial = null, this._ggxMaterial = null;\n }\n /**\n * Generates a PMREM from a supplied Scene, which can be faster than using an\n * image if networking bandwidth is low. Optional sigma specifies a blur radius\n * in radians to be applied to the scene before PMREM generation. Optional near\n * and far planes ensure the scene is rendered in its entirety.\n *\n * @param {Scene} scene - The scene to be captured.\n * @param {number} [sigma=0] - The blur radius in radians.\n * @param {number} [near=0.1] - The near plane distance.\n * @param {number} [far=100] - The far plane distance.\n * @param {Object} [options={}] - The configuration options.\n * @param {number} [options.size=256] - The texture size of the PMREM.\n * @param {Vector3} [options.renderTarget=origin] - The position of the internal cube camera that renders the scene.\n * @return {WebGLRenderTarget} The resulting PMREM.\n */\n fromScene(e, t = 0, n = 0.1, s = 100, r = {}) {\n const {\n size: a = 256,\n position: o = zm\n } = r;\n ua = this._renderer.getRenderTarget(), da = this._renderer.getActiveCubeFace(), fa = this._renderer.getActiveMipmapLevel(), pa = this._renderer.xr.enabled, this._renderer.xr.enabled = !1, this._setSize(a);\n const l = this._allocateTargets();\n return l.depthBuffer = !0, this._sceneToCubeUV(e, n, s, l, o), t > 0 && this._blur(l, 0, 0, t), this._applyPMREM(l), this._cleanup(l), l;\n }\n /**\n * Generates a PMREM from an equirectangular texture, which can be either LDR\n * or HDR. The ideal input image size is 1k (1024 x 512),\n * as this matches best with the 256 x 256 cubemap output.\n *\n * @param {Texture} equirectangular - The equirectangular texture to be converted.\n * @param {?WebGLRenderTarget} [renderTarget=null] - The render target to use.\n * @return {WebGLRenderTarget} The resulting PMREM.\n */\n fromEquirectangular(e, t = null) {\n return this._fromTexture(e, t);\n }\n /**\n * Generates a PMREM from an cubemap texture, which can be either LDR\n * or HDR. The ideal input cube size is 256 x 256,\n * as this matches best with the 256 x 256 cubemap output.\n *\n * @param {Texture} cubemap - The cubemap texture to be converted.\n * @param {?WebGLRenderTarget} [renderTarget=null] - The render target to use.\n * @return {WebGLRenderTarget} The resulting PMREM.\n */\n fromCubemap(e, t = null) {\n return this._fromTexture(e, t);\n }\n /**\n * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during\n * your texture's network fetch for increased concurrency.\n */\n compileCubemapShader() {\n this._cubemapMaterial === null && (this._cubemapMaterial = tc(), this._compileMaterial(this._cubemapMaterial));\n }\n /**\n * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during\n * your texture's network fetch for increased concurrency.\n */\n compileEquirectangularShader() {\n this._equirectMaterial === null && (this._equirectMaterial = ec(), this._compileMaterial(this._equirectMaterial));\n }\n /**\n * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class,\n * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on\n * one of them will cause any others to also become unusable.\n */\n dispose() {\n this._dispose(), this._cubemapMaterial !== null && this._cubemapMaterial.dispose(), this._equirectMaterial !== null && this._equirectMaterial.dispose(), this._backgroundBox !== null && (this._backgroundBox.geometry.dispose(), this._backgroundBox.material.dispose());\n }\n // private interface\n _setSize(e) {\n this._lodMax = Math.floor(Math.log2(e)), this._cubeSize = Math.pow(2, this._lodMax);\n }\n _dispose() {\n this._blurMaterial !== null && this._blurMaterial.dispose(), this._ggxMaterial !== null && this._ggxMaterial.dispose(), this._pingPongRenderTarget !== null && this._pingPongRenderTarget.dispose();\n for (let e = 0; e < this._lodMeshes.length; e++)\n this._lodMeshes[e].geometry.dispose();\n }\n _cleanup(e) {\n this._renderer.setRenderTarget(ua, da, fa), this._renderer.xr.enabled = pa, e.scissorTest = !1, Li(e, 0, 0, e.width, e.height);\n }\n _fromTexture(e, t) {\n e.mapping === Gi || e.mapping === Hi ? this._setSize(e.image.length === 0 ? 16 : e.image[0].width || e.image[0].image.width) : this._setSize(e.image.width / 4), ua = this._renderer.getRenderTarget(), da = this._renderer.getActiveCubeFace(), fa = this._renderer.getActiveMipmapLevel(), pa = this._renderer.xr.enabled, this._renderer.xr.enabled = !1;\n const n = t || this._allocateTargets();\n return this._textureToCubeUV(e, n), this._applyPMREM(n), this._cleanup(n), n;\n }\n _allocateTargets() {\n const e = 3 * Math.max(this._cubeSize, 112), t = 4 * this._cubeSize, n = {\n magFilter: bt,\n minFilter: bt,\n generateMipmaps: !1,\n type: xt,\n format: Zt,\n colorSpace: Ut,\n depthBuffer: !1\n }, s = Ql(e, t, n);\n if (this._pingPongRenderTarget === null || this._pingPongRenderTarget.width !== e || this._pingPongRenderTarget.height !== t) {\n this._pingPongRenderTarget !== null && this._dispose(), this._pingPongRenderTarget = Ql(e, t, n);\n const { _lodMax: r } = this;\n ({ lodMeshes: this._lodMeshes, sizeLods: this._sizeLods, sigmas: this._sigmas } = km(r)), this._blurMaterial = Gm(r, e, t), this._ggxMaterial = Vm(r, e, t);\n }\n return s;\n }\n _compileMaterial(e) {\n const t = new ot(new nn(), e);\n this._renderer.compile(t, ds);\n }\n _sceneToCubeUV(e, t, n, s, r) {\n const l = new Tt(90, 1, t, n), c = [1, -1, 1, 1, 1, 1], h = [1, 1, 1, -1, -1, -1], u = this._renderer, d = u.autoClear, p = u.toneMapping;\n u.getClearColor($l), u.toneMapping = Jn, u.autoClear = !1, u.state.buffers.depth.getReversed() && (u.setRenderTarget(s), u.clearDepth(), u.setRenderTarget(null)), this._backgroundBox === null && (this._backgroundBox = new ot(\n new fi(),\n new Bt({\n name: \"PMREM.Background\",\n side: zt,\n depthWrite: !1,\n depthTest: !1\n })\n ));\n const x = this._backgroundBox, m = x.material;\n let f = !1;\n const y = e.background;\n y ? y.isColor && (m.color.copy(y), e.background = null, f = !0) : (m.color.copy($l), f = !0);\n for (let v = 0; v < 6; v++) {\n const T = v % 3;\n T === 0 ? (l.up.set(0, c[v], 0), l.position.set(r.x, r.y, r.z), l.lookAt(r.x + h[v], r.y, r.z)) : T === 1 ? (l.up.set(0, 0, c[v]), l.position.set(r.x, r.y, r.z), l.lookAt(r.x, r.y + h[v], r.z)) : (l.up.set(0, c[v], 0), l.position.set(r.x, r.y, r.z), l.lookAt(r.x, r.y, r.z + h[v]));\n const R = this._cubeSize;\n Li(s, T * R, v > 2 ? R : 0, R, R), u.setRenderTarget(s), f && u.render(x, l), u.render(e, l);\n }\n u.toneMapping = p, u.autoClear = d, e.background = y;\n }\n _textureToCubeUV(e, t) {\n const n = this._renderer, s = e.mapping === Gi || e.mapping === Hi;\n s ? (this._cubemapMaterial === null && (this._cubemapMaterial = tc()), this._cubemapMaterial.uniforms.flipEnvMap.value = e.isRenderTargetTexture === !1 ? -1 : 1) : this._equirectMaterial === null && (this._equirectMaterial = ec());\n const r = s ? this._cubemapMaterial : this._equirectMaterial, a = this._lodMeshes[0];\n a.material = r;\n const o = r.uniforms;\n o.envMap.value = e;\n const l = this._cubeSize;\n Li(t, 0, 0, 3 * l, 2 * l), n.setRenderTarget(t), n.render(a, ds);\n }\n _applyPMREM(e) {\n const t = this._renderer, n = t.autoClear;\n t.autoClear = !1;\n const s = this._lodMeshes.length;\n for (let r = 1; r < s; r++)\n this._applyGGXFilter(e, r - 1, r);\n t.autoClear = n;\n }\n /**\n * Applies GGX VNDF importance sampling filter to generate a prefiltered environment map.\n * Uses Monte Carlo integration with VNDF importance sampling to accurately represent the\n * GGX BRDF for physically-based rendering. Reads from the previous LOD level and\n * applies incremental roughness filtering to avoid over-blurring.\n *\n * @private\n * @param {WebGLRenderTarget} cubeUVRenderTarget\n * @param {number} lodIn - Source LOD level to read from\n * @param {number} lodOut - Target LOD level to write to\n */\n _applyGGXFilter(e, t, n) {\n const s = this._renderer, r = this._pingPongRenderTarget, a = this._ggxMaterial, o = this._lodMeshes[n];\n o.material = a;\n const l = a.uniforms, c = n / (this._lodMeshes.length - 1), h = t / (this._lodMeshes.length - 1), u = Math.sqrt(c * c - h * h), d = 0.05 + c * 0.95, p = u * d, { _lodMax: g } = this, x = this._sizeLods[n], m = 3 * x * (n > g - Zn ? n - g + Zn : 0), f = 4 * (this._cubeSize - x);\n l.envMap.value = e.texture, l.roughness.value = p, l.mipInt.value = g - t, Li(r, m, f, 3 * x, 2 * x), s.setRenderTarget(r), s.render(o, ds), l.envMap.value = r.texture, l.roughness.value = 0, l.mipInt.value = g - n, Li(e, m, f, 3 * x, 2 * x), s.setRenderTarget(e), s.render(o, ds);\n }\n /**\n * This is a two-pass Gaussian blur for a cubemap. Normally this is done\n * vertically and horizontally, but this breaks down on a cube. Here we apply\n * the blur latitudinally (around the poles), and then longitudinally (towards\n * the poles) to approximate the orthogonally-separable blur. It is least\n * accurate at the poles, but still does a decent job.\n *\n * Used for initial scene blur in fromScene() method when sigma > 0.\n *\n * @private\n * @param {WebGLRenderTarget} cubeUVRenderTarget\n * @param {number} lodIn\n * @param {number} lodOut\n * @param {number} sigma\n * @param {Vector3} [poleAxis]\n */\n _blur(e, t, n, s, r) {\n const a = this._pingPongRenderTarget;\n this._halfBlur(\n e,\n a,\n t,\n n,\n s,\n \"latitudinal\",\n r\n ), this._halfBlur(\n a,\n e,\n n,\n n,\n s,\n \"longitudinal\",\n r\n );\n }\n _halfBlur(e, t, n, s, r, a, o) {\n const l = this._renderer, c = this._blurMaterial;\n a !== \"latitudinal\" && a !== \"longitudinal\" && Xe(\n \"blur direction must be either latitudinal or longitudinal!\"\n );\n const h = 3, u = this._lodMeshes[s];\n u.material = c;\n const d = c.uniforms, p = this._sizeLods[n] - 1, g = isFinite(r) ? Math.PI / (2 * p) : 2 * Math.PI / (2 * ui - 1), x = r / g, m = isFinite(r) ? 1 + Math.floor(h * x) : ui;\n m > ui && Te(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${ui}`);\n const f = [];\n let y = 0;\n for (let P = 0; P < ui; ++P) {\n const I = P / x, S = Math.exp(-I * I / 2);\n f.push(S), P === 0 ? y += S : P < m && (y += 2 * S);\n }\n for (let P = 0; P < f.length; P++)\n f[P] = f[P] / y;\n d.envMap.value = e.texture, d.samples.value = m, d.weights.value = f, d.latitudinal.value = a === \"latitudinal\", o && (d.poleAxis.value = o);\n const { _lodMax: v } = this;\n d.dTheta.value = g, d.mipInt.value = v - n;\n const T = this._sizeLods[s], R = 3 * T * (s > v - Zn ? s - v + Zn : 0), E = 4 * (this._cubeSize - T);\n Li(t, R, E, 3 * T, 2 * T), l.setRenderTarget(t), l.render(u, ds);\n }\n}\nfunction km(i) {\n const e = [], t = [], n = [];\n let s = i;\n const r = i - Zn + 1 + Zl.length;\n for (let a = 0; a < r; a++) {\n const o = Math.pow(2, s);\n e.push(o);\n let l = 1 / o;\n a > i - Zn ? l = Zl[a - i + Zn - 1] : a === 0 && (l = 0), t.push(l);\n const c = 1 / (o - 2), h = -c, u = 1 + c, d = [h, h, u, h, u, u, h, h, u, u, h, u], p = 6, g = 6, x = 3, m = 2, f = 1, y = new Float32Array(x * g * p), v = new Float32Array(m * g * p), T = new Float32Array(f * g * p);\n for (let E = 0; E < p; E++) {\n const P = E % 3 * 2 / 3 - 1, I = E > 2 ? 0 : -1, S = [\n P,\n I,\n 0,\n P + 2 / 3,\n I,\n 0,\n P + 2 / 3,\n I + 1,\n 0,\n P,\n I,\n 0,\n P + 2 / 3,\n I + 1,\n 0,\n P,\n I + 1,\n 0\n ];\n y.set(S, x * g * E), v.set(d, m * g * E);\n const M = [E, E, E, E, E, E];\n T.set(M, f * g * E);\n }\n const R = new nn();\n R.setAttribute(\"position\", new kt(y, x)), R.setAttribute(\"uv\", new kt(v, m)), R.setAttribute(\"faceIndex\", new kt(T, f)), n.push(new ot(R, null)), s > Zn && s--;\n }\n return { lodMeshes: n, sizeLods: e, sigmas: t };\n}\nfunction Ql(i, e, t) {\n const n = new St(i, e, t);\n return n.texture.mapping = Rr, n.texture.name = \"PMREM.cubeUv\", n.scissorTest = !0, n;\n}\nfunction Li(i, e, t, n, s) {\n i.viewport.set(e, t, n, s), i.scissor.set(e, t, n, s);\n}\nfunction Vm(i, e, t) {\n return new ht({\n name: \"PMREMGGXConvolution\",\n defines: {\n GGX_SAMPLES: Bm,\n CUBEUV_TEXEL_WIDTH: 1 / e,\n CUBEUV_TEXEL_HEIGHT: 1 / t,\n CUBEUV_MAX_MIP: `${i}.0`\n },\n uniforms: {\n envMap: { value: null },\n roughness: { value: 0 },\n mipInt: { value: 0 }\n },\n vertexShader: Pr(),\n fragmentShader: (\n /* glsl */\n `\n\n\t\t\tprecision highp float;\n\t\t\tprecision highp int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform float roughness;\n\t\t\tuniform float mipInt;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\t#define PI 3.14159265359\n\n\t\t\t// Van der Corput radical inverse\n\t\t\tfloat radicalInverse_VdC(uint bits) {\n\t\t\t\tbits = (bits << 16u) | (bits >> 16u);\n\t\t\t\tbits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);\n\t\t\t\tbits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);\n\t\t\t\tbits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);\n\t\t\t\tbits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);\n\t\t\t\treturn float(bits) * 2.3283064365386963e-10; // / 0x100000000\n\t\t\t}\n\n\t\t\t// Hammersley sequence\n\t\t\tvec2 hammersley(uint i, uint N) {\n\t\t\t\treturn vec2(float(i) / float(N), radicalInverse_VdC(i));\n\t\t\t}\n\n\t\t\t// GGX VNDF importance sampling (Eric Heitz 2018)\n\t\t\t// \"Sampling the GGX Distribution of Visible Normals\"\n\t\t\t// https://jcgt.org/published/0007/04/01/\n\t\t\tvec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {\n\t\t\t\tfloat alpha = roughness * roughness;\n\n\t\t\t\t// Section 3.2: Transform view direction to hemisphere configuration\n\t\t\t\tvec3 Vh = normalize(vec3(alpha * V.x, alpha * V.y, V.z));\n\n\t\t\t\t// Section 4.1: Orthonormal basis\n\t\t\t\tfloat lensq = Vh.x * Vh.x + Vh.y * Vh.y;\n\t\t\t\tvec3 T1 = lensq > 0.0 ? vec3(-Vh.y, Vh.x, 0.0) / sqrt(lensq) : vec3(1.0, 0.0, 0.0);\n\t\t\t\tvec3 T2 = cross(Vh, T1);\n\n\t\t\t\t// Section 4.2: Parameterization of projected area\n\t\t\t\tfloat r = sqrt(Xi.x);\n\t\t\t\tfloat phi = 2.0 * PI * Xi.y;\n\t\t\t\tfloat t1 = r * cos(phi);\n\t\t\t\tfloat t2 = r * sin(phi);\n\t\t\t\tfloat s = 0.5 * (1.0 + Vh.z);\n\t\t\t\tt2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;\n\n\t\t\t\t// Section 4.3: Reprojection onto hemisphere\n\t\t\t\tvec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * Vh;\n\n\t\t\t\t// Section 3.4: Transform back to ellipsoid configuration\n\t\t\t\treturn normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\tvec3 N = normalize(vOutputDirection);\n\t\t\t\tvec3 V = N; // Assume view direction equals normal for pre-filtering\n\n\t\t\t\tvec3 prefilteredColor = vec3(0.0);\n\t\t\t\tfloat totalWeight = 0.0;\n\n\t\t\t\t// For very low roughness, just sample the environment directly\n\t\t\t\tif (roughness < 0.001) {\n\t\t\t\t\tgl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\t// Tangent space basis for VNDF sampling\n\t\t\t\tvec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);\n\t\t\t\tvec3 tangent = normalize(cross(up, N));\n\t\t\t\tvec3 bitangent = cross(N, tangent);\n\n\t\t\t\tfor(uint i = 0u; i < uint(GGX_SAMPLES); i++) {\n\t\t\t\t\tvec2 Xi = hammersley(i, uint(GGX_SAMPLES));\n\n\t\t\t\t\t// For PMREM, V = N, so in tangent space V is always (0, 0, 1)\n\t\t\t\t\tvec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness);\n\n\t\t\t\t\t// Transform H back to world space\n\t\t\t\t\tvec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);\n\t\t\t\t\tvec3 L = normalize(2.0 * dot(V, H) * H - V);\n\n\t\t\t\t\tfloat NdotL = max(dot(N, L), 0.0);\n\n\t\t\t\t\tif(NdotL > 0.0) {\n\t\t\t\t\t\t// Sample environment at fixed mip level\n\t\t\t\t\t\t// VNDF importance sampling handles the distribution filtering\n\t\t\t\t\t\tvec3 sampleColor = bilinearCubeUV(envMap, L, mipInt);\n\n\t\t\t\t\t\t// Weight by NdotL for the split-sum approximation\n\t\t\t\t\t\t// VNDF PDF naturally accounts for the visible microfacet distribution\n\t\t\t\t\t\tprefilteredColor += sampleColor * NdotL;\n\t\t\t\t\t\ttotalWeight += NdotL;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif (totalWeight > 0.0) {\n\t\t\t\t\tprefilteredColor = prefilteredColor / totalWeight;\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = vec4(prefilteredColor, 1.0);\n\t\t\t}\n\t\t`\n ),\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n });\n}\nfunction Gm(i, e, t) {\n const n = new Float32Array(ui), s = new w(0, 1, 0);\n return new ht({\n name: \"SphericalGaussianBlur\",\n defines: {\n n: ui,\n CUBEUV_TEXEL_WIDTH: 1 / e,\n CUBEUV_TEXEL_HEIGHT: 1 / t,\n CUBEUV_MAX_MIP: `${i}.0`\n },\n uniforms: {\n envMap: { value: null },\n samples: { value: 1 },\n weights: { value: n },\n latitudinal: { value: !1 },\n dTheta: { value: 0 },\n mipInt: { value: 0 },\n poleAxis: { value: s }\n },\n vertexShader: Pr(),\n fragmentShader: (\n /* glsl */\n `\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t`\n ),\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n });\n}\nfunction ec() {\n return new ht({\n name: \"EquirectangularToCubeUV\",\n uniforms: {\n envMap: { value: null }\n },\n vertexShader: Pr(),\n fragmentShader: (\n /* glsl */\n `\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t`\n ),\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n });\n}\nfunction tc() {\n return new ht({\n name: \"CubemapToCubeUV\",\n uniforms: {\n envMap: { value: null },\n flipEnvMap: { value: -1 }\n },\n vertexShader: Pr(),\n fragmentShader: (\n /* glsl */\n `\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t`\n ),\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n });\n}\nfunction Pr() {\n return (\n /* glsl */\n `\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t`\n );\n}\nfunction Hm(i) {\n let e = /* @__PURE__ */ new WeakMap(), t = null;\n function n(o) {\n if (o && o.isTexture) {\n const l = o.mapping, c = l === vr || l === Ia, h = l === Gi || l === Hi;\n if (c || h) {\n let u = e.get(o);\n const d = u !== void 0 ? u.texture.pmremVersion : 0;\n if (o.isRenderTargetTexture && o.pmremVersion !== d)\n return t === null && (t = new Jl(i)), u = c ? t.fromEquirectangular(o, u) : t.fromCubemap(o, u), u.texture.pmremVersion = o.pmremVersion, e.set(o, u), u.texture;\n if (u !== void 0)\n return u.texture;\n {\n const p = o.image;\n return c && p && p.height > 0 || h && p && s(p) ? (t === null && (t = new Jl(i)), u = c ? t.fromEquirectangular(o) : t.fromCubemap(o), u.texture.pmremVersion = o.pmremVersion, e.set(o, u), o.addEventListener(\"dispose\", r), u.texture) : null;\n }\n }\n }\n return o;\n }\n function s(o) {\n let l = 0;\n const c = 6;\n for (let h = 0; h < c; h++)\n o[h] !== void 0 && l++;\n return l === c;\n }\n function r(o) {\n const l = o.target;\n l.removeEventListener(\"dispose\", r);\n const c = e.get(l);\n c !== void 0 && (e.delete(l), c.dispose());\n }\n function a() {\n e = /* @__PURE__ */ new WeakMap(), t !== null && (t.dispose(), t = null);\n }\n return {\n get: n,\n dispose: a\n };\n}\nfunction Wm(i) {\n const e = {};\n function t(n) {\n if (e[n] !== void 0)\n return e[n];\n const s = i.getExtension(n);\n return e[n] = s, s;\n }\n return {\n has: function(n) {\n return t(n) !== null;\n },\n init: function() {\n t(\"EXT_color_buffer_float\"), t(\"WEBGL_clip_cull_distance\"), t(\"OES_texture_float_linear\"), t(\"EXT_color_buffer_half_float\"), t(\"WEBGL_multisampled_render_to_texture\"), t(\"WEBGL_render_shared_exponent\");\n },\n get: function(n) {\n const s = t(n);\n return s === null && ws(\"WebGLRenderer: \" + n + \" extension not supported.\"), s;\n }\n };\n}\nfunction Xm(i, e, t, n) {\n const s = {}, r = /* @__PURE__ */ new WeakMap();\n function a(u) {\n const d = u.target;\n d.index !== null && e.remove(d.index);\n for (const g in d.attributes)\n e.remove(d.attributes[g]);\n d.removeEventListener(\"dispose\", a), delete s[d.id];\n const p = r.get(d);\n p && (e.remove(p), r.delete(d)), n.releaseStatesOfGeometry(d), d.isInstancedBufferGeometry === !0 && delete d._maxInstanceCount, t.memory.geometries--;\n }\n function o(u, d) {\n return s[d.id] === !0 || (d.addEventListener(\"dispose\", a), s[d.id] = !0, t.memory.geometries++), d;\n }\n function l(u) {\n const d = u.attributes;\n for (const p in d)\n e.update(d[p], i.ARRAY_BUFFER);\n }\n function c(u) {\n const d = [], p = u.index, g = u.attributes.position;\n let x = 0;\n if (p !== null) {\n const y = p.array;\n x = p.version;\n for (let v = 0, T = y.length; v < T; v += 3) {\n const R = y[v + 0], E = y[v + 1], P = y[v + 2];\n d.push(R, E, E, P, P, R);\n }\n } else if (g !== void 0) {\n const y = g.array;\n x = g.version;\n for (let v = 0, T = y.length / 3 - 1; v < T; v += 3) {\n const R = v + 0, E = v + 1, P = v + 2;\n d.push(R, E, E, P, P, R);\n }\n } else\n return;\n const m = new ($c(d) ? th : eh)(d, 1);\n m.version = x;\n const f = r.get(u);\n f && e.remove(f), r.set(u, m);\n }\n function h(u) {\n const d = r.get(u);\n if (d) {\n const p = u.index;\n p !== null && d.version < p.version && c(u);\n } else\n c(u);\n return r.get(u);\n }\n return {\n get: o,\n update: l,\n getWireframeAttribute: h\n };\n}\nfunction jm(i, e, t) {\n let n;\n function s(d) {\n n = d;\n }\n let r, a;\n function o(d) {\n r = d.type, a = d.bytesPerElement;\n }\n function l(d, p) {\n i.drawElements(n, p, r, d * a), t.update(p, n, 1);\n }\n function c(d, p, g) {\n g !== 0 && (i.drawElementsInstanced(n, p, r, d * a, g), t.update(p, n, g));\n }\n function h(d, p, g) {\n if (g === 0) return;\n e.get(\"WEBGL_multi_draw\").multiDrawElementsWEBGL(n, p, 0, r, d, 0, g);\n let m = 0;\n for (let f = 0; f < g; f++)\n m += p[f];\n t.update(m, n, 1);\n }\n function u(d, p, g, x) {\n if (g === 0) return;\n const m = e.get(\"WEBGL_multi_draw\");\n if (m === null)\n for (let f = 0; f < d.length; f++)\n c(d[f] / a, p[f], x[f]);\n else {\n m.multiDrawElementsInstancedWEBGL(n, p, 0, r, d, 0, x, 0, g);\n let f = 0;\n for (let y = 0; y < g; y++)\n f += p[y] * x[y];\n t.update(f, n, 1);\n }\n }\n this.setMode = s, this.setIndex = o, this.render = l, this.renderInstances = c, this.renderMultiDraw = h, this.renderMultiDrawInstances = u;\n}\nfunction qm(i) {\n const e = {\n geometries: 0,\n textures: 0\n }, t = {\n frame: 0,\n calls: 0,\n triangles: 0,\n points: 0,\n lines: 0\n };\n function n(r, a, o) {\n switch (t.calls++, a) {\n case i.TRIANGLES:\n t.triangles += o * (r / 3);\n break;\n case i.LINES:\n t.lines += o * (r / 2);\n break;\n case i.LINE_STRIP:\n t.lines += o * (r - 1);\n break;\n case i.LINE_LOOP:\n t.lines += o * r;\n break;\n case i.POINTS:\n t.points += o * r;\n break;\n default:\n Xe(\"WebGLInfo: Unknown draw mode:\", a);\n break;\n }\n }\n function s() {\n t.calls = 0, t.triangles = 0, t.points = 0, t.lines = 0;\n }\n return {\n memory: e,\n render: t,\n programs: null,\n autoReset: !0,\n reset: s,\n update: n\n };\n}\nfunction Ym(i, e, t) {\n const n = /* @__PURE__ */ new WeakMap(), s = new Je();\n function r(a, o, l) {\n const c = a.morphTargetInfluences, h = o.morphAttributes.position || o.morphAttributes.normal || o.morphAttributes.color, u = h !== void 0 ? h.length : 0;\n let d = n.get(o);\n if (d === void 0 || d.count !== u) {\n let S = function() {\n P.dispose(), n.delete(o), o.removeEventListener(\"dispose\", S);\n };\n d !== void 0 && d.texture.dispose();\n const p = o.morphAttributes.position !== void 0, g = o.morphAttributes.normal !== void 0, x = o.morphAttributes.color !== void 0, m = o.morphAttributes.position || [], f = o.morphAttributes.normal || [], y = o.morphAttributes.color || [];\n let v = 0;\n p === !0 && (v = 1), g === !0 && (v = 2), x === !0 && (v = 3);\n let T = o.attributes.position.count * v, R = 1;\n T > e.maxTextureSize && (R = Math.ceil(T / e.maxTextureSize), T = e.maxTextureSize);\n const E = new Float32Array(T * R * 4 * u), P = new Jc(E, T, R, u);\n P.type = Xt, P.needsUpdate = !0;\n const I = v * 4;\n for (let M = 0; M < u; M++) {\n const C = m[M], U = f[M], B = y[M], z = T * R * 4 * M;\n for (let W = 0; W < C.count; W++) {\n const k = W * I;\n p === !0 && (s.fromBufferAttribute(C, W), E[z + k + 0] = s.x, E[z + k + 1] = s.y, E[z + k + 2] = s.z, E[z + k + 3] = 0), g === !0 && (s.fromBufferAttribute(U, W), E[z + k + 4] = s.x, E[z + k + 5] = s.y, E[z + k + 6] = s.z, E[z + k + 7] = 0), x === !0 && (s.fromBufferAttribute(B, W), E[z + k + 8] = s.x, E[z + k + 9] = s.y, E[z + k + 10] = s.z, E[z + k + 11] = B.itemSize === 4 ? s.w : 1);\n }\n }\n d = {\n count: u,\n texture: P,\n size: new le(T, R)\n }, n.set(o, d), o.addEventListener(\"dispose\", S);\n }\n if (a.isInstancedMesh === !0 && a.morphTexture !== null)\n l.getUniforms().setValue(i, \"morphTexture\", a.morphTexture, t);\n else {\n let p = 0;\n for (let x = 0; x < c.length; x++)\n p += c[x];\n const g = o.morphTargetsRelative ? 1 : 1 - p;\n l.getUniforms().setValue(i, \"morphTargetBaseInfluence\", g), l.getUniforms().setValue(i, \"morphTargetInfluences\", c);\n }\n l.getUniforms().setValue(i, \"morphTargetsTexture\", d.texture, t), l.getUniforms().setValue(i, \"morphTargetsTextureSize\", d.size);\n }\n return {\n update: r\n };\n}\nfunction Km(i, e, t, n) {\n let s = /* @__PURE__ */ new WeakMap();\n function r(l) {\n const c = n.render.frame, h = l.geometry, u = e.get(l, h);\n if (s.get(u) !== c && (e.update(u), s.set(u, c)), l.isInstancedMesh && (l.hasEventListener(\"dispose\", o) === !1 && l.addEventListener(\"dispose\", o), s.get(l) !== c && (t.update(l.instanceMatrix, i.ARRAY_BUFFER), l.instanceColor !== null && t.update(l.instanceColor, i.ARRAY_BUFFER), s.set(l, c))), l.isSkinnedMesh) {\n const d = l.skeleton;\n s.get(d) !== c && (d.update(), s.set(d, c));\n }\n return u;\n }\n function a() {\n s = /* @__PURE__ */ new WeakMap();\n }\n function o(l) {\n const c = l.target;\n c.removeEventListener(\"dispose\", o), t.remove(c.instanceMatrix), c.instanceColor !== null && t.remove(c.instanceColor);\n }\n return {\n update: r,\n dispose: a\n };\n}\nconst xh = /* @__PURE__ */ new Ct(), nc = /* @__PURE__ */ new Vo(1, 1), _h = /* @__PURE__ */ new Jc(), vh = /* @__PURE__ */ new Nu(), Mh = /* @__PURE__ */ new No(), ic = [], sc = [], rc = new Float32Array(16), ac = new Float32Array(9), oc = new Float32Array(4);\nfunction ns(i, e, t) {\n const n = i[0];\n if (n <= 0 || n > 0) return i;\n const s = e * t;\n let r = ic[s];\n if (r === void 0 && (r = new Float32Array(s), ic[s] = r), e !== 0) {\n n.toArray(r, 0);\n for (let a = 1, o = 0; a !== e; ++a)\n o += t, i[a].toArray(r, o);\n }\n return r;\n}\nfunction Et(i, e) {\n if (i.length !== e.length) return !1;\n for (let t = 0, n = i.length; t < n; t++)\n if (i[t] !== e[t]) return !1;\n return !0;\n}\nfunction wt(i, e) {\n for (let t = 0, n = e.length; t < n; t++)\n i[t] = e[t];\n}\nfunction Dr(i, e) {\n let t = sc[e];\n t === void 0 && (t = new Int32Array(e), sc[e] = t);\n for (let n = 0; n !== e; ++n)\n t[n] = i.allocateTextureUnit();\n return t;\n}\nfunction Zm(i, e) {\n const t = this.cache;\n t[0] !== e && (i.uniform1f(this.addr, e), t[0] = e);\n}\nfunction $m(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y) && (i.uniform2f(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y);\n else {\n if (Et(t, e)) return;\n i.uniform2fv(this.addr, e), wt(t, e);\n }\n}\nfunction Jm(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (i.uniform3f(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z);\n else if (e.r !== void 0)\n (t[0] !== e.r || t[1] !== e.g || t[2] !== e.b) && (i.uniform3f(this.addr, e.r, e.g, e.b), t[0] = e.r, t[1] = e.g, t[2] = e.b);\n else {\n if (Et(t, e)) return;\n i.uniform3fv(this.addr, e), wt(t, e);\n }\n}\nfunction Qm(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (i.uniform4f(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w);\n else {\n if (Et(t, e)) return;\n i.uniform4fv(this.addr, e), wt(t, e);\n }\n}\nfunction e0(i, e) {\n const t = this.cache, n = e.elements;\n if (n === void 0) {\n if (Et(t, e)) return;\n i.uniformMatrix2fv(this.addr, !1, e), wt(t, e);\n } else {\n if (Et(t, n)) return;\n oc.set(n), i.uniformMatrix2fv(this.addr, !1, oc), wt(t, n);\n }\n}\nfunction t0(i, e) {\n const t = this.cache, n = e.elements;\n if (n === void 0) {\n if (Et(t, e)) return;\n i.uniformMatrix3fv(this.addr, !1, e), wt(t, e);\n } else {\n if (Et(t, n)) return;\n ac.set(n), i.uniformMatrix3fv(this.addr, !1, ac), wt(t, n);\n }\n}\nfunction n0(i, e) {\n const t = this.cache, n = e.elements;\n if (n === void 0) {\n if (Et(t, e)) return;\n i.uniformMatrix4fv(this.addr, !1, e), wt(t, e);\n } else {\n if (Et(t, n)) return;\n rc.set(n), i.uniformMatrix4fv(this.addr, !1, rc), wt(t, n);\n }\n}\nfunction i0(i, e) {\n const t = this.cache;\n t[0] !== e && (i.uniform1i(this.addr, e), t[0] = e);\n}\nfunction s0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y) && (i.uniform2i(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y);\n else {\n if (Et(t, e)) return;\n i.uniform2iv(this.addr, e), wt(t, e);\n }\n}\nfunction r0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (i.uniform3i(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z);\n else {\n if (Et(t, e)) return;\n i.uniform3iv(this.addr, e), wt(t, e);\n }\n}\nfunction a0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (i.uniform4i(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w);\n else {\n if (Et(t, e)) return;\n i.uniform4iv(this.addr, e), wt(t, e);\n }\n}\nfunction o0(i, e) {\n const t = this.cache;\n t[0] !== e && (i.uniform1ui(this.addr, e), t[0] = e);\n}\nfunction l0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y) && (i.uniform2ui(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y);\n else {\n if (Et(t, e)) return;\n i.uniform2uiv(this.addr, e), wt(t, e);\n }\n}\nfunction c0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (i.uniform3ui(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z);\n else {\n if (Et(t, e)) return;\n i.uniform3uiv(this.addr, e), wt(t, e);\n }\n}\nfunction h0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (i.uniform4ui(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w);\n else {\n if (Et(t, e)) return;\n i.uniform4uiv(this.addr, e), wt(t, e);\n }\n}\nfunction u0(i, e, t) {\n const n = this.cache, s = t.allocateTextureUnit();\n n[0] !== s && (i.uniform1i(this.addr, s), n[0] = s);\n let r;\n this.type === i.SAMPLER_2D_SHADOW ? (nc.compareFunction = Zc, r = nc) : r = xh, t.setTexture2D(e || r, s);\n}\nfunction d0(i, e, t) {\n const n = this.cache, s = t.allocateTextureUnit();\n n[0] !== s && (i.uniform1i(this.addr, s), n[0] = s), t.setTexture3D(e || vh, s);\n}\nfunction f0(i, e, t) {\n const n = this.cache, s = t.allocateTextureUnit();\n n[0] !== s && (i.uniform1i(this.addr, s), n[0] = s), t.setTextureCube(e || Mh, s);\n}\nfunction p0(i, e, t) {\n const n = this.cache, s = t.allocateTextureUnit();\n n[0] !== s && (i.uniform1i(this.addr, s), n[0] = s), t.setTexture2DArray(e || _h, s);\n}\nfunction m0(i) {\n switch (i) {\n case 5126:\n return Zm;\n // FLOAT\n case 35664:\n return $m;\n // _VEC2\n case 35665:\n return Jm;\n // _VEC3\n case 35666:\n return Qm;\n // _VEC4\n case 35674:\n return e0;\n // _MAT2\n case 35675:\n return t0;\n // _MAT3\n case 35676:\n return n0;\n // _MAT4\n case 5124:\n case 35670:\n return i0;\n // INT, BOOL\n case 35667:\n case 35671:\n return s0;\n // _VEC2\n case 35668:\n case 35672:\n return r0;\n // _VEC3\n case 35669:\n case 35673:\n return a0;\n // _VEC4\n case 5125:\n return o0;\n // UINT\n case 36294:\n return l0;\n // _VEC2\n case 36295:\n return c0;\n // _VEC3\n case 36296:\n return h0;\n // _VEC4\n case 35678:\n // SAMPLER_2D\n case 36198:\n // SAMPLER_EXTERNAL_OES\n case 36298:\n // INT_SAMPLER_2D\n case 36306:\n // UNSIGNED_INT_SAMPLER_2D\n case 35682:\n return u0;\n case 35679:\n // SAMPLER_3D\n case 36299:\n // INT_SAMPLER_3D\n case 36307:\n return d0;\n case 35680:\n // SAMPLER_CUBE\n case 36300:\n // INT_SAMPLER_CUBE\n case 36308:\n // UNSIGNED_INT_SAMPLER_CUBE\n case 36293:\n return f0;\n case 36289:\n // SAMPLER_2D_ARRAY\n case 36303:\n // INT_SAMPLER_2D_ARRAY\n case 36311:\n // UNSIGNED_INT_SAMPLER_2D_ARRAY\n case 36292:\n return p0;\n }\n}\nfunction g0(i, e) {\n i.uniform1fv(this.addr, e);\n}\nfunction x0(i, e) {\n const t = ns(e, this.size, 2);\n i.uniform2fv(this.addr, t);\n}\nfunction _0(i, e) {\n const t = ns(e, this.size, 3);\n i.uniform3fv(this.addr, t);\n}\nfunction v0(i, e) {\n const t = ns(e, this.size, 4);\n i.uniform4fv(this.addr, t);\n}\nfunction M0(i, e) {\n const t = ns(e, this.size, 4);\n i.uniformMatrix2fv(this.addr, !1, t);\n}\nfunction S0(i, e) {\n const t = ns(e, this.size, 9);\n i.uniformMatrix3fv(this.addr, !1, t);\n}\nfunction b0(i, e) {\n const t = ns(e, this.size, 16);\n i.uniformMatrix4fv(this.addr, !1, t);\n}\nfunction y0(i, e) {\n i.uniform1iv(this.addr, e);\n}\nfunction T0(i, e) {\n i.uniform2iv(this.addr, e);\n}\nfunction E0(i, e) {\n i.uniform3iv(this.addr, e);\n}\nfunction w0(i, e) {\n i.uniform4iv(this.addr, e);\n}\nfunction A0(i, e) {\n i.uniform1uiv(this.addr, e);\n}\nfunction R0(i, e) {\n i.uniform2uiv(this.addr, e);\n}\nfunction C0(i, e) {\n i.uniform3uiv(this.addr, e);\n}\nfunction P0(i, e) {\n i.uniform4uiv(this.addr, e);\n}\nfunction D0(i, e, t) {\n const n = this.cache, s = e.length, r = Dr(t, s);\n Et(n, r) || (i.uniform1iv(this.addr, r), wt(n, r));\n for (let a = 0; a !== s; ++a)\n t.setTexture2D(e[a] || xh, r[a]);\n}\nfunction L0(i, e, t) {\n const n = this.cache, s = e.length, r = Dr(t, s);\n Et(n, r) || (i.uniform1iv(this.addr, r), wt(n, r));\n for (let a = 0; a !== s; ++a)\n t.setTexture3D(e[a] || vh, r[a]);\n}\nfunction I0(i, e, t) {\n const n = this.cache, s = e.length, r = Dr(t, s);\n Et(n, r) || (i.uniform1iv(this.addr, r), wt(n, r));\n for (let a = 0; a !== s; ++a)\n t.setTextureCube(e[a] || Mh, r[a]);\n}\nfunction U0(i, e, t) {\n const n = this.cache, s = e.length, r = Dr(t, s);\n Et(n, r) || (i.uniform1iv(this.addr, r), wt(n, r));\n for (let a = 0; a !== s; ++a)\n t.setTexture2DArray(e[a] || _h, r[a]);\n}\nfunction N0(i) {\n switch (i) {\n case 5126:\n return g0;\n // FLOAT\n case 35664:\n return x0;\n // _VEC2\n case 35665:\n return _0;\n // _VEC3\n case 35666:\n return v0;\n // _VEC4\n case 35674:\n return M0;\n // _MAT2\n case 35675:\n return S0;\n // _MAT3\n case 35676:\n return b0;\n // _MAT4\n case 5124:\n case 35670:\n return y0;\n // INT, BOOL\n case 35667:\n case 35671:\n return T0;\n // _VEC2\n case 35668:\n case 35672:\n return E0;\n // _VEC3\n case 35669:\n case 35673:\n return w0;\n // _VEC4\n case 5125:\n return A0;\n // UINT\n case 36294:\n return R0;\n // _VEC2\n case 36295:\n return C0;\n // _VEC3\n case 36296:\n return P0;\n // _VEC4\n case 35678:\n // SAMPLER_2D\n case 36198:\n // SAMPLER_EXTERNAL_OES\n case 36298:\n // INT_SAMPLER_2D\n case 36306:\n // UNSIGNED_INT_SAMPLER_2D\n case 35682:\n return D0;\n case 35679:\n // SAMPLER_3D\n case 36299:\n // INT_SAMPLER_3D\n case 36307:\n return L0;\n case 35680:\n // SAMPLER_CUBE\n case 36300:\n // INT_SAMPLER_CUBE\n case 36308:\n // UNSIGNED_INT_SAMPLER_CUBE\n case 36293:\n return I0;\n case 36289:\n // SAMPLER_2D_ARRAY\n case 36303:\n // INT_SAMPLER_2D_ARRAY\n case 36311:\n // UNSIGNED_INT_SAMPLER_2D_ARRAY\n case 36292:\n return U0;\n }\n}\nclass F0 {\n constructor(e, t, n) {\n this.id = e, this.addr = n, this.cache = [], this.type = t.type, this.setValue = m0(t.type);\n }\n}\nclass O0 {\n constructor(e, t, n) {\n this.id = e, this.addr = n, this.cache = [], this.type = t.type, this.size = t.size, this.setValue = N0(t.type);\n }\n}\nclass B0 {\n constructor(e) {\n this.id = e, this.seq = [], this.map = {};\n }\n setValue(e, t, n) {\n const s = this.seq;\n for (let r = 0, a = s.length; r !== a; ++r) {\n const o = s[r];\n o.setValue(e, t[o.id], n);\n }\n }\n}\nconst ma = /(\\w+)(\\])?(\\[|\\.)?/g;\nfunction lc(i, e) {\n i.seq.push(e), i.map[e.id] = e;\n}\nfunction z0(i, e, t) {\n const n = i.name, s = n.length;\n for (ma.lastIndex = 0; ; ) {\n const r = ma.exec(n), a = ma.lastIndex;\n let o = r[1];\n const l = r[2] === \"]\", c = r[3];\n if (l && (o = o | 0), c === void 0 || c === \"[\" && a + 2 === s) {\n lc(t, c === void 0 ? new F0(o, i, e) : new O0(o, i, e));\n break;\n } else {\n let u = t.map[o];\n u === void 0 && (u = new B0(o), lc(t, u)), t = u;\n }\n }\n}\nclass gr {\n constructor(e, t) {\n this.seq = [], this.map = {};\n const n = e.getProgramParameter(t, e.ACTIVE_UNIFORMS);\n for (let s = 0; s < n; ++s) {\n const r = e.getActiveUniform(t, s), a = e.getUniformLocation(t, r.name);\n z0(r, a, this);\n }\n }\n setValue(e, t, n, s) {\n const r = this.map[t];\n r !== void 0 && r.setValue(e, n, s);\n }\n setOptional(e, t, n) {\n const s = t[n];\n s !== void 0 && this.setValue(e, n, s);\n }\n static upload(e, t, n, s) {\n for (let r = 0, a = t.length; r !== a; ++r) {\n const o = t[r], l = n[o.id];\n l.needsUpdate !== !1 && o.setValue(e, l.value, s);\n }\n }\n static seqWithValue(e, t) {\n const n = [];\n for (let s = 0, r = e.length; s !== r; ++s) {\n const a = e[s];\n a.id in t && n.push(a);\n }\n return n;\n }\n}\nfunction cc(i, e, t) {\n const n = i.createShader(e);\n return i.shaderSource(n, t), i.compileShader(n), n;\n}\nconst k0 = 37297;\nlet V0 = 0;\nfunction G0(i, e) {\n const t = i.split(`\n`), n = [], s = Math.max(e - 6, 0), r = Math.min(e + 6, t.length);\n for (let a = s; a < r; a++) {\n const o = a + 1;\n n.push(`${o === e ? \">\" : \" \"} ${o}: ${t[a]}`);\n }\n return n.join(`\n`);\n}\nconst hc = /* @__PURE__ */ new ze();\nfunction H0(i) {\n Ye._getMatrix(hc, Ye.workingColorSpace, i);\n const e = `mat3( ${hc.elements.map((t) => t.toFixed(4))} )`;\n switch (Ye.getTransfer(i)) {\n case Sr:\n return [e, \"LinearTransferOETF\"];\n case et:\n return [e, \"sRGBTransferOETF\"];\n default:\n return Te(\"WebGLProgram: Unsupported color space: \", i), [e, \"LinearTransferOETF\"];\n }\n}\nfunction uc(i, e, t) {\n const n = i.getShaderParameter(e, i.COMPILE_STATUS), r = (i.getShaderInfoLog(e) || \"\").trim();\n if (n && r === \"\") return \"\";\n const a = /ERROR: 0:(\\d+)/.exec(r);\n if (a) {\n const o = parseInt(a[1]);\n return t.toUpperCase() + `\n\n` + r + `\n\n` + G0(i.getShaderSource(e), o);\n } else\n return r;\n}\nfunction W0(i, e) {\n const t = H0(e);\n return [\n `vec4 ${i}( vec4 value ) {`,\n `\treturn ${t[1]}( vec4( value.rgb * ${t[0]}, value.a ) );`,\n \"}\"\n ].join(`\n`);\n}\nfunction X0(i, e) {\n let t;\n switch (e) {\n case Uc:\n t = \"Linear\";\n break;\n case Nc:\n t = \"Reinhard\";\n break;\n case Fc:\n t = \"Cineon\";\n break;\n case bo:\n t = \"ACESFilmic\";\n break;\n case Bc:\n t = \"AgX\";\n break;\n case zc:\n t = \"Neutral\";\n break;\n case Oc:\n t = \"Custom\";\n break;\n default:\n Te(\"WebGLProgram: Unsupported toneMapping:\", e), t = \"Linear\";\n }\n return \"vec3 \" + i + \"( vec3 color ) { return \" + t + \"ToneMapping( color ); }\";\n}\nconst rr = /* @__PURE__ */ new w();\nfunction j0() {\n Ye.getLuminanceCoefficients(rr);\n const i = rr.x.toFixed(4), e = rr.y.toFixed(4), t = rr.z.toFixed(4);\n return [\n \"float luminance( const in vec3 rgb ) {\",\n `\tconst vec3 weights = vec3( ${i}, ${e}, ${t} );`,\n \"\treturn dot( weights, rgb );\",\n \"}\"\n ].join(`\n`);\n}\nfunction q0(i) {\n return [\n i.extensionClipCullDistance ? \"#extension GL_ANGLE_clip_cull_distance : require\" : \"\",\n i.extensionMultiDraw ? \"#extension GL_ANGLE_multi_draw : require\" : \"\"\n ].filter(gs).join(`\n`);\n}\nfunction Y0(i) {\n const e = [];\n for (const t in i) {\n const n = i[t];\n n !== !1 && e.push(\"#define \" + t + \" \" + n);\n }\n return e.join(`\n`);\n}\nfunction K0(i, e) {\n const t = {}, n = i.getProgramParameter(e, i.ACTIVE_ATTRIBUTES);\n for (let s = 0; s < n; s++) {\n const r = i.getActiveAttrib(e, s), a = r.name;\n let o = 1;\n r.type === i.FLOAT_MAT2 && (o = 2), r.type === i.FLOAT_MAT3 && (o = 3), r.type === i.FLOAT_MAT4 && (o = 4), t[a] = {\n type: r.type,\n location: i.getAttribLocation(e, a),\n locationSize: o\n };\n }\n return t;\n}\nfunction gs(i) {\n return i !== \"\";\n}\nfunction dc(i, e) {\n const t = e.numSpotLightShadows + e.numSpotLightMaps - e.numSpotLightShadowsWithMaps;\n return i.replace(/NUM_DIR_LIGHTS/g, e.numDirLights).replace(/NUM_SPOT_LIGHTS/g, e.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g, e.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g, t).replace(/NUM_RECT_AREA_LIGHTS/g, e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g, e.numPointLights).replace(/NUM_HEMI_LIGHTS/g, e.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g, e.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g, e.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g, e.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g, e.numPointLightShadows);\n}\nfunction fc(i, e) {\n return i.replace(/NUM_CLIPPING_PLANES/g, e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, e.numClippingPlanes - e.numClipIntersection);\n}\nconst Z0 = /^[ \\t]*#include +<([\\w\\d./]+)>/gm;\nfunction mo(i) {\n return i.replace(Z0, J0);\n}\nconst $0 = /* @__PURE__ */ new Map();\nfunction J0(i, e) {\n let t = Ge[e];\n if (t === void 0) {\n const n = $0.get(e);\n if (n !== void 0)\n t = Ge[n], Te('WebGLRenderer: Shader chunk \"%s\" has been deprecated. Use \"%s\" instead.', e, n);\n else\n throw new Error(\"Can not resolve #include <\" + e + \">\");\n }\n return mo(t);\n}\nconst Q0 = /#pragma unroll_loop_start\\s+for\\s*\\(\\s*int\\s+i\\s*=\\s*(\\d+)\\s*;\\s*i\\s*<\\s*(\\d+)\\s*;\\s*i\\s*\\+\\+\\s*\\)\\s*{([\\s\\S]+?)}\\s+#pragma unroll_loop_end/g;\nfunction pc(i) {\n return i.replace(Q0, eg);\n}\nfunction eg(i, e, t, n) {\n let s = \"\";\n for (let r = parseInt(e); r < parseInt(t); r++)\n s += n.replace(/\\[\\s*i\\s*\\]/g, \"[ \" + r + \" ]\").replace(/UNROLLED_LOOP_INDEX/g, r);\n return s;\n}\nfunction mc(i) {\n let e = `precision ${i.precision} float;\n\tprecision ${i.precision} int;\n\tprecision ${i.precision} sampler2D;\n\tprecision ${i.precision} samplerCube;\n\tprecision ${i.precision} sampler3D;\n\tprecision ${i.precision} sampler2DArray;\n\tprecision ${i.precision} sampler2DShadow;\n\tprecision ${i.precision} samplerCubeShadow;\n\tprecision ${i.precision} sampler2DArrayShadow;\n\tprecision ${i.precision} isampler2D;\n\tprecision ${i.precision} isampler3D;\n\tprecision ${i.precision} isamplerCube;\n\tprecision ${i.precision} isampler2DArray;\n\tprecision ${i.precision} usampler2D;\n\tprecision ${i.precision} usampler3D;\n\tprecision ${i.precision} usamplerCube;\n\tprecision ${i.precision} usampler2DArray;\n\t`;\n return i.precision === \"highp\" ? e += `\n#define HIGH_PRECISION` : i.precision === \"mediump\" ? e += `\n#define MEDIUM_PRECISION` : i.precision === \"lowp\" && (e += `\n#define LOW_PRECISION`), e;\n}\nfunction tg(i) {\n let e = \"SHADOWMAP_TYPE_BASIC\";\n return i.shadowMapType === Dc ? e = \"SHADOWMAP_TYPE_PCF\" : i.shadowMapType === Lc ? e = \"SHADOWMAP_TYPE_PCF_SOFT\" : i.shadowMapType === On && (e = \"SHADOWMAP_TYPE_VSM\"), e;\n}\nfunction ng(i) {\n let e = \"ENVMAP_TYPE_CUBE\";\n if (i.envMap)\n switch (i.envMapMode) {\n case Gi:\n case Hi:\n e = \"ENVMAP_TYPE_CUBE\";\n break;\n case Rr:\n e = \"ENVMAP_TYPE_CUBE_UV\";\n break;\n }\n return e;\n}\nfunction ig(i) {\n let e = \"ENVMAP_MODE_REFLECTION\";\n if (i.envMap)\n switch (i.envMapMode) {\n case Hi:\n e = \"ENVMAP_MODE_REFRACTION\";\n break;\n }\n return e;\n}\nfunction sg(i) {\n let e = \"ENVMAP_BLENDING_NONE\";\n if (i.envMap)\n switch (i.combine) {\n case So:\n e = \"ENVMAP_BLENDING_MULTIPLY\";\n break;\n case $h:\n e = \"ENVMAP_BLENDING_MIX\";\n break;\n case Jh:\n e = \"ENVMAP_BLENDING_ADD\";\n break;\n }\n return e;\n}\nfunction rg(i) {\n const e = i.envMapCubeUVHeight;\n if (e === null) return null;\n const t = Math.log2(e) - 2, n = 1 / e;\n return { texelWidth: 1 / (3 * Math.max(Math.pow(2, t), 112)), texelHeight: n, maxMip: t };\n}\nfunction ag(i, e, t, n) {\n const s = i.getContext(), r = t.defines;\n let a = t.vertexShader, o = t.fragmentShader;\n const l = tg(t), c = ng(t), h = ig(t), u = sg(t), d = rg(t), p = q0(t), g = Y0(r), x = s.createProgram();\n let m, f, y = t.glslVersion ? \"#version \" + t.glslVersion + `\n` : \"\";\n t.isRawShaderMaterial ? (m = [\n \"#define SHADER_TYPE \" + t.shaderType,\n \"#define SHADER_NAME \" + t.shaderName,\n g\n ].filter(gs).join(`\n`), m.length > 0 && (m += `\n`), f = [\n \"#define SHADER_TYPE \" + t.shaderType,\n \"#define SHADER_NAME \" + t.shaderName,\n g\n ].filter(gs).join(`\n`), f.length > 0 && (f += `\n`)) : (m = [\n mc(t),\n \"#define SHADER_TYPE \" + t.shaderType,\n \"#define SHADER_NAME \" + t.shaderName,\n g,\n t.extensionClipCullDistance ? \"#define USE_CLIP_DISTANCE\" : \"\",\n t.batching ? \"#define USE_BATCHING\" : \"\",\n t.batchingColor ? \"#define USE_BATCHING_COLOR\" : \"\",\n t.instancing ? \"#define USE_INSTANCING\" : \"\",\n t.instancingColor ? \"#define USE_INSTANCING_COLOR\" : \"\",\n t.instancingMorph ? \"#define USE_INSTANCING_MORPH\" : \"\",\n t.useFog && t.fog ? \"#define USE_FOG\" : \"\",\n t.useFog && t.fogExp2 ? \"#define FOG_EXP2\" : \"\",\n t.map ? \"#define USE_MAP\" : \"\",\n t.envMap ? \"#define USE_ENVMAP\" : \"\",\n t.envMap ? \"#define \" + h : \"\",\n t.lightMap ? \"#define USE_LIGHTMAP\" : \"\",\n t.aoMap ? \"#define USE_AOMAP\" : \"\",\n t.bumpMap ? \"#define USE_BUMPMAP\" : \"\",\n t.normalMap ? \"#define USE_NORMALMAP\" : \"\",\n t.normalMapObjectSpace ? \"#define USE_NORMALMAP_OBJECTSPACE\" : \"\",\n t.normalMapTangentSpace ? \"#define USE_NORMALMAP_TANGENTSPACE\" : \"\",\n t.displacementMap ? \"#define USE_DISPLACEMENTMAP\" : \"\",\n t.emissiveMap ? \"#define USE_EMISSIVEMAP\" : \"\",\n t.anisotropy ? \"#define USE_ANISOTROPY\" : \"\",\n t.anisotropyMap ? \"#define USE_ANISOTROPYMAP\" : \"\",\n t.clearcoatMap ? \"#define USE_CLEARCOATMAP\" : \"\",\n t.clearcoatRoughnessMap ? \"#define USE_CLEARCOAT_ROUGHNESSMAP\" : \"\",\n t.clearcoatNormalMap ? \"#define USE_CLEARCOAT_NORMALMAP\" : \"\",\n t.iridescenceMap ? \"#define USE_IRIDESCENCEMAP\" : \"\",\n t.iridescenceThicknessMap ? \"#define USE_IRIDESCENCE_THICKNESSMAP\" : \"\",\n t.specularMap ? \"#define USE_SPECULARMAP\" : \"\",\n t.specularColorMap ? \"#define USE_SPECULAR_COLORMAP\" : \"\",\n t.specularIntensityMap ? \"#define USE_SPECULAR_INTENSITYMAP\" : \"\",\n t.roughnessMap ? \"#define USE_ROUGHNESSMAP\" : \"\",\n t.metalnessMap ? \"#define USE_METALNESSMAP\" : \"\",\n t.alphaMap ? \"#define USE_ALPHAMAP\" : \"\",\n t.alphaHash ? \"#define USE_ALPHAHASH\" : \"\",\n t.transmission ? \"#define USE_TRANSMISSION\" : \"\",\n t.transmissionMap ? \"#define USE_TRANSMISSIONMAP\" : \"\",\n t.thicknessMap ? \"#define USE_THICKNESSMAP\" : \"\",\n t.sheenColorMap ? \"#define USE_SHEEN_COLORMAP\" : \"\",\n t.sheenRoughnessMap ? \"#define USE_SHEEN_ROUGHNESSMAP\" : \"\",\n //\n t.mapUv ? \"#define MAP_UV \" + t.mapUv : \"\",\n t.alphaMapUv ? \"#define ALPHAMAP_UV \" + t.alphaMapUv : \"\",\n t.lightMapUv ? \"#define LIGHTMAP_UV \" + t.lightMapUv : \"\",\n t.aoMapUv ? \"#define AOMAP_UV \" + t.aoMapUv : \"\",\n t.emissiveMapUv ? \"#define EMISSIVEMAP_UV \" + t.emissiveMapUv : \"\",\n t.bumpMapUv ? \"#define BUMPMAP_UV \" + t.bumpMapUv : \"\",\n t.normalMapUv ? \"#define NORMALMAP_UV \" + t.normalMapUv : \"\",\n t.displacementMapUv ? \"#define DISPLACEMENTMAP_UV \" + t.displacementMapUv : \"\",\n t.metalnessMapUv ? \"#define METALNESSMAP_UV \" + t.metalnessMapUv : \"\",\n t.roughnessMapUv ? \"#define ROUGHNESSMAP_UV \" + t.roughnessMapUv : \"\",\n t.anisotropyMapUv ? \"#define ANISOTROPYMAP_UV \" + t.anisotropyMapUv : \"\",\n t.clearcoatMapUv ? \"#define CLEARCOATMAP_UV \" + t.clearcoatMapUv : \"\",\n t.clearcoatNormalMapUv ? \"#define CLEARCOAT_NORMALMAP_UV \" + t.clearcoatNormalMapUv : \"\",\n t.clearcoatRoughnessMapUv ? \"#define CLEARCOAT_ROUGHNESSMAP_UV \" + t.clearcoatRoughnessMapUv : \"\",\n t.iridescenceMapUv ? \"#define IRIDESCENCEMAP_UV \" + t.iridescenceMapUv : \"\",\n t.iridescenceThicknessMapUv ? \"#define IRIDESCENCE_THICKNESSMAP_UV \" + t.iridescenceThicknessMapUv : \"\",\n t.sheenColorMapUv ? \"#define SHEEN_COLORMAP_UV \" + t.sheenColorMapUv : \"\",\n t.sheenRoughnessMapUv ? \"#define SHEEN_ROUGHNESSMAP_UV \" + t.sheenRoughnessMapUv : \"\",\n t.specularMapUv ? \"#define SPECULARMAP_UV \" + t.specularMapUv : \"\",\n t.specularColorMapUv ? \"#define SPECULAR_COLORMAP_UV \" + t.specularColorMapUv : \"\",\n t.specularIntensityMapUv ? \"#define SPECULAR_INTENSITYMAP_UV \" + t.specularIntensityMapUv : \"\",\n t.transmissionMapUv ? \"#define TRANSMISSIONMAP_UV \" + t.transmissionMapUv : \"\",\n t.thicknessMapUv ? \"#define THICKNESSMAP_UV \" + t.thicknessMapUv : \"\",\n //\n t.vertexTangents && t.flatShading === !1 ? \"#define USE_TANGENT\" : \"\",\n t.vertexColors ? \"#define USE_COLOR\" : \"\",\n t.vertexAlphas ? \"#define USE_COLOR_ALPHA\" : \"\",\n t.vertexUv1s ? \"#define USE_UV1\" : \"\",\n t.vertexUv2s ? \"#define USE_UV2\" : \"\",\n t.vertexUv3s ? \"#define USE_UV3\" : \"\",\n t.pointsUvs ? \"#define USE_POINTS_UV\" : \"\",\n t.flatShading ? \"#define FLAT_SHADED\" : \"\",\n t.skinning ? \"#define USE_SKINNING\" : \"\",\n t.morphTargets ? \"#define USE_MORPHTARGETS\" : \"\",\n t.morphNormals && t.flatShading === !1 ? \"#define USE_MORPHNORMALS\" : \"\",\n t.morphColors ? \"#define USE_MORPHCOLORS\" : \"\",\n t.morphTargetsCount > 0 ? \"#define MORPHTARGETS_TEXTURE_STRIDE \" + t.morphTextureStride : \"\",\n t.morphTargetsCount > 0 ? \"#define MORPHTARGETS_COUNT \" + t.morphTargetsCount : \"\",\n t.doubleSided ? \"#define DOUBLE_SIDED\" : \"\",\n t.flipSided ? \"#define FLIP_SIDED\" : \"\",\n t.shadowMapEnabled ? \"#define USE_SHADOWMAP\" : \"\",\n t.shadowMapEnabled ? \"#define \" + l : \"\",\n t.sizeAttenuation ? \"#define USE_SIZEATTENUATION\" : \"\",\n t.numLightProbes > 0 ? \"#define USE_LIGHT_PROBES\" : \"\",\n t.logarithmicDepthBuffer ? \"#define USE_LOGARITHMIC_DEPTH_BUFFER\" : \"\",\n t.reversedDepthBuffer ? \"#define USE_REVERSED_DEPTH_BUFFER\" : \"\",\n \"uniform mat4 modelMatrix;\",\n \"uniform mat4 modelViewMatrix;\",\n \"uniform mat4 projectionMatrix;\",\n \"uniform mat4 viewMatrix;\",\n \"uniform mat3 normalMatrix;\",\n \"uniform vec3 cameraPosition;\",\n \"uniform bool isOrthographic;\",\n \"#ifdef USE_INSTANCING\",\n \"\tattribute mat4 instanceMatrix;\",\n \"#endif\",\n \"#ifdef USE_INSTANCING_COLOR\",\n \"\tattribute vec3 instanceColor;\",\n \"#endif\",\n \"#ifdef USE_INSTANCING_MORPH\",\n \"\tuniform sampler2D morphTexture;\",\n \"#endif\",\n \"attribute vec3 position;\",\n \"attribute vec3 normal;\",\n \"attribute vec2 uv;\",\n \"#ifdef USE_UV1\",\n \"\tattribute vec2 uv1;\",\n \"#endif\",\n \"#ifdef USE_UV2\",\n \"\tattribute vec2 uv2;\",\n \"#endif\",\n \"#ifdef USE_UV3\",\n \"\tattribute vec2 uv3;\",\n \"#endif\",\n \"#ifdef USE_TANGENT\",\n \"\tattribute vec4 tangent;\",\n \"#endif\",\n \"#if defined( USE_COLOR_ALPHA )\",\n \"\tattribute vec4 color;\",\n \"#elif defined( USE_COLOR )\",\n \"\tattribute vec3 color;\",\n \"#endif\",\n \"#ifdef USE_SKINNING\",\n \"\tattribute vec4 skinIndex;\",\n \"\tattribute vec4 skinWeight;\",\n \"#endif\",\n `\n`\n ].filter(gs).join(`\n`), f = [\n mc(t),\n \"#define SHADER_TYPE \" + t.shaderType,\n \"#define SHADER_NAME \" + t.shaderName,\n g,\n t.useFog && t.fog ? \"#define USE_FOG\" : \"\",\n t.useFog && t.fogExp2 ? \"#define FOG_EXP2\" : \"\",\n t.alphaToCoverage ? \"#define ALPHA_TO_COVERAGE\" : \"\",\n t.map ? \"#define USE_MAP\" : \"\",\n t.matcap ? \"#define USE_MATCAP\" : \"\",\n t.envMap ? \"#define USE_ENVMAP\" : \"\",\n t.envMap ? \"#define \" + c : \"\",\n t.envMap ? \"#define \" + h : \"\",\n t.envMap ? \"#define \" + u : \"\",\n d ? \"#define CUBEUV_TEXEL_WIDTH \" + d.texelWidth : \"\",\n d ? \"#define CUBEUV_TEXEL_HEIGHT \" + d.texelHeight : \"\",\n d ? \"#define CUBEUV_MAX_MIP \" + d.maxMip + \".0\" : \"\",\n t.lightMap ? \"#define USE_LIGHTMAP\" : \"\",\n t.aoMap ? \"#define USE_AOMAP\" : \"\",\n t.bumpMap ? \"#define USE_BUMPMAP\" : \"\",\n t.normalMap ? \"#define USE_NORMALMAP\" : \"\",\n t.normalMapObjectSpace ? \"#define USE_NORMALMAP_OBJECTSPACE\" : \"\",\n t.normalMapTangentSpace ? \"#define USE_NORMALMAP_TANGENTSPACE\" : \"\",\n t.emissiveMap ? \"#define USE_EMISSIVEMAP\" : \"\",\n t.anisotropy ? \"#define USE_ANISOTROPY\" : \"\",\n t.anisotropyMap ? \"#define USE_ANISOTROPYMAP\" : \"\",\n t.clearcoat ? \"#define USE_CLEARCOAT\" : \"\",\n t.clearcoatMap ? \"#define USE_CLEARCOATMAP\" : \"\",\n t.clearcoatRoughnessMap ? \"#define USE_CLEARCOAT_ROUGHNESSMAP\" : \"\",\n t.clearcoatNormalMap ? \"#define USE_CLEARCOAT_NORMALMAP\" : \"\",\n t.dispersion ? \"#define USE_DISPERSION\" : \"\",\n t.iridescence ? \"#define USE_IRIDESCENCE\" : \"\",\n t.iridescenceMap ? \"#define USE_IRIDESCENCEMAP\" : \"\",\n t.iridescenceThicknessMap ? \"#define USE_IRIDESCENCE_THICKNESSMAP\" : \"\",\n t.specularMap ? \"#define USE_SPECULARMAP\" : \"\",\n t.specularColorMap ? \"#define USE_SPECULAR_COLORMAP\" : \"\",\n t.specularIntensityMap ? \"#define USE_SPECULAR_INTENSITYMAP\" : \"\",\n t.roughnessMap ? \"#define USE_ROUGHNESSMAP\" : \"\",\n t.metalnessMap ? \"#define USE_METALNESSMAP\" : \"\",\n t.alphaMap ? \"#define USE_ALPHAMAP\" : \"\",\n t.alphaTest ? \"#define USE_ALPHATEST\" : \"\",\n t.alphaHash ? \"#define USE_ALPHAHASH\" : \"\",\n t.sheen ? \"#define USE_SHEEN\" : \"\",\n t.sheenColorMap ? \"#define USE_SHEEN_COLORMAP\" : \"\",\n t.sheenRoughnessMap ? \"#define USE_SHEEN_ROUGHNESSMAP\" : \"\",\n t.transmission ? \"#define USE_TRANSMISSION\" : \"\",\n t.transmissionMap ? \"#define USE_TRANSMISSIONMAP\" : \"\",\n t.thicknessMap ? \"#define USE_THICKNESSMAP\" : \"\",\n t.vertexTangents && t.flatShading === !1 ? \"#define USE_TANGENT\" : \"\",\n t.vertexColors || t.instancingColor || t.batchingColor ? \"#define USE_COLOR\" : \"\",\n t.vertexAlphas ? \"#define USE_COLOR_ALPHA\" : \"\",\n t.vertexUv1s ? \"#define USE_UV1\" : \"\",\n t.vertexUv2s ? \"#define USE_UV2\" : \"\",\n t.vertexUv3s ? \"#define USE_UV3\" : \"\",\n t.pointsUvs ? \"#define USE_POINTS_UV\" : \"\",\n t.gradientMap ? \"#define USE_GRADIENTMAP\" : \"\",\n t.flatShading ? \"#define FLAT_SHADED\" : \"\",\n t.doubleSided ? \"#define DOUBLE_SIDED\" : \"\",\n t.flipSided ? \"#define FLIP_SIDED\" : \"\",\n t.shadowMapEnabled ? \"#define USE_SHADOWMAP\" : \"\",\n t.shadowMapEnabled ? \"#define \" + l : \"\",\n t.premultipliedAlpha ? \"#define PREMULTIPLIED_ALPHA\" : \"\",\n t.numLightProbes > 0 ? \"#define USE_LIGHT_PROBES\" : \"\",\n t.decodeVideoTexture ? \"#define DECODE_VIDEO_TEXTURE\" : \"\",\n t.decodeVideoTextureEmissive ? \"#define DECODE_VIDEO_TEXTURE_EMISSIVE\" : \"\",\n t.logarithmicDepthBuffer ? \"#define USE_LOGARITHMIC_DEPTH_BUFFER\" : \"\",\n t.reversedDepthBuffer ? \"#define USE_REVERSED_DEPTH_BUFFER\" : \"\",\n \"uniform mat4 viewMatrix;\",\n \"uniform vec3 cameraPosition;\",\n \"uniform bool isOrthographic;\",\n t.toneMapping !== Jn ? \"#define TONE_MAPPING\" : \"\",\n t.toneMapping !== Jn ? Ge.tonemapping_pars_fragment : \"\",\n // this code is required here because it is used by the toneMapping() function defined below\n t.toneMapping !== Jn ? X0(\"toneMapping\", t.toneMapping) : \"\",\n t.dithering ? \"#define DITHERING\" : \"\",\n t.opaque ? \"#define OPAQUE\" : \"\",\n Ge.colorspace_pars_fragment,\n // this code is required here because it is used by the various encoding/decoding function defined below\n W0(\"linearToOutputTexel\", t.outputColorSpace),\n j0(),\n t.useDepthPacking ? \"#define DEPTH_PACKING \" + t.depthPacking : \"\",\n `\n`\n ].filter(gs).join(`\n`)), a = mo(a), a = dc(a, t), a = fc(a, t), o = mo(o), o = dc(o, t), o = fc(o, t), a = pc(a), o = pc(o), t.isRawShaderMaterial !== !0 && (y = `#version 300 es\n`, m = [\n p,\n \"#define attribute in\",\n \"#define varying out\",\n \"#define texture2D texture\"\n ].join(`\n`) + `\n` + m, f = [\n \"#define varying in\",\n t.glslVersion === ll ? \"\" : \"layout(location = 0) out highp vec4 pc_fragColor;\",\n t.glslVersion === ll ? \"\" : \"#define gl_FragColor pc_fragColor\",\n \"#define gl_FragDepthEXT gl_FragDepth\",\n \"#define texture2D texture\",\n \"#define textureCube texture\",\n \"#define texture2DProj textureProj\",\n \"#define texture2DLodEXT textureLod\",\n \"#define texture2DProjLodEXT textureProjLod\",\n \"#define textureCubeLodEXT textureLod\",\n \"#define texture2DGradEXT textureGrad\",\n \"#define texture2DProjGradEXT textureProjGrad\",\n \"#define textureCubeGradEXT textureGrad\"\n ].join(`\n`) + `\n` + f);\n const v = y + m + a, T = y + f + o, R = cc(s, s.VERTEX_SHADER, v), E = cc(s, s.FRAGMENT_SHADER, T);\n s.attachShader(x, R), s.attachShader(x, E), t.index0AttributeName !== void 0 ? s.bindAttribLocation(x, 0, t.index0AttributeName) : t.morphTargets === !0 && s.bindAttribLocation(x, 0, \"position\"), s.linkProgram(x);\n function P(C) {\n if (i.debug.checkShaderErrors) {\n const U = s.getProgramInfoLog(x) || \"\", B = s.getShaderInfoLog(R) || \"\", z = s.getShaderInfoLog(E) || \"\", W = U.trim(), k = B.trim(), ee = z.trim();\n let X = !0, $ = !0;\n if (s.getProgramParameter(x, s.LINK_STATUS) === !1)\n if (X = !1, typeof i.debug.onShaderError == \"function\")\n i.debug.onShaderError(s, x, R, E);\n else {\n const Q = uc(s, R, \"vertex\"), ge = uc(s, E, \"fragment\");\n Xe(\n \"THREE.WebGLProgram: Shader Error \" + s.getError() + \" - VALIDATE_STATUS \" + s.getProgramParameter(x, s.VALIDATE_STATUS) + `\n\nMaterial Name: ` + C.name + `\nMaterial Type: ` + C.type + `\n\nProgram Info Log: ` + W + `\n` + Q + `\n` + ge\n );\n }\n else W !== \"\" ? Te(\"WebGLProgram: Program Info Log:\", W) : (k === \"\" || ee === \"\") && ($ = !1);\n $ && (C.diagnostics = {\n runnable: X,\n programLog: W,\n vertexShader: {\n log: k,\n prefix: m\n },\n fragmentShader: {\n log: ee,\n prefix: f\n }\n });\n }\n s.deleteShader(R), s.deleteShader(E), I = new gr(s, x), S = K0(s, x);\n }\n let I;\n this.getUniforms = function() {\n return I === void 0 && P(this), I;\n };\n let S;\n this.getAttributes = function() {\n return S === void 0 && P(this), S;\n };\n let M = t.rendererExtensionParallelShaderCompile === !1;\n return this.isReady = function() {\n return M === !1 && (M = s.getProgramParameter(x, k0)), M;\n }, this.destroy = function() {\n n.releaseStatesOfProgram(this), s.deleteProgram(x), this.program = void 0;\n }, this.type = t.shaderType, this.name = t.shaderName, this.id = V0++, this.cacheKey = e, this.usedTimes = 1, this.program = x, this.vertexShader = R, this.fragmentShader = E, this;\n}\nlet og = 0;\nclass lg {\n constructor() {\n this.shaderCache = /* @__PURE__ */ new Map(), this.materialCache = /* @__PURE__ */ new Map();\n }\n update(e) {\n const t = e.vertexShader, n = e.fragmentShader, s = this._getShaderStage(t), r = this._getShaderStage(n), a = this._getShaderCacheForMaterial(e);\n return a.has(s) === !1 && (a.add(s), s.usedTimes++), a.has(r) === !1 && (a.add(r), r.usedTimes++), this;\n }\n remove(e) {\n const t = this.materialCache.get(e);\n for (const n of t)\n n.usedTimes--, n.usedTimes === 0 && this.shaderCache.delete(n.code);\n return this.materialCache.delete(e), this;\n }\n getVertexShaderID(e) {\n return this._getShaderStage(e.vertexShader).id;\n }\n getFragmentShaderID(e) {\n return this._getShaderStage(e.fragmentShader).id;\n }\n dispose() {\n this.shaderCache.clear(), this.materialCache.clear();\n }\n _getShaderCacheForMaterial(e) {\n const t = this.materialCache;\n let n = t.get(e);\n return n === void 0 && (n = /* @__PURE__ */ new Set(), t.set(e, n)), n;\n }\n _getShaderStage(e) {\n const t = this.shaderCache;\n let n = t.get(e);\n return n === void 0 && (n = new cg(e), t.set(e, n)), n;\n }\n}\nclass cg {\n constructor(e) {\n this.id = og++, this.code = e, this.usedTimes = 0;\n }\n}\nfunction hg(i, e, t, n, s, r, a) {\n const o = new Uo(), l = new lg(), c = /* @__PURE__ */ new Set(), h = [], u = s.logarithmicDepthBuffer, d = s.vertexTextures;\n let p = s.precision;\n const g = {\n MeshDepthMaterial: \"depth\",\n MeshDistanceMaterial: \"distanceRGBA\",\n MeshNormalMaterial: \"normal\",\n MeshBasicMaterial: \"basic\",\n MeshLambertMaterial: \"lambert\",\n MeshPhongMaterial: \"phong\",\n MeshToonMaterial: \"toon\",\n MeshStandardMaterial: \"physical\",\n MeshPhysicalMaterial: \"physical\",\n MeshMatcapMaterial: \"matcap\",\n LineBasicMaterial: \"basic\",\n LineDashedMaterial: \"dashed\",\n PointsMaterial: \"points\",\n ShadowMaterial: \"shadow\",\n SpriteMaterial: \"sprite\"\n };\n function x(S) {\n return c.add(S), S === 0 ? \"uv\" : `uv${S}`;\n }\n function m(S, M, C, U, B) {\n const z = U.fog, W = B.geometry, k = S.isMeshStandardMaterial ? U.environment : null, ee = (S.isMeshStandardMaterial ? t : e).get(S.envMap || k), X = ee && ee.mapping === Rr ? ee.image.height : null, $ = g[S.type];\n S.precision !== null && (p = s.getMaxPrecision(S.precision), p !== S.precision && Te(\"WebGLProgram.getParameters:\", S.precision, \"not supported, using\", p, \"instead.\"));\n const Q = W.morphAttributes.position || W.morphAttributes.normal || W.morphAttributes.color, ge = Q !== void 0 ? Q.length : 0;\n let we = 0;\n W.morphAttributes.position !== void 0 && (we = 1), W.morphAttributes.normal !== void 0 && (we = 2), W.morphAttributes.color !== void 0 && (we = 3);\n let Oe, Ke, $e, j;\n if ($) {\n const st = bn[$];\n Oe = st.vertexShader, Ke = st.fragmentShader;\n } else\n Oe = S.vertexShader, Ke = S.fragmentShader, l.update(S), $e = l.getVertexShaderID(S), j = l.getFragmentShaderID(S);\n const Y = i.getRenderTarget(), ue = i.state.buffers.depth.getReversed(), Ce = B.isInstancedMesh === !0, me = B.isBatchedMesh === !0, We = !!S.map, _t = !!S.matcap, Be = !!ee, it = !!S.aoMap, D = !!S.lightMap, ke = !!S.bumpMap, Ve = !!S.normalMap, Qe = !!S.displacementMap, pe = !!S.emissiveMap, lt = !!S.metalnessMap, ye = !!S.roughnessMap, Ie = S.anisotropy > 0, A = S.clearcoat > 0, _ = S.dispersion > 0, O = S.iridescence > 0, q = S.sheen > 0, Z = S.transmission > 0, H = Ie && !!S.anisotropyMap, xe = A && !!S.clearcoatMap, re = A && !!S.clearcoatNormalMap, be = A && !!S.clearcoatRoughnessMap, Me = O && !!S.iridescenceMap, J = O && !!S.iridescenceThicknessMap, ie = q && !!S.sheenColorMap, De = q && !!S.sheenRoughnessMap, Ae = !!S.specularMap, he = !!S.specularColorMap, Re = !!S.specularIntensityMap, L = Z && !!S.transmissionMap, ae = Z && !!S.thicknessMap, ne = !!S.gradientMap, oe = !!S.alphaMap, te = S.alphaTest > 0, K = !!S.alphaHash, _e = !!S.extensions;\n let Fe = Jn;\n S.toneMapped && (Y === null || Y.isXRRenderTarget === !0) && (Fe = i.toneMapping);\n const ut = {\n shaderID: $,\n shaderType: S.type,\n shaderName: S.name,\n vertexShader: Oe,\n fragmentShader: Ke,\n defines: S.defines,\n customVertexShaderID: $e,\n customFragmentShaderID: j,\n isRawShaderMaterial: S.isRawShaderMaterial === !0,\n glslVersion: S.glslVersion,\n precision: p,\n batching: me,\n batchingColor: me && B._colorsTexture !== null,\n instancing: Ce,\n instancingColor: Ce && B.instanceColor !== null,\n instancingMorph: Ce && B.morphTexture !== null,\n supportsVertexTextures: d,\n outputColorSpace: Y === null ? i.outputColorSpace : Y.isXRRenderTarget === !0 ? Y.texture.colorSpace : Ut,\n alphaToCoverage: !!S.alphaToCoverage,\n map: We,\n matcap: _t,\n envMap: Be,\n envMapMode: Be && ee.mapping,\n envMapCubeUVHeight: X,\n aoMap: it,\n lightMap: D,\n bumpMap: ke,\n normalMap: Ve,\n displacementMap: d && Qe,\n emissiveMap: pe,\n normalMapObjectSpace: Ve && S.normalMapType === iu,\n normalMapTangentSpace: Ve && S.normalMapType === Cr,\n metalnessMap: lt,\n roughnessMap: ye,\n anisotropy: Ie,\n anisotropyMap: H,\n clearcoat: A,\n clearcoatMap: xe,\n clearcoatNormalMap: re,\n clearcoatRoughnessMap: be,\n dispersion: _,\n iridescence: O,\n iridescenceMap: Me,\n iridescenceThicknessMap: J,\n sheen: q,\n sheenColorMap: ie,\n sheenRoughnessMap: De,\n specularMap: Ae,\n specularColorMap: he,\n specularIntensityMap: Re,\n transmission: Z,\n transmissionMap: L,\n thicknessMap: ae,\n gradientMap: ne,\n opaque: S.transparent === !1 && S.blending === Fi && S.alphaToCoverage === !1,\n alphaMap: oe,\n alphaTest: te,\n alphaHash: K,\n combine: S.combine,\n //\n mapUv: We && x(S.map.channel),\n aoMapUv: it && x(S.aoMap.channel),\n lightMapUv: D && x(S.lightMap.channel),\n bumpMapUv: ke && x(S.bumpMap.channel),\n normalMapUv: Ve && x(S.normalMap.channel),\n displacementMapUv: Qe && x(S.displacementMap.channel),\n emissiveMapUv: pe && x(S.emissiveMap.channel),\n metalnessMapUv: lt && x(S.metalnessMap.channel),\n roughnessMapUv: ye && x(S.roughnessMap.channel),\n anisotropyMapUv: H && x(S.anisotropyMap.channel),\n clearcoatMapUv: xe && x(S.clearcoatMap.channel),\n clearcoatNormalMapUv: re && x(S.clearcoatNormalMap.channel),\n clearcoatRoughnessMapUv: be && x(S.clearcoatRoughnessMap.channel),\n iridescenceMapUv: Me && x(S.iridescenceMap.channel),\n iridescenceThicknessMapUv: J && x(S.iridescenceThicknessMap.channel),\n sheenColorMapUv: ie && x(S.sheenColorMap.channel),\n sheenRoughnessMapUv: De && x(S.sheenRoughnessMap.channel),\n specularMapUv: Ae && x(S.specularMap.channel),\n specularColorMapUv: he && x(S.specularColorMap.channel),\n specularIntensityMapUv: Re && x(S.specularIntensityMap.channel),\n transmissionMapUv: L && x(S.transmissionMap.channel),\n thicknessMapUv: ae && x(S.thicknessMap.channel),\n alphaMapUv: oe && x(S.alphaMap.channel),\n //\n vertexTangents: !!W.attributes.tangent && (Ve || Ie),\n vertexColors: S.vertexColors,\n vertexAlphas: S.vertexColors === !0 && !!W.attributes.color && W.attributes.color.itemSize === 4,\n pointsUvs: B.isPoints === !0 && !!W.attributes.uv && (We || oe),\n fog: !!z,\n useFog: S.fog === !0,\n fogExp2: !!z && z.isFogExp2,\n flatShading: S.flatShading === !0 && S.wireframe === !1,\n sizeAttenuation: S.sizeAttenuation === !0,\n logarithmicDepthBuffer: u,\n reversedDepthBuffer: ue,\n skinning: B.isSkinnedMesh === !0,\n morphTargets: W.morphAttributes.position !== void 0,\n morphNormals: W.morphAttributes.normal !== void 0,\n morphColors: W.morphAttributes.color !== void 0,\n morphTargetsCount: ge,\n morphTextureStride: we,\n numDirLights: M.directional.length,\n numPointLights: M.point.length,\n numSpotLights: M.spot.length,\n numSpotLightMaps: M.spotLightMap.length,\n numRectAreaLights: M.rectArea.length,\n numHemiLights: M.hemi.length,\n numDirLightShadows: M.directionalShadowMap.length,\n numPointLightShadows: M.pointShadowMap.length,\n numSpotLightShadows: M.spotShadowMap.length,\n numSpotLightShadowsWithMaps: M.numSpotLightShadowsWithMaps,\n numLightProbes: M.numLightProbes,\n numClippingPlanes: a.numPlanes,\n numClipIntersection: a.numIntersection,\n dithering: S.dithering,\n shadowMapEnabled: i.shadowMap.enabled && C.length > 0,\n shadowMapType: i.shadowMap.type,\n toneMapping: Fe,\n decodeVideoTexture: We && S.map.isVideoTexture === !0 && Ye.getTransfer(S.map.colorSpace) === et,\n decodeVideoTextureEmissive: pe && S.emissiveMap.isVideoTexture === !0 && Ye.getTransfer(S.emissiveMap.colorSpace) === et,\n premultipliedAlpha: S.premultipliedAlpha,\n doubleSided: S.side === Wt,\n flipSided: S.side === zt,\n useDepthPacking: S.depthPacking >= 0,\n depthPacking: S.depthPacking || 0,\n index0AttributeName: S.index0AttributeName,\n extensionClipCullDistance: _e && S.extensions.clipCullDistance === !0 && n.has(\"WEBGL_clip_cull_distance\"),\n extensionMultiDraw: (_e && S.extensions.multiDraw === !0 || me) && n.has(\"WEBGL_multi_draw\"),\n rendererExtensionParallelShaderCompile: n.has(\"KHR_parallel_shader_compile\"),\n customProgramCacheKey: S.customProgramCacheKey()\n };\n return ut.vertexUv1s = c.has(1), ut.vertexUv2s = c.has(2), ut.vertexUv3s = c.has(3), c.clear(), ut;\n }\n function f(S) {\n const M = [];\n if (S.shaderID ? M.push(S.shaderID) : (M.push(S.customVertexShaderID), M.push(S.customFragmentShaderID)), S.defines !== void 0)\n for (const C in S.defines)\n M.push(C), M.push(S.defines[C]);\n return S.isRawShaderMaterial === !1 && (y(M, S), v(M, S), M.push(i.outputColorSpace)), M.push(S.customProgramCacheKey), M.join();\n }\n function y(S, M) {\n S.push(M.precision), S.push(M.outputColorSpace), S.push(M.envMapMode), S.push(M.envMapCubeUVHeight), S.push(M.mapUv), S.push(M.alphaMapUv), S.push(M.lightMapUv), S.push(M.aoMapUv), S.push(M.bumpMapUv), S.push(M.normalMapUv), S.push(M.displacementMapUv), S.push(M.emissiveMapUv), S.push(M.metalnessMapUv), S.push(M.roughnessMapUv), S.push(M.anisotropyMapUv), S.push(M.clearcoatMapUv), S.push(M.clearcoatNormalMapUv), S.push(M.clearcoatRoughnessMapUv), S.push(M.iridescenceMapUv), S.push(M.iridescenceThicknessMapUv), S.push(M.sheenColorMapUv), S.push(M.sheenRoughnessMapUv), S.push(M.specularMapUv), S.push(M.specularColorMapUv), S.push(M.specularIntensityMapUv), S.push(M.transmissionMapUv), S.push(M.thicknessMapUv), S.push(M.combine), S.push(M.fogExp2), S.push(M.sizeAttenuation), S.push(M.morphTargetsCount), S.push(M.morphAttributeCount), S.push(M.numDirLights), S.push(M.numPointLights), S.push(M.numSpotLights), S.push(M.numSpotLightMaps), S.push(M.numHemiLights), S.push(M.numRectAreaLights), S.push(M.numDirLightShadows), S.push(M.numPointLightShadows), S.push(M.numSpotLightShadows), S.push(M.numSpotLightShadowsWithMaps), S.push(M.numLightProbes), S.push(M.shadowMapType), S.push(M.toneMapping), S.push(M.numClippingPlanes), S.push(M.numClipIntersection), S.push(M.depthPacking);\n }\n function v(S, M) {\n o.disableAll(), M.supportsVertexTextures && o.enable(0), M.instancing && o.enable(1), M.instancingColor && o.enable(2), M.instancingMorph && o.enable(3), M.matcap && o.enable(4), M.envMap && o.enable(5), M.normalMapObjectSpace && o.enable(6), M.normalMapTangentSpace && o.enable(7), M.clearcoat && o.enable(8), M.iridescence && o.enable(9), M.alphaTest && o.enable(10), M.vertexColors && o.enable(11), M.vertexAlphas && o.enable(12), M.vertexUv1s && o.enable(13), M.vertexUv2s && o.enable(14), M.vertexUv3s && o.enable(15), M.vertexTangents && o.enable(16), M.anisotropy && o.enable(17), M.alphaHash && o.enable(18), M.batching && o.enable(19), M.dispersion && o.enable(20), M.batchingColor && o.enable(21), M.gradientMap && o.enable(22), S.push(o.mask), o.disableAll(), M.fog && o.enable(0), M.useFog && o.enable(1), M.flatShading && o.enable(2), M.logarithmicDepthBuffer && o.enable(3), M.reversedDepthBuffer && o.enable(4), M.skinning && o.enable(5), M.morphTargets && o.enable(6), M.morphNormals && o.enable(7), M.morphColors && o.enable(8), M.premultipliedAlpha && o.enable(9), M.shadowMapEnabled && o.enable(10), M.doubleSided && o.enable(11), M.flipSided && o.enable(12), M.useDepthPacking && o.enable(13), M.dithering && o.enable(14), M.transmission && o.enable(15), M.sheen && o.enable(16), M.opaque && o.enable(17), M.pointsUvs && o.enable(18), M.decodeVideoTexture && o.enable(19), M.decodeVideoTextureEmissive && o.enable(20), M.alphaToCoverage && o.enable(21), S.push(o.mask);\n }\n function T(S) {\n const M = g[S.type];\n let C;\n if (M) {\n const U = bn[M];\n C = dn.clone(U.uniforms);\n } else\n C = S.uniforms;\n return C;\n }\n function R(S, M) {\n let C;\n for (let U = 0, B = h.length; U < B; U++) {\n const z = h[U];\n if (z.cacheKey === M) {\n C = z, ++C.usedTimes;\n break;\n }\n }\n return C === void 0 && (C = new ag(i, M, S, r), h.push(C)), C;\n }\n function E(S) {\n if (--S.usedTimes === 0) {\n const M = h.indexOf(S);\n h[M] = h[h.length - 1], h.pop(), S.destroy();\n }\n }\n function P(S) {\n l.remove(S);\n }\n function I() {\n l.dispose();\n }\n return {\n getParameters: m,\n getProgramCacheKey: f,\n getUniforms: T,\n acquireProgram: R,\n releaseProgram: E,\n releaseShaderCache: P,\n // Exposed for resource monitoring & error feedback via renderer.info:\n programs: h,\n dispose: I\n };\n}\nfunction ug() {\n let i = /* @__PURE__ */ new WeakMap();\n function e(a) {\n return i.has(a);\n }\n function t(a) {\n let o = i.get(a);\n return o === void 0 && (o = {}, i.set(a, o)), o;\n }\n function n(a) {\n i.delete(a);\n }\n function s(a, o, l) {\n i.get(a)[o] = l;\n }\n function r() {\n i = /* @__PURE__ */ new WeakMap();\n }\n return {\n has: e,\n get: t,\n remove: n,\n update: s,\n dispose: r\n };\n}\nfunction dg(i, e) {\n return i.groupOrder !== e.groupOrder ? i.groupOrder - e.groupOrder : i.renderOrder !== e.renderOrder ? i.renderOrder - e.renderOrder : i.material.id !== e.material.id ? i.material.id - e.material.id : i.z !== e.z ? i.z - e.z : i.id - e.id;\n}\nfunction gc(i, e) {\n return i.groupOrder !== e.groupOrder ? i.groupOrder - e.groupOrder : i.renderOrder !== e.renderOrder ? i.renderOrder - e.renderOrder : i.z !== e.z ? e.z - i.z : i.id - e.id;\n}\nfunction xc() {\n const i = [];\n let e = 0;\n const t = [], n = [], s = [];\n function r() {\n e = 0, t.length = 0, n.length = 0, s.length = 0;\n }\n function a(u, d, p, g, x, m) {\n let f = i[e];\n return f === void 0 ? (f = {\n id: u.id,\n object: u,\n geometry: d,\n material: p,\n groupOrder: g,\n renderOrder: u.renderOrder,\n z: x,\n group: m\n }, i[e] = f) : (f.id = u.id, f.object = u, f.geometry = d, f.material = p, f.groupOrder = g, f.renderOrder = u.renderOrder, f.z = x, f.group = m), e++, f;\n }\n function o(u, d, p, g, x, m) {\n const f = a(u, d, p, g, x, m);\n p.transmission > 0 ? n.push(f) : p.transparent === !0 ? s.push(f) : t.push(f);\n }\n function l(u, d, p, g, x, m) {\n const f = a(u, d, p, g, x, m);\n p.transmission > 0 ? n.unshift(f) : p.transparent === !0 ? s.unshift(f) : t.unshift(f);\n }\n function c(u, d) {\n t.length > 1 && t.sort(u || dg), n.length > 1 && n.sort(d || gc), s.length > 1 && s.sort(d || gc);\n }\n function h() {\n for (let u = e, d = i.length; u < d; u++) {\n const p = i[u];\n if (p.id === null) break;\n p.id = null, p.object = null, p.geometry = null, p.material = null, p.group = null;\n }\n }\n return {\n opaque: t,\n transmissive: n,\n transparent: s,\n init: r,\n push: o,\n unshift: l,\n finish: h,\n sort: c\n };\n}\nfunction fg() {\n let i = /* @__PURE__ */ new WeakMap();\n function e(n, s) {\n const r = i.get(n);\n let a;\n return r === void 0 ? (a = new xc(), i.set(n, [a])) : s >= r.length ? (a = new xc(), r.push(a)) : a = r[s], a;\n }\n function t() {\n i = /* @__PURE__ */ new WeakMap();\n }\n return {\n get: e,\n dispose: t\n };\n}\nfunction pg() {\n const i = {};\n return {\n get: function(e) {\n if (i[e.id] !== void 0)\n return i[e.id];\n let t;\n switch (e.type) {\n case \"DirectionalLight\":\n t = {\n direction: new w(),\n color: new Se()\n };\n break;\n case \"SpotLight\":\n t = {\n position: new w(),\n direction: new w(),\n color: new Se(),\n distance: 0,\n coneCos: 0,\n penumbraCos: 0,\n decay: 0\n };\n break;\n case \"PointLight\":\n t = {\n position: new w(),\n color: new Se(),\n distance: 0,\n decay: 0\n };\n break;\n case \"HemisphereLight\":\n t = {\n direction: new w(),\n skyColor: new Se(),\n groundColor: new Se()\n };\n break;\n case \"RectAreaLight\":\n t = {\n color: new Se(),\n position: new w(),\n halfWidth: new w(),\n halfHeight: new w()\n };\n break;\n }\n return i[e.id] = t, t;\n }\n };\n}\nfunction mg() {\n const i = {};\n return {\n get: function(e) {\n if (i[e.id] !== void 0)\n return i[e.id];\n let t;\n switch (e.type) {\n case \"DirectionalLight\":\n t = {\n shadowIntensity: 1,\n shadowBias: 0,\n shadowNormalBias: 0,\n shadowRadius: 1,\n shadowMapSize: new le()\n };\n break;\n case \"SpotLight\":\n t = {\n shadowIntensity: 1,\n shadowBias: 0,\n shadowNormalBias: 0,\n shadowRadius: 1,\n shadowMapSize: new le()\n };\n break;\n case \"PointLight\":\n t = {\n shadowIntensity: 1,\n shadowBias: 0,\n shadowNormalBias: 0,\n shadowRadius: 1,\n shadowMapSize: new le(),\n shadowCameraNear: 1,\n shadowCameraFar: 1e3\n };\n break;\n }\n return i[e.id] = t, t;\n }\n };\n}\nlet gg = 0;\nfunction xg(i, e) {\n return (e.castShadow ? 2 : 0) - (i.castShadow ? 2 : 0) + (e.map ? 1 : 0) - (i.map ? 1 : 0);\n}\nfunction _g(i) {\n const e = new pg(), t = mg(), n = {\n version: 0,\n hash: {\n directionalLength: -1,\n pointLength: -1,\n spotLength: -1,\n rectAreaLength: -1,\n hemiLength: -1,\n numDirectionalShadows: -1,\n numPointShadows: -1,\n numSpotShadows: -1,\n numSpotMaps: -1,\n numLightProbes: -1\n },\n ambient: [0, 0, 0],\n probe: [],\n directional: [],\n directionalShadow: [],\n directionalShadowMap: [],\n directionalShadowMatrix: [],\n spot: [],\n spotLightMap: [],\n spotShadow: [],\n spotShadowMap: [],\n spotLightMatrix: [],\n rectArea: [],\n rectAreaLTC1: null,\n rectAreaLTC2: null,\n point: [],\n pointShadow: [],\n pointShadowMap: [],\n pointShadowMatrix: [],\n hemi: [],\n numSpotLightShadowsWithMaps: 0,\n numLightProbes: 0\n };\n for (let c = 0; c < 9; c++) n.probe.push(new w());\n const s = new w(), r = new Ne(), a = new Ne();\n function o(c) {\n let h = 0, u = 0, d = 0;\n for (let S = 0; S < 9; S++) n.probe[S].set(0, 0, 0);\n let p = 0, g = 0, x = 0, m = 0, f = 0, y = 0, v = 0, T = 0, R = 0, E = 0, P = 0;\n c.sort(xg);\n for (let S = 0, M = c.length; S < M; S++) {\n const C = c[S], U = C.color, B = C.intensity, z = C.distance, W = C.shadow && C.shadow.map ? C.shadow.map.texture : null;\n if (C.isAmbientLight)\n h += U.r * B, u += U.g * B, d += U.b * B;\n else if (C.isLightProbe) {\n for (let k = 0; k < 9; k++)\n n.probe[k].addScaledVector(C.sh.coefficients[k], B);\n P++;\n } else if (C.isDirectionalLight) {\n const k = e.get(C);\n if (k.color.copy(C.color).multiplyScalar(C.intensity), C.castShadow) {\n const ee = C.shadow, X = t.get(C);\n X.shadowIntensity = ee.intensity, X.shadowBias = ee.bias, X.shadowNormalBias = ee.normalBias, X.shadowRadius = ee.radius, X.shadowMapSize = ee.mapSize, n.directionalShadow[p] = X, n.directionalShadowMap[p] = W, n.directionalShadowMatrix[p] = C.shadow.matrix, y++;\n }\n n.directional[p] = k, p++;\n } else if (C.isSpotLight) {\n const k = e.get(C);\n k.position.setFromMatrixPosition(C.matrixWorld), k.color.copy(U).multiplyScalar(B), k.distance = z, k.coneCos = Math.cos(C.angle), k.penumbraCos = Math.cos(C.angle * (1 - C.penumbra)), k.decay = C.decay, n.spot[x] = k;\n const ee = C.shadow;\n if (C.map && (n.spotLightMap[R] = C.map, R++, ee.updateMatrices(C), C.castShadow && E++), n.spotLightMatrix[x] = ee.matrix, C.castShadow) {\n const X = t.get(C);\n X.shadowIntensity = ee.intensity, X.shadowBias = ee.bias, X.shadowNormalBias = ee.normalBias, X.shadowRadius = ee.radius, X.shadowMapSize = ee.mapSize, n.spotShadow[x] = X, n.spotShadowMap[x] = W, T++;\n }\n x++;\n } else if (C.isRectAreaLight) {\n const k = e.get(C);\n k.color.copy(U).multiplyScalar(B), k.halfWidth.set(C.width * 0.5, 0, 0), k.halfHeight.set(0, C.height * 0.5, 0), n.rectArea[m] = k, m++;\n } else if (C.isPointLight) {\n const k = e.get(C);\n if (k.color.copy(C.color).multiplyScalar(C.intensity), k.distance = C.distance, k.decay = C.decay, C.castShadow) {\n const ee = C.shadow, X = t.get(C);\n X.shadowIntensity = ee.intensity, X.shadowBias = ee.bias, X.shadowNormalBias = ee.normalBias, X.shadowRadius = ee.radius, X.shadowMapSize = ee.mapSize, X.shadowCameraNear = ee.camera.near, X.shadowCameraFar = ee.camera.far, n.pointShadow[g] = X, n.pointShadowMap[g] = W, n.pointShadowMatrix[g] = C.shadow.matrix, v++;\n }\n n.point[g] = k, g++;\n } else if (C.isHemisphereLight) {\n const k = e.get(C);\n k.skyColor.copy(C.color).multiplyScalar(B), k.groundColor.copy(C.groundColor).multiplyScalar(B), n.hemi[f] = k, f++;\n }\n }\n m > 0 && (i.has(\"OES_texture_float_linear\") === !0 ? (n.rectAreaLTC1 = ce.LTC_FLOAT_1, n.rectAreaLTC2 = ce.LTC_FLOAT_2) : (n.rectAreaLTC1 = ce.LTC_HALF_1, n.rectAreaLTC2 = ce.LTC_HALF_2)), n.ambient[0] = h, n.ambient[1] = u, n.ambient[2] = d;\n const I = n.hash;\n (I.directionalLength !== p || I.pointLength !== g || I.spotLength !== x || I.rectAreaLength !== m || I.hemiLength !== f || I.numDirectionalShadows !== y || I.numPointShadows !== v || I.numSpotShadows !== T || I.numSpotMaps !== R || I.numLightProbes !== P) && (n.directional.length = p, n.spot.length = x, n.rectArea.length = m, n.point.length = g, n.hemi.length = f, n.directionalShadow.length = y, n.directionalShadowMap.length = y, n.pointShadow.length = v, n.pointShadowMap.length = v, n.spotShadow.length = T, n.spotShadowMap.length = T, n.directionalShadowMatrix.length = y, n.pointShadowMatrix.length = v, n.spotLightMatrix.length = T + R - E, n.spotLightMap.length = R, n.numSpotLightShadowsWithMaps = E, n.numLightProbes = P, I.directionalLength = p, I.pointLength = g, I.spotLength = x, I.rectAreaLength = m, I.hemiLength = f, I.numDirectionalShadows = y, I.numPointShadows = v, I.numSpotShadows = T, I.numSpotMaps = R, I.numLightProbes = P, n.version = gg++);\n }\n function l(c, h) {\n let u = 0, d = 0, p = 0, g = 0, x = 0;\n const m = h.matrixWorldInverse;\n for (let f = 0, y = c.length; f < y; f++) {\n const v = c[f];\n if (v.isDirectionalLight) {\n const T = n.directional[u];\n T.direction.setFromMatrixPosition(v.matrixWorld), s.setFromMatrixPosition(v.target.matrixWorld), T.direction.sub(s), T.direction.transformDirection(m), u++;\n } else if (v.isSpotLight) {\n const T = n.spot[p];\n T.position.setFromMatrixPosition(v.matrixWorld), T.position.applyMatrix4(m), T.direction.setFromMatrixPosition(v.matrixWorld), s.setFromMatrixPosition(v.target.matrixWorld), T.direction.sub(s), T.direction.transformDirection(m), p++;\n } else if (v.isRectAreaLight) {\n const T = n.rectArea[g];\n T.position.setFromMatrixPosition(v.matrixWorld), T.position.applyMatrix4(m), a.identity(), r.copy(v.matrixWorld), r.premultiply(m), a.extractRotation(r), T.halfWidth.set(v.width * 0.5, 0, 0), T.halfHeight.set(0, v.height * 0.5, 0), T.halfWidth.applyMatrix4(a), T.halfHeight.applyMatrix4(a), g++;\n } else if (v.isPointLight) {\n const T = n.point[d];\n T.position.setFromMatrixPosition(v.matrixWorld), T.position.applyMatrix4(m), d++;\n } else if (v.isHemisphereLight) {\n const T = n.hemi[x];\n T.direction.setFromMatrixPosition(v.matrixWorld), T.direction.transformDirection(m), x++;\n }\n }\n }\n return {\n setup: o,\n setupView: l,\n state: n\n };\n}\nfunction _c(i) {\n const e = new _g(i), t = [], n = [];\n function s(h) {\n c.camera = h, t.length = 0, n.length = 0;\n }\n function r(h) {\n t.push(h);\n }\n function a(h) {\n n.push(h);\n }\n function o() {\n e.setup(t);\n }\n function l(h) {\n e.setupView(t, h);\n }\n const c = {\n lightsArray: t,\n shadowsArray: n,\n camera: null,\n lights: e,\n transmissionRenderTarget: {}\n };\n return {\n init: s,\n state: c,\n setupLights: o,\n setupLightsView: l,\n pushLight: r,\n pushShadow: a\n };\n}\nfunction vg(i) {\n let e = /* @__PURE__ */ new WeakMap();\n function t(s, r = 0) {\n const a = e.get(s);\n let o;\n return a === void 0 ? (o = new _c(i), e.set(s, [o])) : r >= a.length ? (o = new _c(i), a.push(o)) : o = a[r], o;\n }\n function n() {\n e = /* @__PURE__ */ new WeakMap();\n }\n return {\n get: t,\n dispose: n\n };\n}\nconst Mg = `void main() {\n\tgl_Position = vec4( position, 1.0 );\n}`, Sg = `uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}`;\nfunction bg(i, e, t) {\n let n = new zo();\n const s = new le(), r = new le(), a = new Je(), o = new lh({ depthPacking: Kc }), l = new xd(), c = {}, h = t.maxTextureSize, u = { [En]: zt, [zt]: En, [Wt]: Wt }, d = new ht({\n defines: {\n VSM_SAMPLES: 8\n },\n uniforms: {\n shadow_pass: { value: null },\n resolution: { value: new le() },\n radius: { value: 4 }\n },\n vertexShader: Mg,\n fragmentShader: Sg\n }), p = d.clone();\n p.defines.HORIZONTAL_PASS = 1;\n const g = new nn();\n g.setAttribute(\n \"position\",\n new kt(\n new Float32Array([-1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5]),\n 3\n )\n );\n const x = new ot(g, d), m = this;\n this.enabled = !1, this.autoUpdate = !0, this.needsUpdate = !1, this.type = Dc;\n let f = this.type;\n this.render = function(E, P, I) {\n if (m.enabled === !1 || m.autoUpdate === !1 && m.needsUpdate === !1 || E.length === 0) return;\n const S = i.getRenderTarget(), M = i.getActiveCubeFace(), C = i.getActiveMipmapLevel(), U = i.state;\n U.setBlending(Mt), U.buffers.depth.getReversed() === !0 ? U.buffers.color.setClear(0, 0, 0, 0) : U.buffers.color.setClear(1, 1, 1, 1), U.buffers.depth.setTest(!0), U.setScissorTest(!1);\n const B = f !== On && this.type === On, z = f === On && this.type !== On;\n for (let W = 0, k = E.length; W < k; W++) {\n const ee = E[W], X = ee.shadow;\n if (X === void 0) {\n Te(\"WebGLShadowMap:\", ee, \"has no shadow.\");\n continue;\n }\n if (X.autoUpdate === !1 && X.needsUpdate === !1) continue;\n s.copy(X.mapSize);\n const $ = X.getFrameExtents();\n if (s.multiply($), r.copy(X.mapSize), (s.x > h || s.y > h) && (s.x > h && (r.x = Math.floor(h / $.x), s.x = r.x * $.x, X.mapSize.x = r.x), s.y > h && (r.y = Math.floor(h / $.y), s.y = r.y * $.y, X.mapSize.y = r.y)), X.map === null || B === !0 || z === !0) {\n const ge = this.type !== On ? { minFilter: Dt, magFilter: Dt } : {};\n X.map !== null && X.map.dispose(), X.map = new St(s.x, s.y, ge), X.map.texture.name = ee.name + \".shadowMap\", X.camera.updateProjectionMatrix();\n }\n i.setRenderTarget(X.map), i.clear();\n const Q = X.getViewportCount();\n for (let ge = 0; ge < Q; ge++) {\n const we = X.getViewport(ge);\n a.set(\n r.x * we.x,\n r.y * we.y,\n r.x * we.z,\n r.y * we.w\n ), U.viewport(a), X.updateMatrices(ee, ge), n = X.getFrustum(), T(P, I, X.camera, ee, this.type);\n }\n X.isPointLightShadow !== !0 && this.type === On && y(X, I), X.needsUpdate = !1;\n }\n f = this.type, m.needsUpdate = !1, i.setRenderTarget(S, M, C);\n };\n function y(E, P) {\n const I = e.update(x);\n d.defines.VSM_SAMPLES !== E.blurSamples && (d.defines.VSM_SAMPLES = E.blurSamples, p.defines.VSM_SAMPLES = E.blurSamples, d.needsUpdate = !0, p.needsUpdate = !0), E.mapPass === null && (E.mapPass = new St(s.x, s.y)), d.uniforms.shadow_pass.value = E.map.texture, d.uniforms.resolution.value = E.mapSize, d.uniforms.radius.value = E.radius, i.setRenderTarget(E.mapPass), i.clear(), i.renderBufferDirect(P, null, I, d, x, null), p.uniforms.shadow_pass.value = E.mapPass.texture, p.uniforms.resolution.value = E.mapSize, p.uniforms.radius.value = E.radius, i.setRenderTarget(E.map), i.clear(), i.renderBufferDirect(P, null, I, p, x, null);\n }\n function v(E, P, I, S) {\n let M = null;\n const C = I.isPointLight === !0 ? E.customDistanceMaterial : E.customDepthMaterial;\n if (C !== void 0)\n M = C;\n else if (M = I.isPointLight === !0 ? l : o, i.localClippingEnabled && P.clipShadows === !0 && Array.isArray(P.clippingPlanes) && P.clippingPlanes.length !== 0 || P.displacementMap && P.displacementScale !== 0 || P.alphaMap && P.alphaTest > 0 || P.map && P.alphaTest > 0 || P.alphaToCoverage === !0) {\n const U = M.uuid, B = P.uuid;\n let z = c[U];\n z === void 0 && (z = {}, c[U] = z);\n let W = z[B];\n W === void 0 && (W = M.clone(), z[B] = W, P.addEventListener(\"dispose\", R)), M = W;\n }\n if (M.visible = P.visible, M.wireframe = P.wireframe, S === On ? M.side = P.shadowSide !== null ? P.shadowSide : P.side : M.side = P.shadowSide !== null ? P.shadowSide : u[P.side], M.alphaMap = P.alphaMap, M.alphaTest = P.alphaToCoverage === !0 ? 0.5 : P.alphaTest, M.map = P.map, M.clipShadows = P.clipShadows, M.clippingPlanes = P.clippingPlanes, M.clipIntersection = P.clipIntersection, M.displacementMap = P.displacementMap, M.displacementScale = P.displacementScale, M.displacementBias = P.displacementBias, M.wireframeLinewidth = P.wireframeLinewidth, M.linewidth = P.linewidth, I.isPointLight === !0 && M.isMeshDistanceMaterial === !0) {\n const U = i.properties.get(M);\n U.light = I;\n }\n return M;\n }\n function T(E, P, I, S, M) {\n if (E.visible === !1) return;\n if (E.layers.test(P.layers) && (E.isMesh || E.isLine || E.isPoints) && (E.castShadow || E.receiveShadow && M === On) && (!E.frustumCulled || n.intersectsObject(E))) {\n E.modelViewMatrix.multiplyMatrices(I.matrixWorldInverse, E.matrixWorld);\n const B = e.update(E), z = E.material;\n if (Array.isArray(z)) {\n const W = B.groups;\n for (let k = 0, ee = W.length; k < ee; k++) {\n const X = W[k], $ = z[X.materialIndex];\n if ($ && $.visible) {\n const Q = v(E, $, S, M);\n E.onBeforeShadow(i, E, P, I, B, Q, X), i.renderBufferDirect(I, null, B, Q, E, X), E.onAfterShadow(i, E, P, I, B, Q, X);\n }\n }\n } else if (z.visible) {\n const W = v(E, z, S, M);\n E.onBeforeShadow(i, E, P, I, B, W, null), i.renderBufferDirect(I, null, B, W, E, null), E.onAfterShadow(i, E, P, I, B, W, null);\n }\n }\n const U = E.children;\n for (let B = 0, z = U.length; B < z; B++)\n T(U[B], P, I, S, M);\n }\n function R(E) {\n E.target.removeEventListener(\"dispose\", R);\n for (const I in c) {\n const S = c[I], M = E.target.uuid;\n M in S && (S[M].dispose(), delete S[M]);\n }\n }\n}\nconst yg = {\n [wa]: Aa,\n [Ra]: Da,\n [Ca]: La,\n [Vi]: Pa,\n [Aa]: wa,\n [Da]: Ra,\n [La]: Ca,\n [Pa]: Vi\n};\nfunction Tg(i, e) {\n function t() {\n let L = !1;\n const ae = new Je();\n let ne = null;\n const oe = new Je(0, 0, 0, 0);\n return {\n setMask: function(te) {\n ne !== te && !L && (i.colorMask(te, te, te, te), ne = te);\n },\n setLocked: function(te) {\n L = te;\n },\n setClear: function(te, K, _e, Fe, ut) {\n ut === !0 && (te *= Fe, K *= Fe, _e *= Fe), ae.set(te, K, _e, Fe), oe.equals(ae) === !1 && (i.clearColor(te, K, _e, Fe), oe.copy(ae));\n },\n reset: function() {\n L = !1, ne = null, oe.set(-1, 0, 0, 0);\n }\n };\n }\n function n() {\n let L = !1, ae = !1, ne = null, oe = null, te = null;\n return {\n setReversed: function(K) {\n if (ae !== K) {\n const _e = e.get(\"EXT_clip_control\");\n K ? _e.clipControlEXT(_e.LOWER_LEFT_EXT, _e.ZERO_TO_ONE_EXT) : _e.clipControlEXT(_e.LOWER_LEFT_EXT, _e.NEGATIVE_ONE_TO_ONE_EXT), ae = K;\n const Fe = te;\n te = null, this.setClear(Fe);\n }\n },\n getReversed: function() {\n return ae;\n },\n setTest: function(K) {\n K ? Y(i.DEPTH_TEST) : ue(i.DEPTH_TEST);\n },\n setMask: function(K) {\n ne !== K && !L && (i.depthMask(K), ne = K);\n },\n setFunc: function(K) {\n if (ae && (K = yg[K]), oe !== K) {\n switch (K) {\n case wa:\n i.depthFunc(i.NEVER);\n break;\n case Aa:\n i.depthFunc(i.ALWAYS);\n break;\n case Ra:\n i.depthFunc(i.LESS);\n break;\n case Vi:\n i.depthFunc(i.LEQUAL);\n break;\n case Ca:\n i.depthFunc(i.EQUAL);\n break;\n case Pa:\n i.depthFunc(i.GEQUAL);\n break;\n case Da:\n i.depthFunc(i.GREATER);\n break;\n case La:\n i.depthFunc(i.NOTEQUAL);\n break;\n default:\n i.depthFunc(i.LEQUAL);\n }\n oe = K;\n }\n },\n setLocked: function(K) {\n L = K;\n },\n setClear: function(K) {\n te !== K && (ae && (K = 1 - K), i.clearDepth(K), te = K);\n },\n reset: function() {\n L = !1, ne = null, oe = null, te = null, ae = !1;\n }\n };\n }\n function s() {\n let L = !1, ae = null, ne = null, oe = null, te = null, K = null, _e = null, Fe = null, ut = null;\n return {\n setTest: function(st) {\n L || (st ? Y(i.STENCIL_TEST) : ue(i.STENCIL_TEST));\n },\n setMask: function(st) {\n ae !== st && !L && (i.stencilMask(st), ae = st);\n },\n setFunc: function(st, vn, sn) {\n (ne !== st || oe !== vn || te !== sn) && (i.stencilFunc(st, vn, sn), ne = st, oe = vn, te = sn);\n },\n setOp: function(st, vn, sn) {\n (K !== st || _e !== vn || Fe !== sn) && (i.stencilOp(st, vn, sn), K = st, _e = vn, Fe = sn);\n },\n setLocked: function(st) {\n L = st;\n },\n setClear: function(st) {\n ut !== st && (i.clearStencil(st), ut = st);\n },\n reset: function() {\n L = !1, ae = null, ne = null, oe = null, te = null, K = null, _e = null, Fe = null, ut = null;\n }\n };\n }\n const r = new t(), a = new n(), o = new s(), l = /* @__PURE__ */ new WeakMap(), c = /* @__PURE__ */ new WeakMap();\n let h = {}, u = {}, d = /* @__PURE__ */ new WeakMap(), p = [], g = null, x = !1, m = null, f = null, y = null, v = null, T = null, R = null, E = null, P = new Se(0, 0, 0), I = 0, S = !1, M = null, C = null, U = null, B = null, z = null;\n const W = i.getParameter(i.MAX_COMBINED_TEXTURE_IMAGE_UNITS);\n let k = !1, ee = 0;\n const X = i.getParameter(i.VERSION);\n X.indexOf(\"WebGL\") !== -1 ? (ee = parseFloat(/^WebGL (\\d)/.exec(X)[1]), k = ee >= 1) : X.indexOf(\"OpenGL ES\") !== -1 && (ee = parseFloat(/^OpenGL ES (\\d)/.exec(X)[1]), k = ee >= 2);\n let $ = null, Q = {};\n const ge = i.getParameter(i.SCISSOR_BOX), we = i.getParameter(i.VIEWPORT), Oe = new Je().fromArray(ge), Ke = new Je().fromArray(we);\n function $e(L, ae, ne, oe) {\n const te = new Uint8Array(4), K = i.createTexture();\n i.bindTexture(L, K), i.texParameteri(L, i.TEXTURE_MIN_FILTER, i.NEAREST), i.texParameteri(L, i.TEXTURE_MAG_FILTER, i.NEAREST);\n for (let _e = 0; _e < ne; _e++)\n L === i.TEXTURE_3D || L === i.TEXTURE_2D_ARRAY ? i.texImage3D(ae, 0, i.RGBA, 1, 1, oe, 0, i.RGBA, i.UNSIGNED_BYTE, te) : i.texImage2D(ae + _e, 0, i.RGBA, 1, 1, 0, i.RGBA, i.UNSIGNED_BYTE, te);\n return K;\n }\n const j = {};\n j[i.TEXTURE_2D] = $e(i.TEXTURE_2D, i.TEXTURE_2D, 1), j[i.TEXTURE_CUBE_MAP] = $e(i.TEXTURE_CUBE_MAP, i.TEXTURE_CUBE_MAP_POSITIVE_X, 6), j[i.TEXTURE_2D_ARRAY] = $e(i.TEXTURE_2D_ARRAY, i.TEXTURE_2D_ARRAY, 1, 1), j[i.TEXTURE_3D] = $e(i.TEXTURE_3D, i.TEXTURE_3D, 1, 1), r.setClear(0, 0, 0, 1), a.setClear(1), o.setClear(0), Y(i.DEPTH_TEST), a.setFunc(Vi), ke(!1), Ve(tl), Y(i.CULL_FACE), it(Mt);\n function Y(L) {\n h[L] !== !0 && (i.enable(L), h[L] = !0);\n }\n function ue(L) {\n h[L] !== !1 && (i.disable(L), h[L] = !1);\n }\n function Ce(L, ae) {\n return u[L] !== ae ? (i.bindFramebuffer(L, ae), u[L] = ae, L === i.DRAW_FRAMEBUFFER && (u[i.FRAMEBUFFER] = ae), L === i.FRAMEBUFFER && (u[i.DRAW_FRAMEBUFFER] = ae), !0) : !1;\n }\n function me(L, ae) {\n let ne = p, oe = !1;\n if (L) {\n ne = d.get(ae), ne === void 0 && (ne = [], d.set(ae, ne));\n const te = L.textures;\n if (ne.length !== te.length || ne[0] !== i.COLOR_ATTACHMENT0) {\n for (let K = 0, _e = te.length; K < _e; K++)\n ne[K] = i.COLOR_ATTACHMENT0 + K;\n ne.length = te.length, oe = !0;\n }\n } else\n ne[0] !== i.BACK && (ne[0] = i.BACK, oe = !0);\n oe && i.drawBuffers(ne);\n }\n function We(L) {\n return g !== L ? (i.useProgram(L), g = L, !0) : !1;\n }\n const _t = {\n [cn]: i.FUNC_ADD,\n [Oh]: i.FUNC_SUBTRACT,\n [Bh]: i.FUNC_REVERSE_SUBTRACT\n };\n _t[zh] = i.MIN, _t[kh] = i.MAX;\n const Be = {\n [ps]: i.ZERO,\n [Vh]: i.ONE,\n [Gh]: i.SRC_COLOR,\n [ba]: i.SRC_ALPHA,\n [jh]: i.SRC_ALPHA_SATURATE,\n [Ea]: i.DST_COLOR,\n [Ta]: i.DST_ALPHA,\n [Hh]: i.ONE_MINUS_SRC_COLOR,\n [ya]: i.ONE_MINUS_SRC_ALPHA,\n [Xh]: i.ONE_MINUS_DST_COLOR,\n [Wh]: i.ONE_MINUS_DST_ALPHA,\n [qh]: i.CONSTANT_COLOR,\n [Yh]: i.ONE_MINUS_CONSTANT_COLOR,\n [Kh]: i.CONSTANT_ALPHA,\n [Zh]: i.ONE_MINUS_CONSTANT_ALPHA\n };\n function it(L, ae, ne, oe, te, K, _e, Fe, ut, st) {\n if (L === Mt) {\n x === !0 && (ue(i.BLEND), x = !1);\n return;\n }\n if (x === !1 && (Y(i.BLEND), x = !0), L !== Ic) {\n if (L !== m || st !== S) {\n if ((f !== cn || T !== cn) && (i.blendEquation(i.FUNC_ADD), f = cn, T = cn), st)\n switch (L) {\n case Fi:\n i.blendFuncSeparate(i.ONE, i.ONE_MINUS_SRC_ALPHA, i.ONE, i.ONE_MINUS_SRC_ALPHA);\n break;\n case _r:\n i.blendFunc(i.ONE, i.ONE);\n break;\n case nl:\n i.blendFuncSeparate(i.ZERO, i.ONE_MINUS_SRC_COLOR, i.ZERO, i.ONE);\n break;\n case il:\n i.blendFuncSeparate(i.DST_COLOR, i.ONE_MINUS_SRC_ALPHA, i.ZERO, i.ONE);\n break;\n default:\n Xe(\"WebGLState: Invalid blending: \", L);\n break;\n }\n else\n switch (L) {\n case Fi:\n i.blendFuncSeparate(i.SRC_ALPHA, i.ONE_MINUS_SRC_ALPHA, i.ONE, i.ONE_MINUS_SRC_ALPHA);\n break;\n case _r:\n i.blendFuncSeparate(i.SRC_ALPHA, i.ONE, i.ONE, i.ONE);\n break;\n case nl:\n Xe(\"WebGLState: SubtractiveBlending requires material.premultipliedAlpha = true\");\n break;\n case il:\n Xe(\"WebGLState: MultiplyBlending requires material.premultipliedAlpha = true\");\n break;\n default:\n Xe(\"WebGLState: Invalid blending: \", L);\n break;\n }\n y = null, v = null, R = null, E = null, P.set(0, 0, 0), I = 0, m = L, S = st;\n }\n return;\n }\n te = te || ae, K = K || ne, _e = _e || oe, (ae !== f || te !== T) && (i.blendEquationSeparate(_t[ae], _t[te]), f = ae, T = te), (ne !== y || oe !== v || K !== R || _e !== E) && (i.blendFuncSeparate(Be[ne], Be[oe], Be[K], Be[_e]), y = ne, v = oe, R = K, E = _e), (Fe.equals(P) === !1 || ut !== I) && (i.blendColor(Fe.r, Fe.g, Fe.b, ut), P.copy(Fe), I = ut), m = L, S = !1;\n }\n function D(L, ae) {\n L.side === Wt ? ue(i.CULL_FACE) : Y(i.CULL_FACE);\n let ne = L.side === zt;\n ae && (ne = !ne), ke(ne), L.blending === Fi && L.transparent === !1 ? it(Mt) : it(L.blending, L.blendEquation, L.blendSrc, L.blendDst, L.blendEquationAlpha, L.blendSrcAlpha, L.blendDstAlpha, L.blendColor, L.blendAlpha, L.premultipliedAlpha), a.setFunc(L.depthFunc), a.setTest(L.depthTest), a.setMask(L.depthWrite), r.setMask(L.colorWrite);\n const oe = L.stencilWrite;\n o.setTest(oe), oe && (o.setMask(L.stencilWriteMask), o.setFunc(L.stencilFunc, L.stencilRef, L.stencilFuncMask), o.setOp(L.stencilFail, L.stencilZFail, L.stencilZPass)), pe(L.polygonOffset, L.polygonOffsetFactor, L.polygonOffsetUnits), L.alphaToCoverage === !0 ? Y(i.SAMPLE_ALPHA_TO_COVERAGE) : ue(i.SAMPLE_ALPHA_TO_COVERAGE);\n }\n function ke(L) {\n M !== L && (L ? i.frontFace(i.CW) : i.frontFace(i.CCW), M = L);\n }\n function Ve(L) {\n L !== Nh ? (Y(i.CULL_FACE), L !== C && (L === tl ? i.cullFace(i.BACK) : L === Fh ? i.cullFace(i.FRONT) : i.cullFace(i.FRONT_AND_BACK))) : ue(i.CULL_FACE), C = L;\n }\n function Qe(L) {\n L !== U && (k && i.lineWidth(L), U = L);\n }\n function pe(L, ae, ne) {\n L ? (Y(i.POLYGON_OFFSET_FILL), (B !== ae || z !== ne) && (i.polygonOffset(ae, ne), B = ae, z = ne)) : ue(i.POLYGON_OFFSET_FILL);\n }\n function lt(L) {\n L ? Y(i.SCISSOR_TEST) : ue(i.SCISSOR_TEST);\n }\n function ye(L) {\n L === void 0 && (L = i.TEXTURE0 + W - 1), $ !== L && (i.activeTexture(L), $ = L);\n }\n function Ie(L, ae, ne) {\n ne === void 0 && ($ === null ? ne = i.TEXTURE0 + W - 1 : ne = $);\n let oe = Q[ne];\n oe === void 0 && (oe = { type: void 0, texture: void 0 }, Q[ne] = oe), (oe.type !== L || oe.texture !== ae) && ($ !== ne && (i.activeTexture(ne), $ = ne), i.bindTexture(L, ae || j[L]), oe.type = L, oe.texture = ae);\n }\n function A() {\n const L = Q[$];\n L !== void 0 && L.type !== void 0 && (i.bindTexture(L.type, null), L.type = void 0, L.texture = void 0);\n }\n function _() {\n try {\n i.compressedTexImage2D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function O() {\n try {\n i.compressedTexImage3D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function q() {\n try {\n i.texSubImage2D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function Z() {\n try {\n i.texSubImage3D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function H() {\n try {\n i.compressedTexSubImage2D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function xe() {\n try {\n i.compressedTexSubImage3D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function re() {\n try {\n i.texStorage2D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function be() {\n try {\n i.texStorage3D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function Me() {\n try {\n i.texImage2D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function J() {\n try {\n i.texImage3D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function ie(L) {\n Oe.equals(L) === !1 && (i.scissor(L.x, L.y, L.z, L.w), Oe.copy(L));\n }\n function De(L) {\n Ke.equals(L) === !1 && (i.viewport(L.x, L.y, L.z, L.w), Ke.copy(L));\n }\n function Ae(L, ae) {\n let ne = c.get(ae);\n ne === void 0 && (ne = /* @__PURE__ */ new WeakMap(), c.set(ae, ne));\n let oe = ne.get(L);\n oe === void 0 && (oe = i.getUniformBlockIndex(ae, L.name), ne.set(L, oe));\n }\n function he(L, ae) {\n const oe = c.get(ae).get(L);\n l.get(ae) !== oe && (i.uniformBlockBinding(ae, oe, L.__bindingPointIndex), l.set(ae, oe));\n }\n function Re() {\n i.disable(i.BLEND), i.disable(i.CULL_FACE), i.disable(i.DEPTH_TEST), i.disable(i.POLYGON_OFFSET_FILL), i.disable(i.SCISSOR_TEST), i.disable(i.STENCIL_TEST), i.disable(i.SAMPLE_ALPHA_TO_COVERAGE), i.blendEquation(i.FUNC_ADD), i.blendFunc(i.ONE, i.ZERO), i.blendFuncSeparate(i.ONE, i.ZERO, i.ONE, i.ZERO), i.blendColor(0, 0, 0, 0), i.colorMask(!0, !0, !0, !0), i.clearColor(0, 0, 0, 0), i.depthMask(!0), i.depthFunc(i.LESS), a.setReversed(!1), i.clearDepth(1), i.stencilMask(4294967295), i.stencilFunc(i.ALWAYS, 0, 4294967295), i.stencilOp(i.KEEP, i.KEEP, i.KEEP), i.clearStencil(0), i.cullFace(i.BACK), i.frontFace(i.CCW), i.polygonOffset(0, 0), i.activeTexture(i.TEXTURE0), i.bindFramebuffer(i.FRAMEBUFFER, null), i.bindFramebuffer(i.DRAW_FRAMEBUFFER, null), i.bindFramebuffer(i.READ_FRAMEBUFFER, null), i.useProgram(null), i.lineWidth(1), i.scissor(0, 0, i.canvas.width, i.canvas.height), i.viewport(0, 0, i.canvas.width, i.canvas.height), h = {}, $ = null, Q = {}, u = {}, d = /* @__PURE__ */ new WeakMap(), p = [], g = null, x = !1, m = null, f = null, y = null, v = null, T = null, R = null, E = null, P = new Se(0, 0, 0), I = 0, S = !1, M = null, C = null, U = null, B = null, z = null, Oe.set(0, 0, i.canvas.width, i.canvas.height), Ke.set(0, 0, i.canvas.width, i.canvas.height), r.reset(), a.reset(), o.reset();\n }\n return {\n buffers: {\n color: r,\n depth: a,\n stencil: o\n },\n enable: Y,\n disable: ue,\n bindFramebuffer: Ce,\n drawBuffers: me,\n useProgram: We,\n setBlending: it,\n setMaterial: D,\n setFlipSided: ke,\n setCullFace: Ve,\n setLineWidth: Qe,\n setPolygonOffset: pe,\n setScissorTest: lt,\n activeTexture: ye,\n bindTexture: Ie,\n unbindTexture: A,\n compressedTexImage2D: _,\n compressedTexImage3D: O,\n texImage2D: Me,\n texImage3D: J,\n updateUBOMapping: Ae,\n uniformBlockBinding: he,\n texStorage2D: re,\n texStorage3D: be,\n texSubImage2D: q,\n texSubImage3D: Z,\n compressedTexSubImage2D: H,\n compressedTexSubImage3D: xe,\n scissor: ie,\n viewport: De,\n reset: Re\n };\n}\nfunction Eg(i, e, t, n, s, r, a) {\n const o = e.has(\"WEBGL_multisampled_render_to_texture\") ? e.get(\"WEBGL_multisampled_render_to_texture\") : null, l = typeof navigator > \"u\" ? !1 : /OculusBrowser/g.test(navigator.userAgent), c = new le(), h = /* @__PURE__ */ new WeakMap();\n let u;\n const d = /* @__PURE__ */ new WeakMap();\n let p = !1;\n try {\n p = typeof OffscreenCanvas < \"u\" && new OffscreenCanvas(1, 1).getContext(\"2d\") !== null;\n } catch {\n }\n function g(A, _) {\n return p ? (\n // eslint-disable-next-line compat/compat\n new OffscreenCanvas(A, _)\n ) : Es(\"canvas\");\n }\n function x(A, _, O) {\n let q = 1;\n const Z = Ie(A);\n if ((Z.width > O || Z.height > O) && (q = O / Math.max(Z.width, Z.height)), q < 1)\n if (typeof HTMLImageElement < \"u\" && A instanceof HTMLImageElement || typeof HTMLCanvasElement < \"u\" && A instanceof HTMLCanvasElement || typeof ImageBitmap < \"u\" && A instanceof ImageBitmap || typeof VideoFrame < \"u\" && A instanceof VideoFrame) {\n const H = Math.floor(q * Z.width), xe = Math.floor(q * Z.height);\n u === void 0 && (u = g(H, xe));\n const re = _ ? g(H, xe) : u;\n return re.width = H, re.height = xe, re.getContext(\"2d\").drawImage(A, 0, 0, H, xe), Te(\"WebGLRenderer: Texture has been resized from (\" + Z.width + \"x\" + Z.height + \") to (\" + H + \"x\" + xe + \").\"), re;\n } else\n return \"data\" in A && Te(\"WebGLRenderer: Image in DataTexture is too big (\" + Z.width + \"x\" + Z.height + \").\"), A;\n return A;\n }\n function m(A) {\n return A.generateMipmaps;\n }\n function f(A) {\n i.generateMipmap(A);\n }\n function y(A) {\n return A.isWebGLCubeRenderTarget ? i.TEXTURE_CUBE_MAP : A.isWebGL3DRenderTarget ? i.TEXTURE_3D : A.isWebGLArrayRenderTarget || A.isCompressedArrayTexture ? i.TEXTURE_2D_ARRAY : i.TEXTURE_2D;\n }\n function v(A, _, O, q, Z = !1) {\n if (A !== null) {\n if (i[A] !== void 0) return i[A];\n Te(\"WebGLRenderer: Attempt to use non-existing WebGL internal format '\" + A + \"'\");\n }\n let H = _;\n if (_ === i.RED && (O === i.FLOAT && (H = i.R32F), O === i.HALF_FLOAT && (H = i.R16F), O === i.UNSIGNED_BYTE && (H = i.R8)), _ === i.RED_INTEGER && (O === i.UNSIGNED_BYTE && (H = i.R8UI), O === i.UNSIGNED_SHORT && (H = i.R16UI), O === i.UNSIGNED_INT && (H = i.R32UI), O === i.BYTE && (H = i.R8I), O === i.SHORT && (H = i.R16I), O === i.INT && (H = i.R32I)), _ === i.RG && (O === i.FLOAT && (H = i.RG32F), O === i.HALF_FLOAT && (H = i.RG16F), O === i.UNSIGNED_BYTE && (H = i.RG8)), _ === i.RG_INTEGER && (O === i.UNSIGNED_BYTE && (H = i.RG8UI), O === i.UNSIGNED_SHORT && (H = i.RG16UI), O === i.UNSIGNED_INT && (H = i.RG32UI), O === i.BYTE && (H = i.RG8I), O === i.SHORT && (H = i.RG16I), O === i.INT && (H = i.RG32I)), _ === i.RGB_INTEGER && (O === i.UNSIGNED_BYTE && (H = i.RGB8UI), O === i.UNSIGNED_SHORT && (H = i.RGB16UI), O === i.UNSIGNED_INT && (H = i.RGB32UI), O === i.BYTE && (H = i.RGB8I), O === i.SHORT && (H = i.RGB16I), O === i.INT && (H = i.RGB32I)), _ === i.RGBA_INTEGER && (O === i.UNSIGNED_BYTE && (H = i.RGBA8UI), O === i.UNSIGNED_SHORT && (H = i.RGBA16UI), O === i.UNSIGNED_INT && (H = i.RGBA32UI), O === i.BYTE && (H = i.RGBA8I), O === i.SHORT && (H = i.RGBA16I), O === i.INT && (H = i.RGBA32I)), _ === i.RGB && (O === i.UNSIGNED_INT_5_9_9_9_REV && (H = i.RGB9_E5), O === i.UNSIGNED_INT_10F_11F_11F_REV && (H = i.R11F_G11F_B10F)), _ === i.RGBA) {\n const xe = Z ? Sr : Ye.getTransfer(q);\n O === i.FLOAT && (H = i.RGBA32F), O === i.HALF_FLOAT && (H = i.RGBA16F), O === i.UNSIGNED_BYTE && (H = xe === et ? i.SRGB8_ALPHA8 : i.RGBA8), O === i.UNSIGNED_SHORT_4_4_4_4 && (H = i.RGBA4), O === i.UNSIGNED_SHORT_5_5_5_1 && (H = i.RGB5_A1);\n }\n return (H === i.R16F || H === i.R32F || H === i.RG16F || H === i.RG32F || H === i.RGBA16F || H === i.RGBA32F) && e.get(\"EXT_color_buffer_float\"), H;\n }\n function T(A, _) {\n let O;\n return A ? _ === null || _ === di || _ === Wi ? O = i.DEPTH24_STENCIL8 : _ === Xt ? O = i.DEPTH32F_STENCIL8 : _ === Ss && (O = i.DEPTH24_STENCIL8, Te(\"DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.\")) : _ === null || _ === di || _ === Wi ? O = i.DEPTH_COMPONENT24 : _ === Xt ? O = i.DEPTH_COMPONENT32F : _ === Ss && (O = i.DEPTH_COMPONENT16), O;\n }\n function R(A, _) {\n return m(A) === !0 || A.isFramebufferTexture && A.minFilter !== Dt && A.minFilter !== bt ? Math.log2(Math.max(_.width, _.height)) + 1 : A.mipmaps !== void 0 && A.mipmaps.length > 0 ? A.mipmaps.length : A.isCompressedTexture && Array.isArray(A.image) ? _.mipmaps.length : 1;\n }\n function E(A) {\n const _ = A.target;\n _.removeEventListener(\"dispose\", E), I(_), _.isVideoTexture && h.delete(_);\n }\n function P(A) {\n const _ = A.target;\n _.removeEventListener(\"dispose\", P), M(_);\n }\n function I(A) {\n const _ = n.get(A);\n if (_.__webglInit === void 0) return;\n const O = A.source, q = d.get(O);\n if (q) {\n const Z = q[_.__cacheKey];\n Z.usedTimes--, Z.usedTimes === 0 && S(A), Object.keys(q).length === 0 && d.delete(O);\n }\n n.remove(A);\n }\n function S(A) {\n const _ = n.get(A);\n i.deleteTexture(_.__webglTexture);\n const O = A.source, q = d.get(O);\n delete q[_.__cacheKey], a.memory.textures--;\n }\n function M(A) {\n const _ = n.get(A);\n if (A.depthTexture && (A.depthTexture.dispose(), n.remove(A.depthTexture)), A.isWebGLCubeRenderTarget)\n for (let q = 0; q < 6; q++) {\n if (Array.isArray(_.__webglFramebuffer[q]))\n for (let Z = 0; Z < _.__webglFramebuffer[q].length; Z++) i.deleteFramebuffer(_.__webglFramebuffer[q][Z]);\n else\n i.deleteFramebuffer(_.__webglFramebuffer[q]);\n _.__webglDepthbuffer && i.deleteRenderbuffer(_.__webglDepthbuffer[q]);\n }\n else {\n if (Array.isArray(_.__webglFramebuffer))\n for (let q = 0; q < _.__webglFramebuffer.length; q++) i.deleteFramebuffer(_.__webglFramebuffer[q]);\n else\n i.deleteFramebuffer(_.__webglFramebuffer);\n if (_.__webglDepthbuffer && i.deleteRenderbuffer(_.__webglDepthbuffer), _.__webglMultisampledFramebuffer && i.deleteFramebuffer(_.__webglMultisampledFramebuffer), _.__webglColorRenderbuffer)\n for (let q = 0; q < _.__webglColorRenderbuffer.length; q++)\n _.__webglColorRenderbuffer[q] && i.deleteRenderbuffer(_.__webglColorRenderbuffer[q]);\n _.__webglDepthRenderbuffer && i.deleteRenderbuffer(_.__webglDepthRenderbuffer);\n }\n const O = A.textures;\n for (let q = 0, Z = O.length; q < Z; q++) {\n const H = n.get(O[q]);\n H.__webglTexture && (i.deleteTexture(H.__webglTexture), a.memory.textures--), n.remove(O[q]);\n }\n n.remove(A);\n }\n let C = 0;\n function U() {\n C = 0;\n }\n function B() {\n const A = C;\n return A >= s.maxTextures && Te(\"WebGLTextures: Trying to use \" + A + \" texture units while this GPU supports only \" + s.maxTextures), C += 1, A;\n }\n function z(A) {\n const _ = [];\n return _.push(A.wrapS), _.push(A.wrapT), _.push(A.wrapR || 0), _.push(A.magFilter), _.push(A.minFilter), _.push(A.anisotropy), _.push(A.internalFormat), _.push(A.format), _.push(A.type), _.push(A.generateMipmaps), _.push(A.premultiplyAlpha), _.push(A.flipY), _.push(A.unpackAlignment), _.push(A.colorSpace), _.join();\n }\n function W(A, _) {\n const O = n.get(A);\n if (A.isVideoTexture && lt(A), A.isRenderTargetTexture === !1 && A.isExternalTexture !== !0 && A.version > 0 && O.__version !== A.version) {\n const q = A.image;\n if (q === null)\n Te(\"WebGLRenderer: Texture marked for update but no image data found.\");\n else if (q.complete === !1)\n Te(\"WebGLRenderer: Texture marked for update but image is incomplete\");\n else {\n j(O, A, _);\n return;\n }\n } else A.isExternalTexture && (O.__webglTexture = A.sourceTexture ? A.sourceTexture : null);\n t.bindTexture(i.TEXTURE_2D, O.__webglTexture, i.TEXTURE0 + _);\n }\n function k(A, _) {\n const O = n.get(A);\n if (A.isRenderTargetTexture === !1 && A.version > 0 && O.__version !== A.version) {\n j(O, A, _);\n return;\n } else A.isExternalTexture && (O.__webglTexture = A.sourceTexture ? A.sourceTexture : null);\n t.bindTexture(i.TEXTURE_2D_ARRAY, O.__webglTexture, i.TEXTURE0 + _);\n }\n function ee(A, _) {\n const O = n.get(A);\n if (A.isRenderTargetTexture === !1 && A.version > 0 && O.__version !== A.version) {\n j(O, A, _);\n return;\n }\n t.bindTexture(i.TEXTURE_3D, O.__webglTexture, i.TEXTURE0 + _);\n }\n function X(A, _) {\n const O = n.get(A);\n if (A.version > 0 && O.__version !== A.version) {\n Y(O, A, _);\n return;\n }\n t.bindTexture(i.TEXTURE_CUBE_MAP, O.__webglTexture, i.TEXTURE0 + _);\n }\n const $ = {\n [wn]: i.REPEAT,\n [en]: i.CLAMP_TO_EDGE,\n [Mr]: i.MIRRORED_REPEAT\n }, Q = {\n [Dt]: i.NEAREST,\n [Vc]: i.NEAREST_MIPMAP_NEAREST,\n [ms]: i.NEAREST_MIPMAP_LINEAR,\n [bt]: i.LINEAR,\n [ur]: i.LINEAR_MIPMAP_NEAREST,\n [yn]: i.LINEAR_MIPMAP_LINEAR\n }, ge = {\n [ru]: i.NEVER,\n [uu]: i.ALWAYS,\n [au]: i.LESS,\n [Zc]: i.LEQUAL,\n [ou]: i.EQUAL,\n [hu]: i.GEQUAL,\n [lu]: i.GREATER,\n [cu]: i.NOTEQUAL\n };\n function we(A, _) {\n if (_.type === Xt && e.has(\"OES_texture_float_linear\") === !1 && (_.magFilter === bt || _.magFilter === ur || _.magFilter === ms || _.magFilter === yn || _.minFilter === bt || _.minFilter === ur || _.minFilter === ms || _.minFilter === yn) && Te(\"WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.\"), i.texParameteri(A, i.TEXTURE_WRAP_S, $[_.wrapS]), i.texParameteri(A, i.TEXTURE_WRAP_T, $[_.wrapT]), (A === i.TEXTURE_3D || A === i.TEXTURE_2D_ARRAY) && i.texParameteri(A, i.TEXTURE_WRAP_R, $[_.wrapR]), i.texParameteri(A, i.TEXTURE_MAG_FILTER, Q[_.magFilter]), i.texParameteri(A, i.TEXTURE_MIN_FILTER, Q[_.minFilter]), _.compareFunction && (i.texParameteri(A, i.TEXTURE_COMPARE_MODE, i.COMPARE_REF_TO_TEXTURE), i.texParameteri(A, i.TEXTURE_COMPARE_FUNC, ge[_.compareFunction])), e.has(\"EXT_texture_filter_anisotropic\") === !0) {\n if (_.magFilter === Dt || _.minFilter !== ms && _.minFilter !== yn || _.type === Xt && e.has(\"OES_texture_float_linear\") === !1) return;\n if (_.anisotropy > 1 || n.get(_).__currentAnisotropy) {\n const O = e.get(\"EXT_texture_filter_anisotropic\");\n i.texParameterf(A, O.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(_.anisotropy, s.getMaxAnisotropy())), n.get(_).__currentAnisotropy = _.anisotropy;\n }\n }\n }\n function Oe(A, _) {\n let O = !1;\n A.__webglInit === void 0 && (A.__webglInit = !0, _.addEventListener(\"dispose\", E));\n const q = _.source;\n let Z = d.get(q);\n Z === void 0 && (Z = {}, d.set(q, Z));\n const H = z(_);\n if (H !== A.__cacheKey) {\n Z[H] === void 0 && (Z[H] = {\n texture: i.createTexture(),\n usedTimes: 0\n }, a.memory.textures++, O = !0), Z[H].usedTimes++;\n const xe = Z[A.__cacheKey];\n xe !== void 0 && (Z[A.__cacheKey].usedTimes--, xe.usedTimes === 0 && S(_)), A.__cacheKey = H, A.__webglTexture = Z[H].texture;\n }\n return O;\n }\n function Ke(A, _, O) {\n return Math.floor(Math.floor(A / O) / _);\n }\n function $e(A, _, O, q) {\n const H = A.updateRanges;\n if (H.length === 0)\n t.texSubImage2D(i.TEXTURE_2D, 0, 0, 0, _.width, _.height, O, q, _.data);\n else {\n H.sort((J, ie) => J.start - ie.start);\n let xe = 0;\n for (let J = 1; J < H.length; J++) {\n const ie = H[xe], De = H[J], Ae = ie.start + ie.count, he = Ke(De.start, _.width, 4), Re = Ke(ie.start, _.width, 4);\n De.start <= Ae + 1 && he === Re && Ke(De.start + De.count - 1, _.width, 4) === he ? ie.count = Math.max(\n ie.count,\n De.start + De.count - ie.start\n ) : (++xe, H[xe] = De);\n }\n H.length = xe + 1;\n const re = i.getParameter(i.UNPACK_ROW_LENGTH), be = i.getParameter(i.UNPACK_SKIP_PIXELS), Me = i.getParameter(i.UNPACK_SKIP_ROWS);\n i.pixelStorei(i.UNPACK_ROW_LENGTH, _.width);\n for (let J = 0, ie = H.length; J < ie; J++) {\n const De = H[J], Ae = Math.floor(De.start / 4), he = Math.ceil(De.count / 4), Re = Ae % _.width, L = Math.floor(Ae / _.width), ae = he, ne = 1;\n i.pixelStorei(i.UNPACK_SKIP_PIXELS, Re), i.pixelStorei(i.UNPACK_SKIP_ROWS, L), t.texSubImage2D(i.TEXTURE_2D, 0, Re, L, ae, ne, O, q, _.data);\n }\n A.clearUpdateRanges(), i.pixelStorei(i.UNPACK_ROW_LENGTH, re), i.pixelStorei(i.UNPACK_SKIP_PIXELS, be), i.pixelStorei(i.UNPACK_SKIP_ROWS, Me);\n }\n }\n function j(A, _, O) {\n let q = i.TEXTURE_2D;\n (_.isDataArrayTexture || _.isCompressedArrayTexture) && (q = i.TEXTURE_2D_ARRAY), _.isData3DTexture && (q = i.TEXTURE_3D);\n const Z = Oe(A, _), H = _.source;\n t.bindTexture(q, A.__webglTexture, i.TEXTURE0 + O);\n const xe = n.get(H);\n if (H.version !== xe.__version || Z === !0) {\n t.activeTexture(i.TEXTURE0 + O);\n const re = Ye.getPrimaries(Ye.workingColorSpace), be = _.colorSpace === Kn ? null : Ye.getPrimaries(_.colorSpace), Me = _.colorSpace === Kn || re === be ? i.NONE : i.BROWSER_DEFAULT_WEBGL;\n i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL, _.flipY), i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL, _.premultiplyAlpha), i.pixelStorei(i.UNPACK_ALIGNMENT, _.unpackAlignment), i.pixelStorei(i.UNPACK_COLORSPACE_CONVERSION_WEBGL, Me);\n let J = x(_.image, !1, s.maxTextureSize);\n J = ye(_, J);\n const ie = r.convert(_.format, _.colorSpace), De = r.convert(_.type);\n let Ae = v(_.internalFormat, ie, De, _.colorSpace, _.isVideoTexture);\n we(q, _);\n let he;\n const Re = _.mipmaps, L = _.isVideoTexture !== !0, ae = xe.__version === void 0 || Z === !0, ne = H.dataReady, oe = R(_, J);\n if (_.isDepthTexture)\n Ae = T(_.format === Xi, _.type), ae && (L ? t.texStorage2D(i.TEXTURE_2D, 1, Ae, J.width, J.height) : t.texImage2D(i.TEXTURE_2D, 0, Ae, J.width, J.height, 0, ie, De, null));\n else if (_.isDataTexture)\n if (Re.length > 0) {\n L && ae && t.texStorage2D(i.TEXTURE_2D, oe, Ae, Re[0].width, Re[0].height);\n for (let te = 0, K = Re.length; te < K; te++)\n he = Re[te], L ? ne && t.texSubImage2D(i.TEXTURE_2D, te, 0, 0, he.width, he.height, ie, De, he.data) : t.texImage2D(i.TEXTURE_2D, te, Ae, he.width, he.height, 0, ie, De, he.data);\n _.generateMipmaps = !1;\n } else\n L ? (ae && t.texStorage2D(i.TEXTURE_2D, oe, Ae, J.width, J.height), ne && $e(_, J, ie, De)) : t.texImage2D(i.TEXTURE_2D, 0, Ae, J.width, J.height, 0, ie, De, J.data);\n else if (_.isCompressedTexture)\n if (_.isCompressedArrayTexture) {\n L && ae && t.texStorage3D(i.TEXTURE_2D_ARRAY, oe, Ae, Re[0].width, Re[0].height, J.depth);\n for (let te = 0, K = Re.length; te < K; te++)\n if (he = Re[te], _.format !== Zt)\n if (ie !== null)\n if (L) {\n if (ne)\n if (_.layerUpdates.size > 0) {\n const _e = Kl(he.width, he.height, _.format, _.type);\n for (const Fe of _.layerUpdates) {\n const ut = he.data.subarray(\n Fe * _e / he.data.BYTES_PER_ELEMENT,\n (Fe + 1) * _e / he.data.BYTES_PER_ELEMENT\n );\n t.compressedTexSubImage3D(i.TEXTURE_2D_ARRAY, te, 0, 0, Fe, he.width, he.height, 1, ie, ut);\n }\n _.clearLayerUpdates();\n } else\n t.compressedTexSubImage3D(i.TEXTURE_2D_ARRAY, te, 0, 0, 0, he.width, he.height, J.depth, ie, he.data);\n } else\n t.compressedTexImage3D(i.TEXTURE_2D_ARRAY, te, Ae, he.width, he.height, J.depth, 0, he.data, 0, 0);\n else\n Te(\"WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()\");\n else\n L ? ne && t.texSubImage3D(i.TEXTURE_2D_ARRAY, te, 0, 0, 0, he.width, he.height, J.depth, ie, De, he.data) : t.texImage3D(i.TEXTURE_2D_ARRAY, te, Ae, he.width, he.height, J.depth, 0, ie, De, he.data);\n } else {\n L && ae && t.texStorage2D(i.TEXTURE_2D, oe, Ae, Re[0].width, Re[0].height);\n for (let te = 0, K = Re.length; te < K; te++)\n he = Re[te], _.format !== Zt ? ie !== null ? L ? ne && t.compressedTexSubImage2D(i.TEXTURE_2D, te, 0, 0, he.width, he.height, ie, he.data) : t.compressedTexImage2D(i.TEXTURE_2D, te, Ae, he.width, he.height, 0, he.data) : Te(\"WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()\") : L ? ne && t.texSubImage2D(i.TEXTURE_2D, te, 0, 0, he.width, he.height, ie, De, he.data) : t.texImage2D(i.TEXTURE_2D, te, Ae, he.width, he.height, 0, ie, De, he.data);\n }\n else if (_.isDataArrayTexture)\n if (L) {\n if (ae && t.texStorage3D(i.TEXTURE_2D_ARRAY, oe, Ae, J.width, J.height, J.depth), ne)\n if (_.layerUpdates.size > 0) {\n const te = Kl(J.width, J.height, _.format, _.type);\n for (const K of _.layerUpdates) {\n const _e = J.data.subarray(\n K * te / J.data.BYTES_PER_ELEMENT,\n (K + 1) * te / J.data.BYTES_PER_ELEMENT\n );\n t.texSubImage3D(i.TEXTURE_2D_ARRAY, 0, 0, 0, K, J.width, J.height, 1, ie, De, _e);\n }\n _.clearLayerUpdates();\n } else\n t.texSubImage3D(i.TEXTURE_2D_ARRAY, 0, 0, 0, 0, J.width, J.height, J.depth, ie, De, J.data);\n } else\n t.texImage3D(i.TEXTURE_2D_ARRAY, 0, Ae, J.width, J.height, J.depth, 0, ie, De, J.data);\n else if (_.isData3DTexture)\n L ? (ae && t.texStorage3D(i.TEXTURE_3D, oe, Ae, J.width, J.height, J.depth), ne && t.texSubImage3D(i.TEXTURE_3D, 0, 0, 0, 0, J.width, J.height, J.depth, ie, De, J.data)) : t.texImage3D(i.TEXTURE_3D, 0, Ae, J.width, J.height, J.depth, 0, ie, De, J.data);\n else if (_.isFramebufferTexture) {\n if (ae)\n if (L)\n t.texStorage2D(i.TEXTURE_2D, oe, Ae, J.width, J.height);\n else {\n let te = J.width, K = J.height;\n for (let _e = 0; _e < oe; _e++)\n t.texImage2D(i.TEXTURE_2D, _e, Ae, te, K, 0, ie, De, null), te >>= 1, K >>= 1;\n }\n } else if (Re.length > 0) {\n if (L && ae) {\n const te = Ie(Re[0]);\n t.texStorage2D(i.TEXTURE_2D, oe, Ae, te.width, te.height);\n }\n for (let te = 0, K = Re.length; te < K; te++)\n he = Re[te], L ? ne && t.texSubImage2D(i.TEXTURE_2D, te, 0, 0, ie, De, he) : t.texImage2D(i.TEXTURE_2D, te, Ae, ie, De, he);\n _.generateMipmaps = !1;\n } else if (L) {\n if (ae) {\n const te = Ie(J);\n t.texStorage2D(i.TEXTURE_2D, oe, Ae, te.width, te.height);\n }\n ne && t.texSubImage2D(i.TEXTURE_2D, 0, 0, 0, ie, De, J);\n } else\n t.texImage2D(i.TEXTURE_2D, 0, Ae, ie, De, J);\n m(_) && f(q), xe.__version = H.version, _.onUpdate && _.onUpdate(_);\n }\n A.__version = _.version;\n }\n function Y(A, _, O) {\n if (_.image.length !== 6) return;\n const q = Oe(A, _), Z = _.source;\n t.bindTexture(i.TEXTURE_CUBE_MAP, A.__webglTexture, i.TEXTURE0 + O);\n const H = n.get(Z);\n if (Z.version !== H.__version || q === !0) {\n t.activeTexture(i.TEXTURE0 + O);\n const xe = Ye.getPrimaries(Ye.workingColorSpace), re = _.colorSpace === Kn ? null : Ye.getPrimaries(_.colorSpace), be = _.colorSpace === Kn || xe === re ? i.NONE : i.BROWSER_DEFAULT_WEBGL;\n i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL, _.flipY), i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL, _.premultiplyAlpha), i.pixelStorei(i.UNPACK_ALIGNMENT, _.unpackAlignment), i.pixelStorei(i.UNPACK_COLORSPACE_CONVERSION_WEBGL, be);\n const Me = _.isCompressedTexture || _.image[0].isCompressedTexture, J = _.image[0] && _.image[0].isDataTexture, ie = [];\n for (let K = 0; K < 6; K++)\n !Me && !J ? ie[K] = x(_.image[K], !0, s.maxCubemapSize) : ie[K] = J ? _.image[K].image : _.image[K], ie[K] = ye(_, ie[K]);\n const De = ie[0], Ae = r.convert(_.format, _.colorSpace), he = r.convert(_.type), Re = v(_.internalFormat, Ae, he, _.colorSpace), L = _.isVideoTexture !== !0, ae = H.__version === void 0 || q === !0, ne = Z.dataReady;\n let oe = R(_, De);\n we(i.TEXTURE_CUBE_MAP, _);\n let te;\n if (Me) {\n L && ae && t.texStorage2D(i.TEXTURE_CUBE_MAP, oe, Re, De.width, De.height);\n for (let K = 0; K < 6; K++) {\n te = ie[K].mipmaps;\n for (let _e = 0; _e < te.length; _e++) {\n const Fe = te[_e];\n _.format !== Zt ? Ae !== null ? L ? ne && t.compressedTexSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e, 0, 0, Fe.width, Fe.height, Ae, Fe.data) : t.compressedTexImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e, Re, Fe.width, Fe.height, 0, Fe.data) : Te(\"WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()\") : L ? ne && t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e, 0, 0, Fe.width, Fe.height, Ae, he, Fe.data) : t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e, Re, Fe.width, Fe.height, 0, Ae, he, Fe.data);\n }\n }\n } else {\n if (te = _.mipmaps, L && ae) {\n te.length > 0 && oe++;\n const K = Ie(ie[0]);\n t.texStorage2D(i.TEXTURE_CUBE_MAP, oe, Re, K.width, K.height);\n }\n for (let K = 0; K < 6; K++)\n if (J) {\n L ? ne && t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, 0, 0, 0, ie[K].width, ie[K].height, Ae, he, ie[K].data) : t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, 0, Re, ie[K].width, ie[K].height, 0, Ae, he, ie[K].data);\n for (let _e = 0; _e < te.length; _e++) {\n const ut = te[_e].image[K].image;\n L ? ne && t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e + 1, 0, 0, ut.width, ut.height, Ae, he, ut.data) : t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e + 1, Re, ut.width, ut.height, 0, Ae, he, ut.data);\n }\n } else {\n L ? ne && t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, 0, 0, 0, Ae, he, ie[K]) : t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, 0, Re, Ae, he, ie[K]);\n for (let _e = 0; _e < te.length; _e++) {\n const Fe = te[_e];\n L ? ne && t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e + 1, 0, 0, Ae, he, Fe.image[K]) : t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e + 1, Re, Ae, he, Fe.image[K]);\n }\n }\n }\n m(_) && f(i.TEXTURE_CUBE_MAP), H.__version = Z.version, _.onUpdate && _.onUpdate(_);\n }\n A.__version = _.version;\n }\n function ue(A, _, O, q, Z, H) {\n const xe = r.convert(O.format, O.colorSpace), re = r.convert(O.type), be = v(O.internalFormat, xe, re, O.colorSpace), Me = n.get(_), J = n.get(O);\n if (J.__renderTarget = _, !Me.__hasExternalTextures) {\n const ie = Math.max(1, _.width >> H), De = Math.max(1, _.height >> H);\n Z === i.TEXTURE_3D || Z === i.TEXTURE_2D_ARRAY ? t.texImage3D(Z, H, be, ie, De, _.depth, 0, xe, re, null) : t.texImage2D(Z, H, be, ie, De, 0, xe, re, null);\n }\n t.bindFramebuffer(i.FRAMEBUFFER, A), pe(_) ? o.framebufferTexture2DMultisampleEXT(i.FRAMEBUFFER, q, Z, J.__webglTexture, 0, Qe(_)) : (Z === i.TEXTURE_2D || Z >= i.TEXTURE_CUBE_MAP_POSITIVE_X && Z <= i.TEXTURE_CUBE_MAP_NEGATIVE_Z) && i.framebufferTexture2D(i.FRAMEBUFFER, q, Z, J.__webglTexture, H), t.bindFramebuffer(i.FRAMEBUFFER, null);\n }\n function Ce(A, _, O) {\n if (i.bindRenderbuffer(i.RENDERBUFFER, A), _.depthBuffer) {\n const q = _.depthTexture, Z = q && q.isDepthTexture ? q.type : null, H = T(_.stencilBuffer, Z), xe = _.stencilBuffer ? i.DEPTH_STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT, re = Qe(_);\n pe(_) ? o.renderbufferStorageMultisampleEXT(i.RENDERBUFFER, re, H, _.width, _.height) : O ? i.renderbufferStorageMultisample(i.RENDERBUFFER, re, H, _.width, _.height) : i.renderbufferStorage(i.RENDERBUFFER, H, _.width, _.height), i.framebufferRenderbuffer(i.FRAMEBUFFER, xe, i.RENDERBUFFER, A);\n } else {\n const q = _.textures;\n for (let Z = 0; Z < q.length; Z++) {\n const H = q[Z], xe = r.convert(H.format, H.colorSpace), re = r.convert(H.type), be = v(H.internalFormat, xe, re, H.colorSpace), Me = Qe(_);\n O && pe(_) === !1 ? i.renderbufferStorageMultisample(i.RENDERBUFFER, Me, be, _.width, _.height) : pe(_) ? o.renderbufferStorageMultisampleEXT(i.RENDERBUFFER, Me, be, _.width, _.height) : i.renderbufferStorage(i.RENDERBUFFER, be, _.width, _.height);\n }\n }\n i.bindRenderbuffer(i.RENDERBUFFER, null);\n }\n function me(A, _) {\n if (_ && _.isWebGLCubeRenderTarget) throw new Error(\"Depth Texture with cube render targets is not supported\");\n if (t.bindFramebuffer(i.FRAMEBUFFER, A), !(_.depthTexture && _.depthTexture.isDepthTexture))\n throw new Error(\"renderTarget.depthTexture must be an instance of THREE.DepthTexture\");\n const q = n.get(_.depthTexture);\n q.__renderTarget = _, (!q.__webglTexture || _.depthTexture.image.width !== _.width || _.depthTexture.image.height !== _.height) && (_.depthTexture.image.width = _.width, _.depthTexture.image.height = _.height, _.depthTexture.needsUpdate = !0), W(_.depthTexture, 0);\n const Z = q.__webglTexture, H = Qe(_);\n if (_.depthTexture.format === bs)\n pe(_) ? o.framebufferTexture2DMultisampleEXT(i.FRAMEBUFFER, i.DEPTH_ATTACHMENT, i.TEXTURE_2D, Z, 0, H) : i.framebufferTexture2D(i.FRAMEBUFFER, i.DEPTH_ATTACHMENT, i.TEXTURE_2D, Z, 0);\n else if (_.depthTexture.format === Xi)\n pe(_) ? o.framebufferTexture2DMultisampleEXT(i.FRAMEBUFFER, i.DEPTH_STENCIL_ATTACHMENT, i.TEXTURE_2D, Z, 0, H) : i.framebufferTexture2D(i.FRAMEBUFFER, i.DEPTH_STENCIL_ATTACHMENT, i.TEXTURE_2D, Z, 0);\n else\n throw new Error(\"Unknown depthTexture format\");\n }\n function We(A) {\n const _ = n.get(A), O = A.isWebGLCubeRenderTarget === !0;\n if (_.__boundDepthTexture !== A.depthTexture) {\n const q = A.depthTexture;\n if (_.__depthDisposeCallback && _.__depthDisposeCallback(), q) {\n const Z = () => {\n delete _.__boundDepthTexture, delete _.__depthDisposeCallback, q.removeEventListener(\"dispose\", Z);\n };\n q.addEventListener(\"dispose\", Z), _.__depthDisposeCallback = Z;\n }\n _.__boundDepthTexture = q;\n }\n if (A.depthTexture && !_.__autoAllocateDepthBuffer) {\n if (O) throw new Error(\"target.depthTexture not supported in Cube render targets\");\n const q = A.texture.mipmaps;\n q && q.length > 0 ? me(_.__webglFramebuffer[0], A) : me(_.__webglFramebuffer, A);\n } else if (O) {\n _.__webglDepthbuffer = [];\n for (let q = 0; q < 6; q++)\n if (t.bindFramebuffer(i.FRAMEBUFFER, _.__webglFramebuffer[q]), _.__webglDepthbuffer[q] === void 0)\n _.__webglDepthbuffer[q] = i.createRenderbuffer(), Ce(_.__webglDepthbuffer[q], A, !1);\n else {\n const Z = A.stencilBuffer ? i.DEPTH_STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT, H = _.__webglDepthbuffer[q];\n i.bindRenderbuffer(i.RENDERBUFFER, H), i.framebufferRenderbuffer(i.FRAMEBUFFER, Z, i.RENDERBUFFER, H);\n }\n } else {\n const q = A.texture.mipmaps;\n if (q && q.length > 0 ? t.bindFramebuffer(i.FRAMEBUFFER, _.__webglFramebuffer[0]) : t.bindFramebuffer(i.FRAMEBUFFER, _.__webglFramebuffer), _.__webglDepthbuffer === void 0)\n _.__webglDepthbuffer = i.createRenderbuffer(), Ce(_.__webglDepthbuffer, A, !1);\n else {\n const Z = A.stencilBuffer ? i.DEPTH_STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT, H = _.__webglDepthbuffer;\n i.bindRenderbuffer(i.RENDERBUFFER, H), i.framebufferRenderbuffer(i.FRAMEBUFFER, Z, i.RENDERBUFFER, H);\n }\n }\n t.bindFramebuffer(i.FRAMEBUFFER, null);\n }\n function _t(A, _, O) {\n const q = n.get(A);\n _ !== void 0 && ue(q.__webglFramebuffer, A, A.texture, i.COLOR_ATTACHMENT0, i.TEXTURE_2D, 0), O !== void 0 && We(A);\n }\n function Be(A) {\n const _ = A.texture, O = n.get(A), q = n.get(_);\n A.addEventListener(\"dispose\", P);\n const Z = A.textures, H = A.isWebGLCubeRenderTarget === !0, xe = Z.length > 1;\n if (xe || (q.__webglTexture === void 0 && (q.__webglTexture = i.createTexture()), q.__version = _.version, a.memory.textures++), H) {\n O.__webglFramebuffer = [];\n for (let re = 0; re < 6; re++)\n if (_.mipmaps && _.mipmaps.length > 0) {\n O.__webglFramebuffer[re] = [];\n for (let be = 0; be < _.mipmaps.length; be++)\n O.__webglFramebuffer[re][be] = i.createFramebuffer();\n } else\n O.__webglFramebuffer[re] = i.createFramebuffer();\n } else {\n if (_.mipmaps && _.mipmaps.length > 0) {\n O.__webglFramebuffer = [];\n for (let re = 0; re < _.mipmaps.length; re++)\n O.__webglFramebuffer[re] = i.createFramebuffer();\n } else\n O.__webglFramebuffer = i.createFramebuffer();\n if (xe)\n for (let re = 0, be = Z.length; re < be; re++) {\n const Me = n.get(Z[re]);\n Me.__webglTexture === void 0 && (Me.__webglTexture = i.createTexture(), a.memory.textures++);\n }\n if (A.samples > 0 && pe(A) === !1) {\n O.__webglMultisampledFramebuffer = i.createFramebuffer(), O.__webglColorRenderbuffer = [], t.bindFramebuffer(i.FRAMEBUFFER, O.__webglMultisampledFramebuffer);\n for (let re = 0; re < Z.length; re++) {\n const be = Z[re];\n O.__webglColorRenderbuffer[re] = i.createRenderbuffer(), i.bindRenderbuffer(i.RENDERBUFFER, O.__webglColorRenderbuffer[re]);\n const Me = r.convert(be.format, be.colorSpace), J = r.convert(be.type), ie = v(be.internalFormat, Me, J, be.colorSpace, A.isXRRenderTarget === !0), De = Qe(A);\n i.renderbufferStorageMultisample(i.RENDERBUFFER, De, ie, A.width, A.height), i.framebufferRenderbuffer(i.FRAMEBUFFER, i.COLOR_ATTACHMENT0 + re, i.RENDERBUFFER, O.__webglColorRenderbuffer[re]);\n }\n i.bindRenderbuffer(i.RENDERBUFFER, null), A.depthBuffer && (O.__webglDepthRenderbuffer = i.createRenderbuffer(), Ce(O.__webglDepthRenderbuffer, A, !0)), t.bindFramebuffer(i.FRAMEBUFFER, null);\n }\n }\n if (H) {\n t.bindTexture(i.TEXTURE_CUBE_MAP, q.__webglTexture), we(i.TEXTURE_CUBE_MAP, _);\n for (let re = 0; re < 6; re++)\n if (_.mipmaps && _.mipmaps.length > 0)\n for (let be = 0; be < _.mipmaps.length; be++)\n ue(O.__webglFramebuffer[re][be], A, _, i.COLOR_ATTACHMENT0, i.TEXTURE_CUBE_MAP_POSITIVE_X + re, be);\n else\n ue(O.__webglFramebuffer[re], A, _, i.COLOR_ATTACHMENT0, i.TEXTURE_CUBE_MAP_POSITIVE_X + re, 0);\n m(_) && f(i.TEXTURE_CUBE_MAP), t.unbindTexture();\n } else if (xe) {\n for (let re = 0, be = Z.length; re < be; re++) {\n const Me = Z[re], J = n.get(Me);\n let ie = i.TEXTURE_2D;\n (A.isWebGL3DRenderTarget || A.isWebGLArrayRenderTarget) && (ie = A.isWebGL3DRenderTarget ? i.TEXTURE_3D : i.TEXTURE_2D_ARRAY), t.bindTexture(ie, J.__webglTexture), we(ie, Me), ue(O.__webglFramebuffer, A, Me, i.COLOR_ATTACHMENT0 + re, ie, 0), m(Me) && f(ie);\n }\n t.unbindTexture();\n } else {\n let re = i.TEXTURE_2D;\n if ((A.isWebGL3DRenderTarget || A.isWebGLArrayRenderTarget) && (re = A.isWebGL3DRenderTarget ? i.TEXTURE_3D : i.TEXTURE_2D_ARRAY), t.bindTexture(re, q.__webglTexture), we(re, _), _.mipmaps && _.mipmaps.length > 0)\n for (let be = 0; be < _.mipmaps.length; be++)\n ue(O.__webglFramebuffer[be], A, _, i.COLOR_ATTACHMENT0, re, be);\n else\n ue(O.__webglFramebuffer, A, _, i.COLOR_ATTACHMENT0, re, 0);\n m(_) && f(re), t.unbindTexture();\n }\n A.depthBuffer && We(A);\n }\n function it(A) {\n const _ = A.textures;\n for (let O = 0, q = _.length; O < q; O++) {\n const Z = _[O];\n if (m(Z)) {\n const H = y(A), xe = n.get(Z).__webglTexture;\n t.bindTexture(H, xe), f(H), t.unbindTexture();\n }\n }\n }\n const D = [], ke = [];\n function Ve(A) {\n if (A.samples > 0) {\n if (pe(A) === !1) {\n const _ = A.textures, O = A.width, q = A.height;\n let Z = i.COLOR_BUFFER_BIT;\n const H = A.stencilBuffer ? i.DEPTH_STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT, xe = n.get(A), re = _.length > 1;\n if (re)\n for (let Me = 0; Me < _.length; Me++)\n t.bindFramebuffer(i.FRAMEBUFFER, xe.__webglMultisampledFramebuffer), i.framebufferRenderbuffer(i.FRAMEBUFFER, i.COLOR_ATTACHMENT0 + Me, i.RENDERBUFFER, null), t.bindFramebuffer(i.FRAMEBUFFER, xe.__webglFramebuffer), i.framebufferTexture2D(i.DRAW_FRAMEBUFFER, i.COLOR_ATTACHMENT0 + Me, i.TEXTURE_2D, null, 0);\n t.bindFramebuffer(i.READ_FRAMEBUFFER, xe.__webglMultisampledFramebuffer);\n const be = A.texture.mipmaps;\n be && be.length > 0 ? t.bindFramebuffer(i.DRAW_FRAMEBUFFER, xe.__webglFramebuffer[0]) : t.bindFramebuffer(i.DRAW_FRAMEBUFFER, xe.__webglFramebuffer);\n for (let Me = 0; Me < _.length; Me++) {\n if (A.resolveDepthBuffer && (A.depthBuffer && (Z |= i.DEPTH_BUFFER_BIT), A.stencilBuffer && A.resolveStencilBuffer && (Z |= i.STENCIL_BUFFER_BIT)), re) {\n i.framebufferRenderbuffer(i.READ_FRAMEBUFFER, i.COLOR_ATTACHMENT0, i.RENDERBUFFER, xe.__webglColorRenderbuffer[Me]);\n const J = n.get(_[Me]).__webglTexture;\n i.framebufferTexture2D(i.DRAW_FRAMEBUFFER, i.COLOR_ATTACHMENT0, i.TEXTURE_2D, J, 0);\n }\n i.blitFramebuffer(0, 0, O, q, 0, 0, O, q, Z, i.NEAREST), l === !0 && (D.length = 0, ke.length = 0, D.push(i.COLOR_ATTACHMENT0 + Me), A.depthBuffer && A.resolveDepthBuffer === !1 && (D.push(H), ke.push(H), i.invalidateFramebuffer(i.DRAW_FRAMEBUFFER, ke)), i.invalidateFramebuffer(i.READ_FRAMEBUFFER, D));\n }\n if (t.bindFramebuffer(i.READ_FRAMEBUFFER, null), t.bindFramebuffer(i.DRAW_FRAMEBUFFER, null), re)\n for (let Me = 0; Me < _.length; Me++) {\n t.bindFramebuffer(i.FRAMEBUFFER, xe.__webglMultisampledFramebuffer), i.framebufferRenderbuffer(i.FRAMEBUFFER, i.COLOR_ATTACHMENT0 + Me, i.RENDERBUFFER, xe.__webglColorRenderbuffer[Me]);\n const J = n.get(_[Me]).__webglTexture;\n t.bindFramebuffer(i.FRAMEBUFFER, xe.__webglFramebuffer), i.framebufferTexture2D(i.DRAW_FRAMEBUFFER, i.COLOR_ATTACHMENT0 + Me, i.TEXTURE_2D, J, 0);\n }\n t.bindFramebuffer(i.DRAW_FRAMEBUFFER, xe.__webglMultisampledFramebuffer);\n } else if (A.depthBuffer && A.resolveDepthBuffer === !1 && l) {\n const _ = A.stencilBuffer ? i.DEPTH_STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT;\n i.invalidateFramebuffer(i.DRAW_FRAMEBUFFER, [_]);\n }\n }\n }\n function Qe(A) {\n return Math.min(s.maxSamples, A.samples);\n }\n function pe(A) {\n const _ = n.get(A);\n return A.samples > 0 && e.has(\"WEBGL_multisampled_render_to_texture\") === !0 && _.__useRenderToTexture !== !1;\n }\n function lt(A) {\n const _ = a.render.frame;\n h.get(A) !== _ && (h.set(A, _), A.update());\n }\n function ye(A, _) {\n const O = A.colorSpace, q = A.format, Z = A.type;\n return A.isCompressedTexture === !0 || A.isVideoTexture === !0 || O !== Ut && O !== Kn && (Ye.getTransfer(O) === et ? (q !== Zt || Z !== mn) && Te(\"WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.\") : Xe(\"WebGLTextures: Unsupported texture color space:\", O)), _;\n }\n function Ie(A) {\n return typeof HTMLImageElement < \"u\" && A instanceof HTMLImageElement ? (c.width = A.naturalWidth || A.width, c.height = A.naturalHeight || A.height) : typeof VideoFrame < \"u\" && A instanceof VideoFrame ? (c.width = A.displayWidth, c.height = A.displayHeight) : (c.width = A.width, c.height = A.height), c;\n }\n this.allocateTextureUnit = B, this.resetTextureUnits = U, this.setTexture2D = W, this.setTexture2DArray = k, this.setTexture3D = ee, this.setTextureCube = X, this.rebindTextures = _t, this.setupRenderTarget = Be, this.updateRenderTargetMipmap = it, this.updateMultisampleRenderTarget = Ve, this.setupDepthRenderbuffer = We, this.setupFrameBufferTexture = ue, this.useMultisampledRTT = pe;\n}\nfunction wg(i, e) {\n function t(n, s = Kn) {\n let r;\n const a = Ye.getTransfer(s);\n if (n === mn) return i.UNSIGNED_BYTE;\n if (n === To) return i.UNSIGNED_SHORT_4_4_4_4;\n if (n === Eo) return i.UNSIGNED_SHORT_5_5_5_1;\n if (n === Wc) return i.UNSIGNED_INT_5_9_9_9_REV;\n if (n === Xc) return i.UNSIGNED_INT_10F_11F_11F_REV;\n if (n === Gc) return i.BYTE;\n if (n === Hc) return i.SHORT;\n if (n === Ss) return i.UNSIGNED_SHORT;\n if (n === yo) return i.INT;\n if (n === di) return i.UNSIGNED_INT;\n if (n === Xt) return i.FLOAT;\n if (n === xt) return i.HALF_FLOAT;\n if (n === jc) return i.ALPHA;\n if (n === qc) return i.RGB;\n if (n === Zt) return i.RGBA;\n if (n === bs) return i.DEPTH_COMPONENT;\n if (n === Xi) return i.DEPTH_STENCIL;\n if (n === wo) return i.RED;\n if (n === Ao) return i.RED_INTEGER;\n if (n === Ro) return i.RG;\n if (n === Co) return i.RG_INTEGER;\n if (n === Po) return i.RGBA_INTEGER;\n if (n === dr || n === fr || n === pr || n === mr)\n if (a === et)\n if (r = e.get(\"WEBGL_compressed_texture_s3tc_srgb\"), r !== null) {\n if (n === dr) return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;\n if (n === fr) return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;\n if (n === pr) return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;\n if (n === mr) return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;\n } else\n return null;\n else if (r = e.get(\"WEBGL_compressed_texture_s3tc\"), r !== null) {\n if (n === dr) return r.COMPRESSED_RGB_S3TC_DXT1_EXT;\n if (n === fr) return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;\n if (n === pr) return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;\n if (n === mr) return r.COMPRESSED_RGBA_S3TC_DXT5_EXT;\n } else\n return null;\n if (n === Ua || n === Na || n === Fa || n === Oa)\n if (r = e.get(\"WEBGL_compressed_texture_pvrtc\"), r !== null) {\n if (n === Ua) return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;\n if (n === Na) return r.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;\n if (n === Fa) return r.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;\n if (n === Oa) return r.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;\n } else\n return null;\n if (n === Ba || n === za || n === ka)\n if (r = e.get(\"WEBGL_compressed_texture_etc\"), r !== null) {\n if (n === Ba || n === za) return a === et ? r.COMPRESSED_SRGB8_ETC2 : r.COMPRESSED_RGB8_ETC2;\n if (n === ka) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : r.COMPRESSED_RGBA8_ETC2_EAC;\n } else\n return null;\n if (n === Va || n === Ga || n === Ha || n === Wa || n === Xa || n === ja || n === qa || n === Ya || n === Ka || n === Za || n === $a || n === Ja || n === Qa || n === eo)\n if (r = e.get(\"WEBGL_compressed_texture_astc\"), r !== null) {\n if (n === Va) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : r.COMPRESSED_RGBA_ASTC_4x4_KHR;\n if (n === Ga) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : r.COMPRESSED_RGBA_ASTC_5x4_KHR;\n if (n === Ha) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : r.COMPRESSED_RGBA_ASTC_5x5_KHR;\n if (n === Wa) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : r.COMPRESSED_RGBA_ASTC_6x5_KHR;\n if (n === Xa) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : r.COMPRESSED_RGBA_ASTC_6x6_KHR;\n if (n === ja) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : r.COMPRESSED_RGBA_ASTC_8x5_KHR;\n if (n === qa) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : r.COMPRESSED_RGBA_ASTC_8x6_KHR;\n if (n === Ya) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : r.COMPRESSED_RGBA_ASTC_8x8_KHR;\n if (n === Ka) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : r.COMPRESSED_RGBA_ASTC_10x5_KHR;\n if (n === Za) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : r.COMPRESSED_RGBA_ASTC_10x6_KHR;\n if (n === $a) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : r.COMPRESSED_RGBA_ASTC_10x8_KHR;\n if (n === Ja) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : r.COMPRESSED_RGBA_ASTC_10x10_KHR;\n if (n === Qa) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : r.COMPRESSED_RGBA_ASTC_12x10_KHR;\n if (n === eo) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : r.COMPRESSED_RGBA_ASTC_12x12_KHR;\n } else\n return null;\n if (n === to || n === no || n === io)\n if (r = e.get(\"EXT_texture_compression_bptc\"), r !== null) {\n if (n === to) return a === et ? r.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT : r.COMPRESSED_RGBA_BPTC_UNORM_EXT;\n if (n === no) return r.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;\n if (n === io) return r.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT;\n } else\n return null;\n if (n === so || n === ro || n === ao || n === oo)\n if (r = e.get(\"EXT_texture_compression_rgtc\"), r !== null) {\n if (n === so) return r.COMPRESSED_RED_RGTC1_EXT;\n if (n === ro) return r.COMPRESSED_SIGNED_RED_RGTC1_EXT;\n if (n === ao) return r.COMPRESSED_RED_GREEN_RGTC2_EXT;\n if (n === oo) return r.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT;\n } else\n return null;\n return n === Wi ? i.UNSIGNED_INT_24_8 : i[n] !== void 0 ? i[n] : null;\n }\n return { convert: t };\n}\nconst Ag = `\nvoid main() {\n\n\tgl_Position = vec4( position, 1.0 );\n\n}`, Rg = `\nuniform sampler2DArray depthColor;\nuniform float depthWidth;\nuniform float depthHeight;\n\nvoid main() {\n\n\tvec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );\n\n\tif ( coord.x >= 1.0 ) {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;\n\n\t} else {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;\n\n\t}\n\n}`;\nclass Cg {\n /**\n * Constructs a new depth sensing module.\n */\n constructor() {\n this.texture = null, this.mesh = null, this.depthNear = 0, this.depthFar = 0;\n }\n /**\n * Inits the depth sensing module\n *\n * @param {XRWebGLDepthInformation} depthData - The XR depth data.\n * @param {XRRenderState} renderState - The XR render state.\n */\n init(e, t) {\n if (this.texture === null) {\n const n = new oh(e.texture);\n (e.depthNear !== t.depthNear || e.depthFar !== t.depthFar) && (this.depthNear = e.depthNear, this.depthFar = e.depthFar), this.texture = n;\n }\n }\n /**\n * Returns a plane mesh that visualizes the depth texture.\n *\n * @param {ArrayCamera} cameraXR - The XR camera.\n * @return {?Mesh} The plane mesh.\n */\n getMesh(e) {\n if (this.texture !== null && this.mesh === null) {\n const t = e.cameras[0].viewport, n = new ht({\n vertexShader: Ag,\n fragmentShader: Rg,\n uniforms: {\n depthColor: { value: this.texture },\n depthWidth: { value: t.z },\n depthHeight: { value: t.w }\n }\n });\n this.mesh = new ot(new As(20, 20), n);\n }\n return this.mesh;\n }\n /**\n * Resets the module\n */\n reset() {\n this.texture = null, this.mesh = null;\n }\n /**\n * Returns a texture representing the depth of the user's environment.\n *\n * @return {?ExternalTexture} The depth texture.\n */\n getDepthTexture() {\n return this.texture;\n }\n}\nclass Pg extends mi {\n /**\n * Constructs a new WebGL renderer.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGL2RenderingContext} gl - The rendering context.\n */\n constructor(e, t) {\n super();\n const n = this;\n let s = null, r = 1, a = null, o = \"local-floor\", l = 1, c = null, h = null, u = null, d = null, p = null, g = null;\n const x = typeof XRWebGLBinding < \"u\", m = new Cg(), f = {}, y = t.getContextAttributes();\n let v = null, T = null;\n const R = [], E = [], P = new le();\n let I = null;\n const S = new Tt();\n S.viewport = new Je();\n const M = new Tt();\n M.viewport = new Je();\n const C = [S, M], U = new Od();\n let B = null, z = null;\n this.cameraAutoUpdate = !0, this.enabled = !1, this.isPresenting = !1, this.getController = function(j) {\n let Y = R[j];\n return Y === void 0 && (Y = new ia(), R[j] = Y), Y.getTargetRaySpace();\n }, this.getControllerGrip = function(j) {\n let Y = R[j];\n return Y === void 0 && (Y = new ia(), R[j] = Y), Y.getGripSpace();\n }, this.getHand = function(j) {\n let Y = R[j];\n return Y === void 0 && (Y = new ia(), R[j] = Y), Y.getHandSpace();\n };\n function W(j) {\n const Y = E.indexOf(j.inputSource);\n if (Y === -1)\n return;\n const ue = R[Y];\n ue !== void 0 && (ue.update(j.inputSource, j.frame, c || a), ue.dispatchEvent({ type: j.type, data: j.inputSource }));\n }\n function k() {\n s.removeEventListener(\"select\", W), s.removeEventListener(\"selectstart\", W), s.removeEventListener(\"selectend\", W), s.removeEventListener(\"squeeze\", W), s.removeEventListener(\"squeezestart\", W), s.removeEventListener(\"squeezeend\", W), s.removeEventListener(\"end\", k), s.removeEventListener(\"inputsourceschange\", ee);\n for (let j = 0; j < R.length; j++) {\n const Y = E[j];\n Y !== null && (E[j] = null, R[j].disconnect(Y));\n }\n B = null, z = null, m.reset();\n for (const j in f)\n delete f[j];\n e.setRenderTarget(v), p = null, d = null, u = null, s = null, T = null, $e.stop(), n.isPresenting = !1, e.setPixelRatio(I), e.setSize(P.width, P.height, !1), n.dispatchEvent({ type: \"sessionend\" });\n }\n this.setFramebufferScaleFactor = function(j) {\n r = j, n.isPresenting === !0 && Te(\"WebXRManager: Cannot change framebuffer scale while presenting.\");\n }, this.setReferenceSpaceType = function(j) {\n o = j, n.isPresenting === !0 && Te(\"WebXRManager: Cannot change reference space type while presenting.\");\n }, this.getReferenceSpace = function() {\n return c || a;\n }, this.setReferenceSpace = function(j) {\n c = j;\n }, this.getBaseLayer = function() {\n return d !== null ? d : p;\n }, this.getBinding = function() {\n return u === null && x && (u = new XRWebGLBinding(s, t)), u;\n }, this.getFrame = function() {\n return g;\n }, this.getSession = function() {\n return s;\n }, this.setSession = async function(j) {\n if (s = j, s !== null) {\n if (v = e.getRenderTarget(), s.addEventListener(\"select\", W), s.addEventListener(\"selectstart\", W), s.addEventListener(\"selectend\", W), s.addEventListener(\"squeeze\", W), s.addEventListener(\"squeezestart\", W), s.addEventListener(\"squeezeend\", W), s.addEventListener(\"end\", k), s.addEventListener(\"inputsourceschange\", ee), y.xrCompatible !== !0 && await t.makeXRCompatible(), I = e.getPixelRatio(), e.getSize(P), x && \"createProjectionLayer\" in XRWebGLBinding.prototype) {\n let ue = null, Ce = null, me = null;\n y.depth && (me = y.stencil ? t.DEPTH24_STENCIL8 : t.DEPTH_COMPONENT24, ue = y.stencil ? Xi : bs, Ce = y.stencil ? Wi : di);\n const We = {\n colorFormat: t.RGBA8,\n depthFormat: me,\n scaleFactor: r\n };\n u = this.getBinding(), d = u.createProjectionLayer(We), s.updateRenderState({ layers: [d] }), e.setPixelRatio(1), e.setSize(d.textureWidth, d.textureHeight, !1), T = new St(\n d.textureWidth,\n d.textureHeight,\n {\n format: Zt,\n type: mn,\n depthTexture: new Vo(d.textureWidth, d.textureHeight, Ce, void 0, void 0, void 0, void 0, void 0, void 0, ue),\n stencilBuffer: y.stencil,\n colorSpace: e.outputColorSpace,\n samples: y.antialias ? 4 : 0,\n resolveDepthBuffer: d.ignoreDepthValues === !1,\n resolveStencilBuffer: d.ignoreDepthValues === !1\n }\n );\n } else {\n const ue = {\n antialias: y.antialias,\n alpha: !0,\n depth: y.depth,\n stencil: y.stencil,\n framebufferScaleFactor: r\n };\n p = new XRWebGLLayer(s, t, ue), s.updateRenderState({ baseLayer: p }), e.setPixelRatio(1), e.setSize(p.framebufferWidth, p.framebufferHeight, !1), T = new St(\n p.framebufferWidth,\n p.framebufferHeight,\n {\n format: Zt,\n type: mn,\n colorSpace: e.outputColorSpace,\n stencilBuffer: y.stencil,\n resolveDepthBuffer: p.ignoreDepthValues === !1,\n resolveStencilBuffer: p.ignoreDepthValues === !1\n }\n );\n }\n T.isXRRenderTarget = !0, this.setFoveation(l), c = null, a = await s.requestReferenceSpace(o), $e.setContext(s), $e.start(), n.isPresenting = !0, n.dispatchEvent({ type: \"sessionstart\" });\n }\n }, this.getEnvironmentBlendMode = function() {\n if (s !== null)\n return s.environmentBlendMode;\n }, this.getDepthTexture = function() {\n return m.getDepthTexture();\n };\n function ee(j) {\n for (let Y = 0; Y < j.removed.length; Y++) {\n const ue = j.removed[Y], Ce = E.indexOf(ue);\n Ce >= 0 && (E[Ce] = null, R[Ce].disconnect(ue));\n }\n for (let Y = 0; Y < j.added.length; Y++) {\n const ue = j.added[Y];\n let Ce = E.indexOf(ue);\n if (Ce === -1) {\n for (let We = 0; We < R.length; We++)\n if (We >= E.length) {\n E.push(ue), Ce = We;\n break;\n } else if (E[We] === null) {\n E[We] = ue, Ce = We;\n break;\n }\n if (Ce === -1) break;\n }\n const me = R[Ce];\n me && me.connect(ue);\n }\n }\n const X = new w(), $ = new w();\n function Q(j, Y, ue) {\n X.setFromMatrixPosition(Y.matrixWorld), $.setFromMatrixPosition(ue.matrixWorld);\n const Ce = X.distanceTo($), me = Y.projectionMatrix.elements, We = ue.projectionMatrix.elements, _t = me[14] / (me[10] - 1), Be = me[14] / (me[10] + 1), it = (me[9] + 1) / me[5], D = (me[9] - 1) / me[5], ke = (me[8] - 1) / me[0], Ve = (We[8] + 1) / We[0], Qe = _t * ke, pe = _t * Ve, lt = Ce / (-ke + Ve), ye = lt * -ke;\n if (Y.matrixWorld.decompose(j.position, j.quaternion, j.scale), j.translateX(ye), j.translateZ(lt), j.matrixWorld.compose(j.position, j.quaternion, j.scale), j.matrixWorldInverse.copy(j.matrixWorld).invert(), me[10] === -1)\n j.projectionMatrix.copy(Y.projectionMatrix), j.projectionMatrixInverse.copy(Y.projectionMatrixInverse);\n else {\n const Ie = _t + lt, A = Be + lt, _ = Qe - ye, O = pe + (Ce - ye), q = it * Be / A * Ie, Z = D * Be / A * Ie;\n j.projectionMatrix.makePerspective(_, O, q, Z, Ie, A), j.projectionMatrixInverse.copy(j.projectionMatrix).invert();\n }\n }\n function ge(j, Y) {\n Y === null ? j.matrixWorld.copy(j.matrix) : j.matrixWorld.multiplyMatrices(Y.matrixWorld, j.matrix), j.matrixWorldInverse.copy(j.matrixWorld).invert();\n }\n this.updateCamera = function(j) {\n if (s === null) return;\n let Y = j.near, ue = j.far;\n m.texture !== null && (m.depthNear > 0 && (Y = m.depthNear), m.depthFar > 0 && (ue = m.depthFar)), U.near = M.near = S.near = Y, U.far = M.far = S.far = ue, (B !== U.near || z !== U.far) && (s.updateRenderState({\n depthNear: U.near,\n depthFar: U.far\n }), B = U.near, z = U.far), U.layers.mask = j.layers.mask | 6, S.layers.mask = U.layers.mask & 3, M.layers.mask = U.layers.mask & 5;\n const Ce = j.parent, me = U.cameras;\n ge(U, Ce);\n for (let We = 0; We < me.length; We++)\n ge(me[We], Ce);\n me.length === 2 ? Q(U, S, M) : U.projectionMatrix.copy(S.projectionMatrix), we(j, U, Ce);\n };\n function we(j, Y, ue) {\n ue === null ? j.matrix.copy(Y.matrixWorld) : (j.matrix.copy(ue.matrixWorld), j.matrix.invert(), j.matrix.multiply(Y.matrixWorld)), j.matrix.decompose(j.position, j.quaternion, j.scale), j.updateMatrixWorld(!0), j.projectionMatrix.copy(Y.projectionMatrix), j.projectionMatrixInverse.copy(Y.projectionMatrixInverse), j.isPerspectiveCamera && (j.fov = ji * 2 * Math.atan(1 / j.projectionMatrix.elements[5]), j.zoom = 1);\n }\n this.getCamera = function() {\n return U;\n }, this.getFoveation = function() {\n if (!(d === null && p === null))\n return l;\n }, this.setFoveation = function(j) {\n l = j, d !== null && (d.fixedFoveation = j), p !== null && p.fixedFoveation !== void 0 && (p.fixedFoveation = j);\n }, this.hasDepthSensing = function() {\n return m.texture !== null;\n }, this.getDepthSensingMesh = function() {\n return m.getMesh(U);\n }, this.getCameraTexture = function(j) {\n return f[j];\n };\n let Oe = null;\n function Ke(j, Y) {\n if (h = Y.getViewerPose(c || a), g = Y, h !== null) {\n const ue = h.views;\n p !== null && (e.setRenderTargetFramebuffer(T, p.framebuffer), e.setRenderTarget(T));\n let Ce = !1;\n ue.length !== U.cameras.length && (U.cameras.length = 0, Ce = !0);\n for (let Be = 0; Be < ue.length; Be++) {\n const it = ue[Be];\n let D = null;\n if (p !== null)\n D = p.getViewport(it);\n else {\n const Ve = u.getViewSubImage(d, it);\n D = Ve.viewport, Be === 0 && (e.setRenderTargetTextures(\n T,\n Ve.colorTexture,\n Ve.depthStencilTexture\n ), e.setRenderTarget(T));\n }\n let ke = C[Be];\n ke === void 0 && (ke = new Tt(), ke.layers.enable(Be), ke.viewport = new Je(), C[Be] = ke), ke.matrix.fromArray(it.transform.matrix), ke.matrix.decompose(ke.position, ke.quaternion, ke.scale), ke.projectionMatrix.fromArray(it.projectionMatrix), ke.projectionMatrixInverse.copy(ke.projectionMatrix).invert(), ke.viewport.set(D.x, D.y, D.width, D.height), Be === 0 && (U.matrix.copy(ke.matrix), U.matrix.decompose(U.position, U.quaternion, U.scale)), Ce === !0 && U.cameras.push(ke);\n }\n const me = s.enabledFeatures;\n if (me && me.includes(\"depth-sensing\") && s.depthUsage == \"gpu-optimized\" && x) {\n u = n.getBinding();\n const Be = u.getDepthInformation(ue[0]);\n Be && Be.isValid && Be.texture && m.init(Be, s.renderState);\n }\n if (me && me.includes(\"camera-access\") && x) {\n e.state.unbindTexture(), u = n.getBinding();\n for (let Be = 0; Be < ue.length; Be++) {\n const it = ue[Be].camera;\n if (it) {\n let D = f[it];\n D || (D = new oh(), f[it] = D);\n const ke = u.getCameraImage(it);\n D.sourceTexture = ke;\n }\n }\n }\n }\n for (let ue = 0; ue < R.length; ue++) {\n const Ce = E[ue], me = R[ue];\n Ce !== null && me !== void 0 && me.update(Ce, Y, c || a);\n }\n Oe && Oe(j, Y), Y.detectedPlanes && n.dispatchEvent({ type: \"planesdetected\", data: Y }), g = null;\n }\n const $e = new gh();\n $e.setAnimationLoop(Ke), this.setAnimationLoop = function(j) {\n Oe = j;\n }, this.dispose = function() {\n };\n }\n}\nconst ci = /* @__PURE__ */ new xn(), Dg = /* @__PURE__ */ new Ne();\nfunction Lg(i, e) {\n function t(m, f) {\n m.matrixAutoUpdate === !0 && m.updateMatrix(), f.value.copy(m.matrix);\n }\n function n(m, f) {\n f.color.getRGB(m.fogColor.value, nh(i)), f.isFog ? (m.fogNear.value = f.near, m.fogFar.value = f.far) : f.isFogExp2 && (m.fogDensity.value = f.density);\n }\n function s(m, f, y, v, T) {\n f.isMeshBasicMaterial || f.isMeshLambertMaterial ? r(m, f) : f.isMeshToonMaterial ? (r(m, f), u(m, f)) : f.isMeshPhongMaterial ? (r(m, f), h(m, f)) : f.isMeshStandardMaterial ? (r(m, f), d(m, f), f.isMeshPhysicalMaterial && p(m, f, T)) : f.isMeshMatcapMaterial ? (r(m, f), g(m, f)) : f.isMeshDepthMaterial ? r(m, f) : f.isMeshDistanceMaterial ? (r(m, f), x(m, f)) : f.isMeshNormalMaterial ? r(m, f) : f.isLineBasicMaterial ? (a(m, f), f.isLineDashedMaterial && o(m, f)) : f.isPointsMaterial ? l(m, f, y, v) : f.isSpriteMaterial ? c(m, f) : f.isShadowMaterial ? (m.color.value.copy(f.color), m.opacity.value = f.opacity) : f.isShaderMaterial && (f.uniformsNeedUpdate = !1);\n }\n function r(m, f) {\n m.opacity.value = f.opacity, f.color && m.diffuse.value.copy(f.color), f.emissive && m.emissive.value.copy(f.emissive).multiplyScalar(f.emissiveIntensity), f.map && (m.map.value = f.map, t(f.map, m.mapTransform)), f.alphaMap && (m.alphaMap.value = f.alphaMap, t(f.alphaMap, m.alphaMapTransform)), f.bumpMap && (m.bumpMap.value = f.bumpMap, t(f.bumpMap, m.bumpMapTransform), m.bumpScale.value = f.bumpScale, f.side === zt && (m.bumpScale.value *= -1)), f.normalMap && (m.normalMap.value = f.normalMap, t(f.normalMap, m.normalMapTransform), m.normalScale.value.copy(f.normalScale), f.side === zt && m.normalScale.value.negate()), f.displacementMap && (m.displacementMap.value = f.displacementMap, t(f.displacementMap, m.displacementMapTransform), m.displacementScale.value = f.displacementScale, m.displacementBias.value = f.displacementBias), f.emissiveMap && (m.emissiveMap.value = f.emissiveMap, t(f.emissiveMap, m.emissiveMapTransform)), f.specularMap && (m.specularMap.value = f.specularMap, t(f.specularMap, m.specularMapTransform)), f.alphaTest > 0 && (m.alphaTest.value = f.alphaTest);\n const y = e.get(f), v = y.envMap, T = y.envMapRotation;\n v && (m.envMap.value = v, ci.copy(T), ci.x *= -1, ci.y *= -1, ci.z *= -1, v.isCubeTexture && v.isRenderTargetTexture === !1 && (ci.y *= -1, ci.z *= -1), m.envMapRotation.value.setFromMatrix4(Dg.makeRotationFromEuler(ci)), m.flipEnvMap.value = v.isCubeTexture && v.isRenderTargetTexture === !1 ? -1 : 1, m.reflectivity.value = f.reflectivity, m.ior.value = f.ior, m.refractionRatio.value = f.refractionRatio), f.lightMap && (m.lightMap.value = f.lightMap, m.lightMapIntensity.value = f.lightMapIntensity, t(f.lightMap, m.lightMapTransform)), f.aoMap && (m.aoMap.value = f.aoMap, m.aoMapIntensity.value = f.aoMapIntensity, t(f.aoMap, m.aoMapTransform));\n }\n function a(m, f) {\n m.diffuse.value.copy(f.color), m.opacity.value = f.opacity, f.map && (m.map.value = f.map, t(f.map, m.mapTransform));\n }\n function o(m, f) {\n m.dashSize.value = f.dashSize, m.totalSize.value = f.dashSize + f.gapSize, m.scale.value = f.scale;\n }\n function l(m, f, y, v) {\n m.diffuse.value.copy(f.color), m.opacity.value = f.opacity, m.size.value = f.size * y, m.scale.value = v * 0.5, f.map && (m.map.value = f.map, t(f.map, m.uvTransform)), f.alphaMap && (m.alphaMap.value = f.alphaMap, t(f.alphaMap, m.alphaMapTransform)), f.alphaTest > 0 && (m.alphaTest.value = f.alphaTest);\n }\n function c(m, f) {\n m.diffuse.value.copy(f.color), m.opacity.value = f.opacity, m.rotation.value = f.rotation, f.map && (m.map.value = f.map, t(f.map, m.mapTransform)), f.alphaMap && (m.alphaMap.value = f.alphaMap, t(f.alphaMap, m.alphaMapTransform)), f.alphaTest > 0 && (m.alphaTest.value = f.alphaTest);\n }\n function h(m, f) {\n m.specular.value.copy(f.specular), m.shininess.value = Math.max(f.shininess, 1e-4);\n }\n function u(m, f) {\n f.gradientMap && (m.gradientMap.value = f.gradientMap);\n }\n function d(m, f) {\n m.metalness.value = f.metalness, f.metalnessMap && (m.metalnessMap.value = f.metalnessMap, t(f.metalnessMap, m.metalnessMapTransform)), m.roughness.value = f.roughness, f.roughnessMap && (m.roughnessMap.value = f.roughnessMap, t(f.roughnessMap, m.roughnessMapTransform)), f.envMap && (m.envMapIntensity.value = f.envMapIntensity);\n }\n function p(m, f, y) {\n m.ior.value = f.ior, f.sheen > 0 && (m.sheenColor.value.copy(f.sheenColor).multiplyScalar(f.sheen), m.sheenRoughness.value = f.sheenRoughness, f.sheenColorMap && (m.sheenColorMap.value = f.sheenColorMap, t(f.sheenColorMap, m.sheenColorMapTransform)), f.sheenRoughnessMap && (m.sheenRoughnessMap.value = f.sheenRoughnessMap, t(f.sheenRoughnessMap, m.sheenRoughnessMapTransform))), f.clearcoat > 0 && (m.clearcoat.value = f.clearcoat, m.clearcoatRoughness.value = f.clearcoatRoughness, f.clearcoatMap && (m.clearcoatMap.value = f.clearcoatMap, t(f.clearcoatMap, m.clearcoatMapTransform)), f.clearcoatRoughnessMap && (m.clearcoatRoughnessMap.value = f.clearcoatRoughnessMap, t(f.clearcoatRoughnessMap, m.clearcoatRoughnessMapTransform)), f.clearcoatNormalMap && (m.clearcoatNormalMap.value = f.clearcoatNormalMap, t(f.clearcoatNormalMap, m.clearcoatNormalMapTransform), m.clearcoatNormalScale.value.copy(f.clearcoatNormalScale), f.side === zt && m.clearcoatNormalScale.value.negate())), f.dispersion > 0 && (m.dispersion.value = f.dispersion), f.iridescence > 0 && (m.iridescence.value = f.iridescence, m.iridescenceIOR.value = f.iridescenceIOR, m.iridescenceThicknessMinimum.value = f.iridescenceThicknessRange[0], m.iridescenceThicknessMaximum.value = f.iridescenceThicknessRange[1], f.iridescenceMap && (m.iridescenceMap.value = f.iridescenceMap, t(f.iridescenceMap, m.iridescenceMapTransform)), f.iridescenceThicknessMap && (m.iridescenceThicknessMap.value = f.iridescenceThicknessMap, t(f.iridescenceThicknessMap, m.iridescenceThicknessMapTransform))), f.transmission > 0 && (m.transmission.value = f.transmission, m.transmissionSamplerMap.value = y.texture, m.transmissionSamplerSize.value.set(y.width, y.height), f.transmissionMap && (m.transmissionMap.value = f.transmissionMap, t(f.transmissionMap, m.transmissionMapTransform)), m.thickness.value = f.thickness, f.thicknessMap && (m.thicknessMap.value = f.thicknessMap, t(f.thicknessMap, m.thicknessMapTransform)), m.attenuationDistance.value = f.attenuationDistance, m.attenuationColor.value.copy(f.attenuationColor)), f.anisotropy > 0 && (m.anisotropyVector.value.set(f.anisotropy * Math.cos(f.anisotropyRotation), f.anisotropy * Math.sin(f.anisotropyRotation)), f.anisotropyMap && (m.anisotropyMap.value = f.anisotropyMap, t(f.anisotropyMap, m.anisotropyMapTransform))), m.specularIntensity.value = f.specularIntensity, m.specularColor.value.copy(f.specularColor), f.specularColorMap && (m.specularColorMap.value = f.specularColorMap, t(f.specularColorMap, m.specularColorMapTransform)), f.specularIntensityMap && (m.specularIntensityMap.value = f.specularIntensityMap, t(f.specularIntensityMap, m.specularIntensityMapTransform));\n }\n function g(m, f) {\n f.matcap && (m.matcap.value = f.matcap);\n }\n function x(m, f) {\n const y = e.get(f).light;\n m.referencePosition.value.setFromMatrixPosition(y.matrixWorld), m.nearDistance.value = y.shadow.camera.near, m.farDistance.value = y.shadow.camera.far;\n }\n return {\n refreshFogUniforms: n,\n refreshMaterialUniforms: s\n };\n}\nfunction Ig(i, e, t, n) {\n let s = {}, r = {}, a = [];\n const o = i.getParameter(i.MAX_UNIFORM_BUFFER_BINDINGS);\n function l(y, v) {\n const T = v.program;\n n.uniformBlockBinding(y, T);\n }\n function c(y, v) {\n let T = s[y.id];\n T === void 0 && (g(y), T = h(y), s[y.id] = T, y.addEventListener(\"dispose\", m));\n const R = v.program;\n n.updateUBOMapping(y, R);\n const E = e.render.frame;\n r[y.id] !== E && (d(y), r[y.id] = E);\n }\n function h(y) {\n const v = u();\n y.__bindingPointIndex = v;\n const T = i.createBuffer(), R = y.__size, E = y.usage;\n return i.bindBuffer(i.UNIFORM_BUFFER, T), i.bufferData(i.UNIFORM_BUFFER, R, E), i.bindBuffer(i.UNIFORM_BUFFER, null), i.bindBufferBase(i.UNIFORM_BUFFER, v, T), T;\n }\n function u() {\n for (let y = 0; y < o; y++)\n if (a.indexOf(y) === -1)\n return a.push(y), y;\n return Xe(\"WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached.\"), 0;\n }\n function d(y) {\n const v = s[y.id], T = y.uniforms, R = y.__cache;\n i.bindBuffer(i.UNIFORM_BUFFER, v);\n for (let E = 0, P = T.length; E < P; E++) {\n const I = Array.isArray(T[E]) ? T[E] : [T[E]];\n for (let S = 0, M = I.length; S < M; S++) {\n const C = I[S];\n if (p(C, E, S, R) === !0) {\n const U = C.__offset, B = Array.isArray(C.value) ? C.value : [C.value];\n let z = 0;\n for (let W = 0; W < B.length; W++) {\n const k = B[W], ee = x(k);\n typeof k == \"number\" || typeof k == \"boolean\" ? (C.__data[0] = k, i.bufferSubData(i.UNIFORM_BUFFER, U + z, C.__data)) : k.isMatrix3 ? (C.__data[0] = k.elements[0], C.__data[1] = k.elements[1], C.__data[2] = k.elements[2], C.__data[3] = 0, C.__data[4] = k.elements[3], C.__data[5] = k.elements[4], C.__data[6] = k.elements[5], C.__data[7] = 0, C.__data[8] = k.elements[6], C.__data[9] = k.elements[7], C.__data[10] = k.elements[8], C.__data[11] = 0) : (k.toArray(C.__data, z), z += ee.storage / Float32Array.BYTES_PER_ELEMENT);\n }\n i.bufferSubData(i.UNIFORM_BUFFER, U, C.__data);\n }\n }\n }\n i.bindBuffer(i.UNIFORM_BUFFER, null);\n }\n function p(y, v, T, R) {\n const E = y.value, P = v + \"_\" + T;\n if (R[P] === void 0)\n return typeof E == \"number\" || typeof E == \"boolean\" ? R[P] = E : R[P] = E.clone(), !0;\n {\n const I = R[P];\n if (typeof E == \"number\" || typeof E == \"boolean\") {\n if (I !== E)\n return R[P] = E, !0;\n } else if (I.equals(E) === !1)\n return I.copy(E), !0;\n }\n return !1;\n }\n function g(y) {\n const v = y.uniforms;\n let T = 0;\n const R = 16;\n for (let P = 0, I = v.length; P < I; P++) {\n const S = Array.isArray(v[P]) ? v[P] : [v[P]];\n for (let M = 0, C = S.length; M < C; M++) {\n const U = S[M], B = Array.isArray(U.value) ? U.value : [U.value];\n for (let z = 0, W = B.length; z < W; z++) {\n const k = B[z], ee = x(k), X = T % R, $ = X % ee.boundary, Q = X + $;\n T += $, Q !== 0 && R - Q < ee.storage && (T += R - Q), U.__data = new Float32Array(ee.storage / Float32Array.BYTES_PER_ELEMENT), U.__offset = T, T += ee.storage;\n }\n }\n }\n const E = T % R;\n return E > 0 && (T += R - E), y.__size = T, y.__cache = {}, this;\n }\n function x(y) {\n const v = {\n boundary: 0,\n // bytes\n storage: 0\n // bytes\n };\n return typeof y == \"number\" || typeof y == \"boolean\" ? (v.boundary = 4, v.storage = 4) : y.isVector2 ? (v.boundary = 8, v.storage = 8) : y.isVector3 || y.isColor ? (v.boundary = 16, v.storage = 12) : y.isVector4 ? (v.boundary = 16, v.storage = 16) : y.isMatrix3 ? (v.boundary = 48, v.storage = 48) : y.isMatrix4 ? (v.boundary = 64, v.storage = 64) : y.isTexture ? Te(\"WebGLRenderer: Texture samplers can not be part of an uniforms group.\") : Te(\"WebGLRenderer: Unsupported uniform value type.\", y), v;\n }\n function m(y) {\n const v = y.target;\n v.removeEventListener(\"dispose\", m);\n const T = a.indexOf(v.__bindingPointIndex);\n a.splice(T, 1), i.deleteBuffer(s[v.id]), delete s[v.id], delete r[v.id];\n }\n function f() {\n for (const y in s)\n i.deleteBuffer(s[y]);\n a = [], s = {}, r = {};\n }\n return {\n bind: l,\n update: c,\n dispose: f\n };\n}\nconst Ug = new Uint16Array([\n 11481,\n 15204,\n 11534,\n 15171,\n 11808,\n 15015,\n 12385,\n 14843,\n 12894,\n 14716,\n 13396,\n 14600,\n 13693,\n 14483,\n 13976,\n 14366,\n 14237,\n 14171,\n 14405,\n 13961,\n 14511,\n 13770,\n 14605,\n 13598,\n 14687,\n 13444,\n 14760,\n 13305,\n 14822,\n 13066,\n 14876,\n 12857,\n 14923,\n 12675,\n 14963,\n 12517,\n 14997,\n 12379,\n 15025,\n 12230,\n 15049,\n 12023,\n 15070,\n 11843,\n 15086,\n 11687,\n 15100,\n 11551,\n 15111,\n 11433,\n 15120,\n 11330,\n 15127,\n 11217,\n 15132,\n 11060,\n 15135,\n 10922,\n 15138,\n 10801,\n 15139,\n 10695,\n 15139,\n 10600,\n 13012,\n 14923,\n 13020,\n 14917,\n 13064,\n 14886,\n 13176,\n 14800,\n 13349,\n 14666,\n 13513,\n 14526,\n 13724,\n 14398,\n 13960,\n 14230,\n 14200,\n 14020,\n 14383,\n 13827,\n 14488,\n 13651,\n 14583,\n 13491,\n 14667,\n 13348,\n 14740,\n 13132,\n 14803,\n 12908,\n 14856,\n 12713,\n 14901,\n 12542,\n 14938,\n 12394,\n 14968,\n 12241,\n 14992,\n 12017,\n 15010,\n 11822,\n 15024,\n 11654,\n 15034,\n 11507,\n 15041,\n 11380,\n 15044,\n 11269,\n 15044,\n 11081,\n 15042,\n 10913,\n 15037,\n 10764,\n 15031,\n 10635,\n 15023,\n 10520,\n 15014,\n 10419,\n 15003,\n 10330,\n 13657,\n 14676,\n 13658,\n 14673,\n 13670,\n 14660,\n 13698,\n 14622,\n 13750,\n 14547,\n 13834,\n 14442,\n 13956,\n 14317,\n 14112,\n 14093,\n 14291,\n 13889,\n 14407,\n 13704,\n 14499,\n 13538,\n 14586,\n 13389,\n 14664,\n 13201,\n 14733,\n 12966,\n 14792,\n 12758,\n 14842,\n 12577,\n 14882,\n 12418,\n 14915,\n 12272,\n 14940,\n 12033,\n 14959,\n 11826,\n 14972,\n 11646,\n 14980,\n 11490,\n 14983,\n 11355,\n 14983,\n 11212,\n 14979,\n 11008,\n 14971,\n 10830,\n 14961,\n 10675,\n 14950,\n 10540,\n 14936,\n 10420,\n 14923,\n 10315,\n 14909,\n 10204,\n 14894,\n 10041,\n 14089,\n 14460,\n 14090,\n 14459,\n 14096,\n 14452,\n 14112,\n 14431,\n 14141,\n 14388,\n 14186,\n 14305,\n 14252,\n 14130,\n 14341,\n 13941,\n 14399,\n 13756,\n 14467,\n 13585,\n 14539,\n 13430,\n 14610,\n 13272,\n 14677,\n 13026,\n 14737,\n 12808,\n 14790,\n 12617,\n 14833,\n 12449,\n 14869,\n 12303,\n 14896,\n 12065,\n 14916,\n 11845,\n 14929,\n 11655,\n 14937,\n 11490,\n 14939,\n 11347,\n 14936,\n 11184,\n 14930,\n 10970,\n 14921,\n 10783,\n 14912,\n 10621,\n 14900,\n 10480,\n 14885,\n 10356,\n 14867,\n 10247,\n 14848,\n 10062,\n 14827,\n 9894,\n 14805,\n 9745,\n 14400,\n 14208,\n 14400,\n 14206,\n 14402,\n 14198,\n 14406,\n 14174,\n 14415,\n 14122,\n 14427,\n 14035,\n 14444,\n 13913,\n 14469,\n 13767,\n 14504,\n 13613,\n 14548,\n 13463,\n 14598,\n 13324,\n 14651,\n 13082,\n 14704,\n 12858,\n 14752,\n 12658,\n 14795,\n 12483,\n 14831,\n 12330,\n 14860,\n 12106,\n 14881,\n 11875,\n 14895,\n 11675,\n 14903,\n 11501,\n 14905,\n 11351,\n 14903,\n 11178,\n 14900,\n 10953,\n 14892,\n 10757,\n 14880,\n 10589,\n 14865,\n 10442,\n 14847,\n 10313,\n 14827,\n 10162,\n 14805,\n 9965,\n 14782,\n 9792,\n 14757,\n 9642,\n 14731,\n 9507,\n 14562,\n 13883,\n 14562,\n 13883,\n 14563,\n 13877,\n 14566,\n 13862,\n 14570,\n 13830,\n 14576,\n 13773,\n 14584,\n 13689,\n 14595,\n 13582,\n 14613,\n 13461,\n 14637,\n 13336,\n 14668,\n 13120,\n 14704,\n 12897,\n 14741,\n 12695,\n 14776,\n 12516,\n 14808,\n 12358,\n 14835,\n 12150,\n 14856,\n 11910,\n 14870,\n 11701,\n 14878,\n 11519,\n 14882,\n 11361,\n 14884,\n 11187,\n 14880,\n 10951,\n 14871,\n 10748,\n 14858,\n 10572,\n 14842,\n 10418,\n 14823,\n 10286,\n 14801,\n 10099,\n 14777,\n 9897,\n 14751,\n 9722,\n 14725,\n 9567,\n 14696,\n 9430,\n 14666,\n 9309,\n 14702,\n 13604,\n 14702,\n 13604,\n 14702,\n 13600,\n 14703,\n 13591,\n 14705,\n 13570,\n 14707,\n 13533,\n 14709,\n 13477,\n 14712,\n 13400,\n 14718,\n 13305,\n 14727,\n 13106,\n 14743,\n 12907,\n 14762,\n 12716,\n 14784,\n 12539,\n 14807,\n 12380,\n 14827,\n 12190,\n 14844,\n 11943,\n 14855,\n 11727,\n 14863,\n 11539,\n 14870,\n 11376,\n 14871,\n 11204,\n 14868,\n 10960,\n 14858,\n 10748,\n 14845,\n 10565,\n 14829,\n 10406,\n 14809,\n 10269,\n 14786,\n 10058,\n 14761,\n 9852,\n 14734,\n 9671,\n 14705,\n 9512,\n 14674,\n 9374,\n 14641,\n 9253,\n 14608,\n 9076,\n 14821,\n 13366,\n 14821,\n 13365,\n 14821,\n 13364,\n 14821,\n 13358,\n 14821,\n 13344,\n 14821,\n 13320,\n 14819,\n 13252,\n 14817,\n 13145,\n 14815,\n 13011,\n 14814,\n 12858,\n 14817,\n 12698,\n 14823,\n 12539,\n 14832,\n 12389,\n 14841,\n 12214,\n 14850,\n 11968,\n 14856,\n 11750,\n 14861,\n 11558,\n 14866,\n 11390,\n 14867,\n 11226,\n 14862,\n 10972,\n 14853,\n 10754,\n 14840,\n 10565,\n 14823,\n 10401,\n 14803,\n 10259,\n 14780,\n 10032,\n 14754,\n 9820,\n 14725,\n 9635,\n 14694,\n 9473,\n 14661,\n 9333,\n 14627,\n 9203,\n 14593,\n 8988,\n 14557,\n 8798,\n 14923,\n 13014,\n 14922,\n 13014,\n 14922,\n 13012,\n 14922,\n 13004,\n 14920,\n 12987,\n 14919,\n 12957,\n 14915,\n 12907,\n 14909,\n 12834,\n 14902,\n 12738,\n 14894,\n 12623,\n 14888,\n 12498,\n 14883,\n 12370,\n 14880,\n 12203,\n 14878,\n 11970,\n 14875,\n 11759,\n 14873,\n 11569,\n 14874,\n 11401,\n 14872,\n 11243,\n 14865,\n 10986,\n 14855,\n 10762,\n 14842,\n 10568,\n 14825,\n 10401,\n 14804,\n 10255,\n 14781,\n 10017,\n 14754,\n 9799,\n 14725,\n 9611,\n 14692,\n 9445,\n 14658,\n 9301,\n 14623,\n 9139,\n 14587,\n 8920,\n 14548,\n 8729,\n 14509,\n 8562,\n 15008,\n 12672,\n 15008,\n 12672,\n 15008,\n 12671,\n 15007,\n 12667,\n 15005,\n 12656,\n 15001,\n 12637,\n 14997,\n 12605,\n 14989,\n 12556,\n 14978,\n 12490,\n 14966,\n 12407,\n 14953,\n 12313,\n 14940,\n 12136,\n 14927,\n 11934,\n 14914,\n 11742,\n 14903,\n 11563,\n 14896,\n 11401,\n 14889,\n 11247,\n 14879,\n 10992,\n 14866,\n 10767,\n 14851,\n 10570,\n 14833,\n 10400,\n 14812,\n 10252,\n 14789,\n 10007,\n 14761,\n 9784,\n 14731,\n 9592,\n 14698,\n 9424,\n 14663,\n 9279,\n 14627,\n 9088,\n 14588,\n 8868,\n 14548,\n 8676,\n 14508,\n 8508,\n 14467,\n 8360,\n 15080,\n 12386,\n 15080,\n 12386,\n 15079,\n 12385,\n 15078,\n 12383,\n 15076,\n 12378,\n 15072,\n 12367,\n 15066,\n 12347,\n 15057,\n 12315,\n 15045,\n 12253,\n 15030,\n 12138,\n 15012,\n 11998,\n 14993,\n 11845,\n 14972,\n 11685,\n 14951,\n 11530,\n 14935,\n 11383,\n 14920,\n 11228,\n 14904,\n 10981,\n 14887,\n 10762,\n 14870,\n 10567,\n 14850,\n 10397,\n 14827,\n 10248,\n 14803,\n 9997,\n 14774,\n 9771,\n 14743,\n 9578,\n 14710,\n 9407,\n 14674,\n 9259,\n 14637,\n 9048,\n 14596,\n 8826,\n 14555,\n 8632,\n 14514,\n 8464,\n 14471,\n 8317,\n 14427,\n 8182,\n 15139,\n 12008,\n 15139,\n 12008,\n 15138,\n 12008,\n 15137,\n 12007,\n 15135,\n 12003,\n 15130,\n 11990,\n 15124,\n 11969,\n 15115,\n 11929,\n 15102,\n 11872,\n 15086,\n 11794,\n 15064,\n 11693,\n 15041,\n 11581,\n 15013,\n 11459,\n 14987,\n 11336,\n 14966,\n 11170,\n 14944,\n 10944,\n 14921,\n 10738,\n 14898,\n 10552,\n 14875,\n 10387,\n 14850,\n 10239,\n 14824,\n 9983,\n 14794,\n 9758,\n 14762,\n 9563,\n 14728,\n 9392,\n 14692,\n 9244,\n 14653,\n 9014,\n 14611,\n 8791,\n 14569,\n 8597,\n 14526,\n 8427,\n 14481,\n 8281,\n 14436,\n 8110,\n 14391,\n 7885,\n 15188,\n 11617,\n 15188,\n 11617,\n 15187,\n 11617,\n 15186,\n 11618,\n 15183,\n 11617,\n 15179,\n 11612,\n 15173,\n 11601,\n 15163,\n 11581,\n 15150,\n 11546,\n 15133,\n 11495,\n 15110,\n 11427,\n 15083,\n 11346,\n 15051,\n 11246,\n 15024,\n 11057,\n 14996,\n 10868,\n 14967,\n 10687,\n 14938,\n 10517,\n 14911,\n 10362,\n 14882,\n 10206,\n 14853,\n 9956,\n 14821,\n 9737,\n 14787,\n 9543,\n 14752,\n 9375,\n 14715,\n 9228,\n 14675,\n 8980,\n 14632,\n 8760,\n 14589,\n 8565,\n 14544,\n 8395,\n 14498,\n 8248,\n 14451,\n 8049,\n 14404,\n 7824,\n 14357,\n 7630,\n 15228,\n 11298,\n 15228,\n 11298,\n 15227,\n 11299,\n 15226,\n 11301,\n 15223,\n 11303,\n 15219,\n 11302,\n 15213,\n 11299,\n 15204,\n 11290,\n 15191,\n 11271,\n 15174,\n 11217,\n 15150,\n 11129,\n 15119,\n 11015,\n 15087,\n 10886,\n 15057,\n 10744,\n 15024,\n 10599,\n 14990,\n 10455,\n 14957,\n 10318,\n 14924,\n 10143,\n 14891,\n 9911,\n 14856,\n 9701,\n 14820,\n 9516,\n 14782,\n 9352,\n 14744,\n 9200,\n 14703,\n 8946,\n 14659,\n 8725,\n 14615,\n 8533,\n 14568,\n 8366,\n 14521,\n 8220,\n 14472,\n 7992,\n 14423,\n 7770,\n 14374,\n 7578,\n 14315,\n 7408,\n 15260,\n 10819,\n 15260,\n 10819,\n 15259,\n 10822,\n 15258,\n 10826,\n 15256,\n 10832,\n 15251,\n 10836,\n 15246,\n 10841,\n 15237,\n 10838,\n 15225,\n 10821,\n 15207,\n 10788,\n 15183,\n 10734,\n 15151,\n 10660,\n 15120,\n 10571,\n 15087,\n 10469,\n 15049,\n 10359,\n 15012,\n 10249,\n 14974,\n 10041,\n 14937,\n 9837,\n 14900,\n 9647,\n 14860,\n 9475,\n 14820,\n 9320,\n 14779,\n 9147,\n 14736,\n 8902,\n 14691,\n 8688,\n 14646,\n 8499,\n 14598,\n 8335,\n 14549,\n 8189,\n 14499,\n 7940,\n 14448,\n 7720,\n 14397,\n 7529,\n 14347,\n 7363,\n 14256,\n 7218,\n 15285,\n 10410,\n 15285,\n 10411,\n 15285,\n 10413,\n 15284,\n 10418,\n 15282,\n 10425,\n 15278,\n 10434,\n 15272,\n 10442,\n 15264,\n 10449,\n 15252,\n 10445,\n 15235,\n 10433,\n 15210,\n 10403,\n 15179,\n 10358,\n 15149,\n 10301,\n 15113,\n 10218,\n 15073,\n 10059,\n 15033,\n 9894,\n 14991,\n 9726,\n 14951,\n 9565,\n 14909,\n 9413,\n 14865,\n 9273,\n 14822,\n 9073,\n 14777,\n 8845,\n 14730,\n 8641,\n 14682,\n 8459,\n 14633,\n 8300,\n 14583,\n 8129,\n 14531,\n 7883,\n 14479,\n 7670,\n 14426,\n 7482,\n 14373,\n 7321,\n 14305,\n 7176,\n 14201,\n 6939,\n 15305,\n 9939,\n 15305,\n 9940,\n 15305,\n 9945,\n 15304,\n 9955,\n 15302,\n 9967,\n 15298,\n 9989,\n 15293,\n 10010,\n 15286,\n 10033,\n 15274,\n 10044,\n 15258,\n 10045,\n 15233,\n 10022,\n 15205,\n 9975,\n 15174,\n 9903,\n 15136,\n 9808,\n 15095,\n 9697,\n 15053,\n 9578,\n 15009,\n 9451,\n 14965,\n 9327,\n 14918,\n 9198,\n 14871,\n 8973,\n 14825,\n 8766,\n 14775,\n 8579,\n 14725,\n 8408,\n 14675,\n 8259,\n 14622,\n 8058,\n 14569,\n 7821,\n 14515,\n 7615,\n 14460,\n 7435,\n 14405,\n 7276,\n 14350,\n 7108,\n 14256,\n 6866,\n 14149,\n 6653,\n 15321,\n 9444,\n 15321,\n 9445,\n 15321,\n 9448,\n 15320,\n 9458,\n 15317,\n 9470,\n 15314,\n 9490,\n 15310,\n 9515,\n 15302,\n 9540,\n 15292,\n 9562,\n 15276,\n 9579,\n 15251,\n 9577,\n 15226,\n 9559,\n 15195,\n 9519,\n 15156,\n 9463,\n 15116,\n 9389,\n 15071,\n 9304,\n 15025,\n 9208,\n 14978,\n 9023,\n 14927,\n 8838,\n 14878,\n 8661,\n 14827,\n 8496,\n 14774,\n 8344,\n 14722,\n 8206,\n 14667,\n 7973,\n 14612,\n 7749,\n 14556,\n 7555,\n 14499,\n 7382,\n 14443,\n 7229,\n 14385,\n 7025,\n 14322,\n 6791,\n 14210,\n 6588,\n 14100,\n 6409,\n 15333,\n 8920,\n 15333,\n 8921,\n 15332,\n 8927,\n 15332,\n 8943,\n 15329,\n 8965,\n 15326,\n 9002,\n 15322,\n 9048,\n 15316,\n 9106,\n 15307,\n 9162,\n 15291,\n 9204,\n 15267,\n 9221,\n 15244,\n 9221,\n 15212,\n 9196,\n 15175,\n 9134,\n 15133,\n 9043,\n 15088,\n 8930,\n 15040,\n 8801,\n 14990,\n 8665,\n 14938,\n 8526,\n 14886,\n 8391,\n 14830,\n 8261,\n 14775,\n 8087,\n 14719,\n 7866,\n 14661,\n 7664,\n 14603,\n 7482,\n 14544,\n 7322,\n 14485,\n 7178,\n 14426,\n 6936,\n 14367,\n 6713,\n 14281,\n 6517,\n 14166,\n 6348,\n 14054,\n 6198,\n 15341,\n 8360,\n 15341,\n 8361,\n 15341,\n 8366,\n 15341,\n 8379,\n 15339,\n 8399,\n 15336,\n 8431,\n 15332,\n 8473,\n 15326,\n 8527,\n 15318,\n 8585,\n 15302,\n 8632,\n 15281,\n 8670,\n 15258,\n 8690,\n 15227,\n 8690,\n 15191,\n 8664,\n 15149,\n 8612,\n 15104,\n 8543,\n 15055,\n 8456,\n 15001,\n 8360,\n 14948,\n 8259,\n 14892,\n 8122,\n 14834,\n 7923,\n 14776,\n 7734,\n 14716,\n 7558,\n 14656,\n 7397,\n 14595,\n 7250,\n 14534,\n 7070,\n 14472,\n 6835,\n 14410,\n 6628,\n 14350,\n 6443,\n 14243,\n 6283,\n 14125,\n 6135,\n 14010,\n 5889,\n 15348,\n 7715,\n 15348,\n 7717,\n 15348,\n 7725,\n 15347,\n 7745,\n 15345,\n 7780,\n 15343,\n 7836,\n 15339,\n 7905,\n 15334,\n 8e3,\n 15326,\n 8103,\n 15310,\n 8193,\n 15293,\n 8239,\n 15270,\n 8270,\n 15240,\n 8287,\n 15204,\n 8283,\n 15163,\n 8260,\n 15118,\n 8223,\n 15067,\n 8143,\n 15014,\n 8014,\n 14958,\n 7873,\n 14899,\n 7723,\n 14839,\n 7573,\n 14778,\n 7430,\n 14715,\n 7293,\n 14652,\n 7164,\n 14588,\n 6931,\n 14524,\n 6720,\n 14460,\n 6531,\n 14396,\n 6362,\n 14330,\n 6210,\n 14207,\n 6015,\n 14086,\n 5781,\n 13969,\n 5576,\n 15352,\n 7114,\n 15352,\n 7116,\n 15352,\n 7128,\n 15352,\n 7159,\n 15350,\n 7195,\n 15348,\n 7237,\n 15345,\n 7299,\n 15340,\n 7374,\n 15332,\n 7457,\n 15317,\n 7544,\n 15301,\n 7633,\n 15280,\n 7703,\n 15251,\n 7754,\n 15216,\n 7775,\n 15176,\n 7767,\n 15131,\n 7733,\n 15079,\n 7670,\n 15026,\n 7588,\n 14967,\n 7492,\n 14906,\n 7387,\n 14844,\n 7278,\n 14779,\n 7171,\n 14714,\n 6965,\n 14648,\n 6770,\n 14581,\n 6587,\n 14515,\n 6420,\n 14448,\n 6269,\n 14382,\n 6123,\n 14299,\n 5881,\n 14172,\n 5665,\n 14049,\n 5477,\n 13929,\n 5310,\n 15355,\n 6329,\n 15355,\n 6330,\n 15355,\n 6339,\n 15355,\n 6362,\n 15353,\n 6410,\n 15351,\n 6472,\n 15349,\n 6572,\n 15344,\n 6688,\n 15337,\n 6835,\n 15323,\n 6985,\n 15309,\n 7142,\n 15287,\n 7220,\n 15260,\n 7277,\n 15226,\n 7310,\n 15188,\n 7326,\n 15142,\n 7318,\n 15090,\n 7285,\n 15036,\n 7239,\n 14976,\n 7177,\n 14914,\n 7045,\n 14849,\n 6892,\n 14782,\n 6736,\n 14714,\n 6581,\n 14645,\n 6433,\n 14576,\n 6293,\n 14506,\n 6164,\n 14438,\n 5946,\n 14369,\n 5733,\n 14270,\n 5540,\n 14140,\n 5369,\n 14014,\n 5216,\n 13892,\n 5043,\n 15357,\n 5483,\n 15357,\n 5484,\n 15357,\n 5496,\n 15357,\n 5528,\n 15356,\n 5597,\n 15354,\n 5692,\n 15351,\n 5835,\n 15347,\n 6011,\n 15339,\n 6195,\n 15328,\n 6317,\n 15314,\n 6446,\n 15293,\n 6566,\n 15268,\n 6668,\n 15235,\n 6746,\n 15197,\n 6796,\n 15152,\n 6811,\n 15101,\n 6790,\n 15046,\n 6748,\n 14985,\n 6673,\n 14921,\n 6583,\n 14854,\n 6479,\n 14785,\n 6371,\n 14714,\n 6259,\n 14643,\n 6149,\n 14571,\n 5946,\n 14499,\n 5750,\n 14428,\n 5567,\n 14358,\n 5401,\n 14242,\n 5250,\n 14109,\n 5111,\n 13980,\n 4870,\n 13856,\n 4657,\n 15359,\n 4555,\n 15359,\n 4557,\n 15358,\n 4573,\n 15358,\n 4633,\n 15357,\n 4715,\n 15355,\n 4841,\n 15353,\n 5061,\n 15349,\n 5216,\n 15342,\n 5391,\n 15331,\n 5577,\n 15318,\n 5770,\n 15299,\n 5967,\n 15274,\n 6150,\n 15243,\n 6223,\n 15206,\n 6280,\n 15161,\n 6310,\n 15111,\n 6317,\n 15055,\n 6300,\n 14994,\n 6262,\n 14928,\n 6208,\n 14860,\n 6141,\n 14788,\n 5994,\n 14715,\n 5838,\n 14641,\n 5684,\n 14566,\n 5529,\n 14492,\n 5384,\n 14418,\n 5247,\n 14346,\n 5121,\n 14216,\n 4892,\n 14079,\n 4682,\n 13948,\n 4496,\n 13822,\n 4330,\n 15359,\n 3498,\n 15359,\n 3501,\n 15359,\n 3520,\n 15359,\n 3598,\n 15358,\n 3719,\n 15356,\n 3860,\n 15355,\n 4137,\n 15351,\n 4305,\n 15344,\n 4563,\n 15334,\n 4809,\n 15321,\n 5116,\n 15303,\n 5273,\n 15280,\n 5418,\n 15250,\n 5547,\n 15214,\n 5653,\n 15170,\n 5722,\n 15120,\n 5761,\n 15064,\n 5763,\n 15002,\n 5733,\n 14935,\n 5673,\n 14865,\n 5597,\n 14792,\n 5504,\n 14716,\n 5400,\n 14640,\n 5294,\n 14563,\n 5185,\n 14486,\n 5041,\n 14410,\n 4841,\n 14335,\n 4655,\n 14191,\n 4482,\n 14051,\n 4325,\n 13918,\n 4183,\n 13790,\n 4012,\n 15360,\n 2282,\n 15360,\n 2285,\n 15360,\n 2306,\n 15360,\n 2401,\n 15359,\n 2547,\n 15357,\n 2748,\n 15355,\n 3103,\n 15352,\n 3349,\n 15345,\n 3675,\n 15336,\n 4020,\n 15324,\n 4272,\n 15307,\n 4496,\n 15285,\n 4716,\n 15255,\n 4908,\n 15220,\n 5086,\n 15178,\n 5170,\n 15128,\n 5214,\n 15072,\n 5234,\n 15010,\n 5231,\n 14943,\n 5206,\n 14871,\n 5166,\n 14796,\n 5102,\n 14718,\n 4971,\n 14639,\n 4833,\n 14559,\n 4687,\n 14480,\n 4541,\n 14402,\n 4401,\n 14315,\n 4268,\n 14167,\n 4142,\n 14025,\n 3958,\n 13888,\n 3747,\n 13759,\n 3556,\n 15360,\n 923,\n 15360,\n 925,\n 15360,\n 946,\n 15360,\n 1052,\n 15359,\n 1214,\n 15357,\n 1494,\n 15356,\n 1892,\n 15352,\n 2274,\n 15346,\n 2663,\n 15338,\n 3099,\n 15326,\n 3393,\n 15309,\n 3679,\n 15288,\n 3980,\n 15260,\n 4183,\n 15226,\n 4325,\n 15185,\n 4437,\n 15136,\n 4517,\n 15080,\n 4570,\n 15018,\n 4591,\n 14950,\n 4581,\n 14877,\n 4545,\n 14800,\n 4485,\n 14720,\n 4411,\n 14638,\n 4325,\n 14556,\n 4231,\n 14475,\n 4136,\n 14395,\n 3988,\n 14297,\n 3803,\n 14145,\n 3628,\n 13999,\n 3465,\n 13861,\n 3314,\n 13729,\n 3177,\n 15360,\n 263,\n 15360,\n 264,\n 15360,\n 272,\n 15360,\n 325,\n 15359,\n 407,\n 15358,\n 548,\n 15356,\n 780,\n 15352,\n 1144,\n 15347,\n 1580,\n 15339,\n 2099,\n 15328,\n 2425,\n 15312,\n 2795,\n 15292,\n 3133,\n 15264,\n 3329,\n 15232,\n 3517,\n 15191,\n 3689,\n 15143,\n 3819,\n 15088,\n 3923,\n 15025,\n 3978,\n 14956,\n 3999,\n 14882,\n 3979,\n 14804,\n 3931,\n 14722,\n 3855,\n 14639,\n 3756,\n 14554,\n 3645,\n 14470,\n 3529,\n 14388,\n 3409,\n 14279,\n 3289,\n 14124,\n 3173,\n 13975,\n 3055,\n 13834,\n 2848,\n 13701,\n 2658,\n 15360,\n 49,\n 15360,\n 49,\n 15360,\n 52,\n 15360,\n 75,\n 15359,\n 111,\n 15358,\n 201,\n 15356,\n 283,\n 15353,\n 519,\n 15348,\n 726,\n 15340,\n 1045,\n 15329,\n 1415,\n 15314,\n 1795,\n 15295,\n 2173,\n 15269,\n 2410,\n 15237,\n 2649,\n 15197,\n 2866,\n 15150,\n 3054,\n 15095,\n 3140,\n 15032,\n 3196,\n 14963,\n 3228,\n 14888,\n 3236,\n 14808,\n 3224,\n 14725,\n 3191,\n 14639,\n 3146,\n 14553,\n 3088,\n 14466,\n 2976,\n 14382,\n 2836,\n 14262,\n 2692,\n 14103,\n 2549,\n 13952,\n 2409,\n 13808,\n 2278,\n 13674,\n 2154,\n 15360,\n 4,\n 15360,\n 4,\n 15360,\n 4,\n 15360,\n 13,\n 15359,\n 33,\n 15358,\n 59,\n 15357,\n 112,\n 15353,\n 199,\n 15348,\n 302,\n 15341,\n 456,\n 15331,\n 628,\n 15316,\n 827,\n 15297,\n 1082,\n 15272,\n 1332,\n 15241,\n 1601,\n 15202,\n 1851,\n 15156,\n 2069,\n 15101,\n 2172,\n 15039,\n 2256,\n 14970,\n 2314,\n 14894,\n 2348,\n 14813,\n 2358,\n 14728,\n 2344,\n 14640,\n 2311,\n 14551,\n 2263,\n 14463,\n 2203,\n 14376,\n 2133,\n 14247,\n 2059,\n 14084,\n 1915,\n 13930,\n 1761,\n 13784,\n 1609,\n 13648,\n 1464,\n 15360,\n 0,\n 15360,\n 0,\n 15360,\n 0,\n 15360,\n 3,\n 15359,\n 18,\n 15358,\n 26,\n 15357,\n 53,\n 15354,\n 80,\n 15348,\n 97,\n 15341,\n 165,\n 15332,\n 238,\n 15318,\n 326,\n 15299,\n 427,\n 15275,\n 529,\n 15245,\n 654,\n 15207,\n 771,\n 15161,\n 885,\n 15108,\n 994,\n 15046,\n 1089,\n 14976,\n 1170,\n 14900,\n 1229,\n 14817,\n 1266,\n 14731,\n 1284,\n 14641,\n 1282,\n 14550,\n 1260,\n 14460,\n 1223,\n 14370,\n 1174,\n 14232,\n 1116,\n 14066,\n 1050,\n 13909,\n 981,\n 13761,\n 910,\n 13623,\n 839\n]);\nlet Fn = null;\nfunction Ng() {\n return Fn === null && (Fn = new Qi(Ug, 32, 32, Ro, xt), Fn.minFilter = bt, Fn.magFilter = bt, Fn.wrapS = en, Fn.wrapT = en, Fn.generateMipmaps = !1, Fn.needsUpdate = !0), Fn;\n}\nclass wr {\n /**\n * Constructs a new WebGL renderer.\n *\n * @param {WebGLRenderer~Options} [parameters] - The configuration parameter.\n */\n constructor(e = {}) {\n const {\n canvas: t = du(),\n context: n = null,\n depth: s = !0,\n stencil: r = !1,\n alpha: a = !1,\n antialias: o = !1,\n premultipliedAlpha: l = !0,\n preserveDrawingBuffer: c = !1,\n powerPreference: h = \"default\",\n failIfMajorPerformanceCaveat: u = !1,\n reversedDepthBuffer: d = !1\n } = e;\n this.isWebGLRenderer = !0;\n let p;\n if (n !== null) {\n if (typeof WebGLRenderingContext < \"u\" && n instanceof WebGLRenderingContext)\n throw new Error(\"THREE.WebGLRenderer: WebGL 1 is not supported since r163.\");\n p = n.getContextAttributes().alpha;\n } else\n p = a;\n const g = /* @__PURE__ */ new Set([\n Po,\n Co,\n Ao\n ]), x = /* @__PURE__ */ new Set([\n mn,\n di,\n Ss,\n Wi,\n To,\n Eo\n ]), m = new Uint32Array(4), f = new Int32Array(4);\n let y = null, v = null;\n const T = [], R = [];\n this.domElement = t, this.debug = {\n /**\n * Enables error checking and reporting when shader programs are being compiled.\n * @type {boolean}\n */\n checkShaderErrors: !0,\n /**\n * Callback for custom error reporting.\n * @type {?Function}\n */\n onShaderError: null\n }, this.autoClear = !0, this.autoClearColor = !0, this.autoClearDepth = !0, this.autoClearStencil = !0, this.sortObjects = !0, this.clippingPlanes = [], this.localClippingEnabled = !1, this.toneMapping = Jn, this.toneMappingExposure = 1, this.transmissionResolutionScale = 1;\n const E = this;\n let P = !1;\n this._outputColorSpace = Rt;\n let I = 0, S = 0, M = null, C = -1, U = null;\n const B = new Je(), z = new Je();\n let W = null;\n const k = new Se(0);\n let ee = 0, X = t.width, $ = t.height, Q = 1, ge = null, we = null;\n const Oe = new Je(0, 0, X, $), Ke = new Je(0, 0, X, $);\n let $e = !1;\n const j = new zo();\n let Y = !1, ue = !1;\n const Ce = new Ne(), me = new w(), We = new Je(), _t = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: !0 };\n let Be = !1;\n function it() {\n return M === null ? Q : 1;\n }\n let D = n;\n function ke(b, N) {\n return t.getContext(b, N);\n }\n try {\n const b = {\n alpha: !0,\n depth: s,\n stencil: r,\n antialias: o,\n premultipliedAlpha: l,\n preserveDrawingBuffer: c,\n powerPreference: h,\n failIfMajorPerformanceCaveat: u\n };\n if (\"setAttribute\" in t && t.setAttribute(\"data-engine\", \"three.js r181\"), t.addEventListener(\"webglcontextlost\", te, !1), t.addEventListener(\"webglcontextrestored\", K, !1), t.addEventListener(\"webglcontextcreationerror\", _e, !1), D === null) {\n const N = \"webgl2\";\n if (D = ke(N, b), D === null)\n throw ke(N) ? new Error(\"Error creating WebGL context with your selected attributes.\") : new Error(\"Error creating WebGL context.\");\n }\n } catch (b) {\n throw b(\"WebGLRenderer: \" + b.message), b;\n }\n let Ve, Qe, pe, lt, ye, Ie, A, _, O, q, Z, H, xe, re, be, Me, J, ie, De, Ae, he, Re, L, ae;\n function ne() {\n Ve = new Wm(D), Ve.init(), Re = new wg(D, Ve), Qe = new Nm(D, Ve, e, Re), pe = new Tg(D, Ve), Qe.reversedDepthBuffer && d && pe.buffers.depth.setReversed(!0), lt = new qm(D), ye = new ug(), Ie = new Eg(D, Ve, pe, ye, Qe, Re, lt), A = new Om(E), _ = new Hm(E), O = new Zd(D), L = new Im(D, O), q = new Xm(D, O, lt, L), Z = new Km(D, q, O, lt), De = new Ym(D, Qe, Ie), Me = new Fm(ye), H = new hg(E, A, _, Ve, Qe, L, Me), xe = new Lg(E, ye), re = new fg(), be = new vg(Ve), ie = new Lm(E, A, _, pe, Z, p, l), J = new bg(E, Z, Qe), ae = new Ig(D, lt, Qe, pe), Ae = new Um(D, Ve, lt), he = new jm(D, Ve, lt), lt.programs = H.programs, E.capabilities = Qe, E.extensions = Ve, E.properties = ye, E.renderLists = re, E.shadowMap = J, E.state = pe, E.info = lt;\n }\n ne();\n const oe = new Pg(E, D);\n this.xr = oe, this.getContext = function() {\n return D;\n }, this.getContextAttributes = function() {\n return D.getContextAttributes();\n }, this.forceContextLoss = function() {\n const b = Ve.get(\"WEBGL_lose_context\");\n b && b.loseContext();\n }, this.forceContextRestore = function() {\n const b = Ve.get(\"WEBGL_lose_context\");\n b && b.restoreContext();\n }, this.getPixelRatio = function() {\n return Q;\n }, this.setPixelRatio = function(b) {\n b !== void 0 && (Q = b, this.setSize(X, $, !1));\n }, this.getSize = function(b) {\n return b.set(X, $);\n }, this.setSize = function(b, N, V = !0) {\n if (oe.isPresenting) {\n Te(\"WebGLRenderer: Can't change size while VR device is presenting.\");\n return;\n }\n X = b, $ = N, t.width = Math.floor(b * Q), t.height = Math.floor(N * Q), V === !0 && (t.style.width = b + \"px\", t.style.height = N + \"px\"), this.setViewport(0, 0, b, N);\n }, this.getDrawingBufferSize = function(b) {\n return b.set(X * Q, $ * Q).floor();\n }, this.setDrawingBufferSize = function(b, N, V) {\n X = b, $ = N, Q = V, t.width = Math.floor(b * V), t.height = Math.floor(N * V), this.setViewport(0, 0, b, N);\n }, this.getCurrentViewport = function(b) {\n return b.copy(B);\n }, this.getViewport = function(b) {\n return b.copy(Oe);\n }, this.setViewport = function(b, N, V, G) {\n b.isVector4 ? Oe.set(b.x, b.y, b.z, b.w) : Oe.set(b, N, V, G), pe.viewport(B.copy(Oe).multiplyScalar(Q).round());\n }, this.getScissor = function(b) {\n return b.copy(Ke);\n }, this.setScissor = function(b, N, V, G) {\n b.isVector4 ? Ke.set(b.x, b.y, b.z, b.w) : Ke.set(b, N, V, G), pe.scissor(z.copy(Ke).multiplyScalar(Q).round());\n }, this.getScissorTest = function() {\n return $e;\n }, this.setScissorTest = function(b) {\n pe.setScissorTest($e = b);\n }, this.setOpaqueSort = function(b) {\n ge = b;\n }, this.setTransparentSort = function(b) {\n we = b;\n }, this.getClearColor = function(b) {\n return b.copy(ie.getClearColor());\n }, this.setClearColor = function() {\n ie.setClearColor(...arguments);\n }, this.getClearAlpha = function() {\n return ie.getClearAlpha();\n }, this.setClearAlpha = function() {\n ie.setClearAlpha(...arguments);\n }, this.clear = function(b = !0, N = !0, V = !0) {\n let G = 0;\n if (b) {\n let F = !1;\n if (M !== null) {\n const se = M.texture.format;\n F = g.has(se);\n }\n if (F) {\n const se = M.texture.type, de = x.has(se), ve = ie.getClearColor(), fe = ie.getClearAlpha(), Le = ve.r, Ue = ve.g, Ee = ve.b;\n de ? (m[0] = Le, m[1] = Ue, m[2] = Ee, m[3] = fe, D.clearBufferuiv(D.COLOR, 0, m)) : (f[0] = Le, f[1] = Ue, f[2] = Ee, f[3] = fe, D.clearBufferiv(D.COLOR, 0, f));\n } else\n G |= D.COLOR_BUFFER_BIT;\n }\n N && (G |= D.DEPTH_BUFFER_BIT), V && (G |= D.STENCIL_BUFFER_BIT, this.state.buffers.stencil.setMask(4294967295)), D.clear(G);\n }, this.clearColor = function() {\n this.clear(!0, !1, !1);\n }, this.clearDepth = function() {\n this.clear(!1, !0, !1);\n }, this.clearStencil = function() {\n this.clear(!1, !1, !0);\n }, this.dispose = function() {\n t.removeEventListener(\"webglcontextlost\", te, !1), t.removeEventListener(\"webglcontextrestored\", K, !1), t.removeEventListener(\"webglcontextcreationerror\", _e, !1), ie.dispose(), re.dispose(), be.dispose(), ye.dispose(), A.dispose(), _.dispose(), Z.dispose(), L.dispose(), ae.dispose(), H.dispose(), oe.dispose(), oe.removeEventListener(\"sessionstart\", Yo), oe.removeEventListener(\"sessionend\", Ko), ni.stop();\n };\n function te(b) {\n b.preventDefault(), yr(\"WebGLRenderer: Context Lost.\"), P = !0;\n }\n function K() {\n yr(\"WebGLRenderer: Context Restored.\"), P = !1;\n const b = lt.autoReset, N = J.enabled, V = J.autoUpdate, G = J.needsUpdate, F = J.type;\n ne(), lt.autoReset = b, J.enabled = N, J.autoUpdate = V, J.needsUpdate = G, J.type = F;\n }\n function _e(b) {\n Xe(\"WebGLRenderer: A WebGL context could not be created. Reason: \", b.statusMessage);\n }\n function Fe(b) {\n const N = b.target;\n N.removeEventListener(\"dispose\", Fe), ut(N);\n }\n function ut(b) {\n st(b), ye.remove(b);\n }\n function st(b) {\n const N = ye.get(b).programs;\n N !== void 0 && (N.forEach(function(V) {\n H.releaseProgram(V);\n }), b.isShaderMaterial && H.releaseShaderCache(b));\n }\n this.renderBufferDirect = function(b, N, V, G, F, se) {\n N === null && (N = _t);\n const de = F.isMesh && F.matrixWorld.determinant() < 0, ve = Ch(b, N, V, G, F);\n pe.setMaterial(G, de);\n let fe = V.index, Le = 1;\n if (G.wireframe === !0) {\n if (fe = q.getWireframeAttribute(V), fe === void 0) return;\n Le = 2;\n }\n const Ue = V.drawRange, Ee = V.attributes.position;\n let qe = Ue.start * Le, rt = (Ue.start + Ue.count) * Le;\n se !== null && (qe = Math.max(qe, se.start * Le), rt = Math.min(rt, (se.start + se.count) * Le)), fe !== null ? (qe = Math.max(qe, 0), rt = Math.min(rt, fe.count)) : Ee != null && (qe = Math.max(qe, 0), rt = Math.min(rt, Ee.count));\n const mt = rt - qe;\n if (mt < 0 || mt === 1 / 0) return;\n L.setup(F, G, ve, V, fe);\n let gt, ct = Ae;\n if (fe !== null && (gt = O.get(fe), ct = he, ct.setIndex(gt)), F.isMesh)\n G.wireframe === !0 ? (pe.setLineWidth(G.wireframeLinewidth * it()), ct.setMode(D.LINES)) : ct.setMode(D.TRIANGLES);\n else if (F.isLine) {\n let Pe = G.linewidth;\n Pe === void 0 && (Pe = 1), pe.setLineWidth(Pe * it()), F.isLineSegments ? ct.setMode(D.LINES) : F.isLineLoop ? ct.setMode(D.LINE_LOOP) : ct.setMode(D.LINE_STRIP);\n } else F.isPoints ? ct.setMode(D.POINTS) : F.isSprite && ct.setMode(D.TRIANGLES);\n if (F.isBatchedMesh)\n if (F._multiDrawInstances !== null)\n ws(\"WebGLRenderer: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection.\"), ct.renderMultiDrawInstances(F._multiDrawStarts, F._multiDrawCounts, F._multiDrawCount, F._multiDrawInstances);\n else if (Ve.get(\"WEBGL_multi_draw\"))\n ct.renderMultiDraw(F._multiDrawStarts, F._multiDrawCounts, F._multiDrawCount);\n else {\n const Pe = F._multiDrawStarts, dt = F._multiDrawCounts, Ze = F._multiDrawCount, jt = fe ? O.get(fe).bytesPerElement : 1, gi = ye.get(G).currentProgram.getUniforms();\n for (let qt = 0; qt < Ze; qt++)\n gi.setValue(D, \"_gl_DrawID\", qt), ct.render(Pe[qt] / jt, dt[qt]);\n }\n else if (F.isInstancedMesh)\n ct.renderInstances(qe, mt, F.count);\n else if (V.isInstancedBufferGeometry) {\n const Pe = V._maxInstanceCount !== void 0 ? V._maxInstanceCount : 1 / 0, dt = Math.min(V.instanceCount, Pe);\n ct.renderInstances(qe, mt, dt);\n } else\n ct.render(qe, mt);\n };\n function vn(b, N, V) {\n b.transparent === !0 && b.side === Wt && b.forceSinglePass === !1 ? (b.side = zt, b.needsUpdate = !0, Ls(b, N, V), b.side = En, b.needsUpdate = !0, Ls(b, N, V), b.side = Wt) : Ls(b, N, V);\n }\n this.compile = function(b, N, V = null) {\n V === null && (V = b), v = be.get(V), v.init(N), R.push(v), V.traverseVisible(function(F) {\n F.isLight && F.layers.test(N.layers) && (v.pushLight(F), F.castShadow && v.pushShadow(F));\n }), b !== V && b.traverseVisible(function(F) {\n F.isLight && F.layers.test(N.layers) && (v.pushLight(F), F.castShadow && v.pushShadow(F));\n }), v.setupLights();\n const G = /* @__PURE__ */ new Set();\n return b.traverse(function(F) {\n if (!(F.isMesh || F.isPoints || F.isLine || F.isSprite))\n return;\n const se = F.material;\n if (se)\n if (Array.isArray(se))\n for (let de = 0; de < se.length; de++) {\n const ve = se[de];\n vn(ve, V, F), G.add(ve);\n }\n else\n vn(se, V, F), G.add(se);\n }), v = R.pop(), G;\n }, this.compileAsync = function(b, N, V = null) {\n const G = this.compile(b, N, V);\n return new Promise((F) => {\n function se() {\n if (G.forEach(function(de) {\n ye.get(de).currentProgram.isReady() && G.delete(de);\n }), G.size === 0) {\n F(b);\n return;\n }\n setTimeout(se, 10);\n }\n Ve.get(\"KHR_parallel_shader_compile\") !== null ? se() : setTimeout(se, 10);\n });\n };\n let sn = null;\n function Rh(b) {\n sn && sn(b);\n }\n function Yo() {\n ni.stop();\n }\n function Ko() {\n ni.start();\n }\n const ni = new gh();\n ni.setAnimationLoop(Rh), typeof self < \"u\" && ni.setContext(self), this.setAnimationLoop = function(b) {\n sn = b, oe.setAnimationLoop(b), b === null ? ni.stop() : ni.start();\n }, oe.addEventListener(\"sessionstart\", Yo), oe.addEventListener(\"sessionend\", Ko), this.render = function(b, N) {\n if (N !== void 0 && N.isCamera !== !0) {\n Xe(\"WebGLRenderer.render: camera is not an instance of THREE.Camera.\");\n return;\n }\n if (P === !0) return;\n if (b.matrixWorldAutoUpdate === !0 && b.updateMatrixWorld(), N.parent === null && N.matrixWorldAutoUpdate === !0 && N.updateMatrixWorld(), oe.enabled === !0 && oe.isPresenting === !0 && (oe.cameraAutoUpdate === !0 && oe.updateCamera(N), N = oe.getCamera()), b.isScene === !0 && b.onBeforeRender(E, b, N, M), v = be.get(b, R.length), v.init(N), R.push(v), Ce.multiplyMatrices(N.projectionMatrix, N.matrixWorldInverse), j.setFromProjectionMatrix(Ce, Tn, N.reversedDepth), ue = this.localClippingEnabled, Y = Me.init(this.clippingPlanes, ue), y = re.get(b, T.length), y.init(), T.push(y), oe.enabled === !0 && oe.isPresenting === !0) {\n const se = E.xr.getDepthSensingMesh();\n se !== null && Lr(se, N, -1 / 0, E.sortObjects);\n }\n Lr(b, N, 0, E.sortObjects), y.finish(), E.sortObjects === !0 && y.sort(ge, we), Be = oe.enabled === !1 || oe.isPresenting === !1 || oe.hasDepthSensing() === !1, Be && ie.addToRenderList(y, b), this.info.render.frame++, Y === !0 && Me.beginShadows();\n const V = v.state.shadowsArray;\n J.render(V, b, N), Y === !0 && Me.endShadows(), this.info.autoReset === !0 && this.info.reset();\n const G = y.opaque, F = y.transmissive;\n if (v.setupLights(), N.isArrayCamera) {\n const se = N.cameras;\n if (F.length > 0)\n for (let de = 0, ve = se.length; de < ve; de++) {\n const fe = se[de];\n $o(G, F, b, fe);\n }\n Be && ie.render(b);\n for (let de = 0, ve = se.length; de < ve; de++) {\n const fe = se[de];\n Zo(y, b, fe, fe.viewport);\n }\n } else\n F.length > 0 && $o(G, F, b, N), Be && ie.render(b), Zo(y, b, N);\n M !== null && S === 0 && (Ie.updateMultisampleRenderTarget(M), Ie.updateRenderTargetMipmap(M)), b.isScene === !0 && b.onAfterRender(E, b, N), L.resetDefaultState(), C = -1, U = null, R.pop(), R.length > 0 ? (v = R[R.length - 1], Y === !0 && Me.setGlobalState(E.clippingPlanes, v.state.camera)) : v = null, T.pop(), T.length > 0 ? y = T[T.length - 1] : y = null;\n };\n function Lr(b, N, V, G) {\n if (b.visible === !1) return;\n if (b.layers.test(N.layers)) {\n if (b.isGroup)\n V = b.renderOrder;\n else if (b.isLOD)\n b.autoUpdate === !0 && b.update(N);\n else if (b.isLight)\n v.pushLight(b), b.castShadow && v.pushShadow(b);\n else if (b.isSprite) {\n if (!b.frustumCulled || j.intersectsSprite(b)) {\n G && We.setFromMatrixPosition(b.matrixWorld).applyMatrix4(Ce);\n const de = Z.update(b), ve = b.material;\n ve.visible && y.push(b, de, ve, V, We.z, null);\n }\n } else if ((b.isMesh || b.isLine || b.isPoints) && (!b.frustumCulled || j.intersectsObject(b))) {\n const de = Z.update(b), ve = b.material;\n if (G && (b.boundingSphere !== void 0 ? (b.boundingSphere === null && b.computeBoundingSphere(), We.copy(b.boundingSphere.center)) : (de.boundingSphere === null && de.computeBoundingSphere(), We.copy(de.boundingSphere.center)), We.applyMatrix4(b.matrixWorld).applyMatrix4(Ce)), Array.isArray(ve)) {\n const fe = de.groups;\n for (let Le = 0, Ue = fe.length; Le < Ue; Le++) {\n const Ee = fe[Le], qe = ve[Ee.materialIndex];\n qe && qe.visible && y.push(b, de, qe, V, We.z, Ee);\n }\n } else ve.visible && y.push(b, de, ve, V, We.z, null);\n }\n }\n const se = b.children;\n for (let de = 0, ve = se.length; de < ve; de++)\n Lr(se[de], N, V, G);\n }\n function Zo(b, N, V, G) {\n const { opaque: F, transmissive: se, transparent: de } = b;\n v.setupLightsView(V), Y === !0 && Me.setGlobalState(E.clippingPlanes, V), G && pe.viewport(B.copy(G)), F.length > 0 && Ds(F, N, V), se.length > 0 && Ds(se, N, V), de.length > 0 && Ds(de, N, V), pe.buffers.depth.setTest(!0), pe.buffers.depth.setMask(!0), pe.buffers.color.setMask(!0), pe.setPolygonOffset(!1);\n }\n function $o(b, N, V, G) {\n if ((V.isScene === !0 ? V.overrideMaterial : null) !== null)\n return;\n v.state.transmissionRenderTarget[G.id] === void 0 && (v.state.transmissionRenderTarget[G.id] = new St(1, 1, {\n generateMipmaps: !0,\n type: Ve.has(\"EXT_color_buffer_half_float\") || Ve.has(\"EXT_color_buffer_float\") ? xt : mn,\n minFilter: yn,\n samples: 4,\n stencilBuffer: r,\n resolveDepthBuffer: !1,\n resolveStencilBuffer: !1,\n colorSpace: Ye.workingColorSpace\n }));\n const se = v.state.transmissionRenderTarget[G.id], de = G.viewport || B;\n se.setSize(de.z * E.transmissionResolutionScale, de.w * E.transmissionResolutionScale);\n const ve = E.getRenderTarget(), fe = E.getActiveCubeFace(), Le = E.getActiveMipmapLevel();\n E.setRenderTarget(se), E.getClearColor(k), ee = E.getClearAlpha(), ee < 1 && E.setClearColor(16777215, 0.5), E.clear(), Be && ie.render(V);\n const Ue = E.toneMapping;\n E.toneMapping = Jn;\n const Ee = G.viewport;\n if (G.viewport !== void 0 && (G.viewport = void 0), v.setupLightsView(G), Y === !0 && Me.setGlobalState(E.clippingPlanes, G), Ds(b, V, G), Ie.updateMultisampleRenderTarget(se), Ie.updateRenderTargetMipmap(se), Ve.has(\"WEBGL_multisampled_render_to_texture\") === !1) {\n let qe = !1;\n for (let rt = 0, mt = N.length; rt < mt; rt++) {\n const gt = N[rt], { object: ct, geometry: Pe, material: dt, group: Ze } = gt;\n if (dt.side === Wt && ct.layers.test(G.layers)) {\n const jt = dt.side;\n dt.side = zt, dt.needsUpdate = !0, Jo(ct, V, G, Pe, dt, Ze), dt.side = jt, dt.needsUpdate = !0, qe = !0;\n }\n }\n qe === !0 && (Ie.updateMultisampleRenderTarget(se), Ie.updateRenderTargetMipmap(se));\n }\n E.setRenderTarget(ve, fe, Le), E.setClearColor(k, ee), Ee !== void 0 && (G.viewport = Ee), E.toneMapping = Ue;\n }\n function Ds(b, N, V) {\n const G = N.isScene === !0 ? N.overrideMaterial : null;\n for (let F = 0, se = b.length; F < se; F++) {\n const de = b[F], { object: ve, geometry: fe, group: Le } = de;\n let Ue = de.material;\n Ue.allowOverride === !0 && G !== null && (Ue = G), ve.layers.test(V.layers) && Jo(ve, N, V, fe, Ue, Le);\n }\n }\n function Jo(b, N, V, G, F, se) {\n b.onBeforeRender(E, N, V, G, F, se), b.modelViewMatrix.multiplyMatrices(V.matrixWorldInverse, b.matrixWorld), b.normalMatrix.getNormalMatrix(b.modelViewMatrix), F.onBeforeRender(E, N, V, G, b, se), F.transparent === !0 && F.side === Wt && F.forceSinglePass === !1 ? (F.side = zt, F.needsUpdate = !0, E.renderBufferDirect(V, N, G, F, b, se), F.side = En, F.needsUpdate = !0, E.renderBufferDirect(V, N, G, F, b, se), F.side = Wt) : E.renderBufferDirect(V, N, G, F, b, se), b.onAfterRender(E, N, V, G, F, se);\n }\n function Ls(b, N, V) {\n N.isScene !== !0 && (N = _t);\n const G = ye.get(b), F = v.state.lights, se = v.state.shadowsArray, de = F.state.version, ve = H.getParameters(b, F.state, se, N, V), fe = H.getProgramCacheKey(ve);\n let Le = G.programs;\n G.environment = b.isMeshStandardMaterial ? N.environment : null, G.fog = N.fog, G.envMap = (b.isMeshStandardMaterial ? _ : A).get(b.envMap || G.environment), G.envMapRotation = G.environment !== null && b.envMap === null ? N.environmentRotation : b.envMapRotation, Le === void 0 && (b.addEventListener(\"dispose\", Fe), Le = /* @__PURE__ */ new Map(), G.programs = Le);\n let Ue = Le.get(fe);\n if (Ue !== void 0) {\n if (G.currentProgram === Ue && G.lightsStateVersion === de)\n return el(b, ve), Ue;\n } else\n ve.uniforms = H.getUniforms(b), b.onBeforeCompile(ve, E), Ue = H.acquireProgram(ve, fe), Le.set(fe, Ue), G.uniforms = ve.uniforms;\n const Ee = G.uniforms;\n return (!b.isShaderMaterial && !b.isRawShaderMaterial || b.clipping === !0) && (Ee.clippingPlanes = Me.uniform), el(b, ve), G.needsLights = Dh(b), G.lightsStateVersion = de, G.needsLights && (Ee.ambientLightColor.value = F.state.ambient, Ee.lightProbe.value = F.state.probe, Ee.directionalLights.value = F.state.directional, Ee.directionalLightShadows.value = F.state.directionalShadow, Ee.spotLights.value = F.state.spot, Ee.spotLightShadows.value = F.state.spotShadow, Ee.rectAreaLights.value = F.state.rectArea, Ee.ltc_1.value = F.state.rectAreaLTC1, Ee.ltc_2.value = F.state.rectAreaLTC2, Ee.pointLights.value = F.state.point, Ee.pointLightShadows.value = F.state.pointShadow, Ee.hemisphereLights.value = F.state.hemi, Ee.directionalShadowMap.value = F.state.directionalShadowMap, Ee.directionalShadowMatrix.value = F.state.directionalShadowMatrix, Ee.spotShadowMap.value = F.state.spotShadowMap, Ee.spotLightMatrix.value = F.state.spotLightMatrix, Ee.spotLightMap.value = F.state.spotLightMap, Ee.pointShadowMap.value = F.state.pointShadowMap, Ee.pointShadowMatrix.value = F.state.pointShadowMatrix), G.currentProgram = Ue, G.uniformsList = null, Ue;\n }\n function Qo(b) {\n if (b.uniformsList === null) {\n const N = b.currentProgram.getUniforms();\n b.uniformsList = gr.seqWithValue(N.seq, b.uniforms);\n }\n return b.uniformsList;\n }\n function el(b, N) {\n const V = ye.get(b);\n V.outputColorSpace = N.outputColorSpace, V.batching = N.batching, V.batchingColor = N.batchingColor, V.instancing = N.instancing, V.instancingColor = N.instancingColor, V.instancingMorph = N.instancingMorph, V.skinning = N.skinning, V.morphTargets = N.morphTargets, V.morphNormals = N.morphNormals, V.morphColors = N.morphColors, V.morphTargetsCount = N.morphTargetsCount, V.numClippingPlanes = N.numClippingPlanes, V.numIntersection = N.numClipIntersection, V.vertexAlphas = N.vertexAlphas, V.vertexTangents = N.vertexTangents, V.toneMapping = N.toneMapping;\n }\n function Ch(b, N, V, G, F) {\n N.isScene !== !0 && (N = _t), Ie.resetTextureUnits();\n const se = N.fog, de = G.isMeshStandardMaterial ? N.environment : null, ve = M === null ? E.outputColorSpace : M.isXRRenderTarget === !0 ? M.texture.colorSpace : Ut, fe = (G.isMeshStandardMaterial ? _ : A).get(G.envMap || de), Le = G.vertexColors === !0 && !!V.attributes.color && V.attributes.color.itemSize === 4, Ue = !!V.attributes.tangent && (!!G.normalMap || G.anisotropy > 0), Ee = !!V.morphAttributes.position, qe = !!V.morphAttributes.normal, rt = !!V.morphAttributes.color;\n let mt = Jn;\n G.toneMapped && (M === null || M.isXRRenderTarget === !0) && (mt = E.toneMapping);\n const gt = V.morphAttributes.position || V.morphAttributes.normal || V.morphAttributes.color, ct = gt !== void 0 ? gt.length : 0, Pe = ye.get(G), dt = v.state.lights;\n if (Y === !0 && (ue === !0 || b !== U)) {\n const Nt = b === U && G.id === C;\n Me.setState(G, b, Nt);\n }\n let Ze = !1;\n G.version === Pe.__version ? (Pe.needsLights && Pe.lightsStateVersion !== dt.state.version || Pe.outputColorSpace !== ve || F.isBatchedMesh && Pe.batching === !1 || !F.isBatchedMesh && Pe.batching === !0 || F.isBatchedMesh && Pe.batchingColor === !0 && F.colorTexture === null || F.isBatchedMesh && Pe.batchingColor === !1 && F.colorTexture !== null || F.isInstancedMesh && Pe.instancing === !1 || !F.isInstancedMesh && Pe.instancing === !0 || F.isSkinnedMesh && Pe.skinning === !1 || !F.isSkinnedMesh && Pe.skinning === !0 || F.isInstancedMesh && Pe.instancingColor === !0 && F.instanceColor === null || F.isInstancedMesh && Pe.instancingColor === !1 && F.instanceColor !== null || F.isInstancedMesh && Pe.instancingMorph === !0 && F.morphTexture === null || F.isInstancedMesh && Pe.instancingMorph === !1 && F.morphTexture !== null || Pe.envMap !== fe || G.fog === !0 && Pe.fog !== se || Pe.numClippingPlanes !== void 0 && (Pe.numClippingPlanes !== Me.numPlanes || Pe.numIntersection !== Me.numIntersection) || Pe.vertexAlphas !== Le || Pe.vertexTangents !== Ue || Pe.morphTargets !== Ee || Pe.morphNormals !== qe || Pe.morphColors !== rt || Pe.toneMapping !== mt || Pe.morphTargetsCount !== ct) && (Ze = !0) : (Ze = !0, Pe.__version = G.version);\n let jt = Pe.currentProgram;\n Ze === !0 && (jt = Ls(G, N, F));\n let gi = !1, qt = !1, is = !1;\n const ft = jt.getUniforms(), Vt = Pe.uniforms;\n if (pe.useProgram(jt.program) && (gi = !0, qt = !0, is = !0), G.id !== C && (C = G.id, qt = !0), gi || U !== b) {\n pe.buffers.depth.getReversed() && b.reversedDepth !== !0 && (b._reversedDepth = !0, b.updateProjectionMatrix()), ft.setValue(D, \"projectionMatrix\", b.projectionMatrix), ft.setValue(D, \"viewMatrix\", b.matrixWorldInverse);\n const Gt = ft.map.cameraPosition;\n Gt !== void 0 && Gt.setValue(D, me.setFromMatrixPosition(b.matrixWorld)), Qe.logarithmicDepthBuffer && ft.setValue(\n D,\n \"logDepthBufFC\",\n 2 / (Math.log(b.far + 1) / Math.LN2)\n ), (G.isMeshPhongMaterial || G.isMeshToonMaterial || G.isMeshLambertMaterial || G.isMeshBasicMaterial || G.isMeshStandardMaterial || G.isShaderMaterial) && ft.setValue(D, \"isOrthographic\", b.isOrthographicCamera === !0), U !== b && (U = b, qt = !0, is = !0);\n }\n if (F.isSkinnedMesh) {\n ft.setOptional(D, F, \"bindMatrix\"), ft.setOptional(D, F, \"bindMatrixInverse\");\n const Nt = F.skeleton;\n Nt && (Nt.boneTexture === null && Nt.computeBoneTexture(), ft.setValue(D, \"boneTexture\", Nt.boneTexture, Ie));\n }\n F.isBatchedMesh && (ft.setOptional(D, F, \"batchingTexture\"), ft.setValue(D, \"batchingTexture\", F._matricesTexture, Ie), ft.setOptional(D, F, \"batchingIdTexture\"), ft.setValue(D, \"batchingIdTexture\", F._indirectTexture, Ie), ft.setOptional(D, F, \"batchingColorTexture\"), F._colorsTexture !== null && ft.setValue(D, \"batchingColorTexture\", F._colorsTexture, Ie));\n const $t = V.morphAttributes;\n if (($t.position !== void 0 || $t.normal !== void 0 || $t.color !== void 0) && De.update(F, V, jt), (qt || Pe.receiveShadow !== F.receiveShadow) && (Pe.receiveShadow = F.receiveShadow, ft.setValue(D, \"receiveShadow\", F.receiveShadow)), G.isMeshGouraudMaterial && G.envMap !== null && (Vt.envMap.value = fe, Vt.flipEnvMap.value = fe.isCubeTexture && fe.isRenderTargetTexture === !1 ? -1 : 1), G.isMeshStandardMaterial && G.envMap === null && N.environment !== null && (Vt.envMapIntensity.value = N.environmentIntensity), Vt.dfgLUT !== void 0 && (Vt.dfgLUT.value = Ng()), qt && (ft.setValue(D, \"toneMappingExposure\", E.toneMappingExposure), Pe.needsLights && Ph(Vt, is), se && G.fog === !0 && xe.refreshFogUniforms(Vt, se), xe.refreshMaterialUniforms(Vt, G, Q, $, v.state.transmissionRenderTarget[b.id]), gr.upload(D, Qo(Pe), Vt, Ie)), G.isShaderMaterial && G.uniformsNeedUpdate === !0 && (gr.upload(D, Qo(Pe), Vt, Ie), G.uniformsNeedUpdate = !1), G.isSpriteMaterial && ft.setValue(D, \"center\", F.center), ft.setValue(D, \"modelViewMatrix\", F.modelViewMatrix), ft.setValue(D, \"normalMatrix\", F.normalMatrix), ft.setValue(D, \"modelMatrix\", F.matrixWorld), G.isShaderMaterial || G.isRawShaderMaterial) {\n const Nt = G.uniformsGroups;\n for (let Gt = 0, Ir = Nt.length; Gt < Ir; Gt++) {\n const ii = Nt[Gt];\n ae.update(ii, jt), ae.bind(ii, jt);\n }\n }\n return jt;\n }\n function Ph(b, N) {\n b.ambientLightColor.needsUpdate = N, b.lightProbe.needsUpdate = N, b.directionalLights.needsUpdate = N, b.directionalLightShadows.needsUpdate = N, b.pointLights.needsUpdate = N, b.pointLightShadows.needsUpdate = N, b.spotLights.needsUpdate = N, b.spotLightShadows.needsUpdate = N, b.rectAreaLights.needsUpdate = N, b.hemisphereLights.needsUpdate = N;\n }\n function Dh(b) {\n return b.isMeshLambertMaterial || b.isMeshToonMaterial || b.isMeshPhongMaterial || b.isMeshStandardMaterial || b.isShadowMaterial || b.isShaderMaterial && b.lights === !0;\n }\n this.getActiveCubeFace = function() {\n return I;\n }, this.getActiveMipmapLevel = function() {\n return S;\n }, this.getRenderTarget = function() {\n return M;\n }, this.setRenderTargetTextures = function(b, N, V) {\n const G = ye.get(b);\n G.__autoAllocateDepthBuffer = b.resolveDepthBuffer === !1, G.__autoAllocateDepthBuffer === !1 && (G.__useRenderToTexture = !1), ye.get(b.texture).__webglTexture = N, ye.get(b.depthTexture).__webglTexture = G.__autoAllocateDepthBuffer ? void 0 : V, G.__hasExternalTextures = !0;\n }, this.setRenderTargetFramebuffer = function(b, N) {\n const V = ye.get(b);\n V.__webglFramebuffer = N, V.__useDefaultFramebuffer = N === void 0;\n };\n const Lh = D.createFramebuffer();\n this.setRenderTarget = function(b, N = 0, V = 0) {\n M = b, I = N, S = V;\n let G = !0, F = null, se = !1, de = !1;\n if (b) {\n const fe = ye.get(b);\n if (fe.__useDefaultFramebuffer !== void 0)\n pe.bindFramebuffer(D.FRAMEBUFFER, null), G = !1;\n else if (fe.__webglFramebuffer === void 0)\n Ie.setupRenderTarget(b);\n else if (fe.__hasExternalTextures)\n Ie.rebindTextures(b, ye.get(b.texture).__webglTexture, ye.get(b.depthTexture).__webglTexture);\n else if (b.depthBuffer) {\n const Ee = b.depthTexture;\n if (fe.__boundDepthTexture !== Ee) {\n if (Ee !== null && ye.has(Ee) && (b.width !== Ee.image.width || b.height !== Ee.image.height))\n throw new Error(\"WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.\");\n Ie.setupDepthRenderbuffer(b);\n }\n }\n const Le = b.texture;\n (Le.isData3DTexture || Le.isDataArrayTexture || Le.isCompressedArrayTexture) && (de = !0);\n const Ue = ye.get(b).__webglFramebuffer;\n b.isWebGLCubeRenderTarget ? (Array.isArray(Ue[N]) ? F = Ue[N][V] : F = Ue[N], se = !0) : b.samples > 0 && Ie.useMultisampledRTT(b) === !1 ? F = ye.get(b).__webglMultisampledFramebuffer : Array.isArray(Ue) ? F = Ue[V] : F = Ue, B.copy(b.viewport), z.copy(b.scissor), W = b.scissorTest;\n } else\n B.copy(Oe).multiplyScalar(Q).floor(), z.copy(Ke).multiplyScalar(Q).floor(), W = $e;\n if (V !== 0 && (F = Lh), pe.bindFramebuffer(D.FRAMEBUFFER, F) && G && pe.drawBuffers(b, F), pe.viewport(B), pe.scissor(z), pe.setScissorTest(W), se) {\n const fe = ye.get(b.texture);\n D.framebufferTexture2D(D.FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_CUBE_MAP_POSITIVE_X + N, fe.__webglTexture, V);\n } else if (de) {\n const fe = N;\n for (let Le = 0; Le < b.textures.length; Le++) {\n const Ue = ye.get(b.textures[Le]);\n D.framebufferTextureLayer(D.FRAMEBUFFER, D.COLOR_ATTACHMENT0 + Le, Ue.__webglTexture, V, fe);\n }\n } else if (b !== null && V !== 0) {\n const fe = ye.get(b.texture);\n D.framebufferTexture2D(D.FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_2D, fe.__webglTexture, V);\n }\n C = -1;\n }, this.readRenderTargetPixels = function(b, N, V, G, F, se, de, ve = 0) {\n if (!(b && b.isWebGLRenderTarget)) {\n Xe(\"WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.\");\n return;\n }\n let fe = ye.get(b).__webglFramebuffer;\n if (b.isWebGLCubeRenderTarget && de !== void 0 && (fe = fe[de]), fe) {\n pe.bindFramebuffer(D.FRAMEBUFFER, fe);\n try {\n const Le = b.textures[ve], Ue = Le.format, Ee = Le.type;\n if (!Qe.textureFormatReadable(Ue)) {\n Xe(\"WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.\");\n return;\n }\n if (!Qe.textureTypeReadable(Ee)) {\n Xe(\"WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.\");\n return;\n }\n N >= 0 && N <= b.width - G && V >= 0 && V <= b.height - F && (b.textures.length > 1 && D.readBuffer(D.COLOR_ATTACHMENT0 + ve), D.readPixels(N, V, G, F, Re.convert(Ue), Re.convert(Ee), se));\n } finally {\n const Le = M !== null ? ye.get(M).__webglFramebuffer : null;\n pe.bindFramebuffer(D.FRAMEBUFFER, Le);\n }\n }\n }, this.readRenderTargetPixelsAsync = async function(b, N, V, G, F, se, de, ve = 0) {\n if (!(b && b.isWebGLRenderTarget))\n throw new Error(\"THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.\");\n let fe = ye.get(b).__webglFramebuffer;\n if (b.isWebGLCubeRenderTarget && de !== void 0 && (fe = fe[de]), fe)\n if (N >= 0 && N <= b.width - G && V >= 0 && V <= b.height - F) {\n pe.bindFramebuffer(D.FRAMEBUFFER, fe);\n const Le = b.textures[ve], Ue = Le.format, Ee = Le.type;\n if (!Qe.textureFormatReadable(Ue))\n throw new Error(\"THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.\");\n if (!Qe.textureTypeReadable(Ee))\n throw new Error(\"THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.\");\n const qe = D.createBuffer();\n D.bindBuffer(D.PIXEL_PACK_BUFFER, qe), D.bufferData(D.PIXEL_PACK_BUFFER, se.byteLength, D.STREAM_READ), b.textures.length > 1 && D.readBuffer(D.COLOR_ATTACHMENT0 + ve), D.readPixels(N, V, G, F, Re.convert(Ue), Re.convert(Ee), 0);\n const rt = M !== null ? ye.get(M).__webglFramebuffer : null;\n pe.bindFramebuffer(D.FRAMEBUFFER, rt);\n const mt = D.fenceSync(D.SYNC_GPU_COMMANDS_COMPLETE, 0);\n return D.flush(), await fu(D, mt, 4), D.bindBuffer(D.PIXEL_PACK_BUFFER, qe), D.getBufferSubData(D.PIXEL_PACK_BUFFER, 0, se), D.deleteBuffer(qe), D.deleteSync(mt), se;\n } else\n throw new Error(\"THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.\");\n }, this.copyFramebufferToTexture = function(b, N = null, V = 0) {\n const G = Math.pow(2, -V), F = Math.floor(b.image.width * G), se = Math.floor(b.image.height * G), de = N !== null ? N.x : 0, ve = N !== null ? N.y : 0;\n Ie.setTexture2D(b, 0), D.copyTexSubImage2D(D.TEXTURE_2D, V, 0, 0, de, ve, F, se), pe.unbindTexture();\n };\n const Ih = D.createFramebuffer(), Uh = D.createFramebuffer();\n this.copyTextureToTexture = function(b, N, V = null, G = null, F = 0, se = null) {\n se === null && (F !== 0 ? (ws(\"WebGLRenderer: copyTextureToTexture function signature has changed to support src and dst mipmap levels.\"), se = F, F = 0) : se = 0);\n let de, ve, fe, Le, Ue, Ee, qe, rt, mt;\n const gt = b.isCompressedTexture ? b.mipmaps[se] : b.image;\n if (V !== null)\n de = V.max.x - V.min.x, ve = V.max.y - V.min.y, fe = V.isBox3 ? V.max.z - V.min.z : 1, Le = V.min.x, Ue = V.min.y, Ee = V.isBox3 ? V.min.z : 0;\n else {\n const $t = Math.pow(2, -F);\n de = Math.floor(gt.width * $t), ve = Math.floor(gt.height * $t), b.isDataArrayTexture ? fe = gt.depth : b.isData3DTexture ? fe = Math.floor(gt.depth * $t) : fe = 1, Le = 0, Ue = 0, Ee = 0;\n }\n G !== null ? (qe = G.x, rt = G.y, mt = G.z) : (qe = 0, rt = 0, mt = 0);\n const ct = Re.convert(N.format), Pe = Re.convert(N.type);\n let dt;\n N.isData3DTexture ? (Ie.setTexture3D(N, 0), dt = D.TEXTURE_3D) : N.isDataArrayTexture || N.isCompressedArrayTexture ? (Ie.setTexture2DArray(N, 0), dt = D.TEXTURE_2D_ARRAY) : (Ie.setTexture2D(N, 0), dt = D.TEXTURE_2D), D.pixelStorei(D.UNPACK_FLIP_Y_WEBGL, N.flipY), D.pixelStorei(D.UNPACK_PREMULTIPLY_ALPHA_WEBGL, N.premultiplyAlpha), D.pixelStorei(D.UNPACK_ALIGNMENT, N.unpackAlignment);\n const Ze = D.getParameter(D.UNPACK_ROW_LENGTH), jt = D.getParameter(D.UNPACK_IMAGE_HEIGHT), gi = D.getParameter(D.UNPACK_SKIP_PIXELS), qt = D.getParameter(D.UNPACK_SKIP_ROWS), is = D.getParameter(D.UNPACK_SKIP_IMAGES);\n D.pixelStorei(D.UNPACK_ROW_LENGTH, gt.width), D.pixelStorei(D.UNPACK_IMAGE_HEIGHT, gt.height), D.pixelStorei(D.UNPACK_SKIP_PIXELS, Le), D.pixelStorei(D.UNPACK_SKIP_ROWS, Ue), D.pixelStorei(D.UNPACK_SKIP_IMAGES, Ee);\n const ft = b.isDataArrayTexture || b.isData3DTexture, Vt = N.isDataArrayTexture || N.isData3DTexture;\n if (b.isDepthTexture) {\n const $t = ye.get(b), Nt = ye.get(N), Gt = ye.get($t.__renderTarget), Ir = ye.get(Nt.__renderTarget);\n pe.bindFramebuffer(D.READ_FRAMEBUFFER, Gt.__webglFramebuffer), pe.bindFramebuffer(D.DRAW_FRAMEBUFFER, Ir.__webglFramebuffer);\n for (let ii = 0; ii < fe; ii++)\n ft && (D.framebufferTextureLayer(D.READ_FRAMEBUFFER, D.COLOR_ATTACHMENT0, ye.get(b).__webglTexture, F, Ee + ii), D.framebufferTextureLayer(D.DRAW_FRAMEBUFFER, D.COLOR_ATTACHMENT0, ye.get(N).__webglTexture, se, mt + ii)), D.blitFramebuffer(Le, Ue, de, ve, qe, rt, de, ve, D.DEPTH_BUFFER_BIT, D.NEAREST);\n pe.bindFramebuffer(D.READ_FRAMEBUFFER, null), pe.bindFramebuffer(D.DRAW_FRAMEBUFFER, null);\n } else if (F !== 0 || b.isRenderTargetTexture || ye.has(b)) {\n const $t = ye.get(b), Nt = ye.get(N);\n pe.bindFramebuffer(D.READ_FRAMEBUFFER, Ih), pe.bindFramebuffer(D.DRAW_FRAMEBUFFER, Uh);\n for (let Gt = 0; Gt < fe; Gt++)\n ft ? D.framebufferTextureLayer(D.READ_FRAMEBUFFER, D.COLOR_ATTACHMENT0, $t.__webglTexture, F, Ee + Gt) : D.framebufferTexture2D(D.READ_FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_2D, $t.__webglTexture, F), Vt ? D.framebufferTextureLayer(D.DRAW_FRAMEBUFFER, D.COLOR_ATTACHMENT0, Nt.__webglTexture, se, mt + Gt) : D.framebufferTexture2D(D.DRAW_FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_2D, Nt.__webglTexture, se), F !== 0 ? D.blitFramebuffer(Le, Ue, de, ve, qe, rt, de, ve, D.COLOR_BUFFER_BIT, D.NEAREST) : Vt ? D.copyTexSubImage3D(dt, se, qe, rt, mt + Gt, Le, Ue, de, ve) : D.copyTexSubImage2D(dt, se, qe, rt, Le, Ue, de, ve);\n pe.bindFramebuffer(D.READ_FRAMEBUFFER, null), pe.bindFramebuffer(D.DRAW_FRAMEBUFFER, null);\n } else\n Vt ? b.isDataTexture || b.isData3DTexture ? D.texSubImage3D(dt, se, qe, rt, mt, de, ve, fe, ct, Pe, gt.data) : N.isCompressedArrayTexture ? D.compressedTexSubImage3D(dt, se, qe, rt, mt, de, ve, fe, ct, gt.data) : D.texSubImage3D(dt, se, qe, rt, mt, de, ve, fe, ct, Pe, gt) : b.isDataTexture ? D.texSubImage2D(D.TEXTURE_2D, se, qe, rt, de, ve, ct, Pe, gt.data) : b.isCompressedTexture ? D.compressedTexSubImage2D(D.TEXTURE_2D, se, qe, rt, gt.width, gt.height, ct, gt.data) : D.texSubImage2D(D.TEXTURE_2D, se, qe, rt, de, ve, ct, Pe, gt);\n D.pixelStorei(D.UNPACK_ROW_LENGTH, Ze), D.pixelStorei(D.UNPACK_IMAGE_HEIGHT, jt), D.pixelStorei(D.UNPACK_SKIP_PIXELS, gi), D.pixelStorei(D.UNPACK_SKIP_ROWS, qt), D.pixelStorei(D.UNPACK_SKIP_IMAGES, is), se === 0 && N.generateMipmaps && D.generateMipmap(dt), pe.unbindTexture();\n }, this.initRenderTarget = function(b) {\n ye.get(b).__webglFramebuffer === void 0 && Ie.setupRenderTarget(b);\n }, this.initTexture = function(b) {\n b.isCubeTexture ? Ie.setTextureCube(b, 0) : b.isData3DTexture ? Ie.setTexture3D(b, 0) : b.isDataArrayTexture || b.isCompressedArrayTexture ? Ie.setTexture2DArray(b, 0) : Ie.setTexture2D(b, 0), pe.unbindTexture();\n }, this.resetState = function() {\n I = 0, S = 0, M = null, pe.reset(), L.reset();\n }, typeof __THREE_DEVTOOLS__ < \"u\" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(\"observe\", { detail: this }));\n }\n /**\n * Defines the coordinate system of the renderer.\n *\n * In `WebGLRenderer`, the value is always `WebGLCoordinateSystem`.\n *\n * @type {WebGLCoordinateSystem|WebGPUCoordinateSystem}\n * @default WebGLCoordinateSystem\n * @readonly\n */\n get coordinateSystem() {\n return Tn;\n }\n /**\n * Defines the output color space of the renderer.\n *\n * @type {SRGBColorSpace|LinearSRGBColorSpace}\n * @default SRGBColorSpace\n */\n get outputColorSpace() {\n return this._outputColorSpace;\n }\n set outputColorSpace(e) {\n this._outputColorSpace = e;\n const t = this.getContext();\n t.drawingBufferColorSpace = Ye._getDrawingBufferColorSpace(e), t.unpackColorSpace = Ye._getUnpackColorSpace();\n }\n}\nclass Fg extends Pd {\n /**\n * Constructs a new RGBE/HDR loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e), this.type = xt;\n }\n /**\n * Parses the given RGBE texture data.\n *\n * @param {ArrayBuffer} buffer - The raw texture data.\n * @return {DataTextureLoader~TexData} An object representing the parsed texture data.\n */\n parse(e) {\n const a = function(I, S) {\n switch (I) {\n case 1:\n throw new Error(\"THREE.HDRLoader: Read Error: \" + (S || \"\"));\n case 2:\n throw new Error(\"THREE.HDRLoader: Write Error: \" + (S || \"\"));\n case 3:\n throw new Error(\"THREE.HDRLoader: Bad File Format: \" + (S || \"\"));\n default:\n case 4:\n throw new Error(\"THREE.HDRLoader: Memory Error: \" + (S || \"\"));\n }\n }, u = function(I, S, M) {\n S = S || 1024;\n let U = I.pos, B = -1, z = 0, W = \"\", k = String.fromCharCode.apply(null, new Uint16Array(I.subarray(U, U + 128)));\n for (; 0 > (B = k.indexOf(`\n`)) && z < S && U < I.byteLength; )\n W += k, z += k.length, U += 128, k += String.fromCharCode.apply(null, new Uint16Array(I.subarray(U, U + 128)));\n return -1 < B ? (I.pos += z + B + 1, W + k.slice(0, B)) : !1;\n }, d = function(I) {\n const S = /^#\\?(\\S+)/, M = /^\\s*GAMMA\\s*=\\s*(\\d+(\\.\\d+)?)\\s*$/, C = /^\\s*EXPOSURE\\s*=\\s*(\\d+(\\.\\d+)?)\\s*$/, U = /^\\s*FORMAT=(\\S+)\\s*$/, B = /^\\s*\\-Y\\s+(\\d+)\\s+\\+X\\s+(\\d+)\\s*$/, z = {\n valid: 0,\n /* indicate which fields are valid */\n string: \"\",\n /* the actual header string */\n comments: \"\",\n /* comments found in header */\n programtype: \"RGBE\",\n /* listed at beginning of file to identify it after \"#?\". defaults to \"RGBE\" */\n format: \"\",\n /* RGBE format, default 32-bit_rle_rgbe */\n gamma: 1,\n /* image has already been gamma corrected with given gamma. defaults to 1.0 (no correction) */\n exposure: 1,\n /* a value of 1.0 in an image corresponds to watts/steradian/m^2. defaults to 1.0 */\n width: 0,\n height: 0\n /* image dimensions, width/height */\n };\n let W, k;\n for ((I.pos >= I.byteLength || !(W = u(I))) && a(1, \"no header found\"), (k = W.match(S)) || a(3, \"bad initial token\"), z.valid |= 1, z.programtype = k[1], z.string += W + `\n`; W = u(I), W !== !1; ) {\n if (z.string += W + `\n`, W.charAt(0) === \"#\") {\n z.comments += W + `\n`;\n continue;\n }\n if ((k = W.match(M)) && (z.gamma = parseFloat(k[1])), (k = W.match(C)) && (z.exposure = parseFloat(k[1])), (k = W.match(U)) && (z.valid |= 2, z.format = k[1]), (k = W.match(B)) && (z.valid |= 4, z.height = parseInt(k[1], 10), z.width = parseInt(k[2], 10)), z.valid & 2 && z.valid & 4) break;\n }\n return z.valid & 2 || a(3, \"missing format specifier\"), z.valid & 4 || a(3, \"missing image size specifier\"), z;\n }, p = function(I, S, M) {\n const C = S;\n if (\n // run length encoding is not allowed so read flat\n C < 8 || C > 32767 || // this file is not run length encoded\n I[0] !== 2 || I[1] !== 2 || I[2] & 128\n )\n return new Uint8Array(I);\n C !== (I[2] << 8 | I[3]) && a(3, \"wrong scanline width\");\n const U = new Uint8Array(4 * S * M);\n U.length || a(4, \"unable to allocate buffer space\");\n let B = 0, z = 0;\n const W = 4 * C, k = new Uint8Array(4), ee = new Uint8Array(W);\n let X = M;\n for (; X > 0 && z < I.byteLength; ) {\n z + 4 > I.byteLength && a(1), k[0] = I[z++], k[1] = I[z++], k[2] = I[z++], k[3] = I[z++], (k[0] != 2 || k[1] != 2 || (k[2] << 8 | k[3]) != C) && a(3, \"bad rgbe scanline format\");\n let $ = 0, Q;\n for (; $ < W && z < I.byteLength; ) {\n Q = I[z++];\n const we = Q > 128;\n if (we && (Q -= 128), (Q === 0 || $ + Q > W) && a(3, \"bad scanline data\"), we) {\n const Oe = I[z++];\n for (let Ke = 0; Ke < Q; Ke++)\n ee[$++] = Oe;\n } else\n ee.set(I.subarray(z, z + Q), $), $ += Q, z += Q;\n }\n const ge = C;\n for (let we = 0; we < ge; we++) {\n let Oe = 0;\n U[B] = ee[we + Oe], Oe += C, U[B + 1] = ee[we + Oe], Oe += C, U[B + 2] = ee[we + Oe], Oe += C, U[B + 3] = ee[we + Oe], B += 4;\n }\n X--;\n }\n return U;\n }, g = function(I, S, M, C) {\n const U = I[S + 3], B = Math.pow(2, U - 128) / 255;\n M[C + 0] = I[S + 0] * B, M[C + 1] = I[S + 1] * B, M[C + 2] = I[S + 2] * B, M[C + 3] = 1;\n }, x = function(I, S, M, C) {\n const U = I[S + 3], B = Math.pow(2, U - 128) / 255;\n M[C + 0] = Vs.toHalfFloat(Math.min(I[S + 0] * B, 65504)), M[C + 1] = Vs.toHalfFloat(Math.min(I[S + 1] * B, 65504)), M[C + 2] = Vs.toHalfFloat(Math.min(I[S + 2] * B, 65504)), M[C + 3] = Vs.toHalfFloat(1);\n }, m = new Uint8Array(e);\n m.pos = 0;\n const f = d(m), y = f.width, v = f.height, T = p(m.subarray(m.pos), y, v);\n let R, E, P;\n switch (this.type) {\n case Xt:\n P = T.length / 4;\n const I = new Float32Array(P * 4);\n for (let M = 0; M < P; M++)\n g(T, M * 4, I, M * 4);\n R = I, E = Xt;\n break;\n case xt:\n P = T.length / 4;\n const S = new Uint16Array(P * 4);\n for (let M = 0; M < P; M++)\n x(T, M * 4, S, M * 4);\n R = S, E = xt;\n break;\n default:\n throw new Error(\"THREE.HDRLoader: Unsupported type: \" + this.type);\n }\n return {\n width: y,\n height: v,\n data: R,\n header: f.string,\n gamma: f.gamma,\n exposure: f.exposure,\n type: E\n };\n }\n /**\n * Sets the texture type.\n *\n * @param {(HalfFloatType|FloatType)} value - The texture type to set.\n * @return {HDRLoader} A reference to this loader.\n */\n setDataType(e) {\n return this.type = e, this;\n }\n load(e, t, n, s) {\n function r(a, o) {\n switch (a.type) {\n case Xt:\n case xt:\n a.colorSpace = Ut, a.minFilter = bt, a.magFilter = bt, a.generateMipmaps = !1, a.flipY = !0;\n break;\n }\n t && t(a, o);\n }\n return super.load(e, r, n, s);\n }\n}\nclass Og extends Fg {\n constructor(e) {\n console.warn(\"RGBELoader has been deprecated. Please use HDRLoader instead.\"), super(e);\n }\n}\nconst Qn = {\n name: \"CopyShader\",\n uniforms: {\n tDiffuse: { value: null },\n opacity: { value: 1 }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\tuniform float opacity;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\t\t\tgl_FragColor = opacity * texel;\n\n\n\t\t}`\n )\n};\nclass ti {\n /**\n * Constructs a new pass.\n */\n constructor() {\n this.isPass = !0, this.enabled = !0, this.needsSwap = !0, this.clear = !1, this.renderToScreen = !1;\n }\n /**\n * Sets the size of the pass.\n *\n * @abstract\n * @param {number} width - The width to set.\n * @param {number} height - The height to set.\n */\n setSize() {\n }\n /**\n * This method holds the render logic of a pass. It must be implemented in all derived classes.\n *\n * @abstract\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render() {\n console.error(\"THREE.Pass: .render() must be implemented in derived pass.\");\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n *\n * @abstract\n */\n dispose() {\n }\n}\nconst Bg = new pi(-1, 1, 1, -1, 0, 1);\nclass zg extends nn {\n constructor() {\n super(), this.setAttribute(\"position\", new pn([-1, 3, 0, -1, -1, 0, 3, -1, 0], 3)), this.setAttribute(\"uv\", new pn([0, 2, 0, 0, 2, 0], 2));\n }\n}\nconst kg = new zg();\nclass Ps {\n /**\n * Constructs a new full screen quad.\n *\n * @param {?Material} material - The material to render te full screen quad with.\n */\n constructor(e) {\n this._mesh = new ot(kg, e);\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the instance is no longer used in your app.\n */\n dispose() {\n this._mesh.geometry.dispose();\n }\n /**\n * Renders the full screen quad.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n */\n render(e) {\n e.render(this._mesh, Bg);\n }\n /**\n * The quad's material.\n *\n * @type {?Material}\n */\n get material() {\n return this._mesh.material;\n }\n set material(e) {\n this._mesh.material = e;\n }\n}\nclass go extends ti {\n /**\n * Constructs a new shader pass.\n *\n * @param {Object|ShaderMaterial} [shader] - A shader object holding vertex and fragment shader as well as\n * defines and uniforms. It's also valid to pass a custom shader material.\n * @param {string} [textureID='tDiffuse'] - The name of the texture uniform that should sample\n * the read buffer.\n */\n constructor(e, t = \"tDiffuse\") {\n super(), this.textureID = t, this.uniforms = null, this.material = null, e instanceof ht ? (this.uniforms = e.uniforms, this.material = e) : e && (this.uniforms = dn.clone(e.uniforms), this.material = new ht({\n name: e.name !== void 0 ? e.name : \"unspecified\",\n defines: Object.assign({}, e.defines),\n uniforms: this.uniforms,\n vertexShader: e.vertexShader,\n fragmentShader: e.fragmentShader\n })), this._fsQuad = new Ps(this.material);\n }\n /**\n * Performs the shader pass.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n) {\n this.uniforms[this.textureID] && (this.uniforms[this.textureID].value = n.texture), this._fsQuad.material = this.material, this.renderToScreen ? (e.setRenderTarget(null), this._fsQuad.render(e)) : (e.setRenderTarget(t), this.clear && e.clear(e.autoClearColor, e.autoClearDepth, e.autoClearStencil), this._fsQuad.render(e));\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n */\n dispose() {\n this.material.dispose(), this._fsQuad.dispose();\n }\n}\nclass vc extends ti {\n /**\n * Constructs a new mask pass.\n *\n * @param {Scene} scene - The 3D objects in this scene will define the mask.\n * @param {Camera} camera - The camera.\n */\n constructor(e, t) {\n super(), this.scene = e, this.camera = t, this.clear = !0, this.needsSwap = !1, this.inverse = !1;\n }\n /**\n * Performs a mask pass with the configured scene and camera.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n) {\n const s = e.getContext(), r = e.state;\n r.buffers.color.setMask(!1), r.buffers.depth.setMask(!1), r.buffers.color.setLocked(!0), r.buffers.depth.setLocked(!0);\n let a, o;\n this.inverse ? (a = 0, o = 1) : (a = 1, o = 0), r.buffers.stencil.setTest(!0), r.buffers.stencil.setOp(s.REPLACE, s.REPLACE, s.REPLACE), r.buffers.stencil.setFunc(s.ALWAYS, a, 4294967295), r.buffers.stencil.setClear(o), r.buffers.stencil.setLocked(!0), e.setRenderTarget(n), this.clear && e.clear(), e.render(this.scene, this.camera), e.setRenderTarget(t), this.clear && e.clear(), e.render(this.scene, this.camera), r.buffers.color.setLocked(!1), r.buffers.depth.setLocked(!1), r.buffers.color.setMask(!0), r.buffers.depth.setMask(!0), r.buffers.stencil.setLocked(!1), r.buffers.stencil.setFunc(s.EQUAL, 1, 4294967295), r.buffers.stencil.setOp(s.KEEP, s.KEEP, s.KEEP), r.buffers.stencil.setLocked(!0);\n }\n}\nclass Vg extends ti {\n /**\n * Constructs a new clear mask pass.\n */\n constructor() {\n super(), this.needsSwap = !1;\n }\n /**\n * Performs the clear of the currently defined mask.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e) {\n e.state.buffers.stencil.setLocked(!1), e.state.buffers.stencil.setTest(!1);\n }\n}\nclass Gg {\n /**\n * Constructs a new effect composer.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} [renderTarget] - This render target and a clone will\n * be used as the internal read and write buffers. If not given, the composer creates\n * the buffers automatically.\n */\n constructor(e, t) {\n if (this.renderer = e, this._pixelRatio = e.getPixelRatio(), t === void 0) {\n const n = e.getSize(new le());\n this._width = n.width, this._height = n.height, t = new St(this._width * this._pixelRatio, this._height * this._pixelRatio, { type: xt }), t.texture.name = \"EffectComposer.rt1\";\n } else\n this._width = t.width, this._height = t.height;\n this.renderTarget1 = t, this.renderTarget2 = t.clone(), this.renderTarget2.texture.name = \"EffectComposer.rt2\", this.writeBuffer = this.renderTarget1, this.readBuffer = this.renderTarget2, this.renderToScreen = !0, this.passes = [], this.copyPass = new go(Qn), this.copyPass.material.blending = Mt, this.clock = new Bd();\n }\n /**\n * Swaps the internal read/write buffers.\n */\n swapBuffers() {\n const e = this.readBuffer;\n this.readBuffer = this.writeBuffer, this.writeBuffer = e;\n }\n /**\n * Adds the given pass to the pass chain.\n *\n * @param {Pass} pass - The pass to add.\n */\n addPass(e) {\n this.passes.push(e), e.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);\n }\n /**\n * Inserts the given pass at a given index.\n *\n * @param {Pass} pass - The pass to insert.\n * @param {number} index - The index into the pass chain.\n */\n insertPass(e, t) {\n this.passes.splice(t, 0, e), e.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);\n }\n /**\n * Removes the given pass from the pass chain.\n *\n * @param {Pass} pass - The pass to remove.\n */\n removePass(e) {\n const t = this.passes.indexOf(e);\n t !== -1 && this.passes.splice(t, 1);\n }\n /**\n * Returns `true` if the pass for the given index is the last enabled pass in the pass chain.\n *\n * @param {number} passIndex - The pass index.\n * @return {boolean} Whether the pass for the given index is the last pass in the pass chain.\n */\n isLastEnabledPass(e) {\n for (let t = e + 1; t < this.passes.length; t++)\n if (this.passes[t].enabled)\n return !1;\n return !0;\n }\n /**\n * Executes all enabled post-processing passes in order to produce the final frame.\n *\n * @param {number} deltaTime - The delta time in seconds. If not given, the composer computes\n * its own time delta value.\n */\n render(e) {\n e === void 0 && (e = this.clock.getDelta());\n const t = this.renderer.getRenderTarget();\n let n = !1;\n for (let s = 0, r = this.passes.length; s < r; s++) {\n const a = this.passes[s];\n if (a.enabled !== !1) {\n if (a.renderToScreen = this.renderToScreen && this.isLastEnabledPass(s), a.render(this.renderer, this.writeBuffer, this.readBuffer, e, n), a.needsSwap) {\n if (n) {\n const o = this.renderer.getContext(), l = this.renderer.state.buffers.stencil;\n l.setFunc(o.NOTEQUAL, 1, 4294967295), this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, e), l.setFunc(o.EQUAL, 1, 4294967295);\n }\n this.swapBuffers();\n }\n vc !== void 0 && (a instanceof vc ? n = !0 : a instanceof Vg && (n = !1));\n }\n }\n this.renderer.setRenderTarget(t);\n }\n /**\n * Resets the internal state of the EffectComposer.\n *\n * @param {WebGLRenderTarget} [renderTarget] - This render target has the same purpose like\n * the one from the constructor. If set, it is used to setup the read and write buffers.\n */\n reset(e) {\n if (e === void 0) {\n const t = this.renderer.getSize(new le());\n this._pixelRatio = this.renderer.getPixelRatio(), this._width = t.width, this._height = t.height, e = this.renderTarget1.clone(), e.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);\n }\n this.renderTarget1.dispose(), this.renderTarget2.dispose(), this.renderTarget1 = e, this.renderTarget2 = e.clone(), this.writeBuffer = this.renderTarget1, this.readBuffer = this.renderTarget2;\n }\n /**\n * Resizes the internal read and write buffers as well as all passes. Similar to {@link WebGLRenderer#setSize},\n * this method honors the current pixel ration.\n *\n * @param {number} width - The width in logical pixels.\n * @param {number} height - The height in logical pixels.\n */\n setSize(e, t) {\n this._width = e, this._height = t;\n const n = this._width * this._pixelRatio, s = this._height * this._pixelRatio;\n this.renderTarget1.setSize(n, s), this.renderTarget2.setSize(n, s);\n for (let r = 0; r < this.passes.length; r++)\n this.passes[r].setSize(n, s);\n }\n /**\n * Sets device pixel ratio. This is usually used for HiDPI device to prevent blurring output.\n * Setting the pixel ratio will automatically resize the composer.\n *\n * @param {number} pixelRatio - The pixel ratio to set.\n */\n setPixelRatio(e) {\n this._pixelRatio = e, this.setSize(this._width, this._height);\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the composer is no longer used in your app.\n */\n dispose() {\n this.renderTarget1.dispose(), this.renderTarget2.dispose(), this.copyPass.dispose();\n }\n}\nclass Hg extends ti {\n /**\n * Constructs a new render pass.\n *\n * @param {Scene} scene - The scene to render.\n * @param {Camera} camera - The camera.\n * @param {?Material} [overrideMaterial=null] - The override material. If set, this material is used\n * for all objects in the scene.\n * @param {?(number|Color|string)} [clearColor=null] - The clear color of the render pass.\n * @param {?number} [clearAlpha=null] - The clear alpha of the render pass.\n */\n constructor(e, t, n = null, s = null, r = null) {\n super(), this.scene = e, this.camera = t, this.overrideMaterial = n, this.clearColor = s, this.clearAlpha = r, this.clear = !0, this.clearDepth = !1, this.needsSwap = !1, this._oldClearColor = new Se();\n }\n /**\n * Performs a beauty pass with the configured scene and camera.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n) {\n const s = e.autoClear;\n e.autoClear = !1;\n let r, a;\n this.overrideMaterial !== null && (a = this.scene.overrideMaterial, this.scene.overrideMaterial = this.overrideMaterial), this.clearColor !== null && (e.getClearColor(this._oldClearColor), e.setClearColor(this.clearColor, e.getClearAlpha())), this.clearAlpha !== null && (r = e.getClearAlpha(), e.setClearAlpha(this.clearAlpha)), this.clearDepth == !0 && e.clearDepth(), e.setRenderTarget(this.renderToScreen ? null : n), this.clear === !0 && e.clear(e.autoClearColor, e.autoClearDepth, e.autoClearStencil), e.render(this.scene, this.camera), this.clearColor !== null && e.setClearColor(this._oldClearColor), this.clearAlpha !== null && e.setClearAlpha(r), this.overrideMaterial !== null && (this.scene.overrideMaterial = a), e.autoClear = s;\n }\n}\nconst ar = {\n defines: {\n PERSPECTIVE_CAMERA: 1,\n SAMPLES: 16,\n NORMAL_VECTOR_TYPE: 1,\n DEPTH_SWIZZLING: \"x\",\n SCREEN_SPACE_RADIUS: 0,\n SCREEN_SPACE_RADIUS_SCALE: 100,\n SCENE_CLIP_BOX: 0\n },\n uniforms: {\n tNormal: { value: null },\n tDepth: { value: null },\n tNoise: { value: null },\n resolution: { value: new le() },\n cameraNear: { value: null },\n cameraFar: { value: null },\n cameraProjectionMatrix: { value: new Ne() },\n cameraProjectionMatrixInverse: { value: new Ne() },\n cameraWorldMatrix: { value: new Ne() },\n radius: { value: 0.25 },\n distanceExponent: { value: 1 },\n thickness: { value: 1 },\n distanceFallOff: { value: 1 },\n scale: { value: 1 },\n sceneBoxMin: { value: new w(-1, -1, -1) },\n sceneBoxMax: { value: new w(1, 1, 1) }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\t\tvarying vec2 vUv;\n\t\tuniform highp sampler2D tNormal;\n\t\tuniform highp sampler2D tDepth;\n\t\tuniform sampler2D tNoise;\n\t\tuniform vec2 resolution;\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\t\tuniform mat4 cameraProjectionMatrix;\n\t\tuniform mat4 cameraProjectionMatrixInverse;\n\t\tuniform mat4 cameraWorldMatrix;\n\t\tuniform float radius;\n\t\tuniform float distanceExponent;\n\t\tuniform float thickness;\n\t\tuniform float distanceFallOff;\n\t\tuniform float scale;\n\t\t#if SCENE_CLIP_BOX == 1\n\t\t\tuniform vec3 sceneBoxMin;\n\t\t\tuniform vec3 sceneBoxMax;\n\t\t#endif\n\n\t\t#include \n\t\t#include \n\n\t\t#ifndef FRAGMENT_OUTPUT\n\t\t#define FRAGMENT_OUTPUT vec4(vec3(ao), 1.)\n\t\t#endif\n\n\t\tvec3 getViewPosition(const in vec2 screenPosition, const in float depth) {\n\t\t\tvec4 clipSpacePosition = vec4(vec3(screenPosition, depth) * 2.0 - 1.0, 1.0);\n\t\t\tvec4 viewSpacePosition = cameraProjectionMatrixInverse * clipSpacePosition;\n\t\t\treturn viewSpacePosition.xyz / viewSpacePosition.w;\n\t\t}\n\n\t\tfloat getDepth(const vec2 uv) {\n\t\t\treturn textureLod(tDepth, uv.xy, 0.0).DEPTH_SWIZZLING;\n\t\t}\n\n\t\tfloat fetchDepth(const ivec2 uv) {\n\t\t\treturn texelFetch(tDepth, uv.xy, 0).DEPTH_SWIZZLING;\n\t\t}\n\n\t\tfloat getViewZ(const in float depth) {\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\t\t\t\treturn perspectiveDepthToViewZ(depth, cameraNear, cameraFar);\n\t\t\t#else\n\t\t\t\treturn orthographicDepthToViewZ(depth, cameraNear, cameraFar);\n\t\t\t#endif\n\t\t}\n\n\t\tvec3 computeNormalFromDepth(const vec2 uv) {\n\t\t\tvec2 size = vec2(textureSize(tDepth, 0));\n\t\t\tivec2 p = ivec2(uv * size);\n\t\t\tfloat c0 = fetchDepth(p);\n\t\t\tfloat l2 = fetchDepth(p - ivec2(2, 0));\n\t\t\tfloat l1 = fetchDepth(p - ivec2(1, 0));\n\t\t\tfloat r1 = fetchDepth(p + ivec2(1, 0));\n\t\t\tfloat r2 = fetchDepth(p + ivec2(2, 0));\n\t\t\tfloat b2 = fetchDepth(p - ivec2(0, 2));\n\t\t\tfloat b1 = fetchDepth(p - ivec2(0, 1));\n\t\t\tfloat t1 = fetchDepth(p + ivec2(0, 1));\n\t\t\tfloat t2 = fetchDepth(p + ivec2(0, 2));\n\t\t\tfloat dl = abs((2.0 * l1 - l2) - c0);\n\t\t\tfloat dr = abs((2.0 * r1 - r2) - c0);\n\t\t\tfloat db = abs((2.0 * b1 - b2) - c0);\n\t\t\tfloat dt = abs((2.0 * t1 - t2) - c0);\n\t\t\tvec3 ce = getViewPosition(uv, c0).xyz;\n\t\t\tvec3 dpdx = (dl < dr) ? ce - getViewPosition((uv - vec2(1.0 / size.x, 0.0)), l1).xyz : -ce + getViewPosition((uv + vec2(1.0 / size.x, 0.0)), r1).xyz;\n\t\t\tvec3 dpdy = (db < dt) ? ce - getViewPosition((uv - vec2(0.0, 1.0 / size.y)), b1).xyz : -ce + getViewPosition((uv + vec2(0.0, 1.0 / size.y)), t1).xyz;\n\t\t\treturn normalize(cross(dpdx, dpdy));\n\t\t}\n\n\t\tvec3 getViewNormal(const vec2 uv) {\n\t\t\t#if NORMAL_VECTOR_TYPE == 2\n\t\t\t\treturn normalize(textureLod(tNormal, uv, 0.).rgb);\n\t\t\t#elif NORMAL_VECTOR_TYPE == 1\n\t\t\t\treturn unpackRGBToNormal(textureLod(tNormal, uv, 0.).rgb);\n\t\t\t#else\n\t\t\t\treturn computeNormalFromDepth(uv);\n\t\t\t#endif\n\t\t}\n\n\t\tvec3 getSceneUvAndDepth(vec3 sampleViewPos) {\n\t\t\tvec4 sampleClipPos = cameraProjectionMatrix * vec4(sampleViewPos, 1.);\n\t\t\tvec2 sampleUv = sampleClipPos.xy / sampleClipPos.w * 0.5 + 0.5;\n\t\t\tfloat sampleSceneDepth = getDepth(sampleUv);\n\t\t\treturn vec3(sampleUv, sampleSceneDepth);\n\t\t}\n\n\t\tvoid main() {\n\t\t\tfloat depth = getDepth(vUv.xy);\n\t\t\tif (depth >= 1.0) {\n\t\t\t\tdiscard;\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tvec3 viewPos = getViewPosition(vUv, depth);\n\t\t\tvec3 viewNormal = getViewNormal(vUv);\n\n\t\t\tfloat radiusToUse = radius;\n\t\t\tfloat distanceFalloffToUse = thickness;\n\t\t\t#if SCREEN_SPACE_RADIUS == 1\n\t\t\t\tfloat radiusScale = getViewPosition(vec2(0.5 + float(SCREEN_SPACE_RADIUS_SCALE) / resolution.x, 0.0), depth).x;\n\t\t\t\tradiusToUse *= radiusScale;\n\t\t\t\tdistanceFalloffToUse *= radiusScale;\n\t\t\t#endif\n\n\t\t\t#if SCENE_CLIP_BOX == 1\n\t\t\t\tvec3 worldPos = (cameraWorldMatrix * vec4(viewPos, 1.0)).xyz;\n\t\t\t\tfloat boxDistance = length(max(vec3(0.0), max(sceneBoxMin - worldPos, worldPos - sceneBoxMax)));\n\t\t\t\tif (boxDistance > radiusToUse) {\n\t\t\t\t\tdiscard;\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t#endif\n\n\t\t\tvec2 noiseResolution = vec2(textureSize(tNoise, 0));\n\t\t\tvec2 noiseUv = vUv * resolution / noiseResolution;\n\t\t\tvec4 noiseTexel = textureLod(tNoise, noiseUv, 0.0);\n\t\t\tvec3 randomVec = noiseTexel.xyz * 2.0 - 1.0;\n\t\t\tvec3 tangent = normalize(vec3(randomVec.xy, 0.));\n\t\t\tvec3 bitangent = vec3(-tangent.y, tangent.x, 0.);\n\t\t\tmat3 kernelMatrix = mat3(tangent, bitangent, vec3(0., 0., 1.));\n\n\t\t\tconst int DIRECTIONS = SAMPLES < 30 ? 3 : 5;\n\t\t\tconst int STEPS = (SAMPLES + DIRECTIONS - 1) / DIRECTIONS;\n\t\t\tfloat ao = 0.0;\n\t\t\tfor (int i = 0; i < DIRECTIONS; ++i) {\n\n\t\t\t\tfloat angle = float(i) / float(DIRECTIONS) * PI;\n\t\t\t\tvec4 sampleDir = vec4(cos(angle), sin(angle), 0., 0.5 + 0.5 * noiseTexel.w);\n\t\t\t\tsampleDir.xyz = normalize(kernelMatrix * sampleDir.xyz);\n\n\t\t\t\tvec3 viewDir = normalize(-viewPos.xyz);\n\t\t\t\tvec3 sliceBitangent = normalize(cross(sampleDir.xyz, viewDir));\n\t\t\t\tvec3 sliceTangent = cross(sliceBitangent, viewDir);\n\t\t\t\tvec3 normalInSlice = normalize(viewNormal - sliceBitangent * dot(viewNormal, sliceBitangent));\n\n\t\t\t\tvec3 tangentToNormalInSlice = cross(normalInSlice, sliceBitangent);\n\t\t\t\tvec2 cosHorizons = vec2(dot(viewDir, tangentToNormalInSlice), dot(viewDir, -tangentToNormalInSlice));\n\n\t\t\t\tfor (int j = 0; j < STEPS; ++j) {\n\t\t\t\t\tvec3 sampleViewOffset = sampleDir.xyz * radiusToUse * sampleDir.w * pow(float(j + 1) / float(STEPS), distanceExponent);\n\n\t\t\t\t\tvec3 sampleSceneUvDepth = getSceneUvAndDepth(viewPos + sampleViewOffset);\n\t\t\t\t\tvec3 sampleSceneViewPos = getViewPosition(sampleSceneUvDepth.xy, sampleSceneUvDepth.z);\n\t\t\t\t\tvec3 viewDelta = sampleSceneViewPos - viewPos;\n\t\t\t\t\tif (abs(viewDelta.z) < thickness) {\n\t\t\t\t\t\tfloat sampleCosHorizon = dot(viewDir, normalize(viewDelta));\n\t\t\t\t\t\tcosHorizons.x += max(0., (sampleCosHorizon - cosHorizons.x) * mix(1., 2. / float(j + 2), distanceFallOff));\n\t\t\t\t\t}\n\n\t\t\t\t\tsampleSceneUvDepth = getSceneUvAndDepth(viewPos - sampleViewOffset);\n\t\t\t\t\tsampleSceneViewPos = getViewPosition(sampleSceneUvDepth.xy, sampleSceneUvDepth.z);\n\t\t\t\t\tviewDelta = sampleSceneViewPos - viewPos;\n\t\t\t\t\tif (abs(viewDelta.z) < thickness) {\n\t\t\t\t\t\tfloat sampleCosHorizon = dot(viewDir, normalize(viewDelta));\n\t\t\t\t\t\tcosHorizons.y += max(0., (sampleCosHorizon - cosHorizons.y) * mix(1., 2. / float(j + 2), distanceFallOff));\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tvec2 sinHorizons = sqrt(1. - cosHorizons * cosHorizons);\n\t\t\t\tfloat nx = dot(normalInSlice, sliceTangent);\n\t\t\t\tfloat ny = dot(normalInSlice, viewDir);\n\t\t\t\tfloat nxb = 1. / 2. * (acos(cosHorizons.y) - acos(cosHorizons.x) + sinHorizons.x * cosHorizons.x - sinHorizons.y * cosHorizons.y);\n\t\t\t\tfloat nyb = 1. / 2. * (2. - cosHorizons.x * cosHorizons.x - cosHorizons.y * cosHorizons.y);\n\t\t\t\tfloat occlusion = nx * nxb + ny * nyb;\n\t\t\t\tao += occlusion;\n\t\t\t}\n\n\t\t\tao = clamp(ao / float(DIRECTIONS), 0., 1.);\n\t\t#if SCENE_CLIP_BOX == 1\n\t\t\tao = mix(ao, 1., smoothstep(0., radiusToUse, boxDistance));\n\t\t#endif\n\t\t\tao = pow(ao, scale);\n\n\t\t\tgl_FragColor = FRAGMENT_OUTPUT;\n\t\t}`\n )\n}, or = {\n defines: {\n PERSPECTIVE_CAMERA: 1\n },\n uniforms: {\n tDepth: { value: null },\n cameraNear: { value: null },\n cameraFar: { value: null }\n },\n vertexShader: (\n /* glsl */\n `\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\t\tuniform sampler2D tDepth;\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\t\tvarying vec2 vUv;\n\n\t\t#include \n\n\t\tfloat getLinearDepth( const in vec2 screenPosition ) {\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\t\t\t\tfloat fragCoordZ = texture2D( tDepth, screenPosition ).x;\n\t\t\t\tfloat viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );\n\t\t\t\treturn viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );\n\t\t\t#else\n\t\t\t\treturn texture2D( tDepth, screenPosition ).x;\n\t\t\t#endif\n\t\t}\n\n\t\tvoid main() {\n\t\t\tfloat depth = getLinearDepth( vUv );\n\t\t\tgl_FragColor = vec4( vec3( 1.0 - depth ), 1.0 );\n\n\t\t}`\n )\n}, ga = {\n uniforms: {\n tDiffuse: { value: null },\n intensity: { value: 1 }\n },\n vertexShader: (\n /* glsl */\n `\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\t\tuniform float intensity;\n\t\tuniform sampler2D tDiffuse;\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\t\t\tgl_FragColor = vec4(mix(vec3(1.), texel.rgb, intensity), texel.a);\n\t\t}`\n )\n};\nfunction Wg(i = 5) {\n const e = Math.floor(i) % 2 === 0 ? Math.floor(i) + 1 : Math.floor(i), t = Xg(e), n = t.length, s = new Uint8Array(n * 4);\n for (let a = 0; a < n; ++a) {\n const o = t[a], l = 2 * Math.PI * o / n, c = new w(\n Math.cos(l),\n Math.sin(l),\n 0\n ).normalize();\n s[a * 4] = (c.x * 0.5 + 0.5) * 255, s[a * 4 + 1] = (c.y * 0.5 + 0.5) * 255, s[a * 4 + 2] = 127, s[a * 4 + 3] = 255;\n }\n const r = new Qi(s, e, e);\n return r.wrapS = wn, r.wrapT = wn, r.needsUpdate = !0, r;\n}\nfunction Xg(i) {\n const e = Math.floor(i) % 2 === 0 ? Math.floor(i) + 1 : Math.floor(i), t = e * e, n = Array(t).fill(0);\n let s = Math.floor(e / 2), r = e - 1;\n for (let a = 1; a <= t; ) {\n if (s === -1 && r === e ? (r = e - 2, s = 0) : (r === e && (r = 0), s < 0 && (s = e - 1)), n[s * e + r] !== 0) {\n r -= 2, s++;\n continue;\n } else\n n[s * e + r] = a++;\n r++, s--;\n }\n return n;\n}\nconst lr = {\n defines: {\n SAMPLES: 16,\n SAMPLE_VECTORS: Sh(16, 2, 1),\n NORMAL_VECTOR_TYPE: 1,\n DEPTH_VALUE_SOURCE: 0\n },\n uniforms: {\n tDiffuse: { value: null },\n tNormal: { value: null },\n tDepth: { value: null },\n tNoise: { value: null },\n resolution: { value: new le() },\n cameraProjectionMatrixInverse: { value: new Ne() },\n lumaPhi: { value: 5 },\n depthPhi: { value: 5 },\n normalPhi: { value: 5 },\n radius: { value: 4 },\n index: { value: 0 }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform sampler2D tNormal;\n\t\tuniform sampler2D tDepth;\n\t\tuniform sampler2D tNoise;\n\t\tuniform vec2 resolution;\n\t\tuniform mat4 cameraProjectionMatrixInverse;\n\t\tuniform float lumaPhi;\n\t\tuniform float depthPhi;\n\t\tuniform float normalPhi;\n\t\tuniform float radius;\n\t\tuniform int index;\n\n\t\t#include \n\t\t#include \n\n\t\t#ifndef SAMPLE_LUMINANCE\n\t\t#define SAMPLE_LUMINANCE dot(vec3(0.2125, 0.7154, 0.0721), a)\n\t\t#endif\n\n\t\t#ifndef FRAGMENT_OUTPUT\n\t\t#define FRAGMENT_OUTPUT vec4(denoised, 1.)\n\t\t#endif\n\n\t\tfloat getLuminance(const in vec3 a) {\n\t\t\treturn SAMPLE_LUMINANCE;\n\t\t}\n\n\t\tconst vec3 poissonDisk[SAMPLES] = SAMPLE_VECTORS;\n\n\t\tvec3 getViewPosition(const in vec2 screenPosition, const in float depth) {\n\t\t\tvec4 clipSpacePosition = vec4(vec3(screenPosition, depth) * 2.0 - 1.0, 1.0);\n\t\t\tvec4 viewSpacePosition = cameraProjectionMatrixInverse * clipSpacePosition;\n\t\t\treturn viewSpacePosition.xyz / viewSpacePosition.w;\n\t\t}\n\n\t\tfloat getDepth(const vec2 uv) {\n\t\t#if DEPTH_VALUE_SOURCE == 1\n\t\t\treturn textureLod(tDepth, uv.xy, 0.0).a;\n\t\t#else\n\t\t\treturn textureLod(tDepth, uv.xy, 0.0).r;\n\t\t#endif\n\t\t}\n\n\t\tfloat fetchDepth(const ivec2 uv) {\n\t\t\t#if DEPTH_VALUE_SOURCE == 1\n\t\t\t\treturn texelFetch(tDepth, uv.xy, 0).a;\n\t\t\t#else\n\t\t\t\treturn texelFetch(tDepth, uv.xy, 0).r;\n\t\t\t#endif\n\t\t}\n\n\t\tvec3 computeNormalFromDepth(const vec2 uv) {\n\t\t\tvec2 size = vec2(textureSize(tDepth, 0));\n\t\t\tivec2 p = ivec2(uv * size);\n\t\t\tfloat c0 = fetchDepth(p);\n\t\t\tfloat l2 = fetchDepth(p - ivec2(2, 0));\n\t\t\tfloat l1 = fetchDepth(p - ivec2(1, 0));\n\t\t\tfloat r1 = fetchDepth(p + ivec2(1, 0));\n\t\t\tfloat r2 = fetchDepth(p + ivec2(2, 0));\n\t\t\tfloat b2 = fetchDepth(p - ivec2(0, 2));\n\t\t\tfloat b1 = fetchDepth(p - ivec2(0, 1));\n\t\t\tfloat t1 = fetchDepth(p + ivec2(0, 1));\n\t\t\tfloat t2 = fetchDepth(p + ivec2(0, 2));\n\t\t\tfloat dl = abs((2.0 * l1 - l2) - c0);\n\t\t\tfloat dr = abs((2.0 * r1 - r2) - c0);\n\t\t\tfloat db = abs((2.0 * b1 - b2) - c0);\n\t\t\tfloat dt = abs((2.0 * t1 - t2) - c0);\n\t\t\tvec3 ce = getViewPosition(uv, c0).xyz;\n\t\t\tvec3 dpdx = (dl < dr) ? ce - getViewPosition((uv - vec2(1.0 / size.x, 0.0)), l1).xyz\n\t\t\t\t\t\t\t\t\t: -ce + getViewPosition((uv + vec2(1.0 / size.x, 0.0)), r1).xyz;\n\t\t\tvec3 dpdy = (db < dt) ? ce - getViewPosition((uv - vec2(0.0, 1.0 / size.y)), b1).xyz\n\t\t\t\t\t\t\t\t\t: -ce + getViewPosition((uv + vec2(0.0, 1.0 / size.y)), t1).xyz;\n\t\t\treturn normalize(cross(dpdx, dpdy));\n\t\t}\n\n\t\tvec3 getViewNormal(const vec2 uv) {\n\t\t#if NORMAL_VECTOR_TYPE == 2\n\t\t\treturn normalize(textureLod(tNormal, uv, 0.).rgb);\n\t\t#elif NORMAL_VECTOR_TYPE == 1\n\t\t\treturn unpackRGBToNormal(textureLod(tNormal, uv, 0.).rgb);\n\t\t#else\n\t\t\treturn computeNormalFromDepth(uv);\n\t\t#endif\n\t\t}\n\n\t\tvoid denoiseSample(in vec3 center, in vec3 viewNormal, in vec3 viewPos, in vec2 sampleUv, inout vec3 denoised, inout float totalWeight) {\n\t\t\tvec4 sampleTexel = textureLod(tDiffuse, sampleUv, 0.0);\n\t\t\tfloat sampleDepth = getDepth(sampleUv);\n\t\t\tvec3 sampleNormal = getViewNormal(sampleUv);\n\t\t\tvec3 neighborColor = sampleTexel.rgb;\n\t\t\tvec3 viewPosSample = getViewPosition(sampleUv, sampleDepth);\n\n\t\t\tfloat normalDiff = dot(viewNormal, sampleNormal);\n\t\t\tfloat normalSimilarity = pow(max(normalDiff, 0.), normalPhi);\n\t\t\tfloat lumaDiff = abs(getLuminance(neighborColor) - getLuminance(center));\n\t\t\tfloat lumaSimilarity = max(1.0 - lumaDiff / lumaPhi, 0.0);\n\t\t\tfloat depthDiff = abs(dot(viewPos - viewPosSample, viewNormal));\n\t\t\tfloat depthSimilarity = max(1. - depthDiff / depthPhi, 0.);\n\t\t\tfloat w = lumaSimilarity * depthSimilarity * normalSimilarity;\n\n\t\t\tdenoised += w * neighborColor;\n\t\t\ttotalWeight += w;\n\t\t}\n\n\t\tvoid main() {\n\t\t\tfloat depth = getDepth(vUv.xy);\n\t\t\tvec3 viewNormal = getViewNormal(vUv);\n\t\t\tif (depth == 1. || dot(viewNormal, viewNormal) == 0.) {\n\t\t\t\tdiscard;\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tvec4 texel = textureLod(tDiffuse, vUv, 0.0);\n\t\t\tvec3 center = texel.rgb;\n\t\t\tvec3 viewPos = getViewPosition(vUv, depth);\n\n\t\t\tvec2 noiseResolution = vec2(textureSize(tNoise, 0));\n\t\t\tvec2 noiseUv = vUv * resolution / noiseResolution;\n\t\t\tvec4 noiseTexel = textureLod(tNoise, noiseUv, 0.0);\n \t\tvec2 noiseVec = vec2(sin(noiseTexel[index % 4] * 2. * PI), cos(noiseTexel[index % 4] * 2. * PI));\n \t\tmat2 rotationMatrix = mat2(noiseVec.x, -noiseVec.y, noiseVec.x, noiseVec.y);\n\n\t\t\tfloat totalWeight = 1.0;\n\t\t\tvec3 denoised = texel.rgb;\n\t\t\tfor (int i = 0; i < SAMPLES; i++) {\n\t\t\t\tvec3 sampleDir = poissonDisk[i];\n\t\t\t\tvec2 offset = rotationMatrix * (sampleDir.xy * (1. + sampleDir.z * (radius - 1.)) / resolution);\n\t\t\t\tvec2 sampleUv = vUv + offset;\n\t\t\t\tdenoiseSample(center, viewNormal, viewPos, sampleUv, denoised, totalWeight);\n\t\t\t}\n\n\t\t\tif (totalWeight > 0.) {\n\t\t\t\tdenoised /= totalWeight;\n\t\t\t}\n\t\t\tgl_FragColor = FRAGMENT_OUTPUT;\n\t\t}`\n )\n};\nfunction Sh(i, e, t) {\n const n = jg(\n i,\n e,\n t\n );\n let s = \"vec3[SAMPLES](\";\n for (let r = 0; r < i; r++) {\n const a = n[r];\n s += `vec3(${a.x}, ${a.y}, ${a.z})${r < i - 1 ? \",\" : \")\"}`;\n }\n return s;\n}\nfunction jg(i, e, t) {\n const n = [];\n for (let s = 0; s < i; s++) {\n const r = 2 * Math.PI * e * s / i, a = Math.pow(s / (i - 1), t);\n n.push(new w(Math.cos(r), Math.sin(r), a));\n }\n return n;\n}\nclass qg {\n /**\n * Constructs a new simplex noise object.\n *\n * @param {Object} [r=Math] - A math utility class that holds a `random()` method. This makes it\n * possible to pass in custom random number generator.\n */\n constructor(e = Math) {\n this.grad3 = [\n [1, 1, 0],\n [-1, 1, 0],\n [1, -1, 0],\n [-1, -1, 0],\n [1, 0, 1],\n [-1, 0, 1],\n [1, 0, -1],\n [-1, 0, -1],\n [0, 1, 1],\n [0, -1, 1],\n [0, 1, -1],\n [0, -1, -1]\n ], this.grad4 = [\n [0, 1, 1, 1],\n [0, 1, 1, -1],\n [0, 1, -1, 1],\n [0, 1, -1, -1],\n [0, -1, 1, 1],\n [0, -1, 1, -1],\n [0, -1, -1, 1],\n [0, -1, -1, -1],\n [1, 0, 1, 1],\n [1, 0, 1, -1],\n [1, 0, -1, 1],\n [1, 0, -1, -1],\n [-1, 0, 1, 1],\n [-1, 0, 1, -1],\n [-1, 0, -1, 1],\n [-1, 0, -1, -1],\n [1, 1, 0, 1],\n [1, 1, 0, -1],\n [1, -1, 0, 1],\n [1, -1, 0, -1],\n [-1, 1, 0, 1],\n [-1, 1, 0, -1],\n [-1, -1, 0, 1],\n [-1, -1, 0, -1],\n [1, 1, 1, 0],\n [1, 1, -1, 0],\n [1, -1, 1, 0],\n [1, -1, -1, 0],\n [-1, 1, 1, 0],\n [-1, 1, -1, 0],\n [-1, -1, 1, 0],\n [-1, -1, -1, 0]\n ], this.p = [];\n for (let t = 0; t < 256; t++)\n this.p[t] = Math.floor(e.random() * 256);\n this.perm = [];\n for (let t = 0; t < 512; t++)\n this.perm[t] = this.p[t & 255];\n this.simplex = [\n [0, 1, 2, 3],\n [0, 1, 3, 2],\n [0, 0, 0, 0],\n [0, 2, 3, 1],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [1, 2, 3, 0],\n [0, 2, 1, 3],\n [0, 0, 0, 0],\n [0, 3, 1, 2],\n [0, 3, 2, 1],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [1, 3, 2, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [1, 2, 0, 3],\n [0, 0, 0, 0],\n [1, 3, 0, 2],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [2, 3, 0, 1],\n [2, 3, 1, 0],\n [1, 0, 2, 3],\n [1, 0, 3, 2],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [2, 0, 3, 1],\n [0, 0, 0, 0],\n [2, 1, 3, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [2, 0, 1, 3],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [3, 0, 1, 2],\n [3, 0, 2, 1],\n [0, 0, 0, 0],\n [3, 1, 2, 0],\n [2, 1, 0, 3],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [3, 1, 0, 2],\n [0, 0, 0, 0],\n [3, 2, 0, 1],\n [3, 2, 1, 0]\n ];\n }\n /**\n * A 2D simplex noise method.\n *\n * @param {number} xin - The x coordinate.\n * @param {number} yin - The y coordinate.\n * @return {number} The noise value.\n */\n noise(e, t) {\n let n, s, r;\n const a = 0.5 * (Math.sqrt(3) - 1), o = (e + t) * a, l = Math.floor(e + o), c = Math.floor(t + o), h = (3 - Math.sqrt(3)) / 6, u = (l + c) * h, d = l - u, p = c - u, g = e - d, x = t - p;\n let m, f;\n g > x ? (m = 1, f = 0) : (m = 0, f = 1);\n const y = g - m + h, v = x - f + h, T = g - 1 + 2 * h, R = x - 1 + 2 * h, E = l & 255, P = c & 255, I = this.perm[E + this.perm[P]] % 12, S = this.perm[E + m + this.perm[P + f]] % 12, M = this.perm[E + 1 + this.perm[P + 1]] % 12;\n let C = 0.5 - g * g - x * x;\n C < 0 ? n = 0 : (C *= C, n = C * C * this._dot(this.grad3[I], g, x));\n let U = 0.5 - y * y - v * v;\n U < 0 ? s = 0 : (U *= U, s = U * U * this._dot(this.grad3[S], y, v));\n let B = 0.5 - T * T - R * R;\n return B < 0 ? r = 0 : (B *= B, r = B * B * this._dot(this.grad3[M], T, R)), 70 * (n + s + r);\n }\n /**\n * A 3D simplex noise method.\n *\n * @param {number} xin - The x coordinate.\n * @param {number} yin - The y coordinate.\n * @param {number} zin - The z coordinate.\n * @return {number} The noise value.\n */\n noise3d(e, t, n) {\n let s, r, a, o;\n const c = (e + t + n) * 0.3333333333333333, h = Math.floor(e + c), u = Math.floor(t + c), d = Math.floor(n + c), p = 1 / 6, g = (h + u + d) * p, x = h - g, m = u - g, f = d - g, y = e - x, v = t - m, T = n - f;\n let R, E, P, I, S, M;\n y >= v ? v >= T ? (R = 1, E = 0, P = 0, I = 1, S = 1, M = 0) : y >= T ? (R = 1, E = 0, P = 0, I = 1, S = 0, M = 1) : (R = 0, E = 0, P = 1, I = 1, S = 0, M = 1) : v < T ? (R = 0, E = 0, P = 1, I = 0, S = 1, M = 1) : y < T ? (R = 0, E = 1, P = 0, I = 0, S = 1, M = 1) : (R = 0, E = 1, P = 0, I = 1, S = 1, M = 0);\n const C = y - R + p, U = v - E + p, B = T - P + p, z = y - I + 2 * p, W = v - S + 2 * p, k = T - M + 2 * p, ee = y - 1 + 3 * p, X = v - 1 + 3 * p, $ = T - 1 + 3 * p, Q = h & 255, ge = u & 255, we = d & 255, Oe = this.perm[Q + this.perm[ge + this.perm[we]]] % 12, Ke = this.perm[Q + R + this.perm[ge + E + this.perm[we + P]]] % 12, $e = this.perm[Q + I + this.perm[ge + S + this.perm[we + M]]] % 12, j = this.perm[Q + 1 + this.perm[ge + 1 + this.perm[we + 1]]] % 12;\n let Y = 0.6 - y * y - v * v - T * T;\n Y < 0 ? s = 0 : (Y *= Y, s = Y * Y * this._dot3(this.grad3[Oe], y, v, T));\n let ue = 0.6 - C * C - U * U - B * B;\n ue < 0 ? r = 0 : (ue *= ue, r = ue * ue * this._dot3(this.grad3[Ke], C, U, B));\n let Ce = 0.6 - z * z - W * W - k * k;\n Ce < 0 ? a = 0 : (Ce *= Ce, a = Ce * Ce * this._dot3(this.grad3[$e], z, W, k));\n let me = 0.6 - ee * ee - X * X - $ * $;\n return me < 0 ? o = 0 : (me *= me, o = me * me * this._dot3(this.grad3[j], ee, X, $)), 32 * (s + r + a + o);\n }\n /**\n * A 4D simplex noise method.\n *\n * @param {number} x - The x coordinate.\n * @param {number} y - The y coordinate.\n * @param {number} z - The z coordinate.\n * @param {number} w - The w coordinate.\n * @return {number} The noise value.\n */\n noise4d(e, t, n, s) {\n const r = this.grad4, a = this.simplex, o = this.perm, l = (Math.sqrt(5) - 1) / 4, c = (5 - Math.sqrt(5)) / 20;\n let h, u, d, p, g;\n const x = (e + t + n + s) * l, m = Math.floor(e + x), f = Math.floor(t + x), y = Math.floor(n + x), v = Math.floor(s + x), T = (m + f + y + v) * c, R = m - T, E = f - T, P = y - T, I = v - T, S = e - R, M = t - E, C = n - P, U = s - I, B = S > M ? 32 : 0, z = S > C ? 16 : 0, W = M > C ? 8 : 0, k = S > U ? 4 : 0, ee = M > U ? 2 : 0, X = C > U ? 1 : 0, $ = B + z + W + k + ee + X, Q = a[$][0] >= 3 ? 1 : 0, ge = a[$][1] >= 3 ? 1 : 0, we = a[$][2] >= 3 ? 1 : 0, Oe = a[$][3] >= 3 ? 1 : 0, Ke = a[$][0] >= 2 ? 1 : 0, $e = a[$][1] >= 2 ? 1 : 0, j = a[$][2] >= 2 ? 1 : 0, Y = a[$][3] >= 2 ? 1 : 0, ue = a[$][0] >= 1 ? 1 : 0, Ce = a[$][1] >= 1 ? 1 : 0, me = a[$][2] >= 1 ? 1 : 0, We = a[$][3] >= 1 ? 1 : 0, _t = S - Q + c, Be = M - ge + c, it = C - we + c, D = U - Oe + c, ke = S - Ke + 2 * c, Ve = M - $e + 2 * c, Qe = C - j + 2 * c, pe = U - Y + 2 * c, lt = S - ue + 3 * c, ye = M - Ce + 3 * c, Ie = C - me + 3 * c, A = U - We + 3 * c, _ = S - 1 + 4 * c, O = M - 1 + 4 * c, q = C - 1 + 4 * c, Z = U - 1 + 4 * c, H = m & 255, xe = f & 255, re = y & 255, be = v & 255, Me = o[H + o[xe + o[re + o[be]]]] % 32, J = o[H + Q + o[xe + ge + o[re + we + o[be + Oe]]]] % 32, ie = o[H + Ke + o[xe + $e + o[re + j + o[be + Y]]]] % 32, De = o[H + ue + o[xe + Ce + o[re + me + o[be + We]]]] % 32, Ae = o[H + 1 + o[xe + 1 + o[re + 1 + o[be + 1]]]] % 32;\n let he = 0.6 - S * S - M * M - C * C - U * U;\n he < 0 ? h = 0 : (he *= he, h = he * he * this._dot4(r[Me], S, M, C, U));\n let Re = 0.6 - _t * _t - Be * Be - it * it - D * D;\n Re < 0 ? u = 0 : (Re *= Re, u = Re * Re * this._dot4(r[J], _t, Be, it, D));\n let L = 0.6 - ke * ke - Ve * Ve - Qe * Qe - pe * pe;\n L < 0 ? d = 0 : (L *= L, d = L * L * this._dot4(r[ie], ke, Ve, Qe, pe));\n let ae = 0.6 - lt * lt - ye * ye - Ie * Ie - A * A;\n ae < 0 ? p = 0 : (ae *= ae, p = ae * ae * this._dot4(r[De], lt, ye, Ie, A));\n let ne = 0.6 - _ * _ - O * O - q * q - Z * Z;\n return ne < 0 ? g = 0 : (ne *= ne, g = ne * ne * this._dot4(r[Ae], _, O, q, Z)), 27 * (h + u + d + p + g);\n }\n // private\n _dot(e, t, n) {\n return e[0] * t + e[1] * n;\n }\n _dot3(e, t, n, s) {\n return e[0] * t + e[1] * n + e[2] * s;\n }\n _dot4(e, t, n, s, r) {\n return e[0] * t + e[1] * n + e[2] * s + e[3] * r;\n }\n}\nclass ln extends ti {\n /**\n * Constructs a new GTAO pass.\n *\n * @param {Scene} scene - The scene to compute the AO for.\n * @param {Camera} camera - The camera.\n * @param {number} [width=512] - The width of the effect.\n * @param {number} [height=512] - The height of the effect.\n * @param {Object} [parameters] - The pass parameters.\n * @param {Object} [aoParameters] - The AO parameters.\n * @param {Object} [pdParameters] - The denoise parameters.\n */\n constructor(e, t, n = 512, s = 512, r, a, o) {\n super(), this.width = n, this.height = s, this.clear = !0, this.camera = t, this.scene = e, this.output = 0, this._renderGBuffer = !0, this._visibilityCache = [], this.blendIntensity = 1, this.pdRings = 2, this.pdRadiusExponent = 2, this.pdSamples = 16, this.gtaoNoiseTexture = Wg(), this.pdNoiseTexture = this._generateNoise(), this.gtaoRenderTarget = new St(this.width, this.height, { type: xt }), this.pdRenderTarget = this.gtaoRenderTarget.clone(), this.gtaoMaterial = new ht({\n defines: Object.assign({}, ar.defines),\n uniforms: dn.clone(ar.uniforms),\n vertexShader: ar.vertexShader,\n fragmentShader: ar.fragmentShader,\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n }), this.gtaoMaterial.defines.PERSPECTIVE_CAMERA = this.camera.isPerspectiveCamera ? 1 : 0, this.gtaoMaterial.uniforms.tNoise.value = this.gtaoNoiseTexture, this.gtaoMaterial.uniforms.resolution.value.set(this.width, this.height), this.gtaoMaterial.uniforms.cameraNear.value = this.camera.near, this.gtaoMaterial.uniforms.cameraFar.value = this.camera.far, this.normalMaterial = new md(), this.normalMaterial.blending = Mt, this.pdMaterial = new ht({\n defines: Object.assign({}, lr.defines),\n uniforms: dn.clone(lr.uniforms),\n vertexShader: lr.vertexShader,\n fragmentShader: lr.fragmentShader,\n depthTest: !1,\n depthWrite: !1\n }), this.pdMaterial.uniforms.tDiffuse.value = this.gtaoRenderTarget.texture, this.pdMaterial.uniforms.tNoise.value = this.pdNoiseTexture, this.pdMaterial.uniforms.resolution.value.set(this.width, this.height), this.pdMaterial.uniforms.lumaPhi.value = 10, this.pdMaterial.uniforms.depthPhi.value = 2, this.pdMaterial.uniforms.normalPhi.value = 3, this.pdMaterial.uniforms.radius.value = 8, this.depthRenderMaterial = new ht({\n defines: Object.assign({}, or.defines),\n uniforms: dn.clone(or.uniforms),\n vertexShader: or.vertexShader,\n fragmentShader: or.fragmentShader,\n blending: Mt\n }), this.depthRenderMaterial.uniforms.cameraNear.value = this.camera.near, this.depthRenderMaterial.uniforms.cameraFar.value = this.camera.far, this.copyMaterial = new ht({\n uniforms: dn.clone(Qn.uniforms),\n vertexShader: Qn.vertexShader,\n fragmentShader: Qn.fragmentShader,\n transparent: !0,\n depthTest: !1,\n depthWrite: !1,\n blendSrc: Ea,\n blendDst: ps,\n blendEquation: cn,\n blendSrcAlpha: Ta,\n blendDstAlpha: ps,\n blendEquationAlpha: cn\n }), this.blendMaterial = new ht({\n uniforms: dn.clone(ga.uniforms),\n vertexShader: ga.vertexShader,\n fragmentShader: ga.fragmentShader,\n transparent: !0,\n depthTest: !1,\n depthWrite: !1,\n blending: Ic,\n blendSrc: Ea,\n blendDst: ps,\n blendEquation: cn,\n blendSrcAlpha: Ta,\n blendDstAlpha: ps,\n blendEquationAlpha: cn\n }), this._fsQuad = new Ps(null), this._originalClearColor = new Se(), this.setGBuffer(r ? r.depthTexture : void 0, r ? r.normalTexture : void 0), a !== void 0 && this.updateGtaoMaterial(a), o !== void 0 && this.updatePdMaterial(o);\n }\n /**\n * Sets the size of the pass.\n *\n * @param {number} width - The width to set.\n * @param {number} height - The height to set.\n */\n setSize(e, t) {\n this.width = e, this.height = t, this.gtaoRenderTarget.setSize(e, t), this.normalRenderTarget.setSize(e, t), this.pdRenderTarget.setSize(e, t), this.gtaoMaterial.uniforms.resolution.value.set(e, t), this.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix), this.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse), this.pdMaterial.uniforms.resolution.value.set(e, t), this.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse);\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n */\n dispose() {\n this.gtaoNoiseTexture.dispose(), this.pdNoiseTexture.dispose(), this.normalRenderTarget.dispose(), this.gtaoRenderTarget.dispose(), this.pdRenderTarget.dispose(), this.normalMaterial.dispose(), this.pdMaterial.dispose(), this.copyMaterial.dispose(), this.depthRenderMaterial.dispose(), this._fsQuad.dispose();\n }\n /**\n * A texture holding the computed AO.\n *\n * @type {Texture}\n * @readonly\n */\n get gtaoMap() {\n return this.pdRenderTarget.texture;\n }\n /**\n * Configures the GBuffer of this pass. If no arguments are passed,\n * the pass creates an internal render target for holding depth\n * and normal data.\n *\n * @param {DepthTexture} [depthTexture] - The depth texture.\n * @param {DepthTexture} [normalTexture] - The normal texture.\n */\n setGBuffer(e, t) {\n e !== void 0 ? (this.depthTexture = e, this.normalTexture = t, this._renderGBuffer = !1) : (this.depthTexture = new Vo(), this.depthTexture.format = Xi, this.depthTexture.type = Wi, this.normalRenderTarget = new St(this.width, this.height, {\n minFilter: Dt,\n magFilter: Dt,\n type: xt,\n depthTexture: this.depthTexture\n }), this.normalTexture = this.normalRenderTarget.texture, this._renderGBuffer = !0);\n const n = this.normalTexture ? 1 : 0, s = this.depthTexture === this.normalTexture ? \"w\" : \"x\";\n this.gtaoMaterial.defines.NORMAL_VECTOR_TYPE = n, this.gtaoMaterial.defines.DEPTH_SWIZZLING = s, this.gtaoMaterial.uniforms.tNormal.value = this.normalTexture, this.gtaoMaterial.uniforms.tDepth.value = this.depthTexture, this.pdMaterial.defines.NORMAL_VECTOR_TYPE = n, this.pdMaterial.defines.DEPTH_SWIZZLING = s, this.pdMaterial.uniforms.tNormal.value = this.normalTexture, this.pdMaterial.uniforms.tDepth.value = this.depthTexture, this.depthRenderMaterial.uniforms.tDepth.value = this.normalRenderTarget.depthTexture;\n }\n /**\n * Configures the clip box of the GTAO shader with the given AABB.\n *\n * @param {?Box3} box - The AABB enclosing the scene that should receive AO. When passing\n * `null`, to clip box is used.\n */\n setSceneClipBox(e) {\n e ? (this.gtaoMaterial.needsUpdate = this.gtaoMaterial.defines.SCENE_CLIP_BOX !== 1, this.gtaoMaterial.defines.SCENE_CLIP_BOX = 1, this.gtaoMaterial.uniforms.sceneBoxMin.value.copy(e.min), this.gtaoMaterial.uniforms.sceneBoxMax.value.copy(e.max)) : (this.gtaoMaterial.needsUpdate = this.gtaoMaterial.defines.SCENE_CLIP_BOX === 0, this.gtaoMaterial.defines.SCENE_CLIP_BOX = 0);\n }\n /**\n * Updates the GTAO material from the given parameter object.\n *\n * @param {Object} parameters - The GTAO material parameters.\n */\n updateGtaoMaterial(e) {\n e.radius !== void 0 && (this.gtaoMaterial.uniforms.radius.value = e.radius), e.distanceExponent !== void 0 && (this.gtaoMaterial.uniforms.distanceExponent.value = e.distanceExponent), e.thickness !== void 0 && (this.gtaoMaterial.uniforms.thickness.value = e.thickness), e.distanceFallOff !== void 0 && (this.gtaoMaterial.uniforms.distanceFallOff.value = e.distanceFallOff, this.gtaoMaterial.needsUpdate = !0), e.scale !== void 0 && (this.gtaoMaterial.uniforms.scale.value = e.scale), e.samples !== void 0 && e.samples !== this.gtaoMaterial.defines.SAMPLES && (this.gtaoMaterial.defines.SAMPLES = e.samples, this.gtaoMaterial.needsUpdate = !0), e.screenSpaceRadius !== void 0 && (e.screenSpaceRadius ? 1 : 0) !== this.gtaoMaterial.defines.SCREEN_SPACE_RADIUS && (this.gtaoMaterial.defines.SCREEN_SPACE_RADIUS = e.screenSpaceRadius ? 1 : 0, this.gtaoMaterial.needsUpdate = !0);\n }\n /**\n * Updates the Denoise material from the given parameter object.\n *\n * @param {Object} parameters - The denoise parameters.\n */\n updatePdMaterial(e) {\n let t = !1;\n e.lumaPhi !== void 0 && (this.pdMaterial.uniforms.lumaPhi.value = e.lumaPhi), e.depthPhi !== void 0 && (this.pdMaterial.uniforms.depthPhi.value = e.depthPhi), e.normalPhi !== void 0 && (this.pdMaterial.uniforms.normalPhi.value = e.normalPhi), e.radius !== void 0 && e.radius !== this.radius && (this.pdMaterial.uniforms.radius.value = e.radius), e.radiusExponent !== void 0 && e.radiusExponent !== this.pdRadiusExponent && (this.pdRadiusExponent = e.radiusExponent, t = !0), e.rings !== void 0 && e.rings !== this.pdRings && (this.pdRings = e.rings, t = !0), e.samples !== void 0 && e.samples !== this.pdSamples && (this.pdSamples = e.samples, t = !0), t && (this.pdMaterial.defines.SAMPLES = this.pdSamples, this.pdMaterial.defines.SAMPLE_VECTORS = Sh(this.pdSamples, this.pdRings, this.pdRadiusExponent), this.pdMaterial.needsUpdate = !0);\n }\n /**\n * Performs the GTAO pass.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n) {\n switch (this._renderGBuffer && (this._overrideVisibility(), this._renderOverride(e, this.normalMaterial, this.normalRenderTarget, 7829503, 1), this._restoreVisibility()), this.gtaoMaterial.uniforms.cameraNear.value = this.camera.near, this.gtaoMaterial.uniforms.cameraFar.value = this.camera.far, this.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix), this.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse), this.gtaoMaterial.uniforms.cameraWorldMatrix.value.copy(this.camera.matrixWorld), this._renderPass(e, this.gtaoMaterial, this.gtaoRenderTarget, 16777215, 1), this.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse), this._renderPass(e, this.pdMaterial, this.pdRenderTarget, 16777215, 1), this.output) {\n case ln.OUTPUT.Off:\n break;\n case ln.OUTPUT.Diffuse:\n this.copyMaterial.uniforms.tDiffuse.value = n.texture, this.copyMaterial.blending = Mt, this._renderPass(e, this.copyMaterial, this.renderToScreen ? null : t);\n break;\n case ln.OUTPUT.AO:\n this.copyMaterial.uniforms.tDiffuse.value = this.gtaoRenderTarget.texture, this.copyMaterial.blending = Mt, this._renderPass(e, this.copyMaterial, this.renderToScreen ? null : t);\n break;\n case ln.OUTPUT.Denoise:\n this.copyMaterial.uniforms.tDiffuse.value = this.pdRenderTarget.texture, this.copyMaterial.blending = Mt, this._renderPass(e, this.copyMaterial, this.renderToScreen ? null : t);\n break;\n case ln.OUTPUT.Depth:\n this.depthRenderMaterial.uniforms.cameraNear.value = this.camera.near, this.depthRenderMaterial.uniforms.cameraFar.value = this.camera.far, this._renderPass(e, this.depthRenderMaterial, this.renderToScreen ? null : t);\n break;\n case ln.OUTPUT.Normal:\n this.copyMaterial.uniforms.tDiffuse.value = this.normalRenderTarget.texture, this.copyMaterial.blending = Mt, this._renderPass(e, this.copyMaterial, this.renderToScreen ? null : t);\n break;\n case ln.OUTPUT.Default:\n this.copyMaterial.uniforms.tDiffuse.value = n.texture, this.copyMaterial.blending = Mt, this._renderPass(e, this.copyMaterial, this.renderToScreen ? null : t), this.blendMaterial.uniforms.intensity.value = this.blendIntensity, this.blendMaterial.uniforms.tDiffuse.value = this.pdRenderTarget.texture, this._renderPass(e, this.blendMaterial, this.renderToScreen ? null : t);\n break;\n default:\n console.warn(\"THREE.GTAOPass: Unknown output type.\");\n }\n }\n // internals\n _renderPass(e, t, n, s, r) {\n e.getClearColor(this._originalClearColor);\n const a = e.getClearAlpha(), o = e.autoClear;\n e.setRenderTarget(n), e.autoClear = !1, s != null && (e.setClearColor(s), e.setClearAlpha(r || 0), e.clear()), this._fsQuad.material = t, this._fsQuad.render(e), e.autoClear = o, e.setClearColor(this._originalClearColor), e.setClearAlpha(a);\n }\n _renderOverride(e, t, n, s, r) {\n e.getClearColor(this._originalClearColor);\n const a = e.getClearAlpha(), o = e.autoClear;\n e.setRenderTarget(n), e.autoClear = !1, s = t.clearColor || s, r = t.clearAlpha || r, s != null && (e.setClearColor(s), e.setClearAlpha(r || 0), e.clear()), this.scene.overrideMaterial = t, e.render(this.scene, this.camera), this.scene.overrideMaterial = null, e.autoClear = o, e.setClearColor(this._originalClearColor), e.setClearAlpha(a);\n }\n _overrideVisibility() {\n const e = this.scene, t = this._visibilityCache;\n e.traverse(function(n) {\n (n.isPoints || n.isLine || n.isLine2) && n.visible && (n.visible = !1, t.push(n));\n });\n }\n _restoreVisibility() {\n const e = this._visibilityCache;\n for (let t = 0; t < e.length; t++)\n e[t].visible = !0;\n e.length = 0;\n }\n _generateNoise(e = 64) {\n const t = new qg(), n = e * e * 4, s = new Uint8Array(n);\n for (let a = 0; a < e; a++)\n for (let o = 0; o < e; o++) {\n const l = a, c = o;\n s[(a * e + o) * 4] = (t.noise(l, c) * 0.5 + 0.5) * 255, s[(a * e + o) * 4 + 1] = (t.noise(l + e, c) * 0.5 + 0.5) * 255, s[(a * e + o) * 4 + 2] = (t.noise(l, c + e) * 0.5 + 0.5) * 255, s[(a * e + o) * 4 + 3] = (t.noise(l + e, c + e) * 0.5 + 0.5) * 255;\n }\n const r = new Qi(s, e, e, Zt, mn);\n return r.wrapS = wn, r.wrapT = wn, r.needsUpdate = !0, r;\n }\n}\nln.OUTPUT = {\n Off: -1,\n Default: 0,\n Diffuse: 1,\n Depth: 2,\n Normal: 3,\n AO: 4,\n Denoise: 5\n};\nconst Yg = {\n uniforms: {\n tDiffuse: { value: null },\n luminosityThreshold: { value: 1 },\n smoothWidth: { value: 1 },\n defaultColor: { value: new Se(0) },\n defaultOpacity: { value: 0 }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform vec3 defaultColor;\n\t\tuniform float defaultOpacity;\n\t\tuniform float luminosityThreshold;\n\t\tuniform float smoothWidth;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\n\t\t\tfloat v = luminance( texel.xyz );\n\n\t\t\tvec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );\n\n\t\t\tfloat alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );\n\n\t\t\tgl_FragColor = mix( outputColor, texel, alpha );\n\n\t\t}`\n )\n};\nclass $i extends ti {\n /**\n * Constructs a new Unreal Bloom pass.\n *\n * @param {Vector2} [resolution] - The effect's resolution.\n * @param {number} [strength=1] - The Bloom strength.\n * @param {number} radius - The Bloom radius.\n * @param {number} threshold - The luminance threshold limits which bright areas contribute to the Bloom effect.\n */\n constructor(e, t = 1, n, s) {\n super(), this.strength = t, this.radius = n, this.threshold = s, this.resolution = e !== void 0 ? new le(e.x, e.y) : new le(256, 256), this.clearColor = new Se(0, 0, 0), this.needsSwap = !1, this.renderTargetsHorizontal = [], this.renderTargetsVertical = [], this.nMips = 5;\n let r = Math.round(this.resolution.x / 2), a = Math.round(this.resolution.y / 2);\n this.renderTargetBright = new St(r, a, { type: xt }), this.renderTargetBright.texture.name = \"UnrealBloomPass.bright\", this.renderTargetBright.texture.generateMipmaps = !1;\n for (let h = 0; h < this.nMips; h++) {\n const u = new St(r, a, { type: xt });\n u.texture.name = \"UnrealBloomPass.h\" + h, u.texture.generateMipmaps = !1, this.renderTargetsHorizontal.push(u);\n const d = new St(r, a, { type: xt });\n d.texture.name = \"UnrealBloomPass.v\" + h, d.texture.generateMipmaps = !1, this.renderTargetsVertical.push(d), r = Math.round(r / 2), a = Math.round(a / 2);\n }\n const o = Yg;\n this.highPassUniforms = dn.clone(o.uniforms), this.highPassUniforms.luminosityThreshold.value = s, this.highPassUniforms.smoothWidth.value = 0.01, this.materialHighPassFilter = new ht({\n uniforms: this.highPassUniforms,\n vertexShader: o.vertexShader,\n fragmentShader: o.fragmentShader\n }), this.separableBlurMaterials = [];\n const l = [6, 10, 14, 18, 22];\n r = Math.round(this.resolution.x / 2), a = Math.round(this.resolution.y / 2);\n for (let h = 0; h < this.nMips; h++)\n this.separableBlurMaterials.push(this._getSeparableBlurMaterial(l[h])), this.separableBlurMaterials[h].uniforms.invSize.value = new le(1 / r, 1 / a), r = Math.round(r / 2), a = Math.round(a / 2);\n this.compositeMaterial = this._getCompositeMaterial(this.nMips), this.compositeMaterial.uniforms.blurTexture1.value = this.renderTargetsVertical[0].texture, this.compositeMaterial.uniforms.blurTexture2.value = this.renderTargetsVertical[1].texture, this.compositeMaterial.uniforms.blurTexture3.value = this.renderTargetsVertical[2].texture, this.compositeMaterial.uniforms.blurTexture4.value = this.renderTargetsVertical[3].texture, this.compositeMaterial.uniforms.blurTexture5.value = this.renderTargetsVertical[4].texture, this.compositeMaterial.uniforms.bloomStrength.value = t, this.compositeMaterial.uniforms.bloomRadius.value = 0.1;\n const c = [1, 0.8, 0.6, 0.4, 0.2];\n this.compositeMaterial.uniforms.bloomFactors.value = c, this.bloomTintColors = [new w(1, 1, 1), new w(1, 1, 1), new w(1, 1, 1), new w(1, 1, 1), new w(1, 1, 1)], this.compositeMaterial.uniforms.bloomTintColors.value = this.bloomTintColors, this.copyUniforms = dn.clone(Qn.uniforms), this.blendMaterial = new ht({\n uniforms: this.copyUniforms,\n vertexShader: Qn.vertexShader,\n fragmentShader: Qn.fragmentShader,\n blending: _r,\n depthTest: !1,\n depthWrite: !1,\n transparent: !0\n }), this._oldClearColor = new Se(), this._oldClearAlpha = 1, this._basic = new Bt(), this._fsQuad = new Ps(null);\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n */\n dispose() {\n for (let e = 0; e < this.renderTargetsHorizontal.length; e++)\n this.renderTargetsHorizontal[e].dispose();\n for (let e = 0; e < this.renderTargetsVertical.length; e++)\n this.renderTargetsVertical[e].dispose();\n this.renderTargetBright.dispose();\n for (let e = 0; e < this.separableBlurMaterials.length; e++)\n this.separableBlurMaterials[e].dispose();\n this.compositeMaterial.dispose(), this.blendMaterial.dispose(), this._basic.dispose(), this._fsQuad.dispose();\n }\n /**\n * Sets the size of the pass.\n *\n * @param {number} width - The width to set.\n * @param {number} height - The height to set.\n */\n setSize(e, t) {\n let n = Math.round(e / 2), s = Math.round(t / 2);\n this.renderTargetBright.setSize(n, s);\n for (let r = 0; r < this.nMips; r++)\n this.renderTargetsHorizontal[r].setSize(n, s), this.renderTargetsVertical[r].setSize(n, s), this.separableBlurMaterials[r].uniforms.invSize.value = new le(1 / n, 1 / s), n = Math.round(n / 2), s = Math.round(s / 2);\n }\n /**\n * Performs the Bloom pass.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n, s, r) {\n e.getClearColor(this._oldClearColor), this._oldClearAlpha = e.getClearAlpha();\n const a = e.autoClear;\n e.autoClear = !1, e.setClearColor(this.clearColor, 0), r && e.state.buffers.stencil.setTest(!1), this.renderToScreen && (this._fsQuad.material = this._basic, this._basic.map = n.texture, e.setRenderTarget(null), e.clear(), this._fsQuad.render(e)), this.highPassUniforms.tDiffuse.value = n.texture, this.highPassUniforms.luminosityThreshold.value = this.threshold, this._fsQuad.material = this.materialHighPassFilter, e.setRenderTarget(this.renderTargetBright), e.clear(), this._fsQuad.render(e);\n let o = this.renderTargetBright;\n for (let l = 0; l < this.nMips; l++)\n this._fsQuad.material = this.separableBlurMaterials[l], this.separableBlurMaterials[l].uniforms.colorTexture.value = o.texture, this.separableBlurMaterials[l].uniforms.direction.value = $i.BlurDirectionX, e.setRenderTarget(this.renderTargetsHorizontal[l]), e.clear(), this._fsQuad.render(e), this.separableBlurMaterials[l].uniforms.colorTexture.value = this.renderTargetsHorizontal[l].texture, this.separableBlurMaterials[l].uniforms.direction.value = $i.BlurDirectionY, e.setRenderTarget(this.renderTargetsVertical[l]), e.clear(), this._fsQuad.render(e), o = this.renderTargetsVertical[l];\n this._fsQuad.material = this.compositeMaterial, this.compositeMaterial.uniforms.bloomStrength.value = this.strength, this.compositeMaterial.uniforms.bloomRadius.value = this.radius, this.compositeMaterial.uniforms.bloomTintColors.value = this.bloomTintColors, e.setRenderTarget(this.renderTargetsHorizontal[0]), e.clear(), this._fsQuad.render(e), this._fsQuad.material = this.blendMaterial, this.copyUniforms.tDiffuse.value = this.renderTargetsHorizontal[0].texture, r && e.state.buffers.stencil.setTest(!0), this.renderToScreen ? (e.setRenderTarget(null), this._fsQuad.render(e)) : (e.setRenderTarget(n), this._fsQuad.render(e)), e.setClearColor(this._oldClearColor, this._oldClearAlpha), e.autoClear = a;\n }\n // internals\n _getSeparableBlurMaterial(e) {\n const t = [], n = e / 3;\n for (let s = 0; s < e; s++)\n t.push(0.39894 * Math.exp(-0.5 * s * s / (n * n)) / n);\n return new ht({\n defines: {\n KERNEL_RADIUS: e\n },\n uniforms: {\n colorTexture: { value: null },\n invSize: { value: new le(0.5, 0.5) },\n // inverse texture size\n direction: { value: new le(0.5, 0.5) },\n gaussianCoefficients: { value: t }\n // precomputed Gaussian coefficients\n },\n vertexShader: `varying vec2 vUv;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n fragmentShader: `#include \n\t\t\t\tvarying vec2 vUv;\n\t\t\t\tuniform sampler2D colorTexture;\n\t\t\t\tuniform vec2 invSize;\n\t\t\t\tuniform vec2 direction;\n\t\t\t\tuniform float gaussianCoefficients[KERNEL_RADIUS];\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tfloat weightSum = gaussianCoefficients[0];\n\t\t\t\t\tvec3 diffuseSum = texture2D( colorTexture, vUv ).rgb * weightSum;\n\t\t\t\t\tfor( int i = 1; i < KERNEL_RADIUS; i ++ ) {\n\t\t\t\t\t\tfloat x = float(i);\n\t\t\t\t\t\tfloat w = gaussianCoefficients[i];\n\t\t\t\t\t\tvec2 uvOffset = direction * invSize * x;\n\t\t\t\t\t\tvec3 sample1 = texture2D( colorTexture, vUv + uvOffset ).rgb;\n\t\t\t\t\t\tvec3 sample2 = texture2D( colorTexture, vUv - uvOffset ).rgb;\n\t\t\t\t\t\tdiffuseSum += ( sample1 + sample2 ) * w;\n\t\t\t\t\t}\n\t\t\t\t\tgl_FragColor = vec4( diffuseSum, 1.0 );\n\t\t\t\t}`\n });\n }\n _getCompositeMaterial(e) {\n return new ht({\n defines: {\n NUM_MIPS: e\n },\n uniforms: {\n blurTexture1: { value: null },\n blurTexture2: { value: null },\n blurTexture3: { value: null },\n blurTexture4: { value: null },\n blurTexture5: { value: null },\n bloomStrength: { value: 1 },\n bloomFactors: { value: null },\n bloomTintColors: { value: null },\n bloomRadius: { value: 0 }\n },\n vertexShader: `varying vec2 vUv;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n fragmentShader: `varying vec2 vUv;\n\t\t\t\tuniform sampler2D blurTexture1;\n\t\t\t\tuniform sampler2D blurTexture2;\n\t\t\t\tuniform sampler2D blurTexture3;\n\t\t\t\tuniform sampler2D blurTexture4;\n\t\t\t\tuniform sampler2D blurTexture5;\n\t\t\t\tuniform float bloomStrength;\n\t\t\t\tuniform float bloomRadius;\n\t\t\t\tuniform float bloomFactors[NUM_MIPS];\n\t\t\t\tuniform vec3 bloomTintColors[NUM_MIPS];\n\n\t\t\t\tfloat lerpBloomFactor(const in float factor) {\n\t\t\t\t\tfloat mirrorFactor = 1.2 - factor;\n\t\t\t\t\treturn mix(factor, mirrorFactor, bloomRadius);\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );\n\t\t\t\t}`\n });\n }\n}\n$i.BlurDirectionX = new le(1, 0);\n$i.BlurDirectionY = new le(0, 1);\nconst cr = {\n name: \"OutputShader\",\n uniforms: {\n tDiffuse: { value: null },\n toneMappingExposure: { value: 1 }\n },\n vertexShader: (\n /* glsl */\n `\n\t\tprecision highp float;\n\n\t\tuniform mat4 modelViewMatrix;\n\t\tuniform mat4 projectionMatrix;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\tprecision highp float;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\t#include \n\t\t#include \n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tgl_FragColor = texture2D( tDiffuse, vUv );\n\n\t\t\t// tone mapping\n\n\t\t\t#ifdef LINEAR_TONE_MAPPING\n\n\t\t\t\tgl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( REINHARD_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( CINEON_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( ACES_FILMIC_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( AGX_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( NEUTRAL_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( CUSTOM_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb );\n\n\t\t\t#endif\n\n\t\t\t// color space\n\n\t\t\t#ifdef SRGB_TRANSFER\n\n\t\t\t\tgl_FragColor = sRGBTransferOETF( gl_FragColor );\n\n\t\t\t#endif\n\n\t\t}`\n )\n};\nclass Kg extends ti {\n /**\n * Constructs a new output pass.\n */\n constructor() {\n super(), this.uniforms = dn.clone(cr.uniforms), this.material = new pd({\n name: cr.name,\n uniforms: this.uniforms,\n vertexShader: cr.vertexShader,\n fragmentShader: cr.fragmentShader\n }), this._fsQuad = new Ps(this.material), this._outputColorSpace = null, this._toneMapping = null;\n }\n /**\n * Performs the output pass.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n) {\n this.uniforms.tDiffuse.value = n.texture, this.uniforms.toneMappingExposure.value = e.toneMappingExposure, (this._outputColorSpace !== e.outputColorSpace || this._toneMapping !== e.toneMapping) && (this._outputColorSpace = e.outputColorSpace, this._toneMapping = e.toneMapping, this.material.defines = {}, Ye.getTransfer(this._outputColorSpace) === et && (this.material.defines.SRGB_TRANSFER = \"\"), this._toneMapping === Uc ? this.material.defines.LINEAR_TONE_MAPPING = \"\" : this._toneMapping === Nc ? this.material.defines.REINHARD_TONE_MAPPING = \"\" : this._toneMapping === Fc ? this.material.defines.CINEON_TONE_MAPPING = \"\" : this._toneMapping === bo ? this.material.defines.ACES_FILMIC_TONE_MAPPING = \"\" : this._toneMapping === Bc ? this.material.defines.AGX_TONE_MAPPING = \"\" : this._toneMapping === zc ? this.material.defines.NEUTRAL_TONE_MAPPING = \"\" : this._toneMapping === Oc && (this.material.defines.CUSTOM_TONE_MAPPING = \"\"), this.material.needsUpdate = !0), this.renderToScreen === !0 ? (e.setRenderTarget(null), this._fsQuad.render(e)) : (e.setRenderTarget(t), this.clear && e.clear(e.autoClearColor, e.autoClearDepth, e.autoClearStencil), this._fsQuad.render(e));\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n */\n dispose() {\n this.material.dispose(), this._fsQuad.dispose();\n }\n}\nconst Zg = {\n name: \"FXAAShader\",\n uniforms: {\n tDiffuse: { value: null },\n resolution: { value: new le(1 / 1024, 1 / 512) }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform vec2 resolution;\n\t\tvarying vec2 vUv;\n\n\t\t#define EDGE_STEP_COUNT 6\n\t\t#define EDGE_GUESS 8.0\n\t\t#define EDGE_STEPS 1.0, 1.5, 2.0, 2.0, 2.0, 4.0\n\t\tconst float edgeSteps[EDGE_STEP_COUNT] = float[EDGE_STEP_COUNT]( EDGE_STEPS );\n\n\t\tfloat _ContrastThreshold = 0.0312;\n\t\tfloat _RelativeThreshold = 0.063;\n\t\tfloat _SubpixelBlending = 1.0;\n\n\t\tvec4 Sample( sampler2D tex2D, vec2 uv ) {\n\n\t\t\treturn texture( tex2D, uv );\n\n\t\t}\n\n\t\tfloat SampleLuminance( sampler2D tex2D, vec2 uv ) {\n\n\t\t\treturn dot( Sample( tex2D, uv ).rgb, vec3( 0.3, 0.59, 0.11 ) );\n\n\t\t}\n\n\t\tfloat SampleLuminance( sampler2D tex2D, vec2 texSize, vec2 uv, float uOffset, float vOffset ) {\n\n\t\t\tuv += texSize * vec2(uOffset, vOffset);\n\t\t\treturn SampleLuminance(tex2D, uv);\n\n\t\t}\n\n\t\tstruct LuminanceData {\n\n\t\t\tfloat m, n, e, s, w;\n\t\t\tfloat ne, nw, se, sw;\n\t\t\tfloat highest, lowest, contrast;\n\n\t\t};\n\n\t\tLuminanceData SampleLuminanceNeighborhood( sampler2D tex2D, vec2 texSize, vec2 uv ) {\n\n\t\t\tLuminanceData l;\n\t\t\tl.m = SampleLuminance( tex2D, uv );\n\t\t\tl.n = SampleLuminance( tex2D, texSize, uv, 0.0, 1.0 );\n\t\t\tl.e = SampleLuminance( tex2D, texSize, uv, 1.0, 0.0 );\n\t\t\tl.s = SampleLuminance( tex2D, texSize, uv, 0.0, -1.0 );\n\t\t\tl.w = SampleLuminance( tex2D, texSize, uv, -1.0, 0.0 );\n\n\t\t\tl.ne = SampleLuminance( tex2D, texSize, uv, 1.0, 1.0 );\n\t\t\tl.nw = SampleLuminance( tex2D, texSize, uv, -1.0, 1.0 );\n\t\t\tl.se = SampleLuminance( tex2D, texSize, uv, 1.0, -1.0 );\n\t\t\tl.sw = SampleLuminance( tex2D, texSize, uv, -1.0, -1.0 );\n\n\t\t\tl.highest = max( max( max( max( l.n, l.e ), l.s ), l.w ), l.m );\n\t\t\tl.lowest = min( min( min( min( l.n, l.e ), l.s ), l.w ), l.m );\n\t\t\tl.contrast = l.highest - l.lowest;\n\t\t\treturn l;\n\n\t\t}\n\n\t\tbool ShouldSkipPixel( LuminanceData l ) {\n\n\t\t\tfloat threshold = max( _ContrastThreshold, _RelativeThreshold * l.highest );\n\t\t\treturn l.contrast < threshold;\n\n\t\t}\n\n\t\tfloat DeterminePixelBlendFactor( LuminanceData l ) {\n\n\t\t\tfloat f = 2.0 * ( l.n + l.e + l.s + l.w );\n\t\t\tf += l.ne + l.nw + l.se + l.sw;\n\t\t\tf *= 1.0 / 12.0;\n\t\t\tf = abs( f - l.m );\n\t\t\tf = clamp( f / l.contrast, 0.0, 1.0 );\n\n\t\t\tfloat blendFactor = smoothstep( 0.0, 1.0, f );\n\t\t\treturn blendFactor * blendFactor * _SubpixelBlending;\n\n\t\t}\n\n\t\tstruct EdgeData {\n\n\t\t\tbool isHorizontal;\n\t\t\tfloat pixelStep;\n\t\t\tfloat oppositeLuminance, gradient;\n\n\t\t};\n\n\t\tEdgeData DetermineEdge( vec2 texSize, LuminanceData l ) {\n\n\t\t\tEdgeData e;\n\t\t\tfloat horizontal =\n\t\t\t\tabs( l.n + l.s - 2.0 * l.m ) * 2.0 +\n\t\t\t\tabs( l.ne + l.se - 2.0 * l.e ) +\n\t\t\t\tabs( l.nw + l.sw - 2.0 * l.w );\n\t\t\tfloat vertical =\n\t\t\t\tabs( l.e + l.w - 2.0 * l.m ) * 2.0 +\n\t\t\t\tabs( l.ne + l.nw - 2.0 * l.n ) +\n\t\t\t\tabs( l.se + l.sw - 2.0 * l.s );\n\t\t\te.isHorizontal = horizontal >= vertical;\n\n\t\t\tfloat pLuminance = e.isHorizontal ? l.n : l.e;\n\t\t\tfloat nLuminance = e.isHorizontal ? l.s : l.w;\n\t\t\tfloat pGradient = abs( pLuminance - l.m );\n\t\t\tfloat nGradient = abs( nLuminance - l.m );\n\n\t\t\te.pixelStep = e.isHorizontal ? texSize.y : texSize.x;\n\n\t\t\tif (pGradient < nGradient) {\n\n\t\t\t\te.pixelStep = -e.pixelStep;\n\t\t\t\te.oppositeLuminance = nLuminance;\n\t\t\t\te.gradient = nGradient;\n\n\t\t\t} else {\n\n\t\t\t\te.oppositeLuminance = pLuminance;\n\t\t\t\te.gradient = pGradient;\n\n\t\t\t}\n\n\t\t\treturn e;\n\n\t\t}\n\n\t\tfloat DetermineEdgeBlendFactor( sampler2D tex2D, vec2 texSize, LuminanceData l, EdgeData e, vec2 uv ) {\n\n\t\t\tvec2 uvEdge = uv;\n\t\t\tvec2 edgeStep;\n\t\t\tif (e.isHorizontal) {\n\n\t\t\t\tuvEdge.y += e.pixelStep * 0.5;\n\t\t\t\tedgeStep = vec2( texSize.x, 0.0 );\n\n\t\t\t} else {\n\n\t\t\t\tuvEdge.x += e.pixelStep * 0.5;\n\t\t\t\tedgeStep = vec2( 0.0, texSize.y );\n\n\t\t\t}\n\n\t\t\tfloat edgeLuminance = ( l.m + e.oppositeLuminance ) * 0.5;\n\t\t\tfloat gradientThreshold = e.gradient * 0.25;\n\n\t\t\tvec2 puv = uvEdge + edgeStep * edgeSteps[0];\n\t\t\tfloat pLuminanceDelta = SampleLuminance( tex2D, puv ) - edgeLuminance;\n\t\t\tbool pAtEnd = abs( pLuminanceDelta ) >= gradientThreshold;\n\n\t\t\tfor ( int i = 1; i < EDGE_STEP_COUNT && !pAtEnd; i++ ) {\n\n\t\t\t\tpuv += edgeStep * edgeSteps[i];\n\t\t\t\tpLuminanceDelta = SampleLuminance( tex2D, puv ) - edgeLuminance;\n\t\t\t\tpAtEnd = abs( pLuminanceDelta ) >= gradientThreshold;\n\n\t\t\t}\n\n\t\t\tif ( !pAtEnd ) {\n\n\t\t\t\tpuv += edgeStep * EDGE_GUESS;\n\n\t\t\t}\n\n\t\t\tvec2 nuv = uvEdge - edgeStep * edgeSteps[0];\n\t\t\tfloat nLuminanceDelta = SampleLuminance( tex2D, nuv ) - edgeLuminance;\n\t\t\tbool nAtEnd = abs( nLuminanceDelta ) >= gradientThreshold;\n\n\t\t\tfor ( int i = 1; i < EDGE_STEP_COUNT && !nAtEnd; i++ ) {\n\n\t\t\t\tnuv -= edgeStep * edgeSteps[i];\n\t\t\t\tnLuminanceDelta = SampleLuminance( tex2D, nuv ) - edgeLuminance;\n\t\t\t\tnAtEnd = abs( nLuminanceDelta ) >= gradientThreshold;\n\n\t\t\t}\n\n\t\t\tif ( !nAtEnd ) {\n\n\t\t\t\tnuv -= edgeStep * EDGE_GUESS;\n\n\t\t\t}\n\n\t\t\tfloat pDistance, nDistance;\n\t\t\tif ( e.isHorizontal ) {\n\n\t\t\t\tpDistance = puv.x - uv.x;\n\t\t\t\tnDistance = uv.x - nuv.x;\n\n\t\t\t} else {\n\n\t\t\t\tpDistance = puv.y - uv.y;\n\t\t\t\tnDistance = uv.y - nuv.y;\n\n\t\t\t}\n\n\t\t\tfloat shortestDistance;\n\t\t\tbool deltaSign;\n\t\t\tif ( pDistance <= nDistance ) {\n\n\t\t\t\tshortestDistance = pDistance;\n\t\t\t\tdeltaSign = pLuminanceDelta >= 0.0;\n\n\t\t\t} else {\n\n\t\t\t\tshortestDistance = nDistance;\n\t\t\t\tdeltaSign = nLuminanceDelta >= 0.0;\n\n\t\t\t}\n\n\t\t\tif ( deltaSign == ( l.m - edgeLuminance >= 0.0 ) ) {\n\n\t\t\t\treturn 0.0;\n\n\t\t\t}\n\n\t\t\treturn 0.5 - shortestDistance / ( pDistance + nDistance );\n\n\t\t}\n\n\t\tvec4 ApplyFXAA( sampler2D tex2D, vec2 texSize, vec2 uv ) {\n\n\t\t\tLuminanceData luminance = SampleLuminanceNeighborhood( tex2D, texSize, uv );\n\t\t\tif ( ShouldSkipPixel( luminance ) ) {\n\n\t\t\t\treturn Sample( tex2D, uv );\n\n\t\t\t}\n\n\t\t\tfloat pixelBlend = DeterminePixelBlendFactor( luminance );\n\t\t\tEdgeData edge = DetermineEdge( texSize, luminance );\n\t\t\tfloat edgeBlend = DetermineEdgeBlendFactor( tex2D, texSize, luminance, edge, uv );\n\t\t\tfloat finalBlend = max( pixelBlend, edgeBlend );\n\n\t\t\tif (edge.isHorizontal) {\n\n\t\t\t\tuv.y += edge.pixelStep * finalBlend;\n\n\t\t\t} else {\n\n\t\t\t\tuv.x += edge.pixelStep * finalBlend;\n\n\t\t\t}\n\n\t\t\treturn Sample( tex2D, uv );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tgl_FragColor = ApplyFXAA( tDiffuse, resolution.xy, vUv );\n\n\t\t}`\n )\n};\nfunction $g(i) {\n return i && i.__esModule && Object.prototype.hasOwnProperty.call(i, \"default\") ? i.default : i;\n}\nvar xr = { exports: {} }, Jg = xr.exports, Mc;\nfunction Qg() {\n return Mc || (Mc = 1, (function(i, e) {\n (function(t, n) {\n i.exports = n();\n })(Jg, function() {\n var t = function() {\n function n(p) {\n return a.appendChild(p.dom), p;\n }\n function s(p) {\n for (var g = 0; g < a.children.length; g++) a.children[g].style.display = g === p ? \"block\" : \"none\";\n r = p;\n }\n var r = 0, a = document.createElement(\"div\");\n a.style.cssText = \"position:fixed;top:0;left:0;cursor:pointer;opacity:0.9;z-index:10000\", a.addEventListener(\"click\", function(p) {\n p.preventDefault(), s(++r % a.children.length);\n }, !1);\n var o = (performance || Date).now(), l = o, c = 0, h = n(new t.Panel(\"FPS\", \"#0ff\", \"#002\")), u = n(new t.Panel(\"MS\", \"#0f0\", \"#020\"));\n if (self.performance && self.performance.memory) var d = n(new t.Panel(\"MB\", \"#f08\", \"#201\"));\n return s(0), { REVISION: 16, dom: a, addPanel: n, showPanel: s, begin: function() {\n o = (performance || Date).now();\n }, end: function() {\n c++;\n var p = (performance || Date).now();\n if (u.update(p - o, 200), p > l + 1e3 && (h.update(1e3 * c / (p - l), 100), l = p, c = 0, d)) {\n var g = performance.memory;\n d.update(g.usedJSHeapSize / 1048576, g.jsHeapSizeLimit / 1048576);\n }\n return p;\n }, update: function() {\n o = this.end();\n }, domElement: a, setMode: s };\n };\n return t.Panel = function(n, s, r) {\n var a = 1 / 0, o = 0, l = Math.round, c = l(window.devicePixelRatio || 1), h = 80 * c, u = 48 * c, d = 3 * c, p = 2 * c, g = 3 * c, x = 15 * c, m = 74 * c, f = 30 * c, y = document.createElement(\"canvas\");\n y.width = h, y.height = u, y.style.cssText = \"width:80px;height:48px\";\n var v = y.getContext(\"2d\");\n return v.font = \"bold \" + 9 * c + \"px Helvetica,Arial,sans-serif\", v.textBaseline = \"top\", v.fillStyle = r, v.fillRect(0, 0, h, u), v.fillStyle = s, v.fillText(n, d, p), v.fillRect(g, x, m, f), v.fillStyle = r, v.globalAlpha = 0.9, v.fillRect(g, x, m, f), { dom: y, update: function(T, R) {\n a = Math.min(a, T), o = Math.max(o, T), v.fillStyle = r, v.globalAlpha = 1, v.fillRect(0, 0, h, x), v.fillStyle = s, v.fillText(l(T) + \" \" + n + \" (\" + l(a) + \"-\" + l(o) + \")\", d, p), v.drawImage(y, g + c, x, m - c, f, g, x, m - c, f), v.fillRect(g + m - c, x, c, f), v.fillStyle = r, v.globalAlpha = 0.9, v.fillRect(g + m - c, x, c, l((1 - T / R) * f));\n } };\n }, t;\n });\n })(xr)), xr.exports;\n}\nvar ex = Qg();\nconst tx = /* @__PURE__ */ $g(ex);\nclass nx {\n scene;\n constructor(e) {\n this.scene = new Fo(), this.setupEnvironment(e.backgroundColor), this.setupLights();\n }\n setupEnvironment(e = 15790320) {\n this.scene.background = new Se(e);\n }\n setupLights() {\n }\n setBackground(e) {\n this.scene.background = new Se(e);\n }\n getBoundingBox() {\n const e = new Pt();\n return this.scene.traverse((t) => {\n if (t instanceof ot || t instanceof zn) {\n const n = new Pt().setFromObject(t);\n e.union(n);\n }\n }), e.isEmpty() && e.setFromCenterAndSize(\n new w(0, 0, 0),\n new w(10, 10, 10)\n ), e;\n }\n}\nconst Sc = { type: \"change\" }, qo = { type: \"start\" }, bh = { type: \"end\" }, hr = new Ji(), bc = new Sn(), ix = Math.cos(70 * Lo.DEG2RAD), yt = new w(), Ht = 2 * Math.PI, at = {\n NONE: -1,\n ROTATE: 0,\n DOLLY: 1,\n PAN: 2,\n TOUCH_ROTATE: 3,\n TOUCH_PAN: 4,\n TOUCH_DOLLY_PAN: 5,\n TOUCH_DOLLY_ROTATE: 6\n}, xa = 1e-6;\nclass yh extends Yd {\n /**\n * Constructs a new controls instance.\n *\n * @param {Object3D} object - The object that is managed by the controls.\n * @param {?HTMLElement} domElement - The HTML element used for event listeners.\n */\n constructor(e, t = null) {\n super(e, t), this.state = at.NONE, this.target = new w(), this.cursor = new w(), this.minDistance = 0, this.maxDistance = 1 / 0, this.minZoom = 0, this.maxZoom = 1 / 0, this.minTargetRadius = 0, this.maxTargetRadius = 1 / 0, this.minPolarAngle = 0, this.maxPolarAngle = Math.PI, this.minAzimuthAngle = -1 / 0, this.maxAzimuthAngle = 1 / 0, this.enableDamping = !1, this.dampingFactor = 0.05, this.enableZoom = !0, this.zoomSpeed = 1, this.enableRotate = !0, this.rotateSpeed = 1, this.keyRotateSpeed = 1, this.enablePan = !0, this.panSpeed = 1, this.screenSpacePanning = !0, this.keyPanSpeed = 7, this.zoomToCursor = !1, this.autoRotate = !1, this.autoRotateSpeed = 2, this.keys = { LEFT: \"ArrowLeft\", UP: \"ArrowUp\", RIGHT: \"ArrowRight\", BOTTOM: \"ArrowDown\" }, this.mouseButtons = { LEFT: Ni.ROTATE, MIDDLE: Ni.DOLLY, RIGHT: Ni.PAN }, this.touches = { ONE: Ii.ROTATE, TWO: Ii.DOLLY_PAN }, this.target0 = this.target.clone(), this.position0 = this.object.position.clone(), this.zoom0 = this.object.zoom, this._domElementKeyEvents = null, this._lastPosition = new w(), this._lastQuaternion = new gn(), this._lastTargetPosition = new w(), this._quat = new gn().setFromUnitVectors(e.up, new w(0, 1, 0)), this._quatInverse = this._quat.clone().invert(), this._spherical = new Yl(), this._sphericalDelta = new Yl(), this._scale = 1, this._panOffset = new w(), this._rotateStart = new le(), this._rotateEnd = new le(), this._rotateDelta = new le(), this._panStart = new le(), this._panEnd = new le(), this._panDelta = new le(), this._dollyStart = new le(), this._dollyEnd = new le(), this._dollyDelta = new le(), this._dollyDirection = new w(), this._mouse = new le(), this._performCursorZoom = !1, this._pointers = [], this._pointerPositions = {}, this._controlActive = !1, this._onPointerMove = rx.bind(this), this._onPointerDown = sx.bind(this), this._onPointerUp = ax.bind(this), this._onContextMenu = fx.bind(this), this._onMouseWheel = cx.bind(this), this._onKeyDown = hx.bind(this), this._onTouchStart = ux.bind(this), this._onTouchMove = dx.bind(this), this._onMouseDown = ox.bind(this), this._onMouseMove = lx.bind(this), this._interceptControlDown = px.bind(this), this._interceptControlUp = mx.bind(this), this.domElement !== null && this.connect(this.domElement), this.update();\n }\n connect(e) {\n super.connect(e), this.domElement.addEventListener(\"pointerdown\", this._onPointerDown), this.domElement.addEventListener(\"pointercancel\", this._onPointerUp), this.domElement.addEventListener(\"contextmenu\", this._onContextMenu), this.domElement.addEventListener(\"wheel\", this._onMouseWheel, { passive: !1 }), this.domElement.getRootNode().addEventListener(\"keydown\", this._interceptControlDown, { passive: !0, capture: !0 }), this.domElement.style.touchAction = \"none\";\n }\n disconnect() {\n this.domElement.removeEventListener(\"pointerdown\", this._onPointerDown), this.domElement.removeEventListener(\"pointermove\", this._onPointerMove), this.domElement.removeEventListener(\"pointerup\", this._onPointerUp), this.domElement.removeEventListener(\"pointercancel\", this._onPointerUp), this.domElement.removeEventListener(\"wheel\", this._onMouseWheel), this.domElement.removeEventListener(\"contextmenu\", this._onContextMenu), this.stopListenToKeyEvents(), this.domElement.getRootNode().removeEventListener(\"keydown\", this._interceptControlDown, { capture: !0 }), this.domElement.style.touchAction = \"auto\";\n }\n dispose() {\n this.disconnect();\n }\n /**\n * Get the current vertical rotation, in radians.\n *\n * @return {number} The current vertical rotation, in radians.\n */\n getPolarAngle() {\n return this._spherical.phi;\n }\n /**\n * Get the current horizontal rotation, in radians.\n *\n * @return {number} The current horizontal rotation, in radians.\n */\n getAzimuthalAngle() {\n return this._spherical.theta;\n }\n /**\n * Returns the distance from the camera to the target.\n *\n * @return {number} The distance from the camera to the target.\n */\n getDistance() {\n return this.object.position.distanceTo(this.target);\n }\n /**\n * Adds key event listeners to the given DOM element.\n * `window` is a recommended argument for using this method.\n *\n * @param {HTMLElement} domElement - The DOM element\n */\n listenToKeyEvents(e) {\n e.addEventListener(\"keydown\", this._onKeyDown), this._domElementKeyEvents = e;\n }\n /**\n * Removes the key event listener previously defined with `listenToKeyEvents()`.\n */\n stopListenToKeyEvents() {\n this._domElementKeyEvents !== null && (this._domElementKeyEvents.removeEventListener(\"keydown\", this._onKeyDown), this._domElementKeyEvents = null);\n }\n /**\n * Save the current state of the controls. This can later be recovered with `reset()`.\n */\n saveState() {\n this.target0.copy(this.target), this.position0.copy(this.object.position), this.zoom0 = this.object.zoom;\n }\n /**\n * Reset the controls to their state from either the last time the `saveState()`\n * was called, or the initial state.\n */\n reset() {\n this.target.copy(this.target0), this.object.position.copy(this.position0), this.object.zoom = this.zoom0, this.object.updateProjectionMatrix(), this.dispatchEvent(Sc), this.update(), this.state = at.NONE;\n }\n update(e = null) {\n const t = this.object.position;\n yt.copy(t).sub(this.target), yt.applyQuaternion(this._quat), this._spherical.setFromVector3(yt), this.autoRotate && this.state === at.NONE && this._rotateLeft(this._getAutoRotationAngle(e)), this.enableDamping ? (this._spherical.theta += this._sphericalDelta.theta * this.dampingFactor, this._spherical.phi += this._sphericalDelta.phi * this.dampingFactor) : (this._spherical.theta += this._sphericalDelta.theta, this._spherical.phi += this._sphericalDelta.phi);\n let n = this.minAzimuthAngle, s = this.maxAzimuthAngle;\n isFinite(n) && isFinite(s) && (n < -Math.PI ? n += Ht : n > Math.PI && (n -= Ht), s < -Math.PI ? s += Ht : s > Math.PI && (s -= Ht), n <= s ? this._spherical.theta = Math.max(n, Math.min(s, this._spherical.theta)) : this._spherical.theta = this._spherical.theta > (n + s) / 2 ? Math.max(n, this._spherical.theta) : Math.min(s, this._spherical.theta)), this._spherical.phi = Math.max(this.minPolarAngle, Math.min(this.maxPolarAngle, this._spherical.phi)), this._spherical.makeSafe(), this.enableDamping === !0 ? this.target.addScaledVector(this._panOffset, this.dampingFactor) : this.target.add(this._panOffset), this.target.sub(this.cursor), this.target.clampLength(this.minTargetRadius, this.maxTargetRadius), this.target.add(this.cursor);\n let r = !1;\n if (this.zoomToCursor && this._performCursorZoom || this.object.isOrthographicCamera)\n this._spherical.radius = this._clampDistance(this._spherical.radius);\n else {\n const a = this._spherical.radius;\n this._spherical.radius = this._clampDistance(this._spherical.radius * this._scale), r = a != this._spherical.radius;\n }\n if (yt.setFromSpherical(this._spherical), yt.applyQuaternion(this._quatInverse), t.copy(this.target).add(yt), this.object.lookAt(this.target), this.enableDamping === !0 ? (this._sphericalDelta.theta *= 1 - this.dampingFactor, this._sphericalDelta.phi *= 1 - this.dampingFactor, this._panOffset.multiplyScalar(1 - this.dampingFactor)) : (this._sphericalDelta.set(0, 0, 0), this._panOffset.set(0, 0, 0)), this.zoomToCursor && this._performCursorZoom) {\n let a = null;\n if (this.object.isPerspectiveCamera) {\n const o = yt.length();\n a = this._clampDistance(o * this._scale);\n const l = o - a;\n this.object.position.addScaledVector(this._dollyDirection, l), this.object.updateMatrixWorld(), r = !!l;\n } else if (this.object.isOrthographicCamera) {\n const o = new w(this._mouse.x, this._mouse.y, 0);\n o.unproject(this.object);\n const l = this.object.zoom;\n this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom / this._scale)), this.object.updateProjectionMatrix(), r = l !== this.object.zoom;\n const c = new w(this._mouse.x, this._mouse.y, 0);\n c.unproject(this.object), this.object.position.sub(c).add(o), this.object.updateMatrixWorld(), a = yt.length();\n } else\n console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.\"), this.zoomToCursor = !1;\n a !== null && (this.screenSpacePanning ? this.target.set(0, 0, -1).transformDirection(this.object.matrix).multiplyScalar(a).add(this.object.position) : (hr.origin.copy(this.object.position), hr.direction.set(0, 0, -1).transformDirection(this.object.matrix), Math.abs(this.object.up.dot(hr.direction)) < ix ? this.object.lookAt(this.target) : (bc.setFromNormalAndCoplanarPoint(this.object.up, this.target), hr.intersectPlane(bc, this.target))));\n } else if (this.object.isOrthographicCamera) {\n const a = this.object.zoom;\n this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom / this._scale)), a !== this.object.zoom && (this.object.updateProjectionMatrix(), r = !0);\n }\n return this._scale = 1, this._performCursorZoom = !1, r || this._lastPosition.distanceToSquared(this.object.position) > xa || 8 * (1 - this._lastQuaternion.dot(this.object.quaternion)) > xa || this._lastTargetPosition.distanceToSquared(this.target) > xa ? (this.dispatchEvent(Sc), this._lastPosition.copy(this.object.position), this._lastQuaternion.copy(this.object.quaternion), this._lastTargetPosition.copy(this.target), !0) : !1;\n }\n _getAutoRotationAngle(e) {\n return e !== null ? Ht / 60 * this.autoRotateSpeed * e : Ht / 60 / 60 * this.autoRotateSpeed;\n }\n _getZoomScale(e) {\n const t = Math.abs(e * 0.01);\n return Math.pow(0.95, this.zoomSpeed * t);\n }\n _rotateLeft(e) {\n this._sphericalDelta.theta -= e;\n }\n _rotateUp(e) {\n this._sphericalDelta.phi -= e;\n }\n _panLeft(e, t) {\n yt.setFromMatrixColumn(t, 0), yt.multiplyScalar(-e), this._panOffset.add(yt);\n }\n _panUp(e, t) {\n this.screenSpacePanning === !0 ? yt.setFromMatrixColumn(t, 1) : (yt.setFromMatrixColumn(t, 0), yt.crossVectors(this.object.up, yt)), yt.multiplyScalar(e), this._panOffset.add(yt);\n }\n // deltaX and deltaY are in pixels; right and down are positive\n _pan(e, t) {\n const n = this.domElement;\n if (this.object.isPerspectiveCamera) {\n const s = this.object.position;\n yt.copy(s).sub(this.target);\n let r = yt.length();\n r *= Math.tan(this.object.fov / 2 * Math.PI / 180), this._panLeft(2 * e * r / n.clientHeight, this.object.matrix), this._panUp(2 * t * r / n.clientHeight, this.object.matrix);\n } else this.object.isOrthographicCamera ? (this._panLeft(e * (this.object.right - this.object.left) / this.object.zoom / n.clientWidth, this.object.matrix), this._panUp(t * (this.object.top - this.object.bottom) / this.object.zoom / n.clientHeight, this.object.matrix)) : (console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.\"), this.enablePan = !1);\n }\n _dollyOut(e) {\n this.object.isPerspectiveCamera || this.object.isOrthographicCamera ? this._scale /= e : (console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.\"), this.enableZoom = !1);\n }\n _dollyIn(e) {\n this.object.isPerspectiveCamera || this.object.isOrthographicCamera ? this._scale *= e : (console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.\"), this.enableZoom = !1);\n }\n _updateZoomParameters(e, t) {\n if (!this.zoomToCursor)\n return;\n this._performCursorZoom = !0;\n const n = this.domElement.getBoundingClientRect(), s = e - n.left, r = t - n.top, a = n.width, o = n.height;\n this._mouse.x = s / a * 2 - 1, this._mouse.y = -(r / o) * 2 + 1, this._dollyDirection.set(this._mouse.x, this._mouse.y, 1).unproject(this.object).sub(this.object.position).normalize();\n }\n _clampDistance(e) {\n return Math.max(this.minDistance, Math.min(this.maxDistance, e));\n }\n //\n // event callbacks - update the object state\n //\n _handleMouseDownRotate(e) {\n this._rotateStart.set(e.clientX, e.clientY);\n }\n _handleMouseDownDolly(e) {\n this._updateZoomParameters(e.clientX, e.clientX), this._dollyStart.set(e.clientX, e.clientY);\n }\n _handleMouseDownPan(e) {\n this._panStart.set(e.clientX, e.clientY);\n }\n _handleMouseMoveRotate(e) {\n this._rotateEnd.set(e.clientX, e.clientY), this._rotateDelta.subVectors(this._rotateEnd, this._rotateStart).multiplyScalar(this.rotateSpeed);\n const t = this.domElement;\n this._rotateLeft(Ht * this._rotateDelta.x / t.clientHeight), this._rotateUp(Ht * this._rotateDelta.y / t.clientHeight), this._rotateStart.copy(this._rotateEnd), this.update();\n }\n _handleMouseMoveDolly(e) {\n this._dollyEnd.set(e.clientX, e.clientY), this._dollyDelta.subVectors(this._dollyEnd, this._dollyStart), this._dollyDelta.y > 0 ? this._dollyOut(this._getZoomScale(this._dollyDelta.y)) : this._dollyDelta.y < 0 && this._dollyIn(this._getZoomScale(this._dollyDelta.y)), this._dollyStart.copy(this._dollyEnd), this.update();\n }\n _handleMouseMovePan(e) {\n this._panEnd.set(e.clientX, e.clientY), this._panDelta.subVectors(this._panEnd, this._panStart).multiplyScalar(this.panSpeed), this._pan(this._panDelta.x, this._panDelta.y), this._panStart.copy(this._panEnd), this.update();\n }\n _handleMouseWheel(e) {\n this._updateZoomParameters(e.clientX, e.clientY), e.deltaY < 0 ? this._dollyIn(this._getZoomScale(e.deltaY)) : e.deltaY > 0 && this._dollyOut(this._getZoomScale(e.deltaY)), this.update();\n }\n _handleKeyDown(e) {\n let t = !1;\n switch (e.code) {\n case this.keys.UP:\n e.ctrlKey || e.metaKey || e.shiftKey ? this.enableRotate && this._rotateUp(Ht * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(0, this.keyPanSpeed), t = !0;\n break;\n case this.keys.BOTTOM:\n e.ctrlKey || e.metaKey || e.shiftKey ? this.enableRotate && this._rotateUp(-Ht * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(0, -this.keyPanSpeed), t = !0;\n break;\n case this.keys.LEFT:\n e.ctrlKey || e.metaKey || e.shiftKey ? this.enableRotate && this._rotateLeft(Ht * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(this.keyPanSpeed, 0), t = !0;\n break;\n case this.keys.RIGHT:\n e.ctrlKey || e.metaKey || e.shiftKey ? this.enableRotate && this._rotateLeft(-Ht * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(-this.keyPanSpeed, 0), t = !0;\n break;\n }\n t && (e.preventDefault(), this.update());\n }\n _handleTouchStartRotate(e) {\n if (this._pointers.length === 1)\n this._rotateStart.set(e.pageX, e.pageY);\n else {\n const t = this._getSecondPointerPosition(e), n = 0.5 * (e.pageX + t.x), s = 0.5 * (e.pageY + t.y);\n this._rotateStart.set(n, s);\n }\n }\n _handleTouchStartPan(e) {\n if (this._pointers.length === 1)\n this._panStart.set(e.pageX, e.pageY);\n else {\n const t = this._getSecondPointerPosition(e), n = 0.5 * (e.pageX + t.x), s = 0.5 * (e.pageY + t.y);\n this._panStart.set(n, s);\n }\n }\n _handleTouchStartDolly(e) {\n const t = this._getSecondPointerPosition(e), n = e.pageX - t.x, s = e.pageY - t.y, r = Math.sqrt(n * n + s * s);\n this._dollyStart.set(0, r);\n }\n _handleTouchStartDollyPan(e) {\n this.enableZoom && this._handleTouchStartDolly(e), this.enablePan && this._handleTouchStartPan(e);\n }\n _handleTouchStartDollyRotate(e) {\n this.enableZoom && this._handleTouchStartDolly(e), this.enableRotate && this._handleTouchStartRotate(e);\n }\n _handleTouchMoveRotate(e) {\n if (this._pointers.length == 1)\n this._rotateEnd.set(e.pageX, e.pageY);\n else {\n const n = this._getSecondPointerPosition(e), s = 0.5 * (e.pageX + n.x), r = 0.5 * (e.pageY + n.y);\n this._rotateEnd.set(s, r);\n }\n this._rotateDelta.subVectors(this._rotateEnd, this._rotateStart).multiplyScalar(this.rotateSpeed);\n const t = this.domElement;\n this._rotateLeft(Ht * this._rotateDelta.x / t.clientHeight), this._rotateUp(Ht * this._rotateDelta.y / t.clientHeight), this._rotateStart.copy(this._rotateEnd);\n }\n _handleTouchMovePan(e) {\n if (this._pointers.length === 1)\n this._panEnd.set(e.pageX, e.pageY);\n else {\n const t = this._getSecondPointerPosition(e), n = 0.5 * (e.pageX + t.x), s = 0.5 * (e.pageY + t.y);\n this._panEnd.set(n, s);\n }\n this._panDelta.subVectors(this._panEnd, this._panStart).multiplyScalar(this.panSpeed), this._pan(this._panDelta.x, this._panDelta.y), this._panStart.copy(this._panEnd);\n }\n _handleTouchMoveDolly(e) {\n const t = this._getSecondPointerPosition(e), n = e.pageX - t.x, s = e.pageY - t.y, r = Math.sqrt(n * n + s * s);\n this._dollyEnd.set(0, r), this._dollyDelta.set(0, Math.pow(this._dollyEnd.y / this._dollyStart.y, this.zoomSpeed)), this._dollyOut(this._dollyDelta.y), this._dollyStart.copy(this._dollyEnd);\n const a = (e.pageX + t.x) * 0.5, o = (e.pageY + t.y) * 0.5;\n this._updateZoomParameters(a, o);\n }\n _handleTouchMoveDollyPan(e) {\n this.enableZoom && this._handleTouchMoveDolly(e), this.enablePan && this._handleTouchMovePan(e);\n }\n _handleTouchMoveDollyRotate(e) {\n this.enableZoom && this._handleTouchMoveDolly(e), this.enableRotate && this._handleTouchMoveRotate(e);\n }\n // pointers\n _addPointer(e) {\n this._pointers.push(e.pointerId);\n }\n _removePointer(e) {\n delete this._pointerPositions[e.pointerId];\n for (let t = 0; t < this._pointers.length; t++)\n if (this._pointers[t] == e.pointerId) {\n this._pointers.splice(t, 1);\n return;\n }\n }\n _isTrackingPointer(e) {\n for (let t = 0; t < this._pointers.length; t++)\n if (this._pointers[t] == e.pointerId) return !0;\n return !1;\n }\n _trackPointer(e) {\n let t = this._pointerPositions[e.pointerId];\n t === void 0 && (t = new le(), this._pointerPositions[e.pointerId] = t), t.set(e.pageX, e.pageY);\n }\n _getSecondPointerPosition(e) {\n const t = e.pointerId === this._pointers[0] ? this._pointers[1] : this._pointers[0];\n return this._pointerPositions[t];\n }\n //\n _customWheelEvent(e) {\n const t = e.deltaMode, n = {\n clientX: e.clientX,\n clientY: e.clientY,\n deltaY: e.deltaY\n };\n switch (t) {\n case 1:\n n.deltaY *= 16;\n break;\n case 2:\n n.deltaY *= 100;\n break;\n }\n return e.ctrlKey && !this._controlActive && (n.deltaY *= 10), n;\n }\n}\nfunction sx(i) {\n this.enabled !== !1 && (this._pointers.length === 0 && (this.domElement.setPointerCapture(i.pointerId), this.domElement.addEventListener(\"pointermove\", this._onPointerMove), this.domElement.addEventListener(\"pointerup\", this._onPointerUp)), !this._isTrackingPointer(i) && (this._addPointer(i), i.pointerType === \"touch\" ? this._onTouchStart(i) : this._onMouseDown(i)));\n}\nfunction rx(i) {\n this.enabled !== !1 && (i.pointerType === \"touch\" ? this._onTouchMove(i) : this._onMouseMove(i));\n}\nfunction ax(i) {\n switch (this._removePointer(i), this._pointers.length) {\n case 0:\n this.domElement.releasePointerCapture(i.pointerId), this.domElement.removeEventListener(\"pointermove\", this._onPointerMove), this.domElement.removeEventListener(\"pointerup\", this._onPointerUp), this.dispatchEvent(bh), this.state = at.NONE;\n break;\n case 1:\n const e = this._pointers[0], t = this._pointerPositions[e];\n this._onTouchStart({ pointerId: e, pageX: t.x, pageY: t.y });\n break;\n }\n}\nfunction ox(i) {\n let e;\n switch (i.button) {\n case 0:\n e = this.mouseButtons.LEFT;\n break;\n case 1:\n e = this.mouseButtons.MIDDLE;\n break;\n case 2:\n e = this.mouseButtons.RIGHT;\n break;\n default:\n e = -1;\n }\n switch (e) {\n case Ni.DOLLY:\n if (this.enableZoom === !1) return;\n this._handleMouseDownDolly(i), this.state = at.DOLLY;\n break;\n case Ni.ROTATE:\n if (i.ctrlKey || i.metaKey || i.shiftKey) {\n if (this.enablePan === !1) return;\n this._handleMouseDownPan(i), this.state = at.PAN;\n } else {\n if (this.enableRotate === !1) return;\n this._handleMouseDownRotate(i), this.state = at.ROTATE;\n }\n break;\n case Ni.PAN:\n if (i.ctrlKey || i.metaKey || i.shiftKey) {\n if (this.enableRotate === !1) return;\n this._handleMouseDownRotate(i), this.state = at.ROTATE;\n } else {\n if (this.enablePan === !1) return;\n this._handleMouseDownPan(i), this.state = at.PAN;\n }\n break;\n default:\n this.state = at.NONE;\n }\n this.state !== at.NONE && this.dispatchEvent(qo);\n}\nfunction lx(i) {\n switch (this.state) {\n case at.ROTATE:\n if (this.enableRotate === !1) return;\n this._handleMouseMoveRotate(i);\n break;\n case at.DOLLY:\n if (this.enableZoom === !1) return;\n this._handleMouseMoveDolly(i);\n break;\n case at.PAN:\n if (this.enablePan === !1) return;\n this._handleMouseMovePan(i);\n break;\n }\n}\nfunction cx(i) {\n this.enabled === !1 || this.enableZoom === !1 || this.state !== at.NONE || (i.preventDefault(), this.dispatchEvent(qo), this._handleMouseWheel(this._customWheelEvent(i)), this.dispatchEvent(bh));\n}\nfunction hx(i) {\n this.enabled !== !1 && this._handleKeyDown(i);\n}\nfunction ux(i) {\n switch (this._trackPointer(i), this._pointers.length) {\n case 1:\n switch (this.touches.ONE) {\n case Ii.ROTATE:\n if (this.enableRotate === !1) return;\n this._handleTouchStartRotate(i), this.state = at.TOUCH_ROTATE;\n break;\n case Ii.PAN:\n if (this.enablePan === !1) return;\n this._handleTouchStartPan(i), this.state = at.TOUCH_PAN;\n break;\n default:\n this.state = at.NONE;\n }\n break;\n case 2:\n switch (this.touches.TWO) {\n case Ii.DOLLY_PAN:\n if (this.enableZoom === !1 && this.enablePan === !1) return;\n this._handleTouchStartDollyPan(i), this.state = at.TOUCH_DOLLY_PAN;\n break;\n case Ii.DOLLY_ROTATE:\n if (this.enableZoom === !1 && this.enableRotate === !1) return;\n this._handleTouchStartDollyRotate(i), this.state = at.TOUCH_DOLLY_ROTATE;\n break;\n default:\n this.state = at.NONE;\n }\n break;\n default:\n this.state = at.NONE;\n }\n this.state !== at.NONE && this.dispatchEvent(qo);\n}\nfunction dx(i) {\n switch (this._trackPointer(i), this.state) {\n case at.TOUCH_ROTATE:\n if (this.enableRotate === !1) return;\n this._handleTouchMoveRotate(i), this.update();\n break;\n case at.TOUCH_PAN:\n if (this.enablePan === !1) return;\n this._handleTouchMovePan(i), this.update();\n break;\n case at.TOUCH_DOLLY_PAN:\n if (this.enableZoom === !1 && this.enablePan === !1) return;\n this._handleTouchMoveDollyPan(i), this.update();\n break;\n case at.TOUCH_DOLLY_ROTATE:\n if (this.enableZoom === !1 && this.enableRotate === !1) return;\n this._handleTouchMoveDollyRotate(i), this.update();\n break;\n default:\n this.state = at.NONE;\n }\n}\nfunction fx(i) {\n this.enabled !== !1 && i.preventDefault();\n}\nfunction px(i) {\n i.key === \"Control\" && (this._controlActive = !0, this.domElement.getRootNode().addEventListener(\"keyup\", this._interceptControlUp, { passive: !0, capture: !0 }));\n}\nfunction mx(i) {\n i.key === \"Control\" && (this._controlActive = !1, this.domElement.getRootNode().removeEventListener(\"keyup\", this._interceptControlUp, { passive: !0, capture: !0 }));\n}\nvar Bi = /* @__PURE__ */ ((i) => (i.Top = \"top\", i.Bottom = \"bottom\", i.Left = \"left\", i.Right = \"right\", i.Front = \"front\", i.Back = \"back\", i.Iso = \"iso\", i))(Bi || {}), Ui = /* @__PURE__ */ ((i) => (i.Perspective = \"perspective\", i.Orthographic = \"orthographic\", i))(Ui || {}), Ar = /* @__PURE__ */ ((i) => (i.Orbit = \"orbit\", i.FirstPerson = \"walk\", i.PanOnly = \"pan_only\", i))(Ar || {});\nclass gx {\n camera;\n controls;\n engineState;\n constructor(e, t, n, s) {\n this.engineState = s, this.camera = new Tt(45, t / n, 0.1, 1e4), this.camera.position.set(20, 20, 20), this.controls = new yh(this.camera, e, this.engineState), this.controls.enableDamping = !0, this.controls.dampingFactor = 0.05;\n }\n updateAspect(e, t) {\n this.camera.aspect = e / t, this.camera.updateProjectionMatrix();\n }\n tick() {\n this.controls.update();\n }\n setView(e) {\n const t = this.camera.position.length();\n switch (e) {\n case Bi.Top:\n case \"top\":\n this.camera.position.set(0, t, 0);\n break;\n case Bi.Front:\n case \"front\":\n this.camera.position.set(0, 0, t);\n break;\n case Bi.Iso:\n case \"iso\":\n this.camera.position.set(t / Math.sqrt(3), t / Math.sqrt(3), t / Math.sqrt(3));\n break;\n }\n this.camera.lookAt(0, 0, 0), this.controls.update();\n }\n}\nfunction yc(i, e) {\n if (e === tu)\n return console.warn(\"THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.\"), i;\n if (e === lo || e === Yc) {\n let t = i.getIndex();\n if (t === null) {\n const a = [], o = i.getAttribute(\"position\");\n if (o !== void 0) {\n for (let l = 0; l < o.count; l++)\n a.push(l);\n i.setIndex(a), t = i.getIndex();\n } else\n return console.error(\"THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.\"), i;\n }\n const n = t.count - 2, s = [];\n if (e === lo)\n for (let a = 1; a <= n; a++)\n s.push(t.getX(0)), s.push(t.getX(a)), s.push(t.getX(a + 1));\n else\n for (let a = 0; a < n; a++)\n a % 2 === 0 ? (s.push(t.getX(a)), s.push(t.getX(a + 1)), s.push(t.getX(a + 2))) : (s.push(t.getX(a + 2)), s.push(t.getX(a + 1)), s.push(t.getX(a)));\n s.length / 3 !== n && console.error(\"THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.\");\n const r = i.clone();\n return r.setIndex(s), r.clearGroups(), r;\n } else\n return console.error(\"THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:\", e), i;\n}\nclass Th extends ei {\n /**\n * Constructs a new glTF loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e), this.dracoLoader = null, this.ktx2Loader = null, this.meshoptDecoder = null, this.pluginCallbacks = [], this.register(function(t) {\n return new Sx(t);\n }), this.register(function(t) {\n return new bx(t);\n }), this.register(function(t) {\n return new Dx(t);\n }), this.register(function(t) {\n return new Lx(t);\n }), this.register(function(t) {\n return new Ix(t);\n }), this.register(function(t) {\n return new Tx(t);\n }), this.register(function(t) {\n return new Ex(t);\n }), this.register(function(t) {\n return new wx(t);\n }), this.register(function(t) {\n return new Ax(t);\n }), this.register(function(t) {\n return new Mx(t);\n }), this.register(function(t) {\n return new Rx(t);\n }), this.register(function(t) {\n return new yx(t);\n }), this.register(function(t) {\n return new Px(t);\n }), this.register(function(t) {\n return new Cx(t);\n }), this.register(function(t) {\n return new _x(t);\n }), this.register(function(t) {\n return new Ux(t);\n }), this.register(function(t) {\n return new Nx(t);\n });\n }\n /**\n * Starts loading from the given URL and passes the loaded glTF asset\n * to the `onLoad()` callback.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(GLTFLoader~LoadObject)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Executed while the loading is in progress.\n * @param {onErrorCallback} onError - Executed when errors occur.\n */\n load(e, t, n, s) {\n const r = this;\n let a;\n if (this.resourcePath !== \"\")\n a = this.resourcePath;\n else if (this.path !== \"\") {\n const c = Ms.extractUrlBase(e);\n a = Ms.resolveURL(c, this.path);\n } else\n a = Ms.extractUrlBase(e);\n this.manager.itemStart(e);\n const o = function(c) {\n s ? s(c) : console.error(c), r.manager.itemError(e), r.manager.itemEnd(e);\n }, l = new Ho(this.manager);\n l.setPath(this.path), l.setResponseType(\"arraybuffer\"), l.setRequestHeader(this.requestHeader), l.setWithCredentials(this.withCredentials), l.load(e, function(c) {\n try {\n r.parse(c, a, function(h) {\n t(h), r.manager.itemEnd(e);\n }, o);\n } catch (h) {\n o(h);\n }\n }, n, o);\n }\n /**\n * Sets the given Draco loader to this loader. Required for decoding assets\n * compressed with the `KHR_draco_mesh_compression` extension.\n *\n * @param {DRACOLoader} dracoLoader - The Draco loader to set.\n * @return {GLTFLoader} A reference to this loader.\n */\n setDRACOLoader(e) {\n return this.dracoLoader = e, this;\n }\n /**\n * Sets the given KTX2 loader to this loader. Required for loading KTX2\n * compressed textures.\n *\n * @param {KTX2Loader} ktx2Loader - The KTX2 loader to set.\n * @return {GLTFLoader} A reference to this loader.\n */\n setKTX2Loader(e) {\n return this.ktx2Loader = e, this;\n }\n /**\n * Sets the given meshopt decoder. Required for decoding assets\n * compressed with the `EXT_meshopt_compression` extension.\n *\n * @param {Object} meshoptDecoder - The meshopt decoder to set.\n * @return {GLTFLoader} A reference to this loader.\n */\n setMeshoptDecoder(e) {\n return this.meshoptDecoder = e, this;\n }\n /**\n * Registers a plugin callback. This API is internally used to implement the various\n * glTF extensions but can also used by third-party code to add additional logic\n * to the loader.\n *\n * @param {function(parser:GLTFParser)} callback - The callback function to register.\n * @return {GLTFLoader} A reference to this loader.\n */\n register(e) {\n return this.pluginCallbacks.indexOf(e) === -1 && this.pluginCallbacks.push(e), this;\n }\n /**\n * Unregisters a plugin callback.\n *\n * @param {Function} callback - The callback function to unregister.\n * @return {GLTFLoader} A reference to this loader.\n */\n unregister(e) {\n return this.pluginCallbacks.indexOf(e) !== -1 && this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(e), 1), this;\n }\n /**\n * Parses the given FBX data and returns the resulting group.\n *\n * @param {string|ArrayBuffer} data - The raw glTF data.\n * @param {string} path - The URL base path.\n * @param {function(GLTFLoader~LoadObject)} onLoad - Executed when the loading process has been finished.\n * @param {onErrorCallback} onError - Executed when errors occur.\n */\n parse(e, t, n, s) {\n let r;\n const a = {}, o = {}, l = new TextDecoder();\n if (typeof e == \"string\")\n r = JSON.parse(e);\n else if (e instanceof ArrayBuffer)\n if (l.decode(new Uint8Array(e, 0, 4)) === Eh) {\n try {\n a[je.KHR_BINARY_GLTF] = new Fx(e);\n } catch (u) {\n s && s(u);\n return;\n }\n r = JSON.parse(a[je.KHR_BINARY_GLTF].content);\n } else\n r = JSON.parse(l.decode(e));\n else\n r = e;\n if (r.asset === void 0 || r.asset.version[0] < 2) {\n s && s(new Error(\"THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.\"));\n return;\n }\n const c = new Kx(r, {\n path: t || this.resourcePath || \"\",\n crossOrigin: this.crossOrigin,\n requestHeader: this.requestHeader,\n manager: this.manager,\n ktx2Loader: this.ktx2Loader,\n meshoptDecoder: this.meshoptDecoder\n });\n c.fileLoader.setRequestHeader(this.requestHeader);\n for (let h = 0; h < this.pluginCallbacks.length; h++) {\n const u = this.pluginCallbacks[h](c);\n u.name || console.error(\"THREE.GLTFLoader: Invalid plugin found: missing name\"), o[u.name] = u, a[u.name] = !0;\n }\n if (r.extensionsUsed)\n for (let h = 0; h < r.extensionsUsed.length; ++h) {\n const u = r.extensionsUsed[h], d = r.extensionsRequired || [];\n switch (u) {\n case je.KHR_MATERIALS_UNLIT:\n a[u] = new vx();\n break;\n case je.KHR_DRACO_MESH_COMPRESSION:\n a[u] = new Ox(r, this.dracoLoader);\n break;\n case je.KHR_TEXTURE_TRANSFORM:\n a[u] = new Bx();\n break;\n case je.KHR_MESH_QUANTIZATION:\n a[u] = new zx();\n break;\n default:\n d.indexOf(u) >= 0 && o[u] === void 0 && console.warn('THREE.GLTFLoader: Unknown extension \"' + u + '\".');\n }\n }\n c.setExtensions(a), c.setPlugins(o), c.parse(n, s);\n }\n /**\n * Async version of {@link GLTFLoader#parse}.\n *\n * @async\n * @param {string|ArrayBuffer} data - The raw glTF data.\n * @param {string} path - The URL base path.\n * @return {Promise} A Promise that resolves with the loaded glTF when the parsing has been finished.\n */\n parseAsync(e, t) {\n const n = this;\n return new Promise(function(s, r) {\n n.parse(e, t, s, r);\n });\n }\n}\nfunction xx() {\n let i = {};\n return {\n get: function(e) {\n return i[e];\n },\n add: function(e, t) {\n i[e] = t;\n },\n remove: function(e) {\n delete i[e];\n },\n removeAll: function() {\n i = {};\n }\n };\n}\nconst je = {\n KHR_BINARY_GLTF: \"KHR_binary_glTF\",\n KHR_DRACO_MESH_COMPRESSION: \"KHR_draco_mesh_compression\",\n KHR_LIGHTS_PUNCTUAL: \"KHR_lights_punctual\",\n KHR_MATERIALS_CLEARCOAT: \"KHR_materials_clearcoat\",\n KHR_MATERIALS_DISPERSION: \"KHR_materials_dispersion\",\n KHR_MATERIALS_IOR: \"KHR_materials_ior\",\n KHR_MATERIALS_SHEEN: \"KHR_materials_sheen\",\n KHR_MATERIALS_SPECULAR: \"KHR_materials_specular\",\n KHR_MATERIALS_TRANSMISSION: \"KHR_materials_transmission\",\n KHR_MATERIALS_IRIDESCENCE: \"KHR_materials_iridescence\",\n KHR_MATERIALS_ANISOTROPY: \"KHR_materials_anisotropy\",\n KHR_MATERIALS_UNLIT: \"KHR_materials_unlit\",\n KHR_MATERIALS_VOLUME: \"KHR_materials_volume\",\n KHR_TEXTURE_BASISU: \"KHR_texture_basisu\",\n KHR_TEXTURE_TRANSFORM: \"KHR_texture_transform\",\n KHR_MESH_QUANTIZATION: \"KHR_mesh_quantization\",\n KHR_MATERIALS_EMISSIVE_STRENGTH: \"KHR_materials_emissive_strength\",\n EXT_MATERIALS_BUMP: \"EXT_materials_bump\",\n EXT_TEXTURE_WEBP: \"EXT_texture_webp\",\n EXT_TEXTURE_AVIF: \"EXT_texture_avif\",\n EXT_MESHOPT_COMPRESSION: \"EXT_meshopt_compression\",\n EXT_MESH_GPU_INSTANCING: \"EXT_mesh_gpu_instancing\"\n};\nclass _x {\n constructor(e) {\n this.parser = e, this.name = je.KHR_LIGHTS_PUNCTUAL, this.cache = { refs: {}, uses: {} };\n }\n _markDefs() {\n const e = this.parser, t = this.parser.json.nodes || [];\n for (let n = 0, s = t.length; n < s; n++) {\n const r = t[n];\n r.extensions && r.extensions[this.name] && r.extensions[this.name].light !== void 0 && e._addNodeRef(this.cache, r.extensions[this.name].light);\n }\n }\n _loadLight(e) {\n const t = this.parser, n = \"light:\" + e;\n let s = t.cache.get(n);\n if (s) return s;\n const r = t.json, l = ((r.extensions && r.extensions[this.name] || {}).lights || [])[e];\n let c;\n const h = new Se(16777215);\n l.color !== void 0 && h.setRGB(l.color[0], l.color[1], l.color[2], Ut);\n const u = l.range !== void 0 ? l.range : 0;\n switch (l.type) {\n case \"directional\":\n c = new ph(h), c.target.position.set(0, 0, -1), c.add(c.target);\n break;\n case \"point\":\n c = new Ud(h), c.distance = u;\n break;\n case \"spot\":\n c = new Ld(h), c.distance = u, l.spot = l.spot || {}, l.spot.innerConeAngle = l.spot.innerConeAngle !== void 0 ? l.spot.innerConeAngle : 0, l.spot.outerConeAngle = l.spot.outerConeAngle !== void 0 ? l.spot.outerConeAngle : Math.PI / 4, c.angle = l.spot.outerConeAngle, c.penumbra = 1 - l.spot.innerConeAngle / l.spot.outerConeAngle, c.target.position.set(0, 0, -1), c.add(c.target);\n break;\n default:\n throw new Error(\"THREE.GLTFLoader: Unexpected light type: \" + l.type);\n }\n return c.position.set(0, 0, 0), Mn(c, l), l.intensity !== void 0 && (c.intensity = l.intensity), c.name = t.createUniqueName(l.name || \"light_\" + e), s = Promise.resolve(c), t.cache.add(n, s), s;\n }\n getDependency(e, t) {\n if (e === \"light\")\n return this._loadLight(t);\n }\n createNodeAttachment(e) {\n const t = this, n = this.parser, r = n.json.nodes[e], o = (r.extensions && r.extensions[this.name] || {}).light;\n return o === void 0 ? null : this._loadLight(o).then(function(l) {\n return n._getNodeRef(t.cache, o, l);\n });\n }\n}\nclass vx {\n constructor() {\n this.name = je.KHR_MATERIALS_UNLIT;\n }\n getMaterialType() {\n return Bt;\n }\n extendParams(e, t, n) {\n const s = [];\n e.color = new Se(1, 1, 1), e.opacity = 1;\n const r = t.pbrMetallicRoughness;\n if (r) {\n if (Array.isArray(r.baseColorFactor)) {\n const a = r.baseColorFactor;\n e.color.setRGB(a[0], a[1], a[2], Ut), e.opacity = a[3];\n }\n r.baseColorTexture !== void 0 && s.push(n.assignTexture(e, \"map\", r.baseColorTexture, Rt));\n }\n return Promise.all(s);\n }\n}\nclass Mx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_EMISSIVE_STRENGTH;\n }\n extendMaterialParams(e, t) {\n const s = this.parser.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = s.extensions[this.name].emissiveStrength;\n return r !== void 0 && (t.emissiveIntensity = r), Promise.resolve();\n }\n}\nclass Sx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_CLEARCOAT;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n if (a.clearcoatFactor !== void 0 && (t.clearcoat = a.clearcoatFactor), a.clearcoatTexture !== void 0 && r.push(n.assignTexture(t, \"clearcoatMap\", a.clearcoatTexture)), a.clearcoatRoughnessFactor !== void 0 && (t.clearcoatRoughness = a.clearcoatRoughnessFactor), a.clearcoatRoughnessTexture !== void 0 && r.push(n.assignTexture(t, \"clearcoatRoughnessMap\", a.clearcoatRoughnessTexture)), a.clearcoatNormalTexture !== void 0 && (r.push(n.assignTexture(t, \"clearcoatNormalMap\", a.clearcoatNormalTexture)), a.clearcoatNormalTexture.scale !== void 0)) {\n const o = a.clearcoatNormalTexture.scale;\n t.clearcoatNormalScale = new le(o, o);\n }\n return Promise.all(r);\n }\n}\nclass bx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_DISPERSION;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const s = this.parser.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = s.extensions[this.name];\n return t.dispersion = r.dispersion !== void 0 ? r.dispersion : 0, Promise.resolve();\n }\n}\nclass yx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_IRIDESCENCE;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n return a.iridescenceFactor !== void 0 && (t.iridescence = a.iridescenceFactor), a.iridescenceTexture !== void 0 && r.push(n.assignTexture(t, \"iridescenceMap\", a.iridescenceTexture)), a.iridescenceIor !== void 0 && (t.iridescenceIOR = a.iridescenceIor), t.iridescenceThicknessRange === void 0 && (t.iridescenceThicknessRange = [100, 400]), a.iridescenceThicknessMinimum !== void 0 && (t.iridescenceThicknessRange[0] = a.iridescenceThicknessMinimum), a.iridescenceThicknessMaximum !== void 0 && (t.iridescenceThicknessRange[1] = a.iridescenceThicknessMaximum), a.iridescenceThicknessTexture !== void 0 && r.push(n.assignTexture(t, \"iridescenceThicknessMap\", a.iridescenceThicknessTexture)), Promise.all(r);\n }\n}\nclass Tx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_SHEEN;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [];\n t.sheenColor = new Se(0, 0, 0), t.sheenRoughness = 0, t.sheen = 1;\n const a = s.extensions[this.name];\n if (a.sheenColorFactor !== void 0) {\n const o = a.sheenColorFactor;\n t.sheenColor.setRGB(o[0], o[1], o[2], Ut);\n }\n return a.sheenRoughnessFactor !== void 0 && (t.sheenRoughness = a.sheenRoughnessFactor), a.sheenColorTexture !== void 0 && r.push(n.assignTexture(t, \"sheenColorMap\", a.sheenColorTexture, Rt)), a.sheenRoughnessTexture !== void 0 && r.push(n.assignTexture(t, \"sheenRoughnessMap\", a.sheenRoughnessTexture)), Promise.all(r);\n }\n}\nclass Ex {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_TRANSMISSION;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n return a.transmissionFactor !== void 0 && (t.transmission = a.transmissionFactor), a.transmissionTexture !== void 0 && r.push(n.assignTexture(t, \"transmissionMap\", a.transmissionTexture)), Promise.all(r);\n }\n}\nclass wx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_VOLUME;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n t.thickness = a.thicknessFactor !== void 0 ? a.thicknessFactor : 0, a.thicknessTexture !== void 0 && r.push(n.assignTexture(t, \"thicknessMap\", a.thicknessTexture)), t.attenuationDistance = a.attenuationDistance || 1 / 0;\n const o = a.attenuationColor || [1, 1, 1];\n return t.attenuationColor = new Se().setRGB(o[0], o[1], o[2], Ut), Promise.all(r);\n }\n}\nclass Ax {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_IOR;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const s = this.parser.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = s.extensions[this.name];\n return t.ior = r.ior !== void 0 ? r.ior : 1.5, Promise.resolve();\n }\n}\nclass Rx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_SPECULAR;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n t.specularIntensity = a.specularFactor !== void 0 ? a.specularFactor : 1, a.specularTexture !== void 0 && r.push(n.assignTexture(t, \"specularIntensityMap\", a.specularTexture));\n const o = a.specularColorFactor || [1, 1, 1];\n return t.specularColor = new Se().setRGB(o[0], o[1], o[2], Ut), a.specularColorTexture !== void 0 && r.push(n.assignTexture(t, \"specularColorMap\", a.specularColorTexture, Rt)), Promise.all(r);\n }\n}\nclass Cx {\n constructor(e) {\n this.parser = e, this.name = je.EXT_MATERIALS_BUMP;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n return t.bumpScale = a.bumpFactor !== void 0 ? a.bumpFactor : 1, a.bumpTexture !== void 0 && r.push(n.assignTexture(t, \"bumpMap\", a.bumpTexture)), Promise.all(r);\n }\n}\nclass Px {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_ANISOTROPY;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n return a.anisotropyStrength !== void 0 && (t.anisotropy = a.anisotropyStrength), a.anisotropyRotation !== void 0 && (t.anisotropyRotation = a.anisotropyRotation), a.anisotropyTexture !== void 0 && r.push(n.assignTexture(t, \"anisotropyMap\", a.anisotropyTexture)), Promise.all(r);\n }\n}\nclass Dx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_TEXTURE_BASISU;\n }\n loadTexture(e) {\n const t = this.parser, n = t.json, s = n.textures[e];\n if (!s.extensions || !s.extensions[this.name])\n return null;\n const r = s.extensions[this.name], a = t.options.ktx2Loader;\n if (!a) {\n if (n.extensionsRequired && n.extensionsRequired.indexOf(this.name) >= 0)\n throw new Error(\"THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures\");\n return null;\n }\n return t.loadTextureImage(e, r.source, a);\n }\n}\nclass Lx {\n constructor(e) {\n this.parser = e, this.name = je.EXT_TEXTURE_WEBP;\n }\n loadTexture(e) {\n const t = this.name, n = this.parser, s = n.json, r = s.textures[e];\n if (!r.extensions || !r.extensions[t])\n return null;\n const a = r.extensions[t], o = s.images[a.source];\n let l = n.textureLoader;\n if (o.uri) {\n const c = n.options.manager.getHandler(o.uri);\n c !== null && (l = c);\n }\n return n.loadTextureImage(e, a.source, l);\n }\n}\nclass Ix {\n constructor(e) {\n this.parser = e, this.name = je.EXT_TEXTURE_AVIF;\n }\n loadTexture(e) {\n const t = this.name, n = this.parser, s = n.json, r = s.textures[e];\n if (!r.extensions || !r.extensions[t])\n return null;\n const a = r.extensions[t], o = s.images[a.source];\n let l = n.textureLoader;\n if (o.uri) {\n const c = n.options.manager.getHandler(o.uri);\n c !== null && (l = c);\n }\n return n.loadTextureImage(e, a.source, l);\n }\n}\nclass Ux {\n constructor(e) {\n this.name = je.EXT_MESHOPT_COMPRESSION, this.parser = e;\n }\n loadBufferView(e) {\n const t = this.parser.json, n = t.bufferViews[e];\n if (n.extensions && n.extensions[this.name]) {\n const s = n.extensions[this.name], r = this.parser.getDependency(\"buffer\", s.buffer), a = this.parser.options.meshoptDecoder;\n if (!a || !a.supported) {\n if (t.extensionsRequired && t.extensionsRequired.indexOf(this.name) >= 0)\n throw new Error(\"THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files\");\n return null;\n }\n return r.then(function(o) {\n const l = s.byteOffset || 0, c = s.byteLength || 0, h = s.count, u = s.byteStride, d = new Uint8Array(o, l, c);\n return a.decodeGltfBufferAsync ? a.decodeGltfBufferAsync(h, u, d, s.mode, s.filter).then(function(p) {\n return p.buffer;\n }) : a.ready.then(function() {\n const p = new ArrayBuffer(h * u);\n return a.decodeGltfBuffer(new Uint8Array(p), h, u, d, s.mode, s.filter), p;\n });\n });\n } else\n return null;\n }\n}\nclass Nx {\n constructor(e) {\n this.name = je.EXT_MESH_GPU_INSTANCING, this.parser = e;\n }\n createNodeMesh(e) {\n const t = this.parser.json, n = t.nodes[e];\n if (!n.extensions || !n.extensions[this.name] || n.mesh === void 0)\n return null;\n const s = t.meshes[n.mesh];\n for (const c of s.primitives)\n if (c.mode !== Qt.TRIANGLES && c.mode !== Qt.TRIANGLE_STRIP && c.mode !== Qt.TRIANGLE_FAN && c.mode !== void 0)\n return null;\n const a = n.extensions[this.name].attributes, o = [], l = {};\n for (const c in a)\n o.push(this.parser.getDependency(\"accessor\", a[c]).then((h) => (l[c] = h, l[c])));\n return o.length < 1 ? null : (o.push(this.parser.createNodeMesh(e)), Promise.all(o).then((c) => {\n const h = c.pop(), u = h.isGroup ? h.children : [h], d = c[0].count, p = [];\n for (const g of u) {\n const x = new Ne(), m = new w(), f = new gn(), y = new w(1, 1, 1), v = new od(g.geometry, g.material, d);\n for (let T = 0; T < d; T++)\n l.TRANSLATION && m.fromBufferAttribute(l.TRANSLATION, T), l.ROTATION && f.fromBufferAttribute(l.ROTATION, T), l.SCALE && y.fromBufferAttribute(l.SCALE, T), v.setMatrixAt(T, x.compose(m, f, y));\n for (const T in l)\n if (T === \"_COLOR_0\") {\n const R = l[T];\n v.instanceColor = new uo(R.array, R.itemSize, R.normalized);\n } else T !== \"TRANSLATION\" && T !== \"ROTATION\" && T !== \"SCALE\" && g.geometry.setAttribute(T, l[T]);\n pt.prototype.copy.call(v, g), this.parser.assignFinalMaterial(v), p.push(v);\n }\n return h.isGroup ? (h.clear(), h.add(...p), h) : p[0];\n }));\n }\n}\nconst Eh = \"glTF\", fs = 12, Tc = { JSON: 1313821514, BIN: 5130562 };\nclass Fx {\n constructor(e) {\n this.name = je.KHR_BINARY_GLTF, this.content = null, this.body = null;\n const t = new DataView(e, 0, fs), n = new TextDecoder();\n if (this.header = {\n magic: n.decode(new Uint8Array(e.slice(0, 4))),\n version: t.getUint32(4, !0),\n length: t.getUint32(8, !0)\n }, this.header.magic !== Eh)\n throw new Error(\"THREE.GLTFLoader: Unsupported glTF-Binary header.\");\n if (this.header.version < 2)\n throw new Error(\"THREE.GLTFLoader: Legacy binary file detected.\");\n const s = this.header.length - fs, r = new DataView(e, fs);\n let a = 0;\n for (; a < s; ) {\n const o = r.getUint32(a, !0);\n a += 4;\n const l = r.getUint32(a, !0);\n if (a += 4, l === Tc.JSON) {\n const c = new Uint8Array(e, fs + a, o);\n this.content = n.decode(c);\n } else if (l === Tc.BIN) {\n const c = fs + a;\n this.body = e.slice(c, c + o);\n }\n a += o;\n }\n if (this.content === null)\n throw new Error(\"THREE.GLTFLoader: JSON content not found.\");\n }\n}\nclass Ox {\n constructor(e, t) {\n if (!t)\n throw new Error(\"THREE.GLTFLoader: No DRACOLoader instance provided.\");\n this.name = je.KHR_DRACO_MESH_COMPRESSION, this.json = e, this.dracoLoader = t, this.dracoLoader.preload();\n }\n decodePrimitive(e, t) {\n const n = this.json, s = this.dracoLoader, r = e.extensions[this.name].bufferView, a = e.extensions[this.name].attributes, o = {}, l = {}, c = {};\n for (const h in a) {\n const u = xo[h] || h.toLowerCase();\n o[u] = a[h];\n }\n for (const h in e.attributes) {\n const u = xo[h] || h.toLowerCase();\n if (a[h] !== void 0) {\n const d = n.accessors[e.attributes[h]], p = zi[d.componentType];\n c[u] = p.name, l[u] = d.normalized === !0;\n }\n }\n return t.getDependency(\"bufferView\", r).then(function(h) {\n return new Promise(function(u, d) {\n s.decodeDracoFile(h, function(p) {\n for (const g in p.attributes) {\n const x = p.attributes[g], m = l[g];\n m !== void 0 && (x.normalized = m);\n }\n u(p);\n }, o, c, Ut, d);\n });\n });\n }\n}\nclass Bx {\n constructor() {\n this.name = je.KHR_TEXTURE_TRANSFORM;\n }\n extendTexture(e, t) {\n return (t.texCoord === void 0 || t.texCoord === e.channel) && t.offset === void 0 && t.rotation === void 0 && t.scale === void 0 || (e = e.clone(), t.texCoord !== void 0 && (e.channel = t.texCoord), t.offset !== void 0 && e.offset.fromArray(t.offset), t.rotation !== void 0 && (e.rotation = t.rotation), t.scale !== void 0 && e.repeat.fromArray(t.scale), e.needsUpdate = !0), e;\n }\n}\nclass zx {\n constructor() {\n this.name = je.KHR_MESH_QUANTIZATION;\n }\n}\nclass wh extends Rs {\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n copySampleValue_(e) {\n const t = this.resultBuffer, n = this.sampleValues, s = this.valueSize, r = e * s * 3 + s;\n for (let a = 0; a !== s; a++)\n t[a] = n[r + a];\n return t;\n }\n interpolate_(e, t, n, s) {\n const r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, l = o * 2, c = o * 3, h = s - t, u = (n - t) / h, d = u * u, p = d * u, g = e * c, x = g - c, m = -2 * p + 3 * d, f = p - d, y = 1 - m, v = f - d + u;\n for (let T = 0; T !== o; T++) {\n const R = a[x + T + o], E = a[x + T + l] * h, P = a[g + T + o], I = a[g + T] * h;\n r[T] = y * R + v * E + m * P + f * I;\n }\n return r;\n }\n}\nconst kx = new gn();\nclass Vx extends wh {\n interpolate_(e, t, n, s) {\n const r = super.interpolate_(e, t, n, s);\n return kx.fromArray(r).normalize().toArray(r), r;\n }\n}\nconst Qt = {\n POINTS: 0,\n LINES: 1,\n LINE_LOOP: 2,\n LINE_STRIP: 3,\n TRIANGLES: 4,\n TRIANGLE_STRIP: 5,\n TRIANGLE_FAN: 6\n}, zi = {\n 5120: Int8Array,\n 5121: Uint8Array,\n 5122: Int16Array,\n 5123: Uint16Array,\n 5125: Uint32Array,\n 5126: Float32Array\n}, Ec = {\n 9728: Dt,\n 9729: bt,\n 9984: Vc,\n 9985: ur,\n 9986: ms,\n 9987: yn\n}, wc = {\n 33071: en,\n 33648: Mr,\n 10497: wn\n}, _a = {\n SCALAR: 1,\n VEC2: 2,\n VEC3: 3,\n VEC4: 4,\n MAT2: 4,\n MAT3: 9,\n MAT4: 16\n}, xo = {\n POSITION: \"position\",\n NORMAL: \"normal\",\n TANGENT: \"tangent\",\n TEXCOORD_0: \"uv\",\n TEXCOORD_1: \"uv1\",\n TEXCOORD_2: \"uv2\",\n TEXCOORD_3: \"uv3\",\n COLOR_0: \"color\",\n WEIGHTS_0: \"skinWeight\",\n JOINTS_0: \"skinIndex\"\n}, Yn = {\n scale: \"scale\",\n translation: \"position\",\n rotation: \"quaternion\",\n weights: \"morphTargetInfluences\"\n}, Gx = {\n CUBICSPLINE: void 0,\n // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each\n // keyframe track will be initialized with a default interpolation type, then modified.\n LINEAR: Ts,\n STEP: ys\n}, va = {\n OPAQUE: \"OPAQUE\",\n MASK: \"MASK\",\n BLEND: \"BLEND\"\n};\nfunction Hx(i) {\n return i.DefaultMaterial === void 0 && (i.DefaultMaterial = new Go({\n color: 16777215,\n emissive: 0,\n metalness: 1,\n roughness: 1,\n transparent: !1,\n depthTest: !0,\n side: En\n })), i.DefaultMaterial;\n}\nfunction hi(i, e, t) {\n for (const n in t.extensions)\n i[n] === void 0 && (e.userData.gltfExtensions = e.userData.gltfExtensions || {}, e.userData.gltfExtensions[n] = t.extensions[n]);\n}\nfunction Mn(i, e) {\n e.extras !== void 0 && (typeof e.extras == \"object\" ? Object.assign(i.userData, e.extras) : console.warn(\"THREE.GLTFLoader: Ignoring primitive type .extras, \" + e.extras));\n}\nfunction Wx(i, e, t) {\n let n = !1, s = !1, r = !1;\n for (let c = 0, h = e.length; c < h; c++) {\n const u = e[c];\n if (u.POSITION !== void 0 && (n = !0), u.NORMAL !== void 0 && (s = !0), u.COLOR_0 !== void 0 && (r = !0), n && s && r) break;\n }\n if (!n && !s && !r) return Promise.resolve(i);\n const a = [], o = [], l = [];\n for (let c = 0, h = e.length; c < h; c++) {\n const u = e[c];\n if (n) {\n const d = u.POSITION !== void 0 ? t.getDependency(\"accessor\", u.POSITION) : i.attributes.position;\n a.push(d);\n }\n if (s) {\n const d = u.NORMAL !== void 0 ? t.getDependency(\"accessor\", u.NORMAL) : i.attributes.normal;\n o.push(d);\n }\n if (r) {\n const d = u.COLOR_0 !== void 0 ? t.getDependency(\"accessor\", u.COLOR_0) : i.attributes.color;\n l.push(d);\n }\n }\n return Promise.all([\n Promise.all(a),\n Promise.all(o),\n Promise.all(l)\n ]).then(function(c) {\n const h = c[0], u = c[1], d = c[2];\n return n && (i.morphAttributes.position = h), s && (i.morphAttributes.normal = u), r && (i.morphAttributes.color = d), i.morphTargetsRelative = !0, i;\n });\n}\nfunction Xx(i, e) {\n if (i.updateMorphTargets(), e.weights !== void 0)\n for (let t = 0, n = e.weights.length; t < n; t++)\n i.morphTargetInfluences[t] = e.weights[t];\n if (e.extras && Array.isArray(e.extras.targetNames)) {\n const t = e.extras.targetNames;\n if (i.morphTargetInfluences.length === t.length) {\n i.morphTargetDictionary = {};\n for (let n = 0, s = t.length; n < s; n++)\n i.morphTargetDictionary[t[n]] = n;\n } else\n console.warn(\"THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.\");\n }\n}\nfunction jx(i) {\n let e;\n const t = i.extensions && i.extensions[je.KHR_DRACO_MESH_COMPRESSION];\n if (t ? e = \"draco:\" + t.bufferView + \":\" + t.indices + \":\" + Ma(t.attributes) : e = i.indices + \":\" + Ma(i.attributes) + \":\" + i.mode, i.targets !== void 0)\n for (let n = 0, s = i.targets.length; n < s; n++)\n e += \":\" + Ma(i.targets[n]);\n return e;\n}\nfunction Ma(i) {\n let e = \"\";\n const t = Object.keys(i).sort();\n for (let n = 0, s = t.length; n < s; n++)\n e += t[n] + \":\" + i[t[n]] + \";\";\n return e;\n}\nfunction _o(i) {\n switch (i) {\n case Int8Array:\n return 1 / 127;\n case Uint8Array:\n return 1 / 255;\n case Int16Array:\n return 1 / 32767;\n case Uint16Array:\n return 1 / 65535;\n default:\n throw new Error(\"THREE.GLTFLoader: Unsupported normalized accessor component type.\");\n }\n}\nfunction qx(i) {\n return i.search(/\\.jpe?g($|\\?)/i) > 0 || i.search(/^data\\:image\\/jpeg/) === 0 ? \"image/jpeg\" : i.search(/\\.webp($|\\?)/i) > 0 || i.search(/^data\\:image\\/webp/) === 0 ? \"image/webp\" : i.search(/\\.ktx2($|\\?)/i) > 0 || i.search(/^data\\:image\\/ktx2/) === 0 ? \"image/ktx2\" : \"image/png\";\n}\nconst Yx = new Ne();\nclass Kx {\n constructor(e = {}, t = {}) {\n this.json = e, this.extensions = {}, this.plugins = {}, this.options = t, this.cache = new xx(), this.associations = /* @__PURE__ */ new Map(), this.primitiveCache = {}, this.nodeCache = {}, this.meshCache = { refs: {}, uses: {} }, this.cameraCache = { refs: {}, uses: {} }, this.lightCache = { refs: {}, uses: {} }, this.sourceCache = {}, this.textureCache = {}, this.nodeNamesUsed = {};\n let n = !1, s = -1, r = !1, a = -1;\n if (typeof navigator < \"u\") {\n const o = navigator.userAgent;\n n = /^((?!chrome|android).)*safari/i.test(o) === !0;\n const l = o.match(/Version\\/(\\d+)/);\n s = n && l ? parseInt(l[1], 10) : -1, r = o.indexOf(\"Firefox\") > -1, a = r ? o.match(/Firefox\\/([0-9]+)\\./)[1] : -1;\n }\n typeof createImageBitmap > \"u\" || n && s < 17 || r && a < 98 ? this.textureLoader = new fh(this.options.manager) : this.textureLoader = new Fd(this.options.manager), this.textureLoader.setCrossOrigin(this.options.crossOrigin), this.textureLoader.setRequestHeader(this.options.requestHeader), this.fileLoader = new Ho(this.options.manager), this.fileLoader.setResponseType(\"arraybuffer\"), this.options.crossOrigin === \"use-credentials\" && this.fileLoader.setWithCredentials(!0);\n }\n setExtensions(e) {\n this.extensions = e;\n }\n setPlugins(e) {\n this.plugins = e;\n }\n parse(e, t) {\n const n = this, s = this.json, r = this.extensions;\n this.cache.removeAll(), this.nodeCache = {}, this._invokeAll(function(a) {\n return a._markDefs && a._markDefs();\n }), Promise.all(this._invokeAll(function(a) {\n return a.beforeRoot && a.beforeRoot();\n })).then(function() {\n return Promise.all([\n n.getDependencies(\"scene\"),\n n.getDependencies(\"animation\"),\n n.getDependencies(\"camera\")\n ]);\n }).then(function(a) {\n const o = {\n scene: a[0][s.scene || 0],\n scenes: a[0],\n animations: a[1],\n cameras: a[2],\n asset: s.asset,\n parser: n,\n userData: {}\n };\n return hi(r, o, s), Mn(o, s), Promise.all(n._invokeAll(function(l) {\n return l.afterRoot && l.afterRoot(o);\n })).then(function() {\n for (const l of o.scenes)\n l.updateMatrixWorld();\n e(o);\n });\n }).catch(t);\n }\n /**\n * Marks the special nodes/meshes in json for efficient parse.\n *\n * @private\n */\n _markDefs() {\n const e = this.json.nodes || [], t = this.json.skins || [], n = this.json.meshes || [];\n for (let s = 0, r = t.length; s < r; s++) {\n const a = t[s].joints;\n for (let o = 0, l = a.length; o < l; o++)\n e[a[o]].isBone = !0;\n }\n for (let s = 0, r = e.length; s < r; s++) {\n const a = e[s];\n a.mesh !== void 0 && (this._addNodeRef(this.meshCache, a.mesh), a.skin !== void 0 && (n[a.mesh].isSkinnedMesh = !0)), a.camera !== void 0 && this._addNodeRef(this.cameraCache, a.camera);\n }\n }\n /**\n * Counts references to shared node / Object3D resources. These resources\n * can be reused, or \"instantiated\", at multiple nodes in the scene\n * hierarchy. Mesh, Camera, and Light instances are instantiated and must\n * be marked. Non-scenegraph resources (like Materials, Geometries, and\n * Textures) can be reused directly and are not marked here.\n *\n * Example: CesiumMilkTruck sample model reuses \"Wheel\" meshes.\n *\n * @private\n * @param {Object} cache\n * @param {Object3D} index\n */\n _addNodeRef(e, t) {\n t !== void 0 && (e.refs[t] === void 0 && (e.refs[t] = e.uses[t] = 0), e.refs[t]++);\n }\n /**\n * Returns a reference to a shared resource, cloning it if necessary.\n *\n * @private\n * @param {Object} cache\n * @param {number} index\n * @param {Object} object\n * @return {Object}\n */\n _getNodeRef(e, t, n) {\n if (e.refs[t] <= 1) return n;\n const s = n.clone(), r = (a, o) => {\n const l = this.associations.get(a);\n l != null && this.associations.set(o, l);\n for (const [c, h] of a.children.entries())\n r(h, o.children[c]);\n };\n return r(n, s), s.name += \"_instance_\" + e.uses[t]++, s;\n }\n _invokeOne(e) {\n const t = Object.values(this.plugins);\n t.push(this);\n for (let n = 0; n < t.length; n++) {\n const s = e(t[n]);\n if (s) return s;\n }\n return null;\n }\n _invokeAll(e) {\n const t = Object.values(this.plugins);\n t.unshift(this);\n const n = [];\n for (let s = 0; s < t.length; s++) {\n const r = e(t[s]);\n r && n.push(r);\n }\n return n;\n }\n /**\n * Requests the specified dependency asynchronously, with caching.\n *\n * @private\n * @param {string} type\n * @param {number} index\n * @return {Promise}\n */\n getDependency(e, t) {\n const n = e + \":\" + t;\n let s = this.cache.get(n);\n if (!s) {\n switch (e) {\n case \"scene\":\n s = this.loadScene(t);\n break;\n case \"node\":\n s = this._invokeOne(function(r) {\n return r.loadNode && r.loadNode(t);\n });\n break;\n case \"mesh\":\n s = this._invokeOne(function(r) {\n return r.loadMesh && r.loadMesh(t);\n });\n break;\n case \"accessor\":\n s = this.loadAccessor(t);\n break;\n case \"bufferView\":\n s = this._invokeOne(function(r) {\n return r.loadBufferView && r.loadBufferView(t);\n });\n break;\n case \"buffer\":\n s = this.loadBuffer(t);\n break;\n case \"material\":\n s = this._invokeOne(function(r) {\n return r.loadMaterial && r.loadMaterial(t);\n });\n break;\n case \"texture\":\n s = this._invokeOne(function(r) {\n return r.loadTexture && r.loadTexture(t);\n });\n break;\n case \"skin\":\n s = this.loadSkin(t);\n break;\n case \"animation\":\n s = this._invokeOne(function(r) {\n return r.loadAnimation && r.loadAnimation(t);\n });\n break;\n case \"camera\":\n s = this.loadCamera(t);\n break;\n default:\n if (s = this._invokeOne(function(r) {\n return r != this && r.getDependency && r.getDependency(e, t);\n }), !s)\n throw new Error(\"Unknown type: \" + e);\n break;\n }\n this.cache.add(n, s);\n }\n return s;\n }\n /**\n * Requests all dependencies of the specified type asynchronously, with caching.\n *\n * @private\n * @param {string} type\n * @return {Promise>}\n */\n getDependencies(e) {\n let t = this.cache.get(e);\n if (!t) {\n const n = this, s = this.json[e + (e === \"mesh\" ? \"es\" : \"s\")] || [];\n t = Promise.all(s.map(function(r, a) {\n return n.getDependency(e, a);\n })), this.cache.add(e, t);\n }\n return t;\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views\n *\n * @private\n * @param {number} bufferIndex\n * @return {Promise}\n */\n loadBuffer(e) {\n const t = this.json.buffers[e], n = this.fileLoader;\n if (t.type && t.type !== \"arraybuffer\")\n throw new Error(\"THREE.GLTFLoader: \" + t.type + \" buffer type is not supported.\");\n if (t.uri === void 0 && e === 0)\n return Promise.resolve(this.extensions[je.KHR_BINARY_GLTF].body);\n const s = this.options;\n return new Promise(function(r, a) {\n n.load(Ms.resolveURL(t.uri, s.path), r, void 0, function() {\n a(new Error('THREE.GLTFLoader: Failed to load buffer \"' + t.uri + '\".'));\n });\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views\n *\n * @private\n * @param {number} bufferViewIndex\n * @return {Promise}\n */\n loadBufferView(e) {\n const t = this.json.bufferViews[e];\n return this.getDependency(\"buffer\", t.buffer).then(function(n) {\n const s = t.byteLength || 0, r = t.byteOffset || 0;\n return n.slice(r, r + s);\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors\n *\n * @private\n * @param {number} accessorIndex\n * @return {Promise}\n */\n loadAccessor(e) {\n const t = this, n = this.json, s = this.json.accessors[e];\n if (s.bufferView === void 0 && s.sparse === void 0) {\n const a = _a[s.type], o = zi[s.componentType], l = s.normalized === !0, c = new o(s.count * a);\n return Promise.resolve(new kt(c, a, l));\n }\n const r = [];\n return s.bufferView !== void 0 ? r.push(this.getDependency(\"bufferView\", s.bufferView)) : r.push(null), s.sparse !== void 0 && (r.push(this.getDependency(\"bufferView\", s.sparse.indices.bufferView)), r.push(this.getDependency(\"bufferView\", s.sparse.values.bufferView))), Promise.all(r).then(function(a) {\n const o = a[0], l = _a[s.type], c = zi[s.componentType], h = c.BYTES_PER_ELEMENT, u = h * l, d = s.byteOffset || 0, p = s.bufferView !== void 0 ? n.bufferViews[s.bufferView].byteStride : void 0, g = s.normalized === !0;\n let x, m;\n if (p && p !== u) {\n const f = Math.floor(d / p), y = \"InterleavedBuffer:\" + s.bufferView + \":\" + s.componentType + \":\" + f + \":\" + s.count;\n let v = t.cache.get(y);\n v || (x = new c(o, f * p, s.count * p / h), v = new nd(x, p / h), t.cache.add(y, v)), m = new Oo(v, l, d % p / h, g);\n } else\n o === null ? x = new c(s.count * l) : x = new c(o, d, s.count * l), m = new kt(x, l, g);\n if (s.sparse !== void 0) {\n const f = _a.SCALAR, y = zi[s.sparse.indices.componentType], v = s.sparse.indices.byteOffset || 0, T = s.sparse.values.byteOffset || 0, R = new y(a[1], v, s.sparse.count * f), E = new c(a[2], T, s.sparse.count * l);\n o !== null && (m = new kt(m.array.slice(), m.itemSize, m.normalized)), m.normalized = !1;\n for (let P = 0, I = R.length; P < I; P++) {\n const S = R[P];\n if (m.setX(S, E[P * l]), l >= 2 && m.setY(S, E[P * l + 1]), l >= 3 && m.setZ(S, E[P * l + 2]), l >= 4 && m.setW(S, E[P * l + 3]), l >= 5) throw new Error(\"THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.\");\n }\n m.normalized = g;\n }\n return m;\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures\n *\n * @private\n * @param {number} textureIndex\n * @return {Promise}\n */\n loadTexture(e) {\n const t = this.json, n = this.options, r = t.textures[e].source, a = t.images[r];\n let o = this.textureLoader;\n if (a.uri) {\n const l = n.manager.getHandler(a.uri);\n l !== null && (o = l);\n }\n return this.loadTextureImage(e, r, o);\n }\n loadTextureImage(e, t, n) {\n const s = this, r = this.json, a = r.textures[e], o = r.images[t], l = (o.uri || o.bufferView) + \":\" + a.sampler;\n if (this.textureCache[l])\n return this.textureCache[l];\n const c = this.loadImageSource(t, n).then(function(h) {\n h.flipY = !1, h.name = a.name || o.name || \"\", h.name === \"\" && typeof o.uri == \"string\" && o.uri.startsWith(\"data:image/\") === !1 && (h.name = o.uri);\n const d = (r.samplers || {})[a.sampler] || {};\n return h.magFilter = Ec[d.magFilter] || bt, h.minFilter = Ec[d.minFilter] || yn, h.wrapS = wc[d.wrapS] || wn, h.wrapT = wc[d.wrapT] || wn, h.generateMipmaps = !h.isCompressedTexture && h.minFilter !== Dt && h.minFilter !== bt, s.associations.set(h, { textures: e }), h;\n }).catch(function() {\n return null;\n });\n return this.textureCache[l] = c, c;\n }\n loadImageSource(e, t) {\n const n = this, s = this.json, r = this.options;\n if (this.sourceCache[e] !== void 0)\n return this.sourceCache[e].then((u) => u.clone());\n const a = s.images[e], o = self.URL || self.webkitURL;\n let l = a.uri || \"\", c = !1;\n if (a.bufferView !== void 0)\n l = n.getDependency(\"bufferView\", a.bufferView).then(function(u) {\n c = !0;\n const d = new Blob([u], { type: a.mimeType });\n return l = o.createObjectURL(d), l;\n });\n else if (a.uri === void 0)\n throw new Error(\"THREE.GLTFLoader: Image \" + e + \" is missing URI and bufferView\");\n const h = Promise.resolve(l).then(function(u) {\n return new Promise(function(d, p) {\n let g = d;\n t.isImageBitmapLoader === !0 && (g = function(x) {\n const m = new Ct(x);\n m.needsUpdate = !0, d(m);\n }), t.load(Ms.resolveURL(u, r.path), g, void 0, p);\n });\n }).then(function(u) {\n return c === !0 && o.revokeObjectURL(l), Mn(u, a), u.userData.mimeType = a.mimeType || qx(a.uri), u;\n }).catch(function(u) {\n throw console.error(\"THREE.GLTFLoader: Couldn't load texture\", l), u;\n });\n return this.sourceCache[e] = h, h;\n }\n /**\n * Asynchronously assigns a texture to the given material parameters.\n *\n * @private\n * @param {Object} materialParams\n * @param {string} mapName\n * @param {Object} mapDef\n * @param {string} [colorSpace]\n * @return {Promise}\n */\n assignTexture(e, t, n, s) {\n const r = this;\n return this.getDependency(\"texture\", n.index).then(function(a) {\n if (!a) return null;\n if (n.texCoord !== void 0 && n.texCoord > 0 && (a = a.clone(), a.channel = n.texCoord), r.extensions[je.KHR_TEXTURE_TRANSFORM]) {\n const o = n.extensions !== void 0 ? n.extensions[je.KHR_TEXTURE_TRANSFORM] : void 0;\n if (o) {\n const l = r.associations.get(a);\n a = r.extensions[je.KHR_TEXTURE_TRANSFORM].extendTexture(a, o), r.associations.set(a, l);\n }\n }\n return s !== void 0 && (a.colorSpace = s), e[t] = a, a;\n });\n }\n /**\n * Assigns final material to a Mesh, Line, or Points instance. The instance\n * already has a material (generated from the glTF material options alone)\n * but reuse of the same glTF material may require multiple threejs materials\n * to accommodate different primitive types, defines, etc. New materials will\n * be created if necessary, and reused from a cache.\n *\n * @private\n * @param {Object3D} mesh Mesh, Line, or Points instance.\n */\n assignFinalMaterial(e) {\n const t = e.geometry;\n let n = e.material;\n const s = t.attributes.tangent === void 0, r = t.attributes.color !== void 0, a = t.attributes.normal === void 0;\n if (e.isPoints) {\n const o = \"PointsMaterial:\" + n.uuid;\n let l = this.cache.get(o);\n l || (l = new ah(), tn.prototype.copy.call(l, n), l.color.copy(n.color), l.map = n.map, l.sizeAttenuation = !1, this.cache.add(o, l)), n = l;\n } else if (e.isLine) {\n const o = \"LineBasicMaterial:\" + n.uuid;\n let l = this.cache.get(o);\n l || (l = new rh(), tn.prototype.copy.call(l, n), l.color.copy(n.color), l.map = n.map, this.cache.add(o, l)), n = l;\n }\n if (s || r || a) {\n let o = \"ClonedMaterial:\" + n.uuid + \":\";\n s && (o += \"derivative-tangents:\"), r && (o += \"vertex-colors:\"), a && (o += \"flat-shading:\");\n let l = this.cache.get(o);\n l || (l = n.clone(), r && (l.vertexColors = !0), a && (l.flatShading = !0), s && (l.normalScale && (l.normalScale.y *= -1), l.clearcoatNormalScale && (l.clearcoatNormalScale.y *= -1)), this.cache.add(o, l), this.associations.set(l, this.associations.get(n))), n = l;\n }\n e.material = n;\n }\n getMaterialType() {\n return Go;\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials\n *\n * @private\n * @param {number} materialIndex\n * @return {Promise}\n */\n loadMaterial(e) {\n const t = this, n = this.json, s = this.extensions, r = n.materials[e];\n let a;\n const o = {}, l = r.extensions || {}, c = [];\n if (l[je.KHR_MATERIALS_UNLIT]) {\n const u = s[je.KHR_MATERIALS_UNLIT];\n a = u.getMaterialType(), c.push(u.extendParams(o, r, t));\n } else {\n const u = r.pbrMetallicRoughness || {};\n if (o.color = new Se(1, 1, 1), o.opacity = 1, Array.isArray(u.baseColorFactor)) {\n const d = u.baseColorFactor;\n o.color.setRGB(d[0], d[1], d[2], Ut), o.opacity = d[3];\n }\n u.baseColorTexture !== void 0 && c.push(t.assignTexture(o, \"map\", u.baseColorTexture, Rt)), o.metalness = u.metallicFactor !== void 0 ? u.metallicFactor : 1, o.roughness = u.roughnessFactor !== void 0 ? u.roughnessFactor : 1, u.metallicRoughnessTexture !== void 0 && (c.push(t.assignTexture(o, \"metalnessMap\", u.metallicRoughnessTexture)), c.push(t.assignTexture(o, \"roughnessMap\", u.metallicRoughnessTexture))), a = this._invokeOne(function(d) {\n return d.getMaterialType && d.getMaterialType(e);\n }), c.push(Promise.all(this._invokeAll(function(d) {\n return d.extendMaterialParams && d.extendMaterialParams(e, o);\n })));\n }\n r.doubleSided === !0 && (o.side = Wt);\n const h = r.alphaMode || va.OPAQUE;\n if (h === va.BLEND ? (o.transparent = !0, o.depthWrite = !1) : (o.transparent = !1, h === va.MASK && (o.alphaTest = r.alphaCutoff !== void 0 ? r.alphaCutoff : 0.5)), r.normalTexture !== void 0 && a !== Bt && (c.push(t.assignTexture(o, \"normalMap\", r.normalTexture)), o.normalScale = new le(1, 1), r.normalTexture.scale !== void 0)) {\n const u = r.normalTexture.scale;\n o.normalScale.set(u, u);\n }\n if (r.occlusionTexture !== void 0 && a !== Bt && (c.push(t.assignTexture(o, \"aoMap\", r.occlusionTexture)), r.occlusionTexture.strength !== void 0 && (o.aoMapIntensity = r.occlusionTexture.strength)), r.emissiveFactor !== void 0 && a !== Bt) {\n const u = r.emissiveFactor;\n o.emissive = new Se().setRGB(u[0], u[1], u[2], Ut);\n }\n return r.emissiveTexture !== void 0 && a !== Bt && c.push(t.assignTexture(o, \"emissiveMap\", r.emissiveTexture, Rt)), Promise.all(c).then(function() {\n const u = new a(o);\n return r.name && (u.name = r.name), Mn(u, r), t.associations.set(u, { materials: e }), r.extensions && hi(s, u, r), u;\n });\n }\n /**\n * When Object3D instances are targeted by animation, they need unique names.\n *\n * @private\n * @param {string} originalName\n * @return {string}\n */\n createUniqueName(e) {\n const t = nt.sanitizeNodeName(e || \"\");\n return t in this.nodeNamesUsed ? t + \"_\" + ++this.nodeNamesUsed[t] : (this.nodeNamesUsed[t] = 0, t);\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry\n *\n * Creates BufferGeometries from primitives.\n *\n * @private\n * @param {Array} primitives\n * @return {Promise>}\n */\n loadGeometries(e) {\n const t = this, n = this.extensions, s = this.primitiveCache;\n function r(o) {\n return n[je.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(o, t).then(function(l) {\n return Ac(l, o, t);\n });\n }\n const a = [];\n for (let o = 0, l = e.length; o < l; o++) {\n const c = e[o], h = jx(c), u = s[h];\n if (u)\n a.push(u.promise);\n else {\n let d;\n c.extensions && c.extensions[je.KHR_DRACO_MESH_COMPRESSION] ? d = r(c) : d = Ac(new nn(), c, t), s[h] = { primitive: c, promise: d }, a.push(d);\n }\n }\n return Promise.all(a);\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes\n *\n * @private\n * @param {number} meshIndex\n * @return {Promise}\n */\n loadMesh(e) {\n const t = this, n = this.json, s = this.extensions, r = n.meshes[e], a = r.primitives, o = [];\n for (let l = 0, c = a.length; l < c; l++) {\n const h = a[l].material === void 0 ? Hx(this.cache) : this.getDependency(\"material\", a[l].material);\n o.push(h);\n }\n return o.push(t.loadGeometries(a)), Promise.all(o).then(function(l) {\n const c = l.slice(0, l.length - 1), h = l[l.length - 1], u = [];\n for (let p = 0, g = h.length; p < g; p++) {\n const x = h[p], m = a[p];\n let f;\n const y = c[p];\n if (m.mode === Qt.TRIANGLES || m.mode === Qt.TRIANGLE_STRIP || m.mode === Qt.TRIANGLE_FAN || m.mode === void 0)\n f = r.isSkinnedMesh === !0 ? new sd(x, y) : new ot(x, y), f.isSkinnedMesh === !0 && f.normalizeSkinWeights(), m.mode === Qt.TRIANGLE_STRIP ? f.geometry = yc(f.geometry, Yc) : m.mode === Qt.TRIANGLE_FAN && (f.geometry = yc(f.geometry, lo));\n else if (m.mode === Qt.LINES)\n f = new ud(x, y);\n else if (m.mode === Qt.LINE_STRIP)\n f = new ko(x, y);\n else if (m.mode === Qt.LINE_LOOP)\n f = new dd(x, y);\n else if (m.mode === Qt.POINTS)\n f = new fd(x, y);\n else\n throw new Error(\"THREE.GLTFLoader: Primitive mode unsupported: \" + m.mode);\n Object.keys(f.geometry.morphAttributes).length > 0 && Xx(f, r), f.name = t.createUniqueName(r.name || \"mesh_\" + e), Mn(f, r), m.extensions && hi(s, f, m), t.assignFinalMaterial(f), u.push(f);\n }\n for (let p = 0, g = u.length; p < g; p++)\n t.associations.set(u[p], {\n meshes: e,\n primitives: p\n });\n if (u.length === 1)\n return r.extensions && hi(s, u[0], r), u[0];\n const d = new zn();\n r.extensions && hi(s, d, r), t.associations.set(d, { meshes: e });\n for (let p = 0, g = u.length; p < g; p++)\n d.add(u[p]);\n return d;\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras\n *\n * @private\n * @param {number} cameraIndex\n * @return {Promise|undefined}\n */\n loadCamera(e) {\n let t;\n const n = this.json.cameras[e], s = n[n.type];\n if (!s) {\n console.warn(\"THREE.GLTFLoader: Missing camera parameters.\");\n return;\n }\n return n.type === \"perspective\" ? t = new Tt(Lo.radToDeg(s.yfov), s.aspectRatio || 1, s.znear || 1, s.zfar || 2e6) : n.type === \"orthographic\" && (t = new pi(-s.xmag, s.xmag, s.ymag, -s.ymag, s.znear, s.zfar)), n.name && (t.name = this.createUniqueName(n.name)), Mn(t, n), Promise.resolve(t);\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins\n *\n * @private\n * @param {number} skinIndex\n * @return {Promise}\n */\n loadSkin(e) {\n const t = this.json.skins[e], n = [];\n for (let s = 0, r = t.joints.length; s < r; s++)\n n.push(this._loadNodeShallow(t.joints[s]));\n return t.inverseBindMatrices !== void 0 ? n.push(this.getDependency(\"accessor\", t.inverseBindMatrices)) : n.push(null), Promise.all(n).then(function(s) {\n const r = s.pop(), a = s, o = [], l = [];\n for (let c = 0, h = a.length; c < h; c++) {\n const u = a[c];\n if (u) {\n o.push(u);\n const d = new Ne();\n r !== null && d.fromArray(r.array, c * 16), l.push(d);\n } else\n console.warn('THREE.GLTFLoader: Joint \"%s\" could not be found.', t.joints[c]);\n }\n return new Bo(o, l);\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations\n *\n * @private\n * @param {number} animationIndex\n * @return {Promise}\n */\n loadAnimation(e) {\n const t = this.json, n = this, s = t.animations[e], r = s.name ? s.name : \"animation_\" + e, a = [], o = [], l = [], c = [], h = [];\n for (let u = 0, d = s.channels.length; u < d; u++) {\n const p = s.channels[u], g = s.samplers[p.sampler], x = p.target, m = x.node, f = s.parameters !== void 0 ? s.parameters[g.input] : g.input, y = s.parameters !== void 0 ? s.parameters[g.output] : g.output;\n x.node !== void 0 && (a.push(this.getDependency(\"node\", m)), o.push(this.getDependency(\"accessor\", f)), l.push(this.getDependency(\"accessor\", y)), c.push(g), h.push(x));\n }\n return Promise.all([\n Promise.all(a),\n Promise.all(o),\n Promise.all(l),\n Promise.all(c),\n Promise.all(h)\n ]).then(function(u) {\n const d = u[0], p = u[1], g = u[2], x = u[3], m = u[4], f = [];\n for (let v = 0, T = d.length; v < T; v++) {\n const R = d[v], E = p[v], P = g[v], I = x[v], S = m[v];\n if (R === void 0) continue;\n R.updateMatrix && R.updateMatrix();\n const M = n._createAnimationTracks(R, E, P, I, S);\n if (M)\n for (let C = 0; C < M.length; C++)\n f.push(M[C]);\n }\n const y = new Td(r, void 0, f);\n return Mn(y, s), y;\n });\n }\n createNodeMesh(e) {\n const t = this.json, n = this, s = t.nodes[e];\n return s.mesh === void 0 ? null : n.getDependency(\"mesh\", s.mesh).then(function(r) {\n const a = n._getNodeRef(n.meshCache, s.mesh, r);\n return s.weights !== void 0 && a.traverse(function(o) {\n if (o.isMesh)\n for (let l = 0, c = s.weights.length; l < c; l++)\n o.morphTargetInfluences[l] = s.weights[l];\n }), a;\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy\n *\n * @private\n * @param {number} nodeIndex\n * @return {Promise}\n */\n loadNode(e) {\n const t = this.json, n = this, s = t.nodes[e], r = n._loadNodeShallow(e), a = [], o = s.children || [];\n for (let c = 0, h = o.length; c < h; c++)\n a.push(n.getDependency(\"node\", o[c]));\n const l = s.skin === void 0 ? Promise.resolve(null) : n.getDependency(\"skin\", s.skin);\n return Promise.all([\n r,\n Promise.all(a),\n l\n ]).then(function(c) {\n const h = c[0], u = c[1], d = c[2];\n d !== null && h.traverse(function(p) {\n p.isSkinnedMesh && p.bind(d, Yx);\n });\n for (let p = 0, g = u.length; p < g; p++)\n h.add(u[p]);\n return h;\n });\n }\n // ._loadNodeShallow() parses a single node.\n // skin and child nodes are created and added in .loadNode() (no '_' prefix).\n _loadNodeShallow(e) {\n const t = this.json, n = this.extensions, s = this;\n if (this.nodeCache[e] !== void 0)\n return this.nodeCache[e];\n const r = t.nodes[e], a = r.name ? s.createUniqueName(r.name) : \"\", o = [], l = s._invokeOne(function(c) {\n return c.createNodeMesh && c.createNodeMesh(e);\n });\n return l && o.push(l), r.camera !== void 0 && o.push(s.getDependency(\"camera\", r.camera).then(function(c) {\n return s._getNodeRef(s.cameraCache, r.camera, c);\n })), s._invokeAll(function(c) {\n return c.createNodeAttachment && c.createNodeAttachment(e);\n }).forEach(function(c) {\n o.push(c);\n }), this.nodeCache[e] = Promise.all(o).then(function(c) {\n let h;\n if (r.isBone === !0 ? h = new sh() : c.length > 1 ? h = new zn() : c.length === 1 ? h = c[0] : h = new pt(), h !== c[0])\n for (let u = 0, d = c.length; u < d; u++)\n h.add(c[u]);\n if (r.name && (h.userData.name = r.name, h.name = a), Mn(h, r), r.extensions && hi(n, h, r), r.matrix !== void 0) {\n const u = new Ne();\n u.fromArray(r.matrix), h.applyMatrix4(u);\n } else\n r.translation !== void 0 && h.position.fromArray(r.translation), r.rotation !== void 0 && h.quaternion.fromArray(r.rotation), r.scale !== void 0 && h.scale.fromArray(r.scale);\n if (!s.associations.has(h))\n s.associations.set(h, {});\n else if (r.mesh !== void 0 && s.meshCache.refs[r.mesh] > 1) {\n const u = s.associations.get(h);\n s.associations.set(h, { ...u });\n }\n return s.associations.get(h).nodes = e, h;\n }), this.nodeCache[e];\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes\n *\n * @private\n * @param {number} sceneIndex\n * @return {Promise}\n */\n loadScene(e) {\n const t = this.extensions, n = this.json.scenes[e], s = this, r = new zn();\n n.name && (r.name = s.createUniqueName(n.name)), Mn(r, n), n.extensions && hi(t, r, n);\n const a = n.nodes || [], o = [];\n for (let l = 0, c = a.length; l < c; l++)\n o.push(s.getDependency(\"node\", a[l]));\n return Promise.all(o).then(function(l) {\n for (let h = 0, u = l.length; h < u; h++)\n r.add(l[h]);\n const c = (h) => {\n const u = /* @__PURE__ */ new Map();\n for (const [d, p] of s.associations)\n (d instanceof tn || d instanceof Ct) && u.set(d, p);\n return h.traverse((d) => {\n const p = s.associations.get(d);\n p != null && u.set(d, p);\n }), u;\n };\n return s.associations = c(r), r;\n });\n }\n _createAnimationTracks(e, t, n, s, r) {\n const a = [], o = e.name ? e.name : e.uuid, l = [];\n Yn[r.path] === Yn.weights ? e.traverse(function(d) {\n d.morphTargetInfluences && l.push(d.name ? d.name : d.uuid);\n }) : l.push(o);\n let c;\n switch (Yn[r.path]) {\n case Yn.weights:\n c = Yi;\n break;\n case Yn.rotation:\n c = Ki;\n break;\n case Yn.translation:\n case Yn.scale:\n c = Zi;\n break;\n default:\n switch (n.itemSize) {\n case 1:\n c = Yi;\n break;\n case 2:\n case 3:\n default:\n c = Zi;\n break;\n }\n break;\n }\n const h = s.interpolation !== void 0 ? Gx[s.interpolation] : Ts, u = this._getArrayFromAccessor(n);\n for (let d = 0, p = l.length; d < p; d++) {\n const g = new c(\n l[d] + \".\" + Yn[r.path],\n t.array,\n u,\n h\n );\n s.interpolation === \"CUBICSPLINE\" && this._createCubicSplineTrackInterpolant(g), a.push(g);\n }\n return a;\n }\n _getArrayFromAccessor(e) {\n let t = e.array;\n if (e.normalized) {\n const n = _o(t.constructor), s = new Float32Array(t.length);\n for (let r = 0, a = t.length; r < a; r++)\n s[r] = t[r] * n;\n t = s;\n }\n return t;\n }\n _createCubicSplineTrackInterpolant(e) {\n e.createInterpolant = function(n) {\n const s = this instanceof Ki ? Vx : wh;\n return new s(this.times, this.values, this.getValueSize() / 3, n);\n }, e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = !0;\n }\n}\nfunction Zx(i, e, t) {\n const n = e.attributes, s = new Pt();\n if (n.POSITION !== void 0) {\n const o = t.json.accessors[n.POSITION], l = o.min, c = o.max;\n if (l !== void 0 && c !== void 0) {\n if (s.set(\n new w(l[0], l[1], l[2]),\n new w(c[0], c[1], c[2])\n ), o.normalized) {\n const h = _o(zi[o.componentType]);\n s.min.multiplyScalar(h), s.max.multiplyScalar(h);\n }\n } else {\n console.warn(\"THREE.GLTFLoader: Missing min/max properties for accessor POSITION.\");\n return;\n }\n } else\n return;\n const r = e.targets;\n if (r !== void 0) {\n const o = new w(), l = new w();\n for (let c = 0, h = r.length; c < h; c++) {\n const u = r[c];\n if (u.POSITION !== void 0) {\n const d = t.json.accessors[u.POSITION], p = d.min, g = d.max;\n if (p !== void 0 && g !== void 0) {\n if (l.setX(Math.max(Math.abs(p[0]), Math.abs(g[0]))), l.setY(Math.max(Math.abs(p[1]), Math.abs(g[1]))), l.setZ(Math.max(Math.abs(p[2]), Math.abs(g[2]))), d.normalized) {\n const x = _o(zi[d.componentType]);\n l.multiplyScalar(x);\n }\n o.max(l);\n } else\n console.warn(\"THREE.GLTFLoader: Missing min/max properties for accessor POSITION.\");\n }\n }\n s.expandByVector(o);\n }\n i.boundingBox = s;\n const a = new Rn();\n s.getCenter(a.center), a.radius = s.min.distanceTo(s.max) / 2, i.boundingSphere = a;\n}\nfunction Ac(i, e, t) {\n const n = e.attributes, s = [];\n function r(a, o) {\n return t.getDependency(\"accessor\", a).then(function(l) {\n i.setAttribute(o, l);\n });\n }\n for (const a in n) {\n const o = xo[a] || a.toLowerCase();\n o in i.attributes || s.push(r(n[a], o));\n }\n if (e.indices !== void 0 && !i.index) {\n const a = t.getDependency(\"accessor\", e.indices).then(function(o) {\n i.setIndex(o);\n });\n s.push(a);\n }\n return Ye.workingColorSpace !== Ut && \"COLOR_0\" in n && console.warn(`THREE.GLTFLoader: Converting vertex colors from \"srgb-linear\" to \"${Ye.workingColorSpace}\" not supported.`), Mn(i, e), Zx(i, e, t), Promise.all(s).then(function() {\n return e.targets !== void 0 ? Wx(i, e.targets, t) : i;\n });\n}\nclass $x {\n loader;\n scene;\n models = [];\n // 存储加载的模型\n constructor(e) {\n this.scene = e, this.loader = new Th();\n }\n async loadGLTF(e) {\n return new Promise((t, n) => {\n this.loader.load(\n e,\n (s) => {\n const r = s.scene;\n r.traverse((a) => {\n a instanceof ot && (a.receiveShadow = !0, a.castShadow = !0);\n }), this.scene.add(r), this.models.push({\n children: this.extractMeshes(r)\n }), t(r);\n },\n void 0,\n (s) => {\n console.error(\"An error happened loading the model:\", s), n(s);\n }\n );\n });\n }\n /**\n * 从场景中提取所有 Mesh\n */\n extractMeshes(e) {\n const t = [];\n return e.traverse((n) => {\n n instanceof ot && t.push(n);\n }), t;\n }\n /**\n * 清空所有模型\n */\n clearModels() {\n this.models = [];\n }\n}\nclass Jx {\n // Currently unused - for future event handler implementation\n // private _raycaster!: THREE.Raycaster;\n // private _pointer!: THREE.Vector2;\n // private _camera!: THREE.Camera;\n scene;\n // private _canvas!: HTMLElement;\n // private _eventModule: IEventModule | null = null;\n // private _engineState!: EngineState;\n // private _outlineManager: OutlineManager | null = null;\n // 点击高亮材质(用于点击选中)\n highlightMaterial;\n // 存储原始材质的 Map(仅用于点击高亮)\n originalMaterials = /* @__PURE__ */ new Map();\n // 存储原始 renderOrder 的 Map\n originalRenderOrders = /* @__PURE__ */ new Map();\n // 当前点击选中的对象列表\n selectedObjects = [];\n // 当前悬停的对象 (currently unused)\n // private hoveredObject: THREE.Object3D | null = null;\n // 用于区分点击和拖拽 (currently unused - related event handlers are commented out)\n // private mouseDownPosition: { x: number; y: number } | null = null;\n // private isDragging: boolean = false;\n constructor(e, t, n, s) {\n this.scene = e, this.highlightMaterial = new Bt({\n color: 43775,\n // 明显的蓝色\n depthTest: !1,\n // 不进行深度测试,始终显示\n depthWrite: !1,\n // 不写入深度缓冲\n transparent: !0,\n opacity: 0.8,\n // 半透明效果\n side: Wt\n // 双面渲染\n });\n }\n /**\n * 设置 OutlineManager(由 EngineKernel 注入)\n * Currently unused - related to commented-out hover functionality\n */\n // public setOutlineManager(outlineManager: OutlineManager) {\n // this._outlineManager = outlineManager;\n // }\n // 设置事件模块,用于触发事件\n setEventModule(e) {\n }\n // Commented out - these methods are not currently used (event listeners are commented out in constructor)\n // private _onMouseDown(event: MouseEvent) {\n // // 只处理左键\n // if (event.button !== 0) return;\n // // 记录鼠标按下时的位置\n // this.mouseDownPosition = {\n // x: event.clientX,\n // y: event.clientY\n // };\n // this.isDragging = false;\n // this.handleClick(event);\n // }\n // private _onMouseUp(event: MouseEvent) {\n // // 只处理左键\n // if (event.button !== 0) return;\n // // 如果没有记录按下位置,或者正在拖拽,则不执行点击逻辑\n // if (!this.mouseDownPosition || this.isDragging) {\n // this.mouseDownPosition = null;\n // this.isDragging = false;\n // return;\n // }\n // // 计算鼠标移动距离\n // const deltaX = event.clientX - this.mouseDownPosition.x;\n // const deltaY = event.clientY - this.mouseDownPosition.y;\n // const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);\n // // 只有移动距离小于阈值时才认为是点击(而不是拖拽)\n // const clickThreshold = 5; // 像素\n // if (distance < clickThreshold) {\n // this.handleClick(event);\n // }\n // this.mouseDownPosition = null;\n // this.isDragging = false;\n // }\n // private handleClick(event: MouseEvent) {\n // const rect = this.canvas.getBoundingClientRect();\n // this.pointer.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;\n // this.pointer.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;\n // this.raycaster.setFromCamera(this.pointer, this.camera);\n // const intersects = this.raycaster.intersectObjects(this.scene.children, true);\n // if (intersects.length > 0) {\n // const hit = intersects[0];\n // const selected = hit.object as THREE.Mesh;\n // // 存储点击的世界坐标到全局状态,CustomOrbitControls 会自动使用这个坐标作为旋转中心\n // this.engineState.setLastClickWorldPosition(hit.point);\n // this.engineState.setLastClickScreenPosition(this.pointer);\n // // 点击使用材质替换高亮\n // this.setSelectedWithMaterial([selected]);\n // } else {\n // this.clearSelected();\n // }\n // }\n // private _onPointerMove(event: MouseEvent) {\n // // 如果鼠标按下后移动,标记为拖拽\n // if (this.mouseDownPosition) {\n // const deltaX = event.clientX - this.mouseDownPosition.x;\n // const deltaY = event.clientY - this.mouseDownPosition.y;\n // const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);\n // // 移动超过阈值时标记为拖拽\n // const dragThreshold = 5; // 像素\n // if (distance > dragThreshold) {\n // this.isDragging = true;\n // }\n // }\n // const rect = this.canvas.getBoundingClientRect();\n // this.pointer.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;\n // this.pointer.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;\n // this.raycaster.setFromCamera(this.pointer, this.camera);\n // const intersects = this.raycaster.intersectObjects(this.scene.children, true);\n // // 处理悬停高亮(使用 Outline)\n // if (intersects.length > 0) {\n // const hit = intersects[0];\n // const hoveredObj = hit.object;\n // // 如果悬停到新对象,更新悬停高亮\n // if (hoveredObj !== this.hoveredObject) {\n // // 只有当对象不是已经被点击选中的对象时,才应用悬停轮廓高亮\n // const isSelected = this.selectedObjects.some(obj => obj === hoveredObj);\n // if (!isSelected) {\n // this.setHoveredWithOutline(hoveredObj);\n // } else {\n // // 如果是已选中对象,清除悬停高亮\n // this.clearHovered();\n // }\n // }\n // } else {\n // // 鼠标移出所有对象,清除悬停高亮\n // this.clearHovered();\n // }\n // // 构建鼠标事件数据\n // const mouseData: MouseEventData = {\n // x: event.clientX,\n // y: event.clientY,\n // originalEvent: event\n // };\n // if (intersects.length > 0) {\n // const hit = intersects[0];\n // mouseData.worldPoint = {\n // x: hit.point.x,\n // y: hit.point.y,\n // z: hit.point.z\n // };\n // mouseData.entityId = hit.object.uuid;\n // }\n // // 触发鼠标移动事件\n // if (this.eventModule) {\n // this.eventModule.trigger(EventType.MouseMove, mouseData);\n // }\n // }\n /**\n * 设置选中对象(点击高亮 - 使用材质替换)\n */\n setSelectedWithMaterial(e) {\n this.clearSelected(), e.forEach((t) => {\n t.isMesh && (this.originalMaterials.has(t.uuid) || this.originalMaterials.set(t.uuid, t.material), this.originalRenderOrders.has(t.uuid) || this.originalRenderOrders.set(t.uuid, t.renderOrder), t.material = this.highlightMaterial, t.renderOrder = 999, this.selectedObjects.push(t));\n });\n }\n /**\n * 清除选中高亮\n */\n clearSelected() {\n this.selectedObjects.forEach((e) => {\n const t = this.originalMaterials.get(e.uuid);\n t && (e.material = t);\n const n = this.originalRenderOrders.get(e.uuid);\n n !== void 0 && (e.renderOrder = n);\n }), this.selectedObjects = [], this.originalMaterials.clear(), this.originalRenderOrders.clear();\n }\n /**\n * 设置悬停对象(鼠标划过高亮 - 使用 Outline 轮廓)\n * Currently unused - related to commented-out hover functionality\n */\n // private setHoveredWithOutline(obj: THREE.Object3D) {\n // this.hoveredObject = obj;\n // if (this.outlineManager) {\n // this.outlineManager.setHoveredObjects([obj]);\n // }\n // }\n /**\n * 清除悬停高亮\n * Currently unused - related to commented-out hover functionality\n */\n // private clearHovered() {\n // this.hoveredObject = null;\n // if (this.outlineManager) {\n // this.outlineManager.clearHovered();\n // }\n // }\n /**\n * 兼容旧 API:highlight(使用材质替换)\n */\n highlight(e) {\n this.setSelectedWithMaterial(e);\n }\n /**\n * 兼容旧 API:clearHighlight\n */\n clearHighlight() {\n this.clearSelected();\n }\n setVisibility(e, t) {\n this.scene.traverse((n) => {\n (e.includes(n.uuid) || e.includes(n.name)) && (n.visible = t);\n });\n }\n}\nclass $n extends ti {\n /**\n * Constructs a new outline pass.\n *\n * @param {Vector2} [resolution] - The effect's resolution.\n * @param {Scene} scene - The scene to render.\n * @param {Camera} camera - The camera.\n * @param {Array} [selectedObjects] - The selected 3D objects that should receive an outline.\n *\n */\n constructor(e, t, n, s) {\n super(), this.renderScene = t, this.renderCamera = n, this.selectedObjects = s !== void 0 ? s : [], this.visibleEdgeColor = new Se(1, 1, 1), this.hiddenEdgeColor = new Se(0.1, 0.04, 0.02), this.edgeGlow = 0, this.usePatternTexture = !1, this.patternTexture = null, this.edgeThickness = 1, this.edgeStrength = 3, this.downSampleRatio = 2, this.pulsePeriod = 0, this._visibilityCache = /* @__PURE__ */ new Map(), this._selectionCache = /* @__PURE__ */ new Set(), this.resolution = e !== void 0 ? new le(e.x, e.y) : new le(256, 256);\n const r = Math.round(this.resolution.x / this.downSampleRatio), a = Math.round(this.resolution.y / this.downSampleRatio);\n this.renderTargetMaskBuffer = new St(this.resolution.x, this.resolution.y), this.renderTargetMaskBuffer.texture.name = \"OutlinePass.mask\", this.renderTargetMaskBuffer.texture.generateMipmaps = !1, this.depthMaterial = new lh(), this.depthMaterial.side = Wt, this.depthMaterial.depthPacking = Kc, this.depthMaterial.blending = Mt, this.prepareMaskMaterial = this._getPrepareMaskMaterial(), this.prepareMaskMaterial.side = Wt, this.prepareMaskMaterial.fragmentShader = h(this.prepareMaskMaterial.fragmentShader, this.renderCamera), this.renderTargetDepthBuffer = new St(this.resolution.x, this.resolution.y, { type: xt }), this.renderTargetDepthBuffer.texture.name = \"OutlinePass.depth\", this.renderTargetDepthBuffer.texture.generateMipmaps = !1, this.renderTargetMaskDownSampleBuffer = new St(r, a, { type: xt }), this.renderTargetMaskDownSampleBuffer.texture.name = \"OutlinePass.depthDownSample\", this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = !1, this.renderTargetBlurBuffer1 = new St(r, a, { type: xt }), this.renderTargetBlurBuffer1.texture.name = \"OutlinePass.blur1\", this.renderTargetBlurBuffer1.texture.generateMipmaps = !1, this.renderTargetBlurBuffer2 = new St(Math.round(r / 2), Math.round(a / 2), { type: xt }), this.renderTargetBlurBuffer2.texture.name = \"OutlinePass.blur2\", this.renderTargetBlurBuffer2.texture.generateMipmaps = !1, this.edgeDetectionMaterial = this._getEdgeDetectionMaterial(), this.renderTargetEdgeBuffer1 = new St(r, a, { type: xt }), this.renderTargetEdgeBuffer1.texture.name = \"OutlinePass.edge1\", this.renderTargetEdgeBuffer1.texture.generateMipmaps = !1, this.renderTargetEdgeBuffer2 = new St(Math.round(r / 2), Math.round(a / 2), { type: xt }), this.renderTargetEdgeBuffer2.texture.name = \"OutlinePass.edge2\", this.renderTargetEdgeBuffer2.texture.generateMipmaps = !1;\n const o = 4, l = 4;\n this.separableBlurMaterial1 = this._getSeparableBlurMaterial(o), this.separableBlurMaterial1.uniforms.texSize.value.set(r, a), this.separableBlurMaterial1.uniforms.kernelRadius.value = 1, this.separableBlurMaterial2 = this._getSeparableBlurMaterial(l), this.separableBlurMaterial2.uniforms.texSize.value.set(Math.round(r / 2), Math.round(a / 2)), this.separableBlurMaterial2.uniforms.kernelRadius.value = l, this.overlayMaterial = this._getOverlayMaterial();\n const c = Qn;\n this.copyUniforms = dn.clone(c.uniforms), this.materialCopy = new ht({\n uniforms: this.copyUniforms,\n vertexShader: c.vertexShader,\n fragmentShader: c.fragmentShader,\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n }), this.enabled = !0, this.needsSwap = !1, this._oldClearColor = new Se(), this.oldClearAlpha = 1, this._fsQuad = new Ps(null), this.tempPulseColor1 = new Se(), this.tempPulseColor2 = new Se(), this.textureMatrix = new Ne();\n function h(u, d) {\n const p = d.isPerspectiveCamera ? \"perspective\" : \"orthographic\";\n return u.replace(/DEPTH_TO_VIEW_Z/g, p + \"DepthToViewZ\");\n }\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n */\n dispose() {\n this.renderTargetMaskBuffer.dispose(), this.renderTargetDepthBuffer.dispose(), this.renderTargetMaskDownSampleBuffer.dispose(), this.renderTargetBlurBuffer1.dispose(), this.renderTargetBlurBuffer2.dispose(), this.renderTargetEdgeBuffer1.dispose(), this.renderTargetEdgeBuffer2.dispose(), this.depthMaterial.dispose(), this.prepareMaskMaterial.dispose(), this.edgeDetectionMaterial.dispose(), this.separableBlurMaterial1.dispose(), this.separableBlurMaterial2.dispose(), this.overlayMaterial.dispose(), this.materialCopy.dispose(), this._fsQuad.dispose();\n }\n /**\n * Sets the size of the pass.\n *\n * @param {number} width - The width to set.\n * @param {number} height - The height to set.\n */\n setSize(e, t) {\n this.renderTargetMaskBuffer.setSize(e, t), this.renderTargetDepthBuffer.setSize(e, t);\n let n = Math.round(e / this.downSampleRatio), s = Math.round(t / this.downSampleRatio);\n this.renderTargetMaskDownSampleBuffer.setSize(n, s), this.renderTargetBlurBuffer1.setSize(n, s), this.renderTargetEdgeBuffer1.setSize(n, s), this.separableBlurMaterial1.uniforms.texSize.value.set(n, s), n = Math.round(n / 2), s = Math.round(s / 2), this.renderTargetBlurBuffer2.setSize(n, s), this.renderTargetEdgeBuffer2.setSize(n, s), this.separableBlurMaterial2.uniforms.texSize.value.set(n, s);\n }\n /**\n * Performs the Outline pass.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n, s, r) {\n if (this.selectedObjects.length > 0) {\n e.getClearColor(this._oldClearColor), this.oldClearAlpha = e.getClearAlpha();\n const a = e.autoClear;\n e.autoClear = !1, r && e.state.buffers.stencil.setTest(!1), e.setClearColor(16777215, 1), this._updateSelectionCache(), this._changeVisibilityOfSelectedObjects(!1);\n const o = this.renderScene.background, l = this.renderScene.overrideMaterial;\n if (this.renderScene.background = null, this.renderScene.overrideMaterial = this.depthMaterial, e.setRenderTarget(this.renderTargetDepthBuffer), e.clear(), e.render(this.renderScene, this.renderCamera), this._changeVisibilityOfSelectedObjects(!0), this._visibilityCache.clear(), this._updateTextureMatrix(), this._changeVisibilityOfNonSelectedObjects(!1), this.renderScene.overrideMaterial = this.prepareMaskMaterial, this.prepareMaskMaterial.uniforms.cameraNearFar.value.set(this.renderCamera.near, this.renderCamera.far), this.prepareMaskMaterial.uniforms.depthTexture.value = this.renderTargetDepthBuffer.texture, this.prepareMaskMaterial.uniforms.textureMatrix.value = this.textureMatrix, e.setRenderTarget(this.renderTargetMaskBuffer), e.clear(), e.render(this.renderScene, this.renderCamera), this._changeVisibilityOfNonSelectedObjects(!0), this._visibilityCache.clear(), this._selectionCache.clear(), this.renderScene.background = o, this.renderScene.overrideMaterial = l, this._fsQuad.material = this.materialCopy, this.copyUniforms.tDiffuse.value = this.renderTargetMaskBuffer.texture, e.setRenderTarget(this.renderTargetMaskDownSampleBuffer), e.clear(), this._fsQuad.render(e), this.tempPulseColor1.copy(this.visibleEdgeColor), this.tempPulseColor2.copy(this.hiddenEdgeColor), this.pulsePeriod > 0) {\n const c = 0.625 + Math.cos(performance.now() * 0.01 / this.pulsePeriod) * 0.75 / 2;\n this.tempPulseColor1.multiplyScalar(c), this.tempPulseColor2.multiplyScalar(c);\n }\n this._fsQuad.material = this.edgeDetectionMaterial, this.edgeDetectionMaterial.uniforms.maskTexture.value = this.renderTargetMaskDownSampleBuffer.texture, this.edgeDetectionMaterial.uniforms.texSize.value.set(this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height), this.edgeDetectionMaterial.uniforms.visibleEdgeColor.value = this.tempPulseColor1, this.edgeDetectionMaterial.uniforms.hiddenEdgeColor.value = this.tempPulseColor2, e.setRenderTarget(this.renderTargetEdgeBuffer1), e.clear(), this._fsQuad.render(e), this._fsQuad.material = this.separableBlurMaterial1, this.separableBlurMaterial1.uniforms.colorTexture.value = this.renderTargetEdgeBuffer1.texture, this.separableBlurMaterial1.uniforms.direction.value = $n.BlurDirectionX, this.separableBlurMaterial1.uniforms.kernelRadius.value = this.edgeThickness, e.setRenderTarget(this.renderTargetBlurBuffer1), e.clear(), this._fsQuad.render(e), this.separableBlurMaterial1.uniforms.colorTexture.value = this.renderTargetBlurBuffer1.texture, this.separableBlurMaterial1.uniforms.direction.value = $n.BlurDirectionY, e.setRenderTarget(this.renderTargetEdgeBuffer1), e.clear(), this._fsQuad.render(e), this._fsQuad.material = this.separableBlurMaterial2, this.separableBlurMaterial2.uniforms.colorTexture.value = this.renderTargetEdgeBuffer1.texture, this.separableBlurMaterial2.uniforms.direction.value = $n.BlurDirectionX, e.setRenderTarget(this.renderTargetBlurBuffer2), e.clear(), this._fsQuad.render(e), this.separableBlurMaterial2.uniforms.colorTexture.value = this.renderTargetBlurBuffer2.texture, this.separableBlurMaterial2.uniforms.direction.value = $n.BlurDirectionY, e.setRenderTarget(this.renderTargetEdgeBuffer2), e.clear(), this._fsQuad.render(e), this._fsQuad.material = this.overlayMaterial, this.overlayMaterial.uniforms.maskTexture.value = this.renderTargetMaskBuffer.texture, this.overlayMaterial.uniforms.edgeTexture1.value = this.renderTargetEdgeBuffer1.texture, this.overlayMaterial.uniforms.edgeTexture2.value = this.renderTargetEdgeBuffer2.texture, this.overlayMaterial.uniforms.patternTexture.value = this.patternTexture, this.overlayMaterial.uniforms.edgeStrength.value = this.edgeStrength, this.overlayMaterial.uniforms.edgeGlow.value = this.edgeGlow, this.overlayMaterial.uniforms.usePatternTexture.value = this.usePatternTexture, r && e.state.buffers.stencil.setTest(!0), e.setRenderTarget(n), this._fsQuad.render(e), e.setClearColor(this._oldClearColor, this.oldClearAlpha), e.autoClear = a;\n }\n this.renderToScreen && (this._fsQuad.material = this.materialCopy, this.copyUniforms.tDiffuse.value = n.texture, e.setRenderTarget(null), this._fsQuad.render(e));\n }\n // internals\n _updateSelectionCache() {\n const e = this._selectionCache;\n function t(n) {\n n.isMesh && e.add(n);\n }\n e.clear();\n for (let n = 0; n < this.selectedObjects.length; n++)\n this.selectedObjects[n].traverse(t);\n }\n _changeVisibilityOfSelectedObjects(e) {\n const t = this._visibilityCache;\n for (const n of this._selectionCache)\n e === !0 ? n.visible = t.get(n) : (t.set(n, n.visible), n.visible = e);\n }\n _changeVisibilityOfNonSelectedObjects(e) {\n const t = this._visibilityCache, n = this._selectionCache;\n function s(r) {\n if (r.isPoints || r.isLine || r.isLine2)\n e === !0 ? r.visible = t.get(r) : (t.set(r, r.visible), r.visible = e);\n else if ((r.isMesh || r.isSprite) && !n.has(r)) {\n const a = r.visible;\n (e === !1 || t.get(r) === !0) && (r.visible = e), t.set(r, a);\n }\n }\n this.renderScene.traverse(s);\n }\n _updateTextureMatrix() {\n this.textureMatrix.set(\n 0.5,\n 0,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0,\n 0.5,\n 0.5,\n 0,\n 0,\n 0,\n 1\n ), this.textureMatrix.multiply(this.renderCamera.projectionMatrix), this.textureMatrix.multiply(this.renderCamera.matrixWorldInverse);\n }\n _getPrepareMaskMaterial() {\n return new ht({\n uniforms: {\n depthTexture: { value: null },\n cameraNearFar: { value: new le(0.5, 0.5) },\n textureMatrix: { value: null }\n },\n vertexShader: `#include \n\t\t\t\t#include \n\t\t\t\t#include \n\n\t\t\t\tvarying vec4 projTexCoord;\n\t\t\t\tvarying vec4 vPosition;\n\t\t\t\tuniform mat4 textureMatrix;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t\tvPosition = mvPosition;\n\n\t\t\t\t\tvec4 worldPosition = vec4( transformed, 1.0 );\n\n\t\t\t\t\t#ifdef USE_INSTANCING\n\n\t\t\t\t\t\tworldPosition = instanceMatrix * worldPosition;\n\n\t\t\t\t\t#endif\n\n\t\t\t\t\tworldPosition = modelMatrix * worldPosition;\n\n\t\t\t\t\tprojTexCoord = textureMatrix * worldPosition;\n\n\t\t\t\t}`,\n fragmentShader: `#include \n\t\t\t\tvarying vec4 vPosition;\n\t\t\t\tvarying vec4 projTexCoord;\n\t\t\t\tuniform sampler2D depthTexture;\n\t\t\t\tuniform vec2 cameraNearFar;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tfloat depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));\n\t\t\t\t\tfloat viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );\n\t\t\t\t\tfloat depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;\n\t\t\t\t\tgl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);\n\n\t\t\t\t}`\n });\n }\n _getEdgeDetectionMaterial() {\n return new ht({\n uniforms: {\n maskTexture: { value: null },\n texSize: { value: new le(0.5, 0.5) },\n visibleEdgeColor: { value: new w(1, 1, 1) },\n hiddenEdgeColor: { value: new w(1, 1, 1) }\n },\n vertexShader: `varying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n fragmentShader: `varying vec2 vUv;\n\n\t\t\t\tuniform sampler2D maskTexture;\n\t\t\t\tuniform vec2 texSize;\n\t\t\t\tuniform vec3 visibleEdgeColor;\n\t\t\t\tuniform vec3 hiddenEdgeColor;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvec2 invSize = 1.0 / texSize;\n\t\t\t\t\tvec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);\n\t\t\t\t\tvec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);\n\t\t\t\t\tvec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);\n\t\t\t\t\tvec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);\n\t\t\t\t\tvec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);\n\t\t\t\t\tfloat diff1 = (c1.r - c2.r)*0.5;\n\t\t\t\t\tfloat diff2 = (c3.r - c4.r)*0.5;\n\t\t\t\t\tfloat d = length( vec2(diff1, diff2) );\n\t\t\t\t\tfloat a1 = min(c1.g, c2.g);\n\t\t\t\t\tfloat a2 = min(c3.g, c4.g);\n\t\t\t\t\tfloat visibilityFactor = min(a1, a2);\n\t\t\t\t\tvec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;\n\t\t\t\t\tgl_FragColor = vec4(edgeColor, 1.0) * vec4(d);\n\t\t\t\t}`\n });\n }\n _getSeparableBlurMaterial(e) {\n return new ht({\n defines: {\n MAX_RADIUS: e\n },\n uniforms: {\n colorTexture: { value: null },\n texSize: { value: new le(0.5, 0.5) },\n direction: { value: new le(0.5, 0.5) },\n kernelRadius: { value: 1 }\n },\n vertexShader: `varying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n fragmentShader: `#include \n\t\t\t\tvarying vec2 vUv;\n\t\t\t\tuniform sampler2D colorTexture;\n\t\t\t\tuniform vec2 texSize;\n\t\t\t\tuniform vec2 direction;\n\t\t\t\tuniform float kernelRadius;\n\n\t\t\t\tfloat gaussianPdf(in float x, in float sigma) {\n\t\t\t\t\treturn 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvec2 invSize = 1.0 / texSize;\n\t\t\t\t\tfloat sigma = kernelRadius/2.0;\n\t\t\t\t\tfloat weightSum = gaussianPdf(0.0, sigma);\n\t\t\t\t\tvec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;\n\t\t\t\t\tvec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);\n\t\t\t\t\tvec2 uvOffset = delta;\n\t\t\t\t\tfor( int i = 1; i <= MAX_RADIUS; i ++ ) {\n\t\t\t\t\t\tfloat x = kernelRadius * float(i) / float(MAX_RADIUS);\n\t\t\t\t\t\tfloat w = gaussianPdf(x, sigma);\n\t\t\t\t\t\tvec4 sample1 = texture2D( colorTexture, vUv + uvOffset);\n\t\t\t\t\t\tvec4 sample2 = texture2D( colorTexture, vUv - uvOffset);\n\t\t\t\t\t\tdiffuseSum += ((sample1 + sample2) * w);\n\t\t\t\t\t\tweightSum += (2.0 * w);\n\t\t\t\t\t\tuvOffset += delta;\n\t\t\t\t\t}\n\t\t\t\t\tgl_FragColor = diffuseSum/weightSum;\n\t\t\t\t}`\n });\n }\n _getOverlayMaterial() {\n return new ht({\n uniforms: {\n maskTexture: { value: null },\n edgeTexture1: { value: null },\n edgeTexture2: { value: null },\n patternTexture: { value: null },\n edgeStrength: { value: 1 },\n edgeGlow: { value: 1 },\n usePatternTexture: { value: 0 }\n },\n vertexShader: `varying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n fragmentShader: `varying vec2 vUv;\n\n\t\t\t\tuniform sampler2D maskTexture;\n\t\t\t\tuniform sampler2D edgeTexture1;\n\t\t\t\tuniform sampler2D edgeTexture2;\n\t\t\t\tuniform sampler2D patternTexture;\n\t\t\t\tuniform float edgeStrength;\n\t\t\t\tuniform float edgeGlow;\n\t\t\t\tuniform bool usePatternTexture;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvec4 edgeValue1 = texture2D(edgeTexture1, vUv);\n\t\t\t\t\tvec4 edgeValue2 = texture2D(edgeTexture2, vUv);\n\t\t\t\t\tvec4 maskColor = texture2D(maskTexture, vUv);\n\t\t\t\t\tvec4 patternColor = texture2D(patternTexture, 6.0 * vUv);\n\t\t\t\t\tfloat visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;\n\t\t\t\t\tvec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;\n\t\t\t\t\tvec4 finalColor = edgeStrength * maskColor.r * edgeValue;\n\t\t\t\t\tif(usePatternTexture)\n\t\t\t\t\t\tfinalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);\n\t\t\t\t\tgl_FragColor = finalColor;\n\t\t\t\t}`,\n blending: _r,\n depthTest: !1,\n depthWrite: !1,\n transparent: !0\n });\n }\n}\n$n.BlurDirectionX = new le(1, 0);\n$n.BlurDirectionY = new le(0, 1);\nclass Qx {\n outlinePass;\n hoveredObjects = [];\n selectedObjects = [];\n constructor(e, t, n, s) {\n this.outlinePass = new $n(\n new le(n, s),\n e,\n t\n ), this.outlinePass.edgeStrength = 3, this.outlinePass.edgeGlow = 0.5, this.outlinePass.edgeThickness = 1, this.outlinePass.pulsePeriod = 0, this.outlinePass.visibleEdgeColor.set(\"#ff9800\"), this.outlinePass.hiddenEdgeColor.set(\"#ff9800\");\n }\n /**\n * 获取 OutlinePass 实例\n */\n getPass() {\n return this.outlinePass;\n }\n /**\n * 设置悬停对象(微微高亮)\n */\n setHoveredObjects(e) {\n this.hoveredObjects = e, this.updateOutline(), e.length > 0 && (this.outlinePass.edgeStrength = 3, this.outlinePass.edgeGlow = 0.5, this.outlinePass.visibleEdgeColor.set(\"#ff9800\"), this.outlinePass.hiddenEdgeColor.set(\"#ff9800\"));\n }\n /**\n * 设置选中对象(强高亮)\n */\n setSelectedObjects(e) {\n this.selectedObjects = e, this.updateOutline(), e.length > 0 && (this.outlinePass.edgeStrength = 5, this.outlinePass.edgeGlow = 1, this.outlinePass.visibleEdgeColor.set(\"#00aaff\"), this.outlinePass.hiddenEdgeColor.set(\"#00aaff\"));\n }\n /**\n * 清除悬停高亮\n */\n clearHovered() {\n this.hoveredObjects = [], this.updateOutline();\n }\n /**\n * 清除选中高亮\n */\n clearSelected() {\n this.selectedObjects = [], this.updateOutline();\n }\n /**\n * 清除所有高亮\n */\n clearAll() {\n this.hoveredObjects = [], this.selectedObjects = [], this.updateOutline();\n }\n /**\n * 更新 OutlinePass 的选中对象\n * 优先级:选中 > 悬停\n */\n updateOutline() {\n this.selectedObjects.length > 0 ? (this.outlinePass.selectedObjects = this.selectedObjects, this.outlinePass.edgeStrength = 5, this.outlinePass.edgeGlow = 1, this.outlinePass.visibleEdgeColor.set(\"#00aaff\"), this.outlinePass.hiddenEdgeColor.set(\"#00aaff\")) : this.hoveredObjects.length > 0 ? (this.outlinePass.selectedObjects = this.hoveredObjects, this.outlinePass.edgeStrength = 3, this.outlinePass.edgeGlow = 0.5, this.outlinePass.visibleEdgeColor.set(\"#ff9800\"), this.outlinePass.hiddenEdgeColor.set(\"#ff9800\")) : this.outlinePass.selectedObjects = [];\n }\n /**\n * 更新分辨率\n */\n resize(e, t) {\n this.outlinePass.setSize(e, t);\n }\n /**\n * 自定义悬停样式\n */\n setHoverStyle(e) {\n e.color && (this.outlinePass.visibleEdgeColor.set(e.color), this.outlinePass.hiddenEdgeColor.set(e.color)), e.strength !== void 0 && (this.outlinePass.edgeStrength = e.strength), e.glow !== void 0 && (this.outlinePass.edgeGlow = e.glow), e.thickness !== void 0 && (this.outlinePass.edgeThickness = e.thickness);\n }\n /**\n * 自定义选中样式\n */\n setSelectedStyle(e) {\n }\n}\nclass e_ {\n scene;\n camera;\n canvas;\n controls;\n // OrbitControls\n outlineManager;\n // 框选状态\n isSelecting = !1;\n startPoint = new le();\n endPoint = new le();\n ctrlPressed = !1;\n controlsEnabled = !0;\n // UI虚线框\n selectionBox = null;\n // 当前框选的对象\n selectedObjects = [];\n constructor(e, t, n, s, r) {\n this.scene = e, this.camera = t, this.canvas = n, this.controls = s, this.outlineManager = r, this.setupEventListeners(), this.createSelectionBoxElement();\n }\n /**\n * 创建虚线框UI元素\n */\n createSelectionBoxElement() {\n this.selectionBox = document.createElement(\"div\"), this.selectionBox.style.position = \"absolute\", this.selectionBox.style.border = \"2px dashed #00aaff\", this.selectionBox.style.backgroundColor = \"rgba(0, 170, 255, 0.1)\", this.selectionBox.style.pointerEvents = \"none\", this.selectionBox.style.display = \"none\", this.selectionBox.style.zIndex = \"1000\", this.canvas.parentElement && this.canvas.parentElement.appendChild(this.selectionBox);\n }\n /**\n * 设置事件监听器\n */\n setupEventListeners() {\n window.addEventListener(\"keydown\", this.onKeyDown.bind(this)), window.addEventListener(\"keyup\", this.onKeyUp.bind(this)), this.canvas.addEventListener(\"mousedown\", this.onMouseDown.bind(this)), this.canvas.addEventListener(\"mousemove\", this.onMouseMove.bind(this)), this.canvas.addEventListener(\"mouseup\", this.onMouseUp.bind(this));\n }\n /**\n * 按下键盘\n */\n onKeyDown(e) {\n (e.key === \"Control\" || e.key === \"Meta\") && (this.ctrlPressed = !0);\n }\n /**\n * 松开键盘\n */\n onKeyUp(e) {\n (e.key === \"Control\" || e.key === \"Meta\") && (this.ctrlPressed = !1, this.isSelecting && this.endSelection());\n }\n /**\n * 鼠标按下\n */\n onMouseDown(e) {\n if (e.button !== 0 || !this.ctrlPressed) return;\n const t = this.canvas.getBoundingClientRect();\n this.startPoint.set(e.clientX - t.left, e.clientY - t.top), this.endPoint.copy(this.startPoint), this.isSelecting = !0, this.controls && this.controls.enabled !== void 0 && (this.controlsEnabled = this.controls.enabled, this.controls.enabled = !1), this.selectionBox && (this.selectionBox.style.display = \"block\", this.updateSelectionBoxUI()), e.preventDefault(), e.stopPropagation();\n }\n /**\n * 鼠标移动\n */\n onMouseMove(e) {\n if (!this.isSelecting) return;\n const t = this.canvas.getBoundingClientRect();\n this.endPoint.set(e.clientX - t.left, e.clientY - t.top), this.updateSelectionBoxUI(), this.updateSelectedObjects(), e.preventDefault(), e.stopPropagation();\n }\n /**\n * 鼠标松开\n */\n onMouseUp(e) {\n this.isSelecting && (this.endSelection(), e.preventDefault(), e.stopPropagation());\n }\n /**\n * 结束框选\n */\n endSelection() {\n this.isSelecting && (this.isSelecting = !1, this.controls && this.controls.enabled !== void 0 && (this.controls.enabled = this.controlsEnabled), this.selectionBox && (this.selectionBox.style.display = \"none\"), this.updateSelectedObjects());\n }\n /**\n * 更新虚线框UI\n */\n updateSelectionBoxUI() {\n if (!this.selectionBox) return;\n const e = Math.min(this.startPoint.x, this.endPoint.x), t = Math.min(this.startPoint.y, this.endPoint.y), n = Math.abs(this.endPoint.x - this.startPoint.x), s = Math.abs(this.endPoint.y - this.startPoint.y);\n this.selectionBox.style.left = `${e}px`, this.selectionBox.style.top = `${t}px`, this.selectionBox.style.width = `${n}px`, this.selectionBox.style.height = `${s}px`;\n }\n /**\n * 更新选中的对象\n */\n updateSelectedObjects() {\n const e = this.endPoint.x > this.startPoint.x, t = this.endPoint.y > this.startPoint.y, n = e && t, s = this.canvas.getBoundingClientRect(), r = s.width, a = s.height, o = new le(\n Math.min(this.startPoint.x, this.endPoint.x) / r,\n Math.min(this.startPoint.y, this.endPoint.y) / a\n ), l = new le(\n Math.max(this.startPoint.x, this.endPoint.x) / r,\n Math.max(this.startPoint.y, this.endPoint.y) / a\n ), c = [];\n this.scene.traverse((h) => {\n if (!h.isMesh || !h.visible) return;\n const u = h;\n if (!u.geometry) return;\n u.geometry.boundingBox || u.geometry.computeBoundingBox();\n const d = u.geometry.boundingBox;\n if (!d) return;\n const g = this.getBoundingBoxCorners(d, u).map((f) => this.worldToScreen(f)), x = this.getScreenBoundingBox(g);\n let m = !1;\n n ? m = this.isFullyContained(x, o, l) : m = this.isPartiallyContained(x, o, l), m && c.push(h);\n }), this.selectedObjects = c, this.outlineManager.setSelectedObjects(this.selectedObjects);\n }\n /**\n * 获取包围盒的8个顶点\n */\n getBoundingBoxCorners(e, t) {\n const n = [], s = e.min, r = e.max;\n return n.push(new w(s.x, s.y, s.z)), n.push(new w(r.x, s.y, s.z)), n.push(new w(s.x, r.y, s.z)), n.push(new w(r.x, r.y, s.z)), n.push(new w(s.x, s.y, r.z)), n.push(new w(r.x, s.y, r.z)), n.push(new w(s.x, r.y, r.z)), n.push(new w(r.x, r.y, r.z)), n.forEach((a) => {\n a.applyMatrix4(t.matrixWorld);\n }), n;\n }\n /**\n * 世界坐标转屏幕坐标(归一化)\n */\n worldToScreen(e) {\n const t = e.clone();\n t.project(this.camera);\n const n = (t.x + 1) / 2, s = (1 - t.y) / 2;\n return new le(n, s);\n }\n /**\n * 获取屏幕空间包围盒\n */\n getScreenBoundingBox(e) {\n const t = new le(1 / 0, 1 / 0), n = new le(-1 / 0, -1 / 0);\n return e.forEach((s) => {\n t.x = Math.min(t.x, s.x), t.y = Math.min(t.y, s.y), n.x = Math.max(n.x, s.x), n.y = Math.max(n.y, s.y);\n }), { min: t, max: n };\n }\n /**\n * 判断是否完全包含\n */\n isFullyContained(e, t, n) {\n return e.min.x >= t.x && e.min.y >= t.y && e.max.x <= n.x && e.max.y <= n.y;\n }\n /**\n * 判断是否部分包含\n */\n isPartiallyContained(e, t, n) {\n return !(e.max.x < t.x || e.min.x > n.x || e.max.y < t.y || e.min.y > n.y);\n }\n /**\n * 清除选中\n */\n clearSelection() {\n this.selectedObjects = [], this.outlineManager.clearSelected();\n }\n /**\n * 获取当前选中的对象\n */\n getSelectedObjects() {\n return this.selectedObjects;\n }\n /**\n * 销毁\n */\n dispose() {\n window.removeEventListener(\"keydown\", this.onKeyDown.bind(this)), window.removeEventListener(\"keyup\", this.onKeyUp.bind(this)), this.canvas.removeEventListener(\"mousedown\", this.onMouseDown.bind(this)), this.canvas.removeEventListener(\"mousemove\", this.onMouseMove.bind(this)), this.canvas.removeEventListener(\"mouseup\", this.onMouseUp.bind(this)), this.selectionBox && this.selectionBox.parentElement && this.selectionBox.parentElement.removeChild(this.selectionBox), this.clearSelection();\n }\n}\nclass t_ {\n scene;\n clippingPlane;\n stencilGroup = null;\n isEnabledFlag = !1;\n capMesh = null;\n planeInitialized = !1;\n tempCenter = new w();\n sceneBounds = new Pt();\n // 截面颜色 (主要颜色)\n capColor = new Se(16711680);\n constructor(e) {\n this.scene = e, this.clippingPlane = new Sn(new w(0, -1, 0), 0);\n }\n /**\n * 启用剖切功能\n */\n enable() {\n this.isEnabledFlag = !0, this.refresh();\n }\n /**\n * 禁用剖切功能\n */\n disable() {\n this.isEnabledFlag = !1, this.cleanup();\n }\n /**\n * 刷新剖切几何体\n * 当场景中的模型发生变化(加载新模型、移动物体)时调用此方法\n */\n refresh() {\n this.isEnabledFlag && (this.cleanupStencilGroup(), this.ensurePlaneInitialized(), this.updateSceneMaterials(!0), this.createStencilGroup());\n }\n /**\n * 设剖切面位置和方向\n * @param normal 法线方向\n * @param constant 平面常数 (距离原点的有向距离的相反数)\n */\n setPlane(e, t) {\n this.planeInitialized = !0, this.clippingPlane.normal.copy(e).normalize(), this.clippingPlane.constant = t, this.isEnabledFlag && this.updateCapPlane();\n }\n isEnabled() {\n return this.isEnabledFlag;\n }\n /**\n * 设置截面补面颜色\n */\n setCapColor(e) {\n if (this.capColor.set(e), this.capMesh) {\n const t = this.capMesh.material;\n t.color.copy(this.capColor), t.needsUpdate = !0;\n }\n }\n /**\n * 遍历场景设置材质的剖切属性\n */\n updateSceneMaterials(e) {\n this.scene.traverse((t) => {\n if (t instanceof ot) {\n if (t.userData.isStencilCap) return;\n (Array.isArray(t.material) ? t.material : [t.material]).forEach((s) => {\n s && (e ? ((!s.clippingPlanes || s.clippingPlanes.indexOf(this.clippingPlane) === -1) && (s.clippingPlanes = [this.clippingPlane]), s.clipShadows = !0) : s.clippingPlanes = [], s.needsUpdate = !0);\n });\n }\n });\n }\n /**\n * 创建模板缓冲组\n */\n createStencilGroup() {\n this.stencilGroup = new zn(), this.stencilGroup.name = \"ClippingStencilGroup\", this.scene.add(this.stencilGroup);\n let e = 0;\n this.scene.traverse((t) => {\n if (t instanceof ot && t.visible && !t.userData.isStencilCap) {\n if (!t.geometry) return;\n this.createStencilMeshesForObject(t), e++;\n }\n }), console.log(`ClippingManager: Generated stencil geometry for ${e} meshes.`), this.addCapPlane(), this.updateCapPlane();\n }\n createStencilMeshesForObject(e) {\n const t = e.geometry;\n e.updateMatrixWorld(!0);\n const n = e.matrixWorld, s = new Bt({\n depthWrite: !1,\n depthTest: !1,\n colorWrite: !1,\n stencilWrite: !0,\n stencilFunc: co,\n clippingPlanes: [this.clippingPlane]\n }), r = s.clone();\n r.side = zt, r.stencilFail = Nr, r.stencilZFail = Nr, r.stencilZPass = Nr;\n const a = new ot(t, r);\n a.applyMatrix4(n), a.matrixAutoUpdate = !1, a.userData.isStencilCap = !0, a.renderOrder = 1, this.stencilGroup.add(a);\n const o = s.clone();\n o.side = En, o.stencilFail = Fr, o.stencilZFail = Fr, o.stencilZPass = Fr;\n const l = new ot(t, o);\n l.applyMatrix4(n), l.matrixAutoUpdate = !1, l.userData.isStencilCap = !0, l.renderOrder = 1, this.stencilGroup.add(l);\n }\n addCapPlane() {\n const e = new Bt({\n color: this.capColor,\n side: Wt,\n stencilWrite: !0,\n transparent: !0,\n opacity: 0,\n stencilFunc: su,\n // Stencil != 0 时绘制\n stencilRef: 0,\n clippingPlanes: [],\n // 盖板本身不被剖切!\n depthTest: !0,\n polygonOffset: !0,\n polygonOffsetFactor: -1,\n //稍微拉向摄像机,防止z-fighting\n polygonOffsetUnits: -1\n }), t = new As(1e5, 1e5), n = new ot(t, e);\n n.userData.isCapPlane = !0, n.userData.isStencilCap = !0, n.renderOrder = 2, this.capMesh = n, this.stencilGroup.add(n);\n }\n updateCapPlane() {\n if (!this.stencilGroup || !this.capMesh) return;\n const e = this.capMesh, t = this.clippingPlane.normal, n = -this.clippingPlane.constant;\n e.quaternion.setFromUnitVectors(new w(0, 0, 1), t), e.position.copy(t).multiplyScalar(n);\n }\n cleanupStencilGroup() {\n this.stencilGroup && (this.scene.remove(this.stencilGroup), this.stencilGroup.traverse((e) => {\n e.material && (Array.isArray(e.material) ? e.material.forEach((t) => t.dispose()) : e.material.dispose()), e.geometry && e.userData.isCapPlane && e.geometry.dispose();\n }), this.stencilGroup = null, this.capMesh = null);\n }\n cleanup() {\n this.updateSceneMaterials(!1), this.cleanupStencilGroup();\n }\n ensurePlaneInitialized() {\n if (this.planeInitialized || (this.sceneBounds.makeEmpty(), this.sceneBounds.setFromObject(this.scene), this.sceneBounds.isEmpty())) return;\n this.sceneBounds.getCenter(this.tempCenter);\n const e = this.clippingPlane.normal;\n this.clippingPlane.constant = -e.dot(this.tempCenter), this.planeInitialized = !0, this.updateCapPlane();\n }\n}\nclass n_ {\n // 用户最后一次左键点击的世界坐标(用作相机旋转中心)\n _lastClickWorldPosition = null;\n // 用户最后一次左键点击的屏幕坐标\n _lastClickScreenPosition = null;\n constructor() {\n }\n /**\n * 设置最后一次点击的世界坐标\n */\n setLastClickWorldPosition(e) {\n this._lastClickWorldPosition = e.clone();\n }\n /**\n * 获取最后一次点击的世界坐标\n */\n getLastClickWorldPosition() {\n return this._lastClickWorldPosition;\n }\n /**\n * 设置最后一次点击的屏幕坐标\n */\n setLastClickScreenPosition(e) {\n this._lastClickScreenPosition = e.clone();\n }\n /**\n * 获取最后一次点击的屏幕坐标\n */\n getLastClickScreenPosition() {\n return this._lastClickScreenPosition;\n }\n /**\n * 清除所有点击状态\n */\n clearClickState() {\n this._lastClickWorldPosition = null, this._lastClickScreenPosition = null;\n }\n}\nfunction i_(i) {\n let e = new Object();\n return e.updataSceneOctreeBox = function() {\n i.octreeBoxModels = [];\n let t = e.getBoundingBox();\n e.ocBox = e.splitBoxIntoAuto(t);\n let n = 0;\n i.models.forEach((a) => {\n a.children.forEach((o) => {\n o.info.forEach((l) => {\n r(l, e.ocBox);\n });\n }), n = n + 1;\n }), s(e.ocBox);\n function s(a) {\n for (let o = a.children.length - 1; o >= 0; o--) {\n let l = a.children[o];\n l.isLeaf == !1 && s(l), l.children.length == 0 && (l.isLeaf = !0), l.isLeaf && (l.elements == null || l.elements.length == 0) && a.children.splice(o, 1);\n }\n }\n function r(a, o) {\n var l = {\n min: a.box.min,\n max: a.box.max\n };\n if (e.boxContainBox(o, l) == !0)\n if (o.elements == null && (o.elements = []), o.isLeaf == !1) {\n let h = !1;\n for (let u = 0; u < o.children.length; u++)\n if (r(a, o.children[u]) == !0) {\n h = !0;\n break;\n }\n h == !1 && o.elements.push([n, ...a.index]);\n } else\n o.elements.push([n, ...a.index]);\n else\n return !1;\n return !0;\n }\n }, e.rayInterationModel = function(t) {\n var n = [];\n r(t, e.ocBox);\n var s = a(t, n);\n return s;\n function r(o, l) {\n if (l == null)\n return;\n let c = new Pt(l.min, l.max), h = o.ray.intersectsBox(c);\n if (!(h == null || h == !1))\n if (l.children == null || l.children.length == 0) {\n if (l.elements != null)\n for (var u of l.elements)\n n.push(u);\n } else {\n if (l.elements != null)\n for (var u of l.elements)\n n.push(u);\n for (let d of l.children)\n r(o, d);\n }\n }\n function a(o, l) {\n let c = [];\n const h = new Bt({\n color: 16711680\n });\n for (let d of l) {\n let p = i.models[d[0]].children[d[1]];\n if (p.TypeName == \"Mesh\" && p.geometry.groups[d[2]].visibility !== !1) {\n let g = new ot(p.geometryArray[d[2]], h);\n g.indexs = d, g.TypeName = p.TypeName, c.push(g);\n } else p.TypeName == \"InstancedMesh\" || p.TypeName == \"InstancedMesh-Pipe\";\n }\n return o.intersectObjects(c, !1);\n }\n }, e.boxContainBox = function(t, n) {\n return n.min.x >= t.min.x && n.min.y >= t.min.y && n.min.z >= t.min.z && n.max.x <= t.max.x && n.max.y <= t.max.y && n.max.z <= t.max.z;\n }, e.splitBoxIntoAuto = function(t, n = 10) {\n let s = [], r = [], a = [], o = (t.max.x - t.min.x) * 0.5, l = (t.max.y - t.min.y) * 0.5, c = (t.max.z - t.min.z) * 0.5;\n if (o > n) {\n let h = t, u = {\n min: h.min,\n max: new w(h.min.x + o, h.max.y, h.max.z)\n }, d = {\n min: new w(h.min.x + o, h.min.y, h.min.z),\n max: h.max\n };\n s.push(u), s.push(d);\n }\n if (l > n)\n for (let h of s) {\n let u = {\n min: h.min,\n max: new w(h.max.x, h.min.y + l, h.max.z)\n }, d = {\n min: new w(h.min.x, h.min.y + l, h.min.z),\n max: h.max\n };\n r.push(u), r.push(d);\n }\n else\n r = s;\n if (c > n)\n for (let h of r) {\n let u = {\n min: h.min,\n max: new w(h.max.x, h.max.y, h.min.z + c)\n }, d = {\n min: new w(h.min.x, h.min.y, h.min.z + c),\n max: h.max\n };\n a.push(u), a.push(d);\n }\n else\n a = r;\n if (t.children = a, t.children.length > 0) {\n t.isLeaf = !1;\n for (let h = 0; h < t.children.length; h++)\n t.children[h] = e.splitBoxIntoAuto(t.children[h]);\n } else\n t.isLeaf = !0;\n return t.length = t.min.distanceTo(t.max), t;\n }, e.splitBoxInto8 = function(t) {\n const n = t.min, s = t.max, r = new w().addVectors(n, s).multiplyScalar(0.5), a = [];\n for (let o = 0; o < 2; o++)\n for (let l = 0; l < 2; l++)\n for (let c = 0; c < 2; c++) {\n const h = new w(\n o === 0 ? n.x : r.x,\n l === 0 ? n.y : r.y,\n c === 0 ? n.z : r.z\n ), u = new w(\n o === 1 ? s.x : r.x,\n l === 1 ? s.y : r.y,\n c === 1 ? s.z : r.z\n ), d = new Pt(h, u);\n a.push(d);\n }\n return a;\n }, e.boundingSphereToBox = function(t) {\n let n = t.center, s = new w(\n n.x - t.radius * 0.5,\n n.y - t.radius * 0.5,\n n.z - t.radius * 0.5\n ), r = new w(\n n.x + t.radius * 0.5,\n n.y + t.radius * 0.5,\n n.z + t.radius * 0.5\n );\n return {\n min: s,\n max: r\n };\n }, e.getBoundingBox = function() {\n let t = i.models, n = new w(1e8, 1e9, 1e10), s = new w(-1e8, -1e9, -1e10);\n return t.forEach((r) => {\n r.children.forEach((a) => {\n a.geometry.computeBoundingBox();\n let o = a.geometry.boundingBox.min, l = a.geometry.boundingBox.max;\n o.x < n.x && (n.x = o.x), o.y < n.y && (n.y = o.y), o.z < n.z && (n.z = o.z), l.x > s.x && (s.x = l.x), l.y > s.y && (s.y = l.y), l.z > s.z && (s.z = l.z);\n });\n }), {\n min: n,\n max: s\n };\n }, e;\n}\nvar ki = Object.freeze({\n Linear: Object.freeze({\n None: function(i) {\n return i;\n },\n In: function(i) {\n return i;\n },\n Out: function(i) {\n return i;\n },\n InOut: function(i) {\n return i;\n }\n }),\n Quadratic: Object.freeze({\n In: function(i) {\n return i * i;\n },\n Out: function(i) {\n return i * (2 - i);\n },\n InOut: function(i) {\n return (i *= 2) < 1 ? 0.5 * i * i : -0.5 * (--i * (i - 2) - 1);\n }\n }),\n Cubic: Object.freeze({\n In: function(i) {\n return i * i * i;\n },\n Out: function(i) {\n return --i * i * i + 1;\n },\n InOut: function(i) {\n return (i *= 2) < 1 ? 0.5 * i * i * i : 0.5 * ((i -= 2) * i * i + 2);\n }\n }),\n Quartic: Object.freeze({\n In: function(i) {\n return i * i * i * i;\n },\n Out: function(i) {\n return 1 - --i * i * i * i;\n },\n InOut: function(i) {\n return (i *= 2) < 1 ? 0.5 * i * i * i * i : -0.5 * ((i -= 2) * i * i * i - 2);\n }\n }),\n Quintic: Object.freeze({\n In: function(i) {\n return i * i * i * i * i;\n },\n Out: function(i) {\n return --i * i * i * i * i + 1;\n },\n InOut: function(i) {\n return (i *= 2) < 1 ? 0.5 * i * i * i * i * i : 0.5 * ((i -= 2) * i * i * i * i + 2);\n }\n }),\n Sinusoidal: Object.freeze({\n In: function(i) {\n return 1 - Math.sin((1 - i) * Math.PI / 2);\n },\n Out: function(i) {\n return Math.sin(i * Math.PI / 2);\n },\n InOut: function(i) {\n return 0.5 * (1 - Math.sin(Math.PI * (0.5 - i)));\n }\n }),\n Exponential: Object.freeze({\n In: function(i) {\n return i === 0 ? 0 : Math.pow(1024, i - 1);\n },\n Out: function(i) {\n return i === 1 ? 1 : 1 - Math.pow(2, -10 * i);\n },\n InOut: function(i) {\n return i === 0 ? 0 : i === 1 ? 1 : (i *= 2) < 1 ? 0.5 * Math.pow(1024, i - 1) : 0.5 * (-Math.pow(2, -10 * (i - 1)) + 2);\n }\n }),\n Circular: Object.freeze({\n In: function(i) {\n return 1 - Math.sqrt(1 - i * i);\n },\n Out: function(i) {\n return Math.sqrt(1 - --i * i);\n },\n InOut: function(i) {\n return (i *= 2) < 1 ? -0.5 * (Math.sqrt(1 - i * i) - 1) : 0.5 * (Math.sqrt(1 - (i -= 2) * i) + 1);\n }\n }),\n Elastic: Object.freeze({\n In: function(i) {\n return i === 0 ? 0 : i === 1 ? 1 : -Math.pow(2, 10 * (i - 1)) * Math.sin((i - 1.1) * 5 * Math.PI);\n },\n Out: function(i) {\n return i === 0 ? 0 : i === 1 ? 1 : Math.pow(2, -10 * i) * Math.sin((i - 0.1) * 5 * Math.PI) + 1;\n },\n InOut: function(i) {\n return i === 0 ? 0 : i === 1 ? 1 : (i *= 2, i < 1 ? -0.5 * Math.pow(2, 10 * (i - 1)) * Math.sin((i - 1.1) * 5 * Math.PI) : 0.5 * Math.pow(2, -10 * (i - 1)) * Math.sin((i - 1.1) * 5 * Math.PI) + 1);\n }\n }),\n Back: Object.freeze({\n In: function(i) {\n var e = 1.70158;\n return i === 1 ? 1 : i * i * ((e + 1) * i - e);\n },\n Out: function(i) {\n var e = 1.70158;\n return i === 0 ? 0 : --i * i * ((e + 1) * i + e) + 1;\n },\n InOut: function(i) {\n var e = 2.5949095;\n return (i *= 2) < 1 ? 0.5 * (i * i * ((e + 1) * i - e)) : 0.5 * ((i -= 2) * i * ((e + 1) * i + e) + 2);\n }\n }),\n Bounce: Object.freeze({\n In: function(i) {\n return 1 - ki.Bounce.Out(1 - i);\n },\n Out: function(i) {\n return i < 1 / 2.75 ? 7.5625 * i * i : i < 2 / 2.75 ? 7.5625 * (i -= 1.5 / 2.75) * i + 0.75 : i < 2.5 / 2.75 ? 7.5625 * (i -= 2.25 / 2.75) * i + 0.9375 : 7.5625 * (i -= 2.625 / 2.75) * i + 0.984375;\n },\n InOut: function(i) {\n return i < 0.5 ? ki.Bounce.In(i * 2) * 0.5 : ki.Bounce.Out(i * 2 - 1) * 0.5 + 0.5;\n }\n }),\n generatePow: function(i) {\n return i === void 0 && (i = 4), i = i < Number.EPSILON ? Number.EPSILON : i, i = i > 1e4 ? 1e4 : i, {\n In: function(e) {\n return Math.pow(e, i);\n },\n Out: function(e) {\n return 1 - Math.pow(1 - e, i);\n },\n InOut: function(e) {\n return e < 0.5 ? Math.pow(e * 2, i) / 2 : (1 - Math.pow(2 - e * 2, i)) / 2 + 0.5;\n }\n };\n }\n}), xs = function() {\n return performance.now();\n}, s_ = (\n /** @class */\n (function() {\n function i() {\n this._tweens = {}, this._tweensAddedDuringUpdate = {};\n }\n return i.prototype.getAll = function() {\n var e = this;\n return Object.keys(this._tweens).map(function(t) {\n return e._tweens[t];\n });\n }, i.prototype.removeAll = function() {\n this._tweens = {};\n }, i.prototype.add = function(e) {\n this._tweens[e.getId()] = e, this._tweensAddedDuringUpdate[e.getId()] = e;\n }, i.prototype.remove = function(e) {\n delete this._tweens[e.getId()], delete this._tweensAddedDuringUpdate[e.getId()];\n }, i.prototype.update = function(e, t) {\n e === void 0 && (e = xs()), t === void 0 && (t = !1);\n var n = Object.keys(this._tweens);\n if (n.length === 0)\n return !1;\n for (; n.length > 0; ) {\n this._tweensAddedDuringUpdate = {};\n for (var s = 0; s < n.length; s++) {\n var r = this._tweens[n[s]], a = !t;\n r && r.update(e, a) === !1 && !t && delete this._tweens[n[s]];\n }\n n = Object.keys(this._tweensAddedDuringUpdate);\n }\n return !0;\n }, i;\n })()\n), vo = {\n Linear: function(i, e) {\n var t = i.length - 1, n = t * e, s = Math.floor(n), r = vo.Utils.Linear;\n return e < 0 ? r(i[0], i[1], n) : e > 1 ? r(i[t], i[t - 1], t - n) : r(i[s], i[s + 1 > t ? t : s + 1], n - s);\n },\n Utils: {\n Linear: function(i, e, t) {\n return (e - i) * t + i;\n }\n }\n}, Ah = (\n /** @class */\n (function() {\n function i() {\n }\n return i.nextId = function() {\n return i._nextId++;\n }, i._nextId = 0, i;\n })()\n), Mo = new s_(), r_ = (\n /** @class */\n (function() {\n function i(e, t) {\n t === void 0 && (t = Mo), this._object = e, this._group = t, this._isPaused = !1, this._pauseStart = 0, this._valuesStart = {}, this._valuesEnd = {}, this._valuesStartRepeat = {}, this._duration = 1e3, this._isDynamic = !1, this._initialRepeat = 0, this._repeat = 0, this._yoyo = !1, this._isPlaying = !1, this._reversed = !1, this._delayTime = 0, this._startTime = 0, this._easingFunction = ki.Linear.None, this._interpolationFunction = vo.Linear, this._chainedTweens = [], this._onStartCallbackFired = !1, this._onEveryStartCallbackFired = !1, this._id = Ah.nextId(), this._isChainStopped = !1, this._propertiesAreSetUp = !1, this._goToEnd = !1;\n }\n return i.prototype.getId = function() {\n return this._id;\n }, i.prototype.isPlaying = function() {\n return this._isPlaying;\n }, i.prototype.isPaused = function() {\n return this._isPaused;\n }, i.prototype.getDuration = function() {\n return this._duration;\n }, i.prototype.to = function(e, t) {\n if (t === void 0 && (t = 1e3), this._isPlaying)\n throw new Error(\"Can not call Tween.to() while Tween is already started or paused. Stop the Tween first.\");\n return this._valuesEnd = e, this._propertiesAreSetUp = !1, this._duration = t < 0 ? 0 : t, this;\n }, i.prototype.duration = function(e) {\n return e === void 0 && (e = 1e3), this._duration = e < 0 ? 0 : e, this;\n }, i.prototype.dynamic = function(e) {\n return e === void 0 && (e = !1), this._isDynamic = e, this;\n }, i.prototype.start = function(e, t) {\n if (e === void 0 && (e = xs()), t === void 0 && (t = !1), this._isPlaying)\n return this;\n if (this._group && this._group.add(this), this._repeat = this._initialRepeat, this._reversed) {\n this._reversed = !1;\n for (var n in this._valuesStartRepeat)\n this._swapEndStartRepeatValues(n), this._valuesStart[n] = this._valuesStartRepeat[n];\n }\n if (this._isPlaying = !0, this._isPaused = !1, this._onStartCallbackFired = !1, this._onEveryStartCallbackFired = !1, this._isChainStopped = !1, this._startTime = e, this._startTime += this._delayTime, !this._propertiesAreSetUp || t) {\n if (this._propertiesAreSetUp = !0, !this._isDynamic) {\n var s = {};\n for (var r in this._valuesEnd)\n s[r] = this._valuesEnd[r];\n this._valuesEnd = s;\n }\n this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat, t);\n }\n return this;\n }, i.prototype.startFromCurrentValues = function(e) {\n return this.start(e, !0);\n }, i.prototype._setupProperties = function(e, t, n, s, r) {\n for (var a in n) {\n var o = e[a], l = Array.isArray(o), c = l ? \"array\" : typeof o, h = !l && Array.isArray(n[a]);\n if (!(c === \"undefined\" || c === \"function\")) {\n if (h) {\n var u = n[a];\n if (u.length === 0)\n continue;\n for (var d = [o], p = 0, g = u.length; p < g; p += 1) {\n var x = this._handleRelativeValue(o, u[p]);\n if (isNaN(x)) {\n h = !1, console.warn(\"Found invalid interpolation list. Skipping.\");\n break;\n }\n d.push(x);\n }\n h && (n[a] = d);\n }\n if ((c === \"object\" || l) && o && !h) {\n t[a] = l ? [] : {};\n var m = o;\n for (var f in m)\n t[a][f] = m[f];\n s[a] = l ? [] : {};\n var u = n[a];\n if (!this._isDynamic) {\n var y = {};\n for (var f in u)\n y[f] = u[f];\n n[a] = u = y;\n }\n this._setupProperties(m, t[a], u, s[a], r);\n } else\n (typeof t[a] > \"u\" || r) && (t[a] = o), l || (t[a] *= 1), h ? s[a] = n[a].slice().reverse() : s[a] = t[a] || 0;\n }\n }\n }, i.prototype.stop = function() {\n return this._isChainStopped || (this._isChainStopped = !0, this.stopChainedTweens()), this._isPlaying ? (this._group && this._group.remove(this), this._isPlaying = !1, this._isPaused = !1, this._onStopCallback && this._onStopCallback(this._object), this) : this;\n }, i.prototype.end = function() {\n return this._goToEnd = !0, this.update(1 / 0), this;\n }, i.prototype.pause = function(e) {\n return e === void 0 && (e = xs()), this._isPaused || !this._isPlaying ? this : (this._isPaused = !0, this._pauseStart = e, this._group && this._group.remove(this), this);\n }, i.prototype.resume = function(e) {\n return e === void 0 && (e = xs()), !this._isPaused || !this._isPlaying ? this : (this._isPaused = !1, this._startTime += e - this._pauseStart, this._pauseStart = 0, this._group && this._group.add(this), this);\n }, i.prototype.stopChainedTweens = function() {\n for (var e = 0, t = this._chainedTweens.length; e < t; e++)\n this._chainedTweens[e].stop();\n return this;\n }, i.prototype.group = function(e) {\n return e === void 0 && (e = Mo), this._group = e, this;\n }, i.prototype.delay = function(e) {\n return e === void 0 && (e = 0), this._delayTime = e, this;\n }, i.prototype.repeat = function(e) {\n return e === void 0 && (e = 0), this._initialRepeat = e, this._repeat = e, this;\n }, i.prototype.repeatDelay = function(e) {\n return this._repeatDelayTime = e, this;\n }, i.prototype.yoyo = function(e) {\n return e === void 0 && (e = !1), this._yoyo = e, this;\n }, i.prototype.easing = function(e) {\n return e === void 0 && (e = ki.Linear.None), this._easingFunction = e, this;\n }, i.prototype.interpolation = function(e) {\n return e === void 0 && (e = vo.Linear), this._interpolationFunction = e, this;\n }, i.prototype.chain = function() {\n for (var e = [], t = 0; t < arguments.length; t++)\n e[t] = arguments[t];\n return this._chainedTweens = e, this;\n }, i.prototype.onStart = function(e) {\n return this._onStartCallback = e, this;\n }, i.prototype.onEveryStart = function(e) {\n return this._onEveryStartCallback = e, this;\n }, i.prototype.onUpdate = function(e) {\n return this._onUpdateCallback = e, this;\n }, i.prototype.onRepeat = function(e) {\n return this._onRepeatCallback = e, this;\n }, i.prototype.onComplete = function(e) {\n return this._onCompleteCallback = e, this;\n }, i.prototype.onStop = function(e) {\n return this._onStopCallback = e, this;\n }, i.prototype.update = function(e, t) {\n var n = this, s;\n if (e === void 0 && (e = xs()), t === void 0 && (t = !0), this._isPaused)\n return !0;\n var r, a = this._startTime + this._duration;\n if (!this._goToEnd && !this._isPlaying) {\n if (e > a)\n return !1;\n t && this.start(e, !0);\n }\n if (this._goToEnd = !1, e < this._startTime)\n return !0;\n this._onStartCallbackFired === !1 && (this._onStartCallback && this._onStartCallback(this._object), this._onStartCallbackFired = !0), this._onEveryStartCallbackFired === !1 && (this._onEveryStartCallback && this._onEveryStartCallback(this._object), this._onEveryStartCallbackFired = !0);\n var o = e - this._startTime, l = this._duration + ((s = this._repeatDelayTime) !== null && s !== void 0 ? s : this._delayTime), c = this._duration + this._repeat * l, h = function() {\n if (n._duration === 0 || o > c)\n return 1;\n var m = Math.trunc(o / l), f = o - m * l, y = Math.min(f / n._duration, 1);\n return y === 0 && o === n._duration ? 1 : y;\n }, u = h(), d = this._easingFunction(u);\n if (this._updateProperties(this._object, this._valuesStart, this._valuesEnd, d), this._onUpdateCallback && this._onUpdateCallback(this._object, u), this._duration === 0 || o >= this._duration)\n if (this._repeat > 0) {\n var p = Math.min(Math.trunc((o - this._duration) / l) + 1, this._repeat);\n isFinite(this._repeat) && (this._repeat -= p);\n for (r in this._valuesStartRepeat)\n !this._yoyo && typeof this._valuesEnd[r] == \"string\" && (this._valuesStartRepeat[r] = // eslint-disable-next-line\n // @ts-ignore FIXME?\n this._valuesStartRepeat[r] + parseFloat(this._valuesEnd[r])), this._yoyo && this._swapEndStartRepeatValues(r), this._valuesStart[r] = this._valuesStartRepeat[r];\n return this._yoyo && (this._reversed = !this._reversed), this._startTime += l * p, this._onRepeatCallback && this._onRepeatCallback(this._object), this._onEveryStartCallbackFired = !1, !0;\n } else {\n this._onCompleteCallback && this._onCompleteCallback(this._object);\n for (var g = 0, x = this._chainedTweens.length; g < x; g++)\n this._chainedTweens[g].start(this._startTime + this._duration, !1);\n return this._isPlaying = !1, !1;\n }\n return !0;\n }, i.prototype._updateProperties = function(e, t, n, s) {\n for (var r in n)\n if (t[r] !== void 0) {\n var a = t[r] || 0, o = n[r], l = Array.isArray(e[r]), c = Array.isArray(o), h = !l && c;\n h ? e[r] = this._interpolationFunction(o, s) : typeof o == \"object\" && o ? this._updateProperties(e[r], a, o, s) : (o = this._handleRelativeValue(a, o), typeof o == \"number\" && (e[r] = a + (o - a) * s));\n }\n }, i.prototype._handleRelativeValue = function(e, t) {\n return typeof t != \"string\" ? t : t.charAt(0) === \"+\" || t.charAt(0) === \"-\" ? e + parseFloat(t) : parseFloat(t);\n }, i.prototype._swapEndStartRepeatValues = function(e) {\n var t = this._valuesStartRepeat[e], n = this._valuesEnd[e];\n typeof n == \"string\" ? this._valuesStartRepeat[e] = this._valuesStartRepeat[e] + parseFloat(n) : this._valuesStartRepeat[e] = this._valuesEnd[e], this._valuesEnd[e] = t;\n }, i;\n })()\n);\nAh.nextId;\nvar An = Mo;\nAn.getAll.bind(An);\nAn.removeAll.bind(An);\nAn.add.bind(An);\nAn.remove.bind(An);\nAn.update.bind(An);\nvar Sa = {\n Easing: ki,\n Tween: r_\n};\nfunction a_() {\n return new Fo();\n}\nfunction o_(i, e) {\n i.appendChild(e.domElement);\n}\nfunction l_(i, e, t) {\n var n = new Object();\n n.visible = !0;\n let s = null, r, a, o = [];\n n.init = function() {\n r || (c(), h(), u());\n }, n.Hide = function() {\n r.style.display = \"none\", n.visible = !1;\n }, n.Show = function() {\n r.style.display = \"block\", n.visible = !0;\n }, n.RenderScene = function() {\n n.camera.quaternion.copy(e.camera.quaternion);\n let x = new w(0, 0, -1).clone().applyMatrix4(e.camera.matrixWorld.clone()), m = e.camera.position.clone().sub(x.clone()).setLength(100);\n n.camera.position.copy(m), n.camera.lookAt(new w()), n.sceneOrtho.renderer.render(n.sceneOrtho, n.camera);\n }, n.ToggleDirectionView = function(g) {\n console.log(g);\n var x = new w(0, 0, 0);\n g == \"top\" ? x = new w(0, 1, 0) : g == \"down\" ? x = new w(0, -1, 0) : g == \"front\" ? x = new w(0, 0, 1) : g == \"left\" ? x = new w(-1, 0, 0) : g == \"back\" ? x = new w(0, 0, -1) : g == \"right\" ? x = new w(1, 0, 0) : g == \"top_front\" ? x = new w(1, 1, 0) : g == \"top_left\" ? x = new w(0, 1, -1) : g == \"top_back\" ? x = new w(-1, 1, 0) : g == \"top_right\" ? x = new w(0, 1, 1) : g == \"down_front\" ? x = new w(1, -1, 0) : g == \"down_left\" ? x = new w(0, -1, -1) : g == \"down_back\" ? x = new w(-1, -1, 0) : g == \"down_right\" ? x = new w(0, -1, 1) : g == \"front_right\" ? x = new w(1, 0, 1) : g == \"right_back\" ? x = new w(-1, 0, 1) : g == \"back_left\" ? x = new w(-1, 0, -1) : g == \"left_front\" ? x = new w(1, 0, -1) : g == \"top_left_front\" ? x = new w(1, 1, -1) : g == \"top_front_right\" ? x = new w(1, 1, 1) : g == \"top_right_back\" ? x = new w(-1, 1, 1) : g == \"top_back_left\" ? x = new w(-1, 1, -1) : g == \"button_left_front\" ? x = new w(1, -1, -1) : g == \"button_front_right\" ? x = new w(1, -1, 1) : g == \"button_right_back\" ? x = new w(-1, 1, 1) : g == \"button_back_left\" && (x = new w(-1, -1, -1));\n var m = i.octreeBox.getBoundingBox(), f = m.min, y = m.max, v = f.clone().add(y.clone()).multiplyScalar(0.5), T = v.clone().add(x.multiplyScalar(1 * y.distanceTo(f)));\n l(e.camera.position, T, i.controls.target.clone(), v);\n }, n.GetCameraPose = function() {\n var g = e.camera.quaternion, x = e.camera.position, m = i.controls.target, f = {\n quaternion: g,\n position: x,\n target: m\n };\n return f;\n }, n.ReductionCameraPose = function(g, x = 1e3, m) {\n var f = new gn(\n g.quaternion._x,\n g.quaternion._y,\n g.quaternion._z,\n g.quaternion._w\n ), y = new w(g.position.x, g.position.y, g.position.z), v = new w(g.target.x, g.target.y, g.target.z);\n let T = !1;\n l(\n e.camera.position,\n y,\n i.controls.target.clone(),\n v,\n e.camera.quaternion,\n f,\n x,\n (R) => {\n m && (T || (m(R), T = !0));\n }\n ), m && setTimeout(() => {\n T || (m(!0), T = !0);\n }, x + 10);\n }, n.CameraGoHome = function() {\n var g = i.octreeBox.getBoundingBox(), x = g.min.clone().add(g.max.clone()).multiplyScalar(0.5);\n let m = new w(1, 1, 1);\n var f = x.clone().add(m.multiplyScalar(1 * g.max.distanceTo(g.min)));\n l(e.camera.position, f, i.controls.target.clone(), x);\n };\n function l(g, x, m, f, y, v, T = 1e3, R) {\n var E;\n y && v ? (E = new Sa.Tween({\n x1: g.x,\n // 相机当前位置x\n y1: g.y,\n // 相机当前位置y\n z1: g.z,\n // 相机当前位置z\n x2: m.x,\n // 控制当前的中心点x\n y2: m.y,\n // 控制当前的中心点y\n z2: m.z,\n // 控制当前的中心点z\n _x: y._x,\n // 相机当前quaternion\n _y: y._y,\n // 相机当前quaternion\n _z: y._z,\n // 相机当前quaternion\n _w: y._w\n // 相机当前quaternion\n }), E.to(\n {\n x1: x.x,\n // 新的相机位置x\n y1: x.y,\n // 新的相机位置y\n z1: x.z,\n // 新的相机位置z\n x2: f.x,\n // 新的控制中心点位置x\n y2: f.y,\n // 新的控制中心点位置x\n z2: f.z,\n // 新的控制中心点位置x\n _x: v._x,\n // 新的相机quaternion\n _y: v._y,\n // 新的相机quaternion\n _z: v._z,\n // 新的相机quaternion\n _w: v._w\n // 新的相机quaternion\n },\n T\n )) : (E = new Sa.Tween({\n x1: g.x,\n // 相机当前位置x\n y1: g.y,\n // 相机当前位置y\n z1: g.z,\n // 相机当前位置z\n x2: m.x,\n // 控制当前的中心点x\n y2: m.y,\n // 控制当前的中心点y\n z2: m.z\n // 控制当前的中心点z\n }), E.to(\n {\n x1: x.x,\n // 新的相机位置x\n y1: x.y,\n // 新的相机位置y\n z1: x.z,\n // 新的相机位置z\n x2: f.x,\n // 新的控制中心点位置x\n y2: f.y,\n // 新的控制中心点位置x\n z2: f.z\n // 新的控制中心点位置x\n },\n T\n )), E.onUpdate(function(I) {\n y && v ? (e.camera.quaternion._x = I._x, e.camera.quaternion._y = I._y, e.camera.quaternion._z = I._z, e.camera.quaternion._w = I._w) : i.controls.auto = !0, e.camera.position.x = I.x1, e.camera.position.y = I.y1, e.camera.position.z = I.z1, i.controls.target.x = I.x2, i.controls.target.y = I.y2, i.controls.target.z = I.z2, i.controls.update(), n.RenderScene();\n }), E.onComplete(function(I) {\n i.controls.auto = !1, n.RenderScene(), R && R(!0), cancelAnimationFrame(s), s = null;\n }), E.easing(Sa.Easing.Cubic.InOut);\n function P(I) {\n s = requestAnimationFrame(P), E.update();\n }\n E.start(), P();\n }\n function c() {\n r = document.createElement(\"div\"), r.className = \"ViewCube\", t.appendChild(r), a = document.createElement(\"div\"), a.className = \"ViewAttr\", t.appendChild(a);\n }\n function h() {\n n.sceneOrtho = a_();\n var m = window.innerWidth, f = window.innerHeight, g = m > f ? m / f : f / m, x = 150;\n n.camera = new pi(\n x * g / -2,\n x * g / 2,\n 2 * x / 2,\n 1.4 * x / -2,\n 0.01,\n 1e4\n );\n var m = r.clientWidth, f = r.clientHeight, y = new wr({\n alpha: !0\n });\n y.setSize(m, f), y.setClearAlpha(0), n.sceneOrtho.renderer = y;\n let v = new mh(16777215, 0.8);\n n.sceneOrtho.add(v), o_(r, y);\n }\n function u() {\n let g = [\n {\n label: \"右\",\n icon: \"cube/cn_right.png\"\n },\n {\n label: \"左\",\n icon: \"cube/cn_left.png\"\n },\n {\n label: \"顶\",\n icon: \"cube/cn_top.png\"\n },\n {\n label: \"底\",\n icon: \"cube/cn_bottom.png\"\n },\n {\n label: \"前\",\n icon: \"cube/cn_front.png\"\n },\n {\n label: \"后\",\n icon: \"cube/cn_back.png\"\n }\n ];\n var x = [];\n for (const f of g)\n x.push(\n new Bt({\n color: 16777215,\n map: new fh().load(f.icon)\n })\n );\n new gd({\n color: 255\n });\n var m = new ot(new fi(110, 110, 110), x);\n n.sceneOrtho.add(m), d(122), r.addEventListener(\"mousedown\", (f) => {\n var y = {};\n y.x = f.offsetX / r.clientWidth * 2 - 1, y.y = -(f.offsetY / r.clientHeight) * 2 + 1;\n var v = new jl();\n v.setFromCamera(y, n.camera);\n const T = v.intersectObjects(o, !1);\n T.length > 0 && n.ToggleDirectionView(T[0].object.name);\n }), r.addEventListener(\"mousemove\", (f) => {\n var y = {};\n y.x = f.offsetX / r.clientWidth * 2 - 1, y.y = -(f.offsetY / r.clientHeight) * 2 + 1;\n var v = new jl();\n v.setFromCamera(y, n.camera);\n const T = v.intersectObjects(o, !1);\n for (var R of o)\n R.material.opacity = 0.01;\n T.length > 0 && (T[0].object.material.opacity = 0.2);\n });\n }\n function d(g) {\n for (var x = g * 0.5 - 20, m = [\n {\n name: \"right\",\n a: 30,\n b: 75,\n c: 75,\n point: new w(x, 0, 0)\n },\n {\n name: \"back\",\n a: 75,\n b: 75,\n c: 30,\n point: new w(0, 0, -x)\n },\n {\n name: \"left\",\n a: 30,\n b: 75,\n c: 75,\n point: new w(-x, 0, 0)\n },\n {\n name: \"front\",\n a: 75,\n b: 75,\n c: 30,\n point: new w(0, 0, x)\n },\n {\n name: \"top\",\n a: 75,\n b: 30,\n c: 75,\n point: new w(0, x, 0)\n },\n {\n name: \"button\",\n a: 75,\n b: 30,\n c: 75,\n point: new w(0, -x, 0)\n }\n ], f = [\n {\n name: \"top_right_back\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(-x, x, x)\n },\n {\n name: \"button_front_right\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(-x, -x, x)\n },\n {\n name: \"top_front_right\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(x, x, x)\n },\n {\n name: \"button_right_back\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(x, -x, x)\n },\n {\n name: \"top_back_left\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(-x, x, -x)\n },\n {\n name: \"button_back_left\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(-x, -x, -x)\n },\n {\n name: \"top_left_front\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(x, x, -x)\n },\n {\n name: \"button_left_front\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(x, -x, -x)\n }\n ], y = [\n {\n name: \"top_front\",\n a: 30,\n b: 30,\n c: 75,\n point: new w(x, x, 0)\n },\n {\n name: \"top_right\",\n a: 75,\n b: 30,\n c: 30,\n point: new w(0, x, x)\n },\n {\n name: \"top_back\",\n a: 30,\n b: 30,\n c: 75,\n point: new w(-x, x, 0)\n },\n {\n name: \"top_left\",\n a: 75,\n b: 30,\n c: 30,\n point: new w(0, x, -x)\n },\n {\n name: \"button_front\",\n a: 30,\n b: 30,\n c: 75,\n point: new w(x, -x, 0)\n },\n {\n name: \"button_right\",\n a: 75,\n b: 30,\n c: 30,\n point: new w(0, -x, x)\n },\n {\n name: \"button_back\",\n a: 30,\n b: 30,\n c: 75,\n point: new w(-x, -x, 0)\n },\n {\n name: \"button_left\",\n a: 75,\n b: 30,\n c: 30,\n point: new w(0, -x, -x)\n },\n {\n name: \"front_right\",\n a: 30,\n b: 75,\n c: 30,\n point: new w(x, 0, x)\n },\n {\n name: \"right_back\",\n a: 30,\n b: 75,\n c: 30,\n point: new w(-x, 0, x)\n },\n {\n name: \"back_left\",\n a: 30,\n b: 75,\n c: 30,\n point: new w(-x, 0, -x)\n },\n {\n name: \"left_front\",\n a: 30,\n b: 75,\n c: 30,\n point: new w(x, 0, -x)\n }\n ], v = 0; v < m.length; v++)\n o.push(p(m[v]));\n for (var v = 0; v < f.length; v++)\n o.push(p(f[v]));\n for (var v = 0; v < y.length; v++)\n o.push(p(y[v]));\n }\n function p(g) {\n const x = new fi(g.a, g.b, g.c), m = new Bt({\n color: \"blue\",\n transparent: !0,\n opacity: 0.01\n }), f = new Ne().makeTranslation(g.point.x, g.point.y, g.point.z);\n let y = x.applyMatrix4(f), v = new ot(y, m);\n return v.name = g.name, n.sceneOrtho.add(v), v;\n }\n return n;\n}\nclass Rc {\n constructor(e, t) {\n this.object = e, this.id = t;\n }\n get uuid() {\n return this.object.uuid;\n }\n get name() {\n return this.object.name;\n }\n set name(e) {\n this.object.name = e;\n }\n get visible() {\n return this.object.visible;\n }\n set visible(e) {\n this.object.visible = e;\n }\n getBoundingBox() {\n const e = new Pt().setFromObject(this.object);\n return { min: e.min, max: e.max };\n }\n setMatrix(e) {\n this.object.matrix.fromArray(e), this.object.matrix.decompose(this.object.position, this.object.quaternion, this.object.scale);\n }\n}\nlet c_ = class {\n constructor(e, t, n) {\n this.manager = e, this.scene = t, this.clippingManager = n;\n }\n models = /* @__PURE__ */ new Map();\n async loadModel(e, t) {\n const n = await this.manager.loadGLTF(e), s = t?.id || n.uuid;\n n.name = s, t?.position && n.position.fromArray(t.position), t?.scale && n.scale.fromArray(t.scale), t?.rotation && n.rotation.setFromVector3(new w(...t.rotation));\n const r = new Rc(n, s);\n return this.models.set(s, r), this.clippingManager?.refresh(), r;\n }\n unloadModel(e) {\n const t = this.models.get(e);\n t && t instanceof Rc && (this.scene.remove(t.object), this.models.delete(e));\n }\n getAllModels() {\n return Array.from(this.models.values());\n }\n getModel(e) {\n return this.models.get(e);\n }\n}, h_ = class {\n constructor(e) {\n this.manager = e;\n }\n setView(e, t) {\n this.manager.setView(e);\n }\n fitToView(e, t) {\n console.log(\"[V1] fitToView not fully implemented in manager, resetting camera\"), this.manager.camera.position.set(20, 20, 20), this.manager.camera.lookAt(0, 0, 0), this.manager.controls.update();\n }\n goHome(e) {\n this.manager.camera.position.set(20, 20, 20), this.manager.camera.lookAt(0, 0, 0), this.manager.controls.update();\n }\n setProjection(e) {\n console.warn(\"[V1] Projection switching not supported in V1 CameraManager\");\n }\n setNavigationMode(e) {\n e === Ar.PanOnly ? this.manager.controls.enableRotate = !1 : this.manager.controls.enableRotate = !0;\n }\n getState() {\n return {\n position: this.manager.camera.position.toArray(),\n target: this.manager.controls.target.toArray(),\n up: this.manager.camera.up.toArray(),\n projection: Ui.Perspective\n };\n }\n restoreState(e, t) {\n this.manager.camera.position.fromArray(e.position), this.manager.camera.up.fromArray(e.up), this.manager.controls.target.fromArray(e.target), this.manager.controls.update();\n }\n}, u_ = class {\n constructor(e, t) {\n this.manager = e, this.scene = t;\n }\n getSelection() {\n return console.warn(\"[V1] getSelection not fully supported by InteractionManager\"), [];\n }\n select(e) {\n const t = [];\n this.scene.traverse((n) => {\n n instanceof ot && e.includes(n.name) && t.push(n);\n }), this.manager.highlight(t);\n }\n addSelection(e) {\n this.select(e);\n }\n removeSelection(e) {\n this.manager.clearHighlight();\n }\n clearSelection() {\n this.manager.clearHighlight();\n }\n getHiddenComponents() {\n const e = [];\n return this.scene.traverse((t) => {\n t.visible || e.push(t.name);\n }), e;\n }\n setVisibility(e, t) {\n this.manager.setVisibility(e, t);\n }\n isolate(e) {\n this.scene.traverse((t) => t.visible = !1), this.setVisibility(e, !0);\n }\n clearIsolation() {\n this.scene.traverse((e) => e.visible = !0);\n }\n setColor(e, t) {\n console.warn(\"[V1] setColor not implemented\");\n }\n restoreColor(e) {\n console.warn(\"[V1] restoreColor not implemented\");\n }\n setOpacity(e, t) {\n console.warn(\"[V1] setOpacity not implemented\");\n }\n restoreOpacity(e) {\n console.warn(\"[V1] restoreOpacity not implemented\");\n }\n clearAllOverrides() {\n }\n getBoundingBox(e) {\n let t;\n if (this.scene.traverse((n) => {\n n.name === e && (t = n);\n }), t) {\n const n = new Pt().setFromObject(t);\n return { min: n.min, max: n.max };\n }\n return { min: { x: 0, y: 0, z: 0 }, max: { x: 0, y: 0, z: 0 } };\n }\n}, d_ = class {\n constructor(e, t) {\n this.sceneManager = e, this.renderer = t;\n }\n setBackgroundColor(e) {\n this.sceneManager.setBackground(e);\n }\n setSkybox(e) {\n const n = new dh().load(e);\n this.sceneManager.scene.background = n;\n }\n enableShadows(e) {\n }\n enableAntialiasing(e) {\n }\n enableAmbientOcclusion(e) {\n }\n addSectionPlane(e, t) {\n return \"\";\n }\n removeSectionPlane(e) {\n }\n clearSectionPlanes() {\n }\n enableSectioning(e) {\n }\n captureScreen(e, t) {\n return this.renderer.domElement.toDataURL();\n }\n getViewerConfig() {\n return {\n shadows: !1,\n ambientOcclusion: !1,\n sectioning: !1\n };\n }\n getRenderStatistics() {\n const e = this.renderer.info || {}, t = e.render || {}, n = e.memory || {};\n return {\n calls: t.calls || 0,\n triangles: t.triangles || 0,\n points: t.points || 0,\n lines: t.lines || 0,\n memory: {\n geometries: n.geometries || 0,\n textures: n.textures || 0\n }\n };\n }\n}, f_ = class {\n async getProperties(e) {\n return [\n {\n name: \"Identity Data\",\n properties: [\n { name: \"Element ID\", value: e },\n { name: \"Version\", value: \"V1 Engine\" }\n ]\n }\n ];\n }\n async getPropertyValue(e, t) {\n return \"Unknown\";\n }\n async getModelTree(e) {\n return [\n {\n id: \"root\",\n name: \"Model Root (V1)\",\n type: \"Model\",\n hasChildren: !1\n }\n ];\n }\n async search(e) {\n return [];\n }\n}, p_ = class {\n activeTool = null;\n tools = /* @__PURE__ */ new Map();\n activate(e, t) {\n console.log(`[V1] Activating tool: ${e}`, t), this.activeTool = e;\n }\n deactivate() {\n this.activeTool && (console.log(`[V1] Deactivating tool: ${this.activeTool}`), this.activeTool = null);\n }\n getActiveTool() {\n return this.activeTool;\n }\n registerTool(e, t) {\n this.tools.set(e, t);\n }\n}, m_ = class {\n listeners = /* @__PURE__ */ new Map();\n on(e, t) {\n this.listeners.has(e) || this.listeners.set(e, []), this.listeners.get(e).push(t);\n }\n off(e, t) {\n if (!this.listeners.has(e)) return;\n const n = this.listeners.get(e), s = n.indexOf(t);\n s !== -1 && n.splice(s, 1);\n }\n trigger(e, t) {\n this.listeners.has(e) && this.listeners.get(e).forEach((n) => {\n try {\n n(t);\n } catch (s) {\n console.error(`Error in event listener for ${e}:`, s);\n }\n });\n }\n}, g_ = class {\n container;\n renderer;\n // WebGPURenderer or WebGLRenderer\n composer = null;\n stats = null;\n // Global Engine State\n engineState;\n // Internal Managers (Legacy V1 architecture)\n sceneManager;\n cameraManager;\n loaderManager;\n interactionManager;\n outlineManager;\n selectionBoxManager = null;\n clippingManager;\n octreeBox;\n // 公共接口\n loader;\n cameraTool;\n components;\n data;\n viewer;\n tools;\n events;\n // 内部的一些类\n viewCube;\n scene;\n camera;\n models;\n controls;\n measure;\n animationId = null;\n constructor(e) {\n const t = document.getElementById(e.containerId);\n if (!t) throw new Error(`Container ${e.containerId} not found`);\n this.container = t, this.models = [], this.engineState = new n_(), this.sceneManager = new nx(e);\n const { width: n, height: s } = this.getContainerSize();\n this.cameraManager = new gx(this.container, n, s, this.engineState);\n try {\n this.renderer = new wr({ antialias: e.antialias ?? !0 }), console.log(\"Engine: Using WebGPURenderer\");\n } catch (r) {\n console.warn(\"WebGPURenderer failed\", r), this.renderer = new wr({ antialias: e.antialias ?? !0 });\n }\n this.renderer.setSize(n, s), this.renderer.setPixelRatio(window.devicePixelRatio), this.renderer.shadowMap.enabled = !0, this.renderer.shadowMap.type = Lc, this.renderer.toneMapping = bo, this.renderer.toneMappingExposure = 1, this.renderer.localClippingEnabled = !0, this.container.appendChild(this.renderer.domElement), this.loaderManager = new $x(this.sceneManager.scene), this.outlineManager = new Qx(\n this.sceneManager.scene,\n this.cameraManager.camera,\n n,\n s\n ), this.interactionManager = new Jx(\n this.sceneManager.scene,\n this.cameraManager.camera,\n this.renderer.domElement,\n this.engineState\n ), this.selectionBoxManager = new e_(\n this.sceneManager.scene,\n this.cameraManager.camera,\n this.renderer.domElement,\n this.cameraManager.controls,\n this.outlineManager\n ), this.clippingManager = new t_(this.sceneManager.scene), setTimeout(() => {\n this.clippingManager.enable();\n }, 1e3), this.events = new m_(), this.interactionManager.setEventModule(this.events), this.loader = new c_(this.loaderManager, this.sceneManager.scene, this.clippingManager), this.cameraTool = new h_(this.cameraManager), this.components = new u_(this.interactionManager, this.sceneManager.scene), this.viewer = new d_(this.sceneManager, this.renderer), this.data = new f_(), this.tools = new p_(), this.scene = this.sceneManager.scene, this.scene.camera = this.cameraManager.camera, this.camera = this.cameraManager.camera, this.controls = this.cameraManager.controls, this.octreeBox = i_(this), this.viewCube = l_(this, this.scene, this.container), this.viewCube.init(), this.setupVisuals(), this.setupPostProcessing(), e.showStats !== !1 && this.initStats(), this.setupResizeObserver(), this.animate();\n }\n initStats() {\n this.stats = new tx(), this.stats.showPanel(0), this.stats.dom.style.position = \"absolute\", this.stats.dom.style.top = \"0px\", this.stats.dom.style.left = \"0px\", this.stats.dom.style.zIndex = \"1000\", this.container.appendChild(this.stats.dom);\n }\n toggleStats(e) {\n e && !this.stats ? this.initStats() : !e && this.stats && (this.container.removeChild(this.stats.dom), this.stats = null);\n }\n getVersion() {\n return \"1.2.0 (WebGPU Experimental)\";\n }\n setupVisuals() {\n const e = this.sceneManager.scene;\n e.children.filter((o) => o instanceof Cs).forEach((o) => e.remove(o));\n const n = new ph(16777215, 4.5);\n n.position.set(10, 20, 10), n.castShadow = !0, n.shadow.mapSize.width = 4096, n.shadow.mapSize.height = 4096, n.shadow.camera.near = 0.1, n.shadow.camera.far = 500, n.shadow.bias = -5e-5, n.shadow.normalBias = 0.02;\n const s = 50;\n n.shadow.camera.left = -s, n.shadow.camera.right = s, n.shadow.camera.top = s, n.shadow.camera.bottom = -s, n.shadow.radius = 2, e.add(n);\n const r = new mh(4210752, 0.4);\n e.add(r), new Og().load(\"https://raw.githubusercontent.com/mrdoob/three.js/master/examples/textures/equirectangular/royal_esplanade_1k.hdr\", (o) => {\n o.mapping = vr, e.environment = o, e.environmentIntensity = 1;\n });\n }\n setupPostProcessing() {\n if (!this.renderer) return;\n const { width: e, height: t } = this.getContainerSize(), n = window.devicePixelRatio, s = this.sceneManager.scene, r = this.cameraManager.camera;\n this.composer = new Gg(this.renderer), this.composer.setPixelRatio(n), this.composer.setSize(e, t);\n const a = new Hg(s, r);\n this.composer.addPass(a);\n const o = new ln(s, r, e, t);\n o.output = ln.OUTPUT.Default, o.blendIntensity = 1, o.updateGtaoMaterial && o.updateGtaoMaterial({\n radius: 3,\n // 减小半径以获得更紧密、更逼真的接触阴影 (原为 10)\n distanceExponent: 1,\n // 衰减\n thickness: 1,\n // 厚度\n scale: 1,\n // 缩放\n distanceFallOff: 1,\n // 距离衰减\n screenSpaceRadius: !1\n }), this.composer.addPass(o);\n const l = this.outlineManager.getPass();\n this.composer.addPass(l);\n const c = new $i(\n new le(e, t),\n 0.05,\n // 强度\n 0.1,\n // 半径\n 0.5\n // 阈值\n );\n this.composer.addPass(c);\n const h = new Kg();\n this.composer.addPass(h);\n const u = new go(Zg);\n u.material.uniforms.resolution.value.x = 1 / (e * n), u.material.uniforms.resolution.value.y = 1 / (t * n), this.composer.addPass(u);\n }\n resize() {\n const { width: e, height: t } = this.getContainerSize(), n = window.devicePixelRatio;\n if (this.cameraManager.updateAspect(e, t), this.renderer.setSize(e, t), this.renderer.setPixelRatio(n), this.outlineManager && this.outlineManager.resize(e, t), this.composer) {\n this.composer.setPixelRatio(n), this.composer.setSize(e, t);\n const s = this.composer.passes.find((r) => r instanceof go && r.material.uniforms.resolution);\n s && (s.material.uniforms.resolution.value.x = 1 / (e * n), s.material.uniforms.resolution.value.y = 1 / (t * n));\n }\n }\n getContainerSize() {\n return {\n width: this.container.clientWidth,\n height: this.container.clientHeight\n };\n }\n setupResizeObserver() {\n new ResizeObserver(() => {\n this.resize();\n }).observe(this.container);\n }\n animate = () => {\n this.animationId = requestAnimationFrame(this.animate), this.viewCube.RenderScene(), this.stats && this.stats.begin(), this.cameraManager.tick(), this.composer ? this.composer.render() : this.renderer.renderAsync ? this.renderer.renderAsync(this.sceneManager.scene, this.cameraManager.camera) : this.renderer.render(this.sceneManager.scene, this.cameraManager.camera), this.stats && this.stats.end();\n };\n dispose() {\n this.animationId && cancelAnimationFrame(this.animationId), this.selectionBoxManager && this.selectionBoxManager.dispose(), this.renderer.dispose(), this.container.innerHTML = \"\";\n }\n};\nclass Cc {\n constructor(e, t, n) {\n this.object = e, this.id = t, this.uuid = n, this.object.name = t;\n }\n get name() {\n return this.object.name;\n }\n set name(e) {\n this.object.name = e;\n }\n get visible() {\n return this.object.visible;\n }\n set visible(e) {\n this.object.visible = e;\n }\n getBoundingBox() {\n const e = new Pt().setFromObject(this.object);\n return { min: e.min, max: e.max };\n }\n setMatrix(e) {\n this.object.matrix.fromArray(e), this.object.matrix.decompose(this.object.position, this.object.quaternion, this.object.scale);\n }\n}\nclass x_ {\n scene;\n gltfLoader;\n models = /* @__PURE__ */ new Map();\n constructor(e) {\n this.scene = e, this.gltfLoader = new Th();\n }\n async loadModel(e, t) {\n return new Promise((n, s) => {\n this.gltfLoader.load(\n e,\n (r) => {\n const a = r.scene, o = t?.id || Lo.generateUUID();\n t?.position && a.position.fromArray(t.position), t?.scale && a.scale.fromArray(t.scale), t?.rotation && a.rotation.setFromVector3(new w(...t.rotation)), this.scene.add(a);\n const l = new Cc(a, o, a.uuid);\n this.models.set(o, l), n(l);\n },\n (r) => {\n t?.onProgress && t.onProgress(r.loaded / r.total * 100);\n },\n (r) => s(r)\n );\n });\n }\n unloadModel(e) {\n const t = this.models.get(e);\n t && t instanceof Cc && (this.scene.remove(t.object), this.models.delete(e));\n }\n getAllModels() {\n return Array.from(this.models.values());\n }\n getModel(e) {\n return this.models.get(e);\n }\n}\nclass __ {\n camera;\n controls;\n container;\n constructor(e, t, n) {\n this.container = e, this.camera = new Tt(75, t / n, 0.1, 1e3), this.camera.position.set(10, 10, 10), this.camera.lookAt(0, 0, 0), this.controls = new yh(this.camera, this.container), this.controls.enableDamping = !0;\n }\n // Used by EngineKernel to update/render\n getCamera() {\n return this.camera;\n }\n update() {\n this.controls.update();\n }\n updateAspect(e, t) {\n if (this.camera instanceof Tt)\n this.camera.aspect = e / t, this.camera.updateProjectionMatrix();\n else if (this.camera instanceof pi) {\n const n = e / t, s = 20;\n this.camera.left = -s * n / 2, this.camera.right = s * n / 2, this.camera.top = s / 2, this.camera.bottom = -s / 2, this.camera.updateProjectionMatrix();\n }\n }\n setView(e, t) {\n switch (e) {\n case Bi.Top:\n this.camera.position.set(0, 20, 0);\n break;\n case Bi.Front:\n this.camera.position.set(0, 0, 20);\n break;\n // ... handle others\n default:\n console.warn(\"View not fully implemented:\", e);\n }\n this.camera.lookAt(0, 0, 0), this.controls.update();\n }\n fitToView(e, t) {\n }\n goHome(e) {\n this.camera.position.set(10, 10, 10), this.camera.lookAt(0, 0, 0), this.controls.update();\n }\n setProjection(e) {\n e === Ui.Perspective && !(this.camera instanceof Tt) || e === Ui.Orthographic && this.camera instanceof pi;\n }\n setNavigationMode(e) {\n e === Ar.Orbit ? (this.controls.enabled = !0, this.controls.enableRotate = !0) : e === Ar.PanOnly && (this.controls.enableRotate = !1);\n }\n getState() {\n const e = this.controls.target;\n return {\n position: this.camera.position.toArray(),\n target: e.toArray(),\n up: this.camera.up.toArray(),\n projection: this.camera instanceof Tt ? Ui.Perspective : Ui.Orthographic\n };\n }\n restoreState(e, t) {\n this.camera.position.fromArray(e.position), this.camera.up.fromArray(e.up), this.controls.target.fromArray(e.target), this.controls.update();\n }\n}\nclass v_ {\n scene;\n selectedIds = /* @__PURE__ */ new Set();\n // Store original materials for restore\n materialCache = /* @__PURE__ */ new Map();\n constructor(e) {\n this.scene = e;\n }\n findObject(e) {\n let t;\n return this.scene.traverse((n) => {\n n.name === e && (t = n);\n }), t;\n }\n getSelection() {\n return Array.from(this.selectedIds);\n }\n select(e) {\n this.clearSelection(), this.addSelection(e);\n }\n addSelection(e) {\n e.forEach((t) => {\n this.selectedIds.add(t), this.findObject(t);\n });\n }\n removeSelection(e) {\n e.forEach((t) => this.selectedIds.delete(t));\n }\n clearSelection() {\n this.selectedIds.clear();\n }\n getHiddenComponents() {\n const e = [];\n return this.scene.traverse((t) => {\n t.visible || e.push(t.name);\n }), e;\n }\n setVisibility(e, t) {\n e.forEach((n) => {\n const s = this.findObject(n);\n s && (s.visible = t);\n });\n }\n isolate(e) {\n this.scene.traverse((t) => t.visible = !1), this.setVisibility(e, !0);\n }\n clearIsolation() {\n this.scene.traverse((e) => e.visible = !0);\n }\n setColor(e, t) {\n e.forEach((n) => {\n const s = this.findObject(n);\n if (s && s instanceof ot) {\n this.materialCache.has(n) || this.materialCache.set(n, s.material);\n const r = new Bt({ color: t });\n s.material = r;\n }\n });\n }\n restoreColor(e) {\n e.forEach((t) => {\n const n = this.findObject(t);\n n && this.materialCache.has(t) && (n.material = this.materialCache.get(t), this.materialCache.delete(t));\n });\n }\n setOpacity(e, t) {\n }\n restoreOpacity(e) {\n }\n clearAllOverrides() {\n this.materialCache.forEach((e, t) => {\n const n = this.findObject(t);\n n && n instanceof ot && (n.material = e);\n }), this.materialCache.clear();\n }\n getBoundingBox(e) {\n const t = this.findObject(e);\n if (t) {\n const n = new Pt().setFromObject(t);\n return { min: n.min, max: n.max };\n }\n return { min: { x: 0, y: 0, z: 0 }, max: { x: 0, y: 0, z: 0 } };\n }\n}\nclass M_ {\n // In a real implementation, this would connect to a backend or parse metadata from the loaded model (e.g. IFC/Revit data)\n async getProperties(e) {\n return [\n {\n name: \"Identity Data\",\n properties: [\n { name: \"Element ID\", value: e },\n { name: \"Name\", value: \"Sample Element\" }\n ]\n }\n ];\n }\n async getPropertyValue(e, t) {\n return \"Unknown\";\n }\n async getModelTree(e) {\n return [\n {\n id: \"root\",\n name: \"Model Root\",\n type: \"Model\",\n hasChildren: !0,\n children: [\n { id: \"l1\", name: \"Level 1\", type: \"Level\", hasChildren: !1 }\n ]\n }\n ];\n }\n async search(e) {\n return console.log(\"Searching for:\", e), [];\n }\n}\nclass S_ {\n scene;\n renderer;\n // State tracking\n _shadowsEnabled = !1;\n _aoEnabled = !1;\n _sectioningEnabled = !1;\n constructor(e, t) {\n this.scene = e, this.renderer = t;\n }\n setBackgroundColor(e) {\n this.scene.background = new Se(e);\n }\n setSkybox(e) {\n const n = new dh().load(e);\n this.scene.background = n;\n }\n enableShadows(e) {\n this._shadowsEnabled = e, this.renderer.shadowMap.enabled = e, this.scene.traverse((t) => {\n t instanceof ot && (t.castShadow = e, t.receiveShadow = e);\n });\n }\n enableAntialiasing(e) {\n console.warn(\"Changing antialiasing at runtime requires recreating the WebGL context, which is complex. Ignored.\");\n }\n enableAmbientOcclusion(e) {\n this._aoEnabled = e, console.log(\"AO enabled:\", e, \"(Requires PostProcessing pass - not implemented in this basic kernel)\");\n }\n addSectionPlane(e, t) {\n const n = new Sn(new w(...e), t);\n return this.renderer.clippingPlanes.push(n), \"plane-\" + (this.renderer.clippingPlanes.length - 1);\n }\n removeSectionPlane(e) {\n this.renderer.clippingPlanes.pop();\n }\n clearSectionPlanes() {\n this.renderer.clippingPlanes = [];\n }\n enableSectioning(e) {\n this._sectioningEnabled = e, this.renderer.localClippingEnabled = e;\n }\n captureScreen(e, t) {\n return this.renderer.domElement.toDataURL();\n }\n getViewerConfig() {\n return {\n shadows: this._shadowsEnabled,\n ambientOcclusion: this._aoEnabled,\n sectioning: this._sectioningEnabled\n };\n }\n getRenderStatistics() {\n const e = this.renderer.info;\n return {\n calls: e.render.calls,\n triangles: e.render.triangles,\n points: e.render.points,\n lines: e.render.lines,\n memory: {\n geometries: e.memory.geometries,\n textures: e.memory.textures\n }\n };\n }\n}\nclass b_ {\n activeTool = null;\n tools = /* @__PURE__ */ new Map();\n activate(e, t) {\n console.log(`Activating tool: ${e}`, t), this.activeTool = e;\n }\n deactivate() {\n this.activeTool && (console.log(`Deactivating tool: ${this.activeTool}`), this.activeTool = null);\n }\n getActiveTool() {\n return this.activeTool;\n }\n registerTool(e, t) {\n this.tools.set(e, t);\n }\n}\nclass y_ {\n listeners = /* @__PURE__ */ new Map();\n on(e, t) {\n this.listeners.has(e) || this.listeners.set(e, []), this.listeners.get(e).push(t);\n }\n off(e, t) {\n if (!this.listeners.has(e)) return;\n const n = this.listeners.get(e), s = n.indexOf(t);\n s !== -1 && n.splice(s, 1);\n }\n trigger(e, t) {\n this.listeners.has(e) && this.listeners.get(e).forEach((n) => {\n try {\n n(t);\n } catch (s) {\n console.error(`Error in event listener for ${e}:`, s);\n }\n });\n }\n}\nclass Pc {\n loader;\n cameraTool;\n components;\n data;\n viewer;\n tools;\n events;\n viewCube;\n container;\n scene;\n renderer;\n // Internal modules (typed as concrete classes if needed internally, but exposed as interfaces)\n _cameraModule;\n animationId = null;\n constructor(e) {\n const t = document.getElementById(e.containerId);\n if (!t) throw new Error(`Container ${e.containerId} not found`);\n this.container = t, this.scene = new Fo(), this.renderer = new wr({\n antialias: e.antialias ?? !0,\n alpha: !0\n }), this.renderer.setPixelRatio(window.devicePixelRatio), this.container.appendChild(this.renderer.domElement), this.events = new y_(), this._cameraModule = new __(this.container, this.container.clientWidth, this.container.clientHeight), this.cameraTool = this._cameraModule, this.loader = new x_(this.scene), this.components = new v_(this.scene), this.data = new M_(), this.viewer = new S_(this.scene, this.renderer), this.tools = new b_(), this.viewCube = {\n show: () => console.warn(\"[V2] ViewCube not implemented\"),\n hide: () => {\n },\n setDirection: () => {\n },\n goHome: () => {\n },\n isVisible: () => !1,\n updateOptions: () => {\n }\n }, this.resize(), this.setupResizeObserver(), this.animate();\n }\n getVersion() {\n return \"2.0.0\";\n }\n resize() {\n const e = this.container.clientWidth, t = this.container.clientHeight;\n this.renderer.setSize(e, t), this._cameraModule.updateAspect(e, t);\n }\n dispose() {\n this.animationId && cancelAnimationFrame(this.animationId), this.renderer.dispose(), this.container.innerHTML = \"\";\n }\n setupResizeObserver() {\n new ResizeObserver(() => {\n this.resize();\n }).observe(this.container);\n }\n animate = () => {\n this.animationId = requestAnimationFrame(this.animate), this._cameraModule.update(), this.renderer.render(this.scene, this._cameraModule.getCamera());\n };\n}\nvar T_ = /* @__PURE__ */ ((i) => (i.ModelLoadStart = \"model-load-start\", i.ModelLoadProgress = \"model-load-progress\", i.ModelLoaded = \"model-loaded\", i.ModelError = \"model-error\", i.SelectionChanged = \"selection-changed\", i.HoverChanged = \"hover-changed\", i.Click = \"click\", i.MouseMove = \"mouse-move\", i.CameraChanged = \"camera-changed\", i.CameraIdle = \"camera-idle\", i))(T_ || {});\nconst N_ = {\n MEASURE_DISTANCE: \"measure_distance\",\n // 测距\n MEASURE_ANGLE: \"measure_angle\",\n // 测角\n MEASURE_AREA: \"measure_area\",\n // 测面积\n SECTION_BOX: \"section_box\",\n // 剖切盒工具\n MARKUP_REDLINE: \"markup_redline\"\n // 红线批注\n};\nvar E_ = /* @__PURE__ */ ((i) => (i.Top = \"top\", i.Bottom = \"bottom\", i.Front = \"front\", i.Back = \"back\", i.Left = \"left\", i.Right = \"right\", i.TopFront = \"top_front\", i.TopLeft = \"top_left\", i.TopBack = \"top_back\", i.TopRight = \"top_right\", i.BottomFront = \"bottom_front\", i.BottomLeft = \"bottom_left\", i.BottomBack = \"bottom_back\", i.BottomRight = \"bottom_right\", i.FrontRight = \"front_right\", i.RightBack = \"right_back\", i.BackLeft = \"back_left\", i.LeftFront = \"left_front\", i.TopLeftFront = \"top_left_front\", i.TopFrontRight = \"top_front_right\", i.TopRightBack = \"top_right_back\", i.TopBackLeft = \"top_back_left\", i.BottomLeftFront = \"bottom_left_front\", i.BottomFrontRight = \"bottom_front_right\", i.BottomRightBack = \"bottom_right_back\", i.BottomBackLeft = \"bottom_back_left\", i))(E_ || {});\nfunction F_(i) {\n const e = i.version || \"v1\";\n switch (e) {\n case \"v2\":\n return new Pc(i);\n case \"v1\":\n return new g_(i);\n default:\n return console.warn(`Version '${e}' not found. Falling back to v2.`), new Pc(i);\n }\n}\nconst O_ = \"2.0.0\";\nexport {\n N_ as BuiltInTools,\n Bi as CameraView,\n T_ as EventType,\n Ar as NavigationMode,\n Ui as ProjectionType,\n O_ as SDK_VERSION,\n E_ as ViewCubeDirection,\n F_ as createEngine\n};\n//# sourceMappingURL=bim-engine-sdk.es.js.map\n","import type { ThemeConfig } from '../../themes/types';\nimport { IBimComponent } from '../../types/component';\nimport { themeManager } from '../../services/theme';\nimport type { EngineOptions, ModelLoadOptions } from './types';\n// 导入第三方 SDK 的 createEngine 函数\nimport { createEngine as createEngineSDK } from '../../bim-engine-sdk.es.js';\n\n// 重新导出类型,方便外部引用\nexport type { EngineOptions, ModelLoadOptions };\n\n/**\n * 创建 Engine 实例的工厂函数\n * 兼容旧代码直接 import { createEngine } 的方式\n */\nexport const createEngine = (options: EngineOptions) => {\n return new Engine(options);\n};\n\n/**\n * 3D 引擎组件\n * 负责创建和管理第三方 3D 引擎实例\n */\nexport class Engine implements IBimComponent {\n /** 第三方 3D 引擎实例 */\n private engine: any = null;\n /** 引擎挂载的容器元素 */\n private container: HTMLElement;\n /** 引擎容器 ID(用于传递给 createEngine) */\n private containerId: string;\n /** 引擎配置选项(不包含 container) */\n private options: Omit;\n /** 是否已初始化 */\n private _isInitialized = false;\n /** 是否已销毁 */\n private _isDestroyed = false;\n /** 主题订阅取消函数 */\n private unsubscribeTheme: (() => void) | null = null;\n\n /**\n * 构造函数\n * @param options 3D 引擎配置选项\n */\n constructor(options: EngineOptions) {\n // 解析容器元素\n this.container = options.container;\n // 如果容器没有 id,生成一个唯一的 id\n if (!this.container.id) {\n this.containerId = `engine-container-${Date.now()}-${Math.random().toString(36).substr(2, 9)}`;\n this.container.id = this.containerId;\n } else {\n this.containerId = this.container.id;\n }\n\n // 保存配置选项(设置默认值)\n this.options = {\n backgroundColor: options.backgroundColor ?? 0x1a1a1a, // 默认深色背景\n version: options.version ?? 'v1', // 默认使用 v1 版本\n showStats: options.showStats ?? false, // 默认不显示统计\n showViewCube: options.showViewCube ?? true, // 默认显示视图立方体\n };\n }\n\n /**\n * 初始化组件 (接口实现)\n * 创建 div 容器并初始化引擎\n */\n public init(): void {\n if (this._isInitialized) {\n console.warn('[Engine] Engine already initialized.');\n return;\n }\n\n if (this._isDestroyed) {\n console.error('[Engine] Cannot initialize destroyed engine.');\n return;\n }\n\n try {\n // 创建引擎配置对象\n const engineConfig = {\n containerId: this.containerId,\n backgroundColor: this.options.backgroundColor,\n version: this.options.version,\n showStats: this.options.showStats,\n showViewCube: this.options.showViewCube,\n };\n\n // 调用引擎创建函数创建引擎实例\n // 将 options 中的配置复制给 createEngine\n this.engine = createEngineSDK(engineConfig);\n\n if (!this.engine) {\n throw new Error('Failed to create engine instance');\n }\n\n // 标记为已初始化\n this._isInitialized = true;\n\n // 订阅主题变化\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n\n // 应用当前主题\n this.setTheme(themeManager.getTheme());\n } catch (error) {\n console.error('[Engine] Failed to initialize engine:', error);\n this._isInitialized = false;\n throw error;\n }\n }\n\n /**\n * 设置主题 (接口实现)\n * 根据主题调整 3D 引擎的视觉效果(如背景色)\n * @param theme 全局主题配置\n */\n public setTheme(theme: ThemeConfig): void {\n if (!this._isInitialized || !this.engine) {\n return;\n }\n\n // 根据主题调整背景色\n // dark 主题使用深色背景,light 主题使用浅色背景\n let backgroundColor: number;\n if (theme.name === 'dark') {\n backgroundColor = 0x1a1a1a; // 深色背景\n } else if (theme.name === 'light') {\n backgroundColor = 0xf5f5f5; // 浅色背景\n } else {\n // 自定义主题,尝试从主题配置中获取背景色\n // 如果主题配置中有 backgroundColor,使用它;否则使用默认值\n backgroundColor = this.options.backgroundColor ?? 0x1a1a1a;\n }\n\n // 如果引擎支持设置背景色,则更新\n if (this.engine && typeof this.engine.setBackgroundColor === 'function') {\n this.engine.setBackgroundColor(backgroundColor);\n } else if (this.engine && this.engine.scene) {\n // 如果引擎有 scene 对象,尝试设置背景色\n if (this.engine.scene.background) {\n this.engine.scene.background.setHex(backgroundColor);\n }\n }\n }\n\n /**\n * 设置语言 (接口实现)\n */\n public setLocales(): void {\n // 3D 引擎组件暂时不需要本地化\n }\n\n /**\n * 检查是否已初始化\n */\n public isInitialized(): boolean {\n return this._isInitialized;\n }\n\n\n /**\n * 加载 3D 模型\n * @param url 模型文件 URL\n * @param options 加载选项(位置、旋转、缩放)\n */\n public loadModel(url: string, options?: ModelLoadOptions): void {\n if (!this._isInitialized || !this.engine) {\n console.error('[Engine] Engine not initialized. Please call init() first.');\n return;\n }\n if (!url) {\n console.error('[Engine] Model URL is required.');\n return;\n }\n this.engine.loader.loadModel(url, options);\n }\n\n /**\n * 获取原始 3D 引擎实例\n */\n public getEngine(): any {\n return this.engine;\n }\n\n /**\n * 销毁组件 (接口实现)\n * 清理资源、取消订阅、销毁引擎实例\n */\n public destroy(): void {\n if (this._isDestroyed) {\n return;\n }\n // 取消主题订阅\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n // 清理容器(可选,根据需求决定是否清空容器)\n this.container.innerHTML = '';\n // 更新状态\n this._isDestroyed = true;\n this._isInitialized = false;\n }\n}\n\n\n","import { IBimComponent } from '../../types/component';\nimport { ThemeConfig } from '../../themes/types';\nimport { IRightKeyContent, RightKeyOptions } from './types';\nimport './index.css';\n\n/**\n * 右键浮层容器组件 (RightKey)\n * 这是一个纯粹的定位容器,负责在屏幕指定位置显示内容。\n * 它不关心具体内容是什么,只处理定位、边界检测和关闭逻辑。\n */\nexport class BimRightKey implements IBimComponent {\n private element: HTMLElement;\n private content: IRightKeyContent | null = null;\n private isVisible: boolean = false;\n private onCloseCallback?: () => void;\n private options?: RightKeyOptions;\n \n private mouseDownTime: number = 0;\n private readonly CLICK_THRESHOLD: number = 200; // ms\n\n constructor(options?: RightKeyOptions) {\n this.options = options;\n this.element = document.createElement('div');\n this.element.className = `bim-right-key ${options?.className || ''}`;\n \n // 设置层级,默认很高以覆盖其他 UI\n if (options?.zIndex) {\n this.element.style.zIndex = options.zIndex.toString();\n }\n \n // 挂载到 body 以便进行固定定位\n document.body.appendChild(this.element);\n }\n\n public init(): void {\n // 绑定全局点击事件,用于实现\"点击外部关闭\"\n document.addEventListener('mousedown', this.handleGlobalClick);\n \n // 阻止在容器自身上触发系统默认右键菜单\n this.element.addEventListener('contextmenu', (e) => {\n e.preventDefault();\n e.stopPropagation();\n });\n\n // 绑定容器交互事件\n if (this.options?.container) {\n this.options.container.addEventListener('mousedown', this.handleContainerMouseDown);\n this.options.container.addEventListener('mouseup', this.handleContainerMouseUp);\n this.options.container.addEventListener('contextmenu', this.handleContainerContextMenu);\n }\n }\n\n public setTheme(_theme: ThemeConfig): void {\n // 容器本身通常是透明的,主题样式主要由内容组件处理\n // 如果容器需要背景色,可以在这里设置\n // 使用 _theme 前缀避免 TS 未使用变量报错\n }\n\n public setLocales(): void {\n // 容器不包含文本,无需处理国际化\n // 内容组件的国际化由内容组件自身处理\n }\n\n public destroy(): void {\n document.removeEventListener('mousedown', this.handleGlobalClick);\n \n if (this.options?.container) {\n this.options.container.removeEventListener('mousedown', this.handleContainerMouseDown);\n this.options.container.removeEventListener('mouseup', this.handleContainerMouseUp);\n this.options.container.removeEventListener('contextmenu', this.handleContainerContextMenu);\n }\n\n this.unmountContent();\n this.element.remove();\n }\n\n private handleContainerMouseDown = (e: MouseEvent): void => {\n // 记录右键按下时间 (button 2 是右键)\n if (e.button === 2) {\n this.mouseDownTime = Date.now();\n }\n };\n\n private handleContainerMouseUp = (e: MouseEvent): void => {\n // 只处理右键 (button 2)\n if (e.button !== 2) return;\n\n // 检查点击时长,如果是长按或拖拽(时间过长),则不触发回调\n const pressDuration = Date.now() - this.mouseDownTime;\n if (pressDuration > this.CLICK_THRESHOLD) {\n return;\n }\n\n // 触发有效右键回调\n if (this.options?.onContext) {\n this.options.onContext(e);\n }\n };\n\n private handleContainerContextMenu = (e: MouseEvent): void => {\n // 阻止浏览器默认的右键菜单\n // 真正的菜单触发逻辑已移至 mouseup,这里只负责拦截默认行为\n e.preventDefault();\n };\n\n /**\n * 设置关闭时的回调函数\n * 通常用于通知 Manager 状态变更\n */\n public setOnClose(callback: () => void): void {\n this.onCloseCallback = callback;\n }\n\n /**\n * 挂载内容组件\n * @param content 实现了 IRightKeyContent 接口的组件实例\n */\n public mount(content: IRightKeyContent): void {\n // 先卸载旧内容,防止内存泄漏\n this.unmountContent();\n \n this.content = content;\n this.element.appendChild(content.getElement());\n }\n\n /**\n * 卸载当前内容\n */\n public unmountContent(): void {\n if (this.content) {\n this.content.destroy(); // 重要:调用组件销毁方法清理���源\n this.element.innerHTML = '';\n this.content = null;\n }\n }\n\n /**\n * 在指定位置显示容器\n * 包含智能边界检测逻辑,防止溢出屏幕\n * @param x 目标 X 坐标 (通常是鼠标点击位置)\n * @param y 目标 Y 坐标\n */\n public show(x: number, y: number): void {\n this.element.classList.add('visible');\n this.isVisible = true;\n\n // 1. 先定位到目标位置,以便测量尺寸\n this.element.style.left = `${x}px`;\n this.element.style.top = `${y}px`;\n\n // 2. 获取容器尺寸和视口尺寸\n const rect = this.element.getBoundingClientRect();\n const viewportWidth = window.innerWidth;\n const viewportHeight = window.innerHeight;\n\n let newX = x;\n let newY = y;\n\n // 3. 水平方向边界检测:如果溢出右边界,则向左对齐\n if (x + rect.width > viewportWidth) {\n newX = x - rect.width;\n }\n \n // 4. 垂直方向边界检测:如果溢出下边界,则向上对齐\n if (y + rect.height > viewportHeight) {\n newY = y - rect.height;\n }\n\n // 5. 应用修正后的坐标\n this.element.style.left = `${newX}px`;\n this.element.style.top = `${newY}px`;\n }\n\n /**\n * 隐藏容器\n */\n public hide(): void {\n this.element.classList.remove('visible');\n this.isVisible = false;\n \n // 为了状态重置,通常隐藏时也卸载内容\n this.unmountContent(); \n \n if (this.onCloseCallback) {\n this.onCloseCallback();\n }\n }\n\n /**\n * 处理全局点击事件\n * 用于检测是否点击了容器外部\n */\n private handleGlobalClick = (e: MouseEvent): void => {\n if (!this.isVisible) return;\n \n // 如果点击的是容器内部,不做处理\n if (this.element.contains(e.target as Node)) {\n return;\n }\n\n // 点击外部,关闭容器\n this.hide();\n };\n}\n","import { IBimComponent } from '../../types/component';\nimport { ThemeConfig } from '../../themes/types';\nimport { localeManager, t } from '../../services/locale';\nimport { MenuItemConfig } from './item';\nimport { MenuOptions } from './types';\nimport './index.css';\nimport { themeManager } from '../../services/theme';\n\n/**\n * 通用菜单列表组件\n * 负责渲染一组菜单项,支持分组、排序、图标、快捷键提示和递归多级子菜单。\n * 它不包含定位逻辑,仅负责内容渲染。\n */\nexport class BimMenu implements IBimComponent {\n public element: HTMLElement;\n private options: MenuOptions;\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n\n // 当前激活的子菜单引用,用于自动关闭\n private activeSubMenu: { menu: BimMenu; container: HTMLElement } | null = null;\n\n constructor(options: MenuOptions) {\n this.options = options;\n this.element = document.createElement('ul');\n this.element.className = 'bim-menu';\n }\n\n /**\n * 初始化组件\n * 渲染 DOM 结构并订阅语言变更\n */\n public init(): void {\n this.render();\n\n // 订阅语言变更事件,实现国际化自动更新\n this.unsubscribeLocale = localeManager.subscribe(() => {\n this.setLocales();\n });\n // 自动订阅主题变更\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n }\n\n /**\n * 设置主题\n * @param theme 全局主题配置\n */\n public setTheme(theme: ThemeConfig) {\n const style = this.element.style;\n style.setProperty('--bim-ui_bg_color', theme.panelBackground);\n style.setProperty('--bim-ui_text_primary', theme.textPrimary);\n style.setProperty('--bim-ui_border_color', theme.border);\n style.setProperty('--bim-ui_bg_hover', theme.componentHover);\n }\n\n /**\n * 响应语言变更\n * 重新渲染整个菜单以更新文本\n */\n public setLocales(): void {\n this.element.innerHTML = '';\n this.render();\n }\n\n /**\n * 销毁组件\n * 清理事件监听、子菜单和 DOM 元素\n */\n public destroy(): void {\n // 取消语言订阅\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n // 关闭并销毁所有打开的子菜单\n this.closeSubMenu();\n // 移除自身 DOM\n this.element.remove();\n }\n\n /**\n * 获取组件根元素\n * 实现 IRightKeyContent 接口,允许被 RightKey 容器挂载\n */\n public getElement(): HTMLElement {\n return this.element;\n }\n\n /**\n * 核心渲染逻辑\n * 处理分组、排序和 DOM 生成\n */\n private render(): void {\n const { items, groupOrder } = this.options;\n\n // 1. 数据分桶:按 group 字段将菜单项分组\n const groups = new Map();\n const defaultGroup = 'default';\n\n items.forEach(item => {\n const groupName = item.group || defaultGroup;\n if (!groups.has(groupName)) {\n groups.set(groupName, []);\n }\n groups.get(groupName)!.push(item);\n });\n\n // 2. 确定分组顺序\n let sortedGroupKeys: string[] = [];\n if (groupOrder) {\n // 优先按照 groupOrder 指定的顺序排序\n sortedGroupKeys = groupOrder.filter(g => groups.has(g));\n // 将未在 groupOrder 中定义的组追加到最后\n for (const key of groups.keys()) {\n if (!sortedGroupKeys.includes(key)) {\n sortedGroupKeys.push(key);\n }\n }\n } else {\n // 如果未指定顺序,则按默认遍历顺序\n sortedGroupKeys = Array.from(groups.keys());\n }\n\n // 3. 渲染分组和组内项\n sortedGroupKeys.forEach((groupName, index) => {\n // 除了第一组外,每组之前插入分割线\n if (index > 0) {\n const divider = document.createElement('li');\n divider.className = 'bim-menu-divider';\n this.element.appendChild(divider);\n }\n\n const groupItems = groups.get(groupName)!;\n // 组内排序:根据 item.order 升序排列\n groupItems.sort((a, b) => (a.order || 0) - (b.order || 0));\n\n groupItems.forEach(item => {\n // 仅渲染可见的项\n if (item.visible !== false) {\n this.element.appendChild(this.createItemElement(item));\n }\n });\n });\n }\n\n /**\n * 创建单个菜单项的 DOM 元素\n */\n private createItemElement(item: MenuItemConfig): HTMLElement {\n const li = document.createElement('li');\n // 根据状态设置样式类\n const isEnabled = !item.disabled;\n li.className = `bim-menu-item ${isEnabled ? '' : 'disabled'}`;\n\n // 1. 图标区域 (Icon Slot)\n const iconDiv = document.createElement('div');\n iconDiv.className = 'bim-menu-item-icon';\n if (item.icon) {\n iconDiv.innerHTML = item.icon;\n }\n li.appendChild(iconDiv);\n\n // 2. 文本区域 (Label Slot)\n const labelDiv = document.createElement('div');\n labelDiv.className = 'bim-menu-item-label';\n // 获取翻译后的文本\n labelDiv.textContent = t(item.label);\n li.appendChild(labelDiv);\n\n // 3. 子菜单指示器 (Arrow Slot)\n const children = item.children;\n const hasChildren = children && children.length > 0;\n\n if (hasChildren) {\n const arrowDiv = document.createElement('div');\n arrowDiv.className = 'bim-menu-item-arrow';\n // 简单的右箭头 SVG\n arrowDiv.innerHTML = '';\n li.appendChild(arrowDiv);\n\n // 绑定子菜单交互事件\n // 鼠标移入:打开子菜单\n li.addEventListener('mouseenter', () => this.openSubMenu(item, li));\n } else {\n // 鼠标移入普通项:关闭当前已打开的子菜单\n li.addEventListener('mouseenter', () => this.closeSubMenu());\n }\n\n // 4. 绑定点击事件\n if (isEnabled) {\n // Debug Log: 检查是否绑定了事件\n // console.log(`[BimMenu] Binding click for ${item.id}, hasChildren: ${hasChildren}, hasOnClick: ${!!item.onClick}`);\n \n li.addEventListener('click', (e) => {\n e.stopPropagation(); // 防止冒泡\n console.log(`[BimMenu] Clicked item: ${item.id}`);\n \n // 如果是叶子节点(没有子菜单),则触发点击动作\n if (!hasChildren) {\n if (item.onClick) {\n console.log(`[BimMenu] Executing onClick for ${item.id}`);\n item.onClick();\n } else {\n console.warn(`[BimMenu] No onClick handler for ${item.id}`);\n }\n }\n });\n }\n\n return li;\n }\n\n /**\n * 打开子菜单\n * @param item 当前菜单项\n * @param parentLi 触发的 DOM 元素(用于定位)\n */\n private openSubMenu(item: MenuItemConfig, parentLi: HTMLElement): void {\n const children = item.children;\n if (!children || children.length === 0) return;\n\n // 如果当前已经打开了子菜单,先关闭它\n this.closeSubMenu();\n\n // 创建子菜单容器 (模拟一个临时的悬浮层)\n const container = document.createElement('div');\n container.style.position = 'fixed';\n container.style.zIndex = '10001'; // 确保比父菜单层级高\n\n // 初步计算位置:位于父项右侧\n const rect = parentLi.getBoundingClientRect();\n container.style.top = `${rect.top}px`;\n container.style.left = `${rect.right}px`;\n\n // 关键修复:阻止 mousedown 冒泡\n // 防止点击子菜单时触发 BimRightKey 的全局关闭逻辑(因为它认为点击发生在主菜单外部)\n container.addEventListener('mousedown', (e) => e.stopPropagation());\n\n // 递归创建新的 BimMenu 实例\n const subMenu = new BimMenu({ items: children });\n subMenu.init();\n container.appendChild(subMenu.element);\n document.body.appendChild(container);\n\n // 保存引用以便后续清理\n this.activeSubMenu = { menu: subMenu, container };\n\n // 边界检测:如果超出屏幕右侧,则向左展开\n const subRect = container.getBoundingClientRect();\n if (subRect.right > window.innerWidth) {\n container.style.left = `${rect.left - subRect.width}px`;\n }\n // TODO: 垂直方向边界检测\n }\n\n /**\n * 关闭当前激活的子菜单\n */\n private closeSubMenu(): void {\n if (this.activeSubMenu) {\n this.activeSubMenu.menu.destroy();\n this.activeSubMenu.container.remove();\n this.activeSubMenu = null;\n }\n }\n}\n\n\n","import { BimComponent } from '../core/component';\nimport { BimEngine } from '../bim-engine';\nimport { BimRightKey } from '../components/right-key';\nimport { BimMenu } from '../components/menu';\nimport { MenuItemConfig } from '../components/menu/item';\n\n/**\n * 右键菜单管理器 (RightKeyManager)\n * 负责协调右键交互流程:\n * 1. 监听 Canvas/容器的 contextmenu 事件\n * 2. 通过注册的处理器 (Handler) 获取需要显示的菜单项\n * 3. 实例化 Menu 组件并装载到 RightKey 容器中显示\n */\nexport class RightKeyManager extends BimComponent {\n private container: HTMLElement;\n private rightKeyPanel: BimRightKey;\n\n // 存储注册的上下文处理器\n // 每个处理器接收鼠标事件,返回一组菜单项(如果没有对应菜单则返回 null)\n private contextHandlers: Array<(e: MouseEvent) => MenuItemConfig[] | null> = [];\n\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n\n // 初始化右键容器,设置极高的层级以覆盖所有 UI\n // 将事件监听和触发逻辑下放给 BimRightKey 组件\n this.rightKeyPanel = new BimRightKey({\n zIndex: 9000,\n container: this.container,\n onContext: this.handleContextMenu\n });\n this.rightKeyPanel.init();\n }\n\n public destroy(): void {\n this.rightKeyPanel.destroy();\n }\n\n /**\n * 注册上下文菜单处理器\n * @param handler 处理函数,接收鼠标事件,返回菜单项数组\n */\n public registerHandler(handler: (e: MouseEvent) => MenuItemConfig[] | null): void {\n this.contextHandlers.push(handler);\n }\n\n /**\n * 手动显示菜单\n * 允许外部直接调用以显示特定的菜单,不一定依赖右键事件\n * @param x 屏幕 X 坐标\n * @param y 屏幕 Y 坐标\n * @param items 菜单项列表\n * @param groupOrder 可选的分组顺序\n */\n public showMenu(x: number, y: number, items: MenuItemConfig[], groupOrder?: string[]): void {\n if (!items || items.length === 0) return;\n\n // 1. 创建菜单内容组件\n const menu = new BimMenu({ items, groupOrder });\n menu.init(); // 必须初始化以生成 DOM\n\n // 2. 将菜单挂载到右键容器\n this.rightKeyPanel.mount(menu);\n\n // 3. 显示容器\n this.rightKeyPanel.show(x, y);\n }\n\n /**\n * 隐藏右键菜单\n */\n public hide(): void {\n this.rightKeyPanel.hide();\n }\n\n /**\n * 处理右键点击事件\n * 由 BimRightKey 组件在检测到有效右键点击时调用\n */\n private handleContextMenu = (e: MouseEvent): void => {\n // 1. 确定上下文项\n // 遍历所有注册的处理器,找到第一个返回非空结果的处理器\n // 这种责任链模式允许插件优先处理特定对象的右键\n let items: MenuItemConfig[] | null = null;\n for (const handler of this.contextHandlers) {\n const result = handler(e);\n if (result && result.length > 0) {\n if (!items) items = [];\n items = items.concat(result);\n }\n }\n\n // 2. 如果有菜单项,则显示\n if (items && items.length > 0) {\n this.showMenu(e.clientX, e.clientY, items);\n } else {\n // 如果没有任何内容,则关闭可能存在的菜单\n this.hide();\n }\n };\n}\n","import { BimEngine } from \"../../../bim-engine\";\nimport { MenuItemConfig } from \"../item\";\n\nexport const infoMenuButton = (engine: BimEngine): MenuItemConfig => {\n return {\n id: \"infoMenu\",\n label: \"menu.info\",\n group: 'info',\n icon: '',\n onClick: () => {\n console.log('dianjile')\n engine.dialog?.showInfoDialog()\n engine.engine?.rightKey?.hide()\n }\n }\n}","import { BimEngine } from \"../../../bim-engine\";\nimport { MenuItemConfig } from \"../item\";\n\nexport const fourMenuButton = (engine: BimEngine): MenuItemConfig => {\n return {\n id: \"fourMenu\",\n label: \"menu.info\",\n icon: '',\n onClick: () => {\n console.log('dianjile')\n engine.dialog?.showInfoDialog()\n engine.engine?.rightKey?.hide()\n }\n }\n}","import { BimEngine } from \"../../../bim-engine\";\nimport { MenuItemConfig } from \"../item\";\n\nexport const secondMenuButton = (engine: BimEngine): MenuItemConfig => {\n return {\n id: \"infoMenu\",\n label: \"menu.info\",\n icon: '',\n onClick: () => {\n console.log('dianjile')\n engine.dialog?.showInfoDialog()\n engine.engine?.rightKey?.hide()\n }\n }\n}","import { BimEngine } from \"../../../bim-engine\";\nimport { MenuItemConfig } from \"../item\";\nimport { fourMenuButton } from \"./four\";\nimport { secondMenuButton } from \"./second\";\n\nexport const homeMenuButton = (engine: BimEngine): MenuItemConfig => {\n return {\n id: \"homeMenu\",\n label: \"menu.home\",\n group: 'home',\n children: [secondMenuButton(engine), fourMenuButton(engine)],\n icon: '',\n onClick: () => {\n engine.dialog?.showInfoDialog()\n engine.engine?.rightKey?.hide()\n }\n }\n}","import { Engine, type EngineOptions, type ModelLoadOptions } from '../components/engine';\nimport { BimComponent } from '../core/component';\nimport type { BimEngine } from '../bim-engine';\nimport { RightKeyManager } from './right-key-manager';\nimport { infoMenuButton } from '../components/menu/buttons/info';\nimport { homeMenuButton } from '../components/menu/buttons/home';\n\n/**\n * 3D 引擎管理器\n * 负责连接 Engine 组件和 BimEngine,向外部暴露简化的 API\n * 采用延迟初始化模式,用户需主动调用 initialize() 方法\n */\nexport class EngineManager extends BimComponent {\n /** 3D 引擎挂载的父容器 */\n private container: HTMLElement;\n /** 3D 引擎组件实例 */\n private engineInstance: Engine | null = null;\n\n public rightKey: RightKeyManager | null = null; // 右键菜单管理器\n\n /**\n * 构造函数\n * @param engine 引擎实例\n * @param container 3D 引擎挂载的目标容器\n */\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n }\n\n /**\n * 初始化 3D 引擎\n * @param options 引擎配置选项(可选,如果不提供则使用默认配置)\n * @returns 是否初始化成功\n */\n public initialize(options?: Omit): boolean {\n // 如果已经初始化,先销毁旧的实例\n if (this.engineInstance && this.engineInstance.isInitialized()) {\n console.warn('[EngineManager] 3D Engine already initialized. Destroying old instance...');\n this.engineInstance.destroy();\n this.engineInstance = null;\n }\n\n try {\n // 创建 Engine 组件实例\n // options 中的配置会自动复制给 createEngine 使用\n this.engineInstance = new Engine({\n container: this.container,\n ...options, // 合并配置选项\n });\n\n // 调用组件的 init 方法初始化引擎\n this.engineInstance.init();\n\n // 初始化右键 (移到 return 之前)\n this.rightKey = new RightKeyManager(this.engine, this.container);\n\n // 注册默认右键菜单\n this.rightKey.registerHandler((_e) => {\n return [\n infoMenuButton(this.engine),\n homeMenuButton(this.engine)\n ];\n });\n\n return this.engineInstance.isInitialized();\n } catch (error) {\n console.error('[EngineManager] Failed to initialize 3D engine:', error);\n this.engineInstance = null;\n return false;\n }\n }\n /**\n * 检��� 3D 引擎是否已初始化\n */\n public isInitialized(): boolean {\n return this.engineInstance !== null && this.engineInstance.isInitialized();\n }\n\n /**\n * 加载 3D 模型\n * @param url 模型文件 URL\n * @param options 加载选项(位置、旋转、缩放)\n */\n public loadModel(url: string, options?: ModelLoadOptions): void {\n if (!this.engineInstance || !this.engineInstance.isInitialized()) {\n console.error('[EngineManager] 3D Engine not initialized. Please call initialize() first.');\n return;\n }\n this.engineInstance.loadModel(url, options);\n }\n\n /**\n * 获取原始 3D 引擎实例\n * 用于直接调用第三方引擎的其他 API\n */\n public getEngine(): any {\n if (!this.engineInstance) {\n console.warn('[EngineManager] 3D Engine not initialized.');\n return null;\n }\n return this.engineInstance.getEngine();\n }\n\n /**\n * 销毁 3D 引擎实例\n */\n public destroy(): void {\n if (this.engineInstance) {\n this.engineInstance.destroy();\n this.engineInstance = null;\n }\n if (this.rightKey) {\n this.rightKey.destroy();\n this.rightKey = null;\n }\n }\n}\n\n\n\n","import type { BimTreeNode } from './tree-node';\n\n/**\n * 节点勾选状态枚举\n */\nexport enum TreeNodeCheckState {\n Unchecked = 0,\n Checked = 1,\n Indeterminate = 2 // 半选\n}\n\n/**\n * 节点点击行为类型\n */\nexport type NodeClickAction = 'select' | 'expand';\n\n/**\n * 树节点配置接口\n */\nexport interface TreeNodeConfig {\n /** 唯一标识符 */\n id: string;\n\n /** 显示文本的翻译键 */\n label: string;\n\n /** 节点图标 (SVG string 或 URL) */\n icon?: string;\n\n /** 子节点列表 */\n children?: TreeNodeConfig[];\n\n /** 初始展开状态 (默认 false) */\n expanded?: boolean;\n\n /** 初始选中状态 (默认 false) */\n checked?: boolean;\n\n /** 是否禁用 (默认 false) */\n disabled?: boolean;\n\n /** 自定义业务数据 */\n data?: any;\n\n /** 是否是叶子节点 (用于异步加载场景,暂留接口) */\n isLeaf?: boolean;\n\n /** 点击整行的行为 (默认 'select') */\n clickAction?: NodeClickAction;\n}\n\n/**\n * 树组件配置选项\n */\nexport interface TreeOptions {\n /** 树的数据源 */\n data: TreeNodeConfig[];\n\n /** 是否显示复选框 (默认 true) */\n checkable?: boolean;\n\n /** \n * 父子节点选中状态是否关联 (默认 true)\n * true: 选中父选子,子全选自动选父\n * false: 独立选中\n */\n checkStrictly?: boolean;\n\n /** 默认展开所有节点 (默认 false) */\n defaultExpandAll?: boolean;\n\n /** 缩进宽度 (像素,默认 24) */\n indent?: number;\n\n /** 是否启用搜索功能 (默认 false) */\n enableSearch?: boolean;\n\n /** 搜索框占位符 */\n searchPlaceholder?: string;\n\n /** 节点勾选回调 */\n onNodeCheck?: (node: BimTreeNode) => void;\n\n /** 节点选择回调 */\n onNodeSelect?: (node: BimTreeNode) => void;\n\n /** 节点展开/折叠回调 */\n onNodeExpand?: (node: BimTreeNode) => void;\n\n /** \n * 选中时显示的自定义操作栏渲染函数 \n * 返回 HTML 字符串或 HTMLElement\n */\n renderActions?: (node: TreeNodeConfig) => HTMLElement | string;\n}","import { TreeNodeConfig, TreeNodeCheckState, TreeOptions } from './types';\n/**\n * 树节点类\n * 负责渲染单个节点、处理交互和递归\n */\nexport class BimTreeNode {\n public config: TreeNodeConfig;\n public element: HTMLElement;\n public children: BimTreeNode[] = [];\n public parent: BimTreeNode | null = null;\n public checkState: TreeNodeCheckState = TreeNodeCheckState.Unchecked;\n\n // UI Elements\n private contentEl!: HTMLElement;\n private switcherEl!: HTMLElement;\n private checkboxEl: HTMLElement | null = null;\n private titleEl!: HTMLElement;\n private actionsEl!: HTMLElement; // 操作栏容器\n private childrenContainer!: HTMLElement;\n // 外部回调\n private onExpandChange: (node: BimTreeNode) => void;\n private onCheckChange: (node: BimTreeNode) => void;\n private onNodeClick: (node: BimTreeNode) => void;\n private renderActions?: (node: TreeNodeConfig) => HTMLElement | string;\n \n constructor(\n config: TreeNodeConfig, \n options: TreeOptions,\n callbacks: {\n onExpand: (n: BimTreeNode) => void,\n onCheck: (n: BimTreeNode) => void,\n onClick: (n: BimTreeNode) => void\n }\n ) {\n this.config = config;\n this.onExpandChange = callbacks.onExpand;\n this.onCheckChange = callbacks.onCheck;\n this.onNodeClick = callbacks.onClick;\n this.renderActions = options.renderActions;\n \n // 初始化状态\n this.checkState = config.checked ? TreeNodeCheckState.Checked : TreeNodeCheckState.Unchecked;\n \n this.element = this.createDom(options);\n }\n /**\n * 创建节点 DOM\n */\n private createDom(options: TreeOptions): HTMLElement {\n const nodeEl = document.createElement('div');\n nodeEl.className = 'bim-tree-node';\n if (this.config.disabled) nodeEl.classList.add('is-disabled');\n\n // 1. 内容行\n this.contentEl = document.createElement('div');\n this.contentEl.className = 'bim-tree-node-content';\n\n // 1.1 展开/折叠箭头\n this.switcherEl = document.createElement('span');\n this.switcherEl.className = 'bim-tree-switcher';\n // 默认右箭头 SVG\n this.switcherEl.innerHTML = ``;\n\n const hasChildren = this.config.children && this.config.children.length > 0;\n if (!hasChildren) {\n this.switcherEl.classList.add('is-hidden');\n } else if (this.config.expanded) {\n this.switcherEl.classList.add('is-expanded');\n }\n\n this.switcherEl.addEventListener('click', (e) => {\n e.stopPropagation();\n this.toggleExpand();\n });\n\n this.contentEl.appendChild(this.switcherEl);\n\n // 1.2 复选框 (可选)\n if (options.checkable !== false) {\n this.checkboxEl = document.createElement('span');\n this.checkboxEl.className = 'bim-tree-checkbox';\n this.updateCheckboxUI();\n\n this.checkboxEl.addEventListener('click', (e) => {\n e.stopPropagation();\n if (this.config.disabled) return;\n this.toggleCheck();\n });\n this.contentEl.appendChild(this.checkboxEl);\n }\n\n // 1.3 图标 (可选)\n if (this.config.icon) {\n const iconEl = document.createElement('span');\n iconEl.className = 'bim-tree-icon';\n iconEl.innerHTML = this.config.icon.includes('`;\n this.contentEl.appendChild(iconEl);\n }\n\n // 1.4 文本\n this.titleEl = document.createElement('span');\n this.titleEl.className = 'bim-tree-title';\n this.updateLabel(); // 设置文本\n this.contentEl.appendChild(this.titleEl);\n\n // 1.5 操作栏 (Actions)\n this.actionsEl = document.createElement('div');\n this.actionsEl.className = 'bim-tree-node-actions';\n this.actionsEl.addEventListener('click', (e) => {\n e.stopPropagation(); // 防止点击操作栏触发选中/展开\n });\n this.contentEl.appendChild(this.actionsEl);\n\n // 绑定整行点击\n this.contentEl.addEventListener('click', (e) => {\n e.stopPropagation();\n if (this.config.disabled) return;\n\n const action = this.config.clickAction || 'select';\n\n if (action === 'expand') {\n this.toggleExpand();\n } else {\n this.onNodeClick(this);\n }\n });\n\n nodeEl.appendChild(this.contentEl);\n\n // 2. 子节点容器\n this.childrenContainer = document.createElement('div');\n this.childrenContainer.className = 'bim-tree-children';\n // 设置缩进\n const indent = options.indent || 24;\n this.childrenContainer.style.paddingLeft = `${indent}px`; // 每一级子器左移\n\n if (this.config.expanded && hasChildren) {\n this.childrenContainer.classList.add('is-visible');\n }\n nodeEl.appendChild(this.childrenContainer);\n\n return nodeEl;\n }\n\n /**\n * 设置高亮选中状态 (Select 模式下)\n */\n public setSelected(selected: boolean) {\n if (selected) {\n this.contentEl.classList.add('is-selected');\n // 渲染自定义操作栏\n if (this.renderActions) {\n const content = this.renderActions(this.config);\n this.actionsEl.innerHTML = '';\n if (typeof content === 'string') {\n this.actionsEl.innerHTML = content;\n } else if (content instanceof HTMLElement) {\n this.actionsEl.appendChild(content);\n }\n }\n } else {\n this.contentEl.classList.remove('is-selected');\n this.actionsEl.innerHTML = ''; // 清空内容\n }\n }\n\n /**\n * 更新显示文本 (国际化支持) -> 移除国际化,直接显示\n */\n public updateLabel() {\n if (this.titleEl) {\n this.titleEl.textContent = this.config.label;\n }\n }\n\n /**\n * 切换展开状态\n */\n public toggleExpand(force?: boolean) {\n if (!this.config.children || this.config.children.length === 0) return;\n\n const newState = force !== undefined ? force : !this.config.expanded;\n this.config.expanded = newState;\n\n if (newState) {\n this.switcherEl.classList.add('is-expanded');\n this.childrenContainer.classList.add('is-visible');\n } else {\n this.switcherEl.classList.remove('is-expanded');\n this.childrenContainer.classList.remove('is-visible');\n }\n\n // 触发回调\n if (force === undefined) { // 只有用户交互才触发回调,防止初始化时无限循环\n this.onExpandChange(this);\n }\n }\n\n /**\n * 切换选中状态 (用户点击)\n */\n public toggleCheck() {\n // 如果当前是半选,点击变全选;如果全选,点击未选;如果未选,点击变全选\n // 简化逻辑:只要不是 Checked,点击都变 Checked;如果是 Checked,变 Unchecked\n const newChecked = this.checkState !== TreeNodeCheckState.Checked;\n this.setChecked(newChecked ? TreeNodeCheckState.Checked : TreeNodeCheckState.Unchecked, true);\n }\n\n /**\n * 设置选中状态 (API调用或联动)\n * @param state 新状态\n * @param fireEvent 是否触发事件\n */\n public setChecked(state: TreeNodeCheckState, fireEvent: boolean = false) {\n if (this.checkState === state) return;\n\n this.checkState = state;\n this.config.checked = (state === TreeNodeCheckState.Checked);\n\n this.updateCheckboxUI();\n\n if (fireEvent) {\n this.onCheckChange(this);\n }\n }\n\n /**\n * 更新复选框 UI 样式\n */\n public updateCheckboxUI() {\n if (!this.checkboxEl) return;\n\n this.checkboxEl.classList.remove('is-checked', 'is-indeterminate');\n\n if (this.checkState === TreeNodeCheckState.Checked) {\n this.checkboxEl.classList.add('is-checked');\n } else if (this.checkState === TreeNodeCheckState.Indeterminate) {\n this.checkboxEl.classList.add('is-indeterminate');\n }\n }\n\n /**\n * 添加子节点实例\n */\n public appendChild(childNode: BimTreeNode) {\n childNode.parent = this;\n this.children.push(childNode);\n this.childrenContainer.appendChild(childNode.element);\n\n // 如果之前是隐藏的箭头,现在有了子节点,需要显示出来\n if (this.children.length === 1) {\n this.switcherEl.classList.remove('is-hidden');\n }\n }\n\n /**\n * 销毁\n */\n public destroy() {\n this.children.forEach(c => c.destroy());\n this.children = [];\n this.element.remove();\n this.parent = null;\n }\n}\n","import { IBimComponent } from '../../types/component';\nimport { ThemeConfig } from '../../themes/types';\nimport { localeManager, t } from '../../services/locale';\nimport { themeManager } from '../../services/theme';\nimport { TreeOptions, TreeNodeConfig, TreeNodeCheckState } from './types';\nimport { BimTreeNode } from './tree-node';\nimport './index.css';\n\n// 定义辅助事件发射器接口 (由于 BimTree 通常作为 Manager 的一部分或独立使用)\n// 为了方便,这里我们假设它会被 TreeManager 管理,TreeManager 会处理事件发射\n// 但 BimTree 本身也需要一个方式通知 Manager。\n// 我们可以通过构造函数传入 event bus 适配器,或者直接使用 CustomEvent。\n// 更好的方式:BimTree 提供 onEvent 回调。\n\nexport class BimTree implements IBimComponent {\n public element: HTMLElement;\n private contentElement: HTMLElement; // 树内容容器\n private searchInput: HTMLInputElement | null = null;\n private searchResults: HTMLElement | null = null;\n\n private options: TreeOptions;\n private nodeMap: Map = new Map();\n private rootNodes: BimTreeNode[] = [];\n private selectedNode: BimTreeNode | null = null; // 当前选中的高亮节点\n\n // 订阅清理函数\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n private clickOutsideHandler: ((e: MouseEvent) => void) | null = null;\n\n // 事件回调 (由 Manager 注入)\n public onNodeCheck?: (node: BimTreeNode) => void;\n public onNodeSelect?: (node: BimTreeNode) => void;\n public onNodeExpand?: (node: BimTreeNode) => void;\n\n constructor(options: TreeOptions) {\n this.options = {\n checkable: true,\n checkStrictly: true,\n indent: 24,\n defaultExpandAll: true,\n enableSearch: false,\n searchPlaceholder: 'tree.searchPlaceholder',\n ...options\n };\n \n // 主容器\n this.element = document.createElement('div');\n this.element.className = 'bim-tree';\n\n // 搜索区域\n if (this.options.enableSearch) {\n this.createSearchDOM();\n }\n\n // 内容容器\n this.contentElement = document.createElement('div');\n this.contentElement.className = 'bim-tree-content';\n this.element.appendChild(this.contentElement);\n\n // 初始化回调\n if (options.onNodeCheck) this.onNodeCheck = options.onNodeCheck;\n if (options.onNodeSelect) this.onNodeSelect = options.onNodeSelect;\n if (options.onNodeExpand) this.onNodeExpand = options.onNodeExpand;\n }\n\n private createSearchDOM() {\n const searchContainer = document.createElement('div');\n searchContainer.className = 'bim-tree-search';\n\n const wrapper = document.createElement('div');\n wrapper.className = 'bim-tree-search-wrapper';\n\n // 图标\n const icon = document.createElement('span');\n icon.className = 'bim-tree-search-icon';\n icon.innerHTML = ``;\n wrapper.appendChild(icon);\n\n this.searchInput = document.createElement('input');\n this.searchInput.className = 'bim-tree-search-input';\n this.searchInput.type = 'text';\n this.searchInput.placeholder = t(this.options.searchPlaceholder || '搜索...');\n\n // 绑定输入事件\n this.searchInput.addEventListener('input', (e) => {\n const query = (e.target as HTMLInputElement).value;\n this.handleSearch(query);\n });\n\n wrapper.appendChild(this.searchInput);\n searchContainer.appendChild(wrapper);\n\n // 搜索结果容器\n this.searchResults = document.createElement('div');\n this.searchResults.className = 'bim-tree-search-results';\n\n searchContainer.appendChild(this.searchResults);\n this.element.appendChild(searchContainer);\n\n // 点击外部关闭搜索结果\n this.clickOutsideHandler = (e: MouseEvent) => {\n if (this.searchResults &&\n !this.searchResults.contains(e.target as Node) &&\n !this.searchInput?.contains(e.target as Node)) {\n this.searchResults.classList.remove('is-visible');\n }\n };\n document.addEventListener('click', this.clickOutsideHandler);\n }\n\n public init(): void {\n this.render();\n\n // 订阅系统事件\n this.unsubscribeLocale = localeManager.subscribe(() => this.setLocales());\n this.unsubscribeTheme = themeManager.subscribe((theme) => this.setTheme(theme));\n\n // 初始化主题\n this.setTheme(themeManager.getTheme());\n }\n\n /**\n * 处理搜索逻辑\n */\n private handleSearch(query: string) {\n if (!this.searchResults) return;\n\n if (!query.trim()) {\n this.searchResults.classList.remove('is-visible');\n this.searchResults.innerHTML = '';\n return;\n }\n\n const results: { node: BimTreeNode, label: string, path: string }[] = [];\n const lowerQuery = query.toLowerCase();\n\n this.nodeMap.forEach(node => {\n // 直接使用 config.label,不进行翻译\n const label = node.config.label;\n if (label.toLowerCase().includes(lowerQuery)) {\n results.push({\n node,\n label,\n path: this.getNodePath(node)\n });\n }\n });\n\n this.renderSearchResults(results);\n }\n\n /**\n * 获取节点路径(面包屑)\n */\n private getNodePath(node: BimTreeNode): string {\n const path: string[] = [];\n let current: BimTreeNode | null = node.parent; // 从父级开始\n while (current) {\n // 直接使用 label\n path.unshift(current.config.label);\n current = current.parent;\n }\n return path.join(' > ');\n }\n\n /**\n * 渲染搜索结果列表\n */\n private renderSearchResults(results: { node: BimTreeNode, label: string, path: string }[]) {\n if (!this.searchResults) return;\n\n this.searchResults.innerHTML = '';\n if (results.length === 0) {\n const noData = document.createElement('div');\n noData.className = 'bim-tree-search-item';\n noData.style.cursor = 'default';\n noData.style.color = '#999';\n noData.textContent = 'No results';\n this.searchResults.appendChild(noData);\n } else {\n results.forEach(res => {\n const item = document.createElement('div');\n item.className = 'bim-tree-search-item';\n\n const title = document.createElement('span');\n title.className = 'bim-tree-search-item-title';\n title.textContent = res.label;\n\n const path = document.createElement('span');\n path.className = 'bim-tree-search-item-path';\n path.textContent = res.path;\n\n item.appendChild(title);\n if (res.path) item.appendChild(path);\n\n item.addEventListener('click', () => {\n this.revealNode(res.node);\n });\n\n this.searchResults!.appendChild(item);\n });\n }\n this.searchResults.classList.add('is-visible');\n }\n\n /**\n * 定位到指定节点\n */\n public revealNode(node: BimTreeNode) {\n // 1. 关闭搜索下拉\n if (this.searchResults) {\n this.searchResults.classList.remove('is-visible');\n if (this.searchInput) this.searchInput.value = ''; // 可选:清空搜索框\n }\n\n // 2. 递归展开父节点\n let current = node.parent;\n while (current) {\n current.toggleExpand(true); // 强制展开\n current = current.parent;\n }\n\n // 3. 选中节点 (Select)\n this.handleNodeSelect(node);\n\n // 4. 滚动到可视区域\n setTimeout(() => {\n node.element.scrollIntoView({ behavior: 'smooth', block: 'center' });\n }, 100);\n }\n\n /**\n * 设置主题\n */\n public setTheme(theme: ThemeConfig): void {\n const style = this.element.style;\n style.setProperty('--bim-ui_bg_color', theme.panelBackground);\n style.setProperty('--bim-ui_text_primary', theme.textPrimary);\n style.setProperty('--bim-ui_text_secondary', theme.textSecondary || '#999');\n style.setProperty('--bim-ui_border_color', theme.border);\n style.setProperty('--bim-ui_bg_hover', theme.componentHover);\n style.setProperty('--bim-primary_color', theme.primary);\n // style.setProperty('--bim-ui_text_disabled', theme.textDisabled); // 如果 ThemeConfig 有这个字段\n }\n\n /**\n * 响应语言变更\n */\n public setLocales(): void {\n this.nodeMap.forEach(node => node.updateLabel());\n if (this.searchInput) {\n this.searchInput.placeholder = t(this.options.searchPlaceholder || 'tree.searchPlaceholder');\n }\n }\n\n public destroy(): void {\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n if (this.clickOutsideHandler) {\n document.removeEventListener('click', this.clickOutsideHandler);\n this.clickOutsideHandler = null;\n }\n this.rootNodes.forEach(node => node.destroy());\n this.rootNodes = [];\n this.nodeMap.clear();\n this.element.remove();\n this.selectedNode = null;\n }\n\n /**\n * 核心渲染逻辑\n */\n private render(): void {\n this.contentElement.innerHTML = ''; // 清空内容区,而不是整个 element\n this.nodeMap.clear();\n this.rootNodes = [];\n\n this.options.data.forEach(config => {\n this.createNodeRecursively(config, null);\n });\n\n // 移除旧的 expandAll 调用,因为 expanded 状态已在 createNodeRecursively 中处理\n }\n\n /**\n * 递归创建节点\n */\n private createNodeRecursively(config: TreeNodeConfig, parent: BimTreeNode | null) {\n // 处理展开状态优先级: config.expanded > defaultExpandAll\n if (config.expanded === undefined) {\n config.expanded = this.options.defaultExpandAll;\n }\n\n const node = new BimTreeNode(config, this.options, {\n onExpand: (n) => { if (this.onNodeExpand) this.onNodeExpand(n); },\n onCheck: (n) => this.handleNodeCheck(n),\n onClick: (n) => this.handleNodeSelect(n)\n });\n\n this.nodeMap.set(config.id, node);\n\n if (parent) {\n parent.appendChild(node);\n } else {\n this.rootNodes.push(node);\n this.contentElement.appendChild(node.element); // 挂载到 contentElement\n }\n\n if (config.children && config.children.length > 0) {\n config.children.forEach(childConfig => {\n this.createNodeRecursively(childConfig, node);\n });\n }\n\n // 如果是初始化渲染,需要处理 checkStrictly 的向上联动(因为数据里可能只给了子节点 checked,父节点没给)\n // 这里做一个简单的后处理:如果 checkStrictly 开启,且当前节点 checked,则触发一次联动\n // 注意:这可能会导致性能问题,���化做法是在所有节点创建完后统一计算一次状态\n }\n\n /**\n * 处理节点选择 (高亮)\n */\n private handleNodeSelect(node: BimTreeNode) {\n // 如果之前有选中的,先取消选中\n if (this.selectedNode && this.selectedNode !== node) {\n this.selectedNode.setSelected(false);\n }\n\n // 设置当前为选中\n node.setSelected(true);\n this.selectedNode = node;\n\n // 触发外部回调\n if (this.onNodeSelect) this.onNodeSelect(node);\n }\n\n /**\n * 处理节点勾选逻辑 (核心算法)\n */\n private handleNodeCheck(node: BimTreeNode) {\n const isChecked = node.checkState === TreeNodeCheckState.Checked;\n\n // 1. 触发外部回调 (Event)\n if (this.onNodeCheck) this.onNodeCheck(node);\n\n // 2. 如果不联动,直接返回\n if (this.options.checkStrictly === false) return;\n\n // 3. 联动逻辑\n // 3.1 向下级联 (Cascade Down): 父变子全变\n const updateChildren = (n: BimTreeNode, state: TreeNodeCheckState) => {\n n.children.forEach(child => {\n if (child.config.disabled) return; // 跳过禁用节点\n child.setChecked(state, false); // 不再触发事件,只更新状态 UI\n updateChildren(child, state);\n });\n };\n\n // 当前节点是 Checked 或 Unchecked,子节点跟随\n if (isChecked) {\n updateChildren(node, TreeNodeCheckState.Checked);\n } else {\n updateChildren(node, TreeNodeCheckState.Unchecked);\n }\n\n // 3.2 向上冒泡 (Bubble Up): 子变父更新\n let current = node.parent;\n while (current) {\n if (current.config.disabled) {\n current = current.parent;\n continue;\n }\n\n const children = current.children;\n const allChecked = children.every(c => c.checkState === TreeNodeCheckState.Checked);\n const allUnchecked = children.every(c => c.checkState === TreeNodeCheckState.Unchecked);\n\n if (allChecked) {\n current.setChecked(TreeNodeCheckState.Checked, false);\n } else if (allUnchecked) {\n current.setChecked(TreeNodeCheckState.Unchecked, false);\n } else {\n current.setChecked(TreeNodeCheckState.Indeterminate, false);\n }\n\n current = current.parent;\n }\n }\n\n // ================== Public APIs ==================\n\n public getNode(id: string): BimTreeNode | undefined {\n return this.nodeMap.get(id);\n }\n\n public checkNode(id: string, checked: boolean) {\n const node = this.nodeMap.get(id);\n if (node) {\n node.setChecked(checked ? TreeNodeCheckState.Checked : TreeNodeCheckState.Unchecked, true);\n // 手动调用联动处理,因为 setChecked 的 fireEvent 只触发回调,不包含内部逻辑调用?\n // 不,我们在 createNodeRecursively 里绑定的 onCheck 就是 handleNodeCheck\n // 所以只要 fireEvent=true,就会触发 handleNodeCheck,进而触发联动。\n }\n }\n\n public expandAll(expanded: boolean) {\n this.nodeMap.forEach(node => node.toggleExpand(expanded));\n }\n\n public getCheckedNodes(includeHalfChecked: boolean = false): TreeNodeConfig[] {\n const result: TreeNodeConfig[] = [];\n this.nodeMap.forEach(node => {\n if (node.checkState === TreeNodeCheckState.Checked) {\n result.push(node.config);\n } else if (includeHalfChecked && node.checkState === TreeNodeCheckState.Indeterminate) {\n result.push(node.config);\n }\n });\n return result;\n }\n}\n","import { IBimComponent } from '../../types/component';\nimport { localeManager, t } from '../../services/locale';\nimport { themeManager } from '../../services/theme';\nimport type { ThemeConfig } from '../../themes/types';\nimport type { TabItem, TabOptions } from './index.type';\nimport './index.css';\n\n/**\n * 简单标签页组件(固定标签,不支持运行时增删)\n * - 仅处理标签头部与内容切换\n * - 主题从 ThemeManager 获取,不在配置中传入\n * - 文案通过 t() 翻译,支持传原文直接展示\n */\nexport class BimTab implements IBimComponent {\n /** 组件根节点 */\n public element: HTMLElement;\n /** 头部容器 */\n private navElement: HTMLElement;\n /** 内容容器 */\n private contentElement: HTMLElement;\n /** 业务配置 */\n private options: TabOptions;\n /** 当前激活的标签 id */\n private activeId: string | null;\n /** id -> TabItem */\n private tabMap: Map = new Map();\n /** id -> 内容容器 */\n private panelMap: Map = new Map();\n /** 主题/语言订阅解除函数 */\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n /** 头部点击事件处理引用(便于销毁时解绑) */\n private navClickHandler: ((e: MouseEvent) => void) | null = null;\n\n constructor(options: TabOptions) {\n this.options = options;\n this.activeId = options.activeId || (options.tabs[0]?.id ?? null);\n\n // 预置 tabMap,方便后续查找\n options.tabs.forEach((tab) => this.tabMap.set(tab.id, tab));\n\n // 构建基础 DOM 结构\n this.element = document.createElement('div');\n this.element.className = 'bim-tab';\n\n this.navElement = document.createElement('div');\n this.navElement.className = 'bim-tab__nav';\n this.navElement.setAttribute('role', 'tablist');\n this.element.appendChild(this.navElement);\n\n this.contentElement = document.createElement('div');\n this.contentElement.className = 'bim-tab__content';\n this.element.appendChild(this.contentElement);\n\n // 挂载到容器\n this.options.container.appendChild(this.element);\n }\n\n /**\n * 初始化组件\n */\n public init(): void {\n this.renderNav();\n this.renderPanels();\n // 初始化文案与主题\n this.setLocales();\n this.setTheme(themeManager.getTheme());\n\n // 订阅语言、主题变化\n this.unsubscribeLocale = localeManager.subscribe(() => this.setLocales());\n this.unsubscribeTheme = themeManager.subscribe((theme) => this.setTheme(theme));\n }\n\n /**\n * 渲染头部标签\n */\n private renderNav(): void {\n this.navElement.innerHTML = '';\n\n this.navClickHandler = (event: MouseEvent) => {\n const target = (event.target as HTMLElement).closest('.bim-tab__item');\n if (!target) return;\n const tabId = target.dataset.id;\n if (!tabId) return;\n const tab = this.tabMap.get(tabId);\n if (tab?.disabled) return;\n this.activateTab(tabId);\n };\n this.navElement.addEventListener('click', this.navClickHandler);\n\n this.options.tabs.forEach((tab) => {\n const btn = document.createElement('button');\n btn.type = 'button';\n btn.className = 'bim-tab__item';\n btn.dataset.id = tab.id;\n btn.setAttribute('role', 'tab');\n btn.id = `tab-${tab.id}`;\n btn.setAttribute('aria-selected', `${tab.id === this.activeId}`);\n if (tab.disabled) {\n btn.disabled = true;\n btn.setAttribute('aria-disabled', 'true');\n btn.classList.add('is-disabled');\n }\n\n // 图标\n if (tab.icon) {\n const iconEl = document.createElement('span');\n iconEl.className = 'bim-tab__icon';\n iconEl.innerHTML = tab.icon;\n btn.appendChild(iconEl);\n }\n\n const titleEl = document.createElement('span');\n titleEl.className = 'bim-tab__title';\n titleEl.textContent = this.resolveTitle(tab.title);\n btn.appendChild(titleEl);\n\n if (tab.id === this.activeId) {\n btn.classList.add('is-active');\n }\n\n this.navElement.appendChild(btn);\n });\n }\n\n /**\n * 渲染内容面板\n */\n private renderPanels(): void {\n this.contentElement.innerHTML = '';\n this.panelMap.clear();\n\n this.options.tabs.forEach((tab) => {\n const panel = document.createElement('div');\n panel.className = 'bim-tab__panel';\n panel.dataset.id = tab.id;\n panel.setAttribute('role', 'tabpanel');\n panel.setAttribute('aria-labelledby', `tab-${tab.id}`);\n\n if (tab.content instanceof HTMLElement) {\n panel.appendChild(tab.content);\n } else if (typeof tab.content === 'string') {\n panel.innerHTML = tab.content;\n }\n\n if (tab.id === this.activeId) {\n panel.classList.add('is-active');\n } else {\n panel.style.display = 'none';\n }\n\n this.panelMap.set(tab.id, panel);\n this.contentElement.appendChild(panel);\n });\n }\n\n /**\n * 激活指定标签\n * @param tabId 目标标签 id\n */\n public activateTab(tabId: string): void {\n if (this.activeId === tabId) return;\n const targetTab = this.tabMap.get(tabId);\n if (!targetTab || targetTab.disabled) return;\n\n this.activeId = tabId;\n // 更新头部状态\n const buttons = this.navElement.querySelectorAll('.bim-tab__item');\n buttons.forEach((btn) => {\n const isActive = btn.dataset.id === tabId;\n btn.classList.toggle('is-active', isActive);\n btn.setAttribute('aria-selected', `${isActive}`);\n });\n\n // 更新面板显示\n this.panelMap.forEach((panel, id) => {\n const isActive = id === tabId;\n panel.classList.toggle('is-active', isActive);\n panel.style.display = isActive ? 'block' : 'none';\n });\n\n if (this.options.onChange) {\n this.options.onChange(tabId, targetTab);\n }\n }\n\n /**\n * 应用主题\n */\n public setTheme(theme: ThemeConfig): void {\n const style = this.element.style;\n style.setProperty('--bim-tab-bg', theme.panelBackground);\n style.setProperty('--bim-tab-nav-bg', theme.panelBackground);\n style.setProperty('--bim-tab-text', theme.textPrimary);\n style.setProperty('--bim-tab-text-secondary', theme.textSecondary);\n style.setProperty('--bim-tab-text-active', theme.primary);\n style.setProperty('--bim-tab-border', theme.border);\n style.setProperty('--bim-tab-hover-bg', theme.componentHover);\n style.setProperty('--bim-tab-active-bg', theme.componentActive);\n style.setProperty('--bim-tab-icon', theme.icon);\n }\n\n /**\n * 应用当前语言文案\n */\n public setLocales(): void {\n const buttons = this.navElement.querySelectorAll('.bim-tab__item');\n buttons.forEach((btn) => {\n const id = btn.dataset.id;\n if (!id) return;\n const tab = this.tabMap.get(id);\n if (!tab) return;\n const titleEl = btn.querySelector('.bim-tab__title');\n if (titleEl) {\n titleEl.textContent = this.resolveTitle(tab.title);\n }\n });\n }\n\n /**\n * 清理资源\n */\n public destroy(): void {\n if (this.navClickHandler) {\n this.navElement.removeEventListener('click', this.navClickHandler);\n this.navClickHandler = null;\n }\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n this.panelMap.clear();\n this.tabMap.clear();\n this.element.remove();\n }\n\n /**\n * 工具:解析标题(优先翻译,不存在则回退原值)\n */\n private resolveTitle(title: string): string {\n try {\n const translated = t(title);\n return translated || title;\n } catch (err) {\n // 翻译失败时使用原值\n return title;\n }\n }\n}\n\n","import type {ButtonGroupColors, ButtonConfig} from '../components/button-group/index.type';\nimport {Toolbar} from '../components/button-group/toolbar';\nimport {BimComponent} from '../core/component';\nimport type {BimEngine} from '../bim-engine';\nimport {BimButtonGroup} from \"../components/button-group\";\nimport {BimTree} from \"../components/tree\";\nimport {TreeNodeConfig} from \"../components/tree/types.ts\";\nimport {BimDialog} from \"../components/dialog\";\nimport {BimTab} from \"../components/tab\";\n\nconst MOCK_STRUCT_DATA: TreeNodeConfig[] =[\n {\n id: 'root',\n label: '全部构件',\n expanded: true,\n clickAction: 'expand',\n children: [\n {\n id: 'level-1',\n label: '一层',\n expanded: false,\n icon:'',\n clickAction: 'expand',\n children: [\n { id: 'l1-wall', label: '墙体(128)'},\n { id: 'l1-column', label: '柱(46)' },\n { id: 'l1-beam', label: '梁(82)' },\n { id: 'l1-slab', label: '楼板(12)' },\n { id: 'l1-door', label: '门(24)' },\n { id: 'l1-window', label: '窗(36)' }\n ]\n },\n {\n id: 'level-2',\n label: '二层',\n expanded: false,\n clickAction: 'expand',\n children: [\n { id: 'l2-wall', label: '墙体(141)' },\n { id: 'l2-column', label: '柱(52)' },\n { id: 'l2-beam', label: '梁(90)' },\n { id: 'l2-slab', label: '楼板(12)' },\n { id: 'l2-door', label: '门(18)' },\n { id: 'l2-window', label: '窗(40)' }\n ]\n },\n {\n id: 'level-3',\n label: '三层',\n expanded: false,\n clickAction: 'expand',\n children: [\n { id: 'l3-wall', label: '墙体(136)' },\n { id: 'l3-column', label: '柱(48)' },\n { id: 'l3-beam', label: '梁(88)' },\n { id: 'l3-slab', label: '楼板(12)' },\n { id: 'l3-door', label: '门(16)' },\n { id: 'l3-window', label: '窗(38)' }\n ]\n },\n {\n id: 'level-roof',\n label: '屋面层',\n expanded: false,\n clickAction: 'expand',\n children: [\n { id: 'rf-slab', label: '屋面板(6)' },\n { id: 'rf-beam', label: '屋面梁(24)' },\n { id: 'rf-parapet', label: '女儿墙(18)' }\n ]\n }\n ]\n }\n];\n\n/**\n * 底部工具栏管理器 (ToolbarManager)\n * 仅负责管理底部工具栏实例。\n */\nexport class ConstructTreeManagerBtn extends BimComponent {\n private toolbar: Toolbar | null = null;\n private toolbarContainer: HTMLElement | null = null;\n private container: HTMLElement;\n private dialog: BimDialog | null = null;\n\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n this.init();\n }\n\n private init() {\n // 创建底部工具栏专用容器\n this.toolbarContainer = document.createElement('div');\n this.toolbarContainer.id = 'bim-construct-tree';\n this.container.appendChild(this.toolbarContainer);\n this.toolbar = new BimButtonGroup({\n container: this.toolbarContainer,\n showLabel: false,\n direction: 'column',\n position: 'top-left', // 底部居中\n align: 'vertical', // 图标在上\n expand: 'up' // 向上展开\n });\n this.toolbar.init();\n this.toolbar.setEngine(this.engine);\n this.toolbar.addGroup('construct-tree');\n this.toolbar.addButton({\n id: 'construct-tree-btn',\n groupId: 'construct-tree',\n type: 'button',\n label: 'construct-tree',\n icon: '',\n onClick: () => {\n this.openConstructTreeDialog()\n }\n });\n this.toolbar.render();\n }\n\n public openConstructTreeDialog() {\n this.setVisible(false);\n\n // 构件树实例(放在“构件”标签内)\n const tree = new BimTree({\n data: MOCK_STRUCT_DATA,\n checkable: true,\n indent: 0,\n enableSearch: true,\n checkStrictly: true,\n defaultExpandAll: true,\n renderActions: (_node) => {\n return '';\n },\n onNodeCheck: (node) => {\n console.log('onNodeCheck', node);\n },\n onNodeSelect: (node) => {\n console.log('onNodeSelect', node);\n },\n onNodeExpand: (node) => {\n console.log('onNodeExpand', node);\n this.dialog?.fitWidth();\n },\n });\n tree.init();\n\n // 系统/空间暂留空占位,可后续填充业务内容\n const systemPlaceholder = document.createElement('div');\n systemPlaceholder.className = 'construct-tab__panel-content';\n const spacePlaceholder = document.createElement('div');\n spacePlaceholder.className = 'construct-tab__panel-content';\n\n // 构件面板容器,确保内部树区域可滚动\n const componentPanel = document.createElement('div');\n componentPanel.className = 'construct-tab__panel-content';\n componentPanel.appendChild(tree.element);\n\n // 创建 Tab 容器(仅在本弹窗内使用,不额外挂 Manager)\n const tabMount = document.createElement('div');\n tabMount.className = 'construct-tab__container';\n tabMount.style.height = '100%';\n tabMount.style.overflow = 'hidden';\n const tab = new BimTab({\n container: tabMount,\n tabs: [\n {id: 'component', title: 'tab.component', content: componentPanel},\n {id: 'system', title: 'tab.system', content: systemPlaceholder},\n {id: 'space', title: 'tab.space', content: spacePlaceholder},\n ],\n activeId: 'component',\n onChange: () => {\n // 切换后根据内容宽度刷新弹窗\n this.dialog?.fitWidth();\n }\n });\n tab.init();\n\n this.dialog = this.engine.dialog!.create({\n title: 'constructTree.title',\n minWidth: 320,\n height: 420,\n content: tabMount,\n position: {x: 20, y: 20},\n resizable: false,\n onClose: () => {\n tab.destroy();\n tree.destroy();\n this.setVisible(true);\n }\n });\n this.dialog?.fitWidth();\n }\n\n public refresh() {\n this.toolbar?.render();\n }\n\n public destroy() {\n this.toolbar?.destroy();\n this.toolbar = null;\n }\n\n // --- 转发 API ---\n public addGroup(groupId: string, beforeGroupId?: string) {\n this.toolbar?.addGroup(groupId, beforeGroupId);\n this.toolbar?.render();\n }\n\n public addButton(config: ButtonConfig) {\n this.toolbar?.addButton(config);\n this.toolbar?.render();\n }\n\n public setButtonVisibility(id: string, v: boolean) {\n this.toolbar?.updateButtonVisibility(id, v);\n }\n\n public setShowLabel(show: boolean) {\n this.toolbar?.setShowLabel(show);\n }\n\n public setVisible(visible: boolean) {\n if (this.toolbarContainer) {\n this.toolbarContainer.style.visibility = visible ? 'visible' : 'hidden';\n }\n }\n\n public setBackgroundColor(color: string) {\n this.toolbar?.setBackgroundColor(color);\n }\n\n public setColors(colors: ButtonGroupColors) {\n this.toolbar?.setColors(colors);\n }\n}\n","import './index.css';\nimport { CollapseOptions, CollapseItemConfig } from './types';\nimport { IBimComponent } from '../../types/component';\nimport { t, localeManager } from '../../services/locale';\nimport { themeManager } from '../../services/theme';\nimport type { ThemeConfig } from '../../themes/types';\n\n/**\n * 单个折叠面板项\n */\nclass BimCollapseItem {\n public element: HTMLElement;\n public headerEl!: HTMLElement;\n public contentEl!: HTMLElement;\n public contentBoxEl!: HTMLElement;\n public arrowEl!: HTMLElement;\n public titleEl!: HTMLElement;\n\n private config: CollapseItemConfig;\n private parent: BimCollapse;\n\n constructor(config: CollapseItemConfig, parent: BimCollapse) {\n this.config = config;\n this.parent = parent;\n this.element = this.createDom();\n }\n\n private createDom(): HTMLElement {\n const itemEl = document.createElement('div');\n itemEl.className = `bim-collapse-item ${this.config.className || ''}`;\n if (this.config.disabled) itemEl.classList.add('is-disabled');\n itemEl.dataset.id = this.config.id;\n\n // ��部区域\n this.headerEl = document.createElement('div');\n this.headerEl.className = 'bim-collapse-header';\n\n // 箭头图标\n this.arrowEl = document.createElement('span');\n this.arrowEl.className = 'bim-collapse-arrow';\n this.arrowEl.innerHTML = ``;\n this.headerEl.appendChild(this.arrowEl);\n\n // 自定义图标 (可选)\n if (this.config.icon) {\n const iconEl = document.createElement('span');\n iconEl.className = 'bim-collapse-icon';\n iconEl.innerHTML = this.config.icon;\n this.headerEl.appendChild(iconEl);\n }\n\n // 标题文本\n this.titleEl = document.createElement('span');\n this.titleEl.className = 'bim-collapse-title';\n this.titleEl.textContent = t(this.config.title); // 初始翻译\n this.headerEl.appendChild(this.titleEl);\n\n // 额外内容 (可选,如右侧标签)\n if (this.config.extra) {\n const extraEl = document.createElement('div');\n extraEl.className = 'bim-collapse-extra';\n if (typeof this.config.extra === 'string') {\n extraEl.innerHTML = this.config.extra;\n } else {\n extraEl.appendChild(this.config.extra);\n }\n this.headerEl.appendChild(extraEl);\n }\n\n // 点击事件\n this.headerEl.addEventListener('click', () => {\n if (this.config.disabled) return;\n this.parent.toggleItem(this.config.id);\n });\n\n itemEl.appendChild(this.headerEl);\n\n // 内容区域\n this.contentEl = document.createElement('div');\n this.contentEl.className = 'bim-collapse-content is-hidden';\n\n this.contentBoxEl = document.createElement('div');\n this.contentBoxEl.className = 'bim-collapse-content-box';\n\n if (typeof this.config.content === 'string') {\n this.contentBoxEl.innerHTML = this.config.content;\n } else {\n this.contentBoxEl.appendChild(this.config.content);\n }\n\n this.contentEl.appendChild(this.contentBoxEl);\n itemEl.appendChild(this.contentEl);\n\n return itemEl;\n }\n\n public updateLocale() {\n if (this.titleEl) {\n this.titleEl.textContent = t(this.config.title);\n }\n }\n\n public setActive(isActive: boolean) {\n if (isActive) {\n this.element.classList.add('is-active');\n this.contentEl.classList.remove('is-hidden');\n // 简单的动画处理:设置 height\n // 实际生产中可能需要更复杂的 JS 动画库或 transitionend 事件处理\n // 这里依赖 CSS transition\n } else {\n this.element.classList.remove('is-active');\n this.contentEl.classList.add('is-hidden');\n }\n }\n}\n\n/**\n * 折叠面板组件\n */\nexport class BimCollapse implements IBimComponent {\n private element: HTMLElement;\n private options: CollapseOptions;\n private items: Map = new Map();\n private activeIds: Set = new Set();\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n\n constructor(options: CollapseOptions) {\n this.options = {\n bordered: true,\n accordion: false,\n ...options\n };\n\n this.element = document.createElement('div');\n this.element.className = `bim-collapse ${this.options.className || ''}`;\n if (!this.options.bordered) this.element.style.border = 'none';\n if (this.options.ghost) this.element.classList.add('is-ghost');\n\n const container = typeof this.options.container === 'string'\n ? document.getElementById(this.options.container)\n : this.options.container;\n\n if (container) {\n container.appendChild(this.element);\n }\n\n // 初始化激活的 ID\n if (this.options.activeIds) {\n this.options.activeIds.forEach(id => this.activeIds.add(id));\n }\n\n this.init();\n }\n\n public init() {\n // 创建子项\n this.options.items.forEach(itemConfig => {\n const item = new BimCollapseItem(itemConfig, this);\n this.items.set(itemConfig.id, item);\n this.element.appendChild(item.element);\n\n // 设置初始状态\n if (this.activeIds.has(itemConfig.id)) {\n item.setActive(true);\n }\n });\n\n // 订阅语言变更\n this.unsubscribeLocale = localeManager.subscribe(() => {\n this.setLocales();\n });\n\n // 订阅主题变更\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n\n // 初始应用主题\n this.setTheme(themeManager.getTheme());\n }\n\n public toggleItem(id: string) {\n const isActive = this.activeIds.has(id);\n\n if (this.options.accordion) {\n // 手风琴模式:关闭其他所有,只展开目标\n this.activeIds.clear();\n if (!isActive) {\n this.activeIds.add(id);\n }\n } else {\n // 普通模式:切换目标状态\n if (isActive) {\n this.activeIds.delete(id);\n } else {\n this.activeIds.add(id);\n }\n }\n\n this.refreshState();\n\n if (this.options.onChange) {\n this.options.onChange(Array.from(this.activeIds));\n }\n }\n\n private refreshState() {\n this.items.forEach((item, id) => {\n item.setActive(this.activeIds.has(id));\n });\n }\n\n public setTheme(theme: ThemeConfig): void {\n const style = this.element.style;\n style.setProperty('--bim-bg-color', theme.panelBackground);\n style.setProperty('--bim-border-color', theme.border);\n style.setProperty('--bim-text-color', theme.textPrimary);\n\n // 头部默认背景色使用 componentBackground\n style.setProperty('--bim-header-bg-color', theme.componentHover);\n style.setProperty('--bim-header-hover-bg-color', theme.componentHover);\n\n style.setProperty('--bim-content-bg-color', theme.panelBackground);\n style.setProperty('--bim-disabled-color', theme.textSecondary);\n }\n\n public setLocales(): void {\n this.items.forEach(item => item.updateLocale());\n }\n\n public destroy(): void {\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n this.element.remove();\n this.items.clear();\n }\n}\n","import './index.css';\nimport { DescriptionOptions, DescriptionItem } from './types';\nimport { IBimComponent } from '../../types/component';\nimport { themeManager } from '../../services/theme';\nimport type { ThemeConfig } from '../../themes/types';\n\n/**\n * 描述列表组件\n * 用于展示一组 Key-Value 数据\n * 注意:本组件为纯展示组件,不处理国际化,请在外部传入处理好的文本。\n */\nexport class BimDescription implements IBimComponent {\n private element: HTMLElement;\n private options: DescriptionOptions;\n private unsubscribeTheme: (() => void) | null = null;\n\n constructor(options: DescriptionOptions) {\n this.options = {\n bordered: false,\n ...options\n };\n\n this.element = this.createDom();\n\n const container = typeof this.options.container === 'string'\n ? document.getElementById(this.options.container)\n : this.options.container;\n\n if (container) {\n container.appendChild(this.element);\n }\n\n this.init();\n }\n\n public init(): void {\n this.applyCustomStyles();\n this.renderItems();\n\n // 订阅主题变更\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n\n // 初始应用主题\n this.setTheme(themeManager.getTheme());\n }\n\n private createDom(): HTMLElement {\n const el = document.createElement('div');\n el.className = `bim-description ${this.options.className || ''}`;\n\n if (this.options.bordered) el.classList.add('is-bordered');\n\n return el;\n }\n\n private applyCustomStyles() {\n const style = this.element.style;\n\n // 应用全局字体大小\n if (this.options.fontSize) {\n style.setProperty('--bim-desc-font-size', this.options.fontSize);\n }\n\n // 应用全局 Label 颜色\n if (this.options.labelColor) {\n style.setProperty('--bim-desc-label-color', this.options.labelColor);\n }\n\n // 应用全局 Value 颜色\n if (this.options.valueColor) {\n style.setProperty('--bim-desc-value-color', this.options.valueColor);\n }\n\n // 应用 Padding 配置\n if (this.options.labelPadding) {\n style.setProperty('--bim-desc-label-padding', this.options.labelPadding);\n }\n\n if (this.options.valuePadding) {\n style.setProperty('--bim-desc-value-padding', this.options.valuePadding);\n }\n }\n\n private renderItems() {\n this.element.innerHTML = ''; // 清空现有内容\n\n this.options.items.forEach(item => {\n const itemEl = document.createElement('div');\n itemEl.className = `bim-description-item ${item.className || ''}`;\n\n // 1. Label\n const labelEl = document.createElement('div');\n labelEl.className = 'bim-description-label';\n\n // 行级颜色覆盖全局颜色\n if (item.labelColor) {\n labelEl.style.color = item.labelColor;\n }\n\n // 设置固定宽度\n if (this.options.labelWidth) {\n labelEl.style.width = this.options.labelWidth;\n }\n\n // 直接显示文本\n // bordered 模式移除冒号,普通模式保留\n labelEl.textContent = this.options.bordered ? item.label : (item.label + ':');\n\n // 2. Value\n const valueEl = document.createElement('div');\n valueEl.className = 'bim-description-value';\n\n // 行级颜色覆盖全局颜色\n if (item.valueColor) {\n valueEl.style.color = item.valueColor;\n }\n\n if (typeof item.value === 'string') {\n valueEl.innerHTML = item.value;\n } else {\n valueEl.appendChild(item.value);\n }\n\n itemEl.appendChild(labelEl);\n itemEl.appendChild(valueEl);\n this.element.appendChild(itemEl);\n });\n }\n\n /**\n * 动态更新数据\n */\n public setItems(items: DescriptionItem[]) {\n this.options.items = items;\n this.renderItems();\n }\n\n public setTheme(theme: ThemeConfig): void {\n const style = this.element.style;\n // 设置基础主题变量 (作为 fallback 或默认值)\n style.setProperty('--bim-text-color', theme.textPrimary);\n style.setProperty('--bim-label-color', theme.textSecondary);\n style.setProperty('--bim-value-color', theme.textPrimary);\n style.setProperty('--bim-border-color', theme.border);\n }\n\n public setLocales(): void {\n // 本组件不处理国际化\n }\n\n public destroy(): void {\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n this.element.remove();\n }\n}\n","import { BimComponent } from '../core/component';\nimport { BimEngine } from '../bim-engine';\nimport { BimCollapse } from '../components/collapse/index';\nimport { BimDescription } from '../components/description/index';\nimport { BimTab } from '../components/tab/index';\n\n/**\n * 属性面板管理器\n * 负责展示和管理属性面板弹窗 (演示 Tab + Collapse + Description 组件)\n */\nexport class PropertyPanelManager extends BimComponent {\n private dialogId = 'property-panel-dialog';\n\n constructor(engine: BimEngine) {\n super(engine);\n }\n\n public init(): void {\n // 监听来自 Demo 的打开属性面板事件\n document.addEventListener('bim-demo:open-property-panel', () => {\n this.show();\n });\n }\n\n /**\n * 显示属性面板\n */\n public show() {\n if (!this.engine.dialog) {\n console.warn('Dialog manager is not initialized');\n return;\n }\n\n // 1. 创建弹窗\n const width = 360; // 稍微加宽一点以容纳 Tab\n const x = document.body.clientWidth - width - 40;\n console.log('x', x)\n\n const dialog = this.engine.dialog.create({\n id: this.dialogId,\n title: 'panel.property.title', // '构件详情'\n content: '',\n width: `${width}px`,\n height: '500px',\n position: { x, y: 20 },\n showMask: false,\n resizable: true\n } as any);\n\n // 2. 创建内容容器\n const contentContainer = document.createElement('div');\n contentContainer.style.height = '100%';\n contentContainer.style.display = 'flex';\n contentContainer.style.flexDirection = 'column';\n\n dialog.setContent(contentContainer);\n\n // 3. 创建标签页组件\n const tab = new BimTab({\n container: contentContainer,\n tabs: [\n {\n id: 'props',\n title: 'panel.property.tab.props', // '属性'\n content: this.createPropsTabContent()\n },\n {\n id: 'material',\n title: 'panel.property.tab.material', // '材质'\n content: this.createMaterialTabContent()\n }\n ]\n });\n tab.init();\n\n }\n\n /**\n * 创建\"属性\"标签页的内容 (包含 Collapse)\n */\n private createPropsTabContent(): HTMLElement {\n const container = document.createElement('div');\n container.style.height = '100%';\n container.style.overflowY = 'auto'; // 内容区域滚动\n\n new BimCollapse({\n container: container,\n accordion: true,\n activeIds: ['base', 'location'],\n items: [\n {\n id: 'base',\n title: 'panel.property.base', // '基本属性'\n content: this.createBaseInfoContent(),\n },\n {\n id: 'advanced',\n title: 'panel.property.advanced', // '高级设置'\n content: this.createAdvancedInfoContent(), // 新增一个内容\n disabled: false\n }\n ]\n });\n\n return container;\n }\n\n /**\n * 创建\"材质\"标签页的内容 (包含 Collapse)\n */\n private createMaterialTabContent(): HTMLElement {\n const container = document.createElement('div');\n container.style.height = '100%';\n container.style.overflowY = 'auto';\n\n new BimCollapse({\n container: container,\n accordion: true,\n activeIds: ['material'],\n items: [\n {\n id: 'material',\n title: 'panel.property.material', // '材质信息'\n content: this.createMaterialContent(),\n }\n ]\n });\n\n return container;\n }\n\n private createBaseInfoContent(): HTMLElement {\n const container = document.createElement('div');\n\n new BimDescription({\n container: container,\n labelWidth: '80px',\n bordered: true,\n items: [\n { label: 'Guid', value: '1f8d-4a2e-9c' },\n { label: 'Name', value: 'Basic Wall: Generic - 200mm' },\n { label: 'Type', value: 'Basic Wall' },\n { label: 'Level', value: 'Trane - Centrifugal Water Chiller - CVHF 2 Stage direct drive TAG(BP-RHS-1100RT) 0202104531 1' }\n ]\n });\n\n return container;\n }\n\n private createAdvancedInfoContent(): HTMLElement {\n const container = document.createElement('div');\n\n new BimDescription({\n container: container,\n labelWidth: '100px',\n bordered: true,\n items: [\n { label: 'Area', value: '32.5 m²' },\n { label: 'Volume', value: '6.5 m³' },\n { label: 'Length', value: '5000 mm' },\n { label: 'Phase', value: 'New Construction' }\n ]\n });\n\n return container;\n }\n\n private createMaterialContent(): HTMLElement {\n const container = document.createElement('div');\n\n // 材质预览块\n const preview = document.createElement('div');\n preview.style.display = 'flex';\n preview.style.alignItems = 'center';\n preview.style.marginBottom = '4px';\n preview.innerHTML = `\n
    \n Concrete - Cast-in-Place Gray\n `;\n\n const descContainer = document.createElement('div');\n\n new BimDescription({\n container: descContainer,\n items: [\n { label: 'Preview', value: preview },\n { label: 'Class', value: 'Concrete' },\n { label: 'Density', value: '2400 kg/m³' },\n { label: 'Thermal', value: '0.6 W/(m·K)' }\n ]\n });\n\n container.appendChild(descContainer);\n return container;\n }\n\n public destroy(): void {\n // 如果有需要清理的资源\n }\n}\n","import './index.css';\nimport type { ThemeConfig } from '../../themes/types';\nimport { IBimComponent } from '../../types/component';\nimport { localeManager, t } from '../../services/locale';\nimport { themeManager } from '../../services/theme';\nimport type { MeasureMode, MeasurePanelOptions, MeasureResult } from './types';\n\n/**\n * 测量面板组件(只做 UI,不实现真实测量)\n *\n * 组件职责:\n * - 展示 8 种测量方式按钮(默认 4 个,可展开/收起)\n * - 维护当前选中的测量方式(current mode)\n * - 展示测量结果(由外部 setResult 注入)\n * - 提供 “删除全部 / 设置” 的 UI 与对外方法(暂不实现真实逻辑,仅回调/占位)\n *\n * 注意:\n * - 所有用户可见文本必须通过 t(key) 获取(国际化强制要求)\n * - 组件需要订阅主题/语言变更,并在 destroy 时清理订阅\n */\nexport class MeasurePanel implements IBimComponent {\n public element: HTMLElement;\n\n private options: MeasurePanelOptions;\n private activeMode: MeasureMode;\n private isExpanded: boolean;\n private result: MeasureResult | null = null;\n\n // DOM 引用(便于局部更新,减少频繁 querySelector)\n private toolButtons: Map = new Map();\n private toggleBtn!: HTMLButtonElement;\n private toggleTextEl!: HTMLElement;\n private currentModeValueEl!: HTMLElement;\n private mainValueValueEl!: HTMLElement;\n private mainValueLabelEl!: HTMLElement;\n private xyzXEl!: HTMLElement;\n private xyzYEl!: HTMLElement;\n private xyzZEl!: HTMLElement;\n private clearBtn!: HTMLButtonElement;\n private settingsBtn!: HTMLButtonElement;\n\n // 订阅清理\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n\n /**\n * 构造函数\n * @param options 组件配置\n */\n constructor(options: MeasurePanelOptions = {}) {\n this.options = options;\n this.activeMode = options.defaultMode ?? 'distance';\n this.isExpanded = options.defaultExpanded ?? false;\n\n this.element = this.createDom();\n }\n\n /**\n * 初始化组件(实现 IBimComponent)\n */\n public init(): void {\n // 订阅语言变更:更新所有文本/提示\n this.unsubscribeLocale = localeManager.subscribe(() => {\n this.setLocales();\n });\n\n // 订阅主题变更:更新 CSS 变量(如需要)\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n\n // 初始应用\n this.setLocales();\n this.setTheme(themeManager.getTheme());\n\n // 初始渲染状态(按钮显隐、选中态、结果区)\n this.applyExpandedState();\n this.applyActiveModeState();\n this.renderResult();\n }\n\n /**\n * 设置主题(实现 IBimComponent)\n * @param theme 主题配置\n */\n public setTheme(theme: ThemeConfig): void {\n // 为了可读性:这里显式写出映射,不做过度抽象\n const style = this.element.style;\n\n // 这些变量不会强制覆盖外部(Dialog)已有变量,只做兜底\n style.setProperty('--bim-measure-border', theme.border ?? 'rgba(255, 255, 255, 0.12)');\n style.setProperty('--bim-measure-divider', theme.border ?? 'rgba(255, 255, 255, 0.10)');\n style.setProperty('--bim-measure-icon-color', theme.icon ?? '#ddd');\n style.setProperty('--bim-measure-label-color', theme.textSecondary ?? 'rgba(255, 255, 255, 0.70)');\n style.setProperty('--bim-measure-value-color', theme.textPrimary ?? 'rgba(255, 255, 255, 0.90)');\n\n // “删除全部”颜色:截图中偏绿色,这里用 primary 做一个合理映射\n style.setProperty('--bim-measure-danger', theme.primary ?? '#46d369');\n style.setProperty('--bim-measure-btn-bg', theme.componentBackground ?? 'rgba(255, 255, 255, 0.06)');\n style.setProperty('--bim-measure-btn-hover-bg', theme.componentHover ?? 'rgba(255, 255, 255, 0.10)');\n style.setProperty('--bim-measure-btn-active-bg', theme.componentActive ?? 'rgba(255, 255, 255, 0.14)');\n }\n\n /**\n * 设置语言(实现 IBimComponent)\n */\n public setLocales(): void {\n // 1) 更新按钮 tooltip(图标占位时,tooltip 是主要的可读文本)\n for (const [mode, btn] of this.toolButtons.entries()) {\n btn.title = t(this.getModeI18nKey(mode));\n btn.setAttribute('aria-label', btn.title);\n }\n\n // 2) 更新展开/收起按钮 tooltip\n this.toggleBtn.title = this.isExpanded ? t('measure.actions.collapse') : t('measure.actions.expand');\n this.toggleBtn.setAttribute('aria-label', this.toggleBtn.title);\n\n // 2.1) 更新展开/收起按钮可见文本(你要求的“文字提示”)\n if (this.toggleTextEl) {\n this.toggleTextEl.textContent = this.toggleBtn.title;\n }\n\n // 3) 更新底部按钮文本/tooltip\n this.clearBtn.textContent = t('measure.actions.clearAll');\n this.settingsBtn.title = t('measure.actions.settings');\n this.settingsBtn.setAttribute('aria-label', this.settingsBtn.title);\n\n // 4) 更新“当前方式”显示(value)\n this.currentModeValueEl.textContent = t(this.getModeI18nKey(this.activeMode));\n\n // 5) 主值 label(随模式变化)\n this.mainValueLabelEl.textContent = t(this.getModeValueLabelI18nKey(this.activeMode));\n\n // 6) XYZ label(使用 key)\n // 这里 label 在 createDom 已经是固定文本节点,直接用 setText 更新更直观\n // 但为了减少 DOM 结构复杂度,我们把 label 写在 createDom 里,通过 data-key 更新\n const labelNodes = this.element.querySelectorAll('[data-i18n-key]');\n labelNodes.forEach((node) => {\n const key = node.dataset.i18nKey;\n if (key) node.textContent = t(key);\n });\n }\n\n /**\n * 销毁组件(实现 IBimComponent)\n */\n public destroy(): void {\n // 清理订阅\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n\n // 清理事件监听:由于本组件的监听都绑定在创建时的具体按钮上,\n // 且按钮会随 element 一起被 GC,这里不做逐个 removeEventListener(可读性优先)\n\n // 移除 DOM\n this.element.remove();\n }\n\n // ==========================\n // 对外 API(给 Manager / 外部业务调用)\n // ==========================\n\n /**\n * 获取当前测量方式\n */\n public getActiveMode(): MeasureMode {\n return this.activeMode;\n }\n\n /**\n * 切换测量方式(你要求的“切换类型的方法”)\n * @param mode 目标测量方式\n */\n public switchMode(mode: MeasureMode): void {\n this.setActiveMode(mode);\n }\n\n /**\n * 设置当前测量方式\n * @param mode 目标测量方式\n */\n public setActiveMode(mode: MeasureMode): void {\n if (this.activeMode === mode) return;\n this.activeMode = mode;\n this.applyActiveModeState();\n\n // 切换方式后,主值 label 也需要更新\n this.mainValueLabelEl.textContent = t(this.getModeValueLabelI18nKey(this.activeMode));\n this.currentModeValueEl.textContent = t(this.getModeI18nKey(this.activeMode));\n\n // 通知外部(如果需要)\n if (this.options.onModeChange) {\n this.options.onModeChange(mode);\n }\n\n // 模式切换后,结果展示也应刷新(例如某些字段显示为 --)\n this.renderResult();\n }\n\n /**\n * 设置测量结果(由外部注入)\n * @param result 测量结果;传 null 表示清空\n */\n public setResult(result: MeasureResult | null): void {\n this.result = result;\n this.renderResult();\n }\n\n /**\n * 删除全部(只做 UI 状态清空 + 回调)\n */\n public clearAll(): void {\n // 先清空结果显示\n this.result = null;\n this.renderResult();\n\n // 通知外部\n if (this.options.onClearAll) {\n this.options.onClearAll();\n }\n }\n\n /**\n * 打开设置(本次只预留方法/回调)\n */\n public openSettings(): void {\n if (this.options.onSettings) {\n this.options.onSettings();\n return;\n }\n\n // 兜底:避免无声失败,打印中文日志(符合项目规范)\n console.warn('[MeasurePanel] 未提供设置回调 onSettings,当前仅预留接口。');\n }\n\n /**\n * 展开 / 收起(可选对外调用)\n * @param expanded 是否展开\n */\n public setExpanded(expanded: boolean): void {\n if (this.isExpanded === expanded) return;\n this.isExpanded = expanded;\n this.applyExpandedState();\n this.setLocales(); // 更新 tooltip(展开/收起)\n\n // 通知外部:用于重新计算 Dialog 高度\n if (this.options.onExpandedChange) {\n this.options.onExpandedChange(this.isExpanded);\n }\n }\n\n /**\n * 获取是否展开\n */\n public getExpanded(): boolean {\n return this.isExpanded;\n }\n\n // ==========================\n // 内部实现\n // ==========================\n\n private createDom(): HTMLElement {\n const root = document.createElement('div');\n root.className = 'bim-measure-panel';\n\n // 顶部:工具按钮区\n const toolsBox = document.createElement('div');\n toolsBox.className = 'bim-measure-tools';\n\n const grid = document.createElement('div');\n grid.className = 'bim-measure-tool-grid';\n\n // 8 种测量方式(顺序严格按你给的)\n const modes: MeasureMode[] = [\n 'distance',\n 'minDistance',\n 'angle',\n 'elevation',\n 'volume',\n 'laserDistance',\n 'slope',\n 'spaceVolume'\n ];\n\n // 图标占位:统一用圆形(你要求的“圆形占位”)\n const circleIconSvg = `\n \n \n \n `;\n\n // 逐个创建按钮\n for (let i = 0; i < modes.length; i++) {\n const mode = modes[i];\n const btn = document.createElement('button');\n btn.type = 'button';\n btn.className = 'bim-measure-tool-btn';\n btn.dataset.mode = mode;\n\n // icon\n const icon = document.createElement('span');\n icon.className = 'bim-measure-tool-icon';\n icon.innerHTML = circleIconSvg;\n btn.appendChild(icon);\n\n // 点击切换模式\n btn.addEventListener('click', () => {\n this.setActiveMode(mode);\n });\n\n // 先不在这里设置 title/text(统一交给 setLocales)\n this.toolButtons.set(mode, btn);\n grid.appendChild(btn);\n }\n\n toolsBox.appendChild(grid);\n\n // 展开/收起按钮(箭头)\n const toggleBox = document.createElement('div');\n toggleBox.className = 'bim-measure-toggle';\n\n this.toggleBtn = document.createElement('button');\n this.toggleBtn.type = 'button';\n this.toggleBtn.className = 'bim-measure-toggle-btn';\n // 展开/收起按钮:更小,并带文字提示(展开/收起)\n // 注意:文本内容由 setLocales() 统一更新,这里先放一个占位容器\n this.toggleTextEl = document.createElement('span');\n this.toggleTextEl.className = 'bim-measure-toggle-text';\n const toggleIconEl = document.createElement('span');\n toggleIconEl.className = 'bim-measure-toggle-icon';\n toggleIconEl.innerHTML = `\n \n \n \n `;\n this.toggleBtn.appendChild(this.toggleTextEl);\n this.toggleBtn.appendChild(toggleIconEl);\n this.toggleBtn.addEventListener('click', () => {\n this.isExpanded = !this.isExpanded;\n this.applyExpandedState();\n this.setLocales(); // 更新 tooltip(展开/收起)\n\n // 通知外部:用于重新计算 Dialog 高度\n if (this.options.onExpandedChange) {\n this.options.onExpandedChange(this.isExpanded);\n }\n });\n\n toggleBox.appendChild(this.toggleBtn);\n toolsBox.appendChild(toggleBox);\n root.appendChild(toolsBox);\n\n // 中部:结果区\n const resultBox = document.createElement('div');\n resultBox.className = 'bim-measure-result';\n\n // 当前方式\n const currentModeRow = document.createElement('div');\n currentModeRow.className = 'bim-measure-row';\n const currentModeLabel = document.createElement('span');\n currentModeLabel.className = 'label';\n currentModeLabel.dataset.i18nKey = 'measure.labels.currentMode';\n const currentModeValue = document.createElement('span');\n currentModeValue.className = 'value';\n this.currentModeValueEl = currentModeValue;\n currentModeRow.appendChild(currentModeLabel);\n currentModeRow.appendChild(currentModeValue);\n resultBox.appendChild(currentModeRow);\n\n // 主结果值(随模式变化)\n const mainValueRow = document.createElement('div');\n mainValueRow.className = 'bim-measure-row';\n const mainValueLabel = document.createElement('span');\n mainValueLabel.className = 'label';\n this.mainValueLabelEl = mainValueLabel;\n const mainValueValue = document.createElement('span');\n mainValueValue.className = 'value';\n this.mainValueValueEl = mainValueValue;\n mainValueRow.appendChild(mainValueLabel);\n mainValueRow.appendChild(mainValueValue);\n resultBox.appendChild(mainValueRow);\n\n // XYZ\n const xyzBox = document.createElement('div');\n xyzBox.className = 'bim-measure-xyz';\n\n const makeXyzRow = (labelKey: string, valueElSetter: (el: HTMLElement) => void) => {\n const row = document.createElement('div');\n row.className = 'bim-measure-row';\n const label = document.createElement('span');\n label.className = 'label';\n label.dataset.i18nKey = labelKey;\n const value = document.createElement('span');\n value.className = 'value';\n valueElSetter(value);\n row.appendChild(label);\n row.appendChild(value);\n return row;\n };\n\n xyzBox.appendChild(makeXyzRow('measure.labels.x', (el) => (this.xyzXEl = el)));\n xyzBox.appendChild(makeXyzRow('measure.labels.y', (el) => (this.xyzYEl = el)));\n xyzBox.appendChild(makeXyzRow('measure.labels.z', (el) => (this.xyzZEl = el)));\n resultBox.appendChild(xyzBox);\n\n root.appendChild(resultBox);\n\n // 底部:删除全部 + 设置\n const footer = document.createElement('div');\n footer.className = 'bim-measure-footer';\n\n this.clearBtn = document.createElement('button');\n this.clearBtn.type = 'button';\n this.clearBtn.className = 'bim-measure-clear-btn';\n this.clearBtn.addEventListener('click', () => {\n this.clearAll();\n });\n\n this.settingsBtn = document.createElement('button');\n this.settingsBtn.type = 'button';\n this.settingsBtn.className = 'bim-measure-settings-btn';\n this.settingsBtn.innerHTML = `\n \n \n \n `;\n this.settingsBtn.addEventListener('click', () => {\n this.openSettings();\n });\n\n footer.appendChild(this.clearBtn);\n footer.appendChild(this.settingsBtn);\n root.appendChild(footer);\n\n return root;\n }\n\n /**\n * 应用“展开/收起”状态:默认只显示前 4 个按钮\n */\n private applyExpandedState(): void {\n let index = 0;\n for (const btn of this.toolButtons.values()) {\n // 默认展示前四个,其余根据展开状态显示/隐藏\n if (index >= 4) {\n btn.style.display = this.isExpanded ? '' : 'none';\n } else {\n btn.style.display = '';\n }\n index++;\n }\n\n // toggle 样式(旋转箭头)\n if (this.isExpanded) {\n this.toggleBtn.classList.add('is-expanded');\n } else {\n this.toggleBtn.classList.remove('is-expanded');\n }\n }\n\n /**\n * 应用“当前选中按钮”样式\n */\n private applyActiveModeState(): void {\n for (const [mode, btn] of this.toolButtons.entries()) {\n if (mode === this.activeMode) {\n btn.classList.add('is-active');\n } else {\n btn.classList.remove('is-active');\n }\n }\n }\n\n /**\n * 渲染结果区(根据 activeMode 从 result 里取对应字段)\n */\n private renderResult(): void {\n // 1) 主值\n const mainText = this.formatMainValue(this.activeMode, this.result);\n this.mainValueValueEl.textContent = mainText;\n\n // 2) XYZ\n const xyz = this.result?.xyz;\n if (!xyz) {\n this.xyzXEl.textContent = '--';\n this.xyzYEl.textContent = '--';\n this.xyzZEl.textContent = '--';\n return;\n }\n\n // 为了可读性:这里不做 fancy formatter,只做基础展示\n this.xyzXEl.textContent = this.formatNumber(xyz.x);\n this.xyzYEl.textContent = this.formatNumber(xyz.y);\n this.xyzZEl.textContent = this.formatNumber(xyz.z);\n }\n\n /**\n * 获取模式名称的国际化 key\n */\n private getModeI18nKey(mode: MeasureMode): string {\n return `measure.modes.${mode}`;\n }\n\n /**\n * 获取“主值 label”的国际化 key(随模式变化)\n */\n private getModeValueLabelI18nKey(mode: MeasureMode): string {\n return `measure.labels.value.${mode}`;\n }\n\n /**\n * 将“当前模式”的主值格式化为文本\n * @param mode 当前模式\n * @param result 当前结果\n */\n private formatMainValue(mode: MeasureMode, result: MeasureResult | null): string {\n if (!result) return '--';\n\n // 根据不同 mode 读取对应字段并格式化单位\n // 单位文本也走国际化(可替换为英文/中文)\n switch (mode) {\n case 'distance':\n return this.formatWithUnit(result.distanceMm, 'measure.units.mm');\n case 'minDistance':\n return this.formatWithUnit(result.minDistanceMm, 'measure.units.mm');\n case 'angle':\n return this.formatWithUnit(result.angleDeg, 'measure.units.deg');\n case 'elevation':\n return this.formatWithUnit(result.elevationMm, 'measure.units.mm');\n case 'volume':\n return this.formatWithUnit(result.volumeM3, 'measure.units.m3');\n case 'laserDistance':\n return this.formatWithUnit(result.laserDistanceMm, 'measure.units.mm');\n case 'slope':\n return this.formatWithUnit(result.slopePercent, 'measure.units.percent');\n case 'spaceVolume':\n return this.formatWithUnit(result.spaceVolumeM3, 'measure.units.m3');\n default:\n return '--';\n }\n }\n\n /**\n * 格式化数值 + 单位(单位走国际化)\n */\n private formatWithUnit(value: number | undefined, unitKey: string): string {\n if (value === null || value === undefined || Number.isNaN(value)) return '--';\n return `${this.formatNumber(value)} ${t(unitKey)}`;\n }\n\n /**\n * 基础数字格式化(可读性优先)\n */\n private formatNumber(value: number): string {\n // 保留 3 位小数以内(简单策略:整数不带小数,非整数保留到 3 位)\n if (Number.isInteger(value)) return String(value);\n return value.toFixed(3).replace(/0+$/g, '').replace(/\\.$/g, '');\n }\n}\n\n\n","import {BimComponent} from '../core/component';\nimport {BimEngine} from '../bim-engine';\nimport {BimDialog} from \"../components/dialog\";\nimport { MeasurePanel } from '../components/measure-panel';\nimport type { MeasureMode, MeasureResult } from '../components/measure-panel/types';\n\n/**\n * 测量弹窗管理器\n */\nexport class MeasureDialogManager extends BimComponent {\n private dialogId = 'measure-dialog';\n private dialog: BimDialog | null = null;\n private panel: MeasurePanel | null = null;\n\n constructor(engine: BimEngine) {\n super(engine);\n }\n\n public init(): void {\n // 可以在这里监听事件\n }\n /**\n * 显示测量弹窗\n */\n public show() {\n if (!this.engine.dialog || !this.engine.container) {\n console.warn('Dialog manager or container is not initialized');\n return;\n }\n\n const dialogWidth = 250;\n const dialogHeight = 300;\n const paddingRight = 20; // 你想要的右边距\n const container = this.engine.container;\n const containerWidth = container.clientWidth;\n const containerHeight = container.clientHeight;\n const x = containerWidth - dialogWidth - paddingRight;\n const y = (containerHeight - dialogHeight) / 2;\n\n // 如果已打开过,先销毁旧实例,避免重复创建/重复订阅\n this.destroy();\n\n // 创建测量面板(只做 UI,不实现真实测量)\n this.panel = new MeasurePanel({\n defaultMode: 'distance', // 默认展示前四个,且默认选中“距离”\n defaultExpanded: false,\n onModeChange: (mode) => {\n // 这里只做事件/占位:未来可在这里切换引擎内置工具\n // 本次需求不实现真实测量,因此仅保留回调位置\n console.log('[MeasureDialogManager] 当前测量方式已切换:', mode);\n },\n onClearAll: () => {\n // 预留:未来可清理引擎测量绘制/标注\n console.log('[MeasureDialogManager] 删除全部(仅 UI 清空,本次不清理引擎侧内容)');\n },\n onSettings: () => {\n // 预留:未来可打开设置弹窗/面板\n console.log('[MeasureDialogManager] 打开设置(仅预留接口)');\n },\n onExpandedChange: () => {\n // 展开/收起时,动态适配 Dialog 高度,避免遮挡底部操作按钮\n this.dialog?.fitHeight(false);\n }\n });\n this.panel.init();\n\n // 注意:你要求“组件本身不加边距”,因此在 Manager 这里用 wrapper 增加左右内边距\n // 这样 MeasurePanel 可以保持通用性,避免在不同场景复用时产生多余 padding。\n const panelWrapper = document.createElement('div');\n panelWrapper.style.padding = '12px';\n panelWrapper.appendChild(this.panel.element);\n\n this.dialog = this.engine.dialog.create({\n id: this.dialogId,\n title: 'measure.dialogTitle',\n content: panelWrapper,\n width: dialogWidth,\n // 高度交给 fitHeight 动态计算(避免内容展开后遮挡底部操作区)\n height: 'auto',\n position: {\n x: x,\n y: y\n },\n onClose: () => {\n this.engine.toolbar?.setBtnActive('measure', false)\n }\n });\n this.dialog.init();\n\n // 初次打开时也执行一次自适应高度(收起态)\n this.dialog.fitHeight(false);\n }\n\n /**\n * 获取当前测量方式\n * 说明:如果面板未创建,则返回 null\n */\n public getActiveMode(): MeasureMode | null {\n return this.panel ? this.panel.getActiveMode() : null;\n }\n\n /**\n * 切换测量方式(你要求的“切换类型的方法”)\n * @param mode 测量方式\n */\n public switchMode(mode: MeasureMode): void {\n if (!this.panel) return;\n this.panel.switchMode(mode);\n }\n\n /**\n * 设置测量结果(由外部注入,仅用于显示)\n * @param result 测量结果;传 null 表示清空\n */\n public setResult(result: MeasureResult | null): void {\n if (!this.panel) return;\n this.panel.setResult(result);\n }\n\n /**\n * 删除全部(仅清空 UI;真实测量清理逻辑后续再接)\n */\n public clearAll(): void {\n if (!this.panel) return;\n this.panel.clearAll();\n }\n\n /**\n * 打开设置(仅预留方法/回调)\n */\n public openSettings(): void {\n if (!this.panel) return;\n this.panel.openSettings();\n }\n\n public destroy(): void {\n // 关闭弹窗\n if (this.dialog) {\n this.dialog.destroy();\n this.dialog = null;\n }\n\n // 销毁测量面板(清理订阅与 DOM)\n if (this.panel) {\n this.panel.destroy();\n this.panel = null;\n }\n }\n}\n","type Listener = (payload: T) => void;\n\nexport class EventEmitter {\n private events: Map = new Map();\n\n public on(event: string, listener: Listener): () => void {\n if (!this.events.has(event)) {\n this.events.set(event, []);\n }\n this.events.get(event)!.push(listener);\n\n // Return unsubscribe function\n return () => this.off(event, listener);\n }\n\n public off(event: string, listener: Listener): void {\n const listeners = this.events.get(event);\n if (!listeners) return;\n\n const index = listeners.indexOf(listener);\n if (index !== -1) {\n listeners.splice(index, 1);\n }\n }\n\n public emit(event: string, payload?: any): void {\n const listeners = this.events.get(event);\n if (listeners) {\n listeners.forEach(listener => {\n try {\n listener(payload);\n } catch (error) {\n console.error(`[EventEmitter] Error in listener for event \"${event}\":`, error);\n }\n });\n }\n }\n\n public clear(): void {\n this.events.clear();\n }\n}\n","import './bim-engine.css';\nimport {ToolbarManager} from './managers/toolbar-manager';\nimport {ButtonGroupManager} from './managers/button-group-manager';\nimport {DialogManager} from './managers/dialog-manager';\nimport {EngineManager} from './managers/engine-manager';\nimport {RightKeyManager} from './managers/right-key-manager';\nimport {ConstructTreeManagerBtn} from './managers/construct-tree-manager-btn';\nimport {PropertyPanelManager} from './managers/property-panel-manager';\nimport {MeasureDialogManager} from './managers/measure-dialog-manager';\nimport type {EngineOptions, ModelLoadOptions} from './components/engine';\nimport {localeManager} from './services/locale';\nimport {themeManager} from './services/theme';\nimport type {LocaleType} from './locales/types';\nimport type {ThemeType, ThemeConfig} from './themes/types';\nimport {EventEmitter} from './core/event-emitter';\nimport {EngineEvents} from './types/events';\n\nexport type {EngineOptions, ModelLoadOptions};\n\nexport class BimEngine extends EventEmitter {\n public container: HTMLElement;\n private wrapper: HTMLElement | null = null;\n\n public toolbar: ToolbarManager | null = null; // 底部专用\n public constructTreeBtn: ConstructTreeManagerBtn | null = null; // 底部专用\n public buttonGroup: ButtonGroupManager | null = null; // 通用\n public dialog: DialogManager | null = null;\n public engine: EngineManager | null = null; // 3D 引擎管理器\n public rightKey: RightKeyManager | null = null; // 右键菜单管理器\n public propertyPanel: PropertyPanelManager | null = null; // 属性面板 (演示 Collapse)\n public measure: MeasureDialogManager | null = null; // 测量面板\n\n\n constructor(\n container: HTMLElement | string,\n options?: {\n locale?: LocaleType;\n theme?: ThemeType;\n }\n ) {\n super();\n const el = typeof container === 'string' ? document.getElementById(container) : container;\n if (!el) throw new Error('Container not found');\n this.container = el;\n\n if (options?.locale) localeManager.setLocale(options.locale);\n if (options?.theme) {\n if (options.theme === 'custom') {\n console.warn('Custom theme should be set via setCustomTheme().');\n } else {\n themeManager.setTheme(options.theme);\n }\n }\n\n this.init();\n }\n\n // Typed wrappers for events\n public emit(event: K, payload: EngineEvents[K]) {\n super.emit(event, payload);\n }\n\n public on(event: K, listener: (payload: EngineEvents[K]) => void): () => void {\n return super.on(event, listener);\n }\n\n public setLocale(locale: LocaleType) {\n localeManager.setLocale(locale);\n }\n\n public getLocale(): LocaleType {\n return localeManager.getLocale();\n }\n\n public setTheme(theme: 'dark' | 'light') {\n themeManager.setTheme(theme);\n }\n\n public setCustomTheme(theme: ThemeConfig) {\n themeManager.setCustomTheme(theme);\n }\n\n private init() {\n this.container.innerHTML = '';\n this.wrapper = document.createElement('div');\n this.wrapper.className = 'bim-engine-wrapper';\n this.container.appendChild(this.wrapper);\n\n // 创建 3D 引擎管理器\n this.engine = new EngineManager(this, this.wrapper);\n this.dialog = new DialogManager(this, this.wrapper);\n this.toolbar = new ToolbarManager(this, this.wrapper);\n this.buttonGroup = new ButtonGroupManager(this, this.wrapper);\n this.rightKey = new RightKeyManager(this, this.wrapper);\n this.constructTreeBtn = new ConstructTreeManagerBtn(this, this.wrapper);\n this.propertyPanel = new PropertyPanelManager(this);\n this.measure = new MeasureDialogManager(this);\n\n // 初始主题\n this.updateTheme(themeManager.getTheme());\n // 订阅主题变化\n themeManager.subscribe((theme) => {\n this.updateTheme(theme);\n });\n }\n\n\n private updateTheme(theme: ThemeConfig) {\n if (this.wrapper) {\n this.wrapper.style.backgroundColor = theme.background;\n this.wrapper.style.color = theme.textPrimary;\n }\n }\n\n public destroy() {\n this.toolbar?.destroy();\n this.buttonGroup?.destroy();\n this.engine?.destroy();\n this.dialog?.destroy();\n this.rightKey?.destroy();\n this.propertyPanel?.destroy();\n this.measure?.destroy();\n this.container.innerHTML = '';\n this.clear();\n }\n}\n"],"names":["zhCN","enUS","LocaleManager","locale","key","keys","value","k","listener","l","localeManager","t","darkTheme","lightTheme","ThemeManager","themeName","theme","themeManager","BimButtonGroup","options","el","engine","event","payload","stopPropagation","e","eventType","pos","style","margin","themeColors","colorKey","colors","groupId","beforeGroupId","g","newGroup","index","config","parentId","group","button","parentBtn","buttons","id","btn","found","groupElement","total","groupEl","btnWrapper","wrapper","btnEl","iconSize","minWidth","icon","textWrapper","label","arrow","active","newState","dropdown","btnRect","expand","subBtn","item","dropdownRect","buttonId","visible","show","color","Toolbar","createHomeButton","locationButton","walkMenuButton","walkPersonButton","walkBirdButton","settingButton","infoButton","createMeasureButton","BimComponent","ToolbarManager","container","v","ButtonGroupManager","BimDialog","titleEl","header","title","closeBtn","content","resizeHandle","width","height","recenter","naturalHeight","minHeight","containerHeight","targetHeight","containerW","containerH","elW","elH","currentLeft","currentTop","maxLeft","maxTop","nextLeft","nextTop","elRect","left","top","pW","pH","startX","startY","startLeft","startTop","onMouseDown","onMouseMove","onMouseUp","dx","dy","newLeft","newTop","handle","startW","startH","newW","newH","BimInfoDialog","contentEl","infoTitle","infoList","actionBtn","DialogManager","dialog","d","Ni","Ii","Nh","tl","Fh","Dc","Lc","On","En","zt","Wt","Mt","Fi","_r","nl","il","Ic","cn","Oh","Bh","zh","kh","ps","Vh","Gh","Hh","ba","ya","Ta","Wh","Ea","Xh","jh","qh","Yh","Kh","Zh","wa","Aa","Ra","Vi","Ca","Pa","Da","La","So","$h","Jh","Jn","Uc","Nc","Fc","bo","Oc","Bc","zc","sl","Qh","kc","Gi","Hi","vr","Ia","Rr","wn","en","Mr","Dt","Vc","ms","bt","ur","yn","mn","Gc","Hc","Ss","yo","di","xt","To","Eo","Wi","Wc","Xc","jc","qc","bs","Xi","wo","Ao","Ro","Co","Po","dr","fr","pr","mr","Ua","Na","Fa","Oa","Ba","za","ka","Va","Ga","Ha","Wa","Xa","ja","qa","Ya","Ka","Za","$a","Ja","Qa","eo","to","no","io","so","ro","ao","oo","ys","Ts","Ur","rl","al","ol","eu","tu","Yc","lo","nu","Kc","Cr","iu","Kn","Rt","Ut","Sr","xi","Nr","Fr","su","co","ru","au","ou","Zc","lu","cu","hu","uu","ho","ll","Tn","br","$c","i","Es","du","cl","yr","Te","Xe","ws","fu","n","s","r","mi","Lt","hl","_s","ji","fn","He","Do","pu","mu","vs","gu","xu","_u","vu","Mu","Su","bu","yu","Tu","Eu","wu","Au","Ru","Cu","p","hn","Lo","le","gn","x","m","f","ul","Or","ze","T","E","P","Br","dl","fl","Pu","Vn","Oi","Ye","_i","Du","Lu","Io","zr","Iu","kr","Ct","Je","c","h","u","R","I","y","Uu","St","Jc","Nu","Pt","rn","Is","ss","Us","vi","Mi","Si","Gn","Hn","si","Vr","Ns","Pn","ri","Fu","rs","Gr","Rn","Dn","Hr","Fs","Wn","Wr","Os","Xr","Ji","Ne","bi","Ou","Bu","Xn","Bs","C","U","B","z","W","ee","X","$","Q","ge","an","pl","ml","xn","Uo","zu","gl","yi","Ln","zs","as","ku","Vu","xl","_l","vl","Ml","Gu","Ti","jr","pt","a","on","In","qr","Un","Ei","wi","Sl","Yr","Kr","Zr","$r","Jr","Qr","un","Qc","jn","ks","ea","Se","It","Hu","tn","Bt","Bn","Wu","Xu","ju","Vs","vt","Gs","qu","kt","eh","th","pn","Yu","ta","Ai","os","At","nn","bl","ai","Hs","yl","Ws","Xs","js","na","qs","Tl","Ys","ot","o","Ks","Ku","fi","we","Oe","$e","qi","Ot","Zu","nh","dn","$u","Ju","ht","ih","qn","El","wl","Tt","Ri","Ci","Qu","No","ed","zn","td","ia","Fo","nd","Oo","Al","Rl","Cl","Pl","Zs","sa","Dl","ra","sd","sh","Qi","Ll","rd","Bo","uo","Pi","Il","$s","Ul","ad","ls","cs","od","aa","ld","cd","Sn","oi","hd","Js","zo","rh","Tr","Er","Nl","hs","Qs","oa","Fl","ko","er","Ol","Bl","ud","dd","ah","zl","fo","tr","nr","fd","kl","Vo","oh","As","pd","Go","Cn","md","gd","lh","xd","ir","_d","vd","Vl","ch","Rs","Md","Sd","bd","_n","es","hh","Yi","yd","Ki","ts","Zi","Td","wd","Ed","kn","Ad","Rd","ei","Nn","Cd","Ho","Di","uh","dh","Pd","fh","Cs","la","Gl","Hl","Wo","Dd","Ld","Wl","us","ca","Id","Ud","pi","Nd","ph","mh","Ms","ha","Fd","Od","Bd","Xo","zd","jo","kd","Vd","Gd","Hd","Wd","Xd","jd","qd","nt","Xl","jl","po","ql","Yl","Yd","Kl","Kd","gh","Zd","$d","Jd","Qd","ef","tf","nf","sf","rf","af","of","lf","cf","hf","uf","df","ff","pf","mf","gf","xf","_f","vf","Mf","Sf","bf","yf","Tf","Ef","wf","Af","Rf","Cf","Pf","Df","Lf","If","Uf","Nf","Ff","Of","Bf","zf","kf","Vf","Gf","Hf","Wf","Xf","jf","qf","Yf","Kf","Zf","$f","Jf","Qf","ep","tp","np","ip","sp","rp","ap","op","lp","cp","hp","up","dp","fp","pp","mp","gp","xp","_p","vp","Mp","Sp","bp","yp","Tp","Ep","wp","Ap","Rp","Cp","Pp","Dp","Lp","Ip","Up","Np","Fp","Op","Bp","zp","kp","Vp","Gp","Hp","Wp","Xp","jp","qp","Yp","Kp","Zp","$p","Jp","Qp","em","tm","nm","im","sm","rm","am","om","lm","cm","hm","um","dm","fm","pm","mm","gm","xm","_m","vm","Mm","Sm","bm","ym","Tm","Em","wm","Am","Rm","Cm","Pm","Ge","bn","sr","li","Dm","Lm","Im","j","me","Um","Nm","Fm","Om","Zn","Zl","ui","Bm","ds","$l","ua","da","fa","pa","zm","Jl","tc","ec","Li","Ql","km","Gm","Vm","Pr","Hm","Wm","Xm","jm","qm","Ym","S","Km","xh","nc","_h","vh","Mh","ic","sc","rc","ac","oc","ns","Dr","Zm","$m","Jm","Qm","e0","t0","n0","i0","s0","r0","a0","o0","l0","c0","h0","u0","d0","f0","p0","m0","g0","x0","_0","v0","M0","S0","b0","y0","T0","E0","w0","A0","R0","C0","P0","D0","L0","I0","U0","N0","F0","O0","B0","ma","lc","z0","gr","cc","k0","V0","G0","hc","H0","uc","W0","X0","rr","j0","q0","gs","Y0","K0","dc","fc","Z0","mo","J0","$0","Q0","pc","eg","mc","tg","ng","ig","sg","rg","ag","og","lg","cg","hg","st","We","_t","Be","it","ke","Ve","pe","lt","ye","Ie","A","_","O","q","Z","H","re","be","Me","ie","De","Ae","L","ne","oe","te","K","_e","Fe","ut","ug","dg","gc","xc","fg","pg","mg","gg","xg","_g","_c","vg","Mg","Sg","bg","M","yg","Tg","vn","sn","Eg","J","xe","he","Re","ae","wg","Ag","Rg","Cg","Pg","ue","Ce","D","ci","Dg","Lg","Ig","Ug","Fn","Ng","wr","N","V","G","F","se","de","ve","fe","Le","Ue","Ee","Yo","Ko","ni","Ch","qe","rt","mt","gt","ct","Pe","dt","Ze","jt","gi","Ls","Rh","Lr","$o","Zo","Ds","Jo","Dh","Qo","Nt","is","ft","Vt","Gt","Ph","Ir","ii","Lh","Ih","Uh","Fg","Ke","Og","Qn","ti","Bg","zg","kg","Ps","go","vc","Vg","Gg","Hg","ar","or","ga","Wg","Xg","lr","Sh","jg","qg","Y","ln","Yg","$i","cr","Kg","Zg","$g","xr","Jg","Mc","Qg","ex","tx","nx","Sc","qo","bh","hr","bc","ix","yt","Ht","at","xa","yh","rx","sx","ax","fx","cx","hx","ux","ox","lx","px","mx","Bi","Ui","Ar","gx","yc","Th","Sx","bx","Dx","Lx","Ix","Tx","Ex","wx","Ax","Mx","Rx","yx","Px","Cx","_x","Ux","Nx","Eh","je","Fx","Kx","vx","Ox","Bx","zx","xx","Mn","fs","Tc","xo","zi","wh","kx","Vx","Ec","wc","_a","Yn","Gx","va","Hx","hi","Wx","Xx","jx","Ma","_o","qx","Yx","Ac","Zx","$x","Jx","$n","Qx","e_","t_","n_","i_","ki","xs","s_","vo","Ah","Mo","r_","An","Sa","a_","o_","l_","Rc","c_","h_","u_","d_","f_","p_","m_","g_","Cc","x_","__","v_","M_","S_","b_","y_","Pc","F_","Engine","engineConfig","createEngineSDK","error","backgroundColor","url","BimRightKey","_theme","callback","rect","viewportWidth","viewportHeight","newX","newY","BimMenu","items","groupOrder","groups","defaultGroup","groupName","sortedGroupKeys","divider","groupItems","b","isEnabled","iconDiv","labelDiv","children","hasChildren","arrowDiv","parentLi","subMenu","subRect","RightKeyManager","handler","menu","result","infoMenuButton","fourMenuButton","secondMenuButton","homeMenuButton","EngineManager","TreeNodeCheckState","BimTreeNode","callbacks","nodeEl","iconEl","indent","selected","force","newChecked","state","fireEvent","childNode","BimTree","searchContainer","query","results","lowerQuery","node","path","current","noData","res","parent","childConfig","isChecked","updateChildren","child","allChecked","allUnchecked","checked","expanded","includeHalfChecked","BimTab","tab","target","tabId","panel","targetTab","isActive","MOCK_STRUCT_DATA","ConstructTreeManagerBtn","tree","_node","systemPlaceholder","spacePlaceholder","componentPanel","tabMount","BimCollapseItem","itemEl","extraEl","BimCollapse","itemConfig","BimDescription","labelEl","valueEl","PropertyPanelManager","contentContainer","preview","descContainer","MeasurePanel","mode","root","toolsBox","grid","modes","circleIconSvg","toggleBox","toggleIconEl","resultBox","currentModeRow","currentModeLabel","currentModeValue","mainValueRow","mainValueLabel","mainValueValue","xyzBox","makeXyzRow","labelKey","valueElSetter","row","footer","mainText","xyz","unitKey","MeasureDialogManager","dialogWidth","dialogHeight","paddingRight","containerWidth","panelWrapper","EventEmitter","listeners","BimEngine"],"mappings":"AAEO,MAAMA,KAA8B;AAAA,EACvC,QAAQ;AAAA,IACJ,OAAO;AAAA,IACP,aAAa;AAAA,IACb,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,EAAA;AAAA,EAEpB,SAAS;AAAA,IACL,MAAM;AAAA,IACN,SAAS;AAAA,IACT,MAAM;AAAA,IACN,UAAU;AAAA,IACV,SAAS;AAAA,IACT,MAAM;AAAA,IACN,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,MAAM;AAAA,EAAA;AAAA,EAEV,QAAQ;AAAA,IACJ,WAAW;AAAA,IACX,aAAa;AAAA,EAAA;AAAA,EAEjB,MAAM;AAAA,IACF,MAAM;AAAA,IACN,MAAM;AAAA,EAAA;AAAA,EAEV,MAAM;AAAA,IACF,mBAAmB;AAAA,EAAA;AAAA,EAEvB,eAAe;AAAA,IACX,OAAO;AAAA,EAAA;AAAA,EAEX,KAAK;AAAA,IACD,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,OAAO;AAAA,EAAA;AAAA,EAEX,OAAO;AAAA,IACH,UAAU;AAAA,MACN,OAAO;AAAA,MACP,MAAM;AAAA,MACN,UAAU;AAAA,MACV,UAAU;AAAA,MACV,KAAK;AAAA,QACD,OAAO;AAAA,QACP,UAAU;AAAA,MAAA;AAAA,IACd;AAAA,EACJ;AAAA,EAEJ,SAAS;AAAA,IACL,SAAS;AAAA,IACT,aAAa;AAAA,IACb,OAAO;AAAA,MACH,UAAU;AAAA,MACV,aAAa;AAAA,MACb,OAAO;AAAA,MACP,WAAW;AAAA,MACX,QAAQ;AAAA,MACR,eAAe;AAAA,MACf,OAAO;AAAA,MACP,aAAa;AAAA,IAAA;AAAA,IAEjB,SAAS;AAAA,MACL,QAAQ;AAAA,MACR,UAAU;AAAA,MACV,UAAU;AAAA,MACV,UAAU;AAAA,IAAA;AAAA,IAEd,QAAQ;AAAA,MACJ,aAAa;AAAA,MACb,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,OAAO;AAAA,QACH,UAAU;AAAA,QACV,aAAa;AAAA,QACb,OAAO;AAAA,QACP,WAAW;AAAA,QACX,QAAQ;AAAA,QACR,eAAe;AAAA,QACf,OAAO;AAAA,QACP,aAAa;AAAA,MAAA;AAAA,IACjB;AAAA,IAEJ,OAAO;AAAA,MACH,IAAI;AAAA,MACJ,KAAK;AAAA,MACL,IAAI;AAAA,MACJ,SAAS;AAAA,IAAA;AAAA,EACb;AAER,GC5FaC,KAA8B;AAAA,EACvC,QAAQ;AAAA,IACJ,OAAO;AAAA,IACP,aAAa;AAAA,IACb,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,EAAA;AAAA,EAEpB,SAAS;AAAA,IACL,MAAM;AAAA,IACN,SAAS;AAAA,IACT,MAAM;AAAA,IACN,UAAU;AAAA,IACV,SAAS;AAAA,IACT,MAAM;AAAA,IACN,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,UAAU;AAAA,IACV,MAAM;AAAA,EAAA;AAAA,EAEV,QAAQ;AAAA,IACJ,WAAW;AAAA,IACX,aAAa;AAAA,EAAA;AAAA,EAEjB,MAAM;AAAA,IACF,MAAM;AAAA,IACN,MAAM;AAAA,EAAA;AAAA,EAEV,MAAM;AAAA,IACF,mBAAmB;AAAA,EAAA;AAAA,EAEvB,eAAe;AAAA,IACX,OAAO;AAAA,EAAA;AAAA,EAEX,KAAK;AAAA,IACD,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,OAAO;AAAA,EAAA;AAAA,EAEX,OAAO;AAAA,IACH,UAAU;AAAA,MACN,OAAO;AAAA,MACP,MAAM;AAAA,MACN,UAAU;AAAA,MACV,UAAU;AAAA,MACV,KAAK;AAAA,QACD,OAAO;AAAA,QACP,UAAU;AAAA,MAAA;AAAA,IACd;AAAA,EACJ;AAAA,EAEJ,SAAS;AAAA,IACL,SAAS;AAAA,IACT,aAAa;AAAA,IACb,OAAO;AAAA,MACH,UAAU;AAAA,MACV,aAAa;AAAA,MACb,OAAO;AAAA,MACP,WAAW;AAAA,MACX,QAAQ;AAAA,MACR,eAAe;AAAA,MACf,OAAO;AAAA,MACP,aAAa;AAAA,IAAA;AAAA,IAEjB,SAAS;AAAA,MACL,QAAQ;AAAA,MACR,UAAU;AAAA,MACV,UAAU;AAAA,MACV,UAAU;AAAA,IAAA;AAAA,IAEd,QAAQ;AAAA,MACJ,aAAa;AAAA,MACb,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,OAAO;AAAA,QACH,UAAU;AAAA,QACV,aAAa;AAAA,QACb,OAAO;AAAA,QACP,WAAW;AAAA,QACX,QAAQ;AAAA,QACR,eAAe;AAAA,QACf,OAAO;AAAA,QACP,aAAa;AAAA,MAAA;AAAA,IACjB;AAAA,IAEJ,OAAO;AAAA,MACH,IAAI;AAAA,MACJ,KAAK;AAAA,MACL,IAAI;AAAA,MACJ,SAAS;AAAA,IAAA;AAAA,EACb;AAER;ACrFO,MAAMC,GAAc;AAAA,EACjB,gBAA4B;AAAA,EAC5B,WAAsD;AAAA,IAC5D,SAASF;AAAA,IACT,SAASC;AAAA,EAAA;AAAA,EAEH,YAAoC,CAAA;AAAA,EAE5C,cAAc;AAAA,EAEd;AAAA;AAAA;AAAA;AAAA,EAKO,YAAwB;AAC7B,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAKO,UAAUE,GAAoB;AACnC,IAAI,KAAK,kBAAkBA,MAC3B,KAAK,gBAAgBA,GACrB,KAAK,gBAAA;AAAA,EACP;AAAA;AAAA;AAAA;AAAA,EAKO,EAAEC,GAAqB;AAC5B,QAAI,CAACA,EAAK,QAAO;AAEjB,UAAMC,IAAOD,EAAI,MAAM,GAAG;AAC1B,QAAIE,IAAa,KAAK,SAAS,KAAK,aAAa;AAEjD,eAAWC,KAAKF;AACd,UAAIC,KAAS,OAAOA,KAAU,YAAYC,KAAKD;AAC7C,QAAAA,IAAQA,EAAMC,CAAC;AAAA;AAEf,eAAOH;AAGX,WAAOE;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKO,UAAUE,GAA4C;AAC3D,gBAAK,UAAU,KAAKA,CAAQ,GACrB,MAAM;AACX,WAAK,YAAY,KAAK,UAAU,OAAO,CAAAC,MAAKA,MAAMD,CAAQ;AAAA,IAC5D;AAAA,EACF;AAAA,EAEQ,kBAAkB;AACxB,SAAK,UAAU,QAAQ,CAAAA,MAAYA,EAAS,KAAK,aAAa,CAAC;AAAA,EACjE;AACF;AAGO,MAAME,KAAgB,IAAIR,GAAA,GAOpBS,KAAI,CAACP,MAAwBM,GAAc,EAAEN,CAAG,GC1EhDQ,KAAyB;AAAA,EAClC,MAAM;AAAA,EACN,SAAS;AAAA,EACT,cAAc;AAAA;AAAA,EAGd,YAAY;AAAA,EACZ,iBAAiB;AAAA,EAEjB,aAAa;AAAA,EACb,eAAe;AAAA,EAEf,QAAQ;AAAA,EAER,MAAM;AAAA,EACN,YAAY;AAAA,EAEZ,qBAAqB;AAAA,EACrB,gBAAgB;AAAA,EAChB,iBAAiB;AACrB,GAKaC,KAA0B;AAAA,EACnC,MAAM;AAAA,EACN,SAAS;AAAA,EACT,cAAc;AAAA;AAAA,EAGd,YAAY;AAAA,EACZ,iBAAiB;AAAA,EAEjB,aAAa;AAAA,EACb,eAAe;AAAA,EAEf,QAAQ;AAAA,EAER,MAAM;AAAA,EACN,YAAY;AAAA,EAEZ,qBAAqB;AAAA,EACrB,gBAAgB;AAAA,EAChB,iBAAiB;AACrB;AC1CO,MAAMC,GAAa;AAAA,EACd,eAA4BF;AAAA,EAC5B,YAAmC,CAAA;AAAA,EAE3C,cAAc;AAAA,EAEd;AAAA;AAAA;AAAA;AAAA,EAKO,WAAwB;AAC3B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,SAASG,GAA6B;AACzC,IAAIA,MAAc,UACd,KAAK,WAAWF,EAAU,IAE1B,KAAK,WAAWD,EAAS;AAAA,EAEjC;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,eAAeI,GAAoB;AACtC,SAAK,WAAWA,CAAK;AAAA,EACzB;AAAA;AAAA;AAAA;AAAA,EAKQ,WAAWA,GAAoB;AACnC,SAAK,eAAeA,GACpB,KAAK,gBAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKO,UAAUR,GAA2C;AACxD,gBAAK,UAAU,KAAKA,CAAQ,GAE5BA,EAAS,KAAK,YAAY,GACnB,MAAM;AACT,WAAK,YAAY,KAAK,UAAU,OAAO,CAAAC,MAAKA,MAAMD,CAAQ;AAAA,IAC9D;AAAA,EACJ;AAAA,EAEQ,kBAAkB;AACtB,SAAK,UAAU,QAAQ,CAAAA,MAAYA,EAAS,KAAK,YAAY,CAAC;AAAA,EAClE;AACJ;AAGO,MAAMS,KAAe,IAAIH,GAAA;ACnDzB,MAAMI,GAAwC;AAAA,EACzC;AAAA,EACA;AAAA,EACA,SAAwB,CAAA;AAAA,EACxB,mCAAgC,IAAA;AAAA,EAChC,8BAAwC,IAAA;AAAA,EACxC,kBAAsC;AAAA,EACtC,eAA8B;AAAA,EAC9B,mCAAiD,IAAA;AAAA;AAAA,EACjD,oBAAyC;AAAA,EACzC,mBAAwC;AAAA,EAEtC,SAA2B;AAAA,EAEpB,eAAe;AAAA,EAEhC,YAAYC,GAA6B;AACrC,UAAMC,IAAK,OAAOD,EAAQ,aAAc,WAClC,SAAS,eAAeA,EAAQ,SAAS,IACzCA,EAAQ;AAEd,QAAI,CAACC,EAAI,OAAM,IAAI,MAAM,qBAAqB;AAE9C,SAAK,YAAYA,GAEjB,KAAK,UAAU;AAAA,MACX,WAAW;AAAA,MACX,YAAY,CAAA;AAAA,MACZ,WAAW;AAAA;AAAA,MACX,UAAU;AAAA;AAAA,MACV,OAAO;AAAA;AAAA,MACP,QAAQ;AAAA;AAAA,MACR,GAAGD;AAAA,IAAA,GAIwC;AAAA,MAC3C;AAAA,MAAmB;AAAA,MAAsB;AAAA,MACzC;AAAA,MAAkB;AAAA,MAAa;AAAA,MAC/B;AAAA,MAAa;AAAA,IAAA,EAEP,QAAQ,CAAAf,MAAO;AACrB,MAAIe,EAAQf,CAAG,KACX,KAAK,aAAa,IAAIA,CAAG;AAAA,IAEjC,CAAC,GAED,KAAK,cAAA,GACL,KAAK,YAAA;AAAA,EACT;AAAA,EAEO,UAAUiB,GAAmB;AAChC,SAAK,SAASA;AAAA,EAClB;AAAA,EAEU,KAAmCC,GAAUC,GAA0B;AAC7E,IAAI,KAAK,SACL,KAAK,OAAO,KAAKD,GAAOC,CAAO,IAE/B,QAAQ,KAAK,uDAAuDD,CAAK;AAAA,EAEjF;AAAA,EAEQ,gBAAsB;AAC1B,SAAK,UAAU,YAAY,IAC3B,KAAK,UAAU,UAAU,IAAI,oBAAoB,GAE7C,KAAK,QAAQ,cAAc,WAC3B,KAAK,UAAU,UAAU,IAAI,YAAY,IAEzC,KAAK,UAAU,UAAU,IAAI,SAAS,GAGtC,KAAK,QAAQ,aACb,KAAK,UAAU,UAAU,IAAI,KAAK,QAAQ,SAAS,GAGvD,KAAK,eAAA,GAGL,KAAK,uBAAuB,KAAK,SAAS;AAAA,EAC9C;AAAA;AAAA;AAAA;AAAA,EAKQ,uBAAuBF,GAAuB;AAClD,UAAMI,IAAkB,CAACC,MAAa;AAClC,MAAAA,EAAE,gBAAA;AAAA,IACN;AASA,IAPe;AAAA,MACX;AAAA,MAAS;AAAA,MAAY;AAAA,MAAe;AAAA,MACpC;AAAA,MAAa;AAAA,MAAW;AAAA,MACxB;AAAA,MAAc;AAAA,MAAY;AAAA,MAC1B;AAAA,MAAe;AAAA,MAAa;AAAA,MAAe;AAAA,MAAgB;AAAA,MAAgB;AAAA,MAAe;AAAA,IAAA,EAGvF,QAAQ,CAAAC,MAAa;AACxB,MAAAN,EAAG,iBAAiBM,GAAWF,GAAiB,EAAE,SAAS,IAAO;AAAA,IACtE,CAAC;AAAA,EACL;AAAA,EAEQ,iBAAiB;AACrB,UAAMG,IAAM,KAAK,QAAQ,UACnBC,IAAQ,KAAK,UAAU;AAI7B,QAFAA,EAAM,MAAM,IAAIA,EAAM,SAAS,IAAIA,EAAM,OAAO,IAAIA,EAAM,QAAQ,IAAIA,EAAM,YAAY,IAEpFD,MAAQ,UAAU;AAClB,WAAK,UAAU,UAAU,IAAI,QAAQ;AACrC;AAAA,IACJ;AAKA,QAHA,KAAK,UAAU,UAAU,OAAO,QAAQ,GACxC,KAAK,UAAU,MAAM,WAAW,YAE5B,OAAOA,KAAQ,YAAY,OAAOA;AAClC,MAAAC,EAAM,OAAO,GAAGD,EAAI,CAAC,MACrBC,EAAM,MAAM,GAAGD,EAAI,CAAC;AAAA,SACjB;AACH,YAAME,IAAS;AACf,cAAQF,GAAA;AAAA,QACJ,KAAK;AACD,UAAAC,EAAM,MAAMC,GAAQD,EAAM,OAAOC;AACjC;AAAA,QACJ,KAAK;AACD,UAAAD,EAAM,MAAMC,GAAQD,EAAM,OAAO,OAAOA,EAAM,YAAY;AAC1D;AAAA,QACJ,KAAK;AACD,UAAAA,EAAM,MAAMC,GAAQD,EAAM,QAAQC;AAClC;AAAA,QACJ,KAAK;AACD,UAAAD,EAAM,SAASC,GAAQD,EAAM,OAAOC;AACpC;AAAA,QACJ,KAAK;AACD,UAAAD,EAAM,SAASC,GAAQD,EAAM,OAAO,OAAOA,EAAM,YAAY;AAC7D;AAAA,QACJ,KAAK;AACD,UAAAA,EAAM,SAASC,GAAQD,EAAM,QAAQC;AACrC;AAAA,QACJ,KAAK;AACD,UAAAD,EAAM,OAAOC,GAAQD,EAAM,MAAM,OAAOA,EAAM,YAAY;AAC1D;AAAA,QACJ,KAAK;AACD,UAAAA,EAAM,QAAQC,GAAQD,EAAM,MAAM,OAAOA,EAAM,YAAY;AAC3D;AAAA,QACJ,KAAK;AACD,UAAAA,EAAM,MAAM,OAAOA,EAAM,OAAO,OAAOA,EAAM,YAAY;AACzD;AAAA,MAAA;AAAA,IAEZ;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA,EAKQ,cAAoB;AACxB,UAAMA,IAAQ,KAAK,UAAU;AAC7B,IAAI,KAAK,QAAQ,mBAAiBA,EAAM,YAAY,8BAA8B,KAAK,QAAQ,eAAe,GAC1G,KAAK,QAAQ,sBAAoBA,EAAM,YAAY,gBAAgB,KAAK,QAAQ,kBAAkB,GAClG,KAAK,QAAQ,iBAAeA,EAAM,YAAY,sBAAsB,KAAK,QAAQ,aAAa,GAC9F,KAAK,QAAQ,kBAAgBA,EAAM,YAAY,uBAAuB,KAAK,QAAQ,cAAc,GACjG,KAAK,QAAQ,aAAWA,EAAM,YAAY,oBAAoB,KAAK,QAAQ,SAAS,GACpF,KAAK,QAAQ,mBAAiBA,EAAM,YAAY,2BAA2B,KAAK,QAAQ,eAAe,GACvG,KAAK,QAAQ,aAAWA,EAAM,YAAY,wBAAwB,KAAK,QAAQ,SAAS,GACxF,KAAK,QAAQ,mBAAiBA,EAAM,YAAY,+BAA+B,KAAK,QAAQ,eAAe;AAAA,EACnH;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,SAASZ,GAA0B;AACtC,UAAMc,IAAiC;AAAA,MACnC,iBAAiBd,EAAM;AAAA,MACvB,oBAAoBA,EAAM;AAAA,MAC1B,eAAeA,EAAM;AAAA,MACrB,gBAAgBA,EAAM;AAAA,MACtB,WAAWA,EAAM;AAAA,MACjB,iBAAiBA,EAAM;AAAA,MACvB,WAAWA,EAAM;AAAA,MACjB,iBAAiBA,EAAM;AAAA,IAAA;AAI3B,WAAO,QAAQc,CAAW,EAAE,QAAQ,CAAC,CAAC1B,GAAKE,CAAK,MAAM;AAClD,YAAMyB,IAAW3B;AACjB,MAAK,KAAK,aAAa,IAAI2B,CAAQ,MAC/B,KAAK,QAAQA,CAAQ,IAAIzB;AAAA,IAEjC,CAAC,GAED,KAAK,YAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,UAAU0B,GAAiC;AAE9C,SAAK,UAAU,EAAE,GAAG,KAAK,SAAS,GAAGA,EAAA,GAGrC,OAAO,KAAKA,CAAM,EAAE,QAAQ,CAAA5B,MAAO;AAC/B,WAAK,aAAa,IAAIA,CAA8B;AAAA,IACxD,CAAC,GAED,KAAK,YAAA;AAAA,EACT;AAAA,EAEA,MAAa,OAAsB;AAC/B,SAAK,OAAA,GAGL,KAAK,oBAAoBM,GAAc,UAAU,MAAM;AACnD,WAAK,WAAA;AAAA,IACT,CAAC,GAGD,KAAK,mBAAmBO,GAAa,UAAU,CAACD,MAAU;AACtD,WAAK,SAASA,CAAK;AAAA,IACvB,CAAC;AAAA,EACL;AAAA,EAEO,aAAmB;AACtB,SAAK,OAAA;AAAA,EACT;AAAA,EAEO,SAASiB,GAAiBC,GAA8B;AAC3D,QAAI,KAAK,OAAO,KAAK,OAAKC,EAAE,OAAOF,CAAO,EAAG;AAC7C,UAAMG,IAAwB,EAAE,IAAIH,GAAS,SAAS,CAAA,EAAC;AACvD,QAAIC,GAAe;AACf,YAAMG,IAAQ,KAAK,OAAO,UAAU,CAAAF,MAAKA,EAAE,OAAOD,CAAa;AAC/D,MAAAG,MAAU,KAAK,KAAK,OAAO,OAAOA,GAAO,GAAGD,CAAQ,IAAI,KAAK,OAAO,KAAKA,CAAQ;AAAA,IACrF;AACI,WAAK,OAAO,KAAKA,CAAQ;AAAA,EAEjC;AAAA,EAEO,UAAUE,GAA4B;AACzC,UAAM,EAAE,SAAAL,GAAS,UAAAM,EAAA,IAAaD,GACxBE,IAAQ,KAAK,OAAO,KAAK,CAAAL,MAAKA,EAAE,OAAOF,CAAO;AACpD,QAAI,CAACO,EAAO;AAEZ,UAAMC,IAAoB,EAAE,GAAGH,GAAQ,UAAUA,EAAO,YAAY,GAAC;AACrE,QAAIC,GAAU;AACV,YAAMG,IAAY,KAAK,WAAWF,EAAM,SAASD,CAAQ;AACzD,MAAIG,MACKA,EAAU,aAAUA,EAAU,WAAW,CAAA,IAC9CA,EAAU,SAAS,KAAKD,CAAM;AAAA,IAEtC;AACI,MAAAD,EAAM,QAAQ,KAAKC,CAAM;AAAA,EAEjC;AAAA,EAEQ,WAAWE,GAAsBC,GAAmC;AACxE,eAAWC,KAAOF,GAAS;AACvB,UAAIE,EAAI,OAAOD,EAAI,QAAOC;AAC1B,UAAIA,EAAI,UAAU;AACd,cAAMC,IAAQ,KAAK,WAAWD,EAAI,UAAUD,CAAE;AAC9C,YAAIE,EAAO,QAAOA;AAAA,MACtB;AAAA,IACJ;AAAA,EAEJ;AAAA,EAEO,SAAe;AAClB,SAAK,UAAU,YAAY,IAC3B,KAAK,QAAQ,MAAA,GAEb,KAAK,OAAO,QAAQ,CAACN,GAAOH,MAAU;AAClC,YAAMU,IAAe,KAAK,YAAYP,GAAOH,GAAO,KAAK,OAAO,MAAM;AACtE,WAAK,UAAU,YAAYU,CAAY;AAAA,IAC3C,CAAC;AAAA,EACL;AAAA,EAEQ,YAAYP,GAAoBH,GAAeW,GAA4B;AAC/E,UAAMC,IAAU,SAAS,cAAc,KAAK;AAC5C,WAAAA,EAAQ,YAAY,yBAEhBZ,IAAQW,IAAQ,KAChBC,EAAQ,UAAU,IAAI,aAAa,GAGvCT,EAAM,QAAQ,QAAQ,CAAAC,MAAU;AAC5B,UAAI,KAAK,UAAUA,EAAO,EAAE,GAAG;AAC3B,cAAMS,IAAa,KAAK,aAAaT,CAAM;AAC3C,QAAAQ,EAAQ,YAAYC,CAAU;AAAA,MAClC;AAAA,IACJ,CAAC,GACMD;AAAA,EACX;AAAA,EAEQ,aAAaR,GAAgC;AACjD,UAAMU,IAAU,SAAS,cAAc,KAAK;AAC5C,IAAAA,EAAQ,YAAY;AAEpB,UAAMC,IAAQ,SAAS,cAAc,KAAK;AAC1C,IAAAA,EAAM,YAAY,WAGdX,EAAO,YACP,KAAK,aAAa,IAAIA,EAAO,EAAE,IAIrBA,EAAO,SAAS,KAAK,QAAQ,SAAS,gBACtC,eACVW,EAAM,UAAU,IAAI,kBAAkB,IAEtCA,EAAM,UAAU,IAAI,gBAAgB,GAGpC,KAAK,aAAa,IAAIX,EAAO,EAAE,KAAGW,EAAM,UAAU,IAAI,QAAQ,GAC9DX,EAAO,YAAUW,EAAM,UAAU,IAAI,UAAU,GAGlC,KAAK,QAAQ,aAAaX,EAAO,SAE9CW,EAAM,UAAU,IAAI,UAAU;AAIlC,UAAMC,IAAWZ,EAAO,YAAY,IAC9Ba,IAAWb,EAAO,YAAY;AACpC,IAAAW,EAAM,MAAM,WAAW,GAAGE,CAAQ;AAElC,UAAMC,IAAO,SAAS,cAAc,KAAK;AACzC,IAAAA,EAAK,YAAY,gBACjBA,EAAK,MAAM,QAAQ,GAAGF,CAAQ,MAC9BE,EAAK,MAAM,SAAS,GAAGF,CAAQ,MAC/BE,EAAK,YAAY,KAAK,QAAQd,EAAO,IAAI,GACzCW,EAAM,YAAYG,CAAI;AAGtB,UAAMC,IAAc,SAAS,cAAc,KAAK;AAGhD,QAFAA,EAAY,YAAY,wBAEpB,KAAK,QAAQ,aAAaf,EAAO,OAAO;AACxC,YAAMgB,IAAQ,SAAS,cAAc,MAAM;AAC3C,MAAAA,EAAM,YAAY,iBAClBA,EAAM,cAAc9C,GAAE8B,EAAO,KAAK,GAClCe,EAAY,YAAYC,CAAK;AAAA,IACjC;AAEA,QAAIhB,EAAO,YAAYA,EAAO,SAAS,SAAS,GAAG;AAC/C,YAAMiB,IAAQ,SAAS,cAAc,MAAM;AAC3C,MAAAA,EAAM,YAAY,iBAClBA,EAAM,cAAc,KACpBF,EAAY,YAAYE,CAAK;AAAA,IACjC;AAGA,WAAIF,EAAY,mBACZJ,EAAM,YAAYI,CAAW,GAGjCJ,EAAM,iBAAiB,SAAS,MAAM,KAAK,YAAYX,CAAM,CAAC,GAC9DW,EAAM,iBAAiB,cAAc,MAAM,KAAK,iBAAiBX,GAAQW,CAAK,CAAC,GAC/EA,EAAM,iBAAiB,cAAc,MAAM,KAAK,kBAAkB,GAElE,KAAK,QAAQ,IAAIX,EAAO,IAAIW,CAAK,GACjCD,EAAQ,YAAYC,CAAK,GAClBD;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOO,aAAaP,GAAYe,GAAwB;AACpD,UAAMlB,IAAS,KAAK,eAAeG,CAAE;AACrC,QAAI,CAACH,EAAQ;AAGb,UAAMmB,IAAWD,MAAW,SAAYA,IAAS,CAAC,KAAK,aAAa,IAAIf,CAAE;AAE1E,IAAIgB,IACA,KAAK,aAAa,IAAIhB,CAAE,IAExB,KAAK,aAAa,OAAOA,CAAE,GAI/BH,EAAO,WAAWmB,GAClB,KAAK,kBAAkBhB,CAAE;AAAA,EAC7B;AAAA,EAEQ,YAAYH,GAAyB;AACzC,IAAIA,EAAO,aACP,CAACA,EAAO,YAAYA,EAAO,SAAS,WAAW,OAC3CA,EAAO,cACP,KAAK,aAAaA,EAAO,EAAE,GAE/B,KAAK,cAAA,GACDA,EAAO,WAASA,EAAO,QAAQA,CAAM;AAAA,EAEjD;AAAA,EAEQ,iBAAiBA,GAAmBW,GAA0B;AAClE,IAAI,KAAK,gBAAc,aAAa,KAAK,YAAY,GACjDX,EAAO,YAAYA,EAAO,SAAS,SAAS,IAC5C,KAAK,aAAaA,GAAQW,CAAK,IAE/B,KAAK,cAAA;AAAA,EAEb;AAAA,EAEQ,mBAAyB;AAC7B,SAAK,eAAe,OAAO,WAAW,MAAM,KAAK,cAAA,GAAiB,GAAG;AAAA,EACzE;AAAA,EAEQ,aAAaX,GAAmBW,GAA0B;AAE9D,QADA,KAAK,cAAA,GACD,CAACX,EAAO,SAAU;AAEtB,UAAMoB,IAAW,SAAS,cAAc,KAAK;AAC7C,IAAAA,EAAS,YAAY,oBACjB,KAAK,QAAQ,mBAAiBA,EAAS,MAAM,YAAY,oBAAoB,KAAK,QAAQ,eAAe;AAG7G,UAAMC,IAAUV,EAAM,sBAAA,GAChBW,IAAS,KAAK,QAAQ,UAAU;AAGtC,IAAI,KAAK,QAAQ,cAAc,QAC3BF,EAAS,MAAM,gBAAgB,WAE/BA,EAAS,MAAM,gBAAgB,OAInC,SAAS,KAAK,YAAYA,CAAQ,GAGlC,KAAK,uBAAuBA,CAAQ,GAGpCpB,EAAO,SAAS,QAAQ,CAAAuB,MAAU;AAC9B,UAAI,KAAK,UAAUA,EAAO,EAAE,GAAG;AAC3B,cAAMC,IAAO,KAAK,mBAAmBD,CAAM;AAC3C,QAAAH,EAAS,YAAYI,CAAI;AAAA,MAC7B;AAAA,IACJ,CAAC;AAGD,UAAMC,IAAeL,EAAS,sBAAA;AAE9B,IAAIE,MAAW,QAEXF,EAAS,MAAM,SAAU,OAAO,cAAcC,EAAQ,MAAM,IAAK,MACjED,EAAS,MAAM,OAAQC,EAAQ,QAAQA,EAAQ,QAAQI,EAAa,SAAS,IAAK,QAC3EH,MAAW,UAElBF,EAAS,MAAM,MAAOC,EAAQ,SAAS,IAAK,MAC5CD,EAAS,MAAM,OAAQC,EAAQ,QAAQA,EAAQ,QAAQI,EAAa,SAAS,IAAK,QAC3EH,MAAW,WAElBF,EAAS,MAAM,MAAOC,EAAQ,OAAOA,EAAQ,SAASI,EAAa,UAAU,IAAK,MAClFL,EAAS,MAAM,OAAQC,EAAQ,QAAQ,IAAK,QACrCC,MAAW,WAElBF,EAAS,MAAM,MAAOC,EAAQ,OAAOA,EAAQ,SAASI,EAAa,UAAU,IAAK,MAClFL,EAAS,MAAM,QAAS,OAAO,aAAaC,EAAQ,OAAO,IAAK,OAGpED,EAAS,iBAAiB,cAAc,MAAM;AAAE,MAAI,KAAK,gBAAc,aAAa,KAAK,YAAY;AAAA,IAAG,CAAC,GACzGA,EAAS,iBAAiB,cAAc,MAAM,KAAK,kBAAkB,GACrE,KAAK,kBAAkBA;AAAA,EAC3B;AAAA,EAEQ,mBAAmBpB,GAAgC;AACvD,UAAMwB,IAAO,SAAS,cAAc,KAAK;AACzC,IAAAA,EAAK,YAAY,0BAGHxB,EAAO,SAAS,kBAChB,eACVwB,EAAK,UAAU,IAAI,kBAAkB,IAErCA,EAAK,UAAU,IAAI,gBAAgB;AAIvC,UAAMZ,IAAWZ,EAAO,YAAY,IAC9Ba,IAAWb,EAAO;AACxB,IAAIa,MACAW,EAAK,MAAM,WAAW,GAAGX,CAAQ;AAGrC,UAAMC,IAAO,SAAS,cAAc,KAAK;AAQzC,QAPAA,EAAK,YAAY,gBACjBA,EAAK,MAAM,QAAQ,GAAGF,CAAQ,MAC9BE,EAAK,MAAM,SAAS,GAAGF,CAAQ,MAC/BE,EAAK,YAAY,KAAK,QAAQd,EAAO,IAAI,GACzCwB,EAAK,YAAYV,CAAI,GAGjB,KAAK,QAAQ,aAAad,EAAO,OAAO;AACxC,YAAMgB,IAAQ,SAAS,cAAc,MAAM;AAC3C,MAAAA,EAAM,YAAY,0BAClBA,EAAM,cAAc9C,GAAE8B,EAAO,KAAK,GAClCwB,EAAK,YAAYR,CAAK;AAAA,IAC1B;AAEA,WAAAQ,EAAK,iBAAiB,SAAS,CAACxC,MAAM;AAAE,MAAAA,EAAE,gBAAA,GAAmB,KAAK,YAAYgB,CAAM;AAAA,IAAG,CAAC,GACjFwB;AAAA,EACX;AAAA,EAEQ,gBAAsB;AAC1B,IAAI,KAAK,oBACL,KAAK,gBAAgB,OAAA,GACrB,KAAK,kBAAkB,OAE3B,KAAK,QAAQ,QAAQ,CAAAb,MAAS;AAC1B,YAAMM,IAAQN,EAAM,cAAc,gBAAgB;AAClD,MAAIM,KAAOA,EAAM,UAAU,OAAO,SAAS;AAAA,IAC/C,CAAC;AAAA,EACL;AAAA,EAEQ,kBAAkBS,GAAwB;AAC9C,UAAMf,IAAQ,KAAK,QAAQ,IAAIe,CAAQ;AACvC,IAAIf,MACI,KAAK,aAAa,IAAIe,CAAQ,IAC9Bf,EAAM,UAAU,IAAI,QAAQ,IAE5BA,EAAM,UAAU,OAAO,QAAQ;AAAA,EAG3C;AAAA,EAEQ,QAAQG,GAAuB;AAAE,WAAOA,KAAQ,KAAK;AAAA,EAAc;AAAA,EAEpE,uBAAuBX,GAAYwB,GAAwB;AAC9D,IAAK,KAAK,QAAQ,eAAY,KAAK,QAAQ,aAAa,CAAA,IACxD,KAAK,QAAQ,WAAWxB,CAAE,IAAIwB,GAC9B,KAAK,OAAA;AAAA,EACT;AAAA,EAEO,aAAaC,GAAqB;AACrC,SAAK,QAAQ,YAAYA,GACzB,KAAK,uBAAA;AAAA,EACT;AAAA,EAEQ,yBAA+B;AACnC,SAAK,QAAQ,QAAQ,CAACjB,GAAOe,MAAa;AAEtC,YAAM1B,IAAS,KAAK,eAAe0B,CAAQ;AAC3C,UAAI,CAAC1B,EAAQ;AAKb,MAHiB,KAAK,QAAQ,aAAaA,EAAO,QAI9CW,EAAM,UAAU,OAAO,UAAU,IAEjCA,EAAM,UAAU,IAAI,UAAU;AAAA,IAEtC,CAAC;AAAA,EACL;AAAA,EAEQ,eAAeR,GAAmC;AACtD,eAAWJ,KAAS,KAAK,QAAQ;AAC7B,YAAMM,IAAQ,KAAK,WAAWN,EAAM,SAASI,CAAE;AAC/C,UAAIE,EAAO,QAAOA;AAAA,IACtB;AAAA,EAEJ;AAAA,EAEO,mBAAmBwB,GAAqB;AAAE,SAAK,UAAU,EAAE,iBAAiBA,EAAA,CAAO;AAAA,EAAG;AAAA,EACrF,UAAU1B,GAAqB;AAAE,WAAO,KAAK,QAAQ,aAAaA,CAAE,MAAM;AAAA,EAAO;AAAA,EAElF,UAAgB;AACnB,IAAI,KAAK,sBACL,KAAK,kBAAA,GACL,KAAK,oBAAoB,OAEzB,KAAK,qBACL,KAAK,iBAAA,GACL,KAAK,mBAAmB,OAE5B,KAAK,cAAA,GACL,KAAK,UAAU,YAAY,IAC3B,KAAK,QAAQ,MAAA;AAAA,EACjB;AACJ;ACzlBO,MAAM2B,WAAgBrD,GAAe;AAAA;AAAA;AAAA;AAAA,EAIxC,MAAa,OAAsB;AAC/B,UAAM,MAAM,KAAA;AAGZ,UAAM,EAAE,kBAAAsD,EAAA,IAAqB,MAAM,OAAO,sBAAgB,GACpD,EAAE,gBAAAC,EAAA,IAAmB,MAAM,OAAO,sBAAoB,GACtD,EAAE,gBAAAC,EAAA,IAAmB,MAAM,OAAO,sBAA0B,GAC5D,EAAE,kBAAAC,EAAA,IAAqB,MAAM,OAAO,sBAA4B,GAChE,EAAE,gBAAAC,EAAA,IAAmB,MAAM,OAAO,sBAA0B,GAC5D,EAAE,eAAAC,EAAA,IAAkB,MAAM,OAAO,sBAAmB,GACpD,EAAE,YAAAC,EAAA,IAAe,MAAM,OAAO,sBAAgB,GAC9C,EAAE,qBAAAC,EAAA,IAAwB,MAAM,OAAO,sBAAmB;AAEhE,SAAK,SAAS,SAAS,GAGnB,KAAK,UACL,KAAK,UAAUP,EAAiB,KAAK,MAAM,CAAC,GAC5C,KAAK,UAAUO,EAAoB,KAAK,MAAM,CAAC,KAE/C,QAAQ,KAAK,uDAAuD,GAGxE,KAAK,UAAUL,CAAc,GAC7B,KAAK,UAAUC,CAAgB,GAC/B,KAAK,UAAUC,CAAc,GAC7B,KAAK,UAAUH,CAAc,GAC7B,KAAK,SAAS,SAAS,GACvB,KAAK,UAAUI,CAAa,GAC5B,KAAK,UAAUC,CAAU,GAEzB,KAAK,OAAA;AAAA,EACT;AACJ;ACxCO,MAAeE,GAAa;AAAA,EACrB;AAAA,EAEV,YAAY3D,GAAmB;AAC3B,SAAK,SAASA;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA,EAKU,KAAmCC,GAAUC,GAAgC;AACnF,SAAK,OAAO,KAAKD,GAAOC,CAAO;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA,EAMU,GAAiCD,GAAUd,GAA0D;AAC3G,WAAO,KAAK,OAAO,GAAGc,GAAOd,CAAQ;AAAA,EACzC;AAGJ;AChBO,MAAMyE,WAAuBD,GAAa;AAAA,EACrC,UAA0B;AAAA,EAC1B,mBAAuC;AAAA,EACvC;AAAA,EAER,YAAY3D,GAAmB6D,GAAwB;AACnD,UAAM7D,CAAM,GACZ,KAAK,YAAY6D,GACjB,KAAK,KAAA;AAAA,EACT;AAAA,EAEQ,OAAO;AAEX,SAAK,mBAAmB,SAAS,cAAc,KAAK,GACpD,KAAK,iBAAiB,KAAK,kBAC3B,KAAK,iBAAiB,YAAY,kDAClC,KAAK,UAAU,YAAY,KAAK,gBAAgB,GAEhD,KAAK,UAAU,IAAIX,GAAQ;AAAA,MACvB,WAAW,KAAK;AAAA,MAChB,WAAW;AAAA,MACX,WAAW;AAAA,MACX,UAAU;AAAA;AAAA,MACV,OAAO;AAAA;AAAA,MACP,QAAQ;AAAA;AAAA,IAAA,CACX,GAID,KAAK,QAAQ,UAAU,KAAK,MAAM,GAElC,KAAK,QAAQ,KAAA;AAAA,EACjB;AAAA,EAEO,YAAYvD,GAAoB;AACnC,SAAK,SAAS,SAASA,CAAK;AAAA,EAChC;AAAA,EAEO,UAAU;AACb,SAAK,SAAS,OAAA;AAAA,EAClB;AAAA,EAEO,UAAU;AACb,SAAK,SAAS,QAAA,GACd,KAAK,UAAU;AAAA,EACnB;AAAA;AAAA,EAGO,SAASiB,GAAiBC,GAAwB;AAAE,SAAK,SAAS,SAASD,GAASC,CAAa,GAAG,KAAK,SAAS,OAAA;AAAA,EAAU;AAAA,EAC5H,UAAUI,GAAsB;AAAE,SAAK,SAAS,UAAUA,CAAM,GAAG,KAAK,SAAS,OAAA;AAAA,EAAU;AAAA,EAC3F,oBAAoBM,GAAYuC,GAAY;AAAE,SAAK,SAAS,uBAAuBvC,GAAIuC,CAAC;AAAA,EAAG;AAAA,EAC3F,aAAad,GAAe;AAAE,SAAK,SAAS,aAAaA,CAAI;AAAA,EAAG;AAAA,EAChE,aAAazB,GAAYe,GAAkB;AAAE,SAAK,SAAS,aAAaf,GAAIe,CAAM;AAAA,EAAG;AAAA,EACrF,WAAWS,GAAkB;AAChC,IAAI,KAAK,qBACL,KAAK,iBAAiB,MAAM,aAAaA,IAAU,YAAY;AAAA,EAEvE;AAAA,EACO,mBAAmBE,GAAe;AAAE,SAAK,SAAS,mBAAmBA,CAAK;AAAA,EAAG;AAAA,EAC7E,UAAUtC,GAA2B;AAAE,SAAK,SAAS,UAAUA,CAAM;AAAA,EAAG;AACnF;AC5DO,MAAMoD,WAA2BJ,GAAa;AAAA,EACzC,6BAA0C,IAAA;AAAA,EAC1C;AAAA,EAER,YAAY3D,GAAmB6D,GAAwB;AACnD,UAAM7D,CAAM,GACZ,KAAK,YAAY6D;AAAA,EACrB;AAAA,EAEO,OAAOtC,GAAYzB,GAAgE;AACtF,UAAMqB,IAAQ,IAAItB,GAAe;AAAA,MAC7B,WAAW,KAAK;AAAA,MAChB,GAAGC;AAAA,IAAA,CACN;AAGD,WAAAqB,EAAM,UAAU,KAAK,MAAM,GAE3BA,EAAM,KAAA,GACN,KAAK,OAAO,IAAII,GAAIJ,CAAK,GAClBA;AAAA,EACX;AAAA,EAEO,IAAII,GAAwC;AAC/C,WAAO,KAAK,OAAO,IAAIA,CAAE;AAAA,EAC7B;AAAA,EAEO,YAAY5B,GAAoB;AACnC,SAAK,OAAO,QAAQ,CAAAwB,MAASA,EAAM,SAASxB,CAAK,CAAC;AAAA,EACtD;AAAA,EAEO,UAAU;AACb,SAAK,OAAO,QAAQ,CAAAwB,MAASA,EAAM,SAAS,GAC5C,KAAK,OAAO,MAAA;AAAA,EAChB;AACJ;AClCO,MAAM6C,GAAmC;AAAA,EACpC;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA,eAAe;AAAA,EACf,iBAAiB;AAAA,EACjB,mBAAwC;AAAA,EACxC,oBAAyC;AAAA;AAAA,EAGzC,QAAuB;AAAA;AAAA;AAAA;AAAA;AAAA,EAM/B,YAAYlE,GAAwB;AAEhC,SAAK,UAAU;AAAA,MACX,OAAO;AAAA,MACP,OAAO;AAAA,MACP,QAAQ;AAAA,MACR,UAAU;AAAA,MACV,WAAW;AAAA,MACX,WAAW;AAAA,MACX,UAAU;AAAA,MACV,WAAW;AAAA,MACX,GAAGA;AAAA,IAAA,GAEP,KAAK,YAAYA,EAAQ,WAGzB,KAAK,UAAU,KAAK,UAAA,GACpB,KAAK,SAAS,KAAK,QAAQ,cAAc,oBAAoB,GAC7D,KAAK,cAAc,KAAK,QAAQ,cAAc,qBAAqB,GAGnE,KAAK,KAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,SAASH,GAAoB;AAChC,UAAMY,IAAQ,KAAK,QAAQ;AAC3B,IAAK,KAAK,QAAQ,qBAAuB,YAAY,mBAAmBZ,EAAM,eAAe,GACxF,KAAK,QAAQ,2BAA6B,YAAY,0BAA0BA,EAAM,cAAc,GACpG,KAAK,QAAQ,gBAAkB,YAAY,4BAA4BA,EAAM,WAAW,GACxF,KAAK,QAAQ,eAAiB,YAAY,2BAA2BA,EAAM,WAAW,GACtF,KAAK,QAAQ,iBAAmB,YAAY,6BAA6BA,EAAM,MAAM;AAAA,EAC9F;AAAA;AAAA;AAAA;AAAA,EAKO,OAAO;AACV,IAAI,KAAK,mBAET,KAAK,UAAU,YAAY,KAAK,OAAO,GAGvC,KAAK,aAAA,GAED,KAAK,QAAQ,aACb,KAAK,SAAA,GAGL,KAAK,QAAQ,aACb,KAAK,WAAA,GAGT,KAAK,iBAAiB,IAGlB,KAAK,QAAQ,UACb,KAAK,QAAQ,OAAA,GAIjB,KAAK,mBAAmBC,GAAa,UAAU,CAACD,MAAU;AACtD,WAAK,SAASA,CAAK;AAAA,IACvB,CAAC,GAGD,KAAK,oBAAoBN,GAAc,UAAU,MAAM;AACnD,WAAK,WAAA;AAAA,IACT,CAAC;AAAA,EACL;AAAA,EAEO,aAAmB;AACtB,QAAI,KAAK,QAAQ,OAAO;AACpB,YAAM4E,IAAU,KAAK,OAAO,cAAc,mBAAmB;AAC7D,MAAIA,MACAA,EAAQ,cAAc3E,GAAE,KAAK,QAAQ,KAAK;AAAA,IAElD;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA,EAKQ,YAAyB;AAC7B,UAAMS,IAAK,SAAS,cAAc,KAAK;AACvC,IAAAA,EAAG,YAAY,cAEX,KAAK,QAAQ,OAAIA,EAAG,KAAK,KAAK,QAAQ;AAG1C,UAAMQ,IAAQR,EAAG;AACjB,IAAI,KAAK,QAAQ,mBAAiBQ,EAAM,YAAY,mBAAmB,KAAK,QAAQ,eAAe,GAC/F,KAAK,QAAQ,yBAAuBA,EAAM,YAAY,0BAA0B,KAAK,QAAQ,qBAAqB,GAClH,KAAK,QAAQ,cAAYA,EAAM,YAAY,4BAA4B,KAAK,QAAQ,UAAU,GAC9F,KAAK,QAAQ,aAAWA,EAAM,YAAY,2BAA2B,KAAK,QAAQ,SAAS,GAC3F,KAAK,QAAQ,eAAaA,EAAM,YAAY,6BAA6B,KAAK,QAAQ,WAAW,GAGrG,KAAK,QAAQR,GAAI,KAAK,QAAQ,OAAO,KAAK,QAAQ,MAAM,GAEpD,KAAK,QAAQ,aAAUA,EAAG,MAAM,WAAW,GAAG,KAAK,QAAQ,QAAQ;AAGvE,UAAMmE,IAAS,SAAS,cAAc,KAAK;AAC3C,IAAAA,EAAO,YAAY,qBACf,KAAK,QAAQ,aAAWA,EAAO,UAAU,IAAI,WAAW;AAE5D,UAAMC,IAAQ,SAAS,cAAc,MAAM;AAC3C,IAAAA,EAAM,YAAY,oBAClBA,EAAM,cAAc,KAAK,QAAQ,QAAQ7E,GAAE,KAAK,QAAQ,KAAK,IAAI;AAEjE,UAAM8E,IAAW,SAAS,cAAc,MAAM;AAC9C,IAAAA,EAAS,YAAY,oBACrBA,EAAS,YAAY,WAErBA,EAAS,UAAU,MAAM;AACrB,WAAK,MAAA;AAAA,IACT,GAEAF,EAAO,YAAYC,CAAK,GACxBD,EAAO,YAAYE,CAAQ;AAG3B,UAAMC,IAAU,SAAS,cAAc,KAAK;AAY5C,QAXAA,EAAQ,YAAY,sBAChB,OAAO,KAAK,QAAQ,WAAY,WAChCA,EAAQ,YAAY,KAAK,QAAQ,UAC1B,KAAK,QAAQ,mBAAmB,eACvCA,EAAQ,YAAY,KAAK,QAAQ,OAAO,GAG5CtE,EAAG,YAAYmE,CAAM,GACrBnE,EAAG,YAAYsE,CAAO,GAGlB,KAAK,QAAQ,WAAW;AACxB,YAAMC,IAAe,SAAS,cAAc,KAAK;AACjD,MAAAA,EAAa,YAAY,4BACzBvE,EAAG,YAAYuE,CAAY;AAAA,IAC/B;AAIA,UAAMnE,IAAkB,CAACC,MAAa;AAClC,MAAAA,EAAE,gBAAA;AAAA,IACN;AAYA,WATe;AAAA,MACX;AAAA,MAAS;AAAA,MAAY;AAAA,MAAe;AAAA,MACpC;AAAA,MAAa;AAAA,MAAW;AAAA,MACxB;AAAA,MAAc;AAAA,MAAY;AAAA,MAC1B;AAAA,MAAe;AAAA,MAAa;AAAA,MAAe;AAAA,MAAgB;AAAA,MAAgB;AAAA,MAAe;AAAA,IAAA,EAKvF,QAAQ,CAAAC,MAAa;AACxB,MAAAN,EAAG,iBAAiBM,GAAWF,GAAiB,EAAE,SAAS,IAAO;AAAA,IACtE,CAAC,GAEMJ;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAKQ,QAAQA,GAAiBwE,GAAyBC,GAA0B;AAChF,IAAID,MAAU,WACNA,MAAU,UAAUA,MAAU,gBAC9BxE,EAAG,MAAM,QAAQwE,IAEjBxE,EAAG,MAAM,QAAQ,OAAOwE,KAAU,WAAW,GAAGA,CAAK,OAAOA,IAGhEC,MAAW,WACPA,MAAW,UAAUA,MAAW,gBAChCzE,EAAG,MAAM,SAASyE,IAElBzE,EAAG,MAAM,SAAS,OAAOyE,KAAW,WAAW,GAAGA,CAAM,OAAOA;AAAA,EAG3E;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,SAASC,IAAoB,IAAO;AAEvC,SAAK,QAAQ,MAAM,QAAQ,eAGvBA,KACA,KAAK,aAAA;AAAA,EAEb;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWO,UAAUA,IAAoB,IAAO;AAExC,SAAK,QAAQ,MAAM,SAAS;AAG5B,UAAMC,IAAgB,KAAK,QAAQ,sBAAA,EAAwB,QACrDC,IAAY,KAAK,QAAQ,aAAa,KACtCC,IAAkB,KAAK,UAAU,gBAAgB;AAGvD,QAAIC,IAAe,KAAK,IAAIF,GAAWD,CAAa;AAGpD,IAAIE,IAAkB,MAClBC,IAAe,KAAK,IAAIA,GAAcD,CAAe,IAGzD,KAAK,QAAQ,MAAM,SAAS,GAAGC,CAAY,MAGvCJ,IACA,KAAK,aAAA,IAEL,KAAK,iBAAA;AAAA,EAEb;AAAA;AAAA;AAAA;AAAA;AAAA,EAMQ,mBAAyB;AAC7B,UAAMK,IAAa,KAAK,UAAU,aAC5BC,IAAa,KAAK,UAAU,cAC5BC,IAAM,KAAK,QAAQ,aACnBC,IAAM,KAAK,QAAQ,cAGnBC,IAAc,KAAK,QAAQ,YAC3BC,IAAa,KAAK,QAAQ,WAE1BC,IAAU,KAAK,IAAI,GAAGN,IAAaE,CAAG,GACtCK,IAAS,KAAK,IAAI,GAAGN,IAAaE,CAAG,GAErCK,IAAW,KAAK,IAAI,GAAG,KAAK,IAAIJ,GAAaE,CAAO,CAAC,GACrDG,IAAU,KAAK,IAAI,GAAG,KAAK,IAAIJ,GAAYE,CAAM,CAAC;AAExD,SAAK,QAAQ,MAAM,OAAO,GAAGC,CAAQ,MACrC,KAAK,QAAQ,MAAM,MAAM,GAAGC,CAAO;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA,EAKQ,eAAe;AACnB,UAAMjF,IAAM,KAAK,QAAQ,UACnBkF,IAAS,KAAK,QAAQ,sBAAA;AAG5B,QAAIC,IAAO,GACPC,IAAM;AAEV,UAAMC,IAAK,KAAK,UAAU,aACpBC,IAAK,KAAK,UAAU,cACpBZ,IAAMQ,EAAO,OACbP,IAAMO,EAAO;AAEnB,QAAI,OAAOlF,KAAQ,YAAY,OAAOA;AAClC,MAAAmF,IAAOnF,EAAI,GACXoF,IAAMpF,EAAI;AAAA;AAEV,cAAQA,GAAA;AAAA,QACJ,KAAK;AACD,UAAAmF,KAAQE,IAAKX,KAAO,GACpBU,KAAOE,IAAKX,KAAO;AACnB;AAAA,QACJ,KAAK;AAAY,UAAAQ,IAAO,GAAGC,IAAM;AAAG;AAAA,QACpC,KAAK;AAAc,UAAAD,KAAQE,IAAKX,KAAO,GAAGU,IAAM;AAAG;AAAA,QACnD,KAAK;AAAa,UAAAD,IAAOE,IAAKX,GAAKU,IAAM;AAAG;AAAA,QAC5C,KAAK;AAAe,UAAAD,IAAO,GAAGC,KAAOE,IAAKX,KAAO;AAAG;AAAA,QACpD,KAAK;AAAgB,UAAAQ,IAAOE,IAAKX,GAAKU,KAAOE,IAAKX,KAAO;AAAG;AAAA,QAC5D,KAAK;AAAe,UAAAQ,IAAO,GAAGC,IAAME,IAAKX;AAAK;AAAA,QAC9C,KAAK;AAAiB,UAAAQ,KAAQE,IAAKX,KAAO,GAAGU,IAAME,IAAKX;AAAK;AAAA,QAC7D,KAAK;AAAgB,UAAAQ,IAAOE,IAAKX,GAAKU,IAAME,IAAKX;AAAK;AAAA,QACtD;AACI,UAAAQ,KAAQE,IAAKX,KAAO,GACpBU,KAAOE,IAAKX,KAAO;AAAA,MAAA;AAI/B,IAAAQ,IAAO,KAAK,IAAI,GAAG,KAAK,IAAIA,GAAME,IAAKX,CAAG,CAAC,GAC3CU,IAAM,KAAK,IAAI,GAAG,KAAK,IAAIA,GAAKE,IAAKX,CAAG,CAAC,GAEzC,KAAK,QAAQ,MAAM,OAAO,GAAGQ,CAAI,MACjC,KAAK,QAAQ,MAAM,MAAM,GAAGC,CAAG;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA,EAKQ,WAAW;AACf,QAAIG,IAAS,GACTC,IAAS,GACTC,IAAY,GACZC,IAAW,GACXlB,IAAa,GACbC,IAAa,GACbC,IAAM,GACNC,IAAM;AAEV,UAAMgB,IAAc,CAAC7F,MAAkB;AACnC,MAAAA,EAAE,eAAA,GACFA,EAAE,gBAAA,GAEFyF,IAASzF,EAAE,SACX0F,IAAS1F,EAAE,SACX2F,IAAY,KAAK,QAAQ,YACzBC,IAAW,KAAK,QAAQ,WAGxBlB,IAAa,KAAK,UAAU,aAC5BC,IAAa,KAAK,UAAU,cAC5BC,IAAM,KAAK,QAAQ,aACnBC,IAAM,KAAK,QAAQ,cAInB,SAAS,iBAAiB,aAAaiB,GAAa,EAAE,SAAS,IAAM,GACrE,SAAS,iBAAiB,WAAWC,GAAW,EAAE,SAAS,IAAM;AAAA,IACrE,GAEMD,IAAc,CAAC9F,MAAkB;AAKnC,MAJAA,EAAE,eAAA,GACFA,EAAE,gBAAA,GAGE,MAAK,UAET,KAAK,QAAQ,sBAAsB,MAAM;AACrC,cAAMgG,IAAKhG,EAAE,UAAUyF,GACjBQ,IAAKjG,EAAE,UAAU0F;AAEvB,YAAIQ,IAAUP,IAAYK,GACtBG,IAASP,IAAWK;AAExB,cAAMjB,IAAUN,IAAaE,GACvBK,IAASN,IAAaE;AAE5B,QAAAqB,IAAU,KAAK,IAAI,GAAG,KAAK,IAAIA,GAASlB,CAAO,CAAC,GAChDmB,IAAS,KAAK,IAAI,GAAG,KAAK,IAAIA,GAAQlB,CAAM,CAAC,GAE7C,KAAK,QAAQ,MAAM,OAAO,GAAGiB,CAAO,MACpC,KAAK,QAAQ,MAAM,MAAM,GAAGC,CAAM,MAElC,KAAK,QAAQ;AAAA,MACjB,CAAC;AAAA,IACL,GAEMJ,IAAY,MAAM;AACpB,MAAI,KAAK,UACL,qBAAqB,KAAK,KAAK,GAC/B,KAAK,QAAQ,OAGjB,SAAS,oBAAoB,aAAaD,GAAa,EAAE,SAAS,IAAM,GACxE,SAAS,oBAAoB,WAAWC,GAAW,EAAE,SAAS,IAAM;AAAA,IACxE;AAEA,SAAK,OAAO,iBAAiB,aAAaF,CAAW;AAAA,EACzD;AAAA;AAAA;AAAA;AAAA,EAKQ,aAAa;AACjB,UAAMO,IAAS,KAAK,QAAQ,cAAc,2BAA2B;AACrE,QAAI,CAACA,EAAQ;AAEb,QAAIX,IAAS,GACTC,IAAS,GACTW,IAAS,GACTC,IAAS;AAEb,UAAMT,IAAc,CAAC7F,MAAkB;AACnC,MAAAA,EAAE,eAAA,GACFA,EAAE,gBAAA,GACFyF,IAASzF,EAAE,SACX0F,IAAS1F,EAAE,SACXqG,IAAS,KAAK,QAAQ,aACtBC,IAAS,KAAK,QAAQ,cAGtB,SAAS,iBAAiB,aAAaR,GAAa,EAAE,SAAS,IAAM,GACrE,SAAS,iBAAiB,WAAWC,GAAW,EAAE,SAAS,IAAM;AAAA,IACrE,GAEMD,IAAc,CAAC9F,MAAkB;AAInC,MAHAA,EAAE,eAAA,GACFA,EAAE,gBAAA,GAEE,MAAK,UAET,KAAK,QAAQ,sBAAsB,MAAM;AACrC,cAAMgG,IAAKhG,EAAE,UAAUyF,GACjBQ,IAAKjG,EAAE,UAAU0F,GAEjBa,IAAO,KAAK,IAAI,KAAK,QAAQ,YAAY,KAAKF,IAASL,CAAE,GACzDQ,IAAO,KAAK,IAAI,KAAK,QAAQ,aAAa,IAAIF,IAASL,CAAE;AAE/D,aAAK,QAAQ,MAAM,QAAQ,GAAGM,CAAI,MAClC,KAAK,QAAQ,MAAM,SAAS,GAAGC,CAAI,MAEnC,KAAK,QAAQ;AAAA,MACjB,CAAC;AAAA,IACL,GAEMT,IAAY,MAAM;AACpB,MAAI,KAAK,UACL,qBAAqB,KAAK,KAAK,GAC/B,KAAK,QAAQ,OAEjB,SAAS,oBAAoB,aAAaD,GAAa,EAAE,SAAS,IAAM,GACxE,SAAS,oBAAoB,WAAWC,GAAW,EAAE,SAAS,IAAM;AAAA,IACxE;AAEA,IAAAK,EAAO,iBAAiB,aAAaP,CAAW;AAAA,EACpD;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,WAAW5B,GAA+B;AAC7C,SAAK,YAAY,YAAY,IACzB,OAAOA,KAAY,WACnB,KAAK,YAAY,YAAYA,IAE7B,KAAK,YAAY,YAAYA,CAAO;AAAA,EAE5C;AAAA;AAAA;AAAA;AAAA,EAKO,QAAQ;AACX,IAAI,KAAK,iBAGL,KAAK,UACL,qBAAqB,KAAK,KAAK,GAC/B,KAAK,QAAQ,OAGb,KAAK,qBACL,KAAK,iBAAA,GACL,KAAK,mBAAmB,OAExB,KAAK,sBACL,KAAK,kBAAA,GACL,KAAK,oBAAoB,OAE7B,KAAK,QAAQ,OAAA,GACb,KAAK,eAAe,IAChB,KAAK,QAAQ,WACb,KAAK,QAAQ,QAAA;AAAA,EAErB;AAAA;AAAA;AAAA;AAAA,EAKO,UAAU;AACb,SAAK,MAAA;AAAA,EACT;AACJ;AC1fO,MAAMwC,WAAsB7C,GAAU;AAAA;AAAA;AAAA;AAAA;AAAA,EAKzC,YAAYH,GAAwB;AAEhC,UAAMiD,IAAY,SAAS,cAAc,KAAK;AAC9C,IAAAA,EAAU,YAAY;AAEtB,UAAMC,IAAY,SAAS,cAAc,IAAI;AAC7C,IAAAA,EAAU,cAAc;AAExB,UAAMC,IAAW,SAAS,cAAc,IAAI;AAC5C,IAAAA,EAAS,YAAY;AAAA;AAAA;AAAA,0CAGY,oBAAI,QAAO,oBAAoB;AAAA;AAAA;AAIhE,UAAMC,IAAY,SAAS,cAAc,QAAQ;AACjD,IAAAA,EAAU,cAAc,iBACxBA,EAAU,MAAM,YAAY,QAC5BA,EAAU,UAAU,MAAM;AACtB,YAAM,iBAAiB;AAAA,IAC3B,GAEAH,EAAU,YAAYC,CAAS,GAC/BD,EAAU,YAAYE,CAAQ,GAC9BF,EAAU,YAAYG,CAAS,GAG/B,MAAM;AAAA,MACF,WAAApD;AAAA,MACA,OAAO;AAAA,MACP,SAASiD;AAAA,MACT,OAAO;AAAA,MACP,QAAQ;AAAA,MACR,UAAU;AAAA,MACV,WAAW;AAAA,MACX,WAAW;AAAA;AAAA,MAEX,SAAS,MAAM;AACX,gBAAQ,IAAI,oBAAoB;AAAA,MACpC;AAAA,MACA,QAAQ,MAAM;AACV,gBAAQ,IAAI,oBAAoB;AAAA,MACpC;AAAA,IAAA,CACH;AAAA,EAIL;AAAA;AAAA;AAIJ;ACpDO,MAAMI,WAAsBvD,GAAa;AAAA;AAAA,EAEpC;AAAA;AAAA,EAEA,gBAA6B,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOrC,YAAY3D,GAAmB6D,GAAwB;AACnD,UAAM7D,CAAM,GACZ,KAAK,YAAY6D,GAGjB,KAAK,GAAG,kBAAkB,CAAC3D,MAAY;AAEnC,cAAQ,IAAI,+CAA+CA,CAAO,GAE9DA,EAAQ,OAAO,UACf,KAAK,eAAA;AAAA,IAEb,CAAC;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOO,OAAOJ,GAAsD;AAChE,UAAMqH,IAAS,IAAInD,GAAU;AAAA,MACzB,WAAW,KAAK;AAAA,MAChB,GAAGlE;AAAA,MACH,SAAS,MAAM;AAEX,aAAK,gBAAgB,KAAK,cAAc,OAAO,CAAAsH,MAAKA,MAAMD,CAAM,GAC5DrH,EAAQ,WAASA,EAAQ,QAAA;AAAA,MACjC;AAAA,IAAA,CACH;AAGD,WAAAqH,EAAO,SAASvH,GAAa,UAAU,GAEvC,KAAK,cAAc,KAAKuH,CAAM,GACvBA;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,iBAAiB;AAEpB,QAAIN,GAAc,KAAK,SAAS;AAAA,EAEpC;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,YAAYlH,GAAoB;AACnC,SAAK,cAAc,QAAQ,CAAAwH,MAAU;AACjC,MAAIA,EAAO,YACPA,EAAO,SAASxH,CAAK;AAAA,IAE7B,CAAC;AAAA,EACL;AAAA,EAEO,UAAU;AACb,SAAK,cAAc,QAAQ,CAAAyH,MAAKA,EAAE,SAAS,GAC3C,KAAK,gBAAgB,CAAA;AAAA,EACzB;AACJ;ACvFA,MAAMC,KAAK,EAAE,QAAQ,GAAG,OAAO,GAAG,KAAK,EAAC,GAAIC,KAAK,EAAE,QAAQ,GAAG,KAAK,GAAG,WAAW,GAAG,cAAc,KAAKC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,YAAYC,KAAK,YAAYC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAM,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,OAAOC,KAAK,OAAOC,KAAK,MAAMC,KAAK,MAAM,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,MAAMC,KAAK,MAAMC,KAAK,GAAGC,KAAK,GAAGC,KAAK,IAAIC,KAAK,QAAQC,KAAK,eAAeC,KAAK,UAAU,KAAK,QAAQC,KAAK,MAAMC,KAAK,OAAOC,KAAK,OAAOC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,OAAOC,KAAK,UAAUC,KAAK,KAAKC,KAAK;AAChwD,SAASC,GAAGC,GAAG;AACb,WAAS,IAAIA,EAAE,SAAS,GAAG,KAAK,GAAG,EAAE;AACnC,QAAIA,EAAE,CAAC,KAAK,MAAO,QAAO;AAC5B,SAAO;AACT;AACA,SAASC,GAAGD,GAAG;AACb,SAAO,SAAS,gBAAgB,gCAAgCA,CAAC;AACnE;AACA,SAASE,KAAK;AACZ,QAAMF,IAAIC,GAAG,QAAQ;AACrB,SAAOD,EAAE,MAAM,UAAU,SAASA;AACpC;AACA,MAAMG,KAAK,CAAA;AACX,SAASC,MAAMJ,GAAG;AAChB,QAAM,IAAI,WAAWA,EAAE,MAAK;AAC5B,UAAQ,IAAI,GAAG,GAAGA,CAAC;AACrB;AACA,SAASK,MAAML,GAAG;AAChB,QAAM,IAAI,WAAWA,EAAE,MAAK;AAC5B,UAAQ,KAAK,GAAG,GAAGA,CAAC;AACtB;AACA,SAASM,MAAMN,GAAG;AAChB,QAAM,IAAI,WAAWA,EAAE,MAAK;AAC5B,UAAQ,MAAM,GAAG,GAAGA,CAAC;AACvB;AACA,SAASO,MAAMP,GAAG;AAChB,QAAM,IAAIA,EAAE,KAAK,GAAG;AACpB,OAAKG,OAAOA,GAAG,CAAC,IAAI,IAAIE,GAAG,GAAGL,CAAC;AACjC;AACA,SAASQ,GAAGR,GAAG,GAAG,GAAG;AACnB,SAAO,IAAI,QAAQ,SAASS,GAAGC,GAAG;AAChC,aAASC,IAAI;AACX,cAAQX,EAAE,eAAe,GAAGA,EAAE,yBAAyB,CAAC,GAAC;AAAA,QACvD,KAAKA,EAAE;AACL,UAAAU,EAAC;AACD;AAAA,QACF,KAAKV,EAAE;AACL,qBAAWW,GAAG,CAAC;AACf;AAAA,QACF;AACE,UAAAF,EAAC;AAAA,MACX;AAAA,IACI;AACA,eAAWE,GAAG,CAAC;AAAA,EACjB,CAAC;AACH;AACA,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOP,iBAAiB,GAAG,GAAG;AACrB,SAAK,eAAe,WAAW,KAAK,aAAa,CAAA;AACjD,UAAMH,IAAI,KAAK;AACf,IAAAA,EAAE,CAAC,MAAM,WAAWA,EAAE,CAAC,IAAI,CAAA,IAAKA,EAAE,CAAC,EAAE,QAAQ,CAAC,MAAM,MAAMA,EAAE,CAAC,EAAE,KAAK,CAAC;AAAA,EACvE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,iBAAiB,GAAG,GAAG;AACrB,UAAMA,IAAI,KAAK;AACf,WAAOA,MAAM,SAAS,KAAKA,EAAE,CAAC,MAAM,UAAUA,EAAE,CAAC,EAAE,QAAQ,CAAC,MAAM;AAAA,EACpE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,oBAAoB,GAAG,GAAG;AACxB,UAAMA,IAAI,KAAK;AACf,QAAIA,MAAM,OAAQ;AAClB,UAAMC,IAAID,EAAE,CAAC;AACb,QAAIC,MAAM,QAAQ;AAChB,YAAMC,IAAID,EAAE,QAAQ,CAAC;AACrB,MAAAC,MAAM,MAAMD,EAAE,OAAOC,GAAG,CAAC;AAAA,IAC3B;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,cAAc,GAAG;AACf,UAAM,IAAI,KAAK;AACf,QAAI,MAAM,OAAQ;AAClB,UAAMF,IAAI,EAAE,EAAE,IAAI;AAClB,QAAIA,MAAM,QAAQ;AAChB,QAAE,SAAS;AACX,YAAMC,IAAID,EAAE,MAAM,CAAC;AACnB,eAASE,IAAI,GAAG,IAAID,EAAE,QAAQC,IAAI,GAAGA;AACnC,QAAAD,EAAEC,CAAC,EAAE,KAAK,MAAM,CAAC;AACnB,QAAE,SAAS;AAAA,IACb;AAAA,EACF;AACF;AACA,MAAME,KAAK,CAAC,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,IAAI;AAC1gD,IAAIC,KAAK;AACT,MAAMC,KAAK,KAAK,KAAK,KAAKC,KAAK,MAAM,KAAK;AAC1C,SAASC,KAAK;AACZ,QAAMjB,IAAI,KAAK,WAAW,aAAa,GAAG,IAAI,KAAK,OAAM,IAAK,aAAa,GAAG,IAAI,KAAK,OAAM,IAAK,aAAa,GAAGS,IAAI,KAAK,WAAW,aAAa;AACnJ,UAAQI,GAAGb,IAAI,GAAG,IAAIa,GAAGb,KAAK,IAAI,GAAG,IAAIa,GAAGb,KAAK,KAAK,GAAG,IAAIa,GAAGb,KAAK,KAAK,GAAG,IAAI,MAAMa,GAAG,IAAI,GAAG,IAAIA,GAAG,KAAK,IAAI,GAAG,IAAI,MAAMA,GAAG,KAAK,KAAK,KAAK,EAAE,IAAIA,GAAG,KAAK,KAAK,GAAG,IAAI,MAAMA,GAAG,IAAI,KAAK,GAAG,IAAIA,GAAG,KAAK,IAAI,GAAG,IAAI,MAAMA,GAAG,KAAK,KAAK,GAAG,IAAIA,GAAG,KAAK,KAAK,GAAG,IAAIA,GAAGJ,IAAI,GAAG,IAAII,GAAGJ,KAAK,IAAI,GAAG,IAAII,GAAGJ,KAAK,KAAK,GAAG,IAAII,GAAGJ,KAAK,KAAK,GAAG,GAAG,YAAW;AACzV;AACA,SAASS,GAAGlB,GAAG,GAAG,GAAG;AACnB,SAAO,KAAK,IAAI,GAAG,KAAK,IAAI,GAAGA,CAAC,CAAC;AACnC;AACA,SAASmB,GAAGnB,GAAG,GAAG;AAChB,UAAQA,IAAI,IAAI,KAAK;AACvB;AACA,SAASoB,GAAGpB,GAAG,GAAG,GAAGS,GAAGC,GAAG;AACzB,SAAOD,KAAKT,IAAI,MAAMU,IAAID,MAAM,IAAI;AACtC;AACA,SAASY,GAAGrB,GAAG,GAAG,GAAG;AACnB,SAAOA,MAAM,KAAK,IAAIA,MAAM,IAAIA,KAAK;AACvC;AACA,SAASsB,GAAGtB,GAAG,GAAG,GAAG;AACnB,UAAQ,IAAI,KAAKA,IAAI,IAAI;AAC3B;AACA,SAASuB,GAAGvB,GAAG,GAAG,GAAGS,GAAG;AACtB,SAAOa,GAAGtB,GAAG,GAAG,IAAI,KAAK,IAAI,CAAC,IAAIS,CAAC,CAAC;AACtC;AACA,SAASe,GAAGxB,GAAG,IAAI,GAAG;AACpB,SAAO,IAAI,KAAK,IAAImB,GAAGnB,GAAG,IAAI,CAAC,IAAI,CAAC;AACtC;AACA,SAASyB,GAAGzB,GAAG,GAAG,GAAG;AACnB,SAAOA,KAAK,IAAI,IAAIA,KAAK,IAAI,KAAKA,KAAKA,IAAI,MAAM,IAAI,IAAIA,IAAIA,KAAK,IAAI,IAAIA;AAC5E;AACA,SAAS0B,GAAG1B,GAAG,GAAG,GAAG;AACnB,SAAOA,KAAK,IAAI,IAAIA,KAAK,IAAI,KAAKA,KAAKA,IAAI,MAAM,IAAI,IAAIA,IAAIA,IAAIA,KAAKA,KAAKA,IAAI,IAAI,MAAM;AAC3F;AACA,SAAS2B,GAAG3B,GAAG,GAAG;AAChB,SAAOA,IAAI,KAAK,MAAM,KAAK,OAAM,KAAM,IAAIA,IAAI,EAAE;AACnD;AACA,SAAS4B,GAAG5B,GAAG,GAAG;AAChB,SAAOA,IAAI,KAAK,OAAM,KAAM,IAAIA;AAClC;AACA,SAAS6B,GAAG7B,GAAG;AACb,SAAOA,KAAK,MAAM,KAAK,OAAM;AAC/B;AACA,SAAS8B,GAAG9B,GAAG;AACb,EAAAA,MAAM,WAAWc,KAAKd;AACtB,MAAI,IAAIc,MAAM;AACd,SAAO,IAAI,KAAK,KAAK,IAAI,MAAM,IAAI,IAAI,CAAC,GAAG,KAAK,IAAI,KAAK,KAAK,IAAI,MAAM,GAAG,IAAI,EAAE,KAAK,IAAI,MAAM,QAAQ,KAAK;AAC/G;AACA,SAASiB,GAAG/B,GAAG;AACb,SAAOA,IAAIe;AACb;AACA,SAASiB,GAAGhC,GAAG;AACb,SAAOA,IAAIgB;AACb;AACA,SAASiB,GAAGjC,GAAG;AACb,UAAQA,IAAIA,IAAI,OAAO,KAAKA,MAAM;AACpC;AACA,SAASkC,GAAGlC,GAAG;AACb,SAAO,KAAK,IAAI,GAAG,KAAK,KAAK,KAAK,IAAIA,CAAC,IAAI,KAAK,GAAG,CAAC;AACtD;AACA,SAASmC,GAAGnC,GAAG;AACb,SAAO,KAAK,IAAI,GAAG,KAAK,MAAM,KAAK,IAAIA,CAAC,IAAI,KAAK,GAAG,CAAC;AACvD;AACA,SAASoC,GAAGpC,GAAG,GAAG,GAAGS,GAAGC,GAAG;AACzB,QAAMC,IAAI,KAAK,KAAK,IAAI,KAAK,KAAK,IAAIA,EAAE,IAAI,CAAC,GAAG,IAAI,EAAE,IAAI,CAAC,GAAG,IAAIA,GAAG,IAAIF,KAAK,CAAC,GAAG,IAAI,GAAG,IAAIA,KAAK,CAAC,GAAG,IAAIE,GAAG,IAAIF,KAAK,CAAC,GAAG,IAAI,GAAG,IAAIA,KAAK,CAAC,GAAG4B,IAAI1B,GAAGF,IAAI,KAAK,CAAC,GAAG,IAAI,GAAGA,IAAI,KAAK,CAAC;AACnL,UAAQC,GAAC;AAAA,IACP,KAAK;AACH,MAAAV,EAAE,IAAI,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;AAChC;AAAA,IACF,KAAK;AACH,MAAAA,EAAE,IAAI,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;AAChC;AAAA,IACF,KAAK;AACH,MAAAA,EAAE,IAAI,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;AAChC;AAAA,IACF,KAAK;AACH,MAAAA,EAAE,IAAI,IAAI,GAAG,IAAI,GAAG,IAAIqC,GAAG,IAAI,CAAC;AAChC;AAAA,IACF,KAAK;AACH,MAAArC,EAAE,IAAI,IAAIqC,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;AAChC;AAAA,IACF,KAAK;AACH,MAAArC,EAAE,IAAI,IAAI,GAAG,IAAIqC,GAAG,IAAI,GAAG,IAAI,CAAC;AAChC;AAAA,IACF;AACE,MAAAhC,GAAG,8EAA8EK,CAAC;AAAA,EACxF;AACA;AACA,SAAS4B,GAAGtC,GAAG,GAAG;AAChB,UAAQ,EAAE,aAAW;AAAA,IACnB,KAAK;AACH,aAAOA;AAAA,IACT,KAAK;AACH,aAAOA,IAAI;AAAA,IACb,KAAK;AACH,aAAOA,IAAI;AAAA,IACb,KAAK;AACH,aAAOA,IAAI;AAAA,IACb,KAAK;AACH,aAAO,KAAK,IAAIA,IAAI,YAAY,EAAE;AAAA,IACpC,KAAK;AACH,aAAO,KAAK,IAAIA,IAAI,OAAO,EAAE;AAAA,IAC/B,KAAK;AACH,aAAO,KAAK,IAAIA,IAAI,KAAK,EAAE;AAAA,IAC7B;AACE,YAAM,IAAI,MAAM,yBAAyB;AAAA,EAC/C;AACA;AACA,SAAS,GAAGA,GAAG,GAAG;AAChB,UAAQ,EAAE,aAAW;AAAA,IACnB,KAAK;AACH,aAAOA;AAAA,IACT,KAAK;AACH,aAAO,KAAK,MAAMA,IAAI,UAAU;AAAA,IAClC,KAAK;AACH,aAAO,KAAK,MAAMA,IAAI,KAAK;AAAA,IAC7B,KAAK;AACH,aAAO,KAAK,MAAMA,IAAI,GAAG;AAAA,IAC3B,KAAK;AACH,aAAO,KAAK,MAAMA,IAAI,UAAU;AAAA,IAClC,KAAK;AACH,aAAO,KAAK,MAAMA,IAAI,KAAK;AAAA,IAC7B,KAAK;AACH,aAAO,KAAK,MAAMA,IAAI,GAAG;AAAA,IAC3B;AACE,YAAM,IAAI,MAAM,yBAAyB;AAAA,EAC/C;AACA;AACA,MAAMuC,KAAK;AAAA,EACT,SAASxB;AAAA,EACT,SAASC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAST,cAAcC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWd,OAAOC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWP,iBAAiBC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcjB,WAAWC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYX,aAAaC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYb,MAAMC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAeN,MAAMC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUN,UAAUC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAeV,YAAYC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYZ,cAAcC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUd,SAASC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUT,WAAWC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASX,iBAAiBC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASjB,cAAcC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASd,UAAUC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASV,UAAUC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASV,cAAcC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASd,gBAAgBC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAShB,iBAAiBC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAgBjB,8BAA8BC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAU9B,WAAW;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUX,aAAaE;AACf;AACA,MAAME,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOP,YAAY,IAAI,GAAG,IAAI,GAAG;AACxB,IAAAA,GAAG,UAAU,YAAY,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI;AAAA,EACpD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,QAAQ;AACV,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,MAAM,GAAG;AACX,SAAK,IAAI;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAS;AACX,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,OAAO,GAAG;AACZ,SAAK,IAAI;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG,GAAG;AACR,WAAO,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,GAAG;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,GAAG;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG,GAAG;AACjB,YAAQ,GAAC;AAAA,MACP,KAAK;AACH,aAAK,IAAI;AACT;AAAA,MACF,KAAK;AACH,aAAK,IAAI;AACT;AAAA,MACF;AACE,cAAM,IAAI,MAAM,4BAA4B,CAAC;AAAA,IACrD;AACI,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,YAAQ,GAAC;AAAA,MACP,KAAK;AACH,eAAO,KAAK;AAAA,MACd,KAAK;AACH,eAAO,KAAK;AAAA,MACd;AACE,cAAM,IAAI,MAAM,4BAA4B,CAAC;AAAA,IACrD;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,YAAY,KAAK,GAAG,KAAK,CAAC;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,GAAG;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW,GAAG,GAAG;AACf,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,gBAAgB,GAAG,GAAG;AACpB,WAAO,KAAK,KAAK,EAAE,IAAI,GAAG,KAAK,KAAK,EAAE,IAAI,GAAG;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW,GAAG,GAAG;AACf,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG;AAChB,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,WAAO,KAAK,eAAe,IAAI,CAAC;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,UAAM,IAAI,KAAK,GAAG/B,IAAI,KAAK,GAAGC,IAAI,EAAE;AACpC,WAAO,KAAK,IAAIA,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAID,IAAIC,EAAE,CAAC,GAAG,KAAK,IAAIA,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAID,IAAIC,EAAE,CAAC,GAAG;AAAA,EACnF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG;AACL,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG;AAAA,EACzE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG;AACL,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG;AAAA,EACzE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,MAAM,GAAG,GAAG;AACV,WAAO,KAAK,IAAIQ,GAAG,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG;AAAA,EACvE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,YAAY,GAAG,GAAG;AAChB,WAAO,KAAK,IAAIA,GAAG,KAAK,GAAG,GAAG,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,GAAG,CAAC,GAAG;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,YAAY,GAAG,GAAG;AAChB,UAAMT,IAAI,KAAK,OAAM;AACrB,WAAO,KAAK,aAAaA,KAAK,CAAC,EAAE,eAAeS,GAAGT,GAAG,GAAG,CAAC,CAAC;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG;AAAA,EACnE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO;AACL,WAAO,KAAK,IAAI,KAAK,KAAK,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,KAAK,KAAK,CAAC,GAAG;AAAA,EACjE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG;AAAA,EACnE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc;AACZ,WAAO,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG;AAAA,EACnE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,WAAO,KAAK,IAAI,CAAC,KAAK,GAAG,KAAK,IAAI,CAAC,KAAK,GAAG;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,GAAG;AACP,WAAO,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW;AACT,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,WAAO,KAAK,KAAK,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,CAAC;AAAA,EACpD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,kBAAkB;AAChB,WAAO,KAAK,IAAI,KAAK,CAAC,IAAI,KAAK,IAAI,KAAK,CAAC;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY;AACV,WAAO,KAAK,aAAa,KAAK,OAAM,KAAM,CAAC;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,KAAK,MAAM,CAAC,KAAK,GAAG,CAAC,KAAK,CAAC,IAAI,KAAK;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,UAAM,IAAI,KAAK,KAAK,KAAK,aAAa,EAAE,UAAU;AAClD,QAAI,MAAM,EAAG,QAAO,KAAK,KAAK;AAC9B,UAAMA,IAAI,KAAK,IAAI,CAAC,IAAI;AACxB,WAAO,KAAK,KAAKS,GAAGT,GAAG,IAAI,CAAC,CAAC;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,GAAG;AACZ,WAAO,KAAK,KAAK,KAAK,kBAAkB,CAAC,CAAC;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,kBAAkB,GAAG;AACnB,UAAM,IAAI,KAAK,IAAI,EAAE,GAAGA,IAAI,KAAK,IAAI,EAAE;AACvC,WAAO,IAAI,IAAIA,IAAIA;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,oBAAoB,GAAG;AACrB,WAAO,KAAK,IAAI,KAAK,IAAI,EAAE,CAAC,IAAI,KAAK,IAAI,KAAK,IAAI,EAAE,CAAC;AAAA,EACvD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG;AACX,WAAO,KAAK,YAAY,eAAe,CAAC;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,YAAY,GAAG,GAAGA,GAAG;AACnB,WAAO,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG;AAAA,EACzE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,MAAM,KAAK,KAAK,EAAE,MAAM,KAAK;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,UAAU,GAAG,IAAI,GAAG;AAClB,WAAO,KAAK,IAAI,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,IAAI,CAAC,GAAG;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,IAAI,IAAI,IAAI,GAAG;AACrB,WAAO,EAAE,CAAC,IAAI,KAAK,GAAG,EAAE,IAAI,CAAC,IAAI,KAAK,GAAG;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,oBAAoB,GAAG,GAAG;AACxB,WAAO,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG,GAAG;AACjB,UAAMA,IAAI,KAAK,IAAI,CAAC,GAAGC,IAAI,KAAK,IAAI,CAAC,GAAGC,IAAI,KAAK,IAAI,EAAE,GAAG,IAAI,KAAK,IAAI,EAAE;AACzE,WAAO,KAAK,IAAIA,IAAIF,IAAI,IAAIC,IAAI,EAAE,GAAG,KAAK,IAAIC,IAAID,IAAI,IAAID,IAAI,EAAE,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS;AACP,WAAO,KAAK,IAAI,KAAK,OAAM,GAAI,KAAK,IAAI,KAAK,OAAM,GAAI;AAAA,EACzD;AAAA,EACA,EAAE,OAAO,QAAQ,IAAI;AACnB,UAAM,KAAK,GAAG,MAAM,KAAK;AAAA,EAC3B;AACF;AACA,MAAMgC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASP,YAAY,IAAI,GAAG,IAAI,GAAGhC,IAAI,GAAGC,IAAI,GAAG;AACtC,SAAK,eAAe,IAAI,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAKD,GAAG,KAAK,KAAKC;AAAA,EAC3E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,OAAO,UAAU,GAAG,GAAGD,GAAGC,GAAGC,GAAG,GAAG,GAAG;AACpC,QAAI,IAAIF,EAAEC,IAAI,CAAC,GAAG,IAAID,EAAEC,IAAI,CAAC,GAAG,IAAID,EAAEC,IAAI,CAAC,GAAG,IAAID,EAAEC,IAAI,CAAC,GAAG,IAAIC,EAAE,IAAI,CAAC,GAAG0B,IAAI1B,EAAE,IAAI,CAAC,GAAG,IAAIA,EAAE,IAAI,CAAC,GAAG+B,IAAI/B,EAAE,IAAI,CAAC;AACjH,QAAI,KAAK,GAAG;AACV,QAAE,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,CAAC,IAAI;AACrD;AAAA,IACF;AACA,QAAI,KAAK,GAAG;AACV,QAAE,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,CAAC,IAAI0B,GAAG,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,CAAC,IAAIK;AACrD;AAAA,IACF;AACA,QAAI,MAAMA,KAAK,MAAM,KAAK,MAAML,KAAK,MAAM,GAAG;AAC5C,UAAIM,IAAI,IAAI,IAAI,IAAIN,IAAI,IAAI,IAAI,IAAIK;AACpC,MAAAC,IAAI,MAAM,IAAI,CAAC,GAAGN,IAAI,CAACA,GAAG,IAAI,CAAC,GAAGK,IAAI,CAACA,GAAGC,IAAI,CAACA;AAC/C,UAAIC,IAAI,IAAI;AACZ,UAAID,IAAI,QAAQ;AACd,cAAM,IAAI,KAAK,KAAKA,CAAC,GAAGpQ,IAAI,KAAK,IAAI,CAAC;AACtC,QAAAqQ,IAAI,KAAK,IAAIA,IAAI,CAAC,IAAIrQ,GAAG,IAAI,KAAK,IAAI,IAAI,CAAC,IAAIA,GAAG,IAAI,IAAIqQ,IAAI,IAAI,GAAG,IAAI,IAAIA,IAAIP,IAAI,GAAG,IAAI,IAAIO,IAAI,IAAI,GAAG,IAAI,IAAIA,IAAIF,IAAI;AAAA,MAC7H,OAAO;AACL,YAAI,IAAIE,IAAI,IAAI,GAAG,IAAI,IAAIA,IAAIP,IAAI,GAAG,IAAI,IAAIO,IAAI,IAAI,GAAG,IAAI,IAAIA,IAAIF,IAAI;AACzE,cAAM,IAAI,IAAI,KAAK,KAAK,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,CAAC;AACrD,aAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK;AAAA,MAC/B;AAAA,IACF;AACA,MAAE,CAAC,IAAI,GAAG,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,CAAC,IAAI;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,OAAO,wBAAwB,GAAG,GAAGjC,GAAGC,GAAGC,GAAG,GAAG;AAC/C,UAAM,IAAIF,EAAEC,CAAC,GAAG,IAAID,EAAEC,IAAI,CAAC,GAAG,IAAID,EAAEC,IAAI,CAAC,GAAG,IAAID,EAAEC,IAAI,CAAC,GAAG,IAAIC,EAAE,CAAC,GAAG,IAAIA,EAAE,IAAI,CAAC,GAAG0B,IAAI1B,EAAE,IAAI,CAAC,GAAG,IAAIA,EAAE,IAAI,CAAC;AAC3G,WAAO,EAAE,CAAC,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI0B,IAAI,IAAI,GAAG,EAAE,IAAI,CAAC,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIA,GAAG,EAAE,IAAI,CAAC,IAAI,IAAI,IAAI,IAAIA,IAAI,IAAI,IAAI,IAAI,GAAG,EAAE,IAAI,CAAC,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIA,GAAG;AAAA,EAC7K;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,IAAI;AACN,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,EAAE,GAAG;AACP,SAAK,KAAK,GAAG,KAAK,kBAAiB;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,IAAI;AACN,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,EAAE,GAAG;AACP,SAAK,KAAK,GAAG,KAAK,kBAAiB;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,IAAI;AACN,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,EAAE,GAAG;AACP,SAAK,KAAK,GAAG,KAAK,kBAAiB;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,IAAI;AACN,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,EAAE,GAAG;AACP,SAAK,KAAK,GAAG,KAAK,kBAAiB;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,IAAI,GAAG,GAAG5B,GAAGC,GAAG;AACd,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAKD,GAAG,KAAK,KAAKC,GAAG,KAAK,kBAAiB,GAAI;AAAA,EACvF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,YAAY,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,EAAE;AAAA,EAChE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,kBAAiB,GAAI;AAAA,EAC/F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,aAAa,GAAG,IAAI,IAAI;AACtB,UAAMD,IAAI,EAAE,IAAIC,IAAI,EAAE,IAAIC,IAAI,EAAE,IAAI,IAAI,EAAE,QAAQ,IAAI,KAAK,KAAK,IAAI,KAAK,KAAK,IAAI,EAAEF,IAAI,CAAC,GAAG,IAAI,EAAEC,IAAI,CAAC,GAAG,IAAI,EAAEC,IAAI,CAAC,GAAG,IAAI,EAAEF,IAAI,CAAC,GAAG4B,IAAI,EAAE3B,IAAI,CAAC,GAAG,IAAI,EAAEC,IAAI,CAAC;AAC/J,YAAQ,GAAC;AAAA,MACP,KAAK;AACH,aAAK,KAAK,IAAI,IAAI,IAAI,IAAI0B,IAAI,GAAG,KAAK,KAAK,IAAIA,IAAI,IAAI,IAAI,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI;AACjI;AAAA,MACF,KAAK;AACH,aAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI,GAAG,KAAK,KAAK,IAAIA,IAAI,IAAI,IAAI,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI;AACjI;AAAA,MACF,KAAK;AACH,aAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI,GAAG,KAAK,KAAK,IAAIA,IAAI,IAAI,IAAI,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI;AACjI;AAAA,MACF,KAAK;AACH,aAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI,GAAG,KAAK,KAAK,IAAIA,IAAI,IAAI,IAAI,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI;AACjI;AAAA,MACF,KAAK;AACH,aAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI,GAAG,KAAK,KAAK,IAAIA,IAAI,IAAI,IAAI,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI;AACjI;AAAA,MACF,KAAK;AACH,aAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI,GAAG,KAAK,KAAK,IAAIA,IAAI,IAAI,IAAI,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI;AACjI;AAAA,MACF;AACE,QAAAhC,GAAG,+DAA+D,CAAC;AAAA,IAC3E;AACI,WAAO,MAAM,MAAM,KAAK,kBAAiB,GAAI;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,iBAAiB,GAAG,GAAG;AACrB,UAAMI,IAAI,IAAI,GAAGC,IAAI,KAAK,IAAID,CAAC;AAC/B,WAAO,KAAK,KAAK,EAAE,IAAIC,GAAG,KAAK,KAAK,EAAE,IAAIA,GAAG,KAAK,KAAK,EAAE,IAAIA,GAAG,KAAK,KAAK,KAAK,IAAID,CAAC,GAAG,KAAK,kBAAiB,GAAI;AAAA,EACnH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,sBAAsB,GAAG;AACvB,UAAM,IAAI,EAAE,UAAUA,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,EAAE,GAAG,IAAIF,IAAI,IAAI;AAC7H,QAAI,IAAI,GAAG;AACT,YAAM4B,IAAI,MAAM,KAAK,KAAK,IAAI,CAAC;AAC/B,WAAK,KAAK,OAAOA,GAAG,KAAK,MAAM,IAAI,KAAKA,GAAG,KAAK,MAAM1B,IAAI,KAAK0B,GAAG,KAAK,MAAM,IAAI3B,KAAK2B;AAAA,IACxF,WAAW5B,IAAI,KAAKA,IAAI,GAAG;AACzB,YAAM4B,IAAI,IAAI,KAAK,KAAK,IAAI5B,IAAI,IAAI,CAAC;AACrC,WAAK,MAAM,IAAI,KAAK4B,GAAG,KAAK,KAAK,OAAOA,GAAG,KAAK,MAAM3B,IAAI,KAAK2B,GAAG,KAAK,MAAM1B,IAAI,KAAK0B;AAAA,IACxF,WAAW,IAAI,GAAG;AAChB,YAAMA,IAAI,IAAI,KAAK,KAAK,IAAI,IAAI5B,IAAI,CAAC;AACrC,WAAK,MAAME,IAAI,KAAK0B,GAAG,KAAK,MAAM3B,IAAI,KAAK2B,GAAG,KAAK,KAAK,OAAOA,GAAG,KAAK,MAAM,IAAI,KAAKA;AAAA,IACxF,OAAO;AACL,YAAMA,IAAI,IAAI,KAAK,KAAK,IAAI,IAAI5B,IAAI,CAAC;AACrC,WAAK,MAAM,IAAIC,KAAK2B,GAAG,KAAK,MAAM1B,IAAI,KAAK0B,GAAG,KAAK,MAAM,IAAI,KAAKA,GAAG,KAAK,KAAK,OAAOA;AAAA,IACxF;AACA,WAAO,KAAK,kBAAiB,GAAI;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,mBAAmB,GAAG,GAAG;AACvB,QAAI5B,IAAI,EAAE,IAAI,CAAC,IAAI;AACnB,WAAOA,IAAI,QAAQA,IAAI,GAAG,KAAK,IAAI,EAAE,CAAC,IAAI,KAAK,IAAI,EAAE,CAAC,KAAK,KAAK,KAAK,CAAC,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,GAAG,KAAK,KAAKA,MAAM,KAAK,KAAK,GAAG,KAAK,KAAK,CAAC,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAKA,OAAO,KAAK,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,KAAKA,IAAI,KAAK,UAAS;AAAA,EACrT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,WAAO,IAAI,KAAK,KAAK,KAAK,IAAIS,GAAG,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;AAAA,EACvD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,cAAc,GAAG,GAAG;AAClB,UAAMT,IAAI,KAAK,QAAQ,CAAC;AACxB,QAAIA,MAAM,EAAG,QAAO;AACpB,UAAMC,IAAI,KAAK,IAAI,GAAG,IAAID,CAAC;AAC3B,WAAO,KAAK,MAAM,GAAGC,CAAC,GAAG;AAAA,EAC3B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW;AACT,WAAO,KAAK,IAAI,GAAG,GAAG,GAAG,CAAC;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS;AACP,WAAO,KAAK,UAAS;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,YAAY;AACV,WAAO,KAAK,MAAM,IAAI,KAAK,MAAM,IAAI,KAAK,MAAM,IAAI,KAAK,kBAAiB,GAAI;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,KAAK,EAAE,KAAK,KAAK,KAAK,EAAE,KAAK,KAAK,KAAK,EAAE,KAAK,KAAK,KAAK,EAAE;AAAA,EACxE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,WAAW;AACT,WAAO,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAAA,EACpF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS;AACP,WAAO,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,EAAE;AAAA,EAChG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY;AACV,QAAI,IAAI,KAAK,OAAM;AACnB,WAAO,MAAM,KAAK,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,MAAM,IAAI,IAAI,GAAG,KAAK,KAAK,KAAK,KAAK,GAAG,KAAK,KAAK,KAAK,KAAK,GAAG,KAAK,KAAK,KAAK,KAAK,GAAG,KAAK,KAAK,KAAK,KAAK,IAAI,KAAK,kBAAiB,GAAI;AAAA,EAC7M;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,KAAK,oBAAoB,MAAM,CAAC;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY,GAAG;AACb,WAAO,KAAK,oBAAoB,GAAG,IAAI;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,oBAAoB,GAAG,GAAG;AACxB,UAAMD,IAAI,EAAE,IAAIC,IAAI,EAAE,IAAIC,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE;AAClF,WAAO,KAAK,KAAKF,IAAI,IAAI,IAAI,IAAIC,IAAI,IAAIC,IAAI,GAAG,KAAK,KAAKD,IAAI,IAAI,IAAI,IAAIC,IAAI,IAAIF,IAAI,GAAG,KAAK,KAAKE,IAAI,IAAI,IAAI,IAAIF,IAAI,IAAIC,IAAI,GAAG,KAAK,KAAK,IAAI,IAAID,IAAI,IAAIC,IAAI,IAAIC,IAAI,GAAG,KAAK,kBAAiB,GAAI;AAAA,EACvM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,MAAM,GAAG,GAAG;AACV,QAAI,KAAK,EAAG,QAAO;AACnB,QAAI,KAAK,EAAG,QAAO,KAAK,KAAK,CAAC;AAC9B,QAAIF,IAAI,EAAE,IAAIC,IAAI,EAAE,IAAIC,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,IAAI,KAAK,IAAI,CAAC;AAC1D,QAAI,MAAMF,IAAI,CAACA,GAAGC,IAAI,CAACA,GAAGC,IAAI,CAACA,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC;AAC/C,QAAI,IAAI,IAAI;AACZ,QAAI,IAAI,QAAQ;AACd,YAAM,IAAI,KAAK,KAAK,CAAC,GAAG,IAAI,KAAK,IAAI,CAAC;AACtC,UAAI,KAAK,IAAI,IAAI,CAAC,IAAI,GAAG,IAAI,KAAK,IAAI,IAAI,CAAC,IAAI,GAAG,KAAK,KAAK,KAAK,KAAK,IAAIF,IAAI,GAAG,KAAK,KAAK,KAAK,KAAK,IAAIC,IAAI,GAAG,KAAK,KAAK,KAAK,KAAK,IAAIC,IAAI,GAAG,KAAK,KAAK,KAAK,KAAK,IAAI,IAAI,GAAG,KAAK,kBAAiB;AAAA,IACtM;AACE,WAAK,KAAK,KAAK,KAAK,IAAIF,IAAI,GAAG,KAAK,KAAK,KAAK,KAAK,IAAIC,IAAI,GAAG,KAAK,KAAK,KAAK,KAAK,IAAIC,IAAI,GAAG,KAAK,KAAK,KAAK,KAAK,IAAI,IAAI,GAAG,KAAK,UAAS;AAC5I,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,iBAAiB,GAAG,GAAGF,GAAG;AACxB,WAAO,KAAK,KAAK,CAAC,EAAE,MAAM,GAAGA,CAAC;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,UAAM,IAAI,IAAI,KAAK,KAAK,KAAK,UAAU,IAAI,IAAI,KAAK,KAAK,KAAK,OAAM,GAAIA,IAAI,KAAK,OAAM,GAAIC,IAAI,KAAK,KAAK,IAAID,CAAC,GAAGE,IAAI,KAAK,KAAKF,CAAC;AAChI,WAAO,KAAK;AAAA,MACVC,IAAI,KAAK,IAAI,CAAC;AAAA,MACdA,IAAI,KAAK,IAAI,CAAC;AAAA,MACdC,IAAI,KAAK,IAAI,CAAC;AAAA,MACdA,IAAI,KAAK,IAAI,CAAC;AAAA,IACpB;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,OAAO,KAAK,MAAM,EAAE,OAAO,KAAK,MAAM,EAAE,OAAO,KAAK,MAAM,EAAE,OAAO,KAAK;AAAA,EACnF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG,IAAI,GAAG;AAClB,WAAO,KAAK,KAAK,EAAE,CAAC,GAAG,KAAK,KAAK,EAAE,IAAI,CAAC,GAAG,KAAK,KAAK,EAAE,IAAI,CAAC,GAAG,KAAK,KAAK,EAAE,IAAI,CAAC,GAAG,KAAK,kBAAiB,GAAI;AAAA,EAC/G;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,IAAI,IAAI,IAAI,GAAG;AACrB,WAAO,EAAE,CAAC,IAAI,KAAK,IAAI,EAAE,IAAI,CAAC,IAAI,KAAK,IAAI,EAAE,IAAI,CAAC,IAAI,KAAK,IAAI,EAAE,IAAI,CAAC,IAAI,KAAK,IAAI;AAAA,EACrF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,oBAAoB,GAAG,GAAG;AACxB,WAAO,KAAK,KAAK,EAAE,KAAK,CAAC,GAAG,KAAK,KAAK,EAAE,KAAK,CAAC,GAAG,KAAK,KAAK,EAAE,KAAK,CAAC,GAAG,KAAK,KAAK,EAAE,KAAK,CAAC,GAAG,KAAK,kBAAiB,GAAI;AAAA,EACvH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS;AACP,WAAO,KAAK,QAAO;AAAA,EACrB;AAAA,EACA,UAAU,GAAG;AACX,WAAO,KAAK,oBAAoB,GAAG;AAAA,EACrC;AAAA,EACA,oBAAoB;AAAA,EACpB;AAAA,EACA,EAAE,OAAO,QAAQ,IAAI;AACnB,UAAM,KAAK,IAAI,MAAM,KAAK,IAAI,MAAM,KAAK,IAAI,MAAM,KAAK;AAAA,EAC1D;AACF;AACA,MAAM,EAAE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQN,YAAY,IAAI,GAAG,IAAI,GAAGF,IAAI,GAAG;AAC/B,MAAE,UAAU,YAAY,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAIA;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,GAAG,GAAGA,GAAG;AACX,WAAOA,MAAM,WAAWA,IAAI,KAAK,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAIA,GAAG;AAAA,EAC3E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,GAAG;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,GAAG;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,GAAG;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG,GAAG;AACjB,YAAQ,GAAC;AAAA,MACP,KAAK;AACH,aAAK,IAAI;AACT;AAAA,MACF,KAAK;AACH,aAAK,IAAI;AACT;AAAA,MACF,KAAK;AACH,aAAK,IAAI;AACT;AAAA,MACF;AACE,cAAM,IAAI,MAAM,4BAA4B,CAAC;AAAA,IACrD;AACI,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,YAAQ,GAAC;AAAA,MACP,KAAK;AACH,eAAO,KAAK;AAAA,MACd,KAAK;AACH,eAAO,KAAK;AAAA,MACd,KAAK;AACH,eAAO,KAAK;AAAA,MACd;AACE,cAAM,IAAI,MAAM,4BAA4B,CAAC;AAAA,IACrD;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC;AAAA,EACpD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,GAAG;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG;AAAA,EAChD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW,GAAG,GAAG;AACf,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,gBAAgB,GAAG,GAAG;AACpB,WAAO,KAAK,KAAK,EAAE,IAAI,GAAG,KAAK,KAAK,EAAE,IAAI,GAAG,KAAK,KAAK,EAAE,IAAI,GAAG;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG;AAAA,EAChD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW,GAAG,GAAG;AACf,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG;AAChB,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG;AAAA,EAChD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,gBAAgB,GAAG,GAAG;AACpB,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,GAAG;AACZ,WAAO,KAAK,gBAAgBoC,GAAG,aAAa,CAAC,CAAC;AAAA,EAChD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,eAAe,GAAG,GAAG;AACnB,WAAO,KAAK,gBAAgBA,GAAG,iBAAiB,GAAG,CAAC,CAAC;AAAA,EACvD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,UAAM,IAAI,KAAK,GAAGpC,IAAI,KAAK,GAAGC,IAAI,KAAK,GAAGC,IAAI,EAAE;AAChD,WAAO,KAAK,IAAIA,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,CAAC,IAAID,GAAG,KAAK,IAAIC,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,CAAC,IAAID,GAAG,KAAK,IAAIC,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,CAAC,IAAID,GAAG;AAAA,EACpI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,kBAAkB,GAAG;AACnB,WAAO,KAAK,aAAa,CAAC,EAAE,UAAS;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,UAAM,IAAI,KAAK,GAAGD,IAAI,KAAK,GAAGC,IAAI,KAAK,GAAGC,IAAI,EAAE,UAAU,IAAI,KAAKA,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,EAAE,IAAID,IAAIC,EAAE,EAAE;AACzG,WAAO,KAAK,KAAKA,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,CAAC,IAAID,IAAIC,EAAE,EAAE,KAAK,GAAG,KAAK,KAAKA,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,CAAC,IAAID,IAAIC,EAAE,EAAE,KAAK,GAAG,KAAK,KAAKA,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,EAAE,IAAID,IAAIC,EAAE,EAAE,KAAK,GAAG;AAAA,EAC/K;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,UAAM,IAAI,KAAK,GAAGF,IAAI,KAAK,GAAGC,IAAI,KAAK,GAAGC,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,KAAK,IAAID,IAAI,IAAID,IAAI,IAAI,KAAK,IAAI,IAAIE,IAAID,IAAI,IAAI,KAAKC,IAAIF,IAAI,IAAI;AACrJ,WAAO,KAAK,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,GAAG,KAAK,IAAIA,IAAI,IAAI,IAAI,IAAI,IAAIE,IAAI,GAAG,KAAK,IAAID,IAAI,IAAI,IAAIC,IAAI,IAAI,IAAI,GAAG;AAAA,EACrH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,QAAQ,GAAG;AACT,WAAO,KAAK,aAAa,EAAE,kBAAkB,EAAE,aAAa,EAAE,gBAAgB;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG;AACX,WAAO,KAAK,aAAa,EAAE,uBAAuB,EAAE,aAAa,EAAE,WAAW;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,mBAAmB,GAAG;AACpB,UAAM,IAAI,KAAK,GAAGF,IAAI,KAAK,GAAGC,IAAI,KAAK,GAAGC,IAAI,EAAE;AAChD,WAAO,KAAK,IAAIA,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,CAAC,IAAID,GAAG,KAAK,IAAIC,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,CAAC,IAAID,GAAG,KAAK,IAAIC,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,EAAE,IAAID,GAAG,KAAK,UAAS;AAAA,EACnJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,WAAO,KAAK,eAAe,IAAI,CAAC;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG;AACL,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG;AAAA,EACzG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG;AACL,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG;AAAA,EACzG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,MAAM,GAAG,GAAG;AACV,WAAO,KAAK,IAAIQ,GAAG,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG;AAAA,EACtG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,YAAY,GAAG,GAAG;AAChB,WAAO,KAAK,IAAIA,GAAG,KAAK,GAAG,GAAG,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,GAAG,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,GAAG,CAAC,GAAG;AAAA,EAC1F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,YAAY,GAAG,GAAG;AAChB,UAAMT,IAAI,KAAK,OAAM;AACrB,WAAO,KAAK,aAAaA,KAAK,CAAC,EAAE,eAAeS,GAAGT,GAAG,GAAG,CAAC,CAAC;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG;AAAA,EAChG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO;AACL,WAAO,KAAK,IAAI,KAAK,KAAK,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,KAAK,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,KAAK,KAAK,CAAC,GAAG;AAAA,EAC7F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG;AAAA,EAChG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc;AACZ,WAAO,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG;AAAA,EAChG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,WAAO,KAAK,IAAI,CAAC,KAAK,GAAG,KAAK,IAAI,CAAC,KAAK,GAAG,KAAK,IAAI,CAAC,KAAK,GAAG;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,WAAW;AACT,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,WAAO,KAAK,KAAK,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,CAAC;AAAA,EACtE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,kBAAkB;AAChB,WAAO,KAAK,IAAI,KAAK,CAAC,IAAI,KAAK,IAAI,KAAK,CAAC,IAAI,KAAK,IAAI,KAAK,CAAC;AAAA,EAC9D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY;AACV,WAAO,KAAK,aAAa,KAAK,OAAM,KAAM,CAAC;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG;AACX,WAAO,KAAK,YAAY,eAAe,CAAC;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG;AAAA,EACnG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,YAAY,GAAG,GAAGA,GAAG;AACnB,WAAO,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG;AAAA,EACzG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,GAAG;AACP,WAAO,KAAK,aAAa,MAAM,CAAC;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,aAAa,GAAG,GAAG;AACjB,UAAMA,IAAI,EAAE,GAAGC,IAAI,EAAE,GAAGC,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE;AACzD,WAAO,KAAK,IAAID,IAAI,IAAIC,IAAI,GAAG,KAAK,IAAIA,IAAI,IAAIF,IAAI,GAAG,KAAK,IAAIA,IAAI,IAAIC,IAAI,GAAG;AAAA,EACjF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,UAAM,IAAI,EAAE,SAAQ;AACpB,QAAI,MAAM,EAAG,QAAO,KAAK,IAAI,GAAG,GAAG,CAAC;AACpC,UAAMD,IAAI,EAAE,IAAI,IAAI,IAAI;AACxB,WAAO,KAAK,KAAK,CAAC,EAAE,eAAeA,CAAC;AAAA,EACtC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,eAAe,GAAG;AAChB,WAAOqC,GAAG,KAAK,IAAI,EAAE,gBAAgB,CAAC,GAAG,KAAK,IAAIA,EAAE;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,WAAO,KAAK,IAAIA,GAAG,KAAK,CAAC,EAAE,eAAe,IAAI,KAAK,IAAI,CAAC,CAAC,CAAC;AAAA,EAC5D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,UAAM,IAAI,KAAK,KAAK,KAAK,aAAa,EAAE,UAAU;AAClD,QAAI,MAAM,EAAG,QAAO,KAAK,KAAK;AAC9B,UAAMrC,IAAI,KAAK,IAAI,CAAC,IAAI;AACxB,WAAO,KAAK,KAAKS,GAAGT,GAAG,IAAI,CAAC,CAAC;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,GAAG;AACZ,WAAO,KAAK,KAAK,KAAK,kBAAkB,CAAC,CAAC;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,kBAAkB,GAAG;AACnB,UAAM,IAAI,KAAK,IAAI,EAAE,GAAGA,IAAI,KAAK,IAAI,EAAE,GAAGC,IAAI,KAAK,IAAI,EAAE;AACzD,WAAO,IAAI,IAAID,IAAIA,IAAIC,IAAIA;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,oBAAoB,GAAG;AACrB,WAAO,KAAK,IAAI,KAAK,IAAI,EAAE,CAAC,IAAI,KAAK,IAAI,KAAK,IAAI,EAAE,CAAC,IAAI,KAAK,IAAI,KAAK,IAAI,EAAE,CAAC;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB,GAAG;AAClB,WAAO,KAAK,uBAAuB,EAAE,QAAQ,EAAE,KAAK,EAAE,KAAK;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,uBAAuB,GAAG,GAAGD,GAAG;AAC9B,UAAMC,IAAI,KAAK,IAAI,CAAC,IAAI;AACxB,WAAO,KAAK,IAAIA,IAAI,KAAK,IAAID,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,CAAC,IAAI,GAAG,KAAK,IAAIC,IAAI,KAAK,IAAID,CAAC,GAAG;AAAA,EACvF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,mBAAmB,GAAG;AACpB,WAAO,KAAK,yBAAyB,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,yBAAyB,GAAG,GAAGA,GAAG;AAChC,WAAO,KAAK,IAAI,IAAI,KAAK,IAAI,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,IAAI,IAAI,KAAK,IAAI,CAAC,GAAG;AAAA,EACzE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,sBAAsB,GAAG;AACvB,UAAM,IAAI,EAAE;AACZ,WAAO,KAAK,IAAI,EAAE,EAAE,GAAG,KAAK,IAAI,EAAE,EAAE,GAAG,KAAK,IAAI,EAAE,EAAE,GAAG;AAAA,EACzD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,mBAAmB,GAAG;AACpB,UAAM,IAAI,KAAK,oBAAoB,GAAG,CAAC,EAAE,OAAM,GAAIA,IAAI,KAAK,oBAAoB,GAAG,CAAC,EAAE,OAAM,GAAIC,IAAI,KAAK,oBAAoB,GAAG,CAAC,EAAE,OAAM;AACzI,WAAO,KAAK,IAAI,GAAG,KAAK,IAAID,GAAG,KAAK,IAAIC,GAAG;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,oBAAoB,GAAG,GAAG;AACxB,WAAO,KAAK,UAAU,EAAE,UAAU,IAAI,CAAC;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,qBAAqB,GAAG,GAAG;AACzB,WAAO,KAAK,UAAU,EAAE,UAAU,IAAI,CAAC;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,WAAO,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE,IAAI;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,WAAO,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,GAAG;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,MAAM,KAAK,KAAK,EAAE,MAAM,KAAK,KAAK,EAAE,MAAM,KAAK;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,UAAU,GAAG,IAAI,GAAG;AAClB,WAAO,KAAK,IAAI,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,IAAI,CAAC,GAAG,KAAK,IAAI,EAAE,IAAI,CAAC,GAAG;AAAA,EAC9D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,IAAI,IAAI,IAAI,GAAG;AACrB,WAAO,EAAE,CAAC,IAAI,KAAK,GAAG,EAAE,IAAI,CAAC,IAAI,KAAK,GAAG,EAAE,IAAI,CAAC,IAAI,KAAK,GAAG;AAAA,EAC9D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,oBAAoB,GAAG,GAAG;AACxB,WAAO,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS;AACP,WAAO,KAAK,IAAI,KAAK,OAAM,GAAI,KAAK,IAAI,KAAK,OAAM,GAAI,KAAK,IAAI,KAAK,OAAM,GAAI;AAAA,EACjF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,kBAAkB;AAChB,UAAM,IAAI,KAAK,OAAM,IAAK,KAAK,KAAK,GAAG,IAAI,KAAK,OAAM,IAAK,IAAI,GAAGD,IAAI,KAAK,KAAK,IAAI,IAAI,CAAC;AACzF,WAAO,KAAK,IAAIA,IAAI,KAAK,IAAI,CAAC,GAAG,KAAK,IAAI,GAAG,KAAK,IAAIA,IAAI,KAAK,IAAI,CAAC,GAAG;AAAA,EACzE;AAAA,EACA,EAAE,OAAO,QAAQ,IAAI;AACnB,UAAM,KAAK,GAAG,MAAM,KAAK,GAAG,MAAM,KAAK;AAAA,EACzC;AACF;AACA,MAAMqC,KAAqB,oBAAI,EAAC,GAAID,KAAqB,oBAAIJ,GAAE;AAC/D,MAAMM,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAgBP,YAAY,GAAG,GAAGtC,GAAGC,GAAGC,GAAG,GAAG,GAAG,GAAG,GAAG;AACrC,IAAAoC,GAAG,UAAU,YAAY,IAAI,KAAK,WAAW;AAAA,MAC3C;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO,MAAM,UAAU,KAAK,IAAI,GAAG,GAAGtC,GAAGC,GAAGC,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA,EACvD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAgBA,IAAI,GAAG,GAAGF,GAAGC,GAAGC,GAAG,GAAG,GAAG,GAAG,GAAG;AAC7B,UAAM,IAAI,KAAK;AACf,WAAO,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAID,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAIC,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAIF,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG;AAAA,EACnG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAW;AACT,WAAO,KAAK;AAAA,MACV;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,UAAM,IAAI,KAAK,UAAUA,IAAI,EAAE;AAC/B,WAAO,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG;AAAA,EAC9H;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,aAAa,GAAG,GAAGA,GAAG;AACpB,WAAO,EAAE,qBAAqB,MAAM,CAAC,GAAG,EAAE,qBAAqB,MAAM,CAAC,GAAGA,EAAE,qBAAqB,MAAM,CAAC,GAAG;AAAA,EAC5G;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG;AAChB,UAAM,IAAI,EAAE;AACZ,WAAO,KAAK;AAAA,MACV,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH,EAAE,EAAE;AAAA,IACV,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,KAAK,iBAAiB,MAAM,CAAC;AAAA,EACtC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY,GAAG;AACb,WAAO,KAAK,iBAAiB,GAAG,IAAI;AAAA,EACtC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,iBAAiB,GAAG,GAAG;AACrB,UAAMA,IAAI,EAAE,UAAUC,IAAI,EAAE,UAAUC,IAAI,KAAK,UAAU,IAAIF,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG4B,IAAI5B,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAGiC,IAAIhC,EAAE,CAAC,GAAGiC,IAAIjC,EAAE,CAAC,GAAGkC,IAAIlC,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAGnO,IAAImO,EAAE,CAAC,GAAGsC,IAAItC,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAGuC,IAAIvC,EAAE,CAAC,GAAGwC,IAAIxC,EAAE,CAAC;AAC1O,WAAOC,EAAE,CAAC,IAAI,IAAI+B,IAAI,IAAI,IAAI,IAAI,GAAG/B,EAAE,CAAC,IAAI,IAAIgC,IAAI,IAAIpQ,IAAI,IAAI0Q,GAAGtC,EAAE,CAAC,IAAI,IAAIiC,IAAI,IAAII,IAAI,IAAIE,GAAGvC,EAAE,CAAC,IAAI,IAAI+B,IAAI,IAAI,IAAI,IAAI,GAAG/B,EAAE,CAAC,IAAI,IAAIgC,IAAI,IAAIpQ,IAAI,IAAI0Q,GAAGtC,EAAE,CAAC,IAAI,IAAIiC,IAAI,IAAII,IAAI,IAAIE,GAAGvC,EAAE,CAAC,IAAI,IAAI+B,IAAIL,IAAI,IAAI,IAAI,GAAG1B,EAAE,CAAC,IAAI,IAAIgC,IAAIN,IAAI9P,IAAI,IAAI0Q,GAAGtC,EAAE,CAAC,IAAI,IAAIiC,IAAIP,IAAIW,IAAI,IAAIE,GAAG;AAAA,EACvR;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG;AAChB,UAAM,IAAI,KAAK;AACf,WAAO,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG;AAAA,EAC5G;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,cAAc;AACZ,UAAM,IAAI,KAAK,UAAU,IAAI,EAAE,CAAC,GAAGzC,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC;AAChH,WAAO,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIF,IAAIE,IAAI,IAAIF,IAAI,IAAI,IAAIC,IAAIC,IAAI,IAAID,IAAI,IAAI;AAAA,EAC7E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,SAAS;AACP,UAAM,IAAI,KAAK,UAAU,IAAI,EAAE,CAAC,GAAGD,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,IAAI,IAAI,IAAI,GAAG,IAAI,IAAI,IAAI,IAAIA,GAAG0B,IAAI,IAAI1B,IAAI,IAAI,GAAG,IAAI,IAAI,IAAIF,IAAI,IAAIC,IAAI2B;AACpM,QAAI,MAAM,EAAG,QAAO,KAAK,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AACtD,UAAMK,IAAI,IAAI;AACd,WAAO,EAAE,CAAC,IAAI,IAAIA,GAAG,EAAE,CAAC,KAAKhC,IAAI,IAAI,IAAID,KAAKiC,GAAG,EAAE,CAAC,KAAK,IAAIjC,IAAIC,IAAI,KAAKgC,GAAG,EAAE,CAAC,IAAI,IAAIA,GAAG,EAAE,CAAC,KAAK,IAAI,IAAIhC,IAAI,KAAKgC,GAAG,EAAE,CAAC,KAAKhC,IAAIC,IAAI,IAAI,KAAK+B,GAAG,EAAE,CAAC,IAAIL,IAAIK,GAAG,EAAE,CAAC,KAAKjC,IAAI,IAAI,IAAI,KAAKiC,GAAG,EAAE,CAAC,KAAK,IAAI,IAAIjC,IAAIE,KAAK+B,GAAG;AAAA,EAC3N;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAY;AACV,QAAI;AACJ,UAAM,IAAI,KAAK;AACf,WAAO,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,GAAG,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,GAAG,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,GAAG;AAAA,EAC5G;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,gBAAgB,GAAG;AACjB,WAAO,KAAK,eAAe,CAAC,EAAE,OAAM,EAAG,UAAS;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,mBAAmB,GAAG;AACpB,UAAM,IAAI,KAAK;AACf,WAAO,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG;AAAA,EAC9H;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,eAAe,GAAG,GAAGjC,GAAGC,GAAGC,GAAG,GAAG,GAAG;AAClC,UAAM,IAAI,KAAK,IAAIA,CAAC,GAAG,IAAI,KAAK,IAAIA,CAAC;AACrC,WAAO,KAAK;AAAA,MACVF,IAAI;AAAA,MACJA,IAAI;AAAA,MACJ,CAACA,KAAK,IAAI,IAAI,IAAI,KAAK,IAAI;AAAA,MAC3B,CAACC,IAAI;AAAA,MACLA,IAAI;AAAA,MACJ,CAACA,KAAK,CAAC,IAAI,IAAI,IAAI,KAAK,IAAI;AAAA,MAC5B;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,MAAM,GAAG,GAAG;AACV,WAAO,KAAK,YAAYyC,GAAG,UAAU,GAAG,CAAC,CAAC,GAAG;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,KAAK,YAAYA,GAAG,aAAa,CAAC,CAAC,CAAC,GAAG;AAAA,EAChD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG,GAAG;AACd,WAAO,KAAK,YAAYA,GAAG,gBAAgB,GAAG,CAAC,CAAC,GAAG;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,gBAAgB,GAAG,GAAG;AACpB,WAAO,EAAE,YAAY,KAAK;AAAA,MACxB;AAAA,MACA;AAAA,MACA,EAAE;AAAA,MACF;AAAA,MACA;AAAA,MACA,EAAE;AAAA,MACF;AAAA,MACA;AAAA,MACA;AAAA,IACN,IAAQ,KAAK;AAAA,MACP;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,UAAM,IAAI,KAAK,IAAI,CAAC,GAAG1C,IAAI,KAAK,IAAI,CAAC;AACrC,WAAO,KAAK;AAAA,MACV;AAAA,MACA,CAACA;AAAA,MACD;AAAA,MACAA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG,GAAG;AACd,WAAO,KAAK;AAAA,MACV;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,UAAM,IAAI,KAAK,UAAUA,IAAI,EAAE;AAC/B,aAASC,IAAI,GAAGA,IAAI,GAAGA;AACrB,UAAI,EAAEA,CAAC,MAAMD,EAAEC,CAAC,EAAG,QAAO;AAC5B,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG,IAAI,GAAG;AAClB,aAASD,IAAI,GAAGA,IAAI,GAAGA;AACrB,WAAK,SAASA,CAAC,IAAI,EAAEA,IAAI,CAAC;AAC5B,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,IAAI,IAAI,IAAI,GAAG;AACrB,UAAMA,IAAI,KAAK;AACf,WAAO,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG;AAAA,EAC9J;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,YAAW,EAAG,UAAU,KAAK,QAAQ;AAAA,EACvD;AACF;AACA,MAAM0C,KAAqB,oBAAIJ,GAAE,GAAIK,KAAqB,oBAAIL,GAAE,EAAG;AAAA,EACjE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF,GAAGM,KAAqB,oBAAIN,GAAE,EAAG;AAAA,EAC/B;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;AACA,SAASO,KAAK;AACZ,QAAMtD,IAAI;AAAA,IACR,SAAS;AAAA,IACT,mBAAmBpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAmBnB,QAAQ,CAAA;AAAA,IACR,SAAS,SAAS8B,GAAGC,GAAG,GAAG;AACzB,aAAO,KAAK,YAAY,MAAMA,MAAM,KAAK,CAACA,KAAK,CAAC,MAAM,KAAK,OAAOA,CAAC,EAAE,aAAa,OAAOD,EAAE,IAAI6C,GAAG7C,EAAE,CAAC,GAAGA,EAAE,IAAI6C,GAAG7C,EAAE,CAAC,GAAGA,EAAE,IAAI6C,GAAG7C,EAAE,CAAC,IAAI,KAAK,OAAOC,CAAC,EAAE,cAAc,KAAK,OAAO,CAAC,EAAE,cAAcD,EAAE,aAAa,KAAK,OAAOC,CAAC,EAAE,KAAK,GAAGD,EAAE,aAAa,KAAK,OAAO,CAAC,EAAE,OAAO,IAAI,KAAK,OAAO,CAAC,EAAE,aAAa,OAAOA,EAAE,IAAI8C,GAAG9C,EAAE,CAAC,GAAGA,EAAE,IAAI8C,GAAG9C,EAAE,CAAC,GAAGA,EAAE,IAAI8C,GAAG9C,EAAE,CAAC,KAAKA;AAAA,IACpW;AAAA,IACA,qBAAqB,SAASA,GAAGC,GAAG;AAClC,aAAO,KAAK,QAAQD,GAAG,KAAK,mBAAmBC,CAAC;AAAA,IAClD;AAAA,IACA,qBAAqB,SAASD,GAAGC,GAAG;AAClC,aAAO,KAAK,QAAQD,GAAGC,GAAG,KAAK,iBAAiB;AAAA,IAClD;AAAA,IACA,cAAc,SAASD,GAAG;AACxB,aAAO,KAAK,OAAOA,CAAC,EAAE;AAAA,IACxB;AAAA,IACA,aAAa,SAASA,GAAG;AACvB,aAAOA,MAAMhC,KAAKG,KAAK,KAAK,OAAO6B,CAAC,EAAE;AAAA,IACxC;AAAA,IACA,oBAAoB,SAASA,GAAG;AAC9B,aAAO,KAAK,OAAOA,CAAC,EAAE,uBAAuB,mBAAmB;AAAA,IAClE;AAAA,IACA,0BAA0B,SAASA,GAAGC,IAAI,KAAK,mBAAmB;AAChE,aAAOD,EAAE,UAAU,KAAK,OAAOC,CAAC,EAAE,qBAAqB;AAAA,IACzD;AAAA,IACA,QAAQ,SAASD,GAAG;AAClB,aAAO,OAAO,KAAK,QAAQA,CAAC;AAAA,IAC9B;AAAA;AAAA,IAEA,YAAY,SAASA,GAAGC,GAAG,GAAG;AAC5B,aAAOD,EAAE,KAAK,KAAK,OAAOC,CAAC,EAAE,KAAK,EAAE,SAAS,KAAK,OAAO,CAAC,EAAE,OAAO;AAAA,IACrE;AAAA,IACA,6BAA6B,SAASD,GAAG;AACvC,aAAO,KAAK,OAAOA,CAAC,EAAE,uBAAuB;AAAA,IAC/C;AAAA,IACA,sBAAsB,SAASA,IAAI,KAAK,mBAAmB;AACzD,aAAO,KAAK,OAAOA,CAAC,EAAE,wBAAwB;AAAA,IAChD;AAAA;AAAA,IAEA,uBAAuB,SAASA,GAAGC,GAAG;AACpC,aAAOJ,GAAG,uFAAuF,GAAGP,EAAE,oBAAoBU,GAAGC,CAAC;AAAA,IAChI;AAAA,IACA,qBAAqB,SAASD,GAAGC,GAAG;AAClC,aAAOJ,GAAG,qFAAqF,GAAGP,EAAE,oBAAoBU,GAAGC,CAAC;AAAA,IAC9H;AAAA,EACJ,GAAK,IAAI,CAAC,MAAM,MAAM,KAAK,KAAK,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,QAAQ,MAAM,GAAGF,IAAI,CAAC,QAAQ,KAAK;AAC3F,SAAOT,EAAE,OAAO;AAAA,IACd,CAACpB,EAAE,GAAG;AAAA,MACJ,WAAW;AAAA,MACX,YAAY6B;AAAA,MACZ,UAAU5B;AAAA,MACV,OAAOuE;AAAA,MACP,SAASC;AAAA,MACT,uBAAuB;AAAA,MACvB,yBAAyB,EAAE,kBAAkB1E,GAAE;AAAA,MAC/C,wBAAwB,EAAE,yBAAyBA,GAAE;AAAA,IAC3D;AAAA,IACI,CAACA,EAAE,GAAG;AAAA,MACJ,WAAW;AAAA,MACX,YAAY8B;AAAA,MACZ,UAAU;AAAA,MACV,OAAO2C;AAAA,MACP,SAASC;AAAA,MACT,uBAAuB;AAAA,MACvB,wBAAwB,EAAE,yBAAyB1E,GAAE;AAAA,IAC3D;AAAA,EACA,CAAG,GAAGqB;AACN;AACA,MAAMyD,KAAqB,gBAAAH,GAAE;AAC7B,SAASC,GAAGvD,GAAG;AACb,SAAOA,IAAI,UAAUA,IAAI,eAAe,KAAK,IAAIA,IAAI,eAAe,cAAc,GAAG;AACvF;AACA,SAASwD,GAAGxD,GAAG;AACb,SAAOA,IAAI,WAAWA,IAAI,QAAQ,QAAQ,KAAK,IAAIA,GAAG,OAAO,IAAI;AACnE;AACA,IAAI0D;AACJ,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQP,OAAO,WAAW,GAAG,IAAI,aAAa;AACpC,QAAI,UAAU,KAAK,EAAE,GAAG,KAAK,OAAO,oBAAoB;AACtD,aAAO,EAAE;AACX,QAAIlD;AACJ,QAAI,aAAa;AACf,MAAAA,IAAI;AAAA,SACD;AACH,MAAAiD,OAAO,WAAWA,KAAKzD,GAAG,QAAQ,IAAIyD,GAAG,QAAQ,EAAE,OAAOA,GAAG,SAAS,EAAE;AACxE,YAAMhD,IAAIgD,GAAG,WAAW,IAAI;AAC5B,mBAAa,YAAYhD,EAAE,aAAa,GAAG,GAAG,CAAC,IAAIA,EAAE,UAAU,GAAG,GAAG,GAAG,EAAE,OAAO,EAAE,MAAM,GAAGD,IAAIiD;AAAA,IAClG;AACA,WAAOjD,EAAE,UAAU,CAAC;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,aAAa,GAAG;AACrB,QAAI,OAAO,mBAAmB,OAAO,aAAa,oBAAoB,OAAO,oBAAoB,OAAO,aAAa,qBAAqB,OAAO,cAAc,OAAO,aAAa,aAAa;AAC9L,YAAM,IAAIR,GAAG,QAAQ;AACrB,QAAE,QAAQ,EAAE,OAAO,EAAE,SAAS,EAAE;AAChC,YAAMQ,IAAI,EAAE,WAAW,IAAI;AAC3B,MAAAA,EAAE,UAAU,GAAG,GAAG,GAAG,EAAE,OAAO,EAAE,MAAM;AACtC,YAAMC,IAAID,EAAE,aAAa,GAAG,GAAG,EAAE,OAAO,EAAE,MAAM,GAAGE,IAAID,EAAE;AACzD,eAAS,IAAI,GAAG,IAAIC,EAAE,QAAQ;AAC5B,QAAAA,EAAE,CAAC,IAAI4C,GAAG5C,EAAE,CAAC,IAAI,GAAG,IAAI;AAC1B,aAAOF,EAAE,aAAaC,GAAG,GAAG,CAAC,GAAG;AAAA,IAClC,WAAW,EAAE,MAAM;AACjB,YAAM,IAAI,EAAE,KAAK,MAAM,CAAC;AACxB,eAASD,IAAI,GAAGA,IAAI,EAAE,QAAQA;AAC5B,qBAAa,cAAc,aAAa,oBAAoB,EAAEA,CAAC,IAAI,KAAK,MAAM8C,GAAG,EAAE9C,CAAC,IAAI,GAAG,IAAI,GAAG,IAAI,EAAEA,CAAC,IAAI8C,GAAG,EAAE9C,CAAC,CAAC;AACtH,aAAO;AAAA,QACL,MAAM;AAAA,QACN,OAAO,EAAE;AAAA,QACT,QAAQ,EAAE;AAAA,MAClB;AAAA,IACI;AACE,aAAOJ,GAAG,uFAAuF,GAAG;AAAA,EACxG;AACF;AACA,IAAIuD,KAAK;AACT,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMP,YAAY,IAAI,MAAM;AACpB,SAAK,WAAW,IAAI,OAAO,eAAe,MAAM,MAAM,EAAE,OAAOD,MAAM,GAAG,KAAK,OAAO3C,GAAE,GAAI,KAAK,OAAO,GAAG,KAAK,YAAY,IAAI,KAAK,UAAU;AAAA,EAC/I;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,UAAM,IAAI,KAAK;AACf,WAAO,OAAO,mBAAmB,OAAO,aAAa,mBAAmB,EAAE,IAAI,EAAE,YAAY,EAAE,aAAa,CAAC,IAAI,aAAa,aAAa,EAAE,IAAI,EAAE,eAAe,EAAE,cAAc,CAAC,IAAI,MAAM,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,SAAS,CAAC,IAAI,EAAE,IAAI,GAAG,GAAG,CAAC,GAAG;AAAA,EAC9P;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,IAAI,YAAY,GAAG;AACjB,UAAM,MAAM,KAAK;AAAA,EACnB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,GAAG;AACR,UAAM,IAAI,MAAM,UAAU,OAAO,KAAK;AACtC,QAAI,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,MAAM;AAChC,aAAO,EAAE,OAAO,KAAK,IAAI;AAC3B,UAAMR,IAAI;AAAA,MACR,MAAM,KAAK;AAAA,MACX,KAAK;AAAA,IACX,GAAOC,IAAI,KAAK;AACZ,QAAIA,MAAM,MAAM;AACd,UAAIC;AACJ,UAAI,MAAM,QAAQD,CAAC,GAAG;AACpB,QAAAC,IAAI,CAAA;AACJ,iBAAS,IAAI,GAAG,IAAID,EAAE,QAAQ,IAAI,GAAG;AACnC,UAAAA,EAAE,CAAC,EAAE,gBAAgBC,EAAE,KAAKmD,GAAGpD,EAAE,CAAC,EAAE,KAAK,CAAC,IAAIC,EAAE,KAAKmD,GAAGpD,EAAE,CAAC,CAAC,CAAC;AAAA,MACjE;AACE,QAAAC,IAAImD,GAAGpD,CAAC;AACV,MAAAD,EAAE,MAAME;AAAA,IACV;AACA,WAAO,MAAM,EAAE,OAAO,KAAK,IAAI,IAAIF,IAAIA;AAAA,EACzC;AACF;AACA,SAASqD,GAAG9D,GAAG;AACb,SAAO,OAAO,mBAAmB,OAAOA,aAAa,oBAAoB,OAAO,oBAAoB,OAAOA,aAAa,qBAAqB,OAAO,cAAc,OAAOA,aAAa,cAAc2D,GAAG,WAAW3D,CAAC,IAAIA,EAAE,OAAO;AAAA,IAC9N,MAAM,MAAM,KAAKA,EAAE,IAAI;AAAA,IACvB,OAAOA,EAAE;AAAA,IACT,QAAQA,EAAE;AAAA,IACV,MAAMA,EAAE,KAAK,YAAY;AAAA,EAC7B,KAAOK,GAAG,uCAAuC,GAAG;AACpD;AACA,IAAI0D,KAAK;AACT,MAAMC,KAAqB,oBAAI,EAAC;AAChC,MAAMC,WAAWrD,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAelB,YAAY,IAAIqD,GAAG,eAAe,IAAIA,GAAG,iBAAiBxD,IAAI1G,IAAI2G,IAAI3G,IAAI4G,IAAIvG,IAAI,IAAIE,IAAI,IAAI,IAAI,IAAIC,IAAI,IAAI0J,GAAG,oBAAoB,IAAIvF,IAAI;AAC3I,UAAK,GAAI,KAAK,YAAY,IAAI,OAAO,eAAe,MAAM,MAAM,EAAE,OAAOqF,KAAI,CAAE,GAAG,KAAK,OAAO9C,GAAE,GAAI,KAAK,OAAO,IAAI,KAAK,SAAS,IAAI4C,GAAG,CAAC,GAAG,KAAK,UAAU,CAAA,GAAI,KAAK,UAAU,GAAG,KAAK,UAAU,GAAG,KAAK,QAAQpD,GAAG,KAAK,QAAQC,GAAG,KAAK,YAAYC,GAAG,KAAK,YAAY,GAAG,KAAK,aAAa,GAAG,KAAK,SAAS,GAAG,KAAK,iBAAiB,MAAM,KAAK,OAAO,GAAG,KAAK,SAAS,IAAI6B,GAAG,GAAG,CAAC,GAAG,KAAK,SAAS,IAAIA,GAAG,GAAG,CAAC,GAAG,KAAK,SAAS,IAAIA,GAAG,GAAG,CAAC,GAAG,KAAK,WAAW,GAAG,KAAK,mBAAmB,IAAI,KAAK,SAAS,IAAIO,GAAE,GAAI,KAAK,kBAAkB,IAAI,KAAK,mBAAmB,IAAI,KAAK,QAAQ,IAAI,KAAK,kBAAkB,GAAG,KAAK,aAAa,GAAG,KAAK,WAAW,CAAA,GAAI,KAAK,eAAe,CAAA,GAAI,KAAK,UAAU,GAAG,KAAK,WAAW,MAAM,KAAK,eAAe,MAAM,KAAK,wBAAwB,IAAI,KAAK,iBAAiB,CAAC,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,IAAI,KAAK,eAAe;AAAA,EAC30B;AAAA;AAAA;AAAA;AAAA,EAIA,IAAI,QAAQ;AACV,WAAO,KAAK,OAAO,QAAQiB,EAAE,EAAE;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA,EAIA,IAAI,SAAS;AACX,WAAO,KAAK,OAAO,QAAQA,EAAE,EAAE;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA,EAIA,IAAI,QAAQ;AACV,WAAO,KAAK,OAAO,QAAQA,EAAE,EAAE;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,QAAQ;AACV,WAAO,KAAK,OAAO;AAAA,EACrB;AAAA,EACA,IAAI,MAAM,IAAI,MAAM;AAClB,SAAK,OAAO,OAAO;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,eAAe;AACb,SAAK,OAAO,eAAe,KAAK,OAAO,GAAG,KAAK,OAAO,GAAG,KAAK,OAAO,GAAG,KAAK,OAAO,GAAG,KAAK,UAAU,KAAK,OAAO,GAAG,KAAK,OAAO,CAAC;AAAA,EACpI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG,GAAG;AACnB,SAAK,aAAa,KAAK,EAAE,OAAO,GAAG,OAAO,GAAG;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA,EAIA,oBAAoB;AAClB,SAAK,aAAa,SAAS;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,OAAO,EAAE,MAAM,KAAK,SAAS,EAAE,QAAQ,KAAK,UAAU,EAAE,QAAQ,MAAM,CAAC,GAAG,KAAK,UAAU,EAAE,SAAS,KAAK,UAAU,EAAE,SAAS,KAAK,QAAQ,EAAE,OAAO,KAAK,QAAQ,EAAE,OAAO,KAAK,YAAY,EAAE,WAAW,KAAK,YAAY,EAAE,WAAW,KAAK,aAAa,EAAE,YAAY,KAAK,SAAS,EAAE,QAAQ,KAAK,iBAAiB,EAAE,gBAAgB,KAAK,OAAO,EAAE,MAAM,KAAK,OAAO,KAAK,EAAE,MAAM,GAAG,KAAK,OAAO,KAAK,EAAE,MAAM,GAAG,KAAK,OAAO,KAAK,EAAE,MAAM,GAAG,KAAK,WAAW,EAAE,UAAU,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,OAAO,KAAK,EAAE,MAAM,GAAG,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,QAAQ,EAAE,OAAO,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,aAAa,EAAE,YAAY,KAAK,eAAe,EAAE,cAAc,KAAK,wBAAwB,EAAE,uBAAuB,KAAK,iBAAiB,EAAE,gBAAgB,KAAK,WAAW,KAAK,MAAM,KAAK,UAAU,EAAE,QAAQ,CAAC,GAAG,KAAK,cAAc,IAAI;AAAA,EACv6B;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU,GAAG;AACX,eAAW,KAAK,GAAG;AACjB,YAAMvD,IAAI,EAAE,CAAC;AACb,UAAIA,MAAM,QAAQ;AAChB,QAAAJ,GAAG,mCAAmC,CAAC,2BAA2B;AAClE;AAAA,MACF;AACA,YAAMK,IAAI,KAAK,CAAC;AAChB,UAAIA,MAAM,QAAQ;AAChB,QAAAL,GAAG,kCAAkC,CAAC,mBAAmB;AACzD;AAAA,MACF;AACA,MAAAK,KAAKD,KAAKC,EAAE,aAAaD,EAAE,aAAaC,KAAKD,KAAKC,EAAE,aAAaD,EAAE,aAAaC,KAAKD,KAAKC,EAAE,aAAaD,EAAE,YAAYC,EAAE,KAAKD,CAAC,IAAI,KAAK,CAAC,IAAIA;AAAA,IAC/I;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,GAAG;AACR,UAAM,IAAI,MAAM,UAAU,OAAO,KAAK;AACtC,QAAI,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,MAAM;AAClC,aAAO,EAAE,SAAS,KAAK,IAAI;AAC7B,UAAMA,IAAI;AAAA,MACR,UAAU;AAAA,QACR,SAAS;AAAA,QACT,MAAM;AAAA,QACN,WAAW;AAAA,MACnB;AAAA,MACM,MAAM,KAAK;AAAA,MACX,MAAM,KAAK;AAAA,MACX,OAAO,KAAK,OAAO,OAAO,CAAC,EAAE;AAAA,MAC7B,SAAS,KAAK;AAAA,MACd,SAAS,KAAK;AAAA,MACd,QAAQ,CAAC,KAAK,OAAO,GAAG,KAAK,OAAO,CAAC;AAAA,MACrC,QAAQ,CAAC,KAAK,OAAO,GAAG,KAAK,OAAO,CAAC;AAAA,MACrC,QAAQ,CAAC,KAAK,OAAO,GAAG,KAAK,OAAO,CAAC;AAAA,MACrC,UAAU,KAAK;AAAA,MACf,MAAM,CAAC,KAAK,OAAO,KAAK,KAAK;AAAA,MAC7B,QAAQ,KAAK;AAAA,MACb,gBAAgB,KAAK;AAAA,MACrB,MAAM,KAAK;AAAA,MACX,YAAY,KAAK;AAAA,MACjB,WAAW,KAAK;AAAA,MAChB,WAAW,KAAK;AAAA,MAChB,YAAY,KAAK;AAAA,MACjB,OAAO,KAAK;AAAA,MACZ,iBAAiB,KAAK;AAAA,MACtB,kBAAkB,KAAK;AAAA,MACvB,iBAAiB,KAAK;AAAA,IAC5B;AACI,WAAO,OAAO,KAAK,KAAK,QAAQ,EAAE,SAAS,MAAMA,EAAE,WAAW,KAAK,WAAW,MAAM,EAAE,SAAS,KAAK,IAAI,IAAIA,IAAIA;AAAA,EAClH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU;AACR,SAAK,cAAc,EAAE,MAAM,UAAS,CAAE;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY,GAAG;AACb,QAAI,KAAK,YAAYjH,GAAI,QAAO;AAChC,QAAI,EAAE,aAAa,KAAK,MAAM,GAAG,EAAE,IAAI,KAAK,EAAE,IAAI;AAChD,cAAQ,KAAK,OAAK;AAAA,QAChB,KAAKM;AACH,YAAE,IAAI,EAAE,IAAI,KAAK,MAAM,EAAE,CAAC;AAC1B;AAAA,QACF,KAAKC;AACH,YAAE,IAAI,EAAE,IAAI,IAAI,IAAI;AACpB;AAAA,QACF,KAAKC;AACH,eAAK,IAAI,KAAK,MAAM,EAAE,CAAC,IAAI,CAAC,MAAM,IAAI,EAAE,IAAI,KAAK,KAAK,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,KAAK,MAAM,EAAE,CAAC;AAC7F;AAAA,MACV;AACI,QAAI,EAAE,IAAI,KAAK,EAAE,IAAI;AACnB,cAAQ,KAAK,OAAK;AAAA,QAChB,KAAKF;AACH,YAAE,IAAI,EAAE,IAAI,KAAK,MAAM,EAAE,CAAC;AAC1B;AAAA,QACF,KAAKC;AACH,YAAE,IAAI,EAAE,IAAI,IAAI,IAAI;AACpB;AAAA,QACF,KAAKC;AACH,eAAK,IAAI,KAAK,MAAM,EAAE,CAAC,IAAI,CAAC,MAAM,IAAI,EAAE,IAAI,KAAK,KAAK,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,KAAK,MAAM,EAAE,CAAC;AAC7F;AAAA,MACV;AACI,WAAO,KAAK,UAAU,EAAE,IAAI,IAAI,EAAE,IAAI;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,IAAI,YAAY,GAAG;AACjB,UAAM,OAAO,KAAK,WAAW,KAAK,OAAO,cAAc;AAAA,EACzD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,iBAAiB,GAAG;AACtB,UAAM,MAAM,KAAK;AAAA,EACnB;AACF;AACAiK,GAAG,gBAAgB;AACnBA,GAAG,kBAAkBzK;AACrByK,GAAG,qBAAqB;AACxB,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASP,YAAY,IAAI,GAAG,IAAI,GAAGzD,IAAI,GAAGC,IAAI,GAAG;AACtC,IAAAwD,GAAG,UAAU,YAAY,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAIzD,GAAG,KAAK,IAAIC;AAAA,EAC5E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,QAAQ;AACV,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,MAAM,GAAG;AACX,SAAK,IAAI;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAS;AACX,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,OAAO,GAAG;AACZ,SAAK,IAAI;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,IAAI,GAAG,GAAGD,GAAGC,GAAG;AACd,WAAO,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAID,GAAG,KAAK,IAAIC,GAAG;AAAA,EACzD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG;AAAA,EACzD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,GAAG;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,GAAG;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,GAAG;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,GAAG;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,aAAa,GAAG,GAAG;AACjB,YAAQ,GAAC;AAAA,MACP,KAAK;AACH,aAAK,IAAI;AACT;AAAA,MACF,KAAK;AACH,aAAK,IAAI;AACT;AAAA,MACF,KAAK;AACH,aAAK,IAAI;AACT;AAAA,MACF,KAAK;AACH,aAAK,IAAI;AACT;AAAA,MACF;AACE,cAAM,IAAI,MAAM,4BAA4B,CAAC;AAAA,IACrD;AACI,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,YAAQ,GAAC;AAAA,MACP,KAAK;AACH,eAAO,KAAK;AAAA,MACd,KAAK;AACH,eAAO,KAAK;AAAA,MACd,KAAK;AACH,eAAO,KAAK;AAAA,MACd,KAAK;AACH,eAAO,KAAK;AAAA,MACd;AACE,cAAM,IAAI,MAAM,4BAA4B,CAAC;AAAA,IACrD;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC;AAAA,EAC5D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,MAAM,SAAS,EAAE,IAAI,GAAG;AAAA,EACtF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW,GAAG,GAAG;AACf,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG;AAAA,EACzF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,gBAAgB,GAAG,GAAG;AACpB,WAAO,KAAK,KAAK,EAAE,IAAI,GAAG,KAAK,KAAK,EAAE,IAAI,GAAG,KAAK,KAAK,EAAE,IAAI,GAAG,KAAK,KAAK,EAAE,IAAI,GAAG;AAAA,EACrF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW,GAAG,GAAG;AACf,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG;AAAA,EACzF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG;AAChB,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,UAAM,IAAI,KAAK,GAAGD,IAAI,KAAK,GAAGC,IAAI,KAAK,GAAGC,IAAI,KAAK,GAAG,IAAI,EAAE;AAC5D,WAAO,KAAK,IAAI,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC,IAAIF,IAAI,EAAE,CAAC,IAAIC,IAAI,EAAE,EAAE,IAAIC,GAAG,KAAK,IAAI,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC,IAAIF,IAAI,EAAE,CAAC,IAAIC,IAAI,EAAE,EAAE,IAAIC,GAAG,KAAK,IAAI,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC,IAAIF,IAAI,EAAE,EAAE,IAAIC,IAAI,EAAE,EAAE,IAAIC,GAAG,KAAK,IAAI,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC,IAAIF,IAAI,EAAE,EAAE,IAAIC,IAAI,EAAE,EAAE,IAAIC,GAAG;AAAA,EAC/N;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,WAAO,KAAK,eAAe,IAAI,CAAC;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,2BAA2B,GAAG;AAC5B,SAAK,IAAI,IAAI,KAAK,KAAK,EAAE,CAAC;AAC1B,UAAM,IAAI,KAAK,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC;AACjC,WAAO,IAAI,QAAQ,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,MAAM,KAAK,IAAI,EAAE,IAAI,GAAG,KAAK,IAAI,EAAE,IAAI,GAAG,KAAK,IAAI,EAAE,IAAI,IAAI;AAAA,EACnH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,+BAA+B,GAAG;AAChC,QAAI,GAAGF,GAAGC,GAAGC;AACb,UAAM9S,IAAI,EAAE,UAAUsW,IAAItW,EAAE,CAAC,GAAGuW,IAAIvW,EAAE,CAAC,GAAGwW,IAAIxW,EAAE,CAAC,GAAGgI,IAAIhI,EAAE,CAAC,GAAGwU,IAAIxU,EAAE,CAAC,GAAG0B,IAAI1B,EAAE,CAAC,GAAG6U,IAAI7U,EAAE,CAAC,GAAG8U,IAAI9U,EAAE,CAAC,GAAG+U,IAAI/U,EAAE,EAAE;AAC9G,QAAI,KAAK,IAAIuW,IAAIvO,CAAC,IAAI,QAAQ,KAAK,IAAIwO,IAAI3B,CAAC,IAAI,QAAQ,KAAK,IAAInT,IAAIoT,CAAC,IAAI,MAAM;AAC9E,UAAI,KAAK,IAAIyB,IAAIvO,CAAC,IAAI,OAAO,KAAK,IAAIwO,IAAI3B,CAAC,IAAI,OAAO,KAAK,IAAInT,IAAIoT,CAAC,IAAI,OAAO,KAAK,IAAIwB,IAAI9B,IAAIO,IAAI,CAAC,IAAI;AACvG,eAAO,KAAK,IAAI,GAAG,GAAG,GAAG,CAAC,GAAG;AAC/B,UAAI,KAAK;AACT,YAAMrQ,KAAK4R,IAAI,KAAK,GAAGnB,KAAKX,IAAI,KAAK,GAAGiC,KAAK1B,IAAI,KAAK,GAAG,KAAKwB,IAAIvO,KAAK,GAAGqN,KAAKmB,IAAI3B,KAAK,GAAG6B,KAAKhV,IAAIoT,KAAK;AACzG,aAAOpQ,IAAIyQ,KAAKzQ,IAAI+R,IAAI/R,IAAI,QAAQkO,IAAI,GAAGC,IAAI,aAAaC,IAAI,gBAAgBF,IAAI,KAAK,KAAKlO,CAAC,GAAGmO,IAAI,IAAID,GAAGE,IAAIuC,IAAIzC,KAAKuC,IAAIsB,IAAItB,IAAI,QAAQvC,IAAI,aAAaC,IAAI,GAAGC,IAAI,gBAAgBD,IAAI,KAAK,KAAKsC,CAAC,GAAGvC,IAAI,IAAIC,GAAGC,IAAI4D,IAAI7D,KAAK4D,IAAI,QAAQ7D,IAAI,aAAaC,IAAI,aAAaC,IAAI,MAAMA,IAAI,KAAK,KAAK2D,CAAC,GAAG7D,IAAIyC,IAAIvC,GAAGD,IAAI6D,IAAI5D,IAAI,KAAK,IAAIF,GAAGC,GAAGC,GAAG,CAAC,GAAG;AAAA,IAC7V;AACA,QAAI6D,IAAI,KAAK,MAAM7B,IAAIpT,MAAMoT,IAAIpT,MAAM8U,IAAI3B,MAAM2B,IAAI3B,MAAM7M,IAAIuO,MAAMvO,IAAIuO,EAAE;AAC3E,WAAO,KAAK,IAAII,CAAC,IAAI,SAASA,IAAI,IAAI,KAAK,KAAK7B,IAAIpT,KAAKiV,GAAG,KAAK,KAAKH,IAAI3B,KAAK8B,GAAG,KAAK,KAAK3O,IAAIuO,KAAKI,GAAG,KAAK,IAAI,KAAK,MAAML,IAAI9B,IAAIO,IAAI,KAAK,CAAC,GAAG;AAAA,EACnJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,sBAAsB,GAAG;AACvB,UAAM,IAAI,EAAE;AACZ,WAAO,KAAK,IAAI,EAAE,EAAE,GAAG,KAAK,IAAI,EAAE,EAAE,GAAG,KAAK,IAAI,EAAE,EAAE,GAAG,KAAK,IAAI,EAAE,EAAE,GAAG;AAAA,EACzE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG;AACL,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG;AAAA,EACzI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG;AACL,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG;AAAA,EACzI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,MAAM,GAAG,GAAG;AACV,WAAO,KAAK,IAAI1B,GAAG,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG;AAAA,EACrI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,YAAY,GAAG,GAAG;AAChB,WAAO,KAAK,IAAIA,GAAG,KAAK,GAAG,GAAG,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,GAAG,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,GAAG,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,GAAG,CAAC,GAAG;AAAA,EACrH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,YAAY,GAAG,GAAG;AAChB,UAAMT,IAAI,KAAK,OAAM;AACrB,WAAO,KAAK,aAAaA,KAAK,CAAC,EAAE,eAAeS,GAAGT,GAAG,GAAG,CAAC,CAAC;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG;AAAA,EAC7H;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO;AACL,WAAO,KAAK,IAAI,KAAK,KAAK,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,KAAK,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,KAAK,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,KAAK,KAAK,CAAC,GAAG;AAAA,EACzH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG;AAAA,EAC7H;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc;AACZ,WAAO,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG;AAAA,EAC7H;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,WAAO,KAAK,IAAI,CAAC,KAAK,GAAG,KAAK,IAAI,CAAC,KAAK,GAAG,KAAK,IAAI,CAAC,KAAK,GAAG,KAAK,IAAI,CAAC,KAAK,GAAG;AAAA,EACjF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE;AAAA,EACjE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW;AACT,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK;AAAA,EAC7E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,WAAO,KAAK,KAAK,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,CAAC;AAAA,EACxF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,kBAAkB;AAChB,WAAO,KAAK,IAAI,KAAK,CAAC,IAAI,KAAK,IAAI,KAAK,CAAC,IAAI,KAAK,IAAI,KAAK,CAAC,IAAI,KAAK,IAAI,KAAK,CAAC;AAAA,EACjF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY;AACV,WAAO,KAAK,aAAa,KAAK,OAAM,KAAM,CAAC;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG;AACX,WAAO,KAAK,YAAY,eAAe,CAAC;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG;AAAA,EACjI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,YAAY,GAAG,GAAGA,GAAG;AACnB,WAAO,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG;AAAA,EACzI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,MAAM,KAAK,KAAK,EAAE,MAAM,KAAK,KAAK,EAAE,MAAM,KAAK,KAAK,EAAE,MAAM,KAAK;AAAA,EAC5E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,UAAU,GAAG,IAAI,GAAG;AAClB,WAAO,KAAK,IAAI,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,IAAI,CAAC,GAAG,KAAK,IAAI,EAAE,IAAI,CAAC,GAAG,KAAK,IAAI,EAAE,IAAI,CAAC,GAAG;AAAA,EACjF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,IAAI,IAAI,IAAI,GAAG;AACrB,WAAO,EAAE,CAAC,IAAI,KAAK,GAAG,EAAE,IAAI,CAAC,IAAI,KAAK,GAAG,EAAE,IAAI,CAAC,IAAI,KAAK,GAAG,EAAE,IAAI,CAAC,IAAI,KAAK,GAAG;AAAA,EACjF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,oBAAoB,GAAG,GAAG;AACxB,WAAO,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG;AAAA,EACzF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS;AACP,WAAO,KAAK,IAAI,KAAK,OAAM,GAAI,KAAK,IAAI,KAAK,OAAM,GAAI,KAAK,IAAI,KAAK,OAAM,GAAI,KAAK,IAAI,KAAK,OAAM,GAAI;AAAA,EACzG;AAAA,EACA,EAAE,OAAO,QAAQ,IAAI;AACnB,UAAM,KAAK,GAAG,MAAM,KAAK,GAAG,MAAM,KAAK,GAAG,MAAM,KAAK;AAAA,EACvD;AACF;AACA,MAAMgE,WAAW7D,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAgClB,YAAY,IAAI,GAAG,IAAI,GAAGH,IAAI,IAAI;AAChC,aAASA,IAAI,OAAO,OAAO;AAAA,MACzB,iBAAiB;AAAA,MACjB,gBAAgB;AAAA,MAChB,WAAWrG;AAAA,MACX,aAAa;AAAA,MACb,eAAe;AAAA,MACf,oBAAoB;AAAA,MACpB,sBAAsB;AAAA,MACtB,cAAc;AAAA,MACd,SAAS;AAAA,MACT,OAAO;AAAA,MACP,OAAO;AAAA,MACP,WAAW;AAAA,IACjB,GAAOqG,CAAC,GAAG,KAAK,iBAAiB,IAAI,KAAK,QAAQ,GAAG,KAAK,SAAS,GAAG,KAAK,QAAQA,EAAE,OAAO,KAAK,UAAU,IAAIyD,GAAG,GAAG,GAAG,GAAG,CAAC,GAAG,KAAK,cAAc,IAAI,KAAK,WAAW,IAAIA,GAAG,GAAG,GAAG,GAAG,CAAC;AACnL,UAAMxD,IAAI,EAAE,OAAO,GAAG,QAAQ,GAAG,OAAOD,EAAE,MAAK,GAAIE,IAAI,IAAIsD,GAAGvD,CAAC;AAC/D,SAAK,WAAW,CAAA;AAChB,UAAM,IAAID,EAAE;AACZ,aAAS,IAAI,GAAG,IAAI,GAAG;AACrB,WAAK,SAAS,CAAC,IAAIE,EAAE,MAAK,GAAI,KAAK,SAAS,CAAC,EAAE,wBAAwB,IAAI,KAAK,SAAS,CAAC,EAAE,eAAe;AAC7G,SAAK,mBAAmBF,CAAC,GAAG,KAAK,cAAcA,EAAE,aAAa,KAAK,gBAAgBA,EAAE,eAAe,KAAK,qBAAqBA,EAAE,oBAAoB,KAAK,uBAAuBA,EAAE,sBAAsB,KAAK,gBAAgB,MAAM,KAAK,eAAeA,EAAE,cAAc,KAAK,UAAUA,EAAE,SAAS,KAAK,YAAYA,EAAE;AAAA,EACtT;AAAA,EACA,mBAAmB,IAAI,IAAI;AACzB,UAAM,IAAI;AAAA,MACR,WAAWrG;AAAA,MACX,iBAAiB;AAAA,MACjB,OAAO;AAAA,MACP,gBAAgB;AAAA,IACtB;AACI,MAAE,YAAY,WAAW,EAAE,UAAU,EAAE,UAAU,EAAE,UAAU,WAAW,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,WAAW,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,WAAW,EAAE,QAAQ,EAAE,QAAQ,EAAE,cAAc,WAAW,EAAE,YAAY,EAAE,YAAY,EAAE,cAAc,WAAW,EAAE,YAAY,EAAE,YAAY,EAAE,WAAW,WAAW,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,eAAe,WAAW,EAAE,aAAa,EAAE,aAAa,EAAE,eAAe,WAAW,EAAE,aAAa,EAAE,aAAa,EAAE,UAAU,WAAW,EAAE,QAAQ,EAAE,QAAQ,EAAE,oBAAoB,WAAW,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,mBAAmB,WAAW,EAAE,iBAAiB,EAAE;AACnpB,aAASqG,IAAI,GAAGA,IAAI,KAAK,SAAS,QAAQA;AACxC,WAAK,SAASA,CAAC,EAAE,UAAU,CAAC;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,UAAU;AACZ,WAAO,KAAK,SAAS,CAAC;AAAA,EACxB;AAAA,EACA,IAAI,QAAQ,GAAG;AACb,SAAK,SAAS,CAAC,IAAI;AAAA,EACrB;AAAA,EACA,IAAI,aAAa,GAAG;AAClB,SAAK,kBAAkB,SAAS,KAAK,cAAc,eAAe,OAAO,MAAM,SAAS,EAAE,eAAe,OAAO,KAAK,gBAAgB;AAAA,EACvI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,eAAe;AACjB,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,QAAQ,GAAG,GAAGA,IAAI,GAAG;AACnB,QAAI,KAAK,UAAU,KAAK,KAAK,WAAW,KAAK,KAAK,UAAUA,GAAG;AAC7D,WAAK,QAAQ,GAAG,KAAK,SAAS,GAAG,KAAK,QAAQA;AAC9C,eAASC,IAAI,GAAGC,IAAI,KAAK,SAAS,QAAQD,IAAIC,GAAGD;AAC/C,aAAK,SAASA,CAAC,EAAE,MAAM,QAAQ,GAAG,KAAK,SAASA,CAAC,EAAE,MAAM,SAAS,GAAG,KAAK,SAASA,CAAC,EAAE,MAAM,QAAQD,GAAG,KAAK,SAASC,CAAC,EAAE,oBAAoB,OAAO,KAAK,SAASA,CAAC,EAAE,iBAAiB,KAAK,SAASA,CAAC,EAAE,MAAM,QAAQ;AACtN,WAAK,QAAO;AAAA,IACd;AACA,SAAK,SAAS,IAAI,GAAG,GAAG,GAAG,CAAC,GAAG,KAAK,QAAQ,IAAI,GAAG,GAAG,GAAG,CAAC;AAAA,EAC5D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,KAAK,GAAG;AACN,SAAK,QAAQ,EAAE,OAAO,KAAK,SAAS,EAAE,QAAQ,KAAK,QAAQ,EAAE,OAAO,KAAK,QAAQ,KAAK,EAAE,OAAO,GAAG,KAAK,cAAc,EAAE,aAAa,KAAK,SAAS,KAAK,EAAE,QAAQ,GAAG,KAAK,SAAS,SAAS;AAC3L,aAAS,IAAI,GAAGD,IAAI,EAAE,SAAS,QAAQ,IAAIA,GAAG,KAAK;AACjD,WAAK,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,EAAE,SAAS,KAAK,SAAS,CAAC,EAAE,wBAAwB,IAAI,KAAK,SAAS,CAAC,EAAE,eAAe;AACvH,YAAMC,IAAI,OAAO,OAAO,CAAA,GAAI,EAAE,SAAS,CAAC,EAAE,KAAK;AAC/C,WAAK,SAAS,CAAC,EAAE,SAAS,IAAImD,GAAGnD,CAAC;AAAA,IACpC;AACA,WAAO,KAAK,cAAc,EAAE,aAAa,KAAK,gBAAgB,EAAE,eAAe,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,uBAAuB,EAAE,sBAAsB,EAAE,iBAAiB,SAAS,KAAK,eAAe,EAAE,aAAa,MAAK,IAAK,KAAK,UAAU,EAAE,SAAS;AAAA,EACxR;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU;AACR,SAAK,cAAc,EAAE,MAAM,UAAS,CAAE;AAAA,EACxC;AACF;AACA,MAAMgE,WAAWD,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQlB,YAAY,IAAI,GAAG,IAAI,GAAGhE,IAAI,IAAI;AAChC,UAAM,GAAG,GAAGA,CAAC,GAAG,KAAK,sBAAsB;AAAA,EAC7C;AACF;AACA,MAAMkE,WAAWV,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,IAAI,MAAM,IAAI,GAAGxD,IAAI,GAAGC,IAAI,GAAG;AACzC,UAAM,IAAI,GAAG,KAAK,qBAAqB,IAAI,KAAK,QAAQ,EAAE,MAAM,GAAG,OAAO,GAAG,QAAQD,GAAG,OAAOC,EAAC,GAAI,KAAK,YAAYzG,IAAI,KAAK,YAAYA,IAAI,KAAK,QAAQF,IAAI,KAAK,kBAAkB,IAAI,KAAK,QAAQ,IAAI,KAAK,kBAAkB,GAAG,KAAK,eAA+B,oBAAI,IAAG;AAAA,EAClR;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,eAAe,GAAG;AAChB,SAAK,aAAa,IAAI,CAAC;AAAA,EACzB;AAAA;AAAA;AAAA;AAAA,EAIA,oBAAoB;AAClB,SAAK,aAAa,MAAK;AAAA,EACzB;AACF;AACA,MAAM6K,WAAWX,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,IAAI,MAAM,IAAI,GAAGxD,IAAI,GAAGC,IAAI,GAAG;AACzC,UAAM,IAAI,GAAG,KAAK,kBAAkB,IAAI,KAAK,QAAQ,EAAE,MAAM,GAAG,OAAO,GAAG,QAAQD,GAAG,OAAOC,EAAC,GAAI,KAAK,YAAYzG,IAAI,KAAK,YAAYA,IAAI,KAAK,QAAQF,IAAI,KAAK,kBAAkB,IAAI,KAAK,QAAQ,IAAI,KAAK,kBAAkB;AAAA,EACjO;AACF;AACA,MAAM8K,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOP,YAAY,IAAI,IAAI,EAAE,OAAO,OAAO,KAAK,GAAG,IAAI,IAAI,EAAE,QAAQ,QAAQ,MAAM,GAAG;AAC7E,SAAK,SAAS,IAAI,KAAK,MAAM,GAAG,KAAK,MAAM;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,GAAG,GAAG;AACR,WAAO,KAAK,IAAI,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,CAAC,GAAG;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,SAAK,UAAS;AACd,aAAS,IAAI,GAAGpE,IAAI,EAAE,QAAQ,IAAIA,GAAG,KAAK;AACxC,WAAK,cAAcqE,GAAG,UAAU,GAAG,CAAC,CAAC;AACvC,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,uBAAuB,GAAG;AACxB,SAAK,UAAS;AACd,aAAS,IAAI,GAAGrE,IAAI,EAAE,OAAO,IAAIA,GAAG;AAClC,WAAK,cAAcqE,GAAG,oBAAoB,GAAG,CAAC,CAAC;AACjD,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG;AACf,SAAK,UAAS;AACd,aAAS,IAAI,GAAGrE,IAAI,EAAE,QAAQ,IAAIA,GAAG;AACnC,WAAK,cAAc,EAAE,CAAC,CAAC;AACzB,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,qBAAqB,GAAG,GAAG;AACzB,UAAMA,IAAIqE,GAAG,KAAK,CAAC,EAAE,eAAe,GAAG;AACvC,WAAO,KAAK,IAAI,KAAK,CAAC,EAAE,IAAIrE,CAAC,GAAG,KAAK,IAAI,KAAK,CAAC,EAAE,IAAIA,CAAC,GAAG;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,cAAc,GAAG,IAAI,IAAI;AACvB,WAAO,KAAK,UAAS,GAAI,KAAK,eAAe,GAAG,CAAC;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,KAAK,EAAE,GAAG,GAAG,KAAK,IAAI,KAAK,EAAE,GAAG,GAAG;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAY;AACV,WAAO,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,OAAO,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,QAAQ;AAAA,EACtG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU;AACR,WAAO,KAAK,IAAI,IAAI,KAAK,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,IAAI;AAAA,EACrF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,YAAY,EAAE,IAAI,GAAG,GAAG,CAAC,IAAI,EAAE,WAAW,KAAK,KAAK,KAAK,GAAG,EAAE,eAAe,GAAG;AAAA,EAC9F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,WAAO,KAAK,QAAO,IAAK,EAAE,IAAI,GAAG,GAAG,CAAC,IAAI,EAAE,WAAW,KAAK,KAAK,KAAK,GAAG;AAAA,EAC1E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,WAAO,KAAK,IAAI,IAAI,CAAC,GAAG,KAAK,IAAI,IAAI,CAAC,GAAG;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,eAAe,GAAG;AAChB,WAAO,KAAK,IAAI,IAAI,CAAC,GAAG,KAAK,IAAI,IAAI,CAAC,GAAG;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,eAAe,GAAG;AAChB,WAAO,KAAK,IAAI,UAAU,CAAC,CAAC,GAAG,KAAK,IAAI,UAAU,CAAC,GAAG;AAAA,EACxD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,eAAe,GAAG,IAAI,IAAI;AACxB,MAAE,kBAAkB,IAAI,EAAE;AAC1B,UAAMA,IAAI,EAAE;AACZ,QAAIA,MAAM,QAAQ;AAChB,YAAME,IAAIF,EAAE,aAAa,UAAU;AACnC,UAAI,MAAM,MAAME,MAAM,UAAU,EAAE,oBAAoB;AACpD,iBAAS,IAAI,GAAG,IAAIA,EAAE,OAAO,IAAI,GAAG;AAClC,YAAE,WAAW,KAAK,EAAE,kBAAkB,GAAGmE,EAAE,IAAIA,GAAG,oBAAoBnE,GAAG,CAAC,GAAGmE,GAAG,aAAa,EAAE,WAAW,GAAG,KAAK,cAAcA,EAAE;AAAA;AAEpI,UAAE,gBAAgB,UAAU,EAAE,gBAAgB,QAAQ,EAAE,mBAAkB,GAAIC,GAAG,KAAK,EAAE,WAAW,MAAMtE,EAAE,gBAAgB,QAAQA,EAAE,mBAAkB,GAAIsE,GAAG,KAAKtE,EAAE,WAAW,IAAIsE,GAAG,aAAa,EAAE,WAAW,GAAG,KAAK,MAAMA,EAAE;AAAA,IACrO;AACA,UAAMrE,IAAI,EAAE;AACZ,aAASC,IAAI,GAAG,IAAID,EAAE,QAAQC,IAAI,GAAGA;AACnC,WAAK,eAAeD,EAAEC,CAAC,GAAG,CAAC;AAC7B,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,WAAO,EAAE,KAAK,KAAK,IAAI,KAAK,EAAE,KAAK,KAAK,IAAI,KAAK,EAAE,KAAK,KAAK,IAAI,KAAK,EAAE,KAAK,KAAK,IAAI,KAAK,EAAE,KAAK,KAAK,IAAI,KAAK,EAAE,KAAK,KAAK,IAAI;AAAA,EAClI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,YAAY,GAAG;AACb,WAAO,KAAK,IAAI,KAAK,EAAE,IAAI,KAAK,EAAE,IAAI,KAAK,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,EAAE,IAAI,KAAK,EAAE,IAAI,KAAK,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,EAAE,IAAI,KAAK,EAAE,IAAI,KAAK,KAAK,IAAI;AAAA,EAC1J;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG,GAAG;AACjB,WAAO,EAAE;AAAA,OACN,EAAE,IAAI,KAAK,IAAI,MAAM,KAAK,IAAI,IAAI,KAAK,IAAI;AAAA,OAC3C,EAAE,IAAI,KAAK,IAAI,MAAM,KAAK,IAAI,IAAI,KAAK,IAAI;AAAA,OAC3C,EAAE,IAAI,KAAK,IAAI,MAAM,KAAK,IAAI,IAAI,KAAK,IAAI;AAAA,IAClD;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,WAAO,EAAE,IAAI,KAAK,KAAK,IAAI,KAAK,EAAE,IAAI,KAAK,KAAK,IAAI,KAAK,EAAE,IAAI,KAAK,KAAK,IAAI,KAAK,EAAE,IAAI,KAAK,KAAK,IAAI,KAAK,EAAE,IAAI,KAAK,KAAK,IAAI,KAAK,EAAE,IAAI,KAAK,KAAK,IAAI;AAAA,EAC1J;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB,GAAG;AAClB,WAAO,KAAK,WAAW,EAAE,QAAQmE,EAAE,GAAGA,GAAG,kBAAkB,EAAE,MAAM,KAAK,EAAE,SAAS,EAAE;AAAA,EACvF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,QAAI,GAAGrE;AACP,WAAO,EAAE,OAAO,IAAI,KAAK,IAAI,EAAE,OAAO,IAAI,KAAK,IAAI,GAAGA,IAAI,EAAE,OAAO,IAAI,KAAK,IAAI,MAAM,IAAI,EAAE,OAAO,IAAI,KAAK,IAAI,GAAGA,IAAI,EAAE,OAAO,IAAI,KAAK,IAAI,IAAI,EAAE,OAAO,IAAI,KAAK,KAAK,EAAE,OAAO,IAAI,KAAK,IAAI,GAAGA,KAAK,EAAE,OAAO,IAAI,KAAK,IAAI,MAAM,KAAK,EAAE,OAAO,IAAI,KAAK,IAAI,GAAGA,KAAK,EAAE,OAAO,IAAI,KAAK,IAAI,IAAI,EAAE,OAAO,IAAI,KAAK,KAAK,EAAE,OAAO,IAAI,KAAK,IAAI,GAAGA,KAAK,EAAE,OAAO,IAAI,KAAK,IAAI,MAAM,KAAK,EAAE,OAAO,IAAI,KAAK,IAAI,GAAGA,KAAK,EAAE,OAAO,IAAI,KAAK,IAAI,IAAI,KAAK,CAAC,EAAE,YAAYA,KAAK,CAAC,EAAE;AAAA,EAC3c;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,mBAAmB,GAAG;AACpB,QAAI,KAAK,QAAO;AACd,aAAO;AACT,SAAK,UAAUuE,EAAE,GAAGC,GAAG,WAAW,KAAK,KAAKD,EAAE,GAAGE,GAAG,WAAW,EAAE,GAAGF,EAAE,GAAGG,GAAG,WAAW,EAAE,GAAGH,EAAE,GAAGI,GAAG,WAAW,EAAE,GAAGJ,EAAE,GAAGK,GAAG,WAAWF,IAAID,EAAE,GAAGI,GAAG,WAAWF,IAAID,EAAE,GAAGI,GAAG,WAAWL,IAAIE,EAAE;AAC3L,QAAI,IAAI;AAAA,MACN;AAAA,MACA,CAACC,GAAG;AAAA,MACJA,GAAG;AAAA,MACH;AAAA,MACA,CAACC,GAAG;AAAA,MACJA,GAAG;AAAA,MACH;AAAA,MACA,CAACC,GAAG;AAAA,MACJA,GAAG;AAAA,MACHF,GAAG;AAAA,MACH;AAAA,MACA,CAACA,GAAG;AAAA,MACJC,GAAG;AAAA,MACH;AAAA,MACA,CAACA,GAAG;AAAA,MACJC,GAAG;AAAA,MACH;AAAA,MACA,CAACA,GAAG;AAAA,MACJ,CAACF,GAAG;AAAA,MACJA,GAAG;AAAA,MACH;AAAA,MACA,CAACC,GAAG;AAAA,MACJA,GAAG;AAAA,MACH;AAAA,MACA,CAACC,GAAG;AAAA,MACJA,GAAG;AAAA,MACH;AAAA,IACN;AACI,WAAO,CAACC,GAAG,GAAGN,IAAIC,IAAIC,IAAIH,EAAE,MAAM,IAAI,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,GAAG,CAACO,GAAG,GAAGN,IAAIC,IAAIC,IAAIH,EAAE,KAAK,MAAMQ,GAAG,aAAaJ,IAAIC,EAAE,GAAG,IAAI,CAACG,GAAG,GAAGA,GAAG,GAAGA,GAAG,CAAC,GAAGD,GAAG,GAAGN,IAAIC,IAAIC,IAAIH,EAAE;AAAA,EAC1K;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW,GAAG,GAAG;AACf,WAAO,EAAE,KAAK,CAAC,EAAE,MAAM,KAAK,KAAK,KAAK,GAAG;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,gBAAgB,GAAG;AACjB,WAAO,KAAK,WAAW,GAAGH,EAAE,EAAE,WAAW,CAAC;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,kBAAkB,GAAG;AACnB,WAAO,KAAK,QAAO,IAAK,EAAE,UAAS,KAAM,KAAK,UAAU,EAAE,MAAM,GAAG,EAAE,SAAS,KAAK,QAAQA,EAAE,EAAE,OAAM,IAAK,MAAM;AAAA,EAClH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,UAAU,GAAG;AACX,WAAO,KAAK,IAAI,IAAI,EAAE,GAAG,GAAG,KAAK,IAAI,IAAI,EAAE,GAAG,GAAG,KAAK,QAAO,KAAM,KAAK,UAAS,GAAI;AAAA,EACvF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,MAAM,GAAG;AACP,WAAO,KAAK,IAAI,IAAI,EAAE,GAAG,GAAG,KAAK,IAAI,IAAI,EAAE,GAAG,GAAG;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,WAAO,KAAK,QAAO,IAAK,QAAQY,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,GAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,GAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,GAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,GAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,GAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,GAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,GAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,GAAG,KAAK,cAAcA,EAAE,GAAG;AAAA,EACljB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG;AACX,WAAO,KAAK,IAAI,IAAI,CAAC,GAAG,KAAK,IAAI,IAAI,CAAC,GAAG;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,IAAI,OAAO,KAAK,GAAG,KAAK,EAAE,IAAI,OAAO,KAAK,GAAG;AAAA,EACxD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,WAAO;AAAA,MACL,KAAK,KAAK,IAAI,QAAO;AAAA,MACrB,KAAK,KAAK,IAAI,QAAO;AAAA,IAC3B;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,KAAK,IAAI,UAAU,EAAE,GAAG,GAAG,KAAK,IAAI,UAAU,EAAE,GAAG,GAAG;AAAA,EAC/D;AACF;AACA,MAAMA,KAAK;AAAA,EACO,oBAAI,EAAC;AAAA,EACL,oBAAI,EAAC;AAAA,EACL,oBAAI,EAAC;AAAA,EACL,oBAAI,EAAC;AAAA,EACL,oBAAI,EAAC;AAAA,EACL,oBAAI,EAAC;AAAA,EACL,oBAAI,EAAC;AAAA,EACL,oBAAI,EAAC;AACvB,GAAGZ,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAIF,GAAE,GAAIK,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,KAAKC,KAAqB,oBAAI,EAAC,GAAIP,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIQ,KAAqB,oBAAI,KAAKE,KAAqB,oBAAI,EAAC;AACxW,SAASH,GAAGxF,GAAG,GAAG,GAAGS,GAAGC,GAAG;AACzB,WAASC,IAAI,GAAG,IAAIX,EAAE,SAAS,GAAGW,KAAK,GAAGA,KAAK,GAAG;AAChD,IAAAgF,GAAG,UAAU3F,GAAGW,CAAC;AACjB,UAAM,IAAID,EAAE,IAAI,KAAK,IAAIiF,GAAG,CAAC,IAAIjF,EAAE,IAAI,KAAK,IAAIiF,GAAG,CAAC,IAAIjF,EAAE,IAAI,KAAK,IAAIiF,GAAG,CAAC,GAAG,IAAI,EAAE,IAAIA,EAAE,GAAG,IAAI,EAAE,IAAIA,EAAE,GAAG,IAAIlF,EAAE,IAAIkF,EAAE;AACxH,QAAI,KAAK,IAAI,CAAC,KAAK,IAAI,GAAG,GAAG,CAAC,GAAG,KAAK,IAAI,GAAG,GAAG,CAAC,CAAC,IAAI;AACpD,aAAO;AAAA,EACX;AACA,SAAO;AACT;AACA,MAAMC,KAAqB,oBAAIf,GAAE,GAAIgB,KAAqB,oBAAI,KAAKC,KAAqB,oBAAI,EAAC;AAC7F,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOP,YAAY,IAAI,IAAI,EAAC,GAAI,IAAI,IAAI;AAC/B,SAAK,WAAW,IAAI,KAAK,SAAS,GAAG,KAAK,SAAS;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG,GAAG;AACR,WAAO,KAAK,OAAO,KAAK,CAAC,GAAG,KAAK,SAAS,GAAG;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,cAAc,GAAG,GAAG;AAClB,UAAMtF,IAAI,KAAK;AACf,UAAM,SAASA,EAAE,KAAK,CAAC,IAAImF,GAAG,cAAc,CAAC,EAAE,UAAUnF,CAAC;AAC1D,QAAIC,IAAI;AACR,aAASC,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA;AACnC,MAAAD,IAAI,KAAK,IAAIA,GAAGD,EAAE,kBAAkB,EAAEE,CAAC,CAAC,CAAC;AAC3C,WAAO,KAAK,SAAS,KAAK,KAAKD,CAAC,GAAG;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,OAAO,KAAK,EAAE,MAAM,GAAG,KAAK,SAAS,EAAE,QAAQ;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,UAAU;AACR,WAAO,KAAK,SAAS;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAY;AACV,WAAO,KAAK,OAAO,IAAI,GAAG,GAAG,CAAC,GAAG,KAAK,SAAS,IAAI;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG;AACf,WAAO,EAAE,kBAAkB,KAAK,MAAM,KAAK,KAAK,SAAS,KAAK;AAAA,EAChE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,gBAAgB,GAAG;AACjB,WAAO,EAAE,WAAW,KAAK,MAAM,IAAI,KAAK;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB,GAAG;AAClB,UAAM,IAAI,KAAK,SAAS,EAAE;AAC1B,WAAO,EAAE,OAAO,kBAAkB,KAAK,MAAM,KAAK,IAAI;AAAA,EACxD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,WAAO,EAAE,iBAAiB,IAAI;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,WAAO,KAAK,IAAI,EAAE,gBAAgB,KAAK,MAAM,CAAC,KAAK,KAAK;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,WAAW,GAAG,GAAG;AACf,UAAMD,IAAI,KAAK,OAAO,kBAAkB,CAAC;AACzC,WAAO,EAAE,KAAK,CAAC,GAAGA,IAAI,KAAK,SAAS,KAAK,WAAW,EAAE,IAAI,KAAK,MAAM,EAAE,UAAS,GAAI,EAAE,eAAe,KAAK,MAAM,EAAE,IAAI,KAAK,MAAM,IAAI;AAAA,EACvI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG;AAChB,WAAO,KAAK,QAAO,KAAM,EAAE,UAAS,GAAI,MAAM,EAAE,IAAI,KAAK,QAAQ,KAAK,MAAM,GAAG,EAAE,eAAe,KAAK,MAAM,GAAG;AAAA,EAChH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,WAAO,KAAK,OAAO,aAAa,CAAC,GAAG,KAAK,SAAS,KAAK,SAAS,EAAE,kBAAiB,GAAI;AAAA,EACzF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,OAAO,IAAI,CAAC,GAAG;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,QAAI,KAAK,QAAO;AACd,aAAO,KAAK,OAAO,KAAK,CAAC,GAAG,KAAK,SAAS,GAAG;AAC/C,IAAAoF,GAAG,WAAW,GAAG,KAAK,MAAM;AAC5B,UAAM,IAAIA,GAAG,SAAQ;AACrB,QAAI,IAAI,KAAK,SAAS,KAAK,QAAQ;AACjC,YAAMpF,IAAI,KAAK,KAAK,CAAC,GAAGC,KAAKD,IAAI,KAAK,UAAU;AAChD,WAAK,OAAO,gBAAgBoF,IAAInF,IAAID,CAAC,GAAG,KAAK,UAAUC;AAAA,IACzD;AACA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,GAAG;AACP,WAAO,EAAE,QAAO,IAAK,OAAO,KAAK,QAAO,KAAM,KAAK,KAAK,CAAC,GAAG,SAAS,KAAK,OAAO,OAAO,EAAE,MAAM,MAAM,KAAK,KAAK,SAAS,KAAK,IAAI,KAAK,QAAQ,EAAE,MAAM,KAAKoF,GAAG,WAAW,EAAE,QAAQ,KAAK,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,KAAK,cAAcD,GAAG,KAAK,EAAE,MAAM,EAAE,IAAIC,EAAE,CAAC,GAAG,KAAK,cAAcD,GAAG,KAAK,EAAE,MAAM,EAAE,IAAIC,EAAE,CAAC,IAAI;AAAA,EACvT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,OAAO,OAAO,KAAK,MAAM,KAAK,EAAE,WAAW,KAAK;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,WAAO;AAAA,MACL,QAAQ,KAAK;AAAA,MACb,QAAQ,KAAK,OAAO,QAAO;AAAA,IACjC;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,KAAK,SAAS,EAAE,QAAQ,KAAK,OAAO,UAAU,EAAE,MAAM,GAAG;AAAA,EAClE;AACF;AACA,MAAME,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,KAAKC,KAAqB,oBAAI,KAAKC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC;AACpN,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOP,YAAY,IAAI,IAAI,KAAK,IAAI,IAAI,EAAE,GAAG,GAAG,EAAE,GAAG;AAC5C,SAAK,SAAS,GAAG,KAAK,YAAY;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG,GAAG;AACR,WAAO,KAAK,OAAO,KAAK,CAAC,GAAG,KAAK,UAAU,KAAK,CAAC,GAAG;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,OAAO,KAAK,EAAE,MAAM,GAAG,KAAK,UAAU,KAAK,EAAE,SAAS,GAAG;AAAA,EACvE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,GAAG,GAAG,GAAG;AACP,WAAO,EAAE,KAAK,KAAK,MAAM,EAAE,gBAAgB,KAAK,WAAW,CAAC;AAAA,EAC9D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,KAAK,UAAU,KAAK,CAAC,EAAE,IAAI,KAAK,MAAM,EAAE,UAAS,GAAI;AAAA,EAC9D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,KAAK,OAAO,KAAK,KAAK,GAAG,GAAGP,EAAE,CAAC,GAAG;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,oBAAoB,GAAG,GAAG;AACxB,MAAE,WAAW,GAAG,KAAK,MAAM;AAC3B,UAAMvF,IAAI,EAAE,IAAI,KAAK,SAAS;AAC9B,WAAOA,IAAI,IAAI,EAAE,KAAK,KAAK,MAAM,IAAI,EAAE,KAAK,KAAK,MAAM,EAAE,gBAAgB,KAAK,WAAWA,CAAC;AAAA,EAC5F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,WAAO,KAAK,KAAK,KAAK,kBAAkB,CAAC,CAAC;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,kBAAkB,GAAG;AACnB,UAAM,IAAIuF,GAAG,WAAW,GAAG,KAAK,MAAM,EAAE,IAAI,KAAK,SAAS;AAC1D,WAAO,IAAI,IAAI,KAAK,OAAO,kBAAkB,CAAC,KAAKA,GAAG,KAAK,KAAK,MAAM,EAAE,gBAAgB,KAAK,WAAW,CAAC,GAAGA,GAAG,kBAAkB,CAAC;AAAA,EACpI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,oBAAoB,GAAG,GAAGvF,GAAGC,GAAG;AAC9B,IAAAuF,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,EAAE,eAAe,GAAG,GAAGC,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,EAAE,UAAS,GAAIC,GAAG,KAAK,KAAK,MAAM,EAAE,IAAIF,EAAE;AACjG,UAAMtF,IAAI,EAAE,WAAW,CAAC,IAAI,KAAK,IAAI,CAAC,KAAK,UAAU,IAAIuF,EAAE,GAAG,IAAIC,GAAG,IAAI,KAAK,SAAS,GAAG,IAAI,CAACA,GAAG,IAAID,EAAE,GAAG,IAAIC,GAAG,SAAQ,GAAI,IAAI,KAAK,IAAI,IAAI,IAAI,CAAC;AACpJ,QAAI,GAAG,GAAG9D,GAAG;AACb,QAAI,IAAI;AACN,UAAI,IAAI,IAAI,IAAI,GAAG,IAAI,IAAI,IAAI,GAAG,IAAI1B,IAAI,GAAG,KAAK;AAChD,YAAI,KAAK,CAAC;AACR,cAAI,KAAK,GAAG;AACV,kBAAM+B,IAAI,IAAI;AACd,iBAAKA,GAAG,KAAKA,GAAGL,IAAI,KAAK,IAAI,IAAI,IAAI,IAAI,KAAK,KAAK,IAAI,IAAI,IAAI,IAAI,KAAK;AAAA,UAC1E;AACE,gBAAI1B,GAAG,IAAI,KAAK,IAAI,GAAG,EAAE,IAAI,IAAI,EAAE,GAAG0B,IAAI,CAAC,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK;AAAA;AAEvE,cAAI,CAAC1B,GAAG,IAAI,KAAK,IAAI,GAAG,EAAE,IAAI,IAAI,EAAE,GAAG0B,IAAI,CAAC,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK;AAAA;AAExE,aAAK,CAAC,KAAK,IAAI,KAAK,IAAI,GAAG,EAAE,CAAC,IAAI1B,IAAI,EAAE,GAAG,IAAI,IAAI,IAAI,CAACA,IAAI,KAAK,IAAI,KAAK,IAAI,CAACA,GAAG,CAAC,CAAC,GAAGA,CAAC,GAAG0B,IAAI,CAAC,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,KAAK,KAAK,IAAI,GAAG,IAAI,KAAK,IAAI,KAAK,IAAI,CAAC1B,GAAG,CAAC,CAAC,GAAGA,CAAC,GAAG0B,IAAI,KAAK,IAAI,IAAI,KAAK,MAAM,IAAI,KAAK,IAAI,GAAG,EAAE,IAAI1B,IAAI,EAAE,GAAG,IAAI,IAAI,IAAIA,IAAI,KAAK,IAAI,KAAK,IAAI,CAACA,GAAG,CAAC,CAAC,GAAGA,CAAC,GAAG0B,IAAI,CAAC,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK;AAAA;AAE9T,UAAI,IAAI,IAAI,CAAC1B,IAAIA,GAAG,IAAI,KAAK,IAAI,GAAG,EAAE,IAAI,IAAI,EAAE,GAAG0B,IAAI,CAAC,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK;AACpF,WAAO5B,KAAKA,EAAE,KAAK,KAAK,MAAM,EAAE,gBAAgB,KAAK,WAAW,CAAC,GAAGC,KAAKA,EAAE,KAAKuF,EAAE,EAAE,gBAAgBC,IAAI,CAAC,GAAG7D;AAAA,EAC9G;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,gBAAgB,GAAG,GAAG;AACpB,IAAA2D,GAAG,WAAW,EAAE,QAAQ,KAAK,MAAM;AACnC,UAAMvF,IAAIuF,GAAG,IAAI,KAAK,SAAS,GAAGtF,IAAIsF,GAAG,IAAIA,EAAE,IAAIvF,IAAIA,GAAGE,IAAI,EAAE,SAAS,EAAE;AAC3E,QAAID,IAAIC,EAAG,QAAO;AAClB,UAAM,IAAI,KAAK,KAAKA,IAAID,CAAC,GAAG,IAAID,IAAI,GAAG,IAAIA,IAAI;AAC/C,WAAO,IAAI,IAAI,OAAO,IAAI,IAAI,KAAK,GAAG,GAAG,CAAC,IAAI,KAAK,GAAG,GAAG,CAAC;AAAA,EAC5D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB,GAAG;AAClB,WAAO,EAAE,SAAS,IAAI,KAAK,KAAK,kBAAkB,EAAE,MAAM,KAAK,EAAE,SAAS,EAAE;AAAA,EAC9E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,gBAAgB,GAAG;AACjB,UAAM,IAAI,EAAE,OAAO,IAAI,KAAK,SAAS;AACrC,QAAI,MAAM;AACR,aAAO,EAAE,gBAAgB,KAAK,MAAM,MAAM,IAAI,IAAI;AACpD,UAAMA,IAAI,EAAE,KAAK,OAAO,IAAI,EAAE,MAAM,IAAI,EAAE,YAAY;AACtD,WAAOA,KAAK,IAAIA,IAAI;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,eAAe,GAAG,GAAG;AACnB,UAAMA,IAAI,KAAK,gBAAgB,CAAC;AAChC,WAAOA,MAAM,OAAO,OAAO,KAAK,GAAGA,GAAG,CAAC;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,UAAM,IAAI,EAAE,gBAAgB,KAAK,MAAM;AACvC,WAAO,MAAM,KAAK,EAAE,OAAO,IAAI,KAAK,SAAS,IAAI,IAAI;AAAA,EACvD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,aAAa,GAAG,GAAG;AACjB,QAAIA,GAAGC,GAAGC,GAAG,GAAG,GAAG;AACnB,UAAM,IAAI,IAAI,KAAK,UAAU,GAAG,IAAI,IAAI,KAAK,UAAU,GAAG,IAAI,IAAI,KAAK,UAAU,GAAG,IAAI,KAAK;AAC7F,WAAO,KAAK,KAAKF,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,GAAGC,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,MAAMD,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,GAAGC,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,IAAI,KAAK,KAAKC,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,GAAG,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,MAAMA,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,GAAG,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,IAAIF,IAAI,KAAKE,IAAID,OAAOC,IAAIF,KAAK,MAAMA,CAAC,OAAOA,IAAIE,KAAK,IAAID,KAAK,MAAMA,CAAC,OAAOA,IAAI,IAAI,KAAK,KAAK,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,GAAG,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,MAAM,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,GAAG,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,IAAID,IAAI,KAAK,IAAIC,QAAQ,IAAID,KAAKA,MAAMA,OAAOA,IAAI,KAAK,IAAIC,KAAKA,MAAMA,OAAOA,IAAI,IAAIA,IAAI,KAAK,OAAO,KAAK,GAAGD,KAAK,IAAIA,IAAIC,GAAG,CAAC;AAAA,EAC7iB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,WAAO,KAAK,aAAa,GAAGsF,EAAE,MAAM;AAAA,EACtC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,kBAAkB,GAAG,GAAGvF,GAAGC,GAAGC,GAAG;AAC/B,IAAAyF,GAAG,WAAW,GAAG,CAAC,GAAGC,GAAG,WAAW5F,GAAG,CAAC,GAAG6F,GAAG,aAAaF,IAAIC,EAAE;AAChE,QAAI,IAAI,KAAK,UAAU,IAAIC,EAAE,GAAG;AAChC,QAAI,IAAI,GAAG;AACT,UAAI5F,EAAG,QAAO;AACd,UAAI;AAAA,IACN,WAAW,IAAI;AACb,UAAI,IAAI,IAAI,CAAC;AAAA;AAEb,aAAO;AACT,IAAAyF,GAAG,WAAW,KAAK,QAAQ,CAAC;AAC5B,UAAM,IAAI,IAAI,KAAK,UAAU,IAAIE,GAAG,aAAaF,IAAIE,EAAE,CAAC;AACxD,QAAI,IAAI;AACN,aAAO;AACT,UAAM,IAAI,IAAI,KAAK,UAAU,IAAID,GAAG,MAAMD,EAAE,CAAC;AAC7C,QAAI,IAAI,KAAK,IAAI,IAAI;AACnB,aAAO;AACT,UAAM,IAAI,CAAC,IAAIA,GAAG,IAAIG,EAAE;AACxB,WAAO,IAAI,IAAI,OAAO,KAAK,GAAG,IAAI,GAAG3F,CAAC;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,WAAO,KAAK,OAAO,aAAa,CAAC,GAAG,KAAK,UAAU,mBAAmB,CAAC,GAAG;AAAA,EAC5E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,OAAO,OAAO,KAAK,MAAM,KAAK,EAAE,UAAU,OAAO,KAAK,SAAS;AAAA,EAC1E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AACF;AACA,MAAM6F,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAuBP,YAAY,GAAG,GAAG/F,GAAGC,GAAGC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG0B,GAAG,GAAGK,GAAGC,GAAG;AAC1D,IAAA6D,GAAG,UAAU,YAAY,IAAI,KAAK,WAAW;AAAA,MAC3C;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO,MAAM,UAAU,KAAK,IAAI,GAAG,GAAG/F,GAAGC,GAAGC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG0B,GAAG,GAAGK,GAAGC,CAAC;AAAA,EAC5E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAuBA,IAAI,GAAG,GAAGlC,GAAGC,GAAGC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG0B,GAAG,GAAGK,GAAGC,GAAG;AAClD,UAAMC,IAAI,KAAK;AACf,WAAOA,EAAE,CAAC,IAAI,GAAGA,EAAE,CAAC,IAAI,GAAGA,EAAE,CAAC,IAAInC,GAAGmC,EAAE,EAAE,IAAIlC,GAAGkC,EAAE,CAAC,IAAIjC,GAAGiC,EAAE,CAAC,IAAI,GAAGA,EAAE,CAAC,IAAI,GAAGA,EAAE,EAAE,IAAI,GAAGA,EAAE,CAAC,IAAI,GAAGA,EAAE,CAAC,IAAI,GAAGA,EAAE,EAAE,IAAI,GAAGA,EAAE,EAAE,IAAI,GAAGA,EAAE,CAAC,IAAIP,GAAGO,EAAE,CAAC,IAAI,GAAGA,EAAE,EAAE,IAAIF,GAAGE,EAAE,EAAE,IAAID,GAAG;AAAA,EAC/K;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAW;AACT,WAAO,KAAK;AAAA,MACV;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI6D,GAAE,EAAG,UAAU,KAAK,QAAQ;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,UAAM,IAAI,KAAK,UAAU/F,IAAI,EAAE;AAC/B,WAAO,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,EAAE,IAAIA,EAAE,EAAE,GAAG;AAAA,EACrO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,UAAM,IAAI,KAAK,UAAUA,IAAI,EAAE;AAC/B,WAAO,EAAE,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,EAAE,IAAIA,EAAE,EAAE,GAAG;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG;AAChB,UAAM,IAAI,EAAE;AACZ,WAAO,KAAK;AAAA,MACV,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH;AAAA,MACA,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH;AAAA,MACA,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,aAAa,GAAG,GAAGA,GAAG;AACpB,WAAO,EAAE,oBAAoB,MAAM,CAAC,GAAG,EAAE,oBAAoB,MAAM,CAAC,GAAGA,EAAE,oBAAoB,MAAM,CAAC,GAAG;AAAA,EACzG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,UAAU,GAAG,GAAGA,GAAG;AACjB,WAAO,KAAK;AAAA,MACV,EAAE;AAAA,MACF,EAAE;AAAA,MACFA,EAAE;AAAA,MACF;AAAA,MACA,EAAE;AAAA,MACF,EAAE;AAAA,MACFA,EAAE;AAAA,MACF;AAAA,MACA,EAAE;AAAA,MACF,EAAE;AAAA,MACFA,EAAE;AAAA,MACF;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,gBAAgB,GAAG;AACjB,UAAM,IAAI,KAAK,UAAUA,IAAI,EAAE,UAAUC,IAAI,IAAI+F,GAAG,oBAAoB,GAAG,CAAC,EAAE,OAAM,GAAI9F,IAAI,IAAI8F,GAAG,oBAAoB,GAAG,CAAC,EAAE,OAAM,GAAI,IAAI,IAAIA,GAAG,oBAAoB,GAAG,CAAC,EAAE,OAAM;AAClL,WAAO,EAAE,CAAC,IAAIhG,EAAE,CAAC,IAAIC,GAAG,EAAE,CAAC,IAAID,EAAE,CAAC,IAAIC,GAAG,EAAE,CAAC,IAAID,EAAE,CAAC,IAAIC,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAID,EAAE,CAAC,IAAIE,GAAG,EAAE,CAAC,IAAIF,EAAE,CAAC,IAAIE,GAAG,EAAE,CAAC,IAAIF,EAAE,CAAC,IAAIE,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAIF,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,IAAI,GAAG,EAAE,EAAE,IAAIA,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG;AAAA,EAC/O;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,sBAAsB,GAAG;AACvB,UAAM,IAAI,KAAK,UAAUA,IAAI,EAAE,GAAGC,IAAI,EAAE,GAAGC,IAAI,EAAE,GAAG,IAAI,KAAK,IAAIF,CAAC,GAAG,IAAI,KAAK,IAAIA,CAAC,GAAG,IAAI,KAAK,IAAIC,CAAC,GAAG,IAAI,KAAK,IAAIA,CAAC,GAAG,IAAI,KAAK,IAAIC,CAAC,GAAG,IAAI,KAAK,IAAIA,CAAC;AACvJ,QAAI,EAAE,UAAU,OAAO;AACrB,YAAM,IAAI,IAAI,GAAG0B,IAAI,IAAI,GAAG,IAAI,IAAI,GAAGK,IAAI,IAAI;AAC/C,QAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAIL,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,IAAIK,IAAI,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,IAAIA,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,IAAIL,IAAI,GAAG,EAAE,EAAE,IAAI,IAAI;AAAA,IAC5I,WAAW,EAAE,UAAU,OAAO;AAC5B,YAAM,IAAI,IAAI,GAAGA,IAAI,IAAI,GAAG,IAAI,IAAI,GAAGK,IAAI,IAAI;AAC/C,QAAE,CAAC,IAAI,IAAIA,IAAI,GAAG,EAAE,CAAC,IAAI,IAAI,IAAIL,GAAG,EAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,IAAIA,IAAI,IAAI,GAAG,EAAE,CAAC,IAAIK,IAAI,IAAI,GAAG,EAAE,EAAE,IAAI,IAAI;AAAA,IAC3I,WAAW,EAAE,UAAU,OAAO;AAC5B,YAAM,IAAI,IAAI,GAAGL,IAAI,IAAI,GAAG,IAAI,IAAI,GAAGK,IAAI,IAAI;AAC/C,QAAE,CAAC,IAAI,IAAIA,IAAI,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,IAAIL,IAAI,GAAG,EAAE,CAAC,IAAIA,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAIK,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,EAAE,IAAI,IAAI;AAAA,IAC5I,WAAW,EAAE,UAAU,OAAO;AAC5B,YAAM,IAAI,IAAI,GAAGL,IAAI,IAAI,GAAG,IAAI,IAAI,GAAGK,IAAI,IAAI;AAC/C,QAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,IAAI,IAAIL,GAAG,EAAE,CAAC,IAAI,IAAI,IAAIK,GAAG,EAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAIA,IAAI,IAAI,GAAG,EAAE,CAAC,IAAIL,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,IAAI,GAAG,EAAE,EAAE,IAAI,IAAI;AAAA,IAC3I,WAAW,EAAE,UAAU,OAAO;AAC5B,YAAM,IAAI,IAAI,GAAGA,IAAI,IAAI,GAAG,IAAI,IAAI,GAAGK,IAAI,IAAI;AAC/C,QAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAIA,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,IAAI,IAAIL,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,IAAIA,IAAI,IAAI,GAAG,EAAE,EAAE,IAAI,IAAIK,IAAI;AAAA,IAC5I,WAAW,EAAE,UAAU,OAAO;AAC5B,YAAM,IAAI,IAAI,GAAGL,IAAI,IAAI,GAAG,IAAI,IAAI,GAAGK,IAAI,IAAI;AAC/C,QAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,IAAI,IAAIA,GAAG,EAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAIL,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,IAAI,IAAIA,GAAG,EAAE,CAAC,IAAI,IAAI,GAAG,EAAE,EAAE,IAAIK,IAAI,IAAI;AAAA,IAC3I;AACA,WAAO,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG;AAAA,EACpF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,2BAA2B,GAAG;AAC5B,WAAO,KAAK,QAAQgE,IAAI,GAAGC,EAAE;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,GAAG,GAAGlG,GAAG;AACd,UAAMC,IAAI,KAAK;AACf,WAAO,GAAG,WAAW,GAAG,CAAC,GAAG,GAAG,SAAQ,MAAO,MAAM,GAAG,IAAI,IAAI,GAAG,UAAS,GAAIkG,GAAG,aAAanG,GAAG,EAAE,GAAGmG,GAAG,SAAQ,MAAO,MAAM,KAAK,IAAInG,EAAE,CAAC,MAAM,IAAI,GAAG,KAAK,OAAO,GAAG,KAAK,MAAM,GAAG,aAAamG,GAAG,aAAanG,GAAG,EAAE,IAAImG,GAAG,aAAaC,GAAG,aAAa,IAAID,EAAE,GAAGlG,EAAE,CAAC,IAAIkG,GAAG,GAAGlG,EAAE,CAAC,IAAImG,GAAG,GAAGnG,EAAE,CAAC,IAAI,GAAG,GAAGA,EAAE,CAAC,IAAIkG,GAAG,GAAGlG,EAAE,CAAC,IAAImG,GAAG,GAAGnG,EAAE,CAAC,IAAI,GAAG,GAAGA,EAAE,CAAC,IAAIkG,GAAG,GAAGlG,EAAE,CAAC,IAAImG,GAAG,GAAGnG,EAAE,EAAE,IAAI,GAAG,GAAG;AAAA,EAC5X;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,KAAK,iBAAiB,MAAM,CAAC;AAAA,EACtC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY,GAAG;AACb,WAAO,KAAK,iBAAiB,GAAG,IAAI;AAAA,EACtC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,iBAAiB,GAAG,GAAG;AACrB,UAAMD,IAAI,EAAE,UAAUC,IAAI,EAAE,UAAUC,IAAI,KAAK,UAAU,IAAIF,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,EAAE,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG4B,IAAI5B,EAAE,EAAE,GAAG,IAAIA,EAAE,CAAC,GAAGiC,IAAIjC,EAAE,CAAC,GAAGkC,IAAIlC,EAAE,EAAE,GAAGmC,IAAInC,EAAE,EAAE,GAAG,IAAIA,EAAE,CAAC,GAAGlO,IAAIkO,EAAE,CAAC,GAAGuC,IAAIvC,EAAE,EAAE,GAAG,IAAIA,EAAE,EAAE,GAAGwC,IAAIvC,EAAE,CAAC,GAAGwC,IAAIxC,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,EAAE,GAAG,IAAIA,EAAE,CAAC,GAAGoG,IAAIpG,EAAE,CAAC,GAAGqG,IAAIrG,EAAE,CAAC,GAAGsG,IAAItG,EAAE,EAAE,GAAGuG,IAAIvG,EAAE,CAAC,GAAGwG,IAAIxG,EAAE,CAAC,GAAG/S,IAAI+S,EAAE,EAAE,GAAGyG,KAAKzG,EAAE,EAAE,GAAG0G,IAAI1G,EAAE,CAAC,GAAG2G,IAAI3G,EAAE,CAAC,GAAG4G,KAAI5G,EAAE,EAAE,GAAG6G,KAAK7G,EAAE,EAAE;AACpY,WAAOC,EAAE,CAAC,IAAI,IAAIsC,IAAI,IAAI,IAAI,IAAIgE,IAAI,IAAIG,GAAGzG,EAAE,CAAC,IAAI,IAAIuC,IAAI,IAAI4D,IAAI,IAAII,IAAI,IAAIG,GAAG1G,EAAE,CAAC,IAAI,IAAI,IAAI,IAAIoG,IAAI,IAAIpZ,IAAI,IAAI2Z,IAAG3G,EAAE,EAAE,IAAI,IAAI,IAAI,IAAIqG,IAAI,IAAIG,KAAK,IAAII,IAAI5G,EAAE,CAAC,IAAI,IAAIsC,IAAI,IAAI,IAAI,IAAIgE,IAAI5E,IAAI+E,GAAGzG,EAAE,CAAC,IAAI,IAAIuC,IAAI,IAAI4D,IAAI,IAAII,IAAI7E,IAAIgF,GAAG1G,EAAE,CAAC,IAAI,IAAI,IAAI,IAAIoG,IAAI,IAAIpZ,IAAI0U,IAAIiF,IAAG3G,EAAE,EAAE,IAAI,IAAI,IAAI,IAAIqG,IAAI,IAAIG,KAAK9E,IAAIkF,IAAI5G,EAAE,CAAC,IAAI,IAAIsC,IAAIP,IAAI,IAAIC,IAAIsE,IAAIrE,IAAIwE,GAAGzG,EAAE,CAAC,IAAI,IAAIuC,IAAIR,IAAIoE,IAAInE,IAAIuE,IAAItE,IAAIyE,GAAG1G,EAAE,EAAE,IAAI,IAAI,IAAI+B,IAAIqE,IAAIpE,IAAIhV,IAAIiV,IAAI0E,IAAG3G,EAAE,EAAE,IAAI,IAAI,IAAI+B,IAAIsE,IAAIrE,IAAIwE,KAAKvE,IAAI2E,IAAI5G,EAAE,CAAC,IAAI,IAAIsC,IAAI1Q,IAAI,IAAIyQ,IAAIiE,IAAI,IAAIG,GAAGzG,EAAE,CAAC,IAAI,IAAIuC,IAAI3Q,IAAIuU,IAAI9D,IAAIkE,IAAI,IAAIG,GAAG1G,EAAE,EAAE,IAAI,IAAI,IAAIpO,IAAIwU,IAAI/D,IAAIrV,IAAI,IAAI2Z,IAAG3G,EAAE,EAAE,IAAI,IAAI,IAAIpO,IAAIyU,IAAIhE,IAAImE,KAAK,IAAII,IAAI;AAAA,EACvnB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG;AAChB,UAAM,IAAI,KAAK;AACf,WAAO,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,EAAE,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,EAAE,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,EAAE,KAAK,GAAG,EAAE,EAAE,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,EAAE,KAAK,GAAG,EAAE,EAAE,KAAK,GAAG;AAAA,EAC/L;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc;AACZ,UAAM,IAAI,KAAK,UAAU,IAAI,EAAE,CAAC,GAAG9G,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,EAAE,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,EAAE,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,EAAE,GAAG0B,IAAI,EAAE,EAAE,GAAG,IAAI,EAAE,CAAC,GAAGK,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,EAAE,GAAGC,IAAI,EAAE,EAAE;AAC5L,WAAO,KAAK,CAACjC,IAAI,IAAI,IAAID,IAAI,IAAI,IAAIC,IAAI,IAAI,IAAIF,IAAI,IAAI,IAAIC,IAAI,IAAI2B,IAAI5B,IAAI,IAAI4B,KAAKK,KAAK,CAAC,IAAI,IAAIL,IAAI,IAAI,IAAI,IAAI1B,IAAI,IAAI,IAAID,IAAI,IAAI2B,IAAI3B,IAAI,IAAI,IAAIC,IAAI,IAAI,KAAKgC,KAAK,CAAC,IAAI,IAAI,IAAI,IAAI,IAAIN,IAAI1B,IAAI,IAAI,IAAIF,IAAI,IAAI4B,IAAI1B,IAAI,IAAI,IAAIF,IAAI,IAAI,KAAKmC,KAAK,CAAClC,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIA,IAAI,IAAI,IAAID,IAAI,IAAI,IAAIA,IAAI,IAAI;AAAA,EAChU;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAY;AACV,UAAM,IAAI,KAAK;AACf,QAAI;AACJ,WAAO,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,GAAG,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,GAAG,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,GAAG,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,IAAI,EAAE,EAAE,GAAG,EAAE,EAAE,IAAI,EAAE,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG;AAAA,EACvN;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,YAAY,GAAG,GAAGA,GAAG;AACnB,UAAMC,IAAI,KAAK;AACf,WAAO,EAAE,aAAaA,EAAE,EAAE,IAAI,EAAE,GAAGA,EAAE,EAAE,IAAI,EAAE,GAAGA,EAAE,EAAE,IAAI,EAAE,MAAMA,EAAE,EAAE,IAAI,GAAGA,EAAE,EAAE,IAAI,GAAGA,EAAE,EAAE,IAAID,IAAI;AAAA,EACpG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,SAAS;AACP,UAAM,IAAI,KAAK,UAAU,IAAI,EAAE,CAAC,GAAGA,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,EAAE,GAAG0B,IAAI,EAAE,EAAE,GAAG,IAAI,EAAE,EAAE,GAAGK,IAAI,EAAE,EAAE,GAAGC,IAAI,EAAE,EAAE,GAAGC,IAAI,EAAE,EAAE,GAAG,IAAI,IAAID,IAAI,IAAID,IAAI,IAAI,IAAIA,IAAI,IAAIL,IAAI,IAAIM,IAAIN,IAAI,IAAI,IAAIO,IAAI,IAAI,IAAIA,GAAGrQ,IAAI,IAAI,IAAI,IAAI,IAAIoQ,IAAI,IAAI,IAAI,IAAIN,IAAI,IAAIM,IAAIN,IAAI,IAAI,IAAIO,IAAI,IAAI,IAAIA,GAAGI,IAAI,IAAIN,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIL,IAAI,IAAIK,IAAIL,IAAI,IAAI,IAAIO,IAAI,IAAI,IAAIA,GAAG,IAAI,IAAI,IAAI,IAAI,IAAIF,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIA,IAAI,IAAI,IAAI,IAAIC,IAAI,IAAI,IAAIA,GAAGM,IAAI,IAAI,IAAIxC,IAAIlO,IAAImO,IAAIsC,IAAIrC,IAAI;AAC3gB,QAAIsC,MAAM,EAAG,QAAO,KAAK,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAC3E,UAAMC,IAAI,IAAID;AACd,WAAO,EAAE,CAAC,IAAI,IAAIC,GAAG,EAAE,CAAC,KAAKR,IAAI,IAAI/B,IAAI,IAAIgC,IAAIhC,IAAI+B,IAAIhC,IAAI2B,IAAI5B,IAAIkC,IAAIN,IAAI,IAAI3B,IAAIkC,IAAInC,IAAI,IAAImC,KAAKM,GAAG,EAAE,CAAC,KAAK,IAAIP,IAAIhC,IAAI+B,IAAI,IAAI/B,IAAI+B,IAAIhC,IAAI,IAAID,IAAIkC,IAAI,IAAI,IAAIjC,IAAIkC,IAAInC,IAAI,IAAImC,KAAKM,GAAG,EAAE,CAAC,KAAK,IAAI,IAAIvC,IAAI,IAAI,IAAIA,IAAI,IAAID,IAAI,IAAID,IAAI,IAAI,IAAI,IAAIC,IAAI2B,IAAI5B,IAAI,IAAI4B,KAAKa,GAAG,EAAE,CAAC,IAAI3Q,IAAI2Q,GAAG,EAAE,CAAC,KAAK,IAAIP,IAAIhC,IAAI,IAAI,IAAIA,IAAI,IAAID,IAAI2B,IAAI,IAAIM,IAAIN,IAAI,IAAI3B,IAAIkC,IAAI,IAAI,IAAIA,KAAKM,GAAG,EAAE,CAAC,KAAK,IAAI,IAAIvC,IAAI,IAAIgC,IAAIhC,IAAI,IAAID,IAAI,IAAI,IAAIiC,IAAI,IAAI,IAAIjC,IAAIkC,IAAI,IAAI,IAAIA,KAAKM,GAAG,EAAE,CAAC,KAAK,IAAI,IAAIvC,IAAI,IAAI,IAAIA,IAAI,IAAID,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIA,IAAI2B,IAAI,IAAI,IAAIA,KAAKa,GAAG,EAAE,CAAC,IAAIF,IAAIE,GAAG,EAAE,CAAC,KAAK,IAAI,IAAIvC,IAAI,IAAI+B,IAAI/B,IAAI,IAAIF,IAAI4B,IAAI,IAAIK,IAAIL,IAAI,IAAI5B,IAAImC,IAAI,IAAI,IAAIA,KAAKM,GAAG,EAAE,EAAE,KAAK,IAAIR,IAAI/B,IAAI,IAAI,IAAIA,IAAI,IAAIF,IAAI,IAAI,IAAIiC,IAAI,IAAI,IAAIjC,IAAImC,IAAI,IAAI,IAAIA,KAAKM,GAAG,EAAE,EAAE,KAAK,IAAI,IAAIvC,IAAI,IAAI,IAAIA,IAAI,IAAIF,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIA,IAAI4B,IAAI,IAAI,IAAIA,KAAKa,GAAG,EAAE,EAAE,IAAI,IAAIA,GAAG,EAAE,EAAE,KAAK,IAAIR,IAAIhC,IAAI,IAAI,IAAIA,IAAI,IAAID,IAAI,IAAI,IAAIiC,IAAI,IAAI,IAAIjC,IAAIkC,IAAI,IAAI,IAAIA,KAAKO,GAAG,EAAE,EAAE,KAAK,IAAI,IAAIxC,IAAI,IAAIgC,IAAIhC,IAAI,IAAID,IAAI,IAAI,IAAIiC,IAAI,IAAI,IAAIjC,IAAIkC,IAAI,IAAI,IAAIA,KAAKO,GAAG,EAAE,EAAE,KAAK,IAAI,IAAIxC,IAAI,IAAI,IAAIA,IAAI,IAAID,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIA,IAAI,IAAI,IAAI,IAAI,KAAKyC,GAAG;AAAA,EACvjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,GAAG;AACP,UAAM,IAAI,KAAK,UAAUzC,IAAI,EAAE,GAAGC,IAAI,EAAE,GAAGC,IAAI,EAAE;AACjD,WAAO,EAAE,CAAC,KAAKF,GAAG,EAAE,CAAC,KAAKC,GAAG,EAAE,CAAC,KAAKC,GAAG,EAAE,CAAC,KAAKF,GAAG,EAAE,CAAC,KAAKC,GAAG,EAAE,CAAC,KAAKC,GAAG,EAAE,CAAC,KAAKF,GAAG,EAAE,CAAC,KAAKC,GAAG,EAAE,EAAE,KAAKC,GAAG,EAAE,CAAC,KAAKF,GAAG,EAAE,CAAC,KAAKC,GAAG,EAAE,EAAE,KAAKC,GAAG;AAAA,EAC/I;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,oBAAoB;AAClB,UAAM,IAAI,KAAK,UAAU,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,GAAGF,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,EAAE;AAC/J,WAAO,KAAK,KAAK,KAAK,IAAI,GAAGD,GAAGC,CAAC,CAAC;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,gBAAgB,GAAG,GAAGD,GAAG;AACvB,WAAO,EAAE,YAAY,KAAK;AAAA,MACxB;AAAA,MACA;AAAA,MACA;AAAA,MACA,EAAE;AAAA,MACF;AAAA,MACA;AAAA,MACA;AAAA,MACA,EAAE;AAAA,MACF;AAAA,MACA;AAAA,MACA;AAAA,MACA,EAAE;AAAA,MACF;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,IAAQ,KAAK;AAAA,MACP;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACAA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG;AACf,UAAM,IAAI,KAAK,IAAI,CAAC,GAAGA,IAAI,KAAK,IAAI,CAAC;AACrC,WAAO,KAAK;AAAA,MACV;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA,CAACA;AAAA,MACD;AAAA,MACA;AAAA,MACAA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG;AACf,UAAM,IAAI,KAAK,IAAI,CAAC,GAAGA,IAAI,KAAK,IAAI,CAAC;AACrC,WAAO,KAAK;AAAA,MACV;AAAA,MACA;AAAA,MACAA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA,CAACA;AAAA,MACD;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG;AACf,UAAM,IAAI,KAAK,IAAI,CAAC,GAAGA,IAAI,KAAK,IAAI,CAAC;AACrC,WAAO,KAAK;AAAA,MACV;AAAA,MACA,CAACA;AAAA,MACD;AAAA,MACA;AAAA,MACAA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,iBAAiB,GAAG,GAAG;AACrB,UAAMA,IAAI,KAAK,IAAI,CAAC,GAAGC,IAAI,KAAK,IAAI,CAAC,GAAGC,IAAI,IAAIF,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,IAAIE,IAAI,GAAG,IAAIA,IAAI;AACjG,WAAO,KAAK;AAAA,MACV,IAAI,IAAIF;AAAA,MACR,IAAI,IAAIC,IAAI;AAAA,MACZ,IAAI,IAAIA,IAAI;AAAA,MACZ;AAAA,MACA,IAAI,IAAIA,IAAI;AAAA,MACZ,IAAI,IAAID;AAAA,MACR,IAAI,IAAIC,IAAI;AAAA,MACZ;AAAA,MACA,IAAI,IAAIA,IAAI;AAAA,MACZ,IAAI,IAAIA,IAAI;AAAA,MACZC,IAAI,IAAI,IAAIF;AAAA,MACZ;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,UAAU,GAAG,GAAGA,GAAG;AACjB,WAAO,KAAK;AAAA,MACV;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACAA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,UAAU,GAAG,GAAGA,GAAGC,GAAGC,GAAG,GAAG;AAC1B,WAAO,KAAK;AAAA,MACV;AAAA,MACAF;AAAA,MACAE;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACAD;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,QAAQ,GAAG,GAAGD,GAAG;AACf,UAAMC,IAAI,KAAK,UAAUC,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,IAAIA,IAAIA,GAAG,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,IAAIA,IAAI,GAAG0B,IAAI1B,IAAI,GAAG,IAAIA,IAAI,GAAG+B,IAAI,IAAI,GAAGC,IAAI,IAAI,GAAGC,IAAI,IAAI,GAAG,IAAI,IAAI,GAAGrQ,IAAI,IAAI,GAAGyQ,IAAI,IAAI,GAAG,IAAIvC,EAAE,GAAGwC,IAAIxC,EAAE,GAAGyC,IAAIzC,EAAE;AAC7N,WAAOC,EAAE,CAAC,KAAK,KAAKgC,IAAIE,MAAM,GAAGlC,EAAE,CAAC,KAAK2B,IAAIW,KAAK,GAAGtC,EAAE,CAAC,KAAK,IAAInO,KAAK,GAAGmO,EAAE,CAAC,IAAI,GAAGA,EAAE,CAAC,KAAK2B,IAAIW,KAAKC,GAAGvC,EAAE,CAAC,KAAK,KAAK,IAAIkC,MAAMK,GAAGvC,EAAE,CAAC,KAAKiC,IAAI,KAAKM,GAAGvC,EAAE,CAAC,IAAI,GAAGA,EAAE,CAAC,KAAK,IAAInO,KAAK2Q,GAAGxC,EAAE,CAAC,KAAKiC,IAAI,KAAKO,GAAGxC,EAAE,EAAE,KAAK,KAAK,IAAIgC,MAAMQ,GAAGxC,EAAE,EAAE,IAAI,GAAGA,EAAE,EAAE,IAAI,EAAE,GAAGA,EAAE,EAAE,IAAI,EAAE,GAAGA,EAAE,EAAE,IAAI,EAAE,GAAGA,EAAE,EAAE,IAAI,GAAG;AAAA,EACjS;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,UAAU,GAAG,GAAGD,GAAG;AACjB,UAAMC,IAAI,KAAK;AACf,QAAIC,IAAI8F,GAAG,IAAI/F,EAAE,CAAC,GAAGA,EAAE,CAAC,GAAGA,EAAE,CAAC,CAAC,EAAE,OAAM;AACvC,UAAM,IAAI+F,GAAG,IAAI/F,EAAE,CAAC,GAAGA,EAAE,CAAC,GAAGA,EAAE,CAAC,CAAC,EAAE,UAAU,IAAI+F,GAAG,IAAI/F,EAAE,CAAC,GAAGA,EAAE,CAAC,GAAGA,EAAE,EAAE,CAAC,EAAE,OAAM;AACjF,SAAK,YAAW,IAAK,MAAMC,IAAI,CAACA,IAAI,EAAE,IAAID,EAAE,EAAE,GAAG,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,IAAIA,EAAE,EAAE,GAAG8G,GAAG,KAAK,IAAI;AACvF,UAAMrD,IAAI,IAAIxD,GAAGyD,IAAI,IAAI,GAAGC,IAAI,IAAI;AACpC,WAAOmD,GAAG,SAAS,CAAC,KAAKrD,GAAGqD,GAAG,SAAS,CAAC,KAAKrD,GAAGqD,GAAG,SAAS,CAAC,KAAKrD,GAAGqD,GAAG,SAAS,CAAC,KAAKpD,GAAGoD,GAAG,SAAS,CAAC,KAAKpD,GAAGoD,GAAG,SAAS,CAAC,KAAKpD,GAAGoD,GAAG,SAAS,CAAC,KAAKnD,GAAGmD,GAAG,SAAS,CAAC,KAAKnD,GAAGmD,GAAG,SAAS,EAAE,KAAKnD,GAAG,EAAE,sBAAsBmD,EAAE,GAAG/G,EAAE,IAAIE,GAAGF,EAAE,IAAI,GAAGA,EAAE,IAAI,GAAG;AAAA,EAC/P;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAeA,gBAAgB,GAAG,GAAGA,GAAGC,GAAGC,GAAG,GAAG,IAAId,IAAI,IAAI,IAAI;AAChD,UAAM,IAAI,KAAK,UAAU,IAAI,IAAIc,KAAK,IAAI,IAAI,IAAI,IAAIA,KAAKF,IAAIC,IAAI,KAAK,IAAI,MAAM,IAAI,IAAI2B,KAAK5B,IAAIC,MAAMD,IAAIC;AAC7G,QAAI,GAAGgC;AACP,QAAI;AACF,UAAI/B,KAAK,IAAIA,IAAI+B,IAAI,IAAI/B,KAAK,IAAIA;AAAA,aAC3B,MAAMd;AACb,UAAI,EAAE,IAAIc,MAAM,IAAIA,IAAI+B,IAAI,KAAK,IAAI/B,KAAK,IAAIA;AAAA,aACvC,MAAMb;AACb,UAAI,CAAC,KAAK,IAAIa,IAAI+B,IAAI,CAAC,IAAI/B,KAAK,IAAIA;AAAA;AAEpC,YAAM,IAAI,MAAM,iEAAiE,CAAC;AACpF,WAAO,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI0B,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAIK,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,EAAE,IAAI,IAAI,EAAE,EAAE,IAAI,GAAG;AAAA,EAChL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAeA,iBAAiB,GAAG,GAAGjC,GAAGC,GAAGC,GAAG,GAAG,IAAId,IAAI,IAAI,IAAI;AACjD,UAAM,IAAI,KAAK,UAAU,IAAI,KAAK,IAAI,IAAI,IAAI,KAAKY,IAAIC,IAAI,IAAI,EAAE,IAAI,MAAM,IAAI,IAAI2B,IAAI,EAAE5B,IAAIC,MAAMD,IAAIC;AACvG,QAAI,GAAGgC;AACP,QAAI;AACF,UAAI,KAAK,IAAI/B,IAAI+B,IAAI,KAAK,IAAI/B;AAAA,aACvB,MAAMd;AACb,UAAI,MAAM,IAAIc,IAAI+B,IAAI,EAAE,IAAI/B,MAAM,IAAIA;AAAA,aAC/B,MAAMb;AACb,UAAI,MAAM,IAAIa,IAAI+B,IAAI,CAAC/B,KAAK,IAAIA;AAAA;AAEhC,YAAM,IAAI,MAAM,kEAAkE,CAAC;AACrF,WAAO,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,EAAE,IAAI0B,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAIK,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG;AAAA,EAC/K;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,UAAM,IAAI,KAAK,UAAUjC,IAAI,EAAE;AAC/B,aAASC,IAAI,GAAGA,IAAI,IAAIA;AACtB,UAAI,EAAEA,CAAC,MAAMD,EAAEC,CAAC,EAAG,QAAO;AAC5B,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG,IAAI,GAAG;AAClB,aAASD,IAAI,GAAGA,IAAI,IAAIA;AACtB,WAAK,SAASA,CAAC,IAAI,EAAEA,IAAI,CAAC;AAC5B,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,IAAI,IAAI,IAAI,GAAG;AACrB,UAAMA,IAAI,KAAK;AACf,WAAO,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,IAAI,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,IAAI,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,IAAI,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,IAAI,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,IAAI,EAAE,IAAIA,EAAE,EAAE,GAAG;AAAA,EACjS;AACF;AACA,MAAMgG,KAAqB,oBAAI,EAAC,GAAIe,KAAqB,oBAAIhB,GAAE,GAAIE,KAAqB,oBAAI,EAAE,GAAG,GAAG,CAAC,GAAGC,KAAqB,oBAAI,EAAE,GAAG,GAAG,CAAC,GAAGC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,KAAK,KAAqB,oBAAI,EAAC,GAAIY,KAAqB,oBAAIjB,GAAE,GAAIkB,KAAqB,oBAAIjF,GAAE;AACjS,MAAMkF,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASP,YAAY,IAAI,GAAG,IAAI,GAAGlH,IAAI,GAAGC,IAAIiH,GAAG,eAAe;AACrD,SAAK,UAAU,IAAI,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAKlH,GAAG,KAAK,SAASC;AAAA,EAC1E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,IAAI;AACN,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,EAAE,GAAG;AACP,SAAK,KAAK,GAAG,KAAK,kBAAiB;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,IAAI;AACN,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,EAAE,GAAG;AACP,SAAK,KAAK,GAAG,KAAK,kBAAiB;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,IAAI;AACN,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,EAAE,GAAG;AACP,SAAK,KAAK,GAAG,KAAK,kBAAiB;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,QAAQ;AACV,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,MAAM,GAAG;AACX,SAAK,SAAS,GAAG,KAAK,kBAAiB;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,IAAI,GAAG,GAAGD,GAAGC,IAAI,KAAK,QAAQ;AAC5B,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAKD,GAAG,KAAK,SAASC,GAAG,KAAK,kBAAiB,GAAI;AAAA,EAC3F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,YAAY,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,MAAM;AAAA,EACpE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,KAAK,EAAE,IAAI,KAAK,KAAK,EAAE,IAAI,KAAK,KAAK,EAAE,IAAI,KAAK,SAAS,EAAE,QAAQ,KAAK,kBAAiB,GAAI;AAAA,EAC3G;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,sBAAsB,GAAG,IAAI,KAAK,QAAQD,IAAI,IAAI;AAChD,UAAMC,IAAI,EAAE,UAAUC,IAAID,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG2B,IAAI3B,EAAE,EAAE;AAC9G,YAAQ,GAAC;AAAA,MACP,KAAK;AACH,aAAK,KAAK,KAAK,KAAKQ,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,aAAa,KAAK,KAAK,KAAK,MAAM,CAAC,GAAGmB,CAAC,GAAG,KAAK,KAAK,KAAK,MAAM,CAAC,GAAG1B,CAAC,MAAM,KAAK,KAAK,KAAK,MAAM,GAAG,CAAC,GAAG,KAAK,KAAK;AACjK;AAAA,MACF,KAAK;AACH,aAAK,KAAK,KAAK,KAAK,CAACO,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,aAAa,KAAK,KAAK,KAAK,MAAM,GAAGmB,CAAC,GAAG,KAAK,KAAK,KAAK,MAAM,GAAG,CAAC,MAAM,KAAK,KAAK,KAAK,MAAM,CAAC,GAAG1B,CAAC,GAAG,KAAK,KAAK;AACjK;AAAA,MACF,KAAK;AACH,aAAK,KAAK,KAAK,KAAKO,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,aAAa,KAAK,KAAK,KAAK,MAAM,CAAC,GAAGmB,CAAC,GAAG,KAAK,KAAK,KAAK,MAAM,CAAC,GAAG,CAAC,MAAM,KAAK,KAAK,GAAG,KAAK,KAAK,KAAK,MAAM,GAAG1B,CAAC;AACjK;AAAA,MACF,KAAK;AACH,aAAK,KAAK,KAAK,KAAK,CAACO,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,aAAa,KAAK,KAAK,KAAK,MAAM,GAAGmB,CAAC,GAAG,KAAK,KAAK,KAAK,MAAM,GAAG1B,CAAC,MAAM,KAAK,KAAK,GAAG,KAAK,KAAK,KAAK,MAAM,CAAC,GAAG,CAAC;AACjK;AAAA,MACF,KAAK;AACH,aAAK,KAAK,KAAK,KAAKO,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,aAAa,KAAK,KAAK,KAAK,MAAM,CAAC,GAAG,CAAC,GAAG,KAAK,KAAK,KAAK,MAAM,CAAC,GAAGP,CAAC,MAAM,KAAK,KAAK,GAAG,KAAK,KAAK,KAAK,MAAM,GAAG0B,CAAC;AACjK;AAAA,MACF,KAAK;AACH,aAAK,KAAK,KAAK,KAAK,CAACnB,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,aAAa,KAAK,KAAK,KAAK,MAAM,GAAG,CAAC,GAAG,KAAK,KAAK,KAAK,MAAM,GAAGP,CAAC,MAAM,KAAK,KAAK,KAAK,MAAM,CAAC,GAAG0B,CAAC,GAAG,KAAK,KAAK;AACjK;AAAA,MACF;AACE,QAAAhC,GAAG,mEAAmE,CAAC;AAAA,IAC/E;AACI,WAAO,KAAK,SAAS,GAAGI,MAAM,MAAM,KAAK,kBAAiB,GAAI;AAAA,EAChE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,kBAAkB,GAAG,GAAGA,GAAG;AACzB,WAAOgH,GAAG,2BAA2B,CAAC,GAAG,KAAK,sBAAsBA,IAAI,GAAGhH,CAAC;AAAA,EAC9E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,eAAe,GAAG,IAAI,KAAK,QAAQ;AACjC,WAAO,KAAK,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,QAAQ,GAAG;AACT,WAAOiH,GAAG,aAAa,IAAI,GAAG,KAAK,kBAAkBA,IAAI,CAAC;AAAA,EAC5D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,OAAO,KAAK,MAAM,EAAE,OAAO,KAAK,MAAM,EAAE,OAAO,KAAK,MAAM,EAAE,WAAW,KAAK;AAAA,EACvF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,UAAU,GAAG;AACX,WAAO,KAAK,KAAK,EAAE,CAAC,GAAG,KAAK,KAAK,EAAE,CAAC,GAAG,KAAK,KAAK,EAAE,CAAC,GAAG,EAAE,CAAC,MAAM,WAAW,KAAK,SAAS,EAAE,CAAC,IAAI,KAAK,kBAAiB,GAAI;AAAA,EAC5H;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,IAAI,IAAI,IAAI,GAAG;AACrB,WAAO,EAAE,CAAC,IAAI,KAAK,IAAI,EAAE,IAAI,CAAC,IAAI,KAAK,IAAI,EAAE,IAAI,CAAC,IAAI,KAAK,IAAI,EAAE,IAAI,CAAC,IAAI,KAAK,QAAQ;AAAA,EACzF;AAAA,EACA,UAAU,GAAG;AACX,WAAO,KAAK,oBAAoB,GAAG;AAAA,EACrC;AAAA,EACA,oBAAoB;AAAA,EACpB;AAAA,EACA,EAAE,OAAO,QAAQ,IAAI;AACnB,UAAM,KAAK,IAAI,MAAM,KAAK,IAAI,MAAM,KAAK,IAAI,MAAM,KAAK;AAAA,EAC1D;AACF;AACAC,GAAG,gBAAgB;AACnB,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA,EAKP,cAAc;AACZ,SAAK,OAAO;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,GAAG;AACL,SAAK,QAAQ,KAAK,IAAI,OAAO;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO,GAAG;AACR,SAAK,QAAQ,KAAK,IAAI;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA,EAIA,YAAY;AACV,SAAK,OAAO;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO,GAAG;AACR,SAAK,QAAQ,KAAK,IAAI;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ,GAAG;AACT,SAAK,QAAQ,EAAE,KAAK,IAAI;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA,EAIA,aAAa;AACX,SAAK,OAAO;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,GAAG;AACN,YAAQ,KAAK,OAAO,EAAE,UAAU;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,YAAQ,KAAK,QAAQ,KAAK,IAAI,QAAQ;AAAA,EACxC;AACF;AACA,IAAIC,KAAK;AACT,MAAMC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAItF,GAAE,GAAIuF,KAAqB,oBAAIxB,GAAE,GAAIyB,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,KAAKC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI3F,GAAE,GAAI4F,KAAqB,oBAAI,EAAE,GAAG,GAAG,CAAC,GAAGC,KAAqB,oBAAI,EAAE,GAAG,GAAG,CAAC,GAAGC,KAAqB,oBAAI,EAAE,GAAG,GAAG,CAAC,GAAGC,KAAK,EAAE,MAAM,QAAO,GAAIC,KAAK,EAAE,MAAM,UAAS,GAAIC,KAAK,EAAE,MAAM,cAAc,OAAO,KAAI,GAAIC,KAAK,EAAE,MAAM,gBAAgB,OAAO,KAAI;AAC9c,MAAMC,WAAWhI,GAAG;AAAA;AAAA;AAAA;AAAA,EAIlB,cAAc;AACZ,UAAK,GAAI,KAAK,aAAa,IAAI,OAAO,eAAe,MAAM,MAAM,EAAE,OAAOiH,KAAI,CAAE,GAAG,KAAK,OAAO5G,GAAE,GAAI,KAAK,OAAO,IAAI,KAAK,OAAO,YAAY,KAAK,SAAS,MAAM,KAAK,WAAW,CAAA,GAAI,KAAK,KAAK2H,GAAG,WAAW,MAAK;AAClN,UAAM,IAAI,IAAI,EAAC,GAAI,IAAI,IAAIjB,GAAE,GAAIlH,IAAI,IAAIgC,GAAE,GAAI/B,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC;AAChE,aAASC,IAAI;AACX,MAAAF,EAAE,aAAa,GAAG,EAAE;AAAA,IACtB;AACA,aAAS,IAAI;AACX,QAAE,kBAAkBA,GAAG,QAAQ,EAAE;AAAA,IACnC;AACA,MAAE,UAAUE,CAAC,GAAGF,EAAE,UAAU,CAAC,GAAG,OAAO,iBAAiB,MAAM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAQ5D,UAAU;AAAA,QACR,cAAc;AAAA,QACd,YAAY;AAAA,QACZ,OAAO;AAAA,MACf;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAQM,UAAU;AAAA,QACR,cAAc;AAAA,QACd,YAAY;AAAA,QACZ,OAAO;AAAA,MACf;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAOM,YAAY;AAAA,QACV,cAAc;AAAA,QACd,YAAY;AAAA,QACZ,OAAOA;AAAA,MACf;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAQM,OAAO;AAAA,QACL,cAAc;AAAA,QACd,YAAY;AAAA,QACZ,OAAOC;AAAA,MACf;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAOM,iBAAiB;AAAA,QACf,OAAO,IAAI8F,GAAE;AAAA,MACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAOM,cAAc;AAAA,QACZ,OAAO,IAAIzD,GAAE;AAAA,MACrB;AAAA,IACA,CAAK,GAAG,KAAK,SAAS,IAAIyD,GAAE,GAAI,KAAK,cAAc,IAAIA,GAAE,GAAI,KAAK,mBAAmBoC,GAAG,4BAA4B,KAAK,wBAAwBA,GAAG,kCAAkC,KAAK,yBAAyB,IAAI,KAAK,SAAS,IAAIhB,GAAE,GAAI,KAAK,UAAU,IAAI,KAAK,aAAa,IAAI,KAAK,gBAAgB,IAAI,KAAK,gBAAgB,IAAI,KAAK,cAAc,GAAG,KAAK,aAAa,IAAI,KAAK,sBAAsB,QAAQ,KAAK,yBAAyB,QAAQ,KAAK,WAAW,CAAA;AAAA,EAC9c;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,iBAAiB;AAAA,EACjB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,gBAAgB;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,iBAAiB;AAAA,EACjB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,gBAAgB;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,SAAK,oBAAoB,KAAK,aAAY,GAAI,KAAK,OAAO,YAAY,CAAC,GAAG,KAAK,OAAO,UAAU,KAAK,UAAU,KAAK,YAAY,KAAK,KAAK;AAAA,EAC5I;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,WAAO,KAAK,WAAW,YAAY,CAAC,GAAG;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,yBAAyB,GAAG,GAAG;AAC7B,SAAK,WAAW,iBAAiB,GAAG,CAAC;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,qBAAqB,GAAG;AACtB,SAAK,WAAW,aAAa,GAAG,EAAE;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,sBAAsB,GAAG;AACvB,SAAK,WAAW,sBAAsB,CAAC;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,0BAA0B,GAAG;AAC3B,SAAK,WAAW,KAAK,CAAC;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG,GAAG;AACjB,WAAOG,GAAG,iBAAiB,GAAG,CAAC,GAAG,KAAK,WAAW,SAASA,EAAE,GAAG;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,kBAAkB,GAAG,GAAG;AACtB,WAAOA,GAAG,iBAAiB,GAAG,CAAC,GAAG,KAAK,WAAW,YAAYA,EAAE,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,WAAO,KAAK,aAAaM,IAAI,CAAC;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,WAAO,KAAK,aAAaC,IAAI,CAAC;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,WAAO,KAAK,aAAaC,IAAI,CAAC;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,gBAAgB,GAAG,GAAG;AACpB,WAAOT,GAAG,KAAK,CAAC,EAAE,gBAAgB,KAAK,UAAU,GAAG,KAAK,SAAS,IAAIA,GAAG,eAAe,CAAC,CAAC,GAAG;AAAA,EAC/F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,GAAG;AACZ,WAAO,KAAK,gBAAgBO,IAAI,CAAC;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,GAAG;AACZ,WAAO,KAAK,gBAAgBC,IAAI,CAAC;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,GAAG;AACZ,WAAO,KAAK,gBAAgBC,IAAI,CAAC;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,WAAO,KAAK,kBAAkB,IAAI,EAAE,GAAG,EAAE,aAAa,KAAK,WAAW;AAAA,EACxE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,WAAO,KAAK,kBAAkB,IAAI,EAAE,GAAG,EAAE,aAAaP,GAAG,KAAK,KAAK,WAAW,EAAE,OAAM,CAAE;AAAA,EAC1F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,GAAG,GAAGvH,GAAG;AACd,MAAE,YAAYwH,GAAG,KAAK,CAAC,IAAIA,GAAG,IAAI,GAAG,GAAGxH,CAAC;AACzC,UAAMC,IAAI,KAAK;AACf,SAAK,kBAAkB,IAAI,EAAE,GAAGwH,GAAG,sBAAsB,KAAK,WAAW,GAAG,KAAK,YAAY,KAAK,UAAUF,GAAG,OAAOE,IAAID,IAAI,KAAK,EAAE,IAAID,GAAG,OAAOC,IAAIC,IAAI,KAAK,EAAE,GAAG,KAAK,WAAW,sBAAsBF,EAAE,GAAGtH,MAAMsH,GAAG,gBAAgBtH,EAAE,WAAW,GAAGqH,GAAG,sBAAsBC,EAAE,GAAG,KAAK,WAAW,YAAYD,GAAG,OAAM,CAAE;AAAA,EAChU;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,IAAI,GAAG;AACL,QAAI,UAAU,SAAS,GAAG;AACxB,eAAS,IAAI,GAAG,IAAI,UAAU,QAAQ;AACpC,aAAK,IAAI,UAAU,CAAC,CAAC;AACvB,aAAO;AAAA,IACT;AACA,WAAO,MAAM,QAAQzH,GAAG,6DAA6D,CAAC,GAAG,SAAS,KAAK,EAAE,cAAc,EAAE,iBAAgB,GAAI,EAAE,SAAS,MAAM,KAAK,SAAS,KAAK,CAAC,GAAG,EAAE,cAAckI,EAAE,GAAGE,GAAG,QAAQ,GAAG,KAAK,cAAcA,EAAE,GAAGA,GAAG,QAAQ,QAAQpI,GAAG,2DAA2D,CAAC,GAAG;AAAA,EACvU;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,GAAG;AACR,QAAI,UAAU,SAAS,GAAG;AACxB,eAASG,IAAI,GAAGA,IAAI,UAAU,QAAQA;AACpC,aAAK,OAAO,UAAUA,CAAC,CAAC;AAC1B,aAAO;AAAA,IACT;AACA,UAAM,IAAI,KAAK,SAAS,QAAQ,CAAC;AACjC,WAAO,MAAM,OAAO,EAAE,SAAS,MAAM,KAAK,SAAS,OAAO,GAAG,CAAC,GAAG,EAAE,cAAcgI,EAAE,GAAGE,GAAG,QAAQ,GAAG,KAAK,cAAcA,EAAE,GAAGA,GAAG,QAAQ,OAAO;AAAA,EAChJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,mBAAmB;AACjB,UAAM,IAAI,KAAK;AACf,WAAO,MAAM,QAAQ,EAAE,OAAO,IAAI,GAAG;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,QAAQ;AACN,WAAO,KAAK,OAAO,GAAG,KAAK,QAAQ;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,GAAG;AACR,WAAO,KAAK,kBAAkB,IAAI,EAAE,GAAGX,GAAG,KAAK,KAAK,WAAW,EAAE,OAAM,GAAI,EAAE,WAAW,SAAS,EAAE,OAAO,kBAAkB,IAAI,EAAE,GAAGA,GAAG,SAAS,EAAE,OAAO,WAAW,IAAI,EAAE,aAAaA,EAAE,GAAG,EAAE,iBAAgB,GAAI,EAAE,SAAS,MAAM,KAAK,SAAS,KAAK,CAAC,GAAG,EAAE,kBAAkB,IAAI,EAAE,GAAG,EAAE,cAAcQ,EAAE,GAAGE,GAAG,QAAQ,GAAG,KAAK,cAAcA,EAAE,GAAGA,GAAG,QAAQ,MAAM;AAAA,EACtW;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG;AACf,WAAO,KAAK,oBAAoB,MAAM,CAAC;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,gBAAgB,GAAG;AACjB,WAAO,KAAK,oBAAoB,QAAQ,CAAC;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,oBAAoB,GAAG,GAAG;AACxB,QAAI,KAAK,CAAC,MAAM,EAAG,QAAO;AAC1B,aAASjI,IAAI,GAAGC,IAAI,KAAK,SAAS,QAAQD,IAAIC,GAAGD,KAAK;AACpD,YAAMoI,IAAI,KAAK,SAASpI,CAAC,EAAE,oBAAoB,GAAG,CAAC;AACnD,UAAIoI,MAAM;AACR,eAAOA;AAAA,IACX;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,qBAAqB,GAAG,GAAGpI,IAAI,CAAA,GAAI;AACjC,SAAK,CAAC,MAAM,KAAKA,EAAE,KAAK,IAAI;AAC5B,UAAMC,IAAI,KAAK;AACf,aAASC,IAAI,GAAG,IAAID,EAAE,QAAQC,IAAI,GAAGA;AACnC,MAAAD,EAAEC,CAAC,EAAE,qBAAqB,GAAG,GAAGF,CAAC;AACnC,WAAOA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB,GAAG;AAClB,WAAO,KAAK,kBAAkB,IAAI,EAAE,GAAG,EAAE,sBAAsB,KAAK,WAAW;AAAA,EACjF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,mBAAmB,GAAG;AACpB,WAAO,KAAK,kBAAkB,IAAI,EAAE,GAAG,KAAK,YAAY,UAAUyH,IAAI,GAAGC,EAAE,GAAG;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,WAAO,KAAK,kBAAkB,IAAI,EAAE,GAAG,KAAK,YAAY,UAAUD,IAAIE,IAAI,CAAC,GAAG;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,kBAAkB,GAAG;AACnB,SAAK,kBAAkB,IAAI,EAAE;AAC7B,UAAM,IAAI,KAAK,YAAY;AAC3B,WAAO,EAAE,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,UAAS;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,UAAU;AAAA,EACV;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,SAAS,GAAG;AACV,MAAE,IAAI;AACN,UAAM,IAAI,KAAK;AACf,aAAS3H,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD;AACnC,QAAEA,CAAC,EAAE,SAAS,CAAC;AAAA,EACnB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,gBAAgB,GAAG;AACjB,QAAI,KAAK,YAAY,GAAI;AACzB,MAAE,IAAI;AACN,UAAM,IAAI,KAAK;AACf,aAASA,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD;AACnC,QAAEA,CAAC,EAAE,gBAAgB,CAAC;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,kBAAkB,GAAG;AACnB,UAAM,IAAI,KAAK;AACf,UAAM,SAAS,EAAE,CAAC,GAAG,EAAE,kBAAkB,CAAC;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,eAAe;AACb,SAAK,OAAO,QAAQ,KAAK,UAAU,KAAK,YAAY,KAAK,KAAK,GAAG,KAAK,yBAAyB;AAAA,EACjG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,kBAAkB,GAAG;AACnB,SAAK,oBAAoB,KAAK,aAAY,IAAK,KAAK,0BAA0B,OAAO,KAAK,0BAA0B,OAAO,KAAK,WAAW,OAAO,KAAK,YAAY,KAAK,KAAK,MAAM,IAAI,KAAK,YAAY,iBAAiB,KAAK,OAAO,aAAa,KAAK,MAAM,IAAI,KAAK,yBAAyB,IAAI,IAAI;AACvS,UAAM,IAAI,KAAK;AACf,aAASA,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD;AACnC,QAAEA,CAAC,EAAE,kBAAkB,CAAC;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,kBAAkB,GAAG,GAAG;AACtB,UAAMA,IAAI,KAAK;AACf,QAAI,MAAM,MAAMA,MAAM,QAAQA,EAAE,kBAAkB,IAAI,EAAE,GAAG,KAAK,oBAAoB,KAAK,aAAY,GAAI,KAAK,0BAA0B,OAAO,KAAK,WAAW,OAAO,KAAK,YAAY,KAAK,KAAK,MAAM,IAAI,KAAK,YAAY,iBAAiB,KAAK,OAAO,aAAa,KAAK,MAAM,IAAI,MAAM,IAAI;AAC7R,YAAMC,IAAI,KAAK;AACf,eAASC,IAAI,GAAG,IAAID,EAAE,QAAQC,IAAI,GAAGA;AACnC,QAAAD,EAAEC,CAAC,EAAE,kBAAkB,IAAI,EAAE;AAAA,IACjC;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,GAAG;AACR,UAAM,IAAI,MAAM,UAAU,OAAO,KAAK,UAAUF,IAAI,CAAA;AACpD,UAAM,IAAI;AAAA,MACR,YAAY,CAAA;AAAA,MACZ,WAAW,CAAA;AAAA,MACX,UAAU,CAAA;AAAA,MACV,QAAQ,CAAA;AAAA,MACR,QAAQ,CAAA;AAAA,MACR,WAAW,CAAA;AAAA,MACX,YAAY,CAAA;AAAA,MACZ,OAAO,CAAA;AAAA,IACb,GAAOA,EAAE,WAAW;AAAA,MACd,SAAS;AAAA,MACT,MAAM;AAAA,MACN,WAAW;AAAA,IACjB;AACI,UAAMC,IAAI,CAAA;AACV,IAAAA,EAAE,OAAO,KAAK,MAAMA,EAAE,OAAO,KAAK,MAAM,KAAK,SAAS,OAAOA,EAAE,OAAO,KAAK,OAAO,KAAK,eAAe,OAAOA,EAAE,aAAa,KAAK,KAAK,kBAAkB,OAAOA,EAAE,gBAAgB,KAAK,KAAK,YAAY,OAAOA,EAAE,UAAU,KAAK,KAAK,kBAAkB,OAAOA,EAAE,gBAAgB,KAAK,KAAK,gBAAgB,MAAMA,EAAE,cAAc,KAAK,cAAc,OAAO,KAAK,KAAK,QAAQ,EAAE,SAAS,MAAMA,EAAE,WAAW,KAAK,WAAWA,EAAE,SAAS,KAAK,OAAO,MAAMA,EAAE,SAAS,KAAK,OAAO,QAAO,GAAIA,EAAE,KAAK,KAAK,GAAG,QAAO,GAAI,KAAK,qBAAqB,OAAOA,EAAE,mBAAmB,KAAK,KAAK,oBAAoBA,EAAE,OAAO,iBAAiBA,EAAE,QAAQ,KAAK,OAAOA,EAAE,iBAAiB,KAAK,eAAe,OAAM,GAAI,KAAK,kBAAkB,SAASA,EAAE,gBAAgB,KAAK,cAAc,OAAM,KAAM,KAAK,kBAAkBA,EAAE,OAAO,eAAeA,EAAE,yBAAyB,KAAK,wBAAwBA,EAAE,cAAc,KAAK,aAAaA,EAAE,aAAa,KAAK,aAAaA,EAAE,iBAAiB,KAAK,iBAAiBA,EAAE,eAAe,KAAK,cAAc,IAAI,CAAC,OAAO;AAAA,MACz/B,GAAG;AAAA,MACH,aAAa,EAAE,cAAc,EAAE,YAAY,OAAM,IAAK;AAAA,MACtD,gBAAgB,EAAE,iBAAiB,EAAE,eAAe,OAAM,IAAK;AAAA,IACrE,EAAM,GAAGA,EAAE,eAAe,KAAK,cAAc,IAAI,CAAC,OAAO,EAAE,GAAG,EAAC,EAAG,GAAGA,EAAE,uBAAuB,KAAK,sBAAsB,SAASA,EAAE,uBAAuB,KAAK,sBAAsB,MAAK,GAAIA,EAAE,iBAAiB,KAAK,iBAAiBA,EAAE,kBAAkB,KAAK,kBAAkBA,EAAE,gBAAgB,KAAK,gBAAgBA,EAAE,mBAAmB,KAAK,mBAAmBA,EAAE,iBAAiB,KAAK,iBAAiBA,EAAE,gBAAgB,KAAK,gBAAgBA,EAAE,sBAAsB,KAAK,sBAAsBA,EAAE,kBAAkB,KAAK,iBAAiB,OAAO,CAAC,GAAGA,EAAE,kBAAkB,KAAK,iBAAiB,OAAO,CAAC,GAAG,KAAK,mBAAmB,SAASA,EAAE,gBAAgB,KAAK,eAAe,OAAO,CAAC,IAAI,KAAK,mBAAmB,SAASA,EAAE,iBAAiB,KAAK,eAAe,OAAM,IAAK,KAAK,gBAAgB,SAASA,EAAE,cAAc,KAAK,YAAY,OAAM;AAC3zB,aAASC,EAAE,GAAG,GAAG;AACf,aAAO,EAAE,EAAE,IAAI,MAAM,WAAW,EAAE,EAAE,IAAI,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE;AAAA,IAC9D;AACA,QAAI,KAAK;AACP,WAAK,eAAe,KAAK,WAAW,UAAUD,EAAE,aAAa,KAAK,WAAW,OAAM,IAAK,KAAK,WAAW,cAAcA,EAAE,aAAa,KAAK,WAAW,OAAO,CAAC,EAAE,QAAQ,KAAK,eAAe,KAAK,YAAY,aAAa,KAAK,YAAY,0BAA0B,OAAOA,EAAE,cAAc,KAAK,YAAY,OAAO,CAAC,EAAE;AAAA,aAC/S,KAAK,UAAU,KAAK,UAAU,KAAK,UAAU;AACpD,MAAAA,EAAE,WAAWC,EAAE,EAAE,YAAY,KAAK,QAAQ;AAC1C,YAAM,IAAI,KAAK,SAAS;AACxB,UAAI,MAAM,UAAU,EAAE,WAAW,QAAQ;AACvC,cAAM,IAAI,EAAE;AACZ,YAAI,MAAM,QAAQ,CAAC;AACjB,mBAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,kBAAM,IAAI,EAAE,CAAC;AACb,YAAAA,EAAE,EAAE,QAAQ,CAAC;AAAA,UACf;AAAA;AAEA,UAAAA,EAAE,EAAE,QAAQ,CAAC;AAAA,MACjB;AAAA,IACF;AACA,QAAI,KAAK,kBAAkBD,EAAE,WAAW,KAAK,UAAUA,EAAE,aAAa,KAAK,WAAW,QAAO,GAAI,KAAK,aAAa,WAAWC,EAAE,EAAE,WAAW,KAAK,QAAQ,GAAGD,EAAE,WAAW,KAAK,SAAS,QAAQ,KAAK,aAAa;AAChN,UAAI,MAAM,QAAQ,KAAK,QAAQ,GAAG;AAChC,cAAM,IAAI,CAAA;AACV,iBAAS,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,IAAI,GAAG;AAC/C,YAAE,KAAKC,EAAE,EAAE,WAAW,KAAK,SAAS,CAAC,CAAC,CAAC;AACzC,QAAAD,EAAE,WAAW;AAAA,MACf;AACE,QAAAA,EAAE,WAAWC,EAAE,EAAE,WAAW,KAAK,QAAQ;AAC7C,QAAI,KAAK,SAAS,SAAS,GAAG;AAC5B,MAAAD,EAAE,WAAW,CAAA;AACb,eAAS,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ;AACxC,QAAAA,EAAE,SAAS,KAAK,KAAK,SAAS,CAAC,EAAE,OAAO,CAAC,EAAE,MAAM;AAAA,IACrD;AACA,QAAI,KAAK,WAAW,SAAS,GAAG;AAC9B,MAAAA,EAAE,aAAa,CAAA;AACf,eAAS,IAAI,GAAG,IAAI,KAAK,WAAW,QAAQ,KAAK;AAC/C,cAAM,IAAI,KAAK,WAAW,CAAC;AAC3B,QAAAA,EAAE,WAAW,KAAKC,EAAE,EAAE,YAAY,CAAC,CAAC;AAAA,MACtC;AAAA,IACF;AACA,QAAI,GAAG;AACL,YAAM,IAAI,EAAE,EAAE,UAAU,GAAG,IAAI,EAAE,EAAE,SAAS,GAAG,IAAI,EAAE,EAAE,QAAQ,GAAG,IAAI,EAAE,EAAE,MAAM,GAAG,IAAI,EAAE,EAAE,MAAM,GAAG,IAAI,EAAE,EAAE,SAAS,GAAG0B,IAAI,EAAE,EAAE,UAAU,GAAG,IAAI,EAAE,EAAE,KAAK;AAC1J,QAAE,SAAS,MAAM5B,EAAE,aAAa,IAAI,EAAE,SAAS,MAAMA,EAAE,YAAY,IAAI,EAAE,SAAS,MAAMA,EAAE,WAAW,IAAI,EAAE,SAAS,MAAMA,EAAE,SAAS,IAAI,EAAE,SAAS,MAAMA,EAAE,SAAS,IAAI,EAAE,SAAS,MAAMA,EAAE,YAAY,IAAI4B,EAAE,SAAS,MAAM5B,EAAE,aAAa4B,IAAI,EAAE,SAAS,MAAM5B,EAAE,QAAQ;AAAA,IAC7Q;AACA,WAAOA,EAAE,SAASC,GAAGD;AACrB,aAAS,EAAE,GAAG;AACZ,YAAM,IAAI,CAAA;AACV,iBAAW,KAAK,GAAG;AACjB,cAAM,IAAI,EAAE,CAAC;AACb,eAAO,EAAE,UAAU,EAAE,KAAK,CAAC;AAAA,MAC7B;AACA,aAAO;AAAA,IACT;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,GAAG;AACP,WAAO,IAAI,KAAK,YAAW,EAAG,KAAK,MAAM,CAAC;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,GAAG,IAAI,IAAI;AACd,QAAI,KAAK,OAAO,EAAE,MAAM,KAAK,GAAG,KAAK,EAAE,EAAE,GAAG,KAAK,SAAS,KAAK,EAAE,QAAQ,GAAG,KAAK,SAAS,QAAQ,EAAE,SAAS,OAAO,KAAK,WAAW,KAAK,EAAE,UAAU,GAAG,KAAK,MAAM,KAAK,EAAE,KAAK,GAAG,KAAK,OAAO,KAAK,EAAE,MAAM,GAAG,KAAK,YAAY,KAAK,EAAE,WAAW,GAAG,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,wBAAwB,EAAE,uBAAuB,KAAK,yBAAyB,EAAE,wBAAwB,KAAK,OAAO,OAAO,EAAE,OAAO,MAAM,KAAK,UAAU,EAAE,SAAS,KAAK,aAAa,EAAE,YAAY,KAAK,gBAAgB,EAAE,eAAe,KAAK,gBAAgB,EAAE,eAAe,KAAK,cAAc,EAAE,aAAa,KAAK,aAAa,EAAE,WAAW,MAAK,GAAI,KAAK,WAAW,KAAK,MAAM,KAAK,UAAU,EAAE,QAAQ,CAAC,GAAG,MAAM;AAC5rB,eAASA,IAAI,GAAGA,IAAI,EAAE,SAAS,QAAQA,KAAK;AAC1C,cAAMC,IAAI,EAAE,SAASD,CAAC;AACtB,aAAK,IAAIC,EAAE,OAAO;AAAA,MACpB;AACF,WAAO;AAAA,EACT;AACF;AACAkI,GAAG,aAA6B,oBAAI,EAAE,GAAG,GAAG,CAAC;AAC7CA,GAAG,6BAA6B;AAChCA,GAAG,mCAAmC;AACtC,MAAME,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,KAAKC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,KAAKC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAItF,GAAE,GAAIuF,KAAqB,oBAAIvF,MAAMwF,KAAqB,oBAAIxF,GAAE;AAC3Y,MAAMyF,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQP,YAAY,IAAI,IAAI,KAAK,IAAI,IAAI,KAAKlJ,IAAI,IAAI,KAAK;AACjD,SAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAIA;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,UAAU,GAAG,GAAGA,GAAGC,GAAG;AAC3B,IAAAA,EAAE,WAAWD,GAAG,CAAC,GAAGqI,GAAG,WAAW,GAAG,CAAC,GAAGpI,EAAE,MAAMoI,EAAE;AACnD,UAAMnI,IAAID,EAAE,SAAQ;AACpB,WAAOC,IAAI,IAAID,EAAE,eAAe,IAAI,KAAK,KAAKC,CAAC,CAAC,IAAID,EAAE,IAAI,GAAG,GAAG,CAAC;AAAA,EACnE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,OAAO,aAAa,GAAG,GAAGD,GAAGC,GAAGC,GAAG;AACjC,IAAAmI,GAAG,WAAWpI,GAAG,CAAC,GAAGqI,GAAG,WAAWtI,GAAG,CAAC,GAAGuI,GAAG,WAAW,GAAG,CAAC;AAC5D,UAAM,IAAIF,GAAG,IAAIA,EAAE,GAAG,IAAIA,GAAG,IAAIC,EAAE,GAAG,IAAID,GAAG,IAAIE,EAAE,GAAG,IAAID,GAAG,IAAIA,EAAE,GAAG,IAAIA,GAAG,IAAIC,EAAE,GAAG,IAAI,IAAI,IAAI,IAAI;AACtG,QAAI,MAAM;AACR,aAAOrI,EAAE,IAAI,GAAG,GAAG,CAAC,GAAG;AACzB,UAAM,IAAI,IAAI,GAAG0B,KAAK,IAAI,IAAI,IAAI,KAAK,GAAG,KAAK,IAAI,IAAI,IAAI,KAAK;AAChE,WAAO1B,EAAE,IAAI,IAAI0B,IAAI,GAAG,GAAGA,CAAC;AAAA,EAC9B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,OAAO,cAAc,GAAG,GAAG5B,GAAGC,GAAG;AAC/B,WAAO,KAAK,aAAa,GAAG,GAAGD,GAAGC,GAAGuI,EAAE,MAAM,OAAO,KAAKA,GAAG,KAAK,KAAKA,GAAG,KAAK,KAAKA,GAAG,IAAIA,GAAG,KAAK;AAAA,EACpG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAeA,OAAO,iBAAiB,GAAG,GAAGxI,GAAGC,GAAGC,GAAG,GAAG,GAAG,GAAG;AAC9C,WAAO,KAAK,aAAa,GAAG,GAAGF,GAAGC,GAAGuI,EAAE,MAAM,QAAQ,EAAE,IAAI,GAAG,EAAE,IAAI,GAAG,OAAO,MAAM,EAAE,IAAI,IAAI,OAAO,MAAM,EAAE,IAAI,IAAI,SAAS,EAAE,UAAU,CAAC,GAAG,EAAE,gBAAgBtI,GAAGsI,GAAG,CAAC,GAAG,EAAE,gBAAgB,GAAGA,GAAG,CAAC,GAAG,EAAE,gBAAgB,GAAGA,GAAG,CAAC,GAAG;AAAA,EACpO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,OAAO,yBAAyB,GAAG,GAAGxI,GAAGC,GAAGC,GAAG,GAAG;AAChD,WAAO6I,GAAG,UAAU,CAAC,GAAGC,GAAG,UAAU,CAAC,GAAGC,GAAG,UAAU,CAAC,GAAGF,GAAG,oBAAoB,GAAG,CAAC,GAAGC,GAAG,oBAAoB,GAAGhJ,CAAC,GAAGiJ,GAAG,oBAAoB,GAAGhJ,CAAC,GAAG,EAAE,UAAU,CAAC,GAAG,EAAE,gBAAgB8I,IAAI7I,EAAE,CAAC,GAAG,EAAE,gBAAgB8I,IAAI9I,EAAE,CAAC,GAAG,EAAE,gBAAgB+I,IAAI/I,EAAE,CAAC,GAAG;AAAA,EAC1P;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,cAAc,GAAG,GAAGF,GAAGC,GAAG;AAC/B,WAAOoI,GAAG,WAAWrI,GAAG,CAAC,GAAGsI,GAAG,WAAW,GAAG,CAAC,GAAGD,GAAG,MAAMC,EAAE,EAAE,IAAIrI,CAAC,IAAI;AAAA,EACzE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,GAAG,GAAGD,GAAG;AACX,WAAO,KAAK,EAAE,KAAK,CAAC,GAAG,KAAK,EAAE,KAAK,CAAC,GAAG,KAAK,EAAE,KAAKA,CAAC,GAAG;AAAA,EACzD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,wBAAwB,GAAG,GAAGA,GAAGC,GAAG;AAClC,WAAO,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC,GAAG,KAAK,EAAE,KAAK,EAAED,CAAC,CAAC,GAAG,KAAK,EAAE,KAAK,EAAEC,CAAC,CAAC,GAAG;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,2BAA2B,GAAG,GAAGD,GAAGC,GAAG;AACrC,WAAO,KAAK,EAAE,oBAAoB,GAAG,CAAC,GAAG,KAAK,EAAE,oBAAoB,GAAGD,CAAC,GAAG,KAAK,EAAE,oBAAoB,GAAGC,CAAC,GAAG;AAAA,EAC/G;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,EAAE,KAAK,EAAE,CAAC,GAAG,KAAK,EAAE,KAAK,EAAE,CAAC,GAAG,KAAK,EAAE,KAAK,EAAE,CAAC,GAAG;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,UAAU;AACR,WAAOoI,GAAG,WAAW,KAAK,GAAG,KAAK,CAAC,GAAGC,GAAG,WAAW,KAAK,GAAG,KAAK,CAAC,GAAGD,GAAG,MAAMC,EAAE,EAAE,OAAM,IAAK;AAAA,EAC/F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY,GAAG;AACb,WAAO,EAAE,WAAW,KAAK,GAAG,KAAK,CAAC,EAAE,IAAI,KAAK,CAAC,EAAE,eAAe,IAAI,CAAC;AAAA,EACtE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAOY,GAAG,UAAU,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,CAAC;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,EAAE,sBAAsB,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC;AAAA,EACvD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,aAAa,GAAG,GAAG;AACjB,WAAOA,GAAG,aAAa,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,CAAC;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,iBAAiB,GAAG,GAAGlJ,GAAGC,GAAGC,GAAG;AAC9B,WAAOgJ,GAAG,iBAAiB,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,GAAGlJ,GAAGC,GAAGC,CAAC;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,cAAc,GAAG;AACf,WAAOgJ,GAAG,cAAc,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,WAAOA,GAAG,cAAc,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,CAAC;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,WAAO,EAAE,mBAAmB,IAAI;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,oBAAoB,GAAG,GAAG;AACxB,UAAMlJ,IAAI,KAAK,GAAGC,IAAI,KAAK,GAAGC,IAAI,KAAK;AACvC,QAAI,GAAG;AACP,IAAAuI,GAAG,WAAWxI,GAAGD,CAAC,GAAG0I,GAAG,WAAWxI,GAAGF,CAAC,GAAG4I,GAAG,WAAW,GAAG5I,CAAC;AAC5D,UAAM,IAAIyI,GAAG,IAAIG,EAAE,GAAG,IAAIF,GAAG,IAAIE,EAAE;AACnC,QAAI,KAAK,KAAK,KAAK;AACjB,aAAO,EAAE,KAAK5I,CAAC;AACjB,IAAA6I,GAAG,WAAW,GAAG5I,CAAC;AAClB,UAAM,IAAIwI,GAAG,IAAII,EAAE,GAAG,IAAIH,GAAG,IAAIG,EAAE;AACnC,QAAI,KAAK,KAAK,KAAK;AACjB,aAAO,EAAE,KAAK5I,CAAC;AACjB,UAAM,IAAI,IAAI,IAAI,IAAI;AACtB,QAAI,KAAK,KAAK,KAAK,KAAK,KAAK;AAC3B,aAAO,IAAI,KAAK,IAAI,IAAI,EAAE,KAAKD,CAAC,EAAE,gBAAgByI,IAAI,CAAC;AACzD,IAAAK,GAAG,WAAW,GAAG5I,CAAC;AAClB,UAAM0B,IAAI6G,GAAG,IAAIK,EAAE,GAAG,IAAIJ,GAAG,IAAII,EAAE;AACnC,QAAI,KAAK,KAAKlH,KAAK;AACjB,aAAO,EAAE,KAAK1B,CAAC;AACjB,UAAM+B,IAAIL,IAAI,IAAI,IAAI;AACtB,QAAIK,KAAK,KAAK,KAAK,KAAK,KAAK;AAC3B,aAAO,IAAI,KAAK,IAAI,IAAI,EAAE,KAAKjC,CAAC,EAAE,gBAAgB0I,IAAI,CAAC;AACzD,UAAMxG,IAAI,IAAI,IAAIN,IAAI;AACtB,QAAIM,KAAK,KAAK,IAAI,KAAK,KAAKN,IAAI,KAAK;AACnC,aAAO+G,GAAG,WAAWzI,GAAGD,CAAC,GAAG,KAAK,IAAI,MAAM,IAAI,KAAK2B,IAAI,KAAK,EAAE,KAAK3B,CAAC,EAAE,gBAAgB0I,IAAI,CAAC;AAC9F,UAAMxG,IAAI,KAAKD,IAAID,IAAI;AACvB,WAAO,IAAIA,IAAIE,GAAG,IAAI,IAAIA,GAAG,EAAE,KAAKnC,CAAC,EAAE,gBAAgByI,IAAI,CAAC,EAAE,gBAAgBC,IAAI,CAAC;AAAA,EACrF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,EAAE,OAAO,KAAK,CAAC,KAAK,EAAE,EAAE,OAAO,KAAK,CAAC,KAAK,EAAE,EAAE,OAAO,KAAK,CAAC;AAAA,EACtE;AACF;AACA,MAAMS,KAAK;AAAA,EACT,WAAW;AAAA,EACX,cAAc;AAAA,EACd,MAAM;AAAA,EACN,YAAY;AAAA,EACZ,OAAO;AAAA,EACP,OAAO;AAAA,EACP,QAAQ;AAAA,EACR,OAAO;AAAA,EACP,gBAAgB;AAAA,EAChB,MAAM;AAAA,EACN,YAAY;AAAA,EACZ,OAAO;AAAA,EACP,WAAW;AAAA,EACX,WAAW;AAAA,EACX,YAAY;AAAA,EACZ,WAAW;AAAA,EACX,OAAO;AAAA,EACP,gBAAgB;AAAA,EAChB,UAAU;AAAA,EACV,SAAS;AAAA,EACT,MAAM;AAAA,EACN,UAAU;AAAA,EACV,UAAU;AAAA,EACV,eAAe;AAAA,EACf,UAAU;AAAA,EACV,WAAW;AAAA,EACX,UAAU;AAAA,EACV,WAAW;AAAA,EACX,aAAa;AAAA,EACb,gBAAgB;AAAA,EAChB,YAAY;AAAA,EACZ,YAAY;AAAA,EACZ,SAAS;AAAA,EACT,YAAY;AAAA,EACZ,cAAc;AAAA,EACd,eAAe;AAAA,EACf,eAAe;AAAA,EACf,eAAe;AAAA,EACf,eAAe;AAAA,EACf,YAAY;AAAA,EACZ,UAAU;AAAA,EACV,aAAa;AAAA,EACb,SAAS;AAAA,EACT,SAAS;AAAA,EACT,YAAY;AAAA,EACZ,WAAW;AAAA,EACX,aAAa;AAAA,EACb,aAAa;AAAA,EACb,SAAS;AAAA,EACT,WAAW;AAAA,EACX,YAAY;AAAA,EACZ,MAAM;AAAA,EACN,WAAW;AAAA,EACX,MAAM;AAAA,EACN,OAAO;AAAA,EACP,aAAa;AAAA,EACb,MAAM;AAAA,EACN,UAAU;AAAA,EACV,SAAS;AAAA,EACT,WAAW;AAAA,EACX,QAAQ;AAAA,EACR,OAAO;AAAA,EACP,OAAO;AAAA,EACP,UAAU;AAAA,EACV,eAAe;AAAA,EACf,WAAW;AAAA,EACX,cAAc;AAAA,EACd,WAAW;AAAA,EACX,YAAY;AAAA,EACZ,WAAW;AAAA,EACX,sBAAsB;AAAA,EACtB,WAAW;AAAA,EACX,YAAY;AAAA,EACZ,WAAW;AAAA,EACX,WAAW;AAAA,EACX,aAAa;AAAA,EACb,eAAe;AAAA,EACf,cAAc;AAAA,EACd,gBAAgB;AAAA,EAChB,gBAAgB;AAAA,EAChB,gBAAgB;AAAA,EAChB,aAAa;AAAA,EACb,MAAM;AAAA,EACN,WAAW;AAAA,EACX,OAAO;AAAA,EACP,SAAS;AAAA,EACT,QAAQ;AAAA,EACR,kBAAkB;AAAA,EAClB,YAAY;AAAA,EACZ,cAAc;AAAA,EACd,cAAc;AAAA,EACd,gBAAgB;AAAA,EAChB,iBAAiB;AAAA,EACjB,mBAAmB;AAAA,EACnB,iBAAiB;AAAA,EACjB,iBAAiB;AAAA,EACjB,cAAc;AAAA,EACd,WAAW;AAAA,EACX,WAAW;AAAA,EACX,UAAU;AAAA,EACV,aAAa;AAAA,EACb,MAAM;AAAA,EACN,SAAS;AAAA,EACT,OAAO;AAAA,EACP,WAAW;AAAA,EACX,QAAQ;AAAA,EACR,WAAW;AAAA,EACX,QAAQ;AAAA,EACR,eAAe;AAAA,EACf,WAAW;AAAA,EACX,eAAe;AAAA,EACf,eAAe;AAAA,EACf,YAAY;AAAA,EACZ,WAAW;AAAA,EACX,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AAAA,EACN,YAAY;AAAA,EACZ,QAAQ;AAAA,EACR,eAAe;AAAA,EACf,KAAK;AAAA,EACL,WAAW;AAAA,EACX,WAAW;AAAA,EACX,aAAa;AAAA,EACb,QAAQ;AAAA,EACR,YAAY;AAAA,EACZ,UAAU;AAAA,EACV,UAAU;AAAA,EACV,QAAQ;AAAA,EACR,QAAQ;AAAA,EACR,SAAS;AAAA,EACT,WAAW;AAAA,EACX,WAAW;AAAA,EACX,WAAW;AAAA,EACX,MAAM;AAAA,EACN,aAAa;AAAA,EACb,WAAW;AAAA,EACX,KAAK;AAAA,EACL,MAAM;AAAA,EACN,SAAS;AAAA,EACT,QAAQ;AAAA,EACR,WAAW;AAAA,EACX,QAAQ;AAAA,EACR,OAAO;AAAA,EACP,OAAO;AAAA,EACP,YAAY;AAAA,EACZ,QAAQ;AAAA,EACR,aAAa;AACf,GAAGC,KAAK,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,EAAC,GAAIC,KAAK,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,EAAC;AACrD,SAASC,GAAG/J,GAAG,GAAG,GAAG;AACnB,SAAO,IAAI,MAAM,KAAK,IAAI,IAAI,MAAM,KAAK,IAAI,IAAI,IAAI,IAAIA,KAAK,IAAIA,KAAK,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIA,KAAK,IAAIA,KAAK,KAAK,IAAI,IAAI,KAAKA;AAC7I;AACA,MAAMgK,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYP,YAAY,GAAG,GAAGvJ,GAAG;AACnB,WAAO,KAAK,UAAU,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,GAAGA,CAAC;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,IAAI,GAAG,GAAGA,GAAG;AACX,QAAI,MAAM,UAAUA,MAAM,QAAQ;AAChC,YAAMC,IAAI;AACV,MAAAA,KAAKA,EAAE,UAAU,KAAK,KAAKA,CAAC,IAAI,OAAOA,KAAK,WAAW,KAAK,OAAOA,CAAC,IAAI,OAAOA,KAAK,YAAY,KAAK,SAASA,CAAC;AAAA,IACjH;AACE,WAAK,OAAO,GAAG,GAAGD,CAAC;AACrB,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,GAAG,IAAI9B,IAAI;AAChB,WAAO,IAAI,KAAK,MAAM,CAAC,GAAG,KAAK,KAAK,KAAK,KAAK,OAAO,KAAK,KAAK,KAAK,KAAK,IAAI,OAAO,KAAK,KAAK,KAAK,IAAI,OAAO,KAAK8E,GAAG,oBAAoB,MAAM,CAAC,GAAG;AAAA,EACtJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,GAAG,GAAGhD,GAAGC,IAAI+C,GAAG,mBAAmB;AACxC,WAAO,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAIhD,GAAGgD,GAAG,oBAAoB,MAAM/C,CAAC,GAAG;AAAA,EAC9E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,GAAG,GAAGD,GAAGC,IAAI+C,GAAG,mBAAmB;AACxC,QAAI,IAAItC,GAAG,GAAG,CAAC,GAAG,IAAID,GAAG,GAAG,GAAG,CAAC,GAAGT,IAAIS,GAAGT,GAAG,GAAG,CAAC,GAAG,MAAM;AACxD,WAAK,IAAI,KAAK,IAAI,KAAK,IAAIA;AAAA,SACxB;AACH,YAAME,IAAIF,KAAK,MAAMA,KAAK,IAAI,KAAKA,IAAI,IAAIA,IAAI,GAAG,IAAI,IAAIA,IAAIE;AAC9D,WAAK,IAAIoJ,GAAG,GAAGpJ,GAAG,IAAI,IAAI,CAAC,GAAG,KAAK,IAAIoJ,GAAG,GAAGpJ,GAAG,CAAC,GAAG,KAAK,IAAIoJ,GAAG,GAAGpJ,GAAG,IAAI,IAAI,CAAC;AAAA,IACjF;AACA,WAAO8C,GAAG,oBAAoB,MAAM/C,CAAC,GAAG;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,SAAS,GAAG,IAAI/B,IAAI;AAClB,aAAS8B,EAAEE,GAAG;AACZ,MAAAA,MAAM,UAAU,WAAWA,CAAC,IAAI,KAAKN,GAAG,+BAA+B,IAAI,mBAAmB;AAAA,IAChG;AACA,QAAIK;AACJ,QAAIA,IAAI,qBAAqB,KAAK,CAAC,GAAG;AACpC,UAAIC;AACJ,YAAM,IAAID,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC;AACvB,cAAQ,GAAC;AAAA,QACP,KAAK;AAAA,QACL,KAAK;AACH,cAAIC,IAAI,+DAA+D,KAAK,CAAC;AAC3E,mBAAOF,EAAEE,EAAE,CAAC,CAAC,GAAG,KAAK;AAAA,cACnB,KAAK,IAAI,KAAK,SAASA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI;AAAA,cACpC,KAAK,IAAI,KAAK,SAASA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI;AAAA,cACpC,KAAK,IAAI,KAAK,SAASA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI;AAAA,cACpC;AAAA,YACd;AACU,cAAIA,IAAI,qEAAqE,KAAK,CAAC;AACjF,mBAAOF,EAAEE,EAAE,CAAC,CAAC,GAAG,KAAK;AAAA,cACnB,KAAK,IAAI,KAAK,SAASA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI;AAAA,cACpC,KAAK,IAAI,KAAK,SAASA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI;AAAA,cACpC,KAAK,IAAI,KAAK,SAASA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI;AAAA,cACpC;AAAA,YACd;AACU;AAAA,QACF,KAAK;AAAA,QACL,KAAK;AACH,cAAIA,IAAI,qFAAqF,KAAK,CAAC;AACjG,mBAAOF,EAAEE,EAAE,CAAC,CAAC,GAAG,KAAK;AAAA,cACnB,WAAWA,EAAE,CAAC,CAAC,IAAI;AAAA,cACnB,WAAWA,EAAE,CAAC,CAAC,IAAI;AAAA,cACnB,WAAWA,EAAE,CAAC,CAAC,IAAI;AAAA,cACnB;AAAA,YACd;AACU;AAAA,QACF;AACE,UAAAN,GAAG,gCAAgC,CAAC;AAAA,MAC9C;AAAA,IACI,WAAWK,IAAI,oBAAoB,KAAK,CAAC,GAAG;AAC1C,YAAMC,IAAID,EAAE,CAAC,GAAG,IAAIC,EAAE;AACtB,UAAI,MAAM;AACR,eAAO,KAAK;AAAA,UACV,SAASA,EAAE,OAAO,CAAC,GAAG,EAAE,IAAI;AAAA,UAC5B,SAASA,EAAE,OAAO,CAAC,GAAG,EAAE,IAAI;AAAA,UAC5B,SAASA,EAAE,OAAO,CAAC,GAAG,EAAE,IAAI;AAAA,UAC5B;AAAA,QACV;AACM,UAAI,MAAM;AACR,eAAO,KAAK,OAAO,SAASA,GAAG,EAAE,GAAG,CAAC;AACvC,MAAAN,GAAG,8BAA8B,CAAC;AAAA,IACpC,WAAW,KAAK,EAAE,SAAS;AACzB,aAAO,KAAK,aAAa,GAAG,CAAC;AAC/B,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,aAAa,GAAG,IAAI1B,IAAI;AACtB,UAAM8B,IAAImJ,GAAG,EAAE,YAAW,CAAE;AAC5B,WAAOnJ,MAAM,SAAS,KAAK,OAAOA,GAAG,CAAC,IAAIJ,GAAG,0BAA0B,CAAC,GAAG;AAAA,EAC7E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC;AAAA,EACpD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,GAAG;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,iBAAiB,GAAG;AAClB,WAAO,KAAK,IAAIkD,GAAG,EAAE,CAAC,GAAG,KAAK,IAAIA,GAAG,EAAE,CAAC,GAAG,KAAK,IAAIA,GAAG,EAAE,CAAC,GAAG;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,iBAAiB,GAAG;AAClB,WAAO,KAAK,IAAIC,GAAG,EAAE,CAAC,GAAG,KAAK,IAAIA,GAAG,EAAE,CAAC,GAAG,KAAK,IAAIA,GAAG,EAAE,CAAC,GAAG;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,sBAAsB;AACpB,WAAO,KAAK,iBAAiB,IAAI,GAAG;AAAA,EACtC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,sBAAsB;AACpB,WAAO,KAAK,iBAAiB,IAAI,GAAG;AAAA,EACtC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,IAAI7E,IAAI;AACb,WAAO8E,GAAG,oBAAoBwG,GAAG,KAAK,IAAI,GAAG,CAAC,GAAG,KAAK,MAAM/I,GAAG+I,GAAG,IAAI,KAAK,GAAG,GAAG,CAAC,IAAI,QAAQ,KAAK,MAAM/I,GAAG+I,GAAG,IAAI,KAAK,GAAG,GAAG,CAAC,IAAI,MAAM,KAAK,MAAM/I,GAAG+I,GAAG,IAAI,KAAK,GAAG,GAAG,CAAC;AAAA,EAC5K;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,IAAItL,IAAI;AACnB,YAAQ,WAAW,KAAK,OAAO,CAAC,EAAE,SAAS,EAAE,GAAG,MAAM,EAAE;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,OAAO,GAAG,IAAI8E,GAAG,mBAAmB;AAClC,IAAAA,GAAG,oBAAoBwG,GAAG,KAAK,IAAI,GAAG,CAAC;AACvC,UAAMxJ,IAAIwJ,GAAG,GAAGvJ,IAAIuJ,GAAG,GAAGtJ,IAAIsJ,GAAG,GAAG,IAAI,KAAK,IAAIxJ,GAAGC,GAAGC,CAAC,GAAG,IAAI,KAAK,IAAIF,GAAGC,GAAGC,CAAC;AAC/E,QAAI,GAAG;AACP,UAAM,KAAK,IAAI,KAAK;AACpB,QAAI,MAAM;AACR,UAAI,GAAG,IAAI;AAAA,SACR;AACH,YAAM,IAAI,IAAI;AACd,cAAQ,IAAI,KAAK,MAAM,KAAK,IAAI,KAAK,KAAK,IAAI,IAAI,IAAI,GAAC;AAAA,QACrD,KAAKF;AACH,eAAKC,IAAIC,KAAK,KAAKD,IAAIC,IAAI,IAAI;AAC/B;AAAA,QACF,KAAKD;AACH,eAAKC,IAAIF,KAAK,IAAI;AAClB;AAAA,QACF,KAAKE;AACH,eAAKF,IAAIC,KAAK,IAAI;AAClB;AAAA,MACV;AACM,WAAK;AAAA,IACP;AACA,WAAO,EAAE,IAAI,GAAG,EAAE,IAAI,GAAG,EAAE,IAAI,GAAG;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,GAAG,IAAI+C,GAAG,mBAAmB;AAClC,WAAOA,GAAG,oBAAoBwG,GAAG,KAAK,IAAI,GAAG,CAAC,GAAG,EAAE,IAAIA,GAAG,GAAG,EAAE,IAAIA,GAAG,GAAG,EAAE,IAAIA,GAAG,GAAG;AAAA,EACvF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,IAAItL,IAAI;AACf,IAAA8E,GAAG,oBAAoBwG,GAAG,KAAK,IAAI,GAAG,CAAC;AACvC,UAAM,IAAIA,GAAG,GAAGxJ,IAAIwJ,GAAG,GAAGvJ,IAAIuJ,GAAG;AACjC,WAAO,MAAMtL,KAAK,SAAS,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC,IAAI8B,EAAE,QAAQ,CAAC,CAAC,IAAIC,EAAE,QAAQ,CAAC,CAAC,MAAM,OAAO,KAAK,MAAM,IAAI,GAAG,CAAC,IAAI,KAAK,MAAMD,IAAI,GAAG,CAAC,IAAI,KAAK,MAAMC,IAAI,GAAG,CAAC;AAAA,EAC5J;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,UAAU,GAAG,GAAGD,GAAG;AACjB,WAAO,KAAK,OAAOoJ,EAAE,GAAG,KAAK,OAAOA,GAAG,IAAI,GAAGA,GAAG,IAAI,GAAGA,GAAG,IAAIpJ,CAAC;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG,GAAG;AACd,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG;AAAA,EAChD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,EAAE,CAAC,GAAG;AAAA,EACrH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG;AAChB,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG;AAAA,EAChD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG;AAAA,EACnG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,WAAW,GAAG,GAAGA,GAAG;AAClB,WAAO,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG;AAAA,EACzG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,QAAQ,GAAG,GAAG;AACZ,SAAK,OAAOoJ,EAAE,GAAG,EAAE,OAAOC,EAAE;AAC5B,UAAMrJ,IAAIa,GAAGuI,GAAG,GAAGC,GAAG,GAAG,CAAC,GAAGpJ,IAAIY,GAAGuI,GAAG,GAAGC,GAAG,GAAG,CAAC,GAAGnJ,IAAIW,GAAGuI,GAAG,GAAGC,GAAG,GAAG,CAAC;AACxE,WAAO,KAAK,OAAOrJ,GAAGC,GAAGC,CAAC,GAAG;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG;AAChB,WAAO,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,GAAG;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,UAAM,IAAI,KAAK,GAAGF,IAAI,KAAK,GAAGC,IAAI,KAAK,GAAGC,IAAI,EAAE;AAChD,WAAO,KAAK,IAAIA,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,CAAC,IAAID,GAAG,KAAK,IAAIC,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,CAAC,IAAID,GAAG,KAAK,IAAIC,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,CAAC,IAAID,GAAG;AAAA,EACpI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,MAAM,KAAK,KAAK,EAAE,MAAM,KAAK,KAAK,EAAE,MAAM,KAAK;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG,IAAI,GAAG;AAClB,WAAO,KAAK,IAAI,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,IAAI,CAAC,GAAG,KAAK,IAAI,EAAE,IAAI,CAAC,GAAG;AAAA,EAC9D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,IAAI,IAAI,IAAI,GAAG;AACrB,WAAO,EAAE,CAAC,IAAI,KAAK,GAAG,EAAE,IAAI,CAAC,IAAI,KAAK,GAAG,EAAE,IAAI,CAAC,IAAI,KAAK,GAAG;AAAA,EAC9D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,oBAAoB,GAAG,GAAG;AACxB,WAAO,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS;AACP,WAAO,KAAK,OAAM;AAAA,EACpB;AAAA,EACA,EAAE,OAAO,QAAQ,IAAI;AACnB,UAAM,KAAK,GAAG,MAAM,KAAK,GAAG,MAAM,KAAK;AAAA,EACzC;AACF;AACA,MAAMuJ,KAAqB,oBAAID,GAAE;AACjCA,GAAG,QAAQJ;AACX,IAAIM,KAAK;AACT,MAAMC,WAAWvJ,GAAG;AAAA;AAAA;AAAA;AAAA,EAIlB,cAAc;AACZ,UAAK,GAAI,KAAK,aAAa,IAAI,OAAO,eAAe,MAAM,MAAM,EAAE,OAAOsJ,KAAI,CAAE,GAAG,KAAK,OAAOjJ,GAAE,GAAI,KAAK,OAAO,IAAI,KAAK,OAAO,YAAY,KAAK,WAAWvK,IAAI,KAAK,OAAOJ,IAAI,KAAK,eAAe,IAAI,KAAK,UAAU,GAAG,KAAK,cAAc,IAAI,KAAK,YAAY,IAAI,KAAK,WAAWkB,IAAI,KAAK,WAAWC,IAAI,KAAK,gBAAgBV,IAAI,KAAK,gBAAgB,MAAM,KAAK,gBAAgB,MAAM,KAAK,qBAAqB,MAAM,KAAK,aAAa,IAAIiT,GAAG,GAAG,GAAG,CAAC,GAAG,KAAK,aAAa,GAAG,KAAK,YAAY1R,IAAI,KAAK,YAAY,IAAI,KAAK,aAAa,IAAI,KAAK,mBAAmB,KAAK,KAAK,cAAc4G,IAAI,KAAK,aAAa,GAAG,KAAK,kBAAkB,KAAK,KAAK,cAAcJ,IAAI,KAAK,eAAeA,IAAI,KAAK,eAAeA,IAAI,KAAK,eAAe,IAAI,KAAK,iBAAiB,MAAM,KAAK,mBAAmB,IAAI,KAAK,cAAc,IAAI,KAAK,aAAa,MAAM,KAAK,aAAa,IAAI,KAAK,YAAY,MAAM,KAAK,gBAAgB,IAAI,KAAK,sBAAsB,GAAG,KAAK,qBAAqB,GAAG,KAAK,YAAY,IAAI,KAAK,kBAAkB,IAAI,KAAK,qBAAqB,IAAI,KAAK,kBAAkB,IAAI,KAAK,gBAAgB,IAAI,KAAK,UAAU,IAAI,KAAK,aAAa,IAAI,KAAK,WAAW,CAAA,GAAI,KAAK,UAAU,GAAG,KAAK,aAAa;AAAA,EACvqC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,YAAY;AACd,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,UAAU,GAAG;AACf,SAAK,aAAa,KAAK,IAAI,KAAK,KAAK,WAAW,KAAK,aAAa;AAAA,EACpE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,iBAAiB;AAAA,EACjB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,kBAAkB;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,wBAAwB;AACtB,WAAO,KAAK,gBAAgB,SAAQ;AAAA,EACtC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG;AACX,QAAI,MAAM;AACR,iBAAW,KAAK,GAAG;AACjB,cAAM2B,IAAI,EAAE,CAAC;AACb,YAAIA,MAAM,QAAQ;AAChB,UAAAJ,GAAG,wBAAwB,CAAC,2BAA2B;AACvD;AAAA,QACF;AACA,cAAMK,IAAI,KAAK,CAAC;AAChB,YAAIA,MAAM,QAAQ;AAChB,UAAAL,GAAG,cAAc,CAAC,gCAAgC,KAAK,IAAI,GAAG;AAC9D;AAAA,QACF;AACA,QAAAK,KAAKA,EAAE,UAAUA,EAAE,IAAID,CAAC,IAAIC,KAAKA,EAAE,aAAaD,KAAKA,EAAE,YAAYC,EAAE,KAAKD,CAAC,IAAI,KAAK,CAAC,IAAIA;AAAA,MAC3F;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,GAAG;AACR,UAAM,IAAI,MAAM,UAAU,OAAO,KAAK;AACtC,UAAM,IAAI;AAAA,MACR,UAAU,CAAA;AAAA,MACV,QAAQ,CAAA;AAAA,IACd;AACI,UAAMA,IAAI;AAAA,MACR,UAAU;AAAA,QACR,SAAS;AAAA,QACT,MAAM;AAAA,QACN,WAAW;AAAA,MACnB;AAAA,IACA;AACI,IAAAA,EAAE,OAAO,KAAK,MAAMA,EAAE,OAAO,KAAK,MAAM,KAAK,SAAS,OAAOA,EAAE,OAAO,KAAK,OAAO,KAAK,SAAS,KAAK,MAAM,YAAYA,EAAE,QAAQ,KAAK,MAAM,OAAM,IAAK,KAAK,cAAc,WAAWA,EAAE,YAAY,KAAK,YAAY,KAAK,cAAc,WAAWA,EAAE,YAAY,KAAK,YAAY,KAAK,UAAU,WAAWA,EAAE,QAAQ,KAAK,QAAQ,KAAK,cAAc,KAAK,WAAW,YAAYA,EAAE,aAAa,KAAK,WAAW,OAAM,IAAK,KAAK,mBAAmB,WAAWA,EAAE,iBAAiB,KAAK,iBAAiB,KAAK,YAAY,KAAK,SAAS,YAAYA,EAAE,WAAW,KAAK,SAAS,OAAM,IAAK,KAAK,sBAAsB,UAAU,KAAK,sBAAsB,MAAMA,EAAE,oBAAoB,KAAK,oBAAoB,KAAK,YAAY,KAAK,SAAS,YAAYA,EAAE,WAAW,KAAK,SAAS,OAAM,IAAK,KAAK,sBAAsB,WAAWA,EAAE,oBAAoB,KAAK,oBAAoB,KAAK,iBAAiB,KAAK,cAAc,YAAYA,EAAE,gBAAgB,KAAK,cAAc,OAAM,IAAK,KAAK,cAAc,WAAWA,EAAE,YAAY,KAAK,YAAY,KAAK,cAAc,WAAWA,EAAE,YAAY,KAAK,YAAY,KAAK,uBAAuB,WAAWA,EAAE,qBAAqB,KAAK,qBAAqB,KAAK,gBAAgB,KAAK,aAAa,cAAcA,EAAE,eAAe,KAAK,aAAa,OAAO,CAAC,EAAE,OAAO,KAAK,yBAAyB,KAAK,sBAAsB,cAAcA,EAAE,wBAAwB,KAAK,sBAAsB,OAAO,CAAC,EAAE,OAAO,KAAK,sBAAsB,KAAK,mBAAmB,cAAcA,EAAE,qBAAqB,KAAK,mBAAmB,OAAO,CAAC,EAAE,MAAMA,EAAE,uBAAuB,KAAK,qBAAqB,QAAO,IAAK,KAAK,iBAAiB,KAAK,cAAc,cAAcA,EAAE,gBAAgB,KAAK,cAAc,OAAO,CAAC,EAAE,OAAO,KAAK,qBAAqB,KAAK,kBAAkB,cAAcA,EAAE,oBAAoB,KAAK,kBAAkB,OAAO,CAAC,EAAE,OAAO,KAAK,eAAe,WAAWA,EAAE,aAAa,KAAK,aAAa,KAAK,gBAAgB,WAAWA,EAAE,cAAc,KAAK,cAAc,KAAK,mBAAmB,WAAWA,EAAE,iBAAiB,KAAK,iBAAiB,KAAK,8BAA8B,WAAWA,EAAE,4BAA4B,KAAK,4BAA4B,KAAK,kBAAkB,KAAK,eAAe,cAAcA,EAAE,iBAAiB,KAAK,eAAe,OAAO,CAAC,EAAE,OAAO,KAAK,2BAA2B,KAAK,wBAAwB,cAAcA,EAAE,0BAA0B,KAAK,wBAAwB,OAAO,CAAC,EAAE,OAAO,KAAK,eAAe,WAAWA,EAAE,aAAa,KAAK,aAAa,KAAK,uBAAuB,WAAWA,EAAE,qBAAqB,KAAK,qBAAqB,KAAK,iBAAiB,KAAK,cAAc,cAAcA,EAAE,gBAAgB,KAAK,cAAc,OAAO,CAAC,EAAE,OAAO,KAAK,OAAO,KAAK,IAAI,cAAcA,EAAE,MAAM,KAAK,IAAI,OAAO,CAAC,EAAE,OAAO,KAAK,UAAU,KAAK,OAAO,cAAcA,EAAE,SAAS,KAAK,OAAO,OAAO,CAAC,EAAE,OAAO,KAAK,YAAY,KAAK,SAAS,cAAcA,EAAE,WAAW,KAAK,SAAS,OAAO,CAAC,EAAE,OAAO,KAAK,YAAY,KAAK,SAAS,cAAcA,EAAE,WAAW,KAAK,SAAS,OAAO,CAAC,EAAE,MAAMA,EAAE,oBAAoB,KAAK,oBAAoB,KAAK,SAAS,KAAK,MAAM,cAAcA,EAAE,QAAQ,KAAK,MAAM,OAAO,CAAC,EAAE,MAAMA,EAAE,iBAAiB,KAAK,iBAAiB,KAAK,WAAW,KAAK,QAAQ,cAAcA,EAAE,UAAU,KAAK,QAAQ,OAAO,CAAC,EAAE,MAAMA,EAAE,YAAY,KAAK,YAAY,KAAK,aAAa,KAAK,UAAU,cAAcA,EAAE,YAAY,KAAK,UAAU,OAAO,CAAC,EAAE,MAAMA,EAAE,gBAAgB,KAAK,eAAeA,EAAE,cAAc,KAAK,YAAY,QAAO,IAAK,KAAK,mBAAmB,KAAK,gBAAgB,cAAcA,EAAE,kBAAkB,KAAK,gBAAgB,OAAO,CAAC,EAAE,MAAMA,EAAE,oBAAoB,KAAK,mBAAmBA,EAAE,mBAAmB,KAAK,mBAAmB,KAAK,gBAAgB,KAAK,aAAa,cAAcA,EAAE,eAAe,KAAK,aAAa,OAAO,CAAC,EAAE,OAAO,KAAK,gBAAgB,KAAK,aAAa,cAAcA,EAAE,eAAe,KAAK,aAAa,OAAO,CAAC,EAAE,OAAO,KAAK,eAAe,KAAK,YAAY,cAAcA,EAAE,cAAc,KAAK,YAAY,OAAO,CAAC,EAAE,OAAO,KAAK,eAAe,KAAK,YAAY,cAAcA,EAAE,cAAc,KAAK,YAAY,OAAO,CAAC,EAAE,OAAO,KAAK,wBAAwB,KAAK,qBAAqB,cAAcA,EAAE,uBAAuB,KAAK,qBAAqB,OAAO,CAAC,EAAE,OAAO,KAAK,oBAAoB,KAAK,iBAAiB,cAAcA,EAAE,mBAAmB,KAAK,iBAAiB,OAAO,CAAC,EAAE,OAAO,KAAK,UAAU,KAAK,OAAO,cAAcA,EAAE,SAAS,KAAK,OAAO,OAAO,CAAC,EAAE,MAAM,KAAK,YAAY,WAAWA,EAAE,UAAU,KAAK,WAAW,KAAK,mBAAmB,WAAWA,EAAE,iBAAiB,KAAK,eAAe,QAAO,IAAK,KAAK,oBAAoB,WAAWA,EAAE,kBAAkB,KAAK,kBAAkB,KAAK,iBAAiB,WAAWA,EAAE,eAAe,KAAK,eAAe,KAAK,oBAAoB,WAAWA,EAAE,kBAAkB,KAAK,kBAAkB,KAAK,eAAe,KAAK,YAAY,cAAcA,EAAE,cAAc,KAAK,YAAY,OAAO,CAAC,EAAE,OAAO,KAAK,iBAAiB,WAAWA,EAAE,eAAe,KAAK,eAAe,KAAK,mBAAmB,KAAK,gBAAgB,cAAcA,EAAE,kBAAkB,KAAK,gBAAgB,OAAO,CAAC,EAAE,OAAO,KAAK,cAAc,WAAWA,EAAE,YAAY,KAAK,YAAY,KAAK,gBAAgB,KAAK,aAAa,cAAcA,EAAE,eAAe,KAAK,aAAa,OAAO,CAAC,EAAE,OAAO,KAAK,wBAAwB,UAAU,KAAK,wBAAwB,UAAUA,EAAE,sBAAsB,KAAK,sBAAsB,KAAK,qBAAqB,WAAWA,EAAE,mBAAmB,KAAK,iBAAiB,OAAM,IAAK,KAAK,SAAS,WAAWA,EAAE,OAAO,KAAK,OAAO,KAAK,eAAe,SAASA,EAAE,aAAa,KAAK,aAAa,KAAK,oBAAoB,WAAWA,EAAE,kBAAkB,KAAK,kBAAkB,KAAK,aAAa/J,OAAO+J,EAAE,WAAW,KAAK,WAAW,KAAK,SAASnK,OAAOmK,EAAE,OAAO,KAAK,OAAO,KAAK,iBAAiB,OAAOA,EAAE,eAAe,KAAK,KAAK,UAAU,MAAMA,EAAE,UAAU,KAAK,UAAU,KAAK,gBAAgB,OAAOA,EAAE,cAAc,KAAK,KAAK,aAAajJ,OAAOiJ,EAAE,WAAW,KAAK,WAAW,KAAK,aAAahJ,OAAOgJ,EAAE,WAAW,KAAK,WAAW,KAAK,kBAAkB1J,OAAO0J,EAAE,gBAAgB,KAAK,gBAAgB,KAAK,kBAAkB,SAASA,EAAE,gBAAgB,KAAK,gBAAgB,KAAK,kBAAkB,SAASA,EAAE,gBAAgB,KAAK,gBAAgB,KAAK,uBAAuB,SAASA,EAAE,qBAAqB,KAAK,qBAAqB,KAAK,cAAc,KAAK,WAAW,YAAYA,EAAE,aAAa,KAAK,WAAW,OAAM,IAAK,KAAK,eAAe,MAAMA,EAAE,aAAa,KAAK,aAAa,KAAK,cAAcnI,OAAOmI,EAAE,YAAY,KAAK,YAAY,KAAK,cAAc,OAAOA,EAAE,YAAY,KAAK,YAAY,KAAK,eAAe,OAAOA,EAAE,aAAa,KAAK,aAAa,KAAK,eAAe,OAAOA,EAAE,aAAa,KAAK,aAAa,KAAK,qBAAqB,QAAQA,EAAE,mBAAmB,KAAK,mBAAmB,KAAK,gBAAgBvB,OAAOuB,EAAE,cAAc,KAAK,cAAc,KAAK,eAAe,MAAMA,EAAE,aAAa,KAAK,aAAa,KAAK,oBAAoB,QAAQA,EAAE,kBAAkB,KAAK,kBAAkB,KAAK,gBAAgB3B,OAAO2B,EAAE,cAAc,KAAK,cAAc,KAAK,iBAAiB3B,OAAO2B,EAAE,eAAe,KAAK,eAAe,KAAK,iBAAiB3B,OAAO2B,EAAE,eAAe,KAAK,eAAe,KAAK,iBAAiB,OAAOA,EAAE,eAAe,KAAK,eAAe,KAAK,aAAa,UAAU,KAAK,aAAa,MAAMA,EAAE,WAAW,KAAK,WAAW,KAAK,kBAAkB,OAAOA,EAAE,gBAAgB,KAAK,KAAK,wBAAwB,MAAMA,EAAE,sBAAsB,KAAK,sBAAsB,KAAK,uBAAuB,MAAMA,EAAE,qBAAqB,KAAK,qBAAqB,KAAK,cAAc,UAAU,KAAK,cAAc,MAAMA,EAAE,YAAY,KAAK,YAAY,KAAK,aAAa,WAAWA,EAAE,WAAW,KAAK,WAAW,KAAK,YAAY,WAAWA,EAAE,UAAU,KAAK,UAAU,KAAK,UAAU,WAAWA,EAAE,QAAQ,KAAK,QAAQ,KAAK,cAAc,OAAOA,EAAE,YAAY,KAAK,KAAK,YAAY,MAAMA,EAAE,YAAY,KAAK,YAAY,KAAK,cAAc,OAAOA,EAAE,YAAY,KAAK,KAAK,oBAAoB,OAAOA,EAAE,kBAAkB,KAAK,KAAK,uBAAuB,OAAOA,EAAE,qBAAqB,KAAK,KAAK,oBAAoB,OAAOA,EAAE,kBAAkB,KAAK,KAAK,cAAc,OAAOA,EAAE,YAAY,KAAK,KAAK,qBAAqB,MAAMA,EAAE,qBAAqB,KAAK,qBAAqB,KAAK,qBAAqB,YAAYA,EAAE,mBAAmB,KAAK,mBAAmB,KAAK,sBAAsB,YAAYA,EAAE,oBAAoB,KAAK,oBAAoB,KAAK,gBAAgB,OAAOA,EAAE,cAAc,KAAK,KAAK,YAAY,OAAOA,EAAE,UAAU,KAAK,KAAK,eAAe,OAAOA,EAAE,aAAa,KAAK,KAAK,QAAQ,OAAOA,EAAE,MAAM,KAAK,OAAO,KAAK,KAAK,QAAQ,EAAE,SAAS,MAAMA,EAAE,WAAW,KAAK;AAC95Q,aAASC,EAAEC,GAAG;AACZ,YAAM,IAAI,CAAA;AACV,iBAAW,KAAKA,GAAG;AACjB,cAAM,IAAIA,EAAE,CAAC;AACb,eAAO,EAAE,UAAU,EAAE,KAAK,CAAC;AAAA,MAC7B;AACA,aAAO;AAAA,IACT;AACA,QAAI,GAAG;AACL,YAAMA,IAAID,EAAE,EAAE,QAAQ,GAAG,IAAIA,EAAE,EAAE,MAAM;AACvC,MAAAC,EAAE,SAAS,MAAMF,EAAE,WAAWE,IAAI,EAAE,SAAS,MAAMF,EAAE,SAAS;AAAA,IAChE;AACA,WAAOA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,SAAK,OAAO,EAAE,MAAM,KAAK,WAAW,EAAE,UAAU,KAAK,OAAO,EAAE,MAAM,KAAK,eAAe,EAAE,cAAc,KAAK,UAAU,EAAE,SAAS,KAAK,cAAc,EAAE,aAAa,KAAK,WAAW,EAAE,UAAU,KAAK,WAAW,EAAE,UAAU,KAAK,gBAAgB,EAAE,eAAe,KAAK,gBAAgB,EAAE,eAAe,KAAK,gBAAgB,EAAE,eAAe,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,WAAW,KAAK,EAAE,UAAU,GAAG,KAAK,aAAa,EAAE,YAAY,KAAK,YAAY,EAAE,WAAW,KAAK,YAAY,EAAE,WAAW,KAAK,aAAa,EAAE,YAAY,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,cAAc,EAAE,aAAa,KAAK,aAAa,EAAE,YAAY,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,cAAc,EAAE,aAAa,KAAK,eAAe,EAAE,cAAc,KAAK,eAAe,EAAE,cAAc,KAAK,eAAe,EAAE;AACtzB,UAAM,IAAI,EAAE;AACZ,QAAIA,IAAI;AACR,QAAI,MAAM,MAAM;AACd,YAAMC,IAAI,EAAE;AACZ,MAAAD,IAAI,IAAI,MAAMC,CAAC;AACf,eAASC,IAAI,GAAGA,MAAMD,GAAG,EAAEC;AACzB,QAAAF,EAAEE,CAAC,IAAI,EAAEA,CAAC,EAAE,MAAK;AAAA,IACrB;AACA,WAAO,KAAK,iBAAiBF,GAAG,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,cAAc,EAAE,aAAa,KAAK,aAAa,EAAE,YAAY,KAAK,aAAa,EAAE,YAAY,KAAK,YAAY,EAAE,WAAW,KAAK,gBAAgB,EAAE,eAAe,KAAK,sBAAsB,EAAE,qBAAqB,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,YAAY,EAAE,WAAW,KAAK,YAAY,EAAE,WAAW,KAAK,YAAY,EAAE,WAAW,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,UAAU,EAAE,SAAS,KAAK,aAAa,EAAE,YAAY,KAAK,WAAW,KAAK,MAAM,KAAK,UAAU,EAAE,QAAQ,CAAC,GAAG;AAAA,EACtqB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU;AACR,SAAK,cAAc,EAAE,MAAM,UAAS,CAAE;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,YAAY,GAAG;AACjB,UAAM,MAAM,KAAK;AAAA,EACnB;AACF;AACA,MAAM2J,WAAWD,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG;AACb,UAAK,GAAI,KAAK,sBAAsB,IAAI,KAAK,OAAO,qBAAqB,KAAK,QAAQ,IAAIH,GAAG,QAAQ,GAAG,KAAK,MAAM,MAAM,KAAK,WAAW,MAAM,KAAK,oBAAoB,GAAG,KAAK,QAAQ,MAAM,KAAK,iBAAiB,GAAG,KAAK,cAAc,MAAM,KAAK,WAAW,MAAM,KAAK,SAAS,MAAM,KAAK,iBAAiB,IAAIrC,GAAE,GAAI,KAAK,UAAUhP,IAAI,KAAK,eAAe,GAAG,KAAK,kBAAkB,MAAM,KAAK,YAAY,IAAI,KAAK,qBAAqB,GAAG,KAAK,mBAAmB,SAAS,KAAK,oBAAoB,SAAS,KAAK,MAAM,IAAI,KAAK,UAAU,CAAC;AAAA,EACvhB;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,MAAM,KAAK,EAAE,KAAK,GAAG,KAAK,MAAM,EAAE,KAAK,KAAK,WAAW,EAAE,UAAU,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,QAAQ,EAAE,OAAO,KAAK,iBAAiB,EAAE,gBAAgB,KAAK,cAAc,EAAE,aAAa,KAAK,WAAW,EAAE,UAAU,KAAK,SAAS,EAAE,QAAQ,KAAK,eAAe,KAAK,EAAE,cAAc,GAAG,KAAK,UAAU,EAAE,SAAS,KAAK,eAAe,EAAE,cAAc,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,YAAY,EAAE,WAAW,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,MAAM,EAAE,KAAK;AAAA,EAChnB;AACF;AACA,MAAM0R,KAAqB,gBAAAC,GAAE;AAC7B,SAASA,KAAK;AACZ,QAAMtK,IAAI,IAAI,YAAY,CAAC,GAAG,IAAI,IAAI,aAAaA,CAAC,GAAG,IAAI,IAAI,YAAYA,CAAC,GAAGS,IAAI,IAAI,YAAY,GAAG,GAAGC,IAAI,IAAI,YAAY,GAAG;AAChI,WAAS,IAAI,GAAG,IAAI,KAAK,EAAE,GAAG;AAC5B,UAAM,IAAI,IAAI;AACd,QAAI,OAAOD,EAAE,CAAC,IAAI,GAAGA,EAAE,IAAI,GAAG,IAAI,OAAOC,EAAE,CAAC,IAAI,IAAIA,EAAE,IAAI,GAAG,IAAI,MAAM,IAAI,OAAOD,EAAE,CAAC,IAAI,QAAQ,CAAC,IAAI,IAAIA,EAAE,IAAI,GAAG,IAAI,QAAQ,CAAC,IAAI,KAAK,OAAOC,EAAE,CAAC,IAAI,CAAC,IAAI,GAAGA,EAAE,IAAI,GAAG,IAAI,CAAC,IAAI,KAAK,KAAK,MAAMD,EAAE,CAAC,IAAI,IAAI,MAAM,IAAIA,EAAE,IAAI,GAAG,IAAI,IAAI,MAAM,KAAK,OAAOC,EAAE,CAAC,IAAI,IAAIA,EAAE,IAAI,GAAG,IAAI,MAAM,IAAI,OAAOD,EAAE,CAAC,IAAI,OAAOA,EAAE,IAAI,GAAG,IAAI,OAAOC,EAAE,CAAC,IAAI,IAAIA,EAAE,IAAI,GAAG,IAAI,OAAOD,EAAE,CAAC,IAAI,OAAOA,EAAE,IAAI,GAAG,IAAI,OAAOC,EAAE,CAAC,IAAI,IAAIA,EAAE,IAAI,GAAG,IAAI;AAAA,EAC/Z;AACA,QAAMC,IAAI,IAAI,YAAY,IAAI,GAAG,IAAI,IAAI,YAAY,EAAE,GAAG,IAAI,IAAI,YAAY,EAAE;AAChF,WAAS,IAAI,GAAG,IAAI,MAAM,EAAE,GAAG;AAC7B,QAAI,IAAI,KAAK,IAAI,IAAI;AACrB,YAAQ,IAAI,aAAa;AACvB,YAAM,GAAG,KAAK;AAChB,SAAK,UAAU,KAAK,WAAWA,EAAE,CAAC,IAAI,IAAI;AAAA,EAC5C;AACA,WAAS,IAAI,MAAM,IAAI,MAAM,EAAE;AAC7B,IAAAA,EAAE,CAAC,IAAI,aAAa,IAAI,QAAQ;AAClC,WAAS,IAAI,GAAG,IAAI,IAAI,EAAE;AACxB,MAAE,CAAC,IAAI,KAAK;AACd,IAAE,EAAE,IAAI,YAAY,EAAE,EAAE,IAAI;AAC5B,WAAS,IAAI,IAAI,IAAI,IAAI,EAAE;AACzB,MAAE,CAAC,IAAI,cAAc,IAAI,MAAM;AACjC,IAAE,EAAE,IAAI;AACR,WAAS,IAAI,GAAG,IAAI,IAAI,EAAE;AACxB,UAAM,OAAO,EAAE,CAAC,IAAI;AACtB,SAAO;AAAA,IACL,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,WAAWF;AAAA,IACX,YAAYC;AAAA,IACZ,eAAeC;AAAA,IACf,eAAe;AAAA,IACf,aAAa;AAAA,EACjB;AACA;AACA,SAAS4J,GAAGvK,GAAG;AACb,OAAK,IAAIA,CAAC,IAAI,SAASK,GAAG,8CAA8C,GAAGL,IAAIkB,GAAGlB,GAAG,QAAQ,KAAK,GAAGqK,GAAG,UAAU,CAAC,IAAIrK;AACvH,QAAM,IAAIqK,GAAG,WAAW,CAAC,GAAG,IAAI,KAAK,KAAK;AAC1C,SAAOA,GAAG,UAAU,CAAC,MAAM,IAAI,YAAYA,GAAG,WAAW,CAAC;AAC5D;AACA,SAASG,GAAGxK,GAAG;AACb,QAAM,IAAIA,KAAK;AACf,SAAOqK,GAAG,WAAW,CAAC,IAAIA,GAAG,cAAcA,GAAG,YAAY,CAAC,KAAKrK,IAAI,KAAK,IAAIqK,GAAG,cAAc,CAAC,GAAGA,GAAG,UAAU,CAAC;AAClH;AACA,MAAMI,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQP,OAAO,YAAY,GAAG;AACpB,WAAOF,GAAG,CAAC;AAAA,EACb;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,cAAc,GAAG;AACtB,WAAOC,GAAG,CAAC;AAAA,EACb;AACF;AACA,MAAME,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAInI,GAAE;AAC/D,IAAIoI,KAAK;AACT,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQP,YAAY,GAAG,GAAGpK,IAAI,IAAI;AACxB,QAAI,MAAM,QAAQ,CAAC;AACjB,YAAM,IAAI,UAAU,uDAAuD;AAC7E,SAAK,oBAAoB,IAAI,OAAO,eAAe,MAAM,MAAM,EAAE,OAAOmK,KAAI,CAAE,GAAG,KAAK,OAAO,IAAI,KAAK,QAAQ,GAAG,KAAK,WAAW,GAAG,KAAK,QAAQ,MAAM,SAAS,EAAE,SAAS,IAAI,GAAG,KAAK,aAAanK,GAAG,KAAK,QAAQd,IAAI,KAAK,eAAe,IAAI,KAAK,UAAU,IAAI,KAAK,UAAU;AAAA,EACpR;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,mBAAmB;AAAA,EACnB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,YAAY,GAAG;AACjB,UAAM,MAAM,KAAK;AAAA,EACnB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,KAAK,QAAQ,GAAG;AAAA,EACzB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG,GAAG;AACnB,SAAK,aAAa,KAAK,EAAE,OAAO,GAAG,OAAO,GAAG;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA,EAIA,oBAAoB;AAClB,SAAK,aAAa,SAAS;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,OAAO,EAAE,MAAM,KAAK,QAAQ,IAAI,EAAE,MAAM,YAAY,EAAE,KAAK,GAAG,KAAK,WAAW,EAAE,UAAU,KAAK,QAAQ,EAAE,OAAO,KAAK,aAAa,EAAE,YAAY,KAAK,QAAQ,EAAE,OAAO,KAAK,UAAU,EAAE,SAAS;AAAA,EAC9M;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,OAAO,GAAG,GAAGc,GAAG;AACd,SAAK,KAAK,UAAUA,KAAK,EAAE;AAC3B,aAASC,IAAI,GAAGC,IAAI,KAAK,UAAUD,IAAIC,GAAGD;AACxC,WAAK,MAAM,IAAIA,CAAC,IAAI,EAAE,MAAMD,IAAIC,CAAC;AACnC,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,MAAM,IAAI,CAAC,GAAG;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,QAAI,KAAK,aAAa;AACpB,eAAS,IAAI,GAAGD,IAAI,KAAK,OAAO,IAAIA,GAAG;AACrC,QAAAkK,GAAG,oBAAoB,MAAM,CAAC,GAAGA,GAAG,aAAa,CAAC,GAAG,KAAK,MAAM,GAAGA,GAAG,GAAGA,GAAG,CAAC;AAAA,aACxE,KAAK,aAAa;AACzB,eAAS,IAAI,GAAGlK,IAAI,KAAK,OAAO,IAAIA,GAAG;AACrC,QAAAiK,GAAG,oBAAoB,MAAM,CAAC,GAAGA,GAAG,aAAa,CAAC,GAAG,KAAK,OAAO,GAAGA,GAAG,GAAGA,GAAG,GAAGA,GAAG,CAAC;AACxF,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,aAAS,IAAI,GAAGjK,IAAI,KAAK,OAAO,IAAIA,GAAG;AACrC,MAAAiK,GAAG,oBAAoB,MAAM,CAAC,GAAGA,GAAG,aAAa,CAAC,GAAG,KAAK,OAAO,GAAGA,GAAG,GAAGA,GAAG,GAAGA,GAAG,CAAC;AACtF,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,kBAAkB,GAAG;AACnB,aAAS,IAAI,GAAGjK,IAAI,KAAK,OAAO,IAAIA,GAAG;AACrC,MAAAiK,GAAG,oBAAoB,MAAM,CAAC,GAAGA,GAAG,kBAAkB,CAAC,GAAG,KAAK,OAAO,GAAGA,GAAG,GAAGA,GAAG,GAAGA,GAAG,CAAC;AAC3F,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,mBAAmB,GAAG;AACpB,aAAS,IAAI,GAAGjK,IAAI,KAAK,OAAO,IAAIA,GAAG;AACrC,MAAAiK,GAAG,oBAAoB,MAAM,CAAC,GAAGA,GAAG,mBAAmB,CAAC,GAAG,KAAK,OAAO,GAAGA,GAAG,GAAGA,GAAG,GAAGA,GAAG,CAAC;AAC5F,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG,IAAI,GAAG;AACZ,WAAO,KAAK,MAAM,IAAI,GAAG,CAAC,GAAG;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG,GAAG;AACjB,QAAIjK,IAAI,KAAK,MAAM,IAAI,KAAK,WAAW,CAAC;AACxC,WAAO,KAAK,eAAeA,IAAI6B,GAAG7B,GAAG,KAAK,KAAK,IAAIA;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,aAAa,GAAG,GAAGA,GAAG;AACpB,WAAO,KAAK,eAAeA,IAAI,GAAGA,GAAG,KAAK,KAAK,IAAI,KAAK,MAAM,IAAI,KAAK,WAAW,CAAC,IAAIA,GAAG;AAAA,EAC5F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,QAAI,IAAI,KAAK,MAAM,IAAI,KAAK,QAAQ;AACpC,WAAO,KAAK,eAAe,IAAI6B,GAAG,GAAG,KAAK,KAAK,IAAI;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,eAAe,IAAI,GAAG,GAAG,KAAK,KAAK,IAAI,KAAK,MAAM,IAAI,KAAK,QAAQ,IAAI,GAAG;AAAA,EACxF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,QAAI,IAAI,KAAK,MAAM,IAAI,KAAK,WAAW,CAAC;AACxC,WAAO,KAAK,eAAe,IAAIA,GAAG,GAAG,KAAK,KAAK,IAAI;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,eAAe,IAAI,GAAG,GAAG,KAAK,KAAK,IAAI,KAAK,MAAM,IAAI,KAAK,WAAW,CAAC,IAAI,GAAG;AAAA,EAC5F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,QAAI,IAAI,KAAK,MAAM,IAAI,KAAK,WAAW,CAAC;AACxC,WAAO,KAAK,eAAe,IAAIA,GAAG,GAAG,KAAK,KAAK,IAAI;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,eAAe,IAAI,GAAG,GAAG,KAAK,KAAK,IAAI,KAAK,MAAM,IAAI,KAAK,WAAW,CAAC,IAAI,GAAG;AAAA,EAC5F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,QAAI,IAAI,KAAK,MAAM,IAAI,KAAK,WAAW,CAAC;AACxC,WAAO,KAAK,eAAe,IAAIA,GAAG,GAAG,KAAK,KAAK,IAAI;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,eAAe,IAAI,GAAG,GAAG,KAAK,KAAK,IAAI,KAAK,MAAM,IAAI,KAAK,WAAW,CAAC,IAAI,GAAG;AAAA,EAC5F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,MAAM,GAAG,GAAG7B,GAAG;AACb,WAAO,KAAK,KAAK,UAAU,KAAK,eAAe,IAAI,GAAG,GAAG,KAAK,KAAK,GAAGA,IAAI,GAAGA,GAAG,KAAK,KAAK,IAAI,KAAK,MAAM,IAAI,CAAC,IAAI,GAAG,KAAK,MAAM,IAAI,CAAC,IAAIA,GAAG;AAAA,EAC9I;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,GAAG,GAAGA,GAAGC,GAAG;AACjB,WAAO,KAAK,KAAK,UAAU,KAAK,eAAe,IAAI,GAAG,GAAG,KAAK,KAAK,GAAGD,IAAI,GAAGA,GAAG,KAAK,KAAK,GAAGC,IAAI,GAAGA,GAAG,KAAK,KAAK,IAAI,KAAK,MAAM,IAAI,CAAC,IAAI,GAAG,KAAK,MAAM,IAAI,CAAC,IAAID,GAAG,KAAK,MAAM,IAAI,CAAC,IAAIC,GAAG;AAAA,EAC5L;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,QAAQ,GAAG,GAAGD,GAAGC,GAAGC,GAAG;AACrB,WAAO,KAAK,KAAK,UAAU,KAAK,eAAe,IAAI,GAAG,GAAG,KAAK,KAAK,GAAGF,IAAI,GAAGA,GAAG,KAAK,KAAK,GAAGC,IAAI,GAAGA,GAAG,KAAK,KAAK,GAAGC,IAAI,GAAGA,GAAG,KAAK,KAAK,IAAI,KAAK,MAAM,IAAI,CAAC,IAAI,GAAG,KAAK,MAAM,IAAI,CAAC,IAAIF,GAAG,KAAK,MAAM,IAAI,CAAC,IAAIC,GAAG,KAAK,MAAM,IAAI,CAAC,IAAIC,GAAG;AAAA,EAC1O;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,SAAS,GAAG;AACV,WAAO,KAAK,mBAAmB,GAAG;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,YAAY,KAAK,OAAO,KAAK,QAAQ,EAAE,KAAK,IAAI;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,UAAM,IAAI;AAAA,MACR,UAAU,KAAK;AAAA,MACf,MAAM,KAAK,MAAM,YAAY;AAAA,MAC7B,OAAO,MAAM,KAAK,KAAK,KAAK;AAAA,MAC5B,YAAY,KAAK;AAAA,IACvB;AACI,WAAO,KAAK,SAAS,OAAO,EAAE,OAAO,KAAK,OAAO,KAAK,UAAUhB,OAAO,EAAE,QAAQ,KAAK,QAAQ;AAAA,EAChG;AACF;AACA,MAAMmL,WAAWD,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQlB,YAAY,GAAG,GAAGpK,GAAG;AACnB,UAAM,IAAI,YAAY,CAAC,GAAG,GAAGA,CAAC;AAAA,EAChC;AACF;AACA,MAAMsK,WAAWF,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQlB,YAAY,GAAG,GAAGpK,GAAG;AACnB,UAAM,IAAI,YAAY,CAAC,GAAG,GAAGA,CAAC;AAAA,EAChC;AACF;AACA,MAAMuK,WAAWH,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQlB,YAAY,GAAG,GAAGpK,GAAG;AACnB,UAAM,IAAI,aAAa,CAAC,GAAG,GAAGA,CAAC;AAAA,EACjC;AACF;AACA,IAAIwK,KAAK;AACT,MAAM,KAAqB,oBAAIzE,MAAM0E,KAAqB,oBAAItC,GAAE,GAAIuC,KAAqB,oBAAI,EAAC,GAAI,KAAqB,oBAAItG,GAAE,GAAIuG,KAAqB,oBAAIvG,MAAMwG,KAAqB,oBAAI,EAAC;AAC1L,MAAMC,WAAW1K,GAAG;AAAA;AAAA;AAAA;AAAA,EAIlB,cAAc;AACZ,UAAK,GAAI,KAAK,mBAAmB,IAAI,OAAO,eAAe,MAAM,MAAM,EAAE,OAAOqK,KAAI,CAAE,GAAG,KAAK,OAAOhK,GAAE,GAAI,KAAK,OAAO,IAAI,KAAK,OAAO,kBAAkB,KAAK,QAAQ,MAAM,KAAK,WAAW,MAAM,KAAK,aAAa,CAAA,GAAI,KAAK,kBAAkB,CAAA,GAAI,KAAK,uBAAuB,IAAI,KAAK,SAAS,CAAA,GAAI,KAAK,cAAc,MAAM,KAAK,iBAAiB,MAAM,KAAK,YAAY,EAAE,OAAO,GAAG,OAAO,MAAK,GAAI,KAAK,WAAW,CAAA;AAAA,EACzZ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAW;AACT,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,MAAM,QAAQ,CAAC,IAAI,KAAK,QAAQ,KAAKlB,GAAG,CAAC,IAAIgL,KAAKD,IAAI,GAAG,CAAC,IAAI,KAAK,QAAQ,GAAG;AAAA,EACvF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY,GAAG;AACb,WAAO,KAAK,WAAW,GAAG;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,cAAc;AACZ,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,WAAO,KAAK,WAAW,CAAC;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG,GAAG;AACjB,WAAO,KAAK,WAAW,CAAC,IAAI,GAAG;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,WAAO,OAAO,KAAK,WAAW,CAAC,GAAG;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,WAAO,KAAK,WAAW,CAAC,MAAM;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,SAAS,GAAG,GAAGrK,IAAI,GAAG;AACpB,SAAK,OAAO,KAAK;AAAA,MACf,OAAO;AAAA,MACP,OAAO;AAAA,MACP,eAAeA;AAAA,IACrB,CAAK;AAAA,EACH;AAAA;AAAA;AAAA;AAAA,EAIA,cAAc;AACZ,SAAK,SAAS,CAAA;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG,GAAG;AACjB,SAAK,UAAU,QAAQ,GAAG,KAAK,UAAU,QAAQ;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,UAAM,IAAI,KAAK,WAAW;AAC1B,UAAM,WAAW,EAAE,aAAa,CAAC,GAAG,EAAE,cAAc;AACpD,UAAMA,IAAI,KAAK,WAAW;AAC1B,QAAIA,MAAM,QAAQ;AAChB,YAAME,IAAI,IAAIoC,KAAK,gBAAgB,CAAC;AACpC,MAAAtC,EAAE,kBAAkBE,CAAC,GAAGF,EAAE,cAAc;AAAA,IAC1C;AACA,UAAMC,IAAI,KAAK,WAAW;AAC1B,WAAOA,MAAM,WAAWA,EAAE,mBAAmB,CAAC,GAAGA,EAAE,cAAc,KAAK,KAAK,gBAAgB,QAAQ,KAAK,sBAAsB,KAAK,mBAAmB,QAAQ,KAAK,sBAAqB,GAAI;AAAA,EAC9L;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,WAAO,GAAG,2BAA2B,CAAC,GAAG,KAAK,aAAa,EAAE,GAAG;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,GAAG;AACT,WAAO,GAAG,cAAc,CAAC,GAAG,KAAK,aAAa,EAAE,GAAG;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,GAAG;AACT,WAAO,GAAG,cAAc,CAAC,GAAG,KAAK,aAAa,EAAE,GAAG;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,GAAG;AACT,WAAO,GAAG,cAAc,CAAC,GAAG,KAAK,aAAa,EAAE,GAAG;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,UAAU,GAAG,GAAGD,GAAG;AACjB,WAAO,GAAG,gBAAgB,GAAG,GAAGA,CAAC,GAAG,KAAK,aAAa,EAAE,GAAG;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,MAAM,GAAG,GAAGA,GAAG;AACb,WAAO,GAAG,UAAU,GAAG,GAAGA,CAAC,GAAG,KAAK,aAAa,EAAE,GAAG;AAAA,EACvD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,OAAO,GAAG;AACR,WAAOyK,GAAG,OAAO,CAAC,GAAGA,GAAG,gBAAgB,KAAK,aAAaA,GAAG,MAAM,GAAG;AAAA,EACxE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,WAAO,KAAK,sBAAsB,KAAK,YAAY,UAAUC,EAAE,EAAE,OAAM,GAAI,KAAK,UAAUA,GAAG,GAAGA,GAAG,GAAGA,GAAG,CAAC,GAAG;AAAA,EAC/G;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,cAAc,GAAG;AACf,UAAM,IAAI,KAAK,aAAa,UAAU;AACtC,QAAI,MAAM,QAAQ;AAChB,YAAM1K,IAAI,CAAA;AACV,eAASC,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD,KAAK;AACxC,cAAM,IAAI,EAAEA,CAAC;AACb,QAAAD,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC;AAAA,MAC3B;AACA,WAAK,aAAa,YAAY,IAAIuK,GAAGvK,GAAG,CAAC,CAAC;AAAA,IAC5C,OAAO;AACL,YAAMA,IAAI,KAAK,IAAI,EAAE,QAAQ,EAAE,KAAK;AACpC,eAASC,IAAI,GAAGA,IAAID,GAAGC,KAAK;AAC1B,cAAMC,IAAI,EAAED,CAAC;AACb,UAAE,OAAOA,GAAGC,EAAE,GAAGA,EAAE,GAAGA,EAAE,KAAK,CAAC;AAAA,MAChC;AACA,QAAE,SAAS,EAAE,SAASN,GAAG,kGAAkG,GAAG,EAAE,cAAc;AAAA,IAChJ;AACA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,qBAAqB;AACnB,SAAK,gBAAgB,SAAS,KAAK,cAAc,IAAIwE;AACrD,UAAM,IAAI,KAAK,WAAW,UAAU,IAAI,KAAK,gBAAgB;AAC7D,QAAI,KAAK,EAAE,qBAAqB;AAC9B,MAAAvE,GAAG,0FAA0F,IAAI,GAAG,KAAK,YAAY;AAAA,QACnH,IAAI,EAAE,QAAQ,QAAQ,MAAM;AAAA,QAC5B,IAAI,EAAE,OAAO,OAAO,KAAK;AAAA,MACjC;AACM;AAAA,IACF;AACA,QAAI,MAAM;AACR,UAAI,KAAK,YAAY,uBAAuB,CAAC,GAAG;AAC9C,iBAASG,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD,KAAK;AACxC,gBAAME,IAAI,EAAEF,CAAC;AACb,aAAG,uBAAuBE,CAAC,GAAG,KAAK,wBAAwB0K,GAAG,WAAW,KAAK,YAAY,KAAK,GAAG,GAAG,GAAG,KAAK,YAAY,cAAcA,EAAE,GAAGA,GAAG,WAAW,KAAK,YAAY,KAAK,GAAG,GAAG,GAAG,KAAK,YAAY,cAAcA,EAAE,MAAM,KAAK,YAAY,cAAc,GAAG,GAAG,GAAG,KAAK,YAAY,cAAc,GAAG,GAAG;AAAA,QAC/S;AAAA;AAEF,WAAK,YAAY,UAAS;AAC5B,KAAC,MAAM,KAAK,YAAY,IAAI,CAAC,KAAK,MAAM,KAAK,YAAY,IAAI,CAAC,KAAK,MAAM,KAAK,YAAY,IAAI,CAAC,MAAM/K,GAAG,iIAAiI,IAAI;AAAA,EAC/O;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,wBAAwB;AACtB,SAAK,mBAAmB,SAAS,KAAK,iBAAiB,IAAIyF;AAC3D,UAAM,IAAI,KAAK,WAAW,UAAU,IAAI,KAAK,gBAAgB;AAC7D,QAAI,KAAK,EAAE,qBAAqB;AAC9B,MAAAzF,GAAG,gGAAgG,IAAI,GAAG,KAAK,eAAe,IAAI,IAAI,EAAC,GAAI,KAAK;AAChJ;AAAA,IACF;AACA,QAAI,GAAG;AACL,YAAMG,IAAI,KAAK,eAAe;AAC9B,UAAI,GAAG,uBAAuB,CAAC,GAAG;AAChC,iBAASE,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA,KAAK;AACxC,gBAAM,IAAI,EAAEA,CAAC;AACb,UAAAyK,GAAG,uBAAuB,CAAC,GAAG,KAAK,wBAAwBC,GAAG,WAAW,GAAG,KAAKD,GAAG,GAAG,GAAG,GAAG,cAAcC,EAAE,GAAGA,GAAG,WAAW,GAAG,KAAKD,GAAG,GAAG,GAAG,GAAG,cAAcC,EAAE,MAAM,GAAG,cAAcD,GAAG,GAAG,GAAG,GAAG,cAAcA,GAAG,GAAG;AAAA,QAC3N;AACF,SAAG,UAAU3K,CAAC;AACd,UAAIC,IAAI;AACR,eAASC,IAAI,GAAG,IAAI,EAAE,OAAOA,IAAI,GAAGA;AAClC,QAAA0K,GAAG,oBAAoB,GAAG1K,CAAC,GAAGD,IAAI,KAAK,IAAIA,GAAGD,EAAE,kBAAkB4K,EAAE,CAAC;AACvE,UAAI;AACF,iBAAS1K,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA,KAAK;AACxC,gBAAM,IAAI,EAAEA,CAAC,GAAG,IAAI,KAAK;AACzB,mBAAS,IAAI,GAAG,IAAI,EAAE,OAAO,IAAI,GAAG;AAClC,YAAA0K,GAAG,oBAAoB,GAAG,CAAC,GAAG,MAAMF,GAAG,oBAAoB,GAAG,CAAC,GAAGE,GAAG,IAAIF,EAAE,IAAIzK,IAAI,KAAK,IAAIA,GAAGD,EAAE,kBAAkB4K,EAAE,CAAC;AAAA,QAC1H;AACF,WAAK,eAAe,SAAS,KAAK,KAAK3K,CAAC,GAAG,MAAM,KAAK,eAAe,MAAM,KAAKJ,GAAG,0HAA0H,IAAI;AAAA,IACnN;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,kBAAkB;AAChB,UAAM,IAAI,KAAK,OAAO,IAAI,KAAK;AAC/B,QAAI,MAAM,QAAQ,EAAE,aAAa,UAAU,EAAE,WAAW,UAAU,EAAE,OAAO,QAAQ;AACjF,MAAAA,GAAG,wGAAwG;AAC3G;AAAA,IACF;AACA,UAAMG,IAAI,EAAE,UAAUC,IAAI,EAAE,QAAQC,IAAI,EAAE;AAC1C,SAAK,aAAa,SAAS,MAAM,MAAM,KAAK,aAAa,WAAW,IAAIkK,GAAG,IAAI,aAAa,IAAIpK,EAAE,KAAK,GAAG,CAAC,CAAC;AAC5G,UAAM,IAAI,KAAK,aAAa,SAAS,GAAG,IAAI,CAAA,GAAI,IAAI,CAAA;AACpD,aAAS,IAAI,GAAG,IAAIA,EAAE,OAAO;AAC3B,QAAE,CAAC,IAAI,IAAI,EAAC,GAAI,EAAE,CAAC,IAAI,IAAI,EAAC;AAC9B,UAAM,IAAI,IAAI,EAAC,GAAI,IAAI,IAAI,EAAC,GAAI,IAAI,IAAI,EAAC,GAAI,IAAI,IAAI+B,MAAMH,IAAI,IAAIG,MAAM,IAAI,IAAIA,GAAE,GAAIE,IAAI,IAAI,EAAC,GAAIC,IAAI,IAAI,EAAC;AAC7G,aAASC,EAAE,GAAG,GAAG,GAAG;AAClB,QAAE,oBAAoBnC,GAAG,CAAC,GAAG,EAAE,oBAAoBA,GAAG,CAAC,GAAG,EAAE,oBAAoBA,GAAG,CAAC,GAAG,EAAE,oBAAoBE,GAAG,CAAC,GAAG0B,EAAE,oBAAoB1B,GAAG,CAAC,GAAG,EAAE,oBAAoBA,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG0B,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC;AACnN,YAAMyE,IAAI,KAAKzE,EAAE,IAAI,EAAE,IAAI,EAAE,IAAIA,EAAE;AACnC,eAASyE,CAAC,MAAMpE,EAAE,KAAK,CAAC,EAAE,eAAe,EAAE,CAAC,EAAE,gBAAgB,GAAG,CAACL,EAAE,CAAC,EAAE,eAAeyE,CAAC,GAAGnE,EAAE,KAAK,CAAC,EAAE,eAAeN,EAAE,CAAC,EAAE,gBAAgB,GAAG,CAAC,EAAE,CAAC,EAAE,eAAeyE,CAAC,GAAG,EAAE,CAAC,EAAE,IAAIpE,CAAC,GAAG,EAAE,CAAC,EAAE,IAAIA,CAAC,GAAG,EAAE,CAAC,EAAE,IAAIA,CAAC,GAAG,EAAE,CAAC,EAAE,IAAIC,CAAC,GAAG,EAAE,CAAC,EAAE,IAAIA,CAAC,GAAG,EAAE,CAAC,EAAE,IAAIA,CAAC;AAAA,IACjP;AACA,QAAI,IAAI,KAAK;AACb,MAAE,WAAW,MAAM,IAAI,CAAC;AAAA,MACtB,OAAO;AAAA,MACP,OAAO,EAAE;AAAA,IACf,CAAK;AACD,aAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,EAAE,GAAG;AACxC,YAAM,IAAI,EAAE,CAAC,GAAGmE,IAAI,EAAE,OAAOC,IAAI,EAAE;AACnC,eAASC,IAAIF,GAAGG,IAAIH,IAAIC,GAAGC,IAAIC,GAAGD,KAAK;AACrC,QAAApE;AAAA,UACE,EAAE,KAAKoE,IAAI,CAAC;AAAA,UACZ,EAAE,KAAKA,IAAI,CAAC;AAAA,UACZ,EAAE,KAAKA,IAAI,CAAC;AAAA,QACtB;AAAA,IACI;AACA,UAAMzU,IAAI,IAAI,EAAC,GAAIyQ,IAAI,IAAI,KAAK,IAAI,IAAI,EAAC,GAAIC,IAAI,IAAI,EAAC;AACtD,aAASC,EAAE,GAAG;AACZ,QAAE,oBAAoBxC,GAAG,CAAC,GAAGuC,EAAE,KAAK,CAAC;AACrC,YAAM,IAAI,EAAE,CAAC;AACb,MAAA1Q,EAAE,KAAK,CAAC,GAAGA,EAAE,IAAI,EAAE,eAAe,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,UAAS,GAAIyQ,EAAE,aAAaC,GAAG,CAAC;AAC7E,YAAM6D,IAAI9D,EAAE,IAAI,EAAE,CAAC,CAAC,IAAI,IAAI,KAAK;AACjC,QAAE,QAAQ,GAAGzQ,EAAE,GAAGA,EAAE,GAAGA,EAAE,GAAGuU,CAAC;AAAA,IAC/B;AACA,aAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,EAAE,GAAG;AACxC,YAAM,IAAI,EAAE,CAAC,GAAGA,IAAI,EAAE,OAAOC,IAAI,EAAE;AACnC,eAASC,IAAIF,GAAGG,IAAIH,IAAIC,GAAGC,IAAIC,GAAGD,KAAK;AACrC,QAAA9D,EAAE,EAAE,KAAK8D,IAAI,CAAC,CAAC,GAAG9D,EAAE,EAAE,KAAK8D,IAAI,CAAC,CAAC,GAAG9D,EAAE,EAAE,KAAK8D,IAAI,CAAC,CAAC;AAAA,IACvD;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,uBAAuB;AACrB,UAAM,IAAI,KAAK,OAAO,IAAI,KAAK,aAAa,UAAU;AACtD,QAAI,MAAM,QAAQ;AAChB,UAAIvG,IAAI,KAAK,aAAa,QAAQ;AAClC,UAAIA,MAAM;AACR,QAAAA,IAAI,IAAIoK,GAAG,IAAI,aAAa,EAAE,QAAQ,CAAC,GAAG,CAAC,GAAG,KAAK,aAAa,UAAUpK,CAAC;AAAA;AAE3E,iBAAS,IAAI,GAAG4B,IAAI5B,EAAE,OAAO,IAAI4B,GAAG;AAClC,UAAA5B,EAAE,OAAO,GAAG,GAAG,GAAG,CAAC;AACvB,YAAMC,IAAI,IAAI,EAAC,GAAIC,IAAI,IAAI,EAAC,GAAI,IAAI,IAAI,EAAC,GAAI,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,EAAC,GAAI,IAAI,IAAI,EAAC,GAAI,IAAI,IAAI,EAAC;AAC1G,UAAI;AACF,iBAAS,IAAI,GAAG0B,IAAI,EAAE,OAAO,IAAIA,GAAG,KAAK,GAAG;AAC1C,gBAAM,IAAI,EAAE,KAAK,IAAI,CAAC,GAAGK,IAAI,EAAE,KAAK,IAAI,CAAC,GAAGC,IAAI,EAAE,KAAK,IAAI,CAAC;AAC5D,UAAAjC,EAAE,oBAAoB,GAAG,CAAC,GAAGC,EAAE,oBAAoB,GAAG+B,CAAC,GAAG,EAAE,oBAAoB,GAAGC,CAAC,GAAG,EAAE,WAAW,GAAGhC,CAAC,GAAG,EAAE,WAAWD,GAAGC,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,EAAE,oBAAoBF,GAAG,CAAC,GAAG,EAAE,oBAAoBA,GAAGiC,CAAC,GAAG,EAAE,oBAAoBjC,GAAGkC,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAGlC,EAAE,OAAO,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAGA,EAAE,OAAOiC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAGjC,EAAE,OAAOkC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AAAA,QACnV;AAAA;AAEA,iBAAS,IAAI,GAAGN,IAAI,EAAE,OAAO,IAAIA,GAAG,KAAK;AACvC,UAAA3B,EAAE,oBAAoB,GAAG,IAAI,CAAC,GAAGC,EAAE,oBAAoB,GAAG,IAAI,CAAC,GAAG,EAAE,oBAAoB,GAAG,IAAI,CAAC,GAAG,EAAE,WAAW,GAAGA,CAAC,GAAG,EAAE,WAAWD,GAAGC,CAAC,GAAG,EAAE,MAAM,CAAC,GAAGF,EAAE,OAAO,IAAI,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAGA,EAAE,OAAO,IAAI,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAGA,EAAE,OAAO,IAAI,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACxP,WAAK,iBAAgB,GAAIA,EAAE,cAAc;AAAA,IAC3C;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,mBAAmB;AACjB,UAAM,IAAI,KAAK,WAAW;AAC1B,aAAS,IAAI,GAAGA,IAAI,EAAE,OAAO,IAAIA,GAAG;AAClC,MAAA4K,GAAG,oBAAoB,GAAG,CAAC,GAAGA,GAAG,aAAa,EAAE,OAAO,GAAGA,GAAG,GAAGA,GAAG,GAAGA,GAAG,CAAC;AAAA,EAC9E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe;AACb,aAAS,EAAE,GAAG,GAAG;AACf,YAAM,IAAI,EAAE,OAAO,IAAI,EAAE,UAAU,IAAI,EAAE,YAAY,IAAI,IAAI,EAAE,YAAY,EAAE,SAAS,CAAC;AACvF,UAAIhJ,IAAI,GAAG,IAAI;AACf,eAASK,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD,KAAK;AACxC,UAAE,+BAA+BL,IAAI,EAAEK,CAAC,IAAI,EAAE,KAAK,SAAS,EAAE,SAASL,IAAI,EAAEK,CAAC,IAAI;AAClF,iBAASE,IAAI,GAAGA,IAAI,GAAGA;AACrB,YAAE,GAAG,IAAI,EAAEP,GAAG;AAAA,MAClB;AACA,aAAO,IAAIwI,GAAG,GAAG,GAAG,CAAC;AAAA,IACvB;AACA,QAAI,KAAK,UAAU;AACjB,aAAOxK,GAAG,uEAAuE,GAAG;AACtF,UAAM,IAAI,IAAIiL,GAAE,GAAI7K,IAAI,KAAK,MAAM,OAAOC,IAAI,KAAK;AACnD,eAAW,KAAKA,GAAG;AACjB,YAAM,IAAIA,EAAE,CAAC,GAAG,IAAI,EAAE,GAAGD,CAAC;AAC1B,QAAE,aAAa,GAAG,CAAC;AAAA,IACrB;AACA,UAAME,IAAI,KAAK;AACf,eAAW,KAAKA,GAAG;AACjB,YAAM,IAAI,CAAA,GAAI,IAAIA,EAAE,CAAC;AACrB,eAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,cAAM,IAAI,EAAE,CAAC,GAAG0B,IAAI,EAAE,GAAG5B,CAAC;AAC1B,UAAE,KAAK4B,CAAC;AAAA,MACV;AACA,QAAE,gBAAgB,CAAC,IAAI;AAAA,IACzB;AACA,MAAE,uBAAuB,KAAK;AAC9B,UAAM,IAAI,KAAK;AACf,aAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,YAAM,IAAI,EAAE,CAAC;AACb,QAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,aAAa;AAAA,IAC9C;AACA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,UAAM,IAAI;AAAA,MACR,UAAU;AAAA,QACR,SAAS;AAAA,QACT,MAAM;AAAA,QACN,WAAW;AAAA,MACnB;AAAA,IACA;AACI,QAAI,EAAE,OAAO,KAAK,MAAM,EAAE,OAAO,KAAK,MAAM,KAAK,SAAS,OAAO,EAAE,OAAO,KAAK,OAAO,OAAO,KAAK,KAAK,QAAQ,EAAE,SAAS,MAAM,EAAE,WAAW,KAAK,WAAW,KAAK,eAAe,QAAQ;AACvL,YAAM,IAAI,KAAK;AACf,iBAAW,KAAK;AACd,UAAE,CAAC,MAAM,WAAW,EAAE,CAAC,IAAI,EAAE,CAAC;AAChC,aAAO;AAAA,IACT;AACA,MAAE,OAAO,EAAE,YAAY,GAAE;AACzB,UAAM,IAAI,KAAK;AACf,UAAM,SAAS,EAAE,KAAK,QAAQ;AAAA,MAC5B,MAAM,EAAE,MAAM,YAAY;AAAA,MAC1B,OAAO,MAAM,UAAU,MAAM,KAAK,EAAE,KAAK;AAAA,IAC/C;AACI,UAAM5B,IAAI,KAAK;AACf,eAAW,KAAKA,GAAG;AACjB,YAAM,IAAIA,EAAE,CAAC;AACb,QAAE,KAAK,WAAW,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI;AAAA,IACxC;AACA,UAAMC,IAAI,CAAA;AACV,QAAIC,IAAI;AACR,eAAW,KAAK,KAAK,iBAAiB;AACpC,YAAM,IAAI,KAAK,gBAAgB,CAAC,GAAG,IAAI,CAAA;AACvC,eAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,cAAM0B,IAAI,EAAE,CAAC;AACb,UAAE,KAAKA,EAAE,OAAO,EAAE,IAAI,CAAC;AAAA,MACzB;AACA,QAAE,SAAS,MAAM3B,EAAE,CAAC,IAAI,GAAGC,IAAI;AAAA,IACjC;AACA,IAAAA,MAAM,EAAE,KAAK,kBAAkBD,GAAG,EAAE,KAAK,uBAAuB,KAAK;AACrE,UAAM,IAAI,KAAK;AACf,MAAE,SAAS,MAAM,EAAE,KAAK,SAAS,KAAK,MAAM,KAAK,UAAU,CAAC,CAAC;AAC7D,UAAM,IAAI,KAAK;AACf,WAAO,MAAM,SAAS,EAAE,KAAK,iBAAiB,EAAE,OAAM,IAAK;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,SAAK,QAAQ,MAAM,KAAK,aAAa,CAAA,GAAI,KAAK,kBAAkB,CAAA,GAAI,KAAK,SAAS,CAAA,GAAI,KAAK,cAAc,MAAM,KAAK,iBAAiB;AACrI,UAAM,IAAI,CAAA;AACV,SAAK,OAAO,EAAE;AACd,UAAMD,IAAI,EAAE;AACZ,IAAAA,MAAM,QAAQ,KAAK,SAASA,EAAE,MAAK,CAAE;AACrC,UAAMC,IAAI,EAAE;AACZ,eAAW,KAAKA,GAAG;AACjB,YAAM,IAAIA,EAAE,CAAC;AACb,WAAK,aAAa,GAAG,EAAE,MAAM,CAAC,CAAC;AAAA,IACjC;AACA,UAAMC,IAAI,EAAE;AACZ,eAAW,KAAKA,GAAG;AACjB,YAAM,IAAI,CAAA,GAAI,IAAIA,EAAE,CAAC;AACrB,eAAS,IAAI,GAAG0B,IAAI,EAAE,QAAQ,IAAIA,GAAG;AACnC,UAAE,KAAK,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;AACtB,WAAK,gBAAgB,CAAC,IAAI;AAAA,IAC5B;AACA,SAAK,uBAAuB,EAAE;AAC9B,UAAM,IAAI,EAAE;AACZ,aAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,YAAM,IAAI,EAAE,CAAC;AACb,WAAK,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,aAAa;AAAA,IACjD;AACA,UAAM,IAAI,EAAE;AACZ,UAAM,SAAS,KAAK,cAAc,EAAE,MAAK;AACzC,UAAM,IAAI,EAAE;AACZ,WAAO,MAAM,SAAS,KAAK,iBAAiB,EAAE,MAAK,IAAK,KAAK,UAAU,QAAQ,EAAE,UAAU,OAAO,KAAK,UAAU,QAAQ,EAAE,UAAU,OAAO,KAAK,WAAW,EAAE,UAAU;AAAA,EAC1K;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU;AACR,SAAK,cAAc,EAAE,MAAM,UAAS,CAAE;AAAA,EACxC;AACF;AACA,MAAMkJ,KAAqB,oBAAI/E,GAAE,GAAIgF,KAAqB,oBAAIjF,GAAE,GAAIkF,KAAqB,oBAAI1F,GAAE,GAAI2F,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,KAAKC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC;AAC/U,MAAMC,WAAWtD,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,IAAI,IAAI0C,GAAE,GAAI,IAAI,IAAIlB,MAAM;AACtC,aAAS,KAAK,SAAS,IAAI,KAAK,OAAO,QAAQ,KAAK,WAAW,GAAG,KAAK,WAAW,GAAG,KAAK,wBAAwB,QAAQ,KAAK,wBAAwB,QAAQ,KAAK,QAAQ,GAAG,KAAK,mBAAkB;AAAA,EACxM;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,EAAE,0BAA0B,WAAW,KAAK,wBAAwB,EAAE,sBAAsB,MAAK,IAAK,EAAE,0BAA0B,WAAW,KAAK,wBAAwB,OAAO,OAAO,CAAA,GAAI,EAAE,qBAAqB,IAAI,KAAK,WAAW,MAAM,QAAQ,EAAE,QAAQ,IAAI,EAAE,SAAS,MAAK,IAAK,EAAE,UAAU,KAAK,WAAW,EAAE,UAAU;AAAA,EAC3V;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,qBAAqB;AACnB,UAAMrc,IAAI,KAAK,SAAS,iBAAiB0S,IAAI,OAAO,KAAK1S,CAAC;AAC1D,QAAI0S,EAAE,SAAS,GAAG;AAChB,YAAMC,IAAI3S,EAAE0S,EAAE,CAAC,CAAC;AAChB,UAAIC,MAAM,QAAQ;AAChB,aAAK,wBAAwB,CAAA,GAAI,KAAK,wBAAwB,CAAA;AAC9D,iBAAS,IAAI,GAAGmI,IAAInI,EAAE,QAAQ,IAAImI,GAAG,KAAK;AACxC,gBAAMsD,IAAIzL,EAAE,CAAC,EAAE,QAAQ,OAAO,CAAC;AAC/B,eAAK,sBAAsB,KAAK,CAAC,GAAG,KAAK,sBAAsByL,CAAC,IAAI;AAAA,QACtE;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,kBAAkB,GAAG,GAAG;AACtB,UAAM1L,IAAI,KAAK,UAAUC,IAAID,EAAE,WAAW,UAAUE,IAAIF,EAAE,gBAAgB,UAAU,IAAIA,EAAE;AAC1F,MAAE,oBAAoBC,GAAG,CAAC;AAC1B,UAAM,IAAI,KAAK;AACf,QAAIC,KAAK,GAAG;AACV,MAAAoL,GAAG,IAAI,GAAG,GAAG,CAAC;AACd,eAAS,IAAI,GAAG,IAAIpL,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,cAAM,IAAI,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC;AACvB,cAAM,MAAMmL,GAAG,oBAAoB,GAAG,CAAC,GAAG,IAAIC,GAAG,gBAAgBD,IAAI,CAAC,IAAIC,GAAG,gBAAgBD,GAAG,IAAI,CAAC,GAAG,CAAC;AAAA,MAC3G;AACA,QAAE,IAAIC,EAAE;AAAA,IACV;AACA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG,GAAG;AACZ,UAAMtL,IAAI,KAAK,UAAUC,IAAI,KAAK,UAAUC,IAAI,KAAK;AACrD,IAAAD,MAAM,WAAWD,EAAE,mBAAmB,QAAQA,EAAE,yBAAyBgL,GAAG,KAAKhL,EAAE,cAAc,GAAGgL,GAAG,aAAa9K,CAAC,GAAG6K,GAAG,KAAK,EAAE,GAAG,EAAE,OAAO,EAAE,IAAI,GAAG,EAAEC,GAAG,cAAcD,GAAG,MAAM,MAAM,OAAOA,GAAG,gBAAgBC,IAAIC,EAAE,MAAM,QAAQF,GAAG,OAAO,kBAAkBE,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,QAAQH,GAAG,KAAK5K,CAAC,EAAE,OAAM,GAAI6K,GAAG,KAAK,EAAE,GAAG,EAAE,aAAaD,EAAE,GAAG,EAAE9K,EAAE,gBAAgB,QAAQ+K,GAAG,cAAc/K,EAAE,WAAW,MAAM,OAAO,KAAK,sBAAsB,GAAG,GAAG+K,EAAE;AAAA,EACvc;AAAA,EACA,sBAAsB,GAAG,GAAG/K,GAAG;AAC7B,QAAIC;AACJ,UAAMC,IAAI,KAAK,UAAU,IAAI,KAAK,UAAU,IAAIA,EAAE,OAAO,IAAIA,EAAE,WAAW,UAAU,IAAIA,EAAE,WAAW,IAAI,IAAIA,EAAE,WAAW,KAAK,IAAIA,EAAE,WAAW,QAAQ,IAAIA,EAAE,QAAQ0B,IAAI1B,EAAE;AAC5K,QAAI,MAAM;AACR,UAAI,MAAM,QAAQ,CAAC;AACjB,iBAAS,IAAI,GAAG+B,IAAI,EAAE,QAAQ,IAAIA,GAAG,KAAK;AACxC,gBAAMC,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAED,EAAE,aAAa,GAAG,IAAI,KAAK,IAAIA,EAAE,OAAON,EAAE,KAAK,GAAG9P,IAAI,KAAK,IAAI,EAAE,OAAO,KAAK,IAAIoQ,EAAE,QAAQA,EAAE,OAAON,EAAE,QAAQA,EAAE,KAAK,CAAC;AAC5I,mBAASW,IAAI,GAAG,IAAIzQ,GAAGyQ,IAAI,GAAGA,KAAK,GAAG;AACpC,kBAAMC,IAAI,EAAE,KAAKD,CAAC,GAAGE,IAAI,EAAE,KAAKF,IAAI,CAAC,GAAG,IAAI,EAAE,KAAKA,IAAI,CAAC;AACxD,YAAAtC,IAAI0L,GAAG,MAAMxJ,GAAG,GAAGnC,GAAG,GAAG,GAAG,GAAGwC,GAAGC,GAAG,CAAC,GAAGxC,MAAMA,EAAE,YAAY,KAAK,MAAMsC,IAAI,CAAC,GAAGtC,EAAE,KAAK,gBAAgBiC,EAAE,eAAe,EAAE,KAAKjC,CAAC;AAAA,UAClI;AAAA,QACF;AAAA,WACG;AACH,cAAM,IAAI,KAAK,IAAI,GAAG2B,EAAE,KAAK,GAAGK,IAAI,KAAK,IAAI,EAAE,OAAOL,EAAE,QAAQA,EAAE,KAAK;AACvE,iBAASM,IAAI,GAAGC,IAAIF,GAAGC,IAAIC,GAAGD,KAAK,GAAG;AACpC,gBAAM,IAAI,EAAE,KAAKA,CAAC,GAAGpQ,IAAI,EAAE,KAAKoQ,IAAI,CAAC,GAAGK,IAAI,EAAE,KAAKL,IAAI,CAAC;AACxD,UAAAjC,IAAI0L,GAAG,MAAM,GAAG,GAAG3L,GAAG,GAAG,GAAG,GAAG,GAAGlO,GAAGyQ,CAAC,GAAGtC,MAAMA,EAAE,YAAY,KAAK,MAAMiC,IAAI,CAAC,GAAG,EAAE,KAAKjC,CAAC;AAAA,QAC1F;AAAA,MACF;AAAA,aACO,MAAM;AACb,UAAI,MAAM,QAAQ,CAAC;AACjB,iBAAS,IAAI,GAAGgC,IAAI,EAAE,QAAQ,IAAIA,GAAG,KAAK;AACxC,gBAAMC,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAED,EAAE,aAAa,GAAG,IAAI,KAAK,IAAIA,EAAE,OAAON,EAAE,KAAK,GAAG9P,IAAI,KAAK,IAAI,EAAE,OAAO,KAAK,IAAIoQ,EAAE,QAAQA,EAAE,OAAON,EAAE,QAAQA,EAAE,KAAK,CAAC;AAC5I,mBAASW,IAAI,GAAG,IAAIzQ,GAAGyQ,IAAI,GAAGA,KAAK,GAAG;AACpC,kBAAMC,IAAID,GAAGE,IAAIF,IAAI,GAAG,IAAIA,IAAI;AAChC,YAAAtC,IAAI0L,GAAG,MAAMxJ,GAAG,GAAGnC,GAAG,GAAG,GAAG,GAAGwC,GAAGC,GAAG,CAAC,GAAGxC,MAAMA,EAAE,YAAY,KAAK,MAAMsC,IAAI,CAAC,GAAGtC,EAAE,KAAK,gBAAgBiC,EAAE,eAAe,EAAE,KAAKjC,CAAC;AAAA,UAClI;AAAA,QACF;AAAA,WACG;AACH,cAAM,IAAI,KAAK,IAAI,GAAG2B,EAAE,KAAK,GAAGK,IAAI,KAAK,IAAI,EAAE,OAAOL,EAAE,QAAQA,EAAE,KAAK;AACvE,iBAASM,IAAI,GAAGC,IAAIF,GAAGC,IAAIC,GAAGD,KAAK,GAAG;AACpC,gBAAM,IAAIA,GAAGpQ,IAAIoQ,IAAI,GAAGK,IAAIL,IAAI;AAChC,UAAAjC,IAAI0L,GAAG,MAAM,GAAG,GAAG3L,GAAG,GAAG,GAAG,GAAG,GAAGlO,GAAGyQ,CAAC,GAAGtC,MAAMA,EAAE,YAAY,KAAK,MAAMiC,IAAI,CAAC,GAAG,EAAE,KAAKjC,CAAC;AAAA,QAC1F;AAAA,MACF;AAAA,EACJ;AACF;AACA,SAAS2L,GAAGrM,GAAG,GAAG,GAAGS,GAAGC,GAAGC,GAAG,GAAG,GAAG;AAClC,MAAI;AACJ,MAAI,EAAE,SAASpK,KAAK,IAAIkK,EAAE,kBAAkB,GAAGE,GAAGD,GAAG,IAAI,CAAC,IAAI,IAAID,EAAE,kBAAkBC,GAAGC,GAAG,GAAG,EAAE,SAASrK,IAAI,CAAC,GAAG,MAAM,KAAM,QAAO;AACrI,EAAA2V,GAAG,KAAK,CAAC,GAAGA,GAAG,aAAajM,EAAE,WAAW;AACzC,QAAM,IAAI,EAAE,IAAI,OAAO,WAAWiM,EAAE;AACpC,SAAO,IAAI,EAAE,QAAQ,IAAI,EAAE,MAAM,OAAO;AAAA,IACtC,UAAU;AAAA,IACV,OAAOA,GAAG,MAAK;AAAA,IACf,QAAQjM;AAAA,EACZ;AACA;AACA,SAASoM,GAAGpM,GAAG,GAAG,GAAGS,GAAGC,GAAGC,GAAG,GAAG,GAAG,GAAG,GAAG;AACxC,EAAAX,EAAE,kBAAkB,GAAG2L,EAAE,GAAG3L,EAAE,kBAAkB,GAAG4L,EAAE,GAAG5L,EAAE,kBAAkB,GAAG6L,EAAE;AACjF,QAAM,IAAIQ,GAAGrM,GAAG,GAAG,GAAGS,GAAGkL,IAAIC,IAAIC,IAAIG,EAAE;AACvC,MAAI,GAAG;AACL,UAAM,IAAI,IAAI,EAAC;AACf,IAAArC,GAAG,aAAaqC,IAAIL,IAAIC,IAAIC,IAAI,CAAC,GAAGnL,MAAM,EAAE,KAAKiJ,GAAG,yBAAyBjJ,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI8B,GAAE,CAAE,IAAI7B,MAAM,EAAE,MAAMgJ,GAAG,yBAAyBhJ,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI6B,IAAI,IAAI,MAAM,EAAE,SAASmH,GAAG,yBAAyB,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI,EAAC,CAAE,GAAG,EAAE,OAAO,IAAIlJ,EAAE,SAAS,IAAI,KAAK,EAAE,OAAO,eAAe,EAAE;AAC9S,UAAM,IAAI;AAAA,MACR,GAAG;AAAA,MACH,GAAG;AAAA,MACH;AAAA,MACA,QAAQ,IAAI,EAAC;AAAA,MACb,eAAe;AAAA,IACrB;AACI,IAAAkJ,GAAG,UAAUgC,IAAIC,IAAIC,IAAI,EAAE,MAAM,GAAG,EAAE,OAAO,GAAG,EAAE,YAAY;AAAA,EAChE;AACA,SAAO;AACT;AACA,MAAMS,WAAWhB,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWlB,YAAY,IAAI,GAAG,IAAI,GAAG7K,IAAI,GAAGC,IAAI,GAAGC,IAAI,GAAG,IAAI,GAAG;AACpD,UAAK,GAAI,KAAK,OAAO,eAAe,KAAK,aAAa;AAAA,MACpD,OAAO;AAAA,MACP,QAAQ;AAAA,MACR,OAAOF;AAAA,MACP,eAAeC;AAAA,MACf,gBAAgBC;AAAA,MAChB,eAAe;AAAA,IACrB;AACI,UAAM,IAAI;AACV,IAAAD,IAAI,KAAK,MAAMA,CAAC,GAAGC,IAAI,KAAK,MAAMA,CAAC,GAAG,IAAI,KAAK,MAAM,CAAC;AACtD,UAAM,IAAI,CAAA,GAAI,IAAI,CAAA,GAAI,IAAI,CAAA,GAAI,IAAI,CAAA;AAClC,QAAI,IAAI,GAAG0B,IAAI;AACf,MAAE,KAAK,KAAK,KAAK,IAAI,IAAI5B,GAAG,GAAG,GAAG,GAAGE,GAAG,CAAC,GAAG,EAAE,KAAK,KAAK,KAAK,GAAG,IAAIF,GAAG,GAAG,CAAC,GAAG,GAAGE,GAAG,CAAC,GAAG,EAAE,KAAK,KAAK,KAAK,GAAG,GAAG,GAAGF,GAAG,GAAGC,GAAG,GAAG,CAAC,GAAG,EAAE,KAAK,KAAK,KAAK,GAAG,IAAI,GAAGD,GAAG,CAAC,GAAGC,GAAG,GAAG,CAAC,GAAG,EAAE,KAAK,KAAK,KAAK,GAAG,IAAI,GAAG,GAAGD,GAAGC,GAAGC,GAAG,CAAC,GAAG,EAAE,KAAK,KAAK,KAAK,IAAI,IAAI,GAAG,GAAG,CAACF,GAAGC,GAAGC,GAAG,CAAC,GAAG,KAAK,SAAS,CAAC,GAAG,KAAK,aAAa,YAAY,IAAIqK,GAAG,GAAG,CAAC,CAAC,GAAG,KAAK,aAAa,UAAU,IAAIA,GAAG,GAAG,CAAC,CAAC,GAAG,KAAK,aAAa,MAAM,IAAIA,GAAG,GAAG,CAAC,CAAC;AACpZ,aAAS,EAAEtI,GAAGC,GAAGC,GAAG,GAAGrQ,GAAGyQ,GAAG,GAAGC,GAAGC,GAAG,GAAG,GAAG;AAC1C,YAAM,IAAIF,IAAIE,GAAG4D,IAAI,IAAI,GAAGC,IAAI/D,IAAI,GAAGgE,IAAI,IAAI,GAAGC,IAAIhE,IAAI,GAAGiE,IAAIhE,IAAI,GAAGvV,IAAI,IAAI;AAChF,UAAIwZ,KAAK,GAAGC,IAAI;AAChB,YAAMC,IAAI,IAAI,EAAC;AACf,eAASC,KAAI,GAAGA,KAAI3Z,GAAG2Z,MAAK;AAC1B,cAAMC,KAAKD,KAAIR,IAAIE;AACnB,iBAASuF,KAAK,GAAGA,KAAKrF,GAAGqF,MAAM;AAC7B,gBAAMC,KAAKD,KAAK,IAAIxF;AACpB,UAAAM,EAAE3E,CAAC,IAAI8J,KAAK,GAAGnF,EAAE1E,CAAC,IAAI4E,KAAKhV,GAAG8U,EAAEzE,CAAC,IAAIqE,GAAG,EAAE,KAAKI,EAAE,GAAGA,EAAE,GAAGA,EAAE,CAAC,GAAGA,EAAE3E,CAAC,IAAI,GAAG2E,EAAE1E,CAAC,IAAI,GAAG0E,EAAEzE,CAAC,IAAIK,IAAI,IAAI,IAAI,IAAI,EAAE,KAAKoE,EAAE,GAAGA,EAAE,GAAGA,EAAE,CAAC,GAAG,EAAE,KAAKkF,KAAKrJ,CAAC,GAAG,EAAE,KAAK,IAAIoE,KAAI,CAAC,GAAGH,MAAM;AAAA,QAC5K;AAAA,MACF;AACA,eAASG,KAAI,GAAGA,KAAI,GAAGA;AACrB,iBAASC,KAAK,GAAGA,KAAKrE,GAAGqE,MAAM;AAC7B,gBAAMgF,KAAK,IAAIhF,KAAKL,IAAII,IAAGkF,KAAK,IAAIjF,KAAKL,KAAKI,KAAI,IAAI,KAAK,KAAKC,KAAK,KAAKL,KAAKI,KAAI,IAAImF,KAAK,KAAKlF,KAAK,KAAKL,IAAII;AAC/G,YAAE,KAAKiF,IAAIC,IAAIC,EAAE,GAAG,EAAE,KAAKD,IAAI,IAAIC,EAAE,GAAGrF,KAAK;AAAA,QAC/C;AACF,QAAE,SAAS/E,GAAG+E,GAAG,CAAC,GAAG/E,KAAK+E,GAAG,KAAKD;AAAA,IACpC;AAAA,EACF;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,aAAa,OAAO,OAAO,CAAA,GAAI,EAAE,UAAU,GAAG;AAAA,EAC3E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,SAAS,GAAG;AACjB,WAAO,IAAImF,GAAG,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,eAAe,EAAE,gBAAgB,EAAE,aAAa;AAAA,EAC9F;AACF;AACA,SAASI,GAAG1M,GAAG;AACb,QAAM,IAAI,CAAA;AACV,aAAW,KAAKA,GAAG;AACjB,MAAE,CAAC,IAAI,CAAA;AACP,eAAWS,KAAKT,EAAE,CAAC,GAAG;AACpB,YAAMU,IAAIV,EAAE,CAAC,EAAES,CAAC;AAChB,MAAAC,MAAMA,EAAE,WAAWA,EAAE,aAAaA,EAAE,aAAaA,EAAE,aAAaA,EAAE,aAAaA,EAAE,aAAaA,EAAE,aAAaA,EAAE,gBAAgBA,EAAE,yBAAyBL,GAAG,oGAAoG,GAAG,EAAE,CAAC,EAAEI,CAAC,IAAI,QAAQ,EAAE,CAAC,EAAEA,CAAC,IAAIC,EAAE,UAAU,MAAM,QAAQA,CAAC,IAAI,EAAE,CAAC,EAAED,CAAC,IAAIC,EAAE,MAAK,IAAK,EAAE,CAAC,EAAED,CAAC,IAAIC;AAAA,IACjW;AAAA,EACF;AACA,SAAO;AACT;AACA,SAASiM,GAAG3M,GAAG;AACb,QAAM,IAAI,CAAA;AACV,WAAS,IAAI,GAAG,IAAIA,EAAE,QAAQ,KAAK;AACjC,UAAMS,IAAIiM,GAAG1M,EAAE,CAAC,CAAC;AACjB,eAAWU,KAAKD;AACd,QAAEC,CAAC,IAAID,EAAEC,CAAC;AAAA,EACd;AACA,SAAO;AACT;AACA,SAASkM,GAAG5M,GAAG;AACb,QAAM,IAAI,CAAA;AACV,WAAS,IAAI,GAAG,IAAIA,EAAE,QAAQ;AAC5B,MAAE,KAAKA,EAAE,CAAC,EAAE,MAAK,CAAE;AACrB,SAAO;AACT;AACA,SAAS6M,GAAG7M,GAAG;AACb,QAAM,IAAIA,EAAE,gBAAe;AAC3B,SAAO,MAAM,OAAOA,EAAE,mBAAmB,EAAE,qBAAqB,KAAK,EAAE,QAAQ,aAAayD,GAAG;AACjG;AACA,MAAMqJ,KAAK,EAAE,OAAOJ,IAAI,OAAOC,GAAE;AACjC,IAAII,KAAK;AAAA;AAAA,IAELC,KAAK;AAAA;AAAA;AAGT,MAAMC,WAAW9C,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG;AACb,UAAK,GAAI,KAAK,mBAAmB,IAAI,KAAK,OAAO,kBAAkB,KAAK,UAAU,CAAA,GAAI,KAAK,WAAW,CAAA,GAAI,KAAK,iBAAiB,CAAA,GAAI,KAAK,eAAe4C,IAAI,KAAK,iBAAiBC,IAAI,KAAK,YAAY,GAAG,KAAK,YAAY,IAAI,KAAK,qBAAqB,GAAG,KAAK,MAAM,IAAI,KAAK,SAAS,IAAI,KAAK,WAAW,IAAI,KAAK,kBAAkB,IAAI,KAAK,aAAa;AAAA,MAC5V,kBAAkB;AAAA;AAAA,MAElB,WAAW;AAAA;AAAA,IAEjB,GAAO,KAAK,yBAAyB;AAAA,MAC/B,OAAO,CAAC,GAAG,GAAG,CAAC;AAAA,MACf,IAAI,CAAC,GAAG,CAAC;AAAA,MACT,KAAK,CAAC,GAAG,CAAC;AAAA,IAChB,GAAO,KAAK,sBAAsB,QAAQ,KAAK,qBAAqB,IAAI,KAAK,cAAc,MAAM,MAAM,UAAU,KAAK,UAAU,CAAC;AAAA,EAC/H;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,iBAAiB,EAAE,gBAAgB,KAAK,eAAe,EAAE,cAAc,KAAK,WAAWN,GAAG,EAAE,QAAQ,GAAG,KAAK,iBAAiBE,GAAG,EAAE,cAAc,GAAG,KAAK,UAAU,OAAO,OAAO,CAAA,GAAI,EAAE,OAAO,GAAG,KAAK,YAAY,EAAE,WAAW,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,MAAM,EAAE,KAAK,KAAK,SAAS,EAAE,QAAQ,KAAK,WAAW,EAAE,UAAU,KAAK,aAAa,OAAO,OAAO,CAAA,GAAI,EAAE,UAAU,GAAG,KAAK,cAAc,EAAE,aAAa;AAAA,EACtc;AAAA,EACA,OAAO,GAAG;AACR,UAAM,IAAI,MAAM,OAAO,CAAC;AACxB,MAAE,cAAc,KAAK,aAAa,EAAE,WAAW,CAAA;AAC/C,eAAWlM,KAAK,KAAK,UAAU;AAC7B,YAAMmI,IAAI,KAAK,SAASnI,CAAC,EAAE;AAC3B,MAAAmI,KAAKA,EAAE,YAAY,EAAE,SAASnI,CAAC,IAAI;AAAA,QACjC,MAAM;AAAA,QACN,OAAOmI,EAAE,OAAO,CAAC,EAAE;AAAA,MAC3B,IAAUA,KAAKA,EAAE,UAAU,EAAE,SAASnI,CAAC,IAAI;AAAA,QACnC,MAAM;AAAA,QACN,OAAOmI,EAAE,OAAM;AAAA,MACvB,IAAUA,KAAKA,EAAE,YAAY,EAAE,SAASnI,CAAC,IAAI;AAAA,QACrC,MAAM;AAAA,QACN,OAAOmI,EAAE,QAAO;AAAA,MACxB,IAAUA,KAAKA,EAAE,YAAY,EAAE,SAASnI,CAAC,IAAI;AAAA,QACrC,MAAM;AAAA,QACN,OAAOmI,EAAE,QAAO;AAAA,MACxB,IAAUA,KAAKA,EAAE,YAAY,EAAE,SAASnI,CAAC,IAAI;AAAA,QACrC,MAAM;AAAA,QACN,OAAOmI,EAAE,QAAO;AAAA,MACxB,IAAUA,KAAKA,EAAE,YAAY,EAAE,SAASnI,CAAC,IAAI;AAAA,QACrC,MAAM;AAAA,QACN,OAAOmI,EAAE,QAAO;AAAA,MACxB,IAAUA,KAAKA,EAAE,YAAY,EAAE,SAASnI,CAAC,IAAI;AAAA,QACrC,MAAM;AAAA,QACN,OAAOmI,EAAE,QAAO;AAAA,MACxB,IAAU,EAAE,SAASnI,CAAC,IAAI;AAAA,QAClB,OAAOmI;AAAA,MACf;AAAA,IACI;AACA,WAAO,KAAK,KAAK,OAAO,EAAE,SAAS,MAAM,EAAE,UAAU,KAAK,UAAU,EAAE,eAAe,KAAK,cAAc,EAAE,iBAAiB,KAAK,gBAAgB,EAAE,SAAS,KAAK,QAAQ,EAAE,WAAW,KAAK;AAC1L,UAAMpI,IAAI,CAAA;AACV,eAAWC,KAAK,KAAK;AACnB,WAAK,WAAWA,CAAC,MAAM,OAAOD,EAAEC,CAAC,IAAI;AACvC,WAAO,OAAO,KAAKD,CAAC,EAAE,SAAS,MAAM,EAAE,aAAaA,IAAI;AAAA,EAC1D;AACF;AACA,MAAMyM,WAAWtE,GAAG;AAAA;AAAA;AAAA;AAAA,EAIlB,cAAc;AACZ,aAAS,KAAK,WAAW,IAAI,KAAK,OAAO,UAAU,KAAK,qBAAqB,IAAIpC,GAAE,GAAI,KAAK,mBAAmB,IAAIA,GAAE,GAAI,KAAK,0BAA0B,IAAIA,MAAM,KAAK,mBAAmB3G,IAAI,KAAK,iBAAiB;AAAA,EACtN;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,gBAAgB;AAClB,WAAO,KAAK;AAAA,EACd;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,KAAK,mBAAmB,KAAK,EAAE,kBAAkB,GAAG,KAAK,iBAAiB,KAAK,EAAE,gBAAgB,GAAG,KAAK,wBAAwB,KAAK,EAAE,uBAAuB,GAAG,KAAK,mBAAmB,EAAE,kBAAkB;AAAA,EACzO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,kBAAkB,GAAG;AACnB,WAAO,MAAM,kBAAkB,CAAC,EAAE,OAAM;AAAA,EAC1C;AAAA,EACA,kBAAkB,GAAG;AACnB,UAAM,kBAAkB,CAAC,GAAG,KAAK,mBAAmB,KAAK,KAAK,WAAW,EAAE,OAAM;AAAA,EACnF;AAAA,EACA,kBAAkB,GAAG,GAAG;AACtB,UAAM,kBAAkB,GAAG,CAAC,GAAG,KAAK,mBAAmB,KAAK,KAAK,WAAW,EAAE,OAAM;AAAA,EACtF;AAAA,EACA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AACF;AACA,MAAMsN,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI5K,MAAM6K,KAAqB,oBAAI7K,GAAE;AAC9F,MAAM8K,WAAWJ,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,IAAI,IAAI,IAAI,GAAGzM,IAAI,KAAKC,IAAI,KAAK;AAC3C,UAAK,GAAI,KAAK,sBAAsB,IAAI,KAAK,OAAO,qBAAqB,KAAK,MAAM,GAAG,KAAK,OAAO,GAAG,KAAK,OAAOD,GAAG,KAAK,MAAMC,GAAG,KAAK,QAAQ,IAAI,KAAK,SAAS,GAAG,KAAK,OAAO,MAAM,KAAK,YAAY,IAAI,KAAK,aAAa,GAAG,KAAK,uBAAsB;AAAA,EAC9P;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,KAAK,MAAM,EAAE,KAAK,KAAK,OAAO,EAAE,MAAM,KAAK,OAAO,EAAE,MAAM,KAAK,MAAM,EAAE,KAAK,KAAK,QAAQ,EAAE,OAAO,KAAK,SAAS,EAAE,QAAQ,KAAK,OAAO,EAAE,SAAS,OAAO,OAAO,OAAO,OAAO,CAAA,GAAI,EAAE,IAAI,GAAG,KAAK,YAAY,EAAE,WAAW,KAAK,aAAa,EAAE,YAAY;AAAA,EACnR;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,eAAe,GAAG;AAChB,UAAM,IAAI,MAAM,KAAK,cAAa,IAAK;AACvC,SAAK,MAAMM,KAAK,IAAI,KAAK,KAAK,CAAC,GAAG,KAAK,uBAAsB;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB;AACf,UAAM,IAAI,KAAK,IAAID,KAAK,MAAM,KAAK,GAAG;AACtC,WAAO,MAAM,KAAK,cAAa,IAAK;AAAA,EACtC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,kBAAkB;AAChB,WAAOC,KAAK,IAAI,KAAK;AAAA,MACnB,KAAK,IAAID,KAAK,MAAM,KAAK,GAAG,IAAI,KAAK;AAAA,IAC3C;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe;AACb,WAAO,KAAK,YAAY,KAAK,IAAI,KAAK,QAAQ,CAAC;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB;AACd,WAAO,KAAK,YAAY,KAAK,IAAI,KAAK,QAAQ,CAAC;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,cAAc,GAAG,GAAGN,GAAG;AACrB,IAAA0M,GAAG,IAAI,IAAI,IAAI,GAAG,EAAE,aAAa,KAAK,uBAAuB,GAAG,EAAE,IAAIA,GAAG,GAAGA,GAAG,CAAC,EAAE,eAAe,CAAC,IAAIA,GAAG,CAAC,GAAGA,GAAG,IAAI,GAAG,GAAG,GAAG,EAAE,aAAa,KAAK,uBAAuB,GAAG1M,EAAE,IAAI0M,GAAG,GAAGA,GAAG,CAAC,EAAE,eAAe,CAAC,IAAIA,GAAG,CAAC;AAAA,EACvN;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,YAAY,GAAG,GAAG;AAChB,WAAO,KAAK,cAAc,GAAGC,IAAIC,EAAE,GAAG,EAAE,WAAWA,IAAID,EAAE;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA4CA,cAAc,GAAG,GAAG3M,GAAGC,GAAGC,GAAG,GAAG;AAC9B,SAAK,SAAS,IAAI,GAAG,KAAK,SAAS,SAAS,KAAK,OAAO;AAAA,MACtD,SAAS;AAAA,MACT,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,SAAS;AAAA,MACT,SAAS;AAAA,MACT,OAAO;AAAA,MACP,QAAQ;AAAA,IACd,IAAQ,KAAK,KAAK,UAAU,IAAI,KAAK,KAAK,YAAY,GAAG,KAAK,KAAK,aAAa,GAAG,KAAK,KAAK,UAAUF,GAAG,KAAK,KAAK,UAAUC,GAAG,KAAK,KAAK,QAAQC,GAAG,KAAK,KAAK,SAAS,GAAG,KAAK,uBAAsB;AAAA,EACrM;AAAA;AAAA;AAAA;AAAA,EAIA,kBAAkB;AAChB,SAAK,SAAS,SAAS,KAAK,KAAK,UAAU,KAAK,KAAK,uBAAsB;AAAA,EAC7E;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,yBAAyB;AACvB,UAAM,IAAI,KAAK;AACf,QAAI,IAAI,IAAI,KAAK,IAAII,KAAK,MAAM,KAAK,GAAG,IAAI,KAAK,MAAMN,IAAI,IAAI,GAAGC,IAAI,KAAK,SAASD,GAAGE,IAAI,OAAOD;AAClG,UAAM,IAAI,KAAK;AACf,QAAI,KAAK,SAAS,QAAQ,KAAK,KAAK,SAAS;AAC3C,YAAM,IAAI,EAAE,WAAW,IAAI,EAAE;AAC7B,MAAAC,KAAK,EAAE,UAAUD,IAAI,GAAG,KAAK,EAAE,UAAUD,IAAI,GAAGC,KAAK,EAAE,QAAQ,GAAGD,KAAK,EAAE,SAAS;AAAA,IACpF;AACA,UAAM,IAAI,KAAK;AACf,UAAM,MAAME,KAAK,IAAI,IAAI,KAAK,aAAY,IAAK,KAAK,iBAAiB,gBAAgBA,GAAGA,IAAID,GAAG,GAAG,IAAID,GAAG,GAAG,KAAK,KAAK,KAAK,kBAAkB,KAAK,aAAa,GAAG,KAAK,wBAAwB,KAAK,KAAK,gBAAgB,EAAE,OAAM;AAAA,EACnO;AAAA,EACA,OAAO,GAAG;AACR,UAAM,IAAI,MAAM,OAAO,CAAC;AACxB,WAAO,EAAE,OAAO,MAAM,KAAK,KAAK,EAAE,OAAO,OAAO,KAAK,MAAM,EAAE,OAAO,OAAO,KAAK,MAAM,EAAE,OAAO,MAAM,KAAK,KAAK,EAAE,OAAO,QAAQ,KAAK,OAAO,EAAE,OAAO,SAAS,KAAK,QAAQ,KAAK,SAAS,SAAS,EAAE,OAAO,OAAO,OAAO,OAAO,CAAA,GAAI,KAAK,IAAI,IAAI,EAAE,OAAO,YAAY,KAAK,WAAW,EAAE,OAAO,aAAa,KAAK,YAAY;AAAA,EAC/T;AACF;AACA,MAAM8M,KAAK,KAAKC,KAAK;AACrB,MAAMC,WAAW7E,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQlB,YAAY,GAAG,GAAGnI,GAAG;AACnB,UAAK,GAAI,KAAK,OAAO,cAAc,KAAK,eAAeA,GAAG,KAAK,mBAAmB,MAAM,KAAK,oBAAoB;AACjH,UAAMC,IAAI,IAAI4M,GAAGC,IAAIC,IAAI,GAAG,CAAC;AAC7B,IAAA9M,EAAE,SAAS,KAAK,QAAQ,KAAK,IAAIA,CAAC;AAClC,UAAMC,IAAI,IAAI2M,GAAGC,IAAIC,IAAI,GAAG,CAAC;AAC7B,IAAA7M,EAAE,SAAS,KAAK,QAAQ,KAAK,IAAIA,CAAC;AAClC,UAAM,IAAI,IAAI2M,GAAGC,IAAIC,IAAI,GAAG,CAAC;AAC7B,MAAE,SAAS,KAAK,QAAQ,KAAK,IAAI,CAAC;AAClC,UAAM,IAAI,IAAIF,GAAGC,IAAIC,IAAI,GAAG,CAAC;AAC7B,MAAE,SAAS,KAAK,QAAQ,KAAK,IAAI,CAAC;AAClC,UAAM,IAAI,IAAIF,GAAGC,IAAIC,IAAI,GAAG,CAAC;AAC7B,MAAE,SAAS,KAAK,QAAQ,KAAK,IAAI,CAAC;AAClC,UAAM,IAAI,IAAIF,GAAGC,IAAIC,IAAI,GAAG,CAAC;AAC7B,MAAE,SAAS,KAAK,QAAQ,KAAK,IAAI,CAAC;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA,EAIA,yBAAyB;AACvB,UAAM,IAAI,KAAK,kBAAkB,IAAI,KAAK,SAAS,OAAM,GAAI,CAAC/M,GAAGC,GAAGC,GAAG,GAAG,GAAG,CAAC,IAAI;AAClF,eAAW,KAAK,EAAG,MAAK,OAAO,CAAC;AAChC,QAAI,MAAMd;AACR,MAAAY,EAAE,GAAG,IAAI,GAAG,GAAG,CAAC,GAAGA,EAAE,OAAO,GAAG,GAAG,CAAC,GAAGC,EAAE,GAAG,IAAI,GAAG,GAAG,CAAC,GAAGA,EAAE,OAAO,IAAI,GAAG,CAAC,GAAGC,EAAE,GAAG,IAAI,GAAG,GAAG,EAAE,GAAGA,EAAE,OAAO,GAAG,GAAG,CAAC,GAAG,EAAE,GAAG,IAAI,GAAG,GAAG,CAAC,GAAG,EAAE,OAAO,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,IAAI,GAAG,GAAG,CAAC,GAAG,EAAE,OAAO,GAAG,GAAG,CAAC,GAAG,EAAE,GAAG,IAAI,GAAG,GAAG,CAAC,GAAG,EAAE,OAAO,GAAG,GAAG,EAAE;AAAA,aAC9N,MAAMb;AACb,MAAAW,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC,GAAGA,EAAE,OAAO,IAAI,GAAG,CAAC,GAAGC,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC,GAAGA,EAAE,OAAO,GAAG,GAAG,CAAC,GAAGC,EAAE,GAAG,IAAI,GAAG,GAAG,CAAC,GAAGA,EAAE,OAAO,GAAG,GAAG,CAAC,GAAG,EAAE,GAAG,IAAI,GAAG,GAAG,EAAE,GAAG,EAAE,OAAO,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC,GAAG,EAAE,OAAO,GAAG,GAAG,CAAC,GAAG,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC,GAAG,EAAE,OAAO,GAAG,GAAG,EAAE;AAAA;AAEzO,YAAM,IAAI,MAAM,2EAA2E,CAAC;AAC9F,eAAW,KAAK;AACd,WAAK,IAAI,CAAC,GAAG,EAAE,kBAAiB;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,GAAG,GAAG;AACX,SAAK,WAAW,QAAQ,KAAK,kBAAiB;AAC9C,UAAM,EAAE,cAAcF,GAAG,mBAAmBC,EAAC,IAAK;AAClD,SAAK,qBAAqB,EAAE,qBAAqB,KAAK,mBAAmB,EAAE,kBAAkB,KAAK;AAClG,UAAM,CAACC,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,IAAI,KAAK,UAAU,IAAI,EAAE,gBAAe,GAAI,IAAI,EAAE,kBAAiB,GAAI0B,IAAI,EAAE,wBAAwB,IAAI,EAAE,GAAG;AACrI,MAAE,GAAG,UAAU;AACf,UAAMK,IAAIjC,EAAE,QAAQ;AACpB,IAAAA,EAAE,QAAQ,kBAAkB,IAAI,EAAE,gBAAgBA,GAAG,GAAGC,CAAC,GAAG,EAAE,OAAO,GAAGC,CAAC,GAAG,EAAE,gBAAgBF,GAAG,GAAGC,CAAC,GAAG,EAAE,OAAO,GAAG,CAAC,GAAG,EAAE,gBAAgBD,GAAG,GAAGC,CAAC,GAAG,EAAE,OAAO,GAAG,CAAC,GAAG,EAAE,gBAAgBD,GAAG,GAAGC,CAAC,GAAG,EAAE,OAAO,GAAG,CAAC,GAAG,EAAE,gBAAgBD,GAAG,GAAGC,CAAC,GAAG,EAAE,OAAO,GAAG,CAAC,GAAGD,EAAE,QAAQ,kBAAkBiC,GAAG,EAAE,gBAAgBjC,GAAG,GAAGC,CAAC,GAAG,EAAE,OAAO,GAAG,CAAC,GAAG,EAAE,gBAAgB,GAAG,GAAG2B,CAAC,GAAG,EAAE,GAAG,UAAU,GAAG5B,EAAE,QAAQ,mBAAmB;AAAA,EACpZ;AACF;AACA,MAAMiN,WAAWzJ,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAelB,YAAY,IAAI,CAAA,GAAI,IAAIxK,IAAIgH,GAAGC,GAAGC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG;AAClD,UAAM,GAAG,GAAGF,GAAGC,GAAGC,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,GAAG,KAAK,gBAAgB,IAAI,KAAK,QAAQ;AAAA,EAC7E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAS;AACX,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,OAAO,GAAG;AACZ,SAAK,QAAQ;AAAA,EACf;AACF;AACA,MAAMgN,WAAWjJ,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,IAAI,GAAG,IAAI,CAAA,GAAI;AACzB,UAAM,GAAG,GAAG,CAAC,GAAG,KAAK,0BAA0B;AAC/C,UAAMjE,IAAI,EAAE,OAAO,GAAG,QAAQ,GAAG,OAAO,EAAC,GAAIC,IAAI,CAACD,GAAGA,GAAGA,GAAGA,GAAGA,GAAGA,CAAC;AAClE,SAAK,UAAU,IAAIiN,GAAGhN,CAAC,GAAG,KAAK,mBAAmB,CAAC,GAAG,KAAK,QAAQ,wBAAwB;AAAA,EAC7F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,2BAA2B,GAAG,GAAG;AAC/B,SAAK,QAAQ,OAAO,EAAE,MAAM,KAAK,QAAQ,aAAa,EAAE,YAAY,KAAK,QAAQ,kBAAkB,EAAE,iBAAiB,KAAK,QAAQ,YAAY,EAAE,WAAW,KAAK,QAAQ,YAAY,EAAE;AACvL,UAAMD,IAAI;AAAA,MACR,UAAU;AAAA,QACR,WAAW,EAAE,OAAO,KAAI;AAAA,MAChC;AAAA,MACM;AAAA;AAAA,QAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAoBF;AAAA;AAAA,QAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAmBR,GAAOC,IAAI,IAAI4L,GAAG,GAAG,GAAG,CAAC,GAAG3L,IAAI,IAAIsM,GAAG;AAAA,MACjC,MAAM;AAAA,MACN,UAAUP,GAAGjM,EAAE,QAAQ;AAAA,MACvB,cAAcA,EAAE;AAAA,MAChB,gBAAgBA,EAAE;AAAA,MAClB,MAAMlK;AAAA,MACN,UAAUE;AAAA,IAChB,CAAK;AACD,IAAAkK,EAAE,SAAS,UAAU,QAAQ;AAC7B,UAAM,IAAI,IAAIuL,GAAGxL,GAAGC,CAAC,GAAG,IAAI,EAAE;AAC9B,WAAO,EAAE,cAAcrG,OAAO,EAAE,YAAYF,KAAK,IAAIqT,GAAG,GAAG,IAAI,IAAI,EAAE,OAAO,GAAG,CAAC,GAAG,EAAE,YAAY,GAAG,EAAE,SAAS,QAAO,GAAI,EAAE,SAAS,QAAO,GAAI;AAAA,EAClJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,MAAM,GAAG,IAAI,IAAIhN,IAAI,IAAIC,IAAI,IAAI;AAC/B,UAAMC,IAAI,EAAE,gBAAe;AAC3B,aAAS,IAAI,GAAG,IAAI,GAAG;AACrB,QAAE,gBAAgB,MAAM,CAAC,GAAG,EAAE,MAAM,GAAGF,GAAGC,CAAC;AAC7C,MAAE,gBAAgBC,CAAC;AAAA,EACrB;AACF;AACA,IAAIiN,KAAK,cAAchF,GAAG;AAAA,EACxB,cAAc;AACZ,UAAK,GAAI,KAAK,UAAU,IAAI,KAAK,OAAO;AAAA,EAC1C;AACF;AACA,MAAMiF,KAAK,EAAE,MAAM,OAAM;AACzB,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA,EAIP,cAAc;AACZ,SAAK,aAAa,MAAM,KAAK,QAAQ,MAAM,KAAK,QAAQ;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,eAAe;AACb,WAAO,KAAK,UAAU,SAAS,KAAK,QAAQ,IAAIF,GAAE,GAAI,KAAK,MAAM,mBAAmB,IAAI,KAAK,MAAM,UAAU,IAAI,KAAK,MAAM,SAAS,CAAA,GAAI,KAAK,MAAM,aAAa,EAAE,UAAU,GAAE,IAAK,KAAK;AAAA,EAC3L;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,oBAAoB;AAClB,WAAO,KAAK,eAAe,SAAS,KAAK,aAAa,IAAIA,MAAM,KAAK,WAAW,mBAAmB,IAAI,KAAK,WAAW,UAAU,IAAI,KAAK,WAAW,oBAAoB,IAAI,KAAK,WAAW,iBAAiB,IAAI,EAAC,GAAI,KAAK,WAAW,qBAAqB,IAAI,KAAK,WAAW,kBAAkB,IAAI,EAAC,IAAK,KAAK;AAAA,EACnT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,eAAe;AACb,WAAO,KAAK,UAAU,SAAS,KAAK,QAAQ,IAAIA,MAAM,KAAK,MAAM,mBAAmB,IAAI,KAAK,MAAM,UAAU,IAAI,KAAK,MAAM,oBAAoB,IAAI,KAAK,MAAM,iBAAiB,IAAI,EAAC,GAAI,KAAK,MAAM,qBAAqB,IAAI,KAAK,MAAM,kBAAkB,IAAI,EAAC,IAAK,KAAK;AAAA,EAC3Q;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG;AACf,WAAO,KAAK,eAAe,QAAQ,KAAK,WAAW,cAAc,CAAC,GAAG,KAAK,UAAU,QAAQ,KAAK,MAAM,cAAc,CAAC,GAAG,KAAK,UAAU,QAAQ,KAAK,MAAM,cAAc,CAAC,GAAG;AAAA,EAC/K;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,QAAI,KAAK,EAAE,MAAM;AACf,YAAM,IAAI,KAAK;AACf,UAAI;AACF,mBAAWnN,KAAK,EAAE,KAAK,OAAM;AAC3B,eAAK,cAAc,GAAGA,CAAC;AAAA,IAC7B;AACA,WAAO,KAAK,cAAc,EAAE,MAAM,aAAa,MAAM,EAAC,CAAE,GAAG;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,GAAG;AACZ,WAAO,KAAK,cAAc,EAAE,MAAM,gBAAgB,MAAM,EAAC,CAAE,GAAG,KAAK,eAAe,SAAS,KAAK,WAAW,UAAU,KAAK,KAAK,UAAU,SAAS,KAAK,MAAM,UAAU,KAAK,KAAK,UAAU,SAAS,KAAK,MAAM,UAAU,KAAK;AAAA,EAChO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,OAAO,GAAG,GAAGA,GAAG;AACd,QAAIC,IAAI,MAAMC,IAAI,MAAM,IAAI;AAC5B,UAAM,IAAI,KAAK,YAAY,IAAI,KAAK,OAAO,IAAI,KAAK;AACpD,QAAI,KAAK,EAAE,QAAQ,oBAAoB,mBAAmB;AACxD,UAAI,KAAK,EAAE,MAAM;AACf,YAAI;AACJ,mBAAW+B,KAAK,EAAE,KAAK,OAAM,GAAI;AAC/B,gBAAMC,IAAI,EAAE,aAAaD,GAAGjC,CAAC,GAAGmC,IAAI,KAAK,cAAc,GAAGF,CAAC;AAC3D,UAAAC,MAAM,SAASC,EAAE,OAAO,UAAUD,EAAE,UAAU,MAAM,GAAGC,EAAE,OAAO,UAAUA,EAAE,UAAUA,EAAE,UAAUA,EAAE,KAAK,GAAGA,EAAE,yBAAyB,IAAIA,EAAE,cAAcD,EAAE,SAASC,EAAE,UAAUD,MAAM;AAAA,QAC1L;AACA,cAAM,IAAI,EAAE,OAAO,kBAAkB,GAAG,IAAI,EAAE,OAAO,WAAW,GAAG,IAAI,EAAE,SAAS,WAAW,EAAE,QAAQ,GAAGN,IAAI,MAAM,IAAI;AACxH,UAAE,WAAW,YAAY,IAAIA,IAAI,KAAK,EAAE,WAAW,WAAW,IAAI,KAAK,cAAc;AAAA,UACnF,MAAM;AAAA,UACN,YAAY,EAAE;AAAA,UACd,QAAQ;AAAA,QAClB,CAAS,KAAK,CAAC,EAAE,WAAW,YAAY,KAAKA,IAAI,MAAM,EAAE,WAAW,WAAW,IAAI,KAAK,cAAc;AAAA,UAC5F,MAAM;AAAA,UACN,YAAY,EAAE;AAAA,UACd,QAAQ;AAAA,QAClB,CAAS;AAAA,MACH;AACE,cAAM,QAAQ,EAAE,cAAc1B,IAAI,EAAE,QAAQ,EAAE,WAAWF,CAAC,GAAGE,MAAM,SAAS,EAAE,OAAO,UAAUA,EAAE,UAAU,MAAM,GAAG,EAAE,OAAO,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,KAAK,GAAG,EAAE,yBAAyB,IAAIA,EAAE,kBAAkB,EAAE,oBAAoB,IAAI,EAAE,eAAe,KAAKA,EAAE,cAAc,KAAK,EAAE,oBAAoB,IAAIA,EAAE,mBAAmB,EAAE,qBAAqB,IAAI,EAAE,gBAAgB,KAAKA,EAAE,eAAe,KAAK,EAAE,qBAAqB;AACjb,YAAM,SAASD,IAAI,EAAE,QAAQ,EAAE,gBAAgBD,CAAC,GAAGC,MAAM,QAAQC,MAAM,SAASD,IAAIC,IAAID,MAAM,SAAS,EAAE,OAAO,UAAUA,EAAE,UAAU,MAAM,GAAG,EAAE,OAAO,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,KAAK,GAAG,EAAE,yBAAyB,IAAIA,EAAE,kBAAkB,EAAE,oBAAoB,IAAI,EAAE,eAAe,KAAKA,EAAE,cAAc,KAAK,EAAE,oBAAoB,IAAIA,EAAE,mBAAmB,EAAE,qBAAqB,IAAI,EAAE,gBAAgB,KAAKA,EAAE,eAAe,KAAK,EAAE,qBAAqB,IAAI,KAAK,cAAcmN,EAAE;AAAA,IACre;AACA,WAAO,MAAM,SAAS,EAAE,UAAUnN,MAAM,OAAO,MAAM,SAAS,EAAE,UAAUC,MAAM,OAAO,MAAM,SAAS,EAAE,UAAU,MAAM,OAAO;AAAA,EACjI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,cAAc,GAAG,GAAG;AAClB,QAAI,EAAE,OAAO,EAAE,SAAS,MAAM,QAAQ;AACpC,YAAMF,IAAI,IAAImN,GAAE;AAChB,MAAAnN,EAAE,mBAAmB,IAAIA,EAAE,UAAU,IAAI,EAAE,OAAO,EAAE,SAAS,IAAIA,GAAG,EAAE,IAAIA,CAAC;AAAA,IAC7E;AACA,WAAO,EAAE,OAAO,EAAE,SAAS;AAAA,EAC7B;AACF;AACA,MAAMsN,WAAWnF,GAAG;AAAA;AAAA;AAAA;AAAA,EAIlB,cAAc;AACZ,aAAS,KAAK,UAAU,IAAI,KAAK,OAAO,SAAS,KAAK,aAAa,MAAM,KAAK,cAAc,MAAM,KAAK,MAAM,MAAM,KAAK,uBAAuB,GAAG,KAAK,sBAAsB,GAAG,KAAK,qBAAqB,IAAIjB,GAAE,GAAI,KAAK,uBAAuB,GAAG,KAAK,sBAAsB,IAAIA,GAAE,GAAI,KAAK,mBAAmB,MAAM,OAAO,qBAAqB,OAAO,mBAAmB,cAAc,IAAI,YAAY,WAAW,EAAE,QAAQ,KAAI,CAAE,CAAC;AAAA,EACxa;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,EAAE,eAAe,SAAS,KAAK,aAAa,EAAE,WAAW,MAAK,IAAK,EAAE,gBAAgB,SAAS,KAAK,cAAc,EAAE,YAAY,MAAK,IAAK,EAAE,QAAQ,SAAS,KAAK,MAAM,EAAE,IAAI,MAAK,IAAK,KAAK,uBAAuB,EAAE,sBAAsB,KAAK,sBAAsB,EAAE,qBAAqB,KAAK,mBAAmB,KAAK,EAAE,kBAAkB,GAAG,KAAK,uBAAuB,EAAE,sBAAsB,KAAK,oBAAoB,KAAK,EAAE,mBAAmB,GAAG,EAAE,qBAAqB,SAAS,KAAK,mBAAmB,EAAE,iBAAiB,MAAK,IAAK,KAAK,mBAAmB,EAAE,kBAAkB;AAAA,EACvlB;AAAA,EACA,OAAO,GAAG;AACR,UAAM,IAAI,MAAM,OAAO,CAAC;AACxB,WAAO,KAAK,QAAQ,SAAS,EAAE,OAAO,MAAM,KAAK,IAAI,OAAM,IAAK,KAAK,uBAAuB,MAAM,EAAE,OAAO,uBAAuB,KAAK,uBAAuB,KAAK,wBAAwB,MAAM,EAAE,OAAO,sBAAsB,KAAK,sBAAsB,EAAE,OAAO,qBAAqB,KAAK,mBAAmB,QAAO,GAAI,KAAK,yBAAyB,MAAM,EAAE,OAAO,uBAAuB,KAAK,uBAAuB,EAAE,OAAO,sBAAsB,KAAK,oBAAoB,QAAO,GAAI;AAAA,EACje;AACF;AACA,MAAMqG,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOP,YAAY,GAAG,GAAG;AAChB,SAAK,sBAAsB,IAAI,KAAK,QAAQ,GAAG,KAAK,SAAS,GAAG,KAAK,QAAQ,MAAM,SAAS,EAAE,SAAS,IAAI,GAAG,KAAK,QAAQrO,IAAI,KAAK,eAAe,CAAA,GAAI,KAAK,UAAU,GAAG,KAAK,OAAOsB,GAAE;AAAA,EACzL;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,mBAAmB;AAAA,EACnB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,YAAY,GAAG;AACjB,UAAM,MAAM,KAAK;AAAA,EACnB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,KAAK,QAAQ,GAAG;AAAA,EACzB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG,GAAG;AACnB,SAAK,aAAa,KAAK,EAAE,OAAO,GAAG,OAAO,GAAG;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA,EAIA,oBAAoB;AAClB,SAAK,aAAa,SAAS;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,QAAQ,IAAI,EAAE,MAAM,YAAY,EAAE,KAAK,GAAG,KAAK,QAAQ,EAAE,OAAO,KAAK,SAAS,EAAE,QAAQ,KAAK,QAAQ,EAAE,OAAO;AAAA,EAC5H;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,OAAO,GAAG,GAAGR,GAAG;AACd,SAAK,KAAK,QAAQA,KAAK,EAAE;AACzB,aAASC,IAAI,GAAGC,IAAI,KAAK,QAAQD,IAAIC,GAAGD;AACtC,WAAK,MAAM,IAAIA,CAAC,IAAI,EAAE,MAAMD,IAAIC,CAAC;AACnC,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG,IAAI,GAAG;AACZ,WAAO,KAAK,MAAM,IAAI,GAAG,CAAC,GAAG;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,GAAG;AACP,MAAE,iBAAiB,WAAW,EAAE,eAAe,CAAA,IAAK,KAAK,MAAM,OAAO,UAAU,WAAW,KAAK,MAAM,OAAO,QAAQO,GAAE,IAAK,EAAE,aAAa,KAAK,MAAM,OAAO,KAAK,MAAM,WAAW,EAAE,aAAa,KAAK,MAAM,OAAO,KAAK,IAAI,KAAK,MAAM,MAAM,CAAC,EAAE;AACjP,UAAM,IAAI,IAAI,KAAK,MAAM,YAAY,EAAE,aAAa,KAAK,MAAM,OAAO,KAAK,CAAC,GAAGR,IAAI,IAAI,KAAK,YAAY,GAAG,KAAK,MAAM;AACtH,WAAOA,EAAE,SAAS,KAAK,KAAK,GAAGA;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,SAAS,GAAG;AACV,WAAO,KAAK,mBAAmB,GAAG;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,iBAAiB,WAAW,EAAE,eAAe,CAAA,IAAK,KAAK,MAAM,OAAO,UAAU,WAAW,KAAK,MAAM,OAAO,QAAQQ,OAAO,EAAE,aAAa,KAAK,MAAM,OAAO,KAAK,MAAM,WAAW,EAAE,aAAa,KAAK,MAAM,OAAO,KAAK,IAAI,MAAM,KAAK,IAAI,YAAY,KAAK,MAAM,MAAM,CAAC,IAAI;AAAA,MACnR,MAAM,KAAK;AAAA,MACX,QAAQ,KAAK,MAAM,OAAO;AAAA,MAC1B,MAAM,KAAK,MAAM,YAAY;AAAA,MAC7B,QAAQ,KAAK;AAAA,IACnB;AAAA,EACE;AACF;AACA,MAAM,KAAqB,oBAAI,EAAC;AAChC,MAAMgN,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASP,YAAY,GAAG,GAAGxN,GAAGC,IAAI,IAAI;AAC3B,SAAK,+BAA+B,IAAI,KAAK,OAAO,IAAI,KAAK,OAAO,GAAG,KAAK,WAAW,GAAG,KAAK,SAASD,GAAG,KAAK,aAAaC;AAAA,EAC/H;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,QAAQ;AACV,WAAO,KAAK,KAAK;AAAA,EACnB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,QAAQ;AACV,WAAO,KAAK,KAAK;AAAA,EACnB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,YAAY,GAAG;AACjB,SAAK,KAAK,cAAc;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,aAAS,IAAI,GAAGD,IAAI,KAAK,KAAK,OAAO,IAAIA,GAAG;AAC1C,SAAG,oBAAoB,MAAM,CAAC,GAAG,GAAG,aAAa,CAAC,GAAG,KAAK,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AACtF,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,kBAAkB,GAAG;AACnB,aAAS,IAAI,GAAGA,IAAI,KAAK,OAAO,IAAIA,GAAG;AACrC,SAAG,oBAAoB,MAAM,CAAC,GAAG,GAAG,kBAAkB,CAAC,GAAG,KAAK,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAC3F,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,mBAAmB,GAAG;AACpB,aAAS,IAAI,GAAGA,IAAI,KAAK,OAAO,IAAIA,GAAG;AACrC,SAAG,oBAAoB,MAAM,CAAC,GAAG,GAAG,mBAAmB,CAAC,GAAG,KAAK,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAC5F,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG,GAAG;AACjB,QAAIA,IAAI,KAAK,MAAM,IAAI,KAAK,KAAK,SAAS,KAAK,SAAS,CAAC;AACzD,WAAO,KAAK,eAAeA,IAAI6B,GAAG7B,GAAG,KAAK,KAAK,IAAIA;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,aAAa,GAAG,GAAGA,GAAG;AACpB,WAAO,KAAK,eAAeA,IAAI,GAAGA,GAAG,KAAK,KAAK,IAAI,KAAK,KAAK,MAAM,IAAI,KAAK,KAAK,SAAS,KAAK,SAAS,CAAC,IAAIA,GAAG;AAAA,EAClH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,eAAe,IAAI,GAAG,GAAG,KAAK,KAAK,IAAI,KAAK,KAAK,MAAM,IAAI,KAAK,KAAK,SAAS,KAAK,MAAM,IAAI,GAAG;AAAA,EAC9G;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,eAAe,IAAI,GAAG,GAAG,KAAK,KAAK,IAAI,KAAK,KAAK,MAAM,IAAI,KAAK,KAAK,SAAS,KAAK,SAAS,CAAC,IAAI,GAAG;AAAA,EAClH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,eAAe,IAAI,GAAG,GAAG,KAAK,KAAK,IAAI,KAAK,KAAK,MAAM,IAAI,KAAK,KAAK,SAAS,KAAK,SAAS,CAAC,IAAI,GAAG;AAAA,EAClH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,eAAe,IAAI,GAAG,GAAG,KAAK,KAAK,IAAI,KAAK,KAAK,MAAM,IAAI,KAAK,KAAK,SAAS,KAAK,SAAS,CAAC,IAAI,GAAG;AAAA,EAClH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,QAAI,IAAI,KAAK,KAAK,MAAM,IAAI,KAAK,KAAK,SAAS,KAAK,MAAM;AAC1D,WAAO,KAAK,eAAe,IAAI6B,GAAG,GAAG,KAAK,KAAK,IAAI;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,QAAI,IAAI,KAAK,KAAK,MAAM,IAAI,KAAK,KAAK,SAAS,KAAK,SAAS,CAAC;AAC9D,WAAO,KAAK,eAAe,IAAIA,GAAG,GAAG,KAAK,KAAK,IAAI;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,QAAI,IAAI,KAAK,KAAK,MAAM,IAAI,KAAK,KAAK,SAAS,KAAK,SAAS,CAAC;AAC9D,WAAO,KAAK,eAAe,IAAIA,GAAG,GAAG,KAAK,KAAK,IAAI;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,QAAI,IAAI,KAAK,KAAK,MAAM,IAAI,KAAK,KAAK,SAAS,KAAK,SAAS,CAAC;AAC9D,WAAO,KAAK,eAAe,IAAIA,GAAG,GAAG,KAAK,KAAK,IAAI;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,MAAM,GAAG,GAAG7B,GAAG;AACb,WAAO,IAAI,IAAI,KAAK,KAAK,SAAS,KAAK,QAAQ,KAAK,eAAe,IAAI,GAAG,GAAG,KAAK,KAAK,GAAGA,IAAI,GAAGA,GAAG,KAAK,KAAK,IAAI,KAAK,KAAK,MAAM,IAAI,CAAC,IAAI,GAAG,KAAK,KAAK,MAAM,IAAI,CAAC,IAAIA,GAAG;AAAA,EAC5K;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,GAAG,GAAGA,GAAGC,GAAG;AACjB,WAAO,IAAI,IAAI,KAAK,KAAK,SAAS,KAAK,QAAQ,KAAK,eAAe,IAAI,GAAG,GAAG,KAAK,KAAK,GAAGD,IAAI,GAAGA,GAAG,KAAK,KAAK,GAAGC,IAAI,GAAGA,GAAG,KAAK,KAAK,IAAI,KAAK,KAAK,MAAM,IAAI,CAAC,IAAI,GAAG,KAAK,KAAK,MAAM,IAAI,CAAC,IAAID,GAAG,KAAK,KAAK,MAAM,IAAI,CAAC,IAAIC,GAAG;AAAA,EAC/N;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,QAAQ,GAAG,GAAGD,GAAGC,GAAGC,GAAG;AACrB,WAAO,IAAI,IAAI,KAAK,KAAK,SAAS,KAAK,QAAQ,KAAK,eAAe,IAAI,GAAG,GAAG,KAAK,KAAK,GAAGF,IAAI,GAAGA,GAAG,KAAK,KAAK,GAAGC,IAAI,GAAGA,GAAG,KAAK,KAAK,GAAGC,IAAI,GAAGA,GAAG,KAAK,KAAK,IAAI,KAAK,KAAK,MAAM,IAAI,CAAC,IAAI,GAAG,KAAK,KAAK,MAAM,IAAI,CAAC,IAAIF,GAAG,KAAK,KAAK,MAAM,IAAI,CAAC,IAAIC,GAAG,KAAK,KAAK,MAAM,IAAI,CAAC,IAAIC,GAAG;AAAA,EAClR;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,MAAM,GAAG;AACP,QAAI,MAAM,QAAQ;AAChB,MAAAP,GAAG,6GAA6G;AAChH,YAAM,IAAI,CAAA;AACV,eAASK,IAAI,GAAGA,IAAI,KAAK,OAAOA,KAAK;AACnC,cAAMC,IAAID,IAAI,KAAK,KAAK,SAAS,KAAK;AACtC,iBAASE,IAAI,GAAGA,IAAI,KAAK,UAAUA;AACjC,YAAE,KAAK,KAAK,KAAK,MAAMD,IAAIC,CAAC,CAAC;AAAA,MACjC;AACA,aAAO,IAAIkK,GAAG,IAAI,KAAK,MAAM,YAAY,CAAC,GAAG,KAAK,UAAU,KAAK,UAAU;AAAA,IAC7E;AACE,aAAO,EAAE,uBAAuB,WAAW,EAAE,qBAAqB,CAAA,IAAK,EAAE,mBAAmB,KAAK,KAAK,IAAI,MAAM,WAAW,EAAE,mBAAmB,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,MAAM,CAAC,IAAI,IAAIoD,GAAG,EAAE,mBAAmB,KAAK,KAAK,IAAI,GAAG,KAAK,UAAU,KAAK,QAAQ,KAAK,UAAU;AAAA,EACnR;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,OAAO,GAAG;AACR,QAAI,MAAM,QAAQ;AAChB,MAAA7N,GAAG,kHAAkH;AACrH,YAAM,IAAI,CAAA;AACV,eAASK,IAAI,GAAGA,IAAI,KAAK,OAAOA,KAAK;AACnC,cAAMC,IAAID,IAAI,KAAK,KAAK,SAAS,KAAK;AACtC,iBAASE,IAAI,GAAGA,IAAI,KAAK,UAAUA;AACjC,YAAE,KAAK,KAAK,KAAK,MAAMD,IAAIC,CAAC,CAAC;AAAA,MACjC;AACA,aAAO;AAAA,QACL,UAAU,KAAK;AAAA,QACf,MAAM,KAAK,MAAM,YAAY;AAAA,QAC7B,OAAO;AAAA,QACP,YAAY,KAAK;AAAA,MACzB;AAAA,IACI;AACE,aAAO,EAAE,uBAAuB,WAAW,EAAE,qBAAqB,CAAA,IAAK,EAAE,mBAAmB,KAAK,KAAK,IAAI,MAAM,WAAW,EAAE,mBAAmB,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,OAAO,CAAC,IAAI;AAAA,QACtL,8BAA8B;AAAA,QAC9B,UAAU,KAAK;AAAA,QACf,MAAM,KAAK,KAAK;AAAA,QAChB,QAAQ,KAAK;AAAA,QACb,YAAY,KAAK;AAAA,MACzB;AAAA,EACE;AACF;AACA,MAAMuN,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAIjK,GAAE,GAAIkK,KAAqB,oBAAIlK,GAAE,GAAIlU,KAAqB,oBAAI,EAAC,GAAIqe,KAAqB,oBAAI7H,GAAE,GAAI8H,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAIxI,MAAMyI,KAAqB,oBAAIhI,GAAE,GAAIiI,KAAqB,oBAAIlI,GAAE;AACtR,MAAMmI,WAAWxC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,GAAG,GAAG;AAChB,UAAM,GAAG,CAAC,GAAG,KAAK,gBAAgB,IAAI,KAAK,OAAO,eAAe,KAAK,WAAW5S,IAAI,KAAK,aAAa,IAAIkN,GAAE,GAAI,KAAK,oBAAoB,IAAIA,MAAM,KAAK,cAAc,MAAM,KAAK,iBAAiB;AAAA,EACrM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,qBAAqB;AACnB,UAAM,IAAI,KAAK;AACf,SAAK,gBAAgB,SAAS,KAAK,cAAc,IAAI3B,GAAE,IAAK,KAAK,YAAY,UAAS;AACtF,UAAM,IAAI,EAAE,aAAa,UAAU;AACnC,aAASpE,IAAI,GAAGA,IAAI,EAAE,OAAOA;AAC3B,WAAK,kBAAkBA,GAAG6N,EAAE,GAAG,KAAK,YAAY,cAAcA,EAAE;AAAA,EACpE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,wBAAwB;AACtB,UAAM,IAAI,KAAK;AACf,SAAK,mBAAmB,SAAS,KAAK,iBAAiB,IAAIvI,GAAE,IAAK,KAAK,eAAe,UAAS;AAC/F,UAAM,IAAI,EAAE,aAAa,UAAU;AACnC,aAAStF,IAAI,GAAGA,IAAI,EAAE,OAAOA;AAC3B,WAAK,kBAAkBA,GAAG6N,EAAE,GAAG,KAAK,eAAe,cAAcA,EAAE;AAAA,EACvE;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,KAAK,WAAW,EAAE,UAAU,KAAK,WAAW,KAAK,EAAE,UAAU,GAAG,KAAK,kBAAkB,KAAK,EAAE,iBAAiB,GAAG,KAAK,WAAW,EAAE,UAAU,EAAE,gBAAgB,SAAS,KAAK,cAAc,EAAE,YAAY,MAAK,IAAK,EAAE,mBAAmB,SAAS,KAAK,iBAAiB,EAAE,eAAe,MAAK,IAAK;AAAA,EAC9T;AAAA,EACA,QAAQ,GAAG,GAAG;AACZ,UAAM7N,IAAI,KAAK,UAAUC,IAAI,KAAK;AAClC,IAAAD,MAAM,WAAW,KAAK,mBAAmB,QAAQ,KAAK,yBAAyB8N,GAAG,KAAK,KAAK,cAAc,GAAGA,GAAG,aAAa7N,CAAC,GAAG,EAAE,IAAI,iBAAiB6N,EAAE,MAAM,OAAOC,GAAG,KAAK9N,CAAC,EAAE,OAAM,GAAI+N,GAAG,KAAK,EAAE,GAAG,EAAE,aAAaD,EAAE,GAAG,EAAE,KAAK,gBAAgB,QAAQC,GAAG,cAAc,KAAK,WAAW,MAAM,OAAO,KAAK,sBAAsB,GAAG,GAAGA,EAAE;AAAA,EAC/U;AAAA,EACA,kBAAkB,GAAG,GAAG;AACtB,WAAO,MAAM,kBAAkB,GAAG,CAAC,GAAG,KAAK,mBAAmB,GAAG,CAAC,GAAG;AAAA,EACvE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,GAAG,GAAG;AACT,SAAK,WAAW,GAAG,MAAM,WAAW,KAAK,kBAAkB,EAAE,GAAG,KAAK,SAAS,kBAAiB,GAAI,IAAI,KAAK,cAAc,KAAK,WAAW,KAAK,CAAC,GAAG,KAAK,kBAAkB,KAAK,CAAC,EAAE,OAAM;AAAA,EAC1L;AAAA;AAAA;AAAA;AAAA,EAIA,OAAO;AACL,SAAK,SAAS,KAAI;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,uBAAuB;AACrB,UAAM,IAAI,IAAIvK,GAAE,GAAI,IAAI,KAAK,SAAS,WAAW;AACjD,aAASzD,IAAI,GAAGC,IAAI,EAAE,OAAOD,IAAIC,GAAGD,KAAK;AACvC,QAAE,oBAAoB,GAAGA,CAAC;AAC1B,YAAME,IAAI,IAAI,EAAE,gBAAe;AAC/B,MAAAA,MAAM,QAAQ,EAAE,eAAeA,CAAC,IAAI,EAAE,IAAI,GAAG,GAAG,GAAG,CAAC,GAAG,EAAE,QAAQF,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AAAA,IACxF;AAAA,EACF;AAAA,EACA,kBAAkB,GAAG;AACnB,UAAM,kBAAkB,CAAC,GAAG,KAAK,aAAanH,KAAK,KAAK,kBAAkB,KAAK,KAAK,WAAW,EAAE,OAAM,IAAK,KAAK,aAAaC,KAAK,KAAK,kBAAkB,KAAK,KAAK,UAAU,EAAE,OAAM,IAAK8G,GAAG,yCAAyC,KAAK,QAAQ;AAAA,EACtP;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,mBAAmB,GAAG,GAAG;AACvB,UAAMI,IAAI,KAAK,UAAUC,IAAI,KAAK;AAClC,IAAAyN,GAAG,oBAAoBzN,EAAE,WAAW,WAAW,CAAC,GAAG0N,GAAG,oBAAoB1N,EAAE,WAAW,YAAY,CAAC,GAAGwN,GAAG,KAAK,CAAC,EAAE,aAAa,KAAK,UAAU,GAAG,EAAE,IAAI,GAAG,GAAG,CAAC;AAC9J,aAASvN,IAAI,GAAGA,IAAI,GAAGA,KAAK;AAC1B,YAAM,IAAIyN,GAAG,aAAazN,CAAC;AAC3B,UAAI,MAAM,GAAG;AACX,cAAM,IAAIwN,GAAG,aAAaxN,CAAC;AAC3B,QAAA0N,GAAG,iBAAiB5N,EAAE,MAAM,CAAC,EAAE,aAAaA,EAAE,aAAa,CAAC,CAAC,GAAG,EAAE,gBAAgBzQ,GAAG,KAAKke,EAAE,EAAE,aAAaG,EAAE,GAAG,CAAC;AAAA,MACnH;AAAA,IACF;AACA,WAAO,EAAE,aAAa,KAAK,iBAAiB;AAAA,EAC9C;AACF;AACA,MAAMM,WAAW/F,GAAG;AAAA;AAAA;AAAA;AAAA,EAIlB,cAAc;AACZ,UAAK,GAAI,KAAK,SAAS,IAAI,KAAK,OAAO;AAAA,EACzC;AACF;AACA,MAAMgG,WAAW3K,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAiBlB,YAAY,IAAI,MAAM,IAAI,GAAGxD,IAAI,GAAGC,GAAGC,GAAG,GAAG,GAAG,GAAG,IAAI1G,IAAI,IAAIA,IAAI,GAAG,GAAG;AACvE,UAAM,MAAM,GAAG,GAAG,GAAG,GAAG,GAAGyG,GAAGC,GAAG,GAAG,CAAC,GAAG,KAAK,gBAAgB,IAAI,KAAK,QAAQ,EAAE,MAAM,GAAG,OAAO,GAAG,QAAQF,KAAK,KAAK,kBAAkB,IAAI,KAAK,QAAQ,IAAI,KAAK,kBAAkB;AAAA,EACrL;AACF;AACA,MAAMoO,KAAqB,oBAAIrI,GAAE,GAAIsI,KAAqB,oBAAItI,GAAE;AAChE,MAAMuI,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQP,YAAY,IAAI,IAAI,IAAI,CAAA,GAAI;AAC1B,SAAK,OAAO9N,MAAM,KAAK,QAAQ,EAAE,MAAM,CAAC,GAAG,KAAK,eAAe,GAAG,KAAK,eAAe,MAAM,KAAK,cAAc,MAAM,KAAK,KAAI;AAAA,EAChI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO;AACL,UAAM,IAAI,KAAK,OAAO,IAAI,KAAK;AAC/B,QAAI,KAAK,eAAe,IAAI,aAAa,EAAE,SAAS,EAAE,GAAG,EAAE,WAAW;AACpE,WAAK,kBAAiB;AAAA,aACf,EAAE,WAAW,EAAE,QAAQ;AAC9B,MAAAZ,GAAG,2EAA2E,GAAG,KAAK,eAAe,CAAA;AACrG,eAASI,IAAI,GAAGC,IAAI,KAAK,MAAM,QAAQD,IAAIC,GAAGD;AAC5C,aAAK,aAAa,KAAK,IAAI+F,GAAE,CAAE;AAAA,IACnC;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,oBAAoB;AAClB,SAAK,aAAa,SAAS;AAC3B,aAAS,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,IAAI,GAAG,KAAK;AACjD,YAAM/F,IAAI,IAAI+F,GAAE;AAChB,WAAK,MAAM,CAAC,KAAK/F,EAAE,KAAK,KAAK,MAAM,CAAC,EAAE,WAAW,EAAE,OAAM,GAAI,KAAK,aAAa,KAAKA,CAAC;AAAA,IACvF;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAIA,OAAO;AACL,aAAS,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,IAAI,GAAG,KAAK;AACjD,YAAMA,IAAI,KAAK,MAAM,CAAC;AACtB,MAAAA,KAAKA,EAAE,YAAY,KAAK,KAAK,aAAa,CAAC,CAAC,EAAE,OAAM;AAAA,IACtD;AACA,aAAS,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,IAAI,GAAG,KAAK;AACjD,YAAMA,IAAI,KAAK,MAAM,CAAC;AACtB,MAAAA,MAAMA,EAAE,UAAUA,EAAE,OAAO,UAAUA,EAAE,OAAO,KAAKA,EAAE,OAAO,WAAW,EAAE,OAAM,GAAIA,EAAE,OAAO,SAASA,EAAE,WAAW,KAAKA,EAAE,OAAO,KAAKA,EAAE,WAAW,GAAGA,EAAE,OAAO,UAAUA,EAAE,UAAUA,EAAE,YAAYA,EAAE,KAAK;AAAA,IAC3M;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAIA,SAAS;AACP,UAAM,IAAI,KAAK,OAAO,IAAI,KAAK,cAAcA,IAAI,KAAK,cAAcC,IAAI,KAAK;AAC7E,aAASC,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA,KAAK;AACxC,YAAM,IAAI,EAAEA,CAAC,IAAI,EAAEA,CAAC,EAAE,cAAcmO;AACpC,MAAAD,GAAG,iBAAiB,GAAG,EAAElO,CAAC,CAAC,GAAGkO,GAAG,QAAQpO,GAAGE,IAAI,EAAE;AAAA,IACpD;AACA,IAAAD,MAAM,SAASA,EAAE,cAAc;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAIqO,GAAG,KAAK,OAAO,KAAK,YAAY;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,qBAAqB;AACnB,QAAI,IAAI,KAAK,KAAK,KAAK,MAAM,SAAS,CAAC;AACvC,QAAI,KAAK,KAAK,IAAI,CAAC,IAAI,GAAG,IAAI,KAAK,IAAI,GAAG,CAAC;AAC3C,UAAM,IAAI,IAAI,aAAa,IAAI,IAAI,CAAC;AACpC,MAAE,IAAI,KAAK,YAAY;AACvB,UAAMtO,IAAI,IAAImO,GAAG,GAAG,GAAG,GAAG,IAAI,EAAE;AAChC,WAAOnO,EAAE,cAAc,IAAI,KAAK,eAAe,GAAG,KAAK,cAAcA,GAAG;AAAA,EAC1E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG;AACf,aAAS,IAAI,GAAGA,IAAI,KAAK,MAAM,QAAQ,IAAIA,GAAG,KAAK;AACjD,YAAMC,IAAI,KAAK,MAAM,CAAC;AACtB,UAAIA,EAAE,SAAS;AACb,eAAOA;AAAA,IACX;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,SAAK,gBAAgB,SAAS,KAAK,YAAY,WAAW,KAAK,cAAc;AAAA,EAC/E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,SAAS,GAAG,GAAG;AACb,SAAK,OAAO,EAAE;AACd,aAASD,IAAI,GAAGC,IAAI,EAAE,MAAM,QAAQD,IAAIC,GAAGD,KAAK;AAC9C,YAAME,IAAI,EAAE,MAAMF,CAAC;AACnB,UAAI,IAAI,EAAEE,CAAC;AACX,YAAM,WAAWN,GAAG,sCAAsCM,CAAC,GAAG,IAAI,IAAIgO,GAAE,IAAK,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,aAAa,KAAK,IAAInI,KAAK,UAAU,EAAE,aAAa/F,CAAC,CAAC,CAAC;AAAA,IAC/J;AACA,WAAO,KAAK,KAAI,GAAI;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS;AACP,UAAM,IAAI;AAAA,MACR,UAAU;AAAA,QACR,SAAS;AAAA,QACT,MAAM;AAAA,QACN,WAAW;AAAA,MACnB;AAAA,MACM,OAAO,CAAA;AAAA,MACP,cAAc,CAAA;AAAA,IACpB;AACI,MAAE,OAAO,KAAK;AACd,UAAM,IAAI,KAAK,OAAOA,IAAI,KAAK;AAC/B,aAASC,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD,KAAK;AACxC,YAAM,IAAI,EAAEA,CAAC;AACb,QAAE,MAAM,KAAK,EAAE,IAAI;AACnB,YAAM,IAAID,EAAEC,CAAC;AACb,QAAE,aAAa,KAAK,EAAE,QAAO,CAAE;AAAA,IACjC;AACA,WAAO;AAAA,EACT;AACF;AACA,MAAMsO,WAAWnE,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,GAAGpK,GAAGC,IAAI,GAAG;AAC1B,UAAM,GAAG,GAAGD,CAAC,GAAG,KAAK,6BAA6B,IAAI,KAAK,mBAAmBC;AAAA,EAChF;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,mBAAmB,EAAE,kBAAkB;AAAA,EACpE;AAAA,EACA,SAAS;AACP,UAAM,IAAI,MAAM,OAAM;AACtB,WAAO,EAAE,mBAAmB,KAAK,kBAAkB,EAAE,6BAA6B,IAAI;AAAA,EACxF;AACF;AACA,MAAMuO,KAAqB,oBAAIzI,GAAE,GAAI0I,KAAqB,oBAAI1I,MAAM2I,KAAK,CAAA,GAAIC,KAAqB,oBAAIvK,GAAE,GAAIwK,KAAqB,oBAAI7I,MAAM8I,KAAqB,oBAAIpD,GAAE,GAAIqD,KAAqB,oBAAIxJ,GAAE;AACrM,MAAMyJ,WAAWtD,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQlB,YAAY,GAAG,GAAGzL,GAAG;AACnB,UAAM,GAAG,CAAC,GAAG,KAAK,kBAAkB,IAAI,KAAK,iBAAiB,IAAIuO,GAAG,IAAI,aAAavO,IAAI,EAAE,GAAG,EAAE,GAAG,KAAK,gBAAgB,MAAM,KAAK,eAAe,MAAM,KAAK,QAAQA,GAAG,KAAK,cAAc,MAAM,KAAK,iBAAiB;AACxN,aAASC,IAAI,GAAGA,IAAID,GAAGC;AACrB,WAAK,YAAYA,GAAG2O,EAAE;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,qBAAqB;AACnB,UAAM,IAAI,KAAK,UAAU,IAAI,KAAK;AAClC,SAAK,gBAAgB,SAAS,KAAK,cAAc,IAAIxK,OAAO,EAAE,gBAAgB,QAAQ,EAAE,mBAAkB,GAAI,KAAK,YAAY,UAAS;AACxI,aAASpE,IAAI,GAAGA,IAAI,GAAGA;AACrB,WAAK,YAAYA,GAAGwO,EAAE,GAAGG,GAAG,KAAK,EAAE,WAAW,EAAE,aAAaH,EAAE,GAAG,KAAK,YAAY,MAAMG,EAAE;AAAA,EAC/F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,wBAAwB;AACtB,UAAM,IAAI,KAAK,UAAU,IAAI,KAAK;AAClC,SAAK,mBAAmB,SAAS,KAAK,iBAAiB,IAAIrJ,OAAO,EAAE,mBAAmB,QAAQ,EAAE,sBAAqB,GAAI,KAAK,eAAe,UAAS;AACvJ,aAAStF,IAAI,GAAGA,IAAI,GAAGA;AACrB,WAAK,YAAYA,GAAGwO,EAAE,GAAGM,GAAG,KAAK,EAAE,cAAc,EAAE,aAAaN,EAAE,GAAG,KAAK,eAAe,MAAMM,EAAE;AAAA,EACrG;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,KAAK,eAAe,KAAK,EAAE,cAAc,GAAG,EAAE,iBAAiB,SAAS,KAAK,eAAe,EAAE,aAAa,MAAK,IAAK,EAAE,kBAAkB,SAAS,KAAK,gBAAgB,EAAE,cAAc,MAAK,IAAK,KAAK,QAAQ,EAAE,OAAO,EAAE,gBAAgB,SAAS,KAAK,cAAc,EAAE,YAAY,MAAK,IAAK,EAAE,mBAAmB,SAAS,KAAK,iBAAiB,EAAE,eAAe,MAAK,IAAK;AAAA,EACvY;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,GAAG,GAAG;AACf,MAAE,UAAU,KAAK,cAAc,OAAO,IAAI,CAAC;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY,GAAG,GAAG;AAChB,MAAE,UAAU,KAAK,eAAe,OAAO,IAAI,EAAE;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,GAAG,GAAG;AACf,UAAM9O,IAAI,EAAE,uBAAuBC,IAAI,KAAK,aAAa,OAAO,KAAK,MAAMC,IAAIF,EAAE,SAAS,GAAG,IAAI,IAAIE,IAAI;AACzG,aAAS,IAAI,GAAG,IAAIF,EAAE,QAAQ;AAC5B,MAAAA,EAAE,CAAC,IAAIC,EAAE,IAAI,CAAC;AAAA,EAClB;AAAA,EACA,QAAQ,GAAG,GAAG;AACZ,UAAMD,IAAI,KAAK,aAAaC,IAAI,KAAK;AACrC,QAAI4O,GAAG,WAAW,KAAK,UAAUA,GAAG,WAAW,KAAK,UAAUA,GAAG,aAAa,WAAW,KAAK,mBAAmB,QAAQ,KAAK,sBAAqB,GAAIC,GAAG,KAAK,KAAK,cAAc,GAAGA,GAAG,aAAa9O,CAAC,GAAG,EAAE,IAAI,iBAAiB8O,EAAE,MAAM;AACtO,eAAS5O,IAAI,GAAGA,IAAID,GAAGC,KAAK;AAC1B,aAAK,YAAYA,GAAGsO,EAAE,GAAGC,GAAG,iBAAiBzO,GAAGwO,EAAE,GAAGK,GAAG,cAAcJ,IAAII,GAAG,QAAQ,GAAGH,EAAE;AAC1F,iBAAS,IAAI,GAAG,IAAIA,GAAG,QAAQ,IAAI,GAAG,KAAK;AACzC,gBAAM,IAAIA,GAAG,CAAC;AACd,YAAE,aAAaxO,GAAG,EAAE,SAAS,MAAM,EAAE,KAAK,CAAC;AAAA,QAC7C;AACA,QAAAwO,GAAG,SAAS;AAAA,MACd;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW,GAAG,GAAG;AACf,SAAK,kBAAkB,SAAS,KAAK,gBAAgB,IAAIH,GAAG,IAAI,aAAa,KAAK,eAAe,QAAQ,CAAC,EAAE,KAAK,CAAC,GAAG,CAAC,IAAI,EAAE,QAAQ,KAAK,cAAc,OAAO,IAAI,CAAC;AAAA,EACrK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,YAAY,GAAG,GAAG;AAChB,MAAE,QAAQ,KAAK,eAAe,OAAO,IAAI,EAAE;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,WAAW,GAAG,GAAG;AACf,UAAMvO,IAAI,EAAE,uBAAuBC,IAAID,EAAE,SAAS;AAClD,SAAK,iBAAiB,SAAS,KAAK,eAAe,IAAImO,GAAG,IAAI,aAAalO,IAAI,KAAK,KAAK,GAAGA,GAAG,KAAK,OAAOnF,IAAI,EAAE;AACjH,UAAMoF,IAAI,KAAK,aAAa,OAAO,KAAK;AACxC,QAAI,IAAI;AACR,aAAS,IAAI,GAAG,IAAIF,EAAE,QAAQ;AAC5B,WAAKA,EAAE,CAAC;AACV,UAAM,IAAI,KAAK,SAAS,uBAAuB,IAAI,IAAI,GAAG,IAAIC,IAAI;AAClE,IAAAC,EAAE,CAAC,IAAI,GAAGA,EAAE,IAAIF,GAAG,IAAI,CAAC;AAAA,EAC1B;AAAA,EACA,qBAAqB;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,SAAK,cAAc,EAAE,MAAM,UAAS,CAAE,GAAG,KAAK,iBAAiB,SAAS,KAAK,aAAa,QAAO,GAAI,KAAK,eAAe;AAAA,EAC3H;AACF;AACA,MAAMgP,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,KAAKC,KAAqB,oBAAI5M,GAAE;AAC7F,MAAM6M,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOP,YAAY,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC,GAAG,IAAI,GAAG;AACrC,SAAK,UAAU,IAAI,KAAK,SAAS,GAAG,KAAK,WAAW;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG,GAAG;AACR,WAAO,KAAK,OAAO,KAAK,CAAC,GAAG,KAAK,WAAW,GAAG;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,cAAc,GAAG,GAAGnP,GAAGC,GAAG;AACxB,WAAO,KAAK,OAAO,IAAI,GAAG,GAAGD,CAAC,GAAG,KAAK,WAAWC,GAAG;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,8BAA8B,GAAG,GAAG;AAClC,WAAO,KAAK,OAAO,KAAK,CAAC,GAAG,KAAK,WAAW,CAAC,EAAE,IAAI,KAAK,MAAM,GAAG;AAAA,EACnE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,sBAAsB,GAAG,GAAGD,GAAG;AAC7B,UAAMC,IAAI+O,GAAG,WAAWhP,GAAG,CAAC,EAAE,MAAMiP,GAAG,WAAW,GAAG,CAAC,CAAC,EAAE,UAAS;AAClE,WAAO,KAAK,8BAA8BhP,GAAG,CAAC,GAAG;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,OAAO,KAAK,EAAE,MAAM,GAAG,KAAK,WAAW,EAAE,UAAU;AAAA,EACjE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAY;AACV,UAAM,IAAI,IAAI,KAAK,OAAO,OAAM;AAChC,WAAO,KAAK,OAAO,eAAe,CAAC,GAAG,KAAK,YAAY,GAAG;AAAA,EAC5D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,WAAO,KAAK,YAAY,IAAI,KAAK,OAAO,OAAM,GAAI;AAAA,EACpD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,WAAO,KAAK,OAAO,IAAI,CAAC,IAAI,KAAK;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB,GAAG;AAClB,WAAO,KAAK,gBAAgB,EAAE,MAAM,IAAI,EAAE;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG,GAAG;AACjB,WAAO,EAAE,KAAK,CAAC,EAAE,gBAAgB,KAAK,QAAQ,CAAC,KAAK,gBAAgB,CAAC,CAAC;AAAA,EACxE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,cAAc,GAAG,GAAG;AAClB,UAAMD,IAAI,EAAE,MAAMgP,EAAE,GAAG/O,IAAI,KAAK,OAAO,IAAID,CAAC;AAC5C,QAAIC,MAAM;AACR,aAAO,KAAK,gBAAgB,EAAE,KAAK,MAAM,IAAI,EAAE,KAAK,EAAE,KAAK,IAAI;AACjE,UAAMC,IAAI,EAAE,EAAE,MAAM,IAAI,KAAK,MAAM,IAAI,KAAK,YAAYD;AACxD,WAAOC,IAAI,KAAKA,IAAI,IAAI,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,gBAAgBF,GAAGE,CAAC;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG;AAChB,UAAM,IAAI,KAAK,gBAAgB,EAAE,KAAK,GAAGF,IAAI,KAAK,gBAAgB,EAAE,GAAG;AACvE,WAAO,IAAI,KAAKA,IAAI,KAAKA,IAAI,KAAK,IAAI;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,WAAO,EAAE,gBAAgB,IAAI;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB,GAAG;AAClB,WAAO,EAAE,gBAAgB,IAAI;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG;AACf,WAAO,EAAE,KAAK,KAAK,MAAM,EAAE,eAAe,CAAC,KAAK,QAAQ;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,aAAa,GAAG,GAAG;AACjB,UAAMA,IAAI,KAAKkP,GAAG,gBAAgB,CAAC,GAAGjP,IAAI,KAAK,cAAc+O,EAAE,EAAE,aAAa,CAAC,GAAG9O,IAAI,KAAK,OAAO,aAAaF,CAAC,EAAE,UAAS;AAC3H,WAAO,KAAK,WAAW,CAACC,EAAE,IAAIC,CAAC,GAAG;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG;AACX,WAAO,KAAK,YAAY,EAAE,IAAI,KAAK,MAAM,GAAG;AAAA,EAC9C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,OAAO,OAAO,KAAK,MAAM,KAAK,EAAE,aAAa,KAAK;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AACF;AACA,MAAMkP,KAAqB,oBAAI9J,MAAM+J,KAAqB,oBAAItN,GAAG,KAAK,GAAG,GAAGuN,KAAqB,oBAAI,EAAC;AACtG,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWP,YAAY,IAAI,IAAIJ,GAAE,GAAI,IAAI,IAAIA,GAAE,GAAInP,IAAI,IAAImP,GAAE,GAAIlP,IAAI,IAAIkP,GAAE,GAAIjP,IAAI,IAAIiP,MAAM,IAAI,IAAIA,MAAM;AAC9F,SAAK,SAAS,CAAC,GAAG,GAAGnP,GAAGC,GAAGC,GAAG,CAAC;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,IAAI,GAAG,GAAGF,GAAGC,GAAGC,GAAG,GAAG;AACpB,UAAM,IAAI,KAAK;AACf,WAAO,EAAE,CAAC,EAAE,KAAK,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,CAAC,GAAG,EAAE,CAAC,EAAE,KAAKF,CAAC,GAAG,EAAE,CAAC,EAAE,KAAKC,CAAC,GAAG,EAAE,CAAC,EAAE,KAAKC,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,CAAC,GAAG;AAAA,EAC7F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,UAAM,IAAI,KAAK;AACf,aAASF,IAAI,GAAGA,IAAI,GAAGA;AACrB,QAAEA,CAAC,EAAE,KAAK,EAAE,OAAOA,CAAC,CAAC;AACvB,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,wBAAwB,GAAG,IAAIZ,IAAIY,IAAI,IAAI;AACzC,UAAMC,IAAI,KAAK,QAAQC,IAAI,EAAE,UAAU,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG0B,IAAI1B,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG+B,IAAI/B,EAAE,CAAC,GAAGgC,IAAIhC,EAAE,EAAE,GAAGiC,IAAIjC,EAAE,EAAE,GAAG,IAAIA,EAAE,EAAE,GAAGpO,IAAIoO,EAAE,EAAE,GAAGqC,IAAIrC,EAAE,EAAE,GAAG,IAAIA,EAAE,EAAE;AAC1M,QAAID,EAAE,CAAC,EAAE,cAAc,IAAI,GAAG2B,IAAI,GAAGO,IAAI,GAAG,IAAI,CAAC,EAAE,aAAalC,EAAE,CAAC,EAAE,cAAc,IAAI,GAAG2B,IAAI,GAAGO,IAAI,GAAG,IAAI,CAAC,EAAE,UAAS,GAAIlC,EAAE,CAAC,EAAE,cAAc,IAAI,GAAG2B,IAAI,GAAGO,IAAIF,GAAG,IAAInQ,CAAC,EAAE,UAAS,GAAImO,EAAE,CAAC,EAAE,cAAc,IAAI,GAAG2B,IAAI,GAAGO,IAAIF,GAAG,IAAInQ,CAAC,EAAE,UAAS,GAAIkO;AAClP,MAAAC,EAAE,CAAC,EAAE,cAAc,GAAG,GAAGiC,GAAGK,CAAC,EAAE,UAAS,GAAItC,EAAE,CAAC,EAAE,cAAc,IAAI,GAAG2B,IAAI,GAAGO,IAAID,GAAG,IAAIK,CAAC,EAAE,UAAS;AAAA,aAC7FtC,EAAE,CAAC,EAAE,cAAc,IAAI,GAAG2B,IAAI,GAAGO,IAAID,GAAG,IAAIK,CAAC,EAAE,UAAS,GAAI,MAAMnD;AACzE,MAAAa,EAAE,CAAC,EAAE,cAAc,IAAI,GAAG2B,IAAI,GAAGO,IAAID,GAAG,IAAIK,CAAC,EAAE,UAAS;AAAA,aACjD,MAAMlD;AACb,MAAAY,EAAE,CAAC,EAAE,cAAc,GAAG,GAAGiC,GAAGK,CAAC,EAAE,UAAS;AAAA;AAExC,YAAM,IAAI,MAAM,yEAAyE,CAAC;AAC5F,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,iBAAiB,GAAG;AAClB,QAAI,EAAE,mBAAmB;AACvB,QAAE,mBAAmB,QAAQ,EAAE,sBAAqB,GAAI6M,GAAG,KAAK,EAAE,cAAc,EAAE,aAAa,EAAE,WAAW;AAAA,SACzG;AACH,YAAM,IAAI,EAAE;AACZ,QAAE,mBAAmB,QAAQ,EAAE,sBAAqB,GAAIA,GAAG,KAAK,EAAE,cAAc,EAAE,aAAa,EAAE,WAAW;AAAA,IAC9G;AACA,WAAO,KAAK,iBAAiBA,EAAE;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB,GAAG;AAClB,IAAAA,GAAG,OAAO,IAAI,GAAG,GAAG,CAAC;AACrB,UAAM,IAAIC,GAAG,WAAW,EAAE,MAAM;AAChC,WAAOD,GAAG,SAAS,qBAAqB,GAAGA,GAAG,aAAa,EAAE,WAAW,GAAG,KAAK,iBAAiBA,EAAE;AAAA,EACrG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB,GAAG;AAClB,UAAM,IAAI,KAAK,QAAQpP,IAAI,EAAE,QAAQC,IAAI,CAAC,EAAE;AAC5C,aAASC,IAAI,GAAGA,IAAI,GAAGA;AACrB,UAAI,EAAEA,CAAC,EAAE,gBAAgBF,CAAC,IAAIC;AAC5B,eAAO;AACX,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,UAAM,IAAI,KAAK;AACf,aAASD,IAAI,GAAGA,IAAI,GAAGA,KAAK;AAC1B,YAAMC,IAAI,EAAED,CAAC;AACb,UAAIsP,GAAG,IAAIrP,EAAE,OAAO,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,GAAGqP,GAAG,IAAIrP,EAAE,OAAO,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,GAAGqP,GAAG,IAAIrP,EAAE,OAAO,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,GAAGA,EAAE,gBAAgBqP,EAAE,IAAI;AAC3J,eAAO;AAAA,IACX;AACA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,UAAM,IAAI,KAAK;AACf,aAAStP,IAAI,GAAGA,IAAI,GAAGA;AACrB,UAAI,EAAEA,CAAC,EAAE,gBAAgB,CAAC,IAAI;AAC5B,eAAO;AACX,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AACF;AACA,MAAMwP,WAAW9F,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG;AACb,UAAK,GAAI,KAAK,sBAAsB,IAAI,KAAK,OAAO,qBAAqB,KAAK,QAAQ,IAAIH,GAAG,QAAQ,GAAG,KAAK,MAAM,MAAM,KAAK,YAAY,GAAG,KAAK,UAAU,SAAS,KAAK,WAAW,SAAS,KAAK,MAAM,IAAI,KAAK,UAAU,CAAC;AAAA,EAC/N;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,MAAM,KAAK,EAAE,KAAK,GAAG,KAAK,MAAM,EAAE,KAAK,KAAK,YAAY,EAAE,WAAW,KAAK,UAAU,EAAE,SAAS,KAAK,WAAW,EAAE,UAAU,KAAK,MAAM,EAAE,KAAK;AAAA,EAC1K;AACF;AACA,MAAMkG,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI5J,GAAE,GAAI6J,KAAqB,oBAAI9J,MAAM+J,KAAqB,oBAAIvK,MAAMwK,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC;AACvN,MAAMC,WAAW7H,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,IAAI,IAAI0C,GAAE,GAAI,IAAI,IAAI2E,MAAM;AACtC,UAAK,GAAI,KAAK,SAAS,IAAI,KAAK,OAAO,QAAQ,KAAK,WAAW,GAAG,KAAK,WAAW,GAAG,KAAK,wBAAwB,QAAQ,KAAK,wBAAwB,QAAQ,KAAK,mBAAkB;AAAA,EACxL;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,KAAK,WAAW,MAAM,QAAQ,EAAE,QAAQ,IAAI,EAAE,SAAS,MAAK,IAAK,EAAE,UAAU,KAAK,WAAW,EAAE,UAAU;AAAA,EACpI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,uBAAuB;AACrB,UAAM,IAAI,KAAK;AACf,QAAI,EAAE,UAAU,MAAM;AACpB,YAAM,IAAI,EAAE,WAAW,UAAUxP,IAAI,CAAC,CAAC;AACvC,eAASC,IAAI,GAAGC,IAAI,EAAE,OAAOD,IAAIC,GAAGD;AAClC,QAAAwP,GAAG,oBAAoB,GAAGxP,IAAI,CAAC,GAAGyP,GAAG,oBAAoB,GAAGzP,CAAC,GAAGD,EAAEC,CAAC,IAAID,EAAEC,IAAI,CAAC,GAAGD,EAAEC,CAAC,KAAKwP,GAAG,WAAWC,EAAE;AAC3G,QAAE,aAAa,gBAAgB,IAAInF,GAAGvK,GAAG,CAAC,CAAC;AAAA,IAC7C;AACE,MAAAJ,GAAG,yFAAyF;AAC9F,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG,GAAG;AACZ,UAAMI,IAAI,KAAK,UAAUC,IAAI,KAAK,aAAaC,IAAI,EAAE,OAAO,KAAK,WAAW,IAAIF,EAAE;AAClF,QAAIA,EAAE,mBAAmB,QAAQA,EAAE,yBAAyB6P,GAAG,KAAK7P,EAAE,cAAc,GAAG6P,GAAG,aAAa5P,CAAC,GAAG4P,GAAG,UAAU3P,GAAG,EAAE,IAAI,iBAAiB2P,EAAE,MAAM,GAAI;AAC9J,IAAAF,GAAG,KAAK1P,CAAC,EAAE,OAAM,GAAI2P,GAAG,KAAK,EAAE,GAAG,EAAE,aAAaD,EAAE;AACnD,UAAM,IAAIzP,MAAM,KAAK,MAAM,IAAI,KAAK,MAAM,IAAI,KAAK,MAAM,KAAK,IAAI,IAAI,IAAI,GAAG,IAAI,KAAK,iBAAiB,IAAI,GAAG,IAAIF,EAAE,OAAO5K,IAAI4K,EAAE,WAAW;AAC5I,QAAI,MAAM,MAAM;AACd,YAAM4B,IAAI,KAAK,IAAI,GAAG,EAAE,KAAK,GAAG9S,IAAI,KAAK,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,KAAK;AACvE,eAASmT,IAAIL,GAAGM,IAAIpT,IAAI,GAAGmT,IAAIC,GAAGD,KAAK,GAAG;AACxC,cAAM,IAAI,EAAE,KAAKA,CAAC,GAAG8B,IAAI,EAAE,KAAK9B,IAAI,CAAC,GAAGnQ,IAAIme,GAAG,MAAM,GAAGL,IAAI,GAAG,GAAG7L,GAAG9B,CAAC;AACtE,QAAAnQ,KAAK,EAAE,KAAKA,CAAC;AAAA,MACf;AACA,UAAI,KAAK,YAAY;AACnB,cAAMmQ,IAAI,EAAE,KAAKnT,IAAI,CAAC,GAAGoT,IAAI,EAAE,KAAKN,CAAC,GAAG,IAAIqO,GAAG,MAAM,GAAGL,IAAI,GAAG3N,GAAGC,GAAGpT,IAAI,CAAC;AAC1E,aAAK,EAAE,KAAK,CAAC;AAAA,MACf;AAAA,IACF,OAAO;AACL,YAAM8S,IAAI,KAAK,IAAI,GAAG,EAAE,KAAK,GAAG9S,IAAI,KAAK,IAAIsG,EAAE,OAAO,EAAE,QAAQ,EAAE,KAAK;AACvE,eAAS6M,IAAIL,GAAGM,IAAIpT,IAAI,GAAGmT,IAAIC,GAAGD,KAAK,GAAG;AACxC,cAAM,IAAIgO,GAAG,MAAM,GAAGL,IAAI,GAAG3N,GAAGA,IAAI,GAAGA,CAAC;AACxC,aAAK,EAAE,KAAK,CAAC;AAAA,MACf;AACA,UAAI,KAAK,YAAY;AACnB,cAAMA,IAAIgO,GAAG,MAAM,GAAGL,IAAI,GAAG9gB,IAAI,GAAG8S,GAAG9S,IAAI,CAAC;AAC5C,QAAAmT,KAAK,EAAE,KAAKA,CAAC;AAAA,MACf;AAAA,IACF;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,qBAAqB;AACnB,UAAM3U,IAAI,KAAK,SAAS,iBAAiB0S,IAAI,OAAO,KAAK1S,CAAC;AAC1D,QAAI0S,EAAE,SAAS,GAAG;AAChB,YAAMC,IAAI3S,EAAE0S,EAAE,CAAC,CAAC;AAChB,UAAIC,MAAM,QAAQ;AAChB,aAAK,wBAAwB,CAAA,GAAI,KAAK,wBAAwB,CAAA;AAC9D,iBAAS,IAAI,GAAGmI,IAAInI,EAAE,QAAQ,IAAImI,GAAG,KAAK;AACxC,gBAAMsD,IAAIzL,EAAE,CAAC,EAAE,QAAQ,OAAO,CAAC;AAC/B,eAAK,sBAAsB,KAAK,CAAC,GAAG,KAAK,sBAAsByL,CAAC,IAAI;AAAA,QACtE;AAAA,MACF;AAAA,IACF;AAAA,EACF;AACF;AACA,SAASuE,GAAG1Q,GAAG,GAAG,GAAGS,GAAGC,GAAGC,GAAG,GAAG;AAC/B,QAAM,IAAIX,EAAE,SAAS,WAAW;AAChC,MAAIkQ,GAAG,oBAAoB,GAAGxP,CAAC,GAAGyP,GAAG,oBAAoB,GAAGxP,CAAC,GAAG,EAAE,oBAAoBuP,IAAIC,IAAII,IAAIC,EAAE,IAAI/P,EAAG;AAC3G,EAAA8P,GAAG,aAAavQ,EAAE,WAAW;AAC7B,QAAMmE,IAAI,EAAE,IAAI,OAAO,WAAWoM,EAAE;AACpC,MAAI,EAAEpM,IAAI,EAAE,QAAQA,IAAI,EAAE;AACxB,WAAO;AAAA,MACL,UAAUA;AAAA;AAAA;AAAA,MAGV,OAAOqM,GAAG,MAAK,EAAG,aAAaxQ,EAAE,WAAW;AAAA,MAC5C,OAAO;AAAA,MACP,MAAM;AAAA,MACN,WAAW;AAAA,MACX,WAAW;AAAA,MACX,QAAQA;AAAA,IACd;AACA;AACA,MAAM2Q,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC;AAC9D,MAAMC,WAAWJ,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,GAAG,GAAG;AAChB,UAAM,GAAG,CAAC,GAAG,KAAK,iBAAiB,IAAI,KAAK,OAAO;AAAA,EACrD;AAAA,EACA,uBAAuB;AACrB,UAAM,IAAI,KAAK;AACf,QAAI,EAAE,UAAU,MAAM;AACpB,YAAM,IAAI,EAAE,WAAW,UAAUhQ,IAAI,CAAA;AACrC,eAASC,IAAI,GAAGC,IAAI,EAAE,OAAOD,IAAIC,GAAGD,KAAK;AACvC,QAAAiQ,GAAG,oBAAoB,GAAGjQ,CAAC,GAAGkQ,GAAG,oBAAoB,GAAGlQ,IAAI,CAAC,GAAGD,EAAEC,CAAC,IAAIA,MAAM,IAAI,IAAID,EAAEC,IAAI,CAAC,GAAGD,EAAEC,IAAI,CAAC,IAAID,EAAEC,CAAC,IAAIiQ,GAAG,WAAWC,EAAE;AACnI,QAAE,aAAa,gBAAgB,IAAI5F,GAAGvK,GAAG,CAAC,CAAC;AAAA,IAC7C;AACE,MAAAJ,GAAG,iGAAiG;AACtG,WAAO;AAAA,EACT;AACF;AACA,MAAMyQ,WAAWL,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,GAAG,GAAG;AAChB,UAAM,GAAG,CAAC,GAAG,KAAK,aAAa,IAAI,KAAK,OAAO;AAAA,EACjD;AACF;AACA,MAAMM,WAAW5G,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG;AACb,UAAK,GAAI,KAAK,mBAAmB,IAAI,KAAK,OAAO,kBAAkB,KAAK,QAAQ,IAAIH,GAAG,QAAQ,GAAG,KAAK,MAAM,MAAM,KAAK,WAAW,MAAM,KAAK,OAAO,GAAG,KAAK,kBAAkB,IAAI,KAAK,MAAM,IAAI,KAAK,UAAU,CAAC;AAAA,EACpN;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,MAAM,KAAK,EAAE,KAAK,GAAG,KAAK,MAAM,EAAE,KAAK,KAAK,WAAW,EAAE,UAAU,KAAK,OAAO,EAAE,MAAM,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,MAAM,EAAE,KAAK;AAAA,EAChL;AACF;AACA,MAAMgH,KAAqB,oBAAIxK,MAAMyK,KAAqB,oBAAI1K,GAAE,GAAI2K,KAAqB,oBAAInL,GAAE,GAAIoL,KAAqB,oBAAI,EAAC;AAC7H,MAAMC,WAAWxI,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,IAAI,IAAI0C,GAAE,GAAI,IAAI,IAAIyF,MAAM;AACtC,UAAK,GAAI,KAAK,WAAW,IAAI,KAAK,OAAO,UAAU,KAAK,WAAW,GAAG,KAAK,WAAW,GAAG,KAAK,wBAAwB,QAAQ,KAAK,wBAAwB,QAAQ,KAAK,mBAAkB;AAAA,EAC5L;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,KAAK,WAAW,MAAM,QAAQ,EAAE,QAAQ,IAAI,EAAE,SAAS,MAAK,IAAK,EAAE,UAAU,KAAK,WAAW,EAAE,UAAU;AAAA,EACpI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG,GAAG;AACZ,UAAMtQ,IAAI,KAAK,UAAUC,IAAI,KAAK,aAAaC,IAAI,EAAE,OAAO,OAAO,WAAW,IAAIF,EAAE;AACpF,QAAIA,EAAE,mBAAmB,QAAQA,EAAE,yBAAyByQ,GAAG,KAAKzQ,EAAE,cAAc,GAAGyQ,GAAG,aAAaxQ,CAAC,GAAGwQ,GAAG,UAAUvQ,GAAG,EAAE,IAAI,iBAAiBuQ,EAAE,MAAM,GAAI;AAC9J,IAAAF,GAAG,KAAKtQ,CAAC,EAAE,OAAM,GAAIuQ,GAAG,KAAK,EAAE,GAAG,EAAE,aAAaD,EAAE;AACnD,UAAM,IAAIrQ,MAAM,KAAK,MAAM,IAAI,KAAK,MAAM,IAAI,KAAK,MAAM,KAAK,IAAI,IAAI,IAAI,GAAG,IAAIF,EAAE,OAAO4D,IAAI5D,EAAE,WAAW;AAC3G,QAAI,MAAM,MAAM;AACd,YAAM5K,IAAI,KAAK,IAAI,GAAG,EAAE,KAAK,GAAGwM,IAAI,KAAK,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,KAAK;AACvE,eAAS9S,IAAIsG,GAAG6M,IAAIL,GAAG9S,IAAImT,GAAGnT,KAAK;AACjC,cAAMoT,IAAI,EAAE,KAAKpT,CAAC;AAClB,QAAA4hB,GAAG,oBAAoB9M,GAAG1B,CAAC,GAAG0O,GAAGF,IAAIxO,GAAG,GAAGjC,GAAG,GAAG,GAAG,IAAI;AAAA,MAC1D;AAAA,IACF,OAAO;AACL,YAAM7K,IAAI,KAAK,IAAI,GAAG,EAAE,KAAK,GAAGwM,IAAI,KAAK,IAAIgC,EAAE,OAAO,EAAE,QAAQ,EAAE,KAAK;AACvE,eAAS9U,IAAIsG,GAAG6M,IAAIL,GAAG9S,IAAImT,GAAGnT;AAC5B,QAAA4hB,GAAG,oBAAoB9M,GAAG9U,CAAC,GAAG8hB,GAAGF,IAAI5hB,GAAG,GAAGmR,GAAG,GAAG,GAAG,IAAI;AAAA,IAC5D;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,qBAAqB;AACnB,UAAM3S,IAAI,KAAK,SAAS,iBAAiB0S,IAAI,OAAO,KAAK1S,CAAC;AAC1D,QAAI0S,EAAE,SAAS,GAAG;AAChB,YAAMC,IAAI3S,EAAE0S,EAAE,CAAC,CAAC;AAChB,UAAIC,MAAM,QAAQ;AAChB,aAAK,wBAAwB,CAAA,GAAI,KAAK,wBAAwB,CAAA;AAC9D,iBAAS,IAAI,GAAGmI,IAAInI,EAAE,QAAQ,IAAImI,GAAG,KAAK;AACxC,gBAAMsD,IAAIzL,EAAE,CAAC,EAAE,QAAQ,OAAO,CAAC;AAC/B,eAAK,sBAAsB,KAAK,CAAC,GAAG,KAAK,sBAAsByL,CAAC,IAAI;AAAA,QACtE;AAAA,MACF;AAAA,IACF;AAAA,EACF;AACF;AACA,SAASkF,GAAGrR,GAAG,GAAG,GAAGS,GAAGC,GAAGC,GAAG,GAAG;AAC/B,QAAM,IAAIsQ,GAAG,kBAAkBjR,CAAC;AAChC,MAAI,IAAI,GAAG;AACT,UAAM,IAAI,IAAI,EAAC;AACf,IAAAiR,GAAG,oBAAoBjR,GAAG,CAAC,GAAG,EAAE,aAAaS,CAAC;AAC9C,UAAM,IAAIC,EAAE,IAAI,OAAO,WAAW,CAAC;AACnC,QAAI,IAAIA,EAAE,QAAQ,IAAIA,EAAE,IAAK;AAC7B,IAAAC,EAAE,KAAK;AAAA,MACL,UAAU;AAAA,MACV,eAAe,KAAK,KAAK,CAAC;AAAA,MAC1B,OAAO;AAAA,MACP,OAAO;AAAA,MACP,MAAM;AAAA,MACN,WAAW;AAAA,MACX,WAAW;AAAA,MACX,QAAQ;AAAA,IACd,CAAK;AAAA,EACH;AACF;AACA,MAAM2Q,WAAWrN,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAgBlB,YAAY,GAAG,GAAGxD,IAAI7F,IAAI8F,GAAGC,GAAG,GAAG,IAAI1G,IAAI,IAAIA,IAAI,GAAG,IAAIoB,IAAI,IAAI,GAAG;AACnE,QAAI,MAAMA,MAAM,MAAMC;AACpB,YAAM,IAAI,MAAM,kFAAkF;AACpG,UAAM,IAAI,EAAE,OAAO,GAAG,QAAQ,GAAG,OAAO,EAAC;AACzC,UAAM,GAAGoF,GAAGC,GAAG,GAAG,GAAG,GAAG,GAAGF,GAAG,CAAC,GAAG,KAAK,iBAAiB,IAAI,KAAK,QAAQ,IAAI,KAAK,kBAAkB,IAAI,KAAK,kBAAkB;AAAA,EACjI;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,SAAS,IAAIoD,GAAG,OAAO,OAAO,IAAI,EAAE,KAAK,CAAC,GAAG,KAAK,kBAAkB,EAAE,iBAAiB;AAAA,EACpH;AAAA,EACA,OAAO,GAAG;AACR,UAAM,IAAI,MAAM,OAAO,CAAC;AACxB,WAAO,KAAK,oBAAoB,SAAS,EAAE,kBAAkB,KAAK,kBAAkB;AAAA,EACtF;AACF;AACA,MAAM0N,WAAWtN,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMlB,YAAY,IAAI,MAAM;AACpB,UAAK,GAAI,KAAK,gBAAgB,GAAG,KAAK,oBAAoB;AAAA,EAC5D;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,gBAAgB,EAAE,eAAe;AAAA,EAC9D;AACF;AACA,MAAMuN,WAAWlG,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,IAAI,GAAG,IAAI,GAAG7K,IAAI,GAAGC,IAAI,GAAG;AACtC,UAAK,GAAI,KAAK,OAAO,iBAAiB,KAAK,aAAa;AAAA,MACtD,OAAO;AAAA,MACP,QAAQ;AAAA,MACR,eAAeD;AAAA,MACf,gBAAgBC;AAAA,IACtB;AACI,UAAMC,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,IAAI,KAAK,MAAMF,CAAC,GAAG,IAAI,KAAK,MAAMC,CAAC,GAAG,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG2B,IAAI,CAAA,GAAI,IAAI,CAAA,GAAIK,IAAI,CAAA,GAAIC,IAAI,CAAA;AAC1I,aAASC,IAAI,GAAGA,IAAI,GAAGA,KAAK;AAC1B,YAAM,IAAIA,IAAI,IAAI;AAClB,eAASrQ,IAAI,GAAGA,IAAI,GAAGA,KAAK;AAC1B,cAAMyQ,IAAIzQ,IAAI,IAAIoO;AAClB,UAAE,KAAKqC,GAAG,CAAC,GAAG,CAAC,GAAGN,EAAE,KAAK,GAAG,GAAG,CAAC,GAAGC,EAAE,KAAKpQ,IAAI,CAAC,GAAGoQ,EAAE,KAAK,IAAIC,IAAI,CAAC;AAAA,MACpE;AAAA,IACF;AACA,aAASA,IAAI,GAAGA,IAAI,GAAGA;AACrB,eAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,cAAMrQ,IAAI,IAAI,IAAIqQ,GAAGI,IAAI,IAAI,KAAKJ,IAAI,IAAI,IAAI,IAAI,IAAI,KAAKA,IAAI,IAAIK,IAAI,IAAI,IAAI,IAAIL;AACnF,QAAAP,EAAE,KAAK9P,GAAGyQ,GAAGC,CAAC,GAAGZ,EAAE,KAAKW,GAAG,GAAGC,CAAC;AAAA,MACjC;AACF,SAAK,SAASZ,CAAC,GAAG,KAAK,aAAa,YAAY,IAAI2I,GAAG,GAAG,CAAC,CAAC,GAAG,KAAK,aAAa,UAAU,IAAIA,GAAGtI,GAAG,CAAC,CAAC,GAAG,KAAK,aAAa,MAAM,IAAIsI,GAAGrI,GAAG,CAAC,CAAC;AAAA,EAChJ;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,aAAa,OAAO,OAAO,CAAA,GAAI,EAAE,UAAU,GAAG;AAAA,EAC3E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,SAAS,GAAG;AACjB,WAAO,IAAI6O,GAAG,EAAE,OAAO,EAAE,QAAQ,EAAE,eAAe,EAAE,cAAc;AAAA,EACpE;AACF;AACA,MAAMC,WAAWxE,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG;AACb,UAAM,CAAC,GAAG,KAAK,sBAAsB,IAAI,KAAK,OAAO;AAAA,EACvD;AACF;AACA,MAAMyE,WAAWvH,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG;AACb,UAAK,GAAI,KAAK,yBAAyB,IAAI,KAAK,OAAO,wBAAwB,KAAK,UAAU,EAAE,UAAU,GAAE,GAAI,KAAK,QAAQ,IAAIH,GAAG,QAAQ,GAAG,KAAK,YAAY,GAAG,KAAK,YAAY,GAAG,KAAK,MAAM,MAAM,KAAK,WAAW,MAAM,KAAK,oBAAoB,GAAG,KAAK,QAAQ,MAAM,KAAK,iBAAiB,GAAG,KAAK,WAAW,IAAIA,GAAG,CAAC,GAAG,KAAK,oBAAoB,GAAG,KAAK,cAAc,MAAM,KAAK,UAAU,MAAM,KAAK,YAAY,GAAG,KAAK,YAAY,MAAM,KAAK,gBAAgBxL,IAAI,KAAK,cAAc,IAAIgE,GAAG,GAAG,CAAC,GAAG,KAAK,kBAAkB,MAAM,KAAK,oBAAoB,GAAG,KAAK,mBAAmB,GAAG,KAAK,eAAe,MAAM,KAAK,eAAe,MAAM,KAAK,WAAW,MAAM,KAAK,SAAS,MAAM,KAAK,iBAAiB,IAAImF,GAAE,GAAI,KAAK,kBAAkB,GAAG,KAAK,YAAY,IAAI,KAAK,qBAAqB,GAAG,KAAK,mBAAmB,SAAS,KAAK,oBAAoB,SAAS,KAAK,cAAc,IAAI,KAAK,MAAM,IAAI,KAAK,UAAU,CAAC;AAAA,EACz4B;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,UAAU,EAAE,UAAU,GAAE,GAAI,KAAK,MAAM,KAAK,EAAE,KAAK,GAAG,KAAK,YAAY,EAAE,WAAW,KAAK,YAAY,EAAE,WAAW,KAAK,MAAM,EAAE,KAAK,KAAK,WAAW,EAAE,UAAU,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,QAAQ,EAAE,OAAO,KAAK,iBAAiB,EAAE,gBAAgB,KAAK,SAAS,KAAK,EAAE,QAAQ,GAAG,KAAK,cAAc,EAAE,aAAa,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,UAAU,EAAE,SAAS,KAAK,YAAY,EAAE,WAAW,KAAK,YAAY,EAAE,WAAW,KAAK,gBAAgB,EAAE,eAAe,KAAK,YAAY,KAAK,EAAE,WAAW,GAAG,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,eAAe,EAAE,cAAc,KAAK,eAAe,EAAE,cAAc,KAAK,WAAW,EAAE,UAAU,KAAK,SAAS,EAAE,QAAQ,KAAK,eAAe,KAAK,EAAE,cAAc,GAAG,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,YAAY,EAAE,WAAW,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,cAAc,EAAE,aAAa,KAAK,MAAM,EAAE,KAAK;AAAA,EAC7mC;AACF;AACA,MAAMgK,WAAWD,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG;AACb,UAAK,GAAI,KAAK,yBAAyB,IAAI,KAAK,UAAU;AAAA,MACxD,UAAU;AAAA,MACV,UAAU;AAAA,IAChB,GAAO,KAAK,OAAO,wBAAwB,KAAK,qBAAqB,GAAG,KAAK,gBAAgB,MAAM,KAAK,eAAe,MAAM,KAAK,qBAAqB,GAAG,KAAK,wBAAwB,MAAM,KAAK,uBAAuB,IAAIlP,GAAG,GAAG,CAAC,GAAG,KAAK,qBAAqB,MAAM,KAAK,MAAM,KAAK,OAAO,eAAe,MAAM,gBAAgB;AAAA,MAC7T,KAAK,WAAW;AACd,eAAOtB,GAAG,OAAO,KAAK,MAAM,MAAM,KAAK,MAAM,IAAI,GAAG,CAAC;AAAA,MACvD;AAAA,MACA,KAAK,SAAS,GAAG;AACf,aAAK,OAAO,IAAI,MAAM,MAAM,IAAI,MAAM;AAAA,MACxC;AAAA,IACN,CAAK,GAAG,KAAK,iBAAiB,MAAM,KAAK,iBAAiB,KAAK,KAAK,4BAA4B,CAAC,KAAK,GAAG,GAAG,KAAK,0BAA0B,MAAM,KAAK,aAAa,IAAI8I,GAAG,CAAC,GAAG,KAAK,gBAAgB,MAAM,KAAK,iBAAiB,GAAG,KAAK,oBAAoB,MAAM,KAAK,kBAAkB,MAAM,KAAK,YAAY,GAAG,KAAK,eAAe,MAAM,KAAK,sBAAsB,OAAO,KAAK,mBAAmB,IAAIA,GAAG,GAAG,GAAG,CAAC,GAAG,KAAK,oBAAoB,GAAG,KAAK,uBAAuB,MAAM,KAAK,gBAAgB,IAAIA,GAAG,GAAG,GAAG,CAAC,GAAG,KAAK,mBAAmB,MAAM,KAAK,cAAc,GAAG,KAAK,aAAa,GAAG,KAAK,cAAc,GAAG,KAAK,eAAe,GAAG,KAAK,SAAS,GAAG,KAAK,gBAAgB,GAAG,KAAK,UAAU,CAAC;AAAA,EACxqB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,aAAa;AACf,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,WAAW,GAAG;AAChB,SAAK,cAAc,KAAK,IAAI,KAAK,KAAK,WAAW,KAAK,cAAc;AAAA,EACtE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,YAAY;AACd,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,UAAU,GAAG;AACf,SAAK,aAAa,KAAK,IAAI,KAAK,KAAK,WAAW,KAAK,aAAa;AAAA,EACpE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,cAAc;AAChB,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,YAAY,GAAG;AACjB,SAAK,eAAe,KAAK,IAAI,KAAK,KAAK,WAAW,KAAK,eAAe;AAAA,EACxE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,aAAa;AACf,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,WAAW,GAAG;AAChB,SAAK,cAAc,KAAK,IAAI,KAAK,KAAK,WAAW,KAAK,cAAc;AAAA,EACtE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,QAAQ;AACV,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,MAAM,GAAG;AACX,SAAK,SAAS,KAAK,IAAI,KAAK,KAAK,WAAW,KAAK,SAAS;AAAA,EAC5D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,IAAI,eAAe;AACjB,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,aAAa,GAAG;AAClB,SAAK,gBAAgB,KAAK,IAAI,KAAK,KAAK,WAAW,KAAK,gBAAgB;AAAA,EAC1E;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,UAAU;AAAA,MACnC,UAAU;AAAA,MACV,UAAU;AAAA,IAChB,GAAO,KAAK,aAAa,EAAE,YAAY,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,gBAAgB,EAAE,eAAe,KAAK,YAAY,EAAE,WAAW,KAAK,eAAe,EAAE,cAAc,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,wBAAwB,EAAE,uBAAuB,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,qBAAqB,KAAK,EAAE,oBAAoB,GAAG,KAAK,aAAa,EAAE,YAAY,KAAK,MAAM,EAAE,KAAK,KAAK,cAAc,EAAE,aAAa,KAAK,iBAAiB,EAAE,gBAAgB,KAAK,iBAAiB,EAAE,gBAAgB,KAAK,4BAA4B,CAAC,GAAG,EAAE,yBAAyB,GAAG,KAAK,0BAA0B,EAAE,yBAAyB,KAAK,QAAQ,EAAE,OAAO,KAAK,WAAW,KAAK,EAAE,UAAU,GAAG,KAAK,gBAAgB,EAAE,eAAe,KAAK,iBAAiB,EAAE,gBAAgB,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,eAAe,EAAE,cAAc,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,YAAY,EAAE,WAAW,KAAK,eAAe,EAAE,cAAc,KAAK,sBAAsB,EAAE,qBAAqB,KAAK,iBAAiB,KAAK,EAAE,gBAAgB,GAAG,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,uBAAuB,EAAE,sBAAsB,KAAK,cAAc,KAAK,EAAE,aAAa,GAAG,KAAK,mBAAmB,EAAE,kBAAkB;AAAA,EAC5wC;AACF;AACA,MAAM4H,WAAWzH,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG;AACb,aAAS,KAAK,uBAAuB,IAAI,KAAK,OAAO,sBAAsB,KAAK,UAAU,MAAM,KAAK,YAAY,GAAG,KAAK,YAAY,MAAM,KAAK,gBAAgB3L,IAAI,KAAK,cAAc,IAAIgE,GAAG,GAAG,CAAC,GAAG,KAAK,kBAAkB,MAAM,KAAK,oBAAoB,GAAG,KAAK,mBAAmB,GAAG,KAAK,YAAY,IAAI,KAAK,qBAAqB,GAAG,KAAK,cAAc,IAAI,KAAK,UAAU,CAAC;AAAA,EACpX;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,UAAU,EAAE,SAAS,KAAK,YAAY,EAAE,WAAW,KAAK,YAAY,EAAE,WAAW,KAAK,gBAAgB,EAAE,eAAe,KAAK,YAAY,KAAK,EAAE,WAAW,GAAG,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,YAAY,EAAE,WAAW,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,cAAc,EAAE,aAAa;AAAA,EAC9a;AACF;AACA,MAAMqP,WAAW1H,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG;AACb,aAAS,KAAK,wBAAwB,IAAI,KAAK,OAAO,uBAAuB,KAAK,QAAQ,IAAIH,GAAG,QAAQ,GAAG,KAAK,MAAM,MAAM,KAAK,WAAW,MAAM,KAAK,oBAAoB,GAAG,KAAK,QAAQ,MAAM,KAAK,iBAAiB,GAAG,KAAK,WAAW,IAAIA,GAAG,CAAC,GAAG,KAAK,oBAAoB,GAAG,KAAK,cAAc,MAAM,KAAK,UAAU,MAAM,KAAK,YAAY,GAAG,KAAK,YAAY,MAAM,KAAK,gBAAgBxL,IAAI,KAAK,cAAc,IAAIgE,GAAG,GAAG,CAAC,GAAG,KAAK,kBAAkB,MAAM,KAAK,oBAAoB,GAAG,KAAK,mBAAmB,GAAG,KAAK,cAAc,MAAM,KAAK,WAAW,MAAM,KAAK,SAAS,MAAM,KAAK,iBAAiB,IAAImF,GAAE,GAAI,KAAK,UAAUhP,IAAI,KAAK,eAAe,GAAG,KAAK,kBAAkB,MAAM,KAAK,YAAY,IAAI,KAAK,qBAAqB,GAAG,KAAK,mBAAmB,SAAS,KAAK,oBAAoB,SAAS,KAAK,cAAc,IAAI,KAAK,MAAM,IAAI,KAAK,UAAU,CAAC;AAAA,EACh1B;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,MAAM,KAAK,EAAE,KAAK,GAAG,KAAK,MAAM,EAAE,KAAK,KAAK,WAAW,EAAE,UAAU,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,QAAQ,EAAE,OAAO,KAAK,iBAAiB,EAAE,gBAAgB,KAAK,SAAS,KAAK,EAAE,QAAQ,GAAG,KAAK,cAAc,EAAE,aAAa,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,UAAU,EAAE,SAAS,KAAK,YAAY,EAAE,WAAW,KAAK,YAAY,EAAE,WAAW,KAAK,gBAAgB,EAAE,eAAe,KAAK,YAAY,KAAK,EAAE,WAAW,GAAG,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,cAAc,EAAE,aAAa,KAAK,WAAW,EAAE,UAAU,KAAK,SAAS,EAAE,QAAQ,KAAK,eAAe,KAAK,EAAE,cAAc,GAAG,KAAK,UAAU,EAAE,SAAS,KAAK,eAAe,EAAE,cAAc,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,YAAY,EAAE,WAAW,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,cAAc,EAAE,aAAa,KAAK,MAAM,EAAE,KAAK;AAAA,EACxiC;AACF;AACA,MAAMmZ,WAAW3H,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG;AACb,UAAK,GAAI,KAAK,sBAAsB,IAAI,KAAK,OAAO,qBAAqB,KAAK,eAAe7L,IAAI,KAAK,MAAM,MAAM,KAAK,WAAW,MAAM,KAAK,kBAAkB,MAAM,KAAK,oBAAoB,GAAG,KAAK,mBAAmB,GAAG,KAAK,YAAY,IAAI,KAAK,qBAAqB,GAAG,KAAK,UAAU,CAAC;AAAA,EAChS;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,eAAe,EAAE,cAAc,KAAK,MAAM,EAAE,KAAK,KAAK,WAAW,EAAE,UAAU,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,YAAY,EAAE,WAAW,KAAK,qBAAqB,EAAE,oBAAoB;AAAA,EAC5T;AACF;AACA,MAAMyT,WAAW5H,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG;AACb,aAAS,KAAK,yBAAyB,IAAI,KAAK,OAAO,wBAAwB,KAAK,MAAM,MAAM,KAAK,WAAW,MAAM,KAAK,kBAAkB,MAAM,KAAK,oBAAoB,GAAG,KAAK,mBAAmB,GAAG,KAAK,UAAU,CAAC;AAAA,EAC5N;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,MAAM,EAAE,KAAK,KAAK,WAAW,EAAE,UAAU,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,mBAAmB,EAAE,kBAAkB;AAAA,EAC1M;AACF;AACA,SAAS6H,GAAGhS,GAAG,GAAG;AAChB,SAAO,CAACA,KAAKA,EAAE,gBAAgB,IAAIA,IAAI,OAAO,EAAE,qBAAqB,WAAW,IAAI,EAAEA,CAAC,IAAI,MAAM,UAAU,MAAM,KAAKA,CAAC;AACzH;AACA,SAASiS,GAAGjS,GAAG;AACb,SAAO,YAAY,OAAOA,CAAC,KAAK,EAAEA,aAAa;AACjD;AACA,SAASkS,GAAGlS,GAAG;AACb,WAAS,EAAEU,GAAGC,GAAG;AACf,WAAOX,EAAEU,CAAC,IAAIV,EAAEW,CAAC;AAAA,EACnB;AACA,QAAM,IAAIX,EAAE,QAAQS,IAAI,IAAI,MAAM,CAAC;AACnC,WAASC,IAAI,GAAGA,MAAM,GAAG,EAAEA,EAAG,CAAAD,EAAEC,CAAC,IAAIA;AACrC,SAAOD,EAAE,KAAK,CAAC,GAAGA;AACpB;AACA,SAAS0R,GAAGnS,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAIT,EAAE,QAAQU,IAAI,IAAIV,EAAE,YAAYS,CAAC;AAC3C,WAASE,IAAI,GAAG,IAAI,GAAG,MAAMF,GAAG,EAAEE,GAAG;AACnC,UAAM,IAAI,EAAEA,CAAC,IAAI;AACjB,aAAS,IAAI,GAAG,MAAM,GAAG,EAAE;AACzB,MAAAD,EAAE,GAAG,IAAIV,EAAE,IAAI,CAAC;AAAA,EACpB;AACA,SAAOU;AACT;AACA,SAAS0R,GAAGpS,GAAG,GAAG,GAAGS,GAAG;AACtB,MAAIC,IAAI,GAAGC,IAAIX,EAAE,CAAC;AAClB,SAAOW,MAAM,UAAUA,EAAEF,CAAC,MAAM;AAC9B,IAAAE,IAAIX,EAAEU,GAAG;AACX,MAAIC,MAAM,OAAQ;AAClB,MAAI,IAAIA,EAAEF,CAAC;AACX,MAAI,MAAM;AACR,QAAI,MAAM,QAAQ,CAAC;AACjB;AACE,YAAIE,EAAEF,CAAC,GAAG,MAAM,WAAW,EAAE,KAAKE,EAAE,IAAI,GAAG,EAAE,KAAK,GAAG,CAAC,IAAIA,IAAIX,EAAEU,GAAG;AAAA,aAC9DC,MAAM;AAAA,aACN,EAAE,YAAY;AACrB;AACE,YAAIA,EAAEF,CAAC,GAAG,MAAM,WAAW,EAAE,KAAKE,EAAE,IAAI,GAAG,EAAE,QAAQ,GAAG,EAAE,MAAM,IAAIA,IAAIX,EAAEU,GAAG;AAAA,aACxEC,MAAM;AAAA;AAEb;AACE,YAAIA,EAAEF,CAAC,GAAG,MAAM,WAAW,EAAE,KAAKE,EAAE,IAAI,GAAG,EAAE,KAAK,CAAC,IAAIA,IAAIX,EAAEU,GAAG;AAAA,aAC3DC,MAAM;AACnB;AACA,MAAM0R,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASP,YAAY,GAAG,GAAG5R,GAAGC,GAAG;AACtB,SAAK,qBAAqB,GAAG,KAAK,eAAe,GAAG,KAAK,eAAeA,MAAM,SAASA,IAAI,IAAI,EAAE,YAAYD,CAAC,GAAG,KAAK,eAAe,GAAG,KAAK,YAAYA,GAAG,KAAK,WAAW,MAAM,KAAK,mBAAmB,CAAA;AAAA,EAC5M;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,UAAM,IAAI,KAAK;AACf,QAAIA,IAAI,KAAK,cAAcC,IAAI,EAAED,CAAC,GAAGE,IAAI,EAAEF,IAAI,CAAC;AAChD,IAAAA,GAAG;AACD,SAAG;AACD,YAAI;AACJ,WAAG;AACD,UAAAT,EAAG,KAAI,EAAE,IAAIU,IAAI;AACf,qBAAS,IAAID,IAAI,OAAO;AACtB,kBAAIC,MAAM,QAAQ;AAChB,oBAAI,IAAIC,EAAG,OAAMX;AACjB,uBAAOS,IAAI,EAAE,QAAQ,KAAK,eAAeA,GAAG,KAAK,iBAAiBA,IAAI,CAAC;AAAA,cACzE;AACA,kBAAIA,MAAM,EAAG;AACb,kBAAIE,IAAID,GAAGA,IAAI,EAAE,EAAED,CAAC,GAAG,IAAIC;AACzB,sBAAM;AAAA,YACV;AACA,gBAAI,EAAE;AACN,kBAAM;AAAA,UACR;AACA,cAAI,EAAE,KAAKC,IAAI;AACb,kBAAM,IAAI,EAAE,CAAC;AACb,gBAAI,MAAMF,IAAI,GAAGE,IAAI;AACrB,qBAAS,IAAIF,IAAI,OAAO;AACtB,kBAAIE,MAAM;AACR,uBAAO,KAAK,eAAe,GAAG,KAAK,iBAAiB,CAAC;AACvD,kBAAIF,MAAM,EAAG;AACb,kBAAIC,IAAIC,GAAGA,IAAI,EAAE,EAAEF,IAAI,CAAC,GAAG,KAAKE;AAC9B,sBAAM;AAAA,YACV;AACA,gBAAIF,GAAGA,IAAI;AACX,kBAAM;AAAA,UACR;AACA,gBAAMA;AAAA,QACR;AACA,eAAOA,IAAI,KAAK;AACd,gBAAM,IAAIA,IAAI,MAAM;AACpB,cAAI,EAAE,CAAC,IAAI,IAAI,IAAIA,IAAI,IAAI;AAAA,QAC7B;AACA,YAAIC,IAAI,EAAED,CAAC,GAAGE,IAAI,EAAEF,IAAI,CAAC,GAAGE,MAAM;AAChC,iBAAO,KAAK,eAAe,GAAG,KAAK,iBAAiB,CAAC;AACvD,YAAID,MAAM;AACR,iBAAOD,IAAI,EAAE,QAAQ,KAAK,eAAeA,GAAG,KAAK,iBAAiBA,IAAI,CAAC;AAAA,MAC3E;AACA,WAAK,eAAeA,GAAG,KAAK,iBAAiBA,GAAGE,GAAGD,CAAC;AAAA,IACtD;AACA,WAAO,KAAK,aAAaD,GAAGE,GAAG,GAAGD,CAAC;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,eAAe;AACb,WAAO,KAAK,YAAY,KAAK;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB,GAAG;AAClB,UAAM,IAAI,KAAK,cAAcD,IAAI,KAAK,cAAcC,IAAI,KAAK,WAAWC,IAAI,IAAID;AAChF,aAAS,IAAI,GAAG,MAAMA,GAAG,EAAE;AACzB,QAAE,CAAC,IAAID,EAAEE,IAAI,CAAC;AAChB,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,eAAe;AACb,UAAM,IAAI,MAAM,yBAAyB;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,mBAAmB;AAAA,EACnB;AACF;AACA,MAAM2R,WAAWD,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,GAAG5R,GAAGC,GAAG;AACtB,UAAM,GAAG,GAAGD,GAAGC,CAAC,GAAG,KAAK,cAAc,IAAI,KAAK,cAAc,IAAI,KAAK,cAAc,IAAI,KAAK,cAAc,IAAI,KAAK,mBAAmB;AAAA,MACrI,aAAa3C;AAAA,MACb,WAAWA;AAAA,IACjB;AAAA,EACE;AAAA,EACA,iBAAiB,GAAG,GAAG0C,GAAG;AACxB,UAAMC,IAAI,KAAK;AACf,QAAIC,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,IAAID,EAAEC,CAAC,GAAG,IAAID,EAAE,CAAC;AAC3C,QAAI,MAAM;AACR,cAAQ,KAAK,aAAY,EAAG,aAAW;AAAA,QACrC,KAAK1C;AACH,UAAA2C,IAAI,GAAG,IAAI,IAAI,IAAIF;AACnB;AAAA,QACF,KAAKxC;AACH,UAAA0C,IAAID,EAAE,SAAS,GAAG,IAAI,IAAIA,EAAEC,CAAC,IAAID,EAAEC,IAAI,CAAC;AACxC;AAAA,QACF;AACE,UAAAA,IAAI,GAAG,IAAIF;AAAA,MACrB;AACI,QAAI,MAAM;AACR,cAAQ,KAAK,aAAY,EAAG,WAAS;AAAA,QACnC,KAAKzC;AACH,cAAI,GAAG,IAAI,IAAIyC,IAAI;AACnB;AAAA,QACF,KAAKxC;AACH,cAAI,GAAG,IAAIwC,IAAIC,EAAE,CAAC,IAAIA,EAAE,CAAC;AACzB;AAAA,QACF;AACE,cAAI,IAAI,GAAG,IAAI;AAAA,MACzB;AACI,UAAM,KAAKD,IAAI,KAAK,KAAK,IAAI,KAAK;AAClC,SAAK,cAAc,KAAK,IAAI,IAAI,KAAK,cAAc,KAAK,IAAIA,IAAI,KAAK,cAAcE,IAAI,GAAG,KAAK,cAAc,IAAI;AAAA,EACnH;AAAA,EACA,aAAa,GAAG,GAAGF,GAAGC,GAAG;AACvB,UAAMC,IAAI,KAAK,cAAc,IAAI,KAAK,cAAc,IAAI,KAAK,WAAW,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,IAAI,KAAK,aAAa,IAAI,KAAK,aAAa,IAAI,KAAK,aAAa0B,IAAI,KAAK,aAAa,KAAK5B,IAAI,MAAMC,IAAI,IAAIgC,IAAI,IAAI,GAAGC,IAAID,IAAI,GAAGE,IAAI,CAAC,IAAID,IAAI,IAAI,IAAID,IAAI,IAAI,GAAG,KAAK,IAAI,KAAKC,KAAK,OAAO,IAAI,KAAKD,KAAK,OAAO,KAAK,IAAI,GAAGnQ,KAAK,KAAK8P,KAAKM,KAAK,MAAMN,KAAKK,IAAI,MAAM,GAAGM,IAAIX,IAAIM,IAAIN,IAAIK;AAC1X,aAAS,IAAI,GAAG,MAAM,GAAG,EAAE;AACzB,MAAA/B,EAAE,CAAC,IAAIiC,IAAI,EAAE,IAAI,CAAC,IAAI,IAAI,EAAE,IAAI,CAAC,IAAIrQ,IAAI,EAAE,IAAI,CAAC,IAAIyQ,IAAI,EAAE,IAAI,CAAC;AACjE,WAAOrC;AAAA,EACT;AACF;AACA,MAAM4R,WAAWF,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,GAAG5R,GAAGC,GAAG;AACtB,UAAM,GAAG,GAAGD,GAAGC,CAAC;AAAA,EAClB;AAAA,EACA,aAAa,GAAG,GAAGD,GAAGC,GAAG;AACvB,UAAMC,IAAI,KAAK,cAAc,IAAI,KAAK,cAAc,IAAI,KAAK,WAAW,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,KAAKF,IAAI,MAAMC,IAAI,IAAI,IAAI,IAAI;AAC7H,aAAS,IAAI,GAAG,MAAM,GAAG,EAAE;AACzB,MAAAC,EAAE,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,IAAI,EAAE,IAAI,CAAC,IAAI;AACnC,WAAOA;AAAA,EACT;AACF;AACA,MAAM6R,WAAWH,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,GAAG5R,GAAGC,GAAG;AACtB,UAAM,GAAG,GAAGD,GAAGC,CAAC;AAAA,EAClB;AAAA,EACA,aAAa,GAAG;AACd,WAAO,KAAK,iBAAiB,IAAI,CAAC;AAAA,EACpC;AACF;AACA,MAAM+R,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASP,YAAY,GAAG,GAAGhS,GAAGC,GAAG;AACtB,QAAI,MAAM,OAAQ,OAAM,IAAI,MAAM,8CAA8C;AAChF,QAAI,MAAM,UAAU,EAAE,WAAW,EAAG,OAAM,IAAI,MAAM,sDAAsD,CAAC;AAC3G,SAAK,OAAO,GAAG,KAAK,QAAQsR,GAAG,GAAG,KAAK,cAAc,GAAG,KAAK,SAASA,GAAGvR,GAAG,KAAK,eAAe,GAAG,KAAK,iBAAiBC,KAAK,KAAK,oBAAoB;AAAA,EACzJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,OAAO,GAAG;AACf,UAAM,IAAI,EAAE;AACZ,QAAID;AACJ,QAAI,EAAE,WAAW,KAAK;AACpB,MAAAA,IAAI,EAAE,OAAO,CAAC;AAAA,SACX;AACH,MAAAA,IAAI;AAAA,QACF,MAAM,EAAE;AAAA,QACR,OAAOuR,GAAG,EAAE,OAAO,KAAK;AAAA,QACxB,QAAQA,GAAG,EAAE,QAAQ,KAAK;AAAA,MAClC;AACM,YAAMtR,IAAI,EAAE,iBAAgB;AAC5B,MAAAA,MAAM,EAAE,yBAAyBD,EAAE,gBAAgBC;AAAA,IACrD;AACA,WAAOD,EAAE,OAAO,EAAE,eAAeA;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,iCAAiC,GAAG;AAClC,WAAO,IAAI+R,GAAG,KAAK,OAAO,KAAK,QAAQ,KAAK,aAAY,GAAI,CAAC;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,+BAA+B,GAAG;AAChC,WAAO,IAAID,GAAG,KAAK,OAAO,KAAK,QAAQ,KAAK,aAAY,GAAI,CAAC;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,+BAA+B,GAAG;AAChC,WAAO,IAAID,GAAG,KAAK,OAAO,KAAK,QAAQ,KAAK,aAAY,GAAI,CAAC;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB,GAAG;AAClB,QAAI;AACJ,YAAQ,GAAC;AAAA,MACP,KAAK1U;AACH,YAAI,KAAK;AACT;AAAA,MACF,KAAKC;AACH,YAAI,KAAK;AACT;AAAA,MACF,KAAKC;AACH,YAAI,KAAK;AACT;AAAA,IACR;AACI,QAAI,MAAM,QAAQ;AAChB,YAAM2C,IAAI,mCAAmC,KAAK,gBAAgB,2BAA2B,KAAK;AAClG,UAAI,KAAK,sBAAsB;AAC7B,YAAI,MAAM,KAAK;AACb,eAAK,iBAAiB,KAAK,oBAAoB;AAAA;AAE/C,gBAAM,IAAI,MAAMA,CAAC;AACrB,aAAOJ,GAAG,kBAAkBI,CAAC,GAAG;AAAA,IAClC;AACA,WAAO,KAAK,oBAAoB,GAAG;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,mBAAmB;AACjB,YAAQ,KAAK,mBAAiB;AAAA,MAC5B,KAAK,KAAK;AACR,eAAO7C;AAAA,MACT,KAAK,KAAK;AACR,eAAOC;AAAA,MACT,KAAK,KAAK;AACR,eAAOC;AAAA,IACf;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,eAAe;AACb,WAAO,KAAK,OAAO,SAAS,KAAK,MAAM;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,GAAG;AACP,QAAI,MAAM,GAAG;AACX,YAAM,IAAI,KAAK;AACf,eAAS2C,IAAI,GAAGC,IAAI,EAAE,QAAQD,MAAMC,GAAG,EAAED;AACvC,UAAEA,CAAC,KAAK;AAAA,IACZ;AACA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,GAAG;AACP,QAAI,MAAM,GAAG;AACX,YAAM,IAAI,KAAK;AACf,eAASA,IAAI,GAAGC,IAAI,EAAE,QAAQD,MAAMC,GAAG,EAAED;AACvC,UAAEA,CAAC,KAAK;AAAA,IACZ;AACA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,KAAK,GAAG,GAAG;AACT,UAAMA,IAAI,KAAK,OAAOC,IAAID,EAAE;AAC5B,QAAIE,IAAI,GAAG,IAAID,IAAI;AACnB,WAAOC,MAAMD,KAAKD,EAAEE,CAAC,IAAI;AACvB,QAAEA;AACJ,WAAO,MAAM,MAAMF,EAAE,CAAC,IAAI;AACxB,QAAE;AACJ,QAAI,EAAE,GAAGE,MAAM,KAAK,MAAMD,GAAG;AAC3B,MAAAC,KAAK,MAAM,IAAI,KAAK,IAAI,GAAG,CAAC,GAAGA,IAAI,IAAI;AACvC,YAAM,IAAI,KAAK,aAAY;AAC3B,WAAK,QAAQF,EAAE,MAAME,GAAG,CAAC,GAAG,KAAK,SAAS,KAAK,OAAO,MAAMA,IAAI,GAAG,IAAI,CAAC;AAAA,IAC1E;AACA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW;AACT,QAAI,IAAI;AACR,UAAM,IAAI,KAAK,aAAY;AAC3B,QAAI,KAAK,MAAM,CAAC,MAAM,MAAML,GAAG,+CAA+C,IAAI,GAAG,IAAI;AACzF,UAAMG,IAAI,KAAK,OAAOC,IAAI,KAAK,QAAQC,IAAIF,EAAE;AAC7C,IAAAE,MAAM,MAAML,GAAG,kCAAkC,IAAI,GAAG,IAAI;AAC5D,QAAI,IAAI;AACR,aAAS,IAAI,GAAG,MAAMK,GAAG,KAAK;AAC5B,YAAM,IAAIF,EAAE,CAAC;AACb,UAAI,OAAO,KAAK,YAAY,MAAM,CAAC,GAAG;AACpC,QAAAH,GAAG,8CAA8C,MAAM,GAAG,CAAC,GAAG,IAAI;AAClE;AAAA,MACF;AACA,UAAI,MAAM,QAAQ,IAAI,GAAG;AACvB,QAAAA,GAAG,qCAAqC,MAAM,GAAG,GAAG,CAAC,GAAG,IAAI;AAC5D;AAAA,MACF;AACA,UAAI;AAAA,IACN;AACA,QAAII,MAAM,UAAUuR,GAAGvR,CAAC;AACtB,eAAS,IAAI,GAAG,IAAIA,EAAE,QAAQ,MAAM,GAAG,EAAE,GAAG;AAC1C,cAAM,IAAIA,EAAE,CAAC;AACb,YAAI,MAAM,CAAC,GAAG;AACZ,UAAAJ,GAAG,+CAA+C,MAAM,GAAG,CAAC,GAAG,IAAI;AACnE;AAAA,QACF;AAAA,MACF;AACF,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW;AACT,UAAM,IAAI,KAAK,MAAM,MAAK,GAAI,IAAI,KAAK,OAAO,SAASG,IAAI,KAAK,aAAY,GAAIC,IAAI,KAAK,uBAAuB5C,IAAI6C,IAAI,EAAE,SAAS;AACnI,QAAI,IAAI;AACR,aAAS,IAAI,GAAG,IAAIA,GAAG,EAAE,GAAG;AAC1B,UAAI,IAAI;AACR,YAAM,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,IAAI,CAAC;AAC3B,UAAI,MAAM,MAAM,MAAM,KAAK,MAAM,EAAE,CAAC;AAClC,YAAID;AACF,cAAI;AAAA,aACD;AACH,gBAAM,IAAI,IAAID,GAAG,IAAI,IAAIA,GAAG4B,IAAI,IAAI5B;AACpC,mBAAS,IAAI,GAAG,MAAMA,GAAG,EAAE,GAAG;AAC5B,kBAAMiC,IAAI,EAAE,IAAI,CAAC;AACjB,gBAAIA,MAAM,EAAE,IAAI,CAAC,KAAKA,MAAM,EAAEL,IAAI,CAAC,GAAG;AACpC,kBAAI;AACJ;AAAA,YACF;AAAA,UACF;AAAA,QACF;AACF,UAAI,GAAG;AACL,YAAI,MAAM,GAAG;AACX,YAAE,CAAC,IAAI,EAAE,CAAC;AACV,gBAAM,IAAI,IAAI5B,GAAG,IAAI,IAAIA;AACzB,mBAAS4B,IAAI,GAAGA,MAAM5B,GAAG,EAAE4B;AACzB,cAAE,IAAIA,CAAC,IAAI,EAAE,IAAIA,CAAC;AAAA,QACtB;AACA,UAAE;AAAA,MACJ;AAAA,IACF;AACA,QAAI1B,IAAI,GAAG;AACT,QAAE,CAAC,IAAI,EAAEA,CAAC;AACV,eAAS,IAAIA,IAAIF,GAAG,IAAI,IAAIA,GAAG,IAAI,GAAG,MAAMA,GAAG,EAAE;AAC/C,UAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC;AACpB,QAAE;AAAA,IACJ;AACA,WAAO,MAAM,EAAE,UAAU,KAAK,QAAQ,EAAE,MAAM,GAAG,CAAC,GAAG,KAAK,SAAS,EAAE,MAAM,GAAG,IAAIA,CAAC,MAAM,KAAK,QAAQ,GAAG,KAAK,SAAS,IAAI;AAAA,EAC7H;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,UAAM,IAAI,KAAK,MAAM,MAAK,GAAI,IAAI,KAAK,OAAO,MAAK,GAAIA,IAAI,KAAK,aAAaC,IAAI,IAAID,EAAE,KAAK,MAAM,GAAG,CAAC;AACtG,WAAOC,EAAE,oBAAoB,KAAK,mBAAmBA;AAAA,EACvD;AACF;AACA+R,GAAG,UAAU,gBAAgB;AAC7BA,GAAG,UAAU,iBAAiB;AAC9BA,GAAG,UAAU,kBAAkB;AAC/BA,GAAG,UAAU,uBAAuB5U;AACpC,MAAM6U,WAAWD,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWlB,YAAY,GAAG,GAAGhS,GAAG;AACnB,UAAM,GAAG,GAAGA,CAAC;AAAA,EACf;AACF;AACAiS,GAAG,UAAU,gBAAgB;AAC7BA,GAAG,UAAU,kBAAkB;AAC/BA,GAAG,UAAU,uBAAuB9U;AACpC8U,GAAG,UAAU,iCAAiC;AAC9CA,GAAG,UAAU,iCAAiC;AAC9C,MAAMC,WAAWF,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,GAAGhS,GAAGC,GAAG;AACtB,UAAM,GAAG,GAAGD,GAAGC,CAAC;AAAA,EAClB;AACF;AACAiS,GAAG,UAAU,gBAAgB;AAC7B,MAAMC,WAAWH,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,GAAGhS,GAAGC,GAAG;AACtB,UAAM,GAAG,GAAGD,GAAGC,CAAC;AAAA,EAClB;AACF;AACAkS,GAAG,UAAU,gBAAgB;AAC7B,MAAMC,WAAWR,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,GAAG5R,GAAGC,GAAG;AACtB,UAAM,GAAG,GAAGD,GAAGC,CAAC;AAAA,EAClB;AAAA,EACA,aAAa,GAAG,GAAGD,GAAGC,GAAG;AACvB,UAAMC,IAAI,KAAK,cAAc,IAAI,KAAK,cAAc,IAAI,KAAK,WAAW,KAAKF,IAAI,MAAMC,IAAI;AAC3F,QAAI,IAAI,IAAI;AACZ,aAAS,IAAI,IAAI,GAAG,MAAM,GAAG,KAAK;AAChC,MAAA+B,GAAG,UAAU9B,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,CAAC;AACtC,WAAOA;AAAA,EACT;AACF;AACA,MAAMmS,WAAWL,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,GAAGhS,GAAGC,GAAG;AACtB,UAAM,GAAG,GAAGD,GAAGC,CAAC;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,+BAA+B,GAAG;AAChC,WAAO,IAAImS,GAAG,KAAK,OAAO,KAAK,QAAQ,KAAK,aAAY,GAAI,CAAC;AAAA,EAC/D;AACF;AACAC,GAAG,UAAU,gBAAgB;AAC7BA,GAAG,UAAU,iCAAiC;AAC9C,MAAMC,WAAWN,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWlB,YAAY,GAAG,GAAGhS,GAAG;AACnB,UAAM,GAAG,GAAGA,CAAC;AAAA,EACf;AACF;AACAsS,GAAG,UAAU,gBAAgB;AAC7BA,GAAG,UAAU,kBAAkB;AAC/BA,GAAG,UAAU,uBAAuBnV;AACpCmV,GAAG,UAAU,iCAAiC;AAC9CA,GAAG,UAAU,iCAAiC;AAC9C,MAAMC,WAAWP,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,GAAGhS,GAAGC,GAAG;AACtB,UAAM,GAAG,GAAGD,GAAGC,CAAC;AAAA,EAClB;AACF;AACAsS,GAAG,UAAU,gBAAgB;AAC7B,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAeP,YAAY,IAAI,IAAI,IAAI,IAAIxS,IAAI,CAAA,GAAIC,IAAIxC,IAAI;AAC1C,SAAK,OAAO,GAAG,KAAK,SAASuC,GAAG,KAAK,WAAW,GAAG,KAAK,YAAYC,GAAG,KAAK,OAAOO,MAAM,KAAK,WAAW,IAAI,KAAK,WAAW,KAAK,KAAK,cAAa;AAAA,EACtJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,MAAM,GAAG;AACd,UAAM,IAAI,CAAA,GAAIR,IAAI,EAAE,QAAQC,IAAI,KAAK,EAAE,OAAO;AAC9C,aAAS,IAAI,GAAG,IAAID,EAAE,QAAQ,MAAM,GAAG,EAAE;AACvC,QAAE,KAAKyS,GAAGzS,EAAE,CAAC,CAAC,EAAE,MAAMC,CAAC,CAAC;AAC1B,UAAMC,IAAI,IAAI,KAAK,EAAE,MAAM,EAAE,UAAU,GAAG,EAAE,SAAS;AACrD,WAAOA,EAAE,OAAO,EAAE,MAAMA,EAAE,WAAW,KAAK,MAAM,EAAE,YAAY,IAAI,GAAGA;AAAA,EACvE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,OAAO,GAAG;AACf,UAAM,IAAI,CAAA,GAAIF,IAAI,EAAE,QAAQC,IAAI;AAAA,MAC9B,MAAM,EAAE;AAAA,MACR,UAAU,EAAE;AAAA,MACZ,QAAQ;AAAA,MACR,MAAM,EAAE;AAAA,MACR,WAAW,EAAE;AAAA,MACb,UAAU,KAAK,UAAU,EAAE,QAAQ;AAAA,IACzC;AACI,aAASC,IAAI,GAAG,IAAIF,EAAE,QAAQE,MAAM,GAAG,EAAEA;AACvC,QAAE,KAAK8R,GAAG,OAAOhS,EAAEE,CAAC,CAAC,CAAC;AACxB,WAAOD;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAeA,OAAO,8BAA8B,GAAG,GAAGD,GAAGC,GAAG;AAC/C,UAAMC,IAAI,EAAE,QAAQ,IAAI,CAAA;AACxB,aAAS,IAAI,GAAG,IAAIA,GAAG,KAAK;AAC1B,UAAI,IAAI,IAAI,IAAI,CAAA;AAChB,QAAE;AAAA,SACC,IAAIA,IAAI,KAAKA;AAAA,QACd;AAAA,SACC,IAAI,KAAKA;AAAA,MAClB,GAAS,EAAE,KAAK,GAAG,GAAG,CAAC;AACjB,YAAM,IAAIuR,GAAG,CAAC;AACd,UAAIC,GAAG,GAAG,GAAG,CAAC,GAAG,IAAIA,GAAG,GAAG,GAAG,CAAC,GAAG,CAACzR,KAAK,EAAE,CAAC,MAAM,MAAM,EAAE,KAAKC,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,CAAC,IAAI,EAAE;AAAA,QACjF,IAAIiS;AAAA,UACF,4BAA4B,EAAE,CAAC,EAAE,OAAO;AAAA,UACxC;AAAA,UACA;AAAA,QACV,EAAU,MAAM,IAAInS,CAAC;AAAA,MACrB;AAAA,IACI;AACA,WAAO,IAAI,KAAK,GAAG,IAAI,CAAC;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,OAAO,WAAW,GAAG,GAAG;AACtB,QAAIA,IAAI;AACR,QAAI,CAAC,MAAM,QAAQ,CAAC,GAAG;AACrB,YAAMC,IAAI;AACV,MAAAD,IAAIC,EAAE,YAAYA,EAAE,SAAS,cAAcA,EAAE;AAAA,IAC/C;AACA,aAASA,IAAI,GAAGA,IAAID,EAAE,QAAQC;AAC5B,UAAID,EAAEC,CAAC,EAAE,SAAS;AAChB,eAAOD,EAAEC,CAAC;AACd,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,OAAO,oCAAoC,GAAG,GAAGD,GAAG;AAClD,UAAMC,IAAI,IAAIC,IAAI;AAClB,aAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,YAAM,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,MAAMA,CAAC;AAClC,UAAI,KAAK,EAAE,SAAS,GAAG;AACrB,cAAM,IAAI,EAAE,CAAC;AACb,YAAI,IAAID,EAAE,CAAC;AACX,cAAMA,EAAE,CAAC,IAAI,IAAI,CAAA,IAAK,EAAE,KAAK,CAAC;AAAA,MAChC;AAAA,IACF;AACA,UAAM,IAAI,CAAA;AACV,eAAW,KAAKA;AACd,QAAE,KAAK,KAAK,8BAA8B,GAAGA,EAAE,CAAC,GAAG,GAAGD,CAAC,CAAC;AAC1D,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,eAAe,GAAG,GAAG;AAC1B,QAAIJ,GAAG,6EAA6E,GAAG,CAAC;AACtF,aAAOC,GAAG,iDAAiD,GAAG;AAChE,UAAMG,IAAI,SAAS4D,GAAGxO,GAAGwM,GAAG9S,GAAGmT,GAAG;AAChC,UAAIL,EAAE,WAAW,GAAG;AAClB,cAAMM,IAAI,IAAI,IAAI,CAAA;AAClB,QAAAyP,GAAG/P,GAAGM,GAAG,GAAGpT,CAAC,GAAGoT,EAAE,WAAW,KAAKD,EAAE,KAAK,IAAI2B,EAAExO,GAAG8M,GAAG,CAAC,CAAC;AAAA,MACzD;AAAA,IACF,GAAGjC,IAAI,CAAA,GAAIC,IAAI,EAAE,QAAQ,WAAW,IAAI,EAAE,OAAO,IAAI,IAAI,EAAE;AAC3D,QAAI,IAAI,EAAE,UAAU;AACpB,UAAM,IAAI,EAAE,aAAa,CAAA;AACzB,aAAS0D,IAAI,GAAGA,IAAI,EAAE,QAAQA,KAAK;AACjC,YAAMxO,IAAI,EAAEwO,CAAC,EAAE;AACf,UAAI,EAAE,CAACxO,KAAKA,EAAE,WAAW;AACvB,YAAIA,EAAE,CAAC,EAAE,cAAc;AACrB,gBAAMwM,IAAI,CAAA;AACV,cAAI9S;AACJ,eAAKA,IAAI,GAAGA,IAAIsG,EAAE,QAAQtG;AACxB,gBAAIsG,EAAEtG,CAAC,EAAE;AACP,uBAASmT,IAAI,GAAGA,IAAI7M,EAAEtG,CAAC,EAAE,aAAa,QAAQmT;AAC5C,gBAAAL,EAAExM,EAAEtG,CAAC,EAAE,aAAamT,CAAC,CAAC,IAAI;AAChC,qBAAWA,KAAKL,GAAG;AACjB,kBAAMM,IAAI,IAAI,IAAI,CAAA;AAClB,qBAAS6B,IAAI,GAAGA,MAAM3O,EAAEtG,CAAC,EAAE,aAAa,QAAQ,EAAEiV,GAAG;AACnD,oBAAMjS,IAAIsD,EAAEtG,CAAC;AACb,cAAAoT,EAAE,KAAKpQ,EAAE,IAAI,GAAG,EAAE,KAAKA,EAAE,gBAAgBmQ,IAAI,IAAI,CAAC;AAAA,YACpD;AACA,YAAAhC,EAAE,KAAK,IAAIkS,GAAG,2BAA2BlQ,IAAI,KAAKC,GAAG,CAAC,CAAC;AAAA,UACzD;AACA,cAAIN,EAAE,SAAS;AAAA,QACjB,OAAO;AACL,gBAAMA,IAAI,YAAY,EAAEgC,CAAC,EAAE,OAAO;AAClC,UAAA5D;AAAA,YACEuS;AAAA,YACA3Q,IAAI;AAAA,YACJxM;AAAA,YACA;AAAA,YACA6K;AAAA,UACZ,GAAaD;AAAA,YACDqS;AAAA,YACAzQ,IAAI;AAAA,YACJxM;AAAA,YACA;AAAA,YACA6K;AAAA,UACZ,GAAaD;AAAA,YACDuS;AAAA,YACA3Q,IAAI;AAAA,YACJxM;AAAA,YACA;AAAA,YACA6K;AAAA,UACZ;AAAA,QACQ;AAAA,IACJ;AACA,WAAOA,EAAE,WAAW,IAAI,OAAO,IAAI,KAAKC,GAAG,GAAGD,GAAG,CAAC;AAAA,EACpD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,gBAAgB;AACd,UAAM,IAAI,KAAK;AACf,QAAI,IAAI;AACR,aAASD,IAAI,GAAGC,IAAI,EAAE,QAAQD,MAAMC,GAAG,EAAED,GAAG;AAC1C,YAAME,IAAI,KAAK,OAAOF,CAAC;AACvB,UAAI,KAAK,IAAI,GAAGE,EAAE,MAAMA,EAAE,MAAM,SAAS,CAAC,CAAC;AAAA,IAC7C;AACA,WAAO,KAAK,WAAW,GAAG;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO;AACL,aAAS,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ;AACtC,WAAK,OAAO,CAAC,EAAE,KAAK,GAAG,KAAK,QAAQ;AACtC,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW;AACT,QAAI,IAAI;AACR,aAAS,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ;AACtC,UAAI,KAAK,KAAK,OAAO,CAAC,EAAE,SAAQ;AAClC,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW;AACT,aAAS,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ;AACtC,WAAK,OAAO,CAAC,EAAE,SAAQ;AACzB,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,UAAM,IAAI,CAAA;AACV,aAASF,IAAI,GAAGA,IAAI,KAAK,OAAO,QAAQA;AACtC,QAAE,KAAK,KAAK,OAAOA,CAAC,EAAE,OAAO;AAC/B,UAAM,IAAI,IAAI,KAAK,YAAY,KAAK,MAAM,KAAK,UAAU,GAAG,KAAK,SAAS;AAC1E,WAAO,EAAE,WAAW,KAAK,MAAM,KAAK,UAAU,KAAK,QAAQ,CAAC,GAAG;AAAA,EACjE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,WAAO,KAAK,YAAY,OAAO,IAAI;AAAA,EACrC;AACF;AACA,SAAS0S,GAAGnT,GAAG;AACb,UAAQA,EAAE,YAAW,GAAE;AAAA,IACrB,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACH,aAAO4S;AAAA,IACT,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACH,aAAOI;AAAA,IACT,KAAK;AACH,aAAOL;AAAA,IACT,KAAK;AACH,aAAOG;AAAA,IACT,KAAK;AAAA,IACL,KAAK;AACH,aAAOJ;AAAA,IACT,KAAK;AACH,aAAOK;AAAA,EACb;AACE,QAAM,IAAI,MAAM,gDAAgD/S,CAAC;AACnE;AACA,SAASkT,GAAGlT,GAAG;AACb,MAAIA,EAAE,SAAS;AACb,UAAM,IAAI,MAAM,0DAA0D;AAC5E,QAAM,IAAImT,GAAGnT,EAAE,IAAI;AACnB,MAAIA,EAAE,UAAU,QAAQ;AACtB,UAAM,IAAI,IAAIS,IAAI,CAAA;AAClB,IAAA2R,GAAGpS,EAAE,MAAM,GAAGS,GAAG,OAAO,GAAGT,EAAE,QAAQ,GAAGA,EAAE,SAASS;AAAA,EACrD;AACA,SAAO,EAAE,UAAU,SAAS,EAAE,MAAMT,CAAC,IAAI,IAAI,EAAEA,EAAE,MAAMA,EAAE,OAAOA,EAAE,QAAQA,EAAE,aAAa;AAC3F;AACA,MAAMoT,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQT,SAAS;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOT,OAAO,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASP,KAAK,SAASpT,GAAG,GAAG;AAClB,SAAK,YAAY,OAAO,KAAK,MAAMA,CAAC,IAAI;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,SAASA,GAAG;AACf,QAAI,KAAK,YAAY;AACnB,aAAO,KAAK,MAAMA,CAAC;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,SAASA,GAAG;AAClB,WAAO,KAAK,MAAMA,CAAC;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO,WAAW;AAChB,SAAK,QAAQ,CAAA;AAAA,EACf;AACF;AACA,MAAMqT,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQP,YAAY,GAAG,GAAG5S,GAAG;AACnB,UAAMC,IAAI;AACV,QAAIC,IAAI,IAAI,IAAI,GAAG,IAAI,GAAG;AAC1B,UAAM,IAAI,CAAA;AACV,SAAK,UAAU,QAAQ,KAAK,SAAS,GAAG,KAAK,aAAa,GAAG,KAAK,UAAUF,GAAG,KAAK,mBAAmB,MAAM,KAAK,YAAY,SAAS,GAAG;AACxI,WAAKE,MAAM,MAAMD,EAAE,YAAY,UAAUA,EAAE,QAAQ,GAAG,GAAG,CAAC,GAAGC,IAAI;AAAA,IACnE,GAAG,KAAK,UAAU,SAAS,GAAG;AAC5B,WAAKD,EAAE,eAAe,UAAUA,EAAE,WAAW,GAAG,GAAG,CAAC,GAAG,MAAM,MAAMC,IAAI,IAAID,EAAE,WAAW,UAAUA,EAAE;IACtG,GAAG,KAAK,YAAY,SAAS,GAAG;AAC9B,MAAAA,EAAE,YAAY,UAAUA,EAAE,QAAQ,CAAC;AAAA,IACrC,GAAG,KAAK,aAAa,SAAS,GAAG;AAC/B,aAAO,IAAI,EAAE,CAAC,IAAI;AAAA,IACpB,GAAG,KAAK,iBAAiB,SAAS,GAAG;AACnC,aAAO,IAAI,GAAG;AAAA,IAChB,GAAG,KAAK,aAAa,SAAS,GAAG,GAAG;AAClC,aAAO,EAAE,KAAK,GAAG,CAAC,GAAG;AAAA,IACvB,GAAG,KAAK,gBAAgB,SAAS,GAAG;AAClC,YAAM,IAAI,EAAE,QAAQ,CAAC;AACrB,aAAO,MAAM,MAAM,EAAE,OAAO,GAAG,CAAC,GAAG;AAAA,IACrC,GAAG,KAAK,aAAa,SAAS,GAAG;AAC/B,eAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK,GAAG;AAC3C,cAAM2B,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,IAAI,CAAC;AAC3B,YAAIA,EAAE,WAAWA,EAAE,YAAY,IAAIA,EAAE,KAAK,CAAC;AACzC,iBAAO;AAAA,MACX;AACA,aAAO;AAAA,IACT,GAAG,KAAK,QAAQ,WAAW;AACzB,aAAO,KAAK,gBAAgB,MAAK,GAAI,KAAK,mBAAmB,MAAM;AAAA,IACrE;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,kBAAkB;AACpB,WAAO,KAAK,qBAAqB,KAAK,mBAAmB,IAAI,gBAAe,IAAK,KAAK;AAAA,EACxF;AACF;AACA,MAAMiR,KAAqB,oBAAID,GAAE;AACjC,MAAME,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMP,YAAY,GAAG;AACb,SAAK,UAAU,MAAM,SAAS,IAAID,IAAI,KAAK,cAAc,aAAa,KAAK,kBAAkB,IAAI,KAAK,OAAO,IAAI,KAAK,eAAe,IAAI,KAAK,gBAAgB,CAAA;AAAA,EAChK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,OAAO;AAAA,EACP;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG,GAAG;AACd,UAAM7S,IAAI;AACV,WAAO,IAAI,QAAQ,SAASC,GAAGC,GAAG;AAChC,MAAAF,EAAE,KAAK,GAAGC,GAAG,GAAGC,CAAC;AAAA,IACnB,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,QAAQ;AAAA,EACR;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,eAAe,GAAG;AAChB,WAAO,KAAK,cAAc,GAAG;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,mBAAmB,GAAG;AACpB,WAAO,KAAK,kBAAkB,GAAG;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,WAAO,KAAK,OAAO,GAAG;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,WAAO,KAAK,eAAe,GAAG;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,iBAAiB,GAAG;AAClB,WAAO,KAAK,gBAAgB,GAAG;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ;AACN,WAAO;AAAA,EACT;AACF;AACA4S,GAAG,wBAAwB;AAC3B,MAAMC,KAAK,CAAA;AACX,MAAMC,WAAW,MAAM;AAAA,EACrB,YAAY,GAAG,GAAG;AAChB,UAAM,CAAC,GAAG,KAAK,WAAW;AAAA,EAC5B;AACF;AACA,MAAMC,WAAWH,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMlB,YAAY,GAAG;AACb,UAAM,CAAC,GAAG,KAAK,WAAW,IAAI,KAAK,eAAe,IAAI,KAAK,mBAAmB,IAAI,gBAAe;AAAA,EACnG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,KAAK,GAAG,GAAG9S,GAAGC,GAAG;AACf,UAAM,WAAW,IAAI,KAAK,KAAK,SAAS,WAAW,IAAI,KAAK,OAAO,IAAI,IAAI,KAAK,QAAQ,WAAW,CAAC;AACpG,UAAMC,IAAIyS,GAAG,IAAI,QAAQ,CAAC,EAAE;AAC5B,QAAIzS,MAAM;AACR,aAAO,KAAK,QAAQ,UAAU,CAAC,GAAG,WAAW,MAAM;AACjD,aAAK,EAAEA,CAAC,GAAG,KAAK,QAAQ,QAAQ,CAAC;AAAA,MACnC,GAAG,CAAC,GAAGA;AACT,QAAI6S,GAAG,CAAC,MAAM,QAAQ;AACpB,MAAAA,GAAG,CAAC,EAAE,KAAK;AAAA,QACT,QAAQ;AAAA,QACR,YAAY/S;AAAA,QACZ,SAASC;AAAA,MACjB,CAAO;AACD;AAAA,IACF;AACA,IAAA8S,GAAG,CAAC,IAAI,CAAA,GAAIA,GAAG,CAAC,EAAE,KAAK;AAAA,MACrB,QAAQ;AAAA,MACR,YAAY/S;AAAA,MACZ,SAASC;AAAA,IACf,CAAK;AACD,UAAM,IAAI,IAAI,QAAQ,GAAG;AAAA,MACvB,SAAS,IAAI,QAAQ,KAAK,aAAa;AAAA,MACvC,aAAa,KAAK,kBAAkB,YAAY;AAAA,MAChD,QAAQ,OAAO,YAAY,OAAO,aAAa,YAAY,IAAI,CAAC,KAAK,iBAAiB,QAAQ,KAAK,QAAQ,gBAAgB,MAAM,CAAC,IAAI,KAAK,iBAAiB;AAAA,IAClK,CAAK,GAAG,IAAI,KAAK,UAAU,IAAI,KAAK;AAChC,UAAM,CAAC,EAAE,KAAK,CAAC,MAAM;AACnB,UAAI,EAAE,WAAW,OAAO,EAAE,WAAW,GAAG;AACtC,YAAI,EAAE,WAAW,KAAKL,GAAG,qCAAqC,GAAG,OAAO,iBAAiB,OAAO,EAAE,SAAS,UAAU,EAAE,KAAK,cAAc;AACxI,iBAAO;AACT,cAAM,IAAImT,GAAG,CAAC,GAAG,IAAI,EAAE,KAAK,UAAS,GAAI,IAAI,EAAE,QAAQ,IAAI,aAAa,KAAK,EAAE,QAAQ,IAAI,gBAAgB,GAAGnR,IAAI,IAAI,SAAS,CAAC,IAAI,GAAG,IAAIA,MAAM;AACjJ,YAAIK,IAAI;AACR,cAAMC,IAAI,IAAI,eAAe;AAAA,UAC3B,MAAMC,GAAG;AACP,cAAC;AACD,qBAAS,IAAI;AACX,gBAAE,KAAI,EAAG,KAAK,CAAC,EAAE,MAAMrQ,GAAG,OAAOyQ,QAAQ;AACvC,oBAAIzQ;AACF,kBAAAqQ,EAAE,MAAK;AAAA,qBACJ;AACH,kBAAAF,KAAKM,EAAE;AACP,wBAAM,IAAI,IAAI,cAAc,YAAY,EAAE,kBAAkB,GAAG,QAAQN,GAAG,OAAOL,EAAC,CAAE;AACpF,2BAASY,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD,KAAK;AACxC,0BAAM,IAAI,EAAEA,CAAC;AACb,sBAAE,cAAc,EAAE,WAAW,CAAC;AAAA,kBAChC;AACA,kBAAAL,EAAE,QAAQI,CAAC,GAAG,EAAC;AAAA,gBACjB;AAAA,cACF,GAAG,CAACzQ,MAAM;AACR,gBAAAqQ,EAAE,MAAMrQ,CAAC;AAAA,cACX,CAAC;AAAA,YACH;AAAA,UACF;AAAA,QACV,CAAS;AACD,eAAO,IAAI,SAASoQ,CAAC;AAAA,MACvB;AACE,cAAM,IAAI8Q,GAAG,cAAc,EAAE,GAAG,oBAAoB,EAAE,MAAM,KAAK,EAAE,UAAU,IAAI,CAAC;AAAA,IACtF,CAAC,EAAE,KAAK,CAAC,MAAM;AACb,cAAQ,GAAC;AAAA,QACP,KAAK;AACH,iBAAO,EAAE,YAAW;AAAA,QACtB,KAAK;AACH,iBAAO,EAAE,KAAI;AAAA,QACf,KAAK;AACH,iBAAO,EAAE,OAAO,KAAK,CAAC,MAAM,IAAI,YAAY,gBAAgB,GAAG,CAAC,CAAC;AAAA,QACnE,KAAK;AACH,iBAAO,EAAE,KAAI;AAAA,QACf;AACE,cAAI,MAAM;AACR,mBAAO,EAAE,KAAI;AACf;AACE,kBAAMpP,IAAI,0BAA0B,KAAK,CAAC,GAAGxO,IAAIwO,KAAKA,EAAE,CAAC,IAAIA,EAAE,CAAC,EAAE,YAAW,IAAK,QAAQhC,IAAI,IAAI,YAAYxM,CAAC;AAC/G,mBAAO,EAAE,YAAW,EAAG,KAAK,CAACtG,MAAM8S,EAAE,OAAO9S,CAAC,CAAC;AAAA,UAChD;AAAA,MACV;AAAA,IACI,CAAC,EAAE,KAAK,CAAC,MAAM;AACb,MAAA6jB,GAAG,IAAI,QAAQ,CAAC,IAAI,CAAC;AACrB,YAAM,IAAII,GAAG,CAAC;AACd,aAAOA,GAAG,CAAC;AACX,eAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,cAAMnR,IAAI,EAAE,CAAC;AACb,QAAAA,EAAE,UAAUA,EAAE,OAAO,CAAC;AAAA,MACxB;AAAA,IACF,CAAC,EAAE,MAAM,CAAC,MAAM;AACd,YAAM,IAAImR,GAAG,CAAC;AACd,UAAI,MAAM;AACR,cAAM,KAAK,QAAQ,UAAU,CAAC,GAAG;AACnC,aAAOA,GAAG,CAAC;AACX,eAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,cAAMnR,IAAI,EAAE,CAAC;AACb,QAAAA,EAAE,WAAWA,EAAE,QAAQ,CAAC;AAAA,MAC1B;AACA,WAAK,QAAQ,UAAU,CAAC;AAAA,IAC1B,CAAC,EAAE,QAAQ,MAAM;AACf,WAAK,QAAQ,QAAQ,CAAC;AAAA,IACxB,CAAC,GAAG,KAAK,QAAQ,UAAU,CAAC;AAAA,EAC9B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,WAAO,KAAK,eAAe,GAAG;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY,GAAG;AACb,WAAO,KAAK,WAAW,GAAG;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,KAAK,iBAAiB,MAAK,GAAI,KAAK,mBAAmB,IAAI,gBAAe,GAAI;AAAA,EACvF;AACF;AACA,MAAMsR,KAAqB,oBAAI,QAAO;AACtC,MAAMC,WAAWL,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMlB,YAAY,GAAG;AACb,UAAM,CAAC;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,KAAK,GAAG,GAAG9S,GAAGC,GAAG;AACf,SAAK,SAAS,WAAW,IAAI,KAAK,OAAO,IAAI,IAAI,KAAK,QAAQ,WAAW,CAAC;AAC1E,UAAMC,IAAI,MAAM,IAAIyS,GAAG,IAAI,SAAS,CAAC,EAAE;AACvC,QAAI,MAAM,QAAQ;AAChB,UAAI,EAAE,aAAa;AACjB,QAAAzS,EAAE,QAAQ,UAAU,CAAC,GAAG,WAAW,WAAW;AAC5C,eAAK,EAAE,CAAC,GAAGA,EAAE,QAAQ,QAAQ,CAAC;AAAA,QAChC,GAAG,CAAC;AAAA,WACD;AACH,YAAI,IAAIgT,GAAG,IAAI,CAAC;AAChB,cAAM,WAAW,IAAI,CAAA,GAAIA,GAAG,IAAI,GAAG,CAAC,IAAI,EAAE,KAAK,EAAE,QAAQ,GAAG,SAASjT,GAAG;AAAA,MAC1E;AACA,aAAO;AAAA,IACT;AACA,UAAM,IAAIT,GAAG,KAAK;AAClB,aAAS,IAAI;AACX,WAAK,KAAK,EAAE,IAAI;AAChB,YAAM,IAAI0T,GAAG,IAAI,IAAI,KAAK,CAAA;AAC1B,eAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,KAAK;AACjC,cAAMtR,IAAI,EAAE,CAAC;AACb,QAAAA,EAAE,UAAUA,EAAE,OAAO,IAAI;AAAA,MAC3B;AACA,MAAAsR,GAAG,OAAO,IAAI,GAAGhT,EAAE,QAAQ,QAAQ,CAAC;AAAA,IACtC;AACA,aAAS,EAAE,GAAG;AACZ,WAAKD,KAAKA,EAAE,CAAC,GAAG0S,GAAG,OAAO,SAAS,CAAC,EAAE;AACtC,YAAM,IAAIO,GAAG,IAAI,IAAI,KAAK,CAAA;AAC1B,eAAStR,IAAI,GAAGA,IAAI,EAAE,QAAQA,KAAK;AACjC,cAAM,IAAI,EAAEA,CAAC;AACb,UAAE,WAAW,EAAE,QAAQ,CAAC;AAAA,MAC1B;AACA,MAAAsR,GAAG,OAAO,IAAI,GAAGhT,EAAE,QAAQ,UAAU,CAAC,GAAGA,EAAE,QAAQ,QAAQ,CAAC;AAAA,IAC9D;AACA,aAAS,IAAI;AACX,QAAE,oBAAoB,QAAQ,GAAG,EAAE,GAAG,EAAE,oBAAoB,SAAS,GAAG,EAAE;AAAA,IAC5E;AACA,WAAO,EAAE,iBAAiB,QAAQ,GAAG,EAAE,GAAG,EAAE,iBAAiB,SAAS,GAAG,EAAE,GAAG,EAAE,MAAM,GAAG,CAAC,MAAM,WAAW,KAAK,gBAAgB,WAAW,EAAE,cAAc,KAAK,cAAcyS,GAAG,IAAI,SAAS,CAAC,IAAI,CAAC,GAAGzS,EAAE,QAAQ,UAAU,CAAC,GAAG,EAAE,MAAM,GAAG;AAAA,EAC5O;AACF;AACA,MAAMkT,WAAWN,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMlB,YAAY,GAAG;AACb,UAAM,CAAC;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAeA,KAAK,GAAG,GAAG9S,GAAGC,GAAG;AACf,UAAMC,IAAI,IAAI+M,GAAE;AAChB,IAAA/M,EAAE,aAAahC;AACf,UAAM,IAAI,IAAIiV,GAAG,KAAK,OAAO;AAC7B,MAAE,eAAe,KAAK,WAAW,GAAG,EAAE,QAAQ,KAAK,IAAI;AACvD,QAAI,IAAI;AACR,aAAS,EAAE,GAAG;AACZ,QAAE,KAAK,EAAE,CAAC,GAAG,SAAS,GAAG;AACvB,QAAAjT,EAAE,OAAO,CAAC,IAAI,GAAG,KAAK,MAAM,MAAMA,EAAE,cAAc,IAAI,KAAK,EAAEA,CAAC;AAAA,MAChE,GAAG,QAAQD,CAAC;AAAA,IACd;AACA,aAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,EAAE;AAC9B,QAAE,CAAC;AACL,WAAOC;AAAA,EACT;AACF;AACA,MAAMmT,WAAWP,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMlB,YAAY,GAAG;AACb,UAAM,CAAC;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,KAAK,GAAG,GAAG9S,GAAGC,GAAG;AACf,UAAMC,IAAI,MAAM,IAAI,IAAIiO,MAAM,IAAI,IAAI8E,GAAG,KAAK,OAAO;AACrD,WAAO,EAAE,gBAAgB,aAAa,GAAG,EAAE,iBAAiB,KAAK,aAAa,GAAG,EAAE,QAAQ,KAAK,IAAI,GAAG,EAAE,mBAAmB/S,EAAE,eAAe,GAAG,EAAE,KAAK,GAAG,SAAS,GAAG;AACpK,UAAI;AACJ,UAAI;AACF,YAAIA,EAAE,MAAM,CAAC;AAAA,MACf,SAAS,GAAG;AACV,YAAID,MAAM;AACR,UAAAA,EAAE,CAAC;AAAA,aACA;AACH,YAAE,CAAC;AACH;AAAA,QACF;AAAA,MACF;AACA,QAAE,UAAU,SAAS,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,WAAW,EAAE,MAAM,QAAQ,EAAE,OAAO,EAAE,MAAM,SAAS,EAAE,QAAQ,EAAE,MAAM,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,UAAU,SAAS,EAAE,QAAQ3G,IAAI,EAAE,QAAQ,EAAE,UAAU,SAAS,EAAE,QAAQA,IAAI,EAAE,YAAY,EAAE,cAAc,SAAS,EAAE,YAAYK,IAAI,EAAE,YAAY,EAAE,cAAc,SAAS,EAAE,YAAYA,IAAI,EAAE,aAAa,EAAE,eAAe,SAAS,EAAE,aAAa,GAAG,EAAE,eAAe,WAAW,EAAE,aAAa,EAAE,aAAa,EAAE,UAAU,WAAW,EAAE,QAAQ,EAAE,QAAQ,EAAE,WAAW,WAAW,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,YAAY,WAAW,EAAE,UAAU,EAAE,SAAS,EAAE,YAAYE,KAAK,EAAE,gBAAgB,MAAM,EAAE,YAAYF,KAAK,EAAE,oBAAoB,WAAW,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,cAAc,IAAI,KAAK,EAAE,GAAG,CAAC;AAAA,IACryB,GAAGqG,GAAGC,CAAC,GAAG;AAAA,EACZ;AACF;AACA,MAAMqT,WAAWR,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMlB,YAAY,GAAG;AACb,UAAM,CAAC;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,KAAK,GAAG,GAAG9S,GAAGC,GAAG;AACf,UAAMC,IAAI,IAAIsD,GAAE,GAAI,IAAI,IAAI2P,GAAG,KAAK,OAAO;AAC3C,WAAO,EAAE,eAAe,KAAK,WAAW,GAAG,EAAE,QAAQ,KAAK,IAAI,GAAG,EAAE,KAAK,GAAG,SAAS,GAAG;AACrF,MAAAjT,EAAE,QAAQ,GAAGA,EAAE,cAAc,IAAI,MAAM,UAAU,EAAEA,CAAC;AAAA,IACtD,GAAGF,GAAGC,CAAC,GAAGC;AAAA,EACZ;AACF;AACA,MAAMqT,WAAWpL,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,GAAG,IAAI,GAAG;AACpB,UAAK,GAAI,KAAK,UAAU,IAAI,KAAK,OAAO,SAAS,KAAK,QAAQ,IAAIoB,GAAG,CAAC,GAAG,KAAK,YAAY;AAAA,EAC5F;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AAAA,EACV;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,KAAK,MAAM,KAAK,EAAE,KAAK,GAAG,KAAK,YAAY,EAAE,WAAW;AAAA,EACnF;AAAA,EACA,OAAO,GAAG;AACR,UAAM,IAAI,MAAM,OAAO,CAAC;AACxB,WAAO,EAAE,OAAO,QAAQ,KAAK,MAAM,OAAM,GAAI,EAAE,OAAO,YAAY,KAAK,WAAW,KAAK,gBAAgB,WAAW,EAAE,OAAO,cAAc,KAAK,YAAY,OAAM,IAAK,KAAK,aAAa,WAAW,EAAE,OAAO,WAAW,KAAK,WAAW,KAAK,UAAU,WAAW,EAAE,OAAO,QAAQ,KAAK,QAAQ,KAAK,UAAU,WAAW,EAAE,OAAO,QAAQ,KAAK,QAAQ,KAAK,aAAa,WAAW,EAAE,OAAO,WAAW,KAAK,WAAW,KAAK,WAAW,WAAW,EAAE,OAAO,SAAS,KAAK,OAAO,OAAM,IAAK,KAAK,WAAW,WAAW,EAAE,OAAO,SAAS,KAAK,OAAO,OAAO;AAAA,EAC7hB;AACF;AACA,MAAMiK,KAAqB,oBAAIzN,GAAE,GAAI0N,KAAqB,oBAAI,KAAKC,KAAqB,oBAAI,EAAC;AAC7F,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,YAAY,GAAG,KAAK,OAAO,GAAG,KAAK,aAAa,GAAG,KAAK,SAAS,GAAG,KAAK,cAAc,GAAG,KAAK,UAAU,IAAI5R,GAAG,KAAK,GAAG,GAAG,KAAK,UAAUjI,IAAI,KAAK,MAAM,MAAM,KAAK,UAAU,MAAM,KAAK,SAAS,IAAIiM,MAAM,KAAK,aAAa,IAAI,KAAK,cAAc,IAAI,KAAK,WAAW,IAAIwJ,GAAE,GAAI,KAAK,gBAAgB,IAAIxN,GAAG,GAAG,CAAC,GAAG,KAAK,iBAAiB,GAAG,KAAK,aAAa;AAAA,MACrX,IAAI0B,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA,IACvB;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,mBAAmB;AACjB,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,aAAa;AACX,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,eAAe,GAAG;AAChB,UAAM,IAAI,KAAK,QAAQzD,IAAI,KAAK;AAChC,IAAAyT,GAAG,sBAAsB,EAAE,WAAW,GAAG,EAAE,SAAS,KAAKA,EAAE,GAAGC,GAAG,sBAAsB,EAAE,OAAO,WAAW,GAAG,EAAE,OAAOA,EAAE,GAAG,EAAE,kBAAiB,GAAIF,GAAG,iBAAiB,EAAE,kBAAkB,EAAE,kBAAkB,GAAG,KAAK,SAAS,wBAAwBA,IAAI,EAAE,kBAAkB,EAAE,aAAa,GAAG,EAAE,gBAAgBxT,EAAE;AAAA,MACpT;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,IAAQA,EAAE;AAAA,MACJ;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAOA,EAAE,SAASwT,EAAE;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY,GAAG;AACb,WAAO,KAAK,WAAW,CAAC;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,kBAAkB;AAChB,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,SAAK,OAAO,KAAK,IAAI,QAAO,GAAI,KAAK,WAAW,KAAK,QAAQ,QAAO;AAAA,EACtE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,SAAS,EAAE,OAAO,SAAS,KAAK,YAAY,EAAE,WAAW,KAAK,OAAO,EAAE,MAAM,KAAK,SAAS,EAAE,QAAQ,KAAK,aAAa,EAAE,YAAY,KAAK,cAAc,EAAE,aAAa,KAAK,aAAa,EAAE,YAAY,KAAK,cAAc,EAAE,aAAa,KAAK,QAAQ,KAAK,EAAE,OAAO,GAAG;AAAA,EACrR;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS;AACP,UAAM,IAAI,CAAA;AACV,WAAO,KAAK,cAAc,MAAM,EAAE,YAAY,KAAK,YAAY,KAAK,SAAS,MAAM,EAAE,OAAO,KAAK,OAAO,KAAK,eAAe,MAAM,EAAE,aAAa,KAAK,aAAa,KAAK,WAAW,MAAM,EAAE,SAAS,KAAK,UAAU,KAAK,QAAQ,MAAM,OAAO,KAAK,QAAQ,MAAM,SAAS,EAAE,UAAU,KAAK,QAAQ,QAAO,IAAK,EAAE,SAAS,KAAK,OAAO,OAAO,EAAE,EAAE,QAAQ,OAAO,EAAE,OAAO,QAAQ;AAAA,EAClX;AACF;AACA,MAAMI,WAAWD,GAAG;AAAA;AAAA;AAAA;AAAA,EAIlB,cAAc;AACZ,UAAM,IAAI9G,GAAG,IAAI,GAAG,KAAK,GAAG,CAAC,GAAG,KAAK,oBAAoB,IAAI,KAAK,QAAQ,GAAG,KAAK,SAAS;AAAA,EAC7F;AAAA,EACA,eAAe,GAAG;AAChB,UAAM,IAAI,KAAK,QAAQ7M,IAAIO,KAAK,IAAI,EAAE,QAAQ,KAAK,OAAON,IAAI,KAAK,QAAQ,QAAQ,KAAK,QAAQ,SAAS,KAAK,QAAQC,IAAI,EAAE,YAAY,EAAE;AAC1I,KAACF,MAAM,EAAE,OAAOC,MAAM,EAAE,UAAUC,MAAM,EAAE,SAAS,EAAE,MAAMF,GAAG,EAAE,SAASC,GAAG,EAAE,MAAMC,GAAG,EAAE,2BAA2B,MAAM,eAAe,CAAC;AAAA,EAC5I;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,QAAQ,EAAE,OAAO;AAAA,EAC9C;AACF;AACA,MAAM2T,WAAWN,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWlB,YAAY,GAAG,GAAGvT,IAAI,GAAGC,IAAI,KAAK,KAAK,GAAGC,IAAI,GAAG,IAAI,GAAG;AACtD,UAAM,GAAG,CAAC,GAAG,KAAK,cAAc,IAAI,KAAK,OAAO,aAAa,KAAK,SAAS,KAAKiI,GAAG,UAAU,GAAG,KAAK,gBAAgB,KAAK,SAAS,IAAIA,MAAM,KAAK,WAAWnI,GAAG,KAAK,QAAQC,GAAG,KAAK,WAAWC,GAAG,KAAK,QAAQ,GAAG,KAAK,MAAM,MAAM,KAAK,SAAS,IAAI0T,GAAE;AAAA,EAC1P;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,QAAQ;AACV,WAAO,KAAK,YAAY,KAAK;AAAA,EAC/B;AAAA,EACA,IAAI,MAAM,GAAG;AACX,SAAK,YAAY,IAAI,KAAK;AAAA,EAC5B;AAAA,EACA,UAAU;AACR,SAAK,OAAO,QAAO;AAAA,EACrB;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,KAAK,WAAW,EAAE,UAAU,KAAK,QAAQ,EAAE,OAAO,KAAK,WAAW,EAAE,UAAU,KAAK,QAAQ,EAAE,OAAO,KAAK,SAAS,EAAE,OAAO,MAAK,GAAI,KAAK,SAAS,EAAE,OAAO,MAAK,GAAI;AAAA,EAC/L;AACF;AACA,MAAME,KAAqB,oBAAI/N,GAAE,GAAIgO,KAAqB,oBAAI,KAAKC,KAAqB,oBAAI,EAAC;AAC7F,MAAMC,WAAWN,GAAG;AAAA;AAAA;AAAA;AAAA,EAIlB,cAAc;AACZ,UAAM,IAAI9G,GAAG,IAAI,GAAG,KAAK,GAAG,CAAC,GAAG,KAAK,qBAAqB,IAAI,KAAK,gBAAgB,IAAI9K,GAAG,GAAG,CAAC,GAAG,KAAK,iBAAiB,GAAG,KAAK,aAAa;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAc1I,IAAI0B,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,MAEjB,IAAIA,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,MAEjB,IAAIA,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,MAEjB,IAAIA,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,MAEjB,IAAIA,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,MAEjB,IAAIA,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA,IACvB,GAAO,KAAK,kBAAkB;AAAA,MACxB,IAAI,EAAE,GAAG,GAAG,CAAC;AAAA,MACb,IAAI,EAAE,IAAI,GAAG,CAAC;AAAA,MACd,IAAI,EAAE,GAAG,GAAG,CAAC;AAAA,MACb,IAAI,EAAE,GAAG,GAAG,EAAE;AAAA,MACd,IAAI,EAAE,GAAG,GAAG,CAAC;AAAA,MACb,IAAI,EAAE,GAAG,IAAI,CAAC;AAAA,IACpB,GAAO,KAAK,WAAW;AAAA,MACjB,IAAI,EAAE,GAAG,GAAG,CAAC;AAAA,MACb,IAAI,EAAE,GAAG,GAAG,CAAC;AAAA,MACb,IAAI,EAAE,GAAG,GAAG,CAAC;AAAA,MACb,IAAI,EAAE,GAAG,GAAG,CAAC;AAAA,MACb,IAAI,EAAE,GAAG,GAAG,CAAC;AAAA,MACb,IAAI,EAAE,GAAG,GAAG,EAAE;AAAA,IACpB;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG,IAAI,GAAG;AACvB,UAAMzD,IAAI,KAAK,QAAQC,IAAI,KAAK,QAAQC,IAAI,EAAE,YAAYF,EAAE;AAC5D,IAAAE,MAAMF,EAAE,QAAQA,EAAE,MAAME,GAAGF,EAAE,uBAAsB,IAAK+T,GAAG,sBAAsB,EAAE,WAAW,GAAG/T,EAAE,SAAS,KAAK+T,EAAE,GAAGC,GAAG,KAAKhU,EAAE,QAAQ,GAAGgU,GAAG,IAAI,KAAK,gBAAgB,CAAC,CAAC,GAAGhU,EAAE,GAAG,KAAK,KAAK,SAAS,CAAC,CAAC,GAAGA,EAAE,OAAOgU,EAAE,GAAGhU,EAAE,kBAAiB,GAAIC,EAAE,gBAAgB,CAAC8T,GAAG,GAAG,CAACA,GAAG,GAAG,CAACA,GAAG,CAAC,GAAGD,GAAG,iBAAiB9T,EAAE,kBAAkBA,EAAE,kBAAkB,GAAG,KAAK,SAAS,wBAAwB8T,IAAI9T,EAAE,kBAAkBA,EAAE,aAAa;AAAA,EACpa;AACF;AACA,MAAMkU,WAAWX,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,GAAGvT,IAAI,GAAGC,IAAI,GAAG;AAC9B,UAAM,GAAG,CAAC,GAAG,KAAK,eAAe,IAAI,KAAK,OAAO,cAAc,KAAK,WAAWD,GAAG,KAAK,QAAQC,GAAG,KAAK,SAAS,IAAIgU,GAAE;AAAA,EACxH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,QAAQ;AACV,WAAO,KAAK,YAAY,IAAI,KAAK;AAAA,EACnC;AAAA,EACA,IAAI,MAAM,GAAG;AACX,SAAK,YAAY,KAAK,IAAI,KAAK;AAAA,EACjC;AAAA,EACA,UAAU;AACR,SAAK,OAAO,QAAO;AAAA,EACrB;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,KAAK,WAAW,EAAE,UAAU,KAAK,QAAQ,EAAE,OAAO,KAAK,SAAS,EAAE,OAAO,MAAK,GAAI;AAAA,EAC7G;AACF;AACA,MAAME,WAAW1H,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWlB,YAAY,IAAI,IAAI,IAAI,GAAGzM,IAAI,GAAGC,IAAI,IAAIC,IAAI,KAAK,IAAI,KAAK;AAC1D,UAAK,GAAI,KAAK,uBAAuB,IAAI,KAAK,OAAO,sBAAsB,KAAK,OAAO,GAAG,KAAK,OAAO,MAAM,KAAK,OAAO,GAAG,KAAK,QAAQ,GAAG,KAAK,MAAMF,GAAG,KAAK,SAASC,GAAG,KAAK,OAAOC,GAAG,KAAK,MAAM,GAAG,KAAK,uBAAsB;AAAA,EACpO;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,KAAK,OAAO,EAAE,MAAM,KAAK,QAAQ,EAAE,OAAO,KAAK,MAAM,EAAE,KAAK,KAAK,SAAS,EAAE,QAAQ,KAAK,OAAO,EAAE,MAAM,KAAK,MAAM,EAAE,KAAK,KAAK,OAAO,EAAE,MAAM,KAAK,OAAO,EAAE,SAAS,OAAO,OAAO,OAAO,OAAO,IAAI,EAAE,IAAI,GAAG;AAAA,EACzO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,cAAc,GAAG,GAAGF,GAAGC,GAAGC,GAAG,GAAG;AAC9B,SAAK,SAAS,SAAS,KAAK,OAAO;AAAA,MACjC,SAAS;AAAA,MACT,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,SAAS;AAAA,MACT,SAAS;AAAA,MACT,OAAO;AAAA,MACP,QAAQ;AAAA,IACd,IAAQ,KAAK,KAAK,UAAU,IAAI,KAAK,KAAK,YAAY,GAAG,KAAK,KAAK,aAAa,GAAG,KAAK,KAAK,UAAUF,GAAG,KAAK,KAAK,UAAUC,GAAG,KAAK,KAAK,QAAQC,GAAG,KAAK,KAAK,SAAS,GAAG,KAAK,uBAAsB;AAAA,EACrM;AAAA;AAAA;AAAA;AAAA,EAIA,kBAAkB;AAChB,SAAK,SAAS,SAAS,KAAK,KAAK,UAAU,KAAK,KAAK,uBAAsB;AAAA,EAC7E;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,yBAAyB;AACvB,UAAM,KAAK,KAAK,QAAQ,KAAK,SAAS,IAAI,KAAK,OAAO,KAAK,KAAK,MAAM,KAAK,WAAW,IAAI,KAAK,OAAOF,KAAK,KAAK,QAAQ,KAAK,QAAQ,GAAGC,KAAK,KAAK,MAAM,KAAK,UAAU;AACvK,QAAIC,IAAIF,IAAI,GAAG,IAAIA,IAAI,GAAG,IAAIC,IAAI,GAAG,IAAIA,IAAI;AAC7C,QAAI,KAAK,SAAS,QAAQ,KAAK,KAAK,SAAS;AAC3C,YAAM,KAAK,KAAK,QAAQ,KAAK,QAAQ,KAAK,KAAK,YAAY,KAAK,MAAM,KAAK,KAAK,MAAM,KAAK,UAAU,KAAK,KAAK,aAAa,KAAK;AACjI,MAAAC,KAAK,IAAI,KAAK,KAAK,SAAS,IAAIA,IAAI,IAAI,KAAK,KAAK,OAAO,KAAK,IAAI,KAAK,KAAK,SAAS,IAAI,IAAI,IAAI,KAAK,KAAK;AAAA,IAC7G;AACA,SAAK,iBAAiB,iBAAiBA,GAAG,GAAG,GAAG,GAAG,KAAK,MAAM,KAAK,KAAK,KAAK,kBAAkB,KAAK,aAAa,GAAG,KAAK,wBAAwB,KAAK,KAAK,gBAAgB,EAAE,OAAM;AAAA,EACrL;AAAA,EACA,OAAO,GAAG;AACR,UAAM,IAAI,MAAM,OAAO,CAAC;AACxB,WAAO,EAAE,OAAO,OAAO,KAAK,MAAM,EAAE,OAAO,OAAO,KAAK,MAAM,EAAE,OAAO,QAAQ,KAAK,OAAO,EAAE,OAAO,MAAM,KAAK,KAAK,EAAE,OAAO,SAAS,KAAK,QAAQ,EAAE,OAAO,OAAO,KAAK,MAAM,EAAE,OAAO,MAAM,KAAK,KAAK,KAAK,SAAS,SAAS,EAAE,OAAO,OAAO,OAAO,OAAO,IAAI,KAAK,IAAI,IAAI;AAAA,EAC9Q;AACF;AACA,MAAMkU,WAAWT,GAAG;AAAA;AAAA;AAAA;AAAA,EAIlB,cAAc;AACZ,UAAM,IAAIQ,GAAG,IAAI,GAAG,GAAG,IAAI,KAAK,GAAG,CAAC,GAAG,KAAK,2BAA2B;AAAA,EACzE;AACF;AACA,MAAME,WAAWd,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,GAAG,GAAG;AAChB,UAAM,GAAG,CAAC,GAAG,KAAK,qBAAqB,IAAI,KAAK,OAAO,oBAAoB,KAAK,SAAS,KAAKpL,GAAG,UAAU,GAAG,KAAK,aAAY,GAAI,KAAK,SAAS,IAAIA,GAAE,GAAI,KAAK,SAAS,IAAIiM,GAAE;AAAA,EACjL;AAAA,EACA,UAAU;AACR,SAAK,OAAO,QAAO;AAAA,EACrB;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,SAAS,EAAE,OAAO,MAAK,GAAI,KAAK,SAAS,EAAE,OAAO,MAAK,GAAI;AAAA,EACxF;AACF;AACA,MAAME,WAAWf,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,GAAG,GAAG;AAChB,UAAM,GAAG,CAAC,GAAG,KAAK,iBAAiB,IAAI,KAAK,OAAO;AAAA,EACrD;AACF;AACA,MAAMgB,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOP,OAAO,eAAe,GAAG;AACvB,UAAM,IAAI,EAAE,YAAY,GAAG;AAC3B,WAAO,MAAM,KAAK,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,WAAW,GAAG,GAAG;AACtB,WAAO,OAAO,KAAK,YAAY,MAAM,KAAK,MAAM,gBAAgB,KAAK,CAAC,KAAK,MAAM,KAAK,CAAC,MAAM,IAAI,EAAE,QAAQ,2BAA2B,IAAI,IAAI,mBAAmB,KAAK,CAAC,KAAK,gBAAgB,KAAK,CAAC,KAAK,aAAa,KAAK,CAAC,IAAI,IAAI,IAAI;AAAA,EACxO;AACF;AACA,MAAMC,KAAqB,oBAAI,QAAO;AACtC,MAAMC,WAAW3B,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMlB,YAAY,GAAG;AACb,UAAM,CAAC,GAAG,KAAK,sBAAsB,IAAI,OAAO,oBAAoB,OAAOlT,GAAG,uDAAuD,GAAG,OAAO,QAAQ,OAAOA,GAAG,2CAA2C,GAAG,KAAK,UAAU,EAAE,kBAAkB,UAAU,KAAK,mBAAmB,IAAI,gBAAe;AAAA,EACzS;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW,GAAG;AACZ,WAAO,KAAK,UAAU,GAAG;AAAA,EAC3B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,KAAK,GAAG,GAAGI,GAAGC,GAAG;AACf,UAAM,WAAW,IAAI,KAAK,KAAK,SAAS,WAAW,IAAI,KAAK,OAAO,IAAI,IAAI,KAAK,QAAQ,WAAW,CAAC;AACpG,UAAMC,IAAI,MAAM,IAAIyS,GAAG,IAAI,gBAAgB,CAAC,EAAE;AAC9C,QAAI,MAAM,QAAQ;AAChB,UAAIzS,EAAE,QAAQ,UAAU,CAAC,GAAG,EAAE,MAAM;AAClC,UAAE,KAAK,CAAC,MAAM;AACZ,cAAIsU,GAAG,IAAI,CAAC,MAAM;AAChB,YAAAvU,KAAKA,EAAEuU,GAAG,IAAI,CAAC,CAAC,GAAGtU,EAAE,QAAQ,UAAU,CAAC,GAAGA,EAAE,QAAQ,QAAQ,CAAC;AAAA;AAE9D,mBAAO,KAAK,EAAE,CAAC,GAAGA,EAAE,QAAQ,QAAQ,CAAC,GAAG;AAAA,QAC5C,CAAC;AACD;AAAA,MACF;AACA,aAAO,WAAW,WAAW;AAC3B,aAAK,EAAE,CAAC,GAAGA,EAAE,QAAQ,QAAQ,CAAC;AAAA,MAChC,GAAG,CAAC,GAAG;AAAA,IACT;AACA,UAAM,IAAI,CAAA;AACV,MAAE,cAAc,KAAK,gBAAgB,cAAc,gBAAgB,WAAW,EAAE,UAAU,KAAK,eAAe,EAAE,SAAS,OAAO,YAAY,OAAO,aAAa,YAAY,IAAI,CAAC,KAAK,iBAAiB,QAAQ,KAAK,QAAQ,gBAAgB,MAAM,CAAC,IAAI,KAAK,iBAAiB;AAC7Q,UAAM,IAAI,MAAM,GAAG,CAAC,EAAE,KAAK,SAAS,GAAG;AACrC,aAAO,EAAE,KAAI;AAAA,IACf,CAAC,EAAE,KAAK,SAAS,GAAG;AAClB,aAAO,kBAAkB,GAAG,OAAO,OAAOA,EAAE,SAAS,EAAE,sBAAsB,OAAM,CAAE,CAAC;AAAA,IACxF,CAAC,EAAE,KAAK,SAAS,GAAG;AAClB,aAAOyS,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,GAAG,KAAK,EAAE,CAAC,GAAGzS,EAAE,QAAQ,QAAQ,CAAC,GAAG;AAAA,IAC1E,CAAC,EAAE,MAAM,SAAS,GAAG;AACnB,MAAAD,KAAKA,EAAE,CAAC,GAAGuU,GAAG,IAAI,GAAG,CAAC,GAAG7B,GAAG,OAAO,gBAAgB,CAAC,EAAE,GAAGzS,EAAE,QAAQ,UAAU,CAAC,GAAGA,EAAE,QAAQ,QAAQ,CAAC;AAAA,IACtG,CAAC;AACD,IAAAyS,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,GAAGzS,EAAE,QAAQ,UAAU,CAAC;AAAA,EACvD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,KAAK,iBAAiB,MAAK,GAAI,KAAK,mBAAmB,IAAI,gBAAe,GAAI;AAAA,EACvF;AACF;AACA,MAAMwU,WAAW7H,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMlB,YAAY,IAAI,IAAI;AAClB,UAAK,GAAI,KAAK,gBAAgB,IAAI,KAAK,oBAAoB,IAAI,KAAK,UAAU;AAAA,EAChF;AACF;AACA,MAAM8H,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOP,YAAY,IAAI,IAAI;AAClB,SAAK,YAAY,GAAG,KAAK,YAAY,GAAG,KAAK,UAAU,GAAG,KAAK,cAAc,GAAG,KAAK,UAAU;AAAA,EACjG;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,QAAQ;AACN,SAAK,YAAY,YAAY,IAAG,GAAI,KAAK,UAAU,KAAK,WAAW,KAAK,cAAc,GAAG,KAAK,UAAU;AAAA,EAC1G;AAAA;AAAA;AAAA;AAAA,EAIA,OAAO;AACL,SAAK,eAAc,GAAI,KAAK,UAAU,IAAI,KAAK,YAAY;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,iBAAiB;AACf,WAAO,KAAK,YAAY,KAAK;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAW;AACT,QAAI,IAAI;AACR,QAAI,KAAK,aAAa,CAAC,KAAK;AAC1B,aAAO,KAAK,MAAK,GAAI;AACvB,QAAI,KAAK,SAAS;AAChB,YAAM,IAAI,YAAY,IAAG;AACzB,WAAK,IAAI,KAAK,WAAW,KAAK,KAAK,UAAU,GAAG,KAAK,eAAe;AAAA,IACtE;AACA,WAAO;AAAA,EACT;AACF;AACA,MAAMC,KAAK,iBAAiBC,KAAK,IAAI,OAAO,MAAMD,KAAK,KAAK,GAAG,GAAGE,KAAK,OAAOF,KAAK,KAAKG,KAAK,OAAOH,GAAG,QAAQ,OAAO,EAAE,IAAI,KAAKI,KAAqB,kCAAkB,OAAO,QAAQ,MAAMF,EAAE,GAAGG,KAAqB,2BAAW,OAAO,QAAQ,QAAQF,EAAE,GAAGG,KAAqB,4CAA4B,OAAO,QAAQ,MAAMJ,EAAE,GAAGK,KAAqB,uCAAuB,OAAO,QAAQ,MAAML,EAAE,GAAGM,KAAK,IAAI;AAAA,EACtZ,MAAMJ,KAAKC,KAAKC,KAAKC,KAAK;AAC5B,GAAGE,KAAK,CAAC,YAAY,aAAa,SAAS,KAAK;AAChD,MAAMC,GAAG;AAAA,EACP,YAAY,GAAG,GAAGtV,GAAG;AACnB,UAAMC,IAAID,KAAKuV,GAAG,eAAe,CAAC;AAClC,SAAK,eAAe,GAAG,KAAK,YAAY,EAAE,WAAW,GAAGtV,CAAC;AAAA,EAC3D;AAAA,EACA,SAAS,GAAG,GAAG;AACb,SAAK,KAAI;AACT,UAAMD,IAAI,KAAK,aAAa,iBAAiBC,IAAI,KAAK,UAAUD,CAAC;AACjE,IAAAC,MAAM,UAAUA,EAAE,SAAS,GAAG,CAAC;AAAA,EACjC;AAAA,EACA,SAAS,GAAG,GAAG;AACb,UAAMD,IAAI,KAAK;AACf,aAASC,IAAI,KAAK,aAAa,iBAAiBC,IAAIF,EAAE,QAAQC,MAAMC,GAAG,EAAED;AACvE,MAAAD,EAAEC,CAAC,EAAE,SAAS,GAAG,CAAC;AAAA,EACtB;AAAA,EACA,OAAO;AACL,UAAM,IAAI,KAAK;AACf,aAAS,IAAI,KAAK,aAAa,iBAAiBD,IAAI,EAAE,QAAQ,MAAMA,GAAG,EAAE;AACvE,QAAE,CAAC,EAAE,KAAI;AAAA,EACb;AAAA,EACA,SAAS;AACP,UAAM,IAAI,KAAK;AACf,aAAS,IAAI,KAAK,aAAa,iBAAiBA,IAAI,EAAE,QAAQ,MAAMA,GAAG,EAAE;AACvE,QAAE,CAAC,EAAE,OAAM;AAAA,EACf;AACF;AACA,MAAMuV,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQP,YAAY,GAAG,GAAGvV,GAAG;AACnB,SAAK,OAAO,GAAG,KAAK,aAAaA,KAAKuV,GAAG,eAAe,CAAC,GAAG,KAAK,OAAOA,GAAG,SAAS,GAAG,KAAK,WAAW,QAAQ,GAAG,KAAK,WAAW,GAAG,KAAK,WAAW,KAAK,mBAAmB,KAAK,WAAW,KAAK;AAAA,EACpM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,OAAO,GAAG,GAAGvV,GAAG;AACrB,WAAO,KAAK,EAAE,yBAAyB,IAAIuV,GAAG,UAAU,GAAG,GAAGvV,CAAC,IAAI,IAAIuV,GAAG,GAAG,GAAGvV,CAAC;AAAA,EACnF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,iBAAiB,GAAG;AACzB,WAAO,EAAE,QAAQ,OAAO,GAAG,EAAE,QAAQ6U,IAAI,EAAE;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAmBA,OAAO,eAAe,GAAG;AACvB,UAAM,IAAIO,GAAG,KAAK,CAAC;AACnB,QAAI,MAAM;AACR,YAAM,IAAI,MAAM,8CAA8C,CAAC;AACjE,UAAMpV,IAAI;AAAA;AAAA,MAER,UAAU,EAAE,CAAC;AAAA,MACb,YAAY,EAAE,CAAC;AAAA,MACf,aAAa,EAAE,CAAC;AAAA,MAChB,cAAc,EAAE,CAAC;AAAA;AAAA,MAEjB,eAAe,EAAE,CAAC;AAAA,IACxB,GAAOC,IAAID,EAAE,YAAYA,EAAE,SAAS,YAAY,GAAG;AAC/C,QAAIC,MAAM,UAAUA,MAAM,IAAI;AAC5B,YAAMC,IAAIF,EAAE,SAAS,UAAUC,IAAI,CAAC;AACpC,MAAAoV,GAAG,QAAQnV,CAAC,MAAM,OAAOF,EAAE,WAAWA,EAAE,SAAS,UAAU,GAAGC,CAAC,GAAGD,EAAE,aAAaE;AAAA,IACnF;AACA,QAAIF,EAAE,iBAAiB,QAAQA,EAAE,aAAa,WAAW;AACvD,YAAM,IAAI,MAAM,iEAAiE,CAAC;AACpF,WAAOA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,SAAS,GAAG,GAAG;AACpB,QAAI,MAAM,UAAU,MAAM,MAAM,MAAM,OAAO,MAAM,MAAM,MAAM,EAAE,QAAQ,MAAM,EAAE;AAC/E,aAAO;AACT,QAAI,EAAE,UAAU;AACd,YAAMA,IAAI,EAAE,SAAS,cAAc,CAAC;AACpC,UAAIA,MAAM;AACR,eAAOA;AAAA,IACX;AACA,QAAI,EAAE,UAAU;AACd,YAAMA,IAAI,SAASE,GAAG;AACpB,iBAAS,IAAI,GAAG,IAAIA,EAAE,QAAQ,KAAK;AACjC,gBAAM,IAAIA,EAAE,CAAC;AACb,cAAI,EAAE,SAAS,KAAK,EAAE,SAAS;AAC7B,mBAAO;AACT,gBAAM,IAAIF,EAAE,EAAE,QAAQ;AACtB,cAAI,EAAG,QAAO;AAAA,QAChB;AACA,eAAO;AAAA,MACT,GAAGC,IAAID,EAAE,EAAE,QAAQ;AACnB,UAAIC;AACF,eAAOA;AAAA,IACX;AACA,WAAO;AAAA,EACT;AAAA;AAAA,EAEA,wBAAwB;AAAA,EACxB;AAAA,EACA,wBAAwB;AAAA,EACxB;AAAA;AAAA,EAEA,iBAAiB,GAAG,GAAG;AACrB,MAAE,CAAC,IAAI,KAAK,aAAa,KAAK,YAAY;AAAA,EAC5C;AAAA,EACA,gBAAgB,GAAG,GAAG;AACpB,UAAMD,IAAI,KAAK;AACf,aAASC,IAAI,GAAGC,IAAIF,EAAE,QAAQC,MAAMC,GAAG,EAAED;AACvC,QAAE,GAAG,IAAID,EAAEC,CAAC;AAAA,EAChB;AAAA,EACA,uBAAuB,GAAG,GAAG;AAC3B,MAAE,CAAC,IAAI,KAAK,iBAAiB,KAAK,aAAa;AAAA,EACjD;AAAA,EACA,kBAAkB,GAAG,GAAG;AACtB,SAAK,iBAAiB,QAAQ,GAAG,CAAC;AAAA,EACpC;AAAA;AAAA,EAEA,iBAAiB,GAAG,GAAG;AACrB,SAAK,aAAa,KAAK,YAAY,IAAI,EAAE,CAAC;AAAA,EAC5C;AAAA,EACA,gCAAgC,GAAG,GAAG;AACpC,SAAK,aAAa,KAAK,YAAY,IAAI,EAAE,CAAC,GAAG,KAAK,aAAa,cAAc;AAAA,EAC/E;AAAA,EACA,2CAA2C,GAAG,GAAG;AAC/C,SAAK,aAAa,KAAK,YAAY,IAAI,EAAE,CAAC,GAAG,KAAK,aAAa,yBAAyB;AAAA,EAC1F;AAAA;AAAA,EAEA,gBAAgB,GAAG,GAAG;AACpB,UAAMD,IAAI,KAAK;AACf,aAASC,IAAI,GAAGC,IAAIF,EAAE,QAAQC,MAAMC,GAAG,EAAED;AACvC,MAAAD,EAAEC,CAAC,IAAI,EAAE,GAAG;AAAA,EAChB;AAAA,EACA,+BAA+B,GAAG,GAAG;AACnC,UAAMD,IAAI,KAAK;AACf,aAASC,IAAI,GAAGC,IAAIF,EAAE,QAAQC,MAAMC,GAAG,EAAED;AACvC,MAAAD,EAAEC,CAAC,IAAI,EAAE,GAAG;AACd,SAAK,aAAa,cAAc;AAAA,EAClC;AAAA,EACA,0CAA0C,GAAG,GAAG;AAC9C,UAAMD,IAAI,KAAK;AACf,aAASC,IAAI,GAAGC,IAAIF,EAAE,QAAQC,MAAMC,GAAG,EAAED;AACvC,MAAAD,EAAEC,CAAC,IAAI,EAAE,GAAG;AACd,SAAK,aAAa,yBAAyB;AAAA,EAC7C;AAAA;AAAA,EAEA,uBAAuB,GAAG,GAAG;AAC3B,SAAK,iBAAiB,KAAK,aAAa,IAAI,EAAE,CAAC;AAAA,EACjD;AAAA,EACA,sCAAsC,GAAG,GAAG;AAC1C,SAAK,iBAAiB,KAAK,aAAa,IAAI,EAAE,CAAC,GAAG,KAAK,aAAa,cAAc;AAAA,EACpF;AAAA,EACA,iDAAiD,GAAG,GAAG;AACrD,SAAK,iBAAiB,KAAK,aAAa,IAAI,EAAE,CAAC,GAAG,KAAK,aAAa,yBAAyB;AAAA,EAC/F;AAAA;AAAA,EAEA,oBAAoB,GAAG,GAAG;AACxB,SAAK,iBAAiB,UAAU,GAAG,CAAC;AAAA,EACtC;AAAA,EACA,mCAAmC,GAAG,GAAG;AACvC,SAAK,iBAAiB,UAAU,GAAG,CAAC,GAAG,KAAK,aAAa,cAAc;AAAA,EACzE;AAAA,EACA,8CAA8C,GAAG,GAAG;AAClD,SAAK,iBAAiB,UAAU,GAAG,CAAC,GAAG,KAAK,aAAa,yBAAyB;AAAA,EACpF;AAAA,EACA,kBAAkB,GAAG,GAAG;AACtB,SAAK,KAAI,GAAI,KAAK,SAAS,GAAG,CAAC;AAAA,EACjC;AAAA,EACA,kBAAkB,GAAG,GAAG;AACtB,SAAK,KAAI,GAAI,KAAK,SAAS,GAAG,CAAC;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA,EAIA,OAAO;AACL,QAAI,IAAI,KAAK;AACb,UAAM,IAAI,KAAK,YAAYD,IAAI,EAAE,YAAYC,IAAI,EAAE;AACnD,QAAIC,IAAI,EAAE;AACV,QAAI,MAAM,IAAIqV,GAAG,SAAS,KAAK,UAAU,EAAE,QAAQ,GAAG,KAAK,OAAO,IAAI,KAAK,WAAW,KAAK,uBAAuB,KAAK,WAAW,KAAK,uBAAuB,CAAC,GAAG;AAChK,MAAA3V,GAAG,sDAAsD,KAAK,OAAO,GAAG;AACxE;AAAA,IACF;AACA,QAAII,GAAG;AACL,UAAI,IAAI,EAAE;AACV,cAAQA,GAAC;AAAA,QACP,KAAK;AACH,cAAI,CAAC,EAAE,UAAU;AACf,YAAAH,GAAG,+EAA+E,IAAI;AACtF;AAAA,UACF;AACA,cAAI,CAAC,EAAE,SAAS,WAAW;AACzB,YAAAA,GAAG,yGAAyG,IAAI;AAChH;AAAA,UACF;AACA,cAAI,EAAE,SAAS;AACf;AAAA,QACF,KAAK;AACH,cAAI,CAAC,EAAE,UAAU;AACf,YAAAA,GAAG,4EAA4E,IAAI;AACnF;AAAA,UACF;AACA,cAAI,EAAE,SAAS;AACf,mBAAS,IAAI,GAAG,IAAI,EAAE,QAAQ;AAC5B,gBAAI,EAAE,CAAC,EAAE,SAAS,GAAG;AACnB,kBAAI;AACJ;AAAA,YACF;AACF;AAAA,QACF,KAAK;AACH,cAAI,SAAS,GAAG;AACd,gBAAI,EAAE;AACN;AAAA,UACF;AACA,cAAI,CAAC,EAAE,UAAU;AACf,YAAAA,GAAG,+EAA+E,IAAI;AACtF;AAAA,UACF;AACA,cAAI,CAAC,EAAE,SAAS,KAAK;AACnB,YAAAA,GAAG,uFAAuF,IAAI;AAC9F;AAAA,UACF;AACA,cAAI,EAAE,SAAS;AACf;AAAA,QACF;AACE,cAAI,EAAEG,CAAC,MAAM,QAAQ;AACnB,YAAAH,GAAG,kEAAkE,IAAI;AACzE;AAAA,UACF;AACA,cAAI,EAAEG,CAAC;AAAA,MACjB;AACM,UAAI,MAAM,QAAQ;AAChB,YAAI,EAAE,CAAC,MAAM,QAAQ;AACnB,UAAAH,GAAG,mFAAmF,MAAM,CAAC;AAC7F;AAAA,QACF;AACA,YAAI,EAAE,CAAC;AAAA,MACT;AAAA,IACF;AACA,UAAM,IAAI,EAAEI,CAAC;AACb,QAAI,MAAM,QAAQ;AAChB,YAAM,IAAI,EAAE;AACZ,MAAAJ,GAAG,2DAA2D,IAAI,MAAMI,IAAI,yBAAyB,CAAC;AACtG;AAAA,IACF;AACA,QAAI,IAAI,KAAK,WAAW;AACxB,SAAK,eAAe,GAAG,EAAE,eAAe,KAAK,IAAI,KAAK,WAAW,cAAc,EAAE,eAAe,OAAO,IAAI,KAAK,WAAW;AAC3H,QAAI,IAAI,KAAK,YAAY;AACzB,QAAIC,MAAM,QAAQ;AAChB,UAAID,MAAM,yBAAyB;AACjC,YAAI,CAAC,EAAE,UAAU;AACf,UAAAJ,GAAG,iGAAiG,IAAI;AACxG;AAAA,QACF;AACA,YAAI,CAAC,EAAE,SAAS,iBAAiB;AAC/B,UAAAA,GAAG,iHAAiH,IAAI;AACxH;AAAA,QACF;AACA,UAAE,sBAAsBK,CAAC,MAAM,WAAWA,IAAI,EAAE,sBAAsBA,CAAC;AAAA,MACzE;AACA,UAAI,KAAK,YAAY,cAAc,KAAK,mBAAmB,GAAG,KAAK,gBAAgBA;AAAA,IACrF,MAAO,GAAE,cAAc,UAAU,EAAE,YAAY,UAAU,IAAI,KAAK,YAAY,gBAAgB,KAAK,mBAAmB,KAAK,MAAM,QAAQ,CAAC,KAAK,IAAI,KAAK,YAAY,aAAa,KAAK,mBAAmB,KAAK,KAAK,eAAeD;AAClO,SAAK,WAAW,KAAK,oBAAoB,CAAC,GAAG,KAAK,WAAW,KAAK,iCAAiC,CAAC,EAAE,CAAC;AAAA,EACzG;AAAA;AAAA;AAAA;AAAA,EAIA,SAAS;AACP,SAAK,OAAO,MAAM,KAAK,WAAW,KAAK,mBAAmB,KAAK,WAAW,KAAK;AAAA,EACjF;AACF;AACAsV,GAAG,YAAYD;AACfC,GAAG,UAAU,cAAc;AAAA,EACzB,QAAQ;AAAA,EACR,aAAa;AAAA,EACb,cAAc;AAAA,EACd,gBAAgB;AAClB;AACAA,GAAG,UAAU,aAAa;AAAA,EACxB,MAAM;AAAA,EACN,aAAa;AAAA,EACb,wBAAwB;AAC1B;AACAA,GAAG,UAAU,sBAAsB;AAAA,EACjCA,GAAG,UAAU;AAAA,EACbA,GAAG,UAAU;AAAA,EACbA,GAAG,UAAU;AAAA,EACbA,GAAG,UAAU;AACf;AACAA,GAAG,UAAU,mCAAmC;AAAA,EAC9C;AAAA;AAAA,IAEEA,GAAG,UAAU;AAAA,IACbA,GAAG,UAAU;AAAA,IACbA,GAAG,UAAU;AAAA,EACjB;AAAA,EACE;AAAA;AAAA,IAEEA,GAAG,UAAU;AAAA,IACbA,GAAG,UAAU;AAAA,IACbA,GAAG,UAAU;AAAA,EACjB;AAAA,EACE;AAAA;AAAA,IAEEA,GAAG,UAAU;AAAA,IACbA,GAAG,UAAU;AAAA,IACbA,GAAG,UAAU;AAAA,EACjB;AAAA,EACE;AAAA;AAAA,IAEEA,GAAG,UAAU;AAAA,IACbA,GAAG,UAAU;AAAA,IACbA,GAAG,UAAU;AAAA,EACjB;AACA;AACA,MAAMC,KAAqB,oBAAIzP,GAAE;AACjC,MAAM0P,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASP,YAAY,GAAG,GAAGzV,IAAI,GAAGC,IAAI,OAAO;AAClC,SAAK,MAAM,IAAI6F,GAAG,GAAG,CAAC,GAAG,KAAK,OAAO9F,GAAG,KAAK,MAAMC,GAAG,KAAK,SAAS,MAAM,KAAK,SAAS,IAAIkH,GAAE,GAAI,KAAK,SAAS;AAAA,MAC9G,MAAM,CAAA;AAAA,MACN,MAAM,EAAE,WAAW,EAAC;AAAA,MACpB,KAAK,CAAA;AAAA,MACL,QAAQ,EAAE,WAAW,EAAC;AAAA,MACtB,QAAQ,CAAA;AAAA,IACd;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG,GAAG;AACR,SAAK,IAAI,IAAI,GAAG,CAAC;AAAA,EACnB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG,GAAG;AAClB,MAAE,uBAAuB,KAAK,IAAI,OAAO,sBAAsB,EAAE,WAAW,GAAG,KAAK,IAAI,UAAU,IAAI,EAAE,GAAG,EAAE,GAAG,GAAG,EAAE,UAAU,CAAC,EAAE,IAAI,KAAK,IAAI,MAAM,EAAE,UAAS,GAAI,KAAK,SAAS,KAAK,EAAE,wBAAwB,KAAK,IAAI,OAAO,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,IAAI,EAAE,UAAU,CAAC,GAAG,KAAK,IAAI,UAAU,IAAI,GAAG,GAAG,EAAE,EAAE,mBAAmB,EAAE,WAAW,GAAG,KAAK,SAAS,KAAKtH,GAAG,yCAAyC,EAAE,IAAI;AAAA,EAC7a;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,oBAAoB,GAAG;AACrB,WAAO2V,GAAG,WAAW,gBAAgB,EAAE,WAAW,GAAG,KAAK,IAAI,OAAO,sBAAsB,EAAE,WAAW,GAAG,KAAK,IAAI,UAAU,IAAI,GAAG,GAAG,EAAE,EAAE,aAAaA,EAAE,GAAG;AAAA,EAChK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAoCA,gBAAgB,GAAG,IAAI,IAAIxV,IAAI,CAAA,GAAI;AACjC,WAAO0V,GAAG,GAAG,MAAM1V,GAAG,CAAC,GAAGA,EAAE,KAAK2V,EAAE,GAAG3V;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,iBAAiB,GAAG,IAAI,IAAIA,IAAI,CAAA,GAAI;AAClC,aAASC,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD;AACnC,MAAAyV,GAAG,EAAEzV,CAAC,GAAG,MAAMD,GAAG,CAAC;AACrB,WAAOA,EAAE,KAAK2V,EAAE,GAAG3V;AAAA,EACrB;AACF;AACA,SAAS2V,GAAGpW,GAAG,GAAG;AAChB,SAAOA,EAAE,WAAW,EAAE;AACxB;AACA,SAASmW,GAAGnW,GAAG,GAAG,GAAGS,GAAG;AACtB,MAAIC,IAAI;AACR,MAAIV,EAAE,OAAO,KAAK,EAAE,MAAM,KAAKA,EAAE,QAAQ,GAAG,CAAC,MAAM,OAAOU,IAAI,KAAKA,MAAM,MAAMD,MAAM,IAAI;AACvF,UAAME,IAAIX,EAAE;AACZ,aAAS,IAAI,GAAG,IAAIW,EAAE,QAAQ,IAAI,GAAG;AACnC,MAAAwV,GAAGxV,EAAE,CAAC,GAAG,GAAG,GAAG,EAAE;AAAA,EACrB;AACF;AACA,MAAM0V,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQP,YAAY,IAAI,GAAG,IAAI,GAAG5V,IAAI,GAAG;AAC/B,SAAK,SAAS,GAAG,KAAK,MAAM,GAAG,KAAK,QAAQA;AAAA,EAC9C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,GAAG,GAAGA,GAAG;AACX,WAAO,KAAK,SAAS,GAAG,KAAK,MAAM,GAAG,KAAK,QAAQA,GAAG;AAAA,EACxD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,SAAS,EAAE,QAAQ,KAAK,MAAM,EAAE,KAAK,KAAK,QAAQ,EAAE,OAAO;AAAA,EACzE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW;AACT,WAAO,KAAK,MAAMS,GAAG,KAAK,KAAK,MAAM,KAAK,KAAK,IAAI,GAAG;AAAA,EACxD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,eAAe,GAAG;AAChB,WAAO,KAAK,uBAAuB,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,uBAAuB,GAAG,GAAGT,GAAG;AAC9B,WAAO,KAAK,SAAS,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAIA,CAAC,GAAG,KAAK,WAAW,KAAK,KAAK,QAAQ,GAAG,KAAK,MAAM,MAAM,KAAK,QAAQ,KAAK,MAAM,GAAGA,CAAC,GAAG,KAAK,MAAM,KAAK,KAAKS,GAAG,IAAI,KAAK,QAAQ,IAAI,CAAC,CAAC,IAAI;AAAA,EACjM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AACF;AACA,MAAMoV,WAAW1V,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,GAAG,IAAI,MAAM;AACvB,UAAK,GAAI,KAAK,SAAS,GAAG,KAAK,aAAa,GAAG,KAAK,UAAU,IAAI,KAAK,QAAQ,IAAI,KAAK,OAAO,CAAA,GAAI,KAAK,eAAe,EAAE,MAAM,MAAM,QAAQ,MAAM,OAAO,KAAI,GAAI,KAAK,UAAU,EAAE,KAAK,MAAM,KAAK,KAAI;AAAA,EACzM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,QAAI,MAAM,QAAQ;AAChB,MAAAP,GAAG,8CAA8C;AACjD;AAAA,IACF;AACA,SAAK,eAAe,QAAQ,KAAK,cAAc,KAAK,aAAa;AAAA,EACnE;AAAA;AAAA;AAAA;AAAA,EAIA,aAAa;AAAA,EACb;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AAAA,EACV;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS;AAAA,EACT;AACF;AACA,SAASkW,GAAGvW,GAAG,GAAG,GAAGS,GAAG;AACtB,QAAMC,IAAI8V,GAAG/V,CAAC;AACd,UAAQ,GAAC;AAAA;AAAA,IAEP,KAAKtF;AACH,aAAO6E,IAAI;AAAA,IACb,KAAKzE;AACH,aAAOyE,IAAI,IAAIU,EAAE,aAAaA,EAAE;AAAA,IAClC,KAAKlF;AACH,aAAOwE,IAAI,IAAIU,EAAE,aAAaA,EAAE;AAAA,IAClC,KAAKjF;AACH,aAAOuE,IAAI,IAAI,IAAIU,EAAE,aAAaA,EAAE;AAAA,IACtC,KAAKhF;AACH,aAAOsE,IAAI,IAAI,IAAIU,EAAE,aAAaA,EAAE;AAAA,IACtC,KAAKtF;AACH,aAAO4E,IAAI,IAAI,IAAIU,EAAE,aAAaA,EAAE;AAAA,IACtC,KAAK;AACH,aAAOV,IAAI,IAAI,IAAIU,EAAE,aAAaA,EAAE;AAAA,IACtC,KAAK/E;AACH,aAAOqE,IAAI,IAAI,IAAIU,EAAE,aAAaA,EAAE;AAAA;AAAA,IAEtC,KAAK9E;AAAA,IACL,KAAKC;AACH,aAAO,KAAK,OAAOmE,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC7D,KAAKlE;AAAA,IACL,KAAKC;AACH,aAAO,KAAK,OAAOiE,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA;AAAA,IAE7D,KAAK/D;AAAA,IACL,KAAKE;AACH,aAAO,KAAK,IAAI6D,GAAG,EAAE,IAAI,KAAK,IAAI,GAAG,CAAC,IAAI;AAAA,IAC5C,KAAKhE;AAAA,IACL,KAAKE;AACH,aAAO,KAAK,IAAI8D,GAAG,CAAC,IAAI,KAAK,IAAI,GAAG,CAAC,IAAI;AAAA;AAAA,IAE3C,KAAK5D;AAAA,IACL,KAAKC;AACH,aAAO,KAAK,OAAO2D,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC7D,KAAK1D;AACH,aAAO,KAAK,OAAO0D,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA;AAAA,IAE7D,KAAKzD;AACH,aAAO,KAAK,OAAOyD,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC7D,KAAKxD;AACH,aAAO,KAAK,OAAOwD,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC7D,KAAKvD;AACH,aAAO,KAAK,OAAOuD,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC7D,KAAKtD;AACH,aAAO,KAAK,OAAOsD,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC7D,KAAKrD;AACH,aAAO,KAAK,OAAOqD,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC7D,KAAKpD;AACH,aAAO,KAAK,OAAOoD,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC7D,KAAKnD;AACH,aAAO,KAAK,OAAOmD,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC7D,KAAKlD;AACH,aAAO,KAAK,OAAOkD,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC7D,KAAKjD;AACH,aAAO,KAAK,OAAOiD,IAAI,KAAK,EAAE,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC9D,KAAKhD;AACH,aAAO,KAAK,OAAOgD,IAAI,KAAK,EAAE,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC9D,KAAK/C;AACH,aAAO,KAAK,OAAO+C,IAAI,KAAK,EAAE,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC9D,KAAK9C;AACH,aAAO,KAAK,OAAO8C,IAAI,KAAK,EAAE,IAAI,KAAK,OAAO,IAAI,KAAK,EAAE,IAAI;AAAA,IAC/D,KAAK7C;AACH,aAAO,KAAK,OAAO6C,IAAI,MAAM,EAAE,IAAI,KAAK,OAAO,IAAI,KAAK,EAAE,IAAI;AAAA,IAChE,KAAK5C;AACH,aAAO,KAAK,OAAO4C,IAAI,MAAM,EAAE,IAAI,KAAK,OAAO,IAAI,MAAM,EAAE,IAAI;AAAA;AAAA,IAEjE,KAAK3C;AAAA,IACL,KAAKC;AAAA,IACL,KAAKC;AACH,aAAO,KAAK,KAAKyC,IAAI,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI;AAAA;AAAA,IAE/C,KAAKxC;AAAA,IACL,KAAKC;AACH,aAAO,KAAK,KAAKuC,IAAI,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI;AAAA,IAC/C,KAAKtC;AAAA,IACL,KAAKC;AACH,aAAO,KAAK,KAAKqC,IAAI,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI;AAAA,EACnD;AACE,QAAM,IAAI;AAAA,IACR,+CAA+C,CAAC;AAAA,EACpD;AACA;AACA,SAASwW,GAAGxW,GAAG;AACb,UAAQA,GAAC;AAAA,IACP,KAAKzF;AAAA,IACL,KAAKC;AACH,aAAO,EAAE,YAAY,GAAG,YAAY,EAAC;AAAA,IACvC,KAAKE;AAAA,IACL,KAAKD;AAAA,IACL,KAAKI;AACH,aAAO,EAAE,YAAY,GAAG,YAAY,EAAC;AAAA,IACvC,KAAKC;AAAA,IACL,KAAKC;AACH,aAAO,EAAE,YAAY,GAAG,YAAY,EAAC;AAAA,IACvC,KAAKH;AAAA,IACL,KAAKD;AAAA,IACL,KAAK;AACH,aAAO,EAAE,YAAY,GAAG,YAAY,EAAC;AAAA,IACvC,KAAKM;AAAA,IACL,KAAKC;AACH,aAAO,EAAE,YAAY,GAAG,YAAY,EAAC;AAAA,EAC3C;AACE,QAAM,IAAI,MAAM,wBAAwB8E,CAAC,GAAG;AAC9C;AACA,OAAO,qBAAqB,OAAO,mBAAmB,cAAc,IAAI,YAAY,YAAY,EAAE,QAAQ;AAAA,EACxG,UAAU;AACZ,EAAC,CAAE,CAAC;AACJ,OAAO,SAAS,QAAQ,OAAO,YAAYK,GAAG,yDAAyD,IAAI,OAAO,YAAY;AAC9H,SAASoW,KAAK;AACZ,MAAIzW,IAAI,MAAM,IAAI,IAAI,IAAI,MAAMS,IAAI;AACpC,WAASC,EAAEC,GAAG,GAAG;AACf,MAAEA,GAAG,CAAC,GAAGF,IAAIT,EAAE,sBAAsBU,CAAC;AAAA,EACxC;AACA,SAAO;AAAA,IACL,OAAO,WAAW;AAChB,YAAM,MAAM,MAAM,SAASD,IAAIT,EAAE,sBAAsBU,CAAC,GAAG,IAAI;AAAA,IACjE;AAAA,IACA,MAAM,WAAW;AACf,MAAAV,EAAE,qBAAqBS,CAAC,GAAG,IAAI;AAAA,IACjC;AAAA,IACA,kBAAkB,SAASE,GAAG;AAC5B,UAAIA;AAAA,IACN;AAAA,IACA,YAAY,SAASA,GAAG;AACtB,MAAAX,IAAIW;AAAA,IACN;AAAA,EACJ;AACA;AACA,SAAS+V,GAAG1W,GAAG;AACb,QAAM,IAAoB,oBAAI,QAAO;AACrC,WAAS,EAAE,GAAG,GAAG;AACf,UAAM,IAAI,EAAE,OAAO,IAAI,EAAE,OAAO,IAAI,EAAE,YAAY,IAAIA,EAAE,aAAY;AACpE,IAAAA,EAAE,WAAW,GAAG,CAAC,GAAGA,EAAE,WAAW,GAAG,GAAG,CAAC,GAAG,EAAE,iBAAgB;AAC7D,QAAIqC;AACJ,QAAI,aAAa;AACf,MAAAA,IAAIrC,EAAE;AAAA,aACC,OAAO,eAAe,OAAO,aAAa;AACjD,MAAAqC,IAAIrC,EAAE;AAAA,aACC,aAAa;AACpB,QAAE,2BAA2BqC,IAAIrC,EAAE,aAAaqC,IAAIrC,EAAE;AAAA,aAC/C,aAAa;AACpB,MAAAqC,IAAIrC,EAAE;AAAA,aACC,aAAa;AACpB,MAAAqC,IAAIrC,EAAE;AAAA,aACC,aAAa;AACpB,MAAAqC,IAAIrC,EAAE;AAAA,aACC,aAAa;AACpB,MAAAqC,IAAIrC,EAAE;AAAA,aACC,aAAa;AACpB,MAAAqC,IAAIrC,EAAE;AAAA,aACC,aAAa;AACpB,MAAAqC,IAAIrC,EAAE;AAAA;AAEN,YAAM,IAAI,MAAM,4DAA4D,CAAC;AAC/E,WAAO;AAAA,MACL,QAAQ;AAAA,MACR,MAAMqC;AAAA,MACN,iBAAiB,EAAE;AAAA,MACnB,SAAS,EAAE;AAAA,MACX,MAAM;AAAA,IACZ;AAAA,EACE;AACA,WAAS5B,EAAE,GAAG,GAAG,GAAG;AAClB,UAAM,IAAI,EAAE,OAAO,IAAI,EAAE;AACzB,QAAIT,EAAE,WAAW,GAAG,CAAC,GAAG,EAAE,WAAW;AACnC,MAAAA,EAAE,cAAc,GAAG,GAAG,CAAC;AAAA,SACpB;AACH,QAAE,KAAK,CAACqC,GAAG,MAAMA,EAAE,QAAQ,EAAE,KAAK;AAClC,UAAI,IAAI;AACR,eAASA,IAAI,GAAGA,IAAI,EAAE,QAAQA,KAAK;AACjC,cAAM,IAAI,EAAE,CAAC,GAAGK,IAAI,EAAEL,CAAC;AACvB,QAAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,IAAI,EAAE,QAAQ,KAAK;AAAA,UAChD,EAAE;AAAA,UACFA,EAAE,QAAQA,EAAE,QAAQ,EAAE;AAAA,QAChC,KAAa,EAAE,GAAG,EAAE,CAAC,IAAIA;AAAA,MACnB;AACA,QAAE,SAAS,IAAI;AACf,eAASL,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA,KAAK;AACxC,cAAMK,IAAI,EAAEL,CAAC;AACb,QAAArC,EAAE;AAAA,UACA;AAAA,UACA0C,EAAE,QAAQ,EAAE;AAAA,UACZ;AAAA,UACAA,EAAE;AAAA,UACFA,EAAE;AAAA,QACZ;AAAA,MACM;AACA,QAAE,kBAAiB;AAAA,IACrB;AACA,MAAE,iBAAgB;AAAA,EACpB;AACA,WAAShC,EAAE,GAAG;AACZ,WAAO,EAAE,iCAAiC,IAAI,EAAE,OAAO,EAAE,IAAI,CAAC;AAAA,EAChE;AACA,WAASC,EAAE,GAAG;AACZ,MAAE,iCAAiC,IAAI,EAAE;AACzC,UAAM,IAAI,EAAE,IAAI,CAAC;AACjB,UAAMX,EAAE,aAAa,EAAE,MAAM,GAAG,EAAE,OAAO,CAAC;AAAA,EAC5C;AACA,WAAS,EAAE,GAAG,GAAG;AACf,QAAI,EAAE,iCAAiC,IAAI,EAAE,OAAO,EAAE,qBAAqB;AACzE,YAAM,IAAI,EAAE,IAAI,CAAC;AACjB,OAAC,CAAC,KAAK,EAAE,UAAU,EAAE,YAAY,EAAE,IAAI,GAAG;AAAA,QACxC,QAAQ,EAAE;AAAA,QACV,MAAM,EAAE;AAAA,QACR,iBAAiB,EAAE;AAAA,QACnB,SAAS,EAAE;AAAA,MACnB,CAAO;AACD;AAAA,IACF;AACA,UAAM,IAAI,EAAE,IAAI,CAAC;AACjB,QAAI,MAAM;AACR,QAAE,IAAI,GAAG,EAAE,GAAG,CAAC,CAAC;AAAA,aACT,EAAE,UAAU,EAAE,SAAS;AAC9B,UAAI,EAAE,SAAS,EAAE,MAAM;AACrB,cAAM,IAAI,MAAM,uJAAuJ;AACzK,MAAAS,EAAE,EAAE,QAAQ,GAAG,CAAC,GAAG,EAAE,UAAU,EAAE;AAAA,IACnC;AAAA,EACF;AACA,SAAO;AAAA,IACL,KAAKC;AAAA,IACL,QAAQC;AAAA,IACR,QAAQ;AAAA,EACZ;AACA;AACA,IAAIgW,KAAK;AAAA;AAAA,SAEAC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAmCLC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAOLC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAaLC,KAAK;AAAA;AAAA;AAAA,SAGLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAkCLC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA,SAGLC,KAAK;AAAA;AAAA;AAAA,SAGLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,iBAcGC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SA+DbC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAqBLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SA8CLC,KAAK;AAAA;AAAA;AAAA,SAGLC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA;AAAA,SAILC,KAAK;AAAA;AAAA;AAAA;AAAA,SAILC,KAAK;AAAA;AAAA;AAAA;AAAA,SAILC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAcLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,iBAmEGC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SA6FbC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SA6BLC,KAAK;AAAA;AAAA;AAAA;AAAA,SAILC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAMLC,KAAK;AAAA;AAAA,SAELC,KAAK,uDAAuDC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAQtEC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SA6BAC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SASLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAWLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAWLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAiBLC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAOLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SASLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAYVC,KAAK;AAAA;AAAA;AAAA,SAGAC,KAAK;AAAA;AAAA,gDAEkCC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,yDAcIC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAoHrDC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAiCLC,KAAK;AAAA,4CAC8BC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,sDAYKC,KAAK;AAAA;AAAA;AAAA;AAAA,gDAIXC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,4DAiBOC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAsFxDC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA4TVC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAmHAC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAmBLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA,SAKLC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA;AAAA,SAILC,KAAK;AAAA;AAAA;AAAA,SAGLC,KAAK;AAAA;AAAA;AAAA,SAGLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAMLC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAYLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAYLC,KAAK;AAAA;AAAA;AAAA;AAAA,SAILC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAMLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SASLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA,SAKLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAcLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA,SAKLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,oCAyCsBC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAehCC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAMLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAMLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAMLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAsBLC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA;AAAA,SAILC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SASLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA,SAKLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,wDAM0CC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAqEzDC,KAAK;AAAA;AAAA,SAEAC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,+CAQiCC,KAAK;AAAA;AAAA,SAE3CC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAOLC,KAAK;AAAA;AAAA;AAAA;AAAA,SAILC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAmMLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAyCLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAgCLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAgCVC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA,SAKAC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAeLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAQLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAWLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAMLC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,yDAiG2CC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAqBrDC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SA8HLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAsELC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SA8FLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAuELC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAUd,MAAMC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA,IAKPC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAYLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAOLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAuBLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAOLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAULC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA2BLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAsCLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA2BLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAwBLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAMLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IASLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAsBLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA4BLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAgCLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAgDLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAuCLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAyDLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAkCLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA8CLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAiCLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAsBLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAuCLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA2DLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA2CLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA6HLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAqCLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAqDLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA+BLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAyBLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAuBLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAgBLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAwBLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAyBLC,KAAK;AAAA,EACP,oBAAoB7I;AAAA,EACpB,yBAAyBC;AAAA,EACzB,mBAAmBC;AAAA,EACnB,wBAAwBC;AAAA,EACxB,oBAAoBC;AAAA,EACpB,yBAAyBC;AAAA,EACzB,gBAAgBC;AAAA,EAChB,qBAAqBC;AAAA,EACrB,sBAAsBC;AAAA,EACtB,iBAAiBC;AAAA,EACjB,cAAcC;AAAA,EACd,oBAAoBC;AAAA,EACpB,OAAOC;AAAA,EACP,sBAAsBC;AAAA,EACtB,uBAAuBC;AAAA,EACvB,0BAA0BC;AAAA,EAC1B,+BAA+BC;AAAA,EAC/B,6BAA6BC;AAAA,EAC7B,wBAAwBC;AAAA,EACxB,gBAAgBC;AAAA,EAChB,qBAAqBC;AAAA,EACrB,mBAAmBC;AAAA,EACnB,cAAcC;AAAA,EACd,QAAQC;AAAA,EACR,6BAA6BC;AAAA,EAC7B,sBAAsBC;AAAA,EACtB,6BAA6BC;AAAA,EAC7B,wBAAwBC;AAAA,EACxB,sBAAsBC;AAAA,EACtB,2BAA2BC;AAAA,EAC3B,qBAAqBC;AAAA,EACrB,0BAA0BC;AAAA,EAC1B,iBAAiBC;AAAA,EACjB,6BAA6BC;AAAA,EAC7B,sBAAsBC;AAAA,EACtB,oBAAoBC;AAAA,EACpB,+BAA+BW;AAAA,EAC/B,eAAeV;AAAA,EACf,YAAYC;AAAA,EACZ,iBAAiBC;AAAA,EACjB,cAAcC;AAAA,EACd,mBAAmBC;AAAA,EACnB,2BAA2BC;AAAA,EAC3B,wBAAwBC;AAAA,EACxB,yBAAyBC;AAAA,EACzB,8BAA8BC;AAAA,EAC9B,mBAAmBC;AAAA,EACnB,sBAAsBE;AAAA,EACtB,2BAA2BC;AAAA,EAC3B,uBAAuBC;AAAA,EACvB,4BAA4BC;AAAA,EAC5B,0BAA0BC;AAAA,EAC1B,+BAA+BC;AAAA,EAC/B,uBAAuBC;AAAA,EACvB,sBAAsBC;AAAA,EACtB,qBAAqBC;AAAA,EACrB,sBAAsBC;AAAA,EACtB,2BAA2BC;AAAA,EAC3B,yBAAyBC;AAAA,EACzB,oBAAoBC;AAAA,EACpB,cAAcC;AAAA,EACd,mBAAmBC;AAAA,EACnB,uBAAuBC;AAAA,EACvB,4BAA4BC;AAAA,EAC5B,uBAAuBC;AAAA,EACvB,4BAA4BC;AAAA,EAC5B,sBAAsBC;AAAA,EACtB,mBAAmBC;AAAA,EACnB,oBAAoBC;AAAA,EACpB,yBAAyBC;AAAA,EACzB,oBAAoBC;AAAA,EACpB,uBAAuBC;AAAA,EACvB,sBAAsBC;AAAA,EACtB,sBAAsBC;AAAA,EACtB,oBAAoBC;AAAA,EACpB,eAAeC;AAAA,EACf,yBAAyBC;AAAA,EACzB,iCAAiCC;AAAA,EACjC,gCAAgCC;AAAA,EAChC,yBAAyBC;AAAA,EACzB,2BAA2BC;AAAA,EAC3B,iBAAiBC;AAAA,EACjB,SAASC;AAAA,EACT,8BAA8BC;AAAA,EAC9B,gBAAgBC;AAAA,EAChB,oBAAoBC;AAAA,EACpB,yBAAyBC;AAAA,EACzB,uBAAuBC;AAAA,EACvB,4BAA4BC;AAAA,EAC5B,yBAAyBC;AAAA,EACzB,uBAAuBC;AAAA,EACvB,kBAAkBC;AAAA,EAClB,0BAA0BC;AAAA,EAC1B,iBAAiBC;AAAA,EACjB,sBAAsBC;AAAA,EACtB,iBAAiBC;AAAA,EACjB,mBAAmBC;AAAA,EACnB,sBAAsBC;AAAA,EACtB,2BAA2BC;AAAA,EAC3B,sBAAsBC;AAAA,EACtB,2BAA2BC;AAAA,EAC3B,uBAAuBC;AAAA,EACvB,4BAA4BC;AAAA,EAC5B,kBAAkBC;AAAA,EAClB,gBAAgBC;AAAA,EAChB,WAAWC;AAAA,EACX,iBAAiBC;AAAA,EACjB,iBAAiBC;AAAA,EACjB,iBAAiBC;AAAA,EACjB,qBAAqBC;AAAA,EACrB,qBAAqBC;AAAA,EACrB,WAAWC;AAAA,EACX,WAAWC;AAAA,EACX,YAAYC;AAAA,EACZ,YAAYC;AAAA,EACZ,mBAAmBC;AAAA,EACnB,mBAAmBC;AAAA,EACnB,eAAeC;AAAA,EACf,eAAeC;AAAA,EACf,iBAAiBC;AAAA,EACjB,iBAAiBC;AAAA,EACjB,gBAAgBC;AAAA,EAChB,gBAAgBC;AAAA,EAChB,kBAAkBC;AAAA,EAClB,kBAAkBC;AAAA,EAClB,iBAAiBC;AAAA,EACjB,iBAAiBC;AAAA,EACjB,iBAAiBC;AAAA,EACjB,iBAAiBC;AAAA,EACjB,gBAAgBC;AAAA,EAChB,gBAAgBC;AAAA,EAChB,mBAAmBC;AAAA,EACnB,mBAAmBC;AAAA,EACnB,eAAeC;AAAA,EACf,eAAeC;AAAA,EACf,aAAaC;AAAA,EACb,aAAaC;AAAA,EACb,aAAaC;AAAA,EACb,aAAaC;AAAA,EACb,aAAaC;AAAA,EACb,aAAaC;AACf,GAAG,KAAK;AAAA,EACN,QAAQ;AAAA,IACN,SAAS,EAAE,OAAuB,oBAAIvV,GAAG,QAAQ,EAAC;AAAA,IAClD,SAAS,EAAE,OAAO,EAAC;AAAA,IACnB,KAAK,EAAE,OAAO,KAAI;AAAA,IAClB,cAAc,EAAE,OAAuB,oBAAIjH,KAAI;AAAA,IAC/C,UAAU,EAAE,OAAO,KAAI;AAAA,IACvB,mBAAmB,EAAE,OAAuB,oBAAIA,KAAI;AAAA,IACpD,WAAW,EAAE,OAAO,EAAC;AAAA,EACzB;AAAA,EACE,aAAa;AAAA,IACX,aAAa,EAAE,OAAO,KAAI;AAAA,IAC1B,sBAAsB,EAAE,OAAuB,oBAAIA,GAAE,EAAE;AAAA,EAC3D;AAAA,EACE,QAAQ;AAAA,IACN,QAAQ,EAAE,OAAO,KAAI;AAAA,IACrB,gBAAgB,EAAE,OAAuB,oBAAIA,KAAI;AAAA,IACjD,YAAY,EAAE,OAAO,GAAE;AAAA,IACvB,cAAc,EAAE,OAAO,EAAC;AAAA;AAAA,IAExB,KAAK,EAAE,OAAO,IAAG;AAAA;AAAA,IAEjB,iBAAiB,EAAE,OAAO,KAAI;AAAA;AAAA,IAE9B,QAAQ,EAAE,OAAO,KAAI;AAAA;AAAA,EAEzB;AAAA,EACE,OAAO;AAAA,IACL,OAAO,EAAE,OAAO,KAAI;AAAA,IACpB,gBAAgB,EAAE,OAAO,EAAC;AAAA,IAC1B,gBAAgB,EAAE,OAAuB,oBAAIA,GAAE,EAAE;AAAA,EACrD;AAAA,EACE,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAI;AAAA,IACvB,mBAAmB,EAAE,OAAO,EAAC;AAAA,IAC7B,mBAAmB,EAAE,OAAuB,oBAAIA,GAAE,EAAE;AAAA,EACxD;AAAA,EACE,SAAS;AAAA,IACP,SAAS,EAAE,OAAO,KAAI;AAAA,IACtB,kBAAkB,EAAE,OAAuB,oBAAIA,KAAI;AAAA,IACnD,WAAW,EAAE,OAAO,EAAC;AAAA,EACzB;AAAA,EACE,WAAW;AAAA,IACT,WAAW,EAAE,OAAO,KAAI;AAAA,IACxB,oBAAoB,EAAE,OAAuB,oBAAIA,KAAI;AAAA,IACrD,aAAa,EAAE,OAAuB,oBAAIP,GAAG,GAAG,CAAC,EAAC;AAAA,EACtD;AAAA,EACE,iBAAiB;AAAA,IACf,iBAAiB,EAAE,OAAO,KAAI;AAAA,IAC9B,0BAA0B,EAAE,OAAuB,oBAAIO,KAAI;AAAA,IAC3D,mBAAmB,EAAE,OAAO,EAAC;AAAA,IAC7B,kBAAkB,EAAE,OAAO,EAAC;AAAA,EAChC;AAAA,EACE,aAAa;AAAA,IACX,aAAa,EAAE,OAAO,KAAI;AAAA,IAC1B,sBAAsB,EAAE,OAAuB,oBAAIA,GAAE,EAAE;AAAA,EAC3D;AAAA,EACE,cAAc;AAAA,IACZ,cAAc,EAAE,OAAO,KAAI;AAAA,IAC3B,uBAAuB,EAAE,OAAuB,oBAAIA,GAAE,EAAE;AAAA,EAC5D;AAAA,EACE,cAAc;AAAA,IACZ,cAAc,EAAE,OAAO,KAAI;AAAA,IAC3B,uBAAuB,EAAE,OAAuB,oBAAIA,GAAE,EAAE;AAAA,EAC5D;AAAA,EACE,aAAa;AAAA,IACX,aAAa,EAAE,OAAO,KAAI;AAAA,EAC9B;AAAA,EACE,KAAK;AAAA,IACH,YAAY,EAAE,OAAO,MAAK;AAAA,IAC1B,SAAS,EAAE,OAAO,EAAC;AAAA,IACnB,QAAQ,EAAE,OAAO,IAAG;AAAA,IACpB,UAAU,EAAE,OAAuB,oBAAIiH,GAAG,QAAQ,EAAC;AAAA,EACvD;AAAA,EACE,QAAQ;AAAA,IACN,mBAAmB,EAAE,OAAO,GAAE;AAAA,IAC9B,YAAY,EAAE,OAAO,GAAE;AAAA,IACvB,mBAAmB,EAAE,OAAO,CAAA,GAAI,YAAY;AAAA,MAC1C,WAAW,CAAA;AAAA,MACX,OAAO,CAAA;AAAA,IACb,EAAK;AAAA,IACD,yBAAyB,EAAE,OAAO,CAAA,GAAI,YAAY;AAAA,MAChD,iBAAiB;AAAA,MACjB,YAAY,CAAA;AAAA,MACZ,kBAAkB,CAAA;AAAA,MAClB,cAAc,CAAA;AAAA,MACd,eAAe,CAAA;AAAA,IACrB,EAAK;AAAA,IACD,sBAAsB,EAAE,OAAO,GAAE;AAAA,IACjC,yBAAyB,EAAE,OAAO,GAAE;AAAA,IACpC,YAAY,EAAE,OAAO,CAAA,GAAI,YAAY;AAAA,MACnC,OAAO,CAAA;AAAA,MACP,UAAU,CAAA;AAAA,MACV,WAAW,CAAA;AAAA,MACX,UAAU,CAAA;AAAA,MACV,SAAS,CAAA;AAAA,MACT,aAAa,CAAA;AAAA,MACb,OAAO,CAAA;AAAA,IACb,EAAK;AAAA,IACD,kBAAkB,EAAE,OAAO,CAAA,GAAI,YAAY;AAAA,MACzC,iBAAiB;AAAA,MACjB,YAAY,CAAA;AAAA,MACZ,kBAAkB,CAAA;AAAA,MAClB,cAAc,CAAA;AAAA,MACd,eAAe,CAAA;AAAA,IACrB,EAAK;AAAA,IACD,cAAc,EAAE,OAAO,GAAE;AAAA,IACzB,eAAe,EAAE,OAAO,GAAE;AAAA,IAC1B,iBAAiB,EAAE,OAAO,GAAE;AAAA,IAC5B,aAAa,EAAE,OAAO,CAAA,GAAI,YAAY;AAAA,MACpC,OAAO,CAAA;AAAA,MACP,UAAU,CAAA;AAAA,MACV,OAAO,CAAA;AAAA,MACP,UAAU,CAAA;AAAA,IAChB,EAAK;AAAA,IACD,mBAAmB,EAAE,OAAO,CAAA,GAAI,YAAY;AAAA,MAC1C,iBAAiB;AAAA,MACjB,YAAY,CAAA;AAAA,MACZ,kBAAkB,CAAA;AAAA,MAClB,cAAc,CAAA;AAAA,MACd,eAAe,CAAA;AAAA,MACf,kBAAkB,CAAA;AAAA,MAClB,iBAAiB,CAAA;AAAA,IACvB,EAAK;AAAA,IACD,gBAAgB,EAAE,OAAO,GAAE;AAAA,IAC3B,mBAAmB,EAAE,OAAO,GAAE;AAAA,IAC9B,kBAAkB,EAAE,OAAO,CAAA,GAAI,YAAY;AAAA,MACzC,WAAW,CAAA;AAAA,MACX,UAAU,CAAA;AAAA,MACV,aAAa,CAAA;AAAA,IACnB,EAAK;AAAA;AAAA,IAED,gBAAgB,EAAE,OAAO,CAAA,GAAI,YAAY;AAAA,MACvC,OAAO,CAAA;AAAA,MACP,UAAU,CAAA;AAAA,MACV,OAAO,CAAA;AAAA,MACP,QAAQ,CAAA;AAAA,IACd,EAAK;AAAA,IACD,OAAO,EAAE,OAAO,KAAI;AAAA,IACpB,OAAO,EAAE,OAAO,KAAI;AAAA,EACxB;AAAA,EACE,QAAQ;AAAA,IACN,SAAS,EAAE,OAAuB,oBAAIA,GAAG,QAAQ,EAAC;AAAA,IAClD,SAAS,EAAE,OAAO,EAAC;AAAA,IACnB,MAAM,EAAE,OAAO,EAAC;AAAA,IAChB,OAAO,EAAE,OAAO,EAAC;AAAA,IACjB,KAAK,EAAE,OAAO,KAAI;AAAA,IAClB,UAAU,EAAE,OAAO,KAAI;AAAA,IACvB,mBAAmB,EAAE,OAAuB,oBAAIjH,KAAI;AAAA,IACpD,WAAW,EAAE,OAAO,EAAC;AAAA,IACrB,aAAa,EAAE,OAAuB,oBAAIA,GAAE,EAAE;AAAA,EAClD;AAAA,EACE,QAAQ;AAAA,IACN,SAAS,EAAE,OAAuB,oBAAIiH,GAAG,QAAQ,EAAC;AAAA,IAClD,SAAS,EAAE,OAAO,EAAC;AAAA,IACnB,QAAQ,EAAE,OAAuB,oBAAIxH,GAAG,KAAK,GAAG,EAAC;AAAA,IACjD,UAAU,EAAE,OAAO,EAAC;AAAA,IACpB,KAAK,EAAE,OAAO,KAAI;AAAA,IAClB,cAAc,EAAE,OAAuB,oBAAIO,KAAI;AAAA,IAC/C,UAAU,EAAE,OAAO,KAAI;AAAA,IACvB,mBAAmB,EAAE,OAAuB,oBAAIA,KAAI;AAAA,IACpD,WAAW,EAAE,OAAO,EAAC;AAAA,EACzB;AACA,GAAG0c,KAAK;AAAA,EACN,OAAO;AAAA,IACL,UAA0B,gBAAA9S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,IACT,CAAK;AAAA,IACD,cAAc6S,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,SAAS;AAAA,IACP,UAA0B,gBAAA7S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH;AAAA,QACE,UAAU,EAAE,OAAuB,oBAAI3C,GAAG,CAAC,EAAC;AAAA,MACpD;AAAA,IACA,CAAK;AAAA,IACD,cAAcwV,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,OAAO;AAAA,IACL,UAA0B,gBAAA7S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH;AAAA,QACE,UAAU,EAAE,OAAuB,oBAAI3C,GAAG,CAAC,EAAC;AAAA,QAC5C,UAAU,EAAE,OAAuB,oBAAIA,GAAG,OAAO,EAAC;AAAA,QAClD,WAAW,EAAE,OAAO,GAAE;AAAA,MAC9B;AAAA,IACA,CAAK;AAAA,IACD,cAAcwV,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,UAAU;AAAA,IACR,UAA0B,gBAAA7S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH;AAAA,QACE,UAAU,EAAE,OAAuB,oBAAI3C,GAAG,CAAC,EAAC;AAAA,QAC5C,WAAW,EAAE,OAAO,EAAC;AAAA,QACrB,WAAW,EAAE,OAAO,EAAC;AAAA,QACrB,iBAAiB,EAAE,OAAO,EAAC;AAAA,MACnC;AAAA,IACA,CAAK;AAAA,IACD,cAAcwV,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,MAAM;AAAA,IACJ,UAA0B,gBAAA7S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH;AAAA,QACE,UAAU,EAAE,OAAuB,oBAAI3C,GAAG,CAAC,EAAC;AAAA,MACpD;AAAA,IACA,CAAK;AAAA,IACD,cAAcwV,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,QAAQ;AAAA,IACN,UAA0B,gBAAA7S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH;AAAA,QACE,QAAQ,EAAE,OAAO,KAAI;AAAA,MAC7B;AAAA,IACA,CAAK;AAAA,IACD,cAAc6S,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,QAAQ;AAAA,IACN,UAA0B,gBAAA7S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,IACT,CAAK;AAAA,IACD,cAAc6S,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,QAAQ;AAAA,IACN,UAA0B,gBAAA7S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,MACH;AAAA,QACE,OAAO,EAAE,OAAO,EAAC;AAAA,QACjB,UAAU,EAAE,OAAO,EAAC;AAAA,QACpB,WAAW,EAAE,OAAO,EAAC;AAAA,MAC7B;AAAA,IACA,CAAK;AAAA,IACD,cAAc6S,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,OAAO;AAAA,IACL,UAA0B,gBAAA7S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,IACT,CAAK;AAAA,IACD,cAAc6S,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,QAAQ;AAAA,IACN,UAA0B,gBAAA7S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH;AAAA,QACE,SAAS,EAAE,OAAO,EAAC;AAAA,MAC3B;AAAA,IACA,CAAK;AAAA,IACD,cAAc6S,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,QAAQ;AAAA,IACN,UAA0B,gBAAA7S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,IACT,CAAK;AAAA,IACD,cAAc6S,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,YAAY;AAAA,IACV,UAAU;AAAA,MACR,aAAa,EAAE,OAAuB,oBAAIzc,KAAI;AAAA,MAC9C,KAAK,EAAE,OAAO,KAAI;AAAA,MAClB,qBAAqB,EAAE,OAAO,EAAC;AAAA,IACrC;AAAA,IACI,cAAcyc,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,gBAAgB;AAAA,IACd,UAAU;AAAA,MACR,QAAQ,EAAE,OAAO,KAAI;AAAA,MACrB,YAAY,EAAE,OAAO,GAAE;AAAA,MACvB,sBAAsB,EAAE,OAAO,EAAC;AAAA,MAChC,qBAAqB,EAAE,OAAO,EAAC;AAAA,MAC/B,oBAAoB,EAAE,OAAuB,oBAAIzc,GAAE,EAAE;AAAA,IAC3D;AAAA,IACI,cAAcyc,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,MAAM;AAAA,IACJ,UAAU;AAAA,MACR,OAAO,EAAE,OAAO,KAAI;AAAA,MACpB,OAAO,EAAE,OAAO,GAAE;AAAA,MAClB,SAAS,EAAE,OAAO,EAAC;AAAA,IACzB;AAAA,IACI,cAAcA,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,UAAU;AAAA,IACR,UAAU;AAAA,MACR,WAAW,EAAE,OAAO,KAAI;AAAA,IAC9B;AAAA,IACI,cAAcA,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,cAAc;AAAA,IACZ,UAA0B,gBAAA7S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,MACH;AAAA,QACE,mBAAmB,EAAE,OAAuB,oBAAI,IAAG;AAAA,QACnD,cAAc,EAAE,OAAO,EAAC;AAAA,QACxB,aAAa,EAAE,OAAO,IAAG;AAAA,MACjC;AAAA,IACA,CAAK;AAAA,IACD,cAAc6S,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,QAAQ;AAAA,IACN,UAA0B,gBAAA7S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,MACH;AAAA,QACE,OAAO,EAAE,OAAuB,oBAAI3C,GAAG,CAAC,EAAC;AAAA,QACzC,SAAS,EAAE,OAAO,EAAC;AAAA,MAC3B;AAAA,IACA,CAAK;AAAA,IACD,cAAcwV,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AACA;AACAC,GAAG,WAAW;AAAA,EACZ,UAA0B,gBAAA9S,GAAG;AAAA,IAC3B8S,GAAG,SAAS;AAAA,IACZ;AAAA,MACE,WAAW,EAAE,OAAO,EAAC;AAAA,MACrB,cAAc,EAAE,OAAO,KAAI;AAAA,MAC3B,uBAAuB,EAAE,OAAuB,oBAAI1c,KAAI;AAAA,MACxD,oBAAoB,EAAE,OAAO,KAAI;AAAA,MACjC,6BAA6B,EAAE,OAAuB,oBAAIA,KAAI;AAAA,MAC9D,sBAAsB,EAAE,OAAuB,oBAAIP,GAAG,GAAG,CAAC,EAAC;AAAA,MAC3D,oBAAoB,EAAE,OAAO,EAAC;AAAA,MAC9B,uBAAuB,EAAE,OAAO,KAAI;AAAA,MACpC,gCAAgC,EAAE,OAAuB,oBAAIO,KAAI;AAAA,MACjE,YAAY,EAAE,OAAO,EAAC;AAAA,MACtB,aAAa,EAAE,OAAO,EAAC;AAAA,MACvB,gBAAgB,EAAE,OAAO,KAAI;AAAA,MAC7B,yBAAyB,EAAE,OAAuB,oBAAIA,KAAI;AAAA,MAC1D,gBAAgB,EAAE,OAAO,IAAG;AAAA,MAC5B,6BAA6B,EAAE,OAAO,IAAG;AAAA,MACzC,6BAA6B,EAAE,OAAO,IAAG;AAAA,MACzC,yBAAyB,EAAE,OAAO,KAAI;AAAA,MACtC,kCAAkC,EAAE,OAAuB,oBAAIA,KAAI;AAAA,MACnE,OAAO,EAAE,OAAO,EAAC;AAAA,MACjB,YAAY,EAAE,OAAuB,oBAAIiH,GAAG,CAAC,EAAC;AAAA,MAC9C,eAAe,EAAE,OAAO,KAAI;AAAA,MAC5B,wBAAwB,EAAE,OAAuB,oBAAIjH,KAAI;AAAA,MACzD,gBAAgB,EAAE,OAAO,EAAC;AAAA,MAC1B,mBAAmB,EAAE,OAAO,KAAI;AAAA,MAChC,4BAA4B,EAAE,OAAuB,oBAAIA,KAAI;AAAA,MAC7D,cAAc,EAAE,OAAO,EAAC;AAAA,MACxB,iBAAiB,EAAE,OAAO,KAAI;AAAA,MAC9B,0BAA0B,EAAE,OAAuB,oBAAIA,KAAI;AAAA,MAC3D,yBAAyB,EAAE,OAAuB,oBAAIP,KAAI;AAAA,MAC1D,wBAAwB,EAAE,OAAO,KAAI;AAAA,MACrC,WAAW,EAAE,OAAO,EAAC;AAAA,MACrB,cAAc,EAAE,OAAO,KAAI;AAAA,MAC3B,uBAAuB,EAAE,OAAuB,oBAAIO,KAAI;AAAA,MACxD,qBAAqB,EAAE,OAAO,EAAC;AAAA,MAC/B,kBAAkB,EAAE,OAAuB,oBAAIiH,GAAG,CAAC,EAAC;AAAA,MACpD,eAAe,EAAE,OAAuB,oBAAIA,GAAG,GAAG,GAAG,CAAC,EAAC;AAAA,MACvD,kBAAkB,EAAE,OAAO,KAAI;AAAA,MAC/B,2BAA2B,EAAE,OAAuB,oBAAIjH,KAAI;AAAA,MAC5D,mBAAmB,EAAE,OAAO,EAAC;AAAA,MAC7B,sBAAsB,EAAE,OAAO,KAAI;AAAA,MACnC,+BAA+B,EAAE,OAAuB,oBAAIA,KAAI;AAAA,MAChE,kBAAkB,EAAE,OAAuB,oBAAIP,KAAI;AAAA,MACnD,eAAe,EAAE,OAAO,KAAI;AAAA,MAC5B,wBAAwB,EAAE,OAAuB,oBAAIO,GAAE,EAAE;AAAA,IAC/D;AAAA,EACA,CAAG;AAAA,EACD,cAAcyc,GAAG;AAAA,EACjB,gBAAgBA,GAAG;AACrB;AACA,MAAME,KAAK,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,EAAC,GAAIC,KAAqB,oBAAIhY,GAAE,GAAIiY,KAAqB,oBAAIpZ,GAAE;AAC3F,SAASqZ,GAAG7f,GAAG,GAAG,GAAGS,GAAGC,GAAGC,GAAG,GAAG;AAC/B,QAAM,IAAI,IAAIqJ,GAAG,CAAC;AAClB,MAAI,IAAIrJ,MAAM,KAAK,IAAI,GAAG,GAAG,GAAG,IAAI,MAAM,IAAI,GAAG0B,IAAI;AACrD,WAAS,EAAE9P,GAAG;AACZ,QAAIyQ,IAAIzQ,EAAE,YAAY,KAAKA,EAAE,aAAa;AAC1C,WAAOyQ,KAAKA,EAAE,cAAcA,KAAKzQ,EAAE,uBAAuB,IAAI,IAAI,GAAG,IAAIyQ,CAAC,IAAIA;AAAA,EAChF;AACA,WAASN,EAAEnQ,GAAG;AACZ,QAAIyQ,IAAI;AACR,UAAM,IAAI,EAAEzQ,CAAC;AACb,UAAM,OAAOqQ,EAAE,GAAG,CAAC,IAAI,KAAK,EAAE,YAAYA,EAAE,GAAG,CAAC,GAAGI,IAAI;AACvD,UAAMC,IAAIjD,EAAE,GAAG,wBAAuB;AACtC,IAAAiD,MAAM,aAAaxC,EAAE,QAAQ,MAAM,SAAS,GAAG,GAAG,GAAG,GAAG,CAAC,IAAIwC,MAAM,iBAAiBxC,EAAE,QAAQ,MAAM,SAAS,GAAG,GAAG,GAAG,GAAG,CAAC,IAAIT,EAAE,aAAagD,OAAOvC,EAAE,QAAQ,MAAM,QAAQ,EAAE,GAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,GAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,GAAGT,EAAE,MAAMA,EAAE,gBAAgBA,EAAE,gBAAgBA,EAAE,gBAAgB;AAAA,EAC3S;AACA,WAAS2C,EAAEpQ,GAAGyQ,GAAG;AACf,UAAM,IAAI,EAAEA,CAAC;AACb,UAAM,EAAE,iBAAiB,EAAE,YAAYnJ,OAAO,MAAM,WAAW,IAAI,IAAIqS;AAAA,MACrE,IAAII,GAAG,GAAG,GAAG,CAAC;AAAA,MACd,IAAIW,GAAG;AAAA,QACL,MAAM;AAAA,QACN,UAAUP,GAAG+S,GAAG,eAAe,QAAQ;AAAA,QACvC,cAAcA,GAAG,eAAe;AAAA,QAChC,gBAAgBA,GAAG,eAAe;AAAA,QAClC,MAAMlpB;AAAA,QACN,WAAW;AAAA,QACX,YAAY;AAAA,QACZ,KAAK;AAAA,QACL,eAAe;AAAA,MACvB,CAAO;AAAA,IACP,GAAO,EAAE,SAAS,gBAAgB,QAAQ,GAAG,EAAE,SAAS,gBAAgB,IAAI,GAAG,EAAE,iBAAiB,SAAS0M,GAAGC,GAAG,GAAG;AAC9G,WAAK,YAAY,aAAa,EAAE,WAAW;AAAA,IAC7C,GAAG,OAAO,eAAe,EAAE,UAAU,UAAU;AAAA,MAC7C,KAAK,WAAW;AACd,eAAO,KAAK,SAAS,OAAO;AAAA,MAC9B;AAAA,IACN,CAAK,GAAGxC,EAAE,OAAO,CAAC,IAAIif,GAAG,KAAK3c,EAAE,kBAAkB,GAAG2c,GAAG,KAAK,IAAIA,GAAG,KAAK,IAAIA,GAAG,KAAK,IAAI,EAAE,iBAAiB,EAAE,0BAA0B,OAAOA,GAAG,KAAK,IAAIA,GAAG,KAAK,KAAK,EAAE,SAAS,SAAS,OAAO,QAAQ,GAAG,EAAE,SAAS,SAAS,WAAW,QAAQ,EAAE,iBAAiB,EAAE,0BAA0B,KAAK,KAAK,GAAG,EAAE,SAAS,SAAS,qBAAqB,QAAQ3c,EAAE,sBAAsB,EAAE,SAAS,SAAS,oBAAoB,QAAQA,EAAE,qBAAqB,EAAE,SAAS,SAAS,mBAAmB,MAAM,eAAe4c,GAAG,sBAAsBD,EAAE,CAAC,GAAG,EAAE,SAAS,aAAalc,GAAG,YAAY,EAAE,UAAU,MAAM,KAAK,MAAM,KAAK,MAAM,EAAE,WAAWpB,MAAMrC,EAAE,iBAAiB,EAAE,SAAS,cAAc,IAAI,IAAI,GAAG,IAAI,EAAE,SAASqC,IAAIrC,EAAE,cAAc,EAAE,OAAO,UAAS,GAAIzN,EAAE,QAAQ,GAAG,EAAE,UAAU,EAAE,UAAU,GAAG,GAAG,IAAI,KAAK,KAAK,EAAE,cAAc,MAAM,WAAW,IAAI,IAAI2Z;AAAA,MAC10B,IAAIsF,GAAG,GAAG,CAAC;AAAA,MACX,IAAIvE,GAAG;AAAA,QACL,MAAM;AAAA,QACN,UAAUP,GAAG+S,GAAG,WAAW,QAAQ;AAAA,QACnC,cAAcA,GAAG,WAAW;AAAA,QAC5B,gBAAgBA,GAAG,WAAW;AAAA,QAC9B,MAAMnpB;AAAA,QACN,WAAW;AAAA,QACX,YAAY;AAAA,QACZ,KAAK;AAAA,QACL,eAAe;AAAA,MACvB,CAAO;AAAA,IACP,GAAO,EAAE,SAAS,gBAAgB,QAAQ,GAAG,OAAO,eAAe,EAAE,UAAU,OAAO;AAAA,MAChF,KAAK,WAAW;AACd,eAAO,KAAK,SAAS,IAAI;AAAA,MAC3B;AAAA,IACN,CAAK,GAAGoK,EAAE,OAAO,CAAC,IAAI,EAAE,SAAS,SAAS,IAAI,QAAQ,GAAG,EAAE,SAAS,SAAS,oBAAoB,QAAQsC,EAAE,qBAAqB,EAAE,SAAS,aAAaS,GAAG,YAAY,EAAE,UAAU,MAAM,IAAI,EAAE,qBAAqB,MAAM,EAAE,gBAAgB,EAAE,SAAS,SAAS,YAAY,MAAM,KAAK,EAAE,MAAM,IAAI,MAAM,KAAK,MAAM,EAAE,WAAWpB,MAAMrC,EAAE,iBAAiB,EAAE,SAAS,cAAc,IAAI,IAAI,GAAG,IAAI,EAAE,SAASqC,IAAIrC,EAAE,cAAc,EAAE,OAAO,UAAS,GAAIzN,EAAE,QAAQ,GAAG,EAAE,UAAU,EAAE,UAAU,GAAG,GAAG,IAAI;AAAA,EACpe;AACA,WAASqQ,EAAErQ,GAAGyQ,GAAG;AACf,IAAAzQ,EAAE,OAAOmtB,IAAI7S,GAAG7M,CAAC,CAAC,GAAGS,EAAE,QAAQ,MAAM,SAASif,GAAG,GAAGA,GAAG,GAAGA,GAAG,GAAG1c,GAAG,CAAC;AAAA,EACtE;AACA,WAAS,IAAI;AACX,UAAM,WAAW,EAAE,SAAS,QAAO,GAAI,EAAE,SAAS,WAAW,IAAI,SAAS,MAAM,WAAW,EAAE,SAAS,QAAO,GAAI,EAAE,SAAS,QAAO,GAAI,IAAI;AAAA,EAC7I;AACA,SAAO;AAAA,IACL,eAAe,WAAW;AACxB,aAAO;AAAA,IACT;AAAA,IACA,eAAe,SAASzQ,GAAGyQ,IAAI,GAAG;AAChC,QAAE,IAAIzQ,CAAC,GAAG,IAAIyQ,GAAGJ,EAAE,GAAG,CAAC;AAAA,IACzB;AAAA,IACA,eAAe,WAAW;AACxB,aAAO;AAAA,IACT;AAAA,IACA,eAAe,SAASrQ,GAAG;AACzB,UAAIA,GAAGqQ,EAAE,GAAG,CAAC;AAAA,IACf;AAAA,IACA,QAAQF;AAAA,IACR,iBAAiBC;AAAA,IACjB,SAAS;AAAA,EACb;AACA;AACA,SAASmd,GAAG9f,GAAG,GAAG;AAChB,QAAM,IAAIA,EAAE,aAAaA,EAAE,kBAAkB,GAAGS,IAAI,CAAA,GAAIC,IAAI,EAAE,IAAI;AAClE,MAAIC,IAAID,GAAG,IAAI;AACf,WAAS,EAAE,GAAGoG,GAAGC,GAAGC,GAAGC,GAAG;AACxB,QAAIC,IAAI;AACR,UAAMvZ,IAAI,EAAEqZ,GAAGD,GAAGD,CAAC;AACnB,IAAAnG,MAAMhT,MAAMgT,IAAIhT,GAAG,EAAEgT,EAAE,MAAM,IAAIuG,IAAI7E,EAAE,GAAG2E,GAAGD,GAAGE,CAAC,GAAGC,KAAK,EAAE,GAAGF,GAAGD,GAAGE,CAAC,GAAGA,MAAM,QAAQ,EAAE,OAAOA,GAAGjH,EAAE,oBAAoB,IAAIkH,KAAK,OAAO,IAAI,IAAIlE,EAAE,GAAG8D,GAAGC,GAAGC,CAAC,GAAGC,MAAM,QAAQjH,EAAE,WAAWA,EAAE,sBAAsB,EAAE,IAAIiH,CAAC,EAAE,MAAM;AAAA,EACnO;AACA,WAAS,IAAI;AACX,WAAOjH,EAAE,kBAAiB;AAAA,EAC5B;AACA,WAAS,EAAE,GAAG;AACZ,WAAOA,EAAE,gBAAgB,CAAC;AAAA,EAC5B;AACA,WAAS,EAAE,GAAG;AACZ,WAAOA,EAAE,kBAAkB,CAAC;AAAA,EAC9B;AACA,WAAS,EAAE,GAAG8G,GAAGC,GAAG;AAClB,UAAMC,IAAID,EAAE,cAAc;AAC1B,QAAIE,IAAIxG,EAAE,EAAE,EAAE;AACd,IAAAwG,MAAM,WAAWA,IAAI,CAAA,GAAIxG,EAAE,EAAE,EAAE,IAAIwG;AACnC,QAAIC,IAAID,EAAEH,EAAE,EAAE;AACd,IAAAI,MAAM,WAAWA,IAAI,CAAA,GAAID,EAAEH,EAAE,EAAE,IAAII;AACnC,QAAIvZ,IAAIuZ,EAAEF,CAAC;AACX,WAAOrZ,MAAM,WAAWA,IAAI,EAAE,GAAG,GAAGuZ,EAAEF,CAAC,IAAIrZ,IAAIA;AAAA,EACjD;AACA,WAAS,EAAE,GAAG;AACZ,UAAMmZ,IAAI,CAAA,GAAIC,IAAI,CAAA,GAAIC,IAAI,CAAA;AAC1B,aAASC,IAAI,GAAGA,IAAI,GAAGA;AACrB,MAAAH,EAAEG,CAAC,IAAI,GAAGF,EAAEE,CAAC,IAAI,GAAGD,EAAEC,CAAC,IAAI;AAC7B,WAAO;AAAA;AAAA,MAEL,UAAU;AAAA,MACV,SAAS;AAAA,MACT,WAAW;AAAA,MACX,eAAeH;AAAA,MACf,mBAAmBC;AAAA,MACnB,mBAAmBC;AAAA,MACnB,QAAQ;AAAA,MACR,YAAY,CAAA;AAAA,MACZ,OAAO;AAAA,IACb;AAAA,EACE;AACA,WAAS3E,EAAE,GAAGyE,GAAGC,GAAGC,GAAG;AACrB,UAAMC,IAAItG,EAAE,YAAYuG,IAAIJ,EAAE;AAC9B,QAAInZ,IAAI;AACR,UAAMwZ,KAAKJ,EAAE,cAAa;AAC1B,eAAWK,KAAKD;AACd,UAAIA,GAAGC,CAAC,EAAE,YAAY,GAAG;AACvB,cAAME,IAAIL,EAAEG,CAAC;AACb,YAAIG,KAAKL,EAAEE,CAAC;AACZ,YAAIG,OAAO,WAAWH,MAAM,oBAAoB,EAAE,mBAAmBG,KAAK,EAAE,iBAAiBH,MAAM,mBAAmB,EAAE,kBAAkBG,KAAK,EAAE,iBAAiBD,MAAM,UAAUA,EAAE,cAAcC,MAAMA,MAAMD,EAAE,SAASC,GAAG,KAAM,QAAO;AACzO,QAAA5Z;AAAA,MACF;AACF,WAAOgT,EAAE,kBAAkBhT,KAAKgT,EAAE,UAAUqG;AAAA,EAC9C;AACA,WAAS,EAAE,GAAGF,GAAGC,GAAGC,GAAG;AACrB,UAAMC,IAAI,CAAA,GAAIC,IAAIJ,EAAE;AACpB,QAAInZ,IAAI;AACR,UAAMwZ,KAAKJ,EAAE,cAAa;AAC1B,eAAWK,KAAKD;AACd,UAAIA,GAAGC,CAAC,EAAE,YAAY,GAAG;AACvB,YAAIE,IAAIJ,EAAEE,CAAC;AACX,QAAAE,MAAM,WAAWF,MAAM,oBAAoB,EAAE,mBAAmBE,IAAI,EAAE,iBAAiBF,MAAM,mBAAmB,EAAE,kBAAkBE,IAAI,EAAE;AAC1I,cAAMC,KAAK,CAAA;AACX,QAAAA,GAAG,YAAYD,GAAGA,KAAKA,EAAE,SAASC,GAAG,OAAOD,EAAE,OAAOL,EAAEG,CAAC,IAAIG,IAAI5Z;AAAA,MAClE;AACF,IAAAgT,EAAE,aAAasG,GAAGtG,EAAE,gBAAgBhT,GAAGgT,EAAE,QAAQqG;AAAA,EACnD;AACA,WAAStE,IAAI;AACX,UAAM,IAAI/B,EAAE;AACZ,aAASmG,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD;AACnC,QAAEA,CAAC,IAAI;AAAA,EACX;AACA,WAASnE,EAAE,GAAG;AACZ,IAAAC,EAAE,GAAG,CAAC;AAAA,EACR;AACA,WAASA,EAAE,GAAGkE,GAAG;AACf,UAAMC,IAAIpG,EAAE,eAAeqG,IAAIrG,EAAE,mBAAmBsG,IAAItG,EAAE;AAC1D,IAAAoG,EAAE,CAAC,IAAI,GAAGC,EAAE,CAAC,MAAM,MAAMhH,EAAE,wBAAwB,CAAC,GAAGgH,EAAE,CAAC,IAAI,IAAIC,EAAE,CAAC,MAAMH,MAAM9G,EAAE,oBAAoB,GAAG8G,CAAC,GAAGG,EAAE,CAAC,IAAIH;AAAA,EACvH;AACA,WAAS,IAAI;AACX,UAAM,IAAInG,EAAE,eAAemG,IAAInG,EAAE;AACjC,aAASoG,IAAI,GAAGC,IAAIF,EAAE,QAAQC,IAAIC,GAAGD;AACnC,MAAAD,EAAEC,CAAC,MAAM,EAAEA,CAAC,MAAM/G,EAAE,yBAAyB+G,CAAC,GAAGD,EAAEC,CAAC,IAAI;AAAA,EAC5D;AACA,WAASxU,EAAE,GAAGuU,GAAGC,GAAGC,GAAGC,GAAGC,GAAGvZ,GAAG;AAC9B,IAAAA,MAAM,KAAKqS,EAAE,qBAAqB,GAAG8G,GAAGC,GAAGE,GAAGC,CAAC,IAAIlH,EAAE,oBAAoB,GAAG8G,GAAGC,GAAGC,GAAGC,GAAGC,CAAC;AAAA,EAC3F;AACA,WAASlE,EAAE,GAAG8D,GAAGC,GAAGC,GAAG;AACrB,IAAAtE,EAAC;AACD,UAAMuE,IAAID,EAAE,YAAYE,IAAIH,EAAE,cAAa,GAAIpZ,IAAImZ,EAAE;AACrD,eAAWK,MAAMD,GAAG;AAClB,YAAME,IAAIF,EAAEC,EAAE;AACd,UAAIC,EAAE,YAAY,GAAG;AACnB,YAAIC,IAAIJ,EAAEE,EAAE;AACZ,YAAIE,MAAM,WAAWF,OAAO,oBAAoB,EAAE,mBAAmBE,IAAI,EAAE,iBAAiBF,OAAO,mBAAmB,EAAE,kBAAkBE,IAAI,EAAE,iBAAiBA,MAAM,QAAQ;AAC7K,gBAAMC,KAAID,EAAE,YAAYE,KAAKF,EAAE,UAAUkF,KAAK,EAAE,IAAIlF,CAAC;AACrD,cAAIkF,OAAO,OAAQ;AACnB,gBAAMC,KAAKD,GAAG,QAAQ,KAAKA,GAAG,MAAME,KAAKF,GAAG,iBAAiBwT,IAAI,OAAO/f,EAAE,OAAO,OAAOA,EAAE,gBAAgBqH,EAAE,YAAY1M;AACxH,cAAI0M,EAAE,8BAA8B;AAClC,kBAAM,IAAIA,EAAE,MAAM,KAAK,EAAE,QAAQ,KAAKA,EAAE;AACxC,gBAAI,EAAE,8BAA8B;AAClC,uBAAS2Y,KAAK,GAAGA,KAAK5Y,EAAE,cAAc4Y;AACpC,gBAAApd,EAAEwE,EAAE,WAAW4Y,IAAI,EAAE,gBAAgB;AACvC,gBAAE,oBAAoB,MAAMhZ,EAAE,sBAAsB,WAAWA,EAAE,oBAAoB,EAAE,mBAAmB,EAAE;AAAA,YAC9G;AACE,uBAASgZ,KAAK,GAAGA,KAAK5Y,EAAE,cAAc4Y;AACpC,gBAAArd,EAAEyE,EAAE,WAAW4Y,EAAE;AACrB,YAAAhgB,EAAE,WAAWA,EAAE,cAAcwM,EAAE;AAC/B,qBAASwT,KAAK,GAAGA,KAAK5Y,EAAE,cAAc4Y;AACpC,cAAAztB;AAAA,gBACE6U,EAAE,WAAW4Y;AAAA,gBACbzY,KAAKH,EAAE;AAAA,gBACP;AAAA,gBACAE;AAAA,gBACA,KAAKmF;AAAA,iBACJ,KAAKlF,KAAKH,EAAE,eAAe4Y,MAAMvT;AAAA,gBAClCsT;AAAA,cAChB;AAAA,UACU,OAAO;AACL,gBAAI1Y,EAAE,4BAA4B;AAChC,uBAAS,IAAI,GAAG,IAAID,EAAE,cAAc;AAClC,gBAAAxE,EAAEwE,EAAE,WAAW,GAAGC,EAAE,gBAAgB;AACtC,gBAAE,oBAAoB,MAAML,EAAE,sBAAsB,WAAWA,EAAE,oBAAoBK,EAAE,mBAAmBA,EAAE;AAAA,YAC9G;AACE,uBAAS,IAAI,GAAG,IAAID,EAAE,cAAc;AAClC,gBAAAzE,EAAEyE,EAAE,WAAW,CAAC;AACpB,YAAApH,EAAE,WAAWA,EAAE,cAAcwM,EAAE;AAC/B,qBAAS,IAAI,GAAG,IAAIpF,EAAE,cAAc;AAClC,cAAA7U;AAAA,gBACE6U,EAAE,WAAW;AAAA,gBACbG,KAAKH,EAAE;AAAA,gBACP;AAAA,gBACAE;AAAA,gBACAC,KAAKkF;AAAA,gBACLlF,KAAKH,EAAE,eAAe,IAAIqF;AAAA,gBAC1BsT;AAAA,cAChB;AAAA,UACU;AAAA,QACF,WAAWpyB,MAAM,QAAQ;AACvB,gBAAM2Z,KAAI3Z,EAAEwZ,EAAE;AACd,cAAIG,OAAM;AACR,oBAAQA,GAAE,QAAM;AAAA,cACd,KAAK;AACH,gBAAAtH,EAAE,gBAAgBoH,EAAE,UAAUE,EAAC;AAC/B;AAAA,cACF,KAAK;AACH,gBAAAtH,EAAE,gBAAgBoH,EAAE,UAAUE,EAAC;AAC/B;AAAA,cACF,KAAK;AACH,gBAAAtH,EAAE,gBAAgBoH,EAAE,UAAUE,EAAC;AAC/B;AAAA,cACF;AACE,gBAAAtH,EAAE,gBAAgBoH,EAAE,UAAUE,EAAC;AAAA,YAC/C;AAAA,QACQ;AAAA,MACF;AAAA,IACF;AACA,MAAC;AAAA,EACH;AACA,WAAS,IAAI;AACX,MAAC;AACD,eAAW,KAAK7G,GAAG;AACjB,YAAMqG,IAAIrG,EAAE,CAAC;AACb,iBAAWsG,KAAKD,GAAG;AACjB,cAAME,IAAIF,EAAEC,CAAC;AACb,mBAAWE,KAAKD;AACd,YAAEA,EAAEC,CAAC,EAAE,MAAM,GAAG,OAAOD,EAAEC,CAAC;AAC5B,eAAOH,EAAEC,CAAC;AAAA,MACZ;AACA,aAAOtG,EAAE,CAAC;AAAA,IACZ;AAAA,EACF;AACA,WAASwC,EAAE,GAAG;AACZ,QAAIxC,EAAE,EAAE,EAAE,MAAM,OAAQ;AACxB,UAAMqG,IAAIrG,EAAE,EAAE,EAAE;AAChB,eAAWsG,KAAKD,GAAG;AACjB,YAAME,IAAIF,EAAEC,CAAC;AACb,iBAAWE,KAAKD;AACd,UAAEA,EAAEC,CAAC,EAAE,MAAM,GAAG,OAAOD,EAAEC,CAAC;AAC5B,aAAOH,EAAEC,CAAC;AAAA,IACZ;AACA,WAAOtG,EAAE,EAAE,EAAE;AAAA,EACf;AACA,WAASyC,EAAE,GAAG;AACZ,eAAW4D,KAAKrG,GAAG;AACjB,YAAMsG,IAAItG,EAAEqG,CAAC;AACb,UAAIC,EAAE,EAAE,EAAE,MAAM,OAAQ;AACxB,YAAMC,IAAID,EAAE,EAAE,EAAE;AAChB,iBAAWE,KAAKD;AACd,UAAEA,EAAEC,CAAC,EAAE,MAAM,GAAG,OAAOD,EAAEC,CAAC;AAC5B,aAAOF,EAAE,EAAE,EAAE;AAAA,IACf;AAAA,EACF;AACA,WAAS,IAAI;AACX,SAAK,IAAI,IAAIpG,MAAMD,MAAMC,IAAID,GAAG,EAAEC,EAAE,MAAM;AAAA,EAC5C;AACA,WAAS,IAAI;AACX,IAAAD,EAAE,WAAW,MAAMA,EAAE,UAAU,MAAMA,EAAE,YAAY;AAAA,EACrD;AACA,SAAO;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,mBAAmB;AAAA,IACnB,SAAS;AAAA,IACT,yBAAyBuC;AAAA,IACzB,wBAAwBC;AAAA,IACxB,gBAAgBR;AAAA,IAChB,iBAAiBC;AAAA,IACjB,yBAAyB;AAAA,EAC7B;AACA;AACA,SAASsd,GAAGjgB,GAAG,GAAG,GAAG;AACnB,MAAIS;AACJ,WAASC,EAAE,GAAG;AACZ,IAAAD,IAAI;AAAA,EACN;AACA,WAASE,EAAE,GAAG,GAAG;AACf,IAAAX,EAAE,WAAWS,GAAG,GAAG,CAAC,GAAG,EAAE,OAAO,GAAGA,GAAG,CAAC;AAAA,EACzC;AACA,WAAS,EAAE,GAAG,GAAG,GAAG;AAClB,UAAM,MAAMT,EAAE,oBAAoBS,GAAG,GAAG,GAAG,CAAC,GAAG,EAAE,OAAO,GAAGA,GAAG,CAAC;AAAA,EACjE;AACA,WAAS,EAAE,GAAG,GAAG,GAAG;AAClB,QAAI,MAAM,EAAG;AACb,MAAE,IAAI,kBAAkB,EAAE,qBAAqBA,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAC/D,QAAI4B,IAAI;AACR,aAAS9S,IAAI,GAAGA,IAAI,GAAGA;AACrB,MAAA8S,KAAK,EAAE9S,CAAC;AACV,MAAE,OAAO8S,GAAG5B,GAAG,CAAC;AAAA,EAClB;AACA,WAAS,EAAE,GAAG,GAAG,GAAG,GAAG;AACrB,QAAI,MAAM,EAAG;AACb,UAAM4B,IAAI,EAAE,IAAI,kBAAkB;AAClC,QAAIA,MAAM;AACR,eAAS,IAAI,GAAG,IAAI,EAAE,QAAQ;AAC5B,UAAE,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;AAAA,SACjB;AACH,MAAAA,EAAE,8BAA8B5B,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AACtD,UAAI,IAAI;AACR,eAASiC,IAAI,GAAGA,IAAI,GAAGA;AACrB,aAAK,EAAEA,CAAC,IAAI,EAAEA,CAAC;AACjB,QAAE,OAAO,GAAGjC,GAAG,CAAC;AAAA,IAClB;AAAA,EACF;AACA,OAAK,UAAUC,GAAG,KAAK,SAASC,GAAG,KAAK,kBAAkB,GAAG,KAAK,kBAAkB,GAAG,KAAK,2BAA2B;AACzH;AACA,SAASuf,GAAGlgB,GAAG,GAAG,GAAGS,GAAG;AACtB,MAAIC;AACJ,WAASC,IAAI;AACX,QAAID,MAAM,OAAQ,QAAOA;AACzB,QAAI,EAAE,IAAI,gCAAgC,MAAM,IAAI;AAClD,YAAMwC,IAAI,EAAE,IAAI,gCAAgC;AAChD,MAAAxC,IAAIV,EAAE,aAAakD,EAAE,8BAA8B;AAAA,IACrD;AACE,MAAAxC,IAAI;AACN,WAAOA;AAAA,EACT;AACA,WAAS,EAAEwC,GAAG;AACZ,WAAO,EAAEA,MAAM,MAAMzC,EAAE,QAAQyC,CAAC,MAAMlD,EAAE,aAAaA,EAAE,gCAAgC;AAAA,EACzF;AACA,WAAS,EAAEkD,GAAG;AACZ,UAAM,IAAIA,MAAMrI,OAAO,EAAE,IAAI,6BAA6B,KAAK,EAAE,IAAI,wBAAwB;AAC7F,WAAO,EAAEqI,MAAM3I,MAAMkG,EAAE,QAAQyC,CAAC,MAAMlD,EAAE,aAAaA,EAAE,8BAA8B;AAAA,IACrFkD,MAAM,MAAM,CAAC;AAAA,EACf;AACA,WAAS,EAAEA,GAAG;AACZ,QAAIA,MAAM,SAAS;AACjB,UAAIlD,EAAE,yBAAyBA,EAAE,eAAeA,EAAE,UAAU,EAAE,YAAY,KAAKA,EAAE,yBAAyBA,EAAE,iBAAiBA,EAAE,UAAU,EAAE,YAAY;AACrJ,eAAO;AACT,MAAAkD,IAAI;AAAA,IACN;AACA,WAAOA,MAAM,aAAalD,EAAE,yBAAyBA,EAAE,eAAeA,EAAE,YAAY,EAAE,YAAY,KAAKA,EAAE,yBAAyBA,EAAE,iBAAiBA,EAAE,YAAY,EAAE,YAAY,IAAI,YAAY;AAAA,EACnM;AACA,MAAI,IAAI,EAAE,cAAc,SAAS,EAAE,YAAY;AAC/C,QAAM,IAAI,EAAE,CAAC;AACb,QAAM,MAAMK,GAAG,kBAAkB,GAAG,wBAAwB,GAAG,UAAU,GAAG,IAAI;AAChF,QAAM,IAAI,EAAE,2BAA2B,IAAI,IAAI,EAAE,wBAAwB,MAAM,EAAE,IAAI,kBAAkB,GAAGgC,IAAIrC,EAAE,aAAaA,EAAE,uBAAuB,GAAG,IAAIA,EAAE,aAAaA,EAAE,8BAA8B,GAAG0C,IAAI1C,EAAE,aAAaA,EAAE,gBAAgB,GAAG2C,IAAI3C,EAAE,aAAaA,EAAE,yBAAyB,GAAG4C,IAAI5C,EAAE,aAAaA,EAAE,kBAAkB,GAAG,IAAIA,EAAE,aAAaA,EAAE,0BAA0B,GAAGzN,IAAIyN,EAAE,aAAaA,EAAE,mBAAmB,GAAGgD,IAAIhD,EAAE,aAAaA,EAAE,4BAA4B,GAAG,IAAI,IAAI,GAAGiD,IAAIjD,EAAE,aAAaA,EAAE,WAAW;AAC9gB,SAAO;AAAA,IACL,UAAU;AAAA;AAAA,IAEV,kBAAkBW;AAAA,IAClB,iBAAiB;AAAA,IACjB,uBAAuB;AAAA,IACvB,qBAAqB;AAAA,IACrB,WAAW;AAAA,IACX,wBAAwB;AAAA,IACxB,qBAAqB;AAAA,IACrB,aAAa0B;AAAA,IACb,mBAAmB;AAAA,IACnB,gBAAgBK;AAAA,IAChB,gBAAgBC;AAAA,IAChB,eAAeC;AAAA,IACf,mBAAmB;AAAA,IACnB,aAAarQ;AAAA,IACb,qBAAqByQ;AAAA,IACrB,gBAAgB;AAAA,IAChB,YAAYC;AAAA,EAChB;AACA;AACA,SAASkd,GAAGngB,GAAG;AACb,QAAM,IAAI;AACV,MAAI,IAAI,MAAMS,IAAI,GAAGC,IAAI,IAAIC,IAAI;AACjC,QAAM,IAAI,IAAIiP,GAAE,GAAI,IAAI,IAAI7M,MAAM,IAAI,EAAE,OAAO,MAAM,aAAa,GAAE;AACpE,OAAK,UAAU,GAAG,KAAK,YAAY,GAAG,KAAK,kBAAkB,GAAG,KAAK,OAAO,SAAS,GAAG,GAAG;AACzF,UAAMV,IAAI,EAAE,WAAW,KAAK;AAAA;AAAA,IAE5B5B,MAAM,KAAKC;AACX,WAAOA,IAAI,GAAGD,IAAI,EAAE,QAAQ4B;AAAA,EAC9B,GAAG,KAAK,eAAe,WAAW;AAChC,IAAA1B,IAAI,IAAI,EAAE,IAAI;AAAA,EAChB,GAAG,KAAK,aAAa,WAAW;AAC9B,IAAAA,IAAI;AAAA,EACN,GAAG,KAAK,iBAAiB,SAAS,GAAG,GAAG;AACtC,QAAI,EAAE,GAAG,GAAG,CAAC;AAAA,EACf,GAAG,KAAK,WAAW,SAAS,GAAG,GAAG0B,GAAG;AACnC,UAAM,IAAI,EAAE,gBAAgBK,IAAI,EAAE,kBAAkBC,IAAI,EAAE,aAAaC,IAAI5C,EAAE,IAAI,CAAC;AAClF,QAAI,CAACU,KAAK,MAAM,QAAQ,EAAE,WAAW,KAAKC,KAAK,CAACgC;AAC9C,MAAAhC,IAAI,EAAE,IAAI,IAAI,EAAC;AAAA,SACZ;AACH,YAAM,IAAIA,IAAI,IAAIF,GAAGlO,IAAI,IAAI;AAC7B,UAAIyQ,IAAIJ,EAAE,iBAAiB;AAC3B,QAAE,QAAQI,GAAGA,IAAI,EAAE,GAAG,GAAGzQ,GAAG8P,CAAC;AAC7B,eAAS,IAAI,GAAG,MAAM9P,GAAG,EAAE;AACzB,QAAAyQ,EAAE,CAAC,IAAI,EAAE,CAAC;AACZ,MAAAJ,EAAE,gBAAgBI,GAAG,KAAK,kBAAkBN,IAAI,KAAK,YAAY,GAAG,KAAK,aAAa;AAAA,IACxF;AAAA,EACF;AACA,WAAS,IAAI;AACX,MAAE,UAAU,MAAM,EAAE,QAAQ,GAAG,EAAE,cAAcjC,IAAI,IAAI,EAAE,YAAYA,GAAG,EAAE,kBAAkB;AAAA,EAC9F;AACA,WAAS,EAAE,GAAG,GAAG4B,GAAG,GAAG;AACrB,UAAMK,IAAI,MAAM,OAAO,EAAE,SAAS;AAClC,QAAIC,IAAI;AACR,QAAID,MAAM,GAAG;AACX,UAAIC,IAAI,EAAE,OAAO,MAAM,MAAMA,MAAM,MAAM;AACvC,cAAMC,IAAIP,IAAIK,IAAI,GAAG,IAAI,EAAE;AAC3B,UAAE,gBAAgB,CAAC,IAAIC,MAAM,QAAQA,EAAE,SAASC,OAAOD,IAAI,IAAI,aAAaC,CAAC;AAC7E,iBAASrQ,IAAI,GAAGyQ,IAAIX,GAAG9P,MAAMmQ,GAAG,EAAEnQ,GAAGyQ,KAAK;AACxC,YAAE,KAAK,EAAEzQ,CAAC,CAAC,EAAE,aAAa,GAAG,CAAC,GAAG,EAAE,OAAO,QAAQoQ,GAAGK,CAAC,GAAGL,EAAEK,IAAI,CAAC,IAAI,EAAE;AAAA,MAC1E;AACA,QAAE,QAAQL,GAAG,EAAE,cAAc;AAAA,IAC/B;AACA,WAAO,EAAE,YAAYD,GAAG,EAAE,kBAAkB,GAAGC;AAAA,EACjD;AACF;AACA,SAASyd,GAAGpgB,GAAG;AACb,MAAI,IAAoB,oBAAI,QAAO;AACnC,WAAS,EAAE,GAAG,GAAG;AACf,WAAO,MAAMrG,KAAK,EAAE,UAAUF,KAAK,MAAMG,OAAO,EAAE,UAAUF,KAAK;AAAA,EACnE;AACA,WAAS+G,EAAE,GAAG;AACZ,QAAI,KAAK,EAAE,WAAW;AACpB,YAAM,IAAI,EAAE;AACZ,UAAI,MAAM9G,MAAM,MAAMC;AACpB,YAAI,EAAE,IAAI,CAAC,GAAG;AACZ,gBAAM,IAAI,EAAE,IAAI,CAAC,EAAE;AACnB,iBAAO,EAAE,GAAG,EAAE,OAAO;AAAA,QACvB,OAAO;AACL,gBAAM,IAAI,EAAE;AACZ,cAAI,KAAK,EAAE,SAAS,GAAG;AACrB,kBAAM,IAAI,IAAI+T,GAAG,EAAE,MAAM;AACzB,mBAAO,EAAE,2BAA2B3N,GAAG,CAAC,GAAG,EAAE,IAAI,GAAG,CAAC,GAAG,EAAE,iBAAiB,WAAWU,CAAC,GAAG,EAAE,EAAE,SAAS,EAAE,OAAO;AAAA,UAClH;AACE,mBAAO;AAAA,QACX;AAAA,IACJ;AACA,WAAO;AAAA,EACT;AACA,WAASA,EAAE,GAAG;AACZ,UAAM,IAAI,EAAE;AACZ,MAAE,oBAAoB,WAAWA,CAAC;AAClC,UAAM,IAAI,EAAE,IAAI,CAAC;AACjB,UAAM,WAAW,EAAE,OAAO,CAAC,GAAG,EAAE;EAClC;AACA,WAASC,IAAI;AACX,QAAoB,oBAAI,QAAO;AAAA,EACjC;AACA,SAAO;AAAA,IACL,KAAKF;AAAA,IACL,SAASE;AAAA,EACb;AACA;AACA,MAAM0f,KAAK,GAAGC,KAAK,CAAC,OAAO,OAAO,MAAM,OAAO,OAAO,KAAK,GAAGC,KAAK,IAAIC,KAAK,KAAKC,KAAqB,oBAAI7L,GAAE,GAAI8L,KAAqB,oBAAI1W,GAAE;AAC3I,IAAI2W,KAAK,MAAMC,KAAK,GAAGC,KAAK,GAAGC,KAAK;AACpC,MAAMC,KAAqB,oBAAI,EAAC;AAChC,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMP,YAAY,GAAG;AACb,SAAK,YAAY,GAAG,KAAK,wBAAwB,MAAM,KAAK,UAAU,GAAG,KAAK,YAAY,GAAG,KAAK,YAAY,CAAA,GAAI,KAAK,UAAU,CAAA,GAAI,KAAK,aAAa,CAAA,GAAI,KAAK,iBAAiB,MAAM,KAAK,mBAAmB,MAAM,KAAK,oBAAoB,MAAM,KAAK,gBAAgB,MAAM,KAAK,eAAe;AAAA,EACrS;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAgBA,UAAU,GAAG,IAAI,GAAGvgB,IAAI,KAAKC,IAAI,KAAKC,IAAI,IAAI;AAC5C,UAAM;AAAA,MACJ,MAAM,IAAI;AAAA,MACV,UAAU,IAAIogB;AAAA,IACpB,IAAQpgB;AACJ,IAAAggB,KAAK,KAAK,UAAU,gBAAe,GAAIC,KAAK,KAAK,UAAU,kBAAiB,GAAIC,KAAK,KAAK,UAAU,qBAAoB,GAAIC,KAAK,KAAK,UAAU,GAAG,SAAS,KAAK,UAAU,GAAG,UAAU,IAAI,KAAK,SAAS,CAAC;AAC3M,UAAM,IAAI,KAAK,iBAAgB;AAC/B,WAAO,EAAE,cAAc,IAAI,KAAK,eAAe,GAAGrgB,GAAGC,GAAG,GAAG,CAAC,GAAG,IAAI,KAAK,KAAK,MAAM,GAAG,GAAG,GAAG,CAAC,GAAG,KAAK,YAAY,CAAC,GAAG,KAAK,SAAS,CAAC,GAAG;AAAA,EACzI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,oBAAoB,GAAG,IAAI,MAAM;AAC/B,WAAO,KAAK,aAAa,GAAG,CAAC;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,YAAY,GAAG,IAAI,MAAM;AACvB,WAAO,KAAK,aAAa,GAAG,CAAC;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,uBAAuB;AACrB,SAAK,qBAAqB,SAAS,KAAK,mBAAmBugB,GAAE,GAAI,KAAK,iBAAiB,KAAK,gBAAgB;AAAA,EAC9G;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,+BAA+B;AAC7B,SAAK,sBAAsB,SAAS,KAAK,oBAAoBC,GAAE,GAAI,KAAK,iBAAiB,KAAK,iBAAiB;AAAA,EACjH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,UAAU;AACR,SAAK,SAAQ,GAAI,KAAK,qBAAqB,QAAQ,KAAK,iBAAiB,QAAO,GAAI,KAAK,sBAAsB,QAAQ,KAAK,kBAAkB,QAAO,GAAI,KAAK,mBAAmB,SAAS,KAAK,eAAe,SAAS,QAAO,GAAI,KAAK,eAAe,SAAS,QAAO;AAAA,EACxQ;AAAA;AAAA,EAEA,SAAS,GAAG;AACV,SAAK,UAAU,KAAK,MAAM,KAAK,KAAK,CAAC,CAAC,GAAG,KAAK,YAAY,KAAK,IAAI,GAAG,KAAK,OAAO;AAAA,EACpF;AAAA,EACA,WAAW;AACT,SAAK,kBAAkB,QAAQ,KAAK,cAAc,QAAO,GAAI,KAAK,iBAAiB,QAAQ,KAAK,aAAa,QAAO,GAAI,KAAK,0BAA0B,QAAQ,KAAK,sBAAsB,QAAO;AACjM,aAAS,IAAI,GAAG,IAAI,KAAK,WAAW,QAAQ;AAC1C,WAAK,WAAW,CAAC,EAAE,SAAS,QAAO;AAAA,EACvC;AAAA,EACA,SAAS,GAAG;AACV,SAAK,UAAU,gBAAgBP,IAAIC,IAAIC,EAAE,GAAG,KAAK,UAAU,GAAG,UAAUC,IAAI,EAAE,cAAc,IAAIK,GAAG,GAAG,GAAG,GAAG,EAAE,OAAO,EAAE,MAAM;AAAA,EAC/H;AAAA,EACA,aAAa,GAAG,GAAG;AACjB,MAAE,YAAY1nB,MAAM,EAAE,YAAYC,KAAK,KAAK,SAAS,EAAE,MAAM,WAAW,IAAI,KAAK,EAAE,MAAM,CAAC,EAAE,SAAS,EAAE,MAAM,CAAC,EAAE,MAAM,KAAK,IAAI,KAAK,SAAS,EAAE,MAAM,QAAQ,CAAC,GAAGinB,KAAK,KAAK,UAAU,gBAAe,GAAIC,KAAK,KAAK,UAAU,kBAAiB,GAAIC,KAAK,KAAK,UAAU,qBAAoB,GAAIC,KAAK,KAAK,UAAU,GAAG,SAAS,KAAK,UAAU,GAAG,UAAU;AACzV,UAAMrgB,IAAI,KAAK,KAAK,iBAAgB;AACpC,WAAO,KAAK,iBAAiB,GAAGA,CAAC,GAAG,KAAK,YAAYA,CAAC,GAAG,KAAK,SAASA,CAAC,GAAGA;AAAA,EAC7E;AAAA,EACA,mBAAmB;AACjB,UAAM,IAAI,IAAI,KAAK,IAAI,KAAK,WAAW,GAAG,GAAG,IAAI,IAAI,KAAK,WAAWA,IAAI;AAAA,MACvE,WAAWrG;AAAA,MACX,WAAWA;AAAA,MACX,iBAAiB;AAAA,MACjB,MAAMS;AAAA,MACN,QAAQ;AAAA,MACR,YAAY+D;AAAA,MACZ,aAAa;AAAA,IACnB,GAAO8B,IAAI0gB,GAAG,GAAG,GAAG3gB,CAAC;AACjB,QAAI,KAAK,0BAA0B,QAAQ,KAAK,sBAAsB,UAAU,KAAK,KAAK,sBAAsB,WAAW,GAAG;AAC5H,WAAK,0BAA0B,QAAQ,KAAK,SAAQ,GAAI,KAAK,wBAAwB2gB,GAAG,GAAG,GAAG3gB,CAAC;AAC/F,YAAM,EAAE,SAASE,EAAC,IAAK;AACvB,OAAC,EAAE,WAAW,KAAK,YAAY,UAAU,KAAK,WAAW,QAAQ,KAAK,QAAO,IAAK0gB,GAAG1gB,CAAC,IAAI,KAAK,gBAAgB2gB,GAAG3gB,GAAG,GAAG,CAAC,GAAG,KAAK,eAAe4gB,GAAG5gB,GAAG,GAAG,CAAC;AAAA,IAC5J;AACA,WAAOD;AAAA,EACT;AAAA,EACA,iBAAiB,GAAG;AAClB,UAAM,IAAI,IAAIwL,GAAG,IAAIZ,GAAE,GAAI,CAAC;AAC5B,SAAK,UAAU,QAAQ,GAAGmV,EAAE;AAAA,EAC9B;AAAA,EACA,eAAe,GAAG,GAAGhgB,GAAGC,GAAGC,GAAG;AAC5B,UAAM9S,IAAI,IAAIyf,GAAG,IAAI,GAAG,GAAG7M,CAAC,GAAG0D,IAAI,CAAC,GAAG,IAAI,GAAG,GAAG,GAAG,CAAC,GAAGC,IAAI,CAAC,GAAG,GAAG,GAAG,IAAI,IAAI,EAAE,GAAGC,IAAI,KAAK,WAAWxO,IAAIwO,EAAE,WAAWhC,IAAIgC,EAAE;AAC9H,IAAAA,EAAE,cAAcqc,EAAE,GAAGrc,EAAE,cAAcvL,IAAIuL,EAAE,YAAY,IAAIA,EAAE,MAAM,QAAQ,MAAM,YAAW,MAAOA,EAAE,gBAAgB3D,CAAC,GAAG2D,EAAE,WAAU,GAAIA,EAAE,gBAAgB,IAAI,IAAI,KAAK,mBAAmB,SAAS,KAAK,iBAAiB,IAAI6H;AAAA,MAC5N,IAAII,GAAE;AAAA,MACN,IAAIlC,GAAG;AAAA,QACL,MAAM;AAAA,QACN,MAAM7T;AAAA,QACN,YAAY;AAAA,QACZ,WAAW;AAAA,MACnB,CAAO;AAAA,IACP;AACI,UAAMmM,IAAI,KAAK,gBAAgB,IAAIA,EAAE;AACrC,QAAIE,IAAI;AACR,UAAM4B,IAAI,EAAE;AACZ,IAAAA,IAAIA,EAAE,YAAY,EAAE,MAAM,KAAKA,CAAC,GAAG,EAAE,aAAa,MAAM5B,IAAI,OAAO,EAAE,MAAM,KAAK8d,EAAE,GAAG9d,IAAI;AACzF,aAASrQ,IAAI,GAAGA,IAAI,GAAGA,KAAK;AAC1B,YAAMyQ,IAAIzQ,IAAI;AACd,MAAAyQ,MAAM,KAAKnV,EAAE,GAAG,IAAI,GAAGsW,EAAE5R,CAAC,GAAG,CAAC,GAAG1E,EAAE,SAAS,IAAI8S,EAAE,GAAGA,EAAE,GAAGA,EAAE,CAAC,GAAG9S,EAAE,OAAO8S,EAAE,IAAIyD,EAAE7R,CAAC,GAAGoO,EAAE,GAAGA,EAAE,CAAC,KAAKqC,MAAM,KAAKnV,EAAE,GAAG,IAAI,GAAG,GAAGsW,EAAE5R,CAAC,CAAC,GAAG1E,EAAE,SAAS,IAAI8S,EAAE,GAAGA,EAAE,GAAGA,EAAE,CAAC,GAAG9S,EAAE,OAAO8S,EAAE,GAAGA,EAAE,IAAIyD,EAAE7R,CAAC,GAAGoO,EAAE,CAAC,MAAM9S,EAAE,GAAG,IAAI,GAAGsW,EAAE5R,CAAC,GAAG,CAAC,GAAG1E,EAAE,SAAS,IAAI8S,EAAE,GAAGA,EAAE,GAAGA,EAAE,CAAC,GAAG9S,EAAE,OAAO8S,EAAE,GAAGA,EAAE,GAAGA,EAAE,IAAIyD,EAAE7R,CAAC,CAAC;AACvR,YAAM+R,IAAI,KAAK;AACf,MAAA6c,GAAGzgB,GAAGsC,IAAIsB,GAAG/R,IAAI,IAAI+R,IAAI,GAAGA,GAAGA,CAAC,GAAGD,EAAE,gBAAgB3D,CAAC,GAAGkC,KAAKyB,EAAE,OAAO3B,GAAG7U,CAAC,GAAGwW,EAAE,OAAO,GAAGxW,CAAC;AAAA,IAC7F;AACA,IAAAwW,EAAE,cAAchC,GAAGgC,EAAE,YAAYxO,GAAG,EAAE,aAAa2O;AAAA,EACrD;AAAA,EACA,iBAAiB,GAAG,GAAG;AACrB,UAAM/D,IAAI,KAAK,WAAWC,IAAI,EAAE,YAAYjH,MAAM,EAAE,YAAYC;AAChE,IAAAgH,KAAK,KAAK,qBAAqB,SAAS,KAAK,mBAAmBugB,GAAE,IAAK,KAAK,iBAAiB,SAAS,WAAW,QAAQ,EAAE,0BAA0B,KAAK,KAAK,KAAK,KAAK,sBAAsB,SAAS,KAAK,oBAAoBC,GAAE;AACnO,UAAMvgB,IAAID,IAAI,KAAK,mBAAmB,KAAK,mBAAmB,IAAI,KAAK,WAAW,CAAC;AACnF,MAAE,WAAWC;AACb,UAAM,IAAIA,EAAE;AACZ,MAAE,OAAO,QAAQ;AACjB,UAAM,IAAI,KAAK;AACf,IAAAwgB,GAAG,GAAG,GAAG,GAAG,IAAI,GAAG,IAAI,CAAC,GAAG1gB,EAAE,gBAAgB,CAAC,GAAGA,EAAE,OAAO,GAAGggB,EAAE;AAAA,EACjE;AAAA,EACA,YAAY,GAAG;AACb,UAAM,IAAI,KAAK,WAAWhgB,IAAI,EAAE;AAChC,MAAE,YAAY;AACd,UAAMC,IAAI,KAAK,WAAW;AAC1B,aAASC,IAAI,GAAGA,IAAID,GAAGC;AACrB,WAAK,gBAAgB,GAAGA,IAAI,GAAGA,CAAC;AAClC,MAAE,YAAYF;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,gBAAgB,GAAG,GAAGA,GAAG;AACvB,UAAMC,IAAI,KAAK,WAAWC,IAAI,KAAK,uBAAuB,IAAI,KAAK,cAAc,IAAI,KAAK,WAAWF,CAAC;AACtG,MAAE,WAAW;AACb,UAAM,IAAI,EAAE,UAAU,IAAIA,KAAK,KAAK,WAAW,SAAS,IAAI,IAAI,KAAK,KAAK,WAAW,SAAS,IAAI,IAAI,KAAK,KAAK,IAAI,IAAI,IAAI,CAAC,GAAG,IAAI,OAAO,IAAI,MAAM4B,IAAI,IAAI,GAAG,EAAE,SAAS,EAAC,IAAK,MAAMK,IAAI,KAAK,UAAUjC,CAAC,GAAGkC,IAAI,IAAID,KAAKjC,IAAI,IAAI4f,KAAK5f,IAAI,IAAI4f,KAAK,IAAIzd,IAAI,KAAK,KAAK,YAAYF;AACnR,MAAE,OAAO,QAAQ,EAAE,SAAS,EAAE,UAAU,QAAQL,GAAG,EAAE,OAAO,QAAQ,IAAI,GAAG8e,GAAGxgB,GAAGgC,GAAGC,GAAG,IAAIF,GAAG,IAAIA,CAAC,GAAGhC,EAAE,gBAAgBC,CAAC,GAAGD,EAAE,OAAO,GAAG+f,EAAE,GAAG,EAAE,OAAO,QAAQ9f,EAAE,SAAS,EAAE,UAAU,QAAQ,GAAG,EAAE,OAAO,QAAQ,IAAIF,GAAG0gB,GAAG,GAAGxe,GAAGC,GAAG,IAAIF,GAAG,IAAIA,CAAC,GAAGhC,EAAE,gBAAgB,CAAC,GAAGA,EAAE,OAAO,GAAG+f,EAAE;AAAA,EACzR;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAiBA,MAAM,GAAG,GAAGhgB,GAAGC,GAAGC,GAAG;AACnB,UAAM,IAAI,KAAK;AACf,SAAK;AAAA,MACH;AAAA,MACA;AAAA,MACA;AAAA,MACAF;AAAA,MACAC;AAAA,MACA;AAAA,MACAC;AAAA,IACN,GAAO,KAAK;AAAA,MACN;AAAA,MACA;AAAA,MACAF;AAAA,MACAA;AAAA,MACAC;AAAA,MACA;AAAA,MACAC;AAAA,IACN;AAAA,EACE;AAAA,EACA,UAAU,GAAG,GAAGF,GAAGC,GAAGC,GAAG,GAAG,GAAG;AAC7B,UAAM,IAAI,KAAK,WAAW,IAAI,KAAK;AACnC,UAAM,iBAAiB,MAAM,kBAAkBL;AAAA,MAC7C;AAAA,IACN;AACI,UAAM,IAAI,GAAG,IAAI,KAAK,WAAWI,CAAC;AAClC,MAAE,WAAW;AACb,UAAM,IAAI,EAAE,UAAU2B,IAAI,KAAK,UAAU5B,CAAC,IAAI,GAAG,IAAI,SAASE,CAAC,IAAI,KAAK,MAAM,IAAI0B,KAAK,IAAI,KAAK,MAAM,IAAIke,KAAK,IAAI7d,IAAI/B,IAAI,GAAGgC,IAAI,SAAShC,CAAC,IAAI,IAAI,KAAK,MAAM,IAAI+B,CAAC,IAAI6d;AACxK,IAAA5d,IAAI4d,MAAMlgB,GAAG,iBAAiBM,CAAC,iDAAiDgC,CAAC,uCAAuC4d,EAAE,EAAE;AAC5H,UAAM3d,IAAI,CAAA;AACV,QAAI,IAAI;AACR,aAASM,IAAI,GAAGA,IAAIqd,IAAI,EAAErd,GAAG;AAC3B,YAAM,IAAIA,IAAIR,GAAG,IAAI,KAAK,IAAI,CAAC,IAAI,IAAI,CAAC;AACxC,MAAAE,EAAE,KAAK,CAAC,GAAGM,MAAM,IAAI,KAAK,IAAIA,IAAIP,MAAM,KAAK,IAAI;AAAA,IACnD;AACA,aAASO,IAAI,GAAGA,IAAIN,EAAE,QAAQM;AAC5B,MAAAN,EAAEM,CAAC,IAAIN,EAAEM,CAAC,IAAI;AAChB,MAAE,OAAO,QAAQ,EAAE,SAAS,EAAE,QAAQ,QAAQP,GAAG,EAAE,QAAQ,QAAQC,GAAG,EAAE,YAAY,QAAQ,MAAM,eAAe,MAAM,EAAE,SAAS,QAAQ;AAC1I,UAAM,EAAE,SAASrQ,EAAC,IAAK;AACvB,MAAE,OAAO,QAAQ,GAAG,EAAE,OAAO,QAAQA,IAAIkO;AACzC,UAAMuC,IAAI,KAAK,UAAUtC,CAAC,GAAG,IAAI,IAAIsC,KAAKtC,IAAInO,IAAI8tB,KAAK3f,IAAInO,IAAI8tB,KAAK,IAAIpd,IAAI,KAAK,KAAK,YAAYD;AAClG,IAAAme,GAAG,GAAG,GAAGle,GAAG,IAAID,GAAG,IAAIA,CAAC,GAAG,EAAE,gBAAgB,CAAC,GAAG,EAAE,OAAO,GAAGyd,EAAE;AAAA,EACjE;AACF;AACA,SAASY,GAAGrhB,GAAG;AACb,QAAM,IAAI,CAAA,GAAI,IAAI,CAAA,GAAIS,IAAI,CAAA;AAC1B,MAAIC,IAAIV;AACR,QAAMW,IAAIX,IAAIqgB,KAAK,IAAIC,GAAG;AAC1B,WAAS,IAAI,GAAG,IAAI3f,GAAG,KAAK;AAC1B,UAAM,IAAI,KAAK,IAAI,GAAGD,CAAC;AACvB,MAAE,KAAK,CAAC;AACR,QAAI,IAAI,IAAI;AACZ,QAAIV,IAAIqgB,KAAK,IAAIC,GAAG,IAAItgB,IAAIqgB,KAAK,CAAC,IAAI,MAAM,MAAM,IAAI,IAAI,EAAE,KAAK,CAAC;AAClE,UAAM,IAAI,KAAK,IAAI,IAAI,IAAI,CAAC,GAAG,IAAI,IAAI,GAAG,IAAI,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,GAAGhe,IAAI,GAAG,IAAI,GAAGK,IAAI,GAAGC,IAAI,GAAGC,IAAI,GAAG,IAAI,IAAI,aAAaF,IAAI,IAAIL,CAAC,GAAG9P,IAAI,IAAI,aAAaoQ,IAAI,IAAIN,CAAC,GAAGW,IAAI,IAAI,aAAaJ,IAAI,IAAIP,CAAC;AACvN,aAASY,IAAI,GAAGA,IAAIZ,GAAGY,KAAK;AAC1B,YAAMC,IAAID,IAAI,IAAI,IAAI,IAAI,GAAG,IAAIA,IAAI,IAAI,IAAI,IAAI,IAAI;AAAA,QACnDC;AAAA,QACA;AAAA,QACA;AAAA,QACAA,IAAI,IAAI;AAAA,QACR;AAAA,QACA;AAAA,QACAA,IAAI,IAAI;AAAA,QACR,IAAI;AAAA,QACJ;AAAA,QACAA;AAAA,QACA;AAAA,QACA;AAAA,QACAA,IAAI,IAAI;AAAA,QACR,IAAI;AAAA,QACJ;AAAA,QACAA;AAAA,QACA,IAAI;AAAA,QACJ;AAAA,MACR;AACM,QAAE,IAAI,GAAGR,IAAI,IAAIO,CAAC,GAAG1Q,EAAE,IAAI,GAAGoQ,IAAI,IAAIM,CAAC;AACvC,YAAM,IAAI,CAACA,GAAGA,GAAGA,GAAGA,GAAGA,GAAGA,CAAC;AAC3B,MAAAD,EAAE,IAAI,GAAGJ,IAAI,IAAIK,CAAC;AAAA,IACpB;AACA,UAAM,IAAI,IAAIqI,GAAE;AAChB,MAAE,aAAa,YAAY,IAAIT,GAAG,GAAGnI,CAAC,CAAC,GAAG,EAAE,aAAa,MAAM,IAAImI,GAAGtY,GAAGoQ,CAAC,CAAC,GAAG,EAAE,aAAa,aAAa,IAAIkI,GAAG7H,GAAGJ,CAAC,CAAC,GAAGnC,EAAE,KAAK,IAAIyL,GAAG,GAAG,IAAI,CAAC,GAAGxL,IAAI2f,MAAM3f;AAAA,EAC9J;AACA,SAAO,EAAE,WAAWD,GAAG,UAAU,GAAG,QAAQ,EAAC;AAC/C;AACA,SAAS2gB,GAAGphB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,IAAIiE,GAAG1E,GAAG,GAAG,CAAC;AACxB,SAAOS,EAAE,QAAQ,UAAU5G,IAAI4G,EAAE,QAAQ,OAAO,gBAAgBA,EAAE,cAAc,IAAIA;AACtF;AACA,SAAS0gB,GAAGnhB,GAAG,GAAG,GAAGS,GAAGC,GAAG;AACzB,EAAAV,EAAE,SAAS,IAAI,GAAG,GAAGS,GAAGC,CAAC,GAAGV,EAAE,QAAQ,IAAI,GAAG,GAAGS,GAAGC,CAAC;AACtD;AACA,SAAS6gB,GAAGvhB,GAAG,GAAG,GAAG;AACnB,SAAO,IAAIiN,GAAG;AAAA,IACZ,MAAM;AAAA,IACN,SAAS;AAAA,MACP,aAAauT;AAAA,MACb,oBAAoB,IAAI;AAAA,MACxB,qBAAqB,IAAI;AAAA,MACzB,gBAAgB,GAAGxgB,CAAC;AAAA,IAC1B;AAAA,IACI,UAAU;AAAA,MACR,QAAQ,EAAE,OAAO,KAAI;AAAA,MACrB,WAAW,EAAE,OAAO,EAAC;AAAA,MACrB,QAAQ,EAAE,OAAO,EAAC;AAAA,IACxB;AAAA,IACI,cAAcwhB,GAAE;AAAA,IAChB;AAAA;AAAA,MAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA8GF,UAAU/qB;AAAA,IACV,WAAW;AAAA,IACX,YAAY;AAAA,EAChB,CAAG;AACH;AACA,SAAS6qB,GAAGthB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,IAAI,aAAa8f,EAAE,GAAG7f,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC;AACjD,SAAO,IAAIuM,GAAG;AAAA,IACZ,MAAM;AAAA,IACN,SAAS;AAAA,MACP,GAAGsT;AAAA,MACH,oBAAoB,IAAI;AAAA,MACxB,qBAAqB,IAAI;AAAA,MACzB,gBAAgB,GAAGvgB,CAAC;AAAA,IAC1B;AAAA,IACI,UAAU;AAAA,MACR,QAAQ,EAAE,OAAO,KAAI;AAAA,MACrB,SAAS,EAAE,OAAO,EAAC;AAAA,MACnB,SAAS,EAAE,OAAOS,EAAC;AAAA,MACnB,aAAa,EAAE,OAAO,GAAE;AAAA,MACxB,QAAQ,EAAE,OAAO,EAAC;AAAA,MAClB,QAAQ,EAAE,OAAO,EAAC;AAAA,MAClB,UAAU,EAAE,OAAOC,EAAC;AAAA,IAC1B;AAAA,IACI,cAAc8gB,GAAE;AAAA,IAChB;AAAA;AAAA,MAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA8DF,UAAU/qB;AAAA,IACV,WAAW;AAAA,IACX,YAAY;AAAA,EAChB,CAAG;AACH;AACA,SAASyqB,KAAK;AACZ,SAAO,IAAIjU,GAAG;AAAA,IACZ,MAAM;AAAA,IACN,UAAU;AAAA,MACR,QAAQ,EAAE,OAAO,KAAI;AAAA,IAC3B;AAAA,IACI,cAAcuU,GAAE;AAAA,IAChB;AAAA;AAAA,MAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAqBF,UAAU/qB;AAAA,IACV,WAAW;AAAA,IACX,YAAY;AAAA,EAChB,CAAG;AACH;AACA,SAASwqB,KAAK;AACZ,SAAO,IAAIhU,GAAG;AAAA,IACZ,MAAM;AAAA,IACN,UAAU;AAAA,MACR,QAAQ,EAAE,OAAO,KAAI;AAAA,MACrB,YAAY,EAAE,OAAO,GAAE;AAAA,IAC7B;AAAA,IACI,cAAcuU,GAAE;AAAA,IAChB;AAAA;AAAA,MAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAkBF,UAAU/qB;AAAA,IACV,WAAW;AAAA,IACX,YAAY;AAAA,EAChB,CAAG;AACH;AACA,SAAS+qB,KAAK;AACZ;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAyDJ;AACA,SAASC,GAAGzhB,GAAG;AACb,MAAI,IAAoB,oBAAI,QAAO,GAAI,IAAI;AAC3C,WAASS,EAAE,GAAG;AACZ,QAAI,KAAK,EAAE,WAAW;AACpB,YAAM,IAAI,EAAE,SAAS,IAAI,MAAM9G,MAAM,MAAMC,IAAI,IAAI,MAAMH,MAAM,MAAMC;AACrE,UAAI,KAAK,GAAG;AACV,YAAI,IAAI,EAAE,IAAI,CAAC;AACf,cAAM,IAAI,MAAM,SAAS,EAAE,QAAQ,eAAe;AAClD,YAAI,EAAE,yBAAyB,EAAE,iBAAiB;AAChD,iBAAO,MAAM,SAAS,IAAI,IAAIsnB,GAAGhhB,CAAC,IAAI,IAAI,IAAI,EAAE,oBAAoB,GAAG,CAAC,IAAI,EAAE,YAAY,GAAG,CAAC,GAAG,EAAE,QAAQ,eAAe,EAAE,cAAc,EAAE,IAAI,GAAG,CAAC,GAAG,EAAE;AAC3J,YAAI,MAAM;AACR,iBAAO,EAAE;AACX;AACE,gBAAMqC,IAAI,EAAE;AACZ,iBAAO,KAAKA,KAAKA,EAAE,SAAS,KAAK,KAAKA,KAAK3B,EAAE2B,CAAC,KAAK,MAAM,SAAS,IAAI,IAAI2e,GAAGhhB,CAAC,IAAI,IAAI,IAAI,EAAE,oBAAoB,CAAC,IAAI,EAAE,YAAY,CAAC,GAAG,EAAE,QAAQ,eAAe,EAAE,cAAc,EAAE,IAAI,GAAG,CAAC,GAAG,EAAE,iBAAiB,WAAWW,CAAC,GAAG,EAAE,WAAW;AAAA,QAC9O;AAAA,MACF;AAAA,IACF;AACA,WAAO;AAAA,EACT;AACA,WAASD,EAAE,GAAG;AACZ,QAAI,IAAI;AACR,UAAM,IAAI;AACV,aAAS,IAAI,GAAG,IAAI,GAAG;AACrB,QAAE,CAAC,MAAM,UAAU;AACrB,WAAO,MAAM;AAAA,EACf;AACA,WAASC,EAAE,GAAG;AACZ,UAAM,IAAI,EAAE;AACZ,MAAE,oBAAoB,WAAWA,CAAC;AAClC,UAAM,IAAI,EAAE,IAAI,CAAC;AACjB,UAAM,WAAW,EAAE,OAAO,CAAC,GAAG,EAAE;EAClC;AACA,WAAS,IAAI;AACX,QAAoB,oBAAI,QAAO,GAAI,MAAM,SAAS,EAAE,QAAO,GAAI,IAAI;AAAA,EACrE;AACA,SAAO;AAAA,IACL,KAAKF;AAAA,IACL,SAAS;AAAA,EACb;AACA;AACA,SAASihB,GAAG1hB,GAAG;AACb,QAAM,IAAI,CAAA;AACV,WAAS,EAAES,GAAG;AACZ,QAAI,EAAEA,CAAC,MAAM;AACX,aAAO,EAAEA,CAAC;AACZ,UAAMC,IAAIV,EAAE,aAAaS,CAAC;AAC1B,WAAO,EAAEA,CAAC,IAAIC,GAAGA;AAAA,EACnB;AACA,SAAO;AAAA,IACL,KAAK,SAASD,GAAG;AACf,aAAO,EAAEA,CAAC,MAAM;AAAA,IAClB;AAAA,IACA,MAAM,WAAW;AACf,QAAE,wBAAwB,GAAG,EAAE,0BAA0B,GAAG,EAAE,0BAA0B,GAAG,EAAE,6BAA6B,GAAG,EAAE,sCAAsC,GAAG,EAAE,8BAA8B;AAAA,IAC1M;AAAA,IACA,KAAK,SAASA,GAAG;AACf,YAAMC,IAAI,EAAED,CAAC;AACb,aAAOC,MAAM,QAAQH,GAAG,oBAAoBE,IAAI,2BAA2B,GAAGC;AAAA,IAChF;AAAA,EACJ;AACA;AACA,SAASihB,GAAG3hB,GAAG,GAAG,GAAGS,GAAG;AACtB,QAAMC,IAAI,CAAA,GAAIC,IAAoB,oBAAI,QAAO;AAC7C,WAAS,EAAE,GAAG;AACZ,UAAM,IAAI,EAAE;AACZ,MAAE,UAAU,QAAQ,EAAE,OAAO,EAAE,KAAK;AACpC,eAAW,KAAK,EAAE;AAChB,QAAE,OAAO,EAAE,WAAW,CAAC,CAAC;AAC1B,MAAE,oBAAoB,WAAW,CAAC,GAAG,OAAOD,EAAE,EAAE,EAAE;AAClD,UAAM2B,IAAI1B,EAAE,IAAI,CAAC;AACjB,IAAA0B,MAAM,EAAE,OAAOA,CAAC,GAAG1B,EAAE,OAAO,CAAC,IAAIF,EAAE,wBAAwB,CAAC,GAAG,EAAE,8BAA8B,MAAM,OAAO,EAAE,mBAAmB,EAAE,OAAO;AAAA,EAC5I;AACA,WAAS,EAAE,GAAG,GAAG;AACf,WAAOC,EAAE,EAAE,EAAE,MAAM,OAAO,EAAE,iBAAiB,WAAW,CAAC,GAAGA,EAAE,EAAE,EAAE,IAAI,IAAI,EAAE,OAAO,eAAe;AAAA,EACpG;AACA,WAAS,EAAE,GAAG;AACZ,UAAM,IAAI,EAAE;AACZ,eAAW2B,KAAK;AACd,QAAE,OAAO,EAAEA,CAAC,GAAGrC,EAAE,YAAY;AAAA,EACjC;AACA,WAAS,EAAE,GAAG;AACZ,UAAM,IAAI,CAAA,GAAIqC,IAAI,EAAE,OAAO,IAAI,EAAE,WAAW;AAC5C,QAAIK,IAAI;AACR,QAAIL,MAAM,MAAM;AACd,YAAM,IAAIA,EAAE;AACZ,MAAAK,IAAIL,EAAE;AACN,eAAS9P,IAAI,GAAGyQ,IAAI,EAAE,QAAQzQ,IAAIyQ,GAAGzQ,KAAK,GAAG;AAC3C,cAAM,IAAI,EAAEA,IAAI,CAAC,GAAG0Q,IAAI,EAAE1Q,IAAI,CAAC,GAAG2Q,IAAI,EAAE3Q,IAAI,CAAC;AAC7C,UAAE,KAAK,GAAG0Q,GAAGA,GAAGC,GAAGA,GAAG,CAAC;AAAA,MACzB;AAAA,IACF,WAAW,MAAM,QAAQ;AACvB,YAAM,IAAI,EAAE;AACZ,MAAAR,IAAI,EAAE;AACN,eAASnQ,IAAI,GAAGyQ,IAAI,EAAE,SAAS,IAAI,GAAGzQ,IAAIyQ,GAAGzQ,KAAK,GAAG;AACnD,cAAM,IAAIA,IAAI,GAAG0Q,IAAI1Q,IAAI,GAAG2Q,IAAI3Q,IAAI;AACpC,UAAE,KAAK,GAAG0Q,GAAGA,GAAGC,GAAGA,GAAG,CAAC;AAAA,MACzB;AAAA,IACF;AACE;AACF,UAAMP,IAAI,KAAK5C,GAAG,CAAC,IAAIgL,KAAKD,IAAI,GAAG,CAAC;AACpC,IAAAnI,EAAE,UAAUD;AACZ,UAAME,IAAIjC,EAAE,IAAI,CAAC;AACjB,IAAAiC,KAAK,EAAE,OAAOA,CAAC,GAAGjC,EAAE,IAAI,GAAGgC,CAAC;AAAA,EAC9B;AACA,WAAS,EAAE,GAAG;AACZ,UAAM,IAAIhC,EAAE,IAAI,CAAC;AACjB,QAAI,GAAG;AACL,YAAM0B,IAAI,EAAE;AACZ,MAAAA,MAAM,QAAQ,EAAE,UAAUA,EAAE,WAAW,EAAE,CAAC;AAAA,IAC5C;AACE,QAAE,CAAC;AACL,WAAO1B,EAAE,IAAI,CAAC;AAAA,EAChB;AACA,SAAO;AAAA,IACL,KAAK;AAAA,IACL,QAAQ;AAAA,IACR,uBAAuB;AAAA,EAC3B;AACA;AACA,SAASihB,GAAG5hB,GAAG,GAAG,GAAG;AACnB,MAAIS;AACJ,WAASC,EAAE,GAAG;AACZ,IAAAD,IAAI;AAAA,EACN;AACA,MAAIE,GAAG;AACP,WAAS,EAAE,GAAG;AACZ,IAAAA,IAAI,EAAE,MAAM,IAAI,EAAE;AAAA,EACpB;AACA,WAAS,EAAE,GAAG0B,GAAG;AACf,IAAArC,EAAE,aAAaS,GAAG4B,GAAG1B,GAAG,IAAI,CAAC,GAAG,EAAE,OAAO0B,GAAG5B,GAAG,CAAC;AAAA,EAClD;AACA,WAAS,EAAE,GAAG4B,GAAG,GAAG;AAClB,UAAM,MAAMrC,EAAE,sBAAsBS,GAAG4B,GAAG1B,GAAG,IAAI,GAAG,CAAC,GAAG,EAAE,OAAO0B,GAAG5B,GAAG,CAAC;AAAA,EAC1E;AACA,WAAS,EAAE,GAAG4B,GAAG,GAAG;AAClB,QAAI,MAAM,EAAG;AACb,MAAE,IAAI,kBAAkB,EAAE,uBAAuB5B,GAAG4B,GAAG,GAAG1B,GAAG,GAAG,GAAG,CAAC;AACpE,QAAIgC,IAAI;AACR,aAAS,IAAI,GAAG,IAAI,GAAG;AACrB,MAAAA,KAAKN,EAAE,CAAC;AACV,MAAE,OAAOM,GAAGlC,GAAG,CAAC;AAAA,EAClB;AACA,WAAS,EAAE,GAAG4B,GAAG,GAAGK,GAAG;AACrB,QAAI,MAAM,EAAG;AACb,UAAMC,IAAI,EAAE,IAAI,kBAAkB;AAClC,QAAIA,MAAM;AACR,eAASC,IAAI,GAAGA,IAAI,EAAE,QAAQA;AAC5B,UAAE,EAAEA,CAAC,IAAI,GAAGP,EAAEO,CAAC,GAAGF,EAAEE,CAAC,CAAC;AAAA,SACrB;AACH,MAAAD,EAAE,gCAAgClC,GAAG4B,GAAG,GAAG1B,GAAG,GAAG,GAAG+B,GAAG,GAAG,CAAC;AAC3D,UAAIE,IAAI;AACR,eAAS,IAAI,GAAG,IAAI,GAAG;AACrB,QAAAA,KAAKP,EAAE,CAAC,IAAIK,EAAE,CAAC;AACjB,QAAE,OAAOE,GAAGnC,GAAG,CAAC;AAAA,IAClB;AAAA,EACF;AACA,OAAK,UAAUC,GAAG,KAAK,WAAW,GAAG,KAAK,SAAS,GAAG,KAAK,kBAAkB,GAAG,KAAK,kBAAkB,GAAG,KAAK,2BAA2B;AAC5I;AACA,SAASmhB,GAAG7hB,GAAG;AACb,QAAM,IAAI;AAAA,IACR,YAAY;AAAA,IACZ,UAAU;AAAA,EACd,GAAK,IAAI;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,OAAO;AAAA,EACX;AACE,WAASS,EAAEE,GAAG,GAAG,GAAG;AAClB,YAAQ,EAAE,SAAS,GAAC;AAAA,MAClB,KAAKX,EAAE;AACL,UAAE,aAAa,KAAKW,IAAI;AACxB;AAAA,MACF,KAAKX,EAAE;AACL,UAAE,SAAS,KAAKW,IAAI;AACpB;AAAA,MACF,KAAKX,EAAE;AACL,UAAE,SAAS,KAAKW,IAAI;AACpB;AAAA,MACF,KAAKX,EAAE;AACL,UAAE,SAAS,IAAIW;AACf;AAAA,MACF,KAAKX,EAAE;AACL,UAAE,UAAU,IAAIW;AAChB;AAAA,MACF;AACE,QAAAL,GAAG,iCAAiC,CAAC;AACrC;AAAA,IACR;AAAA,EACE;AACA,WAASI,IAAI;AACX,MAAE,QAAQ,GAAG,EAAE,YAAY,GAAG,EAAE,SAAS,GAAG,EAAE,QAAQ;AAAA,EACxD;AACA,SAAO;AAAA,IACL,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAOA;AAAA,IACP,QAAQD;AAAA,EACZ;AACA;AACA,SAASqhB,GAAG9hB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAoB,oBAAI,QAAO,GAAIC,IAAI,IAAIwD,GAAE;AACnD,WAASvD,EAAE,GAAG,GAAG,GAAG;AAClB,UAAM,IAAI,EAAE,uBAAuB,IAAI,EAAE,gBAAgB,YAAY,EAAE,gBAAgB,UAAU,EAAE,gBAAgB,OAAO,IAAI,MAAM,SAAS,EAAE,SAAS;AACxJ,QAAI,IAAIF,EAAE,IAAI,CAAC;AACf,QAAI,MAAM,UAAU,EAAE,UAAU,GAAG;AACjC,UAAIshB,IAAI,WAAW;AACjB,QAAA7e,EAAE,WAAWzC,EAAE,OAAO,CAAC,GAAG,EAAE,oBAAoB,WAAWshB,CAAC;AAAA,MAC9D;AACA,YAAM,UAAU,EAAE,QAAQ,QAAO;AACjC,YAAM1f,IAAI,EAAE,gBAAgB,aAAa,QAAQ9S,IAAI,EAAE,gBAAgB,WAAW,QAAQmT,IAAI,EAAE,gBAAgB,UAAU,QAAQC,IAAI,EAAE,gBAAgB,YAAY,CAAA,GAAIC,IAAI,EAAE,gBAAgB,UAAU,CAAA,GAAI4B,IAAI,EAAE,gBAAgB,SAAS,CAAA;AAC3O,UAAIjS,IAAI;AACR,MAAA8P,MAAM,OAAO9P,IAAI,IAAIhD,MAAM,OAAOgD,IAAI,IAAImQ,MAAM,OAAOnQ,IAAI;AAC3D,UAAIyQ,IAAI,EAAE,WAAW,SAAS,QAAQzQ,GAAG+R,IAAI;AAC7C,MAAAtB,IAAI,EAAE,mBAAmBsB,IAAI,KAAK,KAAKtB,IAAI,EAAE,cAAc,GAAGA,IAAI,EAAE;AACpE,YAAMC,IAAI,IAAI,aAAaD,IAAIsB,IAAI,IAAI,CAAC,GAAGpB,IAAI,IAAIyB,GAAG1B,GAAGD,GAAGsB,GAAG,CAAC;AAChE,MAAApB,EAAE,OAAO,IAAIA,EAAE,cAAc;AAC7B,YAAMqB,IAAIhS,IAAI;AACd,eAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,cAAMuU,IAAInE,EAAE,CAAC,GAAGoE,IAAInE,EAAE,CAAC,GAAGoE,IAAIxC,EAAE,CAAC,GAAGyC,IAAIjE,IAAIsB,IAAI,IAAI;AACpD,iBAAS4C,IAAI,GAAGA,IAAIJ,EAAE,OAAOI,KAAK;AAChC,gBAAMvZ,IAAIuZ,IAAI3C;AACd,UAAAlC,MAAM,OAAO3B,EAAE,oBAAoBoG,GAAGI,CAAC,GAAGjE,EAAEgE,IAAItZ,IAAI,CAAC,IAAI+S,EAAE,GAAGuC,EAAEgE,IAAItZ,IAAI,CAAC,IAAI+S,EAAE,GAAGuC,EAAEgE,IAAItZ,IAAI,CAAC,IAAI+S,EAAE,GAAGuC,EAAEgE,IAAItZ,IAAI,CAAC,IAAI,IAAI4B,MAAM,OAAOmR,EAAE,oBAAoBqG,GAAGG,CAAC,GAAGjE,EAAEgE,IAAItZ,IAAI,CAAC,IAAI+S,EAAE,GAAGuC,EAAEgE,IAAItZ,IAAI,CAAC,IAAI+S,EAAE,GAAGuC,EAAEgE,IAAItZ,IAAI,CAAC,IAAI+S,EAAE,GAAGuC,EAAEgE,IAAItZ,IAAI,CAAC,IAAI,IAAI+U,MAAM,OAAOhC,EAAE,oBAAoBsG,GAAGE,CAAC,GAAGjE,EAAEgE,IAAItZ,IAAI,CAAC,IAAI+S,EAAE,GAAGuC,EAAEgE,IAAItZ,IAAI,CAAC,IAAI+S,EAAE,GAAGuC,EAAEgE,IAAItZ,IAAI,EAAE,IAAI+S,EAAE,GAAGuC,EAAEgE,IAAItZ,IAAI,EAAE,IAAIqZ,EAAE,aAAa,IAAItG,EAAE,IAAI;AAAA,QACpY;AAAA,MACF;AACA,UAAI;AAAA,QACF,OAAO;AAAA,QACP,SAASwC;AAAA,QACT,MAAM,IAAIV,GAAGQ,GAAGsB,CAAC;AAAA,MACzB,GAAS7D,EAAE,IAAI,GAAG,CAAC,GAAG,EAAE,iBAAiB,WAAWshB,CAAC;AAAA,IACjD;AACA,QAAI,EAAE,oBAAoB,MAAM,EAAE,iBAAiB;AACjD,QAAE,YAAW,EAAG,SAAS/hB,GAAG,gBAAgB,EAAE,cAAc,CAAC;AAAA,SAC1D;AACH,UAAIqC,IAAI;AACR,eAASK,IAAI,GAAGA,IAAI,EAAE,QAAQA;AAC5B,QAAAL,KAAK,EAAEK,CAAC;AACV,YAAM,IAAI,EAAE,uBAAuB,IAAI,IAAIL;AAC3C,QAAE,YAAW,EAAG,SAASrC,GAAG,4BAA4B,CAAC,GAAG,EAAE,YAAW,EAAG,SAASA,GAAG,yBAAyB,CAAC;AAAA,IACpH;AACA,MAAE,YAAW,EAAG,SAASA,GAAG,uBAAuB,EAAE,SAAS,CAAC,GAAG,EAAE,YAAW,EAAG,SAASA,GAAG,2BAA2B,EAAE,IAAI;AAAA,EACjI;AACA,SAAO;AAAA,IACL,QAAQW;AAAA,EACZ;AACA;AACA,SAASqhB,GAAGhiB,GAAG,GAAG,GAAGS,GAAG;AACtB,MAAIC,IAAoB,oBAAI,QAAO;AACnC,WAASC,EAAE,GAAG;AACZ,UAAM,IAAIF,EAAE,OAAO,OAAO,IAAI,EAAE,UAAU,IAAI,EAAE,IAAI,GAAG,CAAC;AACxD,QAAIC,EAAE,IAAI,CAAC,MAAM,MAAM,EAAE,OAAO,CAAC,GAAGA,EAAE,IAAI,GAAG,CAAC,IAAI,EAAE,oBAAoB,EAAE,iBAAiB,WAAW,CAAC,MAAM,MAAM,EAAE,iBAAiB,WAAW,CAAC,GAAGA,EAAE,IAAI,CAAC,MAAM,MAAM,EAAE,OAAO,EAAE,gBAAgBV,EAAE,YAAY,GAAG,EAAE,kBAAkB,QAAQ,EAAE,OAAO,EAAE,eAAeA,EAAE,YAAY,GAAGU,EAAE,IAAI,GAAG,CAAC,KAAK,EAAE,eAAe;AACzT,YAAM,IAAI,EAAE;AACZ,MAAAA,EAAE,IAAI,CAAC,MAAM,MAAM,EAAE,OAAM,GAAIA,EAAE,IAAI,GAAG,CAAC;AAAA,IAC3C;AACA,WAAO;AAAA,EACT;AACA,WAAS,IAAI;AACX,IAAAA,IAAoB,oBAAI,QAAO;AAAA,EACjC;AACA,WAAS,EAAE,GAAG;AACZ,UAAM,IAAI,EAAE;AACZ,MAAE,oBAAoB,WAAW,CAAC,GAAG,EAAE,OAAO,EAAE,cAAc,GAAG,EAAE,kBAAkB,QAAQ,EAAE,OAAO,EAAE,aAAa;AAAA,EACvH;AACA,SAAO;AAAA,IACL,QAAQC;AAAA,IACR,SAAS;AAAA,EACb;AACA;AACA,MAAMshB,KAAqB,oBAAIhe,GAAE,GAAIie,KAAqB,oBAAI5Q,GAAG,GAAG,CAAC,GAAG6Q,KAAqB,oBAAIxd,GAAE,GAAIyd,KAAqB,oBAAIxd,GAAE,GAAIyd,KAAqB,oBAAI3U,GAAE,GAAI4U,KAAK,CAAA,GAAIC,KAAK,CAAA,GAAIC,KAAK,IAAI,aAAa,EAAE,GAAGC,KAAK,IAAI,aAAa,CAAC,GAAGC,KAAK,IAAI,aAAa,CAAC;AACnQ,SAASC,GAAG3iB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAIT,EAAE,CAAC;AACb,MAAIS,KAAK,KAAKA,IAAI,EAAG,QAAOT;AAC5B,QAAMU,IAAI,IAAI;AACd,MAAIC,IAAI2hB,GAAG5hB,CAAC;AACZ,MAAIC,MAAM,WAAWA,IAAI,IAAI,aAAaD,CAAC,GAAG4hB,GAAG5hB,CAAC,IAAIC,IAAI,MAAM,GAAG;AACjE,IAAAF,EAAE,QAAQE,GAAG,CAAC;AACd,aAAS,IAAI,GAAG,IAAI,GAAG,MAAM,GAAG,EAAE;AAChC,WAAK,GAAGX,EAAE,CAAC,EAAE,QAAQW,GAAG,CAAC;AAAA,EAC7B;AACA,SAAOA;AACT;AACA,SAAS,GAAGX,GAAG,GAAG;AAChB,MAAIA,EAAE,WAAW,EAAE,OAAQ,QAAO;AAClC,WAAS,IAAI,GAAGS,IAAIT,EAAE,QAAQ,IAAIS,GAAG;AACnC,QAAIT,EAAE,CAAC,MAAM,EAAE,CAAC,EAAG,QAAO;AAC5B,SAAO;AACT;AACA,SAAS,GAAGA,GAAG,GAAG;AAChB,WAAS,IAAI,GAAGS,IAAI,EAAE,QAAQ,IAAIA,GAAG;AACnC,IAAAT,EAAE,CAAC,IAAI,EAAE,CAAC;AACd;AACA,SAAS4iB,GAAG5iB,GAAG,GAAG;AAChB,MAAI,IAAIuiB,GAAG,CAAC;AACZ,QAAM,WAAW,IAAI,IAAI,WAAW,CAAC,GAAGA,GAAG,CAAC,IAAI;AAChD,WAAS9hB,IAAI,GAAGA,MAAM,GAAG,EAAEA;AACzB,MAAEA,CAAC,IAAIT,EAAE,oBAAmB;AAC9B,SAAO;AACT;AACA,SAAS6iB,GAAG7iB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,IAAE,CAAC,MAAM,MAAMA,EAAE,UAAU,KAAK,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI;AACnD;AACA,SAAS8iB,GAAG9iB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,MAAI,EAAE,MAAM;AACV,KAAC,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,OAAOA,EAAE,UAAU,KAAK,MAAM,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE;AAAA,OACvF;AACH,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAA,EAAE,WAAW,KAAK,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EACrC;AACF;AACA,SAAS+iB,GAAG/iB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,MAAI,EAAE,MAAM;AACV,KAAC,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,OAAOA,EAAE,UAAU,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE;AAAA,WACpH,EAAE,MAAM;AACf,KAAC,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,OAAOA,EAAE,UAAU,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE;AAAA,OACxH;AACH,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAA,EAAE,WAAW,KAAK,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EACrC;AACF;AACA,SAASgjB,GAAGhjB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,MAAI,EAAE,MAAM;AACV,KAAC,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,OAAOA,EAAE,UAAU,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE;AAAA,OACzJ;AACH,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAA,EAAE,WAAW,KAAK,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EACrC;AACF;AACA,SAASijB,GAAGjjB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK,OAAOS,IAAI,EAAE;AAC5B,MAAIA,MAAM,QAAQ;AAChB,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAT,EAAE,iBAAiB,KAAK,MAAM,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EAC/C,OAAO;AACL,QAAI,GAAG,GAAGS,CAAC,EAAG;AACd,IAAAiiB,GAAG,IAAIjiB,CAAC,GAAGT,EAAE,iBAAiB,KAAK,MAAM,IAAI0iB,EAAE,GAAG,GAAG,GAAGjiB,CAAC;AAAA,EAC3D;AACF;AACA,SAASyiB,GAAGljB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK,OAAOS,IAAI,EAAE;AAC5B,MAAIA,MAAM,QAAQ;AAChB,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAT,EAAE,iBAAiB,KAAK,MAAM,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EAC/C,OAAO;AACL,QAAI,GAAG,GAAGS,CAAC,EAAG;AACd,IAAAgiB,GAAG,IAAIhiB,CAAC,GAAGT,EAAE,iBAAiB,KAAK,MAAM,IAAIyiB,EAAE,GAAG,GAAG,GAAGhiB,CAAC;AAAA,EAC3D;AACF;AACA,SAAS0iB,GAAGnjB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK,OAAOS,IAAI,EAAE;AAC5B,MAAIA,MAAM,QAAQ;AAChB,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAT,EAAE,iBAAiB,KAAK,MAAM,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EAC/C,OAAO;AACL,QAAI,GAAG,GAAGS,CAAC,EAAG;AACd,IAAA+hB,GAAG,IAAI/hB,CAAC,GAAGT,EAAE,iBAAiB,KAAK,MAAM,IAAIwiB,EAAE,GAAG,GAAG,GAAG/hB,CAAC;AAAA,EAC3D;AACF;AACA,SAAS2iB,GAAGpjB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,IAAE,CAAC,MAAM,MAAMA,EAAE,UAAU,KAAK,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI;AACnD;AACA,SAASqjB,GAAGrjB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,MAAI,EAAE,MAAM;AACV,KAAC,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,OAAOA,EAAE,UAAU,KAAK,MAAM,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE;AAAA,OACvF;AACH,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAA,EAAE,WAAW,KAAK,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EACrC;AACF;AACA,SAASsjB,GAAGtjB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,MAAI,EAAE,MAAM;AACV,KAAC,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,OAAOA,EAAE,UAAU,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE;AAAA,OACxH;AACH,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAA,EAAE,WAAW,KAAK,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EACrC;AACF;AACA,SAASujB,GAAGvjB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,MAAI,EAAE,MAAM;AACV,KAAC,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,OAAOA,EAAE,UAAU,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE;AAAA,OACzJ;AACH,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAA,EAAE,WAAW,KAAK,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EACrC;AACF;AACA,SAASwjB,GAAGxjB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,IAAE,CAAC,MAAM,MAAMA,EAAE,WAAW,KAAK,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI;AACpD;AACA,SAASyjB,GAAGzjB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,MAAI,EAAE,MAAM;AACV,KAAC,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,OAAOA,EAAE,WAAW,KAAK,MAAM,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE;AAAA,OACxF;AACH,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAA,EAAE,YAAY,KAAK,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EACtC;AACF;AACA,SAAS0jB,GAAG1jB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,MAAI,EAAE,MAAM;AACV,KAAC,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,OAAOA,EAAE,WAAW,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE;AAAA,OACzH;AACH,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAA,EAAE,YAAY,KAAK,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EACtC;AACF;AACA,SAAS2jB,GAAG3jB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,MAAI,EAAE,MAAM;AACV,KAAC,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,OAAOA,EAAE,WAAW,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE;AAAA,OAC1J;AACH,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAA,EAAE,YAAY,KAAK,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EACtC;AACF;AACA,SAAS4jB,GAAG5jB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,KAAK,OAAOC,IAAI,EAAE,oBAAmB;AAC/C,EAAAD,EAAE,CAAC,MAAMC,MAAMV,EAAE,UAAU,KAAK,MAAMU,CAAC,GAAGD,EAAE,CAAC,IAAIC;AACjD,MAAIC;AACJ,OAAK,SAASX,EAAE,qBAAqBkiB,GAAG,kBAAkB5iB,IAAIqB,IAAIuhB,MAAMvhB,IAAIshB,IAAI,EAAE,aAAa,KAAKthB,GAAGD,CAAC;AAC1G;AACA,SAASmjB,GAAG7jB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,KAAK,OAAOC,IAAI,EAAE,oBAAmB;AAC/C,EAAAD,EAAE,CAAC,MAAMC,MAAMV,EAAE,UAAU,KAAK,MAAMU,CAAC,GAAGD,EAAE,CAAC,IAAIC,IAAI,EAAE,aAAa,KAAK0hB,IAAI1hB,CAAC;AAChF;AACA,SAASojB,GAAG9jB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,KAAK,OAAOC,IAAI,EAAE,oBAAmB;AAC/C,EAAAD,EAAE,CAAC,MAAMC,MAAMV,EAAE,UAAU,KAAK,MAAMU,CAAC,GAAGD,EAAE,CAAC,IAAIC,IAAI,EAAE,eAAe,KAAK2hB,IAAI3hB,CAAC;AAClF;AACA,SAASqjB,GAAG/jB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,KAAK,OAAOC,IAAI,EAAE,oBAAmB;AAC/C,EAAAD,EAAE,CAAC,MAAMC,MAAMV,EAAE,UAAU,KAAK,MAAMU,CAAC,GAAGD,EAAE,CAAC,IAAIC,IAAI,EAAE,kBAAkB,KAAKyhB,IAAIzhB,CAAC;AACrF;AACA,SAASsjB,GAAGhkB,GAAG;AACb,UAAQA,GAAC;AAAA,IACP,KAAK;AACH,aAAO6iB;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AAAA,IACL,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AAAA,IACL,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AAAA,IACL,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AAAA,IACL,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AACH,aAAOC;AAAA,IACT,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AACH,aAAOC;AAAA,IACT,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AACH,aAAOC;AAAA,IACT,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AACH,aAAOC;AAAA,EACb;AACA;AACA,SAASE,GAAGjkB,GAAG,GAAG;AAChB,EAAAA,EAAE,WAAW,KAAK,MAAM,CAAC;AAC3B;AACA,SAASkkB,GAAGlkB,GAAG,GAAG;AAChB,QAAM,IAAI2iB,GAAG,GAAG,KAAK,MAAM,CAAC;AAC5B,EAAA3iB,EAAE,WAAW,KAAK,MAAM,CAAC;AAC3B;AACA,SAASmkB,GAAGnkB,GAAG,GAAG;AAChB,QAAM,IAAI2iB,GAAG,GAAG,KAAK,MAAM,CAAC;AAC5B,EAAA3iB,EAAE,WAAW,KAAK,MAAM,CAAC;AAC3B;AACA,SAASokB,GAAGpkB,GAAG,GAAG;AAChB,QAAM,IAAI2iB,GAAG,GAAG,KAAK,MAAM,CAAC;AAC5B,EAAA3iB,EAAE,WAAW,KAAK,MAAM,CAAC;AAC3B;AACA,SAASqkB,GAAGrkB,GAAG,GAAG;AAChB,QAAM,IAAI2iB,GAAG,GAAG,KAAK,MAAM,CAAC;AAC5B,EAAA3iB,EAAE,iBAAiB,KAAK,MAAM,IAAI,CAAC;AACrC;AACA,SAASskB,GAAGtkB,GAAG,GAAG;AAChB,QAAM,IAAI2iB,GAAG,GAAG,KAAK,MAAM,CAAC;AAC5B,EAAA3iB,EAAE,iBAAiB,KAAK,MAAM,IAAI,CAAC;AACrC;AACA,SAASukB,GAAGvkB,GAAG,GAAG;AAChB,QAAM,IAAI2iB,GAAG,GAAG,KAAK,MAAM,EAAE;AAC7B,EAAA3iB,EAAE,iBAAiB,KAAK,MAAM,IAAI,CAAC;AACrC;AACA,SAASwkB,GAAGxkB,GAAG,GAAG;AAChB,EAAAA,EAAE,WAAW,KAAK,MAAM,CAAC;AAC3B;AACA,SAASykB,GAAGzkB,GAAG,GAAG;AAChB,EAAAA,EAAE,WAAW,KAAK,MAAM,CAAC;AAC3B;AACA,SAAS0kB,GAAG1kB,GAAG,GAAG;AAChB,EAAAA,EAAE,WAAW,KAAK,MAAM,CAAC;AAC3B;AACA,SAAS2kB,GAAG3kB,GAAG,GAAG;AAChB,EAAAA,EAAE,WAAW,KAAK,MAAM,CAAC;AAC3B;AACA,SAAS4kB,GAAG5kB,GAAG,GAAG;AAChB,EAAAA,EAAE,YAAY,KAAK,MAAM,CAAC;AAC5B;AACA,SAAS6kB,GAAG7kB,GAAG,GAAG;AAChB,EAAAA,EAAE,YAAY,KAAK,MAAM,CAAC;AAC5B;AACA,SAAS8kB,GAAG9kB,GAAG,GAAG;AAChB,EAAAA,EAAE,YAAY,KAAK,MAAM,CAAC;AAC5B;AACA,SAAS+kB,GAAG/kB,GAAG,GAAG;AAChB,EAAAA,EAAE,YAAY,KAAK,MAAM,CAAC;AAC5B;AACA,SAASglB,GAAGhlB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,KAAK,OAAOC,IAAI,EAAE,QAAQC,IAAIiiB,GAAG,GAAGliB,CAAC;AAC/C,KAAGD,GAAGE,CAAC,MAAMX,EAAE,WAAW,KAAK,MAAMW,CAAC,GAAG,GAAGF,GAAGE,CAAC;AAChD,WAAS,IAAI,GAAG,MAAMD,GAAG,EAAE;AACzB,MAAE,aAAa,EAAE,CAAC,KAAKuhB,IAAIthB,EAAE,CAAC,CAAC;AACnC;AACA,SAASskB,GAAGjlB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,KAAK,OAAOC,IAAI,EAAE,QAAQC,IAAIiiB,GAAG,GAAGliB,CAAC;AAC/C,KAAGD,GAAGE,CAAC,MAAMX,EAAE,WAAW,KAAK,MAAMW,CAAC,GAAG,GAAGF,GAAGE,CAAC;AAChD,WAAS,IAAI,GAAG,MAAMD,GAAG,EAAE;AACzB,MAAE,aAAa,EAAE,CAAC,KAAK0hB,IAAIzhB,EAAE,CAAC,CAAC;AACnC;AACA,SAASukB,GAAGllB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,KAAK,OAAOC,IAAI,EAAE,QAAQC,IAAIiiB,GAAG,GAAGliB,CAAC;AAC/C,KAAGD,GAAGE,CAAC,MAAMX,EAAE,WAAW,KAAK,MAAMW,CAAC,GAAG,GAAGF,GAAGE,CAAC;AAChD,WAAS,IAAI,GAAG,MAAMD,GAAG,EAAE;AACzB,MAAE,eAAe,EAAE,CAAC,KAAK2hB,IAAI1hB,EAAE,CAAC,CAAC;AACrC;AACA,SAASwkB,GAAGnlB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,KAAK,OAAOC,IAAI,EAAE,QAAQC,IAAIiiB,GAAG,GAAGliB,CAAC;AAC/C,KAAGD,GAAGE,CAAC,MAAMX,EAAE,WAAW,KAAK,MAAMW,CAAC,GAAG,GAAGF,GAAGE,CAAC;AAChD,WAAS,IAAI,GAAG,MAAMD,GAAG,EAAE;AACzB,MAAE,kBAAkB,EAAE,CAAC,KAAKyhB,IAAIxhB,EAAE,CAAC,CAAC;AACxC;AACA,SAASykB,GAAGplB,GAAG;AACb,UAAQA,GAAC;AAAA,IACP,KAAK;AACH,aAAOikB;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AAAA,IACL,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AAAA,IACL,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AAAA,IACL,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AAAA,IACL,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AACH,aAAOC;AAAA,IACT,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AACH,aAAOC;AAAA,IACT,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AACH,aAAOC;AAAA,IACT,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AACH,aAAOC;AAAA,EACb;AACA;AACA,MAAME,GAAG;AAAA,EACP,YAAY,GAAG,GAAG5kB,GAAG;AACnB,SAAK,KAAK,GAAG,KAAK,OAAOA,GAAG,KAAK,QAAQ,CAAA,GAAI,KAAK,OAAO,EAAE,MAAM,KAAK,WAAWujB,GAAG,EAAE,IAAI;AAAA,EAC5F;AACF;AACA,MAAMsB,GAAG;AAAA,EACP,YAAY,GAAG,GAAG7kB,GAAG;AACnB,SAAK,KAAK,GAAG,KAAK,OAAOA,GAAG,KAAK,QAAQ,CAAA,GAAI,KAAK,OAAO,EAAE,MAAM,KAAK,OAAO,EAAE,MAAM,KAAK,WAAW2kB,GAAG,EAAE,IAAI;AAAA,EAChH;AACF;AACA,MAAMG,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,KAAK,GAAG,KAAK,MAAM,IAAI,KAAK,MAAM,CAAA;AAAA,EACzC;AAAA,EACA,SAAS,GAAG,GAAG9kB,GAAG;AAChB,UAAMC,IAAI,KAAK;AACf,aAASC,IAAI,GAAG,IAAID,EAAE,QAAQC,MAAM,GAAG,EAAEA,GAAG;AAC1C,YAAM,IAAID,EAAEC,CAAC;AACb,QAAE,SAAS,GAAG,EAAE,EAAE,EAAE,GAAGF,CAAC;AAAA,IAC1B;AAAA,EACF;AACF;AACA,MAAM+kB,KAAK;AACX,SAASC,GAAGzlB,GAAG,GAAG;AAChB,EAAAA,EAAE,IAAI,KAAK,CAAC,GAAGA,EAAE,IAAI,EAAE,EAAE,IAAI;AAC/B;AACA,SAAS0lB,GAAG1lB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAIT,EAAE,MAAMU,IAAID,EAAE;AACxB,OAAK+kB,GAAG,YAAY,OAAO;AACzB,UAAM7kB,IAAI6kB,GAAG,KAAK/kB,CAAC,GAAG,IAAI+kB,GAAG;AAC7B,QAAI,IAAI7kB,EAAE,CAAC;AACX,UAAM,IAAIA,EAAE,CAAC,MAAM,KAAK,IAAIA,EAAE,CAAC;AAC/B,QAAI,MAAM,IAAI,IAAI,IAAI,MAAM,UAAU,MAAM,OAAO,IAAI,MAAMD,GAAG;AAC9D,MAAA+kB,GAAG,GAAG,MAAM,SAAS,IAAIJ,GAAG,GAAGrlB,GAAG,CAAC,IAAI,IAAIslB,GAAG,GAAGtlB,GAAG,CAAC,CAAC;AACtD;AAAA,IACF,OAAO;AACL,UAAIqE,IAAI,EAAE,IAAI,CAAC;AACf,MAAAA,MAAM,WAAWA,IAAI,IAAIkhB,GAAG,CAAC,GAAGE,GAAG,GAAGphB,CAAC,IAAI,IAAIA;AAAA,IACjD;AAAA,EACF;AACF;AACA,MAAMshB,GAAG;AAAA,EACP,YAAY,GAAG,GAAG;AAChB,SAAK,MAAM,CAAA,GAAI,KAAK,MAAM,CAAA;AAC1B,UAAMllB,IAAI,EAAE,oBAAoB,GAAG,EAAE,eAAe;AACpD,aAASC,IAAI,GAAGA,IAAID,GAAG,EAAEC,GAAG;AAC1B,YAAMC,IAAI,EAAE,iBAAiB,GAAGD,CAAC,GAAG,IAAI,EAAE,mBAAmB,GAAGC,EAAE,IAAI;AACtE,MAAA+kB,GAAG/kB,GAAG,GAAG,IAAI;AAAA,IACf;AAAA,EACF;AAAA,EACA,SAAS,GAAG,GAAGF,GAAGC,GAAG;AACnB,UAAMC,IAAI,KAAK,IAAI,CAAC;AACpB,IAAAA,MAAM,UAAUA,EAAE,SAAS,GAAGF,GAAGC,CAAC;AAAA,EACpC;AAAA,EACA,YAAY,GAAG,GAAGD,GAAG;AACnB,UAAMC,IAAI,EAAED,CAAC;AACb,IAAAC,MAAM,UAAU,KAAK,SAAS,GAAGD,GAAGC,CAAC;AAAA,EACvC;AAAA,EACA,OAAO,OAAO,GAAG,GAAGD,GAAGC,GAAG;AACxB,aAASC,IAAI,GAAG,IAAI,EAAE,QAAQA,MAAM,GAAG,EAAEA,GAAG;AAC1C,YAAM,IAAI,EAAEA,CAAC,GAAG,IAAIF,EAAE,EAAE,EAAE;AAC1B,QAAE,gBAAgB,MAAM,EAAE,SAAS,GAAG,EAAE,OAAOC,CAAC;AAAA,IAClD;AAAA,EACF;AAAA,EACA,OAAO,aAAa,GAAG,GAAG;AACxB,UAAMD,IAAI,CAAA;AACV,aAASC,IAAI,GAAGC,IAAI,EAAE,QAAQD,MAAMC,GAAG,EAAED,GAAG;AAC1C,YAAM,IAAI,EAAEA,CAAC;AACb,QAAE,MAAM,KAAKD,EAAE,KAAK,CAAC;AAAA,IACvB;AACA,WAAOA;AAAA,EACT;AACF;AACA,SAASmlB,GAAG5lB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAIT,EAAE,aAAa,CAAC;AAC1B,SAAOA,EAAE,aAAaS,GAAG,CAAC,GAAGT,EAAE,cAAcS,CAAC,GAAGA;AACnD;AACA,MAAMolB,KAAK;AACX,IAAIC,KAAK;AACT,SAASC,GAAG/lB,GAAG,GAAG;AAChB,QAAM,IAAIA,EAAE,MAAM;AAAA,CACnB,GAAGS,IAAI,IAAIC,IAAI,KAAK,IAAI,IAAI,GAAG,CAAC,GAAGC,IAAI,KAAK,IAAI,IAAI,GAAG,EAAE,MAAM;AAC9D,WAAS,IAAID,GAAG,IAAIC,GAAG,KAAK;AAC1B,UAAM,IAAI,IAAI;AACd,IAAAF,EAAE,KAAK,GAAG,MAAM,IAAI,MAAM,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC,EAAE;AAAA,EAC/C;AACA,SAAOA,EAAE,KAAK;AAAA,CACf;AACD;AACA,MAAMulB,KAAqB,oBAAIjjB,GAAE;AACjC,SAASkjB,GAAGjmB,GAAG;AACb,EAAAyD,GAAG,WAAWuiB,IAAIviB,GAAG,mBAAmBzD,CAAC;AACzC,QAAM,IAAI,SAASgmB,GAAG,SAAS,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC;AACvD,UAAQviB,GAAG,YAAYzD,CAAC,GAAC;AAAA,IACvB,KAAKnB;AACH,aAAO,CAAC,GAAG,oBAAoB;AAAA,IACjC,KAAK;AACH,aAAO,CAAC,GAAG,kBAAkB;AAAA,IAC/B;AACE,aAAOwB,GAAG,2CAA2CL,CAAC,GAAG,CAAC,GAAG,oBAAoB;AAAA,EACvF;AACA;AACA,SAASkmB,GAAGlmB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAIT,EAAE,mBAAmB,GAAGA,EAAE,cAAc,GAAG,KAAKA,EAAE,iBAAiB,CAAC,KAAK,IAAI,KAAI;AAC3F,MAAIS,KAAK,MAAM,GAAI,QAAO;AAC1B,QAAMoI,IAAI,iBAAiB,KAAK,CAAC;AACjC,MAAIA,GAAG;AACL,UAAMsD,IAAI,SAAStD,EAAE,CAAC,CAAC;AACvB,WAAO,EAAE,gBAAgB;AAAA;AAAA,IAEzB,IAAI;AAAA;AAAA,IAEJkd,GAAG/lB,EAAE,gBAAgB,CAAC,GAAGmM,CAAC;AAAA,EAC5B;AACE,WAAO;AACX;AACA,SAASga,GAAGnmB,GAAG,GAAG;AAChB,QAAM,IAAIimB,GAAG,CAAC;AACd,SAAO;AAAA,IACL,QAAQjmB,CAAC;AAAA,IACT,WAAW,EAAE,CAAC,CAAC,uBAAuB,EAAE,CAAC,CAAC;AAAA,IAC1C;AAAA,EACJ,EAAI,KAAK;AAAA,CACR;AACD;AACA,SAASomB,GAAGpmB,GAAG,GAAG;AAChB,MAAI;AACJ,UAAQ,GAAC;AAAA,IACP,KAAKjH;AACH,UAAI;AACJ;AAAA,IACF,KAAKC;AACH,UAAI;AACJ;AAAA,IACF,KAAKC;AACH,UAAI;AACJ;AAAA,IACF,KAAKC;AACH,UAAI;AACJ;AAAA,IACF,KAAKE;AACH,UAAI;AACJ;AAAA,IACF,KAAKC;AACH,UAAI;AACJ;AAAA,IACF,KAAKF;AACH,UAAI;AACJ;AAAA,IACF;AACE,MAAAkH,GAAG,0CAA0C,CAAC,GAAG,IAAI;AAAA,EAC3D;AACE,SAAO,UAAUL,IAAI,6BAA6B,IAAI;AACxD;AACA,MAAMqmB,KAAqB,oBAAI,EAAC;AAChC,SAASC,KAAK;AACZ,EAAA7iB,GAAG,yBAAyB4iB,EAAE;AAC9B,QAAMrmB,IAAIqmB,GAAG,EAAE,QAAQ,CAAC,GAAG,IAAIA,GAAG,EAAE,QAAQ,CAAC,GAAG,IAAIA,GAAG,EAAE,QAAQ,CAAC;AAClE,SAAO;AAAA,IACL;AAAA,IACA,+BAA+BrmB,CAAC,KAAK,CAAC,KAAK,CAAC;AAAA,IAC5C;AAAA,IACA;AAAA,EACJ,EAAI,KAAK;AAAA,CACR;AACD;AACA,SAASumB,GAAGvmB,GAAG;AACb,SAAO;AAAA,IACLA,EAAE,4BAA4B,qDAAqD;AAAA,IACnFA,EAAE,qBAAqB,6CAA6C;AAAA,EACxE,EAAI,OAAOwmB,EAAE,EAAE,KAAK;AAAA,CACnB;AACD;AACA,SAASC,GAAGzmB,GAAG;AACb,QAAM,IAAI,CAAA;AACV,aAAW,KAAKA,GAAG;AACjB,UAAMS,IAAIT,EAAE,CAAC;AACb,IAAAS,MAAM,MAAM,EAAE,KAAK,aAAa,IAAI,MAAMA,CAAC;AAAA,EAC7C;AACA,SAAO,EAAE,KAAK;AAAA,CACf;AACD;AACA,SAASimB,GAAG1mB,GAAG,GAAG;AAChB,QAAM,IAAI,CAAA,GAAIS,IAAIT,EAAE,oBAAoB,GAAGA,EAAE,iBAAiB;AAC9D,WAASU,IAAI,GAAGA,IAAID,GAAGC,KAAK;AAC1B,UAAMC,IAAIX,EAAE,gBAAgB,GAAGU,CAAC,GAAG,IAAIC,EAAE;AACzC,QAAI,IAAI;AACR,IAAAA,EAAE,SAASX,EAAE,eAAe,IAAI,IAAIW,EAAE,SAASX,EAAE,eAAe,IAAI,IAAIW,EAAE,SAASX,EAAE,eAAe,IAAI,IAAI,EAAE,CAAC,IAAI;AAAA,MACjH,MAAMW,EAAE;AAAA,MACR,UAAUX,EAAE,kBAAkB,GAAG,CAAC;AAAA,MAClC,cAAc;AAAA,IACpB;AAAA,EACE;AACA,SAAO;AACT;AACA,SAASwmB,GAAGxmB,GAAG;AACb,SAAOA,MAAM;AACf;AACA,SAAS2mB,GAAG3mB,GAAG,GAAG;AAChB,QAAM,IAAI,EAAE,sBAAsB,EAAE,mBAAmB,EAAE;AACzD,SAAOA,EAAE,QAAQ,mBAAmB,EAAE,YAAY,EAAE,QAAQ,oBAAoB,EAAE,aAAa,EAAE,QAAQ,wBAAwB,EAAE,gBAAgB,EAAE,QAAQ,0BAA0B,CAAC,EAAE,QAAQ,yBAAyB,EAAE,iBAAiB,EAAE,QAAQ,qBAAqB,EAAE,cAAc,EAAE,QAAQ,oBAAoB,EAAE,aAAa,EAAE,QAAQ,0BAA0B,EAAE,kBAAkB,EAAE,QAAQ,qCAAqC,EAAE,2BAA2B,EAAE,QAAQ,2BAA2B,EAAE,mBAAmB,EAAE,QAAQ,4BAA4B,EAAE,oBAAoB;AACtkB;AACA,SAAS4mB,GAAG5mB,GAAG,GAAG;AAChB,SAAOA,EAAE,QAAQ,wBAAwB,EAAE,iBAAiB,EAAE,QAAQ,0BAA0B,EAAE,oBAAoB,EAAE,mBAAmB;AAC7I;AACA,MAAM6mB,KAAK;AACX,SAASC,GAAG9mB,GAAG;AACb,SAAOA,EAAE,QAAQ6mB,IAAIE,EAAE;AACzB;AACA,MAAMC,KAAqB,oBAAI,IAAG;AAClC,SAASD,GAAG/mB,GAAG,GAAG;AAChB,MAAI,IAAIwf,GAAG,CAAC;AACZ,MAAI,MAAM,QAAQ;AAChB,UAAM/e,IAAIumB,GAAG,IAAI,CAAC;AAClB,QAAIvmB,MAAM;AACR,UAAI+e,GAAG/e,CAAC,GAAGJ,GAAG,2EAA2E,GAAGI,CAAC;AAAA;AAE7F,YAAM,IAAI,MAAM,+BAA+B,IAAI,GAAG;AAAA,EAC1D;AACA,SAAOqmB,GAAG,CAAC;AACb;AACA,MAAMG,KAAK;AACX,SAASC,GAAGlnB,GAAG;AACb,SAAOA,EAAE,QAAQinB,IAAIE,EAAE;AACzB;AACA,SAASA,GAAGnnB,GAAG,GAAG,GAAGS,GAAG;AACtB,MAAIC,IAAI;AACR,WAASC,IAAI,SAAS,CAAC,GAAGA,IAAI,SAAS,CAAC,GAAGA;AACzC,IAAAD,KAAKD,EAAE,QAAQ,gBAAgB,OAAOE,IAAI,IAAI,EAAE,QAAQ,wBAAwBA,CAAC;AACnF,SAAOD;AACT;AACA,SAAS0mB,GAAGpnB,GAAG;AACb,MAAI,IAAI,aAAaA,EAAE,SAAS;AAAA,aACrBA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA;AAEtB,SAAOA,EAAE,cAAc,UAAU,KAAK;AAAA,0BACdA,EAAE,cAAc,YAAY,KAAK;AAAA,4BAC/BA,EAAE,cAAc,WAAW,KAAK;AAAA,yBACnC;AACzB;AACA,SAASqnB,GAAGrnB,GAAG;AACb,MAAI,IAAI;AACR,SAAOA,EAAE,kBAAkB7J,KAAK,IAAI,uBAAuB6J,EAAE,kBAAkB5J,KAAK,IAAI,4BAA4B4J,EAAE,kBAAkB3J,OAAO,IAAI,uBAAuB;AAC5K;AACA,SAASixB,GAAGtnB,GAAG;AACb,MAAI,IAAI;AACR,MAAIA,EAAE;AACJ,YAAQA,EAAE,YAAU;AAAA,MAClB,KAAKvG;AAAA,MACL,KAAKC;AACH,YAAI;AACJ;AAAA,MACF,KAAKG;AACH,YAAI;AACJ;AAAA,IACR;AACE,SAAO;AACT;AACA,SAAS0tB,GAAGvnB,GAAG;AACb,MAAI,IAAI;AACR,MAAIA,EAAE;AACJ,YAAQA,EAAE,YAAU;AAAA,MAClB,KAAKtG;AACH,YAAI;AACJ;AAAA,IACR;AACE,SAAO;AACT;AACA,SAAS8tB,GAAGxnB,GAAG;AACb,MAAI,IAAI;AACR,MAAIA,EAAE;AACJ,YAAQA,EAAE,SAAO;AAAA,MACf,KAAKrH;AACH,YAAI;AACJ;AAAA,MACF,KAAKC;AACH,YAAI;AACJ;AAAA,MACF,KAAKC;AACH,YAAI;AACJ;AAAA,IACR;AACE,SAAO;AACT;AACA,SAAS4uB,GAAGznB,GAAG;AACb,QAAM,IAAIA,EAAE;AACZ,MAAI,MAAM,KAAM,QAAO;AACvB,QAAM,IAAI,KAAK,KAAK,CAAC,IAAI,GAAGS,IAAI,IAAI;AACpC,SAAO,EAAE,YAAY,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,GAAG,CAAC,GAAG,GAAG,IAAI,aAAaA,GAAG,QAAQ,EAAC;AACzF;AACA,SAASinB,GAAG1nB,GAAG,GAAG,GAAGS,GAAG;AACtB,QAAMC,IAAIV,EAAE,WAAU,GAAIW,IAAI,EAAE;AAChC,MAAI,IAAI,EAAE,cAAc,IAAI,EAAE;AAC9B,QAAM,IAAI0mB,GAAG,CAAC,GAAG,IAAIC,GAAG,CAAC,GAAG,IAAIC,GAAG,CAAC,GAAG,IAAIC,GAAG,CAAC,GAAG,IAAIC,GAAG,CAAC,GAAGplB,IAAIkkB,GAAG,CAAC,GAAG,IAAIE,GAAG9lB,CAAC,GAAG+B,IAAIhC,EAAE,cAAa;AACtG,MAAIiC,GAAGC,GAAG,IAAI,EAAE,cAAc,cAAc,EAAE,cAAc;AAAA,IAC1D;AACF,IAAE,uBAAuBD,IAAI;AAAA,IAC3B,yBAAyB,EAAE;AAAA,IAC3B,yBAAyB,EAAE;AAAA,IAC3B;AAAA,EACJ,EAAI,OAAO6jB,EAAE,EAAE,KAAK;AAAA,CACnB,GAAG7jB,EAAE,SAAS,MAAMA,KAAK;AAAA,IACtBC,IAAI;AAAA,IACJ,yBAAyB,EAAE;AAAA,IAC3B,yBAAyB,EAAE;AAAA,IAC3B;AAAA,EACJ,EAAI,OAAO4jB,EAAE,EAAE,KAAK;AAAA,CACnB,GAAG5jB,EAAE,SAAS,MAAMA,KAAK;AAAA,OACnBD,IAAI;AAAA,IACPykB,GAAG,CAAC;AAAA,IACJ,yBAAyB,EAAE;AAAA,IAC3B,yBAAyB,EAAE;AAAA,IAC3B;AAAA,IACA,EAAE,4BAA4B,8BAA8B;AAAA,IAC5D,EAAE,WAAW,yBAAyB;AAAA,IACtC,EAAE,gBAAgB,+BAA+B;AAAA,IACjD,EAAE,aAAa,2BAA2B;AAAA,IAC1C,EAAE,kBAAkB,iCAAiC;AAAA,IACrD,EAAE,kBAAkB,iCAAiC;AAAA,IACrD,EAAE,UAAU,EAAE,MAAM,oBAAoB;AAAA,IACxC,EAAE,UAAU,EAAE,UAAU,qBAAqB;AAAA,IAC7C,EAAE,MAAM,oBAAoB;AAAA,IAC5B,EAAE,SAAS,uBAAuB;AAAA,IAClC,EAAE,SAAS,aAAa,IAAI;AAAA,IAC5B,EAAE,WAAW,yBAAyB;AAAA,IACtC,EAAE,QAAQ,sBAAsB;AAAA,IAChC,EAAE,UAAU,wBAAwB;AAAA,IACpC,EAAE,YAAY,0BAA0B;AAAA,IACxC,EAAE,uBAAuB,sCAAsC;AAAA,IAC/D,EAAE,wBAAwB,uCAAuC;AAAA,IACjE,EAAE,kBAAkB,gCAAgC;AAAA,IACpD,EAAE,cAAc,4BAA4B;AAAA,IAC5C,EAAE,aAAa,2BAA2B;AAAA,IAC1C,EAAE,gBAAgB,8BAA8B;AAAA,IAChD,EAAE,eAAe,6BAA6B;AAAA,IAC9C,EAAE,wBAAwB,uCAAuC;AAAA,IACjE,EAAE,qBAAqB,oCAAoC;AAAA,IAC3D,EAAE,iBAAiB,+BAA+B;AAAA,IAClD,EAAE,0BAA0B,yCAAyC;AAAA,IACrE,EAAE,cAAc,4BAA4B;AAAA,IAC5C,EAAE,mBAAmB,kCAAkC;AAAA,IACvD,EAAE,uBAAuB,sCAAsC;AAAA,IAC/D,EAAE,eAAe,6BAA6B;AAAA,IAC9C,EAAE,eAAe,6BAA6B;AAAA,IAC9C,EAAE,WAAW,yBAAyB;AAAA,IACtC,EAAE,YAAY,0BAA0B;AAAA,IACxC,EAAE,eAAe,6BAA6B;AAAA,IAC9C,EAAE,kBAAkB,gCAAgC;AAAA,IACpD,EAAE,eAAe,6BAA6B;AAAA,IAC9C,EAAE,gBAAgB,+BAA+B;AAAA,IACjD,EAAE,oBAAoB,mCAAmC;AAAA;AAAA,IAEzD,EAAE,QAAQ,oBAAoB,EAAE,QAAQ;AAAA,IACxC,EAAE,aAAa,yBAAyB,EAAE,aAAa;AAAA,IACvD,EAAE,aAAa,yBAAyB,EAAE,aAAa;AAAA,IACvD,EAAE,UAAU,sBAAsB,EAAE,UAAU;AAAA,IAC9C,EAAE,gBAAgB,4BAA4B,EAAE,gBAAgB;AAAA,IAChE,EAAE,YAAY,wBAAwB,EAAE,YAAY;AAAA,IACpD,EAAE,cAAc,0BAA0B,EAAE,cAAc;AAAA,IAC1D,EAAE,oBAAoB,gCAAgC,EAAE,oBAAoB;AAAA,IAC5E,EAAE,iBAAiB,6BAA6B,EAAE,iBAAiB;AAAA,IACnE,EAAE,iBAAiB,6BAA6B,EAAE,iBAAiB;AAAA,IACnE,EAAE,kBAAkB,8BAA8B,EAAE,kBAAkB;AAAA,IACtE,EAAE,iBAAiB,6BAA6B,EAAE,iBAAiB;AAAA,IACnE,EAAE,uBAAuB,oCAAoC,EAAE,uBAAuB;AAAA,IACtF,EAAE,0BAA0B,uCAAuC,EAAE,0BAA0B;AAAA,IAC/F,EAAE,mBAAmB,+BAA+B,EAAE,mBAAmB;AAAA,IACzE,EAAE,4BAA4B,yCAAyC,EAAE,4BAA4B;AAAA,IACrG,EAAE,kBAAkB,+BAA+B,EAAE,kBAAkB;AAAA,IACvE,EAAE,sBAAsB,mCAAmC,EAAE,sBAAsB;AAAA,IACnF,EAAE,gBAAgB,4BAA4B,EAAE,gBAAgB;AAAA,IAChE,EAAE,qBAAqB,kCAAkC,EAAE,qBAAqB;AAAA,IAChF,EAAE,yBAAyB,sCAAsC,EAAE,yBAAyB;AAAA,IAC5F,EAAE,oBAAoB,gCAAgC,EAAE,oBAAoB;AAAA,IAC5E,EAAE,iBAAiB,6BAA6B,EAAE,iBAAiB;AAAA;AAAA,IAEnE,EAAE,kBAAkB,EAAE,gBAAgB,KAAK,wBAAwB;AAAA,IACnE,EAAE,eAAe,sBAAsB;AAAA,IACvC,EAAE,eAAe,4BAA4B;AAAA,IAC7C,EAAE,aAAa,oBAAoB;AAAA,IACnC,EAAE,aAAa,oBAAoB;AAAA,IACnC,EAAE,aAAa,oBAAoB;AAAA,IACnC,EAAE,YAAY,0BAA0B;AAAA,IACxC,EAAE,cAAc,wBAAwB;AAAA,IACxC,EAAE,WAAW,yBAAyB;AAAA,IACtC,EAAE,eAAe,6BAA6B;AAAA,IAC9C,EAAE,gBAAgB,EAAE,gBAAgB,KAAK,6BAA6B;AAAA,IACtE,EAAE,cAAc,4BAA4B;AAAA,IAC5C,EAAE,oBAAoB,IAAI,yCAAyC,EAAE,qBAAqB;AAAA,IAC1F,EAAE,oBAAoB,IAAI,gCAAgC,EAAE,oBAAoB;AAAA,IAChF,EAAE,cAAc,yBAAyB;AAAA,IACzC,EAAE,YAAY,uBAAuB;AAAA,IACrC,EAAE,mBAAmB,0BAA0B;AAAA,IAC/C,EAAE,mBAAmB,aAAa,IAAI;AAAA,IACtC,EAAE,kBAAkB,gCAAgC;AAAA,IACpD,EAAE,iBAAiB,IAAI,6BAA6B;AAAA,IACpD,EAAE,yBAAyB,yCAAyC;AAAA,IACpE,EAAE,sBAAsB,sCAAsC;AAAA,IAC9D;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA;AAAA,EAEJ,EAAI,OAAOZ,EAAE,EAAE,KAAK;AAAA,CACnB,GAAG5jB,IAAI;AAAA,IACJwkB,GAAG,CAAC;AAAA,IACJ,yBAAyB,EAAE;AAAA,IAC3B,yBAAyB,EAAE;AAAA,IAC3B;AAAA,IACA,EAAE,UAAU,EAAE,MAAM,oBAAoB;AAAA,IACxC,EAAE,UAAU,EAAE,UAAU,qBAAqB;AAAA,IAC7C,EAAE,kBAAkB,8BAA8B;AAAA,IAClD,EAAE,MAAM,oBAAoB;AAAA,IAC5B,EAAE,SAAS,uBAAuB;AAAA,IAClC,EAAE,SAAS,uBAAuB;AAAA,IAClC,EAAE,SAAS,aAAa,IAAI;AAAA,IAC5B,EAAE,SAAS,aAAa,IAAI;AAAA,IAC5B,EAAE,SAAS,aAAa,IAAI;AAAA,IAC5B,IAAI,gCAAgC,EAAE,aAAa;AAAA,IACnD,IAAI,iCAAiC,EAAE,cAAc;AAAA,IACrD,IAAI,4BAA4B,EAAE,SAAS,OAAO;AAAA,IAClD,EAAE,WAAW,yBAAyB;AAAA,IACtC,EAAE,QAAQ,sBAAsB;AAAA,IAChC,EAAE,UAAU,wBAAwB;AAAA,IACpC,EAAE,YAAY,0BAA0B;AAAA,IACxC,EAAE,uBAAuB,sCAAsC;AAAA,IAC/D,EAAE,wBAAwB,uCAAuC;AAAA,IACjE,EAAE,cAAc,4BAA4B;AAAA,IAC5C,EAAE,aAAa,2BAA2B;AAAA,IAC1C,EAAE,gBAAgB,8BAA8B;AAAA,IAChD,EAAE,YAAY,0BAA0B;AAAA,IACxC,EAAE,eAAe,6BAA6B;AAAA,IAC9C,EAAE,wBAAwB,uCAAuC;AAAA,IACjE,EAAE,qBAAqB,oCAAoC;AAAA,IAC3D,EAAE,aAAa,2BAA2B;AAAA,IAC1C,EAAE,cAAc,4BAA4B;AAAA,IAC5C,EAAE,iBAAiB,+BAA+B;AAAA,IAClD,EAAE,0BAA0B,yCAAyC;AAAA,IACrE,EAAE,cAAc,4BAA4B;AAAA,IAC5C,EAAE,mBAAmB,kCAAkC;AAAA,IACvD,EAAE,uBAAuB,sCAAsC;AAAA,IAC/D,EAAE,eAAe,6BAA6B;AAAA,IAC9C,EAAE,eAAe,6BAA6B;AAAA,IAC9C,EAAE,WAAW,yBAAyB;AAAA,IACtC,EAAE,YAAY,0BAA0B;AAAA,IACxC,EAAE,YAAY,0BAA0B;AAAA,IACxC,EAAE,QAAQ,sBAAsB;AAAA,IAChC,EAAE,gBAAgB,+BAA+B;AAAA,IACjD,EAAE,oBAAoB,mCAAmC;AAAA,IACzD,EAAE,eAAe,6BAA6B;AAAA,IAC9C,EAAE,kBAAkB,gCAAgC;AAAA,IACpD,EAAE,eAAe,6BAA6B;AAAA,IAC9C,EAAE,kBAAkB,EAAE,gBAAgB,KAAK,wBAAwB;AAAA,IACnE,EAAE,gBAAgB,EAAE,mBAAmB,EAAE,gBAAgB,sBAAsB;AAAA,IAC/E,EAAE,eAAe,4BAA4B;AAAA,IAC7C,EAAE,aAAa,oBAAoB;AAAA,IACnC,EAAE,aAAa,oBAAoB;AAAA,IACnC,EAAE,aAAa,oBAAoB;AAAA,IACnC,EAAE,YAAY,0BAA0B;AAAA,IACxC,EAAE,cAAc,4BAA4B;AAAA,IAC5C,EAAE,cAAc,wBAAwB;AAAA,IACxC,EAAE,cAAc,yBAAyB;AAAA,IACzC,EAAE,YAAY,uBAAuB;AAAA,IACrC,EAAE,mBAAmB,0BAA0B;AAAA,IAC/C,EAAE,mBAAmB,aAAa,IAAI;AAAA,IACtC,EAAE,qBAAqB,gCAAgC;AAAA,IACvD,EAAE,iBAAiB,IAAI,6BAA6B;AAAA,IACpD,EAAE,qBAAqB,iCAAiC;AAAA,IACxD,EAAE,6BAA6B,0CAA0C;AAAA,IACzE,EAAE,yBAAyB,yCAAyC;AAAA,IACpE,EAAE,sBAAsB,sCAAsC;AAAA,IAC9D;AAAA,IACA;AAAA,IACA;AAAA,IACA,EAAE,gBAAgBtuB,KAAK,yBAAyB;AAAA,IAChD,EAAE,gBAAgBA,KAAK0mB,GAAG,4BAA4B;AAAA;AAAA,IAEtD,EAAE,gBAAgB1mB,KAAKstB,GAAG,eAAe,EAAE,WAAW,IAAI;AAAA,IAC1D,EAAE,YAAY,sBAAsB;AAAA,IACpC,EAAE,SAAS,mBAAmB;AAAA,IAC9B5G,GAAG;AAAA;AAAA,IAEH2G,GAAG,uBAAuB,EAAE,gBAAgB;AAAA,IAC5CG,GAAE;AAAA,IACF,EAAE,kBAAkB,2BAA2B,EAAE,eAAe;AAAA,IAChE;AAAA;AAAA,EAEJ,EAAI,OAAOE,EAAE,EAAE,KAAK;AAAA,CACnB,IAAI,IAAIM,GAAG,CAAC,GAAG,IAAIH,GAAG,GAAG,CAAC,GAAG,IAAIC,GAAG,GAAG,CAAC,GAAG,IAAIE,GAAG,CAAC,GAAG,IAAIH,GAAG,GAAG,CAAC,GAAG,IAAIC,GAAG,GAAG,CAAC,GAAG,IAAIM,GAAG,CAAC,GAAG,IAAIA,GAAG,CAAC,GAAG,EAAE,wBAAwB,OAAO,IAAI;AAAA,GAC3IvkB,IAAI;AAAA,IACHN;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACJ,EAAI,KAAK;AAAA,CACR,IAAI;AAAA,IACDM,GAAGC,IAAI;AAAA,IACP;AAAA,IACA,EAAE,gBAAgBhD,KAAK,KAAK;AAAA,IAC5B,EAAE,gBAAgBA,KAAK,KAAK;AAAA,IAC5B;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACJ,EAAI,KAAK;AAAA,CACR,IAAI;AAAA,IACDgD;AACF,QAAMrQ,IAAI,IAAIoQ,IAAI,GAAGK,IAAI,IAAIJ,IAAI,GAAG,IAAIgjB,GAAGllB,GAAGA,EAAE,eAAenO,CAAC,GAAG0Q,IAAI2iB,GAAGllB,GAAGA,EAAE,iBAAiBsC,CAAC;AACjG,EAAAtC,EAAE,aAAagC,GAAG,CAAC,GAAGhC,EAAE,aAAagC,GAAGO,CAAC,GAAG,EAAE,wBAAwB,SAASvC,EAAE,mBAAmBgC,GAAG,GAAG,EAAE,mBAAmB,IAAI,EAAE,iBAAiB,MAAMhC,EAAE,mBAAmBgC,GAAG,GAAG,UAAU,GAAGhC,EAAE,YAAYgC,CAAC;AACnN,WAASQ,EAAE4D,GAAG;AACZ,QAAI9G,EAAE,MAAM,mBAAmB;AAC7B,YAAM+G,IAAIrG,EAAE,kBAAkBgC,CAAC,KAAK,IAAIsE,IAAItG,EAAE,iBAAiB,CAAC,KAAK,IAAIuG,IAAIvG,EAAE,iBAAiBuC,CAAC,KAAK,IAAIiE,IAAIH,EAAE,KAAI,GAAIpZ,IAAIqZ,EAAE,KAAI,GAAIG,KAAKF,EAAE,KAAI;AACjJ,UAAIG,IAAI,IAAIC,IAAI;AAChB,UAAI3G,EAAE,oBAAoBgC,GAAGhC,EAAE,WAAW,MAAM;AAC9C,YAAI0G,IAAI,IAAI,OAAOpH,EAAE,MAAM,iBAAiB;AAC1C,UAAAA,EAAE,MAAM,cAAcU,GAAGgC,GAAG,GAAGO,CAAC;AAAA,aAC7B;AACH,gBAAMqE,KAAI4e,GAAGxlB,GAAG,GAAG,QAAQ,GAAG6G,KAAK2e,GAAGxlB,GAAGuC,GAAG,UAAU;AACtD,UAAA3C;AAAA,YACE,sCAAsCI,EAAE,SAAQ,IAAK,wBAAwBA,EAAE,oBAAoBgC,GAAGhC,EAAE,eAAe,IAAI;AAAA;AAAA,mBAEpHoG,EAAE,OAAO;AAAA,mBACTA,EAAE,OAAO;AAAA;AAAA,sBAENI,IAAI;AAAA,IACtBI,KAAI;AAAA,IACJC;AAAA,UACJ;AAAA,QACQ;AAAA,UACG,CAAAL,MAAM,KAAK7G,GAAG,mCAAmC6G,CAAC,KAAKvZ,MAAM,MAAMwZ,OAAO,QAAQE,IAAI;AAC3F,MAAAA,MAAMP,EAAE,cAAc;AAAA,QACpB,UAAUM;AAAA,QACV,YAAYF;AAAA,QACZ,cAAc;AAAA,UACZ,KAAKvZ;AAAA,UACL,QAAQgV;AAAA,QAClB;AAAA,QACQ,gBAAgB;AAAA,UACd,KAAKwE;AAAA,UACL,QAAQvE;AAAA,QAClB;AAAA,MACA;AAAA,IACI;AACA,IAAAlC,EAAE,aAAa,CAAC,GAAGA,EAAE,aAAauC,CAAC,GAAG,IAAI,IAAI0iB,GAAGjlB,GAAGgC,CAAC,GAAG,IAAIgkB,GAAGhmB,GAAGgC,CAAC;AAAA,EACrE;AACA,MAAI;AACJ,OAAK,cAAc,WAAW;AAC5B,WAAO,MAAM,UAAUQ,EAAE,IAAI,GAAG;AAAA,EAClC;AACA,MAAI;AACJ,OAAK,gBAAgB,WAAW;AAC9B,WAAO,MAAM,UAAUA,EAAE,IAAI,GAAG;AAAA,EAClC;AACA,MAAI,IAAI,EAAE,2CAA2C;AACrD,SAAO,KAAK,UAAU,WAAW;AAC/B,WAAO,MAAM,OAAO,IAAIxC,EAAE,oBAAoBgC,GAAGmjB,EAAE,IAAI;AAAA,EACzD,GAAG,KAAK,UAAU,WAAW;AAC3B,IAAAplB,EAAE,uBAAuB,IAAI,GAAGC,EAAE,cAAcgC,CAAC,GAAG,KAAK,UAAU;AAAA,EACrE,GAAG,KAAK,OAAO,EAAE,YAAY,KAAK,OAAO,EAAE,YAAY,KAAK,KAAKojB,MAAM,KAAK,WAAW,GAAG,KAAK,YAAY,GAAG,KAAK,UAAUpjB,GAAG,KAAK,eAAe,GAAG,KAAK,iBAAiBO,GAAG;AAClL;AACA,IAAI0kB,KAAK;AACT,MAAMC,GAAG;AAAA,EACP,cAAc;AACZ,SAAK,cAA8B,oBAAI,IAAG,GAAI,KAAK,gBAAgC,oBAAI,IAAG;AAAA,EAC5F;AAAA,EACA,OAAO,GAAG;AACR,UAAM,IAAI,EAAE,cAAcnnB,IAAI,EAAE,gBAAgBC,IAAI,KAAK,gBAAgB,CAAC,GAAGC,IAAI,KAAK,gBAAgBF,CAAC,GAAG,IAAI,KAAK,2BAA2B,CAAC;AAC/I,WAAO,EAAE,IAAIC,CAAC,MAAM,OAAO,EAAE,IAAIA,CAAC,GAAGA,EAAE,cAAc,EAAE,IAAIC,CAAC,MAAM,OAAO,EAAE,IAAIA,CAAC,GAAGA,EAAE,cAAc;AAAA,EACrG;AAAA,EACA,OAAO,GAAG;AACR,UAAM,IAAI,KAAK,cAAc,IAAI,CAAC;AAClC,eAAWF,KAAK;AACd,MAAAA,EAAE,aAAaA,EAAE,cAAc,KAAK,KAAK,YAAY,OAAOA,EAAE,IAAI;AACpE,WAAO,KAAK,cAAc,OAAO,CAAC,GAAG;AAAA,EACvC;AAAA,EACA,kBAAkB,GAAG;AACnB,WAAO,KAAK,gBAAgB,EAAE,YAAY,EAAE;AAAA,EAC9C;AAAA,EACA,oBAAoB,GAAG;AACrB,WAAO,KAAK,gBAAgB,EAAE,cAAc,EAAE;AAAA,EAChD;AAAA,EACA,UAAU;AACR,SAAK,YAAY,MAAK,GAAI,KAAK,cAAc,MAAK;AAAA,EACpD;AAAA,EACA,2BAA2B,GAAG;AAC5B,UAAM,IAAI,KAAK;AACf,QAAIA,IAAI,EAAE,IAAI,CAAC;AACf,WAAOA,MAAM,WAAWA,IAAoB,oBAAI,IAAG,GAAI,EAAE,IAAI,GAAGA,CAAC,IAAIA;AAAA,EACvE;AAAA,EACA,gBAAgB,GAAG;AACjB,UAAM,IAAI,KAAK;AACf,QAAIA,IAAI,EAAE,IAAI,CAAC;AACf,WAAOA,MAAM,WAAWA,IAAI,IAAIonB,GAAG,CAAC,GAAG,EAAE,IAAI,GAAGpnB,CAAC,IAAIA;AAAA,EACvD;AACF;AACA,MAAMonB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,KAAKF,MAAM,KAAK,OAAO,GAAG,KAAK,YAAY;AAAA,EAClD;AACF;AACA,SAASG,GAAG9nB,GAAG,GAAG,GAAGS,GAAGC,GAAGC,GAAG,GAAG;AAC/B,QAAM,IAAI,IAAIiH,GAAE,GAAI,IAAI,IAAIggB,GAAE,GAAI,IAAoB,oBAAI,IAAG,GAAI,IAAI,CAAA,GAAI,IAAIlnB,EAAE,wBAAwB,IAAIA,EAAE;AAC7G,MAAI2B,IAAI3B,EAAE;AACV,QAAM,IAAI;AAAA,IACR,mBAAmB;AAAA,IACnB,sBAAsB;AAAA,IACtB,oBAAoB;AAAA,IACpB,mBAAmB;AAAA,IACnB,qBAAqB;AAAA,IACrB,mBAAmB;AAAA,IACnB,kBAAkB;AAAA,IAClB,sBAAsB;AAAA,IACtB,sBAAsB;AAAA,IACtB,oBAAoB;AAAA,IACpB,mBAAmB;AAAA,IACnB,oBAAoB;AAAA,IACpB,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,EACpB;AACE,WAASgC,EAAE,GAAG;AACZ,WAAO,EAAE,IAAI,CAAC,GAAG,MAAM,IAAI,OAAO,KAAK,CAAC;AAAA,EAC1C;AACA,WAASC,EAAE,GAAG,GAAGmE,GAAGC,GAAGC,GAAG;AACxB,UAAMC,IAAIF,EAAE,KAAKG,IAAIF,EAAE,UAAUrZ,IAAI,EAAE,yBAAyBoZ,EAAE,cAAc,MAAMI,MAAM,EAAE,yBAAyB,IAAI,GAAG,IAAI,EAAE,UAAUxZ,CAAC,GAAGyZ,IAAID,MAAMA,GAAG,YAAYtN,KAAKsN,GAAG,MAAM,SAAS,MAAME,IAAI,EAAE,EAAE,IAAI;AACpN,MAAE,cAAc,SAAShF,IAAI3B,EAAE,gBAAgB,EAAE,SAAS,GAAG2B,MAAM,EAAE,aAAahC,GAAG,+BAA+B,EAAE,WAAW,wBAAwBgC,GAAG,UAAU;AACtK,UAAMiF,KAAIJ,EAAE,gBAAgB,YAAYA,EAAE,gBAAgB,UAAUA,EAAE,gBAAgB,OAAOK,KAAKD,OAAM,SAASA,GAAE,SAAS;AAC5H,QAAIiF,KAAK;AACT,IAAArF,EAAE,gBAAgB,aAAa,WAAWqF,KAAK,IAAIrF,EAAE,gBAAgB,WAAW,WAAWqF,KAAK,IAAIrF,EAAE,gBAAgB,UAAU,WAAWqF,KAAK;AAChJ,QAAIC,IAAI,IAAIC,IAAIsT;AAChB,QAAI1Y,GAAG;AACL,YAAM0gB,KAAKtI,GAAGpY,CAAC;AACf,MAAAmF,KAAKub,GAAG,cAAc,KAAKA,GAAG;AAAA,IAChC;AACE,MAAAvb,KAAK,EAAE,cAAc,KAAK,EAAE,gBAAgB,EAAE,OAAO,CAAC,GAAGC,KAAK,EAAE,kBAAkB,CAAC,GAAGsT,IAAI,EAAE,oBAAoB,CAAC;AACnH,UAAM,IAAI/f,EAAE,gBAAe,GAAI,KAAKA,EAAE,MAAM,QAAQ,MAAM,YAAW,GAAI,KAAKgH,EAAE,oBAAoB,IAAIgZ,KAAKhZ,EAAE,kBAAkB,IAAIghB,KAAK,CAAC,CAAC,EAAE,KAAKC,KAAK,CAAC,CAAC,EAAE,QAAQC,KAAK,CAAC,CAAC/gB,IAAIghB,KAAK,CAAC,CAAC,EAAE,OAAO,IAAI,CAAC,CAAC,EAAE,UAAUC,KAAK,CAAC,CAAC,EAAE,SAASC,KAAK,CAAC,CAAC,EAAE,WAAW,KAAK,CAAC,CAAC,EAAE,iBAAiBC,KAAK,CAAC,CAAC,EAAE,aAAaC,KAAK,CAAC,CAAC,EAAE,cAAcC,KAAK,CAAC,CAAC,EAAE,cAAcC,KAAK,EAAE,aAAa,GAAGC,IAAI,EAAE,YAAY,GAAGC,IAAI,EAAE,aAAa,GAAGC,IAAI,EAAE,cAAc,GAAGC,IAAI,EAAE,QAAQ,GAAGC,IAAI,EAAE,eAAe,GAAGC,IAAIN,MAAM,CAAC,CAAC,EAAE,eAAe,KAAKC,KAAK,CAAC,CAAC,EAAE,cAAcM,KAAKN,KAAK,CAAC,CAAC,EAAE,oBAAoBO,KAAKP,KAAK,CAAC,CAAC,EAAE,uBAAuBQ,KAAKN,KAAK,CAAC,CAAC,EAAE,gBAAgB,IAAIA,KAAK,CAAC,CAAC,EAAE,yBAAyBO,KAAKN,KAAK,CAAC,CAAC,EAAE,eAAeO,KAAKP,KAAK,CAAC,CAAC,EAAE,mBAAmBQ,KAAK,CAAC,CAAC,EAAE,aAAa,KAAK,CAAC,CAAC,EAAE,kBAAkB,KAAK,CAAC,CAAC,EAAE,sBAAsBC,IAAIR,KAAK,CAAC,CAAC,EAAE,iBAAiB,KAAKA,KAAK,CAAC,CAAC,EAAE,cAAcS,KAAK,CAAC,CAAC,EAAE,aAAaC,KAAK,CAAC,CAAC,EAAE,UAAUC,IAAK,EAAE,YAAY,GAAGC,IAAI,CAAC,CAAC,EAAE,WAAWC,KAAK,CAAC,CAAC,EAAE;AAC97B,QAAIC,KAAK9wB;AACT,MAAE,eAAe,MAAM,QAAQ,EAAE,qBAAqB,QAAQ8wB,KAAK5pB,EAAE;AACrE,UAAM6pB,KAAK;AAAA,MACT,UAAUxiB;AAAA,MACV,YAAY,EAAE;AAAA,MACd,YAAY,EAAE;AAAA,MACd,cAAcmF;AAAA,MACd,gBAAgB;AAAA,MAChB,SAAS,EAAE;AAAA,MACX,sBAAsBC;AAAA,MACtB,wBAAwBsT;AAAA,MACxB,qBAAqB,EAAE,wBAAwB;AAAA,MAC/C,aAAa,EAAE;AAAA,MACf,WAAW1d;AAAA,MACX,UAAU2d;AAAA,MACV,eAAeA,MAAMhZ,EAAE,mBAAmB;AAAA,MAC1C,YAAY;AAAA,MACZ,iBAAiB,MAAMA,EAAE,kBAAkB;AAAA,MAC3C,iBAAiB,MAAMA,EAAE,iBAAiB;AAAA,MAC1C,wBAAwB;AAAA,MACxB,kBAAkB,MAAM,OAAOhH,EAAE,mBAAmB,EAAE,qBAAqB,KAAK,EAAE,QAAQ,aAAapB;AAAA,MACvG,iBAAiB,CAAC,CAAC,EAAE;AAAA,MACrB,KAAKopB;AAAA,MACL,QAAQC;AAAA,MACR,QAAQC;AAAA,MACR,YAAYA,MAAM/gB,GAAG;AAAA,MACrB,oBAAoBC;AAAA,MACpB,OAAO+gB;AAAA,MACP,UAAU;AAAA,MACV,SAASC;AAAA,MACT,WAAWC;AAAA,MACX,iBAAiB,KAAK;AAAA,MACtB,aAAaC;AAAA,MACb,sBAAsBD,MAAM,EAAE,kBAAkB5pB;AAAA,MAChD,uBAAuB4pB,MAAM,EAAE,kBAAkB7pB;AAAA,MACjD,cAAc+pB;AAAA,MACd,cAAcC;AAAA,MACd,YAAYC;AAAA,MACZ,eAAeM;AAAA,MACf,WAAWL;AAAA,MACX,cAAc;AAAA,MACd,oBAAoBM;AAAA,MACpB,uBAAuBC;AAAA,MACvB,YAAYN;AAAA,MACZ,aAAaC;AAAA,MACb,gBAAgBM;AAAA,MAChB,yBAAyB;AAAA,MACzB,OAAOL;AAAA,MACP,eAAeM;AAAA,MACf,mBAAmBC;AAAA,MACnB,aAAaC;AAAA,MACb,kBAAkB;AAAA,MAClB,sBAAsB;AAAA,MACtB,cAAcP;AAAA,MACd,iBAAiBQ;AAAA,MACjB,cAAc;AAAA,MACd,aAAaC;AAAA,MACb,QAAQ,EAAE,gBAAgB,MAAM,EAAE,aAAa7yB,MAAM,EAAE,oBAAoB;AAAA,MAC3E,UAAU8yB;AAAA,MACV,WAAWC;AAAA,MACX,WAAWC;AAAA,MACX,SAAS,EAAE;AAAA;AAAA,MAEX,OAAO1B,MAAMtlB,EAAE,EAAE,IAAI,OAAO;AAAA,MAC5B,SAASylB,MAAMzlB,EAAE,EAAE,MAAM,OAAO;AAAA,MAChC,YAAY,KAAKA,EAAE,EAAE,SAAS,OAAO;AAAA,MACrC,WAAW0lB,MAAM1lB,EAAE,EAAE,QAAQ,OAAO;AAAA,MACpC,aAAa2lB,MAAM3lB,EAAE,EAAE,UAAU,OAAO;AAAA,MACxC,mBAAmB,MAAMA,EAAE,EAAE,gBAAgB,OAAO;AAAA,MACpD,eAAe4lB,MAAM5lB,EAAE,EAAE,YAAY,OAAO;AAAA,MAC5C,gBAAgB6lB,MAAM7lB,EAAE,EAAE,aAAa,OAAO;AAAA,MAC9C,gBAAgB8lB,MAAM9lB,EAAE,EAAE,aAAa,OAAO;AAAA,MAC9C,iBAAiBqmB,KAAKrmB,EAAE,EAAE,cAAc,OAAO;AAAA,MAC/C,gBAAgB,MAAMA,EAAE,EAAE,aAAa,OAAO;AAAA,MAC9C,sBAAsBsmB,MAAMtmB,EAAE,EAAE,mBAAmB,OAAO;AAAA,MAC1D,yBAAyBumB,MAAMvmB,EAAE,EAAE,sBAAsB,OAAO;AAAA,MAChE,kBAAkBwmB,MAAMxmB,EAAE,EAAE,eAAe,OAAO;AAAA,MAClD,2BAA2B,KAAKA,EAAE,EAAE,wBAAwB,OAAO;AAAA,MACnE,iBAAiBymB,MAAMzmB,EAAE,EAAE,cAAc,OAAO;AAAA,MAChD,qBAAqB0mB,MAAM1mB,EAAE,EAAE,kBAAkB,OAAO;AAAA,MACxD,eAAe2mB,MAAM3mB,EAAE,EAAE,YAAY,OAAO;AAAA,MAC5C,oBAAoB,MAAMA,EAAE,EAAE,iBAAiB,OAAO;AAAA,MACtD,wBAAwB,MAAMA,EAAE,EAAE,qBAAqB,OAAO;AAAA,MAC9D,mBAAmB4mB,KAAK5mB,EAAE,EAAE,gBAAgB,OAAO;AAAA,MACnD,gBAAgB,MAAMA,EAAE,EAAE,aAAa,OAAO;AAAA,MAC9C,YAAY8mB,MAAM9mB,EAAE,EAAE,SAAS,OAAO;AAAA;AAAA,MAEtC,gBAAgB,CAAC,CAACwE,EAAE,WAAW,YAAYmhB,MAAMI;AAAA,MACjD,cAAc,EAAE;AAAA,MAChB,cAAc,EAAE,iBAAiB,MAAM,CAAC,CAACvhB,EAAE,WAAW,SAASA,EAAE,WAAW,MAAM,aAAa;AAAA,MAC/F,WAAWF,EAAE,aAAa,MAAM,CAAC,CAACE,EAAE,WAAW,OAAO8gB,MAAMwB;AAAA,MAC5D,KAAK,CAAC,CAACviB;AAAA,MACP,QAAQ,EAAE,QAAQ;AAAA,MAClB,SAAS,CAAC,CAACA,KAAKA,EAAE;AAAA,MAClB,aAAa,EAAE,gBAAgB,MAAM,EAAE,cAAc;AAAA,MACrD,iBAAiB,EAAE,oBAAoB;AAAA,MACvC,wBAAwB;AAAA,MACxB,qBAAqB;AAAA,MACrB,UAAUD,EAAE,kBAAkB;AAAA,MAC9B,cAAcE,EAAE,gBAAgB,aAAa;AAAA,MAC7C,cAAcA,EAAE,gBAAgB,WAAW;AAAA,MAC3C,aAAaA,EAAE,gBAAgB,UAAU;AAAA,MACzC,mBAAmBK;AAAA,MACnB,oBAAoBgF;AAAA,MACpB,cAAc,EAAE,YAAY;AAAA,MAC5B,gBAAgB,EAAE,MAAM;AAAA,MACxB,eAAe,EAAE,KAAK;AAAA,MACtB,kBAAkB,EAAE,aAAa;AAAA,MACjC,mBAAmB,EAAE,SAAS;AAAA,MAC9B,eAAe,EAAE,KAAK;AAAA,MACtB,oBAAoB,EAAE,qBAAqB;AAAA,MAC3C,sBAAsB,EAAE,eAAe;AAAA,MACvC,qBAAqB,EAAE,cAAc;AAAA,MACrC,6BAA6B,EAAE;AAAA,MAC/B,gBAAgB,EAAE;AAAA,MAClB,mBAAmB,EAAE;AAAA,MACrB,qBAAqB,EAAE;AAAA,MACvB,WAAW,EAAE;AAAA,MACb,kBAAkBvM,EAAE,UAAU,WAAW8G,EAAE,SAAS;AAAA,MACpD,eAAe9G,EAAE,UAAU;AAAA,MAC3B,aAAa4pB;AAAA,MACb,oBAAoB5B,MAAM,EAAE,IAAI,mBAAmB,MAAMvkB,GAAG,YAAY,EAAE,IAAI,UAAU,MAAM;AAAA,MAC9F,4BAA4B6kB,MAAM,EAAE,YAAY,mBAAmB,MAAM7kB,GAAG,YAAY,EAAE,YAAY,UAAU,MAAM;AAAA,MACtH,oBAAoB,EAAE;AAAA,MACtB,aAAa,EAAE,SAASjN;AAAA,MACxB,WAAW,EAAE,SAASD;AAAA,MACtB,iBAAiB,EAAE,gBAAgB;AAAA,MACnC,cAAc,EAAE,gBAAgB;AAAA,MAChC,qBAAqB,EAAE;AAAA,MACvB,2BAA2BozB,MAAM,EAAE,WAAW,qBAAqB,MAAMlpB,EAAE,IAAI,0BAA0B;AAAA,MACzG,qBAAqBkpB,MAAM,EAAE,WAAW,cAAc,MAAM3J,OAAOvf,EAAE,IAAI,kBAAkB;AAAA,MAC3F,wCAAwCA,EAAE,IAAI,6BAA6B;AAAA,MAC3E,uBAAuB,EAAE,sBAAqB;AAAA,IACpD;AACI,WAAOopB,GAAG,aAAa,EAAE,IAAI,CAAC,GAAGA,GAAG,aAAa,EAAE,IAAI,CAAC,GAAGA,GAAG,aAAa,EAAE,IAAI,CAAC,GAAG,EAAE,MAAK,GAAIA;AAAA,EAClG;AACA,WAASjnB,EAAE,GAAG;AACZ,UAAM,IAAI,CAAA;AACV,QAAI,EAAE,WAAW,EAAE,KAAK,EAAE,QAAQ,KAAK,EAAE,KAAK,EAAE,oBAAoB,GAAG,EAAE,KAAK,EAAE,sBAAsB,IAAI,EAAE,YAAY;AACtH,iBAAWkE,KAAK,EAAE;AAChB,UAAE,KAAKA,CAAC,GAAG,EAAE,KAAK,EAAE,QAAQA,CAAC,CAAC;AAClC,WAAO,EAAE,wBAAwB,OAAO,EAAE,GAAG,CAAC,GAAGvU,EAAE,GAAG,CAAC,GAAG,EAAE,KAAKyN,EAAE,gBAAgB,IAAI,EAAE,KAAK,EAAE,qBAAqB,GAAG,EAAE,KAAI;AAAA,EAChI;AACA,WAAS,EAAE,GAAG,GAAG;AACf,MAAE,KAAK,EAAE,SAAS,GAAG,EAAE,KAAK,EAAE,gBAAgB,GAAG,EAAE,KAAK,EAAE,UAAU,GAAG,EAAE,KAAK,EAAE,kBAAkB,GAAG,EAAE,KAAK,EAAE,KAAK,GAAG,EAAE,KAAK,EAAE,UAAU,GAAG,EAAE,KAAK,EAAE,UAAU,GAAG,EAAE,KAAK,EAAE,OAAO,GAAG,EAAE,KAAK,EAAE,SAAS,GAAG,EAAE,KAAK,EAAE,WAAW,GAAG,EAAE,KAAK,EAAE,iBAAiB,GAAG,EAAE,KAAK,EAAE,aAAa,GAAG,EAAE,KAAK,EAAE,cAAc,GAAG,EAAE,KAAK,EAAE,cAAc,GAAG,EAAE,KAAK,EAAE,eAAe,GAAG,EAAE,KAAK,EAAE,cAAc,GAAG,EAAE,KAAK,EAAE,oBAAoB,GAAG,EAAE,KAAK,EAAE,uBAAuB,GAAG,EAAE,KAAK,EAAE,gBAAgB,GAAG,EAAE,KAAK,EAAE,yBAAyB,GAAG,EAAE,KAAK,EAAE,eAAe,GAAG,EAAE,KAAK,EAAE,mBAAmB,GAAG,EAAE,KAAK,EAAE,aAAa,GAAG,EAAE,KAAK,EAAE,kBAAkB,GAAG,EAAE,KAAK,EAAE,sBAAsB,GAAG,EAAE,KAAK,EAAE,iBAAiB,GAAG,EAAE,KAAK,EAAE,cAAc,GAAG,EAAE,KAAK,EAAE,OAAO,GAAG,EAAE,KAAK,EAAE,OAAO,GAAG,EAAE,KAAK,EAAE,eAAe,GAAG,EAAE,KAAK,EAAE,iBAAiB,GAAG,EAAE,KAAK,EAAE,mBAAmB,GAAG,EAAE,KAAK,EAAE,YAAY,GAAG,EAAE,KAAK,EAAE,cAAc,GAAG,EAAE,KAAK,EAAE,aAAa,GAAG,EAAE,KAAK,EAAE,gBAAgB,GAAG,EAAE,KAAK,EAAE,aAAa,GAAG,EAAE,KAAK,EAAE,iBAAiB,GAAG,EAAE,KAAK,EAAE,kBAAkB,GAAG,EAAE,KAAK,EAAE,oBAAoB,GAAG,EAAE,KAAK,EAAE,mBAAmB,GAAG,EAAE,KAAK,EAAE,2BAA2B,GAAG,EAAE,KAAK,EAAE,cAAc,GAAG,EAAE,KAAK,EAAE,aAAa,GAAG,EAAE,KAAK,EAAE,WAAW,GAAG,EAAE,KAAK,EAAE,iBAAiB,GAAG,EAAE,KAAK,EAAE,mBAAmB,GAAG,EAAE,KAAK,EAAE,YAAY;AAAA,EACzwC;AACA,WAASzN,EAAE,GAAG,GAAG;AACf,MAAE,WAAU,GAAI,EAAE,0BAA0B,EAAE,OAAO,CAAC,GAAG,EAAE,cAAc,EAAE,OAAO,CAAC,GAAG,EAAE,mBAAmB,EAAE,OAAO,CAAC,GAAG,EAAE,mBAAmB,EAAE,OAAO,CAAC,GAAG,EAAE,UAAU,EAAE,OAAO,CAAC,GAAG,EAAE,UAAU,EAAE,OAAO,CAAC,GAAG,EAAE,wBAAwB,EAAE,OAAO,CAAC,GAAG,EAAE,yBAAyB,EAAE,OAAO,CAAC,GAAG,EAAE,aAAa,EAAE,OAAO,CAAC,GAAG,EAAE,eAAe,EAAE,OAAO,CAAC,GAAG,EAAE,aAAa,EAAE,OAAO,EAAE,GAAG,EAAE,gBAAgB,EAAE,OAAO,EAAE,GAAG,EAAE,gBAAgB,EAAE,OAAO,EAAE,GAAG,EAAE,cAAc,EAAE,OAAO,EAAE,GAAG,EAAE,cAAc,EAAE,OAAO,EAAE,GAAG,EAAE,cAAc,EAAE,OAAO,EAAE,GAAG,EAAE,kBAAkB,EAAE,OAAO,EAAE,GAAG,EAAE,cAAc,EAAE,OAAO,EAAE,GAAG,EAAE,aAAa,EAAE,OAAO,EAAE,GAAG,EAAE,YAAY,EAAE,OAAO,EAAE,GAAG,EAAE,cAAc,EAAE,OAAO,EAAE,GAAG,EAAE,iBAAiB,EAAE,OAAO,EAAE,GAAG,EAAE,eAAe,EAAE,OAAO,EAAE,GAAG,EAAE,KAAK,EAAE,IAAI,GAAG,EAAE,WAAU,GAAI,EAAE,OAAO,EAAE,OAAO,CAAC,GAAG,EAAE,UAAU,EAAE,OAAO,CAAC,GAAG,EAAE,eAAe,EAAE,OAAO,CAAC,GAAG,EAAE,0BAA0B,EAAE,OAAO,CAAC,GAAG,EAAE,uBAAuB,EAAE,OAAO,CAAC,GAAG,EAAE,YAAY,EAAE,OAAO,CAAC,GAAG,EAAE,gBAAgB,EAAE,OAAO,CAAC,GAAG,EAAE,gBAAgB,EAAE,OAAO,CAAC,GAAG,EAAE,eAAe,EAAE,OAAO,CAAC,GAAG,EAAE,sBAAsB,EAAE,OAAO,CAAC,GAAG,EAAE,oBAAoB,EAAE,OAAO,EAAE,GAAG,EAAE,eAAe,EAAE,OAAO,EAAE,GAAG,EAAE,aAAa,EAAE,OAAO,EAAE,GAAG,EAAE,mBAAmB,EAAE,OAAO,EAAE,GAAG,EAAE,aAAa,EAAE,OAAO,EAAE,GAAG,EAAE,gBAAgB,EAAE,OAAO,EAAE,GAAG,EAAE,SAAS,EAAE,OAAO,EAAE,GAAG,EAAE,UAAU,EAAE,OAAO,EAAE,GAAG,EAAE,aAAa,EAAE,OAAO,EAAE,GAAG,EAAE,sBAAsB,EAAE,OAAO,EAAE,GAAG,EAAE,8BAA8B,EAAE,OAAO,EAAE,GAAG,EAAE,mBAAmB,EAAE,OAAO,EAAE,GAAG,EAAE,KAAK,EAAE,IAAI;AAAA,EACj9C;AACA,WAASyQ,EAAE,GAAG;AACZ,UAAM,IAAI,EAAE,EAAE,IAAI;AAClB,QAAI8D;AACJ,QAAI,GAAG;AACL,YAAMC,IAAI0Y,GAAG,CAAC;AACd,MAAA3Y,IAAIgG,GAAG,MAAM/F,EAAE,QAAQ;AAAA,IACzB;AACE,MAAAD,IAAI,EAAE;AACR,WAAOA;AAAA,EACT;AACA,WAAS,EAAE,GAAG,GAAG;AACf,QAAIA;AACJ,aAASC,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD,KAAK;AACxC,YAAME,IAAI,EAAEF,CAAC;AACb,UAAIE,EAAE,aAAa,GAAG;AACpB,QAAAH,IAAIG,GAAG,EAAEH,EAAE;AACX;AAAA,MACF;AAAA,IACF;AACA,WAAOA,MAAM,WAAWA,IAAI,IAAI4gB,GAAG1nB,GAAG,GAAG,GAAGW,CAAC,GAAG,EAAE,KAAKmG,CAAC,IAAIA;AAAA,EAC9D;AACA,WAAS7D,EAAE,GAAG;AACZ,QAAI,EAAE,EAAE,cAAc,GAAG;AACvB,YAAM,IAAI,EAAE,QAAQ,CAAC;AACrB,QAAE,CAAC,IAAI,EAAE,EAAE,SAAS,CAAC,GAAG,EAAE,OAAO,EAAE,QAAO;AAAA,IAC5C;AAAA,EACF;AACA,WAASC,EAAE,GAAG;AACZ,MAAE,OAAO,CAAC;AAAA,EACZ;AACA,WAAS,IAAI;AACX,MAAE,QAAO;AAAA,EACX;AACA,SAAO;AAAA,IACL,eAAeP;AAAA,IACf,oBAAoBC;AAAA,IACpB,aAAaI;AAAA,IACb,gBAAgB;AAAA,IAChB,gBAAgBC;AAAA,IAChB,oBAAoBC;AAAA;AAAA,IAEpB,UAAU;AAAA,IACV,SAAS;AAAA,EACb;AACA;AACA,SAAS4mB,KAAK;AACZ,MAAI9pB,IAAoB,oBAAI,QAAO;AACnC,WAAS,EAAE,GAAG;AACZ,WAAOA,EAAE,IAAI,CAAC;AAAA,EAChB;AACA,WAAS,EAAE,GAAG;AACZ,QAAI,IAAIA,EAAE,IAAI,CAAC;AACf,WAAO,MAAM,WAAW,IAAI,CAAA,GAAIA,EAAE,IAAI,GAAG,CAAC,IAAI;AAAA,EAChD;AACA,WAASS,EAAE,GAAG;AACZ,IAAAT,EAAE,OAAO,CAAC;AAAA,EACZ;AACA,WAASU,EAAE,GAAG,GAAG,GAAG;AAClB,IAAAV,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI;AAAA,EAChB;AACA,WAASW,IAAI;AACX,IAAAX,IAAoB,oBAAI,QAAO;AAAA,EACjC;AACA,SAAO;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,QAAQS;AAAA,IACR,QAAQC;AAAA,IACR,SAASC;AAAA,EACb;AACA;AACA,SAASopB,GAAG/pB,GAAG,GAAG;AAChB,SAAOA,EAAE,eAAe,EAAE,aAAaA,EAAE,aAAa,EAAE,aAAaA,EAAE,gBAAgB,EAAE,cAAcA,EAAE,cAAc,EAAE,cAAcA,EAAE,SAAS,OAAO,EAAE,SAAS,KAAKA,EAAE,SAAS,KAAK,EAAE,SAAS,KAAKA,EAAE,MAAM,EAAE,IAAIA,EAAE,IAAI,EAAE,IAAIA,EAAE,KAAK,EAAE;AAC9O;AACA,SAASgqB,GAAGhqB,GAAG,GAAG;AAChB,SAAOA,EAAE,eAAe,EAAE,aAAaA,EAAE,aAAa,EAAE,aAAaA,EAAE,gBAAgB,EAAE,cAAcA,EAAE,cAAc,EAAE,cAAcA,EAAE,MAAM,EAAE,IAAI,EAAE,IAAIA,EAAE,IAAIA,EAAE,KAAK,EAAE;AAC5K;AACA,SAASiqB,KAAK;AACZ,QAAMjqB,IAAI,CAAA;AACV,MAAI,IAAI;AACR,QAAM,IAAI,CAAA,GAAIS,IAAI,CAAA,GAAIC,IAAI,CAAA;AAC1B,WAASC,IAAI;AACX,QAAI,GAAG,EAAE,SAAS,GAAGF,EAAE,SAAS,GAAGC,EAAE,SAAS;AAAA,EAChD;AACA,WAAS,EAAE,GAAG,GAAG2B,GAAG,GAAGK,GAAGC,GAAG;AAC3B,QAAIC,IAAI5C,EAAE,CAAC;AACX,WAAO4C,MAAM,UAAUA,IAAI;AAAA,MACzB,IAAI,EAAE;AAAA,MACN,QAAQ;AAAA,MACR,UAAU;AAAA,MACV,UAAUP;AAAA,MACV,YAAY;AAAA,MACZ,aAAa,EAAE;AAAA,MACf,GAAGK;AAAA,MACH,OAAOC;AAAA,IACb,GAAO3C,EAAE,CAAC,IAAI4C,MAAMA,EAAE,KAAK,EAAE,IAAIA,EAAE,SAAS,GAAGA,EAAE,WAAW,GAAGA,EAAE,WAAWP,GAAGO,EAAE,aAAa,GAAGA,EAAE,cAAc,EAAE,aAAaA,EAAE,IAAIF,GAAGE,EAAE,QAAQD,IAAI,KAAKC;AAAA,EAC1J;AACA,WAAS,EAAE,GAAG,GAAGP,GAAG,GAAGK,GAAGC,GAAG;AAC3B,UAAMC,IAAI,EAAE,GAAG,GAAGP,GAAG,GAAGK,GAAGC,CAAC;AAC5B,IAAAN,EAAE,eAAe,IAAI5B,EAAE,KAAKmC,CAAC,IAAIP,EAAE,gBAAgB,KAAK3B,EAAE,KAAKkC,CAAC,IAAI,EAAE,KAAKA,CAAC;AAAA,EAC9E;AACA,WAAS,EAAE,GAAG,GAAGP,GAAG,GAAGK,GAAGC,GAAG;AAC3B,UAAMC,IAAI,EAAE,GAAG,GAAGP,GAAG,GAAGK,GAAGC,CAAC;AAC5B,IAAAN,EAAE,eAAe,IAAI5B,EAAE,QAAQmC,CAAC,IAAIP,EAAE,gBAAgB,KAAK3B,EAAE,QAAQkC,CAAC,IAAI,EAAE,QAAQA,CAAC;AAAA,EACvF;AACA,WAAS,EAAE,GAAG,GAAG;AACf,MAAE,SAAS,KAAK,EAAE,KAAK,KAAKmnB,EAAE,GAAGtpB,EAAE,SAAS,KAAKA,EAAE,KAAK,KAAKupB,EAAE,GAAGtpB,EAAE,SAAS,KAAKA,EAAE,KAAK,KAAKspB,EAAE;AAAA,EAClG;AACA,WAAS,IAAI;AACX,aAAS,IAAI,GAAG,IAAIhqB,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,YAAMqC,IAAIrC,EAAE,CAAC;AACb,UAAIqC,EAAE,OAAO,KAAM;AACnB,MAAAA,EAAE,KAAK,MAAMA,EAAE,SAAS,MAAMA,EAAE,WAAW,MAAMA,EAAE,WAAW,MAAMA,EAAE,QAAQ;AAAA,IAChF;AAAA,EACF;AACA,SAAO;AAAA,IACL,QAAQ;AAAA,IACR,cAAc5B;AAAA,IACd,aAAaC;AAAA,IACb,MAAMC;AAAA,IACN,MAAM;AAAA,IACN,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,MAAM;AAAA,EACV;AACA;AACA,SAASupB,KAAK;AACZ,MAAIlqB,IAAoB,oBAAI,QAAO;AACnC,WAAS,EAAES,GAAGC,GAAG;AACf,UAAMC,IAAIX,EAAE,IAAIS,CAAC;AACjB,QAAI;AACJ,WAAOE,MAAM,UAAU,IAAI,IAAIspB,GAAE,GAAIjqB,EAAE,IAAIS,GAAG,CAAC,CAAC,CAAC,KAAKC,KAAKC,EAAE,UAAU,IAAI,IAAIspB,GAAE,GAAItpB,EAAE,KAAK,CAAC,KAAK,IAAIA,EAAED,CAAC,GAAG;AAAA,EAC9G;AACA,WAAS,IAAI;AACX,IAAAV,IAAoB,oBAAI,QAAO;AAAA,EACjC;AACA,SAAO;AAAA,IACL,KAAK;AAAA,IACL,SAAS;AAAA,EACb;AACA;AACA,SAASmqB,KAAK;AACZ,QAAMnqB,IAAI,CAAA;AACV,SAAO;AAAA,IACL,KAAK,SAAS,GAAG;AACf,UAAIA,EAAE,EAAE,EAAE,MAAM;AACd,eAAOA,EAAE,EAAE,EAAE;AACf,UAAI;AACJ,cAAQ,EAAE,MAAI;AAAA,QACZ,KAAK;AACH,cAAI;AAAA,YACF,WAAW,IAAI,EAAC;AAAA,YAChB,OAAO,IAAIgK,GAAE;AAAA,UACzB;AACU;AAAA,QACF,KAAK;AACH,cAAI;AAAA,YACF,UAAU,IAAI,EAAC;AAAA,YACf,WAAW,IAAI,EAAC;AAAA,YAChB,OAAO,IAAIA,GAAE;AAAA,YACb,UAAU;AAAA,YACV,SAAS;AAAA,YACT,aAAa;AAAA,YACb,OAAO;AAAA,UACnB;AACU;AAAA,QACF,KAAK;AACH,cAAI;AAAA,YACF,UAAU,IAAI,EAAC;AAAA,YACf,OAAO,IAAIA,GAAE;AAAA,YACb,UAAU;AAAA,YACV,OAAO;AAAA,UACnB;AACU;AAAA,QACF,KAAK;AACH,cAAI;AAAA,YACF,WAAW,IAAI,EAAC;AAAA,YAChB,UAAU,IAAIA,GAAE;AAAA,YAChB,aAAa,IAAIA,GAAE;AAAA,UAC/B;AACU;AAAA,QACF,KAAK;AACH,cAAI;AAAA,YACF,OAAO,IAAIA,GAAE;AAAA,YACb,UAAU,IAAI,EAAC;AAAA,YACf,WAAW,IAAI,EAAC;AAAA,YAChB,YAAY,IAAI,EAAC;AAAA,UAC7B;AACU;AAAA,MACV;AACM,aAAOhK,EAAE,EAAE,EAAE,IAAI,GAAG;AAAA,IACtB;AAAA,EACJ;AACA;AACA,SAASoqB,KAAK;AACZ,QAAMpqB,IAAI,CAAA;AACV,SAAO;AAAA,IACL,KAAK,SAAS,GAAG;AACf,UAAIA,EAAE,EAAE,EAAE,MAAM;AACd,eAAOA,EAAE,EAAE,EAAE;AACf,UAAI;AACJ,cAAQ,EAAE,MAAI;AAAA,QACZ,KAAK;AACH,cAAI;AAAA,YACF,iBAAiB;AAAA,YACjB,YAAY;AAAA,YACZ,kBAAkB;AAAA,YAClB,cAAc;AAAA,YACd,eAAe,IAAIwC,GAAE;AAAA,UACjC;AACU;AAAA,QACF,KAAK;AACH,cAAI;AAAA,YACF,iBAAiB;AAAA,YACjB,YAAY;AAAA,YACZ,kBAAkB;AAAA,YAClB,cAAc;AAAA,YACd,eAAe,IAAIA,GAAE;AAAA,UACjC;AACU;AAAA,QACF,KAAK;AACH,cAAI;AAAA,YACF,iBAAiB;AAAA,YACjB,YAAY;AAAA,YACZ,kBAAkB;AAAA,YAClB,cAAc;AAAA,YACd,eAAe,IAAIA,GAAE;AAAA,YACrB,kBAAkB;AAAA,YAClB,iBAAiB;AAAA,UAC7B;AACU;AAAA,MACV;AACM,aAAOxC,EAAE,EAAE,EAAE,IAAI,GAAG;AAAA,IACtB;AAAA,EACJ;AACA;AACA,IAAIqqB,KAAK;AACT,SAASC,GAAGtqB,GAAG,GAAG;AAChB,UAAQ,EAAE,aAAa,IAAI,MAAMA,EAAE,aAAa,IAAI,MAAM,EAAE,MAAM,IAAI,MAAMA,EAAE,MAAM,IAAI;AAC1F;AACA,SAASuqB,GAAGvqB,GAAG;AACb,QAAM,IAAI,IAAImqB,GAAE,GAAI,IAAIC,GAAE,GAAI3pB,IAAI;AAAA,IAChC,SAAS;AAAA,IACT,MAAM;AAAA,MACJ,mBAAmB;AAAA,MACnB,aAAa;AAAA,MACb,YAAY;AAAA,MACZ,gBAAgB;AAAA,MAChB,YAAY;AAAA,MACZ,uBAAuB;AAAA,MACvB,iBAAiB;AAAA,MACjB,gBAAgB;AAAA,MAChB,aAAa;AAAA,MACb,gBAAgB;AAAA,IACtB;AAAA,IACI,SAAS,CAAC,GAAG,GAAG,CAAC;AAAA,IACjB,OAAO,CAAA;AAAA,IACP,aAAa,CAAA;AAAA,IACb,mBAAmB,CAAA;AAAA,IACnB,sBAAsB,CAAA;AAAA,IACtB,yBAAyB,CAAA;AAAA,IACzB,MAAM,CAAA;AAAA,IACN,cAAc,CAAA;AAAA,IACd,YAAY,CAAA;AAAA,IACZ,eAAe,CAAA;AAAA,IACf,iBAAiB,CAAA;AAAA,IACjB,UAAU,CAAA;AAAA,IACV,cAAc;AAAA,IACd,cAAc;AAAA,IACd,OAAO,CAAA;AAAA,IACP,aAAa,CAAA;AAAA,IACb,gBAAgB,CAAA;AAAA,IAChB,mBAAmB,CAAA;AAAA,IACnB,MAAM,CAAA;AAAA,IACN,6BAA6B;AAAA,IAC7B,gBAAgB;AAAA,EACpB;AACE,WAAS,IAAI,GAAG,IAAI,GAAG,IAAK,CAAAA,EAAE,MAAM,KAAK,IAAI,EAAC,CAAE;AAChD,QAAMC,IAAI,IAAI,KAAKC,IAAI,IAAI6F,GAAE,GAAI,IAAI,IAAIA,GAAE;AAC3C,WAAS,EAAE,GAAG;AACZ,QAAI,IAAI,GAAG,IAAI,GAAG,IAAI;AACtB,aAAS,IAAI,GAAG,IAAI,GAAG,IAAK,CAAA/F,EAAE,MAAM,CAAC,EAAE,IAAI,GAAG,GAAG,CAAC;AAClD,QAAI4B,IAAI,GAAG,IAAI,GAAGK,IAAI,GAAGC,IAAI,GAAGC,IAAI,GAAG,IAAI,GAAGrQ,IAAI,GAAGyQ,IAAI,GAAG,IAAI,GAAGC,IAAI,GAAGC,IAAI;AAC9E,MAAE,KAAKonB,EAAE;AACT,aAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,YAAMxjB,IAAI,EAAE,CAAC,GAAGC,IAAID,EAAE,OAAOE,IAAIF,EAAE,WAAWG,IAAIH,EAAE,UAAUI,IAAIJ,EAAE,UAAUA,EAAE,OAAO,MAAMA,EAAE,OAAO,IAAI,UAAU;AACpH,UAAIA,EAAE;AACJ,aAAKC,EAAE,IAAIC,GAAG,KAAKD,EAAE,IAAIC,GAAG,KAAKD,EAAE,IAAIC;AAAA,eAChCF,EAAE,cAAc;AACvB,iBAASnZ,IAAI,GAAGA,IAAI,GAAGA;AACrB,UAAA8S,EAAE,MAAM9S,CAAC,EAAE,gBAAgBmZ,EAAE,GAAG,aAAanZ,CAAC,GAAGqZ,CAAC;AACpD,QAAA9D;AAAA,MACF,WAAW4D,EAAE,oBAAoB;AAC/B,cAAMnZ,IAAI,EAAE,IAAImZ,CAAC;AACjB,YAAInZ,EAAE,MAAM,KAAKmZ,EAAE,KAAK,EAAE,eAAeA,EAAE,SAAS,GAAGA,EAAE,YAAY;AACnE,gBAAMK,KAAKL,EAAE,QAAQM,IAAI,EAAE,IAAIN,CAAC;AAChC,UAAAM,EAAE,kBAAkBD,GAAG,WAAWC,EAAE,aAAaD,GAAG,MAAMC,EAAE,mBAAmBD,GAAG,YAAYC,EAAE,eAAeD,GAAG,QAAQC,EAAE,gBAAgBD,GAAG,SAAS1G,EAAE,kBAAkB4B,CAAC,IAAI+E,GAAG3G,EAAE,qBAAqB4B,CAAC,IAAI6E,GAAGzG,EAAE,wBAAwB4B,CAAC,IAAIyE,EAAE,OAAO,QAAQ;AAAA,QACrQ;AACA,QAAArG,EAAE,YAAY4B,CAAC,IAAI1U,GAAG0U;AAAA,MACxB,WAAWyE,EAAE,aAAa;AACxB,cAAMnZ,IAAI,EAAE,IAAImZ,CAAC;AACjB,QAAAnZ,EAAE,SAAS,sBAAsBmZ,EAAE,WAAW,GAAGnZ,EAAE,MAAM,KAAKoZ,CAAC,EAAE,eAAeC,CAAC,GAAGrZ,EAAE,WAAWsZ,GAAGtZ,EAAE,UAAU,KAAK,IAAImZ,EAAE,KAAK,GAAGnZ,EAAE,cAAc,KAAK,IAAImZ,EAAE,SAAS,IAAIA,EAAE,SAAS,GAAGnZ,EAAE,QAAQmZ,EAAE,OAAOrG,EAAE,KAAKiC,CAAC,IAAI/U;AACxN,cAAMwZ,KAAKL,EAAE;AACb,YAAIA,EAAE,QAAQrG,EAAE,aAAa,CAAC,IAAIqG,EAAE,KAAK,KAAKK,GAAG,eAAeL,CAAC,GAAGA,EAAE,cAAc7D,MAAMxC,EAAE,gBAAgBiC,CAAC,IAAIyE,GAAG,QAAQL,EAAE,YAAY;AACxI,gBAAMM,IAAI,EAAE,IAAIN,CAAC;AACjB,UAAAM,EAAE,kBAAkBD,GAAG,WAAWC,EAAE,aAAaD,GAAG,MAAMC,EAAE,mBAAmBD,GAAG,YAAYC,EAAE,eAAeD,GAAG,QAAQC,EAAE,gBAAgBD,GAAG,SAAS1G,EAAE,WAAWiC,CAAC,IAAI0E,GAAG3G,EAAE,cAAciC,CAAC,IAAIwE,GAAGlE;AAAA,QACvM;AACA,QAAAN;AAAA,MACF,WAAWoE,EAAE,iBAAiB;AAC5B,cAAMnZ,IAAI,EAAE,IAAImZ,CAAC;AACjB,QAAAnZ,EAAE,MAAM,KAAKoZ,CAAC,EAAE,eAAeC,CAAC,GAAGrZ,EAAE,UAAU,IAAImZ,EAAE,QAAQ,KAAK,GAAG,CAAC,GAAGnZ,EAAE,WAAW,IAAI,GAAGmZ,EAAE,SAAS,KAAK,CAAC,GAAGrG,EAAE,SAASkC,CAAC,IAAIhV,GAAGgV;AAAA,MACtI,WAAWmE,EAAE,cAAc;AACzB,cAAMnZ,IAAI,EAAE,IAAImZ,CAAC;AACjB,YAAInZ,EAAE,MAAM,KAAKmZ,EAAE,KAAK,EAAE,eAAeA,EAAE,SAAS,GAAGnZ,EAAE,WAAWmZ,EAAE,UAAUnZ,EAAE,QAAQmZ,EAAE,OAAOA,EAAE,YAAY;AAC/G,gBAAMK,KAAKL,EAAE,QAAQM,IAAI,EAAE,IAAIN,CAAC;AAChC,UAAAM,EAAE,kBAAkBD,GAAG,WAAWC,EAAE,aAAaD,GAAG,MAAMC,EAAE,mBAAmBD,GAAG,YAAYC,EAAE,eAAeD,GAAG,QAAQC,EAAE,gBAAgBD,GAAG,SAASC,EAAE,mBAAmBD,GAAG,OAAO,MAAMC,EAAE,kBAAkBD,GAAG,OAAO,KAAK1G,EAAE,YAAY,CAAC,IAAI2G,GAAG3G,EAAE,eAAe,CAAC,IAAIyG,GAAGzG,EAAE,kBAAkB,CAAC,IAAIqG,EAAE,OAAO,QAAQvU;AAAA,QAC3T;AACA,QAAAkO,EAAE,MAAM,CAAC,IAAI9S,GAAG;AAAA,MAClB,WAAWmZ,EAAE,mBAAmB;AAC9B,cAAMnZ,IAAI,EAAE,IAAImZ,CAAC;AACjB,QAAAnZ,EAAE,SAAS,KAAKmZ,EAAE,KAAK,EAAE,eAAeE,CAAC,GAAGrZ,EAAE,YAAY,KAAKmZ,EAAE,WAAW,EAAE,eAAeE,CAAC,GAAGvG,EAAE,KAAKmC,CAAC,IAAIjV,GAAGiV;AAAA,MAClH;AAAA,IACF;AACA,IAAAD,IAAI,MAAM3C,EAAE,IAAI,0BAA0B,MAAM,MAAMS,EAAE,eAAe,GAAG,aAAaA,EAAE,eAAe,GAAG,gBAAgBA,EAAE,eAAe,GAAG,YAAYA,EAAE,eAAe,GAAG,cAAcA,EAAE,QAAQ,CAAC,IAAI,GAAGA,EAAE,QAAQ,CAAC,IAAI,GAAGA,EAAE,QAAQ,CAAC,IAAI;AAChP,UAAM,IAAIA,EAAE;AACZ,KAAC,EAAE,sBAAsB4B,KAAK,EAAE,gBAAgB,KAAK,EAAE,eAAeK,KAAK,EAAE,mBAAmBC,KAAK,EAAE,eAAeC,KAAK,EAAE,0BAA0B,KAAK,EAAE,oBAAoBrQ,KAAK,EAAE,mBAAmByQ,KAAK,EAAE,gBAAgB,KAAK,EAAE,mBAAmBE,OAAOzC,EAAE,YAAY,SAAS4B,GAAG5B,EAAE,KAAK,SAASiC,GAAGjC,EAAE,SAAS,SAASkC,GAAGlC,EAAE,MAAM,SAAS,GAAGA,EAAE,KAAK,SAASmC,GAAGnC,EAAE,kBAAkB,SAAS,GAAGA,EAAE,qBAAqB,SAAS,GAAGA,EAAE,YAAY,SAASlO,GAAGkO,EAAE,eAAe,SAASlO,GAAGkO,EAAE,WAAW,SAASuC,GAAGvC,EAAE,cAAc,SAASuC,GAAGvC,EAAE,wBAAwB,SAAS,GAAGA,EAAE,kBAAkB,SAASlO,GAAGkO,EAAE,gBAAgB,SAASuC,IAAI,IAAIC,GAAGxC,EAAE,aAAa,SAAS,GAAGA,EAAE,8BAA8BwC,GAAGxC,EAAE,iBAAiByC,GAAG,EAAE,oBAAoBb,GAAG,EAAE,cAAc,GAAG,EAAE,aAAaK,GAAG,EAAE,iBAAiBC,GAAG,EAAE,aAAaC,GAAG,EAAE,wBAAwB,GAAG,EAAE,kBAAkBrQ,GAAG,EAAE,iBAAiByQ,GAAG,EAAE,cAAc,GAAG,EAAE,iBAAiBE,GAAGzC,EAAE,UAAU4pB;AAAA,EACr8B;AACA,WAAS,EAAE,GAAG,GAAG;AACf,QAAI,IAAI,GAAG,IAAI,GAAGhoB,IAAI,GAAG,IAAI,GAAGK,IAAI;AACpC,UAAMC,IAAI,EAAE;AACZ,aAASC,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA,KAAK;AACxC,YAAMrQ,IAAI,EAAEqQ,CAAC;AACb,UAAIrQ,EAAE,oBAAoB;AACxB,cAAMyQ,IAAIvC,EAAE,YAAY,CAAC;AACzB,QAAAuC,EAAE,UAAU,sBAAsBzQ,EAAE,WAAW,GAAGmO,EAAE,sBAAsBnO,EAAE,OAAO,WAAW,GAAGyQ,EAAE,UAAU,IAAItC,CAAC,GAAGsC,EAAE,UAAU,mBAAmBL,CAAC,GAAG;AAAA,MAC1J,WAAWpQ,EAAE,aAAa;AACxB,cAAMyQ,IAAIvC,EAAE,KAAK4B,CAAC;AAClB,QAAAW,EAAE,SAAS,sBAAsBzQ,EAAE,WAAW,GAAGyQ,EAAE,SAAS,aAAaL,CAAC,GAAGK,EAAE,UAAU,sBAAsBzQ,EAAE,WAAW,GAAGmO,EAAE,sBAAsBnO,EAAE,OAAO,WAAW,GAAGyQ,EAAE,UAAU,IAAItC,CAAC,GAAGsC,EAAE,UAAU,mBAAmBL,CAAC,GAAGN;AAAA,MACvO,WAAW9P,EAAE,iBAAiB;AAC5B,cAAMyQ,IAAIvC,EAAE,SAAS,CAAC;AACtB,QAAAuC,EAAE,SAAS,sBAAsBzQ,EAAE,WAAW,GAAGyQ,EAAE,SAAS,aAAaL,CAAC,GAAG,EAAE,SAAQ,GAAIhC,EAAE,KAAKpO,EAAE,WAAW,GAAGoO,EAAE,YAAYgC,CAAC,GAAG,EAAE,gBAAgBhC,CAAC,GAAGqC,EAAE,UAAU,IAAIzQ,EAAE,QAAQ,KAAK,GAAG,CAAC,GAAGyQ,EAAE,WAAW,IAAI,GAAGzQ,EAAE,SAAS,KAAK,CAAC,GAAGyQ,EAAE,UAAU,aAAa,CAAC,GAAGA,EAAE,WAAW,aAAa,CAAC,GAAG;AAAA,MACrS,WAAWzQ,EAAE,cAAc;AACzB,cAAMyQ,IAAIvC,EAAE,MAAM,CAAC;AACnB,QAAAuC,EAAE,SAAS,sBAAsBzQ,EAAE,WAAW,GAAGyQ,EAAE,SAAS,aAAaL,CAAC,GAAG;AAAA,MAC/E,WAAWpQ,EAAE,mBAAmB;AAC9B,cAAMyQ,IAAIvC,EAAE,KAAKiC,CAAC;AAClB,QAAAM,EAAE,UAAU,sBAAsBzQ,EAAE,WAAW,GAAGyQ,EAAE,UAAU,mBAAmBL,CAAC,GAAGD;AAAA,MACvF;AAAA,IACF;AAAA,EACF;AACA,SAAO;AAAA,IACL,OAAO;AAAA,IACP,WAAW;AAAA,IACX,OAAOjC;AAAA,EACX;AACA;AACA,SAAS+pB,GAAGxqB,GAAG;AACb,QAAM,IAAI,IAAIuqB,GAAGvqB,CAAC,GAAG,IAAI,CAAA,GAAIS,IAAI,CAAA;AACjC,WAASC,EAAE,GAAG;AACZ,MAAE,SAAS,GAAG,EAAE,SAAS,GAAGD,EAAE,SAAS;AAAA,EACzC;AACA,WAASE,EAAE,GAAG;AACZ,MAAE,KAAK,CAAC;AAAA,EACV;AACA,WAAS,EAAE,GAAG;AACZ,IAAAF,EAAE,KAAK,CAAC;AAAA,EACV;AACA,WAAS,IAAI;AACX,MAAE,MAAM,CAAC;AAAA,EACX;AACA,WAAS,EAAE,GAAG;AACZ,MAAE,UAAU,GAAG,CAAC;AAAA,EAClB;AACA,QAAM,IAAI;AAAA,IACR,aAAa;AAAA,IACb,cAAcA;AAAA,IACd,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,0BAA0B,CAAA;AAAA,EAC9B;AACE,SAAO;AAAA,IACL,MAAMC;AAAA,IACN,OAAO;AAAA,IACP,aAAa;AAAA,IACb,iBAAiB;AAAA,IACjB,WAAWC;AAAA,IACX,YAAY;AAAA,EAChB;AACA;AACA,SAAS8pB,GAAGzqB,GAAG;AACb,MAAI,IAAoB,oBAAI,QAAO;AACnC,WAAS,EAAEU,GAAGC,IAAI,GAAG;AACnB,UAAM,IAAI,EAAE,IAAID,CAAC;AACjB,QAAI;AACJ,WAAO,MAAM,UAAU,IAAI,IAAI8pB,GAAGxqB,CAAC,GAAG,EAAE,IAAIU,GAAG,CAAC,CAAC,CAAC,KAAKC,KAAK,EAAE,UAAU,IAAI,IAAI6pB,GAAGxqB,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,IAAI,EAAEW,CAAC,GAAG;AAAA,EAChH;AACA,WAASF,IAAI;AACX,QAAoB,oBAAI,QAAO;AAAA,EACjC;AACA,SAAO;AAAA,IACL,KAAK;AAAA,IACL,SAASA;AAAA,EACb;AACA;AACA,MAAMiqB,KAAK;AAAA;AAAA,IAEPC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA2BT,SAASC,GAAG5qB,GAAG,GAAG,GAAG;AACnB,MAAIS,IAAI,IAAIuP,GAAE;AACd,QAAMtP,IAAI,IAAI8B,GAAE,GAAI7B,IAAI,IAAI6B,GAAE,GAAI,IAAI,IAAI0B,GAAE,GAAI,IAAI,IAAI4N,GAAG,EAAE,cAAcvT,GAAE,CAAE,GAAG,IAAI,IAAIwT,GAAE,GAAI,IAAI,CAAA,GAAI,IAAI,EAAE,gBAAgB,IAAI,EAAE,CAACzb,EAAE,GAAGC,IAAI,CAACA,EAAE,GAAGD,IAAI,CAACE,EAAE,GAAGA,MAAM,IAAI,IAAIyW,GAAG;AAAA,IAC7K,SAAS;AAAA,MACP,aAAa;AAAA,IACnB;AAAA,IACI,UAAU;AAAA,MACR,aAAa,EAAE,OAAO,KAAI;AAAA,MAC1B,YAAY,EAAE,OAAO,IAAIzK,KAAI;AAAA,MAC7B,QAAQ,EAAE,OAAO,EAAC;AAAA,IACxB;AAAA,IACI,cAAckoB;AAAA,IACd,gBAAgBC;AAAA,EACpB,CAAG,GAAGtoB,IAAI,EAAE,MAAK;AACf,EAAAA,EAAE,QAAQ,kBAAkB;AAC5B,QAAM,IAAI,IAAIiJ,GAAE;AAChB,IAAE;AAAA,IACA;AAAA,IACA,IAAIT;AAAA,MACF,IAAI,aAAa,CAAC,IAAI,IAAI,KAAK,GAAG,IAAI,KAAK,IAAI,GAAG,GAAG,CAAC;AAAA,MACtD;AAAA,IACN;AAAA,EACA;AACE,QAAMnI,IAAI,IAAIwJ,GAAG,GAAG,CAAC,GAAGvJ,IAAI;AAC5B,OAAK,UAAU,IAAI,KAAK,aAAa,IAAI,KAAK,cAAc,IAAI,KAAK,OAAOxM;AAC5E,MAAIyM,IAAI,KAAK;AACb,OAAK,SAAS,SAASK,GAAGC,GAAG,GAAG;AAC9B,QAAIP,EAAE,YAAY,MAAMA,EAAE,eAAe,MAAMA,EAAE,gBAAgB,MAAMM,EAAE,WAAW,EAAG;AACvF,UAAM,IAAIjD,EAAE,gBAAe,GAAI,IAAIA,EAAE,qBAAqB8G,IAAI9G,EAAE,qBAAoB,GAAI+G,IAAI/G,EAAE;AAC9F,IAAA+G,EAAE,YAAYtQ,EAAE,GAAGsQ,EAAE,QAAQ,MAAM,YAAW,MAAO,KAAKA,EAAE,QAAQ,MAAM,SAAS,GAAG,GAAG,GAAG,CAAC,IAAIA,EAAE,QAAQ,MAAM,SAAS,GAAG,GAAG,GAAG,CAAC,GAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,GAAGA,EAAE,eAAe,EAAE;AACvL,UAAMC,IAAIpE,MAAMvM,MAAM,KAAK,SAASA,IAAI4Q,IAAIrE,MAAMvM,MAAM,KAAK,SAASA;AACtE,aAAS6Q,IAAI,GAAGvZ,IAAIsV,EAAE,QAAQiE,IAAIvZ,GAAGuZ,KAAK;AACxC,YAAMC,KAAKlE,EAAEiE,CAAC,GAAGE,IAAID,GAAG;AACxB,UAAIC,MAAM,QAAQ;AAChB,QAAA/G,GAAG,mBAAmB8G,IAAI,gBAAgB;AAC1C;AAAA,MACF;AACA,UAAIC,EAAE,eAAe,MAAMA,EAAE,gBAAgB,GAAI;AACjD,MAAA1G,EAAE,KAAK0G,EAAE,OAAO;AAChB,YAAMC,IAAID,EAAE,gBAAe;AAC3B,UAAI1G,EAAE,SAAS2G,CAAC,GAAG1G,EAAE,KAAKyG,EAAE,OAAO,IAAI1G,EAAE,IAAI,KAAKA,EAAE,IAAI,OAAOA,EAAE,IAAI,MAAMC,EAAE,IAAI,KAAK,MAAM,IAAI0G,EAAE,CAAC,GAAG3G,EAAE,IAAIC,EAAE,IAAI0G,EAAE,GAAGD,EAAE,QAAQ,IAAIzG,EAAE,IAAID,EAAE,IAAI,MAAMC,EAAE,IAAI,KAAK,MAAM,IAAI0G,EAAE,CAAC,GAAG3G,EAAE,IAAIC,EAAE,IAAI0G,EAAE,GAAGD,EAAE,QAAQ,IAAIzG,EAAE,KAAKyG,EAAE,QAAQ,QAAQJ,MAAM,MAAMC,MAAM,IAAI;AAC9P,cAAMM,KAAK,KAAK,SAASlR,KAAK,EAAE,WAAW4D,IAAI,WAAWA,GAAE,IAAK,CAAA;AACjE,QAAAmN,EAAE,QAAQ,QAAQA,EAAE,IAAI,WAAWA,EAAE,MAAM,IAAI1C,GAAGhE,EAAE,GAAGA,EAAE,GAAG6G,EAAE,GAAGH,EAAE,IAAI,QAAQ,OAAOD,GAAG,OAAO,cAAcC,EAAE,OAAO,uBAAsB;AAAA,MAC/I;AACA,MAAApH,EAAE,gBAAgBoH,EAAE,GAAG,GAAGpH,EAAE,MAAK;AACjC,YAAMsH,KAAIF,EAAE,iBAAgB;AAC5B,eAASG,KAAK,GAAGA,KAAKD,IAAGC,MAAM;AAC7B,cAAMgF,KAAKnF,EAAE,YAAYG,EAAE;AAC3B,UAAE;AAAA,UACA5G,EAAE,IAAI4L,GAAG;AAAA,UACT5L,EAAE,IAAI4L,GAAG;AAAA,UACT5L,EAAE,IAAI4L,GAAG;AAAA,UACT5L,EAAE,IAAI4L,GAAG;AAAA,QACnB,GAAWxF,EAAE,SAAS,CAAC,GAAGK,EAAE,eAAeD,IAAII,EAAE,GAAG9G,IAAI2G,EAAE,WAAU,GAAIpE,EAAEE,GAAG,GAAGkE,EAAE,QAAQD,IAAI,KAAK,IAAI;AAAA,MACjG;AACA,MAAAC,EAAE,uBAAuB,MAAM,KAAK,SAAS/Q,MAAM,EAAE+Q,GAAG,CAAC,GAAGA,EAAE,cAAc;AAAA,IAC9E;AACA,IAAAxE,IAAI,KAAK,MAAMD,EAAE,cAAc,IAAI3C,EAAE,gBAAgB,GAAG,GAAG8G,CAAC;AAAA,EAC9D;AACA,WAAS,EAAE7D,GAAGC,GAAG;AACf,UAAM,IAAI,EAAE,OAAOR,CAAC;AACpB,MAAE,QAAQ,gBAAgBO,EAAE,gBAAgB,EAAE,QAAQ,cAAcA,EAAE,aAAaZ,EAAE,QAAQ,cAAcY,EAAE,aAAa,EAAE,cAAc,IAAIZ,EAAE,cAAc,KAAKY,EAAE,YAAY,SAASA,EAAE,UAAU,IAAIyB,GAAGhE,EAAE,GAAGA,EAAE,CAAC,IAAI,EAAE,SAAS,YAAY,QAAQuC,EAAE,IAAI,SAAS,EAAE,SAAS,WAAW,QAAQA,EAAE,SAAS,EAAE,SAAS,OAAO,QAAQA,EAAE,QAAQjD,EAAE,gBAAgBiD,EAAE,OAAO,GAAGjD,EAAE,SAASA,EAAE,mBAAmBkD,GAAG,MAAM,GAAG,GAAGR,GAAG,IAAI,GAAGL,EAAE,SAAS,YAAY,QAAQY,EAAE,QAAQ,SAASZ,EAAE,SAAS,WAAW,QAAQY,EAAE,SAASZ,EAAE,SAAS,OAAO,QAAQY,EAAE,QAAQjD,EAAE,gBAAgBiD,EAAE,GAAG,GAAGjD,EAAE,MAAK,GAAIA,EAAE,mBAAmBkD,GAAG,MAAM,GAAGb,GAAGK,GAAG,IAAI;AAAA,EAC5nB;AACA,WAASnQ,EAAE0Q,GAAGC,GAAG,GAAG,GAAG;AACrB,QAAI,IAAI;AACR,UAAM4D,IAAI,EAAE,iBAAiB,KAAK7D,EAAE,yBAAyBA,EAAE;AAC/D,QAAI6D,MAAM;AACR,UAAIA;AAAA,aACG,IAAI,EAAE,iBAAiB,KAAK,IAAI,GAAG9G,EAAE,wBAAwBkD,EAAE,gBAAgB,MAAM,MAAM,QAAQA,EAAE,cAAc,KAAKA,EAAE,eAAe,WAAW,KAAKA,EAAE,mBAAmBA,EAAE,sBAAsB,KAAKA,EAAE,YAAYA,EAAE,YAAY,KAAKA,EAAE,OAAOA,EAAE,YAAY,KAAKA,EAAE,oBAAoB,IAAI;AACzS,YAAM6D,IAAI,EAAE,MAAMC,IAAI9D,EAAE;AACxB,UAAI+D,IAAI,EAAEF,CAAC;AACX,MAAAE,MAAM,WAAWA,IAAI,CAAA,GAAI,EAAEF,CAAC,IAAIE;AAChC,UAAIC,IAAID,EAAED,CAAC;AACX,MAAAE,MAAM,WAAWA,IAAI,EAAE,MAAK,GAAID,EAAED,CAAC,IAAIE,GAAGhE,EAAE,iBAAiB,WAAW,CAAC,IAAI,IAAIgE;AAAA,IACnF;AACA,QAAI,EAAE,UAAUhE,EAAE,SAAS,EAAE,YAAYA,EAAE,WAAW,MAAM7M,KAAK,EAAE,OAAO6M,EAAE,eAAe,OAAOA,EAAE,aAAaA,EAAE,OAAO,EAAE,OAAOA,EAAE,eAAe,OAAOA,EAAE,aAAa,EAAEA,EAAE,IAAI,GAAG,EAAE,WAAWA,EAAE,UAAU,EAAE,YAAYA,EAAE,oBAAoB,KAAK,MAAMA,EAAE,WAAW,EAAE,MAAMA,EAAE,KAAK,EAAE,cAAcA,EAAE,aAAa,EAAE,iBAAiBA,EAAE,gBAAgB,EAAE,mBAAmBA,EAAE,kBAAkB,EAAE,kBAAkBA,EAAE,iBAAiB,EAAE,oBAAoBA,EAAE,mBAAmB,EAAE,mBAAmBA,EAAE,kBAAkB,EAAE,qBAAqBA,EAAE,oBAAoB,EAAE,YAAYA,EAAE,WAAW,EAAE,iBAAiB,MAAM,EAAE,2BAA2B,IAAI;AACjoB,YAAM6D,IAAI/G,EAAE,WAAW,IAAI,CAAC;AAC5B,MAAA+G,EAAE,QAAQ;AAAA,IACZ;AACA,WAAO;AAAA,EACT;AACA,WAAS/D,EAAEC,GAAGC,GAAG,GAAG,GAAG,GAAG;AACxB,QAAID,EAAE,YAAY,GAAI;AACtB,QAAIA,EAAE,OAAO,KAAKC,EAAE,MAAM,MAAMD,EAAE,UAAUA,EAAE,UAAUA,EAAE,cAAcA,EAAE,cAAcA,EAAE,iBAAiB,MAAM5M,QAAQ,CAAC4M,EAAE,iBAAiBxC,EAAE,iBAAiBwC,CAAC,IAAI;AACnK,MAAAA,EAAE,gBAAgB,iBAAiB,EAAE,oBAAoBA,EAAE,WAAW;AACtE,YAAM+D,IAAI,EAAE,OAAO/D,CAAC,GAAG,IAAIA,EAAE;AAC7B,UAAI,MAAM,QAAQ,CAAC,GAAG;AACpB,cAAMiE,IAAIF,EAAE;AACZ,iBAASrZ,IAAI,GAAGwZ,IAAKD,EAAE,QAAQvZ,IAAIwZ,GAAIxZ,KAAK;AAC1C,gBAAMyZ,KAAIF,EAAEvZ,CAAC,GAAG0Z,IAAI,EAAED,GAAE,aAAa;AACrC,cAAIC,KAAKA,EAAE,SAAS;AAClB,kBAAMC,IAAI/U,EAAE0Q,GAAGoE,GAAG,GAAG,CAAC;AACtB,YAAApE,EAAE,eAAejD,GAAGiD,GAAGC,GAAG,GAAG8D,GAAGM,GAAGF,EAAC,GAAGpH,EAAE,mBAAmB,GAAG,MAAMgH,GAAGM,GAAGrE,GAAGmE,EAAC,GAAGnE,EAAE,cAAcjD,GAAGiD,GAAGC,GAAG,GAAG8D,GAAGM,GAAGF,EAAC;AAAA,UACvH;AAAA,QACF;AAAA,MACF,WAAW,EAAE,SAAS;AACpB,cAAMF,IAAI3U,EAAE0Q,GAAG,GAAG,GAAG,CAAC;AACtB,QAAAA,EAAE,eAAejD,GAAGiD,GAAGC,GAAG,GAAG8D,GAAGE,GAAG,IAAI,GAAGlH,EAAE,mBAAmB,GAAG,MAAMgH,GAAGE,GAAGjE,GAAG,IAAI,GAAGA,EAAE,cAAcjD,GAAGiD,GAAGC,GAAG,GAAG8D,GAAGE,GAAG,IAAI;AAAA,MAChI;AAAA,IACF;AACA,UAAMH,IAAI9D,EAAE;AACZ,aAAS+D,IAAI,GAAG,IAAID,EAAE,QAAQC,IAAI,GAAGA;AACnC,MAAAhE,EAAE+D,EAAEC,CAAC,GAAG9D,GAAG,GAAG,GAAG,CAAC;AAAA,EACtB;AACA,WAAS,EAAED,GAAG;AACZ,IAAAA,EAAE,OAAO,oBAAoB,WAAW,CAAC;AACzC,eAAWsB,KAAK,GAAG;AACjB,YAAMwd,IAAI,EAAExd,CAAC,GAAGsmB,IAAI5nB,EAAE,OAAO;AAC7B,MAAA4nB,KAAK9I,MAAMA,EAAE8I,CAAC,EAAE,WAAW,OAAO9I,EAAE8I,CAAC;AAAA,IACvC;AAAA,EACF;AACF;AACA,MAAMC,KAAK;AAAA,EACT,CAAC3yB,EAAE,GAAGC;AAAA,EACN,CAACC,EAAE,GAAGI;AAAA,EACN,CAACF,EAAE,GAAGG;AAAA,EACN,CAACJ,EAAE,GAAGE;AAAA,EACN,CAACJ,EAAE,GAAGD;AAAA,EACN,CAACM,EAAE,GAAGJ;AAAA,EACN,CAACK,EAAE,GAAGH;AAAA,EACN,CAACC,EAAE,GAAGF;AACR;AACA,SAASyyB,GAAG/qB,GAAG,GAAG;AAChB,WAAS,IAAI;AACX,QAAIspB,IAAI;AACR,UAAM,KAAK,IAAIplB,GAAE;AACjB,QAAIqlB,KAAK;AACT,UAAMC,KAAK,IAAItlB,GAAG,GAAG,GAAG,GAAG,CAAC;AAC5B,WAAO;AAAA,MACL,SAAS,SAASulB,GAAI;AACpB,QAAAF,OAAOE,KAAM,CAACH,MAAMtpB,EAAE,UAAUypB,GAAIA,GAAIA,GAAIA,CAAE,GAAGF,KAAKE;AAAA,MACxD;AAAA,MACA,WAAW,SAASA,GAAI;AACtB,QAAAH,IAAIG;AAAA,MACN;AAAA,MACA,UAAU,SAASA,GAAIC,GAAGC,IAAIC,IAAIC,IAAI;AACpC,QAAAA,OAAO,OAAOJ,KAAMG,IAAIF,KAAKE,IAAID,MAAMC,KAAK,GAAG,IAAIH,GAAIC,GAAGC,IAAIC,EAAE,GAAGJ,GAAG,OAAO,EAAE,MAAM,OAAOxpB,EAAE,WAAWypB,GAAIC,GAAGC,IAAIC,EAAE,GAAGJ,GAAG,KAAK,EAAE;AAAA,MACrI;AAAA,MACA,OAAO,WAAW;AAChB,QAAAF,IAAI,IAAIC,KAAK,MAAMC,GAAG,IAAI,IAAI,GAAG,GAAG,CAAC;AAAA,MACvC;AAAA,IACN;AAAA,EACE;AACA,WAAS/oB,IAAI;AACX,QAAI6oB,IAAI,IAAI,KAAK,IAAIC,KAAK,MAAMC,KAAK,MAAMC,IAAK;AAChD,WAAO;AAAA,MACL,aAAa,SAASC,GAAG;AACvB,YAAI,OAAOA,GAAG;AACZ,gBAAMC,KAAK,EAAE,IAAI,kBAAkB;AACnC,UAAAD,IAAIC,GAAG,eAAeA,GAAG,gBAAgBA,GAAG,eAAe,IAAIA,GAAG,eAAeA,GAAG,gBAAgBA,GAAG,uBAAuB,GAAG,KAAKD;AACtI,gBAAME,KAAKH;AACX,UAAAA,IAAK,MAAM,KAAK,SAASG,EAAE;AAAA,QAC7B;AAAA,MACF;AAAA,MACA,aAAa,WAAW;AACtB,eAAO;AAAA,MACT;AAAA,MACA,SAAS,SAASF,GAAG;AACnB,QAAAA,IAAI,EAAE1pB,EAAE,UAAU,IAAI,GAAGA,EAAE,UAAU;AAAA,MACvC;AAAA,MACA,SAAS,SAAS0pB,GAAG;AACnB,QAAAH,OAAOG,KAAK,CAACJ,MAAMtpB,EAAE,UAAU0pB,CAAC,GAAGH,KAAKG;AAAA,MAC1C;AAAA,MACA,SAAS,SAASA,GAAG;AACnB,YAAI,OAAOA,IAAIoB,GAAGpB,CAAC,IAAIF,OAAOE,GAAG;AAC/B,kBAAQA,GAAC;AAAA,YACP,KAAKvxB;AACH,cAAA6H,EAAE,UAAUA,EAAE,KAAK;AACnB;AAAA,YACF,KAAK5H;AACH,cAAA4H,EAAE,UAAUA,EAAE,MAAM;AACpB;AAAA,YACF,KAAK3H;AACH,cAAA2H,EAAE,UAAUA,EAAE,IAAI;AAClB;AAAA,YACF,KAAK1H;AACH,cAAA0H,EAAE,UAAUA,EAAE,MAAM;AACpB;AAAA,YACF,KAAKzH;AACH,cAAAyH,EAAE,UAAUA,EAAE,KAAK;AACnB;AAAA,YACF,KAAKxH;AACH,cAAAwH,EAAE,UAAUA,EAAE,MAAM;AACpB;AAAA,YACF,KAAKvH;AACH,cAAAuH,EAAE,UAAUA,EAAE,OAAO;AACrB;AAAA,YACF,KAAKtH;AACH,cAAAsH,EAAE,UAAUA,EAAE,QAAQ;AACtB;AAAA,YACF;AACE,cAAAA,EAAE,UAAUA,EAAE,MAAM;AAAA,UAClC;AACU,UAAAwpB,KAAKE;AAAA,QACP;AAAA,MACF;AAAA,MACA,WAAW,SAASA,GAAG;AACrB,QAAAJ,IAAII;AAAA,MACN;AAAA,MACA,UAAU,SAASA,GAAG;AACpB,QAAAD,MAAOC,MAAM,OAAOA,IAAI,IAAIA,IAAI1pB,EAAE,WAAW0pB,CAAC,GAAGD,IAAKC;AAAA,MACxD;AAAA,MACA,OAAO,WAAW;AAChB,QAAAJ,IAAI,IAAIC,KAAK,MAAMC,KAAK,MAAMC,IAAK,MAAM,KAAK;AAAA,MAChD;AAAA,IACN;AAAA,EACE;AACA,WAAS/oB,IAAI;AACX,QAAI4oB,IAAI,IAAI,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,IAAK,MAAMC,IAAI,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK;AAC7F,WAAO;AAAA,MACL,SAAS,SAAS9B,IAAI;AACpB,QAAAuB,MAAMvB,KAAK,EAAE/nB,EAAE,YAAY,IAAI,GAAGA,EAAE,YAAY;AAAA,MAClD;AAAA,MACA,SAAS,SAAS+nB,IAAI;AACpB,eAAOA,MAAM,CAACuB,MAAMtpB,EAAE,YAAY+nB,EAAE,GAAG,KAAKA;AAAA,MAC9C;AAAA,MACA,SAAS,SAASA,IAAIiD,IAAIC,IAAI;AAC5B,SAAC1B,OAAOxB,MAAMyB,OAAOwB,MAAMvB,MAAOwB,QAAQjrB,EAAE,YAAY+nB,IAAIiD,IAAIC,EAAE,GAAG1B,KAAKxB,IAAIyB,KAAKwB,IAAIvB,IAAKwB;AAAA,MAC9F;AAAA,MACA,OAAO,SAASlD,IAAIiD,IAAIC,IAAI;AAC1B,SAACvB,MAAM3B,MAAM4B,OAAOqB,MAAMpB,OAAOqB,QAAQjrB,EAAE,UAAU+nB,IAAIiD,IAAIC,EAAE,GAAGvB,IAAI3B,IAAI4B,KAAKqB,IAAIpB,KAAKqB;AAAA,MAC1F;AAAA,MACA,WAAW,SAASlD,IAAI;AACtB,QAAAuB,IAAIvB;AAAA,MACN;AAAA,MACA,UAAU,SAASA,IAAI;AACrB,QAAA8B,OAAO9B,OAAO/nB,EAAE,aAAa+nB,EAAE,GAAG8B,KAAK9B;AAAA,MACzC;AAAA,MACA,OAAO,WAAW;AAChB,QAAAuB,IAAI,IAAI,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,IAAK,MAAMC,IAAI,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK;AAAA,MAC3F;AAAA,IACN;AAAA,EACE;AACA,QAAMlpB,IAAI,IAAI,EAAC,GAAI,IAAI,IAAIF,EAAC,GAAI,IAAI,IAAIC,EAAC,GAAI,IAAoB,oBAAI,QAAO,GAAI,IAAoB,oBAAI,QAAO;AAC/G,MAAI,IAAI,CAAA,GAAI,IAAI,IAAI,IAAoB,oBAAI,WAAW2B,IAAI,CAAA,GAAI,IAAI,MAAMK,IAAI,IAAIC,IAAI,MAAMC,IAAI,MAAM,IAAI,MAAMrQ,IAAI,MAAMyQ,IAAI,MAAM,IAAI,MAAMC,IAAI,MAAMC,IAAI,IAAI8G,GAAG,GAAG,GAAG,CAAC,GAAG,IAAI,GAAG,IAAI,IAAI,IAAI,MAAMlD,IAAI,MAAMC,IAAI,MAAMC,IAAI,MAAMC,IAAI;AACvO,QAAMC,IAAIlH,EAAE,aAAaA,EAAE,gCAAgC;AAC3D,MAAIrS,IAAI,IAAIwZ,KAAK;AACjB,QAAMC,IAAIpH,EAAE,aAAaA,EAAE,OAAO;AAClC,EAAAoH,EAAE,QAAQ,OAAO,MAAM,MAAMD,KAAK,WAAW,cAAc,KAAKC,CAAC,EAAE,CAAC,CAAC,GAAGzZ,IAAIwZ,MAAM,KAAKC,EAAE,QAAQ,WAAW,MAAM,OAAOD,KAAK,WAAW,kBAAkB,KAAKC,CAAC,EAAE,CAAC,CAAC,GAAGzZ,IAAIwZ,MAAM;AAClL,MAAIE,IAAI,MAAMC,KAAI,CAAA;AAClB,QAAMC,KAAKvH,EAAE,aAAaA,EAAE,WAAW,GAAGuM,KAAKvM,EAAE,aAAaA,EAAE,QAAQ,GAAGwM,KAAK,IAAItI,KAAK,UAAUqD,EAAE,GAAG,KAAK,IAAIrD,GAAE,EAAG,UAAUqI,EAAE;AAClI,WAASE,GAAG6c,GAAG,IAAIC,IAAIC,IAAI;AACzB,UAAMC,IAAK,IAAI,WAAW,CAAC,GAAGC,IAAI1pB,EAAE,cAAa;AACjD,IAAAA,EAAE,YAAYspB,GAAGI,CAAC,GAAG1pB,EAAE,cAAcspB,GAAGtpB,EAAE,oBAAoBA,EAAE,OAAO,GAAGA,EAAE,cAAcspB,GAAGtpB,EAAE,oBAAoBA,EAAE,OAAO;AAC5H,aAAS2pB,KAAK,GAAGA,KAAKJ,IAAII;AACxB,MAAAL,MAAMtpB,EAAE,cAAcspB,MAAMtpB,EAAE,mBAAmBA,EAAE,WAAW,IAAI,GAAGA,EAAE,MAAM,GAAG,GAAGwpB,IAAI,GAAGxpB,EAAE,MAAMA,EAAE,eAAeypB,CAAE,IAAIzpB,EAAE,WAAW,KAAK2pB,IAAI,GAAG3pB,EAAE,MAAM,GAAG,GAAG,GAAGA,EAAE,MAAMA,EAAE,eAAeypB,CAAE;AAChM,WAAOC;AAAA,EACT;AACA,QAAM3J,IAAI,CAAA;AACV,EAAAA,EAAE/f,EAAE,UAAU,IAAIyM,GAAGzM,EAAE,YAAYA,EAAE,YAAY,CAAC,GAAG+f,EAAE/f,EAAE,gBAAgB,IAAIyM,GAAGzM,EAAE,kBAAkBA,EAAE,6BAA6B,CAAC,GAAG+f,EAAE/f,EAAE,gBAAgB,IAAIyM,GAAGzM,EAAE,kBAAkBA,EAAE,kBAAkB,GAAG,CAAC,GAAG+f,EAAE/f,EAAE,UAAU,IAAIyM,GAAGzM,EAAE,YAAYA,EAAE,YAAY,GAAG,CAAC,GAAGW,EAAE,SAAS,GAAG,GAAG,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,EAAEX,EAAE,UAAU,GAAG,EAAE,QAAQ1H,EAAE,GAAG8vB,GAAG,EAAE,GAAGC,GAAGpyB,EAAE,GAAG,EAAE+J,EAAE,SAAS,GAAGmoB,GAAG1xB,EAAE;AACpY,WAAS,EAAE6yB,GAAG;AACZ,MAAEA,CAAC,MAAM,OAAOtpB,EAAE,OAAOspB,CAAC,GAAG,EAAEA,CAAC,IAAI;AAAA,EACtC;AACA,WAAS,GAAGA,GAAG;AACb,MAAEA,CAAC,MAAM,OAAOtpB,EAAE,QAAQspB,CAAC,GAAG,EAAEA,CAAC,IAAI;AAAA,EACvC;AACA,WAAS,GAAGA,GAAG,IAAI;AACjB,WAAO,EAAEA,CAAC,MAAM,MAAMtpB,EAAE,gBAAgBspB,GAAG,EAAE,GAAG,EAAEA,CAAC,IAAI,IAAIA,MAAMtpB,EAAE,qBAAqB,EAAEA,EAAE,WAAW,IAAI,KAAKspB,MAAMtpB,EAAE,gBAAgB,EAAEA,EAAE,gBAAgB,IAAI,KAAK,MAAM;AAAA,EAC7K;AACA,WAASggB,GAAGsJ,GAAG,IAAI;AACjB,QAAIC,KAAKlnB,GAAGmnB,KAAK;AACjB,QAAIF,GAAG;AACL,MAAAC,KAAK,EAAE,IAAI,EAAE,GAAGA,OAAO,WAAWA,KAAK,CAAA,GAAI,EAAE,IAAI,IAAIA,EAAE;AACvD,YAAME,IAAKH,EAAE;AACb,UAAIC,GAAG,WAAWE,EAAG,UAAUF,GAAG,CAAC,MAAMvpB,EAAE,mBAAmB;AAC5D,iBAAS0pB,IAAI,GAAGC,KAAKF,EAAG,QAAQC,IAAIC,IAAID;AACtC,UAAAH,GAAGG,CAAC,IAAI1pB,EAAE,oBAAoB0pB;AAChC,QAAAH,GAAG,SAASE,EAAG,QAAQD,KAAK;AAAA,MAC9B;AAAA,IACF;AACE,MAAAD,GAAG,CAAC,MAAMvpB,EAAE,SAASupB,GAAG,CAAC,IAAIvpB,EAAE,MAAMwpB,KAAK;AAC5C,IAAAA,MAAMxpB,EAAE,YAAYupB,EAAE;AAAA,EACxB;AACA,WAASvB,GAAGsB,GAAG;AACb,WAAO,MAAMA,KAAKtpB,EAAE,WAAWspB,CAAC,GAAG,IAAIA,GAAG,MAAM;AAAA,EAClD;AACA,QAAMrB,KAAK;AAAA,IACT,CAAClxB,EAAE,GAAGiJ,EAAE;AAAA,IACR,CAAChJ,EAAE,GAAGgJ,EAAE;AAAA,IACR,CAAC/I,EAAE,GAAG+I,EAAE;AAAA,EACZ;AACE,EAAAioB,GAAG/wB,EAAE,IAAI8I,EAAE,KAAKioB,GAAG9wB,EAAE,IAAI6I,EAAE;AAC3B,QAAMkoB,KAAK;AAAA,IACT,CAAC9wB,EAAE,GAAG4I,EAAE;AAAA,IACR,CAAC3I,EAAE,GAAG2I,EAAE;AAAA,IACR,CAAC1I,EAAE,GAAG0I,EAAE;AAAA,IACR,CAACxI,EAAE,GAAGwI,EAAE;AAAA,IACR,CAAClI,EAAE,GAAGkI,EAAE;AAAA,IACR,CAACpI,EAAE,GAAGoI,EAAE;AAAA,IACR,CAACtI,EAAE,GAAGsI,EAAE;AAAA,IACR,CAACzI,EAAE,GAAGyI,EAAE;AAAA,IACR,CAACvI,EAAE,GAAGuI,EAAE;AAAA,IACR,CAACnI,EAAE,GAAGmI,EAAE;AAAA,IACR,CAACrI,EAAE,GAAGqI,EAAE;AAAA,IACR,CAACjI,EAAE,GAAGiI,EAAE;AAAA,IACR,CAAChI,EAAE,GAAGgI,EAAE;AAAA,IACR,CAAC/H,EAAE,GAAG+H,EAAE;AAAA,IACR,CAAC9H,EAAE,GAAG8H,EAAE;AAAA,EACZ;AACE,WAASmoB,GAAGmB,GAAG,IAAIC,IAAIC,IAAIC,GAAIC,GAAGC,IAAIC,IAAIC,IAAI9B,IAAI;AAChD,QAAIuB,MAAM7yB,IAAI;AACZ,MAAAiM,MAAM,OAAO,GAAG1C,EAAE,KAAK,GAAG0C,IAAI;AAC9B;AAAA,IACF;AACA,QAAIA,MAAM,OAAO,EAAE1C,EAAE,KAAK,GAAG0C,IAAI,KAAK4mB,MAAMxyB,IAAI;AAC9C,UAAIwyB,MAAM3mB,KAAKolB,OAAO,GAAG;AACvB,aAAKnlB,MAAM7L,MAAMiM,MAAMjM,QAAQiJ,EAAE,cAAcA,EAAE,QAAQ,GAAG4C,IAAI7L,IAAIiM,IAAIjM,KAAKgxB;AAC3E,kBAAQuB,GAAC;AAAA,YACP,KAAK5yB;AACH,cAAAsJ,EAAE,kBAAkBA,EAAE,KAAKA,EAAE,qBAAqBA,EAAE,KAAKA,EAAE,mBAAmB;AAC9E;AAAA,YACF,KAAKrJ;AACH,cAAAqJ,EAAE,UAAUA,EAAE,KAAKA,EAAE,GAAG;AACxB;AAAA,YACF,KAAKpJ;AACH,cAAAoJ,EAAE,kBAAkBA,EAAE,MAAMA,EAAE,qBAAqBA,EAAE,MAAMA,EAAE,GAAG;AAChE;AAAA,YACF,KAAKnJ;AACH,cAAAmJ,EAAE,kBAAkBA,EAAE,WAAWA,EAAE,qBAAqBA,EAAE,MAAMA,EAAE,GAAG;AACrE;AAAA,YACF;AACE,cAAAM,GAAG,kCAAkCgpB,CAAC;AACtC;AAAA,UACd;AAAA;AAEU,kBAAQA,GAAC;AAAA,YACP,KAAK5yB;AACH,cAAAsJ,EAAE,kBAAkBA,EAAE,WAAWA,EAAE,qBAAqBA,EAAE,KAAKA,EAAE,mBAAmB;AACpF;AAAA,YACF,KAAKrJ;AACH,cAAAqJ,EAAE,kBAAkBA,EAAE,WAAWA,EAAE,KAAKA,EAAE,KAAKA,EAAE,GAAG;AACpD;AAAA,YACF,KAAKpJ;AACH,cAAA0J,GAAG,6EAA6E;AAChF;AAAA,YACF,KAAKzJ;AACH,cAAAyJ,GAAG,0EAA0E;AAC7E;AAAA,YACF;AACE,cAAAA,GAAG,kCAAkCgpB,CAAC;AACtC;AAAA,UACd;AACQ,YAAI,MAAM/2B,IAAI,MAAM,IAAI,MAAM0Q,IAAI,MAAMC,EAAE,IAAI,GAAG,GAAG,CAAC,GAAG,IAAI,GAAGP,IAAI2mB,GAAG,IAAIvB;AAAA,MAC5E;AACA;AAAA,IACF;AACA,IAAA0B,IAAKA,KAAM,IAAIC,IAAIA,KAAKH,IAAII,KAAKA,MAAMH,KAAK,OAAO5mB,KAAK6mB,MAAOzmB,OAAOhD,EAAE,sBAAsBioB,GAAG,EAAE,GAAGA,GAAGwB,CAAE,CAAC,GAAG7mB,IAAI,IAAII,IAAIymB,KAAMF,OAAO,KAAKC,OAAOj3B,KAAKm3B,MAAM,KAAKC,OAAO1mB,OAAOjD,EAAE,kBAAkBkoB,GAAGqB,EAAE,GAAGrB,GAAGsB,EAAE,GAAGtB,GAAGwB,CAAC,GAAGxB,GAAGyB,EAAE,CAAC,GAAG,IAAIJ,IAAIh3B,IAAIi3B,IAAI,IAAIE,GAAGzmB,IAAI0mB,MAAMC,GAAG,OAAO1mB,CAAC,MAAM,MAAM2mB,OAAO,OAAO7pB,EAAE,WAAW4pB,GAAG,GAAGA,GAAG,GAAGA,GAAG,GAAGC,EAAE,GAAG3mB,EAAE,KAAK0mB,EAAE,GAAG,IAAIC,KAAKlnB,IAAI2mB,GAAG,IAAI;AAAA,EAClX;AACA,WAAS,EAAEA,GAAG,IAAI;AAChB,IAAAA,EAAE,SAAS9yB,KAAK,GAAGwJ,EAAE,SAAS,IAAI,EAAEA,EAAE,SAAS;AAC/C,QAAIupB,KAAKD,EAAE,SAAS/yB;AACpB,WAAOgzB,KAAK,CAACA,KAAKnB,GAAGmB,EAAE,GAAGD,EAAE,aAAa5yB,MAAM4yB,EAAE,gBAAgB,KAAKnB,GAAG1xB,EAAE,IAAI0xB,GAAGmB,EAAE,UAAUA,EAAE,eAAeA,EAAE,UAAUA,EAAE,UAAUA,EAAE,oBAAoBA,EAAE,eAAeA,EAAE,eAAeA,EAAE,YAAYA,EAAE,YAAYA,EAAE,kBAAkB,GAAG,EAAE,QAAQA,EAAE,SAAS,GAAG,EAAE,QAAQA,EAAE,SAAS,GAAG,EAAE,QAAQA,EAAE,UAAU,GAAG3oB,EAAE,QAAQ2oB,EAAE,UAAU;AACjV,UAAME,KAAKF,EAAE;AACb,MAAE,QAAQE,EAAE,GAAGA,OAAO,EAAE,QAAQF,EAAE,gBAAgB,GAAG,EAAE,QAAQA,EAAE,aAAaA,EAAE,YAAYA,EAAE,eAAe,GAAG,EAAE,MAAMA,EAAE,aAAaA,EAAE,cAAcA,EAAE,YAAY,IAAIhB,GAAGgB,EAAE,eAAeA,EAAE,qBAAqBA,EAAE,kBAAkB,GAAGA,EAAE,oBAAoB,KAAK,EAAEtpB,EAAE,wBAAwB,IAAI,GAAGA,EAAE,wBAAwB;AAAA,EACrU;AACA,WAASooB,GAAGkB,GAAG;AACb,UAAMA,MAAMA,IAAItpB,EAAE,UAAUA,EAAE,EAAE,IAAIA,EAAE,UAAUA,EAAE,GAAG,GAAG,IAAIspB;AAAA,EAC9D;AACA,WAASjB,GAAGiB,GAAG;AACb,IAAAA,MAAMtzB,MAAM,EAAEgK,EAAE,SAAS,GAAGspB,MAAMxiB,MAAMwiB,MAAMrzB,KAAK+J,EAAE,SAASA,EAAE,IAAI,IAAIspB,MAAMpzB,KAAK8J,EAAE,SAASA,EAAE,KAAK,IAAIA,EAAE,SAASA,EAAE,cAAc,MAAM,GAAGA,EAAE,SAAS,GAAG8G,IAAIwiB;AAAA,EACjK;AACA,WAAS,GAAGA,GAAG;AACb,IAAAA,MAAMviB,MAAMpZ,KAAKqS,EAAE,UAAUspB,CAAC,GAAGviB,IAAIuiB;AAAA,EACvC;AACA,WAAShB,GAAGgB,GAAG,IAAIC,IAAI;AACrB,IAAAD,KAAK,EAAEtpB,EAAE,mBAAmB,IAAIgH,MAAM,MAAMC,MAAMsiB,QAAQvpB,EAAE,cAAc,IAAIupB,EAAE,GAAGviB,IAAI,IAAIC,IAAIsiB,OAAO,GAAGvpB,EAAE,mBAAmB;AAAA,EAChI;AACA,WAASuoB,GAAGe,GAAG;AACb,IAAAA,IAAI,EAAEtpB,EAAE,YAAY,IAAI,GAAGA,EAAE,YAAY;AAAA,EAC3C;AACA,WAASwoB,GAAGc,GAAG;AACb,IAAAA,MAAM,WAAWA,IAAItpB,EAAE,WAAWkH,IAAI,IAAIG,MAAMiiB,MAAMtpB,EAAE,cAAcspB,CAAC,GAAGjiB,IAAIiiB;AAAA,EAChF;AACA,WAASb,GAAGa,GAAG,IAAIC,IAAI;AACrB,IAAAA,OAAO,WAAWliB,MAAM,OAAOkiB,KAAKvpB,EAAE,WAAWkH,IAAI,IAAIqiB,KAAKliB;AAC9D,QAAImiB,KAAKliB,GAAEiiB,EAAE;AACb,IAAAC,OAAO,WAAWA,KAAK,EAAE,MAAM,QAAQ,SAAS,OAAM,GAAIliB,GAAEiiB,EAAE,IAAIC,MAAMA,GAAG,SAASF,KAAKE,GAAG,YAAY,QAAQniB,MAAMkiB,OAAOvpB,EAAE,cAAcupB,EAAE,GAAGliB,IAAIkiB,KAAKvpB,EAAE,YAAYspB,GAAG,MAAMvJ,EAAEuJ,CAAC,CAAC,GAAGE,GAAG,OAAOF,GAAGE,GAAG,UAAU;AAAA,EACrN;AACA,WAASd,IAAI;AACX,UAAMY,IAAIhiB,GAAED,CAAC;AACb,IAAAiiB,MAAM,UAAUA,EAAE,SAAS,WAAWtpB,EAAE,YAAYspB,EAAE,MAAM,IAAI,GAAGA,EAAE,OAAO,QAAQA,EAAE,UAAU;AAAA,EAClG;AACA,WAASX,IAAI;AACX,QAAI;AACF,MAAA3oB,EAAE,qBAAqB,GAAG,SAAS;AAAA,IACrC,SAASspB,GAAG;AACV,MAAAA,EAAE,eAAeA,CAAC;AAAA,IACpB;AAAA,EACF;AACA,WAASV,IAAI;AACX,QAAI;AACF,MAAA5oB,EAAE,qBAAqB,GAAG,SAAS;AAAA,IACrC,SAASspB,GAAG;AACV,MAAAA,EAAE,eAAeA,CAAC;AAAA,IACpB;AAAA,EACF;AACA,WAAST,IAAI;AACX,QAAI;AACF,MAAA7oB,EAAE,cAAc,GAAG,SAAS;AAAA,IAC9B,SAASspB,GAAG;AACV,MAAAA,EAAE,eAAeA,CAAC;AAAA,IACpB;AAAA,EACF;AACA,WAASR,IAAI;AACX,QAAI;AACF,MAAA9oB,EAAE,cAAc,GAAG,SAAS;AAAA,IAC9B,SAASspB,GAAG;AACV,MAAAA,EAAE,eAAeA,CAAC;AAAA,IACpB;AAAA,EACF;AACA,WAASP,IAAI;AACX,QAAI;AACF,MAAA/oB,EAAE,wBAAwB,GAAG,SAAS;AAAA,IACxC,SAASspB,GAAG;AACV,MAAAA,EAAE,eAAeA,CAAC;AAAA,IACpB;AAAA,EACF;AACA,WAAS,KAAK;AACZ,QAAI;AACF,MAAAtpB,EAAE,wBAAwB,GAAG,SAAS;AAAA,IACxC,SAASspB,GAAG;AACV,MAAAA,EAAE,eAAeA,CAAC;AAAA,IACpB;AAAA,EACF;AACA,WAASN,KAAK;AACZ,QAAI;AACF,MAAAhpB,EAAE,aAAa,GAAG,SAAS;AAAA,IAC7B,SAASspB,GAAG;AACV,MAAAA,EAAE,eAAeA,CAAC;AAAA,IACpB;AAAA,EACF;AACA,WAASL,KAAK;AACZ,QAAI;AACF,MAAAjpB,EAAE,aAAa,GAAG,SAAS;AAAA,IAC7B,SAASspB,GAAG;AACV,MAAAA,EAAE,eAAeA,CAAC;AAAA,IACpB;AAAA,EACF;AACA,WAASJ,KAAK;AACZ,QAAI;AACF,MAAAlpB,EAAE,WAAW,GAAG,SAAS;AAAA,IAC3B,SAASspB,GAAG;AACV,MAAAA,EAAE,eAAeA,CAAC;AAAA,IACpB;AAAA,EACF;AACA,WAAS,IAAI;AACX,QAAI;AACF,MAAAtpB,EAAE,WAAW,GAAG,SAAS;AAAA,IAC3B,SAASspB,GAAG;AACV,MAAAA,EAAE,eAAeA,CAAC;AAAA,IACpB;AAAA,EACF;AACA,WAASH,GAAGG,GAAG;AACb,IAAA9c,GAAG,OAAO8c,CAAC,MAAM,OAAOtpB,EAAE,QAAQspB,EAAE,GAAGA,EAAE,GAAGA,EAAE,GAAGA,EAAE,CAAC,GAAG9c,GAAG,KAAK8c,CAAC;AAAA,EAClE;AACA,WAASF,GAAGE,GAAG;AACb,OAAG,OAAOA,CAAC,MAAM,OAAOtpB,EAAE,SAASspB,EAAE,GAAGA,EAAE,GAAGA,EAAE,GAAGA,EAAE,CAAC,GAAG,GAAG,KAAKA,CAAC;AAAA,EACnE;AACA,WAASD,GAAGC,GAAG,IAAI;AACjB,QAAIC,KAAK,EAAE,IAAI,EAAE;AACjB,IAAAA,OAAO,WAAWA,KAAqB,oBAAI,QAAO,GAAI,EAAE,IAAI,IAAIA,EAAE;AAClE,QAAIC,KAAKD,GAAG,IAAID,CAAC;AACjB,IAAAE,OAAO,WAAWA,KAAKxpB,EAAE,qBAAqB,IAAIspB,EAAE,IAAI,GAAGC,GAAG,IAAID,GAAGE,EAAE;AAAA,EACzE;AACA,WAAS,GAAGF,GAAG,IAAI;AACjB,UAAME,KAAK,EAAE,IAAI,EAAE,EAAE,IAAIF,CAAC;AAC1B,MAAE,IAAI,EAAE,MAAME,OAAOxpB,EAAE,oBAAoB,IAAIwpB,IAAIF,EAAE,mBAAmB,GAAG,EAAE,IAAI,IAAIE,EAAE;AAAA,EACzF;AACA,WAAS,KAAK;AACZ,IAAAxpB,EAAE,QAAQA,EAAE,KAAK,GAAGA,EAAE,QAAQA,EAAE,SAAS,GAAGA,EAAE,QAAQA,EAAE,UAAU,GAAGA,EAAE,QAAQA,EAAE,mBAAmB,GAAGA,EAAE,QAAQA,EAAE,YAAY,GAAGA,EAAE,QAAQA,EAAE,YAAY,GAAGA,EAAE,QAAQA,EAAE,wBAAwB,GAAGA,EAAE,cAAcA,EAAE,QAAQ,GAAGA,EAAE,UAAUA,EAAE,KAAKA,EAAE,IAAI,GAAGA,EAAE,kBAAkBA,EAAE,KAAKA,EAAE,MAAMA,EAAE,KAAKA,EAAE,IAAI,GAAGA,EAAE,WAAW,GAAG,GAAG,GAAG,CAAC,GAAGA,EAAE,UAAU,IAAI,IAAI,IAAI,EAAE,GAAGA,EAAE,WAAW,GAAG,GAAG,GAAG,CAAC,GAAGA,EAAE,UAAU,EAAE,GAAGA,EAAE,UAAUA,EAAE,IAAI,GAAG,EAAE,YAAY,EAAE,GAAGA,EAAE,WAAW,CAAC,GAAGA,EAAE,YAAY,UAAU,GAAGA,EAAE,YAAYA,EAAE,QAAQ,GAAG,UAAU,GAAGA,EAAE,UAAUA,EAAE,MAAMA,EAAE,MAAMA,EAAE,IAAI,GAAGA,EAAE,aAAa,CAAC,GAAGA,EAAE,SAASA,EAAE,IAAI,GAAGA,EAAE,UAAUA,EAAE,GAAG,GAAGA,EAAE,cAAc,GAAG,CAAC,GAAGA,EAAE,cAAcA,EAAE,QAAQ,GAAGA,EAAE,gBAAgBA,EAAE,aAAa,IAAI,GAAGA,EAAE,gBAAgBA,EAAE,kBAAkB,IAAI,GAAGA,EAAE,gBAAgBA,EAAE,kBAAkB,IAAI,GAAGA,EAAE,WAAW,IAAI,GAAGA,EAAE,UAAU,CAAC,GAAGA,EAAE,QAAQ,GAAG,GAAGA,EAAE,OAAO,OAAOA,EAAE,OAAO,MAAM,GAAGA,EAAE,SAAS,GAAG,GAAGA,EAAE,OAAO,OAAOA,EAAE,OAAO,MAAM,GAAG,IAAI,CAAA,GAAIqH,IAAI,MAAMC,KAAI,CAAA,GAAI,IAAI,CAAA,GAAI,IAAoB,oBAAI,QAAO,GAAIjF,IAAI,CAAA,GAAI,IAAI,MAAMK,IAAI,IAAIC,IAAI,MAAMC,IAAI,MAAM,IAAI,MAAMrQ,IAAI,MAAMyQ,IAAI,MAAM,IAAI,MAAMC,IAAI,MAAMC,IAAI,IAAI8G,GAAG,GAAG,GAAG,CAAC,GAAG,IAAI,GAAG,IAAI,IAAI,IAAI,MAAMlD,IAAI,MAAMC,IAAI,MAAMC,IAAI,MAAMC,IAAI,MAAMuF,GAAG,IAAI,GAAG,GAAGxM,EAAE,OAAO,OAAOA,EAAE,OAAO,MAAM,GAAG,GAAG,IAAI,GAAG,GAAGA,EAAE,OAAO,OAAOA,EAAE,OAAO,MAAM,GAAGW,EAAE,MAAK,GAAI,EAAE,MAAK,GAAI,EAAE,MAAK;AAAA,EACryC;AACA,SAAO;AAAA,IACL,SAAS;AAAA,MACP,OAAOA;AAAA,MACP,OAAO;AAAA,MACP,SAAS;AAAA,IACf;AAAA,IACI,QAAQ;AAAA,IACR,SAAS;AAAA,IACT,iBAAiB;AAAA,IACjB,aAAaqf;AAAA,IACb,YAAYgI;AAAA,IACZ,aAAaG;AAAA,IACb,aAAa;AAAA,IACb,cAAcC;AAAA,IACd,aAAaC;AAAA,IACb,cAAc;AAAA,IACd,kBAAkBC;AAAA,IAClB,gBAAgBC;AAAA,IAChB,eAAeC;AAAA,IACf,aAAaC;AAAA,IACb,eAAeC;AAAA,IACf,sBAAsBC;AAAA,IACtB,sBAAsBC;AAAA,IACtB,YAAYM;AAAA,IACZ,YAAY;AAAA,IACZ,kBAAkBG;AAAA,IAClB,qBAAqB;AAAA,IACrB,cAAcL;AAAA,IACd,cAAcC;AAAA,IACd,eAAeJ;AAAA,IACf,eAAeC;AAAA,IACf,yBAAyBC;AAAA,IACzB,yBAAyB;AAAA,IACzB,SAASI;AAAA,IACT,UAAUC;AAAA,IACV,OAAO;AAAA,EACX;AACA;AACA,SAAS8B,GAAGlrB,GAAG,GAAG,GAAGS,GAAGC,GAAGC,GAAG,GAAG;AAC/B,QAAM,IAAI,EAAE,IAAI,sCAAsC,IAAI,EAAE,IAAI,sCAAsC,IAAI,MAAM,IAAI,OAAO,YAAY,MAAM,KAAK,iBAAiB,KAAK,UAAU,SAAS,GAAG,IAAI,IAAI6B,GAAE,GAAI,IAAoB,oBAAI,QAAO;AAC3O,MAAI;AACJ,QAAM,IAAoB,oBAAI,QAAO;AACrC,MAAIH,IAAI;AACR,MAAI;AACF,IAAAA,IAAI,OAAO,kBAAkB,OAAO,IAAI,gBAAgB,GAAG,CAAC,EAAE,WAAW,IAAI,MAAM;AAAA,EACrF,QAAQ;AAAA,EACR;AACA,WAAS,EAAEqmB,GAAGC,GAAG;AACf,WAAOtmB;AAAA;AAAA,MAEL,IAAI,gBAAgBqmB,GAAGC,CAAC;AAAA,QACtB1oB,GAAG,QAAQ;AAAA,EACjB;AACA,WAASyC,EAAEgmB,GAAGC,GAAGC,GAAG;AAClB,QAAIC,IAAI;AACR,UAAMC,IAAIL,GAAGC,CAAC;AACd,SAAKI,EAAE,QAAQF,KAAKE,EAAE,SAASF,OAAOC,IAAID,IAAI,KAAK,IAAIE,EAAE,OAAOA,EAAE,MAAM,IAAID,IAAI;AAC9E,UAAI,OAAO,mBAAmB,OAAOH,aAAa,oBAAoB,OAAO,oBAAoB,OAAOA,aAAa,qBAAqB,OAAO,cAAc,OAAOA,aAAa,eAAe,OAAO,aAAa,OAAOA,aAAa,YAAY;AACpP,cAAMK,IAAI,KAAK,MAAMF,IAAIC,EAAE,KAAK,GAAG,KAAK,KAAK,MAAMD,IAAIC,EAAE,MAAM;AAC/D,cAAM,WAAW,IAAI,EAAEC,GAAG,EAAE;AAC5B,cAAMC,KAAKL,IAAI,EAAEI,GAAG,EAAE,IAAI;AAC1B,eAAOC,GAAG,QAAQD,GAAGC,GAAG,SAAS,IAAIA,GAAG,WAAW,IAAI,EAAE,UAAUN,GAAG,GAAG,GAAGK,GAAG,EAAE,GAAG1oB,GAAG,mDAAmDyoB,EAAE,QAAQ,MAAMA,EAAE,SAAS,WAAWC,IAAI,MAAM,KAAK,IAAI,GAAGC;AAAA,MACxM;AACE,eAAO,UAAUN,KAAKroB,GAAG,qDAAqDyoB,EAAE,QAAQ,MAAMA,EAAE,SAAS,IAAI,GAAGJ;AACpH,WAAOA;AAAA,EACT;AACA,WAAS/lB,EAAE+lB,GAAG;AACZ,WAAOA,EAAE;AAAA,EACX;AACA,WAAS9lB,EAAE8lB,GAAG;AACZ,IAAA1oB,EAAE,eAAe0oB,CAAC;AAAA,EACpB;AACA,WAAS,EAAEA,GAAG;AACZ,WAAOA,EAAE,0BAA0B1oB,EAAE,mBAAmB0oB,EAAE,wBAAwB1oB,EAAE,aAAa0oB,EAAE,4BAA4BA,EAAE,2BAA2B1oB,EAAE,mBAAmBA,EAAE;AAAA,EACrL;AACA,WAASzN,EAAEm2B,GAAGC,GAAGC,GAAGC,GAAGC,IAAI,IAAI;AAC7B,QAAIJ,MAAM,MAAM;AACd,UAAI1oB,EAAE0oB,CAAC,MAAM,OAAQ,QAAO1oB,EAAE0oB,CAAC;AAC/B,MAAAroB,GAAG,uEAAuEqoB,IAAI,GAAG;AAAA,IACnF;AACA,QAAIK,IAAIJ;AACR,QAAIA,MAAM3oB,EAAE,QAAQ4oB,MAAM5oB,EAAE,UAAU+oB,IAAI/oB,EAAE,OAAO4oB,MAAM5oB,EAAE,eAAe+oB,IAAI/oB,EAAE,OAAO4oB,MAAM5oB,EAAE,kBAAkB+oB,IAAI/oB,EAAE,MAAM2oB,MAAM3oB,EAAE,gBAAgB4oB,MAAM5oB,EAAE,kBAAkB+oB,IAAI/oB,EAAE,OAAO4oB,MAAM5oB,EAAE,mBAAmB+oB,IAAI/oB,EAAE,QAAQ4oB,MAAM5oB,EAAE,iBAAiB+oB,IAAI/oB,EAAE,QAAQ4oB,MAAM5oB,EAAE,SAAS+oB,IAAI/oB,EAAE,MAAM4oB,MAAM5oB,EAAE,UAAU+oB,IAAI/oB,EAAE,OAAO4oB,MAAM5oB,EAAE,QAAQ+oB,IAAI/oB,EAAE,QAAQ2oB,MAAM3oB,EAAE,OAAO4oB,MAAM5oB,EAAE,UAAU+oB,IAAI/oB,EAAE,QAAQ4oB,MAAM5oB,EAAE,eAAe+oB,IAAI/oB,EAAE,QAAQ4oB,MAAM5oB,EAAE,kBAAkB+oB,IAAI/oB,EAAE,OAAO2oB,MAAM3oB,EAAE,eAAe4oB,MAAM5oB,EAAE,kBAAkB+oB,IAAI/oB,EAAE,QAAQ4oB,MAAM5oB,EAAE,mBAAmB+oB,IAAI/oB,EAAE,SAAS4oB,MAAM5oB,EAAE,iBAAiB+oB,IAAI/oB,EAAE,SAAS4oB,MAAM5oB,EAAE,SAAS+oB,IAAI/oB,EAAE,OAAO4oB,MAAM5oB,EAAE,UAAU+oB,IAAI/oB,EAAE,QAAQ4oB,MAAM5oB,EAAE,QAAQ+oB,IAAI/oB,EAAE,SAAS2oB,MAAM3oB,EAAE,gBAAgB4oB,MAAM5oB,EAAE,kBAAkB+oB,IAAI/oB,EAAE,SAAS4oB,MAAM5oB,EAAE,mBAAmB+oB,IAAI/oB,EAAE,UAAU4oB,MAAM5oB,EAAE,iBAAiB+oB,IAAI/oB,EAAE,UAAU4oB,MAAM5oB,EAAE,SAAS+oB,IAAI/oB,EAAE,QAAQ4oB,MAAM5oB,EAAE,UAAU+oB,IAAI/oB,EAAE,SAAS4oB,MAAM5oB,EAAE,QAAQ+oB,IAAI/oB,EAAE,UAAU2oB,MAAM3oB,EAAE,iBAAiB4oB,MAAM5oB,EAAE,kBAAkB+oB,IAAI/oB,EAAE,UAAU4oB,MAAM5oB,EAAE,mBAAmB+oB,IAAI/oB,EAAE,WAAW4oB,MAAM5oB,EAAE,iBAAiB+oB,IAAI/oB,EAAE,WAAW4oB,MAAM5oB,EAAE,SAAS+oB,IAAI/oB,EAAE,SAAS4oB,MAAM5oB,EAAE,UAAU+oB,IAAI/oB,EAAE,UAAU4oB,MAAM5oB,EAAE,QAAQ+oB,IAAI/oB,EAAE,WAAW2oB,MAAM3oB,EAAE,QAAQ4oB,MAAM5oB,EAAE,6BAA6B+oB,IAAI/oB,EAAE,UAAU4oB,MAAM5oB,EAAE,iCAAiC+oB,IAAI/oB,EAAE,kBAAkB2oB,MAAM3oB,EAAE,MAAM;AACl1C,YAAM,KAAK8oB,IAAIjqB,KAAK4E,GAAG,YAAYolB,CAAC;AACpC,MAAAD,MAAM5oB,EAAE,UAAU+oB,IAAI/oB,EAAE,UAAU4oB,MAAM5oB,EAAE,eAAe+oB,IAAI/oB,EAAE,UAAU4oB,MAAM5oB,EAAE,kBAAkB+oB,IAAI,OAAO,KAAK/oB,EAAE,eAAeA,EAAE,QAAQ4oB,MAAM5oB,EAAE,2BAA2B+oB,IAAI/oB,EAAE,QAAQ4oB,MAAM5oB,EAAE,2BAA2B+oB,IAAI/oB,EAAE;AAAA,IAC1O;AACA,YAAQ+oB,MAAM/oB,EAAE,QAAQ+oB,MAAM/oB,EAAE,QAAQ+oB,MAAM/oB,EAAE,SAAS+oB,MAAM/oB,EAAE,SAAS+oB,MAAM/oB,EAAE,WAAW+oB,MAAM/oB,EAAE,YAAY,EAAE,IAAI,wBAAwB,GAAG+oB;AAAA,EACpJ;AACA,WAAS/lB,EAAE0lB,GAAGC,GAAG;AACf,QAAIC;AACJ,WAAOF,IAAIC,MAAM,QAAQA,MAAM/tB,MAAM+tB,MAAM3tB,KAAK4tB,IAAI5oB,EAAE,mBAAmB2oB,MAAM,KAAKC,IAAI5oB,EAAE,oBAAoB2oB,MAAMjuB,OAAOkuB,IAAI5oB,EAAE,kBAAkBK,GAAG,+FAA+F,KAAKsoB,MAAM,QAAQA,MAAM/tB,MAAM+tB,MAAM3tB,KAAK4tB,IAAI5oB,EAAE,oBAAoB2oB,MAAM,KAAKC,IAAI5oB,EAAE,qBAAqB2oB,MAAMjuB,OAAOkuB,IAAI5oB,EAAE,oBAAoB4oB;AAAA,EACxY;AACA,WAAS,EAAEF,GAAGC,GAAG;AACf,WAAOhmB,EAAE+lB,CAAC,MAAM,MAAMA,EAAE,wBAAwBA,EAAE,cAAczuB,MAAMyuB,EAAE,cAActuB,KAAK,KAAK,KAAK,KAAK,IAAIuuB,EAAE,OAAOA,EAAE,MAAM,CAAC,IAAI,IAAID,EAAE,YAAY,UAAUA,EAAE,QAAQ,SAAS,IAAIA,EAAE,QAAQ,SAASA,EAAE,uBAAuB,MAAM,QAAQA,EAAE,KAAK,IAAIC,EAAE,QAAQ,SAAS;AAAA,EACjR;AACA,WAAS1lB,EAAEylB,GAAG;AACZ,UAAMC,IAAID,EAAE;AACZ,IAAAC,EAAE,oBAAoB,WAAW1lB,CAAC,GAAG,EAAE0lB,CAAC,GAAGA,EAAE,kBAAkB,EAAE,OAAOA,CAAC;AAAA,EAC3E;AACA,WAASzlB,EAAEwlB,GAAG;AACZ,UAAMC,IAAID,EAAE;AACZ,IAAAC,EAAE,oBAAoB,WAAWzlB,CAAC,GAAG,EAAEylB,CAAC;AAAA,EAC1C;AACA,WAAS,EAAED,GAAG;AACZ,UAAMC,IAAIloB,EAAE,IAAIioB,CAAC;AACjB,QAAIC,EAAE,gBAAgB,OAAQ;AAC9B,UAAMC,IAAIF,EAAE,QAAQG,IAAI,EAAE,IAAID,CAAC;AAC/B,QAAIC,GAAG;AACL,YAAMC,IAAID,EAAEF,EAAE,UAAU;AACxB,MAAAG,EAAE,aAAaA,EAAE,cAAc,KAAK,EAAEJ,CAAC,GAAG,OAAO,KAAKG,CAAC,EAAE,WAAW,KAAK,EAAE,OAAOD,CAAC;AAAA,IACrF;AACA,IAAAnoB,EAAE,OAAOioB,CAAC;AAAA,EACZ;AACA,WAAS,EAAEA,GAAG;AACZ,UAAMC,IAAIloB,EAAE,IAAIioB,CAAC;AACjB,IAAA1oB,EAAE,cAAc2oB,EAAE,cAAc;AAChC,UAAMC,IAAIF,EAAE,QAAQG,IAAI,EAAE,IAAID,CAAC;AAC/B,WAAOC,EAAEF,EAAE,UAAU,GAAG,EAAE,OAAO;AAAA,EACnC;AACA,WAAS,EAAED,GAAG;AACZ,UAAMC,IAAIloB,EAAE,IAAIioB,CAAC;AACjB,QAAIA,EAAE,iBAAiBA,EAAE,aAAa,QAAO,GAAIjoB,EAAE,OAAOioB,EAAE,YAAY,IAAIA,EAAE;AAC5E,eAASG,IAAI,GAAGA,IAAI,GAAGA,KAAK;AAC1B,YAAI,MAAM,QAAQF,EAAE,mBAAmBE,CAAC,CAAC;AACvC,mBAASC,IAAI,GAAGA,IAAIH,EAAE,mBAAmBE,CAAC,EAAE,QAAQC,IAAK,CAAA9oB,EAAE,kBAAkB2oB,EAAE,mBAAmBE,CAAC,EAAEC,CAAC,CAAC;AAAA;AAEvG,UAAA9oB,EAAE,kBAAkB2oB,EAAE,mBAAmBE,CAAC,CAAC;AAC7C,QAAAF,EAAE,sBAAsB3oB,EAAE,mBAAmB2oB,EAAE,mBAAmBE,CAAC,CAAC;AAAA,MACtE;AAAA,SACG;AACH,UAAI,MAAM,QAAQF,EAAE,kBAAkB;AACpC,iBAASE,IAAI,GAAGA,IAAIF,EAAE,mBAAmB,QAAQE,IAAK,CAAA7oB,EAAE,kBAAkB2oB,EAAE,mBAAmBE,CAAC,CAAC;AAAA;AAEjG,QAAA7oB,EAAE,kBAAkB2oB,EAAE,kBAAkB;AAC1C,UAAIA,EAAE,sBAAsB3oB,EAAE,mBAAmB2oB,EAAE,kBAAkB,GAAGA,EAAE,kCAAkC3oB,EAAE,kBAAkB2oB,EAAE,8BAA8B,GAAGA,EAAE;AACnK,iBAASE,IAAI,GAAGA,IAAIF,EAAE,yBAAyB,QAAQE;AACrD,UAAAF,EAAE,yBAAyBE,CAAC,KAAK7oB,EAAE,mBAAmB2oB,EAAE,yBAAyBE,CAAC,CAAC;AACvF,MAAAF,EAAE,4BAA4B3oB,EAAE,mBAAmB2oB,EAAE,wBAAwB;AAAA,IAC/E;AACA,UAAMC,IAAIF,EAAE;AACZ,aAASG,IAAI,GAAGC,IAAIF,EAAE,QAAQC,IAAIC,GAAGD,KAAK;AACxC,YAAME,IAAItoB,EAAE,IAAImoB,EAAEC,CAAC,CAAC;AACpB,MAAAE,EAAE,mBAAmB/oB,EAAE,cAAc+oB,EAAE,cAAc,GAAG,EAAE,OAAO,aAAatoB,EAAE,OAAOmoB,EAAEC,CAAC,CAAC;AAAA,IAC7F;AACA,IAAApoB,EAAE,OAAOioB,CAAC;AAAA,EACZ;AACA,MAAI5hB,IAAI;AACR,WAASC,IAAI;AACX,IAAAD,IAAI;AAAA,EACN;AACA,WAASE,IAAI;AACX,UAAM0hB,IAAI5hB;AACV,WAAO4hB,KAAKhoB,EAAE,eAAeL,GAAG,kCAAkCqoB,IAAI,iDAAiDhoB,EAAE,WAAW,GAAGoG,KAAK,GAAG4hB;AAAA,EACjJ;AACA,WAASzhB,EAAEyhB,GAAG;AACZ,UAAMC,IAAI,CAAA;AACV,WAAOA,EAAE,KAAKD,EAAE,KAAK,GAAGC,EAAE,KAAKD,EAAE,KAAK,GAAGC,EAAE,KAAKD,EAAE,SAAS,CAAC,GAAGC,EAAE,KAAKD,EAAE,SAAS,GAAGC,EAAE,KAAKD,EAAE,SAAS,GAAGC,EAAE,KAAKD,EAAE,UAAU,GAAGC,EAAE,KAAKD,EAAE,cAAc,GAAGC,EAAE,KAAKD,EAAE,MAAM,GAAGC,EAAE,KAAKD,EAAE,IAAI,GAAGC,EAAE,KAAKD,EAAE,eAAe,GAAGC,EAAE,KAAKD,EAAE,gBAAgB,GAAGC,EAAE,KAAKD,EAAE,KAAK,GAAGC,EAAE,KAAKD,EAAE,eAAe,GAAGC,EAAE,KAAKD,EAAE,UAAU,GAAGC,EAAE,KAAI;AAAA,EAC5T;AACA,WAASzhB,EAAEwhB,GAAGC,GAAG;AACf,UAAMC,IAAInoB,EAAE,IAAIioB,CAAC;AACjB,QAAIA,EAAE,kBAAkBH,GAAGG,CAAC,GAAGA,EAAE,0BAA0B,MAAMA,EAAE,sBAAsB,MAAMA,EAAE,UAAU,KAAKE,EAAE,cAAcF,EAAE,SAAS;AACzI,YAAMG,IAAIH,EAAE;AACZ,UAAIG,MAAM;AACR,QAAAxoB,GAAG,mEAAmE;AAAA,eAC/DwoB,EAAE,aAAa;AACtB,QAAAxoB,GAAG,kEAAkE;AAAA,WAClE;AACH,QAAA0f,EAAE6I,GAAGF,GAAGC,CAAC;AACT;AAAA,MACF;AAAA,IACF,MAAO,CAAAD,EAAE,sBAAsBE,EAAE,iBAAiBF,EAAE,gBAAgBA,EAAE,gBAAgB;AACtF,MAAE,YAAY1oB,EAAE,YAAY4oB,EAAE,gBAAgB5oB,EAAE,WAAW2oB,CAAC;AAAA,EAC9D;AACA,WAASh7B,EAAE+6B,GAAGC,GAAG;AACf,UAAMC,IAAInoB,EAAE,IAAIioB,CAAC;AACjB,QAAIA,EAAE,0BAA0B,MAAMA,EAAE,UAAU,KAAKE,EAAE,cAAcF,EAAE,SAAS;AAChF,MAAA3I,EAAE6I,GAAGF,GAAGC,CAAC;AACT;AAAA,IACF,MAAO,CAAAD,EAAE,sBAAsBE,EAAE,iBAAiBF,EAAE,gBAAgBA,EAAE,gBAAgB;AACtF,MAAE,YAAY1oB,EAAE,kBAAkB4oB,EAAE,gBAAgB5oB,EAAE,WAAW2oB,CAAC;AAAA,EACpE;AACA,WAASxhB,GAAGuhB,GAAGC,GAAG;AAChB,UAAMC,IAAInoB,EAAE,IAAIioB,CAAC;AACjB,QAAIA,EAAE,0BAA0B,MAAMA,EAAE,UAAU,KAAKE,EAAE,cAAcF,EAAE,SAAS;AAChF,MAAA3I,EAAE6I,GAAGF,GAAGC,CAAC;AACT;AAAA,IACF;AACA,MAAE,YAAY3oB,EAAE,YAAY4oB,EAAE,gBAAgB5oB,EAAE,WAAW2oB,CAAC;AAAA,EAC9D;AACA,WAASvhB,EAAEshB,GAAGC,GAAG;AACf,UAAMC,IAAInoB,EAAE,IAAIioB,CAAC;AACjB,QAAIA,EAAE,UAAU,KAAKE,EAAE,cAAcF,EAAE,SAAS;AAC9C,QAAEE,GAAGF,GAAGC,CAAC;AACT;AAAA,IACF;AACA,MAAE,YAAY3oB,EAAE,kBAAkB4oB,EAAE,gBAAgB5oB,EAAE,WAAW2oB,CAAC;AAAA,EACpE;AACA,QAAMthB,IAAI;AAAA,IACR,CAACvN,EAAE,GAAGkG,EAAE;AAAA,IACR,CAACjG,EAAE,GAAGiG,EAAE;AAAA,IACR,CAAChG,EAAE,GAAGgG,EAAE;AAAA,EACZ,GAAKsH,KAAI;AAAA,IACL,CAACrN,EAAE,GAAG+F,EAAE;AAAA,IACR,CAAC9F,EAAE,GAAG8F,EAAE;AAAA,IACR,CAAC7F,EAAE,GAAG6F,EAAE;AAAA,IACR,CAAC5F,EAAE,GAAG4F,EAAE;AAAA,IACR,CAAC3F,EAAE,GAAG2F,EAAE;AAAA,IACR,CAAC1F,EAAE,GAAG0F,EAAE;AAAA,EACZ,GAAKuH,KAAK;AAAA,IACN,CAACpI,EAAE,GAAGa,EAAE;AAAA,IACR,CAACN,EAAE,GAAGM,EAAE;AAAA,IACR,CAACZ,EAAE,GAAGY,EAAE;AAAA,IACR,CAACV,EAAE,GAAGU,EAAE;AAAA,IACR,CAACX,EAAE,GAAGW,EAAE;AAAA,IACR,CAACP,EAAE,GAAGO,EAAE;AAAA,IACR,CAACT,EAAE,GAAGS,EAAE;AAAA,IACR,CAACR,EAAE,GAAGQ,EAAE;AAAA,EACZ;AACE,WAASuM,GAAGmc,GAAGC,GAAG;AAChB,QAAIA,EAAE,SAAS,MAAM,EAAE,IAAI,0BAA0B,MAAM,OAAOA,EAAE,cAAcvuB,MAAMuuB,EAAE,cAActuB,MAAMsuB,EAAE,cAAcxuB,MAAMwuB,EAAE,cAAcruB,MAAMquB,EAAE,cAAcvuB,MAAMuuB,EAAE,cAActuB,MAAMsuB,EAAE,cAAcxuB,MAAMwuB,EAAE,cAAcruB,OAAO+F,GAAG,oIAAoI,GAAGL,EAAE,cAAc0oB,GAAG1oB,EAAE,gBAAgBqH,EAAEshB,EAAE,KAAK,CAAC,GAAG3oB,EAAE,cAAc0oB,GAAG1oB,EAAE,gBAAgBqH,EAAEshB,EAAE,KAAK,CAAC,IAAID,MAAM1oB,EAAE,cAAc0oB,MAAM1oB,EAAE,qBAAqBA,EAAE,cAAc0oB,GAAG1oB,EAAE,gBAAgBqH,EAAEshB,EAAE,KAAK,CAAC,GAAG3oB,EAAE,cAAc0oB,GAAG1oB,EAAE,oBAAoBsH,GAAEqhB,EAAE,SAAS,CAAC,GAAG3oB,EAAE,cAAc0oB,GAAG1oB,EAAE,oBAAoBsH,GAAEqhB,EAAE,SAAS,CAAC,GAAGA,EAAE,oBAAoB3oB,EAAE,cAAc0oB,GAAG1oB,EAAE,sBAAsBA,EAAE,sBAAsB,GAAGA,EAAE,cAAc0oB,GAAG1oB,EAAE,sBAAsBuH,GAAGohB,EAAE,eAAe,CAAC,IAAI,EAAE,IAAI,gCAAgC,MAAM,IAAI;AACz4B,UAAIA,EAAE,cAAc1uB,MAAM0uB,EAAE,cAAcxuB,MAAMwuB,EAAE,cAAcruB,MAAMquB,EAAE,SAAS,MAAM,EAAE,IAAI,0BAA0B,MAAM,GAAI;AACjI,UAAIA,EAAE,aAAa,KAAKloB,EAAE,IAAIkoB,CAAC,EAAE,qBAAqB;AACpD,cAAMC,IAAI,EAAE,IAAI,gCAAgC;AAChD,QAAA5oB,EAAE,cAAc0oB,GAAGE,EAAE,4BAA4B,KAAK,IAAID,EAAE,YAAYjoB,EAAE,iBAAgB,CAAE,CAAC,GAAGD,EAAE,IAAIkoB,CAAC,EAAE,sBAAsBA,EAAE;AAAA,MACnI;AAAA,IACF;AAAA,EACF;AACA,WAASnc,GAAGkc,GAAGC,GAAG;AAChB,QAAIC,IAAI;AACR,IAAAF,EAAE,gBAAgB,WAAWA,EAAE,cAAc,IAAIC,EAAE,iBAAiB,WAAW1lB,CAAC;AAChF,UAAM4lB,IAAIF,EAAE;AACZ,QAAIG,IAAI,EAAE,IAAID,CAAC;AACf,IAAAC,MAAM,WAAWA,IAAI,CAAA,GAAI,EAAE,IAAID,GAAGC,CAAC;AACnC,UAAMC,IAAI9hB,EAAE0hB,CAAC;AACb,QAAII,MAAML,EAAE,YAAY;AACtB,MAAAI,EAAEC,CAAC,MAAM,WAAWD,EAAEC,CAAC,IAAI;AAAA,QACzB,SAAS/oB,EAAE,cAAa;AAAA,QACxB,WAAW;AAAA,MACnB,GAAS,EAAE,OAAO,YAAY4oB,IAAI,KAAKE,EAAEC,CAAC,EAAE;AACtC,YAAM,KAAKD,EAAEJ,EAAE,UAAU;AACzB,aAAO,WAAWI,EAAEJ,EAAE,UAAU,EAAE,aAAa,GAAG,cAAc,KAAK,EAAEC,CAAC,IAAID,EAAE,aAAaK,GAAGL,EAAE,iBAAiBI,EAAEC,CAAC,EAAE;AAAA,IACxH;AACA,WAAOH;AAAA,EACT;AACA,WAAS,GAAGF,GAAGC,GAAGC,GAAG;AACnB,WAAO,KAAK,MAAM,KAAK,MAAMF,IAAIE,CAAC,IAAID,CAAC;AAAA,EACzC;AACA,WAASlc,GAAGic,GAAGC,GAAGC,GAAGC,GAAG;AACtB,UAAME,IAAIL,EAAE;AACZ,QAAIK,EAAE,WAAW;AACf,QAAE,cAAc/oB,EAAE,YAAY,GAAG,GAAG,GAAG2oB,EAAE,OAAOA,EAAE,QAAQC,GAAGC,GAAGF,EAAE,IAAI;AAAA,SACnE;AACH,MAAAI,EAAE,KAAK,CAACoC,IAAGhC,MAAOgC,GAAE,QAAQhC,EAAG,KAAK;AACpC,UAAIiC,IAAK;AACT,eAASD,KAAI,GAAGA,KAAIpC,EAAE,QAAQoC,MAAK;AACjC,cAAMhC,IAAKJ,EAAEqC,CAAE,GAAGhC,KAAKL,EAAEoC,EAAC,GAAG9B,KAAKF,EAAG,QAAQA,EAAG,OAAOkC,KAAK,GAAGjC,GAAG,OAAOT,EAAE,OAAO,CAAC,GAAG2C,KAAK,GAAGnC,EAAG,OAAOR,EAAE,OAAO,CAAC;AAClH,QAAAS,GAAG,SAASC,KAAK,KAAKgC,OAAOC,MAAM,GAAGlC,GAAG,QAAQA,GAAG,QAAQ,GAAGT,EAAE,OAAO,CAAC,MAAM0C,KAAKlC,EAAG,QAAQ,KAAK;AAAA,UAClGA,EAAG;AAAA,UACHC,GAAG,QAAQA,GAAG,QAAQD,EAAG;AAAA,QACnC,KAAa,EAAEiC,GAAIrC,EAAEqC,CAAE,IAAIhC;AAAA,MACrB;AACA,MAAAL,EAAE,SAASqC,IAAK;AAChB,YAAMpC,KAAKhpB,EAAE,aAAaA,EAAE,iBAAiB,GAAGipB,KAAKjpB,EAAE,aAAaA,EAAE,kBAAkB,GAAGkpB,KAAKlpB,EAAE,aAAaA,EAAE,gBAAgB;AACjI,MAAAA,EAAE,YAAYA,EAAE,mBAAmB2oB,EAAE,KAAK;AAC1C,eAASwC,KAAI,GAAGhC,IAAKJ,EAAE,QAAQoC,KAAIhC,GAAIgC,MAAK;AAC1C,cAAM/B,KAAKL,EAAEoC,EAAC,GAAG9B,KAAK,KAAK,MAAMD,GAAG,QAAQ,CAAC,GAAGiC,KAAK,KAAK,KAAKjC,GAAG,QAAQ,CAAC,GAAGkC,KAAKjC,KAAKV,EAAE,OAAOW,KAAI,KAAK,MAAMD,KAAKV,EAAE,KAAK,GAAG4C,IAAKF;AACpI,QAAArrB,EAAE,YAAYA,EAAE,oBAAoBsrB,EAAE,GAAGtrB,EAAE,YAAYA,EAAE,kBAAkBspB,EAAC,GAAG,EAAE,cAActpB,EAAE,YAAY,GAAGsrB,IAAIhC,IAAGiC,GADsB,GACd3C,GAAGC,GAAGF,EAAE,IAAI;AAAA,MAC7I;AACA,MAAAD,EAAE,kBAAiB,GAAI1oB,EAAE,YAAYA,EAAE,mBAAmBgpB,EAAE,GAAGhpB,EAAE,YAAYA,EAAE,oBAAoBipB,EAAE,GAAGjpB,EAAE,YAAYA,EAAE,kBAAkBkpB,EAAE;AAAA,IAC9I;AAAA,EACF;AACA,WAASnJ,EAAE2I,GAAGC,GAAGC,GAAG;AAClB,QAAIC,IAAI7oB,EAAE;AACV,KAAC2oB,EAAE,sBAAsBA,EAAE,8BAA8BE,IAAI7oB,EAAE,mBAAmB2oB,EAAE,oBAAoBE,IAAI7oB,EAAE;AAC9G,UAAM8oB,IAAItc,GAAGkc,GAAGC,CAAC,GAAGI,IAAIJ,EAAE;AAC1B,MAAE,YAAYE,GAAGH,EAAE,gBAAgB1oB,EAAE,WAAW4oB,CAAC;AACjD,UAAM,KAAKnoB,EAAE,IAAIsoB,CAAC;AAClB,QAAIA,EAAE,YAAY,GAAG,aAAaD,MAAM,IAAI;AAC1C,QAAE,cAAc9oB,EAAE,WAAW4oB,CAAC;AAC9B,YAAMI,KAAKvlB,GAAG,aAAaA,GAAG,iBAAiB,GAAGwlB,KAAKN,EAAE,eAAejqB,KAAK,OAAO+E,GAAG,aAAaklB,EAAE,UAAU,GAAGO,KAAKP,EAAE,eAAejqB,MAAMsqB,OAAOC,KAAKjpB,EAAE,OAAOA,EAAE;AACtK,MAAAA,EAAE,YAAYA,EAAE,qBAAqB2oB,EAAE,KAAK,GAAG3oB,EAAE,YAAYA,EAAE,gCAAgC2oB,EAAE,gBAAgB,GAAG3oB,EAAE,YAAYA,EAAE,kBAAkB2oB,EAAE,eAAe,GAAG3oB,EAAE,YAAYA,EAAE,oCAAoCkpB,EAAE;AAChO,UAAI,IAAIxmB,EAAEimB,EAAE,OAAO,IAAIjoB,EAAE,cAAc;AACvC,UAAI8nB,GAAGG,GAAG,CAAC;AACX,YAAMQ,KAAKxoB,EAAE,QAAQgoB,EAAE,QAAQA,EAAE,UAAU,GAAGS,KAAKzoB,EAAE,QAAQgoB,EAAE,IAAI;AACnE,UAAIU,KAAK92B,EAAEo2B,EAAE,gBAAgBQ,IAAIC,IAAIT,EAAE,YAAYA,EAAE,cAAc;AACnE,MAAApc,GAAGsc,GAAGF,CAAC;AACP,UAAI;AACJ,YAAM,KAAKA,EAAE,SAASW,IAAIX,EAAE,mBAAmB,IAAI,KAAK,GAAG,cAAc,UAAUG,MAAM,IAAIS,KAAKR,EAAE,WAAWS,KAAK,EAAEb,GAAG,CAAC;AAC1H,UAAIA,EAAE;AACJ,QAAAU,KAAKrmB,EAAE2lB,EAAE,WAAWrtB,IAAIqtB,EAAE,IAAI,GAAG,OAAOW,IAAI,EAAE,aAAatpB,EAAE,YAAY,GAAGqpB,IAAI,EAAE,OAAO,EAAE,MAAM,IAAI,EAAE,WAAWrpB,EAAE,YAAY,GAAGqpB,IAAI,EAAE,OAAO,EAAE,QAAQ,GAAGF,IAAIC,IAAI,IAAI;AAAA,eAClKT,EAAE;AACT,YAAI,GAAG,SAAS,GAAG;AACjB,UAAAW,KAAK,MAAM,EAAE,aAAatpB,EAAE,YAAYwpB,IAAIH,IAAI,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,MAAM;AACzE,mBAASI,IAAK,GAAGC,IAAI,GAAG,QAAQD,IAAKC,GAAGD;AACtC,iBAAK,GAAGA,CAAE,GAAGH,IAAIC,MAAM,EAAE,cAAcvpB,EAAE,YAAYypB,GAAI,GAAG,GAAG,GAAG,OAAO,GAAG,QAAQN,IAAIC,IAAI,GAAG,IAAI,IAAI,EAAE,WAAWppB,EAAE,YAAYypB,GAAIJ,IAAI,GAAG,OAAO,GAAG,QAAQ,GAAGF,IAAIC,IAAI,GAAG,IAAI;AACnL,UAAAT,EAAE,kBAAkB;AAAA,QACtB;AACE,UAAAW,KAAK,MAAM,EAAE,aAAatpB,EAAE,YAAYwpB,IAAIH,IAAI,EAAE,OAAO,EAAE,MAAM,GAAGE,MAAM9c,GAAGkc,GAAG,GAAGQ,IAAIC,EAAE,KAAK,EAAE,WAAWppB,EAAE,YAAY,GAAGqpB,IAAI,EAAE,OAAO,EAAE,QAAQ,GAAGF,IAAIC,IAAI,EAAE,IAAI;AAAA,eAC/JT,EAAE;AACT,YAAIA,EAAE,0BAA0B;AAC9B,UAAAW,KAAK,MAAM,EAAE,aAAatpB,EAAE,kBAAkBwpB,IAAIH,IAAI,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,QAAQ,EAAE,KAAK;AACxF,mBAASI,IAAK,GAAGC,IAAI,GAAG,QAAQD,IAAKC,GAAGD;AACtC,gBAAI,KAAK,GAAGA,CAAE,GAAGd,EAAE,WAAW;AAC5B,kBAAIQ,OAAO;AACT,oBAAIG;AACF,sBAAIC;AACF,wBAAIZ,EAAE,aAAa,OAAO,GAAG;AAC3B,4BAAMgB,KAAKpT,GAAG,GAAG,OAAO,GAAG,QAAQoS,EAAE,QAAQA,EAAE,IAAI;AACnD,iCAAWiB,MAAMjB,EAAE,cAAc;AAC/B,8BAAMkB,KAAK,GAAG,KAAK;AAAA,0BACjBD,KAAKD,KAAK,GAAG,KAAK;AAAA,2BACjBC,KAAK,KAAKD,KAAK,GAAG,KAAK;AAAA,wBAClD;AACwB,0BAAE,wBAAwB3pB,EAAE,kBAAkBypB,GAAI,GAAG,GAAGG,IAAI,GAAG,OAAO,GAAG,QAAQ,GAAGT,IAAIU,EAAE;AAAA,sBAC5F;AACA,sBAAAlB,EAAE,kBAAiB;AAAA,oBACrB;AACE,wBAAE,wBAAwB3oB,EAAE,kBAAkBypB,GAAI,GAAG,GAAG,GAAG,GAAG,OAAO,GAAG,QAAQ,EAAE,OAAON,IAAI,GAAG,IAAI;AAAA;AAExG,oBAAE,qBAAqBnpB,EAAE,kBAAkBypB,GAAIJ,IAAI,GAAG,OAAO,GAAG,QAAQ,EAAE,OAAO,GAAG,GAAG,MAAM,GAAG,CAAC;AAAA;AAEnG,gBAAAhpB,GAAG,0FAA0F;AAAA;AAE/F,cAAAipB,IAAIC,MAAM,EAAE,cAAcvpB,EAAE,kBAAkBypB,GAAI,GAAG,GAAG,GAAG,GAAG,OAAO,GAAG,QAAQ,EAAE,OAAON,IAAIC,IAAI,GAAG,IAAI,IAAI,EAAE,WAAWppB,EAAE,kBAAkBypB,GAAIJ,IAAI,GAAG,OAAO,GAAG,QAAQ,EAAE,OAAO,GAAGF,IAAIC,IAAI,GAAG,IAAI;AAAA,QAC3M,OAAO;AACL,UAAAE,KAAK,MAAM,EAAE,aAAatpB,EAAE,YAAYwpB,IAAIH,IAAI,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,MAAM;AACzE,mBAASI,IAAK,GAAGC,IAAI,GAAG,QAAQD,IAAKC,GAAGD;AACtC,iBAAK,GAAGA,CAAE,GAAGd,EAAE,WAAW,KAAKQ,OAAO,OAAOG,IAAIC,MAAM,EAAE,wBAAwBvpB,EAAE,YAAYypB,GAAI,GAAG,GAAG,GAAG,OAAO,GAAG,QAAQN,IAAI,GAAG,IAAI,IAAI,EAAE,qBAAqBnpB,EAAE,YAAYypB,GAAIJ,IAAI,GAAG,OAAO,GAAG,QAAQ,GAAG,GAAG,IAAI,IAAIhpB,GAAG,0FAA0F,IAAIipB,IAAIC,MAAM,EAAE,cAAcvpB,EAAE,YAAYypB,GAAI,GAAG,GAAG,GAAG,OAAO,GAAG,QAAQN,IAAIC,IAAI,GAAG,IAAI,IAAI,EAAE,WAAWppB,EAAE,YAAYypB,GAAIJ,IAAI,GAAG,OAAO,GAAG,QAAQ,GAAGF,IAAIC,IAAI,GAAG,IAAI;AAAA,QACte;AAAA,eACOT,EAAE;AACT,YAAIW;AACF,cAAI,MAAM,EAAE,aAAatpB,EAAE,kBAAkBwpB,IAAIH,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,KAAK,GAAGE;AAChF,gBAAIZ,EAAE,aAAa,OAAO,GAAG;AAC3B,oBAAMc,IAAKlT,GAAG,EAAE,OAAO,EAAE,QAAQoS,EAAE,QAAQA,EAAE,IAAI;AACjD,yBAAWe,KAAKf,EAAE,cAAc;AAC9B,sBAAMgB,KAAK,EAAE,KAAK;AAAA,kBAChBD,IAAID,IAAK,EAAE,KAAK;AAAA,mBACfC,IAAI,KAAKD,IAAK,EAAE,KAAK;AAAA,gBACxC;AACgB,kBAAE,cAAczpB,EAAE,kBAAkB,GAAG,GAAG,GAAG0pB,GAAG,EAAE,OAAO,EAAE,QAAQ,GAAGP,IAAIC,IAAIO,EAAE;AAAA,cAClF;AACA,cAAAhB,EAAE,kBAAiB;AAAA,YACrB;AACE,gBAAE,cAAc3oB,EAAE,kBAAkB,GAAG,GAAG,GAAG,GAAG,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAOmpB,IAAIC,IAAI,EAAE,IAAI;AAAA;AAE9F,YAAE,WAAWppB,EAAE,kBAAkB,GAAGqpB,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,GAAGF,IAAIC,IAAI,EAAE,IAAI;AAAA,eAChFT,EAAE;AACT,QAAAW,KAAK,MAAM,EAAE,aAAatpB,EAAE,YAAYwpB,IAAIH,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,KAAK,GAAGE,MAAM,EAAE,cAAcvpB,EAAE,YAAY,GAAG,GAAG,GAAG,GAAG,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAOmpB,IAAIC,IAAI,EAAE,IAAI,KAAK,EAAE,WAAWppB,EAAE,YAAY,GAAGqpB,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,GAAGF,IAAIC,IAAI,EAAE,IAAI;AAAA,eACpPT,EAAE;AACT,YAAI;AACF,cAAIW;AACF,cAAE,aAAatpB,EAAE,YAAYwpB,IAAIH,IAAI,EAAE,OAAO,EAAE,MAAM;AAAA,eACnD;AACH,gBAAII,IAAK,EAAE,OAAOC,IAAI,EAAE;AACxB,qBAASC,KAAK,GAAGA,KAAKH,IAAIG;AACxB,gBAAE,WAAW3pB,EAAE,YAAY2pB,IAAIN,IAAII,GAAIC,GAAG,GAAGP,IAAIC,IAAI,IAAI,GAAGK,MAAO,GAAGC,MAAM;AAAA,UAChF;AAAA,iBACO,GAAG,SAAS,GAAG;AACxB,YAAIJ,KAAK,IAAI;AACX,gBAAMG,IAAKhB,GAAG,GAAG,CAAC,CAAC;AACnB,YAAE,aAAazoB,EAAE,YAAYwpB,IAAIH,IAAII,EAAG,OAAOA,EAAG,MAAM;AAAA,QAC1D;AACA,iBAASA,IAAK,GAAGC,IAAI,GAAG,QAAQD,IAAKC,GAAGD;AACtC,eAAK,GAAGA,CAAE,GAAGH,IAAIC,MAAM,EAAE,cAAcvpB,EAAE,YAAYypB,GAAI,GAAG,GAAGN,IAAIC,IAAI,EAAE,IAAI,EAAE,WAAWppB,EAAE,YAAYypB,GAAIJ,IAAIF,IAAIC,IAAI,EAAE;AAC5H,QAAAT,EAAE,kBAAkB;AAAA,MACtB,WAAWW,GAAG;AACZ,YAAI,IAAI;AACN,gBAAMG,IAAKhB,GAAG,CAAC;AACf,YAAE,aAAazoB,EAAE,YAAYwpB,IAAIH,IAAII,EAAG,OAAOA,EAAG,MAAM;AAAA,QAC1D;AACA,QAAAF,MAAM,EAAE,cAAcvpB,EAAE,YAAY,GAAG,GAAG,GAAGmpB,IAAIC,IAAI,CAAC;AAAA,MACxD;AACE,UAAE,WAAWppB,EAAE,YAAY,GAAGqpB,IAAIF,IAAIC,IAAI,CAAC;AAC7C,MAAAzmB,EAAEgmB,CAAC,KAAK/lB,EAAEimB,CAAC,GAAG,GAAG,YAAYE,EAAE,SAASJ,EAAE,YAAYA,EAAE,SAASA,CAAC;AAAA,IACpE;AACA,IAAAD,EAAE,YAAYC,EAAE;AAAA,EAClB;AACA,WAAS,EAAED,GAAGC,GAAGC,GAAG;AAClB,QAAID,EAAE,MAAM,WAAW,EAAG;AAC1B,UAAME,IAAIrc,GAAGkc,GAAGC,CAAC,GAAGG,IAAIH,EAAE;AAC1B,MAAE,YAAY3oB,EAAE,kBAAkB0oB,EAAE,gBAAgB1oB,EAAE,WAAW4oB,CAAC;AAClE,UAAMG,IAAItoB,EAAE,IAAIqoB,CAAC;AACjB,QAAIA,EAAE,YAAYC,EAAE,aAAaF,MAAM,IAAI;AACzC,QAAE,cAAc7oB,EAAE,WAAW4oB,CAAC;AAC9B,YAAM,KAAKnlB,GAAG,aAAaA,GAAG,iBAAiB,GAAGulB,KAAKL,EAAE,eAAejqB,KAAK,OAAO+E,GAAG,aAAaklB,EAAE,UAAU,GAAGM,KAAKN,EAAE,eAAejqB,MAAM,OAAOsqB,KAAKhpB,EAAE,OAAOA,EAAE;AACtK,MAAAA,EAAE,YAAYA,EAAE,qBAAqB2oB,EAAE,KAAK,GAAG3oB,EAAE,YAAYA,EAAE,gCAAgC2oB,EAAE,gBAAgB,GAAG3oB,EAAE,YAAYA,EAAE,kBAAkB2oB,EAAE,eAAe,GAAG3oB,EAAE,YAAYA,EAAE,oCAAoCipB,EAAE;AAChO,YAAMC,KAAKP,EAAE,uBAAuBA,EAAE,MAAM,CAAC,EAAE,qBAAqB,IAAIA,EAAE,MAAM,CAAC,KAAKA,EAAE,MAAM,CAAC,EAAE,eAAeQ,KAAK,CAAA;AACrH,eAASO,IAAI,GAAGA,IAAI,GAAGA;AACrB,SAACR,MAAM,CAAC,IAAIC,GAAGO,CAAC,IAAIhnB,EAAEimB,EAAE,MAAMe,CAAC,GAAG,IAAIhpB,EAAE,cAAc,IAAIyoB,GAAGO,CAAC,IAAI,IAAIf,EAAE,MAAMe,CAAC,EAAE,QAAQf,EAAE,MAAMe,CAAC,GAAGP,GAAGO,CAAC,IAAIlB,GAAGG,GAAGQ,GAAGO,CAAC,CAAC;AAC1H,YAAMN,KAAKD,GAAG,CAAC,GAAGE,KAAK1oB,EAAE,QAAQgoB,EAAE,QAAQA,EAAE,UAAU,GAAG,KAAKhoB,EAAE,QAAQgoB,EAAE,IAAI,GAAG,KAAKp2B,EAAEo2B,EAAE,gBAAgBU,IAAI,IAAIV,EAAE,UAAU,GAAGW,IAAIX,EAAE,mBAAmB,IAAI,KAAKI,EAAE,cAAc,UAAUF,MAAM,IAAIU,KAAKT,EAAE;AAC/M,UAAIU,KAAK,EAAEb,GAAGS,EAAE;AAChB,MAAA7c,GAAGvM,EAAE,kBAAkB2oB,CAAC;AACxB,UAAIc;AACJ,UAAIP,IAAI;AACN,QAAAI,KAAK,MAAM,EAAE,aAAatpB,EAAE,kBAAkBwpB,IAAI,IAAIJ,GAAG,OAAOA,GAAG,MAAM;AACzE,iBAASM,IAAI,GAAGA,IAAI,GAAGA,KAAK;AAC1B,UAAAD,IAAKN,GAAGO,CAAC,EAAE;AACX,mBAASC,KAAK,GAAGA,KAAKF,EAAG,QAAQE,MAAM;AACrC,kBAAMC,KAAKH,EAAGE,EAAE;AAChB,YAAAhB,EAAE,WAAW,KAAKU,OAAO,OAAOC,IAAIC,MAAM,EAAE,wBAAwBvpB,EAAE,8BAA8B0pB,GAAGC,IAAI,GAAG,GAAGC,GAAG,OAAOA,GAAG,QAAQP,IAAIO,GAAG,IAAI,IAAI,EAAE,qBAAqB5pB,EAAE,8BAA8B0pB,GAAGC,IAAI,IAAIC,GAAG,OAAOA,GAAG,QAAQ,GAAGA,GAAG,IAAI,IAAIvpB,GAAG,2FAA2F,IAAIipB,IAAIC,MAAM,EAAE,cAAcvpB,EAAE,8BAA8B0pB,GAAGC,IAAI,GAAG,GAAGC,GAAG,OAAOA,GAAG,QAAQP,IAAI,IAAIO,GAAG,IAAI,IAAI,EAAE,WAAW5pB,EAAE,8BAA8B0pB,GAAGC,IAAI,IAAIC,GAAG,OAAOA,GAAG,QAAQ,GAAGP,IAAI,IAAIO,GAAG,IAAI;AAAA,UAC5iB;AAAA,QACF;AAAA,MACF,OAAO;AACL,YAAIH,IAAKd,EAAE,SAASW,KAAK,IAAI;AAC3B,UAAAG,EAAG,SAAS,KAAKD;AACjB,gBAAME,IAAIjB,GAAGU,GAAG,CAAC,CAAC;AAClB,YAAE,aAAanpB,EAAE,kBAAkBwpB,IAAI,IAAIE,EAAE,OAAOA,EAAE,MAAM;AAAA,QAC9D;AACA,iBAASA,IAAI,GAAGA,IAAI,GAAGA;AACrB,cAAI,GAAG;AACL,YAAAJ,IAAIC,MAAM,EAAE,cAAcvpB,EAAE,8BAA8B0pB,GAAG,GAAG,GAAG,GAAGP,GAAGO,CAAC,EAAE,OAAOP,GAAGO,CAAC,EAAE,QAAQL,IAAI,IAAIF,GAAGO,CAAC,EAAE,IAAI,IAAI,EAAE,WAAW1pB,EAAE,8BAA8B0pB,GAAG,GAAG,IAAIP,GAAGO,CAAC,EAAE,OAAOP,GAAGO,CAAC,EAAE,QAAQ,GAAGL,IAAI,IAAIF,GAAGO,CAAC,EAAE,IAAI;AAC9N,qBAASC,KAAK,GAAGA,KAAKF,EAAG,QAAQE,MAAM;AACrC,oBAAME,KAAKJ,EAAGE,EAAE,EAAE,MAAMD,CAAC,EAAE;AAC3B,cAAAJ,IAAIC,MAAM,EAAE,cAAcvpB,EAAE,8BAA8B0pB,GAAGC,KAAK,GAAG,GAAG,GAAGE,GAAG,OAAOA,GAAG,QAAQR,IAAI,IAAIQ,GAAG,IAAI,IAAI,EAAE,WAAW7pB,EAAE,8BAA8B0pB,GAAGC,KAAK,GAAG,IAAIE,GAAG,OAAOA,GAAG,QAAQ,GAAGR,IAAI,IAAIQ,GAAG,IAAI;AAAA,YACxN;AAAA,UACF,OAAO;AACL,YAAAP,IAAIC,MAAM,EAAE,cAAcvpB,EAAE,8BAA8B0pB,GAAG,GAAG,GAAG,GAAGL,IAAI,IAAIF,GAAGO,CAAC,CAAC,IAAI,EAAE,WAAW1pB,EAAE,8BAA8B0pB,GAAG,GAAG,IAAIL,IAAI,IAAIF,GAAGO,CAAC,CAAC;AAC3J,qBAASC,KAAK,GAAGA,KAAKF,EAAG,QAAQE,MAAM;AACrC,oBAAMC,KAAKH,EAAGE,EAAE;AAChB,cAAAL,IAAIC,MAAM,EAAE,cAAcvpB,EAAE,8BAA8B0pB,GAAGC,KAAK,GAAG,GAAG,GAAGN,IAAI,IAAIO,GAAG,MAAMF,CAAC,CAAC,IAAI,EAAE,WAAW1pB,EAAE,8BAA8B0pB,GAAGC,KAAK,GAAG,IAAIN,IAAI,IAAIO,GAAG,MAAMF,CAAC,CAAC;AAAA,YACnL;AAAA,UACF;AAAA,MACJ;AACA,MAAA/mB,EAAEgmB,CAAC,KAAK/lB,EAAE5C,EAAE,gBAAgB,GAAG+oB,EAAE,YAAYD,EAAE,SAASH,EAAE,YAAYA,EAAE,SAASA,CAAC;AAAA,IACpF;AACA,IAAAD,EAAE,YAAYC,EAAE;AAAA,EAClB;AACA,WAAS,GAAGD,GAAGC,GAAGC,GAAGC,GAAGC,GAAGC,GAAG;AAC5B,UAAM,KAAKpoB,EAAE,QAAQioB,EAAE,QAAQA,EAAE,UAAU,GAAGI,KAAKroB,EAAE,QAAQioB,EAAE,IAAI,GAAGK,KAAK12B,EAAEq2B,EAAE,gBAAgB,IAAII,IAAIJ,EAAE,UAAU,GAAGM,KAAKzoB,EAAE,IAAIkoB,CAAC,GAAG,IAAIloB,EAAE,IAAImoB,CAAC;AAChJ,QAAI,EAAE,iBAAiBD,GAAG,CAACO,GAAG,uBAAuB;AACnD,YAAMC,KAAK,KAAK,IAAI,GAAGR,EAAE,SAASI,CAAC,GAAGK,KAAK,KAAK,IAAI,GAAGT,EAAE,UAAUI,CAAC;AACpE,MAAAD,MAAM9oB,EAAE,cAAc8oB,MAAM9oB,EAAE,mBAAmB,EAAE,WAAW8oB,GAAGC,GAAGE,IAAIE,IAAIC,IAAIT,EAAE,OAAO,GAAG,IAAIK,IAAI,IAAI,IAAI,EAAE,WAAWF,GAAGC,GAAGE,IAAIE,IAAIC,IAAI,GAAG,IAAIJ,IAAI,IAAI;AAAA,IAC5J;AACA,MAAE,gBAAgBhpB,EAAE,aAAa0oB,CAAC,GAAGJ,GAAGK,CAAC,IAAI,EAAE,mCAAmC3oB,EAAE,aAAa6oB,GAAGC,GAAG,EAAE,gBAAgB,GAAG,GAAGH,CAAC,CAAC,KAAKG,MAAM9oB,EAAE,cAAc8oB,KAAK9oB,EAAE,+BAA+B8oB,KAAK9oB,EAAE,gCAAgCA,EAAE,qBAAqBA,EAAE,aAAa6oB,GAAGC,GAAG,EAAE,gBAAgBC,CAAC,GAAG,EAAE,gBAAgB/oB,EAAE,aAAa,IAAI;AAAA,EAClV;AACA,WAAS,GAAG0oB,GAAGC,GAAGC,GAAG;AACnB,QAAI5oB,EAAE,iBAAiBA,EAAE,cAAc0oB,CAAC,GAAGC,EAAE,aAAa;AACxD,YAAME,IAAIF,EAAE,cAAcG,IAAID,KAAKA,EAAE,iBAAiBA,EAAE,OAAO,MAAME,IAAI/lB,EAAE2lB,EAAE,eAAeG,CAAC,GAAG,KAAKH,EAAE,gBAAgB3oB,EAAE,2BAA2BA,EAAE,kBAAkBgpB,KAAK,GAAGL,CAAC;AACjL,MAAAL,GAAGK,CAAC,IAAI,EAAE,kCAAkC3oB,EAAE,cAAcgpB,IAAID,GAAGJ,EAAE,OAAOA,EAAE,MAAM,IAAIC,IAAI5oB,EAAE,+BAA+BA,EAAE,cAAcgpB,IAAID,GAAGJ,EAAE,OAAOA,EAAE,MAAM,IAAI3oB,EAAE,oBAAoBA,EAAE,cAAc+oB,GAAGJ,EAAE,OAAOA,EAAE,MAAM,GAAG3oB,EAAE,wBAAwBA,EAAE,aAAa,IAAIA,EAAE,cAAc0oB,CAAC;AAAA,IACtS,OAAO;AACL,YAAMG,IAAIF,EAAE;AACZ,eAASG,IAAI,GAAGA,IAAID,EAAE,QAAQC,KAAK;AACjC,cAAMC,IAAIF,EAAEC,CAAC,GAAG,KAAKnoB,EAAE,QAAQooB,EAAE,QAAQA,EAAE,UAAU,GAAGC,KAAKroB,EAAE,QAAQooB,EAAE,IAAI,GAAGE,KAAK12B,EAAEw2B,EAAE,gBAAgB,IAAIC,IAAID,EAAE,UAAU,GAAGG,KAAK,GAAGP,CAAC;AACzI,QAAAC,KAAKN,GAAGK,CAAC,MAAM,KAAK3oB,EAAE,+BAA+BA,EAAE,cAAckpB,IAAID,IAAIN,EAAE,OAAOA,EAAE,MAAM,IAAIL,GAAGK,CAAC,IAAI,EAAE,kCAAkC3oB,EAAE,cAAckpB,IAAID,IAAIN,EAAE,OAAOA,EAAE,MAAM,IAAI3oB,EAAE,oBAAoBA,EAAE,cAAcipB,IAAIN,EAAE,OAAOA,EAAE,MAAM;AAAA,MACxP;AAAA,IACF;AACA,IAAA3oB,EAAE,iBAAiBA,EAAE,cAAc,IAAI;AAAA,EACzC;AACA,WAASggB,GAAG0I,GAAGC,GAAG;AAChB,QAAIA,KAAKA,EAAE,wBAAyB,OAAM,IAAI,MAAM,yDAAyD;AAC7G,QAAI,EAAE,gBAAgB3oB,EAAE,aAAa0oB,CAAC,GAAG,EAAEC,EAAE,gBAAgBA,EAAE,aAAa;AAC1E,YAAM,IAAI,MAAM,qEAAqE;AACvF,UAAME,IAAIpoB,EAAE,IAAIkoB,EAAE,YAAY;AAC9B,IAAAE,EAAE,iBAAiBF,IAAI,CAACE,EAAE,kBAAkBF,EAAE,aAAa,MAAM,UAAUA,EAAE,SAASA,EAAE,aAAa,MAAM,WAAWA,EAAE,YAAYA,EAAE,aAAa,MAAM,QAAQA,EAAE,OAAOA,EAAE,aAAa,MAAM,SAASA,EAAE,QAAQA,EAAE,aAAa,cAAc,KAAKzhB,EAAEyhB,EAAE,cAAc,CAAC;AACvQ,UAAMG,IAAID,EAAE,gBAAgBE,IAAI,GAAGJ,CAAC;AACpC,QAAIA,EAAE,aAAa,WAAWttB;AAC5B,MAAAitB,GAAGK,CAAC,IAAI,EAAE,mCAAmC3oB,EAAE,aAAaA,EAAE,kBAAkBA,EAAE,YAAY8oB,GAAG,GAAGC,CAAC,IAAI/oB,EAAE,qBAAqBA,EAAE,aAAaA,EAAE,kBAAkBA,EAAE,YAAY8oB,GAAG,CAAC;AAAA,aAC9KH,EAAE,aAAa,WAAWrtB;AACjC,MAAAgtB,GAAGK,CAAC,IAAI,EAAE,mCAAmC3oB,EAAE,aAAaA,EAAE,0BAA0BA,EAAE,YAAY8oB,GAAG,GAAGC,CAAC,IAAI/oB,EAAE,qBAAqBA,EAAE,aAAaA,EAAE,0BAA0BA,EAAE,YAAY8oB,GAAG,CAAC;AAAA;AAErM,YAAM,IAAI,MAAM,6BAA6B;AAAA,EACjD;AACA,WAASd,GAAGU,GAAG;AACb,UAAMC,IAAIloB,EAAE,IAAIioB,CAAC,GAAGE,IAAIF,EAAE,4BAA4B;AACtD,QAAIC,EAAE,wBAAwBD,EAAE,cAAc;AAC5C,YAAMG,IAAIH,EAAE;AACZ,UAAIC,EAAE,0BAA0BA,EAAE,uBAAsB,GAAIE,GAAG;AAC7D,cAAMC,IAAI,MAAM;AACd,iBAAOH,EAAE,qBAAqB,OAAOA,EAAE,wBAAwBE,EAAE,oBAAoB,WAAWC,CAAC;AAAA,QACnG;AACA,QAAAD,EAAE,iBAAiB,WAAWC,CAAC,GAAGH,EAAE,yBAAyBG;AAAA,MAC/D;AACA,MAAAH,EAAE,sBAAsBE;AAAA,IAC1B;AACA,QAAIH,EAAE,gBAAgB,CAACC,EAAE,2BAA2B;AAClD,UAAIC,EAAG,OAAM,IAAI,MAAM,0DAA0D;AACjF,YAAMC,IAAIH,EAAE,QAAQ;AACpB,MAAAG,KAAKA,EAAE,SAAS,IAAI7I,GAAG2I,EAAE,mBAAmB,CAAC,GAAGD,CAAC,IAAI1I,GAAG2I,EAAE,oBAAoBD,CAAC;AAAA,IACjF,WAAWE,GAAG;AACZ,MAAAD,EAAE,qBAAqB,CAAA;AACvB,eAASE,IAAI,GAAGA,IAAI,GAAGA;AACrB,YAAI,EAAE,gBAAgB7oB,EAAE,aAAa2oB,EAAE,mBAAmBE,CAAC,CAAC,GAAGF,EAAE,mBAAmBE,CAAC,MAAM;AACzF,UAAAF,EAAE,mBAAmBE,CAAC,IAAI7oB,EAAE,mBAAkB,GAAI,GAAG2oB,EAAE,mBAAmBE,CAAC,GAAGH,GAAG,EAAE;AAAA,aAChF;AACH,gBAAMI,IAAIJ,EAAE,gBAAgB1oB,EAAE,2BAA2BA,EAAE,kBAAkB+oB,IAAIJ,EAAE,mBAAmBE,CAAC;AACvG,UAAA7oB,EAAE,iBAAiBA,EAAE,cAAc+oB,CAAC,GAAG/oB,EAAE,wBAAwBA,EAAE,aAAa8oB,GAAG9oB,EAAE,cAAc+oB,CAAC;AAAA,QACtG;AAAA,IACJ,OAAO;AACL,YAAMF,IAAIH,EAAE,QAAQ;AACpB,UAAIG,KAAKA,EAAE,SAAS,IAAI,EAAE,gBAAgB7oB,EAAE,aAAa2oB,EAAE,mBAAmB,CAAC,CAAC,IAAI,EAAE,gBAAgB3oB,EAAE,aAAa2oB,EAAE,kBAAkB,GAAGA,EAAE,uBAAuB;AACnK,QAAAA,EAAE,qBAAqB3oB,EAAE,mBAAkB,GAAI,GAAG2oB,EAAE,oBAAoBD,GAAG,EAAE;AAAA,WAC1E;AACH,cAAMI,IAAIJ,EAAE,gBAAgB1oB,EAAE,2BAA2BA,EAAE,kBAAkB+oB,IAAIJ,EAAE;AACnF,QAAA3oB,EAAE,iBAAiBA,EAAE,cAAc+oB,CAAC,GAAG/oB,EAAE,wBAAwBA,EAAE,aAAa8oB,GAAG9oB,EAAE,cAAc+oB,CAAC;AAAA,MACtG;AAAA,IACF;AACA,MAAE,gBAAgB/oB,EAAE,aAAa,IAAI;AAAA,EACvC;AACA,WAASioB,GAAGS,GAAGC,GAAGC,GAAG;AACnB,UAAMC,IAAIpoB,EAAE,IAAIioB,CAAC;AACjB,IAAAC,MAAM,UAAU,GAAGE,EAAE,oBAAoBH,GAAGA,EAAE,SAAS1oB,EAAE,mBAAmBA,EAAE,YAAY,CAAC,GAAG4oB,MAAM,UAAUZ,GAAGU,CAAC;AAAA,EACpH;AACA,WAASR,GAAGQ,GAAG;AACb,UAAMC,IAAID,EAAE,SAASE,IAAInoB,EAAE,IAAIioB,CAAC,GAAGG,IAAIpoB,EAAE,IAAIkoB,CAAC;AAC9C,IAAAD,EAAE,iBAAiB,WAAWxlB,CAAC;AAC/B,UAAM4lB,IAAIJ,EAAE,UAAUK,IAAIL,EAAE,4BAA4B,IAAI,KAAKI,EAAE,SAAS;AAC5E,QAAI,OAAOD,EAAE,mBAAmB,WAAWA,EAAE,iBAAiB7oB,EAAE,cAAa,IAAK6oB,EAAE,YAAYF,EAAE,SAAS,EAAE,OAAO,aAAaI,GAAG;AAClI,MAAAH,EAAE,qBAAqB,CAAA;AACvB,eAASI,KAAK,GAAGA,KAAK,GAAGA;AACvB,YAAIL,EAAE,WAAWA,EAAE,QAAQ,SAAS,GAAG;AACrC,UAAAC,EAAE,mBAAmBI,EAAE,IAAI,CAAA;AAC3B,mBAASC,KAAK,GAAGA,KAAKN,EAAE,QAAQ,QAAQM;AACtC,YAAAL,EAAE,mBAAmBI,EAAE,EAAEC,EAAE,IAAIjpB,EAAE,kBAAiB;AAAA,QACtD;AACE,UAAA4oB,EAAE,mBAAmBI,EAAE,IAAIhpB,EAAE,kBAAiB;AAAA,IACpD,OAAO;AACL,UAAI2oB,EAAE,WAAWA,EAAE,QAAQ,SAAS,GAAG;AACrC,QAAAC,EAAE,qBAAqB,CAAA;AACvB,iBAASI,KAAK,GAAGA,KAAKL,EAAE,QAAQ,QAAQK;AACtC,UAAAJ,EAAE,mBAAmBI,EAAE,IAAIhpB,EAAE,kBAAiB;AAAA,MAClD;AACE,QAAA4oB,EAAE,qBAAqB5oB,EAAE,kBAAiB;AAC5C,UAAI;AACF,iBAASgpB,KAAK,GAAGC,KAAKH,EAAE,QAAQE,KAAKC,IAAID,MAAM;AAC7C,gBAAME,KAAKzoB,EAAE,IAAIqoB,EAAEE,EAAE,CAAC;AACtB,UAAAE,GAAG,mBAAmB,WAAWA,GAAG,iBAAiBlpB,EAAE,iBAAiB,EAAE,OAAO;AAAA,QACnF;AACF,UAAI0oB,EAAE,UAAU,KAAKJ,GAAGI,CAAC,MAAM,IAAI;AACjC,QAAAE,EAAE,iCAAiC5oB,EAAE,kBAAiB,GAAI4oB,EAAE,2BAA2B,IAAI,EAAE,gBAAgB5oB,EAAE,aAAa4oB,EAAE,8BAA8B;AAC5J,iBAASI,KAAK,GAAGA,KAAKF,EAAE,QAAQE,MAAM;AACpC,gBAAMC,KAAKH,EAAEE,EAAE;AACf,UAAAJ,EAAE,yBAAyBI,EAAE,IAAIhpB,EAAE,mBAAkB,GAAIA,EAAE,iBAAiBA,EAAE,cAAc4oB,EAAE,yBAAyBI,EAAE,CAAC;AAC1H,gBAAME,KAAKvoB,EAAE,QAAQsoB,GAAG,QAAQA,GAAG,UAAU,GAAG,IAAItoB,EAAE,QAAQsoB,GAAG,IAAI,GAAGE,KAAK52B,EAAE02B,GAAG,gBAAgBC,IAAI,GAAGD,GAAG,YAAYP,EAAE,qBAAqB,EAAE,GAAGU,KAAK,GAAGV,CAAC;AAC7J,UAAA1oB,EAAE,+BAA+BA,EAAE,cAAcopB,IAAID,IAAIT,EAAE,OAAOA,EAAE,MAAM,GAAG1oB,EAAE,wBAAwBA,EAAE,aAAaA,EAAE,oBAAoBgpB,IAAIhpB,EAAE,cAAc4oB,EAAE,yBAAyBI,EAAE,CAAC;AAAA,QAChM;AACA,QAAAhpB,EAAE,iBAAiBA,EAAE,cAAc,IAAI,GAAG0oB,EAAE,gBAAgBE,EAAE,2BAA2B5oB,EAAE,sBAAsB,GAAG4oB,EAAE,0BAA0BF,GAAG,EAAE,IAAI,EAAE,gBAAgB1oB,EAAE,aAAa,IAAI;AAAA,MAChM;AAAA,IACF;AACA,QAAI+oB,GAAG;AACL,QAAE,YAAY/oB,EAAE,kBAAkB6oB,EAAE,cAAc,GAAGtc,GAAGvM,EAAE,kBAAkB2oB,CAAC;AAC7E,eAASK,KAAK,GAAGA,KAAK,GAAGA;AACvB,YAAIL,EAAE,WAAWA,EAAE,QAAQ,SAAS;AAClC,mBAASM,KAAK,GAAGA,KAAKN,EAAE,QAAQ,QAAQM;AACtC,eAAGL,EAAE,mBAAmBI,EAAE,EAAEC,EAAE,GAAGP,GAAGC,GAAG3oB,EAAE,mBAAmBA,EAAE,8BAA8BgpB,IAAIC,EAAE;AAAA;AAEpG,aAAGL,EAAE,mBAAmBI,EAAE,GAAGN,GAAGC,GAAG3oB,EAAE,mBAAmBA,EAAE,8BAA8BgpB,IAAI,CAAC;AACjG,MAAArmB,EAAEgmB,CAAC,KAAK/lB,EAAE5C,EAAE,gBAAgB,GAAG,EAAE,cAAa;AAAA,IAChD,WAAW,IAAI;AACb,eAASgpB,KAAK,GAAGC,KAAKH,EAAE,QAAQE,KAAKC,IAAID,MAAM;AAC7C,cAAME,KAAKJ,EAAEE,EAAE,GAAG,IAAIvoB,EAAE,IAAIyoB,EAAE;AAC9B,YAAIC,KAAKnpB,EAAE;AACX,SAAC0oB,EAAE,yBAAyBA,EAAE,8BAA8BS,KAAKT,EAAE,wBAAwB1oB,EAAE,aAAaA,EAAE,mBAAmB,EAAE,YAAYmpB,IAAI,EAAE,cAAc,GAAG5c,GAAG4c,IAAID,EAAE,GAAG,GAAGN,EAAE,oBAAoBF,GAAGQ,IAAIlpB,EAAE,oBAAoBgpB,IAAIG,IAAI,CAAC,GAAGxmB,EAAEumB,EAAE,KAAKtmB,EAAEumB,EAAE;AAAA,MACjQ;AACA,QAAE,cAAa;AAAA,IACjB,OAAO;AACL,UAAIH,KAAKhpB,EAAE;AACX,WAAK0oB,EAAE,yBAAyBA,EAAE,8BAA8BM,KAAKN,EAAE,wBAAwB1oB,EAAE,aAAaA,EAAE,mBAAmB,EAAE,YAAYgpB,IAAIH,EAAE,cAAc,GAAGtc,GAAGyc,IAAIL,CAAC,GAAGA,EAAE,WAAWA,EAAE,QAAQ,SAAS;AACjN,iBAASM,KAAK,GAAGA,KAAKN,EAAE,QAAQ,QAAQM;AACtC,aAAGL,EAAE,mBAAmBK,EAAE,GAAGP,GAAGC,GAAG3oB,EAAE,mBAAmBgpB,IAAIC,EAAE;AAAA;AAEhE,WAAGL,EAAE,oBAAoBF,GAAGC,GAAG3oB,EAAE,mBAAmBgpB,IAAI,CAAC;AAC3D,MAAArmB,EAAEgmB,CAAC,KAAK/lB,EAAEomB,EAAE,GAAG,EAAE,cAAa;AAAA,IAChC;AACA,IAAAN,EAAE,eAAeV,GAAGU,CAAC;AAAA,EACvB;AACA,WAASP,GAAGO,GAAG;AACb,UAAMC,IAAID,EAAE;AACZ,aAASE,IAAI,GAAGC,IAAIF,EAAE,QAAQC,IAAIC,GAAGD,KAAK;AACxC,YAAME,IAAIH,EAAEC,CAAC;AACb,UAAIjmB,EAAEmmB,CAAC,GAAG;AACR,cAAMC,IAAI,EAAEL,CAAC,GAAG,KAAKjoB,EAAE,IAAIqoB,CAAC,EAAE;AAC9B,UAAE,YAAYC,GAAG,EAAE,GAAGnmB,EAAEmmB,CAAC,GAAG,EAAE,cAAa;AAAA,MAC7C;AAAA,IACF;AAAA,EACF;AACA,QAAM,IAAI,IAAIX,KAAK,CAAA;AACnB,WAASC,GAAGK,GAAG;AACb,QAAIA,EAAE,UAAU;AACd,UAAIJ,GAAGI,CAAC,MAAM,IAAI;AAChB,cAAMC,IAAID,EAAE,UAAUE,IAAIF,EAAE,OAAOG,IAAIH,EAAE;AACzC,YAAII,IAAI9oB,EAAE;AACV,cAAM+oB,IAAIL,EAAE,gBAAgB1oB,EAAE,2BAA2BA,EAAE,kBAAkB,KAAKS,EAAE,IAAIioB,CAAC,GAAGM,KAAKL,EAAE,SAAS;AAC5G,YAAIK;AACF,mBAASE,KAAK,GAAGA,KAAKP,EAAE,QAAQO;AAC9B,cAAE,gBAAgBlpB,EAAE,aAAa,GAAG,8BAA8B,GAAGA,EAAE,wBAAwBA,EAAE,aAAaA,EAAE,oBAAoBkpB,IAAIlpB,EAAE,cAAc,IAAI,GAAG,EAAE,gBAAgBA,EAAE,aAAa,GAAG,kBAAkB,GAAGA,EAAE,qBAAqBA,EAAE,kBAAkBA,EAAE,oBAAoBkpB,IAAIlpB,EAAE,YAAY,MAAM,CAAC;AACtT,UAAE,gBAAgBA,EAAE,kBAAkB,GAAG,8BAA8B;AACvE,cAAMipB,KAAKP,EAAE,QAAQ;AACrB,QAAAO,MAAMA,GAAG,SAAS,IAAI,EAAE,gBAAgBjpB,EAAE,kBAAkB,GAAG,mBAAmB,CAAC,CAAC,IAAI,EAAE,gBAAgBA,EAAE,kBAAkB,GAAG,kBAAkB;AACnJ,iBAASkpB,KAAK,GAAGA,KAAKP,EAAE,QAAQO,MAAM;AACpC,cAAIR,EAAE,uBAAuBA,EAAE,gBAAgBI,KAAK9oB,EAAE,mBAAmB0oB,EAAE,iBAAiBA,EAAE,yBAAyBI,KAAK9oB,EAAE,sBAAsBgpB,IAAI;AACtJ,YAAAhpB,EAAE,wBAAwBA,EAAE,kBAAkBA,EAAE,mBAAmBA,EAAE,cAAc,GAAG,yBAAyBkpB,EAAE,CAAC;AAClH,kBAAM,IAAIzoB,EAAE,IAAIkoB,EAAEO,EAAE,CAAC,EAAE;AACvB,YAAAlpB,EAAE,qBAAqBA,EAAE,kBAAkBA,EAAE,mBAAmBA,EAAE,YAAY,GAAG,CAAC;AAAA,UACpF;AACA,UAAAA,EAAE,gBAAgB,GAAG,GAAG4oB,GAAGC,GAAG,GAAG,GAAGD,GAAGC,GAAGC,GAAG9oB,EAAE,OAAO,GAAG,MAAM,OAAO,EAAE,SAAS,GAAGooB,GAAG,SAAS,GAAG,EAAE,KAAKpoB,EAAE,oBAAoBkpB,EAAE,GAAGR,EAAE,eAAeA,EAAE,uBAAuB,OAAO,EAAE,KAAKK,CAAC,GAAGX,GAAG,KAAKW,CAAC,GAAG/oB,EAAE,sBAAsBA,EAAE,kBAAkBooB,EAAE,IAAIpoB,EAAE,sBAAsBA,EAAE,kBAAkB,CAAC;AAAA,QAC9S;AACA,YAAI,EAAE,gBAAgBA,EAAE,kBAAkB,IAAI,GAAG,EAAE,gBAAgBA,EAAE,kBAAkB,IAAI,GAAGgpB;AAC5F,mBAASE,KAAK,GAAGA,KAAKP,EAAE,QAAQO,MAAM;AACpC,cAAE,gBAAgBlpB,EAAE,aAAa,GAAG,8BAA8B,GAAGA,EAAE,wBAAwBA,EAAE,aAAaA,EAAE,oBAAoBkpB,IAAIlpB,EAAE,cAAc,GAAG,yBAAyBkpB,EAAE,CAAC;AACvL,kBAAM,IAAIzoB,EAAE,IAAIkoB,EAAEO,EAAE,CAAC,EAAE;AACvB,cAAE,gBAAgBlpB,EAAE,aAAa,GAAG,kBAAkB,GAAGA,EAAE,qBAAqBA,EAAE,kBAAkBA,EAAE,oBAAoBkpB,IAAIlpB,EAAE,YAAY,GAAG,CAAC;AAAA,UAClJ;AACF,UAAE,gBAAgBA,EAAE,kBAAkB,GAAG,8BAA8B;AAAA,MACzE,WAAW0oB,EAAE,eAAeA,EAAE,uBAAuB,MAAM,GAAG;AAC5D,cAAMC,IAAID,EAAE,gBAAgB1oB,EAAE,2BAA2BA,EAAE;AAC3D,QAAAA,EAAE,sBAAsBA,EAAE,kBAAkB,CAAC2oB,CAAC,CAAC;AAAA,MACjD;AAAA;AAAA,EAEJ;AACA,WAAS,GAAGD,GAAG;AACb,WAAO,KAAK,IAAIhoB,EAAE,YAAYgoB,EAAE,OAAO;AAAA,EACzC;AACA,WAASJ,GAAGI,GAAG;AACb,UAAMC,IAAIloB,EAAE,IAAIioB,CAAC;AACjB,WAAOA,EAAE,UAAU,KAAK,EAAE,IAAI,sCAAsC,MAAM,MAAMC,EAAE,yBAAyB;AAAA,EAC7G;AACA,WAASJ,GAAGG,GAAG;AACb,UAAMC,IAAI,EAAE,OAAO;AACnB,MAAE,IAAID,CAAC,MAAMC,MAAM,EAAE,IAAID,GAAGC,CAAC,GAAGD,EAAE,OAAM;AAAA,EAC1C;AACA,WAASF,GAAGE,GAAGC,GAAG;AAChB,UAAMC,IAAIF,EAAE,YAAYG,IAAIH,EAAE,QAAQI,IAAIJ,EAAE;AAC5C,WAAOA,EAAE,wBAAwB,MAAMA,EAAE,mBAAmB,MAAME,MAAMhqB,MAAMgqB,MAAMlqB,OAAO+E,GAAG,YAAYmlB,CAAC,MAAM,MAAMC,MAAM,MAAMC,MAAMvuB,OAAO8F,GAAG,mFAAmF,IAAIC,GAAG,mDAAmDsoB,CAAC,IAAID;AAAA,EACvS;AACA,WAASF,GAAGC,GAAG;AACb,WAAO,OAAO,mBAAmB,OAAOA,aAAa,oBAAoB,EAAE,QAAQA,EAAE,gBAAgBA,EAAE,OAAO,EAAE,SAASA,EAAE,iBAAiBA,EAAE,UAAU,OAAO,aAAa,OAAOA,aAAa,cAAc,EAAE,QAAQA,EAAE,cAAc,EAAE,SAASA,EAAE,kBAAkB,EAAE,QAAQA,EAAE,OAAO,EAAE,SAASA,EAAE,SAAS;AAAA,EAClT;AACA,OAAK,sBAAsB1hB,GAAG,KAAK,oBAAoBD,GAAG,KAAK,eAAeG,GAAG,KAAK,oBAAoBvZ,GAAG,KAAK,eAAewZ,IAAI,KAAK,iBAAiBC,GAAG,KAAK,iBAAiB6gB,IAAI,KAAK,oBAAoBC,IAAI,KAAK,2BAA2BC,IAAI,KAAK,gCAAgCE,IAAI,KAAK,yBAAyBL,IAAI,KAAK,0BAA0B,IAAI,KAAK,qBAAqBM;AACnY;AACA,SAASkD,GAAGxrB,GAAG,GAAG;AAChB,WAAS,EAAES,GAAGC,IAAIhC,IAAI;AACpB,QAAIiC;AACJ,UAAM,IAAI8C,GAAG,YAAY/C,CAAC;AAC1B,QAAID,MAAMlG,GAAI,QAAOyF,EAAE;AACvB,QAAIS,MAAM3F,GAAI,QAAOkF,EAAE;AACvB,QAAIS,MAAM1F,GAAI,QAAOiF,EAAE;AACvB,QAAIS,MAAMxF,GAAI,QAAO+E,EAAE;AACvB,QAAIS,MAAMvF,GAAI,QAAO8E,EAAE;AACvB,QAAIS,MAAMjG,GAAI,QAAOwF,EAAE;AACvB,QAAIS,MAAMhG,GAAI,QAAOuF,EAAE;AACvB,QAAIS,MAAM/F,GAAI,QAAOsF,EAAE;AACvB,QAAIS,MAAM9F,GAAI,QAAOqF,EAAE;AACvB,QAAIS,MAAM7F,GAAI,QAAOoF,EAAE;AACvB,QAAIS,MAAM,GAAI,QAAOT,EAAE;AACvB,QAAIS,MAAM5F,GAAI,QAAOmF,EAAE;AACvB,QAAIS,MAAMtF,GAAI,QAAO6E,EAAE;AACvB,QAAIS,MAAMrF,GAAI,QAAO4E,EAAE;AACvB,QAAIS,MAAM,GAAI,QAAOT,EAAE;AACvB,QAAIS,MAAMpF,GAAI,QAAO2E,EAAE;AACvB,QAAIS,MAAMnF,GAAI,QAAO0E,EAAE;AACvB,QAAIS,MAAMlF,GAAI,QAAOyE,EAAE;AACvB,QAAIS,MAAMjF,GAAI,QAAOwE,EAAE;AACvB,QAAIS,MAAMhF,GAAI,QAAOuE,EAAE;AACvB,QAAIS,MAAM/E,GAAI,QAAOsE,EAAE;AACvB,QAAIS,MAAM9E,GAAI,QAAOqE,EAAE;AACvB,QAAIS,MAAM7E,MAAM6E,MAAM5E,MAAM4E,MAAM3E,MAAM2E,MAAM1E;AAC5C,UAAI,MAAM;AACR,YAAI4E,IAAI,EAAE,IAAI,oCAAoC,GAAGA,MAAM,MAAM;AAC/D,cAAIF,MAAM7E,GAAI,QAAO+E,EAAE;AACvB,cAAIF,MAAM5E,GAAI,QAAO8E,EAAE;AACvB,cAAIF,MAAM3E,GAAI,QAAO6E,EAAE;AACvB,cAAIF,MAAM1E,GAAI,QAAO4E,EAAE;AAAA,QACzB;AACE,iBAAO;AAAA,eACFA,IAAI,EAAE,IAAI,+BAA+B,GAAGA,MAAM,MAAM;AAC/D,YAAIF,MAAM7E,GAAI,QAAO+E,EAAE;AACvB,YAAIF,MAAM5E,GAAI,QAAO8E,EAAE;AACvB,YAAIF,MAAM3E,GAAI,QAAO6E,EAAE;AACvB,YAAIF,MAAM1E,GAAI,QAAO4E,EAAE;AAAA,MACzB;AACE,eAAO;AACX,QAAIF,MAAMzE,MAAMyE,MAAMxE,MAAMwE,MAAMvE,MAAMuE,MAAMtE;AAC5C,UAAIwE,IAAI,EAAE,IAAI,gCAAgC,GAAGA,MAAM,MAAM;AAC3D,YAAIF,MAAMzE,GAAI,QAAO2E,EAAE;AACvB,YAAIF,MAAMxE,GAAI,QAAO0E,EAAE;AACvB,YAAIF,MAAMvE,GAAI,QAAOyE,EAAE;AACvB,YAAIF,MAAMtE,GAAI,QAAOwE,EAAE;AAAA,MACzB;AACE,eAAO;AACX,QAAIF,MAAMrE,MAAMqE,MAAMpE,MAAMoE,MAAMnE;AAChC,UAAIqE,IAAI,EAAE,IAAI,8BAA8B,GAAGA,MAAM,MAAM;AACzD,YAAIF,MAAMrE,MAAMqE,MAAMpE,GAAI,QAAO,MAAM,KAAKsE,EAAE,wBAAwBA,EAAE;AACxE,YAAIF,MAAMnE,GAAI,QAAO,MAAM,KAAKqE,EAAE,mCAAmCA,EAAE;AAAA,MACzE;AACE,eAAO;AACX,QAAIF,MAAMlE,MAAMkE,MAAMjE,MAAMiE,MAAMhE,MAAMgE,MAAM/D,MAAM+D,MAAM9D,MAAM8D,MAAM7D,MAAM6D,MAAM5D,MAAM4D,MAAM3D,MAAM2D,MAAM1D,MAAM0D,MAAMzD,MAAMyD,MAAMxD,MAAMwD,MAAMvD,MAAMuD,MAAMtD,MAAMsD,MAAMrD;AACpK,UAAIuD,IAAI,EAAE,IAAI,+BAA+B,GAAGA,MAAM,MAAM;AAC1D,YAAIF,MAAMlE,GAAI,QAAO,MAAM,KAAKoE,EAAE,uCAAuCA,EAAE;AAC3E,YAAIF,MAAMjE,GAAI,QAAO,MAAM,KAAKmE,EAAE,uCAAuCA,EAAE;AAC3E,YAAIF,MAAMhE,GAAI,QAAO,MAAM,KAAKkE,EAAE,uCAAuCA,EAAE;AAC3E,YAAIF,MAAM/D,GAAI,QAAO,MAAM,KAAKiE,EAAE,uCAAuCA,EAAE;AAC3E,YAAIF,MAAM9D,GAAI,QAAO,MAAM,KAAKgE,EAAE,uCAAuCA,EAAE;AAC3E,YAAIF,MAAM7D,GAAI,QAAO,MAAM,KAAK+D,EAAE,uCAAuCA,EAAE;AAC3E,YAAIF,MAAM5D,GAAI,QAAO,MAAM,KAAK8D,EAAE,uCAAuCA,EAAE;AAC3E,YAAIF,MAAM3D,GAAI,QAAO,MAAM,KAAK6D,EAAE,uCAAuCA,EAAE;AAC3E,YAAIF,MAAM1D,GAAI,QAAO,MAAM,KAAK4D,EAAE,wCAAwCA,EAAE;AAC5E,YAAIF,MAAMzD,GAAI,QAAO,MAAM,KAAK2D,EAAE,wCAAwCA,EAAE;AAC5E,YAAIF,MAAMxD,GAAI,QAAO,MAAM,KAAK0D,EAAE,wCAAwCA,EAAE;AAC5E,YAAIF,MAAMvD,GAAI,QAAO,MAAM,KAAKyD,EAAE,yCAAyCA,EAAE;AAC7E,YAAIF,MAAMtD,GAAI,QAAO,MAAM,KAAKwD,EAAE,yCAAyCA,EAAE;AAC7E,YAAIF,MAAMrD,GAAI,QAAO,MAAM,KAAKuD,EAAE,yCAAyCA,EAAE;AAAA,MAC/E;AACE,eAAO;AACX,QAAIF,MAAMpD,MAAMoD,MAAMnD,MAAMmD,MAAMlD;AAChC,UAAIoD,IAAI,EAAE,IAAI,8BAA8B,GAAGA,MAAM,MAAM;AACzD,YAAIF,MAAMpD,GAAI,QAAO,MAAM,KAAKsD,EAAE,uCAAuCA,EAAE;AAC3E,YAAIF,MAAMnD,GAAI,QAAOqD,EAAE;AACvB,YAAIF,MAAMlD,GAAI,QAAOoD,EAAE;AAAA,MACzB;AACE,eAAO;AACX,QAAIF,MAAMjD,MAAMiD,MAAMhD,MAAMgD,MAAM/C,MAAM+C,MAAM9C;AAC5C,UAAIgD,IAAI,EAAE,IAAI,8BAA8B,GAAGA,MAAM,MAAM;AACzD,YAAIF,MAAMjD,GAAI,QAAOmD,EAAE;AACvB,YAAIF,MAAMhD,GAAI,QAAOkD,EAAE;AACvB,YAAIF,MAAM/C,GAAI,QAAOiD,EAAE;AACvB,YAAIF,MAAM9C,GAAI,QAAOgD,EAAE;AAAA,MACzB;AACE,eAAO;AACX,WAAOF,MAAMzF,KAAKgF,EAAE,oBAAoBA,EAAES,CAAC,MAAM,SAAST,EAAES,CAAC,IAAI;AAAA,EACnE;AACA,SAAO,EAAE,SAAS,EAAC;AACrB;AACA,MAAMgrB,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA,IAKPC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAoBT,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA,EAIP,cAAc;AACZ,SAAK,UAAU,MAAM,KAAK,OAAO,MAAM,KAAK,YAAY,GAAG,KAAK,WAAW;AAAA,EAC7E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG,GAAG;AACT,QAAI,KAAK,YAAY,MAAM;AACzB,YAAMlrB,IAAI,IAAI8Q,GAAG,EAAE,OAAO;AAC1B,OAAC,EAAE,cAAc,EAAE,aAAa,EAAE,aAAa,EAAE,cAAc,KAAK,YAAY,EAAE,WAAW,KAAK,WAAW,EAAE,WAAW,KAAK,UAAU9Q;AAAA,IAC3I;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,QAAI,KAAK,YAAY,QAAQ,KAAK,SAAS,MAAM;AAC/C,YAAM,IAAI,EAAE,QAAQ,CAAC,EAAE,UAAUA,IAAI,IAAIwM,GAAG;AAAA,QAC1C,cAAcwe;AAAA,QACd,gBAAgBC;AAAA,QAChB,UAAU;AAAA,UACR,YAAY,EAAE,OAAO,KAAK,QAAO;AAAA,UACjC,YAAY,EAAE,OAAO,EAAE,EAAC;AAAA,UACxB,aAAa,EAAE,OAAO,EAAE,EAAC;AAAA,QACnC;AAAA,MACA,CAAO;AACD,WAAK,OAAO,IAAIxf,GAAG,IAAIsF,GAAG,IAAI,EAAE,GAAG/Q,CAAC;AAAA,IACtC;AACA,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAIA,QAAQ;AACN,SAAK,UAAU,MAAM,KAAK,OAAO;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,kBAAkB;AAChB,WAAO,KAAK;AAAA,EACd;AACF;AACA,MAAMmrB,WAAWhrB,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,GAAG,GAAG;AAChB,UAAK;AACL,UAAMH,IAAI;AACV,QAAIC,IAAI,MAAMC,IAAI,GAAG,IAAI,MAAM,IAAI,eAAe,IAAI,GAAG,IAAI,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,MAAM0B,IAAI,MAAM,IAAI;AAC/G,UAAMK,IAAI,OAAO,iBAAiB,KAAKC,IAAI,IAAIgpB,GAAE,GAAI/oB,IAAI,CAAA,GAAI,IAAI,EAAE,qBAAoB;AACvF,QAAIrQ,IAAI,MAAMyQ,IAAI;AAClB,UAAM,IAAI,CAAA,GAAIC,IAAI,CAAA,GAAIC,IAAI,IAAIV,GAAE;AAChC,QAAI,IAAI;AACR,UAAM,IAAI,IAAI8K,GAAE;AAChB,MAAE,WAAW,IAAIpJ,GAAE;AACnB,UAAM,IAAI,IAAIoJ,GAAE;AAChB,MAAE,WAAW,IAAIpJ,GAAE;AACnB,UAAM4C,IAAI,CAAC,GAAG,CAAC,GAAGC,IAAI,IAAIoO,GAAE;AAC5B,QAAInO,IAAI,MAAMC,IAAI;AAClB,SAAK,mBAAmB,IAAI,KAAK,UAAU,IAAI,KAAK,eAAe,IAAI,KAAK,gBAAgB,SAAS8Y,GAAG;AACtG,UAAI,IAAI,EAAEA,CAAC;AACX,aAAO,MAAM,WAAW,IAAI,IAAIjS,GAAE,GAAI,EAAEiS,CAAC,IAAI,IAAI,EAAE,kBAAiB;AAAA,IACtE,GAAG,KAAK,oBAAoB,SAASA,GAAG;AACtC,UAAI,IAAI,EAAEA,CAAC;AACX,aAAO,MAAM,WAAW,IAAI,IAAIjS,GAAE,GAAI,EAAEiS,CAAC,IAAI,IAAI,EAAE,aAAY;AAAA,IACjE,GAAG,KAAK,UAAU,SAASA,GAAG;AAC5B,UAAI,IAAI,EAAEA,CAAC;AACX,aAAO,MAAM,WAAW,IAAI,IAAIjS,GAAE,GAAI,EAAEiS,CAAC,IAAI,IAAI,EAAE,aAAY;AAAA,IACjE;AACA,aAAS7Y,EAAE6Y,GAAG;AACZ,YAAM,IAAI9c,EAAE,QAAQ8c,EAAE,WAAW;AACjC,UAAI,MAAM;AACR;AACF,YAAM,KAAK,EAAE,CAAC;AACd,aAAO,WAAW,GAAG,OAAOA,EAAE,aAAaA,EAAE,OAAO,KAAK,CAAC,GAAG,GAAG,cAAc,EAAE,MAAMA,EAAE,MAAM,MAAMA,EAAE,YAAW,CAAE;AAAA,IACrH;AACA,aAASpyB,IAAI;AACX,MAAA+S,EAAE,oBAAoB,UAAUwG,CAAC,GAAGxG,EAAE,oBAAoB,eAAewG,CAAC,GAAGxG,EAAE,oBAAoB,aAAawG,CAAC,GAAGxG,EAAE,oBAAoB,WAAWwG,CAAC,GAAGxG,EAAE,oBAAoB,gBAAgBwG,CAAC,GAAGxG,EAAE,oBAAoB,cAAcwG,CAAC,GAAGxG,EAAE,oBAAoB,OAAO/S,CAAC,GAAG+S,EAAE,oBAAoB,sBAAsByG,EAAE;AAC1T,eAAS4Y,IAAI,GAAGA,IAAI,EAAE,QAAQA,KAAK;AACjC,cAAM,IAAI9c,EAAE8c,CAAC;AACb,cAAM,SAAS9c,EAAE8c,CAAC,IAAI,MAAM,EAAEA,CAAC,EAAE,WAAW,CAAC;AAAA,MAC/C;AACA,MAAA/Y,IAAI,MAAMC,IAAI,MAAMtE,EAAE,MAAK;AAC3B,iBAAWod,KAAKnd;AACd,eAAOA,EAAEmd,CAAC;AACZ,QAAE,gBAAgBxtB,CAAC,GAAG8P,IAAI,MAAM,IAAI,MAAM,IAAI,MAAM3B,IAAI,MAAMsC,IAAI,MAAMyJ,GAAG,KAAI,GAAIhM,EAAE,eAAe,IAAI,EAAE,cAAc,CAAC,GAAG,EAAE,QAAQyC,EAAE,OAAOA,EAAE,QAAQ,EAAE,GAAGzC,EAAE,cAAc,EAAE,MAAM,cAAc;AAAA,IACtM;AACA,SAAK,4BAA4B,SAASsf,GAAG;AAC3C,MAAApf,IAAIof,GAAGtf,EAAE,iBAAiB,MAAMJ,GAAG,iEAAiE;AAAA,IACtG,GAAG,KAAK,wBAAwB,SAAS0f,GAAG;AAC1C,UAAIA,GAAGtf,EAAE,iBAAiB,MAAMJ,GAAG,oEAAoE;AAAA,IACzG,GAAG,KAAK,oBAAoB,WAAW;AACrC,aAAO,KAAK;AAAA,IACd,GAAG,KAAK,oBAAoB,SAAS0f,GAAG;AACtC,UAAIA;AAAA,IACN,GAAG,KAAK,eAAe,WAAW;AAChC,aAAO,MAAM,OAAO,IAAI1d;AAAA,IAC1B,GAAG,KAAK,aAAa,WAAW;AAC9B,aAAO,MAAM,QAAQK,MAAM,IAAI,IAAI,eAAehC,GAAG,CAAC,IAAI;AAAA,IAC5D,GAAG,KAAK,WAAW,WAAW;AAC5B,aAAO;AAAA,IACT,GAAG,KAAK,aAAa,WAAW;AAC9B,aAAOA;AAAA,IACT,GAAG,KAAK,aAAa,eAAeqf,GAAG;AACrC,UAAIrf,IAAIqf,GAAGrf,MAAM,MAAM;AACrB,YAAInO,IAAI,EAAE,gBAAe,GAAImO,EAAE,iBAAiB,UAAUwG,CAAC,GAAGxG,EAAE,iBAAiB,eAAewG,CAAC,GAAGxG,EAAE,iBAAiB,aAAawG,CAAC,GAAGxG,EAAE,iBAAiB,WAAWwG,CAAC,GAAGxG,EAAE,iBAAiB,gBAAgBwG,CAAC,GAAGxG,EAAE,iBAAiB,cAAcwG,CAAC,GAAGxG,EAAE,iBAAiB,OAAO/S,CAAC,GAAG+S,EAAE,iBAAiB,sBAAsByG,EAAE,GAAG,EAAE,iBAAiB,MAAM,MAAM,EAAE,iBAAgB,GAAI,IAAI,EAAE,cAAa,GAAI,EAAE,QAAQjE,CAAC,GAAGR,KAAK,2BAA2B,eAAe,WAAW;AACpd,cAAImpB,IAAK,MAAMC,KAAK,MAAM9L,KAAK;AAC/B,YAAE,UAAUA,KAAK,EAAE,UAAU,EAAE,mBAAmB,EAAE,mBAAmB6L,IAAK,EAAE,UAAUvwB,KAAKD,IAAIywB,KAAK,EAAE,UAAU9wB,KAAKJ;AACvH,gBAAMotB,KAAK;AAAA,YACT,aAAa,EAAE;AAAA,YACf,aAAahI;AAAA,YACb,aAAarf;AAAA,UACzB;AACU,cAAI,KAAK,cAAc,IAAI,EAAE,sBAAsBqnB,EAAE,GAAGtnB,EAAE,kBAAkB,EAAE,QAAQ,CAAC,CAAC,EAAC,CAAE,GAAG,EAAE,cAAc,CAAC,GAAG,EAAE,QAAQ,EAAE,cAAc,EAAE,eAAe,EAAE,GAAGsC,IAAI,IAAI0B;AAAA,YACxK,EAAE;AAAA,YACF,EAAE;AAAA,YACF;AAAA,cACE,QAAQ;AAAA,cACR,MAAMnK;AAAA,cACN,cAAc,IAAI+W,GAAG,EAAE,cAAc,EAAE,eAAewa,IAAI,QAAQ,QAAQ,QAAQ,QAAQ,QAAQ,QAAQD,CAAE;AAAA,cAC5G,eAAe,EAAE;AAAA,cACjB,YAAY,EAAE;AAAA,cACd,SAAS,EAAE,YAAY,IAAI;AAAA,cAC3B,oBAAoB,EAAE,sBAAsB;AAAA,cAC5C,sBAAsB,EAAE,sBAAsB;AAAA,YAC5D;AAAA,UACA;AAAA,QACQ,OAAO;AACL,gBAAMA,IAAK;AAAA,YACT,WAAW,EAAE;AAAA,YACb,OAAO;AAAA,YACP,OAAO,EAAE;AAAA,YACT,SAAS,EAAE;AAAA,YACX,wBAAwBlrB;AAAA,UACpC;AACU,UAAA0B,IAAI,IAAI,aAAa3B,GAAG,GAAGmrB,CAAE,GAAGnrB,EAAE,kBAAkB,EAAE,WAAW2B,EAAC,CAAE,GAAG,EAAE,cAAc,CAAC,GAAG,EAAE,QAAQA,EAAE,kBAAkBA,EAAE,mBAAmB,EAAE,GAAGW,IAAI,IAAI0B;AAAA,YACzJrC,EAAE;AAAA,YACFA,EAAE;AAAA,YACF;AAAA,cACE,QAAQ;AAAA,cACR,MAAM9H;AAAA,cACN,YAAY,EAAE;AAAA,cACd,eAAe,EAAE;AAAA,cACjB,oBAAoB8H,EAAE,sBAAsB;AAAA,cAC5C,sBAAsBA,EAAE,sBAAsB;AAAA,YAC5D;AAAA,UACA;AAAA,QACQ;AACA,QAAAW,EAAE,mBAAmB,IAAI,KAAK,aAAa,CAAC,GAAG,IAAI,MAAM,IAAI,MAAMtC,EAAE,sBAAsB,CAAC,GAAG+L,GAAG,WAAW/L,CAAC,GAAG+L,GAAG,MAAK,GAAIhM,EAAE,eAAe,IAAIA,EAAE,cAAc,EAAE,MAAM,eAAc,CAAE;AAAA,MAC5L;AAAA,IACF,GAAG,KAAK,0BAA0B,WAAW;AAC3C,UAAIC,MAAM;AACR,eAAOA,EAAE;AAAA,IACb,GAAG,KAAK,kBAAkB,WAAW;AACnC,aAAOiC,EAAE,gBAAe;AAAA,IAC1B;AACA,aAASwE,GAAG4Y,GAAG;AACb,eAAS,IAAI,GAAG,IAAIA,EAAE,QAAQ,QAAQ,KAAK;AACzC,cAAM,KAAKA,EAAE,QAAQ,CAAC,GAAG,KAAK9c,EAAE,QAAQ,EAAE;AAC1C,cAAM,MAAMA,EAAE,EAAE,IAAI,MAAM,EAAE,EAAE,EAAE,WAAW,EAAE;AAAA,MAC/C;AACA,eAAS,IAAI,GAAG,IAAI8c,EAAE,MAAM,QAAQ,KAAK;AACvC,cAAM,KAAKA,EAAE,MAAM,CAAC;AACpB,YAAI,KAAK9c,EAAE,QAAQ,EAAE;AACrB,YAAI,OAAO,IAAI;AACb,mBAAS+kB,KAAK,GAAGA,KAAK,EAAE,QAAQA;AAC9B,gBAAIA,MAAM/kB,EAAE,QAAQ;AAClB,cAAAA,EAAE,KAAK,EAAE,GAAG,KAAK+kB;AACjB;AAAA,YACF,WAAW/kB,EAAE+kB,EAAE,MAAM,MAAM;AACzB,cAAA/kB,EAAE+kB,EAAE,IAAI,IAAI,KAAKA;AACjB;AAAA,YACF;AACF,cAAI,OAAO,GAAI;AAAA,QACjB;AACA,cAAMhI,KAAK,EAAE,EAAE;AACf,QAAAA,MAAMA,GAAG,QAAQ,EAAE;AAAA,MACrB;AAAA,IACF;AACA,UAAM5Y,IAAI,IAAI,EAAC,GAAIC,IAAI,IAAI,EAAC;AAC5B,aAASC,GAAEyY,GAAG,GAAG,IAAI;AACnB,MAAA3Y,EAAE,sBAAsB,EAAE,WAAW,GAAGC,EAAE,sBAAsB,GAAG,WAAW;AAC9E,YAAM,KAAKD,EAAE,WAAWC,CAAC,GAAG2Y,KAAK,EAAE,iBAAiB,UAAUgI,KAAK,GAAG,iBAAiB,UAAUC,KAAKjI,GAAG,EAAE,KAAKA,GAAG,EAAE,IAAI,IAAIkI,KAAKlI,GAAG,EAAE,KAAKA,GAAG,EAAE,IAAI,IAAImI,MAAMnI,GAAG,CAAC,IAAI,KAAKA,GAAG,CAAC,GAAG,KAAKA,GAAG,CAAC,IAAI,KAAKA,GAAG,CAAC,GAAGoI,MAAMpI,GAAG,CAAC,IAAI,KAAKA,GAAG,CAAC,GAAGqI,MAAML,GAAG,CAAC,IAAI,KAAKA,GAAG,CAAC,GAAG,KAAKC,KAAKG,IAAIE,KAAKL,KAAKI,IAAIE,KAAK,MAAM,CAACH,KAAKC,KAAKG,KAAKD,KAAK,CAACH;AAC7T,UAAI,EAAE,YAAY,UAAUrI,EAAE,UAAUA,EAAE,YAAYA,EAAE,KAAK,GAAGA,EAAE,WAAWyI,EAAE,GAAGzI,EAAE,WAAWwI,EAAE,GAAGxI,EAAE,YAAY,QAAQA,EAAE,UAAUA,EAAE,YAAYA,EAAE,KAAK,GAAGA,EAAE,mBAAmB,KAAKA,EAAE,WAAW,EAAE,OAAM,GAAIC,GAAG,EAAE,MAAM;AAC1N,QAAAD,EAAE,iBAAiB,KAAK,EAAE,gBAAgB,GAAGA,EAAE,wBAAwB,KAAK,EAAE,uBAAuB;AAAA,WAClG;AACH,cAAM0I,KAAKR,KAAKM,IAAIG,IAAIR,KAAKK,IAAII,IAAI,KAAKH,IAAII,IAAIN,MAAM,KAAKE,KAAKK,IAAIV,KAAKD,KAAKQ,IAAID,IAAIK,IAAI,IAAIZ,KAAKQ,IAAID;AACzG,QAAA1I,EAAE,iBAAiB,gBAAgB4I,GAAGC,GAAGC,GAAGC,GAAGL,IAAIC,CAAC,GAAG3I,EAAE,wBAAwB,KAAKA,EAAE,gBAAgB,EAAE,OAAM;AAAA,MAClH;AAAA,IACF;AACA,aAASxY,GAAGwY,GAAG,GAAG;AAChB,YAAM,OAAOA,EAAE,YAAY,KAAKA,EAAE,MAAM,IAAIA,EAAE,YAAY,iBAAiB,EAAE,aAAaA,EAAE,MAAM,GAAGA,EAAE,mBAAmB,KAAKA,EAAE,WAAW,EAAE,OAAM;AAAA,IACtJ;AACA,SAAK,eAAe,SAASA,GAAG;AAC9B,UAAIrf,MAAM,KAAM;AAChB,UAAI,IAAIqf,EAAE,MAAM,KAAKA,EAAE;AACvB,MAAApd,EAAE,YAAY,SAASA,EAAE,YAAY,MAAM,IAAIA,EAAE,YAAYA,EAAE,WAAW,MAAM,KAAKA,EAAE,YAAYoE,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,GAAGA,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAKC,MAAMD,EAAE,QAAQE,MAAMF,EAAE,SAASrG,EAAE,kBAAkB;AAAA,QACjN,WAAWqG,EAAE;AAAA,QACb,UAAUA,EAAE;AAAA,MACpB,CAAO,GAAGC,IAAID,EAAE,MAAME,IAAIF,EAAE,MAAMA,EAAE,OAAO,OAAOgZ,EAAE,OAAO,OAAO,GAAG,EAAE,OAAO,OAAOhZ,EAAE,OAAO,OAAO,GAAG,EAAE,OAAO,OAAOA,EAAE,OAAO,OAAO;AAClI,YAAM,KAAKgZ,EAAE,QAAQC,KAAKjZ,EAAE;AAC5B,MAAAQ,GAAGR,GAAG,EAAE;AACR,eAASihB,KAAK,GAAGA,KAAKhI,GAAG,QAAQgI;AAC/B,QAAAzgB,GAAGyY,GAAGgI,EAAE,GAAG,EAAE;AACf,MAAAhI,GAAG,WAAW,IAAI1Y,GAAEP,GAAG,GAAG,CAAC,IAAIA,EAAE,iBAAiB,KAAK,EAAE,gBAAgB,GAAGwF,GAAGwT,GAAGhZ,GAAG,EAAE;AAAA,IACzF;AACA,aAASwF,GAAGwT,GAAG,GAAG,IAAI;AACpB,aAAO,OAAOA,EAAE,OAAO,KAAK,EAAE,WAAW,KAAKA,EAAE,OAAO,KAAK,GAAG,WAAW,GAAGA,EAAE,OAAO,OAAM,GAAIA,EAAE,OAAO,SAAS,EAAE,WAAW,IAAIA,EAAE,OAAO,UAAUA,EAAE,UAAUA,EAAE,YAAYA,EAAE,KAAK,GAAGA,EAAE,kBAAkB,EAAE,GAAGA,EAAE,iBAAiB,KAAK,EAAE,gBAAgB,GAAGA,EAAE,wBAAwB,KAAK,EAAE,uBAAuB,GAAGA,EAAE,wBAAwBA,EAAE,MAAM/e,KAAK,IAAI,KAAK,KAAK,IAAI+e,EAAE,iBAAiB,SAAS,CAAC,CAAC,GAAGA,EAAE,OAAO;AAAA,IACha;AACA,SAAK,YAAY,WAAW;AAC1B,aAAOhZ;AAAA,IACT,GAAG,KAAK,eAAe,WAAW;AAChC,UAAI,EAAE,MAAM,QAAQ1E,MAAM;AACxB,eAAO;AAAA,IACX,GAAG,KAAK,eAAe,SAAS0d,GAAG;AACjC,UAAIA,GAAG,MAAM,SAAS,EAAE,iBAAiBA,IAAI1d,MAAM,QAAQA,EAAE,mBAAmB,WAAWA,EAAE,iBAAiB0d;AAAA,IAChH,GAAG,KAAK,kBAAkB,WAAW;AACnC,aAAOpd,EAAE,YAAY;AAAA,IACvB,GAAG,KAAK,sBAAsB,WAAW;AACvC,aAAOA,EAAE,QAAQoE,CAAC;AAAA,IACpB,GAAG,KAAK,mBAAmB,SAASgZ,GAAG;AACrC,aAAOnd,EAAEmd,CAAC;AAAA,IACZ;AACA,QAAIvT,KAAK;AACT,aAAS,GAAGuT,GAAG,GAAG;AAChB,UAAI,IAAI,EAAE,cAAc,KAAK,CAAC,GAAG,IAAI,GAAG,MAAM,MAAM;AAClD,cAAM,KAAK,EAAE;AACb,QAAA1d,MAAM,SAAS,EAAE,2BAA2BW,GAAGX,EAAE,WAAW,GAAG,EAAE,gBAAgBW,CAAC;AAClF,YAAI,KAAK;AACT,WAAG,WAAW+D,EAAE,QAAQ,WAAWA,EAAE,QAAQ,SAAS,GAAG,KAAK;AAC9D,iBAASmhB,KAAK,GAAGA,KAAK,GAAG,QAAQA,MAAM;AACrC,gBAAMC,KAAK,GAAGD,EAAE;AAChB,cAAI6D,KAAI;AACR,cAAI1pB,MAAM;AACR,YAAA0pB,KAAI1pB,EAAE,YAAY8lB,EAAE;AAAA,eACjB;AACH,kBAAME,IAAK,EAAE,gBAAgB,GAAGF,EAAE;AAClC,YAAA4D,KAAI1D,EAAG,UAAUH,OAAO,MAAM,EAAE;AAAA,cAC9BllB;AAAA,cACAqlB,EAAG;AAAA,cACHA,EAAG;AAAA,YACjB,GAAe,EAAE,gBAAgBrlB,CAAC;AAAA,UACxB;AACA,cAAIolB,KAAKthB,EAAEohB,EAAE;AACb,UAAAE,OAAO,WAAWA,KAAK,IAAI9a,GAAE,GAAI8a,GAAG,OAAO,OAAOF,EAAE,GAAGE,GAAG,WAAW,IAAIlkB,MAAM4C,EAAEohB,EAAE,IAAIE,KAAKA,GAAG,OAAO,UAAUD,GAAG,UAAU,MAAM,GAAGC,GAAG,OAAO,UAAUA,GAAG,UAAUA,GAAG,YAAYA,GAAG,KAAK,GAAGA,GAAG,iBAAiB,UAAUD,GAAG,gBAAgB,GAAGC,GAAG,wBAAwB,KAAKA,GAAG,gBAAgB,EAAE,OAAM,GAAIA,GAAG,SAAS,IAAI2D,GAAE,GAAGA,GAAE,GAAGA,GAAE,OAAOA,GAAE,MAAM,GAAG7D,OAAO,MAAMnhB,EAAE,OAAO,KAAKqhB,GAAG,MAAM,GAAGrhB,EAAE,OAAO,UAAUA,EAAE,UAAUA,EAAE,YAAYA,EAAE,KAAK,IAAI,OAAO,MAAMA,EAAE,QAAQ,KAAKqhB,EAAE;AAAA,QACje;AACA,cAAMpI,KAAKtf,EAAE;AACb,YAAIsf,MAAMA,GAAG,SAAS,eAAe,KAAKtf,EAAE,cAAc,mBAAmBgC,GAAG;AAC9E,cAAIjC,EAAE,WAAU;AAChB,gBAAMynB,KAAK,EAAE,oBAAoB,GAAG,CAAC,CAAC;AACtC,UAAAA,MAAMA,GAAG,WAAWA,GAAG,WAAWvlB,EAAE,KAAKulB,IAAIxnB,EAAE,WAAW;AAAA,QAC5D;AACA,YAAIsf,MAAMA,GAAG,SAAS,eAAe,KAAKtd,GAAG;AAC3C,YAAE,MAAM,cAAa,GAAI,IAAIjC,EAAE,WAAU;AACzC,mBAASynB,KAAK,GAAGA,KAAK,GAAG,QAAQA,MAAM;AACrC,kBAAMC,KAAK,GAAGD,EAAE,EAAE;AAClB,gBAAIC,IAAI;AACN,kBAAI4D,KAAInpB,EAAEulB,EAAE;AACZ,cAAA4D,OAAMA,KAAI,IAAIxa,GAAE,GAAI3O,EAAEulB,EAAE,IAAI4D;AAC5B,oBAAM3D,KAAK,EAAE,eAAeD,EAAE;AAC9B,cAAA4D,GAAE,gBAAgB3D;AAAA,YACpB;AAAA,UACF;AAAA,QACF;AAAA,MACF;AACA,eAAS,KAAK,GAAG,KAAK,EAAE,QAAQ,MAAM;AACpC,cAAM,KAAKnlB,EAAE,EAAE,GAAG+c,KAAK,EAAE,EAAE;AAC3B,eAAO,QAAQA,OAAO,UAAUA,GAAG,OAAO,IAAI,GAAG,KAAK,CAAC;AAAA,MACzD;AACA,MAAAxT,MAAMA,GAAGuT,GAAG,CAAC,GAAG,EAAE,kBAAkBtf,EAAE,cAAc,EAAE,MAAM,kBAAkB,MAAM,EAAC,CAAE,GAAG,IAAI;AAAA,IAChG;AACA,UAAMgM,KAAK,IAAIgK,GAAE;AACjB,IAAAhK,GAAG,iBAAiB,EAAE,GAAG,KAAK,mBAAmB,SAASsT,GAAG;AAC3D,MAAAvT,KAAKuT;AAAA,IACP,GAAG,KAAK,UAAU,WAAW;AAAA,IAC7B;AAAA,EACF;AACF;AACA,MAAMiM,KAAqB,oBAAIrkB,GAAE,GAAIskB,KAAqB,oBAAIzlB,GAAE;AAChE,SAAS0lB,GAAGlsB,GAAG,GAAG;AAChB,WAAS,EAAE2C,GAAGC,GAAG;AACf,IAAAD,EAAE,qBAAqB,MAAMA,EAAE,aAAY,GAAIC,EAAE,MAAM,KAAKD,EAAE,MAAM;AAAA,EACtE;AACA,WAASlC,EAAEkC,GAAGC,GAAG;AACf,IAAAA,EAAE,MAAM,OAAOD,EAAE,SAAS,OAAOkK,GAAG7M,CAAC,CAAC,GAAG4C,EAAE,SAASD,EAAE,QAAQ,QAAQC,EAAE,MAAMD,EAAE,OAAO,QAAQC,EAAE,OAAOA,EAAE,cAAcD,EAAE,WAAW,QAAQC,EAAE;AAAA,EACjJ;AACA,WAASlC,EAAEiC,GAAGC,GAAG,GAAGrQ,GAAGyQ,GAAG;AACxB,IAAAJ,EAAE,uBAAuBA,EAAE,wBAAwBjC,EAAEgC,GAAGC,CAAC,IAAIA,EAAE,sBAAsBjC,EAAEgC,GAAGC,CAAC,GAAG,EAAED,GAAGC,CAAC,KAAKA,EAAE,uBAAuBjC,EAAEgC,GAAGC,CAAC,GAAG,EAAED,GAAGC,CAAC,KAAKA,EAAE,0BAA0BjC,EAAEgC,GAAGC,CAAC,GAAG,EAAED,GAAGC,CAAC,GAAGA,EAAE,0BAA0BP,EAAEM,GAAGC,GAAGI,CAAC,KAAKJ,EAAE,wBAAwBjC,EAAEgC,GAAGC,CAAC,GAAG,EAAED,GAAGC,CAAC,KAAKA,EAAE,sBAAsBjC,EAAEgC,GAAGC,CAAC,IAAIA,EAAE,0BAA0BjC,EAAEgC,GAAGC,CAAC,GAAGF,EAAEC,GAAGC,CAAC,KAAKA,EAAE,uBAAuBjC,EAAEgC,GAAGC,CAAC,IAAIA,EAAE,uBAAuB,EAAED,GAAGC,CAAC,GAAGA,EAAE,wBAAwB,EAAED,GAAGC,CAAC,KAAKA,EAAE,mBAAmB,EAAED,GAAGC,GAAG,GAAGrQ,CAAC,IAAIqQ,EAAE,mBAAmB,EAAED,GAAGC,CAAC,IAAIA,EAAE,oBAAoBD,EAAE,MAAM,MAAM,KAAKC,EAAE,KAAK,GAAGD,EAAE,QAAQ,QAAQC,EAAE,WAAWA,EAAE,qBAAqBA,EAAE,qBAAqB;AAAA,EAC9pB;AACA,WAASjC,EAAEgC,GAAGC,GAAG;AACf,IAAAD,EAAE,QAAQ,QAAQC,EAAE,SAASA,EAAE,SAASD,EAAE,QAAQ,MAAM,KAAKC,EAAE,KAAK,GAAGA,EAAE,YAAYD,EAAE,SAAS,MAAM,KAAKC,EAAE,QAAQ,EAAE,eAAeA,EAAE,iBAAiB,GAAGA,EAAE,QAAQD,EAAE,IAAI,QAAQC,EAAE,KAAK,EAAEA,EAAE,KAAKD,EAAE,YAAY,IAAIC,EAAE,aAAaD,EAAE,SAAS,QAAQC,EAAE,UAAU,EAAEA,EAAE,UAAUD,EAAE,iBAAiB,IAAIC,EAAE,YAAYD,EAAE,QAAQ,QAAQC,EAAE,SAAS,EAAEA,EAAE,SAASD,EAAE,gBAAgB,GAAGA,EAAE,UAAU,QAAQC,EAAE,WAAWA,EAAE,SAASrM,OAAOoM,EAAE,UAAU,SAAS,MAAMC,EAAE,cAAcD,EAAE,UAAU,QAAQC,EAAE,WAAW,EAAEA,EAAE,WAAWD,EAAE,kBAAkB,GAAGA,EAAE,YAAY,MAAM,KAAKC,EAAE,WAAW,GAAGA,EAAE,SAASrM,MAAMoM,EAAE,YAAY,MAAM,OAAM,IAAKC,EAAE,oBAAoBD,EAAE,gBAAgB,QAAQC,EAAE,iBAAiB,EAAEA,EAAE,iBAAiBD,EAAE,wBAAwB,GAAGA,EAAE,kBAAkB,QAAQC,EAAE,mBAAmBD,EAAE,iBAAiB,QAAQC,EAAE,mBAAmBA,EAAE,gBAAgBD,EAAE,YAAY,QAAQC,EAAE,aAAa,EAAEA,EAAE,aAAaD,EAAE,oBAAoB,IAAIC,EAAE,gBAAgBD,EAAE,YAAY,QAAQC,EAAE,aAAa,EAAEA,EAAE,aAAaD,EAAE,oBAAoB,IAAIC,EAAE,YAAY,MAAMD,EAAE,UAAU,QAAQC,EAAE;AACxjC,UAAM,IAAI,EAAE,IAAIA,CAAC,GAAGrQ,IAAI,EAAE,QAAQyQ,IAAI,EAAE;AACxC,IAAAzQ,MAAMoQ,EAAE,OAAO,QAAQpQ,GAAGy5B,GAAG,KAAKhpB,CAAC,GAAGgpB,GAAG,KAAK,IAAIA,GAAG,KAAK,IAAIA,GAAG,KAAK,IAAIz5B,EAAE,iBAAiBA,EAAE,0BAA0B,OAAOy5B,GAAG,KAAK,IAAIA,GAAG,KAAK,KAAKrpB,EAAE,eAAe,MAAM,eAAespB,GAAG,sBAAsBD,EAAE,CAAC,GAAGrpB,EAAE,WAAW,QAAQpQ,EAAE,iBAAiBA,EAAE,0BAA0B,KAAK,KAAK,GAAGoQ,EAAE,aAAa,QAAQC,EAAE,cAAcD,EAAE,IAAI,QAAQC,EAAE,KAAKD,EAAE,gBAAgB,QAAQC,EAAE,kBAAkBA,EAAE,aAAaD,EAAE,SAAS,QAAQC,EAAE,UAAUD,EAAE,kBAAkB,QAAQC,EAAE,mBAAmB,EAAEA,EAAE,UAAUD,EAAE,iBAAiB,IAAIC,EAAE,UAAUD,EAAE,MAAM,QAAQC,EAAE,OAAOD,EAAE,eAAe,QAAQC,EAAE,gBAAgB,EAAEA,EAAE,OAAOD,EAAE,cAAc;AAAA,EAC1oB;AACA,WAAS,EAAEA,GAAGC,GAAG;AACf,IAAAD,EAAE,QAAQ,MAAM,KAAKC,EAAE,KAAK,GAAGD,EAAE,QAAQ,QAAQC,EAAE,SAASA,EAAE,QAAQD,EAAE,IAAI,QAAQC,EAAE,KAAK,EAAEA,EAAE,KAAKD,EAAE,YAAY;AAAA,EACpH;AACA,WAAS,EAAEA,GAAGC,GAAG;AACf,IAAAD,EAAE,SAAS,QAAQC,EAAE,UAAUD,EAAE,UAAU,QAAQC,EAAE,WAAWA,EAAE,SAASD,EAAE,MAAM,QAAQC,EAAE;AAAA,EAC/F;AACA,WAAS,EAAED,GAAGC,GAAG,GAAGrQ,GAAG;AACrB,IAAAoQ,EAAE,QAAQ,MAAM,KAAKC,EAAE,KAAK,GAAGD,EAAE,QAAQ,QAAQC,EAAE,SAASD,EAAE,KAAK,QAAQC,EAAE,OAAO,GAAGD,EAAE,MAAM,QAAQpQ,IAAI,KAAKqQ,EAAE,QAAQD,EAAE,IAAI,QAAQC,EAAE,KAAK,EAAEA,EAAE,KAAKD,EAAE,WAAW,IAAIC,EAAE,aAAaD,EAAE,SAAS,QAAQC,EAAE,UAAU,EAAEA,EAAE,UAAUD,EAAE,iBAAiB,IAAIC,EAAE,YAAY,MAAMD,EAAE,UAAU,QAAQC,EAAE;AAAA,EACxS;AACA,WAAS,EAAED,GAAGC,GAAG;AACf,IAAAD,EAAE,QAAQ,MAAM,KAAKC,EAAE,KAAK,GAAGD,EAAE,QAAQ,QAAQC,EAAE,SAASD,EAAE,SAAS,QAAQC,EAAE,UAAUA,EAAE,QAAQD,EAAE,IAAI,QAAQC,EAAE,KAAK,EAAEA,EAAE,KAAKD,EAAE,YAAY,IAAIC,EAAE,aAAaD,EAAE,SAAS,QAAQC,EAAE,UAAU,EAAEA,EAAE,UAAUD,EAAE,iBAAiB,IAAIC,EAAE,YAAY,MAAMD,EAAE,UAAU,QAAQC,EAAE;AAAA,EACpR;AACA,WAAS,EAAED,GAAGC,GAAG;AACf,IAAAD,EAAE,SAAS,MAAM,KAAKC,EAAE,QAAQ,GAAGD,EAAE,UAAU,QAAQ,KAAK,IAAIC,EAAE,WAAW,IAAI;AAAA,EACnF;AACA,WAAS,EAAED,GAAGC,GAAG;AACf,IAAAA,EAAE,gBAAgBD,EAAE,YAAY,QAAQC,EAAE;AAAA,EAC5C;AACA,WAAS,EAAED,GAAGC,GAAG;AACf,IAAAD,EAAE,UAAU,QAAQC,EAAE,WAAWA,EAAE,iBAAiBD,EAAE,aAAa,QAAQC,EAAE,cAAc,EAAEA,EAAE,cAAcD,EAAE,qBAAqB,IAAIA,EAAE,UAAU,QAAQC,EAAE,WAAWA,EAAE,iBAAiBD,EAAE,aAAa,QAAQC,EAAE,cAAc,EAAEA,EAAE,cAAcD,EAAE,qBAAqB,IAAIC,EAAE,WAAWD,EAAE,gBAAgB,QAAQC,EAAE;AAAA,EAC3T;AACA,WAASP,EAAEM,GAAGC,GAAG,GAAG;AAClB,IAAAD,EAAE,IAAI,QAAQC,EAAE,KAAKA,EAAE,QAAQ,MAAMD,EAAE,WAAW,MAAM,KAAKC,EAAE,UAAU,EAAE,eAAeA,EAAE,KAAK,GAAGD,EAAE,eAAe,QAAQC,EAAE,gBAAgBA,EAAE,kBAAkBD,EAAE,cAAc,QAAQC,EAAE,eAAe,EAAEA,EAAE,eAAeD,EAAE,sBAAsB,IAAIC,EAAE,sBAAsBD,EAAE,kBAAkB,QAAQC,EAAE,mBAAmB,EAAEA,EAAE,mBAAmBD,EAAE,0BAA0B,KAAKC,EAAE,YAAY,MAAMD,EAAE,UAAU,QAAQC,EAAE,WAAWD,EAAE,mBAAmB,QAAQC,EAAE,oBAAoBA,EAAE,iBAAiBD,EAAE,aAAa,QAAQC,EAAE,cAAc,EAAEA,EAAE,cAAcD,EAAE,qBAAqB,IAAIC,EAAE,0BAA0BD,EAAE,sBAAsB,QAAQC,EAAE,uBAAuB,EAAEA,EAAE,uBAAuBD,EAAE,8BAA8B,IAAIC,EAAE,uBAAuBD,EAAE,mBAAmB,QAAQC,EAAE,oBAAoB,EAAEA,EAAE,oBAAoBD,EAAE,2BAA2B,GAAGA,EAAE,qBAAqB,MAAM,KAAKC,EAAE,oBAAoB,GAAGA,EAAE,SAASrM,MAAMoM,EAAE,qBAAqB,MAAM,OAAM,KAAMC,EAAE,aAAa,MAAMD,EAAE,WAAW,QAAQC,EAAE,aAAaA,EAAE,cAAc,MAAMD,EAAE,YAAY,QAAQC,EAAE,aAAaD,EAAE,eAAe,QAAQC,EAAE,gBAAgBD,EAAE,4BAA4B,QAAQC,EAAE,0BAA0B,CAAC,GAAGD,EAAE,4BAA4B,QAAQC,EAAE,0BAA0B,CAAC,GAAGA,EAAE,mBAAmBD,EAAE,eAAe,QAAQC,EAAE,gBAAgB,EAAEA,EAAE,gBAAgBD,EAAE,uBAAuB,IAAIC,EAAE,4BAA4BD,EAAE,wBAAwB,QAAQC,EAAE,yBAAyB,EAAEA,EAAE,yBAAyBD,EAAE,gCAAgC,KAAKC,EAAE,eAAe,MAAMD,EAAE,aAAa,QAAQC,EAAE,cAAcD,EAAE,uBAAuB,QAAQ,EAAE,SAASA,EAAE,wBAAwB,MAAM,IAAI,EAAE,OAAO,EAAE,MAAM,GAAGC,EAAE,oBAAoBD,EAAE,gBAAgB,QAAQC,EAAE,iBAAiB,EAAEA,EAAE,iBAAiBD,EAAE,wBAAwB,IAAIA,EAAE,UAAU,QAAQC,EAAE,WAAWA,EAAE,iBAAiBD,EAAE,aAAa,QAAQC,EAAE,cAAc,EAAEA,EAAE,cAAcD,EAAE,qBAAqB,IAAIA,EAAE,oBAAoB,QAAQC,EAAE,qBAAqBD,EAAE,iBAAiB,MAAM,KAAKC,EAAE,gBAAgB,IAAIA,EAAE,aAAa,MAAMD,EAAE,iBAAiB,MAAM,IAAIC,EAAE,aAAa,KAAK,IAAIA,EAAE,kBAAkB,GAAGA,EAAE,aAAa,KAAK,IAAIA,EAAE,kBAAkB,CAAC,GAAGA,EAAE,kBAAkBD,EAAE,cAAc,QAAQC,EAAE,eAAe,EAAEA,EAAE,eAAeD,EAAE,sBAAsB,KAAKA,EAAE,kBAAkB,QAAQC,EAAE,mBAAmBD,EAAE,cAAc,MAAM,KAAKC,EAAE,aAAa,GAAGA,EAAE,qBAAqBD,EAAE,iBAAiB,QAAQC,EAAE,kBAAkB,EAAEA,EAAE,kBAAkBD,EAAE,yBAAyB,IAAIC,EAAE,yBAAyBD,EAAE,qBAAqB,QAAQC,EAAE,sBAAsB,EAAEA,EAAE,sBAAsBD,EAAE,6BAA6B;AAAA,EAChoF;AACA,WAAS,EAAEA,GAAGC,GAAG;AACf,IAAAA,EAAE,WAAWD,EAAE,OAAO,QAAQC,EAAE;AAAA,EAClC;AACA,WAASF,EAAEC,GAAGC,GAAG;AACf,UAAM,IAAI,EAAE,IAAIA,CAAC,EAAE;AACnB,IAAAD,EAAE,kBAAkB,MAAM,sBAAsB,EAAE,WAAW,GAAGA,EAAE,aAAa,QAAQ,EAAE,OAAO,OAAO,MAAMA,EAAE,YAAY,QAAQ,EAAE,OAAO,OAAO;AAAA,EACrJ;AACA,SAAO;AAAA,IACL,oBAAoBlC;AAAA,IACpB,yBAAyBC;AAAA,EAC7B;AACA;AACA,SAASyrB,GAAGnsB,GAAG,GAAG,GAAGS,GAAG;AACtB,MAAIC,IAAI,CAAA,GAAIC,IAAI,CAAA,GAAI,IAAI,CAAA;AACxB,QAAM,IAAIX,EAAE,aAAaA,EAAE,2BAA2B;AACtD,WAAS,EAAE,GAAGzN,GAAG;AACf,UAAMyQ,IAAIzQ,EAAE;AACZ,IAAAkO,EAAE,oBAAoB,GAAGuC,CAAC;AAAA,EAC5B;AACA,WAAS,EAAE,GAAGzQ,GAAG;AACf,QAAIyQ,IAAItC,EAAE,EAAE,EAAE;AACd,IAAAsC,MAAM,WAAW,EAAE,CAAC,GAAGA,IAAI,EAAE,CAAC,GAAGtC,EAAE,EAAE,EAAE,IAAIsC,GAAG,EAAE,iBAAiB,WAAWL,CAAC;AAC7E,UAAM,IAAIpQ,EAAE;AACZ,IAAAkO,EAAE,iBAAiB,GAAG,CAAC;AACvB,UAAMwC,IAAI,EAAE,OAAO;AACnB,IAAAtC,EAAE,EAAE,EAAE,MAAMsC,MAAM,EAAE,CAAC,GAAGtC,EAAE,EAAE,EAAE,IAAIsC;AAAA,EACpC;AACA,WAAS,EAAE,GAAG;AACZ,UAAM1Q,IAAI,EAAC;AACX,MAAE,sBAAsBA;AACxB,UAAMyQ,IAAIhD,EAAE,gBAAgB,IAAI,EAAE,QAAQiD,IAAI,EAAE;AAChD,WAAOjD,EAAE,WAAWA,EAAE,gBAAgBgD,CAAC,GAAGhD,EAAE,WAAWA,EAAE,gBAAgB,GAAGiD,CAAC,GAAGjD,EAAE,WAAWA,EAAE,gBAAgB,IAAI,GAAGA,EAAE,eAAeA,EAAE,gBAAgBzN,GAAGyQ,CAAC,GAAGA;AAAA,EAClK;AACA,WAAS,IAAI;AACX,aAAS,IAAI,GAAG,IAAI,GAAG;AACrB,UAAI,EAAE,QAAQ,CAAC,MAAM;AACnB,eAAO,EAAE,KAAK,CAAC,GAAG;AACtB,WAAO1C,GAAG,iFAAiF,GAAG;AAAA,EAChG;AACA,WAAS,EAAE,GAAG;AACZ,UAAM/N,IAAImO,EAAE,EAAE,EAAE,GAAGsC,IAAI,EAAE,UAAU,IAAI,EAAE;AACzC,IAAAhD,EAAE,WAAWA,EAAE,gBAAgBzN,CAAC;AAChC,aAAS0Q,IAAI,GAAGC,IAAIF,EAAE,QAAQC,IAAIC,GAAGD,KAAK;AACxC,YAAM,IAAI,MAAM,QAAQD,EAAEC,CAAC,CAAC,IAAID,EAAEC,CAAC,IAAI,CAACD,EAAEC,CAAC,CAAC;AAC5C,eAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,cAAM6D,IAAI,EAAE,CAAC;AACb,YAAIzE,EAAEyE,GAAG7D,GAAG,GAAG,CAAC,MAAM,IAAI;AACxB,gBAAM8D,IAAID,EAAE,UAAUE,IAAI,MAAM,QAAQF,EAAE,KAAK,IAAIA,EAAE,QAAQ,CAACA,EAAE,KAAK;AACrE,cAAIG,IAAI;AACR,mBAASC,IAAI,GAAGA,IAAIF,EAAE,QAAQE,KAAK;AACjC,kBAAMvZ,IAAIqZ,EAAEE,CAAC,GAAGC,KAAKzE,EAAE/U,CAAC;AACxB,mBAAOA,KAAK,YAAY,OAAOA,KAAK,aAAamZ,EAAE,OAAO,CAAC,IAAInZ,GAAGqS,EAAE,cAAcA,EAAE,gBAAgB+G,IAAIE,GAAGH,EAAE,MAAM,KAAKnZ,EAAE,aAAamZ,EAAE,OAAO,CAAC,IAAInZ,EAAE,SAAS,CAAC,GAAGmZ,EAAE,OAAO,CAAC,IAAInZ,EAAE,SAAS,CAAC,GAAGmZ,EAAE,OAAO,CAAC,IAAInZ,EAAE,SAAS,CAAC,GAAGmZ,EAAE,OAAO,CAAC,IAAI,GAAGA,EAAE,OAAO,CAAC,IAAInZ,EAAE,SAAS,CAAC,GAAGmZ,EAAE,OAAO,CAAC,IAAInZ,EAAE,SAAS,CAAC,GAAGmZ,EAAE,OAAO,CAAC,IAAInZ,EAAE,SAAS,CAAC,GAAGmZ,EAAE,OAAO,CAAC,IAAI,GAAGA,EAAE,OAAO,CAAC,IAAInZ,EAAE,SAAS,CAAC,GAAGmZ,EAAE,OAAO,CAAC,IAAInZ,EAAE,SAAS,CAAC,GAAGmZ,EAAE,OAAO,EAAE,IAAInZ,EAAE,SAAS,CAAC,GAAGmZ,EAAE,OAAO,EAAE,IAAI,MAAMnZ,EAAE,QAAQmZ,EAAE,QAAQG,CAAC,GAAGA,KAAKE,GAAG,UAAU,aAAa;AAAA,UAC7f;AACA,UAAAnH,EAAE,cAAcA,EAAE,gBAAgB+G,GAAGD,EAAE,MAAM;AAAA,QAC/C;AAAA,MACF;AAAA,IACF;AACA,IAAA9G,EAAE,WAAWA,EAAE,gBAAgB,IAAI;AAAA,EACrC;AACA,WAASqC,EAAE,GAAG9P,GAAGyQ,GAAG,GAAG;AACrB,UAAMC,IAAI,EAAE,OAAOC,IAAI3Q,IAAI,MAAMyQ;AACjC,QAAI,EAAEE,CAAC,MAAM;AACX,aAAO,OAAOD,KAAK,YAAY,OAAOA,KAAK,YAAY,EAAEC,CAAC,IAAID,IAAI,EAAEC,CAAC,IAAID,EAAE,MAAK,GAAI;AACtF;AACE,YAAM,IAAI,EAAEC,CAAC;AACb,UAAI,OAAOD,KAAK,YAAY,OAAOA,KAAK;AACtC,YAAI,MAAMA;AACR,iBAAO,EAAEC,CAAC,IAAID,GAAG;AAAA,iBACV,EAAE,OAAOA,CAAC,MAAM;AACzB,eAAO,EAAE,KAAKA,CAAC,GAAG;AAAA,IACtB;AACA,WAAO;AAAA,EACT;AACA,WAAS,EAAE,GAAG;AACZ,UAAM1Q,IAAI,EAAE;AACZ,QAAIyQ,IAAI;AACR,UAAM,IAAI;AACV,aAASE,IAAI,GAAG,IAAI3Q,EAAE,QAAQ2Q,IAAI,GAAGA,KAAK;AACxC,YAAM,IAAI,MAAM,QAAQ3Q,EAAE2Q,CAAC,CAAC,IAAI3Q,EAAE2Q,CAAC,IAAI,CAAC3Q,EAAE2Q,CAAC,CAAC;AAC5C,eAAS,IAAI,GAAG4D,IAAI,EAAE,QAAQ,IAAIA,GAAG,KAAK;AACxC,cAAMC,IAAI,EAAE,CAAC,GAAGC,IAAI,MAAM,QAAQD,EAAE,KAAK,IAAIA,EAAE,QAAQ,CAACA,EAAE,KAAK;AAC/D,iBAASE,IAAI,GAAGC,IAAIF,EAAE,QAAQC,IAAIC,GAAGD,KAAK;AACxC,gBAAMtZ,IAAIqZ,EAAEC,CAAC,GAAGE,KAAKzE,EAAE/U,CAAC,GAAGyZ,IAAIpE,IAAI,GAAGqE,IAAID,IAAID,GAAG,UAAUG,KAAIF,IAAIC;AACnE,UAAArE,KAAKqE,GAAGC,OAAM,KAAK,IAAIA,KAAIH,GAAG,YAAYnE,KAAK,IAAIsE,KAAIP,EAAE,SAAS,IAAI,aAAaI,GAAG,UAAU,aAAa,iBAAiB,GAAGJ,EAAE,WAAW/D,GAAGA,KAAKmE,GAAG;AAAA,QAC3J;AAAA,MACF;AAAA,IACF;AACA,UAAMlE,IAAID,IAAI;AACd,WAAOC,IAAI,MAAMD,KAAK,IAAIC,IAAI,EAAE,SAASD,GAAG,EAAE,UAAU,CAAA,GAAI;AAAA,EAC9D;AACA,WAASN,EAAE,GAAG;AACZ,UAAMnQ,IAAI;AAAA,MACR,UAAU;AAAA;AAAA,MAEV,SAAS;AAAA;AAAA,IAEf;AACI,WAAO,OAAO,KAAK,YAAY,OAAO,KAAK,aAAaA,EAAE,WAAW,GAAGA,EAAE,UAAU,KAAK,EAAE,aAAaA,EAAE,WAAW,GAAGA,EAAE,UAAU,KAAK,EAAE,aAAa,EAAE,WAAWA,EAAE,WAAW,IAAIA,EAAE,UAAU,MAAM,EAAE,aAAaA,EAAE,WAAW,IAAIA,EAAE,UAAU,MAAM,EAAE,aAAaA,EAAE,WAAW,IAAIA,EAAE,UAAU,MAAM,EAAE,aAAaA,EAAE,WAAW,IAAIA,EAAE,UAAU,MAAM,EAAE,YAAY8N,GAAG,uEAAuE,IAAIA,GAAG,kDAAkD,CAAC,GAAG9N;AAAA,EACrf;AACA,WAASoQ,EAAE,GAAG;AACZ,UAAMpQ,IAAI,EAAE;AACZ,IAAAA,EAAE,oBAAoB,WAAWoQ,CAAC;AAClC,UAAMK,IAAI,EAAE,QAAQzQ,EAAE,mBAAmB;AACzC,MAAE,OAAOyQ,GAAG,CAAC,GAAGhD,EAAE,aAAaU,EAAEnO,EAAE,EAAE,CAAC,GAAG,OAAOmO,EAAEnO,EAAE,EAAE,GAAG,OAAOoO,EAAEpO,EAAE,EAAE;AAAA,EACxE;AACA,WAASqQ,IAAI;AACX,eAAW,KAAKlC;AACd,MAAAV,EAAE,aAAaU,EAAE,CAAC,CAAC;AACrB,QAAI,CAAA,GAAIA,IAAI,CAAA,GAAIC,IAAI,CAAA;AAAA,EACtB;AACA,SAAO;AAAA,IACL,MAAM;AAAA,IACN,QAAQ;AAAA,IACR,SAASiC;AAAA,EACb;AACA;AACA,MAAMwpB,KAAK,IAAI,YAAY;AAAA,EACzB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF,CAAC;AACD,IAAIC,KAAK;AACT,SAASC,KAAK;AACZ,SAAOD,OAAO,SAASA,KAAK,IAAIzd,GAAGwd,IAAI,IAAI,IAAI3wB,IAAIZ,EAAE,GAAGwxB,GAAG,YAAYjyB,IAAIiyB,GAAG,YAAYjyB,IAAIiyB,GAAG,QAAQtyB,IAAIsyB,GAAG,QAAQtyB,IAAIsyB,GAAG,kBAAkB,IAAIA,GAAG,cAAc,KAAKA;AAC7K;AACA,MAAME,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMP,YAAY,IAAI,IAAI;AAClB,UAAM;AAAA,MACJ,QAAQ,IAAIrsB,GAAE;AAAA,MACd,SAASO,IAAI;AAAA,MACb,OAAOC,IAAI;AAAA,MACX,SAASC,IAAI;AAAA,MACb,OAAO,IAAI;AAAA,MACX,WAAW,IAAI;AAAA,MACf,oBAAoB,IAAI;AAAA,MACxB,uBAAuB,IAAI;AAAA,MAC3B,iBAAiB,IAAI;AAAA,MACrB,8BAA8B,IAAI;AAAA,MAClC,qBAAqB,IAAI;AAAA,IAC/B,IAAQ;AACJ,SAAK,kBAAkB;AACvB,QAAI0B;AACJ,QAAI5B,MAAM,MAAM;AACd,UAAI,OAAO,wBAAwB,OAAOA,aAAa;AACrD,cAAM,IAAI,MAAM,2DAA2D;AAC7E,MAAA4B,IAAI5B,EAAE,qBAAoB,EAAG;AAAA,IAC/B;AACE,MAAA4B,IAAI;AACN,UAAM,IAAoB,oBAAI,IAAI;AAAA,MAChC1G;AAAA,MACAD;AAAA,MACAF;AAAA,IACN,CAAK,GAAGkH,IAAoB,oBAAI,IAAI;AAAA,MAC9BnI;AAAA,MACAK;AAAA,MACAF;AAAA,MACAM;AAAA,MACAF;AAAA,MACAC;AAAA,IACN,CAAK,GAAG4H,IAAI,IAAI,YAAY,CAAC,GAAGC,IAAI,IAAI,WAAW,CAAC;AAChD,QAAI,IAAI,MAAMrQ,IAAI;AAClB,UAAMyQ,IAAI,IAAI,IAAI,CAAA;AAClB,SAAK,aAAa,GAAG,KAAK,QAAQ;AAAA;AAAA;AAAA;AAAA;AAAA,MAKhC,mBAAmB;AAAA;AAAA;AAAA;AAAA;AAAA,MAKnB,eAAe;AAAA,IACrB,GAAO,KAAK,YAAY,IAAI,KAAK,iBAAiB,IAAI,KAAK,iBAAiB,IAAI,KAAK,mBAAmB,IAAI,KAAK,cAAc,IAAI,KAAK,iBAAiB,CAAA,GAAI,KAAK,uBAAuB,IAAI,KAAK,cAAclK,IAAI,KAAK,sBAAsB,GAAG,KAAK,8BAA8B;AACjR,UAAMmK,IAAI;AACV,QAAIC,IAAI;AACR,SAAK,oBAAoBvE;AACzB,QAAI,IAAI,GAAG,IAAI,GAAG,IAAI,MAAMmI,IAAI,IAAIC,IAAI;AACxC,UAAMC,IAAI,IAAI9C,GAAE,GAAI+C,IAAI,IAAI/C,GAAE;AAC9B,QAAIgD,IAAI;AACR,UAAMvZ,IAAI,IAAIqc,GAAG,CAAC;AAClB,QAAI7C,KAAK,GAAGC,IAAI,EAAE,OAAOC,IAAI,EAAE,QAAQC,KAAI,GAAGC,KAAK,MAAMgF,KAAK;AAC9D,UAAMC,KAAK,IAAItI,GAAG,GAAG,GAAGkD,GAAGC,CAAC,GAAG,KAAK,IAAInD,GAAG,GAAG,GAAGkD,GAAGC,CAAC;AACrD,QAAIoF,KAAK;AACT,UAAMsT,IAAI,IAAI/P,GAAE;AAChB,QAAI,IAAI,IAAI,KAAK;AACjB,UAAM,KAAK,IAAIxJ,GAAE,GAAIwZ,KAAK,IAAI,KAAKgI,KAAK,IAAI9jB,MAAM+jB,KAAK,EAAE,YAAY,MAAM,KAAK,MAAM,aAAa,MAAM,kBAAkB,MAAM,SAAS,GAAE;AAC5I,QAAIC,KAAK;AACT,aAASC,KAAK;AACZ,aAAO,MAAM,OAAO7gB,KAAI;AAAA,IAC1B;AACA,QAAI,IAAI7G;AACR,aAAS2nB,GAAG,GAAGoE,GAAG;AAChB,aAAO,EAAE,WAAW,GAAGA,CAAC;AAAA,IAC1B;AACA,QAAI;AACF,YAAM,IAAI;AAAA,QACR,OAAO;AAAA,QACP,OAAO9rB;AAAA,QACP,SAASC;AAAA,QACT,WAAW;AAAA,QACX,oBAAoB;AAAA,QACpB,uBAAuB;AAAA,QACvB,iBAAiB;AAAA,QACjB,8BAA8B;AAAA,MACtC;AACM,UAAI,kBAAkB,KAAK,EAAE,aAAa,eAAe,eAAe,GAAG,EAAE,iBAAiB,oBAAoB8oB,GAAI,EAAE,GAAG,EAAE,iBAAiB,wBAAwBC,GAAG,EAAE,GAAG,EAAE,iBAAiB,6BAA6BC,IAAI,EAAE,GAAG,MAAM,MAAM;AACjP,cAAM6C,IAAI;AACV,YAAI,IAAIpE,GAAGoE,GAAG,CAAC,GAAG,MAAM;AACtB,gBAAMpE,GAAGoE,CAAC,IAAI,IAAI,MAAM,6DAA6D,IAAI,IAAI,MAAM,+BAA+B;AAAA,MACtI;AAAA,IACF,SAAS,GAAG;AACV,YAAM,EAAE,oBAAoB,EAAE,OAAO,GAAG;AAAA,IAC1C;AACA,QAAInE,IAAI,IAAIC,IAAIC,IAAIC,IAAIC,IAAIC,GAAGC,GAAGC,GAAGC,GAAGC,GAAGC,GAAG,IAAIC,IAAIC,IAAIC,IAAI,GAAGC,IAAIC,IAAIC,IAAI,IAAI,IAAIC,GAAG;AACxF,aAASC,KAAK;AACZ,MAAAlB,KAAK,IAAI3G,GAAG,CAAC,GAAG2G,GAAG,KAAI,GAAI,KAAK,IAAImD,GAAG,GAAGnD,EAAE,GAAG,KAAK,IAAInI,GAAG,GAAGmI,IAAI,GAAG,EAAE,GAAGC,KAAK,IAAIyC,GAAG,GAAG1C,EAAE,GAAG,GAAG,uBAAuB,KAAKC,GAAG,QAAQ,MAAM,YAAY,EAAE,GAAGC,KAAK,IAAI1G,GAAG,CAAC,GAAG2G,KAAK,IAAIsB,GAAE,GAAIrB,KAAK,IAAIyC,GAAG,GAAG7C,IAAIC,IAAIE,IAAI,IAAI,IAAID,EAAE,GAAGG,IAAI,IAAItI,GAAGnd,CAAC,GAAG0lB,IAAI,IAAIlH,GAAGxe,CAAC,GAAG2lB,IAAI,IAAIlS,GAAG,CAAC,GAAG4S,IAAI,IAAIxJ,GAAG,GAAG8I,CAAC,GAAGC,IAAI,IAAIlH,GAAG,GAAGiH,GAAGL,IAAIe,CAAC,GAAGR,IAAI,IAAI9G,GAAG,GAAG6G,GAAGD,GAAGL,EAAE,GAAGa,KAAK,IAAItH,GAAG,GAAG,IAAI2G,EAAE,GAAGS,KAAK,IAAI/I,GAAGqI,EAAE,GAAGO,IAAI,IAAIjB,GAAG7kB,GAAGylB,GAAGC,GAAGN,IAAI,IAAIiB,GAAGJ,EAAE,GAAG,KAAK,IAAIgD,GAAGjpB,GAAGulB,EAAE,GAAGQ,KAAK,IAAIkB,GAAE,GAAIjB,KAAK,IAAIwB,GAAGpC,EAAE,GAAGc,KAAK,IAAItJ,GAAG5c,GAAGylB,GAAGC,GAAGL,IAAIQ,GAAGzmB,GAAG,CAAC,GAAG,IAAI,IAAIuoB,GAAG3nB,GAAG6lB,GAAG,EAAE,GAAG,KAAK,IAAIqD,GAAG,GAAG5D,IAAI,IAAID,EAAE,GAAGe,KAAK,IAAIpJ,GAAG,GAAGoI,IAAIE,EAAE,GAAG,KAAK,IAAI3G,GAAG,GAAGyG,IAAIE,EAAE,GAAGA,GAAG,WAAWQ,EAAE,UAAU9lB,EAAE,eAAe,IAAIA,EAAE,aAAaolB,IAAIplB,EAAE,aAAaulB,IAAIvlB,EAAE,cAAc+lB,IAAI/lB,EAAE,YAAY,GAAGA,EAAE,QAAQqlB,IAAIrlB,EAAE,OAAOslB;AAAA,IAChvB;AACA,IAAAgB,GAAE;AACF,UAAMC,KAAK,IAAIoC,GAAG3oB,GAAG,CAAC;AACtB,SAAK,KAAKumB,IAAI,KAAK,aAAa,WAAW;AACzC,aAAO;AAAA,IACT,GAAG,KAAK,uBAAuB,WAAW;AACxC,aAAO,EAAE,qBAAoB;AAAA,IAC/B,GAAG,KAAK,mBAAmB,WAAW;AACpC,YAAM,IAAInB,GAAG,IAAI,oBAAoB;AACrC,WAAK,EAAE,YAAW;AAAA,IACpB,GAAG,KAAK,sBAAsB,WAAW;AACvC,YAAM,IAAIA,GAAG,IAAI,oBAAoB;AACrC,WAAK,EAAE,eAAc;AAAA,IACvB,GAAG,KAAK,gBAAgB,WAAW;AACjC,aAAO/gB;AAAA,IACT,GAAG,KAAK,gBAAgB,SAAS,GAAG;AAClC,YAAM,WAAWA,KAAI,GAAG,KAAK,QAAQF,GAAGC,GAAG,EAAE;AAAA,IAC/C,GAAG,KAAK,UAAU,SAAS,GAAG;AAC5B,aAAO,EAAE,IAAID,GAAGC,CAAC;AAAA,IACnB,GAAG,KAAK,UAAU,SAAS,GAAGmlB,GAAGC,IAAI,IAAI;AACvC,UAAIjD,GAAG,cAAc;AACnB,QAAAnpB,GAAG,iEAAiE;AACpE;AAAA,MACF;AACA,MAAA+G,IAAI,GAAGC,IAAImlB,GAAG,EAAE,QAAQ,KAAK,MAAM,IAAIllB,EAAC,GAAG,EAAE,SAAS,KAAK,MAAMklB,IAAIllB,EAAC,GAAGmlB,MAAM,OAAO,EAAE,MAAM,QAAQ,IAAI,MAAM,EAAE,MAAM,SAASD,IAAI,OAAO,KAAK,YAAY,GAAG,GAAG,GAAGA,CAAC;AAAA,IACzK,GAAG,KAAK,uBAAuB,SAAS,GAAG;AACzC,aAAO,EAAE,IAAIplB,IAAIE,IAAGD,IAAIC,EAAC,EAAE,MAAK;AAAA,IAClC,GAAG,KAAK,uBAAuB,SAAS,GAAGklB,GAAGC,GAAG;AAC/C,MAAArlB,IAAI,GAAGC,IAAImlB,GAAGllB,KAAImlB,GAAG,EAAE,QAAQ,KAAK,MAAM,IAAIA,CAAC,GAAG,EAAE,SAAS,KAAK,MAAMD,IAAIC,CAAC,GAAG,KAAK,YAAY,GAAG,GAAG,GAAGD,CAAC;AAAA,IAC7G,GAAG,KAAK,qBAAqB,SAAS,GAAG;AACvC,aAAO,EAAE,KAAKxlB,CAAC;AAAA,IACjB,GAAG,KAAK,cAAc,SAAS,GAAG;AAChC,aAAO,EAAE,KAAKwF,EAAE;AAAA,IAClB,GAAG,KAAK,cAAc,SAAS,GAAGggB,GAAGC,GAAGC,GAAG;AACzC,QAAE,YAAYlgB,GAAG,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,IAAIA,GAAG,IAAI,GAAGggB,GAAGC,GAAGC,CAAC,GAAGpE,GAAG,SAASthB,EAAE,KAAKwF,EAAE,EAAE,eAAelF,EAAC,EAAE,MAAK,CAAE;AAAA,IACjH,GAAG,KAAK,aAAa,SAAS,GAAG;AAC/B,aAAO,EAAE,KAAK,EAAE;AAAA,IAClB,GAAG,KAAK,aAAa,SAAS,GAAGklB,GAAGC,GAAGC,GAAG;AACxC,QAAE,YAAY,GAAG,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,IAAI,GAAG,IAAI,GAAGF,GAAGC,GAAGC,CAAC,GAAGpE,GAAG,QAAQrhB,EAAE,KAAK,EAAE,EAAE,eAAeK,EAAC,EAAE,MAAK,CAAE;AAAA,IAChH,GAAG,KAAK,iBAAiB,WAAW;AAClC,aAAOmF;AAAA,IACT,GAAG,KAAK,iBAAiB,SAAS,GAAG;AACnC,MAAA6b,GAAG,eAAe7b,KAAK,CAAC;AAAA,IAC1B,GAAG,KAAK,gBAAgB,SAAS,GAAG;AAClC,MAAAlF,KAAK;AAAA,IACP,GAAG,KAAK,qBAAqB,SAAS,GAAG;AACvC,MAAAgF,KAAK;AAAA,IACP,GAAG,KAAK,gBAAgB,SAAS,GAAG;AAClC,aAAO,EAAE,KAAK4c,GAAG,cAAa,CAAE;AAAA,IAClC,GAAG,KAAK,gBAAgB,WAAW;AACjC,MAAAA,GAAG,cAAc,GAAG,SAAS;AAAA,IAC/B,GAAG,KAAK,gBAAgB,WAAW;AACjC,aAAOA,GAAG,cAAa;AAAA,IACzB,GAAG,KAAK,gBAAgB,WAAW;AACjC,MAAAA,GAAG,cAAc,GAAG,SAAS;AAAA,IAC/B,GAAG,KAAK,QAAQ,SAAS,IAAI,IAAIqD,IAAI,IAAIC,IAAI,IAAI;AAC/C,UAAIC,IAAI;AACR,UAAI,GAAG;AACL,YAAIC,IAAI;AACR,YAAI,MAAM,MAAM;AACd,gBAAMC,KAAK,EAAE,QAAQ;AACrB,UAAAD,IAAI,EAAE,IAAIC,EAAE;AAAA,QACd;AACA,YAAID,GAAG;AACL,gBAAMC,KAAK,EAAE,QAAQ,MAAMC,KAAKnqB,EAAE,IAAIkqB,EAAE,GAAGE,KAAK3D,GAAG,cAAa,GAAI4D,KAAK5D,GAAG,iBAAiB6D,KAAKF,GAAG,GAAGG,KAAKH,GAAG,GAAGI,KAAKJ,GAAG;AAC3H,UAAAD,MAAMlqB,EAAE,CAAC,IAAIqqB,IAAIrqB,EAAE,CAAC,IAAIsqB,IAAItqB,EAAE,CAAC,IAAIuqB,IAAIvqB,EAAE,CAAC,IAAIoqB,IAAI,EAAE,eAAe,EAAE,OAAO,GAAGpqB,CAAC,MAAMC,EAAE,CAAC,IAAIoqB,IAAIpqB,EAAE,CAAC,IAAIqqB,IAAIrqB,EAAE,CAAC,IAAIsqB,IAAItqB,EAAE,CAAC,IAAImqB,IAAI,EAAE,cAAc,EAAE,OAAO,GAAGnqB,CAAC;AAAA,QACjK;AACE,UAAA8pB,KAAK,EAAE;AAAA,MACX;AACA,MAAAF,MAAME,KAAK,EAAE,mBAAmBD,MAAMC,KAAK,EAAE,oBAAoB,KAAK,MAAM,QAAQ,QAAQ,QAAQ,UAAU,IAAI,EAAE,MAAMA,CAAC;AAAA,IAC7H,GAAG,KAAK,aAAa,WAAW;AAC9B,WAAK,MAAM,IAAI,IAAI,EAAE;AAAA,IACvB,GAAG,KAAK,aAAa,WAAW;AAC9B,WAAK,MAAM,IAAI,IAAI,EAAE;AAAA,IACvB,GAAG,KAAK,eAAe,WAAW;AAChC,WAAK,MAAM,IAAI,IAAI,EAAE;AAAA,IACvB,GAAG,KAAK,UAAU,WAAW;AAC3B,QAAE,oBAAoB,oBAAoBjD,GAAI,EAAE,GAAG,EAAE,oBAAoB,wBAAwBC,GAAG,EAAE,GAAG,EAAE,oBAAoB,6BAA6BC,IAAI,EAAE,GAAGR,GAAG,QAAO,GAAIH,GAAG,QAAO,GAAIC,GAAG,QAAO,GAAIT,GAAG,QAAO,GAAIE,EAAE,QAAO,GAAIC,EAAE,WAAWG,EAAE,QAAO,GAAIQ,EAAE,QAAO,GAAI,GAAG,QAAO,GAAIP,EAAE,QAAO,GAAIS,GAAG,QAAO,GAAIA,GAAG,oBAAoB,gBAAgB2D,EAAE,GAAG3D,GAAG,oBAAoB,cAAc4D,EAAE,GAAGC,GAAG,KAAI;AAAA,IACzZ;AACA,aAAS5D,EAAG,GAAG;AACb,QAAE,eAAc,GAAIrpB,GAAG,8BAA8B,GAAG8C,IAAI;AAAA,IAC9D;AACA,aAASwmB,IAAI;AACX,MAAAtpB,GAAG,kCAAkC,GAAG8C,IAAI;AAC5C,YAAM,IAAIqlB,GAAG,WAAWiE,IAAI,EAAE,SAASC,IAAI,EAAE,YAAYC,IAAI,EAAE,aAAaC,IAAI,EAAE;AAClF,MAAApD,GAAE,GAAIhB,GAAG,YAAY,GAAG,EAAE,UAAUiE,GAAG,EAAE,aAAaC,GAAG,EAAE,cAAcC,GAAG,EAAE,OAAOC;AAAA,IACvF;AACA,aAAShD,GAAG,GAAG;AACb,MAAArpB,GAAG,iEAAiE,EAAE,aAAa;AAAA,IACrF;AACA,aAASspB,GAAG,GAAG;AACb,YAAM4C,IAAI,EAAE;AACZ,MAAAA,EAAE,oBAAoB,WAAW5C,EAAE,GAAGC,GAAG2C,CAAC;AAAA,IAC5C;AACA,aAAS3C,GAAG,GAAG;AACb,MAAA9B,GAAG,CAAC,GAAGS,GAAG,OAAO,CAAC;AAAA,IACpB;AACA,aAAST,GAAG,GAAG;AACb,YAAMyE,IAAIhE,GAAG,IAAI,CAAC,EAAE;AACpB,MAAAgE,MAAM,WAAWA,EAAE,QAAQ,SAASC,GAAG;AACrC,QAAA1D,EAAE,eAAe0D,CAAC;AAAA,MACpB,CAAC,GAAG,EAAE,oBAAoB1D,EAAE,mBAAmB,CAAC;AAAA,IAClD;AACA,SAAK,qBAAqB,SAAS,GAAGyD,GAAGC,GAAGC,GAAGC,GAAGC,IAAI;AACpD,MAAAJ,MAAM,SAASA,IAAIvE;AACnB,YAAM4E,KAAKF,EAAE,UAAUA,EAAE,YAAY,YAAW,IAAK,GAAGG,KAAKQ,GAAG,GAAGd,GAAGC,GAAGC,GAAGC,CAAC;AAC7E,MAAArE,GAAG,YAAYoE,GAAGG,EAAE;AACpB,UAAIE,KAAKN,EAAE,OAAOO,KAAK;AACvB,UAAIN,EAAE,cAAc,IAAI;AACtB,YAAIK,KAAKlE,EAAE,sBAAsB4D,CAAC,GAAGM,OAAO,OAAQ;AACpD,QAAAC,KAAK;AAAA,MACP;AACA,YAAMC,KAAKR,EAAE,WAAWS,KAAKT,EAAE,WAAW;AAC1C,UAAIc,KAAKN,GAAG,QAAQD,IAAIQ,MAAMP,GAAG,QAAQA,GAAG,SAASD;AACrD,MAAAJ,OAAO,SAASW,KAAK,KAAK,IAAIA,IAAIX,GAAG,QAAQI,EAAE,GAAGQ,KAAK,KAAK,IAAIA,KAAKZ,GAAG,QAAQA,GAAG,SAASI,EAAE,IAAID,OAAO,QAAQQ,KAAK,KAAK,IAAIA,IAAI,CAAC,GAAGC,KAAK,KAAK,IAAIA,IAAIT,GAAG,KAAK,KAAKG,MAAM,SAASK,KAAK,KAAK,IAAIA,IAAI,CAAC,GAAGC,KAAK,KAAK,IAAIA,IAAIN,GAAG,KAAK;AACrO,YAAMO,KAAKD,KAAKD;AAChB,UAAIE,KAAK,KAAKA,OAAO,MAAO;AAC5B,MAAAnE,EAAE,MAAMqD,GAAGD,GAAGI,IAAIL,GAAGM,EAAE;AACvB,UAAIW,IAAIC,KAAKtE;AACb,UAAI0D,OAAO,SAASW,KAAK9E,EAAE,IAAImE,EAAE,GAAGY,KAAK,IAAIA,GAAG,SAASD,EAAE,IAAIf,EAAE;AAC/D,QAAAD,EAAE,cAAc,MAAMpE,GAAG,aAAaoE,EAAE,qBAAqBvE,GAAE,CAAE,GAAGwF,GAAG,QAAQ,EAAE,KAAK,KAAKA,GAAG,QAAQ,EAAE,SAAS;AAAA,eAC1GhB,EAAE,QAAQ;AACjB,YAAIiB,KAAKlB,EAAE;AACX,QAAAkB,OAAO,WAAWA,KAAK,IAAItF,GAAG,aAAasF,KAAKzF,GAAE,CAAE,GAAGwE,EAAE,iBAAiBgB,GAAG,QAAQ,EAAE,KAAK,IAAIhB,EAAE,aAAagB,GAAG,QAAQ,EAAE,SAAS,IAAIA,GAAG,QAAQ,EAAE,UAAU;AAAA,MAClK,MAAO,CAAAhB,EAAE,WAAWgB,GAAG,QAAQ,EAAE,MAAM,IAAIhB,EAAE,YAAYgB,GAAG,QAAQ,EAAE,SAAS;AAC/E,UAAIhB,EAAE;AACJ,YAAIA,EAAE,wBAAwB;AAC5B,UAAApsB,GAAG,mJAAmJ,GAAGotB,GAAG,yBAAyBhB,EAAE,kBAAkBA,EAAE,kBAAkBA,EAAE,iBAAiBA,EAAE,mBAAmB;AAAA,iBAC9PtE,GAAG,IAAI,kBAAkB;AAChC,UAAAsF,GAAG,gBAAgBhB,EAAE,kBAAkBA,EAAE,kBAAkBA,EAAE,eAAe;AAAA,aACzE;AACH,gBAAMiB,KAAKjB,EAAE,kBAAkBkB,KAAKlB,EAAE,kBAAkBmB,KAAKnB,EAAE,iBAAiBoB,KAAKhB,KAAKnE,EAAE,IAAImE,EAAE,EAAE,kBAAkB,GAAGiB,KAAKxF,GAAG,IAAIkE,CAAC,EAAE,eAAe,YAAW;AAClK,mBAAS,KAAK,GAAG,KAAKoB,IAAI;AACxB,YAAAE,GAAG,SAAS,GAAG,cAAc,EAAE,GAAGL,GAAG,OAAOC,GAAG,EAAE,IAAIG,IAAIF,GAAG,EAAE,CAAC;AAAA,QACnE;AAAA,eACOlB,EAAE;AACT,QAAAgB,GAAG,gBAAgBJ,IAAIE,IAAId,EAAE,KAAK;AAAA,eAC3BF,EAAE,2BAA2B;AACpC,cAAMmB,KAAKnB,EAAE,sBAAsB,SAASA,EAAE,oBAAoB,OAAOoB,KAAK,KAAK,IAAIpB,EAAE,eAAemB,EAAE;AAC1G,QAAAD,GAAG,gBAAgBJ,IAAIE,IAAII,EAAE;AAAA,MAC/B;AACE,QAAAF,GAAG,OAAOJ,IAAIE,EAAE;AAAA,IACpB;AACA,aAASzC,GAAG,GAAGwB,GAAGC,GAAG;AACnB,QAAE,gBAAgB,MAAM,EAAE,SAASj2B,MAAM,EAAE,oBAAoB,MAAM,EAAE,OAAOD,IAAI,EAAE,cAAc,IAAI03B,GAAG,GAAGzB,GAAGC,CAAC,GAAG,EAAE,OAAOn2B,IAAI,EAAE,cAAc,IAAI23B,GAAG,GAAGzB,GAAGC,CAAC,GAAG,EAAE,OAAOj2B,MAAMy3B,GAAG,GAAGzB,GAAGC,CAAC;AAAA,IAC5L;AACA,SAAK,UAAU,SAAS,GAAGD,GAAGC,IAAI,MAAM;AACtC,MAAAA,MAAM,SAASA,IAAI,IAAIl6B,IAAI02B,GAAG,IAAIwD,CAAC,GAAGl6B,EAAE,KAAKi6B,CAAC,GAAG,EAAE,KAAKj6B,CAAC,GAAGk6B,EAAE,gBAAgB,SAASE,GAAG;AACxF,QAAAA,EAAE,WAAWA,EAAE,OAAO,KAAKH,EAAE,MAAM,MAAMj6B,EAAE,UAAUo6B,CAAC,GAAGA,EAAE,cAAcp6B,EAAE,WAAWo6B,CAAC;AAAA,MACzF,CAAC,GAAG,MAAMF,KAAK,EAAE,gBAAgB,SAASE,GAAG;AAC3C,QAAAA,EAAE,WAAWA,EAAE,OAAO,KAAKH,EAAE,MAAM,MAAMj6B,EAAE,UAAUo6B,CAAC,GAAGA,EAAE,cAAcp6B,EAAE,WAAWo6B,CAAC;AAAA,MACzF,CAAC,GAAGp6B,EAAE,YAAW;AACjB,YAAMm6B,IAAoB,oBAAI,IAAG;AACjC,aAAO,EAAE,SAAS,SAASC,GAAG;AAC5B,YAAI,EAAEA,EAAE,UAAUA,EAAE,YAAYA,EAAE,UAAUA,EAAE;AAC5C;AACF,cAAMC,KAAKD,EAAE;AACb,YAAIC;AACF,cAAI,MAAM,QAAQA,EAAE;AAClB,qBAASC,KAAK,GAAGA,KAAKD,GAAG,QAAQC,MAAM;AACrC,oBAAMC,KAAKF,GAAGC,EAAE;AAChB,cAAA7B,GAAG8B,IAAIL,GAAGE,CAAC,GAAGD,EAAE,IAAII,EAAE;AAAA,YACxB;AAAA;AAEA,YAAA9B,GAAG4B,IAAIH,GAAGE,CAAC,GAAGD,EAAE,IAAIE,EAAE;AAAA,MAC5B,CAAC,GAAGr6B,IAAI,EAAE,IAAG,GAAIm6B;AAAA,IACnB,GAAG,KAAK,eAAe,SAAS,GAAGF,GAAGC,IAAI,MAAM;AAC9C,YAAMC,IAAI,KAAK,QAAQ,GAAGF,GAAGC,CAAC;AAC9B,aAAO,IAAI,QAAQ,CAACE,MAAM;AACxB,iBAASC,KAAK;AACZ,cAAIF,EAAE,QAAQ,SAASG,IAAI;AACzB,YAAArE,GAAG,IAAIqE,EAAE,EAAE,eAAe,aAAaH,EAAE,OAAOG,EAAE;AAAA,UACpD,CAAC,GAAGH,EAAE,SAAS,GAAG;AAChB,YAAAC,EAAE,CAAC;AACH;AAAA,UACF;AACA,qBAAWC,IAAI,EAAE;AAAA,QACnB;AACA,QAAAvE,GAAG,IAAI,6BAA6B,MAAM,OAAOuE,OAAO,WAAWA,IAAI,EAAE;AAAA,MAC3E,CAAC;AAAA,IACH;AACA,QAAI3B,KAAK;AACT,aAASiD,GAAG,GAAG;AACb,MAAAjD,MAAMA,GAAG,CAAC;AAAA,IACZ;AACA,aAASkC,KAAK;AACZ,MAAAE,GAAG,KAAI;AAAA,IACT;AACA,aAASD,KAAK;AACZ,MAAAC,GAAG,MAAK;AAAA,IACV;AACA,UAAMA,KAAK,IAAI5W,GAAE;AACjB,IAAA4W,GAAG,iBAAiBa,EAAE,GAAG,OAAO,OAAO,OAAOb,GAAG,WAAW,IAAI,GAAG,KAAK,mBAAmB,SAAS,GAAG;AACrG,MAAApC,KAAK,GAAGzB,GAAG,iBAAiB,CAAC,GAAG,MAAM,OAAO6D,GAAG,SAASA,GAAG,MAAK;AAAA,IACnE,GAAG7D,GAAG,iBAAiB,gBAAgB2D,EAAE,GAAG3D,GAAG,iBAAiB,cAAc4D,EAAE,GAAG,KAAK,SAAS,SAAS,GAAGZ,GAAG;AAC9G,UAAIA,MAAM,UAAUA,EAAE,aAAa,IAAI;AACrC,QAAAlsB,GAAG,kEAAkE;AACrE;AAAA,MACF;AACA,UAAI4C,MAAM,GAAI;AACd,UAAI,EAAE,0BAA0B,MAAM,EAAE,qBAAqBspB,EAAE,WAAW,QAAQA,EAAE,0BAA0B,MAAMA,EAAE,kBAAiB,GAAIhD,GAAG,YAAY,MAAMA,GAAG,iBAAiB,OAAOA,GAAG,qBAAqB,MAAMA,GAAG,aAAagD,CAAC,GAAGA,IAAIhD,GAAG,UAAS,IAAK,EAAE,YAAY,MAAM,EAAE,eAAevmB,GAAG,GAAGupB,GAAG,CAAC,GAAGj6B,IAAI02B,GAAG,IAAI,GAAG,EAAE,MAAM,GAAG12B,EAAE,KAAKi6B,CAAC,GAAG,EAAE,KAAKj6B,CAAC,GAAG,GAAG,iBAAiBi6B,EAAE,kBAAkBA,EAAE,kBAAkB,GAAGzM,EAAE,wBAAwB,IAAIlgB,IAAI2sB,EAAE,aAAa,GAAG,KAAK,KAAK,sBAAsB,IAAItD,GAAG,KAAK,KAAK,gBAAgB,EAAE,GAAG,IAAIF,GAAG,IAAI,GAAGhmB,EAAE,MAAM,GAAG,EAAE,QAAQA,EAAE,KAAK,CAAC,GAAGwmB,GAAG,YAAY,MAAMA,GAAG,iBAAiB,IAAI;AACrnB,cAAMoD,KAAK3pB,EAAE,GAAG,oBAAmB;AACnC,QAAA2pB,OAAO,QAAQuB,GAAGvB,IAAIJ,GAAG,QAAQvpB,EAAE,WAAW;AAAA,MAChD;AACA,MAAAkrB,GAAG,GAAG3B,GAAG,GAAGvpB,EAAE,WAAW,GAAG,EAAE,UAAUA,EAAE,gBAAgB,MAAM,EAAE,KAAKsE,IAAIgF,EAAE,GAAG2b,KAAKsB,GAAG,YAAY,MAAMA,GAAG,iBAAiB,MAAMA,GAAG,gBAAe,MAAO,IAAItB,MAAMiB,GAAG,gBAAgB,GAAG,CAAC,GAAG,KAAK,KAAK,OAAO,SAAS,MAAM,MAAMD,GAAG,aAAY;AACtP,YAAMuD,IAAIl6B,EAAE,MAAM;AAClB,QAAE,OAAOk6B,GAAG,GAAGD,CAAC,GAAG,MAAM,MAAMtD,GAAG,WAAU,GAAI,KAAK,KAAK,cAAc,MAAM,KAAK,KAAK,MAAK;AAC7F,YAAMwD,IAAI,EAAE,QAAQC,IAAI,EAAE;AAC1B,UAAIp6B,EAAE,eAAei6B,EAAE,eAAe;AACpC,cAAMI,KAAKJ,EAAE;AACb,YAAIG,EAAE,SAAS;AACb,mBAASE,KAAK,GAAGC,KAAKF,GAAG,QAAQC,KAAKC,IAAID,MAAM;AAC9C,kBAAME,KAAKH,GAAGC,EAAE;AAChB,YAAAuB,GAAG1B,GAAGC,GAAG,GAAGI,EAAE;AAAA,UAChB;AACF,QAAA7E,MAAMiB,GAAG,OAAO,CAAC;AACjB,iBAAS0D,KAAK,GAAGC,KAAKF,GAAG,QAAQC,KAAKC,IAAID,MAAM;AAC9C,gBAAME,KAAKH,GAAGC,EAAE;AAChB,UAAAwB,GAAG,GAAG,GAAGtB,IAAIA,GAAG,QAAQ;AAAA,QAC1B;AAAA,MACF;AACE,QAAAJ,EAAE,SAAS,KAAKyB,GAAG1B,GAAGC,GAAG,GAAGH,CAAC,GAAGtE,MAAMiB,GAAG,OAAO,CAAC,GAAGkF,GAAG,GAAG,GAAG7B,CAAC;AAChE,YAAM,QAAQ,MAAM,MAAM/D,GAAG,8BAA8B,CAAC,GAAGA,GAAG,yBAAyB,CAAC,IAAI,EAAE,YAAY,MAAM,EAAE,cAAcxlB,GAAG,GAAGupB,CAAC,GAAGlD,EAAE,kBAAiB,GAAIxiB,IAAI,IAAIC,IAAI,MAAM,EAAE,IAAG,GAAI,EAAE,SAAS,KAAKxU,IAAI,EAAE,EAAE,SAAS,CAAC,GAAG,MAAM,MAAM22B,GAAG,eAAejmB,EAAE,gBAAgB1Q,EAAE,MAAM,MAAM,KAAKA,IAAI,MAAMyQ,EAAE,IAAG,GAAIA,EAAE,SAAS,IAAI,IAAIA,EAAEA,EAAE,SAAS,CAAC,IAAI,IAAI;AAAA,IACtW;AACA,aAASmrB,GAAG,GAAG3B,GAAGC,GAAGC,GAAG;AACtB,UAAI,EAAE,YAAY,GAAI;AACtB,UAAI,EAAE,OAAO,KAAKF,EAAE,MAAM;AACxB,YAAI,EAAE;AACJ,UAAAC,IAAI,EAAE;AAAA,iBACC,EAAE;AACT,YAAE,eAAe,MAAM,EAAE,OAAOD,CAAC;AAAA,iBAC1B,EAAE;AACT,UAAAj6B,EAAE,UAAU,CAAC,GAAG,EAAE,cAAcA,EAAE,WAAW,CAAC;AAAA,iBACvC,EAAE;AACT,cAAI,CAAC,EAAE,iBAAiBwtB,EAAE,iBAAiB,CAAC,GAAG;AAC7C,YAAA2M,KAAK1E,GAAG,sBAAsB,EAAE,WAAW,EAAE,aAAa,EAAE;AAC5D,kBAAM6E,KAAK/D,EAAE,OAAO,CAAC,GAAGgE,KAAK,EAAE;AAC/B,YAAAA,GAAG,WAAW,EAAE,KAAK,GAAGD,IAAIC,IAAIL,GAAGzE,GAAG,GAAG,IAAI;AAAA,UAC/C;AAAA,oBACU,EAAE,UAAU,EAAE,UAAU,EAAE,cAAc,CAAC,EAAE,iBAAiBjI,EAAE,iBAAiB,CAAC,IAAI;AAC9F,gBAAM8M,KAAK/D,EAAE,OAAO,CAAC,GAAGgE,KAAK,EAAE;AAC/B,cAAIJ,MAAM,EAAE,mBAAmB,UAAU,EAAE,mBAAmB,QAAQ,EAAE,sBAAqB,GAAI1E,GAAG,KAAK,EAAE,eAAe,MAAM,MAAM6E,GAAG,mBAAmB,QAAQA,GAAG,sBAAqB,GAAI7E,GAAG,KAAK6E,GAAG,eAAe,MAAM,IAAI7E,GAAG,aAAa,EAAE,WAAW,EAAE,aAAa,EAAE,IAAI,MAAM,QAAQ8E,EAAE,GAAG;AACvS,kBAAM,KAAKD,GAAG;AACd,qBAASG,KAAK,GAAGC,KAAK,GAAG,QAAQD,KAAKC,IAAID,MAAM;AAC9C,oBAAME,KAAK,GAAGF,EAAE,GAAGO,KAAKT,GAAGI,GAAG,aAAa;AAC3C,cAAAK,MAAMA,GAAG,WAAW,EAAE,KAAK,GAAGV,IAAIU,IAAId,GAAGzE,GAAG,GAAGkF,EAAE;AAAA,YACnD;AAAA,UACF,MAAO,CAAAJ,GAAG,WAAW,EAAE,KAAK,GAAGD,IAAIC,IAAIL,GAAGzE,GAAG,GAAG,IAAI;AAAA,QACtD;AAAA;AAEF,YAAM4E,IAAK,EAAE;AACb,eAASC,KAAK,GAAGC,KAAKF,EAAG,QAAQC,KAAKC,IAAID;AACxC,QAAAsB,GAAGvB,EAAGC,EAAE,GAAGL,GAAGC,GAAGC,CAAC;AAAA,IACtB;AACA,aAAS2B,GAAG,GAAG7B,GAAGC,GAAGC,GAAG;AACtB,YAAM,EAAE,QAAQC,GAAG,cAAcC,IAAI,aAAaC,GAAE,IAAK;AACzD,MAAAt6B,EAAE,gBAAgBk6B,CAAC,GAAG,MAAM,MAAMvD,GAAG,eAAejmB,EAAE,gBAAgBwpB,CAAC,GAAGC,KAAKpE,GAAG,SAASthB,EAAE,KAAK0lB,CAAC,CAAC,GAAGC,EAAE,SAAS,KAAK2B,GAAG3B,GAAGH,GAAGC,CAAC,GAAGG,GAAG,SAAS,KAAK0B,GAAG1B,IAAIJ,GAAGC,CAAC,GAAGI,GAAG,SAAS,KAAKyB,GAAGzB,IAAIL,GAAGC,CAAC,GAAGnE,GAAG,QAAQ,MAAM,QAAQ,EAAE,GAAGA,GAAG,QAAQ,MAAM,QAAQ,EAAE,GAAGA,GAAG,QAAQ,MAAM,QAAQ,EAAE,GAAGA,GAAG,iBAAiB,EAAE;AAAA,IACpT;AACA,aAAS8F,GAAG,GAAG5B,GAAGC,GAAGC,GAAG;AACtB,WAAKD,EAAE,YAAY,KAAKA,EAAE,mBAAmB,UAAU;AACrD;AACF,MAAAl6B,EAAE,MAAM,yBAAyBm6B,EAAE,EAAE,MAAM,WAAWn6B,EAAE,MAAM,yBAAyBm6B,EAAE,EAAE,IAAI,IAAIhoB,GAAG,GAAG,GAAG;AAAA,QAC1G,iBAAiB;AAAA,QACjB,MAAM2jB,GAAG,IAAI,6BAA6B,KAAKA,GAAG,IAAI,wBAAwB,IAAIxtB,KAAKN;AAAA,QACvF,WAAWD;AAAA,QACX,SAAS;AAAA,QACT,eAAeqG;AAAA,QACf,oBAAoB;AAAA,QACpB,sBAAsB;AAAA,QACtB,YAAY8C,GAAG;AAAA,MACvB,CAAO;AACD,YAAMmpB,IAAKr6B,EAAE,MAAM,yBAAyBm6B,EAAE,EAAE,GAAGG,KAAKH,EAAE,YAAY1lB;AACtE,MAAA4lB,EAAG,QAAQC,GAAG,IAAI5pB,EAAE,6BAA6B4pB,GAAG,IAAI5pB,EAAE,2BAA2B;AACrF,YAAM6pB,KAAK7pB,EAAE,gBAAe,GAAI,KAAKA,EAAE,qBAAqB+pB,KAAK/pB,EAAE,qBAAoB;AACvF,MAAAA,EAAE,gBAAgB2pB,CAAE,GAAG3pB,EAAE,cAActV,CAAC,GAAGwZ,KAAKlE,EAAE,cAAa,GAAIkE,KAAK,KAAKlE,EAAE,cAAc,UAAU,GAAG,GAAGA,EAAE,MAAK,GAAIilB,MAAMiB,GAAG,OAAOsD,CAAC;AACzI,YAAMQ,KAAKhqB,EAAE;AACb,MAAAA,EAAE,cAAcnK;AAChB,YAAMo0B,KAAKR,EAAE;AACb,UAAIA,EAAE,aAAa,WAAWA,EAAE,WAAW,SAASn6B,EAAE,gBAAgBm6B,CAAC,GAAG,MAAM,MAAMxD,GAAG,eAAejmB,EAAE,gBAAgBypB,CAAC,GAAG4B,GAAG,GAAG7B,GAAGC,CAAC,GAAGjE,GAAG,8BAA8BmE,CAAE,GAAGnE,GAAG,yBAAyBmE,CAAE,GAAGvE,GAAG,IAAI,sCAAsC,MAAM,IAAI;AACvQ,YAAIkF,KAAK;AACT,iBAASC,KAAK,GAAGC,KAAKjB,EAAE,QAAQgB,KAAKC,IAAID,MAAM;AAC7C,gBAAME,KAAKlB,EAAEgB,EAAE,GAAG,EAAE,QAAQG,IAAI,UAAUC,IAAI,UAAUC,IAAI,OAAOC,GAAE,IAAKJ;AAC1E,cAAIG,GAAG,SAASr3B,MAAMm3B,GAAG,OAAO,KAAKjB,EAAE,MAAM,GAAG;AAC9C,kBAAMqB,KAAKF,GAAG;AACd,YAAAA,GAAG,OAAOt3B,IAAIs3B,GAAG,cAAc,IAAIU,GAAGZ,IAAIlB,GAAGC,GAAGkB,IAAIC,IAAIC,EAAE,GAAGD,GAAG,OAAOE,IAAIF,GAAG,cAAc,IAAIN,KAAK;AAAA,UACvG;AAAA,QACF;AACA,QAAAA,OAAO,OAAO9E,GAAG,8BAA8BmE,CAAE,GAAGnE,GAAG,yBAAyBmE,CAAE;AAAA,MACpF;AACA,MAAA3pB,EAAE,gBAAgB6pB,IAAI,IAAIE,EAAE,GAAG/pB,EAAE,cAActV,GAAGwZ,EAAE,GAAG+lB,OAAO,WAAWR,EAAE,WAAWQ,KAAKjqB,EAAE,cAAcgqB;AAAA,IAC7G;AACA,aAASqB,GAAG,GAAG9B,GAAGC,GAAG;AACnB,YAAMC,IAAIF,EAAE,YAAY,KAAKA,EAAE,mBAAmB;AAClD,eAASG,IAAI,GAAGC,KAAK,EAAE,QAAQD,IAAIC,IAAID,KAAK;AAC1C,cAAME,KAAK,EAAEF,CAAC,GAAG,EAAE,QAAQG,IAAI,UAAUC,IAAI,OAAOC,GAAE,IAAKH;AAC3D,YAAII,KAAKJ,GAAG;AACZ,QAAAI,GAAG,kBAAkB,MAAMP,MAAM,SAASO,KAAKP,IAAII,GAAG,OAAO,KAAKL,EAAE,MAAM,KAAK8B,GAAGzB,IAAIN,GAAGC,GAAGM,IAAIE,IAAID,EAAE;AAAA,MACxG;AAAA,IACF;AACA,aAASuB,GAAG,GAAG/B,GAAGC,GAAGC,GAAGC,GAAGC,IAAI;AAC7B,QAAE,eAAe3pB,GAAGupB,GAAGC,GAAGC,GAAGC,GAAGC,EAAE,GAAG,EAAE,gBAAgB,iBAAiBH,EAAE,oBAAoB,EAAE,WAAW,GAAG,EAAE,aAAa,gBAAgB,EAAE,eAAe,GAAGE,EAAE,eAAe1pB,GAAGupB,GAAGC,GAAGC,GAAG,GAAGE,EAAE,GAAGD,EAAE,gBAAgB,MAAMA,EAAE,SAASn2B,MAAMm2B,EAAE,oBAAoB,MAAMA,EAAE,OAAOp2B,IAAIo2B,EAAE,cAAc,IAAI1pB,EAAE,mBAAmBwpB,GAAGD,GAAGE,GAAGC,GAAG,GAAGC,EAAE,GAAGD,EAAE,OAAOr2B,IAAIq2B,EAAE,cAAc,IAAI1pB,EAAE,mBAAmBwpB,GAAGD,GAAGE,GAAGC,GAAG,GAAGC,EAAE,GAAGD,EAAE,OAAOn2B,MAAMyM,EAAE,mBAAmBwpB,GAAGD,GAAGE,GAAGC,GAAG,GAAGC,EAAE,GAAG,EAAE,cAAc3pB,GAAGupB,GAAGC,GAAGC,GAAGC,GAAGC,EAAE;AAAA,IAC1f;AACA,aAASqB,GAAG,GAAGzB,GAAGC,GAAG;AACnB,MAAAD,EAAE,YAAY,OAAOA,IAAIvE;AACzB,YAAMyE,IAAIlE,GAAG,IAAI,CAAC,GAAGmE,IAAIp6B,EAAE,MAAM,QAAQq6B,KAAKr6B,EAAE,MAAM,cAAcs6B,KAAKF,EAAE,MAAM,SAASG,KAAK/D,EAAE,cAAc,GAAG4D,EAAE,OAAOC,IAAIJ,GAAGC,CAAC,GAAGM,KAAKhE,EAAE,mBAAmB+D,EAAE;AAClK,UAAIE,KAAKN,EAAE;AACX,MAAAA,EAAE,cAAc,EAAE,yBAAyBF,EAAE,cAAc,MAAME,EAAE,MAAMF,EAAE,KAAKE,EAAE,UAAU,EAAE,yBAAyB/D,IAAID,GAAG,IAAI,EAAE,UAAUgE,EAAE,WAAW,GAAGA,EAAE,iBAAiBA,EAAE,gBAAgB,QAAQ,EAAE,WAAW,OAAOF,EAAE,sBAAsB,EAAE,gBAAgBQ,OAAO,WAAW,EAAE,iBAAiB,WAAWpD,EAAE,GAAGoD,KAAqB,oBAAI,IAAG,GAAIN,EAAE,WAAWM;AAC3W,UAAIC,KAAKD,GAAG,IAAID,EAAE;AAClB,UAAIE,OAAO;AACT,YAAIP,EAAE,mBAAmBO,MAAMP,EAAE,uBAAuBG;AACtD,iBAAOr+B,GAAG,GAAGs+B,EAAE,GAAGG;AAAA;AAEpB,QAAAH,GAAG,WAAW/D,EAAE,YAAY,CAAC,GAAG,EAAE,gBAAgB+D,IAAI7pB,CAAC,GAAGgqB,KAAKlE,EAAE,eAAe+D,IAAIC,EAAE,GAAGC,GAAG,IAAID,IAAIE,EAAE,GAAGP,EAAE,WAAWI,GAAG;AAC3H,YAAMI,KAAKR,EAAE;AACb,cAAQ,CAAC,EAAE,oBAAoB,CAAC,EAAE,uBAAuB,EAAE,aAAa,QAAQQ,GAAG,iBAAiBhE,GAAG,UAAU16B,GAAG,GAAGs+B,EAAE,GAAGJ,EAAE,cAAc8B,GAAG,CAAC,GAAG9B,EAAE,qBAAqBG,IAAIH,EAAE,gBAAgBQ,GAAG,kBAAkB,QAAQP,EAAE,MAAM,SAASO,GAAG,WAAW,QAAQP,EAAE,MAAM,OAAOO,GAAG,kBAAkB,QAAQP,EAAE,MAAM,aAAaO,GAAG,wBAAwB,QAAQP,EAAE,MAAM,mBAAmBO,GAAG,WAAW,QAAQP,EAAE,MAAM,MAAMO,GAAG,iBAAiB,QAAQP,EAAE,MAAM,YAAYO,GAAG,eAAe,QAAQP,EAAE,MAAM,UAAUO,GAAG,MAAM,QAAQP,EAAE,MAAM,cAAcO,GAAG,MAAM,QAAQP,EAAE,MAAM,cAAcO,GAAG,YAAY,QAAQP,EAAE,MAAM,OAAOO,GAAG,kBAAkB,QAAQP,EAAE,MAAM,aAAaO,GAAG,iBAAiB,QAAQP,EAAE,MAAM,MAAMO,GAAG,qBAAqB,QAAQP,EAAE,MAAM,sBAAsBO,GAAG,wBAAwB,QAAQP,EAAE,MAAM,yBAAyBO,GAAG,cAAc,QAAQP,EAAE,MAAM,eAAeO,GAAG,gBAAgB,QAAQP,EAAE,MAAM,iBAAiBO,GAAG,aAAa,QAAQP,EAAE,MAAM,cAAcO,GAAG,eAAe,QAAQP,EAAE,MAAM,gBAAgBO,GAAG,kBAAkB,QAAQP,EAAE,MAAM,oBAAoBD,EAAE,iBAAiBO,IAAIP,EAAE,eAAe,MAAMO;AAAA,IACloC;AACA,aAASwB,GAAG,GAAG;AACb,UAAI,EAAE,iBAAiB,MAAM;AAC3B,cAAMjC,IAAI,EAAE,eAAe,YAAW;AACtC,UAAE,eAAe7G,GAAG,aAAa6G,EAAE,KAAK,EAAE,QAAQ;AAAA,MACpD;AACA,aAAO,EAAE;AAAA,IACX;AACA,aAASh+B,GAAG,GAAGg+B,GAAG;AAChB,YAAMC,IAAIjE,GAAG,IAAI,CAAC;AAClB,MAAAiE,EAAE,mBAAmBD,EAAE,kBAAkBC,EAAE,WAAWD,EAAE,UAAUC,EAAE,gBAAgBD,EAAE,eAAeC,EAAE,aAAaD,EAAE,YAAYC,EAAE,kBAAkBD,EAAE,iBAAiBC,EAAE,kBAAkBD,EAAE,iBAAiBC,EAAE,WAAWD,EAAE,UAAUC,EAAE,eAAeD,EAAE,cAAcC,EAAE,eAAeD,EAAE,cAAcC,EAAE,cAAcD,EAAE,aAAaC,EAAE,oBAAoBD,EAAE,mBAAmBC,EAAE,oBAAoBD,EAAE,mBAAmBC,EAAE,kBAAkBD,EAAE,qBAAqBC,EAAE,eAAeD,EAAE,cAAcC,EAAE,iBAAiBD,EAAE,gBAAgBC,EAAE,cAAcD,EAAE;AAAA,IACriB;AACA,aAASc,GAAG,GAAGd,GAAGC,GAAGC,GAAGC,GAAG;AACzB,MAAAH,EAAE,YAAY,OAAOA,IAAIvE,KAAKQ,GAAG,kBAAiB;AAClD,YAAMmE,KAAKJ,EAAE,KAAKK,KAAKH,EAAE,yBAAyBF,EAAE,cAAc,MAAMM,KAAK,MAAM,OAAO7pB,EAAE,mBAAmB,EAAE,qBAAqB,KAAK,EAAE,QAAQ,aAAarE,IAAImuB,MAAML,EAAE,yBAAyB/D,IAAID,GAAG,IAAIgE,EAAE,UAAUG,EAAE,GAAGG,KAAKN,EAAE,iBAAiB,MAAM,CAAC,CAACD,EAAE,WAAW,SAASA,EAAE,WAAW,MAAM,aAAa,GAAGQ,KAAK,CAAC,CAACR,EAAE,WAAW,YAAY,CAAC,CAACC,EAAE,aAAaA,EAAE,aAAa,IAAIQ,KAAK,CAAC,CAACT,EAAE,gBAAgB,UAAUc,KAAK,CAAC,CAACd,EAAE,gBAAgB,QAAQe,KAAK,CAAC,CAACf,EAAE,gBAAgB;AAC7d,UAAIgB,KAAK30B;AACT,MAAA4zB,EAAE,eAAe,MAAM,QAAQ,EAAE,qBAAqB,QAAQe,KAAKxqB,EAAE;AACrE,YAAMyqB,KAAKjB,EAAE,gBAAgB,YAAYA,EAAE,gBAAgB,UAAUA,EAAE,gBAAgB,OAAOkB,KAAKD,OAAO,SAASA,GAAG,SAAS,GAAGE,KAAKpF,GAAG,IAAIkE,CAAC,GAAGmB,KAAKt7B,EAAE,MAAM;AAC/J,UAAI,MAAM,OAAO,OAAO,MAAM,MAAMwU,IAAI;AACtC,cAAM2nB,KAAK,MAAM3nB,KAAK2lB,EAAE,OAAO5lB;AAC/B,QAAAoiB,GAAG,SAASwD,GAAG,GAAGgC,EAAE;AAAA,MACtB;AACA,UAAIZ,KAAK;AACT,MAAApB,EAAE,YAAYkB,GAAG,aAAaA,GAAG,eAAeA,GAAG,uBAAuBC,GAAG,MAAM,WAAWD,GAAG,qBAAqBd,MAAMH,EAAE,iBAAiBiB,GAAG,aAAa,MAAM,CAACjB,EAAE,iBAAiBiB,GAAG,aAAa,MAAMjB,EAAE,iBAAiBiB,GAAG,kBAAkB,MAAMjB,EAAE,iBAAiB,QAAQA,EAAE,iBAAiBiB,GAAG,kBAAkB,MAAMjB,EAAE,iBAAiB,QAAQA,EAAE,mBAAmBiB,GAAG,eAAe,MAAM,CAACjB,EAAE,mBAAmBiB,GAAG,eAAe,MAAMjB,EAAE,iBAAiBiB,GAAG,aAAa,MAAM,CAACjB,EAAE,iBAAiBiB,GAAG,aAAa,MAAMjB,EAAE,mBAAmBiB,GAAG,oBAAoB,MAAMjB,EAAE,kBAAkB,QAAQA,EAAE,mBAAmBiB,GAAG,oBAAoB,MAAMjB,EAAE,kBAAkB,QAAQA,EAAE,mBAAmBiB,GAAG,oBAAoB,MAAMjB,EAAE,iBAAiB,QAAQA,EAAE,mBAAmBiB,GAAG,oBAAoB,MAAMjB,EAAE,iBAAiB,QAAQiB,GAAG,WAAWb,MAAML,EAAE,QAAQ,MAAMkB,GAAG,QAAQhB,MAAMgB,GAAG,sBAAsB,WAAWA,GAAG,sBAAsB1E,GAAG,aAAa0E,GAAG,oBAAoB1E,GAAG,oBAAoB0E,GAAG,iBAAiBZ,MAAMY,GAAG,mBAAmBX,MAAMW,GAAG,iBAAiBV,MAAMU,GAAG,iBAAiBL,MAAMK,GAAG,gBAAgBJ,MAAMI,GAAG,gBAAgBH,MAAMG,GAAG,sBAAsBD,QAAQG,KAAK,OAAOA,KAAK,IAAIF,GAAG,YAAYlB,EAAE;AACxtC,UAAIqB,KAAKH,GAAG;AACZ,MAAAE,OAAO,OAAOC,KAAKE,GAAGvB,GAAGF,GAAGG,CAAC;AAC7B,UAAIqB,KAAK,IAAI,KAAK,IAAIW,KAAK;AAC3B,YAAMC,KAAKb,GAAG,YAAW,GAAIc,KAAKjB,GAAG;AACrC,UAAItF,GAAG,WAAWyF,GAAG,OAAO,MAAMC,KAAK,IAAI,KAAK,IAAIW,KAAK,KAAKjC,EAAE,OAAO5lB,MAAMA,IAAI4lB,EAAE,IAAI,KAAK,KAAKsB,MAAMjnB,MAAM,GAAG;AAC9G,QAAAuhB,GAAG,QAAQ,MAAM,YAAW,KAAM,EAAE,kBAAkB,OAAO,EAAE,iBAAiB,IAAI,EAAE,uBAAsB,IAAKsG,GAAG,SAAS,GAAG,oBAAoB,EAAE,gBAAgB,GAAGA,GAAG,SAAS,GAAG,cAAc,EAAE,kBAAkB;AAC1N,cAAME,KAAKF,GAAG,IAAI;AAClB,QAAAE,OAAO,UAAUA,GAAG,SAAS,GAAG9O,GAAG,sBAAsB,EAAE,WAAW,CAAC,GAAG,GAAG,0BAA0B4O,GAAG;AAAA,UACxG;AAAA,UACA;AAAA,UACA,KAAK,KAAK,IAAI,EAAE,MAAM,CAAC,IAAI,KAAK;AAAA,QAC1C,IAAYlC,EAAE,uBAAuBA,EAAE,sBAAsBA,EAAE,yBAAyBA,EAAE,uBAAuBA,EAAE,0BAA0BA,EAAE,qBAAqBkC,GAAG,SAAS,GAAG,kBAAkB,EAAE,yBAAyB,EAAE,GAAG7nB,MAAM,MAAMA,IAAI,GAAG,KAAK,IAAI4nB,KAAK;AAAA,MAChQ;AACA,UAAIhC,EAAE,eAAe;AACnB,QAAAiC,GAAG,YAAY,GAAGjC,GAAG,YAAY,GAAGiC,GAAG,YAAY,GAAGjC,GAAG,mBAAmB;AAC5E,cAAM+B,KAAK/B,EAAE;AACb,QAAA+B,OAAOA,GAAG,gBAAgB,QAAQA,GAAG,mBAAkB,GAAIE,GAAG,SAAS,GAAG,eAAeF,GAAG,aAAajG,EAAE;AAAA,MAC7G;AACA,MAAAkE,EAAE,kBAAkBiC,GAAG,YAAY,GAAGjC,GAAG,iBAAiB,GAAGiC,GAAG,SAAS,GAAG,mBAAmBjC,EAAE,kBAAkBlE,EAAE,GAAGmG,GAAG,YAAY,GAAGjC,GAAG,mBAAmB,GAAGiC,GAAG,SAAS,GAAG,qBAAqBjC,EAAE,kBAAkBlE,EAAE,GAAGmG,GAAG,YAAY,GAAGjC,GAAG,sBAAsB,GAAGA,EAAE,mBAAmB,QAAQiC,GAAG,SAAS,GAAG,wBAAwBjC,EAAE,gBAAgBlE,EAAE;AACtW,YAAM,KAAKgE,EAAE;AACb,WAAK,GAAG,aAAa,UAAU,GAAG,WAAW,UAAU,GAAG,UAAU,WAAWrD,GAAG,OAAOuD,GAAGF,GAAGsB,EAAE,IAAI,MAAMH,GAAG,kBAAkBjB,EAAE,mBAAmBiB,GAAG,gBAAgBjB,EAAE,eAAeiC,GAAG,SAAS,GAAG,iBAAiBjC,EAAE,aAAa,IAAID,EAAE,yBAAyBA,EAAE,WAAW,SAASmC,GAAG,OAAO,QAAQ9B,IAAI8B,GAAG,WAAW,QAAQ9B,GAAG,iBAAiBA,GAAG,0BAA0B,KAAK,KAAK,IAAIL,EAAE,0BAA0BA,EAAE,WAAW,QAAQF,EAAE,gBAAgB,SAASqC,GAAG,gBAAgB,QAAQrC,EAAE,uBAAuBqC,GAAG,WAAW,WAAWA,GAAG,OAAO,QAAQvC,GAAE,IAAK,OAAOsC,GAAG,SAAS,GAAG,uBAAuB3rB,EAAE,mBAAmB,GAAG2qB,GAAG,eAAemB,GAAGF,IAAIF,EAAE,GAAG/B,MAAMF,EAAE,QAAQ,MAAM,GAAG,mBAAmBmC,IAAIjC,EAAE,GAAG,GAAG,wBAAwBiC,IAAInC,GAAGplB,IAAGD,GAAG9U,EAAE,MAAM,yBAAyB,EAAE,EAAE,CAAC,GAAGozB,GAAG,OAAO,GAAG8I,GAAGb,EAAE,GAAGiB,IAAIpG,EAAE,IAAIiE,EAAE,oBAAoBA,EAAE,uBAAuB,OAAO/G,GAAG,OAAO,GAAG8I,GAAGb,EAAE,GAAGiB,IAAIpG,EAAE,GAAGiE,EAAE,qBAAqB,KAAKA,EAAE,oBAAoBkC,GAAG,SAAS,GAAG,UAAUjC,EAAE,MAAM,GAAGiC,GAAG,SAAS,GAAG,mBAAmBjC,EAAE,eAAe,GAAGiC,GAAG,SAAS,GAAG,gBAAgBjC,EAAE,YAAY,GAAGiC,GAAG,SAAS,GAAG,eAAejC,EAAE,WAAW,GAAGD,EAAE,oBAAoBA,EAAE,qBAAqB;AAC3qC,cAAMgC,KAAKhC,EAAE;AACb,iBAASoC,KAAK,GAAGE,KAAKN,GAAG,QAAQI,KAAKE,IAAIF,MAAM;AAC9C,gBAAMG,KAAKP,GAAGI,EAAE;AAChB,aAAG,OAAOG,IAAIlB,EAAE,GAAG,GAAG,KAAKkB,IAAIlB,EAAE;AAAA,QACnC;AAAA,MACF;AACA,aAAOA;AAAA,IACT;AACA,aAASgB,GAAG,GAAGvC,GAAG;AAChB,QAAE,kBAAkB,cAAcA,GAAG,EAAE,WAAW,cAAcA,GAAG,EAAE,kBAAkB,cAAcA,GAAG,EAAE,wBAAwB,cAAcA,GAAG,EAAE,YAAY,cAAcA,GAAG,EAAE,kBAAkB,cAAcA,GAAG,EAAE,WAAW,cAAcA,GAAG,EAAE,iBAAiB,cAAcA,GAAG,EAAE,eAAe,cAAcA,GAAG,EAAE,iBAAiB,cAAcA;AAAA,IAC9V;AACA,aAASgC,GAAG,GAAG;AACb,aAAO,EAAE,yBAAyB,EAAE,sBAAsB,EAAE,uBAAuB,EAAE,0BAA0B,EAAE,oBAAoB,EAAE,oBAAoB,EAAE,WAAW;AAAA,IAC1K;AACA,SAAK,oBAAoB,WAAW;AAClC,aAAO;AAAA,IACT,GAAG,KAAK,uBAAuB,WAAW;AACxC,aAAO;AAAA,IACT,GAAG,KAAK,kBAAkB,WAAW;AACnC,aAAO;AAAA,IACT,GAAG,KAAK,0BAA0B,SAAS,GAAGhC,GAAGC,GAAG;AAClD,YAAMC,IAAIlE,GAAG,IAAI,CAAC;AAClB,MAAAkE,EAAE,4BAA4B,EAAE,uBAAuB,IAAIA,EAAE,8BAA8B,OAAOA,EAAE,uBAAuB,KAAKlE,GAAG,IAAI,EAAE,OAAO,EAAE,iBAAiBgE,GAAGhE,GAAG,IAAI,EAAE,YAAY,EAAE,iBAAiBkE,EAAE,4BAA4B,SAASD,GAAGC,EAAE,wBAAwB;AAAA,IACpR,GAAG,KAAK,6BAA6B,SAAS,GAAGF,GAAG;AAClD,YAAMC,IAAIjE,GAAG,IAAI,CAAC;AAClB,MAAAiE,EAAE,qBAAqBD,GAAGC,EAAE,0BAA0BD,MAAM;AAAA,IAC9D;AACA,UAAM0C,KAAK,EAAE,kBAAiB;AAC9B,SAAK,kBAAkB,SAAS,GAAG1C,IAAI,GAAGC,IAAI,GAAG;AAC/C,UAAI,GAAG,IAAID,GAAG,IAAIC;AAClB,UAAIC,IAAI,IAAIC,IAAI,MAAMC,KAAK,IAAIC,KAAK;AACpC,UAAI,GAAG;AACL,cAAM,KAAKrE,GAAG,IAAI,CAAC;AACnB,YAAI,GAAG,4BAA4B;AACjC,UAAAF,GAAG,gBAAgB,EAAE,aAAa,IAAI,GAAGoE,IAAI;AAAA,iBACtC,GAAG,uBAAuB;AACjC,UAAAjE,GAAG,kBAAkB,CAAC;AAAA,iBACf,GAAG;AACV,UAAAA,GAAG,eAAe,GAAGD,GAAG,IAAI,EAAE,OAAO,EAAE,gBAAgBA,GAAG,IAAI,EAAE,YAAY,EAAE,cAAc;AAAA,iBACrF,EAAE,aAAa;AACtB,gBAAM0E,KAAK,EAAE;AACb,cAAI,GAAG,wBAAwBA,IAAI;AACjC,gBAAIA,OAAO,QAAQ1E,GAAG,IAAI0E,EAAE,MAAM,EAAE,UAAUA,GAAG,MAAM,SAAS,EAAE,WAAWA,GAAG,MAAM;AACpF,oBAAM,IAAI,MAAM,gFAAgF;AAClG,YAAAzE,GAAG,uBAAuB,CAAC;AAAA,UAC7B;AAAA,QACF;AACA,cAAMuE,KAAK,EAAE;AACb,SAACA,GAAG,mBAAmBA,GAAG,sBAAsBA,GAAG,8BAA8BH,KAAK;AACtF,cAAMI,KAAKzE,GAAG,IAAI,CAAC,EAAE;AACrB,UAAE,2BAA2B,MAAM,QAAQyE,GAAGT,CAAC,CAAC,IAAIG,IAAIM,GAAGT,CAAC,EAAEC,CAAC,IAAIE,IAAIM,GAAGT,CAAC,GAAGI,KAAK,MAAM,EAAE,UAAU,KAAKnE,GAAG,mBAAmB,CAAC,MAAM,KAAKkE,IAAInE,GAAG,IAAI,CAAC,EAAE,iCAAiC,MAAM,QAAQyE,EAAE,IAAIN,IAAIM,GAAGR,CAAC,IAAIE,IAAIM,IAAIjmB,EAAE,KAAK,EAAE,QAAQ,GAAGC,EAAE,KAAK,EAAE,OAAO,GAAGC,IAAI,EAAE;AAAA,MAClR;AACE,QAAAF,EAAE,KAAKwF,EAAE,EAAE,eAAelF,EAAC,EAAE,SAASL,EAAE,KAAK,EAAE,EAAE,eAAeK,EAAC,EAAE,MAAK,GAAIJ,IAAIuF;AAClF,UAAIggB,MAAM,MAAME,IAAIuC,KAAK5G,GAAG,gBAAgB,EAAE,aAAaqE,CAAC,KAAKD,KAAKpE,GAAG,YAAY,GAAGqE,CAAC,GAAGrE,GAAG,SAASthB,CAAC,GAAGshB,GAAG,QAAQrhB,CAAC,GAAGqhB,GAAG,eAAephB,CAAC,GAAG0lB,IAAI;AACnJ,cAAM,KAAKpE,GAAG,IAAI,EAAE,OAAO;AAC3B,UAAE,qBAAqB,EAAE,aAAa,EAAE,mBAAmB,EAAE,8BAA8BgE,GAAG,GAAG,gBAAgBC,CAAC;AAAA,MACpH,WAAWI,IAAI;AACb,cAAM,KAAKL;AACX,iBAASQ,KAAK,GAAGA,KAAK,EAAE,SAAS,QAAQA,MAAM;AAC7C,gBAAMC,KAAKzE,GAAG,IAAI,EAAE,SAASwE,EAAE,CAAC;AAChC,YAAE,wBAAwB,EAAE,aAAa,EAAE,oBAAoBA,IAAIC,GAAG,gBAAgBR,GAAG,EAAE;AAAA,QAC7F;AAAA,MACF,WAAW,MAAM,QAAQA,MAAM,GAAG;AAChC,cAAM,KAAKjE,GAAG,IAAI,EAAE,OAAO;AAC3B,UAAE,qBAAqB,EAAE,aAAa,EAAE,mBAAmB,EAAE,YAAY,GAAG,gBAAgBiE,CAAC;AAAA,MAC/F;AACA,MAAA3lB,IAAI;AAAA,IACN,GAAG,KAAK,yBAAyB,SAAS,GAAG0lB,GAAGC,GAAGC,GAAGC,GAAGC,IAAIC,IAAIC,KAAK,GAAG;AACvE,UAAI,EAAE,KAAK,EAAE,sBAAsB;AACjC,QAAAxsB,GAAG,oFAAoF;AACvF;AAAA,MACF;AACA,UAAIysB,KAAKvE,GAAG,IAAI,CAAC,EAAE;AACnB,UAAI,EAAE,2BAA2BqE,OAAO,WAAWE,KAAKA,GAAGF,EAAE,IAAIE,IAAI;AACnE,QAAAzE,GAAG,gBAAgB,EAAE,aAAayE,EAAE;AACpC,YAAI;AACF,gBAAMC,KAAK,EAAE,SAASF,EAAE,GAAGG,KAAKD,GAAG,QAAQE,KAAKF,GAAG;AACnD,cAAI,CAAC,GAAG,sBAAsBC,EAAE,GAAG;AACjC,YAAA3sB,GAAG,qGAAqG;AACxG;AAAA,UACF;AACA,cAAI,CAAC,GAAG,oBAAoB4sB,EAAE,GAAG;AAC/B,YAAA5sB,GAAG,+GAA+G;AAClH;AAAA,UACF;AACA,UAAAksB,KAAK,KAAKA,KAAK,EAAE,QAAQE,KAAKD,KAAK,KAAKA,KAAK,EAAE,SAASE,MAAM,EAAE,SAAS,SAAS,KAAK,EAAE,WAAW,EAAE,oBAAoBG,EAAE,GAAG,EAAE,WAAWN,GAAGC,GAAGC,GAAGC,GAAG,GAAG,QAAQM,EAAE,GAAG,GAAG,QAAQC,EAAE,GAAGN,EAAE;AAAA,QAC5L,UAAC;AACC,gBAAMI,KAAK,MAAM,OAAOxE,GAAG,IAAI,CAAC,EAAE,qBAAqB;AACvD,UAAAF,GAAG,gBAAgB,EAAE,aAAa0E,EAAE;AAAA,QACtC;AAAA,MACF;AAAA,IACF,GAAG,KAAK,8BAA8B,eAAe,GAAGR,GAAGC,GAAGC,GAAGC,GAAGC,IAAIC,IAAIC,KAAK,GAAG;AAClF,UAAI,EAAE,KAAK,EAAE;AACX,cAAM,IAAI,MAAM,0FAA0F;AAC5G,UAAIC,KAAKvE,GAAG,IAAI,CAAC,EAAE;AACnB,UAAI,EAAE,2BAA2BqE,OAAO,WAAWE,KAAKA,GAAGF,EAAE,IAAIE;AAC/D,YAAIP,KAAK,KAAKA,KAAK,EAAE,QAAQE,KAAKD,KAAK,KAAKA,KAAK,EAAE,SAASE,GAAG;AAC7D,UAAArE,GAAG,gBAAgB,EAAE,aAAayE,EAAE;AACpC,gBAAMC,KAAK,EAAE,SAASF,EAAE,GAAGG,KAAKD,GAAG,QAAQE,KAAKF,GAAG;AACnD,cAAI,CAAC,GAAG,sBAAsBC,EAAE;AAC9B,kBAAM,IAAI,MAAM,gHAAgH;AAClI,cAAI,CAAC,GAAG,oBAAoBC,EAAE;AAC5B,kBAAM,IAAI,MAAM,0HAA0H;AAC5I,gBAAMK,KAAK,EAAE,aAAY;AACzB,YAAE,WAAW,EAAE,mBAAmBA,EAAE,GAAG,EAAE,WAAW,EAAE,mBAAmBX,GAAG,YAAY,EAAE,WAAW,GAAG,EAAE,SAAS,SAAS,KAAK,EAAE,WAAW,EAAE,oBAAoBE,EAAE,GAAG,EAAE,WAAWN,GAAGC,GAAGC,GAAGC,GAAG,GAAG,QAAQM,EAAE,GAAG,GAAG,QAAQC,EAAE,GAAG,CAAC;AACnO,gBAAMM,KAAK,MAAM,OAAOhF,GAAG,IAAI,CAAC,EAAE,qBAAqB;AACvD,UAAAF,GAAG,gBAAgB,EAAE,aAAakF,EAAE;AACpC,gBAAMC,KAAK,EAAE,UAAU,EAAE,4BAA4B,CAAC;AACtD,iBAAO,EAAE,MAAK,GAAI,MAAMjtB,GAAG,GAAGitB,IAAI,CAAC,GAAG,EAAE,WAAW,EAAE,mBAAmBF,EAAE,GAAG,EAAE,iBAAiB,EAAE,mBAAmB,GAAGX,EAAE,GAAG,EAAE,aAAaW,EAAE,GAAG,EAAE,WAAWE,EAAE,GAAGb;AAAA,QACrK;AACE,gBAAM,IAAI,MAAM,0FAA0F;AAAA,IAChH,GAAG,KAAK,2BAA2B,SAAS,GAAGJ,IAAI,MAAMC,IAAI,GAAG;AAC9D,YAAMC,IAAI,KAAK,IAAI,GAAG,CAACD,CAAC,GAAGE,IAAI,KAAK,MAAM,EAAE,MAAM,QAAQD,CAAC,GAAGE,KAAK,KAAK,MAAM,EAAE,MAAM,SAASF,CAAC,GAAGG,KAAKL,MAAM,OAAOA,EAAE,IAAI,GAAGM,KAAKN,MAAM,OAAOA,EAAE,IAAI;AACtJ,MAAA/D,GAAG,aAAa,GAAG,CAAC,GAAG,EAAE,kBAAkB,EAAE,YAAYgE,GAAG,GAAG,GAAGI,IAAIC,IAAIH,GAAGC,EAAE,GAAGtE,GAAG,cAAa;AAAA,IACpG;AACA,UAAM6G,KAAK,EAAE,kBAAiB,GAAIC,KAAK,EAAE,kBAAiB;AAC1D,SAAK,uBAAuB,SAAS,GAAG5C,GAAGC,IAAI,MAAMC,IAAI,MAAMC,IAAI,GAAGC,KAAK,MAAM;AAC/E,MAAAA,OAAO,SAASD,MAAM,KAAKpsB,GAAG,0GAA0G,GAAGqsB,KAAKD,GAAGA,IAAI,KAAKC,KAAK;AACjK,UAAIC,IAAIC,IAAIC,IAAIC,IAAIC,IAAIC,IAAIK,IAAIC,IAAIC;AACpC,YAAMC,KAAK,EAAE,sBAAsB,EAAE,QAAQd,EAAE,IAAI,EAAE;AACrD,UAAIH,MAAM;AACR,QAAAI,KAAKJ,EAAE,IAAI,IAAIA,EAAE,IAAI,GAAGK,KAAKL,EAAE,IAAI,IAAIA,EAAE,IAAI,GAAGM,KAAKN,EAAE,SAASA,EAAE,IAAI,IAAIA,EAAE,IAAI,IAAI,GAAGO,KAAKP,EAAE,IAAI,GAAGQ,KAAKR,EAAE,IAAI,GAAGS,KAAKT,EAAE,SAASA,EAAE,IAAI,IAAI;AAAA,WAC1I;AACH,cAAM,KAAK,KAAK,IAAI,GAAG,CAACE,CAAC;AACzB,QAAAE,KAAK,KAAK,MAAMa,GAAG,QAAQ,EAAE,GAAGZ,KAAK,KAAK,MAAMY,GAAG,SAAS,EAAE,GAAG,EAAE,qBAAqBX,KAAKW,GAAG,QAAQ,EAAE,kBAAkBX,KAAK,KAAK,MAAMW,GAAG,QAAQ,EAAE,IAAIX,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK;AAAA,MAC5L;AACA,MAAAR,MAAM,QAAQa,KAAKb,EAAE,GAAGc,KAAKd,EAAE,GAAGe,KAAKf,EAAE,MAAMa,KAAK,GAAGC,KAAK,GAAGC,KAAK;AACpE,YAAME,KAAK,GAAG,QAAQnB,EAAE,MAAM,GAAGoB,KAAK,GAAG,QAAQpB,EAAE,IAAI;AACvD,UAAIqB;AACJ,MAAArB,EAAE,mBAAmB/D,GAAG,aAAa+D,GAAG,CAAC,GAAGqB,KAAK,EAAE,cAAcrB,EAAE,sBAAsBA,EAAE,4BAA4B/D,GAAG,kBAAkB+D,GAAG,CAAC,GAAGqB,KAAK,EAAE,qBAAqBpF,GAAG,aAAa+D,GAAG,CAAC,GAAGqB,KAAK,EAAE,aAAa,EAAE,YAAY,EAAE,qBAAqBrB,EAAE,KAAK,GAAG,EAAE,YAAY,EAAE,gCAAgCA,EAAE,gBAAgB,GAAG,EAAE,YAAY,EAAE,kBAAkBA,EAAE,eAAe;AACjY,YAAMsB,KAAK,EAAE,aAAa,EAAE,iBAAiB,GAAGC,KAAK,EAAE,aAAa,EAAE,mBAAmB,GAAGC,KAAK,EAAE,aAAa,EAAE,kBAAkB,GAAG,KAAK,EAAE,aAAa,EAAE,gBAAgB,GAAGW,KAAK,EAAE,aAAa,EAAE,kBAAkB;AACxN,QAAE,YAAY,EAAE,mBAAmBjB,GAAG,KAAK,GAAG,EAAE,YAAY,EAAE,qBAAqBA,GAAG,MAAM,GAAG,EAAE,YAAY,EAAE,oBAAoBV,EAAE,GAAG,EAAE,YAAY,EAAE,kBAAkBC,EAAE,GAAG,EAAE,YAAY,EAAE,oBAAoBC,EAAE;AACrN,YAAM0B,KAAK,EAAE,sBAAsB,EAAE,iBAAiBC,KAAKrC,EAAE,sBAAsBA,EAAE;AACrF,UAAI,EAAE,gBAAgB;AACpB,cAAM,KAAKhE,GAAG,IAAI,CAAC,GAAGkG,KAAKlG,GAAG,IAAIgE,CAAC,GAAGsC,KAAKtG,GAAG,IAAI,GAAG,cAAc,GAAGwG,KAAKxG,GAAG,IAAIkG,GAAG,cAAc;AACnG,QAAApG,GAAG,gBAAgB,EAAE,kBAAkBwG,GAAG,kBAAkB,GAAGxG,GAAG,gBAAgB,EAAE,kBAAkB0G,GAAG,kBAAkB;AAC3H,iBAASC,KAAK,GAAGA,KAAKlC,IAAIkC;AACxB,UAAAL,OAAO,EAAE,wBAAwB,EAAE,kBAAkB,EAAE,mBAAmBpG,GAAG,IAAI,CAAC,EAAE,gBAAgBmE,GAAGO,KAAK+B,EAAE,GAAG,EAAE,wBAAwB,EAAE,kBAAkB,EAAE,mBAAmBzG,GAAG,IAAIgE,CAAC,EAAE,gBAAgBI,IAAIa,KAAKwB,EAAE,IAAI,EAAE,gBAAgBjC,IAAIC,IAAIJ,IAAIC,IAAIS,IAAIC,IAAIX,IAAIC,IAAI,EAAE,kBAAkB,EAAE,OAAO;AAC9S,QAAAxE,GAAG,gBAAgB,EAAE,kBAAkB,IAAI,GAAGA,GAAG,gBAAgB,EAAE,kBAAkB,IAAI;AAAA,MAC3F,WAAWqE,MAAM,KAAK,EAAE,yBAAyBnE,GAAG,IAAI,CAAC,GAAG;AAC1D,cAAM,KAAKA,GAAG,IAAI,CAAC,GAAGkG,KAAKlG,GAAG,IAAIgE,CAAC;AACnC,QAAAlE,GAAG,gBAAgB,EAAE,kBAAkB6G,EAAE,GAAG7G,GAAG,gBAAgB,EAAE,kBAAkB8G,EAAE;AACrF,iBAASN,KAAK,GAAGA,KAAK/B,IAAI+B;AACxB,UAAAF,KAAK,EAAE,wBAAwB,EAAE,kBAAkB,EAAE,mBAAmB,GAAG,gBAAgBjC,GAAGO,KAAK4B,EAAE,IAAI,EAAE,qBAAqB,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,YAAY,GAAG,gBAAgBnC,CAAC,GAAGkC,KAAK,EAAE,wBAAwB,EAAE,kBAAkB,EAAE,mBAAmBH,GAAG,gBAAgB9B,IAAIa,KAAKqB,EAAE,IAAI,EAAE,qBAAqB,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,YAAYJ,GAAG,gBAAgB9B,EAAE,GAAGD,MAAM,IAAI,EAAE,gBAAgBK,IAAIC,IAAIJ,IAAIC,IAAIS,IAAIC,IAAIX,IAAIC,IAAI,EAAE,kBAAkB,EAAE,OAAO,IAAI+B,KAAK,EAAE,kBAAkBhB,IAAIjB,IAAIW,IAAIC,IAAIC,KAAKqB,IAAI9B,IAAIC,IAAIJ,IAAIC,EAAE,IAAI,EAAE,kBAAkBe,IAAIjB,IAAIW,IAAIC,IAAIR,IAAIC,IAAIJ,IAAIC,EAAE;AACnnB,QAAAxE,GAAG,gBAAgB,EAAE,kBAAkB,IAAI,GAAGA,GAAG,gBAAgB,EAAE,kBAAkB,IAAI;AAAA,MAC3F;AACE,QAAAuG,KAAK,EAAE,iBAAiB,EAAE,kBAAkB,EAAE,cAAchB,IAAIjB,IAAIW,IAAIC,IAAIC,IAAIZ,IAAIC,IAAIC,IAAIY,IAAIC,IAAIF,GAAG,IAAI,IAAIlB,EAAE,2BAA2B,EAAE,wBAAwBqB,IAAIjB,IAAIW,IAAIC,IAAIC,IAAIZ,IAAIC,IAAIC,IAAIY,IAAID,GAAG,IAAI,IAAI,EAAE,cAAcG,IAAIjB,IAAIW,IAAIC,IAAIC,IAAIZ,IAAIC,IAAIC,IAAIY,IAAIC,IAAIF,EAAE,IAAI,EAAE,gBAAgB,EAAE,cAAc,EAAE,YAAYd,IAAIW,IAAIC,IAAIX,IAAIC,IAAIa,IAAIC,IAAIF,GAAG,IAAI,IAAI,EAAE,sBAAsB,EAAE,wBAAwB,EAAE,YAAYd,IAAIW,IAAIC,IAAIE,GAAG,OAAOA,GAAG,QAAQC,IAAID,GAAG,IAAI,IAAI,EAAE,cAAc,EAAE,YAAYd,IAAIW,IAAIC,IAAIX,IAAIC,IAAIa,IAAIC,IAAIF,EAAE;AACxhB,QAAE,YAAY,EAAE,mBAAmBI,EAAE,GAAG,EAAE,YAAY,EAAE,qBAAqBC,EAAE,GAAG,EAAE,YAAY,EAAE,oBAAoBC,EAAE,GAAG,EAAE,YAAY,EAAE,kBAAkB,EAAE,GAAG,EAAE,YAAY,EAAE,oBAAoBW,EAAE,GAAG/B,OAAO,KAAKJ,EAAE,mBAAmB,EAAE,eAAeqB,EAAE,GAAGvF,GAAG,cAAa;AAAA,IACpR,GAAG,KAAK,mBAAmB,SAAS,GAAG;AACrC,MAAAE,GAAG,IAAI,CAAC,EAAE,uBAAuB,UAAUC,GAAG,kBAAkB,CAAC;AAAA,IACnE,GAAG,KAAK,cAAc,SAAS,GAAG;AAChC,QAAE,gBAAgBA,GAAG,eAAe,GAAG,CAAC,IAAI,EAAE,kBAAkBA,GAAG,aAAa,GAAG,CAAC,IAAI,EAAE,sBAAsB,EAAE,2BAA2BA,GAAG,kBAAkB,GAAG,CAAC,IAAIA,GAAG,aAAa,GAAG,CAAC,GAAGH,GAAG,cAAa;AAAA,IACnN,GAAG,KAAK,aAAa,WAAW;AAC9B,UAAI,GAAG,IAAI,GAAG,IAAI,MAAMA,GAAG,MAAK,GAAIgB,EAAE,MAAK;AAAA,IAC7C,GAAG,OAAO,qBAAqB,OAAO,mBAAmB,cAAc,IAAI,YAAY,WAAW,EAAE,QAAQ,KAAI,CAAE,CAAC;AAAA,EACrH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,IAAI,mBAAmB;AACrB,WAAOzpB;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,mBAAmB;AACrB,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,iBAAiB,GAAG;AACtB,SAAK,oBAAoB;AACzB,UAAM,IAAI,KAAK,WAAU;AACzB,MAAE,0BAA0B4D,GAAG,4BAA4B,CAAC,GAAG,EAAE,mBAAmBA,GAAG,qBAAoB;AAAA,EAC7G;AACF;AACA,MAAM4rB,WAAWvb,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMlB,YAAY,GAAG;AACb,UAAM,CAAC,GAAG,KAAK,OAAOjZ;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,GAAG;AACP,UAAMgO,IAAI,SAAStE,GAAGwd,GAAG;AACvB,cAAQxd,GAAC;AAAA,QACP,KAAK;AACH,gBAAM,IAAI,MAAM,mCAAmCwd,KAAK,GAAG;AAAA,QAC7D,KAAK;AACH,gBAAM,IAAI,MAAM,oCAAoCA,KAAK,GAAG;AAAA,QAC9D,KAAK;AACH,gBAAM,IAAI,MAAM,wCAAwCA,KAAK,GAAG;AAAA,QAClE;AAAA,QACA,KAAK;AACH,gBAAM,IAAI,MAAM,qCAAqCA,KAAK,GAAG;AAAA,MACvE;AAAA,IACI,GAAG1d,IAAI,SAASE,GAAGwd,GAAG8I,GAAG;AACvB,MAAA9I,IAAIA,KAAK;AACT,UAAIhb,IAAIxC,EAAE,KAAKyC,IAAI,IAAIC,IAAI,GAAGC,IAAI,IAAIvZ,IAAI,OAAO,aAAa,MAAM,MAAM,IAAI,YAAY4W,EAAE,SAASwC,GAAGA,IAAI,GAAG,CAAC,CAAC;AACjH,aAAO,KAAKC,IAAIrZ,EAAE,QAAQ;AAAA,CAC/B,MAAMsZ,IAAI8a,KAAKhb,IAAIxC,EAAE;AACd,QAAA2C,KAAKvZ,GAAGsZ,KAAKtZ,EAAE,QAAQoZ,KAAK,KAAKpZ,KAAK,OAAO,aAAa,MAAM,MAAM,IAAI,YAAY4W,EAAE,SAASwC,GAAGA,IAAI,GAAG,CAAC,CAAC;AAC/G,aAAO,KAAKC,KAAKzC,EAAE,OAAO0C,IAAID,IAAI,GAAGE,IAAIvZ,EAAE,MAAM,GAAGqZ,CAAC,KAAK;AAAA,IAC5D,GAAGnR,IAAI,SAAS0O,GAAG;AACjB,YAAMwd,IAAI,aAAa8I,IAAI,qCAAqC/jB,IAAI,wCAAwCC,IAAI,wBAAwBC,IAAI,qCAAqCC,IAAI;AAAA,QACnL,OAAO;AAAA;AAAA,QAEP,QAAQ;AAAA;AAAA,QAER,UAAU;AAAA;AAAA,QAEV,aAAa;AAAA;AAAA,QAEb,QAAQ;AAAA;AAAA,QAER,OAAO;AAAA;AAAA,QAEP,UAAU;AAAA;AAAA,QAEV,OAAO;AAAA,QACP,QAAQ;AAAA;AAAA,MAEhB;AACM,UAAIC,GAAGvZ;AACP,YAAM4W,EAAE,OAAOA,EAAE,cAAc,EAAE2C,IAAI7C,EAAEE,CAAC,OAAOsE,EAAE,GAAG,iBAAiB,IAAIlb,IAAIuZ,EAAE,MAAM6a,CAAC,MAAMlZ,EAAE,GAAG,mBAAmB,GAAG5B,EAAE,SAAS,GAAGA,EAAE,cAActZ,EAAE,CAAC,GAAGsZ,EAAE,UAAUC,IAAI;AAAA,GAC9KA,IAAI7C,EAAEE,CAAC,GAAG2C,MAAM,MAAM;AACjB,YAAID,EAAE,UAAUC,IAAI;AAAA,GACzBA,EAAE,OAAO,CAAC,MAAM,KAAK;AACd,UAAAD,EAAE,YAAYC,IAAI;AAAA;AAElB;AAAA,QACF;AACA,aAAKvZ,IAAIuZ,EAAE,MAAM2jB,CAAC,OAAO5jB,EAAE,QAAQ,WAAWtZ,EAAE,CAAC,CAAC,KAAKA,IAAIuZ,EAAE,MAAMJ,CAAC,OAAOG,EAAE,WAAW,WAAWtZ,EAAE,CAAC,CAAC,KAAKA,IAAIuZ,EAAE,MAAMH,CAAC,OAAOE,EAAE,SAAS,GAAGA,EAAE,SAAStZ,EAAE,CAAC,KAAKA,IAAIuZ,EAAE,MAAMF,CAAC,OAAOC,EAAE,SAAS,GAAGA,EAAE,SAAS,SAAStZ,EAAE,CAAC,GAAG,EAAE,GAAGsZ,EAAE,QAAQ,SAAStZ,EAAE,CAAC,GAAG,EAAE,IAAIsZ,EAAE,QAAQ,KAAKA,EAAE,QAAQ,EAAG;AAAA,MAC/R;AACA,aAAOA,EAAE,QAAQ,KAAK4B,EAAE,GAAG,0BAA0B,GAAG5B,EAAE,QAAQ,KAAK4B,EAAE,GAAG,8BAA8B,GAAG5B;AAAA,IAC/G,GAAG5E,IAAI,SAASkC,GAAGwd,GAAG8I,GAAG;AACvB,YAAM/jB,IAAIib;AACV;AAAA;AAAA,QAEEjb,IAAI,KAAKA,IAAI;AAAA,QACbvC,EAAE,CAAC,MAAM,KAAKA,EAAE,CAAC,MAAM,KAAKA,EAAE,CAAC,IAAI;AAAA;AAEnC,eAAO,IAAI,WAAWA,CAAC;AACzB,MAAAuC,OAAOvC,EAAE,CAAC,KAAK,IAAIA,EAAE,CAAC,MAAMsE,EAAE,GAAG,sBAAsB;AACvD,YAAM9B,IAAI,IAAI,WAAW,IAAIgb,IAAI8I,CAAC;AAClC,MAAA9jB,EAAE,UAAU8B,EAAE,GAAG,iCAAiC;AAClD,UAAI7B,IAAI,GAAGC,IAAI;AACf,YAAMC,IAAI,IAAIJ,GAAGnZ,IAAI,IAAI,WAAW,CAAC,GAAGwZ,IAAK,IAAI,WAAWD,CAAC;AAC7D,UAAIE,IAAIyjB;AACR,aAAOzjB,IAAI,KAAKH,IAAI1C,EAAE,cAAc;AAClC,QAAA0C,IAAI,IAAI1C,EAAE,cAAcsE,EAAE,CAAC,GAAGlb,EAAE,CAAC,IAAI4W,EAAE0C,GAAG,GAAGtZ,EAAE,CAAC,IAAI4W,EAAE0C,GAAG,GAAGtZ,EAAE,CAAC,IAAI4W,EAAE0C,GAAG,GAAGtZ,EAAE,CAAC,IAAI4W,EAAE0C,GAAG,IAAItZ,EAAE,CAAC,KAAK,KAAKA,EAAE,CAAC,KAAK,MAAMA,EAAE,CAAC,KAAK,IAAIA,EAAE,CAAC,MAAMmZ,MAAM+B,EAAE,GAAG,0BAA0B;AAChL,YAAIxB,IAAI,GAAGC;AACX,eAAOD,IAAIH,KAAKD,IAAI1C,EAAE,cAAc;AAClC,UAAA+C,IAAI/C,EAAE0C,GAAG;AACT,gBAAMsF,IAAKjF,IAAI;AACf,cAAIiF,MAAOjF,KAAK,OAAOA,MAAM,KAAKD,IAAIC,IAAIJ,MAAM2B,EAAE,GAAG,mBAAmB,GAAG0D,GAAI;AAC7E,kBAAMC,IAAKjI,EAAE0C,GAAG;AAChB,qBAASqoB,IAAK,GAAGA,IAAKhoB,GAAGgoB;AACvB,cAAAnoB,EAAGE,GAAG,IAAImF;AAAA,UACd;AACE,YAAArF,EAAG,IAAI5C,EAAE,SAAS0C,GAAGA,IAAIK,CAAC,GAAGD,CAAC,GAAGA,KAAKC,GAAGL,KAAKK;AAAA,QAClD;AACA,cAAMC,IAAKT;AACX,iBAASyF,IAAK,GAAGA,IAAKhF,GAAIgF,KAAM;AAC9B,cAAIC,IAAK;AACT,UAAAzF,EAAEC,CAAC,IAAIG,EAAGoF,IAAKC,CAAE,GAAGA,KAAM1F,GAAGC,EAAEC,IAAI,CAAC,IAAIG,EAAGoF,IAAKC,CAAE,GAAGA,KAAM1F,GAAGC,EAAEC,IAAI,CAAC,IAAIG,EAAGoF,IAAKC,CAAE,GAAGA,KAAM1F,GAAGC,EAAEC,IAAI,CAAC,IAAIG,EAAGoF,IAAKC,CAAE,GAAGxF,KAAK;AAAA,QAC9H;AACA,QAAAI;AAAA,MACF;AACA,aAAOL;AAAA,IACT,GAAGxX,IAAI,SAASgV,GAAGwd,GAAG8I,GAAG/jB,GAAG;AAC1B,YAAMC,IAAIxC,EAAEwd,IAAI,CAAC,GAAG/a,IAAI,KAAK,IAAI,GAAGD,IAAI,GAAG,IAAI;AAC/C,MAAA8jB,EAAE/jB,IAAI,CAAC,IAAIvC,EAAEwd,IAAI,CAAC,IAAI/a,GAAG6jB,EAAE/jB,IAAI,CAAC,IAAIvC,EAAEwd,IAAI,CAAC,IAAI/a,GAAG6jB,EAAE/jB,IAAI,CAAC,IAAIvC,EAAEwd,IAAI,CAAC,IAAI/a,GAAG6jB,EAAE/jB,IAAI,CAAC,IAAI;AAAA,IACxF,GAAGpE,IAAI,SAAS6B,GAAGwd,GAAG8I,GAAG/jB,GAAG;AAC1B,YAAMC,IAAIxC,EAAEwd,IAAI,CAAC,GAAG/a,IAAI,KAAK,IAAI,GAAGD,IAAI,GAAG,IAAI;AAC/C,MAAA8jB,EAAE/jB,IAAI,CAAC,IAAI2D,GAAG,YAAY,KAAK,IAAIlG,EAAEwd,IAAI,CAAC,IAAI/a,GAAG,KAAK,CAAC,GAAG6jB,EAAE/jB,IAAI,CAAC,IAAI2D,GAAG,YAAY,KAAK,IAAIlG,EAAEwd,IAAI,CAAC,IAAI/a,GAAG,KAAK,CAAC,GAAG6jB,EAAE/jB,IAAI,CAAC,IAAI2D,GAAG,YAAY,KAAK,IAAIlG,EAAEwd,IAAI,CAAC,IAAI/a,GAAG,KAAK,CAAC,GAAG6jB,EAAE/jB,IAAI,CAAC,IAAI2D,GAAG,YAAY,CAAC;AAAA,IAC3M,GAAG9H,IAAI,IAAI,WAAW,CAAC;AACvB,IAAAA,EAAE,MAAM;AACR,UAAMC,IAAI/M,EAAE8M,CAAC,GAAG6B,IAAI5B,EAAE,OAAOrQ,IAAIqQ,EAAE,QAAQI,IAAIX,EAAEM,EAAE,SAASA,EAAE,GAAG,GAAG6B,GAAGjS,CAAC;AACxE,QAAI+R,GAAGrB,GAAGC;AACV,YAAQ,KAAK,MAAI;AAAA,MACf,KAAK;AACH,QAAAA,IAAIF,EAAE,SAAS;AACf,cAAMuB,IAAI,IAAI,aAAarB,IAAI,CAAC;AAChC,iBAAS2nB,IAAI,GAAGA,IAAI3nB,GAAG2nB;AACrB,UAAAt7B,EAAEyT,GAAG6nB,IAAI,GAAGtmB,GAAGsmB,IAAI,CAAC;AACtB,QAAAvmB,IAAIC,GAAGtB,IAAI;AACX;AAAA,MACF,KAAKpI;AACH,QAAAqI,IAAIF,EAAE,SAAS;AACf,cAAM+e,IAAI,IAAI,YAAY7e,IAAI,CAAC;AAC/B,iBAAS2nB,IAAI,GAAGA,IAAI3nB,GAAG2nB;AACrB,UAAAnoB,EAAEM,GAAG6nB,IAAI,GAAG9I,GAAG8I,IAAI,CAAC;AACtB,QAAAvmB,IAAIyd,GAAG9e,IAAIpI;AACX;AAAA,MACF;AACE,cAAM,IAAI,MAAM,wCAAwC,KAAK,IAAI;AAAA,IACzE;AACI,WAAO;AAAA,MACL,OAAO2J;AAAA,MACP,QAAQjS;AAAA,MACR,MAAM+R;AAAA,MACN,QAAQ1B,EAAE;AAAA,MACV,OAAOA,EAAE;AAAA,MACT,UAAUA,EAAE;AAAA,MACZ,MAAMK;AAAA,IACZ;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY,GAAG;AACb,WAAO,KAAK,OAAO,GAAG;AAAA,EACxB;AAAA,EACA,KAAK,GAAG,GAAGxC,GAAGC,GAAG;AACf,aAASC,EAAE,GAAG,GAAG;AACf,cAAQ,EAAE,MAAI;AAAA,QACZ,KAAK;AAAA,QACL,KAAK9F;AACH,YAAE,aAAa+D,IAAI,EAAE,YAAYxE,IAAI,EAAE,YAAYA,IAAI,EAAE,kBAAkB,IAAI,EAAE,QAAQ;AACzF;AAAA,MACV;AACM,WAAK,EAAE,GAAG,CAAC;AAAA,IACb;AACA,WAAO,MAAM,KAAK,GAAGuG,GAAGF,GAAGC,CAAC;AAAA,EAC9B;AACF;AACA,MAAM6uB,WAAWF,GAAG;AAAA,EAClB,YAAY,GAAG;AACb,YAAQ,KAAK,+DAA+D,GAAG,MAAM,CAAC;AAAA,EACxF;AACF;AACA,MAAMG,KAAK;AAAA,EACT,MAAM;AAAA,EACN,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAI;AAAA,IACvB,SAAS,EAAE,OAAO,EAAC;AAAA,EACvB;AAAA,EACE;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWF;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAgBJ;AACA,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA,EAIP,cAAc;AACZ,SAAK,SAAS,IAAI,KAAK,UAAU,IAAI,KAAK,YAAY,IAAI,KAAK,QAAQ,IAAI,KAAK,iBAAiB;AAAA,EACnG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU;AAAA,EACV;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,SAAS;AACP,YAAQ,MAAM,4DAA4D;AAAA,EAC5E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU;AAAA,EACV;AACF;AACA,MAAMC,KAAK,IAAI9a,GAAG,IAAI,GAAG,GAAG,IAAI,GAAG,CAAC;AACpC,MAAM+a,WAAWrkB,GAAG;AAAA,EAClB,cAAc;AACZ,UAAK,GAAI,KAAK,aAAa,YAAY,IAAIN,GAAG,CAAC,IAAI,GAAG,GAAG,IAAI,IAAI,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,aAAa,MAAM,IAAIA,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;AAAA,EAC3I;AACF;AACA,MAAM4kB,KAAK,IAAID,GAAE;AACjB,MAAME,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMP,YAAY,GAAG;AACb,SAAK,QAAQ,IAAI3jB,GAAG0jB,IAAI,CAAC;AAAA,EAC3B;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,SAAK,MAAM,SAAS,QAAO;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO,GAAG;AACR,MAAE,OAAO,KAAK,OAAOF,EAAE;AAAA,EACzB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAW;AACb,WAAO,KAAK,MAAM;AAAA,EACpB;AAAA,EACA,IAAI,SAAS,GAAG;AACd,SAAK,MAAM,WAAW;AAAA,EACxB;AACF;AACA,MAAMI,WAAWL,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,IAAI,YAAY;AAC7B,UAAK,GAAI,KAAK,YAAY,GAAG,KAAK,WAAW,MAAM,KAAK,WAAW,MAAM,aAAaxiB,MAAM,KAAK,WAAW,EAAE,UAAU,KAAK,WAAW,KAAK,MAAM,KAAK,WAAWH,GAAG,MAAM,EAAE,QAAQ,GAAG,KAAK,WAAW,IAAIG,GAAG;AAAA,MAC9M,MAAM,EAAE,SAAS,SAAS,EAAE,OAAO;AAAA,MACnC,SAAS,OAAO,OAAO,CAAA,GAAI,EAAE,OAAO;AAAA,MACpC,UAAU,KAAK;AAAA,MACf,cAAc,EAAE;AAAA,MAChB,gBAAgB,EAAE;AAAA,IACxB,CAAK,IAAI,KAAK,UAAU,IAAI4iB,GAAG,KAAK,QAAQ;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,OAAO,GAAG,GAAGpvB,GAAG;AACd,SAAK,SAAS,KAAK,SAAS,MAAM,KAAK,SAAS,KAAK,SAAS,EAAE,QAAQA,EAAE,UAAU,KAAK,QAAQ,WAAW,KAAK,UAAU,KAAK,kBAAkB,EAAE,gBAAgB,IAAI,GAAG,KAAK,QAAQ,OAAO,CAAC,MAAM,EAAE,gBAAgB,CAAC,GAAG,KAAK,SAAS,EAAE,MAAM,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,gBAAgB,GAAG,KAAK,QAAQ,OAAO,CAAC;AAAA,EAClU;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,SAAK,SAAS,QAAO,GAAI,KAAK,QAAQ,QAAO;AAAA,EAC/C;AACF;AACA,MAAMsvB,WAAWN,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,GAAG,GAAG;AAChB,UAAK,GAAI,KAAK,QAAQ,GAAG,KAAK,SAAS,GAAG,KAAK,QAAQ,IAAI,KAAK,YAAY,IAAI,KAAK,UAAU;AAAA,EACjG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,OAAO,GAAG,GAAGhvB,GAAG;AACd,UAAMC,IAAI,EAAE,WAAU,GAAIC,IAAI,EAAE;AAChC,IAAAA,EAAE,QAAQ,MAAM,QAAQ,EAAE,GAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,GAAGA,EAAE,QAAQ,MAAM,UAAU,EAAE,GAAGA,EAAE,QAAQ,MAAM,UAAU,EAAE;AACrH,QAAI,GAAG;AACP,SAAK,WAAW,IAAI,GAAG,IAAI,MAAM,IAAI,GAAG,IAAI,IAAIA,EAAE,QAAQ,QAAQ,QAAQ,EAAE,GAAGA,EAAE,QAAQ,QAAQ,MAAMD,EAAE,SAASA,EAAE,SAASA,EAAE,OAAO,GAAGC,EAAE,QAAQ,QAAQ,QAAQD,EAAE,QAAQ,GAAG,UAAU,GAAGC,EAAE,QAAQ,QAAQ,SAAS,CAAC,GAAGA,EAAE,QAAQ,QAAQ,UAAU,EAAE,GAAG,EAAE,gBAAgBF,CAAC,GAAG,KAAK,SAAS,EAAE,MAAK,GAAI,EAAE,OAAO,KAAK,OAAO,KAAK,MAAM,GAAG,EAAE,gBAAgB,CAAC,GAAG,KAAK,SAAS,EAAE,MAAK,GAAI,EAAE,OAAO,KAAK,OAAO,KAAK,MAAM,GAAGE,EAAE,QAAQ,MAAM,UAAU,EAAE,GAAGA,EAAE,QAAQ,MAAM,UAAU,EAAE,GAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,GAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,GAAGA,EAAE,QAAQ,QAAQ,UAAU,EAAE,GAAGA,EAAE,QAAQ,QAAQ,QAAQD,EAAE,OAAO,GAAG,UAAU,GAAGC,EAAE,QAAQ,QAAQ,MAAMD,EAAE,MAAMA,EAAE,MAAMA,EAAE,IAAI,GAAGC,EAAE,QAAQ,QAAQ,UAAU,EAAE;AAAA,EAC9rB;AACF;AACA,MAAMqvB,WAAWP,GAAG;AAAA;AAAA;AAAA;AAAA,EAIlB,cAAc;AACZ,UAAK,GAAI,KAAK,YAAY;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,OAAO,GAAG;AACR,MAAE,MAAM,QAAQ,QAAQ,UAAU,EAAE,GAAG,EAAE,MAAM,QAAQ,QAAQ,QAAQ,EAAE;AAAA,EAC3E;AACF;AACA,MAAMQ,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASP,YAAY,GAAG,GAAG;AAChB,QAAI,KAAK,WAAW,GAAG,KAAK,cAAc,EAAE,cAAa,GAAI,MAAM,QAAQ;AACzE,YAAMxvB,IAAI,EAAE,QAAQ,IAAI+B,GAAE,CAAE;AAC5B,WAAK,SAAS/B,EAAE,OAAO,KAAK,UAAUA,EAAE,QAAQ,IAAI,IAAIiE,GAAG,KAAK,SAAS,KAAK,aAAa,KAAK,UAAU,KAAK,aAAa,EAAE,MAAM7J,GAAE,CAAE,GAAG,EAAE,QAAQ,OAAO;AAAA,IAC9J;AACE,WAAK,SAAS,EAAE,OAAO,KAAK,UAAU,EAAE;AAC1C,SAAK,gBAAgB,GAAG,KAAK,gBAAgB,EAAE,MAAK,GAAI,KAAK,cAAc,QAAQ,OAAO,sBAAsB,KAAK,cAAc,KAAK,eAAe,KAAK,aAAa,KAAK,eAAe,KAAK,iBAAiB,IAAI,KAAK,SAAS,IAAI,KAAK,WAAW,IAAIi1B,GAAGN,EAAE,GAAG,KAAK,SAAS,SAAS,WAAW/4B,IAAI,KAAK,QAAQ,IAAI2e,GAAE;AAAA,EAChU;AAAA;AAAA;AAAA;AAAA,EAIA,cAAc;AACZ,UAAM,IAAI,KAAK;AACf,SAAK,aAAa,KAAK,aAAa,KAAK,cAAc;AAAA,EACzD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ,GAAG;AACT,SAAK,OAAO,KAAK,CAAC,GAAG,EAAE,QAAQ,KAAK,SAAS,KAAK,aAAa,KAAK,UAAU,KAAK,WAAW;AAAA,EAChG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,GAAG,GAAG;AACf,SAAK,OAAO,OAAO,GAAG,GAAG,CAAC,GAAG,EAAE,QAAQ,KAAK,SAAS,KAAK,aAAa,KAAK,UAAU,KAAK,WAAW;AAAA,EACxG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAW,GAAG;AACZ,UAAM,IAAI,KAAK,OAAO,QAAQ,CAAC;AAC/B,UAAM,MAAM,KAAK,OAAO,OAAO,GAAG,CAAC;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,kBAAkB,GAAG;AACnB,aAAS,IAAI,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ;AAC1C,UAAI,KAAK,OAAO,CAAC,EAAE;AACjB,eAAO;AACX,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,UAAM,WAAW,IAAI,KAAK,MAAM,SAAQ;AACxC,UAAM,IAAI,KAAK,SAAS,gBAAe;AACvC,QAAI3U,IAAI;AACR,aAASC,IAAI,GAAGC,IAAI,KAAK,OAAO,QAAQD,IAAIC,GAAGD,KAAK;AAClD,YAAM,IAAI,KAAK,OAAOA,CAAC;AACvB,UAAI,EAAE,YAAY,IAAI;AACpB,YAAI,EAAE,iBAAiB,KAAK,kBAAkB,KAAK,kBAAkBA,CAAC,GAAG,EAAE,OAAO,KAAK,UAAU,KAAK,aAAa,KAAK,YAAY,GAAGD,CAAC,GAAG,EAAE,WAAW;AACtJ,cAAIA,GAAG;AACL,kBAAM,IAAI,KAAK,SAAS,WAAU,GAAI,IAAI,KAAK,SAAS,MAAM,QAAQ;AACtE,cAAE,QAAQ,EAAE,UAAU,GAAG,UAAU,GAAG,KAAK,SAAS,OAAO,KAAK,UAAU,KAAK,aAAa,KAAK,YAAY,CAAC,GAAG,EAAE,QAAQ,EAAE,OAAO,GAAG,UAAU;AAAA,UACnJ;AACA,eAAK,YAAW;AAAA,QAClB;AACA,QAAAsvB,OAAO,WAAW,aAAaA,KAAKtvB,IAAI,KAAK,aAAauvB,OAAOvvB,IAAI;AAAA,MACvE;AAAA,IACF;AACA,SAAK,SAAS,gBAAgB,CAAC;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,GAAG;AACP,QAAI,MAAM,QAAQ;AAChB,YAAM,IAAI,KAAK,SAAS,QAAQ,IAAI+B,GAAE,CAAE;AACxC,WAAK,cAAc,KAAK,SAAS,cAAa,GAAI,KAAK,SAAS,EAAE,OAAO,KAAK,UAAU,EAAE,QAAQ,IAAI,KAAK,cAAc,MAAK,GAAI,EAAE,QAAQ,KAAK,SAAS,KAAK,aAAa,KAAK,UAAU,KAAK,WAAW;AAAA,IAC7M;AACA,SAAK,cAAc,QAAO,GAAI,KAAK,cAAc,WAAW,KAAK,gBAAgB,GAAG,KAAK,gBAAgB,EAAE,SAAS,KAAK,cAAc,KAAK,eAAe,KAAK,aAAa,KAAK;AAAA,EACpL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,QAAQ,GAAG,GAAG;AACZ,SAAK,SAAS,GAAG,KAAK,UAAU;AAChC,UAAM/B,IAAI,KAAK,SAAS,KAAK,aAAaC,IAAI,KAAK,UAAU,KAAK;AAClE,SAAK,cAAc,QAAQD,GAAGC,CAAC,GAAG,KAAK,cAAc,QAAQD,GAAGC,CAAC;AACjE,aAASC,IAAI,GAAGA,IAAI,KAAK,OAAO,QAAQA;AACtC,WAAK,OAAOA,CAAC,EAAE,QAAQF,GAAGC,CAAC;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,SAAK,cAAc,GAAG,KAAK,QAAQ,KAAK,QAAQ,KAAK,OAAO;AAAA,EAC9D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,SAAK,cAAc,QAAO,GAAI,KAAK,cAAc,WAAW,KAAK,SAAS,QAAO;AAAA,EACnF;AACF;AACA,MAAMwvB,WAAWT,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWlB,YAAY,GAAG,GAAGhvB,IAAI,MAAMC,IAAI,MAAMC,IAAI,MAAM;AAC9C,UAAK,GAAI,KAAK,QAAQ,GAAG,KAAK,SAAS,GAAG,KAAK,mBAAmBF,GAAG,KAAK,aAAaC,GAAG,KAAK,aAAaC,GAAG,KAAK,QAAQ,IAAI,KAAK,aAAa,IAAI,KAAK,YAAY,IAAI,KAAK,iBAAiB,IAAIqJ,GAAE;AAAA,EACzM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,OAAO,GAAG,GAAGvJ,GAAG;AACd,UAAMC,IAAI,EAAE;AACZ,MAAE,YAAY;AACd,QAAIC,GAAG;AACP,SAAK,qBAAqB,SAAS,IAAI,KAAK,MAAM,kBAAkB,KAAK,MAAM,mBAAmB,KAAK,mBAAmB,KAAK,eAAe,SAAS,EAAE,cAAc,KAAK,cAAc,GAAG,EAAE,cAAc,KAAK,YAAY,EAAE,cAAa,CAAE,IAAI,KAAK,eAAe,SAASA,IAAI,EAAE,cAAa,GAAI,EAAE,cAAc,KAAK,UAAU,IAAI,KAAK,cAAc,MAAM,EAAE,WAAU,GAAI,EAAE,gBAAgB,KAAK,iBAAiB,OAAOF,CAAC,GAAG,KAAK,UAAU,MAAM,EAAE,MAAM,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,gBAAgB,GAAG,EAAE,OAAO,KAAK,OAAO,KAAK,MAAM,GAAG,KAAK,eAAe,QAAQ,EAAE,cAAc,KAAK,cAAc,GAAG,KAAK,eAAe,QAAQ,EAAE,cAAcE,CAAC,GAAG,KAAK,qBAAqB,SAAS,KAAK,MAAM,mBAAmB,IAAI,EAAE,YAAYD;AAAA,EACtuB;AACF;AACA,MAAMyvB,KAAK;AAAA,EACT,SAAS;AAAA,IACP,oBAAoB;AAAA,IACpB,SAAS;AAAA,IACT,oBAAoB;AAAA,IACpB,iBAAiB;AAAA,IACjB,qBAAqB;AAAA,IACrB,2BAA2B;AAAA,IAC3B,gBAAgB;AAAA,EACpB;AAAA,EACE,UAAU;AAAA,IACR,SAAS,EAAE,OAAO,KAAI;AAAA,IACtB,QAAQ,EAAE,OAAO,KAAI;AAAA,IACrB,QAAQ,EAAE,OAAO,KAAI;AAAA,IACrB,YAAY,EAAE,OAAO,IAAI3tB,KAAI;AAAA,IAC7B,YAAY,EAAE,OAAO,KAAI;AAAA,IACzB,WAAW,EAAE,OAAO,KAAI;AAAA,IACxB,wBAAwB,EAAE,OAAO,IAAIgE,KAAI;AAAA,IACzC,+BAA+B,EAAE,OAAO,IAAIA,KAAI;AAAA,IAChD,mBAAmB,EAAE,OAAO,IAAIA,KAAI;AAAA,IACpC,QAAQ,EAAE,OAAO,KAAI;AAAA,IACrB,kBAAkB,EAAE,OAAO,EAAC;AAAA,IAC5B,WAAW,EAAE,OAAO,EAAC;AAAA,IACrB,iBAAiB,EAAE,OAAO,EAAC;AAAA,IAC3B,OAAO,EAAE,OAAO,EAAC;AAAA,IACjB,aAAa,EAAE,OAAO,IAAI,EAAE,IAAI,IAAI,EAAE,EAAC;AAAA,IACvC,aAAa,EAAE,OAAO,IAAI,EAAE,GAAG,GAAG,CAAC,EAAC;AAAA,EACxC;AAAA,EACE;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASF;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAkLJ,GAAG4pB,KAAK;AAAA,EACN,SAAS;AAAA,IACP,oBAAoB;AAAA,EACxB;AAAA,EACE,UAAU;AAAA,IACR,QAAQ,EAAE,OAAO,KAAI;AAAA,IACrB,YAAY,EAAE,OAAO,KAAI;AAAA,IACzB,WAAW,EAAE,OAAO,KAAI;AAAA,EAC5B;AAAA,EACE;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQF;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAwBJ,GAAGC,KAAK;AAAA,EACN,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAI;AAAA,IACvB,WAAW,EAAE,OAAO,EAAC;AAAA,EACzB;AAAA,EACE;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQF;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAUJ;AACA,SAASC,GAAGtwB,IAAI,GAAG;AACjB,QAAM,IAAI,KAAK,MAAMA,CAAC,IAAI,MAAM,IAAI,KAAK,MAAMA,CAAC,IAAI,IAAI,KAAK,MAAMA,CAAC,GAAG,IAAIuwB,GAAG,CAAC,GAAG9vB,IAAI,EAAE,QAAQC,IAAI,IAAI,WAAWD,IAAI,CAAC;AACxH,WAAS,IAAI,GAAG,IAAIA,GAAG,EAAE,GAAG;AAC1B,UAAM,IAAI,EAAE,CAAC,GAAG,IAAI,IAAI,KAAK,KAAK,IAAIA,GAAG,IAAI,IAAI;AAAA,MAC/C,KAAK,IAAI,CAAC;AAAA,MACV,KAAK,IAAI,CAAC;AAAA,MACV;AAAA,IACN,EAAM,UAAS;AACX,IAAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,MAAM,OAAO,KAAKA,EAAE,IAAI,IAAI,CAAC,KAAK,EAAE,IAAI,MAAM,OAAO,KAAKA,EAAE,IAAI,IAAI,CAAC,IAAI,KAAKA,EAAE,IAAI,IAAI,CAAC,IAAI;AAAA,EACjH;AACA,QAAMC,IAAI,IAAIiO,GAAGlO,GAAG,GAAG,CAAC;AACxB,SAAOC,EAAE,QAAQ7G,IAAI6G,EAAE,QAAQ7G,IAAI6G,EAAE,cAAc,IAAIA;AACzD;AACA,SAAS4vB,GAAGvwB,GAAG;AACb,QAAM,IAAI,KAAK,MAAMA,CAAC,IAAI,MAAM,IAAI,KAAK,MAAMA,CAAC,IAAI,IAAI,KAAK,MAAMA,CAAC,GAAG,IAAI,IAAI,GAAGS,IAAI,MAAM,CAAC,EAAE,KAAK,CAAC;AACrG,MAAIC,IAAI,KAAK,MAAM,IAAI,CAAC,GAAGC,IAAI,IAAI;AACnC,WAAS,IAAI,GAAG,KAAK,KAAK;AACxB,QAAID,MAAM,MAAMC,MAAM,KAAKA,IAAI,IAAI,GAAGD,IAAI,MAAMC,MAAM,MAAMA,IAAI,IAAID,IAAI,MAAMA,IAAI,IAAI,KAAKD,EAAEC,IAAI,IAAIC,CAAC,MAAM,GAAG;AAC7G,MAAAA,KAAK,GAAGD;AACR;AAAA,IACF;AACE,MAAAD,EAAEC,IAAI,IAAIC,CAAC,IAAI;AACjB,IAAAA,KAAKD;AAAA,EACP;AACA,SAAOD;AACT;AACA,MAAM+vB,KAAK;AAAA,EACT,SAAS;AAAA,IACP,SAAS;AAAA,IACT,gBAAgBC,GAAG,IAAI,GAAG,CAAC;AAAA,IAC3B,oBAAoB;AAAA,IACpB,oBAAoB;AAAA,EACxB;AAAA,EACE,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAI;AAAA,IACvB,SAAS,EAAE,OAAO,KAAI;AAAA,IACtB,QAAQ,EAAE,OAAO,KAAI;AAAA,IACrB,QAAQ,EAAE,OAAO,KAAI;AAAA,IACrB,YAAY,EAAE,OAAO,IAAIjuB,KAAI;AAAA,IAC7B,+BAA+B,EAAE,OAAO,IAAIgE,KAAI;AAAA,IAChD,SAAS,EAAE,OAAO,EAAC;AAAA,IACnB,UAAU,EAAE,OAAO,EAAC;AAAA,IACpB,WAAW,EAAE,OAAO,EAAC;AAAA,IACrB,QAAQ,EAAE,OAAO,EAAC;AAAA,IAClB,OAAO,EAAE,OAAO,EAAC;AAAA,EACrB;AAAA,EACE;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASF;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA4IJ;AACA,SAASiqB,GAAGzwB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAIiwB;AAAA,IACR1wB;AAAA,IACA;AAAA,IACA;AAAA,EACJ;AACE,MAAIU,IAAI;AACR,WAASC,IAAI,GAAGA,IAAIX,GAAGW,KAAK;AAC1B,UAAM,IAAIF,EAAEE,CAAC;AACb,IAAAD,KAAK,QAAQ,EAAE,CAAC,KAAK,EAAE,CAAC,KAAK,EAAE,CAAC,IAAIC,IAAIX,IAAI,IAAI,MAAM,GAAG;AAAA,EAC3D;AACA,SAAOU;AACT;AACA,SAASgwB,GAAG1wB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,CAAA;AACV,WAASC,IAAI,GAAGA,IAAIV,GAAGU,KAAK;AAC1B,UAAMC,IAAI,IAAI,KAAK,KAAK,IAAID,IAAIV,GAAG,IAAI,KAAK,IAAIU,KAAKV,IAAI,IAAI,CAAC;AAC9D,IAAAS,EAAE,KAAK,IAAI,EAAE,KAAK,IAAIE,CAAC,GAAG,KAAK,IAAIA,CAAC,GAAG,CAAC,CAAC;AAAA,EAC3C;AACA,SAAOF;AACT;AACA,MAAMkwB,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOP,YAAY,IAAI,MAAM;AACpB,SAAK,QAAQ;AAAA,MACX,CAAC,GAAG,GAAG,CAAC;AAAA,MACR,CAAC,IAAI,GAAG,CAAC;AAAA,MACT,CAAC,GAAG,IAAI,CAAC;AAAA,MACT,CAAC,IAAI,IAAI,CAAC;AAAA,MACV,CAAC,GAAG,GAAG,CAAC;AAAA,MACR,CAAC,IAAI,GAAG,CAAC;AAAA,MACT,CAAC,GAAG,GAAG,EAAE;AAAA,MACT,CAAC,IAAI,GAAG,EAAE;AAAA,MACV,CAAC,GAAG,GAAG,CAAC;AAAA,MACR,CAAC,GAAG,IAAI,CAAC;AAAA,MACT,CAAC,GAAG,GAAG,EAAE;AAAA,MACT,CAAC,GAAG,IAAI,EAAE;AAAA,IAChB,GAAO,KAAK,QAAQ;AAAA,MACd,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,EAAE;AAAA,MACZ,CAAC,GAAG,GAAG,IAAI,CAAC;AAAA,MACZ,CAAC,GAAG,GAAG,IAAI,EAAE;AAAA,MACb,CAAC,GAAG,IAAI,GAAG,CAAC;AAAA,MACZ,CAAC,GAAG,IAAI,GAAG,EAAE;AAAA,MACb,CAAC,GAAG,IAAI,IAAI,CAAC;AAAA,MACb,CAAC,GAAG,IAAI,IAAI,EAAE;AAAA,MACd,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,EAAE;AAAA,MACZ,CAAC,GAAG,GAAG,IAAI,CAAC;AAAA,MACZ,CAAC,GAAG,GAAG,IAAI,EAAE;AAAA,MACb,CAAC,IAAI,GAAG,GAAG,CAAC;AAAA,MACZ,CAAC,IAAI,GAAG,GAAG,EAAE;AAAA,MACb,CAAC,IAAI,GAAG,IAAI,CAAC;AAAA,MACb,CAAC,IAAI,GAAG,IAAI,EAAE;AAAA,MACd,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,EAAE;AAAA,MACZ,CAAC,GAAG,IAAI,GAAG,CAAC;AAAA,MACZ,CAAC,GAAG,IAAI,GAAG,EAAE;AAAA,MACb,CAAC,IAAI,GAAG,GAAG,CAAC;AAAA,MACZ,CAAC,IAAI,GAAG,GAAG,EAAE;AAAA,MACb,CAAC,IAAI,IAAI,GAAG,CAAC;AAAA,MACb,CAAC,IAAI,IAAI,GAAG,EAAE;AAAA,MACd,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,IAAI,CAAC;AAAA,MACZ,CAAC,GAAG,IAAI,GAAG,CAAC;AAAA,MACZ,CAAC,GAAG,IAAI,IAAI,CAAC;AAAA,MACb,CAAC,IAAI,GAAG,GAAG,CAAC;AAAA,MACZ,CAAC,IAAI,GAAG,IAAI,CAAC;AAAA,MACb,CAAC,IAAI,IAAI,GAAG,CAAC;AAAA,MACb,CAAC,IAAI,IAAI,IAAI,CAAC;AAAA,IACpB,GAAO,KAAK,IAAI,CAAA;AACZ,aAAS,IAAI,GAAG,IAAI,KAAK;AACvB,WAAK,EAAE,CAAC,IAAI,KAAK,MAAM,EAAE,OAAM,IAAK,GAAG;AACzC,SAAK,OAAO,CAAA;AACZ,aAAS,IAAI,GAAG,IAAI,KAAK;AACvB,WAAK,KAAK,CAAC,IAAI,KAAK,EAAE,IAAI,GAAG;AAC/B,SAAK,UAAU;AAAA,MACb,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,IACjB;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,MAAM,GAAG,GAAG;AACV,QAAIlwB,GAAGC,GAAGC;AACV,UAAM,IAAI,OAAO,KAAK,KAAK,CAAC,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,IAAI,KAAK,MAAM,IAAI,CAAC,GAAG,IAAI,KAAK,MAAM,IAAI,CAAC,GAAG,KAAK,IAAI,KAAK,KAAK,CAAC,KAAK,GAAG,KAAK,IAAI,KAAK,GAAG,IAAI,IAAI,GAAG0B,IAAI,IAAI,GAAG,IAAI,IAAI,GAAGK,IAAI,IAAIL;AACzL,QAAIM,GAAGC;AACP,QAAIF,KAAKC,IAAI,GAAGC,IAAI,MAAMD,IAAI,GAAGC,IAAI;AACrC,UAAM,IAAI,IAAID,IAAI,GAAGpQ,IAAImQ,IAAIE,IAAI,GAAGI,IAAI,IAAI,IAAI,IAAI,GAAG,IAAIN,IAAI,IAAI,IAAI,GAAGO,IAAI,IAAI,KAAKC,IAAI,IAAI,KAAK,IAAI,KAAK,KAAKD,IAAI,KAAK,KAAKC,CAAC,CAAC,IAAI,IAAI,IAAI,KAAK,KAAKD,IAAIN,IAAI,KAAK,KAAKO,IAAIN,CAAC,CAAC,IAAI,IAAI,IAAI,KAAK,KAAKK,IAAI,IAAI,KAAK,KAAKC,IAAI,CAAC,CAAC,IAAI;AAClO,QAAI4D,IAAI,MAAM,IAAI,IAAIpE,IAAIA;AAC1B,IAAAoE,IAAI,IAAIrG,IAAI,KAAKqG,KAAKA,GAAGrG,IAAIqG,IAAIA,IAAI,KAAK,KAAK,KAAK,MAAM,CAAC,GAAG,GAAGpE,CAAC;AAClE,QAAIqE,IAAI,MAAM,IAAI,IAAIxU,IAAIA;AAC1B,IAAAwU,IAAI,IAAIrG,IAAI,KAAKqG,KAAKA,GAAGrG,IAAIqG,IAAIA,IAAI,KAAK,KAAK,KAAK,MAAM,CAAC,GAAG,GAAGxU,CAAC;AAClE,QAAIyU,IAAI,MAAMhE,IAAIA,IAAI,IAAI;AAC1B,WAAOgE,IAAI,IAAIrG,IAAI,KAAKqG,KAAKA,GAAGrG,IAAIqG,IAAIA,IAAI,KAAK,KAAK,KAAK,MAAM,CAAC,GAAGhE,GAAG,CAAC,IAAI,MAAMvC,IAAIC,IAAIC;AAAA,EAC7F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,GAAG,GAAGF,GAAG;AACf,QAAIC,GAAGC,GAAG,GAAG;AACb,UAAMwD,KAAK,IAAI,IAAI1D,KAAK,oBAAoB2D,IAAI,KAAK,MAAM,IAAID,CAAC,GAAGE,IAAI,KAAK,MAAM,IAAIF,CAAC,GAAGtO,IAAI,KAAK,MAAM4K,IAAI0D,CAAC,GAAG9B,IAAI,IAAI,GAAG9S,KAAK6U,IAAIC,IAAIxO,KAAKwM,GAAGK,IAAI0B,IAAI7U,GAAGoT,IAAI0B,IAAI9U,GAAG,IAAIsG,IAAItG,GAAGiV,IAAI,IAAI9B,GAAGnQ,IAAI,IAAIoQ,GAAGK,IAAIvC,IAAI;AAChN,QAAI6D,GAAGrB,GAAGC,GAAGqB,GAAGwd,GAAG8I;AACnB,IAAArmB,KAAKjS,IAAIA,KAAKyQ,KAAKsB,IAAI,GAAGrB,IAAI,GAAGC,IAAI,GAAGqB,IAAI,GAAGwd,IAAI,GAAG8I,IAAI,KAAKrmB,KAAKxB,KAAKsB,IAAI,GAAGrB,IAAI,GAAGC,IAAI,GAAGqB,IAAI,GAAGwd,IAAI,GAAG8I,IAAI,MAAMvmB,IAAI,GAAGrB,IAAI,GAAGC,IAAI,GAAGqB,IAAI,GAAGwd,IAAI,GAAG8I,IAAI,KAAKt4B,IAAIyQ,KAAKsB,IAAI,GAAGrB,IAAI,GAAGC,IAAI,GAAGqB,IAAI,GAAGwd,IAAI,GAAG8I,IAAI,KAAKrmB,IAAIxB,KAAKsB,IAAI,GAAGrB,IAAI,GAAGC,IAAI,GAAGqB,IAAI,GAAGwd,IAAI,GAAG8I,IAAI,MAAMvmB,IAAI,GAAGrB,IAAI,GAAGC,IAAI,GAAGqB,IAAI,GAAGwd,IAAI,GAAG8I,IAAI;AACpT,UAAM/jB,IAAItC,IAAIF,IAAIjC,GAAG0E,IAAIxU,IAAI0Q,IAAIZ,GAAG2E,IAAIhE,IAAIE,IAAIb,GAAG,IAAImC,IAAID,IAAI,IAAIlC,GAAG6E,IAAI3U,IAAIwvB,IAAI,IAAI1f,GAAG1U,IAAIqV,IAAI6nB,IAAI,IAAIxoB,GAAG8E,IAAK3C,IAAI,IAAI,IAAInC,GAAG+E,KAAI7U,IAAI,IAAI,IAAI8P,GAAGgF,IAAIrE,IAAI,IAAI,IAAIX,GAAGiF,IAAIlD,IAAI,KAAKmD,KAAKlD,IAAI,KAAKkI,KAAK1W,IAAI,KAAK2W,KAAK,KAAK,KAAKlF,IAAI,KAAK,KAAKC,KAAK,KAAK,KAAKgF,EAAE,CAAC,CAAC,IAAI,IAAI+iB,KAAK,KAAK,KAAKhoB,IAAIhD,IAAI,KAAK,KAAKiD,KAAKtE,IAAI,KAAK,KAAKsJ,KAAKrJ,CAAC,CAAC,CAAC,IAAI,IAAIuJ,KAAK,KAAK,KAAKnF,IAAI/C,IAAI,KAAK,KAAKgD,KAAKwa,IAAI,KAAK,KAAKxV,KAAKse,CAAC,CAAC,CAAC,IAAI,IAAI9K,KAAI,KAAK,KAAKzY,IAAI,IAAI,KAAK,KAAKC,KAAK,IAAI,KAAK,KAAKgF,KAAK,CAAC,CAAC,CAAC,IAAI;AAC9c,QAAIqkB,IAAI,MAAMpsB,IAAIA,IAAIjS,IAAIA,IAAIyQ,IAAIA;AAClC,IAAA4tB,IAAI,IAAIlwB,IAAI,KAAKkwB,KAAKA,GAAGlwB,IAAIkwB,IAAIA,IAAI,KAAK,MAAM,KAAK,MAAMpkB,EAAE,GAAGhI,GAAGjS,GAAGyQ,CAAC;AACvE,QAAI6oB,IAAK,MAAM/kB,IAAIA,IAAIC,IAAIA,IAAIC,IAAIA;AACnC,IAAA6kB,IAAK,IAAIlrB,IAAI,KAAKkrB,KAAMA,GAAIlrB,IAAIkrB,IAAKA,IAAK,KAAK,MAAM,KAAK,MAAMyD,EAAE,GAAGxoB,GAAGC,GAAGC,CAAC;AAC5E,QAAI8kB,KAAK,MAAM,IAAI,IAAI5kB,IAAIA,IAAIvZ,IAAIA;AACnC,IAAAm+B,KAAK,IAAI,IAAI,KAAKA,MAAMA,IAAI,IAAIA,KAAKA,KAAK,KAAK,MAAM,KAAK,MAAMrf,EAAE,GAAG,GAAGvF,GAAGvZ,CAAC;AAC5E,QAAIqyB,KAAK,MAAM7Y,IAAKA,IAAKC,KAAIA,KAAIC,IAAIA;AACrC,WAAO2Y,KAAK,IAAI,IAAI,KAAKA,MAAMA,IAAI,IAAIA,KAAKA,KAAK,KAAK,MAAM,KAAK,MAAMD,EAAC,GAAG5Y,GAAIC,IAAGC,CAAC,IAAI,MAAM3G,IAAIC,IAAI,IAAI;AAAA,EAC3G;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,QAAQ,GAAG,GAAGF,GAAGC,GAAG;AAClB,UAAMC,IAAI,KAAK,OAAO,IAAI,KAAK,SAAS,IAAI,KAAK,MAAM,KAAK,KAAK,KAAK,CAAC,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,KAAK,CAAC,KAAK;AAC5G,QAAI,GAAG,GAAG,GAAG0B,GAAG;AAChB,UAAMK,KAAK,IAAI,IAAIjC,IAAIC,KAAK,GAAGiC,IAAI,KAAK,MAAM,IAAID,CAAC,GAAGE,IAAI,KAAK,MAAM,IAAIF,CAAC,GAAG,IAAI,KAAK,MAAMjC,IAAIiC,CAAC,GAAGnQ,IAAI,KAAK,MAAMmO,IAAIgC,CAAC,GAAGM,KAAKL,IAAIC,IAAI,IAAIrQ,KAAK,GAAG,IAAIoQ,IAAIK,GAAGC,IAAIL,IAAII,GAAGE,IAAI,IAAIF,GAAG,IAAIzQ,IAAIyQ,GAAG,IAAI,IAAI,GAAG,IAAI,IAAIC,GAAG6D,IAAIrG,IAAIyC,GAAG6D,IAAIrG,IAAI,GAAGsG,IAAI,IAAI,IAAI,KAAK,GAAGC,IAAI,IAAIH,IAAI,KAAK,GAAGI,IAAI,IAAIJ,IAAI,IAAI,GAAGnZ,IAAI,IAAIoZ,IAAI,IAAI,GAAGI,KAAK,IAAIJ,IAAI,IAAI,GAAGK,IAAIN,IAAIC,IAAI,IAAI,GAAGM,IAAIL,IAAIC,IAAIC,IAAIvZ,IAAIwZ,KAAKC,GAAGE,KAAI,EAAED,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAGE,KAAK,EAAEF,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAGkF,KAAK,EAAElF,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAGmF,KAAK,EAAEnF,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAG,KAAK,EAAEA,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAGoF,KAAK,EAAEpF,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAG0Y,IAAI,EAAE1Y,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAG,IAAI,EAAEA,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAG,KAAK,EAAEA,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAG,KAAK,EAAEA,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAG2Y,KAAK,EAAE3Y,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAG2gB,KAAK,EAAE3gB,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAG4gB,KAAK,IAAI3gB,KAAI,GAAG4gB,KAAK,IAAI3gB,KAAK,GAAG4gB,KAAKrhB,IAAIyF,KAAK,GAAG,IAAIxF,IAAIyF,KAAK,GAAG4b,KAAK,IAAI,KAAK,IAAI,GAAGC,KAAK,IAAI5b,KAAK,IAAI,GAAG,KAAK3F,IAAIiZ,IAAI,IAAI,GAAGuI,KAAKvhB,IAAI,IAAI,IAAI,GAAGwhB,KAAK,IAAI,KAAK,IAAI,GAAGC,KAAK,IAAI,KAAK,IAAI,GAAGC,KAAK3hB,IAAIkZ,KAAK,IAAI,GAAG0I,IAAI3hB,IAAIihB,KAAK,IAAI,GAAGW,IAAI,IAAI,IAAI,IAAI,GAAGC,IAAI,IAAI,IAAI,IAAI,GAAGC,IAAI/hB,IAAI,IAAI,IAAI,GAAGgiB,IAAI/hB,IAAI,IAAI,IAAI,GAAGgiB,IAAIpmB,IAAI,KAAK,KAAKC,IAAI,KAAKomB,KAAK,IAAI,KAAKC,KAAK12B,IAAI,KAAK22B,KAAK,EAAEH,IAAI,EAAE,KAAK,EAAEC,KAAK,EAAEC,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,IAAI,EAAEF,IAAIzhB,KAAI,EAAE,KAAKC,KAAK,EAAEyhB,KAAKzc,KAAK,EAAE0c,KAAKzc,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI2c,KAAK,EAAEJ,IAAI,KAAK,EAAE,KAAKtc,KAAK,EAAEuc,KAAKjJ,IAAI,EAAEkJ,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,IAAIG,KAAK,EAAEL,IAAI,KAAK,EAAE,KAAK,KAAK,EAAEC,KAAKhJ,KAAK,EAAEiJ,KAAKjB,EAAE,CAAC,CAAC,CAAC,IAAI,IAAIqB,KAAK,EAAEN,IAAI,IAAI,EAAE,KAAK,IAAI,EAAEC,KAAK,IAAI,EAAEC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI;AACpzC,QAAI,KAAK,MAAM,IAAI,IAAI,IAAI,IAAIniB,IAAIA,IAAIC,IAAIA;AAC3C,SAAK,IAAI,IAAI,KAAK,MAAM,IAAI,IAAI,KAAK,KAAK,KAAK,MAAMpG,EAAEuoB,EAAE,GAAG,GAAG,GAAGpiB,GAAGC,CAAC;AACtE,QAAI,KAAK,MAAMkhB,KAAKA,KAAKC,KAAKA,KAAKC,KAAKA,KAAK,IAAI;AACjD,SAAK,IAAI,IAAI,KAAK,MAAM,IAAI,IAAI,KAAK,KAAK,KAAK,MAAMxnB,EAAE,CAAC,GAAGsnB,IAAIC,IAAIC,IAAI,CAAC;AACxE,QAAImB,IAAI,MAAMlB,KAAKA,KAAKC,KAAKA,KAAK,KAAK,KAAKC,KAAKA;AACjD,IAAAgB,IAAI,IAAI,IAAI,KAAKA,KAAKA,GAAG,IAAIA,IAAIA,IAAI,KAAK,MAAM3oB,EAAEwoB,EAAE,GAAGf,IAAIC,IAAI,IAAIC,EAAE;AACrE,QAAI,KAAK,MAAMC,KAAKA,KAAKC,KAAKA,KAAKC,KAAKA,KAAKC,IAAIA;AACjD,SAAK,IAAIrmB,IAAI,KAAK,MAAM,IAAIA,IAAI,KAAK,KAAK,KAAK,MAAM1B,EAAEyoB,EAAE,GAAGb,IAAIC,IAAIC,IAAIC,CAAC;AACzE,QAAIa,KAAK,MAAMZ,IAAIA,IAAIC,IAAIA,IAAIC,IAAIA,IAAIC,IAAIA;AAC3C,WAAOS,KAAK,IAAI,IAAI,KAAKA,MAAMA,IAAI,IAAIA,KAAKA,KAAK,KAAK,MAAM5oB,EAAE0oB,EAAE,GAAGV,GAAGC,GAAGC,GAAGC,CAAC,IAAI,MAAM,IAAI,IAAI,IAAIzmB,IAAI;AAAA,EACzG;AAAA;AAAA,EAEA,KAAK,GAAG,GAAG5B,GAAG;AACZ,WAAO,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC,IAAIA;AAAA,EAC3B;AAAA,EACA,MAAM,GAAG,GAAGA,GAAGC,GAAG;AAChB,WAAO,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC,IAAID,IAAI,EAAE,CAAC,IAAIC;AAAA,EACtC;AAAA,EACA,MAAM,GAAG,GAAGD,GAAGC,GAAGC,GAAG;AACnB,WAAO,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC,IAAIF,IAAI,EAAE,CAAC,IAAIC,IAAI,EAAE,CAAC,IAAIC;AAAA,EACjD;AACF;AACA,MAAMkwB,WAAWpB,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYlB,YAAY,GAAG,GAAGhvB,IAAI,KAAKC,IAAI,KAAKC,GAAG,GAAG,GAAG;AAC3C,UAAK,GAAI,KAAK,QAAQF,GAAG,KAAK,SAASC,GAAG,KAAK,QAAQ,IAAI,KAAK,SAAS,GAAG,KAAK,QAAQ,GAAG,KAAK,SAAS,GAAG,KAAK,iBAAiB,IAAI,KAAK,mBAAmB,CAAA,GAAI,KAAK,iBAAiB,GAAG,KAAK,UAAU,GAAG,KAAK,mBAAmB,GAAG,KAAK,YAAY,IAAI,KAAK,mBAAmB4vB,GAAE,GAAI,KAAK,iBAAiB,KAAK,eAAc,GAAI,KAAK,mBAAmB,IAAI5rB,GAAG,KAAK,OAAO,KAAK,QAAQ,EAAE,MAAM7J,GAAE,CAAE,GAAG,KAAK,iBAAiB,KAAK,iBAAiB,MAAK,GAAI,KAAK,eAAe,IAAIoS,GAAG;AAAA,MAC9d,SAAS,OAAO,OAAO,CAAA,GAAIkjB,GAAG,OAAO;AAAA,MACrC,UAAUrjB,GAAG,MAAMqjB,GAAG,QAAQ;AAAA,MAC9B,cAAcA,GAAG;AAAA,MACjB,gBAAgBA,GAAG;AAAA,MACnB,UAAU15B;AAAA,MACV,WAAW;AAAA,MACX,YAAY;AAAA,IAClB,CAAK,GAAG,KAAK,aAAa,QAAQ,qBAAqB,KAAK,OAAO,sBAAsB,IAAI,GAAG,KAAK,aAAa,SAAS,OAAO,QAAQ,KAAK,kBAAkB,KAAK,aAAa,SAAS,WAAW,MAAM,IAAI,KAAK,OAAO,KAAK,MAAM,GAAG,KAAK,aAAa,SAAS,WAAW,QAAQ,KAAK,OAAO,MAAM,KAAK,aAAa,SAAS,UAAU,QAAQ,KAAK,OAAO,KAAK,KAAK,iBAAiB,IAAImb,GAAE,GAAI,KAAK,eAAe,WAAWnb,IAAI,KAAK,aAAa,IAAIwW,GAAG;AAAA,MAC/b,SAAS,OAAO,OAAO,CAAA,GAAIujB,GAAG,OAAO;AAAA,MACrC,UAAU1jB,GAAG,MAAM0jB,GAAG,QAAQ;AAAA,MAC9B,cAAcA,GAAG;AAAA,MACjB,gBAAgBA,GAAG;AAAA,MACnB,WAAW;AAAA,MACX,YAAY;AAAA,IAClB,CAAK,GAAG,KAAK,WAAW,SAAS,SAAS,QAAQ,KAAK,iBAAiB,SAAS,KAAK,WAAW,SAAS,OAAO,QAAQ,KAAK,gBAAgB,KAAK,WAAW,SAAS,WAAW,MAAM,IAAI,KAAK,OAAO,KAAK,MAAM,GAAG,KAAK,WAAW,SAAS,QAAQ,QAAQ,IAAI,KAAK,WAAW,SAAS,SAAS,QAAQ,GAAG,KAAK,WAAW,SAAS,UAAU,QAAQ,GAAG,KAAK,WAAW,SAAS,OAAO,QAAQ,GAAG,KAAK,sBAAsB,IAAIvjB,GAAG;AAAA,MACra,SAAS,OAAO,OAAO,CAAA,GAAImjB,GAAG,OAAO;AAAA,MACrC,UAAUtjB,GAAG,MAAMsjB,GAAG,QAAQ;AAAA,MAC9B,cAAcA,GAAG;AAAA,MACjB,gBAAgBA,GAAG;AAAA,MACnB,UAAU35B;AAAA,IAChB,CAAK,GAAG,KAAK,oBAAoB,SAAS,WAAW,QAAQ,KAAK,OAAO,MAAM,KAAK,oBAAoB,SAAS,UAAU,QAAQ,KAAK,OAAO,KAAK,KAAK,eAAe,IAAIwW,GAAG;AAAA,MACzK,UAAUH,GAAG,MAAM0iB,GAAG,QAAQ;AAAA,MAC9B,cAAcA,GAAG;AAAA,MACjB,gBAAgBA,GAAG;AAAA,MACnB,aAAa;AAAA,MACb,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,UAAU53B;AAAA,MACV,UAAUR;AAAA,MACV,eAAeL;AAAA,MACf,eAAeW;AAAA,MACf,eAAeN;AAAA,MACf,oBAAoBL;AAAA,IAC1B,CAAK,GAAG,KAAK,gBAAgB,IAAIkW,GAAG;AAAA,MAC9B,UAAUH,GAAG,MAAMujB,GAAG,QAAQ;AAAA,MAC9B,cAAcA,GAAG;AAAA,MACjB,gBAAgBA,GAAG;AAAA,MACnB,aAAa;AAAA,MACb,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,UAAUv5B;AAAA,MACV,UAAUc;AAAA,MACV,UAAUR;AAAA,MACV,eAAeL;AAAA,MACf,eAAeW;AAAA,MACf,eAAeN;AAAA,MACf,oBAAoBL;AAAA,IAC1B,CAAK,GAAG,KAAK,UAAU,IAAI84B,GAAG,IAAI,GAAG,KAAK,sBAAsB,IAAI7lB,GAAE,GAAI,KAAK,WAAWrJ,IAAIA,EAAE,eAAe,QAAQA,IAAIA,EAAE,gBAAgB,MAAM,GAAG,MAAM,UAAU,KAAK,mBAAmB,CAAC,GAAG,MAAM,UAAU,KAAK,iBAAiB,CAAC;AAAA,EACvO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG,GAAG;AACZ,SAAK,QAAQ,GAAG,KAAK,SAAS,GAAG,KAAK,iBAAiB,QAAQ,GAAG,CAAC,GAAG,KAAK,mBAAmB,QAAQ,GAAG,CAAC,GAAG,KAAK,eAAe,QAAQ,GAAG,CAAC,GAAG,KAAK,aAAa,SAAS,WAAW,MAAM,IAAI,GAAG,CAAC,GAAG,KAAK,aAAa,SAAS,uBAAuB,MAAM,KAAK,KAAK,OAAO,gBAAgB,GAAG,KAAK,aAAa,SAAS,8BAA8B,MAAM,KAAK,KAAK,OAAO,uBAAuB,GAAG,KAAK,WAAW,SAAS,WAAW,MAAM,IAAI,GAAG,CAAC,GAAG,KAAK,WAAW,SAAS,8BAA8B,MAAM,KAAK,KAAK,OAAO,uBAAuB;AAAA,EACziB;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,SAAK,iBAAiB,QAAO,GAAI,KAAK,eAAe,QAAO,GAAI,KAAK,mBAAmB,QAAO,GAAI,KAAK,iBAAiB,QAAO,GAAI,KAAK,eAAe,QAAO,GAAI,KAAK,eAAe,WAAW,KAAK,WAAW,QAAO,GAAI,KAAK,aAAa,QAAO,GAAI,KAAK,oBAAoB,QAAO,GAAI,KAAK,QAAQ,QAAO;AAAA,EACpT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,UAAU;AACZ,WAAO,KAAK,eAAe;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,WAAW,GAAG,GAAG;AACf,UAAM,UAAU,KAAK,eAAe,GAAG,KAAK,gBAAgB,GAAG,KAAK,iBAAiB,OAAO,KAAK,eAAe,IAAI2Q,GAAE,GAAI,KAAK,aAAa,SAAShW,IAAI,KAAK,aAAa,OAAON,IAAI,KAAK,qBAAqB,IAAI0J,GAAG,KAAK,OAAO,KAAK,QAAQ;AAAA,MAC9O,WAAWzK;AAAA,MACX,WAAWA;AAAA,MACX,MAAMY;AAAA,MACN,cAAc,KAAK;AAAA,IACzB,CAAK,GAAG,KAAK,gBAAgB,KAAK,mBAAmB,SAAS,KAAK,iBAAiB;AAChF,UAAM4F,IAAI,KAAK,gBAAgB,IAAI,GAAGC,IAAI,KAAK,iBAAiB,KAAK,gBAAgB,MAAM;AAC3F,SAAK,aAAa,QAAQ,qBAAqBD,GAAG,KAAK,aAAa,QAAQ,kBAAkBC,GAAG,KAAK,aAAa,SAAS,QAAQ,QAAQ,KAAK,eAAe,KAAK,aAAa,SAAS,OAAO,QAAQ,KAAK,cAAc,KAAK,WAAW,QAAQ,qBAAqBD,GAAG,KAAK,WAAW,QAAQ,kBAAkBC,GAAG,KAAK,WAAW,SAAS,QAAQ,QAAQ,KAAK,eAAe,KAAK,WAAW,SAAS,OAAO,QAAQ,KAAK,cAAc,KAAK,oBAAoB,SAAS,OAAO,QAAQ,KAAK,mBAAmB;AAAA,EAC7f;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,SAAK,KAAK,aAAa,cAAc,KAAK,aAAa,QAAQ,mBAAmB,GAAG,KAAK,aAAa,QAAQ,iBAAiB,GAAG,KAAK,aAAa,SAAS,YAAY,MAAM,KAAK,EAAE,GAAG,GAAG,KAAK,aAAa,SAAS,YAAY,MAAM,KAAK,EAAE,GAAG,MAAM,KAAK,aAAa,cAAc,KAAK,aAAa,QAAQ,mBAAmB,GAAG,KAAK,aAAa,QAAQ,iBAAiB;AAAA,EACvX;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,mBAAmB,GAAG;AACpB,MAAE,WAAW,WAAW,KAAK,aAAa,SAAS,OAAO,QAAQ,EAAE,SAAS,EAAE,qBAAqB,WAAW,KAAK,aAAa,SAAS,iBAAiB,QAAQ,EAAE,mBAAmB,EAAE,cAAc,WAAW,KAAK,aAAa,SAAS,UAAU,QAAQ,EAAE,YAAY,EAAE,oBAAoB,WAAW,KAAK,aAAa,SAAS,gBAAgB,QAAQ,EAAE,iBAAiB,KAAK,aAAa,cAAc,KAAK,EAAE,UAAU,WAAW,KAAK,aAAa,SAAS,MAAM,QAAQ,EAAE,QAAQ,EAAE,YAAY,UAAU,EAAE,YAAY,KAAK,aAAa,QAAQ,YAAY,KAAK,aAAa,QAAQ,UAAU,EAAE,SAAS,KAAK,aAAa,cAAc,KAAK,EAAE,sBAAsB,WAAW,EAAE,oBAAoB,IAAI,OAAO,KAAK,aAAa,QAAQ,wBAAwB,KAAK,aAAa,QAAQ,sBAAsB,EAAE,oBAAoB,IAAI,GAAG,KAAK,aAAa,cAAc;AAAA,EACz2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,iBAAiB,GAAG;AAClB,QAAI,IAAI;AACR,MAAE,YAAY,WAAW,KAAK,WAAW,SAAS,QAAQ,QAAQ,EAAE,UAAU,EAAE,aAAa,WAAW,KAAK,WAAW,SAAS,SAAS,QAAQ,EAAE,WAAW,EAAE,cAAc,WAAW,KAAK,WAAW,SAAS,UAAU,QAAQ,EAAE,YAAY,EAAE,WAAW,UAAU,EAAE,WAAW,KAAK,WAAW,KAAK,WAAW,SAAS,OAAO,QAAQ,EAAE,SAAS,EAAE,mBAAmB,UAAU,EAAE,mBAAmB,KAAK,qBAAqB,KAAK,mBAAmB,EAAE,gBAAgB,IAAI,KAAK,EAAE,UAAU,UAAU,EAAE,UAAU,KAAK,YAAY,KAAK,UAAU,EAAE,OAAO,IAAI,KAAK,EAAE,YAAY,UAAU,EAAE,YAAY,KAAK,cAAc,KAAK,YAAY,EAAE,SAAS,IAAI,KAAK,MAAM,KAAK,WAAW,QAAQ,UAAU,KAAK,WAAW,KAAK,WAAW,QAAQ,iBAAiB+vB,GAAG,KAAK,WAAW,KAAK,SAAS,KAAK,gBAAgB,GAAG,KAAK,WAAW,cAAc;AAAA,EACv0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,OAAO,GAAG,GAAGhwB,GAAG;AACd,YAAQ,KAAK,mBAAmB,KAAK,oBAAmB,GAAI,KAAK,gBAAgB,GAAG,KAAK,gBAAgB,KAAK,oBAAoB,SAAS,CAAC,GAAG,KAAK,uBAAuB,KAAK,aAAa,SAAS,WAAW,QAAQ,KAAK,OAAO,MAAM,KAAK,aAAa,SAAS,UAAU,QAAQ,KAAK,OAAO,KAAK,KAAK,aAAa,SAAS,uBAAuB,MAAM,KAAK,KAAK,OAAO,gBAAgB,GAAG,KAAK,aAAa,SAAS,8BAA8B,MAAM,KAAK,KAAK,OAAO,uBAAuB,GAAG,KAAK,aAAa,SAAS,kBAAkB,MAAM,KAAK,KAAK,OAAO,WAAW,GAAG,KAAK,YAAY,GAAG,KAAK,cAAc,KAAK,kBAAkB,UAAU,CAAC,GAAG,KAAK,WAAW,SAAS,8BAA8B,MAAM,KAAK,KAAK,OAAO,uBAAuB,GAAG,KAAK,YAAY,GAAG,KAAK,YAAY,KAAK,gBAAgB,UAAU,CAAC,GAAG,KAAK,QAAM;AAAA,MACt0B,KAAKowB,GAAG,OAAO;AACb;AAAA,MACF,KAAKA,GAAG,OAAO;AACb,aAAK,aAAa,SAAS,SAAS,QAAQpwB,EAAE,SAAS,KAAK,aAAa,WAAWhK,IAAI,KAAK,YAAY,GAAG,KAAK,cAAc,KAAK,iBAAiB,OAAO,CAAC;AAC7J;AAAA,MACF,KAAKo6B,GAAG,OAAO;AACb,aAAK,aAAa,SAAS,SAAS,QAAQ,KAAK,iBAAiB,SAAS,KAAK,aAAa,WAAWp6B,IAAI,KAAK,YAAY,GAAG,KAAK,cAAc,KAAK,iBAAiB,OAAO,CAAC;AACjL;AAAA,MACF,KAAKo6B,GAAG,OAAO;AACb,aAAK,aAAa,SAAS,SAAS,QAAQ,KAAK,eAAe,SAAS,KAAK,aAAa,WAAWp6B,IAAI,KAAK,YAAY,GAAG,KAAK,cAAc,KAAK,iBAAiB,OAAO,CAAC;AAC/K;AAAA,MACF,KAAKo6B,GAAG,OAAO;AACb,aAAK,oBAAoB,SAAS,WAAW,QAAQ,KAAK,OAAO,MAAM,KAAK,oBAAoB,SAAS,UAAU,QAAQ,KAAK,OAAO,KAAK,KAAK,YAAY,GAAG,KAAK,qBAAqB,KAAK,iBAAiB,OAAO,CAAC;AACxN;AAAA,MACF,KAAKA,GAAG,OAAO;AACb,aAAK,aAAa,SAAS,SAAS,QAAQ,KAAK,mBAAmB,SAAS,KAAK,aAAa,WAAWp6B,IAAI,KAAK,YAAY,GAAG,KAAK,cAAc,KAAK,iBAAiB,OAAO,CAAC;AACnL;AAAA,MACF,KAAKo6B,GAAG,OAAO;AACb,aAAK,aAAa,SAAS,SAAS,QAAQpwB,EAAE,SAAS,KAAK,aAAa,WAAWhK,IAAI,KAAK,YAAY,GAAG,KAAK,cAAc,KAAK,iBAAiB,OAAO,CAAC,GAAG,KAAK,cAAc,SAAS,UAAU,QAAQ,KAAK,gBAAgB,KAAK,cAAc,SAAS,SAAS,QAAQ,KAAK,eAAe,SAAS,KAAK,YAAY,GAAG,KAAK,eAAe,KAAK,iBAAiB,OAAO,CAAC;AACnX;AAAA,MACF;AACE,gBAAQ,KAAK,sCAAsC;AAAA,IAC3D;AAAA,EACE;AAAA;AAAA,EAEA,YAAY,GAAG,GAAGgK,GAAGC,GAAGC,GAAG;AACzB,MAAE,cAAc,KAAK,mBAAmB;AACxC,UAAM,IAAI,EAAE,cAAa,GAAI,IAAI,EAAE;AACnC,MAAE,gBAAgBF,CAAC,GAAG,EAAE,YAAY,IAAIC,KAAK,SAAS,EAAE,cAAcA,CAAC,GAAG,EAAE,cAAcC,KAAK,CAAC,GAAG,EAAE,MAAK,IAAK,KAAK,QAAQ,WAAW,GAAG,KAAK,QAAQ,OAAO,CAAC,GAAG,EAAE,YAAY,GAAG,EAAE,cAAc,KAAK,mBAAmB,GAAG,EAAE,cAAc,CAAC;AAAA,EACjP;AAAA,EACA,gBAAgB,GAAG,GAAGF,GAAGC,GAAGC,GAAG;AAC7B,MAAE,cAAc,KAAK,mBAAmB;AACxC,UAAM,IAAI,EAAE,cAAa,GAAI,IAAI,EAAE;AACnC,MAAE,gBAAgBF,CAAC,GAAG,EAAE,YAAY,IAAIC,IAAI,EAAE,cAAcA,GAAGC,IAAI,EAAE,cAAcA,GAAGD,KAAK,SAAS,EAAE,cAAcA,CAAC,GAAG,EAAE,cAAcC,KAAK,CAAC,GAAG,EAAE,UAAU,KAAK,MAAM,mBAAmB,GAAG,EAAE,OAAO,KAAK,OAAO,KAAK,MAAM,GAAG,KAAK,MAAM,mBAAmB,MAAM,EAAE,YAAY,GAAG,EAAE,cAAc,KAAK,mBAAmB,GAAG,EAAE,cAAc,CAAC;AAAA,EACpV;AAAA,EACA,sBAAsB;AACpB,UAAM,IAAI,KAAK,OAAO,IAAI,KAAK;AAC/B,MAAE,SAAS,SAASF,GAAG;AACrB,OAACA,EAAE,YAAYA,EAAE,UAAUA,EAAE,YAAYA,EAAE,YAAYA,EAAE,UAAU,IAAI,EAAE,KAAKA,CAAC;AAAA,IACjF,CAAC;AAAA,EACH;AAAA,EACA,qBAAqB;AACnB,UAAM,IAAI,KAAK;AACf,aAAS,IAAI,GAAG,IAAI,EAAE,QAAQ;AAC5B,QAAE,CAAC,EAAE,UAAU;AACjB,MAAE,SAAS;AAAA,EACb;AAAA,EACA,eAAe,IAAI,IAAI;AACrB,UAAM,IAAI,IAAIkwB,GAAE,GAAIlwB,IAAI,IAAI,IAAI,GAAGC,IAAI,IAAI,WAAWD,CAAC;AACvD,aAAS,IAAI,GAAG,IAAI,GAAG;AACrB,eAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,cAAM,IAAI,GAAG,IAAI;AACjB,QAAAC,GAAG,IAAI,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,CAAC,IAAI,MAAM,OAAO,KAAKA,GAAG,IAAI,IAAI,KAAK,IAAI,CAAC,KAAK,EAAE,MAAM,IAAI,GAAG,CAAC,IAAI,MAAM,OAAO,KAAKA,GAAG,IAAI,IAAI,KAAK,IAAI,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC,IAAI,MAAM,OAAO,KAAKA,GAAG,IAAI,IAAI,KAAK,IAAI,CAAC,KAAK,EAAE,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,MAAM,OAAO;AAAA,MACzP;AACF,UAAMC,IAAI,IAAIiO,GAAGlO,GAAG,GAAG,GAAG,IAAInG,EAAE;AAChC,WAAOoG,EAAE,QAAQ7G,IAAI6G,EAAE,QAAQ7G,IAAI6G,EAAE,cAAc,IAAIA;AAAA,EACzD;AACF;AACAkwB,GAAG,SAAS;AAAA,EACV,KAAK;AAAA,EACL,SAAS;AAAA,EACT,SAAS;AAAA,EACT,OAAO;AAAA,EACP,QAAQ;AAAA,EACR,IAAI;AAAA,EACJ,SAAS;AACX;AACA,MAAMC,KAAK;AAAA,EACT,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAI;AAAA,IACvB,qBAAqB,EAAE,OAAO,EAAC;AAAA,IAC/B,aAAa,EAAE,OAAO,EAAC;AAAA,IACvB,cAAc,EAAE,OAAO,IAAI9mB,GAAG,CAAC,EAAC;AAAA,IAChC,gBAAgB,EAAE,OAAO,EAAC;AAAA,EAC9B;AAAA,EACE;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYF;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAwBJ;AACA,MAAM+mB,WAAWtB,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,IAAI,GAAGhvB,GAAGC,GAAG;AAC1B,UAAK,GAAI,KAAK,WAAW,GAAG,KAAK,SAASD,GAAG,KAAK,YAAYC,GAAG,KAAK,aAAa,MAAM,SAAS,IAAI8B,GAAG,EAAE,GAAG,EAAE,CAAC,IAAI,IAAIA,GAAG,KAAK,GAAG,GAAG,KAAK,aAAa,IAAIwH,GAAG,GAAG,GAAG,CAAC,GAAG,KAAK,YAAY,IAAI,KAAK,0BAA0B,CAAA,GAAI,KAAK,wBAAwB,CAAA,GAAI,KAAK,QAAQ;AAChR,QAAIrJ,IAAI,KAAK,MAAM,KAAK,WAAW,IAAI,CAAC,GAAG,IAAI,KAAK,MAAM,KAAK,WAAW,IAAI,CAAC;AAC/E,SAAK,qBAAqB,IAAI+D,GAAG/D,GAAG,GAAG,EAAE,MAAM9F,IAAI,GAAG,KAAK,mBAAmB,QAAQ,OAAO,0BAA0B,KAAK,mBAAmB,QAAQ,kBAAkB;AACzK,aAAS,IAAI,GAAG,IAAI,KAAK,OAAO,KAAK;AACnC,YAAM,IAAI,IAAI6J,GAAG/D,GAAG,GAAG,EAAE,MAAM9F,IAAI;AACnC,QAAE,QAAQ,OAAO,sBAAsB,GAAG,EAAE,QAAQ,kBAAkB,IAAI,KAAK,wBAAwB,KAAK,CAAC;AAC7G,YAAM,IAAI,IAAI6J,GAAG/D,GAAG,GAAG,EAAE,MAAM9F,IAAI;AACnC,QAAE,QAAQ,OAAO,sBAAsB,GAAG,EAAE,QAAQ,kBAAkB,IAAI,KAAK,sBAAsB,KAAK,CAAC,GAAG8F,IAAI,KAAK,MAAMA,IAAI,CAAC,GAAG,IAAI,KAAK,MAAM,IAAI,CAAC;AAAA,IAC3J;AACA,UAAM,IAAImwB;AACV,SAAK,mBAAmBhkB,GAAG,MAAM,EAAE,QAAQ,GAAG,KAAK,iBAAiB,oBAAoB,QAAQpM,GAAG,KAAK,iBAAiB,YAAY,QAAQ,MAAM,KAAK,yBAAyB,IAAIuM,GAAG;AAAA,MACtL,UAAU,KAAK;AAAA,MACf,cAAc,EAAE;AAAA,MAChB,gBAAgB,EAAE;AAAA,IACxB,CAAK,GAAG,KAAK,yBAAyB,CAAA;AAClC,UAAM,IAAI,CAAC,GAAG,IAAI,IAAI,IAAI,EAAE;AAC5B,IAAAtM,IAAI,KAAK,MAAM,KAAK,WAAW,IAAI,CAAC,GAAG,IAAI,KAAK,MAAM,KAAK,WAAW,IAAI,CAAC;AAC3E,aAAS,IAAI,GAAG,IAAI,KAAK,OAAO;AAC9B,WAAK,uBAAuB,KAAK,KAAK,0BAA0B,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,uBAAuB,CAAC,EAAE,SAAS,QAAQ,QAAQ,IAAI6B,GAAG,IAAI7B,GAAG,IAAI,CAAC,GAAGA,IAAI,KAAK,MAAMA,IAAI,CAAC,GAAG,IAAI,KAAK,MAAM,IAAI,CAAC;AACnM,SAAK,oBAAoB,KAAK,sBAAsB,KAAK,KAAK,GAAG,KAAK,kBAAkB,SAAS,aAAa,QAAQ,KAAK,sBAAsB,CAAC,EAAE,SAAS,KAAK,kBAAkB,SAAS,aAAa,QAAQ,KAAK,sBAAsB,CAAC,EAAE,SAAS,KAAK,kBAAkB,SAAS,aAAa,QAAQ,KAAK,sBAAsB,CAAC,EAAE,SAAS,KAAK,kBAAkB,SAAS,aAAa,QAAQ,KAAK,sBAAsB,CAAC,EAAE,SAAS,KAAK,kBAAkB,SAAS,aAAa,QAAQ,KAAK,sBAAsB,CAAC,EAAE,SAAS,KAAK,kBAAkB,SAAS,cAAc,QAAQ,GAAG,KAAK,kBAAkB,SAAS,YAAY,QAAQ;AAC1nB,UAAM,IAAI,CAAC,GAAG,KAAK,KAAK,KAAK,GAAG;AAChC,SAAK,kBAAkB,SAAS,aAAa,QAAQ,GAAG,KAAK,kBAAkB,CAAC,IAAI,EAAE,GAAG,GAAG,CAAC,GAAG,IAAI,EAAE,GAAG,GAAG,CAAC,GAAG,IAAI,EAAE,GAAG,GAAG,CAAC,GAAG,IAAI,EAAE,GAAG,GAAG,CAAC,GAAG,IAAI,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,KAAK,kBAAkB,SAAS,gBAAgB,QAAQ,KAAK,iBAAiB,KAAK,eAAemM,GAAG,MAAM0iB,GAAG,QAAQ,GAAG,KAAK,gBAAgB,IAAIviB,GAAG;AAAA,MACpT,UAAU,KAAK;AAAA,MACf,cAAcuiB,GAAG;AAAA,MACjB,gBAAgBA,GAAG;AAAA,MACnB,UAAU74B;AAAA,MACV,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,aAAa;AAAA,IACnB,CAAK,GAAG,KAAK,iBAAiB,IAAIqT,GAAE,GAAI,KAAK,iBAAiB,GAAG,KAAK,SAAS,IAAII,MAAM,KAAK,UAAU,IAAIylB,GAAG,IAAI;AAAA,EACjH;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,aAAS,IAAI,GAAG,IAAI,KAAK,wBAAwB,QAAQ;AACvD,WAAK,wBAAwB,CAAC,EAAE,QAAO;AACzC,aAAS,IAAI,GAAG,IAAI,KAAK,sBAAsB,QAAQ;AACrD,WAAK,sBAAsB,CAAC,EAAE,QAAO;AACvC,SAAK,mBAAmB,QAAO;AAC/B,aAAS,IAAI,GAAG,IAAI,KAAK,uBAAuB,QAAQ;AACtD,WAAK,uBAAuB,CAAC,EAAE,QAAO;AACxC,SAAK,kBAAkB,QAAO,GAAI,KAAK,cAAc,QAAO,GAAI,KAAK,OAAO,QAAO,GAAI,KAAK,QAAQ,QAAO;AAAA,EAC7G;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG,GAAG;AACZ,QAAIpvB,IAAI,KAAK,MAAM,IAAI,CAAC,GAAGC,IAAI,KAAK,MAAM,IAAI,CAAC;AAC/C,SAAK,mBAAmB,QAAQD,GAAGC,CAAC;AACpC,aAASC,IAAI,GAAGA,IAAI,KAAK,OAAOA;AAC9B,WAAK,wBAAwBA,CAAC,EAAE,QAAQF,GAAGC,CAAC,GAAG,KAAK,sBAAsBC,CAAC,EAAE,QAAQF,GAAGC,CAAC,GAAG,KAAK,uBAAuBC,CAAC,EAAE,SAAS,QAAQ,QAAQ,IAAI6B,GAAG,IAAI/B,GAAG,IAAIC,CAAC,GAAGD,IAAI,KAAK,MAAMA,IAAI,CAAC,GAAGC,IAAI,KAAK,MAAMA,IAAI,CAAC;AAAA,EACzN;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,OAAO,GAAG,GAAGD,GAAGC,GAAGC,GAAG;AACpB,MAAE,cAAc,KAAK,cAAc,GAAG,KAAK,iBAAiB,EAAE,cAAa;AAC3E,UAAM,IAAI,EAAE;AACZ,MAAE,YAAY,IAAI,EAAE,cAAc,KAAK,YAAY,CAAC,GAAGA,KAAK,EAAE,MAAM,QAAQ,QAAQ,QAAQ,EAAE,GAAG,KAAK,mBAAmB,KAAK,QAAQ,WAAW,KAAK,QAAQ,KAAK,OAAO,MAAMF,EAAE,SAAS,EAAE,gBAAgB,IAAI,GAAG,EAAE,MAAK,GAAI,KAAK,QAAQ,OAAO,CAAC,IAAI,KAAK,iBAAiB,SAAS,QAAQA,EAAE,SAAS,KAAK,iBAAiB,oBAAoB,QAAQ,KAAK,WAAW,KAAK,QAAQ,WAAW,KAAK,wBAAwB,EAAE,gBAAgB,KAAK,kBAAkB,GAAG,EAAE,MAAK,GAAI,KAAK,QAAQ,OAAO,CAAC;AAC7e,QAAI,IAAI,KAAK;AACb,aAAS,IAAI,GAAG,IAAI,KAAK,OAAO;AAC9B,WAAK,QAAQ,WAAW,KAAK,uBAAuB,CAAC,GAAG,KAAK,uBAAuB,CAAC,EAAE,SAAS,aAAa,QAAQ,EAAE,SAAS,KAAK,uBAAuB,CAAC,EAAE,SAAS,UAAU,QAAQswB,GAAG,gBAAgB,EAAE,gBAAgB,KAAK,wBAAwB,CAAC,CAAC,GAAG,EAAE,MAAK,GAAI,KAAK,QAAQ,OAAO,CAAC,GAAG,KAAK,uBAAuB,CAAC,EAAE,SAAS,aAAa,QAAQ,KAAK,wBAAwB,CAAC,EAAE,SAAS,KAAK,uBAAuB,CAAC,EAAE,SAAS,UAAU,QAAQA,GAAG,gBAAgB,EAAE,gBAAgB,KAAK,sBAAsB,CAAC,CAAC,GAAG,EAAE,MAAK,GAAI,KAAK,QAAQ,OAAO,CAAC,GAAG,IAAI,KAAK,sBAAsB,CAAC;AAC9kB,SAAK,QAAQ,WAAW,KAAK,mBAAmB,KAAK,kBAAkB,SAAS,cAAc,QAAQ,KAAK,UAAU,KAAK,kBAAkB,SAAS,YAAY,QAAQ,KAAK,QAAQ,KAAK,kBAAkB,SAAS,gBAAgB,QAAQ,KAAK,iBAAiB,EAAE,gBAAgB,KAAK,wBAAwB,CAAC,CAAC,GAAG,EAAE,MAAK,GAAI,KAAK,QAAQ,OAAO,CAAC,GAAG,KAAK,QAAQ,WAAW,KAAK,eAAe,KAAK,aAAa,SAAS,QAAQ,KAAK,wBAAwB,CAAC,EAAE,SAASpwB,KAAK,EAAE,MAAM,QAAQ,QAAQ,QAAQ,EAAE,GAAG,KAAK,kBAAkB,EAAE,gBAAgB,IAAI,GAAG,KAAK,QAAQ,OAAO,CAAC,MAAM,EAAE,gBAAgBF,CAAC,GAAG,KAAK,QAAQ,OAAO,CAAC,IAAI,EAAE,cAAc,KAAK,gBAAgB,KAAK,cAAc,GAAG,EAAE,YAAY;AAAA,EAClsB;AAAA;AAAA,EAEA,0BAA0B,GAAG;AAC3B,UAAM,IAAI,CAAA,GAAIA,IAAI,IAAI;AACtB,aAASC,IAAI,GAAGA,IAAI,GAAGA;AACrB,QAAE,KAAK,UAAU,KAAK,IAAI,OAAOA,IAAIA,KAAKD,IAAIA,EAAE,IAAIA,CAAC;AACvD,WAAO,IAAIwM,GAAG;AAAA,MACZ,SAAS;AAAA,QACP,eAAe;AAAA,MACvB;AAAA,MACM,UAAU;AAAA,QACR,cAAc,EAAE,OAAO,KAAI;AAAA,QAC3B,SAAS,EAAE,OAAO,IAAIzK,GAAG,KAAK,GAAG,EAAC;AAAA;AAAA,QAElC,WAAW,EAAE,OAAO,IAAIA,GAAG,KAAK,GAAG,EAAC;AAAA,QACpC,sBAAsB,EAAE,OAAO,EAAC;AAAA;AAAA,MAExC;AAAA,MACM,cAAc;AAAA;AAAA;AAAA;AAAA;AAAA,MAKd,gBAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAoBtB,CAAK;AAAA,EACH;AAAA,EACA,sBAAsB,GAAG;AACvB,WAAO,IAAIyK,GAAG;AAAA,MACZ,SAAS;AAAA,QACP,UAAU;AAAA,MAClB;AAAA,MACM,UAAU;AAAA,QACR,cAAc,EAAE,OAAO,KAAI;AAAA,QAC3B,cAAc,EAAE,OAAO,KAAI;AAAA,QAC3B,cAAc,EAAE,OAAO,KAAI;AAAA,QAC3B,cAAc,EAAE,OAAO,KAAI;AAAA,QAC3B,cAAc,EAAE,OAAO,KAAI;AAAA,QAC3B,eAAe,EAAE,OAAO,EAAC;AAAA,QACzB,cAAc,EAAE,OAAO,KAAI;AAAA,QAC3B,iBAAiB,EAAE,OAAO,KAAI;AAAA,QAC9B,aAAa,EAAE,OAAO,EAAC;AAAA,MAC/B;AAAA,MACM,cAAc;AAAA;AAAA;AAAA;AAAA;AAAA,MAKd,gBAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAuBtB,CAAK;AAAA,EACH;AACF;AACA8jB,GAAG,iBAAiB,IAAIvuB,GAAG,GAAG,CAAC;AAC/BuuB,GAAG,iBAAiB,IAAIvuB,GAAG,GAAG,CAAC;AAC/B,MAAMwuB,KAAK;AAAA,EACT,MAAM;AAAA,EACN,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAI;AAAA,IACvB,qBAAqB,EAAE,OAAO,EAAC;AAAA,EACnC;AAAA,EACE;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAkBF;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAyDJ;AACA,MAAMC,WAAWxB,GAAG;AAAA;AAAA;AAAA;AAAA,EAIlB,cAAc;AACZ,aAAS,KAAK,WAAW3iB,GAAG,MAAMkkB,GAAG,QAAQ,GAAG,KAAK,WAAW,IAAIvf,GAAG;AAAA,MACrE,MAAMuf,GAAG;AAAA,MACT,UAAU,KAAK;AAAA,MACf,cAAcA,GAAG;AAAA,MACjB,gBAAgBA,GAAG;AAAA,IACzB,CAAK,GAAG,KAAK,UAAU,IAAInB,GAAG,KAAK,QAAQ,GAAG,KAAK,oBAAoB,MAAM,KAAK,eAAe;AAAA,EAC/F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,OAAO,GAAG,GAAGpvB,GAAG;AACd,SAAK,SAAS,SAAS,QAAQA,EAAE,SAAS,KAAK,SAAS,oBAAoB,QAAQ,EAAE,sBAAsB,KAAK,sBAAsB,EAAE,oBAAoB,KAAK,iBAAiB,EAAE,iBAAiB,KAAK,oBAAoB,EAAE,kBAAkB,KAAK,eAAe,EAAE,aAAa,KAAK,SAAS,UAAU,CAAA,GAAIgD,GAAG,YAAY,KAAK,iBAAiB,MAAM,OAAO,KAAK,SAAS,QAAQ,gBAAgB,KAAK,KAAK,iBAAiB1K,KAAK,KAAK,SAAS,QAAQ,sBAAsB,KAAK,KAAK,iBAAiBC,KAAK,KAAK,SAAS,QAAQ,wBAAwB,KAAK,KAAK,iBAAiBC,KAAK,KAAK,SAAS,QAAQ,sBAAsB,KAAK,KAAK,iBAAiBC,KAAK,KAAK,SAAS,QAAQ,2BAA2B,KAAK,KAAK,iBAAiBE,KAAK,KAAK,SAAS,QAAQ,mBAAmB,KAAK,KAAK,iBAAiBC,KAAK,KAAK,SAAS,QAAQ,uBAAuB,KAAK,KAAK,iBAAiBF,OAAO,KAAK,SAAS,QAAQ,sBAAsB,KAAK,KAAK,SAAS,cAAc,KAAK,KAAK,mBAAmB,MAAM,EAAE,gBAAgB,IAAI,GAAG,KAAK,QAAQ,OAAO,CAAC,MAAM,EAAE,gBAAgB,CAAC,GAAG,KAAK,SAAS,EAAE,MAAM,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,gBAAgB,GAAG,KAAK,QAAQ,OAAO,CAAC;AAAA,EACzpC;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,SAAK,SAAS,QAAO,GAAI,KAAK,QAAQ,QAAO;AAAA,EAC/C;AACF;AACA,MAAM+3B,KAAK;AAAA,EACT,MAAM;AAAA,EACN,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAI;AAAA,IACvB,YAAY,EAAE,OAAO,IAAI1uB,GAAG,IAAI,MAAM,IAAI,GAAG,EAAC;AAAA,EAClD;AAAA,EACE;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWF;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA8PJ;AACA,SAAS2uB,GAAGnxB,GAAG;AACb,SAAOA,KAAKA,EAAE,cAAc,OAAO,UAAU,eAAe,KAAKA,GAAG,SAAS,IAAIA,EAAE,UAAUA;AAC/F;AACA,IAAIoxB,KAAK,EAAE,SAAS,CAAA,EAAE,GAAIC,KAAKD,GAAG,SAASE;AAC3C,SAASC,KAAK;AACZ,SAAOD,OAAOA,KAAK,IAAI,SAAStxB,GAAG,GAAG;AACpC,KAAC,SAAS,GAAGS,GAAG;AACd,MAAAT,EAAE,UAAUS,EAAC;AAAA,IACf,GAAG4wB,IAAI,WAAW;AAChB,UAAI,IAAI,WAAW;AACjB,iBAAS5wB,EAAE4B,GAAG;AACZ,iBAAO,EAAE,YAAYA,EAAE,GAAG,GAAGA;AAAA,QAC/B;AACA,iBAAS3B,EAAE2B,GAAG;AACZ,mBAAS,IAAI,GAAG,IAAI,EAAE,SAAS,QAAQ,IAAK,GAAE,SAAS,CAAC,EAAE,MAAM,UAAU,MAAMA,IAAI,UAAU;AAC9F,UAAA1B,IAAI0B;AAAA,QACN;AACA,YAAI1B,IAAI,GAAG,IAAI,SAAS,cAAc,KAAK;AAC3C,UAAE,MAAM,UAAU,wEAAwE,EAAE,iBAAiB,SAAS,SAAS0B,GAAG;AAChI,UAAAA,EAAE,eAAc,GAAI3B,EAAE,EAAEC,IAAI,EAAE,SAAS,MAAM;AAAA,QAC/C,GAAG,EAAE;AACL,YAAI,KAAK,eAAe,MAAM,IAAG,GAAI,IAAI,GAAG,IAAI,GAAG,IAAIF,EAAE,IAAI,EAAE,MAAM,OAAO,QAAQ,MAAM,CAAC,GAAG,IAAIA,EAAE,IAAI,EAAE,MAAM,MAAM,QAAQ,MAAM,CAAC;AACrI,YAAI,KAAK,eAAe,KAAK,YAAY,OAAQ,KAAI,IAAIA,EAAE,IAAI,EAAE,MAAM,MAAM,QAAQ,MAAM,CAAC;AAC5F,eAAOC,EAAE,CAAC,GAAG,EAAE,UAAU,IAAI,KAAK,GAAG,UAAUD,GAAG,WAAWC,GAAG,OAAO,WAAW;AAChF,eAAK,eAAe,MAAM,IAAG;AAAA,QAC/B,GAAG,KAAK,WAAW;AACjB;AACA,cAAI2B,KAAK,eAAe,MAAM,IAAG;AACjC,cAAI,EAAE,OAAOA,IAAI,GAAG,GAAG,GAAGA,IAAI,IAAI,QAAQ,EAAE,OAAO,MAAM,KAAKA,IAAI,IAAI,GAAG,GAAG,IAAIA,GAAG,IAAI,GAAG,IAAI;AAC5F,gBAAI,IAAI,YAAY;AACpB,cAAE,OAAO,EAAE,iBAAiB,SAAS,EAAE,kBAAkB,OAAO;AAAA,UAClE;AACA,iBAAOA;AAAA,QACT,GAAG,QAAQ,WAAW;AACpB,cAAI,KAAK,IAAG;AAAA,QACd,GAAG,YAAY,GAAG,SAAS3B,EAAC;AAAA,MAC9B;AACA,aAAO,EAAE,QAAQ,SAASD,GAAGC,GAAGC,GAAG;AACjC,YAAI,IAAI,OAAO,IAAI,GAAG,IAAI,KAAK,OAAO,IAAI,EAAE,OAAO,oBAAoB,CAAC,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,IAAI,GAAG0B,IAAI,IAAI,GAAG,IAAI,IAAI,GAAGK,IAAI,KAAK,GAAGC,IAAI,KAAK,GAAGC,IAAI,KAAK,GAAG,IAAI,SAAS,cAAc,QAAQ;AAC3M,UAAE,QAAQ,GAAG,EAAE,SAAS,GAAG,EAAE,MAAM,UAAU;AAC7C,YAAIrQ,IAAI,EAAE,WAAW,IAAI;AACzB,eAAOA,EAAE,OAAO,UAAU,IAAI,IAAI,iCAAiCA,EAAE,eAAe,OAAOA,EAAE,YAAYoO,GAAGpO,EAAE,SAAS,GAAG,GAAG,GAAG,CAAC,GAAGA,EAAE,YAAYmO,GAAGnO,EAAE,SAASkO,GAAG,GAAG4B,CAAC,GAAG9P,EAAE,SAAS,GAAGmQ,GAAGC,GAAGC,CAAC,GAAGrQ,EAAE,YAAYoO,GAAGpO,EAAE,cAAc,KAAKA,EAAE,SAAS,GAAGmQ,GAAGC,GAAGC,CAAC,GAAG,EAAE,KAAK,GAAG,QAAQ,SAASI,GAAG,GAAG;AAC/R,cAAI,KAAK,IAAI,GAAGA,CAAC,GAAG,IAAI,KAAK,IAAI,GAAGA,CAAC,GAAGzQ,EAAE,YAAYoO,GAAGpO,EAAE,cAAc,GAAGA,EAAE,SAAS,GAAG,GAAG,GAAGmQ,CAAC,GAAGnQ,EAAE,YAAYmO,GAAGnO,EAAE,SAAS,EAAEyQ,CAAC,IAAI,MAAMvC,IAAI,OAAO,EAAE,CAAC,IAAI,MAAM,EAAE,CAAC,IAAI,KAAK,GAAG4B,CAAC,GAAG9P,EAAE,UAAU,GAAG,IAAI,GAAGmQ,GAAGC,IAAI,GAAGC,GAAG,GAAGF,GAAGC,IAAI,GAAGC,CAAC,GAAGrQ,EAAE,SAAS,IAAIoQ,IAAI,GAAGD,GAAG,GAAGE,CAAC,GAAGrQ,EAAE,YAAYoO,GAAGpO,EAAE,cAAc,KAAKA,EAAE,SAAS,IAAIoQ,IAAI,GAAGD,GAAG,GAAG,GAAG,IAAIM,IAAI,KAAKJ,CAAC,CAAC;AAAA,QAClW,EAAC;AAAA,MACH,GAAG;AAAA,IACL,CAAC;AAAA,EACH,GAAGwuB,EAAE,IAAIA,GAAG;AACd;AACA,IAAII,KAAKD,GAAE;AACX,MAAME,KAAqB,gBAAAN,GAAGK,EAAE;AAChC,MAAME,GAAG;AAAA,EACP;AAAA,EACA,YAAY,GAAG;AACb,SAAK,QAAQ,IAAI3jB,GAAE,GAAI,KAAK,iBAAiB,EAAE,eAAe,GAAG,KAAK,YAAW;AAAA,EACnF;AAAA,EACA,iBAAiB,IAAI,UAAU;AAC7B,SAAK,MAAM,aAAa,IAAI/D,GAAG,CAAC;AAAA,EAClC;AAAA,EACA,cAAc;AAAA,EACd;AAAA,EACA,cAAc,GAAG;AACf,SAAK,MAAM,aAAa,IAAIA,GAAG,CAAC;AAAA,EAClC;AAAA,EACA,iBAAiB;AACf,UAAM,IAAI,IAAInF,GAAE;AAChB,WAAO,KAAK,MAAM,SAAS,CAAC,MAAM;AAChC,UAAI,aAAaqH,MAAM,aAAa0B,IAAI;AACtC,cAAMnN,IAAI,IAAIoE,KAAK,cAAc,CAAC;AAClC,UAAE,MAAMpE,CAAC;AAAA,MACX;AAAA,IACF,CAAC,GAAG,EAAE,QAAO,KAAM,EAAE;AAAA,MACnB,IAAI,EAAE,GAAG,GAAG,CAAC;AAAA,MACb,IAAI,EAAE,IAAI,IAAI,EAAE;AAAA,IACtB,GAAO;AAAA,EACL;AACF;AACA,MAAMkxB,KAAK,EAAE,MAAM,SAAQ,GAAIC,KAAK,EAAE,MAAM,QAAO,GAAIC,KAAK,EAAE,MAAM,MAAK,GAAIC,KAAK,IAAIvrB,GAAE,GAAIwrB,KAAK,IAAIniB,GAAE,GAAIoiB,KAAK,KAAK,IAAI,KAAKzvB,GAAG,OAAO,GAAG0vB,KAAK,IAAI,EAAC,GAAIC,KAAK,IAAI,KAAK,IAAIC,KAAK;AAAA,EAC9K,MAAM;AAAA,EACN,QAAQ;AAAA,EACR,OAAO;AAAA,EACP,KAAK;AAAA,EACL,cAAc;AAAA,EACd,WAAW;AAAA,EACX,iBAAiB;AAAA,EACjB,oBAAoB;AACtB,GAAGC,KAAK;AACR,MAAMC,WAAW/b,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,GAAG,IAAI,MAAM;AACvB,UAAM,GAAG,CAAC,GAAG,KAAK,QAAQ6b,GAAG,MAAM,KAAK,SAAS,IAAI,EAAC,GAAI,KAAK,SAAS,IAAI,EAAC,GAAI,KAAK,cAAc,GAAG,KAAK,cAAc,OAAO,KAAK,UAAU,GAAG,KAAK,UAAU,OAAO,KAAK,kBAAkB,GAAG,KAAK,kBAAkB,OAAO,KAAK,gBAAgB,GAAG,KAAK,gBAAgB,KAAK,IAAI,KAAK,kBAAkB,QAAQ,KAAK,kBAAkB,OAAO,KAAK,gBAAgB,IAAI,KAAK,gBAAgB,MAAM,KAAK,aAAa,IAAI,KAAK,YAAY,GAAG,KAAK,eAAe,IAAI,KAAK,cAAc,GAAG,KAAK,iBAAiB,GAAG,KAAK,YAAY,IAAI,KAAK,WAAW,GAAG,KAAK,qBAAqB,IAAI,KAAK,cAAc,GAAG,KAAK,eAAe,IAAI,KAAK,aAAa,IAAI,KAAK,kBAAkB,GAAG,KAAK,OAAO,EAAE,MAAM,aAAa,IAAI,WAAW,OAAO,cAAc,QAAQ,eAAe,KAAK,eAAe,EAAE,MAAMr8B,GAAG,QAAQ,QAAQA,GAAG,OAAO,OAAOA,GAAG,IAAG,GAAI,KAAK,UAAU,EAAE,KAAKC,GAAG,QAAQ,KAAKA,GAAG,UAAS,GAAI,KAAK,UAAU,KAAK,OAAO,MAAK,GAAI,KAAK,YAAY,KAAK,OAAO,SAAS,SAAS,KAAK,QAAQ,KAAK,OAAO,MAAM,KAAK,uBAAuB,MAAM,KAAK,gBAAgB,IAAI,EAAC,GAAI,KAAK,kBAAkB,IAAI0M,GAAE,GAAI,KAAK,sBAAsB,IAAI,EAAC,GAAI,KAAK,QAAQ,IAAIA,GAAE,EAAG,mBAAmB,EAAE,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,KAAK,eAAe,KAAK,MAAM,MAAK,EAAG,OAAM,GAAI,KAAK,aAAa,IAAI4T,MAAM,KAAK,kBAAkB,IAAIA,GAAE,GAAI,KAAK,SAAS,GAAG,KAAK,aAAa,IAAI,EAAC,GAAI,KAAK,eAAe,IAAI7T,MAAM,KAAK,aAAa,IAAIA,MAAM,KAAK,eAAe,IAAIA,MAAM,KAAK,YAAY,IAAIA,GAAE,GAAI,KAAK,UAAU,IAAIA,GAAE,GAAI,KAAK,YAAY,IAAIA,GAAE,GAAI,KAAK,cAAc,IAAIA,GAAE,GAAI,KAAK,YAAY,IAAIA,MAAM,KAAK,cAAc,IAAIA,GAAE,GAAI,KAAK,kBAAkB,IAAI,EAAC,GAAI,KAAK,SAAS,IAAIA,GAAE,GAAI,KAAK,qBAAqB,IAAI,KAAK,YAAY,IAAI,KAAK,oBAAoB,CAAA,GAAI,KAAK,iBAAiB,IAAI,KAAK,iBAAiB8vB,GAAG,KAAK,IAAI,GAAG,KAAK,iBAAiBC,GAAG,KAAK,IAAI,GAAG,KAAK,eAAeC,GAAG,KAAK,IAAI,GAAG,KAAK,iBAAiBC,GAAG,KAAK,IAAI,GAAG,KAAK,gBAAgBC,GAAG,KAAK,IAAI,GAAG,KAAK,aAAaC,GAAG,KAAK,IAAI,GAAG,KAAK,gBAAgBC,GAAG,KAAK,IAAI,GAAG,KAAK,eAAe/9B,GAAG,KAAK,IAAI,GAAG,KAAK,eAAeg+B,GAAG,KAAK,IAAI,GAAG,KAAK,eAAeC,GAAG,KAAK,IAAI,GAAG,KAAK,wBAAwBC,GAAG,KAAK,IAAI,GAAG,KAAK,sBAAsBC,GAAG,KAAK,IAAI,GAAG,KAAK,eAAe,QAAQ,KAAK,QAAQ,KAAK,UAAU,GAAG,KAAK,OAAM;AAAA,EAC1uE;AAAA,EACA,QAAQ,GAAG;AACT,UAAM,QAAQ,CAAC,GAAG,KAAK,WAAW,iBAAiB,eAAe,KAAK,cAAc,GAAG,KAAK,WAAW,iBAAiB,iBAAiB,KAAK,YAAY,GAAG,KAAK,WAAW,iBAAiB,eAAe,KAAK,cAAc,GAAG,KAAK,WAAW,iBAAiB,SAAS,KAAK,eAAe,EAAE,SAAS,IAAI,GAAG,KAAK,WAAW,YAAW,EAAG,iBAAiB,WAAW,KAAK,uBAAuB,EAAE,SAAS,IAAI,SAAS,IAAI,GAAG,KAAK,WAAW,MAAM,cAAc;AAAA,EAC/c;AAAA,EACA,aAAa;AACX,SAAK,WAAW,oBAAoB,eAAe,KAAK,cAAc,GAAG,KAAK,WAAW,oBAAoB,eAAe,KAAK,cAAc,GAAG,KAAK,WAAW,oBAAoB,aAAa,KAAK,YAAY,GAAG,KAAK,WAAW,oBAAoB,iBAAiB,KAAK,YAAY,GAAG,KAAK,WAAW,oBAAoB,SAAS,KAAK,aAAa,GAAG,KAAK,WAAW,oBAAoB,eAAe,KAAK,cAAc,GAAG,KAAK,sBAAqB,GAAI,KAAK,WAAW,YAAW,EAAG,oBAAoB,WAAW,KAAK,uBAAuB,EAAE,SAAS,GAAE,CAAE,GAAG,KAAK,WAAW,MAAM,cAAc;AAAA,EAC1lB;AAAA,EACA,UAAU;AACR,SAAK,WAAU;AAAA,EACjB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,gBAAgB;AACd,WAAO,KAAK,WAAW;AAAA,EACzB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,oBAAoB;AAClB,WAAO,KAAK,WAAW;AAAA,EACzB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,cAAc;AACZ,WAAO,KAAK,OAAO,SAAS,WAAW,KAAK,MAAM;AAAA,EACpD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,kBAAkB,GAAG;AACnB,MAAE,iBAAiB,WAAW,KAAK,UAAU,GAAG,KAAK,uBAAuB;AAAA,EAC9E;AAAA;AAAA;AAAA;AAAA,EAIA,wBAAwB;AACtB,SAAK,yBAAyB,SAAS,KAAK,qBAAqB,oBAAoB,WAAW,KAAK,UAAU,GAAG,KAAK,uBAAuB;AAAA,EAChJ;AAAA;AAAA;AAAA;AAAA,EAIA,YAAY;AACV,SAAK,QAAQ,KAAK,KAAK,MAAM,GAAG,KAAK,UAAU,KAAK,KAAK,OAAO,QAAQ,GAAG,KAAK,QAAQ,KAAK,OAAO;AAAA,EACtG;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,QAAQ;AACN,SAAK,OAAO,KAAK,KAAK,OAAO,GAAG,KAAK,OAAO,SAAS,KAAK,KAAK,SAAS,GAAG,KAAK,OAAO,OAAO,KAAK,OAAO,KAAK,OAAO,uBAAsB,GAAI,KAAK,cAAcrB,EAAE,GAAG,KAAK,OAAM,GAAI,KAAK,QAAQQ,GAAG;AAAA,EACzM;AAAA,EACA,OAAO,IAAI,MAAM;AACf,UAAM,IAAI,KAAK,OAAO;AACtB,IAAAF,GAAG,KAAK,CAAC,EAAE,IAAI,KAAK,MAAM,GAAGA,GAAG,gBAAgB,KAAK,KAAK,GAAG,KAAK,WAAW,eAAeA,EAAE,GAAG,KAAK,cAAc,KAAK,UAAUE,GAAG,QAAQ,KAAK,YAAY,KAAK,sBAAsB,CAAC,CAAC,GAAG,KAAK,iBAAiB,KAAK,WAAW,SAAS,KAAK,gBAAgB,QAAQ,KAAK,eAAe,KAAK,WAAW,OAAO,KAAK,gBAAgB,MAAM,KAAK,kBAAkB,KAAK,WAAW,SAAS,KAAK,gBAAgB,OAAO,KAAK,WAAW,OAAO,KAAK,gBAAgB;AACzc,QAAI1xB,IAAI,KAAK,iBAAiBC,IAAI,KAAK;AACvC,aAASD,CAAC,KAAK,SAASC,CAAC,MAAMD,IAAI,CAAC,KAAK,KAAKA,KAAKyxB,KAAKzxB,IAAI,KAAK,OAAOA,KAAKyxB,KAAKxxB,IAAI,CAAC,KAAK,KAAKA,KAAKwxB,KAAKxxB,IAAI,KAAK,OAAOA,KAAKwxB,KAAKzxB,KAAKC,IAAI,KAAK,WAAW,QAAQ,KAAK,IAAID,GAAG,KAAK,IAAIC,GAAG,KAAK,WAAW,KAAK,CAAC,IAAI,KAAK,WAAW,QAAQ,KAAK,WAAW,SAASD,IAAIC,KAAK,IAAI,KAAK,IAAID,GAAG,KAAK,WAAW,KAAK,IAAI,KAAK,IAAIC,GAAG,KAAK,WAAW,KAAK,IAAI,KAAK,WAAW,MAAM,KAAK,IAAI,KAAK,eAAe,KAAK,IAAI,KAAK,eAAe,KAAK,WAAW,GAAG,CAAC,GAAG,KAAK,WAAW,SAAQ,GAAI,KAAK,kBAAkB,KAAK,KAAK,OAAO,gBAAgB,KAAK,YAAY,KAAK,aAAa,IAAI,KAAK,OAAO,IAAI,KAAK,UAAU,GAAG,KAAK,OAAO,IAAI,KAAK,MAAM,GAAG,KAAK,OAAO,YAAY,KAAK,iBAAiB,KAAK,eAAe,GAAG,KAAK,OAAO,IAAI,KAAK,MAAM;AACluB,QAAIC,IAAI;AACR,QAAI,KAAK,gBAAgB,KAAK,sBAAsB,KAAK,OAAO;AAC9D,WAAK,WAAW,SAAS,KAAK,eAAe,KAAK,WAAW,MAAM;AAAA,SAChE;AACH,YAAM,IAAI,KAAK,WAAW;AAC1B,WAAK,WAAW,SAAS,KAAK,eAAe,KAAK,WAAW,SAAS,KAAK,MAAM,GAAGA,IAAI,KAAK,KAAK,WAAW;AAAA,IAC/G;AACA,QAAIsxB,GAAG,iBAAiB,KAAK,UAAU,GAAGA,GAAG,gBAAgB,KAAK,YAAY,GAAG,EAAE,KAAK,KAAK,MAAM,EAAE,IAAIA,EAAE,GAAG,KAAK,OAAO,OAAO,KAAK,MAAM,GAAG,KAAK,kBAAkB,MAAM,KAAK,gBAAgB,SAAS,IAAI,KAAK,eAAe,KAAK,gBAAgB,OAAO,IAAI,KAAK,eAAe,KAAK,WAAW,eAAe,IAAI,KAAK,aAAa,MAAM,KAAK,gBAAgB,IAAI,GAAG,GAAG,CAAC,GAAG,KAAK,WAAW,IAAI,GAAG,GAAG,CAAC,IAAI,KAAK,gBAAgB,KAAK,oBAAoB;AAC/b,UAAI,IAAI;AACR,UAAI,KAAK,OAAO,qBAAqB;AACnC,cAAM,IAAIA,GAAG,OAAM;AACnB,YAAI,KAAK,eAAe,IAAI,KAAK,MAAM;AACvC,cAAM,IAAI,IAAI;AACd,aAAK,OAAO,SAAS,gBAAgB,KAAK,iBAAiB,CAAC,GAAG,KAAK,OAAO,kBAAiB,GAAItxB,IAAI,CAAC,CAAC;AAAA,MACxG,WAAW,KAAK,OAAO,sBAAsB;AAC3C,cAAM,IAAI,IAAI,EAAE,KAAK,OAAO,GAAG,KAAK,OAAO,GAAG,CAAC;AAC/C,UAAE,UAAU,KAAK,MAAM;AACvB,cAAM,IAAI,KAAK,OAAO;AACtB,aAAK,OAAO,OAAO,KAAK,IAAI,KAAK,SAAS,KAAK,IAAI,KAAK,SAAS,KAAK,OAAO,OAAO,KAAK,MAAM,CAAC,GAAG,KAAK,OAAO,uBAAsB,GAAIA,IAAI,MAAM,KAAK,OAAO;AAC/J,cAAM,IAAI,IAAI,EAAE,KAAK,OAAO,GAAG,KAAK,OAAO,GAAG,CAAC;AAC/C,UAAE,UAAU,KAAK,MAAM,GAAG,KAAK,OAAO,SAAS,IAAI,CAAC,EAAE,IAAI,CAAC,GAAG,KAAK,OAAO,qBAAqB,IAAIsxB,GAAG,OAAM;AAAA,MAC9G;AACE,gBAAQ,KAAK,yFAAyF,GAAG,KAAK,eAAe;AAC/H,YAAM,SAAS,KAAK,qBAAqB,KAAK,OAAO,IAAI,GAAG,GAAG,EAAE,EAAE,mBAAmB,KAAK,OAAO,MAAM,EAAE,eAAe,CAAC,EAAE,IAAI,KAAK,OAAO,QAAQ,KAAKH,GAAG,OAAO,KAAK,KAAK,OAAO,QAAQ,GAAGA,GAAG,UAAU,IAAI,GAAG,GAAG,EAAE,EAAE,mBAAmB,KAAK,OAAO,MAAM,GAAG,KAAK,IAAI,KAAK,OAAO,GAAG,IAAIA,GAAG,SAAS,CAAC,IAAIE,KAAK,KAAK,OAAO,OAAO,KAAK,MAAM,KAAKD,GAAG,8BAA8B,KAAK,OAAO,IAAI,KAAK,MAAM,GAAGD,GAAG,eAAeC,IAAI,KAAK,MAAM;AAAA,IACzb,WAAW,KAAK,OAAO,sBAAsB;AAC3C,YAAM,IAAI,KAAK,OAAO;AACtB,WAAK,OAAO,OAAO,KAAK,IAAI,KAAK,SAAS,KAAK,IAAI,KAAK,SAAS,KAAK,OAAO,OAAO,KAAK,MAAM,CAAC,GAAG,MAAM,KAAK,OAAO,SAAS,KAAK,OAAO,0BAA0BpxB,IAAI;AAAA,IAC1K;AACA,WAAO,KAAK,SAAS,GAAG,KAAK,qBAAqB,IAAIA,KAAK,KAAK,cAAc,kBAAkB,KAAK,OAAO,QAAQ,IAAIyxB,MAAM,KAAK,IAAI,KAAK,gBAAgB,IAAI,KAAK,OAAO,UAAU,KAAKA,MAAM,KAAK,oBAAoB,kBAAkB,KAAK,MAAM,IAAIA,MAAM,KAAK,cAAcT,EAAE,GAAG,KAAK,cAAc,KAAK,KAAK,OAAO,QAAQ,GAAG,KAAK,gBAAgB,KAAK,KAAK,OAAO,UAAU,GAAG,KAAK,oBAAoB,KAAK,KAAK,MAAM,GAAG,MAAM;AAAA,EAC/a;AAAA,EACA,sBAAsB,GAAG;AACvB,WAAO,MAAM,OAAOO,KAAK,KAAK,KAAK,kBAAkB,IAAIA,KAAK,KAAK,KAAK,KAAK;AAAA,EAC/E;AAAA,EACA,cAAc,GAAG;AACf,UAAM,IAAI,KAAK,IAAI,IAAI,IAAI;AAC3B,WAAO,KAAK,IAAI,MAAM,KAAK,YAAY,CAAC;AAAA,EAC1C;AAAA,EACA,YAAY,GAAG;AACb,SAAK,gBAAgB,SAAS;AAAA,EAChC;AAAA,EACA,UAAU,GAAG;AACX,SAAK,gBAAgB,OAAO;AAAA,EAC9B;AAAA,EACA,SAAS,GAAG,GAAG;AACb,IAAAD,GAAG,oBAAoB,GAAG,CAAC,GAAGA,GAAG,eAAe,CAAC,CAAC,GAAG,KAAK,WAAW,IAAIA,EAAE;AAAA,EAC7E;AAAA,EACA,OAAO,GAAG,GAAG;AACX,SAAK,uBAAuB,KAAKA,GAAG,oBAAoB,GAAG,CAAC,KAAKA,GAAG,oBAAoB,GAAG,CAAC,GAAGA,GAAG,aAAa,KAAK,OAAO,IAAIA,EAAE,IAAIA,GAAG,eAAe,CAAC,GAAG,KAAK,WAAW,IAAIA,EAAE;AAAA,EACnL;AAAA;AAAA,EAEA,KAAK,GAAG,GAAG;AACT,UAAMxxB,IAAI,KAAK;AACf,QAAI,KAAK,OAAO,qBAAqB;AACnC,YAAMC,IAAI,KAAK,OAAO;AACtB,MAAAuxB,GAAG,KAAKvxB,CAAC,EAAE,IAAI,KAAK,MAAM;AAC1B,UAAIC,IAAIsxB,GAAG,OAAM;AACjB,MAAAtxB,KAAK,KAAK,IAAI,KAAK,OAAO,MAAM,IAAI,KAAK,KAAK,GAAG,GAAG,KAAK,SAAS,IAAI,IAAIA,IAAIF,EAAE,cAAc,KAAK,OAAO,MAAM,GAAG,KAAK,OAAO,IAAI,IAAIE,IAAIF,EAAE,cAAc,KAAK,OAAO,MAAM;AAAA,IAC/K,MAAO,MAAK,OAAO,wBAAwB,KAAK,SAAS,KAAK,KAAK,OAAO,QAAQ,KAAK,OAAO,QAAQ,KAAK,OAAO,OAAOA,EAAE,aAAa,KAAK,OAAO,MAAM,GAAG,KAAK,OAAO,KAAK,KAAK,OAAO,MAAM,KAAK,OAAO,UAAU,KAAK,OAAO,OAAOA,EAAE,cAAc,KAAK,OAAO,MAAM,MAAM,QAAQ,KAAK,8EAA8E,GAAG,KAAK,YAAY;AAAA,EAClY;AAAA,EACA,UAAU,GAAG;AACX,SAAK,OAAO,uBAAuB,KAAK,OAAO,uBAAuB,KAAK,UAAU,KAAK,QAAQ,KAAK,qFAAqF,GAAG,KAAK,aAAa;AAAA,EACnN;AAAA,EACA,SAAS,GAAG;AACV,SAAK,OAAO,uBAAuB,KAAK,OAAO,uBAAuB,KAAK,UAAU,KAAK,QAAQ,KAAK,qFAAqF,GAAG,KAAK,aAAa;AAAA,EACnN;AAAA,EACA,sBAAsB,GAAG,GAAG;AAC1B,QAAI,CAAC,KAAK;AACR;AACF,SAAK,qBAAqB;AAC1B,UAAMA,IAAI,KAAK,WAAW,sBAAqB,GAAIC,IAAI,IAAID,EAAE,MAAME,IAAI,IAAIF,EAAE,KAAK,IAAIA,EAAE,OAAO,IAAIA,EAAE;AACrG,SAAK,OAAO,IAAIC,IAAI,IAAI,IAAI,GAAG,KAAK,OAAO,IAAI,EAAEC,IAAI,KAAK,IAAI,GAAG,KAAK,gBAAgB,IAAI,KAAK,OAAO,GAAG,KAAK,OAAO,GAAG,CAAC,EAAE,UAAU,KAAK,MAAM,EAAE,IAAI,KAAK,OAAO,QAAQ,EAAE,UAAS;AAAA,EACvL;AAAA,EACA,eAAe,GAAG;AAChB,WAAO,KAAK,IAAI,KAAK,aAAa,KAAK,IAAI,KAAK,aAAa,CAAC,CAAC;AAAA,EACjE;AAAA;AAAA;AAAA;AAAA,EAIA,uBAAuB,GAAG;AACxB,SAAK,aAAa,IAAI,EAAE,SAAS,EAAE,OAAO;AAAA,EAC5C;AAAA,EACA,sBAAsB,GAAG;AACvB,SAAK,sBAAsB,EAAE,SAAS,EAAE,OAAO,GAAG,KAAK,YAAY,IAAI,EAAE,SAAS,EAAE,OAAO;AAAA,EAC7F;AAAA,EACA,oBAAoB,GAAG;AACrB,SAAK,UAAU,IAAI,EAAE,SAAS,EAAE,OAAO;AAAA,EACzC;AAAA,EACA,uBAAuB,GAAG;AACxB,SAAK,WAAW,IAAI,EAAE,SAAS,EAAE,OAAO,GAAG,KAAK,aAAa,WAAW,KAAK,YAAY,KAAK,YAAY,EAAE,eAAe,KAAK,WAAW;AAC3I,UAAM,IAAI,KAAK;AACf,SAAK,YAAYuxB,KAAK,KAAK,aAAa,IAAI,EAAE,YAAY,GAAG,KAAK,UAAUA,KAAK,KAAK,aAAa,IAAI,EAAE,YAAY,GAAG,KAAK,aAAa,KAAK,KAAK,UAAU,GAAG,KAAK,OAAM;AAAA,EAC9K;AAAA,EACA,sBAAsB,GAAG;AACvB,SAAK,UAAU,IAAI,EAAE,SAAS,EAAE,OAAO,GAAG,KAAK,YAAY,WAAW,KAAK,WAAW,KAAK,WAAW,GAAG,KAAK,YAAY,IAAI,IAAI,KAAK,UAAU,KAAK,cAAc,KAAK,YAAY,CAAC,CAAC,IAAI,KAAK,YAAY,IAAI,KAAK,KAAK,SAAS,KAAK,cAAc,KAAK,YAAY,CAAC,CAAC,GAAG,KAAK,YAAY,KAAK,KAAK,SAAS,GAAG,KAAK,OAAM;AAAA,EAChU;AAAA,EACA,oBAAoB,GAAG;AACrB,SAAK,QAAQ,IAAI,EAAE,SAAS,EAAE,OAAO,GAAG,KAAK,UAAU,WAAW,KAAK,SAAS,KAAK,SAAS,EAAE,eAAe,KAAK,QAAQ,GAAG,KAAK,KAAK,KAAK,UAAU,GAAG,KAAK,UAAU,CAAC,GAAG,KAAK,UAAU,KAAK,KAAK,OAAO,GAAG,KAAK,OAAM;AAAA,EAC9N;AAAA,EACA,kBAAkB,GAAG;AACnB,SAAK,sBAAsB,EAAE,SAAS,EAAE,OAAO,GAAG,EAAE,SAAS,IAAI,KAAK,SAAS,KAAK,cAAc,EAAE,MAAM,CAAC,IAAI,EAAE,SAAS,KAAK,KAAK,UAAU,KAAK,cAAc,EAAE,MAAM,CAAC,GAAG,KAAK,OAAM;AAAA,EAC1L;AAAA,EACA,eAAe,GAAG;AAChB,QAAI,IAAI;AACR,YAAQ,EAAE,MAAI;AAAA,MACZ,KAAK,KAAK,KAAK;AACb,UAAE,WAAW,EAAE,WAAW,EAAE,WAAW,KAAK,gBAAgB,KAAK,UAAUA,KAAK,KAAK,iBAAiB,KAAK,WAAW,YAAY,IAAI,KAAK,aAAa,KAAK,KAAK,GAAG,KAAK,WAAW,GAAG,IAAI;AAC5L;AAAA,MACF,KAAK,KAAK,KAAK;AACb,UAAE,WAAW,EAAE,WAAW,EAAE,WAAW,KAAK,gBAAgB,KAAK,UAAU,CAACA,KAAK,KAAK,iBAAiB,KAAK,WAAW,YAAY,IAAI,KAAK,aAAa,KAAK,KAAK,GAAG,CAAC,KAAK,WAAW,GAAG,IAAI;AAC9L;AAAA,MACF,KAAK,KAAK,KAAK;AACb,UAAE,WAAW,EAAE,WAAW,EAAE,WAAW,KAAK,gBAAgB,KAAK,YAAYA,KAAK,KAAK,iBAAiB,KAAK,WAAW,YAAY,IAAI,KAAK,aAAa,KAAK,KAAK,KAAK,aAAa,CAAC,GAAG,IAAI;AAC9L;AAAA,MACF,KAAK,KAAK,KAAK;AACb,UAAE,WAAW,EAAE,WAAW,EAAE,WAAW,KAAK,gBAAgB,KAAK,YAAY,CAACA,KAAK,KAAK,iBAAiB,KAAK,WAAW,YAAY,IAAI,KAAK,aAAa,KAAK,KAAK,CAAC,KAAK,aAAa,CAAC,GAAG,IAAI;AAChM;AAAA,IACR;AACI,UAAM,EAAE,eAAc,GAAI,KAAK,OAAM;AAAA,EACvC;AAAA,EACA,wBAAwB,GAAG;AACzB,QAAI,KAAK,UAAU,WAAW;AAC5B,WAAK,aAAa,IAAI,EAAE,OAAO,EAAE,KAAK;AAAA,SACnC;AACH,YAAM,IAAI,KAAK,0BAA0B,CAAC,GAAGzxB,IAAI,OAAO,EAAE,QAAQ,EAAE,IAAIC,IAAI,OAAO,EAAE,QAAQ,EAAE;AAC/F,WAAK,aAAa,IAAID,GAAGC,CAAC;AAAA,IAC5B;AAAA,EACF;AAAA,EACA,qBAAqB,GAAG;AACtB,QAAI,KAAK,UAAU,WAAW;AAC5B,WAAK,UAAU,IAAI,EAAE,OAAO,EAAE,KAAK;AAAA,SAChC;AACH,YAAM,IAAI,KAAK,0BAA0B,CAAC,GAAGD,IAAI,OAAO,EAAE,QAAQ,EAAE,IAAIC,IAAI,OAAO,EAAE,QAAQ,EAAE;AAC/F,WAAK,UAAU,IAAID,GAAGC,CAAC;AAAA,IACzB;AAAA,EACF;AAAA,EACA,uBAAuB,GAAG;AACxB,UAAM,IAAI,KAAK,0BAA0B,CAAC,GAAGD,IAAI,EAAE,QAAQ,EAAE,GAAGC,IAAI,EAAE,QAAQ,EAAE,GAAGC,IAAI,KAAK,KAAKF,IAAIA,IAAIC,IAAIA,CAAC;AAC9G,SAAK,YAAY,IAAI,GAAGC,CAAC;AAAA,EAC3B;AAAA,EACA,0BAA0B,GAAG;AAC3B,SAAK,cAAc,KAAK,uBAAuB,CAAC,GAAG,KAAK,aAAa,KAAK,qBAAqB,CAAC;AAAA,EAClG;AAAA,EACA,6BAA6B,GAAG;AAC9B,SAAK,cAAc,KAAK,uBAAuB,CAAC,GAAG,KAAK,gBAAgB,KAAK,wBAAwB,CAAC;AAAA,EACxG;AAAA,EACA,uBAAuB,GAAG;AACxB,QAAI,KAAK,UAAU,UAAU;AAC3B,WAAK,WAAW,IAAI,EAAE,OAAO,EAAE,KAAK;AAAA,SACjC;AACH,YAAMF,IAAI,KAAK,0BAA0B,CAAC,GAAGC,IAAI,OAAO,EAAE,QAAQD,EAAE,IAAIE,IAAI,OAAO,EAAE,QAAQF,EAAE;AAC/F,WAAK,WAAW,IAAIC,GAAGC,CAAC;AAAA,IAC1B;AACA,SAAK,aAAa,WAAW,KAAK,YAAY,KAAK,YAAY,EAAE,eAAe,KAAK,WAAW;AAChG,UAAM,IAAI,KAAK;AACf,SAAK,YAAYuxB,KAAK,KAAK,aAAa,IAAI,EAAE,YAAY,GAAG,KAAK,UAAUA,KAAK,KAAK,aAAa,IAAI,EAAE,YAAY,GAAG,KAAK,aAAa,KAAK,KAAK,UAAU;AAAA,EAChK;AAAA,EACA,oBAAoB,GAAG;AACrB,QAAI,KAAK,UAAU,WAAW;AAC5B,WAAK,QAAQ,IAAI,EAAE,OAAO,EAAE,KAAK;AAAA,SAC9B;AACH,YAAM,IAAI,KAAK,0BAA0B,CAAC,GAAGzxB,IAAI,OAAO,EAAE,QAAQ,EAAE,IAAIC,IAAI,OAAO,EAAE,QAAQ,EAAE;AAC/F,WAAK,QAAQ,IAAID,GAAGC,CAAC;AAAA,IACvB;AACA,SAAK,UAAU,WAAW,KAAK,SAAS,KAAK,SAAS,EAAE,eAAe,KAAK,QAAQ,GAAG,KAAK,KAAK,KAAK,UAAU,GAAG,KAAK,UAAU,CAAC,GAAG,KAAK,UAAU,KAAK,KAAK,OAAO;AAAA,EACxK;AAAA,EACA,sBAAsB,GAAG;AACvB,UAAM,IAAI,KAAK,0BAA0B,CAAC,GAAGD,IAAI,EAAE,QAAQ,EAAE,GAAGC,IAAI,EAAE,QAAQ,EAAE,GAAGC,IAAI,KAAK,KAAKF,IAAIA,IAAIC,IAAIA,CAAC;AAC9G,SAAK,UAAU,IAAI,GAAGC,CAAC,GAAG,KAAK,YAAY,IAAI,GAAG,KAAK,IAAI,KAAK,UAAU,IAAI,KAAK,YAAY,GAAG,KAAK,SAAS,CAAC,GAAG,KAAK,UAAU,KAAK,YAAY,CAAC,GAAG,KAAK,YAAY,KAAK,KAAK,SAAS;AAC5L,UAAM,KAAK,EAAE,QAAQ,EAAE,KAAK,KAAK,KAAK,EAAE,QAAQ,EAAE,KAAK;AACvD,SAAK,sBAAsB,GAAG,CAAC;AAAA,EACjC;AAAA,EACA,yBAAyB,GAAG;AAC1B,SAAK,cAAc,KAAK,sBAAsB,CAAC,GAAG,KAAK,aAAa,KAAK,oBAAoB,CAAC;AAAA,EAChG;AAAA,EACA,4BAA4B,GAAG;AAC7B,SAAK,cAAc,KAAK,sBAAsB,CAAC,GAAG,KAAK,gBAAgB,KAAK,uBAAuB,CAAC;AAAA,EACtG;AAAA;AAAA,EAEA,YAAY,GAAG;AACb,SAAK,UAAU,KAAK,EAAE,SAAS;AAAA,EACjC;AAAA,EACA,eAAe,GAAG;AAChB,WAAO,KAAK,kBAAkB,EAAE,SAAS;AACzC,aAAS,IAAI,GAAG,IAAI,KAAK,UAAU,QAAQ;AACzC,UAAI,KAAK,UAAU,CAAC,KAAK,EAAE,WAAW;AACpC,aAAK,UAAU,OAAO,GAAG,CAAC;AAC1B;AAAA,MACF;AAAA,EACJ;AAAA,EACA,mBAAmB,GAAG;AACpB,aAAS,IAAI,GAAG,IAAI,KAAK,UAAU,QAAQ;AACzC,UAAI,KAAK,UAAU,CAAC,KAAK,EAAE,UAAW,QAAO;AAC/C,WAAO;AAAA,EACT;AAAA,EACA,cAAc,GAAG;AACf,QAAI,IAAI,KAAK,kBAAkB,EAAE,SAAS;AAC1C,UAAM,WAAW,IAAI,IAAI6B,GAAE,GAAI,KAAK,kBAAkB,EAAE,SAAS,IAAI,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK;AAAA,EACjG;AAAA,EACA,0BAA0B,GAAG;AAC3B,UAAM,IAAI,EAAE,cAAc,KAAK,UAAU,CAAC,IAAI,KAAK,UAAU,CAAC,IAAI,KAAK,UAAU,CAAC;AAClF,WAAO,KAAK,kBAAkB,CAAC;AAAA,EACjC;AAAA;AAAA,EAEA,kBAAkB,GAAG;AACnB,UAAM,IAAI,EAAE,WAAW/B,IAAI;AAAA,MACzB,SAAS,EAAE;AAAA,MACX,SAAS,EAAE;AAAA,MACX,QAAQ,EAAE;AAAA,IAChB;AACI,YAAQ,GAAC;AAAA,MACP,KAAK;AACH,QAAAA,EAAE,UAAU;AACZ;AAAA,MACF,KAAK;AACH,QAAAA,EAAE,UAAU;AACZ;AAAA,IACR;AACI,WAAO,EAAE,WAAW,CAAC,KAAK,mBAAmBA,EAAE,UAAU,KAAKA;AAAA,EAChE;AACF;AACA,SAAS8xB,GAAGvyB,GAAG;AACb,OAAK,YAAY,OAAO,KAAK,UAAU,WAAW,MAAM,KAAK,WAAW,kBAAkBA,EAAE,SAAS,GAAG,KAAK,WAAW,iBAAiB,eAAe,KAAK,cAAc,GAAG,KAAK,WAAW,iBAAiB,aAAa,KAAK,YAAY,IAAI,CAAC,KAAK,mBAAmBA,CAAC,MAAM,KAAK,YAAYA,CAAC,GAAGA,EAAE,gBAAgB,UAAU,KAAK,cAAcA,CAAC,IAAI,KAAK,aAAaA,CAAC;AAC/W;AACA,SAASsyB,GAAGtyB,GAAG;AACb,OAAK,YAAY,OAAOA,EAAE,gBAAgB,UAAU,KAAK,aAAaA,CAAC,IAAI,KAAK,aAAaA,CAAC;AAChG;AACA,SAASwyB,GAAGxyB,GAAG;AACb,UAAQ,KAAK,eAAeA,CAAC,GAAG,KAAK,UAAU,QAAM;AAAA,IACnD,KAAK;AACH,WAAK,WAAW,sBAAsBA,EAAE,SAAS,GAAG,KAAK,WAAW,oBAAoB,eAAe,KAAK,cAAc,GAAG,KAAK,WAAW,oBAAoB,aAAa,KAAK,YAAY,GAAG,KAAK,cAAc6xB,EAAE,GAAG,KAAK,QAAQM,GAAG;AAC1O;AAAA,IACF,KAAK;AACH,YAAM,IAAI,KAAK,UAAU,CAAC,GAAG,IAAI,KAAK,kBAAkB,CAAC;AACzD,WAAK,cAAc,EAAE,WAAW,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,EAAC,CAAE;AAC3D;AAAA,EACN;AACA;AACA,SAASU,GAAG7yB,GAAG;AACb,MAAI;AACJ,UAAQA,EAAE,QAAM;AAAA,IACd,KAAK;AACH,UAAI,KAAK,aAAa;AACtB;AAAA,IACF,KAAK;AACH,UAAI,KAAK,aAAa;AACtB;AAAA,IACF,KAAK;AACH,UAAI,KAAK,aAAa;AACtB;AAAA,IACF;AACE,UAAI;AAAA,EACV;AACE,UAAQ,GAAC;AAAA,IACP,KAAKlK,GAAG;AACN,UAAI,KAAK,eAAe,GAAI;AAC5B,WAAK,sBAAsBkK,CAAC,GAAG,KAAK,QAAQmyB,GAAG;AAC/C;AAAA,IACF,KAAKr8B,GAAG;AACN,UAAIkK,EAAE,WAAWA,EAAE,WAAWA,EAAE,UAAU;AACxC,YAAI,KAAK,cAAc,GAAI;AAC3B,aAAK,oBAAoBA,CAAC,GAAG,KAAK,QAAQmyB,GAAG;AAAA,MAC/C,OAAO;AACL,YAAI,KAAK,iBAAiB,GAAI;AAC9B,aAAK,uBAAuBnyB,CAAC,GAAG,KAAK,QAAQmyB,GAAG;AAAA,MAClD;AACA;AAAA,IACF,KAAKr8B,GAAG;AACN,UAAIkK,EAAE,WAAWA,EAAE,WAAWA,EAAE,UAAU;AACxC,YAAI,KAAK,iBAAiB,GAAI;AAC9B,aAAK,uBAAuBA,CAAC,GAAG,KAAK,QAAQmyB,GAAG;AAAA,MAClD,OAAO;AACL,YAAI,KAAK,cAAc,GAAI;AAC3B,aAAK,oBAAoBnyB,CAAC,GAAG,KAAK,QAAQmyB,GAAG;AAAA,MAC/C;AACA;AAAA,IACF;AACE,WAAK,QAAQA,GAAG;AAAA,EACtB;AACE,OAAK,UAAUA,GAAG,QAAQ,KAAK,cAAcP,EAAE;AACjD;AACA,SAASkB,GAAG9yB,GAAG;AACb,UAAQ,KAAK,OAAK;AAAA,IAChB,KAAKmyB,GAAG;AACN,UAAI,KAAK,iBAAiB,GAAI;AAC9B,WAAK,uBAAuBnyB,CAAC;AAC7B;AAAA,IACF,KAAKmyB,GAAG;AACN,UAAI,KAAK,eAAe,GAAI;AAC5B,WAAK,sBAAsBnyB,CAAC;AAC5B;AAAA,IACF,KAAKmyB,GAAG;AACN,UAAI,KAAK,cAAc,GAAI;AAC3B,WAAK,oBAAoBnyB,CAAC;AAC1B;AAAA,EACN;AACA;AACA,SAAS0yB,GAAG1yB,GAAG;AACb,OAAK,YAAY,MAAM,KAAK,eAAe,MAAM,KAAK,UAAUmyB,GAAG,SAASnyB,EAAE,eAAc,GAAI,KAAK,cAAc4xB,EAAE,GAAG,KAAK,kBAAkB,KAAK,kBAAkB5xB,CAAC,CAAC,GAAG,KAAK,cAAc6xB,EAAE;AAClM;AACA,SAASc,GAAG3yB,GAAG;AACb,OAAK,YAAY,MAAM,KAAK,eAAeA,CAAC;AAC9C;AACA,SAAS4yB,GAAG5yB,GAAG;AACb,UAAQ,KAAK,cAAcA,CAAC,GAAG,KAAK,UAAU,QAAM;AAAA,IAClD,KAAK;AACH,cAAQ,KAAK,QAAQ,KAAG;AAAA,QACtB,KAAKjK,GAAG;AACN,cAAI,KAAK,iBAAiB,GAAI;AAC9B,eAAK,wBAAwBiK,CAAC,GAAG,KAAK,QAAQmyB,GAAG;AACjD;AAAA,QACF,KAAKp8B,GAAG;AACN,cAAI,KAAK,cAAc,GAAI;AAC3B,eAAK,qBAAqBiK,CAAC,GAAG,KAAK,QAAQmyB,GAAG;AAC9C;AAAA,QACF;AACE,eAAK,QAAQA,GAAG;AAAA,MAC1B;AACM;AAAA,IACF,KAAK;AACH,cAAQ,KAAK,QAAQ,KAAG;AAAA,QACtB,KAAKp8B,GAAG;AACN,cAAI,KAAK,eAAe,MAAM,KAAK,cAAc,GAAI;AACrD,eAAK,0BAA0BiK,CAAC,GAAG,KAAK,QAAQmyB,GAAG;AACnD;AAAA,QACF,KAAKp8B,GAAG;AACN,cAAI,KAAK,eAAe,MAAM,KAAK,iBAAiB,GAAI;AACxD,eAAK,6BAA6BiK,CAAC,GAAG,KAAK,QAAQmyB,GAAG;AACtD;AAAA,QACF;AACE,eAAK,QAAQA,GAAG;AAAA,MAC1B;AACM;AAAA,IACF;AACE,WAAK,QAAQA,GAAG;AAAA,EACtB;AACE,OAAK,UAAUA,GAAG,QAAQ,KAAK,cAAcP,EAAE;AACjD;AACA,SAAS/8B,GAAGmL,GAAG;AACb,UAAQ,KAAK,cAAcA,CAAC,GAAG,KAAK,OAAK;AAAA,IACvC,KAAKmyB,GAAG;AACN,UAAI,KAAK,iBAAiB,GAAI;AAC9B,WAAK,uBAAuBnyB,CAAC,GAAG,KAAK,OAAM;AAC3C;AAAA,IACF,KAAKmyB,GAAG;AACN,UAAI,KAAK,cAAc,GAAI;AAC3B,WAAK,oBAAoBnyB,CAAC,GAAG,KAAK,OAAM;AACxC;AAAA,IACF,KAAKmyB,GAAG;AACN,UAAI,KAAK,eAAe,MAAM,KAAK,cAAc,GAAI;AACrD,WAAK,yBAAyBnyB,CAAC,GAAG,KAAK,OAAM;AAC7C;AAAA,IACF,KAAKmyB,GAAG;AACN,UAAI,KAAK,eAAe,MAAM,KAAK,iBAAiB,GAAI;AACxD,WAAK,4BAA4BnyB,CAAC,GAAG,KAAK,OAAM;AAChD;AAAA,IACF;AACE,WAAK,QAAQmyB,GAAG;AAAA,EACtB;AACA;AACA,SAASM,GAAGzyB,GAAG;AACb,OAAK,YAAY,MAAMA,EAAE,eAAc;AACzC;AACA,SAAS+yB,GAAG/yB,GAAG;AACb,EAAAA,EAAE,QAAQ,cAAc,KAAK,iBAAiB,IAAI,KAAK,WAAW,YAAW,EAAG,iBAAiB,SAAS,KAAK,qBAAqB,EAAE,SAAS,IAAI,SAAS,GAAE,CAAE;AAClK;AACA,SAASgzB,GAAGhzB,GAAG;AACb,EAAAA,EAAE,QAAQ,cAAc,KAAK,iBAAiB,IAAI,KAAK,WAAW,YAAW,EAAG,oBAAoB,SAAS,KAAK,qBAAqB,EAAE,SAAS,IAAI,SAAS,GAAE,CAAE;AACrK;AACA,IAAIizB,KAAsB,kBAACjzB,OAAOA,EAAE,MAAM,OAAOA,EAAE,SAAS,UAAUA,EAAE,OAAO,QAAQA,EAAE,QAAQ,SAASA,EAAE,QAAQ,SAASA,EAAE,OAAO,QAAQA,EAAE,MAAM,OAAOA,IAAIizB,MAAM,CAAA,CAAE,GAAGC,KAAsB,kBAAClzB,OAAOA,EAAE,cAAc,eAAeA,EAAE,eAAe,gBAAgBA,IAAIkzB,MAAM,CAAA,CAAE,GAAGC,KAAsB,kBAACnzB,OAAOA,EAAE,QAAQ,SAASA,EAAE,cAAc,QAAQA,EAAE,UAAU,YAAYA,IAAImzB,MAAM,CAAA,CAAE;AACtY,MAAMC,GAAG;AAAA,EACP;AAAA,EACA;AAAA,EACA;AAAA,EACA,YAAY,GAAG,GAAG3yB,GAAGC,GAAG;AACtB,SAAK,cAAcA,GAAG,KAAK,SAAS,IAAI4M,GAAG,IAAI,IAAI7M,GAAG,KAAK,GAAG,GAAG,KAAK,OAAO,SAAS,IAAI,IAAI,IAAI,EAAE,GAAG,KAAK,WAAW,IAAI4xB,GAAG,KAAK,QAAQ,GAAG,KAAK,WAAW,GAAG,KAAK,SAAS,gBAAgB,IAAI,KAAK,SAAS,gBAAgB;AAAA,EACnO;AAAA,EACA,aAAa,GAAG,GAAG;AACjB,SAAK,OAAO,SAAS,IAAI,GAAG,KAAK,OAAO,uBAAsB;AAAA,EAChE;AAAA,EACA,OAAO;AACL,SAAK,SAAS,OAAM;AAAA,EACtB;AAAA,EACA,QAAQ,GAAG;AACT,UAAM,IAAI,KAAK,OAAO,SAAS,OAAM;AACrC,YAAQ,GAAC;AAAA,MACP,KAAKY,GAAG;AAAA,MACR,KAAK;AACH,aAAK,OAAO,SAAS,IAAI,GAAG,GAAG,CAAC;AAChC;AAAA,MACF,KAAKA,GAAG;AAAA,MACR,KAAK;AACH,aAAK,OAAO,SAAS,IAAI,GAAG,GAAG,CAAC;AAChC;AAAA,MACF,KAAKA,GAAG;AAAA,MACR,KAAK;AACH,aAAK,OAAO,SAAS,IAAI,IAAI,KAAK,KAAK,CAAC,GAAG,IAAI,KAAK,KAAK,CAAC,GAAG,IAAI,KAAK,KAAK,CAAC,CAAC;AAC7E;AAAA,IACR;AACI,SAAK,OAAO,OAAO,GAAG,GAAG,CAAC,GAAG,KAAK,SAAS,OAAM;AAAA,EACnD;AACF;AACA,SAASI,GAAGrzB,GAAG,GAAG;AAChB,MAAI,MAAM7B;AACR,WAAO,QAAQ,KAAK,yFAAyF,GAAG6B;AAClH,MAAI,MAAM3B,MAAM,MAAMD,IAAI;AACxB,QAAI,IAAI4B,EAAE,SAAQ;AAClB,QAAI,MAAM,MAAM;AACd,YAAM,IAAI,CAAA,GAAI,IAAIA,EAAE,aAAa,UAAU;AAC3C,UAAI,MAAM,QAAQ;AAChB,iBAAS,IAAI,GAAG,IAAI,EAAE,OAAO;AAC3B,YAAE,KAAK,CAAC;AACV,QAAAA,EAAE,SAAS,CAAC,GAAG,IAAIA,EAAE,SAAQ;AAAA,MAC/B;AACE,eAAO,QAAQ,MAAM,yGAAyG,GAAGA;AAAA,IACrI;AACA,UAAMS,IAAI,EAAE,QAAQ,GAAGC,IAAI,CAAA;AAC3B,QAAI,MAAMrC;AACR,eAAS,IAAI,GAAG,KAAKoC,GAAG;AACtB,QAAAC,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,GAAGA,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,GAAGA,EAAE,KAAK,EAAE,KAAK,IAAI,CAAC,CAAC;AAAA;AAE5D,eAAS,IAAI,GAAG,IAAID,GAAG;AACrB,YAAI,MAAM,KAAKC,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,GAAGA,EAAE,KAAK,EAAE,KAAK,IAAI,CAAC,CAAC,GAAGA,EAAE,KAAK,EAAE,KAAK,IAAI,CAAC,CAAC,MAAMA,EAAE,KAAK,EAAE,KAAK,IAAI,CAAC,CAAC,GAAGA,EAAE,KAAK,EAAE,KAAK,IAAI,CAAC,CAAC,GAAGA,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;AACrJ,IAAAA,EAAE,SAAS,MAAMD,KAAK,QAAQ,MAAM,kGAAkG;AACtI,UAAME,IAAIX,EAAE,MAAK;AACjB,WAAOW,EAAE,SAASD,CAAC,GAAGC,EAAE,YAAW,GAAIA;AAAA,EACzC;AACE,WAAO,QAAQ,MAAM,uEAAuE,CAAC,GAAGX;AACpG;AACA,MAAMszB,WAAW/f,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMlB,YAAY,GAAG;AACb,UAAM,CAAC,GAAG,KAAK,cAAc,MAAM,KAAK,aAAa,MAAM,KAAK,iBAAiB,MAAM,KAAK,kBAAkB,CAAA,GAAI,KAAK,SAAS,SAAS,GAAG;AAC1I,aAAO,IAAIggB,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,KAAK,GAAG,GAAG9zB,GAAGC,GAAG;AACf,UAAMC,IAAI;AACV,QAAI;AACJ,QAAI,KAAK,iBAAiB;AACxB,UAAI,KAAK;AAAA,aACF,KAAK,SAAS,IAAI;AACzB,YAAM,IAAIqU,GAAG,eAAe,CAAC;AAC7B,UAAIA,GAAG,WAAW,GAAG,KAAK,IAAI;AAAA,IAChC;AACE,UAAIA,GAAG,eAAe,CAAC;AACzB,SAAK,QAAQ,UAAU,CAAC;AACxB,UAAM,IAAI,SAAS,GAAG;AACpB,MAAAtU,IAAIA,EAAE,CAAC,IAAI,QAAQ,MAAM,CAAC,GAAGC,EAAE,QAAQ,UAAU,CAAC,GAAGA,EAAE,QAAQ,QAAQ,CAAC;AAAA,IAC1E,GAAG,IAAI,IAAI+S,GAAG,KAAK,OAAO;AAC1B,MAAE,QAAQ,KAAK,IAAI,GAAG,EAAE,gBAAgB,aAAa,GAAG,EAAE,iBAAiB,KAAK,aAAa,GAAG,EAAE,mBAAmB,KAAK,eAAe,GAAG,EAAE,KAAK,GAAG,SAAS,GAAG;AAChK,UAAI;AACF,QAAA/S,EAAE,MAAM,GAAG,GAAG,SAAS,GAAG;AACxB,YAAE,CAAC,GAAGA,EAAE,QAAQ,QAAQ,CAAC;AAAA,QAC3B,GAAG,CAAC;AAAA,MACN,SAAS,GAAG;AACV,UAAE,CAAC;AAAA,MACL;AAAA,IACF,GAAGF,GAAG,CAAC;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,eAAe,GAAG;AAChB,WAAO,KAAK,cAAc,GAAG;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG;AACf,WAAO,KAAK,aAAa,GAAG;AAAA,EAC9B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,kBAAkB,GAAG;AACnB,WAAO,KAAK,iBAAiB,GAAG;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,SAAS,GAAG;AACV,WAAO,KAAK,gBAAgB,QAAQ,CAAC,MAAM,MAAM,KAAK,gBAAgB,KAAK,CAAC,GAAG;AAAA,EACjF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,GAAG;AACZ,WAAO,KAAK,gBAAgB,QAAQ,CAAC,MAAM,MAAM,KAAK,gBAAgB,OAAO,KAAK,gBAAgB,QAAQ,CAAC,GAAG,CAAC,GAAG;AAAA,EACpH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,MAAM,GAAG,GAAGA,GAAGC,GAAG;AAChB,QAAIC;AACJ,UAAM,IAAI,CAAA,GAAI,IAAI,CAAA,GAAI,IAAI,IAAI,YAAW;AACzC,QAAI,OAAO,KAAK;AACd,MAAAA,IAAI,KAAK,MAAM,CAAC;AAAA,aACT,aAAa;AACpB,UAAI,EAAE,OAAO,IAAI,WAAW,GAAG,GAAG,CAAC,CAAC,MAAM6zB,IAAI;AAC5C,YAAI;AACF,YAAEC,GAAG,eAAe,IAAI,IAAIC,GAAG,CAAC;AAAA,QAClC,SAASrwB,GAAG;AACV,UAAA3D,KAAKA,EAAE2D,CAAC;AACR;AAAA,QACF;AACA,QAAA1D,IAAI,KAAK,MAAM,EAAE8zB,GAAG,eAAe,EAAE,OAAO;AAAA,MAC9C;AACE,QAAA9zB,IAAI,KAAK,MAAM,EAAE,OAAO,CAAC,CAAC;AAAA;AAE5B,MAAAA,IAAI;AACN,QAAIA,EAAE,UAAU,UAAUA,EAAE,MAAM,QAAQ,CAAC,IAAI,GAAG;AAChD,MAAAD,KAAKA,EAAE,IAAI,MAAM,yEAAyE,CAAC;AAC3F;AAAA,IACF;AACA,UAAM,IAAI,IAAIi0B,GAAGh0B,GAAG;AAAA,MAClB,MAAM,KAAK,KAAK,gBAAgB;AAAA,MAChC,aAAa,KAAK;AAAA,MAClB,eAAe,KAAK;AAAA,MACpB,SAAS,KAAK;AAAA,MACd,YAAY,KAAK;AAAA,MACjB,gBAAgB,KAAK;AAAA,IAC3B,CAAK;AACD,MAAE,WAAW,iBAAiB,KAAK,aAAa;AAChD,aAAS,IAAI,GAAG,IAAI,KAAK,gBAAgB,QAAQ,KAAK;AACpD,YAAM,IAAI,KAAK,gBAAgB,CAAC,EAAE,CAAC;AACnC,QAAE,QAAQ,QAAQ,MAAM,sDAAsD,GAAG,EAAE,EAAE,IAAI,IAAI,GAAG,EAAE,EAAE,IAAI,IAAI;AAAA,IAC9G;AACA,QAAIA,EAAE;AACJ,eAAS,IAAI,GAAG,IAAIA,EAAE,eAAe,QAAQ,EAAE,GAAG;AAChD,cAAM,IAAIA,EAAE,eAAe,CAAC,GAAG,IAAIA,EAAE,sBAAsB,CAAA;AAC3D,gBAAQ,GAAC;AAAA,UACP,KAAK8zB,GAAG;AACN,cAAE,CAAC,IAAI,IAAIG,GAAE;AACb;AAAA,UACF,KAAKH,GAAG;AACN,cAAE,CAAC,IAAI,IAAII,GAAGl0B,GAAG,KAAK,WAAW;AACjC;AAAA,UACF,KAAK8zB,GAAG;AACN,cAAE,CAAC,IAAI,IAAIK,GAAE;AACb;AAAA,UACF,KAAKL,GAAG;AACN,cAAE,CAAC,IAAI,IAAIM,GAAE;AACb;AAAA,UACF;AACE,cAAE,QAAQ,CAAC,KAAK,KAAK,EAAE,CAAC,MAAM,UAAU,QAAQ,KAAK,0CAA0C,IAAI,IAAI;AAAA,QACnH;AAAA,MACM;AACF,MAAE,cAAc,CAAC,GAAG,EAAE,WAAW,CAAC,GAAG,EAAE,MAAMt0B,GAAGC,CAAC;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,WAAW,GAAG,GAAG;AACf,UAAMD,IAAI;AACV,WAAO,IAAI,QAAQ,SAASC,GAAGC,GAAG;AAChC,MAAAF,EAAE,MAAM,GAAG,GAAGC,GAAGC,CAAC;AAAA,IACpB,CAAC;AAAA,EACH;AACF;AACA,SAASq0B,KAAK;AACZ,MAAIh1B,IAAI,CAAA;AACR,SAAO;AAAA,IACL,KAAK,SAAS,GAAG;AACf,aAAOA,EAAE,CAAC;AAAA,IACZ;AAAA,IACA,KAAK,SAAS,GAAG,GAAG;AAClB,MAAAA,EAAE,CAAC,IAAI;AAAA,IACT;AAAA,IACA,QAAQ,SAAS,GAAG;AAClB,aAAOA,EAAE,CAAC;AAAA,IACZ;AAAA,IACA,WAAW,WAAW;AACpB,MAAAA,IAAI,CAAA;AAAA,IACN;AAAA,EACJ;AACA;AACA,MAAMy0B,KAAK;AAAA,EACT,iBAAiB;AAAA,EACjB,4BAA4B;AAAA,EAC5B,qBAAqB;AAAA,EACrB,yBAAyB;AAAA,EACzB,0BAA0B;AAAA,EAC1B,mBAAmB;AAAA,EACnB,qBAAqB;AAAA,EACrB,wBAAwB;AAAA,EACxB,4BAA4B;AAAA,EAC5B,2BAA2B;AAAA,EAC3B,0BAA0B;AAAA,EAC1B,qBAAqB;AAAA,EACrB,sBAAsB;AAAA,EACtB,oBAAoB;AAAA,EACpB,uBAAuB;AAAA,EACvB,uBAAuB;AAAA,EACvB,iCAAiC;AAAA,EACjC,oBAAoB;AAAA,EACpB,kBAAkB;AAAA,EAClB,kBAAkB;AAAA,EAClB,yBAAyB;AAAA,EACzB,yBAAyB;AAC3B;AACA,MAAMJ,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOI,GAAG,qBAAqB,KAAK,QAAQ,EAAE,MAAM,CAAA,GAAI,MAAM,CAAA,EAAE;AAAA,EACxF;AAAA,EACA,YAAY;AACV,UAAM,IAAI,KAAK,QAAQ,IAAI,KAAK,OAAO,KAAK,SAAS,CAAA;AACrD,aAASh0B,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD,KAAK;AACxC,YAAME,IAAI,EAAEF,CAAC;AACb,MAAAE,EAAE,cAAcA,EAAE,WAAW,KAAK,IAAI,KAAKA,EAAE,WAAW,KAAK,IAAI,EAAE,UAAU,UAAU,EAAE,YAAY,KAAK,OAAOA,EAAE,WAAW,KAAK,IAAI,EAAE,KAAK;AAAA,IAChJ;AAAA,EACF;AAAA,EACA,WAAW,GAAG;AACZ,UAAM,IAAI,KAAK,QAAQF,IAAI,WAAW;AACtC,QAAIC,IAAI,EAAE,MAAM,IAAID,CAAC;AACrB,QAAIC,EAAG,QAAOA;AACd,UAAMC,IAAI,EAAE,MAAM9S,MAAM8S,EAAE,cAAcA,EAAE,WAAW,KAAK,IAAI,KAAK,CAAA,GAAI,UAAU,CAAA,GAAI,CAAC;AACtF,QAAIwD;AACJ,UAAMC,IAAI,IAAI4F,GAAG,QAAQ;AACzB,IAAAnc,EAAE,UAAU,UAAUuW,EAAE,OAAOvW,EAAE,MAAM,CAAC,GAAGA,EAAE,MAAM,CAAC,GAAGA,EAAE,MAAM,CAAC,GAAG+Q,EAAE;AACrE,UAAMyF,IAAIxW,EAAE,UAAU,SAASA,EAAE,QAAQ;AACzC,YAAQA,EAAE,MAAI;AAAA,MACZ,KAAK;AACH,QAAAsW,IAAI,IAAI2Q,GAAG1Q,CAAC,GAAGD,EAAE,OAAO,SAAS,IAAI,GAAG,GAAG,EAAE,GAAGA,EAAE,IAAIA,EAAE,MAAM;AAC9D;AAAA,MACF,KAAK;AACH,QAAAA,IAAI,IAAIwQ,GAAGvQ,CAAC,GAAGD,EAAE,WAAWE;AAC5B;AAAA,MACF,KAAK;AACH,QAAAF,IAAI,IAAImQ,GAAGlQ,CAAC,GAAGD,EAAE,WAAWE,GAAGxW,EAAE,OAAOA,EAAE,QAAQ,CAAA,GAAIA,EAAE,KAAK,iBAAiBA,EAAE,KAAK,mBAAmB,SAASA,EAAE,KAAK,iBAAiB,GAAGA,EAAE,KAAK,iBAAiBA,EAAE,KAAK,mBAAmB,SAASA,EAAE,KAAK,iBAAiB,KAAK,KAAK,GAAGsW,EAAE,QAAQtW,EAAE,KAAK,gBAAgBsW,EAAE,WAAW,IAAItW,EAAE,KAAK,iBAAiBA,EAAE,KAAK,gBAAgBsW,EAAE,OAAO,SAAS,IAAI,GAAG,GAAG,EAAE,GAAGA,EAAE,IAAIA,EAAE,MAAM;AAC5X;AAAA,MACF;AACE,cAAM,IAAI,MAAM,8CAA8CtW,EAAE,IAAI;AAAA,IAC5E;AACI,WAAOsW,EAAE,SAAS,IAAI,GAAG,GAAG,CAAC,GAAG8wB,GAAG9wB,GAAGtW,CAAC,GAAGA,EAAE,cAAc,WAAWsW,EAAE,YAAYtW,EAAE,YAAYsW,EAAE,OAAO,EAAE,iBAAiBtW,EAAE,QAAQ,WAAW,CAAC,GAAG6S,IAAI,QAAQ,QAAQyD,CAAC,GAAG,EAAE,MAAM,IAAI1D,GAAGC,CAAC,GAAGA;AAAA,EACnM;AAAA,EACA,cAAc,GAAG,GAAG;AAClB,QAAI,MAAM;AACR,aAAO,KAAK,WAAW,CAAC;AAAA,EAC5B;AAAA,EACA,qBAAqB,GAAG;AACtB,UAAM,IAAI,MAAMD,IAAI,KAAK,QAAQ,IAAIA,EAAE,KAAK,MAAM,CAAC,GAAG0L,KAAK,EAAE,cAAc,EAAE,WAAW,KAAK,IAAI,KAAK,CAAA,GAAI;AAC1G,WAAOA,MAAM,SAAS,OAAO,KAAK,WAAWA,CAAC,EAAE,KAAK,SAASte,GAAG;AAC/D,aAAO4S,EAAE,YAAY,EAAE,OAAO0L,GAAGte,CAAC;AAAA,IACpC,CAAC;AAAA,EACH;AACF;AACA,MAAM+mC,GAAG;AAAA,EACP,cAAc;AACZ,SAAK,OAAOH,GAAG;AAAA,EACjB;AAAA,EACA,kBAAkB;AAChB,WAAOrqB;AAAA,EACT;AAAA,EACA,aAAa,GAAG,GAAG3J,GAAG;AACpB,UAAMC,IAAI,CAAA;AACV,MAAE,QAAQ,IAAIsJ,GAAG,GAAG,GAAG,CAAC,GAAG,EAAE,UAAU;AACvC,UAAMrJ,IAAI,EAAE;AACZ,QAAIA,GAAG;AACL,UAAI,MAAM,QAAQA,EAAE,eAAe,GAAG;AACpC,cAAM,IAAIA,EAAE;AACZ,UAAE,MAAM,OAAO,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG/B,EAAE,GAAG,EAAE,UAAU,EAAE,CAAC;AAAA,MACvD;AACA,MAAA+B,EAAE,qBAAqB,UAAUD,EAAE,KAAKD,EAAE,cAAc,GAAG,OAAOE,EAAE,kBAAkBhC,EAAE,CAAC;AAAA,IAC3F;AACA,WAAO,QAAQ,IAAI+B,CAAC;AAAA,EACtB;AACF;AACA,MAAMszB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOS,GAAG;AAAA,EAClC;AAAA,EACA,qBAAqB,GAAG,GAAG;AACzB,UAAM/zB,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,QAAI,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO,QAAQ,QAAO;AACxB,UAAM,IAAIA,EAAE,WAAW,KAAK,IAAI,EAAE;AAClC,WAAO,MAAM,WAAW,EAAE,oBAAoB,IAAI,QAAQ,QAAO;AAAA,EACnE;AACF;AACA,MAAM6yB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOkB,GAAG;AAAA,EAClC;AAAA,EACA,gBAAgB,GAAG;AACjB,UAAMh0B,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,WAAO,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI,IAAI,OAAOkR;AAAA,EAC5D;AAAA,EACA,qBAAqB,GAAG,GAAG;AACzB,UAAMlR,IAAI,KAAK,QAAQC,IAAID,EAAE,KAAK,UAAU,CAAC;AAC7C,QAAI,CAACC,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO,QAAQ,QAAO;AACxB,UAAMC,IAAI,CAAA,GAAI,IAAID,EAAE,WAAW,KAAK,IAAI;AACxC,QAAI,EAAE,oBAAoB,WAAW,EAAE,YAAY,EAAE,kBAAkB,EAAE,qBAAqB,UAAUC,EAAE,KAAKF,EAAE,cAAc,GAAG,gBAAgB,EAAE,gBAAgB,CAAC,GAAG,EAAE,6BAA6B,WAAW,EAAE,qBAAqB,EAAE,2BAA2B,EAAE,8BAA8B,UAAUE,EAAE,KAAKF,EAAE,cAAc,GAAG,yBAAyB,EAAE,yBAAyB,CAAC,GAAG,EAAE,2BAA2B,WAAWE,EAAE,KAAKF,EAAE,cAAc,GAAG,sBAAsB,EAAE,sBAAsB,CAAC,GAAG,EAAE,uBAAuB,UAAU,SAAS;AAChiB,YAAM,IAAI,EAAE,uBAAuB;AACnC,QAAE,uBAAuB,IAAI+B,GAAG,GAAG,CAAC;AAAA,IACtC;AACA,WAAO,QAAQ,IAAI7B,CAAC;AAAA,EACtB;AACF;AACA,MAAM6yB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOiB,GAAG;AAAA,EAClC;AAAA,EACA,gBAAgB,GAAG;AACjB,UAAMh0B,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,WAAO,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI,IAAI,OAAOkR;AAAA,EAC5D;AAAA,EACA,qBAAqB,GAAG,GAAG;AACzB,UAAMjR,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,QAAI,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO,QAAQ,QAAO;AACxB,UAAM,IAAIA,EAAE,WAAW,KAAK,IAAI;AAChC,WAAO,EAAE,aAAa,EAAE,eAAe,SAAS,EAAE,aAAa,GAAG,QAAQ,QAAO;AAAA,EACnF;AACF;AACA,MAAMwzB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOO,GAAG;AAAA,EAClC;AAAA,EACA,gBAAgB,GAAG;AACjB,UAAMh0B,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,WAAO,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI,IAAI,OAAOkR;AAAA,EAC5D;AAAA,EACA,qBAAqB,GAAG,GAAG;AACzB,UAAMlR,IAAI,KAAK,QAAQC,IAAID,EAAE,KAAK,UAAU,CAAC;AAC7C,QAAI,CAACC,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO,QAAQ,QAAO;AACxB,UAAMC,IAAI,CAAA,GAAI,IAAID,EAAE,WAAW,KAAK,IAAI;AACxC,WAAO,EAAE,sBAAsB,WAAW,EAAE,cAAc,EAAE,oBAAoB,EAAE,uBAAuB,UAAUC,EAAE,KAAKF,EAAE,cAAc,GAAG,kBAAkB,EAAE,kBAAkB,CAAC,GAAG,EAAE,mBAAmB,WAAW,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,8BAA8B,WAAW,EAAE,4BAA4B,CAAC,KAAK,GAAG,IAAI,EAAE,gCAAgC,WAAW,EAAE,0BAA0B,CAAC,IAAI,EAAE,8BAA8B,EAAE,gCAAgC,WAAW,EAAE,0BAA0B,CAAC,IAAI,EAAE,8BAA8B,EAAE,gCAAgC,UAAUE,EAAE,KAAKF,EAAE,cAAc,GAAG,2BAA2B,EAAE,2BAA2B,CAAC,GAAG,QAAQ,IAAIE,CAAC;AAAA,EAChsB;AACF;AACA,MAAMizB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOa,GAAG;AAAA,EAClC;AAAA,EACA,gBAAgB,GAAG;AACjB,UAAMh0B,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,WAAO,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI,IAAI,OAAOkR;AAAA,EAC5D;AAAA,EACA,qBAAqB,GAAG,GAAG;AACzB,UAAMlR,IAAI,KAAK,QAAQC,IAAID,EAAE,KAAK,UAAU,CAAC;AAC7C,QAAI,CAACC,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO,QAAQ,QAAO;AACxB,UAAMC,IAAI,CAAA;AACV,MAAE,aAAa,IAAIqJ,GAAG,GAAG,GAAG,CAAC,GAAG,EAAE,iBAAiB,GAAG,EAAE,QAAQ;AAChE,UAAM,IAAItJ,EAAE,WAAW,KAAK,IAAI;AAChC,QAAI,EAAE,qBAAqB,QAAQ;AACjC,YAAM,IAAI,EAAE;AACZ,QAAE,WAAW,OAAO,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG9B,EAAE;AAAA,IAC1C;AACA,WAAO,EAAE,yBAAyB,WAAW,EAAE,iBAAiB,EAAE,uBAAuB,EAAE,sBAAsB,UAAU+B,EAAE,KAAKF,EAAE,cAAc,GAAG,iBAAiB,EAAE,mBAAmB9B,EAAE,CAAC,GAAG,EAAE,0BAA0B,UAAUgC,EAAE,KAAKF,EAAE,cAAc,GAAG,qBAAqB,EAAE,qBAAqB,CAAC,GAAG,QAAQ,IAAIE,CAAC;AAAA,EAChU;AACF;AACA,MAAMkzB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOY,GAAG;AAAA,EAClC;AAAA,EACA,gBAAgB,GAAG;AACjB,UAAMh0B,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,WAAO,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI,IAAI,OAAOkR;AAAA,EAC5D;AAAA,EACA,qBAAqB,GAAG,GAAG;AACzB,UAAMlR,IAAI,KAAK,QAAQC,IAAID,EAAE,KAAK,UAAU,CAAC;AAC7C,QAAI,CAACC,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO,QAAQ,QAAO;AACxB,UAAMC,IAAI,CAAA,GAAI,IAAID,EAAE,WAAW,KAAK,IAAI;AACxC,WAAO,EAAE,uBAAuB,WAAW,EAAE,eAAe,EAAE,qBAAqB,EAAE,wBAAwB,UAAUC,EAAE,KAAKF,EAAE,cAAc,GAAG,mBAAmB,EAAE,mBAAmB,CAAC,GAAG,QAAQ,IAAIE,CAAC;AAAA,EAC5M;AACF;AACA,MAAMmzB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOW,GAAG;AAAA,EAClC;AAAA,EACA,gBAAgB,GAAG;AACjB,UAAMh0B,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,WAAO,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI,IAAI,OAAOkR;AAAA,EAC5D;AAAA,EACA,qBAAqB,GAAG,GAAG;AACzB,UAAMlR,IAAI,KAAK,QAAQC,IAAID,EAAE,KAAK,UAAU,CAAC;AAC7C,QAAI,CAACC,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO,QAAQ,QAAO;AACxB,UAAMC,IAAI,CAAA,GAAI,IAAID,EAAE,WAAW,KAAK,IAAI;AACxC,MAAE,YAAY,EAAE,oBAAoB,SAAS,EAAE,kBAAkB,GAAG,EAAE,qBAAqB,UAAUC,EAAE,KAAKF,EAAE,cAAc,GAAG,gBAAgB,EAAE,gBAAgB,CAAC,GAAG,EAAE,sBAAsB,EAAE,uBAAuB;AACtN,UAAM,IAAI,EAAE,oBAAoB,CAAC,GAAG,GAAG,CAAC;AACxC,WAAO,EAAE,mBAAmB,IAAIuJ,GAAE,EAAG,OAAO,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAGpL,EAAE,GAAG,QAAQ,IAAI+B,CAAC;AAAA,EAClF;AACF;AACA,MAAMozB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOU,GAAG;AAAA,EAClC;AAAA,EACA,gBAAgB,GAAG;AACjB,UAAMh0B,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,WAAO,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI,IAAI,OAAOkR;AAAA,EAC5D;AAAA,EACA,qBAAqB,GAAG,GAAG;AACzB,UAAMjR,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,QAAI,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO,QAAQ,QAAO;AACxB,UAAM,IAAIA,EAAE,WAAW,KAAK,IAAI;AAChC,WAAO,EAAE,MAAM,EAAE,QAAQ,SAAS,EAAE,MAAM,KAAK,QAAQ,QAAO;AAAA,EAChE;AACF;AACA,MAAMuzB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOQ,GAAG;AAAA,EAClC;AAAA,EACA,gBAAgB,GAAG;AACjB,UAAMh0B,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,WAAO,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI,IAAI,OAAOkR;AAAA,EAC5D;AAAA,EACA,qBAAqB,GAAG,GAAG;AACzB,UAAMlR,IAAI,KAAK,QAAQC,IAAID,EAAE,KAAK,UAAU,CAAC;AAC7C,QAAI,CAACC,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO,QAAQ,QAAO;AACxB,UAAMC,IAAI,CAAA,GAAI,IAAID,EAAE,WAAW,KAAK,IAAI;AACxC,MAAE,oBAAoB,EAAE,mBAAmB,SAAS,EAAE,iBAAiB,GAAG,EAAE,oBAAoB,UAAUC,EAAE,KAAKF,EAAE,cAAc,GAAG,wBAAwB,EAAE,eAAe,CAAC;AAC9K,UAAM,IAAI,EAAE,uBAAuB,CAAC,GAAG,GAAG,CAAC;AAC3C,WAAO,EAAE,gBAAgB,IAAIuJ,GAAE,EAAG,OAAO,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAGpL,EAAE,GAAG,EAAE,yBAAyB,UAAU+B,EAAE,KAAKF,EAAE,cAAc,GAAG,oBAAoB,EAAE,sBAAsB9B,EAAE,CAAC,GAAG,QAAQ,IAAIgC,CAAC;AAAA,EAChM;AACF;AACA,MAAMyzB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOK,GAAG;AAAA,EAClC;AAAA,EACA,gBAAgB,GAAG;AACjB,UAAMh0B,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,WAAO,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI,IAAI,OAAOkR;AAAA,EAC5D;AAAA,EACA,qBAAqB,GAAG,GAAG;AACzB,UAAMlR,IAAI,KAAK,QAAQC,IAAID,EAAE,KAAK,UAAU,CAAC;AAC7C,QAAI,CAACC,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO,QAAQ,QAAO;AACxB,UAAMC,IAAI,CAAA,GAAI,IAAID,EAAE,WAAW,KAAK,IAAI;AACxC,WAAO,EAAE,YAAY,EAAE,eAAe,SAAS,EAAE,aAAa,GAAG,EAAE,gBAAgB,UAAUC,EAAE,KAAKF,EAAE,cAAc,GAAG,WAAW,EAAE,WAAW,CAAC,GAAG,QAAQ,IAAIE,CAAC;AAAA,EAClK;AACF;AACA,MAAMwzB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOM,GAAG;AAAA,EAClC;AAAA,EACA,gBAAgB,GAAG;AACjB,UAAMh0B,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,WAAO,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI,IAAI,OAAOkR;AAAA,EAC5D;AAAA,EACA,qBAAqB,GAAG,GAAG;AACzB,UAAMlR,IAAI,KAAK,QAAQC,IAAID,EAAE,KAAK,UAAU,CAAC;AAC7C,QAAI,CAACC,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO,QAAQ,QAAO;AACxB,UAAMC,IAAI,CAAA,GAAI,IAAID,EAAE,WAAW,KAAK,IAAI;AACxC,WAAO,EAAE,uBAAuB,WAAW,EAAE,aAAa,EAAE,qBAAqB,EAAE,uBAAuB,WAAW,EAAE,qBAAqB,EAAE,qBAAqB,EAAE,sBAAsB,UAAUC,EAAE,KAAKF,EAAE,cAAc,GAAG,iBAAiB,EAAE,iBAAiB,CAAC,GAAG,QAAQ,IAAIE,CAAC;AAAA,EACtR;AACF;AACA,MAAM8yB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOgB,GAAG;AAAA,EAClC;AAAA,EACA,YAAY,GAAG;AACb,UAAM,IAAI,KAAK,QAAQh0B,IAAI,EAAE,MAAMC,IAAID,EAAE,SAAS,CAAC;AACnD,QAAI,CAACC,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO;AACT,UAAMC,IAAID,EAAE,WAAW,KAAK,IAAI,GAAG,IAAI,EAAE,QAAQ;AACjD,QAAI,CAAC,GAAG;AACN,UAAID,EAAE,sBAAsBA,EAAE,mBAAmB,QAAQ,KAAK,IAAI,KAAK;AACrE,cAAM,IAAI,MAAM,6EAA6E;AAC/F,aAAO;AAAA,IACT;AACA,WAAO,EAAE,iBAAiB,GAAGE,EAAE,QAAQ,CAAC;AAAA,EAC1C;AACF;AACA,MAAM+yB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOe,GAAG;AAAA,EAClC;AAAA,EACA,YAAY,GAAG;AACb,UAAM,IAAI,KAAK,MAAMh0B,IAAI,KAAK,QAAQC,IAAID,EAAE,MAAME,IAAID,EAAE,SAAS,CAAC;AAClE,QAAI,CAACC,EAAE,cAAc,CAACA,EAAE,WAAW,CAAC;AAClC,aAAO;AACT,UAAM,IAAIA,EAAE,WAAW,CAAC,GAAG,IAAID,EAAE,OAAO,EAAE,MAAM;AAChD,QAAI,IAAID,EAAE;AACV,QAAI,EAAE,KAAK;AACT,YAAM,IAAIA,EAAE,QAAQ,QAAQ,WAAW,EAAE,GAAG;AAC5C,YAAM,SAAS,IAAI;AAAA,IACrB;AACA,WAAOA,EAAE,iBAAiB,GAAG,EAAE,QAAQ,CAAC;AAAA,EAC1C;AACF;AACA,MAAMkzB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOc,GAAG;AAAA,EAClC;AAAA,EACA,YAAY,GAAG;AACb,UAAM,IAAI,KAAK,MAAMh0B,IAAI,KAAK,QAAQC,IAAID,EAAE,MAAME,IAAID,EAAE,SAAS,CAAC;AAClE,QAAI,CAACC,EAAE,cAAc,CAACA,EAAE,WAAW,CAAC;AAClC,aAAO;AACT,UAAM,IAAIA,EAAE,WAAW,CAAC,GAAG,IAAID,EAAE,OAAO,EAAE,MAAM;AAChD,QAAI,IAAID,EAAE;AACV,QAAI,EAAE,KAAK;AACT,YAAM,IAAIA,EAAE,QAAQ,QAAQ,WAAW,EAAE,GAAG;AAC5C,YAAM,SAAS,IAAI;AAAA,IACrB;AACA,WAAOA,EAAE,iBAAiB,GAAG,EAAE,QAAQ,CAAC;AAAA,EAC1C;AACF;AACA,MAAM6zB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,OAAOG,GAAG,yBAAyB,KAAK,SAAS;AAAA,EACxD;AAAA,EACA,eAAe,GAAG;AAChB,UAAM,IAAI,KAAK,OAAO,MAAMh0B,IAAI,EAAE,YAAY,CAAC;AAC/C,QAAIA,EAAE,cAAcA,EAAE,WAAW,KAAK,IAAI,GAAG;AAC3C,YAAMC,IAAID,EAAE,WAAW,KAAK,IAAI,GAAGE,IAAI,KAAK,OAAO,cAAc,UAAUD,EAAE,MAAM,GAAG,IAAI,KAAK,OAAO,QAAQ;AAC9G,UAAI,CAAC,KAAK,CAAC,EAAE,WAAW;AACtB,YAAI,EAAE,sBAAsB,EAAE,mBAAmB,QAAQ,KAAK,IAAI,KAAK;AACrE,gBAAM,IAAI,MAAM,oFAAoF;AACtG,eAAO;AAAA,MACT;AACA,aAAOC,EAAE,KAAK,SAAS,GAAG;AACxB,cAAM,IAAID,EAAE,cAAc,GAAG,IAAIA,EAAE,cAAc,GAAG,IAAIA,EAAE,OAAO,IAAIA,EAAE,YAAY,IAAI,IAAI,WAAW,GAAG,GAAG,CAAC;AAC7G,eAAO,EAAE,wBAAwB,EAAE,sBAAsB,GAAG,GAAG,GAAGA,EAAE,MAAMA,EAAE,MAAM,EAAE,KAAK,SAAS2B,GAAG;AACnG,iBAAOA,EAAE;AAAA,QACX,CAAC,IAAI,EAAE,MAAM,KAAK,WAAW;AAC3B,gBAAMA,IAAI,IAAI,YAAY,IAAI,CAAC;AAC/B,iBAAO,EAAE,iBAAiB,IAAI,WAAWA,CAAC,GAAG,GAAG,GAAG,GAAG3B,EAAE,MAAMA,EAAE,MAAM,GAAG2B;AAAA,QAC3E,CAAC;AAAA,MACH,CAAC;AAAA,IACH;AACE,aAAO;AAAA,EACX;AACF;AACA,MAAMkyB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,OAAOE,GAAG,yBAAyB,KAAK,SAAS;AAAA,EACxD;AAAA,EACA,eAAe,GAAG;AAChB,UAAM,IAAI,KAAK,OAAO,MAAMh0B,IAAI,EAAE,MAAM,CAAC;AACzC,QAAI,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI,KAAKA,EAAE,SAAS;AAC1D,aAAO;AACT,UAAMC,IAAI,EAAE,OAAOD,EAAE,IAAI;AACzB,eAAW0D,KAAKzD,EAAE;AAChB,UAAIyD,EAAE,SAAS,GAAG,aAAaA,EAAE,SAAS,GAAG,kBAAkBA,EAAE,SAAS,GAAG,gBAAgBA,EAAE,SAAS;AACtG,eAAO;AACX,UAAM0E,IAAIpI,EAAE,WAAW,KAAK,IAAI,EAAE,YAAY0L,IAAI,IAAIte,IAAI,CAAA;AAC1D,eAAWsW,KAAK0E;AACd,MAAAsD,EAAE,KAAK,KAAK,OAAO,cAAc,YAAYtD,EAAE1E,CAAC,CAAC,EAAE,KAAK,CAACC,OAAOvW,EAAEsW,CAAC,IAAIC,GAAGvW,EAAEsW,CAAC,EAAE,CAAC;AAClF,WAAOgI,EAAE,SAAS,IAAI,QAAQA,EAAE,KAAK,KAAK,OAAO,eAAe,CAAC,CAAC,GAAG,QAAQ,IAAIA,CAAC,EAAE,KAAK,CAAChI,MAAM;AAC9F,YAAMC,IAAID,EAAE,IAAG,GAAIE,IAAID,EAAE,UAAUA,EAAE,WAAW,CAACA,CAAC,GAAGvO,IAAIsO,EAAE,CAAC,EAAE,OAAO9B,IAAI,CAAA;AACzE,iBAAW9S,KAAK8U,GAAG;AACjB,cAAM3B,IAAI,IAAI8D,GAAE,GAAI7D,IAAI,IAAI,EAAC,GAAI,IAAI,IAAIF,GAAE,GAAI+B,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC,GAAGjS,IAAI,IAAIid,GAAGjgB,EAAE,UAAUA,EAAE,UAAUsG,CAAC;AACvG,iBAASmN,IAAI,GAAGA,IAAInN,GAAGmN;AACrB,UAAAnV,EAAE,eAAe8U,EAAE,oBAAoB9U,EAAE,aAAamV,CAAC,GAAGnV,EAAE,YAAY,EAAE,oBAAoBA,EAAE,UAAUmV,CAAC,GAAGnV,EAAE,SAAS2W,EAAE,oBAAoB3W,EAAE,OAAOmV,CAAC,GAAGzQ,EAAE,YAAYyQ,GAAGN,EAAE,QAAQC,GAAG,GAAG6B,CAAC,CAAC;AACjM,mBAAWxB,KAAKnV;AACd,cAAImV,MAAM,YAAY;AACpB,kBAAMsB,IAAIzW,EAAEmV,CAAC;AACb,YAAAzQ,EAAE,gBAAgB,IAAIyc,GAAG1K,EAAE,OAAOA,EAAE,UAAUA,EAAE,UAAU;AAAA,UAC5D,MAAO,CAAAtB,MAAM,iBAAiBA,MAAM,cAAcA,MAAM,WAAWzT,EAAE,SAAS,aAAayT,GAAGnV,EAAEmV,CAAC,CAAC;AACpG,QAAA4F,GAAG,UAAU,KAAK,KAAKrW,GAAGhD,CAAC,GAAG,KAAK,OAAO,oBAAoBgD,CAAC,GAAG8P,EAAE,KAAK9P,CAAC;AAAA,MAC5E;AACA,aAAO6R,EAAE,WAAWA,EAAE,MAAK,GAAIA,EAAE,IAAI,GAAG/B,CAAC,GAAG+B,KAAK/B,EAAE,CAAC;AAAA,IACtD,CAAC;AAAA,EACH;AACF;AACA,MAAMmyB,KAAK,QAAQU,KAAK,IAAIC,KAAK,EAAE,MAAM,YAAY,KAAK,QAAO;AACjE,MAAMT,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,OAAOD,GAAG,iBAAiB,KAAK,UAAU,MAAM,KAAK,OAAO;AACjE,UAAM,IAAI,IAAI,SAAS,GAAG,GAAGS,EAAE,GAAGz0B,IAAI,IAAI,YAAW;AACrD,QAAI,KAAK,SAAS;AAAA,MAChB,OAAOA,EAAE,OAAO,IAAI,WAAW,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC;AAAA,MAC7C,SAAS,EAAE,UAAU,GAAG,EAAE;AAAA,MAC1B,QAAQ,EAAE,UAAU,GAAG,EAAE;AAAA,IAC/B,GAAO,KAAK,OAAO,UAAU+zB;AACvB,YAAM,IAAI,MAAM,mDAAmD;AACrE,QAAI,KAAK,OAAO,UAAU;AACxB,YAAM,IAAI,MAAM,gDAAgD;AAClE,UAAM9zB,IAAI,KAAK,OAAO,SAASw0B,IAAIv0B,IAAI,IAAI,SAAS,GAAGu0B,EAAE;AACzD,QAAI,IAAI;AACR,WAAO,IAAIx0B,KAAK;AACd,YAAM,IAAIC,EAAE,UAAU,GAAG,EAAE;AAC3B,WAAK;AACL,YAAM,IAAIA,EAAE,UAAU,GAAG,EAAE;AAC3B,UAAI,KAAK,GAAG,MAAMw0B,GAAG,MAAM;AACzB,cAAM,IAAI,IAAI,WAAW,GAAGD,KAAK,GAAG,CAAC;AACrC,aAAK,UAAUz0B,EAAE,OAAO,CAAC;AAAA,MAC3B,WAAW,MAAM00B,GAAG,KAAK;AACvB,cAAM,IAAID,KAAK;AACf,aAAK,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;AAAA,MAC9B;AACA,WAAK;AAAA,IACP;AACA,QAAI,KAAK,YAAY;AACnB,YAAM,IAAI,MAAM,2CAA2C;AAAA,EAC/D;AACF;AACA,MAAML,GAAG;AAAA,EACP,YAAY,GAAG,GAAG;AAChB,QAAI,CAAC;AACH,YAAM,IAAI,MAAM,qDAAqD;AACvE,SAAK,OAAOJ,GAAG,4BAA4B,KAAK,OAAO,GAAG,KAAK,cAAc,GAAG,KAAK,YAAY,QAAO;AAAA,EAC1G;AAAA,EACA,gBAAgB,GAAG,GAAG;AACpB,UAAMh0B,IAAI,KAAK,MAAMC,IAAI,KAAK,aAAaC,IAAI,EAAE,WAAW,KAAK,IAAI,EAAE,YAAY,IAAI,EAAE,WAAW,KAAK,IAAI,EAAE,YAAY,IAAI,CAAA,GAAI,IAAI,CAAA,GAAI,IAAI,CAAA;AAC/I,eAAW,KAAK,GAAG;AACjB,YAAM,IAAIy0B,GAAG,CAAC,KAAK,EAAE,YAAW;AAChC,QAAE,CAAC,IAAI,EAAE,CAAC;AAAA,IACZ;AACA,eAAW,KAAK,EAAE,YAAY;AAC5B,YAAM,IAAIA,GAAG,CAAC,KAAK,EAAE,YAAW;AAChC,UAAI,EAAE,CAAC,MAAM,QAAQ;AACnB,cAAM,IAAI30B,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC,GAAG4B,IAAIgzB,GAAG,EAAE,aAAa;AAC9D,UAAE,CAAC,IAAIhzB,EAAE,MAAM,EAAE,CAAC,IAAI,EAAE,eAAe;AAAA,MACzC;AAAA,IACF;AACA,WAAO,EAAE,cAAc,cAAc1B,CAAC,EAAE,KAAK,SAAS,GAAG;AACvD,aAAO,IAAI,QAAQ,SAAS,GAAG,GAAG;AAChC,QAAAD,EAAE,gBAAgB,GAAG,SAAS2B,GAAG;AAC/B,qBAAW,KAAKA,EAAE,YAAY;AAC5B,kBAAMK,IAAIL,EAAE,WAAW,CAAC,GAAGM,IAAI,EAAE,CAAC;AAClC,YAAAA,MAAM,WAAWD,EAAE,aAAaC;AAAA,UAClC;AACA,YAAEN,CAAC;AAAA,QACL,GAAG,GAAG,GAAGzD,IAAI,CAAC;AAAA,MAChB,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AACF;AACA,MAAMk2B,GAAG;AAAA,EACP,cAAc;AACZ,SAAK,OAAOL,GAAG;AAAA,EACjB;AAAA,EACA,cAAc,GAAG,GAAG;AAClB,YAAQ,EAAE,aAAa,UAAU,EAAE,aAAa,EAAE,YAAY,EAAE,WAAW,UAAU,EAAE,aAAa,UAAU,EAAE,UAAU,WAAW,IAAI,EAAE,MAAK,GAAI,EAAE,aAAa,WAAW,EAAE,UAAU,EAAE,WAAW,EAAE,WAAW,UAAU,EAAE,OAAO,UAAU,EAAE,MAAM,GAAG,EAAE,aAAa,WAAW,EAAE,WAAW,EAAE,WAAW,EAAE,UAAU,UAAU,EAAE,OAAO,UAAU,EAAE,KAAK,GAAG,EAAE,cAAc,KAAK;AAAA,EAC1X;AACF;AACA,MAAMM,GAAG;AAAA,EACP,cAAc;AACZ,SAAK,OAAON,GAAG;AAAA,EACjB;AACF;AACA,MAAMa,WAAWjjB,GAAG;AAAA,EAClB,YAAY,GAAG,GAAG5R,GAAGC,GAAG;AACtB,UAAM,GAAG,GAAGD,GAAGC,CAAC;AAAA,EAClB;AAAA,EACA,iBAAiB,GAAG;AAClB,UAAM,IAAI,KAAK,cAAcD,IAAI,KAAK,cAAcC,IAAI,KAAK,WAAWC,IAAI,IAAID,IAAI,IAAIA;AACxF,aAAS,IAAI,GAAG,MAAMA,GAAG;AACvB,QAAE,CAAC,IAAID,EAAEE,IAAI,CAAC;AAChB,WAAO;AAAA,EACT;AAAA,EACA,aAAa,GAAG,GAAGF,GAAGC,GAAG;AACvB,UAAMC,IAAI,KAAK,cAAc,IAAI,KAAK,cAAc,IAAI,KAAK,WAAW,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,IAAID,IAAI,GAAG,KAAKD,IAAI,KAAK,GAAG,IAAI,IAAI,GAAG4B,IAAI,IAAI,GAAG,IAAI,IAAI,GAAGK,IAAI,IAAI,GAAGC,IAAI,KAAKN,IAAI,IAAI,GAAGO,IAAIP,IAAI,GAAG,IAAI,IAAIM,GAAGpQ,IAAIqQ,IAAI,IAAI;AAC5N,aAASI,IAAI,GAAGA,MAAM,GAAGA,KAAK;AAC5B,YAAM,IAAI,EAAEN,IAAIM,IAAI,CAAC,GAAGC,IAAI,EAAEP,IAAIM,IAAI,CAAC,IAAI,GAAGE,IAAI,EAAE,IAAIF,IAAI,CAAC,GAAG,IAAI,EAAE,IAAIA,CAAC,IAAI;AAC/E,MAAArC,EAAEqC,CAAC,IAAI,IAAI,IAAIzQ,IAAI0Q,IAAIN,IAAIO,IAAIN,IAAI;AAAA,IACrC;AACA,WAAOjC;AAAA,EACT;AACF;AACA,MAAM40B,KAAK,IAAI9yB,GAAE;AACjB,MAAM+yB,WAAWF,GAAG;AAAA,EAClB,aAAa,GAAG,GAAG70B,GAAGC,GAAG;AACvB,UAAMC,IAAI,MAAM,aAAa,GAAG,GAAGF,GAAGC,CAAC;AACvC,WAAO60B,GAAG,UAAU50B,CAAC,EAAE,UAAS,EAAG,QAAQA,CAAC,GAAGA;AAAA,EACjD;AACF;AACA,MAAM,KAAK;AAAA,EACT,QAAQ;AAAA,EACR,OAAO;AAAA,EACP,WAAW;AAAA,EACX,YAAY;AAAA,EACZ,WAAW;AAAA,EACX,gBAAgB;AAAA,EAChB,cAAc;AAChB,GAAG00B,KAAK;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AACR,GAAGI,KAAK;AAAA,EACN,MAAMx7B;AAAA,EACN,MAAMG;AAAA,EACN,MAAMF;AAAA,EACN,MAAMG;AAAA,EACN,MAAMF;AAAA,EACN,MAAMG;AACR,GAAGo7B,KAAK;AAAA,EACN,OAAO37B;AAAA,EACP,OAAOC;AAAA,EACP,OAAOF;AACT,GAAG67B,KAAK;AAAA,EACN,QAAQ;AAAA,EACR,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AACR,GAAGP,KAAK;AAAA,EACN,UAAU;AAAA,EACV,QAAQ;AAAA,EACR,SAAS;AAAA,EACT,YAAY;AAAA,EACZ,YAAY;AAAA,EACZ,YAAY;AAAA,EACZ,YAAY;AAAA,EACZ,SAAS;AAAA,EACT,WAAW;AAAA,EACX,UAAU;AACZ,GAAGQ,KAAK;AAAA,EACN,OAAO;AAAA,EACP,aAAa;AAAA,EACb,UAAU;AAAA,EACV,SAAS;AACX,GAAGC,KAAK;AAAA,EACN,aAAa;AAAA;AAAA;AAAA,EAGb,QAAQh4B;AAAA,EACR,MAAMD;AACR,GAAGk4B,KAAK;AAAA,EACN,QAAQ;AAAA,EACR,MAAM;AAAA,EACN,OAAO;AACT;AACA,SAASC,GAAG/1B,GAAG;AACb,SAAOA,EAAE,oBAAoB,WAAWA,EAAE,kBAAkB,IAAI0R,GAAG;AAAA,IACjE,OAAO;AAAA,IACP,UAAU;AAAA,IACV,WAAW;AAAA,IACX,WAAW;AAAA,IACX,aAAa;AAAA,IACb,WAAW;AAAA,IACX,MAAMpb;AAAA,EACV,CAAG,IAAI0J,EAAE;AACT;AACA,SAASg2B,GAAGh2B,GAAG,GAAG,GAAG;AACnB,aAAWS,KAAK,EAAE;AAChB,IAAAT,EAAES,CAAC,MAAM,WAAW,EAAE,SAAS,iBAAiB,EAAE,SAAS,kBAAkB,CAAA,GAAI,EAAE,SAAS,eAAeA,CAAC,IAAI,EAAE,WAAWA,CAAC;AAClI;AACA,SAASw0B,GAAGj1B,GAAG,GAAG;AAChB,IAAE,WAAW,WAAW,OAAO,EAAE,UAAU,WAAW,OAAO,OAAOA,EAAE,UAAU,EAAE,MAAM,IAAI,QAAQ,KAAK,wDAAwD,EAAE,MAAM;AAC3K;AACA,SAASi2B,GAAGj2B,GAAG,GAAG,GAAG;AACnB,MAAIS,IAAI,IAAIC,IAAI,IAAIC,IAAI;AACxB,WAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,UAAM,IAAI,EAAE,CAAC;AACb,QAAI,EAAE,aAAa,WAAWF,IAAI,KAAK,EAAE,WAAW,WAAWC,IAAI,KAAK,EAAE,YAAY,WAAWC,IAAI,KAAKF,KAAKC,KAAKC,EAAG;AAAA,EACzH;AACA,MAAI,CAACF,KAAK,CAACC,KAAK,CAACC,EAAG,QAAO,QAAQ,QAAQX,CAAC;AAC5C,QAAM,IAAI,CAAA,GAAI,IAAI,CAAA,GAAI,IAAI,CAAA;AAC1B,WAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,UAAM,IAAI,EAAE,CAAC;AACb,QAAIS,GAAG;AACL,YAAM,IAAI,EAAE,aAAa,SAAS,EAAE,cAAc,YAAY,EAAE,QAAQ,IAAIT,EAAE,WAAW;AACzF,QAAE,KAAK,CAAC;AAAA,IACV;AACA,QAAIU,GAAG;AACL,YAAM,IAAI,EAAE,WAAW,SAAS,EAAE,cAAc,YAAY,EAAE,MAAM,IAAIV,EAAE,WAAW;AACrF,QAAE,KAAK,CAAC;AAAA,IACV;AACA,QAAIW,GAAG;AACL,YAAM,IAAI,EAAE,YAAY,SAAS,EAAE,cAAc,YAAY,EAAE,OAAO,IAAIX,EAAE,WAAW;AACvF,QAAE,KAAK,CAAC;AAAA,IACV;AAAA,EACF;AACA,SAAO,QAAQ,IAAI;AAAA,IACjB,QAAQ,IAAI,CAAC;AAAA,IACb,QAAQ,IAAI,CAAC;AAAA,IACb,QAAQ,IAAI,CAAC;AAAA,EACjB,CAAG,EAAE,KAAK,SAAS,GAAG;AAClB,UAAM,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC;AACjC,WAAOS,MAAMT,EAAE,gBAAgB,WAAW,IAAIU,MAAMV,EAAE,gBAAgB,SAAS,IAAIW,MAAMX,EAAE,gBAAgB,QAAQ,IAAIA,EAAE,uBAAuB,IAAIA;AAAA,EACtJ,CAAC;AACH;AACA,SAASk2B,GAAGl2B,GAAG,GAAG;AAChB,MAAIA,EAAE,mBAAkB,GAAI,EAAE,YAAY;AACxC,aAAS,IAAI,GAAGS,IAAI,EAAE,QAAQ,QAAQ,IAAIA,GAAG;AAC3C,MAAAT,EAAE,sBAAsB,CAAC,IAAI,EAAE,QAAQ,CAAC;AAC5C,MAAI,EAAE,UAAU,MAAM,QAAQ,EAAE,OAAO,WAAW,GAAG;AACnD,UAAM,IAAI,EAAE,OAAO;AACnB,QAAIA,EAAE,sBAAsB,WAAW,EAAE,QAAQ;AAC/C,MAAAA,EAAE,wBAAwB,CAAA;AAC1B,eAASS,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD;AACnC,QAAAT,EAAE,sBAAsB,EAAES,CAAC,CAAC,IAAIA;AAAA,IACpC;AACE,cAAQ,KAAK,sEAAsE;AAAA,EACvF;AACF;AACA,SAAS01B,GAAGn2B,GAAG;AACb,MAAI;AACJ,QAAM,IAAIA,EAAE,cAAcA,EAAE,WAAWy0B,GAAG,0BAA0B;AACpE,MAAI,IAAI,IAAI,WAAW,EAAE,aAAa,MAAM,EAAE,UAAU,MAAM2B,GAAG,EAAE,UAAU,IAAI,IAAIp2B,EAAE,UAAU,MAAMo2B,GAAGp2B,EAAE,UAAU,IAAI,MAAMA,EAAE,MAAMA,EAAE,YAAY;AACpJ,aAASS,IAAI,GAAGC,IAAIV,EAAE,QAAQ,QAAQS,IAAIC,GAAGD;AAC3C,WAAK,MAAM21B,GAAGp2B,EAAE,QAAQS,CAAC,CAAC;AAC9B,SAAO;AACT;AACA,SAAS21B,GAAGp2B,GAAG;AACb,MAAI,IAAI;AACR,QAAM,IAAI,OAAO,KAAKA,CAAC,EAAE,KAAI;AAC7B,WAASS,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD;AACnC,SAAK,EAAEA,CAAC,IAAI,MAAMT,EAAE,EAAES,CAAC,CAAC,IAAI;AAC9B,SAAO;AACT;AACA,SAAS41B,GAAGr2B,GAAG;AACb,UAAQA,GAAC;AAAA,IACP,KAAK;AACH,aAAO,IAAI;AAAA,IACb,KAAK;AACH,aAAO,IAAI;AAAA,IACb,KAAK;AACH,aAAO,IAAI;AAAA,IACb,KAAK;AACH,aAAO,IAAI;AAAA,IACb;AACE,YAAM,IAAI,MAAM,mEAAmE;AAAA,EACzF;AACA;AACA,SAASs2B,GAAGt2B,GAAG;AACb,SAAOA,EAAE,OAAO,gBAAgB,IAAI,KAAKA,EAAE,OAAO,oBAAoB,MAAM,IAAI,eAAeA,EAAE,OAAO,eAAe,IAAI,KAAKA,EAAE,OAAO,oBAAoB,MAAM,IAAI,eAAeA,EAAE,OAAO,eAAe,IAAI,KAAKA,EAAE,OAAO,oBAAoB,MAAM,IAAI,eAAe;AAC/Q;AACA,MAAMu2B,KAAK,IAAI/vB,GAAE;AACjB,MAAMmuB,GAAG;AAAA,EACP,YAAY,IAAI,IAAI,IAAI,CAAA,GAAI;AAC1B,SAAK,OAAO,GAAG,KAAK,aAAa,CAAA,GAAI,KAAK,UAAU,CAAA,GAAI,KAAK,UAAU,GAAG,KAAK,QAAQ,IAAIK,GAAE,GAAI,KAAK,eAA+B,oBAAI,IAAG,GAAI,KAAK,iBAAiB,CAAA,GAAI,KAAK,YAAY,CAAA,GAAI,KAAK,YAAY,EAAE,MAAM,CAAA,GAAI,MAAM,CAAA,EAAE,GAAI,KAAK,cAAc,EAAE,MAAM,CAAA,GAAI,MAAM,CAAA,EAAE,GAAI,KAAK,aAAa,EAAE,MAAM,CAAA,GAAI,MAAM,CAAA,EAAE,GAAI,KAAK,cAAc,CAAA,GAAI,KAAK,eAAe,CAAA,GAAI,KAAK,gBAAgB,CAAA;AACjY,QAAIv0B,IAAI,IAAIC,IAAI,IAAIC,IAAI,IAAI,IAAI;AAChC,QAAI,OAAO,YAAY,KAAK;AAC1B,YAAM,IAAI,UAAU;AACpB,MAAAF,IAAI,iCAAiC,KAAK,CAAC,MAAM;AACjD,YAAM,IAAI,EAAE,MAAM,gBAAgB;AAClC,MAAAC,IAAID,KAAK,IAAI,SAAS,EAAE,CAAC,GAAG,EAAE,IAAI,IAAIE,IAAI,EAAE,QAAQ,SAAS,IAAI,IAAI,IAAIA,IAAI,EAAE,MAAM,qBAAqB,EAAE,CAAC,IAAI;AAAA,IACnH;AACA,WAAO,oBAAoB,OAAOF,KAAKC,IAAI,MAAMC,KAAK,IAAI,KAAK,KAAK,gBAAgB,IAAIoT,GAAG,KAAK,QAAQ,OAAO,IAAI,KAAK,gBAAgB,IAAImB,GAAG,KAAK,QAAQ,OAAO,GAAG,KAAK,cAAc,eAAe,KAAK,QAAQ,WAAW,GAAG,KAAK,cAAc,iBAAiB,KAAK,QAAQ,aAAa,GAAG,KAAK,aAAa,IAAIxB,GAAG,KAAK,QAAQ,OAAO,GAAG,KAAK,WAAW,gBAAgB,aAAa,GAAG,KAAK,QAAQ,gBAAgB,qBAAqB,KAAK,WAAW,mBAAmB,EAAE;AAAA,EAC7d;AAAA,EACA,cAAc,GAAG;AACf,SAAK,aAAa;AAAA,EACpB;AAAA,EACA,WAAW,GAAG;AACZ,SAAK,UAAU;AAAA,EACjB;AAAA,EACA,MAAM,GAAG,GAAG;AACV,UAAMjT,IAAI,MAAMC,IAAI,KAAK,MAAMC,IAAI,KAAK;AACxC,SAAK,MAAM,UAAS,GAAI,KAAK,YAAY,CAAA,GAAI,KAAK,WAAW,SAAS,GAAG;AACvE,aAAO,EAAE,aAAa,EAAE,UAAS;AAAA,IACnC,CAAC,GAAG,QAAQ,IAAI,KAAK,WAAW,SAAS,GAAG;AAC1C,aAAO,EAAE,cAAc,EAAE,WAAU;AAAA,IACrC,CAAC,CAAC,EAAE,KAAK,WAAW;AAClB,aAAO,QAAQ,IAAI;AAAA,QACjBF,EAAE,gBAAgB,OAAO;AAAA,QACzBA,EAAE,gBAAgB,WAAW;AAAA,QAC7BA,EAAE,gBAAgB,QAAQ;AAAA,MAClC,CAAO;AAAA,IACH,CAAC,EAAE,KAAK,SAAS,GAAG;AAClB,YAAM,IAAI;AAAA,QACR,OAAO,EAAE,CAAC,EAAEC,EAAE,SAAS,CAAC;AAAA,QACxB,QAAQ,EAAE,CAAC;AAAA,QACX,YAAY,EAAE,CAAC;AAAA,QACf,SAAS,EAAE,CAAC;AAAA,QACZ,OAAOA,EAAE;AAAA,QACT,QAAQD;AAAA,QACR,UAAU,CAAA;AAAA,MAClB;AACM,aAAOu1B,GAAGr1B,GAAG,GAAGD,CAAC,GAAGu0B,GAAG,GAAGv0B,CAAC,GAAG,QAAQ,IAAID,EAAE,WAAW,SAAS,GAAG;AACjE,eAAO,EAAE,aAAa,EAAE,UAAU,CAAC;AAAA,MACrC,CAAC,CAAC,EAAE,KAAK,WAAW;AAClB,mBAAW,KAAK,EAAE;AAChB,YAAE,kBAAiB;AACrB,UAAE,CAAC;AAAA,MACL,CAAC;AAAA,IACH,CAAC,EAAE,MAAM,CAAC;AAAA,EACZ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAY;AACV,UAAM,IAAI,KAAK,KAAK,SAAS,CAAA,GAAI,IAAI,KAAK,KAAK,SAAS,CAAA,GAAIA,IAAI,KAAK,KAAK,UAAU,CAAA;AACpF,aAASC,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD,KAAK;AACxC,YAAM,IAAI,EAAEA,CAAC,EAAE;AACf,eAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG;AACnC,UAAE,EAAE,CAAC,CAAC,EAAE,SAAS;AAAA,IACrB;AACA,aAASA,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD,KAAK;AACxC,YAAM,IAAI,EAAEA,CAAC;AACb,QAAE,SAAS,WAAW,KAAK,YAAY,KAAK,WAAW,EAAE,IAAI,GAAG,EAAE,SAAS,WAAWD,EAAE,EAAE,IAAI,EAAE,gBAAgB,MAAM,EAAE,WAAW,UAAU,KAAK,YAAY,KAAK,aAAa,EAAE,MAAM;AAAA,IAC1L;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,YAAY,GAAG,GAAG;AAChB,UAAM,WAAW,EAAE,KAAK,CAAC,MAAM,WAAW,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,IAAI,EAAE,KAAK,CAAC;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,YAAY,GAAG,GAAGA,GAAG;AACnB,QAAI,EAAE,KAAK,CAAC,KAAK,EAAG,QAAOA;AAC3B,UAAMC,IAAID,EAAE,MAAK,GAAIE,IAAI,CAAC,GAAG,MAAM;AACjC,YAAM,IAAI,KAAK,aAAa,IAAI,CAAC;AACjC,WAAK,QAAQ,KAAK,aAAa,IAAI,GAAG,CAAC;AACvC,iBAAW,CAAC,GAAG,CAAC,KAAK,EAAE,SAAS,QAAO;AACrC,QAAAA,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;AAAA,IACtB;AACA,WAAOA,EAAEF,GAAGC,CAAC,GAAGA,EAAE,QAAQ,eAAe,EAAE,KAAK,CAAC,KAAKA;AAAA,EACxD;AAAA,EACA,WAAW,GAAG;AACZ,UAAM,IAAI,OAAO,OAAO,KAAK,OAAO;AACpC,MAAE,KAAK,IAAI;AACX,aAASD,IAAI,GAAGA,IAAI,EAAE,QAAQA,KAAK;AACjC,YAAMC,IAAI,EAAE,EAAED,CAAC,CAAC;AAChB,UAAIC,EAAG,QAAOA;AAAA,IAChB;AACA,WAAO;AAAA,EACT;AAAA,EACA,WAAW,GAAG;AACZ,UAAM,IAAI,OAAO,OAAO,KAAK,OAAO;AACpC,MAAE,QAAQ,IAAI;AACd,UAAMD,IAAI,CAAA;AACV,aAASC,IAAI,GAAGA,IAAI,EAAE,QAAQA,KAAK;AACjC,YAAMC,IAAI,EAAE,EAAED,CAAC,CAAC;AAChB,MAAAC,KAAKF,EAAE,KAAKE,CAAC;AAAA,IACf;AACA,WAAOF;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,cAAc,GAAG,GAAG;AAClB,UAAMA,IAAI,IAAI,MAAM;AACpB,QAAIC,IAAI,KAAK,MAAM,IAAID,CAAC;AACxB,QAAI,CAACC,GAAG;AACN,cAAQ,GAAC;AAAA,QACP,KAAK;AACH,UAAAA,IAAI,KAAK,UAAU,CAAC;AACpB;AAAA,QACF,KAAK;AACH,UAAAA,IAAI,KAAK,WAAW,SAASC,GAAG;AAC9B,mBAAOA,EAAE,YAAYA,EAAE,SAAS,CAAC;AAAA,UACnC,CAAC;AACD;AAAA,QACF,KAAK;AACH,UAAAD,IAAI,KAAK,WAAW,SAASC,GAAG;AAC9B,mBAAOA,EAAE,YAAYA,EAAE,SAAS,CAAC;AAAA,UACnC,CAAC;AACD;AAAA,QACF,KAAK;AACH,UAAAD,IAAI,KAAK,aAAa,CAAC;AACvB;AAAA,QACF,KAAK;AACH,UAAAA,IAAI,KAAK,WAAW,SAASC,GAAG;AAC9B,mBAAOA,EAAE,kBAAkBA,EAAE,eAAe,CAAC;AAAA,UAC/C,CAAC;AACD;AAAA,QACF,KAAK;AACH,UAAAD,IAAI,KAAK,WAAW,CAAC;AACrB;AAAA,QACF,KAAK;AACH,UAAAA,IAAI,KAAK,WAAW,SAASC,GAAG;AAC9B,mBAAOA,EAAE,gBAAgBA,EAAE,aAAa,CAAC;AAAA,UAC3C,CAAC;AACD;AAAA,QACF,KAAK;AACH,UAAAD,IAAI,KAAK,WAAW,SAASC,GAAG;AAC9B,mBAAOA,EAAE,eAAeA,EAAE,YAAY,CAAC;AAAA,UACzC,CAAC;AACD;AAAA,QACF,KAAK;AACH,UAAAD,IAAI,KAAK,SAAS,CAAC;AACnB;AAAA,QACF,KAAK;AACH,UAAAA,IAAI,KAAK,WAAW,SAASC,GAAG;AAC9B,mBAAOA,EAAE,iBAAiBA,EAAE,cAAc,CAAC;AAAA,UAC7C,CAAC;AACD;AAAA,QACF,KAAK;AACH,UAAAD,IAAI,KAAK,WAAW,CAAC;AACrB;AAAA,QACF;AACE,cAAIA,IAAI,KAAK,WAAW,SAASC,GAAG;AAClC,mBAAOA,KAAK,QAAQA,EAAE,iBAAiBA,EAAE,cAAc,GAAG,CAAC;AAAA,UAC7D,CAAC,GAAG,CAACD;AACH,kBAAM,IAAI,MAAM,mBAAmB,CAAC;AACtC;AAAA,MACV;AACM,WAAK,MAAM,IAAID,GAAGC,CAAC;AAAA,IACrB;AACA,WAAOA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,gBAAgB,GAAG;AACjB,QAAI,IAAI,KAAK,MAAM,IAAI,CAAC;AACxB,QAAI,CAAC,GAAG;AACN,YAAMD,IAAI,MAAMC,IAAI,KAAK,KAAK,KAAK,MAAM,SAAS,OAAO,IAAI,KAAK,CAAA;AAClE,UAAI,QAAQ,IAAIA,EAAE,IAAI,SAASC,GAAG,GAAG;AACnC,eAAOF,EAAE,cAAc,GAAG,CAAC;AAAA,MAC7B,CAAC,CAAC,GAAG,KAAK,MAAM,IAAI,GAAG,CAAC;AAAA,IAC1B;AACA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW,GAAG;AACZ,UAAM,IAAI,KAAK,KAAK,QAAQ,CAAC,GAAGA,IAAI,KAAK;AACzC,QAAI,EAAE,QAAQ,EAAE,SAAS;AACvB,YAAM,IAAI,MAAM,uBAAuB,EAAE,OAAO,gCAAgC;AAClF,QAAI,EAAE,QAAQ,UAAU,MAAM;AAC5B,aAAO,QAAQ,QAAQ,KAAK,WAAWg0B,GAAG,eAAe,EAAE,IAAI;AACjE,UAAM/zB,IAAI,KAAK;AACf,WAAO,IAAI,QAAQ,SAASC,GAAG,GAAG;AAChC,MAAAF,EAAE,KAAKuU,GAAG,WAAW,EAAE,KAAKtU,EAAE,IAAI,GAAGC,GAAG,QAAQ,WAAW;AACzD,UAAE,IAAI,MAAM,8CAA8C,EAAE,MAAM,IAAI,CAAC;AAAA,MACzE,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,eAAe,GAAG;AAChB,UAAM,IAAI,KAAK,KAAK,YAAY,CAAC;AACjC,WAAO,KAAK,cAAc,UAAU,EAAE,MAAM,EAAE,KAAK,SAASF,GAAG;AAC7D,YAAMC,IAAI,EAAE,cAAc,GAAGC,IAAI,EAAE,cAAc;AACjD,aAAOF,EAAE,MAAME,GAAGA,IAAID,CAAC;AAAA,IACzB,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,UAAM,IAAI,MAAMD,IAAI,KAAK,MAAMC,IAAI,KAAK,KAAK,UAAU,CAAC;AACxD,QAAIA,EAAE,eAAe,UAAUA,EAAE,WAAW,QAAQ;AAClD,YAAM,IAAIi1B,GAAGj1B,EAAE,IAAI,GAAG,IAAI20B,GAAG30B,EAAE,aAAa,GAAG,IAAIA,EAAE,eAAe,IAAI,IAAI,IAAI,EAAEA,EAAE,QAAQ,CAAC;AAC7F,aAAO,QAAQ,QAAQ,IAAImK,GAAG,GAAG,GAAG,CAAC,CAAC;AAAA,IACxC;AACA,UAAMlK,IAAI,CAAA;AACV,WAAOD,EAAE,eAAe,SAASC,EAAE,KAAK,KAAK,cAAc,cAAcD,EAAE,UAAU,CAAC,IAAIC,EAAE,KAAK,IAAI,GAAGD,EAAE,WAAW,WAAWC,EAAE,KAAK,KAAK,cAAc,cAAcD,EAAE,OAAO,QAAQ,UAAU,CAAC,GAAGC,EAAE,KAAK,KAAK,cAAc,cAAcD,EAAE,OAAO,OAAO,UAAU,CAAC,IAAI,QAAQ,IAAIC,CAAC,EAAE,KAAK,SAAS,GAAG;AAC5S,YAAM,IAAI,EAAE,CAAC,GAAG,IAAIg1B,GAAGj1B,EAAE,IAAI,GAAG,IAAI20B,GAAG30B,EAAE,aAAa,GAAG,IAAI,EAAE,mBAAmB,IAAI,IAAI,GAAG,IAAIA,EAAE,cAAc,GAAG2B,IAAI3B,EAAE,eAAe,SAASD,EAAE,YAAYC,EAAE,UAAU,EAAE,aAAa,QAAQ,IAAIA,EAAE,eAAe;AACxN,UAAIgC,GAAGC;AACP,UAAIN,KAAKA,MAAM,GAAG;AAChB,cAAMO,IAAI,KAAK,MAAM,IAAIP,CAAC,GAAG,IAAI,uBAAuB3B,EAAE,aAAa,MAAMA,EAAE,gBAAgB,MAAMkC,IAAI,MAAMlC,EAAE;AACjH,YAAInO,IAAI,EAAE,MAAM,IAAI,CAAC;AACrB,QAAAA,MAAMmQ,IAAI,IAAI,EAAE,GAAGE,IAAIP,GAAG3B,EAAE,QAAQ2B,IAAI,CAAC,GAAG9P,IAAI,IAAIyb,GAAGtL,GAAGL,IAAI,CAAC,GAAG,EAAE,MAAM,IAAI,GAAG9P,CAAC,IAAIoQ,IAAI,IAAIsL,GAAG1b,GAAG,GAAG,IAAI8P,IAAI,GAAG,CAAC;AAAA,MACrH;AACE,cAAM,OAAOK,IAAI,IAAI,EAAEhC,EAAE,QAAQ,CAAC,IAAIgC,IAAI,IAAI,EAAE,GAAG,GAAGhC,EAAE,QAAQ,CAAC,GAAGiC,IAAI,IAAIkI,GAAGnI,GAAG,GAAG,CAAC;AACxF,UAAIhC,EAAE,WAAW,QAAQ;AACvB,cAAMkC,IAAI+yB,GAAG,QAAQ,IAAIN,GAAG30B,EAAE,OAAO,QAAQ,aAAa,GAAGnO,IAAImO,EAAE,OAAO,QAAQ,cAAc,GAAGsC,IAAItC,EAAE,OAAO,OAAO,cAAc,GAAG,IAAI,IAAI,EAAE,EAAE,CAAC,GAAGnO,GAAGmO,EAAE,OAAO,QAAQkC,CAAC,GAAGK,IAAI,IAAI,EAAE,EAAE,CAAC,GAAGD,GAAGtC,EAAE,OAAO,QAAQ,CAAC;AACrN,cAAM,SAASiC,IAAI,IAAIkI,GAAGlI,EAAE,MAAM,MAAK,GAAIA,EAAE,UAAUA,EAAE,UAAU,IAAIA,EAAE,aAAa;AACtF,iBAASO,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA,KAAK;AACxC,gBAAM,IAAI,EAAEA,CAAC;AACb,cAAIP,EAAE,KAAK,GAAGM,EAAEC,IAAI,CAAC,CAAC,GAAG,KAAK,KAAKP,EAAE,KAAK,GAAGM,EAAEC,IAAI,IAAI,CAAC,CAAC,GAAG,KAAK,KAAKP,EAAE,KAAK,GAAGM,EAAEC,IAAI,IAAI,CAAC,CAAC,GAAG,KAAK,KAAKP,EAAE,KAAK,GAAGM,EAAEC,IAAI,IAAI,CAAC,CAAC,GAAG,KAAK,EAAG,OAAM,IAAI,MAAM,mEAAmE;AAAA,QAC/N;AACA,QAAAP,EAAE,aAAa;AAAA,MACjB;AACA,aAAOA;AAAA,IACT,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,YAAY,GAAG;AACb,UAAM,IAAI,KAAK,MAAMlC,IAAI,KAAK,SAAS,IAAI,EAAE,SAAS,CAAC,EAAE,QAAQoI,IAAI,EAAE,OAAO,CAAC;AAC/E,QAAIsD,IAAI,KAAK;AACb,QAAItD,EAAE,KAAK;AACT,YAAMhb,IAAI4S,EAAE,QAAQ,WAAWoI,EAAE,GAAG;AACpC,MAAAhb,MAAM,SAASse,IAAIte;AAAA,IACrB;AACA,WAAO,KAAK,iBAAiB,GAAG,GAAGse,CAAC;AAAA,EACtC;AAAA,EACA,iBAAiB,GAAG,GAAG1L,GAAG;AACxB,UAAMC,IAAI,MAAMC,IAAI,KAAK,MAAM,IAAIA,EAAE,SAAS,CAAC,GAAG,IAAIA,EAAE,OAAO,CAAC,GAAG,KAAK,EAAE,OAAO,EAAE,cAAc,MAAM,EAAE;AACzG,QAAI,KAAK,aAAa,CAAC;AACrB,aAAO,KAAK,aAAa,CAAC;AAC5B,UAAM,IAAI,KAAK,gBAAgB,GAAGF,CAAC,EAAE,KAAK,SAAS,GAAG;AACpD,QAAE,QAAQ,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,QAAQ,IAAI,EAAE,SAAS,MAAM,OAAO,EAAE,OAAO,YAAY,EAAE,IAAI,WAAW,aAAa,MAAM,OAAO,EAAE,OAAO,EAAE;AAClJ,YAAM5K,KAAK8K,EAAE,YAAY,CAAA,GAAI,EAAE,OAAO,KAAK,CAAA;AAC3C,aAAO,EAAE,YAAY80B,GAAG5/B,EAAE,SAAS,KAAKuE,IAAI,EAAE,YAAYq7B,GAAG5/B,EAAE,SAAS,KAAKyE,IAAI,EAAE,QAAQo7B,GAAG7/B,EAAE,KAAK,KAAKiE,IAAI,EAAE,QAAQ47B,GAAG7/B,EAAE,KAAK,KAAKiE,IAAI,EAAE,kBAAkB,CAAC,EAAE,uBAAuB,EAAE,cAAcG,MAAM,EAAE,cAAcG,IAAIsG,EAAE,aAAa,IAAI,GAAG,EAAE,UAAU,EAAC,CAAE,GAAG;AAAA,IAC7Q,CAAC,EAAE,MAAM,WAAW;AAClB,aAAO;AAAA,IACT,CAAC;AACD,WAAO,KAAK,aAAa,CAAC,IAAI,GAAG;AAAA,EACnC;AAAA,EACA,gBAAgB,GAAG,GAAG;AACpB,UAAMD,IAAI,MAAMC,IAAI,KAAK,MAAMC,IAAI,KAAK;AACxC,QAAI,KAAK,YAAY,CAAC,MAAM;AAC1B,aAAO,KAAK,YAAY,CAAC,EAAE,KAAK,CAAC,MAAM,EAAE,OAAO;AAClD,UAAM,IAAID,EAAE,OAAO,CAAC,GAAG,IAAI,KAAK,OAAO,KAAK;AAC5C,QAAI,IAAI,EAAE,OAAO,IAAI,IAAI;AACzB,QAAI,EAAE,eAAe;AACnB,UAAID,EAAE,cAAc,cAAc,EAAE,UAAU,EAAE,KAAK,SAAS,GAAG;AAC/D,YAAI;AACJ,cAAM,IAAI,IAAI,KAAK,CAAC,CAAC,GAAG,EAAE,MAAM,EAAE,UAAU;AAC5C,eAAO,IAAI,EAAE,gBAAgB,CAAC,GAAG;AAAA,MACnC,CAAC;AAAA,aACM,EAAE,QAAQ;AACjB,YAAM,IAAI,MAAM,6BAA6B,IAAI,gCAAgC;AACnF,UAAM,IAAI,QAAQ,QAAQ,CAAC,EAAE,KAAK,SAAS,GAAG;AAC5C,aAAO,IAAI,QAAQ,SAAS,GAAG4B,GAAG;AAChC,YAAI,IAAI;AACR,UAAE,wBAAwB,OAAO,IAAI,SAASK,GAAG;AAC/C,gBAAMC,IAAI,IAAIsB,GAAGvB,CAAC;AAClB,UAAAC,EAAE,cAAc,IAAI,EAAEA,CAAC;AAAA,QACzB,IAAI,EAAE,KAAKqS,GAAG,WAAW,GAAGrU,EAAE,IAAI,GAAG,GAAG,QAAQ0B,CAAC;AAAA,MACnD,CAAC;AAAA,IACH,CAAC,EAAE,KAAK,SAAS,GAAG;AAClB,aAAO,MAAM,MAAM,EAAE,gBAAgB,CAAC,GAAG4yB,GAAG,GAAG,CAAC,GAAG,EAAE,SAAS,WAAW,EAAE,YAAYqB,GAAG,EAAE,GAAG,GAAG;AAAA,IACpG,CAAC,EAAE,MAAM,SAAS,GAAG;AACnB,YAAM,QAAQ,MAAM,2CAA2C,CAAC,GAAG;AAAA,IACrE,CAAC;AACD,WAAO,KAAK,YAAY,CAAC,IAAI,GAAG;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,cAAc,GAAG,GAAG71B,GAAGC,GAAG;AACxB,UAAMC,IAAI;AACV,WAAO,KAAK,cAAc,WAAWF,EAAE,KAAK,EAAE,KAAK,SAAS,GAAG;AAC7D,UAAI,CAAC,EAAG,QAAO;AACf,UAAIA,EAAE,aAAa,UAAUA,EAAE,WAAW,MAAM,IAAI,EAAE,MAAK,GAAI,EAAE,UAAUA,EAAE,WAAWE,EAAE,WAAW8zB,GAAG,qBAAqB,GAAG;AAC9H,cAAM,IAAIh0B,EAAE,eAAe,SAASA,EAAE,WAAWg0B,GAAG,qBAAqB,IAAI;AAC7E,YAAI,GAAG;AACL,gBAAM,IAAI9zB,EAAE,aAAa,IAAI,CAAC;AAC9B,cAAIA,EAAE,WAAW8zB,GAAG,qBAAqB,EAAE,cAAc,GAAG,CAAC,GAAG9zB,EAAE,aAAa,IAAI,GAAG,CAAC;AAAA,QACzF;AAAA,MACF;AACA,aAAOD,MAAM,WAAW,EAAE,aAAaA,IAAI,EAAE,CAAC,IAAI,GAAG;AAAA,IACvD,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,oBAAoB,GAAG;AACrB,UAAM,IAAI,EAAE;AACZ,QAAID,IAAI,EAAE;AACV,UAAMC,IAAI,EAAE,WAAW,YAAY,QAAQC,IAAI,EAAE,WAAW,UAAU,QAAQ,IAAI,EAAE,WAAW,WAAW;AAC1G,QAAI,EAAE,UAAU;AACd,YAAM,IAAI,oBAAoBF,EAAE;AAChC,UAAI,IAAI,KAAK,MAAM,IAAI,CAAC;AACxB,YAAM,IAAI,IAAIsQ,GAAE,GAAI5G,GAAG,UAAU,KAAK,KAAK,GAAG1J,CAAC,GAAG,EAAE,MAAM,KAAKA,EAAE,KAAK,GAAG,EAAE,MAAMA,EAAE,KAAK,EAAE,kBAAkB,IAAI,KAAK,MAAM,IAAI,GAAG,CAAC,IAAIA,IAAI;AAAA,IAC7I,WAAW,EAAE,QAAQ;AACnB,YAAM,IAAI,uBAAuBA,EAAE;AACnC,UAAI,IAAI,KAAK,MAAM,IAAI,CAAC;AACxB,YAAM,IAAI,IAAIwP,GAAE,GAAI9F,GAAG,UAAU,KAAK,KAAK,GAAG1J,CAAC,GAAG,EAAE,MAAM,KAAKA,EAAE,KAAK,GAAG,EAAE,MAAMA,EAAE,KAAK,KAAK,MAAM,IAAI,GAAG,CAAC,IAAIA,IAAI;AAAA,IACrH;AACA,QAAIC,KAAKC,KAAK,GAAG;AACf,UAAI,IAAI,oBAAoBF,EAAE,OAAO;AACrC,MAAAC,MAAM,KAAK,yBAAyBC,MAAM,KAAK,mBAAmB,MAAM,KAAK;AAC7E,UAAI,IAAI,KAAK,MAAM,IAAI,CAAC;AACxB,YAAM,IAAIF,EAAE,MAAK,GAAIE,MAAM,EAAE,eAAe,KAAK,MAAM,EAAE,cAAc,KAAKD,MAAM,EAAE,gBAAgB,EAAE,YAAY,KAAK,KAAK,EAAE,yBAAyB,EAAE,qBAAqB,KAAK,MAAM,KAAK,MAAM,IAAI,GAAG,CAAC,GAAG,KAAK,aAAa,IAAI,GAAG,KAAK,aAAa,IAAID,CAAC,CAAC,IAAIA,IAAI;AAAA,IAC1Q;AACA,MAAE,WAAWA;AAAA,EACf;AAAA,EACA,kBAAkB;AAChB,WAAOiR;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,UAAM,IAAI,MAAMjR,IAAI,KAAK,MAAMC,IAAI,KAAK,YAAYC,IAAIF,EAAE,UAAU,CAAC;AACrE,QAAI;AACJ,UAAM,IAAI,CAAA,GAAI,IAAIE,EAAE,cAAc,CAAA,GAAI,IAAI,CAAA;AAC1C,QAAI,EAAE8zB,GAAG,mBAAmB,GAAG;AAC7B,YAAM,IAAI/zB,EAAE+zB,GAAG,mBAAmB;AAClC,UAAI,EAAE,gBAAe,GAAI,EAAE,KAAK,EAAE,aAAa,GAAG9zB,GAAG,CAAC,CAAC;AAAA,IACzD,OAAO;AACL,YAAM,IAAIA,EAAE,wBAAwB,CAAA;AACpC,UAAI,EAAE,QAAQ,IAAIqJ,GAAG,GAAG,GAAG,CAAC,GAAG,EAAE,UAAU,GAAG,MAAM,QAAQ,EAAE,eAAe,GAAG;AAC9E,cAAM,IAAI,EAAE;AACZ,UAAE,MAAM,OAAO,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAGpL,EAAE,GAAG,EAAE,UAAU,EAAE,CAAC;AAAA,MACvD;AACA,QAAE,qBAAqB,UAAU,EAAE,KAAK,EAAE,cAAc,GAAG,OAAO,EAAE,kBAAkBD,EAAE,CAAC,GAAG,EAAE,YAAY,EAAE,mBAAmB,SAAS,EAAE,iBAAiB,GAAG,EAAE,YAAY,EAAE,oBAAoB,SAAS,EAAE,kBAAkB,GAAG,EAAE,6BAA6B,WAAW,EAAE,KAAK,EAAE,cAAc,GAAG,gBAAgB,EAAE,wBAAwB,CAAC,GAAG,EAAE,KAAK,EAAE,cAAc,GAAG,gBAAgB,EAAE,wBAAwB,CAAC,IAAI,IAAI,KAAK,WAAW,SAAS,GAAG;AAC3b,eAAO,EAAE,mBAAmB,EAAE,gBAAgB,CAAC;AAAA,MACjD,CAAC,GAAG,EAAE,KAAK,QAAQ,IAAI,KAAK,WAAW,SAAS,GAAG;AACjD,eAAO,EAAE,wBAAwB,EAAE,qBAAqB,GAAG,CAAC;AAAA,MAC9D,CAAC,CAAC,CAAC;AAAA,IACL;AACA,IAAAgC,EAAE,gBAAgB,OAAO,EAAE,OAAOnK;AAClC,UAAM,IAAImK,EAAE,aAAam1B,GAAG;AAC5B,QAAI,MAAMA,GAAG,SAAS,EAAE,cAAc,IAAI,EAAE,aAAa,OAAO,EAAE,cAAc,IAAI,MAAMA,GAAG,SAAS,EAAE,YAAYn1B,EAAE,gBAAgB,SAASA,EAAE,cAAc,OAAOA,EAAE,kBAAkB,UAAU,MAAMyJ,OAAO,EAAE,KAAK,EAAE,cAAc,GAAG,aAAazJ,EAAE,aAAa,CAAC,GAAG,EAAE,cAAc,IAAI6B,GAAG,GAAG,CAAC,GAAG7B,EAAE,cAAc,UAAU,SAAS;AAC1U,YAAM,IAAIA,EAAE,cAAc;AAC1B,QAAE,YAAY,IAAI,GAAG,CAAC;AAAA,IACxB;AACA,QAAIA,EAAE,qBAAqB,UAAU,MAAMyJ,OAAO,EAAE,KAAK,EAAE,cAAc,GAAG,SAASzJ,EAAE,gBAAgB,CAAC,GAAGA,EAAE,iBAAiB,aAAa,WAAW,EAAE,iBAAiBA,EAAE,iBAAiB,YAAYA,EAAE,mBAAmB,UAAU,MAAMyJ,IAAI;AAC/O,YAAM,IAAIzJ,EAAE;AACZ,QAAE,WAAW,IAAIqJ,GAAE,EAAG,OAAO,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAGpL,EAAE;AAAA,IACnD;AACA,WAAO+B,EAAE,oBAAoB,UAAU,MAAMyJ,MAAM,EAAE,KAAK,EAAE,cAAc,GAAG,eAAezJ,EAAE,iBAAiBhC,EAAE,CAAC,GAAG,QAAQ,IAAI,CAAC,EAAE,KAAK,WAAW;AAClJ,YAAM,IAAI,IAAI,EAAE,CAAC;AACjB,aAAOgC,EAAE,SAAS,EAAE,OAAOA,EAAE,OAAOs0B,GAAG,GAAGt0B,CAAC,GAAG,EAAE,aAAa,IAAI,GAAG,EAAE,WAAW,EAAC,CAAE,GAAGA,EAAE,cAAcq1B,GAAGt1B,GAAG,GAAGC,CAAC,GAAG;AAAA,IACtH,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,iBAAiB,GAAG;AAClB,UAAM,IAAIqV,GAAG,iBAAiB,KAAK,EAAE;AACrC,WAAO,KAAK,KAAK,gBAAgB,IAAI,MAAM,EAAE,KAAK,cAAc,CAAC,KAAK,KAAK,cAAc,CAAC,IAAI,GAAG;AAAA,EACnG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,eAAe,GAAG;AAChB,UAAM,IAAI,MAAMvV,IAAI,KAAK,YAAYC,IAAI,KAAK;AAC9C,aAASC,EAAE,GAAG;AACZ,aAAOF,EAAEg0B,GAAG,0BAA0B,EAAE,gBAAgB,GAAG,CAAC,EAAE,KAAK,SAAS,GAAG;AAC7E,eAAO+B,GAAG,GAAG,GAAG,CAAC;AAAA,MACnB,CAAC;AAAA,IACH;AACA,UAAM,IAAI,CAAA;AACV,aAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,YAAM,IAAI,EAAE,CAAC,GAAG,IAAIL,GAAG,CAAC,GAAG,IAAIz1B,EAAE,CAAC;AAClC,UAAI;AACF,UAAE,KAAK,EAAE,OAAO;AAAA,WACb;AACH,YAAI;AACJ,UAAE,cAAc,EAAE,WAAW+zB,GAAG,0BAA0B,IAAI,IAAI9zB,EAAE,CAAC,IAAI,IAAI61B,GAAG,IAAIlrB,MAAM,GAAG,CAAC,GAAG5K,EAAE,CAAC,IAAI,EAAE,WAAW,GAAG,SAAS,EAAC,GAAI,EAAE,KAAK,CAAC;AAAA,MAChJ;AAAA,IACF;AACA,WAAO,QAAQ,IAAI,CAAC;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,SAAS,GAAG;AACV,UAAM,IAAI,MAAMD,IAAI,KAAK,MAAMC,IAAI,KAAK,YAAYC,IAAIF,EAAE,OAAO,CAAC,GAAG,IAAIE,EAAE,YAAY,IAAI,CAAA;AAC3F,aAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,YAAM,IAAI,EAAE,CAAC,EAAE,aAAa,SAASo1B,GAAG,KAAK,KAAK,IAAI,KAAK,cAAc,YAAY,EAAE,CAAC,EAAE,QAAQ;AAClG,QAAE,KAAK,CAAC;AAAA,IACV;AACA,WAAO,EAAE,KAAK,EAAE,eAAe,CAAC,CAAC,GAAG,QAAQ,IAAI,CAAC,EAAE,KAAK,SAAS,GAAG;AAClE,YAAM,IAAI,EAAE,MAAM,GAAG,EAAE,SAAS,CAAC,GAAG,IAAI,EAAE,EAAE,SAAS,CAAC,GAAG,IAAI,CAAA;AAC7D,eAAS1zB,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA,KAAK;AACxC,cAAMK,IAAI,EAAEL,CAAC,GAAGM,IAAI,EAAEN,CAAC;AACvB,YAAIO;AACJ,cAAM,IAAI,EAAEP,CAAC;AACb,YAAIM,EAAE,SAAS,GAAG,aAAaA,EAAE,SAAS,GAAG,kBAAkBA,EAAE,SAAS,GAAG,gBAAgBA,EAAE,SAAS;AACtG,UAAAC,IAAIjC,EAAE,kBAAkB,KAAK,IAAI+N,GAAGhM,GAAG,CAAC,IAAI,IAAIwJ,GAAGxJ,GAAG,CAAC,GAAGE,EAAE,kBAAkB,MAAMA,EAAE,qBAAoB,GAAID,EAAE,SAAS,GAAG,iBAAiBC,EAAE,WAAWywB,GAAGzwB,EAAE,UAAUxE,EAAE,IAAIuE,EAAE,SAAS,GAAG,iBAAiBC,EAAE,WAAWywB,GAAGzwB,EAAE,UAAUvE,EAAE;AAAA,iBACrOsE,EAAE,SAAS,GAAG;AACrB,UAAAC,IAAI,IAAIiO,GAAGnO,GAAG,CAAC;AAAA,iBACRC,EAAE,SAAS,GAAG;AACrB,UAAAC,IAAI,IAAI6N,GAAG/N,GAAG,CAAC;AAAA,iBACRC,EAAE,SAAS,GAAG;AACrB,UAAAC,IAAI,IAAIkO,GAAGpO,GAAG,CAAC;AAAA,iBACRC,EAAE,SAAS,GAAG;AACrB,UAAAC,IAAI,IAAIwO,GAAG1O,GAAG,CAAC;AAAA;AAEf,gBAAM,IAAI,MAAM,mDAAmDC,EAAE,IAAI;AAC3E,eAAO,KAAKC,EAAE,SAAS,eAAe,EAAE,SAAS,KAAKszB,GAAGtzB,GAAGjC,CAAC,GAAGiC,EAAE,OAAO,EAAE,iBAAiBjC,EAAE,QAAQ,UAAU,CAAC,GAAGs0B,GAAGryB,GAAGjC,CAAC,GAAGgC,EAAE,cAAcqzB,GAAGt1B,GAAGkC,GAAGD,CAAC,GAAG,EAAE,oBAAoBC,CAAC,GAAG,EAAE,KAAKA,CAAC;AAAA,MAC/L;AACA,eAASP,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA;AACnC,UAAE,aAAa,IAAI,EAAEA,CAAC,GAAG;AAAA,UACvB,QAAQ;AAAA,UACR,YAAYA;AAAA,QACtB,CAAS;AACH,UAAI,EAAE,WAAW;AACf,eAAO1B,EAAE,cAAcq1B,GAAGt1B,GAAG,EAAE,CAAC,GAAGC,CAAC,GAAG,EAAE,CAAC;AAC5C,YAAM,IAAI,IAAIiN,GAAE;AAChB,MAAAjN,EAAE,cAAcq1B,GAAGt1B,GAAG,GAAGC,CAAC,GAAG,EAAE,aAAa,IAAI,GAAG,EAAE,QAAQ,EAAC,CAAE;AAChE,eAAS0B,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA;AACnC,UAAE,IAAI,EAAEA,CAAC,CAAC;AACZ,aAAO;AAAA,IACT,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW,GAAG;AACZ,QAAI;AACJ,UAAM5B,IAAI,KAAK,KAAK,QAAQ,CAAC,GAAGC,IAAID,EAAEA,EAAE,IAAI;AAC5C,QAAI,CAACC,GAAG;AACN,cAAQ,KAAK,8CAA8C;AAC3D;AAAA,IACF;AACA,WAAOD,EAAE,SAAS,gBAAgB,IAAI,IAAI6M,GAAG/K,GAAG,SAAS7B,EAAE,IAAI,GAAGA,EAAE,eAAe,GAAGA,EAAE,SAAS,GAAGA,EAAE,QAAQ,GAAG,IAAID,EAAE,SAAS,mBAAmB,IAAI,IAAImU,GAAG,CAAClU,EAAE,MAAMA,EAAE,MAAMA,EAAE,MAAM,CAACA,EAAE,MAAMA,EAAE,OAAOA,EAAE,IAAI,IAAID,EAAE,SAAS,EAAE,OAAO,KAAK,iBAAiBA,EAAE,IAAI,IAAIw0B,GAAG,GAAGx0B,CAAC,GAAG,QAAQ,QAAQ,CAAC;AAAA,EACpS;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,SAAS,GAAG;AACV,UAAM,IAAI,KAAK,KAAK,MAAM,CAAC,GAAGA,IAAI,CAAA;AAClC,aAASC,IAAI,GAAGC,IAAI,EAAE,OAAO,QAAQD,IAAIC,GAAGD;AAC1C,MAAAD,EAAE,KAAK,KAAK,iBAAiB,EAAE,OAAOC,CAAC,CAAC,CAAC;AAC3C,WAAO,EAAE,wBAAwB,SAASD,EAAE,KAAK,KAAK,cAAc,YAAY,EAAE,mBAAmB,CAAC,IAAIA,EAAE,KAAK,IAAI,GAAG,QAAQ,IAAIA,CAAC,EAAE,KAAK,SAASC,GAAG;AACtJ,YAAMC,IAAID,EAAE,OAAO,IAAIA,GAAG,IAAI,IAAI,IAAI,CAAA;AACtC,eAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,cAAM,IAAI,EAAE,CAAC;AACb,YAAI,GAAG;AACL,YAAE,KAAK,CAAC;AACR,gBAAM,IAAI,IAAI8F,GAAE;AAChB,UAAA7F,MAAM,QAAQ,EAAE,UAAUA,EAAE,OAAO,IAAI,EAAE,GAAG,EAAE,KAAK,CAAC;AAAA,QACtD;AACE,kBAAQ,KAAK,oDAAoD,EAAE,OAAO,CAAC,CAAC;AAAA,MAChF;AACA,aAAO,IAAIoO,GAAG,GAAG,CAAC;AAAA,IACpB,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG;AACf,UAAM,IAAI,KAAK,MAAMtO,IAAI,MAAMC,IAAI,EAAE,WAAW,CAAC,GAAGC,IAAID,EAAE,OAAOA,EAAE,OAAO,eAAe,GAAG,IAAI,CAAA,GAAI,IAAI,IAAI,IAAI,CAAA,GAAI,IAAI,CAAA,GAAI,IAAI,CAAA;AAChI,aAAS,IAAI,GAAG,IAAIA,EAAE,SAAS,QAAQ,IAAI,GAAG,KAAK;AACjD,YAAM2B,IAAI3B,EAAE,SAAS,CAAC,GAAG,IAAIA,EAAE,SAAS2B,EAAE,OAAO,GAAGK,IAAIL,EAAE,QAAQM,IAAID,EAAE,MAAME,IAAIlC,EAAE,eAAe,SAASA,EAAE,WAAW,EAAE,KAAK,IAAI,EAAE,OAAO,IAAIA,EAAE,eAAe,SAASA,EAAE,WAAW,EAAE,MAAM,IAAI,EAAE;AACtM,MAAAgC,EAAE,SAAS,WAAW,EAAE,KAAK,KAAK,cAAc,QAAQC,CAAC,CAAC,GAAG,EAAE,KAAK,KAAK,cAAc,YAAYC,CAAC,CAAC,GAAG,EAAE,KAAK,KAAK,cAAc,YAAY,CAAC,CAAC,GAAG,EAAE,KAAK,CAAC,GAAG,EAAE,KAAKF,CAAC;AAAA,IACxK;AACA,WAAO,QAAQ,IAAI;AAAA,MACjB,QAAQ,IAAI,CAAC;AAAA,MACb,QAAQ,IAAI,CAAC;AAAA,MACb,QAAQ,IAAI,CAAC;AAAA,MACb,QAAQ,IAAI,CAAC;AAAA,MACb,QAAQ,IAAI,CAAC;AAAA,IACnB,CAAK,EAAE,KAAK,SAAS,GAAG;AAClB,YAAM,IAAI,EAAE,CAAC,GAAGL,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAGK,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,CAAC,GAAGC,IAAI,CAAA;AAC5D,eAASrQ,IAAI,GAAGyQ,IAAI,EAAE,QAAQzQ,IAAIyQ,GAAGzQ,KAAK;AACxC,cAAM,IAAI,EAAEA,CAAC,GAAG0Q,IAAIZ,EAAE9P,CAAC,GAAG2Q,IAAI,EAAE3Q,CAAC,GAAG,IAAImQ,EAAEnQ,CAAC,GAAG,IAAIoQ,EAAEpQ,CAAC;AACrD,YAAI,MAAM,OAAQ;AAClB,UAAE,gBAAgB,EAAE,aAAY;AAChC,cAAM,IAAIkO,EAAE,uBAAuB,GAAGwC,GAAGC,GAAG,GAAG,CAAC;AAChD,YAAI;AACF,mBAAS4D,IAAI,GAAGA,IAAI,EAAE,QAAQA;AAC5B,YAAAlE,EAAE,KAAK,EAAEkE,CAAC,CAAC;AAAA,MACjB;AACA,YAAM,IAAI,IAAImM,GAAGtS,GAAG,QAAQiC,CAAC;AAC7B,aAAOqyB,GAAG,GAAGv0B,CAAC,GAAG;AAAA,IACnB,CAAC;AAAA,EACH;AAAA,EACA,eAAe,GAAG;AAChB,UAAM,IAAI,KAAK,MAAMD,IAAI,MAAMC,IAAI,EAAE,MAAM,CAAC;AAC5C,WAAOA,EAAE,SAAS,SAAS,OAAOD,EAAE,cAAc,QAAQC,EAAE,IAAI,EAAE,KAAK,SAASC,GAAG;AACjF,YAAM,IAAIF,EAAE,YAAYA,EAAE,WAAWC,EAAE,MAAMC,CAAC;AAC9C,aAAOD,EAAE,YAAY,UAAU,EAAE,SAAS,SAAS,GAAG;AACpD,YAAI,EAAE;AACJ,mBAAS,IAAI,GAAG,IAAIA,EAAE,QAAQ,QAAQ,IAAI,GAAG;AAC3C,cAAE,sBAAsB,CAAC,IAAIA,EAAE,QAAQ,CAAC;AAAA,MAC9C,CAAC,GAAG;AAAA,IACN,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,SAAS,GAAG;AACV,UAAM,IAAI,KAAK,MAAMD,IAAI,MAAMC,IAAI,EAAE,MAAM,CAAC,GAAGC,IAAIF,EAAE,iBAAiB,CAAC,GAAG,IAAI,CAAA,GAAI,IAAIC,EAAE,YAAY,CAAA;AACpG,aAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG;AACnC,QAAE,KAAKD,EAAE,cAAc,QAAQ,EAAE,CAAC,CAAC,CAAC;AACtC,UAAM,IAAIC,EAAE,SAAS,SAAS,QAAQ,QAAQ,IAAI,IAAID,EAAE,cAAc,QAAQC,EAAE,IAAI;AACpF,WAAO,QAAQ,IAAI;AAAA,MACjBC;AAAA,MACA,QAAQ,IAAI,CAAC;AAAA,MACb;AAAA,IACN,CAAK,EAAE,KAAK,SAAS,GAAG;AAClB,YAAM,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC;AACjC,YAAM,QAAQ,EAAE,SAAS,SAAS0B,GAAG;AACnC,QAAAA,EAAE,iBAAiBA,EAAE,KAAK,GAAGk0B,EAAE;AAAA,MACjC,CAAC;AACD,eAASl0B,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA;AACnC,UAAE,IAAI,EAAEA,CAAC,CAAC;AACZ,aAAO;AAAA,IACT,CAAC;AAAA,EACH;AAAA;AAAA;AAAA,EAGA,iBAAiB,GAAG;AAClB,UAAM,IAAI,KAAK,MAAM5B,IAAI,KAAK,YAAYC,IAAI;AAC9C,QAAI,KAAK,UAAU,CAAC,MAAM;AACxB,aAAO,KAAK,UAAU,CAAC;AACzB,UAAMC,IAAI,EAAE,MAAM,CAAC,GAAG,IAAIA,EAAE,OAAOD,EAAE,iBAAiBC,EAAE,IAAI,IAAI,IAAI,IAAI,CAAA,GAAI,IAAID,EAAE,WAAW,SAAS,GAAG;AACvG,aAAO,EAAE,kBAAkB,EAAE,eAAe,CAAC;AAAA,IAC/C,CAAC;AACD,WAAO,KAAK,EAAE,KAAK,CAAC,GAAGC,EAAE,WAAW,UAAU,EAAE,KAAKD,EAAE,cAAc,UAAUC,EAAE,MAAM,EAAE,KAAK,SAAS,GAAG;AACxG,aAAOD,EAAE,YAAYA,EAAE,aAAaC,EAAE,QAAQ,CAAC;AAAA,IACjD,CAAC,CAAC,GAAGD,EAAE,WAAW,SAAS,GAAG;AAC5B,aAAO,EAAE,wBAAwB,EAAE,qBAAqB,CAAC;AAAA,IAC3D,CAAC,EAAE,QAAQ,SAAS,GAAG;AACrB,QAAE,KAAK,CAAC;AAAA,IACV,CAAC,GAAG,KAAK,UAAU,CAAC,IAAI,QAAQ,IAAI,CAAC,EAAE,KAAK,SAAS,GAAG;AACtD,UAAI;AACJ,UAAIC,EAAE,WAAW,KAAK,IAAI,IAAIgO,OAAO,EAAE,SAAS,IAAI,IAAI,IAAIf,GAAE,IAAK,EAAE,WAAW,IAAI,IAAI,EAAE,CAAC,IAAI,IAAI,IAAIhF,GAAE,GAAI,MAAM,EAAE,CAAC;AACpH,iBAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG;AACnC,YAAE,IAAI,EAAE,CAAC,CAAC;AACd,UAAIjI,EAAE,SAAS,EAAE,SAAS,OAAOA,EAAE,MAAM,EAAE,OAAO,IAAIs0B,GAAG,GAAGt0B,CAAC,GAAGA,EAAE,cAAcq1B,GAAGv1B,GAAG,GAAGE,CAAC,GAAGA,EAAE,WAAW,QAAQ;AAChH,cAAM,IAAI,IAAI6F,GAAE;AAChB,UAAE,UAAU7F,EAAE,MAAM,GAAG,EAAE,aAAa,CAAC;AAAA,MACzC;AACE,QAAAA,EAAE,gBAAgB,UAAU,EAAE,SAAS,UAAUA,EAAE,WAAW,GAAGA,EAAE,aAAa,UAAU,EAAE,WAAW,UAAUA,EAAE,QAAQ,GAAGA,EAAE,UAAU,UAAU,EAAE,MAAM,UAAUA,EAAE,KAAK;AAC/K,UAAI,CAACD,EAAE,aAAa,IAAI,CAAC;AACvB,QAAAA,EAAE,aAAa,IAAI,GAAG,CAAA,CAAE;AAAA,eACjBC,EAAE,SAAS,UAAUD,EAAE,UAAU,KAAKC,EAAE,IAAI,IAAI,GAAG;AAC1D,cAAM,IAAID,EAAE,aAAa,IAAI,CAAC;AAC9B,QAAAA,EAAE,aAAa,IAAI,GAAG,EAAE,GAAG,EAAC,CAAE;AAAA,MAChC;AACA,aAAOA,EAAE,aAAa,IAAI,CAAC,EAAE,QAAQ,GAAG;AAAA,IAC1C,CAAC,GAAG,KAAK,UAAU,CAAC;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG;AACX,UAAM,IAAI,KAAK,YAAYD,IAAI,KAAK,KAAK,OAAO,CAAC,GAAGC,IAAI,MAAMC,IAAI,IAAIiN,GAAE;AACxE,IAAAnN,EAAE,SAASE,EAAE,OAAOD,EAAE,iBAAiBD,EAAE,IAAI,IAAIw0B,GAAGt0B,GAAGF,CAAC,GAAGA,EAAE,cAAcu1B,GAAG,GAAGr1B,GAAGF,CAAC;AACrF,UAAM,IAAIA,EAAE,SAAS,CAAA,GAAI,IAAI,CAAA;AAC7B,aAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG;AACnC,QAAE,KAAKC,EAAE,cAAc,QAAQ,EAAE,CAAC,CAAC,CAAC;AACtC,WAAO,QAAQ,IAAI,CAAC,EAAE,KAAK,SAAS,GAAG;AACrC,eAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG;AACnC,QAAAC,EAAE,IAAI,EAAE,CAAC,CAAC;AACZ,YAAM,IAAI,CAAC,MAAM;AACf,cAAM,IAAoB,oBAAI,IAAG;AACjC,mBAAW,CAAC,GAAG0B,CAAC,KAAK3B,EAAE;AACrB,WAAC,aAAayJ,MAAM,aAAalG,OAAO,EAAE,IAAI,GAAG5B,CAAC;AACpD,eAAO,EAAE,SAAS,CAAC,MAAM;AACvB,gBAAMA,IAAI3B,EAAE,aAAa,IAAI,CAAC;AAC9B,UAAA2B,KAAK,QAAQ,EAAE,IAAI,GAAGA,CAAC;AAAA,QACzB,CAAC,GAAG;AAAA,MACN;AACA,aAAO3B,EAAE,eAAe,EAAEC,CAAC,GAAGA;AAAA,IAChC,CAAC;AAAA,EACH;AAAA,EACA,uBAAuB,GAAG,GAAGF,GAAGC,GAAGC,GAAG;AACpC,UAAM,IAAI,CAAA,GAAI,IAAI,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,IAAI,CAAA;AAChD,IAAAi1B,GAAGj1B,EAAE,IAAI,MAAMi1B,GAAG,UAAU,EAAE,SAAS,SAAS,GAAG;AACjD,QAAE,yBAAyB,EAAE,KAAK,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI;AAAA,IAC5D,CAAC,IAAI,EAAE,KAAK,CAAC;AACb,QAAI;AACJ,YAAQA,GAAGj1B,EAAE,IAAI,GAAC;AAAA,MAChB,KAAKi1B,GAAG;AACN,YAAIhjB;AACJ;AAAA,MACF,KAAKgjB,GAAG;AACN,YAAI9iB;AACJ;AAAA,MACF,KAAK8iB,GAAG;AAAA,MACR,KAAKA,GAAG;AACN,YAAI5iB;AACJ;AAAA,MACF;AACE,gBAAQvS,EAAE,UAAQ;AAAA,UAChB,KAAK;AACH,gBAAImS;AACJ;AAAA,UACF,KAAK;AAAA,UACL,KAAK;AAAA,UACL;AACE,gBAAII;AACJ;AAAA,QACZ;AACQ;AAAA,IACR;AACI,UAAM,IAAItS,EAAE,kBAAkB,SAASm1B,GAAGn1B,EAAE,aAAa,IAAI7C,IAAI,IAAI,KAAK,sBAAsB4C,CAAC;AACjG,aAAS,IAAI,GAAG4B,IAAI,EAAE,QAAQ,IAAIA,GAAG,KAAK;AACxC,YAAM,IAAI,IAAI;AAAA,QACZ,EAAE,CAAC,IAAI,MAAMuzB,GAAGj1B,EAAE,IAAI;AAAA,QACtB,EAAE;AAAA,QACF;AAAA,QACA;AAAA,MACR;AACM,MAAAD,EAAE,kBAAkB,iBAAiB,KAAK,mCAAmC,CAAC,GAAG,EAAE,KAAK,CAAC;AAAA,IAC3F;AACA,WAAO;AAAA,EACT;AAAA,EACA,sBAAsB,GAAG;AACvB,QAAI,IAAI,EAAE;AACV,QAAI,EAAE,YAAY;AAChB,YAAMD,IAAI41B,GAAG,EAAE,WAAW,GAAG31B,IAAI,IAAI,aAAa,EAAE,MAAM;AAC1D,eAASC,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA;AACnC,QAAAD,EAAEC,CAAC,IAAI,EAAEA,CAAC,IAAIF;AAChB,UAAIC;AAAA,IACN;AACA,WAAO;AAAA,EACT;AAAA,EACA,mCAAmC,GAAG;AACpC,MAAE,oBAAoB,SAASD,GAAG;AAChC,YAAMC,IAAI,gBAAgBoS,KAAK0iB,KAAKF;AACpC,aAAO,IAAI50B,EAAE,KAAK,OAAO,KAAK,QAAQ,KAAK,aAAY,IAAK,GAAGD,CAAC;AAAA,IAClE,GAAG,EAAE,kBAAkB,4CAA4C;AAAA,EACrE;AACF;AACA,SAASg2B,GAAGz2B,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,EAAE,YAAYC,IAAI,IAAImE,GAAE;AAClC,MAAIpE,EAAE,aAAa,QAAQ;AACzB,UAAM,IAAI,EAAE,KAAK,UAAUA,EAAE,QAAQ,GAAG,IAAI,EAAE,KAAK,IAAI,EAAE;AACzD,QAAI,MAAM,UAAU,MAAM;AACxB,UAAIC,EAAE;AAAA,QACJ,IAAI,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;AAAA,QACtB,IAAI,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;AAAA,MAC9B,GAAS,EAAE,YAAY;AACf,cAAM,IAAI21B,GAAGhB,GAAG,EAAE,aAAa,CAAC;AAChC,QAAA30B,EAAE,IAAI,eAAe,CAAC,GAAGA,EAAE,IAAI,eAAe,CAAC;AAAA,MACjD;AAAA,WACK;AACL,cAAQ,KAAK,qEAAqE;AAClF;AAAA,IACF;AAAA,EACF;AACE;AACF,QAAMC,IAAI,EAAE;AACZ,MAAIA,MAAM,QAAQ;AAChB,UAAM,IAAI,IAAI,EAAC,GAAI,IAAI,IAAI,EAAC;AAC5B,aAAS,IAAI,GAAG,IAAIA,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,YAAM,IAAIA,EAAE,CAAC;AACb,UAAI,EAAE,aAAa,QAAQ;AACzB,cAAM,IAAI,EAAE,KAAK,UAAU,EAAE,QAAQ,GAAG0B,IAAI,EAAE,KAAK,IAAI,EAAE;AACzD,YAAIA,MAAM,UAAU,MAAM,QAAQ;AAChC,cAAI,EAAE,KAAK,KAAK,IAAI,KAAK,IAAIA,EAAE,CAAC,CAAC,GAAG,KAAK,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,KAAK,KAAK,IAAI,KAAK,IAAIA,EAAE,CAAC,CAAC,GAAG,KAAK,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,KAAK,KAAK,IAAI,KAAK,IAAIA,EAAE,CAAC,CAAC,GAAG,KAAK,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,YAAY;AACtK,kBAAMK,IAAI2zB,GAAGhB,GAAG,EAAE,aAAa,CAAC;AAChC,cAAE,eAAe3yB,CAAC;AAAA,UACpB;AACA,YAAE,IAAI,CAAC;AAAA,QACT;AACE,kBAAQ,KAAK,qEAAqE;AAAA,MACtF;AAAA,IACF;AACA,IAAAhC,EAAE,eAAe,CAAC;AAAA,EACpB;AACA,EAAAV,EAAE,cAAcU;AAChB,QAAM,IAAI,IAAIqF,GAAE;AAChB,EAAArF,EAAE,UAAU,EAAE,MAAM,GAAG,EAAE,SAASA,EAAE,IAAI,WAAWA,EAAE,GAAG,IAAI,GAAGV,EAAE,iBAAiB;AACpF;AACA,SAASw2B,GAAGx2B,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,EAAE,YAAYC,IAAI,CAAA;AAC5B,WAASC,EAAE,GAAG,GAAG;AACf,WAAO,EAAE,cAAc,YAAY,CAAC,EAAE,KAAK,SAAS,GAAG;AACrD,MAAAX,EAAE,aAAa,GAAG,CAAC;AAAA,IACrB,CAAC;AAAA,EACH;AACA,aAAW,KAAKS,GAAG;AACjB,UAAM,IAAI20B,GAAG,CAAC,KAAK,EAAE,YAAW;AAChC,SAAKp1B,EAAE,cAAcU,EAAE,KAAKC,EAAEF,EAAE,CAAC,GAAG,CAAC,CAAC;AAAA,EACxC;AACA,MAAI,EAAE,YAAY,UAAU,CAACT,EAAE,OAAO;AACpC,UAAM,IAAI,EAAE,cAAc,YAAY,EAAE,OAAO,EAAE,KAAK,SAAS,GAAG;AAChE,MAAAA,EAAE,SAAS,CAAC;AAAA,IACd,CAAC;AACD,IAAAU,EAAE,KAAK,CAAC;AAAA,EACV;AACA,SAAO+C,GAAG,sBAAsB7E,MAAM,aAAa6B,KAAK,QAAQ,KAAK,qEAAqEgD,GAAG,iBAAiB,kBAAkB,GAAGwxB,GAAGj1B,GAAG,CAAC,GAAGy2B,GAAGz2B,GAAG,GAAG,CAAC,GAAG,QAAQ,IAAIU,CAAC,EAAE,KAAK,WAAW;AACvO,WAAO,EAAE,YAAY,SAASu1B,GAAGj2B,GAAG,EAAE,SAAS,CAAC,IAAIA;AAAA,EACtD,CAAC;AACH;AACA,MAAM02B,GAAG;AAAA,EACP;AAAA,EACA;AAAA,EACA,SAAS,CAAA;AAAA;AAAA,EAET,YAAY,GAAG;AACb,SAAK,QAAQ,GAAG,KAAK,SAAS,IAAIpD,GAAE;AAAA,EACtC;AAAA,EACA,MAAM,SAAS,GAAG;AAChB,WAAO,IAAI,QAAQ,CAAC,GAAG7yB,MAAM;AAC3B,WAAK,OAAO;AAAA,QACV;AAAA,QACA,CAACC,MAAM;AACL,gBAAMC,IAAID,EAAE;AACZ,UAAAC,EAAE,SAAS,CAAC,MAAM;AAChB,yBAAauL,OAAO,EAAE,gBAAgB,IAAI,EAAE,aAAa;AAAA,UAC3D,CAAC,GAAG,KAAK,MAAM,IAAIvL,CAAC,GAAG,KAAK,OAAO,KAAK;AAAA,YACtC,UAAU,KAAK,cAAcA,CAAC;AAAA,UAC1C,CAAW,GAAG,EAAEA,CAAC;AAAA,QACT;AAAA,QACA;AAAA,QACA,CAACD,MAAM;AACL,kBAAQ,MAAM,wCAAwCA,CAAC,GAAGD,EAAEC,CAAC;AAAA,QAC/D;AAAA,MACR;AAAA,IACI,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA,EAIA,cAAc,GAAG;AACf,UAAM,IAAI,CAAA;AACV,WAAO,EAAE,SAAS,CAACD,MAAM;AACvB,MAAAA,aAAayL,MAAM,EAAE,KAAKzL,CAAC;AAAA,IAC7B,CAAC,GAAG;AAAA,EACN;AAAA;AAAA;AAAA;AAAA,EAIA,cAAc;AACZ,SAAK,SAAS,CAAA;AAAA,EAChB;AACF;AACA,MAAMk2B,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA,EAKP;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA;AAAA;AAAA,EAEA,oBAAoC,oBAAI,IAAG;AAAA;AAAA,EAE3C,uBAAuC,oBAAI,IAAG;AAAA;AAAA,EAE9C,kBAAkB,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMlB,YAAY,GAAG,GAAGl2B,GAAGC,GAAG;AACtB,SAAK,QAAQ,GAAG,KAAK,oBAAoB,IAAI0J,GAAG;AAAA,MAC9C,OAAO;AAAA;AAAA,MAEP,WAAW;AAAA;AAAA,MAEX,YAAY;AAAA;AAAA,MAEZ,aAAa;AAAA,MACb,SAAS;AAAA;AAAA,MAET,MAAM5T;AAAA;AAAA,IAEZ,CAAK;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,eAAe,GAAG;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA+GA,wBAAwB,GAAG;AACzB,SAAK,cAAa,GAAI,EAAE,QAAQ,CAAC,MAAM;AACrC,QAAE,WAAW,KAAK,kBAAkB,IAAI,EAAE,IAAI,KAAK,KAAK,kBAAkB,IAAI,EAAE,MAAM,EAAE,QAAQ,GAAG,KAAK,qBAAqB,IAAI,EAAE,IAAI,KAAK,KAAK,qBAAqB,IAAI,EAAE,MAAM,EAAE,WAAW,GAAG,EAAE,WAAW,KAAK,mBAAmB,EAAE,cAAc,KAAK,KAAK,gBAAgB,KAAK,CAAC;AAAA,IACzR,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA,EAIA,gBAAgB;AACd,SAAK,gBAAgB,QAAQ,CAAC,MAAM;AAClC,YAAM,IAAI,KAAK,kBAAkB,IAAI,EAAE,IAAI;AAC3C,YAAM,EAAE,WAAW;AACnB,YAAMiK,IAAI,KAAK,qBAAqB,IAAI,EAAE,IAAI;AAC9C,MAAAA,MAAM,WAAW,EAAE,cAAcA;AAAA,IACnC,CAAC,GAAG,KAAK,kBAAkB,IAAI,KAAK,kBAAkB,MAAK,GAAI,KAAK,qBAAqB,MAAK;AAAA,EAChG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAwBA,UAAU,GAAG;AACX,SAAK,wBAAwB,CAAC;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA,EAIA,iBAAiB;AACf,SAAK,cAAa;AAAA,EACpB;AAAA,EACA,cAAc,GAAG,GAAG;AAClB,SAAK,MAAM,SAAS,CAACA,MAAM;AACzB,OAAC,EAAE,SAASA,EAAE,IAAI,KAAK,EAAE,SAASA,EAAE,IAAI,OAAOA,EAAE,UAAU;AAAA,IAC7D,CAAC;AAAA,EACH;AACF;AACA,MAAMm2B,WAAWnH,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG,GAAGhvB,GAAGC,GAAG;AACtB,UAAK,GAAI,KAAK,cAAc,GAAG,KAAK,eAAeD,GAAG,KAAK,kBAAkBC,MAAM,SAASA,IAAI,CAAA,GAAI,KAAK,mBAAmB,IAAIsJ,GAAG,GAAG,GAAG,CAAC,GAAG,KAAK,kBAAkB,IAAIA,GAAG,KAAK,MAAM,IAAI,GAAG,KAAK,WAAW,GAAG,KAAK,oBAAoB,IAAI,KAAK,iBAAiB,MAAM,KAAK,gBAAgB,GAAG,KAAK,eAAe,GAAG,KAAK,kBAAkB,GAAG,KAAK,cAAc,GAAG,KAAK,mBAAmC,oBAAI,IAAG,GAAI,KAAK,kBAAkC,oBAAI,OAAO,KAAK,aAAa,MAAM,SAAS,IAAIxH,GAAG,EAAE,GAAG,EAAE,CAAC,IAAI,IAAIA,GAAG,KAAK,GAAG;AAChhB,UAAM7B,IAAI,KAAK,MAAM,KAAK,WAAW,IAAI,KAAK,eAAe,GAAG,IAAI,KAAK,MAAM,KAAK,WAAW,IAAI,KAAK,eAAe;AACvH,SAAK,yBAAyB,IAAI+D,GAAG,KAAK,WAAW,GAAG,KAAK,WAAW,CAAC,GAAG,KAAK,uBAAuB,QAAQ,OAAO,oBAAoB,KAAK,uBAAuB,QAAQ,kBAAkB,IAAI,KAAK,gBAAgB,IAAIoN,GAAE,GAAI,KAAK,cAAc,OAAOtb,IAAI,KAAK,cAAc,eAAe+H,IAAI,KAAK,cAAc,WAAW9H,IAAI,KAAK,sBAAsB,KAAK,wBAAuB,GAAI,KAAK,oBAAoB,OAAOD,IAAI,KAAK,oBAAoB,iBAAiB,EAAE,KAAK,oBAAoB,gBAAgB,KAAK,YAAY,GAAG,KAAK,0BAA0B,IAAIkO,GAAG,KAAK,WAAW,GAAG,KAAK,WAAW,GAAG,EAAE,MAAM7J,GAAE,CAAE,GAAG,KAAK,wBAAwB,QAAQ,OAAO,qBAAqB,KAAK,wBAAwB,QAAQ,kBAAkB,IAAI,KAAK,mCAAmC,IAAI6J,GAAG/D,GAAG,GAAG,EAAE,MAAM9F,GAAE,CAAE,GAAG,KAAK,iCAAiC,QAAQ,OAAO,+BAA+B,KAAK,iCAAiC,QAAQ,kBAAkB,IAAI,KAAK,0BAA0B,IAAI6J,GAAG/D,GAAG,GAAG,EAAE,MAAM9F,IAAI,GAAG,KAAK,wBAAwB,QAAQ,OAAO,qBAAqB,KAAK,wBAAwB,QAAQ,kBAAkB,IAAI,KAAK,0BAA0B,IAAI6J,GAAG,KAAK,MAAM/D,IAAI,CAAC,GAAG,KAAK,MAAM,IAAI,CAAC,GAAG,EAAE,MAAM9F,GAAE,CAAE,GAAG,KAAK,wBAAwB,QAAQ,OAAO,qBAAqB,KAAK,wBAAwB,QAAQ,kBAAkB,IAAI,KAAK,wBAAwB,KAAK,0BAAyB,GAAI,KAAK,0BAA0B,IAAI6J,GAAG/D,GAAG,GAAG,EAAE,MAAM9F,IAAI,GAAG,KAAK,wBAAwB,QAAQ,OAAO,qBAAqB,KAAK,wBAAwB,QAAQ,kBAAkB,IAAI,KAAK,0BAA0B,IAAI6J,GAAG,KAAK,MAAM/D,IAAI,CAAC,GAAG,KAAK,MAAM,IAAI,CAAC,GAAG,EAAE,MAAM9F,GAAE,CAAE,GAAG,KAAK,wBAAwB,QAAQ,OAAO,qBAAqB,KAAK,wBAAwB,QAAQ,kBAAkB;AAC5xD,UAAM,IAAI,GAAG,IAAI;AACjB,SAAK,yBAAyB,KAAK,0BAA0B,CAAC,GAAG,KAAK,uBAAuB,SAAS,QAAQ,MAAM,IAAI8F,GAAG,CAAC,GAAG,KAAK,uBAAuB,SAAS,aAAa,QAAQ,GAAG,KAAK,yBAAyB,KAAK,0BAA0B,CAAC,GAAG,KAAK,uBAAuB,SAAS,QAAQ,MAAM,IAAI,KAAK,MAAMA,IAAI,CAAC,GAAG,KAAK,MAAM,IAAI,CAAC,CAAC,GAAG,KAAK,uBAAuB,SAAS,aAAa,QAAQ,GAAG,KAAK,kBAAkB,KAAK,oBAAmB;AACvc,UAAM,IAAI6uB;AACV,SAAK,eAAe1iB,GAAG,MAAM,EAAE,QAAQ,GAAG,KAAK,eAAe,IAAIG,GAAG;AAAA,MACnE,UAAU,KAAK;AAAA,MACf,cAAc,EAAE;AAAA,MAChB,gBAAgB,EAAE;AAAA,MAClB,UAAUxW;AAAA,MACV,WAAW;AAAA,MACX,YAAY;AAAA,IAClB,CAAK,GAAG,KAAK,UAAU,IAAI,KAAK,YAAY,IAAI,KAAK,iBAAiB,IAAIuT,GAAE,GAAI,KAAK,gBAAgB,GAAG,KAAK,UAAU,IAAI6lB,GAAG,IAAI,GAAG,KAAK,kBAAkB,IAAI7lB,GAAE,GAAI,KAAK,kBAAkB,IAAIA,GAAE,GAAI,KAAK,gBAAgB,IAAIxD,GAAE;AAC9N,aAAS,EAAE,GAAG,GAAG;AACf,YAAMnE,IAAI,EAAE,sBAAsB,gBAAgB;AAClD,aAAO,EAAE,QAAQ,oBAAoBA,IAAI,cAAc;AAAA,IACzD;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,SAAK,uBAAuB,QAAO,GAAI,KAAK,wBAAwB,QAAO,GAAI,KAAK,iCAAiC,QAAO,GAAI,KAAK,wBAAwB,QAAO,GAAI,KAAK,wBAAwB,QAAO,GAAI,KAAK,wBAAwB,QAAO,GAAI,KAAK,wBAAwB,QAAO,GAAI,KAAK,cAAc,WAAW,KAAK,oBAAoB,QAAO,GAAI,KAAK,sBAAsB,QAAO,GAAI,KAAK,uBAAuB,QAAO,GAAI,KAAK,uBAAuB,QAAO,GAAI,KAAK,gBAAgB,QAAO,GAAI,KAAK,aAAa,QAAO,GAAI,KAAK,QAAQ,QAAO;AAAA,EACziB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG,GAAG;AACZ,SAAK,uBAAuB,QAAQ,GAAG,CAAC,GAAG,KAAK,wBAAwB,QAAQ,GAAG,CAAC;AACpF,QAAI5B,IAAI,KAAK,MAAM,IAAI,KAAK,eAAe,GAAGC,IAAI,KAAK,MAAM,IAAI,KAAK,eAAe;AACrF,SAAK,iCAAiC,QAAQD,GAAGC,CAAC,GAAG,KAAK,wBAAwB,QAAQD,GAAGC,CAAC,GAAG,KAAK,wBAAwB,QAAQD,GAAGC,CAAC,GAAG,KAAK,uBAAuB,SAAS,QAAQ,MAAM,IAAID,GAAGC,CAAC,GAAGD,IAAI,KAAK,MAAMA,IAAI,CAAC,GAAGC,IAAI,KAAK,MAAMA,IAAI,CAAC,GAAG,KAAK,wBAAwB,QAAQD,GAAGC,CAAC,GAAG,KAAK,wBAAwB,QAAQD,GAAGC,CAAC,GAAG,KAAK,uBAAuB,SAAS,QAAQ,MAAM,IAAID,GAAGC,CAAC;AAAA,EAC9Y;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,OAAO,GAAG,GAAGD,GAAGC,GAAGC,GAAG;AACpB,QAAI,KAAK,gBAAgB,SAAS,GAAG;AACnC,QAAE,cAAc,KAAK,cAAc,GAAG,KAAK,gBAAgB,EAAE,cAAa;AAC1E,YAAM,IAAI,EAAE;AACZ,QAAE,YAAY,IAAIA,KAAK,EAAE,MAAM,QAAQ,QAAQ,QAAQ,EAAE,GAAG,EAAE,cAAc,UAAU,CAAC,GAAG,KAAK,yBAAyB,KAAK,mCAAmC,EAAE;AAClK,YAAM,IAAI,KAAK,YAAY,YAAY,IAAI,KAAK,YAAY;AAC5D,UAAI,KAAK,YAAY,aAAa,MAAM,KAAK,YAAY,mBAAmB,KAAK,eAAe,EAAE,gBAAgB,KAAK,uBAAuB,GAAG,EAAE,MAAK,GAAI,EAAE,OAAO,KAAK,aAAa,KAAK,YAAY,GAAG,KAAK,mCAAmC,EAAE,GAAG,KAAK,iBAAiB,MAAK,GAAI,KAAK,qBAAoB,GAAI,KAAK,sCAAsC,EAAE,GAAG,KAAK,YAAY,mBAAmB,KAAK,qBAAqB,KAAK,oBAAoB,SAAS,cAAc,MAAM,IAAI,KAAK,aAAa,MAAM,KAAK,aAAa,GAAG,GAAG,KAAK,oBAAoB,SAAS,aAAa,QAAQ,KAAK,wBAAwB,SAAS,KAAK,oBAAoB,SAAS,cAAc,QAAQ,KAAK,eAAe,EAAE,gBAAgB,KAAK,sBAAsB,GAAG,EAAE,MAAK,GAAI,EAAE,OAAO,KAAK,aAAa,KAAK,YAAY,GAAG,KAAK,sCAAsC,EAAE,GAAG,KAAK,iBAAiB,MAAK,GAAI,KAAK,gBAAgB,MAAK,GAAI,KAAK,YAAY,aAAa,GAAG,KAAK,YAAY,mBAAmB,GAAG,KAAK,QAAQ,WAAW,KAAK,cAAc,KAAK,aAAa,SAAS,QAAQ,KAAK,uBAAuB,SAAS,EAAE,gBAAgB,KAAK,gCAAgC,GAAG,EAAE,MAAK,GAAI,KAAK,QAAQ,OAAO,CAAC,GAAG,KAAK,gBAAgB,KAAK,KAAK,gBAAgB,GAAG,KAAK,gBAAgB,KAAK,KAAK,eAAe,GAAG,KAAK,cAAc,GAAG;AAC3xC,cAAM,IAAI,QAAQ,KAAK,IAAI,YAAY,IAAG,IAAK,OAAO,KAAK,WAAW,IAAI,OAAO;AACjF,aAAK,gBAAgB,eAAe,CAAC,GAAG,KAAK,gBAAgB,eAAe,CAAC;AAAA,MAC/E;AACA,WAAK,QAAQ,WAAW,KAAK,uBAAuB,KAAK,sBAAsB,SAAS,YAAY,QAAQ,KAAK,iCAAiC,SAAS,KAAK,sBAAsB,SAAS,QAAQ,MAAM,IAAI,KAAK,iCAAiC,OAAO,KAAK,iCAAiC,MAAM,GAAG,KAAK,sBAAsB,SAAS,iBAAiB,QAAQ,KAAK,iBAAiB,KAAK,sBAAsB,SAAS,gBAAgB,QAAQ,KAAK,iBAAiB,EAAE,gBAAgB,KAAK,uBAAuB,GAAG,EAAE,MAAK,GAAI,KAAK,QAAQ,OAAO,CAAC,GAAG,KAAK,QAAQ,WAAW,KAAK,wBAAwB,KAAK,uBAAuB,SAAS,aAAa,QAAQ,KAAK,wBAAwB,SAAS,KAAK,uBAAuB,SAAS,UAAU,QAAQi2B,GAAG,gBAAgB,KAAK,uBAAuB,SAAS,aAAa,QAAQ,KAAK,eAAe,EAAE,gBAAgB,KAAK,uBAAuB,GAAG,EAAE,MAAK,GAAI,KAAK,QAAQ,OAAO,CAAC,GAAG,KAAK,uBAAuB,SAAS,aAAa,QAAQ,KAAK,wBAAwB,SAAS,KAAK,uBAAuB,SAAS,UAAU,QAAQA,GAAG,gBAAgB,EAAE,gBAAgB,KAAK,uBAAuB,GAAG,EAAE,MAAK,GAAI,KAAK,QAAQ,OAAO,CAAC,GAAG,KAAK,QAAQ,WAAW,KAAK,wBAAwB,KAAK,uBAAuB,SAAS,aAAa,QAAQ,KAAK,wBAAwB,SAAS,KAAK,uBAAuB,SAAS,UAAU,QAAQA,GAAG,gBAAgB,EAAE,gBAAgB,KAAK,uBAAuB,GAAG,EAAE,MAAK,GAAI,KAAK,QAAQ,OAAO,CAAC,GAAG,KAAK,uBAAuB,SAAS,aAAa,QAAQ,KAAK,wBAAwB,SAAS,KAAK,uBAAuB,SAAS,UAAU,QAAQA,GAAG,gBAAgB,EAAE,gBAAgB,KAAK,uBAAuB,GAAG,EAAE,MAAK,GAAI,KAAK,QAAQ,OAAO,CAAC,GAAG,KAAK,QAAQ,WAAW,KAAK,iBAAiB,KAAK,gBAAgB,SAAS,YAAY,QAAQ,KAAK,uBAAuB,SAAS,KAAK,gBAAgB,SAAS,aAAa,QAAQ,KAAK,wBAAwB,SAAS,KAAK,gBAAgB,SAAS,aAAa,QAAQ,KAAK,wBAAwB,SAAS,KAAK,gBAAgB,SAAS,eAAe,QAAQ,KAAK,gBAAgB,KAAK,gBAAgB,SAAS,aAAa,QAAQ,KAAK,cAAc,KAAK,gBAAgB,SAAS,SAAS,QAAQ,KAAK,UAAU,KAAK,gBAAgB,SAAS,kBAAkB,QAAQ,KAAK,mBAAmBj2B,KAAK,EAAE,MAAM,QAAQ,QAAQ,QAAQ,EAAE,GAAG,EAAE,gBAAgBF,CAAC,GAAG,KAAK,QAAQ,OAAO,CAAC,GAAG,EAAE,cAAc,KAAK,gBAAgB,KAAK,aAAa,GAAG,EAAE,YAAY;AAAA,IAC78E;AACA,SAAK,mBAAmB,KAAK,QAAQ,WAAW,KAAK,cAAc,KAAK,aAAa,SAAS,QAAQA,EAAE,SAAS,EAAE,gBAAgB,IAAI,GAAG,KAAK,QAAQ,OAAO,CAAC;AAAA,EACjK;AAAA;AAAA,EAEA,wBAAwB;AACtB,UAAM,IAAI,KAAK;AACf,aAAS,EAAEA,GAAG;AACZ,MAAAA,EAAE,UAAU,EAAE,IAAIA,CAAC;AAAA,IACrB;AACA,MAAE,MAAK;AACP,aAASA,IAAI,GAAGA,IAAI,KAAK,gBAAgB,QAAQA;AAC/C,WAAK,gBAAgBA,CAAC,EAAE,SAAS,CAAC;AAAA,EACtC;AAAA,EACA,mCAAmC,GAAG;AACpC,UAAM,IAAI,KAAK;AACf,eAAWA,KAAK,KAAK;AACnB,YAAM,KAAKA,EAAE,UAAU,EAAE,IAAIA,CAAC,KAAK,EAAE,IAAIA,GAAGA,EAAE,OAAO,GAAGA,EAAE,UAAU;AAAA,EACxE;AAAA,EACA,sCAAsC,GAAG;AACvC,UAAM,IAAI,KAAK,kBAAkBA,IAAI,KAAK;AAC1C,aAASC,EAAEC,GAAG;AACZ,UAAIA,EAAE,YAAYA,EAAE,UAAUA,EAAE;AAC9B,cAAM,KAAKA,EAAE,UAAU,EAAE,IAAIA,CAAC,KAAK,EAAE,IAAIA,GAAGA,EAAE,OAAO,GAAGA,EAAE,UAAU;AAAA,gBAC5DA,EAAE,UAAUA,EAAE,aAAa,CAACF,EAAE,IAAIE,CAAC,GAAG;AAC9C,cAAM,IAAIA,EAAE;AACZ,SAAC,MAAM,MAAM,EAAE,IAAIA,CAAC,MAAM,QAAQA,EAAE,UAAU,IAAI,EAAE,IAAIA,GAAG,CAAC;AAAA,MAC9D;AAAA,IACF;AACA,SAAK,YAAY,SAASD,CAAC;AAAA,EAC7B;AAAA,EACA,uBAAuB;AACrB,SAAK,cAAc;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO,KAAK,cAAc,SAAS,KAAK,aAAa,gBAAgB,GAAG,KAAK,cAAc,SAAS,KAAK,aAAa,kBAAkB;AAAA,EACtI;AAAA,EACA,0BAA0B;AACxB,WAAO,IAAIuM,GAAG;AAAA,MACZ,UAAU;AAAA,QACR,cAAc,EAAE,OAAO,KAAI;AAAA,QAC3B,eAAe,EAAE,OAAO,IAAIzK,GAAG,KAAK,GAAG,EAAC;AAAA,QACxC,eAAe,EAAE,OAAO,KAAI;AAAA,MACpC;AAAA,MACM,cAAc;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAgCd,gBAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IActB,CAAK;AAAA,EACH;AAAA,EACA,4BAA4B;AAC1B,WAAO,IAAIyK,GAAG;AAAA,MACZ,UAAU;AAAA,QACR,aAAa,EAAE,OAAO,KAAI;AAAA,QAC1B,SAAS,EAAE,OAAO,IAAIzK,GAAG,KAAK,GAAG,EAAC;AAAA,QAClC,kBAAkB,EAAE,OAAO,IAAI,EAAE,GAAG,GAAG,CAAC,EAAC;AAAA,QACzC,iBAAiB,EAAE,OAAO,IAAI,EAAE,GAAG,GAAG,CAAC,EAAC;AAAA,MAChD;AAAA,MACM,cAAc;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAMd,gBAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAuBtB,CAAK;AAAA,EACH;AAAA,EACA,0BAA0B,GAAG;AAC3B,WAAO,IAAIyK,GAAG;AAAA,MACZ,SAAS;AAAA,QACP,YAAY;AAAA,MACpB;AAAA,MACM,UAAU;AAAA,QACR,cAAc,EAAE,OAAO,KAAI;AAAA,QAC3B,SAAS,EAAE,OAAO,IAAIzK,GAAG,KAAK,GAAG,EAAC;AAAA,QAClC,WAAW,EAAE,OAAO,IAAIA,GAAG,KAAK,GAAG,EAAC;AAAA,QACpC,cAAc,EAAE,OAAO,EAAC;AAAA,MAChC;AAAA,MACM,cAAc;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAMd,gBAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA6BtB,CAAK;AAAA,EACH;AAAA,EACA,sBAAsB;AACpB,WAAO,IAAIyK,GAAG;AAAA,MACZ,UAAU;AAAA,QACR,aAAa,EAAE,OAAO,KAAI;AAAA,QAC1B,cAAc,EAAE,OAAO,KAAI;AAAA,QAC3B,cAAc,EAAE,OAAO,KAAI;AAAA,QAC3B,gBAAgB,EAAE,OAAO,KAAI;AAAA,QAC7B,cAAc,EAAE,OAAO,EAAC;AAAA,QACxB,UAAU,EAAE,OAAO,EAAC;AAAA,QACpB,mBAAmB,EAAE,OAAO,EAAC;AAAA,MACrC;AAAA,MACM,cAAc;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAMd,gBAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAsBhB,UAAUtW;AAAA,MACV,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,aAAa;AAAA,IACnB,CAAK;AAAA,EACH;AACF;AACAigC,GAAG,iBAAiB,IAAIp0B,GAAG,GAAG,CAAC;AAC/Bo0B,GAAG,iBAAiB,IAAIp0B,GAAG,GAAG,CAAC;AAC/B,MAAMq0B,GAAG;AAAA,EACP;AAAA,EACA,iBAAiB,CAAA;AAAA,EACjB,kBAAkB,CAAA;AAAA,EAClB,YAAY,GAAG,GAAGp2B,GAAGC,GAAG;AACtB,SAAK,cAAc,IAAIk2B;AAAA,MACrB,IAAIp0B,GAAG/B,GAAGC,CAAC;AAAA,MACX;AAAA,MACA;AAAA,IACN,GAAO,KAAK,YAAY,eAAe,GAAG,KAAK,YAAY,WAAW,KAAK,KAAK,YAAY,gBAAgB,GAAG,KAAK,YAAY,cAAc,GAAG,KAAK,YAAY,iBAAiB,IAAI,SAAS,GAAG,KAAK,YAAY,gBAAgB,IAAI,SAAS;AAAA,EAC/O;AAAA;AAAA;AAAA;AAAA,EAIA,UAAU;AACR,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAIA,kBAAkB,GAAG;AACnB,SAAK,iBAAiB,GAAG,KAAK,cAAa,GAAI,EAAE,SAAS,MAAM,KAAK,YAAY,eAAe,GAAG,KAAK,YAAY,WAAW,KAAK,KAAK,YAAY,iBAAiB,IAAI,SAAS,GAAG,KAAK,YAAY,gBAAgB,IAAI,SAAS;AAAA,EACtO;AAAA;AAAA;AAAA;AAAA,EAIA,mBAAmB,GAAG;AACpB,SAAK,kBAAkB,GAAG,KAAK,cAAa,GAAI,EAAE,SAAS,MAAM,KAAK,YAAY,eAAe,GAAG,KAAK,YAAY,WAAW,GAAG,KAAK,YAAY,iBAAiB,IAAI,SAAS,GAAG,KAAK,YAAY,gBAAgB,IAAI,SAAS;AAAA,EACrO;AAAA;AAAA;AAAA;AAAA,EAIA,eAAe;AACb,SAAK,iBAAiB,IAAI,KAAK,cAAa;AAAA,EAC9C;AAAA;AAAA;AAAA;AAAA,EAIA,gBAAgB;AACd,SAAK,kBAAkB,IAAI,KAAK,cAAa;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW;AACT,SAAK,iBAAiB,IAAI,KAAK,kBAAkB,CAAA,GAAI,KAAK,cAAa;AAAA,EACzE;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,gBAAgB;AACd,SAAK,gBAAgB,SAAS,KAAK,KAAK,YAAY,kBAAkB,KAAK,iBAAiB,KAAK,YAAY,eAAe,GAAG,KAAK,YAAY,WAAW,GAAG,KAAK,YAAY,iBAAiB,IAAI,SAAS,GAAG,KAAK,YAAY,gBAAgB,IAAI,SAAS,KAAK,KAAK,eAAe,SAAS,KAAK,KAAK,YAAY,kBAAkB,KAAK,gBAAgB,KAAK,YAAY,eAAe,GAAG,KAAK,YAAY,WAAW,KAAK,KAAK,YAAY,iBAAiB,IAAI,SAAS,GAAG,KAAK,YAAY,gBAAgB,IAAI,SAAS,KAAK,KAAK,YAAY,kBAAkB,CAAA;AAAA,EAC3iB;AAAA;AAAA;AAAA;AAAA,EAIA,OAAO,GAAG,GAAG;AACX,SAAK,YAAY,QAAQ,GAAG,CAAC;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA,EAIA,cAAc,GAAG;AACf,MAAE,UAAU,KAAK,YAAY,iBAAiB,IAAI,EAAE,KAAK,GAAG,KAAK,YAAY,gBAAgB,IAAI,EAAE,KAAK,IAAI,EAAE,aAAa,WAAW,KAAK,YAAY,eAAe,EAAE,WAAW,EAAE,SAAS,WAAW,KAAK,YAAY,WAAW,EAAE,OAAO,EAAE,cAAc,WAAW,KAAK,YAAY,gBAAgB,EAAE;AAAA,EAC9S;AAAA;AAAA;AAAA;AAAA,EAIA,iBAAiB,GAAG;AAAA,EACpB;AACF;AACA,MAAMo2B,GAAG;AAAA,EACP;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA;AAAA,EAEA;AAAA;AAAA,EAEA,cAAc;AAAA,EACd,aAAa,IAAIt0B,GAAE;AAAA,EACnB,WAAW,IAAIA,GAAE;AAAA,EACjB,cAAc;AAAA,EACd,kBAAkB;AAAA;AAAA,EAElB,eAAe;AAAA;AAAA,EAEf,kBAAkB,CAAA;AAAA,EAClB,YAAY,GAAG,GAAG/B,GAAGC,GAAGC,GAAG;AACzB,SAAK,QAAQ,GAAG,KAAK,SAAS,GAAG,KAAK,SAASF,GAAG,KAAK,WAAWC,GAAG,KAAK,iBAAiBC,GAAG,KAAK,oBAAmB,GAAI,KAAK,0BAAyB;AAAA,EAC1J;AAAA;AAAA;AAAA;AAAA,EAIA,4BAA4B;AAC1B,SAAK,eAAe,SAAS,cAAc,KAAK,GAAG,KAAK,aAAa,MAAM,WAAW,YAAY,KAAK,aAAa,MAAM,SAAS,sBAAsB,KAAK,aAAa,MAAM,kBAAkB,0BAA0B,KAAK,aAAa,MAAM,gBAAgB,QAAQ,KAAK,aAAa,MAAM,UAAU,QAAQ,KAAK,aAAa,MAAM,SAAS,QAAQ,KAAK,OAAO,iBAAiB,KAAK,OAAO,cAAc,YAAY,KAAK,YAAY;AAAA,EACtb;AAAA;AAAA;AAAA;AAAA,EAIA,sBAAsB;AACpB,WAAO,iBAAiB,WAAW,KAAK,UAAU,KAAK,IAAI,CAAC,GAAG,OAAO,iBAAiB,SAAS,KAAK,QAAQ,KAAK,IAAI,CAAC,GAAG,KAAK,OAAO,iBAAiB,aAAa,KAAK,YAAY,KAAK,IAAI,CAAC,GAAG,KAAK,OAAO,iBAAiB,aAAa,KAAK,YAAY,KAAK,IAAI,CAAC,GAAG,KAAK,OAAO,iBAAiB,WAAW,KAAK,UAAU,KAAK,IAAI,CAAC;AAAA,EAC7U;AAAA;AAAA;AAAA;AAAA,EAIA,UAAU,GAAG;AACX,KAAC,EAAE,QAAQ,aAAa,EAAE,QAAQ,YAAY,KAAK,cAAc;AAAA,EACnE;AAAA;AAAA;AAAA;AAAA,EAIA,QAAQ,GAAG;AACT,KAAC,EAAE,QAAQ,aAAa,EAAE,QAAQ,YAAY,KAAK,cAAc,IAAI,KAAK,eAAe,KAAK,aAAY;AAAA,EAC5G;AAAA;AAAA;AAAA;AAAA,EAIA,YAAY,GAAG;AACb,QAAI,EAAE,WAAW,KAAK,CAAC,KAAK,YAAa;AACzC,UAAM,IAAI,KAAK,OAAO,sBAAqB;AAC3C,SAAK,WAAW,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,GAAG,GAAG,KAAK,SAAS,KAAK,KAAK,UAAU,GAAG,KAAK,cAAc,IAAI,KAAK,YAAY,KAAK,SAAS,YAAY,WAAW,KAAK,kBAAkB,KAAK,SAAS,SAAS,KAAK,SAAS,UAAU,KAAK,KAAK,iBAAiB,KAAK,aAAa,MAAM,UAAU,SAAS,KAAK,yBAAyB,EAAE,kBAAkB,EAAE,gBAAe;AAAA,EAC/X;AAAA;AAAA;AAAA;AAAA,EAIA,YAAY,GAAG;AACb,QAAI,CAAC,KAAK,YAAa;AACvB,UAAM,IAAI,KAAK,OAAO,sBAAqB;AAC3C,SAAK,SAAS,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,GAAG,GAAG,KAAK,qBAAoB,GAAI,KAAK,yBAAyB,EAAE,eAAc,GAAI,EAAE,gBAAe;AAAA,EAC5J;AAAA;AAAA;AAAA;AAAA,EAIA,UAAU,GAAG;AACX,SAAK,gBAAgB,KAAK,aAAY,GAAI,EAAE,eAAc,GAAI,EAAE;EAClE;AAAA;AAAA;AAAA;AAAA,EAIA,eAAe;AACb,SAAK,gBAAgB,KAAK,cAAc,IAAI,KAAK,YAAY,KAAK,SAAS,YAAY,WAAW,KAAK,SAAS,UAAU,KAAK,kBAAkB,KAAK,iBAAiB,KAAK,aAAa,MAAM,UAAU,SAAS,KAAK,sBAAqB;AAAA,EAC9O;AAAA;AAAA;AAAA;AAAA,EAIA,uBAAuB;AACrB,QAAI,CAAC,KAAK,aAAc;AACxB,UAAM,IAAI,KAAK,IAAI,KAAK,WAAW,GAAG,KAAK,SAAS,CAAC,GAAG,IAAI,KAAK,IAAI,KAAK,WAAW,GAAG,KAAK,SAAS,CAAC,GAAGF,IAAI,KAAK,IAAI,KAAK,SAAS,IAAI,KAAK,WAAW,CAAC,GAAGC,IAAI,KAAK,IAAI,KAAK,SAAS,IAAI,KAAK,WAAW,CAAC;AAC7M,SAAK,aAAa,MAAM,OAAO,GAAG,CAAC,MAAM,KAAK,aAAa,MAAM,MAAM,GAAG,CAAC,MAAM,KAAK,aAAa,MAAM,QAAQ,GAAGD,CAAC,MAAM,KAAK,aAAa,MAAM,SAAS,GAAGC,CAAC;AAAA,EAClK;AAAA;AAAA;AAAA;AAAA,EAIA,wBAAwB;AACtB,UAAM,IAAI,KAAK,SAAS,IAAI,KAAK,WAAW,GAAG,IAAI,KAAK,SAAS,IAAI,KAAK,WAAW,GAAGD,IAAI,KAAK,GAAGC,IAAI,KAAK,OAAO,sBAAqB,GAAIC,IAAID,EAAE,OAAO,IAAIA,EAAE,QAAQ,IAAI,IAAI8B;AAAA,MAC9K,KAAK,IAAI,KAAK,WAAW,GAAG,KAAK,SAAS,CAAC,IAAI7B;AAAA,MAC/C,KAAK,IAAI,KAAK,WAAW,GAAG,KAAK,SAAS,CAAC,IAAI;AAAA,IACrD,GAAO,IAAI,IAAI6B;AAAA,MACT,KAAK,IAAI,KAAK,WAAW,GAAG,KAAK,SAAS,CAAC,IAAI7B;AAAA,MAC/C,KAAK,IAAI,KAAK,WAAW,GAAG,KAAK,SAAS,CAAC,IAAI;AAAA,IACrD,GAAO,IAAI,CAAA;AACP,SAAK,MAAM,SAAS,CAAC,MAAM;AACzB,UAAI,CAAC,EAAE,UAAU,CAAC,EAAE,QAAS;AAC7B,YAAM,IAAI;AACV,UAAI,CAAC,EAAE,SAAU;AACjB,QAAE,SAAS,eAAe,EAAE,SAAS,mBAAkB;AACvD,YAAM,IAAI,EAAE,SAAS;AACrB,UAAI,CAAC,EAAG;AACR,YAAMpR,IAAI,KAAK,sBAAsB,GAAG,CAAC,EAAE,IAAI,CAAC,MAAM,KAAK,cAAc,CAAC,CAAC,GAAGmT,IAAI,KAAK,qBAAqBnT,CAAC;AAC7G,UAAIoT,IAAI;AACR,MAAAlC,IAAIkC,IAAI,KAAK,iBAAiBD,GAAG,GAAG,CAAC,IAAIC,IAAI,KAAK,qBAAqBD,GAAG,GAAG,CAAC,GAAGC,KAAK,EAAE,KAAK,CAAC;AAAA,IAChG,CAAC,GAAG,KAAK,kBAAkB,GAAG,KAAK,eAAe,mBAAmB,KAAK,eAAe;AAAA,EAC3F;AAAA;AAAA;AAAA;AAAA,EAIA,sBAAsB,GAAG,GAAG;AAC1B,UAAMlC,IAAI,CAAA,GAAIC,IAAI,EAAE,KAAKC,IAAI,EAAE;AAC/B,WAAOF,EAAE,KAAK,IAAI,EAAEC,EAAE,GAAGA,EAAE,GAAGA,EAAE,CAAC,CAAC,GAAGD,EAAE,KAAK,IAAI,EAAEE,EAAE,GAAGD,EAAE,GAAGA,EAAE,CAAC,CAAC,GAAGD,EAAE,KAAK,IAAI,EAAEC,EAAE,GAAGC,EAAE,GAAGD,EAAE,CAAC,CAAC,GAAGD,EAAE,KAAK,IAAI,EAAEE,EAAE,GAAGA,EAAE,GAAGD,EAAE,CAAC,CAAC,GAAGD,EAAE,KAAK,IAAI,EAAEC,EAAE,GAAGA,EAAE,GAAGC,EAAE,CAAC,CAAC,GAAGF,EAAE,KAAK,IAAI,EAAEE,EAAE,GAAGD,EAAE,GAAGC,EAAE,CAAC,CAAC,GAAGF,EAAE,KAAK,IAAI,EAAEC,EAAE,GAAGC,EAAE,GAAGA,EAAE,CAAC,CAAC,GAAGF,EAAE,KAAK,IAAI,EAAEE,EAAE,GAAGA,EAAE,GAAGA,EAAE,CAAC,CAAC,GAAGF,EAAE,QAAQ,CAAC,MAAM;AACtQ,QAAE,aAAa,EAAE,WAAW;AAAA,IAC9B,CAAC,GAAGA;AAAA,EACN;AAAA;AAAA;AAAA;AAAA,EAIA,cAAc,GAAG;AACf,UAAM,IAAI,EAAE,MAAK;AACjB,MAAE,QAAQ,KAAK,MAAM;AACrB,UAAMA,KAAK,EAAE,IAAI,KAAK,GAAGC,KAAK,IAAI,EAAE,KAAK;AACzC,WAAO,IAAI8B,GAAG/B,GAAGC,CAAC;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA,EAIA,qBAAqB,GAAG;AACtB,UAAM,IAAI,IAAI8B,GAAG,OAAO,KAAK,GAAG/B,IAAI,IAAI+B,GAAG,QAAQ,MAAM;AACzD,WAAO,EAAE,QAAQ,CAAC9B,MAAM;AACtB,QAAE,IAAI,KAAK,IAAI,EAAE,GAAGA,EAAE,CAAC,GAAG,EAAE,IAAI,KAAK,IAAI,EAAE,GAAGA,EAAE,CAAC,GAAGD,EAAE,IAAI,KAAK,IAAIA,EAAE,GAAGC,EAAE,CAAC,GAAGD,EAAE,IAAI,KAAK,IAAIA,EAAE,GAAGC,EAAE,CAAC;AAAA,IACvG,CAAC,GAAG,EAAE,KAAK,GAAG,KAAKD,EAAC;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA,EAIA,iBAAiB,GAAG,GAAGA,GAAG;AACxB,WAAO,EAAE,IAAI,KAAK,EAAE,KAAK,EAAE,IAAI,KAAK,EAAE,KAAK,EAAE,IAAI,KAAKA,EAAE,KAAK,EAAE,IAAI,KAAKA,EAAE;AAAA,EAC5E;AAAA;AAAA;AAAA;AAAA,EAIA,qBAAqB,GAAG,GAAGA,GAAG;AAC5B,WAAO,EAAE,EAAE,IAAI,IAAI,EAAE,KAAK,EAAE,IAAI,IAAIA,EAAE,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,EAAE,IAAI,IAAIA,EAAE;AAAA,EAC1E;AAAA;AAAA;AAAA;AAAA,EAIA,iBAAiB;AACf,SAAK,kBAAkB,CAAA,GAAI,KAAK,eAAe,cAAa;AAAA,EAC9D;AAAA;AAAA;AAAA;AAAA,EAIA,qBAAqB;AACnB,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAIA,UAAU;AACR,WAAO,oBAAoB,WAAW,KAAK,UAAU,KAAK,IAAI,CAAC,GAAG,OAAO,oBAAoB,SAAS,KAAK,QAAQ,KAAK,IAAI,CAAC,GAAG,KAAK,OAAO,oBAAoB,aAAa,KAAK,YAAY,KAAK,IAAI,CAAC,GAAG,KAAK,OAAO,oBAAoB,aAAa,KAAK,YAAY,KAAK,IAAI,CAAC,GAAG,KAAK,OAAO,oBAAoB,WAAW,KAAK,UAAU,KAAK,IAAI,CAAC,GAAG,KAAK,gBAAgB,KAAK,aAAa,iBAAiB,KAAK,aAAa,cAAc,YAAY,KAAK,YAAY,GAAG,KAAK,eAAc;AAAA,EAC1e;AACF;AACA,MAAMs2B,GAAG;AAAA,EACP;AAAA,EACA;AAAA,EACA,eAAe;AAAA,EACf,gBAAgB;AAAA,EAChB,UAAU;AAAA,EACV,mBAAmB;AAAA,EACnB,aAAa,IAAI,EAAC;AAAA,EAClB,cAAc,IAAIlyB,GAAE;AAAA;AAAA,EAEpB,WAAW,IAAImF,GAAG,QAAQ;AAAA,EAC1B,YAAY,GAAG;AACb,SAAK,QAAQ,GAAG,KAAK,gBAAgB,IAAI4F,GAAG,IAAI,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;AAAA,EAChE;AAAA;AAAA;AAAA;AAAA,EAIA,SAAS;AACP,SAAK,gBAAgB,IAAI,KAAK,QAAO;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA,EAIA,UAAU;AACR,SAAK,gBAAgB,IAAI,KAAK,QAAO;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,SAAK,kBAAkB,KAAK,oBAAmB,GAAI,KAAK,0BAA0B,KAAK,qBAAqB,EAAE,GAAG,KAAK,mBAAkB;AAAA,EAC1I;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS,GAAG,GAAG;AACb,SAAK,mBAAmB,IAAI,KAAK,cAAc,OAAO,KAAK,CAAC,EAAE,UAAS,GAAI,KAAK,cAAc,WAAW,GAAG,KAAK,iBAAiB,KAAK,eAAc;AAAA,EACvJ;AAAA,EACA,YAAY;AACV,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAIA,YAAY,GAAG;AACb,QAAI,KAAK,SAAS,IAAI,CAAC,GAAG,KAAK,SAAS;AACtC,YAAM,IAAI,KAAK,QAAQ;AACvB,QAAE,MAAM,KAAK,KAAK,QAAQ,GAAG,EAAE,cAAc;AAAA,IAC/C;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAIA,qBAAqB,GAAG;AACtB,SAAK,MAAM,SAAS,CAAC,MAAM;AACzB,UAAI,aAAa1D,IAAI;AACnB,YAAI,EAAE,SAAS,aAAc;AAC7B,SAAC,MAAM,QAAQ,EAAE,QAAQ,IAAI,EAAE,WAAW,CAAC,EAAE,QAAQ,GAAG,QAAQ,CAACxL,MAAM;AACrE,UAAAA,MAAM,MAAM,CAACA,EAAE,kBAAkBA,EAAE,eAAe,QAAQ,KAAK,aAAa,MAAM,QAAQA,EAAE,iBAAiB,CAAC,KAAK,aAAa,IAAIA,EAAE,cAAc,MAAMA,EAAE,iBAAiB,CAAA,GAAIA,EAAE,cAAc;AAAA,QACnM,CAAC;AAAA,MACH;AAAA,IACF,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA,EAIA,qBAAqB;AACnB,SAAK,eAAe,IAAIkN,GAAE,GAAI,KAAK,aAAa,OAAO,wBAAwB,KAAK,MAAM,IAAI,KAAK,YAAY;AAC/G,QAAI,IAAI;AACR,SAAK,MAAM,SAAS,CAAC,MAAM;AACzB,UAAI,aAAa1B,MAAM,EAAE,WAAW,CAAC,EAAE,SAAS,cAAc;AAC5D,YAAI,CAAC,EAAE,SAAU;AACjB,aAAK,6BAA6B,CAAC,GAAG;AAAA,MACxC;AAAA,IACF,CAAC,GAAG,QAAQ,IAAI,mDAAmD,CAAC,UAAU,GAAG,KAAK,eAAe,KAAK,eAAc;AAAA,EAC1H;AAAA,EACA,6BAA6B,GAAG;AAC9B,UAAM,IAAI,EAAE;AACZ,MAAE,kBAAkB,EAAE;AACtB,UAAMzL,IAAI,EAAE,aAAaC,IAAI,IAAI0J,GAAG;AAAA,MAClC,YAAY;AAAA,MACZ,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,cAAc;AAAA,MACd,aAAalL;AAAA,MACb,gBAAgB,CAAC,KAAK,aAAa;AAAA,IACzC,CAAK,GAAGyB,IAAID,EAAE,MAAK;AACf,IAAAC,EAAE,OAAOpK,IAAIoK,EAAE,cAAc5B,IAAI4B,EAAE,eAAe5B,IAAI4B,EAAE,eAAe5B;AACvE,UAAM,IAAI,IAAImN,GAAG,GAAGvL,CAAC;AACrB,MAAE,aAAaF,CAAC,GAAG,EAAE,mBAAmB,IAAI,EAAE,SAAS,eAAe,IAAI,EAAE,cAAc,GAAG,KAAK,aAAa,IAAI,CAAC;AACpH,UAAM,IAAIC,EAAE,MAAK;AACjB,MAAE,OAAOpK,IAAI,EAAE,cAAc0I,IAAI,EAAE,eAAeA,IAAI,EAAE,eAAeA;AACvE,UAAM,IAAI,IAAIkN,GAAG,GAAG,CAAC;AACrB,MAAE,aAAazL,CAAC,GAAG,EAAE,mBAAmB,IAAI,EAAE,SAAS,eAAe,IAAI,EAAE,cAAc,GAAG,KAAK,aAAa,IAAI,CAAC;AAAA,EACtH;AAAA,EACA,cAAc;AACZ,UAAM,IAAI,IAAI2J,GAAG;AAAA,MACf,OAAO,KAAK;AAAA,MACZ,MAAM5T;AAAA,MACN,cAAc;AAAA,MACd,aAAa;AAAA,MACb,SAAS;AAAA,MACT,aAAayI;AAAA;AAAA,MAEb,YAAY;AAAA,MACZ,gBAAgB,CAAA;AAAA;AAAA,MAEhB,WAAW;AAAA,MACX,eAAe;AAAA,MACf,qBAAqB;AAAA;AAAA,MAErB,oBAAoB;AAAA,IAC1B,CAAK,GAAG,IAAI,IAAIuS,GAAG,KAAK,GAAG,GAAG/Q,IAAI,IAAIyL,GAAG,GAAG,CAAC;AACzC,IAAAzL,EAAE,SAAS,aAAa,IAAIA,EAAE,SAAS,eAAe,IAAIA,EAAE,cAAc,GAAG,KAAK,UAAUA,GAAG,KAAK,aAAa,IAAIA,CAAC;AAAA,EACxH;AAAA,EACA,iBAAiB;AACf,QAAI,CAAC,KAAK,gBAAgB,CAAC,KAAK,QAAS;AACzC,UAAM,IAAI,KAAK,SAAS,IAAI,KAAK,cAAc,QAAQA,IAAI,CAAC,KAAK,cAAc;AAC/E,MAAE,WAAW,mBAAmB,IAAI,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,KAAK,CAAC,EAAE,eAAeA,CAAC;AAAA,EACzF;AAAA,EACA,sBAAsB;AACpB,SAAK,iBAAiB,KAAK,MAAM,OAAO,KAAK,YAAY,GAAG,KAAK,aAAa,SAAS,CAAC,MAAM;AAC5F,QAAE,aAAa,MAAM,QAAQ,EAAE,QAAQ,IAAI,EAAE,SAAS,QAAQ,CAAC,MAAM,EAAE,SAAS,IAAI,EAAE,SAAS,QAAO,IAAK,EAAE,YAAY,EAAE,SAAS,cAAc,EAAE,SAAS,QAAO;AAAA,IACtK,CAAC,GAAG,KAAK,eAAe,MAAM,KAAK,UAAU;AAAA,EAC/C;AAAA,EACA,UAAU;AACR,SAAK,qBAAqB,EAAE,GAAG,KAAK,oBAAmB;AAAA,EACzD;AAAA,EACA,yBAAyB;AACvB,QAAI,KAAK,qBAAqB,KAAK,YAAY,UAAS,GAAI,KAAK,YAAY,cAAc,KAAK,KAAK,GAAG,KAAK,YAAY,QAAO,GAAK;AACrI,SAAK,YAAY,UAAU,KAAK,UAAU;AAC1C,UAAM,IAAI,KAAK,cAAc;AAC7B,SAAK,cAAc,WAAW,CAAC,EAAE,IAAI,KAAK,UAAU,GAAG,KAAK,mBAAmB,IAAI,KAAK,eAAc;AAAA,EACxG;AACF;AACA,MAAMu2B,GAAG;AAAA;AAAA,EAEP,0BAA0B;AAAA;AAAA,EAE1B,2BAA2B;AAAA,EAC3B,cAAc;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAIA,0BAA0B,GAAG;AAC3B,SAAK,0BAA0B,EAAE,MAAK;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA,EAIA,4BAA4B;AAC1B,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAIA,2BAA2B,GAAG;AAC5B,SAAK,2BAA2B,EAAE,MAAK;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA,EAIA,6BAA6B;AAC3B,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAIA,kBAAkB;AAChB,SAAK,0BAA0B,MAAM,KAAK,2BAA2B;AAAA,EACvE;AACF;AACA,SAASC,GAAGj3B,GAAG;AACb,MAAI,IAAI,IAAI,OAAM;AAClB,SAAO,EAAE,uBAAuB,WAAW;AACzC,IAAAA,EAAE,kBAAkB,CAAA;AACpB,QAAI,IAAI,EAAE,eAAc;AACxB,MAAE,QAAQ,EAAE,iBAAiB,CAAC;AAC9B,QAAIS,IAAI;AACR,IAAAT,EAAE,OAAO,QAAQ,CAAC,MAAM;AACtB,QAAE,SAAS,QAAQ,CAAC,MAAM;AACxB,UAAE,KAAK,QAAQ,CAAC,MAAM;AACpB,UAAAW,EAAE,GAAG,EAAE,KAAK;AAAA,QACd,CAAC;AAAA,MACH,CAAC,GAAGF,IAAIA,IAAI;AAAA,IACd,CAAC,GAAGC,EAAE,EAAE,KAAK;AACb,aAASA,EAAE,GAAG;AACZ,eAAS,IAAI,EAAE,SAAS,SAAS,GAAG,KAAK,GAAG,KAAK;AAC/C,YAAI,IAAI,EAAE,SAAS,CAAC;AACpB,UAAE,UAAU,MAAMA,EAAE,CAAC,GAAG,EAAE,SAAS,UAAU,MAAM,EAAE,SAAS,KAAK,EAAE,WAAW,EAAE,YAAY,QAAQ,EAAE,SAAS,UAAU,MAAM,EAAE,SAAS,OAAO,GAAG,CAAC;AAAA,MACzJ;AAAA,IACF;AACA,aAASC,EAAE,GAAG,GAAG;AACf,UAAI,IAAI;AAAA,QACN,KAAK,EAAE,IAAI;AAAA,QACX,KAAK,EAAE,IAAI;AAAA,MACnB;AACM,UAAI,EAAE,cAAc,GAAG,CAAC,KAAK;AAC3B,YAAI,EAAE,YAAY,SAAS,EAAE,WAAW,CAAA,IAAK,EAAE,UAAU,IAAI;AAC3D,cAAIyD,IAAI;AACR,mBAASC,IAAI,GAAGA,IAAI,EAAE,SAAS,QAAQA;AACrC,gBAAI1D,EAAE,GAAG,EAAE,SAAS0D,CAAC,CAAC,KAAK,IAAI;AAC7B,cAAAD,IAAI;AACJ;AAAA,YACF;AACF,UAAAA,KAAK,MAAM,EAAE,SAAS,KAAK,CAAC3D,GAAG,GAAG,EAAE,KAAK,CAAC;AAAA,QAC5C;AACE,YAAE,SAAS,KAAK,CAACA,GAAG,GAAG,EAAE,KAAK,CAAC;AAAA;AAEjC,eAAO;AACT,aAAO;AAAA,IACT;AAAA,EACF,GAAG,EAAE,qBAAqB,SAAS,GAAG;AACpC,QAAIA,IAAI,CAAA;AACR,IAAAE,EAAE,GAAG,EAAE,KAAK;AACZ,QAAID,IAAI,EAAE,GAAGD,CAAC;AACd,WAAOC;AACP,aAASC,EAAE,GAAG,GAAG;AACf,UAAI,KAAK;AACP;AACF,UAAI,IAAI,IAAIkE,GAAG,EAAE,KAAK,EAAE,GAAG,GAAG,IAAI,EAAE,IAAI,cAAc,CAAC;AACvD,UAAI,EAAE,KAAK,QAAQ,KAAK;AACtB,YAAI,EAAE,YAAY,QAAQ,EAAE,SAAS,UAAU;AAC7C,cAAI,EAAE,YAAY;AAChB,qBAAS,KAAK,EAAE;AACd,cAAApE,EAAE,KAAK,CAAC;AAAA,eACP;AACL,cAAI,EAAE,YAAY;AAChB,qBAAS,KAAK,EAAE;AACd,cAAAA,EAAE,KAAK,CAAC;AACZ,mBAAS,KAAK,EAAE;AACd,YAAAE,EAAE,GAAG,CAAC;AAAA,QACV;AAAA,IACJ;AACA,aAAS,EAAE,GAAG,GAAG;AACf,UAAI,IAAI,CAAA;AACR,YAAM,IAAI,IAAIyJ,GAAG;AAAA,QACf,OAAO;AAAA,MACf,CAAO;AACD,eAASvU,KAAK,GAAG;AACf,YAAIwM,IAAIrC,EAAE,OAAOnK,EAAE,CAAC,CAAC,EAAE,SAASA,EAAE,CAAC,CAAC;AACpC,YAAIwM,EAAE,YAAY,UAAUA,EAAE,SAAS,OAAOxM,EAAE,CAAC,CAAC,EAAE,eAAe,IAAI;AACrE,cAAItG,IAAI,IAAI2c,GAAG7J,EAAE,cAAcxM,EAAE,CAAC,CAAC,GAAG,CAAC;AACvC,UAAAtG,EAAE,SAASsG,GAAGtG,EAAE,WAAW8S,EAAE,UAAU,EAAE,KAAK9S,CAAC;AAAA,QACjD,MAAO,CAAA8S,EAAE,YAAY,mBAAmBA,EAAE,YAAY;AAAA,MACxD;AACA,aAAO,EAAE,iBAAiB,GAAG,EAAE;AAAA,IACjC;AAAA,EACF,GAAG,EAAE,gBAAgB,SAAS,GAAG5B,GAAG;AAClC,WAAOA,EAAE,IAAI,KAAK,EAAE,IAAI,KAAKA,EAAE,IAAI,KAAK,EAAE,IAAI,KAAKA,EAAE,IAAI,KAAK,EAAE,IAAI,KAAKA,EAAE,IAAI,KAAK,EAAE,IAAI,KAAKA,EAAE,IAAI,KAAK,EAAE,IAAI,KAAKA,EAAE,IAAI,KAAK,EAAE,IAAI;AAAA,EACxI,GAAG,EAAE,mBAAmB,SAAS,GAAGA,IAAI,IAAI;AAC1C,QAAIC,IAAI,CAAA,GAAIC,IAAI,CAAA,GAAI,IAAI,CAAA,GAAI,KAAK,EAAE,IAAI,IAAI,EAAE,IAAI,KAAK,KAAK,KAAK,EAAE,IAAI,IAAI,EAAE,IAAI,KAAK,KAAK,KAAK,EAAE,IAAI,IAAI,EAAE,IAAI,KAAK;AACpH,QAAI,IAAIF,GAAG;AACT,UAAI,IAAI,GAAG,IAAI;AAAA,QACb,KAAK,EAAE;AAAA,QACP,KAAK,IAAI,EAAE,EAAE,IAAI,IAAI,GAAG,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,MAChD,GAAS,IAAI;AAAA,QACL,KAAK,IAAI,EAAE,EAAE,IAAI,IAAI,GAAG,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,QACxC,KAAK,EAAE;AAAA,MACf;AACM,MAAAC,EAAE,KAAK,CAAC,GAAGA,EAAE,KAAK,CAAC;AAAA,IACrB;AACA,QAAI,IAAID;AACN,eAAS,KAAKC,GAAG;AACf,YAAI,IAAI;AAAA,UACN,KAAK,EAAE;AAAA,UACP,KAAK,IAAI,EAAE,EAAE,IAAI,GAAG,EAAE,IAAI,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,QAClD,GAAW,IAAI;AAAA,UACL,KAAK,IAAI,EAAE,EAAE,IAAI,GAAG,EAAE,IAAI,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,UACxC,KAAK,EAAE;AAAA,QACjB;AACQ,QAAAC,EAAE,KAAK,CAAC,GAAGA,EAAE,KAAK,CAAC;AAAA,MACrB;AAAA;AAEA,MAAAA,IAAID;AACN,QAAI,IAAID;AACN,eAAS,KAAKE,GAAG;AACf,YAAI,IAAI;AAAA,UACN,KAAK,EAAE;AAAA,UACP,KAAK,IAAI,EAAE,EAAE,IAAI,GAAG,EAAE,IAAI,GAAG,EAAE,IAAI,IAAI,CAAC;AAAA,QAClD,GAAW,IAAI;AAAA,UACL,KAAK,IAAI,EAAE,EAAE,IAAI,GAAG,EAAE,IAAI,GAAG,EAAE,IAAI,IAAI,CAAC;AAAA,UACxC,KAAK,EAAE;AAAA,QACjB;AACQ,UAAE,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC;AAAA,MACrB;AAAA;AAEA,UAAIA;AACN,QAAI,EAAE,WAAW,GAAG,EAAE,SAAS,SAAS,GAAG;AACzC,QAAE,SAAS;AACX,eAAS,IAAI,GAAG,IAAI,EAAE,SAAS,QAAQ;AACrC,UAAE,SAAS,CAAC,IAAI,EAAE,iBAAiB,EAAE,SAAS,CAAC,CAAC;AAAA,IACpD;AACE,QAAE,SAAS;AACb,WAAO,EAAE,SAAS,EAAE,IAAI,WAAW,EAAE,GAAG,GAAG;AAAA,EAC7C,GAAG,EAAE,gBAAgB,SAAS,GAAG;AAC/B,UAAMF,IAAI,EAAE,KAAKC,IAAI,EAAE,KAAKC,IAAI,IAAI,EAAC,EAAG,WAAWF,GAAGC,CAAC,EAAE,eAAe,GAAG,GAAG,IAAI,CAAA;AAClF,aAAS,IAAI,GAAG,IAAI,GAAG;AACrB,eAAS,IAAI,GAAG,IAAI,GAAG;AACrB,iBAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,gBAAM,IAAI,IAAI;AAAA,YACZ,MAAM,IAAID,EAAE,IAAIE,EAAE;AAAA,YAClB,MAAM,IAAIF,EAAE,IAAIE,EAAE;AAAA,YAClB,MAAM,IAAIF,EAAE,IAAIE,EAAE;AAAA,UAC9B,GAAa,IAAI,IAAI;AAAA,YACT,MAAM,IAAID,EAAE,IAAIC,EAAE;AAAA,YAClB,MAAM,IAAID,EAAE,IAAIC,EAAE;AAAA,YAClB,MAAM,IAAID,EAAE,IAAIC,EAAE;AAAA,UAC9B,GAAa,IAAI,IAAIkE,GAAG,GAAG,CAAC;AAClB,YAAE,KAAK,CAAC;AAAA,QACV;AACJ,WAAO;AAAA,EACT,GAAG,EAAE,sBAAsB,SAAS,GAAG;AACrC,QAAIpE,IAAI,EAAE,QAAQC,IAAI,IAAI;AAAA,MACxBD,EAAE,IAAI,EAAE,SAAS;AAAA,MACjBA,EAAE,IAAI,EAAE,SAAS;AAAA,MACjBA,EAAE,IAAI,EAAE,SAAS;AAAA,IACvB,GAAOE,IAAI,IAAI;AAAA,MACTF,EAAE,IAAI,EAAE,SAAS;AAAA,MACjBA,EAAE,IAAI,EAAE,SAAS;AAAA,MACjBA,EAAE,IAAI,EAAE,SAAS;AAAA,IACvB;AACI,WAAO;AAAA,MACL,KAAKC;AAAA,MACL,KAAKC;AAAA,IACX;AAAA,EACE,GAAG,EAAE,iBAAiB,WAAW;AAC/B,QAAI,IAAIX,EAAE,QAAQS,IAAI,IAAI,EAAE,KAAK,KAAK,IAAI,GAAGC,IAAI,IAAI,EAAE,MAAM,MAAM,KAAK;AACxE,WAAO,EAAE,QAAQ,CAACC,MAAM;AACtB,MAAAA,EAAE,SAAS,QAAQ,CAAC,MAAM;AACxB,UAAE,SAAS,mBAAkB;AAC7B,YAAI,IAAI,EAAE,SAAS,YAAY,KAAK,IAAI,EAAE,SAAS,YAAY;AAC/D,UAAE,IAAIF,EAAE,MAAMA,EAAE,IAAI,EAAE,IAAI,EAAE,IAAIA,EAAE,MAAMA,EAAE,IAAI,EAAE,IAAI,EAAE,IAAIA,EAAE,MAAMA,EAAE,IAAI,EAAE,IAAI,EAAE,IAAIC,EAAE,MAAMA,EAAE,IAAI,EAAE,IAAI,EAAE,IAAIA,EAAE,MAAMA,EAAE,IAAI,EAAE,IAAI,EAAE,IAAIA,EAAE,MAAMA,EAAE,IAAI,EAAE;AAAA,MAC1J,CAAC;AAAA,IACH,CAAC,GAAG;AAAA,MACF,KAAKD;AAAA,MACL,KAAKC;AAAA,IACX;AAAA,EACE,GAAG;AACL;AACA,IAAIw2B,KAAK,OAAO,OAAO;AAAA,EACrB,QAAQ,OAAO,OAAO;AAAA,IACpB,MAAM,SAASl3B,GAAG;AAChB,aAAOA;AAAA,IACT;AAAA,IACA,IAAI,SAASA,GAAG;AACd,aAAOA;AAAA,IACT;AAAA,IACA,KAAK,SAASA,GAAG;AACf,aAAOA;AAAA,IACT;AAAA,IACA,OAAO,SAASA,GAAG;AACjB,aAAOA;AAAA,IACT;AAAA,EACJ,CAAG;AAAA,EACD,WAAW,OAAO,OAAO;AAAA,IACvB,IAAI,SAASA,GAAG;AACd,aAAOA,IAAIA;AAAA,IACb;AAAA,IACA,KAAK,SAASA,GAAG;AACf,aAAOA,KAAK,IAAIA;AAAA,IAClB;AAAA,IACA,OAAO,SAASA,GAAG;AACjB,cAAQA,KAAK,KAAK,IAAI,MAAMA,IAAIA,IAAI,QAAQ,EAAEA,KAAKA,IAAI,KAAK;AAAA,IAC9D;AAAA,EACJ,CAAG;AAAA,EACD,OAAO,OAAO,OAAO;AAAA,IACnB,IAAI,SAASA,GAAG;AACd,aAAOA,IAAIA,IAAIA;AAAA,IACjB;AAAA,IACA,KAAK,SAASA,GAAG;AACf,aAAO,EAAEA,IAAIA,IAAIA,IAAI;AAAA,IACvB;AAAA,IACA,OAAO,SAASA,GAAG;AACjB,cAAQA,KAAK,KAAK,IAAI,MAAMA,IAAIA,IAAIA,IAAI,QAAQA,KAAK,KAAKA,IAAIA,IAAI;AAAA,IACpE;AAAA,EACJ,CAAG;AAAA,EACD,SAAS,OAAO,OAAO;AAAA,IACrB,IAAI,SAASA,GAAG;AACd,aAAOA,IAAIA,IAAIA,IAAIA;AAAA,IACrB;AAAA,IACA,KAAK,SAASA,GAAG;AACf,aAAO,IAAI,EAAEA,IAAIA,IAAIA,IAAIA;AAAA,IAC3B;AAAA,IACA,OAAO,SAASA,GAAG;AACjB,cAAQA,KAAK,KAAK,IAAI,MAAMA,IAAIA,IAAIA,IAAIA,IAAI,SAASA,KAAK,KAAKA,IAAIA,IAAIA,IAAI;AAAA,IAC7E;AAAA,EACJ,CAAG;AAAA,EACD,SAAS,OAAO,OAAO;AAAA,IACrB,IAAI,SAASA,GAAG;AACd,aAAOA,IAAIA,IAAIA,IAAIA,IAAIA;AAAA,IACzB;AAAA,IACA,KAAK,SAASA,GAAG;AACf,aAAO,EAAEA,IAAIA,IAAIA,IAAIA,IAAIA,IAAI;AAAA,IAC/B;AAAA,IACA,OAAO,SAASA,GAAG;AACjB,cAAQA,KAAK,KAAK,IAAI,MAAMA,IAAIA,IAAIA,IAAIA,IAAIA,IAAI,QAAQA,KAAK,KAAKA,IAAIA,IAAIA,IAAIA,IAAI;AAAA,IACpF;AAAA,EACJ,CAAG;AAAA,EACD,YAAY,OAAO,OAAO;AAAA,IACxB,IAAI,SAASA,GAAG;AACd,aAAO,IAAI,KAAK,KAAK,IAAIA,KAAK,KAAK,KAAK,CAAC;AAAA,IAC3C;AAAA,IACA,KAAK,SAASA,GAAG;AACf,aAAO,KAAK,IAAIA,IAAI,KAAK,KAAK,CAAC;AAAA,IACjC;AAAA,IACA,OAAO,SAASA,GAAG;AACjB,aAAO,OAAO,IAAI,KAAK,IAAI,KAAK,MAAM,MAAMA,EAAE;AAAA,IAChD;AAAA,EACJ,CAAG;AAAA,EACD,aAAa,OAAO,OAAO;AAAA,IACzB,IAAI,SAASA,GAAG;AACd,aAAOA,MAAM,IAAI,IAAI,KAAK,IAAI,MAAMA,IAAI,CAAC;AAAA,IAC3C;AAAA,IACA,KAAK,SAASA,GAAG;AACf,aAAOA,MAAM,IAAI,IAAI,IAAI,KAAK,IAAI,GAAG,MAAMA,CAAC;AAAA,IAC9C;AAAA,IACA,OAAO,SAASA,GAAG;AACjB,aAAOA,MAAM,IAAI,IAAIA,MAAM,IAAI,KAAKA,KAAK,KAAK,IAAI,MAAM,KAAK,IAAI,MAAMA,IAAI,CAAC,IAAI,OAAO,CAAC,KAAK,IAAI,GAAG,OAAOA,IAAI,EAAE,IAAI;AAAA,IACvH;AAAA,EACJ,CAAG;AAAA,EACD,UAAU,OAAO,OAAO;AAAA,IACtB,IAAI,SAASA,GAAG;AACd,aAAO,IAAI,KAAK,KAAK,IAAIA,IAAIA,CAAC;AAAA,IAChC;AAAA,IACA,KAAK,SAASA,GAAG;AACf,aAAO,KAAK,KAAK,IAAI,EAAEA,IAAIA,CAAC;AAAA,IAC9B;AAAA,IACA,OAAO,SAASA,GAAG;AACjB,cAAQA,KAAK,KAAK,IAAI,QAAQ,KAAK,KAAK,IAAIA,IAAIA,CAAC,IAAI,KAAK,OAAO,KAAK,KAAK,KAAKA,KAAK,KAAKA,CAAC,IAAI;AAAA,IACjG;AAAA,EACJ,CAAG;AAAA,EACD,SAAS,OAAO,OAAO;AAAA,IACrB,IAAI,SAASA,GAAG;AACd,aAAOA,MAAM,IAAI,IAAIA,MAAM,IAAI,IAAI,CAAC,KAAK,IAAI,GAAG,MAAMA,IAAI,EAAE,IAAI,KAAK,KAAKA,IAAI,OAAO,IAAI,KAAK,EAAE;AAAA,IAClG;AAAA,IACA,KAAK,SAASA,GAAG;AACf,aAAOA,MAAM,IAAI,IAAIA,MAAM,IAAI,IAAI,KAAK,IAAI,GAAG,MAAMA,CAAC,IAAI,KAAK,KAAKA,IAAI,OAAO,IAAI,KAAK,EAAE,IAAI;AAAA,IAChG;AAAA,IACA,OAAO,SAASA,GAAG;AACjB,aAAOA,MAAM,IAAI,IAAIA,MAAM,IAAI,KAAKA,KAAK,GAAGA,IAAI,IAAI,OAAO,KAAK,IAAI,GAAG,MAAMA,IAAI,EAAE,IAAI,KAAK,KAAKA,IAAI,OAAO,IAAI,KAAK,EAAE,IAAI,MAAM,KAAK,IAAI,GAAG,OAAOA,IAAI,EAAE,IAAI,KAAK,KAAKA,IAAI,OAAO,IAAI,KAAK,EAAE,IAAI;AAAA,IACpM;AAAA,EACJ,CAAG;AAAA,EACD,MAAM,OAAO,OAAO;AAAA,IAClB,IAAI,SAASA,GAAG;AACd,UAAI,IAAI;AACR,aAAOA,MAAM,IAAI,IAAIA,IAAIA,MAAM,IAAI,KAAKA,IAAI;AAAA,IAC9C;AAAA,IACA,KAAK,SAASA,GAAG;AACf,UAAI,IAAI;AACR,aAAOA,MAAM,IAAI,IAAI,EAAEA,IAAIA,MAAM,IAAI,KAAKA,IAAI,KAAK;AAAA,IACrD;AAAA,IACA,OAAO,SAASA,GAAG;AACjB,UAAI,IAAI;AACR,cAAQA,KAAK,KAAK,IAAI,OAAOA,IAAIA,MAAM,IAAI,KAAKA,IAAI,MAAM,QAAQA,KAAK,KAAKA,MAAM,IAAI,KAAKA,IAAI,KAAK;AAAA,IACtG;AAAA,EACJ,CAAG;AAAA,EACD,QAAQ,OAAO,OAAO;AAAA,IACpB,IAAI,SAASA,GAAG;AACd,aAAO,IAAIk3B,GAAG,OAAO,IAAI,IAAIl3B,CAAC;AAAA,IAChC;AAAA,IACA,KAAK,SAASA,GAAG;AACf,aAAOA,IAAI,IAAI,OAAO,SAASA,IAAIA,IAAIA,IAAI,IAAI,OAAO,UAAUA,KAAK,MAAM,QAAQA,IAAI,OAAOA,IAAI,MAAM,OAAO,UAAUA,KAAK,OAAO,QAAQA,IAAI,SAAS,UAAUA,KAAK,QAAQ,QAAQA,IAAI;AAAA,IAC/L;AAAA,IACA,OAAO,SAASA,GAAG;AACjB,aAAOA,IAAI,MAAMk3B,GAAG,OAAO,GAAGl3B,IAAI,CAAC,IAAI,MAAMk3B,GAAG,OAAO,IAAIl3B,IAAI,IAAI,CAAC,IAAI,MAAM;AAAA,IAChF;AAAA,EACJ,CAAG;AAAA,EACD,aAAa,SAASA,GAAG;AACvB,WAAOA,MAAM,WAAWA,IAAI,IAAIA,IAAIA,IAAI,OAAO,UAAU,OAAO,UAAUA,GAAGA,IAAIA,IAAI,MAAM,MAAMA,GAAG;AAAA,MAClG,IAAI,SAAS,GAAG;AACd,eAAO,KAAK,IAAI,GAAGA,CAAC;AAAA,MACtB;AAAA,MACA,KAAK,SAAS,GAAG;AACf,eAAO,IAAI,KAAK,IAAI,IAAI,GAAGA,CAAC;AAAA,MAC9B;AAAA,MACA,OAAO,SAAS,GAAG;AACjB,eAAO,IAAI,MAAM,KAAK,IAAI,IAAI,GAAGA,CAAC,IAAI,KAAK,IAAI,KAAK,IAAI,IAAI,IAAI,GAAGA,CAAC,KAAK,IAAI;AAAA,MAC/E;AAAA,IACN;AAAA,EACE;AACF,CAAC,GAAGm3B,KAAK,WAAW;AAClB,SAAO,YAAY,IAAG;AACxB,GAAGC;AAAA;AAAA,GAEA,WAAW;AACV,aAASp3B,IAAI;AACX,WAAK,UAAU,CAAA,GAAI,KAAK,2BAA2B,CAAA;AAAA,IACrD;AACA,WAAOA,EAAE,UAAU,SAAS,WAAW;AACrC,UAAI,IAAI;AACR,aAAO,OAAO,KAAK,KAAK,OAAO,EAAE,IAAI,SAAS,GAAG;AAC/C,eAAO,EAAE,QAAQ,CAAC;AAAA,MACpB,CAAC;AAAA,IACH,GAAGA,EAAE,UAAU,YAAY,WAAW;AACpC,WAAK,UAAU,CAAA;AAAA,IACjB,GAAGA,EAAE,UAAU,MAAM,SAAS,GAAG;AAC/B,WAAK,QAAQ,EAAE,MAAK,CAAE,IAAI,GAAG,KAAK,yBAAyB,EAAE,MAAK,CAAE,IAAI;AAAA,IAC1E,GAAGA,EAAE,UAAU,SAAS,SAAS,GAAG;AAClC,aAAO,KAAK,QAAQ,EAAE,MAAK,CAAE,GAAG,OAAO,KAAK,yBAAyB,EAAE,OAAO;AAAA,IAChF,GAAGA,EAAE,UAAU,SAAS,SAAS,GAAG,GAAG;AACrC,YAAM,WAAW,IAAIm3B,GAAE,IAAK,MAAM,WAAW,IAAI;AACjD,UAAI12B,IAAI,OAAO,KAAK,KAAK,OAAO;AAChC,UAAIA,EAAE,WAAW;AACf,eAAO;AACT,aAAOA,EAAE,SAAS,KAAK;AACrB,aAAK,2BAA2B,CAAA;AAChC,iBAASC,IAAI,GAAGA,IAAID,EAAE,QAAQC,KAAK;AACjC,cAAIC,IAAI,KAAK,QAAQF,EAAEC,CAAC,CAAC,GAAG,IAAI,CAAC;AACjC,UAAAC,KAAKA,EAAE,OAAO,GAAG,CAAC,MAAM,MAAM,CAAC,KAAK,OAAO,KAAK,QAAQF,EAAEC,CAAC,CAAC;AAAA,QAC9D;AACA,QAAAD,IAAI,OAAO,KAAK,KAAK,wBAAwB;AAAA,MAC/C;AACA,aAAO;AAAA,IACT,GAAGT;AAAA,EACL,GAAC;AAAA,GACAq3B,KAAK;AAAA,EACN,QAAQ,SAASr3B,GAAG,GAAG;AACrB,QAAI,IAAIA,EAAE,SAAS,GAAGS,IAAI,IAAI,GAAGC,IAAI,KAAK,MAAMD,CAAC,GAAGE,IAAI02B,GAAG,MAAM;AACjE,WAAO,IAAI,IAAI12B,EAAEX,EAAE,CAAC,GAAGA,EAAE,CAAC,GAAGS,CAAC,IAAI,IAAI,IAAIE,EAAEX,EAAE,CAAC,GAAGA,EAAE,IAAI,CAAC,GAAG,IAAIS,CAAC,IAAIE,EAAEX,EAAEU,CAAC,GAAGV,EAAEU,IAAI,IAAI,IAAI,IAAIA,IAAI,CAAC,GAAGD,IAAIC,CAAC;AAAA,EAC9G;AAAA,EACA,OAAO;AAAA,IACL,QAAQ,SAASV,GAAG,GAAG,GAAG;AACxB,cAAQ,IAAIA,KAAK,IAAIA;AAAA,IACvB;AAAA,EACJ;AACA,GAAGs3B;AAAA;AAAA,GAEA,WAAW;AACV,aAASt3B,IAAI;AAAA,IACb;AACA,WAAOA,EAAE,SAAS,WAAW;AAC3B,aAAOA,EAAE;AAAA,IACX,GAAGA,EAAE,UAAU,GAAGA;AAAA,EACpB,GAAC;AAAA,GACAu3B,KAAK,IAAIH,GAAE,GAAII;AAAA;AAAA,GAEf,WAAW;AACV,aAASx3B,EAAE,GAAG,GAAG;AACf,YAAM,WAAW,IAAIu3B,KAAK,KAAK,UAAU,GAAG,KAAK,SAAS,GAAG,KAAK,YAAY,IAAI,KAAK,cAAc,GAAG,KAAK,eAAe,IAAI,KAAK,aAAa,CAAA,GAAI,KAAK,qBAAqB,CAAA,GAAI,KAAK,YAAY,KAAK,KAAK,aAAa,IAAI,KAAK,iBAAiB,GAAG,KAAK,UAAU,GAAG,KAAK,QAAQ,IAAI,KAAK,aAAa,IAAI,KAAK,YAAY,IAAI,KAAK,aAAa,GAAG,KAAK,aAAa,GAAG,KAAK,kBAAkBL,GAAG,OAAO,MAAM,KAAK,yBAAyBG,GAAG,QAAQ,KAAK,iBAAiB,IAAI,KAAK,wBAAwB,IAAI,KAAK,6BAA6B,IAAI,KAAK,MAAMC,GAAG,UAAU,KAAK,kBAAkB,IAAI,KAAK,sBAAsB,IAAI,KAAK,WAAW;AAAA,IACtoB;AACA,WAAOt3B,EAAE,UAAU,QAAQ,WAAW;AACpC,aAAO,KAAK;AAAA,IACd,GAAGA,EAAE,UAAU,YAAY,WAAW;AACpC,aAAO,KAAK;AAAA,IACd,GAAGA,EAAE,UAAU,WAAW,WAAW;AACnC,aAAO,KAAK;AAAA,IACd,GAAGA,EAAE,UAAU,cAAc,WAAW;AACtC,aAAO,KAAK;AAAA,IACd,GAAGA,EAAE,UAAU,KAAK,SAAS,GAAG,GAAG;AACjC,UAAI,MAAM,WAAW,IAAI,MAAM,KAAK;AAClC,cAAM,IAAI,MAAM,yFAAyF;AAC3G,aAAO,KAAK,aAAa,GAAG,KAAK,sBAAsB,IAAI,KAAK,YAAY,IAAI,IAAI,IAAI,GAAG;AAAA,IAC7F,GAAGA,EAAE,UAAU,WAAW,SAAS,GAAG;AACpC,aAAO,MAAM,WAAW,IAAI,MAAM,KAAK,YAAY,IAAI,IAAI,IAAI,GAAG;AAAA,IACpE,GAAGA,EAAE,UAAU,UAAU,SAAS,GAAG;AACnC,aAAO,MAAM,WAAW,IAAI,KAAK,KAAK,aAAa,GAAG;AAAA,IACxD,GAAGA,EAAE,UAAU,QAAQ,SAAS,GAAG,GAAG;AACpC,UAAI,MAAM,WAAW,IAAIm3B,GAAE,IAAK,MAAM,WAAW,IAAI,KAAK,KAAK;AAC7D,eAAO;AACT,UAAI,KAAK,UAAU,KAAK,OAAO,IAAI,IAAI,GAAG,KAAK,UAAU,KAAK,gBAAgB,KAAK,WAAW;AAC5F,aAAK,YAAY;AACjB,iBAAS12B,KAAK,KAAK;AACjB,eAAK,0BAA0BA,CAAC,GAAG,KAAK,aAAaA,CAAC,IAAI,KAAK,mBAAmBA,CAAC;AAAA,MACvF;AACA,UAAI,KAAK,aAAa,IAAI,KAAK,YAAY,IAAI,KAAK,wBAAwB,IAAI,KAAK,6BAA6B,IAAI,KAAK,kBAAkB,IAAI,KAAK,aAAa,GAAG,KAAK,cAAc,KAAK,YAAY,CAAC,KAAK,uBAAuB,GAAG;AACxO,YAAI,KAAK,sBAAsB,IAAI,CAAC,KAAK,YAAY;AACnD,cAAIC,IAAI,CAAA;AACR,mBAASC,KAAK,KAAK;AACjB,YAAAD,EAAEC,CAAC,IAAI,KAAK,WAAWA,CAAC;AAC1B,eAAK,aAAaD;AAAA,QACpB;AACA,aAAK,iBAAiB,KAAK,SAAS,KAAK,cAAc,KAAK,YAAY,KAAK,oBAAoB,CAAC;AAAA,MACpG;AACA,aAAO;AAAA,IACT,GAAGV,EAAE,UAAU,yBAAyB,SAAS,GAAG;AAClD,aAAO,KAAK,MAAM,GAAG,EAAE;AAAA,IACzB,GAAGA,EAAE,UAAU,mBAAmB,SAAS,GAAG,GAAGS,GAAGC,GAAGC,GAAG;AACxD,eAAS,KAAKF,GAAG;AACf,YAAI,IAAI,EAAE,CAAC,GAAG,IAAI,MAAM,QAAQ,CAAC,GAAG,IAAI,IAAI,UAAU,OAAO,GAAG,IAAI,CAAC,KAAK,MAAM,QAAQA,EAAE,CAAC,CAAC;AAC5F,YAAI,EAAE,MAAM,eAAe,MAAM,aAAa;AAC5C,cAAI,GAAG;AACL,gBAAI,IAAIA,EAAE,CAAC;AACX,gBAAI,EAAE,WAAW;AACf;AACF,qBAAS,IAAI,CAAC,CAAC,GAAG4B,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA,KAAK,GAAG;AACpD,kBAAIK,IAAI,KAAK,qBAAqB,GAAG,EAAEL,CAAC,CAAC;AACzC,kBAAI,MAAMK,CAAC,GAAG;AACZ,oBAAI,IAAI,QAAQ,KAAK,6CAA6C;AAClE;AAAA,cACF;AACA,gBAAE,KAAKA,CAAC;AAAA,YACV;AACA,kBAAMjC,EAAE,CAAC,IAAI;AAAA,UACf;AACA,eAAK,MAAM,YAAY,MAAM,KAAK,CAAC,GAAG;AACpC,cAAE,CAAC,IAAI,IAAI,CAAA,IAAK,CAAA;AAChB,gBAAIkC,IAAI;AACR,qBAASC,KAAKD;AACZ,gBAAE,CAAC,EAAEC,CAAC,IAAID,EAAEC,CAAC;AACf,YAAAlC,EAAE,CAAC,IAAI,IAAI,CAAA,IAAK,CAAA;AAChB,gBAAI,IAAID,EAAE,CAAC;AACX,gBAAI,CAAC,KAAK,YAAY;AACpB,kBAAI,IAAI,CAAA;AACR,uBAASmC,KAAK;AACZ,kBAAEA,CAAC,IAAI,EAAEA,CAAC;AACZ,cAAAnC,EAAE,CAAC,IAAI,IAAI;AAAA,YACb;AACA,iBAAK,iBAAiBkC,GAAG,EAAE,CAAC,GAAG,GAAGjC,EAAE,CAAC,GAAGC,CAAC;AAAA,UAC3C;AACE,aAAC,OAAO,EAAE,CAAC,IAAI,OAAOA,OAAO,EAAE,CAAC,IAAI,IAAI,MAAM,EAAE,CAAC,KAAK,IAAI,IAAID,EAAE,CAAC,IAAID,EAAE,CAAC,EAAE,MAAK,EAAG,QAAO,IAAKC,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK;AAAA,QACjH;AAAA,MACF;AAAA,IACF,GAAGV,EAAE,UAAU,OAAO,WAAW;AAC/B,aAAO,KAAK,oBAAoB,KAAK,kBAAkB,IAAI,KAAK,kBAAiB,IAAK,KAAK,cAAc,KAAK,UAAU,KAAK,OAAO,OAAO,IAAI,GAAG,KAAK,aAAa,IAAI,KAAK,YAAY,IAAI,KAAK,mBAAmB,KAAK,gBAAgB,KAAK,OAAO,GAAG,QAAQ;AAAA,IACnQ,GAAGA,EAAE,UAAU,MAAM,WAAW;AAC9B,aAAO,KAAK,WAAW,IAAI,KAAK,OAAO,KAAK,GAAG;AAAA,IACjD,GAAGA,EAAE,UAAU,QAAQ,SAAS,GAAG;AACjC,aAAO,MAAM,WAAW,IAAIm3B,GAAE,IAAK,KAAK,aAAa,CAAC,KAAK,aAAa,QAAQ,KAAK,YAAY,IAAI,KAAK,cAAc,GAAG,KAAK,UAAU,KAAK,OAAO,OAAO,IAAI,GAAG;AAAA,IACtK,GAAGn3B,EAAE,UAAU,SAAS,SAAS,GAAG;AAClC,aAAO,MAAM,WAAW,IAAIm3B,GAAE,IAAK,CAAC,KAAK,aAAa,CAAC,KAAK,aAAa,QAAQ,KAAK,YAAY,IAAI,KAAK,cAAc,IAAI,KAAK,aAAa,KAAK,cAAc,GAAG,KAAK,UAAU,KAAK,OAAO,IAAI,IAAI,GAAG;AAAA,IAC7M,GAAGn3B,EAAE,UAAU,oBAAoB,WAAW;AAC5C,eAAS,IAAI,GAAG,IAAI,KAAK,eAAe,QAAQ,IAAI,GAAG;AACrD,aAAK,eAAe,CAAC,EAAE,KAAI;AAC7B,aAAO;AAAA,IACT,GAAGA,EAAE,UAAU,QAAQ,SAAS,GAAG;AACjC,aAAO,MAAM,WAAW,IAAIu3B,KAAK,KAAK,SAAS,GAAG;AAAA,IACpD,GAAGv3B,EAAE,UAAU,QAAQ,SAAS,GAAG;AACjC,aAAO,MAAM,WAAW,IAAI,IAAI,KAAK,aAAa,GAAG;AAAA,IACvD,GAAGA,EAAE,UAAU,SAAS,SAAS,GAAG;AAClC,aAAO,MAAM,WAAW,IAAI,IAAI,KAAK,iBAAiB,GAAG,KAAK,UAAU,GAAG;AAAA,IAC7E,GAAGA,EAAE,UAAU,cAAc,SAAS,GAAG;AACvC,aAAO,KAAK,mBAAmB,GAAG;AAAA,IACpC,GAAGA,EAAE,UAAU,OAAO,SAAS,GAAG;AAChC,aAAO,MAAM,WAAW,IAAI,KAAK,KAAK,QAAQ,GAAG;AAAA,IACnD,GAAGA,EAAE,UAAU,SAAS,SAAS,GAAG;AAClC,aAAO,MAAM,WAAW,IAAIk3B,GAAG,OAAO,OAAO,KAAK,kBAAkB,GAAG;AAAA,IACzE,GAAGl3B,EAAE,UAAU,gBAAgB,SAAS,GAAG;AACzC,aAAO,MAAM,WAAW,IAAIq3B,GAAG,SAAS,KAAK,yBAAyB,GAAG;AAAA,IAC3E,GAAGr3B,EAAE,UAAU,QAAQ,WAAW;AAChC,eAAS,IAAI,CAAA,GAAI,IAAI,GAAG,IAAI,UAAU,QAAQ;AAC5C,UAAE,CAAC,IAAI,UAAU,CAAC;AACpB,aAAO,KAAK,iBAAiB,GAAG;AAAA,IAClC,GAAGA,EAAE,UAAU,UAAU,SAAS,GAAG;AACnC,aAAO,KAAK,mBAAmB,GAAG;AAAA,IACpC,GAAGA,EAAE,UAAU,eAAe,SAAS,GAAG;AACxC,aAAO,KAAK,wBAAwB,GAAG;AAAA,IACzC,GAAGA,EAAE,UAAU,WAAW,SAAS,GAAG;AACpC,aAAO,KAAK,oBAAoB,GAAG;AAAA,IACrC,GAAGA,EAAE,UAAU,WAAW,SAAS,GAAG;AACpC,aAAO,KAAK,oBAAoB,GAAG;AAAA,IACrC,GAAGA,EAAE,UAAU,aAAa,SAAS,GAAG;AACtC,aAAO,KAAK,sBAAsB,GAAG;AAAA,IACvC,GAAGA,EAAE,UAAU,SAAS,SAAS,GAAG;AAClC,aAAO,KAAK,kBAAkB,GAAG;AAAA,IACnC,GAAGA,EAAE,UAAU,SAAS,SAAS,GAAG,GAAG;AACrC,UAAIS,IAAI,MAAMC;AACd,UAAI,MAAM,WAAW,IAAIy2B,GAAE,IAAK,MAAM,WAAW,IAAI,KAAK,KAAK;AAC7D,eAAO;AACT,UAAIx2B,GAAG,IAAI,KAAK,aAAa,KAAK;AAClC,UAAI,CAAC,KAAK,YAAY,CAAC,KAAK,YAAY;AACtC,YAAI,IAAI;AACN,iBAAO;AACT,aAAK,KAAK,MAAM,GAAG,EAAE;AAAA,MACvB;AACA,UAAI,KAAK,WAAW,IAAI,IAAI,KAAK;AAC/B,eAAO;AACT,WAAK,0BAA0B,OAAO,KAAK,oBAAoB,KAAK,iBAAiB,KAAK,OAAO,GAAG,KAAK,wBAAwB,KAAK,KAAK,+BAA+B,OAAO,KAAK,yBAAyB,KAAK,sBAAsB,KAAK,OAAO,GAAG,KAAK,6BAA6B;AAC3R,UAAI,IAAI,IAAI,KAAK,YAAY,IAAI,KAAK,cAAcD,IAAI,KAAK,sBAAsB,QAAQA,MAAM,SAASA,IAAI,KAAK,aAAa,IAAI,KAAK,YAAY,KAAK,UAAU,GAAG,IAAI,WAAW;AACpL,YAAID,EAAE,cAAc,KAAK,IAAI;AAC3B,iBAAO;AACT,YAAIkC,IAAI,KAAK,MAAM,IAAI,CAAC,GAAGC,IAAI,IAAID,IAAI,GAAG,IAAI,KAAK,IAAIC,IAAInC,EAAE,WAAW,CAAC;AACzE,eAAO,MAAM,KAAK,MAAMA,EAAE,YAAY,IAAI;AAAA,MAC5C,GAAG,IAAI,EAAC,GAAI,IAAI,KAAK,gBAAgB,CAAC;AACtC,UAAI,KAAK,kBAAkB,KAAK,SAAS,KAAK,cAAc,KAAK,YAAY,CAAC,GAAG,KAAK,qBAAqB,KAAK,kBAAkB,KAAK,SAAS,CAAC,GAAG,KAAK,cAAc,KAAK,KAAK,KAAK;AACpL,YAAI,KAAK,UAAU,GAAG;AACpB,cAAI4B,IAAI,KAAK,IAAI,KAAK,OAAO,IAAI,KAAK,aAAa,CAAC,IAAI,GAAG,KAAK,OAAO;AACvE,mBAAS,KAAK,OAAO,MAAM,KAAK,WAAWA;AAC3C,eAAK1B,KAAK,KAAK;AACb,aAAC,KAAK,SAAS,OAAO,KAAK,WAAWA,CAAC,KAAK,aAAa,KAAK,mBAAmBA,CAAC;AAAA;AAAA,YAElF,KAAK,mBAAmBA,CAAC,IAAI,WAAW,KAAK,WAAWA,CAAC,CAAC,IAAI,KAAK,SAAS,KAAK,0BAA0BA,CAAC,GAAG,KAAK,aAAaA,CAAC,IAAI,KAAK,mBAAmBA,CAAC;AACjK,iBAAO,KAAK,UAAU,KAAK,YAAY,CAAC,KAAK,YAAY,KAAK,cAAc,IAAI0B,GAAG,KAAK,qBAAqB,KAAK,kBAAkB,KAAK,OAAO,GAAG,KAAK,6BAA6B,IAAI;AAAA,QAC3L,OAAO;AACL,eAAK,uBAAuB,KAAK,oBAAoB,KAAK,OAAO;AACjE,mBAAS,IAAI,GAAGK,IAAI,KAAK,eAAe,QAAQ,IAAIA,GAAG;AACrD,iBAAK,eAAe,CAAC,EAAE,MAAM,KAAK,aAAa,KAAK,WAAW,EAAE;AACnE,iBAAO,KAAK,aAAa,IAAI;AAAA,QAC/B;AACF,aAAO;AAAA,IACT,GAAG1C,EAAE,UAAU,oBAAoB,SAAS,GAAG,GAAGS,GAAGC,GAAG;AACtD,eAASC,KAAKF;AACZ,YAAI,EAAEE,CAAC,MAAM,QAAQ;AACnB,cAAI,IAAI,EAAEA,CAAC,KAAK,GAAG,IAAIF,EAAEE,CAAC,GAAG,IAAI,MAAM,QAAQ,EAAEA,CAAC,CAAC,GAAG,IAAI,MAAM,QAAQ,CAAC,GAAG,IAAI,CAAC,KAAK;AACtF,cAAI,EAAEA,CAAC,IAAI,KAAK,uBAAuB,GAAGD,CAAC,IAAI,OAAO,KAAK,YAAY,IAAI,KAAK,kBAAkB,EAAEC,CAAC,GAAG,GAAG,GAAGD,CAAC,KAAK,IAAI,KAAK,qBAAqB,GAAG,CAAC,GAAG,OAAO,KAAK,aAAa,EAAEC,CAAC,IAAI,KAAK,IAAI,KAAKD;AAAA,QACzM;AAAA,IACJ,GAAGV,EAAE,UAAU,uBAAuB,SAAS,GAAG,GAAG;AACnD,aAAO,OAAO,KAAK,WAAW,IAAI,EAAE,OAAO,CAAC,MAAM,OAAO,EAAE,OAAO,CAAC,MAAM,MAAM,IAAI,WAAW,CAAC,IAAI,WAAW,CAAC;AAAA,IACjH,GAAGA,EAAE,UAAU,4BAA4B,SAAS,GAAG;AACrD,UAAI,IAAI,KAAK,mBAAmB,CAAC,GAAGS,IAAI,KAAK,WAAW,CAAC;AACzD,aAAOA,KAAK,WAAW,KAAK,mBAAmB,CAAC,IAAI,KAAK,mBAAmB,CAAC,IAAI,WAAWA,CAAC,IAAI,KAAK,mBAAmB,CAAC,IAAI,KAAK,WAAW,CAAC,GAAG,KAAK,WAAW,CAAC,IAAI;AAAA,IACzK,GAAGT;AAAA,EACL,GAAC;AAAA;AAEHs3B,GAAG;AACH,IAAIG,KAAKF;AACTE,GAAG,OAAO,KAAKA,EAAE;AACjBA,GAAG,UAAU,KAAKA,EAAE;AACpBA,GAAG,IAAI,KAAKA,EAAE;AACdA,GAAG,OAAO,KAAKA,EAAE;AACjBA,GAAG,OAAO,KAAKA,EAAE;AACjB,IAAIC,KAAK;AAAA,EACP,QAAQR;AAAA,EACR,OAAOM;AACT;AACA,SAASG,KAAK;AACZ,SAAO,IAAI5pB,GAAE;AACf;AACA,SAAS6pB,GAAG53B,GAAG,GAAG;AAChB,EAAAA,EAAE,YAAY,EAAE,UAAU;AAC5B;AACA,SAAS63B,GAAG73B,GAAG,GAAG,GAAG;AACnB,MAAIS,IAAI,IAAI,OAAM;AAClB,EAAAA,EAAE,UAAU;AACZ,MAAIC,IAAI,MAAMC,GAAG,GAAG,IAAI,CAAA;AACxB,EAAAF,EAAE,OAAO,WAAW;AAClB,IAAAE,MAAM,EAAC,GAAI,EAAC,GAAI,EAAC;AAAA,EACnB,GAAGF,EAAE,OAAO,WAAW;AACrB,IAAAE,EAAE,MAAM,UAAU,QAAQF,EAAE,UAAU;AAAA,EACxC,GAAGA,EAAE,OAAO,WAAW;AACrB,IAAAE,EAAE,MAAM,UAAU,SAASF,EAAE,UAAU;AAAA,EACzC,GAAGA,EAAE,cAAc,WAAW;AAC5B,IAAAA,EAAE,OAAO,WAAW,KAAK,EAAE,OAAO,UAAU;AAC5C,QAAIiC,IAAI,IAAI,EAAE,GAAG,GAAG,EAAE,EAAE,MAAK,EAAG,aAAa,EAAE,OAAO,YAAY,OAAO,GAAGC,IAAI,EAAE,OAAO,SAAS,MAAK,EAAG,IAAID,EAAE,MAAK,CAAE,EAAE,UAAU,GAAG;AACtI,IAAAjC,EAAE,OAAO,SAAS,KAAKkC,CAAC,GAAGlC,EAAE,OAAO,OAAO,IAAI,EAAC,CAAE,GAAGA,EAAE,WAAW,SAAS,OAAOA,EAAE,YAAYA,EAAE,MAAM;AAAA,EAC1G,GAAGA,EAAE,sBAAsB,SAAS,GAAG;AACrC,YAAQ,IAAI,CAAC;AACb,QAAIiC,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC;AACrB,SAAK,QAAQA,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC,IAAI,KAAK,SAASA,IAAI,IAAI,EAAE,GAAG,IAAI,CAAC,IAAI,KAAK,UAAUA,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC,IAAI,KAAK,SAASA,IAAI,IAAI,EAAE,IAAI,GAAG,CAAC,IAAI,KAAK,SAASA,IAAI,IAAI,EAAE,GAAG,GAAG,EAAE,IAAI,KAAK,UAAUA,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC,IAAI,KAAK,cAAcA,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC,IAAI,KAAK,aAAaA,IAAI,IAAI,EAAE,GAAG,GAAG,EAAE,IAAI,KAAK,aAAaA,IAAI,IAAI,EAAE,IAAI,GAAG,CAAC,IAAI,KAAK,cAAcA,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC,IAAI,KAAK,eAAeA,IAAI,IAAI,EAAE,GAAG,IAAI,CAAC,IAAI,KAAK,cAAcA,IAAI,IAAI,EAAE,GAAG,IAAI,EAAE,IAAI,KAAK,cAAcA,IAAI,IAAI,EAAE,IAAI,IAAI,CAAC,IAAI,KAAK,eAAeA,IAAI,IAAI,EAAE,GAAG,IAAI,CAAC,IAAI,KAAK,gBAAgBA,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC,IAAI,KAAK,eAAeA,IAAI,IAAI,EAAE,IAAI,GAAG,CAAC,IAAI,KAAK,cAAcA,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,KAAK,eAAeA,IAAI,IAAI,EAAE,GAAG,GAAG,EAAE,IAAI,KAAK,mBAAmBA,IAAI,IAAI,EAAE,GAAG,GAAG,EAAE,IAAI,KAAK,oBAAoBA,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC,IAAI,KAAK,mBAAmBA,IAAI,IAAI,EAAE,IAAI,GAAG,CAAC,IAAI,KAAK,kBAAkBA,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,KAAK,sBAAsBA,IAAI,IAAI,EAAE,GAAG,IAAI,EAAE,IAAI,KAAK,uBAAuBA,IAAI,IAAI,EAAE,GAAG,IAAI,CAAC,IAAI,KAAK,sBAAsBA,IAAI,IAAI,EAAE,IAAI,GAAG,CAAC,IAAI,KAAK,uBAAuBA,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE;AACnkC,QAAIC,IAAI3C,EAAE,UAAU,eAAc,GAAI4C,IAAID,EAAE,KAAK,IAAIA,EAAE,KAAKpQ,IAAIqQ,EAAE,MAAK,EAAG,IAAI,EAAE,MAAK,CAAE,EAAE,eAAe,GAAG,GAAGI,IAAIzQ,EAAE,MAAK,EAAG,IAAImQ,EAAE,eAAe,IAAI,EAAE,WAAWE,CAAC,CAAC,CAAC;AACrK,MAAE,EAAE,OAAO,UAAUI,GAAGhD,EAAE,SAAS,OAAO,MAAK,GAAIzN,CAAC;AAAA,EACtD,GAAGkO,EAAE,gBAAgB,WAAW;AAC9B,QAAI,IAAI,EAAE,OAAO,YAAYiC,IAAI,EAAE,OAAO,UAAUC,IAAI3C,EAAE,SAAS,QAAQ4C,IAAI;AAAA,MAC7E,YAAY;AAAA,MACZ,UAAUF;AAAA,MACV,QAAQC;AAAA,IACd;AACI,WAAOC;AAAA,EACT,GAAGnC,EAAE,sBAAsB,SAAS,GAAGiC,IAAI,KAAKC,GAAG;AACjD,QAAIC,IAAI,IAAIH;AAAA,MACV,EAAE,WAAW;AAAA,MACb,EAAE,WAAW;AAAA,MACb,EAAE,WAAW;AAAA,MACb,EAAE,WAAW;AAAA,IACnB,GAAO,IAAI,IAAI,EAAE,EAAE,SAAS,GAAG,EAAE,SAAS,GAAG,EAAE,SAAS,CAAC,GAAGlQ,IAAI,IAAI,EAAE,EAAE,OAAO,GAAG,EAAE,OAAO,GAAG,EAAE,OAAO,CAAC;AACpG,QAAIyQ,IAAI;AACR;AAAA,MACE,EAAE,OAAO;AAAA,MACT;AAAA,MACAhD,EAAE,SAAS,OAAO,MAAK;AAAA,MACvBzN;AAAA,MACA,EAAE,OAAO;AAAA,MACTqQ;AAAA,MACAF;AAAA,MACA,CAAC,MAAM;AACL,QAAAC,MAAMK,MAAML,EAAE,CAAC,GAAGK,IAAI;AAAA,MACxB;AAAA,IACN,GAAOL,KAAK,WAAW,MAAM;AACvB,MAAAK,MAAML,EAAE,EAAE,GAAGK,IAAI;AAAA,IACnB,GAAGN,IAAI,EAAE;AAAA,EACX,GAAGjC,EAAE,eAAe,WAAW;AAC7B,QAAI,IAAIT,EAAE,UAAU,eAAc,GAAI0C,IAAI,EAAE,IAAI,MAAK,EAAG,IAAI,EAAE,IAAI,MAAK,CAAE,EAAE,eAAe,GAAG;AAC7F,QAAIC,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC;AACrB,QAAIC,IAAIF,EAAE,MAAK,EAAG,IAAIC,EAAE,eAAe,IAAI,EAAE,IAAI,WAAW,EAAE,GAAG,CAAC,CAAC;AACnE,MAAE,EAAE,OAAO,UAAUC,GAAG5C,EAAE,SAAS,OAAO,MAAK,GAAI0C,CAAC;AAAA,EACtD;AACA,WAAS,EAAE,GAAGA,GAAGC,GAAGC,GAAG,GAAGrQ,GAAGyQ,IAAI,KAAK,GAAG;AACvC,QAAIC;AACJ,SAAK1Q,KAAK0Q,IAAI,IAAIy0B,GAAG,MAAM;AAAA,MACzB,IAAI,EAAE;AAAA;AAAA,MAEN,IAAI,EAAE;AAAA;AAAA,MAEN,IAAI,EAAE;AAAA;AAAA,MAEN,IAAI/0B,EAAE;AAAA;AAAA,MAEN,IAAIA,EAAE;AAAA;AAAA,MAEN,IAAIA,EAAE;AAAA;AAAA,MAEN,IAAI,EAAE;AAAA;AAAA,MAEN,IAAI,EAAE;AAAA;AAAA,MAEN,IAAI,EAAE;AAAA;AAAA,MAEN,IAAI,EAAE;AAAA;AAAA,IAEZ,CAAK,GAAGM,EAAE;AAAA,MACJ;AAAA,QACE,IAAIP,EAAE;AAAA;AAAA,QAEN,IAAIA,EAAE;AAAA;AAAA,QAEN,IAAIA,EAAE;AAAA;AAAA,QAEN,IAAIE,EAAE;AAAA;AAAA,QAEN,IAAIA,EAAE;AAAA;AAAA,QAEN,IAAIA,EAAE;AAAA;AAAA,QAEN,IAAIrQ,EAAE;AAAA;AAAA,QAEN,IAAIA,EAAE;AAAA;AAAA,QAEN,IAAIA,EAAE;AAAA;AAAA,QAEN,IAAIA,EAAE;AAAA;AAAA,MAEd;AAAA,MACMyQ;AAAA,IACN,MAAUC,IAAI,IAAIy0B,GAAG,MAAM;AAAA,MACrB,IAAI,EAAE;AAAA;AAAA,MAEN,IAAI,EAAE;AAAA;AAAA,MAEN,IAAI,EAAE;AAAA;AAAA,MAEN,IAAI/0B,EAAE;AAAA;AAAA,MAEN,IAAIA,EAAE;AAAA;AAAA,MAEN,IAAIA,EAAE;AAAA;AAAA,IAEZ,CAAK,GAAGM,EAAE;AAAA,MACJ;AAAA,QACE,IAAIP,EAAE;AAAA;AAAA,QAEN,IAAIA,EAAE;AAAA;AAAA,QAEN,IAAIA,EAAE;AAAA;AAAA,QAEN,IAAIE,EAAE;AAAA;AAAA,QAEN,IAAIA,EAAE;AAAA;AAAA,QAEN,IAAIA,EAAE;AAAA;AAAA,MAEd;AAAA,MACMI;AAAA,IACN,IAAQC,EAAE,SAAS,SAAS,GAAG;AACzB,WAAK1Q,KAAK,EAAE,OAAO,WAAW,KAAK,EAAE,IAAI,EAAE,OAAO,WAAW,KAAK,EAAE,IAAI,EAAE,OAAO,WAAW,KAAK,EAAE,IAAI,EAAE,OAAO,WAAW,KAAK,EAAE,MAAMyN,EAAE,SAAS,OAAO,IAAI,EAAE,OAAO,SAAS,IAAI,EAAE,IAAI,EAAE,OAAO,SAAS,IAAI,EAAE,IAAI,EAAE,OAAO,SAAS,IAAI,EAAE,IAAIA,EAAE,SAAS,OAAO,IAAI,EAAE,IAAIA,EAAE,SAAS,OAAO,IAAI,EAAE,IAAIA,EAAE,SAAS,OAAO,IAAI,EAAE,IAAIA,EAAE,SAAS,OAAM,GAAIS,EAAE,YAAW;AAAA,IAC1W,CAAC,GAAGwC,EAAE,WAAW,SAAS,GAAG;AAC3B,MAAAjD,EAAE,SAAS,OAAO,IAAIS,EAAE,YAAW,GAAI,KAAK,EAAE,EAAE,GAAG,qBAAqBC,CAAC,GAAGA,IAAI;AAAA,IAClF,CAAC,GAAGuC,EAAE,OAAOy0B,GAAG,OAAO,MAAM,KAAK;AAClC,aAASx0B,EAAE,GAAG;AACZ,MAAAxC,IAAI,sBAAsBwC,CAAC,GAAGD,EAAE,OAAM;AAAA,IACxC;AACA,IAAAA,EAAE,MAAK,GAAIC,EAAC;AAAA,EACd;AACA,WAAS,IAAI;AACX,IAAAvC,IAAI,SAAS,cAAc,KAAK,GAAGA,EAAE,YAAY,YAAY,EAAE,YAAYA,CAAC,GAAG,IAAI,SAAS,cAAc,KAAK,GAAG,EAAE,YAAY,YAAY,EAAE,YAAY,CAAC;AAAA,EAC7J;AACA,WAAS,IAAI;AACX,IAAAF,EAAE,aAAak3B,GAAE;AACjB,QAAIh1B,IAAI,OAAO,YAAYC,IAAI,OAAO,aAAa,IAAID,IAAIC,IAAID,IAAIC,IAAIA,IAAID,GAAGD,IAAI;AAClF,IAAAjC,EAAE,SAAS,IAAImU;AAAA,MACblS,IAAI,IAAI;AAAA,MACRA,IAAI,IAAI;AAAA,MACR,IAAIA,IAAI;AAAA,MACR,MAAMA,IAAI;AAAA,MACV;AAAA,MACA;AAAA,IACN;AACI,QAAIC,IAAIhC,EAAE,aAAaiC,IAAIjC,EAAE,cAAc,IAAI,IAAI4rB,GAAG;AAAA,MACpD,OAAO;AAAA,IACb,CAAK;AACD,MAAE,QAAQ5pB,GAAGC,CAAC,GAAG,EAAE,cAAc,CAAC,GAAGnC,EAAE,WAAW,WAAW;AAC7D,QAAIlO,IAAI,IAAIwiB,GAAG,UAAU,GAAG;AAC5B,IAAAtU,EAAE,WAAW,IAAIlO,CAAC,GAAGqlC,GAAGj3B,GAAG,CAAC;AAAA,EAC9B;AACA,WAAS,IAAI;AACX,QAAI,IAAI;AAAA,MACN;AAAA,QACE,OAAO;AAAA,QACP,MAAM;AAAA,MACd;AAAA,MACM;AAAA,QACE,OAAO;AAAA,QACP,MAAM;AAAA,MACd;AAAA,MACM;AAAA,QACE,OAAO;AAAA,QACP,MAAM;AAAA,MACd;AAAA,MACM;AAAA,QACE,OAAO;AAAA,QACP,MAAM;AAAA,MACd;AAAA,MACM;AAAA,QACE,OAAO;AAAA,QACP,MAAM;AAAA,MACd;AAAA,MACM;AAAA,QACE,OAAO;AAAA,QACP,MAAM;AAAA,MACd;AAAA,IACA;AACI,QAAI+B,IAAI,CAAA;AACR,eAAWE,KAAK;AACd,MAAAF,EAAE;AAAA,QACA,IAAI0H,GAAG;AAAA,UACL,OAAO;AAAA,UACP,KAAK,IAAI2J,GAAE,EAAG,KAAKnR,EAAE,IAAI;AAAA,QACnC,CAAS;AAAA,MACT;AACI,QAAIiP,GAAG;AAAA,MACL,OAAO;AAAA,IACb,CAAK;AACD,QAAIlP,IAAI,IAAIuJ,GAAG,IAAII,GAAG,KAAK,KAAK,GAAG,GAAG5J,CAAC;AACvC,IAAAjC,EAAE,WAAW,IAAIkC,CAAC,GAAG,EAAE,GAAG,GAAGhC,EAAE,iBAAiB,aAAa,CAACiC,MAAM;AAClE,UAAI,IAAI,CAAA;AACR,QAAE,IAAIA,EAAE,UAAUjC,EAAE,cAAc,IAAI,GAAG,EAAE,IAAI,EAAEiC,EAAE,UAAUjC,EAAE,gBAAgB,IAAI;AACnF,UAAIpO,IAAI,IAAI2jB,GAAE;AACd,MAAA3jB,EAAE,cAAc,GAAGkO,EAAE,MAAM;AAC3B,YAAMuC,IAAIzQ,EAAE,iBAAiB,GAAG,EAAE;AAClC,MAAAyQ,EAAE,SAAS,KAAKvC,EAAE,oBAAoBuC,EAAE,CAAC,EAAE,OAAO,IAAI;AAAA,IACxD,CAAC,GAAGrC,EAAE,iBAAiB,aAAa,CAACiC,MAAM;AACzC,UAAI,IAAI,CAAA;AACR,QAAE,IAAIA,EAAE,UAAUjC,EAAE,cAAc,IAAI,GAAG,EAAE,IAAI,EAAEiC,EAAE,UAAUjC,EAAE,gBAAgB,IAAI;AACnF,UAAIpO,IAAI,IAAI2jB,GAAE;AACd,MAAA3jB,EAAE,cAAc,GAAGkO,EAAE,MAAM;AAC3B,YAAMuC,IAAIzQ,EAAE,iBAAiB,GAAG,EAAE;AAClC,eAAS,KAAK;AACZ,UAAE,SAAS,UAAU;AACvB,MAAAyQ,EAAE,SAAS,MAAMA,EAAE,CAAC,EAAE,OAAO,SAAS,UAAU;AAAA,IAClD,CAAC;AAAA,EACH;AACA,WAAS,EAAE,GAAG;AACZ,aAASN,IAAI,IAAI,MAAM,IAAIC,IAAI;AAAA,MAC7B;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAED,GAAG,GAAG,CAAC;AAAA,MAC5B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,GAAG,GAAG,CAACA,CAAC;AAAA,MAC7B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,CAACA,GAAG,GAAG,CAAC;AAAA,MAC7B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,GAAG,GAAGA,CAAC;AAAA,MAC5B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,GAAGA,GAAG,CAAC;AAAA,MAC5B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,GAAG,CAACA,GAAG,CAAC;AAAA,MAC7B;AAAA,IACA,GAAOE,IAAI;AAAA,MACL;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,CAACF,GAAGA,GAAGA,CAAC;AAAA,MAC7B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,CAACA,GAAG,CAACA,GAAGA,CAAC;AAAA,MAC9B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAEA,GAAGA,GAAGA,CAAC;AAAA,MAC5B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAEA,GAAG,CAACA,GAAGA,CAAC;AAAA,MAC7B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,CAACA,GAAGA,GAAG,CAACA,CAAC;AAAA,MAC9B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,CAACA,GAAG,CAACA,GAAG,CAACA,CAAC;AAAA,MAC/B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAEA,GAAGA,GAAG,CAACA,CAAC;AAAA,MAC7B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAEA,GAAG,CAACA,GAAG,CAACA,CAAC;AAAA,MAC9B;AAAA,IACA,GAAO,IAAI;AAAA,MACL;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAEA,GAAGA,GAAG,CAAC;AAAA,MAC5B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,GAAGA,GAAGA,CAAC;AAAA,MAC5B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,CAACA,GAAGA,GAAG,CAAC;AAAA,MAC7B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,GAAGA,GAAG,CAACA,CAAC;AAAA,MAC7B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAEA,GAAG,CAACA,GAAG,CAAC;AAAA,MAC7B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,GAAG,CAACA,GAAGA,CAAC;AAAA,MAC7B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,CAACA,GAAG,CAACA,GAAG,CAAC;AAAA,MAC9B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,GAAG,CAACA,GAAG,CAACA,CAAC;AAAA,MAC9B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAEA,GAAG,GAAGA,CAAC;AAAA,MAC5B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,CAACA,GAAG,GAAGA,CAAC;AAAA,MAC7B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,CAACA,GAAG,GAAG,CAACA,CAAC;AAAA,MAC9B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAEA,GAAG,GAAG,CAACA,CAAC;AAAA,MAC7B;AAAA,IACA,GAAOnQ,IAAI,GAAGA,IAAIoQ,EAAE,QAAQpQ;AACtB,QAAE,KAAK8P,EAAEM,EAAEpQ,CAAC,CAAC,CAAC;AAChB,aAASA,IAAI,GAAGA,IAAIqQ,EAAE,QAAQrQ;AAC5B,QAAE,KAAK8P,EAAEO,EAAErQ,CAAC,CAAC,CAAC;AAChB,aAASA,IAAI,GAAGA,IAAI,EAAE,QAAQA;AAC5B,QAAE,KAAK8P,EAAE,EAAE9P,CAAC,CAAC,CAAC;AAAA,EAClB;AACA,WAAS8P,EAAE,GAAG;AACZ,UAAMK,IAAI,IAAI4J,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG3J,IAAI,IAAIyH,GAAG;AAAA,MAC1C,OAAO;AAAA,MACP,aAAa;AAAA,MACb,SAAS;AAAA,IACf,CAAK,GAAGxH,IAAI,IAAI4D,GAAE,EAAG,gBAAgB,EAAE,MAAM,GAAG,EAAE,MAAM,GAAG,EAAE,MAAM,CAAC;AAChE,QAAI,IAAI9D,EAAE,aAAaE,CAAC,GAAGrQ,IAAI,IAAI2Z,GAAG,GAAGvJ,CAAC;AAC1C,WAAOpQ,EAAE,OAAO,EAAE,MAAMkO,EAAE,WAAW,IAAIlO,CAAC,GAAGA;AAAA,EAC/C;AACA,SAAOkO;AACT;AACA,MAAMq3B,GAAG;AAAA,EACP,YAAY,GAAG,GAAG;AAChB,SAAK,SAAS,GAAG,KAAK,KAAK;AAAA,EAC7B;AAAA,EACA,IAAI,OAAO;AACT,WAAO,KAAK,OAAO;AAAA,EACrB;AAAA,EACA,IAAI,OAAO;AACT,WAAO,KAAK,OAAO;AAAA,EACrB;AAAA,EACA,IAAI,KAAK,GAAG;AACV,SAAK,OAAO,OAAO;AAAA,EACrB;AAAA,EACA,IAAI,UAAU;AACZ,WAAO,KAAK,OAAO;AAAA,EACrB;AAAA,EACA,IAAI,QAAQ,GAAG;AACb,SAAK,OAAO,UAAU;AAAA,EACxB;AAAA,EACA,iBAAiB;AACf,UAAM,IAAI,IAAIjzB,GAAE,EAAG,cAAc,KAAK,MAAM;AAC5C,WAAO,EAAE,KAAK,EAAE,KAAK,KAAK,EAAE,IAAG;AAAA,EACjC;AAAA,EACA,UAAU,GAAG;AACX,SAAK,OAAO,OAAO,UAAU,CAAC,GAAG,KAAK,OAAO,OAAO,UAAU,KAAK,OAAO,UAAU,KAAK,OAAO,YAAY,KAAK,OAAO,KAAK;AAAA,EAC/H;AACF;AACA,IAAIkzB,KAAK,MAAM;AAAA,EACb,YAAYlpC,GAAGd,GAAG0S,GAAG;AACnB,SAAK,UAAU5R,GAAG,KAAK,QAAQd,GAAG,KAAK,kBAAkB0S;AAAA,EAC3D;AAAA,EACA,SAAyB,oBAAI,IAAG;AAAA,EAChC,MAAM,UAAU5R,GAAGd,GAAG;AACpB,UAAM0S,IAAI,MAAM,KAAK,QAAQ,SAAS5R,CAAC,GAAG6R,IAAI3S,GAAG,MAAM0S,EAAE;AACzD,IAAAA,EAAE,OAAOC,GAAG3S,GAAG,YAAY0S,EAAE,SAAS,UAAU1S,EAAE,QAAQ,GAAGA,GAAG,SAAS0S,EAAE,MAAM,UAAU1S,EAAE,KAAK,GAAGA,GAAG,YAAY0S,EAAE,SAAS,eAAe,IAAI,EAAE,GAAG1S,EAAE,QAAQ,CAAC;AAClK,UAAM,IAAI,IAAI+pC,GAAGr3B,GAAGC,CAAC;AACrB,WAAO,KAAK,OAAO,IAAIA,GAAG,CAAC,GAAG,KAAK,iBAAiB,QAAO,GAAI;AAAA,EACjE;AAAA,EACA,YAAY7R,GAAG;AACb,UAAMd,IAAI,KAAK,OAAO,IAAIc,CAAC;AAC3B,IAAAd,KAAKA,aAAa+pC,OAAO,KAAK,MAAM,OAAO/pC,EAAE,MAAM,GAAG,KAAK,OAAO,OAAOc,CAAC;AAAA,EAC5E;AAAA,EACA,eAAe;AACb,WAAO,MAAM,KAAK,KAAK,OAAO,OAAM,CAAE;AAAA,EACxC;AAAA,EACA,SAASA,GAAG;AACV,WAAO,KAAK,OAAO,IAAIA,CAAC;AAAA,EAC1B;AACF,GAAGmpC,KAAK,MAAM;AAAA,EACZ,YAAYnpC,GAAG;AACb,SAAK,UAAUA;AAAA,EACjB;AAAA,EACA,QAAQA,GAAGd,GAAG;AACZ,SAAK,QAAQ,QAAQc,CAAC;AAAA,EACxB;AAAA,EACA,UAAUA,GAAGd,GAAG;AACd,YAAQ,IAAI,mEAAmE,GAAG,KAAK,QAAQ,OAAO,SAAS,IAAI,IAAI,IAAI,EAAE,GAAG,KAAK,QAAQ,OAAO,OAAO,GAAG,GAAG,CAAC,GAAG,KAAK,QAAQ,SAAS,OAAM;AAAA,EACnM;AAAA,EACA,OAAOc,GAAG;AACR,SAAK,QAAQ,OAAO,SAAS,IAAI,IAAI,IAAI,EAAE,GAAG,KAAK,QAAQ,OAAO,OAAO,GAAG,GAAG,CAAC,GAAG,KAAK,QAAQ,SAAS,OAAM;AAAA,EACjH;AAAA,EACA,cAAcA,GAAG;AACf,YAAQ,KAAK,6DAA6D;AAAA,EAC5E;AAAA,EACA,kBAAkBA,GAAG;AACnB,IAAAA,MAAMskC,GAAG,UAAU,KAAK,QAAQ,SAAS,eAAe,KAAK,KAAK,QAAQ,SAAS,eAAe;AAAA,EACpG;AAAA,EACA,WAAW;AACT,WAAO;AAAA,MACL,UAAU,KAAK,QAAQ,OAAO,SAAS,QAAO;AAAA,MAC9C,QAAQ,KAAK,QAAQ,SAAS,OAAO,QAAO;AAAA,MAC5C,IAAI,KAAK,QAAQ,OAAO,GAAG,QAAO;AAAA,MAClC,YAAYD,GAAG;AAAA,IACrB;AAAA,EACE;AAAA,EACA,aAAarkC,GAAGd,GAAG;AACjB,SAAK,QAAQ,OAAO,SAAS,UAAUc,EAAE,QAAQ,GAAG,KAAK,QAAQ,OAAO,GAAG,UAAUA,EAAE,EAAE,GAAG,KAAK,QAAQ,SAAS,OAAO,UAAUA,EAAE,MAAM,GAAG,KAAK,QAAQ,SAAS,OAAM;AAAA,EAC5K;AACF,GAAGopC,KAAK,MAAM;AAAA,EACZ,YAAYppC,GAAGd,GAAG;AAChB,SAAK,UAAUc,GAAG,KAAK,QAAQd;AAAA,EACjC;AAAA,EACA,eAAe;AACb,WAAO,QAAQ,KAAK,6DAA6D,GAAG,CAAA;AAAA,EACtF;AAAA,EACA,OAAOc,GAAG;AACR,UAAMd,IAAI,CAAA;AACV,SAAK,MAAM,SAAS,CAAC0S,MAAM;AACzB,MAAAA,aAAayL,MAAMrd,EAAE,SAAS4R,EAAE,IAAI,KAAK1S,EAAE,KAAK0S,CAAC;AAAA,IACnD,CAAC,GAAG,KAAK,QAAQ,UAAU1S,CAAC;AAAA,EAC9B;AAAA,EACA,aAAac,GAAG;AACd,SAAK,OAAOA,CAAC;AAAA,EACf;AAAA,EACA,gBAAgBA,GAAG;AACjB,SAAK,QAAQ,eAAc;AAAA,EAC7B;AAAA,EACA,iBAAiB;AACf,SAAK,QAAQ,eAAc;AAAA,EAC7B;AAAA,EACA,sBAAsB;AACpB,UAAMA,IAAI,CAAA;AACV,WAAO,KAAK,MAAM,SAAS,CAACd,MAAM;AAChC,MAAAA,EAAE,WAAWc,EAAE,KAAKd,EAAE,IAAI;AAAA,IAC5B,CAAC,GAAGc;AAAA,EACN;AAAA,EACA,cAAcA,GAAGd,GAAG;AAClB,SAAK,QAAQ,cAAcc,GAAGd,CAAC;AAAA,EACjC;AAAA,EACA,QAAQc,GAAG;AACT,SAAK,MAAM,SAAS,CAACd,MAAMA,EAAE,UAAU,EAAE,GAAG,KAAK,cAAcc,GAAG,EAAE;AAAA,EACtE;AAAA,EACA,iBAAiB;AACf,SAAK,MAAM,SAAS,CAACA,MAAMA,EAAE,UAAU,EAAE;AAAA,EAC3C;AAAA,EACA,SAASA,GAAGd,GAAG;AACb,YAAQ,KAAK,+BAA+B;AAAA,EAC9C;AAAA,EACA,aAAac,GAAG;AACd,YAAQ,KAAK,mCAAmC;AAAA,EAClD;AAAA,EACA,WAAWA,GAAGd,GAAG;AACf,YAAQ,KAAK,iCAAiC;AAAA,EAChD;AAAA,EACA,eAAec,GAAG;AAChB,YAAQ,KAAK,qCAAqC;AAAA,EACpD;AAAA,EACA,oBAAoB;AAAA,EACpB;AAAA,EACA,eAAeA,GAAG;AAChB,QAAId;AACJ,QAAI,KAAK,MAAM,SAAS,CAAC0S,MAAM;AAC7B,MAAAA,EAAE,SAAS5R,MAAMd,IAAI0S;AAAA,IACvB,CAAC,GAAG1S,GAAG;AACL,YAAM0S,IAAI,IAAIoE,KAAK,cAAc9W,CAAC;AAClC,aAAO,EAAE,KAAK0S,EAAE,KAAK,KAAKA,EAAE,IAAG;AAAA,IACjC;AACA,WAAO,EAAE,KAAK,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,EAAC,GAAI,KAAK,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,IAAG;AAAA,EAC/D;AACF,GAAGy3B,KAAK,MAAM;AAAA,EACZ,YAAYrpC,GAAGd,GAAG;AAChB,SAAK,eAAec,GAAG,KAAK,WAAWd;AAAA,EACzC;AAAA,EACA,mBAAmBc,GAAG;AACpB,SAAK,aAAa,cAAcA,CAAC;AAAA,EACnC;AAAA,EACA,UAAUA,GAAG;AACX,UAAM4R,IAAI,IAAIoT,KAAK,KAAKhlB,CAAC;AACzB,SAAK,aAAa,MAAM,aAAa4R;AAAA,EACvC;AAAA,EACA,cAAc5R,GAAG;AAAA,EACjB;AAAA,EACA,mBAAmBA,GAAG;AAAA,EACtB;AAAA,EACA,uBAAuBA,GAAG;AAAA,EAC1B;AAAA,EACA,gBAAgBA,GAAGd,GAAG;AACpB,WAAO;AAAA,EACT;AAAA,EACA,mBAAmBc,GAAG;AAAA,EACtB;AAAA,EACA,qBAAqB;AAAA,EACrB;AAAA,EACA,iBAAiBA,GAAG;AAAA,EACpB;AAAA,EACA,cAAcA,GAAGd,GAAG;AAClB,WAAO,KAAK,SAAS,WAAW,UAAS;AAAA,EAC3C;AAAA,EACA,kBAAkB;AAChB,WAAO;AAAA,MACL,SAAS;AAAA,MACT,kBAAkB;AAAA,MAClB,YAAY;AAAA,IAClB;AAAA,EACE;AAAA,EACA,sBAAsB;AACpB,UAAMc,IAAI,KAAK,SAAS,QAAQ,CAAA,GAAId,IAAIc,EAAE,UAAU,CAAA,GAAI4R,IAAI5R,EAAE,UAAU,CAAA;AACxE,WAAO;AAAA,MACL,OAAOd,EAAE,SAAS;AAAA,MAClB,WAAWA,EAAE,aAAa;AAAA,MAC1B,QAAQA,EAAE,UAAU;AAAA,MACpB,OAAOA,EAAE,SAAS;AAAA,MAClB,QAAQ;AAAA,QACN,YAAY0S,EAAE,cAAc;AAAA,QAC5B,UAAUA,EAAE,YAAY;AAAA,MAChC;AAAA,IACA;AAAA,EACE;AACF,GAAG03B,KAAK,MAAM;AAAA,EACZ,MAAM,cAActpC,GAAG;AACrB,WAAO;AAAA,MACL;AAAA,QACE,MAAM;AAAA,QACN,YAAY;AAAA,UACV,EAAE,MAAM,cAAc,OAAOA,EAAC;AAAA,UAC9B,EAAE,MAAM,WAAW,OAAO,YAAW;AAAA,QAC/C;AAAA,MACA;AAAA,IACA;AAAA,EACE;AAAA,EACA,MAAM,iBAAiBA,GAAGd,GAAG;AAC3B,WAAO;AAAA,EACT;AAAA,EACA,MAAM,aAAac,GAAG;AACpB,WAAO;AAAA,MACL;AAAA,QACE,IAAI;AAAA,QACJ,MAAM;AAAA,QACN,MAAM;AAAA,QACN,aAAa;AAAA,MACrB;AAAA,IACA;AAAA,EACE;AAAA,EACA,MAAM,OAAOA,GAAG;AACd,WAAO,CAAA;AAAA,EACT;AACF,GAAGupC,KAAK,MAAM;AAAA,EACZ,aAAa;AAAA,EACb,QAAwB,oBAAI,IAAG;AAAA,EAC/B,SAASvpC,GAAGd,GAAG;AACb,YAAQ,IAAI,yBAAyBc,CAAC,IAAId,CAAC,GAAG,KAAK,aAAac;AAAA,EAClE;AAAA,EACA,aAAa;AACX,SAAK,eAAe,QAAQ,IAAI,2BAA2B,KAAK,UAAU,EAAE,GAAG,KAAK,aAAa;AAAA,EACnG;AAAA,EACA,gBAAgB;AACd,WAAO,KAAK;AAAA,EACd;AAAA,EACA,aAAaA,GAAGd,GAAG;AACjB,SAAK,MAAM,IAAIc,GAAGd,CAAC;AAAA,EACrB;AACF,GAAGsqC,KAAK,MAAM;AAAA,EACZ,YAA4B,oBAAI,IAAG;AAAA,EACnC,GAAGxpC,GAAGd,GAAG;AACP,SAAK,UAAU,IAAIc,CAAC,KAAK,KAAK,UAAU,IAAIA,GAAG,CAAA,CAAE,GAAG,KAAK,UAAU,IAAIA,CAAC,EAAE,KAAKd,CAAC;AAAA,EAClF;AAAA,EACA,IAAIc,GAAGd,GAAG;AACR,QAAI,CAAC,KAAK,UAAU,IAAIc,CAAC,EAAG;AAC5B,UAAM4R,IAAI,KAAK,UAAU,IAAI5R,CAAC,GAAG6R,IAAID,EAAE,QAAQ1S,CAAC;AAChD,IAAA2S,MAAM,MAAMD,EAAE,OAAOC,GAAG,CAAC;AAAA,EAC3B;AAAA,EACA,QAAQ7R,GAAGd,GAAG;AACZ,SAAK,UAAU,IAAIc,CAAC,KAAK,KAAK,UAAU,IAAIA,CAAC,EAAE,QAAQ,CAAC4R,MAAM;AAC5D,UAAI;AACF,QAAAA,EAAE1S,CAAC;AAAA,MACL,SAAS2S,GAAG;AACV,gBAAQ,MAAM,+BAA+B7R,CAAC,KAAK6R,CAAC;AAAA,MACtD;AAAA,IACF,CAAC;AAAA,EACH;AACF,GAAG43B,KAAK,MAAM;AAAA,EACZ;AAAA,EACA;AAAA;AAAA,EAEA,WAAW;AAAA,EACX,QAAQ;AAAA;AAAA,EAER;AAAA;AAAA,EAEA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA,sBAAsB;AAAA,EACtB;AAAA,EACA;AAAA;AAAA,EAEA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA;AAAA,EAEA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA,cAAc;AAAA,EACd,YAAYzpC,GAAG;AACb,UAAMd,IAAI,SAAS,eAAec,EAAE,WAAW;AAC/C,QAAI,CAACd,EAAG,OAAM,IAAI,MAAM,aAAac,EAAE,WAAW,YAAY;AAC9D,SAAK,YAAYd,GAAG,KAAK,SAAS,CAAA,GAAI,KAAK,cAAc,IAAIipC,GAAE,GAAI,KAAK,eAAe,IAAItF,GAAG7iC,CAAC;AAC/F,UAAM,EAAE,OAAO4R,GAAG,QAAQC,EAAC,IAAK,KAAK,iBAAgB;AACrD,SAAK,gBAAgB,IAAI0yB,GAAG,KAAK,WAAW3yB,GAAGC,GAAG,KAAK,WAAW;AAClE,QAAI;AACF,WAAK,WAAW,IAAI6rB,GAAG,EAAE,WAAW19B,EAAE,aAAa,GAAE,CAAE,GAAG,QAAQ,IAAI,8BAA8B;AAAA,IACtG,SAAS,GAAG;AACV,cAAQ,KAAK,yBAAyB,CAAC,GAAG,KAAK,WAAW,IAAI09B,GAAG,EAAE,WAAW19B,EAAE,aAAa,GAAE,CAAE;AAAA,IACnG;AACA,SAAK,SAAS,QAAQ4R,GAAGC,CAAC,GAAG,KAAK,SAAS,cAAc,OAAO,gBAAgB,GAAG,KAAK,SAAS,UAAU,UAAU,IAAI,KAAK,SAAS,UAAU,OAAOtK,IAAI,KAAK,SAAS,cAAc8C,IAAI,KAAK,SAAS,sBAAsB,GAAG,KAAK,SAAS,uBAAuB,IAAI,KAAK,UAAU,YAAY,KAAK,SAAS,UAAU,GAAG,KAAK,gBAAgB,IAAIw9B,GAAG,KAAK,aAAa,KAAK,GAAG,KAAK,iBAAiB,IAAIG;AAAA,MAChZ,KAAK,aAAa;AAAA,MAClB,KAAK,cAAc;AAAA,MACnBp2B;AAAA,MACAC;AAAA,IACN,GAAO,KAAK,qBAAqB,IAAIi2B;AAAA,MAC/B,KAAK,aAAa;AAAA,MAClB,KAAK,cAAc;AAAA,MACnB,KAAK,SAAS;AAAA,MACd,KAAK;AAAA,IACX,GAAO,KAAK,sBAAsB,IAAIG;AAAA,MAChC,KAAK,aAAa;AAAA,MAClB,KAAK,cAAc;AAAA,MACnB,KAAK,SAAS;AAAA,MACd,KAAK,cAAc;AAAA,MACnB,KAAK;AAAA,IACX,GAAO,KAAK,kBAAkB,IAAIC,GAAG,KAAK,aAAa,KAAK,GAAG,WAAW,MAAM;AAC1E,WAAK,gBAAgB,OAAM;AAAA,IAC7B,GAAG,GAAG,GAAG,KAAK,SAAS,IAAIsB,MAAM,KAAK,mBAAmB,eAAe,KAAK,MAAM,GAAG,KAAK,SAAS,IAAIN,GAAG,KAAK,eAAe,KAAK,aAAa,OAAO,KAAK,eAAe,GAAG,KAAK,aAAa,IAAIC,GAAG,KAAK,aAAa,GAAG,KAAK,aAAa,IAAIC,GAAG,KAAK,oBAAoB,KAAK,aAAa,KAAK,GAAG,KAAK,SAAS,IAAIC,GAAG,KAAK,cAAc,KAAK,QAAQ,GAAG,KAAK,OAAO,IAAIC,GAAE,GAAI,KAAK,QAAQ,IAAIC,MAAM,KAAK,QAAQ,KAAK,aAAa,OAAO,KAAK,MAAM,SAAS,KAAK,cAAc,QAAQ,KAAK,SAAS,KAAK,cAAc,QAAQ,KAAK,WAAW,KAAK,cAAc,UAAU,KAAK,YAAYnB,GAAG,IAAI,GAAG,KAAK,WAAWY,GAAG,MAAM,KAAK,OAAO,KAAK,SAAS,GAAG,KAAK,SAAS,KAAI,GAAI,KAAK,aAAY,GAAI,KAAK,oBAAmB,GAAIhpC,EAAE,cAAc,MAAM,KAAK,UAAS,GAAI,KAAK,uBAAuB,KAAK,QAAO;AAAA,EACnyB;AAAA,EACA,YAAY;AACV,SAAK,QAAQ,IAAI4iC,GAAE,GAAI,KAAK,MAAM,UAAU,CAAC,GAAG,KAAK,MAAM,IAAI,MAAM,WAAW,YAAY,KAAK,MAAM,IAAI,MAAM,MAAM,OAAO,KAAK,MAAM,IAAI,MAAM,OAAO,OAAO,KAAK,MAAM,IAAI,MAAM,SAAS,QAAQ,KAAK,UAAU,YAAY,KAAK,MAAM,GAAG;AAAA,EAClP;AAAA,EACA,YAAY5iC,GAAG;AACb,IAAAA,KAAK,CAAC,KAAK,QAAQ,KAAK,cAAc,CAACA,KAAK,KAAK,UAAU,KAAK,UAAU,YAAY,KAAK,MAAM,GAAG,GAAG,KAAK,QAAQ;AAAA,EACtH;AAAA,EACA,aAAa;AACX,WAAO;AAAA,EACT;AAAA,EACA,eAAe;AACb,UAAMA,IAAI,KAAK,aAAa;AAC5B,IAAAA,EAAE,SAAS,OAAO,CAACsd,MAAMA,aAAa6H,EAAE,EAAE,QAAQ,CAAC7H,MAAMtd,EAAE,OAAOsd,CAAC,CAAC;AACpE,UAAM1L,IAAI,IAAIqU,GAAG,UAAU,GAAG;AAC9B,IAAArU,EAAE,SAAS,IAAI,IAAI,IAAI,EAAE,GAAGA,EAAE,aAAa,IAAIA,EAAE,OAAO,QAAQ,QAAQ,MAAMA,EAAE,OAAO,QAAQ,SAAS,MAAMA,EAAE,OAAO,OAAO,OAAO,KAAKA,EAAE,OAAO,OAAO,MAAM,KAAKA,EAAE,OAAO,OAAO,OAAOA,EAAE,OAAO,aAAa;AAClN,UAAMC,IAAI;AACV,IAAAD,EAAE,OAAO,OAAO,OAAO,CAACC,GAAGD,EAAE,OAAO,OAAO,QAAQC,GAAGD,EAAE,OAAO,OAAO,MAAMC,GAAGD,EAAE,OAAO,OAAO,SAAS,CAACC,GAAGD,EAAE,OAAO,SAAS,GAAG5R,EAAE,IAAI4R,CAAC;AACxI,UAAME,IAAI,IAAIoU,GAAG,SAAS,GAAG;AAC7B,IAAAlmB,EAAE,IAAI8R,CAAC,GAAG,IAAI4uB,GAAE,EAAG,KAAK,qHAAqH,CAACpjB,MAAM;AAClJ,MAAAA,EAAE,UAAUxS,IAAI9K,EAAE,cAAcsd,GAAGtd,EAAE,uBAAuB;AAAA,IAC9D,CAAC;AAAA,EACH;AAAA,EACA,sBAAsB;AACpB,QAAI,CAAC,KAAK,SAAU;AACpB,UAAM,EAAE,OAAOA,GAAG,QAAQd,EAAC,IAAK,KAAK,iBAAgB,GAAI0S,IAAI,OAAO,kBAAkBC,IAAI,KAAK,aAAa,OAAO,IAAI,KAAK,cAAc;AAC1I,SAAK,WAAW,IAAIuvB,GAAG,KAAK,QAAQ,GAAG,KAAK,SAAS,cAAcxvB,CAAC,GAAG,KAAK,SAAS,QAAQ5R,GAAGd,CAAC;AACjG,UAAM8a,IAAI,IAAIqnB,GAAGxvB,GAAG,CAAC;AACrB,SAAK,SAAS,QAAQmI,CAAC;AACvB,UAAMsD,IAAI,IAAI0kB,GAAGnwB,GAAG,GAAG7R,GAAGd,CAAC;AAC3B,IAAAoe,EAAE,SAAS0kB,GAAG,OAAO,SAAS1kB,EAAE,iBAAiB,GAAGA,EAAE,sBAAsBA,EAAE,mBAAmB;AAAA,MAC/F,QAAQ;AAAA;AAAA,MAER,kBAAkB;AAAA;AAAA,MAElB,WAAW;AAAA;AAAA,MAEX,OAAO;AAAA;AAAA,MAEP,iBAAiB;AAAA;AAAA,MAEjB,mBAAmB;AAAA,IACzB,CAAK,GAAG,KAAK,SAAS,QAAQA,CAAC;AAC3B,UAAMte,IAAI,KAAK,eAAe,QAAO;AACrC,SAAK,SAAS,QAAQA,CAAC;AACvB,UAAMsW,IAAI,IAAI4sB;AAAA,MACZ,IAAIvuB,GAAG3T,GAAGd,CAAC;AAAA,MACX;AAAA;AAAA,MAEA;AAAA;AAAA,MAEA;AAAA;AAAA,IAEN;AACI,SAAK,SAAS,QAAQoW,CAAC;AACvB,UAAMC,IAAI,IAAI6sB,GAAE;AAChB,SAAK,SAAS,QAAQ7sB,CAAC;AACvB,UAAMC,IAAI,IAAIyrB,GAAGoB,EAAE;AACnB,IAAA7sB,EAAE,SAAS,SAAS,WAAW,MAAM,IAAI,KAAKxV,IAAI4R,IAAI4D,EAAE,SAAS,SAAS,WAAW,MAAM,IAAI,KAAKtW,IAAI0S,IAAI,KAAK,SAAS,QAAQ4D,CAAC;AAAA,EACrI;AAAA,EACA,SAAS;AACP,UAAM,EAAE,OAAOxV,GAAG,QAAQd,EAAC,IAAK,KAAK,iBAAgB,GAAI0S,IAAI,OAAO;AACpE,QAAI,KAAK,cAAc,aAAa5R,GAAGd,CAAC,GAAG,KAAK,SAAS,QAAQc,GAAGd,CAAC,GAAG,KAAK,SAAS,cAAc0S,CAAC,GAAG,KAAK,kBAAkB,KAAK,eAAe,OAAO5R,GAAGd,CAAC,GAAG,KAAK,UAAU;AAC9K,WAAK,SAAS,cAAc0S,CAAC,GAAG,KAAK,SAAS,QAAQ5R,GAAGd,CAAC;AAC1D,YAAM2S,IAAI,KAAK,SAAS,OAAO,KAAK,CAAC,MAAM,aAAaovB,MAAM,EAAE,SAAS,SAAS,UAAU;AAC5F,MAAApvB,MAAMA,EAAE,SAAS,SAAS,WAAW,MAAM,IAAI,KAAK7R,IAAI4R,IAAIC,EAAE,SAAS,SAAS,WAAW,MAAM,IAAI,KAAK3S,IAAI0S;AAAA,IAChH;AAAA,EACF;AAAA,EACA,mBAAmB;AACjB,WAAO;AAAA,MACL,OAAO,KAAK,UAAU;AAAA,MACtB,QAAQ,KAAK,UAAU;AAAA,IAC7B;AAAA,EACE;AAAA,EACA,sBAAsB;AACpB,QAAI,eAAe,MAAM;AACvB,WAAK,OAAM;AAAA,IACb,CAAC,EAAE,QAAQ,KAAK,SAAS;AAAA,EAC3B;AAAA,EACA,UAAU,MAAM;AACd,SAAK,cAAc,sBAAsB,KAAK,OAAO,GAAG,KAAK,SAAS,YAAW,GAAI,KAAK,SAAS,KAAK,MAAM,SAAS,KAAK,cAAc,KAAI,GAAI,KAAK,WAAW,KAAK,SAAS,OAAM,IAAK,KAAK,SAAS,cAAc,KAAK,SAAS,YAAY,KAAK,aAAa,OAAO,KAAK,cAAc,MAAM,IAAI,KAAK,SAAS,OAAO,KAAK,aAAa,OAAO,KAAK,cAAc,MAAM,GAAG,KAAK,SAAS,KAAK,MAAM,IAAG;AAAA,EAC/Y;AAAA,EACA,UAAU;AACR,SAAK,eAAe,qBAAqB,KAAK,WAAW,GAAG,KAAK,uBAAuB,KAAK,oBAAoB,QAAO,GAAI,KAAK,SAAS,QAAO,GAAI,KAAK,UAAU,YAAY;AAAA,EAClL;AACF;AACA,MAAM83B,GAAG;AAAA,EACP,YAAY,GAAG,GAAG93B,GAAG;AACnB,SAAK,SAAS,GAAG,KAAK,KAAK,GAAG,KAAK,OAAOA,GAAG,KAAK,OAAO,OAAO;AAAA,EAClE;AAAA,EACA,IAAI,OAAO;AACT,WAAO,KAAK,OAAO;AAAA,EACrB;AAAA,EACA,IAAI,KAAK,GAAG;AACV,SAAK,OAAO,OAAO;AAAA,EACrB;AAAA,EACA,IAAI,UAAU;AACZ,WAAO,KAAK,OAAO;AAAA,EACrB;AAAA,EACA,IAAI,QAAQ,GAAG;AACb,SAAK,OAAO,UAAU;AAAA,EACxB;AAAA,EACA,iBAAiB;AACf,UAAM,IAAI,IAAIoE,GAAE,EAAG,cAAc,KAAK,MAAM;AAC5C,WAAO,EAAE,KAAK,EAAE,KAAK,KAAK,EAAE,IAAG;AAAA,EACjC;AAAA,EACA,UAAU,GAAG;AACX,SAAK,OAAO,OAAO,UAAU,CAAC,GAAG,KAAK,OAAO,OAAO,UAAU,KAAK,OAAO,UAAU,KAAK,OAAO,YAAY,KAAK,OAAO,KAAK;AAAA,EAC/H;AACF;AACA,MAAM2zB,GAAG;AAAA,EACP;AAAA,EACA;AAAA,EACA,SAAyB,oBAAI,IAAG;AAAA,EAChC,YAAY,GAAG;AACb,SAAK,QAAQ,GAAG,KAAK,aAAa,IAAIlF,GAAE;AAAA,EAC1C;AAAA,EACA,MAAM,UAAU,GAAG,GAAG;AACpB,WAAO,IAAI,QAAQ,CAAC7yB,GAAGC,MAAM;AAC3B,WAAK,WAAW;AAAA,QACd;AAAA,QACA,CAACC,MAAM;AACL,gBAAM,IAAIA,EAAE,OAAO,IAAI,GAAG,MAAM4B,GAAG,aAAY;AAC/C,aAAG,YAAY,EAAE,SAAS,UAAU,EAAE,QAAQ,GAAG,GAAG,SAAS,EAAE,MAAM,UAAU,EAAE,KAAK,GAAG,GAAG,YAAY,EAAE,SAAS,eAAe,IAAI,EAAE,GAAG,EAAE,QAAQ,CAAC,GAAG,KAAK,MAAM,IAAI,CAAC;AACzK,gBAAM,IAAI,IAAIg2B,GAAG,GAAG,GAAG,EAAE,IAAI;AAC7B,eAAK,OAAO,IAAI,GAAG,CAAC,GAAG93B,EAAE,CAAC;AAAA,QAC5B;AAAA,QACA,CAACE,MAAM;AACL,aAAG,cAAc,EAAE,WAAWA,EAAE,SAASA,EAAE,QAAQ,GAAG;AAAA,QACxD;AAAA,QACA,CAACA,MAAMD,EAAEC,CAAC;AAAA,MAClB;AAAA,IACI,CAAC;AAAA,EACH;AAAA,EACA,YAAY,GAAG;AACb,UAAM,IAAI,KAAK,OAAO,IAAI,CAAC;AAC3B,SAAK,aAAa43B,OAAO,KAAK,MAAM,OAAO,EAAE,MAAM,GAAG,KAAK,OAAO,OAAO,CAAC;AAAA,EAC5E;AAAA,EACA,eAAe;AACb,WAAO,MAAM,KAAK,KAAK,OAAO,OAAM,CAAE;AAAA,EACxC;AAAA,EACA,SAAS,GAAG;AACV,WAAO,KAAK,OAAO,IAAI,CAAC;AAAA,EAC1B;AACF;AACA,MAAME,GAAG;AAAA,EACP;AAAA,EACA;AAAA,EACA;AAAA,EACA,YAAY,GAAG,GAAGh4B,GAAG;AACnB,SAAK,YAAY,GAAG,KAAK,SAAS,IAAI6M,GAAG,IAAI,IAAI7M,GAAG,KAAK,GAAG,GAAG,KAAK,OAAO,SAAS,IAAI,IAAI,IAAI,EAAE,GAAG,KAAK,OAAO,OAAO,GAAG,GAAG,CAAC,GAAG,KAAK,WAAW,IAAI4xB,GAAG,KAAK,QAAQ,KAAK,SAAS,GAAG,KAAK,SAAS,gBAAgB;AAAA,EACvN;AAAA;AAAA,EAEA,YAAY;AACV,WAAO,KAAK;AAAA,EACd;AAAA,EACA,SAAS;AACP,SAAK,SAAS,OAAM;AAAA,EACtB;AAAA,EACA,aAAa,GAAG,GAAG;AACjB,QAAI,KAAK,kBAAkB/kB;AACzB,WAAK,OAAO,SAAS,IAAI,GAAG,KAAK,OAAO,uBAAsB;AAAA,aACvD,KAAK,kBAAkBsH,IAAI;AAClC,YAAMnU,IAAI,IAAI,GAAGC,IAAI;AACrB,WAAK,OAAO,OAAO,CAACA,IAAID,IAAI,GAAG,KAAK,OAAO,QAAQC,IAAID,IAAI,GAAG,KAAK,OAAO,MAAMC,IAAI,GAAG,KAAK,OAAO,SAAS,CAACA,IAAI,GAAG,KAAK,OAAO,uBAAsB;AAAA,IACxJ;AAAA,EACF;AAAA,EACA,QAAQ,GAAG,GAAG;AACZ,YAAQ,GAAC;AAAA,MACP,KAAKuyB,GAAG;AACN,aAAK,OAAO,SAAS,IAAI,GAAG,IAAI,CAAC;AACjC;AAAA,MACF,KAAKA,GAAG;AACN,aAAK,OAAO,SAAS,IAAI,GAAG,GAAG,EAAE;AACjC;AAAA;AAAA,MAEF;AACE,gBAAQ,KAAK,+BAA+B,CAAC;AAAA,IACrD;AACI,SAAK,OAAO,OAAO,GAAG,GAAG,CAAC,GAAG,KAAK,SAAS,OAAM;AAAA,EACnD;AAAA,EACA,UAAU,GAAG,GAAG;AAAA,EAChB;AAAA,EACA,OAAO,GAAG;AACR,SAAK,OAAO,SAAS,IAAI,IAAI,IAAI,EAAE,GAAG,KAAK,OAAO,OAAO,GAAG,GAAG,CAAC,GAAG,KAAK,SAAS,OAAM;AAAA,EACzF;AAAA,EACA,cAAc,GAAG;AACf,UAAMC,GAAG,eAAe,EAAE,KAAK,kBAAkB5lB,OAAO,MAAM4lB,GAAG,gBAAgB,KAAK,kBAAkBte;AAAA,EAC1G;AAAA,EACA,kBAAkB,GAAG;AACnB,UAAMue,GAAG,SAAS,KAAK,SAAS,UAAU,IAAI,KAAK,SAAS,eAAe,MAAM,MAAMA,GAAG,YAAY,KAAK,SAAS,eAAe;AAAA,EACrI;AAAA,EACA,WAAW;AACT,UAAM,IAAI,KAAK,SAAS;AACxB,WAAO;AAAA,MACL,UAAU,KAAK,OAAO,SAAS,QAAO;AAAA,MACtC,QAAQ,EAAE,QAAO;AAAA,MACjB,IAAI,KAAK,OAAO,GAAG,QAAO;AAAA,MAC1B,YAAY,KAAK,kBAAkB7lB,KAAK4lB,GAAG,cAAcA,GAAG;AAAA,IAClE;AAAA,EACE;AAAA,EACA,aAAa,GAAG,GAAG;AACjB,SAAK,OAAO,SAAS,UAAU,EAAE,QAAQ,GAAG,KAAK,OAAO,GAAG,UAAU,EAAE,EAAE,GAAG,KAAK,SAAS,OAAO,UAAU,EAAE,MAAM,GAAG,KAAK,SAAS,OAAM;AAAA,EAC5I;AACF;AACA,MAAMwF,GAAG;AAAA,EACP;AAAA,EACA,cAA8B,oBAAI,IAAG;AAAA;AAAA,EAErC,gBAAgC,oBAAI,IAAG;AAAA,EACvC,YAAY,GAAG;AACb,SAAK,QAAQ;AAAA,EACf;AAAA,EACA,WAAW,GAAG;AACZ,QAAI;AACJ,WAAO,KAAK,MAAM,SAAS,CAACj4B,MAAM;AAChC,MAAAA,EAAE,SAAS,MAAM,IAAIA;AAAA,IACvB,CAAC,GAAG;AAAA,EACN;AAAA,EACA,eAAe;AACb,WAAO,MAAM,KAAK,KAAK,WAAW;AAAA,EACpC;AAAA,EACA,OAAO,GAAG;AACR,SAAK,eAAc,GAAI,KAAK,aAAa,CAAC;AAAA,EAC5C;AAAA,EACA,aAAa,GAAG;AACd,MAAE,QAAQ,CAAC,MAAM;AACf,WAAK,YAAY,IAAI,CAAC,GAAG,KAAK,WAAW,CAAC;AAAA,IAC5C,CAAC;AAAA,EACH;AAAA,EACA,gBAAgB,GAAG;AACjB,MAAE,QAAQ,CAAC,MAAM,KAAK,YAAY,OAAO,CAAC,CAAC;AAAA,EAC7C;AAAA,EACA,iBAAiB;AACf,SAAK,YAAY,MAAK;AAAA,EACxB;AAAA,EACA,sBAAsB;AACpB,UAAM,IAAI,CAAA;AACV,WAAO,KAAK,MAAM,SAAS,CAAC,MAAM;AAChC,QAAE,WAAW,EAAE,KAAK,EAAE,IAAI;AAAA,IAC5B,CAAC,GAAG;AAAA,EACN;AAAA,EACA,cAAc,GAAG,GAAG;AAClB,MAAE,QAAQ,CAACA,MAAM;AACf,YAAMC,IAAI,KAAK,WAAWD,CAAC;AAC3B,MAAAC,MAAMA,EAAE,UAAU;AAAA,IACpB,CAAC;AAAA,EACH;AAAA,EACA,QAAQ,GAAG;AACT,SAAK,MAAM,SAAS,CAAC,MAAM,EAAE,UAAU,EAAE,GAAG,KAAK,cAAc,GAAG,EAAE;AAAA,EACtE;AAAA,EACA,iBAAiB;AACf,SAAK,MAAM,SAAS,CAAC,MAAM,EAAE,UAAU,EAAE;AAAA,EAC3C;AAAA,EACA,SAAS,GAAG,GAAG;AACb,MAAE,QAAQ,CAACD,MAAM;AACf,YAAMC,IAAI,KAAK,WAAWD,CAAC;AAC3B,UAAIC,KAAKA,aAAawL,IAAI;AACxB,aAAK,cAAc,IAAIzL,CAAC,KAAK,KAAK,cAAc,IAAIA,GAAGC,EAAE,QAAQ;AACjE,cAAMC,IAAI,IAAIyJ,GAAG,EAAE,OAAO,EAAC,CAAE;AAC7B,QAAA1J,EAAE,WAAWC;AAAA,MACf;AAAA,IACF,CAAC;AAAA,EACH;AAAA,EACA,aAAa,GAAG;AACd,MAAE,QAAQ,CAAC,MAAM;AACf,YAAMF,IAAI,KAAK,WAAW,CAAC;AAC3B,MAAAA,KAAK,KAAK,cAAc,IAAI,CAAC,MAAMA,EAAE,WAAW,KAAK,cAAc,IAAI,CAAC,GAAG,KAAK,cAAc,OAAO,CAAC;AAAA,IACxG,CAAC;AAAA,EACH;AAAA,EACA,WAAW,GAAG,GAAG;AAAA,EACjB;AAAA,EACA,eAAe,GAAG;AAAA,EAClB;AAAA,EACA,oBAAoB;AAClB,SAAK,cAAc,QAAQ,CAAC,GAAG,MAAM;AACnC,YAAMA,IAAI,KAAK,WAAW,CAAC;AAC3B,MAAAA,KAAKA,aAAayL,OAAOzL,EAAE,WAAW;AAAA,IACxC,CAAC,GAAG,KAAK,cAAc,MAAK;AAAA,EAC9B;AAAA,EACA,eAAe,GAAG;AAChB,UAAM,IAAI,KAAK,WAAW,CAAC;AAC3B,QAAI,GAAG;AACL,YAAMA,IAAI,IAAIoE,KAAK,cAAc,CAAC;AAClC,aAAO,EAAE,KAAKpE,EAAE,KAAK,KAAKA,EAAE,IAAG;AAAA,IACjC;AACA,WAAO,EAAE,KAAK,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,EAAC,GAAI,KAAK,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,IAAG;AAAA,EAC/D;AACF;AACA,MAAMk4B,GAAG;AAAA;AAAA,EAEP,MAAM,cAAc,GAAG;AACrB,WAAO;AAAA,MACL;AAAA,QACE,MAAM;AAAA,QACN,YAAY;AAAA,UACV,EAAE,MAAM,cAAc,OAAO,EAAC;AAAA,UAC9B,EAAE,MAAM,QAAQ,OAAO,iBAAgB;AAAA,QACjD;AAAA,MACA;AAAA,IACA;AAAA,EACE;AAAA,EACA,MAAM,iBAAiB,GAAG,GAAG;AAC3B,WAAO;AAAA,EACT;AAAA,EACA,MAAM,aAAa,GAAG;AACpB,WAAO;AAAA,MACL;AAAA,QACE,IAAI;AAAA,QACJ,MAAM;AAAA,QACN,MAAM;AAAA,QACN,aAAa;AAAA,QACb,UAAU;AAAA,UACR,EAAE,IAAI,MAAM,MAAM,WAAW,MAAM,SAAS,aAAa,GAAE;AAAA,QACrE;AAAA,MACA;AAAA,IACA;AAAA,EACE;AAAA,EACA,MAAM,OAAO,GAAG;AACd,WAAO,QAAQ,IAAI,kBAAkB,CAAC,GAAG,CAAA;AAAA,EAC3C;AACF;AACA,MAAMC,GAAG;AAAA,EACP;AAAA,EACA;AAAA;AAAA,EAEA,kBAAkB;AAAA,EAClB,aAAa;AAAA,EACb,qBAAqB;AAAA,EACrB,YAAY,GAAG,GAAG;AAChB,SAAK,QAAQ,GAAG,KAAK,WAAW;AAAA,EAClC;AAAA,EACA,mBAAmB,GAAG;AACpB,SAAK,MAAM,aAAa,IAAI5uB,GAAG,CAAC;AAAA,EAClC;AAAA,EACA,UAAU,GAAG;AACX,UAAMvJ,IAAI,IAAIoT,KAAK,KAAK,CAAC;AACzB,SAAK,MAAM,aAAapT;AAAA,EAC1B;AAAA,EACA,cAAc,GAAG;AACf,SAAK,kBAAkB,GAAG,KAAK,SAAS,UAAU,UAAU,GAAG,KAAK,MAAM,SAAS,CAAC,MAAM;AACxF,mBAAayL,OAAO,EAAE,aAAa,GAAG,EAAE,gBAAgB;AAAA,IAC1D,CAAC;AAAA,EACH;AAAA,EACA,mBAAmB,GAAG;AACpB,YAAQ,KAAK,oGAAoG;AAAA,EACnH;AAAA,EACA,uBAAuB,GAAG;AACxB,SAAK,aAAa,GAAG,QAAQ,IAAI,eAAe,GAAG,uEAAuE;AAAA,EAC5H;AAAA,EACA,gBAAgB,GAAG,GAAG;AACpB,UAAMzL,IAAI,IAAImP,GAAG,IAAI,EAAE,GAAG,CAAC,GAAG,CAAC;AAC/B,WAAO,KAAK,SAAS,eAAe,KAAKnP,CAAC,GAAG,YAAY,KAAK,SAAS,eAAe,SAAS;AAAA,EACjG;AAAA,EACA,mBAAmB,GAAG;AACpB,SAAK,SAAS,eAAe,IAAG;AAAA,EAClC;AAAA,EACA,qBAAqB;AACnB,SAAK,SAAS,iBAAiB,CAAA;AAAA,EACjC;AAAA,EACA,iBAAiB,GAAG;AAClB,SAAK,qBAAqB,GAAG,KAAK,SAAS,uBAAuB;AAAA,EACpE;AAAA,EACA,cAAc,GAAG,GAAG;AAClB,WAAO,KAAK,SAAS,WAAW,UAAS;AAAA,EAC3C;AAAA,EACA,kBAAkB;AAChB,WAAO;AAAA,MACL,SAAS,KAAK;AAAA,MACd,kBAAkB,KAAK;AAAA,MACvB,YAAY,KAAK;AAAA,IACvB;AAAA,EACE;AAAA,EACA,sBAAsB;AACpB,UAAM,IAAI,KAAK,SAAS;AACxB,WAAO;AAAA,MACL,OAAO,EAAE,OAAO;AAAA,MAChB,WAAW,EAAE,OAAO;AAAA,MACpB,QAAQ,EAAE,OAAO;AAAA,MACjB,OAAO,EAAE,OAAO;AAAA,MAChB,QAAQ;AAAA,QACN,YAAY,EAAE,OAAO;AAAA,QACrB,UAAU,EAAE,OAAO;AAAA,MAC3B;AAAA,IACA;AAAA,EACE;AACF;AACA,MAAMo4B,GAAG;AAAA,EACP,aAAa;AAAA,EACb,QAAwB,oBAAI,IAAG;AAAA,EAC/B,SAAS,GAAG,GAAG;AACb,YAAQ,IAAI,oBAAoB,CAAC,IAAI,CAAC,GAAG,KAAK,aAAa;AAAA,EAC7D;AAAA,EACA,aAAa;AACX,SAAK,eAAe,QAAQ,IAAI,sBAAsB,KAAK,UAAU,EAAE,GAAG,KAAK,aAAa;AAAA,EAC9F;AAAA,EACA,gBAAgB;AACd,WAAO,KAAK;AAAA,EACd;AAAA,EACA,aAAa,GAAG,GAAG;AACjB,SAAK,MAAM,IAAI,GAAG,CAAC;AAAA,EACrB;AACF;AACA,MAAMC,GAAG;AAAA,EACP,YAA4B,oBAAI,IAAG;AAAA,EACnC,GAAG,GAAG,GAAG;AACP,SAAK,UAAU,IAAI,CAAC,KAAK,KAAK,UAAU,IAAI,GAAG,CAAA,CAAE,GAAG,KAAK,UAAU,IAAI,CAAC,EAAE,KAAK,CAAC;AAAA,EAClF;AAAA,EACA,IAAI,GAAG,GAAG;AACR,QAAI,CAAC,KAAK,UAAU,IAAI,CAAC,EAAG;AAC5B,UAAMr4B,IAAI,KAAK,UAAU,IAAI,CAAC,GAAGC,IAAID,EAAE,QAAQ,CAAC;AAChD,IAAAC,MAAM,MAAMD,EAAE,OAAOC,GAAG,CAAC;AAAA,EAC3B;AAAA,EACA,QAAQ,GAAG,GAAG;AACZ,SAAK,UAAU,IAAI,CAAC,KAAK,KAAK,UAAU,IAAI,CAAC,EAAE,QAAQ,CAACD,MAAM;AAC5D,UAAI;AACF,QAAAA,EAAE,CAAC;AAAA,MACL,SAASC,GAAG;AACV,gBAAQ,MAAM,+BAA+B,CAAC,KAAKA,CAAC;AAAA,MACtD;AAAA,IACF,CAAC;AAAA,EACH;AACF;AACA,MAAMq4B,GAAG;AAAA,EACP;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA;AAAA,EAEA;AAAA,EACA,cAAc;AAAA,EACd,YAAY,GAAG;AACb,UAAM,IAAI,SAAS,eAAe,EAAE,WAAW;AAC/C,QAAI,CAAC,EAAG,OAAM,IAAI,MAAM,aAAa,EAAE,WAAW,YAAY;AAC9D,SAAK,YAAY,GAAG,KAAK,QAAQ,IAAIhrB,GAAE,GAAI,KAAK,WAAW,IAAIwe,GAAG;AAAA,MAChE,WAAW,EAAE,aAAa;AAAA,MAC1B,OAAO;AAAA,IACb,CAAK,GAAG,KAAK,SAAS,cAAc,OAAO,gBAAgB,GAAG,KAAK,UAAU,YAAY,KAAK,SAAS,UAAU,GAAG,KAAK,SAAS,IAAIuM,GAAE,GAAI,KAAK,gBAAgB,IAAIL,GAAG,KAAK,WAAW,KAAK,UAAU,aAAa,KAAK,UAAU,YAAY,GAAG,KAAK,aAAa,KAAK,eAAe,KAAK,SAAS,IAAID,GAAG,KAAK,KAAK,GAAG,KAAK,aAAa,IAAIE,GAAG,KAAK,KAAK,GAAG,KAAK,OAAO,IAAIC,GAAE,GAAI,KAAK,SAAS,IAAIC,GAAG,KAAK,OAAO,KAAK,QAAQ,GAAG,KAAK,QAAQ,IAAIC,GAAE,GAAI,KAAK,WAAW;AAAA,MACxc,MAAM,MAAM,QAAQ,KAAK,+BAA+B;AAAA,MACxD,MAAM,MAAM;AAAA,MACZ;AAAA,MACA,cAAc,MAAM;AAAA,MACpB;AAAA,MACA,QAAQ,MAAM;AAAA,MACd;AAAA,MACA,WAAW,MAAM;AAAA,MACjB,eAAe,MAAM;AAAA,MACrB;AAAA,IACN,GAAO,KAAK,UAAU,KAAK,oBAAmB,GAAI,KAAK,QAAO;AAAA,EAC5D;AAAA,EACA,aAAa;AACX,WAAO;AAAA,EACT;AAAA,EACA,SAAS;AACP,UAAM,IAAI,KAAK,UAAU,aAAa,IAAI,KAAK,UAAU;AACzD,SAAK,SAAS,QAAQ,GAAG,CAAC,GAAG,KAAK,cAAc,aAAa,GAAG,CAAC;AAAA,EACnE;AAAA,EACA,UAAU;AACR,SAAK,eAAe,qBAAqB,KAAK,WAAW,GAAG,KAAK,SAAS,QAAO,GAAI,KAAK,UAAU,YAAY;AAAA,EAClH;AAAA,EACA,sBAAsB;AACpB,QAAI,eAAe,MAAM;AACvB,WAAK,OAAM;AAAA,IACb,CAAC,EAAE,QAAQ,KAAK,SAAS;AAAA,EAC3B;AAAA,EACA,UAAU,MAAM;AACd,SAAK,cAAc,sBAAsB,KAAK,OAAO,GAAG,KAAK,cAAc,OAAM,GAAI,KAAK,SAAS,OAAO,KAAK,OAAO,KAAK,cAAc,WAAW;AAAA,EACtJ;AACF;AAeA,SAASG,GAAGh5B,GAAG;AACb,QAAM,IAAIA,EAAE,WAAW;AACvB,UAAQ,GAAC;AAAA,IACP,KAAK;AACH,aAAO,IAAI+4B,GAAG/4B,CAAC;AAAA,IACjB,KAAK;AACH,aAAO,IAAIs4B,GAAGt4B,CAAC;AAAA,IACjB;AACE,aAAO,QAAQ,KAAK,YAAY,CAAC,kCAAkC,GAAG,IAAI+4B,GAAG/4B,CAAC;AAAA,EACpF;AACA;AC1l/BO,MAAMi5B,GAAgC;AAAA;AAAA,EAEjC,SAAc;AAAA;AAAA,EAEd;AAAA;AAAA,EAEA;AAAA;AAAA,EAEA;AAAA;AAAA,EAEA,iBAAiB;AAAA;AAAA,EAEjB,eAAe;AAAA;AAAA,EAEf,mBAAwC;AAAA;AAAA;AAAA;AAAA;AAAA,EAMhD,YAAY1qC,GAAwB;AAEhC,SAAK,YAAYA,EAAQ,WAEpB,KAAK,UAAU,KAIhB,KAAK,cAAc,KAAK,UAAU,MAHlC,KAAK,cAAc,oBAAoB,KAAK,IAAA,CAAK,IAAI,KAAK,OAAA,EAAS,SAAS,EAAE,EAAE,OAAO,GAAG,CAAC,CAAC,IAC5F,KAAK,UAAU,KAAK,KAAK,cAM7B,KAAK,UAAU;AAAA,MACX,iBAAiBA,EAAQ,mBAAmB;AAAA;AAAA,MAC5C,SAASA,EAAQ,WAAW;AAAA;AAAA,MAC5B,WAAWA,EAAQ,aAAa;AAAA;AAAA,MAChC,cAAcA,EAAQ,gBAAgB;AAAA;AAAA,IAAA;AAAA,EAE9C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,OAAa;AAChB,QAAI,KAAK,gBAAgB;AACrB,cAAQ,KAAK,sCAAsC;AACnD;AAAA,IACJ;AAEA,QAAI,KAAK,cAAc;AACnB,cAAQ,MAAM,8CAA8C;AAC5D;AAAA,IACJ;AAEA,QAAI;AAEA,YAAM2qC,IAAe;AAAA,QACjB,aAAa,KAAK;AAAA,QAClB,iBAAiB,KAAK,QAAQ;AAAA,QAC9B,SAAS,KAAK,QAAQ;AAAA,QACtB,WAAW,KAAK,QAAQ;AAAA,QACxB,cAAc,KAAK,QAAQ;AAAA,MAAA;AAO/B,UAFA,KAAK,SAASC,GAAgBD,CAAY,GAEtC,CAAC,KAAK;AACN,cAAM,IAAI,MAAM,kCAAkC;AAItD,WAAK,iBAAiB,IAGtB,KAAK,mBAAmB7qC,GAAa,UAAU,CAACD,MAAU;AACtD,aAAK,SAASA,CAAK;AAAA,MACvB,CAAC,GAGD,KAAK,SAASC,GAAa,UAAU;AAAA,IACzC,SAAS+qC,GAAO;AACZ,oBAAQ,MAAM,yCAAyCA,CAAK,GAC5D,KAAK,iBAAiB,IAChBA;AAAA,IACV;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOO,SAAShrC,GAA0B;AACtC,QAAI,CAAC,KAAK,kBAAkB,CAAC,KAAK;AAC9B;AAKJ,QAAIirC;AACJ,IAAIjrC,EAAM,SAAS,SACfirC,IAAkB,UACXjrC,EAAM,SAAS,UACtBirC,IAAkB,WAIlBA,IAAkB,KAAK,QAAQ,mBAAmB,SAIlD,KAAK,UAAU,OAAO,KAAK,OAAO,sBAAuB,aACzD,KAAK,OAAO,mBAAmBA,CAAe,IACvC,KAAK,UAAU,KAAK,OAAO,SAE9B,KAAK,OAAO,MAAM,cAClB,KAAK,OAAO,MAAM,WAAW,OAAOA,CAAe;AAAA,EAG/D;AAAA;AAAA;AAAA;AAAA,EAKO,aAAmB;AAAA,EAE1B;AAAA;AAAA;AAAA;AAAA,EAKO,gBAAyB;AAC5B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQO,UAAUC,GAAa/qC,GAAkC;AAC5D,QAAI,CAAC,KAAK,kBAAkB,CAAC,KAAK,QAAQ;AACtC,cAAQ,MAAM,4DAA4D;AAC1E;AAAA,IACJ;AACA,QAAI,CAAC+qC,GAAK;AACN,cAAQ,MAAM,iCAAiC;AAC/C;AAAA,IACJ;AACA,SAAK,OAAO,OAAO,UAAUA,GAAK/qC,CAAO;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA,EAKO,YAAiB;AACpB,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,UAAgB;AACnB,IAAI,KAAK,iBAIL,KAAK,qBACL,KAAK,iBAAA,GACL,KAAK,mBAAmB,OAG5B,KAAK,UAAU,YAAY,IAE3B,KAAK,eAAe,IACpB,KAAK,iBAAiB;AAAA,EAC1B;AACJ;AClMO,MAAMgrC,GAAqC;AAAA,EACtC;AAAA,EACA,UAAmC;AAAA,EACnC,YAAqB;AAAA,EACrB;AAAA,EACA;AAAA,EAEA,gBAAwB;AAAA,EACf,kBAA0B;AAAA;AAAA,EAE3C,YAAYhrC,GAA2B;AACnC,SAAK,UAAUA,GACf,KAAK,UAAU,SAAS,cAAc,KAAK,GAC3C,KAAK,QAAQ,YAAY,iBAAiBA,GAAS,aAAa,EAAE,IAG9DA,GAAS,WACT,KAAK,QAAQ,MAAM,SAASA,EAAQ,OAAO,SAAA,IAI/C,SAAS,KAAK,YAAY,KAAK,OAAO;AAAA,EAC1C;AAAA,EAEO,OAAa;AAEhB,aAAS,iBAAiB,aAAa,KAAK,iBAAiB,GAG7D,KAAK,QAAQ,iBAAiB,eAAe,CAAC,MAAM;AAChD,QAAE,eAAA,GACF,EAAE,gBAAA;AAAA,IACN,CAAC,GAGG,KAAK,SAAS,cACd,KAAK,QAAQ,UAAU,iBAAiB,aAAa,KAAK,wBAAwB,GAClF,KAAK,QAAQ,UAAU,iBAAiB,WAAW,KAAK,sBAAsB,GAC9E,KAAK,QAAQ,UAAU,iBAAiB,eAAe,KAAK,0BAA0B;AAAA,EAE9F;AAAA,EAEO,SAASirC,GAA2B;AAAA,EAI3C;AAAA,EAEO,aAAmB;AAAA,EAG1B;AAAA,EAEO,UAAgB;AACnB,aAAS,oBAAoB,aAAa,KAAK,iBAAiB,GAE5D,KAAK,SAAS,cACd,KAAK,QAAQ,UAAU,oBAAoB,aAAa,KAAK,wBAAwB,GACrF,KAAK,QAAQ,UAAU,oBAAoB,WAAW,KAAK,sBAAsB,GACjF,KAAK,QAAQ,UAAU,oBAAoB,eAAe,KAAK,0BAA0B,IAG7F,KAAK,eAAA,GACL,KAAK,QAAQ,OAAA;AAAA,EACjB;AAAA,EAEQ,2BAA2B,CAAC,MAAwB;AAExD,IAAI,EAAE,WAAW,MACb,KAAK,gBAAgB,KAAK,IAAA;AAAA,EAElC;AAAA,EAEQ,yBAAyB,CAAC,MAAwB;AAMtD,IAJI,EAAE,WAAW,KAGK,KAAK,IAAA,IAAQ,KAAK,gBACpB,KAAK,mBAKrB,KAAK,SAAS,aACd,KAAK,QAAQ,UAAU,CAAC;AAAA,EAEhC;AAAA,EAEQ,6BAA6B,CAAC,MAAwB;AAG1D,MAAE,eAAA;AAAA,EACN;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,WAAWC,GAA4B;AAC1C,SAAK,kBAAkBA;AAAA,EAC3B;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,MAAM3mC,GAAiC;AAE1C,SAAK,eAAA,GAEL,KAAK,UAAUA,GACf,KAAK,QAAQ,YAAYA,EAAQ,WAAA,CAAY;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA,EAKO,iBAAuB;AAC1B,IAAI,KAAK,YACL,KAAK,QAAQ,QAAA,GACb,KAAK,QAAQ,YAAY,IACzB,KAAK,UAAU;AAAA,EAEvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQO,KAAK4P,GAAW8B,GAAiB;AACpC,SAAK,QAAQ,UAAU,IAAI,SAAS,GACpC,KAAK,YAAY,IAGjB,KAAK,QAAQ,MAAM,OAAO,GAAG9B,CAAC,MAC9B,KAAK,QAAQ,MAAM,MAAM,GAAG8B,CAAC;AAG7B,UAAMk1B,IAAO,KAAK,QAAQ,sBAAA,GACpBC,IAAgB,OAAO,YACvBC,IAAiB,OAAO;AAE9B,QAAIC,IAAOn3B,GACPo3B,IAAOt1B;AAGX,IAAI9B,IAAIg3B,EAAK,QAAQC,MACjBE,IAAOn3B,IAAIg3B,EAAK,QAIhBl1B,IAAIk1B,EAAK,SAASE,MAClBE,IAAOt1B,IAAIk1B,EAAK,SAIpB,KAAK,QAAQ,MAAM,OAAO,GAAGG,CAAI,MACjC,KAAK,QAAQ,MAAM,MAAM,GAAGC,CAAI;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA,EAKO,OAAa;AAChB,SAAK,QAAQ,UAAU,OAAO,SAAS,GACvC,KAAK,YAAY,IAGjB,KAAK,eAAA,GAED,KAAK,mBACL,KAAK,gBAAA;AAAA,EAEb;AAAA;AAAA;AAAA;AAAA;AAAA,EAMQ,oBAAoB,CAAC,MAAwB;AACjD,IAAK,KAAK,cAGN,KAAK,QAAQ,SAAS,EAAE,MAAc,KAK1C,KAAK,KAAA;AAAA,EACT;AACJ;AC9LO,MAAMC,GAAiC;AAAA,EACnC;AAAA,EACC;AAAA,EACA,oBAAyC;AAAA,EACzC,mBAAwC;AAAA;AAAA,EAGxC,gBAAkE;AAAA,EAE1E,YAAYxrC,GAAsB;AAC9B,SAAK,UAAUA,GACf,KAAK,UAAU,SAAS,cAAc,IAAI,GAC1C,KAAK,QAAQ,YAAY;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,OAAa;AAChB,SAAK,OAAA,GAGL,KAAK,oBAAoBT,GAAc,UAAU,MAAM;AACnD,WAAK,WAAA;AAAA,IACT,CAAC,GAED,KAAK,mBAAmBO,GAAa,UAAU,CAACD,MAAU;AACtD,WAAK,SAASA,CAAK;AAAA,IACvB,CAAC;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,SAASA,GAAoB;AAChC,UAAMY,IAAQ,KAAK,QAAQ;AAC3B,IAAAA,EAAM,YAAY,qBAAqBZ,EAAM,eAAe,GAC5DY,EAAM,YAAY,yBAAyBZ,EAAM,WAAW,GAC5DY,EAAM,YAAY,yBAAyBZ,EAAM,MAAM,GACvDY,EAAM,YAAY,qBAAqBZ,EAAM,cAAc;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,aAAmB;AACtB,SAAK,QAAQ,YAAY,IACzB,KAAK,OAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,UAAgB;AAEnB,IAAI,KAAK,sBACL,KAAK,kBAAA,GACL,KAAK,oBAAoB,OAEzB,KAAK,qBACL,KAAK,iBAAA,GACL,KAAK,mBAAmB,OAG5B,KAAK,aAAA,GAEL,KAAK,QAAQ,OAAA;AAAA,EACjB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,aAA0B;AAC7B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMQ,SAAe;AACnB,UAAM,EAAE,OAAA4rC,GAAO,YAAAC,EAAA,IAAe,KAAK,SAG7BC,wBAAa,IAAA,GACbC,IAAe;AAErB,IAAAH,EAAM,QAAQ,CAAA3oC,MAAQ;AAClB,YAAM+oC,IAAY/oC,EAAK,SAAS8oC;AAChC,MAAKD,EAAO,IAAIE,CAAS,KACrBF,EAAO,IAAIE,GAAW,EAAE,GAE5BF,EAAO,IAAIE,CAAS,EAAG,KAAK/oC,CAAI;AAAA,IACpC,CAAC;AAGD,QAAIgpC,IAA4B,CAAA;AAChC,QAAIJ,GAAY;AAEZ,MAAAI,IAAkBJ,EAAW,OAAO,CAAA1qC,MAAK2qC,EAAO,IAAI3qC,CAAC,CAAC;AAEtD,iBAAW/B,KAAO0sC,EAAO;AACrB,QAAKG,EAAgB,SAAS7sC,CAAG,KAC7B6sC,EAAgB,KAAK7sC,CAAG;AAAA,IAGpC;AAEI,MAAA6sC,IAAkB,MAAM,KAAKH,EAAO,KAAA,CAAM;AAI9C,IAAAG,EAAgB,QAAQ,CAACD,GAAW3qC,MAAU;AAE1C,UAAIA,IAAQ,GAAG;AACX,cAAM6qC,IAAU,SAAS,cAAc,IAAI;AAC3C,QAAAA,EAAQ,YAAY,oBACpB,KAAK,QAAQ,YAAYA,CAAO;AAAA,MACpC;AAEA,YAAMC,IAAaL,EAAO,IAAIE,CAAS;AAEvC,MAAAG,EAAW,KAAK,CAAC1xB,GAAG2xB,OAAO3xB,EAAE,SAAS,MAAM2xB,EAAE,SAAS,EAAE,GAEzDD,EAAW,QAAQ,CAAAlpC,MAAQ;AAEvB,QAAIA,EAAK,YAAY,MACjB,KAAK,QAAQ,YAAY,KAAK,kBAAkBA,CAAI,CAAC;AAAA,MAE7D,CAAC;AAAA,IACL,CAAC;AAAA,EACL;AAAA;AAAA;AAAA;AAAA,EAKQ,kBAAkBA,GAAmC;AACzD,UAAMsuB,IAAK,SAAS,cAAc,IAAI,GAEhC8a,IAAY,CAACppC,EAAK;AACxB,IAAAsuB,EAAG,YAAY,iBAAiB8a,IAAY,KAAK,UAAU;AAG3D,UAAMC,IAAU,SAAS,cAAc,KAAK;AAC5C,IAAAA,EAAQ,YAAY,sBAChBrpC,EAAK,SACLqpC,EAAQ,YAAYrpC,EAAK,OAE7BsuB,EAAG,YAAY+a,CAAO;AAGtB,UAAMC,IAAW,SAAS,cAAc,KAAK;AAC7C,IAAAA,EAAS,YAAY,uBAErBA,EAAS,cAAc5sC,GAAEsD,EAAK,KAAK,GACnCsuB,EAAG,YAAYgb,CAAQ;AAGvB,UAAMC,IAAWvpC,EAAK,UAChBwpC,IAAcD,KAAYA,EAAS,SAAS;AAElD,QAAIC,GAAa;AACb,YAAMC,IAAW,SAAS,cAAc,KAAK;AAC7C,MAAAA,EAAS,YAAY,uBAErBA,EAAS,YAAY,6FACrBnb,EAAG,YAAYmb,CAAQ,GAIvBnb,EAAG,iBAAiB,cAAc,MAAM,KAAK,YAAYtuB,GAAMsuB,CAAE,CAAC;AAAA,IACtE;AAEI,MAAAA,EAAG,iBAAiB,cAAc,MAAM,KAAK,cAAc;AAI/D,WAAI8a,KAIA9a,EAAG,iBAAiB,SAAS,CAAC9wB,MAAM;AAChC,MAAAA,EAAE,gBAAA,GACF,QAAQ,IAAI,2BAA2BwC,EAAK,EAAE,EAAE,GAG3CwpC,MACGxpC,EAAK,WACL,QAAQ,IAAI,mCAAmCA,EAAK,EAAE,EAAE,GACxDA,EAAK,QAAA,KAEL,QAAQ,KAAK,oCAAoCA,EAAK,EAAE,EAAE;AAAA,IAGtE,CAAC,GAGEsuB;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOQ,YAAYtuB,GAAsB0pC,GAA6B;AACnE,UAAMH,IAAWvpC,EAAK;AACtB,QAAI,CAACupC,KAAYA,EAAS,WAAW,EAAG;AAGxC,SAAK,aAAA;AAGL,UAAMtoC,IAAY,SAAS,cAAc,KAAK;AAC9C,IAAAA,EAAU,MAAM,WAAW,SAC3BA,EAAU,MAAM,SAAS;AAGzB,UAAMonC,IAAOqB,EAAS,sBAAA;AACtB,IAAAzoC,EAAU,MAAM,MAAM,GAAGonC,EAAK,GAAG,MACjCpnC,EAAU,MAAM,OAAO,GAAGonC,EAAK,KAAK,MAIpCpnC,EAAU,iBAAiB,aAAa,CAACzD,MAAMA,EAAE,iBAAiB;AAGlE,UAAMmsC,IAAU,IAAIjB,GAAQ,EAAE,OAAOa,GAAU;AAC/C,IAAAI,EAAQ,KAAA,GACR1oC,EAAU,YAAY0oC,EAAQ,OAAO,GACrC,SAAS,KAAK,YAAY1oC,CAAS,GAGnC,KAAK,gBAAgB,EAAE,MAAM0oC,GAAS,WAAA1oC,EAAA;AAGtC,UAAM2oC,IAAU3oC,EAAU,sBAAA;AAC1B,IAAI2oC,EAAQ,QAAQ,OAAO,eACvB3oC,EAAU,MAAM,OAAO,GAAGonC,EAAK,OAAOuB,EAAQ,KAAK;AAAA,EAG3D;AAAA;AAAA;AAAA;AAAA,EAKQ,eAAqB;AACzB,IAAI,KAAK,kBACL,KAAK,cAAc,KAAK,QAAA,GACxB,KAAK,cAAc,UAAU,OAAA,GAC7B,KAAK,gBAAgB;AAAA,EAE7B;AACJ;AClQO,MAAMC,WAAwB9oC,GAAa;AAAA,EACtC;AAAA,EACA;AAAA;AAAA;AAAA,EAIA,kBAAqE,CAAA;AAAA,EAE7E,YAAY3D,GAAmB6D,GAAwB;AACnD,UAAM7D,CAAM,GACZ,KAAK,YAAY6D,GAIjB,KAAK,gBAAgB,IAAIinC,GAAY;AAAA,MACjC,QAAQ;AAAA,MACR,WAAW,KAAK;AAAA,MAChB,WAAW,KAAK;AAAA,IAAA,CACnB,GACD,KAAK,cAAc,KAAA;AAAA,EACvB;AAAA,EAEO,UAAgB;AACnB,SAAK,cAAc,QAAA;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,gBAAgB4B,GAA2D;AAC9E,SAAK,gBAAgB,KAAKA,CAAO;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUO,SAASz4B,GAAW8B,GAAWw1B,GAAyBC,GAA6B;AACxF,QAAI,CAACD,KAASA,EAAM,WAAW,EAAG;AAGlC,UAAMoB,IAAO,IAAIrB,GAAQ,EAAE,OAAAC,GAAO,YAAAC,GAAY;AAC9C,IAAAmB,EAAK,KAAA,GAGL,KAAK,cAAc,MAAMA,CAAI,GAG7B,KAAK,cAAc,KAAK14B,GAAG8B,CAAC;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA,EAKO,OAAa;AAChB,SAAK,cAAc,KAAA;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMQ,oBAAoB,CAAC,MAAwB;AAIjD,QAAIw1B,IAAiC;AACrC,eAAWmB,KAAW,KAAK,iBAAiB;AACxC,YAAME,IAASF,EAAQ,CAAC;AACxB,MAAIE,KAAUA,EAAO,SAAS,MACrBrB,MAAOA,IAAQ,CAAA,IACpBA,IAAQA,EAAM,OAAOqB,CAAM;AAAA,IAEnC;AAGA,IAAIrB,KAASA,EAAM,SAAS,IACxB,KAAK,SAAS,EAAE,SAAS,EAAE,SAASA,CAAK,IAGzC,KAAK,KAAA;AAAA,EAEb;AACJ;AClGO,MAAMsB,KAAiB,CAAC7sC,OACpB;AAAA,EACH,IAAI;AAAA,EACJ,OAAO;AAAA,EACP,OAAO;AAAA,EACP,MAAM;AAAA,EACN,SAAS,MAAM;AACX,YAAQ,IAAI,UAAU,GACtBA,EAAO,QAAQ,eAAA,GACfA,EAAO,QAAQ,UAAU,KAAA;AAAA,EAC7B;AAAA,ICVK8sC,KAAiB,CAAC9sC,OACpB;AAAA,EACH,IAAI;AAAA,EACJ,OAAO;AAAA,EACP,MAAM;AAAA,EACN,SAAS,MAAM;AACX,YAAQ,IAAI,UAAU,GACtBA,EAAO,QAAQ,eAAA,GACfA,EAAO,QAAQ,UAAU,KAAA;AAAA,EAC7B;AAAA,ICTK+sC,KAAmB,CAAC/sC,OACtB;AAAA,EACH,IAAI;AAAA,EACJ,OAAO;AAAA,EACP,MAAM;AAAA,EACN,SAAS,MAAM;AACX,YAAQ,IAAI,UAAU,GACtBA,EAAO,QAAQ,eAAA,GACfA,EAAO,QAAQ,UAAU,KAAA;AAAA,EAC7B;AAAA,ICPKgtC,KAAiB,CAAChtC,OACpB;AAAA,EACH,IAAI;AAAA,EACJ,OAAO;AAAA,EACP,OAAO;AAAA,EACP,UAAU,CAAC+sC,GAAiB/sC,CAAM,GAAG8sC,GAAe9sC,CAAM,CAAC;AAAA,EAC3D,MAAM;AAAA,EACN,SAAS,MAAM;AACX,IAAAA,EAAO,QAAQ,eAAA,GACfA,EAAO,QAAQ,UAAU,KAAA;AAAA,EAC7B;AAAA;ACHD,MAAMitC,WAAsBtpC,GAAa;AAAA;AAAA,EAEpC;AAAA;AAAA,EAEA,iBAAgC;AAAA,EAEjC,WAAmC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAO1C,YAAY3D,GAAmB6D,GAAwB;AACnD,UAAM7D,CAAM,GACZ,KAAK,YAAY6D;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOO,WAAW/D,GAAqD;AAEnE,IAAI,KAAK,kBAAkB,KAAK,eAAe,oBAC3C,QAAQ,KAAK,2EAA2E,GACxF,KAAK,eAAe,QAAA,GACpB,KAAK,iBAAiB;AAG1B,QAAI;AAGA,kBAAK,iBAAiB,IAAI0qC,GAAO;AAAA,QAC7B,WAAW,KAAK;AAAA,QAChB,GAAG1qC;AAAA;AAAA,MAAA,CACN,GAGD,KAAK,eAAe,KAAA,GAGpB,KAAK,WAAW,IAAI2sC,GAAgB,KAAK,QAAQ,KAAK,SAAS,GAG/D,KAAK,SAAS,gBAAgB,CAACvR,MACpB;AAAA,QACH2R,GAAe,KAAK,MAAM;AAAA,QAC1BG,GAAe,KAAK,MAAM;AAAA,MAAA,CAEjC,GAEM,KAAK,eAAe,cAAA;AAAA,IAC/B,SAASrC,GAAO;AACZ,qBAAQ,MAAM,mDAAmDA,CAAK,GACtE,KAAK,iBAAiB,MACf;AAAA,IACX;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA,EAIO,gBAAyB;AAC5B,WAAO,KAAK,mBAAmB,QAAQ,KAAK,eAAe,cAAA;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOO,UAAUE,GAAa/qC,GAAkC;AAC5D,QAAI,CAAC,KAAK,kBAAkB,CAAC,KAAK,eAAe,iBAAiB;AAC9D,cAAQ,MAAM,4EAA4E;AAC1F;AAAA,IACJ;AACA,SAAK,eAAe,UAAU+qC,GAAK/qC,CAAO;AAAA,EAC9C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,YAAiB;AACpB,WAAK,KAAK,iBAIH,KAAK,eAAe,UAAA,KAHvB,QAAQ,KAAK,4CAA4C,GAClD;AAAA,EAGf;AAAA;AAAA;AAAA;AAAA,EAKO,UAAgB;AACnB,IAAI,KAAK,mBACL,KAAK,eAAe,QAAA,GACpB,KAAK,iBAAiB,OAEtB,KAAK,aACL,KAAK,SAAS,QAAA,GACd,KAAK,WAAW;AAAA,EAExB;AACJ;AChHO,IAAKotC,uBAAAA,OACRA,EAAAA,EAAA,YAAY,CAAA,IAAZ,aACAA,EAAAA,EAAA,UAAU,CAAA,IAAV,WACAA,EAAAA,EAAA,gBAAgB,CAAA,IAAhB,iBAHQA,IAAAA,MAAA,CAAA,CAAA;ACAL,MAAMC,GAAY;AAAA,EACd;AAAA,EACA;AAAA,EACA,WAA0B,CAAA;AAAA,EAC1B,SAA6B;AAAA,EAC7B,aAAiCD,GAAmB;AAAA;AAAA,EAG/C;AAAA,EACA;AAAA,EACA,aAAiC;AAAA,EACjC;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EAEA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAER,YACIjsC,GACAnB,GACAstC,GAKF;AACE,SAAK,SAASnsC,GACd,KAAK,iBAAiBmsC,EAAU,UAChC,KAAK,gBAAgBA,EAAU,SAC/B,KAAK,cAAcA,EAAU,SAC7B,KAAK,gBAAgBttC,EAAQ,eAG7B,KAAK,aAAamB,EAAO,UAAUisC,GAAmB,UAAUA,GAAmB,WAEnF,KAAK,UAAU,KAAK,UAAUptC,CAAO;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA,EAII,UAAUA,GAAmC;AACjD,UAAMutC,IAAS,SAAS,cAAc,KAAK;AAC3C,IAAAA,EAAO,YAAY,iBACf,KAAK,OAAO,YAAUA,EAAO,UAAU,IAAI,aAAa,GAG5D,KAAK,YAAY,SAAS,cAAc,KAAK,GAC7C,KAAK,UAAU,YAAY,yBAG3B,KAAK,aAAa,SAAS,cAAc,MAAM,GAC/C,KAAK,WAAW,YAAY,qBAE5B,KAAK,WAAW,YAAY;AAE5B,UAAMjB,IAAc,KAAK,OAAO,YAAY,KAAK,OAAO,SAAS,SAAS;AA6B1E,QA5BKA,IAEM,KAAK,OAAO,YACnB,KAAK,WAAW,UAAU,IAAI,aAAa,IAF3C,KAAK,WAAW,UAAU,IAAI,WAAW,GAK7C,KAAK,WAAW,iBAAiB,SAAS,CAAChsC,MAAM;AAC7C,MAAAA,EAAE,gBAAA,GACF,KAAK,aAAA;AAAA,IACT,CAAC,GAED,KAAK,UAAU,YAAY,KAAK,UAAU,GAGtCN,EAAQ,cAAc,OACtB,KAAK,aAAa,SAAS,cAAc,MAAM,GAC/C,KAAK,WAAW,YAAY,qBAC5B,KAAK,iBAAA,GAEL,KAAK,WAAW,iBAAiB,SAAS,CAACM,MAAM;AAE7C,MADAA,EAAE,gBAAA,GACE,MAAK,OAAO,YAChB,KAAK,YAAA;AAAA,IACT,CAAC,GACD,KAAK,UAAU,YAAY,KAAK,UAAU,IAI1C,KAAK,OAAO,MAAM;AAClB,YAAMktC,IAAS,SAAS,cAAc,MAAM;AAC5C,MAAAA,EAAO,YAAY,iBACnBA,EAAO,YAAY,KAAK,OAAO,KAAK,SAAS,MAAM,IAC7C,KAAK,OAAO,OACZ,aAAa,KAAK,OAAO,IAAI,QACnC,KAAK,UAAU,YAAYA,CAAM;AAAA,IACrC;AAGA,SAAK,UAAU,SAAS,cAAc,MAAM,GAC5C,KAAK,QAAQ,YAAY,kBACzB,KAAK,YAAA,GACL,KAAK,UAAU,YAAY,KAAK,OAAO,GAGvC,KAAK,YAAY,SAAS,cAAc,KAAK,GAC7C,KAAK,UAAU,YAAY,yBAC3B,KAAK,UAAU,iBAAiB,SAAS,CAACltC,MAAM;AAC5C,MAAAA,EAAE,gBAAA;AAAA,IACN,CAAC,GACD,KAAK,UAAU,YAAY,KAAK,SAAS,GAGzC,KAAK,UAAU,iBAAiB,SAAS,CAACA,MAAM;AAE5C,UADAA,EAAE,gBAAA,GACE,KAAK,OAAO,SAAU;AAI1B,OAFe,KAAK,OAAO,eAAe,cAE3B,WACX,KAAK,aAAA,IAEL,KAAK,YAAY,IAAI;AAAA,IAE7B,CAAC,GAEDitC,EAAO,YAAY,KAAK,SAAS,GAGjC,KAAK,oBAAoB,SAAS,cAAc,KAAK,GACrD,KAAK,kBAAkB,YAAY;AAEnC,UAAME,IAASztC,EAAQ,UAAU;AACjC,gBAAK,kBAAkB,MAAM,cAAc,GAAGytC,CAAM,MAEhD,KAAK,OAAO,YAAYnB,KACxB,KAAK,kBAAkB,UAAU,IAAI,YAAY,GAErDiB,EAAO,YAAY,KAAK,iBAAiB,GAElCA;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAKO,YAAYG,GAAmB;AAClC,QAAIA;AAGA,UAFA,KAAK,UAAU,UAAU,IAAI,aAAa,GAEtC,KAAK,eAAe;AACpB,cAAMnpC,IAAU,KAAK,cAAc,KAAK,MAAM;AAC9C,aAAK,UAAU,YAAY,IACvB,OAAOA,KAAY,WACnB,KAAK,UAAU,YAAYA,IACpBA,aAAmB,eAC1B,KAAK,UAAU,YAAYA,CAAO;AAAA,MAE1C;AAAA;AAEA,WAAK,UAAU,UAAU,OAAO,aAAa,GAC7C,KAAK,UAAU,YAAY;AAAA,EAEnC;AAAA;AAAA;AAAA;AAAA,EAKO,cAAc;AACjB,IAAI,KAAK,YACL,KAAK,QAAQ,cAAc,KAAK,OAAO;AAAA,EAE/C;AAAA;AAAA;AAAA;AAAA,EAKO,aAAaopC,GAAiB;AACjC,QAAI,CAAC,KAAK,OAAO,YAAY,KAAK,OAAO,SAAS,WAAW,EAAG;AAEhE,UAAMlrC,IAAWkrC,MAAU,SAAYA,IAAQ,CAAC,KAAK,OAAO;AAC5D,SAAK,OAAO,WAAWlrC,GAEnBA,KACA,KAAK,WAAW,UAAU,IAAI,aAAa,GAC3C,KAAK,kBAAkB,UAAU,IAAI,YAAY,MAEjD,KAAK,WAAW,UAAU,OAAO,aAAa,GAC9C,KAAK,kBAAkB,UAAU,OAAO,YAAY,IAIpDkrC,MAAU,UACT,KAAK,eAAe,IAAI;AAAA,EAEjC;AAAA;AAAA;AAAA;AAAA,EAKO,cAAc;AAGjB,UAAMC,IAAa,KAAK,eAAeR,GAAmB;AAC1D,SAAK,WAAWQ,IAAaR,GAAmB,UAAUA,GAAmB,WAAW,EAAI;AAAA,EAChG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOO,WAAWS,GAA2BC,IAAqB,IAAO;AACrE,IAAI,KAAK,eAAeD,MAExB,KAAK,aAAaA,GAClB,KAAK,OAAO,UAAWA,MAAUT,GAAmB,SAEpD,KAAK,iBAAA,GAEDU,KACA,KAAK,cAAc,IAAI;AAAA,EAE/B;AAAA;AAAA;AAAA;AAAA,EAKO,mBAAmB;AACtB,IAAK,KAAK,eAEV,KAAK,WAAW,UAAU,OAAO,cAAc,kBAAkB,GAE7D,KAAK,eAAeV,GAAmB,UACvC,KAAK,WAAW,UAAU,IAAI,YAAY,IACnC,KAAK,eAAeA,GAAmB,iBAC9C,KAAK,WAAW,UAAU,IAAI,kBAAkB;AAAA,EAExD;AAAA;AAAA;AAAA;AAAA,EAKO,YAAYW,GAAwB;AACvC,IAAAA,EAAU,SAAS,MACnB,KAAK,SAAS,KAAKA,CAAS,GAC5B,KAAK,kBAAkB,YAAYA,EAAU,OAAO,GAGhD,KAAK,SAAS,WAAW,KACzB,KAAK,WAAW,UAAU,OAAO,WAAW;AAAA,EAEpD;AAAA;AAAA;AAAA;AAAA,EAKO,UAAU;AACb,SAAK,SAAS,QAAQ,CAAAn4B,MAAKA,EAAE,SAAS,GACtC,KAAK,WAAW,CAAA,GAChB,KAAK,QAAQ,OAAA,GACb,KAAK,SAAS;AAAA,EAClB;AACJ;AC5PO,MAAMo4B,GAAiC;AAAA,EACnC;AAAA,EACC;AAAA;AAAA,EACA,cAAuC;AAAA,EACvC,gBAAoC;AAAA,EAEpC;AAAA,EACA,8BAAwC,IAAA;AAAA,EACxC,YAA2B,CAAA;AAAA,EAC3B,eAAmC;AAAA;AAAA;AAAA,EAGnC,oBAAyC;AAAA,EACzC,mBAAwC;AAAA,EACxC,sBAAwD;AAAA;AAAA,EAGzD;AAAA,EACA;AAAA,EACA;AAAA,EAEP,YAAYhuC,GAAsB;AAC9B,SAAK,UAAU;AAAA,MACX,WAAW;AAAA,MACX,eAAe;AAAA,MACf,QAAQ;AAAA,MACR,kBAAkB;AAAA,MAClB,cAAc;AAAA,MACd,mBAAmB;AAAA,MACnB,GAAGA;AAAA,IAAA,GAIP,KAAK,UAAU,SAAS,cAAc,KAAK,GAC3C,KAAK,QAAQ,YAAY,YAGrB,KAAK,QAAQ,gBACb,KAAK,gBAAA,GAIT,KAAK,iBAAiB,SAAS,cAAc,KAAK,GAClD,KAAK,eAAe,YAAY,oBAChC,KAAK,QAAQ,YAAY,KAAK,cAAc,GAGxCA,EAAQ,gBAAa,KAAK,cAAcA,EAAQ,cAChDA,EAAQ,iBAAc,KAAK,eAAeA,EAAQ,eAClDA,EAAQ,iBAAc,KAAK,eAAeA,EAAQ;AAAA,EAC1D;AAAA,EAEQ,kBAAkB;AACtB,UAAMiuC,IAAkB,SAAS,cAAc,KAAK;AACpD,IAAAA,EAAgB,YAAY;AAE5B,UAAMjsC,IAAU,SAAS,cAAc,KAAK;AAC5C,IAAAA,EAAQ,YAAY;AAGpB,UAAMI,IAAO,SAAS,cAAc,MAAM;AAC1C,IAAAA,EAAK,YAAY,wBACjBA,EAAK,YAAY,kRACjBJ,EAAQ,YAAYI,CAAI,GAExB,KAAK,cAAc,SAAS,cAAc,OAAO,GACjD,KAAK,YAAY,YAAY,yBAC7B,KAAK,YAAY,OAAO,QACxB,KAAK,YAAY,cAAc5C,GAAE,KAAK,QAAQ,qBAAqB,OAAO,GAG1E,KAAK,YAAY,iBAAiB,SAAS,CAACc,MAAM;AAC9C,YAAM4tC,IAAS5tC,EAAE,OAA4B;AAC7C,WAAK,aAAa4tC,CAAK;AAAA,IAC3B,CAAC,GAEDlsC,EAAQ,YAAY,KAAK,WAAW,GACpCisC,EAAgB,YAAYjsC,CAAO,GAGnC,KAAK,gBAAgB,SAAS,cAAc,KAAK,GACjD,KAAK,cAAc,YAAY,2BAE/BisC,EAAgB,YAAY,KAAK,aAAa,GAC9C,KAAK,QAAQ,YAAYA,CAAe,GAGxC,KAAK,sBAAsB,CAAC3tC,MAAkB;AAC1C,MAAI,KAAK,iBACL,CAAC,KAAK,cAAc,SAASA,EAAE,MAAc,KAC7C,CAAC,KAAK,aAAa,SAASA,EAAE,MAAc,KAC5C,KAAK,cAAc,UAAU,OAAO,YAAY;AAAA,IAExD,GACA,SAAS,iBAAiB,SAAS,KAAK,mBAAmB;AAAA,EAC/D;AAAA,EAEO,OAAa;AAChB,SAAK,OAAA,GAGL,KAAK,oBAAoBf,GAAc,UAAU,MAAM,KAAK,YAAY,GACxE,KAAK,mBAAmBO,GAAa,UAAU,CAACD,MAAU,KAAK,SAASA,CAAK,CAAC,GAG9E,KAAK,SAASC,GAAa,UAAU;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA,EAKQ,aAAaouC,GAAe;AAChC,QAAI,CAAC,KAAK,cAAe;AAEzB,QAAI,CAACA,EAAM,QAAQ;AACf,WAAK,cAAc,UAAU,OAAO,YAAY,GAChD,KAAK,cAAc,YAAY;AAC/B;AAAA,IACJ;AAEA,UAAMC,IAAgE,CAAA,GAChEC,IAAaF,EAAM,YAAA;AAEzB,SAAK,QAAQ,QAAQ,CAAAG,MAAQ;AAEzB,YAAM/rC,IAAQ+rC,EAAK,OAAO;AAC1B,MAAI/rC,EAAM,YAAA,EAAc,SAAS8rC,CAAU,KACvCD,EAAQ,KAAK;AAAA,QACT,MAAAE;AAAA,QACA,OAAA/rC;AAAA,QACA,MAAM,KAAK,YAAY+rC,CAAI;AAAA,MAAA,CAC9B;AAAA,IAET,CAAC,GAED,KAAK,oBAAoBF,CAAO;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA,EAKQ,YAAYE,GAA2B;AAC3C,UAAMC,IAAiB,CAAA;AACvB,QAAIC,IAA8BF,EAAK;AACvC,WAAOE;AAEH,MAAAD,EAAK,QAAQC,EAAQ,OAAO,KAAK,GACjCA,IAAUA,EAAQ;AAEtB,WAAOD,EAAK,KAAK,KAAK;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA,EAKQ,oBAAoBH,GAA+D;AACvF,QAAK,KAAK,eAGV;AAAA,UADA,KAAK,cAAc,YAAY,IAC3BA,EAAQ,WAAW,GAAG;AACtB,cAAMK,IAAS,SAAS,cAAc,KAAK;AAC3C,QAAAA,EAAO,YAAY,wBACnBA,EAAO,MAAM,SAAS,WACtBA,EAAO,MAAM,QAAQ,QACrBA,EAAO,cAAc,cACrB,KAAK,cAAc,YAAYA,CAAM;AAAA,MACzC;AACI,QAAAL,EAAQ,QAAQ,CAAAM,MAAO;AACnB,gBAAM3rC,IAAO,SAAS,cAAc,KAAK;AACzC,UAAAA,EAAK,YAAY;AAEjB,gBAAMuB,IAAQ,SAAS,cAAc,MAAM;AAC3C,UAAAA,EAAM,YAAY,8BAClBA,EAAM,cAAcoqC,EAAI;AAExB,gBAAMH,IAAO,SAAS,cAAc,MAAM;AAC1C,UAAAA,EAAK,YAAY,6BACjBA,EAAK,cAAcG,EAAI,MAEvB3rC,EAAK,YAAYuB,CAAK,GAClBoqC,EAAI,QAAM3rC,EAAK,YAAYwrC,CAAI,GAEnCxrC,EAAK,iBAAiB,SAAS,MAAM;AACjC,iBAAK,WAAW2rC,EAAI,IAAI;AAAA,UAC5B,CAAC,GAED,KAAK,cAAe,YAAY3rC,CAAI;AAAA,QACxC,CAAC;AAEL,WAAK,cAAc,UAAU,IAAI,YAAY;AAAA;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA,EAKO,WAAWurC,GAAmB;AAEjC,IAAI,KAAK,kBACL,KAAK,cAAc,UAAU,OAAO,YAAY,GAC5C,KAAK,gBAAa,KAAK,YAAY,QAAQ;AAInD,QAAIE,IAAUF,EAAK;AACnB,WAAOE;AACH,MAAAA,EAAQ,aAAa,EAAI,GACzBA,IAAUA,EAAQ;AAItB,SAAK,iBAAiBF,CAAI,GAG1B,WAAW,MAAM;AACb,MAAAA,EAAK,QAAQ,eAAe,EAAE,UAAU,UAAU,OAAO,UAAU;AAAA,IACvE,GAAG,GAAG;AAAA,EACV;AAAA;AAAA;AAAA;AAAA,EAKO,SAASxuC,GAA0B;AACtC,UAAMY,IAAQ,KAAK,QAAQ;AAC3B,IAAAA,EAAM,YAAY,qBAAqBZ,EAAM,eAAe,GAC5DY,EAAM,YAAY,yBAAyBZ,EAAM,WAAW,GAC5DY,EAAM,YAAY,2BAA2BZ,EAAM,iBAAiB,MAAM,GAC1EY,EAAM,YAAY,yBAAyBZ,EAAM,MAAM,GACvDY,EAAM,YAAY,qBAAqBZ,EAAM,cAAc,GAC3DY,EAAM,YAAY,uBAAuBZ,EAAM,OAAO;AAAA,EAE1D;AAAA;AAAA;AAAA;AAAA,EAKO,aAAmB;AACtB,SAAK,QAAQ,QAAQ,CAAAwuC,MAAQA,EAAK,aAAa,GAC3C,KAAK,gBACL,KAAK,YAAY,cAAc7uC,GAAE,KAAK,QAAQ,qBAAqB,wBAAwB;AAAA,EAEnG;AAAA,EAEO,UAAgB;AACnB,IAAI,KAAK,sBACL,KAAK,kBAAA,GACL,KAAK,oBAAoB,OAEzB,KAAK,qBACL,KAAK,iBAAA,GACL,KAAK,mBAAmB,OAExB,KAAK,wBACL,SAAS,oBAAoB,SAAS,KAAK,mBAAmB,GAC9D,KAAK,sBAAsB,OAE/B,KAAK,UAAU,QAAQ,CAAA6uC,MAAQA,EAAK,SAAS,GAC7C,KAAK,YAAY,CAAA,GACjB,KAAK,QAAQ,MAAA,GACb,KAAK,QAAQ,OAAA,GACb,KAAK,eAAe;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA,EAKQ,SAAe;AACnB,SAAK,eAAe,YAAY,IAChC,KAAK,QAAQ,MAAA,GACb,KAAK,YAAY,CAAA,GAEjB,KAAK,QAAQ,KAAK,QAAQ,CAAAltC,MAAU;AAChC,WAAK,sBAAsBA,GAAQ,IAAI;AAAA,IAC3C,CAAC;AAAA,EAGL;AAAA;AAAA;AAAA;AAAA,EAKQ,sBAAsBA,GAAwButC,GAA4B;AAE9E,IAAIvtC,EAAO,aAAa,WACpBA,EAAO,WAAW,KAAK,QAAQ;AAGnC,UAAMktC,IAAO,IAAIhB,GAAYlsC,GAAQ,KAAK,SAAS;AAAA,MAC/C,UAAU,CAAC+Q,MAAM;AAAE,QAAI,KAAK,gBAAc,KAAK,aAAaA,CAAC;AAAA,MAAG;AAAA,MAChE,SAAS,CAACA,MAAM,KAAK,gBAAgBA,CAAC;AAAA,MACtC,SAAS,CAACA,MAAM,KAAK,iBAAiBA,CAAC;AAAA,IAAA,CAC1C;AAED,SAAK,QAAQ,IAAI/Q,EAAO,IAAIktC,CAAI,GAE5BK,IACAA,EAAO,YAAYL,CAAI,KAEvB,KAAK,UAAU,KAAKA,CAAI,GACxB,KAAK,eAAe,YAAYA,EAAK,OAAO,IAG5CltC,EAAO,YAAYA,EAAO,SAAS,SAAS,KAC5CA,EAAO,SAAS,QAAQ,CAAAwtC,MAAe;AACnC,WAAK,sBAAsBA,GAAaN,CAAI;AAAA,IAChD,CAAC;AAAA,EAMT;AAAA;AAAA;AAAA;AAAA,EAKQ,iBAAiBA,GAAmB;AAExC,IAAI,KAAK,gBAAgB,KAAK,iBAAiBA,KAC3C,KAAK,aAAa,YAAY,EAAK,GAIvCA,EAAK,YAAY,EAAI,GACrB,KAAK,eAAeA,GAGhB,KAAK,gBAAc,KAAK,aAAaA,CAAI;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA,EAKQ,gBAAgBA,GAAmB;AACvC,UAAMO,IAAYP,EAAK,eAAejB,GAAmB;AAMzD,QAHI,KAAK,eAAa,KAAK,YAAYiB,CAAI,GAGvC,KAAK,QAAQ,kBAAkB,GAAO;AAI1C,UAAMQ,IAAiB,CAAC,GAAgBhB,MAA8B;AAClE,QAAE,SAAS,QAAQ,CAAAiB,MAAS;AACxB,QAAIA,EAAM,OAAO,aACjBA,EAAM,WAAWjB,GAAO,EAAK,GAC7BgB,EAAeC,GAAOjB,CAAK;AAAA,MAC/B,CAAC;AAAA,IACL;AAGA,IAAIe,IACAC,EAAeR,GAAMjB,GAAmB,OAAO,IAE/CyB,EAAeR,GAAMjB,GAAmB,SAAS;AAIrD,QAAImB,IAAUF,EAAK;AACnB,WAAOE,KAAS;AACZ,UAAIA,EAAQ,OAAO,UAAU;AACzB,QAAAA,IAAUA,EAAQ;AAClB;AAAA,MACJ;AAEA,YAAMlC,IAAWkC,EAAQ,UACnBQ,IAAa1C,EAAS,MAAM,OAAKz2B,EAAE,eAAew3B,GAAmB,OAAO,GAC5E4B,IAAe3C,EAAS,MAAM,OAAKz2B,EAAE,eAAew3B,GAAmB,SAAS;AAEtF,MAAI2B,IACAR,EAAQ,WAAWnB,GAAmB,SAAS,EAAK,IAC7C4B,IACPT,EAAQ,WAAWnB,GAAmB,WAAW,EAAK,IAEtDmB,EAAQ,WAAWnB,GAAmB,eAAe,EAAK,GAG9DmB,IAAUA,EAAQ;AAAA,IACtB;AAAA,EACJ;AAAA;AAAA,EAIO,QAAQ9sC,GAAqC;AAChD,WAAO,KAAK,QAAQ,IAAIA,CAAE;AAAA,EAC9B;AAAA,EAEO,UAAUA,GAAYwtC,GAAkB;AAC3C,UAAMZ,IAAO,KAAK,QAAQ,IAAI5sC,CAAE;AAChC,IAAI4sC,KACAA,EAAK,WAAWY,IAAU7B,GAAmB,UAAUA,GAAmB,WAAW,EAAI;AAAA,EAKjG;AAAA,EAEO,UAAU8B,GAAmB;AAChC,SAAK,QAAQ,QAAQ,CAAAb,MAAQA,EAAK,aAAaa,CAAQ,CAAC;AAAA,EAC5D;AAAA,EAEO,gBAAgBC,IAA8B,IAAyB;AAC1E,UAAMrC,IAA2B,CAAA;AACjC,gBAAK,QAAQ,QAAQ,CAAAuB,MAAQ;AACzB,OAAIA,EAAK,eAAejB,GAAmB,WAEhC+B,KAAsBd,EAAK,eAAejB,GAAmB,kBACpEN,EAAO,KAAKuB,EAAK,MAAM;AAAA,IAE/B,CAAC,GACMvB;AAAA,EACX;AACJ;AC9ZO,MAAMsC,GAAgC;AAAA;AAAA,EAElC;AAAA;AAAA,EAEC;AAAA;AAAA,EAEA;AAAA;AAAA,EAEA;AAAA;AAAA,EAEA;AAAA;AAAA,EAEA,6BAAmC,IAAA;AAAA;AAAA,EAEnC,+BAAyC,IAAA;AAAA;AAAA,EAEzC,oBAAyC;AAAA,EACzC,mBAAwC;AAAA;AAAA,EAExC,kBAAoD;AAAA,EAE5D,YAAYpvC,GAAqB;AAC7B,SAAK,UAAUA,GACf,KAAK,WAAWA,EAAQ,aAAaA,EAAQ,KAAK,CAAC,GAAG,MAAM,OAG5DA,EAAQ,KAAK,QAAQ,CAACqvC,MAAQ,KAAK,OAAO,IAAIA,EAAI,IAAIA,CAAG,CAAC,GAG1D,KAAK,UAAU,SAAS,cAAc,KAAK,GAC3C,KAAK,QAAQ,YAAY,WAEzB,KAAK,aAAa,SAAS,cAAc,KAAK,GAC9C,KAAK,WAAW,YAAY,gBAC5B,KAAK,WAAW,aAAa,QAAQ,SAAS,GAC9C,KAAK,QAAQ,YAAY,KAAK,UAAU,GAExC,KAAK,iBAAiB,SAAS,cAAc,KAAK,GAClD,KAAK,eAAe,YAAY,oBAChC,KAAK,QAAQ,YAAY,KAAK,cAAc,GAG5C,KAAK,QAAQ,UAAU,YAAY,KAAK,OAAO;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA,EAKO,OAAa;AAChB,SAAK,UAAA,GACL,KAAK,aAAA,GAEL,KAAK,WAAA,GACL,KAAK,SAASvvC,GAAa,UAAU,GAGrC,KAAK,oBAAoBP,GAAc,UAAU,MAAM,KAAK,YAAY,GACxE,KAAK,mBAAmBO,GAAa,UAAU,CAACD,MAAU,KAAK,SAASA,CAAK,CAAC;AAAA,EAClF;AAAA;AAAA;AAAA;AAAA,EAKQ,YAAkB;AACtB,SAAK,WAAW,YAAY,IAE5B,KAAK,kBAAkB,CAACM,MAAsB;AAC1C,YAAMmvC,IAAUnvC,EAAM,OAAuB,QAA2B,gBAAgB;AACxF,UAAI,CAACmvC,EAAQ;AACb,YAAMC,IAAQD,EAAO,QAAQ;AAG7B,MAFI,CAACC,KACO,KAAK,OAAO,IAAIA,CAAK,GACxB,YACT,KAAK,YAAYA,CAAK;AAAA,IAC1B,GACA,KAAK,WAAW,iBAAiB,SAAS,KAAK,eAAe,GAE9D,KAAK,QAAQ,KAAK,QAAQ,CAACF,MAAQ;AAC/B,YAAM3tC,IAAM,SAAS,cAAc,QAAQ;AAc3C,UAbAA,EAAI,OAAO,UACXA,EAAI,YAAY,iBAChBA,EAAI,QAAQ,KAAK2tC,EAAI,IACrB3tC,EAAI,aAAa,QAAQ,KAAK,GAC9BA,EAAI,KAAK,OAAO2tC,EAAI,EAAE,IACtB3tC,EAAI,aAAa,iBAAiB,GAAG2tC,EAAI,OAAO,KAAK,QAAQ,EAAE,GAC3DA,EAAI,aACJ3tC,EAAI,WAAW,IACfA,EAAI,aAAa,iBAAiB,MAAM,GACxCA,EAAI,UAAU,IAAI,aAAa,IAI/B2tC,EAAI,MAAM;AACV,cAAM7B,IAAS,SAAS,cAAc,MAAM;AAC5C,QAAAA,EAAO,YAAY,iBACnBA,EAAO,YAAY6B,EAAI,MACvB3tC,EAAI,YAAY8rC,CAAM;AAAA,MAC1B;AAEA,YAAMrpC,IAAU,SAAS,cAAc,MAAM;AAC7C,MAAAA,EAAQ,YAAY,kBACpBA,EAAQ,cAAc,KAAK,aAAakrC,EAAI,KAAK,GACjD3tC,EAAI,YAAYyC,CAAO,GAEnBkrC,EAAI,OAAO,KAAK,YAChB3tC,EAAI,UAAU,IAAI,WAAW,GAGjC,KAAK,WAAW,YAAYA,CAAG;AAAA,IACnC,CAAC;AAAA,EACL;AAAA;AAAA;AAAA;AAAA,EAKQ,eAAqB;AACzB,SAAK,eAAe,YAAY,IAChC,KAAK,SAAS,MAAA,GAEd,KAAK,QAAQ,KAAK,QAAQ,CAAC2tC,MAAQ;AAC/B,YAAMG,IAAQ,SAAS,cAAc,KAAK;AAC1C,MAAAA,EAAM,YAAY,kBAClBA,EAAM,QAAQ,KAAKH,EAAI,IACvBG,EAAM,aAAa,QAAQ,UAAU,GACrCA,EAAM,aAAa,mBAAmB,OAAOH,EAAI,EAAE,EAAE,GAEjDA,EAAI,mBAAmB,cACvBG,EAAM,YAAYH,EAAI,OAAO,IACtB,OAAOA,EAAI,WAAY,aAC9BG,EAAM,YAAYH,EAAI,UAGtBA,EAAI,OAAO,KAAK,WAChBG,EAAM,UAAU,IAAI,WAAW,IAE/BA,EAAM,MAAM,UAAU,QAG1B,KAAK,SAAS,IAAIH,EAAI,IAAIG,CAAK,GAC/B,KAAK,eAAe,YAAYA,CAAK;AAAA,IACzC,CAAC;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,YAAYD,GAAqB;AACpC,QAAI,KAAK,aAAaA,EAAO;AAC7B,UAAME,IAAY,KAAK,OAAO,IAAIF,CAAK;AACvC,QAAI,CAACE,KAAaA,EAAU,SAAU;AAEtC,SAAK,WAAWF,GAEA,KAAK,WAAW,iBAAoC,gBAAgB,EAC5E,QAAQ,CAAC7tC,MAAQ;AACrB,YAAMguC,IAAWhuC,EAAI,QAAQ,OAAO6tC;AACpC,MAAA7tC,EAAI,UAAU,OAAO,aAAaguC,CAAQ,GAC1ChuC,EAAI,aAAa,iBAAiB,GAAGguC,CAAQ,EAAE;AAAA,IACnD,CAAC,GAGD,KAAK,SAAS,QAAQ,CAACF,GAAO/tC,MAAO;AACjC,YAAMiuC,IAAWjuC,MAAO8tC;AACxB,MAAAC,EAAM,UAAU,OAAO,aAAaE,CAAQ,GAC5CF,EAAM,MAAM,UAAUE,IAAW,UAAU;AAAA,IAC/C,CAAC,GAEG,KAAK,QAAQ,YACb,KAAK,QAAQ,SAASH,GAAOE,CAAS;AAAA,EAE9C;AAAA;AAAA;AAAA;AAAA,EAKO,SAAS5vC,GAA0B;AACtC,UAAMY,IAAQ,KAAK,QAAQ;AAC3B,IAAAA,EAAM,YAAY,gBAAgBZ,EAAM,eAAe,GACvDY,EAAM,YAAY,oBAAoBZ,EAAM,eAAe,GAC3DY,EAAM,YAAY,kBAAkBZ,EAAM,WAAW,GACrDY,EAAM,YAAY,4BAA4BZ,EAAM,aAAa,GACjEY,EAAM,YAAY,yBAAyBZ,EAAM,OAAO,GACxDY,EAAM,YAAY,oBAAoBZ,EAAM,MAAM,GAClDY,EAAM,YAAY,sBAAsBZ,EAAM,cAAc,GAC5DY,EAAM,YAAY,uBAAuBZ,EAAM,eAAe,GAC9DY,EAAM,YAAY,kBAAkBZ,EAAM,IAAI;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA,EAKO,aAAmB;AAEtB,IADgB,KAAK,WAAW,iBAAoC,gBAAgB,EAC5E,QAAQ,CAAC6B,MAAQ;AACrB,YAAMD,IAAKC,EAAI,QAAQ;AACvB,UAAI,CAACD,EAAI;AACT,YAAM4tC,IAAM,KAAK,OAAO,IAAI5tC,CAAE;AAC9B,UAAI,CAAC4tC,EAAK;AACV,YAAMlrC,IAAUzC,EAAI,cAA2B,iBAAiB;AAChE,MAAIyC,MACAA,EAAQ,cAAc,KAAK,aAAakrC,EAAI,KAAK;AAAA,IAEzD,CAAC;AAAA,EACL;AAAA;AAAA;AAAA;AAAA,EAKO,UAAgB;AACnB,IAAI,KAAK,oBACL,KAAK,WAAW,oBAAoB,SAAS,KAAK,eAAe,GACjE,KAAK,kBAAkB,OAEvB,KAAK,sBACL,KAAK,kBAAA,GACL,KAAK,oBAAoB,OAEzB,KAAK,qBACL,KAAK,iBAAA,GACL,KAAK,mBAAmB,OAE5B,KAAK,SAAS,MAAA,GACd,KAAK,OAAO,MAAA,GACZ,KAAK,QAAQ,OAAA;AAAA,EACjB;AAAA;AAAA;AAAA;AAAA,EAKQ,aAAahrC,GAAuB;AACxC,QAAI;AAEA,aADmB7E,GAAE6E,CAAK,KACLA;AAAA,IACzB,QAAc;AAEV,aAAOA;AAAA,IACX;AAAA,EACJ;AACJ;AClPA,MAAMsrC,KAAoC;AAAA,EACtC;AAAA,IACI,IAAI;AAAA,IACJ,OAAO;AAAA,IACP,UAAU;AAAA,IACV,aAAa;AAAA,IACb,UAAU;AAAA,MACN;AAAA,QACI,IAAI;AAAA,QACJ,OAAO;AAAA,QACP,UAAU;AAAA,QACV,MAAK;AAAA,QACL,aAAa;AAAA,QACb,UAAU;AAAA,UACN,EAAE,IAAI,WAAW,OAAO,UAAA;AAAA,UACxB,EAAE,IAAI,aAAa,OAAO,QAAA;AAAA,UAC1B,EAAE,IAAI,WAAW,OAAO,QAAA;AAAA,UACxB,EAAE,IAAI,WAAW,OAAO,SAAA;AAAA,UACxB,EAAE,IAAI,WAAW,OAAO,QAAA;AAAA,UACxB,EAAE,IAAI,aAAa,OAAO,QAAA;AAAA,QAAQ;AAAA,MACtC;AAAA,MAEJ;AAAA,QACI,IAAI;AAAA,QACJ,OAAO;AAAA,QACP,UAAU;AAAA,QACV,aAAa;AAAA,QACb,UAAU;AAAA,UACN,EAAE,IAAI,WAAW,OAAO,UAAA;AAAA,UACxB,EAAE,IAAI,aAAa,OAAO,QAAA;AAAA,UAC1B,EAAE,IAAI,WAAW,OAAO,QAAA;AAAA,UACxB,EAAE,IAAI,WAAW,OAAO,SAAA;AAAA,UACxB,EAAE,IAAI,WAAW,OAAO,QAAA;AAAA,UACxB,EAAE,IAAI,aAAa,OAAO,QAAA;AAAA,QAAQ;AAAA,MACtC;AAAA,MAEJ;AAAA,QACI,IAAI;AAAA,QACJ,OAAO;AAAA,QACP,UAAU;AAAA,QACV,aAAa;AAAA,QACb,UAAU;AAAA,UACN,EAAE,IAAI,WAAW,OAAO,UAAA;AAAA,UACxB,EAAE,IAAI,aAAa,OAAO,QAAA;AAAA,UAC1B,EAAE,IAAI,WAAW,OAAO,QAAA;AAAA,UACxB,EAAE,IAAI,WAAW,OAAO,SAAA;AAAA,UACxB,EAAE,IAAI,WAAW,OAAO,QAAA;AAAA,UACxB,EAAE,IAAI,aAAa,OAAO,QAAA;AAAA,QAAQ;AAAA,MACtC;AAAA,MAEJ;AAAA,QACI,IAAI;AAAA,QACJ,OAAO;AAAA,QACP,UAAU;AAAA,QACV,aAAa;AAAA,QACb,UAAU;AAAA,UACN,EAAE,IAAI,WAAW,OAAO,SAAA;AAAA,UACxB,EAAE,IAAI,WAAW,OAAO,UAAA;AAAA,UACxB,EAAE,IAAI,cAAc,OAAO,UAAA;AAAA,QAAU;AAAA,MACzC;AAAA,IACJ;AAAA,EACJ;AAER;AAMO,MAAMC,WAAgC/rC,GAAa;AAAA,EAC9C,UAA0B;AAAA,EAC1B,mBAAuC;AAAA,EACvC;AAAA,EACA,SAA2B;AAAA,EAEnC,YAAY3D,GAAmB6D,GAAwB;AACnD,UAAM7D,CAAM,GACZ,KAAK,YAAY6D,GACjB,KAAK,KAAA;AAAA,EACT;AAAA,EAEQ,OAAO;AAEX,SAAK,mBAAmB,SAAS,cAAc,KAAK,GACpD,KAAK,iBAAiB,KAAK,sBAC3B,KAAK,UAAU,YAAY,KAAK,gBAAgB,GAChD,KAAK,UAAU,IAAIhE,GAAe;AAAA,MAC9B,WAAW,KAAK;AAAA,MAChB,WAAW;AAAA,MACX,WAAW;AAAA,MACX,UAAU;AAAA;AAAA,MACV,OAAO;AAAA;AAAA,MACP,QAAQ;AAAA;AAAA,IAAA,CACX,GACD,KAAK,QAAQ,KAAA,GACb,KAAK,QAAQ,UAAU,KAAK,MAAM,GAClC,KAAK,QAAQ,SAAS,gBAAgB,GACtC,KAAK,QAAQ,UAAU;AAAA,MACnB,IAAI;AAAA,MACJ,SAAS;AAAA,MACT,MAAM;AAAA,MACN,OAAO;AAAA,MACP,MAAM;AAAA,MACN,SAAS,MAAM;AACX,aAAK,wBAAA;AAAA,MACT;AAAA,IAAA,CACH,GACD,KAAK,QAAQ,OAAA;AAAA,EACjB;AAAA,EAEO,0BAA0B;AAC7B,SAAK,WAAW,EAAK;AAGrB,UAAM8vC,IAAO,IAAI7B,GAAQ;AAAA,MACrB,MAAM2B;AAAA,MACN,WAAW;AAAA,MACX,QAAQ;AAAA,MACR,cAAc;AAAA,MACd,eAAe;AAAA,MACf,kBAAkB;AAAA,MAClB,eAAe,CAACG,MACL;AAAA,MAEX,aAAa,CAACzB,MAAS;AACnB,gBAAQ,IAAI,eAAeA,CAAI;AAAA,MACnC;AAAA,MACA,cAAc,CAACA,MAAS;AACpB,gBAAQ,IAAI,gBAAgBA,CAAI;AAAA,MACpC;AAAA,MACA,cAAc,CAACA,MAAS;AACpB,gBAAQ,IAAI,gBAAgBA,CAAI,GAChC,KAAK,QAAQ,SAAA;AAAA,MACjB;AAAA,IAAA,CACH;AACD,IAAAwB,EAAK,KAAA;AAGL,UAAME,IAAoB,SAAS,cAAc,KAAK;AACtD,IAAAA,EAAkB,YAAY;AAC9B,UAAMC,IAAmB,SAAS,cAAc,KAAK;AACrD,IAAAA,EAAiB,YAAY;AAG7B,UAAMC,IAAiB,SAAS,cAAc,KAAK;AACnD,IAAAA,EAAe,YAAY,gCAC3BA,EAAe,YAAYJ,EAAK,OAAO;AAGvC,UAAMK,IAAW,SAAS,cAAc,KAAK;AAC7C,IAAAA,EAAS,YAAY,4BACrBA,EAAS,MAAM,SAAS,QACxBA,EAAS,MAAM,WAAW;AAC1B,UAAMb,IAAM,IAAID,GAAO;AAAA,MACnB,WAAWc;AAAA,MACX,MAAM;AAAA,QACF,EAAC,IAAI,aAAa,OAAO,iBAAiB,SAASD,EAAA;AAAA,QACnD,EAAC,IAAI,UAAU,OAAO,cAAc,SAASF,EAAA;AAAA,QAC7C,EAAC,IAAI,SAAS,OAAO,aAAa,SAASC,EAAA;AAAA,MAAgB;AAAA,MAE/D,UAAU;AAAA,MACV,UAAU,MAAM;AAEZ,aAAK,QAAQ,SAAA;AAAA,MACjB;AAAA,IAAA,CACH;AACD,IAAAX,EAAI,KAAA,GAEJ,KAAK,SAAS,KAAK,OAAO,OAAQ,OAAO;AAAA,MACrC,OAAO;AAAA,MACP,UAAU;AAAA,MACV,QAAQ;AAAA,MACR,SAASa;AAAA,MACT,UAAU,EAAC,GAAG,IAAI,GAAG,GAAA;AAAA,MACrB,WAAW;AAAA,MACX,SAAS,MAAM;AACX,QAAAb,EAAI,QAAA,GACJQ,EAAK,QAAA,GACL,KAAK,WAAW,EAAI;AAAA,MACxB;AAAA,IAAA,CACH,GACD,KAAK,QAAQ,SAAA;AAAA,EACjB;AAAA,EAEO,UAAU;AACb,SAAK,SAAS,OAAA;AAAA,EAClB;AAAA,EAEO,UAAU;AACb,SAAK,SAAS,QAAA,GACd,KAAK,UAAU;AAAA,EACnB;AAAA;AAAA,EAGO,SAAS/uC,GAAiBC,GAAwB;AACrD,SAAK,SAAS,SAASD,GAASC,CAAa,GAC7C,KAAK,SAAS,OAAA;AAAA,EAClB;AAAA,EAEO,UAAUI,GAAsB;AACnC,SAAK,SAAS,UAAUA,CAAM,GAC9B,KAAK,SAAS,OAAA;AAAA,EAClB;AAAA,EAEO,oBAAoBM,GAAYuC,GAAY;AAC/C,SAAK,SAAS,uBAAuBvC,GAAIuC,CAAC;AAAA,EAC9C;AAAA,EAEO,aAAad,GAAe;AAC/B,SAAK,SAAS,aAAaA,CAAI;AAAA,EACnC;AAAA,EAEO,WAAWD,GAAkB;AAChC,IAAI,KAAK,qBACL,KAAK,iBAAiB,MAAM,aAAaA,IAAU,YAAY;AAAA,EAEvE;AAAA,EAEO,mBAAmBE,GAAe;AACrC,SAAK,SAAS,mBAAmBA,CAAK;AAAA,EAC1C;AAAA,EAEO,UAAUtC,GAA2B;AACxC,SAAK,SAAS,UAAUA,CAAM;AAAA,EAClC;AACJ;ACjOA,MAAMsvC,GAAgB;AAAA,EACX;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAEC;AAAA,EACA;AAAA,EAER,YAAYhvC,GAA4ButC,GAAqB;AACzD,SAAK,SAASvtC,GACd,KAAK,SAASutC,GACd,KAAK,UAAU,KAAK,UAAA;AAAA,EACxB;AAAA,EAEQ,YAAyB;AAC7B,UAAM0B,IAAS,SAAS,cAAc,KAAK;AAgB3C,QAfAA,EAAO,YAAY,qBAAqB,KAAK,OAAO,aAAa,EAAE,IAC/D,KAAK,OAAO,YAAUA,EAAO,UAAU,IAAI,aAAa,GAC5DA,EAAO,QAAQ,KAAK,KAAK,OAAO,IAGhC,KAAK,WAAW,SAAS,cAAc,KAAK,GAC5C,KAAK,SAAS,YAAY,uBAG1B,KAAK,UAAU,SAAS,cAAc,MAAM,GAC5C,KAAK,QAAQ,YAAY,sBACzB,KAAK,QAAQ,YAAY,kFACzB,KAAK,SAAS,YAAY,KAAK,OAAO,GAGlC,KAAK,OAAO,MAAM;AAClB,YAAM5C,IAAS,SAAS,cAAc,MAAM;AAC5C,MAAAA,EAAO,YAAY,qBACnBA,EAAO,YAAY,KAAK,OAAO,MAC/B,KAAK,SAAS,YAAYA,CAAM;AAAA,IACpC;AASA,QANA,KAAK,UAAU,SAAS,cAAc,MAAM,GAC5C,KAAK,QAAQ,YAAY,sBACzB,KAAK,QAAQ,cAAchuC,GAAE,KAAK,OAAO,KAAK,GAC9C,KAAK,SAAS,YAAY,KAAK,OAAO,GAGlC,KAAK,OAAO,OAAO;AACnB,YAAM6wC,IAAU,SAAS,cAAc,KAAK;AAC5C,MAAAA,EAAQ,YAAY,sBAChB,OAAO,KAAK,OAAO,SAAU,WAC7BA,EAAQ,YAAY,KAAK,OAAO,QAEhCA,EAAQ,YAAY,KAAK,OAAO,KAAK,GAEzC,KAAK,SAAS,YAAYA,CAAO;AAAA,IACrC;AAGA,gBAAK,SAAS,iBAAiB,SAAS,MAAM;AAC1C,MAAI,KAAK,OAAO,YAChB,KAAK,OAAO,WAAW,KAAK,OAAO,EAAE;AAAA,IACzC,CAAC,GAEDD,EAAO,YAAY,KAAK,QAAQ,GAGhC,KAAK,YAAY,SAAS,cAAc,KAAK,GAC7C,KAAK,UAAU,YAAY,kCAE3B,KAAK,eAAe,SAAS,cAAc,KAAK,GAChD,KAAK,aAAa,YAAY,4BAE1B,OAAO,KAAK,OAAO,WAAY,WAC/B,KAAK,aAAa,YAAY,KAAK,OAAO,UAE1C,KAAK,aAAa,YAAY,KAAK,OAAO,OAAO,GAGrD,KAAK,UAAU,YAAY,KAAK,YAAY,GAC5CA,EAAO,YAAY,KAAK,SAAS,GAE1BA;AAAA,EACX;AAAA,EAEO,eAAe;AAClB,IAAI,KAAK,YACL,KAAK,QAAQ,cAAc5wC,GAAE,KAAK,OAAO,KAAK;AAAA,EAEtD;AAAA,EAEO,UAAUkwC,GAAmB;AAChC,IAAIA,KACA,KAAK,QAAQ,UAAU,IAAI,WAAW,GACtC,KAAK,UAAU,UAAU,OAAO,WAAW,MAK3C,KAAK,QAAQ,UAAU,OAAO,WAAW,GACzC,KAAK,UAAU,UAAU,IAAI,WAAW;AAAA,EAEhD;AACJ;AAKO,MAAMY,GAAqC;AAAA,EACtC;AAAA,EACA;AAAA,EACA,4BAA0C,IAAA;AAAA,EAC1C,gCAA6B,IAAA;AAAA,EAC7B,oBAAyC;AAAA,EACzC,mBAAwC;AAAA,EAEhD,YAAYtwC,GAA0B;AAClC,SAAK,UAAU;AAAA,MACX,UAAU;AAAA,MACV,WAAW;AAAA,MACX,GAAGA;AAAA,IAAA,GAGP,KAAK,UAAU,SAAS,cAAc,KAAK,GAC3C,KAAK,QAAQ,YAAY,gBAAgB,KAAK,QAAQ,aAAa,EAAE,IAChE,KAAK,QAAQ,aAAU,KAAK,QAAQ,MAAM,SAAS,SACpD,KAAK,QAAQ,cAAY,QAAQ,UAAU,IAAI,UAAU;AAE7D,UAAM+D,IAAY,OAAO,KAAK,QAAQ,aAAc,WAC9C,SAAS,eAAe,KAAK,QAAQ,SAAS,IAC9C,KAAK,QAAQ;AAEnB,IAAIA,KACAA,EAAU,YAAY,KAAK,OAAO,GAIlC,KAAK,QAAQ,aACb,KAAK,QAAQ,UAAU,QAAQ,CAAAtC,MAAM,KAAK,UAAU,IAAIA,CAAE,CAAC,GAG/D,KAAK,KAAA;AAAA,EACT;AAAA,EAEO,OAAO;AAEV,SAAK,QAAQ,MAAM,QAAQ,CAAA8uC,MAAc;AACrC,YAAMztC,IAAO,IAAIqtC,GAAgBI,GAAY,IAAI;AACjD,WAAK,MAAM,IAAIA,EAAW,IAAIztC,CAAI,GAClC,KAAK,QAAQ,YAAYA,EAAK,OAAO,GAGjC,KAAK,UAAU,IAAIytC,EAAW,EAAE,KAChCztC,EAAK,UAAU,EAAI;AAAA,IAE3B,CAAC,GAGD,KAAK,oBAAoBvD,GAAc,UAAU,MAAM;AACnD,WAAK,WAAA;AAAA,IACT,CAAC,GAGD,KAAK,mBAAmBO,GAAa,UAAU,CAACD,MAAU;AACtD,WAAK,SAASA,CAAK;AAAA,IACvB,CAAC,GAGD,KAAK,SAASC,GAAa,UAAU;AAAA,EACzC;AAAA,EAEO,WAAW2B,GAAY;AAC1B,UAAMiuC,IAAW,KAAK,UAAU,IAAIjuC,CAAE;AAEtC,IAAI,KAAK,QAAQ,aAEb,KAAK,UAAU,MAAA,GACViuC,KACD,KAAK,UAAU,IAAIjuC,CAAE,KAIrBiuC,IACA,KAAK,UAAU,OAAOjuC,CAAE,IAExB,KAAK,UAAU,IAAIA,CAAE,GAI7B,KAAK,aAAA,GAED,KAAK,QAAQ,YACb,KAAK,QAAQ,SAAS,MAAM,KAAK,KAAK,SAAS,CAAC;AAAA,EAExD;AAAA,EAEQ,eAAe;AACnB,SAAK,MAAM,QAAQ,CAACqB,GAAMrB,MAAO;AAC7B,MAAAqB,EAAK,UAAU,KAAK,UAAU,IAAIrB,CAAE,CAAC;AAAA,IACzC,CAAC;AAAA,EACL;AAAA,EAEO,SAAS5B,GAA0B;AACtC,UAAMY,IAAQ,KAAK,QAAQ;AAC3B,IAAAA,EAAM,YAAY,kBAAkBZ,EAAM,eAAe,GACzDY,EAAM,YAAY,sBAAsBZ,EAAM,MAAM,GACpDY,EAAM,YAAY,oBAAoBZ,EAAM,WAAW,GAGvDY,EAAM,YAAY,yBAAyBZ,EAAM,cAAc,GAC/DY,EAAM,YAAY,+BAA+BZ,EAAM,cAAc,GAErEY,EAAM,YAAY,0BAA0BZ,EAAM,eAAe,GACjEY,EAAM,YAAY,wBAAwBZ,EAAM,aAAa;AAAA,EACjE;AAAA,EAEO,aAAmB;AACtB,SAAK,MAAM,QAAQ,CAAAiD,MAAQA,EAAK,cAAc;AAAA,EAClD;AAAA,EAEO,UAAgB;AACnB,IAAI,KAAK,sBACL,KAAK,kBAAA,GACL,KAAK,oBAAoB,OAEzB,KAAK,qBACL,KAAK,iBAAA,GACL,KAAK,mBAAmB,OAE5B,KAAK,QAAQ,OAAA,GACb,KAAK,MAAM,MAAA;AAAA,EACf;AACJ;ACxOO,MAAM0tC,GAAwC;AAAA,EACzC;AAAA,EACA;AAAA,EACA,mBAAwC;AAAA,EAEhD,YAAYxwC,GAA6B;AACrC,SAAK,UAAU;AAAA,MACX,UAAU;AAAA,MACV,GAAGA;AAAA,IAAA,GAGP,KAAK,UAAU,KAAK,UAAA;AAEpB,UAAM+D,IAAY,OAAO,KAAK,QAAQ,aAAc,WAC9C,SAAS,eAAe,KAAK,QAAQ,SAAS,IAC9C,KAAK,QAAQ;AAEnB,IAAIA,KACAA,EAAU,YAAY,KAAK,OAAO,GAGtC,KAAK,KAAA;AAAA,EACT;AAAA,EAEO,OAAa;AAChB,SAAK,kBAAA,GACL,KAAK,YAAA,GAGL,KAAK,mBAAmBjE,GAAa,UAAU,CAACD,MAAU;AACtD,WAAK,SAASA,CAAK;AAAA,IACvB,CAAC,GAGD,KAAK,SAASC,GAAa,UAAU;AAAA,EACzC;AAAA,EAEQ,YAAyB;AAC7B,UAAMG,IAAK,SAAS,cAAc,KAAK;AACvC,WAAAA,EAAG,YAAY,mBAAmB,KAAK,QAAQ,aAAa,EAAE,IAE1D,KAAK,QAAQ,YAAUA,EAAG,UAAU,IAAI,aAAa,GAElDA;AAAA,EACX;AAAA,EAEQ,oBAAoB;AACxB,UAAMQ,IAAQ,KAAK,QAAQ;AAG3B,IAAI,KAAK,QAAQ,YACbA,EAAM,YAAY,wBAAwB,KAAK,QAAQ,QAAQ,GAI/D,KAAK,QAAQ,cACbA,EAAM,YAAY,0BAA0B,KAAK,QAAQ,UAAU,GAInE,KAAK,QAAQ,cACbA,EAAM,YAAY,0BAA0B,KAAK,QAAQ,UAAU,GAInE,KAAK,QAAQ,gBACbA,EAAM,YAAY,4BAA4B,KAAK,QAAQ,YAAY,GAGvE,KAAK,QAAQ,gBACbA,EAAM,YAAY,4BAA4B,KAAK,QAAQ,YAAY;AAAA,EAE/E;AAAA,EAEQ,cAAc;AAClB,SAAK,QAAQ,YAAY,IAEzB,KAAK,QAAQ,MAAM,QAAQ,CAAAqC,MAAQ;AAC/B,YAAMstC,IAAS,SAAS,cAAc,KAAK;AAC3C,MAAAA,EAAO,YAAY,wBAAwBttC,EAAK,aAAa,EAAE;AAG/D,YAAM2tC,IAAU,SAAS,cAAc,KAAK;AAC5C,MAAAA,EAAQ,YAAY,yBAGhB3tC,EAAK,eACL2tC,EAAQ,MAAM,QAAQ3tC,EAAK,aAI3B,KAAK,QAAQ,eACb2tC,EAAQ,MAAM,QAAQ,KAAK,QAAQ,aAKvCA,EAAQ,cAAc,KAAK,QAAQ,WAAW3tC,EAAK,QAASA,EAAK,QAAQ;AAGzE,YAAM4tC,IAAU,SAAS,cAAc,KAAK;AAC5C,MAAAA,EAAQ,YAAY,yBAGhB5tC,EAAK,eACL4tC,EAAQ,MAAM,QAAQ5tC,EAAK,aAG3B,OAAOA,EAAK,SAAU,WACtB4tC,EAAQ,YAAY5tC,EAAK,QAEzB4tC,EAAQ,YAAY5tC,EAAK,KAAK,GAGlCstC,EAAO,YAAYK,CAAO,GAC1BL,EAAO,YAAYM,CAAO,GAC1B,KAAK,QAAQ,YAAYN,CAAM;AAAA,IACnC,CAAC;AAAA,EACL;AAAA;AAAA;AAAA;AAAA,EAKO,SAAS3E,GAA0B;AACtC,SAAK,QAAQ,QAAQA,GACrB,KAAK,YAAA;AAAA,EACT;AAAA,EAEO,SAAS5rC,GAA0B;AACtC,UAAMY,IAAQ,KAAK,QAAQ;AAE3B,IAAAA,EAAM,YAAY,oBAAoBZ,EAAM,WAAW,GACvDY,EAAM,YAAY,qBAAqBZ,EAAM,aAAa,GAC1DY,EAAM,YAAY,qBAAqBZ,EAAM,WAAW,GACxDY,EAAM,YAAY,sBAAsBZ,EAAM,MAAM;AAAA,EACxD;AAAA,EAEO,aAAmB;AAAA,EAE1B;AAAA,EAEO,UAAgB;AACnB,IAAI,KAAK,qBACL,KAAK,iBAAA,GACL,KAAK,mBAAmB,OAE5B,KAAK,QAAQ,OAAA;AAAA,EACjB;AACJ;ACrJO,MAAM8wC,WAA6B9sC,GAAa;AAAA,EAC3C,WAAW;AAAA,EAEnB,YAAY3D,GAAmB;AAC3B,UAAMA,CAAM;AAAA,EAChB;AAAA,EAEO,OAAa;AAEhB,aAAS,iBAAiB,gCAAgC,MAAM;AAC5D,WAAK,KAAA;AAAA,IACT,CAAC;AAAA,EACL;AAAA;AAAA;AAAA;AAAA,EAKO,OAAO;AACV,QAAI,CAAC,KAAK,OAAO,QAAQ;AACrB,cAAQ,KAAK,mCAAmC;AAChD;AAAA,IACJ;AAGA,UAAMuE,IAAQ,KACR0P,IAAI,SAAS,KAAK,cAAc1P,IAAQ;AAC9C,YAAQ,IAAI,KAAK0P,CAAC;AAElB,UAAM9M,IAAS,KAAK,OAAO,OAAO,OAAO;AAAA,MACrC,IAAI,KAAK;AAAA,MACT,OAAO;AAAA;AAAA,MACP,SAAS;AAAA,MACT,OAAO,GAAG5C,CAAK;AAAA,MACf,QAAQ;AAAA,MACR,UAAU,EAAE,GAAA0P,GAAG,GAAG,GAAA;AAAA,MAClB,UAAU;AAAA,MACV,WAAW;AAAA,IAAA,CACP,GAGFy8B,IAAmB,SAAS,cAAc,KAAK;AACrD,IAAAA,EAAiB,MAAM,SAAS,QAChCA,EAAiB,MAAM,UAAU,QACjCA,EAAiB,MAAM,gBAAgB,UAEvCvpC,EAAO,WAAWupC,CAAgB,GAGtB,IAAIxB,GAAO;AAAA,MACnB,WAAWwB;AAAA,MACX,MAAM;AAAA,QACF;AAAA,UACI,IAAI;AAAA,UACJ,OAAO;AAAA;AAAA,UACP,SAAS,KAAK,sBAAA;AAAA,QAAsB;AAAA,QAExC;AAAA,UACI,IAAI;AAAA,UACJ,OAAO;AAAA;AAAA,UACP,SAAS,KAAK,yBAAA;AAAA,QAAyB;AAAA,MAC3C;AAAA,IACJ,CACH,EACG,KAAA;AAAA,EAER;AAAA;AAAA;AAAA;AAAA,EAKQ,wBAAqC;AACzC,UAAM7sC,IAAY,SAAS,cAAc,KAAK;AAC9C,WAAAA,EAAU,MAAM,SAAS,QACzBA,EAAU,MAAM,YAAY,QAE5B,IAAIusC,GAAY;AAAA,MACZ,WAAAvsC;AAAA,MACA,WAAW;AAAA,MACX,WAAW,CAAC,QAAQ,UAAU;AAAA,MAC9B,OAAO;AAAA,QACH;AAAA,UACI,IAAI;AAAA,UACJ,OAAO;AAAA;AAAA,UACP,SAAS,KAAK,sBAAA;AAAA,QAAsB;AAAA,QAExC;AAAA,UACI,IAAI;AAAA,UACJ,OAAO;AAAA;AAAA,UACP,SAAS,KAAK,0BAAA;AAAA;AAAA,UACd,UAAU;AAAA,QAAA;AAAA,MACd;AAAA,IACJ,CACH,GAEMA;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAKQ,2BAAwC;AAC5C,UAAMA,IAAY,SAAS,cAAc,KAAK;AAC9C,WAAAA,EAAU,MAAM,SAAS,QACzBA,EAAU,MAAM,YAAY,QAE5B,IAAIusC,GAAY;AAAA,MACZ,WAAAvsC;AAAA,MACA,WAAW;AAAA,MACX,WAAW,CAAC,UAAU;AAAA,MACtB,OAAO;AAAA,QACH;AAAA,UACI,IAAI;AAAA,UACJ,OAAO;AAAA;AAAA,UACP,SAAS,KAAK,sBAAA;AAAA,QAAsB;AAAA,MACxC;AAAA,IACJ,CACH,GAEMA;AAAA,EACX;AAAA,EAEQ,wBAAqC;AACzC,UAAMA,IAAY,SAAS,cAAc,KAAK;AAE9C,eAAIysC,GAAe;AAAA,MACf,WAAAzsC;AAAA,MACA,YAAY;AAAA,MACZ,UAAU;AAAA,MACV,OAAO;AAAA,QACH,EAAE,OAAO,QAAQ,OAAO,+CAAA;AAAA,QACxB,EAAE,OAAO,QAAQ,OAAO,qCAAA;AAAA,QACxB,EAAE,OAAO,QAAQ,OAAO,aAAA;AAAA,QACxB,EAAE,OAAO,SAAS,OAAO,gGAAA;AAAA,MAAgG;AAAA,IAC7H,CACH,GAEMA;AAAA,EACX;AAAA,EAEQ,4BAAyC;AAC7C,UAAMA,IAAY,SAAS,cAAc,KAAK;AAE9C,eAAIysC,GAAe;AAAA,MACf,WAAAzsC;AAAA,MACA,YAAY;AAAA,MACZ,UAAU;AAAA,MACV,OAAO;AAAA,QACH,EAAE,OAAO,QAAQ,OAAO,UAAA;AAAA,QACxB,EAAE,OAAO,UAAU,OAAO,SAAA;AAAA,QAC1B,EAAE,OAAO,UAAU,OAAO,UAAA;AAAA,QAC1B,EAAE,OAAO,SAAS,OAAO,mBAAA;AAAA,MAAmB;AAAA,IAChD,CACH,GAEMA;AAAA,EACX;AAAA,EAEQ,wBAAqC;AACzC,UAAMA,IAAY,SAAS,cAAc,KAAK,GAGxC8sC,IAAU,SAAS,cAAc,KAAK;AAC5C,IAAAA,EAAQ,MAAM,UAAU,QACxBA,EAAQ,MAAM,aAAa,UAC3BA,EAAQ,MAAM,eAAe,OAC7BA,EAAQ,YAAY;AAAA;AAAA;AAAA;AAKpB,UAAMC,IAAgB,SAAS,cAAc,KAAK;AAElD,eAAIN,GAAe;AAAA,MACf,WAAWM;AAAA,MACX,OAAO;AAAA,QACH,EAAE,OAAO,WAAW,OAAOD,EAAA;AAAA,QAC3B,EAAE,OAAO,SAAS,OAAO,WAAA;AAAA,QACzB,EAAE,OAAO,WAAW,OAAO,aAAA;AAAA,QAC3B,EAAE,OAAO,WAAW,OAAO,cAAA;AAAA,MAAc;AAAA,IAC7C,CACH,GAED9sC,EAAU,YAAY+sC,CAAa,GAC5B/sC;AAAA,EACX;AAAA,EAEO,UAAgB;AAAA,EAEvB;AACJ;ACnLO,MAAMgtC,GAAsC;AAAA,EAC1C;AAAA,EAEC;AAAA,EACA;AAAA,EACA;AAAA,EACA,SAA+B;AAAA;AAAA,EAG/B,kCAAuD,IAAA;AAAA,EACvD;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA;AAAA,EAGA,oBAAyC;AAAA,EACzC,mBAAwC;AAAA;AAAA;AAAA;AAAA;AAAA,EAMhD,YAAY/wC,IAA+B,IAAI;AAC7C,SAAK,UAAUA,GACf,KAAK,aAAaA,EAAQ,eAAe,YACzC,KAAK,aAAaA,EAAQ,mBAAmB,IAE7C,KAAK,UAAU,KAAK,UAAA;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA,EAKO,OAAa;AAElB,SAAK,oBAAoBT,GAAc,UAAU,MAAM;AACrD,WAAK,WAAA;AAAA,IACP,CAAC,GAGD,KAAK,mBAAmBO,GAAa,UAAU,CAACD,MAAU;AACxD,WAAK,SAASA,CAAK;AAAA,IACrB,CAAC,GAGD,KAAK,WAAA,GACL,KAAK,SAASC,GAAa,UAAU,GAGrC,KAAK,mBAAA,GACL,KAAK,qBAAA,GACL,KAAK,aAAA;AAAA,EACP;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,SAASD,GAA0B;AAExC,UAAMY,IAAQ,KAAK,QAAQ;AAG3B,IAAAA,EAAM,YAAY,wBAAwBZ,EAAM,UAAU,2BAA2B,GACrFY,EAAM,YAAY,yBAAyBZ,EAAM,UAAU,2BAA2B,GACtFY,EAAM,YAAY,4BAA4BZ,EAAM,QAAQ,MAAM,GAClEY,EAAM,YAAY,6BAA6BZ,EAAM,iBAAiB,2BAA2B,GACjGY,EAAM,YAAY,6BAA6BZ,EAAM,eAAe,2BAA2B,GAG/FY,EAAM,YAAY,wBAAwBZ,EAAM,WAAW,SAAS,GACpEY,EAAM,YAAY,wBAAwBZ,EAAM,uBAAuB,2BAA2B,GAClGY,EAAM,YAAY,8BAA8BZ,EAAM,kBAAkB,2BAA2B,GACnGY,EAAM,YAAY,+BAA+BZ,EAAM,mBAAmB,2BAA2B;AAAA,EACvG;AAAA;AAAA;AAAA;AAAA,EAKO,aAAmB;AAExB,eAAW,CAACmxC,GAAMtvC,CAAG,KAAK,KAAK,YAAY;AACzC,MAAAA,EAAI,QAAQlC,GAAE,KAAK,eAAewxC,CAAI,CAAC,GACvCtvC,EAAI,aAAa,cAAcA,EAAI,KAAK;AAI1C,SAAK,UAAU,QAAQ,KAAK,aAAalC,GAAE,0BAA0B,IAAIA,GAAE,wBAAwB,GACnG,KAAK,UAAU,aAAa,cAAc,KAAK,UAAU,KAAK,GAG1D,KAAK,iBACP,KAAK,aAAa,cAAc,KAAK,UAAU,QAIjD,KAAK,SAAS,cAAcA,GAAE,0BAA0B,GACxD,KAAK,YAAY,QAAQA,GAAE,0BAA0B,GACrD,KAAK,YAAY,aAAa,cAAc,KAAK,YAAY,KAAK,GAGlE,KAAK,mBAAmB,cAAcA,GAAE,KAAK,eAAe,KAAK,UAAU,CAAC,GAG5E,KAAK,iBAAiB,cAAcA,GAAE,KAAK,yBAAyB,KAAK,UAAU,CAAC,GAKjE,KAAK,QAAQ,iBAA8B,iBAAiB,EACpE,QAAQ,CAAC6uC,MAAS;AAC3B,YAAMpvC,IAAMovC,EAAK,QAAQ;AACzB,MAAIpvC,MAAKovC,EAAK,cAAc7uC,GAAEP,CAAG;AAAA,IACnC,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA,EAKO,UAAgB;AAErB,IAAI,KAAK,sBACP,KAAK,kBAAA,GACL,KAAK,oBAAoB,OAEvB,KAAK,qBACP,KAAK,iBAAA,GACL,KAAK,mBAAmB,OAO1B,KAAK,QAAQ,OAAA;AAAA,EACf;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASO,gBAA6B;AAClC,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,WAAW+xC,GAAyB;AACzC,SAAK,cAAcA,CAAI;AAAA,EACzB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,cAAcA,GAAyB;AAC5C,IAAI,KAAK,eAAeA,MACxB,KAAK,aAAaA,GAClB,KAAK,qBAAA,GAGL,KAAK,iBAAiB,cAAcxxC,GAAE,KAAK,yBAAyB,KAAK,UAAU,CAAC,GACpF,KAAK,mBAAmB,cAAcA,GAAE,KAAK,eAAe,KAAK,UAAU,CAAC,GAGxE,KAAK,QAAQ,gBACf,KAAK,QAAQ,aAAawxC,CAAI,GAIhC,KAAK,aAAA;AAAA,EACP;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,UAAUlE,GAAoC;AACnD,SAAK,SAASA,GACd,KAAK,aAAA;AAAA,EACP;AAAA;AAAA;AAAA;AAAA,EAKO,WAAiB;AAEtB,SAAK,SAAS,MACd,KAAK,aAAA,GAGD,KAAK,QAAQ,cACf,KAAK,QAAQ,WAAA;AAAA,EAEjB;AAAA;AAAA;AAAA;AAAA,EAKO,eAAqB;AAC1B,QAAI,KAAK,QAAQ,YAAY;AAC3B,WAAK,QAAQ,WAAA;AACb;AAAA,IACF;AAGA,YAAQ,KAAK,4CAA4C;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,YAAYoC,GAAyB;AAC1C,IAAI,KAAK,eAAeA,MACxB,KAAK,aAAaA,GAClB,KAAK,mBAAA,GACL,KAAK,WAAA,GAGD,KAAK,QAAQ,oBACf,KAAK,QAAQ,iBAAiB,KAAK,UAAU;AAAA,EAEjD;AAAA;AAAA;AAAA;AAAA,EAKO,cAAuB;AAC5B,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAMQ,YAAyB;AAC/B,UAAM+B,IAAO,SAAS,cAAc,KAAK;AACzC,IAAAA,EAAK,YAAY;AAGjB,UAAMC,IAAW,SAAS,cAAc,KAAK;AAC7C,IAAAA,EAAS,YAAY;AAErB,UAAMC,IAAO,SAAS,cAAc,KAAK;AACzC,IAAAA,EAAK,YAAY;AAGjB,UAAMC,IAAuB;AAAA,MAC3B;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IAAA,GAIIC,IAAgB;AAAA;AAAA;AAAA;AAAA;AAOtB,aAAS5/B,IAAI,GAAGA,IAAI2/B,EAAM,QAAQ3/B,KAAK;AACrC,YAAMu/B,IAAOI,EAAM3/B,CAAC,GACd/P,IAAM,SAAS,cAAc,QAAQ;AAC3C,MAAAA,EAAI,OAAO,UACXA,EAAI,YAAY,wBAChBA,EAAI,QAAQ,OAAOsvC;AAGnB,YAAM5uC,IAAO,SAAS,cAAc,MAAM;AAC1C,MAAAA,EAAK,YAAY,yBACjBA,EAAK,YAAYivC,GACjB3vC,EAAI,YAAYU,CAAI,GAGpBV,EAAI,iBAAiB,SAAS,MAAM;AAClC,aAAK,cAAcsvC,CAAI;AAAA,MACzB,CAAC,GAGD,KAAK,YAAY,IAAIA,GAAMtvC,CAAG,GAC9ByvC,EAAK,YAAYzvC,CAAG;AAAA,IACtB;AAEA,IAAAwvC,EAAS,YAAYC,CAAI;AAGzB,UAAMG,IAAY,SAAS,cAAc,KAAK;AAC9C,IAAAA,EAAU,YAAY,sBAEtB,KAAK,YAAY,SAAS,cAAc,QAAQ,GAChD,KAAK,UAAU,OAAO,UACtB,KAAK,UAAU,YAAY,0BAG3B,KAAK,eAAe,SAAS,cAAc,MAAM,GACjD,KAAK,aAAa,YAAY;AAC9B,UAAMC,IAAe,SAAS,cAAc,MAAM;AAClD,IAAAA,EAAa,YAAY,2BACzBA,EAAa,YAAY;AAAA;AAAA;AAAA;AAAA,OAKzB,KAAK,UAAU,YAAY,KAAK,YAAY,GAC5C,KAAK,UAAU,YAAYA,CAAY,GACvC,KAAK,UAAU,iBAAiB,SAAS,MAAM;AAC7C,WAAK,aAAa,CAAC,KAAK,YACxB,KAAK,mBAAA,GACL,KAAK,WAAA,GAGD,KAAK,QAAQ,oBACf,KAAK,QAAQ,iBAAiB,KAAK,UAAU;AAAA,IAEjD,CAAC,GAEDD,EAAU,YAAY,KAAK,SAAS,GACpCJ,EAAS,YAAYI,CAAS,GAC9BL,EAAK,YAAYC,CAAQ;AAGzB,UAAMM,IAAY,SAAS,cAAc,KAAK;AAC9C,IAAAA,EAAU,YAAY;AAGtB,UAAMC,IAAiB,SAAS,cAAc,KAAK;AACnD,IAAAA,EAAe,YAAY;AAC3B,UAAMC,IAAmB,SAAS,cAAc,MAAM;AACtD,IAAAA,EAAiB,YAAY,SAC7BA,EAAiB,QAAQ,UAAU;AACnC,UAAMC,IAAmB,SAAS,cAAc,MAAM;AACtD,IAAAA,EAAiB,YAAY,SAC7B,KAAK,qBAAqBA,GAC1BF,EAAe,YAAYC,CAAgB,GAC3CD,EAAe,YAAYE,CAAgB,GAC3CH,EAAU,YAAYC,CAAc;AAGpC,UAAMG,IAAe,SAAS,cAAc,KAAK;AACjD,IAAAA,EAAa,YAAY;AACzB,UAAMC,IAAiB,SAAS,cAAc,MAAM;AACpD,IAAAA,EAAe,YAAY,SAC3B,KAAK,mBAAmBA;AACxB,UAAMC,IAAiB,SAAS,cAAc,MAAM;AACpD,IAAAA,EAAe,YAAY,SAC3B,KAAK,mBAAmBA,GACxBF,EAAa,YAAYC,CAAc,GACvCD,EAAa,YAAYE,CAAc,GACvCN,EAAU,YAAYI,CAAY;AAGlC,UAAMG,IAAS,SAAS,cAAc,KAAK;AAC3C,IAAAA,EAAO,YAAY;AAEnB,UAAMC,IAAa,CAACC,GAAkBC,MAA6C;AACjF,YAAMC,IAAM,SAAS,cAAc,KAAK;AACxC,MAAAA,EAAI,YAAY;AAChB,YAAM7vC,IAAQ,SAAS,cAAc,MAAM;AAC3C,MAAAA,EAAM,YAAY,SAClBA,EAAM,QAAQ,UAAU2vC;AACxB,YAAM9yC,IAAQ,SAAS,cAAc,MAAM;AAC3C,aAAAA,EAAM,YAAY,SAClB+yC,EAAc/yC,CAAK,GACnBgzC,EAAI,YAAY7vC,CAAK,GACrB6vC,EAAI,YAAYhzC,CAAK,GACdgzC;AAAA,IACT;AAEA,IAAAJ,EAAO,YAAYC,EAAW,oBAAoB,CAAC/xC,MAAQ,KAAK,SAASA,CAAG,CAAC,GAC7E8xC,EAAO,YAAYC,EAAW,oBAAoB,CAAC/xC,MAAQ,KAAK,SAASA,CAAG,CAAC,GAC7E8xC,EAAO,YAAYC,EAAW,oBAAoB,CAAC/xC,MAAQ,KAAK,SAASA,CAAG,CAAC,GAC7EuxC,EAAU,YAAYO,CAAM,GAE5Bd,EAAK,YAAYO,CAAS;AAG1B,UAAMY,IAAS,SAAS,cAAc,KAAK;AAC3C,WAAAA,EAAO,YAAY,sBAEnB,KAAK,WAAW,SAAS,cAAc,QAAQ,GAC/C,KAAK,SAAS,OAAO,UACrB,KAAK,SAAS,YAAY,yBAC1B,KAAK,SAAS,iBAAiB,SAAS,MAAM;AAC5C,WAAK,SAAA;AAAA,IACP,CAAC,GAED,KAAK,cAAc,SAAS,cAAc,QAAQ,GAClD,KAAK,YAAY,OAAO,UACxB,KAAK,YAAY,YAAY,4BAC7B,KAAK,YAAY,YAAY;AAAA;AAAA;AAAA;AAAA,OAK7B,KAAK,YAAY,iBAAiB,SAAS,MAAM;AAC/C,WAAK,aAAA;AAAA,IACP,CAAC,GAEDA,EAAO,YAAY,KAAK,QAAQ,GAChCA,EAAO,YAAY,KAAK,WAAW,GACnCnB,EAAK,YAAYmB,CAAM,GAEhBnB;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKQ,qBAA2B;AACjC,QAAI/vC,IAAQ;AACZ,eAAWQ,KAAO,KAAK,YAAY,OAAA;AAEjC,MAAIR,KAAS,IACXQ,EAAI,MAAM,UAAU,KAAK,aAAa,KAAK,SAE3CA,EAAI,MAAM,UAAU,IAEtBR;AAIF,IAAI,KAAK,aACP,KAAK,UAAU,UAAU,IAAI,aAAa,IAE1C,KAAK,UAAU,UAAU,OAAO,aAAa;AAAA,EAEjD;AAAA;AAAA;AAAA;AAAA,EAKQ,uBAA6B;AACnC,eAAW,CAAC8vC,GAAMtvC,CAAG,KAAK,KAAK,YAAY;AACzC,MAAIsvC,MAAS,KAAK,aAChBtvC,EAAI,UAAU,IAAI,WAAW,IAE7BA,EAAI,UAAU,OAAO,WAAW;AAAA,EAGtC;AAAA;AAAA;AAAA;AAAA,EAKQ,eAAqB;AAE3B,UAAM2wC,IAAW,KAAK,gBAAgB,KAAK,YAAY,KAAK,MAAM;AAClE,SAAK,iBAAiB,cAAcA;AAGpC,UAAMC,IAAM,KAAK,QAAQ;AACzB,QAAI,CAACA,GAAK;AACR,WAAK,OAAO,cAAc,MAC1B,KAAK,OAAO,cAAc,MAC1B,KAAK,OAAO,cAAc;AAC1B;AAAA,IACF;AAGA,SAAK,OAAO,cAAc,KAAK,aAAaA,EAAI,CAAC,GACjD,KAAK,OAAO,cAAc,KAAK,aAAaA,EAAI,CAAC,GACjD,KAAK,OAAO,cAAc,KAAK,aAAaA,EAAI,CAAC;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA,EAKQ,eAAetB,GAA2B;AAChD,WAAO,iBAAiBA,CAAI;AAAA,EAC9B;AAAA;AAAA;AAAA;AAAA,EAKQ,yBAAyBA,GAA2B;AAC1D,WAAO,wBAAwBA,CAAI;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOQ,gBAAgBA,GAAmBlE,GAAsC;AAC/E,QAAI,CAACA,EAAQ,QAAO;AAIpB,YAAQkE,GAAA;AAAA,MACN,KAAK;AACH,eAAO,KAAK,eAAelE,EAAO,YAAY,kBAAkB;AAAA,MAClE,KAAK;AACH,eAAO,KAAK,eAAeA,EAAO,eAAe,kBAAkB;AAAA,MACrE,KAAK;AACH,eAAO,KAAK,eAAeA,EAAO,UAAU,mBAAmB;AAAA,MACjE,KAAK;AACH,eAAO,KAAK,eAAeA,EAAO,aAAa,kBAAkB;AAAA,MACnE,KAAK;AACH,eAAO,KAAK,eAAeA,EAAO,UAAU,kBAAkB;AAAA,MAChE,KAAK;AACH,eAAO,KAAK,eAAeA,EAAO,iBAAiB,kBAAkB;AAAA,MACvE,KAAK;AACH,eAAO,KAAK,eAAeA,EAAO,cAAc,uBAAuB;AAAA,MACzE,KAAK;AACH,eAAO,KAAK,eAAeA,EAAO,eAAe,kBAAkB;AAAA,MACrE;AACE,eAAO;AAAA,IAAA;AAAA,EAEb;AAAA;AAAA;AAAA;AAAA,EAKQ,eAAe3tC,GAA2BozC,GAAyB;AACzE,WAAIpzC,KAAU,QAA+B,OAAO,MAAMA,CAAK,IAAU,OAClE,GAAG,KAAK,aAAaA,CAAK,CAAC,IAAIK,GAAE+yC,CAAO,CAAC;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA,EAKQ,aAAapzC,GAAuB;AAE1C,WAAI,OAAO,UAAUA,CAAK,IAAU,OAAOA,CAAK,IACzCA,EAAM,QAAQ,CAAC,EAAE,QAAQ,QAAQ,EAAE,EAAE,QAAQ,QAAQ,EAAE;AAAA,EAChE;AACF;AC5iBO,MAAMqzC,WAA6B3uC,GAAa;AAAA,EAC3C,WAAW;AAAA,EACX,SAA2B;AAAA,EAC3B,QAA6B;AAAA,EAErC,YAAY3D,GAAmB;AAC3B,UAAMA,CAAM;AAAA,EAChB;AAAA,EAEO,OAAa;AAAA,EAEpB;AAAA;AAAA;AAAA;AAAA,EAIO,OAAO;AACV,QAAI,CAAC,KAAK,OAAO,UAAU,CAAC,KAAK,OAAO,WAAW;AAC/C,cAAQ,KAAK,gDAAgD;AAC7D;AAAA,IACJ;AAEA,UAAMuyC,IAAc,KACdC,IAAe,KACfC,IAAe,IACf5uC,IAAY,KAAK,OAAO,WACxB6uC,IAAiB7uC,EAAU,aAC3Be,IAAkBf,EAAU,cAC5BoQ,IAAIy+B,IAAiBH,IAAcE,GACnC18B,KAAKnR,IAAkB4tC,KAAgB;AAG7C,SAAK,QAAA,GAGL,KAAK,QAAQ,IAAI3B,GAAa;AAAA,MAC1B,aAAa;AAAA;AAAA,MACb,iBAAiB;AAAA,MACjB,cAAc,CAACC,MAAS;AAGpB,gBAAQ,IAAI,qCAAqCA,CAAI;AAAA,MACzD;AAAA,MACA,YAAY,MAAM;AAEd,gBAAQ,IAAI,iDAAiD;AAAA,MACjE;AAAA,MACA,YAAY,MAAM;AAEd,gBAAQ,IAAI,oCAAoC;AAAA,MACpD;AAAA,MACA,kBAAkB,MAAM;AAEpB,aAAK,QAAQ,UAAU,EAAK;AAAA,MAChC;AAAA,IAAA,CACH,GACD,KAAK,MAAM,KAAA;AAIX,UAAM6B,IAAe,SAAS,cAAc,KAAK;AACjD,IAAAA,EAAa,MAAM,UAAU,QAC7BA,EAAa,YAAY,KAAK,MAAM,OAAO,GAE3C,KAAK,SAAS,KAAK,OAAO,OAAO,OAAO;AAAA,MACpC,IAAI,KAAK;AAAA,MACT,OAAO;AAAA,MACP,SAASA;AAAA,MACT,OAAOJ;AAAA;AAAA,MAEP,QAAQ;AAAA,MACR,UAAU;AAAA,QACN,GAAAt+B;AAAA,QACA,GAAA8B;AAAA,MAAA;AAAA,MAEJ,SAAS,MAAM;AACX,aAAK,OAAO,SAAS,aAAa,WAAW,EAAK;AAAA,MACtD;AAAA,IAAA,CACH,GACD,KAAK,OAAO,KAAA,GAGZ,KAAK,OAAO,UAAU,EAAK;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,gBAAoC;AACvC,WAAO,KAAK,QAAQ,KAAK,MAAM,kBAAkB;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,WAAW+6B,GAAyB;AACvC,IAAK,KAAK,SACV,KAAK,MAAM,WAAWA,CAAI;AAAA,EAC9B;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,UAAUlE,GAAoC;AACjD,IAAK,KAAK,SACV,KAAK,MAAM,UAAUA,CAAM;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA,EAKO,WAAiB;AACpB,IAAK,KAAK,SACV,KAAK,MAAM,SAAA;AAAA,EACf;AAAA;AAAA;AAAA;AAAA,EAKO,eAAqB;AACxB,IAAK,KAAK,SACV,KAAK,MAAM,aAAA;AAAA,EACf;AAAA,EAEO,UAAgB;AAEnB,IAAI,KAAK,WACL,KAAK,OAAO,QAAA,GACZ,KAAK,SAAS,OAId,KAAK,UACL,KAAK,MAAM,QAAA,GACX,KAAK,QAAQ;AAAA,EAErB;AACJ;AClJO,MAAMgG,GAAa;AAAA,EACd,6BAAsC,IAAA;AAAA,EAEvC,GAAG3yC,GAAed,GAAgC;AACrD,WAAK,KAAK,OAAO,IAAIc,CAAK,KACtB,KAAK,OAAO,IAAIA,GAAO,CAAA,CAAE,GAE7B,KAAK,OAAO,IAAIA,CAAK,EAAG,KAAKd,CAAQ,GAG9B,MAAM,KAAK,IAAIc,GAAOd,CAAQ;AAAA,EACzC;AAAA,EAEO,IAAIc,GAAed,GAA0B;AAChD,UAAM0zC,IAAY,KAAK,OAAO,IAAI5yC,CAAK;AACvC,QAAI,CAAC4yC,EAAW;AAEhB,UAAM7xC,IAAQ6xC,EAAU,QAAQ1zC,CAAQ;AACxC,IAAI6B,MAAU,MACV6xC,EAAU,OAAO7xC,GAAO,CAAC;AAAA,EAEjC;AAAA,EAEO,KAAKf,GAAeC,GAAqB;AAC5C,UAAM2yC,IAAY,KAAK,OAAO,IAAI5yC,CAAK;AACvC,IAAI4yC,KACAA,EAAU,QAAQ,CAAA1zC,MAAY;AAC1B,UAAI;AACA,QAAAA,EAASe,CAAO;AAAA,MACpB,SAASyqC,GAAO;AACZ,gBAAQ,MAAM,+CAA+C1qC,CAAK,MAAM0qC,CAAK;AAAA,MACjF;AAAA,IACJ,CAAC;AAAA,EAET;AAAA,EAEO,QAAc;AACjB,SAAK,OAAO,MAAA;AAAA,EAChB;AACJ;ACtBO,MAAMmI,WAAkBF,GAAa;AAAA,EACjC;AAAA,EACC,UAA8B;AAAA,EAE/B,UAAiC;AAAA;AAAA,EACjC,mBAAmD;AAAA;AAAA,EACnD,cAAyC;AAAA;AAAA,EACzC,SAA+B;AAAA,EAC/B,SAA+B;AAAA;AAAA,EAC/B,WAAmC;AAAA;AAAA,EACnC,gBAA6C;AAAA;AAAA,EAC7C,UAAuC;AAAA;AAAA,EAG9C,YACI/uC,GACA/D,GAIF;AACE,UAAA;AACA,UAAMC,IAAK,OAAO8D,KAAc,WAAW,SAAS,eAAeA,CAAS,IAAIA;AAChF,QAAI,CAAC9D,EAAI,OAAM,IAAI,MAAM,qBAAqB;AAC9C,SAAK,YAAYA,GAEbD,GAAS,UAAQT,GAAc,UAAUS,EAAQ,MAAM,GACvDA,GAAS,UACLA,EAAQ,UAAU,WAClB,QAAQ,KAAK,kDAAkD,IAE/DF,GAAa,SAASE,EAAQ,KAAK,IAI3C,KAAK,KAAA;AAAA,EACT;AAAA;AAAA,EAGO,KAAmCG,GAAUC,GAA0B;AAC1E,UAAM,KAAKD,GAAOC,CAAO;AAAA,EAC7B;AAAA,EAEO,GAAiCD,GAAUd,GAA0D;AACxG,WAAO,MAAM,GAAGc,GAAOd,CAAQ;AAAA,EACnC;AAAA,EAEO,UAAUL,GAAoB;AACjC,IAAAO,GAAc,UAAUP,CAAM;AAAA,EAClC;AAAA,EAEO,YAAwB;AAC3B,WAAOO,GAAc,UAAA;AAAA,EACzB;AAAA,EAEO,SAASM,GAAyB;AACrC,IAAAC,GAAa,SAASD,CAAK;AAAA,EAC/B;AAAA,EAEO,eAAeA,GAAoB;AACtC,IAAAC,GAAa,eAAeD,CAAK;AAAA,EACrC;AAAA,EAEQ,OAAO;AACX,SAAK,UAAU,YAAY,IAC3B,KAAK,UAAU,SAAS,cAAc,KAAK,GAC3C,KAAK,QAAQ,YAAY,sBACzB,KAAK,UAAU,YAAY,KAAK,OAAO,GAGvC,KAAK,SAAS,IAAIstC,GAAc,MAAM,KAAK,OAAO,GAClD,KAAK,SAAS,IAAI/lC,GAAc,MAAM,KAAK,OAAO,GAClD,KAAK,UAAU,IAAItD,GAAe,MAAM,KAAK,OAAO,GACpD,KAAK,cAAc,IAAIG,GAAmB,MAAM,KAAK,OAAO,GAC5D,KAAK,WAAW,IAAI0oC,GAAgB,MAAM,KAAK,OAAO,GACtD,KAAK,mBAAmB,IAAIiD,GAAwB,MAAM,KAAK,OAAO,GACtE,KAAK,gBAAgB,IAAIe,GAAqB,IAAI,GAClD,KAAK,UAAU,IAAI6B,GAAqB,IAAI,GAG5C,KAAK,YAAY1yC,GAAa,UAAU,GAExCA,GAAa,UAAU,CAACD,MAAU;AAC9B,WAAK,YAAYA,CAAK;AAAA,IAC1B,CAAC;AAAA,EACL;AAAA,EAGQ,YAAYA,GAAoB;AACpC,IAAI,KAAK,YACL,KAAK,QAAQ,MAAM,kBAAkBA,EAAM,YAC3C,KAAK,QAAQ,MAAM,QAAQA,EAAM;AAAA,EAEzC;AAAA,EAEO,UAAU;AACb,SAAK,SAAS,QAAA,GACd,KAAK,aAAa,QAAA,GAClB,KAAK,QAAQ,QAAA,GACb,KAAK,QAAQ,QAAA,GACb,KAAK,UAAU,QAAA,GACf,KAAK,eAAe,QAAA,GACpB,KAAK,SAAS,QAAA,GACd,KAAK,UAAU,YAAY,IAC3B,KAAK,MAAA;AAAA,EACT;AACJ;"} \ No newline at end of file +{"version":3,"file":"bim-engine-sdk.es.js","sources":["../src/locales/zh-CN.ts","../src/locales/en-US.ts","../src/services/locale.ts","../src/themes/presets.ts","../src/services/theme.ts","../src/components/button-group/index.ts","../src/components/button-group/toolbar/index.ts","../src/core/component.ts","../src/managers/toolbar-manager.ts","../src/managers/button-group-manager.ts","../src/components/dialog/index.ts","../src/components/dialog/bimInfoDialog/index.ts","../src/managers/dialog-manager.ts","../src/bim-engine-sdk.es.js","../src/components/engine/index.ts","../src/components/right-key/index.ts","../src/components/menu/index.ts","../src/managers/right-key-manager.ts","../src/components/menu/buttons/info.ts","../src/components/menu/buttons/four.ts","../src/components/menu/buttons/second.ts","../src/components/menu/buttons/home.ts","../src/managers/engine-manager.ts","../src/components/tree/types.ts","../src/components/tree/tree-node.ts","../src/components/tree/index.ts","../src/components/tab/index.ts","../src/managers/construct-tree-manager-btn.ts","../src/components/collapse/index.ts","../src/components/description/index.ts","../src/managers/property-panel-manager.ts","../src/components/measure-panel/index.ts","../src/managers/measure-dialog-manager.ts","../src/core/event-emitter.ts","../src/bim-engine.ts"],"sourcesContent":["import {TranslationDictionary} from './types';\n\nexport const zhCN: TranslationDictionary = {\n common: {\n title: 'BimEngine',\n description: '这是一个使用 BIM-ENGINE。',\n openTestDialog: '打开测试弹窗',\n openInfoDialog: '打开信息弹窗 (封装版)',\n },\n toolbar: {\n home: '首页',\n measure: '测量',\n info: '信息',\n location: '定位',\n setting: '设置',\n walk: '漫游',\n walkMenu: '漫游菜单',\n walkPerson: '第一人称',\n walkBird: '第三人称',\n tree: '模型树'\n },\n dialog: {\n testTitle: '测试弹窗',\n testContent: '
    这是一个 可拖拽可缩放 的弹窗。

    你可以尝试拖动标题栏,或者拖动右下角改变大小。
    ',\n },\n menu: {\n info: '信息',\n home: '首页'\n },\n tree: {\n searchPlaceholder: '请输入要搜索的内容',\n },\n constructTree: {\n title: '目录树',\n },\n tab: {\n component: '构件',\n system: '系统',\n space: '空间',\n },\n panel: {\n property: {\n title: '构件详情',\n base: '基本属性',\n material: '材质信息',\n advanced: '高级设置',\n tab: {\n props: '属性',\n material: '材质'\n }\n }\n },\n measure: {\n btnName: '测量',\n dialogTitle: '测量',\n modes: {\n distance: '距离',\n minDistance: '最小距离',\n angle: '角度',\n elevation: '标高',\n volume: '体积',\n laserDistance: '激光测距',\n slope: '坡度',\n spaceVolume: '空间体积',\n },\n actions: {\n expand: '展开',\n collapse: '收起',\n clearAll: '删除全部',\n settings: '设置',\n },\n labels: {\n currentMode: '当前测量方式:',\n x: 'X:',\n y: 'Y:',\n z: 'Z:',\n value: {\n distance: '距离:',\n minDistance: '最小距离:',\n angle: '角度:',\n elevation: '标高:',\n volume: '体积:',\n laserDistance: '激光测距:',\n slope: '坡度:',\n spaceVolume: '空间体积:',\n }\n },\n units: {\n mm: 'mm',\n cm: 'cm',\n m: 'm',\n km: 'km',\n deg: '°',\n m3: 'm³',\n percent: '%',\n },\n settings: {\n title: '设置',\n unit: '单位:',\n precision: '精度:',\n hint: '距离、最小距离和标高默认使用该单位;角度和体积有各自默认单位。',\n save: '保存设置',\n cancel: '取消',\n }\n }\n};\n","import {TranslationDictionary} from './types';\n\nexport const enUS: TranslationDictionary = {\n common: {\n title: 'BimEngine',\n description: 'This is a BIM-ENGINE demo.',\n openTestDialog: 'Open Test Dialog',\n openInfoDialog: 'Open Info Dialog (Wrapped)',\n },\n toolbar: {\n home: 'Home',\n measure: 'Measure',\n info: 'Info',\n location: 'Location',\n setting: 'Settings',\n walk: 'Walk',\n walkPerson: 'Person',\n walkBird: 'Bird Eye',\n walkMenu: 'Menu',\n tree: 'Tree',\n },\n dialog: {\n testTitle: 'Test Dialog',\n testContent: '
    This is a draggable and resizable dialog.

    Try dragging the title bar or resizing from the bottom-right corner.
    ',\n },\n menu: {\n info: 'Info',\n home: 'Home',\n },\n tree: {\n searchPlaceholder: 'Please enter content to search',\n },\n constructTree: {\n title: 'Construct Tree',\n },\n tab: {\n component: 'Component',\n system: 'System',\n space: 'Space',\n },\n panel: {\n property: {\n title: 'Component Details',\n base: 'Basic Info',\n material: 'Material',\n advanced: 'Advanced',\n tab: {\n props: 'Properties',\n material: 'Material'\n }\n }\n },\n measure: {\n btnName: 'Measure',\n dialogTitle: 'Measure',\n modes: {\n distance: 'Distance',\n minDistance: 'Min Distance',\n angle: 'Angle',\n elevation: 'Elevation',\n volume: 'Volume',\n laserDistance: 'Laser Distance',\n slope: 'Slope',\n spaceVolume: 'Space Volume',\n },\n actions: {\n expand: 'Expand',\n collapse: 'Collapse',\n clearAll: 'Clear All',\n settings: 'Settings',\n },\n labels: {\n currentMode: 'Mode:',\n x: 'X:',\n y: 'Y:',\n z: 'Z:',\n value: {\n distance: 'Distance:',\n minDistance: 'Min Distance:',\n angle: 'Angle:',\n elevation: 'Elevation:',\n volume: 'Volume:',\n laserDistance: 'Laser Distance:',\n slope: 'Slope:',\n spaceVolume: 'Space Volume:',\n }\n },\n units: {\n mm: 'mm',\n cm: 'cm',\n m: 'm',\n km: 'km',\n deg: '°',\n m3: 'm³',\n percent: '%',\n },\n settings: {\n title: 'Settings',\n unit: 'Unit:',\n precision: 'Precision:',\n hint: 'Distance, min distance and elevation use this unit by default; angle and volume use their own units.',\n save: 'Save',\n cancel: 'Cancel',\n }\n }\n};\n","import { LocaleType, TranslationDictionary } from '../locales/types';\nimport { zhCN } from '../locales/zh-CN';\nimport { enUS } from '../locales/en-US';\n\ntype LocaleChangeListener = (locale: LocaleType) => void;\n\n/**\n * 语言管理器类\n */\nexport class LocaleManager {\n private currentLocale: LocaleType = 'zh-CN';\n private messages: Record = {\n 'zh-CN': zhCN,\n 'en-US': enUS,\n };\n private listeners: LocaleChangeListener[] = [];\n\n constructor() {\n // 默认初始化\n }\n\n /**\n * 获取当前语言\n */\n public getLocale(): LocaleType {\n return this.currentLocale;\n }\n\n /**\n * 切换语言\n */\n public setLocale(locale: LocaleType) {\n if (this.currentLocale === locale) return;\n this.currentLocale = locale;\n this.notifyListeners();\n }\n\n /**\n * 翻译核心方法\n */\n public t(key: string): string {\n if (!key) return '';\n \n const keys = key.split('.');\n let value: any = this.messages[this.currentLocale];\n \n for (const k of keys) {\n if (value && typeof value === 'object' && k in value) {\n value = value[k];\n } else {\n return key;\n }\n }\n return value as string;\n }\n\n /**\n * 订阅变更\n */\n public subscribe(listener: LocaleChangeListener): () => void {\n this.listeners.push(listener);\n return () => {\n this.listeners = this.listeners.filter(l => l !== listener);\n };\n }\n\n private notifyListeners() {\n this.listeners.forEach(listener => listener(this.currentLocale));\n }\n}\n\n// --- 导出单例 ---\nexport const localeManager = new LocaleManager();\n\n// --- 导出便捷方法 ---\n/**\n * 全局翻译函数\n * @param key 键路径 (如 'toolbar.home')\n */\nexport const t = (key: string): string => localeManager.t(key);\n","import { ThemeConfig } from './types';\n\n/**\n * 深色主题 (默认)\n */\nexport const darkTheme: ThemeConfig = {\n name: 'dark',\n primary: '#0078d4',\n primaryHover: '#0063b1',\n\n // 修改:背景色统一为浅灰,不再跟随深色模式变黑\n background: '#f5f5f5',\n panelBackground: 'rgba(30, 30, 30, 0.9)',\n\n textPrimary: '#ffffff',\n textSecondary: '#cccccc',\n\n border: '#444444',\n\n icon: '#cccccc',\n iconActive: '#ffffff',\n\n componentBackground: 'transparent',\n componentHover: '#4e4d4dff',\n componentActive: 'rgba(255, 255, 255, 0.1)'\n};\n\n/**\n * 浅色主题\n */\nexport const lightTheme: ThemeConfig = {\n name: 'light',\n primary: '#0078d4',\n primaryHover: '#106ebe',\n\n // 统一为浅灰\n background: '#f5f5f5',\n panelBackground: '#ffffff',\n\n textPrimary: '#333333',\n textSecondary: '#666666',\n\n border: '#e0e0e0',\n\n icon: '#555555',\n iconActive: '#0078d4',\n\n componentBackground: 'transparent',\n componentHover: '#f0f0f0',\n componentActive: '#e0e0e0'\n};","import { ThemeConfig } from '../themes/types';\nimport { darkTheme, lightTheme } from '../themes/presets';\n\ntype ThemeChangeListener = (theme: ThemeConfig) => void;\n\n/**\n * 主题管理器 (单例)\n */\nexport class ThemeManager {\n private currentTheme: ThemeConfig = darkTheme;\n private listeners: ThemeChangeListener[] = [];\n\n constructor() {\n // 默认初始化\n }\n\n /**\n * 获取当前主题配置\n */\n public getTheme(): ThemeConfig {\n return this.currentTheme;\n }\n\n /**\n * 切换预设主题\n * @param themeName 'dark' | 'light'\n */\n public setTheme(themeName: 'dark' | 'light') {\n if (themeName === 'light') {\n this.applyTheme(lightTheme);\n } else {\n this.applyTheme(darkTheme);\n }\n }\n\n /**\n * 应用自定义主题配置\n * @param theme 配置对象\n */\n public setCustomTheme(theme: ThemeConfig) {\n this.applyTheme(theme);\n }\n\n /**\n * 内部应用主题逻辑\n */\n private applyTheme(theme: ThemeConfig) {\n this.currentTheme = theme;\n this.notifyListeners();\n }\n\n /**\n * 订阅主题变更\n */\n public subscribe(listener: ThemeChangeListener): () => void {\n this.listeners.push(listener);\n // 立即回调一次当前状态\n listener(this.currentTheme);\n return () => {\n this.listeners = this.listeners.filter(l => l !== listener);\n };\n }\n\n private notifyListeners() {\n this.listeners.forEach(listener => listener(this.currentTheme));\n }\n}\n\n// 导出单例\nexport const themeManager = new ThemeManager();","import './index.css';\nimport type {\n OptButton,\n ButtonGroup,\n ButtonGroupOptions,\n ButtonConfig,\n ButtonGroupColors\n} from './index.type';\nimport { t, localeManager } from '../../services/locale';\nimport { themeManager } from '../../services/theme';\nimport type { ThemeConfig } from '../../themes/types';\nimport { IBimComponent } from '../../types/component';\nimport type { BimEngine } from '../../bim-engine';\nimport { EngineEvents } from '../../types/events';\n\n/**\n * 通用按钮组组件 (BimButtonGroup)\n */\nexport class BimButtonGroup implements IBimComponent {\n private container: HTMLElement;\n private options: ButtonGroupOptions;\n private groups: ButtonGroup[] = [];\n private activeBtnIds: Set = new Set();\n private btnRefs: Map = new Map();\n private dropdownElement: HTMLElement | null = null;\n private hoverTimeout: number | null = null;\n private customColors: Set = new Set(); // 记录用户自定义的颜色属性\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n\n protected engine: BimEngine | null = null;\n\n private readonly DEFAULT_ICON = '';\n\n constructor(options: ButtonGroupOptions) {\n const el = typeof options.container === 'string'\n ? document.getElementById(options.container)\n : options.container;\n\n if (!el) throw new Error('Container not found');\n\n this.container = el;\n // 合并默认配置\n this.options = {\n showLabel: true,\n visibility: {},\n direction: 'row', // 默认横向\n position: 'static', // 默认静态定位\n align: 'vertical', // 默认图标在上\n expand: 'down', // 默认向下展开\n ...options\n };\n\n // 记录初始传入的自定义颜色\n const colorKeys: (keyof ButtonGroupColors)[] = [\n 'backgroundColor', 'btnBackgroundColor', 'btnHoverColor',\n 'btnActiveColor', 'iconColor', 'iconActiveColor',\n 'textColor', 'textActiveColor'\n ];\n colorKeys.forEach(key => {\n if (options[key]) {\n this.customColors.add(key);\n }\n });\n\n this.initContainer();\n this.applyStyles();\n }\n\n public setEngine(engine: BimEngine) {\n this.engine = engine;\n }\n\n protected emit(event: K, payload: EngineEvents[K]) {\n if (this.engine) {\n this.engine.emit(event, payload);\n } else {\n console.warn('[BimButtonGroup] Engine not set, cannot emit event:', event);\n }\n }\n\n private initContainer(): void {\n this.container.innerHTML = '';\n this.container.classList.add('bim-btn-group-root');\n\n if (this.options.direction === 'column') {\n this.container.classList.add('dir-column');\n } else {\n this.container.classList.add('dir-row');\n }\n\n if (this.options.className) {\n this.container.classList.add(this.options.className);\n }\n\n this.updatePosition();\n\n // 添加事件拦截,防止点击穿透到 3D 引擎\n this.setupEventInterception(this.container);\n }\n\n /**\n * 设置事件拦截,防止事件冒泡到下层元素(如 3D 引擎)\n */\n private setupEventInterception(el: HTMLElement): void {\n const stopPropagation = (e: Event) => {\n e.stopPropagation();\n };\n\n const events = [\n 'click', 'dblclick', 'contextmenu', 'wheel',\n 'mousedown', 'mouseup', 'mousemove',\n 'touchstart', 'touchend', 'touchmove',\n 'pointerdown', 'pointerup', 'pointermove', 'pointerenter', 'pointerleave', 'pointerover', 'pointerout'\n ];\n\n events.forEach(eventType => {\n el.addEventListener(eventType, stopPropagation, { passive: false });\n });\n }\n\n private updatePosition() {\n const pos = this.options.position;\n const style = this.container.style;\n\n style.top = ''; style.bottom = ''; style.left = ''; style.right = ''; style.transform = '';\n\n if (pos === 'static') {\n this.container.classList.add('static');\n return;\n }\n\n this.container.classList.remove('static');\n this.container.style.position = 'absolute';\n\n if (typeof pos === 'object' && 'x' in pos) {\n style.left = `${pos.x}px`;\n style.top = `${pos.y}px`;\n } else {\n const margin = '20px';\n switch (pos) {\n case 'top-left':\n style.top = margin; style.left = margin;\n break;\n case 'top-center':\n style.top = margin; style.left = '50%'; style.transform = 'translateX(-50%)';\n break;\n case 'top-right':\n style.top = margin; style.right = margin;\n break;\n case 'bottom-left':\n style.bottom = margin; style.left = margin;\n break;\n case 'bottom-center':\n style.bottom = margin; style.left = '50%'; style.transform = 'translateX(-50%)';\n break;\n case 'bottom-right':\n style.bottom = margin; style.right = margin;\n break;\n case 'left-center':\n style.left = margin; style.top = '50%'; style.transform = 'translateY(-50%)';\n break;\n case 'right-center':\n style.right = margin; style.top = '50%'; style.transform = 'translateY(-50%)';\n break;\n case 'center':\n style.top = '50%'; style.left = '50%'; style.transform = 'translate(-50%, -50%)';\n break;\n }\n }\n }\n\n /**\n * 应用样式到容器\n */\n private applyStyles(): void {\n const style = this.container.style;\n if (this.options.backgroundColor) style.setProperty('--bim-btn-group-section-bg', this.options.backgroundColor);\n if (this.options.btnBackgroundColor) style.setProperty('--bim-btn-bg', this.options.btnBackgroundColor);\n if (this.options.btnHoverColor) style.setProperty('--bim-btn-hover-bg', this.options.btnHoverColor);\n if (this.options.btnActiveColor) style.setProperty('--bim-btn-active-bg', this.options.btnActiveColor);\n if (this.options.iconColor) style.setProperty('--bim-icon-color', this.options.iconColor);\n if (this.options.iconActiveColor) style.setProperty('--bim-icon-active-color', this.options.iconActiveColor);\n if (this.options.textColor) style.setProperty('--bim-btn-text-color', this.options.textColor);\n if (this.options.textActiveColor) style.setProperty('--bim-btn-text-active-color', this.options.textActiveColor);\n }\n\n /**\n * 设置主题颜色\n * 只会应用到没有被用户自定义的颜色属性上\n */\n public setTheme(theme: ThemeConfig): void {\n const themeColors: ButtonGroupColors = {\n backgroundColor: theme.panelBackground,\n btnBackgroundColor: theme.componentBackground,\n btnHoverColor: theme.componentHover,\n btnActiveColor: theme.componentActive,\n iconColor: theme.icon,\n iconActiveColor: theme.iconActive,\n textColor: theme.textSecondary,\n textActiveColor: theme.textPrimary\n };\n\n // 只应用没有被自定义的颜色\n Object.entries(themeColors).forEach(([key, value]) => {\n const colorKey = key as keyof ButtonGroupColors;\n if (!this.customColors.has(colorKey)) {\n this.options[colorKey] = value;\n }\n });\n\n this.applyStyles();\n }\n\n /**\n * 直接设置颜色(强制覆盖)\n * 设置的颜色会被标记为自定义,后续的 setTheme 不会覆盖它们\n */\n public setColors(colors: ButtonGroupColors): void {\n // 更新 options\n this.options = { ...this.options, ...colors };\n\n // 标记这些颜色为自定义\n Object.keys(colors).forEach(key => {\n this.customColors.add(key as keyof ButtonGroupColors);\n });\n\n this.applyStyles();\n }\n\n public async init(): Promise {\n this.render();\n\n // 自动订阅语言变更\n this.unsubscribeLocale = localeManager.subscribe(() => {\n this.setLocales();\n });\n\n // 自动订阅主题变更\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n }\n\n public setLocales(): void {\n this.render();\n }\n\n public addGroup(groupId: string, beforeGroupId?: string): void {\n if (this.groups.some(g => g.id === groupId)) return;\n const newGroup: ButtonGroup = { id: groupId, buttons: [] };\n if (beforeGroupId) {\n const index = this.groups.findIndex(g => g.id === beforeGroupId);\n index !== -1 ? this.groups.splice(index, 0, newGroup) : this.groups.push(newGroup);\n } else {\n this.groups.push(newGroup);\n }\n }\n\n public addButton(config: ButtonConfig): void {\n const { groupId, parentId } = config;\n const group = this.groups.find(g => g.id === groupId);\n if (!group) return;\n\n const button: OptButton = { ...config, children: config.children || [] };\n if (parentId) {\n const parentBtn = this.findButton(group.buttons, parentId);\n if (parentBtn) {\n if (!parentBtn.children) parentBtn.children = [];\n parentBtn.children.push(button);\n }\n } else {\n group.buttons.push(button);\n }\n }\n\n private findButton(buttons: OptButton[], id: string): OptButton | undefined {\n for (const btn of buttons) {\n if (btn.id === id) return btn;\n if (btn.children) {\n const found = this.findButton(btn.children, id);\n if (found) return found;\n }\n }\n return undefined;\n }\n\n public render(): void {\n this.container.innerHTML = '';\n this.btnRefs.clear();\n\n this.groups.forEach((group, index) => {\n const groupElement = this.renderGroup(group, index, this.groups.length);\n this.container.appendChild(groupElement);\n });\n }\n\n private renderGroup(group: ButtonGroup, index: number, total: number): HTMLElement {\n const groupEl = document.createElement('div');\n groupEl.className = 'bim-btn-group-section';\n\n if (index < total - 1) {\n groupEl.classList.add('has-divider');\n }\n\n group.buttons.forEach(button => {\n if (this.isVisible(button.id)) {\n const btnWrapper = this.renderButton(button);\n groupEl.appendChild(btnWrapper);\n }\n });\n return groupEl;\n }\n\n private renderButton(button: OptButton): HTMLElement {\n const wrapper = document.createElement('div');\n wrapper.className = 'opt-btn-wrapper';\n\n const btnEl = document.createElement('div');\n btnEl.className = 'opt-btn';\n\n // 初始化时根据 button 自身的属性同步 active 状态\n if (button.isActive) {\n this.activeBtnIds.add(button.id);\n }\n\n // 按钮优先使用自己的 align,否则使用全局配置,默认为 vertical\n const align = button.align || this.options.align || 'vertical';\n if (align === 'horizontal') {\n btnEl.classList.add('align-horizontal');\n } else {\n btnEl.classList.add('align-vertical');\n }\n\n if (this.activeBtnIds.has(button.id)) btnEl.classList.add('active');\n if (button.disabled) btnEl.classList.add('disabled');\n\n // 判断是否显示 label\n const hasLabel = this.options.showLabel && button.label;\n if (!hasLabel) {\n btnEl.classList.add('no-label');\n }\n\n // 应用按钮的自定义样式\n const iconSize = button.iconSize || 32;\n const minWidth = button.minWidth || 50;\n btnEl.style.minWidth = `${minWidth}px`;\n\n const icon = document.createElement('div');\n icon.className = 'opt-btn-icon';\n icon.style.width = `${iconSize}px`;\n icon.style.height = `${iconSize}px`;\n icon.innerHTML = this.getIcon(button.icon);\n btnEl.appendChild(icon);\n\n // 创建文字和箭头的容器,确保它们始终在一起(无论主轴是横是竖)\n const textWrapper = document.createElement('div');\n textWrapper.className = 'opt-btn-text-wrapper';\n\n if (this.options.showLabel && button.label) {\n const label = document.createElement('span');\n label.className = 'opt-btn-label';\n label.textContent = t(button.label);\n textWrapper.appendChild(label);\n }\n\n if (button.children && button.children.length > 0) {\n const arrow = document.createElement('span');\n arrow.className = 'opt-btn-arrow';\n arrow.textContent = '▼';\n textWrapper.appendChild(arrow);\n }\n\n // 只有当有内容时才添加 wrapper\n if (textWrapper.hasChildNodes()) {\n btnEl.appendChild(textWrapper);\n }\n\n btnEl.addEventListener('click', () => this.handleClick(button));\n btnEl.addEventListener('mouseenter', () => this.handleMouseEnter(button, btnEl));\n btnEl.addEventListener('mouseleave', () => this.handleMouseLeave());\n\n this.btnRefs.set(button.id, btnEl);\n wrapper.appendChild(btnEl);\n return wrapper;\n }\n\n /**\n * 设置按钮的激活状态\n * @param id 按钮 ID\n * @param active 可选,如果不传则切换(toggle)当前状态\n */\n public setBtnActive(id: string, active?: boolean): void {\n const button = this.findButtonById(id);\n if (!button) return;\n\n // 确定最终状态\n const newState = active !== undefined ? active : !this.activeBtnIds.has(id);\n\n if (newState) {\n this.activeBtnIds.add(id);\n } else {\n this.activeBtnIds.delete(id);\n }\n\n // 同步对象状态并更新 DOM\n button.isActive = newState;\n this.updateButtonState(id);\n }\n\n private handleClick(button: OptButton): void {\n if (button.disabled) return;\n if (!button.children || button.children.length === 0) {\n if (button.keepActive) {\n this.setBtnActive(button.id);\n }\n this.closeDropdown();\n if (button.onClick) button.onClick(button);\n }\n }\n\n private handleMouseEnter(button: OptButton, btnEl: HTMLElement): void {\n if (this.hoverTimeout) clearTimeout(this.hoverTimeout);\n if (button.children && button.children.length > 0) {\n this.showDropdown(button, btnEl);\n } else {\n this.closeDropdown();\n }\n }\n\n private handleMouseLeave(): void {\n this.hoverTimeout = window.setTimeout(() => this.closeDropdown(), 200);\n }\n\n private showDropdown(button: OptButton, btnEl: HTMLElement): void {\n this.closeDropdown();\n if (!button.children) return;\n\n const dropdown = document.createElement('div');\n dropdown.className = 'opt-btn-dropdown';\n if (this.options.backgroundColor) dropdown.style.setProperty('--bim-toolbar-bg', this.options.backgroundColor);\n\n // 获取按钮的位置信息\n const btnRect = btnEl.getBoundingClientRect();\n const expand = this.options.expand || 'down';\n\n // 根据主按钮组的方向设置下拉菜单的布局方向\n if (this.options.direction === 'row') {\n dropdown.style.flexDirection = 'column'; // 横向按钮组,菜单纵向排列\n } else {\n dropdown.style.flexDirection = 'row'; // 纵向按钮组,菜单横向排列\n }\n\n // 先添加到 DOM 以便计算尺寸\n document.body.appendChild(dropdown);\n\n // 添加事件拦截\n this.setupEventInterception(dropdown);\n\n // 添加菜单项\n button.children.forEach(subBtn => {\n if (this.isVisible(subBtn.id)) {\n const item = this.renderDropdownItem(subBtn);\n dropdown.appendChild(item);\n }\n });\n\n // 获取下拉菜单的实际尺寸\n const dropdownRect = dropdown.getBoundingClientRect();\n\n if (expand === 'up') {\n // 向上展开,与按钮水平居中对齐\n dropdown.style.bottom = (window.innerHeight - btnRect.top + 8) + 'px';\n dropdown.style.left = (btnRect.left + (btnRect.width - dropdownRect.width) / 2) + 'px';\n } else if (expand === 'down') {\n // 向下展开,与按钮水平居中对齐\n dropdown.style.top = (btnRect.bottom + 8) + 'px';\n dropdown.style.left = (btnRect.left + (btnRect.width - dropdownRect.width) / 2) + 'px';\n } else if (expand === 'right') {\n // 向右展开,与按钮垂直居中对齐\n dropdown.style.top = (btnRect.top + (btnRect.height - dropdownRect.height) / 2) + 'px';\n dropdown.style.left = (btnRect.right + 8) + 'px';\n } else if (expand === 'left') {\n // 向左展开,与按钮垂直居中对齐\n dropdown.style.top = (btnRect.top + (btnRect.height - dropdownRect.height) / 2) + 'px';\n dropdown.style.right = (window.innerWidth - btnRect.left + 8) + 'px';\n }\n\n dropdown.addEventListener('mouseenter', () => { if (this.hoverTimeout) clearTimeout(this.hoverTimeout); });\n dropdown.addEventListener('mouseleave', () => this.handleMouseLeave());\n this.dropdownElement = dropdown;\n }\n\n private renderDropdownItem(button: OptButton): HTMLElement {\n const item = document.createElement('div');\n item.className = 'opt-btn-dropdown-item';\n\n // 应用按钮的 align 设置,默认为 horizontal(图标在左)\n const align = button.align || 'horizontal';\n if (align === 'horizontal') {\n item.classList.add('align-horizontal');\n } else {\n item.classList.add('align-vertical');\n }\n\n // 应用按钮的自定义样式\n const iconSize = button.iconSize || 32; // 二级菜单默认图标更小\n const minWidth = button.minWidth; // 不设置默认值,让下拉菜单项保持紧凑\n if (minWidth) {\n item.style.minWidth = `${minWidth}px`;\n }\n\n const icon = document.createElement('div');\n icon.className = 'opt-btn-icon';\n icon.style.width = `${iconSize}px`;\n icon.style.height = `${iconSize}px`;\n icon.innerHTML = this.getIcon(button.icon);\n item.appendChild(icon);\n\n // 只有在 showLabel 为 true 时才显示 label\n if (this.options.showLabel && button.label) {\n const label = document.createElement('span');\n label.className = 'opt-btn-dropdown-label';\n label.textContent = t(button.label);\n item.appendChild(label);\n }\n\n item.addEventListener('click', (e) => { e.stopPropagation(); this.handleClick(button); });\n return item;\n }\n\n private closeDropdown(): void {\n if (this.dropdownElement) {\n this.dropdownElement.remove();\n this.dropdownElement = null;\n }\n this.btnRefs.forEach(btnEl => {\n const arrow = btnEl.querySelector('.opt-btn-arrow');\n if (arrow) arrow.classList.remove('rotated');\n });\n }\n\n private updateButtonState(buttonId: string): void {\n const btnEl = this.btnRefs.get(buttonId);\n if (btnEl) {\n if (this.activeBtnIds.has(buttonId)) {\n btnEl.classList.add('active');\n } else {\n btnEl.classList.remove('active');\n }\n }\n }\n\n private getIcon(icon?: string): string { return icon || this.DEFAULT_ICON; }\n\n public updateButtonVisibility(id: string, visible: boolean): void {\n if (!this.options.visibility) this.options.visibility = {};\n this.options.visibility[id] = visible;\n this.render();\n }\n\n public setShowLabel(show: boolean): void {\n this.options.showLabel = show;\n this.updateLabelsVisibility();\n }\n\n private updateLabelsVisibility(): void {\n this.btnRefs.forEach((btnEl, buttonId) => {\n // 查找按钮配置\n const button = this.findButtonById(buttonId);\n if (!button) return;\n\n const hasLabel = this.options.showLabel && button.label;\n\n // 只需要更新 no-label 类,CSS 会处理显示/隐藏\n if (hasLabel) {\n btnEl.classList.remove('no-label');\n } else {\n btnEl.classList.add('no-label');\n }\n });\n }\n\n private findButtonById(id: string): OptButton | undefined {\n for (const group of this.groups) {\n const found = this.findButton(group.buttons, id);\n if (found) return found;\n }\n return undefined;\n }\n\n public setBackgroundColor(color: string): void { this.setColors({ backgroundColor: color }); }\n private isVisible(id: string): boolean { return this.options.visibility?.[id] !== false; }\n\n public destroy(): void {\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n this.closeDropdown();\n this.container.innerHTML = '';\n this.btnRefs.clear();\n }\n}\n","import { BimButtonGroup } from '../index';\n\n/**\n * 底部工具栏 (Toolbar)\n * BimButtonGroup 的子类,专门用于加载工具栏默认按钮。\n */\nexport class Toolbar extends BimButtonGroup {\n /**\n * 重写初始化,加载默认按钮\n */\n public async init(): Promise {\n await super.init();\n\n // 动态加载默认按钮配置\n const { createHomeButton } = await import('./buttons/home');\n const { locationButton } = await import('./buttons/location');\n const { walkMenuButton } = await import('./buttons/walk/walk-menu');\n const { walkPersonButton } = await import('./buttons/walk/walk-person');\n const { walkBirdButton } = await import('./buttons/walk/walk-bird');\n const { settingButton } = await import('./buttons/setting');\n const { infoButton } = await import('./buttons/info');\n const { createMeasureButton } = await import('./buttons/measure');\n\n this.addGroup('group-1');\n\n // 使用工厂函数创建按钮,并注入 engine\n if (this.engine) {\n this.addButton(createHomeButton(this.engine));\n this.addButton(createMeasureButton(this.engine));\n } else {\n console.warn('[Toolbar] Engine not available when creating buttons.');\n }\n\n this.addButton(walkMenuButton);\n this.addButton(walkPersonButton);\n this.addButton(walkBirdButton);\n this.addButton(locationButton);\n this.addGroup('group-2');\n this.addButton(settingButton);\n this.addButton(infoButton);\n\n this.render();\n }\n}\n","import { BimEngine } from '../bim-engine';\nimport { EngineEvents } from '../types/events';\n\nexport abstract class BimComponent {\n protected engine: BimEngine;\n\n constructor(engine: BimEngine) {\n this.engine = engine;\n }\n\n /**\n * Helper to send events easily\n */\n protected emit(event: K, payload: EngineEvents[K]): void {\n this.engine.emit(event, payload);\n }\n\n /**\n * Helper to listen to events easily\n * Returns an unsubscribe function\n */\n protected on(event: K, listener: (payload: EngineEvents[K]) => void): () => void {\n return this.engine.on(event, listener);\n }\n\n abstract destroy(): void;\n}\n","import type { ButtonGroupColors, ButtonConfig } from '../components/button-group/index.type';\nimport { Toolbar } from '../components/button-group/toolbar';\nimport type { ThemeConfig } from '../themes/types';\nimport { BimComponent } from '../core/component';\nimport type { BimEngine } from '../bim-engine';\n\n/**\n * 底部工具栏管理器 (ToolbarManager)\n * 仅负责管理底部工具栏实例。\n */\nexport class ToolbarManager extends BimComponent {\n private toolbar: Toolbar | null = null;\n private toolbarContainer: HTMLElement | null = null;\n private container: HTMLElement;\n\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n this.init();\n }\n\n private init() {\n // 创建底部工具栏专用容器\n this.toolbarContainer = document.createElement('div');\n this.toolbarContainer.id = 'opt-btn-groups';\n this.toolbarContainer.className = 'bim-engine-opt-btn-container is-bottom-toolbar';\n this.container.appendChild(this.toolbarContainer);\n\n this.toolbar = new Toolbar({\n container: this.toolbarContainer,\n showLabel: true,\n direction: 'row',\n position: 'bottom-center', // 底部居中\n align: 'vertical', // 图标在上\n expand: 'up' // 向上展开\n });\n\n // 注入 engine 到 Toolbar\n // @ts-ignore - Toolbar 还没更新类型,暂时忽略\n this.toolbar.setEngine(this.engine);\n\n this.toolbar.init();\n }\n\n public updateTheme(theme: ThemeConfig) {\n this.toolbar?.setTheme(theme);\n }\n\n public refresh() {\n this.toolbar?.render();\n }\n\n public destroy() {\n this.toolbar?.destroy();\n this.toolbar = null;\n }\n\n // --- 转发 API ---\n public addGroup(groupId: string, beforeGroupId?: string) { this.toolbar?.addGroup(groupId, beforeGroupId); this.toolbar?.render(); }\n public addButton(config: ButtonConfig) { this.toolbar?.addButton(config); this.toolbar?.render(); }\n public setButtonVisibility(id: string, v: boolean) { this.toolbar?.updateButtonVisibility(id, v); }\n public setShowLabel(show: boolean) { this.toolbar?.setShowLabel(show); }\n public setBtnActive(id: string, active?: boolean) { this.toolbar?.setBtnActive(id, active); }\n public setVisible(visible: boolean) {\n if (this.toolbarContainer) {\n this.toolbarContainer.style.visibility = visible ? 'visible' : 'hidden';\n }\n }\n public setBackgroundColor(color: string) { this.toolbar?.setBackgroundColor(color); }\n public setColors(colors: ButtonGroupColors) { this.toolbar?.setColors(colors); }\n}\n","import { BimButtonGroup } from '../components/button-group';\nimport type { ButtonGroupOptions } from '../components/button-group/index.type';\nimport type { ThemeConfig } from '../themes/types';\nimport { BimComponent } from '../core/component';\nimport type { BimEngine } from '../bim-engine';\n\n/**\n * 通用按钮组管理器 (ButtonGroupManager)\n * 负责创建和管理通用的按钮组实例。\n */\nexport class ButtonGroupManager extends BimComponent {\n private groups: Map = new Map();\n private container: HTMLElement;\n\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n }\n\n public create(id: string, options: Omit): BimButtonGroup {\n const group = new BimButtonGroup({\n container: this.container,\n ...options\n });\n\n // @ts-ignore\n group.setEngine(this.engine);\n\n group.init();\n this.groups.set(id, group);\n return group;\n }\n\n public get(id: string): BimButtonGroup | undefined {\n return this.groups.get(id);\n }\n\n public updateTheme(theme: ThemeConfig) {\n this.groups.forEach(group => group.setTheme(theme));\n }\n\n public destroy() {\n this.groups.forEach(group => group.destroy());\n this.groups.clear();\n }\n}\n","import './index.css';\nimport type { DialogOptions } from './index.type';\nimport type { ThemeConfig } from '../../themes/types';\nimport { IBimComponent } from '../../types/component';\nimport { themeManager } from '../../services/theme';\nimport { t, localeManager } from '../../services/locale';\n\n/**\n * 通用弹窗组件类\n * 支持拖拽、缩放、自定义内容和位置。\n */\nexport class BimDialog implements IBimComponent {\n private element: HTMLElement;\n private options: DialogOptions;\n private container: HTMLElement;\n private header: HTMLElement;\n private contentArea: HTMLElement;\n private _isDestroyed = false;\n private _isInitialized = false;\n private unsubscribeTheme: (() => void) | null = null;\n private unsubscribeLocale: (() => void) | null = null;\n\n // 性能优化:用于存储 requestAnimationFrame 的 ID\n private rafId: number | null = null;\n\n /**\n * 构造函数\n * @param options 弹窗配置选项\n */\n constructor(options: DialogOptions) {\n // 合并默认配置\n this.options = {\n title: 'Dialog',\n width: 300,\n height: 'auto',\n position: 'center',\n draggable: true,\n resizable: false,\n minWidth: 200,\n minHeight: 100,\n ...options\n };\n this.container = options.container;\n\n // 创建 DOM 结构\n this.element = this.createDom();\n this.header = this.element.querySelector('.bim-dialog-header') as HTMLElement;\n this.contentArea = this.element.querySelector('.bim-dialog-content') as HTMLElement;\n\n // 自动初始化 (为了兼容现有逻辑)\n this.init();\n }\n\n /**\n * 设置主题\n * @param theme 全局主题配置\n */\n public setTheme(theme: ThemeConfig) {\n const style = this.element.style;\n if (!this.options.backgroundColor) style.setProperty('--bim-dialog-bg', theme.panelBackground);\n if (!this.options.headerBackgroundColor) style.setProperty('--bim-dialog-header-bg', theme.componentHover);\n if (!this.options.titleColor) style.setProperty('--bim-dialog-title-color', theme.textPrimary);\n if (!this.options.textColor) style.setProperty('--bim-dialog-text-color', theme.textPrimary);\n if (!this.options.borderColor) style.setProperty('--bim-dialog-border-color', theme.border);\n }\n\n /**\n * 初始化组件功能 (接口实现)\n */\n public init() {\n if (this._isInitialized) return;\n\n this.container.appendChild(this.element);\n\n // 必须先挂载才能计算尺寸进行定位\n this.initPosition();\n\n if (this.options.draggable) {\n this.initDrag();\n }\n\n if (this.options.resizable) {\n this.initResize();\n }\n\n this._isInitialized = true;\n\n // 调用弹窗开启后回调\n if (this.options.onOpen) {\n this.options.onOpen();\n }\n\n // 自动订阅主题变更\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n\n // 自动订阅语言变更\n this.unsubscribeLocale = localeManager.subscribe(() => {\n this.setLocales();\n });\n }\n\n public setLocales(): void {\n if (this.options.title) {\n const titleEl = this.header.querySelector('.bim-dialog-title');\n if (titleEl) {\n titleEl.textContent = t(this.options.title);\n }\n }\n }\n\n /**\n * 创建弹窗的 DOM 结构\n */\n private createDom(): HTMLElement {\n const el = document.createElement('div');\n el.className = 'bim-dialog';\n\n if (this.options.id) el.id = this.options.id;\n\n // 应用颜色配置到 CSS 变量\n const style = el.style;\n if (this.options.backgroundColor) style.setProperty('--bim-dialog-bg', this.options.backgroundColor);\n if (this.options.headerBackgroundColor) style.setProperty('--bim-dialog-header-bg', this.options.headerBackgroundColor);\n if (this.options.titleColor) style.setProperty('--bim-dialog-title-color', this.options.titleColor);\n if (this.options.textColor) style.setProperty('--bim-dialog-text-color', this.options.textColor);\n if (this.options.borderColor) style.setProperty('--bim-dialog-border-color', this.options.borderColor);\n\n // 设置初始尺寸\n this.setSize(el, this.options.width, this.options.height);\n // 确保最小尺寸生效\n if (this.options.minWidth) el.style.minWidth = `${this.options.minWidth}px`;\n\n // 创建标题栏 (Header)\n const header = document.createElement('div');\n header.className = 'bim-dialog-header';\n if (this.options.draggable) header.classList.add('draggable');\n\n const title = document.createElement('span');\n title.className = 'bim-dialog-title';\n title.textContent = this.options.title ? t(this.options.title) : '';\n\n const closeBtn = document.createElement('span');\n closeBtn.className = 'bim-dialog-close';\n closeBtn.innerHTML = '×';\n // 修复 TS 报错:去掉未使用的参数 e\n closeBtn.onclick = () => {\n this.close();\n };\n\n header.appendChild(title);\n header.appendChild(closeBtn);\n\n // 创建内容区域 (Content)\n const content = document.createElement('div');\n content.className = 'bim-dialog-content';\n if (typeof this.options.content === 'string') {\n content.innerHTML = this.options.content;\n } else if (this.options.content instanceof HTMLElement) {\n content.appendChild(this.options.content);\n }\n\n el.appendChild(header);\n el.appendChild(content);\n\n // 如果允许缩放,创建缩放手柄\n if (this.options.resizable) {\n const resizeHandle = document.createElement('div');\n resizeHandle.className = 'bim-dialog-resize-handle';\n el.appendChild(resizeHandle);\n }\n\n // ==================== 事件拦截核心逻辑 ====================\n // 定义阻断逻辑:只阻止冒泡,不阻止捕获,也不阻止默认行为(除非显式阻止)\n const stopPropagation = (e: Event) => {\n e.stopPropagation();\n };\n\n // 现代浏览器和 3D 引擎 (Three.js/Cesium) 交互事件\n const events = [\n 'click', 'dblclick', 'contextmenu', 'wheel',\n 'mousedown', 'mouseup', 'mousemove',\n 'touchstart', 'touchend', 'touchmove',\n 'pointerdown', 'pointerup', 'pointermove', 'pointerenter', 'pointerleave', 'pointerover', 'pointerout'\n ];\n\n // 绑定监听器 (默认冒泡阶段)\n // 这样内部元素(如关闭按钮)先触发,然后冒泡到这里被拦截,不再传给地图\n events.forEach(eventType => {\n el.addEventListener(eventType, stopPropagation, { passive: false });\n });\n\n return el;\n }\n\n /**\n * 设置元素尺寸\n */\n private setSize(el: HTMLElement, width?: number | string, height?: number | string) {\n if (width !== undefined) {\n if (width === 'auto' || width === 'fit-content') {\n el.style.width = width;\n } else {\n el.style.width = typeof width === 'number' ? `${width}px` : width;\n }\n }\n if (height !== undefined) {\n if (height === 'auto' || height === 'fit-content') {\n el.style.height = height;\n } else {\n el.style.height = typeof height === 'number' ? `${height}px` : height;\n }\n }\n }\n\n /**\n * 根据内容自动调整弹窗宽度\n * @param recenter 是否重新计算定位(例如保持居中),默认 true\n */\n public fitWidth(recenter: boolean = false) {\n // 1. 设置为 fit-content 以获取自然宽度,高度保持不变\n this.element.style.width = 'fit-content';\n\n // 2. 如果需要重新定位\n if (recenter) {\n this.initPosition();\n }\n }\n\n /**\n * 根据内容自动调整弹窗高度\n *\n * 设计说明:\n * - 主要用于“内容展开/收起”场景(比如测量面板展开后,Dialog 高度跟随变化)\n * - 默认不改变用户拖拽后的当前位置,只做边界夹紧,避免弹窗超出容器\n *\n * @param recenter 是否根据 options.position 重新定位(默认 false)\n */\n public fitHeight(recenter: boolean = false) {\n // 1) 先让高度由内容自然撑开,便于测量真实高度\n this.element.style.height = 'auto';\n\n // 2) 获取自然高度并做约束(最小高度 + 不超过容器)\n const naturalHeight = this.element.getBoundingClientRect().height;\n const minHeight = this.options.minHeight ?? 100;\n const containerHeight = this.container.clientHeight || 0;\n\n // 如果容器高度不可用,至少保证最小高度\n let targetHeight = Math.max(minHeight, naturalHeight);\n\n // 约束最大高度:不超过容器高度(避免完全溢出)\n if (containerHeight > 0) {\n targetHeight = Math.min(targetHeight, containerHeight);\n }\n\n this.element.style.height = `${targetHeight}px`;\n\n // 3) 定位修正:recenter 则重新按 position 计算,否则只做边界夹紧\n if (recenter) {\n this.initPosition();\n } else {\n this.clampToContainer();\n }\n }\n\n /**\n * 边界夹紧:保持当前 left/top 不变的前提下,确保弹窗不超出容器\n * 说明:用于 fitHeight / fitWidth 后的“尺寸变化”场景,避免弹窗被裁切。\n */\n private clampToContainer(): void {\n const containerW = this.container.clientWidth;\n const containerH = this.container.clientHeight;\n const elW = this.element.offsetWidth;\n const elH = this.element.offsetHeight;\n\n // 当前 left/top(优先从 style 读取,避免 NaN)\n const currentLeft = this.element.offsetLeft;\n const currentTop = this.element.offsetTop;\n\n const maxLeft = Math.max(0, containerW - elW);\n const maxTop = Math.max(0, containerH - elH);\n\n const nextLeft = Math.max(0, Math.min(currentLeft, maxLeft));\n const nextTop = Math.max(0, Math.min(currentTop, maxTop));\n\n this.element.style.left = `${nextLeft}px`;\n this.element.style.top = `${nextTop}px`;\n }\n\n /**\n * 初始化弹窗位置\n */\n private initPosition() {\n const pos = this.options.position;\n const elRect = this.element.getBoundingClientRect();\n\n // 计算相对父容器的定位\n let left = 0;\n let top = 0;\n\n const pW = this.container.clientWidth;\n const pH = this.container.clientHeight;\n const elW = elRect.width;\n const elH = elRect.height;\n\n if (typeof pos === 'object' && 'x' in pos) {\n left = pos.x;\n top = pos.y;\n } else {\n switch (pos) {\n case 'center':\n left = (pW - elW) / 2;\n top = (pH - elH) / 2;\n break;\n case 'top-left': left = 0; top = 0; break;\n case 'top-center': left = (pW - elW) / 2; top = 0; break;\n case 'top-right': left = pW - elW; top = 0; break;\n case 'left-center': left = 0; top = (pH - elH) / 2; break;\n case 'right-center': left = pW - elW; top = (pH - elH) / 2; break;\n case 'bottom-left': left = 0; top = pH - elH; break;\n case 'bottom-center': left = (pW - elW) / 2; top = pH - elH; break;\n case 'bottom-right': left = pW - elW; top = pH - elH; break;\n default:\n left = (pW - elW) / 2;\n top = (pH - elH) / 2;\n }\n }\n\n left = Math.max(0, Math.min(left, pW - elW));\n top = Math.max(0, Math.min(top, pH - elH));\n\n this.element.style.left = `${left}px`;\n this.element.style.top = `${top}px`;\n }\n\n /**\n * 初始化拖拽功能 (性能优化 + 解决粘手)\n */\n private initDrag() {\n let startX = 0;\n let startY = 0;\n let startLeft = 0;\n let startTop = 0;\n let containerW = 0;\n let containerH = 0;\n let elW = 0;\n let elH = 0;\n\n const onMouseDown = (e: MouseEvent) => {\n e.preventDefault(); // 阻止默认行为(如选中文本),非常重要,防止卡顿\n e.stopPropagation(); // 阻止传递给 Three.js\n\n startX = e.clientX;\n startY = e.clientY;\n startLeft = this.element.offsetLeft;\n startTop = this.element.offsetTop;\n\n // 缓存尺寸,减少 reflow\n containerW = this.container.clientWidth;\n containerH = this.container.clientHeight;\n elW = this.element.offsetWidth;\n elH = this.element.offsetHeight;\n\n // 关键:使用 capture: true\n // 确保即使 createDom 阻止了冒泡,document 也能在捕获阶段收到事件\n document.addEventListener('mousemove', onMouseMove, { capture: true });\n document.addEventListener('mouseup', onMouseUp, { capture: true });\n };\n\n const onMouseMove = (e: MouseEvent) => {\n e.preventDefault();\n e.stopPropagation();\n\n // 节流优化:使用 requestAnimationFrame\n if (this.rafId) return;\n\n this.rafId = requestAnimationFrame(() => {\n const dx = e.clientX - startX;\n const dy = e.clientY - startY;\n\n let newLeft = startLeft + dx;\n let newTop = startTop + dy;\n\n const maxLeft = containerW - elW;\n const maxTop = containerH - elH;\n\n newLeft = Math.max(0, Math.min(newLeft, maxLeft));\n newTop = Math.max(0, Math.min(newTop, maxTop));\n\n this.element.style.left = `${newLeft}px`;\n this.element.style.top = `${newTop}px`;\n\n this.rafId = null;\n });\n };\n\n const onMouseUp = () => {\n if (this.rafId) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n // 移除监听\n document.removeEventListener('mousemove', onMouseMove, { capture: true });\n document.removeEventListener('mouseup', onMouseUp, { capture: true });\n };\n\n this.header.addEventListener('mousedown', onMouseDown);\n }\n\n /**\n * 初始化缩放功能 (性能优化 + 解决粘手)\n */\n private initResize() {\n const handle = this.element.querySelector('.bim-dialog-resize-handle') as HTMLElement;\n if (!handle) return;\n\n let startX = 0;\n let startY = 0;\n let startW = 0;\n let startH = 0;\n\n const onMouseDown = (e: MouseEvent) => {\n e.preventDefault();\n e.stopPropagation();\n startX = e.clientX;\n startY = e.clientY;\n startW = this.element.offsetWidth;\n startH = this.element.offsetHeight;\n\n // 关键:使用 capture: true\n document.addEventListener('mousemove', onMouseMove, { capture: true });\n document.addEventListener('mouseup', onMouseUp, { capture: true });\n };\n\n const onMouseMove = (e: MouseEvent) => {\n e.preventDefault();\n e.stopPropagation();\n\n if (this.rafId) return;\n\n this.rafId = requestAnimationFrame(() => {\n const dx = e.clientX - startX;\n const dy = e.clientY - startY;\n\n const newW = Math.max(this.options.minWidth || 100, startW + dx);\n const newH = Math.max(this.options.minHeight || 50, startH + dy);\n\n this.element.style.width = `${newW}px`;\n this.element.style.height = `${newH}px`;\n\n this.rafId = null;\n });\n };\n\n const onMouseUp = () => {\n if (this.rafId) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n document.removeEventListener('mousemove', onMouseMove, { capture: true });\n document.removeEventListener('mouseup', onMouseUp, { capture: true });\n };\n\n handle.addEventListener('mousedown', onMouseDown);\n }\n\n /**\n * 动态设置内容\n * @param content 内容元素或 HTML 字符串\n */\n public setContent(content: HTMLElement | string) {\n this.contentArea.innerHTML = '';\n if (typeof content === 'string') {\n this.contentArea.innerHTML = content;\n } else {\n this.contentArea.appendChild(content);\n }\n }\n\n /**\n * 关闭弹窗并销毁\n */\n public close() {\n if (this._isDestroyed) return;\n\n // 清理可能存在的动画帧,防止报错\n if (this.rafId) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n this.element.remove();\n this._isDestroyed = true;\n if (this.options.onClose) {\n this.options.onClose();\n }\n }\n\n /**\n * 销毁组件 (接口实现)\n */\n public destroy() {\n this.close();\n }\n}\n","import './index.css';\nimport { BimDialog } from '../index';\n\n/**\n * BimInfoDialog (继承版)\n * 这是一个展示项目信息的业务弹窗组件,直接继承自 BimDialog。\n */\nexport class BimInfoDialog extends BimDialog {\n /**\n * 构造函数\n * @param container 父容器\n */\n constructor(container: HTMLElement) {\n // 1. 准备内容 DOM\n const contentEl = document.createElement('div');\n contentEl.className = 'bim-info-dialog-content';\n\n const infoTitle = document.createElement('h3');\n infoTitle.textContent = 'Model Information';\n\n const infoList = document.createElement('ul');\n infoList.innerHTML = `\n
  • Name: Sample Project
  • \n
  • Version: 1.0.0
  • \n
  • Date: ${new Date().toLocaleDateString()}
  • \n
  • Status: Active
  • \n `;\n\n const actionBtn = document.createElement('button');\n actionBtn.textContent = 'Update Status';\n actionBtn.style.marginTop = '10px';\n actionBtn.onclick = () => {\n alert('Status updated!');\n };\n\n contentEl.appendChild(infoTitle);\n contentEl.appendChild(infoList);\n contentEl.appendChild(actionBtn);\n\n // 2. 调用父类构造函数,传入特定的配置\n super({\n container: container,\n title: 'dialog.testTitle',\n content: contentEl,\n width: 320,\n height: 'auto',\n position: 'center',\n resizable: true,\n draggable: true,\n // 可以在这里添加特定的 onClose 逻辑\n onClose: () => {\n console.log('Info dialog closed');\n },\n onOpen: () => {\n console.log('Info dialog opened');\n }\n });\n\n // 3. 如果有特定于子类的初始化逻辑,可以在 super() 之后执行\n // 例如:this.element.classList.add('my-special-class');\n }\n\n // 不需要再手动实现 setTheme, destroy, close, init\n // 它们都已从 BimDialog 继承\n}","import { BimDialog } from '../components/dialog';\nimport { BimInfoDialog } from '../components/dialog/bimInfoDialog';\nimport type { DialogOptions } from '../components/dialog/index.type';\nimport type { ThemeConfig } from '../themes/types';\nimport { themeManager } from '../services/theme';\nimport { BimComponent } from '../core/component';\nimport type { BimEngine } from '../bim-engine';\n\n/**\n * 弹窗管理器\n * 负责创建和管理应用中的各类弹窗。\n */\nexport class DialogManager extends BimComponent {\n /** 弹窗挂载的父容器 */\n private container: HTMLElement;\n /** 活跃的弹窗实例列表 */\n private activeDialogs: BimDialog[] = [];\n\n /**\n * 构造函数\n * @param engine 引擎实例\n * @param container 弹窗挂载的目标容器\n */\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n\n // 监听打开弹窗事件\n this.on('ui:open-dialog', (payload) => {\n // 这里可以根据 payload.id 做更复杂的逻辑,目前简单演示\n console.log('[DialogManager] Received open-dialog event:', payload);\n // 示例:如果 payload.id 是 'info',则打开 info dialog\n if (payload.id === 'info') {\n this.showInfoDialog();\n }\n });\n }\n\n /**\n * 创建一个通用弹窗\n * @param options 弹窗配置选项(不需要传 container,自动使用管理器绑定的容器)\n * @returns BimDialog 实例\n */\n public create(options: Omit): BimDialog {\n const dialog = new BimDialog({\n container: this.container,\n ...options,\n onClose: () => {\n // 从活跃列表中移除\n this.activeDialogs = this.activeDialogs.filter(d => d !== dialog);\n if (options.onClose) options.onClose();\n }\n });\n\n // 应用当前主题\n dialog.setTheme(themeManager.getTheme());\n\n this.activeDialogs.push(dialog);\n return dialog;\n }\n\n /**\n * 显示二次封装的模型信息弹窗\n * 演示如何调用特定的业务弹窗组件\n */\n public showInfoDialog() {\n // 最佳实践:所有弹窗应通过 create 统一管理,或者手动加入管理。\n new BimInfoDialog(this.container);\n // 暂时不做主题追踪,作为遗留逻辑保留\n }\n\n /**\n * 响应全局主题变更\n * @param theme 全局主题配置\n */\n public updateTheme(theme: ThemeConfig) {\n this.activeDialogs.forEach(dialog => {\n if (dialog.setTheme) {\n dialog.setTheme(theme);\n }\n });\n }\n\n public destroy() {\n this.activeDialogs.forEach(d => d.destroy());\n this.activeDialogs = [];\n }\n}\n","const Ni = { ROTATE: 0, DOLLY: 1, PAN: 2 }, Ii = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }, Nh = 0, tl = 1, Fh = 2, Dc = 1, Lc = 2, On = 3, En = 0, zt = 1, Wt = 2, Mt = 0, Fi = 1, _r = 2, nl = 3, il = 4, Ic = 5, cn = 100, Oh = 101, Bh = 102, zh = 103, kh = 104, ps = 200, Vh = 201, Gh = 202, Hh = 203, ba = 204, ya = 205, Ta = 206, Wh = 207, Ea = 208, Xh = 209, jh = 210, qh = 211, Yh = 212, Kh = 213, Zh = 214, wa = 0, Aa = 1, Ra = 2, Vi = 3, Ca = 4, Pa = 5, Da = 6, La = 7, So = 0, $h = 1, Jh = 2, Jn = 0, Uc = 1, Nc = 2, Fc = 3, bo = 4, Oc = 5, Bc = 6, zc = 7, sl = \"attached\", Qh = \"detached\", kc = 300, Gi = 301, Hi = 302, vr = 303, Ia = 304, Rr = 306, wn = 1e3, en = 1001, Mr = 1002, Dt = 1003, Vc = 1004, ms = 1005, bt = 1006, ur = 1007, yn = 1008, mn = 1009, Gc = 1010, Hc = 1011, Ss = 1012, yo = 1013, di = 1014, Xt = 1015, xt = 1016, To = 1017, Eo = 1018, Wi = 1020, Wc = 35902, Xc = 35899, jc = 1021, qc = 1022, Zt = 1023, bs = 1026, Xi = 1027, wo = 1028, Ao = 1029, Ro = 1030, Co = 1031, Po = 1033, dr = 33776, fr = 33777, pr = 33778, mr = 33779, Ua = 35840, Na = 35841, Fa = 35842, Oa = 35843, Ba = 36196, za = 37492, ka = 37496, Va = 37808, Ga = 37809, Ha = 37810, Wa = 37811, Xa = 37812, ja = 37813, qa = 37814, Ya = 37815, Ka = 37816, Za = 37817, $a = 37818, Ja = 37819, Qa = 37820, eo = 37821, to = 36492, no = 36494, io = 36495, so = 36283, ro = 36284, ao = 36285, oo = 36286, ys = 2300, Ts = 2301, Ur = 2302, rl = 2400, al = 2401, ol = 2402, eu = 2500, tu = 0, Yc = 1, lo = 2, nu = 3200, Kc = 3201, Cr = 0, iu = 1, Kn = \"\", Rt = \"srgb\", Ut = \"srgb-linear\", Sr = \"linear\", et = \"srgb\", xi = 7680, Nr = 34055, Fr = 34056, su = 517, co = 519, ru = 512, au = 513, ou = 514, Zc = 515, lu = 516, cu = 517, hu = 518, uu = 519, ho = 35044, ll = \"300 es\", Tn = 2e3, br = 2001;\nfunction $c(i) {\n for (let e = i.length - 1; e >= 0; --e)\n if (i[e] >= 65535) return !0;\n return !1;\n}\nfunction Es(i) {\n return document.createElementNS(\"http://www.w3.org/1999/xhtml\", i);\n}\nfunction du() {\n const i = Es(\"canvas\");\n return i.style.display = \"block\", i;\n}\nconst cl = {};\nfunction yr(...i) {\n const e = \"THREE.\" + i.shift();\n console.log(e, ...i);\n}\nfunction Te(...i) {\n const e = \"THREE.\" + i.shift();\n console.warn(e, ...i);\n}\nfunction Xe(...i) {\n const e = \"THREE.\" + i.shift();\n console.error(e, ...i);\n}\nfunction ws(...i) {\n const e = i.join(\" \");\n e in cl || (cl[e] = !0, Te(...i));\n}\nfunction fu(i, e, t) {\n return new Promise(function(n, s) {\n function r() {\n switch (i.clientWaitSync(e, i.SYNC_FLUSH_COMMANDS_BIT, 0)) {\n case i.WAIT_FAILED:\n s();\n break;\n case i.TIMEOUT_EXPIRED:\n setTimeout(r, t);\n break;\n default:\n n();\n }\n }\n setTimeout(r, t);\n });\n}\nclass mi {\n /**\n * Adds the given event listener to the given event type.\n *\n * @param {string} type - The type of event to listen to.\n * @param {Function} listener - The function that gets called when the event is fired.\n */\n addEventListener(e, t) {\n this._listeners === void 0 && (this._listeners = {});\n const n = this._listeners;\n n[e] === void 0 && (n[e] = []), n[e].indexOf(t) === -1 && n[e].push(t);\n }\n /**\n * Returns `true` if the given event listener has been added to the given event type.\n *\n * @param {string} type - The type of event.\n * @param {Function} listener - The listener to check.\n * @return {boolean} Whether the given event listener has been added to the given event type.\n */\n hasEventListener(e, t) {\n const n = this._listeners;\n return n === void 0 ? !1 : n[e] !== void 0 && n[e].indexOf(t) !== -1;\n }\n /**\n * Removes the given event listener from the given event type.\n *\n * @param {string} type - The type of event.\n * @param {Function} listener - The listener to remove.\n */\n removeEventListener(e, t) {\n const n = this._listeners;\n if (n === void 0) return;\n const s = n[e];\n if (s !== void 0) {\n const r = s.indexOf(t);\n r !== -1 && s.splice(r, 1);\n }\n }\n /**\n * Dispatches an event object.\n *\n * @param {Object} event - The event that gets fired.\n */\n dispatchEvent(e) {\n const t = this._listeners;\n if (t === void 0) return;\n const n = t[e.type];\n if (n !== void 0) {\n e.target = this;\n const s = n.slice(0);\n for (let r = 0, a = s.length; r < a; r++)\n s[r].call(this, e);\n e.target = null;\n }\n }\n}\nconst Lt = [\"00\", \"01\", \"02\", \"03\", \"04\", \"05\", \"06\", \"07\", \"08\", \"09\", \"0a\", \"0b\", \"0c\", \"0d\", \"0e\", \"0f\", \"10\", \"11\", \"12\", \"13\", \"14\", \"15\", \"16\", \"17\", \"18\", \"19\", \"1a\", \"1b\", \"1c\", \"1d\", \"1e\", \"1f\", \"20\", \"21\", \"22\", \"23\", \"24\", \"25\", \"26\", \"27\", \"28\", \"29\", \"2a\", \"2b\", \"2c\", \"2d\", \"2e\", \"2f\", \"30\", \"31\", \"32\", \"33\", \"34\", \"35\", \"36\", \"37\", \"38\", \"39\", \"3a\", \"3b\", \"3c\", \"3d\", \"3e\", \"3f\", \"40\", \"41\", \"42\", \"43\", \"44\", \"45\", \"46\", \"47\", \"48\", \"49\", \"4a\", \"4b\", \"4c\", \"4d\", \"4e\", \"4f\", \"50\", \"51\", \"52\", \"53\", \"54\", \"55\", \"56\", \"57\", \"58\", \"59\", \"5a\", \"5b\", \"5c\", \"5d\", \"5e\", \"5f\", \"60\", \"61\", \"62\", \"63\", \"64\", \"65\", \"66\", \"67\", \"68\", \"69\", \"6a\", \"6b\", \"6c\", \"6d\", \"6e\", \"6f\", \"70\", \"71\", \"72\", \"73\", \"74\", \"75\", \"76\", \"77\", \"78\", \"79\", \"7a\", \"7b\", \"7c\", \"7d\", \"7e\", \"7f\", \"80\", \"81\", \"82\", \"83\", \"84\", \"85\", \"86\", \"87\", \"88\", \"89\", \"8a\", \"8b\", \"8c\", \"8d\", \"8e\", \"8f\", \"90\", \"91\", \"92\", \"93\", \"94\", \"95\", \"96\", \"97\", \"98\", \"99\", \"9a\", \"9b\", \"9c\", \"9d\", \"9e\", \"9f\", \"a0\", \"a1\", \"a2\", \"a3\", \"a4\", \"a5\", \"a6\", \"a7\", \"a8\", \"a9\", \"aa\", \"ab\", \"ac\", \"ad\", \"ae\", \"af\", \"b0\", \"b1\", \"b2\", \"b3\", \"b4\", \"b5\", \"b6\", \"b7\", \"b8\", \"b9\", \"ba\", \"bb\", \"bc\", \"bd\", \"be\", \"bf\", \"c0\", \"c1\", \"c2\", \"c3\", \"c4\", \"c5\", \"c6\", \"c7\", \"c8\", \"c9\", \"ca\", \"cb\", \"cc\", \"cd\", \"ce\", \"cf\", \"d0\", \"d1\", \"d2\", \"d3\", \"d4\", \"d5\", \"d6\", \"d7\", \"d8\", \"d9\", \"da\", \"db\", \"dc\", \"dd\", \"de\", \"df\", \"e0\", \"e1\", \"e2\", \"e3\", \"e4\", \"e5\", \"e6\", \"e7\", \"e8\", \"e9\", \"ea\", \"eb\", \"ec\", \"ed\", \"ee\", \"ef\", \"f0\", \"f1\", \"f2\", \"f3\", \"f4\", \"f5\", \"f6\", \"f7\", \"f8\", \"f9\", \"fa\", \"fb\", \"fc\", \"fd\", \"fe\", \"ff\"];\nlet hl = 1234567;\nconst _s = Math.PI / 180, ji = 180 / Math.PI;\nfunction fn() {\n const i = Math.random() * 4294967295 | 0, e = Math.random() * 4294967295 | 0, t = Math.random() * 4294967295 | 0, n = Math.random() * 4294967295 | 0;\n return (Lt[i & 255] + Lt[i >> 8 & 255] + Lt[i >> 16 & 255] + Lt[i >> 24 & 255] + \"-\" + Lt[e & 255] + Lt[e >> 8 & 255] + \"-\" + Lt[e >> 16 & 15 | 64] + Lt[e >> 24 & 255] + \"-\" + Lt[t & 63 | 128] + Lt[t >> 8 & 255] + \"-\" + Lt[t >> 16 & 255] + Lt[t >> 24 & 255] + Lt[n & 255] + Lt[n >> 8 & 255] + Lt[n >> 16 & 255] + Lt[n >> 24 & 255]).toLowerCase();\n}\nfunction He(i, e, t) {\n return Math.max(e, Math.min(t, i));\n}\nfunction Do(i, e) {\n return (i % e + e) % e;\n}\nfunction pu(i, e, t, n, s) {\n return n + (i - e) * (s - n) / (t - e);\n}\nfunction mu(i, e, t) {\n return i !== e ? (t - i) / (e - i) : 0;\n}\nfunction vs(i, e, t) {\n return (1 - t) * i + t * e;\n}\nfunction gu(i, e, t, n) {\n return vs(i, e, 1 - Math.exp(-t * n));\n}\nfunction xu(i, e = 1) {\n return e - Math.abs(Do(i, e * 2) - e);\n}\nfunction _u(i, e, t) {\n return i <= e ? 0 : i >= t ? 1 : (i = (i - e) / (t - e), i * i * (3 - 2 * i));\n}\nfunction vu(i, e, t) {\n return i <= e ? 0 : i >= t ? 1 : (i = (i - e) / (t - e), i * i * i * (i * (i * 6 - 15) + 10));\n}\nfunction Mu(i, e) {\n return i + Math.floor(Math.random() * (e - i + 1));\n}\nfunction Su(i, e) {\n return i + Math.random() * (e - i);\n}\nfunction bu(i) {\n return i * (0.5 - Math.random());\n}\nfunction yu(i) {\n i !== void 0 && (hl = i);\n let e = hl += 1831565813;\n return e = Math.imul(e ^ e >>> 15, e | 1), e ^= e + Math.imul(e ^ e >>> 7, e | 61), ((e ^ e >>> 14) >>> 0) / 4294967296;\n}\nfunction Tu(i) {\n return i * _s;\n}\nfunction Eu(i) {\n return i * ji;\n}\nfunction wu(i) {\n return (i & i - 1) === 0 && i !== 0;\n}\nfunction Au(i) {\n return Math.pow(2, Math.ceil(Math.log(i) / Math.LN2));\n}\nfunction Ru(i) {\n return Math.pow(2, Math.floor(Math.log(i) / Math.LN2));\n}\nfunction Cu(i, e, t, n, s) {\n const r = Math.cos, a = Math.sin, o = r(t / 2), l = a(t / 2), c = r((e + n) / 2), h = a((e + n) / 2), u = r((e - n) / 2), d = a((e - n) / 2), p = r((n - e) / 2), g = a((n - e) / 2);\n switch (s) {\n case \"XYX\":\n i.set(o * h, l * u, l * d, o * c);\n break;\n case \"YZY\":\n i.set(l * d, o * h, l * u, o * c);\n break;\n case \"ZXZ\":\n i.set(l * u, l * d, o * h, o * c);\n break;\n case \"XZX\":\n i.set(o * h, l * g, l * p, o * c);\n break;\n case \"YXY\":\n i.set(l * p, o * h, l * g, o * c);\n break;\n case \"ZYZ\":\n i.set(l * g, l * p, o * h, o * c);\n break;\n default:\n Te(\"MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: \" + s);\n }\n}\nfunction hn(i, e) {\n switch (e.constructor) {\n case Float32Array:\n return i;\n case Uint32Array:\n return i / 4294967295;\n case Uint16Array:\n return i / 65535;\n case Uint8Array:\n return i / 255;\n case Int32Array:\n return Math.max(i / 2147483647, -1);\n case Int16Array:\n return Math.max(i / 32767, -1);\n case Int8Array:\n return Math.max(i / 127, -1);\n default:\n throw new Error(\"Invalid component type.\");\n }\n}\nfunction tt(i, e) {\n switch (e.constructor) {\n case Float32Array:\n return i;\n case Uint32Array:\n return Math.round(i * 4294967295);\n case Uint16Array:\n return Math.round(i * 65535);\n case Uint8Array:\n return Math.round(i * 255);\n case Int32Array:\n return Math.round(i * 2147483647);\n case Int16Array:\n return Math.round(i * 32767);\n case Int8Array:\n return Math.round(i * 127);\n default:\n throw new Error(\"Invalid component type.\");\n }\n}\nconst Lo = {\n DEG2RAD: _s,\n RAD2DEG: ji,\n /**\n * Generate a [UUID](https://en.wikipedia.org/wiki/Universally_unique_identifier)\n * (universally unique identifier).\n *\n * @static\n * @method\n * @return {string} The UUID.\n */\n generateUUID: fn,\n /**\n * Clamps the given value between min and max.\n *\n * @static\n * @method\n * @param {number} value - The value to clamp.\n * @param {number} min - The min value.\n * @param {number} max - The max value.\n * @return {number} The clamped value.\n */\n clamp: He,\n /**\n * Computes the Euclidean modulo of the given parameters that\n * is `( ( n % m ) + m ) % m`.\n *\n * @static\n * @method\n * @param {number} n - The first parameter.\n * @param {number} m - The second parameter.\n * @return {number} The Euclidean modulo.\n */\n euclideanModulo: Do,\n /**\n * Performs a linear mapping from range `` to range ``\n * for the given value.\n *\n * @static\n * @method\n * @param {number} x - The value to be mapped.\n * @param {number} a1 - Minimum value for range A.\n * @param {number} a2 - Maximum value for range A.\n * @param {number} b1 - Minimum value for range B.\n * @param {number} b2 - Maximum value for range B.\n * @return {number} The mapped value.\n */\n mapLinear: pu,\n /**\n * Returns the percentage in the closed interval `[0, 1]` of the given value\n * between the start and end point.\n *\n * @static\n * @method\n * @param {number} x - The start point\n * @param {number} y - The end point.\n * @param {number} value - A value between start and end.\n * @return {number} The interpolation factor.\n */\n inverseLerp: mu,\n /**\n * Returns a value linearly interpolated from two known points based on the given interval -\n * `t = 0` will return `x` and `t = 1` will return `y`.\n *\n * @static\n * @method\n * @param {number} x - The start point\n * @param {number} y - The end point.\n * @param {number} t - The interpolation factor in the closed interval `[0, 1]`.\n * @return {number} The interpolated value.\n */\n lerp: vs,\n /**\n * Smoothly interpolate a number from `x` to `y` in a spring-like manner using a delta\n * time to maintain frame rate independent movement. For details, see\n * [Frame rate independent damping using lerp](http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/).\n *\n * @static\n * @method\n * @param {number} x - The current point.\n * @param {number} y - The target point.\n * @param {number} lambda - A higher lambda value will make the movement more sudden,\n * and a lower value will make the movement more gradual.\n * @param {number} dt - Delta time in seconds.\n * @return {number} The interpolated value.\n */\n damp: gu,\n /**\n * Returns a value that alternates between `0` and the given `length` parameter.\n *\n * @static\n * @method\n * @param {number} x - The value to pingpong.\n * @param {number} [length=1] - The positive value the function will pingpong to.\n * @return {number} The alternated value.\n */\n pingpong: xu,\n /**\n * Returns a value in the range `[0,1]` that represents the percentage that `x` has\n * moved between `min` and `max`, but smoothed or slowed down the closer `x` is to\n * the `min` and `max`.\n *\n * See [Smoothstep](http://en.wikipedia.org/wiki/Smoothstep) for more details.\n *\n * @static\n * @method\n * @param {number} x - The value to evaluate based on its position between min and max.\n * @param {number} min - The min value. Any x value below min will be `0`.\n * @param {number} max - The max value. Any x value above max will be `1`.\n * @return {number} The alternated value.\n */\n smoothstep: _u,\n /**\n * A [variation on smoothstep](https://en.wikipedia.org/wiki/Smoothstep#Variations)\n * that has zero 1st and 2nd order derivatives at x=0 and x=1.\n *\n * @static\n * @method\n * @param {number} x - The value to evaluate based on its position between min and max.\n * @param {number} min - The min value. Any x value below min will be `0`.\n * @param {number} max - The max value. Any x value above max will be `1`.\n * @return {number} The alternated value.\n */\n smootherstep: vu,\n /**\n * Returns a random integer from `` interval.\n *\n * @static\n * @method\n * @param {number} low - The lower value boundary.\n * @param {number} high - The upper value boundary\n * @return {number} A random integer.\n */\n randInt: Mu,\n /**\n * Returns a random float from `` interval.\n *\n * @static\n * @method\n * @param {number} low - The lower value boundary.\n * @param {number} high - The upper value boundary\n * @return {number} A random float.\n */\n randFloat: Su,\n /**\n * Returns a random integer from `<-range/2, range/2>` interval.\n *\n * @static\n * @method\n * @param {number} range - Defines the value range.\n * @return {number} A random float.\n */\n randFloatSpread: bu,\n /**\n * Returns a deterministic pseudo-random float in the interval `[0, 1]`.\n *\n * @static\n * @method\n * @param {number} [s] - The integer seed.\n * @return {number} A random float.\n */\n seededRandom: yu,\n /**\n * Converts degrees to radians.\n *\n * @static\n * @method\n * @param {number} degrees - A value in degrees.\n * @return {number} The converted value in radians.\n */\n degToRad: Tu,\n /**\n * Converts radians to degrees.\n *\n * @static\n * @method\n * @param {number} radians - A value in radians.\n * @return {number} The converted value in degrees.\n */\n radToDeg: Eu,\n /**\n * Returns `true` if the given number is a power of two.\n *\n * @static\n * @method\n * @param {number} value - The value to check.\n * @return {boolean} Whether the given number is a power of two or not.\n */\n isPowerOfTwo: wu,\n /**\n * Returns the smallest power of two that is greater than or equal to the given number.\n *\n * @static\n * @method\n * @param {number} value - The value to find a POT for.\n * @return {number} The smallest power of two that is greater than or equal to the given number.\n */\n ceilPowerOfTwo: Au,\n /**\n * Returns the largest power of two that is less than or equal to the given number.\n *\n * @static\n * @method\n * @param {number} value - The value to find a POT for.\n * @return {number} The largest power of two that is less than or equal to the given number.\n */\n floorPowerOfTwo: Ru,\n /**\n * Sets the given quaternion from the [Intrinsic Proper Euler Angles](https://en.wikipedia.org/wiki/Euler_angles)\n * defined by the given angles and order.\n *\n * Rotations are applied to the axes in the order specified by order:\n * rotation by angle `a` is applied first, then by angle `b`, then by angle `c`.\n *\n * @static\n * @method\n * @param {Quaternion} q - The quaternion to set.\n * @param {number} a - The rotation applied to the first axis, in radians.\n * @param {number} b - The rotation applied to the second axis, in radians.\n * @param {number} c - The rotation applied to the third axis, in radians.\n * @param {('XYX'|'XZX'|'YXY'|'YZY'|'ZXZ'|'ZYZ')} order - A string specifying the axes order.\n */\n setQuaternionFromProperEuler: Cu,\n /**\n * Normalizes the given value according to the given typed array.\n *\n * @static\n * @method\n * @param {number} value - The float value in the range `[0,1]` to normalize.\n * @param {TypedArray} array - The typed array that defines the data type of the value.\n * @return {number} The normalize value.\n */\n normalize: tt,\n /**\n * Denormalizes the given value according to the given typed array.\n *\n * @static\n * @method\n * @param {number} value - The value to denormalize.\n * @param {TypedArray} array - The typed array that defines the data type of the value.\n * @return {number} The denormalize (float) value in the range `[0,1]`.\n */\n denormalize: hn\n};\nclass le {\n /**\n * Constructs a new 2D vector.\n *\n * @param {number} [x=0] - The x value of this vector.\n * @param {number} [y=0] - The y value of this vector.\n */\n constructor(e = 0, t = 0) {\n le.prototype.isVector2 = !0, this.x = e, this.y = t;\n }\n /**\n * Alias for {@link Vector2#x}.\n *\n * @type {number}\n */\n get width() {\n return this.x;\n }\n set width(e) {\n this.x = e;\n }\n /**\n * Alias for {@link Vector2#y}.\n *\n * @type {number}\n */\n get height() {\n return this.y;\n }\n set height(e) {\n this.y = e;\n }\n /**\n * Sets the vector components.\n *\n * @param {number} x - The value of the x component.\n * @param {number} y - The value of the y component.\n * @return {Vector2} A reference to this vector.\n */\n set(e, t) {\n return this.x = e, this.y = t, this;\n }\n /**\n * Sets the vector components to the same value.\n *\n * @param {number} scalar - The value to set for all vector components.\n * @return {Vector2} A reference to this vector.\n */\n setScalar(e) {\n return this.x = e, this.y = e, this;\n }\n /**\n * Sets the vector's x component to the given value\n *\n * @param {number} x - The value to set.\n * @return {Vector2} A reference to this vector.\n */\n setX(e) {\n return this.x = e, this;\n }\n /**\n * Sets the vector's y component to the given value\n *\n * @param {number} y - The value to set.\n * @return {Vector2} A reference to this vector.\n */\n setY(e) {\n return this.y = e, this;\n }\n /**\n * Allows to set a vector component with an index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y.\n * @param {number} value - The value to set.\n * @return {Vector2} A reference to this vector.\n */\n setComponent(e, t) {\n switch (e) {\n case 0:\n this.x = t;\n break;\n case 1:\n this.y = t;\n break;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n return this;\n }\n /**\n * Returns the value of the vector component which matches the given index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y.\n * @return {number} A vector component value.\n */\n getComponent(e) {\n switch (e) {\n case 0:\n return this.x;\n case 1:\n return this.y;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n }\n /**\n * Returns a new vector with copied values from this instance.\n *\n * @return {Vector2} A clone of this instance.\n */\n clone() {\n return new this.constructor(this.x, this.y);\n }\n /**\n * Copies the values of the given vector to this instance.\n *\n * @param {Vector2} v - The vector to copy.\n * @return {Vector2} A reference to this vector.\n */\n copy(e) {\n return this.x = e.x, this.y = e.y, this;\n }\n /**\n * Adds the given vector to this instance.\n *\n * @param {Vector2} v - The vector to add.\n * @return {Vector2} A reference to this vector.\n */\n add(e) {\n return this.x += e.x, this.y += e.y, this;\n }\n /**\n * Adds the given scalar value to all components of this instance.\n *\n * @param {number} s - The scalar to add.\n * @return {Vector2} A reference to this vector.\n */\n addScalar(e) {\n return this.x += e, this.y += e, this;\n }\n /**\n * Adds the given vectors and stores the result in this instance.\n *\n * @param {Vector2} a - The first vector.\n * @param {Vector2} b - The second vector.\n * @return {Vector2} A reference to this vector.\n */\n addVectors(e, t) {\n return this.x = e.x + t.x, this.y = e.y + t.y, this;\n }\n /**\n * Adds the given vector scaled by the given factor to this instance.\n *\n * @param {Vector2} v - The vector.\n * @param {number} s - The factor that scales `v`.\n * @return {Vector2} A reference to this vector.\n */\n addScaledVector(e, t) {\n return this.x += e.x * t, this.y += e.y * t, this;\n }\n /**\n * Subtracts the given vector from this instance.\n *\n * @param {Vector2} v - The vector to subtract.\n * @return {Vector2} A reference to this vector.\n */\n sub(e) {\n return this.x -= e.x, this.y -= e.y, this;\n }\n /**\n * Subtracts the given scalar value from all components of this instance.\n *\n * @param {number} s - The scalar to subtract.\n * @return {Vector2} A reference to this vector.\n */\n subScalar(e) {\n return this.x -= e, this.y -= e, this;\n }\n /**\n * Subtracts the given vectors and stores the result in this instance.\n *\n * @param {Vector2} a - The first vector.\n * @param {Vector2} b - The second vector.\n * @return {Vector2} A reference to this vector.\n */\n subVectors(e, t) {\n return this.x = e.x - t.x, this.y = e.y - t.y, this;\n }\n /**\n * Multiplies the given vector with this instance.\n *\n * @param {Vector2} v - The vector to multiply.\n * @return {Vector2} A reference to this vector.\n */\n multiply(e) {\n return this.x *= e.x, this.y *= e.y, this;\n }\n /**\n * Multiplies the given scalar value with all components of this instance.\n *\n * @param {number} scalar - The scalar to multiply.\n * @return {Vector2} A reference to this vector.\n */\n multiplyScalar(e) {\n return this.x *= e, this.y *= e, this;\n }\n /**\n * Divides this instance by the given vector.\n *\n * @param {Vector2} v - The vector to divide.\n * @return {Vector2} A reference to this vector.\n */\n divide(e) {\n return this.x /= e.x, this.y /= e.y, this;\n }\n /**\n * Divides this vector by the given scalar.\n *\n * @param {number} scalar - The scalar to divide.\n * @return {Vector2} A reference to this vector.\n */\n divideScalar(e) {\n return this.multiplyScalar(1 / e);\n }\n /**\n * Multiplies this vector (with an implicit 1 as the 3rd component) by\n * the given 3x3 matrix.\n *\n * @param {Matrix3} m - The matrix to apply.\n * @return {Vector2} A reference to this vector.\n */\n applyMatrix3(e) {\n const t = this.x, n = this.y, s = e.elements;\n return this.x = s[0] * t + s[3] * n + s[6], this.y = s[1] * t + s[4] * n + s[7], this;\n }\n /**\n * If this vector's x or y value is greater than the given vector's x or y\n * value, replace that value with the corresponding min value.\n *\n * @param {Vector2} v - The vector.\n * @return {Vector2} A reference to this vector.\n */\n min(e) {\n return this.x = Math.min(this.x, e.x), this.y = Math.min(this.y, e.y), this;\n }\n /**\n * If this vector's x or y value is less than the given vector's x or y\n * value, replace that value with the corresponding max value.\n *\n * @param {Vector2} v - The vector.\n * @return {Vector2} A reference to this vector.\n */\n max(e) {\n return this.x = Math.max(this.x, e.x), this.y = Math.max(this.y, e.y), this;\n }\n /**\n * If this vector's x or y value is greater than the max vector's x or y\n * value, it is replaced by the corresponding value.\n * If this vector's x or y value is less than the min vector's x or y value,\n * it is replaced by the corresponding value.\n *\n * @param {Vector2} min - The minimum x and y values.\n * @param {Vector2} max - The maximum x and y values in the desired range.\n * @return {Vector2} A reference to this vector.\n */\n clamp(e, t) {\n return this.x = He(this.x, e.x, t.x), this.y = He(this.y, e.y, t.y), this;\n }\n /**\n * If this vector's x or y values are greater than the max value, they are\n * replaced by the max value.\n * If this vector's x or y values are less than the min value, they are\n * replaced by the min value.\n *\n * @param {number} minVal - The minimum value the components will be clamped to.\n * @param {number} maxVal - The maximum value the components will be clamped to.\n * @return {Vector2} A reference to this vector.\n */\n clampScalar(e, t) {\n return this.x = He(this.x, e, t), this.y = He(this.y, e, t), this;\n }\n /**\n * If this vector's length is greater than the max value, it is replaced by\n * the max value.\n * If this vector's length is less than the min value, it is replaced by the\n * min value.\n *\n * @param {number} min - The minimum value the vector length will be clamped to.\n * @param {number} max - The maximum value the vector length will be clamped to.\n * @return {Vector2} A reference to this vector.\n */\n clampLength(e, t) {\n const n = this.length();\n return this.divideScalar(n || 1).multiplyScalar(He(n, e, t));\n }\n /**\n * The components of this vector are rounded down to the nearest integer value.\n *\n * @return {Vector2} A reference to this vector.\n */\n floor() {\n return this.x = Math.floor(this.x), this.y = Math.floor(this.y), this;\n }\n /**\n * The components of this vector are rounded up to the nearest integer value.\n *\n * @return {Vector2} A reference to this vector.\n */\n ceil() {\n return this.x = Math.ceil(this.x), this.y = Math.ceil(this.y), this;\n }\n /**\n * The components of this vector are rounded to the nearest integer value\n *\n * @return {Vector2} A reference to this vector.\n */\n round() {\n return this.x = Math.round(this.x), this.y = Math.round(this.y), this;\n }\n /**\n * The components of this vector are rounded towards zero (up if negative,\n * down if positive) to an integer value.\n *\n * @return {Vector2} A reference to this vector.\n */\n roundToZero() {\n return this.x = Math.trunc(this.x), this.y = Math.trunc(this.y), this;\n }\n /**\n * Inverts this vector - i.e. sets x = -x and y = -y.\n *\n * @return {Vector2} A reference to this vector.\n */\n negate() {\n return this.x = -this.x, this.y = -this.y, this;\n }\n /**\n * Calculates the dot product of the given vector with this instance.\n *\n * @param {Vector2} v - The vector to compute the dot product with.\n * @return {number} The result of the dot product.\n */\n dot(e) {\n return this.x * e.x + this.y * e.y;\n }\n /**\n * Calculates the cross product of the given vector with this instance.\n *\n * @param {Vector2} v - The vector to compute the cross product with.\n * @return {number} The result of the cross product.\n */\n cross(e) {\n return this.x * e.y - this.y * e.x;\n }\n /**\n * Computes the square of the Euclidean length (straight-line length) from\n * (0, 0) to (x, y). If you are comparing the lengths of vectors, you should\n * compare the length squared instead as it is slightly more efficient to calculate.\n *\n * @return {number} The square length of this vector.\n */\n lengthSq() {\n return this.x * this.x + this.y * this.y;\n }\n /**\n * Computes the Euclidean length (straight-line length) from (0, 0) to (x, y).\n *\n * @return {number} The length of this vector.\n */\n length() {\n return Math.sqrt(this.x * this.x + this.y * this.y);\n }\n /**\n * Computes the Manhattan length of this vector.\n *\n * @return {number} The length of this vector.\n */\n manhattanLength() {\n return Math.abs(this.x) + Math.abs(this.y);\n }\n /**\n * Converts this vector to a unit vector - that is, sets it equal to a vector\n * with the same direction as this one, but with a vector length of `1`.\n *\n * @return {Vector2} A reference to this vector.\n */\n normalize() {\n return this.divideScalar(this.length() || 1);\n }\n /**\n * Computes the angle in radians of this vector with respect to the positive x-axis.\n *\n * @return {number} The angle in radians.\n */\n angle() {\n return Math.atan2(-this.y, -this.x) + Math.PI;\n }\n /**\n * Returns the angle between the given vector and this instance in radians.\n *\n * @param {Vector2} v - The vector to compute the angle with.\n * @return {number} The angle in radians.\n */\n angleTo(e) {\n const t = Math.sqrt(this.lengthSq() * e.lengthSq());\n if (t === 0) return Math.PI / 2;\n const n = this.dot(e) / t;\n return Math.acos(He(n, -1, 1));\n }\n /**\n * Computes the distance from the given vector to this instance.\n *\n * @param {Vector2} v - The vector to compute the distance to.\n * @return {number} The distance.\n */\n distanceTo(e) {\n return Math.sqrt(this.distanceToSquared(e));\n }\n /**\n * Computes the squared distance from the given vector to this instance.\n * If you are just comparing the distance with another distance, you should compare\n * the distance squared instead as it is slightly more efficient to calculate.\n *\n * @param {Vector2} v - The vector to compute the squared distance to.\n * @return {number} The squared distance.\n */\n distanceToSquared(e) {\n const t = this.x - e.x, n = this.y - e.y;\n return t * t + n * n;\n }\n /**\n * Computes the Manhattan distance from the given vector to this instance.\n *\n * @param {Vector2} v - The vector to compute the Manhattan distance to.\n * @return {number} The Manhattan distance.\n */\n manhattanDistanceTo(e) {\n return Math.abs(this.x - e.x) + Math.abs(this.y - e.y);\n }\n /**\n * Sets this vector to a vector with the same direction as this one, but\n * with the specified length.\n *\n * @param {number} length - The new length of this vector.\n * @return {Vector2} A reference to this vector.\n */\n setLength(e) {\n return this.normalize().multiplyScalar(e);\n }\n /**\n * Linearly interpolates between the given vector and this instance, where\n * alpha is the percent distance along the line - alpha = 0 will be this\n * vector, and alpha = 1 will be the given one.\n *\n * @param {Vector2} v - The vector to interpolate towards.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector2} A reference to this vector.\n */\n lerp(e, t) {\n return this.x += (e.x - this.x) * t, this.y += (e.y - this.y) * t, this;\n }\n /**\n * Linearly interpolates between the given vectors, where alpha is the percent\n * distance along the line - alpha = 0 will be first vector, and alpha = 1 will\n * be the second one. The result is stored in this instance.\n *\n * @param {Vector2} v1 - The first vector.\n * @param {Vector2} v2 - The second vector.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector2} A reference to this vector.\n */\n lerpVectors(e, t, n) {\n return this.x = e.x + (t.x - e.x) * n, this.y = e.y + (t.y - e.y) * n, this;\n }\n /**\n * Returns `true` if this vector is equal with the given one.\n *\n * @param {Vector2} v - The vector to test for equality.\n * @return {boolean} Whether this vector is equal with the given one.\n */\n equals(e) {\n return e.x === this.x && e.y === this.y;\n }\n /**\n * Sets this vector's x value to be `array[ offset ]` and y\n * value to be `array[ offset + 1 ]`.\n *\n * @param {Array} array - An array holding the vector component values.\n * @param {number} [offset=0] - The offset into the array.\n * @return {Vector2} A reference to this vector.\n */\n fromArray(e, t = 0) {\n return this.x = e[t], this.y = e[t + 1], this;\n }\n /**\n * Writes the components of this vector to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the vector components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The vector components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this.x, e[t + 1] = this.y, e;\n }\n /**\n * Sets the components of this vector from the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - The buffer attribute holding vector data.\n * @param {number} index - The index into the attribute.\n * @return {Vector2} A reference to this vector.\n */\n fromBufferAttribute(e, t) {\n return this.x = e.getX(t), this.y = e.getY(t), this;\n }\n /**\n * Rotates this vector around the given center by the given angle.\n *\n * @param {Vector2} center - The point around which to rotate.\n * @param {number} angle - The angle to rotate, in radians.\n * @return {Vector2} A reference to this vector.\n */\n rotateAround(e, t) {\n const n = Math.cos(t), s = Math.sin(t), r = this.x - e.x, a = this.y - e.y;\n return this.x = r * n - a * s + e.x, this.y = r * s + a * n + e.y, this;\n }\n /**\n * Sets each component of this vector to a pseudo-random value between `0` and\n * `1`, excluding `1`.\n *\n * @return {Vector2} A reference to this vector.\n */\n random() {\n return this.x = Math.random(), this.y = Math.random(), this;\n }\n *[Symbol.iterator]() {\n yield this.x, yield this.y;\n }\n}\nclass gn {\n /**\n * Constructs a new quaternion.\n *\n * @param {number} [x=0] - The x value of this quaternion.\n * @param {number} [y=0] - The y value of this quaternion.\n * @param {number} [z=0] - The z value of this quaternion.\n * @param {number} [w=1] - The w value of this quaternion.\n */\n constructor(e = 0, t = 0, n = 0, s = 1) {\n this.isQuaternion = !0, this._x = e, this._y = t, this._z = n, this._w = s;\n }\n /**\n * Interpolates between two quaternions via SLERP. This implementation assumes the\n * quaternion data are managed in flat arrays.\n *\n * @param {Array} dst - The destination array.\n * @param {number} dstOffset - An offset into the destination array.\n * @param {Array} src0 - The source array of the first quaternion.\n * @param {number} srcOffset0 - An offset into the first source array.\n * @param {Array} src1 - The source array of the second quaternion.\n * @param {number} srcOffset1 - An offset into the second source array.\n * @param {number} t - The interpolation factor in the range `[0,1]`.\n * @see {@link Quaternion#slerp}\n */\n static slerpFlat(e, t, n, s, r, a, o) {\n let l = n[s + 0], c = n[s + 1], h = n[s + 2], u = n[s + 3], d = r[a + 0], p = r[a + 1], g = r[a + 2], x = r[a + 3];\n if (o <= 0) {\n e[t + 0] = l, e[t + 1] = c, e[t + 2] = h, e[t + 3] = u;\n return;\n }\n if (o >= 1) {\n e[t + 0] = d, e[t + 1] = p, e[t + 2] = g, e[t + 3] = x;\n return;\n }\n if (u !== x || l !== d || c !== p || h !== g) {\n let m = l * d + c * p + h * g + u * x;\n m < 0 && (d = -d, p = -p, g = -g, x = -x, m = -m);\n let f = 1 - o;\n if (m < 0.9995) {\n const y = Math.acos(m), v = Math.sin(y);\n f = Math.sin(f * y) / v, o = Math.sin(o * y) / v, l = l * f + d * o, c = c * f + p * o, h = h * f + g * o, u = u * f + x * o;\n } else {\n l = l * f + d * o, c = c * f + p * o, h = h * f + g * o, u = u * f + x * o;\n const y = 1 / Math.sqrt(l * l + c * c + h * h + u * u);\n l *= y, c *= y, h *= y, u *= y;\n }\n }\n e[t] = l, e[t + 1] = c, e[t + 2] = h, e[t + 3] = u;\n }\n /**\n * Multiplies two quaternions. This implementation assumes the quaternion data are managed\n * in flat arrays.\n *\n * @param {Array} dst - The destination array.\n * @param {number} dstOffset - An offset into the destination array.\n * @param {Array} src0 - The source array of the first quaternion.\n * @param {number} srcOffset0 - An offset into the first source array.\n * @param {Array} src1 - The source array of the second quaternion.\n * @param {number} srcOffset1 - An offset into the second source array.\n * @return {Array} The destination array.\n * @see {@link Quaternion#multiplyQuaternions}.\n */\n static multiplyQuaternionsFlat(e, t, n, s, r, a) {\n const o = n[s], l = n[s + 1], c = n[s + 2], h = n[s + 3], u = r[a], d = r[a + 1], p = r[a + 2], g = r[a + 3];\n return e[t] = o * g + h * u + l * p - c * d, e[t + 1] = l * g + h * d + c * u - o * p, e[t + 2] = c * g + h * p + o * d - l * u, e[t + 3] = h * g - o * u - l * d - c * p, e;\n }\n /**\n * The x value of this quaternion.\n *\n * @type {number}\n * @default 0\n */\n get x() {\n return this._x;\n }\n set x(e) {\n this._x = e, this._onChangeCallback();\n }\n /**\n * The y value of this quaternion.\n *\n * @type {number}\n * @default 0\n */\n get y() {\n return this._y;\n }\n set y(e) {\n this._y = e, this._onChangeCallback();\n }\n /**\n * The z value of this quaternion.\n *\n * @type {number}\n * @default 0\n */\n get z() {\n return this._z;\n }\n set z(e) {\n this._z = e, this._onChangeCallback();\n }\n /**\n * The w value of this quaternion.\n *\n * @type {number}\n * @default 1\n */\n get w() {\n return this._w;\n }\n set w(e) {\n this._w = e, this._onChangeCallback();\n }\n /**\n * Sets the quaternion components.\n *\n * @param {number} x - The x value of this quaternion.\n * @param {number} y - The y value of this quaternion.\n * @param {number} z - The z value of this quaternion.\n * @param {number} w - The w value of this quaternion.\n * @return {Quaternion} A reference to this quaternion.\n */\n set(e, t, n, s) {\n return this._x = e, this._y = t, this._z = n, this._w = s, this._onChangeCallback(), this;\n }\n /**\n * Returns a new quaternion with copied values from this instance.\n *\n * @return {Quaternion} A clone of this instance.\n */\n clone() {\n return new this.constructor(this._x, this._y, this._z, this._w);\n }\n /**\n * Copies the values of the given quaternion to this instance.\n *\n * @param {Quaternion} quaternion - The quaternion to copy.\n * @return {Quaternion} A reference to this quaternion.\n */\n copy(e) {\n return this._x = e.x, this._y = e.y, this._z = e.z, this._w = e.w, this._onChangeCallback(), this;\n }\n /**\n * Sets this quaternion from the rotation specified by the given\n * Euler angles.\n *\n * @param {Euler} euler - The Euler angles.\n * @param {boolean} [update=true] - Whether the internal `onChange` callback should be executed or not.\n * @return {Quaternion} A reference to this quaternion.\n */\n setFromEuler(e, t = !0) {\n const n = e._x, s = e._y, r = e._z, a = e._order, o = Math.cos, l = Math.sin, c = o(n / 2), h = o(s / 2), u = o(r / 2), d = l(n / 2), p = l(s / 2), g = l(r / 2);\n switch (a) {\n case \"XYZ\":\n this._x = d * h * u + c * p * g, this._y = c * p * u - d * h * g, this._z = c * h * g + d * p * u, this._w = c * h * u - d * p * g;\n break;\n case \"YXZ\":\n this._x = d * h * u + c * p * g, this._y = c * p * u - d * h * g, this._z = c * h * g - d * p * u, this._w = c * h * u + d * p * g;\n break;\n case \"ZXY\":\n this._x = d * h * u - c * p * g, this._y = c * p * u + d * h * g, this._z = c * h * g + d * p * u, this._w = c * h * u - d * p * g;\n break;\n case \"ZYX\":\n this._x = d * h * u - c * p * g, this._y = c * p * u + d * h * g, this._z = c * h * g - d * p * u, this._w = c * h * u + d * p * g;\n break;\n case \"YZX\":\n this._x = d * h * u + c * p * g, this._y = c * p * u + d * h * g, this._z = c * h * g - d * p * u, this._w = c * h * u - d * p * g;\n break;\n case \"XZY\":\n this._x = d * h * u - c * p * g, this._y = c * p * u - d * h * g, this._z = c * h * g + d * p * u, this._w = c * h * u + d * p * g;\n break;\n default:\n Te(\"Quaternion: .setFromEuler() encountered an unknown order: \" + a);\n }\n return t === !0 && this._onChangeCallback(), this;\n }\n /**\n * Sets this quaternion from the given axis and angle.\n *\n * @param {Vector3} axis - The normalized axis.\n * @param {number} angle - The angle in radians.\n * @return {Quaternion} A reference to this quaternion.\n */\n setFromAxisAngle(e, t) {\n const n = t / 2, s = Math.sin(n);\n return this._x = e.x * s, this._y = e.y * s, this._z = e.z * s, this._w = Math.cos(n), this._onChangeCallback(), this;\n }\n /**\n * Sets this quaternion from the given rotation matrix.\n *\n * @param {Matrix4} m - A 4x4 matrix of which the upper 3x3 of matrix is a pure rotation matrix (i.e. unscaled).\n * @return {Quaternion} A reference to this quaternion.\n */\n setFromRotationMatrix(e) {\n const t = e.elements, n = t[0], s = t[4], r = t[8], a = t[1], o = t[5], l = t[9], c = t[2], h = t[6], u = t[10], d = n + o + u;\n if (d > 0) {\n const p = 0.5 / Math.sqrt(d + 1);\n this._w = 0.25 / p, this._x = (h - l) * p, this._y = (r - c) * p, this._z = (a - s) * p;\n } else if (n > o && n > u) {\n const p = 2 * Math.sqrt(1 + n - o - u);\n this._w = (h - l) / p, this._x = 0.25 * p, this._y = (s + a) / p, this._z = (r + c) / p;\n } else if (o > u) {\n const p = 2 * Math.sqrt(1 + o - n - u);\n this._w = (r - c) / p, this._x = (s + a) / p, this._y = 0.25 * p, this._z = (l + h) / p;\n } else {\n const p = 2 * Math.sqrt(1 + u - n - o);\n this._w = (a - s) / p, this._x = (r + c) / p, this._y = (l + h) / p, this._z = 0.25 * p;\n }\n return this._onChangeCallback(), this;\n }\n /**\n * Sets this quaternion to the rotation required to rotate the direction vector\n * `vFrom` to the direction vector `vTo`.\n *\n * @param {Vector3} vFrom - The first (normalized) direction vector.\n * @param {Vector3} vTo - The second (normalized) direction vector.\n * @return {Quaternion} A reference to this quaternion.\n */\n setFromUnitVectors(e, t) {\n let n = e.dot(t) + 1;\n return n < 1e-8 ? (n = 0, Math.abs(e.x) > Math.abs(e.z) ? (this._x = -e.y, this._y = e.x, this._z = 0, this._w = n) : (this._x = 0, this._y = -e.z, this._z = e.y, this._w = n)) : (this._x = e.y * t.z - e.z * t.y, this._y = e.z * t.x - e.x * t.z, this._z = e.x * t.y - e.y * t.x, this._w = n), this.normalize();\n }\n /**\n * Returns the angle between this quaternion and the given one in radians.\n *\n * @param {Quaternion} q - The quaternion to compute the angle with.\n * @return {number} The angle in radians.\n */\n angleTo(e) {\n return 2 * Math.acos(Math.abs(He(this.dot(e), -1, 1)));\n }\n /**\n * Rotates this quaternion by a given angular step to the given quaternion.\n * The method ensures that the final quaternion will not overshoot `q`.\n *\n * @param {Quaternion} q - The target quaternion.\n * @param {number} step - The angular step in radians.\n * @return {Quaternion} A reference to this quaternion.\n */\n rotateTowards(e, t) {\n const n = this.angleTo(e);\n if (n === 0) return this;\n const s = Math.min(1, t / n);\n return this.slerp(e, s), this;\n }\n /**\n * Sets this quaternion to the identity quaternion; that is, to the\n * quaternion that represents \"no rotation\".\n *\n * @return {Quaternion} A reference to this quaternion.\n */\n identity() {\n return this.set(0, 0, 0, 1);\n }\n /**\n * Inverts this quaternion via {@link Quaternion#conjugate}. The\n * quaternion is assumed to have unit length.\n *\n * @return {Quaternion} A reference to this quaternion.\n */\n invert() {\n return this.conjugate();\n }\n /**\n * Returns the rotational conjugate of this quaternion. The conjugate of a\n * quaternion represents the same rotation in the opposite direction about\n * the rotational axis.\n *\n * @return {Quaternion} A reference to this quaternion.\n */\n conjugate() {\n return this._x *= -1, this._y *= -1, this._z *= -1, this._onChangeCallback(), this;\n }\n /**\n * Calculates the dot product of this quaternion and the given one.\n *\n * @param {Quaternion} v - The quaternion to compute the dot product with.\n * @return {number} The result of the dot product.\n */\n dot(e) {\n return this._x * e._x + this._y * e._y + this._z * e._z + this._w * e._w;\n }\n /**\n * Computes the squared Euclidean length (straight-line length) of this quaternion,\n * considered as a 4 dimensional vector. This can be useful if you are comparing the\n * lengths of two quaternions, as this is a slightly more efficient calculation than\n * {@link Quaternion#length}.\n *\n * @return {number} The squared Euclidean length.\n */\n lengthSq() {\n return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;\n }\n /**\n * Computes the Euclidean length (straight-line length) of this quaternion,\n * considered as a 4 dimensional vector.\n *\n * @return {number} The Euclidean length.\n */\n length() {\n return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w);\n }\n /**\n * Normalizes this quaternion - that is, calculated the quaternion that performs\n * the same rotation as this one, but has a length equal to `1`.\n *\n * @return {Quaternion} A reference to this quaternion.\n */\n normalize() {\n let e = this.length();\n return e === 0 ? (this._x = 0, this._y = 0, this._z = 0, this._w = 1) : (e = 1 / e, this._x = this._x * e, this._y = this._y * e, this._z = this._z * e, this._w = this._w * e), this._onChangeCallback(), this;\n }\n /**\n * Multiplies this quaternion by the given one.\n *\n * @param {Quaternion} q - The quaternion.\n * @return {Quaternion} A reference to this quaternion.\n */\n multiply(e) {\n return this.multiplyQuaternions(this, e);\n }\n /**\n * Pre-multiplies this quaternion by the given one.\n *\n * @param {Quaternion} q - The quaternion.\n * @return {Quaternion} A reference to this quaternion.\n */\n premultiply(e) {\n return this.multiplyQuaternions(e, this);\n }\n /**\n * Multiplies the given quaternions and stores the result in this instance.\n *\n * @param {Quaternion} a - The first quaternion.\n * @param {Quaternion} b - The second quaternion.\n * @return {Quaternion} A reference to this quaternion.\n */\n multiplyQuaternions(e, t) {\n const n = e._x, s = e._y, r = e._z, a = e._w, o = t._x, l = t._y, c = t._z, h = t._w;\n return this._x = n * h + a * o + s * c - r * l, this._y = s * h + a * l + r * o - n * c, this._z = r * h + a * c + n * l - s * o, this._w = a * h - n * o - s * l - r * c, this._onChangeCallback(), this;\n }\n /**\n * Performs a spherical linear interpolation between quaternions.\n *\n * @param {Quaternion} qb - The target quaternion.\n * @param {number} t - The interpolation factor in the closed interval `[0, 1]`.\n * @return {Quaternion} A reference to this quaternion.\n */\n slerp(e, t) {\n if (t <= 0) return this;\n if (t >= 1) return this.copy(e);\n let n = e._x, s = e._y, r = e._z, a = e._w, o = this.dot(e);\n o < 0 && (n = -n, s = -s, r = -r, a = -a, o = -o);\n let l = 1 - t;\n if (o < 0.9995) {\n const c = Math.acos(o), h = Math.sin(c);\n l = Math.sin(l * c) / h, t = Math.sin(t * c) / h, this._x = this._x * l + n * t, this._y = this._y * l + s * t, this._z = this._z * l + r * t, this._w = this._w * l + a * t, this._onChangeCallback();\n } else\n this._x = this._x * l + n * t, this._y = this._y * l + s * t, this._z = this._z * l + r * t, this._w = this._w * l + a * t, this.normalize();\n return this;\n }\n /**\n * Performs a spherical linear interpolation between the given quaternions\n * and stores the result in this quaternion.\n *\n * @param {Quaternion} qa - The source quaternion.\n * @param {Quaternion} qb - The target quaternion.\n * @param {number} t - The interpolation factor in the closed interval `[0, 1]`.\n * @return {Quaternion} A reference to this quaternion.\n */\n slerpQuaternions(e, t, n) {\n return this.copy(e).slerp(t, n);\n }\n /**\n * Sets this quaternion to a uniformly random, normalized quaternion.\n *\n * @return {Quaternion} A reference to this quaternion.\n */\n random() {\n const e = 2 * Math.PI * Math.random(), t = 2 * Math.PI * Math.random(), n = Math.random(), s = Math.sqrt(1 - n), r = Math.sqrt(n);\n return this.set(\n s * Math.sin(e),\n s * Math.cos(e),\n r * Math.sin(t),\n r * Math.cos(t)\n );\n }\n /**\n * Returns `true` if this quaternion is equal with the given one.\n *\n * @param {Quaternion} quaternion - The quaternion to test for equality.\n * @return {boolean} Whether this quaternion is equal with the given one.\n */\n equals(e) {\n return e._x === this._x && e._y === this._y && e._z === this._z && e._w === this._w;\n }\n /**\n * Sets this quaternion's components from the given array.\n *\n * @param {Array} array - An array holding the quaternion component values.\n * @param {number} [offset=0] - The offset into the array.\n * @return {Quaternion} A reference to this quaternion.\n */\n fromArray(e, t = 0) {\n return this._x = e[t], this._y = e[t + 1], this._z = e[t + 2], this._w = e[t + 3], this._onChangeCallback(), this;\n }\n /**\n * Writes the components of this quaternion to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the quaternion components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The quaternion components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this._x, e[t + 1] = this._y, e[t + 2] = this._z, e[t + 3] = this._w, e;\n }\n /**\n * Sets the components of this quaternion from the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - The buffer attribute holding quaternion data.\n * @param {number} index - The index into the attribute.\n * @return {Quaternion} A reference to this quaternion.\n */\n fromBufferAttribute(e, t) {\n return this._x = e.getX(t), this._y = e.getY(t), this._z = e.getZ(t), this._w = e.getW(t), this._onChangeCallback(), this;\n }\n /**\n * This methods defines the serialization result of this class. Returns the\n * numerical elements of this quaternion in an array of format `[x, y, z, w]`.\n *\n * @return {Array} The serialized quaternion.\n */\n toJSON() {\n return this.toArray();\n }\n _onChange(e) {\n return this._onChangeCallback = e, this;\n }\n _onChangeCallback() {\n }\n *[Symbol.iterator]() {\n yield this._x, yield this._y, yield this._z, yield this._w;\n }\n}\nclass w {\n /**\n * Constructs a new 3D vector.\n *\n * @param {number} [x=0] - The x value of this vector.\n * @param {number} [y=0] - The y value of this vector.\n * @param {number} [z=0] - The z value of this vector.\n */\n constructor(e = 0, t = 0, n = 0) {\n w.prototype.isVector3 = !0, this.x = e, this.y = t, this.z = n;\n }\n /**\n * Sets the vector components.\n *\n * @param {number} x - The value of the x component.\n * @param {number} y - The value of the y component.\n * @param {number} z - The value of the z component.\n * @return {Vector3} A reference to this vector.\n */\n set(e, t, n) {\n return n === void 0 && (n = this.z), this.x = e, this.y = t, this.z = n, this;\n }\n /**\n * Sets the vector components to the same value.\n *\n * @param {number} scalar - The value to set for all vector components.\n * @return {Vector3} A reference to this vector.\n */\n setScalar(e) {\n return this.x = e, this.y = e, this.z = e, this;\n }\n /**\n * Sets the vector's x component to the given value\n *\n * @param {number} x - The value to set.\n * @return {Vector3} A reference to this vector.\n */\n setX(e) {\n return this.x = e, this;\n }\n /**\n * Sets the vector's y component to the given value\n *\n * @param {number} y - The value to set.\n * @return {Vector3} A reference to this vector.\n */\n setY(e) {\n return this.y = e, this;\n }\n /**\n * Sets the vector's z component to the given value\n *\n * @param {number} z - The value to set.\n * @return {Vector3} A reference to this vector.\n */\n setZ(e) {\n return this.z = e, this;\n }\n /**\n * Allows to set a vector component with an index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y, `2` equals to z.\n * @param {number} value - The value to set.\n * @return {Vector3} A reference to this vector.\n */\n setComponent(e, t) {\n switch (e) {\n case 0:\n this.x = t;\n break;\n case 1:\n this.y = t;\n break;\n case 2:\n this.z = t;\n break;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n return this;\n }\n /**\n * Returns the value of the vector component which matches the given index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y, `2` equals to z.\n * @return {number} A vector component value.\n */\n getComponent(e) {\n switch (e) {\n case 0:\n return this.x;\n case 1:\n return this.y;\n case 2:\n return this.z;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n }\n /**\n * Returns a new vector with copied values from this instance.\n *\n * @return {Vector3} A clone of this instance.\n */\n clone() {\n return new this.constructor(this.x, this.y, this.z);\n }\n /**\n * Copies the values of the given vector to this instance.\n *\n * @param {Vector3} v - The vector to copy.\n * @return {Vector3} A reference to this vector.\n */\n copy(e) {\n return this.x = e.x, this.y = e.y, this.z = e.z, this;\n }\n /**\n * Adds the given vector to this instance.\n *\n * @param {Vector3} v - The vector to add.\n * @return {Vector3} A reference to this vector.\n */\n add(e) {\n return this.x += e.x, this.y += e.y, this.z += e.z, this;\n }\n /**\n * Adds the given scalar value to all components of this instance.\n *\n * @param {number} s - The scalar to add.\n * @return {Vector3} A reference to this vector.\n */\n addScalar(e) {\n return this.x += e, this.y += e, this.z += e, this;\n }\n /**\n * Adds the given vectors and stores the result in this instance.\n *\n * @param {Vector3} a - The first vector.\n * @param {Vector3} b - The second vector.\n * @return {Vector3} A reference to this vector.\n */\n addVectors(e, t) {\n return this.x = e.x + t.x, this.y = e.y + t.y, this.z = e.z + t.z, this;\n }\n /**\n * Adds the given vector scaled by the given factor to this instance.\n *\n * @param {Vector3|Vector4} v - The vector.\n * @param {number} s - The factor that scales `v`.\n * @return {Vector3} A reference to this vector.\n */\n addScaledVector(e, t) {\n return this.x += e.x * t, this.y += e.y * t, this.z += e.z * t, this;\n }\n /**\n * Subtracts the given vector from this instance.\n *\n * @param {Vector3} v - The vector to subtract.\n * @return {Vector3} A reference to this vector.\n */\n sub(e) {\n return this.x -= e.x, this.y -= e.y, this.z -= e.z, this;\n }\n /**\n * Subtracts the given scalar value from all components of this instance.\n *\n * @param {number} s - The scalar to subtract.\n * @return {Vector3} A reference to this vector.\n */\n subScalar(e) {\n return this.x -= e, this.y -= e, this.z -= e, this;\n }\n /**\n * Subtracts the given vectors and stores the result in this instance.\n *\n * @param {Vector3} a - The first vector.\n * @param {Vector3} b - The second vector.\n * @return {Vector3} A reference to this vector.\n */\n subVectors(e, t) {\n return this.x = e.x - t.x, this.y = e.y - t.y, this.z = e.z - t.z, this;\n }\n /**\n * Multiplies the given vector with this instance.\n *\n * @param {Vector3} v - The vector to multiply.\n * @return {Vector3} A reference to this vector.\n */\n multiply(e) {\n return this.x *= e.x, this.y *= e.y, this.z *= e.z, this;\n }\n /**\n * Multiplies the given scalar value with all components of this instance.\n *\n * @param {number} scalar - The scalar to multiply.\n * @return {Vector3} A reference to this vector.\n */\n multiplyScalar(e) {\n return this.x *= e, this.y *= e, this.z *= e, this;\n }\n /**\n * Multiplies the given vectors and stores the result in this instance.\n *\n * @param {Vector3} a - The first vector.\n * @param {Vector3} b - The second vector.\n * @return {Vector3} A reference to this vector.\n */\n multiplyVectors(e, t) {\n return this.x = e.x * t.x, this.y = e.y * t.y, this.z = e.z * t.z, this;\n }\n /**\n * Applies the given Euler rotation to this vector.\n *\n * @param {Euler} euler - The Euler angles.\n * @return {Vector3} A reference to this vector.\n */\n applyEuler(e) {\n return this.applyQuaternion(ul.setFromEuler(e));\n }\n /**\n * Applies a rotation specified by an axis and an angle to this vector.\n *\n * @param {Vector3} axis - A normalized vector representing the rotation axis.\n * @param {number} angle - The angle in radians.\n * @return {Vector3} A reference to this vector.\n */\n applyAxisAngle(e, t) {\n return this.applyQuaternion(ul.setFromAxisAngle(e, t));\n }\n /**\n * Multiplies this vector with the given 3x3 matrix.\n *\n * @param {Matrix3} m - The 3x3 matrix.\n * @return {Vector3} A reference to this vector.\n */\n applyMatrix3(e) {\n const t = this.x, n = this.y, s = this.z, r = e.elements;\n return this.x = r[0] * t + r[3] * n + r[6] * s, this.y = r[1] * t + r[4] * n + r[7] * s, this.z = r[2] * t + r[5] * n + r[8] * s, this;\n }\n /**\n * Multiplies this vector by the given normal matrix and normalizes\n * the result.\n *\n * @param {Matrix3} m - The normal matrix.\n * @return {Vector3} A reference to this vector.\n */\n applyNormalMatrix(e) {\n return this.applyMatrix3(e).normalize();\n }\n /**\n * Multiplies this vector (with an implicit 1 in the 4th dimension) by m, and\n * divides by perspective.\n *\n * @param {Matrix4} m - The matrix to apply.\n * @return {Vector3} A reference to this vector.\n */\n applyMatrix4(e) {\n const t = this.x, n = this.y, s = this.z, r = e.elements, a = 1 / (r[3] * t + r[7] * n + r[11] * s + r[15]);\n return this.x = (r[0] * t + r[4] * n + r[8] * s + r[12]) * a, this.y = (r[1] * t + r[5] * n + r[9] * s + r[13]) * a, this.z = (r[2] * t + r[6] * n + r[10] * s + r[14]) * a, this;\n }\n /**\n * Applies the given Quaternion to this vector.\n *\n * @param {Quaternion} q - The Quaternion.\n * @return {Vector3} A reference to this vector.\n */\n applyQuaternion(e) {\n const t = this.x, n = this.y, s = this.z, r = e.x, a = e.y, o = e.z, l = e.w, c = 2 * (a * s - o * n), h = 2 * (o * t - r * s), u = 2 * (r * n - a * t);\n return this.x = t + l * c + a * u - o * h, this.y = n + l * h + o * c - r * u, this.z = s + l * u + r * h - a * c, this;\n }\n /**\n * Projects this vector from world space into the camera's normalized\n * device coordinate (NDC) space.\n *\n * @param {Camera} camera - The camera.\n * @return {Vector3} A reference to this vector.\n */\n project(e) {\n return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix);\n }\n /**\n * Unprojects this vector from the camera's normalized device coordinate (NDC)\n * space into world space.\n *\n * @param {Camera} camera - The camera.\n * @return {Vector3} A reference to this vector.\n */\n unproject(e) {\n return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld);\n }\n /**\n * Transforms the direction of this vector by a matrix (the upper left 3 x 3\n * subset of the given 4x4 matrix and then normalizes the result.\n *\n * @param {Matrix4} m - The matrix.\n * @return {Vector3} A reference to this vector.\n */\n transformDirection(e) {\n const t = this.x, n = this.y, s = this.z, r = e.elements;\n return this.x = r[0] * t + r[4] * n + r[8] * s, this.y = r[1] * t + r[5] * n + r[9] * s, this.z = r[2] * t + r[6] * n + r[10] * s, this.normalize();\n }\n /**\n * Divides this instance by the given vector.\n *\n * @param {Vector3} v - The vector to divide.\n * @return {Vector3} A reference to this vector.\n */\n divide(e) {\n return this.x /= e.x, this.y /= e.y, this.z /= e.z, this;\n }\n /**\n * Divides this vector by the given scalar.\n *\n * @param {number} scalar - The scalar to divide.\n * @return {Vector3} A reference to this vector.\n */\n divideScalar(e) {\n return this.multiplyScalar(1 / e);\n }\n /**\n * If this vector's x, y or z value is greater than the given vector's x, y or z\n * value, replace that value with the corresponding min value.\n *\n * @param {Vector3} v - The vector.\n * @return {Vector3} A reference to this vector.\n */\n min(e) {\n return this.x = Math.min(this.x, e.x), this.y = Math.min(this.y, e.y), this.z = Math.min(this.z, e.z), this;\n }\n /**\n * If this vector's x, y or z value is less than the given vector's x, y or z\n * value, replace that value with the corresponding max value.\n *\n * @param {Vector3} v - The vector.\n * @return {Vector3} A reference to this vector.\n */\n max(e) {\n return this.x = Math.max(this.x, e.x), this.y = Math.max(this.y, e.y), this.z = Math.max(this.z, e.z), this;\n }\n /**\n * If this vector's x, y or z value is greater than the max vector's x, y or z\n * value, it is replaced by the corresponding value.\n * If this vector's x, y or z value is less than the min vector's x, y or z value,\n * it is replaced by the corresponding value.\n *\n * @param {Vector3} min - The minimum x, y and z values.\n * @param {Vector3} max - The maximum x, y and z values in the desired range.\n * @return {Vector3} A reference to this vector.\n */\n clamp(e, t) {\n return this.x = He(this.x, e.x, t.x), this.y = He(this.y, e.y, t.y), this.z = He(this.z, e.z, t.z), this;\n }\n /**\n * If this vector's x, y or z values are greater than the max value, they are\n * replaced by the max value.\n * If this vector's x, y or z values are less than the min value, they are\n * replaced by the min value.\n *\n * @param {number} minVal - The minimum value the components will be clamped to.\n * @param {number} maxVal - The maximum value the components will be clamped to.\n * @return {Vector3} A reference to this vector.\n */\n clampScalar(e, t) {\n return this.x = He(this.x, e, t), this.y = He(this.y, e, t), this.z = He(this.z, e, t), this;\n }\n /**\n * If this vector's length is greater than the max value, it is replaced by\n * the max value.\n * If this vector's length is less than the min value, it is replaced by the\n * min value.\n *\n * @param {number} min - The minimum value the vector length will be clamped to.\n * @param {number} max - The maximum value the vector length will be clamped to.\n * @return {Vector3} A reference to this vector.\n */\n clampLength(e, t) {\n const n = this.length();\n return this.divideScalar(n || 1).multiplyScalar(He(n, e, t));\n }\n /**\n * The components of this vector are rounded down to the nearest integer value.\n *\n * @return {Vector3} A reference to this vector.\n */\n floor() {\n return this.x = Math.floor(this.x), this.y = Math.floor(this.y), this.z = Math.floor(this.z), this;\n }\n /**\n * The components of this vector are rounded up to the nearest integer value.\n *\n * @return {Vector3} A reference to this vector.\n */\n ceil() {\n return this.x = Math.ceil(this.x), this.y = Math.ceil(this.y), this.z = Math.ceil(this.z), this;\n }\n /**\n * The components of this vector are rounded to the nearest integer value\n *\n * @return {Vector3} A reference to this vector.\n */\n round() {\n return this.x = Math.round(this.x), this.y = Math.round(this.y), this.z = Math.round(this.z), this;\n }\n /**\n * The components of this vector are rounded towards zero (up if negative,\n * down if positive) to an integer value.\n *\n * @return {Vector3} A reference to this vector.\n */\n roundToZero() {\n return this.x = Math.trunc(this.x), this.y = Math.trunc(this.y), this.z = Math.trunc(this.z), this;\n }\n /**\n * Inverts this vector - i.e. sets x = -x, y = -y and z = -z.\n *\n * @return {Vector3} A reference to this vector.\n */\n negate() {\n return this.x = -this.x, this.y = -this.y, this.z = -this.z, this;\n }\n /**\n * Calculates the dot product of the given vector with this instance.\n *\n * @param {Vector3} v - The vector to compute the dot product with.\n * @return {number} The result of the dot product.\n */\n dot(e) {\n return this.x * e.x + this.y * e.y + this.z * e.z;\n }\n // TODO lengthSquared?\n /**\n * Computes the square of the Euclidean length (straight-line length) from\n * (0, 0, 0) to (x, y, z). If you are comparing the lengths of vectors, you should\n * compare the length squared instead as it is slightly more efficient to calculate.\n *\n * @return {number} The square length of this vector.\n */\n lengthSq() {\n return this.x * this.x + this.y * this.y + this.z * this.z;\n }\n /**\n * Computes the Euclidean length (straight-line length) from (0, 0, 0) to (x, y, z).\n *\n * @return {number} The length of this vector.\n */\n length() {\n return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);\n }\n /**\n * Computes the Manhattan length of this vector.\n *\n * @return {number} The length of this vector.\n */\n manhattanLength() {\n return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z);\n }\n /**\n * Converts this vector to a unit vector - that is, sets it equal to a vector\n * with the same direction as this one, but with a vector length of `1`.\n *\n * @return {Vector3} A reference to this vector.\n */\n normalize() {\n return this.divideScalar(this.length() || 1);\n }\n /**\n * Sets this vector to a vector with the same direction as this one, but\n * with the specified length.\n *\n * @param {number} length - The new length of this vector.\n * @return {Vector3} A reference to this vector.\n */\n setLength(e) {\n return this.normalize().multiplyScalar(e);\n }\n /**\n * Linearly interpolates between the given vector and this instance, where\n * alpha is the percent distance along the line - alpha = 0 will be this\n * vector, and alpha = 1 will be the given one.\n *\n * @param {Vector3} v - The vector to interpolate towards.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector3} A reference to this vector.\n */\n lerp(e, t) {\n return this.x += (e.x - this.x) * t, this.y += (e.y - this.y) * t, this.z += (e.z - this.z) * t, this;\n }\n /**\n * Linearly interpolates between the given vectors, where alpha is the percent\n * distance along the line - alpha = 0 will be first vector, and alpha = 1 will\n * be the second one. The result is stored in this instance.\n *\n * @param {Vector3} v1 - The first vector.\n * @param {Vector3} v2 - The second vector.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector3} A reference to this vector.\n */\n lerpVectors(e, t, n) {\n return this.x = e.x + (t.x - e.x) * n, this.y = e.y + (t.y - e.y) * n, this.z = e.z + (t.z - e.z) * n, this;\n }\n /**\n * Calculates the cross product of the given vector with this instance.\n *\n * @param {Vector3} v - The vector to compute the cross product with.\n * @return {Vector3} The result of the cross product.\n */\n cross(e) {\n return this.crossVectors(this, e);\n }\n /**\n * Calculates the cross product of the given vectors and stores the result\n * in this instance.\n *\n * @param {Vector3} a - The first vector.\n * @param {Vector3} b - The second vector.\n * @return {Vector3} A reference to this vector.\n */\n crossVectors(e, t) {\n const n = e.x, s = e.y, r = e.z, a = t.x, o = t.y, l = t.z;\n return this.x = s * l - r * o, this.y = r * a - n * l, this.z = n * o - s * a, this;\n }\n /**\n * Projects this vector onto the given one.\n *\n * @param {Vector3} v - The vector to project to.\n * @return {Vector3} A reference to this vector.\n */\n projectOnVector(e) {\n const t = e.lengthSq();\n if (t === 0) return this.set(0, 0, 0);\n const n = e.dot(this) / t;\n return this.copy(e).multiplyScalar(n);\n }\n /**\n * Projects this vector onto a plane by subtracting this\n * vector projected onto the plane's normal from this vector.\n *\n * @param {Vector3} planeNormal - The plane normal.\n * @return {Vector3} A reference to this vector.\n */\n projectOnPlane(e) {\n return Or.copy(this).projectOnVector(e), this.sub(Or);\n }\n /**\n * Reflects this vector off a plane orthogonal to the given normal vector.\n *\n * @param {Vector3} normal - The (normalized) normal vector.\n * @return {Vector3} A reference to this vector.\n */\n reflect(e) {\n return this.sub(Or.copy(e).multiplyScalar(2 * this.dot(e)));\n }\n /**\n * Returns the angle between the given vector and this instance in radians.\n *\n * @param {Vector3} v - The vector to compute the angle with.\n * @return {number} The angle in radians.\n */\n angleTo(e) {\n const t = Math.sqrt(this.lengthSq() * e.lengthSq());\n if (t === 0) return Math.PI / 2;\n const n = this.dot(e) / t;\n return Math.acos(He(n, -1, 1));\n }\n /**\n * Computes the distance from the given vector to this instance.\n *\n * @param {Vector3} v - The vector to compute the distance to.\n * @return {number} The distance.\n */\n distanceTo(e) {\n return Math.sqrt(this.distanceToSquared(e));\n }\n /**\n * Computes the squared distance from the given vector to this instance.\n * If you are just comparing the distance with another distance, you should compare\n * the distance squared instead as it is slightly more efficient to calculate.\n *\n * @param {Vector3} v - The vector to compute the squared distance to.\n * @return {number} The squared distance.\n */\n distanceToSquared(e) {\n const t = this.x - e.x, n = this.y - e.y, s = this.z - e.z;\n return t * t + n * n + s * s;\n }\n /**\n * Computes the Manhattan distance from the given vector to this instance.\n *\n * @param {Vector3} v - The vector to compute the Manhattan distance to.\n * @return {number} The Manhattan distance.\n */\n manhattanDistanceTo(e) {\n return Math.abs(this.x - e.x) + Math.abs(this.y - e.y) + Math.abs(this.z - e.z);\n }\n /**\n * Sets the vector components from the given spherical coordinates.\n *\n * @param {Spherical} s - The spherical coordinates.\n * @return {Vector3} A reference to this vector.\n */\n setFromSpherical(e) {\n return this.setFromSphericalCoords(e.radius, e.phi, e.theta);\n }\n /**\n * Sets the vector components from the given spherical coordinates.\n *\n * @param {number} radius - The radius.\n * @param {number} phi - The phi angle in radians.\n * @param {number} theta - The theta angle in radians.\n * @return {Vector3} A reference to this vector.\n */\n setFromSphericalCoords(e, t, n) {\n const s = Math.sin(t) * e;\n return this.x = s * Math.sin(n), this.y = Math.cos(t) * e, this.z = s * Math.cos(n), this;\n }\n /**\n * Sets the vector components from the given cylindrical coordinates.\n *\n * @param {Cylindrical} c - The cylindrical coordinates.\n * @return {Vector3} A reference to this vector.\n */\n setFromCylindrical(e) {\n return this.setFromCylindricalCoords(e.radius, e.theta, e.y);\n }\n /**\n * Sets the vector components from the given cylindrical coordinates.\n *\n * @param {number} radius - The radius.\n * @param {number} theta - The theta angle in radians.\n * @param {number} y - The y value.\n * @return {Vector3} A reference to this vector.\n */\n setFromCylindricalCoords(e, t, n) {\n return this.x = e * Math.sin(t), this.y = n, this.z = e * Math.cos(t), this;\n }\n /**\n * Sets the vector components to the position elements of the\n * given transformation matrix.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @return {Vector3} A reference to this vector.\n */\n setFromMatrixPosition(e) {\n const t = e.elements;\n return this.x = t[12], this.y = t[13], this.z = t[14], this;\n }\n /**\n * Sets the vector components to the scale elements of the\n * given transformation matrix.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @return {Vector3} A reference to this vector.\n */\n setFromMatrixScale(e) {\n const t = this.setFromMatrixColumn(e, 0).length(), n = this.setFromMatrixColumn(e, 1).length(), s = this.setFromMatrixColumn(e, 2).length();\n return this.x = t, this.y = n, this.z = s, this;\n }\n /**\n * Sets the vector components from the specified matrix column.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @param {number} index - The column index.\n * @return {Vector3} A reference to this vector.\n */\n setFromMatrixColumn(e, t) {\n return this.fromArray(e.elements, t * 4);\n }\n /**\n * Sets the vector components from the specified matrix column.\n *\n * @param {Matrix3} m - The 3x3 matrix.\n * @param {number} index - The column index.\n * @return {Vector3} A reference to this vector.\n */\n setFromMatrix3Column(e, t) {\n return this.fromArray(e.elements, t * 3);\n }\n /**\n * Sets the vector components from the given Euler angles.\n *\n * @param {Euler} e - The Euler angles to set.\n * @return {Vector3} A reference to this vector.\n */\n setFromEuler(e) {\n return this.x = e._x, this.y = e._y, this.z = e._z, this;\n }\n /**\n * Sets the vector components from the RGB components of the\n * given color.\n *\n * @param {Color} c - The color to set.\n * @return {Vector3} A reference to this vector.\n */\n setFromColor(e) {\n return this.x = e.r, this.y = e.g, this.z = e.b, this;\n }\n /**\n * Returns `true` if this vector is equal with the given one.\n *\n * @param {Vector3} v - The vector to test for equality.\n * @return {boolean} Whether this vector is equal with the given one.\n */\n equals(e) {\n return e.x === this.x && e.y === this.y && e.z === this.z;\n }\n /**\n * Sets this vector's x value to be `array[ offset ]`, y value to be `array[ offset + 1 ]`\n * and z value to be `array[ offset + 2 ]`.\n *\n * @param {Array} array - An array holding the vector component values.\n * @param {number} [offset=0] - The offset into the array.\n * @return {Vector3} A reference to this vector.\n */\n fromArray(e, t = 0) {\n return this.x = e[t], this.y = e[t + 1], this.z = e[t + 2], this;\n }\n /**\n * Writes the components of this vector to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the vector components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The vector components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this.x, e[t + 1] = this.y, e[t + 2] = this.z, e;\n }\n /**\n * Sets the components of this vector from the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - The buffer attribute holding vector data.\n * @param {number} index - The index into the attribute.\n * @return {Vector3} A reference to this vector.\n */\n fromBufferAttribute(e, t) {\n return this.x = e.getX(t), this.y = e.getY(t), this.z = e.getZ(t), this;\n }\n /**\n * Sets each component of this vector to a pseudo-random value between `0` and\n * `1`, excluding `1`.\n *\n * @return {Vector3} A reference to this vector.\n */\n random() {\n return this.x = Math.random(), this.y = Math.random(), this.z = Math.random(), this;\n }\n /**\n * Sets this vector to a uniformly random point on a unit sphere.\n *\n * @return {Vector3} A reference to this vector.\n */\n randomDirection() {\n const e = Math.random() * Math.PI * 2, t = Math.random() * 2 - 1, n = Math.sqrt(1 - t * t);\n return this.x = n * Math.cos(e), this.y = t, this.z = n * Math.sin(e), this;\n }\n *[Symbol.iterator]() {\n yield this.x, yield this.y, yield this.z;\n }\n}\nconst Or = /* @__PURE__ */ new w(), ul = /* @__PURE__ */ new gn();\nclass ze {\n /**\n * Constructs a new 3x3 matrix. The arguments are supposed to be\n * in row-major order. If no arguments are provided, the constructor\n * initializes the matrix as an identity matrix.\n *\n * @param {number} [n11] - 1-1 matrix element.\n * @param {number} [n12] - 1-2 matrix element.\n * @param {number} [n13] - 1-3 matrix element.\n * @param {number} [n21] - 2-1 matrix element.\n * @param {number} [n22] - 2-2 matrix element.\n * @param {number} [n23] - 2-3 matrix element.\n * @param {number} [n31] - 3-1 matrix element.\n * @param {number} [n32] - 3-2 matrix element.\n * @param {number} [n33] - 3-3 matrix element.\n */\n constructor(e, t, n, s, r, a, o, l, c) {\n ze.prototype.isMatrix3 = !0, this.elements = [\n 1,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 1\n ], e !== void 0 && this.set(e, t, n, s, r, a, o, l, c);\n }\n /**\n * Sets the elements of the matrix.The arguments are supposed to be\n * in row-major order.\n *\n * @param {number} [n11] - 1-1 matrix element.\n * @param {number} [n12] - 1-2 matrix element.\n * @param {number} [n13] - 1-3 matrix element.\n * @param {number} [n21] - 2-1 matrix element.\n * @param {number} [n22] - 2-2 matrix element.\n * @param {number} [n23] - 2-3 matrix element.\n * @param {number} [n31] - 3-1 matrix element.\n * @param {number} [n32] - 3-2 matrix element.\n * @param {number} [n33] - 3-3 matrix element.\n * @return {Matrix3} A reference to this matrix.\n */\n set(e, t, n, s, r, a, o, l, c) {\n const h = this.elements;\n return h[0] = e, h[1] = s, h[2] = o, h[3] = t, h[4] = r, h[5] = l, h[6] = n, h[7] = a, h[8] = c, this;\n }\n /**\n * Sets this matrix to the 3x3 identity matrix.\n *\n * @return {Matrix3} A reference to this matrix.\n */\n identity() {\n return this.set(\n 1,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Copies the values of the given matrix to this instance.\n *\n * @param {Matrix3} m - The matrix to copy.\n * @return {Matrix3} A reference to this matrix.\n */\n copy(e) {\n const t = this.elements, n = e.elements;\n return t[0] = n[0], t[1] = n[1], t[2] = n[2], t[3] = n[3], t[4] = n[4], t[5] = n[5], t[6] = n[6], t[7] = n[7], t[8] = n[8], this;\n }\n /**\n * Extracts the basis of this matrix into the three axis vectors provided.\n *\n * @param {Vector3} xAxis - The basis's x axis.\n * @param {Vector3} yAxis - The basis's y axis.\n * @param {Vector3} zAxis - The basis's z axis.\n * @return {Matrix3} A reference to this matrix.\n */\n extractBasis(e, t, n) {\n return e.setFromMatrix3Column(this, 0), t.setFromMatrix3Column(this, 1), n.setFromMatrix3Column(this, 2), this;\n }\n /**\n * Set this matrix to the upper 3x3 matrix of the given 4x4 matrix.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @return {Matrix3} A reference to this matrix.\n */\n setFromMatrix4(e) {\n const t = e.elements;\n return this.set(\n t[0],\n t[4],\n t[8],\n t[1],\n t[5],\n t[9],\n t[2],\n t[6],\n t[10]\n ), this;\n }\n /**\n * Post-multiplies this matrix by the given 3x3 matrix.\n *\n * @param {Matrix3} m - The matrix to multiply with.\n * @return {Matrix3} A reference to this matrix.\n */\n multiply(e) {\n return this.multiplyMatrices(this, e);\n }\n /**\n * Pre-multiplies this matrix by the given 3x3 matrix.\n *\n * @param {Matrix3} m - The matrix to multiply with.\n * @return {Matrix3} A reference to this matrix.\n */\n premultiply(e) {\n return this.multiplyMatrices(e, this);\n }\n /**\n * Multiples the given 3x3 matrices and stores the result\n * in this matrix.\n *\n * @param {Matrix3} a - The first matrix.\n * @param {Matrix3} b - The second matrix.\n * @return {Matrix3} A reference to this matrix.\n */\n multiplyMatrices(e, t) {\n const n = e.elements, s = t.elements, r = this.elements, a = n[0], o = n[3], l = n[6], c = n[1], h = n[4], u = n[7], d = n[2], p = n[5], g = n[8], x = s[0], m = s[3], f = s[6], y = s[1], v = s[4], T = s[7], R = s[2], E = s[5], P = s[8];\n return r[0] = a * x + o * y + l * R, r[3] = a * m + o * v + l * E, r[6] = a * f + o * T + l * P, r[1] = c * x + h * y + u * R, r[4] = c * m + h * v + u * E, r[7] = c * f + h * T + u * P, r[2] = d * x + p * y + g * R, r[5] = d * m + p * v + g * E, r[8] = d * f + p * T + g * P, this;\n }\n /**\n * Multiplies every component of the matrix by the given scalar.\n *\n * @param {number} s - The scalar.\n * @return {Matrix3} A reference to this matrix.\n */\n multiplyScalar(e) {\n const t = this.elements;\n return t[0] *= e, t[3] *= e, t[6] *= e, t[1] *= e, t[4] *= e, t[7] *= e, t[2] *= e, t[5] *= e, t[8] *= e, this;\n }\n /**\n * Computes and returns the determinant of this matrix.\n *\n * @return {number} The determinant.\n */\n determinant() {\n const e = this.elements, t = e[0], n = e[1], s = e[2], r = e[3], a = e[4], o = e[5], l = e[6], c = e[7], h = e[8];\n return t * a * h - t * o * c - n * r * h + n * o * l + s * r * c - s * a * l;\n }\n /**\n * Inverts this matrix, using the [analytic method](https://en.wikipedia.org/wiki/Invertible_matrix#Analytic_solution).\n * You can not invert with a determinant of zero. If you attempt this, the method produces\n * a zero matrix instead.\n *\n * @return {Matrix3} A reference to this matrix.\n */\n invert() {\n const e = this.elements, t = e[0], n = e[1], s = e[2], r = e[3], a = e[4], o = e[5], l = e[6], c = e[7], h = e[8], u = h * a - o * c, d = o * l - h * r, p = c * r - a * l, g = t * u + n * d + s * p;\n if (g === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0);\n const x = 1 / g;\n return e[0] = u * x, e[1] = (s * c - h * n) * x, e[2] = (o * n - s * a) * x, e[3] = d * x, e[4] = (h * t - s * l) * x, e[5] = (s * r - o * t) * x, e[6] = p * x, e[7] = (n * l - c * t) * x, e[8] = (a * t - n * r) * x, this;\n }\n /**\n * Transposes this matrix in place.\n *\n * @return {Matrix3} A reference to this matrix.\n */\n transpose() {\n let e;\n const t = this.elements;\n return e = t[1], t[1] = t[3], t[3] = e, e = t[2], t[2] = t[6], t[6] = e, e = t[5], t[5] = t[7], t[7] = e, this;\n }\n /**\n * Computes the normal matrix which is the inverse transpose of the upper\n * left 3x3 portion of the given 4x4 matrix.\n *\n * @param {Matrix4} matrix4 - The 4x4 matrix.\n * @return {Matrix3} A reference to this matrix.\n */\n getNormalMatrix(e) {\n return this.setFromMatrix4(e).invert().transpose();\n }\n /**\n * Transposes this matrix into the supplied array, and returns itself unchanged.\n *\n * @param {Array} r - An array to store the transposed matrix elements.\n * @return {Matrix3} A reference to this matrix.\n */\n transposeIntoArray(e) {\n const t = this.elements;\n return e[0] = t[0], e[1] = t[3], e[2] = t[6], e[3] = t[1], e[4] = t[4], e[5] = t[7], e[6] = t[2], e[7] = t[5], e[8] = t[8], this;\n }\n /**\n * Sets the UV transform matrix from offset, repeat, rotation, and center.\n *\n * @param {number} tx - Offset x.\n * @param {number} ty - Offset y.\n * @param {number} sx - Repeat x.\n * @param {number} sy - Repeat y.\n * @param {number} rotation - Rotation, in radians. Positive values rotate counterclockwise.\n * @param {number} cx - Center x of rotation.\n * @param {number} cy - Center y of rotation\n * @return {Matrix3} A reference to this matrix.\n */\n setUvTransform(e, t, n, s, r, a, o) {\n const l = Math.cos(r), c = Math.sin(r);\n return this.set(\n n * l,\n n * c,\n -n * (l * a + c * o) + a + e,\n -s * c,\n s * l,\n -s * (-c * a + l * o) + o + t,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Scales this matrix with the given scalar values.\n *\n * @param {number} sx - The amount to scale in the X axis.\n * @param {number} sy - The amount to scale in the Y axis.\n * @return {Matrix3} A reference to this matrix.\n */\n scale(e, t) {\n return this.premultiply(Br.makeScale(e, t)), this;\n }\n /**\n * Rotates this matrix by the given angle.\n *\n * @param {number} theta - The rotation in radians.\n * @return {Matrix3} A reference to this matrix.\n */\n rotate(e) {\n return this.premultiply(Br.makeRotation(-e)), this;\n }\n /**\n * Translates this matrix by the given scalar values.\n *\n * @param {number} tx - The amount to translate in the X axis.\n * @param {number} ty - The amount to translate in the Y axis.\n * @return {Matrix3} A reference to this matrix.\n */\n translate(e, t) {\n return this.premultiply(Br.makeTranslation(e, t)), this;\n }\n // for 2D Transforms\n /**\n * Sets this matrix as a 2D translation transform.\n *\n * @param {number|Vector2} x - The amount to translate in the X axis or alternatively a translation vector.\n * @param {number} y - The amount to translate in the Y axis.\n * @return {Matrix3} A reference to this matrix.\n */\n makeTranslation(e, t) {\n return e.isVector2 ? this.set(\n 1,\n 0,\n e.x,\n 0,\n 1,\n e.y,\n 0,\n 0,\n 1\n ) : this.set(\n 1,\n 0,\n e,\n 0,\n 1,\n t,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a 2D rotational transformation.\n *\n * @param {number} theta - The rotation in radians.\n * @return {Matrix3} A reference to this matrix.\n */\n makeRotation(e) {\n const t = Math.cos(e), n = Math.sin(e);\n return this.set(\n t,\n -n,\n 0,\n n,\n t,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a 2D scale transform.\n *\n * @param {number} x - The amount to scale in the X axis.\n * @param {number} y - The amount to scale in the Y axis.\n * @return {Matrix3} A reference to this matrix.\n */\n makeScale(e, t) {\n return this.set(\n e,\n 0,\n 0,\n 0,\n t,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Returns `true` if this matrix is equal with the given one.\n *\n * @param {Matrix3} matrix - The matrix to test for equality.\n * @return {boolean} Whether this matrix is equal with the given one.\n */\n equals(e) {\n const t = this.elements, n = e.elements;\n for (let s = 0; s < 9; s++)\n if (t[s] !== n[s]) return !1;\n return !0;\n }\n /**\n * Sets the elements of the matrix from the given array.\n *\n * @param {Array} array - The matrix elements in column-major order.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Matrix3} A reference to this matrix.\n */\n fromArray(e, t = 0) {\n for (let n = 0; n < 9; n++)\n this.elements[n] = e[n + t];\n return this;\n }\n /**\n * Writes the elements of this matrix to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the matrix elements in column-major order.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The matrix elements in column-major order.\n */\n toArray(e = [], t = 0) {\n const n = this.elements;\n return e[t] = n[0], e[t + 1] = n[1], e[t + 2] = n[2], e[t + 3] = n[3], e[t + 4] = n[4], e[t + 5] = n[5], e[t + 6] = n[6], e[t + 7] = n[7], e[t + 8] = n[8], e;\n }\n /**\n * Returns a matrix with copied values from this instance.\n *\n * @return {Matrix3} A clone of this instance.\n */\n clone() {\n return new this.constructor().fromArray(this.elements);\n }\n}\nconst Br = /* @__PURE__ */ new ze(), dl = /* @__PURE__ */ new ze().set(\n 0.4123908,\n 0.3575843,\n 0.1804808,\n 0.212639,\n 0.7151687,\n 0.0721923,\n 0.0193308,\n 0.1191948,\n 0.9505322\n), fl = /* @__PURE__ */ new ze().set(\n 3.2409699,\n -1.5373832,\n -0.4986108,\n -0.9692436,\n 1.8759675,\n 0.0415551,\n 0.0556301,\n -0.203977,\n 1.0569715\n);\nfunction Pu() {\n const i = {\n enabled: !0,\n workingColorSpace: Ut,\n /**\n * Implementations of supported color spaces.\n *\n * Required:\n *\t- primaries: chromaticity coordinates [ rx ry gx gy bx by ]\n *\t- whitePoint: reference white [ x y ]\n *\t- transfer: transfer function (pre-defined)\n *\t- toXYZ: Matrix3 RGB to XYZ transform\n *\t- fromXYZ: Matrix3 XYZ to RGB transform\n *\t- luminanceCoefficients: RGB luminance coefficients\n *\n * Optional:\n * - outputColorSpaceConfig: { drawingBufferColorSpace: ColorSpace, toneMappingMode: 'extended' | 'standard' }\n * - workingColorSpaceConfig: { unpackColorSpace: ColorSpace }\n *\n * Reference:\n * - https://www.russellcottrell.com/photo/matrixCalculator.htm\n */\n spaces: {},\n convert: function(s, r, a) {\n return this.enabled === !1 || r === a || !r || !a || (this.spaces[r].transfer === et && (s.r = Vn(s.r), s.g = Vn(s.g), s.b = Vn(s.b)), this.spaces[r].primaries !== this.spaces[a].primaries && (s.applyMatrix3(this.spaces[r].toXYZ), s.applyMatrix3(this.spaces[a].fromXYZ)), this.spaces[a].transfer === et && (s.r = Oi(s.r), s.g = Oi(s.g), s.b = Oi(s.b))), s;\n },\n workingToColorSpace: function(s, r) {\n return this.convert(s, this.workingColorSpace, r);\n },\n colorSpaceToWorking: function(s, r) {\n return this.convert(s, r, this.workingColorSpace);\n },\n getPrimaries: function(s) {\n return this.spaces[s].primaries;\n },\n getTransfer: function(s) {\n return s === Kn ? Sr : this.spaces[s].transfer;\n },\n getToneMappingMode: function(s) {\n return this.spaces[s].outputColorSpaceConfig.toneMappingMode || \"standard\";\n },\n getLuminanceCoefficients: function(s, r = this.workingColorSpace) {\n return s.fromArray(this.spaces[r].luminanceCoefficients);\n },\n define: function(s) {\n Object.assign(this.spaces, s);\n },\n // Internal APIs\n _getMatrix: function(s, r, a) {\n return s.copy(this.spaces[r].toXYZ).multiply(this.spaces[a].fromXYZ);\n },\n _getDrawingBufferColorSpace: function(s) {\n return this.spaces[s].outputColorSpaceConfig.drawingBufferColorSpace;\n },\n _getUnpackColorSpace: function(s = this.workingColorSpace) {\n return this.spaces[s].workingColorSpaceConfig.unpackColorSpace;\n },\n // Deprecated\n fromWorkingColorSpace: function(s, r) {\n return ws(\"ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace().\"), i.workingToColorSpace(s, r);\n },\n toWorkingColorSpace: function(s, r) {\n return ws(\"ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking().\"), i.colorSpaceToWorking(s, r);\n }\n }, e = [0.64, 0.33, 0.3, 0.6, 0.15, 0.06], t = [0.2126, 0.7152, 0.0722], n = [0.3127, 0.329];\n return i.define({\n [Ut]: {\n primaries: e,\n whitePoint: n,\n transfer: Sr,\n toXYZ: dl,\n fromXYZ: fl,\n luminanceCoefficients: t,\n workingColorSpaceConfig: { unpackColorSpace: Rt },\n outputColorSpaceConfig: { drawingBufferColorSpace: Rt }\n },\n [Rt]: {\n primaries: e,\n whitePoint: n,\n transfer: et,\n toXYZ: dl,\n fromXYZ: fl,\n luminanceCoefficients: t,\n outputColorSpaceConfig: { drawingBufferColorSpace: Rt }\n }\n }), i;\n}\nconst Ye = /* @__PURE__ */ Pu();\nfunction Vn(i) {\n return i < 0.04045 ? i * 0.0773993808 : Math.pow(i * 0.9478672986 + 0.0521327014, 2.4);\n}\nfunction Oi(i) {\n return i < 31308e-7 ? i * 12.92 : 1.055 * Math.pow(i, 0.41666) - 0.055;\n}\nlet _i;\nclass Du {\n /**\n * Returns a data URI containing a representation of the given image.\n *\n * @param {(HTMLImageElement|HTMLCanvasElement)} image - The image object.\n * @param {string} [type='image/png'] - Indicates the image format.\n * @return {string} The data URI.\n */\n static getDataURL(e, t = \"image/png\") {\n if (/^data:/i.test(e.src) || typeof HTMLCanvasElement > \"u\")\n return e.src;\n let n;\n if (e instanceof HTMLCanvasElement)\n n = e;\n else {\n _i === void 0 && (_i = Es(\"canvas\")), _i.width = e.width, _i.height = e.height;\n const s = _i.getContext(\"2d\");\n e instanceof ImageData ? s.putImageData(e, 0, 0) : s.drawImage(e, 0, 0, e.width, e.height), n = _i;\n }\n return n.toDataURL(t);\n }\n /**\n * Converts the given sRGB image data to linear color space.\n *\n * @param {(HTMLImageElement|HTMLCanvasElement|ImageBitmap|Object)} image - The image object.\n * @return {HTMLCanvasElement|Object} The converted image.\n */\n static sRGBToLinear(e) {\n if (typeof HTMLImageElement < \"u\" && e instanceof HTMLImageElement || typeof HTMLCanvasElement < \"u\" && e instanceof HTMLCanvasElement || typeof ImageBitmap < \"u\" && e instanceof ImageBitmap) {\n const t = Es(\"canvas\");\n t.width = e.width, t.height = e.height;\n const n = t.getContext(\"2d\");\n n.drawImage(e, 0, 0, e.width, e.height);\n const s = n.getImageData(0, 0, e.width, e.height), r = s.data;\n for (let a = 0; a < r.length; a++)\n r[a] = Vn(r[a] / 255) * 255;\n return n.putImageData(s, 0, 0), t;\n } else if (e.data) {\n const t = e.data.slice(0);\n for (let n = 0; n < t.length; n++)\n t instanceof Uint8Array || t instanceof Uint8ClampedArray ? t[n] = Math.floor(Vn(t[n] / 255) * 255) : t[n] = Vn(t[n]);\n return {\n data: t,\n width: e.width,\n height: e.height\n };\n } else\n return Te(\"ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied.\"), e;\n }\n}\nlet Lu = 0;\nclass Io {\n /**\n * Constructs a new video texture.\n *\n * @param {any} [data=null] - The data definition of a texture.\n */\n constructor(e = null) {\n this.isSource = !0, Object.defineProperty(this, \"id\", { value: Lu++ }), this.uuid = fn(), this.data = e, this.dataReady = !0, this.version = 0;\n }\n /**\n * Returns the dimensions of the source into the given target vector.\n *\n * @param {(Vector2|Vector3)} target - The target object the result is written into.\n * @return {(Vector2|Vector3)} The dimensions of the source.\n */\n getSize(e) {\n const t = this.data;\n return typeof HTMLVideoElement < \"u\" && t instanceof HTMLVideoElement ? e.set(t.videoWidth, t.videoHeight, 0) : t instanceof VideoFrame ? e.set(t.displayHeight, t.displayWidth, 0) : t !== null ? e.set(t.width, t.height, t.depth || 0) : e.set(0, 0, 0), e;\n }\n /**\n * When the property is set to `true`, the engine allocates the memory\n * for the texture (if necessary) and triggers the actual texture upload\n * to the GPU next time the source is used.\n *\n * @type {boolean}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n e === !0 && this.version++;\n }\n /**\n * Serializes the source into JSON.\n *\n * @param {?(Object|string)} meta - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized source.\n * @see {@link ObjectLoader#parse}\n */\n toJSON(e) {\n const t = e === void 0 || typeof e == \"string\";\n if (!t && e.images[this.uuid] !== void 0)\n return e.images[this.uuid];\n const n = {\n uuid: this.uuid,\n url: \"\"\n }, s = this.data;\n if (s !== null) {\n let r;\n if (Array.isArray(s)) {\n r = [];\n for (let a = 0, o = s.length; a < o; a++)\n s[a].isDataTexture ? r.push(zr(s[a].image)) : r.push(zr(s[a]));\n } else\n r = zr(s);\n n.url = r;\n }\n return t || (e.images[this.uuid] = n), n;\n }\n}\nfunction zr(i) {\n return typeof HTMLImageElement < \"u\" && i instanceof HTMLImageElement || typeof HTMLCanvasElement < \"u\" && i instanceof HTMLCanvasElement || typeof ImageBitmap < \"u\" && i instanceof ImageBitmap ? Du.getDataURL(i) : i.data ? {\n data: Array.from(i.data),\n width: i.width,\n height: i.height,\n type: i.data.constructor.name\n } : (Te(\"Texture: Unable to serialize Texture.\"), {});\n}\nlet Iu = 0;\nconst kr = /* @__PURE__ */ new w();\nclass Ct extends mi {\n /**\n * Constructs a new texture.\n *\n * @param {?Object} [image=Texture.DEFAULT_IMAGE] - The image holding the texture data.\n * @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping.\n * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.\n * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.\n * @param {number} [magFilter=LinearFilter] - The mag filter value.\n * @param {number} [minFilter=LinearMipmapLinearFilter] - The min filter value.\n * @param {number} [format=RGBAFormat] - The texture format.\n * @param {number} [type=UnsignedByteType] - The texture type.\n * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.\n * @param {string} [colorSpace=NoColorSpace] - The color space.\n */\n constructor(e = Ct.DEFAULT_IMAGE, t = Ct.DEFAULT_MAPPING, n = en, s = en, r = bt, a = yn, o = Zt, l = mn, c = Ct.DEFAULT_ANISOTROPY, h = Kn) {\n super(), this.isTexture = !0, Object.defineProperty(this, \"id\", { value: Iu++ }), this.uuid = fn(), this.name = \"\", this.source = new Io(e), this.mipmaps = [], this.mapping = t, this.channel = 0, this.wrapS = n, this.wrapT = s, this.magFilter = r, this.minFilter = a, this.anisotropy = c, this.format = o, this.internalFormat = null, this.type = l, this.offset = new le(0, 0), this.repeat = new le(1, 1), this.center = new le(0, 0), this.rotation = 0, this.matrixAutoUpdate = !0, this.matrix = new ze(), this.generateMipmaps = !0, this.premultiplyAlpha = !1, this.flipY = !0, this.unpackAlignment = 4, this.colorSpace = h, this.userData = {}, this.updateRanges = [], this.version = 0, this.onUpdate = null, this.renderTarget = null, this.isRenderTargetTexture = !1, this.isArrayTexture = !!(e && e.depth && e.depth > 1), this.pmremVersion = 0;\n }\n /**\n * The width of the texture in pixels.\n */\n get width() {\n return this.source.getSize(kr).x;\n }\n /**\n * The height of the texture in pixels.\n */\n get height() {\n return this.source.getSize(kr).y;\n }\n /**\n * The depth of the texture in pixels.\n */\n get depth() {\n return this.source.getSize(kr).z;\n }\n /**\n * The image object holding the texture data.\n *\n * @type {?Object}\n */\n get image() {\n return this.source.data;\n }\n set image(e = null) {\n this.source.data = e;\n }\n /**\n * Updates the texture transformation matrix from the from the properties {@link Texture#offset},\n * {@link Texture#repeat}, {@link Texture#rotation}, and {@link Texture#center}.\n */\n updateMatrix() {\n this.matrix.setUvTransform(this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y);\n }\n /**\n * Adds a range of data in the data texture to be updated on the GPU.\n *\n * @param {number} start - Position at which to start update.\n * @param {number} count - The number of components to update.\n */\n addUpdateRange(e, t) {\n this.updateRanges.push({ start: e, count: t });\n }\n /**\n * Clears the update ranges.\n */\n clearUpdateRanges() {\n this.updateRanges.length = 0;\n }\n /**\n * Returns a new texture with copied values from this instance.\n *\n * @return {Texture} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the values of the given texture to this instance.\n *\n * @param {Texture} source - The texture to copy.\n * @return {Texture} A reference to this instance.\n */\n copy(e) {\n return this.name = e.name, this.source = e.source, this.mipmaps = e.mipmaps.slice(0), this.mapping = e.mapping, this.channel = e.channel, this.wrapS = e.wrapS, this.wrapT = e.wrapT, this.magFilter = e.magFilter, this.minFilter = e.minFilter, this.anisotropy = e.anisotropy, this.format = e.format, this.internalFormat = e.internalFormat, this.type = e.type, this.offset.copy(e.offset), this.repeat.copy(e.repeat), this.center.copy(e.center), this.rotation = e.rotation, this.matrixAutoUpdate = e.matrixAutoUpdate, this.matrix.copy(e.matrix), this.generateMipmaps = e.generateMipmaps, this.premultiplyAlpha = e.premultiplyAlpha, this.flipY = e.flipY, this.unpackAlignment = e.unpackAlignment, this.colorSpace = e.colorSpace, this.renderTarget = e.renderTarget, this.isRenderTargetTexture = e.isRenderTargetTexture, this.isArrayTexture = e.isArrayTexture, this.userData = JSON.parse(JSON.stringify(e.userData)), this.needsUpdate = !0, this;\n }\n /**\n * Sets this texture's properties based on `values`.\n * @param {Object} values - A container with texture parameters.\n */\n setValues(e) {\n for (const t in e) {\n const n = e[t];\n if (n === void 0) {\n Te(`Texture.setValues(): parameter '${t}' has value of undefined.`);\n continue;\n }\n const s = this[t];\n if (s === void 0) {\n Te(`Texture.setValues(): property '${t}' does not exist.`);\n continue;\n }\n s && n && s.isVector2 && n.isVector2 || s && n && s.isVector3 && n.isVector3 || s && n && s.isMatrix3 && n.isMatrix3 ? s.copy(n) : this[t] = n;\n }\n }\n /**\n * Serializes the texture into JSON.\n *\n * @param {?(Object|string)} meta - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized texture.\n * @see {@link ObjectLoader#parse}\n */\n toJSON(e) {\n const t = e === void 0 || typeof e == \"string\";\n if (!t && e.textures[this.uuid] !== void 0)\n return e.textures[this.uuid];\n const n = {\n metadata: {\n version: 4.7,\n type: \"Texture\",\n generator: \"Texture.toJSON\"\n },\n uuid: this.uuid,\n name: this.name,\n image: this.source.toJSON(e).uuid,\n mapping: this.mapping,\n channel: this.channel,\n repeat: [this.repeat.x, this.repeat.y],\n offset: [this.offset.x, this.offset.y],\n center: [this.center.x, this.center.y],\n rotation: this.rotation,\n wrap: [this.wrapS, this.wrapT],\n format: this.format,\n internalFormat: this.internalFormat,\n type: this.type,\n colorSpace: this.colorSpace,\n minFilter: this.minFilter,\n magFilter: this.magFilter,\n anisotropy: this.anisotropy,\n flipY: this.flipY,\n generateMipmaps: this.generateMipmaps,\n premultiplyAlpha: this.premultiplyAlpha,\n unpackAlignment: this.unpackAlignment\n };\n return Object.keys(this.userData).length > 0 && (n.userData = this.userData), t || (e.textures[this.uuid] = n), n;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n *\n * @fires Texture#dispose\n */\n dispose() {\n this.dispatchEvent({ type: \"dispose\" });\n }\n /**\n * Transforms the given uv vector with the textures uv transformation matrix.\n *\n * @param {Vector2} uv - The uv vector.\n * @return {Vector2} The transformed uv vector.\n */\n transformUv(e) {\n if (this.mapping !== kc) return e;\n if (e.applyMatrix3(this.matrix), e.x < 0 || e.x > 1)\n switch (this.wrapS) {\n case wn:\n e.x = e.x - Math.floor(e.x);\n break;\n case en:\n e.x = e.x < 0 ? 0 : 1;\n break;\n case Mr:\n Math.abs(Math.floor(e.x) % 2) === 1 ? e.x = Math.ceil(e.x) - e.x : e.x = e.x - Math.floor(e.x);\n break;\n }\n if (e.y < 0 || e.y > 1)\n switch (this.wrapT) {\n case wn:\n e.y = e.y - Math.floor(e.y);\n break;\n case en:\n e.y = e.y < 0 ? 0 : 1;\n break;\n case Mr:\n Math.abs(Math.floor(e.y) % 2) === 1 ? e.y = Math.ceil(e.y) - e.y : e.y = e.y - Math.floor(e.y);\n break;\n }\n return this.flipY && (e.y = 1 - e.y), e;\n }\n /**\n * Setting this property to `true` indicates the engine the texture\n * must be updated in the next render. This triggers a texture upload\n * to the GPU and ensures correct texture parameter configuration.\n *\n * @type {boolean}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n e === !0 && (this.version++, this.source.needsUpdate = !0);\n }\n /**\n * Setting this property to `true` indicates the engine the PMREM\n * must be regenerated.\n *\n * @type {boolean}\n * @default false\n * @param {boolean} value\n */\n set needsPMREMUpdate(e) {\n e === !0 && this.pmremVersion++;\n }\n}\nCt.DEFAULT_IMAGE = null;\nCt.DEFAULT_MAPPING = kc;\nCt.DEFAULT_ANISOTROPY = 1;\nclass Je {\n /**\n * Constructs a new 4D vector.\n *\n * @param {number} [x=0] - The x value of this vector.\n * @param {number} [y=0] - The y value of this vector.\n * @param {number} [z=0] - The z value of this vector.\n * @param {number} [w=1] - The w value of this vector.\n */\n constructor(e = 0, t = 0, n = 0, s = 1) {\n Je.prototype.isVector4 = !0, this.x = e, this.y = t, this.z = n, this.w = s;\n }\n /**\n * Alias for {@link Vector4#z}.\n *\n * @type {number}\n */\n get width() {\n return this.z;\n }\n set width(e) {\n this.z = e;\n }\n /**\n * Alias for {@link Vector4#w}.\n *\n * @type {number}\n */\n get height() {\n return this.w;\n }\n set height(e) {\n this.w = e;\n }\n /**\n * Sets the vector components.\n *\n * @param {number} x - The value of the x component.\n * @param {number} y - The value of the y component.\n * @param {number} z - The value of the z component.\n * @param {number} w - The value of the w component.\n * @return {Vector4} A reference to this vector.\n */\n set(e, t, n, s) {\n return this.x = e, this.y = t, this.z = n, this.w = s, this;\n }\n /**\n * Sets the vector components to the same value.\n *\n * @param {number} scalar - The value to set for all vector components.\n * @return {Vector4} A reference to this vector.\n */\n setScalar(e) {\n return this.x = e, this.y = e, this.z = e, this.w = e, this;\n }\n /**\n * Sets the vector's x component to the given value\n *\n * @param {number} x - The value to set.\n * @return {Vector4} A reference to this vector.\n */\n setX(e) {\n return this.x = e, this;\n }\n /**\n * Sets the vector's y component to the given value\n *\n * @param {number} y - The value to set.\n * @return {Vector4} A reference to this vector.\n */\n setY(e) {\n return this.y = e, this;\n }\n /**\n * Sets the vector's z component to the given value\n *\n * @param {number} z - The value to set.\n * @return {Vector4} A reference to this vector.\n */\n setZ(e) {\n return this.z = e, this;\n }\n /**\n * Sets the vector's w component to the given value\n *\n * @param {number} w - The value to set.\n * @return {Vector4} A reference to this vector.\n */\n setW(e) {\n return this.w = e, this;\n }\n /**\n * Allows to set a vector component with an index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y,\n * `2` equals to z, `3` equals to w.\n * @param {number} value - The value to set.\n * @return {Vector4} A reference to this vector.\n */\n setComponent(e, t) {\n switch (e) {\n case 0:\n this.x = t;\n break;\n case 1:\n this.y = t;\n break;\n case 2:\n this.z = t;\n break;\n case 3:\n this.w = t;\n break;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n return this;\n }\n /**\n * Returns the value of the vector component which matches the given index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y,\n * `2` equals to z, `3` equals to w.\n * @return {number} A vector component value.\n */\n getComponent(e) {\n switch (e) {\n case 0:\n return this.x;\n case 1:\n return this.y;\n case 2:\n return this.z;\n case 3:\n return this.w;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n }\n /**\n * Returns a new vector with copied values from this instance.\n *\n * @return {Vector4} A clone of this instance.\n */\n clone() {\n return new this.constructor(this.x, this.y, this.z, this.w);\n }\n /**\n * Copies the values of the given vector to this instance.\n *\n * @param {Vector3|Vector4} v - The vector to copy.\n * @return {Vector4} A reference to this vector.\n */\n copy(e) {\n return this.x = e.x, this.y = e.y, this.z = e.z, this.w = e.w !== void 0 ? e.w : 1, this;\n }\n /**\n * Adds the given vector to this instance.\n *\n * @param {Vector4} v - The vector to add.\n * @return {Vector4} A reference to this vector.\n */\n add(e) {\n return this.x += e.x, this.y += e.y, this.z += e.z, this.w += e.w, this;\n }\n /**\n * Adds the given scalar value to all components of this instance.\n *\n * @param {number} s - The scalar to add.\n * @return {Vector4} A reference to this vector.\n */\n addScalar(e) {\n return this.x += e, this.y += e, this.z += e, this.w += e, this;\n }\n /**\n * Adds the given vectors and stores the result in this instance.\n *\n * @param {Vector4} a - The first vector.\n * @param {Vector4} b - The second vector.\n * @return {Vector4} A reference to this vector.\n */\n addVectors(e, t) {\n return this.x = e.x + t.x, this.y = e.y + t.y, this.z = e.z + t.z, this.w = e.w + t.w, this;\n }\n /**\n * Adds the given vector scaled by the given factor to this instance.\n *\n * @param {Vector4} v - The vector.\n * @param {number} s - The factor that scales `v`.\n * @return {Vector4} A reference to this vector.\n */\n addScaledVector(e, t) {\n return this.x += e.x * t, this.y += e.y * t, this.z += e.z * t, this.w += e.w * t, this;\n }\n /**\n * Subtracts the given vector from this instance.\n *\n * @param {Vector4} v - The vector to subtract.\n * @return {Vector4} A reference to this vector.\n */\n sub(e) {\n return this.x -= e.x, this.y -= e.y, this.z -= e.z, this.w -= e.w, this;\n }\n /**\n * Subtracts the given scalar value from all components of this instance.\n *\n * @param {number} s - The scalar to subtract.\n * @return {Vector4} A reference to this vector.\n */\n subScalar(e) {\n return this.x -= e, this.y -= e, this.z -= e, this.w -= e, this;\n }\n /**\n * Subtracts the given vectors and stores the result in this instance.\n *\n * @param {Vector4} a - The first vector.\n * @param {Vector4} b - The second vector.\n * @return {Vector4} A reference to this vector.\n */\n subVectors(e, t) {\n return this.x = e.x - t.x, this.y = e.y - t.y, this.z = e.z - t.z, this.w = e.w - t.w, this;\n }\n /**\n * Multiplies the given vector with this instance.\n *\n * @param {Vector4} v - The vector to multiply.\n * @return {Vector4} A reference to this vector.\n */\n multiply(e) {\n return this.x *= e.x, this.y *= e.y, this.z *= e.z, this.w *= e.w, this;\n }\n /**\n * Multiplies the given scalar value with all components of this instance.\n *\n * @param {number} scalar - The scalar to multiply.\n * @return {Vector4} A reference to this vector.\n */\n multiplyScalar(e) {\n return this.x *= e, this.y *= e, this.z *= e, this.w *= e, this;\n }\n /**\n * Multiplies this vector with the given 4x4 matrix.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @return {Vector4} A reference to this vector.\n */\n applyMatrix4(e) {\n const t = this.x, n = this.y, s = this.z, r = this.w, a = e.elements;\n return this.x = a[0] * t + a[4] * n + a[8] * s + a[12] * r, this.y = a[1] * t + a[5] * n + a[9] * s + a[13] * r, this.z = a[2] * t + a[6] * n + a[10] * s + a[14] * r, this.w = a[3] * t + a[7] * n + a[11] * s + a[15] * r, this;\n }\n /**\n * Divides this instance by the given vector.\n *\n * @param {Vector4} v - The vector to divide.\n * @return {Vector4} A reference to this vector.\n */\n divide(e) {\n return this.x /= e.x, this.y /= e.y, this.z /= e.z, this.w /= e.w, this;\n }\n /**\n * Divides this vector by the given scalar.\n *\n * @param {number} scalar - The scalar to divide.\n * @return {Vector4} A reference to this vector.\n */\n divideScalar(e) {\n return this.multiplyScalar(1 / e);\n }\n /**\n * Sets the x, y and z components of this\n * vector to the quaternion's axis and w to the angle.\n *\n * @param {Quaternion} q - The Quaternion to set.\n * @return {Vector4} A reference to this vector.\n */\n setAxisAngleFromQuaternion(e) {\n this.w = 2 * Math.acos(e.w);\n const t = Math.sqrt(1 - e.w * e.w);\n return t < 1e-4 ? (this.x = 1, this.y = 0, this.z = 0) : (this.x = e.x / t, this.y = e.y / t, this.z = e.z / t), this;\n }\n /**\n * Sets the x, y and z components of this\n * vector to the axis of rotation and w to the angle.\n *\n * @param {Matrix4} m - A 4x4 matrix of which the upper left 3x3 matrix is a pure rotation matrix.\n * @return {Vector4} A reference to this vector.\n */\n setAxisAngleFromRotationMatrix(e) {\n let t, n, s, r;\n const l = e.elements, c = l[0], h = l[4], u = l[8], d = l[1], p = l[5], g = l[9], x = l[2], m = l[6], f = l[10];\n if (Math.abs(h - d) < 0.01 && Math.abs(u - x) < 0.01 && Math.abs(g - m) < 0.01) {\n if (Math.abs(h + d) < 0.1 && Math.abs(u + x) < 0.1 && Math.abs(g + m) < 0.1 && Math.abs(c + p + f - 3) < 0.1)\n return this.set(1, 0, 0, 0), this;\n t = Math.PI;\n const v = (c + 1) / 2, T = (p + 1) / 2, R = (f + 1) / 2, E = (h + d) / 4, P = (u + x) / 4, I = (g + m) / 4;\n return v > T && v > R ? v < 0.01 ? (n = 0, s = 0.707106781, r = 0.707106781) : (n = Math.sqrt(v), s = E / n, r = P / n) : T > R ? T < 0.01 ? (n = 0.707106781, s = 0, r = 0.707106781) : (s = Math.sqrt(T), n = E / s, r = I / s) : R < 0.01 ? (n = 0.707106781, s = 0.707106781, r = 0) : (r = Math.sqrt(R), n = P / r, s = I / r), this.set(n, s, r, t), this;\n }\n let y = Math.sqrt((m - g) * (m - g) + (u - x) * (u - x) + (d - h) * (d - h));\n return Math.abs(y) < 1e-3 && (y = 1), this.x = (m - g) / y, this.y = (u - x) / y, this.z = (d - h) / y, this.w = Math.acos((c + p + f - 1) / 2), this;\n }\n /**\n * Sets the vector components to the position elements of the\n * given transformation matrix.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @return {Vector4} A reference to this vector.\n */\n setFromMatrixPosition(e) {\n const t = e.elements;\n return this.x = t[12], this.y = t[13], this.z = t[14], this.w = t[15], this;\n }\n /**\n * If this vector's x, y, z or w value is greater than the given vector's x, y, z or w\n * value, replace that value with the corresponding min value.\n *\n * @param {Vector4} v - The vector.\n * @return {Vector4} A reference to this vector.\n */\n min(e) {\n return this.x = Math.min(this.x, e.x), this.y = Math.min(this.y, e.y), this.z = Math.min(this.z, e.z), this.w = Math.min(this.w, e.w), this;\n }\n /**\n * If this vector's x, y, z or w value is less than the given vector's x, y, z or w\n * value, replace that value with the corresponding max value.\n *\n * @param {Vector4} v - The vector.\n * @return {Vector4} A reference to this vector.\n */\n max(e) {\n return this.x = Math.max(this.x, e.x), this.y = Math.max(this.y, e.y), this.z = Math.max(this.z, e.z), this.w = Math.max(this.w, e.w), this;\n }\n /**\n * If this vector's x, y, z or w value is greater than the max vector's x, y, z or w\n * value, it is replaced by the corresponding value.\n * If this vector's x, y, z or w value is less than the min vector's x, y, z or w value,\n * it is replaced by the corresponding value.\n *\n * @param {Vector4} min - The minimum x, y and z values.\n * @param {Vector4} max - The maximum x, y and z values in the desired range.\n * @return {Vector4} A reference to this vector.\n */\n clamp(e, t) {\n return this.x = He(this.x, e.x, t.x), this.y = He(this.y, e.y, t.y), this.z = He(this.z, e.z, t.z), this.w = He(this.w, e.w, t.w), this;\n }\n /**\n * If this vector's x, y, z or w values are greater than the max value, they are\n * replaced by the max value.\n * If this vector's x, y, z or w values are less than the min value, they are\n * replaced by the min value.\n *\n * @param {number} minVal - The minimum value the components will be clamped to.\n * @param {number} maxVal - The maximum value the components will be clamped to.\n * @return {Vector4} A reference to this vector.\n */\n clampScalar(e, t) {\n return this.x = He(this.x, e, t), this.y = He(this.y, e, t), this.z = He(this.z, e, t), this.w = He(this.w, e, t), this;\n }\n /**\n * If this vector's length is greater than the max value, it is replaced by\n * the max value.\n * If this vector's length is less than the min value, it is replaced by the\n * min value.\n *\n * @param {number} min - The minimum value the vector length will be clamped to.\n * @param {number} max - The maximum value the vector length will be clamped to.\n * @return {Vector4} A reference to this vector.\n */\n clampLength(e, t) {\n const n = this.length();\n return this.divideScalar(n || 1).multiplyScalar(He(n, e, t));\n }\n /**\n * The components of this vector are rounded down to the nearest integer value.\n *\n * @return {Vector4} A reference to this vector.\n */\n floor() {\n return this.x = Math.floor(this.x), this.y = Math.floor(this.y), this.z = Math.floor(this.z), this.w = Math.floor(this.w), this;\n }\n /**\n * The components of this vector are rounded up to the nearest integer value.\n *\n * @return {Vector4} A reference to this vector.\n */\n ceil() {\n return this.x = Math.ceil(this.x), this.y = Math.ceil(this.y), this.z = Math.ceil(this.z), this.w = Math.ceil(this.w), this;\n }\n /**\n * The components of this vector are rounded to the nearest integer value\n *\n * @return {Vector4} A reference to this vector.\n */\n round() {\n return this.x = Math.round(this.x), this.y = Math.round(this.y), this.z = Math.round(this.z), this.w = Math.round(this.w), this;\n }\n /**\n * The components of this vector are rounded towards zero (up if negative,\n * down if positive) to an integer value.\n *\n * @return {Vector4} A reference to this vector.\n */\n roundToZero() {\n return this.x = Math.trunc(this.x), this.y = Math.trunc(this.y), this.z = Math.trunc(this.z), this.w = Math.trunc(this.w), this;\n }\n /**\n * Inverts this vector - i.e. sets x = -x, y = -y, z = -z, w = -w.\n *\n * @return {Vector4} A reference to this vector.\n */\n negate() {\n return this.x = -this.x, this.y = -this.y, this.z = -this.z, this.w = -this.w, this;\n }\n /**\n * Calculates the dot product of the given vector with this instance.\n *\n * @param {Vector4} v - The vector to compute the dot product with.\n * @return {number} The result of the dot product.\n */\n dot(e) {\n return this.x * e.x + this.y * e.y + this.z * e.z + this.w * e.w;\n }\n /**\n * Computes the square of the Euclidean length (straight-line length) from\n * (0, 0, 0, 0) to (x, y, z, w). If you are comparing the lengths of vectors, you should\n * compare the length squared instead as it is slightly more efficient to calculate.\n *\n * @return {number} The square length of this vector.\n */\n lengthSq() {\n return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;\n }\n /**\n * Computes the Euclidean length (straight-line length) from (0, 0, 0, 0) to (x, y, z, w).\n *\n * @return {number} The length of this vector.\n */\n length() {\n return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);\n }\n /**\n * Computes the Manhattan length of this vector.\n *\n * @return {number} The length of this vector.\n */\n manhattanLength() {\n return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w);\n }\n /**\n * Converts this vector to a unit vector - that is, sets it equal to a vector\n * with the same direction as this one, but with a vector length of `1`.\n *\n * @return {Vector4} A reference to this vector.\n */\n normalize() {\n return this.divideScalar(this.length() || 1);\n }\n /**\n * Sets this vector to a vector with the same direction as this one, but\n * with the specified length.\n *\n * @param {number} length - The new length of this vector.\n * @return {Vector4} A reference to this vector.\n */\n setLength(e) {\n return this.normalize().multiplyScalar(e);\n }\n /**\n * Linearly interpolates between the given vector and this instance, where\n * alpha is the percent distance along the line - alpha = 0 will be this\n * vector, and alpha = 1 will be the given one.\n *\n * @param {Vector4} v - The vector to interpolate towards.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector4} A reference to this vector.\n */\n lerp(e, t) {\n return this.x += (e.x - this.x) * t, this.y += (e.y - this.y) * t, this.z += (e.z - this.z) * t, this.w += (e.w - this.w) * t, this;\n }\n /**\n * Linearly interpolates between the given vectors, where alpha is the percent\n * distance along the line - alpha = 0 will be first vector, and alpha = 1 will\n * be the second one. The result is stored in this instance.\n *\n * @param {Vector4} v1 - The first vector.\n * @param {Vector4} v2 - The second vector.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector4} A reference to this vector.\n */\n lerpVectors(e, t, n) {\n return this.x = e.x + (t.x - e.x) * n, this.y = e.y + (t.y - e.y) * n, this.z = e.z + (t.z - e.z) * n, this.w = e.w + (t.w - e.w) * n, this;\n }\n /**\n * Returns `true` if this vector is equal with the given one.\n *\n * @param {Vector4} v - The vector to test for equality.\n * @return {boolean} Whether this vector is equal with the given one.\n */\n equals(e) {\n return e.x === this.x && e.y === this.y && e.z === this.z && e.w === this.w;\n }\n /**\n * Sets this vector's x value to be `array[ offset ]`, y value to be `array[ offset + 1 ]`,\n * z value to be `array[ offset + 2 ]`, w value to be `array[ offset + 3 ]`.\n *\n * @param {Array} array - An array holding the vector component values.\n * @param {number} [offset=0] - The offset into the array.\n * @return {Vector4} A reference to this vector.\n */\n fromArray(e, t = 0) {\n return this.x = e[t], this.y = e[t + 1], this.z = e[t + 2], this.w = e[t + 3], this;\n }\n /**\n * Writes the components of this vector to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the vector components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The vector components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this.x, e[t + 1] = this.y, e[t + 2] = this.z, e[t + 3] = this.w, e;\n }\n /**\n * Sets the components of this vector from the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - The buffer attribute holding vector data.\n * @param {number} index - The index into the attribute.\n * @return {Vector4} A reference to this vector.\n */\n fromBufferAttribute(e, t) {\n return this.x = e.getX(t), this.y = e.getY(t), this.z = e.getZ(t), this.w = e.getW(t), this;\n }\n /**\n * Sets each component of this vector to a pseudo-random value between `0` and\n * `1`, excluding `1`.\n *\n * @return {Vector4} A reference to this vector.\n */\n random() {\n return this.x = Math.random(), this.y = Math.random(), this.z = Math.random(), this.w = Math.random(), this;\n }\n *[Symbol.iterator]() {\n yield this.x, yield this.y, yield this.z, yield this.w;\n }\n}\nclass Uu extends mi {\n /**\n * Render target options.\n *\n * @typedef {Object} RenderTarget~Options\n * @property {boolean} [generateMipmaps=false] - Whether to generate mipmaps or not.\n * @property {number} [magFilter=LinearFilter] - The mag filter.\n * @property {number} [minFilter=LinearFilter] - The min filter.\n * @property {number} [format=RGBAFormat] - The texture format.\n * @property {number} [type=UnsignedByteType] - The texture type.\n * @property {?string} [internalFormat=null] - The texture's internal format.\n * @property {number} [wrapS=ClampToEdgeWrapping] - The texture's uv wrapping mode.\n * @property {number} [wrapT=ClampToEdgeWrapping] - The texture's uv wrapping mode.\n * @property {number} [anisotropy=1] - The texture's anisotropy value.\n * @property {string} [colorSpace=NoColorSpace] - The texture's color space.\n * @property {boolean} [depthBuffer=true] - Whether to allocate a depth buffer or not.\n * @property {boolean} [stencilBuffer=false] - Whether to allocate a stencil buffer or not.\n * @property {boolean} [resolveDepthBuffer=true] - Whether to resolve the depth buffer or not.\n * @property {boolean} [resolveStencilBuffer=true] - Whether to resolve the stencil buffer or not.\n * @property {?Texture} [depthTexture=null] - Reference to a depth texture.\n * @property {number} [samples=0] - The MSAA samples count.\n * @property {number} [count=1] - Defines the number of color attachments . Must be at least `1`.\n * @property {number} [depth=1] - The texture depth.\n * @property {boolean} [multiview=false] - Whether this target is used for multiview rendering.\n */\n /**\n * Constructs a new render target.\n *\n * @param {number} [width=1] - The width of the render target.\n * @param {number} [height=1] - The height of the render target.\n * @param {RenderTarget~Options} [options] - The configuration object.\n */\n constructor(e = 1, t = 1, n = {}) {\n super(), n = Object.assign({\n generateMipmaps: !1,\n internalFormat: null,\n minFilter: bt,\n depthBuffer: !0,\n stencilBuffer: !1,\n resolveDepthBuffer: !0,\n resolveStencilBuffer: !0,\n depthTexture: null,\n samples: 0,\n count: 1,\n depth: 1,\n multiview: !1\n }, n), this.isRenderTarget = !0, this.width = e, this.height = t, this.depth = n.depth, this.scissor = new Je(0, 0, e, t), this.scissorTest = !1, this.viewport = new Je(0, 0, e, t);\n const s = { width: e, height: t, depth: n.depth }, r = new Ct(s);\n this.textures = [];\n const a = n.count;\n for (let o = 0; o < a; o++)\n this.textures[o] = r.clone(), this.textures[o].isRenderTargetTexture = !0, this.textures[o].renderTarget = this;\n this._setTextureOptions(n), this.depthBuffer = n.depthBuffer, this.stencilBuffer = n.stencilBuffer, this.resolveDepthBuffer = n.resolveDepthBuffer, this.resolveStencilBuffer = n.resolveStencilBuffer, this._depthTexture = null, this.depthTexture = n.depthTexture, this.samples = n.samples, this.multiview = n.multiview;\n }\n _setTextureOptions(e = {}) {\n const t = {\n minFilter: bt,\n generateMipmaps: !1,\n flipY: !1,\n internalFormat: null\n };\n e.mapping !== void 0 && (t.mapping = e.mapping), e.wrapS !== void 0 && (t.wrapS = e.wrapS), e.wrapT !== void 0 && (t.wrapT = e.wrapT), e.wrapR !== void 0 && (t.wrapR = e.wrapR), e.magFilter !== void 0 && (t.magFilter = e.magFilter), e.minFilter !== void 0 && (t.minFilter = e.minFilter), e.format !== void 0 && (t.format = e.format), e.type !== void 0 && (t.type = e.type), e.anisotropy !== void 0 && (t.anisotropy = e.anisotropy), e.colorSpace !== void 0 && (t.colorSpace = e.colorSpace), e.flipY !== void 0 && (t.flipY = e.flipY), e.generateMipmaps !== void 0 && (t.generateMipmaps = e.generateMipmaps), e.internalFormat !== void 0 && (t.internalFormat = e.internalFormat);\n for (let n = 0; n < this.textures.length; n++)\n this.textures[n].setValues(t);\n }\n /**\n * The texture representing the default color attachment.\n *\n * @type {Texture}\n */\n get texture() {\n return this.textures[0];\n }\n set texture(e) {\n this.textures[0] = e;\n }\n set depthTexture(e) {\n this._depthTexture !== null && (this._depthTexture.renderTarget = null), e !== null && (e.renderTarget = this), this._depthTexture = e;\n }\n /**\n * Instead of saving the depth in a renderbuffer, a texture\n * can be used instead which is useful for further processing\n * e.g. in context of post-processing.\n *\n * @type {?DepthTexture}\n * @default null\n */\n get depthTexture() {\n return this._depthTexture;\n }\n /**\n * Sets the size of this render target.\n *\n * @param {number} width - The width.\n * @param {number} height - The height.\n * @param {number} [depth=1] - The depth.\n */\n setSize(e, t, n = 1) {\n if (this.width !== e || this.height !== t || this.depth !== n) {\n this.width = e, this.height = t, this.depth = n;\n for (let s = 0, r = this.textures.length; s < r; s++)\n this.textures[s].image.width = e, this.textures[s].image.height = t, this.textures[s].image.depth = n, this.textures[s].isData3DTexture !== !0 && (this.textures[s].isArrayTexture = this.textures[s].image.depth > 1);\n this.dispose();\n }\n this.viewport.set(0, 0, e, t), this.scissor.set(0, 0, e, t);\n }\n /**\n * Returns a new render target with copied values from this instance.\n *\n * @return {RenderTarget} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the settings of the given render target. This is a structural copy so\n * no resources are shared between render targets after the copy. That includes\n * all MRT textures and the depth texture.\n *\n * @param {RenderTarget} source - The render target to copy.\n * @return {RenderTarget} A reference to this instance.\n */\n copy(e) {\n this.width = e.width, this.height = e.height, this.depth = e.depth, this.scissor.copy(e.scissor), this.scissorTest = e.scissorTest, this.viewport.copy(e.viewport), this.textures.length = 0;\n for (let t = 0, n = e.textures.length; t < n; t++) {\n this.textures[t] = e.textures[t].clone(), this.textures[t].isRenderTargetTexture = !0, this.textures[t].renderTarget = this;\n const s = Object.assign({}, e.textures[t].image);\n this.textures[t].source = new Io(s);\n }\n return this.depthBuffer = e.depthBuffer, this.stencilBuffer = e.stencilBuffer, this.resolveDepthBuffer = e.resolveDepthBuffer, this.resolveStencilBuffer = e.resolveStencilBuffer, e.depthTexture !== null && (this.depthTexture = e.depthTexture.clone()), this.samples = e.samples, this;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n *\n * @fires RenderTarget#dispose\n */\n dispose() {\n this.dispatchEvent({ type: \"dispose\" });\n }\n}\nclass St extends Uu {\n /**\n * Constructs a new 3D render target.\n *\n * @param {number} [width=1] - The width of the render target.\n * @param {number} [height=1] - The height of the render target.\n * @param {RenderTarget~Options} [options] - The configuration object.\n */\n constructor(e = 1, t = 1, n = {}) {\n super(e, t, n), this.isWebGLRenderTarget = !0;\n }\n}\nclass Jc extends Ct {\n /**\n * Constructs a new data array texture.\n *\n * @param {?TypedArray} [data=null] - The buffer data.\n * @param {number} [width=1] - The width of the texture.\n * @param {number} [height=1] - The height of the texture.\n * @param {number} [depth=1] - The depth of the texture.\n */\n constructor(e = null, t = 1, n = 1, s = 1) {\n super(null), this.isDataArrayTexture = !0, this.image = { data: e, width: t, height: n, depth: s }, this.magFilter = Dt, this.minFilter = Dt, this.wrapR = en, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1, this.layerUpdates = /* @__PURE__ */ new Set();\n }\n /**\n * Describes that a specific layer of the texture needs to be updated.\n * Normally when {@link Texture#needsUpdate} is set to `true`, the\n * entire data texture array is sent to the GPU. Marking specific\n * layers will only transmit subsets of all mipmaps associated with a\n * specific depth in the array which is often much more performant.\n *\n * @param {number} layerIndex - The layer index that should be updated.\n */\n addLayerUpdate(e) {\n this.layerUpdates.add(e);\n }\n /**\n * Resets the layer updates registry.\n */\n clearLayerUpdates() {\n this.layerUpdates.clear();\n }\n}\nclass Nu extends Ct {\n /**\n * Constructs a new data array texture.\n *\n * @param {?TypedArray} [data=null] - The buffer data.\n * @param {number} [width=1] - The width of the texture.\n * @param {number} [height=1] - The height of the texture.\n * @param {number} [depth=1] - The depth of the texture.\n */\n constructor(e = null, t = 1, n = 1, s = 1) {\n super(null), this.isData3DTexture = !0, this.image = { data: e, width: t, height: n, depth: s }, this.magFilter = Dt, this.minFilter = Dt, this.wrapR = en, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1;\n }\n}\nclass Pt {\n /**\n * Constructs a new bounding box.\n *\n * @param {Vector3} [min=(Infinity,Infinity,Infinity)] - A vector representing the lower boundary of the box.\n * @param {Vector3} [max=(-Infinity,-Infinity,-Infinity)] - A vector representing the upper boundary of the box.\n */\n constructor(e = new w(1 / 0, 1 / 0, 1 / 0), t = new w(-1 / 0, -1 / 0, -1 / 0)) {\n this.isBox3 = !0, this.min = e, this.max = t;\n }\n /**\n * Sets the lower and upper boundaries of this box.\n * Please note that this method only copies the values from the given objects.\n *\n * @param {Vector3} min - The lower boundary of the box.\n * @param {Vector3} max - The upper boundary of the box.\n * @return {Box3} A reference to this bounding box.\n */\n set(e, t) {\n return this.min.copy(e), this.max.copy(t), this;\n }\n /**\n * Sets the upper and lower bounds of this box so it encloses the position data\n * in the given array.\n *\n * @param {Array} array - An array holding 3D position data.\n * @return {Box3} A reference to this bounding box.\n */\n setFromArray(e) {\n this.makeEmpty();\n for (let t = 0, n = e.length; t < n; t += 3)\n this.expandByPoint(rn.fromArray(e, t));\n return this;\n }\n /**\n * Sets the upper and lower bounds of this box so it encloses the position data\n * in the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - A buffer attribute holding 3D position data.\n * @return {Box3} A reference to this bounding box.\n */\n setFromBufferAttribute(e) {\n this.makeEmpty();\n for (let t = 0, n = e.count; t < n; t++)\n this.expandByPoint(rn.fromBufferAttribute(e, t));\n return this;\n }\n /**\n * Sets the upper and lower bounds of this box so it encloses the position data\n * in the given array.\n *\n * @param {Array} points - An array holding 3D position data as instances of {@link Vector3}.\n * @return {Box3} A reference to this bounding box.\n */\n setFromPoints(e) {\n this.makeEmpty();\n for (let t = 0, n = e.length; t < n; t++)\n this.expandByPoint(e[t]);\n return this;\n }\n /**\n * Centers this box on the given center vector and sets this box's width, height and\n * depth to the given size values.\n *\n * @param {Vector3} center - The center of the box.\n * @param {Vector3} size - The x, y and z dimensions of the box.\n * @return {Box3} A reference to this bounding box.\n */\n setFromCenterAndSize(e, t) {\n const n = rn.copy(t).multiplyScalar(0.5);\n return this.min.copy(e).sub(n), this.max.copy(e).add(n), this;\n }\n /**\n * Computes the world-axis-aligned bounding box for the given 3D object\n * (including its children), accounting for the object's, and children's,\n * world transforms. The function may result in a larger box than strictly necessary.\n *\n * @param {Object3D} object - The 3D object to compute the bounding box for.\n * @param {boolean} [precise=false] - If set to `true`, the method computes the smallest\n * world-axis-aligned bounding box at the expense of more computation.\n * @return {Box3} A reference to this bounding box.\n */\n setFromObject(e, t = !1) {\n return this.makeEmpty(), this.expandByObject(e, t);\n }\n /**\n * Returns a new box with copied values from this instance.\n *\n * @return {Box3} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the values of the given box to this instance.\n *\n * @param {Box3} box - The box to copy.\n * @return {Box3} A reference to this bounding box.\n */\n copy(e) {\n return this.min.copy(e.min), this.max.copy(e.max), this;\n }\n /**\n * Makes this box empty which means in encloses a zero space in 3D.\n *\n * @return {Box3} A reference to this bounding box.\n */\n makeEmpty() {\n return this.min.x = this.min.y = this.min.z = 1 / 0, this.max.x = this.max.y = this.max.z = -1 / 0, this;\n }\n /**\n * Returns true if this box includes zero points within its bounds.\n * Note that a box with equal lower and upper bounds still includes one\n * point, the one both bounds share.\n *\n * @return {boolean} Whether this box is empty or not.\n */\n isEmpty() {\n return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z;\n }\n /**\n * Returns the center point of this box.\n *\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The center point.\n */\n getCenter(e) {\n return this.isEmpty() ? e.set(0, 0, 0) : e.addVectors(this.min, this.max).multiplyScalar(0.5);\n }\n /**\n * Returns the dimensions of this box.\n *\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The size.\n */\n getSize(e) {\n return this.isEmpty() ? e.set(0, 0, 0) : e.subVectors(this.max, this.min);\n }\n /**\n * Expands the boundaries of this box to include the given point.\n *\n * @param {Vector3} point - The point that should be included by the bounding box.\n * @return {Box3} A reference to this bounding box.\n */\n expandByPoint(e) {\n return this.min.min(e), this.max.max(e), this;\n }\n /**\n * Expands this box equilaterally by the given vector. The width of this\n * box will be expanded by the x component of the vector in both\n * directions. The height of this box will be expanded by the y component of\n * the vector in both directions. The depth of this box will be\n * expanded by the z component of the vector in both directions.\n *\n * @param {Vector3} vector - The vector that should expand the bounding box.\n * @return {Box3} A reference to this bounding box.\n */\n expandByVector(e) {\n return this.min.sub(e), this.max.add(e), this;\n }\n /**\n * Expands each dimension of the box by the given scalar. If negative, the\n * dimensions of the box will be contracted.\n *\n * @param {number} scalar - The scalar value that should expand the bounding box.\n * @return {Box3} A reference to this bounding box.\n */\n expandByScalar(e) {\n return this.min.addScalar(-e), this.max.addScalar(e), this;\n }\n /**\n * Expands the boundaries of this box to include the given 3D object and\n * its children, accounting for the object's, and children's, world\n * transforms. The function may result in a larger box than strictly\n * necessary (unless the precise parameter is set to true).\n *\n * @param {Object3D} object - The 3D object that should expand the bounding box.\n * @param {boolean} precise - If set to `true`, the method expands the bounding box\n * as little as necessary at the expense of more computation.\n * @return {Box3} A reference to this bounding box.\n */\n expandByObject(e, t = !1) {\n e.updateWorldMatrix(!1, !1);\n const n = e.geometry;\n if (n !== void 0) {\n const r = n.getAttribute(\"position\");\n if (t === !0 && r !== void 0 && e.isInstancedMesh !== !0)\n for (let a = 0, o = r.count; a < o; a++)\n e.isMesh === !0 ? e.getVertexPosition(a, rn) : rn.fromBufferAttribute(r, a), rn.applyMatrix4(e.matrixWorld), this.expandByPoint(rn);\n else\n e.boundingBox !== void 0 ? (e.boundingBox === null && e.computeBoundingBox(), Is.copy(e.boundingBox)) : (n.boundingBox === null && n.computeBoundingBox(), Is.copy(n.boundingBox)), Is.applyMatrix4(e.matrixWorld), this.union(Is);\n }\n const s = e.children;\n for (let r = 0, a = s.length; r < a; r++)\n this.expandByObject(s[r], t);\n return this;\n }\n /**\n * Returns `true` if the given point lies within or on the boundaries of this box.\n *\n * @param {Vector3} point - The point to test.\n * @return {boolean} Whether the bounding box contains the given point or not.\n */\n containsPoint(e) {\n return e.x >= this.min.x && e.x <= this.max.x && e.y >= this.min.y && e.y <= this.max.y && e.z >= this.min.z && e.z <= this.max.z;\n }\n /**\n * Returns `true` if this bounding box includes the entirety of the given bounding box.\n * If this box and the given one are identical, this function also returns `true`.\n *\n * @param {Box3} box - The bounding box to test.\n * @return {boolean} Whether the bounding box contains the given bounding box or not.\n */\n containsBox(e) {\n return this.min.x <= e.min.x && e.max.x <= this.max.x && this.min.y <= e.min.y && e.max.y <= this.max.y && this.min.z <= e.min.z && e.max.z <= this.max.z;\n }\n /**\n * Returns a point as a proportion of this box's width, height and depth.\n *\n * @param {Vector3} point - A point in 3D space.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} A point as a proportion of this box's width, height and depth.\n */\n getParameter(e, t) {\n return t.set(\n (e.x - this.min.x) / (this.max.x - this.min.x),\n (e.y - this.min.y) / (this.max.y - this.min.y),\n (e.z - this.min.z) / (this.max.z - this.min.z)\n );\n }\n /**\n * Returns `true` if the given bounding box intersects with this bounding box.\n *\n * @param {Box3} box - The bounding box to test.\n * @return {boolean} Whether the given bounding box intersects with this bounding box.\n */\n intersectsBox(e) {\n return e.max.x >= this.min.x && e.min.x <= this.max.x && e.max.y >= this.min.y && e.min.y <= this.max.y && e.max.z >= this.min.z && e.min.z <= this.max.z;\n }\n /**\n * Returns `true` if the given bounding sphere intersects with this bounding box.\n *\n * @param {Sphere} sphere - The bounding sphere to test.\n * @return {boolean} Whether the given bounding sphere intersects with this bounding box.\n */\n intersectsSphere(e) {\n return this.clampPoint(e.center, rn), rn.distanceToSquared(e.center) <= e.radius * e.radius;\n }\n /**\n * Returns `true` if the given plane intersects with this bounding box.\n *\n * @param {Plane} plane - The plane to test.\n * @return {boolean} Whether the given plane intersects with this bounding box.\n */\n intersectsPlane(e) {\n let t, n;\n return e.normal.x > 0 ? (t = e.normal.x * this.min.x, n = e.normal.x * this.max.x) : (t = e.normal.x * this.max.x, n = e.normal.x * this.min.x), e.normal.y > 0 ? (t += e.normal.y * this.min.y, n += e.normal.y * this.max.y) : (t += e.normal.y * this.max.y, n += e.normal.y * this.min.y), e.normal.z > 0 ? (t += e.normal.z * this.min.z, n += e.normal.z * this.max.z) : (t += e.normal.z * this.max.z, n += e.normal.z * this.min.z), t <= -e.constant && n >= -e.constant;\n }\n /**\n * Returns `true` if the given triangle intersects with this bounding box.\n *\n * @param {Triangle} triangle - The triangle to test.\n * @return {boolean} Whether the given triangle intersects with this bounding box.\n */\n intersectsTriangle(e) {\n if (this.isEmpty())\n return !1;\n this.getCenter(ss), Us.subVectors(this.max, ss), vi.subVectors(e.a, ss), Mi.subVectors(e.b, ss), Si.subVectors(e.c, ss), Gn.subVectors(Mi, vi), Hn.subVectors(Si, Mi), si.subVectors(vi, Si);\n let t = [\n 0,\n -Gn.z,\n Gn.y,\n 0,\n -Hn.z,\n Hn.y,\n 0,\n -si.z,\n si.y,\n Gn.z,\n 0,\n -Gn.x,\n Hn.z,\n 0,\n -Hn.x,\n si.z,\n 0,\n -si.x,\n -Gn.y,\n Gn.x,\n 0,\n -Hn.y,\n Hn.x,\n 0,\n -si.y,\n si.x,\n 0\n ];\n return !Vr(t, vi, Mi, Si, Us) || (t = [1, 0, 0, 0, 1, 0, 0, 0, 1], !Vr(t, vi, Mi, Si, Us)) ? !1 : (Ns.crossVectors(Gn, Hn), t = [Ns.x, Ns.y, Ns.z], Vr(t, vi, Mi, Si, Us));\n }\n /**\n * Clamps the given point within the bounds of this box.\n *\n * @param {Vector3} point - The point to clamp.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The clamped point.\n */\n clampPoint(e, t) {\n return t.copy(e).clamp(this.min, this.max);\n }\n /**\n * Returns the euclidean distance from any edge of this box to the specified point. If\n * the given point lies inside of this box, the distance will be `0`.\n *\n * @param {Vector3} point - The point to compute the distance to.\n * @return {number} The euclidean distance.\n */\n distanceToPoint(e) {\n return this.clampPoint(e, rn).distanceTo(e);\n }\n /**\n * Returns a bounding sphere that encloses this bounding box.\n *\n * @param {Sphere} target - The target sphere that is used to store the method's result.\n * @return {Sphere} The bounding sphere that encloses this bounding box.\n */\n getBoundingSphere(e) {\n return this.isEmpty() ? e.makeEmpty() : (this.getCenter(e.center), e.radius = this.getSize(rn).length() * 0.5), e;\n }\n /**\n * Computes the intersection of this bounding box and the given one, setting the upper\n * bound of this box to the lesser of the two boxes' upper bounds and the\n * lower bound of this box to the greater of the two boxes' lower bounds. If\n * there's no overlap, makes this box empty.\n *\n * @param {Box3} box - The bounding box to intersect with.\n * @return {Box3} A reference to this bounding box.\n */\n intersect(e) {\n return this.min.max(e.min), this.max.min(e.max), this.isEmpty() && this.makeEmpty(), this;\n }\n /**\n * Computes the union of this box and another and the given one, setting the upper\n * bound of this box to the greater of the two boxes' upper bounds and the\n * lower bound of this box to the lesser of the two boxes' lower bounds.\n *\n * @param {Box3} box - The bounding box that will be unioned with this instance.\n * @return {Box3} A reference to this bounding box.\n */\n union(e) {\n return this.min.min(e.min), this.max.max(e.max), this;\n }\n /**\n * Transforms this bounding box by the given 4x4 transformation matrix.\n *\n * @param {Matrix4} matrix - The transformation matrix.\n * @return {Box3} A reference to this bounding box.\n */\n applyMatrix4(e) {\n return this.isEmpty() ? this : (Pn[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(e), Pn[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(e), Pn[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(e), Pn[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(e), Pn[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(e), Pn[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(e), Pn[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(e), Pn[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(e), this.setFromPoints(Pn), this);\n }\n /**\n * Adds the given offset to both the upper and lower bounds of this bounding box,\n * effectively moving it in 3D space.\n *\n * @param {Vector3} offset - The offset that should be used to translate the bounding box.\n * @return {Box3} A reference to this bounding box.\n */\n translate(e) {\n return this.min.add(e), this.max.add(e), this;\n }\n /**\n * Returns `true` if this bounding box is equal with the given one.\n *\n * @param {Box3} box - The box to test for equality.\n * @return {boolean} Whether this bounding box is equal with the given one.\n */\n equals(e) {\n return e.min.equals(this.min) && e.max.equals(this.max);\n }\n /**\n * Returns a serialized structure of the bounding box.\n *\n * @return {Object} Serialized structure with fields representing the object state.\n */\n toJSON() {\n return {\n min: this.min.toArray(),\n max: this.max.toArray()\n };\n }\n /**\n * Returns a serialized structure of the bounding box.\n *\n * @param {Object} json - The serialized json to set the box from.\n * @return {Box3} A reference to this bounding box.\n */\n fromJSON(e) {\n return this.min.fromArray(e.min), this.max.fromArray(e.max), this;\n }\n}\nconst Pn = [\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w()\n], rn = /* @__PURE__ */ new w(), Is = /* @__PURE__ */ new Pt(), vi = /* @__PURE__ */ new w(), Mi = /* @__PURE__ */ new w(), Si = /* @__PURE__ */ new w(), Gn = /* @__PURE__ */ new w(), Hn = /* @__PURE__ */ new w(), si = /* @__PURE__ */ new w(), ss = /* @__PURE__ */ new w(), Us = /* @__PURE__ */ new w(), Ns = /* @__PURE__ */ new w(), ri = /* @__PURE__ */ new w();\nfunction Vr(i, e, t, n, s) {\n for (let r = 0, a = i.length - 3; r <= a; r += 3) {\n ri.fromArray(i, r);\n const o = s.x * Math.abs(ri.x) + s.y * Math.abs(ri.y) + s.z * Math.abs(ri.z), l = e.dot(ri), c = t.dot(ri), h = n.dot(ri);\n if (Math.max(-Math.max(l, c, h), Math.min(l, c, h)) > o)\n return !1;\n }\n return !0;\n}\nconst Fu = /* @__PURE__ */ new Pt(), rs = /* @__PURE__ */ new w(), Gr = /* @__PURE__ */ new w();\nclass Rn {\n /**\n * Constructs a new sphere.\n *\n * @param {Vector3} [center=(0,0,0)] - The center of the sphere\n * @param {number} [radius=-1] - The radius of the sphere.\n */\n constructor(e = new w(), t = -1) {\n this.isSphere = !0, this.center = e, this.radius = t;\n }\n /**\n * Sets the sphere's components by copying the given values.\n *\n * @param {Vector3} center - The center.\n * @param {number} radius - The radius.\n * @return {Sphere} A reference to this sphere.\n */\n set(e, t) {\n return this.center.copy(e), this.radius = t, this;\n }\n /**\n * Computes the minimum bounding sphere for list of points.\n * If the optional center point is given, it is used as the sphere's\n * center. Otherwise, the center of the axis-aligned bounding box\n * encompassing the points is calculated.\n *\n * @param {Array} points - A list of points in 3D space.\n * @param {Vector3} [optionalCenter] - The center of the sphere.\n * @return {Sphere} A reference to this sphere.\n */\n setFromPoints(e, t) {\n const n = this.center;\n t !== void 0 ? n.copy(t) : Fu.setFromPoints(e).getCenter(n);\n let s = 0;\n for (let r = 0, a = e.length; r < a; r++)\n s = Math.max(s, n.distanceToSquared(e[r]));\n return this.radius = Math.sqrt(s), this;\n }\n /**\n * Copies the values of the given sphere to this instance.\n *\n * @param {Sphere} sphere - The sphere to copy.\n * @return {Sphere} A reference to this sphere.\n */\n copy(e) {\n return this.center.copy(e.center), this.radius = e.radius, this;\n }\n /**\n * Returns `true` if the sphere is empty (the radius set to a negative number).\n *\n * Spheres with a radius of `0` contain only their center point and are not\n * considered to be empty.\n *\n * @return {boolean} Whether this sphere is empty or not.\n */\n isEmpty() {\n return this.radius < 0;\n }\n /**\n * Makes this sphere empty which means in encloses a zero space in 3D.\n *\n * @return {Sphere} A reference to this sphere.\n */\n makeEmpty() {\n return this.center.set(0, 0, 0), this.radius = -1, this;\n }\n /**\n * Returns `true` if this sphere contains the given point inclusive of\n * the surface of the sphere.\n *\n * @param {Vector3} point - The point to check.\n * @return {boolean} Whether this sphere contains the given point or not.\n */\n containsPoint(e) {\n return e.distanceToSquared(this.center) <= this.radius * this.radius;\n }\n /**\n * Returns the closest distance from the boundary of the sphere to the\n * given point. If the sphere contains the point, the distance will\n * be negative.\n *\n * @param {Vector3} point - The point to compute the distance to.\n * @return {number} The distance to the point.\n */\n distanceToPoint(e) {\n return e.distanceTo(this.center) - this.radius;\n }\n /**\n * Returns `true` if this sphere intersects with the given one.\n *\n * @param {Sphere} sphere - The sphere to test.\n * @return {boolean} Whether this sphere intersects with the given one or not.\n */\n intersectsSphere(e) {\n const t = this.radius + e.radius;\n return e.center.distanceToSquared(this.center) <= t * t;\n }\n /**\n * Returns `true` if this sphere intersects with the given box.\n *\n * @param {Box3} box - The box to test.\n * @return {boolean} Whether this sphere intersects with the given box or not.\n */\n intersectsBox(e) {\n return e.intersectsSphere(this);\n }\n /**\n * Returns `true` if this sphere intersects with the given plane.\n *\n * @param {Plane} plane - The plane to test.\n * @return {boolean} Whether this sphere intersects with the given plane or not.\n */\n intersectsPlane(e) {\n return Math.abs(e.distanceToPoint(this.center)) <= this.radius;\n }\n /**\n * Clamps a point within the sphere. If the point is outside the sphere, it\n * will clamp it to the closest point on the edge of the sphere. Points\n * already inside the sphere will not be affected.\n *\n * @param {Vector3} point - The plane to clamp.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The clamped point.\n */\n clampPoint(e, t) {\n const n = this.center.distanceToSquared(e);\n return t.copy(e), n > this.radius * this.radius && (t.sub(this.center).normalize(), t.multiplyScalar(this.radius).add(this.center)), t;\n }\n /**\n * Returns a bounding box that encloses this sphere.\n *\n * @param {Box3} target - The target box that is used to store the method's result.\n * @return {Box3} The bounding box that encloses this sphere.\n */\n getBoundingBox(e) {\n return this.isEmpty() ? (e.makeEmpty(), e) : (e.set(this.center, this.center), e.expandByScalar(this.radius), e);\n }\n /**\n * Transforms this sphere with the given 4x4 transformation matrix.\n *\n * @param {Matrix4} matrix - The transformation matrix.\n * @return {Sphere} A reference to this sphere.\n */\n applyMatrix4(e) {\n return this.center.applyMatrix4(e), this.radius = this.radius * e.getMaxScaleOnAxis(), this;\n }\n /**\n * Translates the sphere's center by the given offset.\n *\n * @param {Vector3} offset - The offset.\n * @return {Sphere} A reference to this sphere.\n */\n translate(e) {\n return this.center.add(e), this;\n }\n /**\n * Expands the boundaries of this sphere to include the given point.\n *\n * @param {Vector3} point - The point to include.\n * @return {Sphere} A reference to this sphere.\n */\n expandByPoint(e) {\n if (this.isEmpty())\n return this.center.copy(e), this.radius = 0, this;\n rs.subVectors(e, this.center);\n const t = rs.lengthSq();\n if (t > this.radius * this.radius) {\n const n = Math.sqrt(t), s = (n - this.radius) * 0.5;\n this.center.addScaledVector(rs, s / n), this.radius += s;\n }\n return this;\n }\n /**\n * Expands this sphere to enclose both the original sphere and the given sphere.\n *\n * @param {Sphere} sphere - The sphere to include.\n * @return {Sphere} A reference to this sphere.\n */\n union(e) {\n return e.isEmpty() ? this : this.isEmpty() ? (this.copy(e), this) : (this.center.equals(e.center) === !0 ? this.radius = Math.max(this.radius, e.radius) : (Gr.subVectors(e.center, this.center).setLength(e.radius), this.expandByPoint(rs.copy(e.center).add(Gr)), this.expandByPoint(rs.copy(e.center).sub(Gr))), this);\n }\n /**\n * Returns `true` if this sphere is equal with the given one.\n *\n * @param {Sphere} sphere - The sphere to test for equality.\n * @return {boolean} Whether this bounding sphere is equal with the given one.\n */\n equals(e) {\n return e.center.equals(this.center) && e.radius === this.radius;\n }\n /**\n * Returns a new sphere with copied values from this instance.\n *\n * @return {Sphere} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Returns a serialized structure of the bounding sphere.\n *\n * @return {Object} Serialized structure with fields representing the object state.\n */\n toJSON() {\n return {\n radius: this.radius,\n center: this.center.toArray()\n };\n }\n /**\n * Returns a serialized structure of the bounding sphere.\n *\n * @param {Object} json - The serialized json to set the sphere from.\n * @return {Box3} A reference to this bounding sphere.\n */\n fromJSON(e) {\n return this.radius = e.radius, this.center.fromArray(e.center), this;\n }\n}\nconst Dn = /* @__PURE__ */ new w(), Hr = /* @__PURE__ */ new w(), Fs = /* @__PURE__ */ new w(), Wn = /* @__PURE__ */ new w(), Wr = /* @__PURE__ */ new w(), Os = /* @__PURE__ */ new w(), Xr = /* @__PURE__ */ new w();\nclass Ji {\n /**\n * Constructs a new ray.\n *\n * @param {Vector3} [origin=(0,0,0)] - The origin of the ray.\n * @param {Vector3} [direction=(0,0,-1)] - The (normalized) direction of the ray.\n */\n constructor(e = new w(), t = new w(0, 0, -1)) {\n this.origin = e, this.direction = t;\n }\n /**\n * Sets the ray's components by copying the given values.\n *\n * @param {Vector3} origin - The origin.\n * @param {Vector3} direction - The direction.\n * @return {Ray} A reference to this ray.\n */\n set(e, t) {\n return this.origin.copy(e), this.direction.copy(t), this;\n }\n /**\n * Copies the values of the given ray to this instance.\n *\n * @param {Ray} ray - The ray to copy.\n * @return {Ray} A reference to this ray.\n */\n copy(e) {\n return this.origin.copy(e.origin), this.direction.copy(e.direction), this;\n }\n /**\n * Returns a vector that is located at a given distance along this ray.\n *\n * @param {number} t - The distance along the ray to retrieve a position for.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} A position on the ray.\n */\n at(e, t) {\n return t.copy(this.origin).addScaledVector(this.direction, e);\n }\n /**\n * Adjusts the direction of the ray to point at the given vector in world space.\n *\n * @param {Vector3} v - The target position.\n * @return {Ray} A reference to this ray.\n */\n lookAt(e) {\n return this.direction.copy(e).sub(this.origin).normalize(), this;\n }\n /**\n * Shift the origin of this ray along its direction by the given distance.\n *\n * @param {number} t - The distance along the ray to interpolate.\n * @return {Ray} A reference to this ray.\n */\n recast(e) {\n return this.origin.copy(this.at(e, Dn)), this;\n }\n /**\n * Returns the point along this ray that is closest to the given point.\n *\n * @param {Vector3} point - A point in 3D space to get the closet location on the ray for.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The closest point on this ray.\n */\n closestPointToPoint(e, t) {\n t.subVectors(e, this.origin);\n const n = t.dot(this.direction);\n return n < 0 ? t.copy(this.origin) : t.copy(this.origin).addScaledVector(this.direction, n);\n }\n /**\n * Returns the distance of the closest approach between this ray and the given point.\n *\n * @param {Vector3} point - A point in 3D space to compute the distance to.\n * @return {number} The distance.\n */\n distanceToPoint(e) {\n return Math.sqrt(this.distanceSqToPoint(e));\n }\n /**\n * Returns the squared distance of the closest approach between this ray and the given point.\n *\n * @param {Vector3} point - A point in 3D space to compute the distance to.\n * @return {number} The squared distance.\n */\n distanceSqToPoint(e) {\n const t = Dn.subVectors(e, this.origin).dot(this.direction);\n return t < 0 ? this.origin.distanceToSquared(e) : (Dn.copy(this.origin).addScaledVector(this.direction, t), Dn.distanceToSquared(e));\n }\n /**\n * Returns the squared distance between this ray and the given line segment.\n *\n * @param {Vector3} v0 - The start point of the line segment.\n * @param {Vector3} v1 - The end point of the line segment.\n * @param {Vector3} [optionalPointOnRay] - When provided, it receives the point on this ray that is closest to the segment.\n * @param {Vector3} [optionalPointOnSegment] - When provided, it receives the point on the line segment that is closest to this ray.\n * @return {number} The squared distance.\n */\n distanceSqToSegment(e, t, n, s) {\n Hr.copy(e).add(t).multiplyScalar(0.5), Fs.copy(t).sub(e).normalize(), Wn.copy(this.origin).sub(Hr);\n const r = e.distanceTo(t) * 0.5, a = -this.direction.dot(Fs), o = Wn.dot(this.direction), l = -Wn.dot(Fs), c = Wn.lengthSq(), h = Math.abs(1 - a * a);\n let u, d, p, g;\n if (h > 0)\n if (u = a * l - o, d = a * o - l, g = r * h, u >= 0)\n if (d >= -g)\n if (d <= g) {\n const x = 1 / h;\n u *= x, d *= x, p = u * (u + a * d + 2 * o) + d * (a * u + d + 2 * l) + c;\n } else\n d = r, u = Math.max(0, -(a * d + o)), p = -u * u + d * (d + 2 * l) + c;\n else\n d = -r, u = Math.max(0, -(a * d + o)), p = -u * u + d * (d + 2 * l) + c;\n else\n d <= -g ? (u = Math.max(0, -(-a * r + o)), d = u > 0 ? -r : Math.min(Math.max(-r, -l), r), p = -u * u + d * (d + 2 * l) + c) : d <= g ? (u = 0, d = Math.min(Math.max(-r, -l), r), p = d * (d + 2 * l) + c) : (u = Math.max(0, -(a * r + o)), d = u > 0 ? r : Math.min(Math.max(-r, -l), r), p = -u * u + d * (d + 2 * l) + c);\n else\n d = a > 0 ? -r : r, u = Math.max(0, -(a * d + o)), p = -u * u + d * (d + 2 * l) + c;\n return n && n.copy(this.origin).addScaledVector(this.direction, u), s && s.copy(Hr).addScaledVector(Fs, d), p;\n }\n /**\n * Intersects this ray with the given sphere, returning the intersection\n * point or `null` if there is no intersection.\n *\n * @param {Sphere} sphere - The sphere to intersect.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The intersection point.\n */\n intersectSphere(e, t) {\n Dn.subVectors(e.center, this.origin);\n const n = Dn.dot(this.direction), s = Dn.dot(Dn) - n * n, r = e.radius * e.radius;\n if (s > r) return null;\n const a = Math.sqrt(r - s), o = n - a, l = n + a;\n return l < 0 ? null : o < 0 ? this.at(l, t) : this.at(o, t);\n }\n /**\n * Returns `true` if this ray intersects with the given sphere.\n *\n * @param {Sphere} sphere - The sphere to intersect.\n * @return {boolean} Whether this ray intersects with the given sphere or not.\n */\n intersectsSphere(e) {\n return e.radius < 0 ? !1 : this.distanceSqToPoint(e.center) <= e.radius * e.radius;\n }\n /**\n * Computes the distance from the ray's origin to the given plane. Returns `null` if the ray\n * does not intersect with the plane.\n *\n * @param {Plane} plane - The plane to compute the distance to.\n * @return {?number} Whether this ray intersects with the given sphere or not.\n */\n distanceToPlane(e) {\n const t = e.normal.dot(this.direction);\n if (t === 0)\n return e.distanceToPoint(this.origin) === 0 ? 0 : null;\n const n = -(this.origin.dot(e.normal) + e.constant) / t;\n return n >= 0 ? n : null;\n }\n /**\n * Intersects this ray with the given plane, returning the intersection\n * point or `null` if there is no intersection.\n *\n * @param {Plane} plane - The plane to intersect.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The intersection point.\n */\n intersectPlane(e, t) {\n const n = this.distanceToPlane(e);\n return n === null ? null : this.at(n, t);\n }\n /**\n * Returns `true` if this ray intersects with the given plane.\n *\n * @param {Plane} plane - The plane to intersect.\n * @return {boolean} Whether this ray intersects with the given plane or not.\n */\n intersectsPlane(e) {\n const t = e.distanceToPoint(this.origin);\n return t === 0 || e.normal.dot(this.direction) * t < 0;\n }\n /**\n * Intersects this ray with the given bounding box, returning the intersection\n * point or `null` if there is no intersection.\n *\n * @param {Box3} box - The box to intersect.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The intersection point.\n */\n intersectBox(e, t) {\n let n, s, r, a, o, l;\n const c = 1 / this.direction.x, h = 1 / this.direction.y, u = 1 / this.direction.z, d = this.origin;\n return c >= 0 ? (n = (e.min.x - d.x) * c, s = (e.max.x - d.x) * c) : (n = (e.max.x - d.x) * c, s = (e.min.x - d.x) * c), h >= 0 ? (r = (e.min.y - d.y) * h, a = (e.max.y - d.y) * h) : (r = (e.max.y - d.y) * h, a = (e.min.y - d.y) * h), n > a || r > s || ((r > n || isNaN(n)) && (n = r), (a < s || isNaN(s)) && (s = a), u >= 0 ? (o = (e.min.z - d.z) * u, l = (e.max.z - d.z) * u) : (o = (e.max.z - d.z) * u, l = (e.min.z - d.z) * u), n > l || o > s) || ((o > n || n !== n) && (n = o), (l < s || s !== s) && (s = l), s < 0) ? null : this.at(n >= 0 ? n : s, t);\n }\n /**\n * Returns `true` if this ray intersects with the given box.\n *\n * @param {Box3} box - The box to intersect.\n * @return {boolean} Whether this ray intersects with the given box or not.\n */\n intersectsBox(e) {\n return this.intersectBox(e, Dn) !== null;\n }\n /**\n * Intersects this ray with the given triangle, returning the intersection\n * point or `null` if there is no intersection.\n *\n * @param {Vector3} a - The first vertex of the triangle.\n * @param {Vector3} b - The second vertex of the triangle.\n * @param {Vector3} c - The third vertex of the triangle.\n * @param {boolean} backfaceCulling - Whether to use backface culling or not.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The intersection point.\n */\n intersectTriangle(e, t, n, s, r) {\n Wr.subVectors(t, e), Os.subVectors(n, e), Xr.crossVectors(Wr, Os);\n let a = this.direction.dot(Xr), o;\n if (a > 0) {\n if (s) return null;\n o = 1;\n } else if (a < 0)\n o = -1, a = -a;\n else\n return null;\n Wn.subVectors(this.origin, e);\n const l = o * this.direction.dot(Os.crossVectors(Wn, Os));\n if (l < 0)\n return null;\n const c = o * this.direction.dot(Wr.cross(Wn));\n if (c < 0 || l + c > a)\n return null;\n const h = -o * Wn.dot(Xr);\n return h < 0 ? null : this.at(h / a, r);\n }\n /**\n * Transforms this ray with the given 4x4 transformation matrix.\n *\n * @param {Matrix4} matrix4 - The transformation matrix.\n * @return {Ray} A reference to this ray.\n */\n applyMatrix4(e) {\n return this.origin.applyMatrix4(e), this.direction.transformDirection(e), this;\n }\n /**\n * Returns `true` if this ray is equal with the given one.\n *\n * @param {Ray} ray - The ray to test for equality.\n * @return {boolean} Whether this ray is equal with the given one.\n */\n equals(e) {\n return e.origin.equals(this.origin) && e.direction.equals(this.direction);\n }\n /**\n * Returns a new ray with copied values from this instance.\n *\n * @return {Ray} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n}\nclass Ne {\n /**\n * Constructs a new 4x4 matrix. The arguments are supposed to be\n * in row-major order. If no arguments are provided, the constructor\n * initializes the matrix as an identity matrix.\n *\n * @param {number} [n11] - 1-1 matrix element.\n * @param {number} [n12] - 1-2 matrix element.\n * @param {number} [n13] - 1-3 matrix element.\n * @param {number} [n14] - 1-4 matrix element.\n * @param {number} [n21] - 2-1 matrix element.\n * @param {number} [n22] - 2-2 matrix element.\n * @param {number} [n23] - 2-3 matrix element.\n * @param {number} [n24] - 2-4 matrix element.\n * @param {number} [n31] - 3-1 matrix element.\n * @param {number} [n32] - 3-2 matrix element.\n * @param {number} [n33] - 3-3 matrix element.\n * @param {number} [n34] - 3-4 matrix element.\n * @param {number} [n41] - 4-1 matrix element.\n * @param {number} [n42] - 4-2 matrix element.\n * @param {number} [n43] - 4-3 matrix element.\n * @param {number} [n44] - 4-4 matrix element.\n */\n constructor(e, t, n, s, r, a, o, l, c, h, u, d, p, g, x, m) {\n Ne.prototype.isMatrix4 = !0, this.elements = [\n 1,\n 0,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1\n ], e !== void 0 && this.set(e, t, n, s, r, a, o, l, c, h, u, d, p, g, x, m);\n }\n /**\n * Sets the elements of the matrix.The arguments are supposed to be\n * in row-major order.\n *\n * @param {number} [n11] - 1-1 matrix element.\n * @param {number} [n12] - 1-2 matrix element.\n * @param {number} [n13] - 1-3 matrix element.\n * @param {number} [n14] - 1-4 matrix element.\n * @param {number} [n21] - 2-1 matrix element.\n * @param {number} [n22] - 2-2 matrix element.\n * @param {number} [n23] - 2-3 matrix element.\n * @param {number} [n24] - 2-4 matrix element.\n * @param {number} [n31] - 3-1 matrix element.\n * @param {number} [n32] - 3-2 matrix element.\n * @param {number} [n33] - 3-3 matrix element.\n * @param {number} [n34] - 3-4 matrix element.\n * @param {number} [n41] - 4-1 matrix element.\n * @param {number} [n42] - 4-2 matrix element.\n * @param {number} [n43] - 4-3 matrix element.\n * @param {number} [n44] - 4-4 matrix element.\n * @return {Matrix4} A reference to this matrix.\n */\n set(e, t, n, s, r, a, o, l, c, h, u, d, p, g, x, m) {\n const f = this.elements;\n return f[0] = e, f[4] = t, f[8] = n, f[12] = s, f[1] = r, f[5] = a, f[9] = o, f[13] = l, f[2] = c, f[6] = h, f[10] = u, f[14] = d, f[3] = p, f[7] = g, f[11] = x, f[15] = m, this;\n }\n /**\n * Sets this matrix to the 4x4 identity matrix.\n *\n * @return {Matrix4} A reference to this matrix.\n */\n identity() {\n return this.set(\n 1,\n 0,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Returns a matrix with copied values from this instance.\n *\n * @return {Matrix4} A clone of this instance.\n */\n clone() {\n return new Ne().fromArray(this.elements);\n }\n /**\n * Copies the values of the given matrix to this instance.\n *\n * @param {Matrix4} m - The matrix to copy.\n * @return {Matrix4} A reference to this matrix.\n */\n copy(e) {\n const t = this.elements, n = e.elements;\n return t[0] = n[0], t[1] = n[1], t[2] = n[2], t[3] = n[3], t[4] = n[4], t[5] = n[5], t[6] = n[6], t[7] = n[7], t[8] = n[8], t[9] = n[9], t[10] = n[10], t[11] = n[11], t[12] = n[12], t[13] = n[13], t[14] = n[14], t[15] = n[15], this;\n }\n /**\n * Copies the translation component of the given matrix\n * into this matrix's translation component.\n *\n * @param {Matrix4} m - The matrix to copy the translation component.\n * @return {Matrix4} A reference to this matrix.\n */\n copyPosition(e) {\n const t = this.elements, n = e.elements;\n return t[12] = n[12], t[13] = n[13], t[14] = n[14], this;\n }\n /**\n * Set the upper 3x3 elements of this matrix to the values of given 3x3 matrix.\n *\n * @param {Matrix3} m - The 3x3 matrix.\n * @return {Matrix4} A reference to this matrix.\n */\n setFromMatrix3(e) {\n const t = e.elements;\n return this.set(\n t[0],\n t[3],\n t[6],\n 0,\n t[1],\n t[4],\n t[7],\n 0,\n t[2],\n t[5],\n t[8],\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Extracts the basis of this matrix into the three axis vectors provided.\n *\n * @param {Vector3} xAxis - The basis's x axis.\n * @param {Vector3} yAxis - The basis's y axis.\n * @param {Vector3} zAxis - The basis's z axis.\n * @return {Matrix4} A reference to this matrix.\n */\n extractBasis(e, t, n) {\n return e.setFromMatrixColumn(this, 0), t.setFromMatrixColumn(this, 1), n.setFromMatrixColumn(this, 2), this;\n }\n /**\n * Sets the given basis vectors to this matrix.\n *\n * @param {Vector3} xAxis - The basis's x axis.\n * @param {Vector3} yAxis - The basis's y axis.\n * @param {Vector3} zAxis - The basis's z axis.\n * @return {Matrix4} A reference to this matrix.\n */\n makeBasis(e, t, n) {\n return this.set(\n e.x,\n t.x,\n n.x,\n 0,\n e.y,\n t.y,\n n.y,\n 0,\n e.z,\n t.z,\n n.z,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Extracts the rotation component of the given matrix\n * into this matrix's rotation component.\n *\n * Note: This method does not support reflection matrices.\n *\n * @param {Matrix4} m - The matrix.\n * @return {Matrix4} A reference to this matrix.\n */\n extractRotation(e) {\n const t = this.elements, n = e.elements, s = 1 / bi.setFromMatrixColumn(e, 0).length(), r = 1 / bi.setFromMatrixColumn(e, 1).length(), a = 1 / bi.setFromMatrixColumn(e, 2).length();\n return t[0] = n[0] * s, t[1] = n[1] * s, t[2] = n[2] * s, t[3] = 0, t[4] = n[4] * r, t[5] = n[5] * r, t[6] = n[6] * r, t[7] = 0, t[8] = n[8] * a, t[9] = n[9] * a, t[10] = n[10] * a, t[11] = 0, t[12] = 0, t[13] = 0, t[14] = 0, t[15] = 1, this;\n }\n /**\n * Sets the rotation component (the upper left 3x3 matrix) of this matrix to\n * the rotation specified by the given Euler angles. The rest of\n * the matrix is set to the identity. Depending on the {@link Euler#order},\n * there are six possible outcomes. See [this page](https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix)\n * for a complete list.\n *\n * @param {Euler} euler - The Euler angles.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationFromEuler(e) {\n const t = this.elements, n = e.x, s = e.y, r = e.z, a = Math.cos(n), o = Math.sin(n), l = Math.cos(s), c = Math.sin(s), h = Math.cos(r), u = Math.sin(r);\n if (e.order === \"XYZ\") {\n const d = a * h, p = a * u, g = o * h, x = o * u;\n t[0] = l * h, t[4] = -l * u, t[8] = c, t[1] = p + g * c, t[5] = d - x * c, t[9] = -o * l, t[2] = x - d * c, t[6] = g + p * c, t[10] = a * l;\n } else if (e.order === \"YXZ\") {\n const d = l * h, p = l * u, g = c * h, x = c * u;\n t[0] = d + x * o, t[4] = g * o - p, t[8] = a * c, t[1] = a * u, t[5] = a * h, t[9] = -o, t[2] = p * o - g, t[6] = x + d * o, t[10] = a * l;\n } else if (e.order === \"ZXY\") {\n const d = l * h, p = l * u, g = c * h, x = c * u;\n t[0] = d - x * o, t[4] = -a * u, t[8] = g + p * o, t[1] = p + g * o, t[5] = a * h, t[9] = x - d * o, t[2] = -a * c, t[6] = o, t[10] = a * l;\n } else if (e.order === \"ZYX\") {\n const d = a * h, p = a * u, g = o * h, x = o * u;\n t[0] = l * h, t[4] = g * c - p, t[8] = d * c + x, t[1] = l * u, t[5] = x * c + d, t[9] = p * c - g, t[2] = -c, t[6] = o * l, t[10] = a * l;\n } else if (e.order === \"YZX\") {\n const d = a * l, p = a * c, g = o * l, x = o * c;\n t[0] = l * h, t[4] = x - d * u, t[8] = g * u + p, t[1] = u, t[5] = a * h, t[9] = -o * h, t[2] = -c * h, t[6] = p * u + g, t[10] = d - x * u;\n } else if (e.order === \"XZY\") {\n const d = a * l, p = a * c, g = o * l, x = o * c;\n t[0] = l * h, t[4] = -u, t[8] = c * h, t[1] = d * u + x, t[5] = a * h, t[9] = p * u - g, t[2] = g * u - p, t[6] = o * h, t[10] = x * u + d;\n }\n return t[3] = 0, t[7] = 0, t[11] = 0, t[12] = 0, t[13] = 0, t[14] = 0, t[15] = 1, this;\n }\n /**\n * Sets the rotation component of this matrix to the rotation specified by\n * the given Quaternion as outlined [here](https://en.wikipedia.org/wiki/Rotation_matrix#Quaternion)\n * The rest of the matrix is set to the identity.\n *\n * @param {Quaternion} q - The Quaternion.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationFromQuaternion(e) {\n return this.compose(Ou, e, Bu);\n }\n /**\n * Sets the rotation component of the transformation matrix, looking from `eye` towards\n * `target`, and oriented by the up-direction.\n *\n * @param {Vector3} eye - The eye vector.\n * @param {Vector3} target - The target vector.\n * @param {Vector3} up - The up vector.\n * @return {Matrix4} A reference to this matrix.\n */\n lookAt(e, t, n) {\n const s = this.elements;\n return Yt.subVectors(e, t), Yt.lengthSq() === 0 && (Yt.z = 1), Yt.normalize(), Xn.crossVectors(n, Yt), Xn.lengthSq() === 0 && (Math.abs(n.z) === 1 ? Yt.x += 1e-4 : Yt.z += 1e-4, Yt.normalize(), Xn.crossVectors(n, Yt)), Xn.normalize(), Bs.crossVectors(Yt, Xn), s[0] = Xn.x, s[4] = Bs.x, s[8] = Yt.x, s[1] = Xn.y, s[5] = Bs.y, s[9] = Yt.y, s[2] = Xn.z, s[6] = Bs.z, s[10] = Yt.z, this;\n }\n /**\n * Post-multiplies this matrix by the given 4x4 matrix.\n *\n * @param {Matrix4} m - The matrix to multiply with.\n * @return {Matrix4} A reference to this matrix.\n */\n multiply(e) {\n return this.multiplyMatrices(this, e);\n }\n /**\n * Pre-multiplies this matrix by the given 4x4 matrix.\n *\n * @param {Matrix4} m - The matrix to multiply with.\n * @return {Matrix4} A reference to this matrix.\n */\n premultiply(e) {\n return this.multiplyMatrices(e, this);\n }\n /**\n * Multiples the given 4x4 matrices and stores the result\n * in this matrix.\n *\n * @param {Matrix4} a - The first matrix.\n * @param {Matrix4} b - The second matrix.\n * @return {Matrix4} A reference to this matrix.\n */\n multiplyMatrices(e, t) {\n const n = e.elements, s = t.elements, r = this.elements, a = n[0], o = n[4], l = n[8], c = n[12], h = n[1], u = n[5], d = n[9], p = n[13], g = n[2], x = n[6], m = n[10], f = n[14], y = n[3], v = n[7], T = n[11], R = n[15], E = s[0], P = s[4], I = s[8], S = s[12], M = s[1], C = s[5], U = s[9], B = s[13], z = s[2], W = s[6], k = s[10], ee = s[14], X = s[3], $ = s[7], Q = s[11], ge = s[15];\n return r[0] = a * E + o * M + l * z + c * X, r[4] = a * P + o * C + l * W + c * $, r[8] = a * I + o * U + l * k + c * Q, r[12] = a * S + o * B + l * ee + c * ge, r[1] = h * E + u * M + d * z + p * X, r[5] = h * P + u * C + d * W + p * $, r[9] = h * I + u * U + d * k + p * Q, r[13] = h * S + u * B + d * ee + p * ge, r[2] = g * E + x * M + m * z + f * X, r[6] = g * P + x * C + m * W + f * $, r[10] = g * I + x * U + m * k + f * Q, r[14] = g * S + x * B + m * ee + f * ge, r[3] = y * E + v * M + T * z + R * X, r[7] = y * P + v * C + T * W + R * $, r[11] = y * I + v * U + T * k + R * Q, r[15] = y * S + v * B + T * ee + R * ge, this;\n }\n /**\n * Multiplies every component of the matrix by the given scalar.\n *\n * @param {number} s - The scalar.\n * @return {Matrix4} A reference to this matrix.\n */\n multiplyScalar(e) {\n const t = this.elements;\n return t[0] *= e, t[4] *= e, t[8] *= e, t[12] *= e, t[1] *= e, t[5] *= e, t[9] *= e, t[13] *= e, t[2] *= e, t[6] *= e, t[10] *= e, t[14] *= e, t[3] *= e, t[7] *= e, t[11] *= e, t[15] *= e, this;\n }\n /**\n * Computes and returns the determinant of this matrix.\n *\n * Based on the method outlined [here](http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.html).\n *\n * @return {number} The determinant.\n */\n determinant() {\n const e = this.elements, t = e[0], n = e[4], s = e[8], r = e[12], a = e[1], o = e[5], l = e[9], c = e[13], h = e[2], u = e[6], d = e[10], p = e[14], g = e[3], x = e[7], m = e[11], f = e[15];\n return g * (+r * l * u - s * c * u - r * o * d + n * c * d + s * o * p - n * l * p) + x * (+t * l * p - t * c * d + r * a * d - s * a * p + s * c * h - r * l * h) + m * (+t * c * u - t * o * p - r * a * u + n * a * p + r * o * h - n * c * h) + f * (-s * o * h - t * l * u + t * o * d + s * a * u - n * a * d + n * l * h);\n }\n /**\n * Transposes this matrix in place.\n *\n * @return {Matrix4} A reference to this matrix.\n */\n transpose() {\n const e = this.elements;\n let t;\n return t = e[1], e[1] = e[4], e[4] = t, t = e[2], e[2] = e[8], e[8] = t, t = e[6], e[6] = e[9], e[9] = t, t = e[3], e[3] = e[12], e[12] = t, t = e[7], e[7] = e[13], e[13] = t, t = e[11], e[11] = e[14], e[14] = t, this;\n }\n /**\n * Sets the position component for this matrix from the given vector,\n * without affecting the rest of the matrix.\n *\n * @param {number|Vector3} x - The x component of the vector or alternatively the vector object.\n * @param {number} y - The y component of the vector.\n * @param {number} z - The z component of the vector.\n * @return {Matrix4} A reference to this matrix.\n */\n setPosition(e, t, n) {\n const s = this.elements;\n return e.isVector3 ? (s[12] = e.x, s[13] = e.y, s[14] = e.z) : (s[12] = e, s[13] = t, s[14] = n), this;\n }\n /**\n * Inverts this matrix, using the [analytic method](https://en.wikipedia.org/wiki/Invertible_matrix#Analytic_solution).\n * You can not invert with a determinant of zero. If you attempt this, the method produces\n * a zero matrix instead.\n *\n * @return {Matrix4} A reference to this matrix.\n */\n invert() {\n const e = this.elements, t = e[0], n = e[1], s = e[2], r = e[3], a = e[4], o = e[5], l = e[6], c = e[7], h = e[8], u = e[9], d = e[10], p = e[11], g = e[12], x = e[13], m = e[14], f = e[15], y = u * m * c - x * d * c + x * l * p - o * m * p - u * l * f + o * d * f, v = g * d * c - h * m * c - g * l * p + a * m * p + h * l * f - a * d * f, T = h * x * c - g * u * c + g * o * p - a * x * p - h * o * f + a * u * f, R = g * u * l - h * x * l - g * o * d + a * x * d + h * o * m - a * u * m, E = t * y + n * v + s * T + r * R;\n if (E === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);\n const P = 1 / E;\n return e[0] = y * P, e[1] = (x * d * r - u * m * r - x * s * p + n * m * p + u * s * f - n * d * f) * P, e[2] = (o * m * r - x * l * r + x * s * c - n * m * c - o * s * f + n * l * f) * P, e[3] = (u * l * r - o * d * r - u * s * c + n * d * c + o * s * p - n * l * p) * P, e[4] = v * P, e[5] = (h * m * r - g * d * r + g * s * p - t * m * p - h * s * f + t * d * f) * P, e[6] = (g * l * r - a * m * r - g * s * c + t * m * c + a * s * f - t * l * f) * P, e[7] = (a * d * r - h * l * r + h * s * c - t * d * c - a * s * p + t * l * p) * P, e[8] = T * P, e[9] = (g * u * r - h * x * r - g * n * p + t * x * p + h * n * f - t * u * f) * P, e[10] = (a * x * r - g * o * r + g * n * c - t * x * c - a * n * f + t * o * f) * P, e[11] = (h * o * r - a * u * r - h * n * c + t * u * c + a * n * p - t * o * p) * P, e[12] = R * P, e[13] = (h * x * s - g * u * s + g * n * d - t * x * d - h * n * m + t * u * m) * P, e[14] = (g * o * s - a * x * s - g * n * l + t * x * l + a * n * m - t * o * m) * P, e[15] = (a * u * s - h * o * s + h * n * l - t * u * l - a * n * d + t * o * d) * P, this;\n }\n /**\n * Multiplies the columns of this matrix by the given vector.\n *\n * @param {Vector3} v - The scale vector.\n * @return {Matrix4} A reference to this matrix.\n */\n scale(e) {\n const t = this.elements, n = e.x, s = e.y, r = e.z;\n return t[0] *= n, t[4] *= s, t[8] *= r, t[1] *= n, t[5] *= s, t[9] *= r, t[2] *= n, t[6] *= s, t[10] *= r, t[3] *= n, t[7] *= s, t[11] *= r, this;\n }\n /**\n * Gets the maximum scale value of the three axes.\n *\n * @return {number} The maximum scale.\n */\n getMaxScaleOnAxis() {\n const e = this.elements, t = e[0] * e[0] + e[1] * e[1] + e[2] * e[2], n = e[4] * e[4] + e[5] * e[5] + e[6] * e[6], s = e[8] * e[8] + e[9] * e[9] + e[10] * e[10];\n return Math.sqrt(Math.max(t, n, s));\n }\n /**\n * Sets this matrix as a translation transform from the given vector.\n *\n * @param {number|Vector3} x - The amount to translate in the X axis or alternatively a translation vector.\n * @param {number} y - The amount to translate in the Y axis.\n * @param {number} z - The amount to translate in the z axis.\n * @return {Matrix4} A reference to this matrix.\n */\n makeTranslation(e, t, n) {\n return e.isVector3 ? this.set(\n 1,\n 0,\n 0,\n e.x,\n 0,\n 1,\n 0,\n e.y,\n 0,\n 0,\n 1,\n e.z,\n 0,\n 0,\n 0,\n 1\n ) : this.set(\n 1,\n 0,\n 0,\n e,\n 0,\n 1,\n 0,\n t,\n 0,\n 0,\n 1,\n n,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a rotational transformation around the X axis by\n * the given angle.\n *\n * @param {number} theta - The rotation in radians.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationX(e) {\n const t = Math.cos(e), n = Math.sin(e);\n return this.set(\n 1,\n 0,\n 0,\n 0,\n 0,\n t,\n -n,\n 0,\n 0,\n n,\n t,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a rotational transformation around the Y axis by\n * the given angle.\n *\n * @param {number} theta - The rotation in radians.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationY(e) {\n const t = Math.cos(e), n = Math.sin(e);\n return this.set(\n t,\n 0,\n n,\n 0,\n 0,\n 1,\n 0,\n 0,\n -n,\n 0,\n t,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a rotational transformation around the Z axis by\n * the given angle.\n *\n * @param {number} theta - The rotation in radians.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationZ(e) {\n const t = Math.cos(e), n = Math.sin(e);\n return this.set(\n t,\n -n,\n 0,\n 0,\n n,\n t,\n 0,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a rotational transformation around the given axis by\n * the given angle.\n *\n * This is a somewhat controversial but mathematically sound alternative to\n * rotating via Quaternions. See the discussion [here](https://www.gamedev.net/articles/programming/math-and-physics/do-we-really-need-quaternions-r1199).\n *\n * @param {Vector3} axis - The normalized rotation axis.\n * @param {number} angle - The rotation in radians.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationAxis(e, t) {\n const n = Math.cos(t), s = Math.sin(t), r = 1 - n, a = e.x, o = e.y, l = e.z, c = r * a, h = r * o;\n return this.set(\n c * a + n,\n c * o - s * l,\n c * l + s * o,\n 0,\n c * o + s * l,\n h * o + n,\n h * l - s * a,\n 0,\n c * l - s * o,\n h * l + s * a,\n r * l * l + n,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a scale transformation.\n *\n * @param {number} x - The amount to scale in the X axis.\n * @param {number} y - The amount to scale in the Y axis.\n * @param {number} z - The amount to scale in the Z axis.\n * @return {Matrix4} A reference to this matrix.\n */\n makeScale(e, t, n) {\n return this.set(\n e,\n 0,\n 0,\n 0,\n 0,\n t,\n 0,\n 0,\n 0,\n 0,\n n,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a shear transformation.\n *\n * @param {number} xy - The amount to shear X by Y.\n * @param {number} xz - The amount to shear X by Z.\n * @param {number} yx - The amount to shear Y by X.\n * @param {number} yz - The amount to shear Y by Z.\n * @param {number} zx - The amount to shear Z by X.\n * @param {number} zy - The amount to shear Z by Y.\n * @return {Matrix4} A reference to this matrix.\n */\n makeShear(e, t, n, s, r, a) {\n return this.set(\n 1,\n n,\n r,\n 0,\n e,\n 1,\n a,\n 0,\n t,\n s,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix to the transformation composed of the given position,\n * rotation (Quaternion) and scale.\n *\n * @param {Vector3} position - The position vector.\n * @param {Quaternion} quaternion - The rotation as a Quaternion.\n * @param {Vector3} scale - The scale vector.\n * @return {Matrix4} A reference to this matrix.\n */\n compose(e, t, n) {\n const s = this.elements, r = t._x, a = t._y, o = t._z, l = t._w, c = r + r, h = a + a, u = o + o, d = r * c, p = r * h, g = r * u, x = a * h, m = a * u, f = o * u, y = l * c, v = l * h, T = l * u, R = n.x, E = n.y, P = n.z;\n return s[0] = (1 - (x + f)) * R, s[1] = (p + T) * R, s[2] = (g - v) * R, s[3] = 0, s[4] = (p - T) * E, s[5] = (1 - (d + f)) * E, s[6] = (m + y) * E, s[7] = 0, s[8] = (g + v) * P, s[9] = (m - y) * P, s[10] = (1 - (d + x)) * P, s[11] = 0, s[12] = e.x, s[13] = e.y, s[14] = e.z, s[15] = 1, this;\n }\n /**\n * Decomposes this matrix into its position, rotation and scale components\n * and provides the result in the given objects.\n *\n * Note: Not all matrices are decomposable in this way. For example, if an\n * object has a non-uniformly scaled parent, then the object's world matrix\n * may not be decomposable, and this method may not be appropriate.\n *\n * @param {Vector3} position - The position vector.\n * @param {Quaternion} quaternion - The rotation as a Quaternion.\n * @param {Vector3} scale - The scale vector.\n * @return {Matrix4} A reference to this matrix.\n */\n decompose(e, t, n) {\n const s = this.elements;\n let r = bi.set(s[0], s[1], s[2]).length();\n const a = bi.set(s[4], s[5], s[6]).length(), o = bi.set(s[8], s[9], s[10]).length();\n this.determinant() < 0 && (r = -r), e.x = s[12], e.y = s[13], e.z = s[14], an.copy(this);\n const c = 1 / r, h = 1 / a, u = 1 / o;\n return an.elements[0] *= c, an.elements[1] *= c, an.elements[2] *= c, an.elements[4] *= h, an.elements[5] *= h, an.elements[6] *= h, an.elements[8] *= u, an.elements[9] *= u, an.elements[10] *= u, t.setFromRotationMatrix(an), n.x = r, n.y = a, n.z = o, this;\n }\n /**\n \t * Creates a perspective projection matrix. This is used internally by\n \t * {@link PerspectiveCamera#updateProjectionMatrix}.\n \n \t * @param {number} left - Left boundary of the viewing frustum at the near plane.\n \t * @param {number} right - Right boundary of the viewing frustum at the near plane.\n \t * @param {number} top - Top boundary of the viewing frustum at the near plane.\n \t * @param {number} bottom - Bottom boundary of the viewing frustum at the near plane.\n \t * @param {number} near - The distance from the camera to the near plane.\n \t * @param {number} far - The distance from the camera to the far plane.\n \t * @param {(WebGLCoordinateSystem|WebGPUCoordinateSystem)} [coordinateSystem=WebGLCoordinateSystem] - The coordinate system.\n \t * @param {boolean} [reversedDepth=false] - Whether to use a reversed depth.\n \t * @return {Matrix4} A reference to this matrix.\n \t */\n makePerspective(e, t, n, s, r, a, o = Tn, l = !1) {\n const c = this.elements, h = 2 * r / (t - e), u = 2 * r / (n - s), d = (t + e) / (t - e), p = (n + s) / (n - s);\n let g, x;\n if (l)\n g = r / (a - r), x = a * r / (a - r);\n else if (o === Tn)\n g = -(a + r) / (a - r), x = -2 * a * r / (a - r);\n else if (o === br)\n g = -a / (a - r), x = -a * r / (a - r);\n else\n throw new Error(\"THREE.Matrix4.makePerspective(): Invalid coordinate system: \" + o);\n return c[0] = h, c[4] = 0, c[8] = d, c[12] = 0, c[1] = 0, c[5] = u, c[9] = p, c[13] = 0, c[2] = 0, c[6] = 0, c[10] = g, c[14] = x, c[3] = 0, c[7] = 0, c[11] = -1, c[15] = 0, this;\n }\n /**\n \t * Creates a orthographic projection matrix. This is used internally by\n \t * {@link OrthographicCamera#updateProjectionMatrix}.\n \n \t * @param {number} left - Left boundary of the viewing frustum at the near plane.\n \t * @param {number} right - Right boundary of the viewing frustum at the near plane.\n \t * @param {number} top - Top boundary of the viewing frustum at the near plane.\n \t * @param {number} bottom - Bottom boundary of the viewing frustum at the near plane.\n \t * @param {number} near - The distance from the camera to the near plane.\n \t * @param {number} far - The distance from the camera to the far plane.\n \t * @param {(WebGLCoordinateSystem|WebGPUCoordinateSystem)} [coordinateSystem=WebGLCoordinateSystem] - The coordinate system.\n \t * @param {boolean} [reversedDepth=false] - Whether to use a reversed depth.\n \t * @return {Matrix4} A reference to this matrix.\n \t */\n makeOrthographic(e, t, n, s, r, a, o = Tn, l = !1) {\n const c = this.elements, h = 2 / (t - e), u = 2 / (n - s), d = -(t + e) / (t - e), p = -(n + s) / (n - s);\n let g, x;\n if (l)\n g = 1 / (a - r), x = a / (a - r);\n else if (o === Tn)\n g = -2 / (a - r), x = -(a + r) / (a - r);\n else if (o === br)\n g = -1 / (a - r), x = -r / (a - r);\n else\n throw new Error(\"THREE.Matrix4.makeOrthographic(): Invalid coordinate system: \" + o);\n return c[0] = h, c[4] = 0, c[8] = 0, c[12] = d, c[1] = 0, c[5] = u, c[9] = 0, c[13] = p, c[2] = 0, c[6] = 0, c[10] = g, c[14] = x, c[3] = 0, c[7] = 0, c[11] = 0, c[15] = 1, this;\n }\n /**\n * Returns `true` if this matrix is equal with the given one.\n *\n * @param {Matrix4} matrix - The matrix to test for equality.\n * @return {boolean} Whether this matrix is equal with the given one.\n */\n equals(e) {\n const t = this.elements, n = e.elements;\n for (let s = 0; s < 16; s++)\n if (t[s] !== n[s]) return !1;\n return !0;\n }\n /**\n * Sets the elements of the matrix from the given array.\n *\n * @param {Array} array - The matrix elements in column-major order.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Matrix4} A reference to this matrix.\n */\n fromArray(e, t = 0) {\n for (let n = 0; n < 16; n++)\n this.elements[n] = e[n + t];\n return this;\n }\n /**\n * Writes the elements of this matrix to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the matrix elements in column-major order.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The matrix elements in column-major order.\n */\n toArray(e = [], t = 0) {\n const n = this.elements;\n return e[t] = n[0], e[t + 1] = n[1], e[t + 2] = n[2], e[t + 3] = n[3], e[t + 4] = n[4], e[t + 5] = n[5], e[t + 6] = n[6], e[t + 7] = n[7], e[t + 8] = n[8], e[t + 9] = n[9], e[t + 10] = n[10], e[t + 11] = n[11], e[t + 12] = n[12], e[t + 13] = n[13], e[t + 14] = n[14], e[t + 15] = n[15], e;\n }\n}\nconst bi = /* @__PURE__ */ new w(), an = /* @__PURE__ */ new Ne(), Ou = /* @__PURE__ */ new w(0, 0, 0), Bu = /* @__PURE__ */ new w(1, 1, 1), Xn = /* @__PURE__ */ new w(), Bs = /* @__PURE__ */ new w(), Yt = /* @__PURE__ */ new w(), pl = /* @__PURE__ */ new Ne(), ml = /* @__PURE__ */ new gn();\nclass xn {\n /**\n * Constructs a new euler instance.\n *\n * @param {number} [x=0] - The angle of the x axis in radians.\n * @param {number} [y=0] - The angle of the y axis in radians.\n * @param {number} [z=0] - The angle of the z axis in radians.\n * @param {string} [order=Euler.DEFAULT_ORDER] - A string representing the order that the rotations are applied.\n */\n constructor(e = 0, t = 0, n = 0, s = xn.DEFAULT_ORDER) {\n this.isEuler = !0, this._x = e, this._y = t, this._z = n, this._order = s;\n }\n /**\n * The angle of the x axis in radians.\n *\n * @type {number}\n * @default 0\n */\n get x() {\n return this._x;\n }\n set x(e) {\n this._x = e, this._onChangeCallback();\n }\n /**\n * The angle of the y axis in radians.\n *\n * @type {number}\n * @default 0\n */\n get y() {\n return this._y;\n }\n set y(e) {\n this._y = e, this._onChangeCallback();\n }\n /**\n * The angle of the z axis in radians.\n *\n * @type {number}\n * @default 0\n */\n get z() {\n return this._z;\n }\n set z(e) {\n this._z = e, this._onChangeCallback();\n }\n /**\n * A string representing the order that the rotations are applied.\n *\n * @type {string}\n * @default 'XYZ'\n */\n get order() {\n return this._order;\n }\n set order(e) {\n this._order = e, this._onChangeCallback();\n }\n /**\n * Sets the Euler components.\n *\n * @param {number} x - The angle of the x axis in radians.\n * @param {number} y - The angle of the y axis in radians.\n * @param {number} z - The angle of the z axis in radians.\n * @param {string} [order] - A string representing the order that the rotations are applied.\n * @return {Euler} A reference to this Euler instance.\n */\n set(e, t, n, s = this._order) {\n return this._x = e, this._y = t, this._z = n, this._order = s, this._onChangeCallback(), this;\n }\n /**\n * Returns a new Euler instance with copied values from this instance.\n *\n * @return {Euler} A clone of this instance.\n */\n clone() {\n return new this.constructor(this._x, this._y, this._z, this._order);\n }\n /**\n * Copies the values of the given Euler instance to this instance.\n *\n * @param {Euler} euler - The Euler instance to copy.\n * @return {Euler} A reference to this Euler instance.\n */\n copy(e) {\n return this._x = e._x, this._y = e._y, this._z = e._z, this._order = e._order, this._onChangeCallback(), this;\n }\n /**\n * Sets the angles of this Euler instance from a pure rotation matrix.\n *\n * @param {Matrix4} m - A 4x4 matrix of which the upper 3x3 of matrix is a pure rotation matrix (i.e. unscaled).\n * @param {string} [order] - A string representing the order that the rotations are applied.\n * @param {boolean} [update=true] - Whether the internal `onChange` callback should be executed or not.\n * @return {Euler} A reference to this Euler instance.\n */\n setFromRotationMatrix(e, t = this._order, n = !0) {\n const s = e.elements, r = s[0], a = s[4], o = s[8], l = s[1], c = s[5], h = s[9], u = s[2], d = s[6], p = s[10];\n switch (t) {\n case \"XYZ\":\n this._y = Math.asin(He(o, -1, 1)), Math.abs(o) < 0.9999999 ? (this._x = Math.atan2(-h, p), this._z = Math.atan2(-a, r)) : (this._x = Math.atan2(d, c), this._z = 0);\n break;\n case \"YXZ\":\n this._x = Math.asin(-He(h, -1, 1)), Math.abs(h) < 0.9999999 ? (this._y = Math.atan2(o, p), this._z = Math.atan2(l, c)) : (this._y = Math.atan2(-u, r), this._z = 0);\n break;\n case \"ZXY\":\n this._x = Math.asin(He(d, -1, 1)), Math.abs(d) < 0.9999999 ? (this._y = Math.atan2(-u, p), this._z = Math.atan2(-a, c)) : (this._y = 0, this._z = Math.atan2(l, r));\n break;\n case \"ZYX\":\n this._y = Math.asin(-He(u, -1, 1)), Math.abs(u) < 0.9999999 ? (this._x = Math.atan2(d, p), this._z = Math.atan2(l, r)) : (this._x = 0, this._z = Math.atan2(-a, c));\n break;\n case \"YZX\":\n this._z = Math.asin(He(l, -1, 1)), Math.abs(l) < 0.9999999 ? (this._x = Math.atan2(-h, c), this._y = Math.atan2(-u, r)) : (this._x = 0, this._y = Math.atan2(o, p));\n break;\n case \"XZY\":\n this._z = Math.asin(-He(a, -1, 1)), Math.abs(a) < 0.9999999 ? (this._x = Math.atan2(d, c), this._y = Math.atan2(o, r)) : (this._x = Math.atan2(-h, p), this._y = 0);\n break;\n default:\n Te(\"Euler: .setFromRotationMatrix() encountered an unknown order: \" + t);\n }\n return this._order = t, n === !0 && this._onChangeCallback(), this;\n }\n /**\n * Sets the angles of this Euler instance from a normalized quaternion.\n *\n * @param {Quaternion} q - A normalized Quaternion.\n * @param {string} [order] - A string representing the order that the rotations are applied.\n * @param {boolean} [update=true] - Whether the internal `onChange` callback should be executed or not.\n * @return {Euler} A reference to this Euler instance.\n */\n setFromQuaternion(e, t, n) {\n return pl.makeRotationFromQuaternion(e), this.setFromRotationMatrix(pl, t, n);\n }\n /**\n * Sets the angles of this Euler instance from the given vector.\n *\n * @param {Vector3} v - The vector.\n * @param {string} [order] - A string representing the order that the rotations are applied.\n * @return {Euler} A reference to this Euler instance.\n */\n setFromVector3(e, t = this._order) {\n return this.set(e.x, e.y, e.z, t);\n }\n /**\n * Resets the euler angle with a new order by creating a quaternion from this\n * euler angle and then setting this euler angle with the quaternion and the\n * new order.\n *\n * Warning: This discards revolution information.\n *\n * @param {string} [newOrder] - A string representing the new order that the rotations are applied.\n * @return {Euler} A reference to this Euler instance.\n */\n reorder(e) {\n return ml.setFromEuler(this), this.setFromQuaternion(ml, e);\n }\n /**\n * Returns `true` if this Euler instance is equal with the given one.\n *\n * @param {Euler} euler - The Euler instance to test for equality.\n * @return {boolean} Whether this Euler instance is equal with the given one.\n */\n equals(e) {\n return e._x === this._x && e._y === this._y && e._z === this._z && e._order === this._order;\n }\n /**\n * Sets this Euler instance's components to values from the given array. The first three\n * entries of the array are assign to the x,y and z components. An optional fourth entry\n * defines the Euler order.\n *\n * @param {Array} array - An array holding the Euler component values.\n * @return {Euler} A reference to this Euler instance.\n */\n fromArray(e) {\n return this._x = e[0], this._y = e[1], this._z = e[2], e[3] !== void 0 && (this._order = e[3]), this._onChangeCallback(), this;\n }\n /**\n * Writes the components of this Euler instance to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the Euler components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The Euler components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this._x, e[t + 1] = this._y, e[t + 2] = this._z, e[t + 3] = this._order, e;\n }\n _onChange(e) {\n return this._onChangeCallback = e, this;\n }\n _onChangeCallback() {\n }\n *[Symbol.iterator]() {\n yield this._x, yield this._y, yield this._z, yield this._order;\n }\n}\nxn.DEFAULT_ORDER = \"XYZ\";\nclass Uo {\n /**\n * Constructs a new layers instance, with membership\n * initially set to layer `0`.\n */\n constructor() {\n this.mask = 1;\n }\n /**\n * Sets membership to the given layer, and remove membership all other layers.\n *\n * @param {number} layer - The layer to set.\n */\n set(e) {\n this.mask = (1 << e | 0) >>> 0;\n }\n /**\n * Adds membership of the given layer.\n *\n * @param {number} layer - The layer to enable.\n */\n enable(e) {\n this.mask |= 1 << e | 0;\n }\n /**\n * Adds membership to all layers.\n */\n enableAll() {\n this.mask = -1;\n }\n /**\n * Toggles the membership of the given layer.\n *\n * @param {number} layer - The layer to toggle.\n */\n toggle(e) {\n this.mask ^= 1 << e | 0;\n }\n /**\n * Removes membership of the given layer.\n *\n * @param {number} layer - The layer to enable.\n */\n disable(e) {\n this.mask &= ~(1 << e | 0);\n }\n /**\n * Removes the membership from all layers.\n */\n disableAll() {\n this.mask = 0;\n }\n /**\n * Returns `true` if this and the given layers object have at least one\n * layer in common.\n *\n * @param {Layers} layers - The layers to test.\n * @return {boolean } Whether this and the given layers object have at least one layer in common or not.\n */\n test(e) {\n return (this.mask & e.mask) !== 0;\n }\n /**\n * Returns `true` if the given layer is enabled.\n *\n * @param {number} layer - The layer to test.\n * @return {boolean } Whether the given layer is enabled or not.\n */\n isEnabled(e) {\n return (this.mask & (1 << e | 0)) !== 0;\n }\n}\nlet zu = 0;\nconst gl = /* @__PURE__ */ new w(), yi = /* @__PURE__ */ new gn(), Ln = /* @__PURE__ */ new Ne(), zs = /* @__PURE__ */ new w(), as = /* @__PURE__ */ new w(), ku = /* @__PURE__ */ new w(), Vu = /* @__PURE__ */ new gn(), xl = /* @__PURE__ */ new w(1, 0, 0), _l = /* @__PURE__ */ new w(0, 1, 0), vl = /* @__PURE__ */ new w(0, 0, 1), Ml = { type: \"added\" }, Gu = { type: \"removed\" }, Ti = { type: \"childadded\", child: null }, jr = { type: \"childremoved\", child: null };\nclass pt extends mi {\n /**\n * Constructs a new 3D object.\n */\n constructor() {\n super(), this.isObject3D = !0, Object.defineProperty(this, \"id\", { value: zu++ }), this.uuid = fn(), this.name = \"\", this.type = \"Object3D\", this.parent = null, this.children = [], this.up = pt.DEFAULT_UP.clone();\n const e = new w(), t = new xn(), n = new gn(), s = new w(1, 1, 1);\n function r() {\n n.setFromEuler(t, !1);\n }\n function a() {\n t.setFromQuaternion(n, void 0, !1);\n }\n t._onChange(r), n._onChange(a), Object.defineProperties(this, {\n /**\n * Represents the object's local position.\n *\n * @name Object3D#position\n * @type {Vector3}\n * @default (0,0,0)\n */\n position: {\n configurable: !0,\n enumerable: !0,\n value: e\n },\n /**\n * Represents the object's local rotation as Euler angles, in radians.\n *\n * @name Object3D#rotation\n * @type {Euler}\n * @default (0,0,0)\n */\n rotation: {\n configurable: !0,\n enumerable: !0,\n value: t\n },\n /**\n * Represents the object's local rotation as Quaternions.\n *\n * @name Object3D#quaternion\n * @type {Quaternion}\n */\n quaternion: {\n configurable: !0,\n enumerable: !0,\n value: n\n },\n /**\n * Represents the object's local scale.\n *\n * @name Object3D#scale\n * @type {Vector3}\n * @default (1,1,1)\n */\n scale: {\n configurable: !0,\n enumerable: !0,\n value: s\n },\n /**\n * Represents the object's model-view matrix.\n *\n * @name Object3D#modelViewMatrix\n * @type {Matrix4}\n */\n modelViewMatrix: {\n value: new Ne()\n },\n /**\n * Represents the object's normal matrix.\n *\n * @name Object3D#normalMatrix\n * @type {Matrix3}\n */\n normalMatrix: {\n value: new ze()\n }\n }), this.matrix = new Ne(), this.matrixWorld = new Ne(), this.matrixAutoUpdate = pt.DEFAULT_MATRIX_AUTO_UPDATE, this.matrixWorldAutoUpdate = pt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE, this.matrixWorldNeedsUpdate = !1, this.layers = new Uo(), this.visible = !0, this.castShadow = !1, this.receiveShadow = !1, this.frustumCulled = !0, this.renderOrder = 0, this.animations = [], this.customDepthMaterial = void 0, this.customDistanceMaterial = void 0, this.userData = {};\n }\n /**\n * A callback that is executed immediately before a 3D object is rendered to a shadow map.\n *\n * @param {Renderer|WebGLRenderer} renderer - The renderer.\n * @param {Object3D} object - The 3D object.\n * @param {Camera} camera - The camera that is used to render the scene.\n * @param {Camera} shadowCamera - The shadow camera.\n * @param {BufferGeometry} geometry - The 3D object's geometry.\n * @param {Material} depthMaterial - The depth material.\n * @param {Object} group - The geometry group data.\n */\n onBeforeShadow() {\n }\n /**\n * A callback that is executed immediately after a 3D object is rendered to a shadow map.\n *\n * @param {Renderer|WebGLRenderer} renderer - The renderer.\n * @param {Object3D} object - The 3D object.\n * @param {Camera} camera - The camera that is used to render the scene.\n * @param {Camera} shadowCamera - The shadow camera.\n * @param {BufferGeometry} geometry - The 3D object's geometry.\n * @param {Material} depthMaterial - The depth material.\n * @param {Object} group - The geometry group data.\n */\n onAfterShadow() {\n }\n /**\n * A callback that is executed immediately before a 3D object is rendered.\n *\n * @param {Renderer|WebGLRenderer} renderer - The renderer.\n * @param {Object3D} object - The 3D object.\n * @param {Camera} camera - The camera that is used to render the scene.\n * @param {BufferGeometry} geometry - The 3D object's geometry.\n * @param {Material} material - The 3D object's material.\n * @param {Object} group - The geometry group data.\n */\n onBeforeRender() {\n }\n /**\n * A callback that is executed immediately after a 3D object is rendered.\n *\n * @param {Renderer|WebGLRenderer} renderer - The renderer.\n * @param {Object3D} object - The 3D object.\n * @param {Camera} camera - The camera that is used to render the scene.\n * @param {BufferGeometry} geometry - The 3D object's geometry.\n * @param {Material} material - The 3D object's material.\n * @param {Object} group - The geometry group data.\n */\n onAfterRender() {\n }\n /**\n * Applies the given transformation matrix to the object and updates the object's position,\n * rotation and scale.\n *\n * @param {Matrix4} matrix - The transformation matrix.\n */\n applyMatrix4(e) {\n this.matrixAutoUpdate && this.updateMatrix(), this.matrix.premultiply(e), this.matrix.decompose(this.position, this.quaternion, this.scale);\n }\n /**\n * Applies a rotation represented by given the quaternion to the 3D object.\n *\n * @param {Quaternion} q - The quaternion.\n * @return {Object3D} A reference to this instance.\n */\n applyQuaternion(e) {\n return this.quaternion.premultiply(e), this;\n }\n /**\n * Sets the given rotation represented as an axis/angle couple to the 3D object.\n *\n * @param {Vector3} axis - The (normalized) axis vector.\n * @param {number} angle - The angle in radians.\n */\n setRotationFromAxisAngle(e, t) {\n this.quaternion.setFromAxisAngle(e, t);\n }\n /**\n * Sets the given rotation represented as Euler angles to the 3D object.\n *\n * @param {Euler} euler - The Euler angles.\n */\n setRotationFromEuler(e) {\n this.quaternion.setFromEuler(e, !0);\n }\n /**\n * Sets the given rotation represented as rotation matrix to the 3D object.\n *\n * @param {Matrix4} m - Although a 4x4 matrix is expected, the upper 3x3 portion must be\n * a pure rotation matrix (i.e, unscaled).\n */\n setRotationFromMatrix(e) {\n this.quaternion.setFromRotationMatrix(e);\n }\n /**\n * Sets the given rotation represented as a Quaternion to the 3D object.\n *\n * @param {Quaternion} q - The Quaternion\n */\n setRotationFromQuaternion(e) {\n this.quaternion.copy(e);\n }\n /**\n * Rotates the 3D object along an axis in local space.\n *\n * @param {Vector3} axis - The (normalized) axis vector.\n * @param {number} angle - The angle in radians.\n * @return {Object3D} A reference to this instance.\n */\n rotateOnAxis(e, t) {\n return yi.setFromAxisAngle(e, t), this.quaternion.multiply(yi), this;\n }\n /**\n * Rotates the 3D object along an axis in world space.\n *\n * @param {Vector3} axis - The (normalized) axis vector.\n * @param {number} angle - The angle in radians.\n * @return {Object3D} A reference to this instance.\n */\n rotateOnWorldAxis(e, t) {\n return yi.setFromAxisAngle(e, t), this.quaternion.premultiply(yi), this;\n }\n /**\n * Rotates the 3D object around its X axis in local space.\n *\n * @param {number} angle - The angle in radians.\n * @return {Object3D} A reference to this instance.\n */\n rotateX(e) {\n return this.rotateOnAxis(xl, e);\n }\n /**\n * Rotates the 3D object around its Y axis in local space.\n *\n * @param {number} angle - The angle in radians.\n * @return {Object3D} A reference to this instance.\n */\n rotateY(e) {\n return this.rotateOnAxis(_l, e);\n }\n /**\n * Rotates the 3D object around its Z axis in local space.\n *\n * @param {number} angle - The angle in radians.\n * @return {Object3D} A reference to this instance.\n */\n rotateZ(e) {\n return this.rotateOnAxis(vl, e);\n }\n /**\n * Translate the 3D object by a distance along the given axis in local space.\n *\n * @param {Vector3} axis - The (normalized) axis vector.\n * @param {number} distance - The distance in world units.\n * @return {Object3D} A reference to this instance.\n */\n translateOnAxis(e, t) {\n return gl.copy(e).applyQuaternion(this.quaternion), this.position.add(gl.multiplyScalar(t)), this;\n }\n /**\n * Translate the 3D object by a distance along its X-axis in local space.\n *\n * @param {number} distance - The distance in world units.\n * @return {Object3D} A reference to this instance.\n */\n translateX(e) {\n return this.translateOnAxis(xl, e);\n }\n /**\n * Translate the 3D object by a distance along its Y-axis in local space.\n *\n * @param {number} distance - The distance in world units.\n * @return {Object3D} A reference to this instance.\n */\n translateY(e) {\n return this.translateOnAxis(_l, e);\n }\n /**\n * Translate the 3D object by a distance along its Z-axis in local space.\n *\n * @param {number} distance - The distance in world units.\n * @return {Object3D} A reference to this instance.\n */\n translateZ(e) {\n return this.translateOnAxis(vl, e);\n }\n /**\n * Converts the given vector from this 3D object's local space to world space.\n *\n * @param {Vector3} vector - The vector to convert.\n * @return {Vector3} The converted vector.\n */\n localToWorld(e) {\n return this.updateWorldMatrix(!0, !1), e.applyMatrix4(this.matrixWorld);\n }\n /**\n * Converts the given vector from this 3D object's word space to local space.\n *\n * @param {Vector3} vector - The vector to convert.\n * @return {Vector3} The converted vector.\n */\n worldToLocal(e) {\n return this.updateWorldMatrix(!0, !1), e.applyMatrix4(Ln.copy(this.matrixWorld).invert());\n }\n /**\n * Rotates the object to face a point in world space.\n *\n * This method does not support objects having non-uniformly-scaled parent(s).\n *\n * @param {number|Vector3} x - The x coordinate in world space. Alternatively, a vector representing a position in world space\n * @param {number} [y] - The y coordinate in world space.\n * @param {number} [z] - The z coordinate in world space.\n */\n lookAt(e, t, n) {\n e.isVector3 ? zs.copy(e) : zs.set(e, t, n);\n const s = this.parent;\n this.updateWorldMatrix(!0, !1), as.setFromMatrixPosition(this.matrixWorld), this.isCamera || this.isLight ? Ln.lookAt(as, zs, this.up) : Ln.lookAt(zs, as, this.up), this.quaternion.setFromRotationMatrix(Ln), s && (Ln.extractRotation(s.matrixWorld), yi.setFromRotationMatrix(Ln), this.quaternion.premultiply(yi.invert()));\n }\n /**\n * Adds the given 3D object as a child to this 3D object. An arbitrary number of\n * objects may be added. Any current parent on an object passed in here will be\n * removed, since an object can have at most one parent.\n *\n * @fires Object3D#added\n * @fires Object3D#childadded\n * @param {Object3D} object - The 3D object to add.\n * @return {Object3D} A reference to this instance.\n */\n add(e) {\n if (arguments.length > 1) {\n for (let t = 0; t < arguments.length; t++)\n this.add(arguments[t]);\n return this;\n }\n return e === this ? (Xe(\"Object3D.add: object can't be added as a child of itself.\", e), this) : (e && e.isObject3D ? (e.removeFromParent(), e.parent = this, this.children.push(e), e.dispatchEvent(Ml), Ti.child = e, this.dispatchEvent(Ti), Ti.child = null) : Xe(\"Object3D.add: object not an instance of THREE.Object3D.\", e), this);\n }\n /**\n * Removes the given 3D object as child from this 3D object.\n * An arbitrary number of objects may be removed.\n *\n * @fires Object3D#removed\n * @fires Object3D#childremoved\n * @param {Object3D} object - The 3D object to remove.\n * @return {Object3D} A reference to this instance.\n */\n remove(e) {\n if (arguments.length > 1) {\n for (let n = 0; n < arguments.length; n++)\n this.remove(arguments[n]);\n return this;\n }\n const t = this.children.indexOf(e);\n return t !== -1 && (e.parent = null, this.children.splice(t, 1), e.dispatchEvent(Gu), jr.child = e, this.dispatchEvent(jr), jr.child = null), this;\n }\n /**\n * Removes this 3D object from its current parent.\n *\n * @fires Object3D#removed\n * @fires Object3D#childremoved\n * @return {Object3D} A reference to this instance.\n */\n removeFromParent() {\n const e = this.parent;\n return e !== null && e.remove(this), this;\n }\n /**\n * Removes all child objects.\n *\n * @fires Object3D#removed\n * @fires Object3D#childremoved\n * @return {Object3D} A reference to this instance.\n */\n clear() {\n return this.remove(...this.children);\n }\n /**\n * Adds the given 3D object as a child of this 3D object, while maintaining the object's world\n * transform. This method does not support scene graphs having non-uniformly-scaled nodes(s).\n *\n * @fires Object3D#added\n * @fires Object3D#childadded\n * @param {Object3D} object - The 3D object to attach.\n * @return {Object3D} A reference to this instance.\n */\n attach(e) {\n return this.updateWorldMatrix(!0, !1), Ln.copy(this.matrixWorld).invert(), e.parent !== null && (e.parent.updateWorldMatrix(!0, !1), Ln.multiply(e.parent.matrixWorld)), e.applyMatrix4(Ln), e.removeFromParent(), e.parent = this, this.children.push(e), e.updateWorldMatrix(!1, !0), e.dispatchEvent(Ml), Ti.child = e, this.dispatchEvent(Ti), Ti.child = null, this;\n }\n /**\n * Searches through the 3D object and its children, starting with the 3D object\n * itself, and returns the first with a matching ID.\n *\n * @param {number} id - The id.\n * @return {Object3D|undefined} The found 3D object. Returns `undefined` if no 3D object has been found.\n */\n getObjectById(e) {\n return this.getObjectByProperty(\"id\", e);\n }\n /**\n * Searches through the 3D object and its children, starting with the 3D object\n * itself, and returns the first with a matching name.\n *\n * @param {string} name - The name.\n * @return {Object3D|undefined} The found 3D object. Returns `undefined` if no 3D object has been found.\n */\n getObjectByName(e) {\n return this.getObjectByProperty(\"name\", e);\n }\n /**\n * Searches through the 3D object and its children, starting with the 3D object\n * itself, and returns the first with a matching property value.\n *\n * @param {string} name - The name of the property.\n * @param {any} value - The value.\n * @return {Object3D|undefined} The found 3D object. Returns `undefined` if no 3D object has been found.\n */\n getObjectByProperty(e, t) {\n if (this[e] === t) return this;\n for (let n = 0, s = this.children.length; n < s; n++) {\n const a = this.children[n].getObjectByProperty(e, t);\n if (a !== void 0)\n return a;\n }\n }\n /**\n * Searches through the 3D object and its children, starting with the 3D object\n * itself, and returns all 3D objects with a matching property value.\n *\n * @param {string} name - The name of the property.\n * @param {any} value - The value.\n * @param {Array} result - The method stores the result in this array.\n * @return {Array} The found 3D objects.\n */\n getObjectsByProperty(e, t, n = []) {\n this[e] === t && n.push(this);\n const s = this.children;\n for (let r = 0, a = s.length; r < a; r++)\n s[r].getObjectsByProperty(e, t, n);\n return n;\n }\n /**\n * Returns a vector representing the position of the 3D object in world space.\n *\n * @param {Vector3} target - The target vector the result is stored to.\n * @return {Vector3} The 3D object's position in world space.\n */\n getWorldPosition(e) {\n return this.updateWorldMatrix(!0, !1), e.setFromMatrixPosition(this.matrixWorld);\n }\n /**\n * Returns a Quaternion representing the position of the 3D object in world space.\n *\n * @param {Quaternion} target - The target Quaternion the result is stored to.\n * @return {Quaternion} The 3D object's rotation in world space.\n */\n getWorldQuaternion(e) {\n return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(as, e, ku), e;\n }\n /**\n * Returns a vector representing the scale of the 3D object in world space.\n *\n * @param {Vector3} target - The target vector the result is stored to.\n * @return {Vector3} The 3D object's scale in world space.\n */\n getWorldScale(e) {\n return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(as, Vu, e), e;\n }\n /**\n * Returns a vector representing the (\"look\") direction of the 3D object in world space.\n *\n * @param {Vector3} target - The target vector the result is stored to.\n * @return {Vector3} The 3D object's direction in world space.\n */\n getWorldDirection(e) {\n this.updateWorldMatrix(!0, !1);\n const t = this.matrixWorld.elements;\n return e.set(t[8], t[9], t[10]).normalize();\n }\n /**\n * Abstract method to get intersections between a casted ray and this\n * 3D object. Renderable 3D objects such as {@link Mesh}, {@link Line} or {@link Points}\n * implement this method in order to use raycasting.\n *\n * @abstract\n * @param {Raycaster} raycaster - The raycaster.\n * @param {Array} intersects - An array holding the result of the method.\n */\n raycast() {\n }\n /**\n * Executes the callback on this 3D object and all descendants.\n *\n * Note: Modifying the scene graph inside the callback is discouraged.\n *\n * @param {Function} callback - A callback function that allows to process the current 3D object.\n */\n traverse(e) {\n e(this);\n const t = this.children;\n for (let n = 0, s = t.length; n < s; n++)\n t[n].traverse(e);\n }\n /**\n * Like {@link Object3D#traverse}, but the callback will only be executed for visible 3D objects.\n * Descendants of invisible 3D objects are not traversed.\n *\n * Note: Modifying the scene graph inside the callback is discouraged.\n *\n * @param {Function} callback - A callback function that allows to process the current 3D object.\n */\n traverseVisible(e) {\n if (this.visible === !1) return;\n e(this);\n const t = this.children;\n for (let n = 0, s = t.length; n < s; n++)\n t[n].traverseVisible(e);\n }\n /**\n * Like {@link Object3D#traverse}, but the callback will only be executed for all ancestors.\n *\n * Note: Modifying the scene graph inside the callback is discouraged.\n *\n * @param {Function} callback - A callback function that allows to process the current 3D object.\n */\n traverseAncestors(e) {\n const t = this.parent;\n t !== null && (e(t), t.traverseAncestors(e));\n }\n /**\n * Updates the transformation matrix in local space by computing it from the current\n * position, rotation and scale values.\n */\n updateMatrix() {\n this.matrix.compose(this.position, this.quaternion, this.scale), this.matrixWorldNeedsUpdate = !0;\n }\n /**\n * Updates the transformation matrix in world space of this 3D objects and its descendants.\n *\n * To ensure correct results, this method also recomputes the 3D object's transformation matrix in\n * local space. The computation of the local and world matrix can be controlled with the\n * {@link Object3D#matrixAutoUpdate} and {@link Object3D#matrixWorldAutoUpdate} flags which are both\n * `true` by default. Set these flags to `false` if you need more control over the update matrix process.\n *\n * @param {boolean} [force=false] - When set to `true`, a recomputation of world matrices is forced even\n * when {@link Object3D#matrixWorldAutoUpdate} is set to `false`.\n */\n updateMatrixWorld(e) {\n this.matrixAutoUpdate && this.updateMatrix(), (this.matrixWorldNeedsUpdate || e) && (this.matrixWorldAutoUpdate === !0 && (this.parent === null ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix)), this.matrixWorldNeedsUpdate = !1, e = !0);\n const t = this.children;\n for (let n = 0, s = t.length; n < s; n++)\n t[n].updateMatrixWorld(e);\n }\n /**\n * An alternative version of {@link Object3D#updateMatrixWorld} with more control over the\n * update of ancestor and descendant nodes.\n *\n * @param {boolean} [updateParents=false] Whether ancestor nodes should be updated or not.\n * @param {boolean} [updateChildren=false] Whether descendant nodes should be updated or not.\n */\n updateWorldMatrix(e, t) {\n const n = this.parent;\n if (e === !0 && n !== null && n.updateWorldMatrix(!0, !1), this.matrixAutoUpdate && this.updateMatrix(), this.matrixWorldAutoUpdate === !0 && (this.parent === null ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix)), t === !0) {\n const s = this.children;\n for (let r = 0, a = s.length; r < a; r++)\n s[r].updateWorldMatrix(!1, !0);\n }\n }\n /**\n * Serializes the 3D object into JSON.\n *\n * @param {?(Object|string)} meta - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized 3D object.\n * @see {@link ObjectLoader#parse}\n */\n toJSON(e) {\n const t = e === void 0 || typeof e == \"string\", n = {};\n t && (e = {\n geometries: {},\n materials: {},\n textures: {},\n images: {},\n shapes: {},\n skeletons: {},\n animations: {},\n nodes: {}\n }, n.metadata = {\n version: 4.7,\n type: \"Object\",\n generator: \"Object3D.toJSON\"\n });\n const s = {};\n s.uuid = this.uuid, s.type = this.type, this.name !== \"\" && (s.name = this.name), this.castShadow === !0 && (s.castShadow = !0), this.receiveShadow === !0 && (s.receiveShadow = !0), this.visible === !1 && (s.visible = !1), this.frustumCulled === !1 && (s.frustumCulled = !1), this.renderOrder !== 0 && (s.renderOrder = this.renderOrder), Object.keys(this.userData).length > 0 && (s.userData = this.userData), s.layers = this.layers.mask, s.matrix = this.matrix.toArray(), s.up = this.up.toArray(), this.matrixAutoUpdate === !1 && (s.matrixAutoUpdate = !1), this.isInstancedMesh && (s.type = \"InstancedMesh\", s.count = this.count, s.instanceMatrix = this.instanceMatrix.toJSON(), this.instanceColor !== null && (s.instanceColor = this.instanceColor.toJSON())), this.isBatchedMesh && (s.type = \"BatchedMesh\", s.perObjectFrustumCulled = this.perObjectFrustumCulled, s.sortObjects = this.sortObjects, s.drawRanges = this._drawRanges, s.reservedRanges = this._reservedRanges, s.geometryInfo = this._geometryInfo.map((o) => ({\n ...o,\n boundingBox: o.boundingBox ? o.boundingBox.toJSON() : void 0,\n boundingSphere: o.boundingSphere ? o.boundingSphere.toJSON() : void 0\n })), s.instanceInfo = this._instanceInfo.map((o) => ({ ...o })), s.availableInstanceIds = this._availableInstanceIds.slice(), s.availableGeometryIds = this._availableGeometryIds.slice(), s.nextIndexStart = this._nextIndexStart, s.nextVertexStart = this._nextVertexStart, s.geometryCount = this._geometryCount, s.maxInstanceCount = this._maxInstanceCount, s.maxVertexCount = this._maxVertexCount, s.maxIndexCount = this._maxIndexCount, s.geometryInitialized = this._geometryInitialized, s.matricesTexture = this._matricesTexture.toJSON(e), s.indirectTexture = this._indirectTexture.toJSON(e), this._colorsTexture !== null && (s.colorsTexture = this._colorsTexture.toJSON(e)), this.boundingSphere !== null && (s.boundingSphere = this.boundingSphere.toJSON()), this.boundingBox !== null && (s.boundingBox = this.boundingBox.toJSON()));\n function r(o, l) {\n return o[l.uuid] === void 0 && (o[l.uuid] = l.toJSON(e)), l.uuid;\n }\n if (this.isScene)\n this.background && (this.background.isColor ? s.background = this.background.toJSON() : this.background.isTexture && (s.background = this.background.toJSON(e).uuid)), this.environment && this.environment.isTexture && this.environment.isRenderTargetTexture !== !0 && (s.environment = this.environment.toJSON(e).uuid);\n else if (this.isMesh || this.isLine || this.isPoints) {\n s.geometry = r(e.geometries, this.geometry);\n const o = this.geometry.parameters;\n if (o !== void 0 && o.shapes !== void 0) {\n const l = o.shapes;\n if (Array.isArray(l))\n for (let c = 0, h = l.length; c < h; c++) {\n const u = l[c];\n r(e.shapes, u);\n }\n else\n r(e.shapes, l);\n }\n }\n if (this.isSkinnedMesh && (s.bindMode = this.bindMode, s.bindMatrix = this.bindMatrix.toArray(), this.skeleton !== void 0 && (r(e.skeletons, this.skeleton), s.skeleton = this.skeleton.uuid)), this.material !== void 0)\n if (Array.isArray(this.material)) {\n const o = [];\n for (let l = 0, c = this.material.length; l < c; l++)\n o.push(r(e.materials, this.material[l]));\n s.material = o;\n } else\n s.material = r(e.materials, this.material);\n if (this.children.length > 0) {\n s.children = [];\n for (let o = 0; o < this.children.length; o++)\n s.children.push(this.children[o].toJSON(e).object);\n }\n if (this.animations.length > 0) {\n s.animations = [];\n for (let o = 0; o < this.animations.length; o++) {\n const l = this.animations[o];\n s.animations.push(r(e.animations, l));\n }\n }\n if (t) {\n const o = a(e.geometries), l = a(e.materials), c = a(e.textures), h = a(e.images), u = a(e.shapes), d = a(e.skeletons), p = a(e.animations), g = a(e.nodes);\n o.length > 0 && (n.geometries = o), l.length > 0 && (n.materials = l), c.length > 0 && (n.textures = c), h.length > 0 && (n.images = h), u.length > 0 && (n.shapes = u), d.length > 0 && (n.skeletons = d), p.length > 0 && (n.animations = p), g.length > 0 && (n.nodes = g);\n }\n return n.object = s, n;\n function a(o) {\n const l = [];\n for (const c in o) {\n const h = o[c];\n delete h.metadata, l.push(h);\n }\n return l;\n }\n }\n /**\n * Returns a new 3D object with copied values from this instance.\n *\n * @param {boolean} [recursive=true] - When set to `true`, descendants of the 3D object are also cloned.\n * @return {Object3D} A clone of this instance.\n */\n clone(e) {\n return new this.constructor().copy(this, e);\n }\n /**\n * Copies the values of the given 3D object to this instance.\n *\n * @param {Object3D} source - The 3D object to copy.\n * @param {boolean} [recursive=true] - When set to `true`, descendants of the 3D object are cloned.\n * @return {Object3D} A reference to this instance.\n */\n copy(e, t = !0) {\n if (this.name = e.name, this.up.copy(e.up), this.position.copy(e.position), this.rotation.order = e.rotation.order, this.quaternion.copy(e.quaternion), this.scale.copy(e.scale), this.matrix.copy(e.matrix), this.matrixWorld.copy(e.matrixWorld), this.matrixAutoUpdate = e.matrixAutoUpdate, this.matrixWorldAutoUpdate = e.matrixWorldAutoUpdate, this.matrixWorldNeedsUpdate = e.matrixWorldNeedsUpdate, this.layers.mask = e.layers.mask, this.visible = e.visible, this.castShadow = e.castShadow, this.receiveShadow = e.receiveShadow, this.frustumCulled = e.frustumCulled, this.renderOrder = e.renderOrder, this.animations = e.animations.slice(), this.userData = JSON.parse(JSON.stringify(e.userData)), t === !0)\n for (let n = 0; n < e.children.length; n++) {\n const s = e.children[n];\n this.add(s.clone());\n }\n return this;\n }\n}\npt.DEFAULT_UP = /* @__PURE__ */ new w(0, 1, 0);\npt.DEFAULT_MATRIX_AUTO_UPDATE = !0;\npt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = !0;\nconst on = /* @__PURE__ */ new w(), In = /* @__PURE__ */ new w(), qr = /* @__PURE__ */ new w(), Un = /* @__PURE__ */ new w(), Ei = /* @__PURE__ */ new w(), wi = /* @__PURE__ */ new w(), Sl = /* @__PURE__ */ new w(), Yr = /* @__PURE__ */ new w(), Kr = /* @__PURE__ */ new w(), Zr = /* @__PURE__ */ new w(), $r = /* @__PURE__ */ new Je(), Jr = /* @__PURE__ */ new Je(), Qr = /* @__PURE__ */ new Je();\nclass un {\n /**\n * Constructs a new triangle.\n *\n * @param {Vector3} [a=(0,0,0)] - The first corner of the triangle.\n * @param {Vector3} [b=(0,0,0)] - The second corner of the triangle.\n * @param {Vector3} [c=(0,0,0)] - The third corner of the triangle.\n */\n constructor(e = new w(), t = new w(), n = new w()) {\n this.a = e, this.b = t, this.c = n;\n }\n /**\n * Computes the normal vector of a triangle.\n *\n * @param {Vector3} a - The first corner of the triangle.\n * @param {Vector3} b - The second corner of the triangle.\n * @param {Vector3} c - The third corner of the triangle.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The triangle's normal.\n */\n static getNormal(e, t, n, s) {\n s.subVectors(n, t), on.subVectors(e, t), s.cross(on);\n const r = s.lengthSq();\n return r > 0 ? s.multiplyScalar(1 / Math.sqrt(r)) : s.set(0, 0, 0);\n }\n /**\n * Computes a barycentric coordinates from the given vector.\n * Returns `null` if the triangle is degenerate.\n *\n * @param {Vector3} point - A point in 3D space.\n * @param {Vector3} a - The first corner of the triangle.\n * @param {Vector3} b - The second corner of the triangle.\n * @param {Vector3} c - The third corner of the triangle.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The barycentric coordinates for the given point\n */\n static getBarycoord(e, t, n, s, r) {\n on.subVectors(s, t), In.subVectors(n, t), qr.subVectors(e, t);\n const a = on.dot(on), o = on.dot(In), l = on.dot(qr), c = In.dot(In), h = In.dot(qr), u = a * c - o * o;\n if (u === 0)\n return r.set(0, 0, 0), null;\n const d = 1 / u, p = (c * l - o * h) * d, g = (a * h - o * l) * d;\n return r.set(1 - p - g, g, p);\n }\n /**\n * Returns `true` if the given point, when projected onto the plane of the\n * triangle, lies within the triangle.\n *\n * @param {Vector3} point - The point in 3D space to test.\n * @param {Vector3} a - The first corner of the triangle.\n * @param {Vector3} b - The second corner of the triangle.\n * @param {Vector3} c - The third corner of the triangle.\n * @return {boolean} Whether the given point, when projected onto the plane of the\n * triangle, lies within the triangle or not.\n */\n static containsPoint(e, t, n, s) {\n return this.getBarycoord(e, t, n, s, Un) === null ? !1 : Un.x >= 0 && Un.y >= 0 && Un.x + Un.y <= 1;\n }\n /**\n * Computes the value barycentrically interpolated for the given point on the\n * triangle. Returns `null` if the triangle is degenerate.\n *\n * @param {Vector3} point - Position of interpolated point.\n * @param {Vector3} p1 - The first corner of the triangle.\n * @param {Vector3} p2 - The second corner of the triangle.\n * @param {Vector3} p3 - The third corner of the triangle.\n * @param {Vector3} v1 - Value to interpolate of first vertex.\n * @param {Vector3} v2 - Value to interpolate of second vertex.\n * @param {Vector3} v3 - Value to interpolate of third vertex.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The interpolated value.\n */\n static getInterpolation(e, t, n, s, r, a, o, l) {\n return this.getBarycoord(e, t, n, s, Un) === null ? (l.x = 0, l.y = 0, \"z\" in l && (l.z = 0), \"w\" in l && (l.w = 0), null) : (l.setScalar(0), l.addScaledVector(r, Un.x), l.addScaledVector(a, Un.y), l.addScaledVector(o, Un.z), l);\n }\n /**\n * Computes the value barycentrically interpolated for the given attribute and indices.\n *\n * @param {BufferAttribute} attr - The attribute to interpolate.\n * @param {number} i1 - Index of first vertex.\n * @param {number} i2 - Index of second vertex.\n * @param {number} i3 - Index of third vertex.\n * @param {Vector3} barycoord - The barycoordinate value to use to interpolate.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The interpolated attribute value.\n */\n static getInterpolatedAttribute(e, t, n, s, r, a) {\n return $r.setScalar(0), Jr.setScalar(0), Qr.setScalar(0), $r.fromBufferAttribute(e, t), Jr.fromBufferAttribute(e, n), Qr.fromBufferAttribute(e, s), a.setScalar(0), a.addScaledVector($r, r.x), a.addScaledVector(Jr, r.y), a.addScaledVector(Qr, r.z), a;\n }\n /**\n * Returns `true` if the triangle is oriented towards the given direction.\n *\n * @param {Vector3} a - The first corner of the triangle.\n * @param {Vector3} b - The second corner of the triangle.\n * @param {Vector3} c - The third corner of the triangle.\n * @param {Vector3} direction - The (normalized) direction vector.\n * @return {boolean} Whether the triangle is oriented towards the given direction or not.\n */\n static isFrontFacing(e, t, n, s) {\n return on.subVectors(n, t), In.subVectors(e, t), on.cross(In).dot(s) < 0;\n }\n /**\n * Sets the triangle's vertices by copying the given values.\n *\n * @param {Vector3} a - The first corner of the triangle.\n * @param {Vector3} b - The second corner of the triangle.\n * @param {Vector3} c - The third corner of the triangle.\n * @return {Triangle} A reference to this triangle.\n */\n set(e, t, n) {\n return this.a.copy(e), this.b.copy(t), this.c.copy(n), this;\n }\n /**\n * Sets the triangle's vertices by copying the given array values.\n *\n * @param {Array} points - An array with 3D points.\n * @param {number} i0 - The array index representing the first corner of the triangle.\n * @param {number} i1 - The array index representing the second corner of the triangle.\n * @param {number} i2 - The array index representing the third corner of the triangle.\n * @return {Triangle} A reference to this triangle.\n */\n setFromPointsAndIndices(e, t, n, s) {\n return this.a.copy(e[t]), this.b.copy(e[n]), this.c.copy(e[s]), this;\n }\n /**\n * Sets the triangle's vertices by copying the given attribute values.\n *\n * @param {BufferAttribute} attribute - A buffer attribute with 3D points data.\n * @param {number} i0 - The attribute index representing the first corner of the triangle.\n * @param {number} i1 - The attribute index representing the second corner of the triangle.\n * @param {number} i2 - The attribute index representing the third corner of the triangle.\n * @return {Triangle} A reference to this triangle.\n */\n setFromAttributeAndIndices(e, t, n, s) {\n return this.a.fromBufferAttribute(e, t), this.b.fromBufferAttribute(e, n), this.c.fromBufferAttribute(e, s), this;\n }\n /**\n * Returns a new triangle with copied values from this instance.\n *\n * @return {Triangle} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the values of the given triangle to this instance.\n *\n * @param {Triangle} triangle - The triangle to copy.\n * @return {Triangle} A reference to this triangle.\n */\n copy(e) {\n return this.a.copy(e.a), this.b.copy(e.b), this.c.copy(e.c), this;\n }\n /**\n * Computes the area of the triangle.\n *\n * @return {number} The triangle's area.\n */\n getArea() {\n return on.subVectors(this.c, this.b), In.subVectors(this.a, this.b), on.cross(In).length() * 0.5;\n }\n /**\n * Computes the midpoint of the triangle.\n *\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The triangle's midpoint.\n */\n getMidpoint(e) {\n return e.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3);\n }\n /**\n * Computes the normal of the triangle.\n *\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The triangle's normal.\n */\n getNormal(e) {\n return un.getNormal(this.a, this.b, this.c, e);\n }\n /**\n * Computes a plane the triangle lies within.\n *\n * @param {Plane} target - The target vector that is used to store the method's result.\n * @return {Plane} The plane the triangle lies within.\n */\n getPlane(e) {\n return e.setFromCoplanarPoints(this.a, this.b, this.c);\n }\n /**\n * Computes a barycentric coordinates from the given vector.\n * Returns `null` if the triangle is degenerate.\n *\n * @param {Vector3} point - A point in 3D space.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The barycentric coordinates for the given point\n */\n getBarycoord(e, t) {\n return un.getBarycoord(e, this.a, this.b, this.c, t);\n }\n /**\n * Computes the value barycentrically interpolated for the given point on the\n * triangle. Returns `null` if the triangle is degenerate.\n *\n * @param {Vector3} point - Position of interpolated point.\n * @param {Vector3} v1 - Value to interpolate of first vertex.\n * @param {Vector3} v2 - Value to interpolate of second vertex.\n * @param {Vector3} v3 - Value to interpolate of third vertex.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The interpolated value.\n */\n getInterpolation(e, t, n, s, r) {\n return un.getInterpolation(e, this.a, this.b, this.c, t, n, s, r);\n }\n /**\n * Returns `true` if the given point, when projected onto the plane of the\n * triangle, lies within the triangle.\n *\n * @param {Vector3} point - The point in 3D space to test.\n * @return {boolean} Whether the given point, when projected onto the plane of the\n * triangle, lies within the triangle or not.\n */\n containsPoint(e) {\n return un.containsPoint(e, this.a, this.b, this.c);\n }\n /**\n * Returns `true` if the triangle is oriented towards the given direction.\n *\n * @param {Vector3} direction - The (normalized) direction vector.\n * @return {boolean} Whether the triangle is oriented towards the given direction or not.\n */\n isFrontFacing(e) {\n return un.isFrontFacing(this.a, this.b, this.c, e);\n }\n /**\n * Returns `true` if this triangle intersects with the given box.\n *\n * @param {Box3} box - The box to intersect.\n * @return {boolean} Whether this triangle intersects with the given box or not.\n */\n intersectsBox(e) {\n return e.intersectsTriangle(this);\n }\n /**\n * Returns the closest point on the triangle to the given point.\n *\n * @param {Vector3} p - The point to compute the closest point for.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The closest point on the triangle.\n */\n closestPointToPoint(e, t) {\n const n = this.a, s = this.b, r = this.c;\n let a, o;\n Ei.subVectors(s, n), wi.subVectors(r, n), Yr.subVectors(e, n);\n const l = Ei.dot(Yr), c = wi.dot(Yr);\n if (l <= 0 && c <= 0)\n return t.copy(n);\n Kr.subVectors(e, s);\n const h = Ei.dot(Kr), u = wi.dot(Kr);\n if (h >= 0 && u <= h)\n return t.copy(s);\n const d = l * u - h * c;\n if (d <= 0 && l >= 0 && h <= 0)\n return a = l / (l - h), t.copy(n).addScaledVector(Ei, a);\n Zr.subVectors(e, r);\n const p = Ei.dot(Zr), g = wi.dot(Zr);\n if (g >= 0 && p <= g)\n return t.copy(r);\n const x = p * c - l * g;\n if (x <= 0 && c >= 0 && g <= 0)\n return o = c / (c - g), t.copy(n).addScaledVector(wi, o);\n const m = h * g - p * u;\n if (m <= 0 && u - h >= 0 && p - g >= 0)\n return Sl.subVectors(r, s), o = (u - h) / (u - h + (p - g)), t.copy(s).addScaledVector(Sl, o);\n const f = 1 / (m + x + d);\n return a = x * f, o = d * f, t.copy(n).addScaledVector(Ei, a).addScaledVector(wi, o);\n }\n /**\n * Returns `true` if this triangle is equal with the given one.\n *\n * @param {Triangle} triangle - The triangle to test for equality.\n * @return {boolean} Whether this triangle is equal with the given one.\n */\n equals(e) {\n return e.a.equals(this.a) && e.b.equals(this.b) && e.c.equals(this.c);\n }\n}\nconst Qc = {\n aliceblue: 15792383,\n antiquewhite: 16444375,\n aqua: 65535,\n aquamarine: 8388564,\n azure: 15794175,\n beige: 16119260,\n bisque: 16770244,\n black: 0,\n blanchedalmond: 16772045,\n blue: 255,\n blueviolet: 9055202,\n brown: 10824234,\n burlywood: 14596231,\n cadetblue: 6266528,\n chartreuse: 8388352,\n chocolate: 13789470,\n coral: 16744272,\n cornflowerblue: 6591981,\n cornsilk: 16775388,\n crimson: 14423100,\n cyan: 65535,\n darkblue: 139,\n darkcyan: 35723,\n darkgoldenrod: 12092939,\n darkgray: 11119017,\n darkgreen: 25600,\n darkgrey: 11119017,\n darkkhaki: 12433259,\n darkmagenta: 9109643,\n darkolivegreen: 5597999,\n darkorange: 16747520,\n darkorchid: 10040012,\n darkred: 9109504,\n darksalmon: 15308410,\n darkseagreen: 9419919,\n darkslateblue: 4734347,\n darkslategray: 3100495,\n darkslategrey: 3100495,\n darkturquoise: 52945,\n darkviolet: 9699539,\n deeppink: 16716947,\n deepskyblue: 49151,\n dimgray: 6908265,\n dimgrey: 6908265,\n dodgerblue: 2003199,\n firebrick: 11674146,\n floralwhite: 16775920,\n forestgreen: 2263842,\n fuchsia: 16711935,\n gainsboro: 14474460,\n ghostwhite: 16316671,\n gold: 16766720,\n goldenrod: 14329120,\n gray: 8421504,\n green: 32768,\n greenyellow: 11403055,\n grey: 8421504,\n honeydew: 15794160,\n hotpink: 16738740,\n indianred: 13458524,\n indigo: 4915330,\n ivory: 16777200,\n khaki: 15787660,\n lavender: 15132410,\n lavenderblush: 16773365,\n lawngreen: 8190976,\n lemonchiffon: 16775885,\n lightblue: 11393254,\n lightcoral: 15761536,\n lightcyan: 14745599,\n lightgoldenrodyellow: 16448210,\n lightgray: 13882323,\n lightgreen: 9498256,\n lightgrey: 13882323,\n lightpink: 16758465,\n lightsalmon: 16752762,\n lightseagreen: 2142890,\n lightskyblue: 8900346,\n lightslategray: 7833753,\n lightslategrey: 7833753,\n lightsteelblue: 11584734,\n lightyellow: 16777184,\n lime: 65280,\n limegreen: 3329330,\n linen: 16445670,\n magenta: 16711935,\n maroon: 8388608,\n mediumaquamarine: 6737322,\n mediumblue: 205,\n mediumorchid: 12211667,\n mediumpurple: 9662683,\n mediumseagreen: 3978097,\n mediumslateblue: 8087790,\n mediumspringgreen: 64154,\n mediumturquoise: 4772300,\n mediumvioletred: 13047173,\n midnightblue: 1644912,\n mintcream: 16121850,\n mistyrose: 16770273,\n moccasin: 16770229,\n navajowhite: 16768685,\n navy: 128,\n oldlace: 16643558,\n olive: 8421376,\n olivedrab: 7048739,\n orange: 16753920,\n orangered: 16729344,\n orchid: 14315734,\n palegoldenrod: 15657130,\n palegreen: 10025880,\n paleturquoise: 11529966,\n palevioletred: 14381203,\n papayawhip: 16773077,\n peachpuff: 16767673,\n peru: 13468991,\n pink: 16761035,\n plum: 14524637,\n powderblue: 11591910,\n purple: 8388736,\n rebeccapurple: 6697881,\n red: 16711680,\n rosybrown: 12357519,\n royalblue: 4286945,\n saddlebrown: 9127187,\n salmon: 16416882,\n sandybrown: 16032864,\n seagreen: 3050327,\n seashell: 16774638,\n sienna: 10506797,\n silver: 12632256,\n skyblue: 8900331,\n slateblue: 6970061,\n slategray: 7372944,\n slategrey: 7372944,\n snow: 16775930,\n springgreen: 65407,\n steelblue: 4620980,\n tan: 13808780,\n teal: 32896,\n thistle: 14204888,\n tomato: 16737095,\n turquoise: 4251856,\n violet: 15631086,\n wheat: 16113331,\n white: 16777215,\n whitesmoke: 16119285,\n yellow: 16776960,\n yellowgreen: 10145074\n}, jn = { h: 0, s: 0, l: 0 }, ks = { h: 0, s: 0, l: 0 };\nfunction ea(i, e, t) {\n return t < 0 && (t += 1), t > 1 && (t -= 1), t < 1 / 6 ? i + (e - i) * 6 * t : t < 1 / 2 ? e : t < 2 / 3 ? i + (e - i) * 6 * (2 / 3 - t) : i;\n}\nclass Se {\n /**\n * Constructs a new color.\n *\n * Note that standard method of specifying color in three.js is with a hexadecimal triplet,\n * and that method is used throughout the rest of the documentation.\n *\n * @param {(number|string|Color)} [r] - The red component of the color. If `g` and `b` are\n * not provided, it can be hexadecimal triplet, a CSS-style string or another `Color` instance.\n * @param {number} [g] - The green component.\n * @param {number} [b] - The blue component.\n */\n constructor(e, t, n) {\n return this.isColor = !0, this.r = 1, this.g = 1, this.b = 1, this.set(e, t, n);\n }\n /**\n * Sets the colors's components from the given values.\n *\n * @param {(number|string|Color)} [r] - The red component of the color. If `g` and `b` are\n * not provided, it can be hexadecimal triplet, a CSS-style string or another `Color` instance.\n * @param {number} [g] - The green component.\n * @param {number} [b] - The blue component.\n * @return {Color} A reference to this color.\n */\n set(e, t, n) {\n if (t === void 0 && n === void 0) {\n const s = e;\n s && s.isColor ? this.copy(s) : typeof s == \"number\" ? this.setHex(s) : typeof s == \"string\" && this.setStyle(s);\n } else\n this.setRGB(e, t, n);\n return this;\n }\n /**\n * Sets the colors's components to the given scalar value.\n *\n * @param {number} scalar - The scalar value.\n * @return {Color} A reference to this color.\n */\n setScalar(e) {\n return this.r = e, this.g = e, this.b = e, this;\n }\n /**\n * Sets this color from a hexadecimal value.\n *\n * @param {number} hex - The hexadecimal value.\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {Color} A reference to this color.\n */\n setHex(e, t = Rt) {\n return e = Math.floor(e), this.r = (e >> 16 & 255) / 255, this.g = (e >> 8 & 255) / 255, this.b = (e & 255) / 255, Ye.colorSpaceToWorking(this, t), this;\n }\n /**\n * Sets this color from RGB values.\n *\n * @param {number} r - Red channel value between `0.0` and `1.0`.\n * @param {number} g - Green channel value between `0.0` and `1.0`.\n * @param {number} b - Blue channel value between `0.0` and `1.0`.\n * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.\n * @return {Color} A reference to this color.\n */\n setRGB(e, t, n, s = Ye.workingColorSpace) {\n return this.r = e, this.g = t, this.b = n, Ye.colorSpaceToWorking(this, s), this;\n }\n /**\n * Sets this color from RGB values.\n *\n * @param {number} h - Hue value between `0.0` and `1.0`.\n * @param {number} s - Saturation value between `0.0` and `1.0`.\n * @param {number} l - Lightness value between `0.0` and `1.0`.\n * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.\n * @return {Color} A reference to this color.\n */\n setHSL(e, t, n, s = Ye.workingColorSpace) {\n if (e = Do(e, 1), t = He(t, 0, 1), n = He(n, 0, 1), t === 0)\n this.r = this.g = this.b = n;\n else {\n const r = n <= 0.5 ? n * (1 + t) : n + t - n * t, a = 2 * n - r;\n this.r = ea(a, r, e + 1 / 3), this.g = ea(a, r, e), this.b = ea(a, r, e - 1 / 3);\n }\n return Ye.colorSpaceToWorking(this, s), this;\n }\n /**\n * Sets this color from a CSS-style string. For example, `rgb(250, 0,0)`,\n * `rgb(100%, 0%, 0%)`, `hsl(0, 100%, 50%)`, `#ff0000`, `#f00`, or `red` ( or\n * any [X11 color name](https://en.wikipedia.org/wiki/X11_color_names#Color_name_chart) -\n * all 140 color names are supported).\n *\n * @param {string} style - Color as a CSS-style string.\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {Color} A reference to this color.\n */\n setStyle(e, t = Rt) {\n function n(r) {\n r !== void 0 && parseFloat(r) < 1 && Te(\"Color: Alpha component of \" + e + \" will be ignored.\");\n }\n let s;\n if (s = /^(\\w+)\\(([^\\)]*)\\)/.exec(e)) {\n let r;\n const a = s[1], o = s[2];\n switch (a) {\n case \"rgb\":\n case \"rgba\":\n if (r = /^\\s*(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d+)\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec(o))\n return n(r[4]), this.setRGB(\n Math.min(255, parseInt(r[1], 10)) / 255,\n Math.min(255, parseInt(r[2], 10)) / 255,\n Math.min(255, parseInt(r[3], 10)) / 255,\n t\n );\n if (r = /^\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec(o))\n return n(r[4]), this.setRGB(\n Math.min(100, parseInt(r[1], 10)) / 100,\n Math.min(100, parseInt(r[2], 10)) / 100,\n Math.min(100, parseInt(r[3], 10)) / 100,\n t\n );\n break;\n case \"hsl\":\n case \"hsla\":\n if (r = /^\\s*(\\d*\\.?\\d+)\\s*,\\s*(\\d*\\.?\\d+)\\%\\s*,\\s*(\\d*\\.?\\d+)\\%\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec(o))\n return n(r[4]), this.setHSL(\n parseFloat(r[1]) / 360,\n parseFloat(r[2]) / 100,\n parseFloat(r[3]) / 100,\n t\n );\n break;\n default:\n Te(\"Color: Unknown color model \" + e);\n }\n } else if (s = /^\\#([A-Fa-f\\d]+)$/.exec(e)) {\n const r = s[1], a = r.length;\n if (a === 3)\n return this.setRGB(\n parseInt(r.charAt(0), 16) / 15,\n parseInt(r.charAt(1), 16) / 15,\n parseInt(r.charAt(2), 16) / 15,\n t\n );\n if (a === 6)\n return this.setHex(parseInt(r, 16), t);\n Te(\"Color: Invalid hex color \" + e);\n } else if (e && e.length > 0)\n return this.setColorName(e, t);\n return this;\n }\n /**\n * Sets this color from a color name. Faster than {@link Color#setStyle} if\n * you don't need the other CSS-style formats.\n *\n * For convenience, the list of names is exposed in `Color.NAMES` as a hash.\n * ```js\n * Color.NAMES.aliceblue // returns 0xF0F8FF\n * ```\n *\n * @param {string} style - The color name.\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {Color} A reference to this color.\n */\n setColorName(e, t = Rt) {\n const n = Qc[e.toLowerCase()];\n return n !== void 0 ? this.setHex(n, t) : Te(\"Color: Unknown color \" + e), this;\n }\n /**\n * Returns a new color with copied values from this instance.\n *\n * @return {Color} A clone of this instance.\n */\n clone() {\n return new this.constructor(this.r, this.g, this.b);\n }\n /**\n * Copies the values of the given color to this instance.\n *\n * @param {Color} color - The color to copy.\n * @return {Color} A reference to this color.\n */\n copy(e) {\n return this.r = e.r, this.g = e.g, this.b = e.b, this;\n }\n /**\n * Copies the given color into this color, and then converts this color from\n * `SRGBColorSpace` to `LinearSRGBColorSpace`.\n *\n * @param {Color} color - The color to copy/convert.\n * @return {Color} A reference to this color.\n */\n copySRGBToLinear(e) {\n return this.r = Vn(e.r), this.g = Vn(e.g), this.b = Vn(e.b), this;\n }\n /**\n * Copies the given color into this color, and then converts this color from\n * `LinearSRGBColorSpace` to `SRGBColorSpace`.\n *\n * @param {Color} color - The color to copy/convert.\n * @return {Color} A reference to this color.\n */\n copyLinearToSRGB(e) {\n return this.r = Oi(e.r), this.g = Oi(e.g), this.b = Oi(e.b), this;\n }\n /**\n * Converts this color from `SRGBColorSpace` to `LinearSRGBColorSpace`.\n *\n * @return {Color} A reference to this color.\n */\n convertSRGBToLinear() {\n return this.copySRGBToLinear(this), this;\n }\n /**\n * Converts this color from `LinearSRGBColorSpace` to `SRGBColorSpace`.\n *\n * @return {Color} A reference to this color.\n */\n convertLinearToSRGB() {\n return this.copyLinearToSRGB(this), this;\n }\n /**\n * Returns the hexadecimal value of this color.\n *\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {number} The hexadecimal value.\n */\n getHex(e = Rt) {\n return Ye.workingToColorSpace(It.copy(this), e), Math.round(He(It.r * 255, 0, 255)) * 65536 + Math.round(He(It.g * 255, 0, 255)) * 256 + Math.round(He(It.b * 255, 0, 255));\n }\n /**\n * Returns the hexadecimal value of this color as a string (for example, 'FFFFFF').\n *\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {string} The hexadecimal value as a string.\n */\n getHexString(e = Rt) {\n return (\"000000\" + this.getHex(e).toString(16)).slice(-6);\n }\n /**\n * Converts the colors RGB values into the HSL format and stores them into the\n * given target object.\n *\n * @param {{h:number,s:number,l:number}} target - The target object that is used to store the method's result.\n * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.\n * @return {{h:number,s:number,l:number}} The HSL representation of this color.\n */\n getHSL(e, t = Ye.workingColorSpace) {\n Ye.workingToColorSpace(It.copy(this), t);\n const n = It.r, s = It.g, r = It.b, a = Math.max(n, s, r), o = Math.min(n, s, r);\n let l, c;\n const h = (o + a) / 2;\n if (o === a)\n l = 0, c = 0;\n else {\n const u = a - o;\n switch (c = h <= 0.5 ? u / (a + o) : u / (2 - a - o), a) {\n case n:\n l = (s - r) / u + (s < r ? 6 : 0);\n break;\n case s:\n l = (r - n) / u + 2;\n break;\n case r:\n l = (n - s) / u + 4;\n break;\n }\n l /= 6;\n }\n return e.h = l, e.s = c, e.l = h, e;\n }\n /**\n * Returns the RGB values of this color and stores them into the given target object.\n *\n * @param {Color} target - The target color that is used to store the method's result.\n * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.\n * @return {Color} The RGB representation of this color.\n */\n getRGB(e, t = Ye.workingColorSpace) {\n return Ye.workingToColorSpace(It.copy(this), t), e.r = It.r, e.g = It.g, e.b = It.b, e;\n }\n /**\n * Returns the value of this color as a CSS style string. Example: `rgb(255,0,0)`.\n *\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {string} The CSS representation of this color.\n */\n getStyle(e = Rt) {\n Ye.workingToColorSpace(It.copy(this), e);\n const t = It.r, n = It.g, s = It.b;\n return e !== Rt ? `color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${s.toFixed(3)})` : `rgb(${Math.round(t * 255)},${Math.round(n * 255)},${Math.round(s * 255)})`;\n }\n /**\n * Adds the given HSL values to this color's values.\n * Internally, this converts the color's RGB values to HSL, adds HSL\n * and then converts the color back to RGB.\n *\n * @param {number} h - Hue value between `0.0` and `1.0`.\n * @param {number} s - Saturation value between `0.0` and `1.0`.\n * @param {number} l - Lightness value between `0.0` and `1.0`.\n * @return {Color} A reference to this color.\n */\n offsetHSL(e, t, n) {\n return this.getHSL(jn), this.setHSL(jn.h + e, jn.s + t, jn.l + n);\n }\n /**\n * Adds the RGB values of the given color to the RGB values of this color.\n *\n * @param {Color} color - The color to add.\n * @return {Color} A reference to this color.\n */\n add(e) {\n return this.r += e.r, this.g += e.g, this.b += e.b, this;\n }\n /**\n * Adds the RGB values of the given colors and stores the result in this instance.\n *\n * @param {Color} color1 - The first color.\n * @param {Color} color2 - The second color.\n * @return {Color} A reference to this color.\n */\n addColors(e, t) {\n return this.r = e.r + t.r, this.g = e.g + t.g, this.b = e.b + t.b, this;\n }\n /**\n * Adds the given scalar value to the RGB values of this color.\n *\n * @param {number} s - The scalar to add.\n * @return {Color} A reference to this color.\n */\n addScalar(e) {\n return this.r += e, this.g += e, this.b += e, this;\n }\n /**\n * Subtracts the RGB values of the given color from the RGB values of this color.\n *\n * @param {Color} color - The color to subtract.\n * @return {Color} A reference to this color.\n */\n sub(e) {\n return this.r = Math.max(0, this.r - e.r), this.g = Math.max(0, this.g - e.g), this.b = Math.max(0, this.b - e.b), this;\n }\n /**\n * Multiplies the RGB values of the given color with the RGB values of this color.\n *\n * @param {Color} color - The color to multiply.\n * @return {Color} A reference to this color.\n */\n multiply(e) {\n return this.r *= e.r, this.g *= e.g, this.b *= e.b, this;\n }\n /**\n * Multiplies the given scalar value with the RGB values of this color.\n *\n * @param {number} s - The scalar to multiply.\n * @return {Color} A reference to this color.\n */\n multiplyScalar(e) {\n return this.r *= e, this.g *= e, this.b *= e, this;\n }\n /**\n * Linearly interpolates this color's RGB values toward the RGB values of the\n * given color. The alpha argument can be thought of as the ratio between\n * the two colors, where `0.0` is this color and `1.0` is the first argument.\n *\n * @param {Color} color - The color to converge on.\n * @param {number} alpha - The interpolation factor in the closed interval `[0,1]`.\n * @return {Color} A reference to this color.\n */\n lerp(e, t) {\n return this.r += (e.r - this.r) * t, this.g += (e.g - this.g) * t, this.b += (e.b - this.b) * t, this;\n }\n /**\n * Linearly interpolates between the given colors and stores the result in this instance.\n * The alpha argument can be thought of as the ratio between the two colors, where `0.0`\n * is the first and `1.0` is the second color.\n *\n * @param {Color} color1 - The first color.\n * @param {Color} color2 - The second color.\n * @param {number} alpha - The interpolation factor in the closed interval `[0,1]`.\n * @return {Color} A reference to this color.\n */\n lerpColors(e, t, n) {\n return this.r = e.r + (t.r - e.r) * n, this.g = e.g + (t.g - e.g) * n, this.b = e.b + (t.b - e.b) * n, this;\n }\n /**\n * Linearly interpolates this color's HSL values toward the HSL values of the\n * given color. It differs from {@link Color#lerp} by not interpolating straight\n * from one color to the other, but instead going through all the hues in between\n * those two colors. The alpha argument can be thought of as the ratio between\n * the two colors, where 0.0 is this color and 1.0 is the first argument.\n *\n * @param {Color} color - The color to converge on.\n * @param {number} alpha - The interpolation factor in the closed interval `[0,1]`.\n * @return {Color} A reference to this color.\n */\n lerpHSL(e, t) {\n this.getHSL(jn), e.getHSL(ks);\n const n = vs(jn.h, ks.h, t), s = vs(jn.s, ks.s, t), r = vs(jn.l, ks.l, t);\n return this.setHSL(n, s, r), this;\n }\n /**\n * Sets the color's RGB components from the given 3D vector.\n *\n * @param {Vector3} v - The vector to set.\n * @return {Color} A reference to this color.\n */\n setFromVector3(e) {\n return this.r = e.x, this.g = e.y, this.b = e.z, this;\n }\n /**\n * Transforms this color with the given 3x3 matrix.\n *\n * @param {Matrix3} m - The matrix.\n * @return {Color} A reference to this color.\n */\n applyMatrix3(e) {\n const t = this.r, n = this.g, s = this.b, r = e.elements;\n return this.r = r[0] * t + r[3] * n + r[6] * s, this.g = r[1] * t + r[4] * n + r[7] * s, this.b = r[2] * t + r[5] * n + r[8] * s, this;\n }\n /**\n * Returns `true` if this color is equal with the given one.\n *\n * @param {Color} c - The color to test for equality.\n * @return {boolean} Whether this bounding color is equal with the given one.\n */\n equals(e) {\n return e.r === this.r && e.g === this.g && e.b === this.b;\n }\n /**\n * Sets this color's RGB components from the given array.\n *\n * @param {Array} array - An array holding the RGB values.\n * @param {number} [offset=0] - The offset into the array.\n * @return {Color} A reference to this color.\n */\n fromArray(e, t = 0) {\n return this.r = e[t], this.g = e[t + 1], this.b = e[t + 2], this;\n }\n /**\n * Writes the RGB components of this color to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the color components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The color components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this.r, e[t + 1] = this.g, e[t + 2] = this.b, e;\n }\n /**\n * Sets the components of this color from the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - The buffer attribute holding color data.\n * @param {number} index - The index into the attribute.\n * @return {Color} A reference to this color.\n */\n fromBufferAttribute(e, t) {\n return this.r = e.getX(t), this.g = e.getY(t), this.b = e.getZ(t), this;\n }\n /**\n * This methods defines the serialization result of this class. Returns the color\n * as a hexadecimal value.\n *\n * @return {number} The hexadecimal value.\n */\n toJSON() {\n return this.getHex();\n }\n *[Symbol.iterator]() {\n yield this.r, yield this.g, yield this.b;\n }\n}\nconst It = /* @__PURE__ */ new Se();\nSe.NAMES = Qc;\nlet Hu = 0;\nclass tn extends mi {\n /**\n * Constructs a new material.\n */\n constructor() {\n super(), this.isMaterial = !0, Object.defineProperty(this, \"id\", { value: Hu++ }), this.uuid = fn(), this.name = \"\", this.type = \"Material\", this.blending = Fi, this.side = En, this.vertexColors = !1, this.opacity = 1, this.transparent = !1, this.alphaHash = !1, this.blendSrc = ba, this.blendDst = ya, this.blendEquation = cn, this.blendSrcAlpha = null, this.blendDstAlpha = null, this.blendEquationAlpha = null, this.blendColor = new Se(0, 0, 0), this.blendAlpha = 0, this.depthFunc = Vi, this.depthTest = !0, this.depthWrite = !0, this.stencilWriteMask = 255, this.stencilFunc = co, this.stencilRef = 0, this.stencilFuncMask = 255, this.stencilFail = xi, this.stencilZFail = xi, this.stencilZPass = xi, this.stencilWrite = !1, this.clippingPlanes = null, this.clipIntersection = !1, this.clipShadows = !1, this.shadowSide = null, this.colorWrite = !0, this.precision = null, this.polygonOffset = !1, this.polygonOffsetFactor = 0, this.polygonOffsetUnits = 0, this.dithering = !1, this.alphaToCoverage = !1, this.premultipliedAlpha = !1, this.forceSinglePass = !1, this.allowOverride = !0, this.visible = !0, this.toneMapped = !0, this.userData = {}, this.version = 0, this._alphaTest = 0;\n }\n /**\n * Sets the alpha value to be used when running an alpha test. The material\n * will not be rendered if the opacity is lower than this value.\n *\n * @type {number}\n * @readonly\n * @default 0\n */\n get alphaTest() {\n return this._alphaTest;\n }\n set alphaTest(e) {\n this._alphaTest > 0 != e > 0 && this.version++, this._alphaTest = e;\n }\n /**\n * An optional callback that is executed immediately before the material is used to render a 3D object.\n *\n * This method can only be used when rendering with {@link WebGLRenderer}.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {Scene} scene - The scene.\n * @param {Camera} camera - The camera that is used to render the scene.\n * @param {BufferGeometry} geometry - The 3D object's geometry.\n * @param {Object3D} object - The 3D object.\n * @param {Object} group - The geometry group data.\n */\n onBeforeRender() {\n }\n /**\n * An optional callback that is executed immediately before the shader\n * program is compiled. This function is called with the shader source code\n * as a parameter. Useful for the modification of built-in materials.\n *\n * This method can only be used when rendering with {@link WebGLRenderer}. The\n * recommended approach when customizing materials is to use `WebGPURenderer` with the new\n * Node Material system and [TSL](https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language).\n *\n * @param {{vertexShader:string,fragmentShader:string,uniforms:Object}} shaderobject - The object holds the uniforms and the vertex and fragment shader source.\n * @param {WebGLRenderer} renderer - A reference to the renderer.\n */\n onBeforeCompile() {\n }\n /**\n * In case {@link Material#onBeforeCompile} is used, this callback can be used to identify\n * values of settings used in `onBeforeCompile()`, so three.js can reuse a cached\n * shader or recompile the shader for this material as needed.\n *\n * This method can only be used when rendering with {@link WebGLRenderer}.\n *\n * @return {string} The custom program cache key.\n */\n customProgramCacheKey() {\n return this.onBeforeCompile.toString();\n }\n /**\n * This method can be used to set default values from parameter objects.\n * It is a generic implementation so it can be used with different types\n * of materials.\n *\n * @param {Object} [values] - The material values to set.\n */\n setValues(e) {\n if (e !== void 0)\n for (const t in e) {\n const n = e[t];\n if (n === void 0) {\n Te(`Material: parameter '${t}' has value of undefined.`);\n continue;\n }\n const s = this[t];\n if (s === void 0) {\n Te(`Material: '${t}' is not a property of THREE.${this.type}.`);\n continue;\n }\n s && s.isColor ? s.set(n) : s && s.isVector3 && n && n.isVector3 ? s.copy(n) : this[t] = n;\n }\n }\n /**\n * Serializes the material into JSON.\n *\n * @param {?(Object|string)} meta - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized material.\n * @see {@link ObjectLoader#parse}\n */\n toJSON(e) {\n const t = e === void 0 || typeof e == \"string\";\n t && (e = {\n textures: {},\n images: {}\n });\n const n = {\n metadata: {\n version: 4.7,\n type: \"Material\",\n generator: \"Material.toJSON\"\n }\n };\n n.uuid = this.uuid, n.type = this.type, this.name !== \"\" && (n.name = this.name), this.color && this.color.isColor && (n.color = this.color.getHex()), this.roughness !== void 0 && (n.roughness = this.roughness), this.metalness !== void 0 && (n.metalness = this.metalness), this.sheen !== void 0 && (n.sheen = this.sheen), this.sheenColor && this.sheenColor.isColor && (n.sheenColor = this.sheenColor.getHex()), this.sheenRoughness !== void 0 && (n.sheenRoughness = this.sheenRoughness), this.emissive && this.emissive.isColor && (n.emissive = this.emissive.getHex()), this.emissiveIntensity !== void 0 && this.emissiveIntensity !== 1 && (n.emissiveIntensity = this.emissiveIntensity), this.specular && this.specular.isColor && (n.specular = this.specular.getHex()), this.specularIntensity !== void 0 && (n.specularIntensity = this.specularIntensity), this.specularColor && this.specularColor.isColor && (n.specularColor = this.specularColor.getHex()), this.shininess !== void 0 && (n.shininess = this.shininess), this.clearcoat !== void 0 && (n.clearcoat = this.clearcoat), this.clearcoatRoughness !== void 0 && (n.clearcoatRoughness = this.clearcoatRoughness), this.clearcoatMap && this.clearcoatMap.isTexture && (n.clearcoatMap = this.clearcoatMap.toJSON(e).uuid), this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture && (n.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(e).uuid), this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture && (n.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(e).uuid, n.clearcoatNormalScale = this.clearcoatNormalScale.toArray()), this.sheenColorMap && this.sheenColorMap.isTexture && (n.sheenColorMap = this.sheenColorMap.toJSON(e).uuid), this.sheenRoughnessMap && this.sheenRoughnessMap.isTexture && (n.sheenRoughnessMap = this.sheenRoughnessMap.toJSON(e).uuid), this.dispersion !== void 0 && (n.dispersion = this.dispersion), this.iridescence !== void 0 && (n.iridescence = this.iridescence), this.iridescenceIOR !== void 0 && (n.iridescenceIOR = this.iridescenceIOR), this.iridescenceThicknessRange !== void 0 && (n.iridescenceThicknessRange = this.iridescenceThicknessRange), this.iridescenceMap && this.iridescenceMap.isTexture && (n.iridescenceMap = this.iridescenceMap.toJSON(e).uuid), this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture && (n.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON(e).uuid), this.anisotropy !== void 0 && (n.anisotropy = this.anisotropy), this.anisotropyRotation !== void 0 && (n.anisotropyRotation = this.anisotropyRotation), this.anisotropyMap && this.anisotropyMap.isTexture && (n.anisotropyMap = this.anisotropyMap.toJSON(e).uuid), this.map && this.map.isTexture && (n.map = this.map.toJSON(e).uuid), this.matcap && this.matcap.isTexture && (n.matcap = this.matcap.toJSON(e).uuid), this.alphaMap && this.alphaMap.isTexture && (n.alphaMap = this.alphaMap.toJSON(e).uuid), this.lightMap && this.lightMap.isTexture && (n.lightMap = this.lightMap.toJSON(e).uuid, n.lightMapIntensity = this.lightMapIntensity), this.aoMap && this.aoMap.isTexture && (n.aoMap = this.aoMap.toJSON(e).uuid, n.aoMapIntensity = this.aoMapIntensity), this.bumpMap && this.bumpMap.isTexture && (n.bumpMap = this.bumpMap.toJSON(e).uuid, n.bumpScale = this.bumpScale), this.normalMap && this.normalMap.isTexture && (n.normalMap = this.normalMap.toJSON(e).uuid, n.normalMapType = this.normalMapType, n.normalScale = this.normalScale.toArray()), this.displacementMap && this.displacementMap.isTexture && (n.displacementMap = this.displacementMap.toJSON(e).uuid, n.displacementScale = this.displacementScale, n.displacementBias = this.displacementBias), this.roughnessMap && this.roughnessMap.isTexture && (n.roughnessMap = this.roughnessMap.toJSON(e).uuid), this.metalnessMap && this.metalnessMap.isTexture && (n.metalnessMap = this.metalnessMap.toJSON(e).uuid), this.emissiveMap && this.emissiveMap.isTexture && (n.emissiveMap = this.emissiveMap.toJSON(e).uuid), this.specularMap && this.specularMap.isTexture && (n.specularMap = this.specularMap.toJSON(e).uuid), this.specularIntensityMap && this.specularIntensityMap.isTexture && (n.specularIntensityMap = this.specularIntensityMap.toJSON(e).uuid), this.specularColorMap && this.specularColorMap.isTexture && (n.specularColorMap = this.specularColorMap.toJSON(e).uuid), this.envMap && this.envMap.isTexture && (n.envMap = this.envMap.toJSON(e).uuid, this.combine !== void 0 && (n.combine = this.combine)), this.envMapRotation !== void 0 && (n.envMapRotation = this.envMapRotation.toArray()), this.envMapIntensity !== void 0 && (n.envMapIntensity = this.envMapIntensity), this.reflectivity !== void 0 && (n.reflectivity = this.reflectivity), this.refractionRatio !== void 0 && (n.refractionRatio = this.refractionRatio), this.gradientMap && this.gradientMap.isTexture && (n.gradientMap = this.gradientMap.toJSON(e).uuid), this.transmission !== void 0 && (n.transmission = this.transmission), this.transmissionMap && this.transmissionMap.isTexture && (n.transmissionMap = this.transmissionMap.toJSON(e).uuid), this.thickness !== void 0 && (n.thickness = this.thickness), this.thicknessMap && this.thicknessMap.isTexture && (n.thicknessMap = this.thicknessMap.toJSON(e).uuid), this.attenuationDistance !== void 0 && this.attenuationDistance !== 1 / 0 && (n.attenuationDistance = this.attenuationDistance), this.attenuationColor !== void 0 && (n.attenuationColor = this.attenuationColor.getHex()), this.size !== void 0 && (n.size = this.size), this.shadowSide !== null && (n.shadowSide = this.shadowSide), this.sizeAttenuation !== void 0 && (n.sizeAttenuation = this.sizeAttenuation), this.blending !== Fi && (n.blending = this.blending), this.side !== En && (n.side = this.side), this.vertexColors === !0 && (n.vertexColors = !0), this.opacity < 1 && (n.opacity = this.opacity), this.transparent === !0 && (n.transparent = !0), this.blendSrc !== ba && (n.blendSrc = this.blendSrc), this.blendDst !== ya && (n.blendDst = this.blendDst), this.blendEquation !== cn && (n.blendEquation = this.blendEquation), this.blendSrcAlpha !== null && (n.blendSrcAlpha = this.blendSrcAlpha), this.blendDstAlpha !== null && (n.blendDstAlpha = this.blendDstAlpha), this.blendEquationAlpha !== null && (n.blendEquationAlpha = this.blendEquationAlpha), this.blendColor && this.blendColor.isColor && (n.blendColor = this.blendColor.getHex()), this.blendAlpha !== 0 && (n.blendAlpha = this.blendAlpha), this.depthFunc !== Vi && (n.depthFunc = this.depthFunc), this.depthTest === !1 && (n.depthTest = this.depthTest), this.depthWrite === !1 && (n.depthWrite = this.depthWrite), this.colorWrite === !1 && (n.colorWrite = this.colorWrite), this.stencilWriteMask !== 255 && (n.stencilWriteMask = this.stencilWriteMask), this.stencilFunc !== co && (n.stencilFunc = this.stencilFunc), this.stencilRef !== 0 && (n.stencilRef = this.stencilRef), this.stencilFuncMask !== 255 && (n.stencilFuncMask = this.stencilFuncMask), this.stencilFail !== xi && (n.stencilFail = this.stencilFail), this.stencilZFail !== xi && (n.stencilZFail = this.stencilZFail), this.stencilZPass !== xi && (n.stencilZPass = this.stencilZPass), this.stencilWrite === !0 && (n.stencilWrite = this.stencilWrite), this.rotation !== void 0 && this.rotation !== 0 && (n.rotation = this.rotation), this.polygonOffset === !0 && (n.polygonOffset = !0), this.polygonOffsetFactor !== 0 && (n.polygonOffsetFactor = this.polygonOffsetFactor), this.polygonOffsetUnits !== 0 && (n.polygonOffsetUnits = this.polygonOffsetUnits), this.linewidth !== void 0 && this.linewidth !== 1 && (n.linewidth = this.linewidth), this.dashSize !== void 0 && (n.dashSize = this.dashSize), this.gapSize !== void 0 && (n.gapSize = this.gapSize), this.scale !== void 0 && (n.scale = this.scale), this.dithering === !0 && (n.dithering = !0), this.alphaTest > 0 && (n.alphaTest = this.alphaTest), this.alphaHash === !0 && (n.alphaHash = !0), this.alphaToCoverage === !0 && (n.alphaToCoverage = !0), this.premultipliedAlpha === !0 && (n.premultipliedAlpha = !0), this.forceSinglePass === !0 && (n.forceSinglePass = !0), this.wireframe === !0 && (n.wireframe = !0), this.wireframeLinewidth > 1 && (n.wireframeLinewidth = this.wireframeLinewidth), this.wireframeLinecap !== \"round\" && (n.wireframeLinecap = this.wireframeLinecap), this.wireframeLinejoin !== \"round\" && (n.wireframeLinejoin = this.wireframeLinejoin), this.flatShading === !0 && (n.flatShading = !0), this.visible === !1 && (n.visible = !1), this.toneMapped === !1 && (n.toneMapped = !1), this.fog === !1 && (n.fog = !1), Object.keys(this.userData).length > 0 && (n.userData = this.userData);\n function s(r) {\n const a = [];\n for (const o in r) {\n const l = r[o];\n delete l.metadata, a.push(l);\n }\n return a;\n }\n if (t) {\n const r = s(e.textures), a = s(e.images);\n r.length > 0 && (n.textures = r), a.length > 0 && (n.images = a);\n }\n return n;\n }\n /**\n * Returns a new material with copied values from this instance.\n *\n * @return {Material} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the values of the given material to this instance.\n *\n * @param {Material} source - The material to copy.\n * @return {Material} A reference to this instance.\n */\n copy(e) {\n this.name = e.name, this.blending = e.blending, this.side = e.side, this.vertexColors = e.vertexColors, this.opacity = e.opacity, this.transparent = e.transparent, this.blendSrc = e.blendSrc, this.blendDst = e.blendDst, this.blendEquation = e.blendEquation, this.blendSrcAlpha = e.blendSrcAlpha, this.blendDstAlpha = e.blendDstAlpha, this.blendEquationAlpha = e.blendEquationAlpha, this.blendColor.copy(e.blendColor), this.blendAlpha = e.blendAlpha, this.depthFunc = e.depthFunc, this.depthTest = e.depthTest, this.depthWrite = e.depthWrite, this.stencilWriteMask = e.stencilWriteMask, this.stencilFunc = e.stencilFunc, this.stencilRef = e.stencilRef, this.stencilFuncMask = e.stencilFuncMask, this.stencilFail = e.stencilFail, this.stencilZFail = e.stencilZFail, this.stencilZPass = e.stencilZPass, this.stencilWrite = e.stencilWrite;\n const t = e.clippingPlanes;\n let n = null;\n if (t !== null) {\n const s = t.length;\n n = new Array(s);\n for (let r = 0; r !== s; ++r)\n n[r] = t[r].clone();\n }\n return this.clippingPlanes = n, this.clipIntersection = e.clipIntersection, this.clipShadows = e.clipShadows, this.shadowSide = e.shadowSide, this.colorWrite = e.colorWrite, this.precision = e.precision, this.polygonOffset = e.polygonOffset, this.polygonOffsetFactor = e.polygonOffsetFactor, this.polygonOffsetUnits = e.polygonOffsetUnits, this.dithering = e.dithering, this.alphaTest = e.alphaTest, this.alphaHash = e.alphaHash, this.alphaToCoverage = e.alphaToCoverage, this.premultipliedAlpha = e.premultipliedAlpha, this.forceSinglePass = e.forceSinglePass, this.visible = e.visible, this.toneMapped = e.toneMapped, this.userData = JSON.parse(JSON.stringify(e.userData)), this;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n *\n * @fires Material#dispose\n */\n dispose() {\n this.dispatchEvent({ type: \"dispose\" });\n }\n /**\n * Setting this property to `true` indicates the engine the material\n * needs to be recompiled.\n *\n * @type {boolean}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n e === !0 && this.version++;\n }\n}\nclass Bt extends tn {\n /**\n * Constructs a new mesh basic material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshBasicMaterial = !0, this.type = \"MeshBasicMaterial\", this.color = new Se(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.envMapRotation = new xn(), this.combine = So, this.reflectivity = 1, this.refractionRatio = 0.98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = \"round\", this.wireframeLinejoin = \"round\", this.fog = !0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.color.copy(e.color), this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.specularMap = e.specularMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.envMapRotation.copy(e.envMapRotation), this.combine = e.combine, this.reflectivity = e.reflectivity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.fog = e.fog, this;\n }\n}\nconst Bn = /* @__PURE__ */ Wu();\nfunction Wu() {\n const i = new ArrayBuffer(4), e = new Float32Array(i), t = new Uint32Array(i), n = new Uint32Array(512), s = new Uint32Array(512);\n for (let l = 0; l < 256; ++l) {\n const c = l - 127;\n c < -27 ? (n[l] = 0, n[l | 256] = 32768, s[l] = 24, s[l | 256] = 24) : c < -14 ? (n[l] = 1024 >> -c - 14, n[l | 256] = 1024 >> -c - 14 | 32768, s[l] = -c - 1, s[l | 256] = -c - 1) : c <= 15 ? (n[l] = c + 15 << 10, n[l | 256] = c + 15 << 10 | 32768, s[l] = 13, s[l | 256] = 13) : c < 128 ? (n[l] = 31744, n[l | 256] = 64512, s[l] = 24, s[l | 256] = 24) : (n[l] = 31744, n[l | 256] = 64512, s[l] = 13, s[l | 256] = 13);\n }\n const r = new Uint32Array(2048), a = new Uint32Array(64), o = new Uint32Array(64);\n for (let l = 1; l < 1024; ++l) {\n let c = l << 13, h = 0;\n for (; (c & 8388608) === 0; )\n c <<= 1, h -= 8388608;\n c &= -8388609, h += 947912704, r[l] = c | h;\n }\n for (let l = 1024; l < 2048; ++l)\n r[l] = 939524096 + (l - 1024 << 13);\n for (let l = 1; l < 31; ++l)\n a[l] = l << 23;\n a[31] = 1199570944, a[32] = 2147483648;\n for (let l = 33; l < 63; ++l)\n a[l] = 2147483648 + (l - 32 << 23);\n a[63] = 3347054592;\n for (let l = 1; l < 64; ++l)\n l !== 32 && (o[l] = 1024);\n return {\n floatView: e,\n uint32View: t,\n baseTable: n,\n shiftTable: s,\n mantissaTable: r,\n exponentTable: a,\n offsetTable: o\n };\n}\nfunction Xu(i) {\n Math.abs(i) > 65504 && Te(\"DataUtils.toHalfFloat(): Value out of range.\"), i = He(i, -65504, 65504), Bn.floatView[0] = i;\n const e = Bn.uint32View[0], t = e >> 23 & 511;\n return Bn.baseTable[t] + ((e & 8388607) >> Bn.shiftTable[t]);\n}\nfunction ju(i) {\n const e = i >> 10;\n return Bn.uint32View[0] = Bn.mantissaTable[Bn.offsetTable[e] + (i & 1023)] + Bn.exponentTable[e], Bn.floatView[0];\n}\nclass Vs {\n /**\n * Returns a half precision floating point value (FP16) from the given single\n * precision floating point value (FP32).\n *\n * @param {number} val - A single precision floating point value.\n * @return {number} The FP16 value.\n */\n static toHalfFloat(e) {\n return Xu(e);\n }\n /**\n * Returns a single precision floating point value (FP32) from the given half\n * precision floating point value (FP16).\n *\n * @param {number} val - A half precision floating point value.\n * @return {number} The FP32 value.\n */\n static fromHalfFloat(e) {\n return ju(e);\n }\n}\nconst vt = /* @__PURE__ */ new w(), Gs = /* @__PURE__ */ new le();\nlet qu = 0;\nclass kt {\n /**\n * Constructs a new buffer attribute.\n *\n * @param {TypedArray} array - The array holding the attribute data.\n * @param {number} itemSize - The item size.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n */\n constructor(e, t, n = !1) {\n if (Array.isArray(e))\n throw new TypeError(\"THREE.BufferAttribute: array should be a Typed Array.\");\n this.isBufferAttribute = !0, Object.defineProperty(this, \"id\", { value: qu++ }), this.name = \"\", this.array = e, this.itemSize = t, this.count = e !== void 0 ? e.length / t : 0, this.normalized = n, this.usage = ho, this.updateRanges = [], this.gpuType = Xt, this.version = 0;\n }\n /**\n * A callback function that is executed after the renderer has transferred the attribute\n * array data to the GPU.\n */\n onUploadCallback() {\n }\n /**\n * Flag to indicate that this attribute has changed and should be re-sent to\n * the GPU. Set this to `true` when you modify the value of the array.\n *\n * @type {number}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n e === !0 && this.version++;\n }\n /**\n * Sets the usage of this buffer attribute.\n *\n * @param {(StaticDrawUsage|DynamicDrawUsage|StreamDrawUsage|StaticReadUsage|DynamicReadUsage|StreamReadUsage|StaticCopyUsage|DynamicCopyUsage|StreamCopyUsage)} value - The usage to set.\n * @return {BufferAttribute} A reference to this buffer attribute.\n */\n setUsage(e) {\n return this.usage = e, this;\n }\n /**\n * Adds a range of data in the data array to be updated on the GPU.\n *\n * @param {number} start - Position at which to start update.\n * @param {number} count - The number of components to update.\n */\n addUpdateRange(e, t) {\n this.updateRanges.push({ start: e, count: t });\n }\n /**\n * Clears the update ranges.\n */\n clearUpdateRanges() {\n this.updateRanges.length = 0;\n }\n /**\n * Copies the values of the given buffer attribute to this instance.\n *\n * @param {BufferAttribute} source - The buffer attribute to copy.\n * @return {BufferAttribute} A reference to this instance.\n */\n copy(e) {\n return this.name = e.name, this.array = new e.array.constructor(e.array), this.itemSize = e.itemSize, this.count = e.count, this.normalized = e.normalized, this.usage = e.usage, this.gpuType = e.gpuType, this;\n }\n /**\n * Copies a vector from the given buffer attribute to this one. The start\n * and destination position in the attribute buffers are represented by the\n * given indices.\n *\n * @param {number} index1 - The destination index into this buffer attribute.\n * @param {BufferAttribute} attribute - The buffer attribute to copy from.\n * @param {number} index2 - The source index into the given buffer attribute.\n * @return {BufferAttribute} A reference to this instance.\n */\n copyAt(e, t, n) {\n e *= this.itemSize, n *= t.itemSize;\n for (let s = 0, r = this.itemSize; s < r; s++)\n this.array[e + s] = t.array[n + s];\n return this;\n }\n /**\n * Copies the given array data into this buffer attribute.\n *\n * @param {(TypedArray|Array)} array - The array to copy.\n * @return {BufferAttribute} A reference to this instance.\n */\n copyArray(e) {\n return this.array.set(e), this;\n }\n /**\n * Applies the given 3x3 matrix to the given attribute. Works with\n * item size `2` and `3`.\n *\n * @param {Matrix3} m - The matrix to apply.\n * @return {BufferAttribute} A reference to this instance.\n */\n applyMatrix3(e) {\n if (this.itemSize === 2)\n for (let t = 0, n = this.count; t < n; t++)\n Gs.fromBufferAttribute(this, t), Gs.applyMatrix3(e), this.setXY(t, Gs.x, Gs.y);\n else if (this.itemSize === 3)\n for (let t = 0, n = this.count; t < n; t++)\n vt.fromBufferAttribute(this, t), vt.applyMatrix3(e), this.setXYZ(t, vt.x, vt.y, vt.z);\n return this;\n }\n /**\n * Applies the given 4x4 matrix to the given attribute. Only works with\n * item size `3`.\n *\n * @param {Matrix4} m - The matrix to apply.\n * @return {BufferAttribute} A reference to this instance.\n */\n applyMatrix4(e) {\n for (let t = 0, n = this.count; t < n; t++)\n vt.fromBufferAttribute(this, t), vt.applyMatrix4(e), this.setXYZ(t, vt.x, vt.y, vt.z);\n return this;\n }\n /**\n * Applies the given 3x3 normal matrix to the given attribute. Only works with\n * item size `3`.\n *\n * @param {Matrix3} m - The normal matrix to apply.\n * @return {BufferAttribute} A reference to this instance.\n */\n applyNormalMatrix(e) {\n for (let t = 0, n = this.count; t < n; t++)\n vt.fromBufferAttribute(this, t), vt.applyNormalMatrix(e), this.setXYZ(t, vt.x, vt.y, vt.z);\n return this;\n }\n /**\n * Applies the given 4x4 matrix to the given attribute. Only works with\n * item size `3` and with direction vectors.\n *\n * @param {Matrix4} m - The matrix to apply.\n * @return {BufferAttribute} A reference to this instance.\n */\n transformDirection(e) {\n for (let t = 0, n = this.count; t < n; t++)\n vt.fromBufferAttribute(this, t), vt.transformDirection(e), this.setXYZ(t, vt.x, vt.y, vt.z);\n return this;\n }\n /**\n * Sets the given array data in the buffer attribute.\n *\n * @param {(TypedArray|Array)} value - The array data to set.\n * @param {number} [offset=0] - The offset in this buffer attribute's array.\n * @return {BufferAttribute} A reference to this instance.\n */\n set(e, t = 0) {\n return this.array.set(e, t), this;\n }\n /**\n * Returns the given component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} component - The component index.\n * @return {number} The returned value.\n */\n getComponent(e, t) {\n let n = this.array[e * this.itemSize + t];\n return this.normalized && (n = hn(n, this.array)), n;\n }\n /**\n * Sets the given value to the given component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} component - The component index.\n * @param {number} value - The value to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setComponent(e, t, n) {\n return this.normalized && (n = tt(n, this.array)), this.array[e * this.itemSize + t] = n, this;\n }\n /**\n * Returns the x component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The x component.\n */\n getX(e) {\n let t = this.array[e * this.itemSize];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Sets the x component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setX(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.array[e * this.itemSize] = t, this;\n }\n /**\n * Returns the y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The y component.\n */\n getY(e) {\n let t = this.array[e * this.itemSize + 1];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Sets the y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} y - The value to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setY(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.array[e * this.itemSize + 1] = t, this;\n }\n /**\n * Returns the z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The z component.\n */\n getZ(e) {\n let t = this.array[e * this.itemSize + 2];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Sets the z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} z - The value to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setZ(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.array[e * this.itemSize + 2] = t, this;\n }\n /**\n * Returns the w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The w component.\n */\n getW(e) {\n let t = this.array[e * this.itemSize + 3];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Sets the w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} w - The value to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setW(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.array[e * this.itemSize + 3] = t, this;\n }\n /**\n * Sets the x and y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setXY(e, t, n) {\n return e *= this.itemSize, this.normalized && (t = tt(t, this.array), n = tt(n, this.array)), this.array[e + 0] = t, this.array[e + 1] = n, this;\n }\n /**\n * Sets the x, y and z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @param {number} z - The value for the z component to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setXYZ(e, t, n, s) {\n return e *= this.itemSize, this.normalized && (t = tt(t, this.array), n = tt(n, this.array), s = tt(s, this.array)), this.array[e + 0] = t, this.array[e + 1] = n, this.array[e + 2] = s, this;\n }\n /**\n * Sets the x, y, z and w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @param {number} z - The value for the z component to set.\n * @param {number} w - The value for the w component to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setXYZW(e, t, n, s, r) {\n return e *= this.itemSize, this.normalized && (t = tt(t, this.array), n = tt(n, this.array), s = tt(s, this.array), r = tt(r, this.array)), this.array[e + 0] = t, this.array[e + 1] = n, this.array[e + 2] = s, this.array[e + 3] = r, this;\n }\n /**\n * Sets the given callback function that is executed after the Renderer has transferred\n * the attribute array data to the GPU. Can be used to perform clean-up operations after\n * the upload when attribute data are not needed anymore on the CPU side.\n *\n * @param {Function} callback - The `onUpload()` callback.\n * @return {BufferAttribute} A reference to this instance.\n */\n onUpload(e) {\n return this.onUploadCallback = e, this;\n }\n /**\n * Returns a new buffer attribute with copied values from this instance.\n *\n * @return {BufferAttribute} A clone of this instance.\n */\n clone() {\n return new this.constructor(this.array, this.itemSize).copy(this);\n }\n /**\n * Serializes the buffer attribute into JSON.\n *\n * @return {Object} A JSON object representing the serialized buffer attribute.\n */\n toJSON() {\n const e = {\n itemSize: this.itemSize,\n type: this.array.constructor.name,\n array: Array.from(this.array),\n normalized: this.normalized\n };\n return this.name !== \"\" && (e.name = this.name), this.usage !== ho && (e.usage = this.usage), e;\n }\n}\nclass eh extends kt {\n /**\n * Constructs a new buffer attribute.\n *\n * @param {(Array|Uint16Array)} array - The array holding the attribute data.\n * @param {number} itemSize - The item size.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n */\n constructor(e, t, n) {\n super(new Uint16Array(e), t, n);\n }\n}\nclass th extends kt {\n /**\n * Constructs a new buffer attribute.\n *\n * @param {(Array|Uint32Array)} array - The array holding the attribute data.\n * @param {number} itemSize - The item size.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n */\n constructor(e, t, n) {\n super(new Uint32Array(e), t, n);\n }\n}\nclass pn extends kt {\n /**\n * Constructs a new buffer attribute.\n *\n * @param {(Array|Float32Array)} array - The array holding the attribute data.\n * @param {number} itemSize - The item size.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n */\n constructor(e, t, n) {\n super(new Float32Array(e), t, n);\n }\n}\nlet Yu = 0;\nconst Jt = /* @__PURE__ */ new Ne(), ta = /* @__PURE__ */ new pt(), Ai = /* @__PURE__ */ new w(), Kt = /* @__PURE__ */ new Pt(), os = /* @__PURE__ */ new Pt(), At = /* @__PURE__ */ new w();\nclass nn extends mi {\n /**\n * Constructs a new geometry.\n */\n constructor() {\n super(), this.isBufferGeometry = !0, Object.defineProperty(this, \"id\", { value: Yu++ }), this.uuid = fn(), this.name = \"\", this.type = \"BufferGeometry\", this.index = null, this.indirect = null, this.attributes = {}, this.morphAttributes = {}, this.morphTargetsRelative = !1, this.groups = [], this.boundingBox = null, this.boundingSphere = null, this.drawRange = { start: 0, count: 1 / 0 }, this.userData = {};\n }\n /**\n * Returns the index of this geometry.\n *\n * @return {?BufferAttribute} The index. Returns `null` if no index is defined.\n */\n getIndex() {\n return this.index;\n }\n /**\n * Sets the given index to this geometry.\n *\n * @param {Array|BufferAttribute} index - The index to set.\n * @return {BufferGeometry} A reference to this instance.\n */\n setIndex(e) {\n return Array.isArray(e) ? this.index = new ($c(e) ? th : eh)(e, 1) : this.index = e, this;\n }\n /**\n * Sets the given indirect attribute to this geometry.\n *\n * @param {BufferAttribute} indirect - The attribute holding indirect draw calls.\n * @return {BufferGeometry} A reference to this instance.\n */\n setIndirect(e) {\n return this.indirect = e, this;\n }\n /**\n * Returns the indirect attribute of this geometry.\n *\n * @return {?BufferAttribute} The indirect attribute. Returns `null` if no indirect attribute is defined.\n */\n getIndirect() {\n return this.indirect;\n }\n /**\n * Returns the buffer attribute for the given name.\n *\n * @param {string} name - The attribute name.\n * @return {BufferAttribute|InterleavedBufferAttribute|undefined} The buffer attribute.\n * Returns `undefined` if not attribute has been found.\n */\n getAttribute(e) {\n return this.attributes[e];\n }\n /**\n * Sets the given attribute for the given name.\n *\n * @param {string} name - The attribute name.\n * @param {BufferAttribute|InterleavedBufferAttribute} attribute - The attribute to set.\n * @return {BufferGeometry} A reference to this instance.\n */\n setAttribute(e, t) {\n return this.attributes[e] = t, this;\n }\n /**\n * Deletes the attribute for the given name.\n *\n * @param {string} name - The attribute name to delete.\n * @return {BufferGeometry} A reference to this instance.\n */\n deleteAttribute(e) {\n return delete this.attributes[e], this;\n }\n /**\n * Returns `true` if this geometry has an attribute for the given name.\n *\n * @param {string} name - The attribute name.\n * @return {boolean} Whether this geometry has an attribute for the given name or not.\n */\n hasAttribute(e) {\n return this.attributes[e] !== void 0;\n }\n /**\n * Adds a group to this geometry.\n *\n * @param {number} start - The first element in this draw call. That is the first\n * vertex for non-indexed geometry, otherwise the first triangle index.\n * @param {number} count - Specifies how many vertices (or indices) are part of this group.\n * @param {number} [materialIndex=0] - The material array index to use.\n */\n addGroup(e, t, n = 0) {\n this.groups.push({\n start: e,\n count: t,\n materialIndex: n\n });\n }\n /**\n * Clears all groups.\n */\n clearGroups() {\n this.groups = [];\n }\n /**\n * Sets the draw range for this geometry.\n *\n * @param {number} start - The first vertex for non-indexed geometry, otherwise the first triangle index.\n * @param {number} count - For non-indexed BufferGeometry, `count` is the number of vertices to render.\n * For indexed BufferGeometry, `count` is the number of indices to render.\n */\n setDrawRange(e, t) {\n this.drawRange.start = e, this.drawRange.count = t;\n }\n /**\n * Applies the given 4x4 transformation matrix to the geometry.\n *\n * @param {Matrix4} matrix - The matrix to apply.\n * @return {BufferGeometry} A reference to this instance.\n */\n applyMatrix4(e) {\n const t = this.attributes.position;\n t !== void 0 && (t.applyMatrix4(e), t.needsUpdate = !0);\n const n = this.attributes.normal;\n if (n !== void 0) {\n const r = new ze().getNormalMatrix(e);\n n.applyNormalMatrix(r), n.needsUpdate = !0;\n }\n const s = this.attributes.tangent;\n return s !== void 0 && (s.transformDirection(e), s.needsUpdate = !0), this.boundingBox !== null && this.computeBoundingBox(), this.boundingSphere !== null && this.computeBoundingSphere(), this;\n }\n /**\n * Applies the rotation represented by the Quaternion to the geometry.\n *\n * @param {Quaternion} q - The Quaternion to apply.\n * @return {BufferGeometry} A reference to this instance.\n */\n applyQuaternion(e) {\n return Jt.makeRotationFromQuaternion(e), this.applyMatrix4(Jt), this;\n }\n /**\n * Rotates the geometry about the X axis. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#rotation} for typical\n * real-time mesh rotation.\n *\n * @param {number} angle - The angle in radians.\n * @return {BufferGeometry} A reference to this instance.\n */\n rotateX(e) {\n return Jt.makeRotationX(e), this.applyMatrix4(Jt), this;\n }\n /**\n * Rotates the geometry about the Y axis. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#rotation} for typical\n * real-time mesh rotation.\n *\n * @param {number} angle - The angle in radians.\n * @return {BufferGeometry} A reference to this instance.\n */\n rotateY(e) {\n return Jt.makeRotationY(e), this.applyMatrix4(Jt), this;\n }\n /**\n * Rotates the geometry about the Z axis. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#rotation} for typical\n * real-time mesh rotation.\n *\n * @param {number} angle - The angle in radians.\n * @return {BufferGeometry} A reference to this instance.\n */\n rotateZ(e) {\n return Jt.makeRotationZ(e), this.applyMatrix4(Jt), this;\n }\n /**\n * Translates the geometry. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#position} for typical\n * real-time mesh rotation.\n *\n * @param {number} x - The x offset.\n * @param {number} y - The y offset.\n * @param {number} z - The z offset.\n * @return {BufferGeometry} A reference to this instance.\n */\n translate(e, t, n) {\n return Jt.makeTranslation(e, t, n), this.applyMatrix4(Jt), this;\n }\n /**\n * Scales the geometry. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#scale} for typical\n * real-time mesh rotation.\n *\n * @param {number} x - The x scale.\n * @param {number} y - The y scale.\n * @param {number} z - The z scale.\n * @return {BufferGeometry} A reference to this instance.\n */\n scale(e, t, n) {\n return Jt.makeScale(e, t, n), this.applyMatrix4(Jt), this;\n }\n /**\n * Rotates the geometry to face a point in 3D space. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#lookAt} for typical\n * real-time mesh rotation.\n *\n * @param {Vector3} vector - The target point.\n * @return {BufferGeometry} A reference to this instance.\n */\n lookAt(e) {\n return ta.lookAt(e), ta.updateMatrix(), this.applyMatrix4(ta.matrix), this;\n }\n /**\n * Center the geometry based on its bounding box.\n *\n * @return {BufferGeometry} A reference to this instance.\n */\n center() {\n return this.computeBoundingBox(), this.boundingBox.getCenter(Ai).negate(), this.translate(Ai.x, Ai.y, Ai.z), this;\n }\n /**\n * Defines a geometry by creating a `position` attribute based on the given array of points. The array\n * can hold 2D or 3D vectors. When using two-dimensional data, the `z` coordinate for all vertices is\n * set to `0`.\n *\n * If the method is used with an existing `position` attribute, the vertex data are overwritten with the\n * data from the array. The length of the array must match the vertex count.\n *\n * @param {Array|Array} points - The points.\n * @return {BufferGeometry} A reference to this instance.\n */\n setFromPoints(e) {\n const t = this.getAttribute(\"position\");\n if (t === void 0) {\n const n = [];\n for (let s = 0, r = e.length; s < r; s++) {\n const a = e[s];\n n.push(a.x, a.y, a.z || 0);\n }\n this.setAttribute(\"position\", new pn(n, 3));\n } else {\n const n = Math.min(e.length, t.count);\n for (let s = 0; s < n; s++) {\n const r = e[s];\n t.setXYZ(s, r.x, r.y, r.z || 0);\n }\n e.length > t.count && Te(\"BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry.\"), t.needsUpdate = !0;\n }\n return this;\n }\n /**\n * Computes the bounding box of the geometry, and updates the `boundingBox` member.\n * The bounding box is not computed by the engine; it must be computed by your app.\n * You may need to recompute the bounding box if the geometry vertices are modified.\n */\n computeBoundingBox() {\n this.boundingBox === null && (this.boundingBox = new Pt());\n const e = this.attributes.position, t = this.morphAttributes.position;\n if (e && e.isGLBufferAttribute) {\n Xe(\"BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.\", this), this.boundingBox.set(\n new w(-1 / 0, -1 / 0, -1 / 0),\n new w(1 / 0, 1 / 0, 1 / 0)\n );\n return;\n }\n if (e !== void 0) {\n if (this.boundingBox.setFromBufferAttribute(e), t)\n for (let n = 0, s = t.length; n < s; n++) {\n const r = t[n];\n Kt.setFromBufferAttribute(r), this.morphTargetsRelative ? (At.addVectors(this.boundingBox.min, Kt.min), this.boundingBox.expandByPoint(At), At.addVectors(this.boundingBox.max, Kt.max), this.boundingBox.expandByPoint(At)) : (this.boundingBox.expandByPoint(Kt.min), this.boundingBox.expandByPoint(Kt.max));\n }\n } else\n this.boundingBox.makeEmpty();\n (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) && Xe('BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The \"position\" attribute is likely to have NaN values.', this);\n }\n /**\n * Computes the bounding sphere of the geometry, and updates the `boundingSphere` member.\n * The engine automatically computes the bounding sphere when it is needed, e.g., for ray casting or view frustum culling.\n * You may need to recompute the bounding sphere if the geometry vertices are modified.\n */\n computeBoundingSphere() {\n this.boundingSphere === null && (this.boundingSphere = new Rn());\n const e = this.attributes.position, t = this.morphAttributes.position;\n if (e && e.isGLBufferAttribute) {\n Xe(\"BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.\", this), this.boundingSphere.set(new w(), 1 / 0);\n return;\n }\n if (e) {\n const n = this.boundingSphere.center;\n if (Kt.setFromBufferAttribute(e), t)\n for (let r = 0, a = t.length; r < a; r++) {\n const o = t[r];\n os.setFromBufferAttribute(o), this.morphTargetsRelative ? (At.addVectors(Kt.min, os.min), Kt.expandByPoint(At), At.addVectors(Kt.max, os.max), Kt.expandByPoint(At)) : (Kt.expandByPoint(os.min), Kt.expandByPoint(os.max));\n }\n Kt.getCenter(n);\n let s = 0;\n for (let r = 0, a = e.count; r < a; r++)\n At.fromBufferAttribute(e, r), s = Math.max(s, n.distanceToSquared(At));\n if (t)\n for (let r = 0, a = t.length; r < a; r++) {\n const o = t[r], l = this.morphTargetsRelative;\n for (let c = 0, h = o.count; c < h; c++)\n At.fromBufferAttribute(o, c), l && (Ai.fromBufferAttribute(e, c), At.add(Ai)), s = Math.max(s, n.distanceToSquared(At));\n }\n this.boundingSphere.radius = Math.sqrt(s), isNaN(this.boundingSphere.radius) && Xe('BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The \"position\" attribute is likely to have NaN values.', this);\n }\n }\n /**\n * Calculates and adds a tangent attribute to this geometry.\n *\n * The computation is only supported for indexed geometries and if position, normal, and uv attributes\n * are defined. When using a tangent space normal map, prefer the MikkTSpace algorithm provided by\n * {@link BufferGeometryUtils#computeMikkTSpaceTangents} instead.\n */\n computeTangents() {\n const e = this.index, t = this.attributes;\n if (e === null || t.position === void 0 || t.normal === void 0 || t.uv === void 0) {\n Xe(\"BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)\");\n return;\n }\n const n = t.position, s = t.normal, r = t.uv;\n this.hasAttribute(\"tangent\") === !1 && this.setAttribute(\"tangent\", new kt(new Float32Array(4 * n.count), 4));\n const a = this.getAttribute(\"tangent\"), o = [], l = [];\n for (let I = 0; I < n.count; I++)\n o[I] = new w(), l[I] = new w();\n const c = new w(), h = new w(), u = new w(), d = new le(), p = new le(), g = new le(), x = new w(), m = new w();\n function f(I, S, M) {\n c.fromBufferAttribute(n, I), h.fromBufferAttribute(n, S), u.fromBufferAttribute(n, M), d.fromBufferAttribute(r, I), p.fromBufferAttribute(r, S), g.fromBufferAttribute(r, M), h.sub(c), u.sub(c), p.sub(d), g.sub(d);\n const C = 1 / (p.x * g.y - g.x * p.y);\n isFinite(C) && (x.copy(h).multiplyScalar(g.y).addScaledVector(u, -p.y).multiplyScalar(C), m.copy(u).multiplyScalar(p.x).addScaledVector(h, -g.x).multiplyScalar(C), o[I].add(x), o[S].add(x), o[M].add(x), l[I].add(m), l[S].add(m), l[M].add(m));\n }\n let y = this.groups;\n y.length === 0 && (y = [{\n start: 0,\n count: e.count\n }]);\n for (let I = 0, S = y.length; I < S; ++I) {\n const M = y[I], C = M.start, U = M.count;\n for (let B = C, z = C + U; B < z; B += 3)\n f(\n e.getX(B + 0),\n e.getX(B + 1),\n e.getX(B + 2)\n );\n }\n const v = new w(), T = new w(), R = new w(), E = new w();\n function P(I) {\n R.fromBufferAttribute(s, I), E.copy(R);\n const S = o[I];\n v.copy(S), v.sub(R.multiplyScalar(R.dot(S))).normalize(), T.crossVectors(E, S);\n const C = T.dot(l[I]) < 0 ? -1 : 1;\n a.setXYZW(I, v.x, v.y, v.z, C);\n }\n for (let I = 0, S = y.length; I < S; ++I) {\n const M = y[I], C = M.start, U = M.count;\n for (let B = C, z = C + U; B < z; B += 3)\n P(e.getX(B + 0)), P(e.getX(B + 1)), P(e.getX(B + 2));\n }\n }\n /**\n * Computes vertex normals for the given vertex data. For indexed geometries, the method sets\n * each vertex normal to be the average of the face normals of the faces that share that vertex.\n * For non-indexed geometries, vertices are not shared, and the method sets each vertex normal\n * to be the same as the face normal.\n */\n computeVertexNormals() {\n const e = this.index, t = this.getAttribute(\"position\");\n if (t !== void 0) {\n let n = this.getAttribute(\"normal\");\n if (n === void 0)\n n = new kt(new Float32Array(t.count * 3), 3), this.setAttribute(\"normal\", n);\n else\n for (let d = 0, p = n.count; d < p; d++)\n n.setXYZ(d, 0, 0, 0);\n const s = new w(), r = new w(), a = new w(), o = new w(), l = new w(), c = new w(), h = new w(), u = new w();\n if (e)\n for (let d = 0, p = e.count; d < p; d += 3) {\n const g = e.getX(d + 0), x = e.getX(d + 1), m = e.getX(d + 2);\n s.fromBufferAttribute(t, g), r.fromBufferAttribute(t, x), a.fromBufferAttribute(t, m), h.subVectors(a, r), u.subVectors(s, r), h.cross(u), o.fromBufferAttribute(n, g), l.fromBufferAttribute(n, x), c.fromBufferAttribute(n, m), o.add(h), l.add(h), c.add(h), n.setXYZ(g, o.x, o.y, o.z), n.setXYZ(x, l.x, l.y, l.z), n.setXYZ(m, c.x, c.y, c.z);\n }\n else\n for (let d = 0, p = t.count; d < p; d += 3)\n s.fromBufferAttribute(t, d + 0), r.fromBufferAttribute(t, d + 1), a.fromBufferAttribute(t, d + 2), h.subVectors(a, r), u.subVectors(s, r), h.cross(u), n.setXYZ(d + 0, h.x, h.y, h.z), n.setXYZ(d + 1, h.x, h.y, h.z), n.setXYZ(d + 2, h.x, h.y, h.z);\n this.normalizeNormals(), n.needsUpdate = !0;\n }\n }\n /**\n * Ensures every normal vector in a geometry will have a magnitude of `1`. This will\n * correct lighting on the geometry surfaces.\n */\n normalizeNormals() {\n const e = this.attributes.normal;\n for (let t = 0, n = e.count; t < n; t++)\n At.fromBufferAttribute(e, t), At.normalize(), e.setXYZ(t, At.x, At.y, At.z);\n }\n /**\n * Return a new non-index version of this indexed geometry. If the geometry\n * is already non-indexed, the method is a NOOP.\n *\n * @return {BufferGeometry} The non-indexed version of this indexed geometry.\n */\n toNonIndexed() {\n function e(o, l) {\n const c = o.array, h = o.itemSize, u = o.normalized, d = new c.constructor(l.length * h);\n let p = 0, g = 0;\n for (let x = 0, m = l.length; x < m; x++) {\n o.isInterleavedBufferAttribute ? p = l[x] * o.data.stride + o.offset : p = l[x] * h;\n for (let f = 0; f < h; f++)\n d[g++] = c[p++];\n }\n return new kt(d, h, u);\n }\n if (this.index === null)\n return Te(\"BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.\"), this;\n const t = new nn(), n = this.index.array, s = this.attributes;\n for (const o in s) {\n const l = s[o], c = e(l, n);\n t.setAttribute(o, c);\n }\n const r = this.morphAttributes;\n for (const o in r) {\n const l = [], c = r[o];\n for (let h = 0, u = c.length; h < u; h++) {\n const d = c[h], p = e(d, n);\n l.push(p);\n }\n t.morphAttributes[o] = l;\n }\n t.morphTargetsRelative = this.morphTargetsRelative;\n const a = this.groups;\n for (let o = 0, l = a.length; o < l; o++) {\n const c = a[o];\n t.addGroup(c.start, c.count, c.materialIndex);\n }\n return t;\n }\n /**\n * Serializes the geometry into JSON.\n *\n * @return {Object} A JSON object representing the serialized geometry.\n */\n toJSON() {\n const e = {\n metadata: {\n version: 4.7,\n type: \"BufferGeometry\",\n generator: \"BufferGeometry.toJSON\"\n }\n };\n if (e.uuid = this.uuid, e.type = this.type, this.name !== \"\" && (e.name = this.name), Object.keys(this.userData).length > 0 && (e.userData = this.userData), this.parameters !== void 0) {\n const l = this.parameters;\n for (const c in l)\n l[c] !== void 0 && (e[c] = l[c]);\n return e;\n }\n e.data = { attributes: {} };\n const t = this.index;\n t !== null && (e.data.index = {\n type: t.array.constructor.name,\n array: Array.prototype.slice.call(t.array)\n });\n const n = this.attributes;\n for (const l in n) {\n const c = n[l];\n e.data.attributes[l] = c.toJSON(e.data);\n }\n const s = {};\n let r = !1;\n for (const l in this.morphAttributes) {\n const c = this.morphAttributes[l], h = [];\n for (let u = 0, d = c.length; u < d; u++) {\n const p = c[u];\n h.push(p.toJSON(e.data));\n }\n h.length > 0 && (s[l] = h, r = !0);\n }\n r && (e.data.morphAttributes = s, e.data.morphTargetsRelative = this.morphTargetsRelative);\n const a = this.groups;\n a.length > 0 && (e.data.groups = JSON.parse(JSON.stringify(a)));\n const o = this.boundingSphere;\n return o !== null && (e.data.boundingSphere = o.toJSON()), e;\n }\n /**\n * Returns a new geometry with copied values from this instance.\n *\n * @return {BufferGeometry} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the values of the given geometry to this instance.\n *\n * @param {BufferGeometry} source - The geometry to copy.\n * @return {BufferGeometry} A reference to this instance.\n */\n copy(e) {\n this.index = null, this.attributes = {}, this.morphAttributes = {}, this.groups = [], this.boundingBox = null, this.boundingSphere = null;\n const t = {};\n this.name = e.name;\n const n = e.index;\n n !== null && this.setIndex(n.clone());\n const s = e.attributes;\n for (const c in s) {\n const h = s[c];\n this.setAttribute(c, h.clone(t));\n }\n const r = e.morphAttributes;\n for (const c in r) {\n const h = [], u = r[c];\n for (let d = 0, p = u.length; d < p; d++)\n h.push(u[d].clone(t));\n this.morphAttributes[c] = h;\n }\n this.morphTargetsRelative = e.morphTargetsRelative;\n const a = e.groups;\n for (let c = 0, h = a.length; c < h; c++) {\n const u = a[c];\n this.addGroup(u.start, u.count, u.materialIndex);\n }\n const o = e.boundingBox;\n o !== null && (this.boundingBox = o.clone());\n const l = e.boundingSphere;\n return l !== null && (this.boundingSphere = l.clone()), this.drawRange.start = e.drawRange.start, this.drawRange.count = e.drawRange.count, this.userData = e.userData, this;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n *\n * @fires BufferGeometry#dispose\n */\n dispose() {\n this.dispatchEvent({ type: \"dispose\" });\n }\n}\nconst bl = /* @__PURE__ */ new Ne(), ai = /* @__PURE__ */ new Ji(), Hs = /* @__PURE__ */ new Rn(), yl = /* @__PURE__ */ new w(), Ws = /* @__PURE__ */ new w(), Xs = /* @__PURE__ */ new w(), js = /* @__PURE__ */ new w(), na = /* @__PURE__ */ new w(), qs = /* @__PURE__ */ new w(), Tl = /* @__PURE__ */ new w(), Ys = /* @__PURE__ */ new w();\nclass ot extends pt {\n /**\n * Constructs a new mesh.\n *\n * @param {BufferGeometry} [geometry] - The mesh geometry.\n * @param {Material|Array} [material] - The mesh material.\n */\n constructor(e = new nn(), t = new Bt()) {\n super(), this.isMesh = !0, this.type = \"Mesh\", this.geometry = e, this.material = t, this.morphTargetDictionary = void 0, this.morphTargetInfluences = void 0, this.count = 1, this.updateMorphTargets();\n }\n copy(e, t) {\n return super.copy(e, t), e.morphTargetInfluences !== void 0 && (this.morphTargetInfluences = e.morphTargetInfluences.slice()), e.morphTargetDictionary !== void 0 && (this.morphTargetDictionary = Object.assign({}, e.morphTargetDictionary)), this.material = Array.isArray(e.material) ? e.material.slice() : e.material, this.geometry = e.geometry, this;\n }\n /**\n * Sets the values of {@link Mesh#morphTargetDictionary} and {@link Mesh#morphTargetInfluences}\n * to make sure existing morph targets can influence this 3D object.\n */\n updateMorphTargets() {\n const t = this.geometry.morphAttributes, n = Object.keys(t);\n if (n.length > 0) {\n const s = t[n[0]];\n if (s !== void 0) {\n this.morphTargetInfluences = [], this.morphTargetDictionary = {};\n for (let r = 0, a = s.length; r < a; r++) {\n const o = s[r].name || String(r);\n this.morphTargetInfluences.push(0), this.morphTargetDictionary[o] = r;\n }\n }\n }\n }\n /**\n * Returns the local-space position of the vertex at the given index, taking into\n * account the current animation state of both morph targets and skinning.\n *\n * @param {number} index - The vertex index.\n * @param {Vector3} target - The target object that is used to store the method's result.\n * @return {Vector3} The vertex position in local space.\n */\n getVertexPosition(e, t) {\n const n = this.geometry, s = n.attributes.position, r = n.morphAttributes.position, a = n.morphTargetsRelative;\n t.fromBufferAttribute(s, e);\n const o = this.morphTargetInfluences;\n if (r && o) {\n qs.set(0, 0, 0);\n for (let l = 0, c = r.length; l < c; l++) {\n const h = o[l], u = r[l];\n h !== 0 && (na.fromBufferAttribute(u, e), a ? qs.addScaledVector(na, h) : qs.addScaledVector(na.sub(t), h));\n }\n t.add(qs);\n }\n return t;\n }\n /**\n * Computes intersection points between a casted ray and this line.\n *\n * @param {Raycaster} raycaster - The raycaster.\n * @param {Array} intersects - The target array that holds the intersection points.\n */\n raycast(e, t) {\n const n = this.geometry, s = this.material, r = this.matrixWorld;\n s !== void 0 && (n.boundingSphere === null && n.computeBoundingSphere(), Hs.copy(n.boundingSphere), Hs.applyMatrix4(r), ai.copy(e.ray).recast(e.near), !(Hs.containsPoint(ai.origin) === !1 && (ai.intersectSphere(Hs, yl) === null || ai.origin.distanceToSquared(yl) > (e.far - e.near) ** 2)) && (bl.copy(r).invert(), ai.copy(e.ray).applyMatrix4(bl), !(n.boundingBox !== null && ai.intersectsBox(n.boundingBox) === !1) && this._computeIntersections(e, t, ai)));\n }\n _computeIntersections(e, t, n) {\n let s;\n const r = this.geometry, a = this.material, o = r.index, l = r.attributes.position, c = r.attributes.uv, h = r.attributes.uv1, u = r.attributes.normal, d = r.groups, p = r.drawRange;\n if (o !== null)\n if (Array.isArray(a))\n for (let g = 0, x = d.length; g < x; g++) {\n const m = d[g], f = a[m.materialIndex], y = Math.max(m.start, p.start), v = Math.min(o.count, Math.min(m.start + m.count, p.start + p.count));\n for (let T = y, R = v; T < R; T += 3) {\n const E = o.getX(T), P = o.getX(T + 1), I = o.getX(T + 2);\n s = Ks(this, f, e, n, c, h, u, E, P, I), s && (s.faceIndex = Math.floor(T / 3), s.face.materialIndex = m.materialIndex, t.push(s));\n }\n }\n else {\n const g = Math.max(0, p.start), x = Math.min(o.count, p.start + p.count);\n for (let m = g, f = x; m < f; m += 3) {\n const y = o.getX(m), v = o.getX(m + 1), T = o.getX(m + 2);\n s = Ks(this, a, e, n, c, h, u, y, v, T), s && (s.faceIndex = Math.floor(m / 3), t.push(s));\n }\n }\n else if (l !== void 0)\n if (Array.isArray(a))\n for (let g = 0, x = d.length; g < x; g++) {\n const m = d[g], f = a[m.materialIndex], y = Math.max(m.start, p.start), v = Math.min(l.count, Math.min(m.start + m.count, p.start + p.count));\n for (let T = y, R = v; T < R; T += 3) {\n const E = T, P = T + 1, I = T + 2;\n s = Ks(this, f, e, n, c, h, u, E, P, I), s && (s.faceIndex = Math.floor(T / 3), s.face.materialIndex = m.materialIndex, t.push(s));\n }\n }\n else {\n const g = Math.max(0, p.start), x = Math.min(l.count, p.start + p.count);\n for (let m = g, f = x; m < f; m += 3) {\n const y = m, v = m + 1, T = m + 2;\n s = Ks(this, a, e, n, c, h, u, y, v, T), s && (s.faceIndex = Math.floor(m / 3), t.push(s));\n }\n }\n }\n}\nfunction Ku(i, e, t, n, s, r, a, o) {\n let l;\n if (e.side === zt ? l = n.intersectTriangle(a, r, s, !0, o) : l = n.intersectTriangle(s, r, a, e.side === En, o), l === null) return null;\n Ys.copy(o), Ys.applyMatrix4(i.matrixWorld);\n const c = t.ray.origin.distanceTo(Ys);\n return c < t.near || c > t.far ? null : {\n distance: c,\n point: Ys.clone(),\n object: i\n };\n}\nfunction Ks(i, e, t, n, s, r, a, o, l, c) {\n i.getVertexPosition(o, Ws), i.getVertexPosition(l, Xs), i.getVertexPosition(c, js);\n const h = Ku(i, e, t, n, Ws, Xs, js, Tl);\n if (h) {\n const u = new w();\n un.getBarycoord(Tl, Ws, Xs, js, u), s && (h.uv = un.getInterpolatedAttribute(s, o, l, c, u, new le())), r && (h.uv1 = un.getInterpolatedAttribute(r, o, l, c, u, new le())), a && (h.normal = un.getInterpolatedAttribute(a, o, l, c, u, new w()), h.normal.dot(n.direction) > 0 && h.normal.multiplyScalar(-1));\n const d = {\n a: o,\n b: l,\n c,\n normal: new w(),\n materialIndex: 0\n };\n un.getNormal(Ws, Xs, js, d.normal), h.face = d, h.barycoord = u;\n }\n return h;\n}\nclass fi extends nn {\n /**\n * Constructs a new box geometry.\n *\n * @param {number} [width=1] - The width. That is, the length of the edges parallel to the X axis.\n * @param {number} [height=1] - The height. That is, the length of the edges parallel to the Y axis.\n * @param {number} [depth=1] - The depth. That is, the length of the edges parallel to the Z axis.\n * @param {number} [widthSegments=1] - Number of segmented rectangular faces along the width of the sides.\n * @param {number} [heightSegments=1] - Number of segmented rectangular faces along the height of the sides.\n * @param {number} [depthSegments=1] - Number of segmented rectangular faces along the depth of the sides.\n */\n constructor(e = 1, t = 1, n = 1, s = 1, r = 1, a = 1) {\n super(), this.type = \"BoxGeometry\", this.parameters = {\n width: e,\n height: t,\n depth: n,\n widthSegments: s,\n heightSegments: r,\n depthSegments: a\n };\n const o = this;\n s = Math.floor(s), r = Math.floor(r), a = Math.floor(a);\n const l = [], c = [], h = [], u = [];\n let d = 0, p = 0;\n g(\"z\", \"y\", \"x\", -1, -1, n, t, e, a, r, 0), g(\"z\", \"y\", \"x\", 1, -1, n, t, -e, a, r, 1), g(\"x\", \"z\", \"y\", 1, 1, e, n, t, s, a, 2), g(\"x\", \"z\", \"y\", 1, -1, e, n, -t, s, a, 3), g(\"x\", \"y\", \"z\", 1, -1, e, t, n, s, r, 4), g(\"x\", \"y\", \"z\", -1, -1, e, t, -n, s, r, 5), this.setIndex(l), this.setAttribute(\"position\", new pn(c, 3)), this.setAttribute(\"normal\", new pn(h, 3)), this.setAttribute(\"uv\", new pn(u, 2));\n function g(x, m, f, y, v, T, R, E, P, I, S) {\n const M = T / P, C = R / I, U = T / 2, B = R / 2, z = E / 2, W = P + 1, k = I + 1;\n let ee = 0, X = 0;\n const $ = new w();\n for (let Q = 0; Q < k; Q++) {\n const ge = Q * C - B;\n for (let we = 0; we < W; we++) {\n const Oe = we * M - U;\n $[x] = Oe * y, $[m] = ge * v, $[f] = z, c.push($.x, $.y, $.z), $[x] = 0, $[m] = 0, $[f] = E > 0 ? 1 : -1, h.push($.x, $.y, $.z), u.push(we / P), u.push(1 - Q / I), ee += 1;\n }\n }\n for (let Q = 0; Q < I; Q++)\n for (let ge = 0; ge < P; ge++) {\n const we = d + ge + W * Q, Oe = d + ge + W * (Q + 1), Ke = d + (ge + 1) + W * (Q + 1), $e = d + (ge + 1) + W * Q;\n l.push(we, Oe, $e), l.push(Oe, Ke, $e), X += 6;\n }\n o.addGroup(p, X, S), p += X, d += ee;\n }\n }\n copy(e) {\n return super.copy(e), this.parameters = Object.assign({}, e.parameters), this;\n }\n /**\n * Factory method for creating an instance of this class from the given\n * JSON object.\n *\n * @param {Object} data - A JSON object representing the serialized geometry.\n * @return {BoxGeometry} A new instance.\n */\n static fromJSON(e) {\n return new fi(e.width, e.height, e.depth, e.widthSegments, e.heightSegments, e.depthSegments);\n }\n}\nfunction qi(i) {\n const e = {};\n for (const t in i) {\n e[t] = {};\n for (const n in i[t]) {\n const s = i[t][n];\n s && (s.isColor || s.isMatrix3 || s.isMatrix4 || s.isVector2 || s.isVector3 || s.isVector4 || s.isTexture || s.isQuaternion) ? s.isRenderTargetTexture ? (Te(\"UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms().\"), e[t][n] = null) : e[t][n] = s.clone() : Array.isArray(s) ? e[t][n] = s.slice() : e[t][n] = s;\n }\n }\n return e;\n}\nfunction Ot(i) {\n const e = {};\n for (let t = 0; t < i.length; t++) {\n const n = qi(i[t]);\n for (const s in n)\n e[s] = n[s];\n }\n return e;\n}\nfunction Zu(i) {\n const e = [];\n for (let t = 0; t < i.length; t++)\n e.push(i[t].clone());\n return e;\n}\nfunction nh(i) {\n const e = i.getRenderTarget();\n return e === null ? i.outputColorSpace : e.isXRRenderTarget === !0 ? e.texture.colorSpace : Ye.workingColorSpace;\n}\nconst dn = { clone: qi, merge: Ot };\nvar $u = `void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}`, Ju = `void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}`;\nclass ht extends tn {\n /**\n * Constructs a new shader material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isShaderMaterial = !0, this.type = \"ShaderMaterial\", this.defines = {}, this.uniforms = {}, this.uniformsGroups = [], this.vertexShader = $u, this.fragmentShader = Ju, this.linewidth = 1, this.wireframe = !1, this.wireframeLinewidth = 1, this.fog = !1, this.lights = !1, this.clipping = !1, this.forceSinglePass = !0, this.extensions = {\n clipCullDistance: !1,\n // set to use vertex shader clipping\n multiDraw: !1\n // set to use vertex shader multi_draw / enable gl_DrawID\n }, this.defaultAttributeValues = {\n color: [1, 1, 1],\n uv: [0, 0],\n uv1: [0, 0]\n }, this.index0AttributeName = void 0, this.uniformsNeedUpdate = !1, this.glslVersion = null, e !== void 0 && this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.fragmentShader = e.fragmentShader, this.vertexShader = e.vertexShader, this.uniforms = qi(e.uniforms), this.uniformsGroups = Zu(e.uniformsGroups), this.defines = Object.assign({}, e.defines), this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.fog = e.fog, this.lights = e.lights, this.clipping = e.clipping, this.extensions = Object.assign({}, e.extensions), this.glslVersion = e.glslVersion, this;\n }\n toJSON(e) {\n const t = super.toJSON(e);\n t.glslVersion = this.glslVersion, t.uniforms = {};\n for (const s in this.uniforms) {\n const a = this.uniforms[s].value;\n a && a.isTexture ? t.uniforms[s] = {\n type: \"t\",\n value: a.toJSON(e).uuid\n } : a && a.isColor ? t.uniforms[s] = {\n type: \"c\",\n value: a.getHex()\n } : a && a.isVector2 ? t.uniforms[s] = {\n type: \"v2\",\n value: a.toArray()\n } : a && a.isVector3 ? t.uniforms[s] = {\n type: \"v3\",\n value: a.toArray()\n } : a && a.isVector4 ? t.uniforms[s] = {\n type: \"v4\",\n value: a.toArray()\n } : a && a.isMatrix3 ? t.uniforms[s] = {\n type: \"m3\",\n value: a.toArray()\n } : a && a.isMatrix4 ? t.uniforms[s] = {\n type: \"m4\",\n value: a.toArray()\n } : t.uniforms[s] = {\n value: a\n };\n }\n Object.keys(this.defines).length > 0 && (t.defines = this.defines), t.vertexShader = this.vertexShader, t.fragmentShader = this.fragmentShader, t.lights = this.lights, t.clipping = this.clipping;\n const n = {};\n for (const s in this.extensions)\n this.extensions[s] === !0 && (n[s] = !0);\n return Object.keys(n).length > 0 && (t.extensions = n), t;\n }\n}\nclass ih extends pt {\n /**\n * Constructs a new camera.\n */\n constructor() {\n super(), this.isCamera = !0, this.type = \"Camera\", this.matrixWorldInverse = new Ne(), this.projectionMatrix = new Ne(), this.projectionMatrixInverse = new Ne(), this.coordinateSystem = Tn, this._reversedDepth = !1;\n }\n /**\n * The flag that indicates whether the camera uses a reversed depth buffer.\n *\n * @type {boolean}\n * @default false\n */\n get reversedDepth() {\n return this._reversedDepth;\n }\n copy(e, t) {\n return super.copy(e, t), this.matrixWorldInverse.copy(e.matrixWorldInverse), this.projectionMatrix.copy(e.projectionMatrix), this.projectionMatrixInverse.copy(e.projectionMatrixInverse), this.coordinateSystem = e.coordinateSystem, this;\n }\n /**\n * Returns a vector representing the (\"look\") direction of the 3D object in world space.\n *\n * This method is overwritten since cameras have a different forward vector compared to other\n * 3D objects. A camera looks down its local, negative z-axis by default.\n *\n * @param {Vector3} target - The target vector the result is stored to.\n * @return {Vector3} The 3D object's direction in world space.\n */\n getWorldDirection(e) {\n return super.getWorldDirection(e).negate();\n }\n updateMatrixWorld(e) {\n super.updateMatrixWorld(e), this.matrixWorldInverse.copy(this.matrixWorld).invert();\n }\n updateWorldMatrix(e, t) {\n super.updateWorldMatrix(e, t), this.matrixWorldInverse.copy(this.matrixWorld).invert();\n }\n clone() {\n return new this.constructor().copy(this);\n }\n}\nconst qn = /* @__PURE__ */ new w(), El = /* @__PURE__ */ new le(), wl = /* @__PURE__ */ new le();\nclass Tt extends ih {\n /**\n * Constructs a new perspective camera.\n *\n * @param {number} [fov=50] - The vertical field of view.\n * @param {number} [aspect=1] - The aspect ratio.\n * @param {number} [near=0.1] - The camera's near plane.\n * @param {number} [far=2000] - The camera's far plane.\n */\n constructor(e = 50, t = 1, n = 0.1, s = 2e3) {\n super(), this.isPerspectiveCamera = !0, this.type = \"PerspectiveCamera\", this.fov = e, this.zoom = 1, this.near = n, this.far = s, this.focus = 10, this.aspect = t, this.view = null, this.filmGauge = 35, this.filmOffset = 0, this.updateProjectionMatrix();\n }\n copy(e, t) {\n return super.copy(e, t), this.fov = e.fov, this.zoom = e.zoom, this.near = e.near, this.far = e.far, this.focus = e.focus, this.aspect = e.aspect, this.view = e.view === null ? null : Object.assign({}, e.view), this.filmGauge = e.filmGauge, this.filmOffset = e.filmOffset, this;\n }\n /**\n * Sets the FOV by focal length in respect to the current {@link PerspectiveCamera#filmGauge}.\n *\n * The default film gauge is 35, so that the focal length can be specified for\n * a 35mm (full frame) camera.\n *\n * @param {number} focalLength - Values for focal length and film gauge must have the same unit.\n */\n setFocalLength(e) {\n const t = 0.5 * this.getFilmHeight() / e;\n this.fov = ji * 2 * Math.atan(t), this.updateProjectionMatrix();\n }\n /**\n * Returns the focal length from the current {@link PerspectiveCamera#fov} and\n * {@link PerspectiveCamera#filmGauge}.\n *\n * @return {number} The computed focal length.\n */\n getFocalLength() {\n const e = Math.tan(_s * 0.5 * this.fov);\n return 0.5 * this.getFilmHeight() / e;\n }\n /**\n * Returns the current vertical field of view angle in degrees considering {@link PerspectiveCamera#zoom}.\n *\n * @return {number} The effective FOV.\n */\n getEffectiveFOV() {\n return ji * 2 * Math.atan(\n Math.tan(_s * 0.5 * this.fov) / this.zoom\n );\n }\n /**\n * Returns the width of the image on the film. If {@link PerspectiveCamera#aspect} is greater than or\n * equal to one (landscape format), the result equals {@link PerspectiveCamera#filmGauge}.\n *\n * @return {number} The film width.\n */\n getFilmWidth() {\n return this.filmGauge * Math.min(this.aspect, 1);\n }\n /**\n * Returns the height of the image on the film. If {@link PerspectiveCamera#aspect} is greater than or\n * equal to one (landscape format), the result equals {@link PerspectiveCamera#filmGauge}.\n *\n * @return {number} The film width.\n */\n getFilmHeight() {\n return this.filmGauge / Math.max(this.aspect, 1);\n }\n /**\n * Computes the 2D bounds of the camera's viewable rectangle at a given distance along the viewing direction.\n * Sets `minTarget` and `maxTarget` to the coordinates of the lower-left and upper-right corners of the view rectangle.\n *\n * @param {number} distance - The viewing distance.\n * @param {Vector2} minTarget - The lower-left corner of the view rectangle is written into this vector.\n * @param {Vector2} maxTarget - The upper-right corner of the view rectangle is written into this vector.\n */\n getViewBounds(e, t, n) {\n qn.set(-1, -1, 0.5).applyMatrix4(this.projectionMatrixInverse), t.set(qn.x, qn.y).multiplyScalar(-e / qn.z), qn.set(1, 1, 0.5).applyMatrix4(this.projectionMatrixInverse), n.set(qn.x, qn.y).multiplyScalar(-e / qn.z);\n }\n /**\n * Computes the width and height of the camera's viewable rectangle at a given distance along the viewing direction.\n *\n * @param {number} distance - The viewing distance.\n * @param {Vector2} target - The target vector that is used to store result where x is width and y is height.\n * @returns {Vector2} The view size.\n */\n getViewSize(e, t) {\n return this.getViewBounds(e, El, wl), t.subVectors(wl, El);\n }\n /**\n * Sets an offset in a larger frustum. This is useful for multi-window or\n * multi-monitor/multi-machine setups.\n *\n * For example, if you have 3x2 monitors and each monitor is 1920x1080 and\n * the monitors are in grid like this\n *```\n * +---+---+---+\n * | A | B | C |\n * +---+---+---+\n * | D | E | F |\n * +---+---+---+\n *```\n * then for each monitor you would call it like this:\n *```js\n * const w = 1920;\n * const h = 1080;\n * const fullWidth = w * 3;\n * const fullHeight = h * 2;\n *\n * // --A--\n * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );\n * // --B--\n * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );\n * // --C--\n * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );\n * // --D--\n * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );\n * // --E--\n * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );\n * // --F--\n * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );\n * ```\n *\n * Note there is no reason monitors have to be the same size or in a grid.\n *\n * @param {number} fullWidth - The full width of multiview setup.\n * @param {number} fullHeight - The full height of multiview setup.\n * @param {number} x - The horizontal offset of the subcamera.\n * @param {number} y - The vertical offset of the subcamera.\n * @param {number} width - The width of subcamera.\n * @param {number} height - The height of subcamera.\n */\n setViewOffset(e, t, n, s, r, a) {\n this.aspect = e / t, this.view === null && (this.view = {\n enabled: !0,\n fullWidth: 1,\n fullHeight: 1,\n offsetX: 0,\n offsetY: 0,\n width: 1,\n height: 1\n }), this.view.enabled = !0, this.view.fullWidth = e, this.view.fullHeight = t, this.view.offsetX = n, this.view.offsetY = s, this.view.width = r, this.view.height = a, this.updateProjectionMatrix();\n }\n /**\n * Removes the view offset from the projection matrix.\n */\n clearViewOffset() {\n this.view !== null && (this.view.enabled = !1), this.updateProjectionMatrix();\n }\n /**\n * Updates the camera's projection matrix. Must be called after any change of\n * camera properties.\n */\n updateProjectionMatrix() {\n const e = this.near;\n let t = e * Math.tan(_s * 0.5 * this.fov) / this.zoom, n = 2 * t, s = this.aspect * n, r = -0.5 * s;\n const a = this.view;\n if (this.view !== null && this.view.enabled) {\n const l = a.fullWidth, c = a.fullHeight;\n r += a.offsetX * s / l, t -= a.offsetY * n / c, s *= a.width / l, n *= a.height / c;\n }\n const o = this.filmOffset;\n o !== 0 && (r += e * o / this.getFilmWidth()), this.projectionMatrix.makePerspective(r, r + s, t, t - n, e, this.far, this.coordinateSystem, this.reversedDepth), this.projectionMatrixInverse.copy(this.projectionMatrix).invert();\n }\n toJSON(e) {\n const t = super.toJSON(e);\n return t.object.fov = this.fov, t.object.zoom = this.zoom, t.object.near = this.near, t.object.far = this.far, t.object.focus = this.focus, t.object.aspect = this.aspect, this.view !== null && (t.object.view = Object.assign({}, this.view)), t.object.filmGauge = this.filmGauge, t.object.filmOffset = this.filmOffset, t;\n }\n}\nconst Ri = -90, Ci = 1;\nclass Qu extends pt {\n /**\n * Constructs a new cube camera.\n *\n * @param {number} near - The camera's near plane.\n * @param {number} far - The camera's far plane.\n * @param {WebGLCubeRenderTarget} renderTarget - The cube render target.\n */\n constructor(e, t, n) {\n super(), this.type = \"CubeCamera\", this.renderTarget = n, this.coordinateSystem = null, this.activeMipmapLevel = 0;\n const s = new Tt(Ri, Ci, e, t);\n s.layers = this.layers, this.add(s);\n const r = new Tt(Ri, Ci, e, t);\n r.layers = this.layers, this.add(r);\n const a = new Tt(Ri, Ci, e, t);\n a.layers = this.layers, this.add(a);\n const o = new Tt(Ri, Ci, e, t);\n o.layers = this.layers, this.add(o);\n const l = new Tt(Ri, Ci, e, t);\n l.layers = this.layers, this.add(l);\n const c = new Tt(Ri, Ci, e, t);\n c.layers = this.layers, this.add(c);\n }\n /**\n * Must be called when the coordinate system of the cube camera is changed.\n */\n updateCoordinateSystem() {\n const e = this.coordinateSystem, t = this.children.concat(), [n, s, r, a, o, l] = t;\n for (const c of t) this.remove(c);\n if (e === Tn)\n n.up.set(0, 1, 0), n.lookAt(1, 0, 0), s.up.set(0, 1, 0), s.lookAt(-1, 0, 0), r.up.set(0, 0, -1), r.lookAt(0, 1, 0), a.up.set(0, 0, 1), a.lookAt(0, -1, 0), o.up.set(0, 1, 0), o.lookAt(0, 0, 1), l.up.set(0, 1, 0), l.lookAt(0, 0, -1);\n else if (e === br)\n n.up.set(0, -1, 0), n.lookAt(-1, 0, 0), s.up.set(0, -1, 0), s.lookAt(1, 0, 0), r.up.set(0, 0, 1), r.lookAt(0, 1, 0), a.up.set(0, 0, -1), a.lookAt(0, -1, 0), o.up.set(0, -1, 0), o.lookAt(0, 0, 1), l.up.set(0, -1, 0), l.lookAt(0, 0, -1);\n else\n throw new Error(\"THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: \" + e);\n for (const c of t)\n this.add(c), c.updateMatrixWorld();\n }\n /**\n * Calling this method will render the given scene with the given renderer\n * into the cube render target of the camera.\n *\n * @param {(Renderer|WebGLRenderer)} renderer - The renderer.\n * @param {Scene} scene - The scene to render.\n */\n update(e, t) {\n this.parent === null && this.updateMatrixWorld();\n const { renderTarget: n, activeMipmapLevel: s } = this;\n this.coordinateSystem !== e.coordinateSystem && (this.coordinateSystem = e.coordinateSystem, this.updateCoordinateSystem());\n const [r, a, o, l, c, h] = this.children, u = e.getRenderTarget(), d = e.getActiveCubeFace(), p = e.getActiveMipmapLevel(), g = e.xr.enabled;\n e.xr.enabled = !1;\n const x = n.texture.generateMipmaps;\n n.texture.generateMipmaps = !1, e.setRenderTarget(n, 0, s), e.render(t, r), e.setRenderTarget(n, 1, s), e.render(t, a), e.setRenderTarget(n, 2, s), e.render(t, o), e.setRenderTarget(n, 3, s), e.render(t, l), e.setRenderTarget(n, 4, s), e.render(t, c), n.texture.generateMipmaps = x, e.setRenderTarget(n, 5, s), e.render(t, h), e.setRenderTarget(u, d, p), e.xr.enabled = g, n.texture.needsPMREMUpdate = !0;\n }\n}\nclass No extends Ct {\n /**\n * Constructs a new cube texture.\n *\n * @param {Array} [images=[]] - An array holding a image for each side of a cube.\n * @param {number} [mapping=CubeReflectionMapping] - The texture mapping.\n * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.\n * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.\n * @param {number} [magFilter=LinearFilter] - The mag filter value.\n * @param {number} [minFilter=LinearMipmapLinearFilter] - The min filter value.\n * @param {number} [format=RGBAFormat] - The texture format.\n * @param {number} [type=UnsignedByteType] - The texture type.\n * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.\n * @param {string} [colorSpace=NoColorSpace] - The color space value.\n */\n constructor(e = [], t = Gi, n, s, r, a, o, l, c, h) {\n super(e, t, n, s, r, a, o, l, c, h), this.isCubeTexture = !0, this.flipY = !1;\n }\n /**\n * Alias for {@link CubeTexture#image}.\n *\n * @type {Array}\n */\n get images() {\n return this.image;\n }\n set images(e) {\n this.image = e;\n }\n}\nclass ed extends St {\n /**\n * Constructs a new cube render target.\n *\n * @param {number} [size=1] - The size of the render target.\n * @param {RenderTarget~Options} [options] - The configuration object.\n */\n constructor(e = 1, t = {}) {\n super(e, e, t), this.isWebGLCubeRenderTarget = !0;\n const n = { width: e, height: e, depth: 1 }, s = [n, n, n, n, n, n];\n this.texture = new No(s), this._setTextureOptions(t), this.texture.isRenderTargetTexture = !0;\n }\n /**\n * Converts the given equirectangular texture to a cube map.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {Texture} texture - The equirectangular texture.\n * @return {WebGLCubeRenderTarget} A reference to this cube render target.\n */\n fromEquirectangularTexture(e, t) {\n this.texture.type = t.type, this.texture.colorSpace = t.colorSpace, this.texture.generateMipmaps = t.generateMipmaps, this.texture.minFilter = t.minFilter, this.texture.magFilter = t.magFilter;\n const n = {\n uniforms: {\n tEquirect: { value: null }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t`\n )\n }, s = new fi(5, 5, 5), r = new ht({\n name: \"CubemapFromEquirect\",\n uniforms: qi(n.uniforms),\n vertexShader: n.vertexShader,\n fragmentShader: n.fragmentShader,\n side: zt,\n blending: Mt\n });\n r.uniforms.tEquirect.value = t;\n const a = new ot(s, r), o = t.minFilter;\n return t.minFilter === yn && (t.minFilter = bt), new Qu(1, 10, this).update(e, a), t.minFilter = o, a.geometry.dispose(), a.material.dispose(), this;\n }\n /**\n * Clears this cube render target.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {boolean} [color=true] - Whether the color buffer should be cleared or not.\n * @param {boolean} [depth=true] - Whether the depth buffer should be cleared or not.\n * @param {boolean} [stencil=true] - Whether the stencil buffer should be cleared or not.\n */\n clear(e, t = !0, n = !0, s = !0) {\n const r = e.getRenderTarget();\n for (let a = 0; a < 6; a++)\n e.setRenderTarget(this, a), e.clear(t, n, s);\n e.setRenderTarget(r);\n }\n}\nlet zn = class extends pt {\n constructor() {\n super(), this.isGroup = !0, this.type = \"Group\";\n }\n};\nconst td = { type: \"move\" };\nclass ia {\n /**\n * Constructs a new XR controller.\n */\n constructor() {\n this._targetRay = null, this._grip = null, this._hand = null;\n }\n /**\n * Returns a group representing the hand space of the XR controller.\n *\n * @return {Group} A group representing the hand space of the XR controller.\n */\n getHandSpace() {\n return this._hand === null && (this._hand = new zn(), this._hand.matrixAutoUpdate = !1, this._hand.visible = !1, this._hand.joints = {}, this._hand.inputState = { pinching: !1 }), this._hand;\n }\n /**\n * Returns a group representing the target ray space of the XR controller.\n *\n * @return {Group} A group representing the target ray space of the XR controller.\n */\n getTargetRaySpace() {\n return this._targetRay === null && (this._targetRay = new zn(), this._targetRay.matrixAutoUpdate = !1, this._targetRay.visible = !1, this._targetRay.hasLinearVelocity = !1, this._targetRay.linearVelocity = new w(), this._targetRay.hasAngularVelocity = !1, this._targetRay.angularVelocity = new w()), this._targetRay;\n }\n /**\n * Returns a group representing the grip space of the XR controller.\n *\n * @return {Group} A group representing the grip space of the XR controller.\n */\n getGripSpace() {\n return this._grip === null && (this._grip = new zn(), this._grip.matrixAutoUpdate = !1, this._grip.visible = !1, this._grip.hasLinearVelocity = !1, this._grip.linearVelocity = new w(), this._grip.hasAngularVelocity = !1, this._grip.angularVelocity = new w()), this._grip;\n }\n /**\n * Dispatches the given event to the groups representing\n * the different coordinate spaces of the XR controller.\n *\n * @param {Object} event - The event to dispatch.\n * @return {WebXRController} A reference to this instance.\n */\n dispatchEvent(e) {\n return this._targetRay !== null && this._targetRay.dispatchEvent(e), this._grip !== null && this._grip.dispatchEvent(e), this._hand !== null && this._hand.dispatchEvent(e), this;\n }\n /**\n * Connects the controller with the given XR input source.\n *\n * @param {XRInputSource} inputSource - The input source.\n * @return {WebXRController} A reference to this instance.\n */\n connect(e) {\n if (e && e.hand) {\n const t = this._hand;\n if (t)\n for (const n of e.hand.values())\n this._getHandJoint(t, n);\n }\n return this.dispatchEvent({ type: \"connected\", data: e }), this;\n }\n /**\n * Disconnects the controller from the given XR input source.\n *\n * @param {XRInputSource} inputSource - The input source.\n * @return {WebXRController} A reference to this instance.\n */\n disconnect(e) {\n return this.dispatchEvent({ type: \"disconnected\", data: e }), this._targetRay !== null && (this._targetRay.visible = !1), this._grip !== null && (this._grip.visible = !1), this._hand !== null && (this._hand.visible = !1), this;\n }\n /**\n * Updates the controller with the given input source, XR frame and reference space.\n * This updates the transformations of the groups that represent the different\n * coordinate systems of the controller.\n *\n * @param {XRInputSource} inputSource - The input source.\n * @param {XRFrame} frame - The XR frame.\n * @param {XRReferenceSpace} referenceSpace - The reference space.\n * @return {WebXRController} A reference to this instance.\n */\n update(e, t, n) {\n let s = null, r = null, a = null;\n const o = this._targetRay, l = this._grip, c = this._hand;\n if (e && t.session.visibilityState !== \"visible-blurred\") {\n if (c && e.hand) {\n a = !0;\n for (const x of e.hand.values()) {\n const m = t.getJointPose(x, n), f = this._getHandJoint(c, x);\n m !== null && (f.matrix.fromArray(m.transform.matrix), f.matrix.decompose(f.position, f.rotation, f.scale), f.matrixWorldNeedsUpdate = !0, f.jointRadius = m.radius), f.visible = m !== null;\n }\n const h = c.joints[\"index-finger-tip\"], u = c.joints[\"thumb-tip\"], d = h.position.distanceTo(u.position), p = 0.02, g = 5e-3;\n c.inputState.pinching && d > p + g ? (c.inputState.pinching = !1, this.dispatchEvent({\n type: \"pinchend\",\n handedness: e.handedness,\n target: this\n })) : !c.inputState.pinching && d <= p - g && (c.inputState.pinching = !0, this.dispatchEvent({\n type: \"pinchstart\",\n handedness: e.handedness,\n target: this\n }));\n } else\n l !== null && e.gripSpace && (r = t.getPose(e.gripSpace, n), r !== null && (l.matrix.fromArray(r.transform.matrix), l.matrix.decompose(l.position, l.rotation, l.scale), l.matrixWorldNeedsUpdate = !0, r.linearVelocity ? (l.hasLinearVelocity = !0, l.linearVelocity.copy(r.linearVelocity)) : l.hasLinearVelocity = !1, r.angularVelocity ? (l.hasAngularVelocity = !0, l.angularVelocity.copy(r.angularVelocity)) : l.hasAngularVelocity = !1));\n o !== null && (s = t.getPose(e.targetRaySpace, n), s === null && r !== null && (s = r), s !== null && (o.matrix.fromArray(s.transform.matrix), o.matrix.decompose(o.position, o.rotation, o.scale), o.matrixWorldNeedsUpdate = !0, s.linearVelocity ? (o.hasLinearVelocity = !0, o.linearVelocity.copy(s.linearVelocity)) : o.hasLinearVelocity = !1, s.angularVelocity ? (o.hasAngularVelocity = !0, o.angularVelocity.copy(s.angularVelocity)) : o.hasAngularVelocity = !1, this.dispatchEvent(td)));\n }\n return o !== null && (o.visible = s !== null), l !== null && (l.visible = r !== null), c !== null && (c.visible = a !== null), this;\n }\n /**\n * Returns a group representing the hand joint for the given input joint.\n *\n * @private\n * @param {Group} hand - The group representing the hand space.\n * @param {XRJointSpace} inputjoint - The hand joint data.\n * @return {Group} A group representing the hand joint for the given input joint.\n */\n _getHandJoint(e, t) {\n if (e.joints[t.jointName] === void 0) {\n const n = new zn();\n n.matrixAutoUpdate = !1, n.visible = !1, e.joints[t.jointName] = n, e.add(n);\n }\n return e.joints[t.jointName];\n }\n}\nclass Fo extends pt {\n /**\n * Constructs a new scene.\n */\n constructor() {\n super(), this.isScene = !0, this.type = \"Scene\", this.background = null, this.environment = null, this.fog = null, this.backgroundBlurriness = 0, this.backgroundIntensity = 1, this.backgroundRotation = new xn(), this.environmentIntensity = 1, this.environmentRotation = new xn(), this.overrideMaterial = null, typeof __THREE_DEVTOOLS__ < \"u\" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(\"observe\", { detail: this }));\n }\n copy(e, t) {\n return super.copy(e, t), e.background !== null && (this.background = e.background.clone()), e.environment !== null && (this.environment = e.environment.clone()), e.fog !== null && (this.fog = e.fog.clone()), this.backgroundBlurriness = e.backgroundBlurriness, this.backgroundIntensity = e.backgroundIntensity, this.backgroundRotation.copy(e.backgroundRotation), this.environmentIntensity = e.environmentIntensity, this.environmentRotation.copy(e.environmentRotation), e.overrideMaterial !== null && (this.overrideMaterial = e.overrideMaterial.clone()), this.matrixAutoUpdate = e.matrixAutoUpdate, this;\n }\n toJSON(e) {\n const t = super.toJSON(e);\n return this.fog !== null && (t.object.fog = this.fog.toJSON()), this.backgroundBlurriness > 0 && (t.object.backgroundBlurriness = this.backgroundBlurriness), this.backgroundIntensity !== 1 && (t.object.backgroundIntensity = this.backgroundIntensity), t.object.backgroundRotation = this.backgroundRotation.toArray(), this.environmentIntensity !== 1 && (t.object.environmentIntensity = this.environmentIntensity), t.object.environmentRotation = this.environmentRotation.toArray(), t;\n }\n}\nclass nd {\n /**\n * Constructs a new interleaved buffer.\n *\n * @param {TypedArray} array - A typed array with a shared buffer storing attribute data.\n * @param {number} stride - The number of typed-array elements per vertex.\n */\n constructor(e, t) {\n this.isInterleavedBuffer = !0, this.array = e, this.stride = t, this.count = e !== void 0 ? e.length / t : 0, this.usage = ho, this.updateRanges = [], this.version = 0, this.uuid = fn();\n }\n /**\n * A callback function that is executed after the renderer has transferred the attribute array\n * data to the GPU.\n */\n onUploadCallback() {\n }\n /**\n * Flag to indicate that this attribute has changed and should be re-sent to\n * the GPU. Set this to `true` when you modify the value of the array.\n *\n * @type {number}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n e === !0 && this.version++;\n }\n /**\n * Sets the usage of this interleaved buffer.\n *\n * @param {(StaticDrawUsage|DynamicDrawUsage|StreamDrawUsage|StaticReadUsage|DynamicReadUsage|StreamReadUsage|StaticCopyUsage|DynamicCopyUsage|StreamCopyUsage)} value - The usage to set.\n * @return {InterleavedBuffer} A reference to this interleaved buffer.\n */\n setUsage(e) {\n return this.usage = e, this;\n }\n /**\n * Adds a range of data in the data array to be updated on the GPU.\n *\n * @param {number} start - Position at which to start update.\n * @param {number} count - The number of components to update.\n */\n addUpdateRange(e, t) {\n this.updateRanges.push({ start: e, count: t });\n }\n /**\n * Clears the update ranges.\n */\n clearUpdateRanges() {\n this.updateRanges.length = 0;\n }\n /**\n * Copies the values of the given interleaved buffer to this instance.\n *\n * @param {InterleavedBuffer} source - The interleaved buffer to copy.\n * @return {InterleavedBuffer} A reference to this instance.\n */\n copy(e) {\n return this.array = new e.array.constructor(e.array), this.count = e.count, this.stride = e.stride, this.usage = e.usage, this;\n }\n /**\n * Copies a vector from the given interleaved buffer to this one. The start\n * and destination position in the attribute buffers are represented by the\n * given indices.\n *\n * @param {number} index1 - The destination index into this interleaved buffer.\n * @param {InterleavedBuffer} interleavedBuffer - The interleaved buffer to copy from.\n * @param {number} index2 - The source index into the given interleaved buffer.\n * @return {InterleavedBuffer} A reference to this instance.\n */\n copyAt(e, t, n) {\n e *= this.stride, n *= t.stride;\n for (let s = 0, r = this.stride; s < r; s++)\n this.array[e + s] = t.array[n + s];\n return this;\n }\n /**\n * Sets the given array data in the interleaved buffer.\n *\n * @param {(TypedArray|Array)} value - The array data to set.\n * @param {number} [offset=0] - The offset in this interleaved buffer's array.\n * @return {InterleavedBuffer} A reference to this instance.\n */\n set(e, t = 0) {\n return this.array.set(e, t), this;\n }\n /**\n * Returns a new interleaved buffer with copied values from this instance.\n *\n * @param {Object} [data] - An object with shared array buffers that allows to retain shared structures.\n * @return {InterleavedBuffer} A clone of this instance.\n */\n clone(e) {\n e.arrayBuffers === void 0 && (e.arrayBuffers = {}), this.array.buffer._uuid === void 0 && (this.array.buffer._uuid = fn()), e.arrayBuffers[this.array.buffer._uuid] === void 0 && (e.arrayBuffers[this.array.buffer._uuid] = this.array.slice(0).buffer);\n const t = new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]), n = new this.constructor(t, this.stride);\n return n.setUsage(this.usage), n;\n }\n /**\n * Sets the given callback function that is executed after the Renderer has transferred\n * the array data to the GPU. Can be used to perform clean-up operations after\n * the upload when data are not needed anymore on the CPU side.\n *\n * @param {Function} callback - The `onUpload()` callback.\n * @return {InterleavedBuffer} A reference to this instance.\n */\n onUpload(e) {\n return this.onUploadCallback = e, this;\n }\n /**\n * Serializes the interleaved buffer into JSON.\n *\n * @param {Object} [data] - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized interleaved buffer.\n */\n toJSON(e) {\n return e.arrayBuffers === void 0 && (e.arrayBuffers = {}), this.array.buffer._uuid === void 0 && (this.array.buffer._uuid = fn()), e.arrayBuffers[this.array.buffer._uuid] === void 0 && (e.arrayBuffers[this.array.buffer._uuid] = Array.from(new Uint32Array(this.array.buffer))), {\n uuid: this.uuid,\n buffer: this.array.buffer._uuid,\n type: this.array.constructor.name,\n stride: this.stride\n };\n }\n}\nconst Ft = /* @__PURE__ */ new w();\nclass Oo {\n /**\n * Constructs a new interleaved buffer attribute.\n *\n * @param {InterleavedBuffer} interleavedBuffer - The buffer holding the interleaved data.\n * @param {number} itemSize - The item size.\n * @param {number} offset - The attribute offset into the buffer.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n */\n constructor(e, t, n, s = !1) {\n this.isInterleavedBufferAttribute = !0, this.name = \"\", this.data = e, this.itemSize = t, this.offset = n, this.normalized = s;\n }\n /**\n * The item count of this buffer attribute.\n *\n * @type {number}\n * @readonly\n */\n get count() {\n return this.data.count;\n }\n /**\n * The array holding the interleaved buffer attribute data.\n *\n * @type {TypedArray}\n */\n get array() {\n return this.data.array;\n }\n /**\n * Flag to indicate that this attribute has changed and should be re-sent to\n * the GPU. Set this to `true` when you modify the value of the array.\n *\n * @type {number}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n this.data.needsUpdate = e;\n }\n /**\n * Applies the given 4x4 matrix to the given attribute. Only works with\n * item size `3`.\n *\n * @param {Matrix4} m - The matrix to apply.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n applyMatrix4(e) {\n for (let t = 0, n = this.data.count; t < n; t++)\n Ft.fromBufferAttribute(this, t), Ft.applyMatrix4(e), this.setXYZ(t, Ft.x, Ft.y, Ft.z);\n return this;\n }\n /**\n * Applies the given 3x3 normal matrix to the given attribute. Only works with\n * item size `3`.\n *\n * @param {Matrix3} m - The normal matrix to apply.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n applyNormalMatrix(e) {\n for (let t = 0, n = this.count; t < n; t++)\n Ft.fromBufferAttribute(this, t), Ft.applyNormalMatrix(e), this.setXYZ(t, Ft.x, Ft.y, Ft.z);\n return this;\n }\n /**\n * Applies the given 4x4 matrix to the given attribute. Only works with\n * item size `3` and with direction vectors.\n *\n * @param {Matrix4} m - The matrix to apply.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n transformDirection(e) {\n for (let t = 0, n = this.count; t < n; t++)\n Ft.fromBufferAttribute(this, t), Ft.transformDirection(e), this.setXYZ(t, Ft.x, Ft.y, Ft.z);\n return this;\n }\n /**\n * Returns the given component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} component - The component index.\n * @return {number} The returned value.\n */\n getComponent(e, t) {\n let n = this.array[e * this.data.stride + this.offset + t];\n return this.normalized && (n = hn(n, this.array)), n;\n }\n /**\n * Sets the given value to the given component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} component - The component index.\n * @param {number} value - The value to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setComponent(e, t, n) {\n return this.normalized && (n = tt(n, this.array)), this.data.array[e * this.data.stride + this.offset + t] = n, this;\n }\n /**\n * Sets the x component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setX(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.data.array[e * this.data.stride + this.offset] = t, this;\n }\n /**\n * Sets the y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} y - The value to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setY(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.data.array[e * this.data.stride + this.offset + 1] = t, this;\n }\n /**\n * Sets the z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} z - The value to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setZ(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.data.array[e * this.data.stride + this.offset + 2] = t, this;\n }\n /**\n * Sets the w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} w - The value to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setW(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.data.array[e * this.data.stride + this.offset + 3] = t, this;\n }\n /**\n * Returns the x component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The x component.\n */\n getX(e) {\n let t = this.data.array[e * this.data.stride + this.offset];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Returns the y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The y component.\n */\n getY(e) {\n let t = this.data.array[e * this.data.stride + this.offset + 1];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Returns the z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The z component.\n */\n getZ(e) {\n let t = this.data.array[e * this.data.stride + this.offset + 2];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Returns the w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The w component.\n */\n getW(e) {\n let t = this.data.array[e * this.data.stride + this.offset + 3];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Sets the x and y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setXY(e, t, n) {\n return e = e * this.data.stride + this.offset, this.normalized && (t = tt(t, this.array), n = tt(n, this.array)), this.data.array[e + 0] = t, this.data.array[e + 1] = n, this;\n }\n /**\n * Sets the x, y and z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @param {number} z - The value for the z component to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setXYZ(e, t, n, s) {\n return e = e * this.data.stride + this.offset, this.normalized && (t = tt(t, this.array), n = tt(n, this.array), s = tt(s, this.array)), this.data.array[e + 0] = t, this.data.array[e + 1] = n, this.data.array[e + 2] = s, this;\n }\n /**\n * Sets the x, y, z and w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @param {number} z - The value for the z component to set.\n * @param {number} w - The value for the w component to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setXYZW(e, t, n, s, r) {\n return e = e * this.data.stride + this.offset, this.normalized && (t = tt(t, this.array), n = tt(n, this.array), s = tt(s, this.array), r = tt(r, this.array)), this.data.array[e + 0] = t, this.data.array[e + 1] = n, this.data.array[e + 2] = s, this.data.array[e + 3] = r, this;\n }\n /**\n * Returns a new buffer attribute with copied values from this instance.\n *\n * If no parameter is provided, cloning an interleaved buffer attribute will de-interleave buffer data.\n *\n * @param {Object} [data] - An object with interleaved buffers that allows to retain the interleaved property.\n * @return {BufferAttribute|InterleavedBufferAttribute} A clone of this instance.\n */\n clone(e) {\n if (e === void 0) {\n yr(\"InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.\");\n const t = [];\n for (let n = 0; n < this.count; n++) {\n const s = n * this.data.stride + this.offset;\n for (let r = 0; r < this.itemSize; r++)\n t.push(this.data.array[s + r]);\n }\n return new kt(new this.array.constructor(t), this.itemSize, this.normalized);\n } else\n return e.interleavedBuffers === void 0 && (e.interleavedBuffers = {}), e.interleavedBuffers[this.data.uuid] === void 0 && (e.interleavedBuffers[this.data.uuid] = this.data.clone(e)), new Oo(e.interleavedBuffers[this.data.uuid], this.itemSize, this.offset, this.normalized);\n }\n /**\n * Serializes the buffer attribute into JSON.\n *\n * If no parameter is provided, cloning an interleaved buffer attribute will de-interleave buffer data.\n *\n * @param {Object} [data] - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized buffer attribute.\n */\n toJSON(e) {\n if (e === void 0) {\n yr(\"InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.\");\n const t = [];\n for (let n = 0; n < this.count; n++) {\n const s = n * this.data.stride + this.offset;\n for (let r = 0; r < this.itemSize; r++)\n t.push(this.data.array[s + r]);\n }\n return {\n itemSize: this.itemSize,\n type: this.array.constructor.name,\n array: t,\n normalized: this.normalized\n };\n } else\n return e.interleavedBuffers === void 0 && (e.interleavedBuffers = {}), e.interleavedBuffers[this.data.uuid] === void 0 && (e.interleavedBuffers[this.data.uuid] = this.data.toJSON(e)), {\n isInterleavedBufferAttribute: !0,\n itemSize: this.itemSize,\n data: this.data.uuid,\n offset: this.offset,\n normalized: this.normalized\n };\n }\n}\nconst Al = /* @__PURE__ */ new w(), Rl = /* @__PURE__ */ new Je(), Cl = /* @__PURE__ */ new Je(), id = /* @__PURE__ */ new w(), Pl = /* @__PURE__ */ new Ne(), Zs = /* @__PURE__ */ new w(), sa = /* @__PURE__ */ new Rn(), Dl = /* @__PURE__ */ new Ne(), ra = /* @__PURE__ */ new Ji();\nclass sd extends ot {\n /**\n * Constructs a new skinned mesh.\n *\n * @param {BufferGeometry} [geometry] - The mesh geometry.\n * @param {Material|Array} [material] - The mesh material.\n */\n constructor(e, t) {\n super(e, t), this.isSkinnedMesh = !0, this.type = \"SkinnedMesh\", this.bindMode = sl, this.bindMatrix = new Ne(), this.bindMatrixInverse = new Ne(), this.boundingBox = null, this.boundingSphere = null;\n }\n /**\n * Computes the bounding box of the skinned mesh, and updates {@link SkinnedMesh#boundingBox}.\n * The bounding box is not automatically computed by the engine; this method must be called by your app.\n * If the skinned mesh is animated, the bounding box should be recomputed per frame in order to reflect\n * the current animation state.\n */\n computeBoundingBox() {\n const e = this.geometry;\n this.boundingBox === null && (this.boundingBox = new Pt()), this.boundingBox.makeEmpty();\n const t = e.getAttribute(\"position\");\n for (let n = 0; n < t.count; n++)\n this.getVertexPosition(n, Zs), this.boundingBox.expandByPoint(Zs);\n }\n /**\n * Computes the bounding sphere of the skinned mesh, and updates {@link SkinnedMesh#boundingSphere}.\n * The bounding sphere is automatically computed by the engine once when it is needed, e.g., for ray casting\n * and view frustum culling. If the skinned mesh is animated, the bounding sphere should be recomputed\n * per frame in order to reflect the current animation state.\n */\n computeBoundingSphere() {\n const e = this.geometry;\n this.boundingSphere === null && (this.boundingSphere = new Rn()), this.boundingSphere.makeEmpty();\n const t = e.getAttribute(\"position\");\n for (let n = 0; n < t.count; n++)\n this.getVertexPosition(n, Zs), this.boundingSphere.expandByPoint(Zs);\n }\n copy(e, t) {\n return super.copy(e, t), this.bindMode = e.bindMode, this.bindMatrix.copy(e.bindMatrix), this.bindMatrixInverse.copy(e.bindMatrixInverse), this.skeleton = e.skeleton, e.boundingBox !== null && (this.boundingBox = e.boundingBox.clone()), e.boundingSphere !== null && (this.boundingSphere = e.boundingSphere.clone()), this;\n }\n raycast(e, t) {\n const n = this.material, s = this.matrixWorld;\n n !== void 0 && (this.boundingSphere === null && this.computeBoundingSphere(), sa.copy(this.boundingSphere), sa.applyMatrix4(s), e.ray.intersectsSphere(sa) !== !1 && (Dl.copy(s).invert(), ra.copy(e.ray).applyMatrix4(Dl), !(this.boundingBox !== null && ra.intersectsBox(this.boundingBox) === !1) && this._computeIntersections(e, t, ra)));\n }\n getVertexPosition(e, t) {\n return super.getVertexPosition(e, t), this.applyBoneTransform(e, t), t;\n }\n /**\n * Binds the given skeleton to the skinned mesh.\n *\n * @param {Skeleton} skeleton - The skeleton to bind.\n * @param {Matrix4} [bindMatrix] - The bind matrix. If no bind matrix is provided,\n * the skinned mesh's world matrix will be used instead.\n */\n bind(e, t) {\n this.skeleton = e, t === void 0 && (this.updateMatrixWorld(!0), this.skeleton.calculateInverses(), t = this.matrixWorld), this.bindMatrix.copy(t), this.bindMatrixInverse.copy(t).invert();\n }\n /**\n * This method sets the skinned mesh in the rest pose).\n */\n pose() {\n this.skeleton.pose();\n }\n /**\n * Normalizes the skin weights which are defined as a buffer attribute\n * in the skinned mesh's geometry.\n */\n normalizeSkinWeights() {\n const e = new Je(), t = this.geometry.attributes.skinWeight;\n for (let n = 0, s = t.count; n < s; n++) {\n e.fromBufferAttribute(t, n);\n const r = 1 / e.manhattanLength();\n r !== 1 / 0 ? e.multiplyScalar(r) : e.set(1, 0, 0, 0), t.setXYZW(n, e.x, e.y, e.z, e.w);\n }\n }\n updateMatrixWorld(e) {\n super.updateMatrixWorld(e), this.bindMode === sl ? this.bindMatrixInverse.copy(this.matrixWorld).invert() : this.bindMode === Qh ? this.bindMatrixInverse.copy(this.bindMatrix).invert() : Te(\"SkinnedMesh: Unrecognized bindMode: \" + this.bindMode);\n }\n /**\n * Applies the bone transform associated with the given index to the given\n * vertex position. Returns the updated vector.\n *\n * @param {number} index - The vertex index.\n * @param {Vector3} target - The target object that is used to store the method's result.\n * the skinned mesh's world matrix will be used instead.\n * @return {Vector3} The updated vertex position.\n */\n applyBoneTransform(e, t) {\n const n = this.skeleton, s = this.geometry;\n Rl.fromBufferAttribute(s.attributes.skinIndex, e), Cl.fromBufferAttribute(s.attributes.skinWeight, e), Al.copy(t).applyMatrix4(this.bindMatrix), t.set(0, 0, 0);\n for (let r = 0; r < 4; r++) {\n const a = Cl.getComponent(r);\n if (a !== 0) {\n const o = Rl.getComponent(r);\n Pl.multiplyMatrices(n.bones[o].matrixWorld, n.boneInverses[o]), t.addScaledVector(id.copy(Al).applyMatrix4(Pl), a);\n }\n }\n return t.applyMatrix4(this.bindMatrixInverse);\n }\n}\nclass sh extends pt {\n /**\n * Constructs a new bone.\n */\n constructor() {\n super(), this.isBone = !0, this.type = \"Bone\";\n }\n}\nclass Qi extends Ct {\n /**\n * Constructs a new data texture.\n *\n * @param {?TypedArray} [data=null] - The buffer data.\n * @param {number} [width=1] - The width of the texture.\n * @param {number} [height=1] - The height of the texture.\n * @param {number} [format=RGBAFormat] - The texture format.\n * @param {number} [type=UnsignedByteType] - The texture type.\n * @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping.\n * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.\n * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.\n * @param {number} [magFilter=NearestFilter] - The mag filter value.\n * @param {number} [minFilter=NearestFilter] - The min filter value.\n * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.\n * @param {string} [colorSpace=NoColorSpace] - The color space.\n */\n constructor(e = null, t = 1, n = 1, s, r, a, o, l, c = Dt, h = Dt, u, d) {\n super(null, a, o, l, c, h, s, r, u, d), this.isDataTexture = !0, this.image = { data: e, width: t, height: n }, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1;\n }\n}\nconst Ll = /* @__PURE__ */ new Ne(), rd = /* @__PURE__ */ new Ne();\nclass Bo {\n /**\n * Constructs a new skeleton.\n *\n * @param {Array} [bones] - An array of bones.\n * @param {Array} [boneInverses] - An array of bone inverse matrices.\n * If not provided, these matrices will be computed automatically via {@link Skeleton#calculateInverses}.\n */\n constructor(e = [], t = []) {\n this.uuid = fn(), this.bones = e.slice(0), this.boneInverses = t, this.boneMatrices = null, this.boneTexture = null, this.init();\n }\n /**\n * Initializes the skeleton. This method gets automatically called by the constructor\n * but depending on how the skeleton is created it might be necessary to call this method\n * manually.\n */\n init() {\n const e = this.bones, t = this.boneInverses;\n if (this.boneMatrices = new Float32Array(e.length * 16), t.length === 0)\n this.calculateInverses();\n else if (e.length !== t.length) {\n Te(\"Skeleton: Number of inverse bone matrices does not match amount of bones.\"), this.boneInverses = [];\n for (let n = 0, s = this.bones.length; n < s; n++)\n this.boneInverses.push(new Ne());\n }\n }\n /**\n * Computes the bone inverse matrices. This method resets {@link Skeleton#boneInverses}\n * and fills it with new matrices.\n */\n calculateInverses() {\n this.boneInverses.length = 0;\n for (let e = 0, t = this.bones.length; e < t; e++) {\n const n = new Ne();\n this.bones[e] && n.copy(this.bones[e].matrixWorld).invert(), this.boneInverses.push(n);\n }\n }\n /**\n * Resets the skeleton to the base pose.\n */\n pose() {\n for (let e = 0, t = this.bones.length; e < t; e++) {\n const n = this.bones[e];\n n && n.matrixWorld.copy(this.boneInverses[e]).invert();\n }\n for (let e = 0, t = this.bones.length; e < t; e++) {\n const n = this.bones[e];\n n && (n.parent && n.parent.isBone ? (n.matrix.copy(n.parent.matrixWorld).invert(), n.matrix.multiply(n.matrixWorld)) : n.matrix.copy(n.matrixWorld), n.matrix.decompose(n.position, n.quaternion, n.scale));\n }\n }\n /**\n * Resets the skeleton to the base pose.\n */\n update() {\n const e = this.bones, t = this.boneInverses, n = this.boneMatrices, s = this.boneTexture;\n for (let r = 0, a = e.length; r < a; r++) {\n const o = e[r] ? e[r].matrixWorld : rd;\n Ll.multiplyMatrices(o, t[r]), Ll.toArray(n, r * 16);\n }\n s !== null && (s.needsUpdate = !0);\n }\n /**\n * Returns a new skeleton with copied values from this instance.\n *\n * @return {Skeleton} A clone of this instance.\n */\n clone() {\n return new Bo(this.bones, this.boneInverses);\n }\n /**\n * Computes a data texture for passing bone data to the vertex shader.\n *\n * @return {Skeleton} A reference of this instance.\n */\n computeBoneTexture() {\n let e = Math.sqrt(this.bones.length * 4);\n e = Math.ceil(e / 4) * 4, e = Math.max(e, 4);\n const t = new Float32Array(e * e * 4);\n t.set(this.boneMatrices);\n const n = new Qi(t, e, e, Zt, Xt);\n return n.needsUpdate = !0, this.boneMatrices = t, this.boneTexture = n, this;\n }\n /**\n * Searches through the skeleton's bone array and returns the first with a\n * matching name.\n *\n * @param {string} name - The name of the bone.\n * @return {Bone|undefined} The found bone. `undefined` if no bone has been found.\n */\n getBoneByName(e) {\n for (let t = 0, n = this.bones.length; t < n; t++) {\n const s = this.bones[t];\n if (s.name === e)\n return s;\n }\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n */\n dispose() {\n this.boneTexture !== null && (this.boneTexture.dispose(), this.boneTexture = null);\n }\n /**\n * Setups the skeleton by the given JSON and bones.\n *\n * @param {Object} json - The skeleton as serialized JSON.\n * @param {Object} bones - An array of bones.\n * @return {Skeleton} A reference of this instance.\n */\n fromJSON(e, t) {\n this.uuid = e.uuid;\n for (let n = 0, s = e.bones.length; n < s; n++) {\n const r = e.bones[n];\n let a = t[r];\n a === void 0 && (Te(\"Skeleton: No bone found with UUID:\", r), a = new sh()), this.bones.push(a), this.boneInverses.push(new Ne().fromArray(e.boneInverses[n]));\n }\n return this.init(), this;\n }\n /**\n * Serializes the skeleton into JSON.\n *\n * @return {Object} A JSON object representing the serialized skeleton.\n * @see {@link ObjectLoader#parse}\n */\n toJSON() {\n const e = {\n metadata: {\n version: 4.7,\n type: \"Skeleton\",\n generator: \"Skeleton.toJSON\"\n },\n bones: [],\n boneInverses: []\n };\n e.uuid = this.uuid;\n const t = this.bones, n = this.boneInverses;\n for (let s = 0, r = t.length; s < r; s++) {\n const a = t[s];\n e.bones.push(a.uuid);\n const o = n[s];\n e.boneInverses.push(o.toArray());\n }\n return e;\n }\n}\nclass uo extends kt {\n /**\n * Constructs a new instanced buffer attribute.\n *\n * @param {TypedArray} array - The array holding the attribute data.\n * @param {number} itemSize - The item size.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n * @param {number} [meshPerAttribute=1] - How often a value of this buffer attribute should be repeated.\n */\n constructor(e, t, n, s = 1) {\n super(e, t, n), this.isInstancedBufferAttribute = !0, this.meshPerAttribute = s;\n }\n copy(e) {\n return super.copy(e), this.meshPerAttribute = e.meshPerAttribute, this;\n }\n toJSON() {\n const e = super.toJSON();\n return e.meshPerAttribute = this.meshPerAttribute, e.isInstancedBufferAttribute = !0, e;\n }\n}\nconst Pi = /* @__PURE__ */ new Ne(), Il = /* @__PURE__ */ new Ne(), $s = [], Ul = /* @__PURE__ */ new Pt(), ad = /* @__PURE__ */ new Ne(), ls = /* @__PURE__ */ new ot(), cs = /* @__PURE__ */ new Rn();\nclass od extends ot {\n /**\n * Constructs a new instanced mesh.\n *\n * @param {BufferGeometry} [geometry] - The mesh geometry.\n * @param {Material|Array} [material] - The mesh material.\n * @param {number} count - The number of instances.\n */\n constructor(e, t, n) {\n super(e, t), this.isInstancedMesh = !0, this.instanceMatrix = new uo(new Float32Array(n * 16), 16), this.instanceColor = null, this.morphTexture = null, this.count = n, this.boundingBox = null, this.boundingSphere = null;\n for (let s = 0; s < n; s++)\n this.setMatrixAt(s, ad);\n }\n /**\n * Computes the bounding box of the instanced mesh, and updates {@link InstancedMesh#boundingBox}.\n * The bounding box is not automatically computed by the engine; this method must be called by your app.\n * You may need to recompute the bounding box if an instance is transformed via {@link InstancedMesh#setMatrixAt}.\n */\n computeBoundingBox() {\n const e = this.geometry, t = this.count;\n this.boundingBox === null && (this.boundingBox = new Pt()), e.boundingBox === null && e.computeBoundingBox(), this.boundingBox.makeEmpty();\n for (let n = 0; n < t; n++)\n this.getMatrixAt(n, Pi), Ul.copy(e.boundingBox).applyMatrix4(Pi), this.boundingBox.union(Ul);\n }\n /**\n * Computes the bounding sphere of the instanced mesh, and updates {@link InstancedMesh#boundingSphere}\n * The engine automatically computes the bounding sphere when it is needed, e.g., for ray casting or view frustum culling.\n * You may need to recompute the bounding sphere if an instance is transformed via {@link InstancedMesh#setMatrixAt}.\n */\n computeBoundingSphere() {\n const e = this.geometry, t = this.count;\n this.boundingSphere === null && (this.boundingSphere = new Rn()), e.boundingSphere === null && e.computeBoundingSphere(), this.boundingSphere.makeEmpty();\n for (let n = 0; n < t; n++)\n this.getMatrixAt(n, Pi), cs.copy(e.boundingSphere).applyMatrix4(Pi), this.boundingSphere.union(cs);\n }\n copy(e, t) {\n return super.copy(e, t), this.instanceMatrix.copy(e.instanceMatrix), e.morphTexture !== null && (this.morphTexture = e.morphTexture.clone()), e.instanceColor !== null && (this.instanceColor = e.instanceColor.clone()), this.count = e.count, e.boundingBox !== null && (this.boundingBox = e.boundingBox.clone()), e.boundingSphere !== null && (this.boundingSphere = e.boundingSphere.clone()), this;\n }\n /**\n * Gets the color of the defined instance.\n *\n * @param {number} index - The instance index.\n * @param {Color} color - The target object that is used to store the method's result.\n */\n getColorAt(e, t) {\n t.fromArray(this.instanceColor.array, e * 3);\n }\n /**\n * Gets the local transformation matrix of the defined instance.\n *\n * @param {number} index - The instance index.\n * @param {Matrix4} matrix - The target object that is used to store the method's result.\n */\n getMatrixAt(e, t) {\n t.fromArray(this.instanceMatrix.array, e * 16);\n }\n /**\n * Gets the morph target weights of the defined instance.\n *\n * @param {number} index - The instance index.\n * @param {Mesh} object - The target object that is used to store the method's result.\n */\n getMorphAt(e, t) {\n const n = t.morphTargetInfluences, s = this.morphTexture.source.data.data, r = n.length + 1, a = e * r + 1;\n for (let o = 0; o < n.length; o++)\n n[o] = s[a + o];\n }\n raycast(e, t) {\n const n = this.matrixWorld, s = this.count;\n if (ls.geometry = this.geometry, ls.material = this.material, ls.material !== void 0 && (this.boundingSphere === null && this.computeBoundingSphere(), cs.copy(this.boundingSphere), cs.applyMatrix4(n), e.ray.intersectsSphere(cs) !== !1))\n for (let r = 0; r < s; r++) {\n this.getMatrixAt(r, Pi), Il.multiplyMatrices(n, Pi), ls.matrixWorld = Il, ls.raycast(e, $s);\n for (let a = 0, o = $s.length; a < o; a++) {\n const l = $s[a];\n l.instanceId = r, l.object = this, t.push(l);\n }\n $s.length = 0;\n }\n }\n /**\n * Sets the given color to the defined instance. Make sure you set the `needsUpdate` flag of\n * {@link InstancedMesh#instanceColor} to `true` after updating all the colors.\n *\n * @param {number} index - The instance index.\n * @param {Color} color - The instance color.\n */\n setColorAt(e, t) {\n this.instanceColor === null && (this.instanceColor = new uo(new Float32Array(this.instanceMatrix.count * 3).fill(1), 3)), t.toArray(this.instanceColor.array, e * 3);\n }\n /**\n * Sets the given local transformation matrix to the defined instance. Make sure you set the `needsUpdate` flag of\n * {@link InstancedMesh#instanceMatrix} to `true` after updating all the colors.\n *\n * @param {number} index - The instance index.\n * @param {Matrix4} matrix - The local transformation.\n */\n setMatrixAt(e, t) {\n t.toArray(this.instanceMatrix.array, e * 16);\n }\n /**\n * Sets the morph target weights to the defined instance. Make sure you set the `needsUpdate` flag of\n * {@link InstancedMesh#morphTexture} to `true` after updating all the influences.\n *\n * @param {number} index - The instance index.\n * @param {Mesh} object - A mesh which `morphTargetInfluences` property containing the morph target weights\n * of a single instance.\n */\n setMorphAt(e, t) {\n const n = t.morphTargetInfluences, s = n.length + 1;\n this.morphTexture === null && (this.morphTexture = new Qi(new Float32Array(s * this.count), s, this.count, wo, Xt));\n const r = this.morphTexture.source.data.data;\n let a = 0;\n for (let c = 0; c < n.length; c++)\n a += n[c];\n const o = this.geometry.morphTargetsRelative ? 1 : 1 - a, l = s * e;\n r[l] = o, r.set(n, l + 1);\n }\n updateMorphTargets() {\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n */\n dispose() {\n this.dispatchEvent({ type: \"dispose\" }), this.morphTexture !== null && (this.morphTexture.dispose(), this.morphTexture = null);\n }\n}\nconst aa = /* @__PURE__ */ new w(), ld = /* @__PURE__ */ new w(), cd = /* @__PURE__ */ new ze();\nclass Sn {\n /**\n * Constructs a new plane.\n *\n * @param {Vector3} [normal=(1,0,0)] - A unit length vector defining the normal of the plane.\n * @param {number} [constant=0] - The signed distance from the origin to the plane.\n */\n constructor(e = new w(1, 0, 0), t = 0) {\n this.isPlane = !0, this.normal = e, this.constant = t;\n }\n /**\n * Sets the plane components by copying the given values.\n *\n * @param {Vector3} normal - The normal.\n * @param {number} constant - The constant.\n * @return {Plane} A reference to this plane.\n */\n set(e, t) {\n return this.normal.copy(e), this.constant = t, this;\n }\n /**\n * Sets the plane components by defining `x`, `y`, `z` as the\n * plane normal and `w` as the constant.\n *\n * @param {number} x - The value for the normal's x component.\n * @param {number} y - The value for the normal's y component.\n * @param {number} z - The value for the normal's z component.\n * @param {number} w - The constant value.\n * @return {Plane} A reference to this plane.\n */\n setComponents(e, t, n, s) {\n return this.normal.set(e, t, n), this.constant = s, this;\n }\n /**\n * Sets the plane from the given normal and coplanar point (that is a point\n * that lies onto the plane).\n *\n * @param {Vector3} normal - The normal.\n * @param {Vector3} point - A coplanar point.\n * @return {Plane} A reference to this plane.\n */\n setFromNormalAndCoplanarPoint(e, t) {\n return this.normal.copy(e), this.constant = -t.dot(this.normal), this;\n }\n /**\n * Sets the plane from three coplanar points. The winding order is\n * assumed to be counter-clockwise, and determines the direction of\n * the plane normal.\n *\n * @param {Vector3} a - The first coplanar point.\n * @param {Vector3} b - The second coplanar point.\n * @param {Vector3} c - The third coplanar point.\n * @return {Plane} A reference to this plane.\n */\n setFromCoplanarPoints(e, t, n) {\n const s = aa.subVectors(n, t).cross(ld.subVectors(e, t)).normalize();\n return this.setFromNormalAndCoplanarPoint(s, e), this;\n }\n /**\n * Copies the values of the given plane to this instance.\n *\n * @param {Plane} plane - The plane to copy.\n * @return {Plane} A reference to this plane.\n */\n copy(e) {\n return this.normal.copy(e.normal), this.constant = e.constant, this;\n }\n /**\n * Normalizes the plane normal and adjusts the constant accordingly.\n *\n * @return {Plane} A reference to this plane.\n */\n normalize() {\n const e = 1 / this.normal.length();\n return this.normal.multiplyScalar(e), this.constant *= e, this;\n }\n /**\n * Negates both the plane normal and the constant.\n *\n * @return {Plane} A reference to this plane.\n */\n negate() {\n return this.constant *= -1, this.normal.negate(), this;\n }\n /**\n * Returns the signed distance from the given point to this plane.\n *\n * @param {Vector3} point - The point to compute the distance for.\n * @return {number} The signed distance.\n */\n distanceToPoint(e) {\n return this.normal.dot(e) + this.constant;\n }\n /**\n * Returns the signed distance from the given sphere to this plane.\n *\n * @param {Sphere} sphere - The sphere to compute the distance for.\n * @return {number} The signed distance.\n */\n distanceToSphere(e) {\n return this.distanceToPoint(e.center) - e.radius;\n }\n /**\n * Projects a the given point onto the plane.\n *\n * @param {Vector3} point - The point to project.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The projected point on the plane.\n */\n projectPoint(e, t) {\n return t.copy(e).addScaledVector(this.normal, -this.distanceToPoint(e));\n }\n /**\n * Returns the intersection point of the passed line and the plane. Returns\n * `null` if the line does not intersect. Returns the line's starting point if\n * the line is coplanar with the plane.\n *\n * @param {Line3} line - The line to compute the intersection for.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The intersection point.\n */\n intersectLine(e, t) {\n const n = e.delta(aa), s = this.normal.dot(n);\n if (s === 0)\n return this.distanceToPoint(e.start) === 0 ? t.copy(e.start) : null;\n const r = -(e.start.dot(this.normal) + this.constant) / s;\n return r < 0 || r > 1 ? null : t.copy(e.start).addScaledVector(n, r);\n }\n /**\n * Returns `true` if the given line segment intersects with (passes through) the plane.\n *\n * @param {Line3} line - The line to test.\n * @return {boolean} Whether the given line segment intersects with the plane or not.\n */\n intersectsLine(e) {\n const t = this.distanceToPoint(e.start), n = this.distanceToPoint(e.end);\n return t < 0 && n > 0 || n < 0 && t > 0;\n }\n /**\n * Returns `true` if the given bounding box intersects with the plane.\n *\n * @param {Box3} box - The bounding box to test.\n * @return {boolean} Whether the given bounding box intersects with the plane or not.\n */\n intersectsBox(e) {\n return e.intersectsPlane(this);\n }\n /**\n * Returns `true` if the given bounding sphere intersects with the plane.\n *\n * @param {Sphere} sphere - The bounding sphere to test.\n * @return {boolean} Whether the given bounding sphere intersects with the plane or not.\n */\n intersectsSphere(e) {\n return e.intersectsPlane(this);\n }\n /**\n * Returns a coplanar vector to the plane, by calculating the\n * projection of the normal at the origin onto the plane.\n *\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The coplanar point.\n */\n coplanarPoint(e) {\n return e.copy(this.normal).multiplyScalar(-this.constant);\n }\n /**\n * Apply a 4x4 matrix to the plane. The matrix must be an affine, homogeneous transform.\n *\n * The optional normal matrix can be pre-computed like so:\n * ```js\n * const optionalNormalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );\n * ```\n *\n * @param {Matrix4} matrix - The transformation matrix.\n * @param {Matrix4} [optionalNormalMatrix] - A pre-computed normal matrix.\n * @return {Plane} A reference to this plane.\n */\n applyMatrix4(e, t) {\n const n = t || cd.getNormalMatrix(e), s = this.coplanarPoint(aa).applyMatrix4(e), r = this.normal.applyMatrix3(n).normalize();\n return this.constant = -s.dot(r), this;\n }\n /**\n * Translates the plane by the distance defined by the given offset vector.\n * Note that this only affects the plane constant and will not affect the normal vector.\n *\n * @param {Vector3} offset - The offset vector.\n * @return {Plane} A reference to this plane.\n */\n translate(e) {\n return this.constant -= e.dot(this.normal), this;\n }\n /**\n * Returns `true` if this plane is equal with the given one.\n *\n * @param {Plane} plane - The plane to test for equality.\n * @return {boolean} Whether this plane is equal with the given one.\n */\n equals(e) {\n return e.normal.equals(this.normal) && e.constant === this.constant;\n }\n /**\n * Returns a new plane with copied values from this instance.\n *\n * @return {Plane} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n}\nconst oi = /* @__PURE__ */ new Rn(), hd = /* @__PURE__ */ new le(0.5, 0.5), Js = /* @__PURE__ */ new w();\nclass zo {\n /**\n * Constructs a new frustum.\n *\n * @param {Plane} [p0] - The first plane that encloses the frustum.\n * @param {Plane} [p1] - The second plane that encloses the frustum.\n * @param {Plane} [p2] - The third plane that encloses the frustum.\n * @param {Plane} [p3] - The fourth plane that encloses the frustum.\n * @param {Plane} [p4] - The fifth plane that encloses the frustum.\n * @param {Plane} [p5] - The sixth plane that encloses the frustum.\n */\n constructor(e = new Sn(), t = new Sn(), n = new Sn(), s = new Sn(), r = new Sn(), a = new Sn()) {\n this.planes = [e, t, n, s, r, a];\n }\n /**\n * Sets the frustum planes by copying the given planes.\n *\n * @param {Plane} [p0] - The first plane that encloses the frustum.\n * @param {Plane} [p1] - The second plane that encloses the frustum.\n * @param {Plane} [p2] - The third plane that encloses the frustum.\n * @param {Plane} [p3] - The fourth plane that encloses the frustum.\n * @param {Plane} [p4] - The fifth plane that encloses the frustum.\n * @param {Plane} [p5] - The sixth plane that encloses the frustum.\n * @return {Frustum} A reference to this frustum.\n */\n set(e, t, n, s, r, a) {\n const o = this.planes;\n return o[0].copy(e), o[1].copy(t), o[2].copy(n), o[3].copy(s), o[4].copy(r), o[5].copy(a), this;\n }\n /**\n * Copies the values of the given frustum to this instance.\n *\n * @param {Frustum} frustum - The frustum to copy.\n * @return {Frustum} A reference to this frustum.\n */\n copy(e) {\n const t = this.planes;\n for (let n = 0; n < 6; n++)\n t[n].copy(e.planes[n]);\n return this;\n }\n /**\n * Sets the frustum planes from the given projection matrix.\n *\n * @param {Matrix4} m - The projection matrix.\n * @param {(WebGLCoordinateSystem|WebGPUCoordinateSystem)} coordinateSystem - The coordinate system.\n * @param {boolean} [reversedDepth=false] - Whether to use a reversed depth.\n * @return {Frustum} A reference to this frustum.\n */\n setFromProjectionMatrix(e, t = Tn, n = !1) {\n const s = this.planes, r = e.elements, a = r[0], o = r[1], l = r[2], c = r[3], h = r[4], u = r[5], d = r[6], p = r[7], g = r[8], x = r[9], m = r[10], f = r[11], y = r[12], v = r[13], T = r[14], R = r[15];\n if (s[0].setComponents(c - a, p - h, f - g, R - y).normalize(), s[1].setComponents(c + a, p + h, f + g, R + y).normalize(), s[2].setComponents(c + o, p + u, f + x, R + v).normalize(), s[3].setComponents(c - o, p - u, f - x, R - v).normalize(), n)\n s[4].setComponents(l, d, m, T).normalize(), s[5].setComponents(c - l, p - d, f - m, R - T).normalize();\n else if (s[4].setComponents(c - l, p - d, f - m, R - T).normalize(), t === Tn)\n s[5].setComponents(c + l, p + d, f + m, R + T).normalize();\n else if (t === br)\n s[5].setComponents(l, d, m, T).normalize();\n else\n throw new Error(\"THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: \" + t);\n return this;\n }\n /**\n * Returns `true` if the 3D object's bounding sphere is intersecting this frustum.\n *\n * Note that the 3D object must have a geometry so that the bounding sphere can be calculated.\n *\n * @param {Object3D} object - The 3D object to test.\n * @return {boolean} Whether the 3D object's bounding sphere is intersecting this frustum or not.\n */\n intersectsObject(e) {\n if (e.boundingSphere !== void 0)\n e.boundingSphere === null && e.computeBoundingSphere(), oi.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);\n else {\n const t = e.geometry;\n t.boundingSphere === null && t.computeBoundingSphere(), oi.copy(t.boundingSphere).applyMatrix4(e.matrixWorld);\n }\n return this.intersectsSphere(oi);\n }\n /**\n * Returns `true` if the given sprite is intersecting this frustum.\n *\n * @param {Sprite} sprite - The sprite to test.\n * @return {boolean} Whether the sprite is intersecting this frustum or not.\n */\n intersectsSprite(e) {\n oi.center.set(0, 0, 0);\n const t = hd.distanceTo(e.center);\n return oi.radius = 0.7071067811865476 + t, oi.applyMatrix4(e.matrixWorld), this.intersectsSphere(oi);\n }\n /**\n * Returns `true` if the given bounding sphere is intersecting this frustum.\n *\n * @param {Sphere} sphere - The bounding sphere to test.\n * @return {boolean} Whether the bounding sphere is intersecting this frustum or not.\n */\n intersectsSphere(e) {\n const t = this.planes, n = e.center, s = -e.radius;\n for (let r = 0; r < 6; r++)\n if (t[r].distanceToPoint(n) < s)\n return !1;\n return !0;\n }\n /**\n * Returns `true` if the given bounding box is intersecting this frustum.\n *\n * @param {Box3} box - The bounding box to test.\n * @return {boolean} Whether the bounding box is intersecting this frustum or not.\n */\n intersectsBox(e) {\n const t = this.planes;\n for (let n = 0; n < 6; n++) {\n const s = t[n];\n if (Js.x = s.normal.x > 0 ? e.max.x : e.min.x, Js.y = s.normal.y > 0 ? e.max.y : e.min.y, Js.z = s.normal.z > 0 ? e.max.z : e.min.z, s.distanceToPoint(Js) < 0)\n return !1;\n }\n return !0;\n }\n /**\n * Returns `true` if the given point lies within the frustum.\n *\n * @param {Vector3} point - The point to test.\n * @return {boolean} Whether the point lies within this frustum or not.\n */\n containsPoint(e) {\n const t = this.planes;\n for (let n = 0; n < 6; n++)\n if (t[n].distanceToPoint(e) < 0)\n return !1;\n return !0;\n }\n /**\n * Returns a new frustum with copied values from this instance.\n *\n * @return {Frustum} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n}\nclass rh extends tn {\n /**\n * Constructs a new line basic material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isLineBasicMaterial = !0, this.type = \"LineBasicMaterial\", this.color = new Se(16777215), this.map = null, this.linewidth = 1, this.linecap = \"round\", this.linejoin = \"round\", this.fog = !0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.color.copy(e.color), this.map = e.map, this.linewidth = e.linewidth, this.linecap = e.linecap, this.linejoin = e.linejoin, this.fog = e.fog, this;\n }\n}\nconst Tr = /* @__PURE__ */ new w(), Er = /* @__PURE__ */ new w(), Nl = /* @__PURE__ */ new Ne(), hs = /* @__PURE__ */ new Ji(), Qs = /* @__PURE__ */ new Rn(), oa = /* @__PURE__ */ new w(), Fl = /* @__PURE__ */ new w();\nclass ko extends pt {\n /**\n * Constructs a new line.\n *\n * @param {BufferGeometry} [geometry] - The line geometry.\n * @param {Material|Array} [material] - The line material.\n */\n constructor(e = new nn(), t = new rh()) {\n super(), this.isLine = !0, this.type = \"Line\", this.geometry = e, this.material = t, this.morphTargetDictionary = void 0, this.morphTargetInfluences = void 0, this.updateMorphTargets();\n }\n copy(e, t) {\n return super.copy(e, t), this.material = Array.isArray(e.material) ? e.material.slice() : e.material, this.geometry = e.geometry, this;\n }\n /**\n * Computes an array of distance values which are necessary for rendering dashed lines.\n * For each vertex in the geometry, the method calculates the cumulative length from the\n * current point to the very beginning of the line.\n *\n * @return {Line} A reference to this line.\n */\n computeLineDistances() {\n const e = this.geometry;\n if (e.index === null) {\n const t = e.attributes.position, n = [0];\n for (let s = 1, r = t.count; s < r; s++)\n Tr.fromBufferAttribute(t, s - 1), Er.fromBufferAttribute(t, s), n[s] = n[s - 1], n[s] += Tr.distanceTo(Er);\n e.setAttribute(\"lineDistance\", new pn(n, 1));\n } else\n Te(\"Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.\");\n return this;\n }\n /**\n * Computes intersection points between a casted ray and this line.\n *\n * @param {Raycaster} raycaster - The raycaster.\n * @param {Array} intersects - The target array that holds the intersection points.\n */\n raycast(e, t) {\n const n = this.geometry, s = this.matrixWorld, r = e.params.Line.threshold, a = n.drawRange;\n if (n.boundingSphere === null && n.computeBoundingSphere(), Qs.copy(n.boundingSphere), Qs.applyMatrix4(s), Qs.radius += r, e.ray.intersectsSphere(Qs) === !1) return;\n Nl.copy(s).invert(), hs.copy(e.ray).applyMatrix4(Nl);\n const o = r / ((this.scale.x + this.scale.y + this.scale.z) / 3), l = o * o, c = this.isLineSegments ? 2 : 1, h = n.index, d = n.attributes.position;\n if (h !== null) {\n const p = Math.max(0, a.start), g = Math.min(h.count, a.start + a.count);\n for (let x = p, m = g - 1; x < m; x += c) {\n const f = h.getX(x), y = h.getX(x + 1), v = er(this, e, hs, l, f, y, x);\n v && t.push(v);\n }\n if (this.isLineLoop) {\n const x = h.getX(g - 1), m = h.getX(p), f = er(this, e, hs, l, x, m, g - 1);\n f && t.push(f);\n }\n } else {\n const p = Math.max(0, a.start), g = Math.min(d.count, a.start + a.count);\n for (let x = p, m = g - 1; x < m; x += c) {\n const f = er(this, e, hs, l, x, x + 1, x);\n f && t.push(f);\n }\n if (this.isLineLoop) {\n const x = er(this, e, hs, l, g - 1, p, g - 1);\n x && t.push(x);\n }\n }\n }\n /**\n * Sets the values of {@link Line#morphTargetDictionary} and {@link Line#morphTargetInfluences}\n * to make sure existing morph targets can influence this 3D object.\n */\n updateMorphTargets() {\n const t = this.geometry.morphAttributes, n = Object.keys(t);\n if (n.length > 0) {\n const s = t[n[0]];\n if (s !== void 0) {\n this.morphTargetInfluences = [], this.morphTargetDictionary = {};\n for (let r = 0, a = s.length; r < a; r++) {\n const o = s[r].name || String(r);\n this.morphTargetInfluences.push(0), this.morphTargetDictionary[o] = r;\n }\n }\n }\n }\n}\nfunction er(i, e, t, n, s, r, a) {\n const o = i.geometry.attributes.position;\n if (Tr.fromBufferAttribute(o, s), Er.fromBufferAttribute(o, r), t.distanceSqToSegment(Tr, Er, oa, Fl) > n) return;\n oa.applyMatrix4(i.matrixWorld);\n const c = e.ray.origin.distanceTo(oa);\n if (!(c < e.near || c > e.far))\n return {\n distance: c,\n // What do we want? intersection point on the ray or on the segment??\n // point: raycaster.ray.at( distance ),\n point: Fl.clone().applyMatrix4(i.matrixWorld),\n index: a,\n face: null,\n faceIndex: null,\n barycoord: null,\n object: i\n };\n}\nconst Ol = /* @__PURE__ */ new w(), Bl = /* @__PURE__ */ new w();\nclass ud extends ko {\n /**\n * Constructs a new line segments.\n *\n * @param {BufferGeometry} [geometry] - The line geometry.\n * @param {Material|Array} [material] - The line material.\n */\n constructor(e, t) {\n super(e, t), this.isLineSegments = !0, this.type = \"LineSegments\";\n }\n computeLineDistances() {\n const e = this.geometry;\n if (e.index === null) {\n const t = e.attributes.position, n = [];\n for (let s = 0, r = t.count; s < r; s += 2)\n Ol.fromBufferAttribute(t, s), Bl.fromBufferAttribute(t, s + 1), n[s] = s === 0 ? 0 : n[s - 1], n[s + 1] = n[s] + Ol.distanceTo(Bl);\n e.setAttribute(\"lineDistance\", new pn(n, 1));\n } else\n Te(\"LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.\");\n return this;\n }\n}\nclass dd extends ko {\n /**\n * Constructs a new line loop.\n *\n * @param {BufferGeometry} [geometry] - The line geometry.\n * @param {Material|Array} [material] - The line material.\n */\n constructor(e, t) {\n super(e, t), this.isLineLoop = !0, this.type = \"LineLoop\";\n }\n}\nclass ah extends tn {\n /**\n * Constructs a new points material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isPointsMaterial = !0, this.type = \"PointsMaterial\", this.color = new Se(16777215), this.map = null, this.alphaMap = null, this.size = 1, this.sizeAttenuation = !0, this.fog = !0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.color.copy(e.color), this.map = e.map, this.alphaMap = e.alphaMap, this.size = e.size, this.sizeAttenuation = e.sizeAttenuation, this.fog = e.fog, this;\n }\n}\nconst zl = /* @__PURE__ */ new Ne(), fo = /* @__PURE__ */ new Ji(), tr = /* @__PURE__ */ new Rn(), nr = /* @__PURE__ */ new w();\nclass fd extends pt {\n /**\n * Constructs a new point cloud.\n *\n * @param {BufferGeometry} [geometry] - The points geometry.\n * @param {Material|Array} [material] - The points material.\n */\n constructor(e = new nn(), t = new ah()) {\n super(), this.isPoints = !0, this.type = \"Points\", this.geometry = e, this.material = t, this.morphTargetDictionary = void 0, this.morphTargetInfluences = void 0, this.updateMorphTargets();\n }\n copy(e, t) {\n return super.copy(e, t), this.material = Array.isArray(e.material) ? e.material.slice() : e.material, this.geometry = e.geometry, this;\n }\n /**\n * Computes intersection points between a casted ray and this point cloud.\n *\n * @param {Raycaster} raycaster - The raycaster.\n * @param {Array} intersects - The target array that holds the intersection points.\n */\n raycast(e, t) {\n const n = this.geometry, s = this.matrixWorld, r = e.params.Points.threshold, a = n.drawRange;\n if (n.boundingSphere === null && n.computeBoundingSphere(), tr.copy(n.boundingSphere), tr.applyMatrix4(s), tr.radius += r, e.ray.intersectsSphere(tr) === !1) return;\n zl.copy(s).invert(), fo.copy(e.ray).applyMatrix4(zl);\n const o = r / ((this.scale.x + this.scale.y + this.scale.z) / 3), l = o * o, c = n.index, u = n.attributes.position;\n if (c !== null) {\n const d = Math.max(0, a.start), p = Math.min(c.count, a.start + a.count);\n for (let g = d, x = p; g < x; g++) {\n const m = c.getX(g);\n nr.fromBufferAttribute(u, m), kl(nr, m, l, s, e, t, this);\n }\n } else {\n const d = Math.max(0, a.start), p = Math.min(u.count, a.start + a.count);\n for (let g = d, x = p; g < x; g++)\n nr.fromBufferAttribute(u, g), kl(nr, g, l, s, e, t, this);\n }\n }\n /**\n * Sets the values of {@link Points#morphTargetDictionary} and {@link Points#morphTargetInfluences}\n * to make sure existing morph targets can influence this 3D object.\n */\n updateMorphTargets() {\n const t = this.geometry.morphAttributes, n = Object.keys(t);\n if (n.length > 0) {\n const s = t[n[0]];\n if (s !== void 0) {\n this.morphTargetInfluences = [], this.morphTargetDictionary = {};\n for (let r = 0, a = s.length; r < a; r++) {\n const o = s[r].name || String(r);\n this.morphTargetInfluences.push(0), this.morphTargetDictionary[o] = r;\n }\n }\n }\n }\n}\nfunction kl(i, e, t, n, s, r, a) {\n const o = fo.distanceSqToPoint(i);\n if (o < t) {\n const l = new w();\n fo.closestPointToPoint(i, l), l.applyMatrix4(n);\n const c = s.ray.origin.distanceTo(l);\n if (c < s.near || c > s.far) return;\n r.push({\n distance: c,\n distanceToRay: Math.sqrt(o),\n point: l,\n index: e,\n face: null,\n faceIndex: null,\n barycoord: null,\n object: a\n });\n }\n}\nclass Vo extends Ct {\n /**\n * Constructs a new depth texture.\n *\n * @param {number} width - The width of the texture.\n * @param {number} height - The height of the texture.\n * @param {number} [type=UnsignedIntType] - The texture type.\n * @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping.\n * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.\n * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.\n * @param {number} [magFilter=LinearFilter] - The mag filter value.\n * @param {number} [minFilter=LinearFilter] - The min filter value.\n * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.\n * @param {number} [format=DepthFormat] - The texture format.\n * @param {number} [depth=1] - The depth of the texture.\n */\n constructor(e, t, n = di, s, r, a, o = Dt, l = Dt, c, h = bs, u = 1) {\n if (h !== bs && h !== Xi)\n throw new Error(\"DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat\");\n const d = { width: e, height: t, depth: u };\n super(d, s, r, a, o, l, h, n, c), this.isDepthTexture = !0, this.flipY = !1, this.generateMipmaps = !1, this.compareFunction = null;\n }\n copy(e) {\n return super.copy(e), this.source = new Io(Object.assign({}, e.image)), this.compareFunction = e.compareFunction, this;\n }\n toJSON(e) {\n const t = super.toJSON(e);\n return this.compareFunction !== null && (t.compareFunction = this.compareFunction), t;\n }\n}\nclass oh extends Ct {\n /**\n * Creates a new raw texture.\n *\n * @param {?(WebGLTexture|GPUTexture)} [sourceTexture=null] - The external texture.\n */\n constructor(e = null) {\n super(), this.sourceTexture = e, this.isExternalTexture = !0;\n }\n copy(e) {\n return super.copy(e), this.sourceTexture = e.sourceTexture, this;\n }\n}\nclass As extends nn {\n /**\n * Constructs a new plane geometry.\n *\n * @param {number} [width=1] - The width along the X axis.\n * @param {number} [height=1] - The height along the Y axis\n * @param {number} [widthSegments=1] - The number of segments along the X axis.\n * @param {number} [heightSegments=1] - The number of segments along the Y axis.\n */\n constructor(e = 1, t = 1, n = 1, s = 1) {\n super(), this.type = \"PlaneGeometry\", this.parameters = {\n width: e,\n height: t,\n widthSegments: n,\n heightSegments: s\n };\n const r = e / 2, a = t / 2, o = Math.floor(n), l = Math.floor(s), c = o + 1, h = l + 1, u = e / o, d = t / l, p = [], g = [], x = [], m = [];\n for (let f = 0; f < h; f++) {\n const y = f * d - a;\n for (let v = 0; v < c; v++) {\n const T = v * u - r;\n g.push(T, -y, 0), x.push(0, 0, 1), m.push(v / o), m.push(1 - f / l);\n }\n }\n for (let f = 0; f < l; f++)\n for (let y = 0; y < o; y++) {\n const v = y + c * f, T = y + c * (f + 1), R = y + 1 + c * (f + 1), E = y + 1 + c * f;\n p.push(v, T, E), p.push(T, R, E);\n }\n this.setIndex(p), this.setAttribute(\"position\", new pn(g, 3)), this.setAttribute(\"normal\", new pn(x, 3)), this.setAttribute(\"uv\", new pn(m, 2));\n }\n copy(e) {\n return super.copy(e), this.parameters = Object.assign({}, e.parameters), this;\n }\n /**\n * Factory method for creating an instance of this class from the given\n * JSON object.\n *\n * @param {Object} data - A JSON object representing the serialized geometry.\n * @return {PlaneGeometry} A new instance.\n */\n static fromJSON(e) {\n return new As(e.width, e.height, e.widthSegments, e.heightSegments);\n }\n}\nclass pd extends ht {\n /**\n * Constructs a new raw shader material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(e), this.isRawShaderMaterial = !0, this.type = \"RawShaderMaterial\";\n }\n}\nclass Go extends tn {\n /**\n * Constructs a new mesh standard material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshStandardMaterial = !0, this.type = \"MeshStandardMaterial\", this.defines = { STANDARD: \"\" }, this.color = new Se(16777215), this.roughness = 1, this.metalness = 0, this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new Se(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Cr, this.normalScale = new le(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.roughnessMap = null, this.metalnessMap = null, this.alphaMap = null, this.envMap = null, this.envMapRotation = new xn(), this.envMapIntensity = 1, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = \"round\", this.wireframeLinejoin = \"round\", this.flatShading = !1, this.fog = !0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.defines = { STANDARD: \"\" }, this.color.copy(e.color), this.roughness = e.roughness, this.metalness = e.metalness, this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.roughnessMap = e.roughnessMap, this.metalnessMap = e.metalnessMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.envMapRotation.copy(e.envMapRotation), this.envMapIntensity = e.envMapIntensity, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.flatShading = e.flatShading, this.fog = e.fog, this;\n }\n}\nclass Cn extends Go {\n /**\n * Constructs a new mesh physical material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshPhysicalMaterial = !0, this.defines = {\n STANDARD: \"\",\n PHYSICAL: \"\"\n }, this.type = \"MeshPhysicalMaterial\", this.anisotropyRotation = 0, this.anisotropyMap = null, this.clearcoatMap = null, this.clearcoatRoughness = 0, this.clearcoatRoughnessMap = null, this.clearcoatNormalScale = new le(1, 1), this.clearcoatNormalMap = null, this.ior = 1.5, Object.defineProperty(this, \"reflectivity\", {\n get: function() {\n return He(2.5 * (this.ior - 1) / (this.ior + 1), 0, 1);\n },\n set: function(t) {\n this.ior = (1 + 0.4 * t) / (1 - 0.4 * t);\n }\n }), this.iridescenceMap = null, this.iridescenceIOR = 1.3, this.iridescenceThicknessRange = [100, 400], this.iridescenceThicknessMap = null, this.sheenColor = new Se(0), this.sheenColorMap = null, this.sheenRoughness = 1, this.sheenRoughnessMap = null, this.transmissionMap = null, this.thickness = 0, this.thicknessMap = null, this.attenuationDistance = 1 / 0, this.attenuationColor = new Se(1, 1, 1), this.specularIntensity = 1, this.specularIntensityMap = null, this.specularColor = new Se(1, 1, 1), this.specularColorMap = null, this._anisotropy = 0, this._clearcoat = 0, this._dispersion = 0, this._iridescence = 0, this._sheen = 0, this._transmission = 0, this.setValues(e);\n }\n /**\n * The anisotropy strength, from `0.0` to `1.0`.\n *\n * @type {number}\n * @default 0\n */\n get anisotropy() {\n return this._anisotropy;\n }\n set anisotropy(e) {\n this._anisotropy > 0 != e > 0 && this.version++, this._anisotropy = e;\n }\n /**\n * Represents the intensity of the clear coat layer, from `0.0` to `1.0`. Use\n * clear coat related properties to enable multilayer materials that have a\n * thin translucent layer over the base layer.\n *\n * @type {number}\n * @default 0\n */\n get clearcoat() {\n return this._clearcoat;\n }\n set clearcoat(e) {\n this._clearcoat > 0 != e > 0 && this.version++, this._clearcoat = e;\n }\n /**\n * The intensity of the iridescence layer, simulating RGB color shift based on the angle between\n * the surface and the viewer, from `0.0` to `1.0`.\n *\n * @type {number}\n * @default 0\n */\n get iridescence() {\n return this._iridescence;\n }\n set iridescence(e) {\n this._iridescence > 0 != e > 0 && this.version++, this._iridescence = e;\n }\n /**\n * Defines the strength of the angular separation of colors (chromatic aberration) transmitting\n * through a relatively clear volume. Any value zero or larger is valid, the typical range of\n * realistic values is `[0, 1]`. This property can be only be used with transmissive objects.\n *\n * @type {number}\n * @default 0\n */\n get dispersion() {\n return this._dispersion;\n }\n set dispersion(e) {\n this._dispersion > 0 != e > 0 && this.version++, this._dispersion = e;\n }\n /**\n * The intensity of the sheen layer, from `0.0` to `1.0`.\n *\n * @type {number}\n * @default 0\n */\n get sheen() {\n return this._sheen;\n }\n set sheen(e) {\n this._sheen > 0 != e > 0 && this.version++, this._sheen = e;\n }\n /**\n * Degree of transmission (or optical transparency), from `0.0` to `1.0`.\n *\n * Thin, transparent or semitransparent, plastic or glass materials remain\n * largely reflective even if they are fully transmissive. The transmission\n * property can be used to model these materials.\n *\n * When transmission is non-zero, `opacity` should be set to `1`.\n *\n * @type {number}\n * @default 0\n */\n get transmission() {\n return this._transmission;\n }\n set transmission(e) {\n this._transmission > 0 != e > 0 && this.version++, this._transmission = e;\n }\n copy(e) {\n return super.copy(e), this.defines = {\n STANDARD: \"\",\n PHYSICAL: \"\"\n }, this.anisotropy = e.anisotropy, this.anisotropyRotation = e.anisotropyRotation, this.anisotropyMap = e.anisotropyMap, this.clearcoat = e.clearcoat, this.clearcoatMap = e.clearcoatMap, this.clearcoatRoughness = e.clearcoatRoughness, this.clearcoatRoughnessMap = e.clearcoatRoughnessMap, this.clearcoatNormalMap = e.clearcoatNormalMap, this.clearcoatNormalScale.copy(e.clearcoatNormalScale), this.dispersion = e.dispersion, this.ior = e.ior, this.iridescence = e.iridescence, this.iridescenceMap = e.iridescenceMap, this.iridescenceIOR = e.iridescenceIOR, this.iridescenceThicknessRange = [...e.iridescenceThicknessRange], this.iridescenceThicknessMap = e.iridescenceThicknessMap, this.sheen = e.sheen, this.sheenColor.copy(e.sheenColor), this.sheenColorMap = e.sheenColorMap, this.sheenRoughness = e.sheenRoughness, this.sheenRoughnessMap = e.sheenRoughnessMap, this.transmission = e.transmission, this.transmissionMap = e.transmissionMap, this.thickness = e.thickness, this.thicknessMap = e.thicknessMap, this.attenuationDistance = e.attenuationDistance, this.attenuationColor.copy(e.attenuationColor), this.specularIntensity = e.specularIntensity, this.specularIntensityMap = e.specularIntensityMap, this.specularColor.copy(e.specularColor), this.specularColorMap = e.specularColorMap, this;\n }\n}\nclass md extends tn {\n /**\n * Constructs a new mesh normal material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshNormalMaterial = !0, this.type = \"MeshNormalMaterial\", this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Cr, this.normalScale = new le(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.wireframe = !1, this.wireframeLinewidth = 1, this.flatShading = !1, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.flatShading = e.flatShading, this;\n }\n}\nclass gd extends tn {\n /**\n * Constructs a new mesh lambert material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshLambertMaterial = !0, this.type = \"MeshLambertMaterial\", this.color = new Se(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new Se(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Cr, this.normalScale = new le(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.envMapRotation = new xn(), this.combine = So, this.reflectivity = 1, this.refractionRatio = 0.98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = \"round\", this.wireframeLinejoin = \"round\", this.flatShading = !1, this.fog = !0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.color.copy(e.color), this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.specularMap = e.specularMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.envMapRotation.copy(e.envMapRotation), this.combine = e.combine, this.reflectivity = e.reflectivity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.flatShading = e.flatShading, this.fog = e.fog, this;\n }\n}\nclass lh extends tn {\n /**\n * Constructs a new mesh depth material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshDepthMaterial = !0, this.type = \"MeshDepthMaterial\", this.depthPacking = nu, this.map = null, this.alphaMap = null, this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.wireframe = !1, this.wireframeLinewidth = 1, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.depthPacking = e.depthPacking, this.map = e.map, this.alphaMap = e.alphaMap, this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this;\n }\n}\nclass xd extends tn {\n /**\n * Constructs a new mesh distance material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshDistanceMaterial = !0, this.type = \"MeshDistanceMaterial\", this.map = null, this.alphaMap = null, this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.map = e.map, this.alphaMap = e.alphaMap, this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this;\n }\n}\nfunction ir(i, e) {\n return !i || i.constructor === e ? i : typeof e.BYTES_PER_ELEMENT == \"number\" ? new e(i) : Array.prototype.slice.call(i);\n}\nfunction _d(i) {\n return ArrayBuffer.isView(i) && !(i instanceof DataView);\n}\nfunction vd(i) {\n function e(s, r) {\n return i[s] - i[r];\n }\n const t = i.length, n = new Array(t);\n for (let s = 0; s !== t; ++s) n[s] = s;\n return n.sort(e), n;\n}\nfunction Vl(i, e, t) {\n const n = i.length, s = new i.constructor(n);\n for (let r = 0, a = 0; a !== n; ++r) {\n const o = t[r] * e;\n for (let l = 0; l !== e; ++l)\n s[a++] = i[o + l];\n }\n return s;\n}\nfunction ch(i, e, t, n) {\n let s = 1, r = i[0];\n for (; r !== void 0 && r[n] === void 0; )\n r = i[s++];\n if (r === void 0) return;\n let a = r[n];\n if (a !== void 0)\n if (Array.isArray(a))\n do\n a = r[n], a !== void 0 && (e.push(r.time), t.push(...a)), r = i[s++];\n while (r !== void 0);\n else if (a.toArray !== void 0)\n do\n a = r[n], a !== void 0 && (e.push(r.time), a.toArray(t, t.length)), r = i[s++];\n while (r !== void 0);\n else\n do\n a = r[n], a !== void 0 && (e.push(r.time), t.push(a)), r = i[s++];\n while (r !== void 0);\n}\nclass Rs {\n /**\n * Constructs a new interpolant.\n *\n * @param {TypedArray} parameterPositions - The parameter positions hold the interpolation factors.\n * @param {TypedArray} sampleValues - The sample values.\n * @param {number} sampleSize - The sample size\n * @param {TypedArray} [resultBuffer] - The result buffer.\n */\n constructor(e, t, n, s) {\n this.parameterPositions = e, this._cachedIndex = 0, this.resultBuffer = s !== void 0 ? s : new t.constructor(n), this.sampleValues = t, this.valueSize = n, this.settings = null, this.DefaultSettings_ = {};\n }\n /**\n * Evaluate the interpolant at position `t`.\n *\n * @param {number} t - The interpolation factor.\n * @return {TypedArray} The result buffer.\n */\n evaluate(e) {\n const t = this.parameterPositions;\n let n = this._cachedIndex, s = t[n], r = t[n - 1];\n n: {\n e: {\n let a;\n t: {\n i: if (!(e < s)) {\n for (let o = n + 2; ; ) {\n if (s === void 0) {\n if (e < r) break i;\n return n = t.length, this._cachedIndex = n, this.copySampleValue_(n - 1);\n }\n if (n === o) break;\n if (r = s, s = t[++n], e < s)\n break e;\n }\n a = t.length;\n break t;\n }\n if (!(e >= r)) {\n const o = t[1];\n e < o && (n = 2, r = o);\n for (let l = n - 2; ; ) {\n if (r === void 0)\n return this._cachedIndex = 0, this.copySampleValue_(0);\n if (n === l) break;\n if (s = r, r = t[--n - 1], e >= r)\n break e;\n }\n a = n, n = 0;\n break t;\n }\n break n;\n }\n for (; n < a; ) {\n const o = n + a >>> 1;\n e < t[o] ? a = o : n = o + 1;\n }\n if (s = t[n], r = t[n - 1], r === void 0)\n return this._cachedIndex = 0, this.copySampleValue_(0);\n if (s === void 0)\n return n = t.length, this._cachedIndex = n, this.copySampleValue_(n - 1);\n }\n this._cachedIndex = n, this.intervalChanged_(n, r, s);\n }\n return this.interpolate_(n, r, e, s);\n }\n /**\n * Returns the interpolation settings.\n *\n * @return {Object} The interpolation settings.\n */\n getSettings_() {\n return this.settings || this.DefaultSettings_;\n }\n /**\n * Copies a sample value to the result buffer.\n *\n * @param {number} index - An index into the sample value buffer.\n * @return {TypedArray} The result buffer.\n */\n copySampleValue_(e) {\n const t = this.resultBuffer, n = this.sampleValues, s = this.valueSize, r = e * s;\n for (let a = 0; a !== s; ++a)\n t[a] = n[r + a];\n return t;\n }\n /**\n * Copies a sample value to the result buffer.\n *\n * @abstract\n * @param {number} i1 - An index into the sample value buffer.\n * @param {number} t0 - The previous interpolation factor.\n * @param {number} t - The current interpolation factor.\n * @param {number} t1 - The next interpolation factor.\n * @return {TypedArray} The result buffer.\n */\n interpolate_() {\n throw new Error(\"call to abstract method\");\n }\n /**\n * Optional method that is executed when the interval has changed.\n *\n * @param {number} i1 - An index into the sample value buffer.\n * @param {number} t0 - The previous interpolation factor.\n * @param {number} t - The current interpolation factor.\n */\n intervalChanged_() {\n }\n}\nclass Md extends Rs {\n /**\n * Constructs a new cubic interpolant.\n *\n * @param {TypedArray} parameterPositions - The parameter positions hold the interpolation factors.\n * @param {TypedArray} sampleValues - The sample values.\n * @param {number} sampleSize - The sample size\n * @param {TypedArray} [resultBuffer] - The result buffer.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s), this._weightPrev = -0, this._offsetPrev = -0, this._weightNext = -0, this._offsetNext = -0, this.DefaultSettings_ = {\n endingStart: rl,\n endingEnd: rl\n };\n }\n intervalChanged_(e, t, n) {\n const s = this.parameterPositions;\n let r = e - 2, a = e + 1, o = s[r], l = s[a];\n if (o === void 0)\n switch (this.getSettings_().endingStart) {\n case al:\n r = e, o = 2 * t - n;\n break;\n case ol:\n r = s.length - 2, o = t + s[r] - s[r + 1];\n break;\n default:\n r = e, o = n;\n }\n if (l === void 0)\n switch (this.getSettings_().endingEnd) {\n case al:\n a = e, l = 2 * n - t;\n break;\n case ol:\n a = 1, l = n + s[1] - s[0];\n break;\n default:\n a = e - 1, l = t;\n }\n const c = (n - t) * 0.5, h = this.valueSize;\n this._weightPrev = c / (t - o), this._weightNext = c / (l - n), this._offsetPrev = r * h, this._offsetNext = a * h;\n }\n interpolate_(e, t, n, s) {\n const r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, l = e * o, c = l - o, h = this._offsetPrev, u = this._offsetNext, d = this._weightPrev, p = this._weightNext, g = (n - t) / (s - t), x = g * g, m = x * g, f = -d * m + 2 * d * x - d * g, y = (1 + d) * m + (-1.5 - 2 * d) * x + (-0.5 + d) * g + 1, v = (-1 - p) * m + (1.5 + p) * x + 0.5 * g, T = p * m - p * x;\n for (let R = 0; R !== o; ++R)\n r[R] = f * a[h + R] + y * a[c + R] + v * a[l + R] + T * a[u + R];\n return r;\n }\n}\nclass Sd extends Rs {\n /**\n * Constructs a new linear interpolant.\n *\n * @param {TypedArray} parameterPositions - The parameter positions hold the interpolation factors.\n * @param {TypedArray} sampleValues - The sample values.\n * @param {number} sampleSize - The sample size\n * @param {TypedArray} [resultBuffer] - The result buffer.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n interpolate_(e, t, n, s) {\n const r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, l = e * o, c = l - o, h = (n - t) / (s - t), u = 1 - h;\n for (let d = 0; d !== o; ++d)\n r[d] = a[c + d] * u + a[l + d] * h;\n return r;\n }\n}\nclass bd extends Rs {\n /**\n * Constructs a new discrete interpolant.\n *\n * @param {TypedArray} parameterPositions - The parameter positions hold the interpolation factors.\n * @param {TypedArray} sampleValues - The sample values.\n * @param {number} sampleSize - The sample size\n * @param {TypedArray} [resultBuffer] - The result buffer.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n interpolate_(e) {\n return this.copySampleValue_(e - 1);\n }\n}\nclass _n {\n /**\n * Constructs a new keyframe track.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} [interpolation] - The interpolation type.\n */\n constructor(e, t, n, s) {\n if (e === void 0) throw new Error(\"THREE.KeyframeTrack: track name is undefined\");\n if (t === void 0 || t.length === 0) throw new Error(\"THREE.KeyframeTrack: no keyframes in track named \" + e);\n this.name = e, this.times = ir(t, this.TimeBufferType), this.values = ir(n, this.ValueBufferType), this.setInterpolation(s || this.DefaultInterpolation);\n }\n /**\n * Converts the keyframe track to JSON.\n *\n * @static\n * @param {KeyframeTrack} track - The keyframe track to serialize.\n * @return {Object} The serialized keyframe track as JSON.\n */\n static toJSON(e) {\n const t = e.constructor;\n let n;\n if (t.toJSON !== this.toJSON)\n n = t.toJSON(e);\n else {\n n = {\n name: e.name,\n times: ir(e.times, Array),\n values: ir(e.values, Array)\n };\n const s = e.getInterpolation();\n s !== e.DefaultInterpolation && (n.interpolation = s);\n }\n return n.type = e.ValueTypeName, n;\n }\n /**\n * Factory method for creating a new discrete interpolant.\n *\n * @static\n * @param {TypedArray} [result] - The result buffer.\n * @return {DiscreteInterpolant} The new interpolant.\n */\n InterpolantFactoryMethodDiscrete(e) {\n return new bd(this.times, this.values, this.getValueSize(), e);\n }\n /**\n * Factory method for creating a new linear interpolant.\n *\n * @static\n * @param {TypedArray} [result] - The result buffer.\n * @return {LinearInterpolant} The new interpolant.\n */\n InterpolantFactoryMethodLinear(e) {\n return new Sd(this.times, this.values, this.getValueSize(), e);\n }\n /**\n * Factory method for creating a new smooth interpolant.\n *\n * @static\n * @param {TypedArray} [result] - The result buffer.\n * @return {CubicInterpolant} The new interpolant.\n */\n InterpolantFactoryMethodSmooth(e) {\n return new Md(this.times, this.values, this.getValueSize(), e);\n }\n /**\n * Defines the interpolation factor method for this keyframe track.\n *\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} interpolation - The interpolation type.\n * @return {KeyframeTrack} A reference to this keyframe track.\n */\n setInterpolation(e) {\n let t;\n switch (e) {\n case ys:\n t = this.InterpolantFactoryMethodDiscrete;\n break;\n case Ts:\n t = this.InterpolantFactoryMethodLinear;\n break;\n case Ur:\n t = this.InterpolantFactoryMethodSmooth;\n break;\n }\n if (t === void 0) {\n const n = \"unsupported interpolation for \" + this.ValueTypeName + \" keyframe track named \" + this.name;\n if (this.createInterpolant === void 0)\n if (e !== this.DefaultInterpolation)\n this.setInterpolation(this.DefaultInterpolation);\n else\n throw new Error(n);\n return Te(\"KeyframeTrack:\", n), this;\n }\n return this.createInterpolant = t, this;\n }\n /**\n * Returns the current interpolation type.\n *\n * @return {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} The interpolation type.\n */\n getInterpolation() {\n switch (this.createInterpolant) {\n case this.InterpolantFactoryMethodDiscrete:\n return ys;\n case this.InterpolantFactoryMethodLinear:\n return Ts;\n case this.InterpolantFactoryMethodSmooth:\n return Ur;\n }\n }\n /**\n * Returns the value size.\n *\n * @return {number} The value size.\n */\n getValueSize() {\n return this.values.length / this.times.length;\n }\n /**\n * Moves all keyframes either forward or backward in time.\n *\n * @param {number} timeOffset - The offset to move the time values.\n * @return {KeyframeTrack} A reference to this keyframe track.\n */\n shift(e) {\n if (e !== 0) {\n const t = this.times;\n for (let n = 0, s = t.length; n !== s; ++n)\n t[n] += e;\n }\n return this;\n }\n /**\n * Scale all keyframe times by a factor (useful for frame - seconds conversions).\n *\n * @param {number} timeScale - The time scale.\n * @return {KeyframeTrack} A reference to this keyframe track.\n */\n scale(e) {\n if (e !== 1) {\n const t = this.times;\n for (let n = 0, s = t.length; n !== s; ++n)\n t[n] *= e;\n }\n return this;\n }\n /**\n * Removes keyframes before and after animation without changing any values within the defined time range.\n *\n * Note: The method does not shift around keys to the start of the track time, because for interpolated\n * keys this will change their values\n *\n * @param {number} startTime - The start time.\n * @param {number} endTime - The end time.\n * @return {KeyframeTrack} A reference to this keyframe track.\n */\n trim(e, t) {\n const n = this.times, s = n.length;\n let r = 0, a = s - 1;\n for (; r !== s && n[r] < e; )\n ++r;\n for (; a !== -1 && n[a] > t; )\n --a;\n if (++a, r !== 0 || a !== s) {\n r >= a && (a = Math.max(a, 1), r = a - 1);\n const o = this.getValueSize();\n this.times = n.slice(r, a), this.values = this.values.slice(r * o, a * o);\n }\n return this;\n }\n /**\n * Performs minimal validation on the keyframe track. Returns `true` if the values\n * are valid.\n *\n * @return {boolean} Whether the keyframes are valid or not.\n */\n validate() {\n let e = !0;\n const t = this.getValueSize();\n t - Math.floor(t) !== 0 && (Xe(\"KeyframeTrack: Invalid value size in track.\", this), e = !1);\n const n = this.times, s = this.values, r = n.length;\n r === 0 && (Xe(\"KeyframeTrack: Track is empty.\", this), e = !1);\n let a = null;\n for (let o = 0; o !== r; o++) {\n const l = n[o];\n if (typeof l == \"number\" && isNaN(l)) {\n Xe(\"KeyframeTrack: Time is not a valid number.\", this, o, l), e = !1;\n break;\n }\n if (a !== null && a > l) {\n Xe(\"KeyframeTrack: Out of order keys.\", this, o, l, a), e = !1;\n break;\n }\n a = l;\n }\n if (s !== void 0 && _d(s))\n for (let o = 0, l = s.length; o !== l; ++o) {\n const c = s[o];\n if (isNaN(c)) {\n Xe(\"KeyframeTrack: Value is not a valid number.\", this, o, c), e = !1;\n break;\n }\n }\n return e;\n }\n /**\n * Optimizes this keyframe track by removing equivalent sequential keys (which are\n * common in morph target sequences).\n *\n * @return {AnimationClip} A reference to this animation clip.\n */\n optimize() {\n const e = this.times.slice(), t = this.values.slice(), n = this.getValueSize(), s = this.getInterpolation() === Ur, r = e.length - 1;\n let a = 1;\n for (let o = 1; o < r; ++o) {\n let l = !1;\n const c = e[o], h = e[o + 1];\n if (c !== h && (o !== 1 || c !== e[0]))\n if (s)\n l = !0;\n else {\n const u = o * n, d = u - n, p = u + n;\n for (let g = 0; g !== n; ++g) {\n const x = t[u + g];\n if (x !== t[d + g] || x !== t[p + g]) {\n l = !0;\n break;\n }\n }\n }\n if (l) {\n if (o !== a) {\n e[a] = e[o];\n const u = o * n, d = a * n;\n for (let p = 0; p !== n; ++p)\n t[d + p] = t[u + p];\n }\n ++a;\n }\n }\n if (r > 0) {\n e[a] = e[r];\n for (let o = r * n, l = a * n, c = 0; c !== n; ++c)\n t[l + c] = t[o + c];\n ++a;\n }\n return a !== e.length ? (this.times = e.slice(0, a), this.values = t.slice(0, a * n)) : (this.times = e, this.values = t), this;\n }\n /**\n * Returns a new keyframe track with copied values from this instance.\n *\n * @return {KeyframeTrack} A clone of this instance.\n */\n clone() {\n const e = this.times.slice(), t = this.values.slice(), n = this.constructor, s = new n(this.name, e, t);\n return s.createInterpolant = this.createInterpolant, s;\n }\n}\n_n.prototype.ValueTypeName = \"\";\n_n.prototype.TimeBufferType = Float32Array;\n_n.prototype.ValueBufferType = Float32Array;\n_n.prototype.DefaultInterpolation = Ts;\nclass es extends _n {\n /**\n * Constructs a new boolean keyframe track.\n *\n * This keyframe track type has no `interpolation` parameter because the\n * interpolation is always discrete.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n */\n constructor(e, t, n) {\n super(e, t, n);\n }\n}\nes.prototype.ValueTypeName = \"bool\";\nes.prototype.ValueBufferType = Array;\nes.prototype.DefaultInterpolation = ys;\nes.prototype.InterpolantFactoryMethodLinear = void 0;\nes.prototype.InterpolantFactoryMethodSmooth = void 0;\nclass hh extends _n {\n /**\n * Constructs a new color keyframe track.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} [interpolation] - The interpolation type.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n}\nhh.prototype.ValueTypeName = \"color\";\nclass Yi extends _n {\n /**\n * Constructs a new number keyframe track.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} [interpolation] - The interpolation type.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n}\nYi.prototype.ValueTypeName = \"number\";\nclass yd extends Rs {\n /**\n * Constructs a new SLERP interpolant.\n *\n * @param {TypedArray} parameterPositions - The parameter positions hold the interpolation factors.\n * @param {TypedArray} sampleValues - The sample values.\n * @param {number} sampleSize - The sample size\n * @param {TypedArray} [resultBuffer] - The result buffer.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n interpolate_(e, t, n, s) {\n const r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, l = (n - t) / (s - t);\n let c = e * o;\n for (let h = c + o; c !== h; c += 4)\n gn.slerpFlat(r, 0, a, c - o, a, c, l);\n return r;\n }\n}\nclass Ki extends _n {\n /**\n * Constructs a new Quaternion keyframe track.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} [interpolation] - The interpolation type.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n /**\n * Overwritten so the method returns Quaternion based interpolant.\n *\n * @static\n * @param {TypedArray} [result] - The result buffer.\n * @return {QuaternionLinearInterpolant} The new interpolant.\n */\n InterpolantFactoryMethodLinear(e) {\n return new yd(this.times, this.values, this.getValueSize(), e);\n }\n}\nKi.prototype.ValueTypeName = \"quaternion\";\nKi.prototype.InterpolantFactoryMethodSmooth = void 0;\nclass ts extends _n {\n /**\n * Constructs a new string keyframe track.\n *\n * This keyframe track type has no `interpolation` parameter because the\n * interpolation is always discrete.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n */\n constructor(e, t, n) {\n super(e, t, n);\n }\n}\nts.prototype.ValueTypeName = \"string\";\nts.prototype.ValueBufferType = Array;\nts.prototype.DefaultInterpolation = ys;\nts.prototype.InterpolantFactoryMethodLinear = void 0;\nts.prototype.InterpolantFactoryMethodSmooth = void 0;\nclass Zi extends _n {\n /**\n * Constructs a new vector keyframe track.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} [interpolation] - The interpolation type.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n}\nZi.prototype.ValueTypeName = \"vector\";\nclass Td {\n /**\n * Constructs a new animation clip.\n *\n * Note: Instead of instantiating an AnimationClip directly with the constructor, you can\n * use the static interface of this class for creating clips. In most cases though, animation clips\n * will automatically be created by loaders when importing animated 3D assets.\n *\n * @param {string} [name=''] - The clip's name.\n * @param {number} [duration=-1] - The clip's duration in seconds. If a negative value is passed,\n * the duration will be calculated from the passed keyframes.\n * @param {Array} tracks - An array of keyframe tracks.\n * @param {(NormalAnimationBlendMode|AdditiveAnimationBlendMode)} [blendMode=NormalAnimationBlendMode] - Defines how the animation\n * is blended/combined when two or more animations are simultaneously played.\n */\n constructor(e = \"\", t = -1, n = [], s = eu) {\n this.name = e, this.tracks = n, this.duration = t, this.blendMode = s, this.uuid = fn(), this.userData = {}, this.duration < 0 && this.resetDuration();\n }\n /**\n * Factory method for creating an animation clip from the given JSON.\n *\n * @static\n * @param {Object} json - The serialized animation clip.\n * @return {AnimationClip} The new animation clip.\n */\n static parse(e) {\n const t = [], n = e.tracks, s = 1 / (e.fps || 1);\n for (let a = 0, o = n.length; a !== o; ++a)\n t.push(wd(n[a]).scale(s));\n const r = new this(e.name, e.duration, t, e.blendMode);\n return r.uuid = e.uuid, r.userData = JSON.parse(e.userData || \"{}\"), r;\n }\n /**\n * Serializes the given animation clip into JSON.\n *\n * @static\n * @param {AnimationClip} clip - The animation clip to serialize.\n * @return {Object} The JSON object.\n */\n static toJSON(e) {\n const t = [], n = e.tracks, s = {\n name: e.name,\n duration: e.duration,\n tracks: t,\n uuid: e.uuid,\n blendMode: e.blendMode,\n userData: JSON.stringify(e.userData)\n };\n for (let r = 0, a = n.length; r !== a; ++r)\n t.push(_n.toJSON(n[r]));\n return s;\n }\n /**\n * Returns a new animation clip from the passed morph targets array of a\n * geometry, taking a name and the number of frames per second.\n *\n * Note: The fps parameter is required, but the animation speed can be\n * overridden via {@link AnimationAction#setDuration}.\n *\n * @static\n * @param {string} name - The name of the animation clip.\n * @param {Array} morphTargetSequence - A sequence of morph targets.\n * @param {number} fps - The Frames-Per-Second value.\n * @param {boolean} noLoop - Whether the clip should be no loop or not.\n * @return {AnimationClip} The new animation clip.\n */\n static CreateFromMorphTargetSequence(e, t, n, s) {\n const r = t.length, a = [];\n for (let o = 0; o < r; o++) {\n let l = [], c = [];\n l.push(\n (o + r - 1) % r,\n o,\n (o + 1) % r\n ), c.push(0, 1, 0);\n const h = vd(l);\n l = Vl(l, 1, h), c = Vl(c, 1, h), !s && l[0] === 0 && (l.push(r), c.push(c[0])), a.push(\n new Yi(\n \".morphTargetInfluences[\" + t[o].name + \"]\",\n l,\n c\n ).scale(1 / n)\n );\n }\n return new this(e, -1, a);\n }\n /**\n * Searches for an animation clip by name, taking as its first parameter\n * either an array of clips, or a mesh or geometry that contains an\n * array named \"animations\" property.\n *\n * @static\n * @param {(Array|Object3D)} objectOrClipArray - The array or object to search through.\n * @param {string} name - The name to search for.\n * @return {?AnimationClip} The found animation clip. Returns `null` if no clip has been found.\n */\n static findByName(e, t) {\n let n = e;\n if (!Array.isArray(e)) {\n const s = e;\n n = s.geometry && s.geometry.animations || s.animations;\n }\n for (let s = 0; s < n.length; s++)\n if (n[s].name === t)\n return n[s];\n return null;\n }\n /**\n * Returns an array of new AnimationClips created from the morph target\n * sequences of a geometry, trying to sort morph target names into\n * animation-group-based patterns like \"Walk_001, Walk_002, Run_001, Run_002...\".\n *\n * See {@link MD2Loader#parse} as an example for how the method should be used.\n *\n * @static\n * @param {Array} morphTargets - A sequence of morph targets.\n * @param {number} fps - The Frames-Per-Second value.\n * @param {boolean} noLoop - Whether the clip should be no loop or not.\n * @return {Array} An array of new animation clips.\n */\n static CreateClipsFromMorphTargetSequences(e, t, n) {\n const s = {}, r = /^([\\w-]*?)([\\d]+)$/;\n for (let o = 0, l = e.length; o < l; o++) {\n const c = e[o], h = c.name.match(r);\n if (h && h.length > 1) {\n const u = h[1];\n let d = s[u];\n d || (s[u] = d = []), d.push(c);\n }\n }\n const a = [];\n for (const o in s)\n a.push(this.CreateFromMorphTargetSequence(o, s[o], t, n));\n return a;\n }\n /**\n * Parses the `animation.hierarchy` format and returns a new animation clip.\n *\n * @static\n * @deprecated since r175.\n * @param {Object} animation - A serialized animation clip as JSON.\n * @param {Array} bones - An array of bones.\n * @return {?AnimationClip} The new animation clip.\n */\n static parseAnimation(e, t) {\n if (Te(\"AnimationClip: parseAnimation() is deprecated and will be removed with r185\"), !e)\n return Xe(\"AnimationClip: No animation in JSONLoader data.\"), null;\n const n = function(u, d, p, g, x) {\n if (p.length !== 0) {\n const m = [], f = [];\n ch(p, m, f, g), m.length !== 0 && x.push(new u(d, m, f));\n }\n }, s = [], r = e.name || \"default\", a = e.fps || 30, o = e.blendMode;\n let l = e.length || -1;\n const c = e.hierarchy || [];\n for (let u = 0; u < c.length; u++) {\n const d = c[u].keys;\n if (!(!d || d.length === 0))\n if (d[0].morphTargets) {\n const p = {};\n let g;\n for (g = 0; g < d.length; g++)\n if (d[g].morphTargets)\n for (let x = 0; x < d[g].morphTargets.length; x++)\n p[d[g].morphTargets[x]] = -1;\n for (const x in p) {\n const m = [], f = [];\n for (let y = 0; y !== d[g].morphTargets.length; ++y) {\n const v = d[g];\n m.push(v.time), f.push(v.morphTarget === x ? 1 : 0);\n }\n s.push(new Yi(\".morphTargetInfluence[\" + x + \"]\", m, f));\n }\n l = p.length * a;\n } else {\n const p = \".bones[\" + t[u].name + \"]\";\n n(\n Zi,\n p + \".position\",\n d,\n \"pos\",\n s\n ), n(\n Ki,\n p + \".quaternion\",\n d,\n \"rot\",\n s\n ), n(\n Zi,\n p + \".scale\",\n d,\n \"scl\",\n s\n );\n }\n }\n return s.length === 0 ? null : new this(r, l, s, o);\n }\n /**\n * Sets the duration of this clip to the duration of its longest keyframe track.\n *\n * @return {AnimationClip} A reference to this animation clip.\n */\n resetDuration() {\n const e = this.tracks;\n let t = 0;\n for (let n = 0, s = e.length; n !== s; ++n) {\n const r = this.tracks[n];\n t = Math.max(t, r.times[r.times.length - 1]);\n }\n return this.duration = t, this;\n }\n /**\n * Trims all tracks to the clip's duration.\n *\n * @return {AnimationClip} A reference to this animation clip.\n */\n trim() {\n for (let e = 0; e < this.tracks.length; e++)\n this.tracks[e].trim(0, this.duration);\n return this;\n }\n /**\n * Performs minimal validation on each track in the clip. Returns `true` if all\n * tracks are valid.\n *\n * @return {boolean} Whether the clip's keyframes are valid or not.\n */\n validate() {\n let e = !0;\n for (let t = 0; t < this.tracks.length; t++)\n e = e && this.tracks[t].validate();\n return e;\n }\n /**\n * Optimizes each track by removing equivalent sequential keys (which are\n * common in morph target sequences).\n *\n * @return {AnimationClip} A reference to this animation clip.\n */\n optimize() {\n for (let e = 0; e < this.tracks.length; e++)\n this.tracks[e].optimize();\n return this;\n }\n /**\n * Returns a new animation clip with copied values from this instance.\n *\n * @return {AnimationClip} A clone of this instance.\n */\n clone() {\n const e = [];\n for (let n = 0; n < this.tracks.length; n++)\n e.push(this.tracks[n].clone());\n const t = new this.constructor(this.name, this.duration, e, this.blendMode);\n return t.userData = JSON.parse(JSON.stringify(this.userData)), t;\n }\n /**\n * Serializes this animation clip into JSON.\n *\n * @return {Object} The JSON object.\n */\n toJSON() {\n return this.constructor.toJSON(this);\n }\n}\nfunction Ed(i) {\n switch (i.toLowerCase()) {\n case \"scalar\":\n case \"double\":\n case \"float\":\n case \"number\":\n case \"integer\":\n return Yi;\n case \"vector\":\n case \"vector2\":\n case \"vector3\":\n case \"vector4\":\n return Zi;\n case \"color\":\n return hh;\n case \"quaternion\":\n return Ki;\n case \"bool\":\n case \"boolean\":\n return es;\n case \"string\":\n return ts;\n }\n throw new Error(\"THREE.KeyframeTrack: Unsupported typeName: \" + i);\n}\nfunction wd(i) {\n if (i.type === void 0)\n throw new Error(\"THREE.KeyframeTrack: track type undefined, can not parse\");\n const e = Ed(i.type);\n if (i.times === void 0) {\n const t = [], n = [];\n ch(i.keys, t, n, \"value\"), i.times = t, i.values = n;\n }\n return e.parse !== void 0 ? e.parse(i) : new e(i.name, i.times, i.values, i.interpolation);\n}\nconst kn = {\n /**\n * Whether caching is enabled or not.\n *\n * @static\n * @type {boolean}\n * @default false\n */\n enabled: !1,\n /**\n * A dictionary that holds cached files.\n *\n * @static\n * @type {Object}\n */\n files: {},\n /**\n * Adds a cache entry with a key to reference the file. If this key already\n * holds a file, it is overwritten.\n *\n * @static\n * @param {string} key - The key to reference the cached file.\n * @param {Object} file - The file to be cached.\n */\n add: function(i, e) {\n this.enabled !== !1 && (this.files[i] = e);\n },\n /**\n * Gets the cached value for the given key.\n *\n * @static\n * @param {string} key - The key to reference the cached file.\n * @return {Object|undefined} The cached file. If the key does not exist `undefined` is returned.\n */\n get: function(i) {\n if (this.enabled !== !1)\n return this.files[i];\n },\n /**\n * Removes the cached file associated with the given key.\n *\n * @static\n * @param {string} key - The key to reference the cached file.\n */\n remove: function(i) {\n delete this.files[i];\n },\n /**\n * Remove all values from the cache.\n *\n * @static\n */\n clear: function() {\n this.files = {};\n }\n};\nclass Ad {\n /**\n * Constructs a new loading manager.\n *\n * @param {Function} [onLoad] - Executes when all items have been loaded.\n * @param {Function} [onProgress] - Executes when single items have been loaded.\n * @param {Function} [onError] - Executes when an error occurs.\n */\n constructor(e, t, n) {\n const s = this;\n let r = !1, a = 0, o = 0, l;\n const c = [];\n this.onStart = void 0, this.onLoad = e, this.onProgress = t, this.onError = n, this._abortController = null, this.itemStart = function(h) {\n o++, r === !1 && s.onStart !== void 0 && s.onStart(h, a, o), r = !0;\n }, this.itemEnd = function(h) {\n a++, s.onProgress !== void 0 && s.onProgress(h, a, o), a === o && (r = !1, s.onLoad !== void 0 && s.onLoad());\n }, this.itemError = function(h) {\n s.onError !== void 0 && s.onError(h);\n }, this.resolveURL = function(h) {\n return l ? l(h) : h;\n }, this.setURLModifier = function(h) {\n return l = h, this;\n }, this.addHandler = function(h, u) {\n return c.push(h, u), this;\n }, this.removeHandler = function(h) {\n const u = c.indexOf(h);\n return u !== -1 && c.splice(u, 2), this;\n }, this.getHandler = function(h) {\n for (let u = 0, d = c.length; u < d; u += 2) {\n const p = c[u], g = c[u + 1];\n if (p.global && (p.lastIndex = 0), p.test(h))\n return g;\n }\n return null;\n }, this.abort = function() {\n return this.abortController.abort(), this._abortController = null, this;\n };\n }\n // TODO: Revert this back to a single member variable once this issue has been fixed\n // https://github.com/cloudflare/workerd/issues/3657\n /**\n * Used for aborting ongoing requests in loaders using this manager.\n *\n * @type {AbortController}\n */\n get abortController() {\n return this._abortController || (this._abortController = new AbortController()), this._abortController;\n }\n}\nconst Rd = /* @__PURE__ */ new Ad();\nclass ei {\n /**\n * Constructs a new loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n this.manager = e !== void 0 ? e : Rd, this.crossOrigin = \"anonymous\", this.withCredentials = !1, this.path = \"\", this.resourcePath = \"\", this.requestHeader = {};\n }\n /**\n * This method needs to be implemented by all concrete loaders. It holds the\n * logic for loading assets from the backend.\n *\n * @abstract\n * @param {string} url - The path/URL of the file to be loaded.\n * @param {Function} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} [onProgress] - Executed while the loading is in progress.\n * @param {onErrorCallback} [onError] - Executed when errors occur.\n */\n load() {\n }\n /**\n * A async version of {@link Loader#load}.\n *\n * @param {string} url - The path/URL of the file to be loaded.\n * @param {onProgressCallback} [onProgress] - Executed while the loading is in progress.\n * @return {Promise} A Promise that resolves when the asset has been loaded.\n */\n loadAsync(e, t) {\n const n = this;\n return new Promise(function(s, r) {\n n.load(e, s, t, r);\n });\n }\n /**\n * This method needs to be implemented by all concrete loaders. It holds the\n * logic for parsing the asset into three.js entities.\n *\n * @abstract\n * @param {any} data - The data to parse.\n */\n parse() {\n }\n /**\n * Sets the `crossOrigin` String to implement CORS for loading the URL\n * from a different domain that allows CORS.\n *\n * @param {string} crossOrigin - The `crossOrigin` value.\n * @return {Loader} A reference to this instance.\n */\n setCrossOrigin(e) {\n return this.crossOrigin = e, this;\n }\n /**\n * Whether the XMLHttpRequest uses credentials such as cookies, authorization\n * headers or TLS client certificates, see [XMLHttpRequest.withCredentials](https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/withCredentials).\n *\n * Note: This setting has no effect if you are loading files locally or from the same domain.\n *\n * @param {boolean} value - The `withCredentials` value.\n * @return {Loader} A reference to this instance.\n */\n setWithCredentials(e) {\n return this.withCredentials = e, this;\n }\n /**\n * Sets the base path for the asset.\n *\n * @param {string} path - The base path.\n * @return {Loader} A reference to this instance.\n */\n setPath(e) {\n return this.path = e, this;\n }\n /**\n * Sets the base path for dependent resources like textures.\n *\n * @param {string} resourcePath - The resource path.\n * @return {Loader} A reference to this instance.\n */\n setResourcePath(e) {\n return this.resourcePath = e, this;\n }\n /**\n * Sets the given request header.\n *\n * @param {Object} requestHeader - A [request header](https://developer.mozilla.org/en-US/docs/Glossary/Request_header)\n * for configuring the HTTP request.\n * @return {Loader} A reference to this instance.\n */\n setRequestHeader(e) {\n return this.requestHeader = e, this;\n }\n /**\n * This method can be implemented in loaders for aborting ongoing requests.\n *\n * @abstract\n * @return {Loader} A reference to this instance.\n */\n abort() {\n return this;\n }\n}\nei.DEFAULT_MATERIAL_NAME = \"__DEFAULT\";\nconst Nn = {};\nclass Cd extends Error {\n constructor(e, t) {\n super(e), this.response = t;\n }\n}\nclass Ho extends ei {\n /**\n * Constructs a new file loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e), this.mimeType = \"\", this.responseType = \"\", this._abortController = new AbortController();\n }\n /**\n * Starts loading from the given URL and pass the loaded response to the `onLoad()` callback.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(any)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} [onProgress] - Executed while the loading is in progress.\n * @param {onErrorCallback} [onError] - Executed when errors occur.\n * @return {any|undefined} The cached resource if available.\n */\n load(e, t, n, s) {\n e === void 0 && (e = \"\"), this.path !== void 0 && (e = this.path + e), e = this.manager.resolveURL(e);\n const r = kn.get(`file:${e}`);\n if (r !== void 0)\n return this.manager.itemStart(e), setTimeout(() => {\n t && t(r), this.manager.itemEnd(e);\n }, 0), r;\n if (Nn[e] !== void 0) {\n Nn[e].push({\n onLoad: t,\n onProgress: n,\n onError: s\n });\n return;\n }\n Nn[e] = [], Nn[e].push({\n onLoad: t,\n onProgress: n,\n onError: s\n });\n const a = new Request(e, {\n headers: new Headers(this.requestHeader),\n credentials: this.withCredentials ? \"include\" : \"same-origin\",\n signal: typeof AbortSignal.any == \"function\" ? AbortSignal.any([this._abortController.signal, this.manager.abortController.signal]) : this._abortController.signal\n }), o = this.mimeType, l = this.responseType;\n fetch(a).then((c) => {\n if (c.status === 200 || c.status === 0) {\n if (c.status === 0 && Te(\"FileLoader: HTTP Status 0 received.\"), typeof ReadableStream > \"u\" || c.body === void 0 || c.body.getReader === void 0)\n return c;\n const h = Nn[e], u = c.body.getReader(), d = c.headers.get(\"X-File-Size\") || c.headers.get(\"Content-Length\"), p = d ? parseInt(d) : 0, g = p !== 0;\n let x = 0;\n const m = new ReadableStream({\n start(f) {\n y();\n function y() {\n u.read().then(({ done: v, value: T }) => {\n if (v)\n f.close();\n else {\n x += T.byteLength;\n const R = new ProgressEvent(\"progress\", { lengthComputable: g, loaded: x, total: p });\n for (let E = 0, P = h.length; E < P; E++) {\n const I = h[E];\n I.onProgress && I.onProgress(R);\n }\n f.enqueue(T), y();\n }\n }, (v) => {\n f.error(v);\n });\n }\n }\n });\n return new Response(m);\n } else\n throw new Cd(`fetch for \"${c.url}\" responded with ${c.status}: ${c.statusText}`, c);\n }).then((c) => {\n switch (l) {\n case \"arraybuffer\":\n return c.arrayBuffer();\n case \"blob\":\n return c.blob();\n case \"document\":\n return c.text().then((h) => new DOMParser().parseFromString(h, o));\n case \"json\":\n return c.json();\n default:\n if (o === \"\")\n return c.text();\n {\n const u = /charset=\"?([^;\"\\s]*)\"?/i.exec(o), d = u && u[1] ? u[1].toLowerCase() : void 0, p = new TextDecoder(d);\n return c.arrayBuffer().then((g) => p.decode(g));\n }\n }\n }).then((c) => {\n kn.add(`file:${e}`, c);\n const h = Nn[e];\n delete Nn[e];\n for (let u = 0, d = h.length; u < d; u++) {\n const p = h[u];\n p.onLoad && p.onLoad(c);\n }\n }).catch((c) => {\n const h = Nn[e];\n if (h === void 0)\n throw this.manager.itemError(e), c;\n delete Nn[e];\n for (let u = 0, d = h.length; u < d; u++) {\n const p = h[u];\n p.onError && p.onError(c);\n }\n this.manager.itemError(e);\n }).finally(() => {\n this.manager.itemEnd(e);\n }), this.manager.itemStart(e);\n }\n /**\n * Sets the expected response type.\n *\n * @param {('arraybuffer'|'blob'|'document'|'json'|'')} value - The response type.\n * @return {FileLoader} A reference to this file loader.\n */\n setResponseType(e) {\n return this.responseType = e, this;\n }\n /**\n * Sets the expected mime type of the loaded file.\n *\n * @param {string} value - The mime type.\n * @return {FileLoader} A reference to this file loader.\n */\n setMimeType(e) {\n return this.mimeType = e, this;\n }\n /**\n * Aborts ongoing fetch requests.\n *\n * @return {FileLoader} A reference to this instance.\n */\n abort() {\n return this._abortController.abort(), this._abortController = new AbortController(), this;\n }\n}\nconst Di = /* @__PURE__ */ new WeakMap();\nclass uh extends ei {\n /**\n * Constructs a new image loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e);\n }\n /**\n * Starts loading from the given URL and passes the loaded image\n * to the `onLoad()` callback. The method also returns a new `Image` object which can\n * directly be used for texture creation. If you do it this way, the texture\n * may pop up in your scene once the respective loading process is finished.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(Image)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Unsupported in this loader.\n * @param {onErrorCallback} onError - Executed when errors occur.\n * @return {Image} The image.\n */\n load(e, t, n, s) {\n this.path !== void 0 && (e = this.path + e), e = this.manager.resolveURL(e);\n const r = this, a = kn.get(`image:${e}`);\n if (a !== void 0) {\n if (a.complete === !0)\n r.manager.itemStart(e), setTimeout(function() {\n t && t(a), r.manager.itemEnd(e);\n }, 0);\n else {\n let u = Di.get(a);\n u === void 0 && (u = [], Di.set(a, u)), u.push({ onLoad: t, onError: s });\n }\n return a;\n }\n const o = Es(\"img\");\n function l() {\n h(), t && t(this);\n const u = Di.get(this) || [];\n for (let d = 0; d < u.length; d++) {\n const p = u[d];\n p.onLoad && p.onLoad(this);\n }\n Di.delete(this), r.manager.itemEnd(e);\n }\n function c(u) {\n h(), s && s(u), kn.remove(`image:${e}`);\n const d = Di.get(this) || [];\n for (let p = 0; p < d.length; p++) {\n const g = d[p];\n g.onError && g.onError(u);\n }\n Di.delete(this), r.manager.itemError(e), r.manager.itemEnd(e);\n }\n function h() {\n o.removeEventListener(\"load\", l, !1), o.removeEventListener(\"error\", c, !1);\n }\n return o.addEventListener(\"load\", l, !1), o.addEventListener(\"error\", c, !1), e.slice(0, 5) !== \"data:\" && this.crossOrigin !== void 0 && (o.crossOrigin = this.crossOrigin), kn.add(`image:${e}`, o), r.manager.itemStart(e), o.src = e, o;\n }\n}\nclass dh extends ei {\n /**\n * Constructs a new cube texture loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e);\n }\n /**\n * Starts loading from the given URL and pass the fully loaded cube texture\n * to the `onLoad()` callback. The method also returns a new cube texture object which can\n * directly be used for material creation. If you do it this way, the cube texture\n * may pop up in your scene once the respective loading process is finished.\n *\n * @param {Array} urls - Array of 6 URLs to images, one for each side of the\n * cube texture. The urls should be specified in the following order: pos-x,\n * neg-x, pos-y, neg-y, pos-z, neg-z. An array of data URIs are allowed as well.\n * @param {function(CubeTexture)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Unsupported in this loader.\n * @param {onErrorCallback} onError - Executed when errors occur.\n * @return {CubeTexture} The cube texture.\n */\n load(e, t, n, s) {\n const r = new No();\n r.colorSpace = Rt;\n const a = new uh(this.manager);\n a.setCrossOrigin(this.crossOrigin), a.setPath(this.path);\n let o = 0;\n function l(c) {\n a.load(e[c], function(h) {\n r.images[c] = h, o++, o === 6 && (r.needsUpdate = !0, t && t(r));\n }, void 0, s);\n }\n for (let c = 0; c < e.length; ++c)\n l(c);\n return r;\n }\n}\nclass Pd extends ei {\n /**\n * Constructs a new data texture loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e);\n }\n /**\n * Starts loading from the given URL and passes the loaded data texture\n * to the `onLoad()` callback. The method also returns a new texture object which can\n * directly be used for material creation. If you do it this way, the texture\n * may pop up in your scene once the respective loading process is finished.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(DataTexture)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Executed while the loading is in progress.\n * @param {onErrorCallback} onError - Executed when errors occur.\n * @return {DataTexture} The data texture.\n */\n load(e, t, n, s) {\n const r = this, a = new Qi(), o = new Ho(this.manager);\n return o.setResponseType(\"arraybuffer\"), o.setRequestHeader(this.requestHeader), o.setPath(this.path), o.setWithCredentials(r.withCredentials), o.load(e, function(l) {\n let c;\n try {\n c = r.parse(l);\n } catch (h) {\n if (s !== void 0)\n s(h);\n else {\n h(h);\n return;\n }\n }\n c.image !== void 0 ? a.image = c.image : c.data !== void 0 && (a.image.width = c.width, a.image.height = c.height, a.image.data = c.data), a.wrapS = c.wrapS !== void 0 ? c.wrapS : en, a.wrapT = c.wrapT !== void 0 ? c.wrapT : en, a.magFilter = c.magFilter !== void 0 ? c.magFilter : bt, a.minFilter = c.minFilter !== void 0 ? c.minFilter : bt, a.anisotropy = c.anisotropy !== void 0 ? c.anisotropy : 1, c.colorSpace !== void 0 && (a.colorSpace = c.colorSpace), c.flipY !== void 0 && (a.flipY = c.flipY), c.format !== void 0 && (a.format = c.format), c.type !== void 0 && (a.type = c.type), c.mipmaps !== void 0 && (a.mipmaps = c.mipmaps, a.minFilter = yn), c.mipmapCount === 1 && (a.minFilter = bt), c.generateMipmaps !== void 0 && (a.generateMipmaps = c.generateMipmaps), a.needsUpdate = !0, t && t(a, c);\n }, n, s), a;\n }\n}\nclass fh extends ei {\n /**\n * Constructs a new texture loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e);\n }\n /**\n * Starts loading from the given URL and pass the fully loaded texture\n * to the `onLoad()` callback. The method also returns a new texture object which can\n * directly be used for material creation. If you do it this way, the texture\n * may pop up in your scene once the respective loading process is finished.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(Texture)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Unsupported in this loader.\n * @param {onErrorCallback} onError - Executed when errors occur.\n * @return {Texture} The texture.\n */\n load(e, t, n, s) {\n const r = new Ct(), a = new uh(this.manager);\n return a.setCrossOrigin(this.crossOrigin), a.setPath(this.path), a.load(e, function(o) {\n r.image = o, r.needsUpdate = !0, t !== void 0 && t(r);\n }, n, s), r;\n }\n}\nclass Cs extends pt {\n /**\n * Constructs a new light.\n *\n * @param {(number|Color|string)} [color=0xffffff] - The light's color.\n * @param {number} [intensity=1] - The light's strength/intensity.\n */\n constructor(e, t = 1) {\n super(), this.isLight = !0, this.type = \"Light\", this.color = new Se(e), this.intensity = t;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n */\n dispose() {\n }\n copy(e, t) {\n return super.copy(e, t), this.color.copy(e.color), this.intensity = e.intensity, this;\n }\n toJSON(e) {\n const t = super.toJSON(e);\n return t.object.color = this.color.getHex(), t.object.intensity = this.intensity, this.groundColor !== void 0 && (t.object.groundColor = this.groundColor.getHex()), this.distance !== void 0 && (t.object.distance = this.distance), this.angle !== void 0 && (t.object.angle = this.angle), this.decay !== void 0 && (t.object.decay = this.decay), this.penumbra !== void 0 && (t.object.penumbra = this.penumbra), this.shadow !== void 0 && (t.object.shadow = this.shadow.toJSON()), this.target !== void 0 && (t.object.target = this.target.uuid), t;\n }\n}\nconst la = /* @__PURE__ */ new Ne(), Gl = /* @__PURE__ */ new w(), Hl = /* @__PURE__ */ new w();\nclass Wo {\n /**\n * Constructs a new light shadow.\n *\n * @param {Camera} camera - The light's view of the world.\n */\n constructor(e) {\n this.camera = e, this.intensity = 1, this.bias = 0, this.normalBias = 0, this.radius = 1, this.blurSamples = 8, this.mapSize = new le(512, 512), this.mapType = mn, this.map = null, this.mapPass = null, this.matrix = new Ne(), this.autoUpdate = !0, this.needsUpdate = !1, this._frustum = new zo(), this._frameExtents = new le(1, 1), this._viewportCount = 1, this._viewports = [\n new Je(0, 0, 1, 1)\n ];\n }\n /**\n * Used internally by the renderer to get the number of viewports that need\n * to be rendered for this shadow.\n *\n * @return {number} The viewport count.\n */\n getViewportCount() {\n return this._viewportCount;\n }\n /**\n * Gets the shadow cameras frustum. Used internally by the renderer to cull objects.\n *\n * @return {Frustum} The shadow camera frustum.\n */\n getFrustum() {\n return this._frustum;\n }\n /**\n * Update the matrices for the camera and shadow, used internally by the renderer.\n *\n * @param {Light} light - The light for which the shadow is being rendered.\n */\n updateMatrices(e) {\n const t = this.camera, n = this.matrix;\n Gl.setFromMatrixPosition(e.matrixWorld), t.position.copy(Gl), Hl.setFromMatrixPosition(e.target.matrixWorld), t.lookAt(Hl), t.updateMatrixWorld(), la.multiplyMatrices(t.projectionMatrix, t.matrixWorldInverse), this._frustum.setFromProjectionMatrix(la, t.coordinateSystem, t.reversedDepth), t.reversedDepth ? n.set(\n 0.5,\n 0,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1\n ) : n.set(\n 0.5,\n 0,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0,\n 0.5,\n 0.5,\n 0,\n 0,\n 0,\n 1\n ), n.multiply(la);\n }\n /**\n * Returns a viewport definition for the given viewport index.\n *\n * @param {number} viewportIndex - The viewport index.\n * @return {Vector4} The viewport.\n */\n getViewport(e) {\n return this._viewports[e];\n }\n /**\n * Returns the frame extends.\n *\n * @return {Vector2} The frame extends.\n */\n getFrameExtents() {\n return this._frameExtents;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n */\n dispose() {\n this.map && this.map.dispose(), this.mapPass && this.mapPass.dispose();\n }\n /**\n * Copies the values of the given light shadow instance to this instance.\n *\n * @param {LightShadow} source - The light shadow to copy.\n * @return {LightShadow} A reference to this light shadow instance.\n */\n copy(e) {\n return this.camera = e.camera.clone(), this.intensity = e.intensity, this.bias = e.bias, this.radius = e.radius, this.autoUpdate = e.autoUpdate, this.needsUpdate = e.needsUpdate, this.normalBias = e.normalBias, this.blurSamples = e.blurSamples, this.mapSize.copy(e.mapSize), this;\n }\n /**\n * Returns a new light shadow instance with copied values from this instance.\n *\n * @return {LightShadow} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Serializes the light shadow into JSON.\n *\n * @return {Object} A JSON object representing the serialized light shadow.\n * @see {@link ObjectLoader#parse}\n */\n toJSON() {\n const e = {};\n return this.intensity !== 1 && (e.intensity = this.intensity), this.bias !== 0 && (e.bias = this.bias), this.normalBias !== 0 && (e.normalBias = this.normalBias), this.radius !== 1 && (e.radius = this.radius), (this.mapSize.x !== 512 || this.mapSize.y !== 512) && (e.mapSize = this.mapSize.toArray()), e.camera = this.camera.toJSON(!1).object, delete e.camera.matrix, e;\n }\n}\nclass Dd extends Wo {\n /**\n * Constructs a new spot light shadow.\n */\n constructor() {\n super(new Tt(50, 1, 0.5, 500)), this.isSpotLightShadow = !0, this.focus = 1, this.aspect = 1;\n }\n updateMatrices(e) {\n const t = this.camera, n = ji * 2 * e.angle * this.focus, s = this.mapSize.width / this.mapSize.height * this.aspect, r = e.distance || t.far;\n (n !== t.fov || s !== t.aspect || r !== t.far) && (t.fov = n, t.aspect = s, t.far = r, t.updateProjectionMatrix()), super.updateMatrices(e);\n }\n copy(e) {\n return super.copy(e), this.focus = e.focus, this;\n }\n}\nclass Ld extends Cs {\n /**\n * Constructs a new spot light.\n *\n * @param {(number|Color|string)} [color=0xffffff] - The light's color.\n * @param {number} [intensity=1] - The light's strength/intensity measured in candela (cd).\n * @param {number} [distance=0] - Maximum range of the light. `0` means no limit.\n * @param {number} [angle=Math.PI/3] - Maximum angle of light dispersion from its direction whose upper bound is `Math.PI/2`.\n * @param {number} [penumbra=0] - Percent of the spotlight cone that is attenuated due to penumbra. Value range is `[0,1]`.\n * @param {number} [decay=2] - The amount the light dims along the distance of the light.\n */\n constructor(e, t, n = 0, s = Math.PI / 3, r = 0, a = 2) {\n super(e, t), this.isSpotLight = !0, this.type = \"SpotLight\", this.position.copy(pt.DEFAULT_UP), this.updateMatrix(), this.target = new pt(), this.distance = n, this.angle = s, this.penumbra = r, this.decay = a, this.map = null, this.shadow = new Dd();\n }\n /**\n * The light's power. Power is the luminous power of the light measured in lumens (lm).\n * Changing the power will also change the light's intensity.\n *\n * @type {number}\n */\n get power() {\n return this.intensity * Math.PI;\n }\n set power(e) {\n this.intensity = e / Math.PI;\n }\n dispose() {\n this.shadow.dispose();\n }\n copy(e, t) {\n return super.copy(e, t), this.distance = e.distance, this.angle = e.angle, this.penumbra = e.penumbra, this.decay = e.decay, this.target = e.target.clone(), this.shadow = e.shadow.clone(), this;\n }\n}\nconst Wl = /* @__PURE__ */ new Ne(), us = /* @__PURE__ */ new w(), ca = /* @__PURE__ */ new w();\nclass Id extends Wo {\n /**\n * Constructs a new point light shadow.\n */\n constructor() {\n super(new Tt(90, 1, 0.5, 500)), this.isPointLightShadow = !0, this._frameExtents = new le(4, 2), this._viewportCount = 6, this._viewports = [\n // These viewports map a cube-map onto a 2D texture with the\n // following orientation:\n //\n // xzXZ\n // y Y\n //\n // X - Positive x direction\n // x - Negative x direction\n // Y - Positive y direction\n // y - Negative y direction\n // Z - Positive z direction\n // z - Negative z direction\n // positive X\n new Je(2, 1, 1, 1),\n // negative X\n new Je(0, 1, 1, 1),\n // positive Z\n new Je(3, 1, 1, 1),\n // negative Z\n new Je(1, 1, 1, 1),\n // positive Y\n new Je(3, 0, 1, 1),\n // negative Y\n new Je(1, 0, 1, 1)\n ], this._cubeDirections = [\n new w(1, 0, 0),\n new w(-1, 0, 0),\n new w(0, 0, 1),\n new w(0, 0, -1),\n new w(0, 1, 0),\n new w(0, -1, 0)\n ], this._cubeUps = [\n new w(0, 1, 0),\n new w(0, 1, 0),\n new w(0, 1, 0),\n new w(0, 1, 0),\n new w(0, 0, 1),\n new w(0, 0, -1)\n ];\n }\n /**\n * Update the matrices for the camera and shadow, used internally by the renderer.\n *\n * @param {Light} light - The light for which the shadow is being rendered.\n * @param {number} [viewportIndex=0] - The viewport index.\n */\n updateMatrices(e, t = 0) {\n const n = this.camera, s = this.matrix, r = e.distance || n.far;\n r !== n.far && (n.far = r, n.updateProjectionMatrix()), us.setFromMatrixPosition(e.matrixWorld), n.position.copy(us), ca.copy(n.position), ca.add(this._cubeDirections[t]), n.up.copy(this._cubeUps[t]), n.lookAt(ca), n.updateMatrixWorld(), s.makeTranslation(-us.x, -us.y, -us.z), Wl.multiplyMatrices(n.projectionMatrix, n.matrixWorldInverse), this._frustum.setFromProjectionMatrix(Wl, n.coordinateSystem, n.reversedDepth);\n }\n}\nclass Ud extends Cs {\n /**\n * Constructs a new point light.\n *\n * @param {(number|Color|string)} [color=0xffffff] - The light's color.\n * @param {number} [intensity=1] - The light's strength/intensity measured in candela (cd).\n * @param {number} [distance=0] - Maximum range of the light. `0` means no limit.\n * @param {number} [decay=2] - The amount the light dims along the distance of the light.\n */\n constructor(e, t, n = 0, s = 2) {\n super(e, t), this.isPointLight = !0, this.type = \"PointLight\", this.distance = n, this.decay = s, this.shadow = new Id();\n }\n /**\n * The light's power. Power is the luminous power of the light measured in lumens (lm).\n * Changing the power will also change the light's intensity.\n *\n * @type {number}\n */\n get power() {\n return this.intensity * 4 * Math.PI;\n }\n set power(e) {\n this.intensity = e / (4 * Math.PI);\n }\n dispose() {\n this.shadow.dispose();\n }\n copy(e, t) {\n return super.copy(e, t), this.distance = e.distance, this.decay = e.decay, this.shadow = e.shadow.clone(), this;\n }\n}\nclass pi extends ih {\n /**\n * Constructs a new orthographic camera.\n *\n * @param {number} [left=-1] - The left plane of the camera's frustum.\n * @param {number} [right=1] - The right plane of the camera's frustum.\n * @param {number} [top=1] - The top plane of the camera's frustum.\n * @param {number} [bottom=-1] - The bottom plane of the camera's frustum.\n * @param {number} [near=0.1] - The camera's near plane.\n * @param {number} [far=2000] - The camera's far plane.\n */\n constructor(e = -1, t = 1, n = 1, s = -1, r = 0.1, a = 2e3) {\n super(), this.isOrthographicCamera = !0, this.type = \"OrthographicCamera\", this.zoom = 1, this.view = null, this.left = e, this.right = t, this.top = n, this.bottom = s, this.near = r, this.far = a, this.updateProjectionMatrix();\n }\n copy(e, t) {\n return super.copy(e, t), this.left = e.left, this.right = e.right, this.top = e.top, this.bottom = e.bottom, this.near = e.near, this.far = e.far, this.zoom = e.zoom, this.view = e.view === null ? null : Object.assign({}, e.view), this;\n }\n /**\n * Sets an offset in a larger frustum. This is useful for multi-window or\n * multi-monitor/multi-machine setups.\n *\n * @param {number} fullWidth - The full width of multiview setup.\n * @param {number} fullHeight - The full height of multiview setup.\n * @param {number} x - The horizontal offset of the subcamera.\n * @param {number} y - The vertical offset of the subcamera.\n * @param {number} width - The width of subcamera.\n * @param {number} height - The height of subcamera.\n * @see {@link PerspectiveCamera#setViewOffset}\n */\n setViewOffset(e, t, n, s, r, a) {\n this.view === null && (this.view = {\n enabled: !0,\n fullWidth: 1,\n fullHeight: 1,\n offsetX: 0,\n offsetY: 0,\n width: 1,\n height: 1\n }), this.view.enabled = !0, this.view.fullWidth = e, this.view.fullHeight = t, this.view.offsetX = n, this.view.offsetY = s, this.view.width = r, this.view.height = a, this.updateProjectionMatrix();\n }\n /**\n * Removes the view offset from the projection matrix.\n */\n clearViewOffset() {\n this.view !== null && (this.view.enabled = !1), this.updateProjectionMatrix();\n }\n /**\n * Updates the camera's projection matrix. Must be called after any change of\n * camera properties.\n */\n updateProjectionMatrix() {\n const e = (this.right - this.left) / (2 * this.zoom), t = (this.top - this.bottom) / (2 * this.zoom), n = (this.right + this.left) / 2, s = (this.top + this.bottom) / 2;\n let r = n - e, a = n + e, o = s + t, l = s - t;\n if (this.view !== null && this.view.enabled) {\n const c = (this.right - this.left) / this.view.fullWidth / this.zoom, h = (this.top - this.bottom) / this.view.fullHeight / this.zoom;\n r += c * this.view.offsetX, a = r + c * this.view.width, o -= h * this.view.offsetY, l = o - h * this.view.height;\n }\n this.projectionMatrix.makeOrthographic(r, a, o, l, this.near, this.far, this.coordinateSystem, this.reversedDepth), this.projectionMatrixInverse.copy(this.projectionMatrix).invert();\n }\n toJSON(e) {\n const t = super.toJSON(e);\n return t.object.zoom = this.zoom, t.object.left = this.left, t.object.right = this.right, t.object.top = this.top, t.object.bottom = this.bottom, t.object.near = this.near, t.object.far = this.far, this.view !== null && (t.object.view = Object.assign({}, this.view)), t;\n }\n}\nclass Nd extends Wo {\n /**\n * Constructs a new directional light shadow.\n */\n constructor() {\n super(new pi(-5, 5, 5, -5, 0.5, 500)), this.isDirectionalLightShadow = !0;\n }\n}\nclass ph extends Cs {\n /**\n * Constructs a new directional light.\n *\n * @param {(number|Color|string)} [color=0xffffff] - The light's color.\n * @param {number} [intensity=1] - The light's strength/intensity.\n */\n constructor(e, t) {\n super(e, t), this.isDirectionalLight = !0, this.type = \"DirectionalLight\", this.position.copy(pt.DEFAULT_UP), this.updateMatrix(), this.target = new pt(), this.shadow = new Nd();\n }\n dispose() {\n this.shadow.dispose();\n }\n copy(e) {\n return super.copy(e), this.target = e.target.clone(), this.shadow = e.shadow.clone(), this;\n }\n}\nclass mh extends Cs {\n /**\n * Constructs a new ambient light.\n *\n * @param {(number|Color|string)} [color=0xffffff] - The light's color.\n * @param {number} [intensity=1] - The light's strength/intensity.\n */\n constructor(e, t) {\n super(e, t), this.isAmbientLight = !0, this.type = \"AmbientLight\";\n }\n}\nclass Ms {\n /**\n * Extracts the base URL from the given URL.\n *\n * @param {string} url -The URL to extract the base URL from.\n * @return {string} The extracted base URL.\n */\n static extractUrlBase(e) {\n const t = e.lastIndexOf(\"/\");\n return t === -1 ? \"./\" : e.slice(0, t + 1);\n }\n /**\n * Resolves relative URLs against the given path. Absolute paths, data urls,\n * and blob URLs will be returned as is. Invalid URLs will return an empty\n * string.\n *\n * @param {string} url -The URL to resolve.\n * @param {string} path - The base path for relative URLs to be resolved against.\n * @return {string} The resolved URL.\n */\n static resolveURL(e, t) {\n return typeof e != \"string\" || e === \"\" ? \"\" : (/^https?:\\/\\//i.test(t) && /^\\//.test(e) && (t = t.replace(/(^https?:\\/\\/[^\\/]+).*/i, \"$1\")), /^(https?:)?\\/\\//i.test(e) || /^data:.*,.*$/i.test(e) || /^blob:.*$/i.test(e) ? e : t + e);\n }\n}\nconst ha = /* @__PURE__ */ new WeakMap();\nclass Fd extends ei {\n /**\n * Constructs a new image bitmap loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e), this.isImageBitmapLoader = !0, typeof createImageBitmap > \"u\" && Te(\"ImageBitmapLoader: createImageBitmap() not supported.\"), typeof fetch > \"u\" && Te(\"ImageBitmapLoader: fetch() not supported.\"), this.options = { premultiplyAlpha: \"none\" }, this._abortController = new AbortController();\n }\n /**\n * Sets the given loader options. The structure of the object must match the `options` parameter of\n * [createImageBitmap](https://developer.mozilla.org/en-US/docs/Web/API/Window/createImageBitmap).\n *\n * @param {Object} options - The loader options to set.\n * @return {ImageBitmapLoader} A reference to this image bitmap loader.\n */\n setOptions(e) {\n return this.options = e, this;\n }\n /**\n * Starts loading from the given URL and pass the loaded image bitmap to the `onLoad()` callback.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(ImageBitmap)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Unsupported in this loader.\n * @param {onErrorCallback} onError - Executed when errors occur.\n * @return {ImageBitmap|undefined} The image bitmap.\n */\n load(e, t, n, s) {\n e === void 0 && (e = \"\"), this.path !== void 0 && (e = this.path + e), e = this.manager.resolveURL(e);\n const r = this, a = kn.get(`image-bitmap:${e}`);\n if (a !== void 0) {\n if (r.manager.itemStart(e), a.then) {\n a.then((c) => {\n if (ha.has(a) === !0)\n s && s(ha.get(a)), r.manager.itemError(e), r.manager.itemEnd(e);\n else\n return t && t(c), r.manager.itemEnd(e), c;\n });\n return;\n }\n return setTimeout(function() {\n t && t(a), r.manager.itemEnd(e);\n }, 0), a;\n }\n const o = {};\n o.credentials = this.crossOrigin === \"anonymous\" ? \"same-origin\" : \"include\", o.headers = this.requestHeader, o.signal = typeof AbortSignal.any == \"function\" ? AbortSignal.any([this._abortController.signal, this.manager.abortController.signal]) : this._abortController.signal;\n const l = fetch(e, o).then(function(c) {\n return c.blob();\n }).then(function(c) {\n return createImageBitmap(c, Object.assign(r.options, { colorSpaceConversion: \"none\" }));\n }).then(function(c) {\n return kn.add(`image-bitmap:${e}`, c), t && t(c), r.manager.itemEnd(e), c;\n }).catch(function(c) {\n s && s(c), ha.set(l, c), kn.remove(`image-bitmap:${e}`), r.manager.itemError(e), r.manager.itemEnd(e);\n });\n kn.add(`image-bitmap:${e}`, l), r.manager.itemStart(e);\n }\n /**\n * Aborts ongoing fetch requests.\n *\n * @return {ImageBitmapLoader} A reference to this instance.\n */\n abort() {\n return this._abortController.abort(), this._abortController = new AbortController(), this;\n }\n}\nclass Od extends Tt {\n /**\n * Constructs a new array camera.\n *\n * @param {Array} [array=[]] - An array of perspective sub cameras.\n */\n constructor(e = []) {\n super(), this.isArrayCamera = !0, this.isMultiViewCamera = !1, this.cameras = e;\n }\n}\nclass Bd {\n /**\n * Constructs a new clock.\n *\n * @param {boolean} [autoStart=true] - Whether to automatically start the clock when\n * `getDelta()` is called for the first time.\n */\n constructor(e = !0) {\n this.autoStart = e, this.startTime = 0, this.oldTime = 0, this.elapsedTime = 0, this.running = !1;\n }\n /**\n * Starts the clock. When `autoStart` is set to `true`, the method is automatically\n * called by the class.\n */\n start() {\n this.startTime = performance.now(), this.oldTime = this.startTime, this.elapsedTime = 0, this.running = !0;\n }\n /**\n * Stops the clock.\n */\n stop() {\n this.getElapsedTime(), this.running = !1, this.autoStart = !1;\n }\n /**\n * Returns the elapsed time in seconds.\n *\n * @return {number} The elapsed time.\n */\n getElapsedTime() {\n return this.getDelta(), this.elapsedTime;\n }\n /**\n * Returns the delta time in seconds.\n *\n * @return {number} The delta time.\n */\n getDelta() {\n let e = 0;\n if (this.autoStart && !this.running)\n return this.start(), 0;\n if (this.running) {\n const t = performance.now();\n e = (t - this.oldTime) / 1e3, this.oldTime = t, this.elapsedTime += e;\n }\n return e;\n }\n}\nconst Xo = \"\\\\[\\\\]\\\\.:\\\\/\", zd = new RegExp(\"[\" + Xo + \"]\", \"g\"), jo = \"[^\" + Xo + \"]\", kd = \"[^\" + Xo.replace(\"\\\\.\", \"\") + \"]\", Vd = /* @__PURE__ */ /((?:WC+[\\/:])*)/.source.replace(\"WC\", jo), Gd = /* @__PURE__ */ /(WCOD+)?/.source.replace(\"WCOD\", kd), Hd = /* @__PURE__ */ /(?:\\.(WC+)(?:\\[(.+)\\])?)?/.source.replace(\"WC\", jo), Wd = /* @__PURE__ */ /\\.(WC+)(?:\\[(.+)\\])?/.source.replace(\"WC\", jo), Xd = new RegExp(\n \"^\" + Vd + Gd + Hd + Wd + \"$\"\n), jd = [\"material\", \"materials\", \"bones\", \"map\"];\nclass qd {\n constructor(e, t, n) {\n const s = n || nt.parseTrackName(t);\n this._targetGroup = e, this._bindings = e.subscribe_(t, s);\n }\n getValue(e, t) {\n this.bind();\n const n = this._targetGroup.nCachedObjects_, s = this._bindings[n];\n s !== void 0 && s.getValue(e, t);\n }\n setValue(e, t) {\n const n = this._bindings;\n for (let s = this._targetGroup.nCachedObjects_, r = n.length; s !== r; ++s)\n n[s].setValue(e, t);\n }\n bind() {\n const e = this._bindings;\n for (let t = this._targetGroup.nCachedObjects_, n = e.length; t !== n; ++t)\n e[t].bind();\n }\n unbind() {\n const e = this._bindings;\n for (let t = this._targetGroup.nCachedObjects_, n = e.length; t !== n; ++t)\n e[t].unbind();\n }\n}\nclass nt {\n /**\n * Constructs a new property binding.\n *\n * @param {Object} rootNode - The root node.\n * @param {string} path - The path.\n * @param {?Object} [parsedPath] - The parsed path.\n */\n constructor(e, t, n) {\n this.path = t, this.parsedPath = n || nt.parseTrackName(t), this.node = nt.findNode(e, this.parsedPath.nodeName), this.rootNode = e, this.getValue = this._getValue_unbound, this.setValue = this._setValue_unbound;\n }\n /**\n * Factory method for creating a property binding from the given parameters.\n *\n * @static\n * @param {Object} root - The root node.\n * @param {string} path - The path.\n * @param {?Object} [parsedPath] - The parsed path.\n * @return {PropertyBinding|Composite} The created property binding or composite.\n */\n static create(e, t, n) {\n return e && e.isAnimationObjectGroup ? new nt.Composite(e, t, n) : new nt(e, t, n);\n }\n /**\n * Replaces spaces with underscores and removes unsupported characters from\n * node names, to ensure compatibility with parseTrackName().\n *\n * @param {string} name - Node name to be sanitized.\n * @return {string} The sanitized node name.\n */\n static sanitizeNodeName(e) {\n return e.replace(/\\s/g, \"_\").replace(zd, \"\");\n }\n /**\n * Parses the given track name (an object path to an animated property) and\n * returns an object with information about the path. Matches strings in the following forms:\n *\n * - nodeName.property\n * - nodeName.property[accessor]\n * - nodeName.material.property[accessor]\n * - uuid.property[accessor]\n * - uuid.objectName[objectIndex].propertyName[propertyIndex]\n * - parentName/nodeName.property\n * - parentName/parentName/nodeName.property[index]\n * - .bone[Armature.DEF_cog].position\n * - scene:helium_balloon_model:helium_balloon_model.position\n *\n * @static\n * @param {string} trackName - The track name to parse.\n * @return {Object} The parsed track name as an object.\n */\n static parseTrackName(e) {\n const t = Xd.exec(e);\n if (t === null)\n throw new Error(\"PropertyBinding: Cannot parse trackName: \" + e);\n const n = {\n // directoryName: matches[ 1 ], // (tschw) currently unused\n nodeName: t[2],\n objectName: t[3],\n objectIndex: t[4],\n propertyName: t[5],\n // required\n propertyIndex: t[6]\n }, s = n.nodeName && n.nodeName.lastIndexOf(\".\");\n if (s !== void 0 && s !== -1) {\n const r = n.nodeName.substring(s + 1);\n jd.indexOf(r) !== -1 && (n.nodeName = n.nodeName.substring(0, s), n.objectName = r);\n }\n if (n.propertyName === null || n.propertyName.length === 0)\n throw new Error(\"PropertyBinding: can not parse propertyName from trackName: \" + e);\n return n;\n }\n /**\n * Searches for a node in the hierarchy of the given root object by the given\n * node name.\n *\n * @static\n * @param {Object} root - The root object.\n * @param {string|number} nodeName - The name of the node.\n * @return {?Object} The found node. Returns `null` if no object was found.\n */\n static findNode(e, t) {\n if (t === void 0 || t === \"\" || t === \".\" || t === -1 || t === e.name || t === e.uuid)\n return e;\n if (e.skeleton) {\n const n = e.skeleton.getBoneByName(t);\n if (n !== void 0)\n return n;\n }\n if (e.children) {\n const n = function(r) {\n for (let a = 0; a < r.length; a++) {\n const o = r[a];\n if (o.name === t || o.uuid === t)\n return o;\n const l = n(o.children);\n if (l) return l;\n }\n return null;\n }, s = n(e.children);\n if (s)\n return s;\n }\n return null;\n }\n // these are used to \"bind\" a nonexistent property\n _getValue_unavailable() {\n }\n _setValue_unavailable() {\n }\n // Getters\n _getValue_direct(e, t) {\n e[t] = this.targetObject[this.propertyName];\n }\n _getValue_array(e, t) {\n const n = this.resolvedProperty;\n for (let s = 0, r = n.length; s !== r; ++s)\n e[t++] = n[s];\n }\n _getValue_arrayElement(e, t) {\n e[t] = this.resolvedProperty[this.propertyIndex];\n }\n _getValue_toArray(e, t) {\n this.resolvedProperty.toArray(e, t);\n }\n // Direct\n _setValue_direct(e, t) {\n this.targetObject[this.propertyName] = e[t];\n }\n _setValue_direct_setNeedsUpdate(e, t) {\n this.targetObject[this.propertyName] = e[t], this.targetObject.needsUpdate = !0;\n }\n _setValue_direct_setMatrixWorldNeedsUpdate(e, t) {\n this.targetObject[this.propertyName] = e[t], this.targetObject.matrixWorldNeedsUpdate = !0;\n }\n // EntireArray\n _setValue_array(e, t) {\n const n = this.resolvedProperty;\n for (let s = 0, r = n.length; s !== r; ++s)\n n[s] = e[t++];\n }\n _setValue_array_setNeedsUpdate(e, t) {\n const n = this.resolvedProperty;\n for (let s = 0, r = n.length; s !== r; ++s)\n n[s] = e[t++];\n this.targetObject.needsUpdate = !0;\n }\n _setValue_array_setMatrixWorldNeedsUpdate(e, t) {\n const n = this.resolvedProperty;\n for (let s = 0, r = n.length; s !== r; ++s)\n n[s] = e[t++];\n this.targetObject.matrixWorldNeedsUpdate = !0;\n }\n // ArrayElement\n _setValue_arrayElement(e, t) {\n this.resolvedProperty[this.propertyIndex] = e[t];\n }\n _setValue_arrayElement_setNeedsUpdate(e, t) {\n this.resolvedProperty[this.propertyIndex] = e[t], this.targetObject.needsUpdate = !0;\n }\n _setValue_arrayElement_setMatrixWorldNeedsUpdate(e, t) {\n this.resolvedProperty[this.propertyIndex] = e[t], this.targetObject.matrixWorldNeedsUpdate = !0;\n }\n // HasToFromArray\n _setValue_fromArray(e, t) {\n this.resolvedProperty.fromArray(e, t);\n }\n _setValue_fromArray_setNeedsUpdate(e, t) {\n this.resolvedProperty.fromArray(e, t), this.targetObject.needsUpdate = !0;\n }\n _setValue_fromArray_setMatrixWorldNeedsUpdate(e, t) {\n this.resolvedProperty.fromArray(e, t), this.targetObject.matrixWorldNeedsUpdate = !0;\n }\n _getValue_unbound(e, t) {\n this.bind(), this.getValue(e, t);\n }\n _setValue_unbound(e, t) {\n this.bind(), this.setValue(e, t);\n }\n /**\n * Creates a getter / setter pair for the property tracked by this binding.\n */\n bind() {\n let e = this.node;\n const t = this.parsedPath, n = t.objectName, s = t.propertyName;\n let r = t.propertyIndex;\n if (e || (e = nt.findNode(this.rootNode, t.nodeName), this.node = e), this.getValue = this._getValue_unavailable, this.setValue = this._setValue_unavailable, !e) {\n Te(\"PropertyBinding: No target node found for track: \" + this.path + \".\");\n return;\n }\n if (n) {\n let c = t.objectIndex;\n switch (n) {\n case \"materials\":\n if (!e.material) {\n Xe(\"PropertyBinding: Can not bind to material as node does not have a material.\", this);\n return;\n }\n if (!e.material.materials) {\n Xe(\"PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.\", this);\n return;\n }\n e = e.material.materials;\n break;\n case \"bones\":\n if (!e.skeleton) {\n Xe(\"PropertyBinding: Can not bind to bones as node does not have a skeleton.\", this);\n return;\n }\n e = e.skeleton.bones;\n for (let h = 0; h < e.length; h++)\n if (e[h].name === c) {\n c = h;\n break;\n }\n break;\n case \"map\":\n if (\"map\" in e) {\n e = e.map;\n break;\n }\n if (!e.material) {\n Xe(\"PropertyBinding: Can not bind to material as node does not have a material.\", this);\n return;\n }\n if (!e.material.map) {\n Xe(\"PropertyBinding: Can not bind to material.map as node.material does not have a map.\", this);\n return;\n }\n e = e.material.map;\n break;\n default:\n if (e[n] === void 0) {\n Xe(\"PropertyBinding: Can not bind to objectName of node undefined.\", this);\n return;\n }\n e = e[n];\n }\n if (c !== void 0) {\n if (e[c] === void 0) {\n Xe(\"PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.\", this, e);\n return;\n }\n e = e[c];\n }\n }\n const a = e[s];\n if (a === void 0) {\n const c = t.nodeName;\n Xe(\"PropertyBinding: Trying to update property for track: \" + c + \".\" + s + \" but it wasn't found.\", e);\n return;\n }\n let o = this.Versioning.None;\n this.targetObject = e, e.isMaterial === !0 ? o = this.Versioning.NeedsUpdate : e.isObject3D === !0 && (o = this.Versioning.MatrixWorldNeedsUpdate);\n let l = this.BindingType.Direct;\n if (r !== void 0) {\n if (s === \"morphTargetInfluences\") {\n if (!e.geometry) {\n Xe(\"PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.\", this);\n return;\n }\n if (!e.geometry.morphAttributes) {\n Xe(\"PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.\", this);\n return;\n }\n e.morphTargetDictionary[r] !== void 0 && (r = e.morphTargetDictionary[r]);\n }\n l = this.BindingType.ArrayElement, this.resolvedProperty = a, this.propertyIndex = r;\n } else a.fromArray !== void 0 && a.toArray !== void 0 ? (l = this.BindingType.HasFromToArray, this.resolvedProperty = a) : Array.isArray(a) ? (l = this.BindingType.EntireArray, this.resolvedProperty = a) : this.propertyName = s;\n this.getValue = this.GetterByBindingType[l], this.setValue = this.SetterByBindingTypeAndVersioning[l][o];\n }\n /**\n * Unbinds the property.\n */\n unbind() {\n this.node = null, this.getValue = this._getValue_unbound, this.setValue = this._setValue_unbound;\n }\n}\nnt.Composite = qd;\nnt.prototype.BindingType = {\n Direct: 0,\n EntireArray: 1,\n ArrayElement: 2,\n HasFromToArray: 3\n};\nnt.prototype.Versioning = {\n None: 0,\n NeedsUpdate: 1,\n MatrixWorldNeedsUpdate: 2\n};\nnt.prototype.GetterByBindingType = [\n nt.prototype._getValue_direct,\n nt.prototype._getValue_array,\n nt.prototype._getValue_arrayElement,\n nt.prototype._getValue_toArray\n];\nnt.prototype.SetterByBindingTypeAndVersioning = [\n [\n // Direct\n nt.prototype._setValue_direct,\n nt.prototype._setValue_direct_setNeedsUpdate,\n nt.prototype._setValue_direct_setMatrixWorldNeedsUpdate\n ],\n [\n // EntireArray\n nt.prototype._setValue_array,\n nt.prototype._setValue_array_setNeedsUpdate,\n nt.prototype._setValue_array_setMatrixWorldNeedsUpdate\n ],\n [\n // ArrayElement\n nt.prototype._setValue_arrayElement,\n nt.prototype._setValue_arrayElement_setNeedsUpdate,\n nt.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate\n ],\n [\n // HasToFromArray\n nt.prototype._setValue_fromArray,\n nt.prototype._setValue_fromArray_setNeedsUpdate,\n nt.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate\n ]\n];\nconst Xl = /* @__PURE__ */ new Ne();\nclass jl {\n /**\n * Constructs a new raycaster.\n *\n * @param {Vector3} origin - The origin vector where the ray casts from.\n * @param {Vector3} direction - The (normalized) direction vector that gives direction to the ray.\n * @param {number} [near=0] - All results returned are further away than near. Near can't be negative.\n * @param {number} [far=Infinity] - All results returned are closer than far. Far can't be lower than near.\n */\n constructor(e, t, n = 0, s = 1 / 0) {\n this.ray = new Ji(e, t), this.near = n, this.far = s, this.camera = null, this.layers = new Uo(), this.params = {\n Mesh: {},\n Line: { threshold: 1 },\n LOD: {},\n Points: { threshold: 1 },\n Sprite: {}\n };\n }\n /**\n * Updates the ray with a new origin and direction by copying the values from the arguments.\n *\n * @param {Vector3} origin - The origin vector where the ray casts from.\n * @param {Vector3} direction - The (normalized) direction vector that gives direction to the ray.\n */\n set(e, t) {\n this.ray.set(e, t);\n }\n /**\n * Uses the given coordinates and camera to compute a new origin and direction for the internal ray.\n *\n * @param {Vector2} coords - 2D coordinates of the mouse, in normalized device coordinates (NDC).\n * X and Y components should be between `-1` and `1`.\n * @param {Camera} camera - The camera from which the ray should originate.\n */\n setFromCamera(e, t) {\n t.isPerspectiveCamera ? (this.ray.origin.setFromMatrixPosition(t.matrixWorld), this.ray.direction.set(e.x, e.y, 0.5).unproject(t).sub(this.ray.origin).normalize(), this.camera = t) : t.isOrthographicCamera ? (this.ray.origin.set(e.x, e.y, (t.near + t.far) / (t.near - t.far)).unproject(t), this.ray.direction.set(0, 0, -1).transformDirection(t.matrixWorld), this.camera = t) : Xe(\"Raycaster: Unsupported camera type: \" + t.type);\n }\n /**\n * Uses the given WebXR controller to compute a new origin and direction for the internal ray.\n *\n * @param {WebXRController} controller - The controller to copy the position and direction from.\n * @return {Raycaster} A reference to this raycaster.\n */\n setFromXRController(e) {\n return Xl.identity().extractRotation(e.matrixWorld), this.ray.origin.setFromMatrixPosition(e.matrixWorld), this.ray.direction.set(0, 0, -1).applyMatrix4(Xl), this;\n }\n /**\n * The intersection point of a raycaster intersection test.\n * @typedef {Object} Raycaster~Intersection\n * @property {number} distance - The distance from the ray's origin to the intersection point.\n * @property {number} distanceToRay - Some 3D objects e.g. {@link Points} provide the distance of the\n * intersection to the nearest point on the ray. For other objects it will be `undefined`.\n * @property {Vector3} point - The intersection point, in world coordinates.\n * @property {Object} face - The face that has been intersected.\n * @property {number} faceIndex - The face index.\n * @property {Object3D} object - The 3D object that has been intersected.\n * @property {Vector2} uv - U,V coordinates at point of intersection.\n * @property {Vector2} uv1 - Second set of U,V coordinates at point of intersection.\n * @property {Vector3} uv1 - Interpolated normal vector at point of intersection.\n * @property {number} instanceId - The index number of the instance where the ray\n * intersects the {@link InstancedMesh}.\n */\n /**\n * Checks all intersection between the ray and the object with or without the\n * descendants. Intersections are returned sorted by distance, closest first.\n *\n * `Raycaster` delegates to the `raycast()` method of the passed 3D object, when\n * evaluating whether the ray intersects the object or not. This allows meshes to respond\n * differently to ray casting than lines or points.\n *\n * Note that for meshes, faces must be pointed towards the origin of the ray in order\n * to be detected; intersections of the ray passing through the back of a face will not\n * be detected. To raycast against both faces of an object, you'll want to set {@link Material#side}\n * to `THREE.DoubleSide`.\n *\n * @param {Object3D} object - The 3D object to check for intersection with the ray.\n * @param {boolean} [recursive=true] - If set to `true`, it also checks all descendants.\n * Otherwise it only checks intersection with the object.\n * @param {Array} [intersects=[]] The target array that holds the result of the method.\n * @return {Array} An array holding the intersection points.\n */\n intersectObject(e, t = !0, n = []) {\n return po(e, this, n, t), n.sort(ql), n;\n }\n /**\n * Checks all intersection between the ray and the objects with or without\n * the descendants. Intersections are returned sorted by distance, closest first.\n *\n * @param {Array} objects - The 3D objects to check for intersection with the ray.\n * @param {boolean} [recursive=true] - If set to `true`, it also checks all descendants.\n * Otherwise it only checks intersection with the object.\n * @param {Array} [intersects=[]] The target array that holds the result of the method.\n * @return {Array} An array holding the intersection points.\n */\n intersectObjects(e, t = !0, n = []) {\n for (let s = 0, r = e.length; s < r; s++)\n po(e[s], this, n, t);\n return n.sort(ql), n;\n }\n}\nfunction ql(i, e) {\n return i.distance - e.distance;\n}\nfunction po(i, e, t, n) {\n let s = !0;\n if (i.layers.test(e.layers) && i.raycast(e, t) === !1 && (s = !1), s === !0 && n === !0) {\n const r = i.children;\n for (let a = 0, o = r.length; a < o; a++)\n po(r[a], e, t, !0);\n }\n}\nclass Yl {\n /**\n * Constructs a new spherical.\n *\n * @param {number} [radius=1] - The radius, or the Euclidean distance (straight-line distance) from the point to the origin.\n * @param {number} [phi=0] - The polar angle in radians from the y (up) axis.\n * @param {number} [theta=0] - The equator/azimuthal angle in radians around the y (up) axis.\n */\n constructor(e = 1, t = 0, n = 0) {\n this.radius = e, this.phi = t, this.theta = n;\n }\n /**\n * Sets the spherical components by copying the given values.\n *\n * @param {number} radius - The radius.\n * @param {number} phi - The polar angle.\n * @param {number} theta - The azimuthal angle.\n * @return {Spherical} A reference to this spherical.\n */\n set(e, t, n) {\n return this.radius = e, this.phi = t, this.theta = n, this;\n }\n /**\n * Copies the values of the given spherical to this instance.\n *\n * @param {Spherical} other - The spherical to copy.\n * @return {Spherical} A reference to this spherical.\n */\n copy(e) {\n return this.radius = e.radius, this.phi = e.phi, this.theta = e.theta, this;\n }\n /**\n * Restricts the polar angle [page:.phi phi] to be between `0.000001` and pi -\n * `0.000001`.\n *\n * @return {Spherical} A reference to this spherical.\n */\n makeSafe() {\n return this.phi = He(this.phi, 1e-6, Math.PI - 1e-6), this;\n }\n /**\n * Sets the spherical components from the given vector which is assumed to hold\n * Cartesian coordinates.\n *\n * @param {Vector3} v - The vector to set.\n * @return {Spherical} A reference to this spherical.\n */\n setFromVector3(e) {\n return this.setFromCartesianCoords(e.x, e.y, e.z);\n }\n /**\n * Sets the spherical components from the given Cartesian coordinates.\n *\n * @param {number} x - The x value.\n * @param {number} y - The y value.\n * @param {number} z - The z value.\n * @return {Spherical} A reference to this spherical.\n */\n setFromCartesianCoords(e, t, n) {\n return this.radius = Math.sqrt(e * e + t * t + n * n), this.radius === 0 ? (this.theta = 0, this.phi = 0) : (this.theta = Math.atan2(e, n), this.phi = Math.acos(He(t / this.radius, -1, 1))), this;\n }\n /**\n * Returns a new spherical with copied values from this instance.\n *\n * @return {Spherical} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n}\nclass Yd extends mi {\n /**\n * Constructs a new controls instance.\n *\n * @param {Object3D} object - The object that is managed by the controls.\n * @param {?HTMLElement} domElement - The HTML element used for event listeners.\n */\n constructor(e, t = null) {\n super(), this.object = e, this.domElement = t, this.enabled = !0, this.state = -1, this.keys = {}, this.mouseButtons = { LEFT: null, MIDDLE: null, RIGHT: null }, this.touches = { ONE: null, TWO: null };\n }\n /**\n * Connects the controls to the DOM. This method has so called \"side effects\" since\n * it adds the module's event listeners to the DOM.\n *\n * @param {HTMLElement} element - The DOM element to connect to.\n */\n connect(e) {\n if (e === void 0) {\n Te(\"Controls: connect() now requires an element.\");\n return;\n }\n this.domElement !== null && this.disconnect(), this.domElement = e;\n }\n /**\n * Disconnects the controls from the DOM.\n */\n disconnect() {\n }\n /**\n * Call this method if you no longer want use to the controls. It frees all internal\n * resources and removes all event listeners.\n */\n dispose() {\n }\n /**\n * Controls should implement this method if they have to update their internal state\n * per simulation step.\n *\n * @param {number} [delta] - The time delta in seconds.\n */\n update() {\n }\n}\nfunction Kl(i, e, t, n) {\n const s = Kd(n);\n switch (t) {\n // https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml\n case jc:\n return i * e;\n case wo:\n return i * e / s.components * s.byteLength;\n case Ao:\n return i * e / s.components * s.byteLength;\n case Ro:\n return i * e * 2 / s.components * s.byteLength;\n case Co:\n return i * e * 2 / s.components * s.byteLength;\n case qc:\n return i * e * 3 / s.components * s.byteLength;\n case Zt:\n return i * e * 4 / s.components * s.byteLength;\n case Po:\n return i * e * 4 / s.components * s.byteLength;\n // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_s3tc_srgb/\n case dr:\n case fr:\n return Math.floor((i + 3) / 4) * Math.floor((e + 3) / 4) * 8;\n case pr:\n case mr:\n return Math.floor((i + 3) / 4) * Math.floor((e + 3) / 4) * 16;\n // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_pvrtc/\n case Na:\n case Oa:\n return Math.max(i, 16) * Math.max(e, 8) / 4;\n case Ua:\n case Fa:\n return Math.max(i, 8) * Math.max(e, 8) / 2;\n // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_etc/\n case Ba:\n case za:\n return Math.floor((i + 3) / 4) * Math.floor((e + 3) / 4) * 8;\n case ka:\n return Math.floor((i + 3) / 4) * Math.floor((e + 3) / 4) * 16;\n // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_astc/\n case Va:\n return Math.floor((i + 3) / 4) * Math.floor((e + 3) / 4) * 16;\n case Ga:\n return Math.floor((i + 4) / 5) * Math.floor((e + 3) / 4) * 16;\n case Ha:\n return Math.floor((i + 4) / 5) * Math.floor((e + 4) / 5) * 16;\n case Wa:\n return Math.floor((i + 5) / 6) * Math.floor((e + 4) / 5) * 16;\n case Xa:\n return Math.floor((i + 5) / 6) * Math.floor((e + 5) / 6) * 16;\n case ja:\n return Math.floor((i + 7) / 8) * Math.floor((e + 4) / 5) * 16;\n case qa:\n return Math.floor((i + 7) / 8) * Math.floor((e + 5) / 6) * 16;\n case Ya:\n return Math.floor((i + 7) / 8) * Math.floor((e + 7) / 8) * 16;\n case Ka:\n return Math.floor((i + 9) / 10) * Math.floor((e + 4) / 5) * 16;\n case Za:\n return Math.floor((i + 9) / 10) * Math.floor((e + 5) / 6) * 16;\n case $a:\n return Math.floor((i + 9) / 10) * Math.floor((e + 7) / 8) * 16;\n case Ja:\n return Math.floor((i + 9) / 10) * Math.floor((e + 9) / 10) * 16;\n case Qa:\n return Math.floor((i + 11) / 12) * Math.floor((e + 9) / 10) * 16;\n case eo:\n return Math.floor((i + 11) / 12) * Math.floor((e + 11) / 12) * 16;\n // https://registry.khronos.org/webgl/extensions/EXT_texture_compression_bptc/\n case to:\n case no:\n case io:\n return Math.ceil(i / 4) * Math.ceil(e / 4) * 16;\n // https://registry.khronos.org/webgl/extensions/EXT_texture_compression_rgtc/\n case so:\n case ro:\n return Math.ceil(i / 4) * Math.ceil(e / 4) * 8;\n case ao:\n case oo:\n return Math.ceil(i / 4) * Math.ceil(e / 4) * 16;\n }\n throw new Error(\n `Unable to determine texture byte length for ${t} format.`\n );\n}\nfunction Kd(i) {\n switch (i) {\n case mn:\n case Gc:\n return { byteLength: 1, components: 1 };\n case Ss:\n case Hc:\n case xt:\n return { byteLength: 2, components: 1 };\n case To:\n case Eo:\n return { byteLength: 2, components: 4 };\n case di:\n case yo:\n case Xt:\n return { byteLength: 4, components: 1 };\n case Wc:\n case Xc:\n return { byteLength: 4, components: 3 };\n }\n throw new Error(`Unknown texture type ${i}.`);\n}\ntypeof __THREE_DEVTOOLS__ < \"u\" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(\"register\", { detail: {\n revision: \"181\"\n} }));\ntypeof window < \"u\" && (window.__THREE__ ? Te(\"WARNING: Multiple instances of Three.js being imported.\") : window.__THREE__ = \"181\");\nfunction gh() {\n let i = null, e = !1, t = null, n = null;\n function s(r, a) {\n t(r, a), n = i.requestAnimationFrame(s);\n }\n return {\n start: function() {\n e !== !0 && t !== null && (n = i.requestAnimationFrame(s), e = !0);\n },\n stop: function() {\n i.cancelAnimationFrame(n), e = !1;\n },\n setAnimationLoop: function(r) {\n t = r;\n },\n setContext: function(r) {\n i = r;\n }\n };\n}\nfunction Zd(i) {\n const e = /* @__PURE__ */ new WeakMap();\n function t(o, l) {\n const c = o.array, h = o.usage, u = c.byteLength, d = i.createBuffer();\n i.bindBuffer(l, d), i.bufferData(l, c, h), o.onUploadCallback();\n let p;\n if (c instanceof Float32Array)\n p = i.FLOAT;\n else if (typeof Float16Array < \"u\" && c instanceof Float16Array)\n p = i.HALF_FLOAT;\n else if (c instanceof Uint16Array)\n o.isFloat16BufferAttribute ? p = i.HALF_FLOAT : p = i.UNSIGNED_SHORT;\n else if (c instanceof Int16Array)\n p = i.SHORT;\n else if (c instanceof Uint32Array)\n p = i.UNSIGNED_INT;\n else if (c instanceof Int32Array)\n p = i.INT;\n else if (c instanceof Int8Array)\n p = i.BYTE;\n else if (c instanceof Uint8Array)\n p = i.UNSIGNED_BYTE;\n else if (c instanceof Uint8ClampedArray)\n p = i.UNSIGNED_BYTE;\n else\n throw new Error(\"THREE.WebGLAttributes: Unsupported buffer data format: \" + c);\n return {\n buffer: d,\n type: p,\n bytesPerElement: c.BYTES_PER_ELEMENT,\n version: o.version,\n size: u\n };\n }\n function n(o, l, c) {\n const h = l.array, u = l.updateRanges;\n if (i.bindBuffer(c, o), u.length === 0)\n i.bufferSubData(c, 0, h);\n else {\n u.sort((p, g) => p.start - g.start);\n let d = 0;\n for (let p = 1; p < u.length; p++) {\n const g = u[d], x = u[p];\n x.start <= g.start + g.count + 1 ? g.count = Math.max(\n g.count,\n x.start + x.count - g.start\n ) : (++d, u[d] = x);\n }\n u.length = d + 1;\n for (let p = 0, g = u.length; p < g; p++) {\n const x = u[p];\n i.bufferSubData(\n c,\n x.start * h.BYTES_PER_ELEMENT,\n h,\n x.start,\n x.count\n );\n }\n l.clearUpdateRanges();\n }\n l.onUploadCallback();\n }\n function s(o) {\n return o.isInterleavedBufferAttribute && (o = o.data), e.get(o);\n }\n function r(o) {\n o.isInterleavedBufferAttribute && (o = o.data);\n const l = e.get(o);\n l && (i.deleteBuffer(l.buffer), e.delete(o));\n }\n function a(o, l) {\n if (o.isInterleavedBufferAttribute && (o = o.data), o.isGLBufferAttribute) {\n const h = e.get(o);\n (!h || h.version < o.version) && e.set(o, {\n buffer: o.buffer,\n type: o.type,\n bytesPerElement: o.elementSize,\n version: o.version\n });\n return;\n }\n const c = e.get(o);\n if (c === void 0)\n e.set(o, t(o, l));\n else if (c.version < o.version) {\n if (c.size !== o.array.byteLength)\n throw new Error(\"THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.\");\n n(c.buffer, o, l), c.version = o.version;\n }\n }\n return {\n get: s,\n remove: r,\n update: a\n };\n}\nvar $d = `#ifdef USE_ALPHAHASH\n\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif`, Jd = `#ifdef USE_ALPHAHASH\n\tconst float ALPHA_HASH_SCALE = 0.05;\n\tfloat hash2D( vec2 value ) {\n\t\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n\t}\n\tfloat hash3D( vec3 value ) {\n\t\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\n\t}\n\tfloat getAlphaHashThreshold( vec3 position ) {\n\t\tfloat maxDeriv = max(\n\t\t\tlength( dFdx( position.xyz ) ),\n\t\t\tlength( dFdy( position.xyz ) )\n\t\t);\n\t\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n\t\tvec2 pixScales = vec2(\n\t\t\texp2( floor( log2( pixScale ) ) ),\n\t\t\texp2( ceil( log2( pixScale ) ) )\n\t\t);\n\t\tvec2 alpha = vec2(\n\t\t\thash3D( floor( pixScales.x * position.xyz ) ),\n\t\t\thash3D( floor( pixScales.y * position.xyz ) )\n\t\t);\n\t\tfloat lerpFactor = fract( log2( pixScale ) );\n\t\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n\t\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\n\t\tvec3 cases = vec3(\n\t\t\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\n\t\t\t( x - 0.5 * a ) / ( 1.0 - a ),\n\t\t\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n\t\t);\n\t\tfloat threshold = ( x < ( 1.0 - a ) )\n\t\t\t? ( ( x < a ) ? cases.x : cases.y )\n\t\t\t: cases.z;\n\t\treturn clamp( threshold , 1.0e-6, 1.0 );\n\t}\n#endif`, Qd = `#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif`, ef = `#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif`, tf = `#ifdef USE_ALPHATEST\n\t#ifdef ALPHA_TO_COVERAGE\n\tdiffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\tif ( diffuseColor.a < alphaTest ) discard;\n\t#endif\n#endif`, nf = `#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif`, sf = `#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_CLEARCOAT ) \n\t\tclearcoatSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_SHEEN ) \n\t\tsheenSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif`, rf = `#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif`, af = `#ifdef USE_BATCHING\n\t#if ! defined( GL_ANGLE_multi_draw )\n\t#define gl_DrawID _gl_DrawID\n\tuniform int _gl_DrawID;\n\t#endif\n\tuniform highp sampler2D batchingTexture;\n\tuniform highp usampler2D batchingIdTexture;\n\tmat4 getBatchingMatrix( const in float i ) {\n\t\tint size = textureSize( batchingTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n\tfloat getIndirectIndex( const in int i ) {\n\t\tint size = textureSize( batchingIdTexture, 0 ).x;\n\t\tint x = i % size;\n\t\tint y = i / size;\n\t\treturn float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n\t}\n#endif\n#ifdef USE_BATCHING_COLOR\n\tuniform sampler2D batchingColorTexture;\n\tvec3 getBatchingColor( const in float i ) {\n\t\tint size = textureSize( batchingColorTexture, 0 ).x;\n\t\tint j = int( i );\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\treturn texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;\n\t}\n#endif`, of = `#ifdef USE_BATCHING\n\tmat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\n#endif`, lf = `vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n\tvPosition = vec3( position );\n#endif`, cf = `vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif`, hf = `float G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n} // validated`, uf = `#ifdef USE_IRIDESCENCE\n\tconst mat3 XYZ_TO_REC709 = mat3(\n\t\t 3.2404542, -0.9692660, 0.0556434,\n\t\t-1.5371385, 1.8760108, -0.2040259,\n\t\t-0.4985314, 0.0415560, 1.0572252\n\t);\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n\t}\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n\t}\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n\t}\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n\t\txyz /= 1.0685e-7;\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\n\t\treturn rgb;\n\t}\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t\tvec3 I;\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t\tif ( cosTheta2Sq < 0.0 ) {\n\t\t\treturn vec3( 1.0 );\n\t\t}\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t\tfloat T121 = 1.0 - R12;\n\t\tfloat phi12 = 0.0;\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t\tfloat phi21 = PI - phi12;\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t\tvec3 phi23 = vec3( 0.0 );\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t\tvec3 phi = vec3( phi21 ) + phi23;\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t\tvec3 r123 = sqrt( R123 );\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t\tvec3 C0 = R12 + Rs;\n\t\tI = C0;\n\t\tvec3 Cm = Rs - T121;\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\n\t\t\tCm *= r123;\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\tI += Cm * Sm;\n\t\t}\n\t\treturn max( I, vec3( 0.0 ) );\n\t}\n#endif`, df = `#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vBumpMapUv );\n\t\tvec2 dSTdy = dFdy( vBumpMapUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n\t\tvec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif`, ff = `#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#ifdef ALPHA_TO_COVERAGE\n\t\tfloat distanceToPlane, distanceGradient;\n\t\tfloat clipOpacity = 1.0;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\tif ( clipOpacity == 0.0 ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tfloat unionClipOpacity = 1.0;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\n\t\t#endif\n\t\tdiffuseColor.a *= clipOpacity;\n\t\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tbool clipped = true;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tif ( clipped ) discard;\n\t\t#endif\n\t#endif\n#endif`, pf = `#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif`, mf = `#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif`, gf = `#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif`, xf = `#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif`, _f = `#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif`, vf = `#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvarying vec3 vColor;\n#endif`, Mf = `#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif\n#ifdef USE_BATCHING_COLOR\n\tvec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );\n\tvColor.xyz *= batchingColor.xyz;\n#endif`, Sf = `#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated`, bf = `#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif`, yf = `vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif`, Tf = `#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif`, Ef = `#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif`, wf = `#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE\n\t\temissiveColor = sRGBTransferEOTF( emissiveColor );\n\t#endif\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif`, Af = `#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif`, Rf = \"gl_FragColor = linearToOutputTexel( gl_FragColor );\", Cf = `vec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}`, Pf = `#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif`, Df = `#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform mat3 envMapRotation;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n#endif`, Lf = `#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif`, If = `#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif`, Uf = `#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif`, Nf = `#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif`, Ff = `#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif`, Of = `#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif`, Bf = `#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif`, zf = `#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}`, kf = `#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif`, Vf = `LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;`, Gf = `varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert`, Hf = `uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif ( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif`, Wf = `#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif`, Xf = `ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;`, jf = `varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon`, qf = `BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;`, Yf = `varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong`, Kf = `PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n\tmaterial.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif`, Zf = `uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\tfloat dispersion;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 uv = vec2( roughness, dotNV );\n\treturn texture2D( dfgLUT, uv ).rg;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 dfgV = DFGApprox( vec3(0.0, 0.0, 1.0), vec3(sqrt(1.0 - dotNV * dotNV), 0.0, dotNV), material.roughness );\n\tvec2 dfgL = DFGApprox( vec3(0.0, 0.0, 1.0), vec3(sqrt(1.0 - dotNL * dotNL), 0.0, dotNL), material.roughness );\n\tvec3 FssEss_V = material.specularColor * dfgV.x + material.specularF90 * dfgV.y;\n\tvec3 FssEss_L = material.specularColor * dfgL.x + material.specularF90 * dfgL.y;\n\tfloat Ess_V = dfgV.x + dfgV.y;\n\tfloat Ess_L = dfgL.x + dfgL.y;\n\tfloat Ems_V = 1.0 - Ess_V;\n\tfloat Ems_L = 1.0 - Ess_L;\n\tvec3 Favg = material.specularColor + ( 1.0 - material.specularColor ) * 0.047619;\n\tvec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg * Favg + EPSILON );\n\tfloat compensationFactor = Ems_V * Ems_L;\n\tvec3 multiScatter = Fms * compensationFactor;\n\treturn singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}`, $f = `\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif`, Jf = `#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif`, Qf = `#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif`, ep = `#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif`, tp = `#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif`, np = `#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif`, ip = `#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvFragDepth = 1.0 + gl_Position.w;\n\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif`, sp = `#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif`, rp = `#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif`, ap = `#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif`, op = `#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif`, lp = `float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif`, cp = `#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif`, hp = `#ifdef USE_INSTANCING_MORPH\n\tfloat morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\tfloat morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tmorphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n\t}\n#endif`, up = `#if defined( USE_MORPHCOLORS )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif`, dp = `#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif`, fp = `#ifdef USE_MORPHTARGETS\n\t#ifndef USE_INSTANCING_MORPH\n\t\tuniform float morphTargetBaseInfluence;\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t#endif\n\tuniform sampler2DArray morphTargetsTexture;\n\tuniform ivec2 morphTargetsTextureSize;\n\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t}\n#endif`, pp = `#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif`, mp = `float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;`, gp = `#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif`, xp = `#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif`, _p = `#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif`, vp = `#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif`, Mp = `#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif`, Sp = `#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif`, bp = `#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif`, yp = `#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif`, Tp = `#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif`, Ep = `#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );`, wp = `vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec4( 0., 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec4( 1., 1., 1., 1. );\n\tfloat vuf;\n\tfloat af = modf( v * PackFactors.a, vuf );\n\tfloat bf = modf( vuf * ShiftRight8, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec3( 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec3( 1., 1., 1. );\n\tfloat vuf;\n\tfloat bf = modf( v * PackFactors.b, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec2( 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec2( 1., 1. );\n\tfloat vuf;\n\tfloat gf = modf( v * 256., vuf );\n\treturn vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n\treturn dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n\treturn v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}`, Ap = `#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif`, Rp = `vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;`, Cp = `#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif`, Pp = `#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif`, Dp = `float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif`, Lp = `#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif`, Ip = `#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\tfloat depth = unpackRGBAToDepth( texture2D( depths, uv ) );\n\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\treturn step( depth, compare );\n\t\t#else\n\t\t\treturn step( compare, depth );\n\t\t#endif\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow( sampler2D shadow, vec2 uv, float compare ) {\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\tfloat hard_shadow = step( distribution.x, compare );\n\t\t#else\n\t\t\tfloat hard_shadow = step( compare, distribution.x );\n\t\t#endif\n\t\tif ( hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\t\n\t\tfloat lightToPositionLength = length( lightToPosition );\n\t\tif ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {\n\t\t\tfloat dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\t\tdp += shadowBias;\n\t\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\t\tshadow = (\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t\t) * ( 1.0 / 9.0 );\n\t\t\t#else\n\t\t\t\tshadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t\t#endif\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n#endif`, Up = `#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif`, Np = `#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif`, Fp = `float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}`, Op = `#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif`, Bp = `#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif`, zp = `#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif`, kp = `#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif`, Vp = `float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif`, Gp = `#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif`, Hp = `#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif`, Wp = `#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n\tconst float StartCompression = 0.8 - 0.04;\n\tconst float Desaturation = 0.15;\n\tcolor *= toneMappingExposure;\n\tfloat x = min( color.r, min( color.g, color.b ) );\n\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n\tcolor -= offset;\n\tfloat peak = max( color.r, max( color.g, color.b ) );\n\tif ( peak < StartCompression ) return color;\n\tfloat d = 1. - StartCompression;\n\tfloat newPeak = 1. - d * d / ( peak + d - StartCompression );\n\tcolor *= newPeak / peak;\n\tfloat g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n\treturn mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }`, Xp = `#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif`, jp = `#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec4 transmittedLight;\n\t\tvec3 transmittance;\n\t\t#ifdef USE_DISPERSION\n\t\t\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n\t\t\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n\t\t\tfor ( int i = 0; i < 3; i ++ ) {\n\t\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n\t\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\t\trefractionCoords += 1.0;\n\t\t\t\trefractionCoords /= 2.0;\n\t\t\t\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n\t\t\t\ttransmittedLight[ i ] = transmissionSample[ i ];\n\t\t\t\ttransmittedLight.a += transmissionSample.a;\n\t\t\t\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n\t\t\t}\n\t\t\ttransmittedLight.a /= 3.0;\n\t\t#else\n\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\trefractionCoords += 1.0;\n\t\t\trefractionCoords /= 2.0;\n\t\t\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\t\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\t#endif\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif`, qp = `#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif`, Yp = `#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif`, Kp = `#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif`, Zp = `#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif`;\nconst $p = `varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}`, Jp = `uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}`, Qp = `varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}`, em = `#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}`, tm = `varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}`, nm = `uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}`, im = `#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}`, sm = `#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\tfloat fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];\n\t#else\n\t\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;\n\t#endif\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#elif DEPTH_PACKING == 3202\n\t\tgl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n\t#elif DEPTH_PACKING == 3203\n\t\tgl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n\t#endif\n}`, rm = `#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}`, am = `#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}`, om = `varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}`, lm = `uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include \n\t#include \n}`, cm = `uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, hm = `uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, um = `#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, dm = `uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, fm = `#define LAMBERT\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}`, pm = `#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, mm = `#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}`, gm = `#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, xm = `#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}`, _m = `#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}`, vm = `#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}`, Mm = `#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, Sm = `#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}`, bm = `#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n\tuniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, ym = `#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}`, Tm = `#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, Em = `uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}`, wm = `uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, Am = `#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, Rm = `uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}`, Cm = `uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix[ 3 ];\n\tvec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}`, Pm = `uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}`, Ge = {\n alphahash_fragment: $d,\n alphahash_pars_fragment: Jd,\n alphamap_fragment: Qd,\n alphamap_pars_fragment: ef,\n alphatest_fragment: tf,\n alphatest_pars_fragment: nf,\n aomap_fragment: sf,\n aomap_pars_fragment: rf,\n batching_pars_vertex: af,\n batching_vertex: of,\n begin_vertex: lf,\n beginnormal_vertex: cf,\n bsdfs: hf,\n iridescence_fragment: uf,\n bumpmap_pars_fragment: df,\n clipping_planes_fragment: ff,\n clipping_planes_pars_fragment: pf,\n clipping_planes_pars_vertex: mf,\n clipping_planes_vertex: gf,\n color_fragment: xf,\n color_pars_fragment: _f,\n color_pars_vertex: vf,\n color_vertex: Mf,\n common: Sf,\n cube_uv_reflection_fragment: bf,\n defaultnormal_vertex: yf,\n displacementmap_pars_vertex: Tf,\n displacementmap_vertex: Ef,\n emissivemap_fragment: wf,\n emissivemap_pars_fragment: Af,\n colorspace_fragment: Rf,\n colorspace_pars_fragment: Cf,\n envmap_fragment: Pf,\n envmap_common_pars_fragment: Df,\n envmap_pars_fragment: Lf,\n envmap_pars_vertex: If,\n envmap_physical_pars_fragment: Wf,\n envmap_vertex: Uf,\n fog_vertex: Nf,\n fog_pars_vertex: Ff,\n fog_fragment: Of,\n fog_pars_fragment: Bf,\n gradientmap_pars_fragment: zf,\n lightmap_pars_fragment: kf,\n lights_lambert_fragment: Vf,\n lights_lambert_pars_fragment: Gf,\n lights_pars_begin: Hf,\n lights_toon_fragment: Xf,\n lights_toon_pars_fragment: jf,\n lights_phong_fragment: qf,\n lights_phong_pars_fragment: Yf,\n lights_physical_fragment: Kf,\n lights_physical_pars_fragment: Zf,\n lights_fragment_begin: $f,\n lights_fragment_maps: Jf,\n lights_fragment_end: Qf,\n logdepthbuf_fragment: ep,\n logdepthbuf_pars_fragment: tp,\n logdepthbuf_pars_vertex: np,\n logdepthbuf_vertex: ip,\n map_fragment: sp,\n map_pars_fragment: rp,\n map_particle_fragment: ap,\n map_particle_pars_fragment: op,\n metalnessmap_fragment: lp,\n metalnessmap_pars_fragment: cp,\n morphinstance_vertex: hp,\n morphcolor_vertex: up,\n morphnormal_vertex: dp,\n morphtarget_pars_vertex: fp,\n morphtarget_vertex: pp,\n normal_fragment_begin: mp,\n normal_fragment_maps: gp,\n normal_pars_fragment: xp,\n normal_pars_vertex: _p,\n normal_vertex: vp,\n normalmap_pars_fragment: Mp,\n clearcoat_normal_fragment_begin: Sp,\n clearcoat_normal_fragment_maps: bp,\n clearcoat_pars_fragment: yp,\n iridescence_pars_fragment: Tp,\n opaque_fragment: Ep,\n packing: wp,\n premultiplied_alpha_fragment: Ap,\n project_vertex: Rp,\n dithering_fragment: Cp,\n dithering_pars_fragment: Pp,\n roughnessmap_fragment: Dp,\n roughnessmap_pars_fragment: Lp,\n shadowmap_pars_fragment: Ip,\n shadowmap_pars_vertex: Up,\n shadowmap_vertex: Np,\n shadowmask_pars_fragment: Fp,\n skinbase_vertex: Op,\n skinning_pars_vertex: Bp,\n skinning_vertex: zp,\n skinnormal_vertex: kp,\n specularmap_fragment: Vp,\n specularmap_pars_fragment: Gp,\n tonemapping_fragment: Hp,\n tonemapping_pars_fragment: Wp,\n transmission_fragment: Xp,\n transmission_pars_fragment: jp,\n uv_pars_fragment: qp,\n uv_pars_vertex: Yp,\n uv_vertex: Kp,\n worldpos_vertex: Zp,\n background_vert: $p,\n background_frag: Jp,\n backgroundCube_vert: Qp,\n backgroundCube_frag: em,\n cube_vert: tm,\n cube_frag: nm,\n depth_vert: im,\n depth_frag: sm,\n distanceRGBA_vert: rm,\n distanceRGBA_frag: am,\n equirect_vert: om,\n equirect_frag: lm,\n linedashed_vert: cm,\n linedashed_frag: hm,\n meshbasic_vert: um,\n meshbasic_frag: dm,\n meshlambert_vert: fm,\n meshlambert_frag: pm,\n meshmatcap_vert: mm,\n meshmatcap_frag: gm,\n meshnormal_vert: xm,\n meshnormal_frag: _m,\n meshphong_vert: vm,\n meshphong_frag: Mm,\n meshphysical_vert: Sm,\n meshphysical_frag: bm,\n meshtoon_vert: ym,\n meshtoon_frag: Tm,\n points_vert: Em,\n points_frag: wm,\n shadow_vert: Am,\n shadow_frag: Rm,\n sprite_vert: Cm,\n sprite_frag: Pm\n}, ce = {\n common: {\n diffuse: { value: /* @__PURE__ */ new Se(16777215) },\n opacity: { value: 1 },\n map: { value: null },\n mapTransform: { value: /* @__PURE__ */ new ze() },\n alphaMap: { value: null },\n alphaMapTransform: { value: /* @__PURE__ */ new ze() },\n alphaTest: { value: 0 }\n },\n specularmap: {\n specularMap: { value: null },\n specularMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n envmap: {\n envMap: { value: null },\n envMapRotation: { value: /* @__PURE__ */ new ze() },\n flipEnvMap: { value: -1 },\n reflectivity: { value: 1 },\n // basic, lambert, phong\n ior: { value: 1.5 },\n // physical\n refractionRatio: { value: 0.98 },\n // basic, lambert, phong\n dfgLUT: { value: null }\n // DFG LUT for physically-based rendering\n },\n aomap: {\n aoMap: { value: null },\n aoMapIntensity: { value: 1 },\n aoMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n lightmap: {\n lightMap: { value: null },\n lightMapIntensity: { value: 1 },\n lightMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n bumpmap: {\n bumpMap: { value: null },\n bumpMapTransform: { value: /* @__PURE__ */ new ze() },\n bumpScale: { value: 1 }\n },\n normalmap: {\n normalMap: { value: null },\n normalMapTransform: { value: /* @__PURE__ */ new ze() },\n normalScale: { value: /* @__PURE__ */ new le(1, 1) }\n },\n displacementmap: {\n displacementMap: { value: null },\n displacementMapTransform: { value: /* @__PURE__ */ new ze() },\n displacementScale: { value: 1 },\n displacementBias: { value: 0 }\n },\n emissivemap: {\n emissiveMap: { value: null },\n emissiveMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n metalnessmap: {\n metalnessMap: { value: null },\n metalnessMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n roughnessmap: {\n roughnessMap: { value: null },\n roughnessMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n gradientmap: {\n gradientMap: { value: null }\n },\n fog: {\n fogDensity: { value: 25e-5 },\n fogNear: { value: 1 },\n fogFar: { value: 2e3 },\n fogColor: { value: /* @__PURE__ */ new Se(16777215) }\n },\n lights: {\n ambientLightColor: { value: [] },\n lightProbe: { value: [] },\n directionalLights: { value: [], properties: {\n direction: {},\n color: {}\n } },\n directionalLightShadows: { value: [], properties: {\n shadowIntensity: 1,\n shadowBias: {},\n shadowNormalBias: {},\n shadowRadius: {},\n shadowMapSize: {}\n } },\n directionalShadowMap: { value: [] },\n directionalShadowMatrix: { value: [] },\n spotLights: { value: [], properties: {\n color: {},\n position: {},\n direction: {},\n distance: {},\n coneCos: {},\n penumbraCos: {},\n decay: {}\n } },\n spotLightShadows: { value: [], properties: {\n shadowIntensity: 1,\n shadowBias: {},\n shadowNormalBias: {},\n shadowRadius: {},\n shadowMapSize: {}\n } },\n spotLightMap: { value: [] },\n spotShadowMap: { value: [] },\n spotLightMatrix: { value: [] },\n pointLights: { value: [], properties: {\n color: {},\n position: {},\n decay: {},\n distance: {}\n } },\n pointLightShadows: { value: [], properties: {\n shadowIntensity: 1,\n shadowBias: {},\n shadowNormalBias: {},\n shadowRadius: {},\n shadowMapSize: {},\n shadowCameraNear: {},\n shadowCameraFar: {}\n } },\n pointShadowMap: { value: [] },\n pointShadowMatrix: { value: [] },\n hemisphereLights: { value: [], properties: {\n direction: {},\n skyColor: {},\n groundColor: {}\n } },\n // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src\n rectAreaLights: { value: [], properties: {\n color: {},\n position: {},\n width: {},\n height: {}\n } },\n ltc_1: { value: null },\n ltc_2: { value: null }\n },\n points: {\n diffuse: { value: /* @__PURE__ */ new Se(16777215) },\n opacity: { value: 1 },\n size: { value: 1 },\n scale: { value: 1 },\n map: { value: null },\n alphaMap: { value: null },\n alphaMapTransform: { value: /* @__PURE__ */ new ze() },\n alphaTest: { value: 0 },\n uvTransform: { value: /* @__PURE__ */ new ze() }\n },\n sprite: {\n diffuse: { value: /* @__PURE__ */ new Se(16777215) },\n opacity: { value: 1 },\n center: { value: /* @__PURE__ */ new le(0.5, 0.5) },\n rotation: { value: 0 },\n map: { value: null },\n mapTransform: { value: /* @__PURE__ */ new ze() },\n alphaMap: { value: null },\n alphaMapTransform: { value: /* @__PURE__ */ new ze() },\n alphaTest: { value: 0 }\n }\n}, bn = {\n basic: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.specularmap,\n ce.envmap,\n ce.aomap,\n ce.lightmap,\n ce.fog\n ]),\n vertexShader: Ge.meshbasic_vert,\n fragmentShader: Ge.meshbasic_frag\n },\n lambert: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.specularmap,\n ce.envmap,\n ce.aomap,\n ce.lightmap,\n ce.emissivemap,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n ce.fog,\n ce.lights,\n {\n emissive: { value: /* @__PURE__ */ new Se(0) }\n }\n ]),\n vertexShader: Ge.meshlambert_vert,\n fragmentShader: Ge.meshlambert_frag\n },\n phong: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.specularmap,\n ce.envmap,\n ce.aomap,\n ce.lightmap,\n ce.emissivemap,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n ce.fog,\n ce.lights,\n {\n emissive: { value: /* @__PURE__ */ new Se(0) },\n specular: { value: /* @__PURE__ */ new Se(1118481) },\n shininess: { value: 30 }\n }\n ]),\n vertexShader: Ge.meshphong_vert,\n fragmentShader: Ge.meshphong_frag\n },\n standard: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.envmap,\n ce.aomap,\n ce.lightmap,\n ce.emissivemap,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n ce.roughnessmap,\n ce.metalnessmap,\n ce.fog,\n ce.lights,\n {\n emissive: { value: /* @__PURE__ */ new Se(0) },\n roughness: { value: 1 },\n metalness: { value: 0 },\n envMapIntensity: { value: 1 }\n }\n ]),\n vertexShader: Ge.meshphysical_vert,\n fragmentShader: Ge.meshphysical_frag\n },\n toon: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.aomap,\n ce.lightmap,\n ce.emissivemap,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n ce.gradientmap,\n ce.fog,\n ce.lights,\n {\n emissive: { value: /* @__PURE__ */ new Se(0) }\n }\n ]),\n vertexShader: Ge.meshtoon_vert,\n fragmentShader: Ge.meshtoon_frag\n },\n matcap: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n ce.fog,\n {\n matcap: { value: null }\n }\n ]),\n vertexShader: Ge.meshmatcap_vert,\n fragmentShader: Ge.meshmatcap_frag\n },\n points: {\n uniforms: /* @__PURE__ */ Ot([\n ce.points,\n ce.fog\n ]),\n vertexShader: Ge.points_vert,\n fragmentShader: Ge.points_frag\n },\n dashed: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.fog,\n {\n scale: { value: 1 },\n dashSize: { value: 1 },\n totalSize: { value: 2 }\n }\n ]),\n vertexShader: Ge.linedashed_vert,\n fragmentShader: Ge.linedashed_frag\n },\n depth: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.displacementmap\n ]),\n vertexShader: Ge.depth_vert,\n fragmentShader: Ge.depth_frag\n },\n normal: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n {\n opacity: { value: 1 }\n }\n ]),\n vertexShader: Ge.meshnormal_vert,\n fragmentShader: Ge.meshnormal_frag\n },\n sprite: {\n uniforms: /* @__PURE__ */ Ot([\n ce.sprite,\n ce.fog\n ]),\n vertexShader: Ge.sprite_vert,\n fragmentShader: Ge.sprite_frag\n },\n background: {\n uniforms: {\n uvTransform: { value: /* @__PURE__ */ new ze() },\n t2D: { value: null },\n backgroundIntensity: { value: 1 }\n },\n vertexShader: Ge.background_vert,\n fragmentShader: Ge.background_frag\n },\n backgroundCube: {\n uniforms: {\n envMap: { value: null },\n flipEnvMap: { value: -1 },\n backgroundBlurriness: { value: 0 },\n backgroundIntensity: { value: 1 },\n backgroundRotation: { value: /* @__PURE__ */ new ze() }\n },\n vertexShader: Ge.backgroundCube_vert,\n fragmentShader: Ge.backgroundCube_frag\n },\n cube: {\n uniforms: {\n tCube: { value: null },\n tFlip: { value: -1 },\n opacity: { value: 1 }\n },\n vertexShader: Ge.cube_vert,\n fragmentShader: Ge.cube_frag\n },\n equirect: {\n uniforms: {\n tEquirect: { value: null }\n },\n vertexShader: Ge.equirect_vert,\n fragmentShader: Ge.equirect_frag\n },\n distanceRGBA: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.displacementmap,\n {\n referencePosition: { value: /* @__PURE__ */ new w() },\n nearDistance: { value: 1 },\n farDistance: { value: 1e3 }\n }\n ]),\n vertexShader: Ge.distanceRGBA_vert,\n fragmentShader: Ge.distanceRGBA_frag\n },\n shadow: {\n uniforms: /* @__PURE__ */ Ot([\n ce.lights,\n ce.fog,\n {\n color: { value: /* @__PURE__ */ new Se(0) },\n opacity: { value: 1 }\n }\n ]),\n vertexShader: Ge.shadow_vert,\n fragmentShader: Ge.shadow_frag\n }\n};\nbn.physical = {\n uniforms: /* @__PURE__ */ Ot([\n bn.standard.uniforms,\n {\n clearcoat: { value: 0 },\n clearcoatMap: { value: null },\n clearcoatMapTransform: { value: /* @__PURE__ */ new ze() },\n clearcoatNormalMap: { value: null },\n clearcoatNormalMapTransform: { value: /* @__PURE__ */ new ze() },\n clearcoatNormalScale: { value: /* @__PURE__ */ new le(1, 1) },\n clearcoatRoughness: { value: 0 },\n clearcoatRoughnessMap: { value: null },\n clearcoatRoughnessMapTransform: { value: /* @__PURE__ */ new ze() },\n dispersion: { value: 0 },\n iridescence: { value: 0 },\n iridescenceMap: { value: null },\n iridescenceMapTransform: { value: /* @__PURE__ */ new ze() },\n iridescenceIOR: { value: 1.3 },\n iridescenceThicknessMinimum: { value: 100 },\n iridescenceThicknessMaximum: { value: 400 },\n iridescenceThicknessMap: { value: null },\n iridescenceThicknessMapTransform: { value: /* @__PURE__ */ new ze() },\n sheen: { value: 0 },\n sheenColor: { value: /* @__PURE__ */ new Se(0) },\n sheenColorMap: { value: null },\n sheenColorMapTransform: { value: /* @__PURE__ */ new ze() },\n sheenRoughness: { value: 1 },\n sheenRoughnessMap: { value: null },\n sheenRoughnessMapTransform: { value: /* @__PURE__ */ new ze() },\n transmission: { value: 0 },\n transmissionMap: { value: null },\n transmissionMapTransform: { value: /* @__PURE__ */ new ze() },\n transmissionSamplerSize: { value: /* @__PURE__ */ new le() },\n transmissionSamplerMap: { value: null },\n thickness: { value: 0 },\n thicknessMap: { value: null },\n thicknessMapTransform: { value: /* @__PURE__ */ new ze() },\n attenuationDistance: { value: 0 },\n attenuationColor: { value: /* @__PURE__ */ new Se(0) },\n specularColor: { value: /* @__PURE__ */ new Se(1, 1, 1) },\n specularColorMap: { value: null },\n specularColorMapTransform: { value: /* @__PURE__ */ new ze() },\n specularIntensity: { value: 1 },\n specularIntensityMap: { value: null },\n specularIntensityMapTransform: { value: /* @__PURE__ */ new ze() },\n anisotropyVector: { value: /* @__PURE__ */ new le() },\n anisotropyMap: { value: null },\n anisotropyMapTransform: { value: /* @__PURE__ */ new ze() }\n }\n ]),\n vertexShader: Ge.meshphysical_vert,\n fragmentShader: Ge.meshphysical_frag\n};\nconst sr = { r: 0, b: 0, g: 0 }, li = /* @__PURE__ */ new xn(), Dm = /* @__PURE__ */ new Ne();\nfunction Lm(i, e, t, n, s, r, a) {\n const o = new Se(0);\n let l = r === !0 ? 0 : 1, c, h, u = null, d = 0, p = null;\n function g(v) {\n let T = v.isScene === !0 ? v.background : null;\n return T && T.isTexture && (T = (v.backgroundBlurriness > 0 ? t : e).get(T)), T;\n }\n function x(v) {\n let T = !1;\n const R = g(v);\n R === null ? f(o, l) : R && R.isColor && (f(R, 1), T = !0);\n const E = i.xr.getEnvironmentBlendMode();\n E === \"additive\" ? n.buffers.color.setClear(0, 0, 0, 1, a) : E === \"alpha-blend\" && n.buffers.color.setClear(0, 0, 0, 0, a), (i.autoClear || T) && (n.buffers.depth.setTest(!0), n.buffers.depth.setMask(!0), n.buffers.color.setMask(!0), i.clear(i.autoClearColor, i.autoClearDepth, i.autoClearStencil));\n }\n function m(v, T) {\n const R = g(T);\n R && (R.isCubeTexture || R.mapping === Rr) ? (h === void 0 && (h = new ot(\n new fi(1, 1, 1),\n new ht({\n name: \"BackgroundCubeMaterial\",\n uniforms: qi(bn.backgroundCube.uniforms),\n vertexShader: bn.backgroundCube.vertexShader,\n fragmentShader: bn.backgroundCube.fragmentShader,\n side: zt,\n depthTest: !1,\n depthWrite: !1,\n fog: !1,\n allowOverride: !1\n })\n ), h.geometry.deleteAttribute(\"normal\"), h.geometry.deleteAttribute(\"uv\"), h.onBeforeRender = function(E, P, I) {\n this.matrixWorld.copyPosition(I.matrixWorld);\n }, Object.defineProperty(h.material, \"envMap\", {\n get: function() {\n return this.uniforms.envMap.value;\n }\n }), s.update(h)), li.copy(T.backgroundRotation), li.x *= -1, li.y *= -1, li.z *= -1, R.isCubeTexture && R.isRenderTargetTexture === !1 && (li.y *= -1, li.z *= -1), h.material.uniforms.envMap.value = R, h.material.uniforms.flipEnvMap.value = R.isCubeTexture && R.isRenderTargetTexture === !1 ? -1 : 1, h.material.uniforms.backgroundBlurriness.value = T.backgroundBlurriness, h.material.uniforms.backgroundIntensity.value = T.backgroundIntensity, h.material.uniforms.backgroundRotation.value.setFromMatrix4(Dm.makeRotationFromEuler(li)), h.material.toneMapped = Ye.getTransfer(R.colorSpace) !== et, (u !== R || d !== R.version || p !== i.toneMapping) && (h.material.needsUpdate = !0, u = R, d = R.version, p = i.toneMapping), h.layers.enableAll(), v.unshift(h, h.geometry, h.material, 0, 0, null)) : R && R.isTexture && (c === void 0 && (c = new ot(\n new As(2, 2),\n new ht({\n name: \"BackgroundMaterial\",\n uniforms: qi(bn.background.uniforms),\n vertexShader: bn.background.vertexShader,\n fragmentShader: bn.background.fragmentShader,\n side: En,\n depthTest: !1,\n depthWrite: !1,\n fog: !1,\n allowOverride: !1\n })\n ), c.geometry.deleteAttribute(\"normal\"), Object.defineProperty(c.material, \"map\", {\n get: function() {\n return this.uniforms.t2D.value;\n }\n }), s.update(c)), c.material.uniforms.t2D.value = R, c.material.uniforms.backgroundIntensity.value = T.backgroundIntensity, c.material.toneMapped = Ye.getTransfer(R.colorSpace) !== et, R.matrixAutoUpdate === !0 && R.updateMatrix(), c.material.uniforms.uvTransform.value.copy(R.matrix), (u !== R || d !== R.version || p !== i.toneMapping) && (c.material.needsUpdate = !0, u = R, d = R.version, p = i.toneMapping), c.layers.enableAll(), v.unshift(c, c.geometry, c.material, 0, 0, null));\n }\n function f(v, T) {\n v.getRGB(sr, nh(i)), n.buffers.color.setClear(sr.r, sr.g, sr.b, T, a);\n }\n function y() {\n h !== void 0 && (h.geometry.dispose(), h.material.dispose(), h = void 0), c !== void 0 && (c.geometry.dispose(), c.material.dispose(), c = void 0);\n }\n return {\n getClearColor: function() {\n return o;\n },\n setClearColor: function(v, T = 1) {\n o.set(v), l = T, f(o, l);\n },\n getClearAlpha: function() {\n return l;\n },\n setClearAlpha: function(v) {\n l = v, f(o, l);\n },\n render: x,\n addToRenderList: m,\n dispose: y\n };\n}\nfunction Im(i, e) {\n const t = i.getParameter(i.MAX_VERTEX_ATTRIBS), n = {}, s = d(null);\n let r = s, a = !1;\n function o(M, C, U, B, z) {\n let W = !1;\n const k = u(B, U, C);\n r !== k && (r = k, c(r.object)), W = p(M, B, U, z), W && g(M, B, U, z), z !== null && e.update(z, i.ELEMENT_ARRAY_BUFFER), (W || a) && (a = !1, T(M, C, U, B), z !== null && i.bindBuffer(i.ELEMENT_ARRAY_BUFFER, e.get(z).buffer));\n }\n function l() {\n return i.createVertexArray();\n }\n function c(M) {\n return i.bindVertexArray(M);\n }\n function h(M) {\n return i.deleteVertexArray(M);\n }\n function u(M, C, U) {\n const B = U.wireframe === !0;\n let z = n[M.id];\n z === void 0 && (z = {}, n[M.id] = z);\n let W = z[C.id];\n W === void 0 && (W = {}, z[C.id] = W);\n let k = W[B];\n return k === void 0 && (k = d(l()), W[B] = k), k;\n }\n function d(M) {\n const C = [], U = [], B = [];\n for (let z = 0; z < t; z++)\n C[z] = 0, U[z] = 0, B[z] = 0;\n return {\n // for backward compatibility on non-VAO support browser\n geometry: null,\n program: null,\n wireframe: !1,\n newAttributes: C,\n enabledAttributes: U,\n attributeDivisors: B,\n object: M,\n attributes: {},\n index: null\n };\n }\n function p(M, C, U, B) {\n const z = r.attributes, W = C.attributes;\n let k = 0;\n const ee = U.getAttributes();\n for (const X in ee)\n if (ee[X].location >= 0) {\n const Q = z[X];\n let ge = W[X];\n if (ge === void 0 && (X === \"instanceMatrix\" && M.instanceMatrix && (ge = M.instanceMatrix), X === \"instanceColor\" && M.instanceColor && (ge = M.instanceColor)), Q === void 0 || Q.attribute !== ge || ge && Q.data !== ge.data) return !0;\n k++;\n }\n return r.attributesNum !== k || r.index !== B;\n }\n function g(M, C, U, B) {\n const z = {}, W = C.attributes;\n let k = 0;\n const ee = U.getAttributes();\n for (const X in ee)\n if (ee[X].location >= 0) {\n let Q = W[X];\n Q === void 0 && (X === \"instanceMatrix\" && M.instanceMatrix && (Q = M.instanceMatrix), X === \"instanceColor\" && M.instanceColor && (Q = M.instanceColor));\n const ge = {};\n ge.attribute = Q, Q && Q.data && (ge.data = Q.data), z[X] = ge, k++;\n }\n r.attributes = z, r.attributesNum = k, r.index = B;\n }\n function x() {\n const M = r.newAttributes;\n for (let C = 0, U = M.length; C < U; C++)\n M[C] = 0;\n }\n function m(M) {\n f(M, 0);\n }\n function f(M, C) {\n const U = r.newAttributes, B = r.enabledAttributes, z = r.attributeDivisors;\n U[M] = 1, B[M] === 0 && (i.enableVertexAttribArray(M), B[M] = 1), z[M] !== C && (i.vertexAttribDivisor(M, C), z[M] = C);\n }\n function y() {\n const M = r.newAttributes, C = r.enabledAttributes;\n for (let U = 0, B = C.length; U < B; U++)\n C[U] !== M[U] && (i.disableVertexAttribArray(U), C[U] = 0);\n }\n function v(M, C, U, B, z, W, k) {\n k === !0 ? i.vertexAttribIPointer(M, C, U, z, W) : i.vertexAttribPointer(M, C, U, B, z, W);\n }\n function T(M, C, U, B) {\n x();\n const z = B.attributes, W = U.getAttributes(), k = C.defaultAttributeValues;\n for (const ee in W) {\n const X = W[ee];\n if (X.location >= 0) {\n let $ = z[ee];\n if ($ === void 0 && (ee === \"instanceMatrix\" && M.instanceMatrix && ($ = M.instanceMatrix), ee === \"instanceColor\" && M.instanceColor && ($ = M.instanceColor)), $ !== void 0) {\n const Q = $.normalized, ge = $.itemSize, we = e.get($);\n if (we === void 0) continue;\n const Oe = we.buffer, Ke = we.type, $e = we.bytesPerElement, j = Ke === i.INT || Ke === i.UNSIGNED_INT || $.gpuType === yo;\n if ($.isInterleavedBufferAttribute) {\n const Y = $.data, ue = Y.stride, Ce = $.offset;\n if (Y.isInstancedInterleavedBuffer) {\n for (let me = 0; me < X.locationSize; me++)\n f(X.location + me, Y.meshPerAttribute);\n M.isInstancedMesh !== !0 && B._maxInstanceCount === void 0 && (B._maxInstanceCount = Y.meshPerAttribute * Y.count);\n } else\n for (let me = 0; me < X.locationSize; me++)\n m(X.location + me);\n i.bindBuffer(i.ARRAY_BUFFER, Oe);\n for (let me = 0; me < X.locationSize; me++)\n v(\n X.location + me,\n ge / X.locationSize,\n Ke,\n Q,\n ue * $e,\n (Ce + ge / X.locationSize * me) * $e,\n j\n );\n } else {\n if ($.isInstancedBufferAttribute) {\n for (let Y = 0; Y < X.locationSize; Y++)\n f(X.location + Y, $.meshPerAttribute);\n M.isInstancedMesh !== !0 && B._maxInstanceCount === void 0 && (B._maxInstanceCount = $.meshPerAttribute * $.count);\n } else\n for (let Y = 0; Y < X.locationSize; Y++)\n m(X.location + Y);\n i.bindBuffer(i.ARRAY_BUFFER, Oe);\n for (let Y = 0; Y < X.locationSize; Y++)\n v(\n X.location + Y,\n ge / X.locationSize,\n Ke,\n Q,\n ge * $e,\n ge / X.locationSize * Y * $e,\n j\n );\n }\n } else if (k !== void 0) {\n const Q = k[ee];\n if (Q !== void 0)\n switch (Q.length) {\n case 2:\n i.vertexAttrib2fv(X.location, Q);\n break;\n case 3:\n i.vertexAttrib3fv(X.location, Q);\n break;\n case 4:\n i.vertexAttrib4fv(X.location, Q);\n break;\n default:\n i.vertexAttrib1fv(X.location, Q);\n }\n }\n }\n }\n y();\n }\n function R() {\n I();\n for (const M in n) {\n const C = n[M];\n for (const U in C) {\n const B = C[U];\n for (const z in B)\n h(B[z].object), delete B[z];\n delete C[U];\n }\n delete n[M];\n }\n }\n function E(M) {\n if (n[M.id] === void 0) return;\n const C = n[M.id];\n for (const U in C) {\n const B = C[U];\n for (const z in B)\n h(B[z].object), delete B[z];\n delete C[U];\n }\n delete n[M.id];\n }\n function P(M) {\n for (const C in n) {\n const U = n[C];\n if (U[M.id] === void 0) continue;\n const B = U[M.id];\n for (const z in B)\n h(B[z].object), delete B[z];\n delete U[M.id];\n }\n }\n function I() {\n S(), a = !0, r !== s && (r = s, c(r.object));\n }\n function S() {\n s.geometry = null, s.program = null, s.wireframe = !1;\n }\n return {\n setup: o,\n reset: I,\n resetDefaultState: S,\n dispose: R,\n releaseStatesOfGeometry: E,\n releaseStatesOfProgram: P,\n initAttributes: x,\n enableAttribute: m,\n disableUnusedAttributes: y\n };\n}\nfunction Um(i, e, t) {\n let n;\n function s(c) {\n n = c;\n }\n function r(c, h) {\n i.drawArrays(n, c, h), t.update(h, n, 1);\n }\n function a(c, h, u) {\n u !== 0 && (i.drawArraysInstanced(n, c, h, u), t.update(h, n, u));\n }\n function o(c, h, u) {\n if (u === 0) return;\n e.get(\"WEBGL_multi_draw\").multiDrawArraysWEBGL(n, c, 0, h, 0, u);\n let p = 0;\n for (let g = 0; g < u; g++)\n p += h[g];\n t.update(p, n, 1);\n }\n function l(c, h, u, d) {\n if (u === 0) return;\n const p = e.get(\"WEBGL_multi_draw\");\n if (p === null)\n for (let g = 0; g < c.length; g++)\n a(c[g], h[g], d[g]);\n else {\n p.multiDrawArraysInstancedWEBGL(n, c, 0, h, 0, d, 0, u);\n let g = 0;\n for (let x = 0; x < u; x++)\n g += h[x] * d[x];\n t.update(g, n, 1);\n }\n }\n this.setMode = s, this.render = r, this.renderInstances = a, this.renderMultiDraw = o, this.renderMultiDrawInstances = l;\n}\nfunction Nm(i, e, t, n) {\n let s;\n function r() {\n if (s !== void 0) return s;\n if (e.has(\"EXT_texture_filter_anisotropic\") === !0) {\n const P = e.get(\"EXT_texture_filter_anisotropic\");\n s = i.getParameter(P.MAX_TEXTURE_MAX_ANISOTROPY_EXT);\n } else\n s = 0;\n return s;\n }\n function a(P) {\n return !(P !== Zt && n.convert(P) !== i.getParameter(i.IMPLEMENTATION_COLOR_READ_FORMAT));\n }\n function o(P) {\n const I = P === xt && (e.has(\"EXT_color_buffer_half_float\") || e.has(\"EXT_color_buffer_float\"));\n return !(P !== mn && n.convert(P) !== i.getParameter(i.IMPLEMENTATION_COLOR_READ_TYPE) && // Edge and Chrome Mac < 52 (#9513)\n P !== Xt && !I);\n }\n function l(P) {\n if (P === \"highp\") {\n if (i.getShaderPrecisionFormat(i.VERTEX_SHADER, i.HIGH_FLOAT).precision > 0 && i.getShaderPrecisionFormat(i.FRAGMENT_SHADER, i.HIGH_FLOAT).precision > 0)\n return \"highp\";\n P = \"mediump\";\n }\n return P === \"mediump\" && i.getShaderPrecisionFormat(i.VERTEX_SHADER, i.MEDIUM_FLOAT).precision > 0 && i.getShaderPrecisionFormat(i.FRAGMENT_SHADER, i.MEDIUM_FLOAT).precision > 0 ? \"mediump\" : \"lowp\";\n }\n let c = t.precision !== void 0 ? t.precision : \"highp\";\n const h = l(c);\n h !== c && (Te(\"WebGLRenderer:\", c, \"not supported, using\", h, \"instead.\"), c = h);\n const u = t.logarithmicDepthBuffer === !0, d = t.reversedDepthBuffer === !0 && e.has(\"EXT_clip_control\"), p = i.getParameter(i.MAX_TEXTURE_IMAGE_UNITS), g = i.getParameter(i.MAX_VERTEX_TEXTURE_IMAGE_UNITS), x = i.getParameter(i.MAX_TEXTURE_SIZE), m = i.getParameter(i.MAX_CUBE_MAP_TEXTURE_SIZE), f = i.getParameter(i.MAX_VERTEX_ATTRIBS), y = i.getParameter(i.MAX_VERTEX_UNIFORM_VECTORS), v = i.getParameter(i.MAX_VARYING_VECTORS), T = i.getParameter(i.MAX_FRAGMENT_UNIFORM_VECTORS), R = g > 0, E = i.getParameter(i.MAX_SAMPLES);\n return {\n isWebGL2: !0,\n // keeping this for backwards compatibility\n getMaxAnisotropy: r,\n getMaxPrecision: l,\n textureFormatReadable: a,\n textureTypeReadable: o,\n precision: c,\n logarithmicDepthBuffer: u,\n reversedDepthBuffer: d,\n maxTextures: p,\n maxVertexTextures: g,\n maxTextureSize: x,\n maxCubemapSize: m,\n maxAttributes: f,\n maxVertexUniforms: y,\n maxVaryings: v,\n maxFragmentUniforms: T,\n vertexTextures: R,\n maxSamples: E\n };\n}\nfunction Fm(i) {\n const e = this;\n let t = null, n = 0, s = !1, r = !1;\n const a = new Sn(), o = new ze(), l = { value: null, needsUpdate: !1 };\n this.uniform = l, this.numPlanes = 0, this.numIntersection = 0, this.init = function(u, d) {\n const p = u.length !== 0 || d || // enable state of previous frame - the clipping code has to\n // run another frame in order to reset the state:\n n !== 0 || s;\n return s = d, n = u.length, p;\n }, this.beginShadows = function() {\n r = !0, h(null);\n }, this.endShadows = function() {\n r = !1;\n }, this.setGlobalState = function(u, d) {\n t = h(u, d, 0);\n }, this.setState = function(u, d, p) {\n const g = u.clippingPlanes, x = u.clipIntersection, m = u.clipShadows, f = i.get(u);\n if (!s || g === null || g.length === 0 || r && !m)\n r ? h(null) : c();\n else {\n const y = r ? 0 : n, v = y * 4;\n let T = f.clippingState || null;\n l.value = T, T = h(g, d, v, p);\n for (let R = 0; R !== v; ++R)\n T[R] = t[R];\n f.clippingState = T, this.numIntersection = x ? this.numPlanes : 0, this.numPlanes += y;\n }\n };\n function c() {\n l.value !== t && (l.value = t, l.needsUpdate = n > 0), e.numPlanes = n, e.numIntersection = 0;\n }\n function h(u, d, p, g) {\n const x = u !== null ? u.length : 0;\n let m = null;\n if (x !== 0) {\n if (m = l.value, g !== !0 || m === null) {\n const f = p + x * 4, y = d.matrixWorldInverse;\n o.getNormalMatrix(y), (m === null || m.length < f) && (m = new Float32Array(f));\n for (let v = 0, T = p; v !== x; ++v, T += 4)\n a.copy(u[v]).applyMatrix4(y, o), a.normal.toArray(m, T), m[T + 3] = a.constant;\n }\n l.value = m, l.needsUpdate = !0;\n }\n return e.numPlanes = x, e.numIntersection = 0, m;\n }\n}\nfunction Om(i) {\n let e = /* @__PURE__ */ new WeakMap();\n function t(a, o) {\n return o === vr ? a.mapping = Gi : o === Ia && (a.mapping = Hi), a;\n }\n function n(a) {\n if (a && a.isTexture) {\n const o = a.mapping;\n if (o === vr || o === Ia)\n if (e.has(a)) {\n const l = e.get(a).texture;\n return t(l, a.mapping);\n } else {\n const l = a.image;\n if (l && l.height > 0) {\n const c = new ed(l.height);\n return c.fromEquirectangularTexture(i, a), e.set(a, c), a.addEventListener(\"dispose\", s), t(c.texture, a.mapping);\n } else\n return null;\n }\n }\n return a;\n }\n function s(a) {\n const o = a.target;\n o.removeEventListener(\"dispose\", s);\n const l = e.get(o);\n l !== void 0 && (e.delete(o), l.dispose());\n }\n function r() {\n e = /* @__PURE__ */ new WeakMap();\n }\n return {\n get: n,\n dispose: r\n };\n}\nconst Zn = 4, Zl = [0.125, 0.215, 0.35, 0.446, 0.526, 0.582], ui = 20, Bm = 256, ds = /* @__PURE__ */ new pi(), $l = /* @__PURE__ */ new Se();\nlet ua = null, da = 0, fa = 0, pa = !1;\nconst zm = /* @__PURE__ */ new w();\nclass Jl {\n /**\n * Constructs a new PMREM generator.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n */\n constructor(e) {\n this._renderer = e, this._pingPongRenderTarget = null, this._lodMax = 0, this._cubeSize = 0, this._sizeLods = [], this._sigmas = [], this._lodMeshes = [], this._backgroundBox = null, this._cubemapMaterial = null, this._equirectMaterial = null, this._blurMaterial = null, this._ggxMaterial = null;\n }\n /**\n * Generates a PMREM from a supplied Scene, which can be faster than using an\n * image if networking bandwidth is low. Optional sigma specifies a blur radius\n * in radians to be applied to the scene before PMREM generation. Optional near\n * and far planes ensure the scene is rendered in its entirety.\n *\n * @param {Scene} scene - The scene to be captured.\n * @param {number} [sigma=0] - The blur radius in radians.\n * @param {number} [near=0.1] - The near plane distance.\n * @param {number} [far=100] - The far plane distance.\n * @param {Object} [options={}] - The configuration options.\n * @param {number} [options.size=256] - The texture size of the PMREM.\n * @param {Vector3} [options.renderTarget=origin] - The position of the internal cube camera that renders the scene.\n * @return {WebGLRenderTarget} The resulting PMREM.\n */\n fromScene(e, t = 0, n = 0.1, s = 100, r = {}) {\n const {\n size: a = 256,\n position: o = zm\n } = r;\n ua = this._renderer.getRenderTarget(), da = this._renderer.getActiveCubeFace(), fa = this._renderer.getActiveMipmapLevel(), pa = this._renderer.xr.enabled, this._renderer.xr.enabled = !1, this._setSize(a);\n const l = this._allocateTargets();\n return l.depthBuffer = !0, this._sceneToCubeUV(e, n, s, l, o), t > 0 && this._blur(l, 0, 0, t), this._applyPMREM(l), this._cleanup(l), l;\n }\n /**\n * Generates a PMREM from an equirectangular texture, which can be either LDR\n * or HDR. The ideal input image size is 1k (1024 x 512),\n * as this matches best with the 256 x 256 cubemap output.\n *\n * @param {Texture} equirectangular - The equirectangular texture to be converted.\n * @param {?WebGLRenderTarget} [renderTarget=null] - The render target to use.\n * @return {WebGLRenderTarget} The resulting PMREM.\n */\n fromEquirectangular(e, t = null) {\n return this._fromTexture(e, t);\n }\n /**\n * Generates a PMREM from an cubemap texture, which can be either LDR\n * or HDR. The ideal input cube size is 256 x 256,\n * as this matches best with the 256 x 256 cubemap output.\n *\n * @param {Texture} cubemap - The cubemap texture to be converted.\n * @param {?WebGLRenderTarget} [renderTarget=null] - The render target to use.\n * @return {WebGLRenderTarget} The resulting PMREM.\n */\n fromCubemap(e, t = null) {\n return this._fromTexture(e, t);\n }\n /**\n * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during\n * your texture's network fetch for increased concurrency.\n */\n compileCubemapShader() {\n this._cubemapMaterial === null && (this._cubemapMaterial = tc(), this._compileMaterial(this._cubemapMaterial));\n }\n /**\n * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during\n * your texture's network fetch for increased concurrency.\n */\n compileEquirectangularShader() {\n this._equirectMaterial === null && (this._equirectMaterial = ec(), this._compileMaterial(this._equirectMaterial));\n }\n /**\n * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class,\n * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on\n * one of them will cause any others to also become unusable.\n */\n dispose() {\n this._dispose(), this._cubemapMaterial !== null && this._cubemapMaterial.dispose(), this._equirectMaterial !== null && this._equirectMaterial.dispose(), this._backgroundBox !== null && (this._backgroundBox.geometry.dispose(), this._backgroundBox.material.dispose());\n }\n // private interface\n _setSize(e) {\n this._lodMax = Math.floor(Math.log2(e)), this._cubeSize = Math.pow(2, this._lodMax);\n }\n _dispose() {\n this._blurMaterial !== null && this._blurMaterial.dispose(), this._ggxMaterial !== null && this._ggxMaterial.dispose(), this._pingPongRenderTarget !== null && this._pingPongRenderTarget.dispose();\n for (let e = 0; e < this._lodMeshes.length; e++)\n this._lodMeshes[e].geometry.dispose();\n }\n _cleanup(e) {\n this._renderer.setRenderTarget(ua, da, fa), this._renderer.xr.enabled = pa, e.scissorTest = !1, Li(e, 0, 0, e.width, e.height);\n }\n _fromTexture(e, t) {\n e.mapping === Gi || e.mapping === Hi ? this._setSize(e.image.length === 0 ? 16 : e.image[0].width || e.image[0].image.width) : this._setSize(e.image.width / 4), ua = this._renderer.getRenderTarget(), da = this._renderer.getActiveCubeFace(), fa = this._renderer.getActiveMipmapLevel(), pa = this._renderer.xr.enabled, this._renderer.xr.enabled = !1;\n const n = t || this._allocateTargets();\n return this._textureToCubeUV(e, n), this._applyPMREM(n), this._cleanup(n), n;\n }\n _allocateTargets() {\n const e = 3 * Math.max(this._cubeSize, 112), t = 4 * this._cubeSize, n = {\n magFilter: bt,\n minFilter: bt,\n generateMipmaps: !1,\n type: xt,\n format: Zt,\n colorSpace: Ut,\n depthBuffer: !1\n }, s = Ql(e, t, n);\n if (this._pingPongRenderTarget === null || this._pingPongRenderTarget.width !== e || this._pingPongRenderTarget.height !== t) {\n this._pingPongRenderTarget !== null && this._dispose(), this._pingPongRenderTarget = Ql(e, t, n);\n const { _lodMax: r } = this;\n ({ lodMeshes: this._lodMeshes, sizeLods: this._sizeLods, sigmas: this._sigmas } = km(r)), this._blurMaterial = Gm(r, e, t), this._ggxMaterial = Vm(r, e, t);\n }\n return s;\n }\n _compileMaterial(e) {\n const t = new ot(new nn(), e);\n this._renderer.compile(t, ds);\n }\n _sceneToCubeUV(e, t, n, s, r) {\n const l = new Tt(90, 1, t, n), c = [1, -1, 1, 1, 1, 1], h = [1, 1, 1, -1, -1, -1], u = this._renderer, d = u.autoClear, p = u.toneMapping;\n u.getClearColor($l), u.toneMapping = Jn, u.autoClear = !1, u.state.buffers.depth.getReversed() && (u.setRenderTarget(s), u.clearDepth(), u.setRenderTarget(null)), this._backgroundBox === null && (this._backgroundBox = new ot(\n new fi(),\n new Bt({\n name: \"PMREM.Background\",\n side: zt,\n depthWrite: !1,\n depthTest: !1\n })\n ));\n const x = this._backgroundBox, m = x.material;\n let f = !1;\n const y = e.background;\n y ? y.isColor && (m.color.copy(y), e.background = null, f = !0) : (m.color.copy($l), f = !0);\n for (let v = 0; v < 6; v++) {\n const T = v % 3;\n T === 0 ? (l.up.set(0, c[v], 0), l.position.set(r.x, r.y, r.z), l.lookAt(r.x + h[v], r.y, r.z)) : T === 1 ? (l.up.set(0, 0, c[v]), l.position.set(r.x, r.y, r.z), l.lookAt(r.x, r.y + h[v], r.z)) : (l.up.set(0, c[v], 0), l.position.set(r.x, r.y, r.z), l.lookAt(r.x, r.y, r.z + h[v]));\n const R = this._cubeSize;\n Li(s, T * R, v > 2 ? R : 0, R, R), u.setRenderTarget(s), f && u.render(x, l), u.render(e, l);\n }\n u.toneMapping = p, u.autoClear = d, e.background = y;\n }\n _textureToCubeUV(e, t) {\n const n = this._renderer, s = e.mapping === Gi || e.mapping === Hi;\n s ? (this._cubemapMaterial === null && (this._cubemapMaterial = tc()), this._cubemapMaterial.uniforms.flipEnvMap.value = e.isRenderTargetTexture === !1 ? -1 : 1) : this._equirectMaterial === null && (this._equirectMaterial = ec());\n const r = s ? this._cubemapMaterial : this._equirectMaterial, a = this._lodMeshes[0];\n a.material = r;\n const o = r.uniforms;\n o.envMap.value = e;\n const l = this._cubeSize;\n Li(t, 0, 0, 3 * l, 2 * l), n.setRenderTarget(t), n.render(a, ds);\n }\n _applyPMREM(e) {\n const t = this._renderer, n = t.autoClear;\n t.autoClear = !1;\n const s = this._lodMeshes.length;\n for (let r = 1; r < s; r++)\n this._applyGGXFilter(e, r - 1, r);\n t.autoClear = n;\n }\n /**\n * Applies GGX VNDF importance sampling filter to generate a prefiltered environment map.\n * Uses Monte Carlo integration with VNDF importance sampling to accurately represent the\n * GGX BRDF for physically-based rendering. Reads from the previous LOD level and\n * applies incremental roughness filtering to avoid over-blurring.\n *\n * @private\n * @param {WebGLRenderTarget} cubeUVRenderTarget\n * @param {number} lodIn - Source LOD level to read from\n * @param {number} lodOut - Target LOD level to write to\n */\n _applyGGXFilter(e, t, n) {\n const s = this._renderer, r = this._pingPongRenderTarget, a = this._ggxMaterial, o = this._lodMeshes[n];\n o.material = a;\n const l = a.uniforms, c = n / (this._lodMeshes.length - 1), h = t / (this._lodMeshes.length - 1), u = Math.sqrt(c * c - h * h), d = 0.05 + c * 0.95, p = u * d, { _lodMax: g } = this, x = this._sizeLods[n], m = 3 * x * (n > g - Zn ? n - g + Zn : 0), f = 4 * (this._cubeSize - x);\n l.envMap.value = e.texture, l.roughness.value = p, l.mipInt.value = g - t, Li(r, m, f, 3 * x, 2 * x), s.setRenderTarget(r), s.render(o, ds), l.envMap.value = r.texture, l.roughness.value = 0, l.mipInt.value = g - n, Li(e, m, f, 3 * x, 2 * x), s.setRenderTarget(e), s.render(o, ds);\n }\n /**\n * This is a two-pass Gaussian blur for a cubemap. Normally this is done\n * vertically and horizontally, but this breaks down on a cube. Here we apply\n * the blur latitudinally (around the poles), and then longitudinally (towards\n * the poles) to approximate the orthogonally-separable blur. It is least\n * accurate at the poles, but still does a decent job.\n *\n * Used for initial scene blur in fromScene() method when sigma > 0.\n *\n * @private\n * @param {WebGLRenderTarget} cubeUVRenderTarget\n * @param {number} lodIn\n * @param {number} lodOut\n * @param {number} sigma\n * @param {Vector3} [poleAxis]\n */\n _blur(e, t, n, s, r) {\n const a = this._pingPongRenderTarget;\n this._halfBlur(\n e,\n a,\n t,\n n,\n s,\n \"latitudinal\",\n r\n ), this._halfBlur(\n a,\n e,\n n,\n n,\n s,\n \"longitudinal\",\n r\n );\n }\n _halfBlur(e, t, n, s, r, a, o) {\n const l = this._renderer, c = this._blurMaterial;\n a !== \"latitudinal\" && a !== \"longitudinal\" && Xe(\n \"blur direction must be either latitudinal or longitudinal!\"\n );\n const h = 3, u = this._lodMeshes[s];\n u.material = c;\n const d = c.uniforms, p = this._sizeLods[n] - 1, g = isFinite(r) ? Math.PI / (2 * p) : 2 * Math.PI / (2 * ui - 1), x = r / g, m = isFinite(r) ? 1 + Math.floor(h * x) : ui;\n m > ui && Te(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${ui}`);\n const f = [];\n let y = 0;\n for (let P = 0; P < ui; ++P) {\n const I = P / x, S = Math.exp(-I * I / 2);\n f.push(S), P === 0 ? y += S : P < m && (y += 2 * S);\n }\n for (let P = 0; P < f.length; P++)\n f[P] = f[P] / y;\n d.envMap.value = e.texture, d.samples.value = m, d.weights.value = f, d.latitudinal.value = a === \"latitudinal\", o && (d.poleAxis.value = o);\n const { _lodMax: v } = this;\n d.dTheta.value = g, d.mipInt.value = v - n;\n const T = this._sizeLods[s], R = 3 * T * (s > v - Zn ? s - v + Zn : 0), E = 4 * (this._cubeSize - T);\n Li(t, R, E, 3 * T, 2 * T), l.setRenderTarget(t), l.render(u, ds);\n }\n}\nfunction km(i) {\n const e = [], t = [], n = [];\n let s = i;\n const r = i - Zn + 1 + Zl.length;\n for (let a = 0; a < r; a++) {\n const o = Math.pow(2, s);\n e.push(o);\n let l = 1 / o;\n a > i - Zn ? l = Zl[a - i + Zn - 1] : a === 0 && (l = 0), t.push(l);\n const c = 1 / (o - 2), h = -c, u = 1 + c, d = [h, h, u, h, u, u, h, h, u, u, h, u], p = 6, g = 6, x = 3, m = 2, f = 1, y = new Float32Array(x * g * p), v = new Float32Array(m * g * p), T = new Float32Array(f * g * p);\n for (let E = 0; E < p; E++) {\n const P = E % 3 * 2 / 3 - 1, I = E > 2 ? 0 : -1, S = [\n P,\n I,\n 0,\n P + 2 / 3,\n I,\n 0,\n P + 2 / 3,\n I + 1,\n 0,\n P,\n I,\n 0,\n P + 2 / 3,\n I + 1,\n 0,\n P,\n I + 1,\n 0\n ];\n y.set(S, x * g * E), v.set(d, m * g * E);\n const M = [E, E, E, E, E, E];\n T.set(M, f * g * E);\n }\n const R = new nn();\n R.setAttribute(\"position\", new kt(y, x)), R.setAttribute(\"uv\", new kt(v, m)), R.setAttribute(\"faceIndex\", new kt(T, f)), n.push(new ot(R, null)), s > Zn && s--;\n }\n return { lodMeshes: n, sizeLods: e, sigmas: t };\n}\nfunction Ql(i, e, t) {\n const n = new St(i, e, t);\n return n.texture.mapping = Rr, n.texture.name = \"PMREM.cubeUv\", n.scissorTest = !0, n;\n}\nfunction Li(i, e, t, n, s) {\n i.viewport.set(e, t, n, s), i.scissor.set(e, t, n, s);\n}\nfunction Vm(i, e, t) {\n return new ht({\n name: \"PMREMGGXConvolution\",\n defines: {\n GGX_SAMPLES: Bm,\n CUBEUV_TEXEL_WIDTH: 1 / e,\n CUBEUV_TEXEL_HEIGHT: 1 / t,\n CUBEUV_MAX_MIP: `${i}.0`\n },\n uniforms: {\n envMap: { value: null },\n roughness: { value: 0 },\n mipInt: { value: 0 }\n },\n vertexShader: Pr(),\n fragmentShader: (\n /* glsl */\n `\n\n\t\t\tprecision highp float;\n\t\t\tprecision highp int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform float roughness;\n\t\t\tuniform float mipInt;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\t#define PI 3.14159265359\n\n\t\t\t// Van der Corput radical inverse\n\t\t\tfloat radicalInverse_VdC(uint bits) {\n\t\t\t\tbits = (bits << 16u) | (bits >> 16u);\n\t\t\t\tbits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);\n\t\t\t\tbits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);\n\t\t\t\tbits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);\n\t\t\t\tbits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);\n\t\t\t\treturn float(bits) * 2.3283064365386963e-10; // / 0x100000000\n\t\t\t}\n\n\t\t\t// Hammersley sequence\n\t\t\tvec2 hammersley(uint i, uint N) {\n\t\t\t\treturn vec2(float(i) / float(N), radicalInverse_VdC(i));\n\t\t\t}\n\n\t\t\t// GGX VNDF importance sampling (Eric Heitz 2018)\n\t\t\t// \"Sampling the GGX Distribution of Visible Normals\"\n\t\t\t// https://jcgt.org/published/0007/04/01/\n\t\t\tvec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {\n\t\t\t\tfloat alpha = roughness * roughness;\n\n\t\t\t\t// Section 3.2: Transform view direction to hemisphere configuration\n\t\t\t\tvec3 Vh = normalize(vec3(alpha * V.x, alpha * V.y, V.z));\n\n\t\t\t\t// Section 4.1: Orthonormal basis\n\t\t\t\tfloat lensq = Vh.x * Vh.x + Vh.y * Vh.y;\n\t\t\t\tvec3 T1 = lensq > 0.0 ? vec3(-Vh.y, Vh.x, 0.0) / sqrt(lensq) : vec3(1.0, 0.0, 0.0);\n\t\t\t\tvec3 T2 = cross(Vh, T1);\n\n\t\t\t\t// Section 4.2: Parameterization of projected area\n\t\t\t\tfloat r = sqrt(Xi.x);\n\t\t\t\tfloat phi = 2.0 * PI * Xi.y;\n\t\t\t\tfloat t1 = r * cos(phi);\n\t\t\t\tfloat t2 = r * sin(phi);\n\t\t\t\tfloat s = 0.5 * (1.0 + Vh.z);\n\t\t\t\tt2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;\n\n\t\t\t\t// Section 4.3: Reprojection onto hemisphere\n\t\t\t\tvec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * Vh;\n\n\t\t\t\t// Section 3.4: Transform back to ellipsoid configuration\n\t\t\t\treturn normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\tvec3 N = normalize(vOutputDirection);\n\t\t\t\tvec3 V = N; // Assume view direction equals normal for pre-filtering\n\n\t\t\t\tvec3 prefilteredColor = vec3(0.0);\n\t\t\t\tfloat totalWeight = 0.0;\n\n\t\t\t\t// For very low roughness, just sample the environment directly\n\t\t\t\tif (roughness < 0.001) {\n\t\t\t\t\tgl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\t// Tangent space basis for VNDF sampling\n\t\t\t\tvec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);\n\t\t\t\tvec3 tangent = normalize(cross(up, N));\n\t\t\t\tvec3 bitangent = cross(N, tangent);\n\n\t\t\t\tfor(uint i = 0u; i < uint(GGX_SAMPLES); i++) {\n\t\t\t\t\tvec2 Xi = hammersley(i, uint(GGX_SAMPLES));\n\n\t\t\t\t\t// For PMREM, V = N, so in tangent space V is always (0, 0, 1)\n\t\t\t\t\tvec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness);\n\n\t\t\t\t\t// Transform H back to world space\n\t\t\t\t\tvec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);\n\t\t\t\t\tvec3 L = normalize(2.0 * dot(V, H) * H - V);\n\n\t\t\t\t\tfloat NdotL = max(dot(N, L), 0.0);\n\n\t\t\t\t\tif(NdotL > 0.0) {\n\t\t\t\t\t\t// Sample environment at fixed mip level\n\t\t\t\t\t\t// VNDF importance sampling handles the distribution filtering\n\t\t\t\t\t\tvec3 sampleColor = bilinearCubeUV(envMap, L, mipInt);\n\n\t\t\t\t\t\t// Weight by NdotL for the split-sum approximation\n\t\t\t\t\t\t// VNDF PDF naturally accounts for the visible microfacet distribution\n\t\t\t\t\t\tprefilteredColor += sampleColor * NdotL;\n\t\t\t\t\t\ttotalWeight += NdotL;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif (totalWeight > 0.0) {\n\t\t\t\t\tprefilteredColor = prefilteredColor / totalWeight;\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = vec4(prefilteredColor, 1.0);\n\t\t\t}\n\t\t`\n ),\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n });\n}\nfunction Gm(i, e, t) {\n const n = new Float32Array(ui), s = new w(0, 1, 0);\n return new ht({\n name: \"SphericalGaussianBlur\",\n defines: {\n n: ui,\n CUBEUV_TEXEL_WIDTH: 1 / e,\n CUBEUV_TEXEL_HEIGHT: 1 / t,\n CUBEUV_MAX_MIP: `${i}.0`\n },\n uniforms: {\n envMap: { value: null },\n samples: { value: 1 },\n weights: { value: n },\n latitudinal: { value: !1 },\n dTheta: { value: 0 },\n mipInt: { value: 0 },\n poleAxis: { value: s }\n },\n vertexShader: Pr(),\n fragmentShader: (\n /* glsl */\n `\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t`\n ),\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n });\n}\nfunction ec() {\n return new ht({\n name: \"EquirectangularToCubeUV\",\n uniforms: {\n envMap: { value: null }\n },\n vertexShader: Pr(),\n fragmentShader: (\n /* glsl */\n `\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t`\n ),\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n });\n}\nfunction tc() {\n return new ht({\n name: \"CubemapToCubeUV\",\n uniforms: {\n envMap: { value: null },\n flipEnvMap: { value: -1 }\n },\n vertexShader: Pr(),\n fragmentShader: (\n /* glsl */\n `\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t`\n ),\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n });\n}\nfunction Pr() {\n return (\n /* glsl */\n `\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t`\n );\n}\nfunction Hm(i) {\n let e = /* @__PURE__ */ new WeakMap(), t = null;\n function n(o) {\n if (o && o.isTexture) {\n const l = o.mapping, c = l === vr || l === Ia, h = l === Gi || l === Hi;\n if (c || h) {\n let u = e.get(o);\n const d = u !== void 0 ? u.texture.pmremVersion : 0;\n if (o.isRenderTargetTexture && o.pmremVersion !== d)\n return t === null && (t = new Jl(i)), u = c ? t.fromEquirectangular(o, u) : t.fromCubemap(o, u), u.texture.pmremVersion = o.pmremVersion, e.set(o, u), u.texture;\n if (u !== void 0)\n return u.texture;\n {\n const p = o.image;\n return c && p && p.height > 0 || h && p && s(p) ? (t === null && (t = new Jl(i)), u = c ? t.fromEquirectangular(o) : t.fromCubemap(o), u.texture.pmremVersion = o.pmremVersion, e.set(o, u), o.addEventListener(\"dispose\", r), u.texture) : null;\n }\n }\n }\n return o;\n }\n function s(o) {\n let l = 0;\n const c = 6;\n for (let h = 0; h < c; h++)\n o[h] !== void 0 && l++;\n return l === c;\n }\n function r(o) {\n const l = o.target;\n l.removeEventListener(\"dispose\", r);\n const c = e.get(l);\n c !== void 0 && (e.delete(l), c.dispose());\n }\n function a() {\n e = /* @__PURE__ */ new WeakMap(), t !== null && (t.dispose(), t = null);\n }\n return {\n get: n,\n dispose: a\n };\n}\nfunction Wm(i) {\n const e = {};\n function t(n) {\n if (e[n] !== void 0)\n return e[n];\n const s = i.getExtension(n);\n return e[n] = s, s;\n }\n return {\n has: function(n) {\n return t(n) !== null;\n },\n init: function() {\n t(\"EXT_color_buffer_float\"), t(\"WEBGL_clip_cull_distance\"), t(\"OES_texture_float_linear\"), t(\"EXT_color_buffer_half_float\"), t(\"WEBGL_multisampled_render_to_texture\"), t(\"WEBGL_render_shared_exponent\");\n },\n get: function(n) {\n const s = t(n);\n return s === null && ws(\"WebGLRenderer: \" + n + \" extension not supported.\"), s;\n }\n };\n}\nfunction Xm(i, e, t, n) {\n const s = {}, r = /* @__PURE__ */ new WeakMap();\n function a(u) {\n const d = u.target;\n d.index !== null && e.remove(d.index);\n for (const g in d.attributes)\n e.remove(d.attributes[g]);\n d.removeEventListener(\"dispose\", a), delete s[d.id];\n const p = r.get(d);\n p && (e.remove(p), r.delete(d)), n.releaseStatesOfGeometry(d), d.isInstancedBufferGeometry === !0 && delete d._maxInstanceCount, t.memory.geometries--;\n }\n function o(u, d) {\n return s[d.id] === !0 || (d.addEventListener(\"dispose\", a), s[d.id] = !0, t.memory.geometries++), d;\n }\n function l(u) {\n const d = u.attributes;\n for (const p in d)\n e.update(d[p], i.ARRAY_BUFFER);\n }\n function c(u) {\n const d = [], p = u.index, g = u.attributes.position;\n let x = 0;\n if (p !== null) {\n const y = p.array;\n x = p.version;\n for (let v = 0, T = y.length; v < T; v += 3) {\n const R = y[v + 0], E = y[v + 1], P = y[v + 2];\n d.push(R, E, E, P, P, R);\n }\n } else if (g !== void 0) {\n const y = g.array;\n x = g.version;\n for (let v = 0, T = y.length / 3 - 1; v < T; v += 3) {\n const R = v + 0, E = v + 1, P = v + 2;\n d.push(R, E, E, P, P, R);\n }\n } else\n return;\n const m = new ($c(d) ? th : eh)(d, 1);\n m.version = x;\n const f = r.get(u);\n f && e.remove(f), r.set(u, m);\n }\n function h(u) {\n const d = r.get(u);\n if (d) {\n const p = u.index;\n p !== null && d.version < p.version && c(u);\n } else\n c(u);\n return r.get(u);\n }\n return {\n get: o,\n update: l,\n getWireframeAttribute: h\n };\n}\nfunction jm(i, e, t) {\n let n;\n function s(d) {\n n = d;\n }\n let r, a;\n function o(d) {\n r = d.type, a = d.bytesPerElement;\n }\n function l(d, p) {\n i.drawElements(n, p, r, d * a), t.update(p, n, 1);\n }\n function c(d, p, g) {\n g !== 0 && (i.drawElementsInstanced(n, p, r, d * a, g), t.update(p, n, g));\n }\n function h(d, p, g) {\n if (g === 0) return;\n e.get(\"WEBGL_multi_draw\").multiDrawElementsWEBGL(n, p, 0, r, d, 0, g);\n let m = 0;\n for (let f = 0; f < g; f++)\n m += p[f];\n t.update(m, n, 1);\n }\n function u(d, p, g, x) {\n if (g === 0) return;\n const m = e.get(\"WEBGL_multi_draw\");\n if (m === null)\n for (let f = 0; f < d.length; f++)\n c(d[f] / a, p[f], x[f]);\n else {\n m.multiDrawElementsInstancedWEBGL(n, p, 0, r, d, 0, x, 0, g);\n let f = 0;\n for (let y = 0; y < g; y++)\n f += p[y] * x[y];\n t.update(f, n, 1);\n }\n }\n this.setMode = s, this.setIndex = o, this.render = l, this.renderInstances = c, this.renderMultiDraw = h, this.renderMultiDrawInstances = u;\n}\nfunction qm(i) {\n const e = {\n geometries: 0,\n textures: 0\n }, t = {\n frame: 0,\n calls: 0,\n triangles: 0,\n points: 0,\n lines: 0\n };\n function n(r, a, o) {\n switch (t.calls++, a) {\n case i.TRIANGLES:\n t.triangles += o * (r / 3);\n break;\n case i.LINES:\n t.lines += o * (r / 2);\n break;\n case i.LINE_STRIP:\n t.lines += o * (r - 1);\n break;\n case i.LINE_LOOP:\n t.lines += o * r;\n break;\n case i.POINTS:\n t.points += o * r;\n break;\n default:\n Xe(\"WebGLInfo: Unknown draw mode:\", a);\n break;\n }\n }\n function s() {\n t.calls = 0, t.triangles = 0, t.points = 0, t.lines = 0;\n }\n return {\n memory: e,\n render: t,\n programs: null,\n autoReset: !0,\n reset: s,\n update: n\n };\n}\nfunction Ym(i, e, t) {\n const n = /* @__PURE__ */ new WeakMap(), s = new Je();\n function r(a, o, l) {\n const c = a.morphTargetInfluences, h = o.morphAttributes.position || o.morphAttributes.normal || o.morphAttributes.color, u = h !== void 0 ? h.length : 0;\n let d = n.get(o);\n if (d === void 0 || d.count !== u) {\n let S = function() {\n P.dispose(), n.delete(o), o.removeEventListener(\"dispose\", S);\n };\n d !== void 0 && d.texture.dispose();\n const p = o.morphAttributes.position !== void 0, g = o.morphAttributes.normal !== void 0, x = o.morphAttributes.color !== void 0, m = o.morphAttributes.position || [], f = o.morphAttributes.normal || [], y = o.morphAttributes.color || [];\n let v = 0;\n p === !0 && (v = 1), g === !0 && (v = 2), x === !0 && (v = 3);\n let T = o.attributes.position.count * v, R = 1;\n T > e.maxTextureSize && (R = Math.ceil(T / e.maxTextureSize), T = e.maxTextureSize);\n const E = new Float32Array(T * R * 4 * u), P = new Jc(E, T, R, u);\n P.type = Xt, P.needsUpdate = !0;\n const I = v * 4;\n for (let M = 0; M < u; M++) {\n const C = m[M], U = f[M], B = y[M], z = T * R * 4 * M;\n for (let W = 0; W < C.count; W++) {\n const k = W * I;\n p === !0 && (s.fromBufferAttribute(C, W), E[z + k + 0] = s.x, E[z + k + 1] = s.y, E[z + k + 2] = s.z, E[z + k + 3] = 0), g === !0 && (s.fromBufferAttribute(U, W), E[z + k + 4] = s.x, E[z + k + 5] = s.y, E[z + k + 6] = s.z, E[z + k + 7] = 0), x === !0 && (s.fromBufferAttribute(B, W), E[z + k + 8] = s.x, E[z + k + 9] = s.y, E[z + k + 10] = s.z, E[z + k + 11] = B.itemSize === 4 ? s.w : 1);\n }\n }\n d = {\n count: u,\n texture: P,\n size: new le(T, R)\n }, n.set(o, d), o.addEventListener(\"dispose\", S);\n }\n if (a.isInstancedMesh === !0 && a.morphTexture !== null)\n l.getUniforms().setValue(i, \"morphTexture\", a.morphTexture, t);\n else {\n let p = 0;\n for (let x = 0; x < c.length; x++)\n p += c[x];\n const g = o.morphTargetsRelative ? 1 : 1 - p;\n l.getUniforms().setValue(i, \"morphTargetBaseInfluence\", g), l.getUniforms().setValue(i, \"morphTargetInfluences\", c);\n }\n l.getUniforms().setValue(i, \"morphTargetsTexture\", d.texture, t), l.getUniforms().setValue(i, \"morphTargetsTextureSize\", d.size);\n }\n return {\n update: r\n };\n}\nfunction Km(i, e, t, n) {\n let s = /* @__PURE__ */ new WeakMap();\n function r(l) {\n const c = n.render.frame, h = l.geometry, u = e.get(l, h);\n if (s.get(u) !== c && (e.update(u), s.set(u, c)), l.isInstancedMesh && (l.hasEventListener(\"dispose\", o) === !1 && l.addEventListener(\"dispose\", o), s.get(l) !== c && (t.update(l.instanceMatrix, i.ARRAY_BUFFER), l.instanceColor !== null && t.update(l.instanceColor, i.ARRAY_BUFFER), s.set(l, c))), l.isSkinnedMesh) {\n const d = l.skeleton;\n s.get(d) !== c && (d.update(), s.set(d, c));\n }\n return u;\n }\n function a() {\n s = /* @__PURE__ */ new WeakMap();\n }\n function o(l) {\n const c = l.target;\n c.removeEventListener(\"dispose\", o), t.remove(c.instanceMatrix), c.instanceColor !== null && t.remove(c.instanceColor);\n }\n return {\n update: r,\n dispose: a\n };\n}\nconst xh = /* @__PURE__ */ new Ct(), nc = /* @__PURE__ */ new Vo(1, 1), _h = /* @__PURE__ */ new Jc(), vh = /* @__PURE__ */ new Nu(), Mh = /* @__PURE__ */ new No(), ic = [], sc = [], rc = new Float32Array(16), ac = new Float32Array(9), oc = new Float32Array(4);\nfunction ns(i, e, t) {\n const n = i[0];\n if (n <= 0 || n > 0) return i;\n const s = e * t;\n let r = ic[s];\n if (r === void 0 && (r = new Float32Array(s), ic[s] = r), e !== 0) {\n n.toArray(r, 0);\n for (let a = 1, o = 0; a !== e; ++a)\n o += t, i[a].toArray(r, o);\n }\n return r;\n}\nfunction Et(i, e) {\n if (i.length !== e.length) return !1;\n for (let t = 0, n = i.length; t < n; t++)\n if (i[t] !== e[t]) return !1;\n return !0;\n}\nfunction wt(i, e) {\n for (let t = 0, n = e.length; t < n; t++)\n i[t] = e[t];\n}\nfunction Dr(i, e) {\n let t = sc[e];\n t === void 0 && (t = new Int32Array(e), sc[e] = t);\n for (let n = 0; n !== e; ++n)\n t[n] = i.allocateTextureUnit();\n return t;\n}\nfunction Zm(i, e) {\n const t = this.cache;\n t[0] !== e && (i.uniform1f(this.addr, e), t[0] = e);\n}\nfunction $m(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y) && (i.uniform2f(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y);\n else {\n if (Et(t, e)) return;\n i.uniform2fv(this.addr, e), wt(t, e);\n }\n}\nfunction Jm(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (i.uniform3f(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z);\n else if (e.r !== void 0)\n (t[0] !== e.r || t[1] !== e.g || t[2] !== e.b) && (i.uniform3f(this.addr, e.r, e.g, e.b), t[0] = e.r, t[1] = e.g, t[2] = e.b);\n else {\n if (Et(t, e)) return;\n i.uniform3fv(this.addr, e), wt(t, e);\n }\n}\nfunction Qm(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (i.uniform4f(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w);\n else {\n if (Et(t, e)) return;\n i.uniform4fv(this.addr, e), wt(t, e);\n }\n}\nfunction e0(i, e) {\n const t = this.cache, n = e.elements;\n if (n === void 0) {\n if (Et(t, e)) return;\n i.uniformMatrix2fv(this.addr, !1, e), wt(t, e);\n } else {\n if (Et(t, n)) return;\n oc.set(n), i.uniformMatrix2fv(this.addr, !1, oc), wt(t, n);\n }\n}\nfunction t0(i, e) {\n const t = this.cache, n = e.elements;\n if (n === void 0) {\n if (Et(t, e)) return;\n i.uniformMatrix3fv(this.addr, !1, e), wt(t, e);\n } else {\n if (Et(t, n)) return;\n ac.set(n), i.uniformMatrix3fv(this.addr, !1, ac), wt(t, n);\n }\n}\nfunction n0(i, e) {\n const t = this.cache, n = e.elements;\n if (n === void 0) {\n if (Et(t, e)) return;\n i.uniformMatrix4fv(this.addr, !1, e), wt(t, e);\n } else {\n if (Et(t, n)) return;\n rc.set(n), i.uniformMatrix4fv(this.addr, !1, rc), wt(t, n);\n }\n}\nfunction i0(i, e) {\n const t = this.cache;\n t[0] !== e && (i.uniform1i(this.addr, e), t[0] = e);\n}\nfunction s0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y) && (i.uniform2i(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y);\n else {\n if (Et(t, e)) return;\n i.uniform2iv(this.addr, e), wt(t, e);\n }\n}\nfunction r0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (i.uniform3i(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z);\n else {\n if (Et(t, e)) return;\n i.uniform3iv(this.addr, e), wt(t, e);\n }\n}\nfunction a0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (i.uniform4i(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w);\n else {\n if (Et(t, e)) return;\n i.uniform4iv(this.addr, e), wt(t, e);\n }\n}\nfunction o0(i, e) {\n const t = this.cache;\n t[0] !== e && (i.uniform1ui(this.addr, e), t[0] = e);\n}\nfunction l0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y) && (i.uniform2ui(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y);\n else {\n if (Et(t, e)) return;\n i.uniform2uiv(this.addr, e), wt(t, e);\n }\n}\nfunction c0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (i.uniform3ui(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z);\n else {\n if (Et(t, e)) return;\n i.uniform3uiv(this.addr, e), wt(t, e);\n }\n}\nfunction h0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (i.uniform4ui(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w);\n else {\n if (Et(t, e)) return;\n i.uniform4uiv(this.addr, e), wt(t, e);\n }\n}\nfunction u0(i, e, t) {\n const n = this.cache, s = t.allocateTextureUnit();\n n[0] !== s && (i.uniform1i(this.addr, s), n[0] = s);\n let r;\n this.type === i.SAMPLER_2D_SHADOW ? (nc.compareFunction = Zc, r = nc) : r = xh, t.setTexture2D(e || r, s);\n}\nfunction d0(i, e, t) {\n const n = this.cache, s = t.allocateTextureUnit();\n n[0] !== s && (i.uniform1i(this.addr, s), n[0] = s), t.setTexture3D(e || vh, s);\n}\nfunction f0(i, e, t) {\n const n = this.cache, s = t.allocateTextureUnit();\n n[0] !== s && (i.uniform1i(this.addr, s), n[0] = s), t.setTextureCube(e || Mh, s);\n}\nfunction p0(i, e, t) {\n const n = this.cache, s = t.allocateTextureUnit();\n n[0] !== s && (i.uniform1i(this.addr, s), n[0] = s), t.setTexture2DArray(e || _h, s);\n}\nfunction m0(i) {\n switch (i) {\n case 5126:\n return Zm;\n // FLOAT\n case 35664:\n return $m;\n // _VEC2\n case 35665:\n return Jm;\n // _VEC3\n case 35666:\n return Qm;\n // _VEC4\n case 35674:\n return e0;\n // _MAT2\n case 35675:\n return t0;\n // _MAT3\n case 35676:\n return n0;\n // _MAT4\n case 5124:\n case 35670:\n return i0;\n // INT, BOOL\n case 35667:\n case 35671:\n return s0;\n // _VEC2\n case 35668:\n case 35672:\n return r0;\n // _VEC3\n case 35669:\n case 35673:\n return a0;\n // _VEC4\n case 5125:\n return o0;\n // UINT\n case 36294:\n return l0;\n // _VEC2\n case 36295:\n return c0;\n // _VEC3\n case 36296:\n return h0;\n // _VEC4\n case 35678:\n // SAMPLER_2D\n case 36198:\n // SAMPLER_EXTERNAL_OES\n case 36298:\n // INT_SAMPLER_2D\n case 36306:\n // UNSIGNED_INT_SAMPLER_2D\n case 35682:\n return u0;\n case 35679:\n // SAMPLER_3D\n case 36299:\n // INT_SAMPLER_3D\n case 36307:\n return d0;\n case 35680:\n // SAMPLER_CUBE\n case 36300:\n // INT_SAMPLER_CUBE\n case 36308:\n // UNSIGNED_INT_SAMPLER_CUBE\n case 36293:\n return f0;\n case 36289:\n // SAMPLER_2D_ARRAY\n case 36303:\n // INT_SAMPLER_2D_ARRAY\n case 36311:\n // UNSIGNED_INT_SAMPLER_2D_ARRAY\n case 36292:\n return p0;\n }\n}\nfunction g0(i, e) {\n i.uniform1fv(this.addr, e);\n}\nfunction x0(i, e) {\n const t = ns(e, this.size, 2);\n i.uniform2fv(this.addr, t);\n}\nfunction _0(i, e) {\n const t = ns(e, this.size, 3);\n i.uniform3fv(this.addr, t);\n}\nfunction v0(i, e) {\n const t = ns(e, this.size, 4);\n i.uniform4fv(this.addr, t);\n}\nfunction M0(i, e) {\n const t = ns(e, this.size, 4);\n i.uniformMatrix2fv(this.addr, !1, t);\n}\nfunction S0(i, e) {\n const t = ns(e, this.size, 9);\n i.uniformMatrix3fv(this.addr, !1, t);\n}\nfunction b0(i, e) {\n const t = ns(e, this.size, 16);\n i.uniformMatrix4fv(this.addr, !1, t);\n}\nfunction y0(i, e) {\n i.uniform1iv(this.addr, e);\n}\nfunction T0(i, e) {\n i.uniform2iv(this.addr, e);\n}\nfunction E0(i, e) {\n i.uniform3iv(this.addr, e);\n}\nfunction w0(i, e) {\n i.uniform4iv(this.addr, e);\n}\nfunction A0(i, e) {\n i.uniform1uiv(this.addr, e);\n}\nfunction R0(i, e) {\n i.uniform2uiv(this.addr, e);\n}\nfunction C0(i, e) {\n i.uniform3uiv(this.addr, e);\n}\nfunction P0(i, e) {\n i.uniform4uiv(this.addr, e);\n}\nfunction D0(i, e, t) {\n const n = this.cache, s = e.length, r = Dr(t, s);\n Et(n, r) || (i.uniform1iv(this.addr, r), wt(n, r));\n for (let a = 0; a !== s; ++a)\n t.setTexture2D(e[a] || xh, r[a]);\n}\nfunction L0(i, e, t) {\n const n = this.cache, s = e.length, r = Dr(t, s);\n Et(n, r) || (i.uniform1iv(this.addr, r), wt(n, r));\n for (let a = 0; a !== s; ++a)\n t.setTexture3D(e[a] || vh, r[a]);\n}\nfunction I0(i, e, t) {\n const n = this.cache, s = e.length, r = Dr(t, s);\n Et(n, r) || (i.uniform1iv(this.addr, r), wt(n, r));\n for (let a = 0; a !== s; ++a)\n t.setTextureCube(e[a] || Mh, r[a]);\n}\nfunction U0(i, e, t) {\n const n = this.cache, s = e.length, r = Dr(t, s);\n Et(n, r) || (i.uniform1iv(this.addr, r), wt(n, r));\n for (let a = 0; a !== s; ++a)\n t.setTexture2DArray(e[a] || _h, r[a]);\n}\nfunction N0(i) {\n switch (i) {\n case 5126:\n return g0;\n // FLOAT\n case 35664:\n return x0;\n // _VEC2\n case 35665:\n return _0;\n // _VEC3\n case 35666:\n return v0;\n // _VEC4\n case 35674:\n return M0;\n // _MAT2\n case 35675:\n return S0;\n // _MAT3\n case 35676:\n return b0;\n // _MAT4\n case 5124:\n case 35670:\n return y0;\n // INT, BOOL\n case 35667:\n case 35671:\n return T0;\n // _VEC2\n case 35668:\n case 35672:\n return E0;\n // _VEC3\n case 35669:\n case 35673:\n return w0;\n // _VEC4\n case 5125:\n return A0;\n // UINT\n case 36294:\n return R0;\n // _VEC2\n case 36295:\n return C0;\n // _VEC3\n case 36296:\n return P0;\n // _VEC4\n case 35678:\n // SAMPLER_2D\n case 36198:\n // SAMPLER_EXTERNAL_OES\n case 36298:\n // INT_SAMPLER_2D\n case 36306:\n // UNSIGNED_INT_SAMPLER_2D\n case 35682:\n return D0;\n case 35679:\n // SAMPLER_3D\n case 36299:\n // INT_SAMPLER_3D\n case 36307:\n return L0;\n case 35680:\n // SAMPLER_CUBE\n case 36300:\n // INT_SAMPLER_CUBE\n case 36308:\n // UNSIGNED_INT_SAMPLER_CUBE\n case 36293:\n return I0;\n case 36289:\n // SAMPLER_2D_ARRAY\n case 36303:\n // INT_SAMPLER_2D_ARRAY\n case 36311:\n // UNSIGNED_INT_SAMPLER_2D_ARRAY\n case 36292:\n return U0;\n }\n}\nclass F0 {\n constructor(e, t, n) {\n this.id = e, this.addr = n, this.cache = [], this.type = t.type, this.setValue = m0(t.type);\n }\n}\nclass O0 {\n constructor(e, t, n) {\n this.id = e, this.addr = n, this.cache = [], this.type = t.type, this.size = t.size, this.setValue = N0(t.type);\n }\n}\nclass B0 {\n constructor(e) {\n this.id = e, this.seq = [], this.map = {};\n }\n setValue(e, t, n) {\n const s = this.seq;\n for (let r = 0, a = s.length; r !== a; ++r) {\n const o = s[r];\n o.setValue(e, t[o.id], n);\n }\n }\n}\nconst ma = /(\\w+)(\\])?(\\[|\\.)?/g;\nfunction lc(i, e) {\n i.seq.push(e), i.map[e.id] = e;\n}\nfunction z0(i, e, t) {\n const n = i.name, s = n.length;\n for (ma.lastIndex = 0; ; ) {\n const r = ma.exec(n), a = ma.lastIndex;\n let o = r[1];\n const l = r[2] === \"]\", c = r[3];\n if (l && (o = o | 0), c === void 0 || c === \"[\" && a + 2 === s) {\n lc(t, c === void 0 ? new F0(o, i, e) : new O0(o, i, e));\n break;\n } else {\n let u = t.map[o];\n u === void 0 && (u = new B0(o), lc(t, u)), t = u;\n }\n }\n}\nclass gr {\n constructor(e, t) {\n this.seq = [], this.map = {};\n const n = e.getProgramParameter(t, e.ACTIVE_UNIFORMS);\n for (let s = 0; s < n; ++s) {\n const r = e.getActiveUniform(t, s), a = e.getUniformLocation(t, r.name);\n z0(r, a, this);\n }\n }\n setValue(e, t, n, s) {\n const r = this.map[t];\n r !== void 0 && r.setValue(e, n, s);\n }\n setOptional(e, t, n) {\n const s = t[n];\n s !== void 0 && this.setValue(e, n, s);\n }\n static upload(e, t, n, s) {\n for (let r = 0, a = t.length; r !== a; ++r) {\n const o = t[r], l = n[o.id];\n l.needsUpdate !== !1 && o.setValue(e, l.value, s);\n }\n }\n static seqWithValue(e, t) {\n const n = [];\n for (let s = 0, r = e.length; s !== r; ++s) {\n const a = e[s];\n a.id in t && n.push(a);\n }\n return n;\n }\n}\nfunction cc(i, e, t) {\n const n = i.createShader(e);\n return i.shaderSource(n, t), i.compileShader(n), n;\n}\nconst k0 = 37297;\nlet V0 = 0;\nfunction G0(i, e) {\n const t = i.split(`\n`), n = [], s = Math.max(e - 6, 0), r = Math.min(e + 6, t.length);\n for (let a = s; a < r; a++) {\n const o = a + 1;\n n.push(`${o === e ? \">\" : \" \"} ${o}: ${t[a]}`);\n }\n return n.join(`\n`);\n}\nconst hc = /* @__PURE__ */ new ze();\nfunction H0(i) {\n Ye._getMatrix(hc, Ye.workingColorSpace, i);\n const e = `mat3( ${hc.elements.map((t) => t.toFixed(4))} )`;\n switch (Ye.getTransfer(i)) {\n case Sr:\n return [e, \"LinearTransferOETF\"];\n case et:\n return [e, \"sRGBTransferOETF\"];\n default:\n return Te(\"WebGLProgram: Unsupported color space: \", i), [e, \"LinearTransferOETF\"];\n }\n}\nfunction uc(i, e, t) {\n const n = i.getShaderParameter(e, i.COMPILE_STATUS), r = (i.getShaderInfoLog(e) || \"\").trim();\n if (n && r === \"\") return \"\";\n const a = /ERROR: 0:(\\d+)/.exec(r);\n if (a) {\n const o = parseInt(a[1]);\n return t.toUpperCase() + `\n\n` + r + `\n\n` + G0(i.getShaderSource(e), o);\n } else\n return r;\n}\nfunction W0(i, e) {\n const t = H0(e);\n return [\n `vec4 ${i}( vec4 value ) {`,\n `\treturn ${t[1]}( vec4( value.rgb * ${t[0]}, value.a ) );`,\n \"}\"\n ].join(`\n`);\n}\nfunction X0(i, e) {\n let t;\n switch (e) {\n case Uc:\n t = \"Linear\";\n break;\n case Nc:\n t = \"Reinhard\";\n break;\n case Fc:\n t = \"Cineon\";\n break;\n case bo:\n t = \"ACESFilmic\";\n break;\n case Bc:\n t = \"AgX\";\n break;\n case zc:\n t = \"Neutral\";\n break;\n case Oc:\n t = \"Custom\";\n break;\n default:\n Te(\"WebGLProgram: Unsupported toneMapping:\", e), t = \"Linear\";\n }\n return \"vec3 \" + i + \"( vec3 color ) { return \" + t + \"ToneMapping( color ); }\";\n}\nconst rr = /* @__PURE__ */ new w();\nfunction j0() {\n Ye.getLuminanceCoefficients(rr);\n const i = rr.x.toFixed(4), e = rr.y.toFixed(4), t = rr.z.toFixed(4);\n return [\n \"float luminance( const in vec3 rgb ) {\",\n `\tconst vec3 weights = vec3( ${i}, ${e}, ${t} );`,\n \"\treturn dot( weights, rgb );\",\n \"}\"\n ].join(`\n`);\n}\nfunction q0(i) {\n return [\n i.extensionClipCullDistance ? \"#extension GL_ANGLE_clip_cull_distance : require\" : \"\",\n i.extensionMultiDraw ? \"#extension GL_ANGLE_multi_draw : require\" : \"\"\n ].filter(gs).join(`\n`);\n}\nfunction Y0(i) {\n const e = [];\n for (const t in i) {\n const n = i[t];\n n !== !1 && e.push(\"#define \" + t + \" \" + n);\n }\n return e.join(`\n`);\n}\nfunction K0(i, e) {\n const t = {}, n = i.getProgramParameter(e, i.ACTIVE_ATTRIBUTES);\n for (let s = 0; s < n; s++) {\n const r = i.getActiveAttrib(e, s), a = r.name;\n let o = 1;\n r.type === i.FLOAT_MAT2 && (o = 2), r.type === i.FLOAT_MAT3 && (o = 3), r.type === i.FLOAT_MAT4 && (o = 4), t[a] = {\n type: r.type,\n location: i.getAttribLocation(e, a),\n locationSize: o\n };\n }\n return t;\n}\nfunction gs(i) {\n return i !== \"\";\n}\nfunction dc(i, e) {\n const t = e.numSpotLightShadows + e.numSpotLightMaps - e.numSpotLightShadowsWithMaps;\n return i.replace(/NUM_DIR_LIGHTS/g, e.numDirLights).replace(/NUM_SPOT_LIGHTS/g, e.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g, e.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g, t).replace(/NUM_RECT_AREA_LIGHTS/g, e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g, e.numPointLights).replace(/NUM_HEMI_LIGHTS/g, e.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g, e.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g, e.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g, e.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g, e.numPointLightShadows);\n}\nfunction fc(i, e) {\n return i.replace(/NUM_CLIPPING_PLANES/g, e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, e.numClippingPlanes - e.numClipIntersection);\n}\nconst Z0 = /^[ \\t]*#include +<([\\w\\d./]+)>/gm;\nfunction mo(i) {\n return i.replace(Z0, J0);\n}\nconst $0 = /* @__PURE__ */ new Map();\nfunction J0(i, e) {\n let t = Ge[e];\n if (t === void 0) {\n const n = $0.get(e);\n if (n !== void 0)\n t = Ge[n], Te('WebGLRenderer: Shader chunk \"%s\" has been deprecated. Use \"%s\" instead.', e, n);\n else\n throw new Error(\"Can not resolve #include <\" + e + \">\");\n }\n return mo(t);\n}\nconst Q0 = /#pragma unroll_loop_start\\s+for\\s*\\(\\s*int\\s+i\\s*=\\s*(\\d+)\\s*;\\s*i\\s*<\\s*(\\d+)\\s*;\\s*i\\s*\\+\\+\\s*\\)\\s*{([\\s\\S]+?)}\\s+#pragma unroll_loop_end/g;\nfunction pc(i) {\n return i.replace(Q0, eg);\n}\nfunction eg(i, e, t, n) {\n let s = \"\";\n for (let r = parseInt(e); r < parseInt(t); r++)\n s += n.replace(/\\[\\s*i\\s*\\]/g, \"[ \" + r + \" ]\").replace(/UNROLLED_LOOP_INDEX/g, r);\n return s;\n}\nfunction mc(i) {\n let e = `precision ${i.precision} float;\n\tprecision ${i.precision} int;\n\tprecision ${i.precision} sampler2D;\n\tprecision ${i.precision} samplerCube;\n\tprecision ${i.precision} sampler3D;\n\tprecision ${i.precision} sampler2DArray;\n\tprecision ${i.precision} sampler2DShadow;\n\tprecision ${i.precision} samplerCubeShadow;\n\tprecision ${i.precision} sampler2DArrayShadow;\n\tprecision ${i.precision} isampler2D;\n\tprecision ${i.precision} isampler3D;\n\tprecision ${i.precision} isamplerCube;\n\tprecision ${i.precision} isampler2DArray;\n\tprecision ${i.precision} usampler2D;\n\tprecision ${i.precision} usampler3D;\n\tprecision ${i.precision} usamplerCube;\n\tprecision ${i.precision} usampler2DArray;\n\t`;\n return i.precision === \"highp\" ? e += `\n#define HIGH_PRECISION` : i.precision === \"mediump\" ? e += `\n#define MEDIUM_PRECISION` : i.precision === \"lowp\" && (e += `\n#define LOW_PRECISION`), e;\n}\nfunction tg(i) {\n let e = \"SHADOWMAP_TYPE_BASIC\";\n return i.shadowMapType === Dc ? e = \"SHADOWMAP_TYPE_PCF\" : i.shadowMapType === Lc ? e = \"SHADOWMAP_TYPE_PCF_SOFT\" : i.shadowMapType === On && (e = \"SHADOWMAP_TYPE_VSM\"), e;\n}\nfunction ng(i) {\n let e = \"ENVMAP_TYPE_CUBE\";\n if (i.envMap)\n switch (i.envMapMode) {\n case Gi:\n case Hi:\n e = \"ENVMAP_TYPE_CUBE\";\n break;\n case Rr:\n e = \"ENVMAP_TYPE_CUBE_UV\";\n break;\n }\n return e;\n}\nfunction ig(i) {\n let e = \"ENVMAP_MODE_REFLECTION\";\n if (i.envMap)\n switch (i.envMapMode) {\n case Hi:\n e = \"ENVMAP_MODE_REFRACTION\";\n break;\n }\n return e;\n}\nfunction sg(i) {\n let e = \"ENVMAP_BLENDING_NONE\";\n if (i.envMap)\n switch (i.combine) {\n case So:\n e = \"ENVMAP_BLENDING_MULTIPLY\";\n break;\n case $h:\n e = \"ENVMAP_BLENDING_MIX\";\n break;\n case Jh:\n e = \"ENVMAP_BLENDING_ADD\";\n break;\n }\n return e;\n}\nfunction rg(i) {\n const e = i.envMapCubeUVHeight;\n if (e === null) return null;\n const t = Math.log2(e) - 2, n = 1 / e;\n return { texelWidth: 1 / (3 * Math.max(Math.pow(2, t), 112)), texelHeight: n, maxMip: t };\n}\nfunction ag(i, e, t, n) {\n const s = i.getContext(), r = t.defines;\n let a = t.vertexShader, o = t.fragmentShader;\n const l = tg(t), c = ng(t), h = ig(t), u = sg(t), d = rg(t), p = q0(t), g = Y0(r), x = s.createProgram();\n let m, f, y = t.glslVersion ? \"#version \" + t.glslVersion + `\n` : \"\";\n t.isRawShaderMaterial ? (m = [\n \"#define SHADER_TYPE \" + t.shaderType,\n \"#define SHADER_NAME \" + t.shaderName,\n g\n ].filter(gs).join(`\n`), m.length > 0 && (m += `\n`), f = [\n \"#define SHADER_TYPE \" + t.shaderType,\n \"#define SHADER_NAME \" + t.shaderName,\n g\n ].filter(gs).join(`\n`), f.length > 0 && (f += `\n`)) : (m = [\n mc(t),\n \"#define SHADER_TYPE \" + t.shaderType,\n \"#define SHADER_NAME \" + t.shaderName,\n g,\n t.extensionClipCullDistance ? \"#define USE_CLIP_DISTANCE\" : \"\",\n t.batching ? \"#define USE_BATCHING\" : \"\",\n t.batchingColor ? \"#define USE_BATCHING_COLOR\" : \"\",\n t.instancing ? \"#define USE_INSTANCING\" : \"\",\n t.instancingColor ? \"#define USE_INSTANCING_COLOR\" : \"\",\n t.instancingMorph ? \"#define USE_INSTANCING_MORPH\" : \"\",\n t.useFog && t.fog ? \"#define USE_FOG\" : \"\",\n t.useFog && t.fogExp2 ? \"#define FOG_EXP2\" : \"\",\n t.map ? \"#define USE_MAP\" : \"\",\n t.envMap ? \"#define USE_ENVMAP\" : \"\",\n t.envMap ? \"#define \" + h : \"\",\n t.lightMap ? \"#define USE_LIGHTMAP\" : \"\",\n t.aoMap ? \"#define USE_AOMAP\" : \"\",\n t.bumpMap ? \"#define USE_BUMPMAP\" : \"\",\n t.normalMap ? \"#define USE_NORMALMAP\" : \"\",\n t.normalMapObjectSpace ? \"#define USE_NORMALMAP_OBJECTSPACE\" : \"\",\n t.normalMapTangentSpace ? \"#define USE_NORMALMAP_TANGENTSPACE\" : \"\",\n t.displacementMap ? \"#define USE_DISPLACEMENTMAP\" : \"\",\n t.emissiveMap ? \"#define USE_EMISSIVEMAP\" : \"\",\n t.anisotropy ? \"#define USE_ANISOTROPY\" : \"\",\n t.anisotropyMap ? \"#define USE_ANISOTROPYMAP\" : \"\",\n t.clearcoatMap ? \"#define USE_CLEARCOATMAP\" : \"\",\n t.clearcoatRoughnessMap ? \"#define USE_CLEARCOAT_ROUGHNESSMAP\" : \"\",\n t.clearcoatNormalMap ? \"#define USE_CLEARCOAT_NORMALMAP\" : \"\",\n t.iridescenceMap ? \"#define USE_IRIDESCENCEMAP\" : \"\",\n t.iridescenceThicknessMap ? \"#define USE_IRIDESCENCE_THICKNESSMAP\" : \"\",\n t.specularMap ? \"#define USE_SPECULARMAP\" : \"\",\n t.specularColorMap ? \"#define USE_SPECULAR_COLORMAP\" : \"\",\n t.specularIntensityMap ? \"#define USE_SPECULAR_INTENSITYMAP\" : \"\",\n t.roughnessMap ? \"#define USE_ROUGHNESSMAP\" : \"\",\n t.metalnessMap ? \"#define USE_METALNESSMAP\" : \"\",\n t.alphaMap ? \"#define USE_ALPHAMAP\" : \"\",\n t.alphaHash ? \"#define USE_ALPHAHASH\" : \"\",\n t.transmission ? \"#define USE_TRANSMISSION\" : \"\",\n t.transmissionMap ? \"#define USE_TRANSMISSIONMAP\" : \"\",\n t.thicknessMap ? \"#define USE_THICKNESSMAP\" : \"\",\n t.sheenColorMap ? \"#define USE_SHEEN_COLORMAP\" : \"\",\n t.sheenRoughnessMap ? \"#define USE_SHEEN_ROUGHNESSMAP\" : \"\",\n //\n t.mapUv ? \"#define MAP_UV \" + t.mapUv : \"\",\n t.alphaMapUv ? \"#define ALPHAMAP_UV \" + t.alphaMapUv : \"\",\n t.lightMapUv ? \"#define LIGHTMAP_UV \" + t.lightMapUv : \"\",\n t.aoMapUv ? \"#define AOMAP_UV \" + t.aoMapUv : \"\",\n t.emissiveMapUv ? \"#define EMISSIVEMAP_UV \" + t.emissiveMapUv : \"\",\n t.bumpMapUv ? \"#define BUMPMAP_UV \" + t.bumpMapUv : \"\",\n t.normalMapUv ? \"#define NORMALMAP_UV \" + t.normalMapUv : \"\",\n t.displacementMapUv ? \"#define DISPLACEMENTMAP_UV \" + t.displacementMapUv : \"\",\n t.metalnessMapUv ? \"#define METALNESSMAP_UV \" + t.metalnessMapUv : \"\",\n t.roughnessMapUv ? \"#define ROUGHNESSMAP_UV \" + t.roughnessMapUv : \"\",\n t.anisotropyMapUv ? \"#define ANISOTROPYMAP_UV \" + t.anisotropyMapUv : \"\",\n t.clearcoatMapUv ? \"#define CLEARCOATMAP_UV \" + t.clearcoatMapUv : \"\",\n t.clearcoatNormalMapUv ? \"#define CLEARCOAT_NORMALMAP_UV \" + t.clearcoatNormalMapUv : \"\",\n t.clearcoatRoughnessMapUv ? \"#define CLEARCOAT_ROUGHNESSMAP_UV \" + t.clearcoatRoughnessMapUv : \"\",\n t.iridescenceMapUv ? \"#define IRIDESCENCEMAP_UV \" + t.iridescenceMapUv : \"\",\n t.iridescenceThicknessMapUv ? \"#define IRIDESCENCE_THICKNESSMAP_UV \" + t.iridescenceThicknessMapUv : \"\",\n t.sheenColorMapUv ? \"#define SHEEN_COLORMAP_UV \" + t.sheenColorMapUv : \"\",\n t.sheenRoughnessMapUv ? \"#define SHEEN_ROUGHNESSMAP_UV \" + t.sheenRoughnessMapUv : \"\",\n t.specularMapUv ? \"#define SPECULARMAP_UV \" + t.specularMapUv : \"\",\n t.specularColorMapUv ? \"#define SPECULAR_COLORMAP_UV \" + t.specularColorMapUv : \"\",\n t.specularIntensityMapUv ? \"#define SPECULAR_INTENSITYMAP_UV \" + t.specularIntensityMapUv : \"\",\n t.transmissionMapUv ? \"#define TRANSMISSIONMAP_UV \" + t.transmissionMapUv : \"\",\n t.thicknessMapUv ? \"#define THICKNESSMAP_UV \" + t.thicknessMapUv : \"\",\n //\n t.vertexTangents && t.flatShading === !1 ? \"#define USE_TANGENT\" : \"\",\n t.vertexColors ? \"#define USE_COLOR\" : \"\",\n t.vertexAlphas ? \"#define USE_COLOR_ALPHA\" : \"\",\n t.vertexUv1s ? \"#define USE_UV1\" : \"\",\n t.vertexUv2s ? \"#define USE_UV2\" : \"\",\n t.vertexUv3s ? \"#define USE_UV3\" : \"\",\n t.pointsUvs ? \"#define USE_POINTS_UV\" : \"\",\n t.flatShading ? \"#define FLAT_SHADED\" : \"\",\n t.skinning ? \"#define USE_SKINNING\" : \"\",\n t.morphTargets ? \"#define USE_MORPHTARGETS\" : \"\",\n t.morphNormals && t.flatShading === !1 ? \"#define USE_MORPHNORMALS\" : \"\",\n t.morphColors ? \"#define USE_MORPHCOLORS\" : \"\",\n t.morphTargetsCount > 0 ? \"#define MORPHTARGETS_TEXTURE_STRIDE \" + t.morphTextureStride : \"\",\n t.morphTargetsCount > 0 ? \"#define MORPHTARGETS_COUNT \" + t.morphTargetsCount : \"\",\n t.doubleSided ? \"#define DOUBLE_SIDED\" : \"\",\n t.flipSided ? \"#define FLIP_SIDED\" : \"\",\n t.shadowMapEnabled ? \"#define USE_SHADOWMAP\" : \"\",\n t.shadowMapEnabled ? \"#define \" + l : \"\",\n t.sizeAttenuation ? \"#define USE_SIZEATTENUATION\" : \"\",\n t.numLightProbes > 0 ? \"#define USE_LIGHT_PROBES\" : \"\",\n t.logarithmicDepthBuffer ? \"#define USE_LOGARITHMIC_DEPTH_BUFFER\" : \"\",\n t.reversedDepthBuffer ? \"#define USE_REVERSED_DEPTH_BUFFER\" : \"\",\n \"uniform mat4 modelMatrix;\",\n \"uniform mat4 modelViewMatrix;\",\n \"uniform mat4 projectionMatrix;\",\n \"uniform mat4 viewMatrix;\",\n \"uniform mat3 normalMatrix;\",\n \"uniform vec3 cameraPosition;\",\n \"uniform bool isOrthographic;\",\n \"#ifdef USE_INSTANCING\",\n \"\tattribute mat4 instanceMatrix;\",\n \"#endif\",\n \"#ifdef USE_INSTANCING_COLOR\",\n \"\tattribute vec3 instanceColor;\",\n \"#endif\",\n \"#ifdef USE_INSTANCING_MORPH\",\n \"\tuniform sampler2D morphTexture;\",\n \"#endif\",\n \"attribute vec3 position;\",\n \"attribute vec3 normal;\",\n \"attribute vec2 uv;\",\n \"#ifdef USE_UV1\",\n \"\tattribute vec2 uv1;\",\n \"#endif\",\n \"#ifdef USE_UV2\",\n \"\tattribute vec2 uv2;\",\n \"#endif\",\n \"#ifdef USE_UV3\",\n \"\tattribute vec2 uv3;\",\n \"#endif\",\n \"#ifdef USE_TANGENT\",\n \"\tattribute vec4 tangent;\",\n \"#endif\",\n \"#if defined( USE_COLOR_ALPHA )\",\n \"\tattribute vec4 color;\",\n \"#elif defined( USE_COLOR )\",\n \"\tattribute vec3 color;\",\n \"#endif\",\n \"#ifdef USE_SKINNING\",\n \"\tattribute vec4 skinIndex;\",\n \"\tattribute vec4 skinWeight;\",\n \"#endif\",\n `\n`\n ].filter(gs).join(`\n`), f = [\n mc(t),\n \"#define SHADER_TYPE \" + t.shaderType,\n \"#define SHADER_NAME \" + t.shaderName,\n g,\n t.useFog && t.fog ? \"#define USE_FOG\" : \"\",\n t.useFog && t.fogExp2 ? \"#define FOG_EXP2\" : \"\",\n t.alphaToCoverage ? \"#define ALPHA_TO_COVERAGE\" : \"\",\n t.map ? \"#define USE_MAP\" : \"\",\n t.matcap ? \"#define USE_MATCAP\" : \"\",\n t.envMap ? \"#define USE_ENVMAP\" : \"\",\n t.envMap ? \"#define \" + c : \"\",\n t.envMap ? \"#define \" + h : \"\",\n t.envMap ? \"#define \" + u : \"\",\n d ? \"#define CUBEUV_TEXEL_WIDTH \" + d.texelWidth : \"\",\n d ? \"#define CUBEUV_TEXEL_HEIGHT \" + d.texelHeight : \"\",\n d ? \"#define CUBEUV_MAX_MIP \" + d.maxMip + \".0\" : \"\",\n t.lightMap ? \"#define USE_LIGHTMAP\" : \"\",\n t.aoMap ? \"#define USE_AOMAP\" : \"\",\n t.bumpMap ? \"#define USE_BUMPMAP\" : \"\",\n t.normalMap ? \"#define USE_NORMALMAP\" : \"\",\n t.normalMapObjectSpace ? \"#define USE_NORMALMAP_OBJECTSPACE\" : \"\",\n t.normalMapTangentSpace ? \"#define USE_NORMALMAP_TANGENTSPACE\" : \"\",\n t.emissiveMap ? \"#define USE_EMISSIVEMAP\" : \"\",\n t.anisotropy ? \"#define USE_ANISOTROPY\" : \"\",\n t.anisotropyMap ? \"#define USE_ANISOTROPYMAP\" : \"\",\n t.clearcoat ? \"#define USE_CLEARCOAT\" : \"\",\n t.clearcoatMap ? \"#define USE_CLEARCOATMAP\" : \"\",\n t.clearcoatRoughnessMap ? \"#define USE_CLEARCOAT_ROUGHNESSMAP\" : \"\",\n t.clearcoatNormalMap ? \"#define USE_CLEARCOAT_NORMALMAP\" : \"\",\n t.dispersion ? \"#define USE_DISPERSION\" : \"\",\n t.iridescence ? \"#define USE_IRIDESCENCE\" : \"\",\n t.iridescenceMap ? \"#define USE_IRIDESCENCEMAP\" : \"\",\n t.iridescenceThicknessMap ? \"#define USE_IRIDESCENCE_THICKNESSMAP\" : \"\",\n t.specularMap ? \"#define USE_SPECULARMAP\" : \"\",\n t.specularColorMap ? \"#define USE_SPECULAR_COLORMAP\" : \"\",\n t.specularIntensityMap ? \"#define USE_SPECULAR_INTENSITYMAP\" : \"\",\n t.roughnessMap ? \"#define USE_ROUGHNESSMAP\" : \"\",\n t.metalnessMap ? \"#define USE_METALNESSMAP\" : \"\",\n t.alphaMap ? \"#define USE_ALPHAMAP\" : \"\",\n t.alphaTest ? \"#define USE_ALPHATEST\" : \"\",\n t.alphaHash ? \"#define USE_ALPHAHASH\" : \"\",\n t.sheen ? \"#define USE_SHEEN\" : \"\",\n t.sheenColorMap ? \"#define USE_SHEEN_COLORMAP\" : \"\",\n t.sheenRoughnessMap ? \"#define USE_SHEEN_ROUGHNESSMAP\" : \"\",\n t.transmission ? \"#define USE_TRANSMISSION\" : \"\",\n t.transmissionMap ? \"#define USE_TRANSMISSIONMAP\" : \"\",\n t.thicknessMap ? \"#define USE_THICKNESSMAP\" : \"\",\n t.vertexTangents && t.flatShading === !1 ? \"#define USE_TANGENT\" : \"\",\n t.vertexColors || t.instancingColor || t.batchingColor ? \"#define USE_COLOR\" : \"\",\n t.vertexAlphas ? \"#define USE_COLOR_ALPHA\" : \"\",\n t.vertexUv1s ? \"#define USE_UV1\" : \"\",\n t.vertexUv2s ? \"#define USE_UV2\" : \"\",\n t.vertexUv3s ? \"#define USE_UV3\" : \"\",\n t.pointsUvs ? \"#define USE_POINTS_UV\" : \"\",\n t.gradientMap ? \"#define USE_GRADIENTMAP\" : \"\",\n t.flatShading ? \"#define FLAT_SHADED\" : \"\",\n t.doubleSided ? \"#define DOUBLE_SIDED\" : \"\",\n t.flipSided ? \"#define FLIP_SIDED\" : \"\",\n t.shadowMapEnabled ? \"#define USE_SHADOWMAP\" : \"\",\n t.shadowMapEnabled ? \"#define \" + l : \"\",\n t.premultipliedAlpha ? \"#define PREMULTIPLIED_ALPHA\" : \"\",\n t.numLightProbes > 0 ? \"#define USE_LIGHT_PROBES\" : \"\",\n t.decodeVideoTexture ? \"#define DECODE_VIDEO_TEXTURE\" : \"\",\n t.decodeVideoTextureEmissive ? \"#define DECODE_VIDEO_TEXTURE_EMISSIVE\" : \"\",\n t.logarithmicDepthBuffer ? \"#define USE_LOGARITHMIC_DEPTH_BUFFER\" : \"\",\n t.reversedDepthBuffer ? \"#define USE_REVERSED_DEPTH_BUFFER\" : \"\",\n \"uniform mat4 viewMatrix;\",\n \"uniform vec3 cameraPosition;\",\n \"uniform bool isOrthographic;\",\n t.toneMapping !== Jn ? \"#define TONE_MAPPING\" : \"\",\n t.toneMapping !== Jn ? Ge.tonemapping_pars_fragment : \"\",\n // this code is required here because it is used by the toneMapping() function defined below\n t.toneMapping !== Jn ? X0(\"toneMapping\", t.toneMapping) : \"\",\n t.dithering ? \"#define DITHERING\" : \"\",\n t.opaque ? \"#define OPAQUE\" : \"\",\n Ge.colorspace_pars_fragment,\n // this code is required here because it is used by the various encoding/decoding function defined below\n W0(\"linearToOutputTexel\", t.outputColorSpace),\n j0(),\n t.useDepthPacking ? \"#define DEPTH_PACKING \" + t.depthPacking : \"\",\n `\n`\n ].filter(gs).join(`\n`)), a = mo(a), a = dc(a, t), a = fc(a, t), o = mo(o), o = dc(o, t), o = fc(o, t), a = pc(a), o = pc(o), t.isRawShaderMaterial !== !0 && (y = `#version 300 es\n`, m = [\n p,\n \"#define attribute in\",\n \"#define varying out\",\n \"#define texture2D texture\"\n ].join(`\n`) + `\n` + m, f = [\n \"#define varying in\",\n t.glslVersion === ll ? \"\" : \"layout(location = 0) out highp vec4 pc_fragColor;\",\n t.glslVersion === ll ? \"\" : \"#define gl_FragColor pc_fragColor\",\n \"#define gl_FragDepthEXT gl_FragDepth\",\n \"#define texture2D texture\",\n \"#define textureCube texture\",\n \"#define texture2DProj textureProj\",\n \"#define texture2DLodEXT textureLod\",\n \"#define texture2DProjLodEXT textureProjLod\",\n \"#define textureCubeLodEXT textureLod\",\n \"#define texture2DGradEXT textureGrad\",\n \"#define texture2DProjGradEXT textureProjGrad\",\n \"#define textureCubeGradEXT textureGrad\"\n ].join(`\n`) + `\n` + f);\n const v = y + m + a, T = y + f + o, R = cc(s, s.VERTEX_SHADER, v), E = cc(s, s.FRAGMENT_SHADER, T);\n s.attachShader(x, R), s.attachShader(x, E), t.index0AttributeName !== void 0 ? s.bindAttribLocation(x, 0, t.index0AttributeName) : t.morphTargets === !0 && s.bindAttribLocation(x, 0, \"position\"), s.linkProgram(x);\n function P(C) {\n if (i.debug.checkShaderErrors) {\n const U = s.getProgramInfoLog(x) || \"\", B = s.getShaderInfoLog(R) || \"\", z = s.getShaderInfoLog(E) || \"\", W = U.trim(), k = B.trim(), ee = z.trim();\n let X = !0, $ = !0;\n if (s.getProgramParameter(x, s.LINK_STATUS) === !1)\n if (X = !1, typeof i.debug.onShaderError == \"function\")\n i.debug.onShaderError(s, x, R, E);\n else {\n const Q = uc(s, R, \"vertex\"), ge = uc(s, E, \"fragment\");\n Xe(\n \"THREE.WebGLProgram: Shader Error \" + s.getError() + \" - VALIDATE_STATUS \" + s.getProgramParameter(x, s.VALIDATE_STATUS) + `\n\nMaterial Name: ` + C.name + `\nMaterial Type: ` + C.type + `\n\nProgram Info Log: ` + W + `\n` + Q + `\n` + ge\n );\n }\n else W !== \"\" ? Te(\"WebGLProgram: Program Info Log:\", W) : (k === \"\" || ee === \"\") && ($ = !1);\n $ && (C.diagnostics = {\n runnable: X,\n programLog: W,\n vertexShader: {\n log: k,\n prefix: m\n },\n fragmentShader: {\n log: ee,\n prefix: f\n }\n });\n }\n s.deleteShader(R), s.deleteShader(E), I = new gr(s, x), S = K0(s, x);\n }\n let I;\n this.getUniforms = function() {\n return I === void 0 && P(this), I;\n };\n let S;\n this.getAttributes = function() {\n return S === void 0 && P(this), S;\n };\n let M = t.rendererExtensionParallelShaderCompile === !1;\n return this.isReady = function() {\n return M === !1 && (M = s.getProgramParameter(x, k0)), M;\n }, this.destroy = function() {\n n.releaseStatesOfProgram(this), s.deleteProgram(x), this.program = void 0;\n }, this.type = t.shaderType, this.name = t.shaderName, this.id = V0++, this.cacheKey = e, this.usedTimes = 1, this.program = x, this.vertexShader = R, this.fragmentShader = E, this;\n}\nlet og = 0;\nclass lg {\n constructor() {\n this.shaderCache = /* @__PURE__ */ new Map(), this.materialCache = /* @__PURE__ */ new Map();\n }\n update(e) {\n const t = e.vertexShader, n = e.fragmentShader, s = this._getShaderStage(t), r = this._getShaderStage(n), a = this._getShaderCacheForMaterial(e);\n return a.has(s) === !1 && (a.add(s), s.usedTimes++), a.has(r) === !1 && (a.add(r), r.usedTimes++), this;\n }\n remove(e) {\n const t = this.materialCache.get(e);\n for (const n of t)\n n.usedTimes--, n.usedTimes === 0 && this.shaderCache.delete(n.code);\n return this.materialCache.delete(e), this;\n }\n getVertexShaderID(e) {\n return this._getShaderStage(e.vertexShader).id;\n }\n getFragmentShaderID(e) {\n return this._getShaderStage(e.fragmentShader).id;\n }\n dispose() {\n this.shaderCache.clear(), this.materialCache.clear();\n }\n _getShaderCacheForMaterial(e) {\n const t = this.materialCache;\n let n = t.get(e);\n return n === void 0 && (n = /* @__PURE__ */ new Set(), t.set(e, n)), n;\n }\n _getShaderStage(e) {\n const t = this.shaderCache;\n let n = t.get(e);\n return n === void 0 && (n = new cg(e), t.set(e, n)), n;\n }\n}\nclass cg {\n constructor(e) {\n this.id = og++, this.code = e, this.usedTimes = 0;\n }\n}\nfunction hg(i, e, t, n, s, r, a) {\n const o = new Uo(), l = new lg(), c = /* @__PURE__ */ new Set(), h = [], u = s.logarithmicDepthBuffer, d = s.vertexTextures;\n let p = s.precision;\n const g = {\n MeshDepthMaterial: \"depth\",\n MeshDistanceMaterial: \"distanceRGBA\",\n MeshNormalMaterial: \"normal\",\n MeshBasicMaterial: \"basic\",\n MeshLambertMaterial: \"lambert\",\n MeshPhongMaterial: \"phong\",\n MeshToonMaterial: \"toon\",\n MeshStandardMaterial: \"physical\",\n MeshPhysicalMaterial: \"physical\",\n MeshMatcapMaterial: \"matcap\",\n LineBasicMaterial: \"basic\",\n LineDashedMaterial: \"dashed\",\n PointsMaterial: \"points\",\n ShadowMaterial: \"shadow\",\n SpriteMaterial: \"sprite\"\n };\n function x(S) {\n return c.add(S), S === 0 ? \"uv\" : `uv${S}`;\n }\n function m(S, M, C, U, B) {\n const z = U.fog, W = B.geometry, k = S.isMeshStandardMaterial ? U.environment : null, ee = (S.isMeshStandardMaterial ? t : e).get(S.envMap || k), X = ee && ee.mapping === Rr ? ee.image.height : null, $ = g[S.type];\n S.precision !== null && (p = s.getMaxPrecision(S.precision), p !== S.precision && Te(\"WebGLProgram.getParameters:\", S.precision, \"not supported, using\", p, \"instead.\"));\n const Q = W.morphAttributes.position || W.morphAttributes.normal || W.morphAttributes.color, ge = Q !== void 0 ? Q.length : 0;\n let we = 0;\n W.morphAttributes.position !== void 0 && (we = 1), W.morphAttributes.normal !== void 0 && (we = 2), W.morphAttributes.color !== void 0 && (we = 3);\n let Oe, Ke, $e, j;\n if ($) {\n const st = bn[$];\n Oe = st.vertexShader, Ke = st.fragmentShader;\n } else\n Oe = S.vertexShader, Ke = S.fragmentShader, l.update(S), $e = l.getVertexShaderID(S), j = l.getFragmentShaderID(S);\n const Y = i.getRenderTarget(), ue = i.state.buffers.depth.getReversed(), Ce = B.isInstancedMesh === !0, me = B.isBatchedMesh === !0, We = !!S.map, _t = !!S.matcap, Be = !!ee, it = !!S.aoMap, D = !!S.lightMap, ke = !!S.bumpMap, Ve = !!S.normalMap, Qe = !!S.displacementMap, pe = !!S.emissiveMap, lt = !!S.metalnessMap, ye = !!S.roughnessMap, Ie = S.anisotropy > 0, A = S.clearcoat > 0, _ = S.dispersion > 0, O = S.iridescence > 0, q = S.sheen > 0, Z = S.transmission > 0, H = Ie && !!S.anisotropyMap, xe = A && !!S.clearcoatMap, re = A && !!S.clearcoatNormalMap, be = A && !!S.clearcoatRoughnessMap, Me = O && !!S.iridescenceMap, J = O && !!S.iridescenceThicknessMap, ie = q && !!S.sheenColorMap, De = q && !!S.sheenRoughnessMap, Ae = !!S.specularMap, he = !!S.specularColorMap, Re = !!S.specularIntensityMap, L = Z && !!S.transmissionMap, ae = Z && !!S.thicknessMap, ne = !!S.gradientMap, oe = !!S.alphaMap, te = S.alphaTest > 0, K = !!S.alphaHash, _e = !!S.extensions;\n let Fe = Jn;\n S.toneMapped && (Y === null || Y.isXRRenderTarget === !0) && (Fe = i.toneMapping);\n const ut = {\n shaderID: $,\n shaderType: S.type,\n shaderName: S.name,\n vertexShader: Oe,\n fragmentShader: Ke,\n defines: S.defines,\n customVertexShaderID: $e,\n customFragmentShaderID: j,\n isRawShaderMaterial: S.isRawShaderMaterial === !0,\n glslVersion: S.glslVersion,\n precision: p,\n batching: me,\n batchingColor: me && B._colorsTexture !== null,\n instancing: Ce,\n instancingColor: Ce && B.instanceColor !== null,\n instancingMorph: Ce && B.morphTexture !== null,\n supportsVertexTextures: d,\n outputColorSpace: Y === null ? i.outputColorSpace : Y.isXRRenderTarget === !0 ? Y.texture.colorSpace : Ut,\n alphaToCoverage: !!S.alphaToCoverage,\n map: We,\n matcap: _t,\n envMap: Be,\n envMapMode: Be && ee.mapping,\n envMapCubeUVHeight: X,\n aoMap: it,\n lightMap: D,\n bumpMap: ke,\n normalMap: Ve,\n displacementMap: d && Qe,\n emissiveMap: pe,\n normalMapObjectSpace: Ve && S.normalMapType === iu,\n normalMapTangentSpace: Ve && S.normalMapType === Cr,\n metalnessMap: lt,\n roughnessMap: ye,\n anisotropy: Ie,\n anisotropyMap: H,\n clearcoat: A,\n clearcoatMap: xe,\n clearcoatNormalMap: re,\n clearcoatRoughnessMap: be,\n dispersion: _,\n iridescence: O,\n iridescenceMap: Me,\n iridescenceThicknessMap: J,\n sheen: q,\n sheenColorMap: ie,\n sheenRoughnessMap: De,\n specularMap: Ae,\n specularColorMap: he,\n specularIntensityMap: Re,\n transmission: Z,\n transmissionMap: L,\n thicknessMap: ae,\n gradientMap: ne,\n opaque: S.transparent === !1 && S.blending === Fi && S.alphaToCoverage === !1,\n alphaMap: oe,\n alphaTest: te,\n alphaHash: K,\n combine: S.combine,\n //\n mapUv: We && x(S.map.channel),\n aoMapUv: it && x(S.aoMap.channel),\n lightMapUv: D && x(S.lightMap.channel),\n bumpMapUv: ke && x(S.bumpMap.channel),\n normalMapUv: Ve && x(S.normalMap.channel),\n displacementMapUv: Qe && x(S.displacementMap.channel),\n emissiveMapUv: pe && x(S.emissiveMap.channel),\n metalnessMapUv: lt && x(S.metalnessMap.channel),\n roughnessMapUv: ye && x(S.roughnessMap.channel),\n anisotropyMapUv: H && x(S.anisotropyMap.channel),\n clearcoatMapUv: xe && x(S.clearcoatMap.channel),\n clearcoatNormalMapUv: re && x(S.clearcoatNormalMap.channel),\n clearcoatRoughnessMapUv: be && x(S.clearcoatRoughnessMap.channel),\n iridescenceMapUv: Me && x(S.iridescenceMap.channel),\n iridescenceThicknessMapUv: J && x(S.iridescenceThicknessMap.channel),\n sheenColorMapUv: ie && x(S.sheenColorMap.channel),\n sheenRoughnessMapUv: De && x(S.sheenRoughnessMap.channel),\n specularMapUv: Ae && x(S.specularMap.channel),\n specularColorMapUv: he && x(S.specularColorMap.channel),\n specularIntensityMapUv: Re && x(S.specularIntensityMap.channel),\n transmissionMapUv: L && x(S.transmissionMap.channel),\n thicknessMapUv: ae && x(S.thicknessMap.channel),\n alphaMapUv: oe && x(S.alphaMap.channel),\n //\n vertexTangents: !!W.attributes.tangent && (Ve || Ie),\n vertexColors: S.vertexColors,\n vertexAlphas: S.vertexColors === !0 && !!W.attributes.color && W.attributes.color.itemSize === 4,\n pointsUvs: B.isPoints === !0 && !!W.attributes.uv && (We || oe),\n fog: !!z,\n useFog: S.fog === !0,\n fogExp2: !!z && z.isFogExp2,\n flatShading: S.flatShading === !0 && S.wireframe === !1,\n sizeAttenuation: S.sizeAttenuation === !0,\n logarithmicDepthBuffer: u,\n reversedDepthBuffer: ue,\n skinning: B.isSkinnedMesh === !0,\n morphTargets: W.morphAttributes.position !== void 0,\n morphNormals: W.morphAttributes.normal !== void 0,\n morphColors: W.morphAttributes.color !== void 0,\n morphTargetsCount: ge,\n morphTextureStride: we,\n numDirLights: M.directional.length,\n numPointLights: M.point.length,\n numSpotLights: M.spot.length,\n numSpotLightMaps: M.spotLightMap.length,\n numRectAreaLights: M.rectArea.length,\n numHemiLights: M.hemi.length,\n numDirLightShadows: M.directionalShadowMap.length,\n numPointLightShadows: M.pointShadowMap.length,\n numSpotLightShadows: M.spotShadowMap.length,\n numSpotLightShadowsWithMaps: M.numSpotLightShadowsWithMaps,\n numLightProbes: M.numLightProbes,\n numClippingPlanes: a.numPlanes,\n numClipIntersection: a.numIntersection,\n dithering: S.dithering,\n shadowMapEnabled: i.shadowMap.enabled && C.length > 0,\n shadowMapType: i.shadowMap.type,\n toneMapping: Fe,\n decodeVideoTexture: We && S.map.isVideoTexture === !0 && Ye.getTransfer(S.map.colorSpace) === et,\n decodeVideoTextureEmissive: pe && S.emissiveMap.isVideoTexture === !0 && Ye.getTransfer(S.emissiveMap.colorSpace) === et,\n premultipliedAlpha: S.premultipliedAlpha,\n doubleSided: S.side === Wt,\n flipSided: S.side === zt,\n useDepthPacking: S.depthPacking >= 0,\n depthPacking: S.depthPacking || 0,\n index0AttributeName: S.index0AttributeName,\n extensionClipCullDistance: _e && S.extensions.clipCullDistance === !0 && n.has(\"WEBGL_clip_cull_distance\"),\n extensionMultiDraw: (_e && S.extensions.multiDraw === !0 || me) && n.has(\"WEBGL_multi_draw\"),\n rendererExtensionParallelShaderCompile: n.has(\"KHR_parallel_shader_compile\"),\n customProgramCacheKey: S.customProgramCacheKey()\n };\n return ut.vertexUv1s = c.has(1), ut.vertexUv2s = c.has(2), ut.vertexUv3s = c.has(3), c.clear(), ut;\n }\n function f(S) {\n const M = [];\n if (S.shaderID ? M.push(S.shaderID) : (M.push(S.customVertexShaderID), M.push(S.customFragmentShaderID)), S.defines !== void 0)\n for (const C in S.defines)\n M.push(C), M.push(S.defines[C]);\n return S.isRawShaderMaterial === !1 && (y(M, S), v(M, S), M.push(i.outputColorSpace)), M.push(S.customProgramCacheKey), M.join();\n }\n function y(S, M) {\n S.push(M.precision), S.push(M.outputColorSpace), S.push(M.envMapMode), S.push(M.envMapCubeUVHeight), S.push(M.mapUv), S.push(M.alphaMapUv), S.push(M.lightMapUv), S.push(M.aoMapUv), S.push(M.bumpMapUv), S.push(M.normalMapUv), S.push(M.displacementMapUv), S.push(M.emissiveMapUv), S.push(M.metalnessMapUv), S.push(M.roughnessMapUv), S.push(M.anisotropyMapUv), S.push(M.clearcoatMapUv), S.push(M.clearcoatNormalMapUv), S.push(M.clearcoatRoughnessMapUv), S.push(M.iridescenceMapUv), S.push(M.iridescenceThicknessMapUv), S.push(M.sheenColorMapUv), S.push(M.sheenRoughnessMapUv), S.push(M.specularMapUv), S.push(M.specularColorMapUv), S.push(M.specularIntensityMapUv), S.push(M.transmissionMapUv), S.push(M.thicknessMapUv), S.push(M.combine), S.push(M.fogExp2), S.push(M.sizeAttenuation), S.push(M.morphTargetsCount), S.push(M.morphAttributeCount), S.push(M.numDirLights), S.push(M.numPointLights), S.push(M.numSpotLights), S.push(M.numSpotLightMaps), S.push(M.numHemiLights), S.push(M.numRectAreaLights), S.push(M.numDirLightShadows), S.push(M.numPointLightShadows), S.push(M.numSpotLightShadows), S.push(M.numSpotLightShadowsWithMaps), S.push(M.numLightProbes), S.push(M.shadowMapType), S.push(M.toneMapping), S.push(M.numClippingPlanes), S.push(M.numClipIntersection), S.push(M.depthPacking);\n }\n function v(S, M) {\n o.disableAll(), M.supportsVertexTextures && o.enable(0), M.instancing && o.enable(1), M.instancingColor && o.enable(2), M.instancingMorph && o.enable(3), M.matcap && o.enable(4), M.envMap && o.enable(5), M.normalMapObjectSpace && o.enable(6), M.normalMapTangentSpace && o.enable(7), M.clearcoat && o.enable(8), M.iridescence && o.enable(9), M.alphaTest && o.enable(10), M.vertexColors && o.enable(11), M.vertexAlphas && o.enable(12), M.vertexUv1s && o.enable(13), M.vertexUv2s && o.enable(14), M.vertexUv3s && o.enable(15), M.vertexTangents && o.enable(16), M.anisotropy && o.enable(17), M.alphaHash && o.enable(18), M.batching && o.enable(19), M.dispersion && o.enable(20), M.batchingColor && o.enable(21), M.gradientMap && o.enable(22), S.push(o.mask), o.disableAll(), M.fog && o.enable(0), M.useFog && o.enable(1), M.flatShading && o.enable(2), M.logarithmicDepthBuffer && o.enable(3), M.reversedDepthBuffer && o.enable(4), M.skinning && o.enable(5), M.morphTargets && o.enable(6), M.morphNormals && o.enable(7), M.morphColors && o.enable(8), M.premultipliedAlpha && o.enable(9), M.shadowMapEnabled && o.enable(10), M.doubleSided && o.enable(11), M.flipSided && o.enable(12), M.useDepthPacking && o.enable(13), M.dithering && o.enable(14), M.transmission && o.enable(15), M.sheen && o.enable(16), M.opaque && o.enable(17), M.pointsUvs && o.enable(18), M.decodeVideoTexture && o.enable(19), M.decodeVideoTextureEmissive && o.enable(20), M.alphaToCoverage && o.enable(21), S.push(o.mask);\n }\n function T(S) {\n const M = g[S.type];\n let C;\n if (M) {\n const U = bn[M];\n C = dn.clone(U.uniforms);\n } else\n C = S.uniforms;\n return C;\n }\n function R(S, M) {\n let C;\n for (let U = 0, B = h.length; U < B; U++) {\n const z = h[U];\n if (z.cacheKey === M) {\n C = z, ++C.usedTimes;\n break;\n }\n }\n return C === void 0 && (C = new ag(i, M, S, r), h.push(C)), C;\n }\n function E(S) {\n if (--S.usedTimes === 0) {\n const M = h.indexOf(S);\n h[M] = h[h.length - 1], h.pop(), S.destroy();\n }\n }\n function P(S) {\n l.remove(S);\n }\n function I() {\n l.dispose();\n }\n return {\n getParameters: m,\n getProgramCacheKey: f,\n getUniforms: T,\n acquireProgram: R,\n releaseProgram: E,\n releaseShaderCache: P,\n // Exposed for resource monitoring & error feedback via renderer.info:\n programs: h,\n dispose: I\n };\n}\nfunction ug() {\n let i = /* @__PURE__ */ new WeakMap();\n function e(a) {\n return i.has(a);\n }\n function t(a) {\n let o = i.get(a);\n return o === void 0 && (o = {}, i.set(a, o)), o;\n }\n function n(a) {\n i.delete(a);\n }\n function s(a, o, l) {\n i.get(a)[o] = l;\n }\n function r() {\n i = /* @__PURE__ */ new WeakMap();\n }\n return {\n has: e,\n get: t,\n remove: n,\n update: s,\n dispose: r\n };\n}\nfunction dg(i, e) {\n return i.groupOrder !== e.groupOrder ? i.groupOrder - e.groupOrder : i.renderOrder !== e.renderOrder ? i.renderOrder - e.renderOrder : i.material.id !== e.material.id ? i.material.id - e.material.id : i.z !== e.z ? i.z - e.z : i.id - e.id;\n}\nfunction gc(i, e) {\n return i.groupOrder !== e.groupOrder ? i.groupOrder - e.groupOrder : i.renderOrder !== e.renderOrder ? i.renderOrder - e.renderOrder : i.z !== e.z ? e.z - i.z : i.id - e.id;\n}\nfunction xc() {\n const i = [];\n let e = 0;\n const t = [], n = [], s = [];\n function r() {\n e = 0, t.length = 0, n.length = 0, s.length = 0;\n }\n function a(u, d, p, g, x, m) {\n let f = i[e];\n return f === void 0 ? (f = {\n id: u.id,\n object: u,\n geometry: d,\n material: p,\n groupOrder: g,\n renderOrder: u.renderOrder,\n z: x,\n group: m\n }, i[e] = f) : (f.id = u.id, f.object = u, f.geometry = d, f.material = p, f.groupOrder = g, f.renderOrder = u.renderOrder, f.z = x, f.group = m), e++, f;\n }\n function o(u, d, p, g, x, m) {\n const f = a(u, d, p, g, x, m);\n p.transmission > 0 ? n.push(f) : p.transparent === !0 ? s.push(f) : t.push(f);\n }\n function l(u, d, p, g, x, m) {\n const f = a(u, d, p, g, x, m);\n p.transmission > 0 ? n.unshift(f) : p.transparent === !0 ? s.unshift(f) : t.unshift(f);\n }\n function c(u, d) {\n t.length > 1 && t.sort(u || dg), n.length > 1 && n.sort(d || gc), s.length > 1 && s.sort(d || gc);\n }\n function h() {\n for (let u = e, d = i.length; u < d; u++) {\n const p = i[u];\n if (p.id === null) break;\n p.id = null, p.object = null, p.geometry = null, p.material = null, p.group = null;\n }\n }\n return {\n opaque: t,\n transmissive: n,\n transparent: s,\n init: r,\n push: o,\n unshift: l,\n finish: h,\n sort: c\n };\n}\nfunction fg() {\n let i = /* @__PURE__ */ new WeakMap();\n function e(n, s) {\n const r = i.get(n);\n let a;\n return r === void 0 ? (a = new xc(), i.set(n, [a])) : s >= r.length ? (a = new xc(), r.push(a)) : a = r[s], a;\n }\n function t() {\n i = /* @__PURE__ */ new WeakMap();\n }\n return {\n get: e,\n dispose: t\n };\n}\nfunction pg() {\n const i = {};\n return {\n get: function(e) {\n if (i[e.id] !== void 0)\n return i[e.id];\n let t;\n switch (e.type) {\n case \"DirectionalLight\":\n t = {\n direction: new w(),\n color: new Se()\n };\n break;\n case \"SpotLight\":\n t = {\n position: new w(),\n direction: new w(),\n color: new Se(),\n distance: 0,\n coneCos: 0,\n penumbraCos: 0,\n decay: 0\n };\n break;\n case \"PointLight\":\n t = {\n position: new w(),\n color: new Se(),\n distance: 0,\n decay: 0\n };\n break;\n case \"HemisphereLight\":\n t = {\n direction: new w(),\n skyColor: new Se(),\n groundColor: new Se()\n };\n break;\n case \"RectAreaLight\":\n t = {\n color: new Se(),\n position: new w(),\n halfWidth: new w(),\n halfHeight: new w()\n };\n break;\n }\n return i[e.id] = t, t;\n }\n };\n}\nfunction mg() {\n const i = {};\n return {\n get: function(e) {\n if (i[e.id] !== void 0)\n return i[e.id];\n let t;\n switch (e.type) {\n case \"DirectionalLight\":\n t = {\n shadowIntensity: 1,\n shadowBias: 0,\n shadowNormalBias: 0,\n shadowRadius: 1,\n shadowMapSize: new le()\n };\n break;\n case \"SpotLight\":\n t = {\n shadowIntensity: 1,\n shadowBias: 0,\n shadowNormalBias: 0,\n shadowRadius: 1,\n shadowMapSize: new le()\n };\n break;\n case \"PointLight\":\n t = {\n shadowIntensity: 1,\n shadowBias: 0,\n shadowNormalBias: 0,\n shadowRadius: 1,\n shadowMapSize: new le(),\n shadowCameraNear: 1,\n shadowCameraFar: 1e3\n };\n break;\n }\n return i[e.id] = t, t;\n }\n };\n}\nlet gg = 0;\nfunction xg(i, e) {\n return (e.castShadow ? 2 : 0) - (i.castShadow ? 2 : 0) + (e.map ? 1 : 0) - (i.map ? 1 : 0);\n}\nfunction _g(i) {\n const e = new pg(), t = mg(), n = {\n version: 0,\n hash: {\n directionalLength: -1,\n pointLength: -1,\n spotLength: -1,\n rectAreaLength: -1,\n hemiLength: -1,\n numDirectionalShadows: -1,\n numPointShadows: -1,\n numSpotShadows: -1,\n numSpotMaps: -1,\n numLightProbes: -1\n },\n ambient: [0, 0, 0],\n probe: [],\n directional: [],\n directionalShadow: [],\n directionalShadowMap: [],\n directionalShadowMatrix: [],\n spot: [],\n spotLightMap: [],\n spotShadow: [],\n spotShadowMap: [],\n spotLightMatrix: [],\n rectArea: [],\n rectAreaLTC1: null,\n rectAreaLTC2: null,\n point: [],\n pointShadow: [],\n pointShadowMap: [],\n pointShadowMatrix: [],\n hemi: [],\n numSpotLightShadowsWithMaps: 0,\n numLightProbes: 0\n };\n for (let c = 0; c < 9; c++) n.probe.push(new w());\n const s = new w(), r = new Ne(), a = new Ne();\n function o(c) {\n let h = 0, u = 0, d = 0;\n for (let S = 0; S < 9; S++) n.probe[S].set(0, 0, 0);\n let p = 0, g = 0, x = 0, m = 0, f = 0, y = 0, v = 0, T = 0, R = 0, E = 0, P = 0;\n c.sort(xg);\n for (let S = 0, M = c.length; S < M; S++) {\n const C = c[S], U = C.color, B = C.intensity, z = C.distance, W = C.shadow && C.shadow.map ? C.shadow.map.texture : null;\n if (C.isAmbientLight)\n h += U.r * B, u += U.g * B, d += U.b * B;\n else if (C.isLightProbe) {\n for (let k = 0; k < 9; k++)\n n.probe[k].addScaledVector(C.sh.coefficients[k], B);\n P++;\n } else if (C.isDirectionalLight) {\n const k = e.get(C);\n if (k.color.copy(C.color).multiplyScalar(C.intensity), C.castShadow) {\n const ee = C.shadow, X = t.get(C);\n X.shadowIntensity = ee.intensity, X.shadowBias = ee.bias, X.shadowNormalBias = ee.normalBias, X.shadowRadius = ee.radius, X.shadowMapSize = ee.mapSize, n.directionalShadow[p] = X, n.directionalShadowMap[p] = W, n.directionalShadowMatrix[p] = C.shadow.matrix, y++;\n }\n n.directional[p] = k, p++;\n } else if (C.isSpotLight) {\n const k = e.get(C);\n k.position.setFromMatrixPosition(C.matrixWorld), k.color.copy(U).multiplyScalar(B), k.distance = z, k.coneCos = Math.cos(C.angle), k.penumbraCos = Math.cos(C.angle * (1 - C.penumbra)), k.decay = C.decay, n.spot[x] = k;\n const ee = C.shadow;\n if (C.map && (n.spotLightMap[R] = C.map, R++, ee.updateMatrices(C), C.castShadow && E++), n.spotLightMatrix[x] = ee.matrix, C.castShadow) {\n const X = t.get(C);\n X.shadowIntensity = ee.intensity, X.shadowBias = ee.bias, X.shadowNormalBias = ee.normalBias, X.shadowRadius = ee.radius, X.shadowMapSize = ee.mapSize, n.spotShadow[x] = X, n.spotShadowMap[x] = W, T++;\n }\n x++;\n } else if (C.isRectAreaLight) {\n const k = e.get(C);\n k.color.copy(U).multiplyScalar(B), k.halfWidth.set(C.width * 0.5, 0, 0), k.halfHeight.set(0, C.height * 0.5, 0), n.rectArea[m] = k, m++;\n } else if (C.isPointLight) {\n const k = e.get(C);\n if (k.color.copy(C.color).multiplyScalar(C.intensity), k.distance = C.distance, k.decay = C.decay, C.castShadow) {\n const ee = C.shadow, X = t.get(C);\n X.shadowIntensity = ee.intensity, X.shadowBias = ee.bias, X.shadowNormalBias = ee.normalBias, X.shadowRadius = ee.radius, X.shadowMapSize = ee.mapSize, X.shadowCameraNear = ee.camera.near, X.shadowCameraFar = ee.camera.far, n.pointShadow[g] = X, n.pointShadowMap[g] = W, n.pointShadowMatrix[g] = C.shadow.matrix, v++;\n }\n n.point[g] = k, g++;\n } else if (C.isHemisphereLight) {\n const k = e.get(C);\n k.skyColor.copy(C.color).multiplyScalar(B), k.groundColor.copy(C.groundColor).multiplyScalar(B), n.hemi[f] = k, f++;\n }\n }\n m > 0 && (i.has(\"OES_texture_float_linear\") === !0 ? (n.rectAreaLTC1 = ce.LTC_FLOAT_1, n.rectAreaLTC2 = ce.LTC_FLOAT_2) : (n.rectAreaLTC1 = ce.LTC_HALF_1, n.rectAreaLTC2 = ce.LTC_HALF_2)), n.ambient[0] = h, n.ambient[1] = u, n.ambient[2] = d;\n const I = n.hash;\n (I.directionalLength !== p || I.pointLength !== g || I.spotLength !== x || I.rectAreaLength !== m || I.hemiLength !== f || I.numDirectionalShadows !== y || I.numPointShadows !== v || I.numSpotShadows !== T || I.numSpotMaps !== R || I.numLightProbes !== P) && (n.directional.length = p, n.spot.length = x, n.rectArea.length = m, n.point.length = g, n.hemi.length = f, n.directionalShadow.length = y, n.directionalShadowMap.length = y, n.pointShadow.length = v, n.pointShadowMap.length = v, n.spotShadow.length = T, n.spotShadowMap.length = T, n.directionalShadowMatrix.length = y, n.pointShadowMatrix.length = v, n.spotLightMatrix.length = T + R - E, n.spotLightMap.length = R, n.numSpotLightShadowsWithMaps = E, n.numLightProbes = P, I.directionalLength = p, I.pointLength = g, I.spotLength = x, I.rectAreaLength = m, I.hemiLength = f, I.numDirectionalShadows = y, I.numPointShadows = v, I.numSpotShadows = T, I.numSpotMaps = R, I.numLightProbes = P, n.version = gg++);\n }\n function l(c, h) {\n let u = 0, d = 0, p = 0, g = 0, x = 0;\n const m = h.matrixWorldInverse;\n for (let f = 0, y = c.length; f < y; f++) {\n const v = c[f];\n if (v.isDirectionalLight) {\n const T = n.directional[u];\n T.direction.setFromMatrixPosition(v.matrixWorld), s.setFromMatrixPosition(v.target.matrixWorld), T.direction.sub(s), T.direction.transformDirection(m), u++;\n } else if (v.isSpotLight) {\n const T = n.spot[p];\n T.position.setFromMatrixPosition(v.matrixWorld), T.position.applyMatrix4(m), T.direction.setFromMatrixPosition(v.matrixWorld), s.setFromMatrixPosition(v.target.matrixWorld), T.direction.sub(s), T.direction.transformDirection(m), p++;\n } else if (v.isRectAreaLight) {\n const T = n.rectArea[g];\n T.position.setFromMatrixPosition(v.matrixWorld), T.position.applyMatrix4(m), a.identity(), r.copy(v.matrixWorld), r.premultiply(m), a.extractRotation(r), T.halfWidth.set(v.width * 0.5, 0, 0), T.halfHeight.set(0, v.height * 0.5, 0), T.halfWidth.applyMatrix4(a), T.halfHeight.applyMatrix4(a), g++;\n } else if (v.isPointLight) {\n const T = n.point[d];\n T.position.setFromMatrixPosition(v.matrixWorld), T.position.applyMatrix4(m), d++;\n } else if (v.isHemisphereLight) {\n const T = n.hemi[x];\n T.direction.setFromMatrixPosition(v.matrixWorld), T.direction.transformDirection(m), x++;\n }\n }\n }\n return {\n setup: o,\n setupView: l,\n state: n\n };\n}\nfunction _c(i) {\n const e = new _g(i), t = [], n = [];\n function s(h) {\n c.camera = h, t.length = 0, n.length = 0;\n }\n function r(h) {\n t.push(h);\n }\n function a(h) {\n n.push(h);\n }\n function o() {\n e.setup(t);\n }\n function l(h) {\n e.setupView(t, h);\n }\n const c = {\n lightsArray: t,\n shadowsArray: n,\n camera: null,\n lights: e,\n transmissionRenderTarget: {}\n };\n return {\n init: s,\n state: c,\n setupLights: o,\n setupLightsView: l,\n pushLight: r,\n pushShadow: a\n };\n}\nfunction vg(i) {\n let e = /* @__PURE__ */ new WeakMap();\n function t(s, r = 0) {\n const a = e.get(s);\n let o;\n return a === void 0 ? (o = new _c(i), e.set(s, [o])) : r >= a.length ? (o = new _c(i), a.push(o)) : o = a[r], o;\n }\n function n() {\n e = /* @__PURE__ */ new WeakMap();\n }\n return {\n get: t,\n dispose: n\n };\n}\nconst Mg = `void main() {\n\tgl_Position = vec4( position, 1.0 );\n}`, Sg = `uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}`;\nfunction bg(i, e, t) {\n let n = new zo();\n const s = new le(), r = new le(), a = new Je(), o = new lh({ depthPacking: Kc }), l = new xd(), c = {}, h = t.maxTextureSize, u = { [En]: zt, [zt]: En, [Wt]: Wt }, d = new ht({\n defines: {\n VSM_SAMPLES: 8\n },\n uniforms: {\n shadow_pass: { value: null },\n resolution: { value: new le() },\n radius: { value: 4 }\n },\n vertexShader: Mg,\n fragmentShader: Sg\n }), p = d.clone();\n p.defines.HORIZONTAL_PASS = 1;\n const g = new nn();\n g.setAttribute(\n \"position\",\n new kt(\n new Float32Array([-1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5]),\n 3\n )\n );\n const x = new ot(g, d), m = this;\n this.enabled = !1, this.autoUpdate = !0, this.needsUpdate = !1, this.type = Dc;\n let f = this.type;\n this.render = function(E, P, I) {\n if (m.enabled === !1 || m.autoUpdate === !1 && m.needsUpdate === !1 || E.length === 0) return;\n const S = i.getRenderTarget(), M = i.getActiveCubeFace(), C = i.getActiveMipmapLevel(), U = i.state;\n U.setBlending(Mt), U.buffers.depth.getReversed() === !0 ? U.buffers.color.setClear(0, 0, 0, 0) : U.buffers.color.setClear(1, 1, 1, 1), U.buffers.depth.setTest(!0), U.setScissorTest(!1);\n const B = f !== On && this.type === On, z = f === On && this.type !== On;\n for (let W = 0, k = E.length; W < k; W++) {\n const ee = E[W], X = ee.shadow;\n if (X === void 0) {\n Te(\"WebGLShadowMap:\", ee, \"has no shadow.\");\n continue;\n }\n if (X.autoUpdate === !1 && X.needsUpdate === !1) continue;\n s.copy(X.mapSize);\n const $ = X.getFrameExtents();\n if (s.multiply($), r.copy(X.mapSize), (s.x > h || s.y > h) && (s.x > h && (r.x = Math.floor(h / $.x), s.x = r.x * $.x, X.mapSize.x = r.x), s.y > h && (r.y = Math.floor(h / $.y), s.y = r.y * $.y, X.mapSize.y = r.y)), X.map === null || B === !0 || z === !0) {\n const ge = this.type !== On ? { minFilter: Dt, magFilter: Dt } : {};\n X.map !== null && X.map.dispose(), X.map = new St(s.x, s.y, ge), X.map.texture.name = ee.name + \".shadowMap\", X.camera.updateProjectionMatrix();\n }\n i.setRenderTarget(X.map), i.clear();\n const Q = X.getViewportCount();\n for (let ge = 0; ge < Q; ge++) {\n const we = X.getViewport(ge);\n a.set(\n r.x * we.x,\n r.y * we.y,\n r.x * we.z,\n r.y * we.w\n ), U.viewport(a), X.updateMatrices(ee, ge), n = X.getFrustum(), T(P, I, X.camera, ee, this.type);\n }\n X.isPointLightShadow !== !0 && this.type === On && y(X, I), X.needsUpdate = !1;\n }\n f = this.type, m.needsUpdate = !1, i.setRenderTarget(S, M, C);\n };\n function y(E, P) {\n const I = e.update(x);\n d.defines.VSM_SAMPLES !== E.blurSamples && (d.defines.VSM_SAMPLES = E.blurSamples, p.defines.VSM_SAMPLES = E.blurSamples, d.needsUpdate = !0, p.needsUpdate = !0), E.mapPass === null && (E.mapPass = new St(s.x, s.y)), d.uniforms.shadow_pass.value = E.map.texture, d.uniforms.resolution.value = E.mapSize, d.uniforms.radius.value = E.radius, i.setRenderTarget(E.mapPass), i.clear(), i.renderBufferDirect(P, null, I, d, x, null), p.uniforms.shadow_pass.value = E.mapPass.texture, p.uniforms.resolution.value = E.mapSize, p.uniforms.radius.value = E.radius, i.setRenderTarget(E.map), i.clear(), i.renderBufferDirect(P, null, I, p, x, null);\n }\n function v(E, P, I, S) {\n let M = null;\n const C = I.isPointLight === !0 ? E.customDistanceMaterial : E.customDepthMaterial;\n if (C !== void 0)\n M = C;\n else if (M = I.isPointLight === !0 ? l : o, i.localClippingEnabled && P.clipShadows === !0 && Array.isArray(P.clippingPlanes) && P.clippingPlanes.length !== 0 || P.displacementMap && P.displacementScale !== 0 || P.alphaMap && P.alphaTest > 0 || P.map && P.alphaTest > 0 || P.alphaToCoverage === !0) {\n const U = M.uuid, B = P.uuid;\n let z = c[U];\n z === void 0 && (z = {}, c[U] = z);\n let W = z[B];\n W === void 0 && (W = M.clone(), z[B] = W, P.addEventListener(\"dispose\", R)), M = W;\n }\n if (M.visible = P.visible, M.wireframe = P.wireframe, S === On ? M.side = P.shadowSide !== null ? P.shadowSide : P.side : M.side = P.shadowSide !== null ? P.shadowSide : u[P.side], M.alphaMap = P.alphaMap, M.alphaTest = P.alphaToCoverage === !0 ? 0.5 : P.alphaTest, M.map = P.map, M.clipShadows = P.clipShadows, M.clippingPlanes = P.clippingPlanes, M.clipIntersection = P.clipIntersection, M.displacementMap = P.displacementMap, M.displacementScale = P.displacementScale, M.displacementBias = P.displacementBias, M.wireframeLinewidth = P.wireframeLinewidth, M.linewidth = P.linewidth, I.isPointLight === !0 && M.isMeshDistanceMaterial === !0) {\n const U = i.properties.get(M);\n U.light = I;\n }\n return M;\n }\n function T(E, P, I, S, M) {\n if (E.visible === !1) return;\n if (E.layers.test(P.layers) && (E.isMesh || E.isLine || E.isPoints) && (E.castShadow || E.receiveShadow && M === On) && (!E.frustumCulled || n.intersectsObject(E))) {\n E.modelViewMatrix.multiplyMatrices(I.matrixWorldInverse, E.matrixWorld);\n const B = e.update(E), z = E.material;\n if (Array.isArray(z)) {\n const W = B.groups;\n for (let k = 0, ee = W.length; k < ee; k++) {\n const X = W[k], $ = z[X.materialIndex];\n if ($ && $.visible) {\n const Q = v(E, $, S, M);\n E.onBeforeShadow(i, E, P, I, B, Q, X), i.renderBufferDirect(I, null, B, Q, E, X), E.onAfterShadow(i, E, P, I, B, Q, X);\n }\n }\n } else if (z.visible) {\n const W = v(E, z, S, M);\n E.onBeforeShadow(i, E, P, I, B, W, null), i.renderBufferDirect(I, null, B, W, E, null), E.onAfterShadow(i, E, P, I, B, W, null);\n }\n }\n const U = E.children;\n for (let B = 0, z = U.length; B < z; B++)\n T(U[B], P, I, S, M);\n }\n function R(E) {\n E.target.removeEventListener(\"dispose\", R);\n for (const I in c) {\n const S = c[I], M = E.target.uuid;\n M in S && (S[M].dispose(), delete S[M]);\n }\n }\n}\nconst yg = {\n [wa]: Aa,\n [Ra]: Da,\n [Ca]: La,\n [Vi]: Pa,\n [Aa]: wa,\n [Da]: Ra,\n [La]: Ca,\n [Pa]: Vi\n};\nfunction Tg(i, e) {\n function t() {\n let L = !1;\n const ae = new Je();\n let ne = null;\n const oe = new Je(0, 0, 0, 0);\n return {\n setMask: function(te) {\n ne !== te && !L && (i.colorMask(te, te, te, te), ne = te);\n },\n setLocked: function(te) {\n L = te;\n },\n setClear: function(te, K, _e, Fe, ut) {\n ut === !0 && (te *= Fe, K *= Fe, _e *= Fe), ae.set(te, K, _e, Fe), oe.equals(ae) === !1 && (i.clearColor(te, K, _e, Fe), oe.copy(ae));\n },\n reset: function() {\n L = !1, ne = null, oe.set(-1, 0, 0, 0);\n }\n };\n }\n function n() {\n let L = !1, ae = !1, ne = null, oe = null, te = null;\n return {\n setReversed: function(K) {\n if (ae !== K) {\n const _e = e.get(\"EXT_clip_control\");\n K ? _e.clipControlEXT(_e.LOWER_LEFT_EXT, _e.ZERO_TO_ONE_EXT) : _e.clipControlEXT(_e.LOWER_LEFT_EXT, _e.NEGATIVE_ONE_TO_ONE_EXT), ae = K;\n const Fe = te;\n te = null, this.setClear(Fe);\n }\n },\n getReversed: function() {\n return ae;\n },\n setTest: function(K) {\n K ? Y(i.DEPTH_TEST) : ue(i.DEPTH_TEST);\n },\n setMask: function(K) {\n ne !== K && !L && (i.depthMask(K), ne = K);\n },\n setFunc: function(K) {\n if (ae && (K = yg[K]), oe !== K) {\n switch (K) {\n case wa:\n i.depthFunc(i.NEVER);\n break;\n case Aa:\n i.depthFunc(i.ALWAYS);\n break;\n case Ra:\n i.depthFunc(i.LESS);\n break;\n case Vi:\n i.depthFunc(i.LEQUAL);\n break;\n case Ca:\n i.depthFunc(i.EQUAL);\n break;\n case Pa:\n i.depthFunc(i.GEQUAL);\n break;\n case Da:\n i.depthFunc(i.GREATER);\n break;\n case La:\n i.depthFunc(i.NOTEQUAL);\n break;\n default:\n i.depthFunc(i.LEQUAL);\n }\n oe = K;\n }\n },\n setLocked: function(K) {\n L = K;\n },\n setClear: function(K) {\n te !== K && (ae && (K = 1 - K), i.clearDepth(K), te = K);\n },\n reset: function() {\n L = !1, ne = null, oe = null, te = null, ae = !1;\n }\n };\n }\n function s() {\n let L = !1, ae = null, ne = null, oe = null, te = null, K = null, _e = null, Fe = null, ut = null;\n return {\n setTest: function(st) {\n L || (st ? Y(i.STENCIL_TEST) : ue(i.STENCIL_TEST));\n },\n setMask: function(st) {\n ae !== st && !L && (i.stencilMask(st), ae = st);\n },\n setFunc: function(st, vn, sn) {\n (ne !== st || oe !== vn || te !== sn) && (i.stencilFunc(st, vn, sn), ne = st, oe = vn, te = sn);\n },\n setOp: function(st, vn, sn) {\n (K !== st || _e !== vn || Fe !== sn) && (i.stencilOp(st, vn, sn), K = st, _e = vn, Fe = sn);\n },\n setLocked: function(st) {\n L = st;\n },\n setClear: function(st) {\n ut !== st && (i.clearStencil(st), ut = st);\n },\n reset: function() {\n L = !1, ae = null, ne = null, oe = null, te = null, K = null, _e = null, Fe = null, ut = null;\n }\n };\n }\n const r = new t(), a = new n(), o = new s(), l = /* @__PURE__ */ new WeakMap(), c = /* @__PURE__ */ new WeakMap();\n let h = {}, u = {}, d = /* @__PURE__ */ new WeakMap(), p = [], g = null, x = !1, m = null, f = null, y = null, v = null, T = null, R = null, E = null, P = new Se(0, 0, 0), I = 0, S = !1, M = null, C = null, U = null, B = null, z = null;\n const W = i.getParameter(i.MAX_COMBINED_TEXTURE_IMAGE_UNITS);\n let k = !1, ee = 0;\n const X = i.getParameter(i.VERSION);\n X.indexOf(\"WebGL\") !== -1 ? (ee = parseFloat(/^WebGL (\\d)/.exec(X)[1]), k = ee >= 1) : X.indexOf(\"OpenGL ES\") !== -1 && (ee = parseFloat(/^OpenGL ES (\\d)/.exec(X)[1]), k = ee >= 2);\n let $ = null, Q = {};\n const ge = i.getParameter(i.SCISSOR_BOX), we = i.getParameter(i.VIEWPORT), Oe = new Je().fromArray(ge), Ke = new Je().fromArray(we);\n function $e(L, ae, ne, oe) {\n const te = new Uint8Array(4), K = i.createTexture();\n i.bindTexture(L, K), i.texParameteri(L, i.TEXTURE_MIN_FILTER, i.NEAREST), i.texParameteri(L, i.TEXTURE_MAG_FILTER, i.NEAREST);\n for (let _e = 0; _e < ne; _e++)\n L === i.TEXTURE_3D || L === i.TEXTURE_2D_ARRAY ? i.texImage3D(ae, 0, i.RGBA, 1, 1, oe, 0, i.RGBA, i.UNSIGNED_BYTE, te) : i.texImage2D(ae + _e, 0, i.RGBA, 1, 1, 0, i.RGBA, i.UNSIGNED_BYTE, te);\n return K;\n }\n const j = {};\n j[i.TEXTURE_2D] = $e(i.TEXTURE_2D, i.TEXTURE_2D, 1), j[i.TEXTURE_CUBE_MAP] = $e(i.TEXTURE_CUBE_MAP, i.TEXTURE_CUBE_MAP_POSITIVE_X, 6), j[i.TEXTURE_2D_ARRAY] = $e(i.TEXTURE_2D_ARRAY, i.TEXTURE_2D_ARRAY, 1, 1), j[i.TEXTURE_3D] = $e(i.TEXTURE_3D, i.TEXTURE_3D, 1, 1), r.setClear(0, 0, 0, 1), a.setClear(1), o.setClear(0), Y(i.DEPTH_TEST), a.setFunc(Vi), ke(!1), Ve(tl), Y(i.CULL_FACE), it(Mt);\n function Y(L) {\n h[L] !== !0 && (i.enable(L), h[L] = !0);\n }\n function ue(L) {\n h[L] !== !1 && (i.disable(L), h[L] = !1);\n }\n function Ce(L, ae) {\n return u[L] !== ae ? (i.bindFramebuffer(L, ae), u[L] = ae, L === i.DRAW_FRAMEBUFFER && (u[i.FRAMEBUFFER] = ae), L === i.FRAMEBUFFER && (u[i.DRAW_FRAMEBUFFER] = ae), !0) : !1;\n }\n function me(L, ae) {\n let ne = p, oe = !1;\n if (L) {\n ne = d.get(ae), ne === void 0 && (ne = [], d.set(ae, ne));\n const te = L.textures;\n if (ne.length !== te.length || ne[0] !== i.COLOR_ATTACHMENT0) {\n for (let K = 0, _e = te.length; K < _e; K++)\n ne[K] = i.COLOR_ATTACHMENT0 + K;\n ne.length = te.length, oe = !0;\n }\n } else\n ne[0] !== i.BACK && (ne[0] = i.BACK, oe = !0);\n oe && i.drawBuffers(ne);\n }\n function We(L) {\n return g !== L ? (i.useProgram(L), g = L, !0) : !1;\n }\n const _t = {\n [cn]: i.FUNC_ADD,\n [Oh]: i.FUNC_SUBTRACT,\n [Bh]: i.FUNC_REVERSE_SUBTRACT\n };\n _t[zh] = i.MIN, _t[kh] = i.MAX;\n const Be = {\n [ps]: i.ZERO,\n [Vh]: i.ONE,\n [Gh]: i.SRC_COLOR,\n [ba]: i.SRC_ALPHA,\n [jh]: i.SRC_ALPHA_SATURATE,\n [Ea]: i.DST_COLOR,\n [Ta]: i.DST_ALPHA,\n [Hh]: i.ONE_MINUS_SRC_COLOR,\n [ya]: i.ONE_MINUS_SRC_ALPHA,\n [Xh]: i.ONE_MINUS_DST_COLOR,\n [Wh]: i.ONE_MINUS_DST_ALPHA,\n [qh]: i.CONSTANT_COLOR,\n [Yh]: i.ONE_MINUS_CONSTANT_COLOR,\n [Kh]: i.CONSTANT_ALPHA,\n [Zh]: i.ONE_MINUS_CONSTANT_ALPHA\n };\n function it(L, ae, ne, oe, te, K, _e, Fe, ut, st) {\n if (L === Mt) {\n x === !0 && (ue(i.BLEND), x = !1);\n return;\n }\n if (x === !1 && (Y(i.BLEND), x = !0), L !== Ic) {\n if (L !== m || st !== S) {\n if ((f !== cn || T !== cn) && (i.blendEquation(i.FUNC_ADD), f = cn, T = cn), st)\n switch (L) {\n case Fi:\n i.blendFuncSeparate(i.ONE, i.ONE_MINUS_SRC_ALPHA, i.ONE, i.ONE_MINUS_SRC_ALPHA);\n break;\n case _r:\n i.blendFunc(i.ONE, i.ONE);\n break;\n case nl:\n i.blendFuncSeparate(i.ZERO, i.ONE_MINUS_SRC_COLOR, i.ZERO, i.ONE);\n break;\n case il:\n i.blendFuncSeparate(i.DST_COLOR, i.ONE_MINUS_SRC_ALPHA, i.ZERO, i.ONE);\n break;\n default:\n Xe(\"WebGLState: Invalid blending: \", L);\n break;\n }\n else\n switch (L) {\n case Fi:\n i.blendFuncSeparate(i.SRC_ALPHA, i.ONE_MINUS_SRC_ALPHA, i.ONE, i.ONE_MINUS_SRC_ALPHA);\n break;\n case _r:\n i.blendFuncSeparate(i.SRC_ALPHA, i.ONE, i.ONE, i.ONE);\n break;\n case nl:\n Xe(\"WebGLState: SubtractiveBlending requires material.premultipliedAlpha = true\");\n break;\n case il:\n Xe(\"WebGLState: MultiplyBlending requires material.premultipliedAlpha = true\");\n break;\n default:\n Xe(\"WebGLState: Invalid blending: \", L);\n break;\n }\n y = null, v = null, R = null, E = null, P.set(0, 0, 0), I = 0, m = L, S = st;\n }\n return;\n }\n te = te || ae, K = K || ne, _e = _e || oe, (ae !== f || te !== T) && (i.blendEquationSeparate(_t[ae], _t[te]), f = ae, T = te), (ne !== y || oe !== v || K !== R || _e !== E) && (i.blendFuncSeparate(Be[ne], Be[oe], Be[K], Be[_e]), y = ne, v = oe, R = K, E = _e), (Fe.equals(P) === !1 || ut !== I) && (i.blendColor(Fe.r, Fe.g, Fe.b, ut), P.copy(Fe), I = ut), m = L, S = !1;\n }\n function D(L, ae) {\n L.side === Wt ? ue(i.CULL_FACE) : Y(i.CULL_FACE);\n let ne = L.side === zt;\n ae && (ne = !ne), ke(ne), L.blending === Fi && L.transparent === !1 ? it(Mt) : it(L.blending, L.blendEquation, L.blendSrc, L.blendDst, L.blendEquationAlpha, L.blendSrcAlpha, L.blendDstAlpha, L.blendColor, L.blendAlpha, L.premultipliedAlpha), a.setFunc(L.depthFunc), a.setTest(L.depthTest), a.setMask(L.depthWrite), r.setMask(L.colorWrite);\n const oe = L.stencilWrite;\n o.setTest(oe), oe && (o.setMask(L.stencilWriteMask), o.setFunc(L.stencilFunc, L.stencilRef, L.stencilFuncMask), o.setOp(L.stencilFail, L.stencilZFail, L.stencilZPass)), pe(L.polygonOffset, L.polygonOffsetFactor, L.polygonOffsetUnits), L.alphaToCoverage === !0 ? Y(i.SAMPLE_ALPHA_TO_COVERAGE) : ue(i.SAMPLE_ALPHA_TO_COVERAGE);\n }\n function ke(L) {\n M !== L && (L ? i.frontFace(i.CW) : i.frontFace(i.CCW), M = L);\n }\n function Ve(L) {\n L !== Nh ? (Y(i.CULL_FACE), L !== C && (L === tl ? i.cullFace(i.BACK) : L === Fh ? i.cullFace(i.FRONT) : i.cullFace(i.FRONT_AND_BACK))) : ue(i.CULL_FACE), C = L;\n }\n function Qe(L) {\n L !== U && (k && i.lineWidth(L), U = L);\n }\n function pe(L, ae, ne) {\n L ? (Y(i.POLYGON_OFFSET_FILL), (B !== ae || z !== ne) && (i.polygonOffset(ae, ne), B = ae, z = ne)) : ue(i.POLYGON_OFFSET_FILL);\n }\n function lt(L) {\n L ? Y(i.SCISSOR_TEST) : ue(i.SCISSOR_TEST);\n }\n function ye(L) {\n L === void 0 && (L = i.TEXTURE0 + W - 1), $ !== L && (i.activeTexture(L), $ = L);\n }\n function Ie(L, ae, ne) {\n ne === void 0 && ($ === null ? ne = i.TEXTURE0 + W - 1 : ne = $);\n let oe = Q[ne];\n oe === void 0 && (oe = { type: void 0, texture: void 0 }, Q[ne] = oe), (oe.type !== L || oe.texture !== ae) && ($ !== ne && (i.activeTexture(ne), $ = ne), i.bindTexture(L, ae || j[L]), oe.type = L, oe.texture = ae);\n }\n function A() {\n const L = Q[$];\n L !== void 0 && L.type !== void 0 && (i.bindTexture(L.type, null), L.type = void 0, L.texture = void 0);\n }\n function _() {\n try {\n i.compressedTexImage2D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function O() {\n try {\n i.compressedTexImage3D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function q() {\n try {\n i.texSubImage2D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function Z() {\n try {\n i.texSubImage3D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function H() {\n try {\n i.compressedTexSubImage2D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function xe() {\n try {\n i.compressedTexSubImage3D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function re() {\n try {\n i.texStorage2D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function be() {\n try {\n i.texStorage3D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function Me() {\n try {\n i.texImage2D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function J() {\n try {\n i.texImage3D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function ie(L) {\n Oe.equals(L) === !1 && (i.scissor(L.x, L.y, L.z, L.w), Oe.copy(L));\n }\n function De(L) {\n Ke.equals(L) === !1 && (i.viewport(L.x, L.y, L.z, L.w), Ke.copy(L));\n }\n function Ae(L, ae) {\n let ne = c.get(ae);\n ne === void 0 && (ne = /* @__PURE__ */ new WeakMap(), c.set(ae, ne));\n let oe = ne.get(L);\n oe === void 0 && (oe = i.getUniformBlockIndex(ae, L.name), ne.set(L, oe));\n }\n function he(L, ae) {\n const oe = c.get(ae).get(L);\n l.get(ae) !== oe && (i.uniformBlockBinding(ae, oe, L.__bindingPointIndex), l.set(ae, oe));\n }\n function Re() {\n i.disable(i.BLEND), i.disable(i.CULL_FACE), i.disable(i.DEPTH_TEST), i.disable(i.POLYGON_OFFSET_FILL), i.disable(i.SCISSOR_TEST), i.disable(i.STENCIL_TEST), i.disable(i.SAMPLE_ALPHA_TO_COVERAGE), i.blendEquation(i.FUNC_ADD), i.blendFunc(i.ONE, i.ZERO), i.blendFuncSeparate(i.ONE, i.ZERO, i.ONE, i.ZERO), i.blendColor(0, 0, 0, 0), i.colorMask(!0, !0, !0, !0), i.clearColor(0, 0, 0, 0), i.depthMask(!0), i.depthFunc(i.LESS), a.setReversed(!1), i.clearDepth(1), i.stencilMask(4294967295), i.stencilFunc(i.ALWAYS, 0, 4294967295), i.stencilOp(i.KEEP, i.KEEP, i.KEEP), i.clearStencil(0), i.cullFace(i.BACK), i.frontFace(i.CCW), i.polygonOffset(0, 0), i.activeTexture(i.TEXTURE0), i.bindFramebuffer(i.FRAMEBUFFER, null), i.bindFramebuffer(i.DRAW_FRAMEBUFFER, null), i.bindFramebuffer(i.READ_FRAMEBUFFER, null), i.useProgram(null), i.lineWidth(1), i.scissor(0, 0, i.canvas.width, i.canvas.height), i.viewport(0, 0, i.canvas.width, i.canvas.height), h = {}, $ = null, Q = {}, u = {}, d = /* @__PURE__ */ new WeakMap(), p = [], g = null, x = !1, m = null, f = null, y = null, v = null, T = null, R = null, E = null, P = new Se(0, 0, 0), I = 0, S = !1, M = null, C = null, U = null, B = null, z = null, Oe.set(0, 0, i.canvas.width, i.canvas.height), Ke.set(0, 0, i.canvas.width, i.canvas.height), r.reset(), a.reset(), o.reset();\n }\n return {\n buffers: {\n color: r,\n depth: a,\n stencil: o\n },\n enable: Y,\n disable: ue,\n bindFramebuffer: Ce,\n drawBuffers: me,\n useProgram: We,\n setBlending: it,\n setMaterial: D,\n setFlipSided: ke,\n setCullFace: Ve,\n setLineWidth: Qe,\n setPolygonOffset: pe,\n setScissorTest: lt,\n activeTexture: ye,\n bindTexture: Ie,\n unbindTexture: A,\n compressedTexImage2D: _,\n compressedTexImage3D: O,\n texImage2D: Me,\n texImage3D: J,\n updateUBOMapping: Ae,\n uniformBlockBinding: he,\n texStorage2D: re,\n texStorage3D: be,\n texSubImage2D: q,\n texSubImage3D: Z,\n compressedTexSubImage2D: H,\n compressedTexSubImage3D: xe,\n scissor: ie,\n viewport: De,\n reset: Re\n };\n}\nfunction Eg(i, e, t, n, s, r, a) {\n const o = e.has(\"WEBGL_multisampled_render_to_texture\") ? e.get(\"WEBGL_multisampled_render_to_texture\") : null, l = typeof navigator > \"u\" ? !1 : /OculusBrowser/g.test(navigator.userAgent), c = new le(), h = /* @__PURE__ */ new WeakMap();\n let u;\n const d = /* @__PURE__ */ new WeakMap();\n let p = !1;\n try {\n p = typeof OffscreenCanvas < \"u\" && new OffscreenCanvas(1, 1).getContext(\"2d\") !== null;\n } catch {\n }\n function g(A, _) {\n return p ? (\n // eslint-disable-next-line compat/compat\n new OffscreenCanvas(A, _)\n ) : Es(\"canvas\");\n }\n function x(A, _, O) {\n let q = 1;\n const Z = Ie(A);\n if ((Z.width > O || Z.height > O) && (q = O / Math.max(Z.width, Z.height)), q < 1)\n if (typeof HTMLImageElement < \"u\" && A instanceof HTMLImageElement || typeof HTMLCanvasElement < \"u\" && A instanceof HTMLCanvasElement || typeof ImageBitmap < \"u\" && A instanceof ImageBitmap || typeof VideoFrame < \"u\" && A instanceof VideoFrame) {\n const H = Math.floor(q * Z.width), xe = Math.floor(q * Z.height);\n u === void 0 && (u = g(H, xe));\n const re = _ ? g(H, xe) : u;\n return re.width = H, re.height = xe, re.getContext(\"2d\").drawImage(A, 0, 0, H, xe), Te(\"WebGLRenderer: Texture has been resized from (\" + Z.width + \"x\" + Z.height + \") to (\" + H + \"x\" + xe + \").\"), re;\n } else\n return \"data\" in A && Te(\"WebGLRenderer: Image in DataTexture is too big (\" + Z.width + \"x\" + Z.height + \").\"), A;\n return A;\n }\n function m(A) {\n return A.generateMipmaps;\n }\n function f(A) {\n i.generateMipmap(A);\n }\n function y(A) {\n return A.isWebGLCubeRenderTarget ? i.TEXTURE_CUBE_MAP : A.isWebGL3DRenderTarget ? i.TEXTURE_3D : A.isWebGLArrayRenderTarget || A.isCompressedArrayTexture ? i.TEXTURE_2D_ARRAY : i.TEXTURE_2D;\n }\n function v(A, _, O, q, Z = !1) {\n if (A !== null) {\n if (i[A] !== void 0) return i[A];\n Te(\"WebGLRenderer: Attempt to use non-existing WebGL internal format '\" + A + \"'\");\n }\n let H = _;\n if (_ === i.RED && (O === i.FLOAT && (H = i.R32F), O === i.HALF_FLOAT && (H = i.R16F), O === i.UNSIGNED_BYTE && (H = i.R8)), _ === i.RED_INTEGER && (O === i.UNSIGNED_BYTE && (H = i.R8UI), O === i.UNSIGNED_SHORT && (H = i.R16UI), O === i.UNSIGNED_INT && (H = i.R32UI), O === i.BYTE && (H = i.R8I), O === i.SHORT && (H = i.R16I), O === i.INT && (H = i.R32I)), _ === i.RG && (O === i.FLOAT && (H = i.RG32F), O === i.HALF_FLOAT && (H = i.RG16F), O === i.UNSIGNED_BYTE && (H = i.RG8)), _ === i.RG_INTEGER && (O === i.UNSIGNED_BYTE && (H = i.RG8UI), O === i.UNSIGNED_SHORT && (H = i.RG16UI), O === i.UNSIGNED_INT && (H = i.RG32UI), O === i.BYTE && (H = i.RG8I), O === i.SHORT && (H = i.RG16I), O === i.INT && (H = i.RG32I)), _ === i.RGB_INTEGER && (O === i.UNSIGNED_BYTE && (H = i.RGB8UI), O === i.UNSIGNED_SHORT && (H = i.RGB16UI), O === i.UNSIGNED_INT && (H = i.RGB32UI), O === i.BYTE && (H = i.RGB8I), O === i.SHORT && (H = i.RGB16I), O === i.INT && (H = i.RGB32I)), _ === i.RGBA_INTEGER && (O === i.UNSIGNED_BYTE && (H = i.RGBA8UI), O === i.UNSIGNED_SHORT && (H = i.RGBA16UI), O === i.UNSIGNED_INT && (H = i.RGBA32UI), O === i.BYTE && (H = i.RGBA8I), O === i.SHORT && (H = i.RGBA16I), O === i.INT && (H = i.RGBA32I)), _ === i.RGB && (O === i.UNSIGNED_INT_5_9_9_9_REV && (H = i.RGB9_E5), O === i.UNSIGNED_INT_10F_11F_11F_REV && (H = i.R11F_G11F_B10F)), _ === i.RGBA) {\n const xe = Z ? Sr : Ye.getTransfer(q);\n O === i.FLOAT && (H = i.RGBA32F), O === i.HALF_FLOAT && (H = i.RGBA16F), O === i.UNSIGNED_BYTE && (H = xe === et ? i.SRGB8_ALPHA8 : i.RGBA8), O === i.UNSIGNED_SHORT_4_4_4_4 && (H = i.RGBA4), O === i.UNSIGNED_SHORT_5_5_5_1 && (H = i.RGB5_A1);\n }\n return (H === i.R16F || H === i.R32F || H === i.RG16F || H === i.RG32F || H === i.RGBA16F || H === i.RGBA32F) && e.get(\"EXT_color_buffer_float\"), H;\n }\n function T(A, _) {\n let O;\n return A ? _ === null || _ === di || _ === Wi ? O = i.DEPTH24_STENCIL8 : _ === Xt ? O = i.DEPTH32F_STENCIL8 : _ === Ss && (O = i.DEPTH24_STENCIL8, Te(\"DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.\")) : _ === null || _ === di || _ === Wi ? O = i.DEPTH_COMPONENT24 : _ === Xt ? O = i.DEPTH_COMPONENT32F : _ === Ss && (O = i.DEPTH_COMPONENT16), O;\n }\n function R(A, _) {\n return m(A) === !0 || A.isFramebufferTexture && A.minFilter !== Dt && A.minFilter !== bt ? Math.log2(Math.max(_.width, _.height)) + 1 : A.mipmaps !== void 0 && A.mipmaps.length > 0 ? A.mipmaps.length : A.isCompressedTexture && Array.isArray(A.image) ? _.mipmaps.length : 1;\n }\n function E(A) {\n const _ = A.target;\n _.removeEventListener(\"dispose\", E), I(_), _.isVideoTexture && h.delete(_);\n }\n function P(A) {\n const _ = A.target;\n _.removeEventListener(\"dispose\", P), M(_);\n }\n function I(A) {\n const _ = n.get(A);\n if (_.__webglInit === void 0) return;\n const O = A.source, q = d.get(O);\n if (q) {\n const Z = q[_.__cacheKey];\n Z.usedTimes--, Z.usedTimes === 0 && S(A), Object.keys(q).length === 0 && d.delete(O);\n }\n n.remove(A);\n }\n function S(A) {\n const _ = n.get(A);\n i.deleteTexture(_.__webglTexture);\n const O = A.source, q = d.get(O);\n delete q[_.__cacheKey], a.memory.textures--;\n }\n function M(A) {\n const _ = n.get(A);\n if (A.depthTexture && (A.depthTexture.dispose(), n.remove(A.depthTexture)), A.isWebGLCubeRenderTarget)\n for (let q = 0; q < 6; q++) {\n if (Array.isArray(_.__webglFramebuffer[q]))\n for (let Z = 0; Z < _.__webglFramebuffer[q].length; Z++) i.deleteFramebuffer(_.__webglFramebuffer[q][Z]);\n else\n i.deleteFramebuffer(_.__webglFramebuffer[q]);\n _.__webglDepthbuffer && i.deleteRenderbuffer(_.__webglDepthbuffer[q]);\n }\n else {\n if (Array.isArray(_.__webglFramebuffer))\n for (let q = 0; q < _.__webglFramebuffer.length; q++) i.deleteFramebuffer(_.__webglFramebuffer[q]);\n else\n i.deleteFramebuffer(_.__webglFramebuffer);\n if (_.__webglDepthbuffer && i.deleteRenderbuffer(_.__webglDepthbuffer), _.__webglMultisampledFramebuffer && i.deleteFramebuffer(_.__webglMultisampledFramebuffer), _.__webglColorRenderbuffer)\n for (let q = 0; q < _.__webglColorRenderbuffer.length; q++)\n _.__webglColorRenderbuffer[q] && i.deleteRenderbuffer(_.__webglColorRenderbuffer[q]);\n _.__webglDepthRenderbuffer && i.deleteRenderbuffer(_.__webglDepthRenderbuffer);\n }\n const O = A.textures;\n for (let q = 0, Z = O.length; q < Z; q++) {\n const H = n.get(O[q]);\n H.__webglTexture && (i.deleteTexture(H.__webglTexture), a.memory.textures--), n.remove(O[q]);\n }\n n.remove(A);\n }\n let C = 0;\n function U() {\n C = 0;\n }\n function B() {\n const A = C;\n return A >= s.maxTextures && Te(\"WebGLTextures: Trying to use \" + A + \" texture units while this GPU supports only \" + s.maxTextures), C += 1, A;\n }\n function z(A) {\n const _ = [];\n return _.push(A.wrapS), _.push(A.wrapT), _.push(A.wrapR || 0), _.push(A.magFilter), _.push(A.minFilter), _.push(A.anisotropy), _.push(A.internalFormat), _.push(A.format), _.push(A.type), _.push(A.generateMipmaps), _.push(A.premultiplyAlpha), _.push(A.flipY), _.push(A.unpackAlignment), _.push(A.colorSpace), _.join();\n }\n function W(A, _) {\n const O = n.get(A);\n if (A.isVideoTexture && lt(A), A.isRenderTargetTexture === !1 && A.isExternalTexture !== !0 && A.version > 0 && O.__version !== A.version) {\n const q = A.image;\n if (q === null)\n Te(\"WebGLRenderer: Texture marked for update but no image data found.\");\n else if (q.complete === !1)\n Te(\"WebGLRenderer: Texture marked for update but image is incomplete\");\n else {\n j(O, A, _);\n return;\n }\n } else A.isExternalTexture && (O.__webglTexture = A.sourceTexture ? A.sourceTexture : null);\n t.bindTexture(i.TEXTURE_2D, O.__webglTexture, i.TEXTURE0 + _);\n }\n function k(A, _) {\n const O = n.get(A);\n if (A.isRenderTargetTexture === !1 && A.version > 0 && O.__version !== A.version) {\n j(O, A, _);\n return;\n } else A.isExternalTexture && (O.__webglTexture = A.sourceTexture ? A.sourceTexture : null);\n t.bindTexture(i.TEXTURE_2D_ARRAY, O.__webglTexture, i.TEXTURE0 + _);\n }\n function ee(A, _) {\n const O = n.get(A);\n if (A.isRenderTargetTexture === !1 && A.version > 0 && O.__version !== A.version) {\n j(O, A, _);\n return;\n }\n t.bindTexture(i.TEXTURE_3D, O.__webglTexture, i.TEXTURE0 + _);\n }\n function X(A, _) {\n const O = n.get(A);\n if (A.version > 0 && O.__version !== A.version) {\n Y(O, A, _);\n return;\n }\n t.bindTexture(i.TEXTURE_CUBE_MAP, O.__webglTexture, i.TEXTURE0 + _);\n }\n const $ = {\n [wn]: i.REPEAT,\n [en]: i.CLAMP_TO_EDGE,\n [Mr]: i.MIRRORED_REPEAT\n }, Q = {\n [Dt]: i.NEAREST,\n [Vc]: i.NEAREST_MIPMAP_NEAREST,\n [ms]: i.NEAREST_MIPMAP_LINEAR,\n [bt]: i.LINEAR,\n [ur]: i.LINEAR_MIPMAP_NEAREST,\n [yn]: i.LINEAR_MIPMAP_LINEAR\n }, ge = {\n [ru]: i.NEVER,\n [uu]: i.ALWAYS,\n [au]: i.LESS,\n [Zc]: i.LEQUAL,\n [ou]: i.EQUAL,\n [hu]: i.GEQUAL,\n [lu]: i.GREATER,\n [cu]: i.NOTEQUAL\n };\n function we(A, _) {\n if (_.type === Xt && e.has(\"OES_texture_float_linear\") === !1 && (_.magFilter === bt || _.magFilter === ur || _.magFilter === ms || _.magFilter === yn || _.minFilter === bt || _.minFilter === ur || _.minFilter === ms || _.minFilter === yn) && Te(\"WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.\"), i.texParameteri(A, i.TEXTURE_WRAP_S, $[_.wrapS]), i.texParameteri(A, i.TEXTURE_WRAP_T, $[_.wrapT]), (A === i.TEXTURE_3D || A === i.TEXTURE_2D_ARRAY) && i.texParameteri(A, i.TEXTURE_WRAP_R, $[_.wrapR]), i.texParameteri(A, i.TEXTURE_MAG_FILTER, Q[_.magFilter]), i.texParameteri(A, i.TEXTURE_MIN_FILTER, Q[_.minFilter]), _.compareFunction && (i.texParameteri(A, i.TEXTURE_COMPARE_MODE, i.COMPARE_REF_TO_TEXTURE), i.texParameteri(A, i.TEXTURE_COMPARE_FUNC, ge[_.compareFunction])), e.has(\"EXT_texture_filter_anisotropic\") === !0) {\n if (_.magFilter === Dt || _.minFilter !== ms && _.minFilter !== yn || _.type === Xt && e.has(\"OES_texture_float_linear\") === !1) return;\n if (_.anisotropy > 1 || n.get(_).__currentAnisotropy) {\n const O = e.get(\"EXT_texture_filter_anisotropic\");\n i.texParameterf(A, O.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(_.anisotropy, s.getMaxAnisotropy())), n.get(_).__currentAnisotropy = _.anisotropy;\n }\n }\n }\n function Oe(A, _) {\n let O = !1;\n A.__webglInit === void 0 && (A.__webglInit = !0, _.addEventListener(\"dispose\", E));\n const q = _.source;\n let Z = d.get(q);\n Z === void 0 && (Z = {}, d.set(q, Z));\n const H = z(_);\n if (H !== A.__cacheKey) {\n Z[H] === void 0 && (Z[H] = {\n texture: i.createTexture(),\n usedTimes: 0\n }, a.memory.textures++, O = !0), Z[H].usedTimes++;\n const xe = Z[A.__cacheKey];\n xe !== void 0 && (Z[A.__cacheKey].usedTimes--, xe.usedTimes === 0 && S(_)), A.__cacheKey = H, A.__webglTexture = Z[H].texture;\n }\n return O;\n }\n function Ke(A, _, O) {\n return Math.floor(Math.floor(A / O) / _);\n }\n function $e(A, _, O, q) {\n const H = A.updateRanges;\n if (H.length === 0)\n t.texSubImage2D(i.TEXTURE_2D, 0, 0, 0, _.width, _.height, O, q, _.data);\n else {\n H.sort((J, ie) => J.start - ie.start);\n let xe = 0;\n for (let J = 1; J < H.length; J++) {\n const ie = H[xe], De = H[J], Ae = ie.start + ie.count, he = Ke(De.start, _.width, 4), Re = Ke(ie.start, _.width, 4);\n De.start <= Ae + 1 && he === Re && Ke(De.start + De.count - 1, _.width, 4) === he ? ie.count = Math.max(\n ie.count,\n De.start + De.count - ie.start\n ) : (++xe, H[xe] = De);\n }\n H.length = xe + 1;\n const re = i.getParameter(i.UNPACK_ROW_LENGTH), be = i.getParameter(i.UNPACK_SKIP_PIXELS), Me = i.getParameter(i.UNPACK_SKIP_ROWS);\n i.pixelStorei(i.UNPACK_ROW_LENGTH, _.width);\n for (let J = 0, ie = H.length; J < ie; J++) {\n const De = H[J], Ae = Math.floor(De.start / 4), he = Math.ceil(De.count / 4), Re = Ae % _.width, L = Math.floor(Ae / _.width), ae = he, ne = 1;\n i.pixelStorei(i.UNPACK_SKIP_PIXELS, Re), i.pixelStorei(i.UNPACK_SKIP_ROWS, L), t.texSubImage2D(i.TEXTURE_2D, 0, Re, L, ae, ne, O, q, _.data);\n }\n A.clearUpdateRanges(), i.pixelStorei(i.UNPACK_ROW_LENGTH, re), i.pixelStorei(i.UNPACK_SKIP_PIXELS, be), i.pixelStorei(i.UNPACK_SKIP_ROWS, Me);\n }\n }\n function j(A, _, O) {\n let q = i.TEXTURE_2D;\n (_.isDataArrayTexture || _.isCompressedArrayTexture) && (q = i.TEXTURE_2D_ARRAY), _.isData3DTexture && (q = i.TEXTURE_3D);\n const Z = Oe(A, _), H = _.source;\n t.bindTexture(q, A.__webglTexture, i.TEXTURE0 + O);\n const xe = n.get(H);\n if (H.version !== xe.__version || Z === !0) {\n t.activeTexture(i.TEXTURE0 + O);\n const re = Ye.getPrimaries(Ye.workingColorSpace), be = _.colorSpace === Kn ? null : Ye.getPrimaries(_.colorSpace), Me = _.colorSpace === Kn || re === be ? i.NONE : i.BROWSER_DEFAULT_WEBGL;\n i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL, _.flipY), i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL, _.premultiplyAlpha), i.pixelStorei(i.UNPACK_ALIGNMENT, _.unpackAlignment), i.pixelStorei(i.UNPACK_COLORSPACE_CONVERSION_WEBGL, Me);\n let J = x(_.image, !1, s.maxTextureSize);\n J = ye(_, J);\n const ie = r.convert(_.format, _.colorSpace), De = r.convert(_.type);\n let Ae = v(_.internalFormat, ie, De, _.colorSpace, _.isVideoTexture);\n we(q, _);\n let he;\n const Re = _.mipmaps, L = _.isVideoTexture !== !0, ae = xe.__version === void 0 || Z === !0, ne = H.dataReady, oe = R(_, J);\n if (_.isDepthTexture)\n Ae = T(_.format === Xi, _.type), ae && (L ? t.texStorage2D(i.TEXTURE_2D, 1, Ae, J.width, J.height) : t.texImage2D(i.TEXTURE_2D, 0, Ae, J.width, J.height, 0, ie, De, null));\n else if (_.isDataTexture)\n if (Re.length > 0) {\n L && ae && t.texStorage2D(i.TEXTURE_2D, oe, Ae, Re[0].width, Re[0].height);\n for (let te = 0, K = Re.length; te < K; te++)\n he = Re[te], L ? ne && t.texSubImage2D(i.TEXTURE_2D, te, 0, 0, he.width, he.height, ie, De, he.data) : t.texImage2D(i.TEXTURE_2D, te, Ae, he.width, he.height, 0, ie, De, he.data);\n _.generateMipmaps = !1;\n } else\n L ? (ae && t.texStorage2D(i.TEXTURE_2D, oe, Ae, J.width, J.height), ne && $e(_, J, ie, De)) : t.texImage2D(i.TEXTURE_2D, 0, Ae, J.width, J.height, 0, ie, De, J.data);\n else if (_.isCompressedTexture)\n if (_.isCompressedArrayTexture) {\n L && ae && t.texStorage3D(i.TEXTURE_2D_ARRAY, oe, Ae, Re[0].width, Re[0].height, J.depth);\n for (let te = 0, K = Re.length; te < K; te++)\n if (he = Re[te], _.format !== Zt)\n if (ie !== null)\n if (L) {\n if (ne)\n if (_.layerUpdates.size > 0) {\n const _e = Kl(he.width, he.height, _.format, _.type);\n for (const Fe of _.layerUpdates) {\n const ut = he.data.subarray(\n Fe * _e / he.data.BYTES_PER_ELEMENT,\n (Fe + 1) * _e / he.data.BYTES_PER_ELEMENT\n );\n t.compressedTexSubImage3D(i.TEXTURE_2D_ARRAY, te, 0, 0, Fe, he.width, he.height, 1, ie, ut);\n }\n _.clearLayerUpdates();\n } else\n t.compressedTexSubImage3D(i.TEXTURE_2D_ARRAY, te, 0, 0, 0, he.width, he.height, J.depth, ie, he.data);\n } else\n t.compressedTexImage3D(i.TEXTURE_2D_ARRAY, te, Ae, he.width, he.height, J.depth, 0, he.data, 0, 0);\n else\n Te(\"WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()\");\n else\n L ? ne && t.texSubImage3D(i.TEXTURE_2D_ARRAY, te, 0, 0, 0, he.width, he.height, J.depth, ie, De, he.data) : t.texImage3D(i.TEXTURE_2D_ARRAY, te, Ae, he.width, he.height, J.depth, 0, ie, De, he.data);\n } else {\n L && ae && t.texStorage2D(i.TEXTURE_2D, oe, Ae, Re[0].width, Re[0].height);\n for (let te = 0, K = Re.length; te < K; te++)\n he = Re[te], _.format !== Zt ? ie !== null ? L ? ne && t.compressedTexSubImage2D(i.TEXTURE_2D, te, 0, 0, he.width, he.height, ie, he.data) : t.compressedTexImage2D(i.TEXTURE_2D, te, Ae, he.width, he.height, 0, he.data) : Te(\"WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()\") : L ? ne && t.texSubImage2D(i.TEXTURE_2D, te, 0, 0, he.width, he.height, ie, De, he.data) : t.texImage2D(i.TEXTURE_2D, te, Ae, he.width, he.height, 0, ie, De, he.data);\n }\n else if (_.isDataArrayTexture)\n if (L) {\n if (ae && t.texStorage3D(i.TEXTURE_2D_ARRAY, oe, Ae, J.width, J.height, J.depth), ne)\n if (_.layerUpdates.size > 0) {\n const te = Kl(J.width, J.height, _.format, _.type);\n for (const K of _.layerUpdates) {\n const _e = J.data.subarray(\n K * te / J.data.BYTES_PER_ELEMENT,\n (K + 1) * te / J.data.BYTES_PER_ELEMENT\n );\n t.texSubImage3D(i.TEXTURE_2D_ARRAY, 0, 0, 0, K, J.width, J.height, 1, ie, De, _e);\n }\n _.clearLayerUpdates();\n } else\n t.texSubImage3D(i.TEXTURE_2D_ARRAY, 0, 0, 0, 0, J.width, J.height, J.depth, ie, De, J.data);\n } else\n t.texImage3D(i.TEXTURE_2D_ARRAY, 0, Ae, J.width, J.height, J.depth, 0, ie, De, J.data);\n else if (_.isData3DTexture)\n L ? (ae && t.texStorage3D(i.TEXTURE_3D, oe, Ae, J.width, J.height, J.depth), ne && t.texSubImage3D(i.TEXTURE_3D, 0, 0, 0, 0, J.width, J.height, J.depth, ie, De, J.data)) : t.texImage3D(i.TEXTURE_3D, 0, Ae, J.width, J.height, J.depth, 0, ie, De, J.data);\n else if (_.isFramebufferTexture) {\n if (ae)\n if (L)\n t.texStorage2D(i.TEXTURE_2D, oe, Ae, J.width, J.height);\n else {\n let te = J.width, K = J.height;\n for (let _e = 0; _e < oe; _e++)\n t.texImage2D(i.TEXTURE_2D, _e, Ae, te, K, 0, ie, De, null), te >>= 1, K >>= 1;\n }\n } else if (Re.length > 0) {\n if (L && ae) {\n const te = Ie(Re[0]);\n t.texStorage2D(i.TEXTURE_2D, oe, Ae, te.width, te.height);\n }\n for (let te = 0, K = Re.length; te < K; te++)\n he = Re[te], L ? ne && t.texSubImage2D(i.TEXTURE_2D, te, 0, 0, ie, De, he) : t.texImage2D(i.TEXTURE_2D, te, Ae, ie, De, he);\n _.generateMipmaps = !1;\n } else if (L) {\n if (ae) {\n const te = Ie(J);\n t.texStorage2D(i.TEXTURE_2D, oe, Ae, te.width, te.height);\n }\n ne && t.texSubImage2D(i.TEXTURE_2D, 0, 0, 0, ie, De, J);\n } else\n t.texImage2D(i.TEXTURE_2D, 0, Ae, ie, De, J);\n m(_) && f(q), xe.__version = H.version, _.onUpdate && _.onUpdate(_);\n }\n A.__version = _.version;\n }\n function Y(A, _, O) {\n if (_.image.length !== 6) return;\n const q = Oe(A, _), Z = _.source;\n t.bindTexture(i.TEXTURE_CUBE_MAP, A.__webglTexture, i.TEXTURE0 + O);\n const H = n.get(Z);\n if (Z.version !== H.__version || q === !0) {\n t.activeTexture(i.TEXTURE0 + O);\n const xe = Ye.getPrimaries(Ye.workingColorSpace), re = _.colorSpace === Kn ? null : Ye.getPrimaries(_.colorSpace), be = _.colorSpace === Kn || xe === re ? i.NONE : i.BROWSER_DEFAULT_WEBGL;\n i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL, _.flipY), i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL, _.premultiplyAlpha), i.pixelStorei(i.UNPACK_ALIGNMENT, _.unpackAlignment), i.pixelStorei(i.UNPACK_COLORSPACE_CONVERSION_WEBGL, be);\n const Me = _.isCompressedTexture || _.image[0].isCompressedTexture, J = _.image[0] && _.image[0].isDataTexture, ie = [];\n for (let K = 0; K < 6; K++)\n !Me && !J ? ie[K] = x(_.image[K], !0, s.maxCubemapSize) : ie[K] = J ? _.image[K].image : _.image[K], ie[K] = ye(_, ie[K]);\n const De = ie[0], Ae = r.convert(_.format, _.colorSpace), he = r.convert(_.type), Re = v(_.internalFormat, Ae, he, _.colorSpace), L = _.isVideoTexture !== !0, ae = H.__version === void 0 || q === !0, ne = Z.dataReady;\n let oe = R(_, De);\n we(i.TEXTURE_CUBE_MAP, _);\n let te;\n if (Me) {\n L && ae && t.texStorage2D(i.TEXTURE_CUBE_MAP, oe, Re, De.width, De.height);\n for (let K = 0; K < 6; K++) {\n te = ie[K].mipmaps;\n for (let _e = 0; _e < te.length; _e++) {\n const Fe = te[_e];\n _.format !== Zt ? Ae !== null ? L ? ne && t.compressedTexSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e, 0, 0, Fe.width, Fe.height, Ae, Fe.data) : t.compressedTexImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e, Re, Fe.width, Fe.height, 0, Fe.data) : Te(\"WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()\") : L ? ne && t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e, 0, 0, Fe.width, Fe.height, Ae, he, Fe.data) : t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e, Re, Fe.width, Fe.height, 0, Ae, he, Fe.data);\n }\n }\n } else {\n if (te = _.mipmaps, L && ae) {\n te.length > 0 && oe++;\n const K = Ie(ie[0]);\n t.texStorage2D(i.TEXTURE_CUBE_MAP, oe, Re, K.width, K.height);\n }\n for (let K = 0; K < 6; K++)\n if (J) {\n L ? ne && t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, 0, 0, 0, ie[K].width, ie[K].height, Ae, he, ie[K].data) : t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, 0, Re, ie[K].width, ie[K].height, 0, Ae, he, ie[K].data);\n for (let _e = 0; _e < te.length; _e++) {\n const ut = te[_e].image[K].image;\n L ? ne && t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e + 1, 0, 0, ut.width, ut.height, Ae, he, ut.data) : t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e + 1, Re, ut.width, ut.height, 0, Ae, he, ut.data);\n }\n } else {\n L ? ne && t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, 0, 0, 0, Ae, he, ie[K]) : t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, 0, Re, Ae, he, ie[K]);\n for (let _e = 0; _e < te.length; _e++) {\n const Fe = te[_e];\n L ? ne && t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e + 1, 0, 0, Ae, he, Fe.image[K]) : t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e + 1, Re, Ae, he, Fe.image[K]);\n }\n }\n }\n m(_) && f(i.TEXTURE_CUBE_MAP), H.__version = Z.version, _.onUpdate && _.onUpdate(_);\n }\n A.__version = _.version;\n }\n function ue(A, _, O, q, Z, H) {\n const xe = r.convert(O.format, O.colorSpace), re = r.convert(O.type), be = v(O.internalFormat, xe, re, O.colorSpace), Me = n.get(_), J = n.get(O);\n if (J.__renderTarget = _, !Me.__hasExternalTextures) {\n const ie = Math.max(1, _.width >> H), De = Math.max(1, _.height >> H);\n Z === i.TEXTURE_3D || Z === i.TEXTURE_2D_ARRAY ? t.texImage3D(Z, H, be, ie, De, _.depth, 0, xe, re, null) : t.texImage2D(Z, H, be, ie, De, 0, xe, re, null);\n }\n t.bindFramebuffer(i.FRAMEBUFFER, A), pe(_) ? o.framebufferTexture2DMultisampleEXT(i.FRAMEBUFFER, q, Z, J.__webglTexture, 0, Qe(_)) : (Z === i.TEXTURE_2D || Z >= i.TEXTURE_CUBE_MAP_POSITIVE_X && Z <= i.TEXTURE_CUBE_MAP_NEGATIVE_Z) && i.framebufferTexture2D(i.FRAMEBUFFER, q, Z, J.__webglTexture, H), t.bindFramebuffer(i.FRAMEBUFFER, null);\n }\n function Ce(A, _, O) {\n if (i.bindRenderbuffer(i.RENDERBUFFER, A), _.depthBuffer) {\n const q = _.depthTexture, Z = q && q.isDepthTexture ? q.type : null, H = T(_.stencilBuffer, Z), xe = _.stencilBuffer ? i.DEPTH_STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT, re = Qe(_);\n pe(_) ? o.renderbufferStorageMultisampleEXT(i.RENDERBUFFER, re, H, _.width, _.height) : O ? i.renderbufferStorageMultisample(i.RENDERBUFFER, re, H, _.width, _.height) : i.renderbufferStorage(i.RENDERBUFFER, H, _.width, _.height), i.framebufferRenderbuffer(i.FRAMEBUFFER, xe, i.RENDERBUFFER, A);\n } else {\n const q = _.textures;\n for (let Z = 0; Z < q.length; Z++) {\n const H = q[Z], xe = r.convert(H.format, H.colorSpace), re = r.convert(H.type), be = v(H.internalFormat, xe, re, H.colorSpace), Me = Qe(_);\n O && pe(_) === !1 ? i.renderbufferStorageMultisample(i.RENDERBUFFER, Me, be, _.width, _.height) : pe(_) ? o.renderbufferStorageMultisampleEXT(i.RENDERBUFFER, Me, be, _.width, _.height) : i.renderbufferStorage(i.RENDERBUFFER, be, _.width, _.height);\n }\n }\n i.bindRenderbuffer(i.RENDERBUFFER, null);\n }\n function me(A, _) {\n if (_ && _.isWebGLCubeRenderTarget) throw new Error(\"Depth Texture with cube render targets is not supported\");\n if (t.bindFramebuffer(i.FRAMEBUFFER, A), !(_.depthTexture && _.depthTexture.isDepthTexture))\n throw new Error(\"renderTarget.depthTexture must be an instance of THREE.DepthTexture\");\n const q = n.get(_.depthTexture);\n q.__renderTarget = _, (!q.__webglTexture || _.depthTexture.image.width !== _.width || _.depthTexture.image.height !== _.height) && (_.depthTexture.image.width = _.width, _.depthTexture.image.height = _.height, _.depthTexture.needsUpdate = !0), W(_.depthTexture, 0);\n const Z = q.__webglTexture, H = Qe(_);\n if (_.depthTexture.format === bs)\n pe(_) ? o.framebufferTexture2DMultisampleEXT(i.FRAMEBUFFER, i.DEPTH_ATTACHMENT, i.TEXTURE_2D, Z, 0, H) : i.framebufferTexture2D(i.FRAMEBUFFER, i.DEPTH_ATTACHMENT, i.TEXTURE_2D, Z, 0);\n else if (_.depthTexture.format === Xi)\n pe(_) ? o.framebufferTexture2DMultisampleEXT(i.FRAMEBUFFER, i.DEPTH_STENCIL_ATTACHMENT, i.TEXTURE_2D, Z, 0, H) : i.framebufferTexture2D(i.FRAMEBUFFER, i.DEPTH_STENCIL_ATTACHMENT, i.TEXTURE_2D, Z, 0);\n else\n throw new Error(\"Unknown depthTexture format\");\n }\n function We(A) {\n const _ = n.get(A), O = A.isWebGLCubeRenderTarget === !0;\n if (_.__boundDepthTexture !== A.depthTexture) {\n const q = A.depthTexture;\n if (_.__depthDisposeCallback && _.__depthDisposeCallback(), q) {\n const Z = () => {\n delete _.__boundDepthTexture, delete _.__depthDisposeCallback, q.removeEventListener(\"dispose\", Z);\n };\n q.addEventListener(\"dispose\", Z), _.__depthDisposeCallback = Z;\n }\n _.__boundDepthTexture = q;\n }\n if (A.depthTexture && !_.__autoAllocateDepthBuffer) {\n if (O) throw new Error(\"target.depthTexture not supported in Cube render targets\");\n const q = A.texture.mipmaps;\n q && q.length > 0 ? me(_.__webglFramebuffer[0], A) : me(_.__webglFramebuffer, A);\n } else if (O) {\n _.__webglDepthbuffer = [];\n for (let q = 0; q < 6; q++)\n if (t.bindFramebuffer(i.FRAMEBUFFER, _.__webglFramebuffer[q]), _.__webglDepthbuffer[q] === void 0)\n _.__webglDepthbuffer[q] = i.createRenderbuffer(), Ce(_.__webglDepthbuffer[q], A, !1);\n else {\n const Z = A.stencilBuffer ? i.DEPTH_STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT, H = _.__webglDepthbuffer[q];\n i.bindRenderbuffer(i.RENDERBUFFER, H), i.framebufferRenderbuffer(i.FRAMEBUFFER, Z, i.RENDERBUFFER, H);\n }\n } else {\n const q = A.texture.mipmaps;\n if (q && q.length > 0 ? t.bindFramebuffer(i.FRAMEBUFFER, _.__webglFramebuffer[0]) : t.bindFramebuffer(i.FRAMEBUFFER, _.__webglFramebuffer), _.__webglDepthbuffer === void 0)\n _.__webglDepthbuffer = i.createRenderbuffer(), Ce(_.__webglDepthbuffer, A, !1);\n else {\n const Z = A.stencilBuffer ? i.DEPTH_STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT, H = _.__webglDepthbuffer;\n i.bindRenderbuffer(i.RENDERBUFFER, H), i.framebufferRenderbuffer(i.FRAMEBUFFER, Z, i.RENDERBUFFER, H);\n }\n }\n t.bindFramebuffer(i.FRAMEBUFFER, null);\n }\n function _t(A, _, O) {\n const q = n.get(A);\n _ !== void 0 && ue(q.__webglFramebuffer, A, A.texture, i.COLOR_ATTACHMENT0, i.TEXTURE_2D, 0), O !== void 0 && We(A);\n }\n function Be(A) {\n const _ = A.texture, O = n.get(A), q = n.get(_);\n A.addEventListener(\"dispose\", P);\n const Z = A.textures, H = A.isWebGLCubeRenderTarget === !0, xe = Z.length > 1;\n if (xe || (q.__webglTexture === void 0 && (q.__webglTexture = i.createTexture()), q.__version = _.version, a.memory.textures++), H) {\n O.__webglFramebuffer = [];\n for (let re = 0; re < 6; re++)\n if (_.mipmaps && _.mipmaps.length > 0) {\n O.__webglFramebuffer[re] = [];\n for (let be = 0; be < _.mipmaps.length; be++)\n O.__webglFramebuffer[re][be] = i.createFramebuffer();\n } else\n O.__webglFramebuffer[re] = i.createFramebuffer();\n } else {\n if (_.mipmaps && _.mipmaps.length > 0) {\n O.__webglFramebuffer = [];\n for (let re = 0; re < _.mipmaps.length; re++)\n O.__webglFramebuffer[re] = i.createFramebuffer();\n } else\n O.__webglFramebuffer = i.createFramebuffer();\n if (xe)\n for (let re = 0, be = Z.length; re < be; re++) {\n const Me = n.get(Z[re]);\n Me.__webglTexture === void 0 && (Me.__webglTexture = i.createTexture(), a.memory.textures++);\n }\n if (A.samples > 0 && pe(A) === !1) {\n O.__webglMultisampledFramebuffer = i.createFramebuffer(), O.__webglColorRenderbuffer = [], t.bindFramebuffer(i.FRAMEBUFFER, O.__webglMultisampledFramebuffer);\n for (let re = 0; re < Z.length; re++) {\n const be = Z[re];\n O.__webglColorRenderbuffer[re] = i.createRenderbuffer(), i.bindRenderbuffer(i.RENDERBUFFER, O.__webglColorRenderbuffer[re]);\n const Me = r.convert(be.format, be.colorSpace), J = r.convert(be.type), ie = v(be.internalFormat, Me, J, be.colorSpace, A.isXRRenderTarget === !0), De = Qe(A);\n i.renderbufferStorageMultisample(i.RENDERBUFFER, De, ie, A.width, A.height), i.framebufferRenderbuffer(i.FRAMEBUFFER, i.COLOR_ATTACHMENT0 + re, i.RENDERBUFFER, O.__webglColorRenderbuffer[re]);\n }\n i.bindRenderbuffer(i.RENDERBUFFER, null), A.depthBuffer && (O.__webglDepthRenderbuffer = i.createRenderbuffer(), Ce(O.__webglDepthRenderbuffer, A, !0)), t.bindFramebuffer(i.FRAMEBUFFER, null);\n }\n }\n if (H) {\n t.bindTexture(i.TEXTURE_CUBE_MAP, q.__webglTexture), we(i.TEXTURE_CUBE_MAP, _);\n for (let re = 0; re < 6; re++)\n if (_.mipmaps && _.mipmaps.length > 0)\n for (let be = 0; be < _.mipmaps.length; be++)\n ue(O.__webglFramebuffer[re][be], A, _, i.COLOR_ATTACHMENT0, i.TEXTURE_CUBE_MAP_POSITIVE_X + re, be);\n else\n ue(O.__webglFramebuffer[re], A, _, i.COLOR_ATTACHMENT0, i.TEXTURE_CUBE_MAP_POSITIVE_X + re, 0);\n m(_) && f(i.TEXTURE_CUBE_MAP), t.unbindTexture();\n } else if (xe) {\n for (let re = 0, be = Z.length; re < be; re++) {\n const Me = Z[re], J = n.get(Me);\n let ie = i.TEXTURE_2D;\n (A.isWebGL3DRenderTarget || A.isWebGLArrayRenderTarget) && (ie = A.isWebGL3DRenderTarget ? i.TEXTURE_3D : i.TEXTURE_2D_ARRAY), t.bindTexture(ie, J.__webglTexture), we(ie, Me), ue(O.__webglFramebuffer, A, Me, i.COLOR_ATTACHMENT0 + re, ie, 0), m(Me) && f(ie);\n }\n t.unbindTexture();\n } else {\n let re = i.TEXTURE_2D;\n if ((A.isWebGL3DRenderTarget || A.isWebGLArrayRenderTarget) && (re = A.isWebGL3DRenderTarget ? i.TEXTURE_3D : i.TEXTURE_2D_ARRAY), t.bindTexture(re, q.__webglTexture), we(re, _), _.mipmaps && _.mipmaps.length > 0)\n for (let be = 0; be < _.mipmaps.length; be++)\n ue(O.__webglFramebuffer[be], A, _, i.COLOR_ATTACHMENT0, re, be);\n else\n ue(O.__webglFramebuffer, A, _, i.COLOR_ATTACHMENT0, re, 0);\n m(_) && f(re), t.unbindTexture();\n }\n A.depthBuffer && We(A);\n }\n function it(A) {\n const _ = A.textures;\n for (let O = 0, q = _.length; O < q; O++) {\n const Z = _[O];\n if (m(Z)) {\n const H = y(A), xe = n.get(Z).__webglTexture;\n t.bindTexture(H, xe), f(H), t.unbindTexture();\n }\n }\n }\n const D = [], ke = [];\n function Ve(A) {\n if (A.samples > 0) {\n if (pe(A) === !1) {\n const _ = A.textures, O = A.width, q = A.height;\n let Z = i.COLOR_BUFFER_BIT;\n const H = A.stencilBuffer ? i.DEPTH_STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT, xe = n.get(A), re = _.length > 1;\n if (re)\n for (let Me = 0; Me < _.length; Me++)\n t.bindFramebuffer(i.FRAMEBUFFER, xe.__webglMultisampledFramebuffer), i.framebufferRenderbuffer(i.FRAMEBUFFER, i.COLOR_ATTACHMENT0 + Me, i.RENDERBUFFER, null), t.bindFramebuffer(i.FRAMEBUFFER, xe.__webglFramebuffer), i.framebufferTexture2D(i.DRAW_FRAMEBUFFER, i.COLOR_ATTACHMENT0 + Me, i.TEXTURE_2D, null, 0);\n t.bindFramebuffer(i.READ_FRAMEBUFFER, xe.__webglMultisampledFramebuffer);\n const be = A.texture.mipmaps;\n be && be.length > 0 ? t.bindFramebuffer(i.DRAW_FRAMEBUFFER, xe.__webglFramebuffer[0]) : t.bindFramebuffer(i.DRAW_FRAMEBUFFER, xe.__webglFramebuffer);\n for (let Me = 0; Me < _.length; Me++) {\n if (A.resolveDepthBuffer && (A.depthBuffer && (Z |= i.DEPTH_BUFFER_BIT), A.stencilBuffer && A.resolveStencilBuffer && (Z |= i.STENCIL_BUFFER_BIT)), re) {\n i.framebufferRenderbuffer(i.READ_FRAMEBUFFER, i.COLOR_ATTACHMENT0, i.RENDERBUFFER, xe.__webglColorRenderbuffer[Me]);\n const J = n.get(_[Me]).__webglTexture;\n i.framebufferTexture2D(i.DRAW_FRAMEBUFFER, i.COLOR_ATTACHMENT0, i.TEXTURE_2D, J, 0);\n }\n i.blitFramebuffer(0, 0, O, q, 0, 0, O, q, Z, i.NEAREST), l === !0 && (D.length = 0, ke.length = 0, D.push(i.COLOR_ATTACHMENT0 + Me), A.depthBuffer && A.resolveDepthBuffer === !1 && (D.push(H), ke.push(H), i.invalidateFramebuffer(i.DRAW_FRAMEBUFFER, ke)), i.invalidateFramebuffer(i.READ_FRAMEBUFFER, D));\n }\n if (t.bindFramebuffer(i.READ_FRAMEBUFFER, null), t.bindFramebuffer(i.DRAW_FRAMEBUFFER, null), re)\n for (let Me = 0; Me < _.length; Me++) {\n t.bindFramebuffer(i.FRAMEBUFFER, xe.__webglMultisampledFramebuffer), i.framebufferRenderbuffer(i.FRAMEBUFFER, i.COLOR_ATTACHMENT0 + Me, i.RENDERBUFFER, xe.__webglColorRenderbuffer[Me]);\n const J = n.get(_[Me]).__webglTexture;\n t.bindFramebuffer(i.FRAMEBUFFER, xe.__webglFramebuffer), i.framebufferTexture2D(i.DRAW_FRAMEBUFFER, i.COLOR_ATTACHMENT0 + Me, i.TEXTURE_2D, J, 0);\n }\n t.bindFramebuffer(i.DRAW_FRAMEBUFFER, xe.__webglMultisampledFramebuffer);\n } else if (A.depthBuffer && A.resolveDepthBuffer === !1 && l) {\n const _ = A.stencilBuffer ? i.DEPTH_STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT;\n i.invalidateFramebuffer(i.DRAW_FRAMEBUFFER, [_]);\n }\n }\n }\n function Qe(A) {\n return Math.min(s.maxSamples, A.samples);\n }\n function pe(A) {\n const _ = n.get(A);\n return A.samples > 0 && e.has(\"WEBGL_multisampled_render_to_texture\") === !0 && _.__useRenderToTexture !== !1;\n }\n function lt(A) {\n const _ = a.render.frame;\n h.get(A) !== _ && (h.set(A, _), A.update());\n }\n function ye(A, _) {\n const O = A.colorSpace, q = A.format, Z = A.type;\n return A.isCompressedTexture === !0 || A.isVideoTexture === !0 || O !== Ut && O !== Kn && (Ye.getTransfer(O) === et ? (q !== Zt || Z !== mn) && Te(\"WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.\") : Xe(\"WebGLTextures: Unsupported texture color space:\", O)), _;\n }\n function Ie(A) {\n return typeof HTMLImageElement < \"u\" && A instanceof HTMLImageElement ? (c.width = A.naturalWidth || A.width, c.height = A.naturalHeight || A.height) : typeof VideoFrame < \"u\" && A instanceof VideoFrame ? (c.width = A.displayWidth, c.height = A.displayHeight) : (c.width = A.width, c.height = A.height), c;\n }\n this.allocateTextureUnit = B, this.resetTextureUnits = U, this.setTexture2D = W, this.setTexture2DArray = k, this.setTexture3D = ee, this.setTextureCube = X, this.rebindTextures = _t, this.setupRenderTarget = Be, this.updateRenderTargetMipmap = it, this.updateMultisampleRenderTarget = Ve, this.setupDepthRenderbuffer = We, this.setupFrameBufferTexture = ue, this.useMultisampledRTT = pe;\n}\nfunction wg(i, e) {\n function t(n, s = Kn) {\n let r;\n const a = Ye.getTransfer(s);\n if (n === mn) return i.UNSIGNED_BYTE;\n if (n === To) return i.UNSIGNED_SHORT_4_4_4_4;\n if (n === Eo) return i.UNSIGNED_SHORT_5_5_5_1;\n if (n === Wc) return i.UNSIGNED_INT_5_9_9_9_REV;\n if (n === Xc) return i.UNSIGNED_INT_10F_11F_11F_REV;\n if (n === Gc) return i.BYTE;\n if (n === Hc) return i.SHORT;\n if (n === Ss) return i.UNSIGNED_SHORT;\n if (n === yo) return i.INT;\n if (n === di) return i.UNSIGNED_INT;\n if (n === Xt) return i.FLOAT;\n if (n === xt) return i.HALF_FLOAT;\n if (n === jc) return i.ALPHA;\n if (n === qc) return i.RGB;\n if (n === Zt) return i.RGBA;\n if (n === bs) return i.DEPTH_COMPONENT;\n if (n === Xi) return i.DEPTH_STENCIL;\n if (n === wo) return i.RED;\n if (n === Ao) return i.RED_INTEGER;\n if (n === Ro) return i.RG;\n if (n === Co) return i.RG_INTEGER;\n if (n === Po) return i.RGBA_INTEGER;\n if (n === dr || n === fr || n === pr || n === mr)\n if (a === et)\n if (r = e.get(\"WEBGL_compressed_texture_s3tc_srgb\"), r !== null) {\n if (n === dr) return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;\n if (n === fr) return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;\n if (n === pr) return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;\n if (n === mr) return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;\n } else\n return null;\n else if (r = e.get(\"WEBGL_compressed_texture_s3tc\"), r !== null) {\n if (n === dr) return r.COMPRESSED_RGB_S3TC_DXT1_EXT;\n if (n === fr) return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;\n if (n === pr) return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;\n if (n === mr) return r.COMPRESSED_RGBA_S3TC_DXT5_EXT;\n } else\n return null;\n if (n === Ua || n === Na || n === Fa || n === Oa)\n if (r = e.get(\"WEBGL_compressed_texture_pvrtc\"), r !== null) {\n if (n === Ua) return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;\n if (n === Na) return r.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;\n if (n === Fa) return r.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;\n if (n === Oa) return r.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;\n } else\n return null;\n if (n === Ba || n === za || n === ka)\n if (r = e.get(\"WEBGL_compressed_texture_etc\"), r !== null) {\n if (n === Ba || n === za) return a === et ? r.COMPRESSED_SRGB8_ETC2 : r.COMPRESSED_RGB8_ETC2;\n if (n === ka) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : r.COMPRESSED_RGBA8_ETC2_EAC;\n } else\n return null;\n if (n === Va || n === Ga || n === Ha || n === Wa || n === Xa || n === ja || n === qa || n === Ya || n === Ka || n === Za || n === $a || n === Ja || n === Qa || n === eo)\n if (r = e.get(\"WEBGL_compressed_texture_astc\"), r !== null) {\n if (n === Va) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : r.COMPRESSED_RGBA_ASTC_4x4_KHR;\n if (n === Ga) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : r.COMPRESSED_RGBA_ASTC_5x4_KHR;\n if (n === Ha) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : r.COMPRESSED_RGBA_ASTC_5x5_KHR;\n if (n === Wa) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : r.COMPRESSED_RGBA_ASTC_6x5_KHR;\n if (n === Xa) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : r.COMPRESSED_RGBA_ASTC_6x6_KHR;\n if (n === ja) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : r.COMPRESSED_RGBA_ASTC_8x5_KHR;\n if (n === qa) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : r.COMPRESSED_RGBA_ASTC_8x6_KHR;\n if (n === Ya) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : r.COMPRESSED_RGBA_ASTC_8x8_KHR;\n if (n === Ka) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : r.COMPRESSED_RGBA_ASTC_10x5_KHR;\n if (n === Za) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : r.COMPRESSED_RGBA_ASTC_10x6_KHR;\n if (n === $a) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : r.COMPRESSED_RGBA_ASTC_10x8_KHR;\n if (n === Ja) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : r.COMPRESSED_RGBA_ASTC_10x10_KHR;\n if (n === Qa) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : r.COMPRESSED_RGBA_ASTC_12x10_KHR;\n if (n === eo) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : r.COMPRESSED_RGBA_ASTC_12x12_KHR;\n } else\n return null;\n if (n === to || n === no || n === io)\n if (r = e.get(\"EXT_texture_compression_bptc\"), r !== null) {\n if (n === to) return a === et ? r.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT : r.COMPRESSED_RGBA_BPTC_UNORM_EXT;\n if (n === no) return r.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;\n if (n === io) return r.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT;\n } else\n return null;\n if (n === so || n === ro || n === ao || n === oo)\n if (r = e.get(\"EXT_texture_compression_rgtc\"), r !== null) {\n if (n === so) return r.COMPRESSED_RED_RGTC1_EXT;\n if (n === ro) return r.COMPRESSED_SIGNED_RED_RGTC1_EXT;\n if (n === ao) return r.COMPRESSED_RED_GREEN_RGTC2_EXT;\n if (n === oo) return r.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT;\n } else\n return null;\n return n === Wi ? i.UNSIGNED_INT_24_8 : i[n] !== void 0 ? i[n] : null;\n }\n return { convert: t };\n}\nconst Ag = `\nvoid main() {\n\n\tgl_Position = vec4( position, 1.0 );\n\n}`, Rg = `\nuniform sampler2DArray depthColor;\nuniform float depthWidth;\nuniform float depthHeight;\n\nvoid main() {\n\n\tvec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );\n\n\tif ( coord.x >= 1.0 ) {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;\n\n\t} else {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;\n\n\t}\n\n}`;\nclass Cg {\n /**\n * Constructs a new depth sensing module.\n */\n constructor() {\n this.texture = null, this.mesh = null, this.depthNear = 0, this.depthFar = 0;\n }\n /**\n * Inits the depth sensing module\n *\n * @param {XRWebGLDepthInformation} depthData - The XR depth data.\n * @param {XRRenderState} renderState - The XR render state.\n */\n init(e, t) {\n if (this.texture === null) {\n const n = new oh(e.texture);\n (e.depthNear !== t.depthNear || e.depthFar !== t.depthFar) && (this.depthNear = e.depthNear, this.depthFar = e.depthFar), this.texture = n;\n }\n }\n /**\n * Returns a plane mesh that visualizes the depth texture.\n *\n * @param {ArrayCamera} cameraXR - The XR camera.\n * @return {?Mesh} The plane mesh.\n */\n getMesh(e) {\n if (this.texture !== null && this.mesh === null) {\n const t = e.cameras[0].viewport, n = new ht({\n vertexShader: Ag,\n fragmentShader: Rg,\n uniforms: {\n depthColor: { value: this.texture },\n depthWidth: { value: t.z },\n depthHeight: { value: t.w }\n }\n });\n this.mesh = new ot(new As(20, 20), n);\n }\n return this.mesh;\n }\n /**\n * Resets the module\n */\n reset() {\n this.texture = null, this.mesh = null;\n }\n /**\n * Returns a texture representing the depth of the user's environment.\n *\n * @return {?ExternalTexture} The depth texture.\n */\n getDepthTexture() {\n return this.texture;\n }\n}\nclass Pg extends mi {\n /**\n * Constructs a new WebGL renderer.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGL2RenderingContext} gl - The rendering context.\n */\n constructor(e, t) {\n super();\n const n = this;\n let s = null, r = 1, a = null, o = \"local-floor\", l = 1, c = null, h = null, u = null, d = null, p = null, g = null;\n const x = typeof XRWebGLBinding < \"u\", m = new Cg(), f = {}, y = t.getContextAttributes();\n let v = null, T = null;\n const R = [], E = [], P = new le();\n let I = null;\n const S = new Tt();\n S.viewport = new Je();\n const M = new Tt();\n M.viewport = new Je();\n const C = [S, M], U = new Od();\n let B = null, z = null;\n this.cameraAutoUpdate = !0, this.enabled = !1, this.isPresenting = !1, this.getController = function(j) {\n let Y = R[j];\n return Y === void 0 && (Y = new ia(), R[j] = Y), Y.getTargetRaySpace();\n }, this.getControllerGrip = function(j) {\n let Y = R[j];\n return Y === void 0 && (Y = new ia(), R[j] = Y), Y.getGripSpace();\n }, this.getHand = function(j) {\n let Y = R[j];\n return Y === void 0 && (Y = new ia(), R[j] = Y), Y.getHandSpace();\n };\n function W(j) {\n const Y = E.indexOf(j.inputSource);\n if (Y === -1)\n return;\n const ue = R[Y];\n ue !== void 0 && (ue.update(j.inputSource, j.frame, c || a), ue.dispatchEvent({ type: j.type, data: j.inputSource }));\n }\n function k() {\n s.removeEventListener(\"select\", W), s.removeEventListener(\"selectstart\", W), s.removeEventListener(\"selectend\", W), s.removeEventListener(\"squeeze\", W), s.removeEventListener(\"squeezestart\", W), s.removeEventListener(\"squeezeend\", W), s.removeEventListener(\"end\", k), s.removeEventListener(\"inputsourceschange\", ee);\n for (let j = 0; j < R.length; j++) {\n const Y = E[j];\n Y !== null && (E[j] = null, R[j].disconnect(Y));\n }\n B = null, z = null, m.reset();\n for (const j in f)\n delete f[j];\n e.setRenderTarget(v), p = null, d = null, u = null, s = null, T = null, $e.stop(), n.isPresenting = !1, e.setPixelRatio(I), e.setSize(P.width, P.height, !1), n.dispatchEvent({ type: \"sessionend\" });\n }\n this.setFramebufferScaleFactor = function(j) {\n r = j, n.isPresenting === !0 && Te(\"WebXRManager: Cannot change framebuffer scale while presenting.\");\n }, this.setReferenceSpaceType = function(j) {\n o = j, n.isPresenting === !0 && Te(\"WebXRManager: Cannot change reference space type while presenting.\");\n }, this.getReferenceSpace = function() {\n return c || a;\n }, this.setReferenceSpace = function(j) {\n c = j;\n }, this.getBaseLayer = function() {\n return d !== null ? d : p;\n }, this.getBinding = function() {\n return u === null && x && (u = new XRWebGLBinding(s, t)), u;\n }, this.getFrame = function() {\n return g;\n }, this.getSession = function() {\n return s;\n }, this.setSession = async function(j) {\n if (s = j, s !== null) {\n if (v = e.getRenderTarget(), s.addEventListener(\"select\", W), s.addEventListener(\"selectstart\", W), s.addEventListener(\"selectend\", W), s.addEventListener(\"squeeze\", W), s.addEventListener(\"squeezestart\", W), s.addEventListener(\"squeezeend\", W), s.addEventListener(\"end\", k), s.addEventListener(\"inputsourceschange\", ee), y.xrCompatible !== !0 && await t.makeXRCompatible(), I = e.getPixelRatio(), e.getSize(P), x && \"createProjectionLayer\" in XRWebGLBinding.prototype) {\n let ue = null, Ce = null, me = null;\n y.depth && (me = y.stencil ? t.DEPTH24_STENCIL8 : t.DEPTH_COMPONENT24, ue = y.stencil ? Xi : bs, Ce = y.stencil ? Wi : di);\n const We = {\n colorFormat: t.RGBA8,\n depthFormat: me,\n scaleFactor: r\n };\n u = this.getBinding(), d = u.createProjectionLayer(We), s.updateRenderState({ layers: [d] }), e.setPixelRatio(1), e.setSize(d.textureWidth, d.textureHeight, !1), T = new St(\n d.textureWidth,\n d.textureHeight,\n {\n format: Zt,\n type: mn,\n depthTexture: new Vo(d.textureWidth, d.textureHeight, Ce, void 0, void 0, void 0, void 0, void 0, void 0, ue),\n stencilBuffer: y.stencil,\n colorSpace: e.outputColorSpace,\n samples: y.antialias ? 4 : 0,\n resolveDepthBuffer: d.ignoreDepthValues === !1,\n resolveStencilBuffer: d.ignoreDepthValues === !1\n }\n );\n } else {\n const ue = {\n antialias: y.antialias,\n alpha: !0,\n depth: y.depth,\n stencil: y.stencil,\n framebufferScaleFactor: r\n };\n p = new XRWebGLLayer(s, t, ue), s.updateRenderState({ baseLayer: p }), e.setPixelRatio(1), e.setSize(p.framebufferWidth, p.framebufferHeight, !1), T = new St(\n p.framebufferWidth,\n p.framebufferHeight,\n {\n format: Zt,\n type: mn,\n colorSpace: e.outputColorSpace,\n stencilBuffer: y.stencil,\n resolveDepthBuffer: p.ignoreDepthValues === !1,\n resolveStencilBuffer: p.ignoreDepthValues === !1\n }\n );\n }\n T.isXRRenderTarget = !0, this.setFoveation(l), c = null, a = await s.requestReferenceSpace(o), $e.setContext(s), $e.start(), n.isPresenting = !0, n.dispatchEvent({ type: \"sessionstart\" });\n }\n }, this.getEnvironmentBlendMode = function() {\n if (s !== null)\n return s.environmentBlendMode;\n }, this.getDepthTexture = function() {\n return m.getDepthTexture();\n };\n function ee(j) {\n for (let Y = 0; Y < j.removed.length; Y++) {\n const ue = j.removed[Y], Ce = E.indexOf(ue);\n Ce >= 0 && (E[Ce] = null, R[Ce].disconnect(ue));\n }\n for (let Y = 0; Y < j.added.length; Y++) {\n const ue = j.added[Y];\n let Ce = E.indexOf(ue);\n if (Ce === -1) {\n for (let We = 0; We < R.length; We++)\n if (We >= E.length) {\n E.push(ue), Ce = We;\n break;\n } else if (E[We] === null) {\n E[We] = ue, Ce = We;\n break;\n }\n if (Ce === -1) break;\n }\n const me = R[Ce];\n me && me.connect(ue);\n }\n }\n const X = new w(), $ = new w();\n function Q(j, Y, ue) {\n X.setFromMatrixPosition(Y.matrixWorld), $.setFromMatrixPosition(ue.matrixWorld);\n const Ce = X.distanceTo($), me = Y.projectionMatrix.elements, We = ue.projectionMatrix.elements, _t = me[14] / (me[10] - 1), Be = me[14] / (me[10] + 1), it = (me[9] + 1) / me[5], D = (me[9] - 1) / me[5], ke = (me[8] - 1) / me[0], Ve = (We[8] + 1) / We[0], Qe = _t * ke, pe = _t * Ve, lt = Ce / (-ke + Ve), ye = lt * -ke;\n if (Y.matrixWorld.decompose(j.position, j.quaternion, j.scale), j.translateX(ye), j.translateZ(lt), j.matrixWorld.compose(j.position, j.quaternion, j.scale), j.matrixWorldInverse.copy(j.matrixWorld).invert(), me[10] === -1)\n j.projectionMatrix.copy(Y.projectionMatrix), j.projectionMatrixInverse.copy(Y.projectionMatrixInverse);\n else {\n const Ie = _t + lt, A = Be + lt, _ = Qe - ye, O = pe + (Ce - ye), q = it * Be / A * Ie, Z = D * Be / A * Ie;\n j.projectionMatrix.makePerspective(_, O, q, Z, Ie, A), j.projectionMatrixInverse.copy(j.projectionMatrix).invert();\n }\n }\n function ge(j, Y) {\n Y === null ? j.matrixWorld.copy(j.matrix) : j.matrixWorld.multiplyMatrices(Y.matrixWorld, j.matrix), j.matrixWorldInverse.copy(j.matrixWorld).invert();\n }\n this.updateCamera = function(j) {\n if (s === null) return;\n let Y = j.near, ue = j.far;\n m.texture !== null && (m.depthNear > 0 && (Y = m.depthNear), m.depthFar > 0 && (ue = m.depthFar)), U.near = M.near = S.near = Y, U.far = M.far = S.far = ue, (B !== U.near || z !== U.far) && (s.updateRenderState({\n depthNear: U.near,\n depthFar: U.far\n }), B = U.near, z = U.far), U.layers.mask = j.layers.mask | 6, S.layers.mask = U.layers.mask & 3, M.layers.mask = U.layers.mask & 5;\n const Ce = j.parent, me = U.cameras;\n ge(U, Ce);\n for (let We = 0; We < me.length; We++)\n ge(me[We], Ce);\n me.length === 2 ? Q(U, S, M) : U.projectionMatrix.copy(S.projectionMatrix), we(j, U, Ce);\n };\n function we(j, Y, ue) {\n ue === null ? j.matrix.copy(Y.matrixWorld) : (j.matrix.copy(ue.matrixWorld), j.matrix.invert(), j.matrix.multiply(Y.matrixWorld)), j.matrix.decompose(j.position, j.quaternion, j.scale), j.updateMatrixWorld(!0), j.projectionMatrix.copy(Y.projectionMatrix), j.projectionMatrixInverse.copy(Y.projectionMatrixInverse), j.isPerspectiveCamera && (j.fov = ji * 2 * Math.atan(1 / j.projectionMatrix.elements[5]), j.zoom = 1);\n }\n this.getCamera = function() {\n return U;\n }, this.getFoveation = function() {\n if (!(d === null && p === null))\n return l;\n }, this.setFoveation = function(j) {\n l = j, d !== null && (d.fixedFoveation = j), p !== null && p.fixedFoveation !== void 0 && (p.fixedFoveation = j);\n }, this.hasDepthSensing = function() {\n return m.texture !== null;\n }, this.getDepthSensingMesh = function() {\n return m.getMesh(U);\n }, this.getCameraTexture = function(j) {\n return f[j];\n };\n let Oe = null;\n function Ke(j, Y) {\n if (h = Y.getViewerPose(c || a), g = Y, h !== null) {\n const ue = h.views;\n p !== null && (e.setRenderTargetFramebuffer(T, p.framebuffer), e.setRenderTarget(T));\n let Ce = !1;\n ue.length !== U.cameras.length && (U.cameras.length = 0, Ce = !0);\n for (let Be = 0; Be < ue.length; Be++) {\n const it = ue[Be];\n let D = null;\n if (p !== null)\n D = p.getViewport(it);\n else {\n const Ve = u.getViewSubImage(d, it);\n D = Ve.viewport, Be === 0 && (e.setRenderTargetTextures(\n T,\n Ve.colorTexture,\n Ve.depthStencilTexture\n ), e.setRenderTarget(T));\n }\n let ke = C[Be];\n ke === void 0 && (ke = new Tt(), ke.layers.enable(Be), ke.viewport = new Je(), C[Be] = ke), ke.matrix.fromArray(it.transform.matrix), ke.matrix.decompose(ke.position, ke.quaternion, ke.scale), ke.projectionMatrix.fromArray(it.projectionMatrix), ke.projectionMatrixInverse.copy(ke.projectionMatrix).invert(), ke.viewport.set(D.x, D.y, D.width, D.height), Be === 0 && (U.matrix.copy(ke.matrix), U.matrix.decompose(U.position, U.quaternion, U.scale)), Ce === !0 && U.cameras.push(ke);\n }\n const me = s.enabledFeatures;\n if (me && me.includes(\"depth-sensing\") && s.depthUsage == \"gpu-optimized\" && x) {\n u = n.getBinding();\n const Be = u.getDepthInformation(ue[0]);\n Be && Be.isValid && Be.texture && m.init(Be, s.renderState);\n }\n if (me && me.includes(\"camera-access\") && x) {\n e.state.unbindTexture(), u = n.getBinding();\n for (let Be = 0; Be < ue.length; Be++) {\n const it = ue[Be].camera;\n if (it) {\n let D = f[it];\n D || (D = new oh(), f[it] = D);\n const ke = u.getCameraImage(it);\n D.sourceTexture = ke;\n }\n }\n }\n }\n for (let ue = 0; ue < R.length; ue++) {\n const Ce = E[ue], me = R[ue];\n Ce !== null && me !== void 0 && me.update(Ce, Y, c || a);\n }\n Oe && Oe(j, Y), Y.detectedPlanes && n.dispatchEvent({ type: \"planesdetected\", data: Y }), g = null;\n }\n const $e = new gh();\n $e.setAnimationLoop(Ke), this.setAnimationLoop = function(j) {\n Oe = j;\n }, this.dispose = function() {\n };\n }\n}\nconst ci = /* @__PURE__ */ new xn(), Dg = /* @__PURE__ */ new Ne();\nfunction Lg(i, e) {\n function t(m, f) {\n m.matrixAutoUpdate === !0 && m.updateMatrix(), f.value.copy(m.matrix);\n }\n function n(m, f) {\n f.color.getRGB(m.fogColor.value, nh(i)), f.isFog ? (m.fogNear.value = f.near, m.fogFar.value = f.far) : f.isFogExp2 && (m.fogDensity.value = f.density);\n }\n function s(m, f, y, v, T) {\n f.isMeshBasicMaterial || f.isMeshLambertMaterial ? r(m, f) : f.isMeshToonMaterial ? (r(m, f), u(m, f)) : f.isMeshPhongMaterial ? (r(m, f), h(m, f)) : f.isMeshStandardMaterial ? (r(m, f), d(m, f), f.isMeshPhysicalMaterial && p(m, f, T)) : f.isMeshMatcapMaterial ? (r(m, f), g(m, f)) : f.isMeshDepthMaterial ? r(m, f) : f.isMeshDistanceMaterial ? (r(m, f), x(m, f)) : f.isMeshNormalMaterial ? r(m, f) : f.isLineBasicMaterial ? (a(m, f), f.isLineDashedMaterial && o(m, f)) : f.isPointsMaterial ? l(m, f, y, v) : f.isSpriteMaterial ? c(m, f) : f.isShadowMaterial ? (m.color.value.copy(f.color), m.opacity.value = f.opacity) : f.isShaderMaterial && (f.uniformsNeedUpdate = !1);\n }\n function r(m, f) {\n m.opacity.value = f.opacity, f.color && m.diffuse.value.copy(f.color), f.emissive && m.emissive.value.copy(f.emissive).multiplyScalar(f.emissiveIntensity), f.map && (m.map.value = f.map, t(f.map, m.mapTransform)), f.alphaMap && (m.alphaMap.value = f.alphaMap, t(f.alphaMap, m.alphaMapTransform)), f.bumpMap && (m.bumpMap.value = f.bumpMap, t(f.bumpMap, m.bumpMapTransform), m.bumpScale.value = f.bumpScale, f.side === zt && (m.bumpScale.value *= -1)), f.normalMap && (m.normalMap.value = f.normalMap, t(f.normalMap, m.normalMapTransform), m.normalScale.value.copy(f.normalScale), f.side === zt && m.normalScale.value.negate()), f.displacementMap && (m.displacementMap.value = f.displacementMap, t(f.displacementMap, m.displacementMapTransform), m.displacementScale.value = f.displacementScale, m.displacementBias.value = f.displacementBias), f.emissiveMap && (m.emissiveMap.value = f.emissiveMap, t(f.emissiveMap, m.emissiveMapTransform)), f.specularMap && (m.specularMap.value = f.specularMap, t(f.specularMap, m.specularMapTransform)), f.alphaTest > 0 && (m.alphaTest.value = f.alphaTest);\n const y = e.get(f), v = y.envMap, T = y.envMapRotation;\n v && (m.envMap.value = v, ci.copy(T), ci.x *= -1, ci.y *= -1, ci.z *= -1, v.isCubeTexture && v.isRenderTargetTexture === !1 && (ci.y *= -1, ci.z *= -1), m.envMapRotation.value.setFromMatrix4(Dg.makeRotationFromEuler(ci)), m.flipEnvMap.value = v.isCubeTexture && v.isRenderTargetTexture === !1 ? -1 : 1, m.reflectivity.value = f.reflectivity, m.ior.value = f.ior, m.refractionRatio.value = f.refractionRatio), f.lightMap && (m.lightMap.value = f.lightMap, m.lightMapIntensity.value = f.lightMapIntensity, t(f.lightMap, m.lightMapTransform)), f.aoMap && (m.aoMap.value = f.aoMap, m.aoMapIntensity.value = f.aoMapIntensity, t(f.aoMap, m.aoMapTransform));\n }\n function a(m, f) {\n m.diffuse.value.copy(f.color), m.opacity.value = f.opacity, f.map && (m.map.value = f.map, t(f.map, m.mapTransform));\n }\n function o(m, f) {\n m.dashSize.value = f.dashSize, m.totalSize.value = f.dashSize + f.gapSize, m.scale.value = f.scale;\n }\n function l(m, f, y, v) {\n m.diffuse.value.copy(f.color), m.opacity.value = f.opacity, m.size.value = f.size * y, m.scale.value = v * 0.5, f.map && (m.map.value = f.map, t(f.map, m.uvTransform)), f.alphaMap && (m.alphaMap.value = f.alphaMap, t(f.alphaMap, m.alphaMapTransform)), f.alphaTest > 0 && (m.alphaTest.value = f.alphaTest);\n }\n function c(m, f) {\n m.diffuse.value.copy(f.color), m.opacity.value = f.opacity, m.rotation.value = f.rotation, f.map && (m.map.value = f.map, t(f.map, m.mapTransform)), f.alphaMap && (m.alphaMap.value = f.alphaMap, t(f.alphaMap, m.alphaMapTransform)), f.alphaTest > 0 && (m.alphaTest.value = f.alphaTest);\n }\n function h(m, f) {\n m.specular.value.copy(f.specular), m.shininess.value = Math.max(f.shininess, 1e-4);\n }\n function u(m, f) {\n f.gradientMap && (m.gradientMap.value = f.gradientMap);\n }\n function d(m, f) {\n m.metalness.value = f.metalness, f.metalnessMap && (m.metalnessMap.value = f.metalnessMap, t(f.metalnessMap, m.metalnessMapTransform)), m.roughness.value = f.roughness, f.roughnessMap && (m.roughnessMap.value = f.roughnessMap, t(f.roughnessMap, m.roughnessMapTransform)), f.envMap && (m.envMapIntensity.value = f.envMapIntensity);\n }\n function p(m, f, y) {\n m.ior.value = f.ior, f.sheen > 0 && (m.sheenColor.value.copy(f.sheenColor).multiplyScalar(f.sheen), m.sheenRoughness.value = f.sheenRoughness, f.sheenColorMap && (m.sheenColorMap.value = f.sheenColorMap, t(f.sheenColorMap, m.sheenColorMapTransform)), f.sheenRoughnessMap && (m.sheenRoughnessMap.value = f.sheenRoughnessMap, t(f.sheenRoughnessMap, m.sheenRoughnessMapTransform))), f.clearcoat > 0 && (m.clearcoat.value = f.clearcoat, m.clearcoatRoughness.value = f.clearcoatRoughness, f.clearcoatMap && (m.clearcoatMap.value = f.clearcoatMap, t(f.clearcoatMap, m.clearcoatMapTransform)), f.clearcoatRoughnessMap && (m.clearcoatRoughnessMap.value = f.clearcoatRoughnessMap, t(f.clearcoatRoughnessMap, m.clearcoatRoughnessMapTransform)), f.clearcoatNormalMap && (m.clearcoatNormalMap.value = f.clearcoatNormalMap, t(f.clearcoatNormalMap, m.clearcoatNormalMapTransform), m.clearcoatNormalScale.value.copy(f.clearcoatNormalScale), f.side === zt && m.clearcoatNormalScale.value.negate())), f.dispersion > 0 && (m.dispersion.value = f.dispersion), f.iridescence > 0 && (m.iridescence.value = f.iridescence, m.iridescenceIOR.value = f.iridescenceIOR, m.iridescenceThicknessMinimum.value = f.iridescenceThicknessRange[0], m.iridescenceThicknessMaximum.value = f.iridescenceThicknessRange[1], f.iridescenceMap && (m.iridescenceMap.value = f.iridescenceMap, t(f.iridescenceMap, m.iridescenceMapTransform)), f.iridescenceThicknessMap && (m.iridescenceThicknessMap.value = f.iridescenceThicknessMap, t(f.iridescenceThicknessMap, m.iridescenceThicknessMapTransform))), f.transmission > 0 && (m.transmission.value = f.transmission, m.transmissionSamplerMap.value = y.texture, m.transmissionSamplerSize.value.set(y.width, y.height), f.transmissionMap && (m.transmissionMap.value = f.transmissionMap, t(f.transmissionMap, m.transmissionMapTransform)), m.thickness.value = f.thickness, f.thicknessMap && (m.thicknessMap.value = f.thicknessMap, t(f.thicknessMap, m.thicknessMapTransform)), m.attenuationDistance.value = f.attenuationDistance, m.attenuationColor.value.copy(f.attenuationColor)), f.anisotropy > 0 && (m.anisotropyVector.value.set(f.anisotropy * Math.cos(f.anisotropyRotation), f.anisotropy * Math.sin(f.anisotropyRotation)), f.anisotropyMap && (m.anisotropyMap.value = f.anisotropyMap, t(f.anisotropyMap, m.anisotropyMapTransform))), m.specularIntensity.value = f.specularIntensity, m.specularColor.value.copy(f.specularColor), f.specularColorMap && (m.specularColorMap.value = f.specularColorMap, t(f.specularColorMap, m.specularColorMapTransform)), f.specularIntensityMap && (m.specularIntensityMap.value = f.specularIntensityMap, t(f.specularIntensityMap, m.specularIntensityMapTransform));\n }\n function g(m, f) {\n f.matcap && (m.matcap.value = f.matcap);\n }\n function x(m, f) {\n const y = e.get(f).light;\n m.referencePosition.value.setFromMatrixPosition(y.matrixWorld), m.nearDistance.value = y.shadow.camera.near, m.farDistance.value = y.shadow.camera.far;\n }\n return {\n refreshFogUniforms: n,\n refreshMaterialUniforms: s\n };\n}\nfunction Ig(i, e, t, n) {\n let s = {}, r = {}, a = [];\n const o = i.getParameter(i.MAX_UNIFORM_BUFFER_BINDINGS);\n function l(y, v) {\n const T = v.program;\n n.uniformBlockBinding(y, T);\n }\n function c(y, v) {\n let T = s[y.id];\n T === void 0 && (g(y), T = h(y), s[y.id] = T, y.addEventListener(\"dispose\", m));\n const R = v.program;\n n.updateUBOMapping(y, R);\n const E = e.render.frame;\n r[y.id] !== E && (d(y), r[y.id] = E);\n }\n function h(y) {\n const v = u();\n y.__bindingPointIndex = v;\n const T = i.createBuffer(), R = y.__size, E = y.usage;\n return i.bindBuffer(i.UNIFORM_BUFFER, T), i.bufferData(i.UNIFORM_BUFFER, R, E), i.bindBuffer(i.UNIFORM_BUFFER, null), i.bindBufferBase(i.UNIFORM_BUFFER, v, T), T;\n }\n function u() {\n for (let y = 0; y < o; y++)\n if (a.indexOf(y) === -1)\n return a.push(y), y;\n return Xe(\"WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached.\"), 0;\n }\n function d(y) {\n const v = s[y.id], T = y.uniforms, R = y.__cache;\n i.bindBuffer(i.UNIFORM_BUFFER, v);\n for (let E = 0, P = T.length; E < P; E++) {\n const I = Array.isArray(T[E]) ? T[E] : [T[E]];\n for (let S = 0, M = I.length; S < M; S++) {\n const C = I[S];\n if (p(C, E, S, R) === !0) {\n const U = C.__offset, B = Array.isArray(C.value) ? C.value : [C.value];\n let z = 0;\n for (let W = 0; W < B.length; W++) {\n const k = B[W], ee = x(k);\n typeof k == \"number\" || typeof k == \"boolean\" ? (C.__data[0] = k, i.bufferSubData(i.UNIFORM_BUFFER, U + z, C.__data)) : k.isMatrix3 ? (C.__data[0] = k.elements[0], C.__data[1] = k.elements[1], C.__data[2] = k.elements[2], C.__data[3] = 0, C.__data[4] = k.elements[3], C.__data[5] = k.elements[4], C.__data[6] = k.elements[5], C.__data[7] = 0, C.__data[8] = k.elements[6], C.__data[9] = k.elements[7], C.__data[10] = k.elements[8], C.__data[11] = 0) : (k.toArray(C.__data, z), z += ee.storage / Float32Array.BYTES_PER_ELEMENT);\n }\n i.bufferSubData(i.UNIFORM_BUFFER, U, C.__data);\n }\n }\n }\n i.bindBuffer(i.UNIFORM_BUFFER, null);\n }\n function p(y, v, T, R) {\n const E = y.value, P = v + \"_\" + T;\n if (R[P] === void 0)\n return typeof E == \"number\" || typeof E == \"boolean\" ? R[P] = E : R[P] = E.clone(), !0;\n {\n const I = R[P];\n if (typeof E == \"number\" || typeof E == \"boolean\") {\n if (I !== E)\n return R[P] = E, !0;\n } else if (I.equals(E) === !1)\n return I.copy(E), !0;\n }\n return !1;\n }\n function g(y) {\n const v = y.uniforms;\n let T = 0;\n const R = 16;\n for (let P = 0, I = v.length; P < I; P++) {\n const S = Array.isArray(v[P]) ? v[P] : [v[P]];\n for (let M = 0, C = S.length; M < C; M++) {\n const U = S[M], B = Array.isArray(U.value) ? U.value : [U.value];\n for (let z = 0, W = B.length; z < W; z++) {\n const k = B[z], ee = x(k), X = T % R, $ = X % ee.boundary, Q = X + $;\n T += $, Q !== 0 && R - Q < ee.storage && (T += R - Q), U.__data = new Float32Array(ee.storage / Float32Array.BYTES_PER_ELEMENT), U.__offset = T, T += ee.storage;\n }\n }\n }\n const E = T % R;\n return E > 0 && (T += R - E), y.__size = T, y.__cache = {}, this;\n }\n function x(y) {\n const v = {\n boundary: 0,\n // bytes\n storage: 0\n // bytes\n };\n return typeof y == \"number\" || typeof y == \"boolean\" ? (v.boundary = 4, v.storage = 4) : y.isVector2 ? (v.boundary = 8, v.storage = 8) : y.isVector3 || y.isColor ? (v.boundary = 16, v.storage = 12) : y.isVector4 ? (v.boundary = 16, v.storage = 16) : y.isMatrix3 ? (v.boundary = 48, v.storage = 48) : y.isMatrix4 ? (v.boundary = 64, v.storage = 64) : y.isTexture ? Te(\"WebGLRenderer: Texture samplers can not be part of an uniforms group.\") : Te(\"WebGLRenderer: Unsupported uniform value type.\", y), v;\n }\n function m(y) {\n const v = y.target;\n v.removeEventListener(\"dispose\", m);\n const T = a.indexOf(v.__bindingPointIndex);\n a.splice(T, 1), i.deleteBuffer(s[v.id]), delete s[v.id], delete r[v.id];\n }\n function f() {\n for (const y in s)\n i.deleteBuffer(s[y]);\n a = [], s = {}, r = {};\n }\n return {\n bind: l,\n update: c,\n dispose: f\n };\n}\nconst Ug = new Uint16Array([\n 11481,\n 15204,\n 11534,\n 15171,\n 11808,\n 15015,\n 12385,\n 14843,\n 12894,\n 14716,\n 13396,\n 14600,\n 13693,\n 14483,\n 13976,\n 14366,\n 14237,\n 14171,\n 14405,\n 13961,\n 14511,\n 13770,\n 14605,\n 13598,\n 14687,\n 13444,\n 14760,\n 13305,\n 14822,\n 13066,\n 14876,\n 12857,\n 14923,\n 12675,\n 14963,\n 12517,\n 14997,\n 12379,\n 15025,\n 12230,\n 15049,\n 12023,\n 15070,\n 11843,\n 15086,\n 11687,\n 15100,\n 11551,\n 15111,\n 11433,\n 15120,\n 11330,\n 15127,\n 11217,\n 15132,\n 11060,\n 15135,\n 10922,\n 15138,\n 10801,\n 15139,\n 10695,\n 15139,\n 10600,\n 13012,\n 14923,\n 13020,\n 14917,\n 13064,\n 14886,\n 13176,\n 14800,\n 13349,\n 14666,\n 13513,\n 14526,\n 13724,\n 14398,\n 13960,\n 14230,\n 14200,\n 14020,\n 14383,\n 13827,\n 14488,\n 13651,\n 14583,\n 13491,\n 14667,\n 13348,\n 14740,\n 13132,\n 14803,\n 12908,\n 14856,\n 12713,\n 14901,\n 12542,\n 14938,\n 12394,\n 14968,\n 12241,\n 14992,\n 12017,\n 15010,\n 11822,\n 15024,\n 11654,\n 15034,\n 11507,\n 15041,\n 11380,\n 15044,\n 11269,\n 15044,\n 11081,\n 15042,\n 10913,\n 15037,\n 10764,\n 15031,\n 10635,\n 15023,\n 10520,\n 15014,\n 10419,\n 15003,\n 10330,\n 13657,\n 14676,\n 13658,\n 14673,\n 13670,\n 14660,\n 13698,\n 14622,\n 13750,\n 14547,\n 13834,\n 14442,\n 13956,\n 14317,\n 14112,\n 14093,\n 14291,\n 13889,\n 14407,\n 13704,\n 14499,\n 13538,\n 14586,\n 13389,\n 14664,\n 13201,\n 14733,\n 12966,\n 14792,\n 12758,\n 14842,\n 12577,\n 14882,\n 12418,\n 14915,\n 12272,\n 14940,\n 12033,\n 14959,\n 11826,\n 14972,\n 11646,\n 14980,\n 11490,\n 14983,\n 11355,\n 14983,\n 11212,\n 14979,\n 11008,\n 14971,\n 10830,\n 14961,\n 10675,\n 14950,\n 10540,\n 14936,\n 10420,\n 14923,\n 10315,\n 14909,\n 10204,\n 14894,\n 10041,\n 14089,\n 14460,\n 14090,\n 14459,\n 14096,\n 14452,\n 14112,\n 14431,\n 14141,\n 14388,\n 14186,\n 14305,\n 14252,\n 14130,\n 14341,\n 13941,\n 14399,\n 13756,\n 14467,\n 13585,\n 14539,\n 13430,\n 14610,\n 13272,\n 14677,\n 13026,\n 14737,\n 12808,\n 14790,\n 12617,\n 14833,\n 12449,\n 14869,\n 12303,\n 14896,\n 12065,\n 14916,\n 11845,\n 14929,\n 11655,\n 14937,\n 11490,\n 14939,\n 11347,\n 14936,\n 11184,\n 14930,\n 10970,\n 14921,\n 10783,\n 14912,\n 10621,\n 14900,\n 10480,\n 14885,\n 10356,\n 14867,\n 10247,\n 14848,\n 10062,\n 14827,\n 9894,\n 14805,\n 9745,\n 14400,\n 14208,\n 14400,\n 14206,\n 14402,\n 14198,\n 14406,\n 14174,\n 14415,\n 14122,\n 14427,\n 14035,\n 14444,\n 13913,\n 14469,\n 13767,\n 14504,\n 13613,\n 14548,\n 13463,\n 14598,\n 13324,\n 14651,\n 13082,\n 14704,\n 12858,\n 14752,\n 12658,\n 14795,\n 12483,\n 14831,\n 12330,\n 14860,\n 12106,\n 14881,\n 11875,\n 14895,\n 11675,\n 14903,\n 11501,\n 14905,\n 11351,\n 14903,\n 11178,\n 14900,\n 10953,\n 14892,\n 10757,\n 14880,\n 10589,\n 14865,\n 10442,\n 14847,\n 10313,\n 14827,\n 10162,\n 14805,\n 9965,\n 14782,\n 9792,\n 14757,\n 9642,\n 14731,\n 9507,\n 14562,\n 13883,\n 14562,\n 13883,\n 14563,\n 13877,\n 14566,\n 13862,\n 14570,\n 13830,\n 14576,\n 13773,\n 14584,\n 13689,\n 14595,\n 13582,\n 14613,\n 13461,\n 14637,\n 13336,\n 14668,\n 13120,\n 14704,\n 12897,\n 14741,\n 12695,\n 14776,\n 12516,\n 14808,\n 12358,\n 14835,\n 12150,\n 14856,\n 11910,\n 14870,\n 11701,\n 14878,\n 11519,\n 14882,\n 11361,\n 14884,\n 11187,\n 14880,\n 10951,\n 14871,\n 10748,\n 14858,\n 10572,\n 14842,\n 10418,\n 14823,\n 10286,\n 14801,\n 10099,\n 14777,\n 9897,\n 14751,\n 9722,\n 14725,\n 9567,\n 14696,\n 9430,\n 14666,\n 9309,\n 14702,\n 13604,\n 14702,\n 13604,\n 14702,\n 13600,\n 14703,\n 13591,\n 14705,\n 13570,\n 14707,\n 13533,\n 14709,\n 13477,\n 14712,\n 13400,\n 14718,\n 13305,\n 14727,\n 13106,\n 14743,\n 12907,\n 14762,\n 12716,\n 14784,\n 12539,\n 14807,\n 12380,\n 14827,\n 12190,\n 14844,\n 11943,\n 14855,\n 11727,\n 14863,\n 11539,\n 14870,\n 11376,\n 14871,\n 11204,\n 14868,\n 10960,\n 14858,\n 10748,\n 14845,\n 10565,\n 14829,\n 10406,\n 14809,\n 10269,\n 14786,\n 10058,\n 14761,\n 9852,\n 14734,\n 9671,\n 14705,\n 9512,\n 14674,\n 9374,\n 14641,\n 9253,\n 14608,\n 9076,\n 14821,\n 13366,\n 14821,\n 13365,\n 14821,\n 13364,\n 14821,\n 13358,\n 14821,\n 13344,\n 14821,\n 13320,\n 14819,\n 13252,\n 14817,\n 13145,\n 14815,\n 13011,\n 14814,\n 12858,\n 14817,\n 12698,\n 14823,\n 12539,\n 14832,\n 12389,\n 14841,\n 12214,\n 14850,\n 11968,\n 14856,\n 11750,\n 14861,\n 11558,\n 14866,\n 11390,\n 14867,\n 11226,\n 14862,\n 10972,\n 14853,\n 10754,\n 14840,\n 10565,\n 14823,\n 10401,\n 14803,\n 10259,\n 14780,\n 10032,\n 14754,\n 9820,\n 14725,\n 9635,\n 14694,\n 9473,\n 14661,\n 9333,\n 14627,\n 9203,\n 14593,\n 8988,\n 14557,\n 8798,\n 14923,\n 13014,\n 14922,\n 13014,\n 14922,\n 13012,\n 14922,\n 13004,\n 14920,\n 12987,\n 14919,\n 12957,\n 14915,\n 12907,\n 14909,\n 12834,\n 14902,\n 12738,\n 14894,\n 12623,\n 14888,\n 12498,\n 14883,\n 12370,\n 14880,\n 12203,\n 14878,\n 11970,\n 14875,\n 11759,\n 14873,\n 11569,\n 14874,\n 11401,\n 14872,\n 11243,\n 14865,\n 10986,\n 14855,\n 10762,\n 14842,\n 10568,\n 14825,\n 10401,\n 14804,\n 10255,\n 14781,\n 10017,\n 14754,\n 9799,\n 14725,\n 9611,\n 14692,\n 9445,\n 14658,\n 9301,\n 14623,\n 9139,\n 14587,\n 8920,\n 14548,\n 8729,\n 14509,\n 8562,\n 15008,\n 12672,\n 15008,\n 12672,\n 15008,\n 12671,\n 15007,\n 12667,\n 15005,\n 12656,\n 15001,\n 12637,\n 14997,\n 12605,\n 14989,\n 12556,\n 14978,\n 12490,\n 14966,\n 12407,\n 14953,\n 12313,\n 14940,\n 12136,\n 14927,\n 11934,\n 14914,\n 11742,\n 14903,\n 11563,\n 14896,\n 11401,\n 14889,\n 11247,\n 14879,\n 10992,\n 14866,\n 10767,\n 14851,\n 10570,\n 14833,\n 10400,\n 14812,\n 10252,\n 14789,\n 10007,\n 14761,\n 9784,\n 14731,\n 9592,\n 14698,\n 9424,\n 14663,\n 9279,\n 14627,\n 9088,\n 14588,\n 8868,\n 14548,\n 8676,\n 14508,\n 8508,\n 14467,\n 8360,\n 15080,\n 12386,\n 15080,\n 12386,\n 15079,\n 12385,\n 15078,\n 12383,\n 15076,\n 12378,\n 15072,\n 12367,\n 15066,\n 12347,\n 15057,\n 12315,\n 15045,\n 12253,\n 15030,\n 12138,\n 15012,\n 11998,\n 14993,\n 11845,\n 14972,\n 11685,\n 14951,\n 11530,\n 14935,\n 11383,\n 14920,\n 11228,\n 14904,\n 10981,\n 14887,\n 10762,\n 14870,\n 10567,\n 14850,\n 10397,\n 14827,\n 10248,\n 14803,\n 9997,\n 14774,\n 9771,\n 14743,\n 9578,\n 14710,\n 9407,\n 14674,\n 9259,\n 14637,\n 9048,\n 14596,\n 8826,\n 14555,\n 8632,\n 14514,\n 8464,\n 14471,\n 8317,\n 14427,\n 8182,\n 15139,\n 12008,\n 15139,\n 12008,\n 15138,\n 12008,\n 15137,\n 12007,\n 15135,\n 12003,\n 15130,\n 11990,\n 15124,\n 11969,\n 15115,\n 11929,\n 15102,\n 11872,\n 15086,\n 11794,\n 15064,\n 11693,\n 15041,\n 11581,\n 15013,\n 11459,\n 14987,\n 11336,\n 14966,\n 11170,\n 14944,\n 10944,\n 14921,\n 10738,\n 14898,\n 10552,\n 14875,\n 10387,\n 14850,\n 10239,\n 14824,\n 9983,\n 14794,\n 9758,\n 14762,\n 9563,\n 14728,\n 9392,\n 14692,\n 9244,\n 14653,\n 9014,\n 14611,\n 8791,\n 14569,\n 8597,\n 14526,\n 8427,\n 14481,\n 8281,\n 14436,\n 8110,\n 14391,\n 7885,\n 15188,\n 11617,\n 15188,\n 11617,\n 15187,\n 11617,\n 15186,\n 11618,\n 15183,\n 11617,\n 15179,\n 11612,\n 15173,\n 11601,\n 15163,\n 11581,\n 15150,\n 11546,\n 15133,\n 11495,\n 15110,\n 11427,\n 15083,\n 11346,\n 15051,\n 11246,\n 15024,\n 11057,\n 14996,\n 10868,\n 14967,\n 10687,\n 14938,\n 10517,\n 14911,\n 10362,\n 14882,\n 10206,\n 14853,\n 9956,\n 14821,\n 9737,\n 14787,\n 9543,\n 14752,\n 9375,\n 14715,\n 9228,\n 14675,\n 8980,\n 14632,\n 8760,\n 14589,\n 8565,\n 14544,\n 8395,\n 14498,\n 8248,\n 14451,\n 8049,\n 14404,\n 7824,\n 14357,\n 7630,\n 15228,\n 11298,\n 15228,\n 11298,\n 15227,\n 11299,\n 15226,\n 11301,\n 15223,\n 11303,\n 15219,\n 11302,\n 15213,\n 11299,\n 15204,\n 11290,\n 15191,\n 11271,\n 15174,\n 11217,\n 15150,\n 11129,\n 15119,\n 11015,\n 15087,\n 10886,\n 15057,\n 10744,\n 15024,\n 10599,\n 14990,\n 10455,\n 14957,\n 10318,\n 14924,\n 10143,\n 14891,\n 9911,\n 14856,\n 9701,\n 14820,\n 9516,\n 14782,\n 9352,\n 14744,\n 9200,\n 14703,\n 8946,\n 14659,\n 8725,\n 14615,\n 8533,\n 14568,\n 8366,\n 14521,\n 8220,\n 14472,\n 7992,\n 14423,\n 7770,\n 14374,\n 7578,\n 14315,\n 7408,\n 15260,\n 10819,\n 15260,\n 10819,\n 15259,\n 10822,\n 15258,\n 10826,\n 15256,\n 10832,\n 15251,\n 10836,\n 15246,\n 10841,\n 15237,\n 10838,\n 15225,\n 10821,\n 15207,\n 10788,\n 15183,\n 10734,\n 15151,\n 10660,\n 15120,\n 10571,\n 15087,\n 10469,\n 15049,\n 10359,\n 15012,\n 10249,\n 14974,\n 10041,\n 14937,\n 9837,\n 14900,\n 9647,\n 14860,\n 9475,\n 14820,\n 9320,\n 14779,\n 9147,\n 14736,\n 8902,\n 14691,\n 8688,\n 14646,\n 8499,\n 14598,\n 8335,\n 14549,\n 8189,\n 14499,\n 7940,\n 14448,\n 7720,\n 14397,\n 7529,\n 14347,\n 7363,\n 14256,\n 7218,\n 15285,\n 10410,\n 15285,\n 10411,\n 15285,\n 10413,\n 15284,\n 10418,\n 15282,\n 10425,\n 15278,\n 10434,\n 15272,\n 10442,\n 15264,\n 10449,\n 15252,\n 10445,\n 15235,\n 10433,\n 15210,\n 10403,\n 15179,\n 10358,\n 15149,\n 10301,\n 15113,\n 10218,\n 15073,\n 10059,\n 15033,\n 9894,\n 14991,\n 9726,\n 14951,\n 9565,\n 14909,\n 9413,\n 14865,\n 9273,\n 14822,\n 9073,\n 14777,\n 8845,\n 14730,\n 8641,\n 14682,\n 8459,\n 14633,\n 8300,\n 14583,\n 8129,\n 14531,\n 7883,\n 14479,\n 7670,\n 14426,\n 7482,\n 14373,\n 7321,\n 14305,\n 7176,\n 14201,\n 6939,\n 15305,\n 9939,\n 15305,\n 9940,\n 15305,\n 9945,\n 15304,\n 9955,\n 15302,\n 9967,\n 15298,\n 9989,\n 15293,\n 10010,\n 15286,\n 10033,\n 15274,\n 10044,\n 15258,\n 10045,\n 15233,\n 10022,\n 15205,\n 9975,\n 15174,\n 9903,\n 15136,\n 9808,\n 15095,\n 9697,\n 15053,\n 9578,\n 15009,\n 9451,\n 14965,\n 9327,\n 14918,\n 9198,\n 14871,\n 8973,\n 14825,\n 8766,\n 14775,\n 8579,\n 14725,\n 8408,\n 14675,\n 8259,\n 14622,\n 8058,\n 14569,\n 7821,\n 14515,\n 7615,\n 14460,\n 7435,\n 14405,\n 7276,\n 14350,\n 7108,\n 14256,\n 6866,\n 14149,\n 6653,\n 15321,\n 9444,\n 15321,\n 9445,\n 15321,\n 9448,\n 15320,\n 9458,\n 15317,\n 9470,\n 15314,\n 9490,\n 15310,\n 9515,\n 15302,\n 9540,\n 15292,\n 9562,\n 15276,\n 9579,\n 15251,\n 9577,\n 15226,\n 9559,\n 15195,\n 9519,\n 15156,\n 9463,\n 15116,\n 9389,\n 15071,\n 9304,\n 15025,\n 9208,\n 14978,\n 9023,\n 14927,\n 8838,\n 14878,\n 8661,\n 14827,\n 8496,\n 14774,\n 8344,\n 14722,\n 8206,\n 14667,\n 7973,\n 14612,\n 7749,\n 14556,\n 7555,\n 14499,\n 7382,\n 14443,\n 7229,\n 14385,\n 7025,\n 14322,\n 6791,\n 14210,\n 6588,\n 14100,\n 6409,\n 15333,\n 8920,\n 15333,\n 8921,\n 15332,\n 8927,\n 15332,\n 8943,\n 15329,\n 8965,\n 15326,\n 9002,\n 15322,\n 9048,\n 15316,\n 9106,\n 15307,\n 9162,\n 15291,\n 9204,\n 15267,\n 9221,\n 15244,\n 9221,\n 15212,\n 9196,\n 15175,\n 9134,\n 15133,\n 9043,\n 15088,\n 8930,\n 15040,\n 8801,\n 14990,\n 8665,\n 14938,\n 8526,\n 14886,\n 8391,\n 14830,\n 8261,\n 14775,\n 8087,\n 14719,\n 7866,\n 14661,\n 7664,\n 14603,\n 7482,\n 14544,\n 7322,\n 14485,\n 7178,\n 14426,\n 6936,\n 14367,\n 6713,\n 14281,\n 6517,\n 14166,\n 6348,\n 14054,\n 6198,\n 15341,\n 8360,\n 15341,\n 8361,\n 15341,\n 8366,\n 15341,\n 8379,\n 15339,\n 8399,\n 15336,\n 8431,\n 15332,\n 8473,\n 15326,\n 8527,\n 15318,\n 8585,\n 15302,\n 8632,\n 15281,\n 8670,\n 15258,\n 8690,\n 15227,\n 8690,\n 15191,\n 8664,\n 15149,\n 8612,\n 15104,\n 8543,\n 15055,\n 8456,\n 15001,\n 8360,\n 14948,\n 8259,\n 14892,\n 8122,\n 14834,\n 7923,\n 14776,\n 7734,\n 14716,\n 7558,\n 14656,\n 7397,\n 14595,\n 7250,\n 14534,\n 7070,\n 14472,\n 6835,\n 14410,\n 6628,\n 14350,\n 6443,\n 14243,\n 6283,\n 14125,\n 6135,\n 14010,\n 5889,\n 15348,\n 7715,\n 15348,\n 7717,\n 15348,\n 7725,\n 15347,\n 7745,\n 15345,\n 7780,\n 15343,\n 7836,\n 15339,\n 7905,\n 15334,\n 8e3,\n 15326,\n 8103,\n 15310,\n 8193,\n 15293,\n 8239,\n 15270,\n 8270,\n 15240,\n 8287,\n 15204,\n 8283,\n 15163,\n 8260,\n 15118,\n 8223,\n 15067,\n 8143,\n 15014,\n 8014,\n 14958,\n 7873,\n 14899,\n 7723,\n 14839,\n 7573,\n 14778,\n 7430,\n 14715,\n 7293,\n 14652,\n 7164,\n 14588,\n 6931,\n 14524,\n 6720,\n 14460,\n 6531,\n 14396,\n 6362,\n 14330,\n 6210,\n 14207,\n 6015,\n 14086,\n 5781,\n 13969,\n 5576,\n 15352,\n 7114,\n 15352,\n 7116,\n 15352,\n 7128,\n 15352,\n 7159,\n 15350,\n 7195,\n 15348,\n 7237,\n 15345,\n 7299,\n 15340,\n 7374,\n 15332,\n 7457,\n 15317,\n 7544,\n 15301,\n 7633,\n 15280,\n 7703,\n 15251,\n 7754,\n 15216,\n 7775,\n 15176,\n 7767,\n 15131,\n 7733,\n 15079,\n 7670,\n 15026,\n 7588,\n 14967,\n 7492,\n 14906,\n 7387,\n 14844,\n 7278,\n 14779,\n 7171,\n 14714,\n 6965,\n 14648,\n 6770,\n 14581,\n 6587,\n 14515,\n 6420,\n 14448,\n 6269,\n 14382,\n 6123,\n 14299,\n 5881,\n 14172,\n 5665,\n 14049,\n 5477,\n 13929,\n 5310,\n 15355,\n 6329,\n 15355,\n 6330,\n 15355,\n 6339,\n 15355,\n 6362,\n 15353,\n 6410,\n 15351,\n 6472,\n 15349,\n 6572,\n 15344,\n 6688,\n 15337,\n 6835,\n 15323,\n 6985,\n 15309,\n 7142,\n 15287,\n 7220,\n 15260,\n 7277,\n 15226,\n 7310,\n 15188,\n 7326,\n 15142,\n 7318,\n 15090,\n 7285,\n 15036,\n 7239,\n 14976,\n 7177,\n 14914,\n 7045,\n 14849,\n 6892,\n 14782,\n 6736,\n 14714,\n 6581,\n 14645,\n 6433,\n 14576,\n 6293,\n 14506,\n 6164,\n 14438,\n 5946,\n 14369,\n 5733,\n 14270,\n 5540,\n 14140,\n 5369,\n 14014,\n 5216,\n 13892,\n 5043,\n 15357,\n 5483,\n 15357,\n 5484,\n 15357,\n 5496,\n 15357,\n 5528,\n 15356,\n 5597,\n 15354,\n 5692,\n 15351,\n 5835,\n 15347,\n 6011,\n 15339,\n 6195,\n 15328,\n 6317,\n 15314,\n 6446,\n 15293,\n 6566,\n 15268,\n 6668,\n 15235,\n 6746,\n 15197,\n 6796,\n 15152,\n 6811,\n 15101,\n 6790,\n 15046,\n 6748,\n 14985,\n 6673,\n 14921,\n 6583,\n 14854,\n 6479,\n 14785,\n 6371,\n 14714,\n 6259,\n 14643,\n 6149,\n 14571,\n 5946,\n 14499,\n 5750,\n 14428,\n 5567,\n 14358,\n 5401,\n 14242,\n 5250,\n 14109,\n 5111,\n 13980,\n 4870,\n 13856,\n 4657,\n 15359,\n 4555,\n 15359,\n 4557,\n 15358,\n 4573,\n 15358,\n 4633,\n 15357,\n 4715,\n 15355,\n 4841,\n 15353,\n 5061,\n 15349,\n 5216,\n 15342,\n 5391,\n 15331,\n 5577,\n 15318,\n 5770,\n 15299,\n 5967,\n 15274,\n 6150,\n 15243,\n 6223,\n 15206,\n 6280,\n 15161,\n 6310,\n 15111,\n 6317,\n 15055,\n 6300,\n 14994,\n 6262,\n 14928,\n 6208,\n 14860,\n 6141,\n 14788,\n 5994,\n 14715,\n 5838,\n 14641,\n 5684,\n 14566,\n 5529,\n 14492,\n 5384,\n 14418,\n 5247,\n 14346,\n 5121,\n 14216,\n 4892,\n 14079,\n 4682,\n 13948,\n 4496,\n 13822,\n 4330,\n 15359,\n 3498,\n 15359,\n 3501,\n 15359,\n 3520,\n 15359,\n 3598,\n 15358,\n 3719,\n 15356,\n 3860,\n 15355,\n 4137,\n 15351,\n 4305,\n 15344,\n 4563,\n 15334,\n 4809,\n 15321,\n 5116,\n 15303,\n 5273,\n 15280,\n 5418,\n 15250,\n 5547,\n 15214,\n 5653,\n 15170,\n 5722,\n 15120,\n 5761,\n 15064,\n 5763,\n 15002,\n 5733,\n 14935,\n 5673,\n 14865,\n 5597,\n 14792,\n 5504,\n 14716,\n 5400,\n 14640,\n 5294,\n 14563,\n 5185,\n 14486,\n 5041,\n 14410,\n 4841,\n 14335,\n 4655,\n 14191,\n 4482,\n 14051,\n 4325,\n 13918,\n 4183,\n 13790,\n 4012,\n 15360,\n 2282,\n 15360,\n 2285,\n 15360,\n 2306,\n 15360,\n 2401,\n 15359,\n 2547,\n 15357,\n 2748,\n 15355,\n 3103,\n 15352,\n 3349,\n 15345,\n 3675,\n 15336,\n 4020,\n 15324,\n 4272,\n 15307,\n 4496,\n 15285,\n 4716,\n 15255,\n 4908,\n 15220,\n 5086,\n 15178,\n 5170,\n 15128,\n 5214,\n 15072,\n 5234,\n 15010,\n 5231,\n 14943,\n 5206,\n 14871,\n 5166,\n 14796,\n 5102,\n 14718,\n 4971,\n 14639,\n 4833,\n 14559,\n 4687,\n 14480,\n 4541,\n 14402,\n 4401,\n 14315,\n 4268,\n 14167,\n 4142,\n 14025,\n 3958,\n 13888,\n 3747,\n 13759,\n 3556,\n 15360,\n 923,\n 15360,\n 925,\n 15360,\n 946,\n 15360,\n 1052,\n 15359,\n 1214,\n 15357,\n 1494,\n 15356,\n 1892,\n 15352,\n 2274,\n 15346,\n 2663,\n 15338,\n 3099,\n 15326,\n 3393,\n 15309,\n 3679,\n 15288,\n 3980,\n 15260,\n 4183,\n 15226,\n 4325,\n 15185,\n 4437,\n 15136,\n 4517,\n 15080,\n 4570,\n 15018,\n 4591,\n 14950,\n 4581,\n 14877,\n 4545,\n 14800,\n 4485,\n 14720,\n 4411,\n 14638,\n 4325,\n 14556,\n 4231,\n 14475,\n 4136,\n 14395,\n 3988,\n 14297,\n 3803,\n 14145,\n 3628,\n 13999,\n 3465,\n 13861,\n 3314,\n 13729,\n 3177,\n 15360,\n 263,\n 15360,\n 264,\n 15360,\n 272,\n 15360,\n 325,\n 15359,\n 407,\n 15358,\n 548,\n 15356,\n 780,\n 15352,\n 1144,\n 15347,\n 1580,\n 15339,\n 2099,\n 15328,\n 2425,\n 15312,\n 2795,\n 15292,\n 3133,\n 15264,\n 3329,\n 15232,\n 3517,\n 15191,\n 3689,\n 15143,\n 3819,\n 15088,\n 3923,\n 15025,\n 3978,\n 14956,\n 3999,\n 14882,\n 3979,\n 14804,\n 3931,\n 14722,\n 3855,\n 14639,\n 3756,\n 14554,\n 3645,\n 14470,\n 3529,\n 14388,\n 3409,\n 14279,\n 3289,\n 14124,\n 3173,\n 13975,\n 3055,\n 13834,\n 2848,\n 13701,\n 2658,\n 15360,\n 49,\n 15360,\n 49,\n 15360,\n 52,\n 15360,\n 75,\n 15359,\n 111,\n 15358,\n 201,\n 15356,\n 283,\n 15353,\n 519,\n 15348,\n 726,\n 15340,\n 1045,\n 15329,\n 1415,\n 15314,\n 1795,\n 15295,\n 2173,\n 15269,\n 2410,\n 15237,\n 2649,\n 15197,\n 2866,\n 15150,\n 3054,\n 15095,\n 3140,\n 15032,\n 3196,\n 14963,\n 3228,\n 14888,\n 3236,\n 14808,\n 3224,\n 14725,\n 3191,\n 14639,\n 3146,\n 14553,\n 3088,\n 14466,\n 2976,\n 14382,\n 2836,\n 14262,\n 2692,\n 14103,\n 2549,\n 13952,\n 2409,\n 13808,\n 2278,\n 13674,\n 2154,\n 15360,\n 4,\n 15360,\n 4,\n 15360,\n 4,\n 15360,\n 13,\n 15359,\n 33,\n 15358,\n 59,\n 15357,\n 112,\n 15353,\n 199,\n 15348,\n 302,\n 15341,\n 456,\n 15331,\n 628,\n 15316,\n 827,\n 15297,\n 1082,\n 15272,\n 1332,\n 15241,\n 1601,\n 15202,\n 1851,\n 15156,\n 2069,\n 15101,\n 2172,\n 15039,\n 2256,\n 14970,\n 2314,\n 14894,\n 2348,\n 14813,\n 2358,\n 14728,\n 2344,\n 14640,\n 2311,\n 14551,\n 2263,\n 14463,\n 2203,\n 14376,\n 2133,\n 14247,\n 2059,\n 14084,\n 1915,\n 13930,\n 1761,\n 13784,\n 1609,\n 13648,\n 1464,\n 15360,\n 0,\n 15360,\n 0,\n 15360,\n 0,\n 15360,\n 3,\n 15359,\n 18,\n 15358,\n 26,\n 15357,\n 53,\n 15354,\n 80,\n 15348,\n 97,\n 15341,\n 165,\n 15332,\n 238,\n 15318,\n 326,\n 15299,\n 427,\n 15275,\n 529,\n 15245,\n 654,\n 15207,\n 771,\n 15161,\n 885,\n 15108,\n 994,\n 15046,\n 1089,\n 14976,\n 1170,\n 14900,\n 1229,\n 14817,\n 1266,\n 14731,\n 1284,\n 14641,\n 1282,\n 14550,\n 1260,\n 14460,\n 1223,\n 14370,\n 1174,\n 14232,\n 1116,\n 14066,\n 1050,\n 13909,\n 981,\n 13761,\n 910,\n 13623,\n 839\n]);\nlet Fn = null;\nfunction Ng() {\n return Fn === null && (Fn = new Qi(Ug, 32, 32, Ro, xt), Fn.minFilter = bt, Fn.magFilter = bt, Fn.wrapS = en, Fn.wrapT = en, Fn.generateMipmaps = !1, Fn.needsUpdate = !0), Fn;\n}\nclass wr {\n /**\n * Constructs a new WebGL renderer.\n *\n * @param {WebGLRenderer~Options} [parameters] - The configuration parameter.\n */\n constructor(e = {}) {\n const {\n canvas: t = du(),\n context: n = null,\n depth: s = !0,\n stencil: r = !1,\n alpha: a = !1,\n antialias: o = !1,\n premultipliedAlpha: l = !0,\n preserveDrawingBuffer: c = !1,\n powerPreference: h = \"default\",\n failIfMajorPerformanceCaveat: u = !1,\n reversedDepthBuffer: d = !1\n } = e;\n this.isWebGLRenderer = !0;\n let p;\n if (n !== null) {\n if (typeof WebGLRenderingContext < \"u\" && n instanceof WebGLRenderingContext)\n throw new Error(\"THREE.WebGLRenderer: WebGL 1 is not supported since r163.\");\n p = n.getContextAttributes().alpha;\n } else\n p = a;\n const g = /* @__PURE__ */ new Set([\n Po,\n Co,\n Ao\n ]), x = /* @__PURE__ */ new Set([\n mn,\n di,\n Ss,\n Wi,\n To,\n Eo\n ]), m = new Uint32Array(4), f = new Int32Array(4);\n let y = null, v = null;\n const T = [], R = [];\n this.domElement = t, this.debug = {\n /**\n * Enables error checking and reporting when shader programs are being compiled.\n * @type {boolean}\n */\n checkShaderErrors: !0,\n /**\n * Callback for custom error reporting.\n * @type {?Function}\n */\n onShaderError: null\n }, this.autoClear = !0, this.autoClearColor = !0, this.autoClearDepth = !0, this.autoClearStencil = !0, this.sortObjects = !0, this.clippingPlanes = [], this.localClippingEnabled = !1, this.toneMapping = Jn, this.toneMappingExposure = 1, this.transmissionResolutionScale = 1;\n const E = this;\n let P = !1;\n this._outputColorSpace = Rt;\n let I = 0, S = 0, M = null, C = -1, U = null;\n const B = new Je(), z = new Je();\n let W = null;\n const k = new Se(0);\n let ee = 0, X = t.width, $ = t.height, Q = 1, ge = null, we = null;\n const Oe = new Je(0, 0, X, $), Ke = new Je(0, 0, X, $);\n let $e = !1;\n const j = new zo();\n let Y = !1, ue = !1;\n const Ce = new Ne(), me = new w(), We = new Je(), _t = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: !0 };\n let Be = !1;\n function it() {\n return M === null ? Q : 1;\n }\n let D = n;\n function ke(b, N) {\n return t.getContext(b, N);\n }\n try {\n const b = {\n alpha: !0,\n depth: s,\n stencil: r,\n antialias: o,\n premultipliedAlpha: l,\n preserveDrawingBuffer: c,\n powerPreference: h,\n failIfMajorPerformanceCaveat: u\n };\n if (\"setAttribute\" in t && t.setAttribute(\"data-engine\", \"three.js r181\"), t.addEventListener(\"webglcontextlost\", te, !1), t.addEventListener(\"webglcontextrestored\", K, !1), t.addEventListener(\"webglcontextcreationerror\", _e, !1), D === null) {\n const N = \"webgl2\";\n if (D = ke(N, b), D === null)\n throw ke(N) ? new Error(\"Error creating WebGL context with your selected attributes.\") : new Error(\"Error creating WebGL context.\");\n }\n } catch (b) {\n throw b(\"WebGLRenderer: \" + b.message), b;\n }\n let Ve, Qe, pe, lt, ye, Ie, A, _, O, q, Z, H, xe, re, be, Me, J, ie, De, Ae, he, Re, L, ae;\n function ne() {\n Ve = new Wm(D), Ve.init(), Re = new wg(D, Ve), Qe = new Nm(D, Ve, e, Re), pe = new Tg(D, Ve), Qe.reversedDepthBuffer && d && pe.buffers.depth.setReversed(!0), lt = new qm(D), ye = new ug(), Ie = new Eg(D, Ve, pe, ye, Qe, Re, lt), A = new Om(E), _ = new Hm(E), O = new Zd(D), L = new Im(D, O), q = new Xm(D, O, lt, L), Z = new Km(D, q, O, lt), De = new Ym(D, Qe, Ie), Me = new Fm(ye), H = new hg(E, A, _, Ve, Qe, L, Me), xe = new Lg(E, ye), re = new fg(), be = new vg(Ve), ie = new Lm(E, A, _, pe, Z, p, l), J = new bg(E, Z, Qe), ae = new Ig(D, lt, Qe, pe), Ae = new Um(D, Ve, lt), he = new jm(D, Ve, lt), lt.programs = H.programs, E.capabilities = Qe, E.extensions = Ve, E.properties = ye, E.renderLists = re, E.shadowMap = J, E.state = pe, E.info = lt;\n }\n ne();\n const oe = new Pg(E, D);\n this.xr = oe, this.getContext = function() {\n return D;\n }, this.getContextAttributes = function() {\n return D.getContextAttributes();\n }, this.forceContextLoss = function() {\n const b = Ve.get(\"WEBGL_lose_context\");\n b && b.loseContext();\n }, this.forceContextRestore = function() {\n const b = Ve.get(\"WEBGL_lose_context\");\n b && b.restoreContext();\n }, this.getPixelRatio = function() {\n return Q;\n }, this.setPixelRatio = function(b) {\n b !== void 0 && (Q = b, this.setSize(X, $, !1));\n }, this.getSize = function(b) {\n return b.set(X, $);\n }, this.setSize = function(b, N, V = !0) {\n if (oe.isPresenting) {\n Te(\"WebGLRenderer: Can't change size while VR device is presenting.\");\n return;\n }\n X = b, $ = N, t.width = Math.floor(b * Q), t.height = Math.floor(N * Q), V === !0 && (t.style.width = b + \"px\", t.style.height = N + \"px\"), this.setViewport(0, 0, b, N);\n }, this.getDrawingBufferSize = function(b) {\n return b.set(X * Q, $ * Q).floor();\n }, this.setDrawingBufferSize = function(b, N, V) {\n X = b, $ = N, Q = V, t.width = Math.floor(b * V), t.height = Math.floor(N * V), this.setViewport(0, 0, b, N);\n }, this.getCurrentViewport = function(b) {\n return b.copy(B);\n }, this.getViewport = function(b) {\n return b.copy(Oe);\n }, this.setViewport = function(b, N, V, G) {\n b.isVector4 ? Oe.set(b.x, b.y, b.z, b.w) : Oe.set(b, N, V, G), pe.viewport(B.copy(Oe).multiplyScalar(Q).round());\n }, this.getScissor = function(b) {\n return b.copy(Ke);\n }, this.setScissor = function(b, N, V, G) {\n b.isVector4 ? Ke.set(b.x, b.y, b.z, b.w) : Ke.set(b, N, V, G), pe.scissor(z.copy(Ke).multiplyScalar(Q).round());\n }, this.getScissorTest = function() {\n return $e;\n }, this.setScissorTest = function(b) {\n pe.setScissorTest($e = b);\n }, this.setOpaqueSort = function(b) {\n ge = b;\n }, this.setTransparentSort = function(b) {\n we = b;\n }, this.getClearColor = function(b) {\n return b.copy(ie.getClearColor());\n }, this.setClearColor = function() {\n ie.setClearColor(...arguments);\n }, this.getClearAlpha = function() {\n return ie.getClearAlpha();\n }, this.setClearAlpha = function() {\n ie.setClearAlpha(...arguments);\n }, this.clear = function(b = !0, N = !0, V = !0) {\n let G = 0;\n if (b) {\n let F = !1;\n if (M !== null) {\n const se = M.texture.format;\n F = g.has(se);\n }\n if (F) {\n const se = M.texture.type, de = x.has(se), ve = ie.getClearColor(), fe = ie.getClearAlpha(), Le = ve.r, Ue = ve.g, Ee = ve.b;\n de ? (m[0] = Le, m[1] = Ue, m[2] = Ee, m[3] = fe, D.clearBufferuiv(D.COLOR, 0, m)) : (f[0] = Le, f[1] = Ue, f[2] = Ee, f[3] = fe, D.clearBufferiv(D.COLOR, 0, f));\n } else\n G |= D.COLOR_BUFFER_BIT;\n }\n N && (G |= D.DEPTH_BUFFER_BIT), V && (G |= D.STENCIL_BUFFER_BIT, this.state.buffers.stencil.setMask(4294967295)), D.clear(G);\n }, this.clearColor = function() {\n this.clear(!0, !1, !1);\n }, this.clearDepth = function() {\n this.clear(!1, !0, !1);\n }, this.clearStencil = function() {\n this.clear(!1, !1, !0);\n }, this.dispose = function() {\n t.removeEventListener(\"webglcontextlost\", te, !1), t.removeEventListener(\"webglcontextrestored\", K, !1), t.removeEventListener(\"webglcontextcreationerror\", _e, !1), ie.dispose(), re.dispose(), be.dispose(), ye.dispose(), A.dispose(), _.dispose(), Z.dispose(), L.dispose(), ae.dispose(), H.dispose(), oe.dispose(), oe.removeEventListener(\"sessionstart\", Yo), oe.removeEventListener(\"sessionend\", Ko), ni.stop();\n };\n function te(b) {\n b.preventDefault(), yr(\"WebGLRenderer: Context Lost.\"), P = !0;\n }\n function K() {\n yr(\"WebGLRenderer: Context Restored.\"), P = !1;\n const b = lt.autoReset, N = J.enabled, V = J.autoUpdate, G = J.needsUpdate, F = J.type;\n ne(), lt.autoReset = b, J.enabled = N, J.autoUpdate = V, J.needsUpdate = G, J.type = F;\n }\n function _e(b) {\n Xe(\"WebGLRenderer: A WebGL context could not be created. Reason: \", b.statusMessage);\n }\n function Fe(b) {\n const N = b.target;\n N.removeEventListener(\"dispose\", Fe), ut(N);\n }\n function ut(b) {\n st(b), ye.remove(b);\n }\n function st(b) {\n const N = ye.get(b).programs;\n N !== void 0 && (N.forEach(function(V) {\n H.releaseProgram(V);\n }), b.isShaderMaterial && H.releaseShaderCache(b));\n }\n this.renderBufferDirect = function(b, N, V, G, F, se) {\n N === null && (N = _t);\n const de = F.isMesh && F.matrixWorld.determinant() < 0, ve = Ch(b, N, V, G, F);\n pe.setMaterial(G, de);\n let fe = V.index, Le = 1;\n if (G.wireframe === !0) {\n if (fe = q.getWireframeAttribute(V), fe === void 0) return;\n Le = 2;\n }\n const Ue = V.drawRange, Ee = V.attributes.position;\n let qe = Ue.start * Le, rt = (Ue.start + Ue.count) * Le;\n se !== null && (qe = Math.max(qe, se.start * Le), rt = Math.min(rt, (se.start + se.count) * Le)), fe !== null ? (qe = Math.max(qe, 0), rt = Math.min(rt, fe.count)) : Ee != null && (qe = Math.max(qe, 0), rt = Math.min(rt, Ee.count));\n const mt = rt - qe;\n if (mt < 0 || mt === 1 / 0) return;\n L.setup(F, G, ve, V, fe);\n let gt, ct = Ae;\n if (fe !== null && (gt = O.get(fe), ct = he, ct.setIndex(gt)), F.isMesh)\n G.wireframe === !0 ? (pe.setLineWidth(G.wireframeLinewidth * it()), ct.setMode(D.LINES)) : ct.setMode(D.TRIANGLES);\n else if (F.isLine) {\n let Pe = G.linewidth;\n Pe === void 0 && (Pe = 1), pe.setLineWidth(Pe * it()), F.isLineSegments ? ct.setMode(D.LINES) : F.isLineLoop ? ct.setMode(D.LINE_LOOP) : ct.setMode(D.LINE_STRIP);\n } else F.isPoints ? ct.setMode(D.POINTS) : F.isSprite && ct.setMode(D.TRIANGLES);\n if (F.isBatchedMesh)\n if (F._multiDrawInstances !== null)\n ws(\"WebGLRenderer: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection.\"), ct.renderMultiDrawInstances(F._multiDrawStarts, F._multiDrawCounts, F._multiDrawCount, F._multiDrawInstances);\n else if (Ve.get(\"WEBGL_multi_draw\"))\n ct.renderMultiDraw(F._multiDrawStarts, F._multiDrawCounts, F._multiDrawCount);\n else {\n const Pe = F._multiDrawStarts, dt = F._multiDrawCounts, Ze = F._multiDrawCount, jt = fe ? O.get(fe).bytesPerElement : 1, gi = ye.get(G).currentProgram.getUniforms();\n for (let qt = 0; qt < Ze; qt++)\n gi.setValue(D, \"_gl_DrawID\", qt), ct.render(Pe[qt] / jt, dt[qt]);\n }\n else if (F.isInstancedMesh)\n ct.renderInstances(qe, mt, F.count);\n else if (V.isInstancedBufferGeometry) {\n const Pe = V._maxInstanceCount !== void 0 ? V._maxInstanceCount : 1 / 0, dt = Math.min(V.instanceCount, Pe);\n ct.renderInstances(qe, mt, dt);\n } else\n ct.render(qe, mt);\n };\n function vn(b, N, V) {\n b.transparent === !0 && b.side === Wt && b.forceSinglePass === !1 ? (b.side = zt, b.needsUpdate = !0, Ls(b, N, V), b.side = En, b.needsUpdate = !0, Ls(b, N, V), b.side = Wt) : Ls(b, N, V);\n }\n this.compile = function(b, N, V = null) {\n V === null && (V = b), v = be.get(V), v.init(N), R.push(v), V.traverseVisible(function(F) {\n F.isLight && F.layers.test(N.layers) && (v.pushLight(F), F.castShadow && v.pushShadow(F));\n }), b !== V && b.traverseVisible(function(F) {\n F.isLight && F.layers.test(N.layers) && (v.pushLight(F), F.castShadow && v.pushShadow(F));\n }), v.setupLights();\n const G = /* @__PURE__ */ new Set();\n return b.traverse(function(F) {\n if (!(F.isMesh || F.isPoints || F.isLine || F.isSprite))\n return;\n const se = F.material;\n if (se)\n if (Array.isArray(se))\n for (let de = 0; de < se.length; de++) {\n const ve = se[de];\n vn(ve, V, F), G.add(ve);\n }\n else\n vn(se, V, F), G.add(se);\n }), v = R.pop(), G;\n }, this.compileAsync = function(b, N, V = null) {\n const G = this.compile(b, N, V);\n return new Promise((F) => {\n function se() {\n if (G.forEach(function(de) {\n ye.get(de).currentProgram.isReady() && G.delete(de);\n }), G.size === 0) {\n F(b);\n return;\n }\n setTimeout(se, 10);\n }\n Ve.get(\"KHR_parallel_shader_compile\") !== null ? se() : setTimeout(se, 10);\n });\n };\n let sn = null;\n function Rh(b) {\n sn && sn(b);\n }\n function Yo() {\n ni.stop();\n }\n function Ko() {\n ni.start();\n }\n const ni = new gh();\n ni.setAnimationLoop(Rh), typeof self < \"u\" && ni.setContext(self), this.setAnimationLoop = function(b) {\n sn = b, oe.setAnimationLoop(b), b === null ? ni.stop() : ni.start();\n }, oe.addEventListener(\"sessionstart\", Yo), oe.addEventListener(\"sessionend\", Ko), this.render = function(b, N) {\n if (N !== void 0 && N.isCamera !== !0) {\n Xe(\"WebGLRenderer.render: camera is not an instance of THREE.Camera.\");\n return;\n }\n if (P === !0) return;\n if (b.matrixWorldAutoUpdate === !0 && b.updateMatrixWorld(), N.parent === null && N.matrixWorldAutoUpdate === !0 && N.updateMatrixWorld(), oe.enabled === !0 && oe.isPresenting === !0 && (oe.cameraAutoUpdate === !0 && oe.updateCamera(N), N = oe.getCamera()), b.isScene === !0 && b.onBeforeRender(E, b, N, M), v = be.get(b, R.length), v.init(N), R.push(v), Ce.multiplyMatrices(N.projectionMatrix, N.matrixWorldInverse), j.setFromProjectionMatrix(Ce, Tn, N.reversedDepth), ue = this.localClippingEnabled, Y = Me.init(this.clippingPlanes, ue), y = re.get(b, T.length), y.init(), T.push(y), oe.enabled === !0 && oe.isPresenting === !0) {\n const se = E.xr.getDepthSensingMesh();\n se !== null && Lr(se, N, -1 / 0, E.sortObjects);\n }\n Lr(b, N, 0, E.sortObjects), y.finish(), E.sortObjects === !0 && y.sort(ge, we), Be = oe.enabled === !1 || oe.isPresenting === !1 || oe.hasDepthSensing() === !1, Be && ie.addToRenderList(y, b), this.info.render.frame++, Y === !0 && Me.beginShadows();\n const V = v.state.shadowsArray;\n J.render(V, b, N), Y === !0 && Me.endShadows(), this.info.autoReset === !0 && this.info.reset();\n const G = y.opaque, F = y.transmissive;\n if (v.setupLights(), N.isArrayCamera) {\n const se = N.cameras;\n if (F.length > 0)\n for (let de = 0, ve = se.length; de < ve; de++) {\n const fe = se[de];\n $o(G, F, b, fe);\n }\n Be && ie.render(b);\n for (let de = 0, ve = se.length; de < ve; de++) {\n const fe = se[de];\n Zo(y, b, fe, fe.viewport);\n }\n } else\n F.length > 0 && $o(G, F, b, N), Be && ie.render(b), Zo(y, b, N);\n M !== null && S === 0 && (Ie.updateMultisampleRenderTarget(M), Ie.updateRenderTargetMipmap(M)), b.isScene === !0 && b.onAfterRender(E, b, N), L.resetDefaultState(), C = -1, U = null, R.pop(), R.length > 0 ? (v = R[R.length - 1], Y === !0 && Me.setGlobalState(E.clippingPlanes, v.state.camera)) : v = null, T.pop(), T.length > 0 ? y = T[T.length - 1] : y = null;\n };\n function Lr(b, N, V, G) {\n if (b.visible === !1) return;\n if (b.layers.test(N.layers)) {\n if (b.isGroup)\n V = b.renderOrder;\n else if (b.isLOD)\n b.autoUpdate === !0 && b.update(N);\n else if (b.isLight)\n v.pushLight(b), b.castShadow && v.pushShadow(b);\n else if (b.isSprite) {\n if (!b.frustumCulled || j.intersectsSprite(b)) {\n G && We.setFromMatrixPosition(b.matrixWorld).applyMatrix4(Ce);\n const de = Z.update(b), ve = b.material;\n ve.visible && y.push(b, de, ve, V, We.z, null);\n }\n } else if ((b.isMesh || b.isLine || b.isPoints) && (!b.frustumCulled || j.intersectsObject(b))) {\n const de = Z.update(b), ve = b.material;\n if (G && (b.boundingSphere !== void 0 ? (b.boundingSphere === null && b.computeBoundingSphere(), We.copy(b.boundingSphere.center)) : (de.boundingSphere === null && de.computeBoundingSphere(), We.copy(de.boundingSphere.center)), We.applyMatrix4(b.matrixWorld).applyMatrix4(Ce)), Array.isArray(ve)) {\n const fe = de.groups;\n for (let Le = 0, Ue = fe.length; Le < Ue; Le++) {\n const Ee = fe[Le], qe = ve[Ee.materialIndex];\n qe && qe.visible && y.push(b, de, qe, V, We.z, Ee);\n }\n } else ve.visible && y.push(b, de, ve, V, We.z, null);\n }\n }\n const se = b.children;\n for (let de = 0, ve = se.length; de < ve; de++)\n Lr(se[de], N, V, G);\n }\n function Zo(b, N, V, G) {\n const { opaque: F, transmissive: se, transparent: de } = b;\n v.setupLightsView(V), Y === !0 && Me.setGlobalState(E.clippingPlanes, V), G && pe.viewport(B.copy(G)), F.length > 0 && Ds(F, N, V), se.length > 0 && Ds(se, N, V), de.length > 0 && Ds(de, N, V), pe.buffers.depth.setTest(!0), pe.buffers.depth.setMask(!0), pe.buffers.color.setMask(!0), pe.setPolygonOffset(!1);\n }\n function $o(b, N, V, G) {\n if ((V.isScene === !0 ? V.overrideMaterial : null) !== null)\n return;\n v.state.transmissionRenderTarget[G.id] === void 0 && (v.state.transmissionRenderTarget[G.id] = new St(1, 1, {\n generateMipmaps: !0,\n type: Ve.has(\"EXT_color_buffer_half_float\") || Ve.has(\"EXT_color_buffer_float\") ? xt : mn,\n minFilter: yn,\n samples: 4,\n stencilBuffer: r,\n resolveDepthBuffer: !1,\n resolveStencilBuffer: !1,\n colorSpace: Ye.workingColorSpace\n }));\n const se = v.state.transmissionRenderTarget[G.id], de = G.viewport || B;\n se.setSize(de.z * E.transmissionResolutionScale, de.w * E.transmissionResolutionScale);\n const ve = E.getRenderTarget(), fe = E.getActiveCubeFace(), Le = E.getActiveMipmapLevel();\n E.setRenderTarget(se), E.getClearColor(k), ee = E.getClearAlpha(), ee < 1 && E.setClearColor(16777215, 0.5), E.clear(), Be && ie.render(V);\n const Ue = E.toneMapping;\n E.toneMapping = Jn;\n const Ee = G.viewport;\n if (G.viewport !== void 0 && (G.viewport = void 0), v.setupLightsView(G), Y === !0 && Me.setGlobalState(E.clippingPlanes, G), Ds(b, V, G), Ie.updateMultisampleRenderTarget(se), Ie.updateRenderTargetMipmap(se), Ve.has(\"WEBGL_multisampled_render_to_texture\") === !1) {\n let qe = !1;\n for (let rt = 0, mt = N.length; rt < mt; rt++) {\n const gt = N[rt], { object: ct, geometry: Pe, material: dt, group: Ze } = gt;\n if (dt.side === Wt && ct.layers.test(G.layers)) {\n const jt = dt.side;\n dt.side = zt, dt.needsUpdate = !0, Jo(ct, V, G, Pe, dt, Ze), dt.side = jt, dt.needsUpdate = !0, qe = !0;\n }\n }\n qe === !0 && (Ie.updateMultisampleRenderTarget(se), Ie.updateRenderTargetMipmap(se));\n }\n E.setRenderTarget(ve, fe, Le), E.setClearColor(k, ee), Ee !== void 0 && (G.viewport = Ee), E.toneMapping = Ue;\n }\n function Ds(b, N, V) {\n const G = N.isScene === !0 ? N.overrideMaterial : null;\n for (let F = 0, se = b.length; F < se; F++) {\n const de = b[F], { object: ve, geometry: fe, group: Le } = de;\n let Ue = de.material;\n Ue.allowOverride === !0 && G !== null && (Ue = G), ve.layers.test(V.layers) && Jo(ve, N, V, fe, Ue, Le);\n }\n }\n function Jo(b, N, V, G, F, se) {\n b.onBeforeRender(E, N, V, G, F, se), b.modelViewMatrix.multiplyMatrices(V.matrixWorldInverse, b.matrixWorld), b.normalMatrix.getNormalMatrix(b.modelViewMatrix), F.onBeforeRender(E, N, V, G, b, se), F.transparent === !0 && F.side === Wt && F.forceSinglePass === !1 ? (F.side = zt, F.needsUpdate = !0, E.renderBufferDirect(V, N, G, F, b, se), F.side = En, F.needsUpdate = !0, E.renderBufferDirect(V, N, G, F, b, se), F.side = Wt) : E.renderBufferDirect(V, N, G, F, b, se), b.onAfterRender(E, N, V, G, F, se);\n }\n function Ls(b, N, V) {\n N.isScene !== !0 && (N = _t);\n const G = ye.get(b), F = v.state.lights, se = v.state.shadowsArray, de = F.state.version, ve = H.getParameters(b, F.state, se, N, V), fe = H.getProgramCacheKey(ve);\n let Le = G.programs;\n G.environment = b.isMeshStandardMaterial ? N.environment : null, G.fog = N.fog, G.envMap = (b.isMeshStandardMaterial ? _ : A).get(b.envMap || G.environment), G.envMapRotation = G.environment !== null && b.envMap === null ? N.environmentRotation : b.envMapRotation, Le === void 0 && (b.addEventListener(\"dispose\", Fe), Le = /* @__PURE__ */ new Map(), G.programs = Le);\n let Ue = Le.get(fe);\n if (Ue !== void 0) {\n if (G.currentProgram === Ue && G.lightsStateVersion === de)\n return el(b, ve), Ue;\n } else\n ve.uniforms = H.getUniforms(b), b.onBeforeCompile(ve, E), Ue = H.acquireProgram(ve, fe), Le.set(fe, Ue), G.uniforms = ve.uniforms;\n const Ee = G.uniforms;\n return (!b.isShaderMaterial && !b.isRawShaderMaterial || b.clipping === !0) && (Ee.clippingPlanes = Me.uniform), el(b, ve), G.needsLights = Dh(b), G.lightsStateVersion = de, G.needsLights && (Ee.ambientLightColor.value = F.state.ambient, Ee.lightProbe.value = F.state.probe, Ee.directionalLights.value = F.state.directional, Ee.directionalLightShadows.value = F.state.directionalShadow, Ee.spotLights.value = F.state.spot, Ee.spotLightShadows.value = F.state.spotShadow, Ee.rectAreaLights.value = F.state.rectArea, Ee.ltc_1.value = F.state.rectAreaLTC1, Ee.ltc_2.value = F.state.rectAreaLTC2, Ee.pointLights.value = F.state.point, Ee.pointLightShadows.value = F.state.pointShadow, Ee.hemisphereLights.value = F.state.hemi, Ee.directionalShadowMap.value = F.state.directionalShadowMap, Ee.directionalShadowMatrix.value = F.state.directionalShadowMatrix, Ee.spotShadowMap.value = F.state.spotShadowMap, Ee.spotLightMatrix.value = F.state.spotLightMatrix, Ee.spotLightMap.value = F.state.spotLightMap, Ee.pointShadowMap.value = F.state.pointShadowMap, Ee.pointShadowMatrix.value = F.state.pointShadowMatrix), G.currentProgram = Ue, G.uniformsList = null, Ue;\n }\n function Qo(b) {\n if (b.uniformsList === null) {\n const N = b.currentProgram.getUniforms();\n b.uniformsList = gr.seqWithValue(N.seq, b.uniforms);\n }\n return b.uniformsList;\n }\n function el(b, N) {\n const V = ye.get(b);\n V.outputColorSpace = N.outputColorSpace, V.batching = N.batching, V.batchingColor = N.batchingColor, V.instancing = N.instancing, V.instancingColor = N.instancingColor, V.instancingMorph = N.instancingMorph, V.skinning = N.skinning, V.morphTargets = N.morphTargets, V.morphNormals = N.morphNormals, V.morphColors = N.morphColors, V.morphTargetsCount = N.morphTargetsCount, V.numClippingPlanes = N.numClippingPlanes, V.numIntersection = N.numClipIntersection, V.vertexAlphas = N.vertexAlphas, V.vertexTangents = N.vertexTangents, V.toneMapping = N.toneMapping;\n }\n function Ch(b, N, V, G, F) {\n N.isScene !== !0 && (N = _t), Ie.resetTextureUnits();\n const se = N.fog, de = G.isMeshStandardMaterial ? N.environment : null, ve = M === null ? E.outputColorSpace : M.isXRRenderTarget === !0 ? M.texture.colorSpace : Ut, fe = (G.isMeshStandardMaterial ? _ : A).get(G.envMap || de), Le = G.vertexColors === !0 && !!V.attributes.color && V.attributes.color.itemSize === 4, Ue = !!V.attributes.tangent && (!!G.normalMap || G.anisotropy > 0), Ee = !!V.morphAttributes.position, qe = !!V.morphAttributes.normal, rt = !!V.morphAttributes.color;\n let mt = Jn;\n G.toneMapped && (M === null || M.isXRRenderTarget === !0) && (mt = E.toneMapping);\n const gt = V.morphAttributes.position || V.morphAttributes.normal || V.morphAttributes.color, ct = gt !== void 0 ? gt.length : 0, Pe = ye.get(G), dt = v.state.lights;\n if (Y === !0 && (ue === !0 || b !== U)) {\n const Nt = b === U && G.id === C;\n Me.setState(G, b, Nt);\n }\n let Ze = !1;\n G.version === Pe.__version ? (Pe.needsLights && Pe.lightsStateVersion !== dt.state.version || Pe.outputColorSpace !== ve || F.isBatchedMesh && Pe.batching === !1 || !F.isBatchedMesh && Pe.batching === !0 || F.isBatchedMesh && Pe.batchingColor === !0 && F.colorTexture === null || F.isBatchedMesh && Pe.batchingColor === !1 && F.colorTexture !== null || F.isInstancedMesh && Pe.instancing === !1 || !F.isInstancedMesh && Pe.instancing === !0 || F.isSkinnedMesh && Pe.skinning === !1 || !F.isSkinnedMesh && Pe.skinning === !0 || F.isInstancedMesh && Pe.instancingColor === !0 && F.instanceColor === null || F.isInstancedMesh && Pe.instancingColor === !1 && F.instanceColor !== null || F.isInstancedMesh && Pe.instancingMorph === !0 && F.morphTexture === null || F.isInstancedMesh && Pe.instancingMorph === !1 && F.morphTexture !== null || Pe.envMap !== fe || G.fog === !0 && Pe.fog !== se || Pe.numClippingPlanes !== void 0 && (Pe.numClippingPlanes !== Me.numPlanes || Pe.numIntersection !== Me.numIntersection) || Pe.vertexAlphas !== Le || Pe.vertexTangents !== Ue || Pe.morphTargets !== Ee || Pe.morphNormals !== qe || Pe.morphColors !== rt || Pe.toneMapping !== mt || Pe.morphTargetsCount !== ct) && (Ze = !0) : (Ze = !0, Pe.__version = G.version);\n let jt = Pe.currentProgram;\n Ze === !0 && (jt = Ls(G, N, F));\n let gi = !1, qt = !1, is = !1;\n const ft = jt.getUniforms(), Vt = Pe.uniforms;\n if (pe.useProgram(jt.program) && (gi = !0, qt = !0, is = !0), G.id !== C && (C = G.id, qt = !0), gi || U !== b) {\n pe.buffers.depth.getReversed() && b.reversedDepth !== !0 && (b._reversedDepth = !0, b.updateProjectionMatrix()), ft.setValue(D, \"projectionMatrix\", b.projectionMatrix), ft.setValue(D, \"viewMatrix\", b.matrixWorldInverse);\n const Gt = ft.map.cameraPosition;\n Gt !== void 0 && Gt.setValue(D, me.setFromMatrixPosition(b.matrixWorld)), Qe.logarithmicDepthBuffer && ft.setValue(\n D,\n \"logDepthBufFC\",\n 2 / (Math.log(b.far + 1) / Math.LN2)\n ), (G.isMeshPhongMaterial || G.isMeshToonMaterial || G.isMeshLambertMaterial || G.isMeshBasicMaterial || G.isMeshStandardMaterial || G.isShaderMaterial) && ft.setValue(D, \"isOrthographic\", b.isOrthographicCamera === !0), U !== b && (U = b, qt = !0, is = !0);\n }\n if (F.isSkinnedMesh) {\n ft.setOptional(D, F, \"bindMatrix\"), ft.setOptional(D, F, \"bindMatrixInverse\");\n const Nt = F.skeleton;\n Nt && (Nt.boneTexture === null && Nt.computeBoneTexture(), ft.setValue(D, \"boneTexture\", Nt.boneTexture, Ie));\n }\n F.isBatchedMesh && (ft.setOptional(D, F, \"batchingTexture\"), ft.setValue(D, \"batchingTexture\", F._matricesTexture, Ie), ft.setOptional(D, F, \"batchingIdTexture\"), ft.setValue(D, \"batchingIdTexture\", F._indirectTexture, Ie), ft.setOptional(D, F, \"batchingColorTexture\"), F._colorsTexture !== null && ft.setValue(D, \"batchingColorTexture\", F._colorsTexture, Ie));\n const $t = V.morphAttributes;\n if (($t.position !== void 0 || $t.normal !== void 0 || $t.color !== void 0) && De.update(F, V, jt), (qt || Pe.receiveShadow !== F.receiveShadow) && (Pe.receiveShadow = F.receiveShadow, ft.setValue(D, \"receiveShadow\", F.receiveShadow)), G.isMeshGouraudMaterial && G.envMap !== null && (Vt.envMap.value = fe, Vt.flipEnvMap.value = fe.isCubeTexture && fe.isRenderTargetTexture === !1 ? -1 : 1), G.isMeshStandardMaterial && G.envMap === null && N.environment !== null && (Vt.envMapIntensity.value = N.environmentIntensity), Vt.dfgLUT !== void 0 && (Vt.dfgLUT.value = Ng()), qt && (ft.setValue(D, \"toneMappingExposure\", E.toneMappingExposure), Pe.needsLights && Ph(Vt, is), se && G.fog === !0 && xe.refreshFogUniforms(Vt, se), xe.refreshMaterialUniforms(Vt, G, Q, $, v.state.transmissionRenderTarget[b.id]), gr.upload(D, Qo(Pe), Vt, Ie)), G.isShaderMaterial && G.uniformsNeedUpdate === !0 && (gr.upload(D, Qo(Pe), Vt, Ie), G.uniformsNeedUpdate = !1), G.isSpriteMaterial && ft.setValue(D, \"center\", F.center), ft.setValue(D, \"modelViewMatrix\", F.modelViewMatrix), ft.setValue(D, \"normalMatrix\", F.normalMatrix), ft.setValue(D, \"modelMatrix\", F.matrixWorld), G.isShaderMaterial || G.isRawShaderMaterial) {\n const Nt = G.uniformsGroups;\n for (let Gt = 0, Ir = Nt.length; Gt < Ir; Gt++) {\n const ii = Nt[Gt];\n ae.update(ii, jt), ae.bind(ii, jt);\n }\n }\n return jt;\n }\n function Ph(b, N) {\n b.ambientLightColor.needsUpdate = N, b.lightProbe.needsUpdate = N, b.directionalLights.needsUpdate = N, b.directionalLightShadows.needsUpdate = N, b.pointLights.needsUpdate = N, b.pointLightShadows.needsUpdate = N, b.spotLights.needsUpdate = N, b.spotLightShadows.needsUpdate = N, b.rectAreaLights.needsUpdate = N, b.hemisphereLights.needsUpdate = N;\n }\n function Dh(b) {\n return b.isMeshLambertMaterial || b.isMeshToonMaterial || b.isMeshPhongMaterial || b.isMeshStandardMaterial || b.isShadowMaterial || b.isShaderMaterial && b.lights === !0;\n }\n this.getActiveCubeFace = function() {\n return I;\n }, this.getActiveMipmapLevel = function() {\n return S;\n }, this.getRenderTarget = function() {\n return M;\n }, this.setRenderTargetTextures = function(b, N, V) {\n const G = ye.get(b);\n G.__autoAllocateDepthBuffer = b.resolveDepthBuffer === !1, G.__autoAllocateDepthBuffer === !1 && (G.__useRenderToTexture = !1), ye.get(b.texture).__webglTexture = N, ye.get(b.depthTexture).__webglTexture = G.__autoAllocateDepthBuffer ? void 0 : V, G.__hasExternalTextures = !0;\n }, this.setRenderTargetFramebuffer = function(b, N) {\n const V = ye.get(b);\n V.__webglFramebuffer = N, V.__useDefaultFramebuffer = N === void 0;\n };\n const Lh = D.createFramebuffer();\n this.setRenderTarget = function(b, N = 0, V = 0) {\n M = b, I = N, S = V;\n let G = !0, F = null, se = !1, de = !1;\n if (b) {\n const fe = ye.get(b);\n if (fe.__useDefaultFramebuffer !== void 0)\n pe.bindFramebuffer(D.FRAMEBUFFER, null), G = !1;\n else if (fe.__webglFramebuffer === void 0)\n Ie.setupRenderTarget(b);\n else if (fe.__hasExternalTextures)\n Ie.rebindTextures(b, ye.get(b.texture).__webglTexture, ye.get(b.depthTexture).__webglTexture);\n else if (b.depthBuffer) {\n const Ee = b.depthTexture;\n if (fe.__boundDepthTexture !== Ee) {\n if (Ee !== null && ye.has(Ee) && (b.width !== Ee.image.width || b.height !== Ee.image.height))\n throw new Error(\"WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.\");\n Ie.setupDepthRenderbuffer(b);\n }\n }\n const Le = b.texture;\n (Le.isData3DTexture || Le.isDataArrayTexture || Le.isCompressedArrayTexture) && (de = !0);\n const Ue = ye.get(b).__webglFramebuffer;\n b.isWebGLCubeRenderTarget ? (Array.isArray(Ue[N]) ? F = Ue[N][V] : F = Ue[N], se = !0) : b.samples > 0 && Ie.useMultisampledRTT(b) === !1 ? F = ye.get(b).__webglMultisampledFramebuffer : Array.isArray(Ue) ? F = Ue[V] : F = Ue, B.copy(b.viewport), z.copy(b.scissor), W = b.scissorTest;\n } else\n B.copy(Oe).multiplyScalar(Q).floor(), z.copy(Ke).multiplyScalar(Q).floor(), W = $e;\n if (V !== 0 && (F = Lh), pe.bindFramebuffer(D.FRAMEBUFFER, F) && G && pe.drawBuffers(b, F), pe.viewport(B), pe.scissor(z), pe.setScissorTest(W), se) {\n const fe = ye.get(b.texture);\n D.framebufferTexture2D(D.FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_CUBE_MAP_POSITIVE_X + N, fe.__webglTexture, V);\n } else if (de) {\n const fe = N;\n for (let Le = 0; Le < b.textures.length; Le++) {\n const Ue = ye.get(b.textures[Le]);\n D.framebufferTextureLayer(D.FRAMEBUFFER, D.COLOR_ATTACHMENT0 + Le, Ue.__webglTexture, V, fe);\n }\n } else if (b !== null && V !== 0) {\n const fe = ye.get(b.texture);\n D.framebufferTexture2D(D.FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_2D, fe.__webglTexture, V);\n }\n C = -1;\n }, this.readRenderTargetPixels = function(b, N, V, G, F, se, de, ve = 0) {\n if (!(b && b.isWebGLRenderTarget)) {\n Xe(\"WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.\");\n return;\n }\n let fe = ye.get(b).__webglFramebuffer;\n if (b.isWebGLCubeRenderTarget && de !== void 0 && (fe = fe[de]), fe) {\n pe.bindFramebuffer(D.FRAMEBUFFER, fe);\n try {\n const Le = b.textures[ve], Ue = Le.format, Ee = Le.type;\n if (!Qe.textureFormatReadable(Ue)) {\n Xe(\"WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.\");\n return;\n }\n if (!Qe.textureTypeReadable(Ee)) {\n Xe(\"WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.\");\n return;\n }\n N >= 0 && N <= b.width - G && V >= 0 && V <= b.height - F && (b.textures.length > 1 && D.readBuffer(D.COLOR_ATTACHMENT0 + ve), D.readPixels(N, V, G, F, Re.convert(Ue), Re.convert(Ee), se));\n } finally {\n const Le = M !== null ? ye.get(M).__webglFramebuffer : null;\n pe.bindFramebuffer(D.FRAMEBUFFER, Le);\n }\n }\n }, this.readRenderTargetPixelsAsync = async function(b, N, V, G, F, se, de, ve = 0) {\n if (!(b && b.isWebGLRenderTarget))\n throw new Error(\"THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.\");\n let fe = ye.get(b).__webglFramebuffer;\n if (b.isWebGLCubeRenderTarget && de !== void 0 && (fe = fe[de]), fe)\n if (N >= 0 && N <= b.width - G && V >= 0 && V <= b.height - F) {\n pe.bindFramebuffer(D.FRAMEBUFFER, fe);\n const Le = b.textures[ve], Ue = Le.format, Ee = Le.type;\n if (!Qe.textureFormatReadable(Ue))\n throw new Error(\"THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.\");\n if (!Qe.textureTypeReadable(Ee))\n throw new Error(\"THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.\");\n const qe = D.createBuffer();\n D.bindBuffer(D.PIXEL_PACK_BUFFER, qe), D.bufferData(D.PIXEL_PACK_BUFFER, se.byteLength, D.STREAM_READ), b.textures.length > 1 && D.readBuffer(D.COLOR_ATTACHMENT0 + ve), D.readPixels(N, V, G, F, Re.convert(Ue), Re.convert(Ee), 0);\n const rt = M !== null ? ye.get(M).__webglFramebuffer : null;\n pe.bindFramebuffer(D.FRAMEBUFFER, rt);\n const mt = D.fenceSync(D.SYNC_GPU_COMMANDS_COMPLETE, 0);\n return D.flush(), await fu(D, mt, 4), D.bindBuffer(D.PIXEL_PACK_BUFFER, qe), D.getBufferSubData(D.PIXEL_PACK_BUFFER, 0, se), D.deleteBuffer(qe), D.deleteSync(mt), se;\n } else\n throw new Error(\"THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.\");\n }, this.copyFramebufferToTexture = function(b, N = null, V = 0) {\n const G = Math.pow(2, -V), F = Math.floor(b.image.width * G), se = Math.floor(b.image.height * G), de = N !== null ? N.x : 0, ve = N !== null ? N.y : 0;\n Ie.setTexture2D(b, 0), D.copyTexSubImage2D(D.TEXTURE_2D, V, 0, 0, de, ve, F, se), pe.unbindTexture();\n };\n const Ih = D.createFramebuffer(), Uh = D.createFramebuffer();\n this.copyTextureToTexture = function(b, N, V = null, G = null, F = 0, se = null) {\n se === null && (F !== 0 ? (ws(\"WebGLRenderer: copyTextureToTexture function signature has changed to support src and dst mipmap levels.\"), se = F, F = 0) : se = 0);\n let de, ve, fe, Le, Ue, Ee, qe, rt, mt;\n const gt = b.isCompressedTexture ? b.mipmaps[se] : b.image;\n if (V !== null)\n de = V.max.x - V.min.x, ve = V.max.y - V.min.y, fe = V.isBox3 ? V.max.z - V.min.z : 1, Le = V.min.x, Ue = V.min.y, Ee = V.isBox3 ? V.min.z : 0;\n else {\n const $t = Math.pow(2, -F);\n de = Math.floor(gt.width * $t), ve = Math.floor(gt.height * $t), b.isDataArrayTexture ? fe = gt.depth : b.isData3DTexture ? fe = Math.floor(gt.depth * $t) : fe = 1, Le = 0, Ue = 0, Ee = 0;\n }\n G !== null ? (qe = G.x, rt = G.y, mt = G.z) : (qe = 0, rt = 0, mt = 0);\n const ct = Re.convert(N.format), Pe = Re.convert(N.type);\n let dt;\n N.isData3DTexture ? (Ie.setTexture3D(N, 0), dt = D.TEXTURE_3D) : N.isDataArrayTexture || N.isCompressedArrayTexture ? (Ie.setTexture2DArray(N, 0), dt = D.TEXTURE_2D_ARRAY) : (Ie.setTexture2D(N, 0), dt = D.TEXTURE_2D), D.pixelStorei(D.UNPACK_FLIP_Y_WEBGL, N.flipY), D.pixelStorei(D.UNPACK_PREMULTIPLY_ALPHA_WEBGL, N.premultiplyAlpha), D.pixelStorei(D.UNPACK_ALIGNMENT, N.unpackAlignment);\n const Ze = D.getParameter(D.UNPACK_ROW_LENGTH), jt = D.getParameter(D.UNPACK_IMAGE_HEIGHT), gi = D.getParameter(D.UNPACK_SKIP_PIXELS), qt = D.getParameter(D.UNPACK_SKIP_ROWS), is = D.getParameter(D.UNPACK_SKIP_IMAGES);\n D.pixelStorei(D.UNPACK_ROW_LENGTH, gt.width), D.pixelStorei(D.UNPACK_IMAGE_HEIGHT, gt.height), D.pixelStorei(D.UNPACK_SKIP_PIXELS, Le), D.pixelStorei(D.UNPACK_SKIP_ROWS, Ue), D.pixelStorei(D.UNPACK_SKIP_IMAGES, Ee);\n const ft = b.isDataArrayTexture || b.isData3DTexture, Vt = N.isDataArrayTexture || N.isData3DTexture;\n if (b.isDepthTexture) {\n const $t = ye.get(b), Nt = ye.get(N), Gt = ye.get($t.__renderTarget), Ir = ye.get(Nt.__renderTarget);\n pe.bindFramebuffer(D.READ_FRAMEBUFFER, Gt.__webglFramebuffer), pe.bindFramebuffer(D.DRAW_FRAMEBUFFER, Ir.__webglFramebuffer);\n for (let ii = 0; ii < fe; ii++)\n ft && (D.framebufferTextureLayer(D.READ_FRAMEBUFFER, D.COLOR_ATTACHMENT0, ye.get(b).__webglTexture, F, Ee + ii), D.framebufferTextureLayer(D.DRAW_FRAMEBUFFER, D.COLOR_ATTACHMENT0, ye.get(N).__webglTexture, se, mt + ii)), D.blitFramebuffer(Le, Ue, de, ve, qe, rt, de, ve, D.DEPTH_BUFFER_BIT, D.NEAREST);\n pe.bindFramebuffer(D.READ_FRAMEBUFFER, null), pe.bindFramebuffer(D.DRAW_FRAMEBUFFER, null);\n } else if (F !== 0 || b.isRenderTargetTexture || ye.has(b)) {\n const $t = ye.get(b), Nt = ye.get(N);\n pe.bindFramebuffer(D.READ_FRAMEBUFFER, Ih), pe.bindFramebuffer(D.DRAW_FRAMEBUFFER, Uh);\n for (let Gt = 0; Gt < fe; Gt++)\n ft ? D.framebufferTextureLayer(D.READ_FRAMEBUFFER, D.COLOR_ATTACHMENT0, $t.__webglTexture, F, Ee + Gt) : D.framebufferTexture2D(D.READ_FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_2D, $t.__webglTexture, F), Vt ? D.framebufferTextureLayer(D.DRAW_FRAMEBUFFER, D.COLOR_ATTACHMENT0, Nt.__webglTexture, se, mt + Gt) : D.framebufferTexture2D(D.DRAW_FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_2D, Nt.__webglTexture, se), F !== 0 ? D.blitFramebuffer(Le, Ue, de, ve, qe, rt, de, ve, D.COLOR_BUFFER_BIT, D.NEAREST) : Vt ? D.copyTexSubImage3D(dt, se, qe, rt, mt + Gt, Le, Ue, de, ve) : D.copyTexSubImage2D(dt, se, qe, rt, Le, Ue, de, ve);\n pe.bindFramebuffer(D.READ_FRAMEBUFFER, null), pe.bindFramebuffer(D.DRAW_FRAMEBUFFER, null);\n } else\n Vt ? b.isDataTexture || b.isData3DTexture ? D.texSubImage3D(dt, se, qe, rt, mt, de, ve, fe, ct, Pe, gt.data) : N.isCompressedArrayTexture ? D.compressedTexSubImage3D(dt, se, qe, rt, mt, de, ve, fe, ct, gt.data) : D.texSubImage3D(dt, se, qe, rt, mt, de, ve, fe, ct, Pe, gt) : b.isDataTexture ? D.texSubImage2D(D.TEXTURE_2D, se, qe, rt, de, ve, ct, Pe, gt.data) : b.isCompressedTexture ? D.compressedTexSubImage2D(D.TEXTURE_2D, se, qe, rt, gt.width, gt.height, ct, gt.data) : D.texSubImage2D(D.TEXTURE_2D, se, qe, rt, de, ve, ct, Pe, gt);\n D.pixelStorei(D.UNPACK_ROW_LENGTH, Ze), D.pixelStorei(D.UNPACK_IMAGE_HEIGHT, jt), D.pixelStorei(D.UNPACK_SKIP_PIXELS, gi), D.pixelStorei(D.UNPACK_SKIP_ROWS, qt), D.pixelStorei(D.UNPACK_SKIP_IMAGES, is), se === 0 && N.generateMipmaps && D.generateMipmap(dt), pe.unbindTexture();\n }, this.initRenderTarget = function(b) {\n ye.get(b).__webglFramebuffer === void 0 && Ie.setupRenderTarget(b);\n }, this.initTexture = function(b) {\n b.isCubeTexture ? Ie.setTextureCube(b, 0) : b.isData3DTexture ? Ie.setTexture3D(b, 0) : b.isDataArrayTexture || b.isCompressedArrayTexture ? Ie.setTexture2DArray(b, 0) : Ie.setTexture2D(b, 0), pe.unbindTexture();\n }, this.resetState = function() {\n I = 0, S = 0, M = null, pe.reset(), L.reset();\n }, typeof __THREE_DEVTOOLS__ < \"u\" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(\"observe\", { detail: this }));\n }\n /**\n * Defines the coordinate system of the renderer.\n *\n * In `WebGLRenderer`, the value is always `WebGLCoordinateSystem`.\n *\n * @type {WebGLCoordinateSystem|WebGPUCoordinateSystem}\n * @default WebGLCoordinateSystem\n * @readonly\n */\n get coordinateSystem() {\n return Tn;\n }\n /**\n * Defines the output color space of the renderer.\n *\n * @type {SRGBColorSpace|LinearSRGBColorSpace}\n * @default SRGBColorSpace\n */\n get outputColorSpace() {\n return this._outputColorSpace;\n }\n set outputColorSpace(e) {\n this._outputColorSpace = e;\n const t = this.getContext();\n t.drawingBufferColorSpace = Ye._getDrawingBufferColorSpace(e), t.unpackColorSpace = Ye._getUnpackColorSpace();\n }\n}\nclass Fg extends Pd {\n /**\n * Constructs a new RGBE/HDR loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e), this.type = xt;\n }\n /**\n * Parses the given RGBE texture data.\n *\n * @param {ArrayBuffer} buffer - The raw texture data.\n * @return {DataTextureLoader~TexData} An object representing the parsed texture data.\n */\n parse(e) {\n const a = function(I, S) {\n switch (I) {\n case 1:\n throw new Error(\"THREE.HDRLoader: Read Error: \" + (S || \"\"));\n case 2:\n throw new Error(\"THREE.HDRLoader: Write Error: \" + (S || \"\"));\n case 3:\n throw new Error(\"THREE.HDRLoader: Bad File Format: \" + (S || \"\"));\n default:\n case 4:\n throw new Error(\"THREE.HDRLoader: Memory Error: \" + (S || \"\"));\n }\n }, u = function(I, S, M) {\n S = S || 1024;\n let U = I.pos, B = -1, z = 0, W = \"\", k = String.fromCharCode.apply(null, new Uint16Array(I.subarray(U, U + 128)));\n for (; 0 > (B = k.indexOf(`\n`)) && z < S && U < I.byteLength; )\n W += k, z += k.length, U += 128, k += String.fromCharCode.apply(null, new Uint16Array(I.subarray(U, U + 128)));\n return -1 < B ? (I.pos += z + B + 1, W + k.slice(0, B)) : !1;\n }, d = function(I) {\n const S = /^#\\?(\\S+)/, M = /^\\s*GAMMA\\s*=\\s*(\\d+(\\.\\d+)?)\\s*$/, C = /^\\s*EXPOSURE\\s*=\\s*(\\d+(\\.\\d+)?)\\s*$/, U = /^\\s*FORMAT=(\\S+)\\s*$/, B = /^\\s*\\-Y\\s+(\\d+)\\s+\\+X\\s+(\\d+)\\s*$/, z = {\n valid: 0,\n /* indicate which fields are valid */\n string: \"\",\n /* the actual header string */\n comments: \"\",\n /* comments found in header */\n programtype: \"RGBE\",\n /* listed at beginning of file to identify it after \"#?\". defaults to \"RGBE\" */\n format: \"\",\n /* RGBE format, default 32-bit_rle_rgbe */\n gamma: 1,\n /* image has already been gamma corrected with given gamma. defaults to 1.0 (no correction) */\n exposure: 1,\n /* a value of 1.0 in an image corresponds to watts/steradian/m^2. defaults to 1.0 */\n width: 0,\n height: 0\n /* image dimensions, width/height */\n };\n let W, k;\n for ((I.pos >= I.byteLength || !(W = u(I))) && a(1, \"no header found\"), (k = W.match(S)) || a(3, \"bad initial token\"), z.valid |= 1, z.programtype = k[1], z.string += W + `\n`; W = u(I), W !== !1; ) {\n if (z.string += W + `\n`, W.charAt(0) === \"#\") {\n z.comments += W + `\n`;\n continue;\n }\n if ((k = W.match(M)) && (z.gamma = parseFloat(k[1])), (k = W.match(C)) && (z.exposure = parseFloat(k[1])), (k = W.match(U)) && (z.valid |= 2, z.format = k[1]), (k = W.match(B)) && (z.valid |= 4, z.height = parseInt(k[1], 10), z.width = parseInt(k[2], 10)), z.valid & 2 && z.valid & 4) break;\n }\n return z.valid & 2 || a(3, \"missing format specifier\"), z.valid & 4 || a(3, \"missing image size specifier\"), z;\n }, p = function(I, S, M) {\n const C = S;\n if (\n // run length encoding is not allowed so read flat\n C < 8 || C > 32767 || // this file is not run length encoded\n I[0] !== 2 || I[1] !== 2 || I[2] & 128\n )\n return new Uint8Array(I);\n C !== (I[2] << 8 | I[3]) && a(3, \"wrong scanline width\");\n const U = new Uint8Array(4 * S * M);\n U.length || a(4, \"unable to allocate buffer space\");\n let B = 0, z = 0;\n const W = 4 * C, k = new Uint8Array(4), ee = new Uint8Array(W);\n let X = M;\n for (; X > 0 && z < I.byteLength; ) {\n z + 4 > I.byteLength && a(1), k[0] = I[z++], k[1] = I[z++], k[2] = I[z++], k[3] = I[z++], (k[0] != 2 || k[1] != 2 || (k[2] << 8 | k[3]) != C) && a(3, \"bad rgbe scanline format\");\n let $ = 0, Q;\n for (; $ < W && z < I.byteLength; ) {\n Q = I[z++];\n const we = Q > 128;\n if (we && (Q -= 128), (Q === 0 || $ + Q > W) && a(3, \"bad scanline data\"), we) {\n const Oe = I[z++];\n for (let Ke = 0; Ke < Q; Ke++)\n ee[$++] = Oe;\n } else\n ee.set(I.subarray(z, z + Q), $), $ += Q, z += Q;\n }\n const ge = C;\n for (let we = 0; we < ge; we++) {\n let Oe = 0;\n U[B] = ee[we + Oe], Oe += C, U[B + 1] = ee[we + Oe], Oe += C, U[B + 2] = ee[we + Oe], Oe += C, U[B + 3] = ee[we + Oe], B += 4;\n }\n X--;\n }\n return U;\n }, g = function(I, S, M, C) {\n const U = I[S + 3], B = Math.pow(2, U - 128) / 255;\n M[C + 0] = I[S + 0] * B, M[C + 1] = I[S + 1] * B, M[C + 2] = I[S + 2] * B, M[C + 3] = 1;\n }, x = function(I, S, M, C) {\n const U = I[S + 3], B = Math.pow(2, U - 128) / 255;\n M[C + 0] = Vs.toHalfFloat(Math.min(I[S + 0] * B, 65504)), M[C + 1] = Vs.toHalfFloat(Math.min(I[S + 1] * B, 65504)), M[C + 2] = Vs.toHalfFloat(Math.min(I[S + 2] * B, 65504)), M[C + 3] = Vs.toHalfFloat(1);\n }, m = new Uint8Array(e);\n m.pos = 0;\n const f = d(m), y = f.width, v = f.height, T = p(m.subarray(m.pos), y, v);\n let R, E, P;\n switch (this.type) {\n case Xt:\n P = T.length / 4;\n const I = new Float32Array(P * 4);\n for (let M = 0; M < P; M++)\n g(T, M * 4, I, M * 4);\n R = I, E = Xt;\n break;\n case xt:\n P = T.length / 4;\n const S = new Uint16Array(P * 4);\n for (let M = 0; M < P; M++)\n x(T, M * 4, S, M * 4);\n R = S, E = xt;\n break;\n default:\n throw new Error(\"THREE.HDRLoader: Unsupported type: \" + this.type);\n }\n return {\n width: y,\n height: v,\n data: R,\n header: f.string,\n gamma: f.gamma,\n exposure: f.exposure,\n type: E\n };\n }\n /**\n * Sets the texture type.\n *\n * @param {(HalfFloatType|FloatType)} value - The texture type to set.\n * @return {HDRLoader} A reference to this loader.\n */\n setDataType(e) {\n return this.type = e, this;\n }\n load(e, t, n, s) {\n function r(a, o) {\n switch (a.type) {\n case Xt:\n case xt:\n a.colorSpace = Ut, a.minFilter = bt, a.magFilter = bt, a.generateMipmaps = !1, a.flipY = !0;\n break;\n }\n t && t(a, o);\n }\n return super.load(e, r, n, s);\n }\n}\nclass Og extends Fg {\n constructor(e) {\n console.warn(\"RGBELoader has been deprecated. Please use HDRLoader instead.\"), super(e);\n }\n}\nconst Qn = {\n name: \"CopyShader\",\n uniforms: {\n tDiffuse: { value: null },\n opacity: { value: 1 }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\tuniform float opacity;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\t\t\tgl_FragColor = opacity * texel;\n\n\n\t\t}`\n )\n};\nclass ti {\n /**\n * Constructs a new pass.\n */\n constructor() {\n this.isPass = !0, this.enabled = !0, this.needsSwap = !0, this.clear = !1, this.renderToScreen = !1;\n }\n /**\n * Sets the size of the pass.\n *\n * @abstract\n * @param {number} width - The width to set.\n * @param {number} height - The height to set.\n */\n setSize() {\n }\n /**\n * This method holds the render logic of a pass. It must be implemented in all derived classes.\n *\n * @abstract\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render() {\n console.error(\"THREE.Pass: .render() must be implemented in derived pass.\");\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n *\n * @abstract\n */\n dispose() {\n }\n}\nconst Bg = new pi(-1, 1, 1, -1, 0, 1);\nclass zg extends nn {\n constructor() {\n super(), this.setAttribute(\"position\", new pn([-1, 3, 0, -1, -1, 0, 3, -1, 0], 3)), this.setAttribute(\"uv\", new pn([0, 2, 0, 0, 2, 0], 2));\n }\n}\nconst kg = new zg();\nclass Ps {\n /**\n * Constructs a new full screen quad.\n *\n * @param {?Material} material - The material to render te full screen quad with.\n */\n constructor(e) {\n this._mesh = new ot(kg, e);\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the instance is no longer used in your app.\n */\n dispose() {\n this._mesh.geometry.dispose();\n }\n /**\n * Renders the full screen quad.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n */\n render(e) {\n e.render(this._mesh, Bg);\n }\n /**\n * The quad's material.\n *\n * @type {?Material}\n */\n get material() {\n return this._mesh.material;\n }\n set material(e) {\n this._mesh.material = e;\n }\n}\nclass go extends ti {\n /**\n * Constructs a new shader pass.\n *\n * @param {Object|ShaderMaterial} [shader] - A shader object holding vertex and fragment shader as well as\n * defines and uniforms. It's also valid to pass a custom shader material.\n * @param {string} [textureID='tDiffuse'] - The name of the texture uniform that should sample\n * the read buffer.\n */\n constructor(e, t = \"tDiffuse\") {\n super(), this.textureID = t, this.uniforms = null, this.material = null, e instanceof ht ? (this.uniforms = e.uniforms, this.material = e) : e && (this.uniforms = dn.clone(e.uniforms), this.material = new ht({\n name: e.name !== void 0 ? e.name : \"unspecified\",\n defines: Object.assign({}, e.defines),\n uniforms: this.uniforms,\n vertexShader: e.vertexShader,\n fragmentShader: e.fragmentShader\n })), this._fsQuad = new Ps(this.material);\n }\n /**\n * Performs the shader pass.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n) {\n this.uniforms[this.textureID] && (this.uniforms[this.textureID].value = n.texture), this._fsQuad.material = this.material, this.renderToScreen ? (e.setRenderTarget(null), this._fsQuad.render(e)) : (e.setRenderTarget(t), this.clear && e.clear(e.autoClearColor, e.autoClearDepth, e.autoClearStencil), this._fsQuad.render(e));\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n */\n dispose() {\n this.material.dispose(), this._fsQuad.dispose();\n }\n}\nclass vc extends ti {\n /**\n * Constructs a new mask pass.\n *\n * @param {Scene} scene - The 3D objects in this scene will define the mask.\n * @param {Camera} camera - The camera.\n */\n constructor(e, t) {\n super(), this.scene = e, this.camera = t, this.clear = !0, this.needsSwap = !1, this.inverse = !1;\n }\n /**\n * Performs a mask pass with the configured scene and camera.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n) {\n const s = e.getContext(), r = e.state;\n r.buffers.color.setMask(!1), r.buffers.depth.setMask(!1), r.buffers.color.setLocked(!0), r.buffers.depth.setLocked(!0);\n let a, o;\n this.inverse ? (a = 0, o = 1) : (a = 1, o = 0), r.buffers.stencil.setTest(!0), r.buffers.stencil.setOp(s.REPLACE, s.REPLACE, s.REPLACE), r.buffers.stencil.setFunc(s.ALWAYS, a, 4294967295), r.buffers.stencil.setClear(o), r.buffers.stencil.setLocked(!0), e.setRenderTarget(n), this.clear && e.clear(), e.render(this.scene, this.camera), e.setRenderTarget(t), this.clear && e.clear(), e.render(this.scene, this.camera), r.buffers.color.setLocked(!1), r.buffers.depth.setLocked(!1), r.buffers.color.setMask(!0), r.buffers.depth.setMask(!0), r.buffers.stencil.setLocked(!1), r.buffers.stencil.setFunc(s.EQUAL, 1, 4294967295), r.buffers.stencil.setOp(s.KEEP, s.KEEP, s.KEEP), r.buffers.stencil.setLocked(!0);\n }\n}\nclass Vg extends ti {\n /**\n * Constructs a new clear mask pass.\n */\n constructor() {\n super(), this.needsSwap = !1;\n }\n /**\n * Performs the clear of the currently defined mask.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e) {\n e.state.buffers.stencil.setLocked(!1), e.state.buffers.stencil.setTest(!1);\n }\n}\nclass Gg {\n /**\n * Constructs a new effect composer.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} [renderTarget] - This render target and a clone will\n * be used as the internal read and write buffers. If not given, the composer creates\n * the buffers automatically.\n */\n constructor(e, t) {\n if (this.renderer = e, this._pixelRatio = e.getPixelRatio(), t === void 0) {\n const n = e.getSize(new le());\n this._width = n.width, this._height = n.height, t = new St(this._width * this._pixelRatio, this._height * this._pixelRatio, { type: xt }), t.texture.name = \"EffectComposer.rt1\";\n } else\n this._width = t.width, this._height = t.height;\n this.renderTarget1 = t, this.renderTarget2 = t.clone(), this.renderTarget2.texture.name = \"EffectComposer.rt2\", this.writeBuffer = this.renderTarget1, this.readBuffer = this.renderTarget2, this.renderToScreen = !0, this.passes = [], this.copyPass = new go(Qn), this.copyPass.material.blending = Mt, this.clock = new Bd();\n }\n /**\n * Swaps the internal read/write buffers.\n */\n swapBuffers() {\n const e = this.readBuffer;\n this.readBuffer = this.writeBuffer, this.writeBuffer = e;\n }\n /**\n * Adds the given pass to the pass chain.\n *\n * @param {Pass} pass - The pass to add.\n */\n addPass(e) {\n this.passes.push(e), e.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);\n }\n /**\n * Inserts the given pass at a given index.\n *\n * @param {Pass} pass - The pass to insert.\n * @param {number} index - The index into the pass chain.\n */\n insertPass(e, t) {\n this.passes.splice(t, 0, e), e.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);\n }\n /**\n * Removes the given pass from the pass chain.\n *\n * @param {Pass} pass - The pass to remove.\n */\n removePass(e) {\n const t = this.passes.indexOf(e);\n t !== -1 && this.passes.splice(t, 1);\n }\n /**\n * Returns `true` if the pass for the given index is the last enabled pass in the pass chain.\n *\n * @param {number} passIndex - The pass index.\n * @return {boolean} Whether the pass for the given index is the last pass in the pass chain.\n */\n isLastEnabledPass(e) {\n for (let t = e + 1; t < this.passes.length; t++)\n if (this.passes[t].enabled)\n return !1;\n return !0;\n }\n /**\n * Executes all enabled post-processing passes in order to produce the final frame.\n *\n * @param {number} deltaTime - The delta time in seconds. If not given, the composer computes\n * its own time delta value.\n */\n render(e) {\n e === void 0 && (e = this.clock.getDelta());\n const t = this.renderer.getRenderTarget();\n let n = !1;\n for (let s = 0, r = this.passes.length; s < r; s++) {\n const a = this.passes[s];\n if (a.enabled !== !1) {\n if (a.renderToScreen = this.renderToScreen && this.isLastEnabledPass(s), a.render(this.renderer, this.writeBuffer, this.readBuffer, e, n), a.needsSwap) {\n if (n) {\n const o = this.renderer.getContext(), l = this.renderer.state.buffers.stencil;\n l.setFunc(o.NOTEQUAL, 1, 4294967295), this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, e), l.setFunc(o.EQUAL, 1, 4294967295);\n }\n this.swapBuffers();\n }\n vc !== void 0 && (a instanceof vc ? n = !0 : a instanceof Vg && (n = !1));\n }\n }\n this.renderer.setRenderTarget(t);\n }\n /**\n * Resets the internal state of the EffectComposer.\n *\n * @param {WebGLRenderTarget} [renderTarget] - This render target has the same purpose like\n * the one from the constructor. If set, it is used to setup the read and write buffers.\n */\n reset(e) {\n if (e === void 0) {\n const t = this.renderer.getSize(new le());\n this._pixelRatio = this.renderer.getPixelRatio(), this._width = t.width, this._height = t.height, e = this.renderTarget1.clone(), e.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);\n }\n this.renderTarget1.dispose(), this.renderTarget2.dispose(), this.renderTarget1 = e, this.renderTarget2 = e.clone(), this.writeBuffer = this.renderTarget1, this.readBuffer = this.renderTarget2;\n }\n /**\n * Resizes the internal read and write buffers as well as all passes. Similar to {@link WebGLRenderer#setSize},\n * this method honors the current pixel ration.\n *\n * @param {number} width - The width in logical pixels.\n * @param {number} height - The height in logical pixels.\n */\n setSize(e, t) {\n this._width = e, this._height = t;\n const n = this._width * this._pixelRatio, s = this._height * this._pixelRatio;\n this.renderTarget1.setSize(n, s), this.renderTarget2.setSize(n, s);\n for (let r = 0; r < this.passes.length; r++)\n this.passes[r].setSize(n, s);\n }\n /**\n * Sets device pixel ratio. This is usually used for HiDPI device to prevent blurring output.\n * Setting the pixel ratio will automatically resize the composer.\n *\n * @param {number} pixelRatio - The pixel ratio to set.\n */\n setPixelRatio(e) {\n this._pixelRatio = e, this.setSize(this._width, this._height);\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the composer is no longer used in your app.\n */\n dispose() {\n this.renderTarget1.dispose(), this.renderTarget2.dispose(), this.copyPass.dispose();\n }\n}\nclass Hg extends ti {\n /**\n * Constructs a new render pass.\n *\n * @param {Scene} scene - The scene to render.\n * @param {Camera} camera - The camera.\n * @param {?Material} [overrideMaterial=null] - The override material. If set, this material is used\n * for all objects in the scene.\n * @param {?(number|Color|string)} [clearColor=null] - The clear color of the render pass.\n * @param {?number} [clearAlpha=null] - The clear alpha of the render pass.\n */\n constructor(e, t, n = null, s = null, r = null) {\n super(), this.scene = e, this.camera = t, this.overrideMaterial = n, this.clearColor = s, this.clearAlpha = r, this.clear = !0, this.clearDepth = !1, this.needsSwap = !1, this._oldClearColor = new Se();\n }\n /**\n * Performs a beauty pass with the configured scene and camera.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n) {\n const s = e.autoClear;\n e.autoClear = !1;\n let r, a;\n this.overrideMaterial !== null && (a = this.scene.overrideMaterial, this.scene.overrideMaterial = this.overrideMaterial), this.clearColor !== null && (e.getClearColor(this._oldClearColor), e.setClearColor(this.clearColor, e.getClearAlpha())), this.clearAlpha !== null && (r = e.getClearAlpha(), e.setClearAlpha(this.clearAlpha)), this.clearDepth == !0 && e.clearDepth(), e.setRenderTarget(this.renderToScreen ? null : n), this.clear === !0 && e.clear(e.autoClearColor, e.autoClearDepth, e.autoClearStencil), e.render(this.scene, this.camera), this.clearColor !== null && e.setClearColor(this._oldClearColor), this.clearAlpha !== null && e.setClearAlpha(r), this.overrideMaterial !== null && (this.scene.overrideMaterial = a), e.autoClear = s;\n }\n}\nconst ar = {\n defines: {\n PERSPECTIVE_CAMERA: 1,\n SAMPLES: 16,\n NORMAL_VECTOR_TYPE: 1,\n DEPTH_SWIZZLING: \"x\",\n SCREEN_SPACE_RADIUS: 0,\n SCREEN_SPACE_RADIUS_SCALE: 100,\n SCENE_CLIP_BOX: 0\n },\n uniforms: {\n tNormal: { value: null },\n tDepth: { value: null },\n tNoise: { value: null },\n resolution: { value: new le() },\n cameraNear: { value: null },\n cameraFar: { value: null },\n cameraProjectionMatrix: { value: new Ne() },\n cameraProjectionMatrixInverse: { value: new Ne() },\n cameraWorldMatrix: { value: new Ne() },\n radius: { value: 0.25 },\n distanceExponent: { value: 1 },\n thickness: { value: 1 },\n distanceFallOff: { value: 1 },\n scale: { value: 1 },\n sceneBoxMin: { value: new w(-1, -1, -1) },\n sceneBoxMax: { value: new w(1, 1, 1) }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\t\tvarying vec2 vUv;\n\t\tuniform highp sampler2D tNormal;\n\t\tuniform highp sampler2D tDepth;\n\t\tuniform sampler2D tNoise;\n\t\tuniform vec2 resolution;\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\t\tuniform mat4 cameraProjectionMatrix;\n\t\tuniform mat4 cameraProjectionMatrixInverse;\n\t\tuniform mat4 cameraWorldMatrix;\n\t\tuniform float radius;\n\t\tuniform float distanceExponent;\n\t\tuniform float thickness;\n\t\tuniform float distanceFallOff;\n\t\tuniform float scale;\n\t\t#if SCENE_CLIP_BOX == 1\n\t\t\tuniform vec3 sceneBoxMin;\n\t\t\tuniform vec3 sceneBoxMax;\n\t\t#endif\n\n\t\t#include \n\t\t#include \n\n\t\t#ifndef FRAGMENT_OUTPUT\n\t\t#define FRAGMENT_OUTPUT vec4(vec3(ao), 1.)\n\t\t#endif\n\n\t\tvec3 getViewPosition(const in vec2 screenPosition, const in float depth) {\n\t\t\tvec4 clipSpacePosition = vec4(vec3(screenPosition, depth) * 2.0 - 1.0, 1.0);\n\t\t\tvec4 viewSpacePosition = cameraProjectionMatrixInverse * clipSpacePosition;\n\t\t\treturn viewSpacePosition.xyz / viewSpacePosition.w;\n\t\t}\n\n\t\tfloat getDepth(const vec2 uv) {\n\t\t\treturn textureLod(tDepth, uv.xy, 0.0).DEPTH_SWIZZLING;\n\t\t}\n\n\t\tfloat fetchDepth(const ivec2 uv) {\n\t\t\treturn texelFetch(tDepth, uv.xy, 0).DEPTH_SWIZZLING;\n\t\t}\n\n\t\tfloat getViewZ(const in float depth) {\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\t\t\t\treturn perspectiveDepthToViewZ(depth, cameraNear, cameraFar);\n\t\t\t#else\n\t\t\t\treturn orthographicDepthToViewZ(depth, cameraNear, cameraFar);\n\t\t\t#endif\n\t\t}\n\n\t\tvec3 computeNormalFromDepth(const vec2 uv) {\n\t\t\tvec2 size = vec2(textureSize(tDepth, 0));\n\t\t\tivec2 p = ivec2(uv * size);\n\t\t\tfloat c0 = fetchDepth(p);\n\t\t\tfloat l2 = fetchDepth(p - ivec2(2, 0));\n\t\t\tfloat l1 = fetchDepth(p - ivec2(1, 0));\n\t\t\tfloat r1 = fetchDepth(p + ivec2(1, 0));\n\t\t\tfloat r2 = fetchDepth(p + ivec2(2, 0));\n\t\t\tfloat b2 = fetchDepth(p - ivec2(0, 2));\n\t\t\tfloat b1 = fetchDepth(p - ivec2(0, 1));\n\t\t\tfloat t1 = fetchDepth(p + ivec2(0, 1));\n\t\t\tfloat t2 = fetchDepth(p + ivec2(0, 2));\n\t\t\tfloat dl = abs((2.0 * l1 - l2) - c0);\n\t\t\tfloat dr = abs((2.0 * r1 - r2) - c0);\n\t\t\tfloat db = abs((2.0 * b1 - b2) - c0);\n\t\t\tfloat dt = abs((2.0 * t1 - t2) - c0);\n\t\t\tvec3 ce = getViewPosition(uv, c0).xyz;\n\t\t\tvec3 dpdx = (dl < dr) ? ce - getViewPosition((uv - vec2(1.0 / size.x, 0.0)), l1).xyz : -ce + getViewPosition((uv + vec2(1.0 / size.x, 0.0)), r1).xyz;\n\t\t\tvec3 dpdy = (db < dt) ? ce - getViewPosition((uv - vec2(0.0, 1.0 / size.y)), b1).xyz : -ce + getViewPosition((uv + vec2(0.0, 1.0 / size.y)), t1).xyz;\n\t\t\treturn normalize(cross(dpdx, dpdy));\n\t\t}\n\n\t\tvec3 getViewNormal(const vec2 uv) {\n\t\t\t#if NORMAL_VECTOR_TYPE == 2\n\t\t\t\treturn normalize(textureLod(tNormal, uv, 0.).rgb);\n\t\t\t#elif NORMAL_VECTOR_TYPE == 1\n\t\t\t\treturn unpackRGBToNormal(textureLod(tNormal, uv, 0.).rgb);\n\t\t\t#else\n\t\t\t\treturn computeNormalFromDepth(uv);\n\t\t\t#endif\n\t\t}\n\n\t\tvec3 getSceneUvAndDepth(vec3 sampleViewPos) {\n\t\t\tvec4 sampleClipPos = cameraProjectionMatrix * vec4(sampleViewPos, 1.);\n\t\t\tvec2 sampleUv = sampleClipPos.xy / sampleClipPos.w * 0.5 + 0.5;\n\t\t\tfloat sampleSceneDepth = getDepth(sampleUv);\n\t\t\treturn vec3(sampleUv, sampleSceneDepth);\n\t\t}\n\n\t\tvoid main() {\n\t\t\tfloat depth = getDepth(vUv.xy);\n\t\t\tif (depth >= 1.0) {\n\t\t\t\tdiscard;\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tvec3 viewPos = getViewPosition(vUv, depth);\n\t\t\tvec3 viewNormal = getViewNormal(vUv);\n\n\t\t\tfloat radiusToUse = radius;\n\t\t\tfloat distanceFalloffToUse = thickness;\n\t\t\t#if SCREEN_SPACE_RADIUS == 1\n\t\t\t\tfloat radiusScale = getViewPosition(vec2(0.5 + float(SCREEN_SPACE_RADIUS_SCALE) / resolution.x, 0.0), depth).x;\n\t\t\t\tradiusToUse *= radiusScale;\n\t\t\t\tdistanceFalloffToUse *= radiusScale;\n\t\t\t#endif\n\n\t\t\t#if SCENE_CLIP_BOX == 1\n\t\t\t\tvec3 worldPos = (cameraWorldMatrix * vec4(viewPos, 1.0)).xyz;\n\t\t\t\tfloat boxDistance = length(max(vec3(0.0), max(sceneBoxMin - worldPos, worldPos - sceneBoxMax)));\n\t\t\t\tif (boxDistance > radiusToUse) {\n\t\t\t\t\tdiscard;\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t#endif\n\n\t\t\tvec2 noiseResolution = vec2(textureSize(tNoise, 0));\n\t\t\tvec2 noiseUv = vUv * resolution / noiseResolution;\n\t\t\tvec4 noiseTexel = textureLod(tNoise, noiseUv, 0.0);\n\t\t\tvec3 randomVec = noiseTexel.xyz * 2.0 - 1.0;\n\t\t\tvec3 tangent = normalize(vec3(randomVec.xy, 0.));\n\t\t\tvec3 bitangent = vec3(-tangent.y, tangent.x, 0.);\n\t\t\tmat3 kernelMatrix = mat3(tangent, bitangent, vec3(0., 0., 1.));\n\n\t\t\tconst int DIRECTIONS = SAMPLES < 30 ? 3 : 5;\n\t\t\tconst int STEPS = (SAMPLES + DIRECTIONS - 1) / DIRECTIONS;\n\t\t\tfloat ao = 0.0;\n\t\t\tfor (int i = 0; i < DIRECTIONS; ++i) {\n\n\t\t\t\tfloat angle = float(i) / float(DIRECTIONS) * PI;\n\t\t\t\tvec4 sampleDir = vec4(cos(angle), sin(angle), 0., 0.5 + 0.5 * noiseTexel.w);\n\t\t\t\tsampleDir.xyz = normalize(kernelMatrix * sampleDir.xyz);\n\n\t\t\t\tvec3 viewDir = normalize(-viewPos.xyz);\n\t\t\t\tvec3 sliceBitangent = normalize(cross(sampleDir.xyz, viewDir));\n\t\t\t\tvec3 sliceTangent = cross(sliceBitangent, viewDir);\n\t\t\t\tvec3 normalInSlice = normalize(viewNormal - sliceBitangent * dot(viewNormal, sliceBitangent));\n\n\t\t\t\tvec3 tangentToNormalInSlice = cross(normalInSlice, sliceBitangent);\n\t\t\t\tvec2 cosHorizons = vec2(dot(viewDir, tangentToNormalInSlice), dot(viewDir, -tangentToNormalInSlice));\n\n\t\t\t\tfor (int j = 0; j < STEPS; ++j) {\n\t\t\t\t\tvec3 sampleViewOffset = sampleDir.xyz * radiusToUse * sampleDir.w * pow(float(j + 1) / float(STEPS), distanceExponent);\n\n\t\t\t\t\tvec3 sampleSceneUvDepth = getSceneUvAndDepth(viewPos + sampleViewOffset);\n\t\t\t\t\tvec3 sampleSceneViewPos = getViewPosition(sampleSceneUvDepth.xy, sampleSceneUvDepth.z);\n\t\t\t\t\tvec3 viewDelta = sampleSceneViewPos - viewPos;\n\t\t\t\t\tif (abs(viewDelta.z) < thickness) {\n\t\t\t\t\t\tfloat sampleCosHorizon = dot(viewDir, normalize(viewDelta));\n\t\t\t\t\t\tcosHorizons.x += max(0., (sampleCosHorizon - cosHorizons.x) * mix(1., 2. / float(j + 2), distanceFallOff));\n\t\t\t\t\t}\n\n\t\t\t\t\tsampleSceneUvDepth = getSceneUvAndDepth(viewPos - sampleViewOffset);\n\t\t\t\t\tsampleSceneViewPos = getViewPosition(sampleSceneUvDepth.xy, sampleSceneUvDepth.z);\n\t\t\t\t\tviewDelta = sampleSceneViewPos - viewPos;\n\t\t\t\t\tif (abs(viewDelta.z) < thickness) {\n\t\t\t\t\t\tfloat sampleCosHorizon = dot(viewDir, normalize(viewDelta));\n\t\t\t\t\t\tcosHorizons.y += max(0., (sampleCosHorizon - cosHorizons.y) * mix(1., 2. / float(j + 2), distanceFallOff));\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tvec2 sinHorizons = sqrt(1. - cosHorizons * cosHorizons);\n\t\t\t\tfloat nx = dot(normalInSlice, sliceTangent);\n\t\t\t\tfloat ny = dot(normalInSlice, viewDir);\n\t\t\t\tfloat nxb = 1. / 2. * (acos(cosHorizons.y) - acos(cosHorizons.x) + sinHorizons.x * cosHorizons.x - sinHorizons.y * cosHorizons.y);\n\t\t\t\tfloat nyb = 1. / 2. * (2. - cosHorizons.x * cosHorizons.x - cosHorizons.y * cosHorizons.y);\n\t\t\t\tfloat occlusion = nx * nxb + ny * nyb;\n\t\t\t\tao += occlusion;\n\t\t\t}\n\n\t\t\tao = clamp(ao / float(DIRECTIONS), 0., 1.);\n\t\t#if SCENE_CLIP_BOX == 1\n\t\t\tao = mix(ao, 1., smoothstep(0., radiusToUse, boxDistance));\n\t\t#endif\n\t\t\tao = pow(ao, scale);\n\n\t\t\tgl_FragColor = FRAGMENT_OUTPUT;\n\t\t}`\n )\n}, or = {\n defines: {\n PERSPECTIVE_CAMERA: 1\n },\n uniforms: {\n tDepth: { value: null },\n cameraNear: { value: null },\n cameraFar: { value: null }\n },\n vertexShader: (\n /* glsl */\n `\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\t\tuniform sampler2D tDepth;\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\t\tvarying vec2 vUv;\n\n\t\t#include \n\n\t\tfloat getLinearDepth( const in vec2 screenPosition ) {\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\t\t\t\tfloat fragCoordZ = texture2D( tDepth, screenPosition ).x;\n\t\t\t\tfloat viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );\n\t\t\t\treturn viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );\n\t\t\t#else\n\t\t\t\treturn texture2D( tDepth, screenPosition ).x;\n\t\t\t#endif\n\t\t}\n\n\t\tvoid main() {\n\t\t\tfloat depth = getLinearDepth( vUv );\n\t\t\tgl_FragColor = vec4( vec3( 1.0 - depth ), 1.0 );\n\n\t\t}`\n )\n}, ga = {\n uniforms: {\n tDiffuse: { value: null },\n intensity: { value: 1 }\n },\n vertexShader: (\n /* glsl */\n `\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\t\tuniform float intensity;\n\t\tuniform sampler2D tDiffuse;\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\t\t\tgl_FragColor = vec4(mix(vec3(1.), texel.rgb, intensity), texel.a);\n\t\t}`\n )\n};\nfunction Wg(i = 5) {\n const e = Math.floor(i) % 2 === 0 ? Math.floor(i) + 1 : Math.floor(i), t = Xg(e), n = t.length, s = new Uint8Array(n * 4);\n for (let a = 0; a < n; ++a) {\n const o = t[a], l = 2 * Math.PI * o / n, c = new w(\n Math.cos(l),\n Math.sin(l),\n 0\n ).normalize();\n s[a * 4] = (c.x * 0.5 + 0.5) * 255, s[a * 4 + 1] = (c.y * 0.5 + 0.5) * 255, s[a * 4 + 2] = 127, s[a * 4 + 3] = 255;\n }\n const r = new Qi(s, e, e);\n return r.wrapS = wn, r.wrapT = wn, r.needsUpdate = !0, r;\n}\nfunction Xg(i) {\n const e = Math.floor(i) % 2 === 0 ? Math.floor(i) + 1 : Math.floor(i), t = e * e, n = Array(t).fill(0);\n let s = Math.floor(e / 2), r = e - 1;\n for (let a = 1; a <= t; ) {\n if (s === -1 && r === e ? (r = e - 2, s = 0) : (r === e && (r = 0), s < 0 && (s = e - 1)), n[s * e + r] !== 0) {\n r -= 2, s++;\n continue;\n } else\n n[s * e + r] = a++;\n r++, s--;\n }\n return n;\n}\nconst lr = {\n defines: {\n SAMPLES: 16,\n SAMPLE_VECTORS: Sh(16, 2, 1),\n NORMAL_VECTOR_TYPE: 1,\n DEPTH_VALUE_SOURCE: 0\n },\n uniforms: {\n tDiffuse: { value: null },\n tNormal: { value: null },\n tDepth: { value: null },\n tNoise: { value: null },\n resolution: { value: new le() },\n cameraProjectionMatrixInverse: { value: new Ne() },\n lumaPhi: { value: 5 },\n depthPhi: { value: 5 },\n normalPhi: { value: 5 },\n radius: { value: 4 },\n index: { value: 0 }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform sampler2D tNormal;\n\t\tuniform sampler2D tDepth;\n\t\tuniform sampler2D tNoise;\n\t\tuniform vec2 resolution;\n\t\tuniform mat4 cameraProjectionMatrixInverse;\n\t\tuniform float lumaPhi;\n\t\tuniform float depthPhi;\n\t\tuniform float normalPhi;\n\t\tuniform float radius;\n\t\tuniform int index;\n\n\t\t#include \n\t\t#include \n\n\t\t#ifndef SAMPLE_LUMINANCE\n\t\t#define SAMPLE_LUMINANCE dot(vec3(0.2125, 0.7154, 0.0721), a)\n\t\t#endif\n\n\t\t#ifndef FRAGMENT_OUTPUT\n\t\t#define FRAGMENT_OUTPUT vec4(denoised, 1.)\n\t\t#endif\n\n\t\tfloat getLuminance(const in vec3 a) {\n\t\t\treturn SAMPLE_LUMINANCE;\n\t\t}\n\n\t\tconst vec3 poissonDisk[SAMPLES] = SAMPLE_VECTORS;\n\n\t\tvec3 getViewPosition(const in vec2 screenPosition, const in float depth) {\n\t\t\tvec4 clipSpacePosition = vec4(vec3(screenPosition, depth) * 2.0 - 1.0, 1.0);\n\t\t\tvec4 viewSpacePosition = cameraProjectionMatrixInverse * clipSpacePosition;\n\t\t\treturn viewSpacePosition.xyz / viewSpacePosition.w;\n\t\t}\n\n\t\tfloat getDepth(const vec2 uv) {\n\t\t#if DEPTH_VALUE_SOURCE == 1\n\t\t\treturn textureLod(tDepth, uv.xy, 0.0).a;\n\t\t#else\n\t\t\treturn textureLod(tDepth, uv.xy, 0.0).r;\n\t\t#endif\n\t\t}\n\n\t\tfloat fetchDepth(const ivec2 uv) {\n\t\t\t#if DEPTH_VALUE_SOURCE == 1\n\t\t\t\treturn texelFetch(tDepth, uv.xy, 0).a;\n\t\t\t#else\n\t\t\t\treturn texelFetch(tDepth, uv.xy, 0).r;\n\t\t\t#endif\n\t\t}\n\n\t\tvec3 computeNormalFromDepth(const vec2 uv) {\n\t\t\tvec2 size = vec2(textureSize(tDepth, 0));\n\t\t\tivec2 p = ivec2(uv * size);\n\t\t\tfloat c0 = fetchDepth(p);\n\t\t\tfloat l2 = fetchDepth(p - ivec2(2, 0));\n\t\t\tfloat l1 = fetchDepth(p - ivec2(1, 0));\n\t\t\tfloat r1 = fetchDepth(p + ivec2(1, 0));\n\t\t\tfloat r2 = fetchDepth(p + ivec2(2, 0));\n\t\t\tfloat b2 = fetchDepth(p - ivec2(0, 2));\n\t\t\tfloat b1 = fetchDepth(p - ivec2(0, 1));\n\t\t\tfloat t1 = fetchDepth(p + ivec2(0, 1));\n\t\t\tfloat t2 = fetchDepth(p + ivec2(0, 2));\n\t\t\tfloat dl = abs((2.0 * l1 - l2) - c0);\n\t\t\tfloat dr = abs((2.0 * r1 - r2) - c0);\n\t\t\tfloat db = abs((2.0 * b1 - b2) - c0);\n\t\t\tfloat dt = abs((2.0 * t1 - t2) - c0);\n\t\t\tvec3 ce = getViewPosition(uv, c0).xyz;\n\t\t\tvec3 dpdx = (dl < dr) ? ce - getViewPosition((uv - vec2(1.0 / size.x, 0.0)), l1).xyz\n\t\t\t\t\t\t\t\t\t: -ce + getViewPosition((uv + vec2(1.0 / size.x, 0.0)), r1).xyz;\n\t\t\tvec3 dpdy = (db < dt) ? ce - getViewPosition((uv - vec2(0.0, 1.0 / size.y)), b1).xyz\n\t\t\t\t\t\t\t\t\t: -ce + getViewPosition((uv + vec2(0.0, 1.0 / size.y)), t1).xyz;\n\t\t\treturn normalize(cross(dpdx, dpdy));\n\t\t}\n\n\t\tvec3 getViewNormal(const vec2 uv) {\n\t\t#if NORMAL_VECTOR_TYPE == 2\n\t\t\treturn normalize(textureLod(tNormal, uv, 0.).rgb);\n\t\t#elif NORMAL_VECTOR_TYPE == 1\n\t\t\treturn unpackRGBToNormal(textureLod(tNormal, uv, 0.).rgb);\n\t\t#else\n\t\t\treturn computeNormalFromDepth(uv);\n\t\t#endif\n\t\t}\n\n\t\tvoid denoiseSample(in vec3 center, in vec3 viewNormal, in vec3 viewPos, in vec2 sampleUv, inout vec3 denoised, inout float totalWeight) {\n\t\t\tvec4 sampleTexel = textureLod(tDiffuse, sampleUv, 0.0);\n\t\t\tfloat sampleDepth = getDepth(sampleUv);\n\t\t\tvec3 sampleNormal = getViewNormal(sampleUv);\n\t\t\tvec3 neighborColor = sampleTexel.rgb;\n\t\t\tvec3 viewPosSample = getViewPosition(sampleUv, sampleDepth);\n\n\t\t\tfloat normalDiff = dot(viewNormal, sampleNormal);\n\t\t\tfloat normalSimilarity = pow(max(normalDiff, 0.), normalPhi);\n\t\t\tfloat lumaDiff = abs(getLuminance(neighborColor) - getLuminance(center));\n\t\t\tfloat lumaSimilarity = max(1.0 - lumaDiff / lumaPhi, 0.0);\n\t\t\tfloat depthDiff = abs(dot(viewPos - viewPosSample, viewNormal));\n\t\t\tfloat depthSimilarity = max(1. - depthDiff / depthPhi, 0.);\n\t\t\tfloat w = lumaSimilarity * depthSimilarity * normalSimilarity;\n\n\t\t\tdenoised += w * neighborColor;\n\t\t\ttotalWeight += w;\n\t\t}\n\n\t\tvoid main() {\n\t\t\tfloat depth = getDepth(vUv.xy);\n\t\t\tvec3 viewNormal = getViewNormal(vUv);\n\t\t\tif (depth == 1. || dot(viewNormal, viewNormal) == 0.) {\n\t\t\t\tdiscard;\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tvec4 texel = textureLod(tDiffuse, vUv, 0.0);\n\t\t\tvec3 center = texel.rgb;\n\t\t\tvec3 viewPos = getViewPosition(vUv, depth);\n\n\t\t\tvec2 noiseResolution = vec2(textureSize(tNoise, 0));\n\t\t\tvec2 noiseUv = vUv * resolution / noiseResolution;\n\t\t\tvec4 noiseTexel = textureLod(tNoise, noiseUv, 0.0);\n \t\tvec2 noiseVec = vec2(sin(noiseTexel[index % 4] * 2. * PI), cos(noiseTexel[index % 4] * 2. * PI));\n \t\tmat2 rotationMatrix = mat2(noiseVec.x, -noiseVec.y, noiseVec.x, noiseVec.y);\n\n\t\t\tfloat totalWeight = 1.0;\n\t\t\tvec3 denoised = texel.rgb;\n\t\t\tfor (int i = 0; i < SAMPLES; i++) {\n\t\t\t\tvec3 sampleDir = poissonDisk[i];\n\t\t\t\tvec2 offset = rotationMatrix * (sampleDir.xy * (1. + sampleDir.z * (radius - 1.)) / resolution);\n\t\t\t\tvec2 sampleUv = vUv + offset;\n\t\t\t\tdenoiseSample(center, viewNormal, viewPos, sampleUv, denoised, totalWeight);\n\t\t\t}\n\n\t\t\tif (totalWeight > 0.) {\n\t\t\t\tdenoised /= totalWeight;\n\t\t\t}\n\t\t\tgl_FragColor = FRAGMENT_OUTPUT;\n\t\t}`\n )\n};\nfunction Sh(i, e, t) {\n const n = jg(\n i,\n e,\n t\n );\n let s = \"vec3[SAMPLES](\";\n for (let r = 0; r < i; r++) {\n const a = n[r];\n s += `vec3(${a.x}, ${a.y}, ${a.z})${r < i - 1 ? \",\" : \")\"}`;\n }\n return s;\n}\nfunction jg(i, e, t) {\n const n = [];\n for (let s = 0; s < i; s++) {\n const r = 2 * Math.PI * e * s / i, a = Math.pow(s / (i - 1), t);\n n.push(new w(Math.cos(r), Math.sin(r), a));\n }\n return n;\n}\nclass qg {\n /**\n * Constructs a new simplex noise object.\n *\n * @param {Object} [r=Math] - A math utility class that holds a `random()` method. This makes it\n * possible to pass in custom random number generator.\n */\n constructor(e = Math) {\n this.grad3 = [\n [1, 1, 0],\n [-1, 1, 0],\n [1, -1, 0],\n [-1, -1, 0],\n [1, 0, 1],\n [-1, 0, 1],\n [1, 0, -1],\n [-1, 0, -1],\n [0, 1, 1],\n [0, -1, 1],\n [0, 1, -1],\n [0, -1, -1]\n ], this.grad4 = [\n [0, 1, 1, 1],\n [0, 1, 1, -1],\n [0, 1, -1, 1],\n [0, 1, -1, -1],\n [0, -1, 1, 1],\n [0, -1, 1, -1],\n [0, -1, -1, 1],\n [0, -1, -1, -1],\n [1, 0, 1, 1],\n [1, 0, 1, -1],\n [1, 0, -1, 1],\n [1, 0, -1, -1],\n [-1, 0, 1, 1],\n [-1, 0, 1, -1],\n [-1, 0, -1, 1],\n [-1, 0, -1, -1],\n [1, 1, 0, 1],\n [1, 1, 0, -1],\n [1, -1, 0, 1],\n [1, -1, 0, -1],\n [-1, 1, 0, 1],\n [-1, 1, 0, -1],\n [-1, -1, 0, 1],\n [-1, -1, 0, -1],\n [1, 1, 1, 0],\n [1, 1, -1, 0],\n [1, -1, 1, 0],\n [1, -1, -1, 0],\n [-1, 1, 1, 0],\n [-1, 1, -1, 0],\n [-1, -1, 1, 0],\n [-1, -1, -1, 0]\n ], this.p = [];\n for (let t = 0; t < 256; t++)\n this.p[t] = Math.floor(e.random() * 256);\n this.perm = [];\n for (let t = 0; t < 512; t++)\n this.perm[t] = this.p[t & 255];\n this.simplex = [\n [0, 1, 2, 3],\n [0, 1, 3, 2],\n [0, 0, 0, 0],\n [0, 2, 3, 1],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [1, 2, 3, 0],\n [0, 2, 1, 3],\n [0, 0, 0, 0],\n [0, 3, 1, 2],\n [0, 3, 2, 1],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [1, 3, 2, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [1, 2, 0, 3],\n [0, 0, 0, 0],\n [1, 3, 0, 2],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [2, 3, 0, 1],\n [2, 3, 1, 0],\n [1, 0, 2, 3],\n [1, 0, 3, 2],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [2, 0, 3, 1],\n [0, 0, 0, 0],\n [2, 1, 3, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [2, 0, 1, 3],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [3, 0, 1, 2],\n [3, 0, 2, 1],\n [0, 0, 0, 0],\n [3, 1, 2, 0],\n [2, 1, 0, 3],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [3, 1, 0, 2],\n [0, 0, 0, 0],\n [3, 2, 0, 1],\n [3, 2, 1, 0]\n ];\n }\n /**\n * A 2D simplex noise method.\n *\n * @param {number} xin - The x coordinate.\n * @param {number} yin - The y coordinate.\n * @return {number} The noise value.\n */\n noise(e, t) {\n let n, s, r;\n const a = 0.5 * (Math.sqrt(3) - 1), o = (e + t) * a, l = Math.floor(e + o), c = Math.floor(t + o), h = (3 - Math.sqrt(3)) / 6, u = (l + c) * h, d = l - u, p = c - u, g = e - d, x = t - p;\n let m, f;\n g > x ? (m = 1, f = 0) : (m = 0, f = 1);\n const y = g - m + h, v = x - f + h, T = g - 1 + 2 * h, R = x - 1 + 2 * h, E = l & 255, P = c & 255, I = this.perm[E + this.perm[P]] % 12, S = this.perm[E + m + this.perm[P + f]] % 12, M = this.perm[E + 1 + this.perm[P + 1]] % 12;\n let C = 0.5 - g * g - x * x;\n C < 0 ? n = 0 : (C *= C, n = C * C * this._dot(this.grad3[I], g, x));\n let U = 0.5 - y * y - v * v;\n U < 0 ? s = 0 : (U *= U, s = U * U * this._dot(this.grad3[S], y, v));\n let B = 0.5 - T * T - R * R;\n return B < 0 ? r = 0 : (B *= B, r = B * B * this._dot(this.grad3[M], T, R)), 70 * (n + s + r);\n }\n /**\n * A 3D simplex noise method.\n *\n * @param {number} xin - The x coordinate.\n * @param {number} yin - The y coordinate.\n * @param {number} zin - The z coordinate.\n * @return {number} The noise value.\n */\n noise3d(e, t, n) {\n let s, r, a, o;\n const c = (e + t + n) * 0.3333333333333333, h = Math.floor(e + c), u = Math.floor(t + c), d = Math.floor(n + c), p = 1 / 6, g = (h + u + d) * p, x = h - g, m = u - g, f = d - g, y = e - x, v = t - m, T = n - f;\n let R, E, P, I, S, M;\n y >= v ? v >= T ? (R = 1, E = 0, P = 0, I = 1, S = 1, M = 0) : y >= T ? (R = 1, E = 0, P = 0, I = 1, S = 0, M = 1) : (R = 0, E = 0, P = 1, I = 1, S = 0, M = 1) : v < T ? (R = 0, E = 0, P = 1, I = 0, S = 1, M = 1) : y < T ? (R = 0, E = 1, P = 0, I = 0, S = 1, M = 1) : (R = 0, E = 1, P = 0, I = 1, S = 1, M = 0);\n const C = y - R + p, U = v - E + p, B = T - P + p, z = y - I + 2 * p, W = v - S + 2 * p, k = T - M + 2 * p, ee = y - 1 + 3 * p, X = v - 1 + 3 * p, $ = T - 1 + 3 * p, Q = h & 255, ge = u & 255, we = d & 255, Oe = this.perm[Q + this.perm[ge + this.perm[we]]] % 12, Ke = this.perm[Q + R + this.perm[ge + E + this.perm[we + P]]] % 12, $e = this.perm[Q + I + this.perm[ge + S + this.perm[we + M]]] % 12, j = this.perm[Q + 1 + this.perm[ge + 1 + this.perm[we + 1]]] % 12;\n let Y = 0.6 - y * y - v * v - T * T;\n Y < 0 ? s = 0 : (Y *= Y, s = Y * Y * this._dot3(this.grad3[Oe], y, v, T));\n let ue = 0.6 - C * C - U * U - B * B;\n ue < 0 ? r = 0 : (ue *= ue, r = ue * ue * this._dot3(this.grad3[Ke], C, U, B));\n let Ce = 0.6 - z * z - W * W - k * k;\n Ce < 0 ? a = 0 : (Ce *= Ce, a = Ce * Ce * this._dot3(this.grad3[$e], z, W, k));\n let me = 0.6 - ee * ee - X * X - $ * $;\n return me < 0 ? o = 0 : (me *= me, o = me * me * this._dot3(this.grad3[j], ee, X, $)), 32 * (s + r + a + o);\n }\n /**\n * A 4D simplex noise method.\n *\n * @param {number} x - The x coordinate.\n * @param {number} y - The y coordinate.\n * @param {number} z - The z coordinate.\n * @param {number} w - The w coordinate.\n * @return {number} The noise value.\n */\n noise4d(e, t, n, s) {\n const r = this.grad4, a = this.simplex, o = this.perm, l = (Math.sqrt(5) - 1) / 4, c = (5 - Math.sqrt(5)) / 20;\n let h, u, d, p, g;\n const x = (e + t + n + s) * l, m = Math.floor(e + x), f = Math.floor(t + x), y = Math.floor(n + x), v = Math.floor(s + x), T = (m + f + y + v) * c, R = m - T, E = f - T, P = y - T, I = v - T, S = e - R, M = t - E, C = n - P, U = s - I, B = S > M ? 32 : 0, z = S > C ? 16 : 0, W = M > C ? 8 : 0, k = S > U ? 4 : 0, ee = M > U ? 2 : 0, X = C > U ? 1 : 0, $ = B + z + W + k + ee + X, Q = a[$][0] >= 3 ? 1 : 0, ge = a[$][1] >= 3 ? 1 : 0, we = a[$][2] >= 3 ? 1 : 0, Oe = a[$][3] >= 3 ? 1 : 0, Ke = a[$][0] >= 2 ? 1 : 0, $e = a[$][1] >= 2 ? 1 : 0, j = a[$][2] >= 2 ? 1 : 0, Y = a[$][3] >= 2 ? 1 : 0, ue = a[$][0] >= 1 ? 1 : 0, Ce = a[$][1] >= 1 ? 1 : 0, me = a[$][2] >= 1 ? 1 : 0, We = a[$][3] >= 1 ? 1 : 0, _t = S - Q + c, Be = M - ge + c, it = C - we + c, D = U - Oe + c, ke = S - Ke + 2 * c, Ve = M - $e + 2 * c, Qe = C - j + 2 * c, pe = U - Y + 2 * c, lt = S - ue + 3 * c, ye = M - Ce + 3 * c, Ie = C - me + 3 * c, A = U - We + 3 * c, _ = S - 1 + 4 * c, O = M - 1 + 4 * c, q = C - 1 + 4 * c, Z = U - 1 + 4 * c, H = m & 255, xe = f & 255, re = y & 255, be = v & 255, Me = o[H + o[xe + o[re + o[be]]]] % 32, J = o[H + Q + o[xe + ge + o[re + we + o[be + Oe]]]] % 32, ie = o[H + Ke + o[xe + $e + o[re + j + o[be + Y]]]] % 32, De = o[H + ue + o[xe + Ce + o[re + me + o[be + We]]]] % 32, Ae = o[H + 1 + o[xe + 1 + o[re + 1 + o[be + 1]]]] % 32;\n let he = 0.6 - S * S - M * M - C * C - U * U;\n he < 0 ? h = 0 : (he *= he, h = he * he * this._dot4(r[Me], S, M, C, U));\n let Re = 0.6 - _t * _t - Be * Be - it * it - D * D;\n Re < 0 ? u = 0 : (Re *= Re, u = Re * Re * this._dot4(r[J], _t, Be, it, D));\n let L = 0.6 - ke * ke - Ve * Ve - Qe * Qe - pe * pe;\n L < 0 ? d = 0 : (L *= L, d = L * L * this._dot4(r[ie], ke, Ve, Qe, pe));\n let ae = 0.6 - lt * lt - ye * ye - Ie * Ie - A * A;\n ae < 0 ? p = 0 : (ae *= ae, p = ae * ae * this._dot4(r[De], lt, ye, Ie, A));\n let ne = 0.6 - _ * _ - O * O - q * q - Z * Z;\n return ne < 0 ? g = 0 : (ne *= ne, g = ne * ne * this._dot4(r[Ae], _, O, q, Z)), 27 * (h + u + d + p + g);\n }\n // private\n _dot(e, t, n) {\n return e[0] * t + e[1] * n;\n }\n _dot3(e, t, n, s) {\n return e[0] * t + e[1] * n + e[2] * s;\n }\n _dot4(e, t, n, s, r) {\n return e[0] * t + e[1] * n + e[2] * s + e[3] * r;\n }\n}\nclass ln extends ti {\n /**\n * Constructs a new GTAO pass.\n *\n * @param {Scene} scene - The scene to compute the AO for.\n * @param {Camera} camera - The camera.\n * @param {number} [width=512] - The width of the effect.\n * @param {number} [height=512] - The height of the effect.\n * @param {Object} [parameters] - The pass parameters.\n * @param {Object} [aoParameters] - The AO parameters.\n * @param {Object} [pdParameters] - The denoise parameters.\n */\n constructor(e, t, n = 512, s = 512, r, a, o) {\n super(), this.width = n, this.height = s, this.clear = !0, this.camera = t, this.scene = e, this.output = 0, this._renderGBuffer = !0, this._visibilityCache = [], this.blendIntensity = 1, this.pdRings = 2, this.pdRadiusExponent = 2, this.pdSamples = 16, this.gtaoNoiseTexture = Wg(), this.pdNoiseTexture = this._generateNoise(), this.gtaoRenderTarget = new St(this.width, this.height, { type: xt }), this.pdRenderTarget = this.gtaoRenderTarget.clone(), this.gtaoMaterial = new ht({\n defines: Object.assign({}, ar.defines),\n uniforms: dn.clone(ar.uniforms),\n vertexShader: ar.vertexShader,\n fragmentShader: ar.fragmentShader,\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n }), this.gtaoMaterial.defines.PERSPECTIVE_CAMERA = this.camera.isPerspectiveCamera ? 1 : 0, this.gtaoMaterial.uniforms.tNoise.value = this.gtaoNoiseTexture, this.gtaoMaterial.uniforms.resolution.value.set(this.width, this.height), this.gtaoMaterial.uniforms.cameraNear.value = this.camera.near, this.gtaoMaterial.uniforms.cameraFar.value = this.camera.far, this.normalMaterial = new md(), this.normalMaterial.blending = Mt, this.pdMaterial = new ht({\n defines: Object.assign({}, lr.defines),\n uniforms: dn.clone(lr.uniforms),\n vertexShader: lr.vertexShader,\n fragmentShader: lr.fragmentShader,\n depthTest: !1,\n depthWrite: !1\n }), this.pdMaterial.uniforms.tDiffuse.value = this.gtaoRenderTarget.texture, this.pdMaterial.uniforms.tNoise.value = this.pdNoiseTexture, this.pdMaterial.uniforms.resolution.value.set(this.width, this.height), this.pdMaterial.uniforms.lumaPhi.value = 10, this.pdMaterial.uniforms.depthPhi.value = 2, this.pdMaterial.uniforms.normalPhi.value = 3, this.pdMaterial.uniforms.radius.value = 8, this.depthRenderMaterial = new ht({\n defines: Object.assign({}, or.defines),\n uniforms: dn.clone(or.uniforms),\n vertexShader: or.vertexShader,\n fragmentShader: or.fragmentShader,\n blending: Mt\n }), this.depthRenderMaterial.uniforms.cameraNear.value = this.camera.near, this.depthRenderMaterial.uniforms.cameraFar.value = this.camera.far, this.copyMaterial = new ht({\n uniforms: dn.clone(Qn.uniforms),\n vertexShader: Qn.vertexShader,\n fragmentShader: Qn.fragmentShader,\n transparent: !0,\n depthTest: !1,\n depthWrite: !1,\n blendSrc: Ea,\n blendDst: ps,\n blendEquation: cn,\n blendSrcAlpha: Ta,\n blendDstAlpha: ps,\n blendEquationAlpha: cn\n }), this.blendMaterial = new ht({\n uniforms: dn.clone(ga.uniforms),\n vertexShader: ga.vertexShader,\n fragmentShader: ga.fragmentShader,\n transparent: !0,\n depthTest: !1,\n depthWrite: !1,\n blending: Ic,\n blendSrc: Ea,\n blendDst: ps,\n blendEquation: cn,\n blendSrcAlpha: Ta,\n blendDstAlpha: ps,\n blendEquationAlpha: cn\n }), this._fsQuad = new Ps(null), this._originalClearColor = new Se(), this.setGBuffer(r ? r.depthTexture : void 0, r ? r.normalTexture : void 0), a !== void 0 && this.updateGtaoMaterial(a), o !== void 0 && this.updatePdMaterial(o);\n }\n /**\n * Sets the size of the pass.\n *\n * @param {number} width - The width to set.\n * @param {number} height - The height to set.\n */\n setSize(e, t) {\n this.width = e, this.height = t, this.gtaoRenderTarget.setSize(e, t), this.normalRenderTarget.setSize(e, t), this.pdRenderTarget.setSize(e, t), this.gtaoMaterial.uniforms.resolution.value.set(e, t), this.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix), this.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse), this.pdMaterial.uniforms.resolution.value.set(e, t), this.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse);\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n */\n dispose() {\n this.gtaoNoiseTexture.dispose(), this.pdNoiseTexture.dispose(), this.normalRenderTarget.dispose(), this.gtaoRenderTarget.dispose(), this.pdRenderTarget.dispose(), this.normalMaterial.dispose(), this.pdMaterial.dispose(), this.copyMaterial.dispose(), this.depthRenderMaterial.dispose(), this._fsQuad.dispose();\n }\n /**\n * A texture holding the computed AO.\n *\n * @type {Texture}\n * @readonly\n */\n get gtaoMap() {\n return this.pdRenderTarget.texture;\n }\n /**\n * Configures the GBuffer of this pass. If no arguments are passed,\n * the pass creates an internal render target for holding depth\n * and normal data.\n *\n * @param {DepthTexture} [depthTexture] - The depth texture.\n * @param {DepthTexture} [normalTexture] - The normal texture.\n */\n setGBuffer(e, t) {\n e !== void 0 ? (this.depthTexture = e, this.normalTexture = t, this._renderGBuffer = !1) : (this.depthTexture = new Vo(), this.depthTexture.format = Xi, this.depthTexture.type = Wi, this.normalRenderTarget = new St(this.width, this.height, {\n minFilter: Dt,\n magFilter: Dt,\n type: xt,\n depthTexture: this.depthTexture\n }), this.normalTexture = this.normalRenderTarget.texture, this._renderGBuffer = !0);\n const n = this.normalTexture ? 1 : 0, s = this.depthTexture === this.normalTexture ? \"w\" : \"x\";\n this.gtaoMaterial.defines.NORMAL_VECTOR_TYPE = n, this.gtaoMaterial.defines.DEPTH_SWIZZLING = s, this.gtaoMaterial.uniforms.tNormal.value = this.normalTexture, this.gtaoMaterial.uniforms.tDepth.value = this.depthTexture, this.pdMaterial.defines.NORMAL_VECTOR_TYPE = n, this.pdMaterial.defines.DEPTH_SWIZZLING = s, this.pdMaterial.uniforms.tNormal.value = this.normalTexture, this.pdMaterial.uniforms.tDepth.value = this.depthTexture, this.depthRenderMaterial.uniforms.tDepth.value = this.normalRenderTarget.depthTexture;\n }\n /**\n * Configures the clip box of the GTAO shader with the given AABB.\n *\n * @param {?Box3} box - The AABB enclosing the scene that should receive AO. When passing\n * `null`, to clip box is used.\n */\n setSceneClipBox(e) {\n e ? (this.gtaoMaterial.needsUpdate = this.gtaoMaterial.defines.SCENE_CLIP_BOX !== 1, this.gtaoMaterial.defines.SCENE_CLIP_BOX = 1, this.gtaoMaterial.uniforms.sceneBoxMin.value.copy(e.min), this.gtaoMaterial.uniforms.sceneBoxMax.value.copy(e.max)) : (this.gtaoMaterial.needsUpdate = this.gtaoMaterial.defines.SCENE_CLIP_BOX === 0, this.gtaoMaterial.defines.SCENE_CLIP_BOX = 0);\n }\n /**\n * Updates the GTAO material from the given parameter object.\n *\n * @param {Object} parameters - The GTAO material parameters.\n */\n updateGtaoMaterial(e) {\n e.radius !== void 0 && (this.gtaoMaterial.uniforms.radius.value = e.radius), e.distanceExponent !== void 0 && (this.gtaoMaterial.uniforms.distanceExponent.value = e.distanceExponent), e.thickness !== void 0 && (this.gtaoMaterial.uniforms.thickness.value = e.thickness), e.distanceFallOff !== void 0 && (this.gtaoMaterial.uniforms.distanceFallOff.value = e.distanceFallOff, this.gtaoMaterial.needsUpdate = !0), e.scale !== void 0 && (this.gtaoMaterial.uniforms.scale.value = e.scale), e.samples !== void 0 && e.samples !== this.gtaoMaterial.defines.SAMPLES && (this.gtaoMaterial.defines.SAMPLES = e.samples, this.gtaoMaterial.needsUpdate = !0), e.screenSpaceRadius !== void 0 && (e.screenSpaceRadius ? 1 : 0) !== this.gtaoMaterial.defines.SCREEN_SPACE_RADIUS && (this.gtaoMaterial.defines.SCREEN_SPACE_RADIUS = e.screenSpaceRadius ? 1 : 0, this.gtaoMaterial.needsUpdate = !0);\n }\n /**\n * Updates the Denoise material from the given parameter object.\n *\n * @param {Object} parameters - The denoise parameters.\n */\n updatePdMaterial(e) {\n let t = !1;\n e.lumaPhi !== void 0 && (this.pdMaterial.uniforms.lumaPhi.value = e.lumaPhi), e.depthPhi !== void 0 && (this.pdMaterial.uniforms.depthPhi.value = e.depthPhi), e.normalPhi !== void 0 && (this.pdMaterial.uniforms.normalPhi.value = e.normalPhi), e.radius !== void 0 && e.radius !== this.radius && (this.pdMaterial.uniforms.radius.value = e.radius), e.radiusExponent !== void 0 && e.radiusExponent !== this.pdRadiusExponent && (this.pdRadiusExponent = e.radiusExponent, t = !0), e.rings !== void 0 && e.rings !== this.pdRings && (this.pdRings = e.rings, t = !0), e.samples !== void 0 && e.samples !== this.pdSamples && (this.pdSamples = e.samples, t = !0), t && (this.pdMaterial.defines.SAMPLES = this.pdSamples, this.pdMaterial.defines.SAMPLE_VECTORS = Sh(this.pdSamples, this.pdRings, this.pdRadiusExponent), this.pdMaterial.needsUpdate = !0);\n }\n /**\n * Performs the GTAO pass.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n) {\n switch (this._renderGBuffer && (this._overrideVisibility(), this._renderOverride(e, this.normalMaterial, this.normalRenderTarget, 7829503, 1), this._restoreVisibility()), this.gtaoMaterial.uniforms.cameraNear.value = this.camera.near, this.gtaoMaterial.uniforms.cameraFar.value = this.camera.far, this.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix), this.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse), this.gtaoMaterial.uniforms.cameraWorldMatrix.value.copy(this.camera.matrixWorld), this._renderPass(e, this.gtaoMaterial, this.gtaoRenderTarget, 16777215, 1), this.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse), this._renderPass(e, this.pdMaterial, this.pdRenderTarget, 16777215, 1), this.output) {\n case ln.OUTPUT.Off:\n break;\n case ln.OUTPUT.Diffuse:\n this.copyMaterial.uniforms.tDiffuse.value = n.texture, this.copyMaterial.blending = Mt, this._renderPass(e, this.copyMaterial, this.renderToScreen ? null : t);\n break;\n case ln.OUTPUT.AO:\n this.copyMaterial.uniforms.tDiffuse.value = this.gtaoRenderTarget.texture, this.copyMaterial.blending = Mt, this._renderPass(e, this.copyMaterial, this.renderToScreen ? null : t);\n break;\n case ln.OUTPUT.Denoise:\n this.copyMaterial.uniforms.tDiffuse.value = this.pdRenderTarget.texture, this.copyMaterial.blending = Mt, this._renderPass(e, this.copyMaterial, this.renderToScreen ? null : t);\n break;\n case ln.OUTPUT.Depth:\n this.depthRenderMaterial.uniforms.cameraNear.value = this.camera.near, this.depthRenderMaterial.uniforms.cameraFar.value = this.camera.far, this._renderPass(e, this.depthRenderMaterial, this.renderToScreen ? null : t);\n break;\n case ln.OUTPUT.Normal:\n this.copyMaterial.uniforms.tDiffuse.value = this.normalRenderTarget.texture, this.copyMaterial.blending = Mt, this._renderPass(e, this.copyMaterial, this.renderToScreen ? null : t);\n break;\n case ln.OUTPUT.Default:\n this.copyMaterial.uniforms.tDiffuse.value = n.texture, this.copyMaterial.blending = Mt, this._renderPass(e, this.copyMaterial, this.renderToScreen ? null : t), this.blendMaterial.uniforms.intensity.value = this.blendIntensity, this.blendMaterial.uniforms.tDiffuse.value = this.pdRenderTarget.texture, this._renderPass(e, this.blendMaterial, this.renderToScreen ? null : t);\n break;\n default:\n console.warn(\"THREE.GTAOPass: Unknown output type.\");\n }\n }\n // internals\n _renderPass(e, t, n, s, r) {\n e.getClearColor(this._originalClearColor);\n const a = e.getClearAlpha(), o = e.autoClear;\n e.setRenderTarget(n), e.autoClear = !1, s != null && (e.setClearColor(s), e.setClearAlpha(r || 0), e.clear()), this._fsQuad.material = t, this._fsQuad.render(e), e.autoClear = o, e.setClearColor(this._originalClearColor), e.setClearAlpha(a);\n }\n _renderOverride(e, t, n, s, r) {\n e.getClearColor(this._originalClearColor);\n const a = e.getClearAlpha(), o = e.autoClear;\n e.setRenderTarget(n), e.autoClear = !1, s = t.clearColor || s, r = t.clearAlpha || r, s != null && (e.setClearColor(s), e.setClearAlpha(r || 0), e.clear()), this.scene.overrideMaterial = t, e.render(this.scene, this.camera), this.scene.overrideMaterial = null, e.autoClear = o, e.setClearColor(this._originalClearColor), e.setClearAlpha(a);\n }\n _overrideVisibility() {\n const e = this.scene, t = this._visibilityCache;\n e.traverse(function(n) {\n (n.isPoints || n.isLine || n.isLine2) && n.visible && (n.visible = !1, t.push(n));\n });\n }\n _restoreVisibility() {\n const e = this._visibilityCache;\n for (let t = 0; t < e.length; t++)\n e[t].visible = !0;\n e.length = 0;\n }\n _generateNoise(e = 64) {\n const t = new qg(), n = e * e * 4, s = new Uint8Array(n);\n for (let a = 0; a < e; a++)\n for (let o = 0; o < e; o++) {\n const l = a, c = o;\n s[(a * e + o) * 4] = (t.noise(l, c) * 0.5 + 0.5) * 255, s[(a * e + o) * 4 + 1] = (t.noise(l + e, c) * 0.5 + 0.5) * 255, s[(a * e + o) * 4 + 2] = (t.noise(l, c + e) * 0.5 + 0.5) * 255, s[(a * e + o) * 4 + 3] = (t.noise(l + e, c + e) * 0.5 + 0.5) * 255;\n }\n const r = new Qi(s, e, e, Zt, mn);\n return r.wrapS = wn, r.wrapT = wn, r.needsUpdate = !0, r;\n }\n}\nln.OUTPUT = {\n Off: -1,\n Default: 0,\n Diffuse: 1,\n Depth: 2,\n Normal: 3,\n AO: 4,\n Denoise: 5\n};\nconst Yg = {\n uniforms: {\n tDiffuse: { value: null },\n luminosityThreshold: { value: 1 },\n smoothWidth: { value: 1 },\n defaultColor: { value: new Se(0) },\n defaultOpacity: { value: 0 }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform vec3 defaultColor;\n\t\tuniform float defaultOpacity;\n\t\tuniform float luminosityThreshold;\n\t\tuniform float smoothWidth;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\n\t\t\tfloat v = luminance( texel.xyz );\n\n\t\t\tvec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );\n\n\t\t\tfloat alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );\n\n\t\t\tgl_FragColor = mix( outputColor, texel, alpha );\n\n\t\t}`\n )\n};\nclass $i extends ti {\n /**\n * Constructs a new Unreal Bloom pass.\n *\n * @param {Vector2} [resolution] - The effect's resolution.\n * @param {number} [strength=1] - The Bloom strength.\n * @param {number} radius - The Bloom radius.\n * @param {number} threshold - The luminance threshold limits which bright areas contribute to the Bloom effect.\n */\n constructor(e, t = 1, n, s) {\n super(), this.strength = t, this.radius = n, this.threshold = s, this.resolution = e !== void 0 ? new le(e.x, e.y) : new le(256, 256), this.clearColor = new Se(0, 0, 0), this.needsSwap = !1, this.renderTargetsHorizontal = [], this.renderTargetsVertical = [], this.nMips = 5;\n let r = Math.round(this.resolution.x / 2), a = Math.round(this.resolution.y / 2);\n this.renderTargetBright = new St(r, a, { type: xt }), this.renderTargetBright.texture.name = \"UnrealBloomPass.bright\", this.renderTargetBright.texture.generateMipmaps = !1;\n for (let h = 0; h < this.nMips; h++) {\n const u = new St(r, a, { type: xt });\n u.texture.name = \"UnrealBloomPass.h\" + h, u.texture.generateMipmaps = !1, this.renderTargetsHorizontal.push(u);\n const d = new St(r, a, { type: xt });\n d.texture.name = \"UnrealBloomPass.v\" + h, d.texture.generateMipmaps = !1, this.renderTargetsVertical.push(d), r = Math.round(r / 2), a = Math.round(a / 2);\n }\n const o = Yg;\n this.highPassUniforms = dn.clone(o.uniforms), this.highPassUniforms.luminosityThreshold.value = s, this.highPassUniforms.smoothWidth.value = 0.01, this.materialHighPassFilter = new ht({\n uniforms: this.highPassUniforms,\n vertexShader: o.vertexShader,\n fragmentShader: o.fragmentShader\n }), this.separableBlurMaterials = [];\n const l = [6, 10, 14, 18, 22];\n r = Math.round(this.resolution.x / 2), a = Math.round(this.resolution.y / 2);\n for (let h = 0; h < this.nMips; h++)\n this.separableBlurMaterials.push(this._getSeparableBlurMaterial(l[h])), this.separableBlurMaterials[h].uniforms.invSize.value = new le(1 / r, 1 / a), r = Math.round(r / 2), a = Math.round(a / 2);\n this.compositeMaterial = this._getCompositeMaterial(this.nMips), this.compositeMaterial.uniforms.blurTexture1.value = this.renderTargetsVertical[0].texture, this.compositeMaterial.uniforms.blurTexture2.value = this.renderTargetsVertical[1].texture, this.compositeMaterial.uniforms.blurTexture3.value = this.renderTargetsVertical[2].texture, this.compositeMaterial.uniforms.blurTexture4.value = this.renderTargetsVertical[3].texture, this.compositeMaterial.uniforms.blurTexture5.value = this.renderTargetsVertical[4].texture, this.compositeMaterial.uniforms.bloomStrength.value = t, this.compositeMaterial.uniforms.bloomRadius.value = 0.1;\n const c = [1, 0.8, 0.6, 0.4, 0.2];\n this.compositeMaterial.uniforms.bloomFactors.value = c, this.bloomTintColors = [new w(1, 1, 1), new w(1, 1, 1), new w(1, 1, 1), new w(1, 1, 1), new w(1, 1, 1)], this.compositeMaterial.uniforms.bloomTintColors.value = this.bloomTintColors, this.copyUniforms = dn.clone(Qn.uniforms), this.blendMaterial = new ht({\n uniforms: this.copyUniforms,\n vertexShader: Qn.vertexShader,\n fragmentShader: Qn.fragmentShader,\n blending: _r,\n depthTest: !1,\n depthWrite: !1,\n transparent: !0\n }), this._oldClearColor = new Se(), this._oldClearAlpha = 1, this._basic = new Bt(), this._fsQuad = new Ps(null);\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n */\n dispose() {\n for (let e = 0; e < this.renderTargetsHorizontal.length; e++)\n this.renderTargetsHorizontal[e].dispose();\n for (let e = 0; e < this.renderTargetsVertical.length; e++)\n this.renderTargetsVertical[e].dispose();\n this.renderTargetBright.dispose();\n for (let e = 0; e < this.separableBlurMaterials.length; e++)\n this.separableBlurMaterials[e].dispose();\n this.compositeMaterial.dispose(), this.blendMaterial.dispose(), this._basic.dispose(), this._fsQuad.dispose();\n }\n /**\n * Sets the size of the pass.\n *\n * @param {number} width - The width to set.\n * @param {number} height - The height to set.\n */\n setSize(e, t) {\n let n = Math.round(e / 2), s = Math.round(t / 2);\n this.renderTargetBright.setSize(n, s);\n for (let r = 0; r < this.nMips; r++)\n this.renderTargetsHorizontal[r].setSize(n, s), this.renderTargetsVertical[r].setSize(n, s), this.separableBlurMaterials[r].uniforms.invSize.value = new le(1 / n, 1 / s), n = Math.round(n / 2), s = Math.round(s / 2);\n }\n /**\n * Performs the Bloom pass.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n, s, r) {\n e.getClearColor(this._oldClearColor), this._oldClearAlpha = e.getClearAlpha();\n const a = e.autoClear;\n e.autoClear = !1, e.setClearColor(this.clearColor, 0), r && e.state.buffers.stencil.setTest(!1), this.renderToScreen && (this._fsQuad.material = this._basic, this._basic.map = n.texture, e.setRenderTarget(null), e.clear(), this._fsQuad.render(e)), this.highPassUniforms.tDiffuse.value = n.texture, this.highPassUniforms.luminosityThreshold.value = this.threshold, this._fsQuad.material = this.materialHighPassFilter, e.setRenderTarget(this.renderTargetBright), e.clear(), this._fsQuad.render(e);\n let o = this.renderTargetBright;\n for (let l = 0; l < this.nMips; l++)\n this._fsQuad.material = this.separableBlurMaterials[l], this.separableBlurMaterials[l].uniforms.colorTexture.value = o.texture, this.separableBlurMaterials[l].uniforms.direction.value = $i.BlurDirectionX, e.setRenderTarget(this.renderTargetsHorizontal[l]), e.clear(), this._fsQuad.render(e), this.separableBlurMaterials[l].uniforms.colorTexture.value = this.renderTargetsHorizontal[l].texture, this.separableBlurMaterials[l].uniforms.direction.value = $i.BlurDirectionY, e.setRenderTarget(this.renderTargetsVertical[l]), e.clear(), this._fsQuad.render(e), o = this.renderTargetsVertical[l];\n this._fsQuad.material = this.compositeMaterial, this.compositeMaterial.uniforms.bloomStrength.value = this.strength, this.compositeMaterial.uniforms.bloomRadius.value = this.radius, this.compositeMaterial.uniforms.bloomTintColors.value = this.bloomTintColors, e.setRenderTarget(this.renderTargetsHorizontal[0]), e.clear(), this._fsQuad.render(e), this._fsQuad.material = this.blendMaterial, this.copyUniforms.tDiffuse.value = this.renderTargetsHorizontal[0].texture, r && e.state.buffers.stencil.setTest(!0), this.renderToScreen ? (e.setRenderTarget(null), this._fsQuad.render(e)) : (e.setRenderTarget(n), this._fsQuad.render(e)), e.setClearColor(this._oldClearColor, this._oldClearAlpha), e.autoClear = a;\n }\n // internals\n _getSeparableBlurMaterial(e) {\n const t = [], n = e / 3;\n for (let s = 0; s < e; s++)\n t.push(0.39894 * Math.exp(-0.5 * s * s / (n * n)) / n);\n return new ht({\n defines: {\n KERNEL_RADIUS: e\n },\n uniforms: {\n colorTexture: { value: null },\n invSize: { value: new le(0.5, 0.5) },\n // inverse texture size\n direction: { value: new le(0.5, 0.5) },\n gaussianCoefficients: { value: t }\n // precomputed Gaussian coefficients\n },\n vertexShader: `varying vec2 vUv;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n fragmentShader: `#include \n\t\t\t\tvarying vec2 vUv;\n\t\t\t\tuniform sampler2D colorTexture;\n\t\t\t\tuniform vec2 invSize;\n\t\t\t\tuniform vec2 direction;\n\t\t\t\tuniform float gaussianCoefficients[KERNEL_RADIUS];\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tfloat weightSum = gaussianCoefficients[0];\n\t\t\t\t\tvec3 diffuseSum = texture2D( colorTexture, vUv ).rgb * weightSum;\n\t\t\t\t\tfor( int i = 1; i < KERNEL_RADIUS; i ++ ) {\n\t\t\t\t\t\tfloat x = float(i);\n\t\t\t\t\t\tfloat w = gaussianCoefficients[i];\n\t\t\t\t\t\tvec2 uvOffset = direction * invSize * x;\n\t\t\t\t\t\tvec3 sample1 = texture2D( colorTexture, vUv + uvOffset ).rgb;\n\t\t\t\t\t\tvec3 sample2 = texture2D( colorTexture, vUv - uvOffset ).rgb;\n\t\t\t\t\t\tdiffuseSum += ( sample1 + sample2 ) * w;\n\t\t\t\t\t}\n\t\t\t\t\tgl_FragColor = vec4( diffuseSum, 1.0 );\n\t\t\t\t}`\n });\n }\n _getCompositeMaterial(e) {\n return new ht({\n defines: {\n NUM_MIPS: e\n },\n uniforms: {\n blurTexture1: { value: null },\n blurTexture2: { value: null },\n blurTexture3: { value: null },\n blurTexture4: { value: null },\n blurTexture5: { value: null },\n bloomStrength: { value: 1 },\n bloomFactors: { value: null },\n bloomTintColors: { value: null },\n bloomRadius: { value: 0 }\n },\n vertexShader: `varying vec2 vUv;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n fragmentShader: `varying vec2 vUv;\n\t\t\t\tuniform sampler2D blurTexture1;\n\t\t\t\tuniform sampler2D blurTexture2;\n\t\t\t\tuniform sampler2D blurTexture3;\n\t\t\t\tuniform sampler2D blurTexture4;\n\t\t\t\tuniform sampler2D blurTexture5;\n\t\t\t\tuniform float bloomStrength;\n\t\t\t\tuniform float bloomRadius;\n\t\t\t\tuniform float bloomFactors[NUM_MIPS];\n\t\t\t\tuniform vec3 bloomTintColors[NUM_MIPS];\n\n\t\t\t\tfloat lerpBloomFactor(const in float factor) {\n\t\t\t\t\tfloat mirrorFactor = 1.2 - factor;\n\t\t\t\t\treturn mix(factor, mirrorFactor, bloomRadius);\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );\n\t\t\t\t}`\n });\n }\n}\n$i.BlurDirectionX = new le(1, 0);\n$i.BlurDirectionY = new le(0, 1);\nconst cr = {\n name: \"OutputShader\",\n uniforms: {\n tDiffuse: { value: null },\n toneMappingExposure: { value: 1 }\n },\n vertexShader: (\n /* glsl */\n `\n\t\tprecision highp float;\n\n\t\tuniform mat4 modelViewMatrix;\n\t\tuniform mat4 projectionMatrix;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\tprecision highp float;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\t#include \n\t\t#include \n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tgl_FragColor = texture2D( tDiffuse, vUv );\n\n\t\t\t// tone mapping\n\n\t\t\t#ifdef LINEAR_TONE_MAPPING\n\n\t\t\t\tgl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( REINHARD_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( CINEON_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( ACES_FILMIC_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( AGX_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( NEUTRAL_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( CUSTOM_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb );\n\n\t\t\t#endif\n\n\t\t\t// color space\n\n\t\t\t#ifdef SRGB_TRANSFER\n\n\t\t\t\tgl_FragColor = sRGBTransferOETF( gl_FragColor );\n\n\t\t\t#endif\n\n\t\t}`\n )\n};\nclass Kg extends ti {\n /**\n * Constructs a new output pass.\n */\n constructor() {\n super(), this.uniforms = dn.clone(cr.uniforms), this.material = new pd({\n name: cr.name,\n uniforms: this.uniforms,\n vertexShader: cr.vertexShader,\n fragmentShader: cr.fragmentShader\n }), this._fsQuad = new Ps(this.material), this._outputColorSpace = null, this._toneMapping = null;\n }\n /**\n * Performs the output pass.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n) {\n this.uniforms.tDiffuse.value = n.texture, this.uniforms.toneMappingExposure.value = e.toneMappingExposure, (this._outputColorSpace !== e.outputColorSpace || this._toneMapping !== e.toneMapping) && (this._outputColorSpace = e.outputColorSpace, this._toneMapping = e.toneMapping, this.material.defines = {}, Ye.getTransfer(this._outputColorSpace) === et && (this.material.defines.SRGB_TRANSFER = \"\"), this._toneMapping === Uc ? this.material.defines.LINEAR_TONE_MAPPING = \"\" : this._toneMapping === Nc ? this.material.defines.REINHARD_TONE_MAPPING = \"\" : this._toneMapping === Fc ? this.material.defines.CINEON_TONE_MAPPING = \"\" : this._toneMapping === bo ? this.material.defines.ACES_FILMIC_TONE_MAPPING = \"\" : this._toneMapping === Bc ? this.material.defines.AGX_TONE_MAPPING = \"\" : this._toneMapping === zc ? this.material.defines.NEUTRAL_TONE_MAPPING = \"\" : this._toneMapping === Oc && (this.material.defines.CUSTOM_TONE_MAPPING = \"\"), this.material.needsUpdate = !0), this.renderToScreen === !0 ? (e.setRenderTarget(null), this._fsQuad.render(e)) : (e.setRenderTarget(t), this.clear && e.clear(e.autoClearColor, e.autoClearDepth, e.autoClearStencil), this._fsQuad.render(e));\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n */\n dispose() {\n this.material.dispose(), this._fsQuad.dispose();\n }\n}\nconst Zg = {\n name: \"FXAAShader\",\n uniforms: {\n tDiffuse: { value: null },\n resolution: { value: new le(1 / 1024, 1 / 512) }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform vec2 resolution;\n\t\tvarying vec2 vUv;\n\n\t\t#define EDGE_STEP_COUNT 6\n\t\t#define EDGE_GUESS 8.0\n\t\t#define EDGE_STEPS 1.0, 1.5, 2.0, 2.0, 2.0, 4.0\n\t\tconst float edgeSteps[EDGE_STEP_COUNT] = float[EDGE_STEP_COUNT]( EDGE_STEPS );\n\n\t\tfloat _ContrastThreshold = 0.0312;\n\t\tfloat _RelativeThreshold = 0.063;\n\t\tfloat _SubpixelBlending = 1.0;\n\n\t\tvec4 Sample( sampler2D tex2D, vec2 uv ) {\n\n\t\t\treturn texture( tex2D, uv );\n\n\t\t}\n\n\t\tfloat SampleLuminance( sampler2D tex2D, vec2 uv ) {\n\n\t\t\treturn dot( Sample( tex2D, uv ).rgb, vec3( 0.3, 0.59, 0.11 ) );\n\n\t\t}\n\n\t\tfloat SampleLuminance( sampler2D tex2D, vec2 texSize, vec2 uv, float uOffset, float vOffset ) {\n\n\t\t\tuv += texSize * vec2(uOffset, vOffset);\n\t\t\treturn SampleLuminance(tex2D, uv);\n\n\t\t}\n\n\t\tstruct LuminanceData {\n\n\t\t\tfloat m, n, e, s, w;\n\t\t\tfloat ne, nw, se, sw;\n\t\t\tfloat highest, lowest, contrast;\n\n\t\t};\n\n\t\tLuminanceData SampleLuminanceNeighborhood( sampler2D tex2D, vec2 texSize, vec2 uv ) {\n\n\t\t\tLuminanceData l;\n\t\t\tl.m = SampleLuminance( tex2D, uv );\n\t\t\tl.n = SampleLuminance( tex2D, texSize, uv, 0.0, 1.0 );\n\t\t\tl.e = SampleLuminance( tex2D, texSize, uv, 1.0, 0.0 );\n\t\t\tl.s = SampleLuminance( tex2D, texSize, uv, 0.0, -1.0 );\n\t\t\tl.w = SampleLuminance( tex2D, texSize, uv, -1.0, 0.0 );\n\n\t\t\tl.ne = SampleLuminance( tex2D, texSize, uv, 1.0, 1.0 );\n\t\t\tl.nw = SampleLuminance( tex2D, texSize, uv, -1.0, 1.0 );\n\t\t\tl.se = SampleLuminance( tex2D, texSize, uv, 1.0, -1.0 );\n\t\t\tl.sw = SampleLuminance( tex2D, texSize, uv, -1.0, -1.0 );\n\n\t\t\tl.highest = max( max( max( max( l.n, l.e ), l.s ), l.w ), l.m );\n\t\t\tl.lowest = min( min( min( min( l.n, l.e ), l.s ), l.w ), l.m );\n\t\t\tl.contrast = l.highest - l.lowest;\n\t\t\treturn l;\n\n\t\t}\n\n\t\tbool ShouldSkipPixel( LuminanceData l ) {\n\n\t\t\tfloat threshold = max( _ContrastThreshold, _RelativeThreshold * l.highest );\n\t\t\treturn l.contrast < threshold;\n\n\t\t}\n\n\t\tfloat DeterminePixelBlendFactor( LuminanceData l ) {\n\n\t\t\tfloat f = 2.0 * ( l.n + l.e + l.s + l.w );\n\t\t\tf += l.ne + l.nw + l.se + l.sw;\n\t\t\tf *= 1.0 / 12.0;\n\t\t\tf = abs( f - l.m );\n\t\t\tf = clamp( f / l.contrast, 0.0, 1.0 );\n\n\t\t\tfloat blendFactor = smoothstep( 0.0, 1.0, f );\n\t\t\treturn blendFactor * blendFactor * _SubpixelBlending;\n\n\t\t}\n\n\t\tstruct EdgeData {\n\n\t\t\tbool isHorizontal;\n\t\t\tfloat pixelStep;\n\t\t\tfloat oppositeLuminance, gradient;\n\n\t\t};\n\n\t\tEdgeData DetermineEdge( vec2 texSize, LuminanceData l ) {\n\n\t\t\tEdgeData e;\n\t\t\tfloat horizontal =\n\t\t\t\tabs( l.n + l.s - 2.0 * l.m ) * 2.0 +\n\t\t\t\tabs( l.ne + l.se - 2.0 * l.e ) +\n\t\t\t\tabs( l.nw + l.sw - 2.0 * l.w );\n\t\t\tfloat vertical =\n\t\t\t\tabs( l.e + l.w - 2.0 * l.m ) * 2.0 +\n\t\t\t\tabs( l.ne + l.nw - 2.0 * l.n ) +\n\t\t\t\tabs( l.se + l.sw - 2.0 * l.s );\n\t\t\te.isHorizontal = horizontal >= vertical;\n\n\t\t\tfloat pLuminance = e.isHorizontal ? l.n : l.e;\n\t\t\tfloat nLuminance = e.isHorizontal ? l.s : l.w;\n\t\t\tfloat pGradient = abs( pLuminance - l.m );\n\t\t\tfloat nGradient = abs( nLuminance - l.m );\n\n\t\t\te.pixelStep = e.isHorizontal ? texSize.y : texSize.x;\n\n\t\t\tif (pGradient < nGradient) {\n\n\t\t\t\te.pixelStep = -e.pixelStep;\n\t\t\t\te.oppositeLuminance = nLuminance;\n\t\t\t\te.gradient = nGradient;\n\n\t\t\t} else {\n\n\t\t\t\te.oppositeLuminance = pLuminance;\n\t\t\t\te.gradient = pGradient;\n\n\t\t\t}\n\n\t\t\treturn e;\n\n\t\t}\n\n\t\tfloat DetermineEdgeBlendFactor( sampler2D tex2D, vec2 texSize, LuminanceData l, EdgeData e, vec2 uv ) {\n\n\t\t\tvec2 uvEdge = uv;\n\t\t\tvec2 edgeStep;\n\t\t\tif (e.isHorizontal) {\n\n\t\t\t\tuvEdge.y += e.pixelStep * 0.5;\n\t\t\t\tedgeStep = vec2( texSize.x, 0.0 );\n\n\t\t\t} else {\n\n\t\t\t\tuvEdge.x += e.pixelStep * 0.5;\n\t\t\t\tedgeStep = vec2( 0.0, texSize.y );\n\n\t\t\t}\n\n\t\t\tfloat edgeLuminance = ( l.m + e.oppositeLuminance ) * 0.5;\n\t\t\tfloat gradientThreshold = e.gradient * 0.25;\n\n\t\t\tvec2 puv = uvEdge + edgeStep * edgeSteps[0];\n\t\t\tfloat pLuminanceDelta = SampleLuminance( tex2D, puv ) - edgeLuminance;\n\t\t\tbool pAtEnd = abs( pLuminanceDelta ) >= gradientThreshold;\n\n\t\t\tfor ( int i = 1; i < EDGE_STEP_COUNT && !pAtEnd; i++ ) {\n\n\t\t\t\tpuv += edgeStep * edgeSteps[i];\n\t\t\t\tpLuminanceDelta = SampleLuminance( tex2D, puv ) - edgeLuminance;\n\t\t\t\tpAtEnd = abs( pLuminanceDelta ) >= gradientThreshold;\n\n\t\t\t}\n\n\t\t\tif ( !pAtEnd ) {\n\n\t\t\t\tpuv += edgeStep * EDGE_GUESS;\n\n\t\t\t}\n\n\t\t\tvec2 nuv = uvEdge - edgeStep * edgeSteps[0];\n\t\t\tfloat nLuminanceDelta = SampleLuminance( tex2D, nuv ) - edgeLuminance;\n\t\t\tbool nAtEnd = abs( nLuminanceDelta ) >= gradientThreshold;\n\n\t\t\tfor ( int i = 1; i < EDGE_STEP_COUNT && !nAtEnd; i++ ) {\n\n\t\t\t\tnuv -= edgeStep * edgeSteps[i];\n\t\t\t\tnLuminanceDelta = SampleLuminance( tex2D, nuv ) - edgeLuminance;\n\t\t\t\tnAtEnd = abs( nLuminanceDelta ) >= gradientThreshold;\n\n\t\t\t}\n\n\t\t\tif ( !nAtEnd ) {\n\n\t\t\t\tnuv -= edgeStep * EDGE_GUESS;\n\n\t\t\t}\n\n\t\t\tfloat pDistance, nDistance;\n\t\t\tif ( e.isHorizontal ) {\n\n\t\t\t\tpDistance = puv.x - uv.x;\n\t\t\t\tnDistance = uv.x - nuv.x;\n\n\t\t\t} else {\n\n\t\t\t\tpDistance = puv.y - uv.y;\n\t\t\t\tnDistance = uv.y - nuv.y;\n\n\t\t\t}\n\n\t\t\tfloat shortestDistance;\n\t\t\tbool deltaSign;\n\t\t\tif ( pDistance <= nDistance ) {\n\n\t\t\t\tshortestDistance = pDistance;\n\t\t\t\tdeltaSign = pLuminanceDelta >= 0.0;\n\n\t\t\t} else {\n\n\t\t\t\tshortestDistance = nDistance;\n\t\t\t\tdeltaSign = nLuminanceDelta >= 0.0;\n\n\t\t\t}\n\n\t\t\tif ( deltaSign == ( l.m - edgeLuminance >= 0.0 ) ) {\n\n\t\t\t\treturn 0.0;\n\n\t\t\t}\n\n\t\t\treturn 0.5 - shortestDistance / ( pDistance + nDistance );\n\n\t\t}\n\n\t\tvec4 ApplyFXAA( sampler2D tex2D, vec2 texSize, vec2 uv ) {\n\n\t\t\tLuminanceData luminance = SampleLuminanceNeighborhood( tex2D, texSize, uv );\n\t\t\tif ( ShouldSkipPixel( luminance ) ) {\n\n\t\t\t\treturn Sample( tex2D, uv );\n\n\t\t\t}\n\n\t\t\tfloat pixelBlend = DeterminePixelBlendFactor( luminance );\n\t\t\tEdgeData edge = DetermineEdge( texSize, luminance );\n\t\t\tfloat edgeBlend = DetermineEdgeBlendFactor( tex2D, texSize, luminance, edge, uv );\n\t\t\tfloat finalBlend = max( pixelBlend, edgeBlend );\n\n\t\t\tif (edge.isHorizontal) {\n\n\t\t\t\tuv.y += edge.pixelStep * finalBlend;\n\n\t\t\t} else {\n\n\t\t\t\tuv.x += edge.pixelStep * finalBlend;\n\n\t\t\t}\n\n\t\t\treturn Sample( tex2D, uv );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tgl_FragColor = ApplyFXAA( tDiffuse, resolution.xy, vUv );\n\n\t\t}`\n )\n};\nfunction $g(i) {\n return i && i.__esModule && Object.prototype.hasOwnProperty.call(i, \"default\") ? i.default : i;\n}\nvar xr = { exports: {} }, Jg = xr.exports, Mc;\nfunction Qg() {\n return Mc || (Mc = 1, (function(i, e) {\n (function(t, n) {\n i.exports = n();\n })(Jg, function() {\n var t = function() {\n function n(p) {\n return a.appendChild(p.dom), p;\n }\n function s(p) {\n for (var g = 0; g < a.children.length; g++) a.children[g].style.display = g === p ? \"block\" : \"none\";\n r = p;\n }\n var r = 0, a = document.createElement(\"div\");\n a.style.cssText = \"position:fixed;top:0;left:0;cursor:pointer;opacity:0.9;z-index:10000\", a.addEventListener(\"click\", function(p) {\n p.preventDefault(), s(++r % a.children.length);\n }, !1);\n var o = (performance || Date).now(), l = o, c = 0, h = n(new t.Panel(\"FPS\", \"#0ff\", \"#002\")), u = n(new t.Panel(\"MS\", \"#0f0\", \"#020\"));\n if (self.performance && self.performance.memory) var d = n(new t.Panel(\"MB\", \"#f08\", \"#201\"));\n return s(0), { REVISION: 16, dom: a, addPanel: n, showPanel: s, begin: function() {\n o = (performance || Date).now();\n }, end: function() {\n c++;\n var p = (performance || Date).now();\n if (u.update(p - o, 200), p > l + 1e3 && (h.update(1e3 * c / (p - l), 100), l = p, c = 0, d)) {\n var g = performance.memory;\n d.update(g.usedJSHeapSize / 1048576, g.jsHeapSizeLimit / 1048576);\n }\n return p;\n }, update: function() {\n o = this.end();\n }, domElement: a, setMode: s };\n };\n return t.Panel = function(n, s, r) {\n var a = 1 / 0, o = 0, l = Math.round, c = l(window.devicePixelRatio || 1), h = 80 * c, u = 48 * c, d = 3 * c, p = 2 * c, g = 3 * c, x = 15 * c, m = 74 * c, f = 30 * c, y = document.createElement(\"canvas\");\n y.width = h, y.height = u, y.style.cssText = \"width:80px;height:48px\";\n var v = y.getContext(\"2d\");\n return v.font = \"bold \" + 9 * c + \"px Helvetica,Arial,sans-serif\", v.textBaseline = \"top\", v.fillStyle = r, v.fillRect(0, 0, h, u), v.fillStyle = s, v.fillText(n, d, p), v.fillRect(g, x, m, f), v.fillStyle = r, v.globalAlpha = 0.9, v.fillRect(g, x, m, f), { dom: y, update: function(T, R) {\n a = Math.min(a, T), o = Math.max(o, T), v.fillStyle = r, v.globalAlpha = 1, v.fillRect(0, 0, h, x), v.fillStyle = s, v.fillText(l(T) + \" \" + n + \" (\" + l(a) + \"-\" + l(o) + \")\", d, p), v.drawImage(y, g + c, x, m - c, f, g, x, m - c, f), v.fillRect(g + m - c, x, c, f), v.fillStyle = r, v.globalAlpha = 0.9, v.fillRect(g + m - c, x, c, l((1 - T / R) * f));\n } };\n }, t;\n });\n })(xr)), xr.exports;\n}\nvar ex = Qg();\nconst tx = /* @__PURE__ */ $g(ex);\nclass nx {\n scene;\n constructor(e) {\n this.scene = new Fo(), this.setupEnvironment(e.backgroundColor), this.setupLights();\n }\n setupEnvironment(e = 15790320) {\n this.scene.background = new Se(e);\n }\n setupLights() {\n }\n setBackground(e) {\n this.scene.background = new Se(e);\n }\n getBoundingBox() {\n const e = new Pt();\n return this.scene.traverse((t) => {\n if (t instanceof ot || t instanceof zn) {\n const n = new Pt().setFromObject(t);\n e.union(n);\n }\n }), e.isEmpty() && e.setFromCenterAndSize(\n new w(0, 0, 0),\n new w(10, 10, 10)\n ), e;\n }\n}\nconst Sc = { type: \"change\" }, qo = { type: \"start\" }, bh = { type: \"end\" }, hr = new Ji(), bc = new Sn(), ix = Math.cos(70 * Lo.DEG2RAD), yt = new w(), Ht = 2 * Math.PI, at = {\n NONE: -1,\n ROTATE: 0,\n DOLLY: 1,\n PAN: 2,\n TOUCH_ROTATE: 3,\n TOUCH_PAN: 4,\n TOUCH_DOLLY_PAN: 5,\n TOUCH_DOLLY_ROTATE: 6\n}, xa = 1e-6;\nclass yh extends Yd {\n /**\n * Constructs a new controls instance.\n *\n * @param {Object3D} object - The object that is managed by the controls.\n * @param {?HTMLElement} domElement - The HTML element used for event listeners.\n */\n constructor(e, t = null) {\n super(e, t), this.state = at.NONE, this.target = new w(), this.cursor = new w(), this.minDistance = 0, this.maxDistance = 1 / 0, this.minZoom = 0, this.maxZoom = 1 / 0, this.minTargetRadius = 0, this.maxTargetRadius = 1 / 0, this.minPolarAngle = 0, this.maxPolarAngle = Math.PI, this.minAzimuthAngle = -1 / 0, this.maxAzimuthAngle = 1 / 0, this.enableDamping = !1, this.dampingFactor = 0.05, this.enableZoom = !0, this.zoomSpeed = 1, this.enableRotate = !0, this.rotateSpeed = 1, this.keyRotateSpeed = 1, this.enablePan = !0, this.panSpeed = 1, this.screenSpacePanning = !0, this.keyPanSpeed = 7, this.zoomToCursor = !1, this.autoRotate = !1, this.autoRotateSpeed = 2, this.keys = { LEFT: \"ArrowLeft\", UP: \"ArrowUp\", RIGHT: \"ArrowRight\", BOTTOM: \"ArrowDown\" }, this.mouseButtons = { LEFT: Ni.ROTATE, MIDDLE: Ni.DOLLY, RIGHT: Ni.PAN }, this.touches = { ONE: Ii.ROTATE, TWO: Ii.DOLLY_PAN }, this.target0 = this.target.clone(), this.position0 = this.object.position.clone(), this.zoom0 = this.object.zoom, this._domElementKeyEvents = null, this._lastPosition = new w(), this._lastQuaternion = new gn(), this._lastTargetPosition = new w(), this._quat = new gn().setFromUnitVectors(e.up, new w(0, 1, 0)), this._quatInverse = this._quat.clone().invert(), this._spherical = new Yl(), this._sphericalDelta = new Yl(), this._scale = 1, this._panOffset = new w(), this._rotateStart = new le(), this._rotateEnd = new le(), this._rotateDelta = new le(), this._panStart = new le(), this._panEnd = new le(), this._panDelta = new le(), this._dollyStart = new le(), this._dollyEnd = new le(), this._dollyDelta = new le(), this._dollyDirection = new w(), this._mouse = new le(), this._performCursorZoom = !1, this._pointers = [], this._pointerPositions = {}, this._controlActive = !1, this._onPointerMove = rx.bind(this), this._onPointerDown = sx.bind(this), this._onPointerUp = ax.bind(this), this._onContextMenu = fx.bind(this), this._onMouseWheel = cx.bind(this), this._onKeyDown = hx.bind(this), this._onTouchStart = ux.bind(this), this._onTouchMove = dx.bind(this), this._onMouseDown = ox.bind(this), this._onMouseMove = lx.bind(this), this._interceptControlDown = px.bind(this), this._interceptControlUp = mx.bind(this), this.domElement !== null && this.connect(this.domElement), this.update();\n }\n connect(e) {\n super.connect(e), this.domElement.addEventListener(\"pointerdown\", this._onPointerDown), this.domElement.addEventListener(\"pointercancel\", this._onPointerUp), this.domElement.addEventListener(\"contextmenu\", this._onContextMenu), this.domElement.addEventListener(\"wheel\", this._onMouseWheel, { passive: !1 }), this.domElement.getRootNode().addEventListener(\"keydown\", this._interceptControlDown, { passive: !0, capture: !0 }), this.domElement.style.touchAction = \"none\";\n }\n disconnect() {\n this.domElement.removeEventListener(\"pointerdown\", this._onPointerDown), this.domElement.removeEventListener(\"pointermove\", this._onPointerMove), this.domElement.removeEventListener(\"pointerup\", this._onPointerUp), this.domElement.removeEventListener(\"pointercancel\", this._onPointerUp), this.domElement.removeEventListener(\"wheel\", this._onMouseWheel), this.domElement.removeEventListener(\"contextmenu\", this._onContextMenu), this.stopListenToKeyEvents(), this.domElement.getRootNode().removeEventListener(\"keydown\", this._interceptControlDown, { capture: !0 }), this.domElement.style.touchAction = \"auto\";\n }\n dispose() {\n this.disconnect();\n }\n /**\n * Get the current vertical rotation, in radians.\n *\n * @return {number} The current vertical rotation, in radians.\n */\n getPolarAngle() {\n return this._spherical.phi;\n }\n /**\n * Get the current horizontal rotation, in radians.\n *\n * @return {number} The current horizontal rotation, in radians.\n */\n getAzimuthalAngle() {\n return this._spherical.theta;\n }\n /**\n * Returns the distance from the camera to the target.\n *\n * @return {number} The distance from the camera to the target.\n */\n getDistance() {\n return this.object.position.distanceTo(this.target);\n }\n /**\n * Adds key event listeners to the given DOM element.\n * `window` is a recommended argument for using this method.\n *\n * @param {HTMLElement} domElement - The DOM element\n */\n listenToKeyEvents(e) {\n e.addEventListener(\"keydown\", this._onKeyDown), this._domElementKeyEvents = e;\n }\n /**\n * Removes the key event listener previously defined with `listenToKeyEvents()`.\n */\n stopListenToKeyEvents() {\n this._domElementKeyEvents !== null && (this._domElementKeyEvents.removeEventListener(\"keydown\", this._onKeyDown), this._domElementKeyEvents = null);\n }\n /**\n * Save the current state of the controls. This can later be recovered with `reset()`.\n */\n saveState() {\n this.target0.copy(this.target), this.position0.copy(this.object.position), this.zoom0 = this.object.zoom;\n }\n /**\n * Reset the controls to their state from either the last time the `saveState()`\n * was called, or the initial state.\n */\n reset() {\n this.target.copy(this.target0), this.object.position.copy(this.position0), this.object.zoom = this.zoom0, this.object.updateProjectionMatrix(), this.dispatchEvent(Sc), this.update(), this.state = at.NONE;\n }\n update(e = null) {\n const t = this.object.position;\n yt.copy(t).sub(this.target), yt.applyQuaternion(this._quat), this._spherical.setFromVector3(yt), this.autoRotate && this.state === at.NONE && this._rotateLeft(this._getAutoRotationAngle(e)), this.enableDamping ? (this._spherical.theta += this._sphericalDelta.theta * this.dampingFactor, this._spherical.phi += this._sphericalDelta.phi * this.dampingFactor) : (this._spherical.theta += this._sphericalDelta.theta, this._spherical.phi += this._sphericalDelta.phi);\n let n = this.minAzimuthAngle, s = this.maxAzimuthAngle;\n isFinite(n) && isFinite(s) && (n < -Math.PI ? n += Ht : n > Math.PI && (n -= Ht), s < -Math.PI ? s += Ht : s > Math.PI && (s -= Ht), n <= s ? this._spherical.theta = Math.max(n, Math.min(s, this._spherical.theta)) : this._spherical.theta = this._spherical.theta > (n + s) / 2 ? Math.max(n, this._spherical.theta) : Math.min(s, this._spherical.theta)), this._spherical.phi = Math.max(this.minPolarAngle, Math.min(this.maxPolarAngle, this._spherical.phi)), this._spherical.makeSafe(), this.enableDamping === !0 ? this.target.addScaledVector(this._panOffset, this.dampingFactor) : this.target.add(this._panOffset), this.target.sub(this.cursor), this.target.clampLength(this.minTargetRadius, this.maxTargetRadius), this.target.add(this.cursor);\n let r = !1;\n if (this.zoomToCursor && this._performCursorZoom || this.object.isOrthographicCamera)\n this._spherical.radius = this._clampDistance(this._spherical.radius);\n else {\n const a = this._spherical.radius;\n this._spherical.radius = this._clampDistance(this._spherical.radius * this._scale), r = a != this._spherical.radius;\n }\n if (yt.setFromSpherical(this._spherical), yt.applyQuaternion(this._quatInverse), t.copy(this.target).add(yt), this.object.lookAt(this.target), this.enableDamping === !0 ? (this._sphericalDelta.theta *= 1 - this.dampingFactor, this._sphericalDelta.phi *= 1 - this.dampingFactor, this._panOffset.multiplyScalar(1 - this.dampingFactor)) : (this._sphericalDelta.set(0, 0, 0), this._panOffset.set(0, 0, 0)), this.zoomToCursor && this._performCursorZoom) {\n let a = null;\n if (this.object.isPerspectiveCamera) {\n const o = yt.length();\n a = this._clampDistance(o * this._scale);\n const l = o - a;\n this.object.position.addScaledVector(this._dollyDirection, l), this.object.updateMatrixWorld(), r = !!l;\n } else if (this.object.isOrthographicCamera) {\n const o = new w(this._mouse.x, this._mouse.y, 0);\n o.unproject(this.object);\n const l = this.object.zoom;\n this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom / this._scale)), this.object.updateProjectionMatrix(), r = l !== this.object.zoom;\n const c = new w(this._mouse.x, this._mouse.y, 0);\n c.unproject(this.object), this.object.position.sub(c).add(o), this.object.updateMatrixWorld(), a = yt.length();\n } else\n console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.\"), this.zoomToCursor = !1;\n a !== null && (this.screenSpacePanning ? this.target.set(0, 0, -1).transformDirection(this.object.matrix).multiplyScalar(a).add(this.object.position) : (hr.origin.copy(this.object.position), hr.direction.set(0, 0, -1).transformDirection(this.object.matrix), Math.abs(this.object.up.dot(hr.direction)) < ix ? this.object.lookAt(this.target) : (bc.setFromNormalAndCoplanarPoint(this.object.up, this.target), hr.intersectPlane(bc, this.target))));\n } else if (this.object.isOrthographicCamera) {\n const a = this.object.zoom;\n this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom / this._scale)), a !== this.object.zoom && (this.object.updateProjectionMatrix(), r = !0);\n }\n return this._scale = 1, this._performCursorZoom = !1, r || this._lastPosition.distanceToSquared(this.object.position) > xa || 8 * (1 - this._lastQuaternion.dot(this.object.quaternion)) > xa || this._lastTargetPosition.distanceToSquared(this.target) > xa ? (this.dispatchEvent(Sc), this._lastPosition.copy(this.object.position), this._lastQuaternion.copy(this.object.quaternion), this._lastTargetPosition.copy(this.target), !0) : !1;\n }\n _getAutoRotationAngle(e) {\n return e !== null ? Ht / 60 * this.autoRotateSpeed * e : Ht / 60 / 60 * this.autoRotateSpeed;\n }\n _getZoomScale(e) {\n const t = Math.abs(e * 0.01);\n return Math.pow(0.95, this.zoomSpeed * t);\n }\n _rotateLeft(e) {\n this._sphericalDelta.theta -= e;\n }\n _rotateUp(e) {\n this._sphericalDelta.phi -= e;\n }\n _panLeft(e, t) {\n yt.setFromMatrixColumn(t, 0), yt.multiplyScalar(-e), this._panOffset.add(yt);\n }\n _panUp(e, t) {\n this.screenSpacePanning === !0 ? yt.setFromMatrixColumn(t, 1) : (yt.setFromMatrixColumn(t, 0), yt.crossVectors(this.object.up, yt)), yt.multiplyScalar(e), this._panOffset.add(yt);\n }\n // deltaX and deltaY are in pixels; right and down are positive\n _pan(e, t) {\n const n = this.domElement;\n if (this.object.isPerspectiveCamera) {\n const s = this.object.position;\n yt.copy(s).sub(this.target);\n let r = yt.length();\n r *= Math.tan(this.object.fov / 2 * Math.PI / 180), this._panLeft(2 * e * r / n.clientHeight, this.object.matrix), this._panUp(2 * t * r / n.clientHeight, this.object.matrix);\n } else this.object.isOrthographicCamera ? (this._panLeft(e * (this.object.right - this.object.left) / this.object.zoom / n.clientWidth, this.object.matrix), this._panUp(t * (this.object.top - this.object.bottom) / this.object.zoom / n.clientHeight, this.object.matrix)) : (console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.\"), this.enablePan = !1);\n }\n _dollyOut(e) {\n this.object.isPerspectiveCamera || this.object.isOrthographicCamera ? this._scale /= e : (console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.\"), this.enableZoom = !1);\n }\n _dollyIn(e) {\n this.object.isPerspectiveCamera || this.object.isOrthographicCamera ? this._scale *= e : (console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.\"), this.enableZoom = !1);\n }\n _updateZoomParameters(e, t) {\n if (!this.zoomToCursor)\n return;\n this._performCursorZoom = !0;\n const n = this.domElement.getBoundingClientRect(), s = e - n.left, r = t - n.top, a = n.width, o = n.height;\n this._mouse.x = s / a * 2 - 1, this._mouse.y = -(r / o) * 2 + 1, this._dollyDirection.set(this._mouse.x, this._mouse.y, 1).unproject(this.object).sub(this.object.position).normalize();\n }\n _clampDistance(e) {\n return Math.max(this.minDistance, Math.min(this.maxDistance, e));\n }\n //\n // event callbacks - update the object state\n //\n _handleMouseDownRotate(e) {\n this._rotateStart.set(e.clientX, e.clientY);\n }\n _handleMouseDownDolly(e) {\n this._updateZoomParameters(e.clientX, e.clientX), this._dollyStart.set(e.clientX, e.clientY);\n }\n _handleMouseDownPan(e) {\n this._panStart.set(e.clientX, e.clientY);\n }\n _handleMouseMoveRotate(e) {\n this._rotateEnd.set(e.clientX, e.clientY), this._rotateDelta.subVectors(this._rotateEnd, this._rotateStart).multiplyScalar(this.rotateSpeed);\n const t = this.domElement;\n this._rotateLeft(Ht * this._rotateDelta.x / t.clientHeight), this._rotateUp(Ht * this._rotateDelta.y / t.clientHeight), this._rotateStart.copy(this._rotateEnd), this.update();\n }\n _handleMouseMoveDolly(e) {\n this._dollyEnd.set(e.clientX, e.clientY), this._dollyDelta.subVectors(this._dollyEnd, this._dollyStart), this._dollyDelta.y > 0 ? this._dollyOut(this._getZoomScale(this._dollyDelta.y)) : this._dollyDelta.y < 0 && this._dollyIn(this._getZoomScale(this._dollyDelta.y)), this._dollyStart.copy(this._dollyEnd), this.update();\n }\n _handleMouseMovePan(e) {\n this._panEnd.set(e.clientX, e.clientY), this._panDelta.subVectors(this._panEnd, this._panStart).multiplyScalar(this.panSpeed), this._pan(this._panDelta.x, this._panDelta.y), this._panStart.copy(this._panEnd), this.update();\n }\n _handleMouseWheel(e) {\n this._updateZoomParameters(e.clientX, e.clientY), e.deltaY < 0 ? this._dollyIn(this._getZoomScale(e.deltaY)) : e.deltaY > 0 && this._dollyOut(this._getZoomScale(e.deltaY)), this.update();\n }\n _handleKeyDown(e) {\n let t = !1;\n switch (e.code) {\n case this.keys.UP:\n e.ctrlKey || e.metaKey || e.shiftKey ? this.enableRotate && this._rotateUp(Ht * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(0, this.keyPanSpeed), t = !0;\n break;\n case this.keys.BOTTOM:\n e.ctrlKey || e.metaKey || e.shiftKey ? this.enableRotate && this._rotateUp(-Ht * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(0, -this.keyPanSpeed), t = !0;\n break;\n case this.keys.LEFT:\n e.ctrlKey || e.metaKey || e.shiftKey ? this.enableRotate && this._rotateLeft(Ht * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(this.keyPanSpeed, 0), t = !0;\n break;\n case this.keys.RIGHT:\n e.ctrlKey || e.metaKey || e.shiftKey ? this.enableRotate && this._rotateLeft(-Ht * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(-this.keyPanSpeed, 0), t = !0;\n break;\n }\n t && (e.preventDefault(), this.update());\n }\n _handleTouchStartRotate(e) {\n if (this._pointers.length === 1)\n this._rotateStart.set(e.pageX, e.pageY);\n else {\n const t = this._getSecondPointerPosition(e), n = 0.5 * (e.pageX + t.x), s = 0.5 * (e.pageY + t.y);\n this._rotateStart.set(n, s);\n }\n }\n _handleTouchStartPan(e) {\n if (this._pointers.length === 1)\n this._panStart.set(e.pageX, e.pageY);\n else {\n const t = this._getSecondPointerPosition(e), n = 0.5 * (e.pageX + t.x), s = 0.5 * (e.pageY + t.y);\n this._panStart.set(n, s);\n }\n }\n _handleTouchStartDolly(e) {\n const t = this._getSecondPointerPosition(e), n = e.pageX - t.x, s = e.pageY - t.y, r = Math.sqrt(n * n + s * s);\n this._dollyStart.set(0, r);\n }\n _handleTouchStartDollyPan(e) {\n this.enableZoom && this._handleTouchStartDolly(e), this.enablePan && this._handleTouchStartPan(e);\n }\n _handleTouchStartDollyRotate(e) {\n this.enableZoom && this._handleTouchStartDolly(e), this.enableRotate && this._handleTouchStartRotate(e);\n }\n _handleTouchMoveRotate(e) {\n if (this._pointers.length == 1)\n this._rotateEnd.set(e.pageX, e.pageY);\n else {\n const n = this._getSecondPointerPosition(e), s = 0.5 * (e.pageX + n.x), r = 0.5 * (e.pageY + n.y);\n this._rotateEnd.set(s, r);\n }\n this._rotateDelta.subVectors(this._rotateEnd, this._rotateStart).multiplyScalar(this.rotateSpeed);\n const t = this.domElement;\n this._rotateLeft(Ht * this._rotateDelta.x / t.clientHeight), this._rotateUp(Ht * this._rotateDelta.y / t.clientHeight), this._rotateStart.copy(this._rotateEnd);\n }\n _handleTouchMovePan(e) {\n if (this._pointers.length === 1)\n this._panEnd.set(e.pageX, e.pageY);\n else {\n const t = this._getSecondPointerPosition(e), n = 0.5 * (e.pageX + t.x), s = 0.5 * (e.pageY + t.y);\n this._panEnd.set(n, s);\n }\n this._panDelta.subVectors(this._panEnd, this._panStart).multiplyScalar(this.panSpeed), this._pan(this._panDelta.x, this._panDelta.y), this._panStart.copy(this._panEnd);\n }\n _handleTouchMoveDolly(e) {\n const t = this._getSecondPointerPosition(e), n = e.pageX - t.x, s = e.pageY - t.y, r = Math.sqrt(n * n + s * s);\n this._dollyEnd.set(0, r), this._dollyDelta.set(0, Math.pow(this._dollyEnd.y / this._dollyStart.y, this.zoomSpeed)), this._dollyOut(this._dollyDelta.y), this._dollyStart.copy(this._dollyEnd);\n const a = (e.pageX + t.x) * 0.5, o = (e.pageY + t.y) * 0.5;\n this._updateZoomParameters(a, o);\n }\n _handleTouchMoveDollyPan(e) {\n this.enableZoom && this._handleTouchMoveDolly(e), this.enablePan && this._handleTouchMovePan(e);\n }\n _handleTouchMoveDollyRotate(e) {\n this.enableZoom && this._handleTouchMoveDolly(e), this.enableRotate && this._handleTouchMoveRotate(e);\n }\n // pointers\n _addPointer(e) {\n this._pointers.push(e.pointerId);\n }\n _removePointer(e) {\n delete this._pointerPositions[e.pointerId];\n for (let t = 0; t < this._pointers.length; t++)\n if (this._pointers[t] == e.pointerId) {\n this._pointers.splice(t, 1);\n return;\n }\n }\n _isTrackingPointer(e) {\n for (let t = 0; t < this._pointers.length; t++)\n if (this._pointers[t] == e.pointerId) return !0;\n return !1;\n }\n _trackPointer(e) {\n let t = this._pointerPositions[e.pointerId];\n t === void 0 && (t = new le(), this._pointerPositions[e.pointerId] = t), t.set(e.pageX, e.pageY);\n }\n _getSecondPointerPosition(e) {\n const t = e.pointerId === this._pointers[0] ? this._pointers[1] : this._pointers[0];\n return this._pointerPositions[t];\n }\n //\n _customWheelEvent(e) {\n const t = e.deltaMode, n = {\n clientX: e.clientX,\n clientY: e.clientY,\n deltaY: e.deltaY\n };\n switch (t) {\n case 1:\n n.deltaY *= 16;\n break;\n case 2:\n n.deltaY *= 100;\n break;\n }\n return e.ctrlKey && !this._controlActive && (n.deltaY *= 10), n;\n }\n}\nfunction sx(i) {\n this.enabled !== !1 && (this._pointers.length === 0 && (this.domElement.setPointerCapture(i.pointerId), this.domElement.addEventListener(\"pointermove\", this._onPointerMove), this.domElement.addEventListener(\"pointerup\", this._onPointerUp)), !this._isTrackingPointer(i) && (this._addPointer(i), i.pointerType === \"touch\" ? this._onTouchStart(i) : this._onMouseDown(i)));\n}\nfunction rx(i) {\n this.enabled !== !1 && (i.pointerType === \"touch\" ? this._onTouchMove(i) : this._onMouseMove(i));\n}\nfunction ax(i) {\n switch (this._removePointer(i), this._pointers.length) {\n case 0:\n this.domElement.releasePointerCapture(i.pointerId), this.domElement.removeEventListener(\"pointermove\", this._onPointerMove), this.domElement.removeEventListener(\"pointerup\", this._onPointerUp), this.dispatchEvent(bh), this.state = at.NONE;\n break;\n case 1:\n const e = this._pointers[0], t = this._pointerPositions[e];\n this._onTouchStart({ pointerId: e, pageX: t.x, pageY: t.y });\n break;\n }\n}\nfunction ox(i) {\n let e;\n switch (i.button) {\n case 0:\n e = this.mouseButtons.LEFT;\n break;\n case 1:\n e = this.mouseButtons.MIDDLE;\n break;\n case 2:\n e = this.mouseButtons.RIGHT;\n break;\n default:\n e = -1;\n }\n switch (e) {\n case Ni.DOLLY:\n if (this.enableZoom === !1) return;\n this._handleMouseDownDolly(i), this.state = at.DOLLY;\n break;\n case Ni.ROTATE:\n if (i.ctrlKey || i.metaKey || i.shiftKey) {\n if (this.enablePan === !1) return;\n this._handleMouseDownPan(i), this.state = at.PAN;\n } else {\n if (this.enableRotate === !1) return;\n this._handleMouseDownRotate(i), this.state = at.ROTATE;\n }\n break;\n case Ni.PAN:\n if (i.ctrlKey || i.metaKey || i.shiftKey) {\n if (this.enableRotate === !1) return;\n this._handleMouseDownRotate(i), this.state = at.ROTATE;\n } else {\n if (this.enablePan === !1) return;\n this._handleMouseDownPan(i), this.state = at.PAN;\n }\n break;\n default:\n this.state = at.NONE;\n }\n this.state !== at.NONE && this.dispatchEvent(qo);\n}\nfunction lx(i) {\n switch (this.state) {\n case at.ROTATE:\n if (this.enableRotate === !1) return;\n this._handleMouseMoveRotate(i);\n break;\n case at.DOLLY:\n if (this.enableZoom === !1) return;\n this._handleMouseMoveDolly(i);\n break;\n case at.PAN:\n if (this.enablePan === !1) return;\n this._handleMouseMovePan(i);\n break;\n }\n}\nfunction cx(i) {\n this.enabled === !1 || this.enableZoom === !1 || this.state !== at.NONE || (i.preventDefault(), this.dispatchEvent(qo), this._handleMouseWheel(this._customWheelEvent(i)), this.dispatchEvent(bh));\n}\nfunction hx(i) {\n this.enabled !== !1 && this._handleKeyDown(i);\n}\nfunction ux(i) {\n switch (this._trackPointer(i), this._pointers.length) {\n case 1:\n switch (this.touches.ONE) {\n case Ii.ROTATE:\n if (this.enableRotate === !1) return;\n this._handleTouchStartRotate(i), this.state = at.TOUCH_ROTATE;\n break;\n case Ii.PAN:\n if (this.enablePan === !1) return;\n this._handleTouchStartPan(i), this.state = at.TOUCH_PAN;\n break;\n default:\n this.state = at.NONE;\n }\n break;\n case 2:\n switch (this.touches.TWO) {\n case Ii.DOLLY_PAN:\n if (this.enableZoom === !1 && this.enablePan === !1) return;\n this._handleTouchStartDollyPan(i), this.state = at.TOUCH_DOLLY_PAN;\n break;\n case Ii.DOLLY_ROTATE:\n if (this.enableZoom === !1 && this.enableRotate === !1) return;\n this._handleTouchStartDollyRotate(i), this.state = at.TOUCH_DOLLY_ROTATE;\n break;\n default:\n this.state = at.NONE;\n }\n break;\n default:\n this.state = at.NONE;\n }\n this.state !== at.NONE && this.dispatchEvent(qo);\n}\nfunction dx(i) {\n switch (this._trackPointer(i), this.state) {\n case at.TOUCH_ROTATE:\n if (this.enableRotate === !1) return;\n this._handleTouchMoveRotate(i), this.update();\n break;\n case at.TOUCH_PAN:\n if (this.enablePan === !1) return;\n this._handleTouchMovePan(i), this.update();\n break;\n case at.TOUCH_DOLLY_PAN:\n if (this.enableZoom === !1 && this.enablePan === !1) return;\n this._handleTouchMoveDollyPan(i), this.update();\n break;\n case at.TOUCH_DOLLY_ROTATE:\n if (this.enableZoom === !1 && this.enableRotate === !1) return;\n this._handleTouchMoveDollyRotate(i), this.update();\n break;\n default:\n this.state = at.NONE;\n }\n}\nfunction fx(i) {\n this.enabled !== !1 && i.preventDefault();\n}\nfunction px(i) {\n i.key === \"Control\" && (this._controlActive = !0, this.domElement.getRootNode().addEventListener(\"keyup\", this._interceptControlUp, { passive: !0, capture: !0 }));\n}\nfunction mx(i) {\n i.key === \"Control\" && (this._controlActive = !1, this.domElement.getRootNode().removeEventListener(\"keyup\", this._interceptControlUp, { passive: !0, capture: !0 }));\n}\nvar Bi = /* @__PURE__ */ ((i) => (i.Top = \"top\", i.Bottom = \"bottom\", i.Left = \"left\", i.Right = \"right\", i.Front = \"front\", i.Back = \"back\", i.Iso = \"iso\", i))(Bi || {}), Ui = /* @__PURE__ */ ((i) => (i.Perspective = \"perspective\", i.Orthographic = \"orthographic\", i))(Ui || {}), Ar = /* @__PURE__ */ ((i) => (i.Orbit = \"orbit\", i.FirstPerson = \"walk\", i.PanOnly = \"pan_only\", i))(Ar || {});\nclass gx {\n camera;\n controls;\n engineState;\n constructor(e, t, n, s) {\n this.engineState = s, this.camera = new Tt(45, t / n, 0.1, 1e4), this.camera.position.set(20, 20, 20), this.controls = new yh(this.camera, e, this.engineState), this.controls.enableDamping = !0, this.controls.dampingFactor = 0.05;\n }\n updateAspect(e, t) {\n this.camera.aspect = e / t, this.camera.updateProjectionMatrix();\n }\n tick() {\n this.controls.update();\n }\n setView(e) {\n const t = this.camera.position.length();\n switch (e) {\n case Bi.Top:\n case \"top\":\n this.camera.position.set(0, t, 0);\n break;\n case Bi.Front:\n case \"front\":\n this.camera.position.set(0, 0, t);\n break;\n case Bi.Iso:\n case \"iso\":\n this.camera.position.set(t / Math.sqrt(3), t / Math.sqrt(3), t / Math.sqrt(3));\n break;\n }\n this.camera.lookAt(0, 0, 0), this.controls.update();\n }\n}\nfunction yc(i, e) {\n if (e === tu)\n return console.warn(\"THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.\"), i;\n if (e === lo || e === Yc) {\n let t = i.getIndex();\n if (t === null) {\n const a = [], o = i.getAttribute(\"position\");\n if (o !== void 0) {\n for (let l = 0; l < o.count; l++)\n a.push(l);\n i.setIndex(a), t = i.getIndex();\n } else\n return console.error(\"THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.\"), i;\n }\n const n = t.count - 2, s = [];\n if (e === lo)\n for (let a = 1; a <= n; a++)\n s.push(t.getX(0)), s.push(t.getX(a)), s.push(t.getX(a + 1));\n else\n for (let a = 0; a < n; a++)\n a % 2 === 0 ? (s.push(t.getX(a)), s.push(t.getX(a + 1)), s.push(t.getX(a + 2))) : (s.push(t.getX(a + 2)), s.push(t.getX(a + 1)), s.push(t.getX(a)));\n s.length / 3 !== n && console.error(\"THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.\");\n const r = i.clone();\n return r.setIndex(s), r.clearGroups(), r;\n } else\n return console.error(\"THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:\", e), i;\n}\nclass Th extends ei {\n /**\n * Constructs a new glTF loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e), this.dracoLoader = null, this.ktx2Loader = null, this.meshoptDecoder = null, this.pluginCallbacks = [], this.register(function(t) {\n return new Sx(t);\n }), this.register(function(t) {\n return new bx(t);\n }), this.register(function(t) {\n return new Dx(t);\n }), this.register(function(t) {\n return new Lx(t);\n }), this.register(function(t) {\n return new Ix(t);\n }), this.register(function(t) {\n return new Tx(t);\n }), this.register(function(t) {\n return new Ex(t);\n }), this.register(function(t) {\n return new wx(t);\n }), this.register(function(t) {\n return new Ax(t);\n }), this.register(function(t) {\n return new Mx(t);\n }), this.register(function(t) {\n return new Rx(t);\n }), this.register(function(t) {\n return new yx(t);\n }), this.register(function(t) {\n return new Px(t);\n }), this.register(function(t) {\n return new Cx(t);\n }), this.register(function(t) {\n return new _x(t);\n }), this.register(function(t) {\n return new Ux(t);\n }), this.register(function(t) {\n return new Nx(t);\n });\n }\n /**\n * Starts loading from the given URL and passes the loaded glTF asset\n * to the `onLoad()` callback.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(GLTFLoader~LoadObject)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Executed while the loading is in progress.\n * @param {onErrorCallback} onError - Executed when errors occur.\n */\n load(e, t, n, s) {\n const r = this;\n let a;\n if (this.resourcePath !== \"\")\n a = this.resourcePath;\n else if (this.path !== \"\") {\n const c = Ms.extractUrlBase(e);\n a = Ms.resolveURL(c, this.path);\n } else\n a = Ms.extractUrlBase(e);\n this.manager.itemStart(e);\n const o = function(c) {\n s ? s(c) : console.error(c), r.manager.itemError(e), r.manager.itemEnd(e);\n }, l = new Ho(this.manager);\n l.setPath(this.path), l.setResponseType(\"arraybuffer\"), l.setRequestHeader(this.requestHeader), l.setWithCredentials(this.withCredentials), l.load(e, function(c) {\n try {\n r.parse(c, a, function(h) {\n t(h), r.manager.itemEnd(e);\n }, o);\n } catch (h) {\n o(h);\n }\n }, n, o);\n }\n /**\n * Sets the given Draco loader to this loader. Required for decoding assets\n * compressed with the `KHR_draco_mesh_compression` extension.\n *\n * @param {DRACOLoader} dracoLoader - The Draco loader to set.\n * @return {GLTFLoader} A reference to this loader.\n */\n setDRACOLoader(e) {\n return this.dracoLoader = e, this;\n }\n /**\n * Sets the given KTX2 loader to this loader. Required for loading KTX2\n * compressed textures.\n *\n * @param {KTX2Loader} ktx2Loader - The KTX2 loader to set.\n * @return {GLTFLoader} A reference to this loader.\n */\n setKTX2Loader(e) {\n return this.ktx2Loader = e, this;\n }\n /**\n * Sets the given meshopt decoder. Required for decoding assets\n * compressed with the `EXT_meshopt_compression` extension.\n *\n * @param {Object} meshoptDecoder - The meshopt decoder to set.\n * @return {GLTFLoader} A reference to this loader.\n */\n setMeshoptDecoder(e) {\n return this.meshoptDecoder = e, this;\n }\n /**\n * Registers a plugin callback. This API is internally used to implement the various\n * glTF extensions but can also used by third-party code to add additional logic\n * to the loader.\n *\n * @param {function(parser:GLTFParser)} callback - The callback function to register.\n * @return {GLTFLoader} A reference to this loader.\n */\n register(e) {\n return this.pluginCallbacks.indexOf(e) === -1 && this.pluginCallbacks.push(e), this;\n }\n /**\n * Unregisters a plugin callback.\n *\n * @param {Function} callback - The callback function to unregister.\n * @return {GLTFLoader} A reference to this loader.\n */\n unregister(e) {\n return this.pluginCallbacks.indexOf(e) !== -1 && this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(e), 1), this;\n }\n /**\n * Parses the given FBX data and returns the resulting group.\n *\n * @param {string|ArrayBuffer} data - The raw glTF data.\n * @param {string} path - The URL base path.\n * @param {function(GLTFLoader~LoadObject)} onLoad - Executed when the loading process has been finished.\n * @param {onErrorCallback} onError - Executed when errors occur.\n */\n parse(e, t, n, s) {\n let r;\n const a = {}, o = {}, l = new TextDecoder();\n if (typeof e == \"string\")\n r = JSON.parse(e);\n else if (e instanceof ArrayBuffer)\n if (l.decode(new Uint8Array(e, 0, 4)) === Eh) {\n try {\n a[je.KHR_BINARY_GLTF] = new Fx(e);\n } catch (u) {\n s && s(u);\n return;\n }\n r = JSON.parse(a[je.KHR_BINARY_GLTF].content);\n } else\n r = JSON.parse(l.decode(e));\n else\n r = e;\n if (r.asset === void 0 || r.asset.version[0] < 2) {\n s && s(new Error(\"THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.\"));\n return;\n }\n const c = new Kx(r, {\n path: t || this.resourcePath || \"\",\n crossOrigin: this.crossOrigin,\n requestHeader: this.requestHeader,\n manager: this.manager,\n ktx2Loader: this.ktx2Loader,\n meshoptDecoder: this.meshoptDecoder\n });\n c.fileLoader.setRequestHeader(this.requestHeader);\n for (let h = 0; h < this.pluginCallbacks.length; h++) {\n const u = this.pluginCallbacks[h](c);\n u.name || console.error(\"THREE.GLTFLoader: Invalid plugin found: missing name\"), o[u.name] = u, a[u.name] = !0;\n }\n if (r.extensionsUsed)\n for (let h = 0; h < r.extensionsUsed.length; ++h) {\n const u = r.extensionsUsed[h], d = r.extensionsRequired || [];\n switch (u) {\n case je.KHR_MATERIALS_UNLIT:\n a[u] = new vx();\n break;\n case je.KHR_DRACO_MESH_COMPRESSION:\n a[u] = new Ox(r, this.dracoLoader);\n break;\n case je.KHR_TEXTURE_TRANSFORM:\n a[u] = new Bx();\n break;\n case je.KHR_MESH_QUANTIZATION:\n a[u] = new zx();\n break;\n default:\n d.indexOf(u) >= 0 && o[u] === void 0 && console.warn('THREE.GLTFLoader: Unknown extension \"' + u + '\".');\n }\n }\n c.setExtensions(a), c.setPlugins(o), c.parse(n, s);\n }\n /**\n * Async version of {@link GLTFLoader#parse}.\n *\n * @async\n * @param {string|ArrayBuffer} data - The raw glTF data.\n * @param {string} path - The URL base path.\n * @return {Promise} A Promise that resolves with the loaded glTF when the parsing has been finished.\n */\n parseAsync(e, t) {\n const n = this;\n return new Promise(function(s, r) {\n n.parse(e, t, s, r);\n });\n }\n}\nfunction xx() {\n let i = {};\n return {\n get: function(e) {\n return i[e];\n },\n add: function(e, t) {\n i[e] = t;\n },\n remove: function(e) {\n delete i[e];\n },\n removeAll: function() {\n i = {};\n }\n };\n}\nconst je = {\n KHR_BINARY_GLTF: \"KHR_binary_glTF\",\n KHR_DRACO_MESH_COMPRESSION: \"KHR_draco_mesh_compression\",\n KHR_LIGHTS_PUNCTUAL: \"KHR_lights_punctual\",\n KHR_MATERIALS_CLEARCOAT: \"KHR_materials_clearcoat\",\n KHR_MATERIALS_DISPERSION: \"KHR_materials_dispersion\",\n KHR_MATERIALS_IOR: \"KHR_materials_ior\",\n KHR_MATERIALS_SHEEN: \"KHR_materials_sheen\",\n KHR_MATERIALS_SPECULAR: \"KHR_materials_specular\",\n KHR_MATERIALS_TRANSMISSION: \"KHR_materials_transmission\",\n KHR_MATERIALS_IRIDESCENCE: \"KHR_materials_iridescence\",\n KHR_MATERIALS_ANISOTROPY: \"KHR_materials_anisotropy\",\n KHR_MATERIALS_UNLIT: \"KHR_materials_unlit\",\n KHR_MATERIALS_VOLUME: \"KHR_materials_volume\",\n KHR_TEXTURE_BASISU: \"KHR_texture_basisu\",\n KHR_TEXTURE_TRANSFORM: \"KHR_texture_transform\",\n KHR_MESH_QUANTIZATION: \"KHR_mesh_quantization\",\n KHR_MATERIALS_EMISSIVE_STRENGTH: \"KHR_materials_emissive_strength\",\n EXT_MATERIALS_BUMP: \"EXT_materials_bump\",\n EXT_TEXTURE_WEBP: \"EXT_texture_webp\",\n EXT_TEXTURE_AVIF: \"EXT_texture_avif\",\n EXT_MESHOPT_COMPRESSION: \"EXT_meshopt_compression\",\n EXT_MESH_GPU_INSTANCING: \"EXT_mesh_gpu_instancing\"\n};\nclass _x {\n constructor(e) {\n this.parser = e, this.name = je.KHR_LIGHTS_PUNCTUAL, this.cache = { refs: {}, uses: {} };\n }\n _markDefs() {\n const e = this.parser, t = this.parser.json.nodes || [];\n for (let n = 0, s = t.length; n < s; n++) {\n const r = t[n];\n r.extensions && r.extensions[this.name] && r.extensions[this.name].light !== void 0 && e._addNodeRef(this.cache, r.extensions[this.name].light);\n }\n }\n _loadLight(e) {\n const t = this.parser, n = \"light:\" + e;\n let s = t.cache.get(n);\n if (s) return s;\n const r = t.json, l = ((r.extensions && r.extensions[this.name] || {}).lights || [])[e];\n let c;\n const h = new Se(16777215);\n l.color !== void 0 && h.setRGB(l.color[0], l.color[1], l.color[2], Ut);\n const u = l.range !== void 0 ? l.range : 0;\n switch (l.type) {\n case \"directional\":\n c = new ph(h), c.target.position.set(0, 0, -1), c.add(c.target);\n break;\n case \"point\":\n c = new Ud(h), c.distance = u;\n break;\n case \"spot\":\n c = new Ld(h), c.distance = u, l.spot = l.spot || {}, l.spot.innerConeAngle = l.spot.innerConeAngle !== void 0 ? l.spot.innerConeAngle : 0, l.spot.outerConeAngle = l.spot.outerConeAngle !== void 0 ? l.spot.outerConeAngle : Math.PI / 4, c.angle = l.spot.outerConeAngle, c.penumbra = 1 - l.spot.innerConeAngle / l.spot.outerConeAngle, c.target.position.set(0, 0, -1), c.add(c.target);\n break;\n default:\n throw new Error(\"THREE.GLTFLoader: Unexpected light type: \" + l.type);\n }\n return c.position.set(0, 0, 0), Mn(c, l), l.intensity !== void 0 && (c.intensity = l.intensity), c.name = t.createUniqueName(l.name || \"light_\" + e), s = Promise.resolve(c), t.cache.add(n, s), s;\n }\n getDependency(e, t) {\n if (e === \"light\")\n return this._loadLight(t);\n }\n createNodeAttachment(e) {\n const t = this, n = this.parser, r = n.json.nodes[e], o = (r.extensions && r.extensions[this.name] || {}).light;\n return o === void 0 ? null : this._loadLight(o).then(function(l) {\n return n._getNodeRef(t.cache, o, l);\n });\n }\n}\nclass vx {\n constructor() {\n this.name = je.KHR_MATERIALS_UNLIT;\n }\n getMaterialType() {\n return Bt;\n }\n extendParams(e, t, n) {\n const s = [];\n e.color = new Se(1, 1, 1), e.opacity = 1;\n const r = t.pbrMetallicRoughness;\n if (r) {\n if (Array.isArray(r.baseColorFactor)) {\n const a = r.baseColorFactor;\n e.color.setRGB(a[0], a[1], a[2], Ut), e.opacity = a[3];\n }\n r.baseColorTexture !== void 0 && s.push(n.assignTexture(e, \"map\", r.baseColorTexture, Rt));\n }\n return Promise.all(s);\n }\n}\nclass Mx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_EMISSIVE_STRENGTH;\n }\n extendMaterialParams(e, t) {\n const s = this.parser.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = s.extensions[this.name].emissiveStrength;\n return r !== void 0 && (t.emissiveIntensity = r), Promise.resolve();\n }\n}\nclass Sx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_CLEARCOAT;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n if (a.clearcoatFactor !== void 0 && (t.clearcoat = a.clearcoatFactor), a.clearcoatTexture !== void 0 && r.push(n.assignTexture(t, \"clearcoatMap\", a.clearcoatTexture)), a.clearcoatRoughnessFactor !== void 0 && (t.clearcoatRoughness = a.clearcoatRoughnessFactor), a.clearcoatRoughnessTexture !== void 0 && r.push(n.assignTexture(t, \"clearcoatRoughnessMap\", a.clearcoatRoughnessTexture)), a.clearcoatNormalTexture !== void 0 && (r.push(n.assignTexture(t, \"clearcoatNormalMap\", a.clearcoatNormalTexture)), a.clearcoatNormalTexture.scale !== void 0)) {\n const o = a.clearcoatNormalTexture.scale;\n t.clearcoatNormalScale = new le(o, o);\n }\n return Promise.all(r);\n }\n}\nclass bx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_DISPERSION;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const s = this.parser.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = s.extensions[this.name];\n return t.dispersion = r.dispersion !== void 0 ? r.dispersion : 0, Promise.resolve();\n }\n}\nclass yx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_IRIDESCENCE;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n return a.iridescenceFactor !== void 0 && (t.iridescence = a.iridescenceFactor), a.iridescenceTexture !== void 0 && r.push(n.assignTexture(t, \"iridescenceMap\", a.iridescenceTexture)), a.iridescenceIor !== void 0 && (t.iridescenceIOR = a.iridescenceIor), t.iridescenceThicknessRange === void 0 && (t.iridescenceThicknessRange = [100, 400]), a.iridescenceThicknessMinimum !== void 0 && (t.iridescenceThicknessRange[0] = a.iridescenceThicknessMinimum), a.iridescenceThicknessMaximum !== void 0 && (t.iridescenceThicknessRange[1] = a.iridescenceThicknessMaximum), a.iridescenceThicknessTexture !== void 0 && r.push(n.assignTexture(t, \"iridescenceThicknessMap\", a.iridescenceThicknessTexture)), Promise.all(r);\n }\n}\nclass Tx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_SHEEN;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [];\n t.sheenColor = new Se(0, 0, 0), t.sheenRoughness = 0, t.sheen = 1;\n const a = s.extensions[this.name];\n if (a.sheenColorFactor !== void 0) {\n const o = a.sheenColorFactor;\n t.sheenColor.setRGB(o[0], o[1], o[2], Ut);\n }\n return a.sheenRoughnessFactor !== void 0 && (t.sheenRoughness = a.sheenRoughnessFactor), a.sheenColorTexture !== void 0 && r.push(n.assignTexture(t, \"sheenColorMap\", a.sheenColorTexture, Rt)), a.sheenRoughnessTexture !== void 0 && r.push(n.assignTexture(t, \"sheenRoughnessMap\", a.sheenRoughnessTexture)), Promise.all(r);\n }\n}\nclass Ex {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_TRANSMISSION;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n return a.transmissionFactor !== void 0 && (t.transmission = a.transmissionFactor), a.transmissionTexture !== void 0 && r.push(n.assignTexture(t, \"transmissionMap\", a.transmissionTexture)), Promise.all(r);\n }\n}\nclass wx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_VOLUME;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n t.thickness = a.thicknessFactor !== void 0 ? a.thicknessFactor : 0, a.thicknessTexture !== void 0 && r.push(n.assignTexture(t, \"thicknessMap\", a.thicknessTexture)), t.attenuationDistance = a.attenuationDistance || 1 / 0;\n const o = a.attenuationColor || [1, 1, 1];\n return t.attenuationColor = new Se().setRGB(o[0], o[1], o[2], Ut), Promise.all(r);\n }\n}\nclass Ax {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_IOR;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const s = this.parser.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = s.extensions[this.name];\n return t.ior = r.ior !== void 0 ? r.ior : 1.5, Promise.resolve();\n }\n}\nclass Rx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_SPECULAR;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n t.specularIntensity = a.specularFactor !== void 0 ? a.specularFactor : 1, a.specularTexture !== void 0 && r.push(n.assignTexture(t, \"specularIntensityMap\", a.specularTexture));\n const o = a.specularColorFactor || [1, 1, 1];\n return t.specularColor = new Se().setRGB(o[0], o[1], o[2], Ut), a.specularColorTexture !== void 0 && r.push(n.assignTexture(t, \"specularColorMap\", a.specularColorTexture, Rt)), Promise.all(r);\n }\n}\nclass Cx {\n constructor(e) {\n this.parser = e, this.name = je.EXT_MATERIALS_BUMP;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n return t.bumpScale = a.bumpFactor !== void 0 ? a.bumpFactor : 1, a.bumpTexture !== void 0 && r.push(n.assignTexture(t, \"bumpMap\", a.bumpTexture)), Promise.all(r);\n }\n}\nclass Px {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_ANISOTROPY;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n return a.anisotropyStrength !== void 0 && (t.anisotropy = a.anisotropyStrength), a.anisotropyRotation !== void 0 && (t.anisotropyRotation = a.anisotropyRotation), a.anisotropyTexture !== void 0 && r.push(n.assignTexture(t, \"anisotropyMap\", a.anisotropyTexture)), Promise.all(r);\n }\n}\nclass Dx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_TEXTURE_BASISU;\n }\n loadTexture(e) {\n const t = this.parser, n = t.json, s = n.textures[e];\n if (!s.extensions || !s.extensions[this.name])\n return null;\n const r = s.extensions[this.name], a = t.options.ktx2Loader;\n if (!a) {\n if (n.extensionsRequired && n.extensionsRequired.indexOf(this.name) >= 0)\n throw new Error(\"THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures\");\n return null;\n }\n return t.loadTextureImage(e, r.source, a);\n }\n}\nclass Lx {\n constructor(e) {\n this.parser = e, this.name = je.EXT_TEXTURE_WEBP;\n }\n loadTexture(e) {\n const t = this.name, n = this.parser, s = n.json, r = s.textures[e];\n if (!r.extensions || !r.extensions[t])\n return null;\n const a = r.extensions[t], o = s.images[a.source];\n let l = n.textureLoader;\n if (o.uri) {\n const c = n.options.manager.getHandler(o.uri);\n c !== null && (l = c);\n }\n return n.loadTextureImage(e, a.source, l);\n }\n}\nclass Ix {\n constructor(e) {\n this.parser = e, this.name = je.EXT_TEXTURE_AVIF;\n }\n loadTexture(e) {\n const t = this.name, n = this.parser, s = n.json, r = s.textures[e];\n if (!r.extensions || !r.extensions[t])\n return null;\n const a = r.extensions[t], o = s.images[a.source];\n let l = n.textureLoader;\n if (o.uri) {\n const c = n.options.manager.getHandler(o.uri);\n c !== null && (l = c);\n }\n return n.loadTextureImage(e, a.source, l);\n }\n}\nclass Ux {\n constructor(e) {\n this.name = je.EXT_MESHOPT_COMPRESSION, this.parser = e;\n }\n loadBufferView(e) {\n const t = this.parser.json, n = t.bufferViews[e];\n if (n.extensions && n.extensions[this.name]) {\n const s = n.extensions[this.name], r = this.parser.getDependency(\"buffer\", s.buffer), a = this.parser.options.meshoptDecoder;\n if (!a || !a.supported) {\n if (t.extensionsRequired && t.extensionsRequired.indexOf(this.name) >= 0)\n throw new Error(\"THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files\");\n return null;\n }\n return r.then(function(o) {\n const l = s.byteOffset || 0, c = s.byteLength || 0, h = s.count, u = s.byteStride, d = new Uint8Array(o, l, c);\n return a.decodeGltfBufferAsync ? a.decodeGltfBufferAsync(h, u, d, s.mode, s.filter).then(function(p) {\n return p.buffer;\n }) : a.ready.then(function() {\n const p = new ArrayBuffer(h * u);\n return a.decodeGltfBuffer(new Uint8Array(p), h, u, d, s.mode, s.filter), p;\n });\n });\n } else\n return null;\n }\n}\nclass Nx {\n constructor(e) {\n this.name = je.EXT_MESH_GPU_INSTANCING, this.parser = e;\n }\n createNodeMesh(e) {\n const t = this.parser.json, n = t.nodes[e];\n if (!n.extensions || !n.extensions[this.name] || n.mesh === void 0)\n return null;\n const s = t.meshes[n.mesh];\n for (const c of s.primitives)\n if (c.mode !== Qt.TRIANGLES && c.mode !== Qt.TRIANGLE_STRIP && c.mode !== Qt.TRIANGLE_FAN && c.mode !== void 0)\n return null;\n const a = n.extensions[this.name].attributes, o = [], l = {};\n for (const c in a)\n o.push(this.parser.getDependency(\"accessor\", a[c]).then((h) => (l[c] = h, l[c])));\n return o.length < 1 ? null : (o.push(this.parser.createNodeMesh(e)), Promise.all(o).then((c) => {\n const h = c.pop(), u = h.isGroup ? h.children : [h], d = c[0].count, p = [];\n for (const g of u) {\n const x = new Ne(), m = new w(), f = new gn(), y = new w(1, 1, 1), v = new od(g.geometry, g.material, d);\n for (let T = 0; T < d; T++)\n l.TRANSLATION && m.fromBufferAttribute(l.TRANSLATION, T), l.ROTATION && f.fromBufferAttribute(l.ROTATION, T), l.SCALE && y.fromBufferAttribute(l.SCALE, T), v.setMatrixAt(T, x.compose(m, f, y));\n for (const T in l)\n if (T === \"_COLOR_0\") {\n const R = l[T];\n v.instanceColor = new uo(R.array, R.itemSize, R.normalized);\n } else T !== \"TRANSLATION\" && T !== \"ROTATION\" && T !== \"SCALE\" && g.geometry.setAttribute(T, l[T]);\n pt.prototype.copy.call(v, g), this.parser.assignFinalMaterial(v), p.push(v);\n }\n return h.isGroup ? (h.clear(), h.add(...p), h) : p[0];\n }));\n }\n}\nconst Eh = \"glTF\", fs = 12, Tc = { JSON: 1313821514, BIN: 5130562 };\nclass Fx {\n constructor(e) {\n this.name = je.KHR_BINARY_GLTF, this.content = null, this.body = null;\n const t = new DataView(e, 0, fs), n = new TextDecoder();\n if (this.header = {\n magic: n.decode(new Uint8Array(e.slice(0, 4))),\n version: t.getUint32(4, !0),\n length: t.getUint32(8, !0)\n }, this.header.magic !== Eh)\n throw new Error(\"THREE.GLTFLoader: Unsupported glTF-Binary header.\");\n if (this.header.version < 2)\n throw new Error(\"THREE.GLTFLoader: Legacy binary file detected.\");\n const s = this.header.length - fs, r = new DataView(e, fs);\n let a = 0;\n for (; a < s; ) {\n const o = r.getUint32(a, !0);\n a += 4;\n const l = r.getUint32(a, !0);\n if (a += 4, l === Tc.JSON) {\n const c = new Uint8Array(e, fs + a, o);\n this.content = n.decode(c);\n } else if (l === Tc.BIN) {\n const c = fs + a;\n this.body = e.slice(c, c + o);\n }\n a += o;\n }\n if (this.content === null)\n throw new Error(\"THREE.GLTFLoader: JSON content not found.\");\n }\n}\nclass Ox {\n constructor(e, t) {\n if (!t)\n throw new Error(\"THREE.GLTFLoader: No DRACOLoader instance provided.\");\n this.name = je.KHR_DRACO_MESH_COMPRESSION, this.json = e, this.dracoLoader = t, this.dracoLoader.preload();\n }\n decodePrimitive(e, t) {\n const n = this.json, s = this.dracoLoader, r = e.extensions[this.name].bufferView, a = e.extensions[this.name].attributes, o = {}, l = {}, c = {};\n for (const h in a) {\n const u = xo[h] || h.toLowerCase();\n o[u] = a[h];\n }\n for (const h in e.attributes) {\n const u = xo[h] || h.toLowerCase();\n if (a[h] !== void 0) {\n const d = n.accessors[e.attributes[h]], p = zi[d.componentType];\n c[u] = p.name, l[u] = d.normalized === !0;\n }\n }\n return t.getDependency(\"bufferView\", r).then(function(h) {\n return new Promise(function(u, d) {\n s.decodeDracoFile(h, function(p) {\n for (const g in p.attributes) {\n const x = p.attributes[g], m = l[g];\n m !== void 0 && (x.normalized = m);\n }\n u(p);\n }, o, c, Ut, d);\n });\n });\n }\n}\nclass Bx {\n constructor() {\n this.name = je.KHR_TEXTURE_TRANSFORM;\n }\n extendTexture(e, t) {\n return (t.texCoord === void 0 || t.texCoord === e.channel) && t.offset === void 0 && t.rotation === void 0 && t.scale === void 0 || (e = e.clone(), t.texCoord !== void 0 && (e.channel = t.texCoord), t.offset !== void 0 && e.offset.fromArray(t.offset), t.rotation !== void 0 && (e.rotation = t.rotation), t.scale !== void 0 && e.repeat.fromArray(t.scale), e.needsUpdate = !0), e;\n }\n}\nclass zx {\n constructor() {\n this.name = je.KHR_MESH_QUANTIZATION;\n }\n}\nclass wh extends Rs {\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n copySampleValue_(e) {\n const t = this.resultBuffer, n = this.sampleValues, s = this.valueSize, r = e * s * 3 + s;\n for (let a = 0; a !== s; a++)\n t[a] = n[r + a];\n return t;\n }\n interpolate_(e, t, n, s) {\n const r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, l = o * 2, c = o * 3, h = s - t, u = (n - t) / h, d = u * u, p = d * u, g = e * c, x = g - c, m = -2 * p + 3 * d, f = p - d, y = 1 - m, v = f - d + u;\n for (let T = 0; T !== o; T++) {\n const R = a[x + T + o], E = a[x + T + l] * h, P = a[g + T + o], I = a[g + T] * h;\n r[T] = y * R + v * E + m * P + f * I;\n }\n return r;\n }\n}\nconst kx = new gn();\nclass Vx extends wh {\n interpolate_(e, t, n, s) {\n const r = super.interpolate_(e, t, n, s);\n return kx.fromArray(r).normalize().toArray(r), r;\n }\n}\nconst Qt = {\n POINTS: 0,\n LINES: 1,\n LINE_LOOP: 2,\n LINE_STRIP: 3,\n TRIANGLES: 4,\n TRIANGLE_STRIP: 5,\n TRIANGLE_FAN: 6\n}, zi = {\n 5120: Int8Array,\n 5121: Uint8Array,\n 5122: Int16Array,\n 5123: Uint16Array,\n 5125: Uint32Array,\n 5126: Float32Array\n}, Ec = {\n 9728: Dt,\n 9729: bt,\n 9984: Vc,\n 9985: ur,\n 9986: ms,\n 9987: yn\n}, wc = {\n 33071: en,\n 33648: Mr,\n 10497: wn\n}, _a = {\n SCALAR: 1,\n VEC2: 2,\n VEC3: 3,\n VEC4: 4,\n MAT2: 4,\n MAT3: 9,\n MAT4: 16\n}, xo = {\n POSITION: \"position\",\n NORMAL: \"normal\",\n TANGENT: \"tangent\",\n TEXCOORD_0: \"uv\",\n TEXCOORD_1: \"uv1\",\n TEXCOORD_2: \"uv2\",\n TEXCOORD_3: \"uv3\",\n COLOR_0: \"color\",\n WEIGHTS_0: \"skinWeight\",\n JOINTS_0: \"skinIndex\"\n}, Yn = {\n scale: \"scale\",\n translation: \"position\",\n rotation: \"quaternion\",\n weights: \"morphTargetInfluences\"\n}, Gx = {\n CUBICSPLINE: void 0,\n // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each\n // keyframe track will be initialized with a default interpolation type, then modified.\n LINEAR: Ts,\n STEP: ys\n}, va = {\n OPAQUE: \"OPAQUE\",\n MASK: \"MASK\",\n BLEND: \"BLEND\"\n};\nfunction Hx(i) {\n return i.DefaultMaterial === void 0 && (i.DefaultMaterial = new Go({\n color: 16777215,\n emissive: 0,\n metalness: 1,\n roughness: 1,\n transparent: !1,\n depthTest: !0,\n side: En\n })), i.DefaultMaterial;\n}\nfunction hi(i, e, t) {\n for (const n in t.extensions)\n i[n] === void 0 && (e.userData.gltfExtensions = e.userData.gltfExtensions || {}, e.userData.gltfExtensions[n] = t.extensions[n]);\n}\nfunction Mn(i, e) {\n e.extras !== void 0 && (typeof e.extras == \"object\" ? Object.assign(i.userData, e.extras) : console.warn(\"THREE.GLTFLoader: Ignoring primitive type .extras, \" + e.extras));\n}\nfunction Wx(i, e, t) {\n let n = !1, s = !1, r = !1;\n for (let c = 0, h = e.length; c < h; c++) {\n const u = e[c];\n if (u.POSITION !== void 0 && (n = !0), u.NORMAL !== void 0 && (s = !0), u.COLOR_0 !== void 0 && (r = !0), n && s && r) break;\n }\n if (!n && !s && !r) return Promise.resolve(i);\n const a = [], o = [], l = [];\n for (let c = 0, h = e.length; c < h; c++) {\n const u = e[c];\n if (n) {\n const d = u.POSITION !== void 0 ? t.getDependency(\"accessor\", u.POSITION) : i.attributes.position;\n a.push(d);\n }\n if (s) {\n const d = u.NORMAL !== void 0 ? t.getDependency(\"accessor\", u.NORMAL) : i.attributes.normal;\n o.push(d);\n }\n if (r) {\n const d = u.COLOR_0 !== void 0 ? t.getDependency(\"accessor\", u.COLOR_0) : i.attributes.color;\n l.push(d);\n }\n }\n return Promise.all([\n Promise.all(a),\n Promise.all(o),\n Promise.all(l)\n ]).then(function(c) {\n const h = c[0], u = c[1], d = c[2];\n return n && (i.morphAttributes.position = h), s && (i.morphAttributes.normal = u), r && (i.morphAttributes.color = d), i.morphTargetsRelative = !0, i;\n });\n}\nfunction Xx(i, e) {\n if (i.updateMorphTargets(), e.weights !== void 0)\n for (let t = 0, n = e.weights.length; t < n; t++)\n i.morphTargetInfluences[t] = e.weights[t];\n if (e.extras && Array.isArray(e.extras.targetNames)) {\n const t = e.extras.targetNames;\n if (i.morphTargetInfluences.length === t.length) {\n i.morphTargetDictionary = {};\n for (let n = 0, s = t.length; n < s; n++)\n i.morphTargetDictionary[t[n]] = n;\n } else\n console.warn(\"THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.\");\n }\n}\nfunction jx(i) {\n let e;\n const t = i.extensions && i.extensions[je.KHR_DRACO_MESH_COMPRESSION];\n if (t ? e = \"draco:\" + t.bufferView + \":\" + t.indices + \":\" + Ma(t.attributes) : e = i.indices + \":\" + Ma(i.attributes) + \":\" + i.mode, i.targets !== void 0)\n for (let n = 0, s = i.targets.length; n < s; n++)\n e += \":\" + Ma(i.targets[n]);\n return e;\n}\nfunction Ma(i) {\n let e = \"\";\n const t = Object.keys(i).sort();\n for (let n = 0, s = t.length; n < s; n++)\n e += t[n] + \":\" + i[t[n]] + \";\";\n return e;\n}\nfunction _o(i) {\n switch (i) {\n case Int8Array:\n return 1 / 127;\n case Uint8Array:\n return 1 / 255;\n case Int16Array:\n return 1 / 32767;\n case Uint16Array:\n return 1 / 65535;\n default:\n throw new Error(\"THREE.GLTFLoader: Unsupported normalized accessor component type.\");\n }\n}\nfunction qx(i) {\n return i.search(/\\.jpe?g($|\\?)/i) > 0 || i.search(/^data\\:image\\/jpeg/) === 0 ? \"image/jpeg\" : i.search(/\\.webp($|\\?)/i) > 0 || i.search(/^data\\:image\\/webp/) === 0 ? \"image/webp\" : i.search(/\\.ktx2($|\\?)/i) > 0 || i.search(/^data\\:image\\/ktx2/) === 0 ? \"image/ktx2\" : \"image/png\";\n}\nconst Yx = new Ne();\nclass Kx {\n constructor(e = {}, t = {}) {\n this.json = e, this.extensions = {}, this.plugins = {}, this.options = t, this.cache = new xx(), this.associations = /* @__PURE__ */ new Map(), this.primitiveCache = {}, this.nodeCache = {}, this.meshCache = { refs: {}, uses: {} }, this.cameraCache = { refs: {}, uses: {} }, this.lightCache = { refs: {}, uses: {} }, this.sourceCache = {}, this.textureCache = {}, this.nodeNamesUsed = {};\n let n = !1, s = -1, r = !1, a = -1;\n if (typeof navigator < \"u\") {\n const o = navigator.userAgent;\n n = /^((?!chrome|android).)*safari/i.test(o) === !0;\n const l = o.match(/Version\\/(\\d+)/);\n s = n && l ? parseInt(l[1], 10) : -1, r = o.indexOf(\"Firefox\") > -1, a = r ? o.match(/Firefox\\/([0-9]+)\\./)[1] : -1;\n }\n typeof createImageBitmap > \"u\" || n && s < 17 || r && a < 98 ? this.textureLoader = new fh(this.options.manager) : this.textureLoader = new Fd(this.options.manager), this.textureLoader.setCrossOrigin(this.options.crossOrigin), this.textureLoader.setRequestHeader(this.options.requestHeader), this.fileLoader = new Ho(this.options.manager), this.fileLoader.setResponseType(\"arraybuffer\"), this.options.crossOrigin === \"use-credentials\" && this.fileLoader.setWithCredentials(!0);\n }\n setExtensions(e) {\n this.extensions = e;\n }\n setPlugins(e) {\n this.plugins = e;\n }\n parse(e, t) {\n const n = this, s = this.json, r = this.extensions;\n this.cache.removeAll(), this.nodeCache = {}, this._invokeAll(function(a) {\n return a._markDefs && a._markDefs();\n }), Promise.all(this._invokeAll(function(a) {\n return a.beforeRoot && a.beforeRoot();\n })).then(function() {\n return Promise.all([\n n.getDependencies(\"scene\"),\n n.getDependencies(\"animation\"),\n n.getDependencies(\"camera\")\n ]);\n }).then(function(a) {\n const o = {\n scene: a[0][s.scene || 0],\n scenes: a[0],\n animations: a[1],\n cameras: a[2],\n asset: s.asset,\n parser: n,\n userData: {}\n };\n return hi(r, o, s), Mn(o, s), Promise.all(n._invokeAll(function(l) {\n return l.afterRoot && l.afterRoot(o);\n })).then(function() {\n for (const l of o.scenes)\n l.updateMatrixWorld();\n e(o);\n });\n }).catch(t);\n }\n /**\n * Marks the special nodes/meshes in json for efficient parse.\n *\n * @private\n */\n _markDefs() {\n const e = this.json.nodes || [], t = this.json.skins || [], n = this.json.meshes || [];\n for (let s = 0, r = t.length; s < r; s++) {\n const a = t[s].joints;\n for (let o = 0, l = a.length; o < l; o++)\n e[a[o]].isBone = !0;\n }\n for (let s = 0, r = e.length; s < r; s++) {\n const a = e[s];\n a.mesh !== void 0 && (this._addNodeRef(this.meshCache, a.mesh), a.skin !== void 0 && (n[a.mesh].isSkinnedMesh = !0)), a.camera !== void 0 && this._addNodeRef(this.cameraCache, a.camera);\n }\n }\n /**\n * Counts references to shared node / Object3D resources. These resources\n * can be reused, or \"instantiated\", at multiple nodes in the scene\n * hierarchy. Mesh, Camera, and Light instances are instantiated and must\n * be marked. Non-scenegraph resources (like Materials, Geometries, and\n * Textures) can be reused directly and are not marked here.\n *\n * Example: CesiumMilkTruck sample model reuses \"Wheel\" meshes.\n *\n * @private\n * @param {Object} cache\n * @param {Object3D} index\n */\n _addNodeRef(e, t) {\n t !== void 0 && (e.refs[t] === void 0 && (e.refs[t] = e.uses[t] = 0), e.refs[t]++);\n }\n /**\n * Returns a reference to a shared resource, cloning it if necessary.\n *\n * @private\n * @param {Object} cache\n * @param {number} index\n * @param {Object} object\n * @return {Object}\n */\n _getNodeRef(e, t, n) {\n if (e.refs[t] <= 1) return n;\n const s = n.clone(), r = (a, o) => {\n const l = this.associations.get(a);\n l != null && this.associations.set(o, l);\n for (const [c, h] of a.children.entries())\n r(h, o.children[c]);\n };\n return r(n, s), s.name += \"_instance_\" + e.uses[t]++, s;\n }\n _invokeOne(e) {\n const t = Object.values(this.plugins);\n t.push(this);\n for (let n = 0; n < t.length; n++) {\n const s = e(t[n]);\n if (s) return s;\n }\n return null;\n }\n _invokeAll(e) {\n const t = Object.values(this.plugins);\n t.unshift(this);\n const n = [];\n for (let s = 0; s < t.length; s++) {\n const r = e(t[s]);\n r && n.push(r);\n }\n return n;\n }\n /**\n * Requests the specified dependency asynchronously, with caching.\n *\n * @private\n * @param {string} type\n * @param {number} index\n * @return {Promise}\n */\n getDependency(e, t) {\n const n = e + \":\" + t;\n let s = this.cache.get(n);\n if (!s) {\n switch (e) {\n case \"scene\":\n s = this.loadScene(t);\n break;\n case \"node\":\n s = this._invokeOne(function(r) {\n return r.loadNode && r.loadNode(t);\n });\n break;\n case \"mesh\":\n s = this._invokeOne(function(r) {\n return r.loadMesh && r.loadMesh(t);\n });\n break;\n case \"accessor\":\n s = this.loadAccessor(t);\n break;\n case \"bufferView\":\n s = this._invokeOne(function(r) {\n return r.loadBufferView && r.loadBufferView(t);\n });\n break;\n case \"buffer\":\n s = this.loadBuffer(t);\n break;\n case \"material\":\n s = this._invokeOne(function(r) {\n return r.loadMaterial && r.loadMaterial(t);\n });\n break;\n case \"texture\":\n s = this._invokeOne(function(r) {\n return r.loadTexture && r.loadTexture(t);\n });\n break;\n case \"skin\":\n s = this.loadSkin(t);\n break;\n case \"animation\":\n s = this._invokeOne(function(r) {\n return r.loadAnimation && r.loadAnimation(t);\n });\n break;\n case \"camera\":\n s = this.loadCamera(t);\n break;\n default:\n if (s = this._invokeOne(function(r) {\n return r != this && r.getDependency && r.getDependency(e, t);\n }), !s)\n throw new Error(\"Unknown type: \" + e);\n break;\n }\n this.cache.add(n, s);\n }\n return s;\n }\n /**\n * Requests all dependencies of the specified type asynchronously, with caching.\n *\n * @private\n * @param {string} type\n * @return {Promise>}\n */\n getDependencies(e) {\n let t = this.cache.get(e);\n if (!t) {\n const n = this, s = this.json[e + (e === \"mesh\" ? \"es\" : \"s\")] || [];\n t = Promise.all(s.map(function(r, a) {\n return n.getDependency(e, a);\n })), this.cache.add(e, t);\n }\n return t;\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views\n *\n * @private\n * @param {number} bufferIndex\n * @return {Promise}\n */\n loadBuffer(e) {\n const t = this.json.buffers[e], n = this.fileLoader;\n if (t.type && t.type !== \"arraybuffer\")\n throw new Error(\"THREE.GLTFLoader: \" + t.type + \" buffer type is not supported.\");\n if (t.uri === void 0 && e === 0)\n return Promise.resolve(this.extensions[je.KHR_BINARY_GLTF].body);\n const s = this.options;\n return new Promise(function(r, a) {\n n.load(Ms.resolveURL(t.uri, s.path), r, void 0, function() {\n a(new Error('THREE.GLTFLoader: Failed to load buffer \"' + t.uri + '\".'));\n });\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views\n *\n * @private\n * @param {number} bufferViewIndex\n * @return {Promise}\n */\n loadBufferView(e) {\n const t = this.json.bufferViews[e];\n return this.getDependency(\"buffer\", t.buffer).then(function(n) {\n const s = t.byteLength || 0, r = t.byteOffset || 0;\n return n.slice(r, r + s);\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors\n *\n * @private\n * @param {number} accessorIndex\n * @return {Promise}\n */\n loadAccessor(e) {\n const t = this, n = this.json, s = this.json.accessors[e];\n if (s.bufferView === void 0 && s.sparse === void 0) {\n const a = _a[s.type], o = zi[s.componentType], l = s.normalized === !0, c = new o(s.count * a);\n return Promise.resolve(new kt(c, a, l));\n }\n const r = [];\n return s.bufferView !== void 0 ? r.push(this.getDependency(\"bufferView\", s.bufferView)) : r.push(null), s.sparse !== void 0 && (r.push(this.getDependency(\"bufferView\", s.sparse.indices.bufferView)), r.push(this.getDependency(\"bufferView\", s.sparse.values.bufferView))), Promise.all(r).then(function(a) {\n const o = a[0], l = _a[s.type], c = zi[s.componentType], h = c.BYTES_PER_ELEMENT, u = h * l, d = s.byteOffset || 0, p = s.bufferView !== void 0 ? n.bufferViews[s.bufferView].byteStride : void 0, g = s.normalized === !0;\n let x, m;\n if (p && p !== u) {\n const f = Math.floor(d / p), y = \"InterleavedBuffer:\" + s.bufferView + \":\" + s.componentType + \":\" + f + \":\" + s.count;\n let v = t.cache.get(y);\n v || (x = new c(o, f * p, s.count * p / h), v = new nd(x, p / h), t.cache.add(y, v)), m = new Oo(v, l, d % p / h, g);\n } else\n o === null ? x = new c(s.count * l) : x = new c(o, d, s.count * l), m = new kt(x, l, g);\n if (s.sparse !== void 0) {\n const f = _a.SCALAR, y = zi[s.sparse.indices.componentType], v = s.sparse.indices.byteOffset || 0, T = s.sparse.values.byteOffset || 0, R = new y(a[1], v, s.sparse.count * f), E = new c(a[2], T, s.sparse.count * l);\n o !== null && (m = new kt(m.array.slice(), m.itemSize, m.normalized)), m.normalized = !1;\n for (let P = 0, I = R.length; P < I; P++) {\n const S = R[P];\n if (m.setX(S, E[P * l]), l >= 2 && m.setY(S, E[P * l + 1]), l >= 3 && m.setZ(S, E[P * l + 2]), l >= 4 && m.setW(S, E[P * l + 3]), l >= 5) throw new Error(\"THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.\");\n }\n m.normalized = g;\n }\n return m;\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures\n *\n * @private\n * @param {number} textureIndex\n * @return {Promise}\n */\n loadTexture(e) {\n const t = this.json, n = this.options, r = t.textures[e].source, a = t.images[r];\n let o = this.textureLoader;\n if (a.uri) {\n const l = n.manager.getHandler(a.uri);\n l !== null && (o = l);\n }\n return this.loadTextureImage(e, r, o);\n }\n loadTextureImage(e, t, n) {\n const s = this, r = this.json, a = r.textures[e], o = r.images[t], l = (o.uri || o.bufferView) + \":\" + a.sampler;\n if (this.textureCache[l])\n return this.textureCache[l];\n const c = this.loadImageSource(t, n).then(function(h) {\n h.flipY = !1, h.name = a.name || o.name || \"\", h.name === \"\" && typeof o.uri == \"string\" && o.uri.startsWith(\"data:image/\") === !1 && (h.name = o.uri);\n const d = (r.samplers || {})[a.sampler] || {};\n return h.magFilter = Ec[d.magFilter] || bt, h.minFilter = Ec[d.minFilter] || yn, h.wrapS = wc[d.wrapS] || wn, h.wrapT = wc[d.wrapT] || wn, h.generateMipmaps = !h.isCompressedTexture && h.minFilter !== Dt && h.minFilter !== bt, s.associations.set(h, { textures: e }), h;\n }).catch(function() {\n return null;\n });\n return this.textureCache[l] = c, c;\n }\n loadImageSource(e, t) {\n const n = this, s = this.json, r = this.options;\n if (this.sourceCache[e] !== void 0)\n return this.sourceCache[e].then((u) => u.clone());\n const a = s.images[e], o = self.URL || self.webkitURL;\n let l = a.uri || \"\", c = !1;\n if (a.bufferView !== void 0)\n l = n.getDependency(\"bufferView\", a.bufferView).then(function(u) {\n c = !0;\n const d = new Blob([u], { type: a.mimeType });\n return l = o.createObjectURL(d), l;\n });\n else if (a.uri === void 0)\n throw new Error(\"THREE.GLTFLoader: Image \" + e + \" is missing URI and bufferView\");\n const h = Promise.resolve(l).then(function(u) {\n return new Promise(function(d, p) {\n let g = d;\n t.isImageBitmapLoader === !0 && (g = function(x) {\n const m = new Ct(x);\n m.needsUpdate = !0, d(m);\n }), t.load(Ms.resolveURL(u, r.path), g, void 0, p);\n });\n }).then(function(u) {\n return c === !0 && o.revokeObjectURL(l), Mn(u, a), u.userData.mimeType = a.mimeType || qx(a.uri), u;\n }).catch(function(u) {\n throw console.error(\"THREE.GLTFLoader: Couldn't load texture\", l), u;\n });\n return this.sourceCache[e] = h, h;\n }\n /**\n * Asynchronously assigns a texture to the given material parameters.\n *\n * @private\n * @param {Object} materialParams\n * @param {string} mapName\n * @param {Object} mapDef\n * @param {string} [colorSpace]\n * @return {Promise}\n */\n assignTexture(e, t, n, s) {\n const r = this;\n return this.getDependency(\"texture\", n.index).then(function(a) {\n if (!a) return null;\n if (n.texCoord !== void 0 && n.texCoord > 0 && (a = a.clone(), a.channel = n.texCoord), r.extensions[je.KHR_TEXTURE_TRANSFORM]) {\n const o = n.extensions !== void 0 ? n.extensions[je.KHR_TEXTURE_TRANSFORM] : void 0;\n if (o) {\n const l = r.associations.get(a);\n a = r.extensions[je.KHR_TEXTURE_TRANSFORM].extendTexture(a, o), r.associations.set(a, l);\n }\n }\n return s !== void 0 && (a.colorSpace = s), e[t] = a, a;\n });\n }\n /**\n * Assigns final material to a Mesh, Line, or Points instance. The instance\n * already has a material (generated from the glTF material options alone)\n * but reuse of the same glTF material may require multiple threejs materials\n * to accommodate different primitive types, defines, etc. New materials will\n * be created if necessary, and reused from a cache.\n *\n * @private\n * @param {Object3D} mesh Mesh, Line, or Points instance.\n */\n assignFinalMaterial(e) {\n const t = e.geometry;\n let n = e.material;\n const s = t.attributes.tangent === void 0, r = t.attributes.color !== void 0, a = t.attributes.normal === void 0;\n if (e.isPoints) {\n const o = \"PointsMaterial:\" + n.uuid;\n let l = this.cache.get(o);\n l || (l = new ah(), tn.prototype.copy.call(l, n), l.color.copy(n.color), l.map = n.map, l.sizeAttenuation = !1, this.cache.add(o, l)), n = l;\n } else if (e.isLine) {\n const o = \"LineBasicMaterial:\" + n.uuid;\n let l = this.cache.get(o);\n l || (l = new rh(), tn.prototype.copy.call(l, n), l.color.copy(n.color), l.map = n.map, this.cache.add(o, l)), n = l;\n }\n if (s || r || a) {\n let o = \"ClonedMaterial:\" + n.uuid + \":\";\n s && (o += \"derivative-tangents:\"), r && (o += \"vertex-colors:\"), a && (o += \"flat-shading:\");\n let l = this.cache.get(o);\n l || (l = n.clone(), r && (l.vertexColors = !0), a && (l.flatShading = !0), s && (l.normalScale && (l.normalScale.y *= -1), l.clearcoatNormalScale && (l.clearcoatNormalScale.y *= -1)), this.cache.add(o, l), this.associations.set(l, this.associations.get(n))), n = l;\n }\n e.material = n;\n }\n getMaterialType() {\n return Go;\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials\n *\n * @private\n * @param {number} materialIndex\n * @return {Promise}\n */\n loadMaterial(e) {\n const t = this, n = this.json, s = this.extensions, r = n.materials[e];\n let a;\n const o = {}, l = r.extensions || {}, c = [];\n if (l[je.KHR_MATERIALS_UNLIT]) {\n const u = s[je.KHR_MATERIALS_UNLIT];\n a = u.getMaterialType(), c.push(u.extendParams(o, r, t));\n } else {\n const u = r.pbrMetallicRoughness || {};\n if (o.color = new Se(1, 1, 1), o.opacity = 1, Array.isArray(u.baseColorFactor)) {\n const d = u.baseColorFactor;\n o.color.setRGB(d[0], d[1], d[2], Ut), o.opacity = d[3];\n }\n u.baseColorTexture !== void 0 && c.push(t.assignTexture(o, \"map\", u.baseColorTexture, Rt)), o.metalness = u.metallicFactor !== void 0 ? u.metallicFactor : 1, o.roughness = u.roughnessFactor !== void 0 ? u.roughnessFactor : 1, u.metallicRoughnessTexture !== void 0 && (c.push(t.assignTexture(o, \"metalnessMap\", u.metallicRoughnessTexture)), c.push(t.assignTexture(o, \"roughnessMap\", u.metallicRoughnessTexture))), a = this._invokeOne(function(d) {\n return d.getMaterialType && d.getMaterialType(e);\n }), c.push(Promise.all(this._invokeAll(function(d) {\n return d.extendMaterialParams && d.extendMaterialParams(e, o);\n })));\n }\n r.doubleSided === !0 && (o.side = Wt);\n const h = r.alphaMode || va.OPAQUE;\n if (h === va.BLEND ? (o.transparent = !0, o.depthWrite = !1) : (o.transparent = !1, h === va.MASK && (o.alphaTest = r.alphaCutoff !== void 0 ? r.alphaCutoff : 0.5)), r.normalTexture !== void 0 && a !== Bt && (c.push(t.assignTexture(o, \"normalMap\", r.normalTexture)), o.normalScale = new le(1, 1), r.normalTexture.scale !== void 0)) {\n const u = r.normalTexture.scale;\n o.normalScale.set(u, u);\n }\n if (r.occlusionTexture !== void 0 && a !== Bt && (c.push(t.assignTexture(o, \"aoMap\", r.occlusionTexture)), r.occlusionTexture.strength !== void 0 && (o.aoMapIntensity = r.occlusionTexture.strength)), r.emissiveFactor !== void 0 && a !== Bt) {\n const u = r.emissiveFactor;\n o.emissive = new Se().setRGB(u[0], u[1], u[2], Ut);\n }\n return r.emissiveTexture !== void 0 && a !== Bt && c.push(t.assignTexture(o, \"emissiveMap\", r.emissiveTexture, Rt)), Promise.all(c).then(function() {\n const u = new a(o);\n return r.name && (u.name = r.name), Mn(u, r), t.associations.set(u, { materials: e }), r.extensions && hi(s, u, r), u;\n });\n }\n /**\n * When Object3D instances are targeted by animation, they need unique names.\n *\n * @private\n * @param {string} originalName\n * @return {string}\n */\n createUniqueName(e) {\n const t = nt.sanitizeNodeName(e || \"\");\n return t in this.nodeNamesUsed ? t + \"_\" + ++this.nodeNamesUsed[t] : (this.nodeNamesUsed[t] = 0, t);\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry\n *\n * Creates BufferGeometries from primitives.\n *\n * @private\n * @param {Array} primitives\n * @return {Promise>}\n */\n loadGeometries(e) {\n const t = this, n = this.extensions, s = this.primitiveCache;\n function r(o) {\n return n[je.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(o, t).then(function(l) {\n return Ac(l, o, t);\n });\n }\n const a = [];\n for (let o = 0, l = e.length; o < l; o++) {\n const c = e[o], h = jx(c), u = s[h];\n if (u)\n a.push(u.promise);\n else {\n let d;\n c.extensions && c.extensions[je.KHR_DRACO_MESH_COMPRESSION] ? d = r(c) : d = Ac(new nn(), c, t), s[h] = { primitive: c, promise: d }, a.push(d);\n }\n }\n return Promise.all(a);\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes\n *\n * @private\n * @param {number} meshIndex\n * @return {Promise}\n */\n loadMesh(e) {\n const t = this, n = this.json, s = this.extensions, r = n.meshes[e], a = r.primitives, o = [];\n for (let l = 0, c = a.length; l < c; l++) {\n const h = a[l].material === void 0 ? Hx(this.cache) : this.getDependency(\"material\", a[l].material);\n o.push(h);\n }\n return o.push(t.loadGeometries(a)), Promise.all(o).then(function(l) {\n const c = l.slice(0, l.length - 1), h = l[l.length - 1], u = [];\n for (let p = 0, g = h.length; p < g; p++) {\n const x = h[p], m = a[p];\n let f;\n const y = c[p];\n if (m.mode === Qt.TRIANGLES || m.mode === Qt.TRIANGLE_STRIP || m.mode === Qt.TRIANGLE_FAN || m.mode === void 0)\n f = r.isSkinnedMesh === !0 ? new sd(x, y) : new ot(x, y), f.isSkinnedMesh === !0 && f.normalizeSkinWeights(), m.mode === Qt.TRIANGLE_STRIP ? f.geometry = yc(f.geometry, Yc) : m.mode === Qt.TRIANGLE_FAN && (f.geometry = yc(f.geometry, lo));\n else if (m.mode === Qt.LINES)\n f = new ud(x, y);\n else if (m.mode === Qt.LINE_STRIP)\n f = new ko(x, y);\n else if (m.mode === Qt.LINE_LOOP)\n f = new dd(x, y);\n else if (m.mode === Qt.POINTS)\n f = new fd(x, y);\n else\n throw new Error(\"THREE.GLTFLoader: Primitive mode unsupported: \" + m.mode);\n Object.keys(f.geometry.morphAttributes).length > 0 && Xx(f, r), f.name = t.createUniqueName(r.name || \"mesh_\" + e), Mn(f, r), m.extensions && hi(s, f, m), t.assignFinalMaterial(f), u.push(f);\n }\n for (let p = 0, g = u.length; p < g; p++)\n t.associations.set(u[p], {\n meshes: e,\n primitives: p\n });\n if (u.length === 1)\n return r.extensions && hi(s, u[0], r), u[0];\n const d = new zn();\n r.extensions && hi(s, d, r), t.associations.set(d, { meshes: e });\n for (let p = 0, g = u.length; p < g; p++)\n d.add(u[p]);\n return d;\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras\n *\n * @private\n * @param {number} cameraIndex\n * @return {Promise|undefined}\n */\n loadCamera(e) {\n let t;\n const n = this.json.cameras[e], s = n[n.type];\n if (!s) {\n console.warn(\"THREE.GLTFLoader: Missing camera parameters.\");\n return;\n }\n return n.type === \"perspective\" ? t = new Tt(Lo.radToDeg(s.yfov), s.aspectRatio || 1, s.znear || 1, s.zfar || 2e6) : n.type === \"orthographic\" && (t = new pi(-s.xmag, s.xmag, s.ymag, -s.ymag, s.znear, s.zfar)), n.name && (t.name = this.createUniqueName(n.name)), Mn(t, n), Promise.resolve(t);\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins\n *\n * @private\n * @param {number} skinIndex\n * @return {Promise}\n */\n loadSkin(e) {\n const t = this.json.skins[e], n = [];\n for (let s = 0, r = t.joints.length; s < r; s++)\n n.push(this._loadNodeShallow(t.joints[s]));\n return t.inverseBindMatrices !== void 0 ? n.push(this.getDependency(\"accessor\", t.inverseBindMatrices)) : n.push(null), Promise.all(n).then(function(s) {\n const r = s.pop(), a = s, o = [], l = [];\n for (let c = 0, h = a.length; c < h; c++) {\n const u = a[c];\n if (u) {\n o.push(u);\n const d = new Ne();\n r !== null && d.fromArray(r.array, c * 16), l.push(d);\n } else\n console.warn('THREE.GLTFLoader: Joint \"%s\" could not be found.', t.joints[c]);\n }\n return new Bo(o, l);\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations\n *\n * @private\n * @param {number} animationIndex\n * @return {Promise}\n */\n loadAnimation(e) {\n const t = this.json, n = this, s = t.animations[e], r = s.name ? s.name : \"animation_\" + e, a = [], o = [], l = [], c = [], h = [];\n for (let u = 0, d = s.channels.length; u < d; u++) {\n const p = s.channels[u], g = s.samplers[p.sampler], x = p.target, m = x.node, f = s.parameters !== void 0 ? s.parameters[g.input] : g.input, y = s.parameters !== void 0 ? s.parameters[g.output] : g.output;\n x.node !== void 0 && (a.push(this.getDependency(\"node\", m)), o.push(this.getDependency(\"accessor\", f)), l.push(this.getDependency(\"accessor\", y)), c.push(g), h.push(x));\n }\n return Promise.all([\n Promise.all(a),\n Promise.all(o),\n Promise.all(l),\n Promise.all(c),\n Promise.all(h)\n ]).then(function(u) {\n const d = u[0], p = u[1], g = u[2], x = u[3], m = u[4], f = [];\n for (let v = 0, T = d.length; v < T; v++) {\n const R = d[v], E = p[v], P = g[v], I = x[v], S = m[v];\n if (R === void 0) continue;\n R.updateMatrix && R.updateMatrix();\n const M = n._createAnimationTracks(R, E, P, I, S);\n if (M)\n for (let C = 0; C < M.length; C++)\n f.push(M[C]);\n }\n const y = new Td(r, void 0, f);\n return Mn(y, s), y;\n });\n }\n createNodeMesh(e) {\n const t = this.json, n = this, s = t.nodes[e];\n return s.mesh === void 0 ? null : n.getDependency(\"mesh\", s.mesh).then(function(r) {\n const a = n._getNodeRef(n.meshCache, s.mesh, r);\n return s.weights !== void 0 && a.traverse(function(o) {\n if (o.isMesh)\n for (let l = 0, c = s.weights.length; l < c; l++)\n o.morphTargetInfluences[l] = s.weights[l];\n }), a;\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy\n *\n * @private\n * @param {number} nodeIndex\n * @return {Promise}\n */\n loadNode(e) {\n const t = this.json, n = this, s = t.nodes[e], r = n._loadNodeShallow(e), a = [], o = s.children || [];\n for (let c = 0, h = o.length; c < h; c++)\n a.push(n.getDependency(\"node\", o[c]));\n const l = s.skin === void 0 ? Promise.resolve(null) : n.getDependency(\"skin\", s.skin);\n return Promise.all([\n r,\n Promise.all(a),\n l\n ]).then(function(c) {\n const h = c[0], u = c[1], d = c[2];\n d !== null && h.traverse(function(p) {\n p.isSkinnedMesh && p.bind(d, Yx);\n });\n for (let p = 0, g = u.length; p < g; p++)\n h.add(u[p]);\n return h;\n });\n }\n // ._loadNodeShallow() parses a single node.\n // skin and child nodes are created and added in .loadNode() (no '_' prefix).\n _loadNodeShallow(e) {\n const t = this.json, n = this.extensions, s = this;\n if (this.nodeCache[e] !== void 0)\n return this.nodeCache[e];\n const r = t.nodes[e], a = r.name ? s.createUniqueName(r.name) : \"\", o = [], l = s._invokeOne(function(c) {\n return c.createNodeMesh && c.createNodeMesh(e);\n });\n return l && o.push(l), r.camera !== void 0 && o.push(s.getDependency(\"camera\", r.camera).then(function(c) {\n return s._getNodeRef(s.cameraCache, r.camera, c);\n })), s._invokeAll(function(c) {\n return c.createNodeAttachment && c.createNodeAttachment(e);\n }).forEach(function(c) {\n o.push(c);\n }), this.nodeCache[e] = Promise.all(o).then(function(c) {\n let h;\n if (r.isBone === !0 ? h = new sh() : c.length > 1 ? h = new zn() : c.length === 1 ? h = c[0] : h = new pt(), h !== c[0])\n for (let u = 0, d = c.length; u < d; u++)\n h.add(c[u]);\n if (r.name && (h.userData.name = r.name, h.name = a), Mn(h, r), r.extensions && hi(n, h, r), r.matrix !== void 0) {\n const u = new Ne();\n u.fromArray(r.matrix), h.applyMatrix4(u);\n } else\n r.translation !== void 0 && h.position.fromArray(r.translation), r.rotation !== void 0 && h.quaternion.fromArray(r.rotation), r.scale !== void 0 && h.scale.fromArray(r.scale);\n if (!s.associations.has(h))\n s.associations.set(h, {});\n else if (r.mesh !== void 0 && s.meshCache.refs[r.mesh] > 1) {\n const u = s.associations.get(h);\n s.associations.set(h, { ...u });\n }\n return s.associations.get(h).nodes = e, h;\n }), this.nodeCache[e];\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes\n *\n * @private\n * @param {number} sceneIndex\n * @return {Promise}\n */\n loadScene(e) {\n const t = this.extensions, n = this.json.scenes[e], s = this, r = new zn();\n n.name && (r.name = s.createUniqueName(n.name)), Mn(r, n), n.extensions && hi(t, r, n);\n const a = n.nodes || [], o = [];\n for (let l = 0, c = a.length; l < c; l++)\n o.push(s.getDependency(\"node\", a[l]));\n return Promise.all(o).then(function(l) {\n for (let h = 0, u = l.length; h < u; h++)\n r.add(l[h]);\n const c = (h) => {\n const u = /* @__PURE__ */ new Map();\n for (const [d, p] of s.associations)\n (d instanceof tn || d instanceof Ct) && u.set(d, p);\n return h.traverse((d) => {\n const p = s.associations.get(d);\n p != null && u.set(d, p);\n }), u;\n };\n return s.associations = c(r), r;\n });\n }\n _createAnimationTracks(e, t, n, s, r) {\n const a = [], o = e.name ? e.name : e.uuid, l = [];\n Yn[r.path] === Yn.weights ? e.traverse(function(d) {\n d.morphTargetInfluences && l.push(d.name ? d.name : d.uuid);\n }) : l.push(o);\n let c;\n switch (Yn[r.path]) {\n case Yn.weights:\n c = Yi;\n break;\n case Yn.rotation:\n c = Ki;\n break;\n case Yn.translation:\n case Yn.scale:\n c = Zi;\n break;\n default:\n switch (n.itemSize) {\n case 1:\n c = Yi;\n break;\n case 2:\n case 3:\n default:\n c = Zi;\n break;\n }\n break;\n }\n const h = s.interpolation !== void 0 ? Gx[s.interpolation] : Ts, u = this._getArrayFromAccessor(n);\n for (let d = 0, p = l.length; d < p; d++) {\n const g = new c(\n l[d] + \".\" + Yn[r.path],\n t.array,\n u,\n h\n );\n s.interpolation === \"CUBICSPLINE\" && this._createCubicSplineTrackInterpolant(g), a.push(g);\n }\n return a;\n }\n _getArrayFromAccessor(e) {\n let t = e.array;\n if (e.normalized) {\n const n = _o(t.constructor), s = new Float32Array(t.length);\n for (let r = 0, a = t.length; r < a; r++)\n s[r] = t[r] * n;\n t = s;\n }\n return t;\n }\n _createCubicSplineTrackInterpolant(e) {\n e.createInterpolant = function(n) {\n const s = this instanceof Ki ? Vx : wh;\n return new s(this.times, this.values, this.getValueSize() / 3, n);\n }, e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = !0;\n }\n}\nfunction Zx(i, e, t) {\n const n = e.attributes, s = new Pt();\n if (n.POSITION !== void 0) {\n const o = t.json.accessors[n.POSITION], l = o.min, c = o.max;\n if (l !== void 0 && c !== void 0) {\n if (s.set(\n new w(l[0], l[1], l[2]),\n new w(c[0], c[1], c[2])\n ), o.normalized) {\n const h = _o(zi[o.componentType]);\n s.min.multiplyScalar(h), s.max.multiplyScalar(h);\n }\n } else {\n console.warn(\"THREE.GLTFLoader: Missing min/max properties for accessor POSITION.\");\n return;\n }\n } else\n return;\n const r = e.targets;\n if (r !== void 0) {\n const o = new w(), l = new w();\n for (let c = 0, h = r.length; c < h; c++) {\n const u = r[c];\n if (u.POSITION !== void 0) {\n const d = t.json.accessors[u.POSITION], p = d.min, g = d.max;\n if (p !== void 0 && g !== void 0) {\n if (l.setX(Math.max(Math.abs(p[0]), Math.abs(g[0]))), l.setY(Math.max(Math.abs(p[1]), Math.abs(g[1]))), l.setZ(Math.max(Math.abs(p[2]), Math.abs(g[2]))), d.normalized) {\n const x = _o(zi[d.componentType]);\n l.multiplyScalar(x);\n }\n o.max(l);\n } else\n console.warn(\"THREE.GLTFLoader: Missing min/max properties for accessor POSITION.\");\n }\n }\n s.expandByVector(o);\n }\n i.boundingBox = s;\n const a = new Rn();\n s.getCenter(a.center), a.radius = s.min.distanceTo(s.max) / 2, i.boundingSphere = a;\n}\nfunction Ac(i, e, t) {\n const n = e.attributes, s = [];\n function r(a, o) {\n return t.getDependency(\"accessor\", a).then(function(l) {\n i.setAttribute(o, l);\n });\n }\n for (const a in n) {\n const o = xo[a] || a.toLowerCase();\n o in i.attributes || s.push(r(n[a], o));\n }\n if (e.indices !== void 0 && !i.index) {\n const a = t.getDependency(\"accessor\", e.indices).then(function(o) {\n i.setIndex(o);\n });\n s.push(a);\n }\n return Ye.workingColorSpace !== Ut && \"COLOR_0\" in n && console.warn(`THREE.GLTFLoader: Converting vertex colors from \"srgb-linear\" to \"${Ye.workingColorSpace}\" not supported.`), Mn(i, e), Zx(i, e, t), Promise.all(s).then(function() {\n return e.targets !== void 0 ? Wx(i, e.targets, t) : i;\n });\n}\nclass $x {\n loader;\n scene;\n models = [];\n // 存储加载的模型\n constructor(e) {\n this.scene = e, this.loader = new Th();\n }\n async loadGLTF(e) {\n return new Promise((t, n) => {\n this.loader.load(\n e,\n (s) => {\n const r = s.scene;\n r.traverse((a) => {\n a instanceof ot && (a.receiveShadow = !0, a.castShadow = !0);\n }), this.scene.add(r), this.models.push({\n children: this.extractMeshes(r)\n }), t(r);\n },\n void 0,\n (s) => {\n console.error(\"An error happened loading the model:\", s), n(s);\n }\n );\n });\n }\n /**\n * 从场景中提取所有 Mesh\n */\n extractMeshes(e) {\n const t = [];\n return e.traverse((n) => {\n n instanceof ot && t.push(n);\n }), t;\n }\n /**\n * 清空所有模型\n */\n clearModels() {\n this.models = [];\n }\n}\nclass Jx {\n // Currently unused - for future event handler implementation\n // private _raycaster!: THREE.Raycaster;\n // private _pointer!: THREE.Vector2;\n // private _camera!: THREE.Camera;\n scene;\n // private _canvas!: HTMLElement;\n // private _eventModule: IEventModule | null = null;\n // private _engineState!: EngineState;\n // private _outlineManager: OutlineManager | null = null;\n // 点击高亮材质(用于点击选中)\n highlightMaterial;\n // 存储原始材质的 Map(仅用于点击高亮)\n originalMaterials = /* @__PURE__ */ new Map();\n // 存储原始 renderOrder 的 Map\n originalRenderOrders = /* @__PURE__ */ new Map();\n // 当前点击选中的对象列表\n selectedObjects = [];\n // 当前悬停的对象 (currently unused)\n // private hoveredObject: THREE.Object3D | null = null;\n // 用于区分点击和拖拽 (currently unused - related event handlers are commented out)\n // private mouseDownPosition: { x: number; y: number } | null = null;\n // private isDragging: boolean = false;\n constructor(e, t, n, s) {\n this.scene = e, this.highlightMaterial = new Bt({\n color: 43775,\n // 明显的蓝色\n depthTest: !1,\n // 不进行深度测试,始终显示\n depthWrite: !1,\n // 不写入深度缓冲\n transparent: !0,\n opacity: 0.8,\n // 半透明效果\n side: Wt\n // 双面渲染\n });\n }\n /**\n * 设置 OutlineManager(由 EngineKernel 注入)\n * Currently unused - related to commented-out hover functionality\n */\n // public setOutlineManager(outlineManager: OutlineManager) {\n // this._outlineManager = outlineManager;\n // }\n // 设置事件模块,用于触发事件\n setEventModule(e) {\n }\n // Commented out - these methods are not currently used (event listeners are commented out in constructor)\n // private _onMouseDown(event: MouseEvent) {\n // // 只处理左键\n // if (event.button !== 0) return;\n // // 记录鼠标按下时的位置\n // this.mouseDownPosition = {\n // x: event.clientX,\n // y: event.clientY\n // };\n // this.isDragging = false;\n // this.handleClick(event);\n // }\n // private _onMouseUp(event: MouseEvent) {\n // // 只处理左键\n // if (event.button !== 0) return;\n // // 如果没有记录按下位置,或者正在拖拽,则不执行点击逻辑\n // if (!this.mouseDownPosition || this.isDragging) {\n // this.mouseDownPosition = null;\n // this.isDragging = false;\n // return;\n // }\n // // 计算鼠标移动距离\n // const deltaX = event.clientX - this.mouseDownPosition.x;\n // const deltaY = event.clientY - this.mouseDownPosition.y;\n // const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);\n // // 只有移动距离小于阈值时才认为是点击(而不是拖拽)\n // const clickThreshold = 5; // 像素\n // if (distance < clickThreshold) {\n // this.handleClick(event);\n // }\n // this.mouseDownPosition = null;\n // this.isDragging = false;\n // }\n // private handleClick(event: MouseEvent) {\n // const rect = this.canvas.getBoundingClientRect();\n // this.pointer.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;\n // this.pointer.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;\n // this.raycaster.setFromCamera(this.pointer, this.camera);\n // const intersects = this.raycaster.intersectObjects(this.scene.children, true);\n // if (intersects.length > 0) {\n // const hit = intersects[0];\n // const selected = hit.object as THREE.Mesh;\n // // 存储点击的世界坐标到全局状态,CustomOrbitControls 会自动使用这个坐标作为旋转中心\n // this.engineState.setLastClickWorldPosition(hit.point);\n // this.engineState.setLastClickScreenPosition(this.pointer);\n // // 点击使用材质替换高亮\n // this.setSelectedWithMaterial([selected]);\n // } else {\n // this.clearSelected();\n // }\n // }\n // private _onPointerMove(event: MouseEvent) {\n // // 如果鼠标按下后移动,标记为拖拽\n // if (this.mouseDownPosition) {\n // const deltaX = event.clientX - this.mouseDownPosition.x;\n // const deltaY = event.clientY - this.mouseDownPosition.y;\n // const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);\n // // 移动超过阈值时标记为拖拽\n // const dragThreshold = 5; // 像素\n // if (distance > dragThreshold) {\n // this.isDragging = true;\n // }\n // }\n // const rect = this.canvas.getBoundingClientRect();\n // this.pointer.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;\n // this.pointer.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;\n // this.raycaster.setFromCamera(this.pointer, this.camera);\n // const intersects = this.raycaster.intersectObjects(this.scene.children, true);\n // // 处理悬停高亮(使用 Outline)\n // if (intersects.length > 0) {\n // const hit = intersects[0];\n // const hoveredObj = hit.object;\n // // 如果悬停到新对象,更新悬停高亮\n // if (hoveredObj !== this.hoveredObject) {\n // // 只有当对象不是已经被点击选中的对象时,才应用悬停轮廓高亮\n // const isSelected = this.selectedObjects.some(obj => obj === hoveredObj);\n // if (!isSelected) {\n // this.setHoveredWithOutline(hoveredObj);\n // } else {\n // // 如果是已选中对象,清除悬停高亮\n // this.clearHovered();\n // }\n // }\n // } else {\n // // 鼠标移出所有对象,清除悬停高亮\n // this.clearHovered();\n // }\n // // 构建鼠标事件数据\n // const mouseData: MouseEventData = {\n // x: event.clientX,\n // y: event.clientY,\n // originalEvent: event\n // };\n // if (intersects.length > 0) {\n // const hit = intersects[0];\n // mouseData.worldPoint = {\n // x: hit.point.x,\n // y: hit.point.y,\n // z: hit.point.z\n // };\n // mouseData.entityId = hit.object.uuid;\n // }\n // // 触发鼠标移动事件\n // if (this.eventModule) {\n // this.eventModule.trigger(EventType.MouseMove, mouseData);\n // }\n // }\n /**\n * 设置选中对象(点击高亮 - 使用材质替换)\n */\n setSelectedWithMaterial(e) {\n this.clearSelected(), e.forEach((t) => {\n t.isMesh && (this.originalMaterials.has(t.uuid) || this.originalMaterials.set(t.uuid, t.material), this.originalRenderOrders.has(t.uuid) || this.originalRenderOrders.set(t.uuid, t.renderOrder), t.material = this.highlightMaterial, t.renderOrder = 999, this.selectedObjects.push(t));\n });\n }\n /**\n * 清除选中高亮\n */\n clearSelected() {\n this.selectedObjects.forEach((e) => {\n const t = this.originalMaterials.get(e.uuid);\n t && (e.material = t);\n const n = this.originalRenderOrders.get(e.uuid);\n n !== void 0 && (e.renderOrder = n);\n }), this.selectedObjects = [], this.originalMaterials.clear(), this.originalRenderOrders.clear();\n }\n /**\n * 设置悬停对象(鼠标划过高亮 - 使用 Outline 轮廓)\n * Currently unused - related to commented-out hover functionality\n */\n // private setHoveredWithOutline(obj: THREE.Object3D) {\n // this.hoveredObject = obj;\n // if (this.outlineManager) {\n // this.outlineManager.setHoveredObjects([obj]);\n // }\n // }\n /**\n * 清除悬停高亮\n * Currently unused - related to commented-out hover functionality\n */\n // private clearHovered() {\n // this.hoveredObject = null;\n // if (this.outlineManager) {\n // this.outlineManager.clearHovered();\n // }\n // }\n /**\n * 兼容旧 API:highlight(使用材质替换)\n */\n highlight(e) {\n this.setSelectedWithMaterial(e);\n }\n /**\n * 兼容旧 API:clearHighlight\n */\n clearHighlight() {\n this.clearSelected();\n }\n setVisibility(e, t) {\n this.scene.traverse((n) => {\n (e.includes(n.uuid) || e.includes(n.name)) && (n.visible = t);\n });\n }\n}\nclass $n extends ti {\n /**\n * Constructs a new outline pass.\n *\n * @param {Vector2} [resolution] - The effect's resolution.\n * @param {Scene} scene - The scene to render.\n * @param {Camera} camera - The camera.\n * @param {Array} [selectedObjects] - The selected 3D objects that should receive an outline.\n *\n */\n constructor(e, t, n, s) {\n super(), this.renderScene = t, this.renderCamera = n, this.selectedObjects = s !== void 0 ? s : [], this.visibleEdgeColor = new Se(1, 1, 1), this.hiddenEdgeColor = new Se(0.1, 0.04, 0.02), this.edgeGlow = 0, this.usePatternTexture = !1, this.patternTexture = null, this.edgeThickness = 1, this.edgeStrength = 3, this.downSampleRatio = 2, this.pulsePeriod = 0, this._visibilityCache = /* @__PURE__ */ new Map(), this._selectionCache = /* @__PURE__ */ new Set(), this.resolution = e !== void 0 ? new le(e.x, e.y) : new le(256, 256);\n const r = Math.round(this.resolution.x / this.downSampleRatio), a = Math.round(this.resolution.y / this.downSampleRatio);\n this.renderTargetMaskBuffer = new St(this.resolution.x, this.resolution.y), this.renderTargetMaskBuffer.texture.name = \"OutlinePass.mask\", this.renderTargetMaskBuffer.texture.generateMipmaps = !1, this.depthMaterial = new lh(), this.depthMaterial.side = Wt, this.depthMaterial.depthPacking = Kc, this.depthMaterial.blending = Mt, this.prepareMaskMaterial = this._getPrepareMaskMaterial(), this.prepareMaskMaterial.side = Wt, this.prepareMaskMaterial.fragmentShader = h(this.prepareMaskMaterial.fragmentShader, this.renderCamera), this.renderTargetDepthBuffer = new St(this.resolution.x, this.resolution.y, { type: xt }), this.renderTargetDepthBuffer.texture.name = \"OutlinePass.depth\", this.renderTargetDepthBuffer.texture.generateMipmaps = !1, this.renderTargetMaskDownSampleBuffer = new St(r, a, { type: xt }), this.renderTargetMaskDownSampleBuffer.texture.name = \"OutlinePass.depthDownSample\", this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = !1, this.renderTargetBlurBuffer1 = new St(r, a, { type: xt }), this.renderTargetBlurBuffer1.texture.name = \"OutlinePass.blur1\", this.renderTargetBlurBuffer1.texture.generateMipmaps = !1, this.renderTargetBlurBuffer2 = new St(Math.round(r / 2), Math.round(a / 2), { type: xt }), this.renderTargetBlurBuffer2.texture.name = \"OutlinePass.blur2\", this.renderTargetBlurBuffer2.texture.generateMipmaps = !1, this.edgeDetectionMaterial = this._getEdgeDetectionMaterial(), this.renderTargetEdgeBuffer1 = new St(r, a, { type: xt }), this.renderTargetEdgeBuffer1.texture.name = \"OutlinePass.edge1\", this.renderTargetEdgeBuffer1.texture.generateMipmaps = !1, this.renderTargetEdgeBuffer2 = new St(Math.round(r / 2), Math.round(a / 2), { type: xt }), this.renderTargetEdgeBuffer2.texture.name = \"OutlinePass.edge2\", this.renderTargetEdgeBuffer2.texture.generateMipmaps = !1;\n const o = 4, l = 4;\n this.separableBlurMaterial1 = this._getSeparableBlurMaterial(o), this.separableBlurMaterial1.uniforms.texSize.value.set(r, a), this.separableBlurMaterial1.uniforms.kernelRadius.value = 1, this.separableBlurMaterial2 = this._getSeparableBlurMaterial(l), this.separableBlurMaterial2.uniforms.texSize.value.set(Math.round(r / 2), Math.round(a / 2)), this.separableBlurMaterial2.uniforms.kernelRadius.value = l, this.overlayMaterial = this._getOverlayMaterial();\n const c = Qn;\n this.copyUniforms = dn.clone(c.uniforms), this.materialCopy = new ht({\n uniforms: this.copyUniforms,\n vertexShader: c.vertexShader,\n fragmentShader: c.fragmentShader,\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n }), this.enabled = !0, this.needsSwap = !1, this._oldClearColor = new Se(), this.oldClearAlpha = 1, this._fsQuad = new Ps(null), this.tempPulseColor1 = new Se(), this.tempPulseColor2 = new Se(), this.textureMatrix = new Ne();\n function h(u, d) {\n const p = d.isPerspectiveCamera ? \"perspective\" : \"orthographic\";\n return u.replace(/DEPTH_TO_VIEW_Z/g, p + \"DepthToViewZ\");\n }\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n */\n dispose() {\n this.renderTargetMaskBuffer.dispose(), this.renderTargetDepthBuffer.dispose(), this.renderTargetMaskDownSampleBuffer.dispose(), this.renderTargetBlurBuffer1.dispose(), this.renderTargetBlurBuffer2.dispose(), this.renderTargetEdgeBuffer1.dispose(), this.renderTargetEdgeBuffer2.dispose(), this.depthMaterial.dispose(), this.prepareMaskMaterial.dispose(), this.edgeDetectionMaterial.dispose(), this.separableBlurMaterial1.dispose(), this.separableBlurMaterial2.dispose(), this.overlayMaterial.dispose(), this.materialCopy.dispose(), this._fsQuad.dispose();\n }\n /**\n * Sets the size of the pass.\n *\n * @param {number} width - The width to set.\n * @param {number} height - The height to set.\n */\n setSize(e, t) {\n this.renderTargetMaskBuffer.setSize(e, t), this.renderTargetDepthBuffer.setSize(e, t);\n let n = Math.round(e / this.downSampleRatio), s = Math.round(t / this.downSampleRatio);\n this.renderTargetMaskDownSampleBuffer.setSize(n, s), this.renderTargetBlurBuffer1.setSize(n, s), this.renderTargetEdgeBuffer1.setSize(n, s), this.separableBlurMaterial1.uniforms.texSize.value.set(n, s), n = Math.round(n / 2), s = Math.round(s / 2), this.renderTargetBlurBuffer2.setSize(n, s), this.renderTargetEdgeBuffer2.setSize(n, s), this.separableBlurMaterial2.uniforms.texSize.value.set(n, s);\n }\n /**\n * Performs the Outline pass.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n, s, r) {\n if (this.selectedObjects.length > 0) {\n e.getClearColor(this._oldClearColor), this.oldClearAlpha = e.getClearAlpha();\n const a = e.autoClear;\n e.autoClear = !1, r && e.state.buffers.stencil.setTest(!1), e.setClearColor(16777215, 1), this._updateSelectionCache(), this._changeVisibilityOfSelectedObjects(!1);\n const o = this.renderScene.background, l = this.renderScene.overrideMaterial;\n if (this.renderScene.background = null, this.renderScene.overrideMaterial = this.depthMaterial, e.setRenderTarget(this.renderTargetDepthBuffer), e.clear(), e.render(this.renderScene, this.renderCamera), this._changeVisibilityOfSelectedObjects(!0), this._visibilityCache.clear(), this._updateTextureMatrix(), this._changeVisibilityOfNonSelectedObjects(!1), this.renderScene.overrideMaterial = this.prepareMaskMaterial, this.prepareMaskMaterial.uniforms.cameraNearFar.value.set(this.renderCamera.near, this.renderCamera.far), this.prepareMaskMaterial.uniforms.depthTexture.value = this.renderTargetDepthBuffer.texture, this.prepareMaskMaterial.uniforms.textureMatrix.value = this.textureMatrix, e.setRenderTarget(this.renderTargetMaskBuffer), e.clear(), e.render(this.renderScene, this.renderCamera), this._changeVisibilityOfNonSelectedObjects(!0), this._visibilityCache.clear(), this._selectionCache.clear(), this.renderScene.background = o, this.renderScene.overrideMaterial = l, this._fsQuad.material = this.materialCopy, this.copyUniforms.tDiffuse.value = this.renderTargetMaskBuffer.texture, e.setRenderTarget(this.renderTargetMaskDownSampleBuffer), e.clear(), this._fsQuad.render(e), this.tempPulseColor1.copy(this.visibleEdgeColor), this.tempPulseColor2.copy(this.hiddenEdgeColor), this.pulsePeriod > 0) {\n const c = 0.625 + Math.cos(performance.now() * 0.01 / this.pulsePeriod) * 0.75 / 2;\n this.tempPulseColor1.multiplyScalar(c), this.tempPulseColor2.multiplyScalar(c);\n }\n this._fsQuad.material = this.edgeDetectionMaterial, this.edgeDetectionMaterial.uniforms.maskTexture.value = this.renderTargetMaskDownSampleBuffer.texture, this.edgeDetectionMaterial.uniforms.texSize.value.set(this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height), this.edgeDetectionMaterial.uniforms.visibleEdgeColor.value = this.tempPulseColor1, this.edgeDetectionMaterial.uniforms.hiddenEdgeColor.value = this.tempPulseColor2, e.setRenderTarget(this.renderTargetEdgeBuffer1), e.clear(), this._fsQuad.render(e), this._fsQuad.material = this.separableBlurMaterial1, this.separableBlurMaterial1.uniforms.colorTexture.value = this.renderTargetEdgeBuffer1.texture, this.separableBlurMaterial1.uniforms.direction.value = $n.BlurDirectionX, this.separableBlurMaterial1.uniforms.kernelRadius.value = this.edgeThickness, e.setRenderTarget(this.renderTargetBlurBuffer1), e.clear(), this._fsQuad.render(e), this.separableBlurMaterial1.uniforms.colorTexture.value = this.renderTargetBlurBuffer1.texture, this.separableBlurMaterial1.uniforms.direction.value = $n.BlurDirectionY, e.setRenderTarget(this.renderTargetEdgeBuffer1), e.clear(), this._fsQuad.render(e), this._fsQuad.material = this.separableBlurMaterial2, this.separableBlurMaterial2.uniforms.colorTexture.value = this.renderTargetEdgeBuffer1.texture, this.separableBlurMaterial2.uniforms.direction.value = $n.BlurDirectionX, e.setRenderTarget(this.renderTargetBlurBuffer2), e.clear(), this._fsQuad.render(e), this.separableBlurMaterial2.uniforms.colorTexture.value = this.renderTargetBlurBuffer2.texture, this.separableBlurMaterial2.uniforms.direction.value = $n.BlurDirectionY, e.setRenderTarget(this.renderTargetEdgeBuffer2), e.clear(), this._fsQuad.render(e), this._fsQuad.material = this.overlayMaterial, this.overlayMaterial.uniforms.maskTexture.value = this.renderTargetMaskBuffer.texture, this.overlayMaterial.uniforms.edgeTexture1.value = this.renderTargetEdgeBuffer1.texture, this.overlayMaterial.uniforms.edgeTexture2.value = this.renderTargetEdgeBuffer2.texture, this.overlayMaterial.uniforms.patternTexture.value = this.patternTexture, this.overlayMaterial.uniforms.edgeStrength.value = this.edgeStrength, this.overlayMaterial.uniforms.edgeGlow.value = this.edgeGlow, this.overlayMaterial.uniforms.usePatternTexture.value = this.usePatternTexture, r && e.state.buffers.stencil.setTest(!0), e.setRenderTarget(n), this._fsQuad.render(e), e.setClearColor(this._oldClearColor, this.oldClearAlpha), e.autoClear = a;\n }\n this.renderToScreen && (this._fsQuad.material = this.materialCopy, this.copyUniforms.tDiffuse.value = n.texture, e.setRenderTarget(null), this._fsQuad.render(e));\n }\n // internals\n _updateSelectionCache() {\n const e = this._selectionCache;\n function t(n) {\n n.isMesh && e.add(n);\n }\n e.clear();\n for (let n = 0; n < this.selectedObjects.length; n++)\n this.selectedObjects[n].traverse(t);\n }\n _changeVisibilityOfSelectedObjects(e) {\n const t = this._visibilityCache;\n for (const n of this._selectionCache)\n e === !0 ? n.visible = t.get(n) : (t.set(n, n.visible), n.visible = e);\n }\n _changeVisibilityOfNonSelectedObjects(e) {\n const t = this._visibilityCache, n = this._selectionCache;\n function s(r) {\n if (r.isPoints || r.isLine || r.isLine2)\n e === !0 ? r.visible = t.get(r) : (t.set(r, r.visible), r.visible = e);\n else if ((r.isMesh || r.isSprite) && !n.has(r)) {\n const a = r.visible;\n (e === !1 || t.get(r) === !0) && (r.visible = e), t.set(r, a);\n }\n }\n this.renderScene.traverse(s);\n }\n _updateTextureMatrix() {\n this.textureMatrix.set(\n 0.5,\n 0,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0,\n 0.5,\n 0.5,\n 0,\n 0,\n 0,\n 1\n ), this.textureMatrix.multiply(this.renderCamera.projectionMatrix), this.textureMatrix.multiply(this.renderCamera.matrixWorldInverse);\n }\n _getPrepareMaskMaterial() {\n return new ht({\n uniforms: {\n depthTexture: { value: null },\n cameraNearFar: { value: new le(0.5, 0.5) },\n textureMatrix: { value: null }\n },\n vertexShader: `#include \n\t\t\t\t#include \n\t\t\t\t#include \n\n\t\t\t\tvarying vec4 projTexCoord;\n\t\t\t\tvarying vec4 vPosition;\n\t\t\t\tuniform mat4 textureMatrix;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t\tvPosition = mvPosition;\n\n\t\t\t\t\tvec4 worldPosition = vec4( transformed, 1.0 );\n\n\t\t\t\t\t#ifdef USE_INSTANCING\n\n\t\t\t\t\t\tworldPosition = instanceMatrix * worldPosition;\n\n\t\t\t\t\t#endif\n\n\t\t\t\t\tworldPosition = modelMatrix * worldPosition;\n\n\t\t\t\t\tprojTexCoord = textureMatrix * worldPosition;\n\n\t\t\t\t}`,\n fragmentShader: `#include \n\t\t\t\tvarying vec4 vPosition;\n\t\t\t\tvarying vec4 projTexCoord;\n\t\t\t\tuniform sampler2D depthTexture;\n\t\t\t\tuniform vec2 cameraNearFar;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tfloat depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));\n\t\t\t\t\tfloat viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );\n\t\t\t\t\tfloat depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;\n\t\t\t\t\tgl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);\n\n\t\t\t\t}`\n });\n }\n _getEdgeDetectionMaterial() {\n return new ht({\n uniforms: {\n maskTexture: { value: null },\n texSize: { value: new le(0.5, 0.5) },\n visibleEdgeColor: { value: new w(1, 1, 1) },\n hiddenEdgeColor: { value: new w(1, 1, 1) }\n },\n vertexShader: `varying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n fragmentShader: `varying vec2 vUv;\n\n\t\t\t\tuniform sampler2D maskTexture;\n\t\t\t\tuniform vec2 texSize;\n\t\t\t\tuniform vec3 visibleEdgeColor;\n\t\t\t\tuniform vec3 hiddenEdgeColor;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvec2 invSize = 1.0 / texSize;\n\t\t\t\t\tvec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);\n\t\t\t\t\tvec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);\n\t\t\t\t\tvec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);\n\t\t\t\t\tvec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);\n\t\t\t\t\tvec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);\n\t\t\t\t\tfloat diff1 = (c1.r - c2.r)*0.5;\n\t\t\t\t\tfloat diff2 = (c3.r - c4.r)*0.5;\n\t\t\t\t\tfloat d = length( vec2(diff1, diff2) );\n\t\t\t\t\tfloat a1 = min(c1.g, c2.g);\n\t\t\t\t\tfloat a2 = min(c3.g, c4.g);\n\t\t\t\t\tfloat visibilityFactor = min(a1, a2);\n\t\t\t\t\tvec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;\n\t\t\t\t\tgl_FragColor = vec4(edgeColor, 1.0) * vec4(d);\n\t\t\t\t}`\n });\n }\n _getSeparableBlurMaterial(e) {\n return new ht({\n defines: {\n MAX_RADIUS: e\n },\n uniforms: {\n colorTexture: { value: null },\n texSize: { value: new le(0.5, 0.5) },\n direction: { value: new le(0.5, 0.5) },\n kernelRadius: { value: 1 }\n },\n vertexShader: `varying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n fragmentShader: `#include \n\t\t\t\tvarying vec2 vUv;\n\t\t\t\tuniform sampler2D colorTexture;\n\t\t\t\tuniform vec2 texSize;\n\t\t\t\tuniform vec2 direction;\n\t\t\t\tuniform float kernelRadius;\n\n\t\t\t\tfloat gaussianPdf(in float x, in float sigma) {\n\t\t\t\t\treturn 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvec2 invSize = 1.0 / texSize;\n\t\t\t\t\tfloat sigma = kernelRadius/2.0;\n\t\t\t\t\tfloat weightSum = gaussianPdf(0.0, sigma);\n\t\t\t\t\tvec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;\n\t\t\t\t\tvec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);\n\t\t\t\t\tvec2 uvOffset = delta;\n\t\t\t\t\tfor( int i = 1; i <= MAX_RADIUS; i ++ ) {\n\t\t\t\t\t\tfloat x = kernelRadius * float(i) / float(MAX_RADIUS);\n\t\t\t\t\t\tfloat w = gaussianPdf(x, sigma);\n\t\t\t\t\t\tvec4 sample1 = texture2D( colorTexture, vUv + uvOffset);\n\t\t\t\t\t\tvec4 sample2 = texture2D( colorTexture, vUv - uvOffset);\n\t\t\t\t\t\tdiffuseSum += ((sample1 + sample2) * w);\n\t\t\t\t\t\tweightSum += (2.0 * w);\n\t\t\t\t\t\tuvOffset += delta;\n\t\t\t\t\t}\n\t\t\t\t\tgl_FragColor = diffuseSum/weightSum;\n\t\t\t\t}`\n });\n }\n _getOverlayMaterial() {\n return new ht({\n uniforms: {\n maskTexture: { value: null },\n edgeTexture1: { value: null },\n edgeTexture2: { value: null },\n patternTexture: { value: null },\n edgeStrength: { value: 1 },\n edgeGlow: { value: 1 },\n usePatternTexture: { value: 0 }\n },\n vertexShader: `varying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n fragmentShader: `varying vec2 vUv;\n\n\t\t\t\tuniform sampler2D maskTexture;\n\t\t\t\tuniform sampler2D edgeTexture1;\n\t\t\t\tuniform sampler2D edgeTexture2;\n\t\t\t\tuniform sampler2D patternTexture;\n\t\t\t\tuniform float edgeStrength;\n\t\t\t\tuniform float edgeGlow;\n\t\t\t\tuniform bool usePatternTexture;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvec4 edgeValue1 = texture2D(edgeTexture1, vUv);\n\t\t\t\t\tvec4 edgeValue2 = texture2D(edgeTexture2, vUv);\n\t\t\t\t\tvec4 maskColor = texture2D(maskTexture, vUv);\n\t\t\t\t\tvec4 patternColor = texture2D(patternTexture, 6.0 * vUv);\n\t\t\t\t\tfloat visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;\n\t\t\t\t\tvec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;\n\t\t\t\t\tvec4 finalColor = edgeStrength * maskColor.r * edgeValue;\n\t\t\t\t\tif(usePatternTexture)\n\t\t\t\t\t\tfinalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);\n\t\t\t\t\tgl_FragColor = finalColor;\n\t\t\t\t}`,\n blending: _r,\n depthTest: !1,\n depthWrite: !1,\n transparent: !0\n });\n }\n}\n$n.BlurDirectionX = new le(1, 0);\n$n.BlurDirectionY = new le(0, 1);\nclass Qx {\n outlinePass;\n hoveredObjects = [];\n selectedObjects = [];\n constructor(e, t, n, s) {\n this.outlinePass = new $n(\n new le(n, s),\n e,\n t\n ), this.outlinePass.edgeStrength = 3, this.outlinePass.edgeGlow = 0.5, this.outlinePass.edgeThickness = 1, this.outlinePass.pulsePeriod = 0, this.outlinePass.visibleEdgeColor.set(\"#ff9800\"), this.outlinePass.hiddenEdgeColor.set(\"#ff9800\");\n }\n /**\n * 获取 OutlinePass 实例\n */\n getPass() {\n return this.outlinePass;\n }\n /**\n * 设置悬停对象(微微高亮)\n */\n setHoveredObjects(e) {\n this.hoveredObjects = e, this.updateOutline(), e.length > 0 && (this.outlinePass.edgeStrength = 3, this.outlinePass.edgeGlow = 0.5, this.outlinePass.visibleEdgeColor.set(\"#ff9800\"), this.outlinePass.hiddenEdgeColor.set(\"#ff9800\"));\n }\n /**\n * 设置选中对象(强高亮)\n */\n setSelectedObjects(e) {\n this.selectedObjects = e, this.updateOutline(), e.length > 0 && (this.outlinePass.edgeStrength = 5, this.outlinePass.edgeGlow = 1, this.outlinePass.visibleEdgeColor.set(\"#00aaff\"), this.outlinePass.hiddenEdgeColor.set(\"#00aaff\"));\n }\n /**\n * 清除悬停高亮\n */\n clearHovered() {\n this.hoveredObjects = [], this.updateOutline();\n }\n /**\n * 清除选中高亮\n */\n clearSelected() {\n this.selectedObjects = [], this.updateOutline();\n }\n /**\n * 清除所有高亮\n */\n clearAll() {\n this.hoveredObjects = [], this.selectedObjects = [], this.updateOutline();\n }\n /**\n * 更新 OutlinePass 的选中对象\n * 优先级:选中 > 悬停\n */\n updateOutline() {\n this.selectedObjects.length > 0 ? (this.outlinePass.selectedObjects = this.selectedObjects, this.outlinePass.edgeStrength = 5, this.outlinePass.edgeGlow = 1, this.outlinePass.visibleEdgeColor.set(\"#00aaff\"), this.outlinePass.hiddenEdgeColor.set(\"#00aaff\")) : this.hoveredObjects.length > 0 ? (this.outlinePass.selectedObjects = this.hoveredObjects, this.outlinePass.edgeStrength = 3, this.outlinePass.edgeGlow = 0.5, this.outlinePass.visibleEdgeColor.set(\"#ff9800\"), this.outlinePass.hiddenEdgeColor.set(\"#ff9800\")) : this.outlinePass.selectedObjects = [];\n }\n /**\n * 更新分辨率\n */\n resize(e, t) {\n this.outlinePass.setSize(e, t);\n }\n /**\n * 自定义悬停样式\n */\n setHoverStyle(e) {\n e.color && (this.outlinePass.visibleEdgeColor.set(e.color), this.outlinePass.hiddenEdgeColor.set(e.color)), e.strength !== void 0 && (this.outlinePass.edgeStrength = e.strength), e.glow !== void 0 && (this.outlinePass.edgeGlow = e.glow), e.thickness !== void 0 && (this.outlinePass.edgeThickness = e.thickness);\n }\n /**\n * 自定义选中样式\n */\n setSelectedStyle(e) {\n }\n}\nclass e_ {\n scene;\n camera;\n canvas;\n controls;\n // OrbitControls\n outlineManager;\n // 框选状态\n isSelecting = !1;\n startPoint = new le();\n endPoint = new le();\n ctrlPressed = !1;\n controlsEnabled = !0;\n // UI虚线框\n selectionBox = null;\n // 当前框选的对象\n selectedObjects = [];\n constructor(e, t, n, s, r) {\n this.scene = e, this.camera = t, this.canvas = n, this.controls = s, this.outlineManager = r, this.setupEventListeners(), this.createSelectionBoxElement();\n }\n /**\n * 创建虚线框UI元素\n */\n createSelectionBoxElement() {\n this.selectionBox = document.createElement(\"div\"), this.selectionBox.style.position = \"absolute\", this.selectionBox.style.border = \"2px dashed #00aaff\", this.selectionBox.style.backgroundColor = \"rgba(0, 170, 255, 0.1)\", this.selectionBox.style.pointerEvents = \"none\", this.selectionBox.style.display = \"none\", this.selectionBox.style.zIndex = \"1000\", this.canvas.parentElement && this.canvas.parentElement.appendChild(this.selectionBox);\n }\n /**\n * 设置事件监听器\n */\n setupEventListeners() {\n window.addEventListener(\"keydown\", this.onKeyDown.bind(this)), window.addEventListener(\"keyup\", this.onKeyUp.bind(this)), this.canvas.addEventListener(\"mousedown\", this.onMouseDown.bind(this)), this.canvas.addEventListener(\"mousemove\", this.onMouseMove.bind(this)), this.canvas.addEventListener(\"mouseup\", this.onMouseUp.bind(this));\n }\n /**\n * 按下键盘\n */\n onKeyDown(e) {\n (e.key === \"Control\" || e.key === \"Meta\") && (this.ctrlPressed = !0);\n }\n /**\n * 松开键盘\n */\n onKeyUp(e) {\n (e.key === \"Control\" || e.key === \"Meta\") && (this.ctrlPressed = !1, this.isSelecting && this.endSelection());\n }\n /**\n * 鼠标按下\n */\n onMouseDown(e) {\n if (e.button !== 0 || !this.ctrlPressed) return;\n const t = this.canvas.getBoundingClientRect();\n this.startPoint.set(e.clientX - t.left, e.clientY - t.top), this.endPoint.copy(this.startPoint), this.isSelecting = !0, this.controls && this.controls.enabled !== void 0 && (this.controlsEnabled = this.controls.enabled, this.controls.enabled = !1), this.selectionBox && (this.selectionBox.style.display = \"block\", this.updateSelectionBoxUI()), e.preventDefault(), e.stopPropagation();\n }\n /**\n * 鼠标移动\n */\n onMouseMove(e) {\n if (!this.isSelecting) return;\n const t = this.canvas.getBoundingClientRect();\n this.endPoint.set(e.clientX - t.left, e.clientY - t.top), this.updateSelectionBoxUI(), this.updateSelectedObjects(), e.preventDefault(), e.stopPropagation();\n }\n /**\n * 鼠标松开\n */\n onMouseUp(e) {\n this.isSelecting && (this.endSelection(), e.preventDefault(), e.stopPropagation());\n }\n /**\n * 结束框选\n */\n endSelection() {\n this.isSelecting && (this.isSelecting = !1, this.controls && this.controls.enabled !== void 0 && (this.controls.enabled = this.controlsEnabled), this.selectionBox && (this.selectionBox.style.display = \"none\"), this.updateSelectedObjects());\n }\n /**\n * 更新虚线框UI\n */\n updateSelectionBoxUI() {\n if (!this.selectionBox) return;\n const e = Math.min(this.startPoint.x, this.endPoint.x), t = Math.min(this.startPoint.y, this.endPoint.y), n = Math.abs(this.endPoint.x - this.startPoint.x), s = Math.abs(this.endPoint.y - this.startPoint.y);\n this.selectionBox.style.left = `${e}px`, this.selectionBox.style.top = `${t}px`, this.selectionBox.style.width = `${n}px`, this.selectionBox.style.height = `${s}px`;\n }\n /**\n * 更新选中的对象\n */\n updateSelectedObjects() {\n const e = this.endPoint.x > this.startPoint.x, t = this.endPoint.y > this.startPoint.y, n = e && t, s = this.canvas.getBoundingClientRect(), r = s.width, a = s.height, o = new le(\n Math.min(this.startPoint.x, this.endPoint.x) / r,\n Math.min(this.startPoint.y, this.endPoint.y) / a\n ), l = new le(\n Math.max(this.startPoint.x, this.endPoint.x) / r,\n Math.max(this.startPoint.y, this.endPoint.y) / a\n ), c = [];\n this.scene.traverse((h) => {\n if (!h.isMesh || !h.visible) return;\n const u = h;\n if (!u.geometry) return;\n u.geometry.boundingBox || u.geometry.computeBoundingBox();\n const d = u.geometry.boundingBox;\n if (!d) return;\n const g = this.getBoundingBoxCorners(d, u).map((f) => this.worldToScreen(f)), x = this.getScreenBoundingBox(g);\n let m = !1;\n n ? m = this.isFullyContained(x, o, l) : m = this.isPartiallyContained(x, o, l), m && c.push(h);\n }), this.selectedObjects = c, this.outlineManager.setSelectedObjects(this.selectedObjects);\n }\n /**\n * 获取包围盒的8个顶点\n */\n getBoundingBoxCorners(e, t) {\n const n = [], s = e.min, r = e.max;\n return n.push(new w(s.x, s.y, s.z)), n.push(new w(r.x, s.y, s.z)), n.push(new w(s.x, r.y, s.z)), n.push(new w(r.x, r.y, s.z)), n.push(new w(s.x, s.y, r.z)), n.push(new w(r.x, s.y, r.z)), n.push(new w(s.x, r.y, r.z)), n.push(new w(r.x, r.y, r.z)), n.forEach((a) => {\n a.applyMatrix4(t.matrixWorld);\n }), n;\n }\n /**\n * 世界坐标转屏幕坐标(归一化)\n */\n worldToScreen(e) {\n const t = e.clone();\n t.project(this.camera);\n const n = (t.x + 1) / 2, s = (1 - t.y) / 2;\n return new le(n, s);\n }\n /**\n * 获取屏幕空间包围盒\n */\n getScreenBoundingBox(e) {\n const t = new le(1 / 0, 1 / 0), n = new le(-1 / 0, -1 / 0);\n return e.forEach((s) => {\n t.x = Math.min(t.x, s.x), t.y = Math.min(t.y, s.y), n.x = Math.max(n.x, s.x), n.y = Math.max(n.y, s.y);\n }), { min: t, max: n };\n }\n /**\n * 判断是否完全包含\n */\n isFullyContained(e, t, n) {\n return e.min.x >= t.x && e.min.y >= t.y && e.max.x <= n.x && e.max.y <= n.y;\n }\n /**\n * 判断是否部分包含\n */\n isPartiallyContained(e, t, n) {\n return !(e.max.x < t.x || e.min.x > n.x || e.max.y < t.y || e.min.y > n.y);\n }\n /**\n * 清除选中\n */\n clearSelection() {\n this.selectedObjects = [], this.outlineManager.clearSelected();\n }\n /**\n * 获取当前选中的对象\n */\n getSelectedObjects() {\n return this.selectedObjects;\n }\n /**\n * 销毁\n */\n dispose() {\n window.removeEventListener(\"keydown\", this.onKeyDown.bind(this)), window.removeEventListener(\"keyup\", this.onKeyUp.bind(this)), this.canvas.removeEventListener(\"mousedown\", this.onMouseDown.bind(this)), this.canvas.removeEventListener(\"mousemove\", this.onMouseMove.bind(this)), this.canvas.removeEventListener(\"mouseup\", this.onMouseUp.bind(this)), this.selectionBox && this.selectionBox.parentElement && this.selectionBox.parentElement.removeChild(this.selectionBox), this.clearSelection();\n }\n}\nclass t_ {\n scene;\n clippingPlane;\n stencilGroup = null;\n isEnabledFlag = !1;\n capMesh = null;\n planeInitialized = !1;\n tempCenter = new w();\n sceneBounds = new Pt();\n // 截面颜色 (主要颜色)\n capColor = new Se(16711680);\n constructor(e) {\n this.scene = e, this.clippingPlane = new Sn(new w(0, -1, 0), 0);\n }\n /**\n * 启用剖切功能\n */\n enable() {\n this.isEnabledFlag = !0, this.refresh();\n }\n /**\n * 禁用剖切功能\n */\n disable() {\n this.isEnabledFlag = !1, this.cleanup();\n }\n /**\n * 刷新剖切几何体\n * 当场景中的模型发生变化(加载新模型、移动物体)时调用此方法\n */\n refresh() {\n this.isEnabledFlag && (this.cleanupStencilGroup(), this.ensurePlaneInitialized(), this.updateSceneMaterials(!0), this.createStencilGroup());\n }\n /**\n * 设剖切面位置和方向\n * @param normal 法线方向\n * @param constant 平面常数 (距离原点的有向距离的相反数)\n */\n setPlane(e, t) {\n this.planeInitialized = !0, this.clippingPlane.normal.copy(e).normalize(), this.clippingPlane.constant = t, this.isEnabledFlag && this.updateCapPlane();\n }\n isEnabled() {\n return this.isEnabledFlag;\n }\n /**\n * 设置截面补面颜色\n */\n setCapColor(e) {\n if (this.capColor.set(e), this.capMesh) {\n const t = this.capMesh.material;\n t.color.copy(this.capColor), t.needsUpdate = !0;\n }\n }\n /**\n * 遍历场景设置材质的剖切属性\n */\n updateSceneMaterials(e) {\n this.scene.traverse((t) => {\n if (t instanceof ot) {\n if (t.userData.isStencilCap) return;\n (Array.isArray(t.material) ? t.material : [t.material]).forEach((s) => {\n s && (e ? ((!s.clippingPlanes || s.clippingPlanes.indexOf(this.clippingPlane) === -1) && (s.clippingPlanes = [this.clippingPlane]), s.clipShadows = !0) : s.clippingPlanes = [], s.needsUpdate = !0);\n });\n }\n });\n }\n /**\n * 创建模板缓冲组\n */\n createStencilGroup() {\n this.stencilGroup = new zn(), this.stencilGroup.name = \"ClippingStencilGroup\", this.scene.add(this.stencilGroup);\n let e = 0;\n this.scene.traverse((t) => {\n if (t instanceof ot && t.visible && !t.userData.isStencilCap) {\n if (!t.geometry) return;\n this.createStencilMeshesForObject(t), e++;\n }\n }), console.log(`ClippingManager: Generated stencil geometry for ${e} meshes.`), this.addCapPlane(), this.updateCapPlane();\n }\n createStencilMeshesForObject(e) {\n const t = e.geometry;\n e.updateMatrixWorld(!0);\n const n = e.matrixWorld, s = new Bt({\n depthWrite: !1,\n depthTest: !1,\n colorWrite: !1,\n stencilWrite: !0,\n stencilFunc: co,\n clippingPlanes: [this.clippingPlane]\n }), r = s.clone();\n r.side = zt, r.stencilFail = Nr, r.stencilZFail = Nr, r.stencilZPass = Nr;\n const a = new ot(t, r);\n a.applyMatrix4(n), a.matrixAutoUpdate = !1, a.userData.isStencilCap = !0, a.renderOrder = 1, this.stencilGroup.add(a);\n const o = s.clone();\n o.side = En, o.stencilFail = Fr, o.stencilZFail = Fr, o.stencilZPass = Fr;\n const l = new ot(t, o);\n l.applyMatrix4(n), l.matrixAutoUpdate = !1, l.userData.isStencilCap = !0, l.renderOrder = 1, this.stencilGroup.add(l);\n }\n addCapPlane() {\n const e = new Bt({\n color: this.capColor,\n side: Wt,\n stencilWrite: !0,\n transparent: !0,\n opacity: 0,\n stencilFunc: su,\n // Stencil != 0 时绘制\n stencilRef: 0,\n clippingPlanes: [],\n // 盖板本身不被剖切!\n depthTest: !0,\n polygonOffset: !0,\n polygonOffsetFactor: -1,\n //稍微拉向摄像机,防止z-fighting\n polygonOffsetUnits: -1\n }), t = new As(1e5, 1e5), n = new ot(t, e);\n n.userData.isCapPlane = !0, n.userData.isStencilCap = !0, n.renderOrder = 2, this.capMesh = n, this.stencilGroup.add(n);\n }\n updateCapPlane() {\n if (!this.stencilGroup || !this.capMesh) return;\n const e = this.capMesh, t = this.clippingPlane.normal, n = -this.clippingPlane.constant;\n e.quaternion.setFromUnitVectors(new w(0, 0, 1), t), e.position.copy(t).multiplyScalar(n);\n }\n cleanupStencilGroup() {\n this.stencilGroup && (this.scene.remove(this.stencilGroup), this.stencilGroup.traverse((e) => {\n e.material && (Array.isArray(e.material) ? e.material.forEach((t) => t.dispose()) : e.material.dispose()), e.geometry && e.userData.isCapPlane && e.geometry.dispose();\n }), this.stencilGroup = null, this.capMesh = null);\n }\n cleanup() {\n this.updateSceneMaterials(!1), this.cleanupStencilGroup();\n }\n ensurePlaneInitialized() {\n if (this.planeInitialized || (this.sceneBounds.makeEmpty(), this.sceneBounds.setFromObject(this.scene), this.sceneBounds.isEmpty())) return;\n this.sceneBounds.getCenter(this.tempCenter);\n const e = this.clippingPlane.normal;\n this.clippingPlane.constant = -e.dot(this.tempCenter), this.planeInitialized = !0, this.updateCapPlane();\n }\n}\nclass n_ {\n // 用户最后一次左键点击的世界坐标(用作相机旋转中心)\n _lastClickWorldPosition = null;\n // 用户最后一次左键点击的屏幕坐标\n _lastClickScreenPosition = null;\n constructor() {\n }\n /**\n * 设置最后一次点击的世界坐标\n */\n setLastClickWorldPosition(e) {\n this._lastClickWorldPosition = e.clone();\n }\n /**\n * 获取最后一次点击的世界坐标\n */\n getLastClickWorldPosition() {\n return this._lastClickWorldPosition;\n }\n /**\n * 设置最后一次点击的屏幕坐标\n */\n setLastClickScreenPosition(e) {\n this._lastClickScreenPosition = e.clone();\n }\n /**\n * 获取最后一次点击的屏幕坐标\n */\n getLastClickScreenPosition() {\n return this._lastClickScreenPosition;\n }\n /**\n * 清除所有点击状态\n */\n clearClickState() {\n this._lastClickWorldPosition = null, this._lastClickScreenPosition = null;\n }\n}\nfunction i_(i) {\n let e = new Object();\n return e.updataSceneOctreeBox = function() {\n i.octreeBoxModels = [];\n let t = e.getBoundingBox();\n e.ocBox = e.splitBoxIntoAuto(t);\n let n = 0;\n i.models.forEach((a) => {\n a.children.forEach((o) => {\n o.info.forEach((l) => {\n r(l, e.ocBox);\n });\n }), n = n + 1;\n }), s(e.ocBox);\n function s(a) {\n for (let o = a.children.length - 1; o >= 0; o--) {\n let l = a.children[o];\n l.isLeaf == !1 && s(l), l.children.length == 0 && (l.isLeaf = !0), l.isLeaf && (l.elements == null || l.elements.length == 0) && a.children.splice(o, 1);\n }\n }\n function r(a, o) {\n var l = {\n min: a.box.min,\n max: a.box.max\n };\n if (e.boxContainBox(o, l) == !0)\n if (o.elements == null && (o.elements = []), o.isLeaf == !1) {\n let h = !1;\n for (let u = 0; u < o.children.length; u++)\n if (r(a, o.children[u]) == !0) {\n h = !0;\n break;\n }\n h == !1 && o.elements.push([n, ...a.index]);\n } else\n o.elements.push([n, ...a.index]);\n else\n return !1;\n return !0;\n }\n }, e.rayInterationModel = function(t) {\n var n = [];\n r(t, e.ocBox);\n var s = a(t, n);\n return s;\n function r(o, l) {\n if (l == null)\n return;\n let c = new Pt(l.min, l.max), h = o.ray.intersectsBox(c);\n if (!(h == null || h == !1))\n if (l.children == null || l.children.length == 0) {\n if (l.elements != null)\n for (var u of l.elements)\n n.push(u);\n } else {\n if (l.elements != null)\n for (var u of l.elements)\n n.push(u);\n for (let d of l.children)\n r(o, d);\n }\n }\n function a(o, l) {\n let c = [];\n const h = new Bt({\n color: 16711680\n });\n for (let d of l) {\n let p = i.models[d[0]].children[d[1]];\n if (p.TypeName == \"Mesh\" && p.geometry.groups[d[2]].visibility !== !1) {\n let g = new ot(p.geometryArray[d[2]], h);\n g.indexs = d, g.TypeName = p.TypeName, c.push(g);\n } else p.TypeName == \"InstancedMesh\" || p.TypeName == \"InstancedMesh-Pipe\";\n }\n return o.intersectObjects(c, !1);\n }\n }, e.boxContainBox = function(t, n) {\n return n.min.x >= t.min.x && n.min.y >= t.min.y && n.min.z >= t.min.z && n.max.x <= t.max.x && n.max.y <= t.max.y && n.max.z <= t.max.z;\n }, e.splitBoxIntoAuto = function(t, n = 10) {\n let s = [], r = [], a = [], o = (t.max.x - t.min.x) * 0.5, l = (t.max.y - t.min.y) * 0.5, c = (t.max.z - t.min.z) * 0.5;\n if (o > n) {\n let h = t, u = {\n min: h.min,\n max: new w(h.min.x + o, h.max.y, h.max.z)\n }, d = {\n min: new w(h.min.x + o, h.min.y, h.min.z),\n max: h.max\n };\n s.push(u), s.push(d);\n }\n if (l > n)\n for (let h of s) {\n let u = {\n min: h.min,\n max: new w(h.max.x, h.min.y + l, h.max.z)\n }, d = {\n min: new w(h.min.x, h.min.y + l, h.min.z),\n max: h.max\n };\n r.push(u), r.push(d);\n }\n else\n r = s;\n if (c > n)\n for (let h of r) {\n let u = {\n min: h.min,\n max: new w(h.max.x, h.max.y, h.min.z + c)\n }, d = {\n min: new w(h.min.x, h.min.y, h.min.z + c),\n max: h.max\n };\n a.push(u), a.push(d);\n }\n else\n a = r;\n if (t.children = a, t.children.length > 0) {\n t.isLeaf = !1;\n for (let h = 0; h < t.children.length; h++)\n t.children[h] = e.splitBoxIntoAuto(t.children[h]);\n } else\n t.isLeaf = !0;\n return t.length = t.min.distanceTo(t.max), t;\n }, e.splitBoxInto8 = function(t) {\n const n = t.min, s = t.max, r = new w().addVectors(n, s).multiplyScalar(0.5), a = [];\n for (let o = 0; o < 2; o++)\n for (let l = 0; l < 2; l++)\n for (let c = 0; c < 2; c++) {\n const h = new w(\n o === 0 ? n.x : r.x,\n l === 0 ? n.y : r.y,\n c === 0 ? n.z : r.z\n ), u = new w(\n o === 1 ? s.x : r.x,\n l === 1 ? s.y : r.y,\n c === 1 ? s.z : r.z\n ), d = new Pt(h, u);\n a.push(d);\n }\n return a;\n }, e.boundingSphereToBox = function(t) {\n let n = t.center, s = new w(\n n.x - t.radius * 0.5,\n n.y - t.radius * 0.5,\n n.z - t.radius * 0.5\n ), r = new w(\n n.x + t.radius * 0.5,\n n.y + t.radius * 0.5,\n n.z + t.radius * 0.5\n );\n return {\n min: s,\n max: r\n };\n }, e.getBoundingBox = function() {\n let t = i.models, n = new w(1e8, 1e9, 1e10), s = new w(-1e8, -1e9, -1e10);\n return t.forEach((r) => {\n r.children.forEach((a) => {\n a.geometry.computeBoundingBox();\n let o = a.geometry.boundingBox.min, l = a.geometry.boundingBox.max;\n o.x < n.x && (n.x = o.x), o.y < n.y && (n.y = o.y), o.z < n.z && (n.z = o.z), l.x > s.x && (s.x = l.x), l.y > s.y && (s.y = l.y), l.z > s.z && (s.z = l.z);\n });\n }), {\n min: n,\n max: s\n };\n }, e;\n}\nvar ki = Object.freeze({\n Linear: Object.freeze({\n None: function(i) {\n return i;\n },\n In: function(i) {\n return i;\n },\n Out: function(i) {\n return i;\n },\n InOut: function(i) {\n return i;\n }\n }),\n Quadratic: Object.freeze({\n In: function(i) {\n return i * i;\n },\n Out: function(i) {\n return i * (2 - i);\n },\n InOut: function(i) {\n return (i *= 2) < 1 ? 0.5 * i * i : -0.5 * (--i * (i - 2) - 1);\n }\n }),\n Cubic: Object.freeze({\n In: function(i) {\n return i * i * i;\n },\n Out: function(i) {\n return --i * i * i + 1;\n },\n InOut: function(i) {\n return (i *= 2) < 1 ? 0.5 * i * i * i : 0.5 * ((i -= 2) * i * i + 2);\n }\n }),\n Quartic: Object.freeze({\n In: function(i) {\n return i * i * i * i;\n },\n Out: function(i) {\n return 1 - --i * i * i * i;\n },\n InOut: function(i) {\n return (i *= 2) < 1 ? 0.5 * i * i * i * i : -0.5 * ((i -= 2) * i * i * i - 2);\n }\n }),\n Quintic: Object.freeze({\n In: function(i) {\n return i * i * i * i * i;\n },\n Out: function(i) {\n return --i * i * i * i * i + 1;\n },\n InOut: function(i) {\n return (i *= 2) < 1 ? 0.5 * i * i * i * i * i : 0.5 * ((i -= 2) * i * i * i * i + 2);\n }\n }),\n Sinusoidal: Object.freeze({\n In: function(i) {\n return 1 - Math.sin((1 - i) * Math.PI / 2);\n },\n Out: function(i) {\n return Math.sin(i * Math.PI / 2);\n },\n InOut: function(i) {\n return 0.5 * (1 - Math.sin(Math.PI * (0.5 - i)));\n }\n }),\n Exponential: Object.freeze({\n In: function(i) {\n return i === 0 ? 0 : Math.pow(1024, i - 1);\n },\n Out: function(i) {\n return i === 1 ? 1 : 1 - Math.pow(2, -10 * i);\n },\n InOut: function(i) {\n return i === 0 ? 0 : i === 1 ? 1 : (i *= 2) < 1 ? 0.5 * Math.pow(1024, i - 1) : 0.5 * (-Math.pow(2, -10 * (i - 1)) + 2);\n }\n }),\n Circular: Object.freeze({\n In: function(i) {\n return 1 - Math.sqrt(1 - i * i);\n },\n Out: function(i) {\n return Math.sqrt(1 - --i * i);\n },\n InOut: function(i) {\n return (i *= 2) < 1 ? -0.5 * (Math.sqrt(1 - i * i) - 1) : 0.5 * (Math.sqrt(1 - (i -= 2) * i) + 1);\n }\n }),\n Elastic: Object.freeze({\n In: function(i) {\n return i === 0 ? 0 : i === 1 ? 1 : -Math.pow(2, 10 * (i - 1)) * Math.sin((i - 1.1) * 5 * Math.PI);\n },\n Out: function(i) {\n return i === 0 ? 0 : i === 1 ? 1 : Math.pow(2, -10 * i) * Math.sin((i - 0.1) * 5 * Math.PI) + 1;\n },\n InOut: function(i) {\n return i === 0 ? 0 : i === 1 ? 1 : (i *= 2, i < 1 ? -0.5 * Math.pow(2, 10 * (i - 1)) * Math.sin((i - 1.1) * 5 * Math.PI) : 0.5 * Math.pow(2, -10 * (i - 1)) * Math.sin((i - 1.1) * 5 * Math.PI) + 1);\n }\n }),\n Back: Object.freeze({\n In: function(i) {\n var e = 1.70158;\n return i === 1 ? 1 : i * i * ((e + 1) * i - e);\n },\n Out: function(i) {\n var e = 1.70158;\n return i === 0 ? 0 : --i * i * ((e + 1) * i + e) + 1;\n },\n InOut: function(i) {\n var e = 2.5949095;\n return (i *= 2) < 1 ? 0.5 * (i * i * ((e + 1) * i - e)) : 0.5 * ((i -= 2) * i * ((e + 1) * i + e) + 2);\n }\n }),\n Bounce: Object.freeze({\n In: function(i) {\n return 1 - ki.Bounce.Out(1 - i);\n },\n Out: function(i) {\n return i < 1 / 2.75 ? 7.5625 * i * i : i < 2 / 2.75 ? 7.5625 * (i -= 1.5 / 2.75) * i + 0.75 : i < 2.5 / 2.75 ? 7.5625 * (i -= 2.25 / 2.75) * i + 0.9375 : 7.5625 * (i -= 2.625 / 2.75) * i + 0.984375;\n },\n InOut: function(i) {\n return i < 0.5 ? ki.Bounce.In(i * 2) * 0.5 : ki.Bounce.Out(i * 2 - 1) * 0.5 + 0.5;\n }\n }),\n generatePow: function(i) {\n return i === void 0 && (i = 4), i = i < Number.EPSILON ? Number.EPSILON : i, i = i > 1e4 ? 1e4 : i, {\n In: function(e) {\n return Math.pow(e, i);\n },\n Out: function(e) {\n return 1 - Math.pow(1 - e, i);\n },\n InOut: function(e) {\n return e < 0.5 ? Math.pow(e * 2, i) / 2 : (1 - Math.pow(2 - e * 2, i)) / 2 + 0.5;\n }\n };\n }\n}), xs = function() {\n return performance.now();\n}, s_ = (\n /** @class */\n (function() {\n function i() {\n this._tweens = {}, this._tweensAddedDuringUpdate = {};\n }\n return i.prototype.getAll = function() {\n var e = this;\n return Object.keys(this._tweens).map(function(t) {\n return e._tweens[t];\n });\n }, i.prototype.removeAll = function() {\n this._tweens = {};\n }, i.prototype.add = function(e) {\n this._tweens[e.getId()] = e, this._tweensAddedDuringUpdate[e.getId()] = e;\n }, i.prototype.remove = function(e) {\n delete this._tweens[e.getId()], delete this._tweensAddedDuringUpdate[e.getId()];\n }, i.prototype.update = function(e, t) {\n e === void 0 && (e = xs()), t === void 0 && (t = !1);\n var n = Object.keys(this._tweens);\n if (n.length === 0)\n return !1;\n for (; n.length > 0; ) {\n this._tweensAddedDuringUpdate = {};\n for (var s = 0; s < n.length; s++) {\n var r = this._tweens[n[s]], a = !t;\n r && r.update(e, a) === !1 && !t && delete this._tweens[n[s]];\n }\n n = Object.keys(this._tweensAddedDuringUpdate);\n }\n return !0;\n }, i;\n })()\n), vo = {\n Linear: function(i, e) {\n var t = i.length - 1, n = t * e, s = Math.floor(n), r = vo.Utils.Linear;\n return e < 0 ? r(i[0], i[1], n) : e > 1 ? r(i[t], i[t - 1], t - n) : r(i[s], i[s + 1 > t ? t : s + 1], n - s);\n },\n Utils: {\n Linear: function(i, e, t) {\n return (e - i) * t + i;\n }\n }\n}, Ah = (\n /** @class */\n (function() {\n function i() {\n }\n return i.nextId = function() {\n return i._nextId++;\n }, i._nextId = 0, i;\n })()\n), Mo = new s_(), r_ = (\n /** @class */\n (function() {\n function i(e, t) {\n t === void 0 && (t = Mo), this._object = e, this._group = t, this._isPaused = !1, this._pauseStart = 0, this._valuesStart = {}, this._valuesEnd = {}, this._valuesStartRepeat = {}, this._duration = 1e3, this._isDynamic = !1, this._initialRepeat = 0, this._repeat = 0, this._yoyo = !1, this._isPlaying = !1, this._reversed = !1, this._delayTime = 0, this._startTime = 0, this._easingFunction = ki.Linear.None, this._interpolationFunction = vo.Linear, this._chainedTweens = [], this._onStartCallbackFired = !1, this._onEveryStartCallbackFired = !1, this._id = Ah.nextId(), this._isChainStopped = !1, this._propertiesAreSetUp = !1, this._goToEnd = !1;\n }\n return i.prototype.getId = function() {\n return this._id;\n }, i.prototype.isPlaying = function() {\n return this._isPlaying;\n }, i.prototype.isPaused = function() {\n return this._isPaused;\n }, i.prototype.getDuration = function() {\n return this._duration;\n }, i.prototype.to = function(e, t) {\n if (t === void 0 && (t = 1e3), this._isPlaying)\n throw new Error(\"Can not call Tween.to() while Tween is already started or paused. Stop the Tween first.\");\n return this._valuesEnd = e, this._propertiesAreSetUp = !1, this._duration = t < 0 ? 0 : t, this;\n }, i.prototype.duration = function(e) {\n return e === void 0 && (e = 1e3), this._duration = e < 0 ? 0 : e, this;\n }, i.prototype.dynamic = function(e) {\n return e === void 0 && (e = !1), this._isDynamic = e, this;\n }, i.prototype.start = function(e, t) {\n if (e === void 0 && (e = xs()), t === void 0 && (t = !1), this._isPlaying)\n return this;\n if (this._group && this._group.add(this), this._repeat = this._initialRepeat, this._reversed) {\n this._reversed = !1;\n for (var n in this._valuesStartRepeat)\n this._swapEndStartRepeatValues(n), this._valuesStart[n] = this._valuesStartRepeat[n];\n }\n if (this._isPlaying = !0, this._isPaused = !1, this._onStartCallbackFired = !1, this._onEveryStartCallbackFired = !1, this._isChainStopped = !1, this._startTime = e, this._startTime += this._delayTime, !this._propertiesAreSetUp || t) {\n if (this._propertiesAreSetUp = !0, !this._isDynamic) {\n var s = {};\n for (var r in this._valuesEnd)\n s[r] = this._valuesEnd[r];\n this._valuesEnd = s;\n }\n this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat, t);\n }\n return this;\n }, i.prototype.startFromCurrentValues = function(e) {\n return this.start(e, !0);\n }, i.prototype._setupProperties = function(e, t, n, s, r) {\n for (var a in n) {\n var o = e[a], l = Array.isArray(o), c = l ? \"array\" : typeof o, h = !l && Array.isArray(n[a]);\n if (!(c === \"undefined\" || c === \"function\")) {\n if (h) {\n var u = n[a];\n if (u.length === 0)\n continue;\n for (var d = [o], p = 0, g = u.length; p < g; p += 1) {\n var x = this._handleRelativeValue(o, u[p]);\n if (isNaN(x)) {\n h = !1, console.warn(\"Found invalid interpolation list. Skipping.\");\n break;\n }\n d.push(x);\n }\n h && (n[a] = d);\n }\n if ((c === \"object\" || l) && o && !h) {\n t[a] = l ? [] : {};\n var m = o;\n for (var f in m)\n t[a][f] = m[f];\n s[a] = l ? [] : {};\n var u = n[a];\n if (!this._isDynamic) {\n var y = {};\n for (var f in u)\n y[f] = u[f];\n n[a] = u = y;\n }\n this._setupProperties(m, t[a], u, s[a], r);\n } else\n (typeof t[a] > \"u\" || r) && (t[a] = o), l || (t[a] *= 1), h ? s[a] = n[a].slice().reverse() : s[a] = t[a] || 0;\n }\n }\n }, i.prototype.stop = function() {\n return this._isChainStopped || (this._isChainStopped = !0, this.stopChainedTweens()), this._isPlaying ? (this._group && this._group.remove(this), this._isPlaying = !1, this._isPaused = !1, this._onStopCallback && this._onStopCallback(this._object), this) : this;\n }, i.prototype.end = function() {\n return this._goToEnd = !0, this.update(1 / 0), this;\n }, i.prototype.pause = function(e) {\n return e === void 0 && (e = xs()), this._isPaused || !this._isPlaying ? this : (this._isPaused = !0, this._pauseStart = e, this._group && this._group.remove(this), this);\n }, i.prototype.resume = function(e) {\n return e === void 0 && (e = xs()), !this._isPaused || !this._isPlaying ? this : (this._isPaused = !1, this._startTime += e - this._pauseStart, this._pauseStart = 0, this._group && this._group.add(this), this);\n }, i.prototype.stopChainedTweens = function() {\n for (var e = 0, t = this._chainedTweens.length; e < t; e++)\n this._chainedTweens[e].stop();\n return this;\n }, i.prototype.group = function(e) {\n return e === void 0 && (e = Mo), this._group = e, this;\n }, i.prototype.delay = function(e) {\n return e === void 0 && (e = 0), this._delayTime = e, this;\n }, i.prototype.repeat = function(e) {\n return e === void 0 && (e = 0), this._initialRepeat = e, this._repeat = e, this;\n }, i.prototype.repeatDelay = function(e) {\n return this._repeatDelayTime = e, this;\n }, i.prototype.yoyo = function(e) {\n return e === void 0 && (e = !1), this._yoyo = e, this;\n }, i.prototype.easing = function(e) {\n return e === void 0 && (e = ki.Linear.None), this._easingFunction = e, this;\n }, i.prototype.interpolation = function(e) {\n return e === void 0 && (e = vo.Linear), this._interpolationFunction = e, this;\n }, i.prototype.chain = function() {\n for (var e = [], t = 0; t < arguments.length; t++)\n e[t] = arguments[t];\n return this._chainedTweens = e, this;\n }, i.prototype.onStart = function(e) {\n return this._onStartCallback = e, this;\n }, i.prototype.onEveryStart = function(e) {\n return this._onEveryStartCallback = e, this;\n }, i.prototype.onUpdate = function(e) {\n return this._onUpdateCallback = e, this;\n }, i.prototype.onRepeat = function(e) {\n return this._onRepeatCallback = e, this;\n }, i.prototype.onComplete = function(e) {\n return this._onCompleteCallback = e, this;\n }, i.prototype.onStop = function(e) {\n return this._onStopCallback = e, this;\n }, i.prototype.update = function(e, t) {\n var n = this, s;\n if (e === void 0 && (e = xs()), t === void 0 && (t = !0), this._isPaused)\n return !0;\n var r, a = this._startTime + this._duration;\n if (!this._goToEnd && !this._isPlaying) {\n if (e > a)\n return !1;\n t && this.start(e, !0);\n }\n if (this._goToEnd = !1, e < this._startTime)\n return !0;\n this._onStartCallbackFired === !1 && (this._onStartCallback && this._onStartCallback(this._object), this._onStartCallbackFired = !0), this._onEveryStartCallbackFired === !1 && (this._onEveryStartCallback && this._onEveryStartCallback(this._object), this._onEveryStartCallbackFired = !0);\n var o = e - this._startTime, l = this._duration + ((s = this._repeatDelayTime) !== null && s !== void 0 ? s : this._delayTime), c = this._duration + this._repeat * l, h = function() {\n if (n._duration === 0 || o > c)\n return 1;\n var m = Math.trunc(o / l), f = o - m * l, y = Math.min(f / n._duration, 1);\n return y === 0 && o === n._duration ? 1 : y;\n }, u = h(), d = this._easingFunction(u);\n if (this._updateProperties(this._object, this._valuesStart, this._valuesEnd, d), this._onUpdateCallback && this._onUpdateCallback(this._object, u), this._duration === 0 || o >= this._duration)\n if (this._repeat > 0) {\n var p = Math.min(Math.trunc((o - this._duration) / l) + 1, this._repeat);\n isFinite(this._repeat) && (this._repeat -= p);\n for (r in this._valuesStartRepeat)\n !this._yoyo && typeof this._valuesEnd[r] == \"string\" && (this._valuesStartRepeat[r] = // eslint-disable-next-line\n // @ts-ignore FIXME?\n this._valuesStartRepeat[r] + parseFloat(this._valuesEnd[r])), this._yoyo && this._swapEndStartRepeatValues(r), this._valuesStart[r] = this._valuesStartRepeat[r];\n return this._yoyo && (this._reversed = !this._reversed), this._startTime += l * p, this._onRepeatCallback && this._onRepeatCallback(this._object), this._onEveryStartCallbackFired = !1, !0;\n } else {\n this._onCompleteCallback && this._onCompleteCallback(this._object);\n for (var g = 0, x = this._chainedTweens.length; g < x; g++)\n this._chainedTweens[g].start(this._startTime + this._duration, !1);\n return this._isPlaying = !1, !1;\n }\n return !0;\n }, i.prototype._updateProperties = function(e, t, n, s) {\n for (var r in n)\n if (t[r] !== void 0) {\n var a = t[r] || 0, o = n[r], l = Array.isArray(e[r]), c = Array.isArray(o), h = !l && c;\n h ? e[r] = this._interpolationFunction(o, s) : typeof o == \"object\" && o ? this._updateProperties(e[r], a, o, s) : (o = this._handleRelativeValue(a, o), typeof o == \"number\" && (e[r] = a + (o - a) * s));\n }\n }, i.prototype._handleRelativeValue = function(e, t) {\n return typeof t != \"string\" ? t : t.charAt(0) === \"+\" || t.charAt(0) === \"-\" ? e + parseFloat(t) : parseFloat(t);\n }, i.prototype._swapEndStartRepeatValues = function(e) {\n var t = this._valuesStartRepeat[e], n = this._valuesEnd[e];\n typeof n == \"string\" ? this._valuesStartRepeat[e] = this._valuesStartRepeat[e] + parseFloat(n) : this._valuesStartRepeat[e] = this._valuesEnd[e], this._valuesEnd[e] = t;\n }, i;\n })()\n);\nAh.nextId;\nvar An = Mo;\nAn.getAll.bind(An);\nAn.removeAll.bind(An);\nAn.add.bind(An);\nAn.remove.bind(An);\nAn.update.bind(An);\nvar Sa = {\n Easing: ki,\n Tween: r_\n};\nfunction a_() {\n return new Fo();\n}\nfunction o_(i, e) {\n i.appendChild(e.domElement);\n}\nfunction l_(i, e, t) {\n var n = new Object();\n n.visible = !0;\n let s = null, r, a, o = [];\n n.init = function() {\n r || (c(), h(), u());\n }, n.Hide = function() {\n r.style.display = \"none\", n.visible = !1;\n }, n.Show = function() {\n r.style.display = \"block\", n.visible = !0;\n }, n.RenderScene = function() {\n n.camera.quaternion.copy(e.camera.quaternion);\n let x = new w(0, 0, -1).clone().applyMatrix4(e.camera.matrixWorld.clone()), m = e.camera.position.clone().sub(x.clone()).setLength(100);\n n.camera.position.copy(m), n.camera.lookAt(new w()), n.sceneOrtho.renderer.render(n.sceneOrtho, n.camera);\n }, n.ToggleDirectionView = function(g) {\n console.log(g);\n var x = new w(0, 0, 0);\n g == \"top\" ? x = new w(0, 1, 0) : g == \"down\" ? x = new w(0, -1, 0) : g == \"front\" ? x = new w(0, 0, 1) : g == \"left\" ? x = new w(-1, 0, 0) : g == \"back\" ? x = new w(0, 0, -1) : g == \"right\" ? x = new w(1, 0, 0) : g == \"top_front\" ? x = new w(1, 1, 0) : g == \"top_left\" ? x = new w(0, 1, -1) : g == \"top_back\" ? x = new w(-1, 1, 0) : g == \"top_right\" ? x = new w(0, 1, 1) : g == \"down_front\" ? x = new w(1, -1, 0) : g == \"down_left\" ? x = new w(0, -1, -1) : g == \"down_back\" ? x = new w(-1, -1, 0) : g == \"down_right\" ? x = new w(0, -1, 1) : g == \"front_right\" ? x = new w(1, 0, 1) : g == \"right_back\" ? x = new w(-1, 0, 1) : g == \"back_left\" ? x = new w(-1, 0, -1) : g == \"left_front\" ? x = new w(1, 0, -1) : g == \"top_left_front\" ? x = new w(1, 1, -1) : g == \"top_front_right\" ? x = new w(1, 1, 1) : g == \"top_right_back\" ? x = new w(-1, 1, 1) : g == \"top_back_left\" ? x = new w(-1, 1, -1) : g == \"button_left_front\" ? x = new w(1, -1, -1) : g == \"button_front_right\" ? x = new w(1, -1, 1) : g == \"button_right_back\" ? x = new w(-1, 1, 1) : g == \"button_back_left\" && (x = new w(-1, -1, -1));\n var m = i.octreeBox.getBoundingBox(), f = m.min, y = m.max, v = f.clone().add(y.clone()).multiplyScalar(0.5), T = v.clone().add(x.multiplyScalar(1 * y.distanceTo(f)));\n l(e.camera.position, T, i.controls.target.clone(), v);\n }, n.GetCameraPose = function() {\n var g = e.camera.quaternion, x = e.camera.position, m = i.controls.target, f = {\n quaternion: g,\n position: x,\n target: m\n };\n return f;\n }, n.ReductionCameraPose = function(g, x = 1e3, m) {\n var f = new gn(\n g.quaternion._x,\n g.quaternion._y,\n g.quaternion._z,\n g.quaternion._w\n ), y = new w(g.position.x, g.position.y, g.position.z), v = new w(g.target.x, g.target.y, g.target.z);\n let T = !1;\n l(\n e.camera.position,\n y,\n i.controls.target.clone(),\n v,\n e.camera.quaternion,\n f,\n x,\n (R) => {\n m && (T || (m(R), T = !0));\n }\n ), m && setTimeout(() => {\n T || (m(!0), T = !0);\n }, x + 10);\n }, n.CameraGoHome = function() {\n var g = i.octreeBox.getBoundingBox(), x = g.min.clone().add(g.max.clone()).multiplyScalar(0.5);\n let m = new w(1, 1, 1);\n var f = x.clone().add(m.multiplyScalar(1 * g.max.distanceTo(g.min)));\n l(e.camera.position, f, i.controls.target.clone(), x);\n };\n function l(g, x, m, f, y, v, T = 1e3, R) {\n var E;\n y && v ? (E = new Sa.Tween({\n x1: g.x,\n // 相机当前位置x\n y1: g.y,\n // 相机当前位置y\n z1: g.z,\n // 相机当前位置z\n x2: m.x,\n // 控制当前的中心点x\n y2: m.y,\n // 控制当前的中心点y\n z2: m.z,\n // 控制当前的中心点z\n _x: y._x,\n // 相机当前quaternion\n _y: y._y,\n // 相机当前quaternion\n _z: y._z,\n // 相机当前quaternion\n _w: y._w\n // 相机当前quaternion\n }), E.to(\n {\n x1: x.x,\n // 新的相机位置x\n y1: x.y,\n // 新的相机位置y\n z1: x.z,\n // 新的相机位置z\n x2: f.x,\n // 新的控制中心点位置x\n y2: f.y,\n // 新的控制中心点位置x\n z2: f.z,\n // 新的控制中心点位置x\n _x: v._x,\n // 新的相机quaternion\n _y: v._y,\n // 新的相机quaternion\n _z: v._z,\n // 新的相机quaternion\n _w: v._w\n // 新的相机quaternion\n },\n T\n )) : (E = new Sa.Tween({\n x1: g.x,\n // 相机当前位置x\n y1: g.y,\n // 相机当前位置y\n z1: g.z,\n // 相机当前位置z\n x2: m.x,\n // 控制当前的中心点x\n y2: m.y,\n // 控制当前的中心点y\n z2: m.z\n // 控制当前的中心点z\n }), E.to(\n {\n x1: x.x,\n // 新的相机位置x\n y1: x.y,\n // 新的相机位置y\n z1: x.z,\n // 新的相机位置z\n x2: f.x,\n // 新的控制中心点位置x\n y2: f.y,\n // 新的控制中心点位置x\n z2: f.z\n // 新的控制中心点位置x\n },\n T\n )), E.onUpdate(function(I) {\n y && v ? (e.camera.quaternion._x = I._x, e.camera.quaternion._y = I._y, e.camera.quaternion._z = I._z, e.camera.quaternion._w = I._w) : i.controls.auto = !0, e.camera.position.x = I.x1, e.camera.position.y = I.y1, e.camera.position.z = I.z1, i.controls.target.x = I.x2, i.controls.target.y = I.y2, i.controls.target.z = I.z2, i.controls.update(), n.RenderScene();\n }), E.onComplete(function(I) {\n i.controls.auto = !1, n.RenderScene(), R && R(!0), cancelAnimationFrame(s), s = null;\n }), E.easing(Sa.Easing.Cubic.InOut);\n function P(I) {\n s = requestAnimationFrame(P), E.update();\n }\n E.start(), P();\n }\n function c() {\n r = document.createElement(\"div\"), r.className = \"ViewCube\", t.appendChild(r), a = document.createElement(\"div\"), a.className = \"ViewAttr\", t.appendChild(a);\n }\n function h() {\n n.sceneOrtho = a_();\n var m = window.innerWidth, f = window.innerHeight, g = m > f ? m / f : f / m, x = 150;\n n.camera = new pi(\n x * g / -2,\n x * g / 2,\n 2 * x / 2,\n 1.4 * x / -2,\n 0.01,\n 1e4\n );\n var m = r.clientWidth, f = r.clientHeight, y = new wr({\n alpha: !0\n });\n y.setSize(m, f), y.setClearAlpha(0), n.sceneOrtho.renderer = y;\n let v = new mh(16777215, 0.8);\n n.sceneOrtho.add(v), o_(r, y);\n }\n function u() {\n let g = [\n {\n label: \"右\",\n icon: \"cube/cn_right.png\"\n },\n {\n label: \"左\",\n icon: \"cube/cn_left.png\"\n },\n {\n label: \"顶\",\n icon: \"cube/cn_top.png\"\n },\n {\n label: \"底\",\n icon: \"cube/cn_bottom.png\"\n },\n {\n label: \"前\",\n icon: \"cube/cn_front.png\"\n },\n {\n label: \"后\",\n icon: \"cube/cn_back.png\"\n }\n ];\n var x = [];\n for (const f of g)\n x.push(\n new Bt({\n color: 16777215,\n map: new fh().load(f.icon)\n })\n );\n new gd({\n color: 255\n });\n var m = new ot(new fi(110, 110, 110), x);\n n.sceneOrtho.add(m), d(122), r.addEventListener(\"mousedown\", (f) => {\n var y = {};\n y.x = f.offsetX / r.clientWidth * 2 - 1, y.y = -(f.offsetY / r.clientHeight) * 2 + 1;\n var v = new jl();\n v.setFromCamera(y, n.camera);\n const T = v.intersectObjects(o, !1);\n T.length > 0 && n.ToggleDirectionView(T[0].object.name);\n }), r.addEventListener(\"mousemove\", (f) => {\n var y = {};\n y.x = f.offsetX / r.clientWidth * 2 - 1, y.y = -(f.offsetY / r.clientHeight) * 2 + 1;\n var v = new jl();\n v.setFromCamera(y, n.camera);\n const T = v.intersectObjects(o, !1);\n for (var R of o)\n R.material.opacity = 0.01;\n T.length > 0 && (T[0].object.material.opacity = 0.2);\n });\n }\n function d(g) {\n for (var x = g * 0.5 - 20, m = [\n {\n name: \"right\",\n a: 30,\n b: 75,\n c: 75,\n point: new w(x, 0, 0)\n },\n {\n name: \"back\",\n a: 75,\n b: 75,\n c: 30,\n point: new w(0, 0, -x)\n },\n {\n name: \"left\",\n a: 30,\n b: 75,\n c: 75,\n point: new w(-x, 0, 0)\n },\n {\n name: \"front\",\n a: 75,\n b: 75,\n c: 30,\n point: new w(0, 0, x)\n },\n {\n name: \"top\",\n a: 75,\n b: 30,\n c: 75,\n point: new w(0, x, 0)\n },\n {\n name: \"button\",\n a: 75,\n b: 30,\n c: 75,\n point: new w(0, -x, 0)\n }\n ], f = [\n {\n name: \"top_right_back\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(-x, x, x)\n },\n {\n name: \"button_front_right\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(-x, -x, x)\n },\n {\n name: \"top_front_right\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(x, x, x)\n },\n {\n name: \"button_right_back\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(x, -x, x)\n },\n {\n name: \"top_back_left\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(-x, x, -x)\n },\n {\n name: \"button_back_left\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(-x, -x, -x)\n },\n {\n name: \"top_left_front\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(x, x, -x)\n },\n {\n name: \"button_left_front\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(x, -x, -x)\n }\n ], y = [\n {\n name: \"top_front\",\n a: 30,\n b: 30,\n c: 75,\n point: new w(x, x, 0)\n },\n {\n name: \"top_right\",\n a: 75,\n b: 30,\n c: 30,\n point: new w(0, x, x)\n },\n {\n name: \"top_back\",\n a: 30,\n b: 30,\n c: 75,\n point: new w(-x, x, 0)\n },\n {\n name: \"top_left\",\n a: 75,\n b: 30,\n c: 30,\n point: new w(0, x, -x)\n },\n {\n name: \"button_front\",\n a: 30,\n b: 30,\n c: 75,\n point: new w(x, -x, 0)\n },\n {\n name: \"button_right\",\n a: 75,\n b: 30,\n c: 30,\n point: new w(0, -x, x)\n },\n {\n name: \"button_back\",\n a: 30,\n b: 30,\n c: 75,\n point: new w(-x, -x, 0)\n },\n {\n name: \"button_left\",\n a: 75,\n b: 30,\n c: 30,\n point: new w(0, -x, -x)\n },\n {\n name: \"front_right\",\n a: 30,\n b: 75,\n c: 30,\n point: new w(x, 0, x)\n },\n {\n name: \"right_back\",\n a: 30,\n b: 75,\n c: 30,\n point: new w(-x, 0, x)\n },\n {\n name: \"back_left\",\n a: 30,\n b: 75,\n c: 30,\n point: new w(-x, 0, -x)\n },\n {\n name: \"left_front\",\n a: 30,\n b: 75,\n c: 30,\n point: new w(x, 0, -x)\n }\n ], v = 0; v < m.length; v++)\n o.push(p(m[v]));\n for (var v = 0; v < f.length; v++)\n o.push(p(f[v]));\n for (var v = 0; v < y.length; v++)\n o.push(p(y[v]));\n }\n function p(g) {\n const x = new fi(g.a, g.b, g.c), m = new Bt({\n color: \"blue\",\n transparent: !0,\n opacity: 0.01\n }), f = new Ne().makeTranslation(g.point.x, g.point.y, g.point.z);\n let y = x.applyMatrix4(f), v = new ot(y, m);\n return v.name = g.name, n.sceneOrtho.add(v), v;\n }\n return n;\n}\nclass Rc {\n constructor(e, t) {\n this.object = e, this.id = t;\n }\n get uuid() {\n return this.object.uuid;\n }\n get name() {\n return this.object.name;\n }\n set name(e) {\n this.object.name = e;\n }\n get visible() {\n return this.object.visible;\n }\n set visible(e) {\n this.object.visible = e;\n }\n getBoundingBox() {\n const e = new Pt().setFromObject(this.object);\n return { min: e.min, max: e.max };\n }\n setMatrix(e) {\n this.object.matrix.fromArray(e), this.object.matrix.decompose(this.object.position, this.object.quaternion, this.object.scale);\n }\n}\nlet c_ = class {\n constructor(e, t, n) {\n this.manager = e, this.scene = t, this.clippingManager = n;\n }\n models = /* @__PURE__ */ new Map();\n async loadModel(e, t) {\n const n = await this.manager.loadGLTF(e), s = t?.id || n.uuid;\n n.name = s, t?.position && n.position.fromArray(t.position), t?.scale && n.scale.fromArray(t.scale), t?.rotation && n.rotation.setFromVector3(new w(...t.rotation));\n const r = new Rc(n, s);\n return this.models.set(s, r), this.clippingManager?.refresh(), r;\n }\n unloadModel(e) {\n const t = this.models.get(e);\n t && t instanceof Rc && (this.scene.remove(t.object), this.models.delete(e));\n }\n getAllModels() {\n return Array.from(this.models.values());\n }\n getModel(e) {\n return this.models.get(e);\n }\n}, h_ = class {\n constructor(e) {\n this.manager = e;\n }\n setView(e, t) {\n this.manager.setView(e);\n }\n fitToView(e, t) {\n console.log(\"[V1] fitToView not fully implemented in manager, resetting camera\"), this.manager.camera.position.set(20, 20, 20), this.manager.camera.lookAt(0, 0, 0), this.manager.controls.update();\n }\n goHome(e) {\n this.manager.camera.position.set(20, 20, 20), this.manager.camera.lookAt(0, 0, 0), this.manager.controls.update();\n }\n setProjection(e) {\n console.warn(\"[V1] Projection switching not supported in V1 CameraManager\");\n }\n setNavigationMode(e) {\n e === Ar.PanOnly ? this.manager.controls.enableRotate = !1 : this.manager.controls.enableRotate = !0;\n }\n getState() {\n return {\n position: this.manager.camera.position.toArray(),\n target: this.manager.controls.target.toArray(),\n up: this.manager.camera.up.toArray(),\n projection: Ui.Perspective\n };\n }\n restoreState(e, t) {\n this.manager.camera.position.fromArray(e.position), this.manager.camera.up.fromArray(e.up), this.manager.controls.target.fromArray(e.target), this.manager.controls.update();\n }\n}, u_ = class {\n constructor(e, t) {\n this.manager = e, this.scene = t;\n }\n getSelection() {\n return console.warn(\"[V1] getSelection not fully supported by InteractionManager\"), [];\n }\n select(e) {\n const t = [];\n this.scene.traverse((n) => {\n n instanceof ot && e.includes(n.name) && t.push(n);\n }), this.manager.highlight(t);\n }\n addSelection(e) {\n this.select(e);\n }\n removeSelection(e) {\n this.manager.clearHighlight();\n }\n clearSelection() {\n this.manager.clearHighlight();\n }\n getHiddenComponents() {\n const e = [];\n return this.scene.traverse((t) => {\n t.visible || e.push(t.name);\n }), e;\n }\n setVisibility(e, t) {\n this.manager.setVisibility(e, t);\n }\n isolate(e) {\n this.scene.traverse((t) => t.visible = !1), this.setVisibility(e, !0);\n }\n clearIsolation() {\n this.scene.traverse((e) => e.visible = !0);\n }\n setColor(e, t) {\n console.warn(\"[V1] setColor not implemented\");\n }\n restoreColor(e) {\n console.warn(\"[V1] restoreColor not implemented\");\n }\n setOpacity(e, t) {\n console.warn(\"[V1] setOpacity not implemented\");\n }\n restoreOpacity(e) {\n console.warn(\"[V1] restoreOpacity not implemented\");\n }\n clearAllOverrides() {\n }\n getBoundingBox(e) {\n let t;\n if (this.scene.traverse((n) => {\n n.name === e && (t = n);\n }), t) {\n const n = new Pt().setFromObject(t);\n return { min: n.min, max: n.max };\n }\n return { min: { x: 0, y: 0, z: 0 }, max: { x: 0, y: 0, z: 0 } };\n }\n}, d_ = class {\n constructor(e, t) {\n this.sceneManager = e, this.renderer = t;\n }\n setBackgroundColor(e) {\n this.sceneManager.setBackground(e);\n }\n setSkybox(e) {\n const n = new dh().load(e);\n this.sceneManager.scene.background = n;\n }\n enableShadows(e) {\n }\n enableAntialiasing(e) {\n }\n enableAmbientOcclusion(e) {\n }\n addSectionPlane(e, t) {\n return \"\";\n }\n removeSectionPlane(e) {\n }\n clearSectionPlanes() {\n }\n enableSectioning(e) {\n }\n captureScreen(e, t) {\n return this.renderer.domElement.toDataURL();\n }\n getViewerConfig() {\n return {\n shadows: !1,\n ambientOcclusion: !1,\n sectioning: !1\n };\n }\n getRenderStatistics() {\n const e = this.renderer.info || {}, t = e.render || {}, n = e.memory || {};\n return {\n calls: t.calls || 0,\n triangles: t.triangles || 0,\n points: t.points || 0,\n lines: t.lines || 0,\n memory: {\n geometries: n.geometries || 0,\n textures: n.textures || 0\n }\n };\n }\n}, f_ = class {\n async getProperties(e) {\n return [\n {\n name: \"Identity Data\",\n properties: [\n { name: \"Element ID\", value: e },\n { name: \"Version\", value: \"V1 Engine\" }\n ]\n }\n ];\n }\n async getPropertyValue(e, t) {\n return \"Unknown\";\n }\n async getModelTree(e) {\n return [\n {\n id: \"root\",\n name: \"Model Root (V1)\",\n type: \"Model\",\n hasChildren: !1\n }\n ];\n }\n async search(e) {\n return [];\n }\n}, p_ = class {\n activeTool = null;\n tools = /* @__PURE__ */ new Map();\n activate(e, t) {\n console.log(`[V1] Activating tool: ${e}`, t), this.activeTool = e;\n }\n deactivate() {\n this.activeTool && (console.log(`[V1] Deactivating tool: ${this.activeTool}`), this.activeTool = null);\n }\n getActiveTool() {\n return this.activeTool;\n }\n registerTool(e, t) {\n this.tools.set(e, t);\n }\n}, m_ = class {\n listeners = /* @__PURE__ */ new Map();\n on(e, t) {\n this.listeners.has(e) || this.listeners.set(e, []), this.listeners.get(e).push(t);\n }\n off(e, t) {\n if (!this.listeners.has(e)) return;\n const n = this.listeners.get(e), s = n.indexOf(t);\n s !== -1 && n.splice(s, 1);\n }\n trigger(e, t) {\n this.listeners.has(e) && this.listeners.get(e).forEach((n) => {\n try {\n n(t);\n } catch (s) {\n console.error(`Error in event listener for ${e}:`, s);\n }\n });\n }\n}, g_ = class {\n container;\n renderer;\n // WebGPURenderer or WebGLRenderer\n composer = null;\n stats = null;\n // Global Engine State\n engineState;\n // Internal Managers (Legacy V1 architecture)\n sceneManager;\n cameraManager;\n loaderManager;\n interactionManager;\n outlineManager;\n selectionBoxManager = null;\n clippingManager;\n octreeBox;\n // 公共接口\n loader;\n cameraTool;\n components;\n data;\n viewer;\n tools;\n events;\n // 内部的一些类\n viewCube;\n scene;\n camera;\n models;\n controls;\n measure;\n animationId = null;\n constructor(e) {\n const t = document.getElementById(e.containerId);\n if (!t) throw new Error(`Container ${e.containerId} not found`);\n this.container = t, this.models = [], this.engineState = new n_(), this.sceneManager = new nx(e);\n const { width: n, height: s } = this.getContainerSize();\n this.cameraManager = new gx(this.container, n, s, this.engineState);\n try {\n this.renderer = new wr({ antialias: e.antialias ?? !0 }), console.log(\"Engine: Using WebGPURenderer\");\n } catch (r) {\n console.warn(\"WebGPURenderer failed\", r), this.renderer = new wr({ antialias: e.antialias ?? !0 });\n }\n this.renderer.setSize(n, s), this.renderer.setPixelRatio(window.devicePixelRatio), this.renderer.shadowMap.enabled = !0, this.renderer.shadowMap.type = Lc, this.renderer.toneMapping = bo, this.renderer.toneMappingExposure = 1, this.renderer.localClippingEnabled = !0, this.container.appendChild(this.renderer.domElement), this.loaderManager = new $x(this.sceneManager.scene), this.outlineManager = new Qx(\n this.sceneManager.scene,\n this.cameraManager.camera,\n n,\n s\n ), this.interactionManager = new Jx(\n this.sceneManager.scene,\n this.cameraManager.camera,\n this.renderer.domElement,\n this.engineState\n ), this.selectionBoxManager = new e_(\n this.sceneManager.scene,\n this.cameraManager.camera,\n this.renderer.domElement,\n this.cameraManager.controls,\n this.outlineManager\n ), this.clippingManager = new t_(this.sceneManager.scene), setTimeout(() => {\n this.clippingManager.enable();\n }, 1e3), this.events = new m_(), this.interactionManager.setEventModule(this.events), this.loader = new c_(this.loaderManager, this.sceneManager.scene, this.clippingManager), this.cameraTool = new h_(this.cameraManager), this.components = new u_(this.interactionManager, this.sceneManager.scene), this.viewer = new d_(this.sceneManager, this.renderer), this.data = new f_(), this.tools = new p_(), this.scene = this.sceneManager.scene, this.scene.camera = this.cameraManager.camera, this.camera = this.cameraManager.camera, this.controls = this.cameraManager.controls, this.octreeBox = i_(this), this.viewCube = l_(this, this.scene, this.container), this.viewCube.init(), this.setupVisuals(), this.setupPostProcessing(), e.showStats !== !1 && this.initStats(), this.setupResizeObserver(), this.animate();\n }\n initStats() {\n this.stats = new tx(), this.stats.showPanel(0), this.stats.dom.style.position = \"absolute\", this.stats.dom.style.top = \"0px\", this.stats.dom.style.left = \"0px\", this.stats.dom.style.zIndex = \"1000\", this.container.appendChild(this.stats.dom);\n }\n toggleStats(e) {\n e && !this.stats ? this.initStats() : !e && this.stats && (this.container.removeChild(this.stats.dom), this.stats = null);\n }\n getVersion() {\n return \"1.2.0 (WebGPU Experimental)\";\n }\n setupVisuals() {\n const e = this.sceneManager.scene;\n e.children.filter((o) => o instanceof Cs).forEach((o) => e.remove(o));\n const n = new ph(16777215, 4.5);\n n.position.set(10, 20, 10), n.castShadow = !0, n.shadow.mapSize.width = 4096, n.shadow.mapSize.height = 4096, n.shadow.camera.near = 0.1, n.shadow.camera.far = 500, n.shadow.bias = -5e-5, n.shadow.normalBias = 0.02;\n const s = 50;\n n.shadow.camera.left = -s, n.shadow.camera.right = s, n.shadow.camera.top = s, n.shadow.camera.bottom = -s, n.shadow.radius = 2, e.add(n);\n const r = new mh(4210752, 0.4);\n e.add(r), new Og().load(\"https://raw.githubusercontent.com/mrdoob/three.js/master/examples/textures/equirectangular/royal_esplanade_1k.hdr\", (o) => {\n o.mapping = vr, e.environment = o, e.environmentIntensity = 1;\n });\n }\n setupPostProcessing() {\n if (!this.renderer) return;\n const { width: e, height: t } = this.getContainerSize(), n = window.devicePixelRatio, s = this.sceneManager.scene, r = this.cameraManager.camera;\n this.composer = new Gg(this.renderer), this.composer.setPixelRatio(n), this.composer.setSize(e, t);\n const a = new Hg(s, r);\n this.composer.addPass(a);\n const o = new ln(s, r, e, t);\n o.output = ln.OUTPUT.Default, o.blendIntensity = 1, o.updateGtaoMaterial && o.updateGtaoMaterial({\n radius: 3,\n // 减小半径以获得更紧密、更逼真的接触阴影 (原为 10)\n distanceExponent: 1,\n // 衰减\n thickness: 1,\n // 厚度\n scale: 1,\n // 缩放\n distanceFallOff: 1,\n // 距离衰减\n screenSpaceRadius: !1\n }), this.composer.addPass(o);\n const l = this.outlineManager.getPass();\n this.composer.addPass(l);\n const c = new $i(\n new le(e, t),\n 0.05,\n // 强度\n 0.1,\n // 半径\n 0.5\n // 阈值\n );\n this.composer.addPass(c);\n const h = new Kg();\n this.composer.addPass(h);\n const u = new go(Zg);\n u.material.uniforms.resolution.value.x = 1 / (e * n), u.material.uniforms.resolution.value.y = 1 / (t * n), this.composer.addPass(u);\n }\n resize() {\n const { width: e, height: t } = this.getContainerSize(), n = window.devicePixelRatio;\n if (this.cameraManager.updateAspect(e, t), this.renderer.setSize(e, t), this.renderer.setPixelRatio(n), this.outlineManager && this.outlineManager.resize(e, t), this.composer) {\n this.composer.setPixelRatio(n), this.composer.setSize(e, t);\n const s = this.composer.passes.find((r) => r instanceof go && r.material.uniforms.resolution);\n s && (s.material.uniforms.resolution.value.x = 1 / (e * n), s.material.uniforms.resolution.value.y = 1 / (t * n));\n }\n }\n getContainerSize() {\n return {\n width: this.container.clientWidth,\n height: this.container.clientHeight\n };\n }\n setupResizeObserver() {\n new ResizeObserver(() => {\n this.resize();\n }).observe(this.container);\n }\n animate = () => {\n this.animationId = requestAnimationFrame(this.animate), this.viewCube.RenderScene(), this.stats && this.stats.begin(), this.cameraManager.tick(), this.composer ? this.composer.render() : this.renderer.renderAsync ? this.renderer.renderAsync(this.sceneManager.scene, this.cameraManager.camera) : this.renderer.render(this.sceneManager.scene, this.cameraManager.camera), this.stats && this.stats.end();\n };\n dispose() {\n this.animationId && cancelAnimationFrame(this.animationId), this.selectionBoxManager && this.selectionBoxManager.dispose(), this.renderer.dispose(), this.container.innerHTML = \"\";\n }\n};\nclass Cc {\n constructor(e, t, n) {\n this.object = e, this.id = t, this.uuid = n, this.object.name = t;\n }\n get name() {\n return this.object.name;\n }\n set name(e) {\n this.object.name = e;\n }\n get visible() {\n return this.object.visible;\n }\n set visible(e) {\n this.object.visible = e;\n }\n getBoundingBox() {\n const e = new Pt().setFromObject(this.object);\n return { min: e.min, max: e.max };\n }\n setMatrix(e) {\n this.object.matrix.fromArray(e), this.object.matrix.decompose(this.object.position, this.object.quaternion, this.object.scale);\n }\n}\nclass x_ {\n scene;\n gltfLoader;\n models = /* @__PURE__ */ new Map();\n constructor(e) {\n this.scene = e, this.gltfLoader = new Th();\n }\n async loadModel(e, t) {\n return new Promise((n, s) => {\n this.gltfLoader.load(\n e,\n (r) => {\n const a = r.scene, o = t?.id || Lo.generateUUID();\n t?.position && a.position.fromArray(t.position), t?.scale && a.scale.fromArray(t.scale), t?.rotation && a.rotation.setFromVector3(new w(...t.rotation)), this.scene.add(a);\n const l = new Cc(a, o, a.uuid);\n this.models.set(o, l), n(l);\n },\n (r) => {\n t?.onProgress && t.onProgress(r.loaded / r.total * 100);\n },\n (r) => s(r)\n );\n });\n }\n unloadModel(e) {\n const t = this.models.get(e);\n t && t instanceof Cc && (this.scene.remove(t.object), this.models.delete(e));\n }\n getAllModels() {\n return Array.from(this.models.values());\n }\n getModel(e) {\n return this.models.get(e);\n }\n}\nclass __ {\n camera;\n controls;\n container;\n constructor(e, t, n) {\n this.container = e, this.camera = new Tt(75, t / n, 0.1, 1e3), this.camera.position.set(10, 10, 10), this.camera.lookAt(0, 0, 0), this.controls = new yh(this.camera, this.container), this.controls.enableDamping = !0;\n }\n // Used by EngineKernel to update/render\n getCamera() {\n return this.camera;\n }\n update() {\n this.controls.update();\n }\n updateAspect(e, t) {\n if (this.camera instanceof Tt)\n this.camera.aspect = e / t, this.camera.updateProjectionMatrix();\n else if (this.camera instanceof pi) {\n const n = e / t, s = 20;\n this.camera.left = -s * n / 2, this.camera.right = s * n / 2, this.camera.top = s / 2, this.camera.bottom = -s / 2, this.camera.updateProjectionMatrix();\n }\n }\n setView(e, t) {\n switch (e) {\n case Bi.Top:\n this.camera.position.set(0, 20, 0);\n break;\n case Bi.Front:\n this.camera.position.set(0, 0, 20);\n break;\n // ... handle others\n default:\n console.warn(\"View not fully implemented:\", e);\n }\n this.camera.lookAt(0, 0, 0), this.controls.update();\n }\n fitToView(e, t) {\n }\n goHome(e) {\n this.camera.position.set(10, 10, 10), this.camera.lookAt(0, 0, 0), this.controls.update();\n }\n setProjection(e) {\n e === Ui.Perspective && !(this.camera instanceof Tt) || e === Ui.Orthographic && this.camera instanceof pi;\n }\n setNavigationMode(e) {\n e === Ar.Orbit ? (this.controls.enabled = !0, this.controls.enableRotate = !0) : e === Ar.PanOnly && (this.controls.enableRotate = !1);\n }\n getState() {\n const e = this.controls.target;\n return {\n position: this.camera.position.toArray(),\n target: e.toArray(),\n up: this.camera.up.toArray(),\n projection: this.camera instanceof Tt ? Ui.Perspective : Ui.Orthographic\n };\n }\n restoreState(e, t) {\n this.camera.position.fromArray(e.position), this.camera.up.fromArray(e.up), this.controls.target.fromArray(e.target), this.controls.update();\n }\n}\nclass v_ {\n scene;\n selectedIds = /* @__PURE__ */ new Set();\n // Store original materials for restore\n materialCache = /* @__PURE__ */ new Map();\n constructor(e) {\n this.scene = e;\n }\n findObject(e) {\n let t;\n return this.scene.traverse((n) => {\n n.name === e && (t = n);\n }), t;\n }\n getSelection() {\n return Array.from(this.selectedIds);\n }\n select(e) {\n this.clearSelection(), this.addSelection(e);\n }\n addSelection(e) {\n e.forEach((t) => {\n this.selectedIds.add(t), this.findObject(t);\n });\n }\n removeSelection(e) {\n e.forEach((t) => this.selectedIds.delete(t));\n }\n clearSelection() {\n this.selectedIds.clear();\n }\n getHiddenComponents() {\n const e = [];\n return this.scene.traverse((t) => {\n t.visible || e.push(t.name);\n }), e;\n }\n setVisibility(e, t) {\n e.forEach((n) => {\n const s = this.findObject(n);\n s && (s.visible = t);\n });\n }\n isolate(e) {\n this.scene.traverse((t) => t.visible = !1), this.setVisibility(e, !0);\n }\n clearIsolation() {\n this.scene.traverse((e) => e.visible = !0);\n }\n setColor(e, t) {\n e.forEach((n) => {\n const s = this.findObject(n);\n if (s && s instanceof ot) {\n this.materialCache.has(n) || this.materialCache.set(n, s.material);\n const r = new Bt({ color: t });\n s.material = r;\n }\n });\n }\n restoreColor(e) {\n e.forEach((t) => {\n const n = this.findObject(t);\n n && this.materialCache.has(t) && (n.material = this.materialCache.get(t), this.materialCache.delete(t));\n });\n }\n setOpacity(e, t) {\n }\n restoreOpacity(e) {\n }\n clearAllOverrides() {\n this.materialCache.forEach((e, t) => {\n const n = this.findObject(t);\n n && n instanceof ot && (n.material = e);\n }), this.materialCache.clear();\n }\n getBoundingBox(e) {\n const t = this.findObject(e);\n if (t) {\n const n = new Pt().setFromObject(t);\n return { min: n.min, max: n.max };\n }\n return { min: { x: 0, y: 0, z: 0 }, max: { x: 0, y: 0, z: 0 } };\n }\n}\nclass M_ {\n // In a real implementation, this would connect to a backend or parse metadata from the loaded model (e.g. IFC/Revit data)\n async getProperties(e) {\n return [\n {\n name: \"Identity Data\",\n properties: [\n { name: \"Element ID\", value: e },\n { name: \"Name\", value: \"Sample Element\" }\n ]\n }\n ];\n }\n async getPropertyValue(e, t) {\n return \"Unknown\";\n }\n async getModelTree(e) {\n return [\n {\n id: \"root\",\n name: \"Model Root\",\n type: \"Model\",\n hasChildren: !0,\n children: [\n { id: \"l1\", name: \"Level 1\", type: \"Level\", hasChildren: !1 }\n ]\n }\n ];\n }\n async search(e) {\n return console.log(\"Searching for:\", e), [];\n }\n}\nclass S_ {\n scene;\n renderer;\n // State tracking\n _shadowsEnabled = !1;\n _aoEnabled = !1;\n _sectioningEnabled = !1;\n constructor(e, t) {\n this.scene = e, this.renderer = t;\n }\n setBackgroundColor(e) {\n this.scene.background = new Se(e);\n }\n setSkybox(e) {\n const n = new dh().load(e);\n this.scene.background = n;\n }\n enableShadows(e) {\n this._shadowsEnabled = e, this.renderer.shadowMap.enabled = e, this.scene.traverse((t) => {\n t instanceof ot && (t.castShadow = e, t.receiveShadow = e);\n });\n }\n enableAntialiasing(e) {\n console.warn(\"Changing antialiasing at runtime requires recreating the WebGL context, which is complex. Ignored.\");\n }\n enableAmbientOcclusion(e) {\n this._aoEnabled = e, console.log(\"AO enabled:\", e, \"(Requires PostProcessing pass - not implemented in this basic kernel)\");\n }\n addSectionPlane(e, t) {\n const n = new Sn(new w(...e), t);\n return this.renderer.clippingPlanes.push(n), \"plane-\" + (this.renderer.clippingPlanes.length - 1);\n }\n removeSectionPlane(e) {\n this.renderer.clippingPlanes.pop();\n }\n clearSectionPlanes() {\n this.renderer.clippingPlanes = [];\n }\n enableSectioning(e) {\n this._sectioningEnabled = e, this.renderer.localClippingEnabled = e;\n }\n captureScreen(e, t) {\n return this.renderer.domElement.toDataURL();\n }\n getViewerConfig() {\n return {\n shadows: this._shadowsEnabled,\n ambientOcclusion: this._aoEnabled,\n sectioning: this._sectioningEnabled\n };\n }\n getRenderStatistics() {\n const e = this.renderer.info;\n return {\n calls: e.render.calls,\n triangles: e.render.triangles,\n points: e.render.points,\n lines: e.render.lines,\n memory: {\n geometries: e.memory.geometries,\n textures: e.memory.textures\n }\n };\n }\n}\nclass b_ {\n activeTool = null;\n tools = /* @__PURE__ */ new Map();\n activate(e, t) {\n console.log(`Activating tool: ${e}`, t), this.activeTool = e;\n }\n deactivate() {\n this.activeTool && (console.log(`Deactivating tool: ${this.activeTool}`), this.activeTool = null);\n }\n getActiveTool() {\n return this.activeTool;\n }\n registerTool(e, t) {\n this.tools.set(e, t);\n }\n}\nclass y_ {\n listeners = /* @__PURE__ */ new Map();\n on(e, t) {\n this.listeners.has(e) || this.listeners.set(e, []), this.listeners.get(e).push(t);\n }\n off(e, t) {\n if (!this.listeners.has(e)) return;\n const n = this.listeners.get(e), s = n.indexOf(t);\n s !== -1 && n.splice(s, 1);\n }\n trigger(e, t) {\n this.listeners.has(e) && this.listeners.get(e).forEach((n) => {\n try {\n n(t);\n } catch (s) {\n console.error(`Error in event listener for ${e}:`, s);\n }\n });\n }\n}\nclass Pc {\n loader;\n cameraTool;\n components;\n data;\n viewer;\n tools;\n events;\n viewCube;\n container;\n scene;\n renderer;\n // Internal modules (typed as concrete classes if needed internally, but exposed as interfaces)\n _cameraModule;\n animationId = null;\n constructor(e) {\n const t = document.getElementById(e.containerId);\n if (!t) throw new Error(`Container ${e.containerId} not found`);\n this.container = t, this.scene = new Fo(), this.renderer = new wr({\n antialias: e.antialias ?? !0,\n alpha: !0\n }), this.renderer.setPixelRatio(window.devicePixelRatio), this.container.appendChild(this.renderer.domElement), this.events = new y_(), this._cameraModule = new __(this.container, this.container.clientWidth, this.container.clientHeight), this.cameraTool = this._cameraModule, this.loader = new x_(this.scene), this.components = new v_(this.scene), this.data = new M_(), this.viewer = new S_(this.scene, this.renderer), this.tools = new b_(), this.viewCube = {\n show: () => console.warn(\"[V2] ViewCube not implemented\"),\n hide: () => {\n },\n setDirection: () => {\n },\n goHome: () => {\n },\n isVisible: () => !1,\n updateOptions: () => {\n }\n }, this.resize(), this.setupResizeObserver(), this.animate();\n }\n getVersion() {\n return \"2.0.0\";\n }\n resize() {\n const e = this.container.clientWidth, t = this.container.clientHeight;\n this.renderer.setSize(e, t), this._cameraModule.updateAspect(e, t);\n }\n dispose() {\n this.animationId && cancelAnimationFrame(this.animationId), this.renderer.dispose(), this.container.innerHTML = \"\";\n }\n setupResizeObserver() {\n new ResizeObserver(() => {\n this.resize();\n }).observe(this.container);\n }\n animate = () => {\n this.animationId = requestAnimationFrame(this.animate), this._cameraModule.update(), this.renderer.render(this.scene, this._cameraModule.getCamera());\n };\n}\nvar T_ = /* @__PURE__ */ ((i) => (i.ModelLoadStart = \"model-load-start\", i.ModelLoadProgress = \"model-load-progress\", i.ModelLoaded = \"model-loaded\", i.ModelError = \"model-error\", i.SelectionChanged = \"selection-changed\", i.HoverChanged = \"hover-changed\", i.Click = \"click\", i.MouseMove = \"mouse-move\", i.CameraChanged = \"camera-changed\", i.CameraIdle = \"camera-idle\", i))(T_ || {});\nconst N_ = {\n MEASURE_DISTANCE: \"measure_distance\",\n // 测距\n MEASURE_ANGLE: \"measure_angle\",\n // 测角\n MEASURE_AREA: \"measure_area\",\n // 测面积\n SECTION_BOX: \"section_box\",\n // 剖切盒工具\n MARKUP_REDLINE: \"markup_redline\"\n // 红线批注\n};\nvar E_ = /* @__PURE__ */ ((i) => (i.Top = \"top\", i.Bottom = \"bottom\", i.Front = \"front\", i.Back = \"back\", i.Left = \"left\", i.Right = \"right\", i.TopFront = \"top_front\", i.TopLeft = \"top_left\", i.TopBack = \"top_back\", i.TopRight = \"top_right\", i.BottomFront = \"bottom_front\", i.BottomLeft = \"bottom_left\", i.BottomBack = \"bottom_back\", i.BottomRight = \"bottom_right\", i.FrontRight = \"front_right\", i.RightBack = \"right_back\", i.BackLeft = \"back_left\", i.LeftFront = \"left_front\", i.TopLeftFront = \"top_left_front\", i.TopFrontRight = \"top_front_right\", i.TopRightBack = \"top_right_back\", i.TopBackLeft = \"top_back_left\", i.BottomLeftFront = \"bottom_left_front\", i.BottomFrontRight = \"bottom_front_right\", i.BottomRightBack = \"bottom_right_back\", i.BottomBackLeft = \"bottom_back_left\", i))(E_ || {});\nfunction F_(i) {\n const e = i.version || \"v1\";\n switch (e) {\n case \"v2\":\n return new Pc(i);\n case \"v1\":\n return new g_(i);\n default:\n return console.warn(`Version '${e}' not found. Falling back to v2.`), new Pc(i);\n }\n}\nconst O_ = \"2.0.0\";\nexport {\n N_ as BuiltInTools,\n Bi as CameraView,\n T_ as EventType,\n Ar as NavigationMode,\n Ui as ProjectionType,\n O_ as SDK_VERSION,\n E_ as ViewCubeDirection,\n F_ as createEngine\n};\n//# sourceMappingURL=bim-engine-sdk.es.js.map\n","import type { ThemeConfig } from '../../themes/types';\nimport { IBimComponent } from '../../types/component';\nimport { themeManager } from '../../services/theme';\nimport type { EngineOptions, ModelLoadOptions } from './types';\n// 导入第三方 SDK 的 createEngine 函数\nimport { createEngine as createEngineSDK } from '../../bim-engine-sdk.es.js';\n\n// 重新导出类型,方便外部引用\nexport type { EngineOptions, ModelLoadOptions };\n\n/**\n * 创建 Engine 实例的工厂函数\n * 兼容旧代码直接 import { createEngine } 的方式\n */\nexport const createEngine = (options: EngineOptions) => {\n return new Engine(options);\n};\n\n/**\n * 3D 引擎组件\n * 负责创建和管理第三方 3D 引擎实例\n */\nexport class Engine implements IBimComponent {\n /** 第三方 3D 引擎实例 */\n private engine: any = null;\n /** 引擎挂载的容器元素 */\n private container: HTMLElement;\n /** 引擎容器 ID(用于传递给 createEngine) */\n private containerId: string;\n /** 引擎配置选项(不包含 container) */\n private options: Omit;\n /** 是否已初始化 */\n private _isInitialized = false;\n /** 是否已销毁 */\n private _isDestroyed = false;\n /** 主题订阅取消函数 */\n private unsubscribeTheme: (() => void) | null = null;\n\n /**\n * 构造函数\n * @param options 3D 引擎配置选项\n */\n constructor(options: EngineOptions) {\n // 解析容器元素\n this.container = options.container;\n // 如果容器没有 id,生成一个唯一的 id\n if (!this.container.id) {\n this.containerId = `engine-container-${Date.now()}-${Math.random().toString(36).substr(2, 9)}`;\n this.container.id = this.containerId;\n } else {\n this.containerId = this.container.id;\n }\n\n // 保存配置选项(设置默认值)\n this.options = {\n backgroundColor: options.backgroundColor ?? 0x1a1a1a, // 默认深色背景\n version: options.version ?? 'v1', // 默认使用 v1 版本\n showStats: options.showStats ?? false, // 默认不显示统计\n showViewCube: options.showViewCube ?? true, // 默认显示视图立方体\n };\n }\n\n /**\n * 初始化组件 (接口实现)\n * 创建 div 容器并初始化引擎\n */\n public init(): void {\n if (this._isInitialized) {\n console.warn('[Engine] Engine already initialized.');\n return;\n }\n\n if (this._isDestroyed) {\n console.error('[Engine] Cannot initialize destroyed engine.');\n return;\n }\n\n try {\n // 创建引擎配置对象\n const engineConfig = {\n containerId: this.containerId,\n backgroundColor: this.options.backgroundColor,\n version: this.options.version,\n showStats: this.options.showStats,\n showViewCube: this.options.showViewCube,\n };\n\n // 调用引擎创建函数创建引擎实例\n // 将 options 中的配置复制给 createEngine\n this.engine = createEngineSDK(engineConfig);\n\n if (!this.engine) {\n throw new Error('Failed to create engine instance');\n }\n\n // 标记为已初始化\n this._isInitialized = true;\n\n // 订阅主题变化\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n\n // 应用当前主题\n this.setTheme(themeManager.getTheme());\n } catch (error) {\n console.error('[Engine] Failed to initialize engine:', error);\n this._isInitialized = false;\n throw error;\n }\n }\n\n /**\n * 设置主题 (接口实现)\n * 根据主题调整 3D 引擎的视觉效果(如背景色)\n * @param theme 全局主题配置\n */\n public setTheme(theme: ThemeConfig): void {\n if (!this._isInitialized || !this.engine) {\n return;\n }\n\n // 根据主题调整背景色\n // dark 主题使用深色背景,light 主题使用浅色背景\n let backgroundColor: number;\n if (theme.name === 'dark') {\n backgroundColor = 0x1a1a1a; // 深色背景\n } else if (theme.name === 'light') {\n backgroundColor = 0xf5f5f5; // 浅色背景\n } else {\n // 自定义主题,尝试从主题配置中获取背景色\n // 如果主题配置中有 backgroundColor,使用它;否则使用默认值\n backgroundColor = this.options.backgroundColor ?? 0x1a1a1a;\n }\n\n // 如果引擎支持设置背景色,则更新\n if (this.engine && typeof this.engine.setBackgroundColor === 'function') {\n this.engine.setBackgroundColor(backgroundColor);\n } else if (this.engine && this.engine.scene) {\n // 如果引擎有 scene 对象,尝试设置背景色\n if (this.engine.scene.background) {\n this.engine.scene.background.setHex(backgroundColor);\n }\n }\n }\n\n /**\n * 设置语言 (接口实现)\n */\n public setLocales(): void {\n // 3D 引擎组件暂时不需要本地化\n }\n\n /**\n * 检查是否已初始化\n */\n public isInitialized(): boolean {\n return this._isInitialized;\n }\n\n\n /**\n * 加载 3D 模型\n * @param url 模型文件 URL\n * @param options 加载选项(位置、旋转、缩放)\n */\n public loadModel(url: string, options?: ModelLoadOptions): void {\n if (!this._isInitialized || !this.engine) {\n console.error('[Engine] Engine not initialized. Please call init() first.');\n return;\n }\n if (!url) {\n console.error('[Engine] Model URL is required.');\n return;\n }\n this.engine.loader.loadModel(url, options);\n }\n\n /**\n * 获取原始 3D 引擎实例\n */\n public getEngine(): any {\n return this.engine;\n }\n\n /**\n * 销毁组件 (接口实现)\n * 清理资源、取消订阅、销毁引擎实例\n */\n public destroy(): void {\n if (this._isDestroyed) {\n return;\n }\n // 取消主题订阅\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n // 清理容器(可选,根据需求决定是否清空容器)\n this.container.innerHTML = '';\n // 更新状态\n this._isDestroyed = true;\n this._isInitialized = false;\n }\n}\n\n\n","import { IBimComponent } from '../../types/component';\nimport { ThemeConfig } from '../../themes/types';\nimport { IRightKeyContent, RightKeyOptions } from './types';\nimport './index.css';\n\n/**\n * 右键浮层容器组件 (RightKey)\n * 这是一个纯粹的定位容器,负责在屏幕指定位置显示内容。\n * 它不关心具体内容是什么,只处理定位、边界检测和关闭逻辑。\n */\nexport class BimRightKey implements IBimComponent {\n private element: HTMLElement;\n private content: IRightKeyContent | null = null;\n private isVisible: boolean = false;\n private onCloseCallback?: () => void;\n private options?: RightKeyOptions;\n \n private mouseDownTime: number = 0;\n private readonly CLICK_THRESHOLD: number = 200; // ms\n\n constructor(options?: RightKeyOptions) {\n this.options = options;\n this.element = document.createElement('div');\n this.element.className = `bim-right-key ${options?.className || ''}`;\n \n // 设置层级,默认很高以覆盖其他 UI\n if (options?.zIndex) {\n this.element.style.zIndex = options.zIndex.toString();\n }\n \n // 挂载到 body 以便进行固定定位\n document.body.appendChild(this.element);\n }\n\n public init(): void {\n // 绑定全局点击事件,用于实现\"点击外部关闭\"\n document.addEventListener('mousedown', this.handleGlobalClick);\n \n // 阻止在容器自身上触发系统默认右键菜单\n this.element.addEventListener('contextmenu', (e) => {\n e.preventDefault();\n e.stopPropagation();\n });\n\n // 绑定容器交互事件\n if (this.options?.container) {\n this.options.container.addEventListener('mousedown', this.handleContainerMouseDown);\n this.options.container.addEventListener('mouseup', this.handleContainerMouseUp);\n this.options.container.addEventListener('contextmenu', this.handleContainerContextMenu);\n }\n }\n\n public setTheme(_theme: ThemeConfig): void {\n // 容器本身通常是透明的,主题样式主要由内容组件处理\n // 如果容器需要背景色,可以在这里设置\n // 使用 _theme 前缀避免 TS 未使用变量报错\n }\n\n public setLocales(): void {\n // 容器不包含文本,无需处理国际化\n // 内容组件的国际化由内容组件自身处理\n }\n\n public destroy(): void {\n document.removeEventListener('mousedown', this.handleGlobalClick);\n \n if (this.options?.container) {\n this.options.container.removeEventListener('mousedown', this.handleContainerMouseDown);\n this.options.container.removeEventListener('mouseup', this.handleContainerMouseUp);\n this.options.container.removeEventListener('contextmenu', this.handleContainerContextMenu);\n }\n\n this.unmountContent();\n this.element.remove();\n }\n\n private handleContainerMouseDown = (e: MouseEvent): void => {\n // 记录右键按下时间 (button 2 是右键)\n if (e.button === 2) {\n this.mouseDownTime = Date.now();\n }\n };\n\n private handleContainerMouseUp = (e: MouseEvent): void => {\n // 只处理右键 (button 2)\n if (e.button !== 2) return;\n\n // 检查点击时长,如果是长按或拖拽(时间过长),则不触发回调\n const pressDuration = Date.now() - this.mouseDownTime;\n if (pressDuration > this.CLICK_THRESHOLD) {\n return;\n }\n\n // 触发有效右键回调\n if (this.options?.onContext) {\n this.options.onContext(e);\n }\n };\n\n private handleContainerContextMenu = (e: MouseEvent): void => {\n // 阻止浏览器默认的右键菜单\n // 真正的菜单触发逻辑已移至 mouseup,这里只负责拦截默认行为\n e.preventDefault();\n };\n\n /**\n * 设置关闭时的回调函数\n * 通常用于通知 Manager 状态变更\n */\n public setOnClose(callback: () => void): void {\n this.onCloseCallback = callback;\n }\n\n /**\n * 挂载内容组件\n * @param content 实现了 IRightKeyContent 接口的组件实例\n */\n public mount(content: IRightKeyContent): void {\n // 先卸载旧内容,防止内存泄漏\n this.unmountContent();\n \n this.content = content;\n this.element.appendChild(content.getElement());\n }\n\n /**\n * 卸载当前内容\n */\n public unmountContent(): void {\n if (this.content) {\n this.content.destroy(); // 重要:调用组件销毁方法清理���源\n this.element.innerHTML = '';\n this.content = null;\n }\n }\n\n /**\n * 在指定位置显示容器\n * 包含智能边界检测逻辑,防止溢出屏幕\n * @param x 目标 X 坐标 (通常是鼠标点击位置)\n * @param y 目标 Y 坐标\n */\n public show(x: number, y: number): void {\n this.element.classList.add('visible');\n this.isVisible = true;\n\n // 1. 先定位到目标位置,以便测量尺寸\n this.element.style.left = `${x}px`;\n this.element.style.top = `${y}px`;\n\n // 2. 获取容器尺寸和视口尺寸\n const rect = this.element.getBoundingClientRect();\n const viewportWidth = window.innerWidth;\n const viewportHeight = window.innerHeight;\n\n let newX = x;\n let newY = y;\n\n // 3. 水平方向边界检测:如果溢出右边界,则向左对齐\n if (x + rect.width > viewportWidth) {\n newX = x - rect.width;\n }\n \n // 4. 垂直方向边界检测:如果溢出下边界,则向上对齐\n if (y + rect.height > viewportHeight) {\n newY = y - rect.height;\n }\n\n // 5. 应用修正后的坐标\n this.element.style.left = `${newX}px`;\n this.element.style.top = `${newY}px`;\n }\n\n /**\n * 隐藏容器\n */\n public hide(): void {\n this.element.classList.remove('visible');\n this.isVisible = false;\n \n // 为了状态重置,通常隐藏时也卸载内容\n this.unmountContent(); \n \n if (this.onCloseCallback) {\n this.onCloseCallback();\n }\n }\n\n /**\n * 处理全局点击事件\n * 用于检测是否点击了容器外部\n */\n private handleGlobalClick = (e: MouseEvent): void => {\n if (!this.isVisible) return;\n \n // 如果点击的是容器内部,不做处理\n if (this.element.contains(e.target as Node)) {\n return;\n }\n\n // 点击外部,关闭容器\n this.hide();\n };\n}\n","import { IBimComponent } from '../../types/component';\nimport { ThemeConfig } from '../../themes/types';\nimport { localeManager, t } from '../../services/locale';\nimport { MenuItemConfig } from './item';\nimport { MenuOptions } from './types';\nimport './index.css';\nimport { themeManager } from '../../services/theme';\n\n/**\n * 通用菜单列表组件\n * 负责渲染一组菜单项,支持分组、排序、图标、快捷键提示和递归多级子菜单。\n * 它不包含定位逻辑,仅负责内容渲染。\n */\nexport class BimMenu implements IBimComponent {\n public element: HTMLElement;\n private options: MenuOptions;\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n\n // 当前激活的子菜单引用,用于自动关闭\n private activeSubMenu: { menu: BimMenu; container: HTMLElement } | null = null;\n\n constructor(options: MenuOptions) {\n this.options = options;\n this.element = document.createElement('ul');\n this.element.className = 'bim-menu';\n }\n\n /**\n * 初始化组件\n * 渲染 DOM 结构并订阅语言变更\n */\n public init(): void {\n this.render();\n\n // 订阅语言变更事件,实现国际化自动更新\n this.unsubscribeLocale = localeManager.subscribe(() => {\n this.setLocales();\n });\n // 自动订阅主题变更\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n }\n\n /**\n * 设置主题\n * @param theme 全局主题配置\n */\n public setTheme(theme: ThemeConfig) {\n const style = this.element.style;\n style.setProperty('--bim-ui_bg_color', theme.panelBackground);\n style.setProperty('--bim-ui_text_primary', theme.textPrimary);\n style.setProperty('--bim-ui_border_color', theme.border);\n style.setProperty('--bim-ui_bg_hover', theme.componentHover);\n }\n\n /**\n * 响应语言变更\n * 重新渲染整个菜单以更新文本\n */\n public setLocales(): void {\n this.element.innerHTML = '';\n this.render();\n }\n\n /**\n * 销毁组件\n * 清理事件监听、子菜单和 DOM 元素\n */\n public destroy(): void {\n // 取消语言订阅\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n // 关闭并销毁所有打开的子菜单\n this.closeSubMenu();\n // 移除自身 DOM\n this.element.remove();\n }\n\n /**\n * 获取组件根元素\n * 实现 IRightKeyContent 接口,允许被 RightKey 容器挂载\n */\n public getElement(): HTMLElement {\n return this.element;\n }\n\n /**\n * 核心渲染逻辑\n * 处理分组、排序和 DOM 生成\n */\n private render(): void {\n const { items, groupOrder } = this.options;\n\n // 1. 数据分桶:按 group 字段将菜单项分组\n const groups = new Map();\n const defaultGroup = 'default';\n\n items.forEach(item => {\n const groupName = item.group || defaultGroup;\n if (!groups.has(groupName)) {\n groups.set(groupName, []);\n }\n groups.get(groupName)!.push(item);\n });\n\n // 2. 确定分组顺序\n let sortedGroupKeys: string[] = [];\n if (groupOrder) {\n // 优先按照 groupOrder 指定的顺序排序\n sortedGroupKeys = groupOrder.filter(g => groups.has(g));\n // 将未在 groupOrder 中定义的组追加到最后\n for (const key of groups.keys()) {\n if (!sortedGroupKeys.includes(key)) {\n sortedGroupKeys.push(key);\n }\n }\n } else {\n // 如果未指定顺序,则按默认遍历顺序\n sortedGroupKeys = Array.from(groups.keys());\n }\n\n // 3. 渲染分组和组内项\n sortedGroupKeys.forEach((groupName, index) => {\n // 除了第一组外,每组之前插入分割线\n if (index > 0) {\n const divider = document.createElement('li');\n divider.className = 'bim-menu-divider';\n this.element.appendChild(divider);\n }\n\n const groupItems = groups.get(groupName)!;\n // 组内排序:根据 item.order 升序排列\n groupItems.sort((a, b) => (a.order || 0) - (b.order || 0));\n\n groupItems.forEach(item => {\n // 仅渲染可见的项\n if (item.visible !== false) {\n this.element.appendChild(this.createItemElement(item));\n }\n });\n });\n }\n\n /**\n * 创建单个菜单项的 DOM 元素\n */\n private createItemElement(item: MenuItemConfig): HTMLElement {\n const li = document.createElement('li');\n // 根据状态设置样式类\n const isEnabled = !item.disabled;\n li.className = `bim-menu-item ${isEnabled ? '' : 'disabled'}`;\n\n // 1. 图标区域 (Icon Slot)\n const iconDiv = document.createElement('div');\n iconDiv.className = 'bim-menu-item-icon';\n if (item.icon) {\n iconDiv.innerHTML = item.icon;\n }\n li.appendChild(iconDiv);\n\n // 2. 文本区域 (Label Slot)\n const labelDiv = document.createElement('div');\n labelDiv.className = 'bim-menu-item-label';\n // 获取翻译后的文本\n labelDiv.textContent = t(item.label);\n li.appendChild(labelDiv);\n\n // 3. 子菜单指示器 (Arrow Slot)\n const children = item.children;\n const hasChildren = children && children.length > 0;\n\n if (hasChildren) {\n const arrowDiv = document.createElement('div');\n arrowDiv.className = 'bim-menu-item-arrow';\n // 简单的右箭头 SVG\n arrowDiv.innerHTML = '';\n li.appendChild(arrowDiv);\n\n // 绑定子菜单交互事件\n // 鼠标移入:打开子菜单\n li.addEventListener('mouseenter', () => this.openSubMenu(item, li));\n } else {\n // 鼠标移入普通项:关闭当前已打开的子菜单\n li.addEventListener('mouseenter', () => this.closeSubMenu());\n }\n\n // 4. 绑定点击事件\n if (isEnabled) {\n // Debug Log: 检查是否绑定了事件\n // console.log(`[BimMenu] Binding click for ${item.id}, hasChildren: ${hasChildren}, hasOnClick: ${!!item.onClick}`);\n \n li.addEventListener('click', (e) => {\n e.stopPropagation(); // 防止冒泡\n console.log(`[BimMenu] Clicked item: ${item.id}`);\n \n // 如果是叶子节点(没有子菜单),则触发点击动作\n if (!hasChildren) {\n if (item.onClick) {\n console.log(`[BimMenu] Executing onClick for ${item.id}`);\n item.onClick();\n } else {\n console.warn(`[BimMenu] No onClick handler for ${item.id}`);\n }\n }\n });\n }\n\n return li;\n }\n\n /**\n * 打开子菜单\n * @param item 当前菜单项\n * @param parentLi 触发的 DOM 元素(用于定位)\n */\n private openSubMenu(item: MenuItemConfig, parentLi: HTMLElement): void {\n const children = item.children;\n if (!children || children.length === 0) return;\n\n // 如果当前已经打开了子菜单,先关闭它\n this.closeSubMenu();\n\n // 创建子菜单容器 (模拟一个临时的悬浮层)\n const container = document.createElement('div');\n container.style.position = 'fixed';\n container.style.zIndex = '10001'; // 确保比父菜单层级高\n\n // 初步计算位置:位于父项右侧\n const rect = parentLi.getBoundingClientRect();\n container.style.top = `${rect.top}px`;\n container.style.left = `${rect.right}px`;\n\n // 关键修复:阻止 mousedown 冒泡\n // 防止点击子菜单时触发 BimRightKey 的全局关闭逻辑(因为它认为点击发生在主菜单外部)\n container.addEventListener('mousedown', (e) => e.stopPropagation());\n\n // 递归创建新的 BimMenu 实例\n const subMenu = new BimMenu({ items: children });\n subMenu.init();\n container.appendChild(subMenu.element);\n document.body.appendChild(container);\n\n // 保存引用以便后续清理\n this.activeSubMenu = { menu: subMenu, container };\n\n // 边界检测:如果超出屏幕右侧,则向左展开\n const subRect = container.getBoundingClientRect();\n if (subRect.right > window.innerWidth) {\n container.style.left = `${rect.left - subRect.width}px`;\n }\n // TODO: 垂直方向边界检测\n }\n\n /**\n * 关闭当前激活的子菜单\n */\n private closeSubMenu(): void {\n if (this.activeSubMenu) {\n this.activeSubMenu.menu.destroy();\n this.activeSubMenu.container.remove();\n this.activeSubMenu = null;\n }\n }\n}\n\n\n","import { BimComponent } from '../core/component';\nimport { BimEngine } from '../bim-engine';\nimport { BimRightKey } from '../components/right-key';\nimport { BimMenu } from '../components/menu';\nimport { MenuItemConfig } from '../components/menu/item';\n\n/**\n * 右键菜单管理器 (RightKeyManager)\n * 负责协调右键交互流程:\n * 1. 监听 Canvas/容器的 contextmenu 事件\n * 2. 通过注册的处理器 (Handler) 获取需要显示的菜单项\n * 3. 实例化 Menu 组件并装载到 RightKey 容器中显示\n */\nexport class RightKeyManager extends BimComponent {\n private container: HTMLElement;\n private rightKeyPanel: BimRightKey;\n\n // 存储注册的上下文处理器\n // 每个处理器接收鼠标事件,返回一组菜单项(如果没有对应菜单则返回 null)\n private contextHandlers: Array<(e: MouseEvent) => MenuItemConfig[] | null> = [];\n\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n\n // 初始化右键容器,设置极高的层级以覆盖所有 UI\n // 将事件监听和触发逻辑下放给 BimRightKey 组件\n this.rightKeyPanel = new BimRightKey({\n zIndex: 9000,\n container: this.container,\n onContext: this.handleContextMenu\n });\n this.rightKeyPanel.init();\n }\n\n public destroy(): void {\n this.rightKeyPanel.destroy();\n }\n\n /**\n * 注册上下文菜单处理器\n * @param handler 处理函数,接收鼠标事件,返回菜单项数组\n */\n public registerHandler(handler: (e: MouseEvent) => MenuItemConfig[] | null): void {\n this.contextHandlers.push(handler);\n }\n\n /**\n * 手动显示菜单\n * 允许外部直接调用以显示特定的菜单,不一定依赖右键事件\n * @param x 屏幕 X 坐标\n * @param y 屏幕 Y 坐标\n * @param items 菜单项列表\n * @param groupOrder 可选的分组顺序\n */\n public showMenu(x: number, y: number, items: MenuItemConfig[], groupOrder?: string[]): void {\n if (!items || items.length === 0) return;\n\n // 1. 创建菜单内容组件\n const menu = new BimMenu({ items, groupOrder });\n menu.init(); // 必须初始化以生成 DOM\n\n // 2. 将菜单挂载到右键容器\n this.rightKeyPanel.mount(menu);\n\n // 3. 显示容器\n this.rightKeyPanel.show(x, y);\n }\n\n /**\n * 隐藏右键菜单\n */\n public hide(): void {\n this.rightKeyPanel.hide();\n }\n\n /**\n * 处理右键点击事件\n * 由 BimRightKey 组件在检测到有效右键点击时调用\n */\n private handleContextMenu = (e: MouseEvent): void => {\n // 1. 确定上下文项\n // 遍历所有注册的处理器,找到第一个返回非空结果的处理器\n // 这种责任链模式允许插件优先处理特定对象的右键\n let items: MenuItemConfig[] | null = null;\n for (const handler of this.contextHandlers) {\n const result = handler(e);\n if (result && result.length > 0) {\n if (!items) items = [];\n items = items.concat(result);\n }\n }\n\n // 2. 如果有菜单项,则显示\n if (items && items.length > 0) {\n this.showMenu(e.clientX, e.clientY, items);\n } else {\n // 如果没有任何内容,则关闭可能存在的菜单\n this.hide();\n }\n };\n}\n","import { BimEngine } from \"../../../bim-engine\";\nimport { MenuItemConfig } from \"../item\";\n\nexport const infoMenuButton = (engine: BimEngine): MenuItemConfig => {\n return {\n id: \"infoMenu\",\n label: \"menu.info\",\n group: 'info',\n icon: '',\n onClick: () => {\n console.log('dianjile')\n engine.dialog?.showInfoDialog()\n engine.engine?.rightKey?.hide()\n }\n }\n}","import { BimEngine } from \"../../../bim-engine\";\nimport { MenuItemConfig } from \"../item\";\n\nexport const fourMenuButton = (engine: BimEngine): MenuItemConfig => {\n return {\n id: \"fourMenu\",\n label: \"menu.info\",\n icon: '',\n onClick: () => {\n console.log('dianjile')\n engine.dialog?.showInfoDialog()\n engine.engine?.rightKey?.hide()\n }\n }\n}","import { BimEngine } from \"../../../bim-engine\";\nimport { MenuItemConfig } from \"../item\";\n\nexport const secondMenuButton = (engine: BimEngine): MenuItemConfig => {\n return {\n id: \"infoMenu\",\n label: \"menu.info\",\n icon: '',\n onClick: () => {\n console.log('dianjile')\n engine.dialog?.showInfoDialog()\n engine.engine?.rightKey?.hide()\n }\n }\n}","import { BimEngine } from \"../../../bim-engine\";\nimport { MenuItemConfig } from \"../item\";\nimport { fourMenuButton } from \"./four\";\nimport { secondMenuButton } from \"./second\";\n\nexport const homeMenuButton = (engine: BimEngine): MenuItemConfig => {\n return {\n id: \"homeMenu\",\n label: \"menu.home\",\n group: 'home',\n children: [secondMenuButton(engine), fourMenuButton(engine)],\n icon: '',\n onClick: () => {\n engine.dialog?.showInfoDialog()\n engine.engine?.rightKey?.hide()\n }\n }\n}","import { Engine, type EngineOptions, type ModelLoadOptions } from '../components/engine';\nimport { BimComponent } from '../core/component';\nimport type { BimEngine } from '../bim-engine';\nimport { RightKeyManager } from './right-key-manager';\nimport { infoMenuButton } from '../components/menu/buttons/info';\nimport { homeMenuButton } from '../components/menu/buttons/home';\n\n/**\n * 3D 引擎管理器\n * 负责连接 Engine 组件和 BimEngine,向外部暴露简化的 API\n * 采用延迟初始化模式,用户需主动调用 initialize() 方法\n */\nexport class EngineManager extends BimComponent {\n /** 3D 引擎挂载的父容器 */\n private container: HTMLElement;\n /** 3D 引擎组件实例 */\n private engineInstance: Engine | null = null;\n\n public rightKey: RightKeyManager | null = null; // 右键菜单管理器\n\n /**\n * 构造函数\n * @param engine 引擎实例\n * @param container 3D 引擎挂载的目标容器\n */\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n }\n\n /**\n * 初始化 3D 引擎\n * @param options 引擎配置选项(可选,如果不提供则使用默认配置)\n * @returns 是否初始化成功\n */\n public initialize(options?: Omit): boolean {\n // 如果已经初始化,先销毁旧的实例\n if (this.engineInstance && this.engineInstance.isInitialized()) {\n console.warn('[EngineManager] 3D Engine already initialized. Destroying old instance...');\n this.engineInstance.destroy();\n this.engineInstance = null;\n }\n\n try {\n // 创建 Engine 组件实例\n // options 中的配置会自动复制给 createEngine 使用\n this.engineInstance = new Engine({\n container: this.container,\n ...options, // 合并配置选项\n });\n\n // 调用组件的 init 方法初始化引擎\n this.engineInstance.init();\n\n // 初始化右键 (移到 return 之前)\n this.rightKey = new RightKeyManager(this.engine, this.container);\n\n // 注册默认右键菜单\n this.rightKey.registerHandler((_e) => {\n return [\n infoMenuButton(this.engine),\n homeMenuButton(this.engine)\n ];\n });\n\n return this.engineInstance.isInitialized();\n } catch (error) {\n console.error('[EngineManager] Failed to initialize 3D engine:', error);\n this.engineInstance = null;\n return false;\n }\n }\n /**\n * 检��� 3D 引擎是否已初始化\n */\n public isInitialized(): boolean {\n return this.engineInstance !== null && this.engineInstance.isInitialized();\n }\n\n /**\n * 加载 3D 模型\n * @param url 模型文件 URL\n * @param options 加载选项(位置、旋转、缩放)\n */\n public loadModel(url: string, options?: ModelLoadOptions): void {\n if (!this.engineInstance || !this.engineInstance.isInitialized()) {\n console.error('[EngineManager] 3D Engine not initialized. Please call initialize() first.');\n return;\n }\n this.engineInstance.loadModel(url, options);\n }\n\n /**\n * 获取原始 3D 引擎实例\n * 用于直接调用第三方引擎的其他 API\n */\n public getEngine(): any {\n if (!this.engineInstance) {\n console.warn('[EngineManager] 3D Engine not initialized.');\n return null;\n }\n return this.engineInstance.getEngine();\n }\n\n /**\n * 销毁 3D 引擎实例\n */\n public destroy(): void {\n if (this.engineInstance) {\n this.engineInstance.destroy();\n this.engineInstance = null;\n }\n if (this.rightKey) {\n this.rightKey.destroy();\n this.rightKey = null;\n }\n }\n}\n\n\n\n","import type { BimTreeNode } from './tree-node';\n\n/**\n * 节点勾选状态枚举\n */\nexport enum TreeNodeCheckState {\n Unchecked = 0,\n Checked = 1,\n Indeterminate = 2 // 半选\n}\n\n/**\n * 节点点击行为类型\n */\nexport type NodeClickAction = 'select' | 'expand';\n\n/**\n * 树节点配置接口\n */\nexport interface TreeNodeConfig {\n /** 唯一标识符 */\n id: string;\n\n /** 显示文本的翻译键 */\n label: string;\n\n /** 节点图标 (SVG string 或 URL) */\n icon?: string;\n\n /** 子节点列表 */\n children?: TreeNodeConfig[];\n\n /** 初始展开状态 (默认 false) */\n expanded?: boolean;\n\n /** 初始选中状态 (默认 false) */\n checked?: boolean;\n\n /** 是否禁用 (默认 false) */\n disabled?: boolean;\n\n /** 自定义业务数据 */\n data?: any;\n\n /** 是否是叶子节点 (用于异步加载场景,暂留接口) */\n isLeaf?: boolean;\n\n /** 点击整行的行为 (默认 'select') */\n clickAction?: NodeClickAction;\n}\n\n/**\n * 树组件配置选项\n */\nexport interface TreeOptions {\n /** 树的数据源 */\n data: TreeNodeConfig[];\n\n /** 是否显示复选框 (默认 true) */\n checkable?: boolean;\n\n /** \n * 父子节点选中状态是否关联 (默认 true)\n * true: 选中父选子,子全选自动选父\n * false: 独立选中\n */\n checkStrictly?: boolean;\n\n /** 默认展开所有节点 (默认 false) */\n defaultExpandAll?: boolean;\n\n /** 缩进宽度 (像素,默认 24) */\n indent?: number;\n\n /** 是否启用搜索功能 (默认 false) */\n enableSearch?: boolean;\n\n /** 搜索框占位符 */\n searchPlaceholder?: string;\n\n /** 节点勾选回调 */\n onNodeCheck?: (node: BimTreeNode) => void;\n\n /** 节点选择回调 */\n onNodeSelect?: (node: BimTreeNode) => void;\n\n /** 节点展开/折叠回调 */\n onNodeExpand?: (node: BimTreeNode) => void;\n\n /** \n * 选中时显示的自定义操作栏渲染函数 \n * 返回 HTML 字符串或 HTMLElement\n */\n renderActions?: (node: TreeNodeConfig) => HTMLElement | string;\n}","import { TreeNodeConfig, TreeNodeCheckState, TreeOptions } from './types';\n/**\n * 树节点类\n * 负责渲染单个节点、处理交互和递归\n */\nexport class BimTreeNode {\n public config: TreeNodeConfig;\n public element: HTMLElement;\n public children: BimTreeNode[] = [];\n public parent: BimTreeNode | null = null;\n public checkState: TreeNodeCheckState = TreeNodeCheckState.Unchecked;\n\n // UI Elements\n private contentEl!: HTMLElement;\n private switcherEl!: HTMLElement;\n private checkboxEl: HTMLElement | null = null;\n private titleEl!: HTMLElement;\n private actionsEl!: HTMLElement; // 操作栏容器\n private childrenContainer!: HTMLElement;\n // 外部回调\n private onExpandChange: (node: BimTreeNode) => void;\n private onCheckChange: (node: BimTreeNode) => void;\n private onNodeClick: (node: BimTreeNode) => void;\n private renderActions?: (node: TreeNodeConfig) => HTMLElement | string;\n \n constructor(\n config: TreeNodeConfig, \n options: TreeOptions,\n callbacks: {\n onExpand: (n: BimTreeNode) => void,\n onCheck: (n: BimTreeNode) => void,\n onClick: (n: BimTreeNode) => void\n }\n ) {\n this.config = config;\n this.onExpandChange = callbacks.onExpand;\n this.onCheckChange = callbacks.onCheck;\n this.onNodeClick = callbacks.onClick;\n this.renderActions = options.renderActions;\n \n // 初始化状态\n this.checkState = config.checked ? TreeNodeCheckState.Checked : TreeNodeCheckState.Unchecked;\n \n this.element = this.createDom(options);\n }\n /**\n * 创建节点 DOM\n */\n private createDom(options: TreeOptions): HTMLElement {\n const nodeEl = document.createElement('div');\n nodeEl.className = 'bim-tree-node';\n if (this.config.disabled) nodeEl.classList.add('is-disabled');\n\n // 1. 内容行\n this.contentEl = document.createElement('div');\n this.contentEl.className = 'bim-tree-node-content';\n\n // 1.1 展开/折叠箭头\n this.switcherEl = document.createElement('span');\n this.switcherEl.className = 'bim-tree-switcher';\n // 默认右箭头 SVG\n this.switcherEl.innerHTML = ``;\n\n const hasChildren = this.config.children && this.config.children.length > 0;\n if (!hasChildren) {\n this.switcherEl.classList.add('is-hidden');\n } else if (this.config.expanded) {\n this.switcherEl.classList.add('is-expanded');\n }\n\n this.switcherEl.addEventListener('click', (e) => {\n e.stopPropagation();\n this.toggleExpand();\n });\n\n this.contentEl.appendChild(this.switcherEl);\n\n // 1.2 复选框 (可选)\n if (options.checkable !== false) {\n this.checkboxEl = document.createElement('span');\n this.checkboxEl.className = 'bim-tree-checkbox';\n this.updateCheckboxUI();\n\n this.checkboxEl.addEventListener('click', (e) => {\n e.stopPropagation();\n if (this.config.disabled) return;\n this.toggleCheck();\n });\n this.contentEl.appendChild(this.checkboxEl);\n }\n\n // 1.3 图标 (可选)\n if (this.config.icon) {\n const iconEl = document.createElement('span');\n iconEl.className = 'bim-tree-icon';\n iconEl.innerHTML = this.config.icon.includes('`;\n this.contentEl.appendChild(iconEl);\n }\n\n // 1.4 文本\n this.titleEl = document.createElement('span');\n this.titleEl.className = 'bim-tree-title';\n this.updateLabel(); // 设置文本\n this.contentEl.appendChild(this.titleEl);\n\n // 1.5 操作栏 (Actions)\n this.actionsEl = document.createElement('div');\n this.actionsEl.className = 'bim-tree-node-actions';\n this.actionsEl.addEventListener('click', (e) => {\n e.stopPropagation(); // 防止点击操作栏触发选中/展开\n });\n this.contentEl.appendChild(this.actionsEl);\n\n // 绑定整行点击\n this.contentEl.addEventListener('click', (e) => {\n e.stopPropagation();\n if (this.config.disabled) return;\n\n const action = this.config.clickAction || 'select';\n\n if (action === 'expand') {\n this.toggleExpand();\n } else {\n this.onNodeClick(this);\n }\n });\n\n nodeEl.appendChild(this.contentEl);\n\n // 2. 子节点容器\n this.childrenContainer = document.createElement('div');\n this.childrenContainer.className = 'bim-tree-children';\n // 设置缩进\n const indent = options.indent || 24;\n this.childrenContainer.style.paddingLeft = `${indent}px`; // 每一级子器左移\n\n if (this.config.expanded && hasChildren) {\n this.childrenContainer.classList.add('is-visible');\n }\n nodeEl.appendChild(this.childrenContainer);\n\n return nodeEl;\n }\n\n /**\n * 设置高亮选中状态 (Select 模式下)\n */\n public setSelected(selected: boolean) {\n if (selected) {\n this.contentEl.classList.add('is-selected');\n // 渲染自定义操作栏\n if (this.renderActions) {\n const content = this.renderActions(this.config);\n this.actionsEl.innerHTML = '';\n if (typeof content === 'string') {\n this.actionsEl.innerHTML = content;\n } else if (content instanceof HTMLElement) {\n this.actionsEl.appendChild(content);\n }\n }\n } else {\n this.contentEl.classList.remove('is-selected');\n this.actionsEl.innerHTML = ''; // 清空内容\n }\n }\n\n /**\n * 更新显示文本 (国际化支持) -> 移除国际化,直接显示\n */\n public updateLabel() {\n if (this.titleEl) {\n this.titleEl.textContent = this.config.label;\n }\n }\n\n /**\n * 切换展开状态\n */\n public toggleExpand(force?: boolean) {\n if (!this.config.children || this.config.children.length === 0) return;\n\n const newState = force !== undefined ? force : !this.config.expanded;\n this.config.expanded = newState;\n\n if (newState) {\n this.switcherEl.classList.add('is-expanded');\n this.childrenContainer.classList.add('is-visible');\n } else {\n this.switcherEl.classList.remove('is-expanded');\n this.childrenContainer.classList.remove('is-visible');\n }\n\n // 触发回调\n if (force === undefined) { // 只有用户交互才触发回调,防止初始化时无限循环\n this.onExpandChange(this);\n }\n }\n\n /**\n * 切换选中状态 (用户点击)\n */\n public toggleCheck() {\n // 如果当前是半选,点击变全选;如果全选,点击未选;如果未选,点击变全选\n // 简化逻辑:只要不是 Checked,点击都变 Checked;如果是 Checked,变 Unchecked\n const newChecked = this.checkState !== TreeNodeCheckState.Checked;\n this.setChecked(newChecked ? TreeNodeCheckState.Checked : TreeNodeCheckState.Unchecked, true);\n }\n\n /**\n * 设置选中状态 (API调用或联动)\n * @param state 新状态\n * @param fireEvent 是否触发事件\n */\n public setChecked(state: TreeNodeCheckState, fireEvent: boolean = false) {\n if (this.checkState === state) return;\n\n this.checkState = state;\n this.config.checked = (state === TreeNodeCheckState.Checked);\n\n this.updateCheckboxUI();\n\n if (fireEvent) {\n this.onCheckChange(this);\n }\n }\n\n /**\n * 更新复选框 UI 样式\n */\n public updateCheckboxUI() {\n if (!this.checkboxEl) return;\n\n this.checkboxEl.classList.remove('is-checked', 'is-indeterminate');\n\n if (this.checkState === TreeNodeCheckState.Checked) {\n this.checkboxEl.classList.add('is-checked');\n } else if (this.checkState === TreeNodeCheckState.Indeterminate) {\n this.checkboxEl.classList.add('is-indeterminate');\n }\n }\n\n /**\n * 添加子节点实例\n */\n public appendChild(childNode: BimTreeNode) {\n childNode.parent = this;\n this.children.push(childNode);\n this.childrenContainer.appendChild(childNode.element);\n\n // 如果之前是隐藏的箭头,现在有了子节点,需要显示出来\n if (this.children.length === 1) {\n this.switcherEl.classList.remove('is-hidden');\n }\n }\n\n /**\n * 销毁\n */\n public destroy() {\n this.children.forEach(c => c.destroy());\n this.children = [];\n this.element.remove();\n this.parent = null;\n }\n}\n","import { IBimComponent } from '../../types/component';\nimport { ThemeConfig } from '../../themes/types';\nimport { localeManager, t } from '../../services/locale';\nimport { themeManager } from '../../services/theme';\nimport { TreeOptions, TreeNodeConfig, TreeNodeCheckState } from './types';\nimport { BimTreeNode } from './tree-node';\nimport './index.css';\n\n// 定义辅助事件发射器接口 (由于 BimTree 通常作为 Manager 的一部分或独立使用)\n// 为了方便,这里我们假设它会被 TreeManager 管理,TreeManager 会处理事件发射\n// 但 BimTree 本身也需要一个方式通知 Manager。\n// 我们可以通过构造函数传入 event bus 适配器,或者直接使用 CustomEvent。\n// 更好的方式:BimTree 提供 onEvent 回调。\n\nexport class BimTree implements IBimComponent {\n public element: HTMLElement;\n private contentElement: HTMLElement; // 树内容容器\n private searchInput: HTMLInputElement | null = null;\n private searchResults: HTMLElement | null = null;\n\n private options: TreeOptions;\n private nodeMap: Map = new Map();\n private rootNodes: BimTreeNode[] = [];\n private selectedNode: BimTreeNode | null = null; // 当前选中的高亮节点\n\n // 订阅清理函数\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n private clickOutsideHandler: ((e: MouseEvent) => void) | null = null;\n\n // 事件回调 (由 Manager 注入)\n public onNodeCheck?: (node: BimTreeNode) => void;\n public onNodeSelect?: (node: BimTreeNode) => void;\n public onNodeExpand?: (node: BimTreeNode) => void;\n\n constructor(options: TreeOptions) {\n this.options = {\n checkable: true,\n checkStrictly: true,\n indent: 24,\n defaultExpandAll: true,\n enableSearch: false,\n searchPlaceholder: 'tree.searchPlaceholder',\n ...options\n };\n \n // 主容器\n this.element = document.createElement('div');\n this.element.className = 'bim-tree';\n\n // 搜索区域\n if (this.options.enableSearch) {\n this.createSearchDOM();\n }\n\n // 内容容器\n this.contentElement = document.createElement('div');\n this.contentElement.className = 'bim-tree-content';\n this.element.appendChild(this.contentElement);\n\n // 初始化回调\n if (options.onNodeCheck) this.onNodeCheck = options.onNodeCheck;\n if (options.onNodeSelect) this.onNodeSelect = options.onNodeSelect;\n if (options.onNodeExpand) this.onNodeExpand = options.onNodeExpand;\n }\n\n private createSearchDOM() {\n const searchContainer = document.createElement('div');\n searchContainer.className = 'bim-tree-search';\n\n const wrapper = document.createElement('div');\n wrapper.className = 'bim-tree-search-wrapper';\n\n // 图标\n const icon = document.createElement('span');\n icon.className = 'bim-tree-search-icon';\n icon.innerHTML = ``;\n wrapper.appendChild(icon);\n\n this.searchInput = document.createElement('input');\n this.searchInput.className = 'bim-tree-search-input';\n this.searchInput.type = 'text';\n this.searchInput.placeholder = t(this.options.searchPlaceholder || '搜索...');\n\n // 绑定输入事件\n this.searchInput.addEventListener('input', (e) => {\n const query = (e.target as HTMLInputElement).value;\n this.handleSearch(query);\n });\n\n wrapper.appendChild(this.searchInput);\n searchContainer.appendChild(wrapper);\n\n // 搜索结果容器\n this.searchResults = document.createElement('div');\n this.searchResults.className = 'bim-tree-search-results';\n\n searchContainer.appendChild(this.searchResults);\n this.element.appendChild(searchContainer);\n\n // 点击外部关闭搜索结果\n this.clickOutsideHandler = (e: MouseEvent) => {\n if (this.searchResults &&\n !this.searchResults.contains(e.target as Node) &&\n !this.searchInput?.contains(e.target as Node)) {\n this.searchResults.classList.remove('is-visible');\n }\n };\n document.addEventListener('click', this.clickOutsideHandler);\n }\n\n public init(): void {\n this.render();\n\n // 订阅系统事件\n this.unsubscribeLocale = localeManager.subscribe(() => this.setLocales());\n this.unsubscribeTheme = themeManager.subscribe((theme) => this.setTheme(theme));\n\n // 初始化主题\n this.setTheme(themeManager.getTheme());\n }\n\n /**\n * 处理搜索逻辑\n */\n private handleSearch(query: string) {\n if (!this.searchResults) return;\n\n if (!query.trim()) {\n this.searchResults.classList.remove('is-visible');\n this.searchResults.innerHTML = '';\n return;\n }\n\n const results: { node: BimTreeNode, label: string, path: string }[] = [];\n const lowerQuery = query.toLowerCase();\n\n this.nodeMap.forEach(node => {\n // 直接使用 config.label,不进行翻译\n const label = node.config.label;\n if (label.toLowerCase().includes(lowerQuery)) {\n results.push({\n node,\n label,\n path: this.getNodePath(node)\n });\n }\n });\n\n this.renderSearchResults(results);\n }\n\n /**\n * 获取节点路径(面包屑)\n */\n private getNodePath(node: BimTreeNode): string {\n const path: string[] = [];\n let current: BimTreeNode | null = node.parent; // 从父级开始\n while (current) {\n // 直接使用 label\n path.unshift(current.config.label);\n current = current.parent;\n }\n return path.join(' > ');\n }\n\n /**\n * 渲染搜索结果列表\n */\n private renderSearchResults(results: { node: BimTreeNode, label: string, path: string }[]) {\n if (!this.searchResults) return;\n\n this.searchResults.innerHTML = '';\n if (results.length === 0) {\n const noData = document.createElement('div');\n noData.className = 'bim-tree-search-item';\n noData.style.cursor = 'default';\n noData.style.color = '#999';\n noData.textContent = 'No results';\n this.searchResults.appendChild(noData);\n } else {\n results.forEach(res => {\n const item = document.createElement('div');\n item.className = 'bim-tree-search-item';\n\n const title = document.createElement('span');\n title.className = 'bim-tree-search-item-title';\n title.textContent = res.label;\n\n const path = document.createElement('span');\n path.className = 'bim-tree-search-item-path';\n path.textContent = res.path;\n\n item.appendChild(title);\n if (res.path) item.appendChild(path);\n\n item.addEventListener('click', () => {\n this.revealNode(res.node);\n });\n\n this.searchResults!.appendChild(item);\n });\n }\n this.searchResults.classList.add('is-visible');\n }\n\n /**\n * 定位到指定节点\n */\n public revealNode(node: BimTreeNode) {\n // 1. 关闭搜索下拉\n if (this.searchResults) {\n this.searchResults.classList.remove('is-visible');\n if (this.searchInput) this.searchInput.value = ''; // 可选:清空搜索框\n }\n\n // 2. 递归展开父节点\n let current = node.parent;\n while (current) {\n current.toggleExpand(true); // 强制展开\n current = current.parent;\n }\n\n // 3. 选中节点 (Select)\n this.handleNodeSelect(node);\n\n // 4. 滚动到可视区域\n setTimeout(() => {\n node.element.scrollIntoView({ behavior: 'smooth', block: 'center' });\n }, 100);\n }\n\n /**\n * 设置主题\n */\n public setTheme(theme: ThemeConfig): void {\n const style = this.element.style;\n style.setProperty('--bim-ui_bg_color', theme.panelBackground);\n style.setProperty('--bim-ui_text_primary', theme.textPrimary);\n style.setProperty('--bim-ui_text_secondary', theme.textSecondary || '#999');\n style.setProperty('--bim-ui_border_color', theme.border);\n style.setProperty('--bim-ui_bg_hover', theme.componentHover);\n style.setProperty('--bim-primary_color', theme.primary);\n // style.setProperty('--bim-ui_text_disabled', theme.textDisabled); // 如果 ThemeConfig 有这个字段\n }\n\n /**\n * 响应语言变更\n */\n public setLocales(): void {\n this.nodeMap.forEach(node => node.updateLabel());\n if (this.searchInput) {\n this.searchInput.placeholder = t(this.options.searchPlaceholder || 'tree.searchPlaceholder');\n }\n }\n\n public destroy(): void {\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n if (this.clickOutsideHandler) {\n document.removeEventListener('click', this.clickOutsideHandler);\n this.clickOutsideHandler = null;\n }\n this.rootNodes.forEach(node => node.destroy());\n this.rootNodes = [];\n this.nodeMap.clear();\n this.element.remove();\n this.selectedNode = null;\n }\n\n /**\n * 核心渲染逻辑\n */\n private render(): void {\n this.contentElement.innerHTML = ''; // 清空内容区,而不是整个 element\n this.nodeMap.clear();\n this.rootNodes = [];\n\n this.options.data.forEach(config => {\n this.createNodeRecursively(config, null);\n });\n\n // 移除旧的 expandAll 调用,因为 expanded 状态已在 createNodeRecursively 中处理\n }\n\n /**\n * 递归创建节点\n */\n private createNodeRecursively(config: TreeNodeConfig, parent: BimTreeNode | null) {\n // 处理展开状态优先级: config.expanded > defaultExpandAll\n if (config.expanded === undefined) {\n config.expanded = this.options.defaultExpandAll;\n }\n\n const node = new BimTreeNode(config, this.options, {\n onExpand: (n) => { if (this.onNodeExpand) this.onNodeExpand(n); },\n onCheck: (n) => this.handleNodeCheck(n),\n onClick: (n) => this.handleNodeSelect(n)\n });\n\n this.nodeMap.set(config.id, node);\n\n if (parent) {\n parent.appendChild(node);\n } else {\n this.rootNodes.push(node);\n this.contentElement.appendChild(node.element); // 挂载到 contentElement\n }\n\n if (config.children && config.children.length > 0) {\n config.children.forEach(childConfig => {\n this.createNodeRecursively(childConfig, node);\n });\n }\n\n // 如果是初始化渲染,需要处理 checkStrictly 的向上联动(因为数据里可能只给了子节点 checked,父节点没给)\n // 这里做一个简单的后处理:如果 checkStrictly 开启,且当前节点 checked,则触发一次联动\n // 注意:这可能会导致性能问题,���化做法是在所有节点创建完后统一计算一次状态\n }\n\n /**\n * 处理节点选择 (高亮)\n */\n private handleNodeSelect(node: BimTreeNode) {\n // 如果之前有选中的,先取消选中\n if (this.selectedNode && this.selectedNode !== node) {\n this.selectedNode.setSelected(false);\n }\n\n // 设置当前为选中\n node.setSelected(true);\n this.selectedNode = node;\n\n // 触发外部回调\n if (this.onNodeSelect) this.onNodeSelect(node);\n }\n\n /**\n * 处理节点勾选逻辑 (核心算法)\n */\n private handleNodeCheck(node: BimTreeNode) {\n const isChecked = node.checkState === TreeNodeCheckState.Checked;\n\n // 1. 触发外部回调 (Event)\n if (this.onNodeCheck) this.onNodeCheck(node);\n\n // 2. 如果不联动,直接返回\n if (this.options.checkStrictly === false) return;\n\n // 3. 联动逻辑\n // 3.1 向下级联 (Cascade Down): 父变子全变\n const updateChildren = (n: BimTreeNode, state: TreeNodeCheckState) => {\n n.children.forEach(child => {\n if (child.config.disabled) return; // 跳过禁用节点\n child.setChecked(state, false); // 不再触发事件,只更新状态 UI\n updateChildren(child, state);\n });\n };\n\n // 当前节点是 Checked 或 Unchecked,子节点跟随\n if (isChecked) {\n updateChildren(node, TreeNodeCheckState.Checked);\n } else {\n updateChildren(node, TreeNodeCheckState.Unchecked);\n }\n\n // 3.2 向上冒泡 (Bubble Up): 子变父更新\n let current = node.parent;\n while (current) {\n if (current.config.disabled) {\n current = current.parent;\n continue;\n }\n\n const children = current.children;\n const allChecked = children.every(c => c.checkState === TreeNodeCheckState.Checked);\n const allUnchecked = children.every(c => c.checkState === TreeNodeCheckState.Unchecked);\n\n if (allChecked) {\n current.setChecked(TreeNodeCheckState.Checked, false);\n } else if (allUnchecked) {\n current.setChecked(TreeNodeCheckState.Unchecked, false);\n } else {\n current.setChecked(TreeNodeCheckState.Indeterminate, false);\n }\n\n current = current.parent;\n }\n }\n\n // ================== Public APIs ==================\n\n public getNode(id: string): BimTreeNode | undefined {\n return this.nodeMap.get(id);\n }\n\n public checkNode(id: string, checked: boolean) {\n const node = this.nodeMap.get(id);\n if (node) {\n node.setChecked(checked ? TreeNodeCheckState.Checked : TreeNodeCheckState.Unchecked, true);\n // 手动调用联动处理,因为 setChecked 的 fireEvent 只触发回调,不包含内部逻辑调用?\n // 不,我们在 createNodeRecursively 里绑定的 onCheck 就是 handleNodeCheck\n // 所以只要 fireEvent=true,就会触发 handleNodeCheck,进而触发联动。\n }\n }\n\n public expandAll(expanded: boolean) {\n this.nodeMap.forEach(node => node.toggleExpand(expanded));\n }\n\n public getCheckedNodes(includeHalfChecked: boolean = false): TreeNodeConfig[] {\n const result: TreeNodeConfig[] = [];\n this.nodeMap.forEach(node => {\n if (node.checkState === TreeNodeCheckState.Checked) {\n result.push(node.config);\n } else if (includeHalfChecked && node.checkState === TreeNodeCheckState.Indeterminate) {\n result.push(node.config);\n }\n });\n return result;\n }\n}\n","import { IBimComponent } from '../../types/component';\nimport { localeManager, t } from '../../services/locale';\nimport { themeManager } from '../../services/theme';\nimport type { ThemeConfig } from '../../themes/types';\nimport type { TabItem, TabOptions } from './index.type';\nimport './index.css';\n\n/**\n * 简单标签页组件(固定标签,不支持运行时增删)\n * - 仅处理标签头部与内容切换\n * - 主题从 ThemeManager 获取,不在配置中传入\n * - 文案通过 t() 翻译,支持传原文直接展示\n */\nexport class BimTab implements IBimComponent {\n /** 组件根节点 */\n public element: HTMLElement;\n /** 头部容器 */\n private navElement: HTMLElement;\n /** 内容容器 */\n private contentElement: HTMLElement;\n /** 业务配置 */\n private options: TabOptions;\n /** 当前激活的标签 id */\n private activeId: string | null;\n /** id -> TabItem */\n private tabMap: Map = new Map();\n /** id -> 内容容器 */\n private panelMap: Map = new Map();\n /** 主题/语言订阅解除函数 */\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n /** 头部点击事件处理引用(便于销毁时解绑) */\n private navClickHandler: ((e: MouseEvent) => void) | null = null;\n\n constructor(options: TabOptions) {\n this.options = options;\n this.activeId = options.activeId || (options.tabs[0]?.id ?? null);\n\n // 预置 tabMap,方便后续查找\n options.tabs.forEach((tab) => this.tabMap.set(tab.id, tab));\n\n // 构建基础 DOM 结构\n this.element = document.createElement('div');\n this.element.className = 'bim-tab';\n\n this.navElement = document.createElement('div');\n this.navElement.className = 'bim-tab__nav';\n this.navElement.setAttribute('role', 'tablist');\n this.element.appendChild(this.navElement);\n\n this.contentElement = document.createElement('div');\n this.contentElement.className = 'bim-tab__content';\n this.element.appendChild(this.contentElement);\n\n // 挂载到容器\n this.options.container.appendChild(this.element);\n }\n\n /**\n * 初始化组件\n */\n public init(): void {\n this.renderNav();\n this.renderPanels();\n // 初始化文案与主题\n this.setLocales();\n this.setTheme(themeManager.getTheme());\n\n // 订阅语言、主题变化\n this.unsubscribeLocale = localeManager.subscribe(() => this.setLocales());\n this.unsubscribeTheme = themeManager.subscribe((theme) => this.setTheme(theme));\n }\n\n /**\n * 渲染头部标签\n */\n private renderNav(): void {\n this.navElement.innerHTML = '';\n\n this.navClickHandler = (event: MouseEvent) => {\n const target = (event.target as HTMLElement).closest('.bim-tab__item');\n if (!target) return;\n const tabId = target.dataset.id;\n if (!tabId) return;\n const tab = this.tabMap.get(tabId);\n if (tab?.disabled) return;\n this.activateTab(tabId);\n };\n this.navElement.addEventListener('click', this.navClickHandler);\n\n this.options.tabs.forEach((tab) => {\n const btn = document.createElement('button');\n btn.type = 'button';\n btn.className = 'bim-tab__item';\n btn.dataset.id = tab.id;\n btn.setAttribute('role', 'tab');\n btn.id = `tab-${tab.id}`;\n btn.setAttribute('aria-selected', `${tab.id === this.activeId}`);\n if (tab.disabled) {\n btn.disabled = true;\n btn.setAttribute('aria-disabled', 'true');\n btn.classList.add('is-disabled');\n }\n\n // 图标\n if (tab.icon) {\n const iconEl = document.createElement('span');\n iconEl.className = 'bim-tab__icon';\n iconEl.innerHTML = tab.icon;\n btn.appendChild(iconEl);\n }\n\n const titleEl = document.createElement('span');\n titleEl.className = 'bim-tab__title';\n titleEl.textContent = this.resolveTitle(tab.title);\n btn.appendChild(titleEl);\n\n if (tab.id === this.activeId) {\n btn.classList.add('is-active');\n }\n\n this.navElement.appendChild(btn);\n });\n }\n\n /**\n * 渲染内容面板\n */\n private renderPanels(): void {\n this.contentElement.innerHTML = '';\n this.panelMap.clear();\n\n this.options.tabs.forEach((tab) => {\n const panel = document.createElement('div');\n panel.className = 'bim-tab__panel';\n panel.dataset.id = tab.id;\n panel.setAttribute('role', 'tabpanel');\n panel.setAttribute('aria-labelledby', `tab-${tab.id}`);\n\n if (tab.content instanceof HTMLElement) {\n panel.appendChild(tab.content);\n } else if (typeof tab.content === 'string') {\n panel.innerHTML = tab.content;\n }\n\n if (tab.id === this.activeId) {\n panel.classList.add('is-active');\n } else {\n panel.style.display = 'none';\n }\n\n this.panelMap.set(tab.id, panel);\n this.contentElement.appendChild(panel);\n });\n }\n\n /**\n * 激活指定标签\n * @param tabId 目标标签 id\n */\n public activateTab(tabId: string): void {\n if (this.activeId === tabId) return;\n const targetTab = this.tabMap.get(tabId);\n if (!targetTab || targetTab.disabled) return;\n\n this.activeId = tabId;\n // 更新头部状态\n const buttons = this.navElement.querySelectorAll('.bim-tab__item');\n buttons.forEach((btn) => {\n const isActive = btn.dataset.id === tabId;\n btn.classList.toggle('is-active', isActive);\n btn.setAttribute('aria-selected', `${isActive}`);\n });\n\n // 更新面板显示\n this.panelMap.forEach((panel, id) => {\n const isActive = id === tabId;\n panel.classList.toggle('is-active', isActive);\n panel.style.display = isActive ? 'block' : 'none';\n });\n\n if (this.options.onChange) {\n this.options.onChange(tabId, targetTab);\n }\n }\n\n /**\n * 应用主题\n */\n public setTheme(theme: ThemeConfig): void {\n const style = this.element.style;\n style.setProperty('--bim-tab-bg', theme.panelBackground);\n style.setProperty('--bim-tab-nav-bg', theme.panelBackground);\n style.setProperty('--bim-tab-text', theme.textPrimary);\n style.setProperty('--bim-tab-text-secondary', theme.textSecondary);\n style.setProperty('--bim-tab-text-active', theme.primary);\n style.setProperty('--bim-tab-border', theme.border);\n style.setProperty('--bim-tab-hover-bg', theme.componentHover);\n style.setProperty('--bim-tab-active-bg', theme.componentActive);\n style.setProperty('--bim-tab-icon', theme.icon);\n }\n\n /**\n * 应用当前语言文案\n */\n public setLocales(): void {\n const buttons = this.navElement.querySelectorAll('.bim-tab__item');\n buttons.forEach((btn) => {\n const id = btn.dataset.id;\n if (!id) return;\n const tab = this.tabMap.get(id);\n if (!tab) return;\n const titleEl = btn.querySelector('.bim-tab__title');\n if (titleEl) {\n titleEl.textContent = this.resolveTitle(tab.title);\n }\n });\n }\n\n /**\n * 清理资源\n */\n public destroy(): void {\n if (this.navClickHandler) {\n this.navElement.removeEventListener('click', this.navClickHandler);\n this.navClickHandler = null;\n }\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n this.panelMap.clear();\n this.tabMap.clear();\n this.element.remove();\n }\n\n /**\n * 工具:解析标题(优先翻译,不存在则回退原值)\n */\n private resolveTitle(title: string): string {\n try {\n const translated = t(title);\n return translated || title;\n } catch (err) {\n // 翻译失败时使用原值\n return title;\n }\n }\n}\n\n","import type {ButtonGroupColors, ButtonConfig} from '../components/button-group/index.type';\nimport {Toolbar} from '../components/button-group/toolbar';\nimport {BimComponent} from '../core/component';\nimport type {BimEngine} from '../bim-engine';\nimport {BimButtonGroup} from \"../components/button-group\";\nimport {BimTree} from \"../components/tree\";\nimport {TreeNodeConfig} from \"../components/tree/types.ts\";\nimport {BimDialog} from \"../components/dialog\";\nimport {BimTab} from \"../components/tab\";\n\nconst MOCK_STRUCT_DATA: TreeNodeConfig[] =[\n {\n id: 'root',\n label: '全部构件',\n expanded: true,\n clickAction: 'expand',\n children: [\n {\n id: 'level-1',\n label: '一层',\n expanded: false,\n icon:'',\n clickAction: 'expand',\n children: [\n { id: 'l1-wall', label: '墙体(128)'},\n { id: 'l1-column', label: '柱(46)' },\n { id: 'l1-beam', label: '梁(82)' },\n { id: 'l1-slab', label: '楼板(12)' },\n { id: 'l1-door', label: '门(24)' },\n { id: 'l1-window', label: '窗(36)' }\n ]\n },\n {\n id: 'level-2',\n label: '二层',\n expanded: false,\n clickAction: 'expand',\n children: [\n { id: 'l2-wall', label: '墙体(141)' },\n { id: 'l2-column', label: '柱(52)' },\n { id: 'l2-beam', label: '梁(90)' },\n { id: 'l2-slab', label: '楼板(12)' },\n { id: 'l2-door', label: '门(18)' },\n { id: 'l2-window', label: '窗(40)' }\n ]\n },\n {\n id: 'level-3',\n label: '三层',\n expanded: false,\n clickAction: 'expand',\n children: [\n { id: 'l3-wall', label: '墙体(136)' },\n { id: 'l3-column', label: '柱(48)' },\n { id: 'l3-beam', label: '梁(88)' },\n { id: 'l3-slab', label: '楼板(12)' },\n { id: 'l3-door', label: '门(16)' },\n { id: 'l3-window', label: '窗(38)' }\n ]\n },\n {\n id: 'level-roof',\n label: '屋面层',\n expanded: false,\n clickAction: 'expand',\n children: [\n { id: 'rf-slab', label: '屋面板(6)' },\n { id: 'rf-beam', label: '屋面梁(24)' },\n { id: 'rf-parapet', label: '女儿墙(18)' }\n ]\n }\n ]\n }\n];\n\n/**\n * 底部工具栏管理器 (ToolbarManager)\n * 仅负责管理底部工具栏实例。\n */\nexport class ConstructTreeManagerBtn extends BimComponent {\n private toolbar: Toolbar | null = null;\n private toolbarContainer: HTMLElement | null = null;\n private container: HTMLElement;\n private dialog: BimDialog | null = null;\n\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n this.init();\n }\n\n private init() {\n // 创建底部工具栏专用容器\n this.toolbarContainer = document.createElement('div');\n this.toolbarContainer.id = 'bim-construct-tree';\n this.container.appendChild(this.toolbarContainer);\n this.toolbar = new BimButtonGroup({\n container: this.toolbarContainer,\n showLabel: false,\n direction: 'column',\n position: 'top-left', // 底部居中\n align: 'vertical', // 图标在上\n expand: 'up' // 向上展开\n });\n this.toolbar.init();\n this.toolbar.setEngine(this.engine);\n this.toolbar.addGroup('construct-tree');\n this.toolbar.addButton({\n id: 'construct-tree-btn',\n groupId: 'construct-tree',\n type: 'button',\n label: 'construct-tree',\n icon: '',\n onClick: () => {\n this.openConstructTreeDialog()\n }\n });\n this.toolbar.render();\n }\n\n public openConstructTreeDialog() {\n this.setVisible(false);\n\n // 构件树实例(放在“构件”标签内)\n const tree = new BimTree({\n data: MOCK_STRUCT_DATA,\n checkable: true,\n indent: 0,\n enableSearch: true,\n checkStrictly: true,\n defaultExpandAll: true,\n renderActions: (_node) => {\n return '';\n },\n onNodeCheck: (node) => {\n console.log('onNodeCheck', node);\n },\n onNodeSelect: (node) => {\n console.log('onNodeSelect', node);\n },\n onNodeExpand: (node) => {\n console.log('onNodeExpand', node);\n this.dialog?.fitWidth();\n },\n });\n tree.init();\n\n // 系统/空间暂留空占位,可后续填充业务内容\n const systemPlaceholder = document.createElement('div');\n systemPlaceholder.className = 'construct-tab__panel-content';\n const spacePlaceholder = document.createElement('div');\n spacePlaceholder.className = 'construct-tab__panel-content';\n\n // 构件面板容器,确保内部树区域可滚动\n const componentPanel = document.createElement('div');\n componentPanel.className = 'construct-tab__panel-content';\n componentPanel.appendChild(tree.element);\n\n // 创建 Tab 容器(仅在本弹窗内使用,不额外挂 Manager)\n const tabMount = document.createElement('div');\n tabMount.className = 'construct-tab__container';\n tabMount.style.height = '100%';\n tabMount.style.overflow = 'hidden';\n const tab = new BimTab({\n container: tabMount,\n tabs: [\n {id: 'component', title: 'tab.component', content: componentPanel},\n {id: 'system', title: 'tab.system', content: systemPlaceholder},\n {id: 'space', title: 'tab.space', content: spacePlaceholder},\n ],\n activeId: 'component',\n onChange: () => {\n // 切换后根据内容宽度刷新弹窗\n this.dialog?.fitWidth();\n }\n });\n tab.init();\n\n this.dialog = this.engine.dialog!.create({\n title: 'constructTree.title',\n minWidth: 320,\n height: 420,\n content: tabMount,\n position: {x: 20, y: 20},\n resizable: false,\n onClose: () => {\n tab.destroy();\n tree.destroy();\n this.setVisible(true);\n }\n });\n this.dialog?.fitWidth();\n }\n\n public refresh() {\n this.toolbar?.render();\n }\n\n public destroy() {\n this.toolbar?.destroy();\n this.toolbar = null;\n }\n\n // --- 转发 API ---\n public addGroup(groupId: string, beforeGroupId?: string) {\n this.toolbar?.addGroup(groupId, beforeGroupId);\n this.toolbar?.render();\n }\n\n public addButton(config: ButtonConfig) {\n this.toolbar?.addButton(config);\n this.toolbar?.render();\n }\n\n public setButtonVisibility(id: string, v: boolean) {\n this.toolbar?.updateButtonVisibility(id, v);\n }\n\n public setShowLabel(show: boolean) {\n this.toolbar?.setShowLabel(show);\n }\n\n public setVisible(visible: boolean) {\n if (this.toolbarContainer) {\n this.toolbarContainer.style.visibility = visible ? 'visible' : 'hidden';\n }\n }\n\n public setBackgroundColor(color: string) {\n this.toolbar?.setBackgroundColor(color);\n }\n\n public setColors(colors: ButtonGroupColors) {\n this.toolbar?.setColors(colors);\n }\n}\n","import './index.css';\nimport { CollapseOptions, CollapseItemConfig } from './types';\nimport { IBimComponent } from '../../types/component';\nimport { t, localeManager } from '../../services/locale';\nimport { themeManager } from '../../services/theme';\nimport type { ThemeConfig } from '../../themes/types';\n\n/**\n * 单个折叠面板项\n */\nclass BimCollapseItem {\n public element: HTMLElement;\n public headerEl!: HTMLElement;\n public contentEl!: HTMLElement;\n public contentBoxEl!: HTMLElement;\n public arrowEl!: HTMLElement;\n public titleEl!: HTMLElement;\n\n private config: CollapseItemConfig;\n private parent: BimCollapse;\n\n constructor(config: CollapseItemConfig, parent: BimCollapse) {\n this.config = config;\n this.parent = parent;\n this.element = this.createDom();\n }\n\n private createDom(): HTMLElement {\n const itemEl = document.createElement('div');\n itemEl.className = `bim-collapse-item ${this.config.className || ''}`;\n if (this.config.disabled) itemEl.classList.add('is-disabled');\n itemEl.dataset.id = this.config.id;\n\n // ��部区域\n this.headerEl = document.createElement('div');\n this.headerEl.className = 'bim-collapse-header';\n\n // 箭头图标\n this.arrowEl = document.createElement('span');\n this.arrowEl.className = 'bim-collapse-arrow';\n this.arrowEl.innerHTML = ``;\n this.headerEl.appendChild(this.arrowEl);\n\n // 自定义图标 (可选)\n if (this.config.icon) {\n const iconEl = document.createElement('span');\n iconEl.className = 'bim-collapse-icon';\n iconEl.innerHTML = this.config.icon;\n this.headerEl.appendChild(iconEl);\n }\n\n // 标题文本\n this.titleEl = document.createElement('span');\n this.titleEl.className = 'bim-collapse-title';\n this.titleEl.textContent = t(this.config.title); // 初始翻译\n this.headerEl.appendChild(this.titleEl);\n\n // 额外内容 (可选,如右侧标签)\n if (this.config.extra) {\n const extraEl = document.createElement('div');\n extraEl.className = 'bim-collapse-extra';\n if (typeof this.config.extra === 'string') {\n extraEl.innerHTML = this.config.extra;\n } else {\n extraEl.appendChild(this.config.extra);\n }\n this.headerEl.appendChild(extraEl);\n }\n\n // 点击事件\n this.headerEl.addEventListener('click', () => {\n if (this.config.disabled) return;\n this.parent.toggleItem(this.config.id);\n });\n\n itemEl.appendChild(this.headerEl);\n\n // 内容区域\n this.contentEl = document.createElement('div');\n this.contentEl.className = 'bim-collapse-content is-hidden';\n\n this.contentBoxEl = document.createElement('div');\n this.contentBoxEl.className = 'bim-collapse-content-box';\n\n if (typeof this.config.content === 'string') {\n this.contentBoxEl.innerHTML = this.config.content;\n } else {\n this.contentBoxEl.appendChild(this.config.content);\n }\n\n this.contentEl.appendChild(this.contentBoxEl);\n itemEl.appendChild(this.contentEl);\n\n return itemEl;\n }\n\n public updateLocale() {\n if (this.titleEl) {\n this.titleEl.textContent = t(this.config.title);\n }\n }\n\n public setActive(isActive: boolean) {\n if (isActive) {\n this.element.classList.add('is-active');\n this.contentEl.classList.remove('is-hidden');\n // 简单的动画处理:设置 height\n // 实际生产中可能需要更复杂的 JS 动画库或 transitionend 事件处理\n // 这里依赖 CSS transition\n } else {\n this.element.classList.remove('is-active');\n this.contentEl.classList.add('is-hidden');\n }\n }\n}\n\n/**\n * 折叠面板组件\n */\nexport class BimCollapse implements IBimComponent {\n private element: HTMLElement;\n private options: CollapseOptions;\n private items: Map = new Map();\n private activeIds: Set = new Set();\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n\n constructor(options: CollapseOptions) {\n this.options = {\n bordered: true,\n accordion: false,\n ...options\n };\n\n this.element = document.createElement('div');\n this.element.className = `bim-collapse ${this.options.className || ''}`;\n if (!this.options.bordered) this.element.style.border = 'none';\n if (this.options.ghost) this.element.classList.add('is-ghost');\n\n const container = typeof this.options.container === 'string'\n ? document.getElementById(this.options.container)\n : this.options.container;\n\n if (container) {\n container.appendChild(this.element);\n }\n\n // 初始化激活的 ID\n if (this.options.activeIds) {\n this.options.activeIds.forEach(id => this.activeIds.add(id));\n }\n\n this.init();\n }\n\n public init() {\n // 创建子项\n this.options.items.forEach(itemConfig => {\n const item = new BimCollapseItem(itemConfig, this);\n this.items.set(itemConfig.id, item);\n this.element.appendChild(item.element);\n\n // 设置初始状态\n if (this.activeIds.has(itemConfig.id)) {\n item.setActive(true);\n }\n });\n\n // 订阅语言变更\n this.unsubscribeLocale = localeManager.subscribe(() => {\n this.setLocales();\n });\n\n // 订阅主题变更\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n\n // 初始应用主题\n this.setTheme(themeManager.getTheme());\n }\n\n public toggleItem(id: string) {\n const isActive = this.activeIds.has(id);\n\n if (this.options.accordion) {\n // 手风琴模式:关闭其他所有,只展开目标\n this.activeIds.clear();\n if (!isActive) {\n this.activeIds.add(id);\n }\n } else {\n // 普通模式:切换目标状态\n if (isActive) {\n this.activeIds.delete(id);\n } else {\n this.activeIds.add(id);\n }\n }\n\n this.refreshState();\n\n if (this.options.onChange) {\n this.options.onChange(Array.from(this.activeIds));\n }\n }\n\n private refreshState() {\n this.items.forEach((item, id) => {\n item.setActive(this.activeIds.has(id));\n });\n }\n\n public setTheme(theme: ThemeConfig): void {\n const style = this.element.style;\n style.setProperty('--bim-bg-color', theme.panelBackground);\n style.setProperty('--bim-border-color', theme.border);\n style.setProperty('--bim-text-color', theme.textPrimary);\n\n // 头部默认背景色使用 componentBackground\n style.setProperty('--bim-header-bg-color', theme.componentHover);\n style.setProperty('--bim-header-hover-bg-color', theme.componentHover);\n\n style.setProperty('--bim-content-bg-color', theme.panelBackground);\n style.setProperty('--bim-disabled-color', theme.textSecondary);\n }\n\n public setLocales(): void {\n this.items.forEach(item => item.updateLocale());\n }\n\n public destroy(): void {\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n this.element.remove();\n this.items.clear();\n }\n}\n","import './index.css';\nimport { DescriptionOptions, DescriptionItem } from './types';\nimport { IBimComponent } from '../../types/component';\nimport { themeManager } from '../../services/theme';\nimport type { ThemeConfig } from '../../themes/types';\n\n/**\n * 描述列表组件\n * 用于展示一组 Key-Value 数据\n * 注意:本组件为纯展示组件,不处理国际化,请在外部传入处理好的文本。\n */\nexport class BimDescription implements IBimComponent {\n private element: HTMLElement;\n private options: DescriptionOptions;\n private unsubscribeTheme: (() => void) | null = null;\n\n constructor(options: DescriptionOptions) {\n this.options = {\n bordered: false,\n ...options\n };\n\n this.element = this.createDom();\n\n const container = typeof this.options.container === 'string'\n ? document.getElementById(this.options.container)\n : this.options.container;\n\n if (container) {\n container.appendChild(this.element);\n }\n\n this.init();\n }\n\n public init(): void {\n this.applyCustomStyles();\n this.renderItems();\n\n // 订阅主题变更\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n\n // 初始应用主题\n this.setTheme(themeManager.getTheme());\n }\n\n private createDom(): HTMLElement {\n const el = document.createElement('div');\n el.className = `bim-description ${this.options.className || ''}`;\n\n if (this.options.bordered) el.classList.add('is-bordered');\n\n return el;\n }\n\n private applyCustomStyles() {\n const style = this.element.style;\n\n // 应用全局字体大小\n if (this.options.fontSize) {\n style.setProperty('--bim-desc-font-size', this.options.fontSize);\n }\n\n // 应用全局 Label 颜色\n if (this.options.labelColor) {\n style.setProperty('--bim-desc-label-color', this.options.labelColor);\n }\n\n // 应用全局 Value 颜色\n if (this.options.valueColor) {\n style.setProperty('--bim-desc-value-color', this.options.valueColor);\n }\n\n // 应用 Padding 配置\n if (this.options.labelPadding) {\n style.setProperty('--bim-desc-label-padding', this.options.labelPadding);\n }\n\n if (this.options.valuePadding) {\n style.setProperty('--bim-desc-value-padding', this.options.valuePadding);\n }\n }\n\n private renderItems() {\n this.element.innerHTML = ''; // 清空现有内容\n\n this.options.items.forEach(item => {\n const itemEl = document.createElement('div');\n itemEl.className = `bim-description-item ${item.className || ''}`;\n\n // 1. Label\n const labelEl = document.createElement('div');\n labelEl.className = 'bim-description-label';\n\n // 行级颜色覆盖全局颜色\n if (item.labelColor) {\n labelEl.style.color = item.labelColor;\n }\n\n // 设置固定宽度\n if (this.options.labelWidth) {\n labelEl.style.width = this.options.labelWidth;\n }\n\n // 直接显示文本\n // bordered 模式移除冒号,普通模式保留\n labelEl.textContent = this.options.bordered ? item.label : (item.label + ':');\n\n // 2. Value\n const valueEl = document.createElement('div');\n valueEl.className = 'bim-description-value';\n\n // 行级颜色覆盖全局颜色\n if (item.valueColor) {\n valueEl.style.color = item.valueColor;\n }\n\n if (typeof item.value === 'string') {\n valueEl.innerHTML = item.value;\n } else {\n valueEl.appendChild(item.value);\n }\n\n itemEl.appendChild(labelEl);\n itemEl.appendChild(valueEl);\n this.element.appendChild(itemEl);\n });\n }\n\n /**\n * 动态更新数据\n */\n public setItems(items: DescriptionItem[]) {\n this.options.items = items;\n this.renderItems();\n }\n\n public setTheme(theme: ThemeConfig): void {\n const style = this.element.style;\n // 设置基础主题变量 (作为 fallback 或默认值)\n style.setProperty('--bim-text-color', theme.textPrimary);\n style.setProperty('--bim-label-color', theme.textSecondary);\n style.setProperty('--bim-value-color', theme.textPrimary);\n style.setProperty('--bim-border-color', theme.border);\n }\n\n public setLocales(): void {\n // 本组件不处理国际化\n }\n\n public destroy(): void {\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n this.element.remove();\n }\n}\n","import { BimComponent } from '../core/component';\nimport { BimEngine } from '../bim-engine';\nimport { BimCollapse } from '../components/collapse/index';\nimport { BimDescription } from '../components/description/index';\nimport { BimTab } from '../components/tab/index';\n\n/**\n * 属性面板管理器\n * 负责展示和管理属性面板弹窗 (演示 Tab + Collapse + Description 组件)\n */\nexport class PropertyPanelManager extends BimComponent {\n private dialogId = 'property-panel-dialog';\n\n constructor(engine: BimEngine) {\n super(engine);\n }\n\n public init(): void {\n // 监听来自 Demo 的打开属性面板事件\n document.addEventListener('bim-demo:open-property-panel', () => {\n this.show();\n });\n }\n\n /**\n * 显示属性面板\n */\n public show() {\n if (!this.engine.dialog) {\n console.warn('Dialog manager is not initialized');\n return;\n }\n\n // 1. 创建弹窗\n const width = 360; // 稍微加宽一点以容纳 Tab\n const x = document.body.clientWidth - width - 40;\n console.log('x', x)\n\n const dialog = this.engine.dialog.create({\n id: this.dialogId,\n title: 'panel.property.title', // '构件详情'\n content: '',\n width: `${width}px`,\n height: '500px',\n position: { x, y: 20 },\n showMask: false,\n resizable: true\n } as any);\n\n // 2. 创建内容容器\n const contentContainer = document.createElement('div');\n contentContainer.style.height = '100%';\n contentContainer.style.display = 'flex';\n contentContainer.style.flexDirection = 'column';\n\n dialog.setContent(contentContainer);\n\n // 3. 创建标签页组件\n const tab = new BimTab({\n container: contentContainer,\n tabs: [\n {\n id: 'props',\n title: 'panel.property.tab.props', // '属性'\n content: this.createPropsTabContent()\n },\n {\n id: 'material',\n title: 'panel.property.tab.material', // '材质'\n content: this.createMaterialTabContent()\n }\n ]\n });\n tab.init();\n\n }\n\n /**\n * 创建\"属性\"标签页的内容 (包含 Collapse)\n */\n private createPropsTabContent(): HTMLElement {\n const container = document.createElement('div');\n container.style.height = '100%';\n container.style.overflowY = 'auto'; // 内容区域滚动\n\n new BimCollapse({\n container: container,\n accordion: true,\n activeIds: ['base', 'location'],\n items: [\n {\n id: 'base',\n title: 'panel.property.base', // '基本属性'\n content: this.createBaseInfoContent(),\n },\n {\n id: 'advanced',\n title: 'panel.property.advanced', // '高级设置'\n content: this.createAdvancedInfoContent(), // 新增一个内容\n disabled: false\n }\n ]\n });\n\n return container;\n }\n\n /**\n * 创建\"材质\"标签页的内容 (包含 Collapse)\n */\n private createMaterialTabContent(): HTMLElement {\n const container = document.createElement('div');\n container.style.height = '100%';\n container.style.overflowY = 'auto';\n\n new BimCollapse({\n container: container,\n accordion: true,\n activeIds: ['material'],\n items: [\n {\n id: 'material',\n title: 'panel.property.material', // '材质信息'\n content: this.createMaterialContent(),\n }\n ]\n });\n\n return container;\n }\n\n private createBaseInfoContent(): HTMLElement {\n const container = document.createElement('div');\n\n new BimDescription({\n container: container,\n labelWidth: '80px',\n bordered: true,\n items: [\n { label: 'Guid', value: '1f8d-4a2e-9c' },\n { label: 'Name', value: 'Basic Wall: Generic - 200mm' },\n { label: 'Type', value: 'Basic Wall' },\n { label: 'Level', value: 'Trane - Centrifugal Water Chiller - CVHF 2 Stage direct drive TAG(BP-RHS-1100RT) 0202104531 1' }\n ]\n });\n\n return container;\n }\n\n private createAdvancedInfoContent(): HTMLElement {\n const container = document.createElement('div');\n\n new BimDescription({\n container: container,\n labelWidth: '100px',\n bordered: true,\n items: [\n { label: 'Area', value: '32.5 m²' },\n { label: 'Volume', value: '6.5 m³' },\n { label: 'Length', value: '5000 mm' },\n { label: 'Phase', value: 'New Construction' }\n ]\n });\n\n return container;\n }\n\n private createMaterialContent(): HTMLElement {\n const container = document.createElement('div');\n\n // 材质预览块\n const preview = document.createElement('div');\n preview.style.display = 'flex';\n preview.style.alignItems = 'center';\n preview.style.marginBottom = '4px';\n preview.innerHTML = `\n
    \n Concrete - Cast-in-Place Gray\n `;\n\n const descContainer = document.createElement('div');\n\n new BimDescription({\n container: descContainer,\n items: [\n { label: 'Preview', value: preview },\n { label: 'Class', value: 'Concrete' },\n { label: 'Density', value: '2400 kg/m³' },\n { label: 'Thermal', value: '0.6 W/(m·K)' }\n ]\n });\n\n container.appendChild(descContainer);\n return container;\n }\n\n public destroy(): void {\n // 如果有需要清理的资源\n }\n}\n","import './index.css';\nimport type { ThemeConfig } from '../../themes/types';\nimport { IBimComponent } from '../../types/component';\nimport { localeManager, t } from '../../services/locale';\nimport { themeManager } from '../../services/theme';\nimport type { MeasureConfig, MeasureMode, MeasurePanelOptions, MeasurePrecision, MeasureResult, MeasureUnit } from './types';\n\n/**\n * 测量面板组件(只做 UI,不实现真实测量)\n *\n * 组件职责:\n * - 展示 8 种测量方式按钮(默认 4 个,可展开/收起)\n * - 维护当前选中的测量方式(current mode)\n * - 展示测量结果(由外部 setResult 注入)\n * - 提供 “删除全部 / 设置” 的 UI 与对外方法(暂不实现真实逻辑,仅回调/占位)\n *\n * 注意:\n * - 所有用户可见文本必须通过 t(key) 获取(国际化强制要求)\n * - 组件需要订阅主题/语言变更,并在 destroy 时清理订阅\n */\nexport class MeasurePanel implements IBimComponent {\n public element: HTMLElement;\n\n private options: MeasurePanelOptions;\n private activeMode: MeasureMode;\n private isExpanded: boolean;\n private result: MeasureResult | null = null;\n\n /**\n * 测量配置(单位/精度)\n * 说明:\n * - 你要求:创建 MeasurePanel 不传入单位和精度\n * - 默认值维护在组件内部\n * - 初始化时优先读取缓存(localStorage),否则使用默认值\n */\n private config: MeasureConfig;\n\n /** 设置面板的临时配置(用于“取消”回滚) */\n private draftConfig: MeasureConfig | null = null;\n\n /** 当前视图:主面板 / 设置面板 */\n private view: 'main' | 'settings' = 'main';\n\n /** 缓存 key(默认全局) */\n private static readonly CONFIG_CACHE_KEY = 'bim-engine:measure:config';\n\n /** 默认配置(由组件内部维护) */\n private static readonly DEFAULT_CONFIG: MeasureConfig = {\n unit: 'mm',\n precision: 2\n };\n\n // DOM 引用(便于局部更新,减少频繁 querySelector)\n private toolButtons: Map = new Map();\n private toggleBtn!: HTMLButtonElement;\n private toggleTextEl!: HTMLElement;\n private mainValueValueEl!: HTMLElement;\n private mainValueLabelEl!: HTMLElement;\n private mainNumberEl!: HTMLElement;\n private mainUnitEl!: HTMLElement;\n private xyzBoxEl!: HTMLElement;\n private xyzXEl!: HTMLElement;\n private xyzYEl!: HTMLElement;\n private xyzZEl!: HTMLElement;\n private clearBtn!: HTMLButtonElement;\n private settingsBtn!: HTMLButtonElement;\n\n // Settings DOM\n private mainViewEl!: HTMLElement;\n private settingsViewEl!: HTMLElement;\n private unitSelectEl!: HTMLSelectElement;\n private precisionSelectEl!: HTMLSelectElement;\n private saveSettingsBtn!: HTMLButtonElement;\n private cancelSettingsBtn!: HTMLButtonElement;\n\n // 订阅清理\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n\n /**\n * 构造函数\n * @param options 组件配置\n */\n constructor(options: MeasurePanelOptions = {}) {\n this.options = options;\n this.activeMode = options.defaultMode ?? 'distance';\n this.isExpanded = options.defaultExpanded ?? false;\n\n // 读取配置:优先缓存,否则默认\n this.config = this.loadConfigFromCache() ?? { ...MeasurePanel.DEFAULT_CONFIG };\n\n this.element = this.createDom();\n }\n\n /**\n * 初始化组件(实现 IBimComponent)\n */\n public init(): void {\n // 订阅语言变更:更新所有文本/提示\n this.unsubscribeLocale = localeManager.subscribe(() => {\n this.setLocales();\n });\n\n // 订阅主题变更:更新 CSS 变量(如需要)\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n\n // 初始应用\n this.setLocales();\n this.setTheme(themeManager.getTheme());\n\n // 初始渲染状态(按钮显隐、选中态、结果区)\n this.applyExpandedState();\n this.applyActiveModeState();\n this.applyViewState();\n this.renderResult();\n }\n\n /**\n * 设置主题(实现 IBimComponent)\n * @param theme 主题配置\n */\n public setTheme(theme: ThemeConfig): void {\n // 为了可读性:这里显式写出映射,不做过度抽象\n const style = this.element.style;\n\n // 这些变量不会强制覆盖外部(Dialog)已有变量,只做兜底\n style.setProperty('--bim-measure-border', theme.border ?? 'rgba(255, 255, 255, 0.12)');\n style.setProperty('--bim-measure-divider', theme.border ?? 'rgba(255, 255, 255, 0.10)');\n style.setProperty('--bim-measure-icon-color', theme.icon ?? '#ddd');\n style.setProperty('--bim-measure-label-color', theme.textSecondary ?? 'rgba(255, 255, 255, 0.70)');\n style.setProperty('--bim-measure-value-color', theme.textPrimary ?? 'rgba(255, 255, 255, 0.90)');\n\n // “删除全部”颜色:截图中偏绿色,这里用 primary 做一个合理映射\n style.setProperty('--bim-measure-danger', theme.primary ?? '#46d369');\n // 设置面板“保存设置”按钮用主题色\n style.setProperty('--bim-measure-primary', theme.primary ?? '#0078d4');\n style.setProperty('--bim-measure-primary-hover', theme.primaryHover ?? '#0063b1');\n style.setProperty('--bim-measure-btn-bg', theme.componentBackground ?? 'rgba(255, 255, 255, 0.06)');\n style.setProperty('--bim-measure-btn-hover-bg', theme.componentHover ?? 'rgba(255, 255, 255, 0.10)');\n style.setProperty('--bim-measure-btn-active-bg', theme.componentActive ?? 'rgba(255, 255, 255, 0.14)');\n }\n\n /**\n * 设置语言(实现 IBimComponent)\n */\n public setLocales(): void {\n // 1) 更新按钮 tooltip(图标占位时,tooltip 是主要的可读文本)\n for (const [mode, btn] of this.toolButtons.entries()) {\n btn.title = t(this.getModeI18nKey(mode));\n btn.setAttribute('aria-label', btn.title);\n }\n\n // 2) 更新展开/收起按钮 tooltip\n this.toggleBtn.title = this.isExpanded ? t('measure.actions.collapse') : t('measure.actions.expand');\n this.toggleBtn.setAttribute('aria-label', this.toggleBtn.title);\n\n // 2.1) 更新展开/收起按钮可见文本(你要求的“文字提示”)\n if (this.toggleTextEl) {\n this.toggleTextEl.textContent = this.toggleBtn.title;\n }\n\n // 3) 更新底部按钮文本/tooltip\n this.clearBtn.textContent = t('measure.actions.clearAll');\n this.settingsBtn.title = t('measure.actions.settings');\n this.settingsBtn.setAttribute('aria-label', this.settingsBtn.title);\n\n // 4) 主值 label(随模式变化)\n this.mainValueLabelEl.textContent = t(this.getModeValueLabelI18nKey(this.activeMode));\n\n // 6) XYZ label(使用 key)\n // 这里 label 在 createDom 已经是固定文本节点,直接用 setText 更新更直观\n // 但为了减少 DOM 结构复杂度,我们把 label 写在 createDom 里,通过 data-key 更新\n const labelNodes = this.element.querySelectorAll('[data-i18n-key]');\n labelNodes.forEach((node) => {\n const key = node.dataset.i18nKey;\n if (key) node.textContent = t(key);\n });\n\n // 7) 设置面板文本\n this.saveSettingsBtn.textContent = t('measure.settings.save');\n this.cancelSettingsBtn.textContent = t('measure.settings.cancel');\n }\n\n /**\n * 销毁组件(实现 IBimComponent)\n */\n public destroy(): void {\n // 清理订阅\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n\n // 清理事件监听:由于本组件的监听都绑定在创建时的具体按钮上,\n // 且按钮会随 element 一起被 GC,这里不做逐个 removeEventListener(可读性优先)\n\n // 移除 DOM\n this.element.remove();\n }\n\n // ==========================\n // 对外 API(给 Manager / 外部业务调用)\n // ==========================\n\n /**\n * 获取当前测量方式\n */\n public getActiveMode(): MeasureMode {\n return this.activeMode;\n }\n\n /**\n * 切换测量方式(你要求的“切换类型的方法”)\n * @param mode 目标测量方式\n */\n public switchMode(mode: MeasureMode): void {\n this.setActiveMode(mode);\n }\n\n /**\n * 设置当前测量方式\n * @param mode 目标测量方式\n */\n public setActiveMode(mode: MeasureMode): void {\n if (this.activeMode === mode) return;\n this.activeMode = mode;\n this.applyActiveModeState();\n\n // 切换方式后,主值 label 也需要更新\n this.mainValueLabelEl.textContent = t(this.getModeValueLabelI18nKey(this.activeMode));\n\n // 通知外部(如果需要)\n if (this.options.onModeChange) {\n this.options.onModeChange(mode);\n }\n\n // 模式切换后,结果展示也应刷新(例如某些字段显示为 --)\n this.renderResult();\n\n // 切换模式会影响结果区高度(例如 distance 显示 xyz,其它不显示)\n // 复用 onExpandedChange 来通知外部重新计算 Dialog 高度(不额外扩展回调,保持接口简单)\n if (this.options.onExpandedChange) {\n this.options.onExpandedChange(this.isExpanded);\n }\n }\n\n /**\n * 设置测量结果(由外部注入)\n * @param result 测量结果;传 null 表示清空\n */\n public setResult(result: MeasureResult | null): void {\n this.result = result;\n this.renderResult();\n }\n\n /**\n * 删除全部(只做 UI 状态清空 + 回调)\n */\n public clearAll(): void {\n // 先清空结果显示\n this.result = null;\n this.renderResult();\n\n // 通知外部\n if (this.options.onClearAll) {\n this.options.onClearAll();\n }\n }\n\n /**\n * 打开设置(本次只预留方法/回调)\n */\n public openSettings(): void {\n // 进入设置面板(组件内部逻辑)\n this.enterSettingsView();\n\n // 仍然保留回调(如果外部想监听)\n if (this.options.onSettings) {\n this.options.onSettings();\n }\n }\n\n /**\n * 获取当前测量配置\n */\n public getConfig(): MeasureConfig {\n return { ...this.config };\n }\n\n /**\n * 设置测量配置(可选对外调用)\n * @param partial 部分更新\n * @param persist 是否写入缓存(默认 false)\n */\n public setConfig(partial: Partial, persist: boolean = false): void {\n const next: MeasureConfig = {\n unit: partial.unit ?? this.config.unit,\n precision: partial.precision ?? this.config.precision\n };\n this.config = next;\n if (persist) {\n this.saveConfigToCache(next);\n }\n\n // 配置变化会影响数值显示(单位/精度)\n this.renderResult();\n\n // 如果当前在设置面板,表单也需要同步\n if (this.view === 'settings') {\n this.syncSettingsFormFromConfig(next);\n }\n }\n\n /**\n * 展开 / 收起(可选对外调用)\n * @param expanded 是否展开\n */\n public setExpanded(expanded: boolean): void {\n if (this.isExpanded === expanded) return;\n this.isExpanded = expanded;\n this.applyExpandedState();\n this.setLocales(); // 更新 tooltip(展开/收起)\n\n // 通知外部:用于重新计算 Dialog 高度\n if (this.options.onExpandedChange) {\n this.options.onExpandedChange(this.isExpanded);\n }\n }\n\n /**\n * 获取是否展开\n */\n public getExpanded(): boolean {\n return this.isExpanded;\n }\n\n // ==========================\n // 内部实现\n // ==========================\n\n private createDom(): HTMLElement {\n const root = document.createElement('div');\n root.className = 'bim-measure-panel';\n\n // 主视图容器(默认显示)\n this.mainViewEl = document.createElement('div');\n this.mainViewEl.className = 'bim-measure-main';\n\n // 顶部:工具按钮区\n const toolsBox = document.createElement('div');\n toolsBox.className = 'bim-measure-tools';\n\n const grid = document.createElement('div');\n grid.className = 'bim-measure-tool-grid';\n\n // 8 种测量方式(顺序严格按你给的)\n const modes: MeasureMode[] = [\n 'distance',\n 'minDistance',\n 'angle',\n 'elevation',\n 'volume',\n 'laserDistance',\n 'slope',\n 'spaceVolume'\n ];\n\n // 图标占位:统一用圆形(你要求的“圆形占位”)\n const circleIconSvg = `\n \n \n \n `;\n\n // 逐个创建按钮\n for (let i = 0; i < modes.length; i++) {\n const mode = modes[i];\n const btn = document.createElement('button');\n btn.type = 'button';\n btn.className = 'bim-measure-tool-btn';\n btn.dataset.mode = mode;\n\n // icon\n const icon = document.createElement('span');\n icon.className = 'bim-measure-tool-icon';\n icon.innerHTML = circleIconSvg;\n btn.appendChild(icon);\n\n // 点击切换模式\n btn.addEventListener('click', () => {\n this.setActiveMode(mode);\n });\n\n // 先不在这里设置 title/text(统一交给 setLocales)\n this.toolButtons.set(mode, btn);\n grid.appendChild(btn);\n }\n\n toolsBox.appendChild(grid);\n\n // 展开/收起按钮(箭头)\n const toggleBox = document.createElement('div');\n toggleBox.className = 'bim-measure-toggle';\n\n this.toggleBtn = document.createElement('button');\n this.toggleBtn.type = 'button';\n this.toggleBtn.className = 'bim-measure-toggle-btn';\n // 展开/收起按钮:更小,并带文字提示(展开/收起)\n // 注意:文本内容由 setLocales() 统一更新,这里先放一个占位容器\n this.toggleTextEl = document.createElement('span');\n this.toggleTextEl.className = 'bim-measure-toggle-text';\n const toggleIconEl = document.createElement('span');\n toggleIconEl.className = 'bim-measure-toggle-icon';\n toggleIconEl.innerHTML = `\n \n \n \n `;\n this.toggleBtn.appendChild(this.toggleTextEl);\n this.toggleBtn.appendChild(toggleIconEl);\n this.toggleBtn.addEventListener('click', () => {\n this.isExpanded = !this.isExpanded;\n this.applyExpandedState();\n this.setLocales(); // 更新 tooltip(展开/收起)\n\n // 通知外部:用于重新计算 Dialog 高度\n if (this.options.onExpandedChange) {\n this.options.onExpandedChange(this.isExpanded);\n }\n });\n\n toggleBox.appendChild(this.toggleBtn);\n toolsBox.appendChild(toggleBox);\n this.mainViewEl.appendChild(toolsBox);\n\n // 中部:结果区\n const resultBox = document.createElement('div');\n resultBox.className = 'bim-measure-result';\n\n // 主结果值(随模式变化)\n const mainValueRow = document.createElement('div');\n mainValueRow.className = 'bim-measure-row';\n const mainValueLabel = document.createElement('span');\n mainValueLabel.className = 'label';\n this.mainValueLabelEl = mainValueLabel;\n const mainValueValue = document.createElement('span');\n mainValueValue.className = 'value';\n this.mainValueValueEl = mainValueValue;\n\n // 主值拆分:数值(黄色)+ 单位(普通色)\n // 这样可以满足:\n // 1) 只让“数据”变黄,单位不变色\n // 2) 没有数据时展示 `-- 单位`\n this.mainNumberEl = document.createElement('span');\n this.mainNumberEl.className = 'bim-measure-main-number';\n this.mainUnitEl = document.createElement('span');\n this.mainUnitEl.className = 'bim-measure-main-unit';\n this.mainValueValueEl.appendChild(this.mainNumberEl);\n this.mainValueValueEl.appendChild(document.createTextNode(' '));\n this.mainValueValueEl.appendChild(this.mainUnitEl);\n mainValueRow.appendChild(mainValueLabel);\n mainValueRow.appendChild(mainValueValue);\n resultBox.appendChild(mainValueRow);\n\n // XYZ\n const xyzBox = document.createElement('div');\n xyzBox.className = 'bim-measure-xyz';\n this.xyzBoxEl = xyzBox;\n\n const makeXyzRow = (labelKey: string, valueClassName: string, valueElSetter: (el: HTMLElement) => void) => {\n const row = document.createElement('div');\n row.className = 'bim-measure-row';\n const label = document.createElement('span');\n label.className = 'label';\n label.dataset.i18nKey = labelKey;\n const value = document.createElement('span');\n value.className = `value ${valueClassName}`;\n valueElSetter(value);\n row.appendChild(label);\n row.appendChild(value);\n return row;\n };\n\n xyzBox.appendChild(makeXyzRow('measure.labels.x', 'bim-measure-xyz-x', (el) => (this.xyzXEl = el)));\n xyzBox.appendChild(makeXyzRow('measure.labels.y', 'bim-measure-xyz-y', (el) => (this.xyzYEl = el)));\n xyzBox.appendChild(makeXyzRow('measure.labels.z', 'bim-measure-xyz-z', (el) => (this.xyzZEl = el)));\n resultBox.appendChild(xyzBox);\n\n this.mainViewEl.appendChild(resultBox);\n\n // 底部:删除全部 + 设置\n const footer = document.createElement('div');\n footer.className = 'bim-measure-footer';\n\n this.clearBtn = document.createElement('button');\n this.clearBtn.type = 'button';\n this.clearBtn.className = 'bim-measure-clear-btn';\n this.clearBtn.addEventListener('click', () => {\n this.clearAll();\n });\n\n this.settingsBtn = document.createElement('button');\n this.settingsBtn.type = 'button';\n this.settingsBtn.className = 'bim-measure-settings-btn';\n this.settingsBtn.innerHTML = `\n \n \n \n `;\n this.settingsBtn.addEventListener('click', () => {\n this.openSettings();\n });\n\n footer.appendChild(this.clearBtn);\n footer.appendChild(this.settingsBtn);\n this.mainViewEl.appendChild(footer);\n\n // 设置视图容器(默认隐藏)\n this.settingsViewEl = this.createSettingsDom();\n\n root.appendChild(this.mainViewEl);\n root.appendChild(this.settingsViewEl);\n\n return root;\n }\n\n /**\n * 创建“设置面板”DOM\n */\n private createSettingsDom(): HTMLElement {\n const box = document.createElement('div');\n box.className = 'bim-measure-settings';\n\n // 标题\n const title = document.createElement('div');\n title.className = 'bim-measure-settings-title';\n title.dataset.i18nKey = 'measure.settings.title';\n box.appendChild(title);\n\n // 单位\n const unitRow = document.createElement('div');\n unitRow.className = 'bim-measure-settings-row';\n const unitLabel = document.createElement('div');\n unitLabel.className = 'label';\n unitLabel.dataset.i18nKey = 'measure.settings.unit';\n this.unitSelectEl = document.createElement('select');\n this.unitSelectEl.className = 'bim-measure-settings-select';\n this.unitSelectEl.appendChild(this.makeOption('m'));\n this.unitSelectEl.appendChild(this.makeOption('cm'));\n this.unitSelectEl.appendChild(this.makeOption('mm'));\n this.unitSelectEl.appendChild(this.makeOption('km'));\n unitRow.appendChild(unitLabel);\n unitRow.appendChild(this.unitSelectEl);\n box.appendChild(unitRow);\n\n // 提示文本:你要求放在“单位”下面\n const hint = document.createElement('div');\n hint.className = 'bim-measure-settings-hint';\n hint.dataset.i18nKey = 'measure.settings.hint';\n box.appendChild(hint);\n\n // 精度\n const precisionRow = document.createElement('div');\n precisionRow.className = 'bim-measure-settings-row';\n const precisionLabel = document.createElement('div');\n precisionLabel.className = 'label';\n precisionLabel.dataset.i18nKey = 'measure.settings.precision';\n this.precisionSelectEl = document.createElement('select');\n this.precisionSelectEl.className = 'bim-measure-settings-select';\n this.precisionSelectEl.appendChild(this.makePrecisionOption(0));\n this.precisionSelectEl.appendChild(this.makePrecisionOption(1));\n this.precisionSelectEl.appendChild(this.makePrecisionOption(2));\n this.precisionSelectEl.appendChild(this.makePrecisionOption(3));\n precisionRow.appendChild(precisionLabel);\n precisionRow.appendChild(this.precisionSelectEl);\n box.appendChild(precisionRow);\n\n // 底部按钮\n const actions = document.createElement('div');\n actions.className = 'bim-measure-settings-actions';\n\n this.saveSettingsBtn = document.createElement('button');\n this.saveSettingsBtn.type = 'button';\n this.saveSettingsBtn.className = 'bim-measure-settings-save';\n this.saveSettingsBtn.addEventListener('click', () => {\n this.saveSettings();\n });\n\n this.cancelSettingsBtn = document.createElement('button');\n this.cancelSettingsBtn.type = 'button';\n this.cancelSettingsBtn.className = 'bim-measure-settings-cancel';\n this.cancelSettingsBtn.addEventListener('click', () => {\n this.cancelSettings();\n });\n\n actions.appendChild(this.saveSettingsBtn);\n actions.appendChild(this.cancelSettingsBtn);\n box.appendChild(actions);\n\n // 初次同步表单值\n this.syncSettingsFormFromConfig(this.config);\n\n return box;\n }\n\n private makeOption(unit: MeasureUnit): HTMLOptionElement {\n const opt = document.createElement('option');\n opt.value = unit;\n // 选项显示内容:直接显示单位字符串\n opt.textContent = unit;\n return opt;\n }\n\n private makePrecisionOption(precision: MeasurePrecision): HTMLOptionElement {\n const opt = document.createElement('option');\n opt.value = String(precision);\n // 显示:0 / 0.0 / 0.00 / 0.000\n opt.textContent = precision === 0 ? '0' : `0.${'0'.repeat(precision)}`;\n return opt;\n }\n\n /**\n * 进入设置视图:保存一份当前配置作为草稿基线\n */\n private enterSettingsView(): void {\n this.draftConfig = { ...this.config };\n this.view = 'settings';\n this.syncSettingsFormFromConfig(this.config);\n this.applyViewState();\n }\n\n /**\n * 保存设置:写入 config + 写缓存 + 返回主视图\n */\n private saveSettings(): void {\n const unit = (this.unitSelectEl.value as MeasureUnit) || this.config.unit;\n const precision = (Number(this.precisionSelectEl.value) as MeasurePrecision);\n const next: MeasureConfig = {\n unit,\n precision: this.isValidPrecision(precision) ? precision : this.config.precision\n };\n\n this.config = next;\n this.saveConfigToCache(next);\n this.draftConfig = null;\n this.view = 'main';\n this.applyViewState();\n\n // 配置变化会影响显示\n this.renderResult();\n\n // 高度变化(设置面板 -> 主面板)也需要通知外部\n if (this.options.onExpandedChange) {\n this.options.onExpandedChange(this.isExpanded);\n }\n }\n\n /**\n * 取消设置:回滚到进入设置前的配置,并返回主视图\n */\n private cancelSettings(): void {\n if (this.draftConfig) {\n this.config = { ...this.draftConfig };\n }\n this.draftConfig = null;\n this.view = 'main';\n this.applyViewState();\n this.renderResult();\n\n // 高度变化(设置面板 -> 主面板)也需要通知外部\n if (this.options.onExpandedChange) {\n this.options.onExpandedChange(this.isExpanded);\n }\n }\n\n private syncSettingsFormFromConfig(config: MeasureConfig): void {\n this.unitSelectEl.value = config.unit;\n this.precisionSelectEl.value = String(config.precision);\n }\n\n private applyViewState(): void {\n if (this.view === 'settings') {\n this.mainViewEl.style.display = 'none';\n // 注意:CSS 里 `.bim-measure-settings { display: none; }` 是默认隐藏\n // 因此这里必须显式设置为可见(否则会出现“进入设置页后什么都不显示”的问题)\n this.settingsViewEl.style.display = 'block';\n } else {\n // 显式恢复主视图显示(避免外部样式干扰)\n this.mainViewEl.style.display = 'block';\n this.settingsViewEl.style.display = 'none';\n }\n }\n\n /**\n * 从缓存读取配置\n * - 有缓存:返回解析后的配置\n * - 无缓存/解析失败:返回 null\n */\n private loadConfigFromCache(): MeasureConfig | null {\n try {\n const raw = localStorage.getItem(MeasurePanel.CONFIG_CACHE_KEY);\n if (!raw) return null;\n const parsed = JSON.parse(raw) as Partial;\n if (!parsed || typeof parsed !== 'object') return null;\n\n const unit = parsed.unit;\n const precision = parsed.precision;\n\n if (!this.isValidUnit(unit) || !this.isValidPrecision(precision as number)) return null;\n\n return {\n unit,\n precision: precision as MeasurePrecision\n };\n } catch (_e) {\n // localStorage 可能被禁用或 JSON 格式不正确,直接忽略\n return null;\n }\n }\n\n /**\n * 写入缓存(localStorage)\n */\n private saveConfigToCache(config: MeasureConfig): void {\n try {\n localStorage.setItem(MeasurePanel.CONFIG_CACHE_KEY, JSON.stringify(config));\n } catch (_e) {\n // localStorage 可能被禁用:忽略即可,不影响功能\n }\n }\n\n private isValidUnit(unit: any): unit is MeasureUnit {\n return unit === 'm' || unit === 'cm' || unit === 'mm' || unit === 'km';\n }\n\n private isValidPrecision(precision: any): precision is MeasurePrecision {\n return precision === 0 || precision === 1 || precision === 2 || precision === 3;\n }\n\n /**\n * 应用“展开/收起”状态:默认只显示前 4 个按钮\n */\n private applyExpandedState(): void {\n let index = 0;\n for (const btn of this.toolButtons.values()) {\n // 默认展示前四个,其余根据展开状态显示/隐藏\n if (index >= 4) {\n btn.style.display = this.isExpanded ? '' : 'none';\n } else {\n btn.style.display = '';\n }\n index++;\n }\n\n // toggle 样式(旋转箭头)\n if (this.isExpanded) {\n this.toggleBtn.classList.add('is-expanded');\n } else {\n this.toggleBtn.classList.remove('is-expanded');\n }\n }\n\n /**\n * 应用“当前选中按钮”样式\n */\n private applyActiveModeState(): void {\n for (const [mode, btn] of this.toolButtons.entries()) {\n if (mode === this.activeMode) {\n btn.classList.add('is-active');\n } else {\n btn.classList.remove('is-active');\n }\n }\n }\n\n /**\n * 渲染结果区(根据 activeMode 从 result 里取对应字段)\n */\n private renderResult(): void {\n // 1) 根据模式决定结果区显示规则\n // 你给的规则:\n // - 距离:显示数值 + xyz\n // - 最小距离:只显示数值\n // - 角度:--°\n // - 标高:--m(固定 m)\n // - 体积:--mm³(单位随设置变动,即 unit³)\n // - 激光测距:不显示任何数值/xyz,只显示“激光测距”文字\n // - 坡度:--%\n // - 空间体积:--mm³(单位随设置变动,即 unit³)\n\n // 1.1) 主行:默认显示 label + value(数值/单位拆分)\n // 激光测距:只显示文字,因此隐藏 label/单位\n if (this.activeMode === 'laserDistance') {\n this.mainValueLabelEl.style.display = 'none';\n this.mainNumberEl.textContent = t(this.getModeI18nKey('laserDistance'));\n this.mainUnitEl.textContent = '';\n } else {\n this.mainValueLabelEl.style.display = '';\n this.mainValueLabelEl.textContent = t(this.getModeValueLabelI18nKey(this.activeMode));\n const parts = this.formatMainValueParts(this.activeMode, this.result);\n this.mainNumberEl.textContent = parts.numberText;\n this.mainUnitEl.textContent = parts.unitText;\n }\n\n // 1.2) XYZ:只有“距离”需要展示\n if (this.activeMode === 'distance') {\n this.xyzBoxEl.style.display = '';\n const xyz = this.result?.xyz;\n if (!xyz) {\n this.xyzXEl.textContent = '--';\n this.xyzYEl.textContent = '--';\n this.xyzZEl.textContent = '--';\n return;\n }\n this.xyzXEl.textContent = this.formatNumberWithPrecision(xyz.x, this.config.precision);\n this.xyzYEl.textContent = this.formatNumberWithPrecision(xyz.y, this.config.precision);\n this.xyzZEl.textContent = this.formatNumberWithPrecision(xyz.z, this.config.precision);\n return;\n }\n\n // 非 distance:隐藏 xyz\n this.xyzBoxEl.style.display = 'none';\n }\n\n /**\n * 获取模式名称的国际化 key\n */\n private getModeI18nKey(mode: MeasureMode): string {\n return `measure.modes.${mode}`;\n }\n\n /**\n * 获取“主值 label”的国际化 key(随模式变化)\n */\n private getModeValueLabelI18nKey(mode: MeasureMode): string {\n return `measure.labels.value.${mode}`;\n }\n\n // 注意:旧的 formatMainValue/formatWithFixedUnit 已被 formatMainValueParts 替代,\n // 以支持“数值与单位分色显示”和“无数据时仍展示单位”。\n\n /**\n * 基础数字格式化(按精度显示)\n */\n private formatNumberWithPrecision(value: number, precision: MeasurePrecision): string {\n // 你要求精度可选:0 / 0.0 / 0.00 / 0.000,因此这里不做 trim,严格按 toFixed 输出\n return value.toFixed(precision);\n }\n\n // 注意:旧的 formatLengthWithConfig 已被 formatLengthParts 替代。\n\n private convertMmToUnit(mm: number, unit: MeasureUnit): number {\n switch (unit) {\n case 'mm':\n return mm;\n case 'cm':\n return mm / 10;\n case 'm':\n return mm / 1000;\n case 'km':\n return mm / 1_000_000;\n default:\n return mm;\n }\n }\n\n private getUnitI18nKey(unit: MeasureUnit): string {\n return `measure.units.${unit}`;\n }\n\n // 注意:旧的 formatElevationFixedMeters / formatVolumeWithConfig 已被 formatMainValueParts 替代。\n\n private convertMm3ToUnit3(mm3: number, unit: MeasureUnit): number {\n // 先把 mm³ -> 对应 unit³\n // mm -> cm: /10,因此 mm³ -> cm³: /1000\n // mm -> m : /1000,因此 mm³ -> m³ : /1e9\n // mm -> km: /1e6,因此 mm³ -> km³: /1e18\n switch (unit) {\n case 'mm':\n return mm3;\n case 'cm':\n return mm3 / 1000;\n case 'm':\n return mm3 / 1_000_000_000;\n case 'km':\n return mm3 / 1_000_000_000_000_000_000;\n default:\n return mm3;\n }\n }\n\n /**\n * 主数据拆分:返回 { 数值文本, 单位文本 }\n * 规则:\n * - 没数据时:必须展示 `-- 单位`(而不是只展示 `--`)\n * - 单位随模式变化:\n * - 距离/最小距离:单位随设置变动\n * - 角度:°\n * - 标高:固定 m\n * - 体积/空间体积:单位³(随设置变动)\n * - 坡度:%\n */\n private formatMainValueParts(mode: MeasureMode, result: MeasureResult | null): { numberText: string; unitText: string } {\n if (mode === 'laserDistance') return { numberText: t(this.getModeI18nKey('laserDistance')), unitText: '' };\n\n // 没有数据:显示 `-- 单位`\n if (!result) {\n return this.getEmptyValuePartsByMode(mode);\n }\n\n switch (mode) {\n case 'distance':\n return this.formatLengthParts(result.distanceMm);\n case 'minDistance':\n return this.formatLengthParts(result.minDistanceMm);\n case 'angle':\n return this.formatFixedUnitParts(result.angleDeg, t('measure.units.deg'));\n case 'elevation':\n // 标高固定 m(外部注入值约定为 mm)\n return this.formatFixedUnitParts(\n result.elevationMm === undefined ? undefined : result.elevationMm / 1000,\n t('measure.units.m')\n );\n case 'volume':\n return this.formatVolumeParts(result.volumeM3);\n case 'slope':\n return this.formatFixedUnitParts(result.slopePercent, t('measure.units.percent'));\n case 'spaceVolume':\n return this.formatVolumeParts(result.spaceVolumeM3);\n default:\n return { numberText: '--', unitText: '' };\n }\n }\n\n private getEmptyValuePartsByMode(mode: MeasureMode): { numberText: string; unitText: string } {\n switch (mode) {\n case 'distance':\n case 'minDistance':\n return { numberText: '--', unitText: t(this.getUnitI18nKey(this.config.unit)) };\n case 'angle':\n return { numberText: '--', unitText: t('measure.units.deg') };\n case 'elevation':\n return { numberText: '--', unitText: t('measure.units.m') };\n case 'volume':\n case 'spaceVolume':\n return { numberText: '--', unitText: `${this.config.unit}³` };\n case 'slope':\n return { numberText: '--', unitText: t('measure.units.percent') };\n default:\n return { numberText: '--', unitText: '' };\n }\n }\n\n private formatFixedUnitParts(value: number | undefined, unitText: string): { numberText: string; unitText: string } {\n if (value === null || value === undefined || Number.isNaN(value)) {\n return { numberText: '--', unitText };\n }\n return { numberText: this.formatNumberWithPrecision(value, this.config.precision), unitText };\n }\n\n private formatLengthParts(valueMm: number | undefined): { numberText: string; unitText: string } {\n const unitText = t(this.getUnitI18nKey(this.config.unit));\n if (valueMm === null || valueMm === undefined || Number.isNaN(valueMm)) {\n return { numberText: '--', unitText };\n }\n const converted = this.convertMmToUnit(valueMm, this.config.unit);\n return { numberText: this.formatNumberWithPrecision(converted, this.config.precision), unitText };\n }\n\n private formatVolumeParts(valueMm3: number | undefined): { numberText: string; unitText: string } {\n const unitText = `${this.config.unit}³`;\n if (valueMm3 === null || valueMm3 === undefined || Number.isNaN(valueMm3)) {\n return { numberText: '--', unitText };\n }\n const converted = this.convertMm3ToUnit3(valueMm3, this.config.unit);\n return { numberText: this.formatNumberWithPrecision(converted, this.config.precision), unitText };\n }\n}\n\n\n","import {BimComponent} from '../core/component';\nimport {BimEngine} from '../bim-engine';\nimport {BimDialog} from \"../components/dialog\";\nimport { MeasurePanel } from '../components/measure-panel';\nimport type { MeasureConfig, MeasureMode, MeasureResult } from '../components/measure-panel/types';\n\n/**\n * 测量弹窗管理器\n */\nexport class MeasureDialogManager extends BimComponent {\n private dialogId = 'measure-dialog';\n private dialog: BimDialog | null = null;\n private panel: MeasurePanel | null = null;\n /**\n * 测量配置项(单位/精度)\n * 说明:MeasurePanel 会自行从缓存加载默认配置,Manager 这里只做“对外读取/设置”的镜像。\n */\n private config: MeasureConfig | null = null;\n\n constructor(engine: BimEngine) {\n super(engine);\n }\n\n public init(): void {\n // 可以在这里监听事件\n }\n /**\n * 显示测量弹窗\n */\n public show() {\n if (!this.engine.dialog || !this.engine.container) {\n console.warn('Dialog manager or container is not initialized');\n return;\n }\n\n const dialogWidth = 250;\n const dialogHeight = 300;\n const paddingRight = 20; // 你想要的右边距\n const container = this.engine.container;\n const containerWidth = container.clientWidth;\n const containerHeight = container.clientHeight;\n const x = containerWidth - dialogWidth - paddingRight;\n const y = (containerHeight - dialogHeight) / 2;\n\n // 如果已打开过,先销毁旧实例,避免重复创建/重复订阅\n this.destroy();\n\n // 创建测量面板(只做 UI,不实现真实测量)\n this.panel = new MeasurePanel({\n defaultMode: 'distance', // 默认展示前四个,且默认选中“距离”\n defaultExpanded: false,\n onModeChange: (mode) => {\n // 这里只做事件/占位:未来可在这里切换引擎内置工具\n // 本次需求不实现真实测量,因此仅保留回调位置\n console.log('[MeasureDialogManager] 当前测量方式已切换:', mode);\n },\n onClearAll: () => {\n // 预留:未来可清理引擎测量绘制/标注\n console.log('[MeasureDialogManager] 删除全部(仅 UI 清空,本次不清理引擎侧内容)');\n },\n onSettings: () => {\n // 预留:未来可打开设置弹窗/面板\n console.log('[MeasureDialogManager] 打开设置(仅预留接口)');\n },\n onExpandedChange: () => {\n // 展开/收起时,动态适配 Dialog 高度,避免遮挡底部操作按钮\n this.dialog?.fitHeight(false);\n }\n });\n this.panel.init();\n // 同步一次当前配置(由组件从缓存/默认加载)\n this.config = this.panel.getConfig();\n\n // 注意:你要求“组件本身不加边距”,因此在 Manager 这里用 wrapper 增加左右内边距\n // 这样 MeasurePanel 可以保持通用性,避免在不同场景复用时产生多余 padding。\n const panelWrapper = document.createElement('div');\n panelWrapper.style.padding = '12px';\n panelWrapper.appendChild(this.panel.element);\n\n this.dialog = this.engine.dialog.create({\n id: this.dialogId,\n title: 'measure.dialogTitle',\n content: panelWrapper,\n width: dialogWidth,\n // 高度交给 fitHeight 动态计算(避免内容展开后遮挡底部操作区)\n height: 'auto',\n position: {\n x: x,\n y: y\n },\n onClose: () => {\n this.engine.toolbar?.setBtnActive('measure', false)\n }\n });\n this.dialog.init();\n\n // 初次打开时也执行一次自适应高度(收起态)\n this.dialog.fitHeight(false);\n }\n\n /**\n * 获取当前测量方式\n * 说明:如果面板未创建,则返回 null\n */\n public getActiveMode(): MeasureMode | null {\n return this.panel ? this.panel.getActiveMode() : null;\n }\n\n /**\n * 切换测量方式(你要求的“切换类型的方法”)\n * @param mode 测量方式\n */\n public switchMode(mode: MeasureMode): void {\n if (!this.panel) return;\n this.panel.switchMode(mode);\n }\n\n /**\n * 设置测量结果(由外部注入,仅用于显示)\n * @param result 测量结果;传 null 表示清空\n */\n public setResult(result: MeasureResult | null): void {\n if (!this.panel) return;\n this.panel.setResult(result);\n }\n\n /**\n * 获取测量配置(单位/精度)\n * - 如果面板存在:返回面板当前配置\n * - 否则:返回 Manager 缓存的最后一次配置(可能为 null)\n */\n public getConfig(): MeasureConfig | null {\n if (this.panel) {\n this.config = this.panel.getConfig();\n }\n return this.config ? { ...this.config } : null;\n }\n\n /**\n * 设置测量配置(单位/精度)\n * @param partial 部分更新\n * @param persist 是否写入缓存(默认 true)\n */\n public setConfig(partial: Partial, persist: boolean = true): void {\n // 面板存在则直接设置面板;否则仅更新 Manager 缓存\n if (this.panel) {\n this.panel.setConfig(partial, persist);\n this.config = this.panel.getConfig();\n // 配置变化可能影响高度(比如设置面板显示/隐藏),安全起见做一次 fit\n this.dialog?.fitHeight(false);\n return;\n }\n\n // 面板未创建:只更新本地缓存\n const prev = this.config;\n const next: MeasureConfig = {\n unit: partial.unit ?? prev?.unit ?? 'mm',\n precision: partial.precision ?? prev?.precision ?? 2\n };\n this.config = next;\n // 注意:缓存写入由 MeasurePanel 负责(你要求默认维护在组件里)\n // 这里不写 localStorage,避免重复逻辑。\n }\n\n /**\n * 删除全部(仅清空 UI;真实测量清理逻辑后续再接)\n */\n public clearAll(): void {\n if (!this.panel) return;\n this.panel.clearAll();\n }\n\n /**\n * 打开设置(仅预留方法/回调)\n */\n public openSettings(): void {\n if (!this.panel) return;\n this.panel.openSettings();\n }\n\n public destroy(): void {\n // 关闭弹窗\n if (this.dialog) {\n this.dialog.destroy();\n this.dialog = null;\n }\n\n // 销毁测量面板(清理订阅与 DOM)\n if (this.panel) {\n this.panel.destroy();\n this.panel = null;\n }\n }\n}\n","type Listener = (payload: T) => void;\n\nexport class EventEmitter {\n private events: Map = new Map();\n\n public on(event: string, listener: Listener): () => void {\n if (!this.events.has(event)) {\n this.events.set(event, []);\n }\n this.events.get(event)!.push(listener);\n\n // Return unsubscribe function\n return () => this.off(event, listener);\n }\n\n public off(event: string, listener: Listener): void {\n const listeners = this.events.get(event);\n if (!listeners) return;\n\n const index = listeners.indexOf(listener);\n if (index !== -1) {\n listeners.splice(index, 1);\n }\n }\n\n public emit(event: string, payload?: any): void {\n const listeners = this.events.get(event);\n if (listeners) {\n listeners.forEach(listener => {\n try {\n listener(payload);\n } catch (error) {\n console.error(`[EventEmitter] Error in listener for event \"${event}\":`, error);\n }\n });\n }\n }\n\n public clear(): void {\n this.events.clear();\n }\n}\n","import './bim-engine.css';\nimport {ToolbarManager} from './managers/toolbar-manager';\nimport {ButtonGroupManager} from './managers/button-group-manager';\nimport {DialogManager} from './managers/dialog-manager';\nimport {EngineManager} from './managers/engine-manager';\nimport {RightKeyManager} from './managers/right-key-manager';\nimport {ConstructTreeManagerBtn} from './managers/construct-tree-manager-btn';\nimport {PropertyPanelManager} from './managers/property-panel-manager';\nimport {MeasureDialogManager} from './managers/measure-dialog-manager';\nimport type {EngineOptions, ModelLoadOptions} from './components/engine';\nimport {localeManager} from './services/locale';\nimport {themeManager} from './services/theme';\nimport type {LocaleType} from './locales/types';\nimport type {ThemeType, ThemeConfig} from './themes/types';\nimport {EventEmitter} from './core/event-emitter';\nimport {EngineEvents} from './types/events';\n\nexport type {EngineOptions, ModelLoadOptions};\n\nexport class BimEngine extends EventEmitter {\n public container: HTMLElement;\n private wrapper: HTMLElement | null = null;\n\n public toolbar: ToolbarManager | null = null; // 底部专用\n public constructTreeBtn: ConstructTreeManagerBtn | null = null; // 底部专用\n public buttonGroup: ButtonGroupManager | null = null; // 通用\n public dialog: DialogManager | null = null;\n public engine: EngineManager | null = null; // 3D 引擎管理器\n public rightKey: RightKeyManager | null = null; // 右键菜单管理器\n public propertyPanel: PropertyPanelManager | null = null; // 属性面板 (演示 Collapse)\n public measure: MeasureDialogManager | null = null; // 测量面板\n\n\n constructor(\n container: HTMLElement | string,\n options?: {\n locale?: LocaleType;\n theme?: ThemeType;\n }\n ) {\n super();\n const el = typeof container === 'string' ? document.getElementById(container) : container;\n if (!el) throw new Error('Container not found');\n this.container = el;\n\n if (options?.locale) localeManager.setLocale(options.locale);\n if (options?.theme) {\n if (options.theme === 'custom') {\n console.warn('Custom theme should be set via setCustomTheme().');\n } else {\n themeManager.setTheme(options.theme);\n }\n }\n\n this.init();\n }\n\n // Typed wrappers for events\n public emit(event: K, payload: EngineEvents[K]) {\n super.emit(event, payload);\n }\n\n public on(event: K, listener: (payload: EngineEvents[K]) => void): () => void {\n return super.on(event, listener);\n }\n\n public setLocale(locale: LocaleType) {\n localeManager.setLocale(locale);\n }\n\n public getLocale(): LocaleType {\n return localeManager.getLocale();\n }\n\n public setTheme(theme: 'dark' | 'light') {\n themeManager.setTheme(theme);\n }\n\n public setCustomTheme(theme: ThemeConfig) {\n themeManager.setCustomTheme(theme);\n }\n\n private init() {\n this.container.innerHTML = '';\n this.wrapper = document.createElement('div');\n this.wrapper.className = 'bim-engine-wrapper';\n this.container.appendChild(this.wrapper);\n\n // 创建 3D 引擎管理器\n this.engine = new EngineManager(this, this.wrapper);\n this.dialog = new DialogManager(this, this.wrapper);\n this.toolbar = new ToolbarManager(this, this.wrapper);\n this.buttonGroup = new ButtonGroupManager(this, this.wrapper);\n this.rightKey = new RightKeyManager(this, this.wrapper);\n this.constructTreeBtn = new ConstructTreeManagerBtn(this, this.wrapper);\n this.propertyPanel = new PropertyPanelManager(this);\n this.measure = new MeasureDialogManager(this);\n\n // 初始主题\n this.updateTheme(themeManager.getTheme());\n // 订阅主题变化\n themeManager.subscribe((theme) => {\n this.updateTheme(theme);\n });\n }\n\n\n private updateTheme(theme: ThemeConfig) {\n if (this.wrapper) {\n this.wrapper.style.backgroundColor = theme.background;\n this.wrapper.style.color = theme.textPrimary;\n }\n }\n\n public destroy() {\n this.toolbar?.destroy();\n this.buttonGroup?.destroy();\n this.engine?.destroy();\n this.dialog?.destroy();\n this.rightKey?.destroy();\n this.propertyPanel?.destroy();\n this.measure?.destroy();\n this.container.innerHTML = '';\n this.clear();\n }\n}\n"],"names":["zhCN","enUS","LocaleManager","locale","key","keys","value","k","listener","l","localeManager","t","darkTheme","lightTheme","ThemeManager","themeName","theme","themeManager","BimButtonGroup","options","el","engine","event","payload","stopPropagation","e","eventType","pos","style","margin","themeColors","colorKey","colors","groupId","beforeGroupId","g","newGroup","index","config","parentId","group","button","parentBtn","buttons","id","btn","found","groupElement","total","groupEl","btnWrapper","wrapper","btnEl","iconSize","minWidth","icon","textWrapper","label","arrow","active","newState","dropdown","btnRect","expand","subBtn","item","dropdownRect","buttonId","visible","show","color","Toolbar","createHomeButton","locationButton","walkMenuButton","walkPersonButton","walkBirdButton","settingButton","infoButton","createMeasureButton","BimComponent","ToolbarManager","container","v","ButtonGroupManager","BimDialog","titleEl","header","title","closeBtn","content","resizeHandle","width","height","recenter","naturalHeight","minHeight","containerHeight","targetHeight","containerW","containerH","elW","elH","currentLeft","currentTop","maxLeft","maxTop","nextLeft","nextTop","elRect","left","top","pW","pH","startX","startY","startLeft","startTop","onMouseDown","onMouseMove","onMouseUp","dx","dy","newLeft","newTop","handle","startW","startH","newW","newH","BimInfoDialog","contentEl","infoTitle","infoList","actionBtn","DialogManager","dialog","d","Ni","Ii","Nh","tl","Fh","Dc","Lc","On","En","zt","Wt","Mt","Fi","_r","nl","il","Ic","cn","Oh","Bh","zh","kh","ps","Vh","Gh","Hh","ba","ya","Ta","Wh","Ea","Xh","jh","qh","Yh","Kh","Zh","wa","Aa","Ra","Vi","Ca","Pa","Da","La","So","$h","Jh","Jn","Uc","Nc","Fc","bo","Oc","Bc","zc","sl","Qh","kc","Gi","Hi","vr","Ia","Rr","wn","en","Mr","Dt","Vc","ms","bt","ur","yn","mn","Gc","Hc","Ss","yo","di","xt","To","Eo","Wi","Wc","Xc","jc","qc","bs","Xi","wo","Ao","Ro","Co","Po","dr","fr","pr","mr","Ua","Na","Fa","Oa","Ba","za","ka","Va","Ga","Ha","Wa","Xa","ja","qa","Ya","Ka","Za","$a","Ja","Qa","eo","to","no","io","so","ro","ao","oo","ys","Ts","Ur","rl","al","ol","eu","tu","Yc","lo","nu","Kc","Cr","iu","Kn","Rt","Ut","Sr","et","xi","Nr","Fr","su","co","ru","au","ou","Zc","lu","cu","hu","uu","ho","ll","Tn","br","$c","i","Es","du","cl","yr","Te","Xe","ws","fu","n","s","r","mi","Lt","hl","_s","ji","fn","He","Do","pu","mu","vs","gu","xu","_u","vu","Mu","Su","bu","yu","Tu","Eu","wu","Au","Ru","Cu","p","hn","tt","Lo","le","gn","x","m","f","ul","Or","ze","T","R","E","P","Br","dl","fl","Pu","Vn","Oi","Ye","_i","Du","Lu","Io","zr","Iu","kr","Ct","c","h","u","I","y","Uu","St","Jc","Nu","Pt","rn","Is","ss","Us","vi","Mi","Si","Gn","Hn","si","Vr","Ns","Pn","ri","Fu","rs","Gr","Rn","Dn","Hr","Fs","Wn","Wr","Os","Xr","Ji","Ne","bi","Ou","Bu","Xn","Bs","S","C","U","B","z","W","ee","X","$","Q","ge","an","pl","ml","xn","Uo","zu","gl","yi","Ln","zs","as","ku","Vu","xl","_l","vl","Ml","Gu","Ti","jr","a","on","In","qr","Un","Ei","wi","Sl","Yr","Kr","Zr","$r","Jr","Qr","un","Qc","jn","ks","ea","Se","It","Hu","tn","Bt","Bn","Wu","Xu","ju","Vs","vt","Gs","qu","kt","eh","th","pn","Yu","ta","Ai","os","At","nn","bl","ai","Hs","yl","Ws","Xs","js","na","qs","Tl","Ys","ot","o","Ks","Ku","fi","we","Oe","$e","qi","Ot","Zu","nh","dn","$u","Ju","ih","qn","El","wl","Tt","Ri","Ci","Qu","No","ed","zn","td","ia","Fo","nd","Oo","Al","Rl","Cl","Pl","Zs","sa","Dl","ra","sd","sh","Qi","Ll","rd","Bo","uo","Pi","Il","$s","Ul","ad","ls","cs","od","aa","ld","cd","Sn","oi","hd","Js","zo","rh","Tr","Er","Nl","hs","Qs","oa","Fl","ko","er","Ol","Bl","ud","dd","ah","zl","fo","tr","nr","fd","kl","Vo","oh","As","pd","Go","Cn","md","gd","lh","xd","ir","_d","vd","Vl","ch","Rs","Md","Sd","bd","_n","es","hh","Yi","yd","Ki","ts","Zi","Td","wd","Ed","kn","Ad","Rd","ei","Nn","Cd","Ho","Di","uh","dh","Pd","fh","Cs","la","Gl","Hl","Wo","Dd","Ld","Wl","us","ca","Id","Ud","pi","Nd","ph","mh","Ms","ha","Fd","Od","Bd","Xo","zd","jo","kd","Vd","Gd","Hd","Wd","Xd","jd","qd","nt","Xl","jl","po","ql","Yl","Yd","Kl","Kd","gh","Zd","$d","Jd","Qd","ef","tf","nf","sf","rf","af","of","lf","cf","hf","uf","df","ff","pf","mf","gf","xf","_f","vf","Mf","Sf","bf","yf","Tf","Ef","wf","Af","Rf","Cf","Pf","Df","Lf","If","Uf","Nf","Ff","Of","Bf","zf","kf","Vf","Gf","Hf","Wf","Xf","jf","qf","Yf","Kf","Zf","$f","Jf","Qf","ep","tp","np","ip","sp","rp","ap","op","lp","cp","hp","up","dp","fp","pp","mp","gp","xp","_p","vp","Mp","Sp","bp","yp","Tp","Ep","wp","Ap","Rp","Cp","Pp","Dp","Lp","Ip","Up","Np","Fp","Op","Bp","zp","kp","Vp","Gp","Hp","Wp","Xp","jp","qp","Yp","Kp","Zp","$p","Jp","Qp","em","tm","nm","im","sm","rm","am","om","lm","cm","hm","um","dm","fm","pm","mm","gm","xm","_m","vm","Mm","Sm","bm","ym","Tm","Em","wm","Am","Rm","Cm","Pm","Ge","bn","sr","li","Dm","Lm","Im","j","me","Um","Nm","Fm","Om","Zn","Zl","ui","Bm","ds","$l","ua","da","fa","pa","zm","Jl","tc","ec","Li","Ql","km","Gm","Vm","Pr","Hm","Wm","Xm","jm","qm","Ym","Km","xh","nc","_h","vh","Mh","ic","sc","rc","ac","oc","ns","Dr","Zm","$m","Jm","Qm","e0","t0","n0","i0","s0","r0","a0","o0","l0","c0","h0","u0","d0","f0","p0","m0","g0","x0","_0","v0","M0","S0","b0","y0","T0","E0","w0","A0","R0","C0","P0","D0","L0","I0","U0","N0","F0","O0","B0","ma","lc","z0","gr","cc","k0","V0","G0","hc","H0","uc","W0","X0","rr","j0","q0","gs","Y0","K0","dc","fc","Z0","mo","J0","$0","Q0","pc","eg","mc","tg","ng","ig","sg","rg","ag","og","lg","cg","hg","We","_t","Be","it","ke","Ve","Qe","pe","lt","ye","Ie","A","_","O","q","Z","re","be","Me","ie","De","Ae","L","ne","oe","te","K","_e","Fe","ut","ug","dg","gc","xc","fg","pg","mg","gg","xg","_g","_c","vg","Mg","Sg","bg","M","yg","Tg","vn","sn","Eg","H","J","xe","he","Re","ae","wg","Ag","Rg","Cg","Pg","ue","Ce","D","ci","Dg","Lg","Ig","Ug","Fn","Ng","wr","N","V","G","F","se","de","ve","fe","Le","Ue","Ee","Yo","Ko","ni","Ch","qe","rt","gt","Pe","dt","Ze","jt","gi","Ls","Rh","Lr","$o","Zo","Ds","mt","ct","Jo","Dh","Qo","Nt","is","ft","Vt","Gt","Ph","Ir","ii","Lh","Ih","Uh","Fg","Ke","Og","Qn","ti","Bg","zg","kg","Ps","go","vc","Vg","Gg","Hg","ar","or","ga","Wg","Xg","lr","Sh","jg","qg","Y","ln","Yg","$i","cr","Kg","Zg","$g","xr","Jg","Mc","Qg","ex","tx","nx","Sc","qo","bh","hr","bc","ix","yt","Ht","at","xa","yh","rx","sx","ax","fx","cx","hx","ux","ox","lx","px","mx","Bi","Ui","Ar","gx","yc","Th","Sx","bx","Dx","Lx","Ix","Tx","Ex","wx","Ax","Mx","Rx","yx","Px","Cx","_x","Ux","Nx","Eh","je","Fx","Kx","vx","Ox","Bx","zx","xx","Mn","fs","Tc","xo","zi","wh","kx","Vx","Ec","wc","_a","Yn","Gx","va","Hx","hi","Wx","Xx","jx","Ma","_o","qx","Yx","Ac","Zx","$x","Jx","$n","Qx","e_","t_","n_","i_","ki","xs","s_","vo","Ah","Mo","r_","An","Sa","a_","o_","l_","Rc","c_","h_","u_","d_","f_","p_","m_","g_","Cc","x_","__","v_","M_","S_","b_","y_","Pc","F_","Engine","engineConfig","createEngineSDK","error","backgroundColor","url","BimRightKey","_theme","callback","rect","viewportWidth","viewportHeight","newX","newY","BimMenu","items","groupOrder","groups","defaultGroup","groupName","sortedGroupKeys","divider","groupItems","b","isEnabled","iconDiv","labelDiv","children","hasChildren","arrowDiv","parentLi","subMenu","subRect","RightKeyManager","handler","menu","result","infoMenuButton","fourMenuButton","secondMenuButton","homeMenuButton","EngineManager","TreeNodeCheckState","BimTreeNode","callbacks","nodeEl","iconEl","indent","selected","force","newChecked","state","fireEvent","childNode","BimTree","searchContainer","query","results","lowerQuery","node","path","current","noData","res","parent","childConfig","isChecked","updateChildren","child","allChecked","allUnchecked","checked","expanded","includeHalfChecked","BimTab","tab","target","tabId","panel","targetTab","isActive","MOCK_STRUCT_DATA","ConstructTreeManagerBtn","tree","_node","systemPlaceholder","spacePlaceholder","componentPanel","tabMount","BimCollapseItem","itemEl","extraEl","BimCollapse","itemConfig","BimDescription","labelEl","valueEl","PropertyPanelManager","contentContainer","preview","descContainer","MeasurePanel","mode","partial","persist","next","root","toolsBox","grid","modes","circleIconSvg","toggleBox","toggleIconEl","resultBox","mainValueRow","mainValueLabel","mainValueValue","xyzBox","makeXyzRow","labelKey","valueClassName","valueElSetter","row","footer","box","unitRow","unitLabel","hint","precisionRow","precisionLabel","actions","unit","opt","precision","raw","parsed","parts","xyz","mm3","unitText","valueMm","converted","valueMm3","MeasureDialogManager","dialogWidth","dialogHeight","paddingRight","containerWidth","panelWrapper","prev","EventEmitter","listeners","BimEngine"],"mappings":"AAEO,MAAMA,KAA8B;AAAA,EACvC,QAAQ;AAAA,IACJ,OAAO;AAAA,IACP,aAAa;AAAA,IACb,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,EAAA;AAAA,EAEpB,SAAS;AAAA,IACL,MAAM;AAAA,IACN,SAAS;AAAA,IACT,MAAM;AAAA,IACN,UAAU;AAAA,IACV,SAAS;AAAA,IACT,MAAM;AAAA,IACN,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,MAAM;AAAA,EAAA;AAAA,EAEV,QAAQ;AAAA,IACJ,WAAW;AAAA,IACX,aAAa;AAAA,EAAA;AAAA,EAEjB,MAAM;AAAA,IACF,MAAM;AAAA,IACN,MAAM;AAAA,EAAA;AAAA,EAEV,MAAM;AAAA,IACF,mBAAmB;AAAA,EAAA;AAAA,EAEvB,eAAe;AAAA,IACX,OAAO;AAAA,EAAA;AAAA,EAEX,KAAK;AAAA,IACD,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,OAAO;AAAA,EAAA;AAAA,EAEX,OAAO;AAAA,IACH,UAAU;AAAA,MACN,OAAO;AAAA,MACP,MAAM;AAAA,MACN,UAAU;AAAA,MACV,UAAU;AAAA,MACV,KAAK;AAAA,QACD,OAAO;AAAA,QACP,UAAU;AAAA,MAAA;AAAA,IACd;AAAA,EACJ;AAAA,EAEJ,SAAS;AAAA,IACL,SAAS;AAAA,IACT,aAAa;AAAA,IACb,OAAO;AAAA,MACH,UAAU;AAAA,MACV,aAAa;AAAA,MACb,OAAO;AAAA,MACP,WAAW;AAAA,MACX,QAAQ;AAAA,MACR,eAAe;AAAA,MACf,OAAO;AAAA,MACP,aAAa;AAAA,IAAA;AAAA,IAEjB,SAAS;AAAA,MACL,QAAQ;AAAA,MACR,UAAU;AAAA,MACV,UAAU;AAAA,MACV,UAAU;AAAA,IAAA;AAAA,IAEd,QAAQ;AAAA,MACJ,aAAa;AAAA,MACb,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,OAAO;AAAA,QACH,UAAU;AAAA,QACV,aAAa;AAAA,QACb,OAAO;AAAA,QACP,WAAW;AAAA,QACX,QAAQ;AAAA,QACR,eAAe;AAAA,QACf,OAAO;AAAA,QACP,aAAa;AAAA,MAAA;AAAA,IACjB;AAAA,IAEJ,OAAO;AAAA,MACH,IAAI;AAAA,MACJ,IAAI;AAAA,MACJ,GAAG;AAAA,MACH,IAAI;AAAA,MACJ,KAAK;AAAA,MACL,IAAI;AAAA,MACJ,SAAS;AAAA,IAAA;AAAA,IAEb,UAAU;AAAA,MACN,OAAO;AAAA,MACP,MAAM;AAAA,MACN,WAAW;AAAA,MACX,MAAM;AAAA,MACN,MAAM;AAAA,MACN,QAAQ;AAAA,IAAA;AAAA,EACZ;AAER,GCvGaC,KAA8B;AAAA,EACvC,QAAQ;AAAA,IACJ,OAAO;AAAA,IACP,aAAa;AAAA,IACb,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,EAAA;AAAA,EAEpB,SAAS;AAAA,IACL,MAAM;AAAA,IACN,SAAS;AAAA,IACT,MAAM;AAAA,IACN,UAAU;AAAA,IACV,SAAS;AAAA,IACT,MAAM;AAAA,IACN,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,UAAU;AAAA,IACV,MAAM;AAAA,EAAA;AAAA,EAEV,QAAQ;AAAA,IACJ,WAAW;AAAA,IACX,aAAa;AAAA,EAAA;AAAA,EAEjB,MAAM;AAAA,IACF,MAAM;AAAA,IACN,MAAM;AAAA,EAAA;AAAA,EAEV,MAAM;AAAA,IACF,mBAAmB;AAAA,EAAA;AAAA,EAEvB,eAAe;AAAA,IACX,OAAO;AAAA,EAAA;AAAA,EAEX,KAAK;AAAA,IACD,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,OAAO;AAAA,EAAA;AAAA,EAEX,OAAO;AAAA,IACH,UAAU;AAAA,MACN,OAAO;AAAA,MACP,MAAM;AAAA,MACN,UAAU;AAAA,MACV,UAAU;AAAA,MACV,KAAK;AAAA,QACD,OAAO;AAAA,QACP,UAAU;AAAA,MAAA;AAAA,IACd;AAAA,EACJ;AAAA,EAEJ,SAAS;AAAA,IACL,SAAS;AAAA,IACT,aAAa;AAAA,IACb,OAAO;AAAA,MACH,UAAU;AAAA,MACV,aAAa;AAAA,MACb,OAAO;AAAA,MACP,WAAW;AAAA,MACX,QAAQ;AAAA,MACR,eAAe;AAAA,MACf,OAAO;AAAA,MACP,aAAa;AAAA,IAAA;AAAA,IAEjB,SAAS;AAAA,MACL,QAAQ;AAAA,MACR,UAAU;AAAA,MACV,UAAU;AAAA,MACV,UAAU;AAAA,IAAA;AAAA,IAEd,QAAQ;AAAA,MACJ,aAAa;AAAA,MACb,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,OAAO;AAAA,QACH,UAAU;AAAA,QACV,aAAa;AAAA,QACb,OAAO;AAAA,QACP,WAAW;AAAA,QACX,QAAQ;AAAA,QACR,eAAe;AAAA,QACf,OAAO;AAAA,QACP,aAAa;AAAA,MAAA;AAAA,IACjB;AAAA,IAEJ,OAAO;AAAA,MACH,IAAI;AAAA,MACJ,IAAI;AAAA,MACJ,GAAG;AAAA,MACH,IAAI;AAAA,MACJ,KAAK;AAAA,MACL,IAAI;AAAA,MACJ,SAAS;AAAA,IAAA;AAAA,IAEb,UAAU;AAAA,MACN,OAAO;AAAA,MACP,MAAM;AAAA,MACN,WAAW;AAAA,MACX,MAAM;AAAA,MACN,MAAM;AAAA,MACN,QAAQ;AAAA,IAAA;AAAA,EACZ;AAER;AChGO,MAAMC,GAAc;AAAA,EACjB,gBAA4B;AAAA,EAC5B,WAAsD;AAAA,IAC5D,SAASF;AAAA,IACT,SAASC;AAAA,EAAA;AAAA,EAEH,YAAoC,CAAA;AAAA,EAE5C,cAAc;AAAA,EAEd;AAAA;AAAA;AAAA;AAAA,EAKO,YAAwB;AAC7B,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAKO,UAAUE,GAAoB;AACnC,IAAI,KAAK,kBAAkBA,MAC3B,KAAK,gBAAgBA,GACrB,KAAK,gBAAA;AAAA,EACP;AAAA;AAAA;AAAA;AAAA,EAKO,EAAEC,GAAqB;AAC5B,QAAI,CAACA,EAAK,QAAO;AAEjB,UAAMC,IAAOD,EAAI,MAAM,GAAG;AAC1B,QAAIE,IAAa,KAAK,SAAS,KAAK,aAAa;AAEjD,eAAWC,KAAKF;AACd,UAAIC,KAAS,OAAOA,KAAU,YAAYC,KAAKD;AAC7C,QAAAA,IAAQA,EAAMC,CAAC;AAAA;AAEf,eAAOH;AAGX,WAAOE;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKO,UAAUE,GAA4C;AAC3D,gBAAK,UAAU,KAAKA,CAAQ,GACrB,MAAM;AACX,WAAK,YAAY,KAAK,UAAU,OAAO,CAAAC,MAAKA,MAAMD,CAAQ;AAAA,IAC5D;AAAA,EACF;AAAA,EAEQ,kBAAkB;AACxB,SAAK,UAAU,QAAQ,CAAAA,MAAYA,EAAS,KAAK,aAAa,CAAC;AAAA,EACjE;AACF;AAGO,MAAME,KAAgB,IAAIR,GAAA,GAOpBS,KAAI,CAACP,MAAwBM,GAAc,EAAEN,CAAG,GC1EhDQ,KAAyB;AAAA,EAClC,MAAM;AAAA,EACN,SAAS;AAAA,EACT,cAAc;AAAA;AAAA,EAGd,YAAY;AAAA,EACZ,iBAAiB;AAAA,EAEjB,aAAa;AAAA,EACb,eAAe;AAAA,EAEf,QAAQ;AAAA,EAER,MAAM;AAAA,EACN,YAAY;AAAA,EAEZ,qBAAqB;AAAA,EACrB,gBAAgB;AAAA,EAChB,iBAAiB;AACrB,GAKaC,KAA0B;AAAA,EACnC,MAAM;AAAA,EACN,SAAS;AAAA,EACT,cAAc;AAAA;AAAA,EAGd,YAAY;AAAA,EACZ,iBAAiB;AAAA,EAEjB,aAAa;AAAA,EACb,eAAe;AAAA,EAEf,QAAQ;AAAA,EAER,MAAM;AAAA,EACN,YAAY;AAAA,EAEZ,qBAAqB;AAAA,EACrB,gBAAgB;AAAA,EAChB,iBAAiB;AACrB;AC1CO,MAAMC,GAAa;AAAA,EACd,eAA4BF;AAAA,EAC5B,YAAmC,CAAA;AAAA,EAE3C,cAAc;AAAA,EAEd;AAAA;AAAA;AAAA;AAAA,EAKO,WAAwB;AAC3B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,SAASG,GAA6B;AACzC,IAAIA,MAAc,UACd,KAAK,WAAWF,EAAU,IAE1B,KAAK,WAAWD,EAAS;AAAA,EAEjC;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,eAAeI,GAAoB;AACtC,SAAK,WAAWA,CAAK;AAAA,EACzB;AAAA;AAAA;AAAA;AAAA,EAKQ,WAAWA,GAAoB;AACnC,SAAK,eAAeA,GACpB,KAAK,gBAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKO,UAAUR,GAA2C;AACxD,gBAAK,UAAU,KAAKA,CAAQ,GAE5BA,EAAS,KAAK,YAAY,GACnB,MAAM;AACT,WAAK,YAAY,KAAK,UAAU,OAAO,CAAAC,MAAKA,MAAMD,CAAQ;AAAA,IAC9D;AAAA,EACJ;AAAA,EAEQ,kBAAkB;AACtB,SAAK,UAAU,QAAQ,CAAAA,MAAYA,EAAS,KAAK,YAAY,CAAC;AAAA,EAClE;AACJ;AAGO,MAAMS,KAAe,IAAIH,GAAA;ACnDzB,MAAMI,GAAwC;AAAA,EACzC;AAAA,EACA;AAAA,EACA,SAAwB,CAAA;AAAA,EACxB,mCAAgC,IAAA;AAAA,EAChC,8BAAwC,IAAA;AAAA,EACxC,kBAAsC;AAAA,EACtC,eAA8B;AAAA,EAC9B,mCAAiD,IAAA;AAAA;AAAA,EACjD,oBAAyC;AAAA,EACzC,mBAAwC;AAAA,EAEtC,SAA2B;AAAA,EAEpB,eAAe;AAAA,EAEhC,YAAYC,GAA6B;AACrC,UAAMC,IAAK,OAAOD,EAAQ,aAAc,WAClC,SAAS,eAAeA,EAAQ,SAAS,IACzCA,EAAQ;AAEd,QAAI,CAACC,EAAI,OAAM,IAAI,MAAM,qBAAqB;AAE9C,SAAK,YAAYA,GAEjB,KAAK,UAAU;AAAA,MACX,WAAW;AAAA,MACX,YAAY,CAAA;AAAA,MACZ,WAAW;AAAA;AAAA,MACX,UAAU;AAAA;AAAA,MACV,OAAO;AAAA;AAAA,MACP,QAAQ;AAAA;AAAA,MACR,GAAGD;AAAA,IAAA,GAIwC;AAAA,MAC3C;AAAA,MAAmB;AAAA,MAAsB;AAAA,MACzC;AAAA,MAAkB;AAAA,MAAa;AAAA,MAC/B;AAAA,MAAa;AAAA,IAAA,EAEP,QAAQ,CAAAf,MAAO;AACrB,MAAIe,EAAQf,CAAG,KACX,KAAK,aAAa,IAAIA,CAAG;AAAA,IAEjC,CAAC,GAED,KAAK,cAAA,GACL,KAAK,YAAA;AAAA,EACT;AAAA,EAEO,UAAUiB,GAAmB;AAChC,SAAK,SAASA;AAAA,EAClB;AAAA,EAEU,KAAmCC,GAAUC,GAA0B;AAC7E,IAAI,KAAK,SACL,KAAK,OAAO,KAAKD,GAAOC,CAAO,IAE/B,QAAQ,KAAK,uDAAuDD,CAAK;AAAA,EAEjF;AAAA,EAEQ,gBAAsB;AAC1B,SAAK,UAAU,YAAY,IAC3B,KAAK,UAAU,UAAU,IAAI,oBAAoB,GAE7C,KAAK,QAAQ,cAAc,WAC3B,KAAK,UAAU,UAAU,IAAI,YAAY,IAEzC,KAAK,UAAU,UAAU,IAAI,SAAS,GAGtC,KAAK,QAAQ,aACb,KAAK,UAAU,UAAU,IAAI,KAAK,QAAQ,SAAS,GAGvD,KAAK,eAAA,GAGL,KAAK,uBAAuB,KAAK,SAAS;AAAA,EAC9C;AAAA;AAAA;AAAA;AAAA,EAKQ,uBAAuBF,GAAuB;AAClD,UAAMI,IAAkB,CAACC,MAAa;AAClC,MAAAA,EAAE,gBAAA;AAAA,IACN;AASA,IAPe;AAAA,MACX;AAAA,MAAS;AAAA,MAAY;AAAA,MAAe;AAAA,MACpC;AAAA,MAAa;AAAA,MAAW;AAAA,MACxB;AAAA,MAAc;AAAA,MAAY;AAAA,MAC1B;AAAA,MAAe;AAAA,MAAa;AAAA,MAAe;AAAA,MAAgB;AAAA,MAAgB;AAAA,MAAe;AAAA,IAAA,EAGvF,QAAQ,CAAAC,MAAa;AACxB,MAAAN,EAAG,iBAAiBM,GAAWF,GAAiB,EAAE,SAAS,IAAO;AAAA,IACtE,CAAC;AAAA,EACL;AAAA,EAEQ,iBAAiB;AACrB,UAAMG,IAAM,KAAK,QAAQ,UACnBC,IAAQ,KAAK,UAAU;AAI7B,QAFAA,EAAM,MAAM,IAAIA,EAAM,SAAS,IAAIA,EAAM,OAAO,IAAIA,EAAM,QAAQ,IAAIA,EAAM,YAAY,IAEpFD,MAAQ,UAAU;AAClB,WAAK,UAAU,UAAU,IAAI,QAAQ;AACrC;AAAA,IACJ;AAKA,QAHA,KAAK,UAAU,UAAU,OAAO,QAAQ,GACxC,KAAK,UAAU,MAAM,WAAW,YAE5B,OAAOA,KAAQ,YAAY,OAAOA;AAClC,MAAAC,EAAM,OAAO,GAAGD,EAAI,CAAC,MACrBC,EAAM,MAAM,GAAGD,EAAI,CAAC;AAAA,SACjB;AACH,YAAME,IAAS;AACf,cAAQF,GAAA;AAAA,QACJ,KAAK;AACD,UAAAC,EAAM,MAAMC,GAAQD,EAAM,OAAOC;AACjC;AAAA,QACJ,KAAK;AACD,UAAAD,EAAM,MAAMC,GAAQD,EAAM,OAAO,OAAOA,EAAM,YAAY;AAC1D;AAAA,QACJ,KAAK;AACD,UAAAA,EAAM,MAAMC,GAAQD,EAAM,QAAQC;AAClC;AAAA,QACJ,KAAK;AACD,UAAAD,EAAM,SAASC,GAAQD,EAAM,OAAOC;AACpC;AAAA,QACJ,KAAK;AACD,UAAAD,EAAM,SAASC,GAAQD,EAAM,OAAO,OAAOA,EAAM,YAAY;AAC7D;AAAA,QACJ,KAAK;AACD,UAAAA,EAAM,SAASC,GAAQD,EAAM,QAAQC;AACrC;AAAA,QACJ,KAAK;AACD,UAAAD,EAAM,OAAOC,GAAQD,EAAM,MAAM,OAAOA,EAAM,YAAY;AAC1D;AAAA,QACJ,KAAK;AACD,UAAAA,EAAM,QAAQC,GAAQD,EAAM,MAAM,OAAOA,EAAM,YAAY;AAC3D;AAAA,QACJ,KAAK;AACD,UAAAA,EAAM,MAAM,OAAOA,EAAM,OAAO,OAAOA,EAAM,YAAY;AACzD;AAAA,MAAA;AAAA,IAEZ;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA,EAKQ,cAAoB;AACxB,UAAMA,IAAQ,KAAK,UAAU;AAC7B,IAAI,KAAK,QAAQ,mBAAiBA,EAAM,YAAY,8BAA8B,KAAK,QAAQ,eAAe,GAC1G,KAAK,QAAQ,sBAAoBA,EAAM,YAAY,gBAAgB,KAAK,QAAQ,kBAAkB,GAClG,KAAK,QAAQ,iBAAeA,EAAM,YAAY,sBAAsB,KAAK,QAAQ,aAAa,GAC9F,KAAK,QAAQ,kBAAgBA,EAAM,YAAY,uBAAuB,KAAK,QAAQ,cAAc,GACjG,KAAK,QAAQ,aAAWA,EAAM,YAAY,oBAAoB,KAAK,QAAQ,SAAS,GACpF,KAAK,QAAQ,mBAAiBA,EAAM,YAAY,2BAA2B,KAAK,QAAQ,eAAe,GACvG,KAAK,QAAQ,aAAWA,EAAM,YAAY,wBAAwB,KAAK,QAAQ,SAAS,GACxF,KAAK,QAAQ,mBAAiBA,EAAM,YAAY,+BAA+B,KAAK,QAAQ,eAAe;AAAA,EACnH;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,SAASZ,GAA0B;AACtC,UAAMc,IAAiC;AAAA,MACnC,iBAAiBd,EAAM;AAAA,MACvB,oBAAoBA,EAAM;AAAA,MAC1B,eAAeA,EAAM;AAAA,MACrB,gBAAgBA,EAAM;AAAA,MACtB,WAAWA,EAAM;AAAA,MACjB,iBAAiBA,EAAM;AAAA,MACvB,WAAWA,EAAM;AAAA,MACjB,iBAAiBA,EAAM;AAAA,IAAA;AAI3B,WAAO,QAAQc,CAAW,EAAE,QAAQ,CAAC,CAAC1B,GAAKE,CAAK,MAAM;AAClD,YAAMyB,IAAW3B;AACjB,MAAK,KAAK,aAAa,IAAI2B,CAAQ,MAC/B,KAAK,QAAQA,CAAQ,IAAIzB;AAAA,IAEjC,CAAC,GAED,KAAK,YAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,UAAU0B,GAAiC;AAE9C,SAAK,UAAU,EAAE,GAAG,KAAK,SAAS,GAAGA,EAAA,GAGrC,OAAO,KAAKA,CAAM,EAAE,QAAQ,CAAA5B,MAAO;AAC/B,WAAK,aAAa,IAAIA,CAA8B;AAAA,IACxD,CAAC,GAED,KAAK,YAAA;AAAA,EACT;AAAA,EAEA,MAAa,OAAsB;AAC/B,SAAK,OAAA,GAGL,KAAK,oBAAoBM,GAAc,UAAU,MAAM;AACnD,WAAK,WAAA;AAAA,IACT,CAAC,GAGD,KAAK,mBAAmBO,GAAa,UAAU,CAACD,MAAU;AACtD,WAAK,SAASA,CAAK;AAAA,IACvB,CAAC;AAAA,EACL;AAAA,EAEO,aAAmB;AACtB,SAAK,OAAA;AAAA,EACT;AAAA,EAEO,SAASiB,GAAiBC,GAA8B;AAC3D,QAAI,KAAK,OAAO,KAAK,OAAKC,EAAE,OAAOF,CAAO,EAAG;AAC7C,UAAMG,IAAwB,EAAE,IAAIH,GAAS,SAAS,CAAA,EAAC;AACvD,QAAIC,GAAe;AACf,YAAMG,IAAQ,KAAK,OAAO,UAAU,CAAAF,MAAKA,EAAE,OAAOD,CAAa;AAC/D,MAAAG,MAAU,KAAK,KAAK,OAAO,OAAOA,GAAO,GAAGD,CAAQ,IAAI,KAAK,OAAO,KAAKA,CAAQ;AAAA,IACrF;AACI,WAAK,OAAO,KAAKA,CAAQ;AAAA,EAEjC;AAAA,EAEO,UAAUE,GAA4B;AACzC,UAAM,EAAE,SAAAL,GAAS,UAAAM,EAAA,IAAaD,GACxBE,IAAQ,KAAK,OAAO,KAAK,CAAAL,MAAKA,EAAE,OAAOF,CAAO;AACpD,QAAI,CAACO,EAAO;AAEZ,UAAMC,IAAoB,EAAE,GAAGH,GAAQ,UAAUA,EAAO,YAAY,GAAC;AACrE,QAAIC,GAAU;AACV,YAAMG,IAAY,KAAK,WAAWF,EAAM,SAASD,CAAQ;AACzD,MAAIG,MACKA,EAAU,aAAUA,EAAU,WAAW,CAAA,IAC9CA,EAAU,SAAS,KAAKD,CAAM;AAAA,IAEtC;AACI,MAAAD,EAAM,QAAQ,KAAKC,CAAM;AAAA,EAEjC;AAAA,EAEQ,WAAWE,GAAsBC,GAAmC;AACxE,eAAWC,KAAOF,GAAS;AACvB,UAAIE,EAAI,OAAOD,EAAI,QAAOC;AAC1B,UAAIA,EAAI,UAAU;AACd,cAAMC,IAAQ,KAAK,WAAWD,EAAI,UAAUD,CAAE;AAC9C,YAAIE,EAAO,QAAOA;AAAA,MACtB;AAAA,IACJ;AAAA,EAEJ;AAAA,EAEO,SAAe;AAClB,SAAK,UAAU,YAAY,IAC3B,KAAK,QAAQ,MAAA,GAEb,KAAK,OAAO,QAAQ,CAACN,GAAOH,MAAU;AAClC,YAAMU,IAAe,KAAK,YAAYP,GAAOH,GAAO,KAAK,OAAO,MAAM;AACtE,WAAK,UAAU,YAAYU,CAAY;AAAA,IAC3C,CAAC;AAAA,EACL;AAAA,EAEQ,YAAYP,GAAoBH,GAAeW,GAA4B;AAC/E,UAAMC,IAAU,SAAS,cAAc,KAAK;AAC5C,WAAAA,EAAQ,YAAY,yBAEhBZ,IAAQW,IAAQ,KAChBC,EAAQ,UAAU,IAAI,aAAa,GAGvCT,EAAM,QAAQ,QAAQ,CAAAC,MAAU;AAC5B,UAAI,KAAK,UAAUA,EAAO,EAAE,GAAG;AAC3B,cAAMS,IAAa,KAAK,aAAaT,CAAM;AAC3C,QAAAQ,EAAQ,YAAYC,CAAU;AAAA,MAClC;AAAA,IACJ,CAAC,GACMD;AAAA,EACX;AAAA,EAEQ,aAAaR,GAAgC;AACjD,UAAMU,IAAU,SAAS,cAAc,KAAK;AAC5C,IAAAA,EAAQ,YAAY;AAEpB,UAAMC,IAAQ,SAAS,cAAc,KAAK;AAC1C,IAAAA,EAAM,YAAY,WAGdX,EAAO,YACP,KAAK,aAAa,IAAIA,EAAO,EAAE,IAIrBA,EAAO,SAAS,KAAK,QAAQ,SAAS,gBACtC,eACVW,EAAM,UAAU,IAAI,kBAAkB,IAEtCA,EAAM,UAAU,IAAI,gBAAgB,GAGpC,KAAK,aAAa,IAAIX,EAAO,EAAE,KAAGW,EAAM,UAAU,IAAI,QAAQ,GAC9DX,EAAO,YAAUW,EAAM,UAAU,IAAI,UAAU,GAGlC,KAAK,QAAQ,aAAaX,EAAO,SAE9CW,EAAM,UAAU,IAAI,UAAU;AAIlC,UAAMC,IAAWZ,EAAO,YAAY,IAC9Ba,IAAWb,EAAO,YAAY;AACpC,IAAAW,EAAM,MAAM,WAAW,GAAGE,CAAQ;AAElC,UAAMC,IAAO,SAAS,cAAc,KAAK;AACzC,IAAAA,EAAK,YAAY,gBACjBA,EAAK,MAAM,QAAQ,GAAGF,CAAQ,MAC9BE,EAAK,MAAM,SAAS,GAAGF,CAAQ,MAC/BE,EAAK,YAAY,KAAK,QAAQd,EAAO,IAAI,GACzCW,EAAM,YAAYG,CAAI;AAGtB,UAAMC,IAAc,SAAS,cAAc,KAAK;AAGhD,QAFAA,EAAY,YAAY,wBAEpB,KAAK,QAAQ,aAAaf,EAAO,OAAO;AACxC,YAAMgB,IAAQ,SAAS,cAAc,MAAM;AAC3C,MAAAA,EAAM,YAAY,iBAClBA,EAAM,cAAc9C,GAAE8B,EAAO,KAAK,GAClCe,EAAY,YAAYC,CAAK;AAAA,IACjC;AAEA,QAAIhB,EAAO,YAAYA,EAAO,SAAS,SAAS,GAAG;AAC/C,YAAMiB,IAAQ,SAAS,cAAc,MAAM;AAC3C,MAAAA,EAAM,YAAY,iBAClBA,EAAM,cAAc,KACpBF,EAAY,YAAYE,CAAK;AAAA,IACjC;AAGA,WAAIF,EAAY,mBACZJ,EAAM,YAAYI,CAAW,GAGjCJ,EAAM,iBAAiB,SAAS,MAAM,KAAK,YAAYX,CAAM,CAAC,GAC9DW,EAAM,iBAAiB,cAAc,MAAM,KAAK,iBAAiBX,GAAQW,CAAK,CAAC,GAC/EA,EAAM,iBAAiB,cAAc,MAAM,KAAK,kBAAkB,GAElE,KAAK,QAAQ,IAAIX,EAAO,IAAIW,CAAK,GACjCD,EAAQ,YAAYC,CAAK,GAClBD;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOO,aAAaP,GAAYe,GAAwB;AACpD,UAAMlB,IAAS,KAAK,eAAeG,CAAE;AACrC,QAAI,CAACH,EAAQ;AAGb,UAAMmB,IAAWD,MAAW,SAAYA,IAAS,CAAC,KAAK,aAAa,IAAIf,CAAE;AAE1E,IAAIgB,IACA,KAAK,aAAa,IAAIhB,CAAE,IAExB,KAAK,aAAa,OAAOA,CAAE,GAI/BH,EAAO,WAAWmB,GAClB,KAAK,kBAAkBhB,CAAE;AAAA,EAC7B;AAAA,EAEQ,YAAYH,GAAyB;AACzC,IAAIA,EAAO,aACP,CAACA,EAAO,YAAYA,EAAO,SAAS,WAAW,OAC3CA,EAAO,cACP,KAAK,aAAaA,EAAO,EAAE,GAE/B,KAAK,cAAA,GACDA,EAAO,WAASA,EAAO,QAAQA,CAAM;AAAA,EAEjD;AAAA,EAEQ,iBAAiBA,GAAmBW,GAA0B;AAClE,IAAI,KAAK,gBAAc,aAAa,KAAK,YAAY,GACjDX,EAAO,YAAYA,EAAO,SAAS,SAAS,IAC5C,KAAK,aAAaA,GAAQW,CAAK,IAE/B,KAAK,cAAA;AAAA,EAEb;AAAA,EAEQ,mBAAyB;AAC7B,SAAK,eAAe,OAAO,WAAW,MAAM,KAAK,cAAA,GAAiB,GAAG;AAAA,EACzE;AAAA,EAEQ,aAAaX,GAAmBW,GAA0B;AAE9D,QADA,KAAK,cAAA,GACD,CAACX,EAAO,SAAU;AAEtB,UAAMoB,IAAW,SAAS,cAAc,KAAK;AAC7C,IAAAA,EAAS,YAAY,oBACjB,KAAK,QAAQ,mBAAiBA,EAAS,MAAM,YAAY,oBAAoB,KAAK,QAAQ,eAAe;AAG7G,UAAMC,IAAUV,EAAM,sBAAA,GAChBW,IAAS,KAAK,QAAQ,UAAU;AAGtC,IAAI,KAAK,QAAQ,cAAc,QAC3BF,EAAS,MAAM,gBAAgB,WAE/BA,EAAS,MAAM,gBAAgB,OAInC,SAAS,KAAK,YAAYA,CAAQ,GAGlC,KAAK,uBAAuBA,CAAQ,GAGpCpB,EAAO,SAAS,QAAQ,CAAAuB,MAAU;AAC9B,UAAI,KAAK,UAAUA,EAAO,EAAE,GAAG;AAC3B,cAAMC,IAAO,KAAK,mBAAmBD,CAAM;AAC3C,QAAAH,EAAS,YAAYI,CAAI;AAAA,MAC7B;AAAA,IACJ,CAAC;AAGD,UAAMC,IAAeL,EAAS,sBAAA;AAE9B,IAAIE,MAAW,QAEXF,EAAS,MAAM,SAAU,OAAO,cAAcC,EAAQ,MAAM,IAAK,MACjED,EAAS,MAAM,OAAQC,EAAQ,QAAQA,EAAQ,QAAQI,EAAa,SAAS,IAAK,QAC3EH,MAAW,UAElBF,EAAS,MAAM,MAAOC,EAAQ,SAAS,IAAK,MAC5CD,EAAS,MAAM,OAAQC,EAAQ,QAAQA,EAAQ,QAAQI,EAAa,SAAS,IAAK,QAC3EH,MAAW,WAElBF,EAAS,MAAM,MAAOC,EAAQ,OAAOA,EAAQ,SAASI,EAAa,UAAU,IAAK,MAClFL,EAAS,MAAM,OAAQC,EAAQ,QAAQ,IAAK,QACrCC,MAAW,WAElBF,EAAS,MAAM,MAAOC,EAAQ,OAAOA,EAAQ,SAASI,EAAa,UAAU,IAAK,MAClFL,EAAS,MAAM,QAAS,OAAO,aAAaC,EAAQ,OAAO,IAAK,OAGpED,EAAS,iBAAiB,cAAc,MAAM;AAAE,MAAI,KAAK,gBAAc,aAAa,KAAK,YAAY;AAAA,IAAG,CAAC,GACzGA,EAAS,iBAAiB,cAAc,MAAM,KAAK,kBAAkB,GACrE,KAAK,kBAAkBA;AAAA,EAC3B;AAAA,EAEQ,mBAAmBpB,GAAgC;AACvD,UAAMwB,IAAO,SAAS,cAAc,KAAK;AACzC,IAAAA,EAAK,YAAY,0BAGHxB,EAAO,SAAS,kBAChB,eACVwB,EAAK,UAAU,IAAI,kBAAkB,IAErCA,EAAK,UAAU,IAAI,gBAAgB;AAIvC,UAAMZ,IAAWZ,EAAO,YAAY,IAC9Ba,IAAWb,EAAO;AACxB,IAAIa,MACAW,EAAK,MAAM,WAAW,GAAGX,CAAQ;AAGrC,UAAMC,IAAO,SAAS,cAAc,KAAK;AAQzC,QAPAA,EAAK,YAAY,gBACjBA,EAAK,MAAM,QAAQ,GAAGF,CAAQ,MAC9BE,EAAK,MAAM,SAAS,GAAGF,CAAQ,MAC/BE,EAAK,YAAY,KAAK,QAAQd,EAAO,IAAI,GACzCwB,EAAK,YAAYV,CAAI,GAGjB,KAAK,QAAQ,aAAad,EAAO,OAAO;AACxC,YAAMgB,IAAQ,SAAS,cAAc,MAAM;AAC3C,MAAAA,EAAM,YAAY,0BAClBA,EAAM,cAAc9C,GAAE8B,EAAO,KAAK,GAClCwB,EAAK,YAAYR,CAAK;AAAA,IAC1B;AAEA,WAAAQ,EAAK,iBAAiB,SAAS,CAACxC,MAAM;AAAE,MAAAA,EAAE,gBAAA,GAAmB,KAAK,YAAYgB,CAAM;AAAA,IAAG,CAAC,GACjFwB;AAAA,EACX;AAAA,EAEQ,gBAAsB;AAC1B,IAAI,KAAK,oBACL,KAAK,gBAAgB,OAAA,GACrB,KAAK,kBAAkB,OAE3B,KAAK,QAAQ,QAAQ,CAAAb,MAAS;AAC1B,YAAMM,IAAQN,EAAM,cAAc,gBAAgB;AAClD,MAAIM,KAAOA,EAAM,UAAU,OAAO,SAAS;AAAA,IAC/C,CAAC;AAAA,EACL;AAAA,EAEQ,kBAAkBS,GAAwB;AAC9C,UAAMf,IAAQ,KAAK,QAAQ,IAAIe,CAAQ;AACvC,IAAIf,MACI,KAAK,aAAa,IAAIe,CAAQ,IAC9Bf,EAAM,UAAU,IAAI,QAAQ,IAE5BA,EAAM,UAAU,OAAO,QAAQ;AAAA,EAG3C;AAAA,EAEQ,QAAQG,GAAuB;AAAE,WAAOA,KAAQ,KAAK;AAAA,EAAc;AAAA,EAEpE,uBAAuBX,GAAYwB,GAAwB;AAC9D,IAAK,KAAK,QAAQ,eAAY,KAAK,QAAQ,aAAa,CAAA,IACxD,KAAK,QAAQ,WAAWxB,CAAE,IAAIwB,GAC9B,KAAK,OAAA;AAAA,EACT;AAAA,EAEO,aAAaC,GAAqB;AACrC,SAAK,QAAQ,YAAYA,GACzB,KAAK,uBAAA;AAAA,EACT;AAAA,EAEQ,yBAA+B;AACnC,SAAK,QAAQ,QAAQ,CAACjB,GAAOe,MAAa;AAEtC,YAAM1B,IAAS,KAAK,eAAe0B,CAAQ;AAC3C,UAAI,CAAC1B,EAAQ;AAKb,MAHiB,KAAK,QAAQ,aAAaA,EAAO,QAI9CW,EAAM,UAAU,OAAO,UAAU,IAEjCA,EAAM,UAAU,IAAI,UAAU;AAAA,IAEtC,CAAC;AAAA,EACL;AAAA,EAEQ,eAAeR,GAAmC;AACtD,eAAWJ,KAAS,KAAK,QAAQ;AAC7B,YAAMM,IAAQ,KAAK,WAAWN,EAAM,SAASI,CAAE;AAC/C,UAAIE,EAAO,QAAOA;AAAA,IACtB;AAAA,EAEJ;AAAA,EAEO,mBAAmBwB,GAAqB;AAAE,SAAK,UAAU,EAAE,iBAAiBA,EAAA,CAAO;AAAA,EAAG;AAAA,EACrF,UAAU1B,GAAqB;AAAE,WAAO,KAAK,QAAQ,aAAaA,CAAE,MAAM;AAAA,EAAO;AAAA,EAElF,UAAgB;AACnB,IAAI,KAAK,sBACL,KAAK,kBAAA,GACL,KAAK,oBAAoB,OAEzB,KAAK,qBACL,KAAK,iBAAA,GACL,KAAK,mBAAmB,OAE5B,KAAK,cAAA,GACL,KAAK,UAAU,YAAY,IAC3B,KAAK,QAAQ,MAAA;AAAA,EACjB;AACJ;ACzlBO,MAAM2B,WAAgBrD,GAAe;AAAA;AAAA;AAAA;AAAA,EAIxC,MAAa,OAAsB;AAC/B,UAAM,MAAM,KAAA;AAGZ,UAAM,EAAE,kBAAAsD,EAAA,IAAqB,MAAM,OAAO,sBAAgB,GACpD,EAAE,gBAAAC,EAAA,IAAmB,MAAM,OAAO,sBAAoB,GACtD,EAAE,gBAAAC,EAAA,IAAmB,MAAM,OAAO,sBAA0B,GAC5D,EAAE,kBAAAC,EAAA,IAAqB,MAAM,OAAO,sBAA4B,GAChE,EAAE,gBAAAC,EAAA,IAAmB,MAAM,OAAO,sBAA0B,GAC5D,EAAE,eAAAC,EAAA,IAAkB,MAAM,OAAO,sBAAmB,GACpD,EAAE,YAAAC,EAAA,IAAe,MAAM,OAAO,sBAAgB,GAC9C,EAAE,qBAAAC,EAAA,IAAwB,MAAM,OAAO,sBAAmB;AAEhE,SAAK,SAAS,SAAS,GAGnB,KAAK,UACL,KAAK,UAAUP,EAAiB,KAAK,MAAM,CAAC,GAC5C,KAAK,UAAUO,EAAoB,KAAK,MAAM,CAAC,KAE/C,QAAQ,KAAK,uDAAuD,GAGxE,KAAK,UAAUL,CAAc,GAC7B,KAAK,UAAUC,CAAgB,GAC/B,KAAK,UAAUC,CAAc,GAC7B,KAAK,UAAUH,CAAc,GAC7B,KAAK,SAAS,SAAS,GACvB,KAAK,UAAUI,CAAa,GAC5B,KAAK,UAAUC,CAAU,GAEzB,KAAK,OAAA;AAAA,EACT;AACJ;ACxCO,MAAeE,GAAa;AAAA,EACrB;AAAA,EAEV,YAAY3D,GAAmB;AAC3B,SAAK,SAASA;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA,EAKU,KAAmCC,GAAUC,GAAgC;AACnF,SAAK,OAAO,KAAKD,GAAOC,CAAO;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA,EAMU,GAAiCD,GAAUd,GAA0D;AAC3G,WAAO,KAAK,OAAO,GAAGc,GAAOd,CAAQ;AAAA,EACzC;AAGJ;AChBO,MAAMyE,WAAuBD,GAAa;AAAA,EACrC,UAA0B;AAAA,EAC1B,mBAAuC;AAAA,EACvC;AAAA,EAER,YAAY3D,GAAmB6D,GAAwB;AACnD,UAAM7D,CAAM,GACZ,KAAK,YAAY6D,GACjB,KAAK,KAAA;AAAA,EACT;AAAA,EAEQ,OAAO;AAEX,SAAK,mBAAmB,SAAS,cAAc,KAAK,GACpD,KAAK,iBAAiB,KAAK,kBAC3B,KAAK,iBAAiB,YAAY,kDAClC,KAAK,UAAU,YAAY,KAAK,gBAAgB,GAEhD,KAAK,UAAU,IAAIX,GAAQ;AAAA,MACvB,WAAW,KAAK;AAAA,MAChB,WAAW;AAAA,MACX,WAAW;AAAA,MACX,UAAU;AAAA;AAAA,MACV,OAAO;AAAA;AAAA,MACP,QAAQ;AAAA;AAAA,IAAA,CACX,GAID,KAAK,QAAQ,UAAU,KAAK,MAAM,GAElC,KAAK,QAAQ,KAAA;AAAA,EACjB;AAAA,EAEO,YAAYvD,GAAoB;AACnC,SAAK,SAAS,SAASA,CAAK;AAAA,EAChC;AAAA,EAEO,UAAU;AACb,SAAK,SAAS,OAAA;AAAA,EAClB;AAAA,EAEO,UAAU;AACb,SAAK,SAAS,QAAA,GACd,KAAK,UAAU;AAAA,EACnB;AAAA;AAAA,EAGO,SAASiB,GAAiBC,GAAwB;AAAE,SAAK,SAAS,SAASD,GAASC,CAAa,GAAG,KAAK,SAAS,OAAA;AAAA,EAAU;AAAA,EAC5H,UAAUI,GAAsB;AAAE,SAAK,SAAS,UAAUA,CAAM,GAAG,KAAK,SAAS,OAAA;AAAA,EAAU;AAAA,EAC3F,oBAAoBM,GAAYuC,GAAY;AAAE,SAAK,SAAS,uBAAuBvC,GAAIuC,CAAC;AAAA,EAAG;AAAA,EAC3F,aAAad,GAAe;AAAE,SAAK,SAAS,aAAaA,CAAI;AAAA,EAAG;AAAA,EAChE,aAAazB,GAAYe,GAAkB;AAAE,SAAK,SAAS,aAAaf,GAAIe,CAAM;AAAA,EAAG;AAAA,EACrF,WAAWS,GAAkB;AAChC,IAAI,KAAK,qBACL,KAAK,iBAAiB,MAAM,aAAaA,IAAU,YAAY;AAAA,EAEvE;AAAA,EACO,mBAAmBE,GAAe;AAAE,SAAK,SAAS,mBAAmBA,CAAK;AAAA,EAAG;AAAA,EAC7E,UAAUtC,GAA2B;AAAE,SAAK,SAAS,UAAUA,CAAM;AAAA,EAAG;AACnF;AC5DO,MAAMoD,WAA2BJ,GAAa;AAAA,EACzC,6BAA0C,IAAA;AAAA,EAC1C;AAAA,EAER,YAAY3D,GAAmB6D,GAAwB;AACnD,UAAM7D,CAAM,GACZ,KAAK,YAAY6D;AAAA,EACrB;AAAA,EAEO,OAAOtC,GAAYzB,GAAgE;AACtF,UAAMqB,IAAQ,IAAItB,GAAe;AAAA,MAC7B,WAAW,KAAK;AAAA,MAChB,GAAGC;AAAA,IAAA,CACN;AAGD,WAAAqB,EAAM,UAAU,KAAK,MAAM,GAE3BA,EAAM,KAAA,GACN,KAAK,OAAO,IAAII,GAAIJ,CAAK,GAClBA;AAAA,EACX;AAAA,EAEO,IAAII,GAAwC;AAC/C,WAAO,KAAK,OAAO,IAAIA,CAAE;AAAA,EAC7B;AAAA,EAEO,YAAY5B,GAAoB;AACnC,SAAK,OAAO,QAAQ,CAAAwB,MAASA,EAAM,SAASxB,CAAK,CAAC;AAAA,EACtD;AAAA,EAEO,UAAU;AACb,SAAK,OAAO,QAAQ,CAAAwB,MAASA,EAAM,SAAS,GAC5C,KAAK,OAAO,MAAA;AAAA,EAChB;AACJ;AClCO,MAAM6C,GAAmC;AAAA,EACpC;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA,eAAe;AAAA,EACf,iBAAiB;AAAA,EACjB,mBAAwC;AAAA,EACxC,oBAAyC;AAAA;AAAA,EAGzC,QAAuB;AAAA;AAAA;AAAA;AAAA;AAAA,EAM/B,YAAYlE,GAAwB;AAEhC,SAAK,UAAU;AAAA,MACX,OAAO;AAAA,MACP,OAAO;AAAA,MACP,QAAQ;AAAA,MACR,UAAU;AAAA,MACV,WAAW;AAAA,MACX,WAAW;AAAA,MACX,UAAU;AAAA,MACV,WAAW;AAAA,MACX,GAAGA;AAAA,IAAA,GAEP,KAAK,YAAYA,EAAQ,WAGzB,KAAK,UAAU,KAAK,UAAA,GACpB,KAAK,SAAS,KAAK,QAAQ,cAAc,oBAAoB,GAC7D,KAAK,cAAc,KAAK,QAAQ,cAAc,qBAAqB,GAGnE,KAAK,KAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,SAASH,GAAoB;AAChC,UAAMY,IAAQ,KAAK,QAAQ;AAC3B,IAAK,KAAK,QAAQ,qBAAuB,YAAY,mBAAmBZ,EAAM,eAAe,GACxF,KAAK,QAAQ,2BAA6B,YAAY,0BAA0BA,EAAM,cAAc,GACpG,KAAK,QAAQ,gBAAkB,YAAY,4BAA4BA,EAAM,WAAW,GACxF,KAAK,QAAQ,eAAiB,YAAY,2BAA2BA,EAAM,WAAW,GACtF,KAAK,QAAQ,iBAAmB,YAAY,6BAA6BA,EAAM,MAAM;AAAA,EAC9F;AAAA;AAAA;AAAA;AAAA,EAKO,OAAO;AACV,IAAI,KAAK,mBAET,KAAK,UAAU,YAAY,KAAK,OAAO,GAGvC,KAAK,aAAA,GAED,KAAK,QAAQ,aACb,KAAK,SAAA,GAGL,KAAK,QAAQ,aACb,KAAK,WAAA,GAGT,KAAK,iBAAiB,IAGlB,KAAK,QAAQ,UACb,KAAK,QAAQ,OAAA,GAIjB,KAAK,mBAAmBC,GAAa,UAAU,CAACD,MAAU;AACtD,WAAK,SAASA,CAAK;AAAA,IACvB,CAAC,GAGD,KAAK,oBAAoBN,GAAc,UAAU,MAAM;AACnD,WAAK,WAAA;AAAA,IACT,CAAC;AAAA,EACL;AAAA,EAEO,aAAmB;AACtB,QAAI,KAAK,QAAQ,OAAO;AACpB,YAAM4E,IAAU,KAAK,OAAO,cAAc,mBAAmB;AAC7D,MAAIA,MACAA,EAAQ,cAAc3E,GAAE,KAAK,QAAQ,KAAK;AAAA,IAElD;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA,EAKQ,YAAyB;AAC7B,UAAMS,IAAK,SAAS,cAAc,KAAK;AACvC,IAAAA,EAAG,YAAY,cAEX,KAAK,QAAQ,OAAIA,EAAG,KAAK,KAAK,QAAQ;AAG1C,UAAMQ,IAAQR,EAAG;AACjB,IAAI,KAAK,QAAQ,mBAAiBQ,EAAM,YAAY,mBAAmB,KAAK,QAAQ,eAAe,GAC/F,KAAK,QAAQ,yBAAuBA,EAAM,YAAY,0BAA0B,KAAK,QAAQ,qBAAqB,GAClH,KAAK,QAAQ,cAAYA,EAAM,YAAY,4BAA4B,KAAK,QAAQ,UAAU,GAC9F,KAAK,QAAQ,aAAWA,EAAM,YAAY,2BAA2B,KAAK,QAAQ,SAAS,GAC3F,KAAK,QAAQ,eAAaA,EAAM,YAAY,6BAA6B,KAAK,QAAQ,WAAW,GAGrG,KAAK,QAAQR,GAAI,KAAK,QAAQ,OAAO,KAAK,QAAQ,MAAM,GAEpD,KAAK,QAAQ,aAAUA,EAAG,MAAM,WAAW,GAAG,KAAK,QAAQ,QAAQ;AAGvE,UAAMmE,IAAS,SAAS,cAAc,KAAK;AAC3C,IAAAA,EAAO,YAAY,qBACf,KAAK,QAAQ,aAAWA,EAAO,UAAU,IAAI,WAAW;AAE5D,UAAMC,IAAQ,SAAS,cAAc,MAAM;AAC3C,IAAAA,EAAM,YAAY,oBAClBA,EAAM,cAAc,KAAK,QAAQ,QAAQ7E,GAAE,KAAK,QAAQ,KAAK,IAAI;AAEjE,UAAM8E,IAAW,SAAS,cAAc,MAAM;AAC9C,IAAAA,EAAS,YAAY,oBACrBA,EAAS,YAAY,WAErBA,EAAS,UAAU,MAAM;AACrB,WAAK,MAAA;AAAA,IACT,GAEAF,EAAO,YAAYC,CAAK,GACxBD,EAAO,YAAYE,CAAQ;AAG3B,UAAMC,IAAU,SAAS,cAAc,KAAK;AAY5C,QAXAA,EAAQ,YAAY,sBAChB,OAAO,KAAK,QAAQ,WAAY,WAChCA,EAAQ,YAAY,KAAK,QAAQ,UAC1B,KAAK,QAAQ,mBAAmB,eACvCA,EAAQ,YAAY,KAAK,QAAQ,OAAO,GAG5CtE,EAAG,YAAYmE,CAAM,GACrBnE,EAAG,YAAYsE,CAAO,GAGlB,KAAK,QAAQ,WAAW;AACxB,YAAMC,IAAe,SAAS,cAAc,KAAK;AACjD,MAAAA,EAAa,YAAY,4BACzBvE,EAAG,YAAYuE,CAAY;AAAA,IAC/B;AAIA,UAAMnE,IAAkB,CAACC,MAAa;AAClC,MAAAA,EAAE,gBAAA;AAAA,IACN;AAYA,WATe;AAAA,MACX;AAAA,MAAS;AAAA,MAAY;AAAA,MAAe;AAAA,MACpC;AAAA,MAAa;AAAA,MAAW;AAAA,MACxB;AAAA,MAAc;AAAA,MAAY;AAAA,MAC1B;AAAA,MAAe;AAAA,MAAa;AAAA,MAAe;AAAA,MAAgB;AAAA,MAAgB;AAAA,MAAe;AAAA,IAAA,EAKvF,QAAQ,CAAAC,MAAa;AACxB,MAAAN,EAAG,iBAAiBM,GAAWF,GAAiB,EAAE,SAAS,IAAO;AAAA,IACtE,CAAC,GAEMJ;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAKQ,QAAQA,GAAiBwE,GAAyBC,GAA0B;AAChF,IAAID,MAAU,WACNA,MAAU,UAAUA,MAAU,gBAC9BxE,EAAG,MAAM,QAAQwE,IAEjBxE,EAAG,MAAM,QAAQ,OAAOwE,KAAU,WAAW,GAAGA,CAAK,OAAOA,IAGhEC,MAAW,WACPA,MAAW,UAAUA,MAAW,gBAChCzE,EAAG,MAAM,SAASyE,IAElBzE,EAAG,MAAM,SAAS,OAAOyE,KAAW,WAAW,GAAGA,CAAM,OAAOA;AAAA,EAG3E;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,SAASC,IAAoB,IAAO;AAEvC,SAAK,QAAQ,MAAM,QAAQ,eAGvBA,KACA,KAAK,aAAA;AAAA,EAEb;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWO,UAAUA,IAAoB,IAAO;AAExC,SAAK,QAAQ,MAAM,SAAS;AAG5B,UAAMC,IAAgB,KAAK,QAAQ,sBAAA,EAAwB,QACrDC,IAAY,KAAK,QAAQ,aAAa,KACtCC,IAAkB,KAAK,UAAU,gBAAgB;AAGvD,QAAIC,IAAe,KAAK,IAAIF,GAAWD,CAAa;AAGpD,IAAIE,IAAkB,MAClBC,IAAe,KAAK,IAAIA,GAAcD,CAAe,IAGzD,KAAK,QAAQ,MAAM,SAAS,GAAGC,CAAY,MAGvCJ,IACA,KAAK,aAAA,IAEL,KAAK,iBAAA;AAAA,EAEb;AAAA;AAAA;AAAA;AAAA;AAAA,EAMQ,mBAAyB;AAC7B,UAAMK,IAAa,KAAK,UAAU,aAC5BC,IAAa,KAAK,UAAU,cAC5BC,IAAM,KAAK,QAAQ,aACnBC,IAAM,KAAK,QAAQ,cAGnBC,IAAc,KAAK,QAAQ,YAC3BC,IAAa,KAAK,QAAQ,WAE1BC,IAAU,KAAK,IAAI,GAAGN,IAAaE,CAAG,GACtCK,IAAS,KAAK,IAAI,GAAGN,IAAaE,CAAG,GAErCK,IAAW,KAAK,IAAI,GAAG,KAAK,IAAIJ,GAAaE,CAAO,CAAC,GACrDG,IAAU,KAAK,IAAI,GAAG,KAAK,IAAIJ,GAAYE,CAAM,CAAC;AAExD,SAAK,QAAQ,MAAM,OAAO,GAAGC,CAAQ,MACrC,KAAK,QAAQ,MAAM,MAAM,GAAGC,CAAO;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA,EAKQ,eAAe;AACnB,UAAMjF,IAAM,KAAK,QAAQ,UACnBkF,IAAS,KAAK,QAAQ,sBAAA;AAG5B,QAAIC,IAAO,GACPC,IAAM;AAEV,UAAMC,IAAK,KAAK,UAAU,aACpBC,IAAK,KAAK,UAAU,cACpBZ,IAAMQ,EAAO,OACbP,IAAMO,EAAO;AAEnB,QAAI,OAAOlF,KAAQ,YAAY,OAAOA;AAClC,MAAAmF,IAAOnF,EAAI,GACXoF,IAAMpF,EAAI;AAAA;AAEV,cAAQA,GAAA;AAAA,QACJ,KAAK;AACD,UAAAmF,KAAQE,IAAKX,KAAO,GACpBU,KAAOE,IAAKX,KAAO;AACnB;AAAA,QACJ,KAAK;AAAY,UAAAQ,IAAO,GAAGC,IAAM;AAAG;AAAA,QACpC,KAAK;AAAc,UAAAD,KAAQE,IAAKX,KAAO,GAAGU,IAAM;AAAG;AAAA,QACnD,KAAK;AAAa,UAAAD,IAAOE,IAAKX,GAAKU,IAAM;AAAG;AAAA,QAC5C,KAAK;AAAe,UAAAD,IAAO,GAAGC,KAAOE,IAAKX,KAAO;AAAG;AAAA,QACpD,KAAK;AAAgB,UAAAQ,IAAOE,IAAKX,GAAKU,KAAOE,IAAKX,KAAO;AAAG;AAAA,QAC5D,KAAK;AAAe,UAAAQ,IAAO,GAAGC,IAAME,IAAKX;AAAK;AAAA,QAC9C,KAAK;AAAiB,UAAAQ,KAAQE,IAAKX,KAAO,GAAGU,IAAME,IAAKX;AAAK;AAAA,QAC7D,KAAK;AAAgB,UAAAQ,IAAOE,IAAKX,GAAKU,IAAME,IAAKX;AAAK;AAAA,QACtD;AACI,UAAAQ,KAAQE,IAAKX,KAAO,GACpBU,KAAOE,IAAKX,KAAO;AAAA,MAAA;AAI/B,IAAAQ,IAAO,KAAK,IAAI,GAAG,KAAK,IAAIA,GAAME,IAAKX,CAAG,CAAC,GAC3CU,IAAM,KAAK,IAAI,GAAG,KAAK,IAAIA,GAAKE,IAAKX,CAAG,CAAC,GAEzC,KAAK,QAAQ,MAAM,OAAO,GAAGQ,CAAI,MACjC,KAAK,QAAQ,MAAM,MAAM,GAAGC,CAAG;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA,EAKQ,WAAW;AACf,QAAIG,IAAS,GACTC,IAAS,GACTC,IAAY,GACZC,IAAW,GACXlB,IAAa,GACbC,IAAa,GACbC,IAAM,GACNC,IAAM;AAEV,UAAMgB,IAAc,CAAC7F,MAAkB;AACnC,MAAAA,EAAE,eAAA,GACFA,EAAE,gBAAA,GAEFyF,IAASzF,EAAE,SACX0F,IAAS1F,EAAE,SACX2F,IAAY,KAAK,QAAQ,YACzBC,IAAW,KAAK,QAAQ,WAGxBlB,IAAa,KAAK,UAAU,aAC5BC,IAAa,KAAK,UAAU,cAC5BC,IAAM,KAAK,QAAQ,aACnBC,IAAM,KAAK,QAAQ,cAInB,SAAS,iBAAiB,aAAaiB,GAAa,EAAE,SAAS,IAAM,GACrE,SAAS,iBAAiB,WAAWC,GAAW,EAAE,SAAS,IAAM;AAAA,IACrE,GAEMD,IAAc,CAAC9F,MAAkB;AAKnC,MAJAA,EAAE,eAAA,GACFA,EAAE,gBAAA,GAGE,MAAK,UAET,KAAK,QAAQ,sBAAsB,MAAM;AACrC,cAAMgG,IAAKhG,EAAE,UAAUyF,GACjBQ,IAAKjG,EAAE,UAAU0F;AAEvB,YAAIQ,IAAUP,IAAYK,GACtBG,IAASP,IAAWK;AAExB,cAAMjB,IAAUN,IAAaE,GACvBK,IAASN,IAAaE;AAE5B,QAAAqB,IAAU,KAAK,IAAI,GAAG,KAAK,IAAIA,GAASlB,CAAO,CAAC,GAChDmB,IAAS,KAAK,IAAI,GAAG,KAAK,IAAIA,GAAQlB,CAAM,CAAC,GAE7C,KAAK,QAAQ,MAAM,OAAO,GAAGiB,CAAO,MACpC,KAAK,QAAQ,MAAM,MAAM,GAAGC,CAAM,MAElC,KAAK,QAAQ;AAAA,MACjB,CAAC;AAAA,IACL,GAEMJ,IAAY,MAAM;AACpB,MAAI,KAAK,UACL,qBAAqB,KAAK,KAAK,GAC/B,KAAK,QAAQ,OAGjB,SAAS,oBAAoB,aAAaD,GAAa,EAAE,SAAS,IAAM,GACxE,SAAS,oBAAoB,WAAWC,GAAW,EAAE,SAAS,IAAM;AAAA,IACxE;AAEA,SAAK,OAAO,iBAAiB,aAAaF,CAAW;AAAA,EACzD;AAAA;AAAA;AAAA;AAAA,EAKQ,aAAa;AACjB,UAAMO,IAAS,KAAK,QAAQ,cAAc,2BAA2B;AACrE,QAAI,CAACA,EAAQ;AAEb,QAAIX,IAAS,GACTC,IAAS,GACTW,IAAS,GACTC,IAAS;AAEb,UAAMT,IAAc,CAAC7F,MAAkB;AACnC,MAAAA,EAAE,eAAA,GACFA,EAAE,gBAAA,GACFyF,IAASzF,EAAE,SACX0F,IAAS1F,EAAE,SACXqG,IAAS,KAAK,QAAQ,aACtBC,IAAS,KAAK,QAAQ,cAGtB,SAAS,iBAAiB,aAAaR,GAAa,EAAE,SAAS,IAAM,GACrE,SAAS,iBAAiB,WAAWC,GAAW,EAAE,SAAS,IAAM;AAAA,IACrE,GAEMD,IAAc,CAAC9F,MAAkB;AAInC,MAHAA,EAAE,eAAA,GACFA,EAAE,gBAAA,GAEE,MAAK,UAET,KAAK,QAAQ,sBAAsB,MAAM;AACrC,cAAMgG,IAAKhG,EAAE,UAAUyF,GACjBQ,IAAKjG,EAAE,UAAU0F,GAEjBa,IAAO,KAAK,IAAI,KAAK,QAAQ,YAAY,KAAKF,IAASL,CAAE,GACzDQ,IAAO,KAAK,IAAI,KAAK,QAAQ,aAAa,IAAIF,IAASL,CAAE;AAE/D,aAAK,QAAQ,MAAM,QAAQ,GAAGM,CAAI,MAClC,KAAK,QAAQ,MAAM,SAAS,GAAGC,CAAI,MAEnC,KAAK,QAAQ;AAAA,MACjB,CAAC;AAAA,IACL,GAEMT,IAAY,MAAM;AACpB,MAAI,KAAK,UACL,qBAAqB,KAAK,KAAK,GAC/B,KAAK,QAAQ,OAEjB,SAAS,oBAAoB,aAAaD,GAAa,EAAE,SAAS,IAAM,GACxE,SAAS,oBAAoB,WAAWC,GAAW,EAAE,SAAS,IAAM;AAAA,IACxE;AAEA,IAAAK,EAAO,iBAAiB,aAAaP,CAAW;AAAA,EACpD;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,WAAW5B,GAA+B;AAC7C,SAAK,YAAY,YAAY,IACzB,OAAOA,KAAY,WACnB,KAAK,YAAY,YAAYA,IAE7B,KAAK,YAAY,YAAYA,CAAO;AAAA,EAE5C;AAAA;AAAA;AAAA;AAAA,EAKO,QAAQ;AACX,IAAI,KAAK,iBAGL,KAAK,UACL,qBAAqB,KAAK,KAAK,GAC/B,KAAK,QAAQ,OAGb,KAAK,qBACL,KAAK,iBAAA,GACL,KAAK,mBAAmB,OAExB,KAAK,sBACL,KAAK,kBAAA,GACL,KAAK,oBAAoB,OAE7B,KAAK,QAAQ,OAAA,GACb,KAAK,eAAe,IAChB,KAAK,QAAQ,WACb,KAAK,QAAQ,QAAA;AAAA,EAErB;AAAA;AAAA;AAAA;AAAA,EAKO,UAAU;AACb,SAAK,MAAA;AAAA,EACT;AACJ;AC1fO,MAAMwC,WAAsB7C,GAAU;AAAA;AAAA;AAAA;AAAA;AAAA,EAKzC,YAAYH,GAAwB;AAEhC,UAAMiD,IAAY,SAAS,cAAc,KAAK;AAC9C,IAAAA,EAAU,YAAY;AAEtB,UAAMC,IAAY,SAAS,cAAc,IAAI;AAC7C,IAAAA,EAAU,cAAc;AAExB,UAAMC,IAAW,SAAS,cAAc,IAAI;AAC5C,IAAAA,EAAS,YAAY;AAAA;AAAA;AAAA,0CAGY,oBAAI,QAAO,oBAAoB;AAAA;AAAA;AAIhE,UAAMC,IAAY,SAAS,cAAc,QAAQ;AACjD,IAAAA,EAAU,cAAc,iBACxBA,EAAU,MAAM,YAAY,QAC5BA,EAAU,UAAU,MAAM;AACtB,YAAM,iBAAiB;AAAA,IAC3B,GAEAH,EAAU,YAAYC,CAAS,GAC/BD,EAAU,YAAYE,CAAQ,GAC9BF,EAAU,YAAYG,CAAS,GAG/B,MAAM;AAAA,MACF,WAAApD;AAAA,MACA,OAAO;AAAA,MACP,SAASiD;AAAA,MACT,OAAO;AAAA,MACP,QAAQ;AAAA,MACR,UAAU;AAAA,MACV,WAAW;AAAA,MACX,WAAW;AAAA;AAAA,MAEX,SAAS,MAAM;AACX,gBAAQ,IAAI,oBAAoB;AAAA,MACpC;AAAA,MACA,QAAQ,MAAM;AACV,gBAAQ,IAAI,oBAAoB;AAAA,MACpC;AAAA,IAAA,CACH;AAAA,EAIL;AAAA;AAAA;AAIJ;ACpDO,MAAMI,WAAsBvD,GAAa;AAAA;AAAA,EAEpC;AAAA;AAAA,EAEA,gBAA6B,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOrC,YAAY3D,GAAmB6D,GAAwB;AACnD,UAAM7D,CAAM,GACZ,KAAK,YAAY6D,GAGjB,KAAK,GAAG,kBAAkB,CAAC3D,MAAY;AAEnC,cAAQ,IAAI,+CAA+CA,CAAO,GAE9DA,EAAQ,OAAO,UACf,KAAK,eAAA;AAAA,IAEb,CAAC;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOO,OAAOJ,GAAsD;AAChE,UAAMqH,IAAS,IAAInD,GAAU;AAAA,MACzB,WAAW,KAAK;AAAA,MAChB,GAAGlE;AAAA,MACH,SAAS,MAAM;AAEX,aAAK,gBAAgB,KAAK,cAAc,OAAO,CAAAsH,MAAKA,MAAMD,CAAM,GAC5DrH,EAAQ,WAASA,EAAQ,QAAA;AAAA,MACjC;AAAA,IAAA,CACH;AAGD,WAAAqH,EAAO,SAASvH,GAAa,UAAU,GAEvC,KAAK,cAAc,KAAKuH,CAAM,GACvBA;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,iBAAiB;AAEpB,QAAIN,GAAc,KAAK,SAAS;AAAA,EAEpC;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,YAAYlH,GAAoB;AACnC,SAAK,cAAc,QAAQ,CAAAwH,MAAU;AACjC,MAAIA,EAAO,YACPA,EAAO,SAASxH,CAAK;AAAA,IAE7B,CAAC;AAAA,EACL;AAAA,EAEO,UAAU;AACb,SAAK,cAAc,QAAQ,CAAAyH,MAAKA,EAAE,SAAS,GAC3C,KAAK,gBAAgB,CAAA;AAAA,EACzB;AACJ;ACvFA,MAAMC,KAAK,EAAE,QAAQ,GAAG,OAAO,GAAG,KAAK,EAAC,GAAIC,KAAK,EAAE,QAAQ,GAAG,KAAK,GAAG,WAAW,GAAG,cAAc,KAAKC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,YAAYC,KAAK,YAAYC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAM,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,OAAOC,KAAK,OAAOC,KAAK,MAAMC,KAAK,MAAM,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,OAAOC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK,MAAMC,KAAK,MAAMC,KAAK,GAAGC,KAAK,GAAGC,KAAK,IAAIC,KAAK,QAAQC,KAAK,eAAeC,KAAK,UAAUC,KAAK,QAAQC,KAAK,MAAMC,KAAK,OAAOC,KAAK,OAAOC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,KAAKC,KAAK,OAAOC,KAAK,UAAUC,KAAK,KAAKC,KAAK;AAChwD,SAASC,GAAGC,GAAG;AACb,WAAS,IAAIA,EAAE,SAAS,GAAG,KAAK,GAAG,EAAE;AACnC,QAAIA,EAAE,CAAC,KAAK,MAAO,QAAO;AAC5B,SAAO;AACT;AACA,SAASC,GAAGD,GAAG;AACb,SAAO,SAAS,gBAAgB,gCAAgCA,CAAC;AACnE;AACA,SAASE,KAAK;AACZ,QAAMF,IAAIC,GAAG,QAAQ;AACrB,SAAOD,EAAE,MAAM,UAAU,SAASA;AACpC;AACA,MAAMG,KAAK,CAAA;AACX,SAASC,MAAMJ,GAAG;AAChB,QAAM,IAAI,WAAWA,EAAE,MAAK;AAC5B,UAAQ,IAAI,GAAG,GAAGA,CAAC;AACrB;AACA,SAASK,MAAML,GAAG;AAChB,QAAM,IAAI,WAAWA,EAAE,MAAK;AAC5B,UAAQ,KAAK,GAAG,GAAGA,CAAC;AACtB;AACA,SAASM,MAAMN,GAAG;AAChB,QAAM,IAAI,WAAWA,EAAE,MAAK;AAC5B,UAAQ,MAAM,GAAG,GAAGA,CAAC;AACvB;AACA,SAASO,MAAMP,GAAG;AAChB,QAAM,IAAIA,EAAE,KAAK,GAAG;AACpB,OAAKG,OAAOA,GAAG,CAAC,IAAI,IAAIE,GAAG,GAAGL,CAAC;AACjC;AACA,SAASQ,GAAGR,GAAG,GAAG,GAAG;AACnB,SAAO,IAAI,QAAQ,SAASS,GAAGC,GAAG;AAChC,aAASC,IAAI;AACX,cAAQX,EAAE,eAAe,GAAGA,EAAE,yBAAyB,CAAC,GAAC;AAAA,QACvD,KAAKA,EAAE;AACL,UAAAU,EAAC;AACD;AAAA,QACF,KAAKV,EAAE;AACL,qBAAWW,GAAG,CAAC;AACf;AAAA,QACF;AACE,UAAAF,EAAC;AAAA,MACX;AAAA,IACI;AACA,eAAWE,GAAG,CAAC;AAAA,EACjB,CAAC;AACH;AACA,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOP,iBAAiB,GAAG,GAAG;AACrB,SAAK,eAAe,WAAW,KAAK,aAAa,CAAA;AACjD,UAAMH,IAAI,KAAK;AACf,IAAAA,EAAE,CAAC,MAAM,WAAWA,EAAE,CAAC,IAAI,CAAA,IAAKA,EAAE,CAAC,EAAE,QAAQ,CAAC,MAAM,MAAMA,EAAE,CAAC,EAAE,KAAK,CAAC;AAAA,EACvE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,iBAAiB,GAAG,GAAG;AACrB,UAAMA,IAAI,KAAK;AACf,WAAOA,MAAM,SAAS,KAAKA,EAAE,CAAC,MAAM,UAAUA,EAAE,CAAC,EAAE,QAAQ,CAAC,MAAM;AAAA,EACpE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,oBAAoB,GAAG,GAAG;AACxB,UAAMA,IAAI,KAAK;AACf,QAAIA,MAAM,OAAQ;AAClB,UAAMC,IAAID,EAAE,CAAC;AACb,QAAIC,MAAM,QAAQ;AAChB,YAAMC,IAAID,EAAE,QAAQ,CAAC;AACrB,MAAAC,MAAM,MAAMD,EAAE,OAAOC,GAAG,CAAC;AAAA,IAC3B;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,cAAc,GAAG;AACf,UAAM,IAAI,KAAK;AACf,QAAI,MAAM,OAAQ;AAClB,UAAMF,IAAI,EAAE,EAAE,IAAI;AAClB,QAAIA,MAAM,QAAQ;AAChB,QAAE,SAAS;AACX,YAAMC,IAAID,EAAE,MAAM,CAAC;AACnB,eAASE,IAAI,GAAG,IAAID,EAAE,QAAQC,IAAI,GAAGA;AACnC,QAAAD,EAAEC,CAAC,EAAE,KAAK,MAAM,CAAC;AACnB,QAAE,SAAS;AAAA,IACb;AAAA,EACF;AACF;AACA,MAAME,KAAK,CAAC,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,IAAI;AAC1gD,IAAIC,KAAK;AACT,MAAMC,KAAK,KAAK,KAAK,KAAKC,KAAK,MAAM,KAAK;AAC1C,SAASC,KAAK;AACZ,QAAMjB,IAAI,KAAK,WAAW,aAAa,GAAG,IAAI,KAAK,OAAM,IAAK,aAAa,GAAG,IAAI,KAAK,OAAM,IAAK,aAAa,GAAGS,IAAI,KAAK,WAAW,aAAa;AACnJ,UAAQI,GAAGb,IAAI,GAAG,IAAIa,GAAGb,KAAK,IAAI,GAAG,IAAIa,GAAGb,KAAK,KAAK,GAAG,IAAIa,GAAGb,KAAK,KAAK,GAAG,IAAI,MAAMa,GAAG,IAAI,GAAG,IAAIA,GAAG,KAAK,IAAI,GAAG,IAAI,MAAMA,GAAG,KAAK,KAAK,KAAK,EAAE,IAAIA,GAAG,KAAK,KAAK,GAAG,IAAI,MAAMA,GAAG,IAAI,KAAK,GAAG,IAAIA,GAAG,KAAK,IAAI,GAAG,IAAI,MAAMA,GAAG,KAAK,KAAK,GAAG,IAAIA,GAAG,KAAK,KAAK,GAAG,IAAIA,GAAGJ,IAAI,GAAG,IAAII,GAAGJ,KAAK,IAAI,GAAG,IAAII,GAAGJ,KAAK,KAAK,GAAG,IAAII,GAAGJ,KAAK,KAAK,GAAG,GAAG,YAAW;AACzV;AACA,SAASS,GAAGlB,GAAG,GAAG,GAAG;AACnB,SAAO,KAAK,IAAI,GAAG,KAAK,IAAI,GAAGA,CAAC,CAAC;AACnC;AACA,SAASmB,GAAGnB,GAAG,GAAG;AAChB,UAAQA,IAAI,IAAI,KAAK;AACvB;AACA,SAASoB,GAAGpB,GAAG,GAAG,GAAGS,GAAGC,GAAG;AACzB,SAAOD,KAAKT,IAAI,MAAMU,IAAID,MAAM,IAAI;AACtC;AACA,SAASY,GAAGrB,GAAG,GAAG,GAAG;AACnB,SAAOA,MAAM,KAAK,IAAIA,MAAM,IAAIA,KAAK;AACvC;AACA,SAASsB,GAAGtB,GAAG,GAAG,GAAG;AACnB,UAAQ,IAAI,KAAKA,IAAI,IAAI;AAC3B;AACA,SAASuB,GAAGvB,GAAG,GAAG,GAAGS,GAAG;AACtB,SAAOa,GAAGtB,GAAG,GAAG,IAAI,KAAK,IAAI,CAAC,IAAIS,CAAC,CAAC;AACtC;AACA,SAASe,GAAGxB,GAAG,IAAI,GAAG;AACpB,SAAO,IAAI,KAAK,IAAImB,GAAGnB,GAAG,IAAI,CAAC,IAAI,CAAC;AACtC;AACA,SAASyB,GAAGzB,GAAG,GAAG,GAAG;AACnB,SAAOA,KAAK,IAAI,IAAIA,KAAK,IAAI,KAAKA,KAAKA,IAAI,MAAM,IAAI,IAAIA,IAAIA,KAAK,IAAI,IAAIA;AAC5E;AACA,SAAS0B,GAAG1B,GAAG,GAAG,GAAG;AACnB,SAAOA,KAAK,IAAI,IAAIA,KAAK,IAAI,KAAKA,KAAKA,IAAI,MAAM,IAAI,IAAIA,IAAIA,IAAIA,KAAKA,KAAKA,IAAI,IAAI,MAAM;AAC3F;AACA,SAAS2B,GAAG3B,GAAG,GAAG;AAChB,SAAOA,IAAI,KAAK,MAAM,KAAK,OAAM,KAAM,IAAIA,IAAI,EAAE;AACnD;AACA,SAAS4B,GAAG5B,GAAG,GAAG;AAChB,SAAOA,IAAI,KAAK,OAAM,KAAM,IAAIA;AAClC;AACA,SAAS6B,GAAG7B,GAAG;AACb,SAAOA,KAAK,MAAM,KAAK,OAAM;AAC/B;AACA,SAAS8B,GAAG9B,GAAG;AACb,EAAAA,MAAM,WAAWc,KAAKd;AACtB,MAAI,IAAIc,MAAM;AACd,SAAO,IAAI,KAAK,KAAK,IAAI,MAAM,IAAI,IAAI,CAAC,GAAG,KAAK,IAAI,KAAK,KAAK,IAAI,MAAM,GAAG,IAAI,EAAE,KAAK,IAAI,MAAM,QAAQ,KAAK;AAC/G;AACA,SAASiB,GAAG/B,GAAG;AACb,SAAOA,IAAIe;AACb;AACA,SAASiB,GAAGhC,GAAG;AACb,SAAOA,IAAIgB;AACb;AACA,SAASiB,GAAGjC,GAAG;AACb,UAAQA,IAAIA,IAAI,OAAO,KAAKA,MAAM;AACpC;AACA,SAASkC,GAAGlC,GAAG;AACb,SAAO,KAAK,IAAI,GAAG,KAAK,KAAK,KAAK,IAAIA,CAAC,IAAI,KAAK,GAAG,CAAC;AACtD;AACA,SAASmC,GAAGnC,GAAG;AACb,SAAO,KAAK,IAAI,GAAG,KAAK,MAAM,KAAK,IAAIA,CAAC,IAAI,KAAK,GAAG,CAAC;AACvD;AACA,SAASoC,GAAGpC,GAAG,GAAG,GAAGS,GAAGC,GAAG;AACzB,QAAMC,IAAI,KAAK,KAAK,IAAI,KAAK,KAAK,IAAIA,EAAE,IAAI,CAAC,GAAG,IAAI,EAAE,IAAI,CAAC,GAAG,IAAIA,GAAG,IAAIF,KAAK,CAAC,GAAG,IAAI,GAAG,IAAIA,KAAK,CAAC,GAAG,IAAIE,GAAG,IAAIF,KAAK,CAAC,GAAG,IAAI,GAAG,IAAIA,KAAK,CAAC,GAAG4B,IAAI1B,GAAGF,IAAI,KAAK,CAAC,GAAG,IAAI,GAAGA,IAAI,KAAK,CAAC;AACnL,UAAQC,GAAC;AAAA,IACP,KAAK;AACH,MAAAV,EAAE,IAAI,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;AAChC;AAAA,IACF,KAAK;AACH,MAAAA,EAAE,IAAI,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;AAChC;AAAA,IACF,KAAK;AACH,MAAAA,EAAE,IAAI,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;AAChC;AAAA,IACF,KAAK;AACH,MAAAA,EAAE,IAAI,IAAI,GAAG,IAAI,GAAG,IAAIqC,GAAG,IAAI,CAAC;AAChC;AAAA,IACF,KAAK;AACH,MAAArC,EAAE,IAAI,IAAIqC,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;AAChC;AAAA,IACF,KAAK;AACH,MAAArC,EAAE,IAAI,IAAI,GAAG,IAAIqC,GAAG,IAAI,GAAG,IAAI,CAAC;AAChC;AAAA,IACF;AACE,MAAAhC,GAAG,8EAA8EK,CAAC;AAAA,EACxF;AACA;AACA,SAAS4B,GAAGtC,GAAG,GAAG;AAChB,UAAQ,EAAE,aAAW;AAAA,IACnB,KAAK;AACH,aAAOA;AAAA,IACT,KAAK;AACH,aAAOA,IAAI;AAAA,IACb,KAAK;AACH,aAAOA,IAAI;AAAA,IACb,KAAK;AACH,aAAOA,IAAI;AAAA,IACb,KAAK;AACH,aAAO,KAAK,IAAIA,IAAI,YAAY,EAAE;AAAA,IACpC,KAAK;AACH,aAAO,KAAK,IAAIA,IAAI,OAAO,EAAE;AAAA,IAC/B,KAAK;AACH,aAAO,KAAK,IAAIA,IAAI,KAAK,EAAE;AAAA,IAC7B;AACE,YAAM,IAAI,MAAM,yBAAyB;AAAA,EAC/C;AACA;AACA,SAASuC,GAAGvC,GAAG,GAAG;AAChB,UAAQ,EAAE,aAAW;AAAA,IACnB,KAAK;AACH,aAAOA;AAAA,IACT,KAAK;AACH,aAAO,KAAK,MAAMA,IAAI,UAAU;AAAA,IAClC,KAAK;AACH,aAAO,KAAK,MAAMA,IAAI,KAAK;AAAA,IAC7B,KAAK;AACH,aAAO,KAAK,MAAMA,IAAI,GAAG;AAAA,IAC3B,KAAK;AACH,aAAO,KAAK,MAAMA,IAAI,UAAU;AAAA,IAClC,KAAK;AACH,aAAO,KAAK,MAAMA,IAAI,KAAK;AAAA,IAC7B,KAAK;AACH,aAAO,KAAK,MAAMA,IAAI,GAAG;AAAA,IAC3B;AACE,YAAM,IAAI,MAAM,yBAAyB;AAAA,EAC/C;AACA;AACA,MAAMwC,KAAK;AAAA,EACT,SAASzB;AAAA,EACT,SAASC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAST,cAAcC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWd,OAAOC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWP,iBAAiBC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcjB,WAAWC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYX,aAAaC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYb,MAAMC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAeN,MAAMC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUN,UAAUC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAeV,YAAYC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYZ,cAAcC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUd,SAASC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUT,WAAWC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASX,iBAAiBC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASjB,cAAcC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASd,UAAUC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASV,UAAUC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASV,cAAcC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASd,gBAAgBC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAShB,iBAAiBC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAgBjB,8BAA8BC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAU9B,WAAWG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUX,aAAaD;AACf;AACA,MAAMG,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOP,YAAY,IAAI,GAAG,IAAI,GAAG;AACxB,IAAAA,GAAG,UAAU,YAAY,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI;AAAA,EACpD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,QAAQ;AACV,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,MAAM,GAAG;AACX,SAAK,IAAI;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAS;AACX,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,OAAO,GAAG;AACZ,SAAK,IAAI;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG,GAAG;AACR,WAAO,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,GAAG;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,GAAG;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG,GAAG;AACjB,YAAQ,GAAC;AAAA,MACP,KAAK;AACH,aAAK,IAAI;AACT;AAAA,MACF,KAAK;AACH,aAAK,IAAI;AACT;AAAA,MACF;AACE,cAAM,IAAI,MAAM,4BAA4B,CAAC;AAAA,IACrD;AACI,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,YAAQ,GAAC;AAAA,MACP,KAAK;AACH,eAAO,KAAK;AAAA,MACd,KAAK;AACH,eAAO,KAAK;AAAA,MACd;AACE,cAAM,IAAI,MAAM,4BAA4B,CAAC;AAAA,IACrD;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,YAAY,KAAK,GAAG,KAAK,CAAC;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,GAAG;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW,GAAG,GAAG;AACf,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,gBAAgB,GAAG,GAAG;AACpB,WAAO,KAAK,KAAK,EAAE,IAAI,GAAG,KAAK,KAAK,EAAE,IAAI,GAAG;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW,GAAG,GAAG;AACf,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG;AAChB,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,WAAO,KAAK,eAAe,IAAI,CAAC;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,UAAM,IAAI,KAAK,GAAGhC,IAAI,KAAK,GAAGC,IAAI,EAAE;AACpC,WAAO,KAAK,IAAIA,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAID,IAAIC,EAAE,CAAC,GAAG,KAAK,IAAIA,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAID,IAAIC,EAAE,CAAC,GAAG;AAAA,EACnF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG;AACL,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG;AAAA,EACzE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG;AACL,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG;AAAA,EACzE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,MAAM,GAAG,GAAG;AACV,WAAO,KAAK,IAAIQ,GAAG,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG;AAAA,EACvE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,YAAY,GAAG,GAAG;AAChB,WAAO,KAAK,IAAIA,GAAG,KAAK,GAAG,GAAG,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,GAAG,CAAC,GAAG;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,YAAY,GAAG,GAAG;AAChB,UAAMT,IAAI,KAAK,OAAM;AACrB,WAAO,KAAK,aAAaA,KAAK,CAAC,EAAE,eAAeS,GAAGT,GAAG,GAAG,CAAC,CAAC;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG;AAAA,EACnE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO;AACL,WAAO,KAAK,IAAI,KAAK,KAAK,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,KAAK,KAAK,CAAC,GAAG;AAAA,EACjE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG;AAAA,EACnE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc;AACZ,WAAO,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG;AAAA,EACnE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,WAAO,KAAK,IAAI,CAAC,KAAK,GAAG,KAAK,IAAI,CAAC,KAAK,GAAG;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,GAAG;AACP,WAAO,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW;AACT,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,WAAO,KAAK,KAAK,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,CAAC;AAAA,EACpD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,kBAAkB;AAChB,WAAO,KAAK,IAAI,KAAK,CAAC,IAAI,KAAK,IAAI,KAAK,CAAC;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY;AACV,WAAO,KAAK,aAAa,KAAK,OAAM,KAAM,CAAC;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,KAAK,MAAM,CAAC,KAAK,GAAG,CAAC,KAAK,CAAC,IAAI,KAAK;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,UAAM,IAAI,KAAK,KAAK,KAAK,aAAa,EAAE,UAAU;AAClD,QAAI,MAAM,EAAG,QAAO,KAAK,KAAK;AAC9B,UAAMA,IAAI,KAAK,IAAI,CAAC,IAAI;AACxB,WAAO,KAAK,KAAKS,GAAGT,GAAG,IAAI,CAAC,CAAC;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,GAAG;AACZ,WAAO,KAAK,KAAK,KAAK,kBAAkB,CAAC,CAAC;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,kBAAkB,GAAG;AACnB,UAAM,IAAI,KAAK,IAAI,EAAE,GAAGA,IAAI,KAAK,IAAI,EAAE;AACvC,WAAO,IAAI,IAAIA,IAAIA;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,oBAAoB,GAAG;AACrB,WAAO,KAAK,IAAI,KAAK,IAAI,EAAE,CAAC,IAAI,KAAK,IAAI,KAAK,IAAI,EAAE,CAAC;AAAA,EACvD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG;AACX,WAAO,KAAK,YAAY,eAAe,CAAC;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,YAAY,GAAG,GAAGA,GAAG;AACnB,WAAO,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG;AAAA,EACzE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,MAAM,KAAK,KAAK,EAAE,MAAM,KAAK;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,UAAU,GAAG,IAAI,GAAG;AAClB,WAAO,KAAK,IAAI,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,IAAI,CAAC,GAAG;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,IAAI,IAAI,IAAI,GAAG;AACrB,WAAO,EAAE,CAAC,IAAI,KAAK,GAAG,EAAE,IAAI,CAAC,IAAI,KAAK,GAAG;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,oBAAoB,GAAG,GAAG;AACxB,WAAO,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG,GAAG;AACjB,UAAMA,IAAI,KAAK,IAAI,CAAC,GAAGC,IAAI,KAAK,IAAI,CAAC,GAAGC,IAAI,KAAK,IAAI,EAAE,GAAG,IAAI,KAAK,IAAI,EAAE;AACzE,WAAO,KAAK,IAAIA,IAAIF,IAAI,IAAIC,IAAI,EAAE,GAAG,KAAK,IAAIC,IAAID,IAAI,IAAID,IAAI,EAAE,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS;AACP,WAAO,KAAK,IAAI,KAAK,OAAM,GAAI,KAAK,IAAI,KAAK,OAAM,GAAI;AAAA,EACzD;AAAA,EACA,EAAE,OAAO,QAAQ,IAAI;AACnB,UAAM,KAAK,GAAG,MAAM,KAAK;AAAA,EAC3B;AACF;AACA,MAAMiC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASP,YAAY,IAAI,GAAG,IAAI,GAAGjC,IAAI,GAAGC,IAAI,GAAG;AACtC,SAAK,eAAe,IAAI,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAKD,GAAG,KAAK,KAAKC;AAAA,EAC3E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,OAAO,UAAU,GAAG,GAAGD,GAAGC,GAAGC,GAAG,GAAG,GAAG;AACpC,QAAI,IAAIF,EAAEC,IAAI,CAAC,GAAG,IAAID,EAAEC,IAAI,CAAC,GAAG,IAAID,EAAEC,IAAI,CAAC,GAAG,IAAID,EAAEC,IAAI,CAAC,GAAG,IAAIC,EAAE,IAAI,CAAC,GAAG0B,IAAI1B,EAAE,IAAI,CAAC,GAAG,IAAIA,EAAE,IAAI,CAAC,GAAGgC,IAAIhC,EAAE,IAAI,CAAC;AACjH,QAAI,KAAK,GAAG;AACV,QAAE,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,CAAC,IAAI;AACrD;AAAA,IACF;AACA,QAAI,KAAK,GAAG;AACV,QAAE,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,CAAC,IAAI0B,GAAG,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,CAAC,IAAIM;AACrD;AAAA,IACF;AACA,QAAI,MAAMA,KAAK,MAAM,KAAK,MAAMN,KAAK,MAAM,GAAG;AAC5C,UAAIO,IAAI,IAAI,IAAI,IAAIP,IAAI,IAAI,IAAI,IAAIM;AACpC,MAAAC,IAAI,MAAM,IAAI,CAAC,GAAGP,IAAI,CAACA,GAAG,IAAI,CAAC,GAAGM,IAAI,CAACA,GAAGC,IAAI,CAACA;AAC/C,UAAIC,IAAI,IAAI;AACZ,UAAID,IAAI,QAAQ;AACd,cAAM,IAAI,KAAK,KAAKA,CAAC,GAAGtQ,IAAI,KAAK,IAAI,CAAC;AACtC,QAAAuQ,IAAI,KAAK,IAAIA,IAAI,CAAC,IAAIvQ,GAAG,IAAI,KAAK,IAAI,IAAI,CAAC,IAAIA,GAAG,IAAI,IAAIuQ,IAAI,IAAI,GAAG,IAAI,IAAIA,IAAIR,IAAI,GAAG,IAAI,IAAIQ,IAAI,IAAI,GAAG,IAAI,IAAIA,IAAIF,IAAI;AAAA,MAC7H,OAAO;AACL,YAAI,IAAIE,IAAI,IAAI,GAAG,IAAI,IAAIA,IAAIR,IAAI,GAAG,IAAI,IAAIQ,IAAI,IAAI,GAAG,IAAI,IAAIA,IAAIF,IAAI;AACzE,cAAM,IAAI,IAAI,KAAK,KAAK,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,CAAC;AACrD,aAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK;AAAA,MAC/B;AAAA,IACF;AACA,MAAE,CAAC,IAAI,GAAG,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,CAAC,IAAI;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,OAAO,wBAAwB,GAAG,GAAGlC,GAAGC,GAAGC,GAAG,GAAG;AAC/C,UAAM,IAAIF,EAAEC,CAAC,GAAG,IAAID,EAAEC,IAAI,CAAC,GAAG,IAAID,EAAEC,IAAI,CAAC,GAAG,IAAID,EAAEC,IAAI,CAAC,GAAG,IAAIC,EAAE,CAAC,GAAG,IAAIA,EAAE,IAAI,CAAC,GAAG0B,IAAI1B,EAAE,IAAI,CAAC,GAAG,IAAIA,EAAE,IAAI,CAAC;AAC3G,WAAO,EAAE,CAAC,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI0B,IAAI,IAAI,GAAG,EAAE,IAAI,CAAC,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIA,GAAG,EAAE,IAAI,CAAC,IAAI,IAAI,IAAI,IAAIA,IAAI,IAAI,IAAI,IAAI,GAAG,EAAE,IAAI,CAAC,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIA,GAAG;AAAA,EAC7K;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,IAAI;AACN,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,EAAE,GAAG;AACP,SAAK,KAAK,GAAG,KAAK,kBAAiB;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,IAAI;AACN,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,EAAE,GAAG;AACP,SAAK,KAAK,GAAG,KAAK,kBAAiB;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,IAAI;AACN,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,EAAE,GAAG;AACP,SAAK,KAAK,GAAG,KAAK,kBAAiB;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,IAAI;AACN,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,EAAE,GAAG;AACP,SAAK,KAAK,GAAG,KAAK,kBAAiB;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,IAAI,GAAG,GAAG5B,GAAGC,GAAG;AACd,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAKD,GAAG,KAAK,KAAKC,GAAG,KAAK,kBAAiB,GAAI;AAAA,EACvF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,YAAY,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,EAAE;AAAA,EAChE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,kBAAiB,GAAI;AAAA,EAC/F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,aAAa,GAAG,IAAI,IAAI;AACtB,UAAMD,IAAI,EAAE,IAAIC,IAAI,EAAE,IAAIC,IAAI,EAAE,IAAI,IAAI,EAAE,QAAQ,IAAI,KAAK,KAAK,IAAI,KAAK,KAAK,IAAI,EAAEF,IAAI,CAAC,GAAG,IAAI,EAAEC,IAAI,CAAC,GAAG,IAAI,EAAEC,IAAI,CAAC,GAAG,IAAI,EAAEF,IAAI,CAAC,GAAG4B,IAAI,EAAE3B,IAAI,CAAC,GAAG,IAAI,EAAEC,IAAI,CAAC;AAC/J,YAAQ,GAAC;AAAA,MACP,KAAK;AACH,aAAK,KAAK,IAAI,IAAI,IAAI,IAAI0B,IAAI,GAAG,KAAK,KAAK,IAAIA,IAAI,IAAI,IAAI,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI;AACjI;AAAA,MACF,KAAK;AACH,aAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI,GAAG,KAAK,KAAK,IAAIA,IAAI,IAAI,IAAI,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI;AACjI;AAAA,MACF,KAAK;AACH,aAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI,GAAG,KAAK,KAAK,IAAIA,IAAI,IAAI,IAAI,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI;AACjI;AAAA,MACF,KAAK;AACH,aAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI,GAAG,KAAK,KAAK,IAAIA,IAAI,IAAI,IAAI,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI;AACjI;AAAA,MACF,KAAK;AACH,aAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI,GAAG,KAAK,KAAK,IAAIA,IAAI,IAAI,IAAI,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI;AACjI;AAAA,MACF,KAAK;AACH,aAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI,GAAG,KAAK,KAAK,IAAIA,IAAI,IAAI,IAAI,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI,GAAG,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAI;AACjI;AAAA,MACF;AACE,QAAAhC,GAAG,+DAA+D,CAAC;AAAA,IAC3E;AACI,WAAO,MAAM,MAAM,KAAK,kBAAiB,GAAI;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,iBAAiB,GAAG,GAAG;AACrB,UAAMI,IAAI,IAAI,GAAGC,IAAI,KAAK,IAAID,CAAC;AAC/B,WAAO,KAAK,KAAK,EAAE,IAAIC,GAAG,KAAK,KAAK,EAAE,IAAIA,GAAG,KAAK,KAAK,EAAE,IAAIA,GAAG,KAAK,KAAK,KAAK,IAAID,CAAC,GAAG,KAAK,kBAAiB,GAAI;AAAA,EACnH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,sBAAsB,GAAG;AACvB,UAAM,IAAI,EAAE,UAAUA,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,EAAE,GAAG,IAAIF,IAAI,IAAI;AAC7H,QAAI,IAAI,GAAG;AACT,YAAM4B,IAAI,MAAM,KAAK,KAAK,IAAI,CAAC;AAC/B,WAAK,KAAK,OAAOA,GAAG,KAAK,MAAM,IAAI,KAAKA,GAAG,KAAK,MAAM1B,IAAI,KAAK0B,GAAG,KAAK,MAAM,IAAI3B,KAAK2B;AAAA,IACxF,WAAW5B,IAAI,KAAKA,IAAI,GAAG;AACzB,YAAM4B,IAAI,IAAI,KAAK,KAAK,IAAI5B,IAAI,IAAI,CAAC;AACrC,WAAK,MAAM,IAAI,KAAK4B,GAAG,KAAK,KAAK,OAAOA,GAAG,KAAK,MAAM3B,IAAI,KAAK2B,GAAG,KAAK,MAAM1B,IAAI,KAAK0B;AAAA,IACxF,WAAW,IAAI,GAAG;AAChB,YAAMA,IAAI,IAAI,KAAK,KAAK,IAAI,IAAI5B,IAAI,CAAC;AACrC,WAAK,MAAME,IAAI,KAAK0B,GAAG,KAAK,MAAM3B,IAAI,KAAK2B,GAAG,KAAK,KAAK,OAAOA,GAAG,KAAK,MAAM,IAAI,KAAKA;AAAA,IACxF,OAAO;AACL,YAAMA,IAAI,IAAI,KAAK,KAAK,IAAI,IAAI5B,IAAI,CAAC;AACrC,WAAK,MAAM,IAAIC,KAAK2B,GAAG,KAAK,MAAM1B,IAAI,KAAK0B,GAAG,KAAK,MAAM,IAAI,KAAKA,GAAG,KAAK,KAAK,OAAOA;AAAA,IACxF;AACA,WAAO,KAAK,kBAAiB,GAAI;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,mBAAmB,GAAG,GAAG;AACvB,QAAI5B,IAAI,EAAE,IAAI,CAAC,IAAI;AACnB,WAAOA,IAAI,QAAQA,IAAI,GAAG,KAAK,IAAI,EAAE,CAAC,IAAI,KAAK,IAAI,EAAE,CAAC,KAAK,KAAK,KAAK,CAAC,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,GAAG,KAAK,KAAKA,MAAM,KAAK,KAAK,GAAG,KAAK,KAAK,CAAC,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAKA,OAAO,KAAK,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,KAAKA,IAAI,KAAK,UAAS;AAAA,EACrT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,WAAO,IAAI,KAAK,KAAK,KAAK,IAAIS,GAAG,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;AAAA,EACvD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,cAAc,GAAG,GAAG;AAClB,UAAMT,IAAI,KAAK,QAAQ,CAAC;AACxB,QAAIA,MAAM,EAAG,QAAO;AACpB,UAAMC,IAAI,KAAK,IAAI,GAAG,IAAID,CAAC;AAC3B,WAAO,KAAK,MAAM,GAAGC,CAAC,GAAG;AAAA,EAC3B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW;AACT,WAAO,KAAK,IAAI,GAAG,GAAG,GAAG,CAAC;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS;AACP,WAAO,KAAK,UAAS;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,YAAY;AACV,WAAO,KAAK,MAAM,IAAI,KAAK,MAAM,IAAI,KAAK,MAAM,IAAI,KAAK,kBAAiB,GAAI;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,KAAK,EAAE,KAAK,KAAK,KAAK,EAAE,KAAK,KAAK,KAAK,EAAE,KAAK,KAAK,KAAK,EAAE;AAAA,EACxE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,WAAW;AACT,WAAO,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK;AAAA,EACpF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS;AACP,WAAO,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,EAAE;AAAA,EAChG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY;AACV,QAAI,IAAI,KAAK,OAAM;AACnB,WAAO,MAAM,KAAK,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,MAAM,IAAI,IAAI,GAAG,KAAK,KAAK,KAAK,KAAK,GAAG,KAAK,KAAK,KAAK,KAAK,GAAG,KAAK,KAAK,KAAK,KAAK,GAAG,KAAK,KAAK,KAAK,KAAK,IAAI,KAAK,kBAAiB,GAAI;AAAA,EAC7M;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,KAAK,oBAAoB,MAAM,CAAC;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY,GAAG;AACb,WAAO,KAAK,oBAAoB,GAAG,IAAI;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,oBAAoB,GAAG,GAAG;AACxB,UAAMD,IAAI,EAAE,IAAIC,IAAI,EAAE,IAAIC,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE;AAClF,WAAO,KAAK,KAAKF,IAAI,IAAI,IAAI,IAAIC,IAAI,IAAIC,IAAI,GAAG,KAAK,KAAKD,IAAI,IAAI,IAAI,IAAIC,IAAI,IAAIF,IAAI,GAAG,KAAK,KAAKE,IAAI,IAAI,IAAI,IAAIF,IAAI,IAAIC,IAAI,GAAG,KAAK,KAAK,IAAI,IAAID,IAAI,IAAIC,IAAI,IAAIC,IAAI,GAAG,KAAK,kBAAiB,GAAI;AAAA,EACvM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,MAAM,GAAG,GAAG;AACV,QAAI,KAAK,EAAG,QAAO;AACnB,QAAI,KAAK,EAAG,QAAO,KAAK,KAAK,CAAC;AAC9B,QAAIF,IAAI,EAAE,IAAIC,IAAI,EAAE,IAAIC,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,IAAI,KAAK,IAAI,CAAC;AAC1D,QAAI,MAAMF,IAAI,CAACA,GAAGC,IAAI,CAACA,GAAGC,IAAI,CAACA,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC;AAC/C,QAAI,IAAI,IAAI;AACZ,QAAI,IAAI,QAAQ;AACd,YAAM,IAAI,KAAK,KAAK,CAAC,GAAG,IAAI,KAAK,IAAI,CAAC;AACtC,UAAI,KAAK,IAAI,IAAI,CAAC,IAAI,GAAG,IAAI,KAAK,IAAI,IAAI,CAAC,IAAI,GAAG,KAAK,KAAK,KAAK,KAAK,IAAIF,IAAI,GAAG,KAAK,KAAK,KAAK,KAAK,IAAIC,IAAI,GAAG,KAAK,KAAK,KAAK,KAAK,IAAIC,IAAI,GAAG,KAAK,KAAK,KAAK,KAAK,IAAI,IAAI,GAAG,KAAK,kBAAiB;AAAA,IACtM;AACE,WAAK,KAAK,KAAK,KAAK,IAAIF,IAAI,GAAG,KAAK,KAAK,KAAK,KAAK,IAAIC,IAAI,GAAG,KAAK,KAAK,KAAK,KAAK,IAAIC,IAAI,GAAG,KAAK,KAAK,KAAK,KAAK,IAAI,IAAI,GAAG,KAAK,UAAS;AAC5I,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,iBAAiB,GAAG,GAAGF,GAAG;AACxB,WAAO,KAAK,KAAK,CAAC,EAAE,MAAM,GAAGA,CAAC;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,UAAM,IAAI,IAAI,KAAK,KAAK,KAAK,UAAU,IAAI,IAAI,KAAK,KAAK,KAAK,OAAM,GAAIA,IAAI,KAAK,OAAM,GAAIC,IAAI,KAAK,KAAK,IAAID,CAAC,GAAGE,IAAI,KAAK,KAAKF,CAAC;AAChI,WAAO,KAAK;AAAA,MACVC,IAAI,KAAK,IAAI,CAAC;AAAA,MACdA,IAAI,KAAK,IAAI,CAAC;AAAA,MACdC,IAAI,KAAK,IAAI,CAAC;AAAA,MACdA,IAAI,KAAK,IAAI,CAAC;AAAA,IACpB;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,OAAO,KAAK,MAAM,EAAE,OAAO,KAAK,MAAM,EAAE,OAAO,KAAK,MAAM,EAAE,OAAO,KAAK;AAAA,EACnF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG,IAAI,GAAG;AAClB,WAAO,KAAK,KAAK,EAAE,CAAC,GAAG,KAAK,KAAK,EAAE,IAAI,CAAC,GAAG,KAAK,KAAK,EAAE,IAAI,CAAC,GAAG,KAAK,KAAK,EAAE,IAAI,CAAC,GAAG,KAAK,kBAAiB,GAAI;AAAA,EAC/G;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,IAAI,IAAI,IAAI,GAAG;AACrB,WAAO,EAAE,CAAC,IAAI,KAAK,IAAI,EAAE,IAAI,CAAC,IAAI,KAAK,IAAI,EAAE,IAAI,CAAC,IAAI,KAAK,IAAI,EAAE,IAAI,CAAC,IAAI,KAAK,IAAI;AAAA,EACrF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,oBAAoB,GAAG,GAAG;AACxB,WAAO,KAAK,KAAK,EAAE,KAAK,CAAC,GAAG,KAAK,KAAK,EAAE,KAAK,CAAC,GAAG,KAAK,KAAK,EAAE,KAAK,CAAC,GAAG,KAAK,KAAK,EAAE,KAAK,CAAC,GAAG,KAAK,kBAAiB,GAAI;AAAA,EACvH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS;AACP,WAAO,KAAK,QAAO;AAAA,EACrB;AAAA,EACA,UAAU,GAAG;AACX,WAAO,KAAK,oBAAoB,GAAG;AAAA,EACrC;AAAA,EACA,oBAAoB;AAAA,EACpB;AAAA,EACA,EAAE,OAAO,QAAQ,IAAI;AACnB,UAAM,KAAK,IAAI,MAAM,KAAK,IAAI,MAAM,KAAK,IAAI,MAAM,KAAK;AAAA,EAC1D;AACF;AACA,MAAM,EAAE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQN,YAAY,IAAI,GAAG,IAAI,GAAGF,IAAI,GAAG;AAC/B,MAAE,UAAU,YAAY,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAIA;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,GAAG,GAAGA,GAAG;AACX,WAAOA,MAAM,WAAWA,IAAI,KAAK,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAIA,GAAG;AAAA,EAC3E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,GAAG;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,GAAG;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,GAAG;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG,GAAG;AACjB,YAAQ,GAAC;AAAA,MACP,KAAK;AACH,aAAK,IAAI;AACT;AAAA,MACF,KAAK;AACH,aAAK,IAAI;AACT;AAAA,MACF,KAAK;AACH,aAAK,IAAI;AACT;AAAA,MACF;AACE,cAAM,IAAI,MAAM,4BAA4B,CAAC;AAAA,IACrD;AACI,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,YAAQ,GAAC;AAAA,MACP,KAAK;AACH,eAAO,KAAK;AAAA,MACd,KAAK;AACH,eAAO,KAAK;AAAA,MACd,KAAK;AACH,eAAO,KAAK;AAAA,MACd;AACE,cAAM,IAAI,MAAM,4BAA4B,CAAC;AAAA,IACrD;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC;AAAA,EACpD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,GAAG;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG;AAAA,EAChD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW,GAAG,GAAG;AACf,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,gBAAgB,GAAG,GAAG;AACpB,WAAO,KAAK,KAAK,EAAE,IAAI,GAAG,KAAK,KAAK,EAAE,IAAI,GAAG,KAAK,KAAK,EAAE,IAAI,GAAG;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG;AAAA,EAChD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW,GAAG,GAAG;AACf,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG;AAChB,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG;AAAA,EAChD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,gBAAgB,GAAG,GAAG;AACpB,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,GAAG;AACZ,WAAO,KAAK,gBAAgBqC,GAAG,aAAa,CAAC,CAAC;AAAA,EAChD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,eAAe,GAAG,GAAG;AACnB,WAAO,KAAK,gBAAgBA,GAAG,iBAAiB,GAAG,CAAC,CAAC;AAAA,EACvD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,UAAM,IAAI,KAAK,GAAGrC,IAAI,KAAK,GAAGC,IAAI,KAAK,GAAGC,IAAI,EAAE;AAChD,WAAO,KAAK,IAAIA,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,CAAC,IAAID,GAAG,KAAK,IAAIC,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,CAAC,IAAID,GAAG,KAAK,IAAIC,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,CAAC,IAAID,GAAG;AAAA,EACpI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,kBAAkB,GAAG;AACnB,WAAO,KAAK,aAAa,CAAC,EAAE,UAAS;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,UAAM,IAAI,KAAK,GAAGD,IAAI,KAAK,GAAGC,IAAI,KAAK,GAAGC,IAAI,EAAE,UAAU,IAAI,KAAKA,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,EAAE,IAAID,IAAIC,EAAE,EAAE;AACzG,WAAO,KAAK,KAAKA,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,CAAC,IAAID,IAAIC,EAAE,EAAE,KAAK,GAAG,KAAK,KAAKA,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,CAAC,IAAID,IAAIC,EAAE,EAAE,KAAK,GAAG,KAAK,KAAKA,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,EAAE,IAAID,IAAIC,EAAE,EAAE,KAAK,GAAG;AAAA,EAC/K;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,UAAM,IAAI,KAAK,GAAGF,IAAI,KAAK,GAAGC,IAAI,KAAK,GAAGC,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,KAAK,IAAID,IAAI,IAAID,IAAI,IAAI,KAAK,IAAI,IAAIE,IAAID,IAAI,IAAI,KAAKC,IAAIF,IAAI,IAAI;AACrJ,WAAO,KAAK,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,GAAG,KAAK,IAAIA,IAAI,IAAI,IAAI,IAAI,IAAIE,IAAI,GAAG,KAAK,IAAID,IAAI,IAAI,IAAIC,IAAI,IAAI,IAAI,GAAG;AAAA,EACrH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,QAAQ,GAAG;AACT,WAAO,KAAK,aAAa,EAAE,kBAAkB,EAAE,aAAa,EAAE,gBAAgB;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG;AACX,WAAO,KAAK,aAAa,EAAE,uBAAuB,EAAE,aAAa,EAAE,WAAW;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,mBAAmB,GAAG;AACpB,UAAM,IAAI,KAAK,GAAGF,IAAI,KAAK,GAAGC,IAAI,KAAK,GAAGC,IAAI,EAAE;AAChD,WAAO,KAAK,IAAIA,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,CAAC,IAAID,GAAG,KAAK,IAAIC,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,CAAC,IAAID,GAAG,KAAK,IAAIC,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,EAAE,IAAID,GAAG,KAAK,UAAS;AAAA,EACnJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,WAAO,KAAK,eAAe,IAAI,CAAC;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG;AACL,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG;AAAA,EACzG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG;AACL,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG;AAAA,EACzG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,MAAM,GAAG,GAAG;AACV,WAAO,KAAK,IAAIQ,GAAG,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG;AAAA,EACtG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,YAAY,GAAG,GAAG;AAChB,WAAO,KAAK,IAAIA,GAAG,KAAK,GAAG,GAAG,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,GAAG,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,GAAG,CAAC,GAAG;AAAA,EAC1F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,YAAY,GAAG,GAAG;AAChB,UAAMT,IAAI,KAAK,OAAM;AACrB,WAAO,KAAK,aAAaA,KAAK,CAAC,EAAE,eAAeS,GAAGT,GAAG,GAAG,CAAC,CAAC;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG;AAAA,EAChG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO;AACL,WAAO,KAAK,IAAI,KAAK,KAAK,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,KAAK,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,KAAK,KAAK,CAAC,GAAG;AAAA,EAC7F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG;AAAA,EAChG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc;AACZ,WAAO,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG;AAAA,EAChG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,WAAO,KAAK,IAAI,CAAC,KAAK,GAAG,KAAK,IAAI,CAAC,KAAK,GAAG,KAAK,IAAI,CAAC,KAAK,GAAG;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,WAAW;AACT,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,WAAO,KAAK,KAAK,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,CAAC;AAAA,EACtE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,kBAAkB;AAChB,WAAO,KAAK,IAAI,KAAK,CAAC,IAAI,KAAK,IAAI,KAAK,CAAC,IAAI,KAAK,IAAI,KAAK,CAAC;AAAA,EAC9D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY;AACV,WAAO,KAAK,aAAa,KAAK,OAAM,KAAM,CAAC;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG;AACX,WAAO,KAAK,YAAY,eAAe,CAAC;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG;AAAA,EACnG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,YAAY,GAAG,GAAGA,GAAG;AACnB,WAAO,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG;AAAA,EACzG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,GAAG;AACP,WAAO,KAAK,aAAa,MAAM,CAAC;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,aAAa,GAAG,GAAG;AACjB,UAAMA,IAAI,EAAE,GAAGC,IAAI,EAAE,GAAGC,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE;AACzD,WAAO,KAAK,IAAID,IAAI,IAAIC,IAAI,GAAG,KAAK,IAAIA,IAAI,IAAIF,IAAI,GAAG,KAAK,IAAIA,IAAI,IAAIC,IAAI,GAAG;AAAA,EACjF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,UAAM,IAAI,EAAE,SAAQ;AACpB,QAAI,MAAM,EAAG,QAAO,KAAK,IAAI,GAAG,GAAG,CAAC;AACpC,UAAMD,IAAI,EAAE,IAAI,IAAI,IAAI;AACxB,WAAO,KAAK,KAAK,CAAC,EAAE,eAAeA,CAAC;AAAA,EACtC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,eAAe,GAAG;AAChB,WAAOsC,GAAG,KAAK,IAAI,EAAE,gBAAgB,CAAC,GAAG,KAAK,IAAIA,EAAE;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,WAAO,KAAK,IAAIA,GAAG,KAAK,CAAC,EAAE,eAAe,IAAI,KAAK,IAAI,CAAC,CAAC,CAAC;AAAA,EAC5D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,UAAM,IAAI,KAAK,KAAK,KAAK,aAAa,EAAE,UAAU;AAClD,QAAI,MAAM,EAAG,QAAO,KAAK,KAAK;AAC9B,UAAMtC,IAAI,KAAK,IAAI,CAAC,IAAI;AACxB,WAAO,KAAK,KAAKS,GAAGT,GAAG,IAAI,CAAC,CAAC;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,GAAG;AACZ,WAAO,KAAK,KAAK,KAAK,kBAAkB,CAAC,CAAC;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,kBAAkB,GAAG;AACnB,UAAM,IAAI,KAAK,IAAI,EAAE,GAAGA,IAAI,KAAK,IAAI,EAAE,GAAGC,IAAI,KAAK,IAAI,EAAE;AACzD,WAAO,IAAI,IAAID,IAAIA,IAAIC,IAAIA;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,oBAAoB,GAAG;AACrB,WAAO,KAAK,IAAI,KAAK,IAAI,EAAE,CAAC,IAAI,KAAK,IAAI,KAAK,IAAI,EAAE,CAAC,IAAI,KAAK,IAAI,KAAK,IAAI,EAAE,CAAC;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB,GAAG;AAClB,WAAO,KAAK,uBAAuB,EAAE,QAAQ,EAAE,KAAK,EAAE,KAAK;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,uBAAuB,GAAG,GAAGD,GAAG;AAC9B,UAAMC,IAAI,KAAK,IAAI,CAAC,IAAI;AACxB,WAAO,KAAK,IAAIA,IAAI,KAAK,IAAID,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,CAAC,IAAI,GAAG,KAAK,IAAIC,IAAI,KAAK,IAAID,CAAC,GAAG;AAAA,EACvF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,mBAAmB,GAAG;AACpB,WAAO,KAAK,yBAAyB,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,yBAAyB,GAAG,GAAGA,GAAG;AAChC,WAAO,KAAK,IAAI,IAAI,KAAK,IAAI,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,IAAI,IAAI,KAAK,IAAI,CAAC,GAAG;AAAA,EACzE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,sBAAsB,GAAG;AACvB,UAAM,IAAI,EAAE;AACZ,WAAO,KAAK,IAAI,EAAE,EAAE,GAAG,KAAK,IAAI,EAAE,EAAE,GAAG,KAAK,IAAI,EAAE,EAAE,GAAG;AAAA,EACzD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,mBAAmB,GAAG;AACpB,UAAM,IAAI,KAAK,oBAAoB,GAAG,CAAC,EAAE,OAAM,GAAIA,IAAI,KAAK,oBAAoB,GAAG,CAAC,EAAE,OAAM,GAAIC,IAAI,KAAK,oBAAoB,GAAG,CAAC,EAAE,OAAM;AACzI,WAAO,KAAK,IAAI,GAAG,KAAK,IAAID,GAAG,KAAK,IAAIC,GAAG;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,oBAAoB,GAAG,GAAG;AACxB,WAAO,KAAK,UAAU,EAAE,UAAU,IAAI,CAAC;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,qBAAqB,GAAG,GAAG;AACzB,WAAO,KAAK,UAAU,EAAE,UAAU,IAAI,CAAC;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,WAAO,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE,IAAI;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,WAAO,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,GAAG;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,MAAM,KAAK,KAAK,EAAE,MAAM,KAAK,KAAK,EAAE,MAAM,KAAK;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,UAAU,GAAG,IAAI,GAAG;AAClB,WAAO,KAAK,IAAI,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,IAAI,CAAC,GAAG,KAAK,IAAI,EAAE,IAAI,CAAC,GAAG;AAAA,EAC9D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,IAAI,IAAI,IAAI,GAAG;AACrB,WAAO,EAAE,CAAC,IAAI,KAAK,GAAG,EAAE,IAAI,CAAC,IAAI,KAAK,GAAG,EAAE,IAAI,CAAC,IAAI,KAAK,GAAG;AAAA,EAC9D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,oBAAoB,GAAG,GAAG;AACxB,WAAO,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS;AACP,WAAO,KAAK,IAAI,KAAK,OAAM,GAAI,KAAK,IAAI,KAAK,OAAM,GAAI,KAAK,IAAI,KAAK,OAAM,GAAI;AAAA,EACjF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,kBAAkB;AAChB,UAAM,IAAI,KAAK,OAAM,IAAK,KAAK,KAAK,GAAG,IAAI,KAAK,OAAM,IAAK,IAAI,GAAGD,IAAI,KAAK,KAAK,IAAI,IAAI,CAAC;AACzF,WAAO,KAAK,IAAIA,IAAI,KAAK,IAAI,CAAC,GAAG,KAAK,IAAI,GAAG,KAAK,IAAIA,IAAI,KAAK,IAAI,CAAC,GAAG;AAAA,EACzE;AAAA,EACA,EAAE,OAAO,QAAQ,IAAI;AACnB,UAAM,KAAK,GAAG,MAAM,KAAK,GAAG,MAAM,KAAK;AAAA,EACzC;AACF;AACA,MAAMsC,KAAqB,oBAAI,EAAC,GAAID,KAAqB,oBAAIJ,GAAE;AAC/D,MAAMM,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAgBP,YAAY,GAAG,GAAGvC,GAAGC,GAAGC,GAAG,GAAG,GAAG,GAAG,GAAG;AACrC,IAAAqC,GAAG,UAAU,YAAY,IAAI,KAAK,WAAW;AAAA,MAC3C;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO,MAAM,UAAU,KAAK,IAAI,GAAG,GAAGvC,GAAGC,GAAGC,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA,EACvD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAgBA,IAAI,GAAG,GAAGF,GAAGC,GAAGC,GAAG,GAAG,GAAG,GAAG,GAAG;AAC7B,UAAM,IAAI,KAAK;AACf,WAAO,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAID,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAIC,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAIF,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG;AAAA,EACnG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAW;AACT,WAAO,KAAK;AAAA,MACV;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,UAAM,IAAI,KAAK,UAAUA,IAAI,EAAE;AAC/B,WAAO,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG;AAAA,EAC9H;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,aAAa,GAAG,GAAGA,GAAG;AACpB,WAAO,EAAE,qBAAqB,MAAM,CAAC,GAAG,EAAE,qBAAqB,MAAM,CAAC,GAAGA,EAAE,qBAAqB,MAAM,CAAC,GAAG;AAAA,EAC5G;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG;AAChB,UAAM,IAAI,EAAE;AACZ,WAAO,KAAK;AAAA,MACV,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH,EAAE,EAAE;AAAA,IACV,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,KAAK,iBAAiB,MAAM,CAAC;AAAA,EACtC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY,GAAG;AACb,WAAO,KAAK,iBAAiB,GAAG,IAAI;AAAA,EACtC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,iBAAiB,GAAG,GAAG;AACrB,UAAMA,IAAI,EAAE,UAAUC,IAAI,EAAE,UAAUC,IAAI,KAAK,UAAU,IAAIF,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG4B,IAAI5B,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAGkC,IAAIjC,EAAE,CAAC,GAAGkC,IAAIlC,EAAE,CAAC,GAAGmC,IAAInC,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAGpO,IAAIoO,EAAE,CAAC,GAAGuC,IAAIvC,EAAE,CAAC,GAAGwC,IAAIxC,EAAE,CAAC,GAAGyC,IAAIzC,EAAE,CAAC,GAAG0C,IAAI1C,EAAE,CAAC;AAC1O,WAAOC,EAAE,CAAC,IAAI,IAAIgC,IAAI,IAAI,IAAI,IAAIO,GAAGvC,EAAE,CAAC,IAAI,IAAIiC,IAAI,IAAItQ,IAAI,IAAI6Q,GAAGxC,EAAE,CAAC,IAAI,IAAIkC,IAAI,IAAII,IAAI,IAAIG,GAAGzC,EAAE,CAAC,IAAI,IAAIgC,IAAI,IAAI,IAAI,IAAIO,GAAGvC,EAAE,CAAC,IAAI,IAAIiC,IAAI,IAAItQ,IAAI,IAAI6Q,GAAGxC,EAAE,CAAC,IAAI,IAAIkC,IAAI,IAAII,IAAI,IAAIG,GAAGzC,EAAE,CAAC,IAAI,IAAIgC,IAAIN,IAAI,IAAI,IAAIa,GAAGvC,EAAE,CAAC,IAAI,IAAIiC,IAAIP,IAAI/P,IAAI,IAAI6Q,GAAGxC,EAAE,CAAC,IAAI,IAAIkC,IAAIR,IAAIY,IAAI,IAAIG,GAAG;AAAA,EACvR;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG;AAChB,UAAM,IAAI,KAAK;AACf,WAAO,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG;AAAA,EAC5G;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,cAAc;AACZ,UAAM,IAAI,KAAK,UAAU,IAAI,EAAE,CAAC,GAAG3C,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC;AAChH,WAAO,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIF,IAAIE,IAAI,IAAIF,IAAI,IAAI,IAAIC,IAAIC,IAAI,IAAID,IAAI,IAAI;AAAA,EAC7E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,SAAS;AACP,UAAM,IAAI,KAAK,UAAU,IAAI,EAAE,CAAC,GAAGD,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,IAAI,IAAI,IAAI,GAAG,IAAI,IAAI,IAAI,IAAIA,GAAG0B,IAAI,IAAI1B,IAAI,IAAI,GAAG,IAAI,IAAI,IAAIF,IAAI,IAAIC,IAAI2B;AACpM,QAAI,MAAM,EAAG,QAAO,KAAK,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AACtD,UAAMM,IAAI,IAAI;AACd,WAAO,EAAE,CAAC,IAAI,IAAIA,GAAG,EAAE,CAAC,KAAKjC,IAAI,IAAI,IAAID,KAAKkC,GAAG,EAAE,CAAC,KAAK,IAAIlC,IAAIC,IAAI,KAAKiC,GAAG,EAAE,CAAC,IAAI,IAAIA,GAAG,EAAE,CAAC,KAAK,IAAI,IAAIjC,IAAI,KAAKiC,GAAG,EAAE,CAAC,KAAKjC,IAAIC,IAAI,IAAI,KAAKgC,GAAG,EAAE,CAAC,IAAIN,IAAIM,GAAG,EAAE,CAAC,KAAKlC,IAAI,IAAI,IAAI,KAAKkC,GAAG,EAAE,CAAC,KAAK,IAAI,IAAIlC,IAAIE,KAAKgC,GAAG;AAAA,EAC3N;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAY;AACV,QAAI;AACJ,UAAM,IAAI,KAAK;AACf,WAAO,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,GAAG,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,GAAG,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,GAAG;AAAA,EAC5G;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,gBAAgB,GAAG;AACjB,WAAO,KAAK,eAAe,CAAC,EAAE,OAAM,EAAG,UAAS;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,mBAAmB,GAAG;AACpB,UAAM,IAAI,KAAK;AACf,WAAO,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG;AAAA,EAC9H;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,eAAe,GAAG,GAAGlC,GAAGC,GAAGC,GAAG,GAAG,GAAG;AAClC,UAAM,IAAI,KAAK,IAAIA,CAAC,GAAG,IAAI,KAAK,IAAIA,CAAC;AACrC,WAAO,KAAK;AAAA,MACVF,IAAI;AAAA,MACJA,IAAI;AAAA,MACJ,CAACA,KAAK,IAAI,IAAI,IAAI,KAAK,IAAI;AAAA,MAC3B,CAACC,IAAI;AAAA,MACLA,IAAI;AAAA,MACJ,CAACA,KAAK,CAAC,IAAI,IAAI,IAAI,KAAK,IAAI;AAAA,MAC5B;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,MAAM,GAAG,GAAG;AACV,WAAO,KAAK,YAAY2C,GAAG,UAAU,GAAG,CAAC,CAAC,GAAG;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,KAAK,YAAYA,GAAG,aAAa,CAAC,CAAC,CAAC,GAAG;AAAA,EAChD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG,GAAG;AACd,WAAO,KAAK,YAAYA,GAAG,gBAAgB,GAAG,CAAC,CAAC,GAAG;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,gBAAgB,GAAG,GAAG;AACpB,WAAO,EAAE,YAAY,KAAK;AAAA,MACxB;AAAA,MACA;AAAA,MACA,EAAE;AAAA,MACF;AAAA,MACA;AAAA,MACA,EAAE;AAAA,MACF;AAAA,MACA;AAAA,MACA;AAAA,IACN,IAAQ,KAAK;AAAA,MACP;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,UAAM,IAAI,KAAK,IAAI,CAAC,GAAG5C,IAAI,KAAK,IAAI,CAAC;AACrC,WAAO,KAAK;AAAA,MACV;AAAA,MACA,CAACA;AAAA,MACD;AAAA,MACAA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG,GAAG;AACd,WAAO,KAAK;AAAA,MACV;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,UAAM,IAAI,KAAK,UAAUA,IAAI,EAAE;AAC/B,aAASC,IAAI,GAAGA,IAAI,GAAGA;AACrB,UAAI,EAAEA,CAAC,MAAMD,EAAEC,CAAC,EAAG,QAAO;AAC5B,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG,IAAI,GAAG;AAClB,aAASD,IAAI,GAAGA,IAAI,GAAGA;AACrB,WAAK,SAASA,CAAC,IAAI,EAAEA,IAAI,CAAC;AAC5B,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,IAAI,IAAI,IAAI,GAAG;AACrB,UAAMA,IAAI,KAAK;AACf,WAAO,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG;AAAA,EAC9J;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,YAAW,EAAG,UAAU,KAAK,QAAQ;AAAA,EACvD;AACF;AACA,MAAM4C,KAAqB,oBAAIL,GAAE,GAAIM,KAAqB,oBAAIN,GAAE,EAAG;AAAA,EACjE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF,GAAGO,KAAqB,oBAAIP,GAAE,EAAG;AAAA,EAC/B;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;AACA,SAASQ,KAAK;AACZ,QAAMxD,IAAI;AAAA,IACR,SAAS;AAAA,IACT,mBAAmBrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAmBnB,QAAQ,CAAA;AAAA,IACR,SAAS,SAAS+B,GAAGC,GAAG,GAAG;AACzB,aAAO,KAAK,YAAY,MAAMA,MAAM,KAAK,CAACA,KAAK,CAAC,MAAM,KAAK,OAAOA,CAAC,EAAE,aAAa9B,OAAO6B,EAAE,IAAI+C,GAAG/C,EAAE,CAAC,GAAGA,EAAE,IAAI+C,GAAG/C,EAAE,CAAC,GAAGA,EAAE,IAAI+C,GAAG/C,EAAE,CAAC,IAAI,KAAK,OAAOC,CAAC,EAAE,cAAc,KAAK,OAAO,CAAC,EAAE,cAAcD,EAAE,aAAa,KAAK,OAAOC,CAAC,EAAE,KAAK,GAAGD,EAAE,aAAa,KAAK,OAAO,CAAC,EAAE,OAAO,IAAI,KAAK,OAAO,CAAC,EAAE,aAAa7B,OAAO6B,EAAE,IAAIgD,GAAGhD,EAAE,CAAC,GAAGA,EAAE,IAAIgD,GAAGhD,EAAE,CAAC,GAAGA,EAAE,IAAIgD,GAAGhD,EAAE,CAAC,KAAKA;AAAA,IACpW;AAAA,IACA,qBAAqB,SAASA,GAAGC,GAAG;AAClC,aAAO,KAAK,QAAQD,GAAG,KAAK,mBAAmBC,CAAC;AAAA,IAClD;AAAA,IACA,qBAAqB,SAASD,GAAGC,GAAG;AAClC,aAAO,KAAK,QAAQD,GAAGC,GAAG,KAAK,iBAAiB;AAAA,IAClD;AAAA,IACA,cAAc,SAASD,GAAG;AACxB,aAAO,KAAK,OAAOA,CAAC,EAAE;AAAA,IACxB;AAAA,IACA,aAAa,SAASA,GAAG;AACvB,aAAOA,MAAMjC,KAAKG,KAAK,KAAK,OAAO8B,CAAC,EAAE;AAAA,IACxC;AAAA,IACA,oBAAoB,SAASA,GAAG;AAC9B,aAAO,KAAK,OAAOA,CAAC,EAAE,uBAAuB,mBAAmB;AAAA,IAClE;AAAA,IACA,0BAA0B,SAASA,GAAGC,IAAI,KAAK,mBAAmB;AAChE,aAAOD,EAAE,UAAU,KAAK,OAAOC,CAAC,EAAE,qBAAqB;AAAA,IACzD;AAAA,IACA,QAAQ,SAASD,GAAG;AAClB,aAAO,OAAO,KAAK,QAAQA,CAAC;AAAA,IAC9B;AAAA;AAAA,IAEA,YAAY,SAASA,GAAGC,GAAG,GAAG;AAC5B,aAAOD,EAAE,KAAK,KAAK,OAAOC,CAAC,EAAE,KAAK,EAAE,SAAS,KAAK,OAAO,CAAC,EAAE,OAAO;AAAA,IACrE;AAAA,IACA,6BAA6B,SAASD,GAAG;AACvC,aAAO,KAAK,OAAOA,CAAC,EAAE,uBAAuB;AAAA,IAC/C;AAAA,IACA,sBAAsB,SAASA,IAAI,KAAK,mBAAmB;AACzD,aAAO,KAAK,OAAOA,CAAC,EAAE,wBAAwB;AAAA,IAChD;AAAA;AAAA,IAEA,uBAAuB,SAASA,GAAGC,GAAG;AACpC,aAAOJ,GAAG,uFAAuF,GAAGP,EAAE,oBAAoBU,GAAGC,CAAC;AAAA,IAChI;AAAA,IACA,qBAAqB,SAASD,GAAGC,GAAG;AAClC,aAAOJ,GAAG,qFAAqF,GAAGP,EAAE,oBAAoBU,GAAGC,CAAC;AAAA,IAC9H;AAAA,EACJ,GAAK,IAAI,CAAC,MAAM,MAAM,KAAK,KAAK,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,QAAQ,MAAM,GAAGF,IAAI,CAAC,QAAQ,KAAK;AAC3F,SAAOT,EAAE,OAAO;AAAA,IACd,CAACrB,EAAE,GAAG;AAAA,MACJ,WAAW;AAAA,MACX,YAAY8B;AAAA,MACZ,UAAU7B;AAAA,MACV,OAAO0E;AAAA,MACP,SAASC;AAAA,MACT,uBAAuB;AAAA,MACvB,yBAAyB,EAAE,kBAAkB7E,GAAE;AAAA,MAC/C,wBAAwB,EAAE,yBAAyBA,GAAE;AAAA,IAC3D;AAAA,IACI,CAACA,EAAE,GAAG;AAAA,MACJ,WAAW;AAAA,MACX,YAAY+B;AAAA,MACZ,UAAU5B;AAAA,MACV,OAAOyE;AAAA,MACP,SAASC;AAAA,MACT,uBAAuB;AAAA,MACvB,wBAAwB,EAAE,yBAAyB7E,GAAE;AAAA,IAC3D;AAAA,EACA,CAAG,GAAGsB;AACN;AACA,MAAM2D,KAAqB,gBAAAH,GAAE;AAC7B,SAASC,GAAGzD,GAAG;AACb,SAAOA,IAAI,UAAUA,IAAI,eAAe,KAAK,IAAIA,IAAI,eAAe,cAAc,GAAG;AACvF;AACA,SAAS0D,GAAG1D,GAAG;AACb,SAAOA,IAAI,WAAWA,IAAI,QAAQ,QAAQ,KAAK,IAAIA,GAAG,OAAO,IAAI;AACnE;AACA,IAAI4D;AACJ,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQP,OAAO,WAAW,GAAG,IAAI,aAAa;AACpC,QAAI,UAAU,KAAK,EAAE,GAAG,KAAK,OAAO,oBAAoB;AACtD,aAAO,EAAE;AACX,QAAIpD;AACJ,QAAI,aAAa;AACf,MAAAA,IAAI;AAAA,SACD;AACH,MAAAmD,OAAO,WAAWA,KAAK3D,GAAG,QAAQ,IAAI2D,GAAG,QAAQ,EAAE,OAAOA,GAAG,SAAS,EAAE;AACxE,YAAMlD,IAAIkD,GAAG,WAAW,IAAI;AAC5B,mBAAa,YAAYlD,EAAE,aAAa,GAAG,GAAG,CAAC,IAAIA,EAAE,UAAU,GAAG,GAAG,GAAG,EAAE,OAAO,EAAE,MAAM,GAAGD,IAAImD;AAAA,IAClG;AACA,WAAOnD,EAAE,UAAU,CAAC;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,aAAa,GAAG;AACrB,QAAI,OAAO,mBAAmB,OAAO,aAAa,oBAAoB,OAAO,oBAAoB,OAAO,aAAa,qBAAqB,OAAO,cAAc,OAAO,aAAa,aAAa;AAC9L,YAAM,IAAIR,GAAG,QAAQ;AACrB,QAAE,QAAQ,EAAE,OAAO,EAAE,SAAS,EAAE;AAChC,YAAMQ,IAAI,EAAE,WAAW,IAAI;AAC3B,MAAAA,EAAE,UAAU,GAAG,GAAG,GAAG,EAAE,OAAO,EAAE,MAAM;AACtC,YAAMC,IAAID,EAAE,aAAa,GAAG,GAAG,EAAE,OAAO,EAAE,MAAM,GAAGE,IAAID,EAAE;AACzD,eAAS,IAAI,GAAG,IAAIC,EAAE,QAAQ;AAC5B,QAAAA,EAAE,CAAC,IAAI8C,GAAG9C,EAAE,CAAC,IAAI,GAAG,IAAI;AAC1B,aAAOF,EAAE,aAAaC,GAAG,GAAG,CAAC,GAAG;AAAA,IAClC,WAAW,EAAE,MAAM;AACjB,YAAM,IAAI,EAAE,KAAK,MAAM,CAAC;AACxB,eAASD,IAAI,GAAGA,IAAI,EAAE,QAAQA;AAC5B,qBAAa,cAAc,aAAa,oBAAoB,EAAEA,CAAC,IAAI,KAAK,MAAMgD,GAAG,EAAEhD,CAAC,IAAI,GAAG,IAAI,GAAG,IAAI,EAAEA,CAAC,IAAIgD,GAAG,EAAEhD,CAAC,CAAC;AACtH,aAAO;AAAA,QACL,MAAM;AAAA,QACN,OAAO,EAAE;AAAA,QACT,QAAQ,EAAE;AAAA,MAClB;AAAA,IACI;AACE,aAAOJ,GAAG,uFAAuF,GAAG;AAAA,EACxG;AACF;AACA,IAAIyD,KAAK;AACT,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMP,YAAY,IAAI,MAAM;AACpB,SAAK,WAAW,IAAI,OAAO,eAAe,MAAM,MAAM,EAAE,OAAOD,MAAM,GAAG,KAAK,OAAO7C,GAAE,GAAI,KAAK,OAAO,GAAG,KAAK,YAAY,IAAI,KAAK,UAAU;AAAA,EAC/I;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,UAAM,IAAI,KAAK;AACf,WAAO,OAAO,mBAAmB,OAAO,aAAa,mBAAmB,EAAE,IAAI,EAAE,YAAY,EAAE,aAAa,CAAC,IAAI,aAAa,aAAa,EAAE,IAAI,EAAE,eAAe,EAAE,cAAc,CAAC,IAAI,MAAM,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,SAAS,CAAC,IAAI,EAAE,IAAI,GAAG,GAAG,CAAC,GAAG;AAAA,EAC9P;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,IAAI,YAAY,GAAG;AACjB,UAAM,MAAM,KAAK;AAAA,EACnB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,GAAG;AACR,UAAM,IAAI,MAAM,UAAU,OAAO,KAAK;AACtC,QAAI,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,MAAM;AAChC,aAAO,EAAE,OAAO,KAAK,IAAI;AAC3B,UAAMR,IAAI;AAAA,MACR,MAAM,KAAK;AAAA,MACX,KAAK;AAAA,IACX,GAAOC,IAAI,KAAK;AACZ,QAAIA,MAAM,MAAM;AACd,UAAIC;AACJ,UAAI,MAAM,QAAQD,CAAC,GAAG;AACpB,QAAAC,IAAI,CAAA;AACJ,iBAAS,IAAI,GAAG,IAAID,EAAE,QAAQ,IAAI,GAAG;AACnC,UAAAA,EAAE,CAAC,EAAE,gBAAgBC,EAAE,KAAKqD,GAAGtD,EAAE,CAAC,EAAE,KAAK,CAAC,IAAIC,EAAE,KAAKqD,GAAGtD,EAAE,CAAC,CAAC,CAAC;AAAA,MACjE;AACE,QAAAC,IAAIqD,GAAGtD,CAAC;AACV,MAAAD,EAAE,MAAME;AAAA,IACV;AACA,WAAO,MAAM,EAAE,OAAO,KAAK,IAAI,IAAIF,IAAIA;AAAA,EACzC;AACF;AACA,SAASuD,GAAGhE,GAAG;AACb,SAAO,OAAO,mBAAmB,OAAOA,aAAa,oBAAoB,OAAO,oBAAoB,OAAOA,aAAa,qBAAqB,OAAO,cAAc,OAAOA,aAAa,cAAc6D,GAAG,WAAW7D,CAAC,IAAIA,EAAE,OAAO;AAAA,IAC9N,MAAM,MAAM,KAAKA,EAAE,IAAI;AAAA,IACvB,OAAOA,EAAE;AAAA,IACT,QAAQA,EAAE;AAAA,IACV,MAAMA,EAAE,KAAK,YAAY;AAAA,EAC7B,KAAOK,GAAG,uCAAuC,GAAG;AACpD;AACA,IAAI4D,KAAK;AACT,MAAMC,KAAqB,oBAAI,EAAC;AAChC,MAAMC,WAAWvD,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAelB,YAAY,IAAIuD,GAAG,eAAe,IAAIA,GAAG,iBAAiB1D,IAAI3G,IAAI4G,IAAI5G,IAAI6G,IAAIxG,IAAI,IAAIE,IAAI,IAAI,IAAI,IAAIC,IAAI,IAAI6J,GAAG,oBAAoB,IAAI1F,IAAI;AAC3I,UAAK,GAAI,KAAK,YAAY,IAAI,OAAO,eAAe,MAAM,MAAM,EAAE,OAAOwF,KAAI,CAAE,GAAG,KAAK,OAAOhD,GAAE,GAAI,KAAK,OAAO,IAAI,KAAK,SAAS,IAAI8C,GAAG,CAAC,GAAG,KAAK,UAAU,CAAA,GAAI,KAAK,UAAU,GAAG,KAAK,UAAU,GAAG,KAAK,QAAQtD,GAAG,KAAK,QAAQC,GAAG,KAAK,YAAYC,GAAG,KAAK,YAAY,GAAG,KAAK,aAAa,GAAG,KAAK,SAAS,GAAG,KAAK,iBAAiB,MAAM,KAAK,OAAO,GAAG,KAAK,SAAS,IAAI8B,GAAG,GAAG,CAAC,GAAG,KAAK,SAAS,IAAIA,GAAG,GAAG,CAAC,GAAG,KAAK,SAAS,IAAIA,GAAG,GAAG,CAAC,GAAG,KAAK,WAAW,GAAG,KAAK,mBAAmB,IAAI,KAAK,SAAS,IAAIO,GAAE,GAAI,KAAK,kBAAkB,IAAI,KAAK,mBAAmB,IAAI,KAAK,QAAQ,IAAI,KAAK,kBAAkB,GAAG,KAAK,aAAa,GAAG,KAAK,WAAW,CAAA,GAAI,KAAK,eAAe,CAAA,GAAI,KAAK,UAAU,GAAG,KAAK,WAAW,MAAM,KAAK,eAAe,MAAM,KAAK,wBAAwB,IAAI,KAAK,iBAAiB,CAAC,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,IAAI,KAAK,eAAe;AAAA,EAC30B;AAAA;AAAA;AAAA;AAAA,EAIA,IAAI,QAAQ;AACV,WAAO,KAAK,OAAO,QAAQkB,EAAE,EAAE;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA,EAIA,IAAI,SAAS;AACX,WAAO,KAAK,OAAO,QAAQA,EAAE,EAAE;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA,EAIA,IAAI,QAAQ;AACV,WAAO,KAAK,OAAO,QAAQA,EAAE,EAAE;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,QAAQ;AACV,WAAO,KAAK,OAAO;AAAA,EACrB;AAAA,EACA,IAAI,MAAM,IAAI,MAAM;AAClB,SAAK,OAAO,OAAO;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,eAAe;AACb,SAAK,OAAO,eAAe,KAAK,OAAO,GAAG,KAAK,OAAO,GAAG,KAAK,OAAO,GAAG,KAAK,OAAO,GAAG,KAAK,UAAU,KAAK,OAAO,GAAG,KAAK,OAAO,CAAC;AAAA,EACpI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG,GAAG;AACnB,SAAK,aAAa,KAAK,EAAE,OAAO,GAAG,OAAO,GAAG;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA,EAIA,oBAAoB;AAClB,SAAK,aAAa,SAAS;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,OAAO,EAAE,MAAM,KAAK,SAAS,EAAE,QAAQ,KAAK,UAAU,EAAE,QAAQ,MAAM,CAAC,GAAG,KAAK,UAAU,EAAE,SAAS,KAAK,UAAU,EAAE,SAAS,KAAK,QAAQ,EAAE,OAAO,KAAK,QAAQ,EAAE,OAAO,KAAK,YAAY,EAAE,WAAW,KAAK,YAAY,EAAE,WAAW,KAAK,aAAa,EAAE,YAAY,KAAK,SAAS,EAAE,QAAQ,KAAK,iBAAiB,EAAE,gBAAgB,KAAK,OAAO,EAAE,MAAM,KAAK,OAAO,KAAK,EAAE,MAAM,GAAG,KAAK,OAAO,KAAK,EAAE,MAAM,GAAG,KAAK,OAAO,KAAK,EAAE,MAAM,GAAG,KAAK,WAAW,EAAE,UAAU,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,OAAO,KAAK,EAAE,MAAM,GAAG,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,QAAQ,EAAE,OAAO,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,aAAa,EAAE,YAAY,KAAK,eAAe,EAAE,cAAc,KAAK,wBAAwB,EAAE,uBAAuB,KAAK,iBAAiB,EAAE,gBAAgB,KAAK,WAAW,KAAK,MAAM,KAAK,UAAU,EAAE,QAAQ,CAAC,GAAG,KAAK,cAAc,IAAI;AAAA,EACv6B;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU,GAAG;AACX,eAAW,KAAK,GAAG;AACjB,YAAMzD,IAAI,EAAE,CAAC;AACb,UAAIA,MAAM,QAAQ;AAChB,QAAAJ,GAAG,mCAAmC,CAAC,2BAA2B;AAClE;AAAA,MACF;AACA,YAAMK,IAAI,KAAK,CAAC;AAChB,UAAIA,MAAM,QAAQ;AAChB,QAAAL,GAAG,kCAAkC,CAAC,mBAAmB;AACzD;AAAA,MACF;AACA,MAAAK,KAAKD,KAAKC,EAAE,aAAaD,EAAE,aAAaC,KAAKD,KAAKC,EAAE,aAAaD,EAAE,aAAaC,KAAKD,KAAKC,EAAE,aAAaD,EAAE,YAAYC,EAAE,KAAKD,CAAC,IAAI,KAAK,CAAC,IAAIA;AAAA,IAC/I;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,GAAG;AACR,UAAM,IAAI,MAAM,UAAU,OAAO,KAAK;AACtC,QAAI,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,MAAM;AAClC,aAAO,EAAE,SAAS,KAAK,IAAI;AAC7B,UAAMA,IAAI;AAAA,MACR,UAAU;AAAA,QACR,SAAS;AAAA,QACT,MAAM;AAAA,QACN,WAAW;AAAA,MACnB;AAAA,MACM,MAAM,KAAK;AAAA,MACX,MAAM,KAAK;AAAA,MACX,OAAO,KAAK,OAAO,OAAO,CAAC,EAAE;AAAA,MAC7B,SAAS,KAAK;AAAA,MACd,SAAS,KAAK;AAAA,MACd,QAAQ,CAAC,KAAK,OAAO,GAAG,KAAK,OAAO,CAAC;AAAA,MACrC,QAAQ,CAAC,KAAK,OAAO,GAAG,KAAK,OAAO,CAAC;AAAA,MACrC,QAAQ,CAAC,KAAK,OAAO,GAAG,KAAK,OAAO,CAAC;AAAA,MACrC,UAAU,KAAK;AAAA,MACf,MAAM,CAAC,KAAK,OAAO,KAAK,KAAK;AAAA,MAC7B,QAAQ,KAAK;AAAA,MACb,gBAAgB,KAAK;AAAA,MACrB,MAAM,KAAK;AAAA,MACX,YAAY,KAAK;AAAA,MACjB,WAAW,KAAK;AAAA,MAChB,WAAW,KAAK;AAAA,MAChB,YAAY,KAAK;AAAA,MACjB,OAAO,KAAK;AAAA,MACZ,iBAAiB,KAAK;AAAA,MACtB,kBAAkB,KAAK;AAAA,MACvB,iBAAiB,KAAK;AAAA,IAC5B;AACI,WAAO,OAAO,KAAK,KAAK,QAAQ,EAAE,SAAS,MAAMA,EAAE,WAAW,KAAK,WAAW,MAAM,EAAE,SAAS,KAAK,IAAI,IAAIA,IAAIA;AAAA,EAClH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU;AACR,SAAK,cAAc,EAAE,MAAM,UAAS,CAAE;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY,GAAG;AACb,QAAI,KAAK,YAAYlH,GAAI,QAAO;AAChC,QAAI,EAAE,aAAa,KAAK,MAAM,GAAG,EAAE,IAAI,KAAK,EAAE,IAAI;AAChD,cAAQ,KAAK,OAAK;AAAA,QAChB,KAAKM;AACH,YAAE,IAAI,EAAE,IAAI,KAAK,MAAM,EAAE,CAAC;AAC1B;AAAA,QACF,KAAKC;AACH,YAAE,IAAI,EAAE,IAAI,IAAI,IAAI;AACpB;AAAA,QACF,KAAKC;AACH,eAAK,IAAI,KAAK,MAAM,EAAE,CAAC,IAAI,CAAC,MAAM,IAAI,EAAE,IAAI,KAAK,KAAK,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,KAAK,MAAM,EAAE,CAAC;AAC7F;AAAA,MACV;AACI,QAAI,EAAE,IAAI,KAAK,EAAE,IAAI;AACnB,cAAQ,KAAK,OAAK;AAAA,QAChB,KAAKF;AACH,YAAE,IAAI,EAAE,IAAI,KAAK,MAAM,EAAE,CAAC;AAC1B;AAAA,QACF,KAAKC;AACH,YAAE,IAAI,EAAE,IAAI,IAAI,IAAI;AACpB;AAAA,QACF,KAAKC;AACH,eAAK,IAAI,KAAK,MAAM,EAAE,CAAC,IAAI,CAAC,MAAM,IAAI,EAAE,IAAI,KAAK,KAAK,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,KAAK,MAAM,EAAE,CAAC;AAC7F;AAAA,MACV;AACI,WAAO,KAAK,UAAU,EAAE,IAAI,IAAI,EAAE,IAAI;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,IAAI,YAAY,GAAG;AACjB,UAAM,OAAO,KAAK,WAAW,KAAK,OAAO,cAAc;AAAA,EACzD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,iBAAiB,GAAG;AACtB,UAAM,MAAM,KAAK;AAAA,EACnB;AACF;AACAoK,GAAG,gBAAgB;AACnBA,GAAG,kBAAkB5K;AACrB4K,GAAG,qBAAqB;AACxB,MAAM,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASP,YAAY,IAAI,GAAG,IAAI,GAAG1D,IAAI,GAAGC,IAAI,GAAG;AACtC,OAAG,UAAU,YAAY,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAID,GAAG,KAAK,IAAIC;AAAA,EAC5E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,QAAQ;AACV,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,MAAM,GAAG;AACX,SAAK,IAAI;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAS;AACX,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,OAAO,GAAG;AACZ,SAAK,IAAI;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,IAAI,GAAG,GAAGD,GAAGC,GAAG;AACd,WAAO,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAID,GAAG,KAAK,IAAIC,GAAG;AAAA,EACzD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG;AAAA,EACzD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,GAAG;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,GAAG;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,GAAG;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,GAAG;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,aAAa,GAAG,GAAG;AACjB,YAAQ,GAAC;AAAA,MACP,KAAK;AACH,aAAK,IAAI;AACT;AAAA,MACF,KAAK;AACH,aAAK,IAAI;AACT;AAAA,MACF,KAAK;AACH,aAAK,IAAI;AACT;AAAA,MACF,KAAK;AACH,aAAK,IAAI;AACT;AAAA,MACF;AACE,cAAM,IAAI,MAAM,4BAA4B,CAAC;AAAA,IACrD;AACI,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,YAAQ,GAAC;AAAA,MACP,KAAK;AACH,eAAO,KAAK;AAAA,MACd,KAAK;AACH,eAAO,KAAK;AAAA,MACd,KAAK;AACH,eAAO,KAAK;AAAA,MACd,KAAK;AACH,eAAO,KAAK;AAAA,MACd;AACE,cAAM,IAAI,MAAM,4BAA4B,CAAC;AAAA,IACrD;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC;AAAA,EAC5D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,MAAM,SAAS,EAAE,IAAI,GAAG;AAAA,EACtF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW,GAAG,GAAG;AACf,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG;AAAA,EACzF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,gBAAgB,GAAG,GAAG;AACpB,WAAO,KAAK,KAAK,EAAE,IAAI,GAAG,KAAK,KAAK,EAAE,IAAI,GAAG,KAAK,KAAK,EAAE,IAAI,GAAG,KAAK,KAAK,EAAE,IAAI,GAAG;AAAA,EACrF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW,GAAG,GAAG;AACf,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG;AAAA,EACzF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG;AAChB,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,UAAM,IAAI,KAAK,GAAGD,IAAI,KAAK,GAAGC,IAAI,KAAK,GAAGC,IAAI,KAAK,GAAG,IAAI,EAAE;AAC5D,WAAO,KAAK,IAAI,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC,IAAIF,IAAI,EAAE,CAAC,IAAIC,IAAI,EAAE,EAAE,IAAIC,GAAG,KAAK,IAAI,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC,IAAIF,IAAI,EAAE,CAAC,IAAIC,IAAI,EAAE,EAAE,IAAIC,GAAG,KAAK,IAAI,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC,IAAIF,IAAI,EAAE,EAAE,IAAIC,IAAI,EAAE,EAAE,IAAIC,GAAG,KAAK,IAAI,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC,IAAIF,IAAI,EAAE,EAAE,IAAIC,IAAI,EAAE,EAAE,IAAIC,GAAG;AAAA,EAC/N;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,WAAO,KAAK,eAAe,IAAI,CAAC;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,2BAA2B,GAAG;AAC5B,SAAK,IAAI,IAAI,KAAK,KAAK,EAAE,CAAC;AAC1B,UAAM,IAAI,KAAK,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC;AACjC,WAAO,IAAI,QAAQ,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,MAAM,KAAK,IAAI,EAAE,IAAI,GAAG,KAAK,IAAI,EAAE,IAAI,GAAG,KAAK,IAAI,EAAE,IAAI,IAAI;AAAA,EACnH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,+BAA+B,GAAG;AAChC,QAAI,GAAGF,GAAGC,GAAGC;AACb,UAAM/S,IAAI,EAAE,UAAUwW,IAAIxW,EAAE,CAAC,GAAGyW,IAAIzW,EAAE,CAAC,GAAG0W,IAAI1W,EAAE,CAAC,GAAGgI,IAAIhI,EAAE,CAAC,GAAGyU,IAAIzU,EAAE,CAAC,GAAG0B,IAAI1B,EAAE,CAAC,GAAG+U,IAAI/U,EAAE,CAAC,GAAGgV,IAAIhV,EAAE,CAAC,GAAGiV,IAAIjV,EAAE,EAAE;AAC9G,QAAI,KAAK,IAAIyW,IAAIzO,CAAC,IAAI,QAAQ,KAAK,IAAI0O,IAAI3B,CAAC,IAAI,QAAQ,KAAK,IAAIrT,IAAIsT,CAAC,IAAI,MAAM;AAC9E,UAAI,KAAK,IAAIyB,IAAIzO,CAAC,IAAI,OAAO,KAAK,IAAI0O,IAAI3B,CAAC,IAAI,OAAO,KAAK,IAAIrT,IAAIsT,CAAC,IAAI,OAAO,KAAK,IAAIwB,IAAI/B,IAAIQ,IAAI,CAAC,IAAI;AACvG,eAAO,KAAK,IAAI,GAAG,GAAG,GAAG,CAAC,GAAG;AAC/B,UAAI,KAAK;AACT,YAAMvQ,KAAK8R,IAAI,KAAK,GAAGnB,KAAKZ,IAAI,KAAK,GAAGa,KAAKL,IAAI,KAAK,GAAG,KAAKwB,IAAIzO,KAAK,GAAGwN,KAAKkB,IAAI3B,KAAK,GAAG4B,KAAKjV,IAAIsT,KAAK;AACzG,aAAOtQ,IAAI2Q,KAAK3Q,IAAI4Q,IAAI5Q,IAAI,QAAQmO,IAAI,GAAGC,IAAI,aAAaC,IAAI,gBAAgBF,IAAI,KAAK,KAAKnO,CAAC,GAAGoO,IAAI,IAAID,GAAGE,IAAIyC,IAAI3C,KAAKwC,IAAIC,IAAID,IAAI,QAAQxC,IAAI,aAAaC,IAAI,GAAGC,IAAI,gBAAgBD,IAAI,KAAK,KAAKuC,CAAC,GAAGxC,IAAI,IAAIC,GAAGC,IAAI4D,IAAI7D,KAAKwC,IAAI,QAAQzC,IAAI,aAAaC,IAAI,aAAaC,IAAI,MAAMA,IAAI,KAAK,KAAKuC,CAAC,GAAGzC,IAAI2C,IAAIzC,GAAGD,IAAI6D,IAAI5D,IAAI,KAAK,IAAIF,GAAGC,GAAGC,GAAG,CAAC,GAAG;AAAA,IAC7V;AACA,QAAI6D,IAAI,KAAK,MAAM5B,IAAItT,MAAMsT,IAAItT,MAAMgV,IAAI3B,MAAM2B,IAAI3B,MAAM/M,IAAIyO,MAAMzO,IAAIyO,EAAE;AAC3E,WAAO,KAAK,IAAIG,CAAC,IAAI,SAASA,IAAI,IAAI,KAAK,KAAK5B,IAAItT,KAAKkV,GAAG,KAAK,KAAKF,IAAI3B,KAAK6B,GAAG,KAAK,KAAK5O,IAAIyO,KAAKG,GAAG,KAAK,IAAI,KAAK,MAAMJ,IAAI/B,IAAIQ,IAAI,KAAK,CAAC,GAAG;AAAA,EACnJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,sBAAsB,GAAG;AACvB,UAAM,IAAI,EAAE;AACZ,WAAO,KAAK,IAAI,EAAE,EAAE,GAAG,KAAK,IAAI,EAAE,EAAE,GAAG,KAAK,IAAI,EAAE,EAAE,GAAG,KAAK,IAAI,EAAE,EAAE,GAAG;AAAA,EACzE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG;AACL,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG;AAAA,EACzI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG;AACL,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC,GAAG;AAAA,EACzI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,MAAM,GAAG,GAAG;AACV,WAAO,KAAK,IAAI3B,GAAG,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG;AAAA,EACrI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,YAAY,GAAG,GAAG;AAChB,WAAO,KAAK,IAAIA,GAAG,KAAK,GAAG,GAAG,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,GAAG,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,GAAG,CAAC,GAAG,KAAK,IAAIA,GAAG,KAAK,GAAG,GAAG,CAAC,GAAG;AAAA,EACrH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,YAAY,GAAG,GAAG;AAChB,UAAMT,IAAI,KAAK,OAAM;AACrB,WAAO,KAAK,aAAaA,KAAK,CAAC,EAAE,eAAeS,GAAGT,GAAG,GAAG,CAAC,CAAC;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG;AAAA,EAC7H;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO;AACL,WAAO,KAAK,IAAI,KAAK,KAAK,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,KAAK,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,KAAK,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,KAAK,KAAK,CAAC,GAAG;AAAA,EACzH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG;AAAA,EAC7H;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc;AACZ,WAAO,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,KAAK,CAAC,GAAG;AAAA,EAC7H;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,WAAO,KAAK,IAAI,CAAC,KAAK,GAAG,KAAK,IAAI,CAAC,KAAK,GAAG,KAAK,IAAI,CAAC,KAAK,GAAG,KAAK,IAAI,CAAC,KAAK,GAAG;AAAA,EACjF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE;AAAA,EACjE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW;AACT,WAAO,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK;AAAA,EAC7E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,WAAO,KAAK,KAAK,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,CAAC;AAAA,EACxF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,kBAAkB;AAChB,WAAO,KAAK,IAAI,KAAK,CAAC,IAAI,KAAK,IAAI,KAAK,CAAC,IAAI,KAAK,IAAI,KAAK,CAAC,IAAI,KAAK,IAAI,KAAK,CAAC;AAAA,EACjF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY;AACV,WAAO,KAAK,aAAa,KAAK,OAAM,KAAM,CAAC;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG;AACX,WAAO,KAAK,YAAY,eAAe,CAAC;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG;AAAA,EACjI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,YAAY,GAAG,GAAGA,GAAG;AACnB,WAAO,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG;AAAA,EACzI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,MAAM,KAAK,KAAK,EAAE,MAAM,KAAK,KAAK,EAAE,MAAM,KAAK,KAAK,EAAE,MAAM,KAAK;AAAA,EAC5E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,UAAU,GAAG,IAAI,GAAG;AAClB,WAAO,KAAK,IAAI,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,IAAI,CAAC,GAAG,KAAK,IAAI,EAAE,IAAI,CAAC,GAAG,KAAK,IAAI,EAAE,IAAI,CAAC,GAAG;AAAA,EACjF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,IAAI,IAAI,IAAI,GAAG;AACrB,WAAO,EAAE,CAAC,IAAI,KAAK,GAAG,EAAE,IAAI,CAAC,IAAI,KAAK,GAAG,EAAE,IAAI,CAAC,IAAI,KAAK,GAAG,EAAE,IAAI,CAAC,IAAI,KAAK,GAAG;AAAA,EACjF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,oBAAoB,GAAG,GAAG;AACxB,WAAO,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG;AAAA,EACzF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS;AACP,WAAO,KAAK,IAAI,KAAK,OAAM,GAAI,KAAK,IAAI,KAAK,OAAM,GAAI,KAAK,IAAI,KAAK,OAAM,GAAI,KAAK,IAAI,KAAK,OAAM,GAAI;AAAA,EACzG;AAAA,EACA,EAAE,OAAO,QAAQ,IAAI;AACnB,UAAM,KAAK,GAAG,MAAM,KAAK,GAAG,MAAM,KAAK,GAAG,MAAM,KAAK;AAAA,EACvD;AACF;AACA,MAAMgE,WAAW7D,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAgClB,YAAY,IAAI,GAAG,IAAI,GAAGH,IAAI,IAAI;AAChC,aAASA,IAAI,OAAO,OAAO;AAAA,MACzB,iBAAiB;AAAA,MACjB,gBAAgB;AAAA,MAChB,WAAWtG;AAAA,MACX,aAAa;AAAA,MACb,eAAe;AAAA,MACf,oBAAoB;AAAA,MACpB,sBAAsB;AAAA,MACtB,cAAc;AAAA,MACd,SAAS;AAAA,MACT,OAAO;AAAA,MACP,OAAO;AAAA,MACP,WAAW;AAAA,IACjB,GAAOsG,CAAC,GAAG,KAAK,iBAAiB,IAAI,KAAK,QAAQ,GAAG,KAAK,SAAS,GAAG,KAAK,QAAQA,EAAE,OAAO,KAAK,UAAU,IAAI,GAAG,GAAG,GAAG,GAAG,CAAC,GAAG,KAAK,cAAc,IAAI,KAAK,WAAW,IAAI,GAAG,GAAG,GAAG,GAAG,CAAC;AACnL,UAAMC,IAAI,EAAE,OAAO,GAAG,QAAQ,GAAG,OAAOD,EAAE,MAAK,GAAIE,IAAI,IAAIwD,GAAGzD,CAAC;AAC/D,SAAK,WAAW,CAAA;AAChB,UAAM,IAAID,EAAE;AACZ,aAAS,IAAI,GAAG,IAAI,GAAG;AACrB,WAAK,SAAS,CAAC,IAAIE,EAAE,MAAK,GAAI,KAAK,SAAS,CAAC,EAAE,wBAAwB,IAAI,KAAK,SAAS,CAAC,EAAE,eAAe;AAC7G,SAAK,mBAAmBF,CAAC,GAAG,KAAK,cAAcA,EAAE,aAAa,KAAK,gBAAgBA,EAAE,eAAe,KAAK,qBAAqBA,EAAE,oBAAoB,KAAK,uBAAuBA,EAAE,sBAAsB,KAAK,gBAAgB,MAAM,KAAK,eAAeA,EAAE,cAAc,KAAK,UAAUA,EAAE,SAAS,KAAK,YAAYA,EAAE;AAAA,EACtT;AAAA,EACA,mBAAmB,IAAI,IAAI;AACzB,UAAM,IAAI;AAAA,MACR,WAAWtG;AAAA,MACX,iBAAiB;AAAA,MACjB,OAAO;AAAA,MACP,gBAAgB;AAAA,IACtB;AACI,MAAE,YAAY,WAAW,EAAE,UAAU,EAAE,UAAU,EAAE,UAAU,WAAW,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,WAAW,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,WAAW,EAAE,QAAQ,EAAE,QAAQ,EAAE,cAAc,WAAW,EAAE,YAAY,EAAE,YAAY,EAAE,cAAc,WAAW,EAAE,YAAY,EAAE,YAAY,EAAE,WAAW,WAAW,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,eAAe,WAAW,EAAE,aAAa,EAAE,aAAa,EAAE,eAAe,WAAW,EAAE,aAAa,EAAE,aAAa,EAAE,UAAU,WAAW,EAAE,QAAQ,EAAE,QAAQ,EAAE,oBAAoB,WAAW,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,mBAAmB,WAAW,EAAE,iBAAiB,EAAE;AACnpB,aAASsG,IAAI,GAAGA,IAAI,KAAK,SAAS,QAAQA;AACxC,WAAK,SAASA,CAAC,EAAE,UAAU,CAAC;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,UAAU;AACZ,WAAO,KAAK,SAAS,CAAC;AAAA,EACxB;AAAA,EACA,IAAI,QAAQ,GAAG;AACb,SAAK,SAAS,CAAC,IAAI;AAAA,EACrB;AAAA,EACA,IAAI,aAAa,GAAG;AAClB,SAAK,kBAAkB,SAAS,KAAK,cAAc,eAAe,OAAO,MAAM,SAAS,EAAE,eAAe,OAAO,KAAK,gBAAgB;AAAA,EACvI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,eAAe;AACjB,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,QAAQ,GAAG,GAAGA,IAAI,GAAG;AACnB,QAAI,KAAK,UAAU,KAAK,KAAK,WAAW,KAAK,KAAK,UAAUA,GAAG;AAC7D,WAAK,QAAQ,GAAG,KAAK,SAAS,GAAG,KAAK,QAAQA;AAC9C,eAASC,IAAI,GAAGC,IAAI,KAAK,SAAS,QAAQD,IAAIC,GAAGD;AAC/C,aAAK,SAASA,CAAC,EAAE,MAAM,QAAQ,GAAG,KAAK,SAASA,CAAC,EAAE,MAAM,SAAS,GAAG,KAAK,SAASA,CAAC,EAAE,MAAM,QAAQD,GAAG,KAAK,SAASC,CAAC,EAAE,oBAAoB,OAAO,KAAK,SAASA,CAAC,EAAE,iBAAiB,KAAK,SAASA,CAAC,EAAE,MAAM,QAAQ;AACtN,WAAK,QAAO;AAAA,IACd;AACA,SAAK,SAAS,IAAI,GAAG,GAAG,GAAG,CAAC,GAAG,KAAK,QAAQ,IAAI,GAAG,GAAG,GAAG,CAAC;AAAA,EAC5D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,KAAK,GAAG;AACN,SAAK,QAAQ,EAAE,OAAO,KAAK,SAAS,EAAE,QAAQ,KAAK,QAAQ,EAAE,OAAO,KAAK,QAAQ,KAAK,EAAE,OAAO,GAAG,KAAK,cAAc,EAAE,aAAa,KAAK,SAAS,KAAK,EAAE,QAAQ,GAAG,KAAK,SAAS,SAAS;AAC3L,aAAS,IAAI,GAAGD,IAAI,EAAE,SAAS,QAAQ,IAAIA,GAAG,KAAK;AACjD,WAAK,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,EAAE,SAAS,KAAK,SAAS,CAAC,EAAE,wBAAwB,IAAI,KAAK,SAAS,CAAC,EAAE,eAAe;AACvH,YAAMC,IAAI,OAAO,OAAO,CAAA,GAAI,EAAE,SAAS,CAAC,EAAE,KAAK;AAC/C,WAAK,SAAS,CAAC,EAAE,SAAS,IAAIqD,GAAGrD,CAAC;AAAA,IACpC;AACA,WAAO,KAAK,cAAc,EAAE,aAAa,KAAK,gBAAgB,EAAE,eAAe,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,uBAAuB,EAAE,sBAAsB,EAAE,iBAAiB,SAAS,KAAK,eAAe,EAAE,aAAa,MAAK,IAAK,KAAK,UAAU,EAAE,SAAS;AAAA,EACxR;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU;AACR,SAAK,cAAc,EAAE,MAAM,UAAS,CAAE;AAAA,EACxC;AACF;AACA,MAAMgE,WAAWD,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQlB,YAAY,IAAI,GAAG,IAAI,GAAGhE,IAAI,IAAI;AAChC,UAAM,GAAG,GAAGA,CAAC,GAAG,KAAK,sBAAsB;AAAA,EAC7C;AACF;AACA,MAAMkE,WAAWR,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,IAAI,MAAM,IAAI,GAAG1D,IAAI,GAAGC,IAAI,GAAG;AACzC,UAAM,IAAI,GAAG,KAAK,qBAAqB,IAAI,KAAK,QAAQ,EAAE,MAAM,GAAG,OAAO,GAAG,QAAQD,GAAG,OAAOC,EAAC,GAAI,KAAK,YAAY1G,IAAI,KAAK,YAAYA,IAAI,KAAK,QAAQF,IAAI,KAAK,kBAAkB,IAAI,KAAK,QAAQ,IAAI,KAAK,kBAAkB,GAAG,KAAK,eAA+B,oBAAI,IAAG;AAAA,EAClR;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,eAAe,GAAG;AAChB,SAAK,aAAa,IAAI,CAAC;AAAA,EACzB;AAAA;AAAA;AAAA;AAAA,EAIA,oBAAoB;AAClB,SAAK,aAAa,MAAK;AAAA,EACzB;AACF;AACA,MAAM8K,WAAWT,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,IAAI,MAAM,IAAI,GAAG1D,IAAI,GAAGC,IAAI,GAAG;AACzC,UAAM,IAAI,GAAG,KAAK,kBAAkB,IAAI,KAAK,QAAQ,EAAE,MAAM,GAAG,OAAO,GAAG,QAAQD,GAAG,OAAOC,EAAC,GAAI,KAAK,YAAY1G,IAAI,KAAK,YAAYA,IAAI,KAAK,QAAQF,IAAI,KAAK,kBAAkB,IAAI,KAAK,QAAQ,IAAI,KAAK,kBAAkB;AAAA,EACjO;AACF;AACA,MAAM+K,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOP,YAAY,IAAI,IAAI,EAAE,OAAO,OAAO,KAAK,GAAG,IAAI,IAAI,EAAE,QAAQ,QAAQ,MAAM,GAAG;AAC7E,SAAK,SAAS,IAAI,KAAK,MAAM,GAAG,KAAK,MAAM;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,GAAG,GAAG;AACR,WAAO,KAAK,IAAI,KAAK,CAAC,GAAG,KAAK,IAAI,KAAK,CAAC,GAAG;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,SAAK,UAAS;AACd,aAAS,IAAI,GAAGpE,IAAI,EAAE,QAAQ,IAAIA,GAAG,KAAK;AACxC,WAAK,cAAcqE,GAAG,UAAU,GAAG,CAAC,CAAC;AACvC,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,uBAAuB,GAAG;AACxB,SAAK,UAAS;AACd,aAAS,IAAI,GAAGrE,IAAI,EAAE,OAAO,IAAIA,GAAG;AAClC,WAAK,cAAcqE,GAAG,oBAAoB,GAAG,CAAC,CAAC;AACjD,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG;AACf,SAAK,UAAS;AACd,aAAS,IAAI,GAAGrE,IAAI,EAAE,QAAQ,IAAIA,GAAG;AACnC,WAAK,cAAc,EAAE,CAAC,CAAC;AACzB,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,qBAAqB,GAAG,GAAG;AACzB,UAAMA,IAAIqE,GAAG,KAAK,CAAC,EAAE,eAAe,GAAG;AACvC,WAAO,KAAK,IAAI,KAAK,CAAC,EAAE,IAAIrE,CAAC,GAAG,KAAK,IAAI,KAAK,CAAC,EAAE,IAAIA,CAAC,GAAG;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,cAAc,GAAG,IAAI,IAAI;AACvB,WAAO,KAAK,UAAS,GAAI,KAAK,eAAe,GAAG,CAAC;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,KAAK,EAAE,GAAG,GAAG,KAAK,IAAI,KAAK,EAAE,GAAG,GAAG;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAY;AACV,WAAO,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,OAAO,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,QAAQ;AAAA,EACtG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU;AACR,WAAO,KAAK,IAAI,IAAI,KAAK,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,IAAI;AAAA,EACrF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,YAAY,EAAE,IAAI,GAAG,GAAG,CAAC,IAAI,EAAE,WAAW,KAAK,KAAK,KAAK,GAAG,EAAE,eAAe,GAAG;AAAA,EAC9F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,WAAO,KAAK,QAAO,IAAK,EAAE,IAAI,GAAG,GAAG,CAAC,IAAI,EAAE,WAAW,KAAK,KAAK,KAAK,GAAG;AAAA,EAC1E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,WAAO,KAAK,IAAI,IAAI,CAAC,GAAG,KAAK,IAAI,IAAI,CAAC,GAAG;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,eAAe,GAAG;AAChB,WAAO,KAAK,IAAI,IAAI,CAAC,GAAG,KAAK,IAAI,IAAI,CAAC,GAAG;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,eAAe,GAAG;AAChB,WAAO,KAAK,IAAI,UAAU,CAAC,CAAC,GAAG,KAAK,IAAI,UAAU,CAAC,GAAG;AAAA,EACxD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,eAAe,GAAG,IAAI,IAAI;AACxB,MAAE,kBAAkB,IAAI,EAAE;AAC1B,UAAMA,IAAI,EAAE;AACZ,QAAIA,MAAM,QAAQ;AAChB,YAAME,IAAIF,EAAE,aAAa,UAAU;AACnC,UAAI,MAAM,MAAME,MAAM,UAAU,EAAE,oBAAoB;AACpD,iBAAS,IAAI,GAAG,IAAIA,EAAE,OAAO,IAAI,GAAG;AAClC,YAAE,WAAW,KAAK,EAAE,kBAAkB,GAAGmE,EAAE,IAAIA,GAAG,oBAAoBnE,GAAG,CAAC,GAAGmE,GAAG,aAAa,EAAE,WAAW,GAAG,KAAK,cAAcA,EAAE;AAAA;AAEpI,UAAE,gBAAgB,UAAU,EAAE,gBAAgB,QAAQ,EAAE,mBAAkB,GAAIC,GAAG,KAAK,EAAE,WAAW,MAAMtE,EAAE,gBAAgB,QAAQA,EAAE,mBAAkB,GAAIsE,GAAG,KAAKtE,EAAE,WAAW,IAAIsE,GAAG,aAAa,EAAE,WAAW,GAAG,KAAK,MAAMA,EAAE;AAAA,IACrO;AACA,UAAMrE,IAAI,EAAE;AACZ,aAASC,IAAI,GAAG,IAAID,EAAE,QAAQC,IAAI,GAAGA;AACnC,WAAK,eAAeD,EAAEC,CAAC,GAAG,CAAC;AAC7B,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,WAAO,EAAE,KAAK,KAAK,IAAI,KAAK,EAAE,KAAK,KAAK,IAAI,KAAK,EAAE,KAAK,KAAK,IAAI,KAAK,EAAE,KAAK,KAAK,IAAI,KAAK,EAAE,KAAK,KAAK,IAAI,KAAK,EAAE,KAAK,KAAK,IAAI;AAAA,EAClI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,YAAY,GAAG;AACb,WAAO,KAAK,IAAI,KAAK,EAAE,IAAI,KAAK,EAAE,IAAI,KAAK,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,EAAE,IAAI,KAAK,EAAE,IAAI,KAAK,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,EAAE,IAAI,KAAK,EAAE,IAAI,KAAK,KAAK,IAAI;AAAA,EAC1J;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG,GAAG;AACjB,WAAO,EAAE;AAAA,OACN,EAAE,IAAI,KAAK,IAAI,MAAM,KAAK,IAAI,IAAI,KAAK,IAAI;AAAA,OAC3C,EAAE,IAAI,KAAK,IAAI,MAAM,KAAK,IAAI,IAAI,KAAK,IAAI;AAAA,OAC3C,EAAE,IAAI,KAAK,IAAI,MAAM,KAAK,IAAI,IAAI,KAAK,IAAI;AAAA,IAClD;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,WAAO,EAAE,IAAI,KAAK,KAAK,IAAI,KAAK,EAAE,IAAI,KAAK,KAAK,IAAI,KAAK,EAAE,IAAI,KAAK,KAAK,IAAI,KAAK,EAAE,IAAI,KAAK,KAAK,IAAI,KAAK,EAAE,IAAI,KAAK,KAAK,IAAI,KAAK,EAAE,IAAI,KAAK,KAAK,IAAI;AAAA,EAC1J;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB,GAAG;AAClB,WAAO,KAAK,WAAW,EAAE,QAAQmE,EAAE,GAAGA,GAAG,kBAAkB,EAAE,MAAM,KAAK,EAAE,SAAS,EAAE;AAAA,EACvF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,QAAI,GAAGrE;AACP,WAAO,EAAE,OAAO,IAAI,KAAK,IAAI,EAAE,OAAO,IAAI,KAAK,IAAI,GAAGA,IAAI,EAAE,OAAO,IAAI,KAAK,IAAI,MAAM,IAAI,EAAE,OAAO,IAAI,KAAK,IAAI,GAAGA,IAAI,EAAE,OAAO,IAAI,KAAK,IAAI,IAAI,EAAE,OAAO,IAAI,KAAK,KAAK,EAAE,OAAO,IAAI,KAAK,IAAI,GAAGA,KAAK,EAAE,OAAO,IAAI,KAAK,IAAI,MAAM,KAAK,EAAE,OAAO,IAAI,KAAK,IAAI,GAAGA,KAAK,EAAE,OAAO,IAAI,KAAK,IAAI,IAAI,EAAE,OAAO,IAAI,KAAK,KAAK,EAAE,OAAO,IAAI,KAAK,IAAI,GAAGA,KAAK,EAAE,OAAO,IAAI,KAAK,IAAI,MAAM,KAAK,EAAE,OAAO,IAAI,KAAK,IAAI,GAAGA,KAAK,EAAE,OAAO,IAAI,KAAK,IAAI,IAAI,KAAK,CAAC,EAAE,YAAYA,KAAK,CAAC,EAAE;AAAA,EAC3c;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,mBAAmB,GAAG;AACpB,QAAI,KAAK,QAAO;AACd,aAAO;AACT,SAAK,UAAUuE,EAAE,GAAGC,GAAG,WAAW,KAAK,KAAKD,EAAE,GAAGE,GAAG,WAAW,EAAE,GAAGF,EAAE,GAAGG,GAAG,WAAW,EAAE,GAAGH,EAAE,GAAGI,GAAG,WAAW,EAAE,GAAGJ,EAAE,GAAGK,GAAG,WAAWF,IAAID,EAAE,GAAGI,GAAG,WAAWF,IAAID,EAAE,GAAGI,GAAG,WAAWL,IAAIE,EAAE;AAC3L,QAAI,IAAI;AAAA,MACN;AAAA,MACA,CAACC,GAAG;AAAA,MACJA,GAAG;AAAA,MACH;AAAA,MACA,CAACC,GAAG;AAAA,MACJA,GAAG;AAAA,MACH;AAAA,MACA,CAACC,GAAG;AAAA,MACJA,GAAG;AAAA,MACHF,GAAG;AAAA,MACH;AAAA,MACA,CAACA,GAAG;AAAA,MACJC,GAAG;AAAA,MACH;AAAA,MACA,CAACA,GAAG;AAAA,MACJC,GAAG;AAAA,MACH;AAAA,MACA,CAACA,GAAG;AAAA,MACJ,CAACF,GAAG;AAAA,MACJA,GAAG;AAAA,MACH;AAAA,MACA,CAACC,GAAG;AAAA,MACJA,GAAG;AAAA,MACH;AAAA,MACA,CAACC,GAAG;AAAA,MACJA,GAAG;AAAA,MACH;AAAA,IACN;AACI,WAAO,CAACC,GAAG,GAAGN,IAAIC,IAAIC,IAAIH,EAAE,MAAM,IAAI,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,GAAG,CAACO,GAAG,GAAGN,IAAIC,IAAIC,IAAIH,EAAE,KAAK,MAAMQ,GAAG,aAAaJ,IAAIC,EAAE,GAAG,IAAI,CAACG,GAAG,GAAGA,GAAG,GAAGA,GAAG,CAAC,GAAGD,GAAG,GAAGN,IAAIC,IAAIC,IAAIH,EAAE;AAAA,EAC1K;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW,GAAG,GAAG;AACf,WAAO,EAAE,KAAK,CAAC,EAAE,MAAM,KAAK,KAAK,KAAK,GAAG;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,gBAAgB,GAAG;AACjB,WAAO,KAAK,WAAW,GAAGH,EAAE,EAAE,WAAW,CAAC;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,kBAAkB,GAAG;AACnB,WAAO,KAAK,QAAO,IAAK,EAAE,UAAS,KAAM,KAAK,UAAU,EAAE,MAAM,GAAG,EAAE,SAAS,KAAK,QAAQA,EAAE,EAAE,OAAM,IAAK,MAAM;AAAA,EAClH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,UAAU,GAAG;AACX,WAAO,KAAK,IAAI,IAAI,EAAE,GAAG,GAAG,KAAK,IAAI,IAAI,EAAE,GAAG,GAAG,KAAK,QAAO,KAAM,KAAK,UAAS,GAAI;AAAA,EACvF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,MAAM,GAAG;AACP,WAAO,KAAK,IAAI,IAAI,EAAE,GAAG,GAAG,KAAK,IAAI,IAAI,EAAE,GAAG,GAAG;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,WAAO,KAAK,QAAO,IAAK,QAAQY,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,GAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,GAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,GAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,GAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,GAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,GAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,GAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,GAAG,KAAK,cAAcA,EAAE,GAAG;AAAA,EACljB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG;AACX,WAAO,KAAK,IAAI,IAAI,CAAC,GAAG,KAAK,IAAI,IAAI,CAAC,GAAG;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,IAAI,OAAO,KAAK,GAAG,KAAK,EAAE,IAAI,OAAO,KAAK,GAAG;AAAA,EACxD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,WAAO;AAAA,MACL,KAAK,KAAK,IAAI,QAAO;AAAA,MACrB,KAAK,KAAK,IAAI,QAAO;AAAA,IAC3B;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,KAAK,IAAI,UAAU,EAAE,GAAG,GAAG,KAAK,IAAI,UAAU,EAAE,GAAG,GAAG;AAAA,EAC/D;AACF;AACA,MAAMA,KAAK;AAAA,EACO,oBAAI,EAAC;AAAA,EACL,oBAAI,EAAC;AAAA,EACL,oBAAI,EAAC;AAAA,EACL,oBAAI,EAAC;AAAA,EACL,oBAAI,EAAC;AAAA,EACL,oBAAI,EAAC;AAAA,EACL,oBAAI,EAAC;AAAA,EACL,oBAAI,EAAC;AACvB,GAAGZ,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAIF,GAAE,GAAIK,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,KAAKC,KAAqB,oBAAI,EAAC,GAAIP,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIQ,KAAqB,oBAAI,KAAKE,KAAqB,oBAAI,EAAC;AACxW,SAASH,GAAGxF,GAAG,GAAG,GAAGS,GAAGC,GAAG;AACzB,WAASC,IAAI,GAAG,IAAIX,EAAE,SAAS,GAAGW,KAAK,GAAGA,KAAK,GAAG;AAChD,IAAAgF,GAAG,UAAU3F,GAAGW,CAAC;AACjB,UAAM,IAAID,EAAE,IAAI,KAAK,IAAIiF,GAAG,CAAC,IAAIjF,EAAE,IAAI,KAAK,IAAIiF,GAAG,CAAC,IAAIjF,EAAE,IAAI,KAAK,IAAIiF,GAAG,CAAC,GAAG,IAAI,EAAE,IAAIA,EAAE,GAAG,IAAI,EAAE,IAAIA,EAAE,GAAG,IAAIlF,EAAE,IAAIkF,EAAE;AACxH,QAAI,KAAK,IAAI,CAAC,KAAK,IAAI,GAAG,GAAG,CAAC,GAAG,KAAK,IAAI,GAAG,GAAG,CAAC,CAAC,IAAI;AACpD,aAAO;AAAA,EACX;AACA,SAAO;AACT;AACA,MAAMC,KAAqB,oBAAIf,GAAE,GAAIgB,KAAqB,oBAAI,KAAKC,KAAqB,oBAAI,EAAC;AAC7F,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOP,YAAY,IAAI,IAAI,EAAC,GAAI,IAAI,IAAI;AAC/B,SAAK,WAAW,IAAI,KAAK,SAAS,GAAG,KAAK,SAAS;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG,GAAG;AACR,WAAO,KAAK,OAAO,KAAK,CAAC,GAAG,KAAK,SAAS,GAAG;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,cAAc,GAAG,GAAG;AAClB,UAAMtF,IAAI,KAAK;AACf,UAAM,SAASA,EAAE,KAAK,CAAC,IAAImF,GAAG,cAAc,CAAC,EAAE,UAAUnF,CAAC;AAC1D,QAAIC,IAAI;AACR,aAASC,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA;AACnC,MAAAD,IAAI,KAAK,IAAIA,GAAGD,EAAE,kBAAkB,EAAEE,CAAC,CAAC,CAAC;AAC3C,WAAO,KAAK,SAAS,KAAK,KAAKD,CAAC,GAAG;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,OAAO,KAAK,EAAE,MAAM,GAAG,KAAK,SAAS,EAAE,QAAQ;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,UAAU;AACR,WAAO,KAAK,SAAS;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAY;AACV,WAAO,KAAK,OAAO,IAAI,GAAG,GAAG,CAAC,GAAG,KAAK,SAAS,IAAI;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG;AACf,WAAO,EAAE,kBAAkB,KAAK,MAAM,KAAK,KAAK,SAAS,KAAK;AAAA,EAChE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,gBAAgB,GAAG;AACjB,WAAO,EAAE,WAAW,KAAK,MAAM,IAAI,KAAK;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB,GAAG;AAClB,UAAM,IAAI,KAAK,SAAS,EAAE;AAC1B,WAAO,EAAE,OAAO,kBAAkB,KAAK,MAAM,KAAK,IAAI;AAAA,EACxD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,WAAO,EAAE,iBAAiB,IAAI;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,WAAO,KAAK,IAAI,EAAE,gBAAgB,KAAK,MAAM,CAAC,KAAK,KAAK;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,WAAW,GAAG,GAAG;AACf,UAAMD,IAAI,KAAK,OAAO,kBAAkB,CAAC;AACzC,WAAO,EAAE,KAAK,CAAC,GAAGA,IAAI,KAAK,SAAS,KAAK,WAAW,EAAE,IAAI,KAAK,MAAM,EAAE,UAAS,GAAI,EAAE,eAAe,KAAK,MAAM,EAAE,IAAI,KAAK,MAAM,IAAI;AAAA,EACvI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG;AAChB,WAAO,KAAK,QAAO,KAAM,EAAE,UAAS,GAAI,MAAM,EAAE,IAAI,KAAK,QAAQ,KAAK,MAAM,GAAG,EAAE,eAAe,KAAK,MAAM,GAAG;AAAA,EAChH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,WAAO,KAAK,OAAO,aAAa,CAAC,GAAG,KAAK,SAAS,KAAK,SAAS,EAAE,kBAAiB,GAAI;AAAA,EACzF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,OAAO,IAAI,CAAC,GAAG;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,QAAI,KAAK,QAAO;AACd,aAAO,KAAK,OAAO,KAAK,CAAC,GAAG,KAAK,SAAS,GAAG;AAC/C,IAAAoF,GAAG,WAAW,GAAG,KAAK,MAAM;AAC5B,UAAM,IAAIA,GAAG,SAAQ;AACrB,QAAI,IAAI,KAAK,SAAS,KAAK,QAAQ;AACjC,YAAMpF,IAAI,KAAK,KAAK,CAAC,GAAGC,KAAKD,IAAI,KAAK,UAAU;AAChD,WAAK,OAAO,gBAAgBoF,IAAInF,IAAID,CAAC,GAAG,KAAK,UAAUC;AAAA,IACzD;AACA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,GAAG;AACP,WAAO,EAAE,QAAO,IAAK,OAAO,KAAK,QAAO,KAAM,KAAK,KAAK,CAAC,GAAG,SAAS,KAAK,OAAO,OAAO,EAAE,MAAM,MAAM,KAAK,KAAK,SAAS,KAAK,IAAI,KAAK,QAAQ,EAAE,MAAM,KAAKoF,GAAG,WAAW,EAAE,QAAQ,KAAK,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,KAAK,cAAcD,GAAG,KAAK,EAAE,MAAM,EAAE,IAAIC,EAAE,CAAC,GAAG,KAAK,cAAcD,GAAG,KAAK,EAAE,MAAM,EAAE,IAAIC,EAAE,CAAC,IAAI;AAAA,EACvT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,OAAO,OAAO,KAAK,MAAM,KAAK,EAAE,WAAW,KAAK;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,WAAO;AAAA,MACL,QAAQ,KAAK;AAAA,MACb,QAAQ,KAAK,OAAO,QAAO;AAAA,IACjC;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,KAAK,SAAS,EAAE,QAAQ,KAAK,OAAO,UAAU,EAAE,MAAM,GAAG;AAAA,EAClE;AACF;AACA,MAAME,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,KAAKC,KAAqB,oBAAI,KAAKC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC;AACpN,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOP,YAAY,IAAI,IAAI,KAAK,IAAI,IAAI,EAAE,GAAG,GAAG,EAAE,GAAG;AAC5C,SAAK,SAAS,GAAG,KAAK,YAAY;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG,GAAG;AACR,WAAO,KAAK,OAAO,KAAK,CAAC,GAAG,KAAK,UAAU,KAAK,CAAC,GAAG;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,OAAO,KAAK,EAAE,MAAM,GAAG,KAAK,UAAU,KAAK,EAAE,SAAS,GAAG;AAAA,EACvE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,GAAG,GAAG,GAAG;AACP,WAAO,EAAE,KAAK,KAAK,MAAM,EAAE,gBAAgB,KAAK,WAAW,CAAC;AAAA,EAC9D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,KAAK,UAAU,KAAK,CAAC,EAAE,IAAI,KAAK,MAAM,EAAE,UAAS,GAAI;AAAA,EAC9D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,KAAK,OAAO,KAAK,KAAK,GAAG,GAAGP,EAAE,CAAC,GAAG;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,oBAAoB,GAAG,GAAG;AACxB,MAAE,WAAW,GAAG,KAAK,MAAM;AAC3B,UAAMvF,IAAI,EAAE,IAAI,KAAK,SAAS;AAC9B,WAAOA,IAAI,IAAI,EAAE,KAAK,KAAK,MAAM,IAAI,EAAE,KAAK,KAAK,MAAM,EAAE,gBAAgB,KAAK,WAAWA,CAAC;AAAA,EAC5F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,WAAO,KAAK,KAAK,KAAK,kBAAkB,CAAC,CAAC;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,kBAAkB,GAAG;AACnB,UAAM,IAAIuF,GAAG,WAAW,GAAG,KAAK,MAAM,EAAE,IAAI,KAAK,SAAS;AAC1D,WAAO,IAAI,IAAI,KAAK,OAAO,kBAAkB,CAAC,KAAKA,GAAG,KAAK,KAAK,MAAM,EAAE,gBAAgB,KAAK,WAAW,CAAC,GAAGA,GAAG,kBAAkB,CAAC;AAAA,EACpI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,oBAAoB,GAAG,GAAGvF,GAAGC,GAAG;AAC9B,IAAAuF,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,EAAE,eAAe,GAAG,GAAGC,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,EAAE,UAAS,GAAIC,GAAG,KAAK,KAAK,MAAM,EAAE,IAAIF,EAAE;AACjG,UAAMtF,IAAI,EAAE,WAAW,CAAC,IAAI,KAAK,IAAI,CAAC,KAAK,UAAU,IAAIuF,EAAE,GAAG,IAAIC,GAAG,IAAI,KAAK,SAAS,GAAG,IAAI,CAACA,GAAG,IAAID,EAAE,GAAG,IAAIC,GAAG,SAAQ,GAAI,IAAI,KAAK,IAAI,IAAI,IAAI,CAAC;AACpJ,QAAI,GAAG,GAAG9D,GAAG;AACb,QAAI,IAAI;AACN,UAAI,IAAI,IAAI,IAAI,GAAG,IAAI,IAAI,IAAI,GAAG,IAAI1B,IAAI,GAAG,KAAK;AAChD,YAAI,KAAK,CAAC;AACR,cAAI,KAAK,GAAG;AACV,kBAAMgC,IAAI,IAAI;AACd,iBAAKA,GAAG,KAAKA,GAAGN,IAAI,KAAK,IAAI,IAAI,IAAI,IAAI,KAAK,KAAK,IAAI,IAAI,IAAI,IAAI,KAAK;AAAA,UAC1E;AACE,gBAAI1B,GAAG,IAAI,KAAK,IAAI,GAAG,EAAE,IAAI,IAAI,EAAE,GAAG0B,IAAI,CAAC,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK;AAAA;AAEvE,cAAI,CAAC1B,GAAG,IAAI,KAAK,IAAI,GAAG,EAAE,IAAI,IAAI,EAAE,GAAG0B,IAAI,CAAC,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK;AAAA;AAExE,aAAK,CAAC,KAAK,IAAI,KAAK,IAAI,GAAG,EAAE,CAAC,IAAI1B,IAAI,EAAE,GAAG,IAAI,IAAI,IAAI,CAACA,IAAI,KAAK,IAAI,KAAK,IAAI,CAACA,GAAG,CAAC,CAAC,GAAGA,CAAC,GAAG0B,IAAI,CAAC,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,KAAK,KAAK,IAAI,GAAG,IAAI,KAAK,IAAI,KAAK,IAAI,CAAC1B,GAAG,CAAC,CAAC,GAAGA,CAAC,GAAG0B,IAAI,KAAK,IAAI,IAAI,KAAK,MAAM,IAAI,KAAK,IAAI,GAAG,EAAE,IAAI1B,IAAI,EAAE,GAAG,IAAI,IAAI,IAAIA,IAAI,KAAK,IAAI,KAAK,IAAI,CAACA,GAAG,CAAC,CAAC,GAAGA,CAAC,GAAG0B,IAAI,CAAC,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK;AAAA;AAE9T,UAAI,IAAI,IAAI,CAAC1B,IAAIA,GAAG,IAAI,KAAK,IAAI,GAAG,EAAE,IAAI,IAAI,EAAE,GAAG0B,IAAI,CAAC,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK;AACpF,WAAO5B,KAAKA,EAAE,KAAK,KAAK,MAAM,EAAE,gBAAgB,KAAK,WAAW,CAAC,GAAGC,KAAKA,EAAE,KAAKuF,EAAE,EAAE,gBAAgBC,IAAI,CAAC,GAAG7D;AAAA,EAC9G;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,gBAAgB,GAAG,GAAG;AACpB,IAAA2D,GAAG,WAAW,EAAE,QAAQ,KAAK,MAAM;AACnC,UAAMvF,IAAIuF,GAAG,IAAI,KAAK,SAAS,GAAGtF,IAAIsF,GAAG,IAAIA,EAAE,IAAIvF,IAAIA,GAAGE,IAAI,EAAE,SAAS,EAAE;AAC3E,QAAID,IAAIC,EAAG,QAAO;AAClB,UAAM,IAAI,KAAK,KAAKA,IAAID,CAAC,GAAG,IAAID,IAAI,GAAG,IAAIA,IAAI;AAC/C,WAAO,IAAI,IAAI,OAAO,IAAI,IAAI,KAAK,GAAG,GAAG,CAAC,IAAI,KAAK,GAAG,GAAG,CAAC;AAAA,EAC5D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB,GAAG;AAClB,WAAO,EAAE,SAAS,IAAI,KAAK,KAAK,kBAAkB,EAAE,MAAM,KAAK,EAAE,SAAS,EAAE;AAAA,EAC9E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,gBAAgB,GAAG;AACjB,UAAM,IAAI,EAAE,OAAO,IAAI,KAAK,SAAS;AACrC,QAAI,MAAM;AACR,aAAO,EAAE,gBAAgB,KAAK,MAAM,MAAM,IAAI,IAAI;AACpD,UAAMA,IAAI,EAAE,KAAK,OAAO,IAAI,EAAE,MAAM,IAAI,EAAE,YAAY;AACtD,WAAOA,KAAK,IAAIA,IAAI;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,eAAe,GAAG,GAAG;AACnB,UAAMA,IAAI,KAAK,gBAAgB,CAAC;AAChC,WAAOA,MAAM,OAAO,OAAO,KAAK,GAAGA,GAAG,CAAC;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,UAAM,IAAI,EAAE,gBAAgB,KAAK,MAAM;AACvC,WAAO,MAAM,KAAK,EAAE,OAAO,IAAI,KAAK,SAAS,IAAI,IAAI;AAAA,EACvD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,aAAa,GAAG,GAAG;AACjB,QAAIA,GAAGC,GAAGC,GAAG,GAAG,GAAG;AACnB,UAAM,IAAI,IAAI,KAAK,UAAU,GAAG,IAAI,IAAI,KAAK,UAAU,GAAG,IAAI,IAAI,KAAK,UAAU,GAAG,IAAI,KAAK;AAC7F,WAAO,KAAK,KAAKF,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,GAAGC,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,MAAMD,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,GAAGC,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,IAAI,KAAK,KAAKC,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,GAAG,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,MAAMA,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,GAAG,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,IAAIF,IAAI,KAAKE,IAAID,OAAOC,IAAIF,KAAK,MAAMA,CAAC,OAAOA,IAAIE,KAAK,IAAID,KAAK,MAAMA,CAAC,OAAOA,IAAI,IAAI,KAAK,KAAK,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,GAAG,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,MAAM,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,GAAG,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,IAAID,IAAI,KAAK,IAAIC,QAAQ,IAAID,KAAKA,MAAMA,OAAOA,IAAI,KAAK,IAAIC,KAAKA,MAAMA,OAAOA,IAAI,IAAIA,IAAI,KAAK,OAAO,KAAK,GAAGD,KAAK,IAAIA,IAAIC,GAAG,CAAC;AAAA,EAC7iB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,WAAO,KAAK,aAAa,GAAGsF,EAAE,MAAM;AAAA,EACtC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,kBAAkB,GAAG,GAAGvF,GAAGC,GAAGC,GAAG;AAC/B,IAAAyF,GAAG,WAAW,GAAG,CAAC,GAAGC,GAAG,WAAW5F,GAAG,CAAC,GAAG6F,GAAG,aAAaF,IAAIC,EAAE;AAChE,QAAI,IAAI,KAAK,UAAU,IAAIC,EAAE,GAAG;AAChC,QAAI,IAAI,GAAG;AACT,UAAI5F,EAAG,QAAO;AACd,UAAI;AAAA,IACN,WAAW,IAAI;AACb,UAAI,IAAI,IAAI,CAAC;AAAA;AAEb,aAAO;AACT,IAAAyF,GAAG,WAAW,KAAK,QAAQ,CAAC;AAC5B,UAAM,IAAI,IAAI,KAAK,UAAU,IAAIE,GAAG,aAAaF,IAAIE,EAAE,CAAC;AACxD,QAAI,IAAI;AACN,aAAO;AACT,UAAM,IAAI,IAAI,KAAK,UAAU,IAAID,GAAG,MAAMD,EAAE,CAAC;AAC7C,QAAI,IAAI,KAAK,IAAI,IAAI;AACnB,aAAO;AACT,UAAM,IAAI,CAAC,IAAIA,GAAG,IAAIG,EAAE;AACxB,WAAO,IAAI,IAAI,OAAO,KAAK,GAAG,IAAI,GAAG3F,CAAC;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,WAAO,KAAK,OAAO,aAAa,CAAC,GAAG,KAAK,UAAU,mBAAmB,CAAC,GAAG;AAAA,EAC5E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,OAAO,OAAO,KAAK,MAAM,KAAK,EAAE,UAAU,OAAO,KAAK,SAAS;AAAA,EAC1E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AACF;AACA,MAAM6F,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAuBP,YAAY,GAAG,GAAG/F,GAAGC,GAAGC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG0B,GAAG,GAAGM,GAAGC,GAAG;AAC1D,IAAA4D,GAAG,UAAU,YAAY,IAAI,KAAK,WAAW;AAAA,MAC3C;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO,MAAM,UAAU,KAAK,IAAI,GAAG,GAAG/F,GAAGC,GAAGC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG0B,GAAG,GAAGM,GAAGC,CAAC;AAAA,EAC5E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAuBA,IAAI,GAAG,GAAGnC,GAAGC,GAAGC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG0B,GAAG,GAAGM,GAAGC,GAAG;AAClD,UAAMC,IAAI,KAAK;AACf,WAAOA,EAAE,CAAC,IAAI,GAAGA,EAAE,CAAC,IAAI,GAAGA,EAAE,CAAC,IAAIpC,GAAGoC,EAAE,EAAE,IAAInC,GAAGmC,EAAE,CAAC,IAAIlC,GAAGkC,EAAE,CAAC,IAAI,GAAGA,EAAE,CAAC,IAAI,GAAGA,EAAE,EAAE,IAAI,GAAGA,EAAE,CAAC,IAAI,GAAGA,EAAE,CAAC,IAAI,GAAGA,EAAE,EAAE,IAAI,GAAGA,EAAE,EAAE,IAAI,GAAGA,EAAE,CAAC,IAAIR,GAAGQ,EAAE,CAAC,IAAI,GAAGA,EAAE,EAAE,IAAIF,GAAGE,EAAE,EAAE,IAAID,GAAG;AAAA,EAC/K;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAW;AACT,WAAO,KAAK;AAAA,MACV;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI4D,GAAE,EAAG,UAAU,KAAK,QAAQ;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,UAAM,IAAI,KAAK,UAAU/F,IAAI,EAAE;AAC/B,WAAO,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,EAAE,IAAIA,EAAE,EAAE,GAAG;AAAA,EACrO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,UAAM,IAAI,KAAK,UAAUA,IAAI,EAAE;AAC/B,WAAO,EAAE,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,EAAE,IAAIA,EAAE,EAAE,GAAG;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG;AAChB,UAAM,IAAI,EAAE;AACZ,WAAO,KAAK;AAAA,MACV,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH;AAAA,MACA,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH;AAAA,MACA,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH,EAAE,CAAC;AAAA,MACH;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,aAAa,GAAG,GAAGA,GAAG;AACpB,WAAO,EAAE,oBAAoB,MAAM,CAAC,GAAG,EAAE,oBAAoB,MAAM,CAAC,GAAGA,EAAE,oBAAoB,MAAM,CAAC,GAAG;AAAA,EACzG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,UAAU,GAAG,GAAGA,GAAG;AACjB,WAAO,KAAK;AAAA,MACV,EAAE;AAAA,MACF,EAAE;AAAA,MACFA,EAAE;AAAA,MACF;AAAA,MACA,EAAE;AAAA,MACF,EAAE;AAAA,MACFA,EAAE;AAAA,MACF;AAAA,MACA,EAAE;AAAA,MACF,EAAE;AAAA,MACFA,EAAE;AAAA,MACF;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,gBAAgB,GAAG;AACjB,UAAM,IAAI,KAAK,UAAUA,IAAI,EAAE,UAAUC,IAAI,IAAI+F,GAAG,oBAAoB,GAAG,CAAC,EAAE,OAAM,GAAI9F,IAAI,IAAI8F,GAAG,oBAAoB,GAAG,CAAC,EAAE,OAAM,GAAI,IAAI,IAAIA,GAAG,oBAAoB,GAAG,CAAC,EAAE,OAAM;AAClL,WAAO,EAAE,CAAC,IAAIhG,EAAE,CAAC,IAAIC,GAAG,EAAE,CAAC,IAAID,EAAE,CAAC,IAAIC,GAAG,EAAE,CAAC,IAAID,EAAE,CAAC,IAAIC,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAID,EAAE,CAAC,IAAIE,GAAG,EAAE,CAAC,IAAIF,EAAE,CAAC,IAAIE,GAAG,EAAE,CAAC,IAAIF,EAAE,CAAC,IAAIE,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAIF,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAIA,EAAE,CAAC,IAAI,GAAG,EAAE,EAAE,IAAIA,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG;AAAA,EAC/O;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,sBAAsB,GAAG;AACvB,UAAM,IAAI,KAAK,UAAUA,IAAI,EAAE,GAAGC,IAAI,EAAE,GAAGC,IAAI,EAAE,GAAG,IAAI,KAAK,IAAIF,CAAC,GAAG,IAAI,KAAK,IAAIA,CAAC,GAAG,IAAI,KAAK,IAAIC,CAAC,GAAG,IAAI,KAAK,IAAIA,CAAC,GAAG,IAAI,KAAK,IAAIC,CAAC,GAAG,IAAI,KAAK,IAAIA,CAAC;AACvJ,QAAI,EAAE,UAAU,OAAO;AACrB,YAAM,IAAI,IAAI,GAAG0B,IAAI,IAAI,GAAG,IAAI,IAAI,GAAGM,IAAI,IAAI;AAC/C,QAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAIN,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,IAAIM,IAAI,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,IAAIA,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,IAAIN,IAAI,GAAG,EAAE,EAAE,IAAI,IAAI;AAAA,IAC5I,WAAW,EAAE,UAAU,OAAO;AAC5B,YAAM,IAAI,IAAI,GAAGA,IAAI,IAAI,GAAG,IAAI,IAAI,GAAGM,IAAI,IAAI;AAC/C,QAAE,CAAC,IAAI,IAAIA,IAAI,GAAG,EAAE,CAAC,IAAI,IAAI,IAAIN,GAAG,EAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,IAAIA,IAAI,IAAI,GAAG,EAAE,CAAC,IAAIM,IAAI,IAAI,GAAG,EAAE,EAAE,IAAI,IAAI;AAAA,IAC3I,WAAW,EAAE,UAAU,OAAO;AAC5B,YAAM,IAAI,IAAI,GAAGN,IAAI,IAAI,GAAG,IAAI,IAAI,GAAGM,IAAI,IAAI;AAC/C,QAAE,CAAC,IAAI,IAAIA,IAAI,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,IAAIN,IAAI,GAAG,EAAE,CAAC,IAAIA,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAIM,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,EAAE,IAAI,IAAI;AAAA,IAC5I,WAAW,EAAE,UAAU,OAAO;AAC5B,YAAM,IAAI,IAAI,GAAGN,IAAI,IAAI,GAAG,IAAI,IAAI,GAAGM,IAAI,IAAI;AAC/C,QAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,IAAI,IAAIN,GAAG,EAAE,CAAC,IAAI,IAAI,IAAIM,GAAG,EAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAIA,IAAI,IAAI,GAAG,EAAE,CAAC,IAAIN,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,IAAI,GAAG,EAAE,EAAE,IAAI,IAAI;AAAA,IAC3I,WAAW,EAAE,UAAU,OAAO;AAC5B,YAAM,IAAI,IAAI,GAAGA,IAAI,IAAI,GAAG,IAAI,IAAI,GAAGM,IAAI,IAAI;AAC/C,QAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAIA,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,IAAI,IAAIN,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,IAAIA,IAAI,IAAI,GAAG,EAAE,EAAE,IAAI,IAAIM,IAAI;AAAA,IAC5I,WAAW,EAAE,UAAU,OAAO;AAC5B,YAAM,IAAI,IAAI,GAAGN,IAAI,IAAI,GAAG,IAAI,IAAI,GAAGM,IAAI,IAAI;AAC/C,QAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,IAAI,IAAIA,GAAG,EAAE,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAIN,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,IAAI,IAAIA,GAAG,EAAE,CAAC,IAAI,IAAI,GAAG,EAAE,EAAE,IAAIM,IAAI,IAAI;AAAA,IAC3I;AACA,WAAO,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG;AAAA,EACpF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,2BAA2B,GAAG;AAC5B,WAAO,KAAK,QAAQ+D,IAAI,GAAGC,EAAE;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,GAAG,GAAGlG,GAAG;AACd,UAAMC,IAAI,KAAK;AACf,WAAO,GAAG,WAAW,GAAG,CAAC,GAAG,GAAG,SAAQ,MAAO,MAAM,GAAG,IAAI,IAAI,GAAG,UAAS,GAAIkG,GAAG,aAAanG,GAAG,EAAE,GAAGmG,GAAG,SAAQ,MAAO,MAAM,KAAK,IAAInG,EAAE,CAAC,MAAM,IAAI,GAAG,KAAK,OAAO,GAAG,KAAK,MAAM,GAAG,aAAamG,GAAG,aAAanG,GAAG,EAAE,IAAImG,GAAG,aAAaC,GAAG,aAAa,IAAID,EAAE,GAAGlG,EAAE,CAAC,IAAIkG,GAAG,GAAGlG,EAAE,CAAC,IAAImG,GAAG,GAAGnG,EAAE,CAAC,IAAI,GAAG,GAAGA,EAAE,CAAC,IAAIkG,GAAG,GAAGlG,EAAE,CAAC,IAAImG,GAAG,GAAGnG,EAAE,CAAC,IAAI,GAAG,GAAGA,EAAE,CAAC,IAAIkG,GAAG,GAAGlG,EAAE,CAAC,IAAImG,GAAG,GAAGnG,EAAE,EAAE,IAAI,GAAG,GAAG;AAAA,EAC5X;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,KAAK,iBAAiB,MAAM,CAAC;AAAA,EACtC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY,GAAG;AACb,WAAO,KAAK,iBAAiB,GAAG,IAAI;AAAA,EACtC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,iBAAiB,GAAG,GAAG;AACrB,UAAMD,IAAI,EAAE,UAAUC,IAAI,EAAE,UAAUC,IAAI,KAAK,UAAU,IAAIF,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,EAAE,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG4B,IAAI5B,EAAE,EAAE,GAAG,IAAIA,EAAE,CAAC,GAAGkC,IAAIlC,EAAE,CAAC,GAAGmC,IAAInC,EAAE,EAAE,GAAGoC,IAAIpC,EAAE,EAAE,GAAG,IAAIA,EAAE,CAAC,GAAGnO,IAAImO,EAAE,CAAC,GAAGwC,IAAIxC,EAAE,EAAE,GAAGyC,IAAIzC,EAAE,EAAE,GAAG0C,IAAIzC,EAAE,CAAC,GAAG0C,IAAI1C,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAGoG,IAAIpG,EAAE,EAAE,GAAG,IAAIA,EAAE,CAAC,GAAGqG,IAAIrG,EAAE,CAAC,GAAGsG,IAAItG,EAAE,CAAC,GAAGuG,IAAIvG,EAAE,EAAE,GAAGwG,IAAIxG,EAAE,CAAC,GAAGyG,IAAIzG,EAAE,CAAC,GAAGhT,IAAIgT,EAAE,EAAE,GAAG0G,KAAK1G,EAAE,EAAE,GAAG2G,IAAI3G,EAAE,CAAC,GAAG4G,IAAI5G,EAAE,CAAC,GAAG6G,KAAI7G,EAAE,EAAE,GAAG8G,KAAK9G,EAAE,EAAE;AACpY,WAAOC,EAAE,CAAC,IAAI,IAAIwC,IAAI,IAAI,IAAI,IAAI+D,IAAI,IAAIG,GAAG1G,EAAE,CAAC,IAAI,IAAIyC,IAAI,IAAI2D,IAAI,IAAII,IAAI,IAAIG,GAAG3G,EAAE,CAAC,IAAI,IAAI,IAAI,IAAIqG,IAAI,IAAItZ,IAAI,IAAI6Z,IAAG5G,EAAE,EAAE,IAAI,IAAImG,IAAI,IAAIG,IAAI,IAAIG,KAAK,IAAII,IAAI7G,EAAE,CAAC,IAAI,IAAIwC,IAAI,IAAI,IAAI,IAAI+D,IAAI7E,IAAIgF,GAAG1G,EAAE,CAAC,IAAI,IAAIyC,IAAI,IAAI2D,IAAI,IAAII,IAAI9E,IAAIiF,GAAG3G,EAAE,CAAC,IAAI,IAAI,IAAI,IAAIqG,IAAI,IAAItZ,IAAI2U,IAAIkF,IAAG5G,EAAE,EAAE,IAAI,IAAImG,IAAI,IAAIG,IAAI,IAAIG,KAAK/E,IAAImF,IAAI7G,EAAE,CAAC,IAAI,IAAIwC,IAAIR,IAAI,IAAIC,IAAIsE,IAAIrE,IAAIwE,GAAG1G,EAAE,CAAC,IAAI,IAAIyC,IAAIT,IAAIoE,IAAInE,IAAIuE,IAAItE,IAAIyE,GAAG3G,EAAE,EAAE,IAAI,IAAI,IAAIgC,IAAIqE,IAAIpE,IAAIlV,IAAImV,IAAI0E,IAAG5G,EAAE,EAAE,IAAI,IAAImG,IAAInE,IAAIsE,IAAIrE,IAAIwE,KAAKvE,IAAI2E,IAAI7G,EAAE,CAAC,IAAI,IAAIwC,IAAI7Q,IAAI,IAAI2Q,IAAIiE,IAAIhE,IAAImE,GAAG1G,EAAE,CAAC,IAAI,IAAIyC,IAAI9Q,IAAIyU,IAAI9D,IAAIkE,IAAIjE,IAAIoE,GAAG3G,EAAE,EAAE,IAAI,IAAI,IAAIrO,IAAI0U,IAAI/D,IAAIvV,IAAIwV,IAAIqE,IAAG5G,EAAE,EAAE,IAAI,IAAImG,IAAIxU,IAAI2U,IAAIhE,IAAImE,KAAKlE,IAAIsE,IAAI;AAAA,EACvnB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG;AAChB,UAAM,IAAI,KAAK;AACf,WAAO,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,EAAE,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,EAAE,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,EAAE,KAAK,GAAG,EAAE,EAAE,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,EAAE,KAAK,GAAG,EAAE,EAAE,KAAK,GAAG;AAAA,EAC/L;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc;AACZ,UAAM,IAAI,KAAK,UAAU,IAAI,EAAE,CAAC,GAAG/G,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,EAAE,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,EAAE,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,EAAE,GAAG0B,IAAI,EAAE,EAAE,GAAG,IAAI,EAAE,CAAC,GAAGM,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,EAAE,GAAGC,IAAI,EAAE,EAAE;AAC5L,WAAO,KAAK,CAAClC,IAAI,IAAI,IAAID,IAAI,IAAI,IAAIC,IAAI,IAAI,IAAIF,IAAI,IAAI,IAAIC,IAAI,IAAI2B,IAAI5B,IAAI,IAAI4B,KAAKM,KAAK,CAAC,IAAI,IAAIN,IAAI,IAAI,IAAI,IAAI1B,IAAI,IAAI,IAAID,IAAI,IAAI2B,IAAI3B,IAAI,IAAI,IAAIC,IAAI,IAAI,KAAKiC,KAAK,CAAC,IAAI,IAAI,IAAI,IAAI,IAAIP,IAAI1B,IAAI,IAAI,IAAIF,IAAI,IAAI4B,IAAI1B,IAAI,IAAI,IAAIF,IAAI,IAAI,KAAKoC,KAAK,CAACnC,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIA,IAAI,IAAI,IAAID,IAAI,IAAI,IAAIA,IAAI,IAAI;AAAA,EAChU;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAY;AACV,UAAM,IAAI,KAAK;AACf,QAAI;AACJ,WAAO,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,GAAG,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,GAAG,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,GAAG,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG,IAAI,EAAE,EAAE,GAAG,EAAE,EAAE,IAAI,EAAE,EAAE,GAAG,EAAE,EAAE,IAAI,GAAG;AAAA,EACvN;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,YAAY,GAAG,GAAGA,GAAG;AACnB,UAAMC,IAAI,KAAK;AACf,WAAO,EAAE,aAAaA,EAAE,EAAE,IAAI,EAAE,GAAGA,EAAE,EAAE,IAAI,EAAE,GAAGA,EAAE,EAAE,IAAI,EAAE,MAAMA,EAAE,EAAE,IAAI,GAAGA,EAAE,EAAE,IAAI,GAAGA,EAAE,EAAE,IAAID,IAAI;AAAA,EACpG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,SAAS;AACP,UAAM,IAAI,KAAK,UAAU,IAAI,EAAE,CAAC,GAAGA,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,EAAE,GAAG0B,IAAI,EAAE,EAAE,GAAG,IAAI,EAAE,EAAE,GAAGM,IAAI,EAAE,EAAE,GAAGC,IAAI,EAAE,EAAE,GAAGC,IAAI,EAAE,EAAE,GAAG,IAAI,IAAID,IAAI,IAAID,IAAI,IAAI,IAAIA,IAAI,IAAIN,IAAI,IAAIO,IAAIP,IAAI,IAAI,IAAIQ,IAAI,IAAI,IAAIA,GAAGvQ,IAAI,IAAI,IAAI,IAAI,IAAIsQ,IAAI,IAAI,IAAI,IAAIP,IAAI,IAAIO,IAAIP,IAAI,IAAI,IAAIQ,IAAI,IAAI,IAAIA,GAAGI,IAAI,IAAIN,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIN,IAAI,IAAIM,IAAIN,IAAI,IAAI,IAAIQ,IAAI,IAAI,IAAIA,GAAGK,IAAI,IAAI,IAAI,IAAI,IAAIP,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIA,IAAI,IAAI,IAAI,IAAIC,IAAI,IAAI,IAAIA,GAAGO,IAAI,IAAI,IAAI1C,IAAInO,IAAIoO,IAAIuC,IAAItC,IAAIuC;AAC3gB,QAAIC,MAAM,EAAG,QAAO,KAAK,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAC3E,UAAMC,IAAI,IAAID;AACd,WAAO,EAAE,CAAC,IAAI,IAAIC,GAAG,EAAE,CAAC,KAAKT,IAAI,IAAIhC,IAAI,IAAIiC,IAAIjC,IAAIgC,IAAIjC,IAAI2B,IAAI5B,IAAImC,IAAIP,IAAI,IAAI3B,IAAImC,IAAIpC,IAAI,IAAIoC,KAAKO,GAAG,EAAE,CAAC,KAAK,IAAIR,IAAIjC,IAAIgC,IAAI,IAAIhC,IAAIgC,IAAIjC,IAAI,IAAID,IAAImC,IAAI,IAAI,IAAIlC,IAAImC,IAAIpC,IAAI,IAAIoC,KAAKO,GAAG,EAAE,CAAC,KAAK,IAAI,IAAIzC,IAAI,IAAI,IAAIA,IAAI,IAAID,IAAI,IAAID,IAAI,IAAI,IAAI,IAAIC,IAAI2B,IAAI5B,IAAI,IAAI4B,KAAKe,GAAG,EAAE,CAAC,IAAI9Q,IAAI8Q,GAAG,EAAE,CAAC,KAAK,IAAIR,IAAIjC,IAAI,IAAI,IAAIA,IAAI,IAAID,IAAI2B,IAAI,IAAIO,IAAIP,IAAI,IAAI3B,IAAImC,IAAI,IAAI,IAAIA,KAAKO,GAAG,EAAE,CAAC,KAAK,IAAI,IAAIzC,IAAI,IAAIiC,IAAIjC,IAAI,IAAID,IAAI,IAAI,IAAIkC,IAAI,IAAI,IAAIlC,IAAImC,IAAI,IAAI,IAAIA,KAAKO,GAAG,EAAE,CAAC,KAAK,IAAI,IAAIzC,IAAI,IAAI,IAAIA,IAAI,IAAID,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIA,IAAI2B,IAAI,IAAI,IAAIA,KAAKe,GAAG,EAAE,CAAC,IAAIH,IAAIG,GAAG,EAAE,CAAC,KAAK,IAAI,IAAIzC,IAAI,IAAIgC,IAAIhC,IAAI,IAAIF,IAAI4B,IAAI,IAAIM,IAAIN,IAAI,IAAI5B,IAAIoC,IAAI,IAAI,IAAIA,KAAKO,GAAG,EAAE,EAAE,KAAK,IAAIT,IAAIhC,IAAI,IAAI,IAAIA,IAAI,IAAIF,IAAI,IAAI,IAAIkC,IAAI,IAAI,IAAIlC,IAAIoC,IAAI,IAAI,IAAIA,KAAKO,GAAG,EAAE,EAAE,KAAK,IAAI,IAAIzC,IAAI,IAAI,IAAIA,IAAI,IAAIF,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIA,IAAI4B,IAAI,IAAI,IAAIA,KAAKe,GAAG,EAAE,EAAE,IAAIF,IAAIE,GAAG,EAAE,EAAE,KAAK,IAAIT,IAAIjC,IAAI,IAAI,IAAIA,IAAI,IAAID,IAAI,IAAI,IAAIkC,IAAI,IAAI,IAAIlC,IAAImC,IAAI,IAAI,IAAIA,KAAKQ,GAAG,EAAE,EAAE,KAAK,IAAI,IAAI1C,IAAI,IAAIiC,IAAIjC,IAAI,IAAID,IAAI,IAAI,IAAIkC,IAAI,IAAI,IAAIlC,IAAImC,IAAI,IAAI,IAAIA,KAAKQ,GAAG,EAAE,EAAE,KAAK,IAAI,IAAI1C,IAAI,IAAI,IAAIA,IAAI,IAAID,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIA,IAAI,IAAI,IAAI,IAAI,KAAK2C,GAAG;AAAA,EACvjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,GAAG;AACP,UAAM,IAAI,KAAK,UAAU3C,IAAI,EAAE,GAAGC,IAAI,EAAE,GAAGC,IAAI,EAAE;AACjD,WAAO,EAAE,CAAC,KAAKF,GAAG,EAAE,CAAC,KAAKC,GAAG,EAAE,CAAC,KAAKC,GAAG,EAAE,CAAC,KAAKF,GAAG,EAAE,CAAC,KAAKC,GAAG,EAAE,CAAC,KAAKC,GAAG,EAAE,CAAC,KAAKF,GAAG,EAAE,CAAC,KAAKC,GAAG,EAAE,EAAE,KAAKC,GAAG,EAAE,CAAC,KAAKF,GAAG,EAAE,CAAC,KAAKC,GAAG,EAAE,EAAE,KAAKC,GAAG;AAAA,EAC/I;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,oBAAoB;AAClB,UAAM,IAAI,KAAK,UAAU,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,GAAGF,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,EAAE;AAC/J,WAAO,KAAK,KAAK,KAAK,IAAI,GAAGD,GAAGC,CAAC,CAAC;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,gBAAgB,GAAG,GAAGD,GAAG;AACvB,WAAO,EAAE,YAAY,KAAK;AAAA,MACxB;AAAA,MACA;AAAA,MACA;AAAA,MACA,EAAE;AAAA,MACF;AAAA,MACA;AAAA,MACA;AAAA,MACA,EAAE;AAAA,MACF;AAAA,MACA;AAAA,MACA;AAAA,MACA,EAAE;AAAA,MACF;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,IAAQ,KAAK;AAAA,MACP;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACAA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG;AACf,UAAM,IAAI,KAAK,IAAI,CAAC,GAAGA,IAAI,KAAK,IAAI,CAAC;AACrC,WAAO,KAAK;AAAA,MACV;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA,CAACA;AAAA,MACD;AAAA,MACA;AAAA,MACAA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG;AACf,UAAM,IAAI,KAAK,IAAI,CAAC,GAAGA,IAAI,KAAK,IAAI,CAAC;AACrC,WAAO,KAAK;AAAA,MACV;AAAA,MACA;AAAA,MACAA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA,CAACA;AAAA,MACD;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG;AACf,UAAM,IAAI,KAAK,IAAI,CAAC,GAAGA,IAAI,KAAK,IAAI,CAAC;AACrC,WAAO,KAAK;AAAA,MACV;AAAA,MACA,CAACA;AAAA,MACD;AAAA,MACA;AAAA,MACAA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,iBAAiB,GAAG,GAAG;AACrB,UAAMA,IAAI,KAAK,IAAI,CAAC,GAAGC,IAAI,KAAK,IAAI,CAAC,GAAGC,IAAI,IAAIF,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,IAAIE,IAAI,GAAG,IAAIA,IAAI;AACjG,WAAO,KAAK;AAAA,MACV,IAAI,IAAIF;AAAA,MACR,IAAI,IAAIC,IAAI;AAAA,MACZ,IAAI,IAAIA,IAAI;AAAA,MACZ;AAAA,MACA,IAAI,IAAIA,IAAI;AAAA,MACZ,IAAI,IAAID;AAAA,MACR,IAAI,IAAIC,IAAI;AAAA,MACZ;AAAA,MACA,IAAI,IAAIA,IAAI;AAAA,MACZ,IAAI,IAAIA,IAAI;AAAA,MACZC,IAAI,IAAI,IAAIF;AAAA,MACZ;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,UAAU,GAAG,GAAGA,GAAG;AACjB,WAAO,KAAK;AAAA,MACV;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACAA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,UAAU,GAAG,GAAGA,GAAGC,GAAGC,GAAG,GAAG;AAC1B,WAAO,KAAK;AAAA,MACV;AAAA,MACAF;AAAA,MACAE;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACAD;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,QAAQ,GAAG,GAAGD,GAAG;AACf,UAAMC,IAAI,KAAK,UAAUC,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,IAAIA,IAAIA,GAAG,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,IAAIA,IAAI,GAAG0B,IAAI1B,IAAI,GAAG,IAAIA,IAAI,GAAGgC,IAAI,IAAI,GAAGC,IAAI,IAAI,GAAGC,IAAI,IAAI,GAAG,IAAI,IAAI,GAAGvQ,IAAI,IAAI,GAAG2Q,IAAI,IAAI,GAAGC,IAAIzC,EAAE,GAAG0C,IAAI1C,EAAE,GAAG2C,IAAI3C,EAAE;AAC7N,WAAOC,EAAE,CAAC,KAAK,KAAKiC,IAAIE,MAAMK,GAAGxC,EAAE,CAAC,KAAK2B,IAAIY,KAAKC,GAAGxC,EAAE,CAAC,KAAK,IAAIpO,KAAK4Q,GAAGxC,EAAE,CAAC,IAAI,GAAGA,EAAE,CAAC,KAAK2B,IAAIY,KAAKE,GAAGzC,EAAE,CAAC,KAAK,KAAK,IAAImC,MAAMM,GAAGzC,EAAE,CAAC,KAAKkC,IAAI,KAAKO,GAAGzC,EAAE,CAAC,IAAI,GAAGA,EAAE,CAAC,KAAK,IAAIpO,KAAK8Q,GAAG1C,EAAE,CAAC,KAAKkC,IAAI,KAAKQ,GAAG1C,EAAE,EAAE,KAAK,KAAK,IAAIiC,MAAMS,GAAG1C,EAAE,EAAE,IAAI,GAAGA,EAAE,EAAE,IAAI,EAAE,GAAGA,EAAE,EAAE,IAAI,EAAE,GAAGA,EAAE,EAAE,IAAI,EAAE,GAAGA,EAAE,EAAE,IAAI,GAAG;AAAA,EACjS;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,UAAU,GAAG,GAAGD,GAAG;AACjB,UAAMC,IAAI,KAAK;AACf,QAAIC,IAAI8F,GAAG,IAAI/F,EAAE,CAAC,GAAGA,EAAE,CAAC,GAAGA,EAAE,CAAC,CAAC,EAAE,OAAM;AACvC,UAAM,IAAI+F,GAAG,IAAI/F,EAAE,CAAC,GAAGA,EAAE,CAAC,GAAGA,EAAE,CAAC,CAAC,EAAE,UAAU,IAAI+F,GAAG,IAAI/F,EAAE,CAAC,GAAGA,EAAE,CAAC,GAAGA,EAAE,EAAE,CAAC,EAAE,OAAM;AACjF,SAAK,YAAW,IAAK,MAAMC,IAAI,CAACA,IAAI,EAAE,IAAID,EAAE,EAAE,GAAG,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,IAAIA,EAAE,EAAE,GAAG+G,GAAG,KAAK,IAAI;AACvF,UAAMrD,IAAI,IAAIzD,GAAG0D,IAAI,IAAI,GAAGC,IAAI,IAAI;AACpC,WAAOmD,GAAG,SAAS,CAAC,KAAKrD,GAAGqD,GAAG,SAAS,CAAC,KAAKrD,GAAGqD,GAAG,SAAS,CAAC,KAAKrD,GAAGqD,GAAG,SAAS,CAAC,KAAKpD,GAAGoD,GAAG,SAAS,CAAC,KAAKpD,GAAGoD,GAAG,SAAS,CAAC,KAAKpD,GAAGoD,GAAG,SAAS,CAAC,KAAKnD,GAAGmD,GAAG,SAAS,CAAC,KAAKnD,GAAGmD,GAAG,SAAS,EAAE,KAAKnD,GAAG,EAAE,sBAAsBmD,EAAE,GAAGhH,EAAE,IAAIE,GAAGF,EAAE,IAAI,GAAGA,EAAE,IAAI,GAAG;AAAA,EAC/P;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAeA,gBAAgB,GAAG,GAAGA,GAAGC,GAAGC,GAAG,GAAG,IAAId,IAAI,IAAI,IAAI;AAChD,UAAM,IAAI,KAAK,UAAU,IAAI,IAAIc,KAAK,IAAI,IAAI,IAAI,IAAIA,KAAKF,IAAIC,IAAI,KAAK,IAAI,MAAM,IAAI,IAAI2B,KAAK5B,IAAIC,MAAMD,IAAIC;AAC7G,QAAI,GAAGiC;AACP,QAAI;AACF,UAAIhC,KAAK,IAAIA,IAAIgC,IAAI,IAAIhC,KAAK,IAAIA;AAAA,aAC3B,MAAMd;AACb,UAAI,EAAE,IAAIc,MAAM,IAAIA,IAAIgC,IAAI,KAAK,IAAIhC,KAAK,IAAIA;AAAA,aACvC,MAAMb;AACb,UAAI,CAAC,KAAK,IAAIa,IAAIgC,IAAI,CAAC,IAAIhC,KAAK,IAAIA;AAAA;AAEpC,YAAM,IAAI,MAAM,iEAAiE,CAAC;AACpF,WAAO,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI0B,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAIM,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,EAAE,IAAI,IAAI,EAAE,EAAE,IAAI,GAAG;AAAA,EAChL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAeA,iBAAiB,GAAG,GAAGlC,GAAGC,GAAGC,GAAG,GAAG,IAAId,IAAI,IAAI,IAAI;AACjD,UAAM,IAAI,KAAK,UAAU,IAAI,KAAK,IAAI,IAAI,IAAI,KAAKY,IAAIC,IAAI,IAAI,EAAE,IAAI,MAAM,IAAI,IAAI2B,IAAI,EAAE5B,IAAIC,MAAMD,IAAIC;AACvG,QAAI,GAAGiC;AACP,QAAI;AACF,UAAI,KAAK,IAAIhC,IAAIgC,IAAI,KAAK,IAAIhC;AAAA,aACvB,MAAMd;AACb,UAAI,MAAM,IAAIc,IAAIgC,IAAI,EAAE,IAAIhC,MAAM,IAAIA;AAAA,aAC/B,MAAMb;AACb,UAAI,MAAM,IAAIa,IAAIgC,IAAI,CAAChC,KAAK,IAAIA;AAAA;AAEhC,YAAM,IAAI,MAAM,kEAAkE,CAAC;AACrF,WAAO,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,EAAE,IAAI0B,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAIM,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,GAAG;AAAA,EAC/K;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,UAAM,IAAI,KAAK,UAAUlC,IAAI,EAAE;AAC/B,aAASC,IAAI,GAAGA,IAAI,IAAIA;AACtB,UAAI,EAAEA,CAAC,MAAMD,EAAEC,CAAC,EAAG,QAAO;AAC5B,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG,IAAI,GAAG;AAClB,aAASD,IAAI,GAAGA,IAAI,IAAIA;AACtB,WAAK,SAASA,CAAC,IAAI,EAAEA,IAAI,CAAC;AAC5B,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,IAAI,IAAI,IAAI,GAAG;AACrB,UAAMA,IAAI,KAAK;AACf,WAAO,EAAE,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,IAAIA,EAAE,CAAC,GAAG,EAAE,IAAI,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,IAAI,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,IAAI,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,IAAI,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,IAAI,EAAE,IAAIA,EAAE,EAAE,GAAG,EAAE,IAAI,EAAE,IAAIA,EAAE,EAAE,GAAG;AAAA,EACjS;AACF;AACA,MAAMgG,KAAqB,oBAAI,EAAC,GAAIgB,KAAqB,oBAAIjB,GAAE,GAAIE,KAAqB,oBAAI,EAAE,GAAG,GAAG,CAAC,GAAGC,KAAqB,oBAAI,EAAE,GAAG,GAAG,CAAC,GAAGC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,KAAK,KAAqB,oBAAI,EAAC,GAAIa,KAAqB,oBAAIlB,GAAE,GAAImB,KAAqB,oBAAIjF,GAAE;AACjS,MAAMkF,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASP,YAAY,IAAI,GAAG,IAAI,GAAGnH,IAAI,GAAGC,IAAIkH,GAAG,eAAe;AACrD,SAAK,UAAU,IAAI,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAKnH,GAAG,KAAK,SAASC;AAAA,EAC1E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,IAAI;AACN,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,EAAE,GAAG;AACP,SAAK,KAAK,GAAG,KAAK,kBAAiB;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,IAAI;AACN,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,EAAE,GAAG;AACP,SAAK,KAAK,GAAG,KAAK,kBAAiB;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,IAAI;AACN,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,EAAE,GAAG;AACP,SAAK,KAAK,GAAG,KAAK,kBAAiB;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,QAAQ;AACV,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,MAAM,GAAG;AACX,SAAK,SAAS,GAAG,KAAK,kBAAiB;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,IAAI,GAAG,GAAGD,GAAGC,IAAI,KAAK,QAAQ;AAC5B,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAKD,GAAG,KAAK,SAASC,GAAG,KAAK,kBAAiB,GAAI;AAAA,EAC3F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,YAAY,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,MAAM;AAAA,EACpE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,KAAK,EAAE,IAAI,KAAK,KAAK,EAAE,IAAI,KAAK,KAAK,EAAE,IAAI,KAAK,SAAS,EAAE,QAAQ,KAAK,kBAAiB,GAAI;AAAA,EAC3G;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,sBAAsB,GAAG,IAAI,KAAK,QAAQD,IAAI,IAAI;AAChD,UAAMC,IAAI,EAAE,UAAUC,IAAID,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG2B,IAAI3B,EAAE,EAAE;AAC9G,YAAQ,GAAC;AAAA,MACP,KAAK;AACH,aAAK,KAAK,KAAK,KAAKQ,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,aAAa,KAAK,KAAK,KAAK,MAAM,CAAC,GAAGmB,CAAC,GAAG,KAAK,KAAK,KAAK,MAAM,CAAC,GAAG1B,CAAC,MAAM,KAAK,KAAK,KAAK,MAAM,GAAG,CAAC,GAAG,KAAK,KAAK;AACjK;AAAA,MACF,KAAK;AACH,aAAK,KAAK,KAAK,KAAK,CAACO,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,aAAa,KAAK,KAAK,KAAK,MAAM,GAAGmB,CAAC,GAAG,KAAK,KAAK,KAAK,MAAM,GAAG,CAAC,MAAM,KAAK,KAAK,KAAK,MAAM,CAAC,GAAG1B,CAAC,GAAG,KAAK,KAAK;AACjK;AAAA,MACF,KAAK;AACH,aAAK,KAAK,KAAK,KAAKO,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,aAAa,KAAK,KAAK,KAAK,MAAM,CAAC,GAAGmB,CAAC,GAAG,KAAK,KAAK,KAAK,MAAM,CAAC,GAAG,CAAC,MAAM,KAAK,KAAK,GAAG,KAAK,KAAK,KAAK,MAAM,GAAG1B,CAAC;AACjK;AAAA,MACF,KAAK;AACH,aAAK,KAAK,KAAK,KAAK,CAACO,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,aAAa,KAAK,KAAK,KAAK,MAAM,GAAGmB,CAAC,GAAG,KAAK,KAAK,KAAK,MAAM,GAAG1B,CAAC,MAAM,KAAK,KAAK,GAAG,KAAK,KAAK,KAAK,MAAM,CAAC,GAAG,CAAC;AACjK;AAAA,MACF,KAAK;AACH,aAAK,KAAK,KAAK,KAAKO,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,aAAa,KAAK,KAAK,KAAK,MAAM,CAAC,GAAG,CAAC,GAAG,KAAK,KAAK,KAAK,MAAM,CAAC,GAAGP,CAAC,MAAM,KAAK,KAAK,GAAG,KAAK,KAAK,KAAK,MAAM,GAAG0B,CAAC;AACjK;AAAA,MACF,KAAK;AACH,aAAK,KAAK,KAAK,KAAK,CAACnB,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,aAAa,KAAK,KAAK,KAAK,MAAM,GAAG,CAAC,GAAG,KAAK,KAAK,KAAK,MAAM,GAAGP,CAAC,MAAM,KAAK,KAAK,KAAK,MAAM,CAAC,GAAG0B,CAAC,GAAG,KAAK,KAAK;AACjK;AAAA,MACF;AACE,QAAAhC,GAAG,mEAAmE,CAAC;AAAA,IAC/E;AACI,WAAO,KAAK,SAAS,GAAGI,MAAM,MAAM,KAAK,kBAAiB,GAAI;AAAA,EAChE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,kBAAkB,GAAG,GAAGA,GAAG;AACzB,WAAOiH,GAAG,2BAA2B,CAAC,GAAG,KAAK,sBAAsBA,IAAI,GAAGjH,CAAC;AAAA,EAC9E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,eAAe,GAAG,IAAI,KAAK,QAAQ;AACjC,WAAO,KAAK,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,QAAQ,GAAG;AACT,WAAOkH,GAAG,aAAa,IAAI,GAAG,KAAK,kBAAkBA,IAAI,CAAC;AAAA,EAC5D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,OAAO,KAAK,MAAM,EAAE,OAAO,KAAK,MAAM,EAAE,OAAO,KAAK,MAAM,EAAE,WAAW,KAAK;AAAA,EACvF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,UAAU,GAAG;AACX,WAAO,KAAK,KAAK,EAAE,CAAC,GAAG,KAAK,KAAK,EAAE,CAAC,GAAG,KAAK,KAAK,EAAE,CAAC,GAAG,EAAE,CAAC,MAAM,WAAW,KAAK,SAAS,EAAE,CAAC,IAAI,KAAK,kBAAiB,GAAI;AAAA,EAC5H;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,IAAI,IAAI,IAAI,GAAG;AACrB,WAAO,EAAE,CAAC,IAAI,KAAK,IAAI,EAAE,IAAI,CAAC,IAAI,KAAK,IAAI,EAAE,IAAI,CAAC,IAAI,KAAK,IAAI,EAAE,IAAI,CAAC,IAAI,KAAK,QAAQ;AAAA,EACzF;AAAA,EACA,UAAU,GAAG;AACX,WAAO,KAAK,oBAAoB,GAAG;AAAA,EACrC;AAAA,EACA,oBAAoB;AAAA,EACpB;AAAA,EACA,EAAE,OAAO,QAAQ,IAAI;AACnB,UAAM,KAAK,IAAI,MAAM,KAAK,IAAI,MAAM,KAAK,IAAI,MAAM,KAAK;AAAA,EAC1D;AACF;AACAC,GAAG,gBAAgB;AACnB,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA,EAKP,cAAc;AACZ,SAAK,OAAO;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,GAAG;AACL,SAAK,QAAQ,KAAK,IAAI,OAAO;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO,GAAG;AACR,SAAK,QAAQ,KAAK,IAAI;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA,EAIA,YAAY;AACV,SAAK,OAAO;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO,GAAG;AACR,SAAK,QAAQ,KAAK,IAAI;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ,GAAG;AACT,SAAK,QAAQ,EAAE,KAAK,IAAI;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA,EAIA,aAAa;AACX,SAAK,OAAO;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,GAAG;AACN,YAAQ,KAAK,OAAO,EAAE,UAAU;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,YAAQ,KAAK,QAAQ,KAAK,IAAI,QAAQ;AAAA,EACxC;AACF;AACA,IAAIC,KAAK;AACT,MAAMC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAItF,GAAE,GAAIuF,KAAqB,oBAAIzB,GAAE,GAAI0B,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,KAAKC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI3F,GAAE,GAAI4F,KAAqB,oBAAI,EAAE,GAAG,GAAG,CAAC,GAAGC,KAAqB,oBAAI,EAAE,GAAG,GAAG,CAAC,GAAGC,KAAqB,oBAAI,EAAE,GAAG,GAAG,CAAC,GAAGC,KAAK,EAAE,MAAM,QAAO,GAAIC,KAAK,EAAE,MAAM,UAAS,GAAIC,KAAK,EAAE,MAAM,cAAc,OAAO,KAAI,GAAIC,KAAK,EAAE,MAAM,gBAAgB,OAAO,KAAI;AAC9c,MAAM,WAAWhI,GAAG;AAAA;AAAA;AAAA;AAAA,EAIlB,cAAc;AACZ,UAAK,GAAI,KAAK,aAAa,IAAI,OAAO,eAAe,MAAM,MAAM,EAAE,OAAOkH,KAAI,CAAE,GAAG,KAAK,OAAO7G,GAAE,GAAI,KAAK,OAAO,IAAI,KAAK,OAAO,YAAY,KAAK,SAAS,MAAM,KAAK,WAAW,CAAA,GAAI,KAAK,KAAK,GAAG,WAAW,MAAK;AAClN,UAAM,IAAI,IAAI,EAAC,GAAI,IAAI,IAAI2G,GAAE,GAAInH,IAAI,IAAIiC,GAAE,GAAIhC,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC;AAChE,aAASC,IAAI;AACX,MAAAF,EAAE,aAAa,GAAG,EAAE;AAAA,IACtB;AACA,aAAS,IAAI;AACX,QAAE,kBAAkBA,GAAG,QAAQ,EAAE;AAAA,IACnC;AACA,MAAE,UAAUE,CAAC,GAAGF,EAAE,UAAU,CAAC,GAAG,OAAO,iBAAiB,MAAM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAQ5D,UAAU;AAAA,QACR,cAAc;AAAA,QACd,YAAY;AAAA,QACZ,OAAO;AAAA,MACf;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAQM,UAAU;AAAA,QACR,cAAc;AAAA,QACd,YAAY;AAAA,QACZ,OAAO;AAAA,MACf;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAOM,YAAY;AAAA,QACV,cAAc;AAAA,QACd,YAAY;AAAA,QACZ,OAAOA;AAAA,MACf;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAQM,OAAO;AAAA,QACL,cAAc;AAAA,QACd,YAAY;AAAA,QACZ,OAAOC;AAAA,MACf;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAOM,iBAAiB;AAAA,QACf,OAAO,IAAI8F,GAAE;AAAA,MACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAOM,cAAc;AAAA,QACZ,OAAO,IAAIxD,GAAE;AAAA,MACrB;AAAA,IACA,CAAK,GAAG,KAAK,SAAS,IAAIwD,GAAE,GAAI,KAAK,cAAc,IAAIA,GAAE,GAAI,KAAK,mBAAmB,GAAG,4BAA4B,KAAK,wBAAwB,GAAG,kCAAkC,KAAK,yBAAyB,IAAI,KAAK,SAAS,IAAIqB,GAAE,GAAI,KAAK,UAAU,IAAI,KAAK,aAAa,IAAI,KAAK,gBAAgB,IAAI,KAAK,gBAAgB,IAAI,KAAK,cAAc,GAAG,KAAK,aAAa,IAAI,KAAK,sBAAsB,QAAQ,KAAK,yBAAyB,QAAQ,KAAK,WAAW,CAAA;AAAA,EAC9c;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,iBAAiB;AAAA,EACjB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,gBAAgB;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,iBAAiB;AAAA,EACjB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,gBAAgB;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,SAAK,oBAAoB,KAAK,aAAY,GAAI,KAAK,OAAO,YAAY,CAAC,GAAG,KAAK,OAAO,UAAU,KAAK,UAAU,KAAK,YAAY,KAAK,KAAK;AAAA,EAC5I;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,WAAO,KAAK,WAAW,YAAY,CAAC,GAAG;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,yBAAyB,GAAG,GAAG;AAC7B,SAAK,WAAW,iBAAiB,GAAG,CAAC;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,qBAAqB,GAAG;AACtB,SAAK,WAAW,aAAa,GAAG,EAAE;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,sBAAsB,GAAG;AACvB,SAAK,WAAW,sBAAsB,CAAC;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,0BAA0B,GAAG;AAC3B,SAAK,WAAW,KAAK,CAAC;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG,GAAG;AACjB,WAAOG,GAAG,iBAAiB,GAAG,CAAC,GAAG,KAAK,WAAW,SAASA,EAAE,GAAG;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,kBAAkB,GAAG,GAAG;AACtB,WAAOA,GAAG,iBAAiB,GAAG,CAAC,GAAG,KAAK,WAAW,YAAYA,EAAE,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,WAAO,KAAK,aAAaM,IAAI,CAAC;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,WAAO,KAAK,aAAaC,IAAI,CAAC;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,WAAO,KAAK,aAAaC,IAAI,CAAC;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,gBAAgB,GAAG,GAAG;AACpB,WAAOT,GAAG,KAAK,CAAC,EAAE,gBAAgB,KAAK,UAAU,GAAG,KAAK,SAAS,IAAIA,GAAG,eAAe,CAAC,CAAC,GAAG;AAAA,EAC/F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,GAAG;AACZ,WAAO,KAAK,gBAAgBO,IAAI,CAAC;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,GAAG;AACZ,WAAO,KAAK,gBAAgBC,IAAI,CAAC;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,GAAG;AACZ,WAAO,KAAK,gBAAgBC,IAAI,CAAC;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,WAAO,KAAK,kBAAkB,IAAI,EAAE,GAAG,EAAE,aAAa,KAAK,WAAW;AAAA,EACxE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,WAAO,KAAK,kBAAkB,IAAI,EAAE,GAAG,EAAE,aAAaP,GAAG,KAAK,KAAK,WAAW,EAAE,OAAM,CAAE;AAAA,EAC1F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,GAAG,GAAGxH,GAAG;AACd,MAAE,YAAYyH,GAAG,KAAK,CAAC,IAAIA,GAAG,IAAI,GAAG,GAAGzH,CAAC;AACzC,UAAMC,IAAI,KAAK;AACf,SAAK,kBAAkB,IAAI,EAAE,GAAGyH,GAAG,sBAAsB,KAAK,WAAW,GAAG,KAAK,YAAY,KAAK,UAAUF,GAAG,OAAOE,IAAID,IAAI,KAAK,EAAE,IAAID,GAAG,OAAOC,IAAIC,IAAI,KAAK,EAAE,GAAG,KAAK,WAAW,sBAAsBF,EAAE,GAAGvH,MAAMuH,GAAG,gBAAgBvH,EAAE,WAAW,GAAGsH,GAAG,sBAAsBC,EAAE,GAAG,KAAK,WAAW,YAAYD,GAAG,OAAM,CAAE;AAAA,EAChU;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,IAAI,GAAG;AACL,QAAI,UAAU,SAAS,GAAG;AACxB,eAAS,IAAI,GAAG,IAAI,UAAU,QAAQ;AACpC,aAAK,IAAI,UAAU,CAAC,CAAC;AACvB,aAAO;AAAA,IACT;AACA,WAAO,MAAM,QAAQ1H,GAAG,6DAA6D,CAAC,GAAG,SAAS,KAAK,EAAE,cAAc,EAAE,iBAAgB,GAAI,EAAE,SAAS,MAAM,KAAK,SAAS,KAAK,CAAC,GAAG,EAAE,cAAcmI,EAAE,GAAGE,GAAG,QAAQ,GAAG,KAAK,cAAcA,EAAE,GAAGA,GAAG,QAAQ,QAAQrI,GAAG,2DAA2D,CAAC,GAAG;AAAA,EACvU;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,GAAG;AACR,QAAI,UAAU,SAAS,GAAG;AACxB,eAASG,IAAI,GAAGA,IAAI,UAAU,QAAQA;AACpC,aAAK,OAAO,UAAUA,CAAC,CAAC;AAC1B,aAAO;AAAA,IACT;AACA,UAAM,IAAI,KAAK,SAAS,QAAQ,CAAC;AACjC,WAAO,MAAM,OAAO,EAAE,SAAS,MAAM,KAAK,SAAS,OAAO,GAAG,CAAC,GAAG,EAAE,cAAciI,EAAE,GAAGE,GAAG,QAAQ,GAAG,KAAK,cAAcA,EAAE,GAAGA,GAAG,QAAQ,OAAO;AAAA,EAChJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,mBAAmB;AACjB,UAAM,IAAI,KAAK;AACf,WAAO,MAAM,QAAQ,EAAE,OAAO,IAAI,GAAG;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,QAAQ;AACN,WAAO,KAAK,OAAO,GAAG,KAAK,QAAQ;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,GAAG;AACR,WAAO,KAAK,kBAAkB,IAAI,EAAE,GAAGX,GAAG,KAAK,KAAK,WAAW,EAAE,OAAM,GAAI,EAAE,WAAW,SAAS,EAAE,OAAO,kBAAkB,IAAI,EAAE,GAAGA,GAAG,SAAS,EAAE,OAAO,WAAW,IAAI,EAAE,aAAaA,EAAE,GAAG,EAAE,iBAAgB,GAAI,EAAE,SAAS,MAAM,KAAK,SAAS,KAAK,CAAC,GAAG,EAAE,kBAAkB,IAAI,EAAE,GAAG,EAAE,cAAcQ,EAAE,GAAGE,GAAG,QAAQ,GAAG,KAAK,cAAcA,EAAE,GAAGA,GAAG,QAAQ,MAAM;AAAA,EACtW;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG;AACf,WAAO,KAAK,oBAAoB,MAAM,CAAC;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,gBAAgB,GAAG;AACjB,WAAO,KAAK,oBAAoB,QAAQ,CAAC;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,oBAAoB,GAAG,GAAG;AACxB,QAAI,KAAK,CAAC,MAAM,EAAG,QAAO;AAC1B,aAASlI,IAAI,GAAGC,IAAI,KAAK,SAAS,QAAQD,IAAIC,GAAGD,KAAK;AACpD,YAAMoI,IAAI,KAAK,SAASpI,CAAC,EAAE,oBAAoB,GAAG,CAAC;AACnD,UAAIoI,MAAM;AACR,eAAOA;AAAA,IACX;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,qBAAqB,GAAG,GAAGpI,IAAI,CAAA,GAAI;AACjC,SAAK,CAAC,MAAM,KAAKA,EAAE,KAAK,IAAI;AAC5B,UAAMC,IAAI,KAAK;AACf,aAASC,IAAI,GAAG,IAAID,EAAE,QAAQC,IAAI,GAAGA;AACnC,MAAAD,EAAEC,CAAC,EAAE,qBAAqB,GAAG,GAAGF,CAAC;AACnC,WAAOA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB,GAAG;AAClB,WAAO,KAAK,kBAAkB,IAAI,EAAE,GAAG,EAAE,sBAAsB,KAAK,WAAW;AAAA,EACjF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,mBAAmB,GAAG;AACpB,WAAO,KAAK,kBAAkB,IAAI,EAAE,GAAG,KAAK,YAAY,UAAU0H,IAAI,GAAGC,EAAE,GAAG;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,WAAO,KAAK,kBAAkB,IAAI,EAAE,GAAG,KAAK,YAAY,UAAUD,IAAIE,IAAI,CAAC,GAAG;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,kBAAkB,GAAG;AACnB,SAAK,kBAAkB,IAAI,EAAE;AAC7B,UAAM,IAAI,KAAK,YAAY;AAC3B,WAAO,EAAE,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,UAAS;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,UAAU;AAAA,EACV;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,SAAS,GAAG;AACV,MAAE,IAAI;AACN,UAAM,IAAI,KAAK;AACf,aAAS5H,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD;AACnC,QAAEA,CAAC,EAAE,SAAS,CAAC;AAAA,EACnB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,gBAAgB,GAAG;AACjB,QAAI,KAAK,YAAY,GAAI;AACzB,MAAE,IAAI;AACN,UAAM,IAAI,KAAK;AACf,aAASA,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD;AACnC,QAAEA,CAAC,EAAE,gBAAgB,CAAC;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,kBAAkB,GAAG;AACnB,UAAM,IAAI,KAAK;AACf,UAAM,SAAS,EAAE,CAAC,GAAG,EAAE,kBAAkB,CAAC;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,eAAe;AACb,SAAK,OAAO,QAAQ,KAAK,UAAU,KAAK,YAAY,KAAK,KAAK,GAAG,KAAK,yBAAyB;AAAA,EACjG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,kBAAkB,GAAG;AACnB,SAAK,oBAAoB,KAAK,aAAY,IAAK,KAAK,0BAA0B,OAAO,KAAK,0BAA0B,OAAO,KAAK,WAAW,OAAO,KAAK,YAAY,KAAK,KAAK,MAAM,IAAI,KAAK,YAAY,iBAAiB,KAAK,OAAO,aAAa,KAAK,MAAM,IAAI,KAAK,yBAAyB,IAAI,IAAI;AACvS,UAAM,IAAI,KAAK;AACf,aAASA,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD;AACnC,QAAEA,CAAC,EAAE,kBAAkB,CAAC;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,kBAAkB,GAAG,GAAG;AACtB,UAAMA,IAAI,KAAK;AACf,QAAI,MAAM,MAAMA,MAAM,QAAQA,EAAE,kBAAkB,IAAI,EAAE,GAAG,KAAK,oBAAoB,KAAK,aAAY,GAAI,KAAK,0BAA0B,OAAO,KAAK,WAAW,OAAO,KAAK,YAAY,KAAK,KAAK,MAAM,IAAI,KAAK,YAAY,iBAAiB,KAAK,OAAO,aAAa,KAAK,MAAM,IAAI,MAAM,IAAI;AAC7R,YAAMC,IAAI,KAAK;AACf,eAASC,IAAI,GAAG,IAAID,EAAE,QAAQC,IAAI,GAAGA;AACnC,QAAAD,EAAEC,CAAC,EAAE,kBAAkB,IAAI,EAAE;AAAA,IACjC;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,GAAG;AACR,UAAM,IAAI,MAAM,UAAU,OAAO,KAAK,UAAUF,IAAI,CAAA;AACpD,UAAM,IAAI;AAAA,MACR,YAAY,CAAA;AAAA,MACZ,WAAW,CAAA;AAAA,MACX,UAAU,CAAA;AAAA,MACV,QAAQ,CAAA;AAAA,MACR,QAAQ,CAAA;AAAA,MACR,WAAW,CAAA;AAAA,MACX,YAAY,CAAA;AAAA,MACZ,OAAO,CAAA;AAAA,IACb,GAAOA,EAAE,WAAW;AAAA,MACd,SAAS;AAAA,MACT,MAAM;AAAA,MACN,WAAW;AAAA,IACjB;AACI,UAAMC,IAAI,CAAA;AACV,IAAAA,EAAE,OAAO,KAAK,MAAMA,EAAE,OAAO,KAAK,MAAM,KAAK,SAAS,OAAOA,EAAE,OAAO,KAAK,OAAO,KAAK,eAAe,OAAOA,EAAE,aAAa,KAAK,KAAK,kBAAkB,OAAOA,EAAE,gBAAgB,KAAK,KAAK,YAAY,OAAOA,EAAE,UAAU,KAAK,KAAK,kBAAkB,OAAOA,EAAE,gBAAgB,KAAK,KAAK,gBAAgB,MAAMA,EAAE,cAAc,KAAK,cAAc,OAAO,KAAK,KAAK,QAAQ,EAAE,SAAS,MAAMA,EAAE,WAAW,KAAK,WAAWA,EAAE,SAAS,KAAK,OAAO,MAAMA,EAAE,SAAS,KAAK,OAAO,QAAO,GAAIA,EAAE,KAAK,KAAK,GAAG,QAAO,GAAI,KAAK,qBAAqB,OAAOA,EAAE,mBAAmB,KAAK,KAAK,oBAAoBA,EAAE,OAAO,iBAAiBA,EAAE,QAAQ,KAAK,OAAOA,EAAE,iBAAiB,KAAK,eAAe,OAAM,GAAI,KAAK,kBAAkB,SAASA,EAAE,gBAAgB,KAAK,cAAc,OAAM,KAAM,KAAK,kBAAkBA,EAAE,OAAO,eAAeA,EAAE,yBAAyB,KAAK,wBAAwBA,EAAE,cAAc,KAAK,aAAaA,EAAE,aAAa,KAAK,aAAaA,EAAE,iBAAiB,KAAK,iBAAiBA,EAAE,eAAe,KAAK,cAAc,IAAI,CAAC,OAAO;AAAA,MACz/B,GAAG;AAAA,MACH,aAAa,EAAE,cAAc,EAAE,YAAY,OAAM,IAAK;AAAA,MACtD,gBAAgB,EAAE,iBAAiB,EAAE,eAAe,OAAM,IAAK;AAAA,IACrE,EAAM,GAAGA,EAAE,eAAe,KAAK,cAAc,IAAI,CAAC,OAAO,EAAE,GAAG,EAAC,EAAG,GAAGA,EAAE,uBAAuB,KAAK,sBAAsB,SAASA,EAAE,uBAAuB,KAAK,sBAAsB,MAAK,GAAIA,EAAE,iBAAiB,KAAK,iBAAiBA,EAAE,kBAAkB,KAAK,kBAAkBA,EAAE,gBAAgB,KAAK,gBAAgBA,EAAE,mBAAmB,KAAK,mBAAmBA,EAAE,iBAAiB,KAAK,iBAAiBA,EAAE,gBAAgB,KAAK,gBAAgBA,EAAE,sBAAsB,KAAK,sBAAsBA,EAAE,kBAAkB,KAAK,iBAAiB,OAAO,CAAC,GAAGA,EAAE,kBAAkB,KAAK,iBAAiB,OAAO,CAAC,GAAG,KAAK,mBAAmB,SAASA,EAAE,gBAAgB,KAAK,eAAe,OAAO,CAAC,IAAI,KAAK,mBAAmB,SAASA,EAAE,iBAAiB,KAAK,eAAe,OAAM,IAAK,KAAK,gBAAgB,SAASA,EAAE,cAAc,KAAK,YAAY,OAAM;AAC3zB,aAASC,EAAE,GAAG,GAAG;AACf,aAAO,EAAE,EAAE,IAAI,MAAM,WAAW,EAAE,EAAE,IAAI,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE;AAAA,IAC9D;AACA,QAAI,KAAK;AACP,WAAK,eAAe,KAAK,WAAW,UAAUD,EAAE,aAAa,KAAK,WAAW,OAAM,IAAK,KAAK,WAAW,cAAcA,EAAE,aAAa,KAAK,WAAW,OAAO,CAAC,EAAE,QAAQ,KAAK,eAAe,KAAK,YAAY,aAAa,KAAK,YAAY,0BAA0B,OAAOA,EAAE,cAAc,KAAK,YAAY,OAAO,CAAC,EAAE;AAAA,aAC/S,KAAK,UAAU,KAAK,UAAU,KAAK,UAAU;AACpD,MAAAA,EAAE,WAAWC,EAAE,EAAE,YAAY,KAAK,QAAQ;AAC1C,YAAM,IAAI,KAAK,SAAS;AACxB,UAAI,MAAM,UAAU,EAAE,WAAW,QAAQ;AACvC,cAAM,IAAI,EAAE;AACZ,YAAI,MAAM,QAAQ,CAAC;AACjB,mBAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,kBAAM,IAAI,EAAE,CAAC;AACb,YAAAA,EAAE,EAAE,QAAQ,CAAC;AAAA,UACf;AAAA;AAEA,UAAAA,EAAE,EAAE,QAAQ,CAAC;AAAA,MACjB;AAAA,IACF;AACA,QAAI,KAAK,kBAAkBD,EAAE,WAAW,KAAK,UAAUA,EAAE,aAAa,KAAK,WAAW,QAAO,GAAI,KAAK,aAAa,WAAWC,EAAE,EAAE,WAAW,KAAK,QAAQ,GAAGD,EAAE,WAAW,KAAK,SAAS,QAAQ,KAAK,aAAa;AAChN,UAAI,MAAM,QAAQ,KAAK,QAAQ,GAAG;AAChC,cAAM,IAAI,CAAA;AACV,iBAAS,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,IAAI,GAAG;AAC/C,YAAE,KAAKC,EAAE,EAAE,WAAW,KAAK,SAAS,CAAC,CAAC,CAAC;AACzC,QAAAD,EAAE,WAAW;AAAA,MACf;AACE,QAAAA,EAAE,WAAWC,EAAE,EAAE,WAAW,KAAK,QAAQ;AAC7C,QAAI,KAAK,SAAS,SAAS,GAAG;AAC5B,MAAAD,EAAE,WAAW,CAAA;AACb,eAAS,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ;AACxC,QAAAA,EAAE,SAAS,KAAK,KAAK,SAAS,CAAC,EAAE,OAAO,CAAC,EAAE,MAAM;AAAA,IACrD;AACA,QAAI,KAAK,WAAW,SAAS,GAAG;AAC9B,MAAAA,EAAE,aAAa,CAAA;AACf,eAAS,IAAI,GAAG,IAAI,KAAK,WAAW,QAAQ,KAAK;AAC/C,cAAM,IAAI,KAAK,WAAW,CAAC;AAC3B,QAAAA,EAAE,WAAW,KAAKC,EAAE,EAAE,YAAY,CAAC,CAAC;AAAA,MACtC;AAAA,IACF;AACA,QAAI,GAAG;AACL,YAAM,IAAI,EAAE,EAAE,UAAU,GAAG,IAAI,EAAE,EAAE,SAAS,GAAG,IAAI,EAAE,EAAE,QAAQ,GAAG,IAAI,EAAE,EAAE,MAAM,GAAG,IAAI,EAAE,EAAE,MAAM,GAAG,IAAI,EAAE,EAAE,SAAS,GAAG0B,IAAI,EAAE,EAAE,UAAU,GAAG,IAAI,EAAE,EAAE,KAAK;AAC1J,QAAE,SAAS,MAAM5B,EAAE,aAAa,IAAI,EAAE,SAAS,MAAMA,EAAE,YAAY,IAAI,EAAE,SAAS,MAAMA,EAAE,WAAW,IAAI,EAAE,SAAS,MAAMA,EAAE,SAAS,IAAI,EAAE,SAAS,MAAMA,EAAE,SAAS,IAAI,EAAE,SAAS,MAAMA,EAAE,YAAY,IAAI4B,EAAE,SAAS,MAAM5B,EAAE,aAAa4B,IAAI,EAAE,SAAS,MAAM5B,EAAE,QAAQ;AAAA,IAC7Q;AACA,WAAOA,EAAE,SAASC,GAAGD;AACrB,aAAS,EAAE,GAAG;AACZ,YAAM,IAAI,CAAA;AACV,iBAAW,KAAK,GAAG;AACjB,cAAM,IAAI,EAAE,CAAC;AACb,eAAO,EAAE,UAAU,EAAE,KAAK,CAAC;AAAA,MAC7B;AACA,aAAO;AAAA,IACT;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,GAAG;AACP,WAAO,IAAI,KAAK,YAAW,EAAG,KAAK,MAAM,CAAC;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,GAAG,IAAI,IAAI;AACd,QAAI,KAAK,OAAO,EAAE,MAAM,KAAK,GAAG,KAAK,EAAE,EAAE,GAAG,KAAK,SAAS,KAAK,EAAE,QAAQ,GAAG,KAAK,SAAS,QAAQ,EAAE,SAAS,OAAO,KAAK,WAAW,KAAK,EAAE,UAAU,GAAG,KAAK,MAAM,KAAK,EAAE,KAAK,GAAG,KAAK,OAAO,KAAK,EAAE,MAAM,GAAG,KAAK,YAAY,KAAK,EAAE,WAAW,GAAG,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,wBAAwB,EAAE,uBAAuB,KAAK,yBAAyB,EAAE,wBAAwB,KAAK,OAAO,OAAO,EAAE,OAAO,MAAM,KAAK,UAAU,EAAE,SAAS,KAAK,aAAa,EAAE,YAAY,KAAK,gBAAgB,EAAE,eAAe,KAAK,gBAAgB,EAAE,eAAe,KAAK,cAAc,EAAE,aAAa,KAAK,aAAa,EAAE,WAAW,MAAK,GAAI,KAAK,WAAW,KAAK,MAAM,KAAK,UAAU,EAAE,QAAQ,CAAC,GAAG,MAAM;AAC5rB,eAASA,IAAI,GAAGA,IAAI,EAAE,SAAS,QAAQA,KAAK;AAC1C,cAAMC,IAAI,EAAE,SAASD,CAAC;AACtB,aAAK,IAAIC,EAAE,OAAO;AAAA,MACpB;AACF,WAAO;AAAA,EACT;AACF;AACA,GAAG,aAA6B,oBAAI,EAAE,GAAG,GAAG,CAAC;AAC7C,GAAG,6BAA6B;AAChC,GAAG,mCAAmC;AACtC,MAAMoI,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,KAAKC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,KAAKC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,GAAE,GAAIC,KAAqB,oBAAI,MAAMC,KAAqB,oBAAI,GAAE;AAC3Y,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQP,YAAY,IAAI,IAAI,KAAK,IAAI,IAAI,KAAKlJ,IAAI,IAAI,KAAK;AACjD,SAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAIA;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,UAAU,GAAG,GAAGA,GAAGC,GAAG;AAC3B,IAAAA,EAAE,WAAWD,GAAG,CAAC,GAAGqI,GAAG,WAAW,GAAG,CAAC,GAAGpI,EAAE,MAAMoI,EAAE;AACnD,UAAMnI,IAAID,EAAE,SAAQ;AACpB,WAAOC,IAAI,IAAID,EAAE,eAAe,IAAI,KAAK,KAAKC,CAAC,CAAC,IAAID,EAAE,IAAI,GAAG,GAAG,CAAC;AAAA,EACnE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,OAAO,aAAa,GAAG,GAAGD,GAAGC,GAAGC,GAAG;AACjC,IAAAmI,GAAG,WAAWpI,GAAG,CAAC,GAAGqI,GAAG,WAAWtI,GAAG,CAAC,GAAGuI,GAAG,WAAW,GAAG,CAAC;AAC5D,UAAM,IAAIF,GAAG,IAAIA,EAAE,GAAG,IAAIA,GAAG,IAAIC,EAAE,GAAG,IAAID,GAAG,IAAIE,EAAE,GAAG,IAAID,GAAG,IAAIA,EAAE,GAAG,IAAIA,GAAG,IAAIC,EAAE,GAAG,IAAI,IAAI,IAAI,IAAI;AACtG,QAAI,MAAM;AACR,aAAOrI,EAAE,IAAI,GAAG,GAAG,CAAC,GAAG;AACzB,UAAM,IAAI,IAAI,GAAG0B,KAAK,IAAI,IAAI,IAAI,KAAK,GAAG,KAAK,IAAI,IAAI,IAAI,KAAK;AAChE,WAAO1B,EAAE,IAAI,IAAI0B,IAAI,GAAG,GAAGA,CAAC;AAAA,EAC9B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,OAAO,cAAc,GAAG,GAAG5B,GAAGC,GAAG;AAC/B,WAAO,KAAK,aAAa,GAAG,GAAGD,GAAGC,GAAGuI,EAAE,MAAM,OAAO,KAAKA,GAAG,KAAK,KAAKA,GAAG,KAAK,KAAKA,GAAG,IAAIA,GAAG,KAAK;AAAA,EACpG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAeA,OAAO,iBAAiB,GAAG,GAAGxI,GAAGC,GAAGC,GAAG,GAAG,GAAG,GAAG;AAC9C,WAAO,KAAK,aAAa,GAAG,GAAGF,GAAGC,GAAGuI,EAAE,MAAM,QAAQ,EAAE,IAAI,GAAG,EAAE,IAAI,GAAG,OAAO,MAAM,EAAE,IAAI,IAAI,OAAO,MAAM,EAAE,IAAI,IAAI,SAAS,EAAE,UAAU,CAAC,GAAG,EAAE,gBAAgBtI,GAAGsI,GAAG,CAAC,GAAG,EAAE,gBAAgB,GAAGA,GAAG,CAAC,GAAG,EAAE,gBAAgB,GAAGA,GAAG,CAAC,GAAG;AAAA,EACpO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,OAAO,yBAAyB,GAAG,GAAGxI,GAAGC,GAAGC,GAAG,GAAG;AAChD,WAAO6I,GAAG,UAAU,CAAC,GAAGC,GAAG,UAAU,CAAC,GAAGC,GAAG,UAAU,CAAC,GAAGF,GAAG,oBAAoB,GAAG,CAAC,GAAGC,GAAG,oBAAoB,GAAGhJ,CAAC,GAAGiJ,GAAG,oBAAoB,GAAGhJ,CAAC,GAAG,EAAE,UAAU,CAAC,GAAG,EAAE,gBAAgB8I,IAAI7I,EAAE,CAAC,GAAG,EAAE,gBAAgB8I,IAAI9I,EAAE,CAAC,GAAG,EAAE,gBAAgB+I,IAAI/I,EAAE,CAAC,GAAG;AAAA,EAC1P;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,cAAc,GAAG,GAAGF,GAAGC,GAAG;AAC/B,WAAOoI,GAAG,WAAWrI,GAAG,CAAC,GAAGsI,GAAG,WAAW,GAAG,CAAC,GAAGD,GAAG,MAAMC,EAAE,EAAE,IAAIrI,CAAC,IAAI;AAAA,EACzE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,GAAG,GAAGD,GAAG;AACX,WAAO,KAAK,EAAE,KAAK,CAAC,GAAG,KAAK,EAAE,KAAK,CAAC,GAAG,KAAK,EAAE,KAAKA,CAAC,GAAG;AAAA,EACzD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,wBAAwB,GAAG,GAAGA,GAAGC,GAAG;AAClC,WAAO,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC,GAAG,KAAK,EAAE,KAAK,EAAED,CAAC,CAAC,GAAG,KAAK,EAAE,KAAK,EAAEC,CAAC,CAAC,GAAG;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,2BAA2B,GAAG,GAAGD,GAAGC,GAAG;AACrC,WAAO,KAAK,EAAE,oBAAoB,GAAG,CAAC,GAAG,KAAK,EAAE,oBAAoB,GAAGD,CAAC,GAAG,KAAK,EAAE,oBAAoB,GAAGC,CAAC,GAAG;AAAA,EAC/G;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,EAAE,KAAK,EAAE,CAAC,GAAG,KAAK,EAAE,KAAK,EAAE,CAAC,GAAG,KAAK,EAAE,KAAK,EAAE,CAAC,GAAG;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,UAAU;AACR,WAAOoI,GAAG,WAAW,KAAK,GAAG,KAAK,CAAC,GAAGC,GAAG,WAAW,KAAK,GAAG,KAAK,CAAC,GAAGD,GAAG,MAAMC,EAAE,EAAE,OAAM,IAAK;AAAA,EAC/F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY,GAAG;AACb,WAAO,EAAE,WAAW,KAAK,GAAG,KAAK,CAAC,EAAE,IAAI,KAAK,CAAC,EAAE,eAAe,IAAI,CAAC;AAAA,EACtE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAOY,GAAG,UAAU,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,CAAC;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,EAAE,sBAAsB,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC;AAAA,EACvD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,aAAa,GAAG,GAAG;AACjB,WAAOA,GAAG,aAAa,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,CAAC;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,iBAAiB,GAAG,GAAGlJ,GAAGC,GAAGC,GAAG;AAC9B,WAAOgJ,GAAG,iBAAiB,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,GAAGlJ,GAAGC,GAAGC,CAAC;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,cAAc,GAAG;AACf,WAAOgJ,GAAG,cAAc,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,WAAOA,GAAG,cAAc,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,CAAC;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,WAAO,EAAE,mBAAmB,IAAI;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,oBAAoB,GAAG,GAAG;AACxB,UAAMlJ,IAAI,KAAK,GAAGC,IAAI,KAAK,GAAGC,IAAI,KAAK;AACvC,QAAI,GAAG;AACP,IAAAuI,GAAG,WAAWxI,GAAGD,CAAC,GAAG0I,GAAG,WAAWxI,GAAGF,CAAC,GAAG4I,GAAG,WAAW,GAAG5I,CAAC;AAC5D,UAAM,IAAIyI,GAAG,IAAIG,EAAE,GAAG,IAAIF,GAAG,IAAIE,EAAE;AACnC,QAAI,KAAK,KAAK,KAAK;AACjB,aAAO,EAAE,KAAK5I,CAAC;AACjB,IAAA6I,GAAG,WAAW,GAAG5I,CAAC;AAClB,UAAM,IAAIwI,GAAG,IAAII,EAAE,GAAG,IAAIH,GAAG,IAAIG,EAAE;AACnC,QAAI,KAAK,KAAK,KAAK;AACjB,aAAO,EAAE,KAAK5I,CAAC;AACjB,UAAM,IAAI,IAAI,IAAI,IAAI;AACtB,QAAI,KAAK,KAAK,KAAK,KAAK,KAAK;AAC3B,aAAO,IAAI,KAAK,IAAI,IAAI,EAAE,KAAKD,CAAC,EAAE,gBAAgByI,IAAI,CAAC;AACzD,IAAAK,GAAG,WAAW,GAAG5I,CAAC;AAClB,UAAM0B,IAAI6G,GAAG,IAAIK,EAAE,GAAG,IAAIJ,GAAG,IAAII,EAAE;AACnC,QAAI,KAAK,KAAKlH,KAAK;AACjB,aAAO,EAAE,KAAK1B,CAAC;AACjB,UAAMgC,IAAIN,IAAI,IAAI,IAAI;AACtB,QAAIM,KAAK,KAAK,KAAK,KAAK,KAAK;AAC3B,aAAO,IAAI,KAAK,IAAI,IAAI,EAAE,KAAKlC,CAAC,EAAE,gBAAgB0I,IAAI,CAAC;AACzD,UAAMvG,IAAI,IAAI,IAAIP,IAAI;AACtB,QAAIO,KAAK,KAAK,IAAI,KAAK,KAAKP,IAAI,KAAK;AACnC,aAAO+G,GAAG,WAAWzI,GAAGD,CAAC,GAAG,KAAK,IAAI,MAAM,IAAI,KAAK2B,IAAI,KAAK,EAAE,KAAK3B,CAAC,EAAE,gBAAgB0I,IAAI,CAAC;AAC9F,UAAMvG,IAAI,KAAKD,IAAID,IAAI;AACvB,WAAO,IAAIA,IAAIE,GAAG,IAAI,IAAIA,GAAG,EAAE,KAAKpC,CAAC,EAAE,gBAAgByI,IAAI,CAAC,EAAE,gBAAgBC,IAAI,CAAC;AAAA,EACrF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,EAAE,OAAO,KAAK,CAAC,KAAK,EAAE,EAAE,OAAO,KAAK,CAAC,KAAK,EAAE,EAAE,OAAO,KAAK,CAAC;AAAA,EACtE;AACF;AACA,MAAMS,KAAK;AAAA,EACT,WAAW;AAAA,EACX,cAAc;AAAA,EACd,MAAM;AAAA,EACN,YAAY;AAAA,EACZ,OAAO;AAAA,EACP,OAAO;AAAA,EACP,QAAQ;AAAA,EACR,OAAO;AAAA,EACP,gBAAgB;AAAA,EAChB,MAAM;AAAA,EACN,YAAY;AAAA,EACZ,OAAO;AAAA,EACP,WAAW;AAAA,EACX,WAAW;AAAA,EACX,YAAY;AAAA,EACZ,WAAW;AAAA,EACX,OAAO;AAAA,EACP,gBAAgB;AAAA,EAChB,UAAU;AAAA,EACV,SAAS;AAAA,EACT,MAAM;AAAA,EACN,UAAU;AAAA,EACV,UAAU;AAAA,EACV,eAAe;AAAA,EACf,UAAU;AAAA,EACV,WAAW;AAAA,EACX,UAAU;AAAA,EACV,WAAW;AAAA,EACX,aAAa;AAAA,EACb,gBAAgB;AAAA,EAChB,YAAY;AAAA,EACZ,YAAY;AAAA,EACZ,SAAS;AAAA,EACT,YAAY;AAAA,EACZ,cAAc;AAAA,EACd,eAAe;AAAA,EACf,eAAe;AAAA,EACf,eAAe;AAAA,EACf,eAAe;AAAA,EACf,YAAY;AAAA,EACZ,UAAU;AAAA,EACV,aAAa;AAAA,EACb,SAAS;AAAA,EACT,SAAS;AAAA,EACT,YAAY;AAAA,EACZ,WAAW;AAAA,EACX,aAAa;AAAA,EACb,aAAa;AAAA,EACb,SAAS;AAAA,EACT,WAAW;AAAA,EACX,YAAY;AAAA,EACZ,MAAM;AAAA,EACN,WAAW;AAAA,EACX,MAAM;AAAA,EACN,OAAO;AAAA,EACP,aAAa;AAAA,EACb,MAAM;AAAA,EACN,UAAU;AAAA,EACV,SAAS;AAAA,EACT,WAAW;AAAA,EACX,QAAQ;AAAA,EACR,OAAO;AAAA,EACP,OAAO;AAAA,EACP,UAAU;AAAA,EACV,eAAe;AAAA,EACf,WAAW;AAAA,EACX,cAAc;AAAA,EACd,WAAW;AAAA,EACX,YAAY;AAAA,EACZ,WAAW;AAAA,EACX,sBAAsB;AAAA,EACtB,WAAW;AAAA,EACX,YAAY;AAAA,EACZ,WAAW;AAAA,EACX,WAAW;AAAA,EACX,aAAa;AAAA,EACb,eAAe;AAAA,EACf,cAAc;AAAA,EACd,gBAAgB;AAAA,EAChB,gBAAgB;AAAA,EAChB,gBAAgB;AAAA,EAChB,aAAa;AAAA,EACb,MAAM;AAAA,EACN,WAAW;AAAA,EACX,OAAO;AAAA,EACP,SAAS;AAAA,EACT,QAAQ;AAAA,EACR,kBAAkB;AAAA,EAClB,YAAY;AAAA,EACZ,cAAc;AAAA,EACd,cAAc;AAAA,EACd,gBAAgB;AAAA,EAChB,iBAAiB;AAAA,EACjB,mBAAmB;AAAA,EACnB,iBAAiB;AAAA,EACjB,iBAAiB;AAAA,EACjB,cAAc;AAAA,EACd,WAAW;AAAA,EACX,WAAW;AAAA,EACX,UAAU;AAAA,EACV,aAAa;AAAA,EACb,MAAM;AAAA,EACN,SAAS;AAAA,EACT,OAAO;AAAA,EACP,WAAW;AAAA,EACX,QAAQ;AAAA,EACR,WAAW;AAAA,EACX,QAAQ;AAAA,EACR,eAAe;AAAA,EACf,WAAW;AAAA,EACX,eAAe;AAAA,EACf,eAAe;AAAA,EACf,YAAY;AAAA,EACZ,WAAW;AAAA,EACX,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AAAA,EACN,YAAY;AAAA,EACZ,QAAQ;AAAA,EACR,eAAe;AAAA,EACf,KAAK;AAAA,EACL,WAAW;AAAA,EACX,WAAW;AAAA,EACX,aAAa;AAAA,EACb,QAAQ;AAAA,EACR,YAAY;AAAA,EACZ,UAAU;AAAA,EACV,UAAU;AAAA,EACV,QAAQ;AAAA,EACR,QAAQ;AAAA,EACR,SAAS;AAAA,EACT,WAAW;AAAA,EACX,WAAW;AAAA,EACX,WAAW;AAAA,EACX,MAAM;AAAA,EACN,aAAa;AAAA,EACb,WAAW;AAAA,EACX,KAAK;AAAA,EACL,MAAM;AAAA,EACN,SAAS;AAAA,EACT,QAAQ;AAAA,EACR,WAAW;AAAA,EACX,QAAQ;AAAA,EACR,OAAO;AAAA,EACP,OAAO;AAAA,EACP,YAAY;AAAA,EACZ,QAAQ;AAAA,EACR,aAAa;AACf,GAAGC,KAAK,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,EAAC,GAAIC,KAAK,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,EAAC;AACrD,SAASC,GAAG/J,GAAG,GAAG,GAAG;AACnB,SAAO,IAAI,MAAM,KAAK,IAAI,IAAI,MAAM,KAAK,IAAI,IAAI,IAAI,IAAIA,KAAK,IAAIA,KAAK,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAIA,KAAK,IAAIA,KAAK,KAAK,IAAI,IAAI,KAAKA;AAC7I;AACA,MAAMgK,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYP,YAAY,GAAG,GAAGvJ,GAAG;AACnB,WAAO,KAAK,UAAU,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,GAAGA,CAAC;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,IAAI,GAAG,GAAGA,GAAG;AACX,QAAI,MAAM,UAAUA,MAAM,QAAQ;AAChC,YAAMC,IAAI;AACV,MAAAA,KAAKA,EAAE,UAAU,KAAK,KAAKA,CAAC,IAAI,OAAOA,KAAK,WAAW,KAAK,OAAOA,CAAC,IAAI,OAAOA,KAAK,YAAY,KAAK,SAASA,CAAC;AAAA,IACjH;AACE,WAAK,OAAO,GAAG,GAAGD,CAAC;AACrB,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,GAAG,IAAI/B,IAAI;AAChB,WAAO,IAAI,KAAK,MAAM,CAAC,GAAG,KAAK,KAAK,KAAK,KAAK,OAAO,KAAK,KAAK,KAAK,KAAK,IAAI,OAAO,KAAK,KAAK,KAAK,IAAI,OAAO,KAAKiF,GAAG,oBAAoB,MAAM,CAAC,GAAG;AAAA,EACtJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,GAAG,GAAGlD,GAAGC,IAAIiD,GAAG,mBAAmB;AACxC,WAAO,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,IAAIlD,GAAGkD,GAAG,oBAAoB,MAAMjD,CAAC,GAAG;AAAA,EAC9E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,GAAG,GAAGD,GAAGC,IAAIiD,GAAG,mBAAmB;AACxC,QAAI,IAAIxC,GAAG,GAAG,CAAC,GAAG,IAAID,GAAG,GAAG,GAAG,CAAC,GAAGT,IAAIS,GAAGT,GAAG,GAAG,CAAC,GAAG,MAAM;AACxD,WAAK,IAAI,KAAK,IAAI,KAAK,IAAIA;AAAA,SACxB;AACH,YAAME,IAAIF,KAAK,MAAMA,KAAK,IAAI,KAAKA,IAAI,IAAIA,IAAI,GAAG,IAAI,IAAIA,IAAIE;AAC9D,WAAK,IAAIoJ,GAAG,GAAGpJ,GAAG,IAAI,IAAI,CAAC,GAAG,KAAK,IAAIoJ,GAAG,GAAGpJ,GAAG,CAAC,GAAG,KAAK,IAAIoJ,GAAG,GAAGpJ,GAAG,IAAI,IAAI,CAAC;AAAA,IACjF;AACA,WAAOgD,GAAG,oBAAoB,MAAMjD,CAAC,GAAG;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,SAAS,GAAG,IAAIhC,IAAI;AAClB,aAAS+B,EAAEE,GAAG;AACZ,MAAAA,MAAM,UAAU,WAAWA,CAAC,IAAI,KAAKN,GAAG,+BAA+B,IAAI,mBAAmB;AAAA,IAChG;AACA,QAAIK;AACJ,QAAIA,IAAI,qBAAqB,KAAK,CAAC,GAAG;AACpC,UAAIC;AACJ,YAAM,IAAID,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC;AACvB,cAAQ,GAAC;AAAA,QACP,KAAK;AAAA,QACL,KAAK;AACH,cAAIC,IAAI,+DAA+D,KAAK,CAAC;AAC3E,mBAAOF,EAAEE,EAAE,CAAC,CAAC,GAAG,KAAK;AAAA,cACnB,KAAK,IAAI,KAAK,SAASA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI;AAAA,cACpC,KAAK,IAAI,KAAK,SAASA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI;AAAA,cACpC,KAAK,IAAI,KAAK,SAASA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI;AAAA,cACpC;AAAA,YACd;AACU,cAAIA,IAAI,qEAAqE,KAAK,CAAC;AACjF,mBAAOF,EAAEE,EAAE,CAAC,CAAC,GAAG,KAAK;AAAA,cACnB,KAAK,IAAI,KAAK,SAASA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI;AAAA,cACpC,KAAK,IAAI,KAAK,SAASA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI;AAAA,cACpC,KAAK,IAAI,KAAK,SAASA,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI;AAAA,cACpC;AAAA,YACd;AACU;AAAA,QACF,KAAK;AAAA,QACL,KAAK;AACH,cAAIA,IAAI,qFAAqF,KAAK,CAAC;AACjG,mBAAOF,EAAEE,EAAE,CAAC,CAAC,GAAG,KAAK;AAAA,cACnB,WAAWA,EAAE,CAAC,CAAC,IAAI;AAAA,cACnB,WAAWA,EAAE,CAAC,CAAC,IAAI;AAAA,cACnB,WAAWA,EAAE,CAAC,CAAC,IAAI;AAAA,cACnB;AAAA,YACd;AACU;AAAA,QACF;AACE,UAAAN,GAAG,gCAAgC,CAAC;AAAA,MAC9C;AAAA,IACI,WAAWK,IAAI,oBAAoB,KAAK,CAAC,GAAG;AAC1C,YAAMC,IAAID,EAAE,CAAC,GAAG,IAAIC,EAAE;AACtB,UAAI,MAAM;AACR,eAAO,KAAK;AAAA,UACV,SAASA,EAAE,OAAO,CAAC,GAAG,EAAE,IAAI;AAAA,UAC5B,SAASA,EAAE,OAAO,CAAC,GAAG,EAAE,IAAI;AAAA,UAC5B,SAASA,EAAE,OAAO,CAAC,GAAG,EAAE,IAAI;AAAA,UAC5B;AAAA,QACV;AACM,UAAI,MAAM;AACR,eAAO,KAAK,OAAO,SAASA,GAAG,EAAE,GAAG,CAAC;AACvC,MAAAN,GAAG,8BAA8B,CAAC;AAAA,IACpC,WAAW,KAAK,EAAE,SAAS;AACzB,aAAO,KAAK,aAAa,GAAG,CAAC;AAC/B,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,aAAa,GAAG,IAAI3B,IAAI;AACtB,UAAM+B,IAAImJ,GAAG,EAAE,YAAW,CAAE;AAC5B,WAAOnJ,MAAM,SAAS,KAAK,OAAOA,GAAG,CAAC,IAAIJ,GAAG,0BAA0B,CAAC,GAAG;AAAA,EAC7E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC;AAAA,EACpD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,GAAG;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,iBAAiB,GAAG;AAClB,WAAO,KAAK,IAAIoD,GAAG,EAAE,CAAC,GAAG,KAAK,IAAIA,GAAG,EAAE,CAAC,GAAG,KAAK,IAAIA,GAAG,EAAE,CAAC,GAAG;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,iBAAiB,GAAG;AAClB,WAAO,KAAK,IAAIC,GAAG,EAAE,CAAC,GAAG,KAAK,IAAIA,GAAG,EAAE,CAAC,GAAG,KAAK,IAAIA,GAAG,EAAE,CAAC,GAAG;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,sBAAsB;AACpB,WAAO,KAAK,iBAAiB,IAAI,GAAG;AAAA,EACtC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,sBAAsB;AACpB,WAAO,KAAK,iBAAiB,IAAI,GAAG;AAAA,EACtC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,IAAIhF,IAAI;AACb,WAAOiF,GAAG,oBAAoBsG,GAAG,KAAK,IAAI,GAAG,CAAC,GAAG,KAAK,MAAM/I,GAAG+I,GAAG,IAAI,KAAK,GAAG,GAAG,CAAC,IAAI,QAAQ,KAAK,MAAM/I,GAAG+I,GAAG,IAAI,KAAK,GAAG,GAAG,CAAC,IAAI,MAAM,KAAK,MAAM/I,GAAG+I,GAAG,IAAI,KAAK,GAAG,GAAG,CAAC;AAAA,EAC5K;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,IAAIvL,IAAI;AACnB,YAAQ,WAAW,KAAK,OAAO,CAAC,EAAE,SAAS,EAAE,GAAG,MAAM,EAAE;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,OAAO,GAAG,IAAIiF,GAAG,mBAAmB;AAClC,IAAAA,GAAG,oBAAoBsG,GAAG,KAAK,IAAI,GAAG,CAAC;AACvC,UAAMxJ,IAAIwJ,GAAG,GAAGvJ,IAAIuJ,GAAG,GAAGtJ,IAAIsJ,GAAG,GAAG,IAAI,KAAK,IAAIxJ,GAAGC,GAAGC,CAAC,GAAG,IAAI,KAAK,IAAIF,GAAGC,GAAGC,CAAC;AAC/E,QAAI,GAAG;AACP,UAAM,KAAK,IAAI,KAAK;AACpB,QAAI,MAAM;AACR,UAAI,GAAG,IAAI;AAAA,SACR;AACH,YAAM,IAAI,IAAI;AACd,cAAQ,IAAI,KAAK,MAAM,KAAK,IAAI,KAAK,KAAK,IAAI,IAAI,IAAI,GAAC;AAAA,QACrD,KAAKF;AACH,eAAKC,IAAIC,KAAK,KAAKD,IAAIC,IAAI,IAAI;AAC/B;AAAA,QACF,KAAKD;AACH,eAAKC,IAAIF,KAAK,IAAI;AAClB;AAAA,QACF,KAAKE;AACH,eAAKF,IAAIC,KAAK,IAAI;AAClB;AAAA,MACV;AACM,WAAK;AAAA,IACP;AACA,WAAO,EAAE,IAAI,GAAG,EAAE,IAAI,GAAG,EAAE,IAAI,GAAG;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,GAAG,IAAIiD,GAAG,mBAAmB;AAClC,WAAOA,GAAG,oBAAoBsG,GAAG,KAAK,IAAI,GAAG,CAAC,GAAG,EAAE,IAAIA,GAAG,GAAG,EAAE,IAAIA,GAAG,GAAG,EAAE,IAAIA,GAAG,GAAG;AAAA,EACvF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,IAAIvL,IAAI;AACf,IAAAiF,GAAG,oBAAoBsG,GAAG,KAAK,IAAI,GAAG,CAAC;AACvC,UAAM,IAAIA,GAAG,GAAGxJ,IAAIwJ,GAAG,GAAGvJ,IAAIuJ,GAAG;AACjC,WAAO,MAAMvL,KAAK,SAAS,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC,IAAI+B,EAAE,QAAQ,CAAC,CAAC,IAAIC,EAAE,QAAQ,CAAC,CAAC,MAAM,OAAO,KAAK,MAAM,IAAI,GAAG,CAAC,IAAI,KAAK,MAAMD,IAAI,GAAG,CAAC,IAAI,KAAK,MAAMC,IAAI,GAAG,CAAC;AAAA,EAC5J;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,UAAU,GAAG,GAAGD,GAAG;AACjB,WAAO,KAAK,OAAOoJ,EAAE,GAAG,KAAK,OAAOA,GAAG,IAAI,GAAGA,GAAG,IAAI,GAAGA,GAAG,IAAIpJ,CAAC;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG,GAAG;AACd,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,IAAI,EAAE,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG;AAAA,EAChD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG;AACL,WAAO,KAAK,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,EAAE,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,EAAE,CAAC,GAAG;AAAA,EACrH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK,KAAK,EAAE,GAAG;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG;AAChB,WAAO,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG,KAAK,KAAK,GAAG;AAAA,EAChD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG,KAAK,MAAM,EAAE,IAAI,KAAK,KAAK,GAAG;AAAA,EACnG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,WAAW,GAAG,GAAGA,GAAG;AAClB,WAAO,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAKA,GAAG;AAAA,EACzG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,QAAQ,GAAG,GAAG;AACZ,SAAK,OAAOoJ,EAAE,GAAG,EAAE,OAAOC,EAAE;AAC5B,UAAMrJ,IAAIa,GAAGuI,GAAG,GAAGC,GAAG,GAAG,CAAC,GAAGpJ,IAAIY,GAAGuI,GAAG,GAAGC,GAAG,GAAG,CAAC,GAAGnJ,IAAIW,GAAGuI,GAAG,GAAGC,GAAG,GAAG,CAAC;AACxE,WAAO,KAAK,OAAOrJ,GAAGC,GAAGC,CAAC,GAAG;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG;AAChB,WAAO,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,GAAG,KAAK,IAAI,EAAE,GAAG;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,UAAM,IAAI,KAAK,GAAGF,IAAI,KAAK,GAAGC,IAAI,KAAK,GAAGC,IAAI,EAAE;AAChD,WAAO,KAAK,IAAIA,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,CAAC,IAAID,GAAG,KAAK,IAAIC,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,CAAC,IAAID,GAAG,KAAK,IAAIC,EAAE,CAAC,IAAI,IAAIA,EAAE,CAAC,IAAIF,IAAIE,EAAE,CAAC,IAAID,GAAG;AAAA,EACpI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,MAAM,KAAK,KAAK,EAAE,MAAM,KAAK,KAAK,EAAE,MAAM,KAAK;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG,IAAI,GAAG;AAClB,WAAO,KAAK,IAAI,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,IAAI,CAAC,GAAG,KAAK,IAAI,EAAE,IAAI,CAAC,GAAG;AAAA,EAC9D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,IAAI,IAAI,IAAI,GAAG;AACrB,WAAO,EAAE,CAAC,IAAI,KAAK,GAAG,EAAE,IAAI,CAAC,IAAI,KAAK,GAAG,EAAE,IAAI,CAAC,IAAI,KAAK,GAAG;AAAA,EAC9D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,oBAAoB,GAAG,GAAG;AACxB,WAAO,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG,KAAK,IAAI,EAAE,KAAK,CAAC,GAAG;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS;AACP,WAAO,KAAK,OAAM;AAAA,EACpB;AAAA,EACA,EAAE,OAAO,QAAQ,IAAI;AACnB,UAAM,KAAK,GAAG,MAAM,KAAK,GAAG,MAAM,KAAK;AAAA,EACzC;AACF;AACA,MAAMuJ,KAAqB,oBAAID,GAAE;AACjCA,GAAG,QAAQJ;AACX,IAAIM,KAAK;AACT,MAAMC,WAAWvJ,GAAG;AAAA;AAAA;AAAA;AAAA,EAIlB,cAAc;AACZ,UAAK,GAAI,KAAK,aAAa,IAAI,OAAO,eAAe,MAAM,MAAM,EAAE,OAAOsJ,KAAI,CAAE,GAAG,KAAK,OAAOjJ,GAAE,GAAI,KAAK,OAAO,IAAI,KAAK,OAAO,YAAY,KAAK,WAAWxK,IAAI,KAAK,OAAOJ,IAAI,KAAK,eAAe,IAAI,KAAK,UAAU,GAAG,KAAK,cAAc,IAAI,KAAK,YAAY,IAAI,KAAK,WAAWkB,IAAI,KAAK,WAAWC,IAAI,KAAK,gBAAgBV,IAAI,KAAK,gBAAgB,MAAM,KAAK,gBAAgB,MAAM,KAAK,qBAAqB,MAAM,KAAK,aAAa,IAAIkT,GAAG,GAAG,GAAG,CAAC,GAAG,KAAK,aAAa,GAAG,KAAK,YAAY3R,IAAI,KAAK,YAAY,IAAI,KAAK,aAAa,IAAI,KAAK,mBAAmB,KAAK,KAAK,cAAc6G,IAAI,KAAK,aAAa,GAAG,KAAK,kBAAkB,KAAK,KAAK,cAAcJ,IAAI,KAAK,eAAeA,IAAI,KAAK,eAAeA,IAAI,KAAK,eAAe,IAAI,KAAK,iBAAiB,MAAM,KAAK,mBAAmB,IAAI,KAAK,cAAc,IAAI,KAAK,aAAa,MAAM,KAAK,aAAa,IAAI,KAAK,YAAY,MAAM,KAAK,gBAAgB,IAAI,KAAK,sBAAsB,GAAG,KAAK,qBAAqB,GAAG,KAAK,YAAY,IAAI,KAAK,kBAAkB,IAAI,KAAK,qBAAqB,IAAI,KAAK,kBAAkB,IAAI,KAAK,gBAAgB,IAAI,KAAK,UAAU,IAAI,KAAK,aAAa,IAAI,KAAK,WAAW,CAAA,GAAI,KAAK,UAAU,GAAG,KAAK,aAAa;AAAA,EACvqC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,YAAY;AACd,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,UAAU,GAAG;AACf,SAAK,aAAa,KAAK,IAAI,KAAK,KAAK,WAAW,KAAK,aAAa;AAAA,EACpE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,iBAAiB;AAAA,EACjB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,kBAAkB;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,wBAAwB;AACtB,WAAO,KAAK,gBAAgB,SAAQ;AAAA,EACtC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG;AACX,QAAI,MAAM;AACR,iBAAW,KAAK,GAAG;AACjB,cAAM2B,IAAI,EAAE,CAAC;AACb,YAAIA,MAAM,QAAQ;AAChB,UAAAJ,GAAG,wBAAwB,CAAC,2BAA2B;AACvD;AAAA,QACF;AACA,cAAMK,IAAI,KAAK,CAAC;AAChB,YAAIA,MAAM,QAAQ;AAChB,UAAAL,GAAG,cAAc,CAAC,gCAAgC,KAAK,IAAI,GAAG;AAC9D;AAAA,QACF;AACA,QAAAK,KAAKA,EAAE,UAAUA,EAAE,IAAID,CAAC,IAAIC,KAAKA,EAAE,aAAaD,KAAKA,EAAE,YAAYC,EAAE,KAAKD,CAAC,IAAI,KAAK,CAAC,IAAIA;AAAA,MAC3F;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,GAAG;AACR,UAAM,IAAI,MAAM,UAAU,OAAO,KAAK;AACtC,UAAM,IAAI;AAAA,MACR,UAAU,CAAA;AAAA,MACV,QAAQ,CAAA;AAAA,IACd;AACI,UAAMA,IAAI;AAAA,MACR,UAAU;AAAA,QACR,SAAS;AAAA,QACT,MAAM;AAAA,QACN,WAAW;AAAA,MACnB;AAAA,IACA;AACI,IAAAA,EAAE,OAAO,KAAK,MAAMA,EAAE,OAAO,KAAK,MAAM,KAAK,SAAS,OAAOA,EAAE,OAAO,KAAK,OAAO,KAAK,SAAS,KAAK,MAAM,YAAYA,EAAE,QAAQ,KAAK,MAAM,OAAM,IAAK,KAAK,cAAc,WAAWA,EAAE,YAAY,KAAK,YAAY,KAAK,cAAc,WAAWA,EAAE,YAAY,KAAK,YAAY,KAAK,UAAU,WAAWA,EAAE,QAAQ,KAAK,QAAQ,KAAK,cAAc,KAAK,WAAW,YAAYA,EAAE,aAAa,KAAK,WAAW,OAAM,IAAK,KAAK,mBAAmB,WAAWA,EAAE,iBAAiB,KAAK,iBAAiB,KAAK,YAAY,KAAK,SAAS,YAAYA,EAAE,WAAW,KAAK,SAAS,OAAM,IAAK,KAAK,sBAAsB,UAAU,KAAK,sBAAsB,MAAMA,EAAE,oBAAoB,KAAK,oBAAoB,KAAK,YAAY,KAAK,SAAS,YAAYA,EAAE,WAAW,KAAK,SAAS,OAAM,IAAK,KAAK,sBAAsB,WAAWA,EAAE,oBAAoB,KAAK,oBAAoB,KAAK,iBAAiB,KAAK,cAAc,YAAYA,EAAE,gBAAgB,KAAK,cAAc,OAAM,IAAK,KAAK,cAAc,WAAWA,EAAE,YAAY,KAAK,YAAY,KAAK,cAAc,WAAWA,EAAE,YAAY,KAAK,YAAY,KAAK,uBAAuB,WAAWA,EAAE,qBAAqB,KAAK,qBAAqB,KAAK,gBAAgB,KAAK,aAAa,cAAcA,EAAE,eAAe,KAAK,aAAa,OAAO,CAAC,EAAE,OAAO,KAAK,yBAAyB,KAAK,sBAAsB,cAAcA,EAAE,wBAAwB,KAAK,sBAAsB,OAAO,CAAC,EAAE,OAAO,KAAK,sBAAsB,KAAK,mBAAmB,cAAcA,EAAE,qBAAqB,KAAK,mBAAmB,OAAO,CAAC,EAAE,MAAMA,EAAE,uBAAuB,KAAK,qBAAqB,QAAO,IAAK,KAAK,iBAAiB,KAAK,cAAc,cAAcA,EAAE,gBAAgB,KAAK,cAAc,OAAO,CAAC,EAAE,OAAO,KAAK,qBAAqB,KAAK,kBAAkB,cAAcA,EAAE,oBAAoB,KAAK,kBAAkB,OAAO,CAAC,EAAE,OAAO,KAAK,eAAe,WAAWA,EAAE,aAAa,KAAK,aAAa,KAAK,gBAAgB,WAAWA,EAAE,cAAc,KAAK,cAAc,KAAK,mBAAmB,WAAWA,EAAE,iBAAiB,KAAK,iBAAiB,KAAK,8BAA8B,WAAWA,EAAE,4BAA4B,KAAK,4BAA4B,KAAK,kBAAkB,KAAK,eAAe,cAAcA,EAAE,iBAAiB,KAAK,eAAe,OAAO,CAAC,EAAE,OAAO,KAAK,2BAA2B,KAAK,wBAAwB,cAAcA,EAAE,0BAA0B,KAAK,wBAAwB,OAAO,CAAC,EAAE,OAAO,KAAK,eAAe,WAAWA,EAAE,aAAa,KAAK,aAAa,KAAK,uBAAuB,WAAWA,EAAE,qBAAqB,KAAK,qBAAqB,KAAK,iBAAiB,KAAK,cAAc,cAAcA,EAAE,gBAAgB,KAAK,cAAc,OAAO,CAAC,EAAE,OAAO,KAAK,OAAO,KAAK,IAAI,cAAcA,EAAE,MAAM,KAAK,IAAI,OAAO,CAAC,EAAE,OAAO,KAAK,UAAU,KAAK,OAAO,cAAcA,EAAE,SAAS,KAAK,OAAO,OAAO,CAAC,EAAE,OAAO,KAAK,YAAY,KAAK,SAAS,cAAcA,EAAE,WAAW,KAAK,SAAS,OAAO,CAAC,EAAE,OAAO,KAAK,YAAY,KAAK,SAAS,cAAcA,EAAE,WAAW,KAAK,SAAS,OAAO,CAAC,EAAE,MAAMA,EAAE,oBAAoB,KAAK,oBAAoB,KAAK,SAAS,KAAK,MAAM,cAAcA,EAAE,QAAQ,KAAK,MAAM,OAAO,CAAC,EAAE,MAAMA,EAAE,iBAAiB,KAAK,iBAAiB,KAAK,WAAW,KAAK,QAAQ,cAAcA,EAAE,UAAU,KAAK,QAAQ,OAAO,CAAC,EAAE,MAAMA,EAAE,YAAY,KAAK,YAAY,KAAK,aAAa,KAAK,UAAU,cAAcA,EAAE,YAAY,KAAK,UAAU,OAAO,CAAC,EAAE,MAAMA,EAAE,gBAAgB,KAAK,eAAeA,EAAE,cAAc,KAAK,YAAY,QAAO,IAAK,KAAK,mBAAmB,KAAK,gBAAgB,cAAcA,EAAE,kBAAkB,KAAK,gBAAgB,OAAO,CAAC,EAAE,MAAMA,EAAE,oBAAoB,KAAK,mBAAmBA,EAAE,mBAAmB,KAAK,mBAAmB,KAAK,gBAAgB,KAAK,aAAa,cAAcA,EAAE,eAAe,KAAK,aAAa,OAAO,CAAC,EAAE,OAAO,KAAK,gBAAgB,KAAK,aAAa,cAAcA,EAAE,eAAe,KAAK,aAAa,OAAO,CAAC,EAAE,OAAO,KAAK,eAAe,KAAK,YAAY,cAAcA,EAAE,cAAc,KAAK,YAAY,OAAO,CAAC,EAAE,OAAO,KAAK,eAAe,KAAK,YAAY,cAAcA,EAAE,cAAc,KAAK,YAAY,OAAO,CAAC,EAAE,OAAO,KAAK,wBAAwB,KAAK,qBAAqB,cAAcA,EAAE,uBAAuB,KAAK,qBAAqB,OAAO,CAAC,EAAE,OAAO,KAAK,oBAAoB,KAAK,iBAAiB,cAAcA,EAAE,mBAAmB,KAAK,iBAAiB,OAAO,CAAC,EAAE,OAAO,KAAK,UAAU,KAAK,OAAO,cAAcA,EAAE,SAAS,KAAK,OAAO,OAAO,CAAC,EAAE,MAAM,KAAK,YAAY,WAAWA,EAAE,UAAU,KAAK,WAAW,KAAK,mBAAmB,WAAWA,EAAE,iBAAiB,KAAK,eAAe,QAAO,IAAK,KAAK,oBAAoB,WAAWA,EAAE,kBAAkB,KAAK,kBAAkB,KAAK,iBAAiB,WAAWA,EAAE,eAAe,KAAK,eAAe,KAAK,oBAAoB,WAAWA,EAAE,kBAAkB,KAAK,kBAAkB,KAAK,eAAe,KAAK,YAAY,cAAcA,EAAE,cAAc,KAAK,YAAY,OAAO,CAAC,EAAE,OAAO,KAAK,iBAAiB,WAAWA,EAAE,eAAe,KAAK,eAAe,KAAK,mBAAmB,KAAK,gBAAgB,cAAcA,EAAE,kBAAkB,KAAK,gBAAgB,OAAO,CAAC,EAAE,OAAO,KAAK,cAAc,WAAWA,EAAE,YAAY,KAAK,YAAY,KAAK,gBAAgB,KAAK,aAAa,cAAcA,EAAE,eAAe,KAAK,aAAa,OAAO,CAAC,EAAE,OAAO,KAAK,wBAAwB,UAAU,KAAK,wBAAwB,UAAUA,EAAE,sBAAsB,KAAK,sBAAsB,KAAK,qBAAqB,WAAWA,EAAE,mBAAmB,KAAK,iBAAiB,OAAM,IAAK,KAAK,SAAS,WAAWA,EAAE,OAAO,KAAK,OAAO,KAAK,eAAe,SAASA,EAAE,aAAa,KAAK,aAAa,KAAK,oBAAoB,WAAWA,EAAE,kBAAkB,KAAK,kBAAkB,KAAK,aAAahK,OAAOgK,EAAE,WAAW,KAAK,WAAW,KAAK,SAASpK,OAAOoK,EAAE,OAAO,KAAK,OAAO,KAAK,iBAAiB,OAAOA,EAAE,eAAe,KAAK,KAAK,UAAU,MAAMA,EAAE,UAAU,KAAK,UAAU,KAAK,gBAAgB,OAAOA,EAAE,cAAc,KAAK,KAAK,aAAalJ,OAAOkJ,EAAE,WAAW,KAAK,WAAW,KAAK,aAAajJ,OAAOiJ,EAAE,WAAW,KAAK,WAAW,KAAK,kBAAkB3J,OAAO2J,EAAE,gBAAgB,KAAK,gBAAgB,KAAK,kBAAkB,SAASA,EAAE,gBAAgB,KAAK,gBAAgB,KAAK,kBAAkB,SAASA,EAAE,gBAAgB,KAAK,gBAAgB,KAAK,uBAAuB,SAASA,EAAE,qBAAqB,KAAK,qBAAqB,KAAK,cAAc,KAAK,WAAW,YAAYA,EAAE,aAAa,KAAK,WAAW,OAAM,IAAK,KAAK,eAAe,MAAMA,EAAE,aAAa,KAAK,aAAa,KAAK,cAAcpI,OAAOoI,EAAE,YAAY,KAAK,YAAY,KAAK,cAAc,OAAOA,EAAE,YAAY,KAAK,YAAY,KAAK,eAAe,OAAOA,EAAE,aAAa,KAAK,aAAa,KAAK,eAAe,OAAOA,EAAE,aAAa,KAAK,aAAa,KAAK,qBAAqB,QAAQA,EAAE,mBAAmB,KAAK,mBAAmB,KAAK,gBAAgBvB,OAAOuB,EAAE,cAAc,KAAK,cAAc,KAAK,eAAe,MAAMA,EAAE,aAAa,KAAK,aAAa,KAAK,oBAAoB,QAAQA,EAAE,kBAAkB,KAAK,kBAAkB,KAAK,gBAAgB3B,OAAO2B,EAAE,cAAc,KAAK,cAAc,KAAK,iBAAiB3B,OAAO2B,EAAE,eAAe,KAAK,eAAe,KAAK,iBAAiB3B,OAAO2B,EAAE,eAAe,KAAK,eAAe,KAAK,iBAAiB,OAAOA,EAAE,eAAe,KAAK,eAAe,KAAK,aAAa,UAAU,KAAK,aAAa,MAAMA,EAAE,WAAW,KAAK,WAAW,KAAK,kBAAkB,OAAOA,EAAE,gBAAgB,KAAK,KAAK,wBAAwB,MAAMA,EAAE,sBAAsB,KAAK,sBAAsB,KAAK,uBAAuB,MAAMA,EAAE,qBAAqB,KAAK,qBAAqB,KAAK,cAAc,UAAU,KAAK,cAAc,MAAMA,EAAE,YAAY,KAAK,YAAY,KAAK,aAAa,WAAWA,EAAE,WAAW,KAAK,WAAW,KAAK,YAAY,WAAWA,EAAE,UAAU,KAAK,UAAU,KAAK,UAAU,WAAWA,EAAE,QAAQ,KAAK,QAAQ,KAAK,cAAc,OAAOA,EAAE,YAAY,KAAK,KAAK,YAAY,MAAMA,EAAE,YAAY,KAAK,YAAY,KAAK,cAAc,OAAOA,EAAE,YAAY,KAAK,KAAK,oBAAoB,OAAOA,EAAE,kBAAkB,KAAK,KAAK,uBAAuB,OAAOA,EAAE,qBAAqB,KAAK,KAAK,oBAAoB,OAAOA,EAAE,kBAAkB,KAAK,KAAK,cAAc,OAAOA,EAAE,YAAY,KAAK,KAAK,qBAAqB,MAAMA,EAAE,qBAAqB,KAAK,qBAAqB,KAAK,qBAAqB,YAAYA,EAAE,mBAAmB,KAAK,mBAAmB,KAAK,sBAAsB,YAAYA,EAAE,oBAAoB,KAAK,oBAAoB,KAAK,gBAAgB,OAAOA,EAAE,cAAc,KAAK,KAAK,YAAY,OAAOA,EAAE,UAAU,KAAK,KAAK,eAAe,OAAOA,EAAE,aAAa,KAAK,KAAK,QAAQ,OAAOA,EAAE,MAAM,KAAK,OAAO,KAAK,KAAK,QAAQ,EAAE,SAAS,MAAMA,EAAE,WAAW,KAAK;AAC95Q,aAASC,EAAEC,GAAG;AACZ,YAAM,IAAI,CAAA;AACV,iBAAW,KAAKA,GAAG;AACjB,cAAM,IAAIA,EAAE,CAAC;AACb,eAAO,EAAE,UAAU,EAAE,KAAK,CAAC;AAAA,MAC7B;AACA,aAAO;AAAA,IACT;AACA,QAAI,GAAG;AACL,YAAMA,IAAID,EAAE,EAAE,QAAQ,GAAG,IAAIA,EAAE,EAAE,MAAM;AACvC,MAAAC,EAAE,SAAS,MAAMF,EAAE,WAAWE,IAAI,EAAE,SAAS,MAAMF,EAAE,SAAS;AAAA,IAChE;AACA,WAAOA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,SAAK,OAAO,EAAE,MAAM,KAAK,WAAW,EAAE,UAAU,KAAK,OAAO,EAAE,MAAM,KAAK,eAAe,EAAE,cAAc,KAAK,UAAU,EAAE,SAAS,KAAK,cAAc,EAAE,aAAa,KAAK,WAAW,EAAE,UAAU,KAAK,WAAW,EAAE,UAAU,KAAK,gBAAgB,EAAE,eAAe,KAAK,gBAAgB,EAAE,eAAe,KAAK,gBAAgB,EAAE,eAAe,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,WAAW,KAAK,EAAE,UAAU,GAAG,KAAK,aAAa,EAAE,YAAY,KAAK,YAAY,EAAE,WAAW,KAAK,YAAY,EAAE,WAAW,KAAK,aAAa,EAAE,YAAY,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,cAAc,EAAE,aAAa,KAAK,aAAa,EAAE,YAAY,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,cAAc,EAAE,aAAa,KAAK,eAAe,EAAE,cAAc,KAAK,eAAe,EAAE,cAAc,KAAK,eAAe,EAAE;AACtzB,UAAM,IAAI,EAAE;AACZ,QAAIA,IAAI;AACR,QAAI,MAAM,MAAM;AACd,YAAMC,IAAI,EAAE;AACZ,MAAAD,IAAI,IAAI,MAAMC,CAAC;AACf,eAASC,IAAI,GAAGA,MAAMD,GAAG,EAAEC;AACzB,QAAAF,EAAEE,CAAC,IAAI,EAAEA,CAAC,EAAE,MAAK;AAAA,IACrB;AACA,WAAO,KAAK,iBAAiBF,GAAG,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,cAAc,EAAE,aAAa,KAAK,aAAa,EAAE,YAAY,KAAK,aAAa,EAAE,YAAY,KAAK,YAAY,EAAE,WAAW,KAAK,gBAAgB,EAAE,eAAe,KAAK,sBAAsB,EAAE,qBAAqB,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,YAAY,EAAE,WAAW,KAAK,YAAY,EAAE,WAAW,KAAK,YAAY,EAAE,WAAW,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,UAAU,EAAE,SAAS,KAAK,aAAa,EAAE,YAAY,KAAK,WAAW,KAAK,MAAM,KAAK,UAAU,EAAE,QAAQ,CAAC,GAAG;AAAA,EACtqB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU;AACR,SAAK,cAAc,EAAE,MAAM,UAAS,CAAE;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,YAAY,GAAG;AACjB,UAAM,MAAM,KAAK;AAAA,EACnB;AACF;AACA,MAAM2J,WAAWD,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG;AACb,UAAK,GAAI,KAAK,sBAAsB,IAAI,KAAK,OAAO,qBAAqB,KAAK,QAAQ,IAAIH,GAAG,QAAQ,GAAG,KAAK,MAAM,MAAM,KAAK,WAAW,MAAM,KAAK,oBAAoB,GAAG,KAAK,QAAQ,MAAM,KAAK,iBAAiB,GAAG,KAAK,cAAc,MAAM,KAAK,WAAW,MAAM,KAAK,SAAS,MAAM,KAAK,iBAAiB,IAAIpC,GAAE,GAAI,KAAK,UAAUlP,IAAI,KAAK,eAAe,GAAG,KAAK,kBAAkB,MAAM,KAAK,YAAY,IAAI,KAAK,qBAAqB,GAAG,KAAK,mBAAmB,SAAS,KAAK,oBAAoB,SAAS,KAAK,MAAM,IAAI,KAAK,UAAU,CAAC;AAAA,EACvhB;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,MAAM,KAAK,EAAE,KAAK,GAAG,KAAK,MAAM,EAAE,KAAK,KAAK,WAAW,EAAE,UAAU,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,QAAQ,EAAE,OAAO,KAAK,iBAAiB,EAAE,gBAAgB,KAAK,cAAc,EAAE,aAAa,KAAK,WAAW,EAAE,UAAU,KAAK,SAAS,EAAE,QAAQ,KAAK,eAAe,KAAK,EAAE,cAAc,GAAG,KAAK,UAAU,EAAE,SAAS,KAAK,eAAe,EAAE,cAAc,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,YAAY,EAAE,WAAW,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,MAAM,EAAE,KAAK;AAAA,EAChnB;AACF;AACA,MAAM2R,KAAqB,gBAAAC,GAAE;AAC7B,SAASA,KAAK;AACZ,QAAMtK,IAAI,IAAI,YAAY,CAAC,GAAG,IAAI,IAAI,aAAaA,CAAC,GAAG,IAAI,IAAI,YAAYA,CAAC,GAAGS,IAAI,IAAI,YAAY,GAAG,GAAGC,IAAI,IAAI,YAAY,GAAG;AAChI,WAAS,IAAI,GAAG,IAAI,KAAK,EAAE,GAAG;AAC5B,UAAM,IAAI,IAAI;AACd,QAAI,OAAOD,EAAE,CAAC,IAAI,GAAGA,EAAE,IAAI,GAAG,IAAI,OAAOC,EAAE,CAAC,IAAI,IAAIA,EAAE,IAAI,GAAG,IAAI,MAAM,IAAI,OAAOD,EAAE,CAAC,IAAI,QAAQ,CAAC,IAAI,IAAIA,EAAE,IAAI,GAAG,IAAI,QAAQ,CAAC,IAAI,KAAK,OAAOC,EAAE,CAAC,IAAI,CAAC,IAAI,GAAGA,EAAE,IAAI,GAAG,IAAI,CAAC,IAAI,KAAK,KAAK,MAAMD,EAAE,CAAC,IAAI,IAAI,MAAM,IAAIA,EAAE,IAAI,GAAG,IAAI,IAAI,MAAM,KAAK,OAAOC,EAAE,CAAC,IAAI,IAAIA,EAAE,IAAI,GAAG,IAAI,MAAM,IAAI,OAAOD,EAAE,CAAC,IAAI,OAAOA,EAAE,IAAI,GAAG,IAAI,OAAOC,EAAE,CAAC,IAAI,IAAIA,EAAE,IAAI,GAAG,IAAI,OAAOD,EAAE,CAAC,IAAI,OAAOA,EAAE,IAAI,GAAG,IAAI,OAAOC,EAAE,CAAC,IAAI,IAAIA,EAAE,IAAI,GAAG,IAAI;AAAA,EAC/Z;AACA,QAAMC,IAAI,IAAI,YAAY,IAAI,GAAG,IAAI,IAAI,YAAY,EAAE,GAAG,IAAI,IAAI,YAAY,EAAE;AAChF,WAAS,IAAI,GAAG,IAAI,MAAM,EAAE,GAAG;AAC7B,QAAI,IAAI,KAAK,IAAI,IAAI;AACrB,YAAQ,IAAI,aAAa;AACvB,YAAM,GAAG,KAAK;AAChB,SAAK,UAAU,KAAK,WAAWA,EAAE,CAAC,IAAI,IAAI;AAAA,EAC5C;AACA,WAAS,IAAI,MAAM,IAAI,MAAM,EAAE;AAC7B,IAAAA,EAAE,CAAC,IAAI,aAAa,IAAI,QAAQ;AAClC,WAAS,IAAI,GAAG,IAAI,IAAI,EAAE;AACxB,MAAE,CAAC,IAAI,KAAK;AACd,IAAE,EAAE,IAAI,YAAY,EAAE,EAAE,IAAI;AAC5B,WAAS,IAAI,IAAI,IAAI,IAAI,EAAE;AACzB,MAAE,CAAC,IAAI,cAAc,IAAI,MAAM;AACjC,IAAE,EAAE,IAAI;AACR,WAAS,IAAI,GAAG,IAAI,IAAI,EAAE;AACxB,UAAM,OAAO,EAAE,CAAC,IAAI;AACtB,SAAO;AAAA,IACL,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,WAAWF;AAAA,IACX,YAAYC;AAAA,IACZ,eAAeC;AAAA,IACf,eAAe;AAAA,IACf,aAAa;AAAA,EACjB;AACA;AACA,SAAS4J,GAAGvK,GAAG;AACb,OAAK,IAAIA,CAAC,IAAI,SAASK,GAAG,8CAA8C,GAAGL,IAAIkB,GAAGlB,GAAG,QAAQ,KAAK,GAAGqK,GAAG,UAAU,CAAC,IAAIrK;AACvH,QAAM,IAAIqK,GAAG,WAAW,CAAC,GAAG,IAAI,KAAK,KAAK;AAC1C,SAAOA,GAAG,UAAU,CAAC,MAAM,IAAI,YAAYA,GAAG,WAAW,CAAC;AAC5D;AACA,SAASG,GAAGxK,GAAG;AACb,QAAM,IAAIA,KAAK;AACf,SAAOqK,GAAG,WAAW,CAAC,IAAIA,GAAG,cAAcA,GAAG,YAAY,CAAC,KAAKrK,IAAI,KAAK,IAAIqK,GAAG,cAAc,CAAC,GAAGA,GAAG,UAAU,CAAC;AAClH;AACA,MAAMI,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQP,OAAO,YAAY,GAAG;AACpB,WAAOF,GAAG,CAAC;AAAA,EACb;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,cAAc,GAAG;AACtB,WAAOC,GAAG,CAAC;AAAA,EACb;AACF;AACA,MAAME,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAIlI,GAAE;AAC/D,IAAImI,KAAK;AACT,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQP,YAAY,GAAG,GAAGpK,IAAI,IAAI;AACxB,QAAI,MAAM,QAAQ,CAAC;AACjB,YAAM,IAAI,UAAU,uDAAuD;AAC7E,SAAK,oBAAoB,IAAI,OAAO,eAAe,MAAM,MAAM,EAAE,OAAOmK,KAAI,CAAE,GAAG,KAAK,OAAO,IAAI,KAAK,QAAQ,GAAG,KAAK,WAAW,GAAG,KAAK,QAAQ,MAAM,SAAS,EAAE,SAAS,IAAI,GAAG,KAAK,aAAanK,GAAG,KAAK,QAAQd,IAAI,KAAK,eAAe,IAAI,KAAK,UAAU,IAAI,KAAK,UAAU;AAAA,EACpR;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,mBAAmB;AAAA,EACnB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,YAAY,GAAG;AACjB,UAAM,MAAM,KAAK;AAAA,EACnB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,KAAK,QAAQ,GAAG;AAAA,EACzB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG,GAAG;AACnB,SAAK,aAAa,KAAK,EAAE,OAAO,GAAG,OAAO,GAAG;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA,EAIA,oBAAoB;AAClB,SAAK,aAAa,SAAS;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,OAAO,EAAE,MAAM,KAAK,QAAQ,IAAI,EAAE,MAAM,YAAY,EAAE,KAAK,GAAG,KAAK,WAAW,EAAE,UAAU,KAAK,QAAQ,EAAE,OAAO,KAAK,aAAa,EAAE,YAAY,KAAK,QAAQ,EAAE,OAAO,KAAK,UAAU,EAAE,SAAS;AAAA,EAC9M;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,OAAO,GAAG,GAAGc,GAAG;AACd,SAAK,KAAK,UAAUA,KAAK,EAAE;AAC3B,aAASC,IAAI,GAAGC,IAAI,KAAK,UAAUD,IAAIC,GAAGD;AACxC,WAAK,MAAM,IAAIA,CAAC,IAAI,EAAE,MAAMD,IAAIC,CAAC;AACnC,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,GAAG;AACX,WAAO,KAAK,MAAM,IAAI,CAAC,GAAG;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,QAAI,KAAK,aAAa;AACpB,eAAS,IAAI,GAAGD,IAAI,KAAK,OAAO,IAAIA,GAAG;AACrC,QAAAkK,GAAG,oBAAoB,MAAM,CAAC,GAAGA,GAAG,aAAa,CAAC,GAAG,KAAK,MAAM,GAAGA,GAAG,GAAGA,GAAG,CAAC;AAAA,aACxE,KAAK,aAAa;AACzB,eAAS,IAAI,GAAGlK,IAAI,KAAK,OAAO,IAAIA,GAAG;AACrC,QAAAiK,GAAG,oBAAoB,MAAM,CAAC,GAAGA,GAAG,aAAa,CAAC,GAAG,KAAK,OAAO,GAAGA,GAAG,GAAGA,GAAG,GAAGA,GAAG,CAAC;AACxF,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,aAAS,IAAI,GAAGjK,IAAI,KAAK,OAAO,IAAIA,GAAG;AACrC,MAAAiK,GAAG,oBAAoB,MAAM,CAAC,GAAGA,GAAG,aAAa,CAAC,GAAG,KAAK,OAAO,GAAGA,GAAG,GAAGA,GAAG,GAAGA,GAAG,CAAC;AACtF,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,kBAAkB,GAAG;AACnB,aAAS,IAAI,GAAGjK,IAAI,KAAK,OAAO,IAAIA,GAAG;AACrC,MAAAiK,GAAG,oBAAoB,MAAM,CAAC,GAAGA,GAAG,kBAAkB,CAAC,GAAG,KAAK,OAAO,GAAGA,GAAG,GAAGA,GAAG,GAAGA,GAAG,CAAC;AAC3F,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,mBAAmB,GAAG;AACpB,aAAS,IAAI,GAAGjK,IAAI,KAAK,OAAO,IAAIA,GAAG;AACrC,MAAAiK,GAAG,oBAAoB,MAAM,CAAC,GAAGA,GAAG,mBAAmB,CAAC,GAAG,KAAK,OAAO,GAAGA,GAAG,GAAGA,GAAG,GAAGA,GAAG,CAAC;AAC5F,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG,IAAI,GAAG;AACZ,WAAO,KAAK,MAAM,IAAI,GAAG,CAAC,GAAG;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG,GAAG;AACjB,QAAIjK,IAAI,KAAK,MAAM,IAAI,KAAK,WAAW,CAAC;AACxC,WAAO,KAAK,eAAeA,IAAI6B,GAAG7B,GAAG,KAAK,KAAK,IAAIA;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,aAAa,GAAG,GAAGA,GAAG;AACpB,WAAO,KAAK,eAAeA,IAAI8B,GAAG9B,GAAG,KAAK,KAAK,IAAI,KAAK,MAAM,IAAI,KAAK,WAAW,CAAC,IAAIA,GAAG;AAAA,EAC5F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,QAAI,IAAI,KAAK,MAAM,IAAI,KAAK,QAAQ;AACpC,WAAO,KAAK,eAAe,IAAI6B,GAAG,GAAG,KAAK,KAAK,IAAI;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,eAAe,IAAIC,GAAG,GAAG,KAAK,KAAK,IAAI,KAAK,MAAM,IAAI,KAAK,QAAQ,IAAI,GAAG;AAAA,EACxF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,QAAI,IAAI,KAAK,MAAM,IAAI,KAAK,WAAW,CAAC;AACxC,WAAO,KAAK,eAAe,IAAID,GAAG,GAAG,KAAK,KAAK,IAAI;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,eAAe,IAAIC,GAAG,GAAG,KAAK,KAAK,IAAI,KAAK,MAAM,IAAI,KAAK,WAAW,CAAC,IAAI,GAAG;AAAA,EAC5F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,QAAI,IAAI,KAAK,MAAM,IAAI,KAAK,WAAW,CAAC;AACxC,WAAO,KAAK,eAAe,IAAID,GAAG,GAAG,KAAK,KAAK,IAAI;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,eAAe,IAAIC,GAAG,GAAG,KAAK,KAAK,IAAI,KAAK,MAAM,IAAI,KAAK,WAAW,CAAC,IAAI,GAAG;AAAA,EAC5F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,QAAI,IAAI,KAAK,MAAM,IAAI,KAAK,WAAW,CAAC;AACxC,WAAO,KAAK,eAAe,IAAID,GAAG,GAAG,KAAK,KAAK,IAAI;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,eAAe,IAAIC,GAAG,GAAG,KAAK,KAAK,IAAI,KAAK,MAAM,IAAI,KAAK,WAAW,CAAC,IAAI,GAAG;AAAA,EAC5F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,MAAM,GAAG,GAAG9B,GAAG;AACb,WAAO,KAAK,KAAK,UAAU,KAAK,eAAe,IAAI8B,GAAG,GAAG,KAAK,KAAK,GAAG9B,IAAI8B,GAAG9B,GAAG,KAAK,KAAK,IAAI,KAAK,MAAM,IAAI,CAAC,IAAI,GAAG,KAAK,MAAM,IAAI,CAAC,IAAIA,GAAG;AAAA,EAC9I;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,GAAG,GAAGA,GAAGC,GAAG;AACjB,WAAO,KAAK,KAAK,UAAU,KAAK,eAAe,IAAI6B,GAAG,GAAG,KAAK,KAAK,GAAG9B,IAAI8B,GAAG9B,GAAG,KAAK,KAAK,GAAGC,IAAI6B,GAAG7B,GAAG,KAAK,KAAK,IAAI,KAAK,MAAM,IAAI,CAAC,IAAI,GAAG,KAAK,MAAM,IAAI,CAAC,IAAID,GAAG,KAAK,MAAM,IAAI,CAAC,IAAIC,GAAG;AAAA,EAC5L;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,QAAQ,GAAG,GAAGD,GAAGC,GAAGC,GAAG;AACrB,WAAO,KAAK,KAAK,UAAU,KAAK,eAAe,IAAI4B,GAAG,GAAG,KAAK,KAAK,GAAG9B,IAAI8B,GAAG9B,GAAG,KAAK,KAAK,GAAGC,IAAI6B,GAAG7B,GAAG,KAAK,KAAK,GAAGC,IAAI4B,GAAG5B,GAAG,KAAK,KAAK,IAAI,KAAK,MAAM,IAAI,CAAC,IAAI,GAAG,KAAK,MAAM,IAAI,CAAC,IAAIF,GAAG,KAAK,MAAM,IAAI,CAAC,IAAIC,GAAG,KAAK,MAAM,IAAI,CAAC,IAAIC,GAAG;AAAA,EAC1O;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,SAAS,GAAG;AACV,WAAO,KAAK,mBAAmB,GAAG;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,YAAY,KAAK,OAAO,KAAK,QAAQ,EAAE,KAAK,IAAI;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,UAAM,IAAI;AAAA,MACR,UAAU,KAAK;AAAA,MACf,MAAM,KAAK,MAAM,YAAY;AAAA,MAC7B,OAAO,MAAM,KAAK,KAAK,KAAK;AAAA,MAC5B,YAAY,KAAK;AAAA,IACvB;AACI,WAAO,KAAK,SAAS,OAAO,EAAE,OAAO,KAAK,OAAO,KAAK,UAAUhB,OAAO,EAAE,QAAQ,KAAK,QAAQ;AAAA,EAChG;AACF;AACA,MAAMmL,WAAWD,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQlB,YAAY,GAAG,GAAGpK,GAAG;AACnB,UAAM,IAAI,YAAY,CAAC,GAAG,GAAGA,CAAC;AAAA,EAChC;AACF;AACA,MAAMsK,WAAWF,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQlB,YAAY,GAAG,GAAGpK,GAAG;AACnB,UAAM,IAAI,YAAY,CAAC,GAAG,GAAGA,CAAC;AAAA,EAChC;AACF;AACA,MAAMuK,WAAWH,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQlB,YAAY,GAAG,GAAGpK,GAAG;AACnB,UAAM,IAAI,aAAa,CAAC,GAAG,GAAGA,CAAC;AAAA,EACjC;AACF;AACA,IAAIwK,KAAK;AACT,MAAM,KAAqB,oBAAIzE,MAAM0E,KAAqB,oBAAI,GAAE,GAAIC,KAAqB,oBAAI,EAAC,GAAI,KAAqB,oBAAItG,GAAE,GAAIuG,KAAqB,oBAAIvG,MAAMwG,KAAqB,oBAAI,EAAC;AAC1L,MAAMC,WAAW1K,GAAG;AAAA;AAAA;AAAA;AAAA,EAIlB,cAAc;AACZ,UAAK,GAAI,KAAK,mBAAmB,IAAI,OAAO,eAAe,MAAM,MAAM,EAAE,OAAOqK,KAAI,CAAE,GAAG,KAAK,OAAOhK,GAAE,GAAI,KAAK,OAAO,IAAI,KAAK,OAAO,kBAAkB,KAAK,QAAQ,MAAM,KAAK,WAAW,MAAM,KAAK,aAAa,CAAA,GAAI,KAAK,kBAAkB,CAAA,GAAI,KAAK,uBAAuB,IAAI,KAAK,SAAS,CAAA,GAAI,KAAK,cAAc,MAAM,KAAK,iBAAiB,MAAM,KAAK,YAAY,EAAE,OAAO,GAAG,OAAO,MAAK,GAAI,KAAK,WAAW,CAAA;AAAA,EACzZ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAW;AACT,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,MAAM,QAAQ,CAAC,IAAI,KAAK,QAAQ,KAAKlB,GAAG,CAAC,IAAIgL,KAAKD,IAAI,GAAG,CAAC,IAAI,KAAK,QAAQ,GAAG;AAAA,EACvF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY,GAAG;AACb,WAAO,KAAK,WAAW,GAAG;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,cAAc;AACZ,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,WAAO,KAAK,WAAW,CAAC;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG,GAAG;AACjB,WAAO,KAAK,WAAW,CAAC,IAAI,GAAG;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,WAAO,OAAO,KAAK,WAAW,CAAC,GAAG;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,WAAO,KAAK,WAAW,CAAC,MAAM;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,SAAS,GAAG,GAAGrK,IAAI,GAAG;AACpB,SAAK,OAAO,KAAK;AAAA,MACf,OAAO;AAAA,MACP,OAAO;AAAA,MACP,eAAeA;AAAA,IACrB,CAAK;AAAA,EACH;AAAA;AAAA;AAAA;AAAA,EAIA,cAAc;AACZ,SAAK,SAAS,CAAA;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG,GAAG;AACjB,SAAK,UAAU,QAAQ,GAAG,KAAK,UAAU,QAAQ;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,GAAG;AACd,UAAM,IAAI,KAAK,WAAW;AAC1B,UAAM,WAAW,EAAE,aAAa,CAAC,GAAG,EAAE,cAAc;AACpD,UAAMA,IAAI,KAAK,WAAW;AAC1B,QAAIA,MAAM,QAAQ;AAChB,YAAME,IAAI,IAAIqC,KAAK,gBAAgB,CAAC;AACpC,MAAAvC,EAAE,kBAAkBE,CAAC,GAAGF,EAAE,cAAc;AAAA,IAC1C;AACA,UAAMC,IAAI,KAAK,WAAW;AAC1B,WAAOA,MAAM,WAAWA,EAAE,mBAAmB,CAAC,GAAGA,EAAE,cAAc,KAAK,KAAK,gBAAgB,QAAQ,KAAK,sBAAsB,KAAK,mBAAmB,QAAQ,KAAK,sBAAqB,GAAI;AAAA,EAC9L;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,WAAO,GAAG,2BAA2B,CAAC,GAAG,KAAK,aAAa,EAAE,GAAG;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,GAAG;AACT,WAAO,GAAG,cAAc,CAAC,GAAG,KAAK,aAAa,EAAE,GAAG;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,GAAG;AACT,WAAO,GAAG,cAAc,CAAC,GAAG,KAAK,aAAa,EAAE,GAAG;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,GAAG;AACT,WAAO,GAAG,cAAc,CAAC,GAAG,KAAK,aAAa,EAAE,GAAG;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,UAAU,GAAG,GAAGD,GAAG;AACjB,WAAO,GAAG,gBAAgB,GAAG,GAAGA,CAAC,GAAG,KAAK,aAAa,EAAE,GAAG;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,MAAM,GAAG,GAAGA,GAAG;AACb,WAAO,GAAG,UAAU,GAAG,GAAGA,CAAC,GAAG,KAAK,aAAa,EAAE,GAAG;AAAA,EACvD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,OAAO,GAAG;AACR,WAAOyK,GAAG,OAAO,CAAC,GAAGA,GAAG,gBAAgB,KAAK,aAAaA,GAAG,MAAM,GAAG;AAAA,EACxE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,WAAO,KAAK,sBAAsB,KAAK,YAAY,UAAUC,EAAE,EAAE,OAAM,GAAI,KAAK,UAAUA,GAAG,GAAGA,GAAG,GAAGA,GAAG,CAAC,GAAG;AAAA,EAC/G;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,cAAc,GAAG;AACf,UAAM,IAAI,KAAK,aAAa,UAAU;AACtC,QAAI,MAAM,QAAQ;AAChB,YAAM1K,IAAI,CAAA;AACV,eAASC,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD,KAAK;AACxC,cAAM,IAAI,EAAEA,CAAC;AACb,QAAAD,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC;AAAA,MAC3B;AACA,WAAK,aAAa,YAAY,IAAIuK,GAAGvK,GAAG,CAAC,CAAC;AAAA,IAC5C,OAAO;AACL,YAAMA,IAAI,KAAK,IAAI,EAAE,QAAQ,EAAE,KAAK;AACpC,eAASC,IAAI,GAAGA,IAAID,GAAGC,KAAK;AAC1B,cAAMC,IAAI,EAAED,CAAC;AACb,UAAE,OAAOA,GAAGC,EAAE,GAAGA,EAAE,GAAGA,EAAE,KAAK,CAAC;AAAA,MAChC;AACA,QAAE,SAAS,EAAE,SAASN,GAAG,kGAAkG,GAAG,EAAE,cAAc;AAAA,IAChJ;AACA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,qBAAqB;AACnB,SAAK,gBAAgB,SAAS,KAAK,cAAc,IAAIwE;AACrD,UAAM,IAAI,KAAK,WAAW,UAAU,IAAI,KAAK,gBAAgB;AAC7D,QAAI,KAAK,EAAE,qBAAqB;AAC9B,MAAAvE,GAAG,0FAA0F,IAAI,GAAG,KAAK,YAAY;AAAA,QACnH,IAAI,EAAE,QAAQ,QAAQ,MAAM;AAAA,QAC5B,IAAI,EAAE,OAAO,OAAO,KAAK;AAAA,MACjC;AACM;AAAA,IACF;AACA,QAAI,MAAM;AACR,UAAI,KAAK,YAAY,uBAAuB,CAAC,GAAG;AAC9C,iBAASG,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD,KAAK;AACxC,gBAAME,IAAI,EAAEF,CAAC;AACb,aAAG,uBAAuBE,CAAC,GAAG,KAAK,wBAAwB0K,GAAG,WAAW,KAAK,YAAY,KAAK,GAAG,GAAG,GAAG,KAAK,YAAY,cAAcA,EAAE,GAAGA,GAAG,WAAW,KAAK,YAAY,KAAK,GAAG,GAAG,GAAG,KAAK,YAAY,cAAcA,EAAE,MAAM,KAAK,YAAY,cAAc,GAAG,GAAG,GAAG,KAAK,YAAY,cAAc,GAAG,GAAG;AAAA,QAC/S;AAAA;AAEF,WAAK,YAAY,UAAS;AAC5B,KAAC,MAAM,KAAK,YAAY,IAAI,CAAC,KAAK,MAAM,KAAK,YAAY,IAAI,CAAC,KAAK,MAAM,KAAK,YAAY,IAAI,CAAC,MAAM/K,GAAG,iIAAiI,IAAI;AAAA,EAC/O;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,wBAAwB;AACtB,SAAK,mBAAmB,SAAS,KAAK,iBAAiB,IAAIyF;AAC3D,UAAM,IAAI,KAAK,WAAW,UAAU,IAAI,KAAK,gBAAgB;AAC7D,QAAI,KAAK,EAAE,qBAAqB;AAC9B,MAAAzF,GAAG,gGAAgG,IAAI,GAAG,KAAK,eAAe,IAAI,IAAI,EAAC,GAAI,KAAK;AAChJ;AAAA,IACF;AACA,QAAI,GAAG;AACL,YAAMG,IAAI,KAAK,eAAe;AAC9B,UAAI,GAAG,uBAAuB,CAAC,GAAG;AAChC,iBAASE,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA,KAAK;AACxC,gBAAM,IAAI,EAAEA,CAAC;AACb,UAAAyK,GAAG,uBAAuB,CAAC,GAAG,KAAK,wBAAwBC,GAAG,WAAW,GAAG,KAAKD,GAAG,GAAG,GAAG,GAAG,cAAcC,EAAE,GAAGA,GAAG,WAAW,GAAG,KAAKD,GAAG,GAAG,GAAG,GAAG,cAAcC,EAAE,MAAM,GAAG,cAAcD,GAAG,GAAG,GAAG,GAAG,cAAcA,GAAG,GAAG;AAAA,QAC3N;AACF,SAAG,UAAU3K,CAAC;AACd,UAAIC,IAAI;AACR,eAASC,IAAI,GAAG,IAAI,EAAE,OAAOA,IAAI,GAAGA;AAClC,QAAA0K,GAAG,oBAAoB,GAAG1K,CAAC,GAAGD,IAAI,KAAK,IAAIA,GAAGD,EAAE,kBAAkB4K,EAAE,CAAC;AACvE,UAAI;AACF,iBAAS1K,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA,KAAK;AACxC,gBAAM,IAAI,EAAEA,CAAC,GAAG,IAAI,KAAK;AACzB,mBAAS,IAAI,GAAG,IAAI,EAAE,OAAO,IAAI,GAAG;AAClC,YAAA0K,GAAG,oBAAoB,GAAG,CAAC,GAAG,MAAMF,GAAG,oBAAoB,GAAG,CAAC,GAAGE,GAAG,IAAIF,EAAE,IAAIzK,IAAI,KAAK,IAAIA,GAAGD,EAAE,kBAAkB4K,EAAE,CAAC;AAAA,QAC1H;AACF,WAAK,eAAe,SAAS,KAAK,KAAK3K,CAAC,GAAG,MAAM,KAAK,eAAe,MAAM,KAAKJ,GAAG,0HAA0H,IAAI;AAAA,IACnN;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,kBAAkB;AAChB,UAAM,IAAI,KAAK,OAAO,IAAI,KAAK;AAC/B,QAAI,MAAM,QAAQ,EAAE,aAAa,UAAU,EAAE,WAAW,UAAU,EAAE,OAAO,QAAQ;AACjF,MAAAA,GAAG,wGAAwG;AAC3G;AAAA,IACF;AACA,UAAMG,IAAI,EAAE,UAAUC,IAAI,EAAE,QAAQC,IAAI,EAAE;AAC1C,SAAK,aAAa,SAAS,MAAM,MAAM,KAAK,aAAa,WAAW,IAAIkK,GAAG,IAAI,aAAa,IAAIpK,EAAE,KAAK,GAAG,CAAC,CAAC;AAC5G,UAAM,IAAI,KAAK,aAAa,SAAS,GAAG,IAAI,CAAA,GAAI,IAAI,CAAA;AACpD,aAAS,IAAI,GAAG,IAAIA,EAAE,OAAO;AAC3B,QAAE,CAAC,IAAI,IAAI,EAAC,GAAI,EAAE,CAAC,IAAI,IAAI,EAAC;AAC9B,UAAM,IAAI,IAAI,EAAC,GAAI,IAAI,IAAI,EAAC,GAAI,IAAI,IAAI,EAAC,GAAI,IAAI,IAAIgC,MAAMJ,IAAI,IAAII,MAAM,IAAI,IAAIA,GAAE,GAAIE,IAAI,IAAI,EAAC,GAAIC,IAAI,IAAI,EAAC;AAC7G,aAASC,EAAE,GAAGiE,GAAG,GAAG;AAClB,QAAE,oBAAoBrG,GAAG,CAAC,GAAG,EAAE,oBAAoBA,GAAGqG,CAAC,GAAG,EAAE,oBAAoBrG,GAAG,CAAC,GAAG,EAAE,oBAAoBE,GAAG,CAAC,GAAG0B,EAAE,oBAAoB1B,GAAGmG,CAAC,GAAG,EAAE,oBAAoBnG,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG0B,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC;AACnN,YAAM0E,IAAI,KAAK1E,EAAE,IAAI,EAAE,IAAI,EAAE,IAAIA,EAAE;AACnC,eAAS0E,CAAC,MAAMpE,EAAE,KAAK,CAAC,EAAE,eAAe,EAAE,CAAC,EAAE,gBAAgB,GAAG,CAACN,EAAE,CAAC,EAAE,eAAe0E,CAAC,GAAGnE,EAAE,KAAK,CAAC,EAAE,eAAeP,EAAE,CAAC,EAAE,gBAAgB,GAAG,CAAC,EAAE,CAAC,EAAE,eAAe0E,CAAC,GAAG,EAAE,CAAC,EAAE,IAAIpE,CAAC,GAAG,EAAEmE,CAAC,EAAE,IAAInE,CAAC,GAAG,EAAE,CAAC,EAAE,IAAIA,CAAC,GAAG,EAAE,CAAC,EAAE,IAAIC,CAAC,GAAG,EAAEkE,CAAC,EAAE,IAAIlE,CAAC,GAAG,EAAE,CAAC,EAAE,IAAIA,CAAC;AAAA,IACjP;AACA,QAAI,IAAI,KAAK;AACb,MAAE,WAAW,MAAM,IAAI,CAAC;AAAA,MACtB,OAAO;AAAA,MACP,OAAO,EAAE;AAAA,IACf,CAAK;AACD,aAAS,IAAI,GAAGkE,IAAI,EAAE,QAAQ,IAAIA,GAAG,EAAE,GAAG;AACxC,YAAM,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,OAAOC,IAAI,EAAE;AACnC,eAASC,IAAIF,GAAGG,IAAIH,IAAIC,GAAGC,IAAIC,GAAGD,KAAK;AACrC,QAAApE;AAAA,UACE,EAAE,KAAKoE,IAAI,CAAC;AAAA,UACZ,EAAE,KAAKA,IAAI,CAAC;AAAA,UACZ,EAAE,KAAKA,IAAI,CAAC;AAAA,QACtB;AAAA,IACI;AACA,UAAM3U,IAAI,IAAI,EAAC,GAAI2Q,IAAI,IAAI,KAAKC,IAAI,IAAI,EAAC,GAAIC,IAAI,IAAI,EAAC;AACtD,aAASC,EAAE,GAAG;AACZ,MAAAF,EAAE,oBAAoBxC,GAAG,CAAC,GAAGyC,EAAE,KAAKD,CAAC;AACrC,YAAM4D,IAAI,EAAE,CAAC;AACb,MAAAxU,EAAE,KAAKwU,CAAC,GAAGxU,EAAE,IAAI4Q,EAAE,eAAeA,EAAE,IAAI4D,CAAC,CAAC,CAAC,EAAE,UAAS,GAAI7D,EAAE,aAAaE,GAAG2D,CAAC;AAC7E,YAAMC,IAAI9D,EAAE,IAAI,EAAE,CAAC,CAAC,IAAI,IAAI,KAAK;AACjC,QAAE,QAAQ,GAAG3Q,EAAE,GAAGA,EAAE,GAAGA,EAAE,GAAGyU,CAAC;AAAA,IAC/B;AACA,aAAS,IAAI,GAAGD,IAAI,EAAE,QAAQ,IAAIA,GAAG,EAAE,GAAG;AACxC,YAAM,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,OAAOC,IAAI,EAAE;AACnC,eAASC,IAAIF,GAAGG,IAAIH,IAAIC,GAAGC,IAAIC,GAAGD,KAAK;AACrC,QAAA7D,EAAE,EAAE,KAAK6D,IAAI,CAAC,CAAC,GAAG7D,EAAE,EAAE,KAAK6D,IAAI,CAAC,CAAC,GAAG7D,EAAE,EAAE,KAAK6D,IAAI,CAAC,CAAC;AAAA,IACvD;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,uBAAuB;AACrB,UAAM,IAAI,KAAK,OAAO,IAAI,KAAK,aAAa,UAAU;AACtD,QAAI,MAAM,QAAQ;AAChB,UAAIxG,IAAI,KAAK,aAAa,QAAQ;AAClC,UAAIA,MAAM;AACR,QAAAA,IAAI,IAAIoK,GAAG,IAAI,aAAa,EAAE,QAAQ,CAAC,GAAG,CAAC,GAAG,KAAK,aAAa,UAAUpK,CAAC;AAAA;AAE3E,iBAAS,IAAI,GAAG4B,IAAI5B,EAAE,OAAO,IAAI4B,GAAG;AAClC,UAAA5B,EAAE,OAAO,GAAG,GAAG,GAAG,CAAC;AACvB,YAAMC,IAAI,IAAI,EAAC,GAAIC,IAAI,IAAI,EAAC,GAAI,IAAI,IAAI,EAAC,GAAI,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,EAAC,GAAI,IAAI,IAAI,EAAC,GAAI,IAAI,IAAI,EAAC;AAC1G,UAAI;AACF,iBAAS,IAAI,GAAG0B,IAAI,EAAE,OAAO,IAAIA,GAAG,KAAK,GAAG;AAC1C,gBAAM,IAAI,EAAE,KAAK,IAAI,CAAC,GAAGM,IAAI,EAAE,KAAK,IAAI,CAAC,GAAGC,IAAI,EAAE,KAAK,IAAI,CAAC;AAC5D,UAAAlC,EAAE,oBAAoB,GAAG,CAAC,GAAGC,EAAE,oBAAoB,GAAGgC,CAAC,GAAG,EAAE,oBAAoB,GAAGC,CAAC,GAAG,EAAE,WAAW,GAAGjC,CAAC,GAAG,EAAE,WAAWD,GAAGC,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,EAAE,oBAAoBF,GAAG,CAAC,GAAG,EAAE,oBAAoBA,GAAGkC,CAAC,GAAG,EAAE,oBAAoBlC,GAAGmC,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAGnC,EAAE,OAAO,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAGA,EAAE,OAAOkC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAGlC,EAAE,OAAOmC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AAAA,QACnV;AAAA;AAEA,iBAAS,IAAI,GAAGP,IAAI,EAAE,OAAO,IAAIA,GAAG,KAAK;AACvC,UAAA3B,EAAE,oBAAoB,GAAG,IAAI,CAAC,GAAGC,EAAE,oBAAoB,GAAG,IAAI,CAAC,GAAG,EAAE,oBAAoB,GAAG,IAAI,CAAC,GAAG,EAAE,WAAW,GAAGA,CAAC,GAAG,EAAE,WAAWD,GAAGC,CAAC,GAAG,EAAE,MAAM,CAAC,GAAGF,EAAE,OAAO,IAAI,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAGA,EAAE,OAAO,IAAI,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAGA,EAAE,OAAO,IAAI,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AACxP,WAAK,iBAAgB,GAAIA,EAAE,cAAc;AAAA,IAC3C;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,mBAAmB;AACjB,UAAM,IAAI,KAAK,WAAW;AAC1B,aAAS,IAAI,GAAGA,IAAI,EAAE,OAAO,IAAIA,GAAG;AAClC,MAAA4K,GAAG,oBAAoB,GAAG,CAAC,GAAGA,GAAG,aAAa,EAAE,OAAO,GAAGA,GAAG,GAAGA,GAAG,GAAGA,GAAG,CAAC;AAAA,EAC9E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe;AACb,aAAS,EAAE,GAAG,GAAG;AACf,YAAM,IAAI,EAAE,OAAO,IAAI,EAAE,UAAU,IAAI,EAAE,YAAY,IAAI,IAAI,EAAE,YAAY,EAAE,SAAS,CAAC;AACvF,UAAIhJ,IAAI,GAAG,IAAI;AACf,eAASM,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD,KAAK;AACxC,UAAE,+BAA+BN,IAAI,EAAEM,CAAC,IAAI,EAAE,KAAK,SAAS,EAAE,SAASN,IAAI,EAAEM,CAAC,IAAI;AAClF,iBAASE,IAAI,GAAGA,IAAI,GAAGA;AACrB,YAAE,GAAG,IAAI,EAAER,GAAG;AAAA,MAClB;AACA,aAAO,IAAIwI,GAAG,GAAG,GAAG,CAAC;AAAA,IACvB;AACA,QAAI,KAAK,UAAU;AACjB,aAAOxK,GAAG,uEAAuE,GAAG;AACtF,UAAM,IAAI,IAAIiL,GAAE,GAAI7K,IAAI,KAAK,MAAM,OAAOC,IAAI,KAAK;AACnD,eAAW,KAAKA,GAAG;AACjB,YAAM,IAAIA,EAAE,CAAC,GAAG,IAAI,EAAE,GAAGD,CAAC;AAC1B,QAAE,aAAa,GAAG,CAAC;AAAA,IACrB;AACA,UAAME,IAAI,KAAK;AACf,eAAW,KAAKA,GAAG;AACjB,YAAM,IAAI,CAAA,GAAI,IAAIA,EAAE,CAAC;AACrB,eAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,cAAM,IAAI,EAAE,CAAC,GAAG0B,IAAI,EAAE,GAAG5B,CAAC;AAC1B,UAAE,KAAK4B,CAAC;AAAA,MACV;AACA,QAAE,gBAAgB,CAAC,IAAI;AAAA,IACzB;AACA,MAAE,uBAAuB,KAAK;AAC9B,UAAM,IAAI,KAAK;AACf,aAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,YAAM,IAAI,EAAE,CAAC;AACb,QAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,aAAa;AAAA,IAC9C;AACA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,UAAM,IAAI;AAAA,MACR,UAAU;AAAA,QACR,SAAS;AAAA,QACT,MAAM;AAAA,QACN,WAAW;AAAA,MACnB;AAAA,IACA;AACI,QAAI,EAAE,OAAO,KAAK,MAAM,EAAE,OAAO,KAAK,MAAM,KAAK,SAAS,OAAO,EAAE,OAAO,KAAK,OAAO,OAAO,KAAK,KAAK,QAAQ,EAAE,SAAS,MAAM,EAAE,WAAW,KAAK,WAAW,KAAK,eAAe,QAAQ;AACvL,YAAM,IAAI,KAAK;AACf,iBAAW,KAAK;AACd,UAAE,CAAC,MAAM,WAAW,EAAE,CAAC,IAAI,EAAE,CAAC;AAChC,aAAO;AAAA,IACT;AACA,MAAE,OAAO,EAAE,YAAY,GAAE;AACzB,UAAM,IAAI,KAAK;AACf,UAAM,SAAS,EAAE,KAAK,QAAQ;AAAA,MAC5B,MAAM,EAAE,MAAM,YAAY;AAAA,MAC1B,OAAO,MAAM,UAAU,MAAM,KAAK,EAAE,KAAK;AAAA,IAC/C;AACI,UAAM5B,IAAI,KAAK;AACf,eAAW,KAAKA,GAAG;AACjB,YAAM,IAAIA,EAAE,CAAC;AACb,QAAE,KAAK,WAAW,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI;AAAA,IACxC;AACA,UAAMC,IAAI,CAAA;AACV,QAAIC,IAAI;AACR,eAAW,KAAK,KAAK,iBAAiB;AACpC,YAAM,IAAI,KAAK,gBAAgB,CAAC,GAAG,IAAI,CAAA;AACvC,eAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,cAAM0B,IAAI,EAAE,CAAC;AACb,UAAE,KAAKA,EAAE,OAAO,EAAE,IAAI,CAAC;AAAA,MACzB;AACA,QAAE,SAAS,MAAM3B,EAAE,CAAC,IAAI,GAAGC,IAAI;AAAA,IACjC;AACA,IAAAA,MAAM,EAAE,KAAK,kBAAkBD,GAAG,EAAE,KAAK,uBAAuB,KAAK;AACrE,UAAM,IAAI,KAAK;AACf,MAAE,SAAS,MAAM,EAAE,KAAK,SAAS,KAAK,MAAM,KAAK,UAAU,CAAC,CAAC;AAC7D,UAAM,IAAI,KAAK;AACf,WAAO,MAAM,SAAS,EAAE,KAAK,iBAAiB,EAAE,OAAM,IAAK;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,SAAK,QAAQ,MAAM,KAAK,aAAa,CAAA,GAAI,KAAK,kBAAkB,CAAA,GAAI,KAAK,SAAS,CAAA,GAAI,KAAK,cAAc,MAAM,KAAK,iBAAiB;AACrI,UAAM,IAAI,CAAA;AACV,SAAK,OAAO,EAAE;AACd,UAAMD,IAAI,EAAE;AACZ,IAAAA,MAAM,QAAQ,KAAK,SAASA,EAAE,MAAK,CAAE;AACrC,UAAMC,IAAI,EAAE;AACZ,eAAW,KAAKA,GAAG;AACjB,YAAM,IAAIA,EAAE,CAAC;AACb,WAAK,aAAa,GAAG,EAAE,MAAM,CAAC,CAAC;AAAA,IACjC;AACA,UAAMC,IAAI,EAAE;AACZ,eAAW,KAAKA,GAAG;AACjB,YAAM,IAAI,CAAA,GAAI,IAAIA,EAAE,CAAC;AACrB,eAAS,IAAI,GAAG0B,IAAI,EAAE,QAAQ,IAAIA,GAAG;AACnC,UAAE,KAAK,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;AACtB,WAAK,gBAAgB,CAAC,IAAI;AAAA,IAC5B;AACA,SAAK,uBAAuB,EAAE;AAC9B,UAAM,IAAI,EAAE;AACZ,aAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,YAAM,IAAI,EAAE,CAAC;AACb,WAAK,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,aAAa;AAAA,IACjD;AACA,UAAM,IAAI,EAAE;AACZ,UAAM,SAAS,KAAK,cAAc,EAAE,MAAK;AACzC,UAAM,IAAI,EAAE;AACZ,WAAO,MAAM,SAAS,KAAK,iBAAiB,EAAE,MAAK,IAAK,KAAK,UAAU,QAAQ,EAAE,UAAU,OAAO,KAAK,UAAU,QAAQ,EAAE,UAAU,OAAO,KAAK,WAAW,EAAE,UAAU;AAAA,EAC1K;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU;AACR,SAAK,cAAc,EAAE,MAAM,UAAS,CAAE;AAAA,EACxC;AACF;AACA,MAAMkJ,KAAqB,oBAAI/E,GAAE,GAAIgF,KAAqB,oBAAIjF,GAAE,GAAIkF,KAAqB,oBAAI1F,GAAE,GAAI2F,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,KAAKC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC;AAC/U,MAAMC,WAAW,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,IAAI,IAAIZ,GAAE,GAAI,IAAI,IAAIlB,MAAM;AACtC,aAAS,KAAK,SAAS,IAAI,KAAK,OAAO,QAAQ,KAAK,WAAW,GAAG,KAAK,WAAW,GAAG,KAAK,wBAAwB,QAAQ,KAAK,wBAAwB,QAAQ,KAAK,QAAQ,GAAG,KAAK,mBAAkB;AAAA,EACxM;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,EAAE,0BAA0B,WAAW,KAAK,wBAAwB,EAAE,sBAAsB,MAAK,IAAK,EAAE,0BAA0B,WAAW,KAAK,wBAAwB,OAAO,OAAO,CAAA,GAAI,EAAE,qBAAqB,IAAI,KAAK,WAAW,MAAM,QAAQ,EAAE,QAAQ,IAAI,EAAE,SAAS,MAAK,IAAK,EAAE,UAAU,KAAK,WAAW,EAAE,UAAU;AAAA,EAC3V;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,qBAAqB;AACnB,UAAMtc,IAAI,KAAK,SAAS,iBAAiB2S,IAAI,OAAO,KAAK3S,CAAC;AAC1D,QAAI2S,EAAE,SAAS,GAAG;AAChB,YAAMC,IAAI5S,EAAE2S,EAAE,CAAC,CAAC;AAChB,UAAIC,MAAM,QAAQ;AAChB,aAAK,wBAAwB,CAAA,GAAI,KAAK,wBAAwB,CAAA;AAC9D,iBAAS,IAAI,GAAGmI,IAAInI,EAAE,QAAQ,IAAImI,GAAG,KAAK;AACxC,gBAAMsD,IAAIzL,EAAE,CAAC,EAAE,QAAQ,OAAO,CAAC;AAC/B,eAAK,sBAAsB,KAAK,CAAC,GAAG,KAAK,sBAAsByL,CAAC,IAAI;AAAA,QACtE;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,kBAAkB,GAAG,GAAG;AACtB,UAAM1L,IAAI,KAAK,UAAUC,IAAID,EAAE,WAAW,UAAUE,IAAIF,EAAE,gBAAgB,UAAU,IAAIA,EAAE;AAC1F,MAAE,oBAAoBC,GAAG,CAAC;AAC1B,UAAM,IAAI,KAAK;AACf,QAAIC,KAAK,GAAG;AACV,MAAAoL,GAAG,IAAI,GAAG,GAAG,CAAC;AACd,eAAS,IAAI,GAAG,IAAIpL,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,cAAM,IAAI,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC;AACvB,cAAM,MAAMmL,GAAG,oBAAoB,GAAG,CAAC,GAAG,IAAIC,GAAG,gBAAgBD,IAAI,CAAC,IAAIC,GAAG,gBAAgBD,GAAG,IAAI,CAAC,GAAG,CAAC;AAAA,MAC3G;AACA,QAAE,IAAIC,EAAE;AAAA,IACV;AACA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG,GAAG;AACZ,UAAMtL,IAAI,KAAK,UAAUC,IAAI,KAAK,UAAUC,IAAI,KAAK;AACrD,IAAAD,MAAM,WAAWD,EAAE,mBAAmB,QAAQA,EAAE,yBAAyBgL,GAAG,KAAKhL,EAAE,cAAc,GAAGgL,GAAG,aAAa9K,CAAC,GAAG6K,GAAG,KAAK,EAAE,GAAG,EAAE,OAAO,EAAE,IAAI,GAAG,EAAEC,GAAG,cAAcD,GAAG,MAAM,MAAM,OAAOA,GAAG,gBAAgBC,IAAIC,EAAE,MAAM,QAAQF,GAAG,OAAO,kBAAkBE,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,QAAQH,GAAG,KAAK5K,CAAC,EAAE,OAAM,GAAI6K,GAAG,KAAK,EAAE,GAAG,EAAE,aAAaD,EAAE,GAAG,EAAE9K,EAAE,gBAAgB,QAAQ+K,GAAG,cAAc/K,EAAE,WAAW,MAAM,OAAO,KAAK,sBAAsB,GAAG,GAAG+K,EAAE;AAAA,EACvc;AAAA,EACA,sBAAsB,GAAG,GAAG/K,GAAG;AAC7B,QAAIC;AACJ,UAAMC,IAAI,KAAK,UAAU,IAAI,KAAK,UAAU,IAAIA,EAAE,OAAO,IAAIA,EAAE,WAAW,UAAU,IAAIA,EAAE,WAAW,IAAI,IAAIA,EAAE,WAAW,KAAK,IAAIA,EAAE,WAAW,QAAQ,IAAIA,EAAE,QAAQ0B,IAAI1B,EAAE;AAC5K,QAAI,MAAM;AACR,UAAI,MAAM,QAAQ,CAAC;AACjB,iBAAS,IAAI,GAAGgC,IAAI,EAAE,QAAQ,IAAIA,GAAG,KAAK;AACxC,gBAAMC,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAED,EAAE,aAAa,GAAG,IAAI,KAAK,IAAIA,EAAE,OAAOP,EAAE,KAAK,GAAG/P,IAAI,KAAK,IAAI,EAAE,OAAO,KAAK,IAAIsQ,EAAE,QAAQA,EAAE,OAAOP,EAAE,QAAQA,EAAE,KAAK,CAAC;AAC5I,mBAASY,IAAI,GAAGC,IAAI5Q,GAAG2Q,IAAIC,GAAGD,KAAK,GAAG;AACpC,kBAAME,IAAI,EAAE,KAAKF,CAAC,GAAGG,IAAI,EAAE,KAAKH,IAAI,CAAC,GAAG,IAAI,EAAE,KAAKA,IAAI,CAAC;AACxD,YAAAvC,IAAI0L,GAAG,MAAMvJ,GAAG,GAAGpC,GAAG,GAAG,GAAG,GAAG0C,GAAGC,GAAG,CAAC,GAAG1C,MAAMA,EAAE,YAAY,KAAK,MAAMuC,IAAI,CAAC,GAAGvC,EAAE,KAAK,gBAAgBkC,EAAE,eAAe,EAAE,KAAKlC,CAAC;AAAA,UAClI;AAAA,QACF;AAAA,WACG;AACH,cAAM,IAAI,KAAK,IAAI,GAAG2B,EAAE,KAAK,GAAGM,IAAI,KAAK,IAAI,EAAE,OAAON,EAAE,QAAQA,EAAE,KAAK;AACvE,iBAASO,IAAI,GAAGC,IAAIF,GAAGC,IAAIC,GAAGD,KAAK,GAAG;AACpC,gBAAM,IAAI,EAAE,KAAKA,CAAC,GAAGtQ,IAAI,EAAE,KAAKsQ,IAAI,CAAC,GAAGK,IAAI,EAAE,KAAKL,IAAI,CAAC;AACxD,UAAAlC,IAAI0L,GAAG,MAAM,GAAG,GAAG3L,GAAG,GAAG,GAAG,GAAG,GAAGnO,GAAG2Q,CAAC,GAAGvC,MAAMA,EAAE,YAAY,KAAK,MAAMkC,IAAI,CAAC,GAAG,EAAE,KAAKlC,CAAC;AAAA,QAC1F;AAAA,MACF;AAAA,aACO,MAAM;AACb,UAAI,MAAM,QAAQ,CAAC;AACjB,iBAAS,IAAI,GAAGiC,IAAI,EAAE,QAAQ,IAAIA,GAAG,KAAK;AACxC,gBAAMC,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAED,EAAE,aAAa,GAAG,IAAI,KAAK,IAAIA,EAAE,OAAOP,EAAE,KAAK,GAAG/P,IAAI,KAAK,IAAI,EAAE,OAAO,KAAK,IAAIsQ,EAAE,QAAQA,EAAE,OAAOP,EAAE,QAAQA,EAAE,KAAK,CAAC;AAC5I,mBAASY,IAAI,GAAGC,IAAI5Q,GAAG2Q,IAAIC,GAAGD,KAAK,GAAG;AACpC,kBAAME,IAAIF,GAAGG,IAAIH,IAAI,GAAG,IAAIA,IAAI;AAChC,YAAAvC,IAAI0L,GAAG,MAAMvJ,GAAG,GAAGpC,GAAG,GAAG,GAAG,GAAG0C,GAAGC,GAAG,CAAC,GAAG1C,MAAMA,EAAE,YAAY,KAAK,MAAMuC,IAAI,CAAC,GAAGvC,EAAE,KAAK,gBAAgBkC,EAAE,eAAe,EAAE,KAAKlC,CAAC;AAAA,UAClI;AAAA,QACF;AAAA,WACG;AACH,cAAM,IAAI,KAAK,IAAI,GAAG2B,EAAE,KAAK,GAAGM,IAAI,KAAK,IAAI,EAAE,OAAON,EAAE,QAAQA,EAAE,KAAK;AACvE,iBAASO,IAAI,GAAGC,IAAIF,GAAGC,IAAIC,GAAGD,KAAK,GAAG;AACpC,gBAAM,IAAIA,GAAGtQ,IAAIsQ,IAAI,GAAGK,IAAIL,IAAI;AAChC,UAAAlC,IAAI0L,GAAG,MAAM,GAAG,GAAG3L,GAAG,GAAG,GAAG,GAAG,GAAGnO,GAAG2Q,CAAC,GAAGvC,MAAMA,EAAE,YAAY,KAAK,MAAMkC,IAAI,CAAC,GAAG,EAAE,KAAKlC,CAAC;AAAA,QAC1F;AAAA,MACF;AAAA,EACJ;AACF;AACA,SAAS2L,GAAGrM,GAAG,GAAG,GAAGS,GAAGC,GAAGC,GAAG,GAAG,GAAG;AAClC,MAAI;AACJ,MAAI,EAAE,SAASrK,KAAK,IAAImK,EAAE,kBAAkB,GAAGE,GAAGD,GAAG,IAAI,CAAC,IAAI,IAAID,EAAE,kBAAkBC,GAAGC,GAAG,GAAG,EAAE,SAAStK,IAAI,CAAC,GAAG,MAAM,KAAM,QAAO;AACrI,EAAA4V,GAAG,KAAK,CAAC,GAAGA,GAAG,aAAajM,EAAE,WAAW;AACzC,QAAM,IAAI,EAAE,IAAI,OAAO,WAAWiM,EAAE;AACpC,SAAO,IAAI,EAAE,QAAQ,IAAI,EAAE,MAAM,OAAO;AAAA,IACtC,UAAU;AAAA,IACV,OAAOA,GAAG,MAAK;AAAA,IACf,QAAQjM;AAAA,EACZ;AACA;AACA,SAASoM,GAAGpM,GAAG,GAAG,GAAGS,GAAGC,GAAGC,GAAG,GAAG,GAAG,GAAG,GAAG;AACxC,EAAAX,EAAE,kBAAkB,GAAG2L,EAAE,GAAG3L,EAAE,kBAAkB,GAAG4L,EAAE,GAAG5L,EAAE,kBAAkB,GAAG6L,EAAE;AACjF,QAAM,IAAIQ,GAAGrM,GAAG,GAAG,GAAGS,GAAGkL,IAAIC,IAAIC,IAAIG,EAAE;AACvC,MAAI,GAAG;AACL,UAAM,IAAI,IAAI,EAAC;AACf,IAAArC,GAAG,aAAaqC,IAAIL,IAAIC,IAAIC,IAAI,CAAC,GAAGnL,MAAM,EAAE,KAAKiJ,GAAG,yBAAyBjJ,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI+B,GAAE,CAAE,IAAI9B,MAAM,EAAE,MAAMgJ,GAAG,yBAAyBhJ,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI8B,IAAI,IAAI,MAAM,EAAE,SAASkH,GAAG,yBAAyB,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI,EAAC,CAAE,GAAG,EAAE,OAAO,IAAIlJ,EAAE,SAAS,IAAI,KAAK,EAAE,OAAO,eAAe,EAAE;AAC9S,UAAM,IAAI;AAAA,MACR,GAAG;AAAA,MACH,GAAG;AAAA,MACH;AAAA,MACA,QAAQ,IAAI,EAAC;AAAA,MACb,eAAe;AAAA,IACrB;AACI,IAAAkJ,GAAG,UAAUgC,IAAIC,IAAIC,IAAI,EAAE,MAAM,GAAG,EAAE,OAAO,GAAG,EAAE,YAAY;AAAA,EAChE;AACA,SAAO;AACT;AACA,MAAMS,WAAWhB,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWlB,YAAY,IAAI,GAAG,IAAI,GAAG7K,IAAI,GAAGC,IAAI,GAAGC,IAAI,GAAG,IAAI,GAAG;AACpD,UAAK,GAAI,KAAK,OAAO,eAAe,KAAK,aAAa;AAAA,MACpD,OAAO;AAAA,MACP,QAAQ;AAAA,MACR,OAAOF;AAAA,MACP,eAAeC;AAAA,MACf,gBAAgBC;AAAA,MAChB,eAAe;AAAA,IACrB;AACI,UAAM,IAAI;AACV,IAAAD,IAAI,KAAK,MAAMA,CAAC,GAAGC,IAAI,KAAK,MAAMA,CAAC,GAAG,IAAI,KAAK,MAAM,CAAC;AACtD,UAAM,IAAI,CAAA,GAAI,IAAI,CAAA,GAAI,IAAI,CAAA,GAAI,IAAI,CAAA;AAClC,QAAI,IAAI,GAAG0B,IAAI;AACf,MAAE,KAAK,KAAK,KAAK,IAAI,IAAI5B,GAAG,GAAG,GAAG,GAAGE,GAAG,CAAC,GAAG,EAAE,KAAK,KAAK,KAAK,GAAG,IAAIF,GAAG,GAAG,CAAC,GAAG,GAAGE,GAAG,CAAC,GAAG,EAAE,KAAK,KAAK,KAAK,GAAG,GAAG,GAAGF,GAAG,GAAGC,GAAG,GAAG,CAAC,GAAG,EAAE,KAAK,KAAK,KAAK,GAAG,IAAI,GAAGD,GAAG,CAAC,GAAGC,GAAG,GAAG,CAAC,GAAG,EAAE,KAAK,KAAK,KAAK,GAAG,IAAI,GAAG,GAAGD,GAAGC,GAAGC,GAAG,CAAC,GAAG,EAAE,KAAK,KAAK,KAAK,IAAI,IAAI,GAAG,GAAG,CAACF,GAAGC,GAAGC,GAAG,CAAC,GAAG,KAAK,SAAS,CAAC,GAAG,KAAK,aAAa,YAAY,IAAIqK,GAAG,GAAG,CAAC,CAAC,GAAG,KAAK,aAAa,UAAU,IAAIA,GAAG,GAAG,CAAC,CAAC,GAAG,KAAK,aAAa,MAAM,IAAIA,GAAG,GAAG,CAAC,CAAC;AACpZ,aAAS,EAAErI,GAAGC,GAAGC,GAAG,GAAGvQ,GAAG2Q,GAAGC,GAAGC,GAAGC,GAAG,GAAG0D,GAAG;AAC1C,YAAM,IAAI7D,IAAIG,GAAG2D,IAAI7D,IAAI,GAAG8D,IAAI/D,IAAI,GAAGgE,IAAI/D,IAAI,GAAGgE,IAAI/D,IAAI,GAAGgE,IAAI/D,IAAI,GAAG1V,IAAI,IAAI;AAChF,UAAI0Z,KAAK,GAAGC,IAAI;AAChB,YAAMC,IAAI,IAAI,EAAC;AACf,eAASC,KAAI,GAAGA,KAAI7Z,GAAG6Z,MAAK;AAC1B,cAAMC,KAAKD,KAAIR,IAAIE;AACnB,iBAASsF,KAAK,GAAGA,KAAKpF,GAAGoF,MAAM;AAC7B,gBAAMC,KAAKD,KAAK,IAAIvF;AACpB,UAAAM,EAAE3E,CAAC,IAAI6J,KAAK,GAAGlF,EAAE1E,CAAC,IAAI4E,KAAKlV,GAAGgV,EAAEzE,CAAC,IAAIqE,GAAG,EAAE,KAAKI,EAAE,GAAGA,EAAE,GAAGA,EAAE,CAAC,GAAGA,EAAE3E,CAAC,IAAI,GAAG2E,EAAE1E,CAAC,IAAI,GAAG0E,EAAEzE,CAAC,IAAIM,IAAI,IAAI,IAAI,IAAI,EAAE,KAAKmE,EAAE,GAAGA,EAAE,GAAGA,EAAE,CAAC,GAAG,EAAE,KAAKiF,KAAKnJ,CAAC,GAAG,EAAE,KAAK,IAAImE,KAAI,CAAC,GAAGH,MAAM;AAAA,QAC5K;AAAA,MACF;AACA,eAASG,KAAI,GAAGA,KAAI,GAAGA;AACrB,iBAASC,KAAK,GAAGA,KAAKpE,GAAGoE,MAAM;AAC7B,gBAAM+E,KAAK,IAAI/E,KAAKL,IAAII,IAAGiF,KAAK,IAAIhF,KAAKL,KAAKI,KAAI,IAAI,KAAK,KAAKC,KAAK,KAAKL,KAAKI,KAAI,IAAIkF,KAAK,KAAKjF,KAAK,KAAKL,IAAII;AAC/G,YAAE,KAAKgF,IAAIC,IAAIC,EAAE,GAAG,EAAE,KAAKD,IAAI,IAAIC,EAAE,GAAGpF,KAAK;AAAA,QAC/C;AACF,QAAE,SAAShF,GAAGgF,GAAGP,CAAC,GAAGzE,KAAKgF,GAAG,KAAKD;AAAA,IACpC;AAAA,EACF;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,aAAa,OAAO,OAAO,CAAA,GAAI,EAAE,UAAU,GAAG;AAAA,EAC3E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,SAAS,GAAG;AACjB,WAAO,IAAIkF,GAAG,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,eAAe,EAAE,gBAAgB,EAAE,aAAa;AAAA,EAC9F;AACF;AACA,SAASI,GAAG1M,GAAG;AACb,QAAM,IAAI,CAAA;AACV,aAAW,KAAKA,GAAG;AACjB,MAAE,CAAC,IAAI,CAAA;AACP,eAAWS,KAAKT,EAAE,CAAC,GAAG;AACpB,YAAMU,IAAIV,EAAE,CAAC,EAAES,CAAC;AAChB,MAAAC,MAAMA,EAAE,WAAWA,EAAE,aAAaA,EAAE,aAAaA,EAAE,aAAaA,EAAE,aAAaA,EAAE,aAAaA,EAAE,aAAaA,EAAE,gBAAgBA,EAAE,yBAAyBL,GAAG,oGAAoG,GAAG,EAAE,CAAC,EAAEI,CAAC,IAAI,QAAQ,EAAE,CAAC,EAAEA,CAAC,IAAIC,EAAE,UAAU,MAAM,QAAQA,CAAC,IAAI,EAAE,CAAC,EAAED,CAAC,IAAIC,EAAE,MAAK,IAAK,EAAE,CAAC,EAAED,CAAC,IAAIC;AAAA,IACjW;AAAA,EACF;AACA,SAAO;AACT;AACA,SAASiM,GAAG3M,GAAG;AACb,QAAM,IAAI,CAAA;AACV,WAAS,IAAI,GAAG,IAAIA,EAAE,QAAQ,KAAK;AACjC,UAAMS,IAAIiM,GAAG1M,EAAE,CAAC,CAAC;AACjB,eAAWU,KAAKD;AACd,QAAEC,CAAC,IAAID,EAAEC,CAAC;AAAA,EACd;AACA,SAAO;AACT;AACA,SAASkM,GAAG5M,GAAG;AACb,QAAM,IAAI,CAAA;AACV,WAAS,IAAI,GAAG,IAAIA,EAAE,QAAQ;AAC5B,MAAE,KAAKA,EAAE,CAAC,EAAE,MAAK,CAAE;AACrB,SAAO;AACT;AACA,SAAS6M,GAAG7M,GAAG;AACb,QAAM,IAAIA,EAAE,gBAAe;AAC3B,SAAO,MAAM,OAAOA,EAAE,mBAAmB,EAAE,qBAAqB,KAAK,EAAE,QAAQ,aAAa2D,GAAG;AACjG;AACA,MAAMmJ,KAAK,EAAE,OAAOJ,IAAI,OAAOC,GAAE;AACjC,IAAII,KAAK;AAAA;AAAA,IAELC,KAAK;AAAA;AAAA;AAGT,MAAM,WAAW7C,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG;AACb,UAAK,GAAI,KAAK,mBAAmB,IAAI,KAAK,OAAO,kBAAkB,KAAK,UAAU,CAAA,GAAI,KAAK,WAAW,CAAA,GAAI,KAAK,iBAAiB,CAAA,GAAI,KAAK,eAAe4C,IAAI,KAAK,iBAAiBC,IAAI,KAAK,YAAY,GAAG,KAAK,YAAY,IAAI,KAAK,qBAAqB,GAAG,KAAK,MAAM,IAAI,KAAK,SAAS,IAAI,KAAK,WAAW,IAAI,KAAK,kBAAkB,IAAI,KAAK,aAAa;AAAA,MAC5V,kBAAkB;AAAA;AAAA,MAElB,WAAW;AAAA;AAAA,IAEjB,GAAO,KAAK,yBAAyB;AAAA,MAC/B,OAAO,CAAC,GAAG,GAAG,CAAC;AAAA,MACf,IAAI,CAAC,GAAG,CAAC;AAAA,MACT,KAAK,CAAC,GAAG,CAAC;AAAA,IAChB,GAAO,KAAK,sBAAsB,QAAQ,KAAK,qBAAqB,IAAI,KAAK,cAAc,MAAM,MAAM,UAAU,KAAK,UAAU,CAAC;AAAA,EAC/H;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,iBAAiB,EAAE,gBAAgB,KAAK,eAAe,EAAE,cAAc,KAAK,WAAWN,GAAG,EAAE,QAAQ,GAAG,KAAK,iBAAiBE,GAAG,EAAE,cAAc,GAAG,KAAK,UAAU,OAAO,OAAO,CAAA,GAAI,EAAE,OAAO,GAAG,KAAK,YAAY,EAAE,WAAW,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,MAAM,EAAE,KAAK,KAAK,SAAS,EAAE,QAAQ,KAAK,WAAW,EAAE,UAAU,KAAK,aAAa,OAAO,OAAO,CAAA,GAAI,EAAE,UAAU,GAAG,KAAK,cAAc,EAAE,aAAa;AAAA,EACtc;AAAA,EACA,OAAO,GAAG;AACR,UAAM,IAAI,MAAM,OAAO,CAAC;AACxB,MAAE,cAAc,KAAK,aAAa,EAAE,WAAW,CAAA;AAC/C,eAAWlM,KAAK,KAAK,UAAU;AAC7B,YAAMmI,IAAI,KAAK,SAASnI,CAAC,EAAE;AAC3B,MAAAmI,KAAKA,EAAE,YAAY,EAAE,SAASnI,CAAC,IAAI;AAAA,QACjC,MAAM;AAAA,QACN,OAAOmI,EAAE,OAAO,CAAC,EAAE;AAAA,MAC3B,IAAUA,KAAKA,EAAE,UAAU,EAAE,SAASnI,CAAC,IAAI;AAAA,QACnC,MAAM;AAAA,QACN,OAAOmI,EAAE,OAAM;AAAA,MACvB,IAAUA,KAAKA,EAAE,YAAY,EAAE,SAASnI,CAAC,IAAI;AAAA,QACrC,MAAM;AAAA,QACN,OAAOmI,EAAE,QAAO;AAAA,MACxB,IAAUA,KAAKA,EAAE,YAAY,EAAE,SAASnI,CAAC,IAAI;AAAA,QACrC,MAAM;AAAA,QACN,OAAOmI,EAAE,QAAO;AAAA,MACxB,IAAUA,KAAKA,EAAE,YAAY,EAAE,SAASnI,CAAC,IAAI;AAAA,QACrC,MAAM;AAAA,QACN,OAAOmI,EAAE,QAAO;AAAA,MACxB,IAAUA,KAAKA,EAAE,YAAY,EAAE,SAASnI,CAAC,IAAI;AAAA,QACrC,MAAM;AAAA,QACN,OAAOmI,EAAE,QAAO;AAAA,MACxB,IAAUA,KAAKA,EAAE,YAAY,EAAE,SAASnI,CAAC,IAAI;AAAA,QACrC,MAAM;AAAA,QACN,OAAOmI,EAAE,QAAO;AAAA,MACxB,IAAU,EAAE,SAASnI,CAAC,IAAI;AAAA,QAClB,OAAOmI;AAAA,MACf;AAAA,IACI;AACA,WAAO,KAAK,KAAK,OAAO,EAAE,SAAS,MAAM,EAAE,UAAU,KAAK,UAAU,EAAE,eAAe,KAAK,cAAc,EAAE,iBAAiB,KAAK,gBAAgB,EAAE,SAAS,KAAK,QAAQ,EAAE,WAAW,KAAK;AAC1L,UAAMpI,IAAI,CAAA;AACV,eAAWC,KAAK,KAAK;AACnB,WAAK,WAAWA,CAAC,MAAM,OAAOD,EAAEC,CAAC,IAAI;AACvC,WAAO,OAAO,KAAKD,CAAC,EAAE,SAAS,MAAM,EAAE,aAAaA,IAAI;AAAA,EAC1D;AACF;AACA,MAAMwM,WAAW,GAAG;AAAA;AAAA;AAAA;AAAA,EAIlB,cAAc;AACZ,aAAS,KAAK,WAAW,IAAI,KAAK,OAAO,UAAU,KAAK,qBAAqB,IAAIzG,GAAE,GAAI,KAAK,mBAAmB,IAAIA,GAAE,GAAI,KAAK,0BAA0B,IAAIA,MAAM,KAAK,mBAAmB3G,IAAI,KAAK,iBAAiB;AAAA,EACtN;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,gBAAgB;AAClB,WAAO,KAAK;AAAA,EACd;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,KAAK,mBAAmB,KAAK,EAAE,kBAAkB,GAAG,KAAK,iBAAiB,KAAK,EAAE,gBAAgB,GAAG,KAAK,wBAAwB,KAAK,EAAE,uBAAuB,GAAG,KAAK,mBAAmB,EAAE,kBAAkB;AAAA,EACzO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,kBAAkB,GAAG;AACnB,WAAO,MAAM,kBAAkB,CAAC,EAAE,OAAM;AAAA,EAC1C;AAAA,EACA,kBAAkB,GAAG;AACnB,UAAM,kBAAkB,CAAC,GAAG,KAAK,mBAAmB,KAAK,KAAK,WAAW,EAAE,OAAM;AAAA,EACnF;AAAA,EACA,kBAAkB,GAAG,GAAG;AACtB,UAAM,kBAAkB,GAAG,CAAC,GAAG,KAAK,mBAAmB,KAAK,KAAK,WAAW,EAAE,OAAM;AAAA,EACtF;AAAA,EACA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AACF;AACA,MAAMqN,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI1K,MAAM2K,KAAqB,oBAAI3K,GAAE;AAC9F,MAAM4K,WAAWJ,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,IAAI,IAAI,IAAI,GAAGxM,IAAI,KAAKC,IAAI,KAAK;AAC3C,UAAK,GAAI,KAAK,sBAAsB,IAAI,KAAK,OAAO,qBAAqB,KAAK,MAAM,GAAG,KAAK,OAAO,GAAG,KAAK,OAAOD,GAAG,KAAK,MAAMC,GAAG,KAAK,QAAQ,IAAI,KAAK,SAAS,GAAG,KAAK,OAAO,MAAM,KAAK,YAAY,IAAI,KAAK,aAAa,GAAG,KAAK,uBAAsB;AAAA,EAC9P;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,KAAK,MAAM,EAAE,KAAK,KAAK,OAAO,EAAE,MAAM,KAAK,OAAO,EAAE,MAAM,KAAK,MAAM,EAAE,KAAK,KAAK,QAAQ,EAAE,OAAO,KAAK,SAAS,EAAE,QAAQ,KAAK,OAAO,EAAE,SAAS,OAAO,OAAO,OAAO,OAAO,CAAA,GAAI,EAAE,IAAI,GAAG,KAAK,YAAY,EAAE,WAAW,KAAK,aAAa,EAAE,YAAY;AAAA,EACnR;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,eAAe,GAAG;AAChB,UAAM,IAAI,MAAM,KAAK,cAAa,IAAK;AACvC,SAAK,MAAMM,KAAK,IAAI,KAAK,KAAK,CAAC,GAAG,KAAK,uBAAsB;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB;AACf,UAAM,IAAI,KAAK,IAAID,KAAK,MAAM,KAAK,GAAG;AACtC,WAAO,MAAM,KAAK,cAAa,IAAK;AAAA,EACtC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,kBAAkB;AAChB,WAAOC,KAAK,IAAI,KAAK;AAAA,MACnB,KAAK,IAAID,KAAK,MAAM,KAAK,GAAG,IAAI,KAAK;AAAA,IAC3C;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe;AACb,WAAO,KAAK,YAAY,KAAK,IAAI,KAAK,QAAQ,CAAC;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB;AACd,WAAO,KAAK,YAAY,KAAK,IAAI,KAAK,QAAQ,CAAC;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,cAAc,GAAG,GAAGN,GAAG;AACrB,IAAAyM,GAAG,IAAI,IAAI,IAAI,GAAG,EAAE,aAAa,KAAK,uBAAuB,GAAG,EAAE,IAAIA,GAAG,GAAGA,GAAG,CAAC,EAAE,eAAe,CAAC,IAAIA,GAAG,CAAC,GAAGA,GAAG,IAAI,GAAG,GAAG,GAAG,EAAE,aAAa,KAAK,uBAAuB,GAAGzM,EAAE,IAAIyM,GAAG,GAAGA,GAAG,CAAC,EAAE,eAAe,CAAC,IAAIA,GAAG,CAAC;AAAA,EACvN;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,YAAY,GAAG,GAAG;AAChB,WAAO,KAAK,cAAc,GAAGC,IAAIC,EAAE,GAAG,EAAE,WAAWA,IAAID,EAAE;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA4CA,cAAc,GAAG,GAAG1M,GAAGC,GAAGC,GAAG,GAAG;AAC9B,SAAK,SAAS,IAAI,GAAG,KAAK,SAAS,SAAS,KAAK,OAAO;AAAA,MACtD,SAAS;AAAA,MACT,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,SAAS;AAAA,MACT,SAAS;AAAA,MACT,OAAO;AAAA,MACP,QAAQ;AAAA,IACd,IAAQ,KAAK,KAAK,UAAU,IAAI,KAAK,KAAK,YAAY,GAAG,KAAK,KAAK,aAAa,GAAG,KAAK,KAAK,UAAUF,GAAG,KAAK,KAAK,UAAUC,GAAG,KAAK,KAAK,QAAQC,GAAG,KAAK,KAAK,SAAS,GAAG,KAAK,uBAAsB;AAAA,EACrM;AAAA;AAAA;AAAA;AAAA,EAIA,kBAAkB;AAChB,SAAK,SAAS,SAAS,KAAK,KAAK,UAAU,KAAK,KAAK,uBAAsB;AAAA,EAC7E;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,yBAAyB;AACvB,UAAM,IAAI,KAAK;AACf,QAAI,IAAI,IAAI,KAAK,IAAII,KAAK,MAAM,KAAK,GAAG,IAAI,KAAK,MAAMN,IAAI,IAAI,GAAGC,IAAI,KAAK,SAASD,GAAGE,IAAI,OAAOD;AAClG,UAAM,IAAI,KAAK;AACf,QAAI,KAAK,SAAS,QAAQ,KAAK,KAAK,SAAS;AAC3C,YAAM,IAAI,EAAE,WAAW,IAAI,EAAE;AAC7B,MAAAC,KAAK,EAAE,UAAUD,IAAI,GAAG,KAAK,EAAE,UAAUD,IAAI,GAAGC,KAAK,EAAE,QAAQ,GAAGD,KAAK,EAAE,SAAS;AAAA,IACpF;AACA,UAAM,IAAI,KAAK;AACf,UAAM,MAAME,KAAK,IAAI,IAAI,KAAK,aAAY,IAAK,KAAK,iBAAiB,gBAAgBA,GAAGA,IAAID,GAAG,GAAG,IAAID,GAAG,GAAG,KAAK,KAAK,KAAK,kBAAkB,KAAK,aAAa,GAAG,KAAK,wBAAwB,KAAK,KAAK,gBAAgB,EAAE,OAAM;AAAA,EACnO;AAAA,EACA,OAAO,GAAG;AACR,UAAM,IAAI,MAAM,OAAO,CAAC;AACxB,WAAO,EAAE,OAAO,MAAM,KAAK,KAAK,EAAE,OAAO,OAAO,KAAK,MAAM,EAAE,OAAO,OAAO,KAAK,MAAM,EAAE,OAAO,MAAM,KAAK,KAAK,EAAE,OAAO,QAAQ,KAAK,OAAO,EAAE,OAAO,SAAS,KAAK,QAAQ,KAAK,SAAS,SAAS,EAAE,OAAO,OAAO,OAAO,OAAO,CAAA,GAAI,KAAK,IAAI,IAAI,EAAE,OAAO,YAAY,KAAK,WAAW,EAAE,OAAO,aAAa,KAAK,YAAY;AAAA,EAC/T;AACF;AACA,MAAM6M,KAAK,KAAKC,KAAK;AACrB,MAAMC,WAAW,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQlB,YAAY,GAAG,GAAG/M,GAAG;AACnB,UAAK,GAAI,KAAK,OAAO,cAAc,KAAK,eAAeA,GAAG,KAAK,mBAAmB,MAAM,KAAK,oBAAoB;AACjH,UAAMC,IAAI,IAAI2M,GAAGC,IAAIC,IAAI,GAAG,CAAC;AAC7B,IAAA7M,EAAE,SAAS,KAAK,QAAQ,KAAK,IAAIA,CAAC;AAClC,UAAMC,IAAI,IAAI0M,GAAGC,IAAIC,IAAI,GAAG,CAAC;AAC7B,IAAA5M,EAAE,SAAS,KAAK,QAAQ,KAAK,IAAIA,CAAC;AAClC,UAAM,IAAI,IAAI0M,GAAGC,IAAIC,IAAI,GAAG,CAAC;AAC7B,MAAE,SAAS,KAAK,QAAQ,KAAK,IAAI,CAAC;AAClC,UAAM,IAAI,IAAIF,GAAGC,IAAIC,IAAI,GAAG,CAAC;AAC7B,MAAE,SAAS,KAAK,QAAQ,KAAK,IAAI,CAAC;AAClC,UAAM,IAAI,IAAIF,GAAGC,IAAIC,IAAI,GAAG,CAAC;AAC7B,MAAE,SAAS,KAAK,QAAQ,KAAK,IAAI,CAAC;AAClC,UAAM,IAAI,IAAIF,GAAGC,IAAIC,IAAI,GAAG,CAAC;AAC7B,MAAE,SAAS,KAAK,QAAQ,KAAK,IAAI,CAAC;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA,EAIA,yBAAyB;AACvB,UAAM,IAAI,KAAK,kBAAkB,IAAI,KAAK,SAAS,OAAM,GAAI,CAAC9M,GAAGC,GAAGC,GAAG,GAAG,GAAG,CAAC,IAAI;AAClF,eAAW,KAAK,EAAG,MAAK,OAAO,CAAC;AAChC,QAAI,MAAMd;AACR,MAAAY,EAAE,GAAG,IAAI,GAAG,GAAG,CAAC,GAAGA,EAAE,OAAO,GAAG,GAAG,CAAC,GAAGC,EAAE,GAAG,IAAI,GAAG,GAAG,CAAC,GAAGA,EAAE,OAAO,IAAI,GAAG,CAAC,GAAGC,EAAE,GAAG,IAAI,GAAG,GAAG,EAAE,GAAGA,EAAE,OAAO,GAAG,GAAG,CAAC,GAAG,EAAE,GAAG,IAAI,GAAG,GAAG,CAAC,GAAG,EAAE,OAAO,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,IAAI,GAAG,GAAG,CAAC,GAAG,EAAE,OAAO,GAAG,GAAG,CAAC,GAAG,EAAE,GAAG,IAAI,GAAG,GAAG,CAAC,GAAG,EAAE,OAAO,GAAG,GAAG,EAAE;AAAA,aAC9N,MAAMb;AACb,MAAAW,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC,GAAGA,EAAE,OAAO,IAAI,GAAG,CAAC,GAAGC,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC,GAAGA,EAAE,OAAO,GAAG,GAAG,CAAC,GAAGC,EAAE,GAAG,IAAI,GAAG,GAAG,CAAC,GAAGA,EAAE,OAAO,GAAG,GAAG,CAAC,GAAG,EAAE,GAAG,IAAI,GAAG,GAAG,EAAE,GAAG,EAAE,OAAO,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC,GAAG,EAAE,OAAO,GAAG,GAAG,CAAC,GAAG,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC,GAAG,EAAE,OAAO,GAAG,GAAG,EAAE;AAAA;AAEzO,YAAM,IAAI,MAAM,2EAA2E,CAAC;AAC9F,eAAW,KAAK;AACd,WAAK,IAAI,CAAC,GAAG,EAAE,kBAAiB;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,GAAG,GAAG;AACX,SAAK,WAAW,QAAQ,KAAK,kBAAiB;AAC9C,UAAM,EAAE,cAAcF,GAAG,mBAAmBC,EAAC,IAAK;AAClD,SAAK,qBAAqB,EAAE,qBAAqB,KAAK,mBAAmB,EAAE,kBAAkB,KAAK;AAClG,UAAM,CAACC,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,IAAI,KAAK,UAAU,IAAI,EAAE,gBAAe,GAAI,IAAI,EAAE,kBAAiB,GAAI0B,IAAI,EAAE,wBAAwB,IAAI,EAAE,GAAG;AACrI,MAAE,GAAG,UAAU;AACf,UAAMM,IAAIlC,EAAE,QAAQ;AACpB,IAAAA,EAAE,QAAQ,kBAAkB,IAAI,EAAE,gBAAgBA,GAAG,GAAGC,CAAC,GAAG,EAAE,OAAO,GAAGC,CAAC,GAAG,EAAE,gBAAgBF,GAAG,GAAGC,CAAC,GAAG,EAAE,OAAO,GAAG,CAAC,GAAG,EAAE,gBAAgBD,GAAG,GAAGC,CAAC,GAAG,EAAE,OAAO,GAAG,CAAC,GAAG,EAAE,gBAAgBD,GAAG,GAAGC,CAAC,GAAG,EAAE,OAAO,GAAG,CAAC,GAAG,EAAE,gBAAgBD,GAAG,GAAGC,CAAC,GAAG,EAAE,OAAO,GAAG,CAAC,GAAGD,EAAE,QAAQ,kBAAkBkC,GAAG,EAAE,gBAAgBlC,GAAG,GAAGC,CAAC,GAAG,EAAE,OAAO,GAAG,CAAC,GAAG,EAAE,gBAAgB,GAAG,GAAG2B,CAAC,GAAG,EAAE,GAAG,UAAU,GAAG5B,EAAE,QAAQ,mBAAmB;AAAA,EACpZ;AACF;AACA,MAAMgN,WAAWtJ,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAelB,YAAY,IAAI,CAAA,GAAI,IAAI3K,IAAIiH,GAAGC,GAAGC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG;AAClD,UAAM,GAAG,GAAGF,GAAGC,GAAGC,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,GAAG,KAAK,gBAAgB,IAAI,KAAK,QAAQ;AAAA,EAC7E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAS;AACX,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,OAAO,GAAG;AACZ,SAAK,QAAQ;AAAA,EACf;AACF;AACA,MAAM+M,WAAWhJ,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,IAAI,GAAG,IAAI,CAAA,GAAI;AACzB,UAAM,GAAG,GAAG,CAAC,GAAG,KAAK,0BAA0B;AAC/C,UAAMjE,IAAI,EAAE,OAAO,GAAG,QAAQ,GAAG,OAAO,EAAC,GAAIC,IAAI,CAACD,GAAGA,GAAGA,GAAGA,GAAGA,GAAGA,CAAC;AAClE,SAAK,UAAU,IAAIgN,GAAG/M,CAAC,GAAG,KAAK,mBAAmB,CAAC,GAAG,KAAK,QAAQ,wBAAwB;AAAA,EAC7F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,2BAA2B,GAAG,GAAG;AAC/B,SAAK,QAAQ,OAAO,EAAE,MAAM,KAAK,QAAQ,aAAa,EAAE,YAAY,KAAK,QAAQ,kBAAkB,EAAE,iBAAiB,KAAK,QAAQ,YAAY,EAAE,WAAW,KAAK,QAAQ,YAAY,EAAE;AACvL,UAAMD,IAAI;AAAA,MACR,UAAU;AAAA,QACR,WAAW,EAAE,OAAO,KAAI;AAAA,MAChC;AAAA,MACM;AAAA;AAAA,QAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAoBF;AAAA;AAAA,QAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAmBR,GAAOC,IAAI,IAAI4L,GAAG,GAAG,GAAG,CAAC,GAAG3L,IAAI,IAAI,GAAG;AAAA,MACjC,MAAM;AAAA,MACN,UAAU+L,GAAGjM,EAAE,QAAQ;AAAA,MACvB,cAAcA,EAAE;AAAA,MAChB,gBAAgBA,EAAE;AAAA,MAClB,MAAMnK;AAAA,MACN,UAAUE;AAAA,IAChB,CAAK;AACD,IAAAmK,EAAE,SAAS,UAAU,QAAQ;AAC7B,UAAM,IAAI,IAAIuL,GAAGxL,GAAGC,CAAC,GAAG,IAAI,EAAE;AAC9B,WAAO,EAAE,cAActG,OAAO,EAAE,YAAYF,KAAK,IAAIqT,GAAG,GAAG,IAAI,IAAI,EAAE,OAAO,GAAG,CAAC,GAAG,EAAE,YAAY,GAAG,EAAE,SAAS,QAAO,GAAI,EAAE,SAAS,QAAO,GAAI;AAAA,EAClJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,MAAM,GAAG,IAAI,IAAI/M,IAAI,IAAIC,IAAI,IAAI;AAC/B,UAAMC,IAAI,EAAE,gBAAe;AAC3B,aAAS,IAAI,GAAG,IAAI,GAAG;AACrB,QAAE,gBAAgB,MAAM,CAAC,GAAG,EAAE,MAAM,GAAGF,GAAGC,CAAC;AAC7C,MAAE,gBAAgBC,CAAC;AAAA,EACrB;AACF;AACA,IAAIgN,KAAK,cAAc,GAAG;AAAA,EACxB,cAAc;AACZ,UAAK,GAAI,KAAK,UAAU,IAAI,KAAK,OAAO;AAAA,EAC1C;AACF;AACA,MAAMC,KAAK,EAAE,MAAM,OAAM;AACzB,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA,EAIP,cAAc;AACZ,SAAK,aAAa,MAAM,KAAK,QAAQ,MAAM,KAAK,QAAQ;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,eAAe;AACb,WAAO,KAAK,UAAU,SAAS,KAAK,QAAQ,IAAIF,GAAE,GAAI,KAAK,MAAM,mBAAmB,IAAI,KAAK,MAAM,UAAU,IAAI,KAAK,MAAM,SAAS,CAAA,GAAI,KAAK,MAAM,aAAa,EAAE,UAAU,GAAE,IAAK,KAAK;AAAA,EAC3L;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,oBAAoB;AAClB,WAAO,KAAK,eAAe,SAAS,KAAK,aAAa,IAAIA,MAAM,KAAK,WAAW,mBAAmB,IAAI,KAAK,WAAW,UAAU,IAAI,KAAK,WAAW,oBAAoB,IAAI,KAAK,WAAW,iBAAiB,IAAI,EAAC,GAAI,KAAK,WAAW,qBAAqB,IAAI,KAAK,WAAW,kBAAkB,IAAI,EAAC,IAAK,KAAK;AAAA,EACnT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,eAAe;AACb,WAAO,KAAK,UAAU,SAAS,KAAK,QAAQ,IAAIA,MAAM,KAAK,MAAM,mBAAmB,IAAI,KAAK,MAAM,UAAU,IAAI,KAAK,MAAM,oBAAoB,IAAI,KAAK,MAAM,iBAAiB,IAAI,EAAC,GAAI,KAAK,MAAM,qBAAqB,IAAI,KAAK,MAAM,kBAAkB,IAAI,EAAC,IAAK,KAAK;AAAA,EAC3Q;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG;AACf,WAAO,KAAK,eAAe,QAAQ,KAAK,WAAW,cAAc,CAAC,GAAG,KAAK,UAAU,QAAQ,KAAK,MAAM,cAAc,CAAC,GAAG,KAAK,UAAU,QAAQ,KAAK,MAAM,cAAc,CAAC,GAAG;AAAA,EAC/K;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,QAAI,KAAK,EAAE,MAAM;AACf,YAAM,IAAI,KAAK;AACf,UAAI;AACF,mBAAWlN,KAAK,EAAE,KAAK,OAAM;AAC3B,eAAK,cAAc,GAAGA,CAAC;AAAA,IAC7B;AACA,WAAO,KAAK,cAAc,EAAE,MAAM,aAAa,MAAM,EAAC,CAAE,GAAG;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,GAAG;AACZ,WAAO,KAAK,cAAc,EAAE,MAAM,gBAAgB,MAAM,EAAC,CAAE,GAAG,KAAK,eAAe,SAAS,KAAK,WAAW,UAAU,KAAK,KAAK,UAAU,SAAS,KAAK,MAAM,UAAU,KAAK,KAAK,UAAU,SAAS,KAAK,MAAM,UAAU,KAAK;AAAA,EAChO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,OAAO,GAAG,GAAGA,GAAG;AACd,QAAIC,IAAI,MAAMC,IAAI,MAAM,IAAI;AAC5B,UAAM,IAAI,KAAK,YAAY,IAAI,KAAK,OAAO,IAAI,KAAK;AACpD,QAAI,KAAK,EAAE,QAAQ,oBAAoB,mBAAmB;AACxD,UAAI,KAAK,EAAE,MAAM;AACf,YAAI;AACJ,mBAAWgC,KAAK,EAAE,KAAK,OAAM,GAAI;AAC/B,gBAAMC,IAAI,EAAE,aAAaD,GAAGlC,CAAC,GAAGoC,IAAI,KAAK,cAAc,GAAGF,CAAC;AAC3D,UAAAC,MAAM,SAASC,EAAE,OAAO,UAAUD,EAAE,UAAU,MAAM,GAAGC,EAAE,OAAO,UAAUA,EAAE,UAAUA,EAAE,UAAUA,EAAE,KAAK,GAAGA,EAAE,yBAAyB,IAAIA,EAAE,cAAcD,EAAE,SAASC,EAAE,UAAUD,MAAM;AAAA,QAC1L;AACA,cAAM,IAAI,EAAE,OAAO,kBAAkB,GAAG,IAAI,EAAE,OAAO,WAAW,GAAG,IAAI,EAAE,SAAS,WAAW,EAAE,QAAQ,GAAGP,IAAI,MAAM,IAAI;AACxH,UAAE,WAAW,YAAY,IAAIA,IAAI,KAAK,EAAE,WAAW,WAAW,IAAI,KAAK,cAAc;AAAA,UACnF,MAAM;AAAA,UACN,YAAY,EAAE;AAAA,UACd,QAAQ;AAAA,QAClB,CAAS,KAAK,CAAC,EAAE,WAAW,YAAY,KAAKA,IAAI,MAAM,EAAE,WAAW,WAAW,IAAI,KAAK,cAAc;AAAA,UAC5F,MAAM;AAAA,UACN,YAAY,EAAE;AAAA,UACd,QAAQ;AAAA,QAClB,CAAS;AAAA,MACH;AACE,cAAM,QAAQ,EAAE,cAAc1B,IAAI,EAAE,QAAQ,EAAE,WAAWF,CAAC,GAAGE,MAAM,SAAS,EAAE,OAAO,UAAUA,EAAE,UAAU,MAAM,GAAG,EAAE,OAAO,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,KAAK,GAAG,EAAE,yBAAyB,IAAIA,EAAE,kBAAkB,EAAE,oBAAoB,IAAI,EAAE,eAAe,KAAKA,EAAE,cAAc,KAAK,EAAE,oBAAoB,IAAIA,EAAE,mBAAmB,EAAE,qBAAqB,IAAI,EAAE,gBAAgB,KAAKA,EAAE,eAAe,KAAK,EAAE,qBAAqB;AACjb,YAAM,SAASD,IAAI,EAAE,QAAQ,EAAE,gBAAgBD,CAAC,GAAGC,MAAM,QAAQC,MAAM,SAASD,IAAIC,IAAID,MAAM,SAAS,EAAE,OAAO,UAAUA,EAAE,UAAU,MAAM,GAAG,EAAE,OAAO,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,KAAK,GAAG,EAAE,yBAAyB,IAAIA,EAAE,kBAAkB,EAAE,oBAAoB,IAAI,EAAE,eAAe,KAAKA,EAAE,cAAc,KAAK,EAAE,oBAAoB,IAAIA,EAAE,mBAAmB,EAAE,qBAAqB,IAAI,EAAE,gBAAgB,KAAKA,EAAE,eAAe,KAAK,EAAE,qBAAqB,IAAI,KAAK,cAAckN,EAAE;AAAA,IACre;AACA,WAAO,MAAM,SAAS,EAAE,UAAUlN,MAAM,OAAO,MAAM,SAAS,EAAE,UAAUC,MAAM,OAAO,MAAM,SAAS,EAAE,UAAU,MAAM,OAAO;AAAA,EACjI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,cAAc,GAAG,GAAG;AAClB,QAAI,EAAE,OAAO,EAAE,SAAS,MAAM,QAAQ;AACpC,YAAMF,IAAI,IAAIkN,GAAE;AAChB,MAAAlN,EAAE,mBAAmB,IAAIA,EAAE,UAAU,IAAI,EAAE,OAAO,EAAE,SAAS,IAAIA,GAAG,EAAE,IAAIA,CAAC;AAAA,IAC7E;AACA,WAAO,EAAE,OAAO,EAAE,SAAS;AAAA,EAC7B;AACF;AACA,MAAMqN,WAAW,GAAG;AAAA;AAAA;AAAA;AAAA,EAIlB,cAAc;AACZ,aAAS,KAAK,UAAU,IAAI,KAAK,OAAO,SAAS,KAAK,aAAa,MAAM,KAAK,cAAc,MAAM,KAAK,MAAM,MAAM,KAAK,uBAAuB,GAAG,KAAK,sBAAsB,GAAG,KAAK,qBAAqB,IAAIlG,GAAE,GAAI,KAAK,uBAAuB,GAAG,KAAK,sBAAsB,IAAIA,GAAE,GAAI,KAAK,mBAAmB,MAAM,OAAO,qBAAqB,OAAO,mBAAmB,cAAc,IAAI,YAAY,WAAW,EAAE,QAAQ,KAAI,CAAE,CAAC;AAAA,EACxa;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,EAAE,eAAe,SAAS,KAAK,aAAa,EAAE,WAAW,MAAK,IAAK,EAAE,gBAAgB,SAAS,KAAK,cAAc,EAAE,YAAY,MAAK,IAAK,EAAE,QAAQ,SAAS,KAAK,MAAM,EAAE,IAAI,MAAK,IAAK,KAAK,uBAAuB,EAAE,sBAAsB,KAAK,sBAAsB,EAAE,qBAAqB,KAAK,mBAAmB,KAAK,EAAE,kBAAkB,GAAG,KAAK,uBAAuB,EAAE,sBAAsB,KAAK,oBAAoB,KAAK,EAAE,mBAAmB,GAAG,EAAE,qBAAqB,SAAS,KAAK,mBAAmB,EAAE,iBAAiB,MAAK,IAAK,KAAK,mBAAmB,EAAE,kBAAkB;AAAA,EACvlB;AAAA,EACA,OAAO,GAAG;AACR,UAAM,IAAI,MAAM,OAAO,CAAC;AACxB,WAAO,KAAK,QAAQ,SAAS,EAAE,OAAO,MAAM,KAAK,IAAI,OAAM,IAAK,KAAK,uBAAuB,MAAM,EAAE,OAAO,uBAAuB,KAAK,uBAAuB,KAAK,wBAAwB,MAAM,EAAE,OAAO,sBAAsB,KAAK,sBAAsB,EAAE,OAAO,qBAAqB,KAAK,mBAAmB,QAAO,GAAI,KAAK,yBAAyB,MAAM,EAAE,OAAO,uBAAuB,KAAK,uBAAuB,EAAE,OAAO,sBAAsB,KAAK,oBAAoB,QAAO,GAAI;AAAA,EACje;AACF;AACA,MAAMmG,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOP,YAAY,GAAG,GAAG;AAChB,SAAK,sBAAsB,IAAI,KAAK,QAAQ,GAAG,KAAK,SAAS,GAAG,KAAK,QAAQ,MAAM,SAAS,EAAE,SAAS,IAAI,GAAG,KAAK,QAAQpO,IAAI,KAAK,eAAe,CAAA,GAAI,KAAK,UAAU,GAAG,KAAK,OAAOsB,GAAE;AAAA,EACzL;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,mBAAmB;AAAA,EACnB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,YAAY,GAAG;AACjB,UAAM,MAAM,KAAK;AAAA,EACnB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,WAAO,KAAK,QAAQ,GAAG;AAAA,EACzB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG,GAAG;AACnB,SAAK,aAAa,KAAK,EAAE,OAAO,GAAG,OAAO,GAAG;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA,EAIA,oBAAoB;AAClB,SAAK,aAAa,SAAS;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,QAAQ,IAAI,EAAE,MAAM,YAAY,EAAE,KAAK,GAAG,KAAK,QAAQ,EAAE,OAAO,KAAK,SAAS,EAAE,QAAQ,KAAK,QAAQ,EAAE,OAAO;AAAA,EAC5H;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,OAAO,GAAG,GAAGR,GAAG;AACd,SAAK,KAAK,QAAQA,KAAK,EAAE;AACzB,aAASC,IAAI,GAAGC,IAAI,KAAK,QAAQD,IAAIC,GAAGD;AACtC,WAAK,MAAM,IAAIA,CAAC,IAAI,EAAE,MAAMD,IAAIC,CAAC;AACnC,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG,IAAI,GAAG;AACZ,WAAO,KAAK,MAAM,IAAI,GAAG,CAAC,GAAG;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,GAAG;AACP,MAAE,iBAAiB,WAAW,EAAE,eAAe,CAAA,IAAK,KAAK,MAAM,OAAO,UAAU,WAAW,KAAK,MAAM,OAAO,QAAQO,GAAE,IAAK,EAAE,aAAa,KAAK,MAAM,OAAO,KAAK,MAAM,WAAW,EAAE,aAAa,KAAK,MAAM,OAAO,KAAK,IAAI,KAAK,MAAM,MAAM,CAAC,EAAE;AACjP,UAAM,IAAI,IAAI,KAAK,MAAM,YAAY,EAAE,aAAa,KAAK,MAAM,OAAO,KAAK,CAAC,GAAGR,IAAI,IAAI,KAAK,YAAY,GAAG,KAAK,MAAM;AACtH,WAAOA,EAAE,SAAS,KAAK,KAAK,GAAGA;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,SAAS,GAAG;AACV,WAAO,KAAK,mBAAmB,GAAG;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,iBAAiB,WAAW,EAAE,eAAe,CAAA,IAAK,KAAK,MAAM,OAAO,UAAU,WAAW,KAAK,MAAM,OAAO,QAAQQ,OAAO,EAAE,aAAa,KAAK,MAAM,OAAO,KAAK,MAAM,WAAW,EAAE,aAAa,KAAK,MAAM,OAAO,KAAK,IAAI,MAAM,KAAK,IAAI,YAAY,KAAK,MAAM,MAAM,CAAC,IAAI;AAAA,MACnR,MAAM,KAAK;AAAA,MACX,QAAQ,KAAK,MAAM,OAAO;AAAA,MAC1B,MAAM,KAAK,MAAM,YAAY;AAAA,MAC7B,QAAQ,KAAK;AAAA,IACnB;AAAA,EACE;AACF;AACA,MAAM,KAAqB,oBAAI,EAAC;AAChC,MAAM+M,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASP,YAAY,GAAG,GAAGvN,GAAGC,IAAI,IAAI;AAC3B,SAAK,+BAA+B,IAAI,KAAK,OAAO,IAAI,KAAK,OAAO,GAAG,KAAK,WAAW,GAAG,KAAK,SAASD,GAAG,KAAK,aAAaC;AAAA,EAC/H;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,QAAQ;AACV,WAAO,KAAK,KAAK;AAAA,EACnB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,QAAQ;AACV,WAAO,KAAK,KAAK;AAAA,EACnB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,YAAY,GAAG;AACjB,SAAK,KAAK,cAAc;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,aAAS,IAAI,GAAGD,IAAI,KAAK,KAAK,OAAO,IAAIA,GAAG;AAC1C,SAAG,oBAAoB,MAAM,CAAC,GAAG,GAAG,aAAa,CAAC,GAAG,KAAK,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AACtF,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,kBAAkB,GAAG;AACnB,aAAS,IAAI,GAAGA,IAAI,KAAK,OAAO,IAAIA,GAAG;AACrC,SAAG,oBAAoB,MAAM,CAAC,GAAG,GAAG,kBAAkB,CAAC,GAAG,KAAK,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAC3F,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,mBAAmB,GAAG;AACpB,aAAS,IAAI,GAAGA,IAAI,KAAK,OAAO,IAAIA,GAAG;AACrC,SAAG,oBAAoB,MAAM,CAAC,GAAG,GAAG,mBAAmB,CAAC,GAAG,KAAK,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAC5F,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG,GAAG;AACjB,QAAIA,IAAI,KAAK,MAAM,IAAI,KAAK,KAAK,SAAS,KAAK,SAAS,CAAC;AACzD,WAAO,KAAK,eAAeA,IAAI6B,GAAG7B,GAAG,KAAK,KAAK,IAAIA;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,aAAa,GAAG,GAAGA,GAAG;AACpB,WAAO,KAAK,eAAeA,IAAI8B,GAAG9B,GAAG,KAAK,KAAK,IAAI,KAAK,KAAK,MAAM,IAAI,KAAK,KAAK,SAAS,KAAK,SAAS,CAAC,IAAIA,GAAG;AAAA,EAClH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,eAAe,IAAI8B,GAAG,GAAG,KAAK,KAAK,IAAI,KAAK,KAAK,MAAM,IAAI,KAAK,KAAK,SAAS,KAAK,MAAM,IAAI,GAAG;AAAA,EAC9G;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,eAAe,IAAIA,GAAG,GAAG,KAAK,KAAK,IAAI,KAAK,KAAK,MAAM,IAAI,KAAK,KAAK,SAAS,KAAK,SAAS,CAAC,IAAI,GAAG;AAAA,EAClH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,eAAe,IAAIA,GAAG,GAAG,KAAK,KAAK,IAAI,KAAK,KAAK,MAAM,IAAI,KAAK,KAAK,SAAS,KAAK,SAAS,CAAC,IAAI,GAAG;AAAA,EAClH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,GAAG,GAAG;AACT,WAAO,KAAK,eAAe,IAAIA,GAAG,GAAG,KAAK,KAAK,IAAI,KAAK,KAAK,MAAM,IAAI,KAAK,KAAK,SAAS,KAAK,SAAS,CAAC,IAAI,GAAG;AAAA,EAClH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,QAAI,IAAI,KAAK,KAAK,MAAM,IAAI,KAAK,KAAK,SAAS,KAAK,MAAM;AAC1D,WAAO,KAAK,eAAe,IAAID,GAAG,GAAG,KAAK,KAAK,IAAI;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,QAAI,IAAI,KAAK,KAAK,MAAM,IAAI,KAAK,KAAK,SAAS,KAAK,SAAS,CAAC;AAC9D,WAAO,KAAK,eAAe,IAAIA,GAAG,GAAG,KAAK,KAAK,IAAI;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,QAAI,IAAI,KAAK,KAAK,MAAM,IAAI,KAAK,KAAK,SAAS,KAAK,SAAS,CAAC;AAC9D,WAAO,KAAK,eAAe,IAAIA,GAAG,GAAG,KAAK,KAAK,IAAI;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,QAAI,IAAI,KAAK,KAAK,MAAM,IAAI,KAAK,KAAK,SAAS,KAAK,SAAS,CAAC;AAC9D,WAAO,KAAK,eAAe,IAAIA,GAAG,GAAG,KAAK,KAAK,IAAI;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,MAAM,GAAG,GAAG7B,GAAG;AACb,WAAO,IAAI,IAAI,KAAK,KAAK,SAAS,KAAK,QAAQ,KAAK,eAAe,IAAI8B,GAAG,GAAG,KAAK,KAAK,GAAG9B,IAAI8B,GAAG9B,GAAG,KAAK,KAAK,IAAI,KAAK,KAAK,MAAM,IAAI,CAAC,IAAI,GAAG,KAAK,KAAK,MAAM,IAAI,CAAC,IAAIA,GAAG;AAAA,EAC5K;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,GAAG,GAAGA,GAAGC,GAAG;AACjB,WAAO,IAAI,IAAI,KAAK,KAAK,SAAS,KAAK,QAAQ,KAAK,eAAe,IAAI6B,GAAG,GAAG,KAAK,KAAK,GAAG9B,IAAI8B,GAAG9B,GAAG,KAAK,KAAK,GAAGC,IAAI6B,GAAG7B,GAAG,KAAK,KAAK,IAAI,KAAK,KAAK,MAAM,IAAI,CAAC,IAAI,GAAG,KAAK,KAAK,MAAM,IAAI,CAAC,IAAID,GAAG,KAAK,KAAK,MAAM,IAAI,CAAC,IAAIC,GAAG;AAAA,EAC/N;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,QAAQ,GAAG,GAAGD,GAAGC,GAAGC,GAAG;AACrB,WAAO,IAAI,IAAI,KAAK,KAAK,SAAS,KAAK,QAAQ,KAAK,eAAe,IAAI4B,GAAG,GAAG,KAAK,KAAK,GAAG9B,IAAI8B,GAAG9B,GAAG,KAAK,KAAK,GAAGC,IAAI6B,GAAG7B,GAAG,KAAK,KAAK,GAAGC,IAAI4B,GAAG5B,GAAG,KAAK,KAAK,IAAI,KAAK,KAAK,MAAM,IAAI,CAAC,IAAI,GAAG,KAAK,KAAK,MAAM,IAAI,CAAC,IAAIF,GAAG,KAAK,KAAK,MAAM,IAAI,CAAC,IAAIC,GAAG,KAAK,KAAK,MAAM,IAAI,CAAC,IAAIC,GAAG;AAAA,EAClR;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,MAAM,GAAG;AACP,QAAI,MAAM,QAAQ;AAChB,MAAAP,GAAG,6GAA6G;AAChH,YAAM,IAAI,CAAA;AACV,eAASK,IAAI,GAAGA,IAAI,KAAK,OAAOA,KAAK;AACnC,cAAMC,IAAID,IAAI,KAAK,KAAK,SAAS,KAAK;AACtC,iBAASE,IAAI,GAAGA,IAAI,KAAK,UAAUA;AACjC,YAAE,KAAK,KAAK,KAAK,MAAMD,IAAIC,CAAC,CAAC;AAAA,MACjC;AACA,aAAO,IAAIkK,GAAG,IAAI,KAAK,MAAM,YAAY,CAAC,GAAG,KAAK,UAAU,KAAK,UAAU;AAAA,IAC7E;AACE,aAAO,EAAE,uBAAuB,WAAW,EAAE,qBAAqB,CAAA,IAAK,EAAE,mBAAmB,KAAK,KAAK,IAAI,MAAM,WAAW,EAAE,mBAAmB,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,MAAM,CAAC,IAAI,IAAImD,GAAG,EAAE,mBAAmB,KAAK,KAAK,IAAI,GAAG,KAAK,UAAU,KAAK,QAAQ,KAAK,UAAU;AAAA,EACnR;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,OAAO,GAAG;AACR,QAAI,MAAM,QAAQ;AAChB,MAAA5N,GAAG,kHAAkH;AACrH,YAAM,IAAI,CAAA;AACV,eAASK,IAAI,GAAGA,IAAI,KAAK,OAAOA,KAAK;AACnC,cAAMC,IAAID,IAAI,KAAK,KAAK,SAAS,KAAK;AACtC,iBAASE,IAAI,GAAGA,IAAI,KAAK,UAAUA;AACjC,YAAE,KAAK,KAAK,KAAK,MAAMD,IAAIC,CAAC,CAAC;AAAA,MACjC;AACA,aAAO;AAAA,QACL,UAAU,KAAK;AAAA,QACf,MAAM,KAAK,MAAM,YAAY;AAAA,QAC7B,OAAO;AAAA,QACP,YAAY,KAAK;AAAA,MACzB;AAAA,IACI;AACE,aAAO,EAAE,uBAAuB,WAAW,EAAE,qBAAqB,CAAA,IAAK,EAAE,mBAAmB,KAAK,KAAK,IAAI,MAAM,WAAW,EAAE,mBAAmB,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,OAAO,CAAC,IAAI;AAAA,QACtL,8BAA8B;AAAA,QAC9B,UAAU,KAAK;AAAA,QACf,MAAM,KAAK,KAAK;AAAA,QAChB,QAAQ,KAAK;AAAA,QACb,YAAY,KAAK;AAAA,MACzB;AAAA,EACE;AACF;AACA,MAAMsN,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,GAAE,GAAIC,KAAqB,oBAAI,GAAE,GAAIpe,KAAqB,oBAAI,EAAC,GAAIqe,KAAqB,oBAAI5H,GAAE,GAAI6H,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAIvI,MAAMwI,KAAqB,oBAAI/H,GAAE,GAAIgI,KAAqB,oBAAIjI,GAAE;AACtR,MAAMkI,WAAWvC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,GAAG,GAAG;AAChB,UAAM,GAAG,CAAC,GAAG,KAAK,gBAAgB,IAAI,KAAK,OAAO,eAAe,KAAK,WAAW7S,IAAI,KAAK,aAAa,IAAImN,GAAE,GAAI,KAAK,oBAAoB,IAAIA,MAAM,KAAK,cAAc,MAAM,KAAK,iBAAiB;AAAA,EACrM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,qBAAqB;AACnB,UAAM,IAAI,KAAK;AACf,SAAK,gBAAgB,SAAS,KAAK,cAAc,IAAI3B,GAAE,IAAK,KAAK,YAAY,UAAS;AACtF,UAAM,IAAI,EAAE,aAAa,UAAU;AACnC,aAASpE,IAAI,GAAGA,IAAI,EAAE,OAAOA;AAC3B,WAAK,kBAAkBA,GAAG4N,EAAE,GAAG,KAAK,YAAY,cAAcA,EAAE;AAAA,EACpE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,wBAAwB;AACtB,UAAM,IAAI,KAAK;AACf,SAAK,mBAAmB,SAAS,KAAK,iBAAiB,IAAItI,GAAE,IAAK,KAAK,eAAe,UAAS;AAC/F,UAAM,IAAI,EAAE,aAAa,UAAU;AACnC,aAAStF,IAAI,GAAGA,IAAI,EAAE,OAAOA;AAC3B,WAAK,kBAAkBA,GAAG4N,EAAE,GAAG,KAAK,eAAe,cAAcA,EAAE;AAAA,EACvE;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,KAAK,WAAW,EAAE,UAAU,KAAK,WAAW,KAAK,EAAE,UAAU,GAAG,KAAK,kBAAkB,KAAK,EAAE,iBAAiB,GAAG,KAAK,WAAW,EAAE,UAAU,EAAE,gBAAgB,SAAS,KAAK,cAAc,EAAE,YAAY,MAAK,IAAK,EAAE,mBAAmB,SAAS,KAAK,iBAAiB,EAAE,eAAe,MAAK,IAAK;AAAA,EAC9T;AAAA,EACA,QAAQ,GAAG,GAAG;AACZ,UAAM5N,IAAI,KAAK,UAAUC,IAAI,KAAK;AAClC,IAAAD,MAAM,WAAW,KAAK,mBAAmB,QAAQ,KAAK,yBAAyB6N,GAAG,KAAK,KAAK,cAAc,GAAGA,GAAG,aAAa5N,CAAC,GAAG,EAAE,IAAI,iBAAiB4N,EAAE,MAAM,OAAOC,GAAG,KAAK7N,CAAC,EAAE,OAAM,GAAI8N,GAAG,KAAK,EAAE,GAAG,EAAE,aAAaD,EAAE,GAAG,EAAE,KAAK,gBAAgB,QAAQC,GAAG,cAAc,KAAK,WAAW,MAAM,OAAO,KAAK,sBAAsB,GAAG,GAAGA,EAAE;AAAA,EAC/U;AAAA,EACA,kBAAkB,GAAG,GAAG;AACtB,WAAO,MAAM,kBAAkB,GAAG,CAAC,GAAG,KAAK,mBAAmB,GAAG,CAAC,GAAG;AAAA,EACvE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,GAAG,GAAG;AACT,SAAK,WAAW,GAAG,MAAM,WAAW,KAAK,kBAAkB,EAAE,GAAG,KAAK,SAAS,kBAAiB,GAAI,IAAI,KAAK,cAAc,KAAK,WAAW,KAAK,CAAC,GAAG,KAAK,kBAAkB,KAAK,CAAC,EAAE,OAAM;AAAA,EAC1L;AAAA;AAAA;AAAA;AAAA,EAIA,OAAO;AACL,SAAK,SAAS,KAAI;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,uBAAuB;AACrB,UAAM,IAAI,IAAI,GAAE,GAAI,IAAI,KAAK,SAAS,WAAW;AACjD,aAAS/N,IAAI,GAAGC,IAAI,EAAE,OAAOD,IAAIC,GAAGD,KAAK;AACvC,QAAE,oBAAoB,GAAGA,CAAC;AAC1B,YAAME,IAAI,IAAI,EAAE,gBAAe;AAC/B,MAAAA,MAAM,QAAQ,EAAE,eAAeA,CAAC,IAAI,EAAE,IAAI,GAAG,GAAG,GAAG,CAAC,GAAG,EAAE,QAAQF,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AAAA,IACxF;AAAA,EACF;AAAA,EACA,kBAAkB,GAAG;AACnB,UAAM,kBAAkB,CAAC,GAAG,KAAK,aAAapH,KAAK,KAAK,kBAAkB,KAAK,KAAK,WAAW,EAAE,OAAM,IAAK,KAAK,aAAaC,KAAK,KAAK,kBAAkB,KAAK,KAAK,UAAU,EAAE,OAAM,IAAK+G,GAAG,yCAAyC,KAAK,QAAQ;AAAA,EACtP;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,mBAAmB,GAAG,GAAG;AACvB,UAAMI,IAAI,KAAK,UAAUC,IAAI,KAAK;AAClC,IAAAwN,GAAG,oBAAoBxN,EAAE,WAAW,WAAW,CAAC,GAAGyN,GAAG,oBAAoBzN,EAAE,WAAW,YAAY,CAAC,GAAGuN,GAAG,KAAK,CAAC,EAAE,aAAa,KAAK,UAAU,GAAG,EAAE,IAAI,GAAG,GAAG,CAAC;AAC9J,aAAStN,IAAI,GAAGA,IAAI,GAAGA,KAAK;AAC1B,YAAM,IAAIwN,GAAG,aAAaxN,CAAC;AAC3B,UAAI,MAAM,GAAG;AACX,cAAM,IAAIuN,GAAG,aAAavN,CAAC;AAC3B,QAAAyN,GAAG,iBAAiB3N,EAAE,MAAM,CAAC,EAAE,aAAaA,EAAE,aAAa,CAAC,CAAC,GAAG,EAAE,gBAAgB1Q,GAAG,KAAKke,EAAE,EAAE,aAAaG,EAAE,GAAG,CAAC;AAAA,MACnH;AAAA,IACF;AACA,WAAO,EAAE,aAAa,KAAK,iBAAiB;AAAA,EAC9C;AACF;AACA,MAAMM,WAAW,GAAG;AAAA;AAAA;AAAA;AAAA,EAIlB,cAAc;AACZ,UAAK,GAAI,KAAK,SAAS,IAAI,KAAK,OAAO;AAAA,EACzC;AACF;AACA,MAAMC,WAAWxK,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAiBlB,YAAY,IAAI,MAAM,IAAI,GAAG1D,IAAI,GAAGC,GAAGC,GAAG,GAAG,GAAG,GAAG,IAAI3G,IAAI,IAAIA,IAAI,GAAG,GAAG;AACvE,UAAM,MAAM,GAAG,GAAG,GAAG,GAAG,GAAG0G,GAAGC,GAAG,GAAG,CAAC,GAAG,KAAK,gBAAgB,IAAI,KAAK,QAAQ,EAAE,MAAM,GAAG,OAAO,GAAG,QAAQF,KAAK,KAAK,kBAAkB,IAAI,KAAK,QAAQ,IAAI,KAAK,kBAAkB;AAAA,EACrL;AACF;AACA,MAAMmO,KAAqB,oBAAIpI,GAAE,GAAIqI,KAAqB,oBAAIrI,GAAE;AAChE,MAAMsI,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQP,YAAY,IAAI,IAAI,IAAI,CAAA,GAAI;AAC1B,SAAK,OAAO7N,MAAM,KAAK,QAAQ,EAAE,MAAM,CAAC,GAAG,KAAK,eAAe,GAAG,KAAK,eAAe,MAAM,KAAK,cAAc,MAAM,KAAK,KAAI;AAAA,EAChI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO;AACL,UAAM,IAAI,KAAK,OAAO,IAAI,KAAK;AAC/B,QAAI,KAAK,eAAe,IAAI,aAAa,EAAE,SAAS,EAAE,GAAG,EAAE,WAAW;AACpE,WAAK,kBAAiB;AAAA,aACf,EAAE,WAAW,EAAE,QAAQ;AAC9B,MAAAZ,GAAG,2EAA2E,GAAG,KAAK,eAAe,CAAA;AACrG,eAASI,IAAI,GAAGC,IAAI,KAAK,MAAM,QAAQD,IAAIC,GAAGD;AAC5C,aAAK,aAAa,KAAK,IAAI+F,GAAE,CAAE;AAAA,IACnC;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,oBAAoB;AAClB,SAAK,aAAa,SAAS;AAC3B,aAAS,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,IAAI,GAAG,KAAK;AACjD,YAAM/F,IAAI,IAAI+F,GAAE;AAChB,WAAK,MAAM,CAAC,KAAK/F,EAAE,KAAK,KAAK,MAAM,CAAC,EAAE,WAAW,EAAE,OAAM,GAAI,KAAK,aAAa,KAAKA,CAAC;AAAA,IACvF;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAIA,OAAO;AACL,aAAS,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,IAAI,GAAG,KAAK;AACjD,YAAMA,IAAI,KAAK,MAAM,CAAC;AACtB,MAAAA,KAAKA,EAAE,YAAY,KAAK,KAAK,aAAa,CAAC,CAAC,EAAE,OAAM;AAAA,IACtD;AACA,aAAS,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,IAAI,GAAG,KAAK;AACjD,YAAMA,IAAI,KAAK,MAAM,CAAC;AACtB,MAAAA,MAAMA,EAAE,UAAUA,EAAE,OAAO,UAAUA,EAAE,OAAO,KAAKA,EAAE,OAAO,WAAW,EAAE,OAAM,GAAIA,EAAE,OAAO,SAASA,EAAE,WAAW,KAAKA,EAAE,OAAO,KAAKA,EAAE,WAAW,GAAGA,EAAE,OAAO,UAAUA,EAAE,UAAUA,EAAE,YAAYA,EAAE,KAAK;AAAA,IAC3M;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAIA,SAAS;AACP,UAAM,IAAI,KAAK,OAAO,IAAI,KAAK,cAAcA,IAAI,KAAK,cAAcC,IAAI,KAAK;AAC7E,aAASC,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA,KAAK;AACxC,YAAM,IAAI,EAAEA,CAAC,IAAI,EAAEA,CAAC,EAAE,cAAckO;AACpC,MAAAD,GAAG,iBAAiB,GAAG,EAAEjO,CAAC,CAAC,GAAGiO,GAAG,QAAQnO,GAAGE,IAAI,EAAE;AAAA,IACpD;AACA,IAAAD,MAAM,SAASA,EAAE,cAAc;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAIoO,GAAG,KAAK,OAAO,KAAK,YAAY;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,qBAAqB;AACnB,QAAI,IAAI,KAAK,KAAK,KAAK,MAAM,SAAS,CAAC;AACvC,QAAI,KAAK,KAAK,IAAI,CAAC,IAAI,GAAG,IAAI,KAAK,IAAI,GAAG,CAAC;AAC3C,UAAM,IAAI,IAAI,aAAa,IAAI,IAAI,CAAC;AACpC,MAAE,IAAI,KAAK,YAAY;AACvB,UAAMrO,IAAI,IAAIkO,GAAG,GAAG,GAAG,GAAG,IAAI,EAAE;AAChC,WAAOlO,EAAE,cAAc,IAAI,KAAK,eAAe,GAAG,KAAK,cAAcA,GAAG;AAAA,EAC1E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG;AACf,aAAS,IAAI,GAAGA,IAAI,KAAK,MAAM,QAAQ,IAAIA,GAAG,KAAK;AACjD,YAAMC,IAAI,KAAK,MAAM,CAAC;AACtB,UAAIA,EAAE,SAAS;AACb,eAAOA;AAAA,IACX;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,SAAK,gBAAgB,SAAS,KAAK,YAAY,WAAW,KAAK,cAAc;AAAA,EAC/E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,SAAS,GAAG,GAAG;AACb,SAAK,OAAO,EAAE;AACd,aAASD,IAAI,GAAGC,IAAI,EAAE,MAAM,QAAQD,IAAIC,GAAGD,KAAK;AAC9C,YAAME,IAAI,EAAE,MAAMF,CAAC;AACnB,UAAI,IAAI,EAAEE,CAAC;AACX,YAAM,WAAWN,GAAG,sCAAsCM,CAAC,GAAG,IAAI,IAAI+N,GAAE,IAAK,KAAK,MAAM,KAAK,CAAC,GAAG,KAAK,aAAa,KAAK,IAAIlI,KAAK,UAAU,EAAE,aAAa/F,CAAC,CAAC,CAAC;AAAA,IAC/J;AACA,WAAO,KAAK,KAAI,GAAI;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS;AACP,UAAM,IAAI;AAAA,MACR,UAAU;AAAA,QACR,SAAS;AAAA,QACT,MAAM;AAAA,QACN,WAAW;AAAA,MACnB;AAAA,MACM,OAAO,CAAA;AAAA,MACP,cAAc,CAAA;AAAA,IACpB;AACI,MAAE,OAAO,KAAK;AACd,UAAM,IAAI,KAAK,OAAOA,IAAI,KAAK;AAC/B,aAASC,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD,KAAK;AACxC,YAAM,IAAI,EAAEA,CAAC;AACb,QAAE,MAAM,KAAK,EAAE,IAAI;AACnB,YAAM,IAAID,EAAEC,CAAC;AACb,QAAE,aAAa,KAAK,EAAE,QAAO,CAAE;AAAA,IACjC;AACA,WAAO;AAAA,EACT;AACF;AACA,MAAMqO,WAAWlE,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,GAAGpK,GAAGC,IAAI,GAAG;AAC1B,UAAM,GAAG,GAAGD,CAAC,GAAG,KAAK,6BAA6B,IAAI,KAAK,mBAAmBC;AAAA,EAChF;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,mBAAmB,EAAE,kBAAkB;AAAA,EACpE;AAAA,EACA,SAAS;AACP,UAAM,IAAI,MAAM,OAAM;AACtB,WAAO,EAAE,mBAAmB,KAAK,kBAAkB,EAAE,6BAA6B,IAAI;AAAA,EACxF;AACF;AACA,MAAMsO,KAAqB,oBAAIxI,GAAE,GAAIyI,KAAqB,oBAAIzI,MAAM0I,KAAK,CAAA,GAAIC,KAAqB,oBAAItK,GAAE,GAAIuK,KAAqB,oBAAI5I,MAAM6I,KAAqB,oBAAInD,GAAE,GAAIoD,KAAqB,oBAAIvJ,GAAE;AACrM,MAAMwJ,WAAWrD,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQlB,YAAY,GAAG,GAAGzL,GAAG;AACnB,UAAM,GAAG,CAAC,GAAG,KAAK,kBAAkB,IAAI,KAAK,iBAAiB,IAAIsO,GAAG,IAAI,aAAatO,IAAI,EAAE,GAAG,EAAE,GAAG,KAAK,gBAAgB,MAAM,KAAK,eAAe,MAAM,KAAK,QAAQA,GAAG,KAAK,cAAc,MAAM,KAAK,iBAAiB;AACxN,aAASC,IAAI,GAAGA,IAAID,GAAGC;AACrB,WAAK,YAAYA,GAAG0O,EAAE;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,qBAAqB;AACnB,UAAM,IAAI,KAAK,UAAU,IAAI,KAAK;AAClC,SAAK,gBAAgB,SAAS,KAAK,cAAc,IAAIvK,OAAO,EAAE,gBAAgB,QAAQ,EAAE,mBAAkB,GAAI,KAAK,YAAY,UAAS;AACxI,aAASpE,IAAI,GAAGA,IAAI,GAAGA;AACrB,WAAK,YAAYA,GAAGuO,EAAE,GAAGG,GAAG,KAAK,EAAE,WAAW,EAAE,aAAaH,EAAE,GAAG,KAAK,YAAY,MAAMG,EAAE;AAAA,EAC/F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,wBAAwB;AACtB,UAAM,IAAI,KAAK,UAAU,IAAI,KAAK;AAClC,SAAK,mBAAmB,SAAS,KAAK,iBAAiB,IAAIpJ,OAAO,EAAE,mBAAmB,QAAQ,EAAE,sBAAqB,GAAI,KAAK,eAAe,UAAS;AACvJ,aAAStF,IAAI,GAAGA,IAAI,GAAGA;AACrB,WAAK,YAAYA,GAAGuO,EAAE,GAAGM,GAAG,KAAK,EAAE,cAAc,EAAE,aAAaN,EAAE,GAAG,KAAK,eAAe,MAAMM,EAAE;AAAA,EACrG;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,KAAK,eAAe,KAAK,EAAE,cAAc,GAAG,EAAE,iBAAiB,SAAS,KAAK,eAAe,EAAE,aAAa,MAAK,IAAK,EAAE,kBAAkB,SAAS,KAAK,gBAAgB,EAAE,cAAc,MAAK,IAAK,KAAK,QAAQ,EAAE,OAAO,EAAE,gBAAgB,SAAS,KAAK,cAAc,EAAE,YAAY,MAAK,IAAK,EAAE,mBAAmB,SAAS,KAAK,iBAAiB,EAAE,eAAe,MAAK,IAAK;AAAA,EACvY;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,GAAG,GAAG;AACf,MAAE,UAAU,KAAK,cAAc,OAAO,IAAI,CAAC;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY,GAAG,GAAG;AAChB,MAAE,UAAU,KAAK,eAAe,OAAO,IAAI,EAAE;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,GAAG,GAAG;AACf,UAAM7O,IAAI,EAAE,uBAAuBC,IAAI,KAAK,aAAa,OAAO,KAAK,MAAMC,IAAIF,EAAE,SAAS,GAAG,IAAI,IAAIE,IAAI;AACzG,aAAS,IAAI,GAAG,IAAIF,EAAE,QAAQ;AAC5B,MAAAA,EAAE,CAAC,IAAIC,EAAE,IAAI,CAAC;AAAA,EAClB;AAAA,EACA,QAAQ,GAAG,GAAG;AACZ,UAAMD,IAAI,KAAK,aAAaC,IAAI,KAAK;AACrC,QAAI2O,GAAG,WAAW,KAAK,UAAUA,GAAG,WAAW,KAAK,UAAUA,GAAG,aAAa,WAAW,KAAK,mBAAmB,QAAQ,KAAK,sBAAqB,GAAIC,GAAG,KAAK,KAAK,cAAc,GAAGA,GAAG,aAAa7O,CAAC,GAAG,EAAE,IAAI,iBAAiB6O,EAAE,MAAM;AACtO,eAAS3O,IAAI,GAAGA,IAAID,GAAGC,KAAK;AAC1B,aAAK,YAAYA,GAAGqO,EAAE,GAAGC,GAAG,iBAAiBxO,GAAGuO,EAAE,GAAGK,GAAG,cAAcJ,IAAII,GAAG,QAAQ,GAAGH,EAAE;AAC1F,iBAAS,IAAI,GAAG,IAAIA,GAAG,QAAQ,IAAI,GAAG,KAAK;AACzC,gBAAM,IAAIA,GAAG,CAAC;AACd,YAAE,aAAavO,GAAG,EAAE,SAAS,MAAM,EAAE,KAAK,CAAC;AAAA,QAC7C;AACA,QAAAuO,GAAG,SAAS;AAAA,MACd;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW,GAAG,GAAG;AACf,SAAK,kBAAkB,SAAS,KAAK,gBAAgB,IAAIH,GAAG,IAAI,aAAa,KAAK,eAAe,QAAQ,CAAC,EAAE,KAAK,CAAC,GAAG,CAAC,IAAI,EAAE,QAAQ,KAAK,cAAc,OAAO,IAAI,CAAC;AAAA,EACrK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,YAAY,GAAG,GAAG;AAChB,MAAE,QAAQ,KAAK,eAAe,OAAO,IAAI,EAAE;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,WAAW,GAAG,GAAG;AACf,UAAMtO,IAAI,EAAE,uBAAuBC,IAAID,EAAE,SAAS;AAClD,SAAK,iBAAiB,SAAS,KAAK,eAAe,IAAIkO,GAAG,IAAI,aAAajO,IAAI,KAAK,KAAK,GAAGA,GAAG,KAAK,OAAOpF,IAAI,EAAE;AACjH,UAAMqF,IAAI,KAAK,aAAa,OAAO,KAAK;AACxC,QAAI,IAAI;AACR,aAAS,IAAI,GAAG,IAAIF,EAAE,QAAQ;AAC5B,WAAKA,EAAE,CAAC;AACV,UAAM,IAAI,KAAK,SAAS,uBAAuB,IAAI,IAAI,GAAG,IAAIC,IAAI;AAClE,IAAAC,EAAE,CAAC,IAAI,GAAGA,EAAE,IAAIF,GAAG,IAAI,CAAC;AAAA,EAC1B;AAAA,EACA,qBAAqB;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,SAAK,cAAc,EAAE,MAAM,UAAS,CAAE,GAAG,KAAK,iBAAiB,SAAS,KAAK,aAAa,QAAO,GAAI,KAAK,eAAe;AAAA,EAC3H;AACF;AACA,MAAM+O,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,KAAKC,KAAqB,oBAAI1M,GAAE;AAC7F,MAAM2M,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOP,YAAY,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC,GAAG,IAAI,GAAG;AACrC,SAAK,UAAU,IAAI,KAAK,SAAS,GAAG,KAAK,WAAW;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,GAAG,GAAG;AACR,WAAO,KAAK,OAAO,KAAK,CAAC,GAAG,KAAK,WAAW,GAAG;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,cAAc,GAAG,GAAGlP,GAAGC,GAAG;AACxB,WAAO,KAAK,OAAO,IAAI,GAAG,GAAGD,CAAC,GAAG,KAAK,WAAWC,GAAG;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,8BAA8B,GAAG,GAAG;AAClC,WAAO,KAAK,OAAO,KAAK,CAAC,GAAG,KAAK,WAAW,CAAC,EAAE,IAAI,KAAK,MAAM,GAAG;AAAA,EACnE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,sBAAsB,GAAG,GAAGD,GAAG;AAC7B,UAAMC,IAAI8O,GAAG,WAAW/O,GAAG,CAAC,EAAE,MAAMgP,GAAG,WAAW,GAAG,CAAC,CAAC,EAAE,UAAS;AAClE,WAAO,KAAK,8BAA8B/O,GAAG,CAAC,GAAG;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,OAAO,KAAK,EAAE,MAAM,GAAG,KAAK,WAAW,EAAE,UAAU;AAAA,EACjE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAY;AACV,UAAM,IAAI,IAAI,KAAK,OAAO,OAAM;AAChC,WAAO,KAAK,OAAO,eAAe,CAAC,GAAG,KAAK,YAAY,GAAG;AAAA,EAC5D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,WAAO,KAAK,YAAY,IAAI,KAAK,OAAO,OAAM,GAAI;AAAA,EACpD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,WAAO,KAAK,OAAO,IAAI,CAAC,IAAI,KAAK;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB,GAAG;AAClB,WAAO,KAAK,gBAAgB,EAAE,MAAM,IAAI,EAAE;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG,GAAG;AACjB,WAAO,EAAE,KAAK,CAAC,EAAE,gBAAgB,KAAK,QAAQ,CAAC,KAAK,gBAAgB,CAAC,CAAC;AAAA,EACxE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,cAAc,GAAG,GAAG;AAClB,UAAMD,IAAI,EAAE,MAAM+O,EAAE,GAAG9O,IAAI,KAAK,OAAO,IAAID,CAAC;AAC5C,QAAIC,MAAM;AACR,aAAO,KAAK,gBAAgB,EAAE,KAAK,MAAM,IAAI,EAAE,KAAK,EAAE,KAAK,IAAI;AACjE,UAAMC,IAAI,EAAE,EAAE,MAAM,IAAI,KAAK,MAAM,IAAI,KAAK,YAAYD;AACxD,WAAOC,IAAI,KAAKA,IAAI,IAAI,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,gBAAgBF,GAAGE,CAAC;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG;AAChB,UAAM,IAAI,KAAK,gBAAgB,EAAE,KAAK,GAAGF,IAAI,KAAK,gBAAgB,EAAE,GAAG;AACvE,WAAO,IAAI,KAAKA,IAAI,KAAKA,IAAI,KAAK,IAAI;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,WAAO,EAAE,gBAAgB,IAAI;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB,GAAG;AAClB,WAAO,EAAE,gBAAgB,IAAI;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG;AACf,WAAO,EAAE,KAAK,KAAK,MAAM,EAAE,eAAe,CAAC,KAAK,QAAQ;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,aAAa,GAAG,GAAG;AACjB,UAAMA,IAAI,KAAKiP,GAAG,gBAAgB,CAAC,GAAGhP,IAAI,KAAK,cAAc8O,EAAE,EAAE,aAAa,CAAC,GAAG7O,IAAI,KAAK,OAAO,aAAaF,CAAC,EAAE,UAAS;AAC3H,WAAO,KAAK,WAAW,CAACC,EAAE,IAAIC,CAAC,GAAG;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG;AACX,WAAO,KAAK,YAAY,EAAE,IAAI,KAAK,MAAM,GAAG;AAAA,EAC9C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,WAAO,EAAE,OAAO,OAAO,KAAK,MAAM,KAAK,EAAE,aAAa,KAAK;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AACF;AACA,MAAMiP,KAAqB,oBAAI7J,MAAM8J,KAAqB,oBAAIpN,GAAG,KAAK,GAAG,GAAGqN,KAAqB,oBAAI,EAAC;AACtG,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWP,YAAY,IAAI,IAAIJ,GAAE,GAAI,IAAI,IAAIA,GAAE,GAAIlP,IAAI,IAAIkP,GAAE,GAAIjP,IAAI,IAAIiP,GAAE,GAAIhP,IAAI,IAAIgP,MAAM,IAAI,IAAIA,MAAM;AAC9F,SAAK,SAAS,CAAC,GAAG,GAAGlP,GAAGC,GAAGC,GAAG,CAAC;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,IAAI,GAAG,GAAGF,GAAGC,GAAGC,GAAG,GAAG;AACpB,UAAM,IAAI,KAAK;AACf,WAAO,EAAE,CAAC,EAAE,KAAK,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,CAAC,GAAG,EAAE,CAAC,EAAE,KAAKF,CAAC,GAAG,EAAE,CAAC,EAAE,KAAKC,CAAC,GAAG,EAAE,CAAC,EAAE,KAAKC,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,CAAC,GAAG;AAAA,EAC7F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,UAAM,IAAI,KAAK;AACf,aAASF,IAAI,GAAGA,IAAI,GAAGA;AACrB,QAAEA,CAAC,EAAE,KAAK,EAAE,OAAOA,CAAC,CAAC;AACvB,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,wBAAwB,GAAG,IAAIZ,IAAIY,IAAI,IAAI;AACzC,UAAMC,IAAI,KAAK,QAAQC,IAAI,EAAE,UAAU,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAG0B,IAAI1B,EAAE,CAAC,GAAG,IAAIA,EAAE,CAAC,GAAGgC,IAAIhC,EAAE,CAAC,GAAGiC,IAAIjC,EAAE,EAAE,GAAGkC,IAAIlC,EAAE,EAAE,GAAG,IAAIA,EAAE,EAAE,GAAGrO,IAAIqO,EAAE,EAAE,GAAGsC,IAAItC,EAAE,EAAE,GAAGuC,IAAIvC,EAAE,EAAE;AAC1M,QAAID,EAAE,CAAC,EAAE,cAAc,IAAI,GAAG2B,IAAI,GAAGQ,IAAI,GAAGK,IAAI,CAAC,EAAE,aAAaxC,EAAE,CAAC,EAAE,cAAc,IAAI,GAAG2B,IAAI,GAAGQ,IAAI,GAAGK,IAAI,CAAC,EAAE,UAAS,GAAIxC,EAAE,CAAC,EAAE,cAAc,IAAI,GAAG2B,IAAI,GAAGQ,IAAIF,GAAGO,IAAI5Q,CAAC,EAAE,UAAS,GAAIoO,EAAE,CAAC,EAAE,cAAc,IAAI,GAAG2B,IAAI,GAAGQ,IAAIF,GAAGO,IAAI5Q,CAAC,EAAE,UAAS,GAAImO;AAClP,MAAAC,EAAE,CAAC,EAAE,cAAc,GAAG,GAAGkC,GAAGK,CAAC,EAAE,UAAS,GAAIvC,EAAE,CAAC,EAAE,cAAc,IAAI,GAAG2B,IAAI,GAAGQ,IAAID,GAAGM,IAAID,CAAC,EAAE,UAAS;AAAA,aAC7FvC,EAAE,CAAC,EAAE,cAAc,IAAI,GAAG2B,IAAI,GAAGQ,IAAID,GAAGM,IAAID,CAAC,EAAE,UAAS,GAAI,MAAMpD;AACzE,MAAAa,EAAE,CAAC,EAAE,cAAc,IAAI,GAAG2B,IAAI,GAAGQ,IAAID,GAAGM,IAAID,CAAC,EAAE,UAAS;AAAA,aACjD,MAAMnD;AACb,MAAAY,EAAE,CAAC,EAAE,cAAc,GAAG,GAAGkC,GAAGK,CAAC,EAAE,UAAS;AAAA;AAExC,YAAM,IAAI,MAAM,yEAAyE,CAAC;AAC5F,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,iBAAiB,GAAG;AAClB,QAAI,EAAE,mBAAmB;AACvB,QAAE,mBAAmB,QAAQ,EAAE,sBAAqB,GAAI2M,GAAG,KAAK,EAAE,cAAc,EAAE,aAAa,EAAE,WAAW;AAAA,SACzG;AACH,YAAM,IAAI,EAAE;AACZ,QAAE,mBAAmB,QAAQ,EAAE,sBAAqB,GAAIA,GAAG,KAAK,EAAE,cAAc,EAAE,aAAa,EAAE,WAAW;AAAA,IAC9G;AACA,WAAO,KAAK,iBAAiBA,EAAE;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB,GAAG;AAClB,IAAAA,GAAG,OAAO,IAAI,GAAG,GAAG,CAAC;AACrB,UAAM,IAAIC,GAAG,WAAW,EAAE,MAAM;AAChC,WAAOD,GAAG,SAAS,qBAAqB,GAAGA,GAAG,aAAa,EAAE,WAAW,GAAG,KAAK,iBAAiBA,EAAE;AAAA,EACrG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB,GAAG;AAClB,UAAM,IAAI,KAAK,QAAQnP,IAAI,EAAE,QAAQC,IAAI,CAAC,EAAE;AAC5C,aAASC,IAAI,GAAGA,IAAI,GAAGA;AACrB,UAAI,EAAEA,CAAC,EAAE,gBAAgBF,CAAC,IAAIC;AAC5B,eAAO;AACX,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,UAAM,IAAI,KAAK;AACf,aAASD,IAAI,GAAGA,IAAI,GAAGA,KAAK;AAC1B,YAAMC,IAAI,EAAED,CAAC;AACb,UAAIqP,GAAG,IAAIpP,EAAE,OAAO,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,GAAGoP,GAAG,IAAIpP,EAAE,OAAO,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,GAAGoP,GAAG,IAAIpP,EAAE,OAAO,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,GAAGA,EAAE,gBAAgBoP,EAAE,IAAI;AAC3J,eAAO;AAAA,IACX;AACA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,UAAM,IAAI,KAAK;AACf,aAASrP,IAAI,GAAGA,IAAI,GAAGA;AACrB,UAAI,EAAEA,CAAC,EAAE,gBAAgB,CAAC,IAAI;AAC5B,eAAO;AACX,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AACF;AACA,MAAMuP,WAAW7F,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG;AACb,UAAK,GAAI,KAAK,sBAAsB,IAAI,KAAK,OAAO,qBAAqB,KAAK,QAAQ,IAAIH,GAAG,QAAQ,GAAG,KAAK,MAAM,MAAM,KAAK,YAAY,GAAG,KAAK,UAAU,SAAS,KAAK,WAAW,SAAS,KAAK,MAAM,IAAI,KAAK,UAAU,CAAC;AAAA,EAC/N;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,MAAM,KAAK,EAAE,KAAK,GAAG,KAAK,MAAM,EAAE,KAAK,KAAK,YAAY,EAAE,WAAW,KAAK,UAAU,EAAE,SAAS,KAAK,WAAW,EAAE,UAAU,KAAK,MAAM,EAAE,KAAK;AAAA,EAC1K;AACF;AACA,MAAMiG,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI3J,GAAE,GAAI4J,KAAqB,oBAAI7J,MAAM8J,KAAqB,oBAAItK,MAAMuK,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC;AACvN,MAAMC,WAAW,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,IAAI,IAAIlF,GAAE,GAAI,IAAI,IAAI0E,MAAM;AACtC,UAAK,GAAI,KAAK,SAAS,IAAI,KAAK,OAAO,QAAQ,KAAK,WAAW,GAAG,KAAK,WAAW,GAAG,KAAK,wBAAwB,QAAQ,KAAK,wBAAwB,QAAQ,KAAK,mBAAkB;AAAA,EACxL;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,KAAK,WAAW,MAAM,QAAQ,EAAE,QAAQ,IAAI,EAAE,SAAS,MAAK,IAAK,EAAE,UAAU,KAAK,WAAW,EAAE,UAAU;AAAA,EACpI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,uBAAuB;AACrB,UAAM,IAAI,KAAK;AACf,QAAI,EAAE,UAAU,MAAM;AACpB,YAAM,IAAI,EAAE,WAAW,UAAUvP,IAAI,CAAC,CAAC;AACvC,eAASC,IAAI,GAAGC,IAAI,EAAE,OAAOD,IAAIC,GAAGD;AAClC,QAAAuP,GAAG,oBAAoB,GAAGvP,IAAI,CAAC,GAAGwP,GAAG,oBAAoB,GAAGxP,CAAC,GAAGD,EAAEC,CAAC,IAAID,EAAEC,IAAI,CAAC,GAAGD,EAAEC,CAAC,KAAKuP,GAAG,WAAWC,EAAE;AAC3G,QAAE,aAAa,gBAAgB,IAAIlF,GAAGvK,GAAG,CAAC,CAAC;AAAA,IAC7C;AACE,MAAAJ,GAAG,yFAAyF;AAC9F,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG,GAAG;AACZ,UAAMI,IAAI,KAAK,UAAUC,IAAI,KAAK,aAAaC,IAAI,EAAE,OAAO,KAAK,WAAW,IAAIF,EAAE;AAClF,QAAIA,EAAE,mBAAmB,QAAQA,EAAE,yBAAyB4P,GAAG,KAAK5P,EAAE,cAAc,GAAG4P,GAAG,aAAa3P,CAAC,GAAG2P,GAAG,UAAU1P,GAAG,EAAE,IAAI,iBAAiB0P,EAAE,MAAM,GAAI;AAC9J,IAAAF,GAAG,KAAKzP,CAAC,EAAE,OAAM,GAAI0P,GAAG,KAAK,EAAE,GAAG,EAAE,aAAaD,EAAE;AACnD,UAAM,IAAIxP,MAAM,KAAK,MAAM,IAAI,KAAK,MAAM,IAAI,KAAK,MAAM,KAAK,IAAI,IAAI,IAAI,GAAG,IAAI,KAAK,iBAAiB,IAAI,GAAG,IAAIF,EAAE,OAAO7K,IAAI6K,EAAE,WAAW;AAC5I,QAAI,MAAM,MAAM;AACd,YAAM4B,IAAI,KAAK,IAAI,GAAG,EAAE,KAAK,GAAG/S,IAAI,KAAK,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,KAAK;AACvE,eAASqT,IAAIN,GAAGO,IAAItT,IAAI,GAAGqT,IAAIC,GAAGD,KAAK,GAAG;AACxC,cAAM,IAAI,EAAE,KAAKA,CAAC,GAAG6B,IAAI,EAAE,KAAK7B,IAAI,CAAC,GAAGrQ,IAAIme,GAAG,MAAM,GAAGL,IAAI,GAAG,GAAG5L,GAAG7B,CAAC;AACtE,QAAArQ,KAAK,EAAE,KAAKA,CAAC;AAAA,MACf;AACA,UAAI,KAAK,YAAY;AACnB,cAAMqQ,IAAI,EAAE,KAAKrT,IAAI,CAAC,GAAGsT,IAAI,EAAE,KAAKP,CAAC,GAAG,IAAIoO,GAAG,MAAM,GAAGL,IAAI,GAAGzN,GAAGC,GAAGtT,IAAI,CAAC;AAC1E,aAAK,EAAE,KAAK,CAAC;AAAA,MACf;AAAA,IACF,OAAO;AACL,YAAM+S,IAAI,KAAK,IAAI,GAAG,EAAE,KAAK,GAAG/S,IAAI,KAAK,IAAIsG,EAAE,OAAO,EAAE,QAAQ,EAAE,KAAK;AACvE,eAAS+M,IAAIN,GAAGO,IAAItT,IAAI,GAAGqT,IAAIC,GAAGD,KAAK,GAAG;AACxC,cAAM,IAAI8N,GAAG,MAAM,GAAGL,IAAI,GAAGzN,GAAGA,IAAI,GAAGA,CAAC;AACxC,aAAK,EAAE,KAAK,CAAC;AAAA,MACf;AACA,UAAI,KAAK,YAAY;AACnB,cAAMA,IAAI8N,GAAG,MAAM,GAAGL,IAAI,GAAG9gB,IAAI,GAAG+S,GAAG/S,IAAI,CAAC;AAC5C,QAAAqT,KAAK,EAAE,KAAKA,CAAC;AAAA,MACf;AAAA,IACF;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,qBAAqB;AACnB,UAAM7U,IAAI,KAAK,SAAS,iBAAiB2S,IAAI,OAAO,KAAK3S,CAAC;AAC1D,QAAI2S,EAAE,SAAS,GAAG;AAChB,YAAMC,IAAI5S,EAAE2S,EAAE,CAAC,CAAC;AAChB,UAAIC,MAAM,QAAQ;AAChB,aAAK,wBAAwB,CAAA,GAAI,KAAK,wBAAwB,CAAA;AAC9D,iBAAS,IAAI,GAAGmI,IAAInI,EAAE,QAAQ,IAAImI,GAAG,KAAK;AACxC,gBAAMsD,IAAIzL,EAAE,CAAC,EAAE,QAAQ,OAAO,CAAC;AAC/B,eAAK,sBAAsB,KAAK,CAAC,GAAG,KAAK,sBAAsByL,CAAC,IAAI;AAAA,QACtE;AAAA,MACF;AAAA,IACF;AAAA,EACF;AACF;AACA,SAASsE,GAAGzQ,GAAG,GAAG,GAAGS,GAAGC,GAAGC,GAAG,GAAG;AAC/B,QAAM,IAAIX,EAAE,SAAS,WAAW;AAChC,MAAIiQ,GAAG,oBAAoB,GAAGvP,CAAC,GAAGwP,GAAG,oBAAoB,GAAGvP,CAAC,GAAG,EAAE,oBAAoBsP,IAAIC,IAAII,IAAIC,EAAE,IAAI9P,EAAG;AAC3G,EAAA6P,GAAG,aAAatQ,EAAE,WAAW;AAC7B,QAAMoE,IAAI,EAAE,IAAI,OAAO,WAAWkM,EAAE;AACpC,MAAI,EAAElM,IAAI,EAAE,QAAQA,IAAI,EAAE;AACxB,WAAO;AAAA,MACL,UAAUA;AAAA;AAAA;AAAA,MAGV,OAAOmM,GAAG,MAAK,EAAG,aAAavQ,EAAE,WAAW;AAAA,MAC5C,OAAO;AAAA,MACP,MAAM;AAAA,MACN,WAAW;AAAA,MACX,WAAW;AAAA,MACX,QAAQA;AAAA,IACd;AACA;AACA,MAAM0Q,KAAqB,oBAAI,EAAC,GAAIC,KAAqB,oBAAI,EAAC;AAC9D,MAAMC,WAAWJ,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,GAAG,GAAG;AAChB,UAAM,GAAG,CAAC,GAAG,KAAK,iBAAiB,IAAI,KAAK,OAAO;AAAA,EACrD;AAAA,EACA,uBAAuB;AACrB,UAAM,IAAI,KAAK;AACf,QAAI,EAAE,UAAU,MAAM;AACpB,YAAM,IAAI,EAAE,WAAW,UAAU/P,IAAI,CAAA;AACrC,eAASC,IAAI,GAAGC,IAAI,EAAE,OAAOD,IAAIC,GAAGD,KAAK;AACvC,QAAAgQ,GAAG,oBAAoB,GAAGhQ,CAAC,GAAGiQ,GAAG,oBAAoB,GAAGjQ,IAAI,CAAC,GAAGD,EAAEC,CAAC,IAAIA,MAAM,IAAI,IAAID,EAAEC,IAAI,CAAC,GAAGD,EAAEC,IAAI,CAAC,IAAID,EAAEC,CAAC,IAAIgQ,GAAG,WAAWC,EAAE;AACnI,QAAE,aAAa,gBAAgB,IAAI3F,GAAGvK,GAAG,CAAC,CAAC;AAAA,IAC7C;AACE,MAAAJ,GAAG,iGAAiG;AACtG,WAAO;AAAA,EACT;AACF;AACA,MAAMwQ,WAAWL,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,GAAG,GAAG;AAChB,UAAM,GAAG,CAAC,GAAG,KAAK,aAAa,IAAI,KAAK,OAAO;AAAA,EACjD;AACF;AACA,MAAMM,WAAW3G,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG;AACb,UAAK,GAAI,KAAK,mBAAmB,IAAI,KAAK,OAAO,kBAAkB,KAAK,QAAQ,IAAIH,GAAG,QAAQ,GAAG,KAAK,MAAM,MAAM,KAAK,WAAW,MAAM,KAAK,OAAO,GAAG,KAAK,kBAAkB,IAAI,KAAK,MAAM,IAAI,KAAK,UAAU,CAAC;AAAA,EACpN;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,MAAM,KAAK,EAAE,KAAK,GAAG,KAAK,MAAM,EAAE,KAAK,KAAK,WAAW,EAAE,UAAU,KAAK,OAAO,EAAE,MAAM,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,MAAM,EAAE,KAAK;AAAA,EAChL;AACF;AACA,MAAM+G,KAAqB,oBAAIvK,MAAMwK,KAAqB,oBAAIzK,GAAE,GAAI0K,KAAqB,oBAAIlL,GAAE,GAAImL,KAAqB,oBAAI,EAAC;AAC7H,MAAMC,WAAW,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,IAAI,IAAI7F,GAAE,GAAI,IAAI,IAAIwF,MAAM;AACtC,UAAK,GAAI,KAAK,WAAW,IAAI,KAAK,OAAO,UAAU,KAAK,WAAW,GAAG,KAAK,WAAW,GAAG,KAAK,wBAAwB,QAAQ,KAAK,wBAAwB,QAAQ,KAAK,mBAAkB;AAAA,EAC5L;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,KAAK,WAAW,MAAM,QAAQ,EAAE,QAAQ,IAAI,EAAE,SAAS,MAAK,IAAK,EAAE,UAAU,KAAK,WAAW,EAAE,UAAU;AAAA,EACpI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG,GAAG;AACZ,UAAMrQ,IAAI,KAAK,UAAUC,IAAI,KAAK,aAAaC,IAAI,EAAE,OAAO,OAAO,WAAW,IAAIF,EAAE;AACpF,QAAIA,EAAE,mBAAmB,QAAQA,EAAE,yBAAyBwQ,GAAG,KAAKxQ,EAAE,cAAc,GAAGwQ,GAAG,aAAavQ,CAAC,GAAGuQ,GAAG,UAAUtQ,GAAG,EAAE,IAAI,iBAAiBsQ,EAAE,MAAM,GAAI;AAC9J,IAAAF,GAAG,KAAKrQ,CAAC,EAAE,OAAM,GAAIsQ,GAAG,KAAK,EAAE,GAAG,EAAE,aAAaD,EAAE;AACnD,UAAM,IAAIpQ,MAAM,KAAK,MAAM,IAAI,KAAK,MAAM,IAAI,KAAK,MAAM,KAAK,IAAI,IAAI,IAAI,GAAG,IAAIF,EAAE,OAAO6D,IAAI7D,EAAE,WAAW;AAC3G,QAAI,MAAM,MAAM;AACd,YAAM7K,IAAI,KAAK,IAAI,GAAG,EAAE,KAAK,GAAGyM,IAAI,KAAK,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,KAAK;AACvE,eAAS/S,IAAIsG,GAAG+M,IAAIN,GAAG/S,IAAIqT,GAAGrT,KAAK;AACjC,cAAMsT,IAAI,EAAE,KAAKtT,CAAC;AAClB,QAAA4hB,GAAG,oBAAoB5M,GAAG1B,CAAC,GAAGwO,GAAGF,IAAItO,GAAG,GAAGlC,GAAG,GAAG,GAAG,IAAI;AAAA,MAC1D;AAAA,IACF,OAAO;AACL,YAAM9K,IAAI,KAAK,IAAI,GAAG,EAAE,KAAK,GAAGyM,IAAI,KAAK,IAAIiC,EAAE,OAAO,EAAE,QAAQ,EAAE,KAAK;AACvE,eAAShV,IAAIsG,GAAG+M,IAAIN,GAAG/S,IAAIqT,GAAGrT;AAC5B,QAAA4hB,GAAG,oBAAoB5M,GAAGhV,CAAC,GAAG8hB,GAAGF,IAAI5hB,GAAG,GAAGoR,GAAG,GAAG,GAAG,IAAI;AAAA,IAC5D;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,qBAAqB;AACnB,UAAM5S,IAAI,KAAK,SAAS,iBAAiB2S,IAAI,OAAO,KAAK3S,CAAC;AAC1D,QAAI2S,EAAE,SAAS,GAAG;AAChB,YAAMC,IAAI5S,EAAE2S,EAAE,CAAC,CAAC;AAChB,UAAIC,MAAM,QAAQ;AAChB,aAAK,wBAAwB,CAAA,GAAI,KAAK,wBAAwB,CAAA;AAC9D,iBAAS,IAAI,GAAGmI,IAAInI,EAAE,QAAQ,IAAImI,GAAG,KAAK;AACxC,gBAAMsD,IAAIzL,EAAE,CAAC,EAAE,QAAQ,OAAO,CAAC;AAC/B,eAAK,sBAAsB,KAAK,CAAC,GAAG,KAAK,sBAAsByL,CAAC,IAAI;AAAA,QACtE;AAAA,MACF;AAAA,IACF;AAAA,EACF;AACF;AACA,SAASiF,GAAGpR,GAAG,GAAG,GAAGS,GAAGC,GAAGC,GAAG,GAAG;AAC/B,QAAM,IAAIqQ,GAAG,kBAAkBhR,CAAC;AAChC,MAAI,IAAI,GAAG;AACT,UAAM,IAAI,IAAI,EAAC;AACf,IAAAgR,GAAG,oBAAoBhR,GAAG,CAAC,GAAG,EAAE,aAAaS,CAAC;AAC9C,UAAM,IAAIC,EAAE,IAAI,OAAO,WAAW,CAAC;AACnC,QAAI,IAAIA,EAAE,QAAQ,IAAIA,EAAE,IAAK;AAC7B,IAAAC,EAAE,KAAK;AAAA,MACL,UAAU;AAAA,MACV,eAAe,KAAK,KAAK,CAAC;AAAA,MAC1B,OAAO;AAAA,MACP,OAAO;AAAA,MACP,MAAM;AAAA,MACN,WAAW;AAAA,MACX,WAAW;AAAA,MACX,QAAQ;AAAA,IACd,CAAK;AAAA,EACH;AACF;AACA,MAAM0Q,WAAWlN,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAgBlB,YAAY,GAAG,GAAG1D,IAAI9F,IAAI+F,GAAGC,GAAG,GAAG,IAAI3G,IAAI,IAAIA,IAAI,GAAG,IAAIoB,IAAI,IAAI,GAAG;AACnE,QAAI,MAAMA,MAAM,MAAMC;AACpB,YAAM,IAAI,MAAM,kFAAkF;AACpG,UAAM,IAAI,EAAE,OAAO,GAAG,QAAQ,GAAG,OAAO,EAAC;AACzC,UAAM,GAAGqF,GAAGC,GAAG,GAAG,GAAG,GAAG,GAAGF,GAAG,CAAC,GAAG,KAAK,iBAAiB,IAAI,KAAK,QAAQ,IAAI,KAAK,kBAAkB,IAAI,KAAK,kBAAkB;AAAA,EACjI;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,SAAS,IAAIsD,GAAG,OAAO,OAAO,IAAI,EAAE,KAAK,CAAC,GAAG,KAAK,kBAAkB,EAAE,iBAAiB;AAAA,EACpH;AAAA,EACA,OAAO,GAAG;AACR,UAAM,IAAI,MAAM,OAAO,CAAC;AACxB,WAAO,KAAK,oBAAoB,SAAS,EAAE,kBAAkB,KAAK,kBAAkB;AAAA,EACtF;AACF;AACA,MAAMuN,WAAWnN,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMlB,YAAY,IAAI,MAAM;AACpB,UAAK,GAAI,KAAK,gBAAgB,GAAG,KAAK,oBAAoB;AAAA,EAC5D;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,gBAAgB,EAAE,eAAe;AAAA,EAC9D;AACF;AACA,MAAMoN,WAAWjG,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,IAAI,GAAG,IAAI,GAAG7K,IAAI,GAAGC,IAAI,GAAG;AACtC,UAAK,GAAI,KAAK,OAAO,iBAAiB,KAAK,aAAa;AAAA,MACtD,OAAO;AAAA,MACP,QAAQ;AAAA,MACR,eAAeD;AAAA,MACf,gBAAgBC;AAAA,IACtB;AACI,UAAMC,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,IAAI,KAAK,MAAMF,CAAC,GAAG,IAAI,KAAK,MAAMC,CAAC,GAAG,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG2B,IAAI,CAAA,GAAI,IAAI,CAAA,GAAIM,IAAI,CAAA,GAAIC,IAAI,CAAA;AAC1I,aAASC,IAAI,GAAGA,IAAI,GAAGA,KAAK;AAC1B,YAAM,IAAIA,IAAI,IAAI;AAClB,eAASvQ,IAAI,GAAGA,IAAI,GAAGA,KAAK;AAC1B,cAAM2Q,IAAI3Q,IAAI,IAAIqO;AAClB,UAAE,KAAKsC,GAAG,CAAC,GAAG,CAAC,GAAGN,EAAE,KAAK,GAAG,GAAG,CAAC,GAAGC,EAAE,KAAKtQ,IAAI,CAAC,GAAGsQ,EAAE,KAAK,IAAIC,IAAI,CAAC;AAAA,MACpE;AAAA,IACF;AACA,aAASA,IAAI,GAAGA,IAAI,GAAGA;AACrB,eAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,cAAMvQ,IAAI,IAAI,IAAIuQ,GAAGI,IAAI,IAAI,KAAKJ,IAAI,IAAIK,IAAI,IAAI,IAAI,KAAKL,IAAI,IAAIM,IAAI,IAAI,IAAI,IAAIN;AACnF,QAAAR,EAAE,KAAK/P,GAAG2Q,GAAGE,CAAC,GAAGd,EAAE,KAAKY,GAAGC,GAAGC,CAAC;AAAA,MACjC;AACF,SAAK,SAASd,CAAC,GAAG,KAAK,aAAa,YAAY,IAAI2I,GAAG,GAAG,CAAC,CAAC,GAAG,KAAK,aAAa,UAAU,IAAIA,GAAGrI,GAAG,CAAC,CAAC,GAAG,KAAK,aAAa,MAAM,IAAIqI,GAAGpI,GAAG,CAAC,CAAC;AAAA,EAChJ;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,aAAa,OAAO,OAAO,CAAA,GAAI,EAAE,UAAU,GAAG;AAAA,EAC3E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,SAAS,GAAG;AACjB,WAAO,IAAI2O,GAAG,EAAE,OAAO,EAAE,QAAQ,EAAE,eAAe,EAAE,cAAc;AAAA,EACpE;AACF;AACA,MAAMC,WAAW,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG;AACb,UAAM,CAAC,GAAG,KAAK,sBAAsB,IAAI,KAAK,OAAO;AAAA,EACvD;AACF;AACA,MAAMC,WAAWtH,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG;AACb,UAAK,GAAI,KAAK,yBAAyB,IAAI,KAAK,OAAO,wBAAwB,KAAK,UAAU,EAAE,UAAU,GAAE,GAAI,KAAK,QAAQ,IAAIH,GAAG,QAAQ,GAAG,KAAK,YAAY,GAAG,KAAK,YAAY,GAAG,KAAK,MAAM,MAAM,KAAK,WAAW,MAAM,KAAK,oBAAoB,GAAG,KAAK,QAAQ,MAAM,KAAK,iBAAiB,GAAG,KAAK,WAAW,IAAIA,GAAG,CAAC,GAAG,KAAK,oBAAoB,GAAG,KAAK,cAAc,MAAM,KAAK,UAAU,MAAM,KAAK,YAAY,GAAG,KAAK,YAAY,MAAM,KAAK,gBAAgBzL,IAAI,KAAK,cAAc,IAAIkE,GAAG,GAAG,CAAC,GAAG,KAAK,kBAAkB,MAAM,KAAK,oBAAoB,GAAG,KAAK,mBAAmB,GAAG,KAAK,eAAe,MAAM,KAAK,eAAe,MAAM,KAAK,WAAW,MAAM,KAAK,SAAS,MAAM,KAAK,iBAAiB,IAAImF,GAAE,GAAI,KAAK,kBAAkB,GAAG,KAAK,YAAY,IAAI,KAAK,qBAAqB,GAAG,KAAK,mBAAmB,SAAS,KAAK,oBAAoB,SAAS,KAAK,cAAc,IAAI,KAAK,MAAM,IAAI,KAAK,UAAU,CAAC;AAAA,EACz4B;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,UAAU,EAAE,UAAU,GAAE,GAAI,KAAK,MAAM,KAAK,EAAE,KAAK,GAAG,KAAK,YAAY,EAAE,WAAW,KAAK,YAAY,EAAE,WAAW,KAAK,MAAM,EAAE,KAAK,KAAK,WAAW,EAAE,UAAU,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,QAAQ,EAAE,OAAO,KAAK,iBAAiB,EAAE,gBAAgB,KAAK,SAAS,KAAK,EAAE,QAAQ,GAAG,KAAK,cAAc,EAAE,aAAa,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,UAAU,EAAE,SAAS,KAAK,YAAY,EAAE,WAAW,KAAK,YAAY,EAAE,WAAW,KAAK,gBAAgB,EAAE,eAAe,KAAK,YAAY,KAAK,EAAE,WAAW,GAAG,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,eAAe,EAAE,cAAc,KAAK,eAAe,EAAE,cAAc,KAAK,WAAW,EAAE,UAAU,KAAK,SAAS,EAAE,QAAQ,KAAK,eAAe,KAAK,EAAE,cAAc,GAAG,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,YAAY,EAAE,WAAW,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,cAAc,EAAE,aAAa,KAAK,MAAM,EAAE,KAAK;AAAA,EAC7mC;AACF;AACA,MAAM8J,WAAWD,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG;AACb,UAAK,GAAI,KAAK,yBAAyB,IAAI,KAAK,UAAU;AAAA,MACxD,UAAU;AAAA,MACV,UAAU;AAAA,IAChB,GAAO,KAAK,OAAO,wBAAwB,KAAK,qBAAqB,GAAG,KAAK,gBAAgB,MAAM,KAAK,eAAe,MAAM,KAAK,qBAAqB,GAAG,KAAK,wBAAwB,MAAM,KAAK,uBAAuB,IAAIhP,GAAG,GAAG,CAAC,GAAG,KAAK,qBAAqB,MAAM,KAAK,MAAM,KAAK,OAAO,eAAe,MAAM,gBAAgB;AAAA,MAC7T,KAAK,WAAW;AACd,eAAOvB,GAAG,OAAO,KAAK,MAAM,MAAM,KAAK,MAAM,IAAI,GAAG,CAAC;AAAA,MACvD;AAAA,MACA,KAAK,SAAS,GAAG;AACf,aAAK,OAAO,IAAI,MAAM,MAAM,IAAI,MAAM;AAAA,MACxC;AAAA,IACN,CAAK,GAAG,KAAK,iBAAiB,MAAM,KAAK,iBAAiB,KAAK,KAAK,4BAA4B,CAAC,KAAK,GAAG,GAAG,KAAK,0BAA0B,MAAM,KAAK,aAAa,IAAI8I,GAAG,CAAC,GAAG,KAAK,gBAAgB,MAAM,KAAK,iBAAiB,GAAG,KAAK,oBAAoB,MAAM,KAAK,kBAAkB,MAAM,KAAK,YAAY,GAAG,KAAK,eAAe,MAAM,KAAK,sBAAsB,OAAO,KAAK,mBAAmB,IAAIA,GAAG,GAAG,GAAG,CAAC,GAAG,KAAK,oBAAoB,GAAG,KAAK,uBAAuB,MAAM,KAAK,gBAAgB,IAAIA,GAAG,GAAG,GAAG,CAAC,GAAG,KAAK,mBAAmB,MAAM,KAAK,cAAc,GAAG,KAAK,aAAa,GAAG,KAAK,cAAc,GAAG,KAAK,eAAe,GAAG,KAAK,SAAS,GAAG,KAAK,gBAAgB,GAAG,KAAK,UAAU,CAAC;AAAA,EACxqB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,aAAa;AACf,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,WAAW,GAAG;AAChB,SAAK,cAAc,KAAK,IAAI,KAAK,KAAK,WAAW,KAAK,cAAc;AAAA,EACtE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,YAAY;AACd,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,UAAU,GAAG;AACf,SAAK,aAAa,KAAK,IAAI,KAAK,KAAK,WAAW,KAAK,aAAa;AAAA,EACpE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,cAAc;AAChB,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,YAAY,GAAG;AACjB,SAAK,eAAe,KAAK,IAAI,KAAK,KAAK,WAAW,KAAK,eAAe;AAAA,EACxE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,aAAa;AACf,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,WAAW,GAAG;AAChB,SAAK,cAAc,KAAK,IAAI,KAAK,KAAK,WAAW,KAAK,cAAc;AAAA,EACtE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,QAAQ;AACV,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,MAAM,GAAG;AACX,SAAK,SAAS,KAAK,IAAI,KAAK,KAAK,WAAW,KAAK,SAAS;AAAA,EAC5D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,IAAI,eAAe;AACjB,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,aAAa,GAAG;AAClB,SAAK,gBAAgB,KAAK,IAAI,KAAK,KAAK,WAAW,KAAK,gBAAgB;AAAA,EAC1E;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,UAAU;AAAA,MACnC,UAAU;AAAA,MACV,UAAU;AAAA,IAChB,GAAO,KAAK,aAAa,EAAE,YAAY,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,gBAAgB,EAAE,eAAe,KAAK,YAAY,EAAE,WAAW,KAAK,eAAe,EAAE,cAAc,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,wBAAwB,EAAE,uBAAuB,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,qBAAqB,KAAK,EAAE,oBAAoB,GAAG,KAAK,aAAa,EAAE,YAAY,KAAK,MAAM,EAAE,KAAK,KAAK,cAAc,EAAE,aAAa,KAAK,iBAAiB,EAAE,gBAAgB,KAAK,iBAAiB,EAAE,gBAAgB,KAAK,4BAA4B,CAAC,GAAG,EAAE,yBAAyB,GAAG,KAAK,0BAA0B,EAAE,yBAAyB,KAAK,QAAQ,EAAE,OAAO,KAAK,WAAW,KAAK,EAAE,UAAU,GAAG,KAAK,gBAAgB,EAAE,eAAe,KAAK,iBAAiB,EAAE,gBAAgB,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,eAAe,EAAE,cAAc,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,YAAY,EAAE,WAAW,KAAK,eAAe,EAAE,cAAc,KAAK,sBAAsB,EAAE,qBAAqB,KAAK,iBAAiB,KAAK,EAAE,gBAAgB,GAAG,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,uBAAuB,EAAE,sBAAsB,KAAK,cAAc,KAAK,EAAE,aAAa,GAAG,KAAK,mBAAmB,EAAE,kBAAkB;AAAA,EAC5wC;AACF;AACA,MAAM2H,WAAWxH,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG;AACb,aAAS,KAAK,uBAAuB,IAAI,KAAK,OAAO,sBAAsB,KAAK,UAAU,MAAM,KAAK,YAAY,GAAG,KAAK,YAAY,MAAM,KAAK,gBAAgB5L,IAAI,KAAK,cAAc,IAAIkE,GAAG,GAAG,CAAC,GAAG,KAAK,kBAAkB,MAAM,KAAK,oBAAoB,GAAG,KAAK,mBAAmB,GAAG,KAAK,YAAY,IAAI,KAAK,qBAAqB,GAAG,KAAK,cAAc,IAAI,KAAK,UAAU,CAAC;AAAA,EACpX;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,UAAU,EAAE,SAAS,KAAK,YAAY,EAAE,WAAW,KAAK,YAAY,EAAE,WAAW,KAAK,gBAAgB,EAAE,eAAe,KAAK,YAAY,KAAK,EAAE,WAAW,GAAG,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,YAAY,EAAE,WAAW,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,cAAc,EAAE,aAAa;AAAA,EAC9a;AACF;AACA,MAAMmP,WAAWzH,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG;AACb,aAAS,KAAK,wBAAwB,IAAI,KAAK,OAAO,uBAAuB,KAAK,QAAQ,IAAIH,GAAG,QAAQ,GAAG,KAAK,MAAM,MAAM,KAAK,WAAW,MAAM,KAAK,oBAAoB,GAAG,KAAK,QAAQ,MAAM,KAAK,iBAAiB,GAAG,KAAK,WAAW,IAAIA,GAAG,CAAC,GAAG,KAAK,oBAAoB,GAAG,KAAK,cAAc,MAAM,KAAK,UAAU,MAAM,KAAK,YAAY,GAAG,KAAK,YAAY,MAAM,KAAK,gBAAgBzL,IAAI,KAAK,cAAc,IAAIkE,GAAG,GAAG,CAAC,GAAG,KAAK,kBAAkB,MAAM,KAAK,oBAAoB,GAAG,KAAK,mBAAmB,GAAG,KAAK,cAAc,MAAM,KAAK,WAAW,MAAM,KAAK,SAAS,MAAM,KAAK,iBAAiB,IAAImF,GAAE,GAAI,KAAK,UAAUlP,IAAI,KAAK,eAAe,GAAG,KAAK,kBAAkB,MAAM,KAAK,YAAY,IAAI,KAAK,qBAAqB,GAAG,KAAK,mBAAmB,SAAS,KAAK,oBAAoB,SAAS,KAAK,cAAc,IAAI,KAAK,MAAM,IAAI,KAAK,UAAU,CAAC;AAAA,EACh1B;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,MAAM,KAAK,EAAE,KAAK,GAAG,KAAK,MAAM,EAAE,KAAK,KAAK,WAAW,EAAE,UAAU,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,QAAQ,EAAE,OAAO,KAAK,iBAAiB,EAAE,gBAAgB,KAAK,SAAS,KAAK,EAAE,QAAQ,GAAG,KAAK,cAAc,EAAE,aAAa,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,UAAU,EAAE,SAAS,KAAK,YAAY,EAAE,WAAW,KAAK,YAAY,EAAE,WAAW,KAAK,gBAAgB,EAAE,eAAe,KAAK,YAAY,KAAK,EAAE,WAAW,GAAG,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,cAAc,EAAE,aAAa,KAAK,WAAW,EAAE,UAAU,KAAK,SAAS,EAAE,QAAQ,KAAK,eAAe,KAAK,EAAE,cAAc,GAAG,KAAK,UAAU,EAAE,SAAS,KAAK,eAAe,EAAE,cAAc,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,YAAY,EAAE,WAAW,KAAK,qBAAqB,EAAE,oBAAoB,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,cAAc,EAAE,aAAa,KAAK,MAAM,EAAE,KAAK;AAAA,EACxiC;AACF;AACA,MAAMmZ,WAAW1H,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG;AACb,UAAK,GAAI,KAAK,sBAAsB,IAAI,KAAK,OAAO,qBAAqB,KAAK,eAAe9L,IAAI,KAAK,MAAM,MAAM,KAAK,WAAW,MAAM,KAAK,kBAAkB,MAAM,KAAK,oBAAoB,GAAG,KAAK,mBAAmB,GAAG,KAAK,YAAY,IAAI,KAAK,qBAAqB,GAAG,KAAK,UAAU,CAAC;AAAA,EAChS;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,eAAe,EAAE,cAAc,KAAK,MAAM,EAAE,KAAK,KAAK,WAAW,EAAE,UAAU,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,mBAAmB,EAAE,kBAAkB,KAAK,YAAY,EAAE,WAAW,KAAK,qBAAqB,EAAE,oBAAoB;AAAA,EAC5T;AACF;AACA,MAAMyT,WAAW3H,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG;AACb,aAAS,KAAK,yBAAyB,IAAI,KAAK,OAAO,wBAAwB,KAAK,MAAM,MAAM,KAAK,WAAW,MAAM,KAAK,kBAAkB,MAAM,KAAK,oBAAoB,GAAG,KAAK,mBAAmB,GAAG,KAAK,UAAU,CAAC;AAAA,EAC5N;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,MAAM,EAAE,KAAK,KAAK,WAAW,EAAE,UAAU,KAAK,kBAAkB,EAAE,iBAAiB,KAAK,oBAAoB,EAAE,mBAAmB,KAAK,mBAAmB,EAAE,kBAAkB;AAAA,EAC1M;AACF;AACA,SAAS4H,GAAG/R,GAAG,GAAG;AAChB,SAAO,CAACA,KAAKA,EAAE,gBAAgB,IAAIA,IAAI,OAAO,EAAE,qBAAqB,WAAW,IAAI,EAAEA,CAAC,IAAI,MAAM,UAAU,MAAM,KAAKA,CAAC;AACzH;AACA,SAASgS,GAAGhS,GAAG;AACb,SAAO,YAAY,OAAOA,CAAC,KAAK,EAAEA,aAAa;AACjD;AACA,SAASiS,GAAGjS,GAAG;AACb,WAAS,EAAEU,GAAGC,GAAG;AACf,WAAOX,EAAEU,CAAC,IAAIV,EAAEW,CAAC;AAAA,EACnB;AACA,QAAM,IAAIX,EAAE,QAAQS,IAAI,IAAI,MAAM,CAAC;AACnC,WAASC,IAAI,GAAGA,MAAM,GAAG,EAAEA,EAAG,CAAAD,EAAEC,CAAC,IAAIA;AACrC,SAAOD,EAAE,KAAK,CAAC,GAAGA;AACpB;AACA,SAASyR,GAAGlS,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAIT,EAAE,QAAQU,IAAI,IAAIV,EAAE,YAAYS,CAAC;AAC3C,WAASE,IAAI,GAAG,IAAI,GAAG,MAAMF,GAAG,EAAEE,GAAG;AACnC,UAAM,IAAI,EAAEA,CAAC,IAAI;AACjB,aAAS,IAAI,GAAG,MAAM,GAAG,EAAE;AACzB,MAAAD,EAAE,GAAG,IAAIV,EAAE,IAAI,CAAC;AAAA,EACpB;AACA,SAAOU;AACT;AACA,SAASyR,GAAGnS,GAAG,GAAG,GAAGS,GAAG;AACtB,MAAIC,IAAI,GAAGC,IAAIX,EAAE,CAAC;AAClB,SAAOW,MAAM,UAAUA,EAAEF,CAAC,MAAM;AAC9B,IAAAE,IAAIX,EAAEU,GAAG;AACX,MAAIC,MAAM,OAAQ;AAClB,MAAI,IAAIA,EAAEF,CAAC;AACX,MAAI,MAAM;AACR,QAAI,MAAM,QAAQ,CAAC;AACjB;AACE,YAAIE,EAAEF,CAAC,GAAG,MAAM,WAAW,EAAE,KAAKE,EAAE,IAAI,GAAG,EAAE,KAAK,GAAG,CAAC,IAAIA,IAAIX,EAAEU,GAAG;AAAA,aAC9DC,MAAM;AAAA,aACN,EAAE,YAAY;AACrB;AACE,YAAIA,EAAEF,CAAC,GAAG,MAAM,WAAW,EAAE,KAAKE,EAAE,IAAI,GAAG,EAAE,QAAQ,GAAG,EAAE,MAAM,IAAIA,IAAIX,EAAEU,GAAG;AAAA,aACxEC,MAAM;AAAA;AAEb;AACE,YAAIA,EAAEF,CAAC,GAAG,MAAM,WAAW,EAAE,KAAKE,EAAE,IAAI,GAAG,EAAE,KAAK,CAAC,IAAIA,IAAIX,EAAEU,GAAG;AAAA,aAC3DC,MAAM;AACnB;AACA,MAAMyR,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASP,YAAY,GAAG,GAAG3R,GAAGC,GAAG;AACtB,SAAK,qBAAqB,GAAG,KAAK,eAAe,GAAG,KAAK,eAAeA,MAAM,SAASA,IAAI,IAAI,EAAE,YAAYD,CAAC,GAAG,KAAK,eAAe,GAAG,KAAK,YAAYA,GAAG,KAAK,WAAW,MAAM,KAAK,mBAAmB,CAAA;AAAA,EAC5M;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,GAAG;AACV,UAAM,IAAI,KAAK;AACf,QAAIA,IAAI,KAAK,cAAcC,IAAI,EAAED,CAAC,GAAGE,IAAI,EAAEF,IAAI,CAAC;AAChD,IAAAA,GAAG;AACD,SAAG;AACD,YAAI;AACJ,WAAG;AACD,UAAAT,EAAG,KAAI,EAAE,IAAIU,IAAI;AACf,qBAAS,IAAID,IAAI,OAAO;AACtB,kBAAIC,MAAM,QAAQ;AAChB,oBAAI,IAAIC,EAAG,OAAMX;AACjB,uBAAOS,IAAI,EAAE,QAAQ,KAAK,eAAeA,GAAG,KAAK,iBAAiBA,IAAI,CAAC;AAAA,cACzE;AACA,kBAAIA,MAAM,EAAG;AACb,kBAAIE,IAAID,GAAGA,IAAI,EAAE,EAAED,CAAC,GAAG,IAAIC;AACzB,sBAAM;AAAA,YACV;AACA,gBAAI,EAAE;AACN,kBAAM;AAAA,UACR;AACA,cAAI,EAAE,KAAKC,IAAI;AACb,kBAAM,IAAI,EAAE,CAAC;AACb,gBAAI,MAAMF,IAAI,GAAGE,IAAI;AACrB,qBAAS,IAAIF,IAAI,OAAO;AACtB,kBAAIE,MAAM;AACR,uBAAO,KAAK,eAAe,GAAG,KAAK,iBAAiB,CAAC;AACvD,kBAAIF,MAAM,EAAG;AACb,kBAAIC,IAAIC,GAAGA,IAAI,EAAE,EAAEF,IAAI,CAAC,GAAG,KAAKE;AAC9B,sBAAM;AAAA,YACV;AACA,gBAAIF,GAAGA,IAAI;AACX,kBAAM;AAAA,UACR;AACA,gBAAMA;AAAA,QACR;AACA,eAAOA,IAAI,KAAK;AACd,gBAAM,IAAIA,IAAI,MAAM;AACpB,cAAI,EAAE,CAAC,IAAI,IAAI,IAAIA,IAAI,IAAI;AAAA,QAC7B;AACA,YAAIC,IAAI,EAAED,CAAC,GAAGE,IAAI,EAAEF,IAAI,CAAC,GAAGE,MAAM;AAChC,iBAAO,KAAK,eAAe,GAAG,KAAK,iBAAiB,CAAC;AACvD,YAAID,MAAM;AACR,iBAAOD,IAAI,EAAE,QAAQ,KAAK,eAAeA,GAAG,KAAK,iBAAiBA,IAAI,CAAC;AAAA,MAC3E;AACA,WAAK,eAAeA,GAAG,KAAK,iBAAiBA,GAAGE,GAAGD,CAAC;AAAA,IACtD;AACA,WAAO,KAAK,aAAaD,GAAGE,GAAG,GAAGD,CAAC;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,eAAe;AACb,WAAO,KAAK,YAAY,KAAK;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB,GAAG;AAClB,UAAM,IAAI,KAAK,cAAcD,IAAI,KAAK,cAAcC,IAAI,KAAK,WAAWC,IAAI,IAAID;AAChF,aAAS,IAAI,GAAG,MAAMA,GAAG,EAAE;AACzB,QAAE,CAAC,IAAID,EAAEE,IAAI,CAAC;AAChB,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,eAAe;AACb,UAAM,IAAI,MAAM,yBAAyB;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,mBAAmB;AAAA,EACnB;AACF;AACA,MAAM0R,WAAWD,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,GAAG3R,GAAGC,GAAG;AACtB,UAAM,GAAG,GAAGD,GAAGC,CAAC,GAAG,KAAK,cAAc,IAAI,KAAK,cAAc,IAAI,KAAK,cAAc,IAAI,KAAK,cAAc,IAAI,KAAK,mBAAmB;AAAA,MACrI,aAAa5C;AAAA,MACb,WAAWA;AAAA,IACjB;AAAA,EACE;AAAA,EACA,iBAAiB,GAAG,GAAG2C,GAAG;AACxB,UAAMC,IAAI,KAAK;AACf,QAAIC,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,IAAID,EAAEC,CAAC,GAAG,IAAID,EAAE,CAAC;AAC3C,QAAI,MAAM;AACR,cAAQ,KAAK,aAAY,EAAG,aAAW;AAAA,QACrC,KAAK3C;AACH,UAAA4C,IAAI,GAAG,IAAI,IAAI,IAAIF;AACnB;AAAA,QACF,KAAKzC;AACH,UAAA2C,IAAID,EAAE,SAAS,GAAG,IAAI,IAAIA,EAAEC,CAAC,IAAID,EAAEC,IAAI,CAAC;AACxC;AAAA,QACF;AACE,UAAAA,IAAI,GAAG,IAAIF;AAAA,MACrB;AACI,QAAI,MAAM;AACR,cAAQ,KAAK,aAAY,EAAG,WAAS;AAAA,QACnC,KAAK1C;AACH,cAAI,GAAG,IAAI,IAAI0C,IAAI;AACnB;AAAA,QACF,KAAKzC;AACH,cAAI,GAAG,IAAIyC,IAAIC,EAAE,CAAC,IAAIA,EAAE,CAAC;AACzB;AAAA,QACF;AACE,cAAI,IAAI,GAAG,IAAI;AAAA,MACzB;AACI,UAAM,KAAKD,IAAI,KAAK,KAAK,IAAI,KAAK;AAClC,SAAK,cAAc,KAAK,IAAI,IAAI,KAAK,cAAc,KAAK,IAAIA,IAAI,KAAK,cAAcE,IAAI,GAAG,KAAK,cAAc,IAAI;AAAA,EACnH;AAAA,EACA,aAAa,GAAG,GAAGF,GAAGC,GAAG;AACvB,UAAMC,IAAI,KAAK,cAAc,IAAI,KAAK,cAAc,IAAI,KAAK,WAAW,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,IAAI,KAAK,aAAa,IAAI,KAAK,aAAa,IAAI,KAAK,aAAa0B,IAAI,KAAK,aAAa,KAAK5B,IAAI,MAAMC,IAAI,IAAIiC,IAAI,IAAI,GAAGC,IAAID,IAAI,GAAGE,IAAI,CAAC,IAAID,IAAI,IAAI,IAAID,IAAI,IAAI,GAAG,KAAK,IAAI,KAAKC,KAAK,OAAO,IAAI,KAAKD,KAAK,OAAO,KAAK,IAAI,GAAGrQ,KAAK,KAAK+P,KAAKO,KAAK,MAAMP,KAAKM,IAAI,MAAM,GAAGM,IAAIZ,IAAIO,IAAIP,IAAIM;AAC1X,aAASO,IAAI,GAAGA,MAAM,GAAG,EAAEA;AACzB,MAAAvC,EAAEuC,CAAC,IAAIL,IAAI,EAAE,IAAIK,CAAC,IAAI,IAAI,EAAE,IAAIA,CAAC,IAAI5Q,IAAI,EAAE,IAAI4Q,CAAC,IAAID,IAAI,EAAE,IAAIC,CAAC;AACjE,WAAOvC;AAAA,EACT;AACF;AACA,MAAM2R,WAAWF,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,GAAG3R,GAAGC,GAAG;AACtB,UAAM,GAAG,GAAGD,GAAGC,CAAC;AAAA,EAClB;AAAA,EACA,aAAa,GAAG,GAAGD,GAAGC,GAAG;AACvB,UAAMC,IAAI,KAAK,cAAc,IAAI,KAAK,cAAc,IAAI,KAAK,WAAW,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,KAAKF,IAAI,MAAMC,IAAI,IAAI,IAAI,IAAI;AAC7H,aAAS,IAAI,GAAG,MAAM,GAAG,EAAE;AACzB,MAAAC,EAAE,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,IAAI,EAAE,IAAI,CAAC,IAAI;AACnC,WAAOA;AAAA,EACT;AACF;AACA,MAAM4R,WAAWH,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,GAAG3R,GAAGC,GAAG;AACtB,UAAM,GAAG,GAAGD,GAAGC,CAAC;AAAA,EAClB;AAAA,EACA,aAAa,GAAG;AACd,WAAO,KAAK,iBAAiB,IAAI,CAAC;AAAA,EACpC;AACF;AACA,MAAM8R,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASP,YAAY,GAAG,GAAG/R,GAAGC,GAAG;AACtB,QAAI,MAAM,OAAQ,OAAM,IAAI,MAAM,8CAA8C;AAChF,QAAI,MAAM,UAAU,EAAE,WAAW,EAAG,OAAM,IAAI,MAAM,sDAAsD,CAAC;AAC3G,SAAK,OAAO,GAAG,KAAK,QAAQqR,GAAG,GAAG,KAAK,cAAc,GAAG,KAAK,SAASA,GAAGtR,GAAG,KAAK,eAAe,GAAG,KAAK,iBAAiBC,KAAK,KAAK,oBAAoB;AAAA,EACzJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,OAAO,GAAG;AACf,UAAM,IAAI,EAAE;AACZ,QAAID;AACJ,QAAI,EAAE,WAAW,KAAK;AACpB,MAAAA,IAAI,EAAE,OAAO,CAAC;AAAA,SACX;AACH,MAAAA,IAAI;AAAA,QACF,MAAM,EAAE;AAAA,QACR,OAAOsR,GAAG,EAAE,OAAO,KAAK;AAAA,QACxB,QAAQA,GAAG,EAAE,QAAQ,KAAK;AAAA,MAClC;AACM,YAAMrR,IAAI,EAAE,iBAAgB;AAC5B,MAAAA,MAAM,EAAE,yBAAyBD,EAAE,gBAAgBC;AAAA,IACrD;AACA,WAAOD,EAAE,OAAO,EAAE,eAAeA;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,iCAAiC,GAAG;AAClC,WAAO,IAAI8R,GAAG,KAAK,OAAO,KAAK,QAAQ,KAAK,aAAY,GAAI,CAAC;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,+BAA+B,GAAG;AAChC,WAAO,IAAID,GAAG,KAAK,OAAO,KAAK,QAAQ,KAAK,aAAY,GAAI,CAAC;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,+BAA+B,GAAG;AAChC,WAAO,IAAID,GAAG,KAAK,OAAO,KAAK,QAAQ,KAAK,aAAY,GAAI,CAAC;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAiB,GAAG;AAClB,QAAI;AACJ,YAAQ,GAAC;AAAA,MACP,KAAK1U;AACH,YAAI,KAAK;AACT;AAAA,MACF,KAAKC;AACH,YAAI,KAAK;AACT;AAAA,MACF,KAAKC;AACH,YAAI,KAAK;AACT;AAAA,IACR;AACI,QAAI,MAAM,QAAQ;AAChB,YAAM4C,IAAI,mCAAmC,KAAK,gBAAgB,2BAA2B,KAAK;AAClG,UAAI,KAAK,sBAAsB;AAC7B,YAAI,MAAM,KAAK;AACb,eAAK,iBAAiB,KAAK,oBAAoB;AAAA;AAE/C,gBAAM,IAAI,MAAMA,CAAC;AACrB,aAAOJ,GAAG,kBAAkBI,CAAC,GAAG;AAAA,IAClC;AACA,WAAO,KAAK,oBAAoB,GAAG;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,mBAAmB;AACjB,YAAQ,KAAK,mBAAiB;AAAA,MAC5B,KAAK,KAAK;AACR,eAAO9C;AAAA,MACT,KAAK,KAAK;AACR,eAAOC;AAAA,MACT,KAAK,KAAK;AACR,eAAOC;AAAA,IACf;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,eAAe;AACb,WAAO,KAAK,OAAO,SAAS,KAAK,MAAM;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,GAAG;AACP,QAAI,MAAM,GAAG;AACX,YAAM,IAAI,KAAK;AACf,eAAS4C,IAAI,GAAGC,IAAI,EAAE,QAAQD,MAAMC,GAAG,EAAED;AACvC,UAAEA,CAAC,KAAK;AAAA,IACZ;AACA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,GAAG;AACP,QAAI,MAAM,GAAG;AACX,YAAM,IAAI,KAAK;AACf,eAASA,IAAI,GAAGC,IAAI,EAAE,QAAQD,MAAMC,GAAG,EAAED;AACvC,UAAEA,CAAC,KAAK;AAAA,IACZ;AACA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,KAAK,GAAG,GAAG;AACT,UAAMA,IAAI,KAAK,OAAOC,IAAID,EAAE;AAC5B,QAAIE,IAAI,GAAG,IAAID,IAAI;AACnB,WAAOC,MAAMD,KAAKD,EAAEE,CAAC,IAAI;AACvB,QAAEA;AACJ,WAAO,MAAM,MAAMF,EAAE,CAAC,IAAI;AACxB,QAAE;AACJ,QAAI,EAAE,GAAGE,MAAM,KAAK,MAAMD,GAAG;AAC3B,MAAAC,KAAK,MAAM,IAAI,KAAK,IAAI,GAAG,CAAC,GAAGA,IAAI,IAAI;AACvC,YAAM,IAAI,KAAK,aAAY;AAC3B,WAAK,QAAQF,EAAE,MAAME,GAAG,CAAC,GAAG,KAAK,SAAS,KAAK,OAAO,MAAMA,IAAI,GAAG,IAAI,CAAC;AAAA,IAC1E;AACA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW;AACT,QAAI,IAAI;AACR,UAAM,IAAI,KAAK,aAAY;AAC3B,QAAI,KAAK,MAAM,CAAC,MAAM,MAAML,GAAG,+CAA+C,IAAI,GAAG,IAAI;AACzF,UAAMG,IAAI,KAAK,OAAOC,IAAI,KAAK,QAAQC,IAAIF,EAAE;AAC7C,IAAAE,MAAM,MAAML,GAAG,kCAAkC,IAAI,GAAG,IAAI;AAC5D,QAAI,IAAI;AACR,aAAS,IAAI,GAAG,MAAMK,GAAG,KAAK;AAC5B,YAAM,IAAIF,EAAE,CAAC;AACb,UAAI,OAAO,KAAK,YAAY,MAAM,CAAC,GAAG;AACpC,QAAAH,GAAG,8CAA8C,MAAM,GAAG,CAAC,GAAG,IAAI;AAClE;AAAA,MACF;AACA,UAAI,MAAM,QAAQ,IAAI,GAAG;AACvB,QAAAA,GAAG,qCAAqC,MAAM,GAAG,GAAG,CAAC,GAAG,IAAI;AAC5D;AAAA,MACF;AACA,UAAI;AAAA,IACN;AACA,QAAII,MAAM,UAAUsR,GAAGtR,CAAC;AACtB,eAAS,IAAI,GAAG,IAAIA,EAAE,QAAQ,MAAM,GAAG,EAAE,GAAG;AAC1C,cAAM,IAAIA,EAAE,CAAC;AACb,YAAI,MAAM,CAAC,GAAG;AACZ,UAAAJ,GAAG,+CAA+C,MAAM,GAAG,CAAC,GAAG,IAAI;AACnE;AAAA,QACF;AAAA,MACF;AACF,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW;AACT,UAAM,IAAI,KAAK,MAAM,MAAK,GAAI,IAAI,KAAK,OAAO,SAASG,IAAI,KAAK,aAAY,GAAIC,IAAI,KAAK,uBAAuB7C,IAAI8C,IAAI,EAAE,SAAS;AACnI,QAAI,IAAI;AACR,aAAS,IAAI,GAAG,IAAIA,GAAG,EAAE,GAAG;AAC1B,UAAI,IAAI;AACR,YAAM,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,IAAI,CAAC;AAC3B,UAAI,MAAM,MAAM,MAAM,KAAK,MAAM,EAAE,CAAC;AAClC,YAAID;AACF,cAAI;AAAA,aACD;AACH,gBAAM,IAAI,IAAID,GAAG,IAAI,IAAIA,GAAG4B,IAAI,IAAI5B;AACpC,mBAAS,IAAI,GAAG,MAAMA,GAAG,EAAE,GAAG;AAC5B,kBAAMkC,IAAI,EAAE,IAAI,CAAC;AACjB,gBAAIA,MAAM,EAAE,IAAI,CAAC,KAAKA,MAAM,EAAEN,IAAI,CAAC,GAAG;AACpC,kBAAI;AACJ;AAAA,YACF;AAAA,UACF;AAAA,QACF;AACF,UAAI,GAAG;AACL,YAAI,MAAM,GAAG;AACX,YAAE,CAAC,IAAI,EAAE,CAAC;AACV,gBAAM,IAAI,IAAI5B,GAAG,IAAI,IAAIA;AACzB,mBAAS4B,IAAI,GAAGA,MAAM5B,GAAG,EAAE4B;AACzB,cAAE,IAAIA,CAAC,IAAI,EAAE,IAAIA,CAAC;AAAA,QACtB;AACA,UAAE;AAAA,MACJ;AAAA,IACF;AACA,QAAI1B,IAAI,GAAG;AACT,QAAE,CAAC,IAAI,EAAEA,CAAC;AACV,eAAS,IAAIA,IAAIF,GAAG,IAAI,IAAIA,GAAG,IAAI,GAAG,MAAMA,GAAG,EAAE;AAC/C,UAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC;AACpB,QAAE;AAAA,IACJ;AACA,WAAO,MAAM,EAAE,UAAU,KAAK,QAAQ,EAAE,MAAM,GAAG,CAAC,GAAG,KAAK,SAAS,EAAE,MAAM,GAAG,IAAIA,CAAC,MAAM,KAAK,QAAQ,GAAG,KAAK,SAAS,IAAI;AAAA,EAC7H;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,UAAM,IAAI,KAAK,MAAM,MAAK,GAAI,IAAI,KAAK,OAAO,MAAK,GAAIA,IAAI,KAAK,aAAaC,IAAI,IAAID,EAAE,KAAK,MAAM,GAAG,CAAC;AACtG,WAAOC,EAAE,oBAAoB,KAAK,mBAAmBA;AAAA,EACvD;AACF;AACA8R,GAAG,UAAU,gBAAgB;AAC7BA,GAAG,UAAU,iBAAiB;AAC9BA,GAAG,UAAU,kBAAkB;AAC/BA,GAAG,UAAU,uBAAuB5U;AACpC,MAAM6U,WAAWD,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWlB,YAAY,GAAG,GAAG/R,GAAG;AACnB,UAAM,GAAG,GAAGA,CAAC;AAAA,EACf;AACF;AACAgS,GAAG,UAAU,gBAAgB;AAC7BA,GAAG,UAAU,kBAAkB;AAC/BA,GAAG,UAAU,uBAAuB9U;AACpC8U,GAAG,UAAU,iCAAiC;AAC9CA,GAAG,UAAU,iCAAiC;AAC9C,MAAMC,WAAWF,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,GAAG/R,GAAGC,GAAG;AACtB,UAAM,GAAG,GAAGD,GAAGC,CAAC;AAAA,EAClB;AACF;AACAgS,GAAG,UAAU,gBAAgB;AAC7B,MAAMC,WAAWH,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,GAAG/R,GAAGC,GAAG;AACtB,UAAM,GAAG,GAAGD,GAAGC,CAAC;AAAA,EAClB;AACF;AACAiS,GAAG,UAAU,gBAAgB;AAC7B,MAAMC,WAAWR,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,GAAG3R,GAAGC,GAAG;AACtB,UAAM,GAAG,GAAGD,GAAGC,CAAC;AAAA,EAClB;AAAA,EACA,aAAa,GAAG,GAAGD,GAAGC,GAAG;AACvB,UAAMC,IAAI,KAAK,cAAc,IAAI,KAAK,cAAc,IAAI,KAAK,WAAW,KAAKF,IAAI,MAAMC,IAAI;AAC3F,QAAI,IAAI,IAAI;AACZ,aAAS,IAAI,IAAI,GAAG,MAAM,GAAG,KAAK;AAChC,MAAAgC,GAAG,UAAU/B,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,GAAG,CAAC;AACtC,WAAOA;AAAA,EACT;AACF;AACA,MAAMkS,WAAWL,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,GAAG/R,GAAGC,GAAG;AACtB,UAAM,GAAG,GAAGD,GAAGC,CAAC;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,+BAA+B,GAAG;AAChC,WAAO,IAAIkS,GAAG,KAAK,OAAO,KAAK,QAAQ,KAAK,aAAY,GAAI,CAAC;AAAA,EAC/D;AACF;AACAC,GAAG,UAAU,gBAAgB;AAC7BA,GAAG,UAAU,iCAAiC;AAC9C,MAAMC,WAAWN,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWlB,YAAY,GAAG,GAAG/R,GAAG;AACnB,UAAM,GAAG,GAAGA,CAAC;AAAA,EACf;AACF;AACAqS,GAAG,UAAU,gBAAgB;AAC7BA,GAAG,UAAU,kBAAkB;AAC/BA,GAAG,UAAU,uBAAuBnV;AACpCmV,GAAG,UAAU,iCAAiC;AAC9CA,GAAG,UAAU,iCAAiC;AAC9C,MAAMC,WAAWP,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,GAAG/R,GAAGC,GAAG;AACtB,UAAM,GAAG,GAAGD,GAAGC,CAAC;AAAA,EAClB;AACF;AACAqS,GAAG,UAAU,gBAAgB;AAC7B,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAeP,YAAY,IAAI,IAAI,IAAI,IAAIvS,IAAI,CAAA,GAAIC,IAAIzC,IAAI;AAC1C,SAAK,OAAO,GAAG,KAAK,SAASwC,GAAG,KAAK,WAAW,GAAG,KAAK,YAAYC,GAAG,KAAK,OAAOO,MAAM,KAAK,WAAW,IAAI,KAAK,WAAW,KAAK,KAAK,cAAa;AAAA,EACtJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,MAAM,GAAG;AACd,UAAM,IAAI,CAAA,GAAIR,IAAI,EAAE,QAAQC,IAAI,KAAK,EAAE,OAAO;AAC9C,aAAS,IAAI,GAAG,IAAID,EAAE,QAAQ,MAAM,GAAG,EAAE;AACvC,QAAE,KAAKwS,GAAGxS,EAAE,CAAC,CAAC,EAAE,MAAMC,CAAC,CAAC;AAC1B,UAAMC,IAAI,IAAI,KAAK,EAAE,MAAM,EAAE,UAAU,GAAG,EAAE,SAAS;AACrD,WAAOA,EAAE,OAAO,EAAE,MAAMA,EAAE,WAAW,KAAK,MAAM,EAAE,YAAY,IAAI,GAAGA;AAAA,EACvE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,OAAO,GAAG;AACf,UAAM,IAAI,CAAA,GAAIF,IAAI,EAAE,QAAQC,IAAI;AAAA,MAC9B,MAAM,EAAE;AAAA,MACR,UAAU,EAAE;AAAA,MACZ,QAAQ;AAAA,MACR,MAAM,EAAE;AAAA,MACR,WAAW,EAAE;AAAA,MACb,UAAU,KAAK,UAAU,EAAE,QAAQ;AAAA,IACzC;AACI,aAASC,IAAI,GAAG,IAAIF,EAAE,QAAQE,MAAM,GAAG,EAAEA;AACvC,QAAE,KAAK6R,GAAG,OAAO/R,EAAEE,CAAC,CAAC,CAAC;AACxB,WAAOD;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAeA,OAAO,8BAA8B,GAAG,GAAGD,GAAGC,GAAG;AAC/C,UAAMC,IAAI,EAAE,QAAQ,IAAI,CAAA;AACxB,aAAS,IAAI,GAAG,IAAIA,GAAG,KAAK;AAC1B,UAAI,IAAI,IAAI,IAAI,CAAA;AAChB,QAAE;AAAA,SACC,IAAIA,IAAI,KAAKA;AAAA,QACd;AAAA,SACC,IAAI,KAAKA;AAAA,MAClB,GAAS,EAAE,KAAK,GAAG,GAAG,CAAC;AACjB,YAAM,IAAIsR,GAAG,CAAC;AACd,UAAIC,GAAG,GAAG,GAAG,CAAC,GAAG,IAAIA,GAAG,GAAG,GAAG,CAAC,GAAG,CAACxR,KAAK,EAAE,CAAC,MAAM,MAAM,EAAE,KAAKC,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,CAAC,IAAI,EAAE;AAAA,QACjF,IAAIgS;AAAA,UACF,4BAA4B,EAAE,CAAC,EAAE,OAAO;AAAA,UACxC;AAAA,UACA;AAAA,QACV,EAAU,MAAM,IAAIlS,CAAC;AAAA,MACrB;AAAA,IACI;AACA,WAAO,IAAI,KAAK,GAAG,IAAI,CAAC;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,OAAO,WAAW,GAAG,GAAG;AACtB,QAAIA,IAAI;AACR,QAAI,CAAC,MAAM,QAAQ,CAAC,GAAG;AACrB,YAAMC,IAAI;AACV,MAAAD,IAAIC,EAAE,YAAYA,EAAE,SAAS,cAAcA,EAAE;AAAA,IAC/C;AACA,aAASA,IAAI,GAAGA,IAAID,EAAE,QAAQC;AAC5B,UAAID,EAAEC,CAAC,EAAE,SAAS;AAChB,eAAOD,EAAEC,CAAC;AACd,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,OAAO,oCAAoC,GAAG,GAAGD,GAAG;AAClD,UAAMC,IAAI,IAAIC,IAAI;AAClB,aAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,YAAM,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,MAAMA,CAAC;AAClC,UAAI,KAAK,EAAE,SAAS,GAAG;AACrB,cAAM,IAAI,EAAE,CAAC;AACb,YAAI,IAAID,EAAE,CAAC;AACX,cAAMA,EAAE,CAAC,IAAI,IAAI,CAAA,IAAK,EAAE,KAAK,CAAC;AAAA,MAChC;AAAA,IACF;AACA,UAAM,IAAI,CAAA;AACV,eAAW,KAAKA;AACd,QAAE,KAAK,KAAK,8BAA8B,GAAGA,EAAE,CAAC,GAAG,GAAGD,CAAC,CAAC;AAC1D,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,eAAe,GAAG,GAAG;AAC1B,QAAIJ,GAAG,6EAA6E,GAAG,CAAC;AACtF,aAAOC,GAAG,iDAAiD,GAAG;AAChE,UAAMG,IAAI,SAAS6D,GAAG1O,GAAGyM,GAAG/S,GAAGqT,GAAG;AAChC,UAAIN,EAAE,WAAW,GAAG;AAClB,cAAMO,IAAI,IAAI,IAAI,CAAA;AAClB,QAAAuP,GAAG9P,GAAGO,GAAG,GAAGtT,CAAC,GAAGsT,EAAE,WAAW,KAAKD,EAAE,KAAK,IAAI2B,EAAE1O,GAAGgN,GAAG,CAAC,CAAC;AAAA,MACzD;AAAA,IACF,GAAGlC,IAAI,CAAA,GAAIC,IAAI,EAAE,QAAQ,WAAW,IAAI,EAAE,OAAO,IAAI,IAAI,EAAE;AAC3D,QAAI,IAAI,EAAE,UAAU;AACpB,UAAM,IAAI,EAAE,aAAa,CAAA;AACzB,aAAS2D,IAAI,GAAGA,IAAI,EAAE,QAAQA,KAAK;AACjC,YAAM1O,IAAI,EAAE0O,CAAC,EAAE;AACf,UAAI,EAAE,CAAC1O,KAAKA,EAAE,WAAW;AACvB,YAAIA,EAAE,CAAC,EAAE,cAAc;AACrB,gBAAMyM,IAAI,CAAA;AACV,cAAI/S;AACJ,eAAKA,IAAI,GAAGA,IAAIsG,EAAE,QAAQtG;AACxB,gBAAIsG,EAAEtG,CAAC,EAAE;AACP,uBAASqT,IAAI,GAAGA,IAAI/M,EAAEtG,CAAC,EAAE,aAAa,QAAQqT;AAC5C,gBAAAN,EAAEzM,EAAEtG,CAAC,EAAE,aAAaqT,CAAC,CAAC,IAAI;AAChC,qBAAWA,KAAKN,GAAG;AACjB,kBAAMO,IAAI,IAAI,IAAI,CAAA;AAClB,qBAAS4B,IAAI,GAAGA,MAAM5O,EAAEtG,CAAC,EAAE,aAAa,QAAQ,EAAEkV,GAAG;AACnD,oBAAMlS,IAAIsD,EAAEtG,CAAC;AACb,cAAAsT,EAAE,KAAKtQ,EAAE,IAAI,GAAG,EAAE,KAAKA,EAAE,gBAAgBqQ,IAAI,IAAI,CAAC;AAAA,YACpD;AACA,YAAAjC,EAAE,KAAK,IAAIiS,GAAG,2BAA2BhQ,IAAI,KAAKC,GAAG,CAAC,CAAC;AAAA,UACzD;AACA,cAAIP,EAAE,SAAS;AAAA,QACjB,OAAO;AACL,gBAAMA,IAAI,YAAY,EAAEiC,CAAC,EAAE,OAAO;AAClC,UAAA7D;AAAA,YACEsS;AAAA,YACA1Q,IAAI;AAAA,YACJzM;AAAA,YACA;AAAA,YACA8K;AAAA,UACZ,GAAaD;AAAA,YACDoS;AAAA,YACAxQ,IAAI;AAAA,YACJzM;AAAA,YACA;AAAA,YACA8K;AAAA,UACZ,GAAaD;AAAA,YACDsS;AAAA,YACA1Q,IAAI;AAAA,YACJzM;AAAA,YACA;AAAA,YACA8K;AAAA,UACZ;AAAA,QACQ;AAAA,IACJ;AACA,WAAOA,EAAE,WAAW,IAAI,OAAO,IAAI,KAAKC,GAAG,GAAGD,GAAG,CAAC;AAAA,EACpD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,gBAAgB;AACd,UAAM,IAAI,KAAK;AACf,QAAI,IAAI;AACR,aAASD,IAAI,GAAGC,IAAI,EAAE,QAAQD,MAAMC,GAAG,EAAED,GAAG;AAC1C,YAAME,IAAI,KAAK,OAAOF,CAAC;AACvB,UAAI,KAAK,IAAI,GAAGE,EAAE,MAAMA,EAAE,MAAM,SAAS,CAAC,CAAC;AAAA,IAC7C;AACA,WAAO,KAAK,WAAW,GAAG;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO;AACL,aAAS,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ;AACtC,WAAK,OAAO,CAAC,EAAE,KAAK,GAAG,KAAK,QAAQ;AACtC,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW;AACT,QAAI,IAAI;AACR,aAAS,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ;AACtC,UAAI,KAAK,KAAK,OAAO,CAAC,EAAE,SAAQ;AAClC,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW;AACT,aAAS,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ;AACtC,WAAK,OAAO,CAAC,EAAE,SAAQ;AACzB,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,UAAM,IAAI,CAAA;AACV,aAASF,IAAI,GAAGA,IAAI,KAAK,OAAO,QAAQA;AACtC,QAAE,KAAK,KAAK,OAAOA,CAAC,EAAE,OAAO;AAC/B,UAAM,IAAI,IAAI,KAAK,YAAY,KAAK,MAAM,KAAK,UAAU,GAAG,KAAK,SAAS;AAC1E,WAAO,EAAE,WAAW,KAAK,MAAM,KAAK,UAAU,KAAK,QAAQ,CAAC,GAAG;AAAA,EACjE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS;AACP,WAAO,KAAK,YAAY,OAAO,IAAI;AAAA,EACrC;AACF;AACA,SAASyS,GAAGlT,GAAG;AACb,UAAQA,EAAE,YAAW,GAAE;AAAA,IACrB,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACH,aAAO2S;AAAA,IACT,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACH,aAAOI;AAAA,IACT,KAAK;AACH,aAAOL;AAAA,IACT,KAAK;AACH,aAAOG;AAAA,IACT,KAAK;AAAA,IACL,KAAK;AACH,aAAOJ;AAAA,IACT,KAAK;AACH,aAAOK;AAAA,EACb;AACE,QAAM,IAAI,MAAM,gDAAgD9S,CAAC;AACnE;AACA,SAASiT,GAAGjT,GAAG;AACb,MAAIA,EAAE,SAAS;AACb,UAAM,IAAI,MAAM,0DAA0D;AAC5E,QAAM,IAAIkT,GAAGlT,EAAE,IAAI;AACnB,MAAIA,EAAE,UAAU,QAAQ;AACtB,UAAM,IAAI,IAAIS,IAAI,CAAA;AAClB,IAAA0R,GAAGnS,EAAE,MAAM,GAAGS,GAAG,OAAO,GAAGT,EAAE,QAAQ,GAAGA,EAAE,SAASS;AAAA,EACrD;AACA,SAAO,EAAE,UAAU,SAAS,EAAE,MAAMT,CAAC,IAAI,IAAI,EAAEA,EAAE,MAAMA,EAAE,OAAOA,EAAE,QAAQA,EAAE,aAAa;AAC3F;AACA,MAAMmT,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQT,SAAS;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOT,OAAO,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASP,KAAK,SAASnT,GAAG,GAAG;AAClB,SAAK,YAAY,OAAO,KAAK,MAAMA,CAAC,IAAI;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,SAASA,GAAG;AACf,QAAI,KAAK,YAAY;AACnB,aAAO,KAAK,MAAMA,CAAC;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,SAASA,GAAG;AAClB,WAAO,KAAK,MAAMA,CAAC;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO,WAAW;AAChB,SAAK,QAAQ,CAAA;AAAA,EACf;AACF;AACA,MAAMoT,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQP,YAAY,GAAG,GAAG3S,GAAG;AACnB,UAAMC,IAAI;AACV,QAAIC,IAAI,IAAI,IAAI,GAAG,IAAI,GAAG;AAC1B,UAAM,IAAI,CAAA;AACV,SAAK,UAAU,QAAQ,KAAK,SAAS,GAAG,KAAK,aAAa,GAAG,KAAK,UAAUF,GAAG,KAAK,mBAAmB,MAAM,KAAK,YAAY,SAAS,GAAG;AACxI,WAAKE,MAAM,MAAMD,EAAE,YAAY,UAAUA,EAAE,QAAQ,GAAG,GAAG,CAAC,GAAGC,IAAI;AAAA,IACnE,GAAG,KAAK,UAAU,SAAS,GAAG;AAC5B,WAAKD,EAAE,eAAe,UAAUA,EAAE,WAAW,GAAG,GAAG,CAAC,GAAG,MAAM,MAAMC,IAAI,IAAID,EAAE,WAAW,UAAUA,EAAE;IACtG,GAAG,KAAK,YAAY,SAAS,GAAG;AAC9B,MAAAA,EAAE,YAAY,UAAUA,EAAE,QAAQ,CAAC;AAAA,IACrC,GAAG,KAAK,aAAa,SAAS,GAAG;AAC/B,aAAO,IAAI,EAAE,CAAC,IAAI;AAAA,IACpB,GAAG,KAAK,iBAAiB,SAAS,GAAG;AACnC,aAAO,IAAI,GAAG;AAAA,IAChB,GAAG,KAAK,aAAa,SAAS,GAAG,GAAG;AAClC,aAAO,EAAE,KAAK,GAAG,CAAC,GAAG;AAAA,IACvB,GAAG,KAAK,gBAAgB,SAAS,GAAG;AAClC,YAAM,IAAI,EAAE,QAAQ,CAAC;AACrB,aAAO,MAAM,MAAM,EAAE,OAAO,GAAG,CAAC,GAAG;AAAA,IACrC,GAAG,KAAK,aAAa,SAAS,GAAG;AAC/B,eAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK,GAAG;AAC3C,cAAM2B,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,IAAI,CAAC;AAC3B,YAAIA,EAAE,WAAWA,EAAE,YAAY,IAAIA,EAAE,KAAK,CAAC;AACzC,iBAAO;AAAA,MACX;AACA,aAAO;AAAA,IACT,GAAG,KAAK,QAAQ,WAAW;AACzB,aAAO,KAAK,gBAAgB,MAAK,GAAI,KAAK,mBAAmB,MAAM;AAAA,IACrE;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,IAAI,kBAAkB;AACpB,WAAO,KAAK,qBAAqB,KAAK,mBAAmB,IAAI,gBAAe,IAAK,KAAK;AAAA,EACxF;AACF;AACA,MAAMgR,KAAqB,oBAAID,GAAE;AACjC,MAAME,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMP,YAAY,GAAG;AACb,SAAK,UAAU,MAAM,SAAS,IAAID,IAAI,KAAK,cAAc,aAAa,KAAK,kBAAkB,IAAI,KAAK,OAAO,IAAI,KAAK,eAAe,IAAI,KAAK,gBAAgB,CAAA;AAAA,EAChK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,OAAO;AAAA,EACP;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG,GAAG;AACd,UAAM5S,IAAI;AACV,WAAO,IAAI,QAAQ,SAASC,GAAGC,GAAG;AAChC,MAAAF,EAAE,KAAK,GAAGC,GAAG,GAAGC,CAAC;AAAA,IACnB,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,QAAQ;AAAA,EACR;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,eAAe,GAAG;AAChB,WAAO,KAAK,cAAc,GAAG;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,mBAAmB,GAAG;AACpB,WAAO,KAAK,kBAAkB,GAAG;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,WAAO,KAAK,OAAO,GAAG;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,WAAO,KAAK,eAAe,GAAG;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,iBAAiB,GAAG;AAClB,WAAO,KAAK,gBAAgB,GAAG;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ;AACN,WAAO;AAAA,EACT;AACF;AACA2S,GAAG,wBAAwB;AAC3B,MAAMC,KAAK,CAAA;AACX,MAAMC,WAAW,MAAM;AAAA,EACrB,YAAY,GAAG,GAAG;AAChB,UAAM,CAAC,GAAG,KAAK,WAAW;AAAA,EAC5B;AACF;AACA,MAAMC,WAAWH,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMlB,YAAY,GAAG;AACb,UAAM,CAAC,GAAG,KAAK,WAAW,IAAI,KAAK,eAAe,IAAI,KAAK,mBAAmB,IAAI,gBAAe;AAAA,EACnG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,KAAK,GAAG,GAAG7S,GAAGC,GAAG;AACf,UAAM,WAAW,IAAI,KAAK,KAAK,SAAS,WAAW,IAAI,KAAK,OAAO,IAAI,IAAI,KAAK,QAAQ,WAAW,CAAC;AACpG,UAAMC,IAAIwS,GAAG,IAAI,QAAQ,CAAC,EAAE;AAC5B,QAAIxS,MAAM;AACR,aAAO,KAAK,QAAQ,UAAU,CAAC,GAAG,WAAW,MAAM;AACjD,aAAK,EAAEA,CAAC,GAAG,KAAK,QAAQ,QAAQ,CAAC;AAAA,MACnC,GAAG,CAAC,GAAGA;AACT,QAAI4S,GAAG,CAAC,MAAM,QAAQ;AACpB,MAAAA,GAAG,CAAC,EAAE,KAAK;AAAA,QACT,QAAQ;AAAA,QACR,YAAY9S;AAAA,QACZ,SAASC;AAAA,MACjB,CAAO;AACD;AAAA,IACF;AACA,IAAA6S,GAAG,CAAC,IAAI,CAAA,GAAIA,GAAG,CAAC,EAAE,KAAK;AAAA,MACrB,QAAQ;AAAA,MACR,YAAY9S;AAAA,MACZ,SAASC;AAAA,IACf,CAAK;AACD,UAAM,IAAI,IAAI,QAAQ,GAAG;AAAA,MACvB,SAAS,IAAI,QAAQ,KAAK,aAAa;AAAA,MACvC,aAAa,KAAK,kBAAkB,YAAY;AAAA,MAChD,QAAQ,OAAO,YAAY,OAAO,aAAa,YAAY,IAAI,CAAC,KAAK,iBAAiB,QAAQ,KAAK,QAAQ,gBAAgB,MAAM,CAAC,IAAI,KAAK,iBAAiB;AAAA,IAClK,CAAK,GAAG,IAAI,KAAK,UAAU,IAAI,KAAK;AAChC,UAAM,CAAC,EAAE,KAAK,CAAC,MAAM;AACnB,UAAI,EAAE,WAAW,OAAO,EAAE,WAAW,GAAG;AACtC,YAAI,EAAE,WAAW,KAAKL,GAAG,qCAAqC,GAAG,OAAO,iBAAiB,OAAO,EAAE,SAAS,UAAU,EAAE,KAAK,cAAc;AACxI,iBAAO;AACT,cAAM,IAAIkT,GAAG,CAAC,GAAG,IAAI,EAAE,KAAK,UAAS,GAAI,IAAI,EAAE,QAAQ,IAAI,aAAa,KAAK,EAAE,QAAQ,IAAI,gBAAgB,GAAGlR,IAAI,IAAI,SAAS,CAAC,IAAI,GAAG,IAAIA,MAAM;AACjJ,YAAIM,IAAI;AACR,cAAMC,IAAI,IAAI,eAAe;AAAA,UAC3B,MAAMC,GAAG;AACP,cAAC;AACD,qBAAS,IAAI;AACX,gBAAE,KAAI,EAAG,KAAK,CAAC,EAAE,MAAMvQ,GAAG,OAAO2Q,QAAQ;AACvC,oBAAI3Q;AACF,kBAAAuQ,EAAE,MAAK;AAAA,qBACJ;AACH,kBAAAF,KAAKM,EAAE;AACP,wBAAMC,IAAI,IAAI,cAAc,YAAY,EAAE,kBAAkB,GAAG,QAAQP,GAAG,OAAON,EAAC,CAAE;AACpF,2BAASc,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD,KAAK;AACxC,0BAAM,IAAI,EAAEA,CAAC;AACb,sBAAE,cAAc,EAAE,WAAWD,CAAC;AAAA,kBAChC;AACA,kBAAAL,EAAE,QAAQI,CAAC,GAAG,EAAC;AAAA,gBACjB;AAAA,cACF,GAAG,CAAC3Q,MAAM;AACR,gBAAAuQ,EAAE,MAAMvQ,CAAC;AAAA,cACX,CAAC;AAAA,YACH;AAAA,UACF;AAAA,QACV,CAAS;AACD,eAAO,IAAI,SAASsQ,CAAC;AAAA,MACvB;AACE,cAAM,IAAI4Q,GAAG,cAAc,EAAE,GAAG,oBAAoB,EAAE,MAAM,KAAK,EAAE,UAAU,IAAI,CAAC;AAAA,IACtF,CAAC,EAAE,KAAK,CAAC,MAAM;AACb,cAAQ,GAAC;AAAA,QACP,KAAK;AACH,iBAAO,EAAE,YAAW;AAAA,QACtB,KAAK;AACH,iBAAO,EAAE,KAAI;AAAA,QACf,KAAK;AACH,iBAAO,EAAE,OAAO,KAAK,CAAC,MAAM,IAAI,YAAY,gBAAgB,GAAG,CAAC,CAAC;AAAA,QACnE,KAAK;AACH,iBAAO,EAAE,KAAI;AAAA,QACf;AACE,cAAI,MAAM;AACR,mBAAO,EAAE,KAAI;AACf;AACE,kBAAMlP,IAAI,0BAA0B,KAAK,CAAC,GAAG1O,IAAI0O,KAAKA,EAAE,CAAC,IAAIA,EAAE,CAAC,EAAE,YAAW,IAAK,QAAQjC,IAAI,IAAI,YAAYzM,CAAC;AAC/G,mBAAO,EAAE,YAAW,EAAG,KAAK,CAACtG,MAAM+S,EAAE,OAAO/S,CAAC,CAAC;AAAA,UAChD;AAAA,MACV;AAAA,IACI,CAAC,EAAE,KAAK,CAAC,MAAM;AACb,MAAA6jB,GAAG,IAAI,QAAQ,CAAC,IAAI,CAAC;AACrB,YAAM,IAAII,GAAG,CAAC;AACd,aAAOA,GAAG,CAAC;AACX,eAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,cAAMlR,IAAI,EAAE,CAAC;AACb,QAAAA,EAAE,UAAUA,EAAE,OAAO,CAAC;AAAA,MACxB;AAAA,IACF,CAAC,EAAE,MAAM,CAAC,MAAM;AACd,YAAM,IAAIkR,GAAG,CAAC;AACd,UAAI,MAAM;AACR,cAAM,KAAK,QAAQ,UAAU,CAAC,GAAG;AACnC,aAAOA,GAAG,CAAC;AACX,eAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,cAAMlR,IAAI,EAAE,CAAC;AACb,QAAAA,EAAE,WAAWA,EAAE,QAAQ,CAAC;AAAA,MAC1B;AACA,WAAK,QAAQ,UAAU,CAAC;AAAA,IAC1B,CAAC,EAAE,QAAQ,MAAM;AACf,WAAK,QAAQ,QAAQ,CAAC;AAAA,IACxB,CAAC,GAAG,KAAK,QAAQ,UAAU,CAAC;AAAA,EAC9B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,WAAO,KAAK,eAAe,GAAG;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY,GAAG;AACb,WAAO,KAAK,WAAW,GAAG;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,KAAK,iBAAiB,MAAK,GAAI,KAAK,mBAAmB,IAAI,gBAAe,GAAI;AAAA,EACvF;AACF;AACA,MAAMqR,KAAqB,oBAAI,QAAO;AACtC,MAAMC,WAAWL,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMlB,YAAY,GAAG;AACb,UAAM,CAAC;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,KAAK,GAAG,GAAG7S,GAAGC,GAAG;AACf,SAAK,SAAS,WAAW,IAAI,KAAK,OAAO,IAAI,IAAI,KAAK,QAAQ,WAAW,CAAC;AAC1E,UAAMC,IAAI,MAAM,IAAIwS,GAAG,IAAI,SAAS,CAAC,EAAE;AACvC,QAAI,MAAM,QAAQ;AAChB,UAAI,EAAE,aAAa;AACjB,QAAAxS,EAAE,QAAQ,UAAU,CAAC,GAAG,WAAW,WAAW;AAC5C,eAAK,EAAE,CAAC,GAAGA,EAAE,QAAQ,QAAQ,CAAC;AAAA,QAChC,GAAG,CAAC;AAAA,WACD;AACH,YAAI,IAAI+S,GAAG,IAAI,CAAC;AAChB,cAAM,WAAW,IAAI,CAAA,GAAIA,GAAG,IAAI,GAAG,CAAC,IAAI,EAAE,KAAK,EAAE,QAAQ,GAAG,SAAShT,GAAG;AAAA,MAC1E;AACA,aAAO;AAAA,IACT;AACA,UAAM,IAAIT,GAAG,KAAK;AAClB,aAAS,IAAI;AACX,WAAK,KAAK,EAAE,IAAI;AAChB,YAAM,IAAIyT,GAAG,IAAI,IAAI,KAAK,CAAA;AAC1B,eAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,KAAK;AACjC,cAAMrR,IAAI,EAAE,CAAC;AACb,QAAAA,EAAE,UAAUA,EAAE,OAAO,IAAI;AAAA,MAC3B;AACA,MAAAqR,GAAG,OAAO,IAAI,GAAG/S,EAAE,QAAQ,QAAQ,CAAC;AAAA,IACtC;AACA,aAAS,EAAE,GAAG;AACZ,WAAKD,KAAKA,EAAE,CAAC,GAAGyS,GAAG,OAAO,SAAS,CAAC,EAAE;AACtC,YAAM,IAAIO,GAAG,IAAI,IAAI,KAAK,CAAA;AAC1B,eAASrR,IAAI,GAAGA,IAAI,EAAE,QAAQA,KAAK;AACjC,cAAM,IAAI,EAAEA,CAAC;AACb,UAAE,WAAW,EAAE,QAAQ,CAAC;AAAA,MAC1B;AACA,MAAAqR,GAAG,OAAO,IAAI,GAAG/S,EAAE,QAAQ,UAAU,CAAC,GAAGA,EAAE,QAAQ,QAAQ,CAAC;AAAA,IAC9D;AACA,aAAS,IAAI;AACX,QAAE,oBAAoB,QAAQ,GAAG,EAAE,GAAG,EAAE,oBAAoB,SAAS,GAAG,EAAE;AAAA,IAC5E;AACA,WAAO,EAAE,iBAAiB,QAAQ,GAAG,EAAE,GAAG,EAAE,iBAAiB,SAAS,GAAG,EAAE,GAAG,EAAE,MAAM,GAAG,CAAC,MAAM,WAAW,KAAK,gBAAgB,WAAW,EAAE,cAAc,KAAK,cAAcwS,GAAG,IAAI,SAAS,CAAC,IAAI,CAAC,GAAGxS,EAAE,QAAQ,UAAU,CAAC,GAAG,EAAE,MAAM,GAAG;AAAA,EAC5O;AACF;AACA,MAAMiT,WAAWN,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMlB,YAAY,GAAG;AACb,UAAM,CAAC;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAeA,KAAK,GAAG,GAAG7S,GAAGC,GAAG;AACf,UAAMC,IAAI,IAAI8M,GAAE;AAChB,IAAA9M,EAAE,aAAajC;AACf,UAAM,IAAI,IAAIiV,GAAG,KAAK,OAAO;AAC7B,MAAE,eAAe,KAAK,WAAW,GAAG,EAAE,QAAQ,KAAK,IAAI;AACvD,QAAI,IAAI;AACR,aAAS,EAAE,GAAG;AACZ,QAAE,KAAK,EAAE,CAAC,GAAG,SAAS,GAAG;AACvB,QAAAhT,EAAE,OAAO,CAAC,IAAI,GAAG,KAAK,MAAM,MAAMA,EAAE,cAAc,IAAI,KAAK,EAAEA,CAAC;AAAA,MAChE,GAAG,QAAQD,CAAC;AAAA,IACd;AACA,aAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,EAAE;AAC9B,QAAE,CAAC;AACL,WAAOC;AAAA,EACT;AACF;AACA,MAAMkT,WAAWP,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMlB,YAAY,GAAG;AACb,UAAM,CAAC;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,KAAK,GAAG,GAAG7S,GAAGC,GAAG;AACf,UAAMC,IAAI,MAAM,IAAI,IAAIgO,MAAM,IAAI,IAAI8E,GAAG,KAAK,OAAO;AACrD,WAAO,EAAE,gBAAgB,aAAa,GAAG,EAAE,iBAAiB,KAAK,aAAa,GAAG,EAAE,QAAQ,KAAK,IAAI,GAAG,EAAE,mBAAmB9S,EAAE,eAAe,GAAG,EAAE,KAAK,GAAG,SAAS,GAAG;AACpK,UAAI;AACJ,UAAI;AACF,YAAIA,EAAE,MAAM,CAAC;AAAA,MACf,SAAS,GAAG;AACV,YAAID,MAAM;AACR,UAAAA,EAAE,CAAC;AAAA,aACA;AACH,YAAE,CAAC;AACH;AAAA,QACF;AAAA,MACF;AACA,QAAE,UAAU,SAAS,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,WAAW,EAAE,MAAM,QAAQ,EAAE,OAAO,EAAE,MAAM,SAAS,EAAE,QAAQ,EAAE,MAAM,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,UAAU,SAAS,EAAE,QAAQ5G,IAAI,EAAE,QAAQ,EAAE,UAAU,SAAS,EAAE,QAAQA,IAAI,EAAE,YAAY,EAAE,cAAc,SAAS,EAAE,YAAYK,IAAI,EAAE,YAAY,EAAE,cAAc,SAAS,EAAE,YAAYA,IAAI,EAAE,aAAa,EAAE,eAAe,SAAS,EAAE,aAAa,GAAG,EAAE,eAAe,WAAW,EAAE,aAAa,EAAE,aAAa,EAAE,UAAU,WAAW,EAAE,QAAQ,EAAE,QAAQ,EAAE,WAAW,WAAW,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,YAAY,WAAW,EAAE,UAAU,EAAE,SAAS,EAAE,YAAYE,KAAK,EAAE,gBAAgB,MAAM,EAAE,YAAYF,KAAK,EAAE,oBAAoB,WAAW,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,cAAc,IAAI,KAAK,EAAE,GAAG,CAAC;AAAA,IACryB,GAAGsG,GAAGC,CAAC,GAAG;AAAA,EACZ;AACF;AACA,MAAMoT,WAAWR,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMlB,YAAY,GAAG;AACb,UAAM,CAAC;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,KAAK,GAAG,GAAG7S,GAAGC,GAAG;AACf,UAAMC,IAAI,IAAIwD,GAAE,GAAI,IAAI,IAAIwP,GAAG,KAAK,OAAO;AAC3C,WAAO,EAAE,eAAe,KAAK,WAAW,GAAG,EAAE,QAAQ,KAAK,IAAI,GAAG,EAAE,KAAK,GAAG,SAAS,GAAG;AACrF,MAAAhT,EAAE,QAAQ,GAAGA,EAAE,cAAc,IAAI,MAAM,UAAU,EAAEA,CAAC;AAAA,IACtD,GAAGF,GAAGC,CAAC,GAAGC;AAAA,EACZ;AACF;AACA,MAAMoT,WAAW,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,GAAG,IAAI,GAAG;AACpB,UAAK,GAAI,KAAK,UAAU,IAAI,KAAK,OAAO,SAAS,KAAK,QAAQ,IAAI/J,GAAG,CAAC,GAAG,KAAK,YAAY;AAAA,EAC5F;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AAAA,EACV;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,KAAK,MAAM,KAAK,EAAE,KAAK,GAAG,KAAK,YAAY,EAAE,WAAW;AAAA,EACnF;AAAA,EACA,OAAO,GAAG;AACR,UAAM,IAAI,MAAM,OAAO,CAAC;AACxB,WAAO,EAAE,OAAO,QAAQ,KAAK,MAAM,OAAM,GAAI,EAAE,OAAO,YAAY,KAAK,WAAW,KAAK,gBAAgB,WAAW,EAAE,OAAO,cAAc,KAAK,YAAY,OAAM,IAAK,KAAK,aAAa,WAAW,EAAE,OAAO,WAAW,KAAK,WAAW,KAAK,UAAU,WAAW,EAAE,OAAO,QAAQ,KAAK,QAAQ,KAAK,UAAU,WAAW,EAAE,OAAO,QAAQ,KAAK,QAAQ,KAAK,aAAa,WAAW,EAAE,OAAO,WAAW,KAAK,WAAW,KAAK,WAAW,WAAW,EAAE,OAAO,SAAS,KAAK,OAAO,OAAM,IAAK,KAAK,WAAW,WAAW,EAAE,OAAO,SAAS,KAAK,OAAO,OAAO;AAAA,EAC7hB;AACF;AACA,MAAMgK,KAAqB,oBAAIxN,GAAE,GAAIyN,KAAqB,oBAAI,KAAKC,KAAqB,oBAAI,EAAC;AAC7F,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,YAAY,GAAG,KAAK,OAAO,GAAG,KAAK,aAAa,GAAG,KAAK,SAAS,GAAG,KAAK,cAAc,GAAG,KAAK,UAAU,IAAI1R,GAAG,KAAK,GAAG,GAAG,KAAK,UAAUnI,IAAI,KAAK,MAAM,MAAM,KAAK,UAAU,MAAM,KAAK,SAAS,IAAIkM,MAAM,KAAK,aAAa,IAAI,KAAK,cAAc,IAAI,KAAK,WAAW,IAAIuJ,GAAE,GAAI,KAAK,gBAAgB,IAAItN,GAAG,GAAG,CAAC,GAAG,KAAK,iBAAiB,GAAG,KAAK,aAAa;AAAA,MACrX,IAAI,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA,IACvB;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,mBAAmB;AACjB,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,aAAa;AACX,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,eAAe,GAAG;AAChB,UAAM,IAAI,KAAK,QAAQhC,IAAI,KAAK;AAChC,IAAAwT,GAAG,sBAAsB,EAAE,WAAW,GAAG,EAAE,SAAS,KAAKA,EAAE,GAAGC,GAAG,sBAAsB,EAAE,OAAO,WAAW,GAAG,EAAE,OAAOA,EAAE,GAAG,EAAE,kBAAiB,GAAIF,GAAG,iBAAiB,EAAE,kBAAkB,EAAE,kBAAkB,GAAG,KAAK,SAAS,wBAAwBA,IAAI,EAAE,kBAAkB,EAAE,aAAa,GAAG,EAAE,gBAAgBvT,EAAE;AAAA,MACpT;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,IAAQA,EAAE;AAAA,MACJ;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAOA,EAAE,SAASuT,EAAE;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY,GAAG;AACb,WAAO,KAAK,WAAW,CAAC;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,kBAAkB;AAChB,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,SAAK,OAAO,KAAK,IAAI,QAAO,GAAI,KAAK,WAAW,KAAK,QAAQ,QAAO;AAAA,EACtE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,SAAS,EAAE,OAAO,SAAS,KAAK,YAAY,EAAE,WAAW,KAAK,OAAO,EAAE,MAAM,KAAK,SAAS,EAAE,QAAQ,KAAK,aAAa,EAAE,YAAY,KAAK,cAAc,EAAE,aAAa,KAAK,aAAa,EAAE,YAAY,KAAK,cAAc,EAAE,aAAa,KAAK,QAAQ,KAAK,EAAE,OAAO,GAAG;AAAA,EACrR;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS;AACP,UAAM,IAAI,CAAA;AACV,WAAO,KAAK,cAAc,MAAM,EAAE,YAAY,KAAK,YAAY,KAAK,SAAS,MAAM,EAAE,OAAO,KAAK,OAAO,KAAK,eAAe,MAAM,EAAE,aAAa,KAAK,aAAa,KAAK,WAAW,MAAM,EAAE,SAAS,KAAK,UAAU,KAAK,QAAQ,MAAM,OAAO,KAAK,QAAQ,MAAM,SAAS,EAAE,UAAU,KAAK,QAAQ,QAAO,IAAK,EAAE,SAAS,KAAK,OAAO,OAAO,EAAE,EAAE,QAAQ,OAAO,EAAE,OAAO,QAAQ;AAAA,EAClX;AACF;AACA,MAAMI,WAAWD,GAAG;AAAA;AAAA;AAAA;AAAA,EAIlB,cAAc;AACZ,UAAM,IAAI9G,GAAG,IAAI,GAAG,KAAK,GAAG,CAAC,GAAG,KAAK,oBAAoB,IAAI,KAAK,QAAQ,GAAG,KAAK,SAAS;AAAA,EAC7F;AAAA,EACA,eAAe,GAAG;AAChB,UAAM,IAAI,KAAK,QAAQ5M,IAAIO,KAAK,IAAI,EAAE,QAAQ,KAAK,OAAON,IAAI,KAAK,QAAQ,QAAQ,KAAK,QAAQ,SAAS,KAAK,QAAQC,IAAI,EAAE,YAAY,EAAE;AAC1I,KAACF,MAAM,EAAE,OAAOC,MAAM,EAAE,UAAUC,MAAM,EAAE,SAAS,EAAE,MAAMF,GAAG,EAAE,SAASC,GAAG,EAAE,MAAMC,GAAG,EAAE,2BAA2B,MAAM,eAAe,CAAC;AAAA,EAC5I;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,QAAQ,EAAE,OAAO;AAAA,EAC9C;AACF;AACA,MAAM0T,WAAWN,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWlB,YAAY,GAAG,GAAGtT,IAAI,GAAGC,IAAI,KAAK,KAAK,GAAGC,IAAI,GAAG,IAAI,GAAG;AACtD,UAAM,GAAG,CAAC,GAAG,KAAK,cAAc,IAAI,KAAK,OAAO,aAAa,KAAK,SAAS,KAAK,GAAG,UAAU,GAAG,KAAK,gBAAgB,KAAK,SAAS,IAAI,MAAM,KAAK,WAAWF,GAAG,KAAK,QAAQC,GAAG,KAAK,WAAWC,GAAG,KAAK,QAAQ,GAAG,KAAK,MAAM,MAAM,KAAK,SAAS,IAAIyT,GAAE;AAAA,EAC1P;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,QAAQ;AACV,WAAO,KAAK,YAAY,KAAK;AAAA,EAC/B;AAAA,EACA,IAAI,MAAM,GAAG;AACX,SAAK,YAAY,IAAI,KAAK;AAAA,EAC5B;AAAA,EACA,UAAU;AACR,SAAK,OAAO,QAAO;AAAA,EACrB;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,KAAK,WAAW,EAAE,UAAU,KAAK,QAAQ,EAAE,OAAO,KAAK,WAAW,EAAE,UAAU,KAAK,QAAQ,EAAE,OAAO,KAAK,SAAS,EAAE,OAAO,MAAK,GAAI,KAAK,SAAS,EAAE,OAAO,MAAK,GAAI;AAAA,EAC/L;AACF;AACA,MAAME,KAAqB,oBAAI9N,GAAE,GAAI+N,KAAqB,oBAAI,KAAKC,KAAqB,oBAAI,EAAC;AAC7F,MAAMC,WAAWN,GAAG;AAAA;AAAA;AAAA;AAAA,EAIlB,cAAc;AACZ,UAAM,IAAI9G,GAAG,IAAI,GAAG,KAAK,GAAG,CAAC,GAAG,KAAK,qBAAqB,IAAI,KAAK,gBAAgB,IAAI5K,GAAG,GAAG,CAAC,GAAG,KAAK,iBAAiB,GAAG,KAAK,aAAa;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAc1I,IAAI,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,MAEjB,IAAI,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,MAEjB,IAAI,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,MAEjB,IAAI,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,MAEjB,IAAI,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,MAEjB,IAAI,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA,IACvB,GAAO,KAAK,kBAAkB;AAAA,MACxB,IAAI,EAAE,GAAG,GAAG,CAAC;AAAA,MACb,IAAI,EAAE,IAAI,GAAG,CAAC;AAAA,MACd,IAAI,EAAE,GAAG,GAAG,CAAC;AAAA,MACb,IAAI,EAAE,GAAG,GAAG,EAAE;AAAA,MACd,IAAI,EAAE,GAAG,GAAG,CAAC;AAAA,MACb,IAAI,EAAE,GAAG,IAAI,CAAC;AAAA,IACpB,GAAO,KAAK,WAAW;AAAA,MACjB,IAAI,EAAE,GAAG,GAAG,CAAC;AAAA,MACb,IAAI,EAAE,GAAG,GAAG,CAAC;AAAA,MACb,IAAI,EAAE,GAAG,GAAG,CAAC;AAAA,MACb,IAAI,EAAE,GAAG,GAAG,CAAC;AAAA,MACb,IAAI,EAAE,GAAG,GAAG,CAAC;AAAA,MACb,IAAI,EAAE,GAAG,GAAG,EAAE;AAAA,IACpB;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,GAAG,IAAI,GAAG;AACvB,UAAMhC,IAAI,KAAK,QAAQC,IAAI,KAAK,QAAQC,IAAI,EAAE,YAAYF,EAAE;AAC5D,IAAAE,MAAMF,EAAE,QAAQA,EAAE,MAAME,GAAGF,EAAE,uBAAsB,IAAK8T,GAAG,sBAAsB,EAAE,WAAW,GAAG9T,EAAE,SAAS,KAAK8T,EAAE,GAAGC,GAAG,KAAK/T,EAAE,QAAQ,GAAG+T,GAAG,IAAI,KAAK,gBAAgB,CAAC,CAAC,GAAG/T,EAAE,GAAG,KAAK,KAAK,SAAS,CAAC,CAAC,GAAGA,EAAE,OAAO+T,EAAE,GAAG/T,EAAE,kBAAiB,GAAIC,EAAE,gBAAgB,CAAC6T,GAAG,GAAG,CAACA,GAAG,GAAG,CAACA,GAAG,CAAC,GAAGD,GAAG,iBAAiB7T,EAAE,kBAAkBA,EAAE,kBAAkB,GAAG,KAAK,SAAS,wBAAwB6T,IAAI7T,EAAE,kBAAkBA,EAAE,aAAa;AAAA,EACpa;AACF;AACA,MAAMiU,WAAWX,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,GAAGtT,IAAI,GAAGC,IAAI,GAAG;AAC9B,UAAM,GAAG,CAAC,GAAG,KAAK,eAAe,IAAI,KAAK,OAAO,cAAc,KAAK,WAAWD,GAAG,KAAK,QAAQC,GAAG,KAAK,SAAS,IAAI+T,GAAE;AAAA,EACxH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,QAAQ;AACV,WAAO,KAAK,YAAY,IAAI,KAAK;AAAA,EACnC;AAAA,EACA,IAAI,MAAM,GAAG;AACX,SAAK,YAAY,KAAK,IAAI,KAAK;AAAA,EACjC;AAAA,EACA,UAAU;AACR,SAAK,OAAO,QAAO;AAAA,EACrB;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,KAAK,WAAW,EAAE,UAAU,KAAK,QAAQ,EAAE,OAAO,KAAK,SAAS,EAAE,OAAO,MAAK,GAAI;AAAA,EAC7G;AACF;AACA,MAAME,WAAW1H,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWlB,YAAY,IAAI,IAAI,IAAI,GAAGxM,IAAI,GAAGC,IAAI,IAAIC,IAAI,KAAK,IAAI,KAAK;AAC1D,UAAK,GAAI,KAAK,uBAAuB,IAAI,KAAK,OAAO,sBAAsB,KAAK,OAAO,GAAG,KAAK,OAAO,MAAM,KAAK,OAAO,GAAG,KAAK,QAAQ,GAAG,KAAK,MAAMF,GAAG,KAAK,SAASC,GAAG,KAAK,OAAOC,GAAG,KAAK,MAAM,GAAG,KAAK,uBAAsB;AAAA,EACpO;AAAA,EACA,KAAK,GAAG,GAAG;AACT,WAAO,MAAM,KAAK,GAAG,CAAC,GAAG,KAAK,OAAO,EAAE,MAAM,KAAK,QAAQ,EAAE,OAAO,KAAK,MAAM,EAAE,KAAK,KAAK,SAAS,EAAE,QAAQ,KAAK,OAAO,EAAE,MAAM,KAAK,MAAM,EAAE,KAAK,KAAK,OAAO,EAAE,MAAM,KAAK,OAAO,EAAE,SAAS,OAAO,OAAO,OAAO,OAAO,IAAI,EAAE,IAAI,GAAG;AAAA,EACzO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,cAAc,GAAG,GAAGF,GAAGC,GAAGC,GAAG,GAAG;AAC9B,SAAK,SAAS,SAAS,KAAK,OAAO;AAAA,MACjC,SAAS;AAAA,MACT,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,SAAS;AAAA,MACT,SAAS;AAAA,MACT,OAAO;AAAA,MACP,QAAQ;AAAA,IACd,IAAQ,KAAK,KAAK,UAAU,IAAI,KAAK,KAAK,YAAY,GAAG,KAAK,KAAK,aAAa,GAAG,KAAK,KAAK,UAAUF,GAAG,KAAK,KAAK,UAAUC,GAAG,KAAK,KAAK,QAAQC,GAAG,KAAK,KAAK,SAAS,GAAG,KAAK,uBAAsB;AAAA,EACrM;AAAA;AAAA;AAAA;AAAA,EAIA,kBAAkB;AAChB,SAAK,SAAS,SAAS,KAAK,KAAK,UAAU,KAAK,KAAK,uBAAsB;AAAA,EAC7E;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,yBAAyB;AACvB,UAAM,KAAK,KAAK,QAAQ,KAAK,SAAS,IAAI,KAAK,OAAO,KAAK,KAAK,MAAM,KAAK,WAAW,IAAI,KAAK,OAAOF,KAAK,KAAK,QAAQ,KAAK,QAAQ,GAAGC,KAAK,KAAK,MAAM,KAAK,UAAU;AACvK,QAAIC,IAAIF,IAAI,GAAG,IAAIA,IAAI,GAAG,IAAIC,IAAI,GAAG,IAAIA,IAAI;AAC7C,QAAI,KAAK,SAAS,QAAQ,KAAK,KAAK,SAAS;AAC3C,YAAM,KAAK,KAAK,QAAQ,KAAK,QAAQ,KAAK,KAAK,YAAY,KAAK,MAAM,KAAK,KAAK,MAAM,KAAK,UAAU,KAAK,KAAK,aAAa,KAAK;AACjI,MAAAC,KAAK,IAAI,KAAK,KAAK,SAAS,IAAIA,IAAI,IAAI,KAAK,KAAK,OAAO,KAAK,IAAI,KAAK,KAAK,SAAS,IAAI,IAAI,IAAI,KAAK,KAAK;AAAA,IAC7G;AACA,SAAK,iBAAiB,iBAAiBA,GAAG,GAAG,GAAG,GAAG,KAAK,MAAM,KAAK,KAAK,KAAK,kBAAkB,KAAK,aAAa,GAAG,KAAK,wBAAwB,KAAK,KAAK,gBAAgB,EAAE,OAAM;AAAA,EACrL;AAAA,EACA,OAAO,GAAG;AACR,UAAM,IAAI,MAAM,OAAO,CAAC;AACxB,WAAO,EAAE,OAAO,OAAO,KAAK,MAAM,EAAE,OAAO,OAAO,KAAK,MAAM,EAAE,OAAO,QAAQ,KAAK,OAAO,EAAE,OAAO,MAAM,KAAK,KAAK,EAAE,OAAO,SAAS,KAAK,QAAQ,EAAE,OAAO,OAAO,KAAK,MAAM,EAAE,OAAO,MAAM,KAAK,KAAK,KAAK,SAAS,SAAS,EAAE,OAAO,OAAO,OAAO,OAAO,IAAI,KAAK,IAAI,IAAI;AAAA,EAC9Q;AACF;AACA,MAAMiU,WAAWT,GAAG;AAAA;AAAA;AAAA;AAAA,EAIlB,cAAc;AACZ,UAAM,IAAIQ,GAAG,IAAI,GAAG,GAAG,IAAI,KAAK,GAAG,CAAC,GAAG,KAAK,2BAA2B;AAAA,EACzE;AACF;AACA,MAAME,WAAWd,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,GAAG,GAAG;AAChB,UAAM,GAAG,CAAC,GAAG,KAAK,qBAAqB,IAAI,KAAK,OAAO,oBAAoB,KAAK,SAAS,KAAK,GAAG,UAAU,GAAG,KAAK,aAAY,GAAI,KAAK,SAAS,IAAI,GAAE,GAAI,KAAK,SAAS,IAAIa,GAAE;AAAA,EACjL;AAAA,EACA,UAAU;AACR,SAAK,OAAO,QAAO;AAAA,EACrB;AAAA,EACA,KAAK,GAAG;AACN,WAAO,MAAM,KAAK,CAAC,GAAG,KAAK,SAAS,EAAE,OAAO,MAAK,GAAI,KAAK,SAAS,EAAE,OAAO,MAAK,GAAI;AAAA,EACxF;AACF;AACA,MAAME,WAAWf,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,GAAG,GAAG;AAChB,UAAM,GAAG,CAAC,GAAG,KAAK,iBAAiB,IAAI,KAAK,OAAO;AAAA,EACrD;AACF;AACA,MAAMgB,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOP,OAAO,eAAe,GAAG;AACvB,UAAM,IAAI,EAAE,YAAY,GAAG;AAC3B,WAAO,MAAM,KAAK,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,WAAW,GAAG,GAAG;AACtB,WAAO,OAAO,KAAK,YAAY,MAAM,KAAK,MAAM,gBAAgB,KAAK,CAAC,KAAK,MAAM,KAAK,CAAC,MAAM,IAAI,EAAE,QAAQ,2BAA2B,IAAI,IAAI,mBAAmB,KAAK,CAAC,KAAK,gBAAgB,KAAK,CAAC,KAAK,aAAa,KAAK,CAAC,IAAI,IAAI,IAAI;AAAA,EACxO;AACF;AACA,MAAMC,KAAqB,oBAAI,QAAO;AACtC,MAAMC,WAAW3B,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMlB,YAAY,GAAG;AACb,UAAM,CAAC,GAAG,KAAK,sBAAsB,IAAI,OAAO,oBAAoB,OAAOjT,GAAG,uDAAuD,GAAG,OAAO,QAAQ,OAAOA,GAAG,2CAA2C,GAAG,KAAK,UAAU,EAAE,kBAAkB,UAAU,KAAK,mBAAmB,IAAI,gBAAe;AAAA,EACzS;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW,GAAG;AACZ,WAAO,KAAK,UAAU,GAAG;AAAA,EAC3B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,KAAK,GAAG,GAAGI,GAAGC,GAAG;AACf,UAAM,WAAW,IAAI,KAAK,KAAK,SAAS,WAAW,IAAI,KAAK,OAAO,IAAI,IAAI,KAAK,QAAQ,WAAW,CAAC;AACpG,UAAMC,IAAI,MAAM,IAAIwS,GAAG,IAAI,gBAAgB,CAAC,EAAE;AAC9C,QAAI,MAAM,QAAQ;AAChB,UAAIxS,EAAE,QAAQ,UAAU,CAAC,GAAG,EAAE,MAAM;AAClC,UAAE,KAAK,CAAC,MAAM;AACZ,cAAIqU,GAAG,IAAI,CAAC,MAAM;AAChB,YAAAtU,KAAKA,EAAEsU,GAAG,IAAI,CAAC,CAAC,GAAGrU,EAAE,QAAQ,UAAU,CAAC,GAAGA,EAAE,QAAQ,QAAQ,CAAC;AAAA;AAE9D,mBAAO,KAAK,EAAE,CAAC,GAAGA,EAAE,QAAQ,QAAQ,CAAC,GAAG;AAAA,QAC5C,CAAC;AACD;AAAA,MACF;AACA,aAAO,WAAW,WAAW;AAC3B,aAAK,EAAE,CAAC,GAAGA,EAAE,QAAQ,QAAQ,CAAC;AAAA,MAChC,GAAG,CAAC,GAAG;AAAA,IACT;AACA,UAAM,IAAI,CAAA;AACV,MAAE,cAAc,KAAK,gBAAgB,cAAc,gBAAgB,WAAW,EAAE,UAAU,KAAK,eAAe,EAAE,SAAS,OAAO,YAAY,OAAO,aAAa,YAAY,IAAI,CAAC,KAAK,iBAAiB,QAAQ,KAAK,QAAQ,gBAAgB,MAAM,CAAC,IAAI,KAAK,iBAAiB;AAC7Q,UAAM,IAAI,MAAM,GAAG,CAAC,EAAE,KAAK,SAAS,GAAG;AACrC,aAAO,EAAE,KAAI;AAAA,IACf,CAAC,EAAE,KAAK,SAAS,GAAG;AAClB,aAAO,kBAAkB,GAAG,OAAO,OAAOA,EAAE,SAAS,EAAE,sBAAsB,OAAM,CAAE,CAAC;AAAA,IACxF,CAAC,EAAE,KAAK,SAAS,GAAG;AAClB,aAAOwS,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,GAAG,KAAK,EAAE,CAAC,GAAGxS,EAAE,QAAQ,QAAQ,CAAC,GAAG;AAAA,IAC1E,CAAC,EAAE,MAAM,SAAS,GAAG;AACnB,MAAAD,KAAKA,EAAE,CAAC,GAAGsU,GAAG,IAAI,GAAG,CAAC,GAAG7B,GAAG,OAAO,gBAAgB,CAAC,EAAE,GAAGxS,EAAE,QAAQ,UAAU,CAAC,GAAGA,EAAE,QAAQ,QAAQ,CAAC;AAAA,IACtG,CAAC;AACD,IAAAwS,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,GAAGxS,EAAE,QAAQ,UAAU,CAAC;AAAA,EACvD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,KAAK,iBAAiB,MAAK,GAAI,KAAK,mBAAmB,IAAI,gBAAe,GAAI;AAAA,EACvF;AACF;AACA,MAAMuU,WAAW7H,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMlB,YAAY,IAAI,IAAI;AAClB,UAAK,GAAI,KAAK,gBAAgB,IAAI,KAAK,oBAAoB,IAAI,KAAK,UAAU;AAAA,EAChF;AACF;AACA,MAAM8H,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOP,YAAY,IAAI,IAAI;AAClB,SAAK,YAAY,GAAG,KAAK,YAAY,GAAG,KAAK,UAAU,GAAG,KAAK,cAAc,GAAG,KAAK,UAAU;AAAA,EACjG;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,QAAQ;AACN,SAAK,YAAY,YAAY,IAAG,GAAI,KAAK,UAAU,KAAK,WAAW,KAAK,cAAc,GAAG,KAAK,UAAU;AAAA,EAC1G;AAAA;AAAA;AAAA;AAAA,EAIA,OAAO;AACL,SAAK,eAAc,GAAI,KAAK,UAAU,IAAI,KAAK,YAAY;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,iBAAiB;AACf,WAAO,KAAK,YAAY,KAAK;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAW;AACT,QAAI,IAAI;AACR,QAAI,KAAK,aAAa,CAAC,KAAK;AAC1B,aAAO,KAAK,MAAK,GAAI;AACvB,QAAI,KAAK,SAAS;AAChB,YAAM,IAAI,YAAY,IAAG;AACzB,WAAK,IAAI,KAAK,WAAW,KAAK,KAAK,UAAU,GAAG,KAAK,eAAe;AAAA,IACtE;AACA,WAAO;AAAA,EACT;AACF;AACA,MAAMC,KAAK,iBAAiBC,KAAK,IAAI,OAAO,MAAMD,KAAK,KAAK,GAAG,GAAGE,KAAK,OAAOF,KAAK,KAAKG,KAAK,OAAOH,GAAG,QAAQ,OAAO,EAAE,IAAI,KAAKI,KAAqB,kCAAkB,OAAO,QAAQ,MAAMF,EAAE,GAAGG,KAAqB,2BAAW,OAAO,QAAQ,QAAQF,EAAE,GAAGG,KAAqB,4CAA4B,OAAO,QAAQ,MAAMJ,EAAE,GAAGK,KAAqB,uCAAuB,OAAO,QAAQ,MAAML,EAAE,GAAGM,KAAK,IAAI;AAAA,EACtZ,MAAMJ,KAAKC,KAAKC,KAAKC,KAAK;AAC5B,GAAGE,KAAK,CAAC,YAAY,aAAa,SAAS,KAAK;AAChD,MAAMC,GAAG;AAAA,EACP,YAAY,GAAG,GAAGrV,GAAG;AACnB,UAAMC,IAAID,KAAKsV,GAAG,eAAe,CAAC;AAClC,SAAK,eAAe,GAAG,KAAK,YAAY,EAAE,WAAW,GAAGrV,CAAC;AAAA,EAC3D;AAAA,EACA,SAAS,GAAG,GAAG;AACb,SAAK,KAAI;AACT,UAAMD,IAAI,KAAK,aAAa,iBAAiBC,IAAI,KAAK,UAAUD,CAAC;AACjE,IAAAC,MAAM,UAAUA,EAAE,SAAS,GAAG,CAAC;AAAA,EACjC;AAAA,EACA,SAAS,GAAG,GAAG;AACb,UAAMD,IAAI,KAAK;AACf,aAASC,IAAI,KAAK,aAAa,iBAAiBC,IAAIF,EAAE,QAAQC,MAAMC,GAAG,EAAED;AACvE,MAAAD,EAAEC,CAAC,EAAE,SAAS,GAAG,CAAC;AAAA,EACtB;AAAA,EACA,OAAO;AACL,UAAM,IAAI,KAAK;AACf,aAAS,IAAI,KAAK,aAAa,iBAAiBD,IAAI,EAAE,QAAQ,MAAMA,GAAG,EAAE;AACvE,QAAE,CAAC,EAAE,KAAI;AAAA,EACb;AAAA,EACA,SAAS;AACP,UAAM,IAAI,KAAK;AACf,aAAS,IAAI,KAAK,aAAa,iBAAiBA,IAAI,EAAE,QAAQ,MAAMA,GAAG,EAAE;AACvE,QAAE,CAAC,EAAE,OAAM;AAAA,EACf;AACF;AACA,MAAMsV,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQP,YAAY,GAAG,GAAGtV,GAAG;AACnB,SAAK,OAAO,GAAG,KAAK,aAAaA,KAAKsV,GAAG,eAAe,CAAC,GAAG,KAAK,OAAOA,GAAG,SAAS,GAAG,KAAK,WAAW,QAAQ,GAAG,KAAK,WAAW,GAAG,KAAK,WAAW,KAAK,mBAAmB,KAAK,WAAW,KAAK;AAAA,EACpM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,OAAO,GAAG,GAAGtV,GAAG;AACrB,WAAO,KAAK,EAAE,yBAAyB,IAAIsV,GAAG,UAAU,GAAG,GAAGtV,CAAC,IAAI,IAAIsV,GAAG,GAAG,GAAGtV,CAAC;AAAA,EACnF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,iBAAiB,GAAG;AACzB,WAAO,EAAE,QAAQ,OAAO,GAAG,EAAE,QAAQ4U,IAAI,EAAE;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAmBA,OAAO,eAAe,GAAG;AACvB,UAAM,IAAIO,GAAG,KAAK,CAAC;AACnB,QAAI,MAAM;AACR,YAAM,IAAI,MAAM,8CAA8C,CAAC;AACjE,UAAMnV,IAAI;AAAA;AAAA,MAER,UAAU,EAAE,CAAC;AAAA,MACb,YAAY,EAAE,CAAC;AAAA,MACf,aAAa,EAAE,CAAC;AAAA,MAChB,cAAc,EAAE,CAAC;AAAA;AAAA,MAEjB,eAAe,EAAE,CAAC;AAAA,IACxB,GAAOC,IAAID,EAAE,YAAYA,EAAE,SAAS,YAAY,GAAG;AAC/C,QAAIC,MAAM,UAAUA,MAAM,IAAI;AAC5B,YAAMC,IAAIF,EAAE,SAAS,UAAUC,IAAI,CAAC;AACpC,MAAAmV,GAAG,QAAQlV,CAAC,MAAM,OAAOF,EAAE,WAAWA,EAAE,SAAS,UAAU,GAAGC,CAAC,GAAGD,EAAE,aAAaE;AAAA,IACnF;AACA,QAAIF,EAAE,iBAAiB,QAAQA,EAAE,aAAa,WAAW;AACvD,YAAM,IAAI,MAAM,iEAAiE,CAAC;AACpF,WAAOA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,SAAS,GAAG,GAAG;AACpB,QAAI,MAAM,UAAU,MAAM,MAAM,MAAM,OAAO,MAAM,MAAM,MAAM,EAAE,QAAQ,MAAM,EAAE;AAC/E,aAAO;AACT,QAAI,EAAE,UAAU;AACd,YAAMA,IAAI,EAAE,SAAS,cAAc,CAAC;AACpC,UAAIA,MAAM;AACR,eAAOA;AAAA,IACX;AACA,QAAI,EAAE,UAAU;AACd,YAAMA,IAAI,SAASE,GAAG;AACpB,iBAAS,IAAI,GAAG,IAAIA,EAAE,QAAQ,KAAK;AACjC,gBAAM,IAAIA,EAAE,CAAC;AACb,cAAI,EAAE,SAAS,KAAK,EAAE,SAAS;AAC7B,mBAAO;AACT,gBAAM,IAAIF,EAAE,EAAE,QAAQ;AACtB,cAAI,EAAG,QAAO;AAAA,QAChB;AACA,eAAO;AAAA,MACT,GAAGC,IAAID,EAAE,EAAE,QAAQ;AACnB,UAAIC;AACF,eAAOA;AAAA,IACX;AACA,WAAO;AAAA,EACT;AAAA;AAAA,EAEA,wBAAwB;AAAA,EACxB;AAAA,EACA,wBAAwB;AAAA,EACxB;AAAA;AAAA,EAEA,iBAAiB,GAAG,GAAG;AACrB,MAAE,CAAC,IAAI,KAAK,aAAa,KAAK,YAAY;AAAA,EAC5C;AAAA,EACA,gBAAgB,GAAG,GAAG;AACpB,UAAMD,IAAI,KAAK;AACf,aAASC,IAAI,GAAGC,IAAIF,EAAE,QAAQC,MAAMC,GAAG,EAAED;AACvC,QAAE,GAAG,IAAID,EAAEC,CAAC;AAAA,EAChB;AAAA,EACA,uBAAuB,GAAG,GAAG;AAC3B,MAAE,CAAC,IAAI,KAAK,iBAAiB,KAAK,aAAa;AAAA,EACjD;AAAA,EACA,kBAAkB,GAAG,GAAG;AACtB,SAAK,iBAAiB,QAAQ,GAAG,CAAC;AAAA,EACpC;AAAA;AAAA,EAEA,iBAAiB,GAAG,GAAG;AACrB,SAAK,aAAa,KAAK,YAAY,IAAI,EAAE,CAAC;AAAA,EAC5C;AAAA,EACA,gCAAgC,GAAG,GAAG;AACpC,SAAK,aAAa,KAAK,YAAY,IAAI,EAAE,CAAC,GAAG,KAAK,aAAa,cAAc;AAAA,EAC/E;AAAA,EACA,2CAA2C,GAAG,GAAG;AAC/C,SAAK,aAAa,KAAK,YAAY,IAAI,EAAE,CAAC,GAAG,KAAK,aAAa,yBAAyB;AAAA,EAC1F;AAAA;AAAA,EAEA,gBAAgB,GAAG,GAAG;AACpB,UAAMD,IAAI,KAAK;AACf,aAASC,IAAI,GAAGC,IAAIF,EAAE,QAAQC,MAAMC,GAAG,EAAED;AACvC,MAAAD,EAAEC,CAAC,IAAI,EAAE,GAAG;AAAA,EAChB;AAAA,EACA,+BAA+B,GAAG,GAAG;AACnC,UAAMD,IAAI,KAAK;AACf,aAASC,IAAI,GAAGC,IAAIF,EAAE,QAAQC,MAAMC,GAAG,EAAED;AACvC,MAAAD,EAAEC,CAAC,IAAI,EAAE,GAAG;AACd,SAAK,aAAa,cAAc;AAAA,EAClC;AAAA,EACA,0CAA0C,GAAG,GAAG;AAC9C,UAAMD,IAAI,KAAK;AACf,aAASC,IAAI,GAAGC,IAAIF,EAAE,QAAQC,MAAMC,GAAG,EAAED;AACvC,MAAAD,EAAEC,CAAC,IAAI,EAAE,GAAG;AACd,SAAK,aAAa,yBAAyB;AAAA,EAC7C;AAAA;AAAA,EAEA,uBAAuB,GAAG,GAAG;AAC3B,SAAK,iBAAiB,KAAK,aAAa,IAAI,EAAE,CAAC;AAAA,EACjD;AAAA,EACA,sCAAsC,GAAG,GAAG;AAC1C,SAAK,iBAAiB,KAAK,aAAa,IAAI,EAAE,CAAC,GAAG,KAAK,aAAa,cAAc;AAAA,EACpF;AAAA,EACA,iDAAiD,GAAG,GAAG;AACrD,SAAK,iBAAiB,KAAK,aAAa,IAAI,EAAE,CAAC,GAAG,KAAK,aAAa,yBAAyB;AAAA,EAC/F;AAAA;AAAA,EAEA,oBAAoB,GAAG,GAAG;AACxB,SAAK,iBAAiB,UAAU,GAAG,CAAC;AAAA,EACtC;AAAA,EACA,mCAAmC,GAAG,GAAG;AACvC,SAAK,iBAAiB,UAAU,GAAG,CAAC,GAAG,KAAK,aAAa,cAAc;AAAA,EACzE;AAAA,EACA,8CAA8C,GAAG,GAAG;AAClD,SAAK,iBAAiB,UAAU,GAAG,CAAC,GAAG,KAAK,aAAa,yBAAyB;AAAA,EACpF;AAAA,EACA,kBAAkB,GAAG,GAAG;AACtB,SAAK,KAAI,GAAI,KAAK,SAAS,GAAG,CAAC;AAAA,EACjC;AAAA,EACA,kBAAkB,GAAG,GAAG;AACtB,SAAK,KAAI,GAAI,KAAK,SAAS,GAAG,CAAC;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA,EAIA,OAAO;AACL,QAAI,IAAI,KAAK;AACb,UAAM,IAAI,KAAK,YAAYD,IAAI,EAAE,YAAYC,IAAI,EAAE;AACnD,QAAIC,IAAI,EAAE;AACV,QAAI,MAAM,IAAIoV,GAAG,SAAS,KAAK,UAAU,EAAE,QAAQ,GAAG,KAAK,OAAO,IAAI,KAAK,WAAW,KAAK,uBAAuB,KAAK,WAAW,KAAK,uBAAuB,CAAC,GAAG;AAChK,MAAA1V,GAAG,sDAAsD,KAAK,OAAO,GAAG;AACxE;AAAA,IACF;AACA,QAAII,GAAG;AACL,UAAI,IAAI,EAAE;AACV,cAAQA,GAAC;AAAA,QACP,KAAK;AACH,cAAI,CAAC,EAAE,UAAU;AACf,YAAAH,GAAG,+EAA+E,IAAI;AACtF;AAAA,UACF;AACA,cAAI,CAAC,EAAE,SAAS,WAAW;AACzB,YAAAA,GAAG,yGAAyG,IAAI;AAChH;AAAA,UACF;AACA,cAAI,EAAE,SAAS;AACf;AAAA,QACF,KAAK;AACH,cAAI,CAAC,EAAE,UAAU;AACf,YAAAA,GAAG,4EAA4E,IAAI;AACnF;AAAA,UACF;AACA,cAAI,EAAE,SAAS;AACf,mBAAS,IAAI,GAAG,IAAI,EAAE,QAAQ;AAC5B,gBAAI,EAAE,CAAC,EAAE,SAAS,GAAG;AACnB,kBAAI;AACJ;AAAA,YACF;AACF;AAAA,QACF,KAAK;AACH,cAAI,SAAS,GAAG;AACd,gBAAI,EAAE;AACN;AAAA,UACF;AACA,cAAI,CAAC,EAAE,UAAU;AACf,YAAAA,GAAG,+EAA+E,IAAI;AACtF;AAAA,UACF;AACA,cAAI,CAAC,EAAE,SAAS,KAAK;AACnB,YAAAA,GAAG,uFAAuF,IAAI;AAC9F;AAAA,UACF;AACA,cAAI,EAAE,SAAS;AACf;AAAA,QACF;AACE,cAAI,EAAEG,CAAC,MAAM,QAAQ;AACnB,YAAAH,GAAG,kEAAkE,IAAI;AACzE;AAAA,UACF;AACA,cAAI,EAAEG,CAAC;AAAA,MACjB;AACM,UAAI,MAAM,QAAQ;AAChB,YAAI,EAAE,CAAC,MAAM,QAAQ;AACnB,UAAAH,GAAG,mFAAmF,MAAM,CAAC;AAC7F;AAAA,QACF;AACA,YAAI,EAAE,CAAC;AAAA,MACT;AAAA,IACF;AACA,UAAM,IAAI,EAAEI,CAAC;AACb,QAAI,MAAM,QAAQ;AAChB,YAAM,IAAI,EAAE;AACZ,MAAAJ,GAAG,2DAA2D,IAAI,MAAMI,IAAI,yBAAyB,CAAC;AACtG;AAAA,IACF;AACA,QAAI,IAAI,KAAK,WAAW;AACxB,SAAK,eAAe,GAAG,EAAE,eAAe,KAAK,IAAI,KAAK,WAAW,cAAc,EAAE,eAAe,OAAO,IAAI,KAAK,WAAW;AAC3H,QAAI,IAAI,KAAK,YAAY;AACzB,QAAIC,MAAM,QAAQ;AAChB,UAAID,MAAM,yBAAyB;AACjC,YAAI,CAAC,EAAE,UAAU;AACf,UAAAJ,GAAG,iGAAiG,IAAI;AACxG;AAAA,QACF;AACA,YAAI,CAAC,EAAE,SAAS,iBAAiB;AAC/B,UAAAA,GAAG,iHAAiH,IAAI;AACxH;AAAA,QACF;AACA,UAAE,sBAAsBK,CAAC,MAAM,WAAWA,IAAI,EAAE,sBAAsBA,CAAC;AAAA,MACzE;AACA,UAAI,KAAK,YAAY,cAAc,KAAK,mBAAmB,GAAG,KAAK,gBAAgBA;AAAA,IACrF,MAAO,GAAE,cAAc,UAAU,EAAE,YAAY,UAAU,IAAI,KAAK,YAAY,gBAAgB,KAAK,mBAAmB,KAAK,MAAM,QAAQ,CAAC,KAAK,IAAI,KAAK,YAAY,aAAa,KAAK,mBAAmB,KAAK,KAAK,eAAeD;AAClO,SAAK,WAAW,KAAK,oBAAoB,CAAC,GAAG,KAAK,WAAW,KAAK,iCAAiC,CAAC,EAAE,CAAC;AAAA,EACzG;AAAA;AAAA;AAAA;AAAA,EAIA,SAAS;AACP,SAAK,OAAO,MAAM,KAAK,WAAW,KAAK,mBAAmB,KAAK,WAAW,KAAK;AAAA,EACjF;AACF;AACAqV,GAAG,YAAYD;AACfC,GAAG,UAAU,cAAc;AAAA,EACzB,QAAQ;AAAA,EACR,aAAa;AAAA,EACb,cAAc;AAAA,EACd,gBAAgB;AAClB;AACAA,GAAG,UAAU,aAAa;AAAA,EACxB,MAAM;AAAA,EACN,aAAa;AAAA,EACb,wBAAwB;AAC1B;AACAA,GAAG,UAAU,sBAAsB;AAAA,EACjCA,GAAG,UAAU;AAAA,EACbA,GAAG,UAAU;AAAA,EACbA,GAAG,UAAU;AAAA,EACbA,GAAG,UAAU;AACf;AACAA,GAAG,UAAU,mCAAmC;AAAA,EAC9C;AAAA;AAAA,IAEEA,GAAG,UAAU;AAAA,IACbA,GAAG,UAAU;AAAA,IACbA,GAAG,UAAU;AAAA,EACjB;AAAA,EACE;AAAA;AAAA,IAEEA,GAAG,UAAU;AAAA,IACbA,GAAG,UAAU;AAAA,IACbA,GAAG,UAAU;AAAA,EACjB;AAAA,EACE;AAAA;AAAA,IAEEA,GAAG,UAAU;AAAA,IACbA,GAAG,UAAU;AAAA,IACbA,GAAG,UAAU;AAAA,EACjB;AAAA,EACE;AAAA;AAAA,IAEEA,GAAG,UAAU;AAAA,IACbA,GAAG,UAAU;AAAA,IACbA,GAAG,UAAU;AAAA,EACjB;AACA;AACA,MAAMC,KAAqB,oBAAIxP,GAAE;AACjC,MAAMyP,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASP,YAAY,GAAG,GAAGxV,IAAI,GAAGC,IAAI,OAAO;AAClC,SAAK,MAAM,IAAI6F,GAAG,GAAG,CAAC,GAAG,KAAK,OAAO9F,GAAG,KAAK,MAAMC,GAAG,KAAK,SAAS,MAAM,KAAK,SAAS,IAAImH,GAAE,GAAI,KAAK,SAAS;AAAA,MAC9G,MAAM,CAAA;AAAA,MACN,MAAM,EAAE,WAAW,EAAC;AAAA,MACpB,KAAK,CAAA;AAAA,MACL,QAAQ,EAAE,WAAW,EAAC;AAAA,MACtB,QAAQ,CAAA;AAAA,IACd;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,GAAG,GAAG;AACR,SAAK,IAAI,IAAI,GAAG,CAAC;AAAA,EACnB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG,GAAG;AAClB,MAAE,uBAAuB,KAAK,IAAI,OAAO,sBAAsB,EAAE,WAAW,GAAG,KAAK,IAAI,UAAU,IAAI,EAAE,GAAG,EAAE,GAAG,GAAG,EAAE,UAAU,CAAC,EAAE,IAAI,KAAK,IAAI,MAAM,EAAE,UAAS,GAAI,KAAK,SAAS,KAAK,EAAE,wBAAwB,KAAK,IAAI,OAAO,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,IAAI,EAAE,UAAU,CAAC,GAAG,KAAK,IAAI,UAAU,IAAI,GAAG,GAAG,EAAE,EAAE,mBAAmB,EAAE,WAAW,GAAG,KAAK,SAAS,KAAKvH,GAAG,yCAAyC,EAAE,IAAI;AAAA,EAC7a;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,oBAAoB,GAAG;AACrB,WAAO0V,GAAG,WAAW,gBAAgB,EAAE,WAAW,GAAG,KAAK,IAAI,OAAO,sBAAsB,EAAE,WAAW,GAAG,KAAK,IAAI,UAAU,IAAI,GAAG,GAAG,EAAE,EAAE,aAAaA,EAAE,GAAG;AAAA,EAChK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAoCA,gBAAgB,GAAG,IAAI,IAAIvV,IAAI,CAAA,GAAI;AACjC,WAAOyV,GAAG,GAAG,MAAMzV,GAAG,CAAC,GAAGA,EAAE,KAAK0V,EAAE,GAAG1V;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,iBAAiB,GAAG,IAAI,IAAIA,IAAI,CAAA,GAAI;AAClC,aAASC,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD;AACnC,MAAAwV,GAAG,EAAExV,CAAC,GAAG,MAAMD,GAAG,CAAC;AACrB,WAAOA,EAAE,KAAK0V,EAAE,GAAG1V;AAAA,EACrB;AACF;AACA,SAAS0V,GAAGnW,GAAG,GAAG;AAChB,SAAOA,EAAE,WAAW,EAAE;AACxB;AACA,SAASkW,GAAGlW,GAAG,GAAG,GAAGS,GAAG;AACtB,MAAIC,IAAI;AACR,MAAIV,EAAE,OAAO,KAAK,EAAE,MAAM,KAAKA,EAAE,QAAQ,GAAG,CAAC,MAAM,OAAOU,IAAI,KAAKA,MAAM,MAAMD,MAAM,IAAI;AACvF,UAAME,IAAIX,EAAE;AACZ,aAAS,IAAI,GAAG,IAAIW,EAAE,QAAQ,IAAI,GAAG;AACnC,MAAAuV,GAAGvV,EAAE,CAAC,GAAG,GAAG,GAAG,EAAE;AAAA,EACrB;AACF;AACA,MAAMyV,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQP,YAAY,IAAI,GAAG,IAAI,GAAG3V,IAAI,GAAG;AAC/B,SAAK,SAAS,GAAG,KAAK,MAAM,GAAG,KAAK,QAAQA;AAAA,EAC9C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,IAAI,GAAG,GAAGA,GAAG;AACX,WAAO,KAAK,SAAS,GAAG,KAAK,MAAM,GAAG,KAAK,QAAQA,GAAG;AAAA,EACxD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG;AACN,WAAO,KAAK,SAAS,EAAE,QAAQ,KAAK,MAAM,EAAE,KAAK,KAAK,QAAQ,EAAE,OAAO;AAAA,EACzE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW;AACT,WAAO,KAAK,MAAMS,GAAG,KAAK,KAAK,MAAM,KAAK,KAAK,IAAI,GAAG;AAAA,EACxD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,eAAe,GAAG;AAChB,WAAO,KAAK,uBAAuB,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,uBAAuB,GAAG,GAAGT,GAAG;AAC9B,WAAO,KAAK,SAAS,KAAK,KAAK,IAAI,IAAI,IAAI,IAAIA,IAAIA,CAAC,GAAG,KAAK,WAAW,KAAK,KAAK,QAAQ,GAAG,KAAK,MAAM,MAAM,KAAK,QAAQ,KAAK,MAAM,GAAGA,CAAC,GAAG,KAAK,MAAM,KAAK,KAAKS,GAAG,IAAI,KAAK,QAAQ,IAAI,CAAC,CAAC,IAAI;AAAA,EACjM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ;AACN,WAAO,IAAI,KAAK,cAAc,KAAK,IAAI;AAAA,EACzC;AACF;AACA,MAAMmV,WAAWzV,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,GAAG,IAAI,MAAM;AACvB,UAAK,GAAI,KAAK,SAAS,GAAG,KAAK,aAAa,GAAG,KAAK,UAAU,IAAI,KAAK,QAAQ,IAAI,KAAK,OAAO,CAAA,GAAI,KAAK,eAAe,EAAE,MAAM,MAAM,QAAQ,MAAM,OAAO,KAAI,GAAI,KAAK,UAAU,EAAE,KAAK,MAAM,KAAK,KAAI;AAAA,EACzM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,QAAI,MAAM,QAAQ;AAChB,MAAAP,GAAG,8CAA8C;AACjD;AAAA,IACF;AACA,SAAK,eAAe,QAAQ,KAAK,cAAc,KAAK,aAAa;AAAA,EACnE;AAAA;AAAA;AAAA;AAAA,EAIA,aAAa;AAAA,EACb;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AAAA,EACV;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS;AAAA,EACT;AACF;AACA,SAASiW,GAAGtW,GAAG,GAAG,GAAGS,GAAG;AACtB,QAAMC,IAAI6V,GAAG9V,CAAC;AACd,UAAQ,GAAC;AAAA;AAAA,IAEP,KAAKvF;AACH,aAAO8E,IAAI;AAAA,IACb,KAAK1E;AACH,aAAO0E,IAAI,IAAIU,EAAE,aAAaA,EAAE;AAAA,IAClC,KAAKnF;AACH,aAAOyE,IAAI,IAAIU,EAAE,aAAaA,EAAE;AAAA,IAClC,KAAKlF;AACH,aAAOwE,IAAI,IAAI,IAAIU,EAAE,aAAaA,EAAE;AAAA,IACtC,KAAKjF;AACH,aAAOuE,IAAI,IAAI,IAAIU,EAAE,aAAaA,EAAE;AAAA,IACtC,KAAKvF;AACH,aAAO6E,IAAI,IAAI,IAAIU,EAAE,aAAaA,EAAE;AAAA,IACtC,KAAK;AACH,aAAOV,IAAI,IAAI,IAAIU,EAAE,aAAaA,EAAE;AAAA,IACtC,KAAKhF;AACH,aAAOsE,IAAI,IAAI,IAAIU,EAAE,aAAaA,EAAE;AAAA;AAAA,IAEtC,KAAK/E;AAAA,IACL,KAAKC;AACH,aAAO,KAAK,OAAOoE,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC7D,KAAKnE;AAAA,IACL,KAAKC;AACH,aAAO,KAAK,OAAOkE,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA;AAAA,IAE7D,KAAKhE;AAAA,IACL,KAAKE;AACH,aAAO,KAAK,IAAI8D,GAAG,EAAE,IAAI,KAAK,IAAI,GAAG,CAAC,IAAI;AAAA,IAC5C,KAAKjE;AAAA,IACL,KAAKE;AACH,aAAO,KAAK,IAAI+D,GAAG,CAAC,IAAI,KAAK,IAAI,GAAG,CAAC,IAAI;AAAA;AAAA,IAE3C,KAAK7D;AAAA,IACL,KAAKC;AACH,aAAO,KAAK,OAAO4D,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC7D,KAAK3D;AACH,aAAO,KAAK,OAAO2D,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA;AAAA,IAE7D,KAAK1D;AACH,aAAO,KAAK,OAAO0D,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC7D,KAAKzD;AACH,aAAO,KAAK,OAAOyD,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC7D,KAAKxD;AACH,aAAO,KAAK,OAAOwD,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC7D,KAAKvD;AACH,aAAO,KAAK,OAAOuD,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC7D,KAAKtD;AACH,aAAO,KAAK,OAAOsD,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC7D,KAAKrD;AACH,aAAO,KAAK,OAAOqD,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC7D,KAAKpD;AACH,aAAO,KAAK,OAAOoD,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC7D,KAAKnD;AACH,aAAO,KAAK,OAAOmD,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC7D,KAAKlD;AACH,aAAO,KAAK,OAAOkD,IAAI,KAAK,EAAE,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC9D,KAAKjD;AACH,aAAO,KAAK,OAAOiD,IAAI,KAAK,EAAE,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC9D,KAAKhD;AACH,aAAO,KAAK,OAAOgD,IAAI,KAAK,EAAE,IAAI,KAAK,OAAO,IAAI,KAAK,CAAC,IAAI;AAAA,IAC9D,KAAK/C;AACH,aAAO,KAAK,OAAO+C,IAAI,KAAK,EAAE,IAAI,KAAK,OAAO,IAAI,KAAK,EAAE,IAAI;AAAA,IAC/D,KAAK9C;AACH,aAAO,KAAK,OAAO8C,IAAI,MAAM,EAAE,IAAI,KAAK,OAAO,IAAI,KAAK,EAAE,IAAI;AAAA,IAChE,KAAK7C;AACH,aAAO,KAAK,OAAO6C,IAAI,MAAM,EAAE,IAAI,KAAK,OAAO,IAAI,MAAM,EAAE,IAAI;AAAA;AAAA,IAEjE,KAAK5C;AAAA,IACL,KAAKC;AAAA,IACL,KAAKC;AACH,aAAO,KAAK,KAAK0C,IAAI,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI;AAAA;AAAA,IAE/C,KAAKzC;AAAA,IACL,KAAKC;AACH,aAAO,KAAK,KAAKwC,IAAI,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI;AAAA,IAC/C,KAAKvC;AAAA,IACL,KAAKC;AACH,aAAO,KAAK,KAAKsC,IAAI,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI;AAAA,EACnD;AACE,QAAM,IAAI;AAAA,IACR,+CAA+C,CAAC;AAAA,EACpD;AACA;AACA,SAASuW,GAAGvW,GAAG;AACb,UAAQA,GAAC;AAAA,IACP,KAAK1F;AAAA,IACL,KAAKC;AACH,aAAO,EAAE,YAAY,GAAG,YAAY,EAAC;AAAA,IACvC,KAAKE;AAAA,IACL,KAAKD;AAAA,IACL,KAAKI;AACH,aAAO,EAAE,YAAY,GAAG,YAAY,EAAC;AAAA,IACvC,KAAKC;AAAA,IACL,KAAKC;AACH,aAAO,EAAE,YAAY,GAAG,YAAY,EAAC;AAAA,IACvC,KAAKH;AAAA,IACL,KAAKD;AAAA,IACL,KAAK;AACH,aAAO,EAAE,YAAY,GAAG,YAAY,EAAC;AAAA,IACvC,KAAKM;AAAA,IACL,KAAKC;AACH,aAAO,EAAE,YAAY,GAAG,YAAY,EAAC;AAAA,EAC3C;AACE,QAAM,IAAI,MAAM,wBAAwB+E,CAAC,GAAG;AAC9C;AACA,OAAO,qBAAqB,OAAO,mBAAmB,cAAc,IAAI,YAAY,YAAY,EAAE,QAAQ;AAAA,EACxG,UAAU;AACZ,EAAC,CAAE,CAAC;AACJ,OAAO,SAAS,QAAQ,OAAO,YAAYK,GAAG,yDAAyD,IAAI,OAAO,YAAY;AAC9H,SAASmW,KAAK;AACZ,MAAIxW,IAAI,MAAM,IAAI,IAAI,IAAI,MAAMS,IAAI;AACpC,WAASC,EAAEC,GAAG,GAAG;AACf,MAAEA,GAAG,CAAC,GAAGF,IAAIT,EAAE,sBAAsBU,CAAC;AAAA,EACxC;AACA,SAAO;AAAA,IACL,OAAO,WAAW;AAChB,YAAM,MAAM,MAAM,SAASD,IAAIT,EAAE,sBAAsBU,CAAC,GAAG,IAAI;AAAA,IACjE;AAAA,IACA,MAAM,WAAW;AACf,MAAAV,EAAE,qBAAqBS,CAAC,GAAG,IAAI;AAAA,IACjC;AAAA,IACA,kBAAkB,SAASE,GAAG;AAC5B,UAAIA;AAAA,IACN;AAAA,IACA,YAAY,SAASA,GAAG;AACtB,MAAAX,IAAIW;AAAA,IACN;AAAA,EACJ;AACA;AACA,SAAS8V,GAAGzW,GAAG;AACb,QAAM,IAAoB,oBAAI,QAAO;AACrC,WAAS,EAAE,GAAG,GAAG;AACf,UAAM,IAAI,EAAE,OAAO,IAAI,EAAE,OAAO,IAAI,EAAE,YAAY,IAAIA,EAAE,aAAY;AACpE,IAAAA,EAAE,WAAW,GAAG,CAAC,GAAGA,EAAE,WAAW,GAAG,GAAG,CAAC,GAAG,EAAE,iBAAgB;AAC7D,QAAIqC;AACJ,QAAI,aAAa;AACf,MAAAA,IAAIrC,EAAE;AAAA,aACC,OAAO,eAAe,OAAO,aAAa;AACjD,MAAAqC,IAAIrC,EAAE;AAAA,aACC,aAAa;AACpB,QAAE,2BAA2BqC,IAAIrC,EAAE,aAAaqC,IAAIrC,EAAE;AAAA,aAC/C,aAAa;AACpB,MAAAqC,IAAIrC,EAAE;AAAA,aACC,aAAa;AACpB,MAAAqC,IAAIrC,EAAE;AAAA,aACC,aAAa;AACpB,MAAAqC,IAAIrC,EAAE;AAAA,aACC,aAAa;AACpB,MAAAqC,IAAIrC,EAAE;AAAA,aACC,aAAa;AACpB,MAAAqC,IAAIrC,EAAE;AAAA,aACC,aAAa;AACpB,MAAAqC,IAAIrC,EAAE;AAAA;AAEN,YAAM,IAAI,MAAM,4DAA4D,CAAC;AAC/E,WAAO;AAAA,MACL,QAAQ;AAAA,MACR,MAAMqC;AAAA,MACN,iBAAiB,EAAE;AAAA,MACnB,SAAS,EAAE;AAAA,MACX,MAAM;AAAA,IACZ;AAAA,EACE;AACA,WAAS5B,EAAE,GAAG,GAAG,GAAG;AAClB,UAAM,IAAI,EAAE,OAAO,IAAI,EAAE;AACzB,QAAIT,EAAE,WAAW,GAAG,CAAC,GAAG,EAAE,WAAW;AACnC,MAAAA,EAAE,cAAc,GAAG,GAAG,CAAC;AAAA,SACpB;AACH,QAAE,KAAK,CAACqC,GAAG,MAAMA,EAAE,QAAQ,EAAE,KAAK;AAClC,UAAI,IAAI;AACR,eAASA,IAAI,GAAGA,IAAI,EAAE,QAAQA,KAAK;AACjC,cAAM,IAAI,EAAE,CAAC,GAAGM,IAAI,EAAEN,CAAC;AACvB,QAAAM,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,IAAI,EAAE,QAAQ,KAAK;AAAA,UAChD,EAAE;AAAA,UACFA,EAAE,QAAQA,EAAE,QAAQ,EAAE;AAAA,QAChC,KAAa,EAAE,GAAG,EAAE,CAAC,IAAIA;AAAA,MACnB;AACA,QAAE,SAAS,IAAI;AACf,eAASN,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA,KAAK;AACxC,cAAMM,IAAI,EAAEN,CAAC;AACb,QAAArC,EAAE;AAAA,UACA;AAAA,UACA2C,EAAE,QAAQ,EAAE;AAAA,UACZ;AAAA,UACAA,EAAE;AAAA,UACFA,EAAE;AAAA,QACZ;AAAA,MACM;AACA,QAAE,kBAAiB;AAAA,IACrB;AACA,MAAE,iBAAgB;AAAA,EACpB;AACA,WAASjC,EAAE,GAAG;AACZ,WAAO,EAAE,iCAAiC,IAAI,EAAE,OAAO,EAAE,IAAI,CAAC;AAAA,EAChE;AACA,WAASC,EAAE,GAAG;AACZ,MAAE,iCAAiC,IAAI,EAAE;AACzC,UAAM,IAAI,EAAE,IAAI,CAAC;AACjB,UAAMX,EAAE,aAAa,EAAE,MAAM,GAAG,EAAE,OAAO,CAAC;AAAA,EAC5C;AACA,WAAS,EAAE,GAAG,GAAG;AACf,QAAI,EAAE,iCAAiC,IAAI,EAAE,OAAO,EAAE,qBAAqB;AACzE,YAAM,IAAI,EAAE,IAAI,CAAC;AACjB,OAAC,CAAC,KAAK,EAAE,UAAU,EAAE,YAAY,EAAE,IAAI,GAAG;AAAA,QACxC,QAAQ,EAAE;AAAA,QACV,MAAM,EAAE;AAAA,QACR,iBAAiB,EAAE;AAAA,QACnB,SAAS,EAAE;AAAA,MACnB,CAAO;AACD;AAAA,IACF;AACA,UAAM,IAAI,EAAE,IAAI,CAAC;AACjB,QAAI,MAAM;AACR,QAAE,IAAI,GAAG,EAAE,GAAG,CAAC,CAAC;AAAA,aACT,EAAE,UAAU,EAAE,SAAS;AAC9B,UAAI,EAAE,SAAS,EAAE,MAAM;AACrB,cAAM,IAAI,MAAM,uJAAuJ;AACzK,MAAAS,EAAE,EAAE,QAAQ,GAAG,CAAC,GAAG,EAAE,UAAU,EAAE;AAAA,IACnC;AAAA,EACF;AACA,SAAO;AAAA,IACL,KAAKC;AAAA,IACL,QAAQC;AAAA,IACR,QAAQ;AAAA,EACZ;AACA;AACA,IAAI+V,KAAK;AAAA;AAAA,SAEAC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAmCLC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAOLC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAaLC,KAAK;AAAA;AAAA;AAAA,SAGLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAkCLC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA,SAGLC,KAAK;AAAA;AAAA;AAAA,SAGLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,iBAcGC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SA+DbC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAqBLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SA8CLC,KAAK;AAAA;AAAA;AAAA,SAGLC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA;AAAA,SAILC,KAAK;AAAA;AAAA;AAAA;AAAA,SAILC,KAAK;AAAA;AAAA;AAAA;AAAA,SAILC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAcLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,iBAmEGC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SA6FbC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SA6BLC,KAAK;AAAA;AAAA;AAAA;AAAA,SAILC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAMLC,KAAK;AAAA;AAAA,SAELC,KAAK,uDAAuDC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAQtEC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SA6BAC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SASLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAWLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAWLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAiBLC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAOLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SASLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAYVC,KAAK;AAAA;AAAA;AAAA,SAGAC,KAAK;AAAA;AAAA,gDAEkCC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,yDAcIC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAoHrDC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAiCLC,KAAK;AAAA,4CAC8BC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,sDAYKC,KAAK;AAAA;AAAA;AAAA;AAAA,gDAIXC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,4DAiBOC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAsFxDC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA4TVC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAmHAC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAmBLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA,SAKLC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA;AAAA,SAILC,KAAK;AAAA;AAAA;AAAA,SAGLC,KAAK;AAAA;AAAA;AAAA,SAGLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAMLC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAYLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAYLC,KAAK;AAAA;AAAA;AAAA;AAAA,SAILC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAMLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SASLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA,SAKLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAcLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA,SAKLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,oCAyCsBC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAehCC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAMLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAMLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAMLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAsBLC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA;AAAA,SAILC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SASLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA,SAKLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,wDAM0CC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAqEzDC,KAAK;AAAA;AAAA,SAEAC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,+CAQiCC,KAAK;AAAA;AAAA,SAE3CC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAOLC,KAAK;AAAA;AAAA;AAAA;AAAA,SAILC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAmMLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAyCLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAgCLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAgCVC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA,SAKAC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAeLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAQLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAWLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAMLC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA,SAELC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,yDAiG2CC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAqBrDC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SA8HLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAsELC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SA8FLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAuELC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAUd,MAAMC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA,IAKPC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAYLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAOLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAuBLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAOLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAULC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA2BLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAsCLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA2BLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAwBLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAMLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IASLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAsBLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA4BLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAgCLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAgDLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAuCLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAyDLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAkCLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA8CLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAiCLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAsBLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAuCLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA2DLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA2CLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA6HLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAqCLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAqDLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA+BLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAyBLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAuBLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAgBLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAwBLC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAyBLC,KAAK;AAAA,EACP,oBAAoB7I;AAAA,EACpB,yBAAyBC;AAAA,EACzB,mBAAmBC;AAAA,EACnB,wBAAwBC;AAAA,EACxB,oBAAoBC;AAAA,EACpB,yBAAyBC;AAAA,EACzB,gBAAgBC;AAAA,EAChB,qBAAqBC;AAAA,EACrB,sBAAsBC;AAAA,EACtB,iBAAiBC;AAAA,EACjB,cAAcC;AAAA,EACd,oBAAoBC;AAAA,EACpB,OAAOC;AAAA,EACP,sBAAsBC;AAAA,EACtB,uBAAuBC;AAAA,EACvB,0BAA0BC;AAAA,EAC1B,+BAA+BC;AAAA,EAC/B,6BAA6BC;AAAA,EAC7B,wBAAwBC;AAAA,EACxB,gBAAgBC;AAAA,EAChB,qBAAqBC;AAAA,EACrB,mBAAmBC;AAAA,EACnB,cAAcC;AAAA,EACd,QAAQC;AAAA,EACR,6BAA6BC;AAAA,EAC7B,sBAAsBC;AAAA,EACtB,6BAA6BC;AAAA,EAC7B,wBAAwBC;AAAA,EACxB,sBAAsBC;AAAA,EACtB,2BAA2BC;AAAA,EAC3B,qBAAqBC;AAAA,EACrB,0BAA0BC;AAAA,EAC1B,iBAAiBC;AAAA,EACjB,6BAA6BC;AAAA,EAC7B,sBAAsBC;AAAA,EACtB,oBAAoBC;AAAA,EACpB,+BAA+BW;AAAA,EAC/B,eAAeV;AAAA,EACf,YAAYC;AAAA,EACZ,iBAAiBC;AAAA,EACjB,cAAcC;AAAA,EACd,mBAAmBC;AAAA,EACnB,2BAA2BC;AAAA,EAC3B,wBAAwBC;AAAA,EACxB,yBAAyBC;AAAA,EACzB,8BAA8BC;AAAA,EAC9B,mBAAmBC;AAAA,EACnB,sBAAsBE;AAAA,EACtB,2BAA2BC;AAAA,EAC3B,uBAAuBC;AAAA,EACvB,4BAA4BC;AAAA,EAC5B,0BAA0BC;AAAA,EAC1B,+BAA+BC;AAAA,EAC/B,uBAAuBC;AAAA,EACvB,sBAAsBC;AAAA,EACtB,qBAAqBC;AAAA,EACrB,sBAAsBC;AAAA,EACtB,2BAA2BC;AAAA,EAC3B,yBAAyBC;AAAA,EACzB,oBAAoBC;AAAA,EACpB,cAAcC;AAAA,EACd,mBAAmBC;AAAA,EACnB,uBAAuBC;AAAA,EACvB,4BAA4BC;AAAA,EAC5B,uBAAuBC;AAAA,EACvB,4BAA4BC;AAAA,EAC5B,sBAAsBC;AAAA,EACtB,mBAAmBC;AAAA,EACnB,oBAAoBC;AAAA,EACpB,yBAAyBC;AAAA,EACzB,oBAAoBC;AAAA,EACpB,uBAAuBC;AAAA,EACvB,sBAAsBC;AAAA,EACtB,sBAAsBC;AAAA,EACtB,oBAAoBC;AAAA,EACpB,eAAeC;AAAA,EACf,yBAAyBC;AAAA,EACzB,iCAAiCC;AAAA,EACjC,gCAAgCC;AAAA,EAChC,yBAAyBC;AAAA,EACzB,2BAA2BC;AAAA,EAC3B,iBAAiBC;AAAA,EACjB,SAASC;AAAA,EACT,8BAA8BC;AAAA,EAC9B,gBAAgBC;AAAA,EAChB,oBAAoBC;AAAA,EACpB,yBAAyBC;AAAA,EACzB,uBAAuBC;AAAA,EACvB,4BAA4BC;AAAA,EAC5B,yBAAyBC;AAAA,EACzB,uBAAuBC;AAAA,EACvB,kBAAkBC;AAAA,EAClB,0BAA0BC;AAAA,EAC1B,iBAAiBC;AAAA,EACjB,sBAAsBC;AAAA,EACtB,iBAAiBC;AAAA,EACjB,mBAAmBC;AAAA,EACnB,sBAAsBC;AAAA,EACtB,2BAA2BC;AAAA,EAC3B,sBAAsBC;AAAA,EACtB,2BAA2BC;AAAA,EAC3B,uBAAuBC;AAAA,EACvB,4BAA4BC;AAAA,EAC5B,kBAAkBC;AAAA,EAClB,gBAAgBC;AAAA,EAChB,WAAWC;AAAA,EACX,iBAAiBC;AAAA,EACjB,iBAAiBC;AAAA,EACjB,iBAAiBC;AAAA,EACjB,qBAAqBC;AAAA,EACrB,qBAAqBC;AAAA,EACrB,WAAWC;AAAA,EACX,WAAWC;AAAA,EACX,YAAYC;AAAA,EACZ,YAAYC;AAAA,EACZ,mBAAmBC;AAAA,EACnB,mBAAmBC;AAAA,EACnB,eAAeC;AAAA,EACf,eAAeC;AAAA,EACf,iBAAiBC;AAAA,EACjB,iBAAiBC;AAAA,EACjB,gBAAgBC;AAAA,EAChB,gBAAgBC;AAAA,EAChB,kBAAkBC;AAAA,EAClB,kBAAkBC;AAAA,EAClB,iBAAiBC;AAAA,EACjB,iBAAiBC;AAAA,EACjB,iBAAiBC;AAAA,EACjB,iBAAiBC;AAAA,EACjB,gBAAgBC;AAAA,EAChB,gBAAgBC;AAAA,EAChB,mBAAmBC;AAAA,EACnB,mBAAmBC;AAAA,EACnB,eAAeC;AAAA,EACf,eAAeC;AAAA,EACf,aAAaC;AAAA,EACb,aAAaC;AAAA,EACb,aAAaC;AAAA,EACb,aAAaC;AAAA,EACb,aAAaC;AAAA,EACb,aAAaC;AACf,GAAG,KAAK;AAAA,EACN,QAAQ;AAAA,IACN,SAAS,EAAE,OAAuB,oBAAItV,GAAG,QAAQ,EAAC;AAAA,IAClD,SAAS,EAAE,OAAO,EAAC;AAAA,IACnB,KAAK,EAAE,OAAO,KAAI;AAAA,IAClB,cAAc,EAAE,OAAuB,oBAAIhH,KAAI;AAAA,IAC/C,UAAU,EAAE,OAAO,KAAI;AAAA,IACvB,mBAAmB,EAAE,OAAuB,oBAAIA,KAAI;AAAA,IACpD,WAAW,EAAE,OAAO,EAAC;AAAA,EACzB;AAAA,EACE,aAAa;AAAA,IACX,aAAa,EAAE,OAAO,KAAI;AAAA,IAC1B,sBAAsB,EAAE,OAAuB,oBAAIA,GAAE,EAAE;AAAA,EAC3D;AAAA,EACE,QAAQ;AAAA,IACN,QAAQ,EAAE,OAAO,KAAI;AAAA,IACrB,gBAAgB,EAAE,OAAuB,oBAAIA,KAAI;AAAA,IACjD,YAAY,EAAE,OAAO,GAAE;AAAA,IACvB,cAAc,EAAE,OAAO,EAAC;AAAA;AAAA,IAExB,KAAK,EAAE,OAAO,IAAG;AAAA;AAAA,IAEjB,iBAAiB,EAAE,OAAO,KAAI;AAAA;AAAA,IAE9B,QAAQ,EAAE,OAAO,KAAI;AAAA;AAAA,EAEzB;AAAA,EACE,OAAO;AAAA,IACL,OAAO,EAAE,OAAO,KAAI;AAAA,IACpB,gBAAgB,EAAE,OAAO,EAAC;AAAA,IAC1B,gBAAgB,EAAE,OAAuB,oBAAIA,GAAE,EAAE;AAAA,EACrD;AAAA,EACE,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAI;AAAA,IACvB,mBAAmB,EAAE,OAAO,EAAC;AAAA,IAC7B,mBAAmB,EAAE,OAAuB,oBAAIA,GAAE,EAAE;AAAA,EACxD;AAAA,EACE,SAAS;AAAA,IACP,SAAS,EAAE,OAAO,KAAI;AAAA,IACtB,kBAAkB,EAAE,OAAuB,oBAAIA,KAAI;AAAA,IACnD,WAAW,EAAE,OAAO,EAAC;AAAA,EACzB;AAAA,EACE,WAAW;AAAA,IACT,WAAW,EAAE,OAAO,KAAI;AAAA,IACxB,oBAAoB,EAAE,OAAuB,oBAAIA,KAAI;AAAA,IACrD,aAAa,EAAE,OAAuB,oBAAIP,GAAG,GAAG,CAAC,EAAC;AAAA,EACtD;AAAA,EACE,iBAAiB;AAAA,IACf,iBAAiB,EAAE,OAAO,KAAI;AAAA,IAC9B,0BAA0B,EAAE,OAAuB,oBAAIO,KAAI;AAAA,IAC3D,mBAAmB,EAAE,OAAO,EAAC;AAAA,IAC7B,kBAAkB,EAAE,OAAO,EAAC;AAAA,EAChC;AAAA,EACE,aAAa;AAAA,IACX,aAAa,EAAE,OAAO,KAAI;AAAA,IAC1B,sBAAsB,EAAE,OAAuB,oBAAIA,GAAE,EAAE;AAAA,EAC3D;AAAA,EACE,cAAc;AAAA,IACZ,cAAc,EAAE,OAAO,KAAI;AAAA,IAC3B,uBAAuB,EAAE,OAAuB,oBAAIA,GAAE,EAAE;AAAA,EAC5D;AAAA,EACE,cAAc;AAAA,IACZ,cAAc,EAAE,OAAO,KAAI;AAAA,IAC3B,uBAAuB,EAAE,OAAuB,oBAAIA,GAAE,EAAE;AAAA,EAC5D;AAAA,EACE,aAAa;AAAA,IACX,aAAa,EAAE,OAAO,KAAI;AAAA,EAC9B;AAAA,EACE,KAAK;AAAA,IACH,YAAY,EAAE,OAAO,MAAK;AAAA,IAC1B,SAAS,EAAE,OAAO,EAAC;AAAA,IACnB,QAAQ,EAAE,OAAO,IAAG;AAAA,IACpB,UAAU,EAAE,OAAuB,oBAAIgH,GAAG,QAAQ,EAAC;AAAA,EACvD;AAAA,EACE,QAAQ;AAAA,IACN,mBAAmB,EAAE,OAAO,GAAE;AAAA,IAC9B,YAAY,EAAE,OAAO,GAAE;AAAA,IACvB,mBAAmB,EAAE,OAAO,CAAA,GAAI,YAAY;AAAA,MAC1C,WAAW,CAAA;AAAA,MACX,OAAO,CAAA;AAAA,IACb,EAAK;AAAA,IACD,yBAAyB,EAAE,OAAO,CAAA,GAAI,YAAY;AAAA,MAChD,iBAAiB;AAAA,MACjB,YAAY,CAAA;AAAA,MACZ,kBAAkB,CAAA;AAAA,MAClB,cAAc,CAAA;AAAA,MACd,eAAe,CAAA;AAAA,IACrB,EAAK;AAAA,IACD,sBAAsB,EAAE,OAAO,GAAE;AAAA,IACjC,yBAAyB,EAAE,OAAO,GAAE;AAAA,IACpC,YAAY,EAAE,OAAO,CAAA,GAAI,YAAY;AAAA,MACnC,OAAO,CAAA;AAAA,MACP,UAAU,CAAA;AAAA,MACV,WAAW,CAAA;AAAA,MACX,UAAU,CAAA;AAAA,MACV,SAAS,CAAA;AAAA,MACT,aAAa,CAAA;AAAA,MACb,OAAO,CAAA;AAAA,IACb,EAAK;AAAA,IACD,kBAAkB,EAAE,OAAO,CAAA,GAAI,YAAY;AAAA,MACzC,iBAAiB;AAAA,MACjB,YAAY,CAAA;AAAA,MACZ,kBAAkB,CAAA;AAAA,MAClB,cAAc,CAAA;AAAA,MACd,eAAe,CAAA;AAAA,IACrB,EAAK;AAAA,IACD,cAAc,EAAE,OAAO,GAAE;AAAA,IACzB,eAAe,EAAE,OAAO,GAAE;AAAA,IAC1B,iBAAiB,EAAE,OAAO,GAAE;AAAA,IAC5B,aAAa,EAAE,OAAO,CAAA,GAAI,YAAY;AAAA,MACpC,OAAO,CAAA;AAAA,MACP,UAAU,CAAA;AAAA,MACV,OAAO,CAAA;AAAA,MACP,UAAU,CAAA;AAAA,IAChB,EAAK;AAAA,IACD,mBAAmB,EAAE,OAAO,CAAA,GAAI,YAAY;AAAA,MAC1C,iBAAiB;AAAA,MACjB,YAAY,CAAA;AAAA,MACZ,kBAAkB,CAAA;AAAA,MAClB,cAAc,CAAA;AAAA,MACd,eAAe,CAAA;AAAA,MACf,kBAAkB,CAAA;AAAA,MAClB,iBAAiB,CAAA;AAAA,IACvB,EAAK;AAAA,IACD,gBAAgB,EAAE,OAAO,GAAE;AAAA,IAC3B,mBAAmB,EAAE,OAAO,GAAE;AAAA,IAC9B,kBAAkB,EAAE,OAAO,CAAA,GAAI,YAAY;AAAA,MACzC,WAAW,CAAA;AAAA,MACX,UAAU,CAAA;AAAA,MACV,aAAa,CAAA;AAAA,IACnB,EAAK;AAAA;AAAA,IAED,gBAAgB,EAAE,OAAO,CAAA,GAAI,YAAY;AAAA,MACvC,OAAO,CAAA;AAAA,MACP,UAAU,CAAA;AAAA,MACV,OAAO,CAAA;AAAA,MACP,QAAQ,CAAA;AAAA,IACd,EAAK;AAAA,IACD,OAAO,EAAE,OAAO,KAAI;AAAA,IACpB,OAAO,EAAE,OAAO,KAAI;AAAA,EACxB;AAAA,EACE,QAAQ;AAAA,IACN,SAAS,EAAE,OAAuB,oBAAIA,GAAG,QAAQ,EAAC;AAAA,IAClD,SAAS,EAAE,OAAO,EAAC;AAAA,IACnB,MAAM,EAAE,OAAO,EAAC;AAAA,IAChB,OAAO,EAAE,OAAO,EAAC;AAAA,IACjB,KAAK,EAAE,OAAO,KAAI;AAAA,IAClB,UAAU,EAAE,OAAO,KAAI;AAAA,IACvB,mBAAmB,EAAE,OAAuB,oBAAIhH,KAAI;AAAA,IACpD,WAAW,EAAE,OAAO,EAAC;AAAA,IACrB,aAAa,EAAE,OAAuB,oBAAIA,GAAE,EAAE;AAAA,EAClD;AAAA,EACE,QAAQ;AAAA,IACN,SAAS,EAAE,OAAuB,oBAAIgH,GAAG,QAAQ,EAAC;AAAA,IAClD,SAAS,EAAE,OAAO,EAAC;AAAA,IACnB,QAAQ,EAAE,OAAuB,oBAAIvH,GAAG,KAAK,GAAG,EAAC;AAAA,IACjD,UAAU,EAAE,OAAO,EAAC;AAAA,IACpB,KAAK,EAAE,OAAO,KAAI;AAAA,IAClB,cAAc,EAAE,OAAuB,oBAAIO,KAAI;AAAA,IAC/C,UAAU,EAAE,OAAO,KAAI;AAAA,IACvB,mBAAmB,EAAE,OAAuB,oBAAIA,KAAI;AAAA,IACpD,WAAW,EAAE,OAAO,EAAC;AAAA,EACzB;AACA,GAAGwc,KAAK;AAAA,EACN,OAAO;AAAA,IACL,UAA0B,gBAAA7S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,IACT,CAAK;AAAA,IACD,cAAc4S,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,SAAS;AAAA,IACP,UAA0B,gBAAA5S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH;AAAA,QACE,UAAU,EAAE,OAAuB,oBAAI3C,GAAG,CAAC,EAAC;AAAA,MACpD;AAAA,IACA,CAAK;AAAA,IACD,cAAcuV,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,OAAO;AAAA,IACL,UAA0B,gBAAA5S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH;AAAA,QACE,UAAU,EAAE,OAAuB,oBAAI3C,GAAG,CAAC,EAAC;AAAA,QAC5C,UAAU,EAAE,OAAuB,oBAAIA,GAAG,OAAO,EAAC;AAAA,QAClD,WAAW,EAAE,OAAO,GAAE;AAAA,MAC9B;AAAA,IACA,CAAK;AAAA,IACD,cAAcuV,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,UAAU;AAAA,IACR,UAA0B,gBAAA5S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH;AAAA,QACE,UAAU,EAAE,OAAuB,oBAAI3C,GAAG,CAAC,EAAC;AAAA,QAC5C,WAAW,EAAE,OAAO,EAAC;AAAA,QACrB,WAAW,EAAE,OAAO,EAAC;AAAA,QACrB,iBAAiB,EAAE,OAAO,EAAC;AAAA,MACnC;AAAA,IACA,CAAK;AAAA,IACD,cAAcuV,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,MAAM;AAAA,IACJ,UAA0B,gBAAA5S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH;AAAA,QACE,UAAU,EAAE,OAAuB,oBAAI3C,GAAG,CAAC,EAAC;AAAA,MACpD;AAAA,IACA,CAAK;AAAA,IACD,cAAcuV,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,QAAQ;AAAA,IACN,UAA0B,gBAAA5S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH;AAAA,QACE,QAAQ,EAAE,OAAO,KAAI;AAAA,MAC7B;AAAA,IACA,CAAK;AAAA,IACD,cAAc4S,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,QAAQ;AAAA,IACN,UAA0B,gBAAA5S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,IACT,CAAK;AAAA,IACD,cAAc4S,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,QAAQ;AAAA,IACN,UAA0B,gBAAA5S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,MACH;AAAA,QACE,OAAO,EAAE,OAAO,EAAC;AAAA,QACjB,UAAU,EAAE,OAAO,EAAC;AAAA,QACpB,WAAW,EAAE,OAAO,EAAC;AAAA,MAC7B;AAAA,IACA,CAAK;AAAA,IACD,cAAc4S,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,OAAO;AAAA,IACL,UAA0B,gBAAA5S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,IACT,CAAK;AAAA,IACD,cAAc4S,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,QAAQ;AAAA,IACN,UAA0B,gBAAA5S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH,GAAG;AAAA,MACH;AAAA,QACE,SAAS,EAAE,OAAO,EAAC;AAAA,MAC3B;AAAA,IACA,CAAK;AAAA,IACD,cAAc4S,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,QAAQ;AAAA,IACN,UAA0B,gBAAA5S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,IACT,CAAK;AAAA,IACD,cAAc4S,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,YAAY;AAAA,IACV,UAAU;AAAA,MACR,aAAa,EAAE,OAAuB,oBAAIvc,KAAI;AAAA,MAC9C,KAAK,EAAE,OAAO,KAAI;AAAA,MAClB,qBAAqB,EAAE,OAAO,EAAC;AAAA,IACrC;AAAA,IACI,cAAcuc,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,gBAAgB;AAAA,IACd,UAAU;AAAA,MACR,QAAQ,EAAE,OAAO,KAAI;AAAA,MACrB,YAAY,EAAE,OAAO,GAAE;AAAA,MACvB,sBAAsB,EAAE,OAAO,EAAC;AAAA,MAChC,qBAAqB,EAAE,OAAO,EAAC;AAAA,MAC/B,oBAAoB,EAAE,OAAuB,oBAAIvc,GAAE,EAAE;AAAA,IAC3D;AAAA,IACI,cAAcuc,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,MAAM;AAAA,IACJ,UAAU;AAAA,MACR,OAAO,EAAE,OAAO,KAAI;AAAA,MACpB,OAAO,EAAE,OAAO,GAAE;AAAA,MAClB,SAAS,EAAE,OAAO,EAAC;AAAA,IACzB;AAAA,IACI,cAAcA,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,UAAU;AAAA,IACR,UAAU;AAAA,MACR,WAAW,EAAE,OAAO,KAAI;AAAA,IAC9B;AAAA,IACI,cAAcA,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,cAAc;AAAA,IACZ,UAA0B,gBAAA5S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,MACH;AAAA,QACE,mBAAmB,EAAE,OAAuB,oBAAI,IAAG;AAAA,QACnD,cAAc,EAAE,OAAO,EAAC;AAAA,QACxB,aAAa,EAAE,OAAO,IAAG;AAAA,MACjC;AAAA,IACA,CAAK;AAAA,IACD,cAAc4S,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AAAA,EACE,QAAQ;AAAA,IACN,UAA0B,gBAAA5S,GAAG;AAAA,MAC3B,GAAG;AAAA,MACH,GAAG;AAAA,MACH;AAAA,QACE,OAAO,EAAE,OAAuB,oBAAI3C,GAAG,CAAC,EAAC;AAAA,QACzC,SAAS,EAAE,OAAO,EAAC;AAAA,MAC3B;AAAA,IACA,CAAK;AAAA,IACD,cAAcuV,GAAG;AAAA,IACjB,gBAAgBA,GAAG;AAAA,EACvB;AACA;AACAC,GAAG,WAAW;AAAA,EACZ,UAA0B,gBAAA7S,GAAG;AAAA,IAC3B6S,GAAG,SAAS;AAAA,IACZ;AAAA,MACE,WAAW,EAAE,OAAO,EAAC;AAAA,MACrB,cAAc,EAAE,OAAO,KAAI;AAAA,MAC3B,uBAAuB,EAAE,OAAuB,oBAAIxc,KAAI;AAAA,MACxD,oBAAoB,EAAE,OAAO,KAAI;AAAA,MACjC,6BAA6B,EAAE,OAAuB,oBAAIA,KAAI;AAAA,MAC9D,sBAAsB,EAAE,OAAuB,oBAAIP,GAAG,GAAG,CAAC,EAAC;AAAA,MAC3D,oBAAoB,EAAE,OAAO,EAAC;AAAA,MAC9B,uBAAuB,EAAE,OAAO,KAAI;AAAA,MACpC,gCAAgC,EAAE,OAAuB,oBAAIO,KAAI;AAAA,MACjE,YAAY,EAAE,OAAO,EAAC;AAAA,MACtB,aAAa,EAAE,OAAO,EAAC;AAAA,MACvB,gBAAgB,EAAE,OAAO,KAAI;AAAA,MAC7B,yBAAyB,EAAE,OAAuB,oBAAIA,KAAI;AAAA,MAC1D,gBAAgB,EAAE,OAAO,IAAG;AAAA,MAC5B,6BAA6B,EAAE,OAAO,IAAG;AAAA,MACzC,6BAA6B,EAAE,OAAO,IAAG;AAAA,MACzC,yBAAyB,EAAE,OAAO,KAAI;AAAA,MACtC,kCAAkC,EAAE,OAAuB,oBAAIA,KAAI;AAAA,MACnE,OAAO,EAAE,OAAO,EAAC;AAAA,MACjB,YAAY,EAAE,OAAuB,oBAAIgH,GAAG,CAAC,EAAC;AAAA,MAC9C,eAAe,EAAE,OAAO,KAAI;AAAA,MAC5B,wBAAwB,EAAE,OAAuB,oBAAIhH,KAAI;AAAA,MACzD,gBAAgB,EAAE,OAAO,EAAC;AAAA,MAC1B,mBAAmB,EAAE,OAAO,KAAI;AAAA,MAChC,4BAA4B,EAAE,OAAuB,oBAAIA,KAAI;AAAA,MAC7D,cAAc,EAAE,OAAO,EAAC;AAAA,MACxB,iBAAiB,EAAE,OAAO,KAAI;AAAA,MAC9B,0BAA0B,EAAE,OAAuB,oBAAIA,KAAI;AAAA,MAC3D,yBAAyB,EAAE,OAAuB,oBAAIP,KAAI;AAAA,MAC1D,wBAAwB,EAAE,OAAO,KAAI;AAAA,MACrC,WAAW,EAAE,OAAO,EAAC;AAAA,MACrB,cAAc,EAAE,OAAO,KAAI;AAAA,MAC3B,uBAAuB,EAAE,OAAuB,oBAAIO,KAAI;AAAA,MACxD,qBAAqB,EAAE,OAAO,EAAC;AAAA,MAC/B,kBAAkB,EAAE,OAAuB,oBAAIgH,GAAG,CAAC,EAAC;AAAA,MACpD,eAAe,EAAE,OAAuB,oBAAIA,GAAG,GAAG,GAAG,CAAC,EAAC;AAAA,MACvD,kBAAkB,EAAE,OAAO,KAAI;AAAA,MAC/B,2BAA2B,EAAE,OAAuB,oBAAIhH,KAAI;AAAA,MAC5D,mBAAmB,EAAE,OAAO,EAAC;AAAA,MAC7B,sBAAsB,EAAE,OAAO,KAAI;AAAA,MACnC,+BAA+B,EAAE,OAAuB,oBAAIA,KAAI;AAAA,MAChE,kBAAkB,EAAE,OAAuB,oBAAIP,KAAI;AAAA,MACnD,eAAe,EAAE,OAAO,KAAI;AAAA,MAC5B,wBAAwB,EAAE,OAAuB,oBAAIO,GAAE,EAAE;AAAA,IAC/D;AAAA,EACA,CAAG;AAAA,EACD,cAAcuc,GAAG;AAAA,EACjB,gBAAgBA,GAAG;AACrB;AACA,MAAME,KAAK,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,EAAC,GAAIC,KAAqB,oBAAI9X,GAAE,GAAI+X,KAAqB,oBAAInZ,GAAE;AAC3F,SAASoZ,GAAG5f,GAAG,GAAG,GAAGS,GAAGC,GAAGC,GAAG,GAAG;AAC/B,QAAM,IAAI,IAAIqJ,GAAG,CAAC;AAClB,MAAI,IAAIrJ,MAAM,KAAK,IAAI,GAAG,GAAG,GAAG,IAAI,MAAM,IAAI,GAAG0B,IAAI;AACrD,WAAS,EAAE/P,GAAG;AACZ,QAAI2Q,IAAI3Q,EAAE,YAAY,KAAKA,EAAE,aAAa;AAC1C,WAAO2Q,KAAKA,EAAE,cAAcA,KAAK3Q,EAAE,uBAAuB,IAAI,IAAI,GAAG,IAAI2Q,CAAC,IAAIA;AAAA,EAChF;AACA,WAASN,EAAErQ,GAAG;AACZ,QAAI2Q,IAAI;AACR,UAAMC,IAAI,EAAE5Q,CAAC;AACb,IAAA4Q,MAAM,OAAOL,EAAE,GAAG,CAAC,IAAIK,KAAKA,EAAE,YAAYL,EAAEK,GAAG,CAAC,GAAGD,IAAI;AACvD,UAAME,IAAInD,EAAE,GAAG,wBAAuB;AACtC,IAAAmD,MAAM,aAAa1C,EAAE,QAAQ,MAAM,SAAS,GAAG,GAAG,GAAG,GAAG,CAAC,IAAI0C,MAAM,iBAAiB1C,EAAE,QAAQ,MAAM,SAAS,GAAG,GAAG,GAAG,GAAG,CAAC,IAAIT,EAAE,aAAaiD,OAAOxC,EAAE,QAAQ,MAAM,QAAQ,EAAE,GAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,GAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,GAAGT,EAAE,MAAMA,EAAE,gBAAgBA,EAAE,gBAAgBA,EAAE,gBAAgB;AAAA,EAC3S;AACA,WAAS4C,EAAEtQ,GAAG2Q,GAAG;AACf,UAAMC,IAAI,EAAED,CAAC;AACb,IAAAC,MAAMA,EAAE,iBAAiBA,EAAE,YAAYtJ,OAAO,MAAM,WAAW,IAAI,IAAIsS;AAAA,MACrE,IAAII,GAAG,GAAG,GAAG,CAAC;AAAA,MACd,IAAI,GAAG;AAAA,QACL,MAAM;AAAA,QACN,UAAUI,GAAG8S,GAAG,eAAe,QAAQ;AAAA,QACvC,cAAcA,GAAG,eAAe;AAAA,QAChC,gBAAgBA,GAAG,eAAe;AAAA,QAClC,MAAMlpB;AAAA,QACN,WAAW;AAAA,QACX,YAAY;AAAA,QACZ,KAAK;AAAA,QACL,eAAe;AAAA,MACvB,CAAO;AAAA,IACP,GAAO,EAAE,SAAS,gBAAgB,QAAQ,GAAG,EAAE,SAAS,gBAAgB,IAAI,GAAG,EAAE,iBAAiB,SAAS6M,GAAGC,GAAG,GAAG;AAC9G,WAAK,YAAY,aAAa,EAAE,WAAW;AAAA,IAC7C,GAAG,OAAO,eAAe,EAAE,UAAU,UAAU;AAAA,MAC7C,KAAK,WAAW;AACd,eAAO,KAAK,SAAS,OAAO;AAAA,MAC9B;AAAA,IACN,CAAK,GAAG1C,EAAE,OAAO,CAAC,IAAIgf,GAAG,KAAKzc,EAAE,kBAAkB,GAAGyc,GAAG,KAAK,IAAIA,GAAG,KAAK,IAAIA,GAAG,KAAK,IAAIxc,EAAE,iBAAiBA,EAAE,0BAA0B,OAAOwc,GAAG,KAAK,IAAIA,GAAG,KAAK,KAAK,EAAE,SAAS,SAAS,OAAO,QAAQxc,GAAG,EAAE,SAAS,SAAS,WAAW,QAAQA,EAAE,iBAAiBA,EAAE,0BAA0B,KAAK,KAAK,GAAG,EAAE,SAAS,SAAS,qBAAqB,QAAQD,EAAE,sBAAsB,EAAE,SAAS,SAAS,oBAAoB,QAAQA,EAAE,qBAAqB,EAAE,SAAS,SAAS,mBAAmB,MAAM,eAAe0c,GAAG,sBAAsBD,EAAE,CAAC,GAAG,EAAE,SAAS,aAAa/b,GAAG,YAAYT,EAAE,UAAU,MAAMrE,KAAK,MAAMqE,KAAK,MAAMA,EAAE,WAAWb,MAAMrC,EAAE,iBAAiB,EAAE,SAAS,cAAc,IAAI,IAAIkD,GAAG,IAAIA,EAAE,SAASb,IAAIrC,EAAE,cAAc,EAAE,OAAO,UAAS,GAAI1N,EAAE,QAAQ,GAAG,EAAE,UAAU,EAAE,UAAU,GAAG,GAAG,IAAI,KAAK4Q,KAAKA,EAAE,cAAc,MAAM,WAAW,IAAI,IAAIgJ;AAAA,MAC10B,IAAIqF,GAAG,GAAG,CAAC;AAAA,MACX,IAAI,GAAG;AAAA,QACL,MAAM;AAAA,QACN,UAAU7E,GAAG8S,GAAG,WAAW,QAAQ;AAAA,QACnC,cAAcA,GAAG,WAAW;AAAA,QAC5B,gBAAgBA,GAAG,WAAW;AAAA,QAC9B,MAAMnpB;AAAA,QACN,WAAW;AAAA,QACX,YAAY;AAAA,QACZ,KAAK;AAAA,QACL,eAAe;AAAA,MACvB,CAAO;AAAA,IACP,GAAO,EAAE,SAAS,gBAAgB,QAAQ,GAAG,OAAO,eAAe,EAAE,UAAU,OAAO;AAAA,MAChF,KAAK,WAAW;AACd,eAAO,KAAK,SAAS,IAAI;AAAA,MAC3B;AAAA,IACN,CAAK,GAAGqK,EAAE,OAAO,CAAC,IAAI,EAAE,SAAS,SAAS,IAAI,QAAQwC,GAAG,EAAE,SAAS,SAAS,oBAAoB,QAAQD,EAAE,qBAAqB,EAAE,SAAS,aAAaU,GAAG,YAAYT,EAAE,UAAU,MAAMrE,IAAIqE,EAAE,qBAAqB,MAAMA,EAAE,gBAAgB,EAAE,SAAS,SAAS,YAAY,MAAM,KAAKA,EAAE,MAAM,IAAI,MAAMA,KAAK,MAAMA,EAAE,WAAWb,MAAMrC,EAAE,iBAAiB,EAAE,SAAS,cAAc,IAAI,IAAIkD,GAAG,IAAIA,EAAE,SAASb,IAAIrC,EAAE,cAAc,EAAE,OAAO,UAAS,GAAI1N,EAAE,QAAQ,GAAG,EAAE,UAAU,EAAE,UAAU,GAAG,GAAG,IAAI;AAAA,EACpe;AACA,WAASuQ,EAAEvQ,GAAG2Q,GAAG;AACf,IAAA3Q,EAAE,OAAOmtB,IAAI5S,GAAG7M,CAAC,CAAC,GAAGS,EAAE,QAAQ,MAAM,SAASgf,GAAG,GAAGA,GAAG,GAAGA,GAAG,GAAGxc,GAAG,CAAC;AAAA,EACtE;AACA,WAAS,IAAI;AACX,UAAM,WAAW,EAAE,SAAS,QAAO,GAAI,EAAE,SAAS,WAAW,IAAI,SAAS,MAAM,WAAW,EAAE,SAAS,QAAO,GAAI,EAAE,SAAS,QAAO,GAAI,IAAI;AAAA,EAC7I;AACA,SAAO;AAAA,IACL,eAAe,WAAW;AACxB,aAAO;AAAA,IACT;AAAA,IACA,eAAe,SAAS3Q,GAAG2Q,IAAI,GAAG;AAChC,QAAE,IAAI3Q,CAAC,GAAG,IAAI2Q,GAAGJ,EAAE,GAAG,CAAC;AAAA,IACzB;AAAA,IACA,eAAe,WAAW;AACxB,aAAO;AAAA,IACT;AAAA,IACA,eAAe,SAASvQ,GAAG;AACzB,UAAIA,GAAGuQ,EAAE,GAAG,CAAC;AAAA,IACf;AAAA,IACA,QAAQF;AAAA,IACR,iBAAiBC;AAAA,IACjB,SAAS;AAAA,EACb;AACA;AACA,SAASid,GAAG7f,GAAG,GAAG;AAChB,QAAM,IAAIA,EAAE,aAAaA,EAAE,kBAAkB,GAAGS,IAAI,CAAA,GAAIC,IAAI,EAAE,IAAI;AAClE,MAAIC,IAAID,GAAG,IAAI;AACf,WAAS,EAAE,GAAGqG,GAAGC,GAAGC,GAAGC,GAAG;AACxB,QAAIC,IAAI;AACR,UAAMzZ,IAAI,EAAEuZ,GAAGD,GAAGD,CAAC;AACnB,IAAApG,MAAMjT,MAAMiT,IAAIjT,GAAG,EAAEiT,EAAE,MAAM,IAAIwG,IAAI9E,EAAE,GAAG4E,GAAGD,GAAGE,CAAC,GAAGC,KAAK,EAAE,GAAGF,GAAGD,GAAGE,CAAC,GAAGA,MAAM,QAAQ,EAAE,OAAOA,GAAGlH,EAAE,oBAAoB,IAAImH,KAAK,OAAO,IAAI,IAAIlE,EAAE,GAAG8D,GAAGC,GAAGC,CAAC,GAAGC,MAAM,QAAQlH,EAAE,WAAWA,EAAE,sBAAsB,EAAE,IAAIkH,CAAC,EAAE,MAAM;AAAA,EACnO;AACA,WAAS,IAAI;AACX,WAAOlH,EAAE,kBAAiB;AAAA,EAC5B;AACA,WAAS,EAAE,GAAG;AACZ,WAAOA,EAAE,gBAAgB,CAAC;AAAA,EAC5B;AACA,WAAS,EAAE,GAAG;AACZ,WAAOA,EAAE,kBAAkB,CAAC;AAAA,EAC9B;AACA,WAAS,EAAE,GAAG+G,GAAGC,GAAG;AAClB,UAAMC,IAAID,EAAE,cAAc;AAC1B,QAAIE,IAAIzG,EAAE,EAAE,EAAE;AACd,IAAAyG,MAAM,WAAWA,IAAI,CAAA,GAAIzG,EAAE,EAAE,EAAE,IAAIyG;AACnC,QAAIC,IAAID,EAAEH,EAAE,EAAE;AACd,IAAAI,MAAM,WAAWA,IAAI,CAAA,GAAID,EAAEH,EAAE,EAAE,IAAII;AACnC,QAAIzZ,IAAIyZ,EAAEF,CAAC;AACX,WAAOvZ,MAAM,WAAWA,IAAI,EAAE,GAAG,GAAGyZ,EAAEF,CAAC,IAAIvZ,IAAIA;AAAA,EACjD;AACA,WAAS,EAAE,GAAG;AACZ,UAAMqZ,IAAI,CAAA,GAAIC,IAAI,CAAA,GAAIC,IAAI,CAAA;AAC1B,aAASC,IAAI,GAAGA,IAAI,GAAGA;AACrB,MAAAH,EAAEG,CAAC,IAAI,GAAGF,EAAEE,CAAC,IAAI,GAAGD,EAAEC,CAAC,IAAI;AAC7B,WAAO;AAAA;AAAA,MAEL,UAAU;AAAA,MACV,SAAS;AAAA,MACT,WAAW;AAAA,MACX,eAAeH;AAAA,MACf,mBAAmBC;AAAA,MACnB,mBAAmBC;AAAA,MACnB,QAAQ;AAAA,MACR,YAAY,CAAA;AAAA,MACZ,OAAO;AAAA,IACb;AAAA,EACE;AACA,WAAS5E,EAAE,GAAG0E,GAAGC,GAAGC,GAAG;AACrB,UAAMC,IAAIvG,EAAE,YAAYwG,IAAIJ,EAAE;AAC9B,QAAIrZ,IAAI;AACR,UAAM0Z,KAAKJ,EAAE,cAAa;AAC1B,eAAWK,KAAKD;AACd,UAAIA,GAAGC,CAAC,EAAE,YAAY,GAAG;AACvB,cAAME,IAAIL,EAAEG,CAAC;AACb,YAAIG,KAAKL,EAAEE,CAAC;AACZ,YAAIG,OAAO,WAAWH,MAAM,oBAAoB,EAAE,mBAAmBG,KAAK,EAAE,iBAAiBH,MAAM,mBAAmB,EAAE,kBAAkBG,KAAK,EAAE,iBAAiBD,MAAM,UAAUA,EAAE,cAAcC,MAAMA,MAAMD,EAAE,SAASC,GAAG,KAAM,QAAO;AACzO,QAAA9Z;AAAA,MACF;AACF,WAAOiT,EAAE,kBAAkBjT,KAAKiT,EAAE,UAAUsG;AAAA,EAC9C;AACA,WAAS,EAAE,GAAGF,GAAGC,GAAGC,GAAG;AACrB,UAAMC,IAAI,CAAA,GAAIC,IAAIJ,EAAE;AACpB,QAAIrZ,IAAI;AACR,UAAM0Z,KAAKJ,EAAE,cAAa;AAC1B,eAAWK,KAAKD;AACd,UAAIA,GAAGC,CAAC,EAAE,YAAY,GAAG;AACvB,YAAIE,IAAIJ,EAAEE,CAAC;AACX,QAAAE,MAAM,WAAWF,MAAM,oBAAoB,EAAE,mBAAmBE,IAAI,EAAE,iBAAiBF,MAAM,mBAAmB,EAAE,kBAAkBE,IAAI,EAAE;AAC1I,cAAMC,KAAK,CAAA;AACX,QAAAA,GAAG,YAAYD,GAAGA,KAAKA,EAAE,SAASC,GAAG,OAAOD,EAAE,OAAOL,EAAEG,CAAC,IAAIG,IAAI9Z;AAAA,MAClE;AACF,IAAAiT,EAAE,aAAauG,GAAGvG,EAAE,gBAAgBjT,GAAGiT,EAAE,QAAQsG;AAAA,EACnD;AACA,WAAStE,IAAI;AACX,UAAM,IAAIhC,EAAE;AACZ,aAASoG,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD;AACnC,QAAEA,CAAC,IAAI;AAAA,EACX;AACA,WAASnE,EAAE,GAAG;AACZ,IAAAC,EAAE,GAAG,CAAC;AAAA,EACR;AACA,WAASA,EAAE,GAAGkE,GAAG;AACf,UAAMC,IAAIrG,EAAE,eAAesG,IAAItG,EAAE,mBAAmBuG,IAAIvG,EAAE;AAC1D,IAAAqG,EAAE,CAAC,IAAI,GAAGC,EAAE,CAAC,MAAM,MAAMjH,EAAE,wBAAwB,CAAC,GAAGiH,EAAE,CAAC,IAAI,IAAIC,EAAE,CAAC,MAAMH,MAAM/G,EAAE,oBAAoB,GAAG+G,CAAC,GAAGG,EAAE,CAAC,IAAIH;AAAA,EACvH;AACA,WAAS,IAAI;AACX,UAAM,IAAIpG,EAAE,eAAeoG,IAAIpG,EAAE;AACjC,aAASqG,IAAI,GAAGC,IAAIF,EAAE,QAAQC,IAAIC,GAAGD;AACnC,MAAAD,EAAEC,CAAC,MAAM,EAAEA,CAAC,MAAMhH,EAAE,yBAAyBgH,CAAC,GAAGD,EAAEC,CAAC,IAAI;AAAA,EAC5D;AACA,WAAS1U,EAAE,GAAGyU,GAAGC,GAAGC,GAAGC,GAAGC,GAAGzZ,GAAG;AAC9B,IAAAA,MAAM,KAAKsS,EAAE,qBAAqB,GAAG+G,GAAGC,GAAGE,GAAGC,CAAC,IAAInH,EAAE,oBAAoB,GAAG+G,GAAGC,GAAGC,GAAGC,GAAGC,CAAC;AAAA,EAC3F;AACA,WAASlE,EAAE,GAAG8D,GAAGC,GAAGC,GAAG;AACrB,IAAAtE,EAAC;AACD,UAAMuE,IAAID,EAAE,YAAYE,IAAIH,EAAE,cAAa,GAAItZ,IAAIqZ,EAAE;AACrD,eAAWK,MAAMD,GAAG;AAClB,YAAME,IAAIF,EAAEC,EAAE;AACd,UAAIC,EAAE,YAAY,GAAG;AACnB,YAAIC,IAAIJ,EAAEE,EAAE;AACZ,YAAIE,MAAM,WAAWF,OAAO,oBAAoB,EAAE,mBAAmBE,IAAI,EAAE,iBAAiBF,OAAO,mBAAmB,EAAE,kBAAkBE,IAAI,EAAE,iBAAiBA,MAAM,QAAQ;AAC7K,gBAAMC,KAAID,EAAE,YAAYE,KAAKF,EAAE,UAAUiF,KAAK,EAAE,IAAIjF,CAAC;AACrD,cAAIiF,OAAO,OAAQ;AACnB,gBAAMC,KAAKD,GAAG,QAAQ,KAAKA,GAAG,MAAME,KAAKF,GAAG,iBAAiBuT,IAAI,OAAO9f,EAAE,OAAO,OAAOA,EAAE,gBAAgBsH,EAAE,YAAY5M;AACxH,cAAI4M,EAAE,8BAA8B;AAClC,kBAAM,IAAIA,EAAE,MAAM,KAAK,EAAE,QAAQ,KAAKA,EAAE;AACxC,gBAAI,EAAE,8BAA8B;AAClC,uBAASyY,KAAK,GAAGA,KAAK1Y,EAAE,cAAc0Y;AACpC,gBAAAld,EAAEwE,EAAE,WAAW0Y,IAAI,EAAE,gBAAgB;AACvC,gBAAE,oBAAoB,MAAM9Y,EAAE,sBAAsB,WAAWA,EAAE,oBAAoB,EAAE,mBAAmB,EAAE;AAAA,YAC9G;AACE,uBAAS8Y,KAAK,GAAGA,KAAK1Y,EAAE,cAAc0Y;AACpC,gBAAAnd,EAAEyE,EAAE,WAAW0Y,EAAE;AACrB,YAAA/f,EAAE,WAAWA,EAAE,cAAcwM,EAAE;AAC/B,qBAASuT,KAAK,GAAGA,KAAK1Y,EAAE,cAAc0Y;AACpC,cAAAztB;AAAA,gBACE+U,EAAE,WAAW0Y;AAAA,gBACbvY,KAAKH,EAAE;AAAA,gBACP;AAAA,gBACAE;AAAA,gBACA,KAAKkF;AAAA,iBACJ,KAAKjF,KAAKH,EAAE,eAAe0Y,MAAMtT;AAAA,gBAClCqT;AAAA,cAChB;AAAA,UACU,OAAO;AACL,gBAAIxY,EAAE,4BAA4B;AAChC,uBAAS,IAAI,GAAG,IAAID,EAAE,cAAc;AAClC,gBAAAxE,EAAEwE,EAAE,WAAW,GAAGC,EAAE,gBAAgB;AACtC,gBAAE,oBAAoB,MAAML,EAAE,sBAAsB,WAAWA,EAAE,oBAAoBK,EAAE,mBAAmBA,EAAE;AAAA,YAC9G;AACE,uBAAS,IAAI,GAAG,IAAID,EAAE,cAAc;AAClC,gBAAAzE,EAAEyE,EAAE,WAAW,CAAC;AACpB,YAAArH,EAAE,WAAWA,EAAE,cAAcwM,EAAE;AAC/B,qBAAS,IAAI,GAAG,IAAInF,EAAE,cAAc;AAClC,cAAA/U;AAAA,gBACE+U,EAAE,WAAW;AAAA,gBACbG,KAAKH,EAAE;AAAA,gBACP;AAAA,gBACAE;AAAA,gBACAC,KAAKiF;AAAA,gBACLjF,KAAKH,EAAE,eAAe,IAAIoF;AAAA,gBAC1BqT;AAAA,cAChB;AAAA,UACU;AAAA,QACF,WAAWpyB,MAAM,QAAQ;AACvB,gBAAM6Z,KAAI7Z,EAAE0Z,EAAE;AACd,cAAIG,OAAM;AACR,oBAAQA,GAAE,QAAM;AAAA,cACd,KAAK;AACH,gBAAAvH,EAAE,gBAAgBqH,EAAE,UAAUE,EAAC;AAC/B;AAAA,cACF,KAAK;AACH,gBAAAvH,EAAE,gBAAgBqH,EAAE,UAAUE,EAAC;AAC/B;AAAA,cACF,KAAK;AACH,gBAAAvH,EAAE,gBAAgBqH,EAAE,UAAUE,EAAC;AAC/B;AAAA,cACF;AACE,gBAAAvH,EAAE,gBAAgBqH,EAAE,UAAUE,EAAC;AAAA,YAC/C;AAAA,QACQ;AAAA,MACF;AAAA,IACF;AACA,MAAC;AAAA,EACH;AACA,WAASrE,IAAI;AACX,MAAC;AACD,eAAW,KAAKzC,GAAG;AACjB,YAAMsG,IAAItG,EAAE,CAAC;AACb,iBAAWuG,KAAKD,GAAG;AACjB,cAAME,IAAIF,EAAEC,CAAC;AACb,mBAAWE,KAAKD;AACd,YAAEA,EAAEC,CAAC,EAAE,MAAM,GAAG,OAAOD,EAAEC,CAAC;AAC5B,eAAOH,EAAEC,CAAC;AAAA,MACZ;AACA,aAAOvG,EAAE,CAAC;AAAA,IACZ;AAAA,EACF;AACA,WAAS0C,EAAE,GAAG;AACZ,QAAI1C,EAAE,EAAE,EAAE,MAAM,OAAQ;AACxB,UAAMsG,IAAItG,EAAE,EAAE,EAAE;AAChB,eAAWuG,KAAKD,GAAG;AACjB,YAAME,IAAIF,EAAEC,CAAC;AACb,iBAAWE,KAAKD;AACd,UAAEA,EAAEC,CAAC,EAAE,MAAM,GAAG,OAAOD,EAAEC,CAAC;AAC5B,aAAOH,EAAEC,CAAC;AAAA,IACZ;AACA,WAAOvG,EAAE,EAAE,EAAE;AAAA,EACf;AACA,WAAS2C,EAAE,GAAG;AACZ,eAAW2D,KAAKtG,GAAG;AACjB,YAAMuG,IAAIvG,EAAEsG,CAAC;AACb,UAAIC,EAAE,EAAE,EAAE,MAAM,OAAQ;AACxB,YAAMC,IAAID,EAAE,EAAE,EAAE;AAChB,iBAAWE,KAAKD;AACd,UAAEA,EAAEC,CAAC,EAAE,MAAM,GAAG,OAAOD,EAAEC,CAAC;AAC5B,aAAOF,EAAE,EAAE,EAAE;AAAA,IACf;AAAA,EACF;AACA,WAAS,IAAI;AACX,IAAAF,KAAK,IAAI,IAAInG,MAAMD,MAAMC,IAAID,GAAG,EAAEC,EAAE,MAAM;AAAA,EAC5C;AACA,WAASmG,IAAI;AACX,IAAApG,EAAE,WAAW,MAAMA,EAAE,UAAU,MAAMA,EAAE,YAAY;AAAA,EACrD;AACA,SAAO;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,mBAAmBoG;AAAA,IACnB,SAAS5D;AAAA,IACT,yBAAyBC;AAAA,IACzB,wBAAwBC;AAAA,IACxB,gBAAgBT;AAAA,IAChB,iBAAiBC;AAAA,IACjB,yBAAyB;AAAA,EAC7B;AACA;AACA,SAASod,GAAGhgB,GAAG,GAAG,GAAG;AACnB,MAAIS;AACJ,WAASC,EAAE,GAAG;AACZ,IAAAD,IAAI;AAAA,EACN;AACA,WAASE,EAAE,GAAG,GAAG;AACf,IAAAX,EAAE,WAAWS,GAAG,GAAG,CAAC,GAAG,EAAE,OAAO,GAAGA,GAAG,CAAC;AAAA,EACzC;AACA,WAAS,EAAE,GAAG,GAAG,GAAG;AAClB,UAAM,MAAMT,EAAE,oBAAoBS,GAAG,GAAG,GAAG,CAAC,GAAG,EAAE,OAAO,GAAGA,GAAG,CAAC;AAAA,EACjE;AACA,WAAS,EAAE,GAAG,GAAG,GAAG;AAClB,QAAI,MAAM,EAAG;AACb,MAAE,IAAI,kBAAkB,EAAE,qBAAqBA,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AAC/D,QAAI4B,IAAI;AACR,aAAS/S,IAAI,GAAGA,IAAI,GAAGA;AACrB,MAAA+S,KAAK,EAAE/S,CAAC;AACV,MAAE,OAAO+S,GAAG5B,GAAG,CAAC;AAAA,EAClB;AACA,WAAS,EAAE,GAAG,GAAG,GAAG,GAAG;AACrB,QAAI,MAAM,EAAG;AACb,UAAM4B,IAAI,EAAE,IAAI,kBAAkB;AAClC,QAAIA,MAAM;AACR,eAAS,IAAI,GAAG,IAAI,EAAE,QAAQ;AAC5B,UAAE,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;AAAA,SACjB;AACH,MAAAA,EAAE,8BAA8B5B,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;AACtD,UAAI,IAAI;AACR,eAASkC,IAAI,GAAGA,IAAI,GAAGA;AACrB,aAAK,EAAEA,CAAC,IAAI,EAAEA,CAAC;AACjB,QAAE,OAAO,GAAGlC,GAAG,CAAC;AAAA,IAClB;AAAA,EACF;AACA,OAAK,UAAUC,GAAG,KAAK,SAASC,GAAG,KAAK,kBAAkB,GAAG,KAAK,kBAAkB,GAAG,KAAK,2BAA2B;AACzH;AACA,SAASsf,GAAGjgB,GAAG,GAAG,GAAGS,GAAG;AACtB,MAAIC;AACJ,WAASC,IAAI;AACX,QAAID,MAAM,OAAQ,QAAOA;AACzB,QAAI,EAAE,IAAI,gCAAgC,MAAM,IAAI;AAClD,YAAM0C,IAAI,EAAE,IAAI,gCAAgC;AAChD,MAAA1C,IAAIV,EAAE,aAAaoD,EAAE,8BAA8B;AAAA,IACrD;AACE,MAAA1C,IAAI;AACN,WAAOA;AAAA,EACT;AACA,WAAS,EAAE0C,GAAG;AACZ,WAAO,EAAEA,MAAM,MAAM3C,EAAE,QAAQ2C,CAAC,MAAMpD,EAAE,aAAaA,EAAE,gCAAgC;AAAA,EACzF;AACA,WAAS,EAAEoD,GAAG;AACZ,UAAM,IAAIA,MAAMxI,OAAO,EAAE,IAAI,6BAA6B,KAAK,EAAE,IAAI,wBAAwB;AAC7F,WAAO,EAAEwI,MAAM9I,MAAMmG,EAAE,QAAQ2C,CAAC,MAAMpD,EAAE,aAAaA,EAAE,8BAA8B;AAAA,IACrFoD,MAAM,MAAM,CAAC;AAAA,EACf;AACA,WAAS,EAAEA,GAAG;AACZ,QAAIA,MAAM,SAAS;AACjB,UAAIpD,EAAE,yBAAyBA,EAAE,eAAeA,EAAE,UAAU,EAAE,YAAY,KAAKA,EAAE,yBAAyBA,EAAE,iBAAiBA,EAAE,UAAU,EAAE,YAAY;AACrJ,eAAO;AACT,MAAAoD,IAAI;AAAA,IACN;AACA,WAAOA,MAAM,aAAapD,EAAE,yBAAyBA,EAAE,eAAeA,EAAE,YAAY,EAAE,YAAY,KAAKA,EAAE,yBAAyBA,EAAE,iBAAiBA,EAAE,YAAY,EAAE,YAAY,IAAI,YAAY;AAAA,EACnM;AACA,MAAI,IAAI,EAAE,cAAc,SAAS,EAAE,YAAY;AAC/C,QAAM,IAAI,EAAE,CAAC;AACb,QAAM,MAAMK,GAAG,kBAAkB,GAAG,wBAAwB,GAAG,UAAU,GAAG,IAAI;AAChF,QAAM,IAAI,EAAE,2BAA2B,IAAI,IAAI,EAAE,wBAAwB,MAAM,EAAE,IAAI,kBAAkB,GAAGgC,IAAIrC,EAAE,aAAaA,EAAE,uBAAuB,GAAG,IAAIA,EAAE,aAAaA,EAAE,8BAA8B,GAAG2C,IAAI3C,EAAE,aAAaA,EAAE,gBAAgB,GAAG4C,IAAI5C,EAAE,aAAaA,EAAE,yBAAyB,GAAG6C,IAAI7C,EAAE,aAAaA,EAAE,kBAAkB,GAAG,IAAIA,EAAE,aAAaA,EAAE,0BAA0B,GAAG1N,IAAI0N,EAAE,aAAaA,EAAE,mBAAmB,GAAGiD,IAAIjD,EAAE,aAAaA,EAAE,4BAA4B,GAAGkD,IAAI,IAAI,GAAGC,IAAInD,EAAE,aAAaA,EAAE,WAAW;AAC9gB,SAAO;AAAA,IACL,UAAU;AAAA;AAAA,IAEV,kBAAkBW;AAAA,IAClB,iBAAiB;AAAA,IACjB,uBAAuB;AAAA,IACvB,qBAAqB;AAAA,IACrB,WAAW;AAAA,IACX,wBAAwB;AAAA,IACxB,qBAAqB;AAAA,IACrB,aAAa0B;AAAA,IACb,mBAAmB;AAAA,IACnB,gBAAgBM;AAAA,IAChB,gBAAgBC;AAAA,IAChB,eAAeC;AAAA,IACf,mBAAmB;AAAA,IACnB,aAAavQ;AAAA,IACb,qBAAqB2Q;AAAA,IACrB,gBAAgBC;AAAA,IAChB,YAAYC;AAAA,EAChB;AACA;AACA,SAAS+c,GAAGlgB,GAAG;AACb,QAAM,IAAI;AACV,MAAI,IAAI,MAAMS,IAAI,GAAGC,IAAI,IAAIC,IAAI;AACjC,QAAM,IAAI,IAAIgP,GAAE,GAAI,IAAI,IAAI3M,MAAM,IAAI,EAAE,OAAO,MAAM,aAAa,GAAE;AACpE,OAAK,UAAU,GAAG,KAAK,YAAY,GAAG,KAAK,kBAAkB,GAAG,KAAK,OAAO,SAAS,GAAG,GAAG;AACzF,UAAMX,IAAI,EAAE,WAAW,KAAK;AAAA;AAAA,IAE5B5B,MAAM,KAAKC;AACX,WAAOA,IAAI,GAAGD,IAAI,EAAE,QAAQ4B;AAAA,EAC9B,GAAG,KAAK,eAAe,WAAW;AAChC,IAAA1B,IAAI,IAAI,EAAE,IAAI;AAAA,EAChB,GAAG,KAAK,aAAa,WAAW;AAC9B,IAAAA,IAAI;AAAA,EACN,GAAG,KAAK,iBAAiB,SAAS,GAAG,GAAG;AACtC,QAAI,EAAE,GAAG,GAAG,CAAC;AAAA,EACf,GAAG,KAAK,WAAW,SAAS,GAAG,GAAG0B,GAAG;AACnC,UAAM,IAAI,EAAE,gBAAgBM,IAAI,EAAE,kBAAkBC,IAAI,EAAE,aAAaC,IAAI7C,EAAE,IAAI,CAAC;AAClF,QAAI,CAACU,KAAK,MAAM,QAAQ,EAAE,WAAW,KAAKC,KAAK,CAACiC;AAC9C,MAAAjC,IAAI,EAAE,IAAI,IAAI,EAAC;AAAA,SACZ;AACH,YAAM,IAAIA,IAAI,IAAIF,GAAGnO,IAAI,IAAI;AAC7B,UAAI2Q,IAAIJ,EAAE,iBAAiB;AAC3B,QAAE,QAAQI,GAAGA,IAAI,EAAE,GAAG,GAAG3Q,GAAG+P,CAAC;AAC7B,eAASa,IAAI,GAAGA,MAAM5Q,GAAG,EAAE4Q;AACzB,QAAAD,EAAEC,CAAC,IAAI,EAAEA,CAAC;AACZ,MAAAL,EAAE,gBAAgBI,GAAG,KAAK,kBAAkBN,IAAI,KAAK,YAAY,GAAG,KAAK,aAAa;AAAA,IACxF;AAAA,EACF;AACA,WAAS,IAAI;AACX,MAAE,UAAU,MAAM,EAAE,QAAQ,GAAG,EAAE,cAAclC,IAAI,IAAI,EAAE,YAAYA,GAAG,EAAE,kBAAkB;AAAA,EAC9F;AACA,WAAS,EAAE,GAAG,GAAG4B,GAAG,GAAG;AACrB,UAAMM,IAAI,MAAM,OAAO,EAAE,SAAS;AAClC,QAAIC,IAAI;AACR,QAAID,MAAM,GAAG;AACX,UAAIC,IAAI,EAAE,OAAO,MAAM,MAAMA,MAAM,MAAM;AACvC,cAAMC,IAAIR,IAAIM,IAAI,GAAG,IAAI,EAAE;AAC3B,UAAE,gBAAgB,CAAC,IAAIC,MAAM,QAAQA,EAAE,SAASC,OAAOD,IAAI,IAAI,aAAaC,CAAC;AAC7E,iBAASvQ,IAAI,GAAG2Q,IAAIZ,GAAG/P,MAAMqQ,GAAG,EAAErQ,GAAG2Q,KAAK;AACxC,YAAE,KAAK,EAAE3Q,CAAC,CAAC,EAAE,aAAa,GAAG,CAAC,GAAG,EAAE,OAAO,QAAQsQ,GAAGK,CAAC,GAAGL,EAAEK,IAAI,CAAC,IAAI,EAAE;AAAA,MAC1E;AACA,QAAE,QAAQL,GAAG,EAAE,cAAc;AAAA,IAC/B;AACA,WAAO,EAAE,YAAYD,GAAG,EAAE,kBAAkB,GAAGC;AAAA,EACjD;AACF;AACA,SAASud,GAAGngB,GAAG;AACb,MAAI,IAAoB,oBAAI,QAAO;AACnC,WAAS,EAAE,GAAG,GAAG;AACf,WAAO,MAAMtG,KAAK,EAAE,UAAUF,KAAK,MAAMG,OAAO,EAAE,UAAUF,KAAK;AAAA,EACnE;AACA,WAASgH,EAAE,GAAG;AACZ,QAAI,KAAK,EAAE,WAAW;AACpB,YAAM,IAAI,EAAE;AACZ,UAAI,MAAM/G,MAAM,MAAMC;AACpB,YAAI,EAAE,IAAI,CAAC,GAAG;AACZ,gBAAM,IAAI,EAAE,IAAI,CAAC,EAAE;AACnB,iBAAO,EAAE,GAAG,EAAE,OAAO;AAAA,QACvB,OAAO;AACL,gBAAM,IAAI,EAAE;AACZ,cAAI,KAAK,EAAE,SAAS,GAAG;AACrB,kBAAM,IAAI,IAAI+T,GAAG,EAAE,MAAM;AACzB,mBAAO,EAAE,2BAA2B1N,GAAG,CAAC,GAAG,EAAE,IAAI,GAAG,CAAC,GAAG,EAAE,iBAAiB,WAAWU,CAAC,GAAG,EAAE,EAAE,SAAS,EAAE,OAAO;AAAA,UAClH;AACE,mBAAO;AAAA,QACX;AAAA,IACJ;AACA,WAAO;AAAA,EACT;AACA,WAASA,EAAE,GAAG;AACZ,UAAM,IAAI,EAAE;AACZ,MAAE,oBAAoB,WAAWA,CAAC;AAClC,UAAM,IAAI,EAAE,IAAI,CAAC;AACjB,UAAM,WAAW,EAAE,OAAO,CAAC,GAAG,EAAE;EAClC;AACA,WAASC,IAAI;AACX,QAAoB,oBAAI,QAAO;AAAA,EACjC;AACA,SAAO;AAAA,IACL,KAAKF;AAAA,IACL,SAASE;AAAA,EACb;AACA;AACA,MAAMyf,KAAK,GAAGC,KAAK,CAAC,OAAO,OAAO,MAAM,OAAO,OAAO,KAAK,GAAGC,KAAK,IAAIC,KAAK,KAAKC,KAAqB,oBAAI7L,GAAE,GAAI8L,KAAqB,oBAAIzW,GAAE;AAC3I,IAAI0W,KAAK,MAAMC,KAAK,GAAGC,KAAK,GAAGC,KAAK;AACpC,MAAMC,KAAqB,oBAAI,EAAC;AAChC,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMP,YAAY,GAAG;AACb,SAAK,YAAY,GAAG,KAAK,wBAAwB,MAAM,KAAK,UAAU,GAAG,KAAK,YAAY,GAAG,KAAK,YAAY,CAAA,GAAI,KAAK,UAAU,CAAA,GAAI,KAAK,aAAa,CAAA,GAAI,KAAK,iBAAiB,MAAM,KAAK,mBAAmB,MAAM,KAAK,oBAAoB,MAAM,KAAK,gBAAgB,MAAM,KAAK,eAAe;AAAA,EACrS;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAgBA,UAAU,GAAG,IAAI,GAAGtgB,IAAI,KAAKC,IAAI,KAAKC,IAAI,IAAI;AAC5C,UAAM;AAAA,MACJ,MAAM,IAAI;AAAA,MACV,UAAU,IAAImgB;AAAA,IACpB,IAAQngB;AACJ,IAAA+f,KAAK,KAAK,UAAU,gBAAe,GAAIC,KAAK,KAAK,UAAU,kBAAiB,GAAIC,KAAK,KAAK,UAAU,qBAAoB,GAAIC,KAAK,KAAK,UAAU,GAAG,SAAS,KAAK,UAAU,GAAG,UAAU,IAAI,KAAK,SAAS,CAAC;AAC3M,UAAM,IAAI,KAAK,iBAAgB;AAC/B,WAAO,EAAE,cAAc,IAAI,KAAK,eAAe,GAAGpgB,GAAGC,GAAG,GAAG,CAAC,GAAG,IAAI,KAAK,KAAK,MAAM,GAAG,GAAG,GAAG,CAAC,GAAG,KAAK,YAAY,CAAC,GAAG,KAAK,SAAS,CAAC,GAAG;AAAA,EACzI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,oBAAoB,GAAG,IAAI,MAAM;AAC/B,WAAO,KAAK,aAAa,GAAG,CAAC;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,YAAY,GAAG,IAAI,MAAM;AACvB,WAAO,KAAK,aAAa,GAAG,CAAC;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,uBAAuB;AACrB,SAAK,qBAAqB,SAAS,KAAK,mBAAmBsgB,GAAE,GAAI,KAAK,iBAAiB,KAAK,gBAAgB;AAAA,EAC9G;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,+BAA+B;AAC7B,SAAK,sBAAsB,SAAS,KAAK,oBAAoBC,GAAE,GAAI,KAAK,iBAAiB,KAAK,iBAAiB;AAAA,EACjH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,UAAU;AACR,SAAK,SAAQ,GAAI,KAAK,qBAAqB,QAAQ,KAAK,iBAAiB,QAAO,GAAI,KAAK,sBAAsB,QAAQ,KAAK,kBAAkB,QAAO,GAAI,KAAK,mBAAmB,SAAS,KAAK,eAAe,SAAS,QAAO,GAAI,KAAK,eAAe,SAAS,QAAO;AAAA,EACxQ;AAAA;AAAA,EAEA,SAAS,GAAG;AACV,SAAK,UAAU,KAAK,MAAM,KAAK,KAAK,CAAC,CAAC,GAAG,KAAK,YAAY,KAAK,IAAI,GAAG,KAAK,OAAO;AAAA,EACpF;AAAA,EACA,WAAW;AACT,SAAK,kBAAkB,QAAQ,KAAK,cAAc,QAAO,GAAI,KAAK,iBAAiB,QAAQ,KAAK,aAAa,QAAO,GAAI,KAAK,0BAA0B,QAAQ,KAAK,sBAAsB,QAAO;AACjM,aAAS,IAAI,GAAG,IAAI,KAAK,WAAW,QAAQ;AAC1C,WAAK,WAAW,CAAC,EAAE,SAAS,QAAO;AAAA,EACvC;AAAA,EACA,SAAS,GAAG;AACV,SAAK,UAAU,gBAAgBP,IAAIC,IAAIC,EAAE,GAAG,KAAK,UAAU,GAAG,UAAUC,IAAI,EAAE,cAAc,IAAIK,GAAG,GAAG,GAAG,GAAG,EAAE,OAAO,EAAE,MAAM;AAAA,EAC/H;AAAA,EACA,aAAa,GAAG,GAAG;AACjB,MAAE,YAAY1nB,MAAM,EAAE,YAAYC,KAAK,KAAK,SAAS,EAAE,MAAM,WAAW,IAAI,KAAK,EAAE,MAAM,CAAC,EAAE,SAAS,EAAE,MAAM,CAAC,EAAE,MAAM,KAAK,IAAI,KAAK,SAAS,EAAE,MAAM,QAAQ,CAAC,GAAGinB,KAAK,KAAK,UAAU,gBAAe,GAAIC,KAAK,KAAK,UAAU,kBAAiB,GAAIC,KAAK,KAAK,UAAU,qBAAoB,GAAIC,KAAK,KAAK,UAAU,GAAG,SAAS,KAAK,UAAU,GAAG,UAAU;AACzV,UAAMpgB,IAAI,KAAK,KAAK,iBAAgB;AACpC,WAAO,KAAK,iBAAiB,GAAGA,CAAC,GAAG,KAAK,YAAYA,CAAC,GAAG,KAAK,SAASA,CAAC,GAAGA;AAAA,EAC7E;AAAA,EACA,mBAAmB;AACjB,UAAM,IAAI,IAAI,KAAK,IAAI,KAAK,WAAW,GAAG,GAAG,IAAI,IAAI,KAAK,WAAWA,IAAI;AAAA,MACvE,WAAWtG;AAAA,MACX,WAAWA;AAAA,MACX,iBAAiB;AAAA,MACjB,MAAMS;AAAA,MACN,QAAQ;AAAA,MACR,YAAY+D;AAAA,MACZ,aAAa;AAAA,IACnB,GAAO+B,IAAIygB,GAAG,GAAG,GAAG1gB,CAAC;AACjB,QAAI,KAAK,0BAA0B,QAAQ,KAAK,sBAAsB,UAAU,KAAK,KAAK,sBAAsB,WAAW,GAAG;AAC5H,WAAK,0BAA0B,QAAQ,KAAK,SAAQ,GAAI,KAAK,wBAAwB0gB,GAAG,GAAG,GAAG1gB,CAAC;AAC/F,YAAM,EAAE,SAASE,EAAC,IAAK;AACvB,OAAC,EAAE,WAAW,KAAK,YAAY,UAAU,KAAK,WAAW,QAAQ,KAAK,QAAO,IAAKygB,GAAGzgB,CAAC,IAAI,KAAK,gBAAgB0gB,GAAG1gB,GAAG,GAAG,CAAC,GAAG,KAAK,eAAe2gB,GAAG3gB,GAAG,GAAG,CAAC;AAAA,IAC5J;AACA,WAAOD;AAAA,EACT;AAAA,EACA,iBAAiB,GAAG;AAClB,UAAM,IAAI,IAAIwL,GAAG,IAAIZ,GAAE,GAAI,CAAC;AAC5B,SAAK,UAAU,QAAQ,GAAGkV,EAAE;AAAA,EAC9B;AAAA,EACA,eAAe,GAAG,GAAG/f,GAAGC,GAAGC,GAAG;AAC5B,UAAM/S,IAAI,IAAIyf,GAAG,IAAI,GAAG,GAAG5M,CAAC,GAAG2D,IAAI,CAAC,GAAG,IAAI,GAAG,GAAG,GAAG,CAAC,GAAGC,IAAI,CAAC,GAAG,GAAG,GAAG,IAAI,IAAI,EAAE,GAAGC,IAAI,KAAK,WAAW1O,IAAI0O,EAAE,WAAWjC,IAAIiC,EAAE;AAC9H,IAAAA,EAAE,cAAcmc,EAAE,GAAGnc,EAAE,cAAczL,IAAIyL,EAAE,YAAY,IAAIA,EAAE,MAAM,QAAQ,MAAM,YAAW,MAAOA,EAAE,gBAAgB5D,CAAC,GAAG4D,EAAE,WAAU,GAAIA,EAAE,gBAAgB,IAAI,IAAI,KAAK,mBAAmB,SAAS,KAAK,iBAAiB,IAAI4H;AAAA,MAC5N,IAAII,GAAE;AAAA,MACN,IAAIlC,GAAG;AAAA,QACL,MAAM;AAAA,QACN,MAAM9T;AAAA,QACN,YAAY;AAAA,QACZ,WAAW;AAAA,MACnB,CAAO;AAAA,IACP;AACI,UAAMqM,IAAI,KAAK,gBAAgB,IAAIA,EAAE;AACrC,QAAIE,IAAI;AACR,UAAM2B,IAAI,EAAE;AACZ,IAAAA,IAAIA,EAAE,YAAY,EAAE,MAAM,KAAKA,CAAC,GAAG,EAAE,aAAa,MAAM3B,IAAI,OAAO,EAAE,MAAM,KAAK4d,EAAE,GAAG5d,IAAI;AACzF,aAASvQ,IAAI,GAAGA,IAAI,GAAGA,KAAK;AAC1B,YAAM2Q,IAAI3Q,IAAI;AACd,MAAA2Q,MAAM,KAAKrV,EAAE,GAAG,IAAI,GAAGwW,EAAE9R,CAAC,GAAG,CAAC,GAAG1E,EAAE,SAAS,IAAI+S,EAAE,GAAGA,EAAE,GAAGA,EAAE,CAAC,GAAG/S,EAAE,OAAO+S,EAAE,IAAI0D,EAAE/R,CAAC,GAAGqO,EAAE,GAAGA,EAAE,CAAC,KAAKsC,MAAM,KAAKrV,EAAE,GAAG,IAAI,GAAG,GAAGwW,EAAE9R,CAAC,CAAC,GAAG1E,EAAE,SAAS,IAAI+S,EAAE,GAAGA,EAAE,GAAGA,EAAE,CAAC,GAAG/S,EAAE,OAAO+S,EAAE,GAAGA,EAAE,IAAI0D,EAAE/R,CAAC,GAAGqO,EAAE,CAAC,MAAM/S,EAAE,GAAG,IAAI,GAAGwW,EAAE9R,CAAC,GAAG,CAAC,GAAG1E,EAAE,SAAS,IAAI+S,EAAE,GAAGA,EAAE,GAAGA,EAAE,CAAC,GAAG/S,EAAE,OAAO+S,EAAE,GAAGA,EAAE,GAAGA,EAAE,IAAI0D,EAAE/R,CAAC,CAAC;AACvR,YAAM4Q,IAAI,KAAK;AACf,MAAAge,GAAGxgB,GAAGuC,IAAIC,GAAG5Q,IAAI,IAAI4Q,IAAI,GAAGA,GAAGA,CAAC,GAAGoB,EAAE,gBAAgB5D,CAAC,GAAGmC,KAAKyB,EAAE,OAAO3B,GAAG/U,CAAC,GAAG0W,EAAE,OAAO,GAAG1W,CAAC;AAAA,IAC7F;AACA,IAAA0W,EAAE,cAAcjC,GAAGiC,EAAE,YAAY1O,GAAG,EAAE,aAAa4O;AAAA,EACrD;AAAA,EACA,iBAAiB,GAAG,GAAG;AACrB,UAAM/D,IAAI,KAAK,WAAWC,IAAI,EAAE,YAAYlH,MAAM,EAAE,YAAYC;AAChE,IAAAiH,KAAK,KAAK,qBAAqB,SAAS,KAAK,mBAAmBsgB,GAAE,IAAK,KAAK,iBAAiB,SAAS,WAAW,QAAQ,EAAE,0BAA0B,KAAK,KAAK,KAAK,KAAK,sBAAsB,SAAS,KAAK,oBAAoBC,GAAE;AACnO,UAAMtgB,IAAID,IAAI,KAAK,mBAAmB,KAAK,mBAAmB,IAAI,KAAK,WAAW,CAAC;AACnF,MAAE,WAAWC;AACb,UAAM,IAAIA,EAAE;AACZ,MAAE,OAAO,QAAQ;AACjB,UAAM,IAAI,KAAK;AACf,IAAAugB,GAAG,GAAG,GAAG,GAAG,IAAI,GAAG,IAAI,CAAC,GAAGzgB,EAAE,gBAAgB,CAAC,GAAGA,EAAE,OAAO,GAAG+f,EAAE;AAAA,EACjE;AAAA,EACA,YAAY,GAAG;AACb,UAAM,IAAI,KAAK,WAAW/f,IAAI,EAAE;AAChC,MAAE,YAAY;AACd,UAAMC,IAAI,KAAK,WAAW;AAC1B,aAASC,IAAI,GAAGA,IAAID,GAAGC;AACrB,WAAK,gBAAgB,GAAGA,IAAI,GAAGA,CAAC;AAClC,MAAE,YAAYF;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,gBAAgB,GAAG,GAAGA,GAAG;AACvB,UAAMC,IAAI,KAAK,WAAWC,IAAI,KAAK,uBAAuB,IAAI,KAAK,cAAc,IAAI,KAAK,WAAWF,CAAC;AACtG,MAAE,WAAW;AACb,UAAM,IAAI,EAAE,UAAU,IAAIA,KAAK,KAAK,WAAW,SAAS,IAAI,IAAI,KAAK,KAAK,WAAW,SAAS,IAAI,IAAI,KAAK,KAAK,IAAI,IAAI,IAAI,CAAC,GAAG,IAAI,OAAO,IAAI,MAAM4B,IAAI,IAAI,GAAG,EAAE,SAAS,EAAC,IAAK,MAAMM,IAAI,KAAK,UAAUlC,CAAC,GAAGmC,IAAI,IAAID,KAAKlC,IAAI,IAAI2f,KAAK3f,IAAI,IAAI2f,KAAK,IAAIvd,IAAI,KAAK,KAAK,YAAYF;AACnR,MAAE,OAAO,QAAQ,EAAE,SAAS,EAAE,UAAU,QAAQN,GAAG,EAAE,OAAO,QAAQ,IAAI,GAAG6e,GAAGvgB,GAAGiC,GAAGC,GAAG,IAAIF,GAAG,IAAIA,CAAC,GAAGjC,EAAE,gBAAgBC,CAAC,GAAGD,EAAE,OAAO,GAAG8f,EAAE,GAAG,EAAE,OAAO,QAAQ7f,EAAE,SAAS,EAAE,UAAU,QAAQ,GAAG,EAAE,OAAO,QAAQ,IAAIF,GAAGygB,GAAG,GAAGte,GAAGC,GAAG,IAAIF,GAAG,IAAIA,CAAC,GAAGjC,EAAE,gBAAgB,CAAC,GAAGA,EAAE,OAAO,GAAG8f,EAAE;AAAA,EACzR;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAiBA,MAAM,GAAG,GAAG/f,GAAGC,GAAGC,GAAG;AACnB,UAAM,IAAI,KAAK;AACf,SAAK;AAAA,MACH;AAAA,MACA;AAAA,MACA;AAAA,MACAF;AAAA,MACAC;AAAA,MACA;AAAA,MACAC;AAAA,IACN,GAAO,KAAK;AAAA,MACN;AAAA,MACA;AAAA,MACAF;AAAA,MACAA;AAAA,MACAC;AAAA,MACA;AAAA,MACAC;AAAA,IACN;AAAA,EACE;AAAA,EACA,UAAU,GAAG,GAAGF,GAAGC,GAAGC,GAAG,GAAG,GAAG;AAC7B,UAAM,IAAI,KAAK,WAAW,IAAI,KAAK;AACnC,UAAM,iBAAiB,MAAM,kBAAkBL;AAAA,MAC7C;AAAA,IACN;AACI,UAAM,IAAI,GAAG,IAAI,KAAK,WAAWI,CAAC;AAClC,MAAE,WAAW;AACb,UAAM,IAAI,EAAE,UAAU2B,IAAI,KAAK,UAAU5B,CAAC,IAAI,GAAG,IAAI,SAASE,CAAC,IAAI,KAAK,MAAM,IAAI0B,KAAK,IAAI,KAAK,MAAM,IAAIie,KAAK,IAAI3d,IAAIhC,IAAI,GAAGiC,IAAI,SAASjC,CAAC,IAAI,IAAI,KAAK,MAAM,IAAIgC,CAAC,IAAI2d;AACxK,IAAA1d,IAAI0d,MAAMjgB,GAAG,iBAAiBM,CAAC,iDAAiDiC,CAAC,uCAAuC0d,EAAE,EAAE;AAC5H,UAAMzd,IAAI,CAAA;AACV,QAAI,IAAI;AACR,aAASO,IAAI,GAAGA,IAAIkd,IAAI,EAAEld,GAAG;AAC3B,YAAM,IAAIA,IAAIT,GAAGmE,IAAI,KAAK,IAAI,CAAC,IAAI,IAAI,CAAC;AACxC,MAAAjE,EAAE,KAAKiE,CAAC,GAAG1D,MAAM,IAAI,KAAK0D,IAAI1D,IAAIR,MAAM,KAAK,IAAIkE;AAAA,IACnD;AACA,aAAS1D,IAAI,GAAGA,IAAIP,EAAE,QAAQO;AAC5B,MAAAP,EAAEO,CAAC,IAAIP,EAAEO,CAAC,IAAI;AAChB,MAAE,OAAO,QAAQ,EAAE,SAAS,EAAE,QAAQ,QAAQR,GAAG,EAAE,QAAQ,QAAQC,GAAG,EAAE,YAAY,QAAQ,MAAM,eAAe,MAAM,EAAE,SAAS,QAAQ;AAC1I,UAAM,EAAE,SAASvQ,EAAC,IAAK;AACvB,MAAE,OAAO,QAAQ,GAAG,EAAE,OAAO,QAAQA,IAAImO;AACzC,UAAMwC,IAAI,KAAK,UAAUvC,CAAC,GAAGwC,IAAI,IAAID,KAAKvC,IAAIpO,IAAI8tB,KAAK1f,IAAIpO,IAAI8tB,KAAK,IAAIjd,IAAI,KAAK,KAAK,YAAYF;AAClG,IAAAie,GAAG,GAAGhe,GAAGC,GAAG,IAAIF,GAAG,IAAIA,CAAC,GAAG,EAAE,gBAAgB,CAAC,GAAG,EAAE,OAAO,GAAGud,EAAE;AAAA,EACjE;AACF;AACA,SAASY,GAAGphB,GAAG;AACb,QAAM,IAAI,CAAA,GAAI,IAAI,CAAA,GAAIS,IAAI,CAAA;AAC1B,MAAIC,IAAIV;AACR,QAAMW,IAAIX,IAAIogB,KAAK,IAAIC,GAAG;AAC1B,WAAS,IAAI,GAAG,IAAI1f,GAAG,KAAK;AAC1B,UAAM,IAAI,KAAK,IAAI,GAAGD,CAAC;AACvB,MAAE,KAAK,CAAC;AACR,QAAI,IAAI,IAAI;AACZ,QAAIV,IAAIogB,KAAK,IAAIC,GAAG,IAAIrgB,IAAIogB,KAAK,CAAC,IAAI,MAAM,MAAM,IAAI,IAAI,EAAE,KAAK,CAAC;AAClE,UAAM,IAAI,KAAK,IAAI,IAAI,IAAI,CAAC,GAAG,IAAI,IAAI,GAAG,IAAI,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,GAAG/d,IAAI,GAAG,IAAI,GAAGM,IAAI,GAAGC,IAAI,GAAGC,IAAI,GAAG,IAAI,IAAI,aAAaF,IAAI,IAAIN,CAAC,GAAG/P,IAAI,IAAI,aAAasQ,IAAI,IAAIP,CAAC,GAAGY,IAAI,IAAI,aAAaJ,IAAI,IAAIR,CAAC;AACvN,aAASc,IAAI,GAAGA,IAAId,GAAGc,KAAK;AAC1B,YAAMC,IAAID,IAAI,IAAI,IAAI,IAAI,GAAG,IAAIA,IAAI,IAAI,IAAI,IAAI2D,IAAI;AAAA,QACnD1D;AAAA,QACA;AAAA,QACA;AAAA,QACAA,IAAI,IAAI;AAAA,QACR;AAAA,QACA;AAAA,QACAA,IAAI,IAAI;AAAA,QACR,IAAI;AAAA,QACJ;AAAA,QACAA;AAAA,QACA;AAAA,QACA;AAAA,QACAA,IAAI,IAAI;AAAA,QACR,IAAI;AAAA,QACJ;AAAA,QACAA;AAAA,QACA,IAAI;AAAA,QACJ;AAAA,MACR;AACM,QAAE,IAAI0D,GAAGnE,IAAI,IAAIQ,CAAC,GAAG7Q,EAAE,IAAI,GAAGsQ,IAAI,IAAIO,CAAC;AACvC,YAAM,IAAI,CAACA,GAAGA,GAAGA,GAAGA,GAAGA,GAAGA,CAAC;AAC3B,MAAAF,EAAE,IAAI,GAAGJ,IAAI,IAAIM,CAAC;AAAA,IACpB;AACA,UAAMD,IAAI,IAAIoI,GAAE;AAChB,IAAApI,EAAE,aAAa,YAAY,IAAI2H,GAAG,GAAGlI,CAAC,CAAC,GAAGO,EAAE,aAAa,MAAM,IAAI2H,GAAGvY,GAAGsQ,CAAC,CAAC,GAAGM,EAAE,aAAa,aAAa,IAAI2H,GAAG5H,GAAGJ,CAAC,CAAC,GAAGpC,EAAE,KAAK,IAAIyL,GAAGhJ,GAAG,IAAI,CAAC,GAAGxC,IAAI0f,MAAM1f;AAAA,EAC9J;AACA,SAAO,EAAE,WAAWD,GAAG,UAAU,GAAG,QAAQ,EAAC;AAC/C;AACA,SAAS0gB,GAAGnhB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,IAAIiE,GAAG1E,GAAG,GAAG,CAAC;AACxB,SAAOS,EAAE,QAAQ,UAAU7G,IAAI6G,EAAE,QAAQ,OAAO,gBAAgBA,EAAE,cAAc,IAAIA;AACtF;AACA,SAASygB,GAAGlhB,GAAG,GAAG,GAAGS,GAAGC,GAAG;AACzB,EAAAV,EAAE,SAAS,IAAI,GAAG,GAAGS,GAAGC,CAAC,GAAGV,EAAE,QAAQ,IAAI,GAAG,GAAGS,GAAGC,CAAC;AACtD;AACA,SAAS4gB,GAAGthB,GAAG,GAAG,GAAG;AACnB,SAAO,IAAI,GAAG;AAAA,IACZ,MAAM;AAAA,IACN,SAAS;AAAA,MACP,aAAaugB;AAAA,MACb,oBAAoB,IAAI;AAAA,MACxB,qBAAqB,IAAI;AAAA,MACzB,gBAAgB,GAAGvgB,CAAC;AAAA,IAC1B;AAAA,IACI,UAAU;AAAA,MACR,QAAQ,EAAE,OAAO,KAAI;AAAA,MACrB,WAAW,EAAE,OAAO,EAAC;AAAA,MACrB,QAAQ,EAAE,OAAO,EAAC;AAAA,IACxB;AAAA,IACI,cAAcuhB,GAAE;AAAA,IAChB;AAAA;AAAA,MAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA8GF,UAAU/qB;AAAA,IACV,WAAW;AAAA,IACX,YAAY;AAAA,EAChB,CAAG;AACH;AACA,SAAS6qB,GAAGrhB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,IAAI,aAAa6f,EAAE,GAAG5f,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC;AACjD,SAAO,IAAI,GAAG;AAAA,IACZ,MAAM;AAAA,IACN,SAAS;AAAA,MACP,GAAG4f;AAAA,MACH,oBAAoB,IAAI;AAAA,MACxB,qBAAqB,IAAI;AAAA,MACzB,gBAAgB,GAAGtgB,CAAC;AAAA,IAC1B;AAAA,IACI,UAAU;AAAA,MACR,QAAQ,EAAE,OAAO,KAAI;AAAA,MACrB,SAAS,EAAE,OAAO,EAAC;AAAA,MACnB,SAAS,EAAE,OAAOS,EAAC;AAAA,MACnB,aAAa,EAAE,OAAO,GAAE;AAAA,MACxB,QAAQ,EAAE,OAAO,EAAC;AAAA,MAClB,QAAQ,EAAE,OAAO,EAAC;AAAA,MAClB,UAAU,EAAE,OAAOC,EAAC;AAAA,IAC1B;AAAA,IACI,cAAc6gB,GAAE;AAAA,IAChB;AAAA;AAAA,MAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA8DF,UAAU/qB;AAAA,IACV,WAAW;AAAA,IACX,YAAY;AAAA,EAChB,CAAG;AACH;AACA,SAASyqB,KAAK;AACZ,SAAO,IAAI,GAAG;AAAA,IACZ,MAAM;AAAA,IACN,UAAU;AAAA,MACR,QAAQ,EAAE,OAAO,KAAI;AAAA,IAC3B;AAAA,IACI,cAAcM,GAAE;AAAA,IAChB;AAAA;AAAA,MAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAqBF,UAAU/qB;AAAA,IACV,WAAW;AAAA,IACX,YAAY;AAAA,EAChB,CAAG;AACH;AACA,SAASwqB,KAAK;AACZ,SAAO,IAAI,GAAG;AAAA,IACZ,MAAM;AAAA,IACN,UAAU;AAAA,MACR,QAAQ,EAAE,OAAO,KAAI;AAAA,MACrB,YAAY,EAAE,OAAO,GAAE;AAAA,IAC7B;AAAA,IACI,cAAcO,GAAE;AAAA,IAChB;AAAA;AAAA,MAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAkBF,UAAU/qB;AAAA,IACV,WAAW;AAAA,IACX,YAAY;AAAA,EAChB,CAAG;AACH;AACA,SAAS+qB,KAAK;AACZ;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAyDJ;AACA,SAASC,GAAGxhB,GAAG;AACb,MAAI,IAAoB,oBAAI,QAAO,GAAI,IAAI;AAC3C,WAASS,EAAE,GAAG;AACZ,QAAI,KAAK,EAAE,WAAW;AACpB,YAAM,IAAI,EAAE,SAAS,IAAI,MAAM/G,MAAM,MAAMC,IAAI,IAAI,MAAMH,MAAM,MAAMC;AACrE,UAAI,KAAK,GAAG;AACV,YAAI,IAAI,EAAE,IAAI,CAAC;AACf,cAAM,IAAI,MAAM,SAAS,EAAE,QAAQ,eAAe;AAClD,YAAI,EAAE,yBAAyB,EAAE,iBAAiB;AAChD,iBAAO,MAAM,SAAS,IAAI,IAAIsnB,GAAG/gB,CAAC,IAAI,IAAI,IAAI,EAAE,oBAAoB,GAAG,CAAC,IAAI,EAAE,YAAY,GAAG,CAAC,GAAG,EAAE,QAAQ,eAAe,EAAE,cAAc,EAAE,IAAI,GAAG,CAAC,GAAG,EAAE;AAC3J,YAAI,MAAM;AACR,iBAAO,EAAE;AACX;AACE,gBAAMqC,IAAI,EAAE;AACZ,iBAAO,KAAKA,KAAKA,EAAE,SAAS,KAAK,KAAKA,KAAK3B,EAAE2B,CAAC,KAAK,MAAM,SAAS,IAAI,IAAI0e,GAAG/gB,CAAC,IAAI,IAAI,IAAI,EAAE,oBAAoB,CAAC,IAAI,EAAE,YAAY,CAAC,GAAG,EAAE,QAAQ,eAAe,EAAE,cAAc,EAAE,IAAI,GAAG,CAAC,GAAG,EAAE,iBAAiB,WAAWW,CAAC,GAAG,EAAE,WAAW;AAAA,QAC9O;AAAA,MACF;AAAA,IACF;AACA,WAAO;AAAA,EACT;AACA,WAASD,EAAE,GAAG;AACZ,QAAI,IAAI;AACR,UAAM,IAAI;AACV,aAAS,IAAI,GAAG,IAAI,GAAG;AACrB,QAAE,CAAC,MAAM,UAAU;AACrB,WAAO,MAAM;AAAA,EACf;AACA,WAASC,EAAE,GAAG;AACZ,UAAM,IAAI,EAAE;AACZ,MAAE,oBAAoB,WAAWA,CAAC;AAClC,UAAM,IAAI,EAAE,IAAI,CAAC;AACjB,UAAM,WAAW,EAAE,OAAO,CAAC,GAAG,EAAE;EAClC;AACA,WAAS,IAAI;AACX,QAAoB,oBAAI,QAAO,GAAI,MAAM,SAAS,EAAE,QAAO,GAAI,IAAI;AAAA,EACrE;AACA,SAAO;AAAA,IACL,KAAKF;AAAA,IACL,SAAS;AAAA,EACb;AACA;AACA,SAASghB,GAAGzhB,GAAG;AACb,QAAM,IAAI,CAAA;AACV,WAAS,EAAES,GAAG;AACZ,QAAI,EAAEA,CAAC,MAAM;AACX,aAAO,EAAEA,CAAC;AACZ,UAAMC,IAAIV,EAAE,aAAaS,CAAC;AAC1B,WAAO,EAAEA,CAAC,IAAIC,GAAGA;AAAA,EACnB;AACA,SAAO;AAAA,IACL,KAAK,SAASD,GAAG;AACf,aAAO,EAAEA,CAAC,MAAM;AAAA,IAClB;AAAA,IACA,MAAM,WAAW;AACf,QAAE,wBAAwB,GAAG,EAAE,0BAA0B,GAAG,EAAE,0BAA0B,GAAG,EAAE,6BAA6B,GAAG,EAAE,sCAAsC,GAAG,EAAE,8BAA8B;AAAA,IAC1M;AAAA,IACA,KAAK,SAASA,GAAG;AACf,YAAMC,IAAI,EAAED,CAAC;AACb,aAAOC,MAAM,QAAQH,GAAG,oBAAoBE,IAAI,2BAA2B,GAAGC;AAAA,IAChF;AAAA,EACJ;AACA;AACA,SAASghB,GAAG1hB,GAAG,GAAG,GAAGS,GAAG;AACtB,QAAMC,IAAI,CAAA,GAAIC,IAAoB,oBAAI,QAAO;AAC7C,WAAS,EAAE,GAAG;AACZ,UAAM,IAAI,EAAE;AACZ,MAAE,UAAU,QAAQ,EAAE,OAAO,EAAE,KAAK;AACpC,eAAW,KAAK,EAAE;AAChB,QAAE,OAAO,EAAE,WAAW,CAAC,CAAC;AAC1B,MAAE,oBAAoB,WAAW,CAAC,GAAG,OAAOD,EAAE,EAAE,EAAE;AAClD,UAAM2B,IAAI1B,EAAE,IAAI,CAAC;AACjB,IAAA0B,MAAM,EAAE,OAAOA,CAAC,GAAG1B,EAAE,OAAO,CAAC,IAAIF,EAAE,wBAAwB,CAAC,GAAG,EAAE,8BAA8B,MAAM,OAAO,EAAE,mBAAmB,EAAE,OAAO;AAAA,EAC5I;AACA,WAAS,EAAE,GAAG,GAAG;AACf,WAAOC,EAAE,EAAE,EAAE,MAAM,OAAO,EAAE,iBAAiB,WAAW,CAAC,GAAGA,EAAE,EAAE,EAAE,IAAI,IAAI,EAAE,OAAO,eAAe;AAAA,EACpG;AACA,WAAS,EAAE,GAAG;AACZ,UAAM,IAAI,EAAE;AACZ,eAAW2B,KAAK;AACd,QAAE,OAAO,EAAEA,CAAC,GAAGrC,EAAE,YAAY;AAAA,EACjC;AACA,WAAS,EAAE,GAAG;AACZ,UAAM,IAAI,CAAA,GAAIqC,IAAI,EAAE,OAAO,IAAI,EAAE,WAAW;AAC5C,QAAIM,IAAI;AACR,QAAIN,MAAM,MAAM;AACd,YAAM,IAAIA,EAAE;AACZ,MAAAM,IAAIN,EAAE;AACN,eAAS/P,IAAI,GAAG2Q,IAAI,EAAE,QAAQ3Q,IAAI2Q,GAAG3Q,KAAK,GAAG;AAC3C,cAAM4Q,IAAI,EAAE5Q,IAAI,CAAC,GAAG6Q,IAAI,EAAE7Q,IAAI,CAAC,GAAG8Q,IAAI,EAAE9Q,IAAI,CAAC;AAC7C,UAAE,KAAK4Q,GAAGC,GAAGA,GAAGC,GAAGA,GAAGF,CAAC;AAAA,MACzB;AAAA,IACF,WAAW,MAAM,QAAQ;AACvB,YAAM,IAAI,EAAE;AACZ,MAAAP,IAAI,EAAE;AACN,eAASrQ,IAAI,GAAG2Q,IAAI,EAAE,SAAS,IAAI,GAAG3Q,IAAI2Q,GAAG3Q,KAAK,GAAG;AACnD,cAAM4Q,IAAI5Q,IAAI,GAAG6Q,IAAI7Q,IAAI,GAAG8Q,IAAI9Q,IAAI;AACpC,UAAE,KAAK4Q,GAAGC,GAAGA,GAAGC,GAAGA,GAAGF,CAAC;AAAA,MACzB;AAAA,IACF;AACE;AACF,UAAMN,IAAI,KAAK7C,GAAG,CAAC,IAAIgL,KAAKD,IAAI,GAAG,CAAC;AACpC,IAAAlI,EAAE,UAAUD;AACZ,UAAME,IAAIlC,EAAE,IAAI,CAAC;AACjB,IAAAkC,KAAK,EAAE,OAAOA,CAAC,GAAGlC,EAAE,IAAI,GAAGiC,CAAC;AAAA,EAC9B;AACA,WAAS,EAAE,GAAG;AACZ,UAAM,IAAIjC,EAAE,IAAI,CAAC;AACjB,QAAI,GAAG;AACL,YAAM0B,IAAI,EAAE;AACZ,MAAAA,MAAM,QAAQ,EAAE,UAAUA,EAAE,WAAW,EAAE,CAAC;AAAA,IAC5C;AACE,QAAE,CAAC;AACL,WAAO1B,EAAE,IAAI,CAAC;AAAA,EAChB;AACA,SAAO;AAAA,IACL,KAAK;AAAA,IACL,QAAQ;AAAA,IACR,uBAAuB;AAAA,EAC3B;AACA;AACA,SAASghB,GAAG3hB,GAAG,GAAG,GAAG;AACnB,MAAIS;AACJ,WAASC,EAAE,GAAG;AACZ,IAAAD,IAAI;AAAA,EACN;AACA,MAAIE,GAAG;AACP,WAAS,EAAE,GAAG;AACZ,IAAAA,IAAI,EAAE,MAAM,IAAI,EAAE;AAAA,EACpB;AACA,WAAS,EAAE,GAAG0B,GAAG;AACf,IAAArC,EAAE,aAAaS,GAAG4B,GAAG1B,GAAG,IAAI,CAAC,GAAG,EAAE,OAAO0B,GAAG5B,GAAG,CAAC;AAAA,EAClD;AACA,WAAS,EAAE,GAAG4B,GAAG,GAAG;AAClB,UAAM,MAAMrC,EAAE,sBAAsBS,GAAG4B,GAAG1B,GAAG,IAAI,GAAG,CAAC,GAAG,EAAE,OAAO0B,GAAG5B,GAAG,CAAC;AAAA,EAC1E;AACA,WAAS,EAAE,GAAG4B,GAAG,GAAG;AAClB,QAAI,MAAM,EAAG;AACb,MAAE,IAAI,kBAAkB,EAAE,uBAAuB5B,GAAG4B,GAAG,GAAG1B,GAAG,GAAG,GAAG,CAAC;AACpE,QAAIiC,IAAI;AACR,aAAS,IAAI,GAAG,IAAI,GAAG;AACrB,MAAAA,KAAKP,EAAE,CAAC;AACV,MAAE,OAAOO,GAAGnC,GAAG,CAAC;AAAA,EAClB;AACA,WAAS,EAAE,GAAG4B,GAAG,GAAGM,GAAG;AACrB,QAAI,MAAM,EAAG;AACb,UAAMC,IAAI,EAAE,IAAI,kBAAkB;AAClC,QAAIA,MAAM;AACR,eAASC,IAAI,GAAGA,IAAI,EAAE,QAAQA;AAC5B,UAAE,EAAEA,CAAC,IAAI,GAAGR,EAAEQ,CAAC,GAAGF,EAAEE,CAAC,CAAC;AAAA,SACrB;AACH,MAAAD,EAAE,gCAAgCnC,GAAG4B,GAAG,GAAG1B,GAAG,GAAG,GAAGgC,GAAG,GAAG,CAAC;AAC3D,UAAIE,IAAI;AACR,eAAS,IAAI,GAAG,IAAI,GAAG;AACrB,QAAAA,KAAKR,EAAE,CAAC,IAAIM,EAAE,CAAC;AACjB,QAAE,OAAOE,GAAGpC,GAAG,CAAC;AAAA,IAClB;AAAA,EACF;AACA,OAAK,UAAUC,GAAG,KAAK,WAAW,GAAG,KAAK,SAAS,GAAG,KAAK,kBAAkB,GAAG,KAAK,kBAAkB,GAAG,KAAK,2BAA2B;AAC5I;AACA,SAASkhB,GAAG5hB,GAAG;AACb,QAAM,IAAI;AAAA,IACR,YAAY;AAAA,IACZ,UAAU;AAAA,EACd,GAAK,IAAI;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,OAAO;AAAA,EACX;AACE,WAASS,EAAEE,GAAG,GAAG,GAAG;AAClB,YAAQ,EAAE,SAAS,GAAC;AAAA,MAClB,KAAKX,EAAE;AACL,UAAE,aAAa,KAAKW,IAAI;AACxB;AAAA,MACF,KAAKX,EAAE;AACL,UAAE,SAAS,KAAKW,IAAI;AACpB;AAAA,MACF,KAAKX,EAAE;AACL,UAAE,SAAS,KAAKW,IAAI;AACpB;AAAA,MACF,KAAKX,EAAE;AACL,UAAE,SAAS,IAAIW;AACf;AAAA,MACF,KAAKX,EAAE;AACL,UAAE,UAAU,IAAIW;AAChB;AAAA,MACF;AACE,QAAAL,GAAG,iCAAiC,CAAC;AACrC;AAAA,IACR;AAAA,EACE;AACA,WAASI,IAAI;AACX,MAAE,QAAQ,GAAG,EAAE,YAAY,GAAG,EAAE,SAAS,GAAG,EAAE,QAAQ;AAAA,EACxD;AACA,SAAO;AAAA,IACL,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAOA;AAAA,IACP,QAAQD;AAAA,EACZ;AACA;AACA,SAASohB,GAAG7hB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAoB,oBAAI,QAAO,GAAIC,IAAI,IAAI,GAAE;AACnD,WAASC,EAAE,GAAG,GAAG,GAAG;AAClB,UAAM,IAAI,EAAE,uBAAuB,IAAI,EAAE,gBAAgB,YAAY,EAAE,gBAAgB,UAAU,EAAE,gBAAgB,OAAO,IAAI,MAAM,SAAS,EAAE,SAAS;AACxJ,QAAI,IAAIF,EAAE,IAAI,CAAC;AACf,QAAI,MAAM,UAAU,EAAE,UAAU,GAAG;AACjC,UAAIqG,IAAI,WAAW;AACjB,QAAA1D,EAAE,WAAW3C,EAAE,OAAO,CAAC,GAAG,EAAE,oBAAoB,WAAWqG,CAAC;AAAA,MAC9D;AACA,YAAM,UAAU,EAAE,QAAQ,QAAO;AACjC,YAAMzE,IAAI,EAAE,gBAAgB,aAAa,QAAQ/S,IAAI,EAAE,gBAAgB,WAAW,QAAQqT,IAAI,EAAE,gBAAgB,UAAU,QAAQC,IAAI,EAAE,gBAAgB,YAAY,CAAA,GAAIC,IAAI,EAAE,gBAAgB,UAAU,CAAA,GAAI2B,IAAI,EAAE,gBAAgB,SAAS,CAAA;AAC3O,UAAIlS,IAAI;AACR,MAAA+P,MAAM,OAAO/P,IAAI,IAAIhD,MAAM,OAAOgD,IAAI,IAAIqQ,MAAM,OAAOrQ,IAAI;AAC3D,UAAI2Q,IAAI,EAAE,WAAW,SAAS,QAAQ3Q,GAAG4Q,IAAI;AAC7C,MAAAD,IAAI,EAAE,mBAAmBC,IAAI,KAAK,KAAKD,IAAI,EAAE,cAAc,GAAGA,IAAI,EAAE;AACpE,YAAME,IAAI,IAAI,aAAaF,IAAIC,IAAI,IAAI,CAAC,GAAGE,IAAI,IAAIuB,GAAGxB,GAAGF,GAAGC,GAAG,CAAC;AAChE,MAAAE,EAAE,OAAO,IAAIA,EAAE,cAAc;AAC7B,YAAMmB,IAAIjS,IAAI;AACd,eAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,cAAMyU,IAAInE,EAAE,CAAC,GAAGoE,IAAInE,EAAE,CAAC,GAAGoE,IAAIzC,EAAE,CAAC,GAAG0C,IAAIjE,IAAIC,IAAI,IAAI;AACpD,iBAASiE,IAAI,GAAGA,IAAIJ,EAAE,OAAOI,KAAK;AAChC,gBAAMzZ,IAAIyZ,IAAI5C;AACd,UAAAlC,MAAM,OAAO3B,EAAE,oBAAoBqG,GAAGI,CAAC,GAAGhE,EAAE+D,IAAIxZ,IAAI,CAAC,IAAIgT,EAAE,GAAGyC,EAAE+D,IAAIxZ,IAAI,CAAC,IAAIgT,EAAE,GAAGyC,EAAE+D,IAAIxZ,IAAI,CAAC,IAAIgT,EAAE,GAAGyC,EAAE+D,IAAIxZ,IAAI,CAAC,IAAI,IAAI4B,MAAM,OAAOoR,EAAE,oBAAoBsG,GAAGG,CAAC,GAAGhE,EAAE+D,IAAIxZ,IAAI,CAAC,IAAIgT,EAAE,GAAGyC,EAAE+D,IAAIxZ,IAAI,CAAC,IAAIgT,EAAE,GAAGyC,EAAE+D,IAAIxZ,IAAI,CAAC,IAAIgT,EAAE,GAAGyC,EAAE+D,IAAIxZ,IAAI,CAAC,IAAI,IAAIiV,MAAM,OAAOjC,EAAE,oBAAoBuG,GAAGE,CAAC,GAAGhE,EAAE+D,IAAIxZ,IAAI,CAAC,IAAIgT,EAAE,GAAGyC,EAAE+D,IAAIxZ,IAAI,CAAC,IAAIgT,EAAE,GAAGyC,EAAE+D,IAAIxZ,IAAI,EAAE,IAAIgT,EAAE,GAAGyC,EAAE+D,IAAIxZ,IAAI,EAAE,IAAIuZ,EAAE,aAAa,IAAIvG,EAAE,IAAI;AAAA,QACpY;AAAA,MACF;AACA,UAAI;AAAA,QACF,OAAO;AAAA,QACP,SAAS0C;AAAA,QACT,MAAM,IAAIX,GAAGQ,GAAGC,CAAC;AAAA,MACzB,GAASzC,EAAE,IAAI,GAAG,CAAC,GAAG,EAAE,iBAAiB,WAAWqG,CAAC;AAAA,IACjD;AACA,QAAI,EAAE,oBAAoB,MAAM,EAAE,iBAAiB;AACjD,QAAE,YAAW,EAAG,SAAS9G,GAAG,gBAAgB,EAAE,cAAc,CAAC;AAAA,SAC1D;AACH,UAAIqC,IAAI;AACR,eAASM,IAAI,GAAGA,IAAI,EAAE,QAAQA;AAC5B,QAAAN,KAAK,EAAEM,CAAC;AACV,YAAM,IAAI,EAAE,uBAAuB,IAAI,IAAIN;AAC3C,QAAE,YAAW,EAAG,SAASrC,GAAG,4BAA4B,CAAC,GAAG,EAAE,YAAW,EAAG,SAASA,GAAG,yBAAyB,CAAC;AAAA,IACpH;AACA,MAAE,YAAW,EAAG,SAASA,GAAG,uBAAuB,EAAE,SAAS,CAAC,GAAG,EAAE,YAAW,EAAG,SAASA,GAAG,2BAA2B,EAAE,IAAI;AAAA,EACjI;AACA,SAAO;AAAA,IACL,QAAQW;AAAA,EACZ;AACA;AACA,SAASmhB,GAAG9hB,GAAG,GAAG,GAAGS,GAAG;AACtB,MAAIC,IAAoB,oBAAI,QAAO;AACnC,WAASC,EAAE,GAAG;AACZ,UAAM,IAAIF,EAAE,OAAO,OAAO,IAAI,EAAE,UAAU,IAAI,EAAE,IAAI,GAAG,CAAC;AACxD,QAAIC,EAAE,IAAI,CAAC,MAAM,MAAM,EAAE,OAAO,CAAC,GAAGA,EAAE,IAAI,GAAG,CAAC,IAAI,EAAE,oBAAoB,EAAE,iBAAiB,WAAW,CAAC,MAAM,MAAM,EAAE,iBAAiB,WAAW,CAAC,GAAGA,EAAE,IAAI,CAAC,MAAM,MAAM,EAAE,OAAO,EAAE,gBAAgBV,EAAE,YAAY,GAAG,EAAE,kBAAkB,QAAQ,EAAE,OAAO,EAAE,eAAeA,EAAE,YAAY,GAAGU,EAAE,IAAI,GAAG,CAAC,KAAK,EAAE,eAAe;AACzT,YAAM,IAAI,EAAE;AACZ,MAAAA,EAAE,IAAI,CAAC,MAAM,MAAM,EAAE,OAAM,GAAIA,EAAE,IAAI,GAAG,CAAC;AAAA,IAC3C;AACA,WAAO;AAAA,EACT;AACA,WAAS,IAAI;AACX,IAAAA,IAAoB,oBAAI,QAAO;AAAA,EACjC;AACA,WAAS,EAAE,GAAG;AACZ,UAAM,IAAI,EAAE;AACZ,MAAE,oBAAoB,WAAW,CAAC,GAAG,EAAE,OAAO,EAAE,cAAc,GAAG,EAAE,kBAAkB,QAAQ,EAAE,OAAO,EAAE,aAAa;AAAA,EACvH;AACA,SAAO;AAAA,IACL,QAAQC;AAAA,IACR,SAAS;AAAA,EACb;AACA;AACA,MAAMohB,KAAqB,oBAAI5d,GAAE,GAAI6d,KAAqB,oBAAI3Q,GAAG,GAAG,CAAC,GAAG4Q,KAAqB,oBAAItd,GAAE,GAAIud,KAAqB,oBAAItd,GAAE,GAAIud,KAAqB,oBAAI1U,GAAE,GAAI2U,KAAK,CAAA,GAAIC,KAAK,CAAA,GAAIC,KAAK,IAAI,aAAa,EAAE,GAAGC,KAAK,IAAI,aAAa,CAAC,GAAGC,KAAK,IAAI,aAAa,CAAC;AACnQ,SAASC,GAAGziB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAIT,EAAE,CAAC;AACb,MAAIS,KAAK,KAAKA,IAAI,EAAG,QAAOT;AAC5B,QAAMU,IAAI,IAAI;AACd,MAAIC,IAAIyhB,GAAG1hB,CAAC;AACZ,MAAIC,MAAM,WAAWA,IAAI,IAAI,aAAaD,CAAC,GAAG0hB,GAAG1hB,CAAC,IAAIC,IAAI,MAAM,GAAG;AACjE,IAAAF,EAAE,QAAQE,GAAG,CAAC;AACd,aAAS,IAAI,GAAG,IAAI,GAAG,MAAM,GAAG,EAAE;AAChC,WAAK,GAAGX,EAAE,CAAC,EAAE,QAAQW,GAAG,CAAC;AAAA,EAC7B;AACA,SAAOA;AACT;AACA,SAAS,GAAGX,GAAG,GAAG;AAChB,MAAIA,EAAE,WAAW,EAAE,OAAQ,QAAO;AAClC,WAAS,IAAI,GAAGS,IAAIT,EAAE,QAAQ,IAAIS,GAAG;AACnC,QAAIT,EAAE,CAAC,MAAM,EAAE,CAAC,EAAG,QAAO;AAC5B,SAAO;AACT;AACA,SAAS,GAAGA,GAAG,GAAG;AAChB,WAAS,IAAI,GAAGS,IAAI,EAAE,QAAQ,IAAIA,GAAG;AACnC,IAAAT,EAAE,CAAC,IAAI,EAAE,CAAC;AACd;AACA,SAAS0iB,GAAG1iB,GAAG,GAAG;AAChB,MAAI,IAAIqiB,GAAG,CAAC;AACZ,QAAM,WAAW,IAAI,IAAI,WAAW,CAAC,GAAGA,GAAG,CAAC,IAAI;AAChD,WAAS5hB,IAAI,GAAGA,MAAM,GAAG,EAAEA;AACzB,MAAEA,CAAC,IAAIT,EAAE,oBAAmB;AAC9B,SAAO;AACT;AACA,SAAS2iB,GAAG3iB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,IAAE,CAAC,MAAM,MAAMA,EAAE,UAAU,KAAK,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI;AACnD;AACA,SAAS4iB,GAAG5iB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,MAAI,EAAE,MAAM;AACV,KAAC,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,OAAOA,EAAE,UAAU,KAAK,MAAM,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE;AAAA,OACvF;AACH,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAA,EAAE,WAAW,KAAK,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EACrC;AACF;AACA,SAAS6iB,GAAG7iB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,MAAI,EAAE,MAAM;AACV,KAAC,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,OAAOA,EAAE,UAAU,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE;AAAA,WACpH,EAAE,MAAM;AACf,KAAC,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,OAAOA,EAAE,UAAU,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE;AAAA,OACxH;AACH,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAA,EAAE,WAAW,KAAK,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EACrC;AACF;AACA,SAAS8iB,GAAG9iB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,MAAI,EAAE,MAAM;AACV,KAAC,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,OAAOA,EAAE,UAAU,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE;AAAA,OACzJ;AACH,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAA,EAAE,WAAW,KAAK,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EACrC;AACF;AACA,SAAS+iB,GAAG/iB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK,OAAOS,IAAI,EAAE;AAC5B,MAAIA,MAAM,QAAQ;AAChB,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAT,EAAE,iBAAiB,KAAK,MAAM,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EAC/C,OAAO;AACL,QAAI,GAAG,GAAGS,CAAC,EAAG;AACd,IAAA+hB,GAAG,IAAI/hB,CAAC,GAAGT,EAAE,iBAAiB,KAAK,MAAM,IAAIwiB,EAAE,GAAG,GAAG,GAAG/hB,CAAC;AAAA,EAC3D;AACF;AACA,SAASuiB,GAAGhjB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK,OAAOS,IAAI,EAAE;AAC5B,MAAIA,MAAM,QAAQ;AAChB,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAT,EAAE,iBAAiB,KAAK,MAAM,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EAC/C,OAAO;AACL,QAAI,GAAG,GAAGS,CAAC,EAAG;AACd,IAAA8hB,GAAG,IAAI9hB,CAAC,GAAGT,EAAE,iBAAiB,KAAK,MAAM,IAAIuiB,EAAE,GAAG,GAAG,GAAG9hB,CAAC;AAAA,EAC3D;AACF;AACA,SAASwiB,GAAGjjB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK,OAAOS,IAAI,EAAE;AAC5B,MAAIA,MAAM,QAAQ;AAChB,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAT,EAAE,iBAAiB,KAAK,MAAM,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EAC/C,OAAO;AACL,QAAI,GAAG,GAAGS,CAAC,EAAG;AACd,IAAA6hB,GAAG,IAAI7hB,CAAC,GAAGT,EAAE,iBAAiB,KAAK,MAAM,IAAIsiB,EAAE,GAAG,GAAG,GAAG7hB,CAAC;AAAA,EAC3D;AACF;AACA,SAASyiB,GAAGljB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,IAAE,CAAC,MAAM,MAAMA,EAAE,UAAU,KAAK,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI;AACnD;AACA,SAASmjB,GAAGnjB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,MAAI,EAAE,MAAM;AACV,KAAC,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,OAAOA,EAAE,UAAU,KAAK,MAAM,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE;AAAA,OACvF;AACH,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAA,EAAE,WAAW,KAAK,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EACrC;AACF;AACA,SAASojB,GAAGpjB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,MAAI,EAAE,MAAM;AACV,KAAC,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,OAAOA,EAAE,UAAU,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE;AAAA,OACxH;AACH,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAA,EAAE,WAAW,KAAK,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EACrC;AACF;AACA,SAASqjB,GAAGrjB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,MAAI,EAAE,MAAM;AACV,KAAC,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,OAAOA,EAAE,UAAU,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE;AAAA,OACzJ;AACH,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAA,EAAE,WAAW,KAAK,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EACrC;AACF;AACA,SAASsjB,GAAGtjB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,IAAE,CAAC,MAAM,MAAMA,EAAE,WAAW,KAAK,MAAM,CAAC,GAAG,EAAE,CAAC,IAAI;AACpD;AACA,SAASujB,GAAGvjB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,MAAI,EAAE,MAAM;AACV,KAAC,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,OAAOA,EAAE,WAAW,KAAK,MAAM,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE;AAAA,OACxF;AACH,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAA,EAAE,YAAY,KAAK,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EACtC;AACF;AACA,SAASwjB,GAAGxjB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,MAAI,EAAE,MAAM;AACV,KAAC,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,OAAOA,EAAE,WAAW,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE;AAAA,OACzH;AACH,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAA,EAAE,YAAY,KAAK,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EACtC;AACF;AACA,SAASyjB,GAAGzjB,GAAG,GAAG;AAChB,QAAM,IAAI,KAAK;AACf,MAAI,EAAE,MAAM;AACV,KAAC,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,OAAOA,EAAE,WAAW,KAAK,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE;AAAA,OAC1J;AACH,QAAI,GAAG,GAAG,CAAC,EAAG;AACd,IAAAA,EAAE,YAAY,KAAK,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,EACtC;AACF;AACA,SAAS0jB,GAAG1jB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,KAAK,OAAOC,IAAI,EAAE,oBAAmB;AAC/C,EAAAD,EAAE,CAAC,MAAMC,MAAMV,EAAE,UAAU,KAAK,MAAMU,CAAC,GAAGD,EAAE,CAAC,IAAIC;AACjD,MAAIC;AACJ,OAAK,SAASX,EAAE,qBAAqBgiB,GAAG,kBAAkB1iB,IAAIqB,IAAIqhB,MAAMrhB,IAAIohB,IAAI,EAAE,aAAa,KAAKphB,GAAGD,CAAC;AAC1G;AACA,SAASijB,GAAG3jB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,KAAK,OAAOC,IAAI,EAAE,oBAAmB;AAC/C,EAAAD,EAAE,CAAC,MAAMC,MAAMV,EAAE,UAAU,KAAK,MAAMU,CAAC,GAAGD,EAAE,CAAC,IAAIC,IAAI,EAAE,aAAa,KAAKwhB,IAAIxhB,CAAC;AAChF;AACA,SAASkjB,GAAG5jB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,KAAK,OAAOC,IAAI,EAAE,oBAAmB;AAC/C,EAAAD,EAAE,CAAC,MAAMC,MAAMV,EAAE,UAAU,KAAK,MAAMU,CAAC,GAAGD,EAAE,CAAC,IAAIC,IAAI,EAAE,eAAe,KAAKyhB,IAAIzhB,CAAC;AAClF;AACA,SAASmjB,GAAG7jB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,KAAK,OAAOC,IAAI,EAAE,oBAAmB;AAC/C,EAAAD,EAAE,CAAC,MAAMC,MAAMV,EAAE,UAAU,KAAK,MAAMU,CAAC,GAAGD,EAAE,CAAC,IAAIC,IAAI,EAAE,kBAAkB,KAAKuhB,IAAIvhB,CAAC;AACrF;AACA,SAASojB,GAAG9jB,GAAG;AACb,UAAQA,GAAC;AAAA,IACP,KAAK;AACH,aAAO2iB;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AAAA,IACL,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AAAA,IACL,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AAAA,IACL,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AAAA,IACL,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AACH,aAAOC;AAAA,IACT,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AACH,aAAOC;AAAA,IACT,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AACH,aAAOC;AAAA,IACT,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AACH,aAAOC;AAAA,EACb;AACA;AACA,SAASE,GAAG/jB,GAAG,GAAG;AAChB,EAAAA,EAAE,WAAW,KAAK,MAAM,CAAC;AAC3B;AACA,SAASgkB,GAAGhkB,GAAG,GAAG;AAChB,QAAM,IAAIyiB,GAAG,GAAG,KAAK,MAAM,CAAC;AAC5B,EAAAziB,EAAE,WAAW,KAAK,MAAM,CAAC;AAC3B;AACA,SAASikB,GAAGjkB,GAAG,GAAG;AAChB,QAAM,IAAIyiB,GAAG,GAAG,KAAK,MAAM,CAAC;AAC5B,EAAAziB,EAAE,WAAW,KAAK,MAAM,CAAC;AAC3B;AACA,SAASkkB,GAAGlkB,GAAG,GAAG;AAChB,QAAM,IAAIyiB,GAAG,GAAG,KAAK,MAAM,CAAC;AAC5B,EAAAziB,EAAE,WAAW,KAAK,MAAM,CAAC;AAC3B;AACA,SAASmkB,GAAGnkB,GAAG,GAAG;AAChB,QAAM,IAAIyiB,GAAG,GAAG,KAAK,MAAM,CAAC;AAC5B,EAAAziB,EAAE,iBAAiB,KAAK,MAAM,IAAI,CAAC;AACrC;AACA,SAASokB,GAAGpkB,GAAG,GAAG;AAChB,QAAM,IAAIyiB,GAAG,GAAG,KAAK,MAAM,CAAC;AAC5B,EAAAziB,EAAE,iBAAiB,KAAK,MAAM,IAAI,CAAC;AACrC;AACA,SAASqkB,GAAGrkB,GAAG,GAAG;AAChB,QAAM,IAAIyiB,GAAG,GAAG,KAAK,MAAM,EAAE;AAC7B,EAAAziB,EAAE,iBAAiB,KAAK,MAAM,IAAI,CAAC;AACrC;AACA,SAASskB,GAAGtkB,GAAG,GAAG;AAChB,EAAAA,EAAE,WAAW,KAAK,MAAM,CAAC;AAC3B;AACA,SAASukB,GAAGvkB,GAAG,GAAG;AAChB,EAAAA,EAAE,WAAW,KAAK,MAAM,CAAC;AAC3B;AACA,SAASwkB,GAAGxkB,GAAG,GAAG;AAChB,EAAAA,EAAE,WAAW,KAAK,MAAM,CAAC;AAC3B;AACA,SAASykB,GAAGzkB,GAAG,GAAG;AAChB,EAAAA,EAAE,WAAW,KAAK,MAAM,CAAC;AAC3B;AACA,SAAS0kB,GAAG1kB,GAAG,GAAG;AAChB,EAAAA,EAAE,YAAY,KAAK,MAAM,CAAC;AAC5B;AACA,SAAS2kB,GAAG3kB,GAAG,GAAG;AAChB,EAAAA,EAAE,YAAY,KAAK,MAAM,CAAC;AAC5B;AACA,SAAS4kB,GAAG5kB,GAAG,GAAG;AAChB,EAAAA,EAAE,YAAY,KAAK,MAAM,CAAC;AAC5B;AACA,SAAS6kB,GAAG7kB,GAAG,GAAG;AAChB,EAAAA,EAAE,YAAY,KAAK,MAAM,CAAC;AAC5B;AACA,SAAS8kB,GAAG9kB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,KAAK,OAAOC,IAAI,EAAE,QAAQC,IAAI+hB,GAAG,GAAGhiB,CAAC;AAC/C,KAAGD,GAAGE,CAAC,MAAMX,EAAE,WAAW,KAAK,MAAMW,CAAC,GAAG,GAAGF,GAAGE,CAAC;AAChD,WAAS,IAAI,GAAG,MAAMD,GAAG,EAAE;AACzB,MAAE,aAAa,EAAE,CAAC,KAAKqhB,IAAIphB,EAAE,CAAC,CAAC;AACnC;AACA,SAASokB,GAAG/kB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,KAAK,OAAOC,IAAI,EAAE,QAAQC,IAAI+hB,GAAG,GAAGhiB,CAAC;AAC/C,KAAGD,GAAGE,CAAC,MAAMX,EAAE,WAAW,KAAK,MAAMW,CAAC,GAAG,GAAGF,GAAGE,CAAC;AAChD,WAAS,IAAI,GAAG,MAAMD,GAAG,EAAE;AACzB,MAAE,aAAa,EAAE,CAAC,KAAKwhB,IAAIvhB,EAAE,CAAC,CAAC;AACnC;AACA,SAASqkB,GAAGhlB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,KAAK,OAAOC,IAAI,EAAE,QAAQC,IAAI+hB,GAAG,GAAGhiB,CAAC;AAC/C,KAAGD,GAAGE,CAAC,MAAMX,EAAE,WAAW,KAAK,MAAMW,CAAC,GAAG,GAAGF,GAAGE,CAAC;AAChD,WAAS,IAAI,GAAG,MAAMD,GAAG,EAAE;AACzB,MAAE,eAAe,EAAE,CAAC,KAAKyhB,IAAIxhB,EAAE,CAAC,CAAC;AACrC;AACA,SAASskB,GAAGjlB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,KAAK,OAAOC,IAAI,EAAE,QAAQC,IAAI+hB,GAAG,GAAGhiB,CAAC;AAC/C,KAAGD,GAAGE,CAAC,MAAMX,EAAE,WAAW,KAAK,MAAMW,CAAC,GAAG,GAAGF,GAAGE,CAAC;AAChD,WAAS,IAAI,GAAG,MAAMD,GAAG,EAAE;AACzB,MAAE,kBAAkB,EAAE,CAAC,KAAKuhB,IAAIthB,EAAE,CAAC,CAAC;AACxC;AACA,SAASukB,GAAGllB,GAAG;AACb,UAAQA,GAAC;AAAA,IACP,KAAK;AACH,aAAO+jB;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AAAA,IACL,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AAAA,IACL,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AAAA,IACL,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AAAA,IACL,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AACH,aAAOC;AAAA;AAAA,IAET,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AACH,aAAOC;AAAA,IACT,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AACH,aAAOC;AAAA,IACT,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AACH,aAAOC;AAAA,IACT,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AAAA;AAAA,IAEL,KAAK;AACH,aAAOC;AAAA,EACb;AACA;AACA,MAAME,GAAG;AAAA,EACP,YAAY,GAAG,GAAG1kB,GAAG;AACnB,SAAK,KAAK,GAAG,KAAK,OAAOA,GAAG,KAAK,QAAQ,CAAA,GAAI,KAAK,OAAO,EAAE,MAAM,KAAK,WAAWqjB,GAAG,EAAE,IAAI;AAAA,EAC5F;AACF;AACA,MAAMsB,GAAG;AAAA,EACP,YAAY,GAAG,GAAG3kB,GAAG;AACnB,SAAK,KAAK,GAAG,KAAK,OAAOA,GAAG,KAAK,QAAQ,CAAA,GAAI,KAAK,OAAO,EAAE,MAAM,KAAK,OAAO,EAAE,MAAM,KAAK,WAAWykB,GAAG,EAAE,IAAI;AAAA,EAChH;AACF;AACA,MAAMG,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,KAAK,GAAG,KAAK,MAAM,IAAI,KAAK,MAAM,CAAA;AAAA,EACzC;AAAA,EACA,SAAS,GAAG,GAAG5kB,GAAG;AAChB,UAAMC,IAAI,KAAK;AACf,aAASC,IAAI,GAAG,IAAID,EAAE,QAAQC,MAAM,GAAG,EAAEA,GAAG;AAC1C,YAAM,IAAID,EAAEC,CAAC;AACb,QAAE,SAAS,GAAG,EAAE,EAAE,EAAE,GAAGF,CAAC;AAAA,IAC1B;AAAA,EACF;AACF;AACA,MAAM6kB,KAAK;AACX,SAASC,GAAGvlB,GAAG,GAAG;AAChB,EAAAA,EAAE,IAAI,KAAK,CAAC,GAAGA,EAAE,IAAI,EAAE,EAAE,IAAI;AAC/B;AACA,SAASwlB,GAAGxlB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAIT,EAAE,MAAMU,IAAID,EAAE;AACxB,OAAK6kB,GAAG,YAAY,OAAO;AACzB,UAAM3kB,IAAI2kB,GAAG,KAAK7kB,CAAC,GAAG,IAAI6kB,GAAG;AAC7B,QAAI,IAAI3kB,EAAE,CAAC;AACX,UAAM,IAAIA,EAAE,CAAC,MAAM,KAAK,IAAIA,EAAE,CAAC;AAC/B,QAAI,MAAM,IAAI,IAAI,IAAI,MAAM,UAAU,MAAM,OAAO,IAAI,MAAMD,GAAG;AAC9D,MAAA6kB,GAAG,GAAG,MAAM,SAAS,IAAIJ,GAAG,GAAGnlB,GAAG,CAAC,IAAI,IAAIolB,GAAG,GAAGplB,GAAG,CAAC,CAAC;AACtD;AAAA,IACF,OAAO;AACL,UAAIsE,IAAI,EAAE,IAAI,CAAC;AACf,MAAAA,MAAM,WAAWA,IAAI,IAAI+gB,GAAG,CAAC,GAAGE,GAAG,GAAGjhB,CAAC,IAAI,IAAIA;AAAA,IACjD;AAAA,EACF;AACF;AACA,MAAMmhB,GAAG;AAAA,EACP,YAAY,GAAG,GAAG;AAChB,SAAK,MAAM,CAAA,GAAI,KAAK,MAAM,CAAA;AAC1B,UAAMhlB,IAAI,EAAE,oBAAoB,GAAG,EAAE,eAAe;AACpD,aAASC,IAAI,GAAGA,IAAID,GAAG,EAAEC,GAAG;AAC1B,YAAMC,IAAI,EAAE,iBAAiB,GAAGD,CAAC,GAAG,IAAI,EAAE,mBAAmB,GAAGC,EAAE,IAAI;AACtE,MAAA6kB,GAAG7kB,GAAG,GAAG,IAAI;AAAA,IACf;AAAA,EACF;AAAA,EACA,SAAS,GAAG,GAAGF,GAAGC,GAAG;AACnB,UAAMC,IAAI,KAAK,IAAI,CAAC;AACpB,IAAAA,MAAM,UAAUA,EAAE,SAAS,GAAGF,GAAGC,CAAC;AAAA,EACpC;AAAA,EACA,YAAY,GAAG,GAAGD,GAAG;AACnB,UAAMC,IAAI,EAAED,CAAC;AACb,IAAAC,MAAM,UAAU,KAAK,SAAS,GAAGD,GAAGC,CAAC;AAAA,EACvC;AAAA,EACA,OAAO,OAAO,GAAG,GAAGD,GAAGC,GAAG;AACxB,aAASC,IAAI,GAAG,IAAI,EAAE,QAAQA,MAAM,GAAG,EAAEA,GAAG;AAC1C,YAAM,IAAI,EAAEA,CAAC,GAAG,IAAIF,EAAE,EAAE,EAAE;AAC1B,QAAE,gBAAgB,MAAM,EAAE,SAAS,GAAG,EAAE,OAAOC,CAAC;AAAA,IAClD;AAAA,EACF;AAAA,EACA,OAAO,aAAa,GAAG,GAAG;AACxB,UAAMD,IAAI,CAAA;AACV,aAASC,IAAI,GAAGC,IAAI,EAAE,QAAQD,MAAMC,GAAG,EAAED,GAAG;AAC1C,YAAM,IAAI,EAAEA,CAAC;AACb,QAAE,MAAM,KAAKD,EAAE,KAAK,CAAC;AAAA,IACvB;AACA,WAAOA;AAAA,EACT;AACF;AACA,SAASilB,GAAG1lB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAIT,EAAE,aAAa,CAAC;AAC1B,SAAOA,EAAE,aAAaS,GAAG,CAAC,GAAGT,EAAE,cAAcS,CAAC,GAAGA;AACnD;AACA,MAAMklB,KAAK;AACX,IAAIC,KAAK;AACT,SAASC,GAAG7lB,GAAG,GAAG;AAChB,QAAM,IAAIA,EAAE,MAAM;AAAA,CACnB,GAAGS,IAAI,IAAIC,IAAI,KAAK,IAAI,IAAI,GAAG,CAAC,GAAGC,IAAI,KAAK,IAAI,IAAI,GAAG,EAAE,MAAM;AAC9D,WAAS,IAAID,GAAG,IAAIC,GAAG,KAAK;AAC1B,UAAM,IAAI,IAAI;AACd,IAAAF,EAAE,KAAK,GAAG,MAAM,IAAI,MAAM,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC,EAAE;AAAA,EAC/C;AACA,SAAOA,EAAE,KAAK;AAAA,CACf;AACD;AACA,MAAMqlB,KAAqB,oBAAI9iB,GAAE;AACjC,SAAS+iB,GAAG/lB,GAAG;AACb,EAAA2D,GAAG,WAAWmiB,IAAIniB,GAAG,mBAAmB3D,CAAC;AACzC,QAAM,IAAI,SAAS8lB,GAAG,SAAS,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC;AACvD,UAAQniB,GAAG,YAAY3D,CAAC,GAAC;AAAA,IACvB,KAAKpB;AACH,aAAO,CAAC,GAAG,oBAAoB;AAAA,IACjC,KAAKC;AACH,aAAO,CAAC,GAAG,kBAAkB;AAAA,IAC/B;AACE,aAAOwB,GAAG,2CAA2CL,CAAC,GAAG,CAAC,GAAG,oBAAoB;AAAA,EACvF;AACA;AACA,SAASgmB,GAAGhmB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAIT,EAAE,mBAAmB,GAAGA,EAAE,cAAc,GAAG,KAAKA,EAAE,iBAAiB,CAAC,KAAK,IAAI,KAAI;AAC3F,MAAIS,KAAK,MAAM,GAAI,QAAO;AAC1B,QAAMoI,IAAI,iBAAiB,KAAK,CAAC;AACjC,MAAIA,GAAG;AACL,UAAMsD,IAAI,SAAStD,EAAE,CAAC,CAAC;AACvB,WAAO,EAAE,gBAAgB;AAAA;AAAA,IAEzB,IAAI;AAAA;AAAA,IAEJgd,GAAG7lB,EAAE,gBAAgB,CAAC,GAAGmM,CAAC;AAAA,EAC5B;AACE,WAAO;AACX;AACA,SAAS8Z,GAAGjmB,GAAG,GAAG;AAChB,QAAM,IAAI+lB,GAAG,CAAC;AACd,SAAO;AAAA,IACL,QAAQ/lB,CAAC;AAAA,IACT,WAAW,EAAE,CAAC,CAAC,uBAAuB,EAAE,CAAC,CAAC;AAAA,IAC1C;AAAA,EACJ,EAAI,KAAK;AAAA,CACR;AACD;AACA,SAASkmB,GAAGlmB,GAAG,GAAG;AAChB,MAAI;AACJ,UAAQ,GAAC;AAAA,IACP,KAAKlH;AACH,UAAI;AACJ;AAAA,IACF,KAAKC;AACH,UAAI;AACJ;AAAA,IACF,KAAKC;AACH,UAAI;AACJ;AAAA,IACF,KAAKC;AACH,UAAI;AACJ;AAAA,IACF,KAAKE;AACH,UAAI;AACJ;AAAA,IACF,KAAKC;AACH,UAAI;AACJ;AAAA,IACF,KAAKF;AACH,UAAI;AACJ;AAAA,IACF;AACE,MAAAmH,GAAG,0CAA0C,CAAC,GAAG,IAAI;AAAA,EAC3D;AACE,SAAO,UAAUL,IAAI,6BAA6B,IAAI;AACxD;AACA,MAAMmmB,KAAqB,oBAAI,EAAC;AAChC,SAASC,KAAK;AACZ,EAAAziB,GAAG,yBAAyBwiB,EAAE;AAC9B,QAAMnmB,IAAImmB,GAAG,EAAE,QAAQ,CAAC,GAAG,IAAIA,GAAG,EAAE,QAAQ,CAAC,GAAG,IAAIA,GAAG,EAAE,QAAQ,CAAC;AAClE,SAAO;AAAA,IACL;AAAA,IACA,+BAA+BnmB,CAAC,KAAK,CAAC,KAAK,CAAC;AAAA,IAC5C;AAAA,IACA;AAAA,EACJ,EAAI,KAAK;AAAA,CACR;AACD;AACA,SAASqmB,GAAGrmB,GAAG;AACb,SAAO;AAAA,IACLA,EAAE,4BAA4B,qDAAqD;AAAA,IACnFA,EAAE,qBAAqB,6CAA6C;AAAA,EACxE,EAAI,OAAOsmB,EAAE,EAAE,KAAK;AAAA,CACnB;AACD;AACA,SAASC,GAAGvmB,GAAG;AACb,QAAM,IAAI,CAAA;AACV,aAAW,KAAKA,GAAG;AACjB,UAAMS,IAAIT,EAAE,CAAC;AACb,IAAAS,MAAM,MAAM,EAAE,KAAK,aAAa,IAAI,MAAMA,CAAC;AAAA,EAC7C;AACA,SAAO,EAAE,KAAK;AAAA,CACf;AACD;AACA,SAAS+lB,GAAGxmB,GAAG,GAAG;AAChB,QAAM,IAAI,CAAA,GAAIS,IAAIT,EAAE,oBAAoB,GAAGA,EAAE,iBAAiB;AAC9D,WAASU,IAAI,GAAGA,IAAID,GAAGC,KAAK;AAC1B,UAAMC,IAAIX,EAAE,gBAAgB,GAAGU,CAAC,GAAG,IAAIC,EAAE;AACzC,QAAI,IAAI;AACR,IAAAA,EAAE,SAASX,EAAE,eAAe,IAAI,IAAIW,EAAE,SAASX,EAAE,eAAe,IAAI,IAAIW,EAAE,SAASX,EAAE,eAAe,IAAI,IAAI,EAAE,CAAC,IAAI;AAAA,MACjH,MAAMW,EAAE;AAAA,MACR,UAAUX,EAAE,kBAAkB,GAAG,CAAC;AAAA,MAClC,cAAc;AAAA,IACpB;AAAA,EACE;AACA,SAAO;AACT;AACA,SAASsmB,GAAGtmB,GAAG;AACb,SAAOA,MAAM;AACf;AACA,SAASymB,GAAGzmB,GAAG,GAAG;AAChB,QAAM,IAAI,EAAE,sBAAsB,EAAE,mBAAmB,EAAE;AACzD,SAAOA,EAAE,QAAQ,mBAAmB,EAAE,YAAY,EAAE,QAAQ,oBAAoB,EAAE,aAAa,EAAE,QAAQ,wBAAwB,EAAE,gBAAgB,EAAE,QAAQ,0BAA0B,CAAC,EAAE,QAAQ,yBAAyB,EAAE,iBAAiB,EAAE,QAAQ,qBAAqB,EAAE,cAAc,EAAE,QAAQ,oBAAoB,EAAE,aAAa,EAAE,QAAQ,0BAA0B,EAAE,kBAAkB,EAAE,QAAQ,qCAAqC,EAAE,2BAA2B,EAAE,QAAQ,2BAA2B,EAAE,mBAAmB,EAAE,QAAQ,4BAA4B,EAAE,oBAAoB;AACtkB;AACA,SAAS0mB,GAAG1mB,GAAG,GAAG;AAChB,SAAOA,EAAE,QAAQ,wBAAwB,EAAE,iBAAiB,EAAE,QAAQ,0BAA0B,EAAE,oBAAoB,EAAE,mBAAmB;AAC7I;AACA,MAAM2mB,KAAK;AACX,SAASC,GAAG5mB,GAAG;AACb,SAAOA,EAAE,QAAQ2mB,IAAIE,EAAE;AACzB;AACA,MAAMC,KAAqB,oBAAI,IAAG;AAClC,SAASD,GAAG7mB,GAAG,GAAG;AAChB,MAAI,IAAIuf,GAAG,CAAC;AACZ,MAAI,MAAM,QAAQ;AAChB,UAAM9e,IAAIqmB,GAAG,IAAI,CAAC;AAClB,QAAIrmB,MAAM;AACR,UAAI8e,GAAG9e,CAAC,GAAGJ,GAAG,2EAA2E,GAAGI,CAAC;AAAA;AAE7F,YAAM,IAAI,MAAM,+BAA+B,IAAI,GAAG;AAAA,EAC1D;AACA,SAAOmmB,GAAG,CAAC;AACb;AACA,MAAMG,KAAK;AACX,SAASC,GAAGhnB,GAAG;AACb,SAAOA,EAAE,QAAQ+mB,IAAIE,EAAE;AACzB;AACA,SAASA,GAAGjnB,GAAG,GAAG,GAAGS,GAAG;AACtB,MAAIC,IAAI;AACR,WAASC,IAAI,SAAS,CAAC,GAAGA,IAAI,SAAS,CAAC,GAAGA;AACzC,IAAAD,KAAKD,EAAE,QAAQ,gBAAgB,OAAOE,IAAI,IAAI,EAAE,QAAQ,wBAAwBA,CAAC;AACnF,SAAOD;AACT;AACA,SAASwmB,GAAGlnB,GAAG;AACb,MAAI,IAAI,aAAaA,EAAE,SAAS;AAAA,aACrBA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA;AAEtB,SAAOA,EAAE,cAAc,UAAU,KAAK;AAAA,0BACdA,EAAE,cAAc,YAAY,KAAK;AAAA,4BAC/BA,EAAE,cAAc,WAAW,KAAK;AAAA,yBACnC;AACzB;AACA,SAASmnB,GAAGnnB,GAAG;AACb,MAAI,IAAI;AACR,SAAOA,EAAE,kBAAkB9J,KAAK,IAAI,uBAAuB8J,EAAE,kBAAkB7J,KAAK,IAAI,4BAA4B6J,EAAE,kBAAkB5J,OAAO,IAAI,uBAAuB;AAC5K;AACA,SAASgxB,GAAGpnB,GAAG;AACb,MAAI,IAAI;AACR,MAAIA,EAAE;AACJ,YAAQA,EAAE,YAAU;AAAA,MAClB,KAAKxG;AAAA,MACL,KAAKC;AACH,YAAI;AACJ;AAAA,MACF,KAAKG;AACH,YAAI;AACJ;AAAA,IACR;AACE,SAAO;AACT;AACA,SAASytB,GAAGrnB,GAAG;AACb,MAAI,IAAI;AACR,MAAIA,EAAE;AACJ,YAAQA,EAAE,YAAU;AAAA,MAClB,KAAKvG;AACH,YAAI;AACJ;AAAA,IACR;AACE,SAAO;AACT;AACA,SAAS6tB,GAAGtnB,GAAG;AACb,MAAI,IAAI;AACR,MAAIA,EAAE;AACJ,YAAQA,EAAE,SAAO;AAAA,MACf,KAAKtH;AACH,YAAI;AACJ;AAAA,MACF,KAAKC;AACH,YAAI;AACJ;AAAA,MACF,KAAKC;AACH,YAAI;AACJ;AAAA,IACR;AACE,SAAO;AACT;AACA,SAAS2uB,GAAGvnB,GAAG;AACb,QAAM,IAAIA,EAAE;AACZ,MAAI,MAAM,KAAM,QAAO;AACvB,QAAM,IAAI,KAAK,KAAK,CAAC,IAAI,GAAGS,IAAI,IAAI;AACpC,SAAO,EAAE,YAAY,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,GAAG,CAAC,GAAG,GAAG,IAAI,aAAaA,GAAG,QAAQ,EAAC;AACzF;AACA,SAAS+mB,GAAGxnB,GAAG,GAAG,GAAGS,GAAG;AACtB,QAAMC,IAAIV,EAAE,WAAU,GAAIW,IAAI,EAAE;AAChC,MAAI,IAAI,EAAE,cAAc,IAAI,EAAE;AAC9B,QAAM,IAAIwmB,GAAG,CAAC,GAAG,IAAIC,GAAG,CAAC,GAAG,IAAIC,GAAG,CAAC,GAAG,IAAIC,GAAG,CAAC,GAAG,IAAIC,GAAG,CAAC,GAAGllB,IAAIgkB,GAAG,CAAC,GAAG,IAAIE,GAAG5lB,CAAC,GAAGgC,IAAIjC,EAAE,cAAa;AACtG,MAAIkC,GAAGC,GAAG,IAAI,EAAE,cAAc,cAAc,EAAE,cAAc;AAAA,IAC1D;AACF,IAAE,uBAAuBD,IAAI;AAAA,IAC3B,yBAAyB,EAAE;AAAA,IAC3B,yBAAyB,EAAE;AAAA,IAC3B;AAAA,EACJ,EAAI,OAAO0jB,EAAE,EAAE,KAAK;AAAA,CACnB,GAAG1jB,EAAE,SAAS,MAAMA,KAAK;AAAA,IACtBC,IAAI;AAAA,IACJ,yBAAyB,EAAE;AAAA,IAC3B,yBAAyB,EAAE;AAAA,IAC3B;AAAA,EACJ,EAAI,OAAOyjB,EAAE,EAAE,KAAK;AAAA,CACnB,GAAGzjB,EAAE,SAAS,MAAMA,KAAK;AAAA,OACnBD,IAAI;AAAA,IACPskB,GAAG,CAAC;AAAA,IACJ,yBAAyB,EAAE;AAAA,IAC3B,yBAAyB,EAAE;AAAA,IAC3B;AAAA,IACA,EAAE,4BAA4B,8BAA8B;AAAA,IAC5D,EAAE,WAAW,yBAAyB;AAAA,IACtC,EAAE,gBAAgB,+BAA+B;AAAA,IACjD,EAAE,aAAa,2BAA2B;AAAA,IAC1C,EAAE,kBAAkB,iCAAiC;AAAA,IACrD,EAAE,kBAAkB,iCAAiC;AAAA,IACrD,EAAE,UAAU,EAAE,MAAM,oBAAoB;AAAA,IACxC,EAAE,UAAU,EAAE,UAAU,qBAAqB;AAAA,IAC7C,EAAE,MAAM,oBAAoB;AAAA,IAC5B,EAAE,SAAS,uBAAuB;AAAA,IAClC,EAAE,SAAS,aAAa,IAAI;AAAA,IAC5B,EAAE,WAAW,yBAAyB;AAAA,IACtC,EAAE,QAAQ,sBAAsB;AAAA,IAChC,EAAE,UAAU,wBAAwB;AAAA,IACpC,EAAE,YAAY,0BAA0B;AAAA,IACxC,EAAE,uBAAuB,sCAAsC;AAAA,IAC/D,EAAE,wBAAwB,uCAAuC;AAAA,IACjE,EAAE,kBAAkB,gCAAgC;AAAA,IACpD,EAAE,cAAc,4BAA4B;AAAA,IAC5C,EAAE,aAAa,2BAA2B;AAAA,IAC1C,EAAE,gBAAgB,8BAA8B;AAAA,IAChD,EAAE,eAAe,6BAA6B;AAAA,IAC9C,EAAE,wBAAwB,uCAAuC;AAAA,IACjE,EAAE,qBAAqB,oCAAoC;AAAA,IAC3D,EAAE,iBAAiB,+BAA+B;AAAA,IAClD,EAAE,0BAA0B,yCAAyC;AAAA,IACrE,EAAE,cAAc,4BAA4B;AAAA,IAC5C,EAAE,mBAAmB,kCAAkC;AAAA,IACvD,EAAE,uBAAuB,sCAAsC;AAAA,IAC/D,EAAE,eAAe,6BAA6B;AAAA,IAC9C,EAAE,eAAe,6BAA6B;AAAA,IAC9C,EAAE,WAAW,yBAAyB;AAAA,IACtC,EAAE,YAAY,0BAA0B;AAAA,IACxC,EAAE,eAAe,6BAA6B;AAAA,IAC9C,EAAE,kBAAkB,gCAAgC;AAAA,IACpD,EAAE,eAAe,6BAA6B;AAAA,IAC9C,EAAE,gBAAgB,+BAA+B;AAAA,IACjD,EAAE,oBAAoB,mCAAmC;AAAA;AAAA,IAEzD,EAAE,QAAQ,oBAAoB,EAAE,QAAQ;AAAA,IACxC,EAAE,aAAa,yBAAyB,EAAE,aAAa;AAAA,IACvD,EAAE,aAAa,yBAAyB,EAAE,aAAa;AAAA,IACvD,EAAE,UAAU,sBAAsB,EAAE,UAAU;AAAA,IAC9C,EAAE,gBAAgB,4BAA4B,EAAE,gBAAgB;AAAA,IAChE,EAAE,YAAY,wBAAwB,EAAE,YAAY;AAAA,IACpD,EAAE,cAAc,0BAA0B,EAAE,cAAc;AAAA,IAC1D,EAAE,oBAAoB,gCAAgC,EAAE,oBAAoB;AAAA,IAC5E,EAAE,iBAAiB,6BAA6B,EAAE,iBAAiB;AAAA,IACnE,EAAE,iBAAiB,6BAA6B,EAAE,iBAAiB;AAAA,IACnE,EAAE,kBAAkB,8BAA8B,EAAE,kBAAkB;AAAA,IACtE,EAAE,iBAAiB,6BAA6B,EAAE,iBAAiB;AAAA,IACnE,EAAE,uBAAuB,oCAAoC,EAAE,uBAAuB;AAAA,IACtF,EAAE,0BAA0B,uCAAuC,EAAE,0BAA0B;AAAA,IAC/F,EAAE,mBAAmB,+BAA+B,EAAE,mBAAmB;AAAA,IACzE,EAAE,4BAA4B,yCAAyC,EAAE,4BAA4B;AAAA,IACrG,EAAE,kBAAkB,+BAA+B,EAAE,kBAAkB;AAAA,IACvE,EAAE,sBAAsB,mCAAmC,EAAE,sBAAsB;AAAA,IACnF,EAAE,gBAAgB,4BAA4B,EAAE,gBAAgB;AAAA,IAChE,EAAE,qBAAqB,kCAAkC,EAAE,qBAAqB;AAAA,IAChF,EAAE,yBAAyB,sCAAsC,EAAE,yBAAyB;AAAA,IAC5F,EAAE,oBAAoB,gCAAgC,EAAE,oBAAoB;AAAA,IAC5E,EAAE,iBAAiB,6BAA6B,EAAE,iBAAiB;AAAA;AAAA,IAEnE,EAAE,kBAAkB,EAAE,gBAAgB,KAAK,wBAAwB;AAAA,IACnE,EAAE,eAAe,sBAAsB;AAAA,IACvC,EAAE,eAAe,4BAA4B;AAAA,IAC7C,EAAE,aAAa,oBAAoB;AAAA,IACnC,EAAE,aAAa,oBAAoB;AAAA,IACnC,EAAE,aAAa,oBAAoB;AAAA,IACnC,EAAE,YAAY,0BAA0B;AAAA,IACxC,EAAE,cAAc,wBAAwB;AAAA,IACxC,EAAE,WAAW,yBAAyB;AAAA,IACtC,EAAE,eAAe,6BAA6B;AAAA,IAC9C,EAAE,gBAAgB,EAAE,gBAAgB,KAAK,6BAA6B;AAAA,IACtE,EAAE,cAAc,4BAA4B;AAAA,IAC5C,EAAE,oBAAoB,IAAI,yCAAyC,EAAE,qBAAqB;AAAA,IAC1F,EAAE,oBAAoB,IAAI,gCAAgC,EAAE,oBAAoB;AAAA,IAChF,EAAE,cAAc,yBAAyB;AAAA,IACzC,EAAE,YAAY,uBAAuB;AAAA,IACrC,EAAE,mBAAmB,0BAA0B;AAAA,IAC/C,EAAE,mBAAmB,aAAa,IAAI;AAAA,IACtC,EAAE,kBAAkB,gCAAgC;AAAA,IACpD,EAAE,iBAAiB,IAAI,6BAA6B;AAAA,IACpD,EAAE,yBAAyB,yCAAyC;AAAA,IACpE,EAAE,sBAAsB,sCAAsC;AAAA,IAC9D;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA;AAAA,EAEJ,EAAI,OAAOZ,EAAE,EAAE,KAAK;AAAA,CACnB,GAAGzjB,IAAI;AAAA,IACJqkB,GAAG,CAAC;AAAA,IACJ,yBAAyB,EAAE;AAAA,IAC3B,yBAAyB,EAAE;AAAA,IAC3B;AAAA,IACA,EAAE,UAAU,EAAE,MAAM,oBAAoB;AAAA,IACxC,EAAE,UAAU,EAAE,UAAU,qBAAqB;AAAA,IAC7C,EAAE,kBAAkB,8BAA8B;AAAA,IAClD,EAAE,MAAM,oBAAoB;AAAA,IAC5B,EAAE,SAAS,uBAAuB;AAAA,IAClC,EAAE,SAAS,uBAAuB;AAAA,IAClC,EAAE,SAAS,aAAa,IAAI;AAAA,IAC5B,EAAE,SAAS,aAAa,IAAI;AAAA,IAC5B,EAAE,SAAS,aAAa,IAAI;AAAA,IAC5B,IAAI,gCAAgC,EAAE,aAAa;AAAA,IACnD,IAAI,iCAAiC,EAAE,cAAc;AAAA,IACrD,IAAI,4BAA4B,EAAE,SAAS,OAAO;AAAA,IAClD,EAAE,WAAW,yBAAyB;AAAA,IACtC,EAAE,QAAQ,sBAAsB;AAAA,IAChC,EAAE,UAAU,wBAAwB;AAAA,IACpC,EAAE,YAAY,0BAA0B;AAAA,IACxC,EAAE,uBAAuB,sCAAsC;AAAA,IAC/D,EAAE,wBAAwB,uCAAuC;AAAA,IACjE,EAAE,cAAc,4BAA4B;AAAA,IAC5C,EAAE,aAAa,2BAA2B;AAAA,IAC1C,EAAE,gBAAgB,8BAA8B;AAAA,IAChD,EAAE,YAAY,0BAA0B;AAAA,IACxC,EAAE,eAAe,6BAA6B;AAAA,IAC9C,EAAE,wBAAwB,uCAAuC;AAAA,IACjE,EAAE,qBAAqB,oCAAoC;AAAA,IAC3D,EAAE,aAAa,2BAA2B;AAAA,IAC1C,EAAE,cAAc,4BAA4B;AAAA,IAC5C,EAAE,iBAAiB,+BAA+B;AAAA,IAClD,EAAE,0BAA0B,yCAAyC;AAAA,IACrE,EAAE,cAAc,4BAA4B;AAAA,IAC5C,EAAE,mBAAmB,kCAAkC;AAAA,IACvD,EAAE,uBAAuB,sCAAsC;AAAA,IAC/D,EAAE,eAAe,6BAA6B;AAAA,IAC9C,EAAE,eAAe,6BAA6B;AAAA,IAC9C,EAAE,WAAW,yBAAyB;AAAA,IACtC,EAAE,YAAY,0BAA0B;AAAA,IACxC,EAAE,YAAY,0BAA0B;AAAA,IACxC,EAAE,QAAQ,sBAAsB;AAAA,IAChC,EAAE,gBAAgB,+BAA+B;AAAA,IACjD,EAAE,oBAAoB,mCAAmC;AAAA,IACzD,EAAE,eAAe,6BAA6B;AAAA,IAC9C,EAAE,kBAAkB,gCAAgC;AAAA,IACpD,EAAE,eAAe,6BAA6B;AAAA,IAC9C,EAAE,kBAAkB,EAAE,gBAAgB,KAAK,wBAAwB;AAAA,IACnE,EAAE,gBAAgB,EAAE,mBAAmB,EAAE,gBAAgB,sBAAsB;AAAA,IAC/E,EAAE,eAAe,4BAA4B;AAAA,IAC7C,EAAE,aAAa,oBAAoB;AAAA,IACnC,EAAE,aAAa,oBAAoB;AAAA,IACnC,EAAE,aAAa,oBAAoB;AAAA,IACnC,EAAE,YAAY,0BAA0B;AAAA,IACxC,EAAE,cAAc,4BAA4B;AAAA,IAC5C,EAAE,cAAc,wBAAwB;AAAA,IACxC,EAAE,cAAc,yBAAyB;AAAA,IACzC,EAAE,YAAY,uBAAuB;AAAA,IACrC,EAAE,mBAAmB,0BAA0B;AAAA,IAC/C,EAAE,mBAAmB,aAAa,IAAI;AAAA,IACtC,EAAE,qBAAqB,gCAAgC;AAAA,IACvD,EAAE,iBAAiB,IAAI,6BAA6B;AAAA,IACpD,EAAE,qBAAqB,iCAAiC;AAAA,IACxD,EAAE,6BAA6B,0CAA0C;AAAA,IACzE,EAAE,yBAAyB,yCAAyC;AAAA,IACpE,EAAE,sBAAsB,sCAAsC;AAAA,IAC9D;AAAA,IACA;AAAA,IACA;AAAA,IACA,EAAE,gBAAgBruB,KAAK,yBAAyB;AAAA,IAChD,EAAE,gBAAgBA,KAAK0mB,GAAG,4BAA4B;AAAA;AAAA,IAEtD,EAAE,gBAAgB1mB,KAAKqtB,GAAG,eAAe,EAAE,WAAW,IAAI;AAAA,IAC1D,EAAE,YAAY,sBAAsB;AAAA,IACpC,EAAE,SAAS,mBAAmB;AAAA,IAC9B3G,GAAG;AAAA;AAAA,IAEH0G,GAAG,uBAAuB,EAAE,gBAAgB;AAAA,IAC5CG,GAAE;AAAA,IACF,EAAE,kBAAkB,2BAA2B,EAAE,eAAe;AAAA,IAChE;AAAA;AAAA,EAEJ,EAAI,OAAOE,EAAE,EAAE,KAAK;AAAA,CACnB,IAAI,IAAIM,GAAG,CAAC,GAAG,IAAIH,GAAG,GAAG,CAAC,GAAG,IAAIC,GAAG,GAAG,CAAC,GAAG,IAAIE,GAAG,CAAC,GAAG,IAAIH,GAAG,GAAG,CAAC,GAAG,IAAIC,GAAG,GAAG,CAAC,GAAG,IAAIM,GAAG,CAAC,GAAG,IAAIA,GAAG,CAAC,GAAG,EAAE,wBAAwB,OAAO,IAAI;AAAA,GAC3IpkB,IAAI;AAAA,IACHP;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACJ,EAAI,KAAK;AAAA,CACR,IAAI;AAAA,IACDO,GAAGC,IAAI;AAAA,IACP;AAAA,IACA,EAAE,gBAAgBjD,KAAK,KAAK;AAAA,IAC5B,EAAE,gBAAgBA,KAAK,KAAK;AAAA,IAC5B;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACJ,EAAI,KAAK;AAAA,CACR,IAAI;AAAA,IACDiD;AACF,QAAMvQ,IAAI,IAAIsQ,IAAI,GAAGK,IAAI,IAAIJ,IAAI,GAAGK,IAAIwiB,GAAGhlB,GAAGA,EAAE,eAAepO,CAAC,GAAG6Q,IAAIuiB,GAAGhlB,GAAGA,EAAE,iBAAiBuC,CAAC;AACjG,EAAAvC,EAAE,aAAaiC,GAAGO,CAAC,GAAGxC,EAAE,aAAaiC,GAAGQ,CAAC,GAAG,EAAE,wBAAwB,SAASzC,EAAE,mBAAmBiC,GAAG,GAAG,EAAE,mBAAmB,IAAI,EAAE,iBAAiB,MAAMjC,EAAE,mBAAmBiC,GAAG,GAAG,UAAU,GAAGjC,EAAE,YAAYiC,CAAC;AACnN,WAASS,EAAE2D,GAAG;AACZ,QAAI/G,EAAE,MAAM,mBAAmB;AAC7B,YAAMgH,IAAItG,EAAE,kBAAkBiC,CAAC,KAAK,IAAIsE,IAAIvG,EAAE,iBAAiBwC,CAAC,KAAK,IAAIgE,IAAIxG,EAAE,iBAAiByC,CAAC,KAAK,IAAIgE,IAAIH,EAAE,KAAI,GAAItZ,IAAIuZ,EAAE,KAAI,GAAIG,KAAKF,EAAE,KAAI;AACjJ,UAAIG,IAAI,IAAIC,IAAI;AAChB,UAAI5G,EAAE,oBAAoBiC,GAAGjC,EAAE,WAAW,MAAM;AAC9C,YAAI2G,IAAI,IAAI,OAAOrH,EAAE,MAAM,iBAAiB;AAC1C,UAAAA,EAAE,MAAM,cAAcU,GAAGiC,GAAGO,GAAGC,CAAC;AAAA,aAC7B;AACH,gBAAMoE,KAAIye,GAAGtlB,GAAGwC,GAAG,QAAQ,GAAGsE,KAAKwe,GAAGtlB,GAAGyC,GAAG,UAAU;AACtD,UAAA7C;AAAA,YACE,sCAAsCI,EAAE,SAAQ,IAAK,wBAAwBA,EAAE,oBAAoBiC,GAAGjC,EAAE,eAAe,IAAI;AAAA;AAAA,mBAEpHqG,EAAE,OAAO;AAAA,mBACTA,EAAE,OAAO;AAAA;AAAA,sBAENI,IAAI;AAAA,IACtBI,KAAI;AAAA,IACJC;AAAA,UACJ;AAAA,QACQ;AAAA,UACG,CAAAL,MAAM,KAAK9G,GAAG,mCAAmC8G,CAAC,KAAKzZ,MAAM,MAAM0Z,OAAO,QAAQE,IAAI;AAC3F,MAAAA,MAAMP,EAAE,cAAc;AAAA,QACpB,UAAUM;AAAA,QACV,YAAYF;AAAA,QACZ,cAAc;AAAA,UACZ,KAAKzZ;AAAA,UACL,QAAQkV;AAAA,QAClB;AAAA,QACQ,gBAAgB;AAAA,UACd,KAAKwE;AAAA,UACL,QAAQvE;AAAA,QAClB;AAAA,MACA;AAAA,IACI;AACA,IAAAnC,EAAE,aAAawC,CAAC,GAAGxC,EAAE,aAAayC,CAAC,GAAG,IAAI,IAAIsiB,GAAG/kB,GAAGiC,CAAC,GAAGmE,IAAI0f,GAAG9lB,GAAGiC,CAAC;AAAA,EACrE;AACA,MAAI;AACJ,OAAK,cAAc,WAAW;AAC5B,WAAO,MAAM,UAAUS,EAAE,IAAI,GAAG;AAAA,EAClC;AACA,MAAI0D;AACJ,OAAK,gBAAgB,WAAW;AAC9B,WAAOA,MAAM,UAAU1D,EAAE,IAAI,GAAG0D;AAAA,EAClC;AACA,MAAI,IAAI,EAAE,2CAA2C;AACrD,SAAO,KAAK,UAAU,WAAW;AAC/B,WAAO,MAAM,OAAO,IAAIpG,EAAE,oBAAoBiC,GAAGgjB,EAAE,IAAI;AAAA,EACzD,GAAG,KAAK,UAAU,WAAW;AAC3B,IAAAllB,EAAE,uBAAuB,IAAI,GAAGC,EAAE,cAAciC,CAAC,GAAG,KAAK,UAAU;AAAA,EACrE,GAAG,KAAK,OAAO,EAAE,YAAY,KAAK,OAAO,EAAE,YAAY,KAAK,KAAKijB,MAAM,KAAK,WAAW,GAAG,KAAK,YAAY,GAAG,KAAK,UAAUjjB,GAAG,KAAK,eAAeO,GAAG,KAAK,iBAAiBC,GAAG;AAClL;AACA,IAAIskB,KAAK;AACT,MAAMC,GAAG;AAAA,EACP,cAAc;AACZ,SAAK,cAA8B,oBAAI,IAAG,GAAI,KAAK,gBAAgC,oBAAI,IAAG;AAAA,EAC5F;AAAA,EACA,OAAO,GAAG;AACR,UAAM,IAAI,EAAE,cAAcjnB,IAAI,EAAE,gBAAgBC,IAAI,KAAK,gBAAgB,CAAC,GAAGC,IAAI,KAAK,gBAAgBF,CAAC,GAAG,IAAI,KAAK,2BAA2B,CAAC;AAC/I,WAAO,EAAE,IAAIC,CAAC,MAAM,OAAO,EAAE,IAAIA,CAAC,GAAGA,EAAE,cAAc,EAAE,IAAIC,CAAC,MAAM,OAAO,EAAE,IAAIA,CAAC,GAAGA,EAAE,cAAc;AAAA,EACrG;AAAA,EACA,OAAO,GAAG;AACR,UAAM,IAAI,KAAK,cAAc,IAAI,CAAC;AAClC,eAAWF,KAAK;AACd,MAAAA,EAAE,aAAaA,EAAE,cAAc,KAAK,KAAK,YAAY,OAAOA,EAAE,IAAI;AACpE,WAAO,KAAK,cAAc,OAAO,CAAC,GAAG;AAAA,EACvC;AAAA,EACA,kBAAkB,GAAG;AACnB,WAAO,KAAK,gBAAgB,EAAE,YAAY,EAAE;AAAA,EAC9C;AAAA,EACA,oBAAoB,GAAG;AACrB,WAAO,KAAK,gBAAgB,EAAE,cAAc,EAAE;AAAA,EAChD;AAAA,EACA,UAAU;AACR,SAAK,YAAY,MAAK,GAAI,KAAK,cAAc,MAAK;AAAA,EACpD;AAAA,EACA,2BAA2B,GAAG;AAC5B,UAAM,IAAI,KAAK;AACf,QAAIA,IAAI,EAAE,IAAI,CAAC;AACf,WAAOA,MAAM,WAAWA,IAAoB,oBAAI,IAAG,GAAI,EAAE,IAAI,GAAGA,CAAC,IAAIA;AAAA,EACvE;AAAA,EACA,gBAAgB,GAAG;AACjB,UAAM,IAAI,KAAK;AACf,QAAIA,IAAI,EAAE,IAAI,CAAC;AACf,WAAOA,MAAM,WAAWA,IAAI,IAAIknB,GAAG,CAAC,GAAG,EAAE,IAAI,GAAGlnB,CAAC,IAAIA;AAAA,EACvD;AACF;AACA,MAAMknB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,KAAKF,MAAM,KAAK,OAAO,GAAG,KAAK,YAAY;AAAA,EAClD;AACF;AACA,SAASG,GAAG5nB,GAAG,GAAG,GAAGS,GAAGC,GAAGC,GAAG,GAAG;AAC/B,QAAM,IAAI,IAAIkH,GAAE,GAAI,IAAI,IAAI6f,GAAE,GAAI,IAAoB,oBAAI,IAAG,GAAI,IAAI,CAAA,GAAI,IAAIhnB,EAAE,wBAAwB,IAAIA,EAAE;AAC7G,MAAI2B,IAAI3B,EAAE;AACV,QAAM,IAAI;AAAA,IACR,mBAAmB;AAAA,IACnB,sBAAsB;AAAA,IACtB,oBAAoB;AAAA,IACpB,mBAAmB;AAAA,IACnB,qBAAqB;AAAA,IACrB,mBAAmB;AAAA,IACnB,kBAAkB;AAAA,IAClB,sBAAsB;AAAA,IACtB,sBAAsB;AAAA,IACtB,oBAAoB;AAAA,IACpB,mBAAmB;AAAA,IACnB,oBAAoB;AAAA,IACpB,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,EACpB;AACE,WAASiC,EAAEmE,GAAG;AACZ,WAAO,EAAE,IAAIA,CAAC,GAAGA,MAAM,IAAI,OAAO,KAAKA,CAAC;AAAA,EAC1C;AACA,WAASlE,EAAEkE,GAAG,GAAGC,GAAGC,GAAGC,GAAG;AACxB,UAAMC,IAAIF,EAAE,KAAKG,IAAIF,EAAE,UAAUvZ,IAAIoZ,EAAE,yBAAyBE,EAAE,cAAc,MAAMI,MAAMN,EAAE,yBAAyB,IAAI,GAAG,IAAIA,EAAE,UAAUpZ,CAAC,GAAG2Z,IAAID,MAAMA,GAAG,YAAYxN,KAAKwN,GAAG,MAAM,SAAS,MAAME,IAAI,EAAER,EAAE,IAAI;AACpN,IAAAA,EAAE,cAAc,SAASzE,IAAI3B,EAAE,gBAAgBoG,EAAE,SAAS,GAAGzE,MAAMyE,EAAE,aAAazG,GAAG,+BAA+ByG,EAAE,WAAW,wBAAwBzE,GAAG,UAAU;AACtK,UAAMkF,KAAIJ,EAAE,gBAAgB,YAAYA,EAAE,gBAAgB,UAAUA,EAAE,gBAAgB,OAAOK,KAAKD,OAAM,SAASA,GAAE,SAAS;AAC5H,QAAIgF,KAAK;AACT,IAAApF,EAAE,gBAAgB,aAAa,WAAWoF,KAAK,IAAIpF,EAAE,gBAAgB,WAAW,WAAWoF,KAAK,IAAIpF,EAAE,gBAAgB,UAAU,WAAWoF,KAAK;AAChJ,QAAIC,IAAI,IAAIC,IAAIqT;AAChB,QAAIxY,GAAG;AACL,YAAM,KAAKkY,GAAGlY,CAAC;AACf,MAAAkF,KAAK,GAAG,cAAc,KAAK,GAAG;AAAA,IAChC;AACE,MAAAA,KAAK1F,EAAE,cAAc,KAAKA,EAAE,gBAAgB,EAAE,OAAOA,CAAC,GAAG2F,KAAK,EAAE,kBAAkB3F,CAAC,GAAGgZ,IAAI,EAAE,oBAAoBhZ,CAAC;AACnH,UAAM,IAAI9G,EAAE,gBAAe,GAAI,KAAKA,EAAE,MAAM,QAAQ,MAAM,YAAW,GAAI,KAAKiH,EAAE,oBAAoB,IAAI8Y,KAAK9Y,EAAE,kBAAkB,IAAI4gB,KAAK,CAAC,CAAC/gB,EAAE,KAAKghB,KAAK,CAAC,CAAChhB,EAAE,QAAQihB,KAAK,CAAC,CAAC3gB,IAAI4gB,KAAK,CAAC,CAAClhB,EAAE,OAAO,IAAI,CAAC,CAACA,EAAE,UAAUmhB,KAAK,CAAC,CAACnhB,EAAE,SAASohB,KAAK,CAAC,CAACphB,EAAE,WAAWqhB,KAAK,CAAC,CAACrhB,EAAE,iBAAiBshB,KAAK,CAAC,CAACthB,EAAE,aAAauhB,KAAK,CAAC,CAACvhB,EAAE,cAAcwhB,KAAK,CAAC,CAACxhB,EAAE,cAAcyhB,KAAKzhB,EAAE,aAAa,GAAG0hB,IAAI1hB,EAAE,YAAY,GAAG2hB,IAAI3hB,EAAE,aAAa,GAAG4hB,IAAI5hB,EAAE,cAAc,GAAG6hB,IAAI7hB,EAAE,QAAQ,GAAG8hB,IAAI9hB,EAAE,eAAe,GAAG,IAAIyhB,MAAM,CAAC,CAACzhB,EAAE,eAAe,KAAK0hB,KAAK,CAAC,CAAC1hB,EAAE,cAAc+hB,KAAKL,KAAK,CAAC,CAAC1hB,EAAE,oBAAoBgiB,KAAKN,KAAK,CAAC,CAAC1hB,EAAE,uBAAuBiiB,KAAKL,KAAK,CAAC,CAAC5hB,EAAE,gBAAgB,IAAI4hB,KAAK,CAAC,CAAC5hB,EAAE,yBAAyBkiB,KAAKL,KAAK,CAAC,CAAC7hB,EAAE,eAAemiB,KAAKN,KAAK,CAAC,CAAC7hB,EAAE,mBAAmBoiB,KAAK,CAAC,CAACpiB,EAAE,aAAa,KAAK,CAAC,CAACA,EAAE,kBAAkB,KAAK,CAAC,CAACA,EAAE,sBAAsBqiB,IAAIP,KAAK,CAAC,CAAC9hB,EAAE,iBAAiB,KAAK8hB,KAAK,CAAC,CAAC9hB,EAAE,cAAcsiB,KAAK,CAAC,CAACtiB,EAAE,aAAauiB,KAAK,CAAC,CAACviB,EAAE,UAAUwiB,IAAKxiB,EAAE,YAAY,GAAGyiB,IAAI,CAAC,CAACziB,EAAE,WAAW0iB,KAAK,CAAC,CAAC1iB,EAAE;AAC97B,QAAI2iB,KAAK5wB;AACT,IAAAiO,EAAE,eAAe,MAAM,QAAQ,EAAE,qBAAqB,QAAQ2iB,KAAKzpB,EAAE;AACrE,UAAM0pB,KAAK;AAAA,MACT,UAAUpiB;AAAA,MACV,YAAYR,EAAE;AAAA,MACd,YAAYA,EAAE;AAAA,MACd,cAAc0F;AAAA,MACd,gBAAgB;AAAA,MAChB,SAAS1F,EAAE;AAAA,MACX,sBAAsB2F;AAAA,MACtB,wBAAwBqT;AAAA,MACxB,qBAAqBhZ,EAAE,wBAAwB;AAAA,MAC/C,aAAaA,EAAE;AAAA,MACf,WAAWzE;AAAA,MACX,UAAU0d;AAAA,MACV,eAAeA,MAAM9Y,EAAE,mBAAmB;AAAA,MAC1C,YAAY;AAAA,MACZ,iBAAiB,MAAMA,EAAE,kBAAkB;AAAA,MAC3C,iBAAiB,MAAMA,EAAE,iBAAiB;AAAA,MAC1C,wBAAwB;AAAA,MACxB,kBAAkB,MAAM,OAAOjH,EAAE,mBAAmB,EAAE,qBAAqB,KAAK,EAAE,QAAQ,aAAarB;AAAA,MACvG,iBAAiB,CAAC,CAACmI,EAAE;AAAA,MACrB,KAAK+gB;AAAA,MACL,QAAQC;AAAA,MACR,QAAQC;AAAA,MACR,YAAYA,MAAM3gB,GAAG;AAAA,MACrB,oBAAoBC;AAAA,MACpB,OAAO2gB;AAAA,MACP,UAAU;AAAA,MACV,SAASC;AAAA,MACT,WAAWC;AAAA,MACX,iBAAiB,KAAKC;AAAA,MACtB,aAAaC;AAAA,MACb,sBAAsBF,MAAMphB,EAAE,kBAAkBtI;AAAA,MAChD,uBAAuB0pB,MAAMphB,EAAE,kBAAkBvI;AAAA,MACjD,cAAc8pB;AAAA,MACd,cAAcC;AAAA,MACd,YAAYC;AAAA,MACZ,eAAe;AAAA,MACf,WAAWC;AAAA,MACX,cAAc;AAAA,MACd,oBAAoBK;AAAA,MACpB,uBAAuBC;AAAA,MACvB,YAAYL;AAAA,MACZ,aAAaC;AAAA,MACb,gBAAgBK;AAAA,MAChB,yBAAyB;AAAA,MACzB,OAAOJ;AAAA,MACP,eAAeK;AAAA,MACf,mBAAmBC;AAAA,MACnB,aAAaC;AAAA,MACb,kBAAkB;AAAA,MAClB,sBAAsB;AAAA,MACtB,cAAcN;AAAA,MACd,iBAAiBO;AAAA,MACjB,cAAc;AAAA,MACd,aAAaC;AAAA,MACb,QAAQtiB,EAAE,gBAAgB,MAAMA,EAAE,aAAarQ,MAAMqQ,EAAE,oBAAoB;AAAA,MAC3E,UAAUuiB;AAAA,MACV,WAAWC;AAAA,MACX,WAAWC;AAAA,MACX,SAASziB,EAAE;AAAA;AAAA,MAEX,OAAO+gB,MAAMllB,EAAEmE,EAAE,IAAI,OAAO;AAAA,MAC5B,SAASkhB,MAAMrlB,EAAEmE,EAAE,MAAM,OAAO;AAAA,MAChC,YAAY,KAAKnE,EAAEmE,EAAE,SAAS,OAAO;AAAA,MACrC,WAAWmhB,MAAMtlB,EAAEmE,EAAE,QAAQ,OAAO;AAAA,MACpC,aAAaohB,MAAMvlB,EAAEmE,EAAE,UAAU,OAAO;AAAA,MACxC,mBAAmBqhB,MAAMxlB,EAAEmE,EAAE,gBAAgB,OAAO;AAAA,MACpD,eAAeshB,MAAMzlB,EAAEmE,EAAE,YAAY,OAAO;AAAA,MAC5C,gBAAgBuhB,MAAM1lB,EAAEmE,EAAE,aAAa,OAAO;AAAA,MAC9C,gBAAgBwhB,MAAM3lB,EAAEmE,EAAE,aAAa,OAAO;AAAA,MAC9C,iBAAiB,KAAKnE,EAAEmE,EAAE,cAAc,OAAO;AAAA,MAC/C,gBAAgB,MAAMnE,EAAEmE,EAAE,aAAa,OAAO;AAAA,MAC9C,sBAAsB+hB,MAAMlmB,EAAEmE,EAAE,mBAAmB,OAAO;AAAA,MAC1D,yBAAyBgiB,MAAMnmB,EAAEmE,EAAE,sBAAsB,OAAO;AAAA,MAChE,kBAAkBiiB,MAAMpmB,EAAEmE,EAAE,eAAe,OAAO;AAAA,MAClD,2BAA2B,KAAKnE,EAAEmE,EAAE,wBAAwB,OAAO;AAAA,MACnE,iBAAiBkiB,MAAMrmB,EAAEmE,EAAE,cAAc,OAAO;AAAA,MAChD,qBAAqBmiB,MAAMtmB,EAAEmE,EAAE,kBAAkB,OAAO;AAAA,MACxD,eAAeoiB,MAAMvmB,EAAEmE,EAAE,YAAY,OAAO;AAAA,MAC5C,oBAAoB,MAAMnE,EAAEmE,EAAE,iBAAiB,OAAO;AAAA,MACtD,wBAAwB,MAAMnE,EAAEmE,EAAE,qBAAqB,OAAO;AAAA,MAC9D,mBAAmBqiB,KAAKxmB,EAAEmE,EAAE,gBAAgB,OAAO;AAAA,MACnD,gBAAgB,MAAMnE,EAAEmE,EAAE,aAAa,OAAO;AAAA,MAC9C,YAAYuiB,MAAM1mB,EAAEmE,EAAE,SAAS,OAAO;AAAA;AAAA,MAEtC,gBAAgB,CAAC,CAACK,EAAE,WAAW,YAAY+gB,MAAMK;AAAA,MACjD,cAAczhB,EAAE;AAAA,MAChB,cAAcA,EAAE,iBAAiB,MAAM,CAAC,CAACK,EAAE,WAAW,SAASA,EAAE,WAAW,MAAM,aAAa;AAAA,MAC/F,WAAWF,EAAE,aAAa,MAAM,CAAC,CAACE,EAAE,WAAW,OAAO0gB,MAAMwB;AAAA,MAC5D,KAAK,CAAC,CAACniB;AAAA,MACP,QAAQJ,EAAE,QAAQ;AAAA,MAClB,SAAS,CAAC,CAACI,KAAKA,EAAE;AAAA,MAClB,aAAaJ,EAAE,gBAAgB,MAAMA,EAAE,cAAc;AAAA,MACrD,iBAAiBA,EAAE,oBAAoB;AAAA,MACvC,wBAAwB;AAAA,MACxB,qBAAqB;AAAA,MACrB,UAAUG,EAAE,kBAAkB;AAAA,MAC9B,cAAcE,EAAE,gBAAgB,aAAa;AAAA,MAC7C,cAAcA,EAAE,gBAAgB,WAAW;AAAA,MAC3C,aAAaA,EAAE,gBAAgB,UAAU;AAAA,MACzC,mBAAmBK;AAAA,MACnB,oBAAoB+E;AAAA,MACpB,cAAc,EAAE,YAAY;AAAA,MAC5B,gBAAgB,EAAE,MAAM;AAAA,MACxB,eAAe,EAAE,KAAK;AAAA,MACtB,kBAAkB,EAAE,aAAa;AAAA,MACjC,mBAAmB,EAAE,SAAS;AAAA,MAC9B,eAAe,EAAE,KAAK;AAAA,MACtB,oBAAoB,EAAE,qBAAqB;AAAA,MAC3C,sBAAsB,EAAE,eAAe;AAAA,MACvC,qBAAqB,EAAE,cAAc;AAAA,MACrC,6BAA6B,EAAE;AAAA,MAC/B,gBAAgB,EAAE;AAAA,MAClB,mBAAmB,EAAE;AAAA,MACrB,qBAAqB,EAAE;AAAA,MACvB,WAAWzF,EAAE;AAAA,MACb,kBAAkB9G,EAAE,UAAU,WAAW+G,EAAE,SAAS;AAAA,MACpD,eAAe/G,EAAE,UAAU;AAAA,MAC3B,aAAaypB;AAAA,MACb,oBAAoB5B,MAAM/gB,EAAE,IAAI,mBAAmB,MAAMnD,GAAG,YAAYmD,EAAE,IAAI,UAAU,MAAMjI;AAAA,MAC9F,4BAA4BupB,MAAMthB,EAAE,YAAY,mBAAmB,MAAMnD,GAAG,YAAYmD,EAAE,YAAY,UAAU,MAAMjI;AAAA,MACtH,oBAAoBiI,EAAE;AAAA,MACtB,aAAaA,EAAE,SAASvQ;AAAA,MACxB,WAAWuQ,EAAE,SAASxQ;AAAA,MACtB,iBAAiBwQ,EAAE,gBAAgB;AAAA,MACnC,cAAcA,EAAE,gBAAgB;AAAA,MAChC,qBAAqBA,EAAE;AAAA,MACvB,2BAA2B0iB,MAAM1iB,EAAE,WAAW,qBAAqB,MAAMrG,EAAE,IAAI,0BAA0B;AAAA,MACzG,qBAAqB+oB,MAAM1iB,EAAE,WAAW,cAAc,MAAMiZ,OAAOtf,EAAE,IAAI,kBAAkB;AAAA,MAC3F,wCAAwCA,EAAE,IAAI,6BAA6B;AAAA,MAC3E,uBAAuBqG,EAAE,sBAAqB;AAAA,IACpD;AACI,WAAO4iB,GAAG,aAAa,EAAE,IAAI,CAAC,GAAGA,GAAG,aAAa,EAAE,IAAI,CAAC,GAAGA,GAAG,aAAa,EAAE,IAAI,CAAC,GAAG,EAAE,MAAK,GAAIA;AAAA,EAClG;AACA,WAAS7mB,EAAEiE,GAAG;AACZ,UAAM,IAAI,CAAA;AACV,QAAIA,EAAE,WAAW,EAAE,KAAKA,EAAE,QAAQ,KAAK,EAAE,KAAKA,EAAE,oBAAoB,GAAG,EAAE,KAAKA,EAAE,sBAAsB,IAAIA,EAAE,YAAY;AACtH,iBAAWC,KAAKD,EAAE;AAChB,UAAE,KAAKC,CAAC,GAAG,EAAE,KAAKD,EAAE,QAAQC,CAAC,CAAC;AAClC,WAAOD,EAAE,wBAAwB,OAAO,EAAE,GAAGA,CAAC,GAAGxU,EAAE,GAAGwU,CAAC,GAAG,EAAE,KAAK9G,EAAE,gBAAgB,IAAI,EAAE,KAAK8G,EAAE,qBAAqB,GAAG,EAAE,KAAI;AAAA,EAChI;AACA,WAAS,EAAEA,GAAG,GAAG;AACf,IAAAA,EAAE,KAAK,EAAE,SAAS,GAAGA,EAAE,KAAK,EAAE,gBAAgB,GAAGA,EAAE,KAAK,EAAE,UAAU,GAAGA,EAAE,KAAK,EAAE,kBAAkB,GAAGA,EAAE,KAAK,EAAE,KAAK,GAAGA,EAAE,KAAK,EAAE,UAAU,GAAGA,EAAE,KAAK,EAAE,UAAU,GAAGA,EAAE,KAAK,EAAE,OAAO,GAAGA,EAAE,KAAK,EAAE,SAAS,GAAGA,EAAE,KAAK,EAAE,WAAW,GAAGA,EAAE,KAAK,EAAE,iBAAiB,GAAGA,EAAE,KAAK,EAAE,aAAa,GAAGA,EAAE,KAAK,EAAE,cAAc,GAAGA,EAAE,KAAK,EAAE,cAAc,GAAGA,EAAE,KAAK,EAAE,eAAe,GAAGA,EAAE,KAAK,EAAE,cAAc,GAAGA,EAAE,KAAK,EAAE,oBAAoB,GAAGA,EAAE,KAAK,EAAE,uBAAuB,GAAGA,EAAE,KAAK,EAAE,gBAAgB,GAAGA,EAAE,KAAK,EAAE,yBAAyB,GAAGA,EAAE,KAAK,EAAE,eAAe,GAAGA,EAAE,KAAK,EAAE,mBAAmB,GAAGA,EAAE,KAAK,EAAE,aAAa,GAAGA,EAAE,KAAK,EAAE,kBAAkB,GAAGA,EAAE,KAAK,EAAE,sBAAsB,GAAGA,EAAE,KAAK,EAAE,iBAAiB,GAAGA,EAAE,KAAK,EAAE,cAAc,GAAGA,EAAE,KAAK,EAAE,OAAO,GAAGA,EAAE,KAAK,EAAE,OAAO,GAAGA,EAAE,KAAK,EAAE,eAAe,GAAGA,EAAE,KAAK,EAAE,iBAAiB,GAAGA,EAAE,KAAK,EAAE,mBAAmB,GAAGA,EAAE,KAAK,EAAE,YAAY,GAAGA,EAAE,KAAK,EAAE,cAAc,GAAGA,EAAE,KAAK,EAAE,aAAa,GAAGA,EAAE,KAAK,EAAE,gBAAgB,GAAGA,EAAE,KAAK,EAAE,aAAa,GAAGA,EAAE,KAAK,EAAE,iBAAiB,GAAGA,EAAE,KAAK,EAAE,kBAAkB,GAAGA,EAAE,KAAK,EAAE,oBAAoB,GAAGA,EAAE,KAAK,EAAE,mBAAmB,GAAGA,EAAE,KAAK,EAAE,2BAA2B,GAAGA,EAAE,KAAK,EAAE,cAAc,GAAGA,EAAE,KAAK,EAAE,aAAa,GAAGA,EAAE,KAAK,EAAE,WAAW,GAAGA,EAAE,KAAK,EAAE,iBAAiB,GAAGA,EAAE,KAAK,EAAE,mBAAmB,GAAGA,EAAE,KAAK,EAAE,YAAY;AAAA,EACzwC;AACA,WAASxU,EAAEwU,GAAG,GAAG;AACf,MAAE,WAAU,GAAI,EAAE,0BAA0B,EAAE,OAAO,CAAC,GAAG,EAAE,cAAc,EAAE,OAAO,CAAC,GAAG,EAAE,mBAAmB,EAAE,OAAO,CAAC,GAAG,EAAE,mBAAmB,EAAE,OAAO,CAAC,GAAG,EAAE,UAAU,EAAE,OAAO,CAAC,GAAG,EAAE,UAAU,EAAE,OAAO,CAAC,GAAG,EAAE,wBAAwB,EAAE,OAAO,CAAC,GAAG,EAAE,yBAAyB,EAAE,OAAO,CAAC,GAAG,EAAE,aAAa,EAAE,OAAO,CAAC,GAAG,EAAE,eAAe,EAAE,OAAO,CAAC,GAAG,EAAE,aAAa,EAAE,OAAO,EAAE,GAAG,EAAE,gBAAgB,EAAE,OAAO,EAAE,GAAG,EAAE,gBAAgB,EAAE,OAAO,EAAE,GAAG,EAAE,cAAc,EAAE,OAAO,EAAE,GAAG,EAAE,cAAc,EAAE,OAAO,EAAE,GAAG,EAAE,cAAc,EAAE,OAAO,EAAE,GAAG,EAAE,kBAAkB,EAAE,OAAO,EAAE,GAAG,EAAE,cAAc,EAAE,OAAO,EAAE,GAAG,EAAE,aAAa,EAAE,OAAO,EAAE,GAAG,EAAE,YAAY,EAAE,OAAO,EAAE,GAAG,EAAE,cAAc,EAAE,OAAO,EAAE,GAAG,EAAE,iBAAiB,EAAE,OAAO,EAAE,GAAG,EAAE,eAAe,EAAE,OAAO,EAAE,GAAGA,EAAE,KAAK,EAAE,IAAI,GAAG,EAAE,WAAU,GAAI,EAAE,OAAO,EAAE,OAAO,CAAC,GAAG,EAAE,UAAU,EAAE,OAAO,CAAC,GAAG,EAAE,eAAe,EAAE,OAAO,CAAC,GAAG,EAAE,0BAA0B,EAAE,OAAO,CAAC,GAAG,EAAE,uBAAuB,EAAE,OAAO,CAAC,GAAG,EAAE,YAAY,EAAE,OAAO,CAAC,GAAG,EAAE,gBAAgB,EAAE,OAAO,CAAC,GAAG,EAAE,gBAAgB,EAAE,OAAO,CAAC,GAAG,EAAE,eAAe,EAAE,OAAO,CAAC,GAAG,EAAE,sBAAsB,EAAE,OAAO,CAAC,GAAG,EAAE,oBAAoB,EAAE,OAAO,EAAE,GAAG,EAAE,eAAe,EAAE,OAAO,EAAE,GAAG,EAAE,aAAa,EAAE,OAAO,EAAE,GAAG,EAAE,mBAAmB,EAAE,OAAO,EAAE,GAAG,EAAE,aAAa,EAAE,OAAO,EAAE,GAAG,EAAE,gBAAgB,EAAE,OAAO,EAAE,GAAG,EAAE,SAAS,EAAE,OAAO,EAAE,GAAG,EAAE,UAAU,EAAE,OAAO,EAAE,GAAG,EAAE,aAAa,EAAE,OAAO,EAAE,GAAG,EAAE,sBAAsB,EAAE,OAAO,EAAE,GAAG,EAAE,8BAA8B,EAAE,OAAO,EAAE,GAAG,EAAE,mBAAmB,EAAE,OAAO,EAAE,GAAGA,EAAE,KAAK,EAAE,IAAI;AAAA,EACj9C;AACA,WAAS7D,EAAE6D,GAAG;AACZ,UAAM,IAAI,EAAEA,EAAE,IAAI;AAClB,QAAIC;AACJ,QAAI,GAAG;AACL,YAAMC,IAAIwY,GAAG,CAAC;AACd,MAAAzY,IAAI+F,GAAG,MAAM9F,EAAE,QAAQ;AAAA,IACzB;AACE,MAAAD,IAAID,EAAE;AACR,WAAOC;AAAA,EACT;AACA,WAAS7D,EAAE4D,GAAG,GAAG;AACf,QAAIC;AACJ,aAASC,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD,KAAK;AACxC,YAAME,IAAI,EAAEF,CAAC;AACb,UAAIE,EAAE,aAAa,GAAG;AACpB,QAAAH,IAAIG,GAAG,EAAEH,EAAE;AACX;AAAA,MACF;AAAA,IACF;AACA,WAAOA,MAAM,WAAWA,IAAI,IAAIygB,GAAGxnB,GAAG,GAAG8G,GAAGnG,CAAC,GAAG,EAAE,KAAKoG,CAAC,IAAIA;AAAA,EAC9D;AACA,WAAS5D,EAAE2D,GAAG;AACZ,QAAI,EAAEA,EAAE,cAAc,GAAG;AACvB,YAAM,IAAI,EAAE,QAAQA,CAAC;AACrB,QAAE,CAAC,IAAI,EAAE,EAAE,SAAS,CAAC,GAAG,EAAE,OAAOA,EAAE,QAAO;AAAA,IAC5C;AAAA,EACF;AACA,WAAS1D,EAAE0D,GAAG;AACZ,MAAE,OAAOA,CAAC;AAAA,EACZ;AACA,WAAS,IAAI;AACX,MAAE,QAAO;AAAA,EACX;AACA,SAAO;AAAA,IACL,eAAelE;AAAA,IACf,oBAAoBC;AAAA,IACpB,aAAaI;AAAA,IACb,gBAAgBC;AAAA,IAChB,gBAAgBC;AAAA,IAChB,oBAAoBC;AAAA;AAAA,IAEpB,UAAU;AAAA,IACV,SAAS;AAAA,EACb;AACA;AACA,SAASumB,KAAK;AACZ,MAAI3pB,IAAoB,oBAAI,QAAO;AACnC,WAAS,EAAE,GAAG;AACZ,WAAOA,EAAE,IAAI,CAAC;AAAA,EAChB;AACA,WAAS,EAAE,GAAG;AACZ,QAAI,IAAIA,EAAE,IAAI,CAAC;AACf,WAAO,MAAM,WAAW,IAAI,CAAA,GAAIA,EAAE,IAAI,GAAG,CAAC,IAAI;AAAA,EAChD;AACA,WAASS,EAAE,GAAG;AACZ,IAAAT,EAAE,OAAO,CAAC;AAAA,EACZ;AACA,WAASU,EAAE,GAAG,GAAG,GAAG;AAClB,IAAAV,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI;AAAA,EAChB;AACA,WAASW,IAAI;AACX,IAAAX,IAAoB,oBAAI,QAAO;AAAA,EACjC;AACA,SAAO;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,QAAQS;AAAA,IACR,QAAQC;AAAA,IACR,SAASC;AAAA,EACb;AACA;AACA,SAASipB,GAAG5pB,GAAG,GAAG;AAChB,SAAOA,EAAE,eAAe,EAAE,aAAaA,EAAE,aAAa,EAAE,aAAaA,EAAE,gBAAgB,EAAE,cAAcA,EAAE,cAAc,EAAE,cAAcA,EAAE,SAAS,OAAO,EAAE,SAAS,KAAKA,EAAE,SAAS,KAAK,EAAE,SAAS,KAAKA,EAAE,MAAM,EAAE,IAAIA,EAAE,IAAI,EAAE,IAAIA,EAAE,KAAK,EAAE;AAC9O;AACA,SAAS6pB,GAAG7pB,GAAG,GAAG;AAChB,SAAOA,EAAE,eAAe,EAAE,aAAaA,EAAE,aAAa,EAAE,aAAaA,EAAE,gBAAgB,EAAE,cAAcA,EAAE,cAAc,EAAE,cAAcA,EAAE,MAAM,EAAE,IAAI,EAAE,IAAIA,EAAE,IAAIA,EAAE,KAAK,EAAE;AAC5K;AACA,SAAS8pB,KAAK;AACZ,QAAM9pB,IAAI,CAAA;AACV,MAAI,IAAI;AACR,QAAM,IAAI,CAAA,GAAIS,IAAI,CAAA,GAAIC,IAAI,CAAA;AAC1B,WAASC,IAAI;AACX,QAAI,GAAG,EAAE,SAAS,GAAGF,EAAE,SAAS,GAAGC,EAAE,SAAS;AAAA,EAChD;AACA,WAAS,EAAE,GAAG,GAAG2B,GAAG,GAAGM,GAAGC,GAAG;AAC3B,QAAIC,IAAI7C,EAAE,CAAC;AACX,WAAO6C,MAAM,UAAUA,IAAI;AAAA,MACzB,IAAI,EAAE;AAAA,MACN,QAAQ;AAAA,MACR,UAAU;AAAA,MACV,UAAUR;AAAA,MACV,YAAY;AAAA,MACZ,aAAa,EAAE;AAAA,MACf,GAAGM;AAAA,MACH,OAAOC;AAAA,IACb,GAAO5C,EAAE,CAAC,IAAI6C,MAAMA,EAAE,KAAK,EAAE,IAAIA,EAAE,SAAS,GAAGA,EAAE,WAAW,GAAGA,EAAE,WAAWR,GAAGQ,EAAE,aAAa,GAAGA,EAAE,cAAc,EAAE,aAAaA,EAAE,IAAIF,GAAGE,EAAE,QAAQD,IAAI,KAAKC;AAAA,EAC1J;AACA,WAAS,EAAE,GAAG,GAAGR,GAAG,GAAGM,GAAGC,GAAG;AAC3B,UAAMC,IAAI,EAAE,GAAG,GAAGR,GAAG,GAAGM,GAAGC,CAAC;AAC5B,IAAAP,EAAE,eAAe,IAAI5B,EAAE,KAAKoC,CAAC,IAAIR,EAAE,gBAAgB,KAAK3B,EAAE,KAAKmC,CAAC,IAAI,EAAE,KAAKA,CAAC;AAAA,EAC9E;AACA,WAAS,EAAE,GAAG,GAAGR,GAAG,GAAGM,GAAGC,GAAG;AAC3B,UAAMC,IAAI,EAAE,GAAG,GAAGR,GAAG,GAAGM,GAAGC,CAAC;AAC5B,IAAAP,EAAE,eAAe,IAAI5B,EAAE,QAAQoC,CAAC,IAAIR,EAAE,gBAAgB,KAAK3B,EAAE,QAAQmC,CAAC,IAAI,EAAE,QAAQA,CAAC;AAAA,EACvF;AACA,WAAS,EAAE,GAAG,GAAG;AACf,MAAE,SAAS,KAAK,EAAE,KAAK,KAAK+mB,EAAE,GAAGnpB,EAAE,SAAS,KAAKA,EAAE,KAAK,KAAKopB,EAAE,GAAGnpB,EAAE,SAAS,KAAKA,EAAE,KAAK,KAAKmpB,EAAE;AAAA,EAClG;AACA,WAAS,IAAI;AACX,aAAS,IAAI,GAAG,IAAI7pB,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,YAAMqC,IAAIrC,EAAE,CAAC;AACb,UAAIqC,EAAE,OAAO,KAAM;AACnB,MAAAA,EAAE,KAAK,MAAMA,EAAE,SAAS,MAAMA,EAAE,WAAW,MAAMA,EAAE,WAAW,MAAMA,EAAE,QAAQ;AAAA,IAChF;AAAA,EACF;AACA,SAAO;AAAA,IACL,QAAQ;AAAA,IACR,cAAc5B;AAAA,IACd,aAAaC;AAAA,IACb,MAAMC;AAAA,IACN,MAAM;AAAA,IACN,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,MAAM;AAAA,EACV;AACA;AACA,SAASopB,KAAK;AACZ,MAAI/pB,IAAoB,oBAAI,QAAO;AACnC,WAAS,EAAES,GAAGC,GAAG;AACf,UAAMC,IAAIX,EAAE,IAAIS,CAAC;AACjB,QAAI;AACJ,WAAOE,MAAM,UAAU,IAAI,IAAImpB,GAAE,GAAI9pB,EAAE,IAAIS,GAAG,CAAC,CAAC,CAAC,KAAKC,KAAKC,EAAE,UAAU,IAAI,IAAImpB,GAAE,GAAInpB,EAAE,KAAK,CAAC,KAAK,IAAIA,EAAED,CAAC,GAAG;AAAA,EAC9G;AACA,WAAS,IAAI;AACX,IAAAV,IAAoB,oBAAI,QAAO;AAAA,EACjC;AACA,SAAO;AAAA,IACL,KAAK;AAAA,IACL,SAAS;AAAA,EACb;AACA;AACA,SAASgqB,KAAK;AACZ,QAAMhqB,IAAI,CAAA;AACV,SAAO;AAAA,IACL,KAAK,SAAS,GAAG;AACf,UAAIA,EAAE,EAAE,EAAE,MAAM;AACd,eAAOA,EAAE,EAAE,EAAE;AACf,UAAI;AACJ,cAAQ,EAAE,MAAI;AAAA,QACZ,KAAK;AACH,cAAI;AAAA,YACF,WAAW,IAAI,EAAC;AAAA,YAChB,OAAO,IAAIgK,GAAE;AAAA,UACzB;AACU;AAAA,QACF,KAAK;AACH,cAAI;AAAA,YACF,UAAU,IAAI,EAAC;AAAA,YACf,WAAW,IAAI,EAAC;AAAA,YAChB,OAAO,IAAIA,GAAE;AAAA,YACb,UAAU;AAAA,YACV,SAAS;AAAA,YACT,aAAa;AAAA,YACb,OAAO;AAAA,UACnB;AACU;AAAA,QACF,KAAK;AACH,cAAI;AAAA,YACF,UAAU,IAAI,EAAC;AAAA,YACf,OAAO,IAAIA,GAAE;AAAA,YACb,UAAU;AAAA,YACV,OAAO;AAAA,UACnB;AACU;AAAA,QACF,KAAK;AACH,cAAI;AAAA,YACF,WAAW,IAAI,EAAC;AAAA,YAChB,UAAU,IAAIA,GAAE;AAAA,YAChB,aAAa,IAAIA,GAAE;AAAA,UAC/B;AACU;AAAA,QACF,KAAK;AACH,cAAI;AAAA,YACF,OAAO,IAAIA,GAAE;AAAA,YACb,UAAU,IAAI,EAAC;AAAA,YACf,WAAW,IAAI,EAAC;AAAA,YAChB,YAAY,IAAI,EAAC;AAAA,UAC7B;AACU;AAAA,MACV;AACM,aAAOhK,EAAE,EAAE,EAAE,IAAI,GAAG;AAAA,IACtB;AAAA,EACJ;AACA;AACA,SAASiqB,KAAK;AACZ,QAAMjqB,IAAI,CAAA;AACV,SAAO;AAAA,IACL,KAAK,SAAS,GAAG;AACf,UAAIA,EAAE,EAAE,EAAE,MAAM;AACd,eAAOA,EAAE,EAAE,EAAE;AACf,UAAI;AACJ,cAAQ,EAAE,MAAI;AAAA,QACZ,KAAK;AACH,cAAI;AAAA,YACF,iBAAiB;AAAA,YACjB,YAAY;AAAA,YACZ,kBAAkB;AAAA,YAClB,cAAc;AAAA,YACd,eAAe,IAAIyC,GAAE;AAAA,UACjC;AACU;AAAA,QACF,KAAK;AACH,cAAI;AAAA,YACF,iBAAiB;AAAA,YACjB,YAAY;AAAA,YACZ,kBAAkB;AAAA,YAClB,cAAc;AAAA,YACd,eAAe,IAAIA,GAAE;AAAA,UACjC;AACU;AAAA,QACF,KAAK;AACH,cAAI;AAAA,YACF,iBAAiB;AAAA,YACjB,YAAY;AAAA,YACZ,kBAAkB;AAAA,YAClB,cAAc;AAAA,YACd,eAAe,IAAIA,GAAE;AAAA,YACrB,kBAAkB;AAAA,YAClB,iBAAiB;AAAA,UAC7B;AACU;AAAA,MACV;AACM,aAAOzC,EAAE,EAAE,EAAE,IAAI,GAAG;AAAA,IACtB;AAAA,EACJ;AACA;AACA,IAAIkqB,KAAK;AACT,SAASC,GAAGnqB,GAAG,GAAG;AAChB,UAAQ,EAAE,aAAa,IAAI,MAAMA,EAAE,aAAa,IAAI,MAAM,EAAE,MAAM,IAAI,MAAMA,EAAE,MAAM,IAAI;AAC1F;AACA,SAASoqB,GAAGpqB,GAAG;AACb,QAAM,IAAI,IAAIgqB,GAAE,GAAI,IAAIC,GAAE,GAAIxpB,IAAI;AAAA,IAChC,SAAS;AAAA,IACT,MAAM;AAAA,MACJ,mBAAmB;AAAA,MACnB,aAAa;AAAA,MACb,YAAY;AAAA,MACZ,gBAAgB;AAAA,MAChB,YAAY;AAAA,MACZ,uBAAuB;AAAA,MACvB,iBAAiB;AAAA,MACjB,gBAAgB;AAAA,MAChB,aAAa;AAAA,MACb,gBAAgB;AAAA,IACtB;AAAA,IACI,SAAS,CAAC,GAAG,GAAG,CAAC;AAAA,IACjB,OAAO,CAAA;AAAA,IACP,aAAa,CAAA;AAAA,IACb,mBAAmB,CAAA;AAAA,IACnB,sBAAsB,CAAA;AAAA,IACtB,yBAAyB,CAAA;AAAA,IACzB,MAAM,CAAA;AAAA,IACN,cAAc,CAAA;AAAA,IACd,YAAY,CAAA;AAAA,IACZ,eAAe,CAAA;AAAA,IACf,iBAAiB,CAAA;AAAA,IACjB,UAAU,CAAA;AAAA,IACV,cAAc;AAAA,IACd,cAAc;AAAA,IACd,OAAO,CAAA;AAAA,IACP,aAAa,CAAA;AAAA,IACb,gBAAgB,CAAA;AAAA,IAChB,mBAAmB,CAAA;AAAA,IACnB,MAAM,CAAA;AAAA,IACN,6BAA6B;AAAA,IAC7B,gBAAgB;AAAA,EACpB;AACE,WAAS,IAAI,GAAG,IAAI,GAAG,IAAK,CAAAA,EAAE,MAAM,KAAK,IAAI,EAAC,CAAE;AAChD,QAAMC,IAAI,IAAI,KAAKC,IAAI,IAAI6F,GAAE,GAAI,IAAI,IAAIA,GAAE;AAC3C,WAAS,EAAE,GAAG;AACZ,QAAI,IAAI,GAAG,IAAI,GAAG,IAAI;AACtB,aAASM,IAAI,GAAGA,IAAI,GAAGA,IAAK,CAAArG,EAAE,MAAMqG,CAAC,EAAE,IAAI,GAAG,GAAG,CAAC;AAClD,QAAIzE,IAAI,GAAG,IAAI,GAAGM,IAAI,GAAGC,IAAI,GAAGC,IAAI,GAAG,IAAI,GAAGvQ,IAAI,GAAG2Q,IAAI,GAAGC,IAAI,GAAGC,IAAI,GAAGC,IAAI;AAC9E,MAAE,KAAK+mB,EAAE;AACT,aAASrjB,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA,KAAK;AACxC,YAAMC,IAAI,EAAED,CAAC,GAAGE,IAAID,EAAE,OAAOE,IAAIF,EAAE,WAAWG,IAAIH,EAAE,UAAUI,IAAIJ,EAAE,UAAUA,EAAE,OAAO,MAAMA,EAAE,OAAO,IAAI,UAAU;AACpH,UAAIA,EAAE;AACJ,aAAKC,EAAE,IAAIC,GAAG,KAAKD,EAAE,IAAIC,GAAG,KAAKD,EAAE,IAAIC;AAAA,eAChCF,EAAE,cAAc;AACvB,iBAASrZ,IAAI,GAAGA,IAAI,GAAGA;AACrB,UAAA+S,EAAE,MAAM/S,CAAC,EAAE,gBAAgBqZ,EAAE,GAAG,aAAarZ,CAAC,GAAGuZ,CAAC;AACpD,QAAA7D;AAAA,MACF,WAAW2D,EAAE,oBAAoB;AAC/B,cAAMrZ,IAAI,EAAE,IAAIqZ,CAAC;AACjB,YAAIrZ,EAAE,MAAM,KAAKqZ,EAAE,KAAK,EAAE,eAAeA,EAAE,SAAS,GAAGA,EAAE,YAAY;AACnE,gBAAMK,KAAKL,EAAE,QAAQM,IAAI,EAAE,IAAIN,CAAC;AAChC,UAAAM,EAAE,kBAAkBD,GAAG,WAAWC,EAAE,aAAaD,GAAG,MAAMC,EAAE,mBAAmBD,GAAG,YAAYC,EAAE,eAAeD,GAAG,QAAQC,EAAE,gBAAgBD,GAAG,SAAS3G,EAAE,kBAAkB4B,CAAC,IAAIgF,GAAG5G,EAAE,qBAAqB4B,CAAC,IAAI8E,GAAG1G,EAAE,wBAAwB4B,CAAC,IAAI0E,EAAE,OAAO,QAAQ;AAAA,QACrQ;AACA,QAAAtG,EAAE,YAAY4B,CAAC,IAAI3U,GAAG2U;AAAA,MACxB,WAAW0E,EAAE,aAAa;AACxB,cAAMrZ,IAAI,EAAE,IAAIqZ,CAAC;AACjB,QAAArZ,EAAE,SAAS,sBAAsBqZ,EAAE,WAAW,GAAGrZ,EAAE,MAAM,KAAKsZ,CAAC,EAAE,eAAeC,CAAC,GAAGvZ,EAAE,WAAWwZ,GAAGxZ,EAAE,UAAU,KAAK,IAAIqZ,EAAE,KAAK,GAAGrZ,EAAE,cAAc,KAAK,IAAIqZ,EAAE,SAAS,IAAIA,EAAE,SAAS,GAAGrZ,EAAE,QAAQqZ,EAAE,OAAOtG,EAAE,KAAKkC,CAAC,IAAIjV;AACxN,cAAM0Z,KAAKL,EAAE;AACb,YAAIA,EAAE,QAAQtG,EAAE,aAAayC,CAAC,IAAI6D,EAAE,KAAK7D,KAAKkE,GAAG,eAAeL,CAAC,GAAGA,EAAE,cAAc5D,MAAM1C,EAAE,gBAAgBkC,CAAC,IAAIyE,GAAG,QAAQL,EAAE,YAAY;AACxI,gBAAMM,IAAI,EAAE,IAAIN,CAAC;AACjB,UAAAM,EAAE,kBAAkBD,GAAG,WAAWC,EAAE,aAAaD,GAAG,MAAMC,EAAE,mBAAmBD,GAAG,YAAYC,EAAE,eAAeD,GAAG,QAAQC,EAAE,gBAAgBD,GAAG,SAAS3G,EAAE,WAAWkC,CAAC,IAAI0E,GAAG5G,EAAE,cAAckC,CAAC,IAAIwE,GAAGlE;AAAA,QACvM;AACA,QAAAN;AAAA,MACF,WAAWoE,EAAE,iBAAiB;AAC5B,cAAMrZ,IAAI,EAAE,IAAIqZ,CAAC;AACjB,QAAArZ,EAAE,MAAM,KAAKsZ,CAAC,EAAE,eAAeC,CAAC,GAAGvZ,EAAE,UAAU,IAAIqZ,EAAE,QAAQ,KAAK,GAAG,CAAC,GAAGrZ,EAAE,WAAW,IAAI,GAAGqZ,EAAE,SAAS,KAAK,CAAC,GAAGtG,EAAE,SAASmC,CAAC,IAAIlV,GAAGkV;AAAA,MACtI,WAAWmE,EAAE,cAAc;AACzB,cAAMrZ,IAAI,EAAE,IAAIqZ,CAAC;AACjB,YAAIrZ,EAAE,MAAM,KAAKqZ,EAAE,KAAK,EAAE,eAAeA,EAAE,SAAS,GAAGrZ,EAAE,WAAWqZ,EAAE,UAAUrZ,EAAE,QAAQqZ,EAAE,OAAOA,EAAE,YAAY;AAC/G,gBAAMK,KAAKL,EAAE,QAAQM,IAAI,EAAE,IAAIN,CAAC;AAChC,UAAAM,EAAE,kBAAkBD,GAAG,WAAWC,EAAE,aAAaD,GAAG,MAAMC,EAAE,mBAAmBD,GAAG,YAAYC,EAAE,eAAeD,GAAG,QAAQC,EAAE,gBAAgBD,GAAG,SAASC,EAAE,mBAAmBD,GAAG,OAAO,MAAMC,EAAE,kBAAkBD,GAAG,OAAO,KAAK3G,EAAE,YAAY,CAAC,IAAI4G,GAAG5G,EAAE,eAAe,CAAC,IAAI0G,GAAG1G,EAAE,kBAAkB,CAAC,IAAIsG,EAAE,OAAO,QAAQzU;AAAA,QAC3T;AACA,QAAAmO,EAAE,MAAM,CAAC,IAAI/S,GAAG;AAAA,MAClB,WAAWqZ,EAAE,mBAAmB;AAC9B,cAAMrZ,IAAI,EAAE,IAAIqZ,CAAC;AACjB,QAAArZ,EAAE,SAAS,KAAKqZ,EAAE,KAAK,EAAE,eAAeE,CAAC,GAAGvZ,EAAE,YAAY,KAAKqZ,EAAE,WAAW,EAAE,eAAeE,CAAC,GAAGxG,EAAE,KAAKoC,CAAC,IAAInV,GAAGmV;AAAA,MAClH;AAAA,IACF;AACA,IAAAD,IAAI,MAAM5C,EAAE,IAAI,0BAA0B,MAAM,MAAMS,EAAE,eAAe,GAAG,aAAaA,EAAE,eAAe,GAAG,gBAAgBA,EAAE,eAAe,GAAG,YAAYA,EAAE,eAAe,GAAG,cAAcA,EAAE,QAAQ,CAAC,IAAI,GAAGA,EAAE,QAAQ,CAAC,IAAI,GAAGA,EAAE,QAAQ,CAAC,IAAI;AAChP,UAAM,IAAIA,EAAE;AACZ,KAAC,EAAE,sBAAsB4B,KAAK,EAAE,gBAAgB,KAAK,EAAE,eAAeM,KAAK,EAAE,mBAAmBC,KAAK,EAAE,eAAeC,KAAK,EAAE,0BAA0B,KAAK,EAAE,oBAAoBvQ,KAAK,EAAE,mBAAmB2Q,KAAK,EAAE,gBAAgBC,KAAK,EAAE,mBAAmBE,OAAO3C,EAAE,YAAY,SAAS4B,GAAG5B,EAAE,KAAK,SAASkC,GAAGlC,EAAE,SAAS,SAASmC,GAAGnC,EAAE,MAAM,SAAS,GAAGA,EAAE,KAAK,SAASoC,GAAGpC,EAAE,kBAAkB,SAAS,GAAGA,EAAE,qBAAqB,SAAS,GAAGA,EAAE,YAAY,SAASnO,GAAGmO,EAAE,eAAe,SAASnO,GAAGmO,EAAE,WAAW,SAASwC,GAAGxC,EAAE,cAAc,SAASwC,GAAGxC,EAAE,wBAAwB,SAAS,GAAGA,EAAE,kBAAkB,SAASnO,GAAGmO,EAAE,gBAAgB,SAASwC,IAAIC,IAAIC,GAAG1C,EAAE,aAAa,SAASyC,GAAGzC,EAAE,8BAA8B0C,GAAG1C,EAAE,iBAAiB2C,GAAG,EAAE,oBAAoBf,GAAG,EAAE,cAAc,GAAG,EAAE,aAAaM,GAAG,EAAE,iBAAiBC,GAAG,EAAE,aAAaC,GAAG,EAAE,wBAAwB,GAAG,EAAE,kBAAkBvQ,GAAG,EAAE,iBAAiB2Q,GAAG,EAAE,cAAcC,GAAG,EAAE,iBAAiBE,GAAG3C,EAAE,UAAUypB;AAAA,EACr8B;AACA,WAAS,EAAE,GAAG,GAAG;AACf,QAAI,IAAI,GAAG,IAAI,GAAG7nB,IAAI,GAAG,IAAI,GAAGM,IAAI;AACpC,UAAMC,IAAI,EAAE;AACZ,aAASC,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA,KAAK;AACxC,YAAMvQ,IAAI,EAAEuQ,CAAC;AACb,UAAIvQ,EAAE,oBAAoB;AACxB,cAAM2Q,IAAIxC,EAAE,YAAY,CAAC;AACzB,QAAAwC,EAAE,UAAU,sBAAsB3Q,EAAE,WAAW,GAAGoO,EAAE,sBAAsBpO,EAAE,OAAO,WAAW,GAAG2Q,EAAE,UAAU,IAAIvC,CAAC,GAAGuC,EAAE,UAAU,mBAAmBL,CAAC,GAAG;AAAA,MAC1J,WAAWtQ,EAAE,aAAa;AACxB,cAAM2Q,IAAIxC,EAAE,KAAK4B,CAAC;AAClB,QAAAY,EAAE,SAAS,sBAAsB3Q,EAAE,WAAW,GAAG2Q,EAAE,SAAS,aAAaL,CAAC,GAAGK,EAAE,UAAU,sBAAsB3Q,EAAE,WAAW,GAAGoO,EAAE,sBAAsBpO,EAAE,OAAO,WAAW,GAAG2Q,EAAE,UAAU,IAAIvC,CAAC,GAAGuC,EAAE,UAAU,mBAAmBL,CAAC,GAAGP;AAAA,MACvO,WAAW/P,EAAE,iBAAiB;AAC5B,cAAM2Q,IAAIxC,EAAE,SAAS,CAAC;AACtB,QAAAwC,EAAE,SAAS,sBAAsB3Q,EAAE,WAAW,GAAG2Q,EAAE,SAAS,aAAaL,CAAC,GAAG,EAAE,SAAQ,GAAIjC,EAAE,KAAKrO,EAAE,WAAW,GAAGqO,EAAE,YAAYiC,CAAC,GAAG,EAAE,gBAAgBjC,CAAC,GAAGsC,EAAE,UAAU,IAAI3Q,EAAE,QAAQ,KAAK,GAAG,CAAC,GAAG2Q,EAAE,WAAW,IAAI,GAAG3Q,EAAE,SAAS,KAAK,CAAC,GAAG2Q,EAAE,UAAU,aAAa,CAAC,GAAGA,EAAE,WAAW,aAAa,CAAC,GAAG;AAAA,MACrS,WAAW3Q,EAAE,cAAc;AACzB,cAAM2Q,IAAIxC,EAAE,MAAM,CAAC;AACnB,QAAAwC,EAAE,SAAS,sBAAsB3Q,EAAE,WAAW,GAAG2Q,EAAE,SAAS,aAAaL,CAAC,GAAG;AAAA,MAC/E,WAAWtQ,EAAE,mBAAmB;AAC9B,cAAM2Q,IAAIxC,EAAE,KAAKkC,CAAC;AAClB,QAAAM,EAAE,UAAU,sBAAsB3Q,EAAE,WAAW,GAAG2Q,EAAE,UAAU,mBAAmBL,CAAC,GAAGD;AAAA,MACvF;AAAA,IACF;AAAA,EACF;AACA,SAAO;AAAA,IACL,OAAO;AAAA,IACP,WAAW;AAAA,IACX,OAAOlC;AAAA,EACX;AACA;AACA,SAAS4pB,GAAGrqB,GAAG;AACb,QAAM,IAAI,IAAIoqB,GAAGpqB,CAAC,GAAG,IAAI,CAAA,GAAIS,IAAI,CAAA;AACjC,WAASC,EAAE,GAAG;AACZ,MAAE,SAAS,GAAG,EAAE,SAAS,GAAGD,EAAE,SAAS;AAAA,EACzC;AACA,WAASE,EAAE,GAAG;AACZ,MAAE,KAAK,CAAC;AAAA,EACV;AACA,WAAS,EAAE,GAAG;AACZ,IAAAF,EAAE,KAAK,CAAC;AAAA,EACV;AACA,WAAS,IAAI;AACX,MAAE,MAAM,CAAC;AAAA,EACX;AACA,WAAS,EAAE,GAAG;AACZ,MAAE,UAAU,GAAG,CAAC;AAAA,EAClB;AACA,QAAM,IAAI;AAAA,IACR,aAAa;AAAA,IACb,cAAcA;AAAA,IACd,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,0BAA0B,CAAA;AAAA,EAC9B;AACE,SAAO;AAAA,IACL,MAAMC;AAAA,IACN,OAAO;AAAA,IACP,aAAa;AAAA,IACb,iBAAiB;AAAA,IACjB,WAAWC;AAAA,IACX,YAAY;AAAA,EAChB;AACA;AACA,SAAS2pB,GAAGtqB,GAAG;AACb,MAAI,IAAoB,oBAAI,QAAO;AACnC,WAAS,EAAEU,GAAGC,IAAI,GAAG;AACnB,UAAM,IAAI,EAAE,IAAID,CAAC;AACjB,QAAI;AACJ,WAAO,MAAM,UAAU,IAAI,IAAI2pB,GAAGrqB,CAAC,GAAG,EAAE,IAAIU,GAAG,CAAC,CAAC,CAAC,KAAKC,KAAK,EAAE,UAAU,IAAI,IAAI0pB,GAAGrqB,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,IAAI,EAAEW,CAAC,GAAG;AAAA,EAChH;AACA,WAASF,IAAI;AACX,QAAoB,oBAAI,QAAO;AAAA,EACjC;AACA,SAAO;AAAA,IACL,KAAK;AAAA,IACL,SAASA;AAAA,EACb;AACA;AACA,MAAM8pB,KAAK;AAAA;AAAA,IAEPC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA2BT,SAASC,GAAGzqB,GAAG,GAAG,GAAG;AACnB,MAAIS,IAAI,IAAIsP,GAAE;AACd,QAAMrP,IAAI,IAAI+B,GAAE,GAAI9B,IAAI,IAAI8B,GAAE,GAAI,IAAI,IAAI,GAAE,GAAI,IAAI,IAAIoP,GAAG,EAAE,cAAcvT,GAAE,CAAE,GAAG,IAAI,IAAIwT,GAAE,GAAI,IAAI,CAAA,GAAI,IAAI,EAAE,gBAAgB,IAAI,EAAE,CAACzb,EAAE,GAAGC,IAAI,CAACA,EAAE,GAAGD,IAAI,CAACE,EAAE,GAAGA,MAAM,IAAI,IAAI,GAAG;AAAA,IAC7K,SAAS;AAAA,MACP,aAAa;AAAA,IACnB;AAAA,IACI,UAAU;AAAA,MACR,aAAa,EAAE,OAAO,KAAI;AAAA,MAC1B,YAAY,EAAE,OAAO,IAAIkM,KAAI;AAAA,MAC7B,QAAQ,EAAE,OAAO,EAAC;AAAA,IACxB;AAAA,IACI,cAAc8nB;AAAA,IACd,gBAAgBC;AAAA,EACpB,CAAG,GAAGnoB,IAAI,EAAE,MAAK;AACf,EAAAA,EAAE,QAAQ,kBAAkB;AAC5B,QAAM,IAAI,IAAIiJ,GAAE;AAChB,IAAE;AAAA,IACA;AAAA,IACA,IAAIT;AAAA,MACF,IAAI,aAAa,CAAC,IAAI,IAAI,KAAK,GAAG,IAAI,KAAK,IAAI,GAAG,GAAG,CAAC;AAAA,MACtD;AAAA,IACN;AAAA,EACA;AACE,QAAMlI,IAAI,IAAIuJ,GAAG,GAAG,CAAC,GAAGtJ,IAAI;AAC5B,OAAK,UAAU,IAAI,KAAK,aAAa,IAAI,KAAK,cAAc,IAAI,KAAK,OAAO1M;AAC5E,MAAI2M,IAAI,KAAK;AACb,OAAK,SAAS,SAASM,GAAGC,GAAG,GAAG;AAC9B,QAAIR,EAAE,YAAY,MAAMA,EAAE,eAAe,MAAMA,EAAE,gBAAgB,MAAMO,EAAE,WAAW,EAAG;AACvF,UAAM2D,IAAI9G,EAAE,gBAAe,GAAI,IAAIA,EAAE,qBAAqB+G,IAAI/G,EAAE,qBAAoB,GAAIgH,IAAIhH,EAAE;AAC9F,IAAAgH,EAAE,YAAYxQ,EAAE,GAAGwQ,EAAE,QAAQ,MAAM,YAAW,MAAO,KAAKA,EAAE,QAAQ,MAAM,SAAS,GAAG,GAAG,GAAG,CAAC,IAAIA,EAAE,QAAQ,MAAM,SAAS,GAAG,GAAG,GAAG,CAAC,GAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,GAAGA,EAAE,eAAe,EAAE;AACvL,UAAMC,IAAIpE,MAAMzM,MAAM,KAAK,SAASA,IAAI8Q,IAAIrE,MAAMzM,MAAM,KAAK,SAASA;AACtE,aAAS+Q,IAAI,GAAGzZ,IAAIyV,EAAE,QAAQgE,IAAIzZ,GAAGyZ,KAAK;AACxC,YAAMC,KAAKjE,EAAEgE,CAAC,GAAGE,IAAID,GAAG;AACxB,UAAIC,MAAM,QAAQ;AAChB,QAAAhH,GAAG,mBAAmB+G,IAAI,gBAAgB;AAC1C;AAAA,MACF;AACA,UAAIC,EAAE,eAAe,MAAMA,EAAE,gBAAgB,GAAI;AACjD,MAAA3G,EAAE,KAAK2G,EAAE,OAAO;AAChB,YAAMC,IAAID,EAAE,gBAAe;AAC3B,UAAI3G,EAAE,SAAS4G,CAAC,GAAG3G,EAAE,KAAK0G,EAAE,OAAO,IAAI3G,EAAE,IAAI,KAAKA,EAAE,IAAI,OAAOA,EAAE,IAAI,MAAMC,EAAE,IAAI,KAAK,MAAM,IAAI2G,EAAE,CAAC,GAAG5G,EAAE,IAAIC,EAAE,IAAI2G,EAAE,GAAGD,EAAE,QAAQ,IAAI1G,EAAE,IAAID,EAAE,IAAI,MAAMC,EAAE,IAAI,KAAK,MAAM,IAAI2G,EAAE,CAAC,GAAG5G,EAAE,IAAIC,EAAE,IAAI2G,EAAE,GAAGD,EAAE,QAAQ,IAAI1G,EAAE,KAAK0G,EAAE,QAAQ,QAAQJ,MAAM,MAAMC,MAAM,IAAI;AAC9P,cAAMM,KAAK,KAAK,SAASpR,KAAK,EAAE,WAAW4D,IAAI,WAAWA,GAAE,IAAK,CAAA;AACjE,QAAAqN,EAAE,QAAQ,QAAQA,EAAE,IAAI,WAAWA,EAAE,MAAM,IAAI3C,GAAGhE,EAAE,GAAGA,EAAE,GAAG8G,EAAE,GAAGH,EAAE,IAAI,QAAQ,OAAOD,GAAG,OAAO,cAAcC,EAAE,OAAO,uBAAsB;AAAA,MAC/I;AACA,MAAArH,EAAE,gBAAgBqH,EAAE,GAAG,GAAGrH,EAAE,MAAK;AACjC,YAAMuH,KAAIF,EAAE,iBAAgB;AAC5B,eAASG,KAAK,GAAGA,KAAKD,IAAGC,MAAM;AAC7B,cAAM+E,KAAKlF,EAAE,YAAYG,EAAE;AAC3B,UAAE;AAAA,UACA7G,EAAE,IAAI4L,GAAG;AAAA,UACT5L,EAAE,IAAI4L,GAAG;AAAA,UACT5L,EAAE,IAAI4L,GAAG;AAAA,UACT5L,EAAE,IAAI4L,GAAG;AAAA,QACnB,GAAWvF,EAAE,SAAS,CAAC,GAAGK,EAAE,eAAeD,IAAII,EAAE,GAAG/G,IAAI4G,EAAE,WAAU,GAAIpE,EAAEG,GAAG,GAAGiE,EAAE,QAAQD,IAAI,KAAK,IAAI;AAAA,MACjG;AACA,MAAAC,EAAE,uBAAuB,MAAM,KAAK,SAASjR,MAAM,EAAEiR,GAAG,CAAC,GAAGA,EAAE,cAAc;AAAA,IAC9E;AACA,IAAAxE,IAAI,KAAK,MAAMD,EAAE,cAAc,IAAI5C,EAAE,gBAAgB8G,GAAG,GAAGC,CAAC;AAAA,EAC9D;AACA,WAAS,EAAE5D,GAAGC,GAAG;AACf,UAAM,IAAI,EAAE,OAAOT,CAAC;AACpB,MAAE,QAAQ,gBAAgBQ,EAAE,gBAAgB,EAAE,QAAQ,cAAcA,EAAE,aAAad,EAAE,QAAQ,cAAcc,EAAE,aAAa,EAAE,cAAc,IAAId,EAAE,cAAc,KAAKc,EAAE,YAAY,SAASA,EAAE,UAAU,IAAIuB,GAAGhE,EAAE,GAAGA,EAAE,CAAC,IAAI,EAAE,SAAS,YAAY,QAAQyC,EAAE,IAAI,SAAS,EAAE,SAAS,WAAW,QAAQA,EAAE,SAAS,EAAE,SAAS,OAAO,QAAQA,EAAE,QAAQnD,EAAE,gBAAgBmD,EAAE,OAAO,GAAGnD,EAAE,SAASA,EAAE,mBAAmBoD,GAAG,MAAM,GAAG,GAAGT,GAAG,IAAI,GAAGN,EAAE,SAAS,YAAY,QAAQc,EAAE,QAAQ,SAASd,EAAE,SAAS,WAAW,QAAQc,EAAE,SAASd,EAAE,SAAS,OAAO,QAAQc,EAAE,QAAQnD,EAAE,gBAAgBmD,EAAE,GAAG,GAAGnD,EAAE,MAAK,GAAIA,EAAE,mBAAmBoD,GAAG,MAAM,GAAGf,GAAGM,GAAG,IAAI;AAAA,EAC5nB;AACA,WAASrQ,EAAE6Q,GAAGC,GAAG,GAAG0D,GAAG;AACrB,QAAI,IAAI;AACR,UAAMC,IAAI,EAAE,iBAAiB,KAAK5D,EAAE,yBAAyBA,EAAE;AAC/D,QAAI4D,MAAM;AACR,UAAIA;AAAA,aACG,IAAI,EAAE,iBAAiB,KAAK,IAAI,GAAG/G,EAAE,wBAAwBoD,EAAE,gBAAgB,MAAM,MAAM,QAAQA,EAAE,cAAc,KAAKA,EAAE,eAAe,WAAW,KAAKA,EAAE,mBAAmBA,EAAE,sBAAsB,KAAKA,EAAE,YAAYA,EAAE,YAAY,KAAKA,EAAE,OAAOA,EAAE,YAAY,KAAKA,EAAE,oBAAoB,IAAI;AACzS,YAAM4D,IAAI,EAAE,MAAMC,IAAI7D,EAAE;AACxB,UAAI8D,IAAI,EAAEF,CAAC;AACX,MAAAE,MAAM,WAAWA,IAAI,CAAA,GAAI,EAAEF,CAAC,IAAIE;AAChC,UAAIC,IAAID,EAAED,CAAC;AACX,MAAAE,MAAM,WAAWA,IAAI,EAAE,MAAK,GAAID,EAAED,CAAC,IAAIE,GAAG/D,EAAE,iBAAiB,WAAWF,CAAC,IAAI,IAAIiE;AAAA,IACnF;AACA,QAAI,EAAE,UAAU/D,EAAE,SAAS,EAAE,YAAYA,EAAE,WAAW0D,MAAM1Q,KAAK,EAAE,OAAOgN,EAAE,eAAe,OAAOA,EAAE,aAAaA,EAAE,OAAO,EAAE,OAAOA,EAAE,eAAe,OAAOA,EAAE,aAAa,EAAEA,EAAE,IAAI,GAAG,EAAE,WAAWA,EAAE,UAAU,EAAE,YAAYA,EAAE,oBAAoB,KAAK,MAAMA,EAAE,WAAW,EAAE,MAAMA,EAAE,KAAK,EAAE,cAAcA,EAAE,aAAa,EAAE,iBAAiBA,EAAE,gBAAgB,EAAE,mBAAmBA,EAAE,kBAAkB,EAAE,kBAAkBA,EAAE,iBAAiB,EAAE,oBAAoBA,EAAE,mBAAmB,EAAE,mBAAmBA,EAAE,kBAAkB,EAAE,qBAAqBA,EAAE,oBAAoB,EAAE,YAAYA,EAAE,WAAW,EAAE,iBAAiB,MAAM,EAAE,2BAA2B,IAAI;AACjoB,YAAM4D,IAAIhH,EAAE,WAAW,IAAI,CAAC;AAC5B,MAAAgH,EAAE,QAAQ;AAAA,IACZ;AACA,WAAO;AAAA,EACT;AACA,WAAS/D,EAAEE,GAAGC,GAAG,GAAG0D,GAAG,GAAG;AACxB,QAAI3D,EAAE,YAAY,GAAI;AACtB,QAAIA,EAAE,OAAO,KAAKC,EAAE,MAAM,MAAMD,EAAE,UAAUA,EAAE,UAAUA,EAAE,cAAcA,EAAE,cAAcA,EAAE,iBAAiB,MAAM/M,QAAQ,CAAC+M,EAAE,iBAAiB1C,EAAE,iBAAiB0C,CAAC,IAAI;AACnK,MAAAA,EAAE,gBAAgB,iBAAiB,EAAE,oBAAoBA,EAAE,WAAW;AACtE,YAAM8D,IAAI,EAAE,OAAO9D,CAAC,GAAG,IAAIA,EAAE;AAC7B,UAAI,MAAM,QAAQ,CAAC,GAAG;AACpB,cAAMgE,IAAIF,EAAE;AACZ,iBAASvZ,IAAI,GAAG0Z,IAAKD,EAAE,QAAQzZ,IAAI0Z,GAAI1Z,KAAK;AAC1C,gBAAM2Z,KAAIF,EAAEzZ,CAAC,GAAG4Z,IAAI,EAAED,GAAE,aAAa;AACrC,cAAIC,KAAKA,EAAE,SAAS;AAClB,kBAAMC,IAAIjV,EAAE6Q,GAAGmE,GAAGR,GAAG,CAAC;AACtB,YAAA3D,EAAE,eAAenD,GAAGmD,GAAGC,GAAG,GAAG6D,GAAGM,GAAGF,EAAC,GAAGrH,EAAE,mBAAmB,GAAG,MAAMiH,GAAGM,GAAGpE,GAAGkE,EAAC,GAAGlE,EAAE,cAAcnD,GAAGmD,GAAGC,GAAG,GAAG6D,GAAGM,GAAGF,EAAC;AAAA,UACvH;AAAA,QACF;AAAA,MACF,WAAW,EAAE,SAAS;AACpB,cAAMF,IAAI7U,EAAE6Q,GAAG,GAAG2D,GAAG,CAAC;AACtB,QAAA3D,EAAE,eAAenD,GAAGmD,GAAGC,GAAG,GAAG6D,GAAGE,GAAG,IAAI,GAAGnH,EAAE,mBAAmB,GAAG,MAAMiH,GAAGE,GAAGhE,GAAG,IAAI,GAAGA,EAAE,cAAcnD,GAAGmD,GAAGC,GAAG,GAAG6D,GAAGE,GAAG,IAAI;AAAA,MAChI;AAAA,IACF;AACA,UAAMH,IAAI7D,EAAE;AACZ,aAAS8D,IAAI,GAAG,IAAID,EAAE,QAAQC,IAAI,GAAGA;AACnC,MAAAhE,EAAE+D,EAAEC,CAAC,GAAG7D,GAAG,GAAG0D,GAAG,CAAC;AAAA,EACtB;AACA,WAAS5D,EAAEC,GAAG;AACZ,IAAAA,EAAE,OAAO,oBAAoB,WAAWD,CAAC;AACzC,eAAWqB,KAAK,GAAG;AACjB,YAAMuC,IAAI,EAAEvC,CAAC,GAAGmmB,IAAIvnB,EAAE,OAAO;AAC7B,MAAAunB,KAAK5jB,MAAMA,EAAE4jB,CAAC,EAAE,WAAW,OAAO5jB,EAAE4jB,CAAC;AAAA,IACvC;AAAA,EACF;AACF;AACA,MAAMC,KAAK;AAAA,EACT,CAACzyB,EAAE,GAAGC;AAAA,EACN,CAACC,EAAE,GAAGI;AAAA,EACN,CAACF,EAAE,GAAGG;AAAA,EACN,CAACJ,EAAE,GAAGE;AAAA,EACN,CAACJ,EAAE,GAAGD;AAAA,EACN,CAACM,EAAE,GAAGJ;AAAA,EACN,CAACK,EAAE,GAAGH;AAAA,EACN,CAACC,EAAE,GAAGF;AACR;AACA,SAASuyB,GAAG5qB,GAAG,GAAG;AAChB,WAAS,IAAI;AACX,QAAImpB,IAAI;AACR,UAAM,KAAK,IAAI,GAAE;AACjB,QAAIC,KAAK;AACT,UAAMC,KAAK,IAAI,GAAG,GAAG,GAAG,GAAG,CAAC;AAC5B,WAAO;AAAA,MACL,SAAS,SAASC,GAAI;AACpB,QAAAF,OAAOE,KAAM,CAACH,MAAMnpB,EAAE,UAAUspB,GAAIA,GAAIA,GAAIA,CAAE,GAAGF,KAAKE;AAAA,MACxD;AAAA,MACA,WAAW,SAASA,GAAI;AACtB,QAAAH,IAAIG;AAAA,MACN;AAAA,MACA,UAAU,SAASA,GAAIC,GAAGC,IAAIC,IAAIC,IAAI;AACpC,QAAAA,OAAO,OAAOJ,KAAMG,IAAIF,KAAKE,IAAID,MAAMC,KAAK,GAAG,IAAIH,GAAIC,GAAGC,IAAIC,EAAE,GAAGJ,GAAG,OAAO,EAAE,MAAM,OAAOrpB,EAAE,WAAWspB,GAAIC,GAAGC,IAAIC,EAAE,GAAGJ,GAAG,KAAK,EAAE;AAAA,MACrI;AAAA,MACA,OAAO,WAAW;AAChB,QAAAF,IAAI,IAAIC,KAAK,MAAMC,GAAG,IAAI,IAAI,GAAG,GAAG,CAAC;AAAA,MACvC;AAAA,IACN;AAAA,EACE;AACA,WAAS5oB,IAAI;AACX,QAAI0oB,IAAI,IAAI,KAAK,IAAIC,KAAK,MAAMC,KAAK,MAAMC,IAAK;AAChD,WAAO;AAAA,MACL,aAAa,SAASC,GAAG;AACvB,YAAI,OAAOA,GAAG;AACZ,gBAAMC,KAAK,EAAE,IAAI,kBAAkB;AACnC,UAAAD,IAAIC,GAAG,eAAeA,GAAG,gBAAgBA,GAAG,eAAe,IAAIA,GAAG,eAAeA,GAAG,gBAAgBA,GAAG,uBAAuB,GAAG,KAAKD;AACtI,gBAAME,KAAKH;AACX,UAAAA,IAAK,MAAM,KAAK,SAASG,EAAE;AAAA,QAC7B;AAAA,MACF;AAAA,MACA,aAAa,WAAW;AACtB,eAAO;AAAA,MACT;AAAA,MACA,SAAS,SAASF,GAAG;AACnB,QAAAA,IAAI,EAAEvpB,EAAE,UAAU,IAAI,GAAGA,EAAE,UAAU;AAAA,MACvC;AAAA,MACA,SAAS,SAASupB,GAAG;AACnB,QAAAH,OAAOG,KAAK,CAACJ,MAAMnpB,EAAE,UAAUupB,CAAC,GAAGH,KAAKG;AAAA,MAC1C;AAAA,MACA,SAAS,SAASA,GAAG;AACnB,YAAI,OAAOA,IAAIoB,GAAGpB,CAAC,IAAIF,OAAOE,GAAG;AAC/B,kBAAQA,GAAC;AAAA,YACP,KAAKrxB;AACH,cAAA8H,EAAE,UAAUA,EAAE,KAAK;AACnB;AAAA,YACF,KAAK7H;AACH,cAAA6H,EAAE,UAAUA,EAAE,MAAM;AACpB;AAAA,YACF,KAAK5H;AACH,cAAA4H,EAAE,UAAUA,EAAE,IAAI;AAClB;AAAA,YACF,KAAK3H;AACH,cAAA2H,EAAE,UAAUA,EAAE,MAAM;AACpB;AAAA,YACF,KAAK1H;AACH,cAAA0H,EAAE,UAAUA,EAAE,KAAK;AACnB;AAAA,YACF,KAAKzH;AACH,cAAAyH,EAAE,UAAUA,EAAE,MAAM;AACpB;AAAA,YACF,KAAKxH;AACH,cAAAwH,EAAE,UAAUA,EAAE,OAAO;AACrB;AAAA,YACF,KAAKvH;AACH,cAAAuH,EAAE,UAAUA,EAAE,QAAQ;AACtB;AAAA,YACF;AACE,cAAAA,EAAE,UAAUA,EAAE,MAAM;AAAA,UAClC;AACU,UAAAqpB,KAAKE;AAAA,QACP;AAAA,MACF;AAAA,MACA,WAAW,SAASA,GAAG;AACrB,QAAAJ,IAAII;AAAA,MACN;AAAA,MACA,UAAU,SAASA,GAAG;AACpB,QAAAD,MAAOC,MAAM,OAAOA,IAAI,IAAIA,IAAIvpB,EAAE,WAAWupB,CAAC,GAAGD,IAAKC;AAAA,MACxD;AAAA,MACA,OAAO,WAAW;AAChB,QAAAJ,IAAI,IAAIC,KAAK,MAAMC,KAAK,MAAMC,IAAK,MAAM,KAAK;AAAA,MAChD;AAAA,IACN;AAAA,EACE;AACA,WAAS5oB,IAAI;AACX,QAAIyoB,IAAI,IAAI,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,IAAK,MAAMC,IAAI,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK;AAC7F,WAAO;AAAA,MACL,SAAS,SAAS,IAAI;AACpB,QAAAP,MAAM,KAAK,EAAEnpB,EAAE,YAAY,IAAI,GAAGA,EAAE,YAAY;AAAA,MAClD;AAAA,MACA,SAAS,SAAS,IAAI;AACpB,eAAO,MAAM,CAACmpB,MAAMnpB,EAAE,YAAY,EAAE,GAAG,KAAK;AAAA,MAC9C;AAAA,MACA,SAAS,SAAS,IAAI6qB,IAAIC,IAAI;AAC5B,SAAC1B,OAAO,MAAMC,OAAOwB,MAAMvB,MAAOwB,QAAQ9qB,EAAE,YAAY,IAAI6qB,IAAIC,EAAE,GAAG1B,KAAK,IAAIC,KAAKwB,IAAIvB,IAAKwB;AAAA,MAC9F;AAAA,MACA,OAAO,SAAS,IAAID,IAAIC,IAAI;AAC1B,SAACvB,MAAM,MAAMC,OAAOqB,MAAMpB,OAAOqB,QAAQ9qB,EAAE,UAAU,IAAI6qB,IAAIC,EAAE,GAAGvB,IAAI,IAAIC,KAAKqB,IAAIpB,KAAKqB;AAAA,MAC1F;AAAA,MACA,WAAW,SAAS,IAAI;AACtB,QAAA3B,IAAI;AAAA,MACN;AAAA,MACA,UAAU,SAAS,IAAI;AACrB,QAAAO,OAAO,OAAO1pB,EAAE,aAAa,EAAE,GAAG0pB,KAAK;AAAA,MACzC;AAAA,MACA,OAAO,WAAW;AAChB,QAAAP,IAAI,IAAI,KAAK,MAAMC,KAAK,MAAMC,KAAK,MAAMC,IAAK,MAAMC,IAAI,MAAMC,KAAK,MAAMC,KAAK,MAAMC,KAAK;AAAA,MAC3F;AAAA,IACN;AAAA,EACE;AACA,QAAM/oB,IAAI,IAAI,EAAC,GAAI,IAAI,IAAIF,EAAC,GAAI,IAAI,IAAIC,EAAC,GAAI,IAAoB,oBAAI,QAAO,GAAI,IAAoB,oBAAI,QAAO;AAC/G,MAAI,IAAI,CAAA,GAAI,IAAI,IAAI,IAAoB,oBAAI,WAAW2B,IAAI,CAAA,GAAI,IAAI,MAAMM,IAAI,IAAIC,IAAI,MAAMC,IAAI,MAAM,IAAI,MAAMvQ,IAAI,MAAM2Q,IAAI,MAAMC,IAAI,MAAMC,IAAI,MAAMC,IAAI,IAAI4G,GAAG,GAAG,GAAG,CAAC,GAAG,IAAI,GAAGlD,IAAI,IAAI,IAAI,MAAMC,IAAI,MAAMC,IAAI,MAAMC,IAAI,MAAMC,IAAI;AACvO,QAAMC,IAAInH,EAAE,aAAaA,EAAE,gCAAgC;AAC3D,MAAItS,IAAI,IAAI0Z,KAAK;AACjB,QAAMC,IAAIrH,EAAE,aAAaA,EAAE,OAAO;AAClC,EAAAqH,EAAE,QAAQ,OAAO,MAAM,MAAMD,KAAK,WAAW,cAAc,KAAKC,CAAC,EAAE,CAAC,CAAC,GAAG3Z,IAAI0Z,MAAM,KAAKC,EAAE,QAAQ,WAAW,MAAM,OAAOD,KAAK,WAAW,kBAAkB,KAAKC,CAAC,EAAE,CAAC,CAAC,GAAG3Z,IAAI0Z,MAAM;AAClL,MAAIE,IAAI,MAAMC,KAAI,CAAA;AAClB,QAAMC,KAAKxH,EAAE,aAAaA,EAAE,WAAW,GAAGuM,KAAKvM,EAAE,aAAaA,EAAE,QAAQ,GAAGwM,KAAK,IAAI,KAAK,UAAUhF,EAAE,GAAG,KAAK,IAAI,GAAE,EAAG,UAAU+E,EAAE;AAClI,WAASE,GAAG0c,GAAG,IAAIC,IAAIC,IAAI;AACzB,UAAMC,IAAK,IAAI,WAAW,CAAC,GAAGC,IAAIvpB,EAAE,cAAa;AACjD,IAAAA,EAAE,YAAYmpB,GAAGI,CAAC,GAAGvpB,EAAE,cAAcmpB,GAAGnpB,EAAE,oBAAoBA,EAAE,OAAO,GAAGA,EAAE,cAAcmpB,GAAGnpB,EAAE,oBAAoBA,EAAE,OAAO;AAC5H,aAASwpB,KAAK,GAAGA,KAAKJ,IAAII;AACxB,MAAAL,MAAMnpB,EAAE,cAAcmpB,MAAMnpB,EAAE,mBAAmBA,EAAE,WAAW,IAAI,GAAGA,EAAE,MAAM,GAAG,GAAGqpB,IAAI,GAAGrpB,EAAE,MAAMA,EAAE,eAAespB,CAAE,IAAItpB,EAAE,WAAW,KAAKwpB,IAAI,GAAGxpB,EAAE,MAAM,GAAG,GAAG,GAAGA,EAAE,MAAMA,EAAE,eAAespB,CAAE;AAChM,WAAOC;AAAA,EACT;AACA,QAAMzJ,IAAI,CAAA;AACV,EAAAA,EAAE9f,EAAE,UAAU,IAAIyM,GAAGzM,EAAE,YAAYA,EAAE,YAAY,CAAC,GAAG8f,EAAE9f,EAAE,gBAAgB,IAAIyM,GAAGzM,EAAE,kBAAkBA,EAAE,6BAA6B,CAAC,GAAG8f,EAAE9f,EAAE,gBAAgB,IAAIyM,GAAGzM,EAAE,kBAAkBA,EAAE,kBAAkB,GAAG,CAAC,GAAG8f,EAAE9f,EAAE,UAAU,IAAIyM,GAAGzM,EAAE,YAAYA,EAAE,YAAY,GAAG,CAAC,GAAGW,EAAE,SAAS,GAAG,GAAG,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,EAAEX,EAAE,UAAU,GAAG,EAAE,QAAQ3H,EAAE,GAAG4vB,GAAG,EAAE,GAAGC,GAAGlyB,EAAE,GAAG,EAAEgK,EAAE,SAAS,GAAGgoB,GAAGxxB,EAAE;AACpY,WAAS,EAAE2yB,GAAG;AACZ,MAAEA,CAAC,MAAM,OAAOnpB,EAAE,OAAOmpB,CAAC,GAAG,EAAEA,CAAC,IAAI;AAAA,EACtC;AACA,WAAS,GAAGA,GAAG;AACb,MAAEA,CAAC,MAAM,OAAOnpB,EAAE,QAAQmpB,CAAC,GAAG,EAAEA,CAAC,IAAI;AAAA,EACvC;AACA,WAAS,GAAGA,GAAG,IAAI;AACjB,WAAO,EAAEA,CAAC,MAAM,MAAMnpB,EAAE,gBAAgBmpB,GAAG,EAAE,GAAG,EAAEA,CAAC,IAAI,IAAIA,MAAMnpB,EAAE,qBAAqB,EAAEA,EAAE,WAAW,IAAI,KAAKmpB,MAAMnpB,EAAE,gBAAgB,EAAEA,EAAE,gBAAgB,IAAI,KAAK,MAAM;AAAA,EAC7K;AACA,WAAS+f,GAAGoJ,GAAG,IAAI;AACjB,QAAIC,KAAK/mB,GAAGgnB,KAAK;AACjB,QAAIF,GAAG;AACL,MAAAC,KAAK,EAAE,IAAI,EAAE,GAAGA,OAAO,WAAWA,KAAK,CAAA,GAAI,EAAE,IAAI,IAAIA,EAAE;AACvD,YAAME,IAAKH,EAAE;AACb,UAAIC,GAAG,WAAWE,EAAG,UAAUF,GAAG,CAAC,MAAMppB,EAAE,mBAAmB;AAC5D,iBAASupB,IAAI,GAAGC,KAAKF,EAAG,QAAQC,IAAIC,IAAID;AACtC,UAAAH,GAAGG,CAAC,IAAIvpB,EAAE,oBAAoBupB;AAChC,QAAAH,GAAG,SAASE,EAAG,QAAQD,KAAK;AAAA,MAC9B;AAAA,IACF;AACE,MAAAD,GAAG,CAAC,MAAMppB,EAAE,SAASopB,GAAG,CAAC,IAAIppB,EAAE,MAAMqpB,KAAK;AAC5C,IAAAA,MAAMrpB,EAAE,YAAYopB,EAAE;AAAA,EACxB;AACA,WAASvB,GAAGsB,GAAG;AACb,WAAO,MAAMA,KAAKnpB,EAAE,WAAWmpB,CAAC,GAAG,IAAIA,GAAG,MAAM;AAAA,EAClD;AACA,QAAMrB,KAAK;AAAA,IACT,CAAChxB,EAAE,GAAGkJ,EAAE;AAAA,IACR,CAACjJ,EAAE,GAAGiJ,EAAE;AAAA,IACR,CAAChJ,EAAE,GAAGgJ,EAAE;AAAA,EACZ;AACE,EAAA8nB,GAAG7wB,EAAE,IAAI+I,EAAE,KAAK8nB,GAAG5wB,EAAE,IAAI8I,EAAE;AAC3B,QAAM+nB,KAAK;AAAA,IACT,CAAC5wB,EAAE,GAAG6I,EAAE;AAAA,IACR,CAAC5I,EAAE,GAAG4I,EAAE;AAAA,IACR,CAAC3I,EAAE,GAAG2I,EAAE;AAAA,IACR,CAACzI,EAAE,GAAGyI,EAAE;AAAA,IACR,CAACnI,EAAE,GAAGmI,EAAE;AAAA,IACR,CAACrI,EAAE,GAAGqI,EAAE;AAAA,IACR,CAACvI,EAAE,GAAGuI,EAAE;AAAA,IACR,CAAC1I,EAAE,GAAG0I,EAAE;AAAA,IACR,CAACxI,EAAE,GAAGwI,EAAE;AAAA,IACR,CAACpI,EAAE,GAAGoI,EAAE;AAAA,IACR,CAACtI,EAAE,GAAGsI,EAAE;AAAA,IACR,CAAClI,EAAE,GAAGkI,EAAE;AAAA,IACR,CAACjI,EAAE,GAAGiI,EAAE;AAAA,IACR,CAAChI,EAAE,GAAGgI,EAAE;AAAA,IACR,CAAC/H,EAAE,GAAG+H,EAAE;AAAA,EACZ;AACE,WAASgoB,GAAGmB,GAAG,IAAIC,IAAIC,IAAIC,GAAIC,GAAGC,IAAIC,IAAIC,IAAI,IAAI;AAChD,QAAIP,MAAM3yB,IAAI;AACZ,MAAAmM,MAAM,OAAO,GAAG3C,EAAE,KAAK,GAAG2C,IAAI;AAC9B;AAAA,IACF;AACA,QAAIA,MAAM,OAAO,EAAE3C,EAAE,KAAK,GAAG2C,IAAI,KAAKwmB,MAAMtyB,IAAI;AAC9C,UAAIsyB,MAAMvmB,KAAK,OAAOkE,GAAG;AACvB,aAAKjE,MAAM/L,MAAMmM,MAAMnM,QAAQkJ,EAAE,cAAcA,EAAE,QAAQ,GAAG6C,IAAI/L,IAAImM,IAAInM,KAAK;AAC3E,kBAAQqyB,GAAC;AAAA,YACP,KAAK1yB;AACH,cAAAuJ,EAAE,kBAAkBA,EAAE,KAAKA,EAAE,qBAAqBA,EAAE,KAAKA,EAAE,mBAAmB;AAC9E;AAAA,YACF,KAAKtJ;AACH,cAAAsJ,EAAE,UAAUA,EAAE,KAAKA,EAAE,GAAG;AACxB;AAAA,YACF,KAAKrJ;AACH,cAAAqJ,EAAE,kBAAkBA,EAAE,MAAMA,EAAE,qBAAqBA,EAAE,MAAMA,EAAE,GAAG;AAChE;AAAA,YACF,KAAKpJ;AACH,cAAAoJ,EAAE,kBAAkBA,EAAE,WAAWA,EAAE,qBAAqBA,EAAE,MAAMA,EAAE,GAAG;AACrE;AAAA,YACF;AACE,cAAAM,GAAG,kCAAkC6oB,CAAC;AACtC;AAAA,UACd;AAAA;AAEU,kBAAQA,GAAC;AAAA,YACP,KAAK1yB;AACH,cAAAuJ,EAAE,kBAAkBA,EAAE,WAAWA,EAAE,qBAAqBA,EAAE,KAAKA,EAAE,mBAAmB;AACpF;AAAA,YACF,KAAKtJ;AACH,cAAAsJ,EAAE,kBAAkBA,EAAE,WAAWA,EAAE,KAAKA,EAAE,KAAKA,EAAE,GAAG;AACpD;AAAA,YACF,KAAKrJ;AACH,cAAA2J,GAAG,6EAA6E;AAChF;AAAA,YACF,KAAK1J;AACH,cAAA0J,GAAG,0EAA0E;AAC7E;AAAA,YACF;AACE,cAAAA,GAAG,kCAAkC6oB,CAAC;AACtC;AAAA,UACd;AACQ,YAAI,MAAM72B,IAAI,MAAM4Q,IAAI,MAAMC,IAAI,MAAMC,EAAE,IAAI,GAAG,GAAG,CAAC,GAAG,IAAI,GAAGR,IAAIumB,GAAGriB,IAAI;AAAA,MAC5E;AACA;AAAA,IACF;AACA,IAAAwiB,IAAKA,KAAM,IAAIC,IAAIA,KAAKH,IAAII,KAAKA,MAAMH,KAAK,OAAOxmB,KAAKymB,MAAOrmB,OAAOjD,EAAE,sBAAsB8nB,GAAG,EAAE,GAAGA,GAAGwB,CAAE,CAAC,GAAGzmB,IAAI,IAAII,IAAIqmB,KAAMF,OAAO,KAAKC,OAAO/2B,KAAKi3B,MAAMrmB,KAAKsmB,OAAOrmB,OAAOnD,EAAE,kBAAkB+nB,GAAGqB,EAAE,GAAGrB,GAAGsB,EAAE,GAAGtB,GAAGwB,CAAC,GAAGxB,GAAGyB,EAAE,CAAC,GAAG,IAAIJ,IAAI92B,IAAI+2B,IAAInmB,IAAIqmB,GAAGpmB,IAAIqmB,MAAMC,GAAG,OAAOrmB,CAAC,MAAM,MAAMsmB,OAAO,OAAO1pB,EAAE,WAAWypB,GAAG,GAAGA,GAAG,GAAGA,GAAG,GAAGC,EAAE,GAAGtmB,EAAE,KAAKqmB,EAAE,GAAG,IAAIC,KAAK9mB,IAAIumB,GAAGriB,IAAI;AAAA,EAClX;AACA,WAAS,EAAEqiB,GAAG,IAAI;AAChB,IAAAA,EAAE,SAAS5yB,KAAK,GAAGyJ,EAAE,SAAS,IAAI,EAAEA,EAAE,SAAS;AAC/C,QAAIopB,KAAKD,EAAE,SAAS7yB;AACpB,WAAO8yB,KAAK,CAACA,KAAKnB,GAAGmB,EAAE,GAAGD,EAAE,aAAa1yB,MAAM0yB,EAAE,gBAAgB,KAAKnB,GAAGxxB,EAAE,IAAIwxB,GAAGmB,EAAE,UAAUA,EAAE,eAAeA,EAAE,UAAUA,EAAE,UAAUA,EAAE,oBAAoBA,EAAE,eAAeA,EAAE,eAAeA,EAAE,YAAYA,EAAE,YAAYA,EAAE,kBAAkB,GAAG,EAAE,QAAQA,EAAE,SAAS,GAAG,EAAE,QAAQA,EAAE,SAAS,GAAG,EAAE,QAAQA,EAAE,UAAU,GAAGxoB,EAAE,QAAQwoB,EAAE,UAAU;AACjV,UAAME,KAAKF,EAAE;AACb,MAAE,QAAQE,EAAE,GAAGA,OAAO,EAAE,QAAQF,EAAE,gBAAgB,GAAG,EAAE,QAAQA,EAAE,aAAaA,EAAE,YAAYA,EAAE,eAAe,GAAG,EAAE,MAAMA,EAAE,aAAaA,EAAE,cAAcA,EAAE,YAAY,IAAIf,GAAGe,EAAE,eAAeA,EAAE,qBAAqBA,EAAE,kBAAkB,GAAGA,EAAE,oBAAoB,KAAK,EAAEnpB,EAAE,wBAAwB,IAAI,GAAGA,EAAE,wBAAwB;AAAA,EACrU;AACA,WAASioB,GAAGkB,GAAG;AACb,UAAMA,MAAMA,IAAInpB,EAAE,UAAUA,EAAE,EAAE,IAAIA,EAAE,UAAUA,EAAE,GAAG,GAAG,IAAImpB;AAAA,EAC9D;AACA,WAASjB,GAAGiB,GAAG;AACb,IAAAA,MAAMpzB,MAAM,EAAEiK,EAAE,SAAS,GAAGmpB,MAAMpiB,MAAMoiB,MAAMnzB,KAAKgK,EAAE,SAASA,EAAE,IAAI,IAAImpB,MAAMlzB,KAAK+J,EAAE,SAASA,EAAE,KAAK,IAAIA,EAAE,SAASA,EAAE,cAAc,MAAM,GAAGA,EAAE,SAAS,GAAG+G,IAAIoiB;AAAA,EACjK;AACA,WAAShB,GAAGgB,GAAG;AACb,IAAAA,MAAMniB,MAAMtZ,KAAKsS,EAAE,UAAUmpB,CAAC,GAAGniB,IAAImiB;AAAA,EACvC;AACA,WAASf,GAAGe,GAAG,IAAIC,IAAI;AACrB,IAAAD,KAAK,EAAEnpB,EAAE,mBAAmB,IAAIiH,MAAM,MAAMC,MAAMkiB,QAAQppB,EAAE,cAAc,IAAIopB,EAAE,GAAGniB,IAAI,IAAIC,IAAIkiB,OAAO,GAAGppB,EAAE,mBAAmB;AAAA,EAChI;AACA,WAASqoB,GAAGc,GAAG;AACb,IAAAA,IAAI,EAAEnpB,EAAE,YAAY,IAAI,GAAGA,EAAE,YAAY;AAAA,EAC3C;AACA,WAASsoB,GAAGa,GAAG;AACb,IAAAA,MAAM,WAAWA,IAAInpB,EAAE,WAAWmH,IAAI,IAAIG,MAAM6hB,MAAMnpB,EAAE,cAAcmpB,CAAC,GAAG7hB,IAAI6hB;AAAA,EAChF;AACA,WAASZ,GAAGY,GAAG,IAAIC,IAAI;AACrB,IAAAA,OAAO,WAAW9hB,MAAM,OAAO8hB,KAAKppB,EAAE,WAAWmH,IAAI,IAAIiiB,KAAK9hB;AAC9D,QAAI+hB,KAAK9hB,GAAE6hB,EAAE;AACb,IAAAC,OAAO,WAAWA,KAAK,EAAE,MAAM,QAAQ,SAAS,OAAM,GAAI9hB,GAAE6hB,EAAE,IAAIC,MAAMA,GAAG,SAASF,KAAKE,GAAG,YAAY,QAAQ/hB,MAAM8hB,OAAOppB,EAAE,cAAcopB,EAAE,GAAG9hB,IAAI8hB,KAAKppB,EAAE,YAAYmpB,GAAG,MAAMrJ,EAAEqJ,CAAC,CAAC,GAAGE,GAAG,OAAOF,GAAGE,GAAG,UAAU;AAAA,EACrN;AACA,WAASb,IAAI;AACX,UAAMW,IAAI5hB,GAAED,CAAC;AACb,IAAA6hB,MAAM,UAAUA,EAAE,SAAS,WAAWnpB,EAAE,YAAYmpB,EAAE,MAAM,IAAI,GAAGA,EAAE,OAAO,QAAQA,EAAE,UAAU;AAAA,EAClG;AACA,WAASV,IAAI;AACX,QAAI;AACF,MAAAzoB,EAAE,qBAAqB,GAAG,SAAS;AAAA,IACrC,SAASmpB,GAAG;AACV,MAAAA,EAAE,eAAeA,CAAC;AAAA,IACpB;AAAA,EACF;AACA,WAAST,IAAI;AACX,QAAI;AACF,MAAA1oB,EAAE,qBAAqB,GAAG,SAAS;AAAA,IACrC,SAASmpB,GAAG;AACV,MAAAA,EAAE,eAAeA,CAAC;AAAA,IACpB;AAAA,EACF;AACA,WAASR,IAAI;AACX,QAAI;AACF,MAAA3oB,EAAE,cAAc,GAAG,SAAS;AAAA,IAC9B,SAASmpB,GAAG;AACV,MAAAA,EAAE,eAAeA,CAAC;AAAA,IACpB;AAAA,EACF;AACA,WAASP,IAAI;AACX,QAAI;AACF,MAAA5oB,EAAE,cAAc,GAAG,SAAS;AAAA,IAC9B,SAASmpB,GAAG;AACV,MAAAA,EAAE,eAAeA,CAAC;AAAA,IACpB;AAAA,EACF;AACA,WAAS,IAAI;AACX,QAAI;AACF,MAAAnpB,EAAE,wBAAwB,GAAG,SAAS;AAAA,IACxC,SAASmpB,GAAG;AACV,MAAAA,EAAE,eAAeA,CAAC;AAAA,IACpB;AAAA,EACF;AACA,WAAS,KAAK;AACZ,QAAI;AACF,MAAAnpB,EAAE,wBAAwB,GAAG,SAAS;AAAA,IACxC,SAASmpB,GAAG;AACV,MAAAA,EAAE,eAAeA,CAAC;AAAA,IACpB;AAAA,EACF;AACA,WAASN,KAAK;AACZ,QAAI;AACF,MAAA7oB,EAAE,aAAa,GAAG,SAAS;AAAA,IAC7B,SAASmpB,GAAG;AACV,MAAAA,EAAE,eAAeA,CAAC;AAAA,IACpB;AAAA,EACF;AACA,WAASL,KAAK;AACZ,QAAI;AACF,MAAA9oB,EAAE,aAAa,GAAG,SAAS;AAAA,IAC7B,SAASmpB,GAAG;AACV,MAAAA,EAAE,eAAeA,CAAC;AAAA,IACpB;AAAA,EACF;AACA,WAASJ,KAAK;AACZ,QAAI;AACF,MAAA/oB,EAAE,WAAW,GAAG,SAAS;AAAA,IAC3B,SAASmpB,GAAG;AACV,MAAAA,EAAE,eAAeA,CAAC;AAAA,IACpB;AAAA,EACF;AACA,WAAS,IAAI;AACX,QAAI;AACF,MAAAnpB,EAAE,WAAW,GAAG,SAAS;AAAA,IAC3B,SAASmpB,GAAG;AACV,MAAAA,EAAE,eAAeA,CAAC;AAAA,IACpB;AAAA,EACF;AACA,WAASH,GAAGG,GAAG;AACb,IAAA3c,GAAG,OAAO2c,CAAC,MAAM,OAAOnpB,EAAE,QAAQmpB,EAAE,GAAGA,EAAE,GAAGA,EAAE,GAAGA,EAAE,CAAC,GAAG3c,GAAG,KAAK2c,CAAC;AAAA,EAClE;AACA,WAASF,GAAGE,GAAG;AACb,OAAG,OAAOA,CAAC,MAAM,OAAOnpB,EAAE,SAASmpB,EAAE,GAAGA,EAAE,GAAGA,EAAE,GAAGA,EAAE,CAAC,GAAG,GAAG,KAAKA,CAAC;AAAA,EACnE;AACA,WAASD,GAAGC,GAAG,IAAI;AACjB,QAAIC,KAAK,EAAE,IAAI,EAAE;AACjB,IAAAA,OAAO,WAAWA,KAAqB,oBAAI,QAAO,GAAI,EAAE,IAAI,IAAIA,EAAE;AAClE,QAAIC,KAAKD,GAAG,IAAID,CAAC;AACjB,IAAAE,OAAO,WAAWA,KAAKrpB,EAAE,qBAAqB,IAAImpB,EAAE,IAAI,GAAGC,GAAG,IAAID,GAAGE,EAAE;AAAA,EACzE;AACA,WAAS,GAAGF,GAAG,IAAI;AACjB,UAAME,KAAK,EAAE,IAAI,EAAE,EAAE,IAAIF,CAAC;AAC1B,MAAE,IAAI,EAAE,MAAME,OAAOrpB,EAAE,oBAAoB,IAAIqpB,IAAIF,EAAE,mBAAmB,GAAG,EAAE,IAAI,IAAIE,EAAE;AAAA,EACzF;AACA,WAAS,KAAK;AACZ,IAAArpB,EAAE,QAAQA,EAAE,KAAK,GAAGA,EAAE,QAAQA,EAAE,SAAS,GAAGA,EAAE,QAAQA,EAAE,UAAU,GAAGA,EAAE,QAAQA,EAAE,mBAAmB,GAAGA,EAAE,QAAQA,EAAE,YAAY,GAAGA,EAAE,QAAQA,EAAE,YAAY,GAAGA,EAAE,QAAQA,EAAE,wBAAwB,GAAGA,EAAE,cAAcA,EAAE,QAAQ,GAAGA,EAAE,UAAUA,EAAE,KAAKA,EAAE,IAAI,GAAGA,EAAE,kBAAkBA,EAAE,KAAKA,EAAE,MAAMA,EAAE,KAAKA,EAAE,IAAI,GAAGA,EAAE,WAAW,GAAG,GAAG,GAAG,CAAC,GAAGA,EAAE,UAAU,IAAI,IAAI,IAAI,EAAE,GAAGA,EAAE,WAAW,GAAG,GAAG,GAAG,CAAC,GAAGA,EAAE,UAAU,EAAE,GAAGA,EAAE,UAAUA,EAAE,IAAI,GAAG,EAAE,YAAY,EAAE,GAAGA,EAAE,WAAW,CAAC,GAAGA,EAAE,YAAY,UAAU,GAAGA,EAAE,YAAYA,EAAE,QAAQ,GAAG,UAAU,GAAGA,EAAE,UAAUA,EAAE,MAAMA,EAAE,MAAMA,EAAE,IAAI,GAAGA,EAAE,aAAa,CAAC,GAAGA,EAAE,SAASA,EAAE,IAAI,GAAGA,EAAE,UAAUA,EAAE,GAAG,GAAGA,EAAE,cAAc,GAAG,CAAC,GAAGA,EAAE,cAAcA,EAAE,QAAQ,GAAGA,EAAE,gBAAgBA,EAAE,aAAa,IAAI,GAAGA,EAAE,gBAAgBA,EAAE,kBAAkB,IAAI,GAAGA,EAAE,gBAAgBA,EAAE,kBAAkB,IAAI,GAAGA,EAAE,WAAW,IAAI,GAAGA,EAAE,UAAU,CAAC,GAAGA,EAAE,QAAQ,GAAG,GAAGA,EAAE,OAAO,OAAOA,EAAE,OAAO,MAAM,GAAGA,EAAE,SAAS,GAAG,GAAGA,EAAE,OAAO,OAAOA,EAAE,OAAO,MAAM,GAAG,IAAI,CAAA,GAAIsH,IAAI,MAAMC,KAAI,CAAA,GAAI,IAAI,CAAA,GAAI,IAAoB,oBAAI,QAAO,GAAIlF,IAAI,CAAA,GAAI,IAAI,MAAMM,IAAI,IAAIC,IAAI,MAAMC,IAAI,MAAM,IAAI,MAAMvQ,IAAI,MAAM2Q,IAAI,MAAMC,IAAI,MAAMC,IAAI,MAAMC,IAAI,IAAI4G,GAAG,GAAG,GAAG,CAAC,GAAG,IAAI,GAAGlD,IAAI,IAAI,IAAI,MAAMC,IAAI,MAAMC,IAAI,MAAMC,IAAI,MAAMC,IAAI,MAAMsF,GAAG,IAAI,GAAG,GAAGxM,EAAE,OAAO,OAAOA,EAAE,OAAO,MAAM,GAAG,GAAG,IAAI,GAAG,GAAGA,EAAE,OAAO,OAAOA,EAAE,OAAO,MAAM,GAAGW,EAAE,MAAK,GAAI,EAAE,MAAK,GAAI,EAAE,MAAK;AAAA,EACryC;AACA,SAAO;AAAA,IACL,SAAS;AAAA,MACP,OAAOA;AAAA,MACP,OAAO;AAAA,MACP,SAAS;AAAA,IACf;AAAA,IACI,QAAQ;AAAA,IACR,SAAS;AAAA,IACT,iBAAiB;AAAA,IACjB,aAAaof;AAAA,IACb,YAAY8H;AAAA,IACZ,aAAaG;AAAA,IACb,aAAa;AAAA,IACb,cAAcC;AAAA,IACd,aAAaC;AAAA,IACb,cAAcC;AAAA,IACd,kBAAkBC;AAAA,IAClB,gBAAgBC;AAAA,IAChB,eAAeC;AAAA,IACf,aAAaC;AAAA,IACb,eAAeC;AAAA,IACf,sBAAsBC;AAAA,IACtB,sBAAsBC;AAAA,IACtB,YAAYK;AAAA,IACZ,YAAY;AAAA,IACZ,kBAAkBG;AAAA,IAClB,qBAAqB;AAAA,IACrB,cAAcL;AAAA,IACd,cAAcC;AAAA,IACd,eAAeH;AAAA,IACf,eAAeC;AAAA,IACf,yBAAyB;AAAA,IACzB,yBAAyB;AAAA,IACzB,SAASI;AAAA,IACT,UAAUC;AAAA,IACV,OAAO;AAAA,EACX;AACA;AACA,SAAS8B,GAAG/qB,GAAG,GAAG,GAAGS,GAAGC,GAAGC,GAAG,GAAG;AAC/B,QAAM,IAAI,EAAE,IAAI,sCAAsC,IAAI,EAAE,IAAI,sCAAsC,IAAI,MAAM,IAAI,OAAO,YAAY,MAAM,KAAK,iBAAiB,KAAK,UAAU,SAAS,GAAG,IAAI,IAAI8B,GAAE,GAAI,IAAoB,oBAAI,QAAO;AAC3O,MAAI;AACJ,QAAM,IAAoB,oBAAI,QAAO;AACrC,MAAIJ,IAAI;AACR,MAAI;AACF,IAAAA,IAAI,OAAO,kBAAkB,OAAO,IAAI,gBAAgB,GAAG,CAAC,EAAE,WAAW,IAAI,MAAM;AAAA,EACrF,QAAQ;AAAA,EACR;AACA,WAAS,EAAEmmB,GAAGC,GAAG;AACf,WAAOpmB;AAAA;AAAA,MAEL,IAAI,gBAAgBmmB,GAAGC,CAAC;AAAA,QACtBxoB,GAAG,QAAQ;AAAA,EACjB;AACA,WAAS0C,EAAE6lB,GAAGC,GAAGC,GAAG;AAClB,QAAIC,IAAI;AACR,UAAMC,IAAIL,GAAGC,CAAC;AACd,SAAKI,EAAE,QAAQF,KAAKE,EAAE,SAASF,OAAOC,IAAID,IAAI,KAAK,IAAIE,EAAE,OAAOA,EAAE,MAAM,IAAID,IAAI;AAC9E,UAAI,OAAO,mBAAmB,OAAOH,aAAa,oBAAoB,OAAO,oBAAoB,OAAOA,aAAa,qBAAqB,OAAO,cAAc,OAAOA,aAAa,eAAe,OAAO,aAAa,OAAOA,aAAa,YAAY;AACpP,cAAM,IAAI,KAAK,MAAMG,IAAIC,EAAE,KAAK,GAAG,KAAK,KAAK,MAAMD,IAAIC,EAAE,MAAM;AAC/D,cAAM,WAAW,IAAI,EAAE,GAAG,EAAE;AAC5B,cAAMC,KAAKJ,IAAI,EAAE,GAAG,EAAE,IAAI;AAC1B,eAAOI,GAAG,QAAQ,GAAGA,GAAG,SAAS,IAAIA,GAAG,WAAW,IAAI,EAAE,UAAUL,GAAG,GAAG,GAAG,GAAG,EAAE,GAAGnoB,GAAG,mDAAmDuoB,EAAE,QAAQ,MAAMA,EAAE,SAAS,WAAW,IAAI,MAAM,KAAK,IAAI,GAAGC;AAAA,MACxM;AACE,eAAO,UAAUL,KAAKnoB,GAAG,qDAAqDuoB,EAAE,QAAQ,MAAMA,EAAE,SAAS,IAAI,GAAGJ;AACpH,WAAOA;AAAA,EACT;AACA,WAAS5lB,EAAE4lB,GAAG;AACZ,WAAOA,EAAE;AAAA,EACX;AACA,WAAS3lB,EAAE2lB,GAAG;AACZ,IAAAxoB,EAAE,eAAewoB,CAAC;AAAA,EACpB;AACA,WAAS,EAAEA,GAAG;AACZ,WAAOA,EAAE,0BAA0BxoB,EAAE,mBAAmBwoB,EAAE,wBAAwBxoB,EAAE,aAAawoB,EAAE,4BAA4BA,EAAE,2BAA2BxoB,EAAE,mBAAmBA,EAAE;AAAA,EACrL;AACA,WAAS1N,EAAEk2B,GAAGC,GAAGC,GAAGC,GAAGC,IAAI,IAAI;AAC7B,QAAIJ,MAAM,MAAM;AACd,UAAIxoB,EAAEwoB,CAAC,MAAM,OAAQ,QAAOxoB,EAAEwoB,CAAC;AAC/B,MAAAnoB,GAAG,uEAAuEmoB,IAAI,GAAG;AAAA,IACnF;AACA,QAAI,IAAIC;AACR,QAAIA,MAAMzoB,EAAE,QAAQ0oB,MAAM1oB,EAAE,UAAU,IAAIA,EAAE,OAAO0oB,MAAM1oB,EAAE,eAAe,IAAIA,EAAE,OAAO0oB,MAAM1oB,EAAE,kBAAkB,IAAIA,EAAE,MAAMyoB,MAAMzoB,EAAE,gBAAgB0oB,MAAM1oB,EAAE,kBAAkB,IAAIA,EAAE,OAAO0oB,MAAM1oB,EAAE,mBAAmB,IAAIA,EAAE,QAAQ0oB,MAAM1oB,EAAE,iBAAiB,IAAIA,EAAE,QAAQ0oB,MAAM1oB,EAAE,SAAS,IAAIA,EAAE,MAAM0oB,MAAM1oB,EAAE,UAAU,IAAIA,EAAE,OAAO0oB,MAAM1oB,EAAE,QAAQ,IAAIA,EAAE,QAAQyoB,MAAMzoB,EAAE,OAAO0oB,MAAM1oB,EAAE,UAAU,IAAIA,EAAE,QAAQ0oB,MAAM1oB,EAAE,eAAe,IAAIA,EAAE,QAAQ0oB,MAAM1oB,EAAE,kBAAkB,IAAIA,EAAE,OAAOyoB,MAAMzoB,EAAE,eAAe0oB,MAAM1oB,EAAE,kBAAkB,IAAIA,EAAE,QAAQ0oB,MAAM1oB,EAAE,mBAAmB,IAAIA,EAAE,SAAS0oB,MAAM1oB,EAAE,iBAAiB,IAAIA,EAAE,SAAS0oB,MAAM1oB,EAAE,SAAS,IAAIA,EAAE,OAAO0oB,MAAM1oB,EAAE,UAAU,IAAIA,EAAE,QAAQ0oB,MAAM1oB,EAAE,QAAQ,IAAIA,EAAE,SAASyoB,MAAMzoB,EAAE,gBAAgB0oB,MAAM1oB,EAAE,kBAAkB,IAAIA,EAAE,SAAS0oB,MAAM1oB,EAAE,mBAAmB,IAAIA,EAAE,UAAU0oB,MAAM1oB,EAAE,iBAAiB,IAAIA,EAAE,UAAU0oB,MAAM1oB,EAAE,SAAS,IAAIA,EAAE,QAAQ0oB,MAAM1oB,EAAE,UAAU,IAAIA,EAAE,SAAS0oB,MAAM1oB,EAAE,QAAQ,IAAIA,EAAE,UAAUyoB,MAAMzoB,EAAE,iBAAiB0oB,MAAM1oB,EAAE,kBAAkB,IAAIA,EAAE,UAAU0oB,MAAM1oB,EAAE,mBAAmB,IAAIA,EAAE,WAAW0oB,MAAM1oB,EAAE,iBAAiB,IAAIA,EAAE,WAAW0oB,MAAM1oB,EAAE,SAAS,IAAIA,EAAE,SAAS0oB,MAAM1oB,EAAE,UAAU,IAAIA,EAAE,UAAU0oB,MAAM1oB,EAAE,QAAQ,IAAIA,EAAE,WAAWyoB,MAAMzoB,EAAE,QAAQ0oB,MAAM1oB,EAAE,6BAA6B,IAAIA,EAAE,UAAU0oB,MAAM1oB,EAAE,iCAAiC,IAAIA,EAAE,kBAAkByoB,MAAMzoB,EAAE,MAAM;AACl1C,YAAM,KAAK4oB,IAAIhqB,KAAK+E,GAAG,YAAYglB,CAAC;AACpC,MAAAD,MAAM1oB,EAAE,UAAU,IAAIA,EAAE,UAAU0oB,MAAM1oB,EAAE,eAAe,IAAIA,EAAE,UAAU0oB,MAAM1oB,EAAE,kBAAkB,IAAI,OAAOnB,KAAKmB,EAAE,eAAeA,EAAE,QAAQ0oB,MAAM1oB,EAAE,2BAA2B,IAAIA,EAAE,QAAQ0oB,MAAM1oB,EAAE,2BAA2B,IAAIA,EAAE;AAAA,IAC1O;AACA,YAAQ,MAAMA,EAAE,QAAQ,MAAMA,EAAE,QAAQ,MAAMA,EAAE,SAAS,MAAMA,EAAE,SAAS,MAAMA,EAAE,WAAW,MAAMA,EAAE,YAAY,EAAE,IAAI,wBAAwB,GAAG;AAAA,EACpJ;AACA,WAASiD,EAAEulB,GAAGC,GAAG;AACf,QAAIC;AACJ,WAAOF,IAAIC,MAAM,QAAQA,MAAM9tB,MAAM8tB,MAAM1tB,KAAK2tB,IAAI1oB,EAAE,mBAAmByoB,MAAM,KAAKC,IAAI1oB,EAAE,oBAAoByoB,MAAMhuB,OAAOiuB,IAAI1oB,EAAE,kBAAkBK,GAAG,+FAA+F,KAAKooB,MAAM,QAAQA,MAAM9tB,MAAM8tB,MAAM1tB,KAAK2tB,IAAI1oB,EAAE,oBAAoByoB,MAAM,KAAKC,IAAI1oB,EAAE,qBAAqByoB,MAAMhuB,OAAOiuB,IAAI1oB,EAAE,oBAAoB0oB;AAAA,EACxY;AACA,WAASxlB,EAAEslB,GAAGC,GAAG;AACf,WAAO7lB,EAAE4lB,CAAC,MAAM,MAAMA,EAAE,wBAAwBA,EAAE,cAAcxuB,MAAMwuB,EAAE,cAAcruB,KAAK,KAAK,KAAK,KAAK,IAAIsuB,EAAE,OAAOA,EAAE,MAAM,CAAC,IAAI,IAAID,EAAE,YAAY,UAAUA,EAAE,QAAQ,SAAS,IAAIA,EAAE,QAAQ,SAASA,EAAE,uBAAuB,MAAM,QAAQA,EAAE,KAAK,IAAIC,EAAE,QAAQ,SAAS;AAAA,EACjR;AACA,WAAStlB,EAAEqlB,GAAG;AACZ,UAAMC,IAAID,EAAE;AACZ,IAAAC,EAAE,oBAAoB,WAAWtlB,CAAC,GAAG,EAAEslB,CAAC,GAAGA,EAAE,kBAAkB,EAAE,OAAOA,CAAC;AAAA,EAC3E;AACA,WAASrlB,EAAEolB,GAAG;AACZ,UAAMC,IAAID,EAAE;AACZ,IAAAC,EAAE,oBAAoB,WAAWrlB,CAAC,GAAG,EAAEqlB,CAAC;AAAA,EAC1C;AACA,WAAS,EAAED,GAAG;AACZ,UAAMC,IAAIhoB,EAAE,IAAI+nB,CAAC;AACjB,QAAIC,EAAE,gBAAgB,OAAQ;AAC9B,UAAMC,IAAIF,EAAE,QAAQG,IAAI,EAAE,IAAID,CAAC;AAC/B,QAAIC,GAAG;AACL,YAAMC,IAAID,EAAEF,EAAE,UAAU;AACxB,MAAAG,EAAE,aAAaA,EAAE,cAAc,KAAK9hB,EAAE0hB,CAAC,GAAG,OAAO,KAAKG,CAAC,EAAE,WAAW,KAAK,EAAE,OAAOD,CAAC;AAAA,IACrF;AACA,IAAAjoB,EAAE,OAAO+nB,CAAC;AAAA,EACZ;AACA,WAAS1hB,EAAE0hB,GAAG;AACZ,UAAMC,IAAIhoB,EAAE,IAAI+nB,CAAC;AACjB,IAAAxoB,EAAE,cAAcyoB,EAAE,cAAc;AAChC,UAAMC,IAAIF,EAAE,QAAQG,IAAI,EAAE,IAAID,CAAC;AAC/B,WAAOC,EAAEF,EAAE,UAAU,GAAG,EAAE,OAAO;AAAA,EACnC;AACA,WAAS,EAAED,GAAG;AACZ,UAAMC,IAAIhoB,EAAE,IAAI+nB,CAAC;AACjB,QAAIA,EAAE,iBAAiBA,EAAE,aAAa,QAAO,GAAI/nB,EAAE,OAAO+nB,EAAE,YAAY,IAAIA,EAAE;AAC5E,eAASG,IAAI,GAAGA,IAAI,GAAGA,KAAK;AAC1B,YAAI,MAAM,QAAQF,EAAE,mBAAmBE,CAAC,CAAC;AACvC,mBAASC,IAAI,GAAGA,IAAIH,EAAE,mBAAmBE,CAAC,EAAE,QAAQC,IAAK,CAAA5oB,EAAE,kBAAkByoB,EAAE,mBAAmBE,CAAC,EAAEC,CAAC,CAAC;AAAA;AAEvG,UAAA5oB,EAAE,kBAAkByoB,EAAE,mBAAmBE,CAAC,CAAC;AAC7C,QAAAF,EAAE,sBAAsBzoB,EAAE,mBAAmByoB,EAAE,mBAAmBE,CAAC,CAAC;AAAA,MACtE;AAAA,SACG;AACH,UAAI,MAAM,QAAQF,EAAE,kBAAkB;AACpC,iBAASE,IAAI,GAAGA,IAAIF,EAAE,mBAAmB,QAAQE,IAAK,CAAA3oB,EAAE,kBAAkByoB,EAAE,mBAAmBE,CAAC,CAAC;AAAA;AAEjG,QAAA3oB,EAAE,kBAAkByoB,EAAE,kBAAkB;AAC1C,UAAIA,EAAE,sBAAsBzoB,EAAE,mBAAmByoB,EAAE,kBAAkB,GAAGA,EAAE,kCAAkCzoB,EAAE,kBAAkByoB,EAAE,8BAA8B,GAAGA,EAAE;AACnK,iBAASE,IAAI,GAAGA,IAAIF,EAAE,yBAAyB,QAAQE;AACrD,UAAAF,EAAE,yBAAyBE,CAAC,KAAK3oB,EAAE,mBAAmByoB,EAAE,yBAAyBE,CAAC,CAAC;AACvF,MAAAF,EAAE,4BAA4BzoB,EAAE,mBAAmByoB,EAAE,wBAAwB;AAAA,IAC/E;AACA,UAAMC,IAAIF,EAAE;AACZ,aAASG,IAAI,GAAGC,IAAIF,EAAE,QAAQC,IAAIC,GAAGD,KAAK;AACxC,YAAM,IAAIloB,EAAE,IAAIioB,EAAEC,CAAC,CAAC;AACpB,QAAE,mBAAmB3oB,EAAE,cAAc,EAAE,cAAc,GAAG,EAAE,OAAO,aAAaS,EAAE,OAAOioB,EAAEC,CAAC,CAAC;AAAA,IAC7F;AACA,IAAAloB,EAAE,OAAO+nB,CAAC;AAAA,EACZ;AACA,MAAIzhB,IAAI;AACR,WAASC,IAAI;AACX,IAAAD,IAAI;AAAA,EACN;AACA,WAASE,IAAI;AACX,UAAMuhB,IAAIzhB;AACV,WAAOyhB,KAAK9nB,EAAE,eAAeL,GAAG,kCAAkCmoB,IAAI,iDAAiD9nB,EAAE,WAAW,GAAGqG,KAAK,GAAGyhB;AAAA,EACjJ;AACA,WAASthB,EAAEshB,GAAG;AACZ,UAAMC,IAAI,CAAA;AACV,WAAOA,EAAE,KAAKD,EAAE,KAAK,GAAGC,EAAE,KAAKD,EAAE,KAAK,GAAGC,EAAE,KAAKD,EAAE,SAAS,CAAC,GAAGC,EAAE,KAAKD,EAAE,SAAS,GAAGC,EAAE,KAAKD,EAAE,SAAS,GAAGC,EAAE,KAAKD,EAAE,UAAU,GAAGC,EAAE,KAAKD,EAAE,cAAc,GAAGC,EAAE,KAAKD,EAAE,MAAM,GAAGC,EAAE,KAAKD,EAAE,IAAI,GAAGC,EAAE,KAAKD,EAAE,eAAe,GAAGC,EAAE,KAAKD,EAAE,gBAAgB,GAAGC,EAAE,KAAKD,EAAE,KAAK,GAAGC,EAAE,KAAKD,EAAE,eAAe,GAAGC,EAAE,KAAKD,EAAE,UAAU,GAAGC,EAAE,KAAI;AAAA,EAC5T;AACA,WAASthB,EAAEqhB,GAAGC,GAAG;AACf,UAAMC,IAAIjoB,EAAE,IAAI+nB,CAAC;AACjB,QAAIA,EAAE,kBAAkBH,GAAGG,CAAC,GAAGA,EAAE,0BAA0B,MAAMA,EAAE,sBAAsB,MAAMA,EAAE,UAAU,KAAKE,EAAE,cAAcF,EAAE,SAAS;AACzI,YAAMG,IAAIH,EAAE;AACZ,UAAIG,MAAM;AACR,QAAAtoB,GAAG,mEAAmE;AAAA,eAC/DsoB,EAAE,aAAa;AACtB,QAAAtoB,GAAG,kEAAkE;AAAA,WAClE;AACH,QAAAyf,EAAE4I,GAAGF,GAAGC,CAAC;AACT;AAAA,MACF;AAAA,IACF,MAAO,CAAAD,EAAE,sBAAsBE,EAAE,iBAAiBF,EAAE,gBAAgBA,EAAE,gBAAgB;AACtF,MAAE,YAAYxoB,EAAE,YAAY0oB,EAAE,gBAAgB1oB,EAAE,WAAWyoB,CAAC;AAAA,EAC9D;AACA,WAAS/6B,EAAE86B,GAAGC,GAAG;AACf,UAAMC,IAAIjoB,EAAE,IAAI+nB,CAAC;AACjB,QAAIA,EAAE,0BAA0B,MAAMA,EAAE,UAAU,KAAKE,EAAE,cAAcF,EAAE,SAAS;AAChF,MAAA1I,EAAE4I,GAAGF,GAAGC,CAAC;AACT;AAAA,IACF,MAAO,CAAAD,EAAE,sBAAsBE,EAAE,iBAAiBF,EAAE,gBAAgBA,EAAE,gBAAgB;AACtF,MAAE,YAAYxoB,EAAE,kBAAkB0oB,EAAE,gBAAgB1oB,EAAE,WAAWyoB,CAAC;AAAA,EACpE;AACA,WAASrhB,GAAGohB,GAAGC,GAAG;AAChB,UAAMC,IAAIjoB,EAAE,IAAI+nB,CAAC;AACjB,QAAIA,EAAE,0BAA0B,MAAMA,EAAE,UAAU,KAAKE,EAAE,cAAcF,EAAE,SAAS;AAChF,MAAA1I,EAAE4I,GAAGF,GAAGC,CAAC;AACT;AAAA,IACF;AACA,MAAE,YAAYzoB,EAAE,YAAY0oB,EAAE,gBAAgB1oB,EAAE,WAAWyoB,CAAC;AAAA,EAC9D;AACA,WAASphB,EAAEmhB,GAAGC,GAAG;AACf,UAAMC,IAAIjoB,EAAE,IAAI+nB,CAAC;AACjB,QAAIA,EAAE,UAAU,KAAKE,EAAE,cAAcF,EAAE,SAAS;AAC9C,QAAEE,GAAGF,GAAGC,CAAC;AACT;AAAA,IACF;AACA,MAAE,YAAYzoB,EAAE,kBAAkB0oB,EAAE,gBAAgB1oB,EAAE,WAAWyoB,CAAC;AAAA,EACpE;AACA,QAAMnhB,IAAI;AAAA,IACR,CAACzN,EAAE,GAAGmG,EAAE;AAAA,IACR,CAAClG,EAAE,GAAGkG,EAAE;AAAA,IACR,CAACjG,EAAE,GAAGiG,EAAE;AAAA,EACZ,GAAKuH,KAAI;AAAA,IACL,CAACvN,EAAE,GAAGgG,EAAE;AAAA,IACR,CAAC/F,EAAE,GAAG+F,EAAE;AAAA,IACR,CAAC9F,EAAE,GAAG8F,EAAE;AAAA,IACR,CAAC7F,EAAE,GAAG6F,EAAE;AAAA,IACR,CAAC5F,EAAE,GAAG4F,EAAE;AAAA,IACR,CAAC3F,EAAE,GAAG2F,EAAE;AAAA,EACZ,GAAKwH,KAAK;AAAA,IACN,CAACrI,EAAE,GAAGa,EAAE;AAAA,IACR,CAACN,EAAE,GAAGM,EAAE;AAAA,IACR,CAACZ,EAAE,GAAGY,EAAE;AAAA,IACR,CAACV,EAAE,GAAGU,EAAE;AAAA,IACR,CAACX,EAAE,GAAGW,EAAE;AAAA,IACR,CAACP,EAAE,GAAGO,EAAE;AAAA,IACR,CAACT,EAAE,GAAGS,EAAE;AAAA,IACR,CAACR,EAAE,GAAGQ,EAAE;AAAA,EACZ;AACE,WAASuM,GAAGic,GAAGC,GAAG;AAChB,QAAIA,EAAE,SAAS,MAAM,EAAE,IAAI,0BAA0B,MAAM,OAAOA,EAAE,cAActuB,MAAMsuB,EAAE,cAAcruB,MAAMquB,EAAE,cAAcvuB,MAAMuuB,EAAE,cAAcpuB,MAAMouB,EAAE,cAActuB,MAAMsuB,EAAE,cAAcruB,MAAMquB,EAAE,cAAcvuB,MAAMuuB,EAAE,cAAcpuB,OAAOgG,GAAG,oIAAoI,GAAGL,EAAE,cAAcwoB,GAAGxoB,EAAE,gBAAgBsH,EAAEmhB,EAAE,KAAK,CAAC,GAAGzoB,EAAE,cAAcwoB,GAAGxoB,EAAE,gBAAgBsH,EAAEmhB,EAAE,KAAK,CAAC,IAAID,MAAMxoB,EAAE,cAAcwoB,MAAMxoB,EAAE,qBAAqBA,EAAE,cAAcwoB,GAAGxoB,EAAE,gBAAgBsH,EAAEmhB,EAAE,KAAK,CAAC,GAAGzoB,EAAE,cAAcwoB,GAAGxoB,EAAE,oBAAoBuH,GAAEkhB,EAAE,SAAS,CAAC,GAAGzoB,EAAE,cAAcwoB,GAAGxoB,EAAE,oBAAoBuH,GAAEkhB,EAAE,SAAS,CAAC,GAAGA,EAAE,oBAAoBzoB,EAAE,cAAcwoB,GAAGxoB,EAAE,sBAAsBA,EAAE,sBAAsB,GAAGA,EAAE,cAAcwoB,GAAGxoB,EAAE,sBAAsBwH,GAAGihB,EAAE,eAAe,CAAC,IAAI,EAAE,IAAI,gCAAgC,MAAM,IAAI;AACz4B,UAAIA,EAAE,cAAczuB,MAAMyuB,EAAE,cAAcvuB,MAAMuuB,EAAE,cAAcpuB,MAAMouB,EAAE,SAAS,MAAM,EAAE,IAAI,0BAA0B,MAAM,GAAI;AACjI,UAAIA,EAAE,aAAa,KAAKhoB,EAAE,IAAIgoB,CAAC,EAAE,qBAAqB;AACpD,cAAMC,IAAI,EAAE,IAAI,gCAAgC;AAChD,QAAA1oB,EAAE,cAAcwoB,GAAGE,EAAE,4BAA4B,KAAK,IAAID,EAAE,YAAY/nB,EAAE,iBAAgB,CAAE,CAAC,GAAGD,EAAE,IAAIgoB,CAAC,EAAE,sBAAsBA,EAAE;AAAA,MACnI;AAAA,IACF;AAAA,EACF;AACA,WAASjc,GAAGgc,GAAGC,GAAG;AAChB,QAAIC,IAAI;AACR,IAAAF,EAAE,gBAAgB,WAAWA,EAAE,cAAc,IAAIC,EAAE,iBAAiB,WAAWtlB,CAAC;AAChF,UAAMwlB,IAAIF,EAAE;AACZ,QAAIG,IAAI,EAAE,IAAID,CAAC;AACf,IAAAC,MAAM,WAAWA,IAAI,CAAA,GAAI,EAAE,IAAID,GAAGC,CAAC;AACnC,UAAM,IAAI1hB,EAAEuhB,CAAC;AACb,QAAI,MAAMD,EAAE,YAAY;AACtB,MAAAI,EAAE,CAAC,MAAM,WAAWA,EAAE,CAAC,IAAI;AAAA,QACzB,SAAS5oB,EAAE,cAAa;AAAA,QACxB,WAAW;AAAA,MACnB,GAAS,EAAE,OAAO,YAAY0oB,IAAI,KAAKE,EAAE,CAAC,EAAE;AACtC,YAAM,KAAKA,EAAEJ,EAAE,UAAU;AACzB,aAAO,WAAWI,EAAEJ,EAAE,UAAU,EAAE,aAAa,GAAG,cAAc,KAAK1hB,EAAE2hB,CAAC,IAAID,EAAE,aAAa,GAAGA,EAAE,iBAAiBI,EAAE,CAAC,EAAE;AAAA,IACxH;AACA,WAAOF;AAAA,EACT;AACA,WAAS,GAAGF,GAAGC,GAAGC,GAAG;AACnB,WAAO,KAAK,MAAM,KAAK,MAAMF,IAAIE,CAAC,IAAID,CAAC;AAAA,EACzC;AACA,WAAShc,GAAG+b,GAAGC,GAAGC,GAAGC,GAAG;AACtB,UAAMqC,IAAIxC,EAAE;AACZ,QAAIwC,EAAE,WAAW;AACf,QAAE,cAAchrB,EAAE,YAAY,GAAG,GAAG,GAAGyoB,EAAE,OAAOA,EAAE,QAAQC,GAAGC,GAAGF,EAAE,IAAI;AAAA,SACnE;AACH,MAAAuC,EAAE,KAAK,CAACC,IAAGjC,MAAOiC,GAAE,QAAQjC,EAAG,KAAK;AACpC,UAAIkC,IAAK;AACT,eAASD,KAAI,GAAGA,KAAID,EAAE,QAAQC,MAAK;AACjC,cAAMjC,IAAKgC,EAAEE,CAAE,GAAGjC,KAAK+B,EAAEC,EAAC,GAAG/B,KAAKF,EAAG,QAAQA,EAAG,OAAOmC,KAAK,GAAGlC,GAAG,OAAOR,EAAE,OAAO,CAAC,GAAG2C,KAAK,GAAGpC,EAAG,OAAOP,EAAE,OAAO,CAAC;AAClH,QAAAQ,GAAG,SAASC,KAAK,KAAKiC,OAAOC,MAAM,GAAGnC,GAAG,QAAQA,GAAG,QAAQ,GAAGR,EAAE,OAAO,CAAC,MAAM0C,KAAKnC,EAAG,QAAQ,KAAK;AAAA,UAClGA,EAAG;AAAA,UACHC,GAAG,QAAQA,GAAG,QAAQD,EAAG;AAAA,QACnC,KAAa,EAAEkC,GAAIF,EAAEE,CAAE,IAAIjC;AAAA,MACrB;AACA,MAAA+B,EAAE,SAASE,IAAK;AAChB,YAAMrC,KAAK7oB,EAAE,aAAaA,EAAE,iBAAiB,GAAG8oB,KAAK9oB,EAAE,aAAaA,EAAE,kBAAkB,GAAG+oB,KAAK/oB,EAAE,aAAaA,EAAE,gBAAgB;AACjI,MAAAA,EAAE,YAAYA,EAAE,mBAAmByoB,EAAE,KAAK;AAC1C,eAASwC,KAAI,GAAGjC,IAAKgC,EAAE,QAAQC,KAAIjC,GAAIiC,MAAK;AAC1C,cAAMhC,KAAK+B,EAAEC,EAAC,GAAG/B,KAAK,KAAK,MAAMD,GAAG,QAAQ,CAAC,GAAGkC,KAAK,KAAK,KAAKlC,GAAG,QAAQ,CAAC,GAAGmC,KAAKlC,KAAKT,EAAE,OAAOU,KAAI,KAAK,MAAMD,KAAKT,EAAE,KAAK,GAAG4C,IAAKF;AACpI,QAAAnrB,EAAE,YAAYA,EAAE,oBAAoBorB,EAAE,GAAGprB,EAAE,YAAYA,EAAE,kBAAkBmpB,EAAC,GAAG,EAAE,cAAcnpB,EAAE,YAAY,GAAGorB,IAAIjC,IAAGkC,GADsB,GACd3C,GAAGC,GAAGF,EAAE,IAAI;AAAA,MAC7I;AACA,MAAAD,EAAE,kBAAiB,GAAIxoB,EAAE,YAAYA,EAAE,mBAAmB6oB,EAAE,GAAG7oB,EAAE,YAAYA,EAAE,oBAAoB8oB,EAAE,GAAG9oB,EAAE,YAAYA,EAAE,kBAAkB+oB,EAAE;AAAA,IAC9I;AAAA,EACF;AACA,WAASjJ,EAAE0I,GAAGC,GAAGC,GAAG;AAClB,QAAIC,IAAI3oB,EAAE;AACV,KAACyoB,EAAE,sBAAsBA,EAAE,8BAA8BE,IAAI3oB,EAAE,mBAAmByoB,EAAE,oBAAoBE,IAAI3oB,EAAE;AAC9G,UAAM4oB,IAAIpc,GAAGgc,GAAGC,CAAC,GAAG,IAAIA,EAAE;AAC1B,MAAE,YAAYE,GAAGH,EAAE,gBAAgBxoB,EAAE,WAAW0oB,CAAC;AACjD,UAAM,KAAKjoB,EAAE,IAAI,CAAC;AAClB,QAAI,EAAE,YAAY,GAAG,aAAamoB,MAAM,IAAI;AAC1C,QAAE,cAAc5oB,EAAE,WAAW0oB,CAAC;AAC9B,YAAMG,KAAKllB,GAAG,aAAaA,GAAG,iBAAiB,GAAGmlB,KAAKL,EAAE,eAAehqB,KAAK,OAAOkF,GAAG,aAAa8kB,EAAE,UAAU,GAAGM,KAAKN,EAAE,eAAehqB,MAAMoqB,OAAOC,KAAK9oB,EAAE,OAAOA,EAAE;AACtK,MAAAA,EAAE,YAAYA,EAAE,qBAAqByoB,EAAE,KAAK,GAAGzoB,EAAE,YAAYA,EAAE,gCAAgCyoB,EAAE,gBAAgB,GAAGzoB,EAAE,YAAYA,EAAE,kBAAkByoB,EAAE,eAAe,GAAGzoB,EAAE,YAAYA,EAAE,oCAAoC+oB,EAAE;AAChO,UAAI,IAAIpmB,EAAE8lB,EAAE,OAAO,IAAI/nB,EAAE,cAAc;AACvC,UAAI4nB,GAAGG,GAAG,CAAC;AACX,YAAMO,KAAKroB,EAAE,QAAQ8nB,EAAE,QAAQA,EAAE,UAAU,GAAGQ,KAAKtoB,EAAE,QAAQ8nB,EAAE,IAAI;AACnE,UAAIS,KAAK52B,EAAEm2B,EAAE,gBAAgBO,IAAIC,IAAIR,EAAE,YAAYA,EAAE,cAAc;AACnE,MAAAlc,GAAGoc,GAAGF,CAAC;AACP,UAAI;AACJ,YAAM,KAAKA,EAAE,SAASU,IAAIV,EAAE,mBAAmB,IAAI,KAAK,GAAG,cAAc,UAAUG,MAAM,IAAIQ,KAAK,EAAE,WAAWC,KAAKnmB,EAAEulB,GAAG,CAAC;AAC1H,UAAIA,EAAE;AACJ,QAAAS,KAAKjmB,EAAEwlB,EAAE,WAAWptB,IAAIotB,EAAE,IAAI,GAAG,OAAOU,IAAI,EAAE,aAAanpB,EAAE,YAAY,GAAGkpB,IAAI,EAAE,OAAO,EAAE,MAAM,IAAI,EAAE,WAAWlpB,EAAE,YAAY,GAAGkpB,IAAI,EAAE,OAAO,EAAE,QAAQ,GAAGF,IAAIC,IAAI,IAAI;AAAA,eAClKR,EAAE;AACT,YAAI,GAAG,SAAS,GAAG;AACjB,UAAAU,KAAK,MAAM,EAAE,aAAanpB,EAAE,YAAYqpB,IAAIH,IAAI,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,MAAM;AACzE,mBAASI,IAAK,GAAGC,IAAI,GAAG,QAAQD,IAAKC,GAAGD;AACtC,iBAAK,GAAGA,CAAE,GAAGH,IAAIC,MAAM,EAAE,cAAcppB,EAAE,YAAYspB,GAAI,GAAG,GAAG,GAAG,OAAO,GAAG,QAAQN,IAAIC,IAAI,GAAG,IAAI,IAAI,EAAE,WAAWjpB,EAAE,YAAYspB,GAAIJ,IAAI,GAAG,OAAO,GAAG,QAAQ,GAAGF,IAAIC,IAAI,GAAG,IAAI;AACnL,UAAAR,EAAE,kBAAkB;AAAA,QACtB;AACE,UAAAU,KAAK,MAAM,EAAE,aAAanpB,EAAE,YAAYqpB,IAAIH,IAAI,EAAE,OAAO,EAAE,MAAM,GAAGE,MAAM3c,GAAGgc,GAAG,GAAGO,IAAIC,EAAE,KAAK,EAAE,WAAWjpB,EAAE,YAAY,GAAGkpB,IAAI,EAAE,OAAO,EAAE,QAAQ,GAAGF,IAAIC,IAAI,EAAE,IAAI;AAAA,eAC/JR,EAAE;AACT,YAAIA,EAAE,0BAA0B;AAC9B,UAAAU,KAAK,MAAM,EAAE,aAAanpB,EAAE,kBAAkBqpB,IAAIH,IAAI,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,QAAQ,EAAE,KAAK;AACxF,mBAASI,IAAK,GAAGC,IAAI,GAAG,QAAQD,IAAKC,GAAGD;AACtC,gBAAI,KAAK,GAAGA,CAAE,GAAGb,EAAE,WAAW;AAC5B,kBAAIO,OAAO;AACT,oBAAIG;AACF,sBAAIC;AACF,wBAAIX,EAAE,aAAa,OAAO,GAAG;AAC3B,4BAAMe,KAAKlT,GAAG,GAAG,OAAO,GAAG,QAAQmS,EAAE,QAAQA,EAAE,IAAI;AACnD,iCAAWgB,MAAMhB,EAAE,cAAc;AAC/B,8BAAMiB,KAAK,GAAG,KAAK;AAAA,0BACjBD,KAAKD,KAAK,GAAG,KAAK;AAAA,2BACjBC,KAAK,KAAKD,KAAK,GAAG,KAAK;AAAA,wBAClD;AACwB,0BAAE,wBAAwBxpB,EAAE,kBAAkBspB,GAAI,GAAG,GAAGG,IAAI,GAAG,OAAO,GAAG,QAAQ,GAAGT,IAAIU,EAAE;AAAA,sBAC5F;AACA,sBAAAjB,EAAE,kBAAiB;AAAA,oBACrB;AACE,wBAAE,wBAAwBzoB,EAAE,kBAAkBspB,GAAI,GAAG,GAAG,GAAG,GAAG,OAAO,GAAG,QAAQ,EAAE,OAAON,IAAI,GAAG,IAAI;AAAA;AAExG,oBAAE,qBAAqBhpB,EAAE,kBAAkBspB,GAAIJ,IAAI,GAAG,OAAO,GAAG,QAAQ,EAAE,OAAO,GAAG,GAAG,MAAM,GAAG,CAAC;AAAA;AAEnG,gBAAA7oB,GAAG,0FAA0F;AAAA;AAE/F,cAAA8oB,IAAIC,MAAM,EAAE,cAAcppB,EAAE,kBAAkBspB,GAAI,GAAG,GAAG,GAAG,GAAG,OAAO,GAAG,QAAQ,EAAE,OAAON,IAAIC,IAAI,GAAG,IAAI,IAAI,EAAE,WAAWjpB,EAAE,kBAAkBspB,GAAIJ,IAAI,GAAG,OAAO,GAAG,QAAQ,EAAE,OAAO,GAAGF,IAAIC,IAAI,GAAG,IAAI;AAAA,QAC3M,OAAO;AACL,UAAAE,KAAK,MAAM,EAAE,aAAanpB,EAAE,YAAYqpB,IAAIH,IAAI,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,MAAM;AACzE,mBAASI,IAAK,GAAGC,IAAI,GAAG,QAAQD,IAAKC,GAAGD;AACtC,iBAAK,GAAGA,CAAE,GAAGb,EAAE,WAAW,KAAKO,OAAO,OAAOG,IAAIC,MAAM,EAAE,wBAAwBppB,EAAE,YAAYspB,GAAI,GAAG,GAAG,GAAG,OAAO,GAAG,QAAQN,IAAI,GAAG,IAAI,IAAI,EAAE,qBAAqBhpB,EAAE,YAAYspB,GAAIJ,IAAI,GAAG,OAAO,GAAG,QAAQ,GAAG,GAAG,IAAI,IAAI7oB,GAAG,0FAA0F,IAAI8oB,IAAIC,MAAM,EAAE,cAAcppB,EAAE,YAAYspB,GAAI,GAAG,GAAG,GAAG,OAAO,GAAG,QAAQN,IAAIC,IAAI,GAAG,IAAI,IAAI,EAAE,WAAWjpB,EAAE,YAAYspB,GAAIJ,IAAI,GAAG,OAAO,GAAG,QAAQ,GAAGF,IAAIC,IAAI,GAAG,IAAI;AAAA,QACte;AAAA,eACOR,EAAE;AACT,YAAIU;AACF,cAAI,MAAM,EAAE,aAAanpB,EAAE,kBAAkBqpB,IAAIH,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,KAAK,GAAGE;AAChF,gBAAIX,EAAE,aAAa,OAAO,GAAG;AAC3B,oBAAMa,IAAKhT,GAAG,EAAE,OAAO,EAAE,QAAQmS,EAAE,QAAQA,EAAE,IAAI;AACjD,yBAAWc,KAAKd,EAAE,cAAc;AAC9B,sBAAMe,KAAK,EAAE,KAAK;AAAA,kBAChBD,IAAID,IAAK,EAAE,KAAK;AAAA,mBACfC,IAAI,KAAKD,IAAK,EAAE,KAAK;AAAA,gBACxC;AACgB,kBAAE,cAActpB,EAAE,kBAAkB,GAAG,GAAG,GAAGupB,GAAG,EAAE,OAAO,EAAE,QAAQ,GAAGP,IAAIC,IAAIO,EAAE;AAAA,cAClF;AACA,cAAAf,EAAE,kBAAiB;AAAA,YACrB;AACE,gBAAE,cAAczoB,EAAE,kBAAkB,GAAG,GAAG,GAAG,GAAG,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAOgpB,IAAIC,IAAI,EAAE,IAAI;AAAA;AAE9F,YAAE,WAAWjpB,EAAE,kBAAkB,GAAGkpB,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,GAAGF,IAAIC,IAAI,EAAE,IAAI;AAAA,eAChFR,EAAE;AACT,QAAAU,KAAK,MAAM,EAAE,aAAanpB,EAAE,YAAYqpB,IAAIH,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,KAAK,GAAGE,MAAM,EAAE,cAAcppB,EAAE,YAAY,GAAG,GAAG,GAAG,GAAG,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAOgpB,IAAIC,IAAI,EAAE,IAAI,KAAK,EAAE,WAAWjpB,EAAE,YAAY,GAAGkpB,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,GAAGF,IAAIC,IAAI,EAAE,IAAI;AAAA,eACpPR,EAAE;AACT,YAAI;AACF,cAAIU;AACF,cAAE,aAAanpB,EAAE,YAAYqpB,IAAIH,IAAI,EAAE,OAAO,EAAE,MAAM;AAAA,eACnD;AACH,gBAAII,IAAK,EAAE,OAAOC,IAAI,EAAE;AACxB,qBAASC,KAAK,GAAGA,KAAKH,IAAIG;AACxB,gBAAE,WAAWxpB,EAAE,YAAYwpB,IAAIN,IAAII,GAAIC,GAAG,GAAGP,IAAIC,IAAI,IAAI,GAAGK,MAAO,GAAGC,MAAM;AAAA,UAChF;AAAA,iBACO,GAAG,SAAS,GAAG;AACxB,YAAIJ,KAAK,IAAI;AACX,gBAAMG,IAAKf,GAAG,GAAG,CAAC,CAAC;AACnB,YAAE,aAAavoB,EAAE,YAAYqpB,IAAIH,IAAII,EAAG,OAAOA,EAAG,MAAM;AAAA,QAC1D;AACA,iBAASA,IAAK,GAAGC,IAAI,GAAG,QAAQD,IAAKC,GAAGD;AACtC,eAAK,GAAGA,CAAE,GAAGH,IAAIC,MAAM,EAAE,cAAcppB,EAAE,YAAYspB,GAAI,GAAG,GAAGN,IAAIC,IAAI,EAAE,IAAI,EAAE,WAAWjpB,EAAE,YAAYspB,GAAIJ,IAAIF,IAAIC,IAAI,EAAE;AAC5H,QAAAR,EAAE,kBAAkB;AAAA,MACtB,WAAWU,GAAG;AACZ,YAAI,IAAI;AACN,gBAAMG,IAAKf,GAAG,CAAC;AACf,YAAE,aAAavoB,EAAE,YAAYqpB,IAAIH,IAAII,EAAG,OAAOA,EAAG,MAAM;AAAA,QAC1D;AACA,QAAAF,MAAM,EAAE,cAAcppB,EAAE,YAAY,GAAG,GAAG,GAAGgpB,IAAIC,IAAI,CAAC;AAAA,MACxD;AACE,UAAE,WAAWjpB,EAAE,YAAY,GAAGkpB,IAAIF,IAAIC,IAAI,CAAC;AAC7C,MAAArmB,EAAE6lB,CAAC,KAAK5lB,EAAE8lB,CAAC,GAAG,GAAG,YAAY,EAAE,SAASF,EAAE,YAAYA,EAAE,SAASA,CAAC;AAAA,IACpE;AACA,IAAAD,EAAE,YAAYC,EAAE;AAAA,EAClB;AACA,WAAS,EAAED,GAAGC,GAAGC,GAAG;AAClB,QAAID,EAAE,MAAM,WAAW,EAAG;AAC1B,UAAME,IAAInc,GAAGgc,GAAGC,CAAC,GAAGG,IAAIH,EAAE;AAC1B,MAAE,YAAYzoB,EAAE,kBAAkBwoB,EAAE,gBAAgBxoB,EAAE,WAAW0oB,CAAC;AAClE,UAAM,IAAIjoB,EAAE,IAAImoB,CAAC;AACjB,QAAIA,EAAE,YAAY,EAAE,aAAaD,MAAM,IAAI;AACzC,QAAE,cAAc3oB,EAAE,WAAW0oB,CAAC;AAC9B,YAAM,KAAK/kB,GAAG,aAAaA,GAAG,iBAAiB,GAAGklB,KAAKJ,EAAE,eAAehqB,KAAK,OAAOkF,GAAG,aAAa8kB,EAAE,UAAU,GAAGK,KAAKL,EAAE,eAAehqB,MAAM,OAAOoqB,KAAK7oB,EAAE,OAAOA,EAAE;AACtK,MAAAA,EAAE,YAAYA,EAAE,qBAAqByoB,EAAE,KAAK,GAAGzoB,EAAE,YAAYA,EAAE,gCAAgCyoB,EAAE,gBAAgB,GAAGzoB,EAAE,YAAYA,EAAE,kBAAkByoB,EAAE,eAAe,GAAGzoB,EAAE,YAAYA,EAAE,oCAAoC8oB,EAAE;AAChO,YAAMC,KAAKN,EAAE,uBAAuBA,EAAE,MAAM,CAAC,EAAE,qBAAqB,IAAIA,EAAE,MAAM,CAAC,KAAKA,EAAE,MAAM,CAAC,EAAE,eAAeO,KAAK,CAAA;AACrH,eAASO,IAAI,GAAGA,IAAI,GAAGA;AACrB,SAACR,MAAM,CAAC,IAAIC,GAAGO,CAAC,IAAI5mB,EAAE8lB,EAAE,MAAMc,CAAC,GAAG,IAAI7oB,EAAE,cAAc,IAAIsoB,GAAGO,CAAC,IAAI,IAAId,EAAE,MAAMc,CAAC,EAAE,QAAQd,EAAE,MAAMc,CAAC,GAAGP,GAAGO,CAAC,IAAIjB,GAAGG,GAAGO,GAAGO,CAAC,CAAC;AAC1H,YAAMN,KAAKD,GAAG,CAAC,GAAGE,KAAKvoB,EAAE,QAAQ8nB,EAAE,QAAQA,EAAE,UAAU,GAAG,KAAK9nB,EAAE,QAAQ8nB,EAAE,IAAI,GAAG,KAAKn2B,EAAEm2B,EAAE,gBAAgBS,IAAI,IAAIT,EAAE,UAAU,GAAGU,IAAIV,EAAE,mBAAmB,IAAI,KAAK,EAAE,cAAc,UAAUE,MAAM,IAAIS,KAAKR,EAAE;AAC/M,UAAIS,KAAKnmB,EAAEulB,GAAGQ,EAAE;AAChB,MAAA1c,GAAGvM,EAAE,kBAAkByoB,CAAC;AACxB,UAAIa;AACJ,UAAIP,IAAI;AACN,QAAAI,KAAK,MAAM,EAAE,aAAanpB,EAAE,kBAAkBqpB,IAAI,IAAIJ,GAAG,OAAOA,GAAG,MAAM;AACzE,iBAASM,IAAI,GAAGA,IAAI,GAAGA,KAAK;AAC1B,UAAAD,IAAKN,GAAGO,CAAC,EAAE;AACX,mBAASC,KAAK,GAAGA,KAAKF,EAAG,QAAQE,MAAM;AACrC,kBAAMC,KAAKH,EAAGE,EAAE;AAChB,YAAAf,EAAE,WAAW,KAAKS,OAAO,OAAOC,IAAIC,MAAM,EAAE,wBAAwBppB,EAAE,8BAA8BupB,GAAGC,IAAI,GAAG,GAAGC,GAAG,OAAOA,GAAG,QAAQP,IAAIO,GAAG,IAAI,IAAI,EAAE,qBAAqBzpB,EAAE,8BAA8BupB,GAAGC,IAAI,IAAIC,GAAG,OAAOA,GAAG,QAAQ,GAAGA,GAAG,IAAI,IAAIppB,GAAG,2FAA2F,IAAI8oB,IAAIC,MAAM,EAAE,cAAcppB,EAAE,8BAA8BupB,GAAGC,IAAI,GAAG,GAAGC,GAAG,OAAOA,GAAG,QAAQP,IAAI,IAAIO,GAAG,IAAI,IAAI,EAAE,WAAWzpB,EAAE,8BAA8BupB,GAAGC,IAAI,IAAIC,GAAG,OAAOA,GAAG,QAAQ,GAAGP,IAAI,IAAIO,GAAG,IAAI;AAAA,UAC5iB;AAAA,QACF;AAAA,MACF,OAAO;AACL,YAAIH,IAAKb,EAAE,SAASU,KAAK,IAAI;AAC3B,UAAAG,EAAG,SAAS,KAAKD;AACjB,gBAAME,IAAIhB,GAAGS,GAAG,CAAC,CAAC;AAClB,YAAE,aAAahpB,EAAE,kBAAkBqpB,IAAI,IAAIE,EAAE,OAAOA,EAAE,MAAM;AAAA,QAC9D;AACA,iBAASA,IAAI,GAAGA,IAAI,GAAGA;AACrB,cAAI,GAAG;AACL,YAAAJ,IAAIC,MAAM,EAAE,cAAcppB,EAAE,8BAA8BupB,GAAG,GAAG,GAAG,GAAGP,GAAGO,CAAC,EAAE,OAAOP,GAAGO,CAAC,EAAE,QAAQL,IAAI,IAAIF,GAAGO,CAAC,EAAE,IAAI,IAAI,EAAE,WAAWvpB,EAAE,8BAA8BupB,GAAG,GAAG,IAAIP,GAAGO,CAAC,EAAE,OAAOP,GAAGO,CAAC,EAAE,QAAQ,GAAGL,IAAI,IAAIF,GAAGO,CAAC,EAAE,IAAI;AAC9N,qBAASC,KAAK,GAAGA,KAAKF,EAAG,QAAQE,MAAM;AACrC,oBAAME,KAAKJ,EAAGE,EAAE,EAAE,MAAMD,CAAC,EAAE;AAC3B,cAAAJ,IAAIC,MAAM,EAAE,cAAcppB,EAAE,8BAA8BupB,GAAGC,KAAK,GAAG,GAAG,GAAGE,GAAG,OAAOA,GAAG,QAAQR,IAAI,IAAIQ,GAAG,IAAI,IAAI,EAAE,WAAW1pB,EAAE,8BAA8BupB,GAAGC,KAAK,GAAG,IAAIE,GAAG,OAAOA,GAAG,QAAQ,GAAGR,IAAI,IAAIQ,GAAG,IAAI;AAAA,YACxN;AAAA,UACF,OAAO;AACL,YAAAP,IAAIC,MAAM,EAAE,cAAcppB,EAAE,8BAA8BupB,GAAG,GAAG,GAAG,GAAGL,IAAI,IAAIF,GAAGO,CAAC,CAAC,IAAI,EAAE,WAAWvpB,EAAE,8BAA8BupB,GAAG,GAAG,IAAIL,IAAI,IAAIF,GAAGO,CAAC,CAAC;AAC3J,qBAASC,KAAK,GAAGA,KAAKF,EAAG,QAAQE,MAAM;AACrC,oBAAMC,KAAKH,EAAGE,EAAE;AAChB,cAAAL,IAAIC,MAAM,EAAE,cAAcppB,EAAE,8BAA8BupB,GAAGC,KAAK,GAAG,GAAG,GAAGN,IAAI,IAAIO,GAAG,MAAMF,CAAC,CAAC,IAAI,EAAE,WAAWvpB,EAAE,8BAA8BupB,GAAGC,KAAK,GAAG,IAAIN,IAAI,IAAIO,GAAG,MAAMF,CAAC,CAAC;AAAA,YACnL;AAAA,UACF;AAAA,MACJ;AACA,MAAA3mB,EAAE6lB,CAAC,KAAK5lB,EAAE7C,EAAE,gBAAgB,GAAG,EAAE,YAAY4oB,EAAE,SAASH,EAAE,YAAYA,EAAE,SAASA,CAAC;AAAA,IACpF;AACA,IAAAD,EAAE,YAAYC,EAAE;AAAA,EAClB;AACA,WAAS,GAAGD,GAAGC,GAAGC,GAAGC,GAAGC,GAAG,GAAG;AAC5B,UAAM,KAAKjoB,EAAE,QAAQ+nB,EAAE,QAAQA,EAAE,UAAU,GAAGG,KAAKloB,EAAE,QAAQ+nB,EAAE,IAAI,GAAGI,KAAKx2B,EAAEo2B,EAAE,gBAAgB,IAAIG,IAAIH,EAAE,UAAU,GAAGK,KAAKtoB,EAAE,IAAIgoB,CAAC,GAAG,IAAIhoB,EAAE,IAAIioB,CAAC;AAChJ,QAAI,EAAE,iBAAiBD,GAAG,CAACM,GAAG,uBAAuB;AACnD,YAAMC,KAAK,KAAK,IAAI,GAAGP,EAAE,SAAS,CAAC,GAAGQ,KAAK,KAAK,IAAI,GAAGR,EAAE,UAAU,CAAC;AACpE,MAAAG,MAAM5oB,EAAE,cAAc4oB,MAAM5oB,EAAE,mBAAmB,EAAE,WAAW4oB,GAAG,GAAGE,IAAIE,IAAIC,IAAIR,EAAE,OAAO,GAAG,IAAII,IAAI,IAAI,IAAI,EAAE,WAAWD,GAAG,GAAGE,IAAIE,IAAIC,IAAI,GAAG,IAAIJ,IAAI,IAAI;AAAA,IAC5J;AACA,MAAE,gBAAgB7oB,EAAE,aAAawoB,CAAC,GAAGJ,GAAGK,CAAC,IAAI,EAAE,mCAAmCzoB,EAAE,aAAa2oB,GAAGC,GAAG,EAAE,gBAAgB,GAAGT,GAAGM,CAAC,CAAC,KAAKG,MAAM5oB,EAAE,cAAc4oB,KAAK5oB,EAAE,+BAA+B4oB,KAAK5oB,EAAE,gCAAgCA,EAAE,qBAAqBA,EAAE,aAAa2oB,GAAGC,GAAG,EAAE,gBAAgB,CAAC,GAAG,EAAE,gBAAgB5oB,EAAE,aAAa,IAAI;AAAA,EAClV;AACA,WAAS,GAAGwoB,GAAGC,GAAGC,GAAG;AACnB,QAAI1oB,EAAE,iBAAiBA,EAAE,cAAcwoB,CAAC,GAAGC,EAAE,aAAa;AACxD,YAAME,IAAIF,EAAE,cAAcG,IAAID,KAAKA,EAAE,iBAAiBA,EAAE,OAAO,MAAM,IAAI1lB,EAAEwlB,EAAE,eAAeG,CAAC,GAAG,KAAKH,EAAE,gBAAgBzoB,EAAE,2BAA2BA,EAAE,kBAAkB6oB,KAAKV,GAAGM,CAAC;AACjL,MAAAL,GAAGK,CAAC,IAAI,EAAE,kCAAkCzoB,EAAE,cAAc6oB,IAAI,GAAGJ,EAAE,OAAOA,EAAE,MAAM,IAAIC,IAAI1oB,EAAE,+BAA+BA,EAAE,cAAc6oB,IAAI,GAAGJ,EAAE,OAAOA,EAAE,MAAM,IAAIzoB,EAAE,oBAAoBA,EAAE,cAAc,GAAGyoB,EAAE,OAAOA,EAAE,MAAM,GAAGzoB,EAAE,wBAAwBA,EAAE,aAAa,IAAIA,EAAE,cAAcwoB,CAAC;AAAA,IACtS,OAAO;AACL,YAAMG,IAAIF,EAAE;AACZ,eAASG,IAAI,GAAGA,IAAID,EAAE,QAAQC,KAAK;AACjC,cAAM,IAAID,EAAEC,CAAC,GAAG,KAAKjoB,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,GAAGkoB,KAAKloB,EAAE,QAAQ,EAAE,IAAI,GAAGmoB,KAAKx2B,EAAE,EAAE,gBAAgB,IAAIu2B,IAAI,EAAE,UAAU,GAAGE,KAAKZ,GAAGM,CAAC;AACzI,QAAAC,KAAKN,GAAGK,CAAC,MAAM,KAAKzoB,EAAE,+BAA+BA,EAAE,cAAc+oB,IAAID,IAAIL,EAAE,OAAOA,EAAE,MAAM,IAAIL,GAAGK,CAAC,IAAI,EAAE,kCAAkCzoB,EAAE,cAAc+oB,IAAID,IAAIL,EAAE,OAAOA,EAAE,MAAM,IAAIzoB,EAAE,oBAAoBA,EAAE,cAAc8oB,IAAIL,EAAE,OAAOA,EAAE,MAAM;AAAA,MACxP;AAAA,IACF;AACA,IAAAzoB,EAAE,iBAAiBA,EAAE,cAAc,IAAI;AAAA,EACzC;AACA,WAAS+f,GAAGyI,GAAGC,GAAG;AAChB,QAAIA,KAAKA,EAAE,wBAAyB,OAAM,IAAI,MAAM,yDAAyD;AAC7G,QAAI,EAAE,gBAAgBzoB,EAAE,aAAawoB,CAAC,GAAG,EAAEC,EAAE,gBAAgBA,EAAE,aAAa;AAC1E,YAAM,IAAI,MAAM,qEAAqE;AACvF,UAAME,IAAIloB,EAAE,IAAIgoB,EAAE,YAAY;AAC9B,IAAAE,EAAE,iBAAiBF,IAAI,CAACE,EAAE,kBAAkBF,EAAE,aAAa,MAAM,UAAUA,EAAE,SAASA,EAAE,aAAa,MAAM,WAAWA,EAAE,YAAYA,EAAE,aAAa,MAAM,QAAQA,EAAE,OAAOA,EAAE,aAAa,MAAM,SAASA,EAAE,QAAQA,EAAE,aAAa,cAAc,KAAKthB,EAAEshB,EAAE,cAAc,CAAC;AACvQ,UAAMG,IAAID,EAAE,gBAAgBqC,IAAI7C,GAAGM,CAAC;AACpC,QAAIA,EAAE,aAAa,WAAWrtB;AAC5B,MAAAgtB,GAAGK,CAAC,IAAI,EAAE,mCAAmCzoB,EAAE,aAAaA,EAAE,kBAAkBA,EAAE,YAAY4oB,GAAG,GAAGoC,CAAC,IAAIhrB,EAAE,qBAAqBA,EAAE,aAAaA,EAAE,kBAAkBA,EAAE,YAAY4oB,GAAG,CAAC;AAAA,aAC9KH,EAAE,aAAa,WAAWptB;AACjC,MAAA+sB,GAAGK,CAAC,IAAI,EAAE,mCAAmCzoB,EAAE,aAAaA,EAAE,0BAA0BA,EAAE,YAAY4oB,GAAG,GAAGoC,CAAC,IAAIhrB,EAAE,qBAAqBA,EAAE,aAAaA,EAAE,0BAA0BA,EAAE,YAAY4oB,GAAG,CAAC;AAAA;AAErM,YAAM,IAAI,MAAM,6BAA6B;AAAA,EACjD;AACA,WAASf,GAAGW,GAAG;AACb,UAAMC,IAAIhoB,EAAE,IAAI+nB,CAAC,GAAGE,IAAIF,EAAE,4BAA4B;AACtD,QAAIC,EAAE,wBAAwBD,EAAE,cAAc;AAC5C,YAAMG,IAAIH,EAAE;AACZ,UAAIC,EAAE,0BAA0BA,EAAE,uBAAsB,GAAIE,GAAG;AAC7D,cAAMC,IAAI,MAAM;AACd,iBAAOH,EAAE,qBAAqB,OAAOA,EAAE,wBAAwBE,EAAE,oBAAoB,WAAWC,CAAC;AAAA,QACnG;AACA,QAAAD,EAAE,iBAAiB,WAAWC,CAAC,GAAGH,EAAE,yBAAyBG;AAAA,MAC/D;AACA,MAAAH,EAAE,sBAAsBE;AAAA,IAC1B;AACA,QAAIH,EAAE,gBAAgB,CAACC,EAAE,2BAA2B;AAClD,UAAIC,EAAG,OAAM,IAAI,MAAM,0DAA0D;AACjF,YAAMC,IAAIH,EAAE,QAAQ;AACpB,MAAAG,KAAKA,EAAE,SAAS,IAAI5I,GAAG0I,EAAE,mBAAmB,CAAC,GAAGD,CAAC,IAAIzI,GAAG0I,EAAE,oBAAoBD,CAAC;AAAA,IACjF,WAAWE,GAAG;AACZ,MAAAD,EAAE,qBAAqB,CAAA;AACvB,eAASE,IAAI,GAAGA,IAAI,GAAGA;AACrB,YAAI,EAAE,gBAAgB3oB,EAAE,aAAayoB,EAAE,mBAAmBE,CAAC,CAAC,GAAGF,EAAE,mBAAmBE,CAAC,MAAM;AACzF,UAAAF,EAAE,mBAAmBE,CAAC,IAAI3oB,EAAE,mBAAkB,GAAI,GAAGyoB,EAAE,mBAAmBE,CAAC,GAAGH,GAAG,EAAE;AAAA,aAChF;AACH,gBAAMI,IAAIJ,EAAE,gBAAgBxoB,EAAE,2BAA2BA,EAAE,kBAAkB,IAAIyoB,EAAE,mBAAmBE,CAAC;AACvG,UAAA3oB,EAAE,iBAAiBA,EAAE,cAAc,CAAC,GAAGA,EAAE,wBAAwBA,EAAE,aAAa4oB,GAAG5oB,EAAE,cAAc,CAAC;AAAA,QACtG;AAAA,IACJ,OAAO;AACL,YAAM2oB,IAAIH,EAAE,QAAQ;AACpB,UAAIG,KAAKA,EAAE,SAAS,IAAI,EAAE,gBAAgB3oB,EAAE,aAAayoB,EAAE,mBAAmB,CAAC,CAAC,IAAI,EAAE,gBAAgBzoB,EAAE,aAAayoB,EAAE,kBAAkB,GAAGA,EAAE,uBAAuB;AACnK,QAAAA,EAAE,qBAAqBzoB,EAAE,mBAAkB,GAAI,GAAGyoB,EAAE,oBAAoBD,GAAG,EAAE;AAAA,WAC1E;AACH,cAAMI,IAAIJ,EAAE,gBAAgBxoB,EAAE,2BAA2BA,EAAE,kBAAkB,IAAIyoB,EAAE;AACnF,QAAAzoB,EAAE,iBAAiBA,EAAE,cAAc,CAAC,GAAGA,EAAE,wBAAwBA,EAAE,aAAa4oB,GAAG5oB,EAAE,cAAc,CAAC;AAAA,MACtG;AAAA,IACF;AACA,MAAE,gBAAgBA,EAAE,aAAa,IAAI;AAAA,EACvC;AACA,WAAS8nB,GAAGU,GAAGC,GAAGC,GAAG;AACnB,UAAMC,IAAIloB,EAAE,IAAI+nB,CAAC;AACjB,IAAAC,MAAM,UAAU,GAAGE,EAAE,oBAAoBH,GAAGA,EAAE,SAASxoB,EAAE,mBAAmBA,EAAE,YAAY,CAAC,GAAG0oB,MAAM,UAAUb,GAAGW,CAAC;AAAA,EACpH;AACA,WAAST,GAAGS,GAAG;AACb,UAAMC,IAAID,EAAE,SAASE,IAAIjoB,EAAE,IAAI+nB,CAAC,GAAGG,IAAIloB,EAAE,IAAIgoB,CAAC;AAC9C,IAAAD,EAAE,iBAAiB,WAAWplB,CAAC;AAC/B,UAAMwlB,IAAIJ,EAAE,UAAU,IAAIA,EAAE,4BAA4B,IAAI,KAAKI,EAAE,SAAS;AAC5E,QAAI,OAAOD,EAAE,mBAAmB,WAAWA,EAAE,iBAAiB3oB,EAAE,cAAa,IAAK2oB,EAAE,YAAYF,EAAE,SAAS,EAAE,OAAO,aAAa,GAAG;AAClI,MAAAC,EAAE,qBAAqB,CAAA;AACvB,eAASG,KAAK,GAAGA,KAAK,GAAGA;AACvB,YAAIJ,EAAE,WAAWA,EAAE,QAAQ,SAAS,GAAG;AACrC,UAAAC,EAAE,mBAAmBG,EAAE,IAAI,CAAA;AAC3B,mBAASC,KAAK,GAAGA,KAAKL,EAAE,QAAQ,QAAQK;AACtC,YAAAJ,EAAE,mBAAmBG,EAAE,EAAEC,EAAE,IAAI9oB,EAAE,kBAAiB;AAAA,QACtD;AACE,UAAA0oB,EAAE,mBAAmBG,EAAE,IAAI7oB,EAAE,kBAAiB;AAAA,IACpD,OAAO;AACL,UAAIyoB,EAAE,WAAWA,EAAE,QAAQ,SAAS,GAAG;AACrC,QAAAC,EAAE,qBAAqB,CAAA;AACvB,iBAASG,KAAK,GAAGA,KAAKJ,EAAE,QAAQ,QAAQI;AACtC,UAAAH,EAAE,mBAAmBG,EAAE,IAAI7oB,EAAE,kBAAiB;AAAA,MAClD;AACE,QAAA0oB,EAAE,qBAAqB1oB,EAAE,kBAAiB;AAC5C,UAAI;AACF,iBAAS6oB,KAAK,GAAGC,KAAKF,EAAE,QAAQC,KAAKC,IAAID,MAAM;AAC7C,gBAAME,KAAKtoB,EAAE,IAAImoB,EAAEC,EAAE,CAAC;AACtB,UAAAE,GAAG,mBAAmB,WAAWA,GAAG,iBAAiB/oB,EAAE,iBAAiB,EAAE,OAAO;AAAA,QACnF;AACF,UAAIwoB,EAAE,UAAU,KAAKJ,GAAGI,CAAC,MAAM,IAAI;AACjC,QAAAE,EAAE,iCAAiC1oB,EAAE,kBAAiB,GAAI0oB,EAAE,2BAA2B,IAAI,EAAE,gBAAgB1oB,EAAE,aAAa0oB,EAAE,8BAA8B;AAC5J,iBAASG,KAAK,GAAGA,KAAKD,EAAE,QAAQC,MAAM;AACpC,gBAAMC,KAAKF,EAAEC,EAAE;AACf,UAAAH,EAAE,yBAAyBG,EAAE,IAAI7oB,EAAE,mBAAkB,GAAIA,EAAE,iBAAiBA,EAAE,cAAc0oB,EAAE,yBAAyBG,EAAE,CAAC;AAC1H,gBAAME,KAAKpoB,EAAE,QAAQmoB,GAAG,QAAQA,GAAG,UAAU,GAAG,IAAInoB,EAAE,QAAQmoB,GAAG,IAAI,GAAGE,KAAK12B,EAAEw2B,GAAG,gBAAgBC,IAAI,GAAGD,GAAG,YAAYN,EAAE,qBAAqB,EAAE,GAAGS,KAAKd,GAAGK,CAAC;AAC7J,UAAAxoB,EAAE,+BAA+BA,EAAE,cAAcipB,IAAID,IAAIR,EAAE,OAAOA,EAAE,MAAM,GAAGxoB,EAAE,wBAAwBA,EAAE,aAAaA,EAAE,oBAAoB6oB,IAAI7oB,EAAE,cAAc0oB,EAAE,yBAAyBG,EAAE,CAAC;AAAA,QAChM;AACA,QAAA7oB,EAAE,iBAAiBA,EAAE,cAAc,IAAI,GAAGwoB,EAAE,gBAAgBE,EAAE,2BAA2B1oB,EAAE,sBAAsB,GAAG0oB,EAAE,0BAA0BF,GAAG,EAAE,IAAI,EAAE,gBAAgBxoB,EAAE,aAAa,IAAI;AAAA,MAChM;AAAA,IACF;AACA,QAAI,GAAG;AACL,QAAE,YAAYA,EAAE,kBAAkB2oB,EAAE,cAAc,GAAGpc,GAAGvM,EAAE,kBAAkByoB,CAAC;AAC7E,eAASI,KAAK,GAAGA,KAAK,GAAGA;AACvB,YAAIJ,EAAE,WAAWA,EAAE,QAAQ,SAAS;AAClC,mBAASK,KAAK,GAAGA,KAAKL,EAAE,QAAQ,QAAQK;AACtC,eAAGJ,EAAE,mBAAmBG,EAAE,EAAEC,EAAE,GAAGN,GAAGC,GAAGzoB,EAAE,mBAAmBA,EAAE,8BAA8B6oB,IAAIC,EAAE;AAAA;AAEpG,aAAGJ,EAAE,mBAAmBG,EAAE,GAAGL,GAAGC,GAAGzoB,EAAE,mBAAmBA,EAAE,8BAA8B6oB,IAAI,CAAC;AACjG,MAAAjmB,EAAE6lB,CAAC,KAAK5lB,EAAE7C,EAAE,gBAAgB,GAAG,EAAE,cAAa;AAAA,IAChD,WAAW,IAAI;AACb,eAAS6oB,KAAK,GAAGC,KAAKF,EAAE,QAAQC,KAAKC,IAAID,MAAM;AAC7C,cAAME,KAAKH,EAAEC,EAAE,GAAG,IAAIpoB,EAAE,IAAIsoB,EAAE;AAC9B,YAAIC,KAAKhpB,EAAE;AACX,SAACwoB,EAAE,yBAAyBA,EAAE,8BAA8BQ,KAAKR,EAAE,wBAAwBxoB,EAAE,aAAaA,EAAE,mBAAmB,EAAE,YAAYgpB,IAAI,EAAE,cAAc,GAAGzc,GAAGyc,IAAID,EAAE,GAAG,GAAGL,EAAE,oBAAoBF,GAAGO,IAAI/oB,EAAE,oBAAoB6oB,IAAIG,IAAI,CAAC,GAAGpmB,EAAEmmB,EAAE,KAAKlmB,EAAEmmB,EAAE;AAAA,MACjQ;AACA,QAAE,cAAa;AAAA,IACjB,OAAO;AACL,UAAIH,KAAK7oB,EAAE;AACX,WAAKwoB,EAAE,yBAAyBA,EAAE,8BAA8BK,KAAKL,EAAE,wBAAwBxoB,EAAE,aAAaA,EAAE,mBAAmB,EAAE,YAAY6oB,IAAIF,EAAE,cAAc,GAAGpc,GAAGsc,IAAIJ,CAAC,GAAGA,EAAE,WAAWA,EAAE,QAAQ,SAAS;AACjN,iBAASK,KAAK,GAAGA,KAAKL,EAAE,QAAQ,QAAQK;AACtC,aAAGJ,EAAE,mBAAmBI,EAAE,GAAGN,GAAGC,GAAGzoB,EAAE,mBAAmB6oB,IAAIC,EAAE;AAAA;AAEhE,WAAGJ,EAAE,oBAAoBF,GAAGC,GAAGzoB,EAAE,mBAAmB6oB,IAAI,CAAC;AAC3D,MAAAjmB,EAAE6lB,CAAC,KAAK5lB,EAAEgmB,EAAE,GAAG,EAAE,cAAa;AAAA,IAChC;AACA,IAAAL,EAAE,eAAeX,GAAGW,CAAC;AAAA,EACvB;AACA,WAASR,GAAGQ,GAAG;AACb,UAAMC,IAAID,EAAE;AACZ,aAASE,IAAI,GAAGC,IAAIF,EAAE,QAAQC,IAAIC,GAAGD,KAAK;AACxC,YAAME,IAAIH,EAAEC,CAAC;AACb,UAAI9lB,EAAEgmB,CAAC,GAAG;AACR,cAAM,IAAI,EAAEJ,CAAC,GAAG,KAAK/nB,EAAE,IAAImoB,CAAC,EAAE;AAC9B,UAAE,YAAY,GAAG,EAAE,GAAG/lB,EAAE,CAAC,GAAG,EAAE,cAAa;AAAA,MAC7C;AAAA,IACF;AAAA,EACF;AACA,QAAM,IAAI,IAAIolB,KAAK,CAAA;AACnB,WAASC,GAAGM,GAAG;AACb,QAAIA,EAAE,UAAU;AACd,UAAIJ,GAAGI,CAAC,MAAM,IAAI;AAChB,cAAMC,IAAID,EAAE,UAAUE,IAAIF,EAAE,OAAOG,IAAIH,EAAE;AACzC,YAAII,IAAI5oB,EAAE;AACV,cAAM,IAAIwoB,EAAE,gBAAgBxoB,EAAE,2BAA2BA,EAAE,kBAAkB,KAAKS,EAAE,IAAI+nB,CAAC,GAAGK,KAAKJ,EAAE,SAAS;AAC5G,YAAII;AACF,mBAASE,KAAK,GAAGA,KAAKN,EAAE,QAAQM;AAC9B,cAAE,gBAAgB/oB,EAAE,aAAa,GAAG,8BAA8B,GAAGA,EAAE,wBAAwBA,EAAE,aAAaA,EAAE,oBAAoB+oB,IAAI/oB,EAAE,cAAc,IAAI,GAAG,EAAE,gBAAgBA,EAAE,aAAa,GAAG,kBAAkB,GAAGA,EAAE,qBAAqBA,EAAE,kBAAkBA,EAAE,oBAAoB+oB,IAAI/oB,EAAE,YAAY,MAAM,CAAC;AACtT,UAAE,gBAAgBA,EAAE,kBAAkB,GAAG,8BAA8B;AACvE,cAAM8oB,KAAKN,EAAE,QAAQ;AACrB,QAAAM,MAAMA,GAAG,SAAS,IAAI,EAAE,gBAAgB9oB,EAAE,kBAAkB,GAAG,mBAAmB,CAAC,CAAC,IAAI,EAAE,gBAAgBA,EAAE,kBAAkB,GAAG,kBAAkB;AACnJ,iBAAS+oB,KAAK,GAAGA,KAAKN,EAAE,QAAQM,MAAM;AACpC,cAAIP,EAAE,uBAAuBA,EAAE,gBAAgBI,KAAK5oB,EAAE,mBAAmBwoB,EAAE,iBAAiBA,EAAE,yBAAyBI,KAAK5oB,EAAE,sBAAsB6oB,IAAI;AACtJ,YAAA7oB,EAAE,wBAAwBA,EAAE,kBAAkBA,EAAE,mBAAmBA,EAAE,cAAc,GAAG,yBAAyB+oB,EAAE,CAAC;AAClH,kBAAM,IAAItoB,EAAE,IAAIgoB,EAAEM,EAAE,CAAC,EAAE;AACvB,YAAA/oB,EAAE,qBAAqBA,EAAE,kBAAkBA,EAAE,mBAAmBA,EAAE,YAAY,GAAG,CAAC;AAAA,UACpF;AACA,UAAAA,EAAE,gBAAgB,GAAG,GAAG0oB,GAAGC,GAAG,GAAG,GAAGD,GAAGC,GAAGC,GAAG5oB,EAAE,OAAO,GAAG,MAAM,OAAO,EAAE,SAAS,GAAGioB,GAAG,SAAS,GAAG,EAAE,KAAKjoB,EAAE,oBAAoB+oB,EAAE,GAAGP,EAAE,eAAeA,EAAE,uBAAuB,OAAO,EAAE,KAAK,CAAC,GAAGP,GAAG,KAAK,CAAC,GAAGjoB,EAAE,sBAAsBA,EAAE,kBAAkBioB,EAAE,IAAIjoB,EAAE,sBAAsBA,EAAE,kBAAkB,CAAC;AAAA,QAC9S;AACA,YAAI,EAAE,gBAAgBA,EAAE,kBAAkB,IAAI,GAAG,EAAE,gBAAgBA,EAAE,kBAAkB,IAAI,GAAG6oB;AAC5F,mBAASE,KAAK,GAAGA,KAAKN,EAAE,QAAQM,MAAM;AACpC,cAAE,gBAAgB/oB,EAAE,aAAa,GAAG,8BAA8B,GAAGA,EAAE,wBAAwBA,EAAE,aAAaA,EAAE,oBAAoB+oB,IAAI/oB,EAAE,cAAc,GAAG,yBAAyB+oB,EAAE,CAAC;AACvL,kBAAM,IAAItoB,EAAE,IAAIgoB,EAAEM,EAAE,CAAC,EAAE;AACvB,cAAE,gBAAgB/oB,EAAE,aAAa,GAAG,kBAAkB,GAAGA,EAAE,qBAAqBA,EAAE,kBAAkBA,EAAE,oBAAoB+oB,IAAI/oB,EAAE,YAAY,GAAG,CAAC;AAAA,UAClJ;AACF,UAAE,gBAAgBA,EAAE,kBAAkB,GAAG,8BAA8B;AAAA,MACzE,WAAWwoB,EAAE,eAAeA,EAAE,uBAAuB,MAAM,GAAG;AAC5D,cAAMC,IAAID,EAAE,gBAAgBxoB,EAAE,2BAA2BA,EAAE;AAC3D,QAAAA,EAAE,sBAAsBA,EAAE,kBAAkB,CAACyoB,CAAC,CAAC;AAAA,MACjD;AAAA;AAAA,EAEJ;AACA,WAASN,GAAGK,GAAG;AACb,WAAO,KAAK,IAAI9nB,EAAE,YAAY8nB,EAAE,OAAO;AAAA,EACzC;AACA,WAASJ,GAAGI,GAAG;AACb,UAAMC,IAAIhoB,EAAE,IAAI+nB,CAAC;AACjB,WAAOA,EAAE,UAAU,KAAK,EAAE,IAAI,sCAAsC,MAAM,MAAMC,EAAE,yBAAyB;AAAA,EAC7G;AACA,WAASJ,GAAGG,GAAG;AACb,UAAMC,IAAI,EAAE,OAAO;AACnB,MAAE,IAAID,CAAC,MAAMC,MAAM,EAAE,IAAID,GAAGC,CAAC,GAAGD,EAAE,OAAM;AAAA,EAC1C;AACA,WAASF,GAAGE,GAAGC,GAAG;AAChB,UAAMC,IAAIF,EAAE,YAAYG,IAAIH,EAAE,QAAQI,IAAIJ,EAAE;AAC5C,WAAOA,EAAE,wBAAwB,MAAMA,EAAE,mBAAmB,MAAME,MAAM/pB,MAAM+pB,MAAMjqB,OAAOkF,GAAG,YAAY+kB,CAAC,MAAM7pB,MAAM8pB,MAAM,MAAMC,MAAMtuB,OAAO+F,GAAG,mFAAmF,IAAIC,GAAG,mDAAmDooB,CAAC,IAAID;AAAA,EACvS;AACA,WAASF,GAAGC,GAAG;AACb,WAAO,OAAO,mBAAmB,OAAOA,aAAa,oBAAoB,EAAE,QAAQA,EAAE,gBAAgBA,EAAE,OAAO,EAAE,SAASA,EAAE,iBAAiBA,EAAE,UAAU,OAAO,aAAa,OAAOA,aAAa,cAAc,EAAE,QAAQA,EAAE,cAAc,EAAE,SAASA,EAAE,kBAAkB,EAAE,QAAQA,EAAE,OAAO,EAAE,SAASA,EAAE,SAAS;AAAA,EAClT;AACA,OAAK,sBAAsBvhB,GAAG,KAAK,oBAAoBD,GAAG,KAAK,eAAeG,GAAG,KAAK,oBAAoBzZ,GAAG,KAAK,eAAe0Z,IAAI,KAAK,iBAAiBC,GAAG,KAAK,iBAAiBygB,IAAI,KAAK,oBAAoBC,IAAI,KAAK,2BAA2BC,IAAI,KAAK,gCAAgCE,IAAI,KAAK,yBAAyBL,IAAI,KAAK,0BAA0B,IAAI,KAAK,qBAAqBO;AACnY;AACA,SAASkD,GAAGtrB,GAAG,GAAG;AAChB,WAAS,EAAES,GAAGC,IAAIjC,IAAI;AACpB,QAAIkC;AACJ,UAAM,IAAIgD,GAAG,YAAYjD,CAAC;AAC1B,QAAID,MAAMnG,GAAI,QAAO0F,EAAE;AACvB,QAAIS,MAAM5F,GAAI,QAAOmF,EAAE;AACvB,QAAIS,MAAM3F,GAAI,QAAOkF,EAAE;AACvB,QAAIS,MAAMzF,GAAI,QAAOgF,EAAE;AACvB,QAAIS,MAAMxF,GAAI,QAAO+E,EAAE;AACvB,QAAIS,MAAMlG,GAAI,QAAOyF,EAAE;AACvB,QAAIS,MAAMjG,GAAI,QAAOwF,EAAE;AACvB,QAAIS,MAAMhG,GAAI,QAAOuF,EAAE;AACvB,QAAIS,MAAM/F,GAAI,QAAOsF,EAAE;AACvB,QAAIS,MAAM9F,GAAI,QAAOqF,EAAE;AACvB,QAAIS,MAAM,GAAI,QAAOT,EAAE;AACvB,QAAIS,MAAM7F,GAAI,QAAOoF,EAAE;AACvB,QAAIS,MAAMvF,GAAI,QAAO8E,EAAE;AACvB,QAAIS,MAAMtF,GAAI,QAAO6E,EAAE;AACvB,QAAIS,MAAM,GAAI,QAAOT,EAAE;AACvB,QAAIS,MAAMrF,GAAI,QAAO4E,EAAE;AACvB,QAAIS,MAAMpF,GAAI,QAAO2E,EAAE;AACvB,QAAIS,MAAMnF,GAAI,QAAO0E,EAAE;AACvB,QAAIS,MAAMlF,GAAI,QAAOyE,EAAE;AACvB,QAAIS,MAAMjF,GAAI,QAAOwE,EAAE;AACvB,QAAIS,MAAMhF,GAAI,QAAOuE,EAAE;AACvB,QAAIS,MAAM/E,GAAI,QAAOsE,EAAE;AACvB,QAAIS,MAAM9E,MAAM8E,MAAM7E,MAAM6E,MAAM5E,MAAM4E,MAAM3E;AAC5C,UAAI,MAAM+C;AACR,YAAI8B,IAAI,EAAE,IAAI,oCAAoC,GAAGA,MAAM,MAAM;AAC/D,cAAIF,MAAM9E,GAAI,QAAOgF,EAAE;AACvB,cAAIF,MAAM7E,GAAI,QAAO+E,EAAE;AACvB,cAAIF,MAAM5E,GAAI,QAAO8E,EAAE;AACvB,cAAIF,MAAM3E,GAAI,QAAO6E,EAAE;AAAA,QACzB;AACE,iBAAO;AAAA,eACFA,IAAI,EAAE,IAAI,+BAA+B,GAAGA,MAAM,MAAM;AAC/D,YAAIF,MAAM9E,GAAI,QAAOgF,EAAE;AACvB,YAAIF,MAAM7E,GAAI,QAAO+E,EAAE;AACvB,YAAIF,MAAM5E,GAAI,QAAO8E,EAAE;AACvB,YAAIF,MAAM3E,GAAI,QAAO6E,EAAE;AAAA,MACzB;AACE,eAAO;AACX,QAAIF,MAAM1E,MAAM0E,MAAMzE,MAAMyE,MAAMxE,MAAMwE,MAAMvE;AAC5C,UAAIyE,IAAI,EAAE,IAAI,gCAAgC,GAAGA,MAAM,MAAM;AAC3D,YAAIF,MAAM1E,GAAI,QAAO4E,EAAE;AACvB,YAAIF,MAAMzE,GAAI,QAAO2E,EAAE;AACvB,YAAIF,MAAMxE,GAAI,QAAO0E,EAAE;AACvB,YAAIF,MAAMvE,GAAI,QAAOyE,EAAE;AAAA,MACzB;AACE,eAAO;AACX,QAAIF,MAAMtE,MAAMsE,MAAMrE,MAAMqE,MAAMpE;AAChC,UAAIsE,IAAI,EAAE,IAAI,8BAA8B,GAAGA,MAAM,MAAM;AACzD,YAAIF,MAAMtE,MAAMsE,MAAMrE,GAAI,QAAO,MAAMyC,KAAK8B,EAAE,wBAAwBA,EAAE;AACxE,YAAIF,MAAMpE,GAAI,QAAO,MAAMwC,KAAK8B,EAAE,mCAAmCA,EAAE;AAAA,MACzE;AACE,eAAO;AACX,QAAIF,MAAMnE,MAAMmE,MAAMlE,MAAMkE,MAAMjE,MAAMiE,MAAMhE,MAAMgE,MAAM/D,MAAM+D,MAAM9D,MAAM8D,MAAM7D,MAAM6D,MAAM5D,MAAM4D,MAAM3D,MAAM2D,MAAM1D,MAAM0D,MAAMzD,MAAMyD,MAAMxD,MAAMwD,MAAMvD,MAAMuD,MAAMtD;AACpK,UAAIwD,IAAI,EAAE,IAAI,+BAA+B,GAAGA,MAAM,MAAM;AAC1D,YAAIF,MAAMnE,GAAI,QAAO,MAAMuC,KAAK8B,EAAE,uCAAuCA,EAAE;AAC3E,YAAIF,MAAMlE,GAAI,QAAO,MAAMsC,KAAK8B,EAAE,uCAAuCA,EAAE;AAC3E,YAAIF,MAAMjE,GAAI,QAAO,MAAMqC,KAAK8B,EAAE,uCAAuCA,EAAE;AAC3E,YAAIF,MAAMhE,GAAI,QAAO,MAAMoC,KAAK8B,EAAE,uCAAuCA,EAAE;AAC3E,YAAIF,MAAM/D,GAAI,QAAO,MAAMmC,KAAK8B,EAAE,uCAAuCA,EAAE;AAC3E,YAAIF,MAAM9D,GAAI,QAAO,MAAMkC,KAAK8B,EAAE,uCAAuCA,EAAE;AAC3E,YAAIF,MAAM7D,GAAI,QAAO,MAAMiC,KAAK8B,EAAE,uCAAuCA,EAAE;AAC3E,YAAIF,MAAM5D,GAAI,QAAO,MAAMgC,KAAK8B,EAAE,uCAAuCA,EAAE;AAC3E,YAAIF,MAAM3D,GAAI,QAAO,MAAM+B,KAAK8B,EAAE,wCAAwCA,EAAE;AAC5E,YAAIF,MAAM1D,GAAI,QAAO,MAAM8B,KAAK8B,EAAE,wCAAwCA,EAAE;AAC5E,YAAIF,MAAMzD,GAAI,QAAO,MAAM6B,KAAK8B,EAAE,wCAAwCA,EAAE;AAC5E,YAAIF,MAAMxD,GAAI,QAAO,MAAM4B,KAAK8B,EAAE,yCAAyCA,EAAE;AAC7E,YAAIF,MAAMvD,GAAI,QAAO,MAAM2B,KAAK8B,EAAE,yCAAyCA,EAAE;AAC7E,YAAIF,MAAMtD,GAAI,QAAO,MAAM0B,KAAK8B,EAAE,yCAAyCA,EAAE;AAAA,MAC/E;AACE,eAAO;AACX,QAAIF,MAAMrD,MAAMqD,MAAMpD,MAAMoD,MAAMnD;AAChC,UAAIqD,IAAI,EAAE,IAAI,8BAA8B,GAAGA,MAAM,MAAM;AACzD,YAAIF,MAAMrD,GAAI,QAAO,MAAMyB,KAAK8B,EAAE,uCAAuCA,EAAE;AAC3E,YAAIF,MAAMpD,GAAI,QAAOsD,EAAE;AACvB,YAAIF,MAAMnD,GAAI,QAAOqD,EAAE;AAAA,MACzB;AACE,eAAO;AACX,QAAIF,MAAMlD,MAAMkD,MAAMjD,MAAMiD,MAAMhD,MAAMgD,MAAM/C;AAC5C,UAAIiD,IAAI,EAAE,IAAI,8BAA8B,GAAGA,MAAM,MAAM;AACzD,YAAIF,MAAMlD,GAAI,QAAOoD,EAAE;AACvB,YAAIF,MAAMjD,GAAI,QAAOmD,EAAE;AACvB,YAAIF,MAAMhD,GAAI,QAAOkD,EAAE;AACvB,YAAIF,MAAM/C,GAAI,QAAOiD,EAAE;AAAA,MACzB;AACE,eAAO;AACX,WAAOF,MAAM1F,KAAKiF,EAAE,oBAAoBA,EAAES,CAAC,MAAM,SAAST,EAAES,CAAC,IAAI;AAAA,EACnE;AACA,SAAO,EAAE,SAAS,EAAC;AACrB;AACA,MAAM8qB,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA,IAKPC,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAoBT,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA,EAIP,cAAc;AACZ,SAAK,UAAU,MAAM,KAAK,OAAO,MAAM,KAAK,YAAY,GAAG,KAAK,WAAW;AAAA,EAC7E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,GAAG,GAAG;AACT,QAAI,KAAK,YAAY,MAAM;AACzB,YAAMhrB,IAAI,IAAI6Q,GAAG,EAAE,OAAO;AAC1B,OAAC,EAAE,cAAc,EAAE,aAAa,EAAE,aAAa,EAAE,cAAc,KAAK,YAAY,EAAE,WAAW,KAAK,WAAW,EAAE,WAAW,KAAK,UAAU7Q;AAAA,IAC3I;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG;AACT,QAAI,KAAK,YAAY,QAAQ,KAAK,SAAS,MAAM;AAC/C,YAAM,IAAI,EAAE,QAAQ,CAAC,EAAE,UAAUA,IAAI,IAAI,GAAG;AAAA,QAC1C,cAAc8qB;AAAA,QACd,gBAAgBC;AAAA,QAChB,UAAU;AAAA,UACR,YAAY,EAAE,OAAO,KAAK,QAAO;AAAA,UACjC,YAAY,EAAE,OAAO,EAAE,EAAC;AAAA,UACxB,aAAa,EAAE,OAAO,EAAE,EAAC;AAAA,QACnC;AAAA,MACA,CAAO;AACD,WAAK,OAAO,IAAItf,GAAG,IAAIqF,GAAG,IAAI,EAAE,GAAG9Q,CAAC;AAAA,IACtC;AACA,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAIA,QAAQ;AACN,SAAK,UAAU,MAAM,KAAK,OAAO;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,kBAAkB;AAChB,WAAO,KAAK;AAAA,EACd;AACF;AACA,MAAMirB,WAAW9qB,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,GAAG,GAAG;AAChB,UAAK;AACL,UAAMH,IAAI;AACV,QAAIC,IAAI,MAAMC,IAAI,GAAG,IAAI,MAAM,IAAI,eAAe,IAAI,GAAG,IAAI,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,MAAM0B,IAAI,MAAM,IAAI;AAC/G,UAAMM,IAAI,OAAO,iBAAiB,KAAKC,IAAI,IAAI6oB,GAAE,GAAI5oB,IAAI,CAAA,GAAI,IAAI,EAAE,qBAAoB;AACvF,QAAIvQ,IAAI,MAAM2Q,IAAI;AAClB,UAAMC,IAAI,CAAA,GAAIC,IAAI,CAAA,GAAIC,IAAI,IAAIX,GAAE;AAChC,QAAI,IAAI;AACR,UAAMqE,IAAI,IAAIuG,GAAE;AAChB,IAAAvG,EAAE,WAAW,IAAI,GAAE;AACnB,UAAM,IAAI,IAAIuG,GAAE;AAChB,MAAE,WAAW,IAAI,GAAE;AACnB,UAAMtG,IAAI,CAACD,GAAG,CAAC,GAAGE,IAAI,IAAIkO,GAAE;AAC5B,QAAIjO,IAAI,MAAMC,IAAI;AAClB,SAAK,mBAAmB,IAAI,KAAK,UAAU,IAAI,KAAK,eAAe,IAAI,KAAK,gBAAgB,SAAS4Y,GAAG;AACtG,UAAI,IAAI5c,EAAE4c,CAAC;AACX,aAAO,MAAM,WAAW,IAAI,IAAIjS,GAAE,GAAI3K,EAAE4c,CAAC,IAAI,IAAI,EAAE,kBAAiB;AAAA,IACtE,GAAG,KAAK,oBAAoB,SAASA,GAAG;AACtC,UAAI,IAAI5c,EAAE4c,CAAC;AACX,aAAO,MAAM,WAAW,IAAI,IAAIjS,GAAE,GAAI3K,EAAE4c,CAAC,IAAI,IAAI,EAAE,aAAY;AAAA,IACjE,GAAG,KAAK,UAAU,SAASA,GAAG;AAC5B,UAAI,IAAI5c,EAAE4c,CAAC;AACX,aAAO,MAAM,WAAW,IAAI,IAAIjS,GAAE,GAAI3K,EAAE4c,CAAC,IAAI,IAAI,EAAE,aAAY;AAAA,IACjE;AACA,aAAS3Y,EAAE2Y,GAAG;AACZ,YAAM,IAAI3c,EAAE,QAAQ2c,EAAE,WAAW;AACjC,UAAI,MAAM;AACR;AACF,YAAM,KAAK5c,EAAE,CAAC;AACd,aAAO,WAAW,GAAG,OAAO4c,EAAE,aAAaA,EAAE,OAAO,KAAK,CAAC,GAAG,GAAG,cAAc,EAAE,MAAMA,EAAE,MAAM,MAAMA,EAAE,YAAW,CAAE;AAAA,IACrH;AACA,aAASpyB,IAAI;AACX,MAAAgT,EAAE,oBAAoB,UAAUyG,CAAC,GAAGzG,EAAE,oBAAoB,eAAeyG,CAAC,GAAGzG,EAAE,oBAAoB,aAAayG,CAAC,GAAGzG,EAAE,oBAAoB,WAAWyG,CAAC,GAAGzG,EAAE,oBAAoB,gBAAgByG,CAAC,GAAGzG,EAAE,oBAAoB,cAAcyG,CAAC,GAAGzG,EAAE,oBAAoB,OAAOhT,CAAC,GAAGgT,EAAE,oBAAoB,sBAAsB0G,EAAE;AAC1T,eAAS0Y,IAAI,GAAGA,IAAI5c,EAAE,QAAQ4c,KAAK;AACjC,cAAM,IAAI3c,EAAE2c,CAAC;AACb,cAAM,SAAS3c,EAAE2c,CAAC,IAAI,MAAM5c,EAAE4c,CAAC,EAAE,WAAW,CAAC;AAAA,MAC/C;AACA,MAAA7Y,IAAI,MAAMC,IAAI,MAAMtE,EAAE,MAAK;AAC3B,iBAAWkd,KAAKjd;AACd,eAAOA,EAAEid,CAAC;AACZ,QAAE,gBAAgBxtB,CAAC,GAAG+P,IAAI,MAAM,IAAI,MAAM,IAAI,MAAM3B,IAAI,MAAMuC,IAAI,MAAMwJ,GAAG,KAAI,GAAIhM,EAAE,eAAe,IAAI,EAAE,cAAc,CAAC,GAAG,EAAE,QAAQ2C,EAAE,OAAOA,EAAE,QAAQ,EAAE,GAAG3C,EAAE,cAAc,EAAE,MAAM,cAAc;AAAA,IACtM;AACA,SAAK,4BAA4B,SAASqf,GAAG;AAC3C,MAAAnf,IAAImf,GAAGrf,EAAE,iBAAiB,MAAMJ,GAAG,iEAAiE;AAAA,IACtG,GAAG,KAAK,wBAAwB,SAASyf,GAAG;AAC1C,UAAIA,GAAGrf,EAAE,iBAAiB,MAAMJ,GAAG,oEAAoE;AAAA,IACzG,GAAG,KAAK,oBAAoB,WAAW;AACrC,aAAO,KAAK;AAAA,IACd,GAAG,KAAK,oBAAoB,SAASyf,GAAG;AACtC,UAAIA;AAAA,IACN,GAAG,KAAK,eAAe,WAAW;AAChC,aAAO,MAAM,OAAO,IAAIzd;AAAA,IAC1B,GAAG,KAAK,aAAa,WAAW;AAC9B,aAAO,MAAM,QAAQM,MAAM,IAAI,IAAI,eAAejC,GAAG,CAAC,IAAI;AAAA,IAC5D,GAAG,KAAK,WAAW,WAAW;AAC5B,aAAO;AAAA,IACT,GAAG,KAAK,aAAa,WAAW;AAC9B,aAAOA;AAAA,IACT,GAAG,KAAK,aAAa,eAAeof,GAAG;AACrC,UAAIpf,IAAIof,GAAGpf,MAAM,MAAM;AACrB,YAAIpO,IAAI,EAAE,gBAAe,GAAIoO,EAAE,iBAAiB,UAAUyG,CAAC,GAAGzG,EAAE,iBAAiB,eAAeyG,CAAC,GAAGzG,EAAE,iBAAiB,aAAayG,CAAC,GAAGzG,EAAE,iBAAiB,WAAWyG,CAAC,GAAGzG,EAAE,iBAAiB,gBAAgByG,CAAC,GAAGzG,EAAE,iBAAiB,cAAcyG,CAAC,GAAGzG,EAAE,iBAAiB,OAAOhT,CAAC,GAAGgT,EAAE,iBAAiB,sBAAsB0G,EAAE,GAAG,EAAE,iBAAiB,MAAM,MAAM,EAAE,iBAAgB,GAAI,IAAI,EAAE,cAAa,GAAI,EAAE,QAAQhE,CAAC,GAAGT,KAAK,2BAA2B,eAAe,WAAW;AACpd,cAAIgpB,IAAK,MAAMC,KAAK,MAAM7L,KAAK;AAC/B,YAAE,UAAUA,KAAK,EAAE,UAAU,EAAE,mBAAmB,EAAE,mBAAmB4L,IAAK,EAAE,UAAUtwB,KAAKD,IAAIwwB,KAAK,EAAE,UAAU7wB,KAAKJ;AACvH,gBAAMktB,KAAK;AAAA,YACT,aAAa,EAAE;AAAA,YACf,aAAa9H;AAAA,YACb,aAAapf;AAAA,UACzB;AACU,cAAI,KAAK,cAAc,IAAI,EAAE,sBAAsBknB,EAAE,GAAGnnB,EAAE,kBAAkB,EAAE,QAAQ,CAAC,CAAC,EAAC,CAAE,GAAG,EAAE,cAAc,CAAC,GAAG,EAAE,QAAQ,EAAE,cAAc,EAAE,eAAe,EAAE,GAAGuC,IAAI,IAAIyB;AAAA,YACxK,EAAE;AAAA,YACF,EAAE;AAAA,YACF;AAAA,cACE,QAAQ;AAAA,cACR,MAAMpK;AAAA,cACN,cAAc,IAAI+W,GAAG,EAAE,cAAc,EAAE,eAAeua,IAAI,QAAQ,QAAQ,QAAQ,QAAQ,QAAQ,QAAQD,CAAE;AAAA,cAC5G,eAAe,EAAE;AAAA,cACjB,YAAY,EAAE;AAAA,cACd,SAAS,EAAE,YAAY,IAAI;AAAA,cAC3B,oBAAoB,EAAE,sBAAsB;AAAA,cAC5C,sBAAsB,EAAE,sBAAsB;AAAA,YAC5D;AAAA,UACA;AAAA,QACQ,OAAO;AACL,gBAAMA,IAAK;AAAA,YACT,WAAW,EAAE;AAAA,YACb,OAAO;AAAA,YACP,OAAO,EAAE;AAAA,YACT,SAAS,EAAE;AAAA,YACX,wBAAwBhrB;AAAA,UACpC;AACU,UAAA0B,IAAI,IAAI,aAAa3B,GAAG,GAAGirB,CAAE,GAAGjrB,EAAE,kBAAkB,EAAE,WAAW2B,EAAC,CAAE,GAAG,EAAE,cAAc,CAAC,GAAG,EAAE,QAAQA,EAAE,kBAAkBA,EAAE,mBAAmB,EAAE,GAAGY,IAAI,IAAIyB;AAAA,YACzJrC,EAAE;AAAA,YACFA,EAAE;AAAA,YACF;AAAA,cACE,QAAQ;AAAA,cACR,MAAM/H;AAAA,cACN,YAAY,EAAE;AAAA,cACd,eAAe,EAAE;AAAA,cACjB,oBAAoB+H,EAAE,sBAAsB;AAAA,cAC5C,sBAAsBA,EAAE,sBAAsB;AAAA,YAC5D;AAAA,UACA;AAAA,QACQ;AACA,QAAAY,EAAE,mBAAmB,IAAI,KAAK,aAAa,CAAC,GAAG,IAAI,MAAM,IAAI,MAAMvC,EAAE,sBAAsB,CAAC,GAAG+L,GAAG,WAAW/L,CAAC,GAAG+L,GAAG,MAAK,GAAIhM,EAAE,eAAe,IAAIA,EAAE,cAAc,EAAE,MAAM,eAAc,CAAE;AAAA,MAC5L;AAAA,IACF,GAAG,KAAK,0BAA0B,WAAW;AAC3C,UAAIC,MAAM;AACR,eAAOA,EAAE;AAAA,IACb,GAAG,KAAK,kBAAkB,WAAW;AACnC,aAAOkC,EAAE,gBAAe;AAAA,IAC1B;AACA,aAASwE,GAAG0Y,GAAG;AACb,eAAS,IAAI,GAAG,IAAIA,EAAE,QAAQ,QAAQ,KAAK;AACzC,cAAM,KAAKA,EAAE,QAAQ,CAAC,GAAG,KAAK3c,EAAE,QAAQ,EAAE;AAC1C,cAAM,MAAMA,EAAE,EAAE,IAAI,MAAMD,EAAE,EAAE,EAAE,WAAW,EAAE;AAAA,MAC/C;AACA,eAAS,IAAI,GAAG,IAAI4c,EAAE,MAAM,QAAQ,KAAK;AACvC,cAAM,KAAKA,EAAE,MAAM,CAAC;AACpB,YAAI,KAAK3c,EAAE,QAAQ,EAAE;AACrB,YAAI,OAAO,IAAI;AACb,mBAAS0kB,KAAK,GAAGA,KAAK3kB,EAAE,QAAQ2kB;AAC9B,gBAAIA,MAAM1kB,EAAE,QAAQ;AAClB,cAAAA,EAAE,KAAK,EAAE,GAAG,KAAK0kB;AACjB;AAAA,YACF,WAAW1kB,EAAE0kB,EAAE,MAAM,MAAM;AACzB,cAAA1kB,EAAE0kB,EAAE,IAAI,IAAI,KAAKA;AACjB;AAAA,YACF;AACF,cAAI,OAAO,GAAI;AAAA,QACjB;AACA,cAAM9H,KAAK7c,EAAE,EAAE;AACf,QAAA6c,MAAMA,GAAG,QAAQ,EAAE;AAAA,MACrB;AAAA,IACF;AACA,UAAM1Y,IAAI,IAAI,EAAC,GAAIC,IAAI,IAAI,EAAC;AAC5B,aAASC,GAAEuY,GAAG,GAAG,IAAI;AACnB,MAAAzY,EAAE,sBAAsB,EAAE,WAAW,GAAGC,EAAE,sBAAsB,GAAG,WAAW;AAC9E,YAAM,KAAKD,EAAE,WAAWC,CAAC,GAAGyY,KAAK,EAAE,iBAAiB,UAAU8H,KAAK,GAAG,iBAAiB,UAAUC,KAAK/H,GAAG,EAAE,KAAKA,GAAG,EAAE,IAAI,IAAIgI,KAAKhI,GAAG,EAAE,KAAKA,GAAG,EAAE,IAAI,IAAIiI,MAAMjI,GAAG,CAAC,IAAI,KAAKA,GAAG,CAAC,GAAG,KAAKA,GAAG,CAAC,IAAI,KAAKA,GAAG,CAAC,GAAGkI,MAAMlI,GAAG,CAAC,IAAI,KAAKA,GAAG,CAAC,GAAGmI,MAAML,GAAG,CAAC,IAAI,KAAKA,GAAG,CAAC,GAAGM,KAAKL,KAAKG,IAAIG,KAAKN,KAAKI,IAAIG,KAAK,MAAM,CAACJ,KAAKC,KAAKI,KAAKD,KAAK,CAACJ;AAC7T,UAAI,EAAE,YAAY,UAAUnI,EAAE,UAAUA,EAAE,YAAYA,EAAE,KAAK,GAAGA,EAAE,WAAWwI,EAAE,GAAGxI,EAAE,WAAWuI,EAAE,GAAGvI,EAAE,YAAY,QAAQA,EAAE,UAAUA,EAAE,YAAYA,EAAE,KAAK,GAAGA,EAAE,mBAAmB,KAAKA,EAAE,WAAW,EAAE,OAAM,GAAIC,GAAG,EAAE,MAAM;AAC1N,QAAAD,EAAE,iBAAiB,KAAK,EAAE,gBAAgB,GAAGA,EAAE,wBAAwB,KAAK,EAAE,uBAAuB;AAAA,WAClG;AACH,cAAMyI,KAAKT,KAAKO,IAAIG,IAAIT,KAAKM,IAAII,IAAIN,KAAKG,IAAII,IAAIN,MAAM,KAAKE,KAAKK,IAAIX,KAAKD,KAAKS,IAAID,IAAIK,IAAI,IAAIb,KAAKS,IAAID;AACzG,QAAAzI,EAAE,iBAAiB,gBAAgB2I,GAAGC,GAAGC,GAAGC,GAAGL,IAAIC,CAAC,GAAG1I,EAAE,wBAAwB,KAAKA,EAAE,gBAAgB,EAAE,OAAM;AAAA,MAClH;AAAA,IACF;AACA,aAAStY,GAAGsY,GAAG,GAAG;AAChB,YAAM,OAAOA,EAAE,YAAY,KAAKA,EAAE,MAAM,IAAIA,EAAE,YAAY,iBAAiB,EAAE,aAAaA,EAAE,MAAM,GAAGA,EAAE,mBAAmB,KAAKA,EAAE,WAAW,EAAE,OAAM;AAAA,IACtJ;AACA,SAAK,eAAe,SAASA,GAAG;AAC9B,UAAIpf,MAAM,KAAM;AAChB,UAAI,IAAIof,EAAE,MAAM,KAAKA,EAAE;AACvB,MAAAld,EAAE,YAAY,SAASA,EAAE,YAAY,MAAM,IAAIA,EAAE,YAAYA,EAAE,WAAW,MAAM,KAAKA,EAAE,YAAYoE,EAAE,OAAO,EAAE,OAAOF,EAAE,OAAO,GAAGE,EAAE,MAAM,EAAE,MAAMF,EAAE,MAAM,KAAKG,MAAMD,EAAE,QAAQE,MAAMF,EAAE,SAAStG,EAAE,kBAAkB;AAAA,QACjN,WAAWsG,EAAE;AAAA,QACb,UAAUA,EAAE;AAAA,MACpB,CAAO,GAAGC,IAAID,EAAE,MAAME,IAAIF,EAAE,MAAMA,EAAE,OAAO,OAAO8Y,EAAE,OAAO,OAAO,GAAGhZ,EAAE,OAAO,OAAOE,EAAE,OAAO,OAAO,GAAG,EAAE,OAAO,OAAOA,EAAE,OAAO,OAAO;AAClI,YAAM,KAAK8Y,EAAE,QAAQC,KAAK/Y,EAAE;AAC5B,MAAAQ,GAAGR,GAAG,EAAE;AACR,eAAS6gB,KAAK,GAAGA,KAAK9H,GAAG,QAAQ8H;AAC/B,QAAArgB,GAAGuY,GAAG8H,EAAE,GAAG,EAAE;AACf,MAAA9H,GAAG,WAAW,IAAIxY,GAAEP,GAAGF,GAAG,CAAC,IAAIE,EAAE,iBAAiB,KAAKF,EAAE,gBAAgB,GAAGyF,GAAGuT,GAAG9Y,GAAG,EAAE;AAAA,IACzF;AACA,aAASuF,GAAGuT,GAAG,GAAG,IAAI;AACpB,aAAO,OAAOA,EAAE,OAAO,KAAK,EAAE,WAAW,KAAKA,EAAE,OAAO,KAAK,GAAG,WAAW,GAAGA,EAAE,OAAO,OAAM,GAAIA,EAAE,OAAO,SAAS,EAAE,WAAW,IAAIA,EAAE,OAAO,UAAUA,EAAE,UAAUA,EAAE,YAAYA,EAAE,KAAK,GAAGA,EAAE,kBAAkB,EAAE,GAAGA,EAAE,iBAAiB,KAAK,EAAE,gBAAgB,GAAGA,EAAE,wBAAwB,KAAK,EAAE,uBAAuB,GAAGA,EAAE,wBAAwBA,EAAE,MAAM9e,KAAK,IAAI,KAAK,KAAK,IAAI8e,EAAE,iBAAiB,SAAS,CAAC,CAAC,GAAGA,EAAE,OAAO;AAAA,IACha;AACA,SAAK,YAAY,WAAW;AAC1B,aAAO9Y;AAAA,IACT,GAAG,KAAK,eAAe,WAAW;AAChC,UAAI,EAAE,MAAM,QAAQ3E,MAAM;AACxB,eAAO;AAAA,IACX,GAAG,KAAK,eAAe,SAASyd,GAAG;AACjC,UAAIA,GAAG,MAAM,SAAS,EAAE,iBAAiBA,IAAIzd,MAAM,QAAQA,EAAE,mBAAmB,WAAWA,EAAE,iBAAiByd;AAAA,IAChH,GAAG,KAAK,kBAAkB,WAAW;AACnC,aAAOld,EAAE,YAAY;AAAA,IACvB,GAAG,KAAK,sBAAsB,WAAW;AACvC,aAAOA,EAAE,QAAQoE,CAAC;AAAA,IACpB,GAAG,KAAK,mBAAmB,SAAS8Y,GAAG;AACrC,aAAOjd,EAAEid,CAAC;AAAA,IACZ;AACA,QAAItT,KAAK;AACT,aAAS,GAAGsT,GAAG,GAAG;AAChB,UAAI,IAAI,EAAE,cAAc,KAAK,CAAC,GAAG,IAAI,GAAG,MAAM,MAAM;AAClD,cAAM,KAAK,EAAE;AACb,QAAAzd,MAAM,SAAS,EAAE,2BAA2BY,GAAGZ,EAAE,WAAW,GAAG,EAAE,gBAAgBY,CAAC;AAClF,YAAI,KAAK;AACT,WAAG,WAAW+D,EAAE,QAAQ,WAAWA,EAAE,QAAQ,SAAS,GAAG,KAAK;AAC9D,iBAAS+gB,KAAK,GAAGA,KAAK,GAAG,QAAQA,MAAM;AACrC,gBAAMC,KAAK,GAAGD,EAAE;AAChB,cAAI8D,KAAI;AACR,cAAIxpB,MAAM;AACR,YAAAwpB,KAAIxpB,EAAE,YAAY2lB,EAAE;AAAA,eACjB;AACH,kBAAME,IAAK,EAAE,gBAAgB,GAAGF,EAAE;AAClC,YAAA6D,KAAI3D,EAAG,UAAUH,OAAO,MAAM,EAAE;AAAA,cAC9B9kB;AAAA,cACAilB,EAAG;AAAA,cACHA,EAAG;AAAA,YACjB,GAAe,EAAE,gBAAgBjlB,CAAC;AAAA,UACxB;AACA,cAAIglB,KAAKlhB,EAAEghB,EAAE;AACb,UAAAE,OAAO,WAAWA,KAAK,IAAI5a,GAAE,GAAI4a,GAAG,OAAO,OAAOF,EAAE,GAAGE,GAAG,WAAW,IAAI,MAAMlhB,EAAEghB,EAAE,IAAIE,KAAKA,GAAG,OAAO,UAAUD,GAAG,UAAU,MAAM,GAAGC,GAAG,OAAO,UAAUA,GAAG,UAAUA,GAAG,YAAYA,GAAG,KAAK,GAAGA,GAAG,iBAAiB,UAAUD,GAAG,gBAAgB,GAAGC,GAAG,wBAAwB,KAAKA,GAAG,gBAAgB,EAAE,OAAM,GAAIA,GAAG,SAAS,IAAI4D,GAAE,GAAGA,GAAE,GAAGA,GAAE,OAAOA,GAAE,MAAM,GAAG9D,OAAO,MAAM/gB,EAAE,OAAO,KAAKihB,GAAG,MAAM,GAAGjhB,EAAE,OAAO,UAAUA,EAAE,UAAUA,EAAE,YAAYA,EAAE,KAAK,IAAI,OAAO,MAAMA,EAAE,QAAQ,KAAKihB,EAAE;AAAA,QACje;AACA,cAAMlI,KAAKrf,EAAE;AACb,YAAIqf,MAAMA,GAAG,SAAS,eAAe,KAAKrf,EAAE,cAAc,mBAAmBiC,GAAG;AAC9E,cAAIlC,EAAE,WAAU;AAChB,gBAAMsnB,KAAK,EAAE,oBAAoB,GAAG,CAAC,CAAC;AACtC,UAAAA,MAAMA,GAAG,WAAWA,GAAG,WAAWnlB,EAAE,KAAKmlB,IAAIrnB,EAAE,WAAW;AAAA,QAC5D;AACA,YAAIqf,MAAMA,GAAG,SAAS,eAAe,KAAKpd,GAAG;AAC3C,YAAE,MAAM,cAAa,GAAI,IAAIlC,EAAE,WAAU;AACzC,mBAASsnB,KAAK,GAAGA,KAAK,GAAG,QAAQA,MAAM;AACrC,kBAAMC,KAAK,GAAGD,EAAE,EAAE;AAClB,gBAAIC,IAAI;AACN,kBAAI6D,KAAIhpB,EAAEmlB,EAAE;AACZ,cAAA6D,OAAMA,KAAI,IAAIva,GAAE,GAAIzO,EAAEmlB,EAAE,IAAI6D;AAC5B,oBAAM5D,KAAK,EAAE,eAAeD,EAAE;AAC9B,cAAA6D,GAAE,gBAAgB5D;AAAA,YACpB;AAAA,UACF;AAAA,QACF;AAAA,MACF;AACA,eAAS,KAAK,GAAG,KAAK/kB,EAAE,QAAQ,MAAM;AACpC,cAAM,KAAKC,EAAE,EAAE,GAAG4c,KAAK7c,EAAE,EAAE;AAC3B,eAAO,QAAQ6c,OAAO,UAAUA,GAAG,OAAO,IAAI,GAAG,KAAK,CAAC;AAAA,MACzD;AACA,MAAAvT,MAAMA,GAAGsT,GAAG,CAAC,GAAG,EAAE,kBAAkBrf,EAAE,cAAc,EAAE,MAAM,kBAAkB,MAAM,EAAC,CAAE,GAAG,IAAI;AAAA,IAChG;AACA,UAAMgM,KAAK,IAAI+J,GAAE;AACjB,IAAA/J,GAAG,iBAAiB,EAAE,GAAG,KAAK,mBAAmB,SAASqT,GAAG;AAC3D,MAAAtT,KAAKsT;AAAA,IACP,GAAG,KAAK,UAAU,WAAW;AAAA,IAC7B;AAAA,EACF;AACF;AACA,MAAMgM,KAAqB,oBAAIlkB,GAAE,GAAImkB,KAAqB,oBAAIvlB,GAAE;AAChE,SAASwlB,GAAGhsB,GAAG,GAAG;AAChB,WAAS,EAAE4C,GAAGC,GAAG;AACf,IAAAD,EAAE,qBAAqB,MAAMA,EAAE,aAAY,GAAIC,EAAE,MAAM,KAAKD,EAAE,MAAM;AAAA,EACtE;AACA,WAASnC,EAAEmC,GAAGC,GAAG;AACf,IAAAA,EAAE,MAAM,OAAOD,EAAE,SAAS,OAAOiK,GAAG7M,CAAC,CAAC,GAAG6C,EAAE,SAASD,EAAE,QAAQ,QAAQC,EAAE,MAAMD,EAAE,OAAO,QAAQC,EAAE,OAAOA,EAAE,cAAcD,EAAE,WAAW,QAAQC,EAAE;AAAA,EACjJ;AACA,WAASnC,EAAEkC,GAAGC,GAAG,GAAGvQ,GAAG2Q,GAAG;AACxB,IAAAJ,EAAE,uBAAuBA,EAAE,wBAAwBlC,EAAEiC,GAAGC,CAAC,IAAIA,EAAE,sBAAsBlC,EAAEiC,GAAGC,CAAC,GAAG,EAAED,GAAGC,CAAC,KAAKA,EAAE,uBAAuBlC,EAAEiC,GAAGC,CAAC,GAAG,EAAED,GAAGC,CAAC,KAAKA,EAAE,0BAA0BlC,EAAEiC,GAAGC,CAAC,GAAG,EAAED,GAAGC,CAAC,GAAGA,EAAE,0BAA0BR,EAAEO,GAAGC,GAAGI,CAAC,KAAKJ,EAAE,wBAAwBlC,EAAEiC,GAAGC,CAAC,GAAG,EAAED,GAAGC,CAAC,KAAKA,EAAE,sBAAsBlC,EAAEiC,GAAGC,CAAC,IAAIA,EAAE,0BAA0BlC,EAAEiC,GAAGC,CAAC,GAAGF,EAAEC,GAAGC,CAAC,KAAKA,EAAE,uBAAuBlC,EAAEiC,GAAGC,CAAC,IAAIA,EAAE,uBAAuB,EAAED,GAAGC,CAAC,GAAGA,EAAE,wBAAwB,EAAED,GAAGC,CAAC,KAAKA,EAAE,mBAAmB,EAAED,GAAGC,GAAG,GAAGvQ,CAAC,IAAIuQ,EAAE,mBAAmB,EAAED,GAAGC,CAAC,IAAIA,EAAE,oBAAoBD,EAAE,MAAM,MAAM,KAAKC,EAAE,KAAK,GAAGD,EAAE,QAAQ,QAAQC,EAAE,WAAWA,EAAE,qBAAqBA,EAAE,qBAAqB;AAAA,EAC9pB;AACA,WAASlC,EAAEiC,GAAGC,GAAG;AACf,IAAAD,EAAE,QAAQ,QAAQC,EAAE,SAASA,EAAE,SAASD,EAAE,QAAQ,MAAM,KAAKC,EAAE,KAAK,GAAGA,EAAE,YAAYD,EAAE,SAAS,MAAM,KAAKC,EAAE,QAAQ,EAAE,eAAeA,EAAE,iBAAiB,GAAGA,EAAE,QAAQD,EAAE,IAAI,QAAQC,EAAE,KAAK,EAAEA,EAAE,KAAKD,EAAE,YAAY,IAAIC,EAAE,aAAaD,EAAE,SAAS,QAAQC,EAAE,UAAU,EAAEA,EAAE,UAAUD,EAAE,iBAAiB,IAAIC,EAAE,YAAYD,EAAE,QAAQ,QAAQC,EAAE,SAAS,EAAEA,EAAE,SAASD,EAAE,gBAAgB,GAAGA,EAAE,UAAU,QAAQC,EAAE,WAAWA,EAAE,SAASvM,OAAOsM,EAAE,UAAU,SAAS,MAAMC,EAAE,cAAcD,EAAE,UAAU,QAAQC,EAAE,WAAW,EAAEA,EAAE,WAAWD,EAAE,kBAAkB,GAAGA,EAAE,YAAY,MAAM,KAAKC,EAAE,WAAW,GAAGA,EAAE,SAASvM,MAAMsM,EAAE,YAAY,MAAM,OAAM,IAAKC,EAAE,oBAAoBD,EAAE,gBAAgB,QAAQC,EAAE,iBAAiB,EAAEA,EAAE,iBAAiBD,EAAE,wBAAwB,GAAGA,EAAE,kBAAkB,QAAQC,EAAE,mBAAmBD,EAAE,iBAAiB,QAAQC,EAAE,mBAAmBA,EAAE,gBAAgBD,EAAE,YAAY,QAAQC,EAAE,aAAa,EAAEA,EAAE,aAAaD,EAAE,oBAAoB,IAAIC,EAAE,gBAAgBD,EAAE,YAAY,QAAQC,EAAE,aAAa,EAAEA,EAAE,aAAaD,EAAE,oBAAoB,IAAIC,EAAE,YAAY,MAAMD,EAAE,UAAU,QAAQC,EAAE;AACxjC,UAAM,IAAI,EAAE,IAAIA,CAAC,GAAGvQ,IAAI,EAAE,QAAQ2Q,IAAI,EAAE;AACxC,IAAA3Q,MAAMsQ,EAAE,OAAO,QAAQtQ,GAAGw5B,GAAG,KAAK7oB,CAAC,GAAG6oB,GAAG,KAAK,IAAIA,GAAG,KAAK,IAAIA,GAAG,KAAK,IAAIx5B,EAAE,iBAAiBA,EAAE,0BAA0B,OAAOw5B,GAAG,KAAK,IAAIA,GAAG,KAAK,KAAKlpB,EAAE,eAAe,MAAM,eAAempB,GAAG,sBAAsBD,EAAE,CAAC,GAAGlpB,EAAE,WAAW,QAAQtQ,EAAE,iBAAiBA,EAAE,0BAA0B,KAAK,KAAK,GAAGsQ,EAAE,aAAa,QAAQC,EAAE,cAAcD,EAAE,IAAI,QAAQC,EAAE,KAAKD,EAAE,gBAAgB,QAAQC,EAAE,kBAAkBA,EAAE,aAAaD,EAAE,SAAS,QAAQC,EAAE,UAAUD,EAAE,kBAAkB,QAAQC,EAAE,mBAAmB,EAAEA,EAAE,UAAUD,EAAE,iBAAiB,IAAIC,EAAE,UAAUD,EAAE,MAAM,QAAQC,EAAE,OAAOD,EAAE,eAAe,QAAQC,EAAE,gBAAgB,EAAEA,EAAE,OAAOD,EAAE,cAAc;AAAA,EAC1oB;AACA,WAAS,EAAEA,GAAGC,GAAG;AACf,IAAAD,EAAE,QAAQ,MAAM,KAAKC,EAAE,KAAK,GAAGD,EAAE,QAAQ,QAAQC,EAAE,SAASA,EAAE,QAAQD,EAAE,IAAI,QAAQC,EAAE,KAAK,EAAEA,EAAE,KAAKD,EAAE,YAAY;AAAA,EACpH;AACA,WAAS,EAAEA,GAAGC,GAAG;AACf,IAAAD,EAAE,SAAS,QAAQC,EAAE,UAAUD,EAAE,UAAU,QAAQC,EAAE,WAAWA,EAAE,SAASD,EAAE,MAAM,QAAQC,EAAE;AAAA,EAC/F;AACA,WAAS,EAAED,GAAGC,GAAG,GAAGvQ,GAAG;AACrB,IAAAsQ,EAAE,QAAQ,MAAM,KAAKC,EAAE,KAAK,GAAGD,EAAE,QAAQ,QAAQC,EAAE,SAASD,EAAE,KAAK,QAAQC,EAAE,OAAO,GAAGD,EAAE,MAAM,QAAQtQ,IAAI,KAAKuQ,EAAE,QAAQD,EAAE,IAAI,QAAQC,EAAE,KAAK,EAAEA,EAAE,KAAKD,EAAE,WAAW,IAAIC,EAAE,aAAaD,EAAE,SAAS,QAAQC,EAAE,UAAU,EAAEA,EAAE,UAAUD,EAAE,iBAAiB,IAAIC,EAAE,YAAY,MAAMD,EAAE,UAAU,QAAQC,EAAE;AAAA,EACxS;AACA,WAAS,EAAED,GAAGC,GAAG;AACf,IAAAD,EAAE,QAAQ,MAAM,KAAKC,EAAE,KAAK,GAAGD,EAAE,QAAQ,QAAQC,EAAE,SAASD,EAAE,SAAS,QAAQC,EAAE,UAAUA,EAAE,QAAQD,EAAE,IAAI,QAAQC,EAAE,KAAK,EAAEA,EAAE,KAAKD,EAAE,YAAY,IAAIC,EAAE,aAAaD,EAAE,SAAS,QAAQC,EAAE,UAAU,EAAEA,EAAE,UAAUD,EAAE,iBAAiB,IAAIC,EAAE,YAAY,MAAMD,EAAE,UAAU,QAAQC,EAAE;AAAA,EACpR;AACA,WAAS,EAAED,GAAGC,GAAG;AACf,IAAAD,EAAE,SAAS,MAAM,KAAKC,EAAE,QAAQ,GAAGD,EAAE,UAAU,QAAQ,KAAK,IAAIC,EAAE,WAAW,IAAI;AAAA,EACnF;AACA,WAAS,EAAED,GAAGC,GAAG;AACf,IAAAA,EAAE,gBAAgBD,EAAE,YAAY,QAAQC,EAAE;AAAA,EAC5C;AACA,WAAS,EAAED,GAAGC,GAAG;AACf,IAAAD,EAAE,UAAU,QAAQC,EAAE,WAAWA,EAAE,iBAAiBD,EAAE,aAAa,QAAQC,EAAE,cAAc,EAAEA,EAAE,cAAcD,EAAE,qBAAqB,IAAIA,EAAE,UAAU,QAAQC,EAAE,WAAWA,EAAE,iBAAiBD,EAAE,aAAa,QAAQC,EAAE,cAAc,EAAEA,EAAE,cAAcD,EAAE,qBAAqB,IAAIC,EAAE,WAAWD,EAAE,gBAAgB,QAAQC,EAAE;AAAA,EAC3T;AACA,WAASR,EAAEO,GAAGC,GAAG,GAAG;AAClB,IAAAD,EAAE,IAAI,QAAQC,EAAE,KAAKA,EAAE,QAAQ,MAAMD,EAAE,WAAW,MAAM,KAAKC,EAAE,UAAU,EAAE,eAAeA,EAAE,KAAK,GAAGD,EAAE,eAAe,QAAQC,EAAE,gBAAgBA,EAAE,kBAAkBD,EAAE,cAAc,QAAQC,EAAE,eAAe,EAAEA,EAAE,eAAeD,EAAE,sBAAsB,IAAIC,EAAE,sBAAsBD,EAAE,kBAAkB,QAAQC,EAAE,mBAAmB,EAAEA,EAAE,mBAAmBD,EAAE,0BAA0B,KAAKC,EAAE,YAAY,MAAMD,EAAE,UAAU,QAAQC,EAAE,WAAWD,EAAE,mBAAmB,QAAQC,EAAE,oBAAoBA,EAAE,iBAAiBD,EAAE,aAAa,QAAQC,EAAE,cAAc,EAAEA,EAAE,cAAcD,EAAE,qBAAqB,IAAIC,EAAE,0BAA0BD,EAAE,sBAAsB,QAAQC,EAAE,uBAAuB,EAAEA,EAAE,uBAAuBD,EAAE,8BAA8B,IAAIC,EAAE,uBAAuBD,EAAE,mBAAmB,QAAQC,EAAE,oBAAoB,EAAEA,EAAE,oBAAoBD,EAAE,2BAA2B,GAAGA,EAAE,qBAAqB,MAAM,KAAKC,EAAE,oBAAoB,GAAGA,EAAE,SAASvM,MAAMsM,EAAE,qBAAqB,MAAM,OAAM,KAAMC,EAAE,aAAa,MAAMD,EAAE,WAAW,QAAQC,EAAE,aAAaA,EAAE,cAAc,MAAMD,EAAE,YAAY,QAAQC,EAAE,aAAaD,EAAE,eAAe,QAAQC,EAAE,gBAAgBD,EAAE,4BAA4B,QAAQC,EAAE,0BAA0B,CAAC,GAAGD,EAAE,4BAA4B,QAAQC,EAAE,0BAA0B,CAAC,GAAGA,EAAE,mBAAmBD,EAAE,eAAe,QAAQC,EAAE,gBAAgB,EAAEA,EAAE,gBAAgBD,EAAE,uBAAuB,IAAIC,EAAE,4BAA4BD,EAAE,wBAAwB,QAAQC,EAAE,yBAAyB,EAAEA,EAAE,yBAAyBD,EAAE,gCAAgC,KAAKC,EAAE,eAAe,MAAMD,EAAE,aAAa,QAAQC,EAAE,cAAcD,EAAE,uBAAuB,QAAQ,EAAE,SAASA,EAAE,wBAAwB,MAAM,IAAI,EAAE,OAAO,EAAE,MAAM,GAAGC,EAAE,oBAAoBD,EAAE,gBAAgB,QAAQC,EAAE,iBAAiB,EAAEA,EAAE,iBAAiBD,EAAE,wBAAwB,IAAIA,EAAE,UAAU,QAAQC,EAAE,WAAWA,EAAE,iBAAiBD,EAAE,aAAa,QAAQC,EAAE,cAAc,EAAEA,EAAE,cAAcD,EAAE,qBAAqB,IAAIA,EAAE,oBAAoB,QAAQC,EAAE,qBAAqBD,EAAE,iBAAiB,MAAM,KAAKC,EAAE,gBAAgB,IAAIA,EAAE,aAAa,MAAMD,EAAE,iBAAiB,MAAM,IAAIC,EAAE,aAAa,KAAK,IAAIA,EAAE,kBAAkB,GAAGA,EAAE,aAAa,KAAK,IAAIA,EAAE,kBAAkB,CAAC,GAAGA,EAAE,kBAAkBD,EAAE,cAAc,QAAQC,EAAE,eAAe,EAAEA,EAAE,eAAeD,EAAE,sBAAsB,KAAKA,EAAE,kBAAkB,QAAQC,EAAE,mBAAmBD,EAAE,cAAc,MAAM,KAAKC,EAAE,aAAa,GAAGA,EAAE,qBAAqBD,EAAE,iBAAiB,QAAQC,EAAE,kBAAkB,EAAEA,EAAE,kBAAkBD,EAAE,yBAAyB,IAAIC,EAAE,yBAAyBD,EAAE,qBAAqB,QAAQC,EAAE,sBAAsB,EAAEA,EAAE,sBAAsBD,EAAE,6BAA6B;AAAA,EAChoF;AACA,WAAS,EAAEA,GAAGC,GAAG;AACf,IAAAA,EAAE,WAAWD,EAAE,OAAO,QAAQC,EAAE;AAAA,EAClC;AACA,WAASF,EAAEC,GAAGC,GAAG;AACf,UAAM,IAAI,EAAE,IAAIA,CAAC,EAAE;AACnB,IAAAD,EAAE,kBAAkB,MAAM,sBAAsB,EAAE,WAAW,GAAGA,EAAE,aAAa,QAAQ,EAAE,OAAO,OAAO,MAAMA,EAAE,YAAY,QAAQ,EAAE,OAAO,OAAO;AAAA,EACrJ;AACA,SAAO;AAAA,IACL,oBAAoBnC;AAAA,IACpB,yBAAyBC;AAAA,EAC7B;AACA;AACA,SAASurB,GAAGjsB,GAAG,GAAG,GAAGS,GAAG;AACtB,MAAIC,IAAI,CAAA,GAAIC,IAAI,CAAA,GAAI,IAAI,CAAA;AACxB,QAAM,IAAIX,EAAE,aAAaA,EAAE,2BAA2B;AACtD,WAAS,EAAE,GAAG1N,GAAG;AACf,UAAM2Q,IAAI3Q,EAAE;AACZ,IAAAmO,EAAE,oBAAoB,GAAGwC,CAAC;AAAA,EAC5B;AACA,WAAS,EAAE,GAAG3Q,GAAG;AACf,QAAI2Q,IAAIvC,EAAE,EAAE,EAAE;AACd,IAAAuC,MAAM,WAAW,EAAE,CAAC,GAAGA,IAAI,EAAE,CAAC,GAAGvC,EAAE,EAAE,EAAE,IAAIuC,GAAG,EAAE,iBAAiB,WAAWL,CAAC;AAC7E,UAAMM,IAAI5Q,EAAE;AACZ,IAAAmO,EAAE,iBAAiB,GAAGyC,CAAC;AACvB,UAAMC,IAAI,EAAE,OAAO;AACnB,IAAAxC,EAAE,EAAE,EAAE,MAAMwC,MAAM,EAAE,CAAC,GAAGxC,EAAE,EAAE,EAAE,IAAIwC;AAAA,EACpC;AACA,WAAS,EAAE,GAAG;AACZ,UAAM7Q,IAAI,EAAC;AACX,MAAE,sBAAsBA;AACxB,UAAM2Q,IAAIjD,EAAE,gBAAgBkD,IAAI,EAAE,QAAQC,IAAI,EAAE;AAChD,WAAOnD,EAAE,WAAWA,EAAE,gBAAgBiD,CAAC,GAAGjD,EAAE,WAAWA,EAAE,gBAAgBkD,GAAGC,CAAC,GAAGnD,EAAE,WAAWA,EAAE,gBAAgB,IAAI,GAAGA,EAAE,eAAeA,EAAE,gBAAgB1N,GAAG2Q,CAAC,GAAGA;AAAA,EAClK;AACA,WAAS,IAAI;AACX,aAAS,IAAI,GAAG,IAAI,GAAG;AACrB,UAAI,EAAE,QAAQ,CAAC,MAAM;AACnB,eAAO,EAAE,KAAK,CAAC,GAAG;AACtB,WAAO3C,GAAG,iFAAiF,GAAG;AAAA,EAChG;AACA,WAAS,EAAE,GAAG;AACZ,UAAMhO,IAAIoO,EAAE,EAAE,EAAE,GAAGuC,IAAI,EAAE,UAAUC,IAAI,EAAE;AACzC,IAAAlD,EAAE,WAAWA,EAAE,gBAAgB1N,CAAC;AAChC,aAAS6Q,IAAI,GAAGC,IAAIH,EAAE,QAAQE,IAAIC,GAAGD,KAAK;AACxC,YAAM,IAAI,MAAM,QAAQF,EAAEE,CAAC,CAAC,IAAIF,EAAEE,CAAC,IAAI,CAACF,EAAEE,CAAC,CAAC;AAC5C,eAAS2D,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA,KAAK;AACxC,cAAMC,IAAI,EAAED,CAAC;AACb,YAAIzE,EAAE0E,GAAG5D,GAAG2D,GAAG5D,CAAC,MAAM,IAAI;AACxB,gBAAM8D,IAAID,EAAE,UAAUE,IAAI,MAAM,QAAQF,EAAE,KAAK,IAAIA,EAAE,QAAQ,CAACA,EAAE,KAAK;AACrE,cAAIG,IAAI;AACR,mBAASC,IAAI,GAAGA,IAAIF,EAAE,QAAQE,KAAK;AACjC,kBAAMzZ,IAAIuZ,EAAEE,CAAC,GAAGC,KAAKzE,EAAEjV,CAAC;AACxB,mBAAOA,KAAK,YAAY,OAAOA,KAAK,aAAaqZ,EAAE,OAAO,CAAC,IAAIrZ,GAAGsS,EAAE,cAAcA,EAAE,gBAAgBgH,IAAIE,GAAGH,EAAE,MAAM,KAAKrZ,EAAE,aAAaqZ,EAAE,OAAO,CAAC,IAAIrZ,EAAE,SAAS,CAAC,GAAGqZ,EAAE,OAAO,CAAC,IAAIrZ,EAAE,SAAS,CAAC,GAAGqZ,EAAE,OAAO,CAAC,IAAIrZ,EAAE,SAAS,CAAC,GAAGqZ,EAAE,OAAO,CAAC,IAAI,GAAGA,EAAE,OAAO,CAAC,IAAIrZ,EAAE,SAAS,CAAC,GAAGqZ,EAAE,OAAO,CAAC,IAAIrZ,EAAE,SAAS,CAAC,GAAGqZ,EAAE,OAAO,CAAC,IAAIrZ,EAAE,SAAS,CAAC,GAAGqZ,EAAE,OAAO,CAAC,IAAI,GAAGA,EAAE,OAAO,CAAC,IAAIrZ,EAAE,SAAS,CAAC,GAAGqZ,EAAE,OAAO,CAAC,IAAIrZ,EAAE,SAAS,CAAC,GAAGqZ,EAAE,OAAO,EAAE,IAAIrZ,EAAE,SAAS,CAAC,GAAGqZ,EAAE,OAAO,EAAE,IAAI,MAAMrZ,EAAE,QAAQqZ,EAAE,QAAQG,CAAC,GAAGA,KAAKE,GAAG,UAAU,aAAa;AAAA,UAC7f;AACA,UAAApH,EAAE,cAAcA,EAAE,gBAAgBgH,GAAGD,EAAE,MAAM;AAAA,QAC/C;AAAA,MACF;AAAA,IACF;AACA,IAAA/G,EAAE,WAAWA,EAAE,gBAAgB,IAAI;AAAA,EACrC;AACA,WAASqC,EAAE,GAAG/P,GAAG2Q,GAAGC,GAAG;AACrB,UAAMC,IAAI,EAAE,OAAOC,IAAI9Q,IAAI,MAAM2Q;AACjC,QAAIC,EAAEE,CAAC,MAAM;AACX,aAAO,OAAOD,KAAK,YAAY,OAAOA,KAAK,YAAYD,EAAEE,CAAC,IAAID,IAAID,EAAEE,CAAC,IAAID,EAAE,MAAK,GAAI;AACtF;AACE,YAAM,IAAID,EAAEE,CAAC;AACb,UAAI,OAAOD,KAAK,YAAY,OAAOA,KAAK;AACtC,YAAI,MAAMA;AACR,iBAAOD,EAAEE,CAAC,IAAID,GAAG;AAAA,iBACV,EAAE,OAAOA,CAAC,MAAM;AACzB,eAAO,EAAE,KAAKA,CAAC,GAAG;AAAA,IACtB;AACA,WAAO;AAAA,EACT;AACA,WAAS,EAAE,GAAG;AACZ,UAAM7Q,IAAI,EAAE;AACZ,QAAI2Q,IAAI;AACR,UAAMC,IAAI;AACV,aAASE,IAAI,GAAG,IAAI9Q,EAAE,QAAQ8Q,IAAI,GAAGA,KAAK;AACxC,YAAM0D,IAAI,MAAM,QAAQxU,EAAE8Q,CAAC,CAAC,IAAI9Q,EAAE8Q,CAAC,IAAI,CAAC9Q,EAAE8Q,CAAC,CAAC;AAC5C,eAAS,IAAI,GAAG2D,IAAID,EAAE,QAAQ,IAAIC,GAAG,KAAK;AACxC,cAAMC,IAAIF,EAAE,CAAC,GAAGG,IAAI,MAAM,QAAQD,EAAE,KAAK,IAAIA,EAAE,QAAQ,CAACA,EAAE,KAAK;AAC/D,iBAASE,IAAI,GAAGC,IAAIF,EAAE,QAAQC,IAAIC,GAAGD,KAAK;AACxC,gBAAMxZ,IAAIuZ,EAAEC,CAAC,GAAGE,KAAKzE,EAAEjV,CAAC,GAAG2Z,IAAIpE,IAAIC,GAAGoE,IAAID,IAAID,GAAG,UAAUG,KAAIF,IAAIC;AACnE,UAAArE,KAAKqE,GAAGC,OAAM,KAAKrE,IAAIqE,KAAIH,GAAG,YAAYnE,KAAKC,IAAIqE,KAAIP,EAAE,SAAS,IAAI,aAAaI,GAAG,UAAU,aAAa,iBAAiB,GAAGJ,EAAE,WAAW/D,GAAGA,KAAKmE,GAAG;AAAA,QAC3J;AAAA,MACF;AAAA,IACF;AACA,UAAMjE,IAAIF,IAAIC;AACd,WAAOC,IAAI,MAAMF,KAAKC,IAAIC,IAAI,EAAE,SAASF,GAAG,EAAE,UAAU,CAAA,GAAI;AAAA,EAC9D;AACA,WAASN,EAAE,GAAG;AACZ,UAAMrQ,IAAI;AAAA,MACR,UAAU;AAAA;AAAA,MAEV,SAAS;AAAA;AAAA,IAEf;AACI,WAAO,OAAO,KAAK,YAAY,OAAO,KAAK,aAAaA,EAAE,WAAW,GAAGA,EAAE,UAAU,KAAK,EAAE,aAAaA,EAAE,WAAW,GAAGA,EAAE,UAAU,KAAK,EAAE,aAAa,EAAE,WAAWA,EAAE,WAAW,IAAIA,EAAE,UAAU,MAAM,EAAE,aAAaA,EAAE,WAAW,IAAIA,EAAE,UAAU,MAAM,EAAE,aAAaA,EAAE,WAAW,IAAIA,EAAE,UAAU,MAAM,EAAE,aAAaA,EAAE,WAAW,IAAIA,EAAE,UAAU,MAAM,EAAE,YAAY+N,GAAG,uEAAuE,IAAIA,GAAG,kDAAkD,CAAC,GAAG/N;AAAA,EACrf;AACA,WAASsQ,EAAE,GAAG;AACZ,UAAMtQ,IAAI,EAAE;AACZ,IAAAA,EAAE,oBAAoB,WAAWsQ,CAAC;AAClC,UAAMK,IAAI,EAAE,QAAQ3Q,EAAE,mBAAmB;AACzC,MAAE,OAAO2Q,GAAG,CAAC,GAAGjD,EAAE,aAAaU,EAAEpO,EAAE,EAAE,CAAC,GAAG,OAAOoO,EAAEpO,EAAE,EAAE,GAAG,OAAOqO,EAAErO,EAAE,EAAE;AAAA,EACxE;AACA,WAASuQ,IAAI;AACX,eAAW,KAAKnC;AACd,MAAAV,EAAE,aAAaU,EAAE,CAAC,CAAC;AACrB,QAAI,CAAA,GAAIA,IAAI,CAAA,GAAIC,IAAI,CAAA;AAAA,EACtB;AACA,SAAO;AAAA,IACL,MAAM;AAAA,IACN,QAAQ;AAAA,IACR,SAASkC;AAAA,EACb;AACA;AACA,MAAMqpB,KAAK,IAAI,YAAY;AAAA,EACzB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF,CAAC;AACD,IAAIC,KAAK;AACT,SAASC,KAAK;AACZ,SAAOD,OAAO,SAASA,KAAK,IAAIxd,GAAGud,IAAI,IAAI,IAAI1wB,IAAIZ,EAAE,GAAGuxB,GAAG,YAAYhyB,IAAIgyB,GAAG,YAAYhyB,IAAIgyB,GAAG,QAAQryB,IAAIqyB,GAAG,QAAQryB,IAAIqyB,GAAG,kBAAkB,IAAIA,GAAG,cAAc,KAAKA;AAC7K;AACA,MAAME,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMP,YAAY,IAAI,IAAI;AAClB,UAAM;AAAA,MACJ,QAAQ,IAAInsB,GAAE;AAAA,MACd,SAASO,IAAI;AAAA,MACb,OAAOC,IAAI;AAAA,MACX,SAASC,IAAI;AAAA,MACb,OAAO,IAAI;AAAA,MACX,WAAW,IAAI;AAAA,MACf,oBAAoB,IAAI;AAAA,MACxB,uBAAuB,IAAI;AAAA,MAC3B,iBAAiB,IAAI;AAAA,MACrB,8BAA8B,IAAI;AAAA,MAClC,qBAAqB,IAAI;AAAA,IAC/B,IAAQ;AACJ,SAAK,kBAAkB;AACvB,QAAI0B;AACJ,QAAI5B,MAAM,MAAM;AACd,UAAI,OAAO,wBAAwB,OAAOA,aAAa;AACrD,cAAM,IAAI,MAAM,2DAA2D;AAC7E,MAAA4B,IAAI5B,EAAE,qBAAoB,EAAG;AAAA,IAC/B;AACE,MAAA4B,IAAI;AACN,UAAM,IAAoB,oBAAI,IAAI;AAAA,MAChC3G;AAAA,MACAD;AAAA,MACAF;AAAA,IACN,CAAK,GAAGoH,IAAoB,oBAAI,IAAI;AAAA,MAC9BrI;AAAA,MACAK;AAAA,MACAF;AAAA,MACAM;AAAA,MACAF;AAAA,MACAC;AAAA,IACN,CAAK,GAAG8H,IAAI,IAAI,YAAY,CAAC,GAAGC,IAAI,IAAI,WAAW,CAAC;AAChD,QAAI,IAAI,MAAMvQ,IAAI;AAClB,UAAM2Q,IAAI,IAAIC,IAAI,CAAA;AAClB,SAAK,aAAa,GAAG,KAAK,QAAQ;AAAA;AAAA;AAAA;AAAA;AAAA,MAKhC,mBAAmB;AAAA;AAAA;AAAA;AAAA;AAAA,MAKnB,eAAe;AAAA,IACrB,GAAO,KAAK,YAAY,IAAI,KAAK,iBAAiB,IAAI,KAAK,iBAAiB,IAAI,KAAK,mBAAmB,IAAI,KAAK,cAAc,IAAI,KAAK,iBAAiB,CAAA,GAAI,KAAK,uBAAuB,IAAI,KAAK,cAAcrK,IAAI,KAAK,sBAAsB,GAAG,KAAK,8BAA8B;AACjR,UAAMsK,IAAI;AACV,QAAIC,IAAI;AACR,SAAK,oBAAoB1E;AACzB,QAAI,IAAI,GAAGoI,IAAI,GAAG,IAAI,MAAMC,IAAI,IAAIC,IAAI;AACxC,UAAMC,IAAI,IAAI,GAAE,GAAIC,IAAI,IAAI,GAAE;AAC9B,QAAIC,IAAI;AACR,UAAMzZ,IAAI,IAAIsc,GAAG,CAAC;AAClB,QAAI5C,KAAK,GAAGC,IAAI,EAAE,OAAOC,IAAI,EAAE,QAAQC,KAAI,GAAGC,KAAK,MAAM+E,KAAK;AAC9D,UAAMC,KAAK,IAAI,GAAG,GAAG,GAAGnF,GAAGC,CAAC,GAAG,KAAK,IAAI,GAAG,GAAG,GAAGD,GAAGC,CAAC;AACrD,QAAImF,KAAK;AACT,UAAMqT,IAAI,IAAI/P,GAAE;AAChB,QAAI,IAAI,IAAI,KAAK;AACjB,UAAM,KAAK,IAAIvJ,GAAE,GAAIuZ,KAAK,IAAI,KAAK8H,KAAK,IAAI,MAAMC,KAAK,EAAE,YAAY,MAAM,KAAK,MAAM,aAAa,MAAM,kBAAkB,MAAM,SAAS,GAAE;AAC5I,QAAIC,KAAK;AACT,aAASC,KAAK;AACZ,aAAO,MAAM,OAAOzgB,KAAI;AAAA,IAC1B;AACA,QAAI,IAAI9G;AACR,aAASwnB,GAAG,GAAGqE,GAAG;AAChB,aAAO,EAAE,WAAW,GAAGA,CAAC;AAAA,IAC1B;AACA,QAAI;AACF,YAAM,IAAI;AAAA,QACR,OAAO;AAAA,QACP,OAAO5rB;AAAA,QACP,SAASC;AAAA,QACT,WAAW;AAAA,QACX,oBAAoB;AAAA,QACpB,uBAAuB;AAAA,QACvB,iBAAiB;AAAA,QACjB,8BAA8B;AAAA,MACtC;AACM,UAAI,kBAAkB,KAAK,EAAE,aAAa,eAAe,eAAe,GAAG,EAAE,iBAAiB,oBAAoB2oB,GAAI,EAAE,GAAG,EAAE,iBAAiB,wBAAwBC,GAAG,EAAE,GAAG,EAAE,iBAAiB,6BAA6BC,IAAI,EAAE,GAAG,MAAM,MAAM;AACjP,cAAM8C,IAAI;AACV,YAAI,IAAIrE,GAAGqE,GAAG,CAAC,GAAG,MAAM;AACtB,gBAAMrE,GAAGqE,CAAC,IAAI,IAAI,MAAM,6DAA6D,IAAI,IAAI,MAAM,+BAA+B;AAAA,MACtI;AAAA,IACF,SAAS,GAAG;AACV,YAAM,EAAE,oBAAoB,EAAE,OAAO,GAAG;AAAA,IAC1C;AACA,QAAIpE,IAAIC,IAAIC,IAAIC,IAAIC,IAAIC,IAAIC,GAAGC,GAAGC,GAAGC,GAAGC,GAAG,GAAG,IAAIC,IAAIC,IAAIC,IAAI,GAAGC,IAAIC,IAAIC,IAAI,IAAI,IAAIC,GAAG;AACxF,aAASC,KAAK;AACZ,MAAAlB,KAAK,IAAIzG,GAAG,CAAC,GAAGyG,GAAG,KAAI,GAAI,KAAK,IAAIoD,GAAG,GAAGpD,EAAE,GAAGC,KAAK,IAAIlI,GAAG,GAAGiI,IAAI,GAAG,EAAE,GAAGE,KAAK,IAAIwC,GAAG,GAAG1C,EAAE,GAAGC,GAAG,uBAAuB,KAAKC,GAAG,QAAQ,MAAM,YAAY,EAAE,GAAGC,KAAK,IAAIzG,GAAG,CAAC,GAAG0G,KAAK,IAAIqB,GAAE,GAAIpB,KAAK,IAAIwC,GAAG,GAAG7C,IAAIE,IAAIE,IAAIH,IAAI,IAAIE,EAAE,GAAGG,IAAI,IAAIrI,GAAGhd,CAAC,GAAGslB,IAAI,IAAIjH,GAAGre,CAAC,GAAGulB,IAAI,IAAIjS,GAAG,CAAC,GAAG0S,IAAI,IAAItJ,GAAG,GAAG6I,CAAC,GAAGC,IAAI,IAAIjH,GAAG,GAAGgH,GAAGL,IAAIc,CAAC,GAAGP,IAAI,IAAI9G,GAAG,GAAG6G,GAAGD,GAAGL,EAAE,GAAGY,KAAK,IAAIpH,GAAG,GAAGsG,IAAII,EAAE,GAAGQ,KAAK,IAAI7I,GAAGoI,EAAE,GAAG,IAAI,IAAIV,GAAGzkB,GAAGqlB,GAAGC,GAAGP,IAAIC,IAAIgB,GAAGJ,EAAE,GAAG,KAAK,IAAIiD,GAAG7oB,GAAGmlB,EAAE,GAAGO,KAAK,IAAIkB,GAAE,GAAIjB,KAAK,IAAIwB,GAAGpC,EAAE,GAAGc,KAAK,IAAIpJ,GAAGzc,GAAGqlB,GAAGC,GAAGL,IAAIQ,GAAGvmB,GAAG,CAAC,GAAG,IAAI,IAAIooB,GAAGtnB,GAAGylB,GAAGT,EAAE,GAAG,KAAK,IAAI8D,GAAG,GAAG5D,IAAIF,IAAIC,EAAE,GAAGc,KAAK,IAAIlJ,GAAG,GAAGkI,IAAIG,EAAE,GAAG,KAAK,IAAI1G,GAAG,GAAGuG,IAAIG,EAAE,GAAGA,GAAG,WAAW,EAAE,UAAUllB,EAAE,eAAeglB,IAAIhlB,EAAE,aAAa+kB,IAAI/kB,EAAE,aAAamlB,IAAInlB,EAAE,cAAc0lB,IAAI1lB,EAAE,YAAY,GAAGA,EAAE,QAAQilB,IAAIjlB,EAAE,OAAOklB;AAAA,IAChvB;AACA,IAAAe,GAAE;AACF,UAAMC,KAAK,IAAIqC,GAAGvoB,GAAG,CAAC;AACtB,SAAK,KAAKkmB,IAAI,KAAK,aAAa,WAAW;AACzC,aAAO;AAAA,IACT,GAAG,KAAK,uBAAuB,WAAW;AACxC,aAAO,EAAE,qBAAoB;AAAA,IAC/B,GAAG,KAAK,mBAAmB,WAAW;AACpC,YAAM,IAAInB,GAAG,IAAI,oBAAoB;AACrC,WAAK,EAAE,YAAW;AAAA,IACpB,GAAG,KAAK,sBAAsB,WAAW;AACvC,YAAM,IAAIA,GAAG,IAAI,oBAAoB;AACrC,WAAK,EAAE,eAAc;AAAA,IACvB,GAAG,KAAK,gBAAgB,WAAW;AACjC,aAAO3gB;AAAA,IACT,GAAG,KAAK,gBAAgB,SAAS,GAAG;AAClC,YAAM,WAAWA,KAAI,GAAG,KAAK,QAAQF,GAAGC,GAAG,EAAE;AAAA,IAC/C,GAAG,KAAK,UAAU,SAAS,GAAG;AAC5B,aAAO,EAAE,IAAID,GAAGC,CAAC;AAAA,IACnB,GAAG,KAAK,UAAU,SAAS,GAAGglB,GAAGC,IAAI,IAAI;AACvC,UAAIlD,GAAG,cAAc;AACnB,QAAAhpB,GAAG,iEAAiE;AACpE;AAAA,MACF;AACA,MAAAgH,IAAI,GAAGC,IAAIglB,GAAG,EAAE,QAAQ,KAAK,MAAM,IAAI/kB,EAAC,GAAG,EAAE,SAAS,KAAK,MAAM+kB,IAAI/kB,EAAC,GAAGglB,MAAM,OAAO,EAAE,MAAM,QAAQ,IAAI,MAAM,EAAE,MAAM,SAASD,IAAI,OAAO,KAAK,YAAY,GAAG,GAAG,GAAGA,CAAC;AAAA,IACzK,GAAG,KAAK,uBAAuB,SAAS,GAAG;AACzC,aAAO,EAAE,IAAIjlB,IAAIE,IAAGD,IAAIC,EAAC,EAAE,MAAK;AAAA,IAClC,GAAG,KAAK,uBAAuB,SAAS,GAAG+kB,GAAGC,GAAG;AAC/C,MAAAllB,IAAI,GAAGC,IAAIglB,GAAG/kB,KAAIglB,GAAG,EAAE,QAAQ,KAAK,MAAM,IAAIA,CAAC,GAAG,EAAE,SAAS,KAAK,MAAMD,IAAIC,CAAC,GAAG,KAAK,YAAY,GAAG,GAAG,GAAGD,CAAC;AAAA,IAC7G,GAAG,KAAK,qBAAqB,SAAS,GAAG;AACvC,aAAO,EAAE,KAAKrlB,CAAC;AAAA,IACjB,GAAG,KAAK,cAAc,SAAS,GAAG;AAChC,aAAO,EAAE,KAAKuF,EAAE;AAAA,IAClB,GAAG,KAAK,cAAc,SAAS,GAAG8f,GAAGC,GAAGC,GAAG;AACzC,QAAE,YAAYhgB,GAAG,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,IAAIA,GAAG,IAAI,GAAG8f,GAAGC,GAAGC,CAAC,GAAGpE,GAAG,SAASnhB,EAAE,KAAKuF,EAAE,EAAE,eAAejF,EAAC,EAAE,MAAK,CAAE;AAAA,IACjH,GAAG,KAAK,aAAa,SAAS,GAAG;AAC/B,aAAO,EAAE,KAAK,EAAE;AAAA,IAClB,GAAG,KAAK,aAAa,SAAS,GAAG+kB,GAAGC,GAAGC,GAAG;AACxC,QAAE,YAAY,GAAG,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,IAAI,GAAG,IAAI,GAAGF,GAAGC,GAAGC,CAAC,GAAGpE,GAAG,QAAQlhB,EAAE,KAAK,EAAE,EAAE,eAAeK,EAAC,EAAE,MAAK,CAAE;AAAA,IAChH,GAAG,KAAK,iBAAiB,WAAW;AAClC,aAAOkF;AAAA,IACT,GAAG,KAAK,iBAAiB,SAAS,GAAG;AACnC,MAAA2b,GAAG,eAAe3b,KAAK,CAAC;AAAA,IAC1B,GAAG,KAAK,gBAAgB,SAAS,GAAG;AAClC,MAAAjF,KAAK;AAAA,IACP,GAAG,KAAK,qBAAqB,SAAS,GAAG;AACvC,MAAA+E,KAAK;AAAA,IACP,GAAG,KAAK,gBAAgB,SAAS,GAAG;AAClC,aAAO,EAAE,KAAKyc,GAAG,cAAa,CAAE;AAAA,IAClC,GAAG,KAAK,gBAAgB,WAAW;AACjC,MAAAA,GAAG,cAAc,GAAG,SAAS;AAAA,IAC/B,GAAG,KAAK,gBAAgB,WAAW;AACjC,aAAOA,GAAG,cAAa;AAAA,IACzB,GAAG,KAAK,gBAAgB,WAAW;AACjC,MAAAA,GAAG,cAAc,GAAG,SAAS;AAAA,IAC/B,GAAG,KAAK,QAAQ,SAAS,IAAI,IAAIsD,IAAI,IAAIC,IAAI,IAAI;AAC/C,UAAIC,IAAI;AACR,UAAI,GAAG;AACL,YAAIC,IAAI;AACR,YAAI,MAAM,MAAM;AACd,gBAAMC,KAAK,EAAE,QAAQ;AACrB,UAAAD,IAAI,EAAE,IAAIC,EAAE;AAAA,QACd;AACA,YAAID,GAAG;AACL,gBAAMC,KAAK,EAAE,QAAQ,MAAMC,KAAKhqB,EAAE,IAAI+pB,EAAE,GAAGE,KAAK5D,GAAG,cAAa,GAAI6D,KAAK7D,GAAG,iBAAiB8D,KAAKF,GAAG,GAAGG,KAAKH,GAAG,GAAGI,KAAKJ,GAAG;AAC3H,UAAAD,MAAM/pB,EAAE,CAAC,IAAIkqB,IAAIlqB,EAAE,CAAC,IAAImqB,IAAInqB,EAAE,CAAC,IAAIoqB,IAAIpqB,EAAE,CAAC,IAAIiqB,IAAI,EAAE,eAAe,EAAE,OAAO,GAAGjqB,CAAC,MAAMC,EAAE,CAAC,IAAIiqB,IAAIjqB,EAAE,CAAC,IAAIkqB,IAAIlqB,EAAE,CAAC,IAAImqB,IAAInqB,EAAE,CAAC,IAAIgqB,IAAI,EAAE,cAAc,EAAE,OAAO,GAAGhqB,CAAC;AAAA,QACjK;AACE,UAAA2pB,KAAK,EAAE;AAAA,MACX;AACA,MAAAF,MAAME,KAAK,EAAE,mBAAmBD,MAAMC,KAAK,EAAE,oBAAoB,KAAK,MAAM,QAAQ,QAAQ,QAAQ,UAAU,IAAI,EAAE,MAAMA,CAAC;AAAA,IAC7H,GAAG,KAAK,aAAa,WAAW;AAC9B,WAAK,MAAM,IAAI,IAAI,EAAE;AAAA,IACvB,GAAG,KAAK,aAAa,WAAW;AAC9B,WAAK,MAAM,IAAI,IAAI,EAAE;AAAA,IACvB,GAAG,KAAK,eAAe,WAAW;AAChC,WAAK,MAAM,IAAI,IAAI,EAAE;AAAA,IACvB,GAAG,KAAK,UAAU,WAAW;AAC3B,QAAE,oBAAoB,oBAAoBlD,GAAI,EAAE,GAAG,EAAE,oBAAoB,wBAAwBC,GAAG,EAAE,GAAG,EAAE,oBAAoB,6BAA6BC,IAAI,EAAE,GAAGR,GAAG,QAAO,GAAIH,GAAG,QAAO,GAAIC,GAAG,QAAO,GAAIR,GAAG,QAAO,GAAIE,EAAE,QAAO,GAAIC,EAAE,WAAWG,EAAE,QAAO,GAAIO,EAAE,QAAO,GAAI,GAAG,QAAO,GAAI,EAAE,QAAO,GAAIE,GAAG,QAAO,GAAIA,GAAG,oBAAoB,gBAAgB4D,EAAE,GAAG5D,GAAG,oBAAoB,cAAc6D,EAAE,GAAGC,GAAG,KAAI;AAAA,IACzZ;AACA,aAAS7D,EAAG,GAAG;AACb,QAAE,eAAc,GAAIlpB,GAAG,8BAA8B,GAAGgD,IAAI;AAAA,IAC9D;AACA,aAASmmB,IAAI;AACX,MAAAnpB,GAAG,kCAAkC,GAAGgD,IAAI;AAC5C,YAAM,IAAIilB,GAAG,WAAWiE,IAAI,EAAE,SAASC,IAAI,EAAE,YAAYC,IAAI,EAAE,aAAaC,IAAI,EAAE;AAClF,MAAArD,GAAE,GAAIf,GAAG,YAAY,GAAG,EAAE,UAAUiE,GAAG,EAAE,aAAaC,GAAG,EAAE,cAAcC,GAAG,EAAE,OAAOC;AAAA,IACvF;AACA,aAASjD,GAAG,GAAG;AACb,MAAAlpB,GAAG,iEAAiE,EAAE,aAAa;AAAA,IACrF;AACA,aAASmpB,GAAG,GAAG;AACb,YAAM6C,IAAI,EAAE;AACZ,MAAAA,EAAE,oBAAoB,WAAW7C,EAAE,GAAGC,GAAG4C,CAAC;AAAA,IAC5C;AACA,aAAS5C,GAAG,GAAG;AACb,SAAG,CAAC,GAAGpB,GAAG,OAAO,CAAC;AAAA,IACpB;AACA,aAAS,GAAG,GAAG;AACb,YAAMgE,IAAIhE,GAAG,IAAI,CAAC,EAAE;AACpB,MAAAgE,MAAM,WAAWA,EAAE,QAAQ,SAASC,GAAG;AACrC,UAAE,eAAeA,CAAC;AAAA,MACpB,CAAC,GAAG,EAAE,oBAAoB,EAAE,mBAAmB,CAAC;AAAA,IAClD;AACA,SAAK,qBAAqB,SAAS,GAAGD,GAAGC,GAAGC,GAAGC,GAAGC,IAAI;AACpD,MAAAJ,MAAM,SAASA,IAAIxE;AACnB,YAAM6E,KAAKF,EAAE,UAAUA,EAAE,YAAY,YAAW,IAAK,GAAGG,KAAKQ,GAAG,GAAGd,GAAGC,GAAGC,GAAGC,CAAC;AAC7E,MAAArE,GAAG,YAAYoE,GAAGG,EAAE;AACpB,UAAIE,KAAKN,EAAE,OAAOO,KAAK;AACvB,UAAIN,EAAE,cAAc,IAAI;AACtB,YAAIK,KAAKlE,EAAE,sBAAsB4D,CAAC,GAAGM,OAAO,OAAQ;AACpD,QAAAC,KAAK;AAAA,MACP;AACA,YAAMC,KAAKR,EAAE,WAAWS,KAAKT,EAAE,WAAW;AAC1C,UAAIc,KAAKN,GAAG,QAAQD,IAAIQ,MAAMP,GAAG,QAAQA,GAAG,SAASD;AACrD,MAAAJ,OAAO,SAASW,KAAK,KAAK,IAAIA,IAAIX,GAAG,QAAQI,EAAE,GAAGQ,KAAK,KAAK,IAAIA,KAAKZ,GAAG,QAAQA,GAAG,SAASI,EAAE,IAAID,OAAO,QAAQQ,KAAK,KAAK,IAAIA,IAAI,CAAC,GAAGC,KAAK,KAAK,IAAIA,IAAIT,GAAG,KAAK,KAAKG,MAAM,SAASK,KAAK,KAAK,IAAIA,IAAI,CAAC,GAAGC,KAAK,KAAK,IAAIA,IAAIN,GAAG,KAAK;AACrO,YAAM,KAAKM,KAAKD;AAChB,UAAI,KAAK,KAAK,OAAO,MAAO;AAC5B,MAAAlE,EAAE,MAAMsD,GAAGD,GAAGI,IAAIL,GAAGM,EAAE;AACvB,UAAIU,IAAI,KAAKrE;AACb,UAAI2D,OAAO,SAASU,KAAK7E,EAAE,IAAImE,EAAE,GAAG,KAAK,IAAI,GAAG,SAASU,EAAE,IAAId,EAAE;AAC/D,QAAAD,EAAE,cAAc,MAAMpE,GAAG,aAAaoE,EAAE,qBAAqBxE,GAAE,CAAE,GAAG,GAAG,QAAQ,EAAE,KAAK,KAAK,GAAG,QAAQ,EAAE,SAAS;AAAA,eAC1GyE,EAAE,QAAQ;AACjB,YAAIe,KAAKhB,EAAE;AACX,QAAAgB,OAAO,WAAWA,KAAK,IAAIpF,GAAG,aAAaoF,KAAKxF,GAAE,CAAE,GAAGyE,EAAE,iBAAiB,GAAG,QAAQ,EAAE,KAAK,IAAIA,EAAE,aAAa,GAAG,QAAQ,EAAE,SAAS,IAAI,GAAG,QAAQ,EAAE,UAAU;AAAA,MAClK,MAAO,CAAAA,EAAE,WAAW,GAAG,QAAQ,EAAE,MAAM,IAAIA,EAAE,YAAY,GAAG,QAAQ,EAAE,SAAS;AAC/E,UAAIA,EAAE;AACJ,YAAIA,EAAE,wBAAwB;AAC5B,UAAAlsB,GAAG,mJAAmJ,GAAG,GAAG,yBAAyBksB,EAAE,kBAAkBA,EAAE,kBAAkBA,EAAE,iBAAiBA,EAAE,mBAAmB;AAAA,iBAC9PvE,GAAG,IAAI,kBAAkB;AAChC,aAAG,gBAAgBuE,EAAE,kBAAkBA,EAAE,kBAAkBA,EAAE,eAAe;AAAA,aACzE;AACH,gBAAMe,KAAKf,EAAE,kBAAkBgB,KAAKhB,EAAE,kBAAkBiB,KAAKjB,EAAE,iBAAiBkB,KAAKd,KAAKnE,EAAE,IAAImE,EAAE,EAAE,kBAAkB,GAAGe,KAAKtF,GAAG,IAAIkE,CAAC,EAAE,eAAe,YAAW;AAClK,mBAAS,KAAK,GAAG,KAAKkB,IAAI;AACxB,YAAAE,GAAG,SAAS,GAAG,cAAc,EAAE,GAAG,GAAG,OAAOJ,GAAG,EAAE,IAAIG,IAAIF,GAAG,EAAE,CAAC;AAAA,QACnE;AAAA,eACOhB,EAAE;AACT,WAAG,gBAAgBY,IAAI,IAAIZ,EAAE,KAAK;AAAA,eAC3BF,EAAE,2BAA2B;AACpC,cAAMiB,KAAKjB,EAAE,sBAAsB,SAASA,EAAE,oBAAoB,OAAOkB,KAAK,KAAK,IAAIlB,EAAE,eAAeiB,EAAE;AAC1G,WAAG,gBAAgBH,IAAI,IAAII,EAAE;AAAA,MAC/B;AACE,WAAG,OAAOJ,IAAI,EAAE;AAAA,IACpB;AACA,aAASxC,GAAG,GAAGyB,GAAGC,GAAG;AACnB,QAAE,gBAAgB,MAAM,EAAE,SAASh2B,MAAM,EAAE,oBAAoB,MAAM,EAAE,OAAOD,IAAI,EAAE,cAAc,IAAIu3B,GAAG,GAAGvB,GAAGC,CAAC,GAAG,EAAE,OAAOl2B,IAAI,EAAE,cAAc,IAAIw3B,GAAG,GAAGvB,GAAGC,CAAC,GAAG,EAAE,OAAOh2B,MAAMs3B,GAAG,GAAGvB,GAAGC,CAAC;AAAA,IAC5L;AACA,SAAK,UAAU,SAAS,GAAGD,GAAGC,IAAI,MAAM;AACtC,MAAAA,MAAM,SAASA,IAAI,IAAIj6B,IAAIw2B,GAAG,IAAIyD,CAAC,GAAGj6B,EAAE,KAAKg6B,CAAC,GAAGppB,EAAE,KAAK5Q,CAAC,GAAGi6B,EAAE,gBAAgB,SAASE,GAAG;AACxF,QAAAA,EAAE,WAAWA,EAAE,OAAO,KAAKH,EAAE,MAAM,MAAMh6B,EAAE,UAAUm6B,CAAC,GAAGA,EAAE,cAAcn6B,EAAE,WAAWm6B,CAAC;AAAA,MACzF,CAAC,GAAG,MAAMF,KAAK,EAAE,gBAAgB,SAASE,GAAG;AAC3C,QAAAA,EAAE,WAAWA,EAAE,OAAO,KAAKH,EAAE,MAAM,MAAMh6B,EAAE,UAAUm6B,CAAC,GAAGA,EAAE,cAAcn6B,EAAE,WAAWm6B,CAAC;AAAA,MACzF,CAAC,GAAGn6B,EAAE,YAAW;AACjB,YAAMk6B,IAAoB,oBAAI,IAAG;AACjC,aAAO,EAAE,SAAS,SAASC,GAAG;AAC5B,YAAI,EAAEA,EAAE,UAAUA,EAAE,YAAYA,EAAE,UAAUA,EAAE;AAC5C;AACF,cAAMC,KAAKD,EAAE;AACb,YAAIC;AACF,cAAI,MAAM,QAAQA,EAAE;AAClB,qBAASC,KAAK,GAAGA,KAAKD,GAAG,QAAQC,MAAM;AACrC,oBAAMC,KAAKF,GAAGC,EAAE;AAChB,cAAA9B,GAAG+B,IAAIL,GAAGE,CAAC,GAAGD,EAAE,IAAII,EAAE;AAAA,YACxB;AAAA;AAEA,YAAA/B,GAAG6B,IAAIH,GAAGE,CAAC,GAAGD,EAAE,IAAIE,EAAE;AAAA,MAC5B,CAAC,GAAGp6B,IAAI4Q,EAAE,IAAG,GAAIspB;AAAA,IACnB,GAAG,KAAK,eAAe,SAAS,GAAGF,GAAGC,IAAI,MAAM;AAC9C,YAAMC,IAAI,KAAK,QAAQ,GAAGF,GAAGC,CAAC;AAC9B,aAAO,IAAI,QAAQ,CAACE,MAAM;AACxB,iBAASC,KAAK;AACZ,cAAIF,EAAE,QAAQ,SAASG,IAAI;AACzB,YAAArE,GAAG,IAAIqE,EAAE,EAAE,eAAe,aAAaH,EAAE,OAAOG,EAAE;AAAA,UACpD,CAAC,GAAGH,EAAE,SAAS,GAAG;AAChB,YAAAC,EAAE,CAAC;AACH;AAAA,UACF;AACA,qBAAWC,IAAI,EAAE;AAAA,QACnB;AACA,QAAAxE,GAAG,IAAI,6BAA6B,MAAM,OAAOwE,OAAO,WAAWA,IAAI,EAAE;AAAA,MAC3E,CAAC;AAAA,IACH;AACA,QAAI5B,KAAK;AACT,aAASgD,GAAG,GAAG;AACb,MAAAhD,MAAMA,GAAG,CAAC;AAAA,IACZ;AACA,aAASmC,KAAK;AACZ,MAAAE,GAAG,KAAI;AAAA,IACT;AACA,aAASD,KAAK;AACZ,MAAAC,GAAG,MAAK;AAAA,IACV;AACA,UAAMA,KAAK,IAAI3W,GAAE;AACjB,IAAA2W,GAAG,iBAAiBW,EAAE,GAAG,OAAO,OAAO,OAAOX,GAAG,WAAW,IAAI,GAAG,KAAK,mBAAmB,SAAS,GAAG;AACrG,MAAArC,KAAK,GAAGzB,GAAG,iBAAiB,CAAC,GAAG,MAAM,OAAO8D,GAAG,SAASA,GAAG,MAAK;AAAA,IACnE,GAAG9D,GAAG,iBAAiB,gBAAgB4D,EAAE,GAAG5D,GAAG,iBAAiB,cAAc6D,EAAE,GAAG,KAAK,SAAS,SAAS,GAAGZ,GAAG;AAC9G,UAAIA,MAAM,UAAUA,EAAE,aAAa,IAAI;AACrC,QAAAhsB,GAAG,kEAAkE;AACrE;AAAA,MACF;AACA,UAAI8C,MAAM,GAAI;AACd,UAAI,EAAE,0BAA0B,MAAM,EAAE,qBAAqBkpB,EAAE,WAAW,QAAQA,EAAE,0BAA0B,MAAMA,EAAE,kBAAiB,GAAIjD,GAAG,YAAY,MAAMA,GAAG,iBAAiB,OAAOA,GAAG,qBAAqB,MAAMA,GAAG,aAAaiD,CAAC,GAAGA,IAAIjD,GAAG,UAAS,IAAK,EAAE,YAAY,MAAM,EAAE,eAAelmB,GAAG,GAAGmpB,GAAG,CAAC,GAAGh6B,IAAIw2B,GAAG,IAAI,GAAG5lB,EAAE,MAAM,GAAG5Q,EAAE,KAAKg6B,CAAC,GAAGppB,EAAE,KAAK5Q,CAAC,GAAG,GAAG,iBAAiBg6B,EAAE,kBAAkBA,EAAE,kBAAkB,GAAGxM,EAAE,wBAAwB,IAAIjgB,IAAIysB,EAAE,aAAa,GAAG,KAAK,KAAK,sBAAsB,IAAIvD,GAAG,KAAK,KAAK,gBAAgB,EAAE,GAAG,IAAIF,GAAG,IAAI,GAAG5lB,EAAE,MAAM,GAAG,EAAE,QAAQA,EAAE,KAAK,CAAC,GAAGomB,GAAG,YAAY,MAAMA,GAAG,iBAAiB,IAAI;AACrnB,cAAMqD,KAAKvpB,EAAE,GAAG,oBAAmB;AACnC,QAAAupB,OAAO,QAAQqB,GAAGrB,IAAIJ,GAAG,QAAQnpB,EAAE,WAAW;AAAA,MAChD;AACA,MAAA4qB,GAAG,GAAGzB,GAAG,GAAGnpB,EAAE,WAAW,GAAG,EAAE,UAAUA,EAAE,gBAAgB,MAAM,EAAE,KAAKqE,IAAI+E,EAAE,GAAGwb,KAAKsB,GAAG,YAAY,MAAMA,GAAG,iBAAiB,MAAMA,GAAG,gBAAe,MAAO,IAAItB,MAAMiB,GAAG,gBAAgB,GAAG,CAAC,GAAG,KAAK,KAAK,OAAO,SAAS,MAAM,MAAMD,GAAG,aAAY;AACtP,YAAMwD,IAAIj6B,EAAE,MAAM;AAClB,QAAE,OAAOi6B,GAAG,GAAGD,CAAC,GAAG,MAAM,MAAMvD,GAAG,WAAU,GAAI,KAAK,KAAK,cAAc,MAAM,KAAK,KAAK,MAAK;AAC7F,YAAMyD,IAAI,EAAE,QAAQC,IAAI,EAAE;AAC1B,UAAIn6B,EAAE,eAAeg6B,EAAE,eAAe;AACpC,cAAMI,KAAKJ,EAAE;AACb,YAAIG,EAAE,SAAS;AACb,mBAASE,KAAK,GAAGC,KAAKF,GAAG,QAAQC,KAAKC,IAAID,MAAM;AAC9C,kBAAME,KAAKH,GAAGC,EAAE;AAChB,YAAAqB,GAAGxB,GAAGC,GAAG,GAAGI,EAAE;AAAA,UAChB;AACF,QAAA9E,MAAMiB,GAAG,OAAO,CAAC;AACjB,iBAAS2D,KAAK,GAAGC,KAAKF,GAAG,QAAQC,KAAKC,IAAID,MAAM;AAC9C,gBAAME,KAAKH,GAAGC,EAAE;AAChB,UAAAsB,GAAG,GAAG,GAAGpB,IAAIA,GAAG,QAAQ;AAAA,QAC1B;AAAA,MACF;AACE,QAAAJ,EAAE,SAAS,KAAKuB,GAAGxB,GAAGC,GAAG,GAAGH,CAAC,GAAGvE,MAAMiB,GAAG,OAAO,CAAC,GAAGiF,GAAG,GAAG,GAAG3B,CAAC;AAChE,YAAM,QAAQxlB,MAAM,MAAMyhB,GAAG,8BAA8B,CAAC,GAAGA,GAAG,yBAAyB,CAAC,IAAI,EAAE,YAAY,MAAM,EAAE,cAAcplB,GAAG,GAAGmpB,CAAC,GAAGnD,EAAE,kBAAiB,GAAIpiB,IAAI,IAAIC,IAAI,MAAM9D,EAAE,IAAG,GAAIA,EAAE,SAAS,KAAK5Q,IAAI4Q,EAAEA,EAAE,SAAS,CAAC,GAAG,MAAM,MAAM6lB,GAAG,eAAe5lB,EAAE,gBAAgB7Q,EAAE,MAAM,MAAM,KAAKA,IAAI,MAAM2Q,EAAE,IAAG,GAAIA,EAAE,SAAS,IAAI,IAAIA,EAAEA,EAAE,SAAS,CAAC,IAAI,IAAI;AAAA,IACtW;AACA,aAAS8qB,GAAG,GAAGzB,GAAGC,GAAGC,GAAG;AACtB,UAAI,EAAE,YAAY,GAAI;AACtB,UAAI,EAAE,OAAO,KAAKF,EAAE,MAAM;AACxB,YAAI,EAAE;AACJ,UAAAC,IAAI,EAAE;AAAA,iBACC,EAAE;AACT,YAAE,eAAe,MAAM,EAAE,OAAOD,CAAC;AAAA,iBAC1B,EAAE;AACT,UAAAh6B,EAAE,UAAU,CAAC,GAAG,EAAE,cAAcA,EAAE,WAAW,CAAC;AAAA,iBACvC,EAAE;AACT,cAAI,CAAC,EAAE,iBAAiBwtB,EAAE,iBAAiB,CAAC,GAAG;AAC7C,YAAA0M,KAAK3E,GAAG,sBAAsB,EAAE,WAAW,EAAE,aAAa,EAAE;AAC5D,kBAAM8E,KAAK/D,EAAE,OAAO,CAAC,GAAGgE,KAAK,EAAE;AAC/B,YAAAA,GAAG,WAAW,EAAE,KAAK,GAAGD,IAAIC,IAAIL,GAAG1E,GAAG,GAAG,IAAI;AAAA,UAC/C;AAAA,oBACU,EAAE,UAAU,EAAE,UAAU,EAAE,cAAc,CAAC,EAAE,iBAAiB/H,EAAE,iBAAiB,CAAC,IAAI;AAC9F,gBAAM6M,KAAK/D,EAAE,OAAO,CAAC,GAAGgE,KAAK,EAAE;AAC/B,cAAIJ,MAAM,EAAE,mBAAmB,UAAU,EAAE,mBAAmB,QAAQ,EAAE,sBAAqB,GAAI3E,GAAG,KAAK,EAAE,eAAe,MAAM,MAAM8E,GAAG,mBAAmB,QAAQA,GAAG,sBAAqB,GAAI9E,GAAG,KAAK8E,GAAG,eAAe,MAAM,IAAI9E,GAAG,aAAa,EAAE,WAAW,EAAE,aAAa,EAAE,IAAI,MAAM,QAAQ+E,EAAE,GAAG;AACvS,kBAAM,KAAKD,GAAG;AACd,qBAASG,KAAK,GAAGC,KAAK,GAAG,QAAQD,KAAKC,IAAID,MAAM;AAC9C,oBAAME,KAAK,GAAGF,EAAE,GAAGO,KAAKT,GAAGI,GAAG,aAAa;AAC3C,cAAAK,MAAMA,GAAG,WAAW,EAAE,KAAK,GAAGV,IAAIU,IAAId,GAAG1E,GAAG,GAAGmF,EAAE;AAAA,YACnD;AAAA,UACF,MAAO,CAAAJ,GAAG,WAAW,EAAE,KAAK,GAAGD,IAAIC,IAAIL,GAAG1E,GAAG,GAAG,IAAI;AAAA,QACtD;AAAA;AAEF,YAAM6E,IAAK,EAAE;AACb,eAASC,KAAK,GAAGC,KAAKF,EAAG,QAAQC,KAAKC,IAAID;AACxC,QAAAoB,GAAGrB,EAAGC,EAAE,GAAGL,GAAGC,GAAGC,CAAC;AAAA,IACtB;AACA,aAASyB,GAAG,GAAG3B,GAAGC,GAAGC,GAAG;AACtB,YAAM,EAAE,QAAQC,GAAG,cAAcC,IAAI,aAAaC,GAAE,IAAK;AACzD,MAAAr6B,EAAE,gBAAgBi6B,CAAC,GAAG,MAAM,MAAMxD,GAAG,eAAe5lB,EAAE,gBAAgBopB,CAAC,GAAGC,KAAKpE,GAAG,SAASnhB,EAAE,KAAKulB,CAAC,CAAC,GAAGC,EAAE,SAAS,KAAKyB,GAAGzB,GAAGH,GAAGC,CAAC,GAAGG,GAAG,SAAS,KAAKwB,GAAGxB,IAAIJ,GAAGC,CAAC,GAAGI,GAAG,SAAS,KAAKuB,GAAGvB,IAAIL,GAAGC,CAAC,GAAGnE,GAAG,QAAQ,MAAM,QAAQ,EAAE,GAAGA,GAAG,QAAQ,MAAM,QAAQ,EAAE,GAAGA,GAAG,QAAQ,MAAM,QAAQ,EAAE,GAAGA,GAAG,iBAAiB,EAAE;AAAA,IACpT;AACA,aAAS4F,GAAG,GAAG1B,GAAGC,GAAGC,GAAG;AACtB,WAAKD,EAAE,YAAY,KAAKA,EAAE,mBAAmB,UAAU;AACrD;AACF,MAAAj6B,EAAE,MAAM,yBAAyBk6B,EAAE,EAAE,MAAM,WAAWl6B,EAAE,MAAM,yBAAyBk6B,EAAE,EAAE,IAAI,IAAI9nB,GAAG,GAAG,GAAG;AAAA,QAC1G,iBAAiB;AAAA,QACjB,MAAMwjB,GAAG,IAAI,6BAA6B,KAAKA,GAAG,IAAI,wBAAwB,IAAIttB,KAAKN;AAAA,QACvF,WAAWD;AAAA,QACX,SAAS;AAAA,QACT,eAAesG;AAAA,QACf,oBAAoB;AAAA,QACpB,sBAAsB;AAAA,QACtB,YAAYgD,GAAG;AAAA,MACvB,CAAO;AACD,YAAM+oB,IAAKp6B,EAAE,MAAM,yBAAyBk6B,EAAE,EAAE,GAAGG,KAAKH,EAAE,YAAYvlB;AACtE,MAAAylB,EAAG,QAAQC,GAAG,IAAIxpB,EAAE,6BAA6BwpB,GAAG,IAAIxpB,EAAE,2BAA2B;AACrF,YAAMypB,KAAKzpB,EAAE,gBAAe,GAAI,KAAKA,EAAE,qBAAqB2pB,KAAK3pB,EAAE,qBAAoB;AACvF,MAAAA,EAAE,gBAAgBupB,CAAE,GAAGvpB,EAAE,cAAczV,CAAC,GAAG0Z,KAAKjE,EAAE,cAAa,GAAIiE,KAAK,KAAKjE,EAAE,cAAc,UAAU,GAAG,GAAGA,EAAE,MAAK,GAAI4kB,MAAMiB,GAAG,OAAOuD,CAAC;AACzI,YAAMQ,KAAK5pB,EAAE;AACb,MAAAA,EAAE,cAActK;AAChB,YAAMm0B,KAAKR,EAAE;AACb,UAAIA,EAAE,aAAa,WAAWA,EAAE,WAAW,SAASl6B,EAAE,gBAAgBk6B,CAAC,GAAG,MAAM,MAAMzD,GAAG,eAAe5lB,EAAE,gBAAgBqpB,CAAC,GAAG0B,GAAG,GAAG3B,GAAGC,CAAC,GAAGjE,GAAG,8BAA8BmE,CAAE,GAAGnE,GAAG,yBAAyBmE,CAAE,GAAGxE,GAAG,IAAI,sCAAsC,MAAM,IAAI;AACvQ,YAAImF,KAAK;AACT,iBAASC,KAAK,GAAGa,KAAK7B,EAAE,QAAQgB,KAAKa,IAAIb,MAAM;AAC7C,gBAAMC,KAAKjB,EAAEgB,EAAE,GAAG,EAAE,QAAQc,IAAI,UAAUZ,IAAI,UAAUC,IAAI,OAAOC,GAAE,IAAKH;AAC1E,cAAIE,GAAG,SAASl3B,MAAM63B,GAAG,OAAO,KAAK5B,EAAE,MAAM,GAAG;AAC9C,kBAAMmB,KAAKF,GAAG;AACd,YAAAA,GAAG,OAAOn3B,IAAIm3B,GAAG,cAAc,IAAIY,GAAGD,IAAI7B,GAAGC,GAAGgB,IAAIC,IAAIC,EAAE,GAAGD,GAAG,OAAOE,IAAIF,GAAG,cAAc,IAAIJ,KAAK;AAAA,UACvG;AAAA,QACF;AACA,QAAAA,OAAO,OAAO9E,GAAG,8BAA8BmE,CAAE,GAAGnE,GAAG,yBAAyBmE,CAAE;AAAA,MACpF;AACA,MAAAvpB,EAAE,gBAAgBypB,IAAI,IAAIE,EAAE,GAAG3pB,EAAE,cAAczV,GAAG0Z,EAAE,GAAG4lB,OAAO,WAAWR,EAAE,WAAWQ,KAAK7pB,EAAE,cAAc4pB;AAAA,IAC7G;AACA,aAASmB,GAAG,GAAG5B,GAAGC,GAAG;AACnB,YAAMC,IAAIF,EAAE,YAAY,KAAKA,EAAE,mBAAmB;AAClD,eAASG,IAAI,GAAGC,KAAK,EAAE,QAAQD,IAAIC,IAAID,KAAK;AAC1C,cAAME,KAAK,EAAEF,CAAC,GAAG,EAAE,QAAQG,IAAI,UAAUC,IAAI,OAAOC,GAAE,IAAKH;AAC3D,YAAII,KAAKJ,GAAG;AACZ,QAAAI,GAAG,kBAAkB,MAAMP,MAAM,SAASO,KAAKP,IAAII,GAAG,OAAO,KAAKL,EAAE,MAAM,KAAK8B,GAAGzB,IAAIN,GAAGC,GAAGM,IAAIE,IAAID,EAAE;AAAA,MACxG;AAAA,IACF;AACA,aAASuB,GAAG,GAAG/B,GAAGC,GAAGC,GAAGC,GAAGC,IAAI;AAC7B,QAAE,eAAevpB,GAAGmpB,GAAGC,GAAGC,GAAGC,GAAGC,EAAE,GAAG,EAAE,gBAAgB,iBAAiBH,EAAE,oBAAoB,EAAE,WAAW,GAAG,EAAE,aAAa,gBAAgB,EAAE,eAAe,GAAGE,EAAE,eAAetpB,GAAGmpB,GAAGC,GAAGC,GAAG,GAAGE,EAAE,GAAGD,EAAE,gBAAgB,MAAMA,EAAE,SAASl2B,MAAMk2B,EAAE,oBAAoB,MAAMA,EAAE,OAAOn2B,IAAIm2B,EAAE,cAAc,IAAItpB,EAAE,mBAAmBopB,GAAGD,GAAGE,GAAGC,GAAG,GAAGC,EAAE,GAAGD,EAAE,OAAOp2B,IAAIo2B,EAAE,cAAc,IAAItpB,EAAE,mBAAmBopB,GAAGD,GAAGE,GAAGC,GAAG,GAAGC,EAAE,GAAGD,EAAE,OAAOl2B,MAAM4M,EAAE,mBAAmBopB,GAAGD,GAAGE,GAAGC,GAAG,GAAGC,EAAE,GAAG,EAAE,cAAcvpB,GAAGmpB,GAAGC,GAAGC,GAAGC,GAAGC,EAAE;AAAA,IAC1f;AACA,aAASmB,GAAG,GAAGvB,GAAGC,GAAG;AACnB,MAAAD,EAAE,YAAY,OAAOA,IAAIxE;AACzB,YAAM0E,IAAIlE,GAAG,IAAI,CAAC,GAAGmE,IAAIn6B,EAAE,MAAM,QAAQo6B,KAAKp6B,EAAE,MAAM,cAAcq6B,KAAKF,EAAE,MAAM,SAASG,KAAK,EAAE,cAAc,GAAGH,EAAE,OAAOC,IAAIJ,GAAGC,CAAC,GAAGM,KAAK,EAAE,mBAAmBD,EAAE;AAClK,UAAIE,KAAKN,EAAE;AACX,MAAAA,EAAE,cAAc,EAAE,yBAAyBF,EAAE,cAAc,MAAME,EAAE,MAAMF,EAAE,KAAKE,EAAE,UAAU,EAAE,yBAAyB/D,IAAID,GAAG,IAAI,EAAE,UAAUgE,EAAE,WAAW,GAAGA,EAAE,iBAAiBA,EAAE,gBAAgB,QAAQ,EAAE,WAAW,OAAOF,EAAE,sBAAsB,EAAE,gBAAgBQ,OAAO,WAAW,EAAE,iBAAiB,WAAWrD,EAAE,GAAGqD,KAAqB,oBAAI,IAAG,GAAIN,EAAE,WAAWM;AAC3W,UAAIC,KAAKD,GAAG,IAAID,EAAE;AAClB,UAAIE,OAAO;AACT,YAAIP,EAAE,mBAAmBO,MAAMP,EAAE,uBAAuBG;AACtD,iBAAOp+B,GAAG,GAAGq+B,EAAE,GAAGG;AAAA;AAEpB,QAAAH,GAAG,WAAW,EAAE,YAAY,CAAC,GAAG,EAAE,gBAAgBA,IAAIzpB,CAAC,GAAG4pB,KAAK,EAAE,eAAeH,IAAIC,EAAE,GAAGC,GAAG,IAAID,IAAIE,EAAE,GAAGP,EAAE,WAAWI,GAAG;AAC3H,YAAMI,KAAKR,EAAE;AACb,cAAQ,CAAC,EAAE,oBAAoB,CAAC,EAAE,uBAAuB,EAAE,aAAa,QAAQQ,GAAG,iBAAiBjE,GAAG,UAAUx6B,GAAG,GAAGq+B,EAAE,GAAGJ,EAAE,cAAc8B,GAAG,CAAC,GAAG9B,EAAE,qBAAqBG,IAAIH,EAAE,gBAAgBQ,GAAG,kBAAkB,QAAQP,EAAE,MAAM,SAASO,GAAG,WAAW,QAAQP,EAAE,MAAM,OAAOO,GAAG,kBAAkB,QAAQP,EAAE,MAAM,aAAaO,GAAG,wBAAwB,QAAQP,EAAE,MAAM,mBAAmBO,GAAG,WAAW,QAAQP,EAAE,MAAM,MAAMO,GAAG,iBAAiB,QAAQP,EAAE,MAAM,YAAYO,GAAG,eAAe,QAAQP,EAAE,MAAM,UAAUO,GAAG,MAAM,QAAQP,EAAE,MAAM,cAAcO,GAAG,MAAM,QAAQP,EAAE,MAAM,cAAcO,GAAG,YAAY,QAAQP,EAAE,MAAM,OAAOO,GAAG,kBAAkB,QAAQP,EAAE,MAAM,aAAaO,GAAG,iBAAiB,QAAQP,EAAE,MAAM,MAAMO,GAAG,qBAAqB,QAAQP,EAAE,MAAM,sBAAsBO,GAAG,wBAAwB,QAAQP,EAAE,MAAM,yBAAyBO,GAAG,cAAc,QAAQP,EAAE,MAAM,eAAeO,GAAG,gBAAgB,QAAQP,EAAE,MAAM,iBAAiBO,GAAG,aAAa,QAAQP,EAAE,MAAM,cAAcO,GAAG,eAAe,QAAQP,EAAE,MAAM,gBAAgBO,GAAG,kBAAkB,QAAQP,EAAE,MAAM,oBAAoBD,EAAE,iBAAiBO,IAAIP,EAAE,eAAe,MAAMO;AAAA,IACloC;AACA,aAASwB,GAAG,GAAG;AACb,UAAI,EAAE,iBAAiB,MAAM;AAC3B,cAAMjC,IAAI,EAAE,eAAe,YAAW;AACtC,UAAE,eAAe7G,GAAG,aAAa6G,EAAE,KAAK,EAAE,QAAQ;AAAA,MACpD;AACA,aAAO,EAAE;AAAA,IACX;AACA,aAAS/9B,GAAG,GAAG+9B,GAAG;AAChB,YAAMC,IAAIjE,GAAG,IAAI,CAAC;AAClB,MAAAiE,EAAE,mBAAmBD,EAAE,kBAAkBC,EAAE,WAAWD,EAAE,UAAUC,EAAE,gBAAgBD,EAAE,eAAeC,EAAE,aAAaD,EAAE,YAAYC,EAAE,kBAAkBD,EAAE,iBAAiBC,EAAE,kBAAkBD,EAAE,iBAAiBC,EAAE,WAAWD,EAAE,UAAUC,EAAE,eAAeD,EAAE,cAAcC,EAAE,eAAeD,EAAE,cAAcC,EAAE,cAAcD,EAAE,aAAaC,EAAE,oBAAoBD,EAAE,mBAAmBC,EAAE,oBAAoBD,EAAE,mBAAmBC,EAAE,kBAAkBD,EAAE,qBAAqBC,EAAE,eAAeD,EAAE,cAAcC,EAAE,iBAAiBD,EAAE,gBAAgBC,EAAE,cAAcD,EAAE;AAAA,IACriB;AACA,aAASc,GAAG,GAAGd,GAAGC,GAAGC,GAAGC,GAAG;AACzB,MAAAH,EAAE,YAAY,OAAOA,IAAIxE,KAAKS,GAAG,kBAAiB;AAClD,YAAMmE,KAAKJ,EAAE,KAAKK,KAAKH,EAAE,yBAAyBF,EAAE,cAAc,MAAMM,KAAK,MAAM,OAAOzpB,EAAE,mBAAmB,EAAE,qBAAqB,KAAK,EAAE,QAAQ,aAAaxE,IAAIkuB,MAAML,EAAE,yBAAyB/D,IAAID,GAAG,IAAIgE,EAAE,UAAUG,EAAE,GAAGG,KAAKN,EAAE,iBAAiB,MAAM,CAAC,CAACD,EAAE,WAAW,SAASA,EAAE,WAAW,MAAM,aAAa,GAAGQ,KAAK,CAAC,CAACR,EAAE,WAAW,YAAY,CAAC,CAACC,EAAE,aAAaA,EAAE,aAAa,IAAIQ,KAAK,CAAC,CAACT,EAAE,gBAAgB,UAAUc,KAAK,CAAC,CAACd,EAAE,gBAAgB,QAAQe,KAAK,CAAC,CAACf,EAAE,gBAAgB;AAC7d,UAAI,KAAK1zB;AACT,MAAA2zB,EAAE,eAAe,MAAM,QAAQ,EAAE,qBAAqB,QAAQ,KAAKrpB,EAAE;AACrE,YAAMoqB,KAAKhB,EAAE,gBAAgB,YAAYA,EAAE,gBAAgB,UAAUA,EAAE,gBAAgB,OAAO,KAAKgB,OAAO,SAASA,GAAG,SAAS,GAAGC,KAAKlF,GAAG,IAAIkE,CAAC,GAAGiB,KAAKn7B,EAAE,MAAM;AAC/J,UAAI,MAAM,OAAO,OAAO,MAAM,MAAM0U,IAAI;AACtC,cAAMwnB,KAAK,MAAMxnB,KAAKwlB,EAAE,OAAOzlB;AAC/B,QAAAgiB,GAAG,SAASyD,GAAG,GAAGgC,EAAE;AAAA,MACtB;AACA,UAAId,KAAK;AACT,MAAAlB,EAAE,YAAYgB,GAAG,aAAaA,GAAG,eAAeA,GAAG,uBAAuBC,GAAG,MAAM,WAAWD,GAAG,qBAAqBZ,MAAMH,EAAE,iBAAiBe,GAAG,aAAa,MAAM,CAACf,EAAE,iBAAiBe,GAAG,aAAa,MAAMf,EAAE,iBAAiBe,GAAG,kBAAkB,MAAMf,EAAE,iBAAiB,QAAQA,EAAE,iBAAiBe,GAAG,kBAAkB,MAAMf,EAAE,iBAAiB,QAAQA,EAAE,mBAAmBe,GAAG,eAAe,MAAM,CAACf,EAAE,mBAAmBe,GAAG,eAAe,MAAMf,EAAE,iBAAiBe,GAAG,aAAa,MAAM,CAACf,EAAE,iBAAiBe,GAAG,aAAa,MAAMf,EAAE,mBAAmBe,GAAG,oBAAoB,MAAMf,EAAE,kBAAkB,QAAQA,EAAE,mBAAmBe,GAAG,oBAAoB,MAAMf,EAAE,kBAAkB,QAAQA,EAAE,mBAAmBe,GAAG,oBAAoB,MAAMf,EAAE,iBAAiB,QAAQA,EAAE,mBAAmBe,GAAG,oBAAoB,MAAMf,EAAE,iBAAiB,QAAQe,GAAG,WAAWX,MAAML,EAAE,QAAQ,MAAMgB,GAAG,QAAQd,MAAMc,GAAG,sBAAsB,WAAWA,GAAG,sBAAsBzE,GAAG,aAAayE,GAAG,oBAAoBzE,GAAG,oBAAoByE,GAAG,iBAAiBV,MAAMU,GAAG,mBAAmBT,MAAMS,GAAG,iBAAiBR,MAAMQ,GAAG,iBAAiBH,MAAMG,GAAG,gBAAgBF,MAAME,GAAG,gBAAgB,MAAMA,GAAG,sBAAsB,QAAQE,KAAK,OAAOA,KAAK,IAAIF,GAAG,YAAYhB,EAAE;AACxtC,UAAImB,KAAKH,GAAG;AACZ,MAAAE,OAAO,OAAOC,KAAKE,GAAGrB,GAAGF,GAAGG,CAAC;AAC7B,UAAImB,KAAK,IAAI,KAAK,IAAIa,KAAK;AAC3B,YAAMC,KAAKf,GAAG,YAAW,GAAIgB,KAAKnB,GAAG;AACrC,UAAIpF,GAAG,WAAWuF,GAAG,OAAO,MAAMC,KAAK,IAAI,KAAK,IAAIa,KAAK,KAAKjC,EAAE,OAAOzlB,MAAMA,IAAIylB,EAAE,IAAI,KAAK,KAAKoB,MAAM5mB,MAAM,GAAG;AAC9G,QAAAohB,GAAG,QAAQ,MAAM,YAAW,KAAM,EAAE,kBAAkB,OAAO,EAAE,iBAAiB,IAAI,EAAE,uBAAsB,IAAKsG,GAAG,SAAS,GAAG,oBAAoB,EAAE,gBAAgB,GAAGA,GAAG,SAAS,GAAG,cAAc,EAAE,kBAAkB;AAC1N,cAAME,KAAKF,GAAG,IAAI;AAClB,QAAAE,OAAO,UAAUA,GAAG,SAAS,GAAG7O,GAAG,sBAAsB,EAAE,WAAW,CAAC,GAAGoI,GAAG,0BAA0BuG,GAAG;AAAA,UACxG;AAAA,UACA;AAAA,UACA,KAAK,KAAK,IAAI,EAAE,MAAM,CAAC,IAAI,KAAK;AAAA,QAC1C,IAAYlC,EAAE,uBAAuBA,EAAE,sBAAsBA,EAAE,yBAAyBA,EAAE,uBAAuBA,EAAE,0BAA0BA,EAAE,qBAAqBkC,GAAG,SAAS,GAAG,kBAAkB,EAAE,yBAAyB,EAAE,GAAG1nB,MAAM,MAAMA,IAAI,GAAG,KAAK,IAAIynB,KAAK;AAAA,MAChQ;AACA,UAAIhC,EAAE,eAAe;AACnB,QAAAiC,GAAG,YAAY,GAAGjC,GAAG,YAAY,GAAGiC,GAAG,YAAY,GAAGjC,GAAG,mBAAmB;AAC5E,cAAM+B,KAAK/B,EAAE;AACb,QAAA+B,OAAOA,GAAG,gBAAgB,QAAQA,GAAG,mBAAkB,GAAIE,GAAG,SAAS,GAAG,eAAeF,GAAG,aAAajG,EAAE;AAAA,MAC7G;AACA,MAAAkE,EAAE,kBAAkBiC,GAAG,YAAY,GAAGjC,GAAG,iBAAiB,GAAGiC,GAAG,SAAS,GAAG,mBAAmBjC,EAAE,kBAAkBlE,EAAE,GAAGmG,GAAG,YAAY,GAAGjC,GAAG,mBAAmB,GAAGiC,GAAG,SAAS,GAAG,qBAAqBjC,EAAE,kBAAkBlE,EAAE,GAAGmG,GAAG,YAAY,GAAGjC,GAAG,sBAAsB,GAAGA,EAAE,mBAAmB,QAAQiC,GAAG,SAAS,GAAG,wBAAwBjC,EAAE,gBAAgBlE,EAAE;AACtW,YAAM,KAAKgE,EAAE;AACb,WAAK,GAAG,aAAa,UAAU,GAAG,WAAW,UAAU,GAAG,UAAU,WAAWtD,GAAG,OAAOwD,GAAGF,GAAGoB,EAAE,IAAI,MAAMH,GAAG,kBAAkBf,EAAE,mBAAmBe,GAAG,gBAAgBf,EAAE,eAAeiC,GAAG,SAAS,GAAG,iBAAiBjC,EAAE,aAAa,IAAID,EAAE,yBAAyBA,EAAE,WAAW,SAASmC,GAAG,OAAO,QAAQ9B,IAAI8B,GAAG,WAAW,QAAQ9B,GAAG,iBAAiBA,GAAG,0BAA0B,KAAK,KAAK,IAAIL,EAAE,0BAA0BA,EAAE,WAAW,QAAQF,EAAE,gBAAgB,SAASqC,GAAG,gBAAgB,QAAQrC,EAAE,uBAAuBqC,GAAG,WAAW,WAAWA,GAAG,OAAO,QAAQvC,GAAE,IAAK,OAAOsC,GAAG,SAAS,GAAG,uBAAuBvrB,EAAE,mBAAmB,GAAGqqB,GAAG,eAAeqB,GAAGF,IAAIF,EAAE,GAAG/B,MAAMF,EAAE,QAAQ,MAAM,GAAG,mBAAmBmC,IAAIjC,EAAE,GAAG,GAAG,wBAAwBiC,IAAInC,GAAGjlB,IAAGD,GAAGhV,EAAE,MAAM,yBAAyB,EAAE,EAAE,CAAC,GAAGmzB,GAAG,OAAO,GAAG8I,GAAGf,EAAE,GAAGmB,IAAIpG,EAAE,IAAIiE,EAAE,oBAAoBA,EAAE,uBAAuB,OAAO/G,GAAG,OAAO,GAAG8I,GAAGf,EAAE,GAAGmB,IAAIpG,EAAE,GAAGiE,EAAE,qBAAqB,KAAKA,EAAE,oBAAoBkC,GAAG,SAAS,GAAG,UAAUjC,EAAE,MAAM,GAAGiC,GAAG,SAAS,GAAG,mBAAmBjC,EAAE,eAAe,GAAGiC,GAAG,SAAS,GAAG,gBAAgBjC,EAAE,YAAY,GAAGiC,GAAG,SAAS,GAAG,eAAejC,EAAE,WAAW,GAAGD,EAAE,oBAAoBA,EAAE,qBAAqB;AAC3qC,cAAMgC,KAAKhC,EAAE;AACb,iBAASoC,KAAK,GAAGE,KAAKN,GAAG,QAAQI,KAAKE,IAAIF,MAAM;AAC9C,gBAAMG,KAAKP,GAAGI,EAAE;AAChB,aAAG,OAAOG,IAAIpB,EAAE,GAAG,GAAG,KAAKoB,IAAIpB,EAAE;AAAA,QACnC;AAAA,MACF;AACA,aAAOA;AAAA,IACT;AACA,aAASkB,GAAG,GAAGvC,GAAG;AAChB,QAAE,kBAAkB,cAAcA,GAAG,EAAE,WAAW,cAAcA,GAAG,EAAE,kBAAkB,cAAcA,GAAG,EAAE,wBAAwB,cAAcA,GAAG,EAAE,YAAY,cAAcA,GAAG,EAAE,kBAAkB,cAAcA,GAAG,EAAE,WAAW,cAAcA,GAAG,EAAE,iBAAiB,cAAcA,GAAG,EAAE,eAAe,cAAcA,GAAG,EAAE,iBAAiB,cAAcA;AAAA,IAC9V;AACA,aAASgC,GAAG,GAAG;AACb,aAAO,EAAE,yBAAyB,EAAE,sBAAsB,EAAE,uBAAuB,EAAE,0BAA0B,EAAE,oBAAoB,EAAE,oBAAoB,EAAE,WAAW;AAAA,IAC1K;AACA,SAAK,oBAAoB,WAAW;AAClC,aAAO;AAAA,IACT,GAAG,KAAK,uBAAuB,WAAW;AACxC,aAAOxnB;AAAA,IACT,GAAG,KAAK,kBAAkB,WAAW;AACnC,aAAO;AAAA,IACT,GAAG,KAAK,0BAA0B,SAAS,GAAGwlB,GAAGC,GAAG;AAClD,YAAMC,IAAIlE,GAAG,IAAI,CAAC;AAClB,MAAAkE,EAAE,4BAA4B,EAAE,uBAAuB,IAAIA,EAAE,8BAA8B,OAAOA,EAAE,uBAAuB,KAAKlE,GAAG,IAAI,EAAE,OAAO,EAAE,iBAAiBgE,GAAGhE,GAAG,IAAI,EAAE,YAAY,EAAE,iBAAiBkE,EAAE,4BAA4B,SAASD,GAAGC,EAAE,wBAAwB;AAAA,IACpR,GAAG,KAAK,6BAA6B,SAAS,GAAGF,GAAG;AAClD,YAAMC,IAAIjE,GAAG,IAAI,CAAC;AAClB,MAAAiE,EAAE,qBAAqBD,GAAGC,EAAE,0BAA0BD,MAAM;AAAA,IAC9D;AACA,UAAM0C,KAAK,EAAE,kBAAiB;AAC9B,SAAK,kBAAkB,SAAS,GAAG1C,IAAI,GAAGC,IAAI,GAAG;AAC/C,UAAI,GAAG,IAAID,GAAGxlB,IAAIylB;AAClB,UAAIC,IAAI,IAAIC,IAAI,MAAMC,KAAK,IAAIC,KAAK;AACpC,UAAI,GAAG;AACL,cAAM,KAAKrE,GAAG,IAAI,CAAC;AACnB,YAAI,GAAG,4BAA4B;AACjC,UAAAF,GAAG,gBAAgB,EAAE,aAAa,IAAI,GAAGoE,IAAI;AAAA,iBACtC,GAAG,uBAAuB;AACjC,UAAAjE,GAAG,kBAAkB,CAAC;AAAA,iBACf,GAAG;AACV,UAAAA,GAAG,eAAe,GAAGD,GAAG,IAAI,EAAE,OAAO,EAAE,gBAAgBA,GAAG,IAAI,EAAE,YAAY,EAAE,cAAc;AAAA,iBACrF,EAAE,aAAa;AACtB,gBAAM0E,KAAK,EAAE;AACb,cAAI,GAAG,wBAAwBA,IAAI;AACjC,gBAAIA,OAAO,QAAQ1E,GAAG,IAAI0E,EAAE,MAAM,EAAE,UAAUA,GAAG,MAAM,SAAS,EAAE,WAAWA,GAAG,MAAM;AACpF,oBAAM,IAAI,MAAM,gFAAgF;AAClG,YAAAzE,GAAG,uBAAuB,CAAC;AAAA,UAC7B;AAAA,QACF;AACA,cAAMuE,KAAK,EAAE;AACb,SAACA,GAAG,mBAAmBA,GAAG,sBAAsBA,GAAG,8BAA8BH,KAAK;AACtF,cAAMI,KAAKzE,GAAG,IAAI,CAAC,EAAE;AACrB,UAAE,2BAA2B,MAAM,QAAQyE,GAAGT,CAAC,CAAC,IAAIG,IAAIM,GAAGT,CAAC,EAAEC,CAAC,IAAIE,IAAIM,GAAGT,CAAC,GAAGI,KAAK,MAAM,EAAE,UAAU,KAAKnE,GAAG,mBAAmB,CAAC,MAAM,KAAKkE,IAAInE,GAAG,IAAI,CAAC,EAAE,iCAAiC,MAAM,QAAQyE,EAAE,IAAIN,IAAIM,GAAGR,CAAC,IAAIE,IAAIM,IAAI9lB,EAAE,KAAK,EAAE,QAAQ,GAAGC,EAAE,KAAK,EAAE,OAAO,GAAGC,IAAI,EAAE;AAAA,MAClR;AACE,QAAAF,EAAE,KAAKuF,EAAE,EAAE,eAAejF,EAAC,EAAE,SAASL,EAAE,KAAK,EAAE,EAAE,eAAeK,EAAC,EAAE,MAAK,GAAIJ,IAAIsF;AAClF,UAAI8f,MAAM,MAAME,IAAIuC,KAAK5G,GAAG,gBAAgB,EAAE,aAAaqE,CAAC,KAAKD,KAAKpE,GAAG,YAAY,GAAGqE,CAAC,GAAGrE,GAAG,SAASnhB,CAAC,GAAGmhB,GAAG,QAAQlhB,CAAC,GAAGkhB,GAAG,eAAejhB,CAAC,GAAGulB,IAAI;AACnJ,cAAM,KAAKpE,GAAG,IAAI,EAAE,OAAO;AAC3B,UAAE,qBAAqB,EAAE,aAAa,EAAE,mBAAmB,EAAE,8BAA8BgE,GAAG,GAAG,gBAAgBC,CAAC;AAAA,MACpH,WAAWI,IAAI;AACb,cAAM,KAAKL;AACX,iBAASQ,KAAK,GAAGA,KAAK,EAAE,SAAS,QAAQA,MAAM;AAC7C,gBAAMC,KAAKzE,GAAG,IAAI,EAAE,SAASwE,EAAE,CAAC;AAChC,YAAE,wBAAwB,EAAE,aAAa,EAAE,oBAAoBA,IAAIC,GAAG,gBAAgBR,GAAG,EAAE;AAAA,QAC7F;AAAA,MACF,WAAW,MAAM,QAAQA,MAAM,GAAG;AAChC,cAAM,KAAKjE,GAAG,IAAI,EAAE,OAAO;AAC3B,UAAE,qBAAqB,EAAE,aAAa,EAAE,mBAAmB,EAAE,YAAY,GAAG,gBAAgBiE,CAAC;AAAA,MAC/F;AACA,MAAAxlB,IAAI;AAAA,IACN,GAAG,KAAK,yBAAyB,SAAS,GAAGulB,GAAGC,GAAGC,GAAGC,GAAGC,IAAIC,IAAIC,KAAK,GAAG;AACvE,UAAI,EAAE,KAAK,EAAE,sBAAsB;AACjC,QAAAtsB,GAAG,oFAAoF;AACvF;AAAA,MACF;AACA,UAAIusB,KAAKvE,GAAG,IAAI,CAAC,EAAE;AACnB,UAAI,EAAE,2BAA2BqE,OAAO,WAAWE,KAAKA,GAAGF,EAAE,IAAIE,IAAI;AACnE,QAAAzE,GAAG,gBAAgB,EAAE,aAAayE,EAAE;AACpC,YAAI;AACF,gBAAMC,KAAK,EAAE,SAASF,EAAE,GAAGG,KAAKD,GAAG,QAAQE,KAAKF,GAAG;AACnD,cAAI,CAAC3E,GAAG,sBAAsB4E,EAAE,GAAG;AACjC,YAAAzsB,GAAG,qGAAqG;AACxG;AAAA,UACF;AACA,cAAI,CAAC6nB,GAAG,oBAAoB6E,EAAE,GAAG;AAC/B,YAAA1sB,GAAG,+GAA+G;AAClH;AAAA,UACF;AACA,UAAAgsB,KAAK,KAAKA,KAAK,EAAE,QAAQE,KAAKD,KAAK,KAAKA,KAAK,EAAE,SAASE,MAAM,EAAE,SAAS,SAAS,KAAK,EAAE,WAAW,EAAE,oBAAoBG,EAAE,GAAG,EAAE,WAAWN,GAAGC,GAAGC,GAAGC,GAAG,GAAG,QAAQM,EAAE,GAAG,GAAG,QAAQC,EAAE,GAAGN,EAAE;AAAA,QAC5L,UAAC;AACC,gBAAMI,KAAK,MAAM,OAAOxE,GAAG,IAAI,CAAC,EAAE,qBAAqB;AACvD,UAAAF,GAAG,gBAAgB,EAAE,aAAa0E,EAAE;AAAA,QACtC;AAAA,MACF;AAAA,IACF,GAAG,KAAK,8BAA8B,eAAe,GAAGR,GAAGC,GAAGC,GAAGC,GAAGC,IAAIC,IAAIC,KAAK,GAAG;AAClF,UAAI,EAAE,KAAK,EAAE;AACX,cAAM,IAAI,MAAM,0FAA0F;AAC5G,UAAIC,KAAKvE,GAAG,IAAI,CAAC,EAAE;AACnB,UAAI,EAAE,2BAA2BqE,OAAO,WAAWE,KAAKA,GAAGF,EAAE,IAAIE;AAC/D,YAAIP,KAAK,KAAKA,KAAK,EAAE,QAAQE,KAAKD,KAAK,KAAKA,KAAK,EAAE,SAASE,GAAG;AAC7D,UAAArE,GAAG,gBAAgB,EAAE,aAAayE,EAAE;AACpC,gBAAMC,KAAK,EAAE,SAASF,EAAE,GAAGG,KAAKD,GAAG,QAAQE,KAAKF,GAAG;AACnD,cAAI,CAAC3E,GAAG,sBAAsB4E,EAAE;AAC9B,kBAAM,IAAI,MAAM,gHAAgH;AAClI,cAAI,CAAC5E,GAAG,oBAAoB6E,EAAE;AAC5B,kBAAM,IAAI,MAAM,0HAA0H;AAC5I,gBAAMK,KAAK,EAAE,aAAY;AACzB,YAAE,WAAW,EAAE,mBAAmBA,EAAE,GAAG,EAAE,WAAW,EAAE,mBAAmBX,GAAG,YAAY,EAAE,WAAW,GAAG,EAAE,SAAS,SAAS,KAAK,EAAE,WAAW,EAAE,oBAAoBE,EAAE,GAAG,EAAE,WAAWN,GAAGC,GAAGC,GAAGC,GAAG,GAAG,QAAQM,EAAE,GAAG,GAAG,QAAQC,EAAE,GAAG,CAAC;AACnO,gBAAMM,KAAK,MAAM,OAAOhF,GAAG,IAAI,CAAC,EAAE,qBAAqB;AACvD,UAAAF,GAAG,gBAAgB,EAAE,aAAakF,EAAE;AACpC,gBAAM,KAAK,EAAE,UAAU,EAAE,4BAA4B,CAAC;AACtD,iBAAO,EAAE,MAAK,GAAI,MAAM9sB,GAAG,GAAG,IAAI,CAAC,GAAG,EAAE,WAAW,EAAE,mBAAmB6sB,EAAE,GAAG,EAAE,iBAAiB,EAAE,mBAAmB,GAAGX,EAAE,GAAG,EAAE,aAAaW,EAAE,GAAG,EAAE,WAAW,EAAE,GAAGX;AAAA,QACrK;AACE,gBAAM,IAAI,MAAM,0FAA0F;AAAA,IAChH,GAAG,KAAK,2BAA2B,SAAS,GAAGJ,IAAI,MAAMC,IAAI,GAAG;AAC9D,YAAMC,IAAI,KAAK,IAAI,GAAG,CAACD,CAAC,GAAGE,IAAI,KAAK,MAAM,EAAE,MAAM,QAAQD,CAAC,GAAGE,KAAK,KAAK,MAAM,EAAE,MAAM,SAASF,CAAC,GAAGG,KAAKL,MAAM,OAAOA,EAAE,IAAI,GAAGM,KAAKN,MAAM,OAAOA,EAAE,IAAI;AACtJ,MAAA/D,GAAG,aAAa,GAAG,CAAC,GAAG,EAAE,kBAAkB,EAAE,YAAYgE,GAAG,GAAG,GAAGI,IAAIC,IAAIH,GAAGC,EAAE,GAAGtE,GAAG,cAAa;AAAA,IACpG;AACA,UAAM6G,KAAK,EAAE,kBAAiB,GAAIC,KAAK,EAAE,kBAAiB;AAC1D,SAAK,uBAAuB,SAAS,GAAG5C,GAAGC,IAAI,MAAMC,IAAI,MAAMC,IAAI,GAAGC,KAAK,MAAM;AAC/E,MAAAA,OAAO,SAASD,MAAM,KAAKlsB,GAAG,0GAA0G,GAAGmsB,KAAKD,GAAGA,IAAI,KAAKC,KAAK;AACjK,UAAIC,IAAIC,IAAIC,IAAIC,IAAIC,IAAIC,IAAIK,IAAIC,IAAI;AACpC,YAAMC,KAAK,EAAE,sBAAsB,EAAE,QAAQb,EAAE,IAAI,EAAE;AACrD,UAAIH,MAAM;AACR,QAAAI,KAAKJ,EAAE,IAAI,IAAIA,EAAE,IAAI,GAAGK,KAAKL,EAAE,IAAI,IAAIA,EAAE,IAAI,GAAGM,KAAKN,EAAE,SAASA,EAAE,IAAI,IAAIA,EAAE,IAAI,IAAI,GAAGO,KAAKP,EAAE,IAAI,GAAGQ,KAAKR,EAAE,IAAI,GAAGS,KAAKT,EAAE,SAASA,EAAE,IAAI,IAAI;AAAA,WAC1I;AACH,cAAM,KAAK,KAAK,IAAI,GAAG,CAACE,CAAC;AACzB,QAAAE,KAAK,KAAK,MAAMY,GAAG,QAAQ,EAAE,GAAGX,KAAK,KAAK,MAAMW,GAAG,SAAS,EAAE,GAAG,EAAE,qBAAqBV,KAAKU,GAAG,QAAQ,EAAE,kBAAkBV,KAAK,KAAK,MAAMU,GAAG,QAAQ,EAAE,IAAIV,KAAK,GAAGC,KAAK,GAAGC,KAAK,GAAGC,KAAK;AAAA,MAC5L;AACA,MAAAR,MAAM,QAAQa,KAAKb,EAAE,GAAGc,KAAKd,EAAE,GAAG,KAAKA,EAAE,MAAMa,KAAK,GAAGC,KAAK,GAAG,KAAK;AACpE,YAAM,KAAK,GAAG,QAAQhB,EAAE,MAAM,GAAGkB,KAAK,GAAG,QAAQlB,EAAE,IAAI;AACvD,UAAImB;AACJ,MAAAnB,EAAE,mBAAmB/D,GAAG,aAAa+D,GAAG,CAAC,GAAGmB,KAAK,EAAE,cAAcnB,EAAE,sBAAsBA,EAAE,4BAA4B/D,GAAG,kBAAkB+D,GAAG,CAAC,GAAGmB,KAAK,EAAE,qBAAqBlF,GAAG,aAAa+D,GAAG,CAAC,GAAGmB,KAAK,EAAE,aAAa,EAAE,YAAY,EAAE,qBAAqBnB,EAAE,KAAK,GAAG,EAAE,YAAY,EAAE,gCAAgCA,EAAE,gBAAgB,GAAG,EAAE,YAAY,EAAE,kBAAkBA,EAAE,eAAe;AACjY,YAAMoB,KAAK,EAAE,aAAa,EAAE,iBAAiB,GAAGC,KAAK,EAAE,aAAa,EAAE,mBAAmB,GAAGC,KAAK,EAAE,aAAa,EAAE,kBAAkB,GAAG,KAAK,EAAE,aAAa,EAAE,gBAAgB,GAAGa,KAAK,EAAE,aAAa,EAAE,kBAAkB;AACxN,QAAE,YAAY,EAAE,mBAAmBlB,GAAG,KAAK,GAAG,EAAE,YAAY,EAAE,qBAAqBA,GAAG,MAAM,GAAG,EAAE,YAAY,EAAE,oBAAoBT,EAAE,GAAG,EAAE,YAAY,EAAE,kBAAkBC,EAAE,GAAG,EAAE,YAAY,EAAE,oBAAoBC,EAAE;AACrN,YAAM0B,KAAK,EAAE,sBAAsB,EAAE,iBAAiBC,KAAKrC,EAAE,sBAAsBA,EAAE;AACrF,UAAI,EAAE,gBAAgB;AACpB,cAAM,KAAKhE,GAAG,IAAI,CAAC,GAAGkG,KAAKlG,GAAG,IAAIgE,CAAC,GAAGsC,KAAKtG,GAAG,IAAI,GAAG,cAAc,GAAGwG,KAAKxG,GAAG,IAAIkG,GAAG,cAAc;AACnG,QAAApG,GAAG,gBAAgB,EAAE,kBAAkBwG,GAAG,kBAAkB,GAAGxG,GAAG,gBAAgB,EAAE,kBAAkB0G,GAAG,kBAAkB;AAC3H,iBAASC,KAAK,GAAGA,KAAKlC,IAAIkC;AACxB,UAAAL,OAAO,EAAE,wBAAwB,EAAE,kBAAkB,EAAE,mBAAmBpG,GAAG,IAAI,CAAC,EAAE,gBAAgBmE,GAAGO,KAAK+B,EAAE,GAAG,EAAE,wBAAwB,EAAE,kBAAkB,EAAE,mBAAmBzG,GAAG,IAAIgE,CAAC,EAAE,gBAAgBI,IAAI,KAAKqC,EAAE,IAAI,EAAE,gBAAgBjC,IAAIC,IAAIJ,IAAIC,IAAIS,IAAIC,IAAIX,IAAIC,IAAI,EAAE,kBAAkB,EAAE,OAAO;AAC9S,QAAAxE,GAAG,gBAAgB,EAAE,kBAAkB,IAAI,GAAGA,GAAG,gBAAgB,EAAE,kBAAkB,IAAI;AAAA,MAC3F,WAAWqE,MAAM,KAAK,EAAE,yBAAyBnE,GAAG,IAAI,CAAC,GAAG;AAC1D,cAAM,KAAKA,GAAG,IAAI,CAAC,GAAGkG,KAAKlG,GAAG,IAAIgE,CAAC;AACnC,QAAAlE,GAAG,gBAAgB,EAAE,kBAAkB6G,EAAE,GAAG7G,GAAG,gBAAgB,EAAE,kBAAkB8G,EAAE;AACrF,iBAASN,KAAK,GAAGA,KAAK/B,IAAI+B;AACxB,UAAAF,KAAK,EAAE,wBAAwB,EAAE,kBAAkB,EAAE,mBAAmB,GAAG,gBAAgBjC,GAAGO,KAAK4B,EAAE,IAAI,EAAE,qBAAqB,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,YAAY,GAAG,gBAAgBnC,CAAC,GAAGkC,KAAK,EAAE,wBAAwB,EAAE,kBAAkB,EAAE,mBAAmBH,GAAG,gBAAgB9B,IAAI,KAAKkC,EAAE,IAAI,EAAE,qBAAqB,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,YAAYJ,GAAG,gBAAgB9B,EAAE,GAAGD,MAAM,IAAI,EAAE,gBAAgBK,IAAIC,IAAIJ,IAAIC,IAAIS,IAAIC,IAAIX,IAAIC,IAAI,EAAE,kBAAkB,EAAE,OAAO,IAAI+B,KAAK,EAAE,kBAAkBlB,IAAIf,IAAIW,IAAIC,IAAI,KAAKsB,IAAI9B,IAAIC,IAAIJ,IAAIC,EAAE,IAAI,EAAE,kBAAkBa,IAAIf,IAAIW,IAAIC,IAAIR,IAAIC,IAAIJ,IAAIC,EAAE;AACnnB,QAAAxE,GAAG,gBAAgB,EAAE,kBAAkB,IAAI,GAAGA,GAAG,gBAAgB,EAAE,kBAAkB,IAAI;AAAA,MAC3F;AACE,QAAAuG,KAAK,EAAE,iBAAiB,EAAE,kBAAkB,EAAE,cAAclB,IAAIf,IAAIW,IAAIC,IAAI,IAAIX,IAAIC,IAAIC,IAAI,IAAIW,IAAID,GAAG,IAAI,IAAIjB,EAAE,2BAA2B,EAAE,wBAAwBmB,IAAIf,IAAIW,IAAIC,IAAI,IAAIX,IAAIC,IAAIC,IAAI,IAAIU,GAAG,IAAI,IAAI,EAAE,cAAcE,IAAIf,IAAIW,IAAIC,IAAI,IAAIX,IAAIC,IAAIC,IAAI,IAAIW,IAAID,EAAE,IAAI,EAAE,gBAAgB,EAAE,cAAc,EAAE,YAAYb,IAAIW,IAAIC,IAAIX,IAAIC,IAAI,IAAIY,IAAID,GAAG,IAAI,IAAI,EAAE,sBAAsB,EAAE,wBAAwB,EAAE,YAAYb,IAAIW,IAAIC,IAAIC,GAAG,OAAOA,GAAG,QAAQ,IAAIA,GAAG,IAAI,IAAI,EAAE,cAAc,EAAE,YAAYb,IAAIW,IAAIC,IAAIX,IAAIC,IAAI,IAAIY,IAAID,EAAE;AACxhB,QAAE,YAAY,EAAE,mBAAmBG,EAAE,GAAG,EAAE,YAAY,EAAE,qBAAqBC,EAAE,GAAG,EAAE,YAAY,EAAE,oBAAoBC,EAAE,GAAG,EAAE,YAAY,EAAE,kBAAkB,EAAE,GAAG,EAAE,YAAY,EAAE,oBAAoBa,EAAE,GAAG/B,OAAO,KAAKJ,EAAE,mBAAmB,EAAE,eAAemB,EAAE,GAAGrF,GAAG,cAAa;AAAA,IACpR,GAAG,KAAK,mBAAmB,SAAS,GAAG;AACrC,MAAAE,GAAG,IAAI,CAAC,EAAE,uBAAuB,UAAUC,GAAG,kBAAkB,CAAC;AAAA,IACnE,GAAG,KAAK,cAAc,SAAS,GAAG;AAChC,QAAE,gBAAgBA,GAAG,eAAe,GAAG,CAAC,IAAI,EAAE,kBAAkBA,GAAG,aAAa,GAAG,CAAC,IAAI,EAAE,sBAAsB,EAAE,2BAA2BA,GAAG,kBAAkB,GAAG,CAAC,IAAIA,GAAG,aAAa,GAAG,CAAC,GAAGH,GAAG,cAAa;AAAA,IACnN,GAAG,KAAK,aAAa,WAAW;AAC9B,UAAI,GAAGthB,IAAI,GAAG,IAAI,MAAMshB,GAAG,MAAK,GAAIe,EAAE,MAAK;AAAA,IAC7C,GAAG,OAAO,qBAAqB,OAAO,mBAAmB,cAAc,IAAI,YAAY,WAAW,EAAE,QAAQ,KAAI,CAAE,CAAC;AAAA,EACrH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,IAAI,mBAAmB;AACrB,WAAOtpB;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,mBAAmB;AACrB,WAAO,KAAK;AAAA,EACd;AAAA,EACA,IAAI,iBAAiB,GAAG;AACtB,SAAK,oBAAoB;AACzB,UAAM,IAAI,KAAK,WAAU;AACzB,MAAE,0BAA0B8D,GAAG,4BAA4B,CAAC,GAAG,EAAE,mBAAmBA,GAAG,qBAAoB;AAAA,EAC7G;AACF;AACA,MAAMwrB,WAAWtb,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMlB,YAAY,GAAG;AACb,UAAM,CAAC,GAAG,KAAK,OAAOjZ;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,GAAG;AACP,UAAMiO,IAAI,SAAStE,GAAGuC,GAAG;AACvB,cAAQvC,GAAC;AAAA,QACP,KAAK;AACH,gBAAM,IAAI,MAAM,mCAAmCuC,KAAK,GAAG;AAAA,QAC7D,KAAK;AACH,gBAAM,IAAI,MAAM,oCAAoCA,KAAK,GAAG;AAAA,QAC9D,KAAK;AACH,gBAAM,IAAI,MAAM,wCAAwCA,KAAK,GAAG;AAAA,QAClE;AAAA,QACA,KAAK;AACH,gBAAM,IAAI,MAAM,qCAAqCA,KAAK,GAAG;AAAA,MACvE;AAAA,IACI,GAAGxC,IAAI,SAASC,GAAGuC,GAAG4jB,GAAG;AACvB,MAAA5jB,IAAIA,KAAK;AACT,UAAIE,IAAIzC,EAAE,KAAK0C,IAAI,IAAIC,IAAI,GAAGC,IAAI,IAAIzZ,IAAI,OAAO,aAAa,MAAM,MAAM,IAAI,YAAY6W,EAAE,SAASyC,GAAGA,IAAI,GAAG,CAAC,CAAC;AACjH,aAAO,KAAKC,IAAIvZ,EAAE,QAAQ;AAAA,CAC/B,MAAMwZ,IAAIJ,KAAKE,IAAIzC,EAAE;AACd,QAAA4C,KAAKzZ,GAAGwZ,KAAKxZ,EAAE,QAAQsZ,KAAK,KAAKtZ,KAAK,OAAO,aAAa,MAAM,MAAM,IAAI,YAAY6W,EAAE,SAASyC,GAAGA,IAAI,GAAG,CAAC,CAAC;AAC/G,aAAO,KAAKC,KAAK1C,EAAE,OAAO2C,IAAID,IAAI,GAAGE,IAAIzZ,EAAE,MAAM,GAAGuZ,CAAC,KAAK;AAAA,IAC5D,GAAGrR,IAAI,SAAS2O,GAAG;AACjB,YAAMuC,IAAI,aAAa4jB,IAAI,qCAAqC3jB,IAAI,wCAAwCC,IAAI,wBAAwBC,IAAI,qCAAqCC,IAAI;AAAA,QACnL,OAAO;AAAA;AAAA,QAEP,QAAQ;AAAA;AAAA,QAER,UAAU;AAAA;AAAA,QAEV,aAAa;AAAA;AAAA,QAEb,QAAQ;AAAA;AAAA,QAER,OAAO;AAAA;AAAA,QAEP,UAAU;AAAA;AAAA,QAEV,OAAO;AAAA,QACP,QAAQ;AAAA;AAAA,MAEhB;AACM,UAAIC,GAAGzZ;AACP,YAAM6W,EAAE,OAAOA,EAAE,cAAc,EAAE4C,IAAI7C,EAAEC,CAAC,OAAOsE,EAAE,GAAG,iBAAiB,IAAInb,IAAIyZ,EAAE,MAAML,CAAC,MAAM+B,EAAE,GAAG,mBAAmB,GAAG3B,EAAE,SAAS,GAAGA,EAAE,cAAcxZ,EAAE,CAAC,GAAGwZ,EAAE,UAAUC,IAAI;AAAA,GAC9KA,IAAI7C,EAAEC,CAAC,GAAG4C,MAAM,MAAM;AACjB,YAAID,EAAE,UAAUC,IAAI;AAAA,GACzBA,EAAE,OAAO,CAAC,MAAM,KAAK;AACd,UAAAD,EAAE,YAAYC,IAAI;AAAA;AAElB;AAAA,QACF;AACA,aAAKzZ,IAAIyZ,EAAE,MAAMujB,CAAC,OAAOxjB,EAAE,QAAQ,WAAWxZ,EAAE,CAAC,CAAC,KAAKA,IAAIyZ,EAAE,MAAMJ,CAAC,OAAOG,EAAE,WAAW,WAAWxZ,EAAE,CAAC,CAAC,KAAKA,IAAIyZ,EAAE,MAAMH,CAAC,OAAOE,EAAE,SAAS,GAAGA,EAAE,SAASxZ,EAAE,CAAC,KAAKA,IAAIyZ,EAAE,MAAMF,CAAC,OAAOC,EAAE,SAAS,GAAGA,EAAE,SAAS,SAASxZ,EAAE,CAAC,GAAG,EAAE,GAAGwZ,EAAE,QAAQ,SAASxZ,EAAE,CAAC,GAAG,EAAE,IAAIwZ,EAAE,QAAQ,KAAKA,EAAE,QAAQ,EAAG;AAAA,MAC/R;AACA,aAAOA,EAAE,QAAQ,KAAK2B,EAAE,GAAG,0BAA0B,GAAG3B,EAAE,QAAQ,KAAK2B,EAAE,GAAG,8BAA8B,GAAG3B;AAAA,IAC/G,GAAG7E,IAAI,SAASkC,GAAGuC,GAAG4jB,GAAG;AACvB,YAAM3jB,IAAID;AACV;AAAA;AAAA,QAEEC,IAAI,KAAKA,IAAI;AAAA,QACbxC,EAAE,CAAC,MAAM,KAAKA,EAAE,CAAC,MAAM,KAAKA,EAAE,CAAC,IAAI;AAAA;AAEnC,eAAO,IAAI,WAAWA,CAAC;AACzB,MAAAwC,OAAOxC,EAAE,CAAC,KAAK,IAAIA,EAAE,CAAC,MAAMsE,EAAE,GAAG,sBAAsB;AACvD,YAAM7B,IAAI,IAAI,WAAW,IAAIF,IAAI4jB,CAAC;AAClC,MAAA1jB,EAAE,UAAU6B,EAAE,GAAG,iCAAiC;AAClD,UAAI5B,IAAI,GAAGC,IAAI;AACf,YAAMC,IAAI,IAAIJ,GAAGrZ,IAAI,IAAI,WAAW,CAAC,GAAG0Z,IAAK,IAAI,WAAWD,CAAC;AAC7D,UAAIE,IAAIqjB;AACR,aAAOrjB,IAAI,KAAKH,IAAI3C,EAAE,cAAc;AAClC,QAAA2C,IAAI,IAAI3C,EAAE,cAAcsE,EAAE,CAAC,GAAGnb,EAAE,CAAC,IAAI6W,EAAE2C,GAAG,GAAGxZ,EAAE,CAAC,IAAI6W,EAAE2C,GAAG,GAAGxZ,EAAE,CAAC,IAAI6W,EAAE2C,GAAG,GAAGxZ,EAAE,CAAC,IAAI6W,EAAE2C,GAAG,IAAIxZ,EAAE,CAAC,KAAK,KAAKA,EAAE,CAAC,KAAK,MAAMA,EAAE,CAAC,KAAK,IAAIA,EAAE,CAAC,MAAMqZ,MAAM8B,EAAE,GAAG,0BAA0B;AAChL,YAAIvB,IAAI,GAAGC;AACX,eAAOD,IAAIH,KAAKD,IAAI3C,EAAE,cAAc;AAClC,UAAAgD,IAAIhD,EAAE2C,GAAG;AACT,gBAAMqF,IAAKhF,IAAI;AACf,cAAIgF,MAAOhF,KAAK,OAAOA,MAAM,KAAKD,IAAIC,IAAIJ,MAAM0B,EAAE,GAAG,mBAAmB,GAAG0D,GAAI;AAC7E,kBAAMC,IAAKjI,EAAE2C,GAAG;AAChB,qBAASkoB,IAAK,GAAGA,IAAK7nB,GAAG6nB;AACvB,cAAAhoB,EAAGE,GAAG,IAAIkF;AAAA,UACd;AACE,YAAApF,EAAG,IAAI7C,EAAE,SAAS2C,GAAGA,IAAIK,CAAC,GAAGD,CAAC,GAAGA,KAAKC,GAAGL,KAAKK;AAAA,QAClD;AACA,cAAMC,IAAKT;AACX,iBAASwF,IAAK,GAAGA,IAAK/E,GAAI+E,KAAM;AAC9B,cAAIC,IAAK;AACT,UAAAxF,EAAEC,CAAC,IAAIG,EAAGmF,IAAKC,CAAE,GAAGA,KAAMzF,GAAGC,EAAEC,IAAI,CAAC,IAAIG,EAAGmF,IAAKC,CAAE,GAAGA,KAAMzF,GAAGC,EAAEC,IAAI,CAAC,IAAIG,EAAGmF,IAAKC,CAAE,GAAGA,KAAMzF,GAAGC,EAAEC,IAAI,CAAC,IAAIG,EAAGmF,IAAKC,CAAE,GAAGvF,KAAK;AAAA,QAC9H;AACA,QAAAI;AAAA,MACF;AACA,aAAOL;AAAA,IACT,GAAG1X,IAAI,SAASiV,GAAGuC,GAAG4jB,GAAG3jB,GAAG;AAC1B,YAAMC,IAAIzC,EAAEuC,IAAI,CAAC,GAAGG,IAAI,KAAK,IAAI,GAAGD,IAAI,GAAG,IAAI;AAC/C,MAAA0jB,EAAE3jB,IAAI,CAAC,IAAIxC,EAAEuC,IAAI,CAAC,IAAIG,GAAGyjB,EAAE3jB,IAAI,CAAC,IAAIxC,EAAEuC,IAAI,CAAC,IAAIG,GAAGyjB,EAAE3jB,IAAI,CAAC,IAAIxC,EAAEuC,IAAI,CAAC,IAAIG,GAAGyjB,EAAE3jB,IAAI,CAAC,IAAI;AAAA,IACxF,GAAGpE,IAAI,SAAS4B,GAAGuC,GAAG4jB,GAAG3jB,GAAG;AAC1B,YAAMC,IAAIzC,EAAEuC,IAAI,CAAC,GAAGG,IAAI,KAAK,IAAI,GAAGD,IAAI,GAAG,IAAI;AAC/C,MAAA0jB,EAAE3jB,IAAI,CAAC,IAAI0D,GAAG,YAAY,KAAK,IAAIlG,EAAEuC,IAAI,CAAC,IAAIG,GAAG,KAAK,CAAC,GAAGyjB,EAAE3jB,IAAI,CAAC,IAAI0D,GAAG,YAAY,KAAK,IAAIlG,EAAEuC,IAAI,CAAC,IAAIG,GAAG,KAAK,CAAC,GAAGyjB,EAAE3jB,IAAI,CAAC,IAAI0D,GAAG,YAAY,KAAK,IAAIlG,EAAEuC,IAAI,CAAC,IAAIG,GAAG,KAAK,CAAC,GAAGyjB,EAAE3jB,IAAI,CAAC,IAAI0D,GAAG,YAAY,CAAC;AAAA,IAC3M,GAAG7H,IAAI,IAAI,WAAW,CAAC;AACvB,IAAAA,EAAE,MAAM;AACR,UAAMC,IAAIjN,EAAEgN,CAAC,GAAG4B,IAAI3B,EAAE,OAAOvQ,IAAIuQ,EAAE,QAAQI,IAAIZ,EAAEO,EAAE,SAASA,EAAE,GAAG,GAAG4B,GAAGlS,CAAC;AACxE,QAAI4Q,GAAGC,GAAGC;AACV,YAAQ,KAAK,MAAI;AAAA,MACf,KAAK;AACH,QAAAA,IAAIH,EAAE,SAAS;AACf,cAAMsB,IAAI,IAAI,aAAanB,IAAI,CAAC;AAChC,iBAASsnB,IAAI,GAAGA,IAAItnB,GAAGsnB;AACrB,UAAAp7B,EAAE2T,GAAGynB,IAAI,GAAGnmB,GAAGmmB,IAAI,CAAC;AACtB,QAAAxnB,IAAIqB,GAAGpB,IAAI;AACX;AAAA,MACF,KAAKvI;AACH,QAAAwI,IAAIH,EAAE,SAAS;AACf,cAAM6D,IAAI,IAAI,YAAY1D,IAAI,CAAC;AAC/B,iBAASsnB,IAAI,GAAGA,IAAItnB,GAAGsnB;AACrB,UAAA/nB,EAAEM,GAAGynB,IAAI,GAAG5jB,GAAG4jB,IAAI,CAAC;AACtB,QAAAxnB,IAAI4D,GAAG3D,IAAIvI;AACX;AAAA,MACF;AACE,cAAM,IAAI,MAAM,wCAAwC,KAAK,IAAI;AAAA,IACzE;AACI,WAAO;AAAA,MACL,OAAO4J;AAAA,MACP,QAAQlS;AAAA,MACR,MAAM4Q;AAAA,MACN,QAAQL,EAAE;AAAA,MACV,OAAOA,EAAE;AAAA,MACT,UAAUA,EAAE;AAAA,MACZ,MAAMM;AAAA,IACZ;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY,GAAG;AACb,WAAO,KAAK,OAAO,GAAG;AAAA,EACxB;AAAA,EACA,KAAK,GAAG,GAAG1C,GAAGC,GAAG;AACf,aAASC,EAAE,GAAG,GAAG;AACf,cAAQ,EAAE,MAAI;AAAA,QACZ,KAAK;AAAA,QACL,KAAK/F;AACH,YAAE,aAAa+D,IAAI,EAAE,YAAYxE,IAAI,EAAE,YAAYA,IAAI,EAAE,kBAAkB,IAAI,EAAE,QAAQ;AACzF;AAAA,MACV;AACM,WAAK,EAAE,GAAG,CAAC;AAAA,IACb;AACA,WAAO,MAAM,KAAK,GAAGwG,GAAGF,GAAGC,CAAC;AAAA,EAC9B;AACF;AACA,MAAM2uB,WAAWF,GAAG;AAAA,EAClB,YAAY,GAAG;AACb,YAAQ,KAAK,+DAA+D,GAAG,MAAM,CAAC;AAAA,EACxF;AACF;AACA,MAAMG,KAAK;AAAA,EACT,MAAM;AAAA,EACN,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAI;AAAA,IACvB,SAAS,EAAE,OAAO,EAAC;AAAA,EACvB;AAAA,EACE;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWF;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAgBJ;AACA,MAAMC,GAAG;AAAA;AAAA;AAAA;AAAA,EAIP,cAAc;AACZ,SAAK,SAAS,IAAI,KAAK,UAAU,IAAI,KAAK,YAAY,IAAI,KAAK,QAAQ,IAAI,KAAK,iBAAiB;AAAA,EACnG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU;AAAA,EACV;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,SAAS;AACP,YAAQ,MAAM,4DAA4D;AAAA,EAC5E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU;AAAA,EACV;AACF;AACA,MAAMC,KAAK,IAAI7a,GAAG,IAAI,GAAG,GAAG,IAAI,GAAG,CAAC;AACpC,MAAM8a,WAAWnkB,GAAG;AAAA,EAClB,cAAc;AACZ,UAAK,GAAI,KAAK,aAAa,YAAY,IAAIN,GAAG,CAAC,IAAI,GAAG,GAAG,IAAI,IAAI,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,aAAa,MAAM,IAAIA,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;AAAA,EAC3I;AACF;AACA,MAAM0kB,KAAK,IAAID,GAAE;AACjB,MAAME,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMP,YAAY,GAAG;AACb,SAAK,QAAQ,IAAIzjB,GAAGwjB,IAAI,CAAC;AAAA,EAC3B;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,SAAK,MAAM,SAAS,QAAO;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO,GAAG;AACR,MAAE,OAAO,KAAK,OAAOF,EAAE;AAAA,EACzB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAW;AACb,WAAO,KAAK,MAAM;AAAA,EACpB;AAAA,EACA,IAAI,SAAS,GAAG;AACd,SAAK,MAAM,WAAW;AAAA,EACxB;AACF;AACA,MAAMI,WAAWL,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,IAAI,YAAY;AAC7B,UAAK,GAAI,KAAK,YAAY,GAAG,KAAK,WAAW,MAAM,KAAK,WAAW,MAAM,aAAa,MAAM,KAAK,WAAW,EAAE,UAAU,KAAK,WAAW,KAAK,MAAM,KAAK,WAAWziB,GAAG,MAAM,EAAE,QAAQ,GAAG,KAAK,WAAW,IAAI,GAAG;AAAA,MAC9M,MAAM,EAAE,SAAS,SAAS,EAAE,OAAO;AAAA,MACnC,SAAS,OAAO,OAAO,CAAA,GAAI,EAAE,OAAO;AAAA,MACpC,UAAU,KAAK;AAAA,MACf,cAAc,EAAE;AAAA,MAChB,gBAAgB,EAAE;AAAA,IACxB,CAAK,IAAI,KAAK,UAAU,IAAI6iB,GAAG,KAAK,QAAQ;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,OAAO,GAAG,GAAGlvB,GAAG;AACd,SAAK,SAAS,KAAK,SAAS,MAAM,KAAK,SAAS,KAAK,SAAS,EAAE,QAAQA,EAAE,UAAU,KAAK,QAAQ,WAAW,KAAK,UAAU,KAAK,kBAAkB,EAAE,gBAAgB,IAAI,GAAG,KAAK,QAAQ,OAAO,CAAC,MAAM,EAAE,gBAAgB,CAAC,GAAG,KAAK,SAAS,EAAE,MAAM,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,gBAAgB,GAAG,KAAK,QAAQ,OAAO,CAAC;AAAA,EAClU;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,SAAK,SAAS,QAAO,GAAI,KAAK,QAAQ,QAAO;AAAA,EAC/C;AACF;AACA,MAAMovB,WAAWN,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,GAAG,GAAG;AAChB,UAAK,GAAI,KAAK,QAAQ,GAAG,KAAK,SAAS,GAAG,KAAK,QAAQ,IAAI,KAAK,YAAY,IAAI,KAAK,UAAU;AAAA,EACjG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,OAAO,GAAG,GAAG9uB,GAAG;AACd,UAAMC,IAAI,EAAE,WAAU,GAAIC,IAAI,EAAE;AAChC,IAAAA,EAAE,QAAQ,MAAM,QAAQ,EAAE,GAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,GAAGA,EAAE,QAAQ,MAAM,UAAU,EAAE,GAAGA,EAAE,QAAQ,MAAM,UAAU,EAAE;AACrH,QAAI,GAAG;AACP,SAAK,WAAW,IAAI,GAAG,IAAI,MAAM,IAAI,GAAG,IAAI,IAAIA,EAAE,QAAQ,QAAQ,QAAQ,EAAE,GAAGA,EAAE,QAAQ,QAAQ,MAAMD,EAAE,SAASA,EAAE,SAASA,EAAE,OAAO,GAAGC,EAAE,QAAQ,QAAQ,QAAQD,EAAE,QAAQ,GAAG,UAAU,GAAGC,EAAE,QAAQ,QAAQ,SAAS,CAAC,GAAGA,EAAE,QAAQ,QAAQ,UAAU,EAAE,GAAG,EAAE,gBAAgBF,CAAC,GAAG,KAAK,SAAS,EAAE,MAAK,GAAI,EAAE,OAAO,KAAK,OAAO,KAAK,MAAM,GAAG,EAAE,gBAAgB,CAAC,GAAG,KAAK,SAAS,EAAE,MAAK,GAAI,EAAE,OAAO,KAAK,OAAO,KAAK,MAAM,GAAGE,EAAE,QAAQ,MAAM,UAAU,EAAE,GAAGA,EAAE,QAAQ,MAAM,UAAU,EAAE,GAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,GAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,GAAGA,EAAE,QAAQ,QAAQ,UAAU,EAAE,GAAGA,EAAE,QAAQ,QAAQ,QAAQD,EAAE,OAAO,GAAG,UAAU,GAAGC,EAAE,QAAQ,QAAQ,MAAMD,EAAE,MAAMA,EAAE,MAAMA,EAAE,IAAI,GAAGC,EAAE,QAAQ,QAAQ,UAAU,EAAE;AAAA,EAC9rB;AACF;AACA,MAAMmvB,WAAWP,GAAG;AAAA;AAAA;AAAA;AAAA,EAIlB,cAAc;AACZ,UAAK,GAAI,KAAK,YAAY;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,OAAO,GAAG;AACR,MAAE,MAAM,QAAQ,QAAQ,UAAU,EAAE,GAAG,EAAE,MAAM,QAAQ,QAAQ,QAAQ,EAAE;AAAA,EAC3E;AACF;AACA,MAAMQ,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASP,YAAY,GAAG,GAAG;AAChB,QAAI,KAAK,WAAW,GAAG,KAAK,cAAc,EAAE,cAAa,GAAI,MAAM,QAAQ;AACzE,YAAMtvB,IAAI,EAAE,QAAQ,IAAIgC,GAAE,CAAE;AAC5B,WAAK,SAAShC,EAAE,OAAO,KAAK,UAAUA,EAAE,QAAQ,IAAI,IAAIiE,GAAG,KAAK,SAAS,KAAK,aAAa,KAAK,UAAU,KAAK,aAAa,EAAE,MAAM9J,GAAE,CAAE,GAAG,EAAE,QAAQ,OAAO;AAAA,IAC9J;AACE,WAAK,SAAS,EAAE,OAAO,KAAK,UAAU,EAAE;AAC1C,SAAK,gBAAgB,GAAG,KAAK,gBAAgB,EAAE,MAAK,GAAI,KAAK,cAAc,QAAQ,OAAO,sBAAsB,KAAK,cAAc,KAAK,eAAe,KAAK,aAAa,KAAK,eAAe,KAAK,iBAAiB,IAAI,KAAK,SAAS,IAAI,KAAK,WAAW,IAAIg1B,GAAGN,EAAE,GAAG,KAAK,SAAS,SAAS,WAAW94B,IAAI,KAAK,QAAQ,IAAI2e,GAAE;AAAA,EAChU;AAAA;AAAA;AAAA;AAAA,EAIA,cAAc;AACZ,UAAM,IAAI,KAAK;AACf,SAAK,aAAa,KAAK,aAAa,KAAK,cAAc;AAAA,EACzD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ,GAAG;AACT,SAAK,OAAO,KAAK,CAAC,GAAG,EAAE,QAAQ,KAAK,SAAS,KAAK,aAAa,KAAK,UAAU,KAAK,WAAW;AAAA,EAChG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,GAAG,GAAG;AACf,SAAK,OAAO,OAAO,GAAG,GAAG,CAAC,GAAG,EAAE,QAAQ,KAAK,SAAS,KAAK,aAAa,KAAK,UAAU,KAAK,WAAW;AAAA,EACxG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAW,GAAG;AACZ,UAAM,IAAI,KAAK,OAAO,QAAQ,CAAC;AAC/B,UAAM,MAAM,KAAK,OAAO,OAAO,GAAG,CAAC;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,kBAAkB,GAAG;AACnB,aAAS,IAAI,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ;AAC1C,UAAI,KAAK,OAAO,CAAC,EAAE;AACjB,eAAO;AACX,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,GAAG;AACR,UAAM,WAAW,IAAI,KAAK,MAAM,SAAQ;AACxC,UAAM,IAAI,KAAK,SAAS,gBAAe;AACvC,QAAI1U,IAAI;AACR,aAASC,IAAI,GAAGC,IAAI,KAAK,OAAO,QAAQD,IAAIC,GAAGD,KAAK;AAClD,YAAM,IAAI,KAAK,OAAOA,CAAC;AACvB,UAAI,EAAE,YAAY,IAAI;AACpB,YAAI,EAAE,iBAAiB,KAAK,kBAAkB,KAAK,kBAAkBA,CAAC,GAAG,EAAE,OAAO,KAAK,UAAU,KAAK,aAAa,KAAK,YAAY,GAAGD,CAAC,GAAG,EAAE,WAAW;AACtJ,cAAIA,GAAG;AACL,kBAAM,IAAI,KAAK,SAAS,WAAU,GAAI,IAAI,KAAK,SAAS,MAAM,QAAQ;AACtE,cAAE,QAAQ,EAAE,UAAU,GAAG,UAAU,GAAG,KAAK,SAAS,OAAO,KAAK,UAAU,KAAK,aAAa,KAAK,YAAY,CAAC,GAAG,EAAE,QAAQ,EAAE,OAAO,GAAG,UAAU;AAAA,UACnJ;AACA,eAAK,YAAW;AAAA,QAClB;AACA,QAAAovB,OAAO,WAAW,aAAaA,KAAKpvB,IAAI,KAAK,aAAaqvB,OAAOrvB,IAAI;AAAA,MACvE;AAAA,IACF;AACA,SAAK,SAAS,gBAAgB,CAAC;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,GAAG;AACP,QAAI,MAAM,QAAQ;AAChB,YAAM,IAAI,KAAK,SAAS,QAAQ,IAAIgC,GAAE,CAAE;AACxC,WAAK,cAAc,KAAK,SAAS,cAAa,GAAI,KAAK,SAAS,EAAE,OAAO,KAAK,UAAU,EAAE,QAAQ,IAAI,KAAK,cAAc,MAAK,GAAI,EAAE,QAAQ,KAAK,SAAS,KAAK,aAAa,KAAK,UAAU,KAAK,WAAW;AAAA,IAC7M;AACA,SAAK,cAAc,QAAO,GAAI,KAAK,cAAc,WAAW,KAAK,gBAAgB,GAAG,KAAK,gBAAgB,EAAE,SAAS,KAAK,cAAc,KAAK,eAAe,KAAK,aAAa,KAAK;AAAA,EACpL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,QAAQ,GAAG,GAAG;AACZ,SAAK,SAAS,GAAG,KAAK,UAAU;AAChC,UAAMhC,IAAI,KAAK,SAAS,KAAK,aAAaC,IAAI,KAAK,UAAU,KAAK;AAClE,SAAK,cAAc,QAAQD,GAAGC,CAAC,GAAG,KAAK,cAAc,QAAQD,GAAGC,CAAC;AACjE,aAASC,IAAI,GAAGA,IAAI,KAAK,OAAO,QAAQA;AACtC,WAAK,OAAOA,CAAC,EAAE,QAAQF,GAAGC,CAAC;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,GAAG;AACf,SAAK,cAAc,GAAG,KAAK,QAAQ,KAAK,QAAQ,KAAK,OAAO;AAAA,EAC9D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,SAAK,cAAc,QAAO,GAAI,KAAK,cAAc,WAAW,KAAK,SAAS,QAAO;AAAA,EACnF;AACF;AACA,MAAMsvB,WAAWT,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWlB,YAAY,GAAG,GAAG9uB,IAAI,MAAMC,IAAI,MAAMC,IAAI,MAAM;AAC9C,UAAK,GAAI,KAAK,QAAQ,GAAG,KAAK,SAAS,GAAG,KAAK,mBAAmBF,GAAG,KAAK,aAAaC,GAAG,KAAK,aAAaC,GAAG,KAAK,QAAQ,IAAI,KAAK,aAAa,IAAI,KAAK,YAAY,IAAI,KAAK,iBAAiB,IAAIqJ,GAAE;AAAA,EACzM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,OAAO,GAAG,GAAGvJ,GAAG;AACd,UAAMC,IAAI,EAAE;AACZ,MAAE,YAAY;AACd,QAAIC,GAAG;AACP,SAAK,qBAAqB,SAAS,IAAI,KAAK,MAAM,kBAAkB,KAAK,MAAM,mBAAmB,KAAK,mBAAmB,KAAK,eAAe,SAAS,EAAE,cAAc,KAAK,cAAc,GAAG,EAAE,cAAc,KAAK,YAAY,EAAE,cAAa,CAAE,IAAI,KAAK,eAAe,SAASA,IAAI,EAAE,cAAa,GAAI,EAAE,cAAc,KAAK,UAAU,IAAI,KAAK,cAAc,MAAM,EAAE,WAAU,GAAI,EAAE,gBAAgB,KAAK,iBAAiB,OAAOF,CAAC,GAAG,KAAK,UAAU,MAAM,EAAE,MAAM,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,gBAAgB,GAAG,EAAE,OAAO,KAAK,OAAO,KAAK,MAAM,GAAG,KAAK,eAAe,QAAQ,EAAE,cAAc,KAAK,cAAc,GAAG,KAAK,eAAe,QAAQ,EAAE,cAAcE,CAAC,GAAG,KAAK,qBAAqB,SAAS,KAAK,MAAM,mBAAmB,IAAI,EAAE,YAAYD;AAAA,EACtuB;AACF;AACA,MAAMuvB,KAAK;AAAA,EACT,SAAS;AAAA,IACP,oBAAoB;AAAA,IACpB,SAAS;AAAA,IACT,oBAAoB;AAAA,IACpB,iBAAiB;AAAA,IACjB,qBAAqB;AAAA,IACrB,2BAA2B;AAAA,IAC3B,gBAAgB;AAAA,EACpB;AAAA,EACE,UAAU;AAAA,IACR,SAAS,EAAE,OAAO,KAAI;AAAA,IACtB,QAAQ,EAAE,OAAO,KAAI;AAAA,IACrB,QAAQ,EAAE,OAAO,KAAI;AAAA,IACrB,YAAY,EAAE,OAAO,IAAIxtB,KAAI;AAAA,IAC7B,YAAY,EAAE,OAAO,KAAI;AAAA,IACzB,WAAW,EAAE,OAAO,KAAI;AAAA,IACxB,wBAAwB,EAAE,OAAO,IAAI+D,KAAI;AAAA,IACzC,+BAA+B,EAAE,OAAO,IAAIA,KAAI;AAAA,IAChD,mBAAmB,EAAE,OAAO,IAAIA,KAAI;AAAA,IACpC,QAAQ,EAAE,OAAO,KAAI;AAAA,IACrB,kBAAkB,EAAE,OAAO,EAAC;AAAA,IAC5B,WAAW,EAAE,OAAO,EAAC;AAAA,IACrB,iBAAiB,EAAE,OAAO,EAAC;AAAA,IAC3B,OAAO,EAAE,OAAO,EAAC;AAAA,IACjB,aAAa,EAAE,OAAO,IAAI,EAAE,IAAI,IAAI,EAAE,EAAC;AAAA,IACvC,aAAa,EAAE,OAAO,IAAI,EAAE,GAAG,GAAG,CAAC,EAAC;AAAA,EACxC;AAAA,EACE;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASF;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAkLJ,GAAG0pB,KAAK;AAAA,EACN,SAAS;AAAA,IACP,oBAAoB;AAAA,EACxB;AAAA,EACE,UAAU;AAAA,IACR,QAAQ,EAAE,OAAO,KAAI;AAAA,IACrB,YAAY,EAAE,OAAO,KAAI;AAAA,IACzB,WAAW,EAAE,OAAO,KAAI;AAAA,EAC5B;AAAA,EACE;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQF;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAwBJ,GAAGC,KAAK;AAAA,EACN,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAI;AAAA,IACvB,WAAW,EAAE,OAAO,EAAC;AAAA,EACzB;AAAA,EACE;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQF;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAUJ;AACA,SAASC,GAAGpwB,IAAI,GAAG;AACjB,QAAM,IAAI,KAAK,MAAMA,CAAC,IAAI,MAAM,IAAI,KAAK,MAAMA,CAAC,IAAI,IAAI,KAAK,MAAMA,CAAC,GAAG,IAAIqwB,GAAG,CAAC,GAAG5vB,IAAI,EAAE,QAAQC,IAAI,IAAI,WAAWD,IAAI,CAAC;AACxH,WAAS,IAAI,GAAG,IAAIA,GAAG,EAAE,GAAG;AAC1B,UAAM,IAAI,EAAE,CAAC,GAAG,IAAI,IAAI,KAAK,KAAK,IAAIA,GAAG,IAAI,IAAI;AAAA,MAC/C,KAAK,IAAI,CAAC;AAAA,MACV,KAAK,IAAI,CAAC;AAAA,MACV;AAAA,IACN,EAAM,UAAS;AACX,IAAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,MAAM,OAAO,KAAKA,EAAE,IAAI,IAAI,CAAC,KAAK,EAAE,IAAI,MAAM,OAAO,KAAKA,EAAE,IAAI,IAAI,CAAC,IAAI,KAAKA,EAAE,IAAI,IAAI,CAAC,IAAI;AAAA,EACjH;AACA,QAAMC,IAAI,IAAIgO,GAAGjO,GAAG,GAAG,CAAC;AACxB,SAAOC,EAAE,QAAQ9G,IAAI8G,EAAE,QAAQ9G,IAAI8G,EAAE,cAAc,IAAIA;AACzD;AACA,SAAS0vB,GAAGrwB,GAAG;AACb,QAAM,IAAI,KAAK,MAAMA,CAAC,IAAI,MAAM,IAAI,KAAK,MAAMA,CAAC,IAAI,IAAI,KAAK,MAAMA,CAAC,GAAG,IAAI,IAAI,GAAGS,IAAI,MAAM,CAAC,EAAE,KAAK,CAAC;AACrG,MAAIC,IAAI,KAAK,MAAM,IAAI,CAAC,GAAGC,IAAI,IAAI;AACnC,WAAS,IAAI,GAAG,KAAK,KAAK;AACxB,QAAID,MAAM,MAAMC,MAAM,KAAKA,IAAI,IAAI,GAAGD,IAAI,MAAMC,MAAM,MAAMA,IAAI,IAAID,IAAI,MAAMA,IAAI,IAAI,KAAKD,EAAEC,IAAI,IAAIC,CAAC,MAAM,GAAG;AAC7G,MAAAA,KAAK,GAAGD;AACR;AAAA,IACF;AACE,MAAAD,EAAEC,IAAI,IAAIC,CAAC,IAAI;AACjB,IAAAA,KAAKD;AAAA,EACP;AACA,SAAOD;AACT;AACA,MAAM6vB,KAAK;AAAA,EACT,SAAS;AAAA,IACP,SAAS;AAAA,IACT,gBAAgBC,GAAG,IAAI,GAAG,CAAC;AAAA,IAC3B,oBAAoB;AAAA,IACpB,oBAAoB;AAAA,EACxB;AAAA,EACE,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAI;AAAA,IACvB,SAAS,EAAE,OAAO,KAAI;AAAA,IACtB,QAAQ,EAAE,OAAO,KAAI;AAAA,IACrB,QAAQ,EAAE,OAAO,KAAI;AAAA,IACrB,YAAY,EAAE,OAAO,IAAI9tB,KAAI;AAAA,IAC7B,+BAA+B,EAAE,OAAO,IAAI+D,KAAI;AAAA,IAChD,SAAS,EAAE,OAAO,EAAC;AAAA,IACnB,UAAU,EAAE,OAAO,EAAC;AAAA,IACpB,WAAW,EAAE,OAAO,EAAC;AAAA,IACrB,QAAQ,EAAE,OAAO,EAAC;AAAA,IAClB,OAAO,EAAE,OAAO,EAAC;AAAA,EACrB;AAAA,EACE;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASF;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA4IJ;AACA,SAAS+pB,GAAGvwB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI+vB;AAAA,IACRxwB;AAAA,IACA;AAAA,IACA;AAAA,EACJ;AACE,MAAIU,IAAI;AACR,WAASC,IAAI,GAAGA,IAAIX,GAAGW,KAAK;AAC1B,UAAM,IAAIF,EAAEE,CAAC;AACb,IAAAD,KAAK,QAAQ,EAAE,CAAC,KAAK,EAAE,CAAC,KAAK,EAAE,CAAC,IAAIC,IAAIX,IAAI,IAAI,MAAM,GAAG;AAAA,EAC3D;AACA,SAAOU;AACT;AACA,SAAS8vB,GAAGxwB,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,CAAA;AACV,WAASC,IAAI,GAAGA,IAAIV,GAAGU,KAAK;AAC1B,UAAMC,IAAI,IAAI,KAAK,KAAK,IAAID,IAAIV,GAAG,IAAI,KAAK,IAAIU,KAAKV,IAAI,IAAI,CAAC;AAC9D,IAAAS,EAAE,KAAK,IAAI,EAAE,KAAK,IAAIE,CAAC,GAAG,KAAK,IAAIA,CAAC,GAAG,CAAC,CAAC;AAAA,EAC3C;AACA,SAAOF;AACT;AACA,MAAMgwB,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOP,YAAY,IAAI,MAAM;AACpB,SAAK,QAAQ;AAAA,MACX,CAAC,GAAG,GAAG,CAAC;AAAA,MACR,CAAC,IAAI,GAAG,CAAC;AAAA,MACT,CAAC,GAAG,IAAI,CAAC;AAAA,MACT,CAAC,IAAI,IAAI,CAAC;AAAA,MACV,CAAC,GAAG,GAAG,CAAC;AAAA,MACR,CAAC,IAAI,GAAG,CAAC;AAAA,MACT,CAAC,GAAG,GAAG,EAAE;AAAA,MACT,CAAC,IAAI,GAAG,EAAE;AAAA,MACV,CAAC,GAAG,GAAG,CAAC;AAAA,MACR,CAAC,GAAG,IAAI,CAAC;AAAA,MACT,CAAC,GAAG,GAAG,EAAE;AAAA,MACT,CAAC,GAAG,IAAI,EAAE;AAAA,IAChB,GAAO,KAAK,QAAQ;AAAA,MACd,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,EAAE;AAAA,MACZ,CAAC,GAAG,GAAG,IAAI,CAAC;AAAA,MACZ,CAAC,GAAG,GAAG,IAAI,EAAE;AAAA,MACb,CAAC,GAAG,IAAI,GAAG,CAAC;AAAA,MACZ,CAAC,GAAG,IAAI,GAAG,EAAE;AAAA,MACb,CAAC,GAAG,IAAI,IAAI,CAAC;AAAA,MACb,CAAC,GAAG,IAAI,IAAI,EAAE;AAAA,MACd,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,EAAE;AAAA,MACZ,CAAC,GAAG,GAAG,IAAI,CAAC;AAAA,MACZ,CAAC,GAAG,GAAG,IAAI,EAAE;AAAA,MACb,CAAC,IAAI,GAAG,GAAG,CAAC;AAAA,MACZ,CAAC,IAAI,GAAG,GAAG,EAAE;AAAA,MACb,CAAC,IAAI,GAAG,IAAI,CAAC;AAAA,MACb,CAAC,IAAI,GAAG,IAAI,EAAE;AAAA,MACd,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,EAAE;AAAA,MACZ,CAAC,GAAG,IAAI,GAAG,CAAC;AAAA,MACZ,CAAC,GAAG,IAAI,GAAG,EAAE;AAAA,MACb,CAAC,IAAI,GAAG,GAAG,CAAC;AAAA,MACZ,CAAC,IAAI,GAAG,GAAG,EAAE;AAAA,MACb,CAAC,IAAI,IAAI,GAAG,CAAC;AAAA,MACb,CAAC,IAAI,IAAI,GAAG,EAAE;AAAA,MACd,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,IAAI,CAAC;AAAA,MACZ,CAAC,GAAG,IAAI,GAAG,CAAC;AAAA,MACZ,CAAC,GAAG,IAAI,IAAI,CAAC;AAAA,MACb,CAAC,IAAI,GAAG,GAAG,CAAC;AAAA,MACZ,CAAC,IAAI,GAAG,IAAI,CAAC;AAAA,MACb,CAAC,IAAI,IAAI,GAAG,CAAC;AAAA,MACb,CAAC,IAAI,IAAI,IAAI,CAAC;AAAA,IACpB,GAAO,KAAK,IAAI,CAAA;AACZ,aAAS,IAAI,GAAG,IAAI,KAAK;AACvB,WAAK,EAAE,CAAC,IAAI,KAAK,MAAM,EAAE,OAAM,IAAK,GAAG;AACzC,SAAK,OAAO,CAAA;AACZ,aAAS,IAAI,GAAG,IAAI,KAAK;AACvB,WAAK,KAAK,CAAC,IAAI,KAAK,EAAE,IAAI,GAAG;AAC/B,SAAK,UAAU;AAAA,MACb,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,MACX,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,IACjB;AAAA,EACE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,MAAM,GAAG,GAAG;AACV,QAAIhwB,GAAGC,GAAGC;AACV,UAAM,IAAI,OAAO,KAAK,KAAK,CAAC,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,IAAI,KAAK,MAAM,IAAI,CAAC,GAAG,IAAI,KAAK,MAAM,IAAI,CAAC,GAAG,KAAK,IAAI,KAAK,KAAK,CAAC,KAAK,GAAG,KAAK,IAAI,KAAK,GAAG,IAAI,IAAI,GAAG0B,IAAI,IAAI,GAAG,IAAI,IAAI,GAAGM,IAAI,IAAIN;AACzL,QAAIO,GAAGC;AACP,QAAIF,KAAKC,IAAI,GAAGC,IAAI,MAAMD,IAAI,GAAGC,IAAI;AACrC,UAAM,IAAI,IAAID,IAAI,GAAGtQ,IAAIqQ,IAAIE,IAAI,GAAGI,IAAI,IAAI,IAAI,IAAI,GAAGC,IAAIP,IAAI,IAAI,IAAI,GAAGQ,IAAI,IAAI,KAAKC,IAAI,IAAI,KAAK,IAAI,KAAK,KAAKD,IAAI,KAAK,KAAKC,CAAC,CAAC,IAAI,IAAI0D,IAAI,KAAK,KAAK3D,IAAIP,IAAI,KAAK,KAAKQ,IAAIP,CAAC,CAAC,IAAI,IAAI,IAAI,KAAK,KAAKM,IAAI,IAAI,KAAK,KAAKC,IAAI,CAAC,CAAC,IAAI;AAClO,QAAI2D,IAAI,MAAM,IAAI,IAAIpE,IAAIA;AAC1B,IAAAoE,IAAI,IAAItG,IAAI,KAAKsG,KAAKA,GAAGtG,IAAIsG,IAAIA,IAAI,KAAK,KAAK,KAAK,MAAM,CAAC,GAAG,GAAGpE,CAAC;AAClE,QAAIqE,IAAI,MAAM,IAAI,IAAI1U,IAAIA;AAC1B,IAAA0U,IAAI,IAAItG,IAAI,KAAKsG,KAAKA,GAAGtG,IAAIsG,IAAIA,IAAI,KAAK,KAAK,KAAK,MAAMF,CAAC,GAAG,GAAGxU,CAAC;AAClE,QAAI2U,IAAI,MAAMhE,IAAIA,IAAIC,IAAIA;AAC1B,WAAO+D,IAAI,IAAItG,IAAI,KAAKsG,KAAKA,GAAGtG,IAAIsG,IAAIA,IAAI,KAAK,KAAK,KAAK,MAAM,CAAC,GAAGhE,GAAGC,CAAC,IAAI,MAAMzC,IAAIC,IAAIC;AAAA,EAC7F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,GAAG,GAAGF,GAAG;AACf,QAAIC,GAAGC,GAAG,GAAG;AACb,UAAMyD,KAAK,IAAI,IAAI3D,KAAK,oBAAoB4D,IAAI,KAAK,MAAM,IAAID,CAAC,GAAGE,IAAI,KAAK,MAAM,IAAIF,CAAC,GAAGxO,IAAI,KAAK,MAAM6K,IAAI2D,CAAC,GAAG/B,IAAI,IAAI,GAAG/S,KAAK+U,IAAIC,IAAI1O,KAAKyM,GAAGM,IAAI0B,IAAI/U,GAAGsT,IAAI0B,IAAIhV,GAAG,IAAIsG,IAAItG,GAAGkV,IAAI,IAAI7B,GAAGrQ,IAAI,IAAIsQ,GAAGK,IAAIxC,IAAI;AAChN,QAAIyC,GAAGC,GAAGC,GAAGmB,GAAGuC,GAAG4jB;AACnB,IAAAlmB,KAAKlS,IAAIA,KAAK2Q,KAAKC,IAAI,GAAGC,IAAI,GAAGC,IAAI,GAAGmB,IAAI,GAAGuC,IAAI,GAAG4jB,IAAI,KAAKlmB,KAAKvB,KAAKC,IAAI,GAAGC,IAAI,GAAGC,IAAI,GAAGmB,IAAI,GAAGuC,IAAI,GAAG4jB,IAAI,MAAMxnB,IAAI,GAAGC,IAAI,GAAGC,IAAI,GAAGmB,IAAI,GAAGuC,IAAI,GAAG4jB,IAAI,KAAKp4B,IAAI2Q,KAAKC,IAAI,GAAGC,IAAI,GAAGC,IAAI,GAAGmB,IAAI,GAAGuC,IAAI,GAAG4jB,IAAI,KAAKlmB,IAAIvB,KAAKC,IAAI,GAAGC,IAAI,GAAGC,IAAI,GAAGmB,IAAI,GAAGuC,IAAI,GAAG4jB,IAAI,MAAMxnB,IAAI,GAAGC,IAAI,GAAGC,IAAI,GAAGmB,IAAI,GAAGuC,IAAI,GAAG4jB,IAAI;AACpT,UAAM3jB,IAAIvC,IAAItB,IAAIb,GAAG2E,IAAI1U,IAAI6Q,IAAId,GAAG4E,IAAIhE,IAAIG,IAAIf,GAAG,IAAImC,IAAID,IAAI,IAAIlC,GAAG8E,IAAI7U,IAAIwU,IAAI,IAAIzE,GAAG3U,IAAIuV,IAAIynB,IAAI,IAAIroB,GAAG+E,IAAK5C,IAAI,IAAI,IAAInC,GAAGgF,KAAI/U,IAAI,IAAI,IAAI+P,GAAGiF,IAAIrE,IAAI,IAAI,IAAIZ,GAAGkF,IAAIlD,IAAI,KAAKmD,KAAKlD,IAAI,KAAKiI,KAAK3W,IAAI,KAAK4W,KAAK,KAAK,KAAKjF,IAAI,KAAK,KAAKC,KAAK,KAAK,KAAK+E,EAAE,CAAC,CAAC,IAAI,IAAI6iB,KAAK,KAAK,KAAK7nB,IAAIrE,IAAI,KAAK,KAAKsE,KAAKrE,IAAI,KAAK,KAAKoJ,KAAKnJ,CAAC,CAAC,CAAC,IAAI,IAAIqJ,KAAK,KAAK,KAAKlF,IAAIhD,IAAI,KAAK,KAAKiD,KAAKV,IAAI,KAAK,KAAKyF,KAAKme,CAAC,CAAC,CAAC,IAAI,IAAI5K,KAAI,KAAK,KAAKvY,IAAI,IAAI,KAAK,KAAKC,KAAK,IAAI,KAAK,KAAK+E,KAAK,CAAC,CAAC,CAAC,IAAI;AAC9c,QAAImkB,IAAI,MAAMlsB,IAAIA,IAAIlS,IAAIA,IAAI2Q,IAAIA;AAClC,IAAAytB,IAAI,IAAIhwB,IAAI,KAAKgwB,KAAKA,GAAGhwB,IAAIgwB,IAAIA,IAAI,KAAK,MAAM,KAAK,MAAMlkB,EAAE,GAAGhI,GAAGlS,GAAG2Q,CAAC;AACvE,QAAI0oB,IAAK,MAAM5kB,IAAIA,IAAIC,IAAIA,IAAIC,IAAIA;AACnC,IAAA0kB,IAAK,IAAIhrB,IAAI,KAAKgrB,KAAMA,GAAIhrB,IAAIgrB,IAAKA,IAAK,KAAK,MAAM,KAAK,MAAMyD,EAAE,GAAGroB,GAAGC,GAAGC,CAAC;AAC5E,QAAI2kB,KAAK,MAAM,IAAI,IAAIzkB,IAAIA,IAAIzZ,IAAIA;AACnC,IAAAk+B,KAAK,IAAI,IAAI,KAAKA,MAAMA,IAAI,IAAIA,KAAKA,KAAK,KAAK,MAAM,KAAK,MAAMnf,EAAE,GAAG,GAAGtF,GAAGzZ,CAAC;AAC5E,QAAIqyB,KAAK,MAAM3Y,IAAKA,IAAKC,KAAIA,KAAIC,IAAIA;AACrC,WAAOyY,KAAK,IAAI,IAAI,KAAKA,MAAMA,IAAI,IAAIA,KAAKA,KAAK,KAAK,MAAM,KAAK,MAAMD,EAAC,GAAG1Y,GAAIC,IAAGC,CAAC,IAAI,MAAM5G,IAAIC,IAAI,IAAI;AAAA,EAC3G;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,QAAQ,GAAG,GAAGF,GAAGC,GAAG;AAClB,UAAMC,IAAI,KAAK,OAAO,IAAI,KAAK,SAAS,IAAI,KAAK,MAAM,KAAK,KAAK,KAAK,CAAC,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,KAAK,CAAC,KAAK;AAC5G,QAAI,GAAG,GAAG,GAAG0B,GAAG;AAChB,UAAMM,KAAK,IAAI,IAAIlC,IAAIC,KAAK,GAAGkC,IAAI,KAAK,MAAM,IAAID,CAAC,GAAGE,IAAI,KAAK,MAAM,IAAIF,CAAC,GAAG,IAAI,KAAK,MAAMlC,IAAIkC,CAAC,GAAGrQ,IAAI,KAAK,MAAMoO,IAAIiC,CAAC,GAAGM,KAAKL,IAAIC,IAAI,IAAIvQ,KAAK,GAAG4Q,IAAIN,IAAIK,GAAGE,IAAIN,IAAII,GAAGG,IAAI,IAAIH,GAAG,IAAI3Q,IAAI2Q,GAAG6D,IAAI,IAAI5D,GAAG,IAAI,IAAIC,GAAG4D,IAAItG,IAAI2C,GAAG4D,IAAItG,IAAI,GAAGuG,IAAIH,IAAI,IAAI,KAAK,GAAGI,IAAIJ,IAAIC,IAAI,KAAK,GAAGI,IAAI,IAAIJ,IAAI,IAAI,GAAGrZ,IAAIoZ,IAAIE,IAAI,IAAI,GAAGI,KAAK,IAAIJ,IAAI,IAAI,GAAGK,IAAIN,IAAIC,IAAI,IAAI,GAAGM,IAAIL,IAAIC,IAAIC,IAAIzZ,IAAI0Z,KAAKC,GAAGE,KAAI,EAAED,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAGE,KAAK,EAAEF,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAGiF,KAAK,EAAEjF,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAGkF,KAAK,EAAElF,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAG,KAAK,EAAEA,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAGmF,KAAK,EAAEnF,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAGwY,IAAI,EAAExY,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAG,IAAI,EAAEA,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAG,KAAK,EAAEA,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAG,KAAK,EAAEA,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAGyY,KAAK,EAAEzY,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAGugB,KAAK,EAAEvgB,CAAC,EAAE,CAAC,KAAK,IAAI,IAAI,GAAGwgB,KAAKhhB,IAAIS,KAAI,GAAGwgB,KAAK,IAAIvgB,KAAK,GAAGwgB,KAAKjhB,IAAIwF,KAAK,GAAG,IAAIvF,IAAIwF,KAAK,GAAGyb,KAAKnhB,IAAI,KAAK,IAAI,GAAGohB,KAAK,IAAIzb,KAAK,IAAI,GAAG0b,KAAKphB,IAAI+Y,IAAI,IAAI,GAAGsI,KAAKphB,IAAI,IAAI,IAAI,GAAGqhB,KAAKvhB,IAAI,KAAK,IAAI,GAAGwhB,KAAK,IAAI,KAAK,IAAI,GAAGC,KAAKxhB,IAAIgZ,KAAK,IAAI,GAAGyI,IAAIxhB,IAAI6gB,KAAK,IAAI,GAAGY,IAAI3hB,IAAI,IAAI,IAAI,GAAG4hB,IAAI,IAAI,IAAI,IAAI,GAAGC,IAAI5hB,IAAI,IAAI,IAAI,GAAG6hB,IAAI5hB,IAAI,IAAI,IAAI,GAAG,IAAIpE,IAAI,KAAK,KAAKC,IAAI,KAAKgmB,KAAK,IAAI,KAAKC,KAAKx2B,IAAI,KAAKy2B,KAAK,EAAE,IAAI,EAAE,KAAK,EAAEF,KAAK,EAAEC,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,IAAI,EAAE,IAAIvhB,KAAI,EAAE,KAAKC,KAAK,EAAEqhB,KAAKtc,KAAK,EAAEuc,KAAKtc,EAAE,CAAC,CAAC,CAAC,IAAI,IAAIwc,KAAK,EAAE,IAAI,KAAK,EAAE,KAAKvc,KAAK,EAAEoc,KAAK/I,IAAI,EAAEgJ,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,IAAIG,KAAK,EAAE,IAAI,KAAK,EAAE,KAAK,KAAK,EAAEJ,KAAK9I,KAAK,EAAE+I,KAAKjB,EAAE,CAAC,CAAC,CAAC,IAAI,IAAIqB,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,IAAI,EAAEL,KAAK,IAAI,EAAEC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI;AACpzC,QAAI,KAAK,MAAMhiB,IAAIA,IAAI,IAAI,IAAIC,IAAIA,IAAIC,IAAIA;AAC3C,SAAK,IAAI,IAAI,KAAK,MAAM,IAAI,IAAI,KAAK,KAAK,KAAK,MAAMrG,EAAEooB,EAAE,GAAGjiB,GAAG,GAAGC,GAAGC,CAAC;AACtE,QAAI,KAAK,MAAM8gB,KAAKA,KAAKC,KAAKA,KAAKC,KAAKA,KAAK,IAAI;AACjD,SAAK,IAAI,IAAI,KAAK,MAAM,IAAI,IAAI,KAAK,KAAK,KAAK,MAAMrnB,EAAE,CAAC,GAAGmnB,IAAIC,IAAIC,IAAI,CAAC;AACxE,QAAImB,IAAI,MAAMlB,KAAKA,KAAKC,KAAKA,KAAKC,KAAKA,KAAKC,KAAKA;AACjD,IAAAe,IAAI,IAAI,IAAI,KAAKA,KAAKA,GAAG,IAAIA,IAAIA,IAAI,KAAK,MAAMxoB,EAAEqoB,EAAE,GAAGf,IAAIC,IAAIC,IAAIC,EAAE;AACrE,QAAI,KAAK,MAAMC,KAAKA,KAAKC,KAAKA,KAAKC,KAAKA,KAAKC,IAAIA;AACjD,SAAK,IAAInmB,IAAI,KAAK,MAAM,IAAIA,IAAI,KAAK,KAAK,KAAK,MAAM1B,EAAEsoB,EAAE,GAAGZ,IAAIC,IAAIC,IAAIC,CAAC;AACzE,QAAIY,KAAK,MAAMX,IAAIA,IAAIC,IAAIA,IAAIC,IAAIA,IAAIC,IAAIA;AAC3C,WAAOQ,KAAK,IAAI,IAAI,KAAKA,MAAMA,IAAI,IAAIA,KAAKA,KAAK,KAAK,MAAMzoB,EAAEuoB,EAAE,GAAGT,GAAGC,GAAGC,GAAGC,CAAC,IAAI,MAAM,IAAI,IAAI,IAAIvmB,IAAI;AAAA,EACzG;AAAA;AAAA,EAEA,KAAK,GAAG,GAAG5B,GAAG;AACZ,WAAO,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC,IAAIA;AAAA,EAC3B;AAAA,EACA,MAAM,GAAG,GAAGA,GAAGC,GAAG;AAChB,WAAO,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC,IAAID,IAAI,EAAE,CAAC,IAAIC;AAAA,EACtC;AAAA,EACA,MAAM,GAAG,GAAGD,GAAGC,GAAGC,GAAG;AACnB,WAAO,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC,IAAIF,IAAI,EAAE,CAAC,IAAIC,IAAI,EAAE,CAAC,IAAIC;AAAA,EACjD;AACF;AACA,MAAMgwB,WAAWpB,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYlB,YAAY,GAAG,GAAG9uB,IAAI,KAAKC,IAAI,KAAKC,GAAG,GAAG,GAAG;AAC3C,UAAK,GAAI,KAAK,QAAQF,GAAG,KAAK,SAASC,GAAG,KAAK,QAAQ,IAAI,KAAK,SAAS,GAAG,KAAK,QAAQ,GAAG,KAAK,SAAS,GAAG,KAAK,iBAAiB,IAAI,KAAK,mBAAmB,CAAA,GAAI,KAAK,iBAAiB,GAAG,KAAK,UAAU,GAAG,KAAK,mBAAmB,GAAG,KAAK,YAAY,IAAI,KAAK,mBAAmB0vB,GAAE,GAAI,KAAK,iBAAiB,KAAK,eAAc,GAAI,KAAK,mBAAmB,IAAI1rB,GAAG,KAAK,OAAO,KAAK,QAAQ,EAAE,MAAM9J,GAAE,CAAE,GAAG,KAAK,iBAAiB,KAAK,iBAAiB,MAAK,GAAI,KAAK,eAAe,IAAI,GAAG;AAAA,MAC9d,SAAS,OAAO,OAAO,CAAA,GAAIq1B,GAAG,OAAO;AAAA,MACrC,UAAUnjB,GAAG,MAAMmjB,GAAG,QAAQ;AAAA,MAC9B,cAAcA,GAAG;AAAA,MACjB,gBAAgBA,GAAG;AAAA,MACnB,UAAUz5B;AAAA,MACV,WAAW;AAAA,MACX,YAAY;AAAA,IAClB,CAAK,GAAG,KAAK,aAAa,QAAQ,qBAAqB,KAAK,OAAO,sBAAsB,IAAI,GAAG,KAAK,aAAa,SAAS,OAAO,QAAQ,KAAK,kBAAkB,KAAK,aAAa,SAAS,WAAW,MAAM,IAAI,KAAK,OAAO,KAAK,MAAM,GAAG,KAAK,aAAa,SAAS,WAAW,QAAQ,KAAK,OAAO,MAAM,KAAK,aAAa,SAAS,UAAU,QAAQ,KAAK,OAAO,KAAK,KAAK,iBAAiB,IAAImb,GAAE,GAAI,KAAK,eAAe,WAAWnb,IAAI,KAAK,aAAa,IAAI,GAAG;AAAA,MAC/b,SAAS,OAAO,OAAO,CAAA,GAAI85B,GAAG,OAAO;AAAA,MACrC,UAAUxjB,GAAG,MAAMwjB,GAAG,QAAQ;AAAA,MAC9B,cAAcA,GAAG;AAAA,MACjB,gBAAgBA,GAAG;AAAA,MACnB,WAAW;AAAA,MACX,YAAY;AAAA,IAClB,CAAK,GAAG,KAAK,WAAW,SAAS,SAAS,QAAQ,KAAK,iBAAiB,SAAS,KAAK,WAAW,SAAS,OAAO,QAAQ,KAAK,gBAAgB,KAAK,WAAW,SAAS,WAAW,MAAM,IAAI,KAAK,OAAO,KAAK,MAAM,GAAG,KAAK,WAAW,SAAS,QAAQ,QAAQ,IAAI,KAAK,WAAW,SAAS,SAAS,QAAQ,GAAG,KAAK,WAAW,SAAS,UAAU,QAAQ,GAAG,KAAK,WAAW,SAAS,OAAO,QAAQ,GAAG,KAAK,sBAAsB,IAAI,GAAG;AAAA,MACra,SAAS,OAAO,OAAO,CAAA,GAAIJ,GAAG,OAAO;AAAA,MACrC,UAAUpjB,GAAG,MAAMojB,GAAG,QAAQ;AAAA,MAC9B,cAAcA,GAAG;AAAA,MACjB,gBAAgBA,GAAG;AAAA,MACnB,UAAU15B;AAAA,IAChB,CAAK,GAAG,KAAK,oBAAoB,SAAS,WAAW,QAAQ,KAAK,OAAO,MAAM,KAAK,oBAAoB,SAAS,UAAU,QAAQ,KAAK,OAAO,KAAK,KAAK,eAAe,IAAI,GAAG;AAAA,MACzK,UAAUsW,GAAG,MAAMwiB,GAAG,QAAQ;AAAA,MAC9B,cAAcA,GAAG;AAAA,MACjB,gBAAgBA,GAAG;AAAA,MACnB,aAAa;AAAA,MACb,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,UAAU33B;AAAA,MACV,UAAUR;AAAA,MACV,eAAeL;AAAA,MACf,eAAeW;AAAA,MACf,eAAeN;AAAA,MACf,oBAAoBL;AAAA,IAC1B,CAAK,GAAG,KAAK,gBAAgB,IAAI,GAAG;AAAA,MAC9B,UAAUgW,GAAG,MAAMqjB,GAAG,QAAQ;AAAA,MAC9B,cAAcA,GAAG;AAAA,MACjB,gBAAgBA,GAAG;AAAA,MACnB,aAAa;AAAA,MACb,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,UAAUt5B;AAAA,MACV,UAAUc;AAAA,MACV,UAAUR;AAAA,MACV,eAAeL;AAAA,MACf,eAAeW;AAAA,MACf,eAAeN;AAAA,MACf,oBAAoBL;AAAA,IAC1B,CAAK,GAAG,KAAK,UAAU,IAAI64B,GAAG,IAAI,GAAG,KAAK,sBAAsB,IAAI3lB,GAAE,GAAI,KAAK,WAAWrJ,IAAIA,EAAE,eAAe,QAAQA,IAAIA,EAAE,gBAAgB,MAAM,GAAG,MAAM,UAAU,KAAK,mBAAmB,CAAC,GAAG,MAAM,UAAU,KAAK,iBAAiB,CAAC;AAAA,EACvO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG,GAAG;AACZ,SAAK,QAAQ,GAAG,KAAK,SAAS,GAAG,KAAK,iBAAiB,QAAQ,GAAG,CAAC,GAAG,KAAK,mBAAmB,QAAQ,GAAG,CAAC,GAAG,KAAK,eAAe,QAAQ,GAAG,CAAC,GAAG,KAAK,aAAa,SAAS,WAAW,MAAM,IAAI,GAAG,CAAC,GAAG,KAAK,aAAa,SAAS,uBAAuB,MAAM,KAAK,KAAK,OAAO,gBAAgB,GAAG,KAAK,aAAa,SAAS,8BAA8B,MAAM,KAAK,KAAK,OAAO,uBAAuB,GAAG,KAAK,WAAW,SAAS,WAAW,MAAM,IAAI,GAAG,CAAC,GAAG,KAAK,WAAW,SAAS,8BAA8B,MAAM,KAAK,KAAK,OAAO,uBAAuB;AAAA,EACziB;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,SAAK,iBAAiB,QAAO,GAAI,KAAK,eAAe,QAAO,GAAI,KAAK,mBAAmB,QAAO,GAAI,KAAK,iBAAiB,QAAO,GAAI,KAAK,eAAe,QAAO,GAAI,KAAK,eAAe,WAAW,KAAK,WAAW,QAAO,GAAI,KAAK,aAAa,QAAO,GAAI,KAAK,oBAAoB,QAAO,GAAI,KAAK,QAAQ,QAAO;AAAA,EACpT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,UAAU;AACZ,WAAO,KAAK,eAAe;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,WAAW,GAAG,GAAG;AACf,UAAM,UAAU,KAAK,eAAe,GAAG,KAAK,gBAAgB,GAAG,KAAK,iBAAiB,OAAO,KAAK,eAAe,IAAI0Q,GAAE,GAAI,KAAK,aAAa,SAAShW,IAAI,KAAK,aAAa,OAAON,IAAI,KAAK,qBAAqB,IAAI2J,GAAG,KAAK,OAAO,KAAK,QAAQ;AAAA,MAC9O,WAAW1K;AAAA,MACX,WAAWA;AAAA,MACX,MAAMY;AAAA,MACN,cAAc,KAAK;AAAA,IACzB,CAAK,GAAG,KAAK,gBAAgB,KAAK,mBAAmB,SAAS,KAAK,iBAAiB;AAChF,UAAM6F,IAAI,KAAK,gBAAgB,IAAI,GAAGC,IAAI,KAAK,iBAAiB,KAAK,gBAAgB,MAAM;AAC3F,SAAK,aAAa,QAAQ,qBAAqBD,GAAG,KAAK,aAAa,QAAQ,kBAAkBC,GAAG,KAAK,aAAa,SAAS,QAAQ,QAAQ,KAAK,eAAe,KAAK,aAAa,SAAS,OAAO,QAAQ,KAAK,cAAc,KAAK,WAAW,QAAQ,qBAAqBD,GAAG,KAAK,WAAW,QAAQ,kBAAkBC,GAAG,KAAK,WAAW,SAAS,QAAQ,QAAQ,KAAK,eAAe,KAAK,WAAW,SAAS,OAAO,QAAQ,KAAK,cAAc,KAAK,oBAAoB,SAAS,OAAO,QAAQ,KAAK,mBAAmB;AAAA,EAC7f;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,gBAAgB,GAAG;AACjB,SAAK,KAAK,aAAa,cAAc,KAAK,aAAa,QAAQ,mBAAmB,GAAG,KAAK,aAAa,QAAQ,iBAAiB,GAAG,KAAK,aAAa,SAAS,YAAY,MAAM,KAAK,EAAE,GAAG,GAAG,KAAK,aAAa,SAAS,YAAY,MAAM,KAAK,EAAE,GAAG,MAAM,KAAK,aAAa,cAAc,KAAK,aAAa,QAAQ,mBAAmB,GAAG,KAAK,aAAa,QAAQ,iBAAiB;AAAA,EACvX;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,mBAAmB,GAAG;AACpB,MAAE,WAAW,WAAW,KAAK,aAAa,SAAS,OAAO,QAAQ,EAAE,SAAS,EAAE,qBAAqB,WAAW,KAAK,aAAa,SAAS,iBAAiB,QAAQ,EAAE,mBAAmB,EAAE,cAAc,WAAW,KAAK,aAAa,SAAS,UAAU,QAAQ,EAAE,YAAY,EAAE,oBAAoB,WAAW,KAAK,aAAa,SAAS,gBAAgB,QAAQ,EAAE,iBAAiB,KAAK,aAAa,cAAc,KAAK,EAAE,UAAU,WAAW,KAAK,aAAa,SAAS,MAAM,QAAQ,EAAE,QAAQ,EAAE,YAAY,UAAU,EAAE,YAAY,KAAK,aAAa,QAAQ,YAAY,KAAK,aAAa,QAAQ,UAAU,EAAE,SAAS,KAAK,aAAa,cAAc,KAAK,EAAE,sBAAsB,WAAW,EAAE,oBAAoB,IAAI,OAAO,KAAK,aAAa,QAAQ,wBAAwB,KAAK,aAAa,QAAQ,sBAAsB,EAAE,oBAAoB,IAAI,GAAG,KAAK,aAAa,cAAc;AAAA,EACz2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,iBAAiB,GAAG;AAClB,QAAI,IAAI;AACR,MAAE,YAAY,WAAW,KAAK,WAAW,SAAS,QAAQ,QAAQ,EAAE,UAAU,EAAE,aAAa,WAAW,KAAK,WAAW,SAAS,SAAS,QAAQ,EAAE,WAAW,EAAE,cAAc,WAAW,KAAK,WAAW,SAAS,UAAU,QAAQ,EAAE,YAAY,EAAE,WAAW,UAAU,EAAE,WAAW,KAAK,WAAW,KAAK,WAAW,SAAS,OAAO,QAAQ,EAAE,SAAS,EAAE,mBAAmB,UAAU,EAAE,mBAAmB,KAAK,qBAAqB,KAAK,mBAAmB,EAAE,gBAAgB,IAAI,KAAK,EAAE,UAAU,UAAU,EAAE,UAAU,KAAK,YAAY,KAAK,UAAU,EAAE,OAAO,IAAI,KAAK,EAAE,YAAY,UAAU,EAAE,YAAY,KAAK,cAAc,KAAK,YAAY,EAAE,SAAS,IAAI,KAAK,MAAM,KAAK,WAAW,QAAQ,UAAU,KAAK,WAAW,KAAK,WAAW,QAAQ,iBAAiB6vB,GAAG,KAAK,WAAW,KAAK,SAAS,KAAK,gBAAgB,GAAG,KAAK,WAAW,cAAc;AAAA,EACv0B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,OAAO,GAAG,GAAG9vB,GAAG;AACd,YAAQ,KAAK,mBAAmB,KAAK,oBAAmB,GAAI,KAAK,gBAAgB,GAAG,KAAK,gBAAgB,KAAK,oBAAoB,SAAS,CAAC,GAAG,KAAK,uBAAuB,KAAK,aAAa,SAAS,WAAW,QAAQ,KAAK,OAAO,MAAM,KAAK,aAAa,SAAS,UAAU,QAAQ,KAAK,OAAO,KAAK,KAAK,aAAa,SAAS,uBAAuB,MAAM,KAAK,KAAK,OAAO,gBAAgB,GAAG,KAAK,aAAa,SAAS,8BAA8B,MAAM,KAAK,KAAK,OAAO,uBAAuB,GAAG,KAAK,aAAa,SAAS,kBAAkB,MAAM,KAAK,KAAK,OAAO,WAAW,GAAG,KAAK,YAAY,GAAG,KAAK,cAAc,KAAK,kBAAkB,UAAU,CAAC,GAAG,KAAK,WAAW,SAAS,8BAA8B,MAAM,KAAK,KAAK,OAAO,uBAAuB,GAAG,KAAK,YAAY,GAAG,KAAK,YAAY,KAAK,gBAAgB,UAAU,CAAC,GAAG,KAAK,QAAM;AAAA,MACt0B,KAAKkwB,GAAG,OAAO;AACb;AAAA,MACF,KAAKA,GAAG,OAAO;AACb,aAAK,aAAa,SAAS,SAAS,QAAQlwB,EAAE,SAAS,KAAK,aAAa,WAAWjK,IAAI,KAAK,YAAY,GAAG,KAAK,cAAc,KAAK,iBAAiB,OAAO,CAAC;AAC7J;AAAA,MACF,KAAKm6B,GAAG,OAAO;AACb,aAAK,aAAa,SAAS,SAAS,QAAQ,KAAK,iBAAiB,SAAS,KAAK,aAAa,WAAWn6B,IAAI,KAAK,YAAY,GAAG,KAAK,cAAc,KAAK,iBAAiB,OAAO,CAAC;AACjL;AAAA,MACF,KAAKm6B,GAAG,OAAO;AACb,aAAK,aAAa,SAAS,SAAS,QAAQ,KAAK,eAAe,SAAS,KAAK,aAAa,WAAWn6B,IAAI,KAAK,YAAY,GAAG,KAAK,cAAc,KAAK,iBAAiB,OAAO,CAAC;AAC/K;AAAA,MACF,KAAKm6B,GAAG,OAAO;AACb,aAAK,oBAAoB,SAAS,WAAW,QAAQ,KAAK,OAAO,MAAM,KAAK,oBAAoB,SAAS,UAAU,QAAQ,KAAK,OAAO,KAAK,KAAK,YAAY,GAAG,KAAK,qBAAqB,KAAK,iBAAiB,OAAO,CAAC;AACxN;AAAA,MACF,KAAKA,GAAG,OAAO;AACb,aAAK,aAAa,SAAS,SAAS,QAAQ,KAAK,mBAAmB,SAAS,KAAK,aAAa,WAAWn6B,IAAI,KAAK,YAAY,GAAG,KAAK,cAAc,KAAK,iBAAiB,OAAO,CAAC;AACnL;AAAA,MACF,KAAKm6B,GAAG,OAAO;AACb,aAAK,aAAa,SAAS,SAAS,QAAQlwB,EAAE,SAAS,KAAK,aAAa,WAAWjK,IAAI,KAAK,YAAY,GAAG,KAAK,cAAc,KAAK,iBAAiB,OAAO,CAAC,GAAG,KAAK,cAAc,SAAS,UAAU,QAAQ,KAAK,gBAAgB,KAAK,cAAc,SAAS,SAAS,QAAQ,KAAK,eAAe,SAAS,KAAK,YAAY,GAAG,KAAK,eAAe,KAAK,iBAAiB,OAAO,CAAC;AACnX;AAAA,MACF;AACE,gBAAQ,KAAK,sCAAsC;AAAA,IAC3D;AAAA,EACE;AAAA;AAAA,EAEA,YAAY,GAAG,GAAGiK,GAAGC,GAAGC,GAAG;AACzB,MAAE,cAAc,KAAK,mBAAmB;AACxC,UAAM,IAAI,EAAE,cAAa,GAAI,IAAI,EAAE;AACnC,MAAE,gBAAgBF,CAAC,GAAG,EAAE,YAAY,IAAIC,KAAK,SAAS,EAAE,cAAcA,CAAC,GAAG,EAAE,cAAcC,KAAK,CAAC,GAAG,EAAE,MAAK,IAAK,KAAK,QAAQ,WAAW,GAAG,KAAK,QAAQ,OAAO,CAAC,GAAG,EAAE,YAAY,GAAG,EAAE,cAAc,KAAK,mBAAmB,GAAG,EAAE,cAAc,CAAC;AAAA,EACjP;AAAA,EACA,gBAAgB,GAAG,GAAGF,GAAGC,GAAGC,GAAG;AAC7B,MAAE,cAAc,KAAK,mBAAmB;AACxC,UAAM,IAAI,EAAE,cAAa,GAAI,IAAI,EAAE;AACnC,MAAE,gBAAgBF,CAAC,GAAG,EAAE,YAAY,IAAIC,IAAI,EAAE,cAAcA,GAAGC,IAAI,EAAE,cAAcA,GAAGD,KAAK,SAAS,EAAE,cAAcA,CAAC,GAAG,EAAE,cAAcC,KAAK,CAAC,GAAG,EAAE,UAAU,KAAK,MAAM,mBAAmB,GAAG,EAAE,OAAO,KAAK,OAAO,KAAK,MAAM,GAAG,KAAK,MAAM,mBAAmB,MAAM,EAAE,YAAY,GAAG,EAAE,cAAc,KAAK,mBAAmB,GAAG,EAAE,cAAc,CAAC;AAAA,EACpV;AAAA,EACA,sBAAsB;AACpB,UAAM,IAAI,KAAK,OAAO,IAAI,KAAK;AAC/B,MAAE,SAAS,SAASF,GAAG;AACrB,OAACA,EAAE,YAAYA,EAAE,UAAUA,EAAE,YAAYA,EAAE,YAAYA,EAAE,UAAU,IAAI,EAAE,KAAKA,CAAC;AAAA,IACjF,CAAC;AAAA,EACH;AAAA,EACA,qBAAqB;AACnB,UAAM,IAAI,KAAK;AACf,aAAS,IAAI,GAAG,IAAI,EAAE,QAAQ;AAC5B,QAAE,CAAC,EAAE,UAAU;AACjB,MAAE,SAAS;AAAA,EACb;AAAA,EACA,eAAe,IAAI,IAAI;AACrB,UAAM,IAAI,IAAIgwB,GAAE,GAAIhwB,IAAI,IAAI,IAAI,GAAGC,IAAI,IAAI,WAAWD,CAAC;AACvD,aAAS,IAAI,GAAG,IAAI,GAAG;AACrB,eAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,cAAM,IAAI,GAAG,IAAI;AACjB,QAAAC,GAAG,IAAI,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,CAAC,IAAI,MAAM,OAAO,KAAKA,GAAG,IAAI,IAAI,KAAK,IAAI,CAAC,KAAK,EAAE,MAAM,IAAI,GAAG,CAAC,IAAI,MAAM,OAAO,KAAKA,GAAG,IAAI,IAAI,KAAK,IAAI,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC,IAAI,MAAM,OAAO,KAAKA,GAAG,IAAI,IAAI,KAAK,IAAI,CAAC,KAAK,EAAE,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,MAAM,OAAO;AAAA,MACzP;AACF,UAAMC,IAAI,IAAIgO,GAAGjO,GAAG,GAAG,GAAG,IAAIpG,EAAE;AAChC,WAAOqG,EAAE,QAAQ9G,IAAI8G,EAAE,QAAQ9G,IAAI8G,EAAE,cAAc,IAAIA;AAAA,EACzD;AACF;AACAgwB,GAAG,SAAS;AAAA,EACV,KAAK;AAAA,EACL,SAAS;AAAA,EACT,SAAS;AAAA,EACT,OAAO;AAAA,EACP,QAAQ;AAAA,EACR,IAAI;AAAA,EACJ,SAAS;AACX;AACA,MAAMC,KAAK;AAAA,EACT,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAI;AAAA,IACvB,qBAAqB,EAAE,OAAO,EAAC;AAAA,IAC/B,aAAa,EAAE,OAAO,EAAC;AAAA,IACvB,cAAc,EAAE,OAAO,IAAI5mB,GAAG,CAAC,EAAC;AAAA,IAChC,gBAAgB,EAAE,OAAO,EAAC;AAAA,EAC9B;AAAA,EACE;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYF;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAwBJ;AACA,MAAM6mB,WAAWtB,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASlB,YAAY,GAAG,IAAI,GAAG9uB,GAAGC,GAAG;AAC1B,UAAK,GAAI,KAAK,WAAW,GAAG,KAAK,SAASD,GAAG,KAAK,YAAYC,GAAG,KAAK,aAAa,MAAM,SAAS,IAAI+B,GAAG,EAAE,GAAG,EAAE,CAAC,IAAI,IAAIA,GAAG,KAAK,GAAG,GAAG,KAAK,aAAa,IAAIuH,GAAG,GAAG,GAAG,CAAC,GAAG,KAAK,YAAY,IAAI,KAAK,0BAA0B,CAAA,GAAI,KAAK,wBAAwB,CAAA,GAAI,KAAK,QAAQ;AAChR,QAAIrJ,IAAI,KAAK,MAAM,KAAK,WAAW,IAAI,CAAC,GAAG,IAAI,KAAK,MAAM,KAAK,WAAW,IAAI,CAAC;AAC/E,SAAK,qBAAqB,IAAI+D,GAAG/D,GAAG,GAAG,EAAE,MAAM/F,IAAI,GAAG,KAAK,mBAAmB,QAAQ,OAAO,0BAA0B,KAAK,mBAAmB,QAAQ,kBAAkB;AACzK,aAAS,IAAI,GAAG,IAAI,KAAK,OAAO,KAAK;AACnC,YAAM,IAAI,IAAI8J,GAAG/D,GAAG,GAAG,EAAE,MAAM/F,IAAI;AACnC,QAAE,QAAQ,OAAO,sBAAsB,GAAG,EAAE,QAAQ,kBAAkB,IAAI,KAAK,wBAAwB,KAAK,CAAC;AAC7G,YAAM,IAAI,IAAI8J,GAAG/D,GAAG,GAAG,EAAE,MAAM/F,IAAI;AACnC,QAAE,QAAQ,OAAO,sBAAsB,GAAG,EAAE,QAAQ,kBAAkB,IAAI,KAAK,sBAAsB,KAAK,CAAC,GAAG+F,IAAI,KAAK,MAAMA,IAAI,CAAC,GAAG,IAAI,KAAK,MAAM,IAAI,CAAC;AAAA,IAC3J;AACA,UAAM,IAAIiwB;AACV,SAAK,mBAAmB9jB,GAAG,MAAM,EAAE,QAAQ,GAAG,KAAK,iBAAiB,oBAAoB,QAAQpM,GAAG,KAAK,iBAAiB,YAAY,QAAQ,MAAM,KAAK,yBAAyB,IAAI,GAAG;AAAA,MACtL,UAAU,KAAK;AAAA,MACf,cAAc,EAAE;AAAA,MAChB,gBAAgB,EAAE;AAAA,IACxB,CAAK,GAAG,KAAK,yBAAyB,CAAA;AAClC,UAAM,IAAI,CAAC,GAAG,IAAI,IAAI,IAAI,EAAE;AAC5B,IAAAC,IAAI,KAAK,MAAM,KAAK,WAAW,IAAI,CAAC,GAAG,IAAI,KAAK,MAAM,KAAK,WAAW,IAAI,CAAC;AAC3E,aAAS,IAAI,GAAG,IAAI,KAAK,OAAO;AAC9B,WAAK,uBAAuB,KAAK,KAAK,0BAA0B,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,uBAAuB,CAAC,EAAE,SAAS,QAAQ,QAAQ,IAAI8B,GAAG,IAAI9B,GAAG,IAAI,CAAC,GAAGA,IAAI,KAAK,MAAMA,IAAI,CAAC,GAAG,IAAI,KAAK,MAAM,IAAI,CAAC;AACnM,SAAK,oBAAoB,KAAK,sBAAsB,KAAK,KAAK,GAAG,KAAK,kBAAkB,SAAS,aAAa,QAAQ,KAAK,sBAAsB,CAAC,EAAE,SAAS,KAAK,kBAAkB,SAAS,aAAa,QAAQ,KAAK,sBAAsB,CAAC,EAAE,SAAS,KAAK,kBAAkB,SAAS,aAAa,QAAQ,KAAK,sBAAsB,CAAC,EAAE,SAAS,KAAK,kBAAkB,SAAS,aAAa,QAAQ,KAAK,sBAAsB,CAAC,EAAE,SAAS,KAAK,kBAAkB,SAAS,aAAa,QAAQ,KAAK,sBAAsB,CAAC,EAAE,SAAS,KAAK,kBAAkB,SAAS,cAAc,QAAQ,GAAG,KAAK,kBAAkB,SAAS,YAAY,QAAQ;AAC1nB,UAAM,IAAI,CAAC,GAAG,KAAK,KAAK,KAAK,GAAG;AAChC,SAAK,kBAAkB,SAAS,aAAa,QAAQ,GAAG,KAAK,kBAAkB,CAAC,IAAI,EAAE,GAAG,GAAG,CAAC,GAAG,IAAI,EAAE,GAAG,GAAG,CAAC,GAAG,IAAI,EAAE,GAAG,GAAG,CAAC,GAAG,IAAI,EAAE,GAAG,GAAG,CAAC,GAAG,IAAI,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,KAAK,kBAAkB,SAAS,gBAAgB,QAAQ,KAAK,iBAAiB,KAAK,eAAemM,GAAG,MAAMwiB,GAAG,QAAQ,GAAG,KAAK,gBAAgB,IAAI,GAAG;AAAA,MACpT,UAAU,KAAK;AAAA,MACf,cAAcA,GAAG;AAAA,MACjB,gBAAgBA,GAAG;AAAA,MACnB,UAAU54B;AAAA,MACV,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,aAAa;AAAA,IACnB,CAAK,GAAG,KAAK,iBAAiB,IAAIsT,GAAE,GAAI,KAAK,iBAAiB,GAAG,KAAK,SAAS,IAAII,MAAM,KAAK,UAAU,IAAIulB,GAAG,IAAI;AAAA,EACjH;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,aAAS,IAAI,GAAG,IAAI,KAAK,wBAAwB,QAAQ;AACvD,WAAK,wBAAwB,CAAC,EAAE,QAAO;AACzC,aAAS,IAAI,GAAG,IAAI,KAAK,sBAAsB,QAAQ;AACrD,WAAK,sBAAsB,CAAC,EAAE,QAAO;AACvC,SAAK,mBAAmB,QAAO;AAC/B,aAAS,IAAI,GAAG,IAAI,KAAK,uBAAuB,QAAQ;AACtD,WAAK,uBAAuB,CAAC,EAAE,QAAO;AACxC,SAAK,kBAAkB,QAAO,GAAI,KAAK,cAAc,QAAO,GAAI,KAAK,OAAO,QAAO,GAAI,KAAK,QAAQ,QAAO;AAAA,EAC7G;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG,GAAG;AACZ,QAAIlvB,IAAI,KAAK,MAAM,IAAI,CAAC,GAAGC,IAAI,KAAK,MAAM,IAAI,CAAC;AAC/C,SAAK,mBAAmB,QAAQD,GAAGC,CAAC;AACpC,aAASC,IAAI,GAAGA,IAAI,KAAK,OAAOA;AAC9B,WAAK,wBAAwBA,CAAC,EAAE,QAAQF,GAAGC,CAAC,GAAG,KAAK,sBAAsBC,CAAC,EAAE,QAAQF,GAAGC,CAAC,GAAG,KAAK,uBAAuBC,CAAC,EAAE,SAAS,QAAQ,QAAQ,IAAI8B,GAAG,IAAIhC,GAAG,IAAIC,CAAC,GAAGD,IAAI,KAAK,MAAMA,IAAI,CAAC,GAAGC,IAAI,KAAK,MAAMA,IAAI,CAAC;AAAA,EACzN;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,OAAO,GAAG,GAAGD,GAAGC,GAAGC,GAAG;AACpB,MAAE,cAAc,KAAK,cAAc,GAAG,KAAK,iBAAiB,EAAE,cAAa;AAC3E,UAAM,IAAI,EAAE;AACZ,MAAE,YAAY,IAAI,EAAE,cAAc,KAAK,YAAY,CAAC,GAAGA,KAAK,EAAE,MAAM,QAAQ,QAAQ,QAAQ,EAAE,GAAG,KAAK,mBAAmB,KAAK,QAAQ,WAAW,KAAK,QAAQ,KAAK,OAAO,MAAMF,EAAE,SAAS,EAAE,gBAAgB,IAAI,GAAG,EAAE,MAAK,GAAI,KAAK,QAAQ,OAAO,CAAC,IAAI,KAAK,iBAAiB,SAAS,QAAQA,EAAE,SAAS,KAAK,iBAAiB,oBAAoB,QAAQ,KAAK,WAAW,KAAK,QAAQ,WAAW,KAAK,wBAAwB,EAAE,gBAAgB,KAAK,kBAAkB,GAAG,EAAE,MAAK,GAAI,KAAK,QAAQ,OAAO,CAAC;AAC7e,QAAI,IAAI,KAAK;AACb,aAAS,IAAI,GAAG,IAAI,KAAK,OAAO;AAC9B,WAAK,QAAQ,WAAW,KAAK,uBAAuB,CAAC,GAAG,KAAK,uBAAuB,CAAC,EAAE,SAAS,aAAa,QAAQ,EAAE,SAAS,KAAK,uBAAuB,CAAC,EAAE,SAAS,UAAU,QAAQowB,GAAG,gBAAgB,EAAE,gBAAgB,KAAK,wBAAwB,CAAC,CAAC,GAAG,EAAE,MAAK,GAAI,KAAK,QAAQ,OAAO,CAAC,GAAG,KAAK,uBAAuB,CAAC,EAAE,SAAS,aAAa,QAAQ,KAAK,wBAAwB,CAAC,EAAE,SAAS,KAAK,uBAAuB,CAAC,EAAE,SAAS,UAAU,QAAQA,GAAG,gBAAgB,EAAE,gBAAgB,KAAK,sBAAsB,CAAC,CAAC,GAAG,EAAE,MAAK,GAAI,KAAK,QAAQ,OAAO,CAAC,GAAG,IAAI,KAAK,sBAAsB,CAAC;AAC9kB,SAAK,QAAQ,WAAW,KAAK,mBAAmB,KAAK,kBAAkB,SAAS,cAAc,QAAQ,KAAK,UAAU,KAAK,kBAAkB,SAAS,YAAY,QAAQ,KAAK,QAAQ,KAAK,kBAAkB,SAAS,gBAAgB,QAAQ,KAAK,iBAAiB,EAAE,gBAAgB,KAAK,wBAAwB,CAAC,CAAC,GAAG,EAAE,MAAK,GAAI,KAAK,QAAQ,OAAO,CAAC,GAAG,KAAK,QAAQ,WAAW,KAAK,eAAe,KAAK,aAAa,SAAS,QAAQ,KAAK,wBAAwB,CAAC,EAAE,SAASlwB,KAAK,EAAE,MAAM,QAAQ,QAAQ,QAAQ,EAAE,GAAG,KAAK,kBAAkB,EAAE,gBAAgB,IAAI,GAAG,KAAK,QAAQ,OAAO,CAAC,MAAM,EAAE,gBAAgBF,CAAC,GAAG,KAAK,QAAQ,OAAO,CAAC,IAAI,EAAE,cAAc,KAAK,gBAAgB,KAAK,cAAc,GAAG,EAAE,YAAY;AAAA,EAClsB;AAAA;AAAA,EAEA,0BAA0B,GAAG;AAC3B,UAAM,IAAI,CAAA,GAAIA,IAAI,IAAI;AACtB,aAASC,IAAI,GAAGA,IAAI,GAAGA;AACrB,QAAE,KAAK,UAAU,KAAK,IAAI,OAAOA,IAAIA,KAAKD,IAAIA,EAAE,IAAIA,CAAC;AACvD,WAAO,IAAI,GAAG;AAAA,MACZ,SAAS;AAAA,QACP,eAAe;AAAA,MACvB;AAAA,MACM,UAAU;AAAA,QACR,cAAc,EAAE,OAAO,KAAI;AAAA,QAC3B,SAAS,EAAE,OAAO,IAAIgC,GAAG,KAAK,GAAG,EAAC;AAAA;AAAA,QAElC,WAAW,EAAE,OAAO,IAAIA,GAAG,KAAK,GAAG,EAAC;AAAA,QACpC,sBAAsB,EAAE,OAAO,EAAC;AAAA;AAAA,MAExC;AAAA,MACM,cAAc;AAAA;AAAA;AAAA;AAAA;AAAA,MAKd,gBAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAoBtB,CAAK;AAAA,EACH;AAAA,EACA,sBAAsB,GAAG;AACvB,WAAO,IAAI,GAAG;AAAA,MACZ,SAAS;AAAA,QACP,UAAU;AAAA,MAClB;AAAA,MACM,UAAU;AAAA,QACR,cAAc,EAAE,OAAO,KAAI;AAAA,QAC3B,cAAc,EAAE,OAAO,KAAI;AAAA,QAC3B,cAAc,EAAE,OAAO,KAAI;AAAA,QAC3B,cAAc,EAAE,OAAO,KAAI;AAAA,QAC3B,cAAc,EAAE,OAAO,KAAI;AAAA,QAC3B,eAAe,EAAE,OAAO,EAAC;AAAA,QACzB,cAAc,EAAE,OAAO,KAAI;AAAA,QAC3B,iBAAiB,EAAE,OAAO,KAAI;AAAA,QAC9B,aAAa,EAAE,OAAO,EAAC;AAAA,MAC/B;AAAA,MACM,cAAc;AAAA;AAAA;AAAA;AAAA;AAAA,MAKd,gBAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAuBtB,CAAK;AAAA,EACH;AACF;AACAouB,GAAG,iBAAiB,IAAIpuB,GAAG,GAAG,CAAC;AAC/BouB,GAAG,iBAAiB,IAAIpuB,GAAG,GAAG,CAAC;AAC/B,MAAMquB,KAAK;AAAA,EACT,MAAM;AAAA,EACN,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAI;AAAA,IACvB,qBAAqB,EAAE,OAAO,EAAC;AAAA,EACnC;AAAA,EACE;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAkBF;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAyDJ;AACA,MAAMC,WAAWxB,GAAG;AAAA;AAAA;AAAA;AAAA,EAIlB,cAAc;AACZ,aAAS,KAAK,WAAWziB,GAAG,MAAMgkB,GAAG,QAAQ,GAAG,KAAK,WAAW,IAAItf,GAAG;AAAA,MACrE,MAAMsf,GAAG;AAAA,MACT,UAAU,KAAK;AAAA,MACf,cAAcA,GAAG;AAAA,MACjB,gBAAgBA,GAAG;AAAA,IACzB,CAAK,GAAG,KAAK,UAAU,IAAInB,GAAG,KAAK,QAAQ,GAAG,KAAK,oBAAoB,MAAM,KAAK,eAAe;AAAA,EAC/F;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,OAAO,GAAG,GAAGlvB,GAAG;AACd,SAAK,SAAS,SAAS,QAAQA,EAAE,SAAS,KAAK,SAAS,oBAAoB,QAAQ,EAAE,sBAAsB,KAAK,sBAAsB,EAAE,oBAAoB,KAAK,iBAAiB,EAAE,iBAAiB,KAAK,oBAAoB,EAAE,kBAAkB,KAAK,eAAe,EAAE,aAAa,KAAK,SAAS,UAAU,CAAA,GAAIkD,GAAG,YAAY,KAAK,iBAAiB,MAAM9E,OAAO,KAAK,SAAS,QAAQ,gBAAgB,KAAK,KAAK,iBAAiB/F,KAAK,KAAK,SAAS,QAAQ,sBAAsB,KAAK,KAAK,iBAAiBC,KAAK,KAAK,SAAS,QAAQ,wBAAwB,KAAK,KAAK,iBAAiBC,KAAK,KAAK,SAAS,QAAQ,sBAAsB,KAAK,KAAK,iBAAiBC,KAAK,KAAK,SAAS,QAAQ,2BAA2B,KAAK,KAAK,iBAAiBE,KAAK,KAAK,SAAS,QAAQ,mBAAmB,KAAK,KAAK,iBAAiBC,KAAK,KAAK,SAAS,QAAQ,uBAAuB,KAAK,KAAK,iBAAiBF,OAAO,KAAK,SAAS,QAAQ,sBAAsB,KAAK,KAAK,SAAS,cAAc,KAAK,KAAK,mBAAmB,MAAM,EAAE,gBAAgB,IAAI,GAAG,KAAK,QAAQ,OAAO,CAAC,MAAM,EAAE,gBAAgB,CAAC,GAAG,KAAK,SAAS,EAAE,MAAM,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,gBAAgB,GAAG,KAAK,QAAQ,OAAO,CAAC;AAAA,EACzpC;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,SAAK,SAAS,QAAO,GAAI,KAAK,QAAQ,QAAO;AAAA,EAC/C;AACF;AACA,MAAM83B,KAAK;AAAA,EACT,MAAM;AAAA,EACN,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAI;AAAA,IACvB,YAAY,EAAE,OAAO,IAAIvuB,GAAG,IAAI,MAAM,IAAI,GAAG,EAAC;AAAA,EAClD;AAAA,EACE;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWF;AAAA;AAAA,IAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA8PJ;AACA,SAASwuB,GAAGjxB,GAAG;AACb,SAAOA,KAAKA,EAAE,cAAc,OAAO,UAAU,eAAe,KAAKA,GAAG,SAAS,IAAIA,EAAE,UAAUA;AAC/F;AACA,IAAIkxB,KAAK,EAAE,SAAS,CAAA,EAAE,GAAIC,KAAKD,GAAG,SAASE;AAC3C,SAASC,KAAK;AACZ,SAAOD,OAAOA,KAAK,IAAI,SAASpxB,GAAG,GAAG;AACpC,KAAC,SAAS,GAAGS,GAAG;AACd,MAAAT,EAAE,UAAUS,EAAC;AAAA,IACf,GAAG0wB,IAAI,WAAW;AAChB,UAAI,IAAI,WAAW;AACjB,iBAAS1wB,EAAE4B,GAAG;AACZ,iBAAO,EAAE,YAAYA,EAAE,GAAG,GAAGA;AAAA,QAC/B;AACA,iBAAS3B,EAAE2B,GAAG;AACZ,mBAAS,IAAI,GAAG,IAAI,EAAE,SAAS,QAAQ,IAAK,GAAE,SAAS,CAAC,EAAE,MAAM,UAAU,MAAMA,IAAI,UAAU;AAC9F,UAAA1B,IAAI0B;AAAA,QACN;AACA,YAAI1B,IAAI,GAAG,IAAI,SAAS,cAAc,KAAK;AAC3C,UAAE,MAAM,UAAU,wEAAwE,EAAE,iBAAiB,SAAS,SAAS0B,GAAG;AAChI,UAAAA,EAAE,eAAc,GAAI3B,EAAE,EAAEC,IAAI,EAAE,SAAS,MAAM;AAAA,QAC/C,GAAG,EAAE;AACL,YAAI,KAAK,eAAe,MAAM,IAAG,GAAI,IAAI,GAAG,IAAI,GAAG,IAAIF,EAAE,IAAI,EAAE,MAAM,OAAO,QAAQ,MAAM,CAAC,GAAG,IAAIA,EAAE,IAAI,EAAE,MAAM,MAAM,QAAQ,MAAM,CAAC;AACrI,YAAI,KAAK,eAAe,KAAK,YAAY,OAAQ,KAAI,IAAIA,EAAE,IAAI,EAAE,MAAM,MAAM,QAAQ,MAAM,CAAC;AAC5F,eAAOC,EAAE,CAAC,GAAG,EAAE,UAAU,IAAI,KAAK,GAAG,UAAUD,GAAG,WAAWC,GAAG,OAAO,WAAW;AAChF,eAAK,eAAe,MAAM,IAAG;AAAA,QAC/B,GAAG,KAAK,WAAW;AACjB;AACA,cAAI2B,KAAK,eAAe,MAAM,IAAG;AACjC,cAAI,EAAE,OAAOA,IAAI,GAAG,GAAG,GAAGA,IAAI,IAAI,QAAQ,EAAE,OAAO,MAAM,KAAKA,IAAI,IAAI,GAAG,GAAG,IAAIA,GAAG,IAAI,GAAG,IAAI;AAC5F,gBAAI,IAAI,YAAY;AACpB,cAAE,OAAO,EAAE,iBAAiB,SAAS,EAAE,kBAAkB,OAAO;AAAA,UAClE;AACA,iBAAOA;AAAA,QACT,GAAG,QAAQ,WAAW;AACpB,cAAI,KAAK,IAAG;AAAA,QACd,GAAG,YAAY,GAAG,SAAS3B,EAAC;AAAA,MAC9B;AACA,aAAO,EAAE,QAAQ,SAASD,GAAGC,GAAGC,GAAG;AACjC,YAAI,IAAI,OAAO,IAAI,GAAG,IAAI,KAAK,OAAO,IAAI,EAAE,OAAO,oBAAoB,CAAC,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,IAAI,GAAG0B,IAAI,IAAI,GAAG,IAAI,IAAI,GAAGM,IAAI,KAAK,GAAGC,IAAI,KAAK,GAAGC,IAAI,KAAK,GAAG,IAAI,SAAS,cAAc,QAAQ;AAC3M,UAAE,QAAQ,GAAG,EAAE,SAAS,GAAG,EAAE,MAAM,UAAU;AAC7C,YAAIvQ,IAAI,EAAE,WAAW,IAAI;AACzB,eAAOA,EAAE,OAAO,UAAU,IAAI,IAAI,iCAAiCA,EAAE,eAAe,OAAOA,EAAE,YAAYqO,GAAGrO,EAAE,SAAS,GAAG,GAAG,GAAG,CAAC,GAAGA,EAAE,YAAYoO,GAAGpO,EAAE,SAASmO,GAAG,GAAG4B,CAAC,GAAG/P,EAAE,SAAS,GAAGqQ,GAAGC,GAAGC,CAAC,GAAGvQ,EAAE,YAAYqO,GAAGrO,EAAE,cAAc,KAAKA,EAAE,SAAS,GAAGqQ,GAAGC,GAAGC,CAAC,GAAG,EAAE,KAAK,GAAG,QAAQ,SAASI,GAAGC,GAAG;AAC/R,cAAI,KAAK,IAAI,GAAGD,CAAC,GAAG,IAAI,KAAK,IAAI,GAAGA,CAAC,GAAG3Q,EAAE,YAAYqO,GAAGrO,EAAE,cAAc,GAAGA,EAAE,SAAS,GAAG,GAAG,GAAGqQ,CAAC,GAAGrQ,EAAE,YAAYoO,GAAGpO,EAAE,SAAS,EAAE2Q,CAAC,IAAI,MAAMxC,IAAI,OAAO,EAAE,CAAC,IAAI,MAAM,EAAE,CAAC,IAAI,KAAK,GAAG4B,CAAC,GAAG/P,EAAE,UAAU,GAAG,IAAI,GAAGqQ,GAAGC,IAAI,GAAGC,GAAG,GAAGF,GAAGC,IAAI,GAAGC,CAAC,GAAGvQ,EAAE,SAAS,IAAIsQ,IAAI,GAAGD,GAAG,GAAGE,CAAC,GAAGvQ,EAAE,YAAYqO,GAAGrO,EAAE,cAAc,KAAKA,EAAE,SAAS,IAAIsQ,IAAI,GAAGD,GAAG,GAAG,GAAG,IAAIM,IAAIC,KAAKL,CAAC,CAAC;AAAA,QAClW,EAAC;AAAA,MACH,GAAG;AAAA,IACL,CAAC;AAAA,EACH,GAAGquB,EAAE,IAAIA,GAAG;AACd;AACA,IAAII,KAAKD,GAAE;AACX,MAAME,KAAqB,gBAAAN,GAAGK,EAAE;AAChC,MAAME,GAAG;AAAA,EACP;AAAA,EACA,YAAY,GAAG;AACb,SAAK,QAAQ,IAAI1jB,GAAE,GAAI,KAAK,iBAAiB,EAAE,eAAe,GAAG,KAAK,YAAW;AAAA,EACnF;AAAA,EACA,iBAAiB,IAAI,UAAU;AAC7B,SAAK,MAAM,aAAa,IAAI9D,GAAG,CAAC;AAAA,EAClC;AAAA,EACA,cAAc;AAAA,EACd;AAAA,EACA,cAAc,GAAG;AACf,SAAK,MAAM,aAAa,IAAIA,GAAG,CAAC;AAAA,EAClC;AAAA,EACA,iBAAiB;AACf,UAAM,IAAI,IAAInF,GAAE;AAChB,WAAO,KAAK,MAAM,SAAS,CAAC,MAAM;AAChC,UAAI,aAAaqH,MAAM,aAAayB,IAAI;AACtC,cAAMlN,IAAI,IAAIoE,KAAK,cAAc,CAAC;AAClC,UAAE,MAAMpE,CAAC;AAAA,MACX;AAAA,IACF,CAAC,GAAG,EAAE,QAAO,KAAM,EAAE;AAAA,MACnB,IAAI,EAAE,GAAG,GAAG,CAAC;AAAA,MACb,IAAI,EAAE,IAAI,IAAI,EAAE;AAAA,IACtB,GAAO;AAAA,EACL;AACF;AACA,MAAMgxB,KAAK,EAAE,MAAM,SAAQ,GAAIC,KAAK,EAAE,MAAM,QAAO,GAAIC,KAAK,EAAE,MAAM,MAAK,GAAIC,KAAK,IAAIrrB,GAAE,GAAIsrB,KAAK,IAAIliB,GAAE,GAAImiB,KAAK,KAAK,IAAI,KAAKtvB,GAAG,OAAO,GAAGuvB,KAAK,IAAI,EAAC,GAAIC,KAAK,IAAI,KAAK,IAAIC,KAAK;AAAA,EAC9K,MAAM;AAAA,EACN,QAAQ;AAAA,EACR,OAAO;AAAA,EACP,KAAK;AAAA,EACL,cAAc;AAAA,EACd,WAAW;AAAA,EACX,iBAAiB;AAAA,EACjB,oBAAoB;AACtB,GAAGC,KAAK;AACR,MAAMC,WAAW9b,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOlB,YAAY,GAAG,IAAI,MAAM;AACvB,UAAM,GAAG,CAAC,GAAG,KAAK,QAAQ4b,GAAG,MAAM,KAAK,SAAS,IAAI,EAAC,GAAI,KAAK,SAAS,IAAI,EAAC,GAAI,KAAK,cAAc,GAAG,KAAK,cAAc,OAAO,KAAK,UAAU,GAAG,KAAK,UAAU,OAAO,KAAK,kBAAkB,GAAG,KAAK,kBAAkB,OAAO,KAAK,gBAAgB,GAAG,KAAK,gBAAgB,KAAK,IAAI,KAAK,kBAAkB,QAAQ,KAAK,kBAAkB,OAAO,KAAK,gBAAgB,IAAI,KAAK,gBAAgB,MAAM,KAAK,aAAa,IAAI,KAAK,YAAY,GAAG,KAAK,eAAe,IAAI,KAAK,cAAc,GAAG,KAAK,iBAAiB,GAAG,KAAK,YAAY,IAAI,KAAK,WAAW,GAAG,KAAK,qBAAqB,IAAI,KAAK,cAAc,GAAG,KAAK,eAAe,IAAI,KAAK,aAAa,IAAI,KAAK,kBAAkB,GAAG,KAAK,OAAO,EAAE,MAAM,aAAa,IAAI,WAAW,OAAO,cAAc,QAAQ,eAAe,KAAK,eAAe,EAAE,MAAMp8B,GAAG,QAAQ,QAAQA,GAAG,OAAO,OAAOA,GAAG,IAAG,GAAI,KAAK,UAAU,EAAE,KAAKC,GAAG,QAAQ,KAAKA,GAAG,UAAS,GAAI,KAAK,UAAU,KAAK,OAAO,MAAK,GAAI,KAAK,YAAY,KAAK,OAAO,SAAS,SAAS,KAAK,QAAQ,KAAK,OAAO,MAAM,KAAK,uBAAuB,MAAM,KAAK,gBAAgB,IAAI,EAAC,GAAI,KAAK,kBAAkB,IAAI4M,GAAE,GAAI,KAAK,sBAAsB,IAAI,EAAC,GAAI,KAAK,QAAQ,IAAIA,GAAE,EAAG,mBAAmB,EAAE,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,KAAK,eAAe,KAAK,MAAM,MAAK,EAAG,OAAM,GAAI,KAAK,aAAa,IAAI0T,MAAM,KAAK,kBAAkB,IAAIA,GAAE,GAAI,KAAK,SAAS,GAAG,KAAK,aAAa,IAAI,EAAC,GAAI,KAAK,eAAe,IAAI3T,MAAM,KAAK,aAAa,IAAIA,MAAM,KAAK,eAAe,IAAIA,MAAM,KAAK,YAAY,IAAIA,GAAE,GAAI,KAAK,UAAU,IAAIA,GAAE,GAAI,KAAK,YAAY,IAAIA,GAAE,GAAI,KAAK,cAAc,IAAIA,GAAE,GAAI,KAAK,YAAY,IAAIA,MAAM,KAAK,cAAc,IAAIA,GAAE,GAAI,KAAK,kBAAkB,IAAI,EAAC,GAAI,KAAK,SAAS,IAAIA,GAAE,GAAI,KAAK,qBAAqB,IAAI,KAAK,YAAY,IAAI,KAAK,oBAAoB,CAAA,GAAI,KAAK,iBAAiB,IAAI,KAAK,iBAAiB2vB,GAAG,KAAK,IAAI,GAAG,KAAK,iBAAiBC,GAAG,KAAK,IAAI,GAAG,KAAK,eAAeC,GAAG,KAAK,IAAI,GAAG,KAAK,iBAAiBC,GAAG,KAAK,IAAI,GAAG,KAAK,gBAAgBC,GAAG,KAAK,IAAI,GAAG,KAAK,aAAaC,GAAG,KAAK,IAAI,GAAG,KAAK,gBAAgBC,GAAG,KAAK,IAAI,GAAG,KAAK,eAAe99B,GAAG,KAAK,IAAI,GAAG,KAAK,eAAe+9B,GAAG,KAAK,IAAI,GAAG,KAAK,eAAeC,GAAG,KAAK,IAAI,GAAG,KAAK,wBAAwBC,GAAG,KAAK,IAAI,GAAG,KAAK,sBAAsBC,GAAG,KAAK,IAAI,GAAG,KAAK,eAAe,QAAQ,KAAK,QAAQ,KAAK,UAAU,GAAG,KAAK,OAAM;AAAA,EAC1uE;AAAA,EACA,QAAQ,GAAG;AACT,UAAM,QAAQ,CAAC,GAAG,KAAK,WAAW,iBAAiB,eAAe,KAAK,cAAc,GAAG,KAAK,WAAW,iBAAiB,iBAAiB,KAAK,YAAY,GAAG,KAAK,WAAW,iBAAiB,eAAe,KAAK,cAAc,GAAG,KAAK,WAAW,iBAAiB,SAAS,KAAK,eAAe,EAAE,SAAS,IAAI,GAAG,KAAK,WAAW,YAAW,EAAG,iBAAiB,WAAW,KAAK,uBAAuB,EAAE,SAAS,IAAI,SAAS,IAAI,GAAG,KAAK,WAAW,MAAM,cAAc;AAAA,EAC/c;AAAA,EACA,aAAa;AACX,SAAK,WAAW,oBAAoB,eAAe,KAAK,cAAc,GAAG,KAAK,WAAW,oBAAoB,eAAe,KAAK,cAAc,GAAG,KAAK,WAAW,oBAAoB,aAAa,KAAK,YAAY,GAAG,KAAK,WAAW,oBAAoB,iBAAiB,KAAK,YAAY,GAAG,KAAK,WAAW,oBAAoB,SAAS,KAAK,aAAa,GAAG,KAAK,WAAW,oBAAoB,eAAe,KAAK,cAAc,GAAG,KAAK,sBAAqB,GAAI,KAAK,WAAW,YAAW,EAAG,oBAAoB,WAAW,KAAK,uBAAuB,EAAE,SAAS,GAAE,CAAE,GAAG,KAAK,WAAW,MAAM,cAAc;AAAA,EAC1lB;AAAA,EACA,UAAU;AACR,SAAK,WAAU;AAAA,EACjB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,gBAAgB;AACd,WAAO,KAAK,WAAW;AAAA,EACzB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,oBAAoB;AAClB,WAAO,KAAK,WAAW;AAAA,EACzB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,cAAc;AACZ,WAAO,KAAK,OAAO,SAAS,WAAW,KAAK,MAAM;AAAA,EACpD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,kBAAkB,GAAG;AACnB,MAAE,iBAAiB,WAAW,KAAK,UAAU,GAAG,KAAK,uBAAuB;AAAA,EAC9E;AAAA;AAAA;AAAA;AAAA,EAIA,wBAAwB;AACtB,SAAK,yBAAyB,SAAS,KAAK,qBAAqB,oBAAoB,WAAW,KAAK,UAAU,GAAG,KAAK,uBAAuB;AAAA,EAChJ;AAAA;AAAA;AAAA;AAAA,EAIA,YAAY;AACV,SAAK,QAAQ,KAAK,KAAK,MAAM,GAAG,KAAK,UAAU,KAAK,KAAK,OAAO,QAAQ,GAAG,KAAK,QAAQ,KAAK,OAAO;AAAA,EACtG;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,QAAQ;AACN,SAAK,OAAO,KAAK,KAAK,OAAO,GAAG,KAAK,OAAO,SAAS,KAAK,KAAK,SAAS,GAAG,KAAK,OAAO,OAAO,KAAK,OAAO,KAAK,OAAO,uBAAsB,GAAI,KAAK,cAAcrB,EAAE,GAAG,KAAK,OAAM,GAAI,KAAK,QAAQQ,GAAG;AAAA,EACzM;AAAA,EACA,OAAO,IAAI,MAAM;AACf,UAAM,IAAI,KAAK,OAAO;AACtB,IAAAF,GAAG,KAAK,CAAC,EAAE,IAAI,KAAK,MAAM,GAAGA,GAAG,gBAAgB,KAAK,KAAK,GAAG,KAAK,WAAW,eAAeA,EAAE,GAAG,KAAK,cAAc,KAAK,UAAUE,GAAG,QAAQ,KAAK,YAAY,KAAK,sBAAsB,CAAC,CAAC,GAAG,KAAK,iBAAiB,KAAK,WAAW,SAAS,KAAK,gBAAgB,QAAQ,KAAK,eAAe,KAAK,WAAW,OAAO,KAAK,gBAAgB,MAAM,KAAK,kBAAkB,KAAK,WAAW,SAAS,KAAK,gBAAgB,OAAO,KAAK,WAAW,OAAO,KAAK,gBAAgB;AACzc,QAAIxxB,IAAI,KAAK,iBAAiBC,IAAI,KAAK;AACvC,aAASD,CAAC,KAAK,SAASC,CAAC,MAAMD,IAAI,CAAC,KAAK,KAAKA,KAAKuxB,KAAKvxB,IAAI,KAAK,OAAOA,KAAKuxB,KAAKtxB,IAAI,CAAC,KAAK,KAAKA,KAAKsxB,KAAKtxB,IAAI,KAAK,OAAOA,KAAKsxB,KAAKvxB,KAAKC,IAAI,KAAK,WAAW,QAAQ,KAAK,IAAID,GAAG,KAAK,IAAIC,GAAG,KAAK,WAAW,KAAK,CAAC,IAAI,KAAK,WAAW,QAAQ,KAAK,WAAW,SAASD,IAAIC,KAAK,IAAI,KAAK,IAAID,GAAG,KAAK,WAAW,KAAK,IAAI,KAAK,IAAIC,GAAG,KAAK,WAAW,KAAK,IAAI,KAAK,WAAW,MAAM,KAAK,IAAI,KAAK,eAAe,KAAK,IAAI,KAAK,eAAe,KAAK,WAAW,GAAG,CAAC,GAAG,KAAK,WAAW,SAAQ,GAAI,KAAK,kBAAkB,KAAK,KAAK,OAAO,gBAAgB,KAAK,YAAY,KAAK,aAAa,IAAI,KAAK,OAAO,IAAI,KAAK,UAAU,GAAG,KAAK,OAAO,IAAI,KAAK,MAAM,GAAG,KAAK,OAAO,YAAY,KAAK,iBAAiB,KAAK,eAAe,GAAG,KAAK,OAAO,IAAI,KAAK,MAAM;AACluB,QAAIC,IAAI;AACR,QAAI,KAAK,gBAAgB,KAAK,sBAAsB,KAAK,OAAO;AAC9D,WAAK,WAAW,SAAS,KAAK,eAAe,KAAK,WAAW,MAAM;AAAA,SAChE;AACH,YAAM,IAAI,KAAK,WAAW;AAC1B,WAAK,WAAW,SAAS,KAAK,eAAe,KAAK,WAAW,SAAS,KAAK,MAAM,GAAGA,IAAI,KAAK,KAAK,WAAW;AAAA,IAC/G;AACA,QAAIoxB,GAAG,iBAAiB,KAAK,UAAU,GAAGA,GAAG,gBAAgB,KAAK,YAAY,GAAG,EAAE,KAAK,KAAK,MAAM,EAAE,IAAIA,EAAE,GAAG,KAAK,OAAO,OAAO,KAAK,MAAM,GAAG,KAAK,kBAAkB,MAAM,KAAK,gBAAgB,SAAS,IAAI,KAAK,eAAe,KAAK,gBAAgB,OAAO,IAAI,KAAK,eAAe,KAAK,WAAW,eAAe,IAAI,KAAK,aAAa,MAAM,KAAK,gBAAgB,IAAI,GAAG,GAAG,CAAC,GAAG,KAAK,WAAW,IAAI,GAAG,GAAG,CAAC,IAAI,KAAK,gBAAgB,KAAK,oBAAoB;AAC/b,UAAI,IAAI;AACR,UAAI,KAAK,OAAO,qBAAqB;AACnC,cAAM,IAAIA,GAAG,OAAM;AACnB,YAAI,KAAK,eAAe,IAAI,KAAK,MAAM;AACvC,cAAM,IAAI,IAAI;AACd,aAAK,OAAO,SAAS,gBAAgB,KAAK,iBAAiB,CAAC,GAAG,KAAK,OAAO,kBAAiB,GAAIpxB,IAAI,CAAC,CAAC;AAAA,MACxG,WAAW,KAAK,OAAO,sBAAsB;AAC3C,cAAM,IAAI,IAAI,EAAE,KAAK,OAAO,GAAG,KAAK,OAAO,GAAG,CAAC;AAC/C,UAAE,UAAU,KAAK,MAAM;AACvB,cAAM,IAAI,KAAK,OAAO;AACtB,aAAK,OAAO,OAAO,KAAK,IAAI,KAAK,SAAS,KAAK,IAAI,KAAK,SAAS,KAAK,OAAO,OAAO,KAAK,MAAM,CAAC,GAAG,KAAK,OAAO,uBAAsB,GAAIA,IAAI,MAAM,KAAK,OAAO;AAC/J,cAAM,IAAI,IAAI,EAAE,KAAK,OAAO,GAAG,KAAK,OAAO,GAAG,CAAC;AAC/C,UAAE,UAAU,KAAK,MAAM,GAAG,KAAK,OAAO,SAAS,IAAI,CAAC,EAAE,IAAI,CAAC,GAAG,KAAK,OAAO,qBAAqB,IAAIoxB,GAAG,OAAM;AAAA,MAC9G;AACE,gBAAQ,KAAK,yFAAyF,GAAG,KAAK,eAAe;AAC/H,YAAM,SAAS,KAAK,qBAAqB,KAAK,OAAO,IAAI,GAAG,GAAG,EAAE,EAAE,mBAAmB,KAAK,OAAO,MAAM,EAAE,eAAe,CAAC,EAAE,IAAI,KAAK,OAAO,QAAQ,KAAKH,GAAG,OAAO,KAAK,KAAK,OAAO,QAAQ,GAAGA,GAAG,UAAU,IAAI,GAAG,GAAG,EAAE,EAAE,mBAAmB,KAAK,OAAO,MAAM,GAAG,KAAK,IAAI,KAAK,OAAO,GAAG,IAAIA,GAAG,SAAS,CAAC,IAAIE,KAAK,KAAK,OAAO,OAAO,KAAK,MAAM,KAAKD,GAAG,8BAA8B,KAAK,OAAO,IAAI,KAAK,MAAM,GAAGD,GAAG,eAAeC,IAAI,KAAK,MAAM;AAAA,IACzb,WAAW,KAAK,OAAO,sBAAsB;AAC3C,YAAM,IAAI,KAAK,OAAO;AACtB,WAAK,OAAO,OAAO,KAAK,IAAI,KAAK,SAAS,KAAK,IAAI,KAAK,SAAS,KAAK,OAAO,OAAO,KAAK,MAAM,CAAC,GAAG,MAAM,KAAK,OAAO,SAAS,KAAK,OAAO,0BAA0BlxB,IAAI;AAAA,IAC1K;AACA,WAAO,KAAK,SAAS,GAAG,KAAK,qBAAqB,IAAIA,KAAK,KAAK,cAAc,kBAAkB,KAAK,OAAO,QAAQ,IAAIuxB,MAAM,KAAK,IAAI,KAAK,gBAAgB,IAAI,KAAK,OAAO,UAAU,KAAKA,MAAM,KAAK,oBAAoB,kBAAkB,KAAK,MAAM,IAAIA,MAAM,KAAK,cAAcT,EAAE,GAAG,KAAK,cAAc,KAAK,KAAK,OAAO,QAAQ,GAAG,KAAK,gBAAgB,KAAK,KAAK,OAAO,UAAU,GAAG,KAAK,oBAAoB,KAAK,KAAK,MAAM,GAAG,MAAM;AAAA,EAC/a;AAAA,EACA,sBAAsB,GAAG;AACvB,WAAO,MAAM,OAAOO,KAAK,KAAK,KAAK,kBAAkB,IAAIA,KAAK,KAAK,KAAK,KAAK;AAAA,EAC/E;AAAA,EACA,cAAc,GAAG;AACf,UAAM,IAAI,KAAK,IAAI,IAAI,IAAI;AAC3B,WAAO,KAAK,IAAI,MAAM,KAAK,YAAY,CAAC;AAAA,EAC1C;AAAA,EACA,YAAY,GAAG;AACb,SAAK,gBAAgB,SAAS;AAAA,EAChC;AAAA,EACA,UAAU,GAAG;AACX,SAAK,gBAAgB,OAAO;AAAA,EAC9B;AAAA,EACA,SAAS,GAAG,GAAG;AACb,IAAAD,GAAG,oBAAoB,GAAG,CAAC,GAAGA,GAAG,eAAe,CAAC,CAAC,GAAG,KAAK,WAAW,IAAIA,EAAE;AAAA,EAC7E;AAAA,EACA,OAAO,GAAG,GAAG;AACX,SAAK,uBAAuB,KAAKA,GAAG,oBAAoB,GAAG,CAAC,KAAKA,GAAG,oBAAoB,GAAG,CAAC,GAAGA,GAAG,aAAa,KAAK,OAAO,IAAIA,EAAE,IAAIA,GAAG,eAAe,CAAC,GAAG,KAAK,WAAW,IAAIA,EAAE;AAAA,EACnL;AAAA;AAAA,EAEA,KAAK,GAAG,GAAG;AACT,UAAMtxB,IAAI,KAAK;AACf,QAAI,KAAK,OAAO,qBAAqB;AACnC,YAAMC,IAAI,KAAK,OAAO;AACtB,MAAAqxB,GAAG,KAAKrxB,CAAC,EAAE,IAAI,KAAK,MAAM;AAC1B,UAAIC,IAAIoxB,GAAG,OAAM;AACjB,MAAApxB,KAAK,KAAK,IAAI,KAAK,OAAO,MAAM,IAAI,KAAK,KAAK,GAAG,GAAG,KAAK,SAAS,IAAI,IAAIA,IAAIF,EAAE,cAAc,KAAK,OAAO,MAAM,GAAG,KAAK,OAAO,IAAI,IAAIE,IAAIF,EAAE,cAAc,KAAK,OAAO,MAAM;AAAA,IAC/K,MAAO,MAAK,OAAO,wBAAwB,KAAK,SAAS,KAAK,KAAK,OAAO,QAAQ,KAAK,OAAO,QAAQ,KAAK,OAAO,OAAOA,EAAE,aAAa,KAAK,OAAO,MAAM,GAAG,KAAK,OAAO,KAAK,KAAK,OAAO,MAAM,KAAK,OAAO,UAAU,KAAK,OAAO,OAAOA,EAAE,cAAc,KAAK,OAAO,MAAM,MAAM,QAAQ,KAAK,8EAA8E,GAAG,KAAK,YAAY;AAAA,EAClY;AAAA,EACA,UAAU,GAAG;AACX,SAAK,OAAO,uBAAuB,KAAK,OAAO,uBAAuB,KAAK,UAAU,KAAK,QAAQ,KAAK,qFAAqF,GAAG,KAAK,aAAa;AAAA,EACnN;AAAA,EACA,SAAS,GAAG;AACV,SAAK,OAAO,uBAAuB,KAAK,OAAO,uBAAuB,KAAK,UAAU,KAAK,QAAQ,KAAK,qFAAqF,GAAG,KAAK,aAAa;AAAA,EACnN;AAAA,EACA,sBAAsB,GAAG,GAAG;AAC1B,QAAI,CAAC,KAAK;AACR;AACF,SAAK,qBAAqB;AAC1B,UAAMA,IAAI,KAAK,WAAW,sBAAqB,GAAIC,IAAI,IAAID,EAAE,MAAME,IAAI,IAAIF,EAAE,KAAK,IAAIA,EAAE,OAAO,IAAIA,EAAE;AACrG,SAAK,OAAO,IAAIC,IAAI,IAAI,IAAI,GAAG,KAAK,OAAO,IAAI,EAAEC,IAAI,KAAK,IAAI,GAAG,KAAK,gBAAgB,IAAI,KAAK,OAAO,GAAG,KAAK,OAAO,GAAG,CAAC,EAAE,UAAU,KAAK,MAAM,EAAE,IAAI,KAAK,OAAO,QAAQ,EAAE,UAAS;AAAA,EACvL;AAAA,EACA,eAAe,GAAG;AAChB,WAAO,KAAK,IAAI,KAAK,aAAa,KAAK,IAAI,KAAK,aAAa,CAAC,CAAC;AAAA,EACjE;AAAA;AAAA;AAAA;AAAA,EAIA,uBAAuB,GAAG;AACxB,SAAK,aAAa,IAAI,EAAE,SAAS,EAAE,OAAO;AAAA,EAC5C;AAAA,EACA,sBAAsB,GAAG;AACvB,SAAK,sBAAsB,EAAE,SAAS,EAAE,OAAO,GAAG,KAAK,YAAY,IAAI,EAAE,SAAS,EAAE,OAAO;AAAA,EAC7F;AAAA,EACA,oBAAoB,GAAG;AACrB,SAAK,UAAU,IAAI,EAAE,SAAS,EAAE,OAAO;AAAA,EACzC;AAAA,EACA,uBAAuB,GAAG;AACxB,SAAK,WAAW,IAAI,EAAE,SAAS,EAAE,OAAO,GAAG,KAAK,aAAa,WAAW,KAAK,YAAY,KAAK,YAAY,EAAE,eAAe,KAAK,WAAW;AAC3I,UAAM,IAAI,KAAK;AACf,SAAK,YAAYqxB,KAAK,KAAK,aAAa,IAAI,EAAE,YAAY,GAAG,KAAK,UAAUA,KAAK,KAAK,aAAa,IAAI,EAAE,YAAY,GAAG,KAAK,aAAa,KAAK,KAAK,UAAU,GAAG,KAAK,OAAM;AAAA,EAC9K;AAAA,EACA,sBAAsB,GAAG;AACvB,SAAK,UAAU,IAAI,EAAE,SAAS,EAAE,OAAO,GAAG,KAAK,YAAY,WAAW,KAAK,WAAW,KAAK,WAAW,GAAG,KAAK,YAAY,IAAI,IAAI,KAAK,UAAU,KAAK,cAAc,KAAK,YAAY,CAAC,CAAC,IAAI,KAAK,YAAY,IAAI,KAAK,KAAK,SAAS,KAAK,cAAc,KAAK,YAAY,CAAC,CAAC,GAAG,KAAK,YAAY,KAAK,KAAK,SAAS,GAAG,KAAK,OAAM;AAAA,EAChU;AAAA,EACA,oBAAoB,GAAG;AACrB,SAAK,QAAQ,IAAI,EAAE,SAAS,EAAE,OAAO,GAAG,KAAK,UAAU,WAAW,KAAK,SAAS,KAAK,SAAS,EAAE,eAAe,KAAK,QAAQ,GAAG,KAAK,KAAK,KAAK,UAAU,GAAG,KAAK,UAAU,CAAC,GAAG,KAAK,UAAU,KAAK,KAAK,OAAO,GAAG,KAAK,OAAM;AAAA,EAC9N;AAAA,EACA,kBAAkB,GAAG;AACnB,SAAK,sBAAsB,EAAE,SAAS,EAAE,OAAO,GAAG,EAAE,SAAS,IAAI,KAAK,SAAS,KAAK,cAAc,EAAE,MAAM,CAAC,IAAI,EAAE,SAAS,KAAK,KAAK,UAAU,KAAK,cAAc,EAAE,MAAM,CAAC,GAAG,KAAK,OAAM;AAAA,EAC1L;AAAA,EACA,eAAe,GAAG;AAChB,QAAI,IAAI;AACR,YAAQ,EAAE,MAAI;AAAA,MACZ,KAAK,KAAK,KAAK;AACb,UAAE,WAAW,EAAE,WAAW,EAAE,WAAW,KAAK,gBAAgB,KAAK,UAAUA,KAAK,KAAK,iBAAiB,KAAK,WAAW,YAAY,IAAI,KAAK,aAAa,KAAK,KAAK,GAAG,KAAK,WAAW,GAAG,IAAI;AAC5L;AAAA,MACF,KAAK,KAAK,KAAK;AACb,UAAE,WAAW,EAAE,WAAW,EAAE,WAAW,KAAK,gBAAgB,KAAK,UAAU,CAACA,KAAK,KAAK,iBAAiB,KAAK,WAAW,YAAY,IAAI,KAAK,aAAa,KAAK,KAAK,GAAG,CAAC,KAAK,WAAW,GAAG,IAAI;AAC9L;AAAA,MACF,KAAK,KAAK,KAAK;AACb,UAAE,WAAW,EAAE,WAAW,EAAE,WAAW,KAAK,gBAAgB,KAAK,YAAYA,KAAK,KAAK,iBAAiB,KAAK,WAAW,YAAY,IAAI,KAAK,aAAa,KAAK,KAAK,KAAK,aAAa,CAAC,GAAG,IAAI;AAC9L;AAAA,MACF,KAAK,KAAK,KAAK;AACb,UAAE,WAAW,EAAE,WAAW,EAAE,WAAW,KAAK,gBAAgB,KAAK,YAAY,CAACA,KAAK,KAAK,iBAAiB,KAAK,WAAW,YAAY,IAAI,KAAK,aAAa,KAAK,KAAK,CAAC,KAAK,aAAa,CAAC,GAAG,IAAI;AAChM;AAAA,IACR;AACI,UAAM,EAAE,eAAc,GAAI,KAAK,OAAM;AAAA,EACvC;AAAA,EACA,wBAAwB,GAAG;AACzB,QAAI,KAAK,UAAU,WAAW;AAC5B,WAAK,aAAa,IAAI,EAAE,OAAO,EAAE,KAAK;AAAA,SACnC;AACH,YAAM,IAAI,KAAK,0BAA0B,CAAC,GAAGvxB,IAAI,OAAO,EAAE,QAAQ,EAAE,IAAIC,IAAI,OAAO,EAAE,QAAQ,EAAE;AAC/F,WAAK,aAAa,IAAID,GAAGC,CAAC;AAAA,IAC5B;AAAA,EACF;AAAA,EACA,qBAAqB,GAAG;AACtB,QAAI,KAAK,UAAU,WAAW;AAC5B,WAAK,UAAU,IAAI,EAAE,OAAO,EAAE,KAAK;AAAA,SAChC;AACH,YAAM,IAAI,KAAK,0BAA0B,CAAC,GAAGD,IAAI,OAAO,EAAE,QAAQ,EAAE,IAAIC,IAAI,OAAO,EAAE,QAAQ,EAAE;AAC/F,WAAK,UAAU,IAAID,GAAGC,CAAC;AAAA,IACzB;AAAA,EACF;AAAA,EACA,uBAAuB,GAAG;AACxB,UAAM,IAAI,KAAK,0BAA0B,CAAC,GAAGD,IAAI,EAAE,QAAQ,EAAE,GAAGC,IAAI,EAAE,QAAQ,EAAE,GAAGC,IAAI,KAAK,KAAKF,IAAIA,IAAIC,IAAIA,CAAC;AAC9G,SAAK,YAAY,IAAI,GAAGC,CAAC;AAAA,EAC3B;AAAA,EACA,0BAA0B,GAAG;AAC3B,SAAK,cAAc,KAAK,uBAAuB,CAAC,GAAG,KAAK,aAAa,KAAK,qBAAqB,CAAC;AAAA,EAClG;AAAA,EACA,6BAA6B,GAAG;AAC9B,SAAK,cAAc,KAAK,uBAAuB,CAAC,GAAG,KAAK,gBAAgB,KAAK,wBAAwB,CAAC;AAAA,EACxG;AAAA,EACA,uBAAuB,GAAG;AACxB,QAAI,KAAK,UAAU,UAAU;AAC3B,WAAK,WAAW,IAAI,EAAE,OAAO,EAAE,KAAK;AAAA,SACjC;AACH,YAAMF,IAAI,KAAK,0BAA0B,CAAC,GAAGC,IAAI,OAAO,EAAE,QAAQD,EAAE,IAAIE,IAAI,OAAO,EAAE,QAAQF,EAAE;AAC/F,WAAK,WAAW,IAAIC,GAAGC,CAAC;AAAA,IAC1B;AACA,SAAK,aAAa,WAAW,KAAK,YAAY,KAAK,YAAY,EAAE,eAAe,KAAK,WAAW;AAChG,UAAM,IAAI,KAAK;AACf,SAAK,YAAYqxB,KAAK,KAAK,aAAa,IAAI,EAAE,YAAY,GAAG,KAAK,UAAUA,KAAK,KAAK,aAAa,IAAI,EAAE,YAAY,GAAG,KAAK,aAAa,KAAK,KAAK,UAAU;AAAA,EAChK;AAAA,EACA,oBAAoB,GAAG;AACrB,QAAI,KAAK,UAAU,WAAW;AAC5B,WAAK,QAAQ,IAAI,EAAE,OAAO,EAAE,KAAK;AAAA,SAC9B;AACH,YAAM,IAAI,KAAK,0BAA0B,CAAC,GAAGvxB,IAAI,OAAO,EAAE,QAAQ,EAAE,IAAIC,IAAI,OAAO,EAAE,QAAQ,EAAE;AAC/F,WAAK,QAAQ,IAAID,GAAGC,CAAC;AAAA,IACvB;AACA,SAAK,UAAU,WAAW,KAAK,SAAS,KAAK,SAAS,EAAE,eAAe,KAAK,QAAQ,GAAG,KAAK,KAAK,KAAK,UAAU,GAAG,KAAK,UAAU,CAAC,GAAG,KAAK,UAAU,KAAK,KAAK,OAAO;AAAA,EACxK;AAAA,EACA,sBAAsB,GAAG;AACvB,UAAM,IAAI,KAAK,0BAA0B,CAAC,GAAGD,IAAI,EAAE,QAAQ,EAAE,GAAGC,IAAI,EAAE,QAAQ,EAAE,GAAGC,IAAI,KAAK,KAAKF,IAAIA,IAAIC,IAAIA,CAAC;AAC9G,SAAK,UAAU,IAAI,GAAGC,CAAC,GAAG,KAAK,YAAY,IAAI,GAAG,KAAK,IAAI,KAAK,UAAU,IAAI,KAAK,YAAY,GAAG,KAAK,SAAS,CAAC,GAAG,KAAK,UAAU,KAAK,YAAY,CAAC,GAAG,KAAK,YAAY,KAAK,KAAK,SAAS;AAC5L,UAAM,KAAK,EAAE,QAAQ,EAAE,KAAK,KAAK,KAAK,EAAE,QAAQ,EAAE,KAAK;AACvD,SAAK,sBAAsB,GAAG,CAAC;AAAA,EACjC;AAAA,EACA,yBAAyB,GAAG;AAC1B,SAAK,cAAc,KAAK,sBAAsB,CAAC,GAAG,KAAK,aAAa,KAAK,oBAAoB,CAAC;AAAA,EAChG;AAAA,EACA,4BAA4B,GAAG;AAC7B,SAAK,cAAc,KAAK,sBAAsB,CAAC,GAAG,KAAK,gBAAgB,KAAK,uBAAuB,CAAC;AAAA,EACtG;AAAA;AAAA,EAEA,YAAY,GAAG;AACb,SAAK,UAAU,KAAK,EAAE,SAAS;AAAA,EACjC;AAAA,EACA,eAAe,GAAG;AAChB,WAAO,KAAK,kBAAkB,EAAE,SAAS;AACzC,aAAS,IAAI,GAAG,IAAI,KAAK,UAAU,QAAQ;AACzC,UAAI,KAAK,UAAU,CAAC,KAAK,EAAE,WAAW;AACpC,aAAK,UAAU,OAAO,GAAG,CAAC;AAC1B;AAAA,MACF;AAAA,EACJ;AAAA,EACA,mBAAmB,GAAG;AACpB,aAAS,IAAI,GAAG,IAAI,KAAK,UAAU,QAAQ;AACzC,UAAI,KAAK,UAAU,CAAC,KAAK,EAAE,UAAW,QAAO;AAC/C,WAAO;AAAA,EACT;AAAA,EACA,cAAc,GAAG;AACf,QAAI,IAAI,KAAK,kBAAkB,EAAE,SAAS;AAC1C,UAAM,WAAW,IAAI,IAAI8B,GAAE,GAAI,KAAK,kBAAkB,EAAE,SAAS,IAAI,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK;AAAA,EACjG;AAAA,EACA,0BAA0B,GAAG;AAC3B,UAAM,IAAI,EAAE,cAAc,KAAK,UAAU,CAAC,IAAI,KAAK,UAAU,CAAC,IAAI,KAAK,UAAU,CAAC;AAClF,WAAO,KAAK,kBAAkB,CAAC;AAAA,EACjC;AAAA;AAAA,EAEA,kBAAkB,GAAG;AACnB,UAAM,IAAI,EAAE,WAAWhC,IAAI;AAAA,MACzB,SAAS,EAAE;AAAA,MACX,SAAS,EAAE;AAAA,MACX,QAAQ,EAAE;AAAA,IAChB;AACI,YAAQ,GAAC;AAAA,MACP,KAAK;AACH,QAAAA,EAAE,UAAU;AACZ;AAAA,MACF,KAAK;AACH,QAAAA,EAAE,UAAU;AACZ;AAAA,IACR;AACI,WAAO,EAAE,WAAW,CAAC,KAAK,mBAAmBA,EAAE,UAAU,KAAKA;AAAA,EAChE;AACF;AACA,SAAS4xB,GAAGryB,GAAG;AACb,OAAK,YAAY,OAAO,KAAK,UAAU,WAAW,MAAM,KAAK,WAAW,kBAAkBA,EAAE,SAAS,GAAG,KAAK,WAAW,iBAAiB,eAAe,KAAK,cAAc,GAAG,KAAK,WAAW,iBAAiB,aAAa,KAAK,YAAY,IAAI,CAAC,KAAK,mBAAmBA,CAAC,MAAM,KAAK,YAAYA,CAAC,GAAGA,EAAE,gBAAgB,UAAU,KAAK,cAAcA,CAAC,IAAI,KAAK,aAAaA,CAAC;AAC/W;AACA,SAASoyB,GAAGpyB,GAAG;AACb,OAAK,YAAY,OAAOA,EAAE,gBAAgB,UAAU,KAAK,aAAaA,CAAC,IAAI,KAAK,aAAaA,CAAC;AAChG;AACA,SAASsyB,GAAGtyB,GAAG;AACb,UAAQ,KAAK,eAAeA,CAAC,GAAG,KAAK,UAAU,QAAM;AAAA,IACnD,KAAK;AACH,WAAK,WAAW,sBAAsBA,EAAE,SAAS,GAAG,KAAK,WAAW,oBAAoB,eAAe,KAAK,cAAc,GAAG,KAAK,WAAW,oBAAoB,aAAa,KAAK,YAAY,GAAG,KAAK,cAAc2xB,EAAE,GAAG,KAAK,QAAQM,GAAG;AAC1O;AAAA,IACF,KAAK;AACH,YAAM,IAAI,KAAK,UAAU,CAAC,GAAG,IAAI,KAAK,kBAAkB,CAAC;AACzD,WAAK,cAAc,EAAE,WAAW,GAAG,OAAO,EAAE,GAAG,OAAO,EAAE,EAAC,CAAE;AAC3D;AAAA,EACN;AACA;AACA,SAASU,GAAG3yB,GAAG;AACb,MAAI;AACJ,UAAQA,EAAE,QAAM;AAAA,IACd,KAAK;AACH,UAAI,KAAK,aAAa;AACtB;AAAA,IACF,KAAK;AACH,UAAI,KAAK,aAAa;AACtB;AAAA,IACF,KAAK;AACH,UAAI,KAAK,aAAa;AACtB;AAAA,IACF;AACE,UAAI;AAAA,EACV;AACE,UAAQ,GAAC;AAAA,IACP,KAAKnK,GAAG;AACN,UAAI,KAAK,eAAe,GAAI;AAC5B,WAAK,sBAAsBmK,CAAC,GAAG,KAAK,QAAQiyB,GAAG;AAC/C;AAAA,IACF,KAAKp8B,GAAG;AACN,UAAImK,EAAE,WAAWA,EAAE,WAAWA,EAAE,UAAU;AACxC,YAAI,KAAK,cAAc,GAAI;AAC3B,aAAK,oBAAoBA,CAAC,GAAG,KAAK,QAAQiyB,GAAG;AAAA,MAC/C,OAAO;AACL,YAAI,KAAK,iBAAiB,GAAI;AAC9B,aAAK,uBAAuBjyB,CAAC,GAAG,KAAK,QAAQiyB,GAAG;AAAA,MAClD;AACA;AAAA,IACF,KAAKp8B,GAAG;AACN,UAAImK,EAAE,WAAWA,EAAE,WAAWA,EAAE,UAAU;AACxC,YAAI,KAAK,iBAAiB,GAAI;AAC9B,aAAK,uBAAuBA,CAAC,GAAG,KAAK,QAAQiyB,GAAG;AAAA,MAClD,OAAO;AACL,YAAI,KAAK,cAAc,GAAI;AAC3B,aAAK,oBAAoBjyB,CAAC,GAAG,KAAK,QAAQiyB,GAAG;AAAA,MAC/C;AACA;AAAA,IACF;AACE,WAAK,QAAQA,GAAG;AAAA,EACtB;AACE,OAAK,UAAUA,GAAG,QAAQ,KAAK,cAAcP,EAAE;AACjD;AACA,SAASkB,GAAG5yB,GAAG;AACb,UAAQ,KAAK,OAAK;AAAA,IAChB,KAAKiyB,GAAG;AACN,UAAI,KAAK,iBAAiB,GAAI;AAC9B,WAAK,uBAAuBjyB,CAAC;AAC7B;AAAA,IACF,KAAKiyB,GAAG;AACN,UAAI,KAAK,eAAe,GAAI;AAC5B,WAAK,sBAAsBjyB,CAAC;AAC5B;AAAA,IACF,KAAKiyB,GAAG;AACN,UAAI,KAAK,cAAc,GAAI;AAC3B,WAAK,oBAAoBjyB,CAAC;AAC1B;AAAA,EACN;AACA;AACA,SAASwyB,GAAGxyB,GAAG;AACb,OAAK,YAAY,MAAM,KAAK,eAAe,MAAM,KAAK,UAAUiyB,GAAG,SAASjyB,EAAE,eAAc,GAAI,KAAK,cAAc0xB,EAAE,GAAG,KAAK,kBAAkB,KAAK,kBAAkB1xB,CAAC,CAAC,GAAG,KAAK,cAAc2xB,EAAE;AAClM;AACA,SAASc,GAAGzyB,GAAG;AACb,OAAK,YAAY,MAAM,KAAK,eAAeA,CAAC;AAC9C;AACA,SAAS0yB,GAAG1yB,GAAG;AACb,UAAQ,KAAK,cAAcA,CAAC,GAAG,KAAK,UAAU,QAAM;AAAA,IAClD,KAAK;AACH,cAAQ,KAAK,QAAQ,KAAG;AAAA,QACtB,KAAKlK,GAAG;AACN,cAAI,KAAK,iBAAiB,GAAI;AAC9B,eAAK,wBAAwBkK,CAAC,GAAG,KAAK,QAAQiyB,GAAG;AACjD;AAAA,QACF,KAAKn8B,GAAG;AACN,cAAI,KAAK,cAAc,GAAI;AAC3B,eAAK,qBAAqBkK,CAAC,GAAG,KAAK,QAAQiyB,GAAG;AAC9C;AAAA,QACF;AACE,eAAK,QAAQA,GAAG;AAAA,MAC1B;AACM;AAAA,IACF,KAAK;AACH,cAAQ,KAAK,QAAQ,KAAG;AAAA,QACtB,KAAKn8B,GAAG;AACN,cAAI,KAAK,eAAe,MAAM,KAAK,cAAc,GAAI;AACrD,eAAK,0BAA0BkK,CAAC,GAAG,KAAK,QAAQiyB,GAAG;AACnD;AAAA,QACF,KAAKn8B,GAAG;AACN,cAAI,KAAK,eAAe,MAAM,KAAK,iBAAiB,GAAI;AACxD,eAAK,6BAA6BkK,CAAC,GAAG,KAAK,QAAQiyB,GAAG;AACtD;AAAA,QACF;AACE,eAAK,QAAQA,GAAG;AAAA,MAC1B;AACM;AAAA,IACF;AACE,WAAK,QAAQA,GAAG;AAAA,EACtB;AACE,OAAK,UAAUA,GAAG,QAAQ,KAAK,cAAcP,EAAE;AACjD;AACA,SAAS98B,GAAGoL,GAAG;AACb,UAAQ,KAAK,cAAcA,CAAC,GAAG,KAAK,OAAK;AAAA,IACvC,KAAKiyB,GAAG;AACN,UAAI,KAAK,iBAAiB,GAAI;AAC9B,WAAK,uBAAuBjyB,CAAC,GAAG,KAAK,OAAM;AAC3C;AAAA,IACF,KAAKiyB,GAAG;AACN,UAAI,KAAK,cAAc,GAAI;AAC3B,WAAK,oBAAoBjyB,CAAC,GAAG,KAAK,OAAM;AACxC;AAAA,IACF,KAAKiyB,GAAG;AACN,UAAI,KAAK,eAAe,MAAM,KAAK,cAAc,GAAI;AACrD,WAAK,yBAAyBjyB,CAAC,GAAG,KAAK,OAAM;AAC7C;AAAA,IACF,KAAKiyB,GAAG;AACN,UAAI,KAAK,eAAe,MAAM,KAAK,iBAAiB,GAAI;AACxD,WAAK,4BAA4BjyB,CAAC,GAAG,KAAK,OAAM;AAChD;AAAA,IACF;AACE,WAAK,QAAQiyB,GAAG;AAAA,EACtB;AACA;AACA,SAASM,GAAGvyB,GAAG;AACb,OAAK,YAAY,MAAMA,EAAE,eAAc;AACzC;AACA,SAAS6yB,GAAG7yB,GAAG;AACb,EAAAA,EAAE,QAAQ,cAAc,KAAK,iBAAiB,IAAI,KAAK,WAAW,YAAW,EAAG,iBAAiB,SAAS,KAAK,qBAAqB,EAAE,SAAS,IAAI,SAAS,GAAE,CAAE;AAClK;AACA,SAAS8yB,GAAG9yB,GAAG;AACb,EAAAA,EAAE,QAAQ,cAAc,KAAK,iBAAiB,IAAI,KAAK,WAAW,YAAW,EAAG,oBAAoB,SAAS,KAAK,qBAAqB,EAAE,SAAS,IAAI,SAAS,GAAE,CAAE;AACrK;AACA,IAAI+yB,KAAsB,kBAAC/yB,OAAOA,EAAE,MAAM,OAAOA,EAAE,SAAS,UAAUA,EAAE,OAAO,QAAQA,EAAE,QAAQ,SAASA,EAAE,QAAQ,SAASA,EAAE,OAAO,QAAQA,EAAE,MAAM,OAAOA,IAAI+yB,MAAM,CAAA,CAAE,GAAGC,KAAsB,kBAAChzB,OAAOA,EAAE,cAAc,eAAeA,EAAE,eAAe,gBAAgBA,IAAIgzB,MAAM,CAAA,CAAE,GAAGC,KAAsB,kBAACjzB,OAAOA,EAAE,QAAQ,SAASA,EAAE,cAAc,QAAQA,EAAE,UAAU,YAAYA,IAAIizB,MAAM,CAAA,CAAE;AACtY,MAAMC,GAAG;AAAA,EACP;AAAA,EACA;AAAA,EACA;AAAA,EACA,YAAY,GAAG,GAAGzyB,GAAGC,GAAG;AACtB,SAAK,cAAcA,GAAG,KAAK,SAAS,IAAI2M,GAAG,IAAI,IAAI5M,GAAG,KAAK,GAAG,GAAG,KAAK,OAAO,SAAS,IAAI,IAAI,IAAI,EAAE,GAAG,KAAK,WAAW,IAAI0xB,GAAG,KAAK,QAAQ,GAAG,KAAK,WAAW,GAAG,KAAK,SAAS,gBAAgB,IAAI,KAAK,SAAS,gBAAgB;AAAA,EACnO;AAAA,EACA,aAAa,GAAG,GAAG;AACjB,SAAK,OAAO,SAAS,IAAI,GAAG,KAAK,OAAO,uBAAsB;AAAA,EAChE;AAAA,EACA,OAAO;AACL,SAAK,SAAS,OAAM;AAAA,EACtB;AAAA,EACA,QAAQ,GAAG;AACT,UAAM,IAAI,KAAK,OAAO,SAAS,OAAM;AACrC,YAAQ,GAAC;AAAA,MACP,KAAKY,GAAG;AAAA,MACR,KAAK;AACH,aAAK,OAAO,SAAS,IAAI,GAAG,GAAG,CAAC;AAChC;AAAA,MACF,KAAKA,GAAG;AAAA,MACR,KAAK;AACH,aAAK,OAAO,SAAS,IAAI,GAAG,GAAG,CAAC;AAChC;AAAA,MACF,KAAKA,GAAG;AAAA,MACR,KAAK;AACH,aAAK,OAAO,SAAS,IAAI,IAAI,KAAK,KAAK,CAAC,GAAG,IAAI,KAAK,KAAK,CAAC,GAAG,IAAI,KAAK,KAAK,CAAC,CAAC;AAC7E;AAAA,IACR;AACI,SAAK,OAAO,OAAO,GAAG,GAAG,CAAC,GAAG,KAAK,SAAS,OAAM;AAAA,EACnD;AACF;AACA,SAASI,GAAGnzB,GAAG,GAAG;AAChB,MAAI,MAAM9B;AACR,WAAO,QAAQ,KAAK,yFAAyF,GAAG8B;AAClH,MAAI,MAAM5B,MAAM,MAAMD,IAAI;AACxB,QAAI,IAAI6B,EAAE,SAAQ;AAClB,QAAI,MAAM,MAAM;AACd,YAAM,IAAI,CAAA,GAAI,IAAIA,EAAE,aAAa,UAAU;AAC3C,UAAI,MAAM,QAAQ;AAChB,iBAAS,IAAI,GAAG,IAAI,EAAE,OAAO;AAC3B,YAAE,KAAK,CAAC;AACV,QAAAA,EAAE,SAAS,CAAC,GAAG,IAAIA,EAAE,SAAQ;AAAA,MAC/B;AACE,eAAO,QAAQ,MAAM,yGAAyG,GAAGA;AAAA,IACrI;AACA,UAAMS,IAAI,EAAE,QAAQ,GAAGC,IAAI,CAAA;AAC3B,QAAI,MAAMtC;AACR,eAAS,IAAI,GAAG,KAAKqC,GAAG;AACtB,QAAAC,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,GAAGA,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,GAAGA,EAAE,KAAK,EAAE,KAAK,IAAI,CAAC,CAAC;AAAA;AAE5D,eAAS,IAAI,GAAG,IAAID,GAAG;AACrB,YAAI,MAAM,KAAKC,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,GAAGA,EAAE,KAAK,EAAE,KAAK,IAAI,CAAC,CAAC,GAAGA,EAAE,KAAK,EAAE,KAAK,IAAI,CAAC,CAAC,MAAMA,EAAE,KAAK,EAAE,KAAK,IAAI,CAAC,CAAC,GAAGA,EAAE,KAAK,EAAE,KAAK,IAAI,CAAC,CAAC,GAAGA,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;AACrJ,IAAAA,EAAE,SAAS,MAAMD,KAAK,QAAQ,MAAM,kGAAkG;AACtI,UAAME,IAAIX,EAAE,MAAK;AACjB,WAAOW,EAAE,SAASD,CAAC,GAAGC,EAAE,YAAW,GAAIA;AAAA,EACzC;AACE,WAAO,QAAQ,MAAM,uEAAuE,CAAC,GAAGX;AACpG;AACA,MAAMozB,WAAW9f,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMlB,YAAY,GAAG;AACb,UAAM,CAAC,GAAG,KAAK,cAAc,MAAM,KAAK,aAAa,MAAM,KAAK,iBAAiB,MAAM,KAAK,kBAAkB,CAAA,GAAI,KAAK,SAAS,SAAS,GAAG;AAC1I,aAAO,IAAI+f,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC,GAAG,KAAK,SAAS,SAAS,GAAG;AAC5B,aAAO,IAAIC,GAAG,CAAC;AAAA,IACjB,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,KAAK,GAAG,GAAG5zB,GAAGC,GAAG;AACf,UAAMC,IAAI;AACV,QAAI;AACJ,QAAI,KAAK,iBAAiB;AACxB,UAAI,KAAK;AAAA,aACF,KAAK,SAAS,IAAI;AACzB,YAAM,IAAIoU,GAAG,eAAe,CAAC;AAC7B,UAAIA,GAAG,WAAW,GAAG,KAAK,IAAI;AAAA,IAChC;AACE,UAAIA,GAAG,eAAe,CAAC;AACzB,SAAK,QAAQ,UAAU,CAAC;AACxB,UAAM,IAAI,SAAS,GAAG;AACpB,MAAArU,IAAIA,EAAE,CAAC,IAAI,QAAQ,MAAM,CAAC,GAAGC,EAAE,QAAQ,UAAU,CAAC,GAAGA,EAAE,QAAQ,QAAQ,CAAC;AAAA,IAC1E,GAAG,IAAI,IAAI8S,GAAG,KAAK,OAAO;AAC1B,MAAE,QAAQ,KAAK,IAAI,GAAG,EAAE,gBAAgB,aAAa,GAAG,EAAE,iBAAiB,KAAK,aAAa,GAAG,EAAE,mBAAmB,KAAK,eAAe,GAAG,EAAE,KAAK,GAAG,SAAS,GAAG;AAChK,UAAI;AACF,QAAA9S,EAAE,MAAM,GAAG,GAAG,SAAS,GAAG;AACxB,YAAE,CAAC,GAAGA,EAAE,QAAQ,QAAQ,CAAC;AAAA,QAC3B,GAAG,CAAC;AAAA,MACN,SAAS,GAAG;AACV,UAAE,CAAC;AAAA,MACL;AAAA,IACF,GAAGF,GAAG,CAAC;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,eAAe,GAAG;AAChB,WAAO,KAAK,cAAc,GAAG;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG;AACf,WAAO,KAAK,aAAa,GAAG;AAAA,EAC9B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,kBAAkB,GAAG;AACnB,WAAO,KAAK,iBAAiB,GAAG;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,SAAS,GAAG;AACV,WAAO,KAAK,gBAAgB,QAAQ,CAAC,MAAM,MAAM,KAAK,gBAAgB,KAAK,CAAC,GAAG;AAAA,EACjF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,GAAG;AACZ,WAAO,KAAK,gBAAgB,QAAQ,CAAC,MAAM,MAAM,KAAK,gBAAgB,OAAO,KAAK,gBAAgB,QAAQ,CAAC,GAAG,CAAC,GAAG;AAAA,EACpH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,MAAM,GAAG,GAAGA,GAAGC,GAAG;AAChB,QAAIC;AACJ,UAAM,IAAI,CAAA,GAAI,IAAI,CAAA,GAAI,IAAI,IAAI,YAAW;AACzC,QAAI,OAAO,KAAK;AACd,MAAAA,IAAI,KAAK,MAAM,CAAC;AAAA,aACT,aAAa;AACpB,UAAI,EAAE,OAAO,IAAI,WAAW,GAAG,GAAG,CAAC,CAAC,MAAM2zB,IAAI;AAC5C,YAAI;AACF,YAAEC,GAAG,eAAe,IAAI,IAAIC,GAAG,CAAC;AAAA,QAClC,SAASlwB,GAAG;AACV,UAAA5D,KAAKA,EAAE4D,CAAC;AACR;AAAA,QACF;AACA,QAAA3D,IAAI,KAAK,MAAM,EAAE4zB,GAAG,eAAe,EAAE,OAAO;AAAA,MAC9C;AACE,QAAA5zB,IAAI,KAAK,MAAM,EAAE,OAAO,CAAC,CAAC;AAAA;AAE5B,MAAAA,IAAI;AACN,QAAIA,EAAE,UAAU,UAAUA,EAAE,MAAM,QAAQ,CAAC,IAAI,GAAG;AAChD,MAAAD,KAAKA,EAAE,IAAI,MAAM,yEAAyE,CAAC;AAC3F;AAAA,IACF;AACA,UAAM,IAAI,IAAI+zB,GAAG9zB,GAAG;AAAA,MAClB,MAAM,KAAK,KAAK,gBAAgB;AAAA,MAChC,aAAa,KAAK;AAAA,MAClB,eAAe,KAAK;AAAA,MACpB,SAAS,KAAK;AAAA,MACd,YAAY,KAAK;AAAA,MACjB,gBAAgB,KAAK;AAAA,IAC3B,CAAK;AACD,MAAE,WAAW,iBAAiB,KAAK,aAAa;AAChD,aAAS,IAAI,GAAG,IAAI,KAAK,gBAAgB,QAAQ,KAAK;AACpD,YAAM,IAAI,KAAK,gBAAgB,CAAC,EAAE,CAAC;AACnC,QAAE,QAAQ,QAAQ,MAAM,sDAAsD,GAAG,EAAE,EAAE,IAAI,IAAI,GAAG,EAAE,EAAE,IAAI,IAAI;AAAA,IAC9G;AACA,QAAIA,EAAE;AACJ,eAAS,IAAI,GAAG,IAAIA,EAAE,eAAe,QAAQ,EAAE,GAAG;AAChD,cAAM,IAAIA,EAAE,eAAe,CAAC,GAAG,IAAIA,EAAE,sBAAsB,CAAA;AAC3D,gBAAQ,GAAC;AAAA,UACP,KAAK4zB,GAAG;AACN,cAAE,CAAC,IAAI,IAAIG,GAAE;AACb;AAAA,UACF,KAAKH,GAAG;AACN,cAAE,CAAC,IAAI,IAAII,GAAGh0B,GAAG,KAAK,WAAW;AACjC;AAAA,UACF,KAAK4zB,GAAG;AACN,cAAE,CAAC,IAAI,IAAIK,GAAE;AACb;AAAA,UACF,KAAKL,GAAG;AACN,cAAE,CAAC,IAAI,IAAIM,GAAE;AACb;AAAA,UACF;AACE,cAAE,QAAQ,CAAC,KAAK,KAAK,EAAE,CAAC,MAAM,UAAU,QAAQ,KAAK,0CAA0C,IAAI,IAAI;AAAA,QACnH;AAAA,MACM;AACF,MAAE,cAAc,CAAC,GAAG,EAAE,WAAW,CAAC,GAAG,EAAE,MAAMp0B,GAAGC,CAAC;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,WAAW,GAAG,GAAG;AACf,UAAMD,IAAI;AACV,WAAO,IAAI,QAAQ,SAASC,GAAGC,GAAG;AAChC,MAAAF,EAAE,MAAM,GAAG,GAAGC,GAAGC,CAAC;AAAA,IACpB,CAAC;AAAA,EACH;AACF;AACA,SAASm0B,KAAK;AACZ,MAAI90B,IAAI,CAAA;AACR,SAAO;AAAA,IACL,KAAK,SAAS,GAAG;AACf,aAAOA,EAAE,CAAC;AAAA,IACZ;AAAA,IACA,KAAK,SAAS,GAAG,GAAG;AAClB,MAAAA,EAAE,CAAC,IAAI;AAAA,IACT;AAAA,IACA,QAAQ,SAAS,GAAG;AAClB,aAAOA,EAAE,CAAC;AAAA,IACZ;AAAA,IACA,WAAW,WAAW;AACpB,MAAAA,IAAI,CAAA;AAAA,IACN;AAAA,EACJ;AACA;AACA,MAAMu0B,KAAK;AAAA,EACT,iBAAiB;AAAA,EACjB,4BAA4B;AAAA,EAC5B,qBAAqB;AAAA,EACrB,yBAAyB;AAAA,EACzB,0BAA0B;AAAA,EAC1B,mBAAmB;AAAA,EACnB,qBAAqB;AAAA,EACrB,wBAAwB;AAAA,EACxB,4BAA4B;AAAA,EAC5B,2BAA2B;AAAA,EAC3B,0BAA0B;AAAA,EAC1B,qBAAqB;AAAA,EACrB,sBAAsB;AAAA,EACtB,oBAAoB;AAAA,EACpB,uBAAuB;AAAA,EACvB,uBAAuB;AAAA,EACvB,iCAAiC;AAAA,EACjC,oBAAoB;AAAA,EACpB,kBAAkB;AAAA,EAClB,kBAAkB;AAAA,EAClB,yBAAyB;AAAA,EACzB,yBAAyB;AAC3B;AACA,MAAMJ,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOI,GAAG,qBAAqB,KAAK,QAAQ,EAAE,MAAM,CAAA,GAAI,MAAM,CAAA,EAAE;AAAA,EACxF;AAAA,EACA,YAAY;AACV,UAAM,IAAI,KAAK,QAAQ,IAAI,KAAK,OAAO,KAAK,SAAS,CAAA;AACrD,aAAS9zB,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD,KAAK;AACxC,YAAME,IAAI,EAAEF,CAAC;AACb,MAAAE,EAAE,cAAcA,EAAE,WAAW,KAAK,IAAI,KAAKA,EAAE,WAAW,KAAK,IAAI,EAAE,UAAU,UAAU,EAAE,YAAY,KAAK,OAAOA,EAAE,WAAW,KAAK,IAAI,EAAE,KAAK;AAAA,IAChJ;AAAA,EACF;AAAA,EACA,WAAW,GAAG;AACZ,UAAM,IAAI,KAAK,QAAQF,IAAI,WAAW;AACtC,QAAIC,IAAI,EAAE,MAAM,IAAID,CAAC;AACrB,QAAIC,EAAG,QAAOA;AACd,UAAMC,IAAI,EAAE,MAAM/S,MAAM+S,EAAE,cAAcA,EAAE,WAAW,KAAK,IAAI,KAAK,CAAA,GAAI,UAAU,CAAA,GAAI,CAAC;AACtF,QAAIyD;AACJ,UAAMC,IAAI,IAAI2F,GAAG,QAAQ;AACzB,IAAApc,EAAE,UAAU,UAAUyW,EAAE,OAAOzW,EAAE,MAAM,CAAC,GAAGA,EAAE,MAAM,CAAC,GAAGA,EAAE,MAAM,CAAC,GAAG+Q,EAAE;AACrE,UAAM2F,IAAI1W,EAAE,UAAU,SAASA,EAAE,QAAQ;AACzC,YAAQA,EAAE,MAAI;AAAA,MACZ,KAAK;AACH,QAAAwW,IAAI,IAAIyQ,GAAGxQ,CAAC,GAAGD,EAAE,OAAO,SAAS,IAAI,GAAG,GAAG,EAAE,GAAGA,EAAE,IAAIA,EAAE,MAAM;AAC9D;AAAA,MACF,KAAK;AACH,QAAAA,IAAI,IAAIsQ,GAAGrQ,CAAC,GAAGD,EAAE,WAAWE;AAC5B;AAAA,MACF,KAAK;AACH,QAAAF,IAAI,IAAIiQ,GAAGhQ,CAAC,GAAGD,EAAE,WAAWE,GAAG1W,EAAE,OAAOA,EAAE,QAAQ,CAAA,GAAIA,EAAE,KAAK,iBAAiBA,EAAE,KAAK,mBAAmB,SAASA,EAAE,KAAK,iBAAiB,GAAGA,EAAE,KAAK,iBAAiBA,EAAE,KAAK,mBAAmB,SAASA,EAAE,KAAK,iBAAiB,KAAK,KAAK,GAAGwW,EAAE,QAAQxW,EAAE,KAAK,gBAAgBwW,EAAE,WAAW,IAAIxW,EAAE,KAAK,iBAAiBA,EAAE,KAAK,gBAAgBwW,EAAE,OAAO,SAAS,IAAI,GAAG,GAAG,EAAE,GAAGA,EAAE,IAAIA,EAAE,MAAM;AAC5X;AAAA,MACF;AACE,cAAM,IAAI,MAAM,8CAA8CxW,EAAE,IAAI;AAAA,IAC5E;AACI,WAAOwW,EAAE,SAAS,IAAI,GAAG,GAAG,CAAC,GAAG2wB,GAAG3wB,GAAGxW,CAAC,GAAGA,EAAE,cAAc,WAAWwW,EAAE,YAAYxW,EAAE,YAAYwW,EAAE,OAAO,EAAE,iBAAiBxW,EAAE,QAAQ,WAAW,CAAC,GAAG8S,IAAI,QAAQ,QAAQ0D,CAAC,GAAG,EAAE,MAAM,IAAI3D,GAAGC,CAAC,GAAGA;AAAA,EACnM;AAAA,EACA,cAAc,GAAG,GAAG;AAClB,QAAI,MAAM;AACR,aAAO,KAAK,WAAW,CAAC;AAAA,EAC5B;AAAA,EACA,qBAAqB,GAAG;AACtB,UAAM,IAAI,MAAMD,IAAI,KAAK,QAAQ,IAAIA,EAAE,KAAK,MAAM,CAAC,GAAG0L,KAAK,EAAE,cAAc,EAAE,WAAW,KAAK,IAAI,KAAK,CAAA,GAAI;AAC1G,WAAOA,MAAM,SAAS,OAAO,KAAK,WAAWA,CAAC,EAAE,KAAK,SAASve,GAAG;AAC/D,aAAO6S,EAAE,YAAY,EAAE,OAAO0L,GAAGve,CAAC;AAAA,IACpC,CAAC;AAAA,EACH;AACF;AACA,MAAM8mC,GAAG;AAAA,EACP,cAAc;AACZ,SAAK,OAAOH,GAAG;AAAA,EACjB;AAAA,EACA,kBAAkB;AAChB,WAAOnqB;AAAA,EACT;AAAA,EACA,aAAa,GAAG,GAAG3J,GAAG;AACpB,UAAMC,IAAI,CAAA;AACV,MAAE,QAAQ,IAAIsJ,GAAG,GAAG,GAAG,CAAC,GAAG,EAAE,UAAU;AACvC,UAAMrJ,IAAI,EAAE;AACZ,QAAIA,GAAG;AACL,UAAI,MAAM,QAAQA,EAAE,eAAe,GAAG;AACpC,cAAM,IAAIA,EAAE;AACZ,UAAE,MAAM,OAAO,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAGhC,EAAE,GAAG,EAAE,UAAU,EAAE,CAAC;AAAA,MACvD;AACA,MAAAgC,EAAE,qBAAqB,UAAUD,EAAE,KAAKD,EAAE,cAAc,GAAG,OAAOE,EAAE,kBAAkBjC,EAAE,CAAC;AAAA,IAC3F;AACA,WAAO,QAAQ,IAAIgC,CAAC;AAAA,EACtB;AACF;AACA,MAAMozB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOS,GAAG;AAAA,EAClC;AAAA,EACA,qBAAqB,GAAG,GAAG;AACzB,UAAM7zB,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,QAAI,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO,QAAQ,QAAO;AACxB,UAAM,IAAIA,EAAE,WAAW,KAAK,IAAI,EAAE;AAClC,WAAO,MAAM,WAAW,EAAE,oBAAoB,IAAI,QAAQ,QAAO;AAAA,EACnE;AACF;AACA,MAAM2yB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOkB,GAAG;AAAA,EAClC;AAAA,EACA,gBAAgB,GAAG;AACjB,UAAM9zB,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,WAAO,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI,IAAI,OAAOiR;AAAA,EAC5D;AAAA,EACA,qBAAqB,GAAG,GAAG;AACzB,UAAMjR,IAAI,KAAK,QAAQC,IAAID,EAAE,KAAK,UAAU,CAAC;AAC7C,QAAI,CAACC,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO,QAAQ,QAAO;AACxB,UAAMC,IAAI,CAAA,GAAI,IAAID,EAAE,WAAW,KAAK,IAAI;AACxC,QAAI,EAAE,oBAAoB,WAAW,EAAE,YAAY,EAAE,kBAAkB,EAAE,qBAAqB,UAAUC,EAAE,KAAKF,EAAE,cAAc,GAAG,gBAAgB,EAAE,gBAAgB,CAAC,GAAG,EAAE,6BAA6B,WAAW,EAAE,qBAAqB,EAAE,2BAA2B,EAAE,8BAA8B,UAAUE,EAAE,KAAKF,EAAE,cAAc,GAAG,yBAAyB,EAAE,yBAAyB,CAAC,GAAG,EAAE,2BAA2B,WAAWE,EAAE,KAAKF,EAAE,cAAc,GAAG,sBAAsB,EAAE,sBAAsB,CAAC,GAAG,EAAE,uBAAuB,UAAU,SAAS;AAChiB,YAAM,IAAI,EAAE,uBAAuB;AACnC,QAAE,uBAAuB,IAAIgC,GAAG,GAAG,CAAC;AAAA,IACtC;AACA,WAAO,QAAQ,IAAI9B,CAAC;AAAA,EACtB;AACF;AACA,MAAM2yB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOiB,GAAG;AAAA,EAClC;AAAA,EACA,gBAAgB,GAAG;AACjB,UAAM9zB,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,WAAO,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI,IAAI,OAAOiR;AAAA,EAC5D;AAAA,EACA,qBAAqB,GAAG,GAAG;AACzB,UAAMhR,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,QAAI,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO,QAAQ,QAAO;AACxB,UAAM,IAAIA,EAAE,WAAW,KAAK,IAAI;AAChC,WAAO,EAAE,aAAa,EAAE,eAAe,SAAS,EAAE,aAAa,GAAG,QAAQ,QAAO;AAAA,EACnF;AACF;AACA,MAAMszB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOO,GAAG;AAAA,EAClC;AAAA,EACA,gBAAgB,GAAG;AACjB,UAAM9zB,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,WAAO,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI,IAAI,OAAOiR;AAAA,EAC5D;AAAA,EACA,qBAAqB,GAAG,GAAG;AACzB,UAAMjR,IAAI,KAAK,QAAQC,IAAID,EAAE,KAAK,UAAU,CAAC;AAC7C,QAAI,CAACC,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO,QAAQ,QAAO;AACxB,UAAMC,IAAI,CAAA,GAAI,IAAID,EAAE,WAAW,KAAK,IAAI;AACxC,WAAO,EAAE,sBAAsB,WAAW,EAAE,cAAc,EAAE,oBAAoB,EAAE,uBAAuB,UAAUC,EAAE,KAAKF,EAAE,cAAc,GAAG,kBAAkB,EAAE,kBAAkB,CAAC,GAAG,EAAE,mBAAmB,WAAW,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,8BAA8B,WAAW,EAAE,4BAA4B,CAAC,KAAK,GAAG,IAAI,EAAE,gCAAgC,WAAW,EAAE,0BAA0B,CAAC,IAAI,EAAE,8BAA8B,EAAE,gCAAgC,WAAW,EAAE,0BAA0B,CAAC,IAAI,EAAE,8BAA8B,EAAE,gCAAgC,UAAUE,EAAE,KAAKF,EAAE,cAAc,GAAG,2BAA2B,EAAE,2BAA2B,CAAC,GAAG,QAAQ,IAAIE,CAAC;AAAA,EAChsB;AACF;AACA,MAAM+yB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOa,GAAG;AAAA,EAClC;AAAA,EACA,gBAAgB,GAAG;AACjB,UAAM9zB,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,WAAO,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI,IAAI,OAAOiR;AAAA,EAC5D;AAAA,EACA,qBAAqB,GAAG,GAAG;AACzB,UAAMjR,IAAI,KAAK,QAAQC,IAAID,EAAE,KAAK,UAAU,CAAC;AAC7C,QAAI,CAACC,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO,QAAQ,QAAO;AACxB,UAAMC,IAAI,CAAA;AACV,MAAE,aAAa,IAAIqJ,GAAG,GAAG,GAAG,CAAC,GAAG,EAAE,iBAAiB,GAAG,EAAE,QAAQ;AAChE,UAAM,IAAItJ,EAAE,WAAW,KAAK,IAAI;AAChC,QAAI,EAAE,qBAAqB,QAAQ;AACjC,YAAM,IAAI,EAAE;AACZ,QAAE,WAAW,OAAO,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG/B,EAAE;AAAA,IAC1C;AACA,WAAO,EAAE,yBAAyB,WAAW,EAAE,iBAAiB,EAAE,uBAAuB,EAAE,sBAAsB,UAAUgC,EAAE,KAAKF,EAAE,cAAc,GAAG,iBAAiB,EAAE,mBAAmB/B,EAAE,CAAC,GAAG,EAAE,0BAA0B,UAAUiC,EAAE,KAAKF,EAAE,cAAc,GAAG,qBAAqB,EAAE,qBAAqB,CAAC,GAAG,QAAQ,IAAIE,CAAC;AAAA,EAChU;AACF;AACA,MAAMgzB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOY,GAAG;AAAA,EAClC;AAAA,EACA,gBAAgB,GAAG;AACjB,UAAM9zB,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,WAAO,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI,IAAI,OAAOiR;AAAA,EAC5D;AAAA,EACA,qBAAqB,GAAG,GAAG;AACzB,UAAMjR,IAAI,KAAK,QAAQC,IAAID,EAAE,KAAK,UAAU,CAAC;AAC7C,QAAI,CAACC,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO,QAAQ,QAAO;AACxB,UAAMC,IAAI,CAAA,GAAI,IAAID,EAAE,WAAW,KAAK,IAAI;AACxC,WAAO,EAAE,uBAAuB,WAAW,EAAE,eAAe,EAAE,qBAAqB,EAAE,wBAAwB,UAAUC,EAAE,KAAKF,EAAE,cAAc,GAAG,mBAAmB,EAAE,mBAAmB,CAAC,GAAG,QAAQ,IAAIE,CAAC;AAAA,EAC5M;AACF;AACA,MAAMizB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOW,GAAG;AAAA,EAClC;AAAA,EACA,gBAAgB,GAAG;AACjB,UAAM9zB,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,WAAO,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI,IAAI,OAAOiR;AAAA,EAC5D;AAAA,EACA,qBAAqB,GAAG,GAAG;AACzB,UAAMjR,IAAI,KAAK,QAAQC,IAAID,EAAE,KAAK,UAAU,CAAC;AAC7C,QAAI,CAACC,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO,QAAQ,QAAO;AACxB,UAAMC,IAAI,CAAA,GAAI,IAAID,EAAE,WAAW,KAAK,IAAI;AACxC,MAAE,YAAY,EAAE,oBAAoB,SAAS,EAAE,kBAAkB,GAAG,EAAE,qBAAqB,UAAUC,EAAE,KAAKF,EAAE,cAAc,GAAG,gBAAgB,EAAE,gBAAgB,CAAC,GAAG,EAAE,sBAAsB,EAAE,uBAAuB;AACtN,UAAM,IAAI,EAAE,oBAAoB,CAAC,GAAG,GAAG,CAAC;AACxC,WAAO,EAAE,mBAAmB,IAAIuJ,GAAE,EAAG,OAAO,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAGrL,EAAE,GAAG,QAAQ,IAAIgC,CAAC;AAAA,EAClF;AACF;AACA,MAAMkzB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOU,GAAG;AAAA,EAClC;AAAA,EACA,gBAAgB,GAAG;AACjB,UAAM9zB,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,WAAO,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI,IAAI,OAAOiR;AAAA,EAC5D;AAAA,EACA,qBAAqB,GAAG,GAAG;AACzB,UAAMhR,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,QAAI,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO,QAAQ,QAAO;AACxB,UAAM,IAAIA,EAAE,WAAW,KAAK,IAAI;AAChC,WAAO,EAAE,MAAM,EAAE,QAAQ,SAAS,EAAE,MAAM,KAAK,QAAQ,QAAO;AAAA,EAChE;AACF;AACA,MAAMqzB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOQ,GAAG;AAAA,EAClC;AAAA,EACA,gBAAgB,GAAG;AACjB,UAAM9zB,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,WAAO,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI,IAAI,OAAOiR;AAAA,EAC5D;AAAA,EACA,qBAAqB,GAAG,GAAG;AACzB,UAAMjR,IAAI,KAAK,QAAQC,IAAID,EAAE,KAAK,UAAU,CAAC;AAC7C,QAAI,CAACC,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO,QAAQ,QAAO;AACxB,UAAMC,IAAI,CAAA,GAAI,IAAID,EAAE,WAAW,KAAK,IAAI;AACxC,MAAE,oBAAoB,EAAE,mBAAmB,SAAS,EAAE,iBAAiB,GAAG,EAAE,oBAAoB,UAAUC,EAAE,KAAKF,EAAE,cAAc,GAAG,wBAAwB,EAAE,eAAe,CAAC;AAC9K,UAAM,IAAI,EAAE,uBAAuB,CAAC,GAAG,GAAG,CAAC;AAC3C,WAAO,EAAE,gBAAgB,IAAIuJ,GAAE,EAAG,OAAO,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAGrL,EAAE,GAAG,EAAE,yBAAyB,UAAUgC,EAAE,KAAKF,EAAE,cAAc,GAAG,oBAAoB,EAAE,sBAAsB/B,EAAE,CAAC,GAAG,QAAQ,IAAIiC,CAAC;AAAA,EAChM;AACF;AACA,MAAMuzB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOK,GAAG;AAAA,EAClC;AAAA,EACA,gBAAgB,GAAG;AACjB,UAAM9zB,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,WAAO,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI,IAAI,OAAOiR;AAAA,EAC5D;AAAA,EACA,qBAAqB,GAAG,GAAG;AACzB,UAAMjR,IAAI,KAAK,QAAQC,IAAID,EAAE,KAAK,UAAU,CAAC;AAC7C,QAAI,CAACC,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO,QAAQ,QAAO;AACxB,UAAMC,IAAI,CAAA,GAAI,IAAID,EAAE,WAAW,KAAK,IAAI;AACxC,WAAO,EAAE,YAAY,EAAE,eAAe,SAAS,EAAE,aAAa,GAAG,EAAE,gBAAgB,UAAUC,EAAE,KAAKF,EAAE,cAAc,GAAG,WAAW,EAAE,WAAW,CAAC,GAAG,QAAQ,IAAIE,CAAC;AAAA,EAClK;AACF;AACA,MAAMszB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOM,GAAG;AAAA,EAClC;AAAA,EACA,gBAAgB,GAAG;AACjB,UAAM9zB,IAAI,KAAK,OAAO,KAAK,UAAU,CAAC;AACtC,WAAO,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI,IAAI,OAAOiR;AAAA,EAC5D;AAAA,EACA,qBAAqB,GAAG,GAAG;AACzB,UAAMjR,IAAI,KAAK,QAAQC,IAAID,EAAE,KAAK,UAAU,CAAC;AAC7C,QAAI,CAACC,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO,QAAQ,QAAO;AACxB,UAAMC,IAAI,CAAA,GAAI,IAAID,EAAE,WAAW,KAAK,IAAI;AACxC,WAAO,EAAE,uBAAuB,WAAW,EAAE,aAAa,EAAE,qBAAqB,EAAE,uBAAuB,WAAW,EAAE,qBAAqB,EAAE,qBAAqB,EAAE,sBAAsB,UAAUC,EAAE,KAAKF,EAAE,cAAc,GAAG,iBAAiB,EAAE,iBAAiB,CAAC,GAAG,QAAQ,IAAIE,CAAC;AAAA,EACtR;AACF;AACA,MAAM4yB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOgB,GAAG;AAAA,EAClC;AAAA,EACA,YAAY,GAAG;AACb,UAAM,IAAI,KAAK,QAAQ9zB,IAAI,EAAE,MAAMC,IAAID,EAAE,SAAS,CAAC;AACnD,QAAI,CAACC,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI;AAC1C,aAAO;AACT,UAAMC,IAAID,EAAE,WAAW,KAAK,IAAI,GAAG,IAAI,EAAE,QAAQ;AACjD,QAAI,CAAC,GAAG;AACN,UAAID,EAAE,sBAAsBA,EAAE,mBAAmB,QAAQ,KAAK,IAAI,KAAK;AACrE,cAAM,IAAI,MAAM,6EAA6E;AAC/F,aAAO;AAAA,IACT;AACA,WAAO,EAAE,iBAAiB,GAAGE,EAAE,QAAQ,CAAC;AAAA,EAC1C;AACF;AACA,MAAM6yB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOe,GAAG;AAAA,EAClC;AAAA,EACA,YAAY,GAAG;AACb,UAAM,IAAI,KAAK,MAAM9zB,IAAI,KAAK,QAAQC,IAAID,EAAE,MAAME,IAAID,EAAE,SAAS,CAAC;AAClE,QAAI,CAACC,EAAE,cAAc,CAACA,EAAE,WAAW,CAAC;AAClC,aAAO;AACT,UAAM,IAAIA,EAAE,WAAW,CAAC,GAAG,IAAID,EAAE,OAAO,EAAE,MAAM;AAChD,QAAI,IAAID,EAAE;AACV,QAAI,EAAE,KAAK;AACT,YAAM,IAAIA,EAAE,QAAQ,QAAQ,WAAW,EAAE,GAAG;AAC5C,YAAM,SAAS,IAAI;AAAA,IACrB;AACA,WAAOA,EAAE,iBAAiB,GAAG,EAAE,QAAQ,CAAC;AAAA,EAC1C;AACF;AACA,MAAMgzB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,SAAS,GAAG,KAAK,OAAOc,GAAG;AAAA,EAClC;AAAA,EACA,YAAY,GAAG;AACb,UAAM,IAAI,KAAK,MAAM9zB,IAAI,KAAK,QAAQC,IAAID,EAAE,MAAME,IAAID,EAAE,SAAS,CAAC;AAClE,QAAI,CAACC,EAAE,cAAc,CAACA,EAAE,WAAW,CAAC;AAClC,aAAO;AACT,UAAM,IAAIA,EAAE,WAAW,CAAC,GAAG,IAAID,EAAE,OAAO,EAAE,MAAM;AAChD,QAAI,IAAID,EAAE;AACV,QAAI,EAAE,KAAK;AACT,YAAM,IAAIA,EAAE,QAAQ,QAAQ,WAAW,EAAE,GAAG;AAC5C,YAAM,SAAS,IAAI;AAAA,IACrB;AACA,WAAOA,EAAE,iBAAiB,GAAG,EAAE,QAAQ,CAAC;AAAA,EAC1C;AACF;AACA,MAAM2zB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,OAAOG,GAAG,yBAAyB,KAAK,SAAS;AAAA,EACxD;AAAA,EACA,eAAe,GAAG;AAChB,UAAM,IAAI,KAAK,OAAO,MAAM9zB,IAAI,EAAE,YAAY,CAAC;AAC/C,QAAIA,EAAE,cAAcA,EAAE,WAAW,KAAK,IAAI,GAAG;AAC3C,YAAMC,IAAID,EAAE,WAAW,KAAK,IAAI,GAAGE,IAAI,KAAK,OAAO,cAAc,UAAUD,EAAE,MAAM,GAAG,IAAI,KAAK,OAAO,QAAQ;AAC9G,UAAI,CAAC,KAAK,CAAC,EAAE,WAAW;AACtB,YAAI,EAAE,sBAAsB,EAAE,mBAAmB,QAAQ,KAAK,IAAI,KAAK;AACrE,gBAAM,IAAI,MAAM,oFAAoF;AACtG,eAAO;AAAA,MACT;AACA,aAAOC,EAAE,KAAK,SAAS,GAAG;AACxB,cAAM,IAAID,EAAE,cAAc,GAAG,IAAIA,EAAE,cAAc,GAAG,IAAIA,EAAE,OAAO,IAAIA,EAAE,YAAY,IAAI,IAAI,WAAW,GAAG,GAAG,CAAC;AAC7G,eAAO,EAAE,wBAAwB,EAAE,sBAAsB,GAAG,GAAG,GAAGA,EAAE,MAAMA,EAAE,MAAM,EAAE,KAAK,SAAS2B,GAAG;AACnG,iBAAOA,EAAE;AAAA,QACX,CAAC,IAAI,EAAE,MAAM,KAAK,WAAW;AAC3B,gBAAMA,IAAI,IAAI,YAAY,IAAI,CAAC;AAC/B,iBAAO,EAAE,iBAAiB,IAAI,WAAWA,CAAC,GAAG,GAAG,GAAG,GAAG3B,EAAE,MAAMA,EAAE,MAAM,GAAG2B;AAAA,QAC3E,CAAC;AAAA,MACH,CAAC;AAAA,IACH;AACE,aAAO;AAAA,EACX;AACF;AACA,MAAMgyB,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,OAAOE,GAAG,yBAAyB,KAAK,SAAS;AAAA,EACxD;AAAA,EACA,eAAe,GAAG;AAChB,UAAM,IAAI,KAAK,OAAO,MAAM9zB,IAAI,EAAE,MAAM,CAAC;AACzC,QAAI,CAACA,EAAE,cAAc,CAACA,EAAE,WAAW,KAAK,IAAI,KAAKA,EAAE,SAAS;AAC1D,aAAO;AACT,UAAMC,IAAI,EAAE,OAAOD,EAAE,IAAI;AACzB,eAAW2D,KAAK1D,EAAE;AAChB,UAAI0D,EAAE,SAAS,GAAG,aAAaA,EAAE,SAAS,GAAG,kBAAkBA,EAAE,SAAS,GAAG,gBAAgBA,EAAE,SAAS;AACtG,eAAO;AACX,UAAMyE,IAAIpI,EAAE,WAAW,KAAK,IAAI,EAAE,YAAY0L,IAAI,IAAIve,IAAI,CAAA;AAC1D,eAAWwW,KAAKyE;AACd,MAAAsD,EAAE,KAAK,KAAK,OAAO,cAAc,YAAYtD,EAAEzE,CAAC,CAAC,EAAE,KAAK,CAACC,OAAOzW,EAAEwW,CAAC,IAAIC,GAAGzW,EAAEwW,CAAC,EAAE,CAAC;AAClF,WAAO+H,EAAE,SAAS,IAAI,QAAQA,EAAE,KAAK,KAAK,OAAO,eAAe,CAAC,CAAC,GAAG,QAAQ,IAAIA,CAAC,EAAE,KAAK,CAAC/H,MAAM;AAC9F,YAAMC,IAAID,EAAE,IAAG,GAAIE,IAAID,EAAE,UAAUA,EAAE,WAAW,CAACA,CAAC,GAAGzO,IAAIwO,EAAE,CAAC,EAAE,OAAO/B,IAAI,CAAA;AACzE,iBAAW/S,KAAKgV,GAAG;AACjB,cAAM3B,IAAI,IAAI6D,GAAE,GAAI5D,IAAI,IAAI,EAAC,GAAI,IAAI,IAAIF,GAAE,GAAI8B,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC,GAAGlS,IAAI,IAAIid,GAAGjgB,EAAE,UAAUA,EAAE,UAAUsG,CAAC;AACvG,iBAASqN,IAAI,GAAGA,IAAIrN,GAAGqN;AACrB,UAAArV,EAAE,eAAegV,EAAE,oBAAoBhV,EAAE,aAAaqV,CAAC,GAAGrV,EAAE,YAAY,EAAE,oBAAoBA,EAAE,UAAUqV,CAAC,GAAGrV,EAAE,SAAS4W,EAAE,oBAAoB5W,EAAE,OAAOqV,CAAC,GAAG3Q,EAAE,YAAY2Q,GAAGN,EAAE,QAAQC,GAAG,GAAG4B,CAAC,CAAC;AACjM,mBAAWvB,KAAKrV;AACd,cAAIqV,MAAM,YAAY;AACpB,kBAAMC,IAAItV,EAAEqV,CAAC;AACb,YAAA3Q,EAAE,gBAAgB,IAAIyc,GAAG7L,EAAE,OAAOA,EAAE,UAAUA,EAAE,UAAU;AAAA,UAC5D,MAAO,CAAAD,MAAM,iBAAiBA,MAAM,cAAcA,MAAM,WAAW3T,EAAE,SAAS,aAAa2T,GAAGrV,EAAEqV,CAAC,CAAC;AACpG,WAAG,UAAU,KAAK,KAAK3Q,GAAGhD,CAAC,GAAG,KAAK,OAAO,oBAAoBgD,CAAC,GAAG+P,EAAE,KAAK/P,CAAC;AAAA,MAC5E;AACA,aAAO+R,EAAE,WAAWA,EAAE,MAAK,GAAIA,EAAE,IAAI,GAAGhC,CAAC,GAAGgC,KAAKhC,EAAE,CAAC;AAAA,IACtD,CAAC;AAAA,EACH;AACF;AACA,MAAMiyB,KAAK,QAAQU,KAAK,IAAIC,KAAK,EAAE,MAAM,YAAY,KAAK,QAAO;AACjE,MAAMT,GAAG;AAAA,EACP,YAAY,GAAG;AACb,SAAK,OAAOD,GAAG,iBAAiB,KAAK,UAAU,MAAM,KAAK,OAAO;AACjE,UAAM,IAAI,IAAI,SAAS,GAAG,GAAGS,EAAE,GAAGv0B,IAAI,IAAI,YAAW;AACrD,QAAI,KAAK,SAAS;AAAA,MAChB,OAAOA,EAAE,OAAO,IAAI,WAAW,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC;AAAA,MAC7C,SAAS,EAAE,UAAU,GAAG,EAAE;AAAA,MAC1B,QAAQ,EAAE,UAAU,GAAG,EAAE;AAAA,IAC/B,GAAO,KAAK,OAAO,UAAU6zB;AACvB,YAAM,IAAI,MAAM,mDAAmD;AACrE,QAAI,KAAK,OAAO,UAAU;AACxB,YAAM,IAAI,MAAM,gDAAgD;AAClE,UAAM5zB,IAAI,KAAK,OAAO,SAASs0B,IAAIr0B,IAAI,IAAI,SAAS,GAAGq0B,EAAE;AACzD,QAAI,IAAI;AACR,WAAO,IAAIt0B,KAAK;AACd,YAAM,IAAIC,EAAE,UAAU,GAAG,EAAE;AAC3B,WAAK;AACL,YAAM,IAAIA,EAAE,UAAU,GAAG,EAAE;AAC3B,UAAI,KAAK,GAAG,MAAMs0B,GAAG,MAAM;AACzB,cAAM,IAAI,IAAI,WAAW,GAAGD,KAAK,GAAG,CAAC;AACrC,aAAK,UAAUv0B,EAAE,OAAO,CAAC;AAAA,MAC3B,WAAW,MAAMw0B,GAAG,KAAK;AACvB,cAAM,IAAID,KAAK;AACf,aAAK,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;AAAA,MAC9B;AACA,WAAK;AAAA,IACP;AACA,QAAI,KAAK,YAAY;AACnB,YAAM,IAAI,MAAM,2CAA2C;AAAA,EAC/D;AACF;AACA,MAAML,GAAG;AAAA,EACP,YAAY,GAAG,GAAG;AAChB,QAAI,CAAC;AACH,YAAM,IAAI,MAAM,qDAAqD;AACvE,SAAK,OAAOJ,GAAG,4BAA4B,KAAK,OAAO,GAAG,KAAK,cAAc,GAAG,KAAK,YAAY,QAAO;AAAA,EAC1G;AAAA,EACA,gBAAgB,GAAG,GAAG;AACpB,UAAM9zB,IAAI,KAAK,MAAMC,IAAI,KAAK,aAAaC,IAAI,EAAE,WAAW,KAAK,IAAI,EAAE,YAAY,IAAI,EAAE,WAAW,KAAK,IAAI,EAAE,YAAY,IAAI,CAAA,GAAI,IAAI,CAAA,GAAI,IAAI,CAAA;AAC/I,eAAW,KAAK,GAAG;AACjB,YAAM,IAAIu0B,GAAG,CAAC,KAAK,EAAE,YAAW;AAChC,QAAE,CAAC,IAAI,EAAE,CAAC;AAAA,IACZ;AACA,eAAW,KAAK,EAAE,YAAY;AAC5B,YAAM,IAAIA,GAAG,CAAC,KAAK,EAAE,YAAW;AAChC,UAAI,EAAE,CAAC,MAAM,QAAQ;AACnB,cAAM,IAAIz0B,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC,GAAG4B,IAAI8yB,GAAG,EAAE,aAAa;AAC9D,UAAE,CAAC,IAAI9yB,EAAE,MAAM,EAAE,CAAC,IAAI,EAAE,eAAe;AAAA,MACzC;AAAA,IACF;AACA,WAAO,EAAE,cAAc,cAAc1B,CAAC,EAAE,KAAK,SAAS,GAAG;AACvD,aAAO,IAAI,QAAQ,SAAS,GAAG,GAAG;AAChC,QAAAD,EAAE,gBAAgB,GAAG,SAAS2B,GAAG;AAC/B,qBAAW,KAAKA,EAAE,YAAY;AAC5B,kBAAMM,IAAIN,EAAE,WAAW,CAAC,GAAGO,IAAI,EAAE,CAAC;AAClC,YAAAA,MAAM,WAAWD,EAAE,aAAaC;AAAA,UAClC;AACA,YAAEP,CAAC;AAAA,QACL,GAAG,GAAG,GAAG1D,IAAI,CAAC;AAAA,MAChB,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AACF;AACA,MAAMi2B,GAAG;AAAA,EACP,cAAc;AACZ,SAAK,OAAOL,GAAG;AAAA,EACjB;AAAA,EACA,cAAc,GAAG,GAAG;AAClB,YAAQ,EAAE,aAAa,UAAU,EAAE,aAAa,EAAE,YAAY,EAAE,WAAW,UAAU,EAAE,aAAa,UAAU,EAAE,UAAU,WAAW,IAAI,EAAE,MAAK,GAAI,EAAE,aAAa,WAAW,EAAE,UAAU,EAAE,WAAW,EAAE,WAAW,UAAU,EAAE,OAAO,UAAU,EAAE,MAAM,GAAG,EAAE,aAAa,WAAW,EAAE,WAAW,EAAE,WAAW,EAAE,UAAU,UAAU,EAAE,OAAO,UAAU,EAAE,KAAK,GAAG,EAAE,cAAc,KAAK;AAAA,EAC1X;AACF;AACA,MAAMM,GAAG;AAAA,EACP,cAAc;AACZ,SAAK,OAAON,GAAG;AAAA,EACjB;AACF;AACA,MAAMa,WAAWhjB,GAAG;AAAA,EAClB,YAAY,GAAG,GAAG3R,GAAGC,GAAG;AACtB,UAAM,GAAG,GAAGD,GAAGC,CAAC;AAAA,EAClB;AAAA,EACA,iBAAiB,GAAG;AAClB,UAAM,IAAI,KAAK,cAAcD,IAAI,KAAK,cAAcC,IAAI,KAAK,WAAWC,IAAI,IAAID,IAAI,IAAIA;AACxF,aAAS,IAAI,GAAG,MAAMA,GAAG;AACvB,QAAE,CAAC,IAAID,EAAEE,IAAI,CAAC;AAChB,WAAO;AAAA,EACT;AAAA,EACA,aAAa,GAAG,GAAGF,GAAGC,GAAG;AACvB,UAAMC,IAAI,KAAK,cAAc,IAAI,KAAK,cAAc,IAAI,KAAK,WAAW,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,IAAID,IAAI,GAAG,KAAKD,IAAI,KAAK,GAAG,IAAI,IAAI,GAAG4B,IAAI,IAAI,GAAG,IAAI,IAAI,GAAGM,IAAI,IAAI,GAAGC,IAAI,KAAKP,IAAI,IAAI,GAAGQ,IAAIR,IAAI,GAAG,IAAI,IAAIO,GAAGtQ,IAAIuQ,IAAI,IAAI;AAC5N,aAASI,IAAI,GAAGA,MAAM,GAAGA,KAAK;AAC5B,YAAMC,IAAI,EAAEP,IAAIM,IAAI,CAAC,GAAGE,IAAI,EAAER,IAAIM,IAAI,CAAC,IAAI,GAAGG,IAAI,EAAE,IAAIH,IAAI,CAAC,GAAG,IAAI,EAAE,IAAIA,CAAC,IAAI;AAC/E,MAAAtC,EAAEsC,CAAC,IAAI,IAAIC,IAAI5Q,IAAI6Q,IAAIP,IAAIQ,IAAIP,IAAI;AAAA,IACrC;AACA,WAAOlC;AAAA,EACT;AACF;AACA,MAAM00B,KAAK,IAAI3yB,GAAE;AACjB,MAAM4yB,WAAWF,GAAG;AAAA,EAClB,aAAa,GAAG,GAAG30B,GAAGC,GAAG;AACvB,UAAMC,IAAI,MAAM,aAAa,GAAG,GAAGF,GAAGC,CAAC;AACvC,WAAO20B,GAAG,UAAU10B,CAAC,EAAE,UAAS,EAAG,QAAQA,CAAC,GAAGA;AAAA,EACjD;AACF;AACA,MAAM,KAAK;AAAA,EACT,QAAQ;AAAA,EACR,OAAO;AAAA,EACP,WAAW;AAAA,EACX,YAAY;AAAA,EACZ,WAAW;AAAA,EACX,gBAAgB;AAAA,EAChB,cAAc;AAChB,GAAGw0B,KAAK;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AACR,GAAGI,KAAK;AAAA,EACN,MAAMv7B;AAAA,EACN,MAAMG;AAAA,EACN,MAAMF;AAAA,EACN,MAAMG;AAAA,EACN,MAAMF;AAAA,EACN,MAAMG;AACR,GAAGm7B,KAAK;AAAA,EACN,OAAO17B;AAAA,EACP,OAAOC;AAAA,EACP,OAAOF;AACT,GAAG47B,KAAK;AAAA,EACN,QAAQ;AAAA,EACR,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AAAA,EACN,MAAM;AACR,GAAGP,KAAK;AAAA,EACN,UAAU;AAAA,EACV,QAAQ;AAAA,EACR,SAAS;AAAA,EACT,YAAY;AAAA,EACZ,YAAY;AAAA,EACZ,YAAY;AAAA,EACZ,YAAY;AAAA,EACZ,SAAS;AAAA,EACT,WAAW;AAAA,EACX,UAAU;AACZ,GAAGQ,KAAK;AAAA,EACN,OAAO;AAAA,EACP,aAAa;AAAA,EACb,UAAU;AAAA,EACV,SAAS;AACX,GAAGC,KAAK;AAAA,EACN,aAAa;AAAA;AAAA;AAAA,EAGb,QAAQ/3B;AAAA,EACR,MAAMD;AACR,GAAGi4B,KAAK;AAAA,EACN,QAAQ;AAAA,EACR,MAAM;AAAA,EACN,OAAO;AACT;AACA,SAASC,GAAG71B,GAAG;AACb,SAAOA,EAAE,oBAAoB,WAAWA,EAAE,kBAAkB,IAAIyR,GAAG;AAAA,IACjE,OAAO;AAAA,IACP,UAAU;AAAA,IACV,WAAW;AAAA,IACX,WAAW;AAAA,IACX,aAAa;AAAA,IACb,WAAW;AAAA,IACX,MAAMpb;AAAA,EACV,CAAG,IAAI2J,EAAE;AACT;AACA,SAAS81B,GAAG91B,GAAG,GAAG,GAAG;AACnB,aAAWS,KAAK,EAAE;AAChB,IAAAT,EAAES,CAAC,MAAM,WAAW,EAAE,SAAS,iBAAiB,EAAE,SAAS,kBAAkB,CAAA,GAAI,EAAE,SAAS,eAAeA,CAAC,IAAI,EAAE,WAAWA,CAAC;AAClI;AACA,SAASs0B,GAAG/0B,GAAG,GAAG;AAChB,IAAE,WAAW,WAAW,OAAO,EAAE,UAAU,WAAW,OAAO,OAAOA,EAAE,UAAU,EAAE,MAAM,IAAI,QAAQ,KAAK,wDAAwD,EAAE,MAAM;AAC3K;AACA,SAAS+1B,GAAG/1B,GAAG,GAAG,GAAG;AACnB,MAAIS,IAAI,IAAIC,IAAI,IAAIC,IAAI;AACxB,WAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,UAAM,IAAI,EAAE,CAAC;AACb,QAAI,EAAE,aAAa,WAAWF,IAAI,KAAK,EAAE,WAAW,WAAWC,IAAI,KAAK,EAAE,YAAY,WAAWC,IAAI,KAAKF,KAAKC,KAAKC,EAAG;AAAA,EACzH;AACA,MAAI,CAACF,KAAK,CAACC,KAAK,CAACC,EAAG,QAAO,QAAQ,QAAQX,CAAC;AAC5C,QAAM,IAAI,CAAA,GAAI,IAAI,CAAA,GAAI,IAAI,CAAA;AAC1B,WAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,UAAM,IAAI,EAAE,CAAC;AACb,QAAIS,GAAG;AACL,YAAM,IAAI,EAAE,aAAa,SAAS,EAAE,cAAc,YAAY,EAAE,QAAQ,IAAIT,EAAE,WAAW;AACzF,QAAE,KAAK,CAAC;AAAA,IACV;AACA,QAAIU,GAAG;AACL,YAAM,IAAI,EAAE,WAAW,SAAS,EAAE,cAAc,YAAY,EAAE,MAAM,IAAIV,EAAE,WAAW;AACrF,QAAE,KAAK,CAAC;AAAA,IACV;AACA,QAAIW,GAAG;AACL,YAAM,IAAI,EAAE,YAAY,SAAS,EAAE,cAAc,YAAY,EAAE,OAAO,IAAIX,EAAE,WAAW;AACvF,QAAE,KAAK,CAAC;AAAA,IACV;AAAA,EACF;AACA,SAAO,QAAQ,IAAI;AAAA,IACjB,QAAQ,IAAI,CAAC;AAAA,IACb,QAAQ,IAAI,CAAC;AAAA,IACb,QAAQ,IAAI,CAAC;AAAA,EACjB,CAAG,EAAE,KAAK,SAAS,GAAG;AAClB,UAAM,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC;AACjC,WAAOS,MAAMT,EAAE,gBAAgB,WAAW,IAAIU,MAAMV,EAAE,gBAAgB,SAAS,IAAIW,MAAMX,EAAE,gBAAgB,QAAQ,IAAIA,EAAE,uBAAuB,IAAIA;AAAA,EACtJ,CAAC;AACH;AACA,SAASg2B,GAAGh2B,GAAG,GAAG;AAChB,MAAIA,EAAE,mBAAkB,GAAI,EAAE,YAAY;AACxC,aAAS,IAAI,GAAGS,IAAI,EAAE,QAAQ,QAAQ,IAAIA,GAAG;AAC3C,MAAAT,EAAE,sBAAsB,CAAC,IAAI,EAAE,QAAQ,CAAC;AAC5C,MAAI,EAAE,UAAU,MAAM,QAAQ,EAAE,OAAO,WAAW,GAAG;AACnD,UAAM,IAAI,EAAE,OAAO;AACnB,QAAIA,EAAE,sBAAsB,WAAW,EAAE,QAAQ;AAC/C,MAAAA,EAAE,wBAAwB,CAAA;AAC1B,eAASS,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD;AACnC,QAAAT,EAAE,sBAAsB,EAAES,CAAC,CAAC,IAAIA;AAAA,IACpC;AACE,cAAQ,KAAK,sEAAsE;AAAA,EACvF;AACF;AACA,SAASw1B,GAAGj2B,GAAG;AACb,MAAI;AACJ,QAAM,IAAIA,EAAE,cAAcA,EAAE,WAAWu0B,GAAG,0BAA0B;AACpE,MAAI,IAAI,IAAI,WAAW,EAAE,aAAa,MAAM,EAAE,UAAU,MAAM2B,GAAG,EAAE,UAAU,IAAI,IAAIl2B,EAAE,UAAU,MAAMk2B,GAAGl2B,EAAE,UAAU,IAAI,MAAMA,EAAE,MAAMA,EAAE,YAAY;AACpJ,aAASS,IAAI,GAAGC,IAAIV,EAAE,QAAQ,QAAQS,IAAIC,GAAGD;AAC3C,WAAK,MAAMy1B,GAAGl2B,EAAE,QAAQS,CAAC,CAAC;AAC9B,SAAO;AACT;AACA,SAASy1B,GAAGl2B,GAAG;AACb,MAAI,IAAI;AACR,QAAM,IAAI,OAAO,KAAKA,CAAC,EAAE,KAAI;AAC7B,WAASS,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD;AACnC,SAAK,EAAEA,CAAC,IAAI,MAAMT,EAAE,EAAES,CAAC,CAAC,IAAI;AAC9B,SAAO;AACT;AACA,SAAS01B,GAAGn2B,GAAG;AACb,UAAQA,GAAC;AAAA,IACP,KAAK;AACH,aAAO,IAAI;AAAA,IACb,KAAK;AACH,aAAO,IAAI;AAAA,IACb,KAAK;AACH,aAAO,IAAI;AAAA,IACb,KAAK;AACH,aAAO,IAAI;AAAA,IACb;AACE,YAAM,IAAI,MAAM,mEAAmE;AAAA,EACzF;AACA;AACA,SAASo2B,GAAGp2B,GAAG;AACb,SAAOA,EAAE,OAAO,gBAAgB,IAAI,KAAKA,EAAE,OAAO,oBAAoB,MAAM,IAAI,eAAeA,EAAE,OAAO,eAAe,IAAI,KAAKA,EAAE,OAAO,oBAAoB,MAAM,IAAI,eAAeA,EAAE,OAAO,eAAe,IAAI,KAAKA,EAAE,OAAO,oBAAoB,MAAM,IAAI,eAAe;AAC/Q;AACA,MAAMq2B,KAAK,IAAI7vB,GAAE;AACjB,MAAMiuB,GAAG;AAAA,EACP,YAAY,IAAI,IAAI,IAAI,CAAA,GAAI;AAC1B,SAAK,OAAO,GAAG,KAAK,aAAa,CAAA,GAAI,KAAK,UAAU,CAAA,GAAI,KAAK,UAAU,GAAG,KAAK,QAAQ,IAAIK,GAAE,GAAI,KAAK,eAA+B,oBAAI,IAAG,GAAI,KAAK,iBAAiB,CAAA,GAAI,KAAK,YAAY,CAAA,GAAI,KAAK,YAAY,EAAE,MAAM,CAAA,GAAI,MAAM,CAAA,EAAE,GAAI,KAAK,cAAc,EAAE,MAAM,CAAA,GAAI,MAAM,CAAA,EAAE,GAAI,KAAK,aAAa,EAAE,MAAM,CAAA,GAAI,MAAM,CAAA,EAAE,GAAI,KAAK,cAAc,CAAA,GAAI,KAAK,eAAe,CAAA,GAAI,KAAK,gBAAgB,CAAA;AACjY,QAAIr0B,IAAI,IAAIC,IAAI,IAAIC,IAAI,IAAI,IAAI;AAChC,QAAI,OAAO,YAAY,KAAK;AAC1B,YAAM,IAAI,UAAU;AACpB,MAAAF,IAAI,iCAAiC,KAAK,CAAC,MAAM;AACjD,YAAM,IAAI,EAAE,MAAM,gBAAgB;AAClC,MAAAC,IAAID,KAAK,IAAI,SAAS,EAAE,CAAC,GAAG,EAAE,IAAI,IAAIE,IAAI,EAAE,QAAQ,SAAS,IAAI,IAAI,IAAIA,IAAI,EAAE,MAAM,qBAAqB,EAAE,CAAC,IAAI;AAAA,IACnH;AACA,WAAO,oBAAoB,OAAOF,KAAKC,IAAI,MAAMC,KAAK,IAAI,KAAK,KAAK,gBAAgB,IAAImT,GAAG,KAAK,QAAQ,OAAO,IAAI,KAAK,gBAAgB,IAAImB,GAAG,KAAK,QAAQ,OAAO,GAAG,KAAK,cAAc,eAAe,KAAK,QAAQ,WAAW,GAAG,KAAK,cAAc,iBAAiB,KAAK,QAAQ,aAAa,GAAG,KAAK,aAAa,IAAIxB,GAAG,KAAK,QAAQ,OAAO,GAAG,KAAK,WAAW,gBAAgB,aAAa,GAAG,KAAK,QAAQ,gBAAgB,qBAAqB,KAAK,WAAW,mBAAmB,EAAE;AAAA,EAC7d;AAAA,EACA,cAAc,GAAG;AACf,SAAK,aAAa;AAAA,EACpB;AAAA,EACA,WAAW,GAAG;AACZ,SAAK,UAAU;AAAA,EACjB;AAAA,EACA,MAAM,GAAG,GAAG;AACV,UAAMhT,IAAI,MAAMC,IAAI,KAAK,MAAMC,IAAI,KAAK;AACxC,SAAK,MAAM,UAAS,GAAI,KAAK,YAAY,CAAA,GAAI,KAAK,WAAW,SAAS,GAAG;AACvE,aAAO,EAAE,aAAa,EAAE,UAAS;AAAA,IACnC,CAAC,GAAG,QAAQ,IAAI,KAAK,WAAW,SAAS,GAAG;AAC1C,aAAO,EAAE,cAAc,EAAE,WAAU;AAAA,IACrC,CAAC,CAAC,EAAE,KAAK,WAAW;AAClB,aAAO,QAAQ,IAAI;AAAA,QACjBF,EAAE,gBAAgB,OAAO;AAAA,QACzBA,EAAE,gBAAgB,WAAW;AAAA,QAC7BA,EAAE,gBAAgB,QAAQ;AAAA,MAClC,CAAO;AAAA,IACH,CAAC,EAAE,KAAK,SAAS,GAAG;AAClB,YAAM,IAAI;AAAA,QACR,OAAO,EAAE,CAAC,EAAEC,EAAE,SAAS,CAAC;AAAA,QACxB,QAAQ,EAAE,CAAC;AAAA,QACX,YAAY,EAAE,CAAC;AAAA,QACf,SAAS,EAAE,CAAC;AAAA,QACZ,OAAOA,EAAE;AAAA,QACT,QAAQD;AAAA,QACR,UAAU,CAAA;AAAA,MAClB;AACM,aAAOq1B,GAAGn1B,GAAG,GAAGD,CAAC,GAAGq0B,GAAG,GAAGr0B,CAAC,GAAG,QAAQ,IAAID,EAAE,WAAW,SAAS,GAAG;AACjE,eAAO,EAAE,aAAa,EAAE,UAAU,CAAC;AAAA,MACrC,CAAC,CAAC,EAAE,KAAK,WAAW;AAClB,mBAAW,KAAK,EAAE;AAChB,YAAE,kBAAiB;AACrB,UAAE,CAAC;AAAA,MACL,CAAC;AAAA,IACH,CAAC,EAAE,MAAM,CAAC;AAAA,EACZ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAY;AACV,UAAM,IAAI,KAAK,KAAK,SAAS,CAAA,GAAI,IAAI,KAAK,KAAK,SAAS,CAAA,GAAIA,IAAI,KAAK,KAAK,UAAU,CAAA;AACpF,aAASC,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD,KAAK;AACxC,YAAM,IAAI,EAAEA,CAAC,EAAE;AACf,eAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG;AACnC,UAAE,EAAE,CAAC,CAAC,EAAE,SAAS;AAAA,IACrB;AACA,aAASA,IAAI,GAAGC,IAAI,EAAE,QAAQD,IAAIC,GAAGD,KAAK;AACxC,YAAM,IAAI,EAAEA,CAAC;AACb,QAAE,SAAS,WAAW,KAAK,YAAY,KAAK,WAAW,EAAE,IAAI,GAAG,EAAE,SAAS,WAAWD,EAAE,EAAE,IAAI,EAAE,gBAAgB,MAAM,EAAE,WAAW,UAAU,KAAK,YAAY,KAAK,aAAa,EAAE,MAAM;AAAA,IAC1L;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,YAAY,GAAG,GAAG;AAChB,UAAM,WAAW,EAAE,KAAK,CAAC,MAAM,WAAW,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,IAAI,EAAE,KAAK,CAAC;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,YAAY,GAAG,GAAGA,GAAG;AACnB,QAAI,EAAE,KAAK,CAAC,KAAK,EAAG,QAAOA;AAC3B,UAAMC,IAAID,EAAE,MAAK,GAAIE,IAAI,CAAC,GAAG,MAAM;AACjC,YAAM,IAAI,KAAK,aAAa,IAAI,CAAC;AACjC,WAAK,QAAQ,KAAK,aAAa,IAAI,GAAG,CAAC;AACvC,iBAAW,CAAC,GAAG,CAAC,KAAK,EAAE,SAAS,QAAO;AACrC,QAAAA,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;AAAA,IACtB;AACA,WAAOA,EAAEF,GAAGC,CAAC,GAAGA,EAAE,QAAQ,eAAe,EAAE,KAAK,CAAC,KAAKA;AAAA,EACxD;AAAA,EACA,WAAW,GAAG;AACZ,UAAM,IAAI,OAAO,OAAO,KAAK,OAAO;AACpC,MAAE,KAAK,IAAI;AACX,aAASD,IAAI,GAAGA,IAAI,EAAE,QAAQA,KAAK;AACjC,YAAMC,IAAI,EAAE,EAAED,CAAC,CAAC;AAChB,UAAIC,EAAG,QAAOA;AAAA,IAChB;AACA,WAAO;AAAA,EACT;AAAA,EACA,WAAW,GAAG;AACZ,UAAM,IAAI,OAAO,OAAO,KAAK,OAAO;AACpC,MAAE,QAAQ,IAAI;AACd,UAAMD,IAAI,CAAA;AACV,aAASC,IAAI,GAAGA,IAAI,EAAE,QAAQA,KAAK;AACjC,YAAMC,IAAI,EAAE,EAAED,CAAC,CAAC;AAChB,MAAAC,KAAKF,EAAE,KAAKE,CAAC;AAAA,IACf;AACA,WAAOF;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,cAAc,GAAG,GAAG;AAClB,UAAMA,IAAI,IAAI,MAAM;AACpB,QAAIC,IAAI,KAAK,MAAM,IAAID,CAAC;AACxB,QAAI,CAACC,GAAG;AACN,cAAQ,GAAC;AAAA,QACP,KAAK;AACH,UAAAA,IAAI,KAAK,UAAU,CAAC;AACpB;AAAA,QACF,KAAK;AACH,UAAAA,IAAI,KAAK,WAAW,SAASC,GAAG;AAC9B,mBAAOA,EAAE,YAAYA,EAAE,SAAS,CAAC;AAAA,UACnC,CAAC;AACD;AAAA,QACF,KAAK;AACH,UAAAD,IAAI,KAAK,WAAW,SAASC,GAAG;AAC9B,mBAAOA,EAAE,YAAYA,EAAE,SAAS,CAAC;AAAA,UACnC,CAAC;AACD;AAAA,QACF,KAAK;AACH,UAAAD,IAAI,KAAK,aAAa,CAAC;AACvB;AAAA,QACF,KAAK;AACH,UAAAA,IAAI,KAAK,WAAW,SAASC,GAAG;AAC9B,mBAAOA,EAAE,kBAAkBA,EAAE,eAAe,CAAC;AAAA,UAC/C,CAAC;AACD;AAAA,QACF,KAAK;AACH,UAAAD,IAAI,KAAK,WAAW,CAAC;AACrB;AAAA,QACF,KAAK;AACH,UAAAA,IAAI,KAAK,WAAW,SAASC,GAAG;AAC9B,mBAAOA,EAAE,gBAAgBA,EAAE,aAAa,CAAC;AAAA,UAC3C,CAAC;AACD;AAAA,QACF,KAAK;AACH,UAAAD,IAAI,KAAK,WAAW,SAASC,GAAG;AAC9B,mBAAOA,EAAE,eAAeA,EAAE,YAAY,CAAC;AAAA,UACzC,CAAC;AACD;AAAA,QACF,KAAK;AACH,UAAAD,IAAI,KAAK,SAAS,CAAC;AACnB;AAAA,QACF,KAAK;AACH,UAAAA,IAAI,KAAK,WAAW,SAASC,GAAG;AAC9B,mBAAOA,EAAE,iBAAiBA,EAAE,cAAc,CAAC;AAAA,UAC7C,CAAC;AACD;AAAA,QACF,KAAK;AACH,UAAAD,IAAI,KAAK,WAAW,CAAC;AACrB;AAAA,QACF;AACE,cAAIA,IAAI,KAAK,WAAW,SAASC,GAAG;AAClC,mBAAOA,KAAK,QAAQA,EAAE,iBAAiBA,EAAE,cAAc,GAAG,CAAC;AAAA,UAC7D,CAAC,GAAG,CAACD;AACH,kBAAM,IAAI,MAAM,mBAAmB,CAAC;AACtC;AAAA,MACV;AACM,WAAK,MAAM,IAAID,GAAGC,CAAC;AAAA,IACrB;AACA,WAAOA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,gBAAgB,GAAG;AACjB,QAAI,IAAI,KAAK,MAAM,IAAI,CAAC;AACxB,QAAI,CAAC,GAAG;AACN,YAAMD,IAAI,MAAMC,IAAI,KAAK,KAAK,KAAK,MAAM,SAAS,OAAO,IAAI,KAAK,CAAA;AAClE,UAAI,QAAQ,IAAIA,EAAE,IAAI,SAASC,GAAG,GAAG;AACnC,eAAOF,EAAE,cAAc,GAAG,CAAC;AAAA,MAC7B,CAAC,CAAC,GAAG,KAAK,MAAM,IAAI,GAAG,CAAC;AAAA,IAC1B;AACA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW,GAAG;AACZ,UAAM,IAAI,KAAK,KAAK,QAAQ,CAAC,GAAGA,IAAI,KAAK;AACzC,QAAI,EAAE,QAAQ,EAAE,SAAS;AACvB,YAAM,IAAI,MAAM,uBAAuB,EAAE,OAAO,gCAAgC;AAClF,QAAI,EAAE,QAAQ,UAAU,MAAM;AAC5B,aAAO,QAAQ,QAAQ,KAAK,WAAW8zB,GAAG,eAAe,EAAE,IAAI;AACjE,UAAM7zB,IAAI,KAAK;AACf,WAAO,IAAI,QAAQ,SAASC,GAAG,GAAG;AAChC,MAAAF,EAAE,KAAKsU,GAAG,WAAW,EAAE,KAAKrU,EAAE,IAAI,GAAGC,GAAG,QAAQ,WAAW;AACzD,UAAE,IAAI,MAAM,8CAA8C,EAAE,MAAM,IAAI,CAAC;AAAA,MACzE,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,eAAe,GAAG;AAChB,UAAM,IAAI,KAAK,KAAK,YAAY,CAAC;AACjC,WAAO,KAAK,cAAc,UAAU,EAAE,MAAM,EAAE,KAAK,SAASF,GAAG;AAC7D,YAAMC,IAAI,EAAE,cAAc,GAAGC,IAAI,EAAE,cAAc;AACjD,aAAOF,EAAE,MAAME,GAAGA,IAAID,CAAC;AAAA,IACzB,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,UAAM,IAAI,MAAMD,IAAI,KAAK,MAAMC,IAAI,KAAK,KAAK,UAAU,CAAC;AACxD,QAAIA,EAAE,eAAe,UAAUA,EAAE,WAAW,QAAQ;AAClD,YAAM,IAAI+0B,GAAG/0B,EAAE,IAAI,GAAG,IAAIy0B,GAAGz0B,EAAE,aAAa,GAAG,IAAIA,EAAE,eAAe,IAAI,IAAI,IAAI,EAAEA,EAAE,QAAQ,CAAC;AAC7F,aAAO,QAAQ,QAAQ,IAAImK,GAAG,GAAG,GAAG,CAAC,CAAC;AAAA,IACxC;AACA,UAAMlK,IAAI,CAAA;AACV,WAAOD,EAAE,eAAe,SAASC,EAAE,KAAK,KAAK,cAAc,cAAcD,EAAE,UAAU,CAAC,IAAIC,EAAE,KAAK,IAAI,GAAGD,EAAE,WAAW,WAAWC,EAAE,KAAK,KAAK,cAAc,cAAcD,EAAE,OAAO,QAAQ,UAAU,CAAC,GAAGC,EAAE,KAAK,KAAK,cAAc,cAAcD,EAAE,OAAO,OAAO,UAAU,CAAC,IAAI,QAAQ,IAAIC,CAAC,EAAE,KAAK,SAAS,GAAG;AAC5S,YAAM,IAAI,EAAE,CAAC,GAAG,IAAI80B,GAAG/0B,EAAE,IAAI,GAAG,IAAIy0B,GAAGz0B,EAAE,aAAa,GAAG,IAAI,EAAE,mBAAmB,IAAI,IAAI,GAAG,IAAIA,EAAE,cAAc,GAAG2B,IAAI3B,EAAE,eAAe,SAASD,EAAE,YAAYC,EAAE,UAAU,EAAE,aAAa,QAAQ,IAAIA,EAAE,eAAe;AACxN,UAAIiC,GAAGC;AACP,UAAIP,KAAKA,MAAM,GAAG;AAChB,cAAMQ,IAAI,KAAK,MAAM,IAAIR,CAAC,GAAG,IAAI,uBAAuB3B,EAAE,aAAa,MAAMA,EAAE,gBAAgB,MAAMmC,IAAI,MAAMnC,EAAE;AACjH,YAAIpO,IAAI,EAAE,MAAM,IAAI,CAAC;AACrB,QAAAA,MAAMqQ,IAAI,IAAI,EAAE,GAAGE,IAAIR,GAAG3B,EAAE,QAAQ2B,IAAI,CAAC,GAAG/P,IAAI,IAAIyb,GAAGpL,GAAGN,IAAI,CAAC,GAAG,EAAE,MAAM,IAAI,GAAG/P,CAAC,IAAIsQ,IAAI,IAAIoL,GAAG1b,GAAG,GAAG,IAAI+P,IAAI,GAAG,CAAC;AAAA,MACrH;AACE,cAAM,OAAOM,IAAI,IAAI,EAAEjC,EAAE,QAAQ,CAAC,IAAIiC,IAAI,IAAI,EAAE,GAAG,GAAGjC,EAAE,QAAQ,CAAC,GAAGkC,IAAI,IAAIiI,GAAGlI,GAAG,GAAG,CAAC;AACxF,UAAIjC,EAAE,WAAW,QAAQ;AACvB,cAAMmC,IAAI4yB,GAAG,QAAQ,IAAIN,GAAGz0B,EAAE,OAAO,QAAQ,aAAa,GAAGpO,IAAIoO,EAAE,OAAO,QAAQ,cAAc,GAAGuC,IAAIvC,EAAE,OAAO,OAAO,cAAc,GAAGwC,IAAI,IAAI,EAAE,EAAE,CAAC,GAAG5Q,GAAGoO,EAAE,OAAO,QAAQmC,CAAC,GAAGM,IAAI,IAAI,EAAE,EAAE,CAAC,GAAGF,GAAGvC,EAAE,OAAO,QAAQ,CAAC;AACrN,cAAM,SAASkC,IAAI,IAAIiI,GAAGjI,EAAE,MAAM,MAAK,GAAIA,EAAE,UAAUA,EAAE,UAAU,IAAIA,EAAE,aAAa;AACtF,iBAASQ,IAAI,GAAG,IAAIF,EAAE,QAAQE,IAAI,GAAGA,KAAK;AACxC,gBAAM0D,IAAI5D,EAAEE,CAAC;AACb,cAAIR,EAAE,KAAKkE,GAAG3D,EAAEC,IAAI,CAAC,CAAC,GAAG,KAAK,KAAKR,EAAE,KAAKkE,GAAG3D,EAAEC,IAAI,IAAI,CAAC,CAAC,GAAG,KAAK,KAAKR,EAAE,KAAKkE,GAAG3D,EAAEC,IAAI,IAAI,CAAC,CAAC,GAAG,KAAK,KAAKR,EAAE,KAAKkE,GAAG3D,EAAEC,IAAI,IAAI,CAAC,CAAC,GAAG,KAAK,EAAG,OAAM,IAAI,MAAM,mEAAmE;AAAA,QAC/N;AACA,QAAAR,EAAE,aAAa;AAAA,MACjB;AACA,aAAOA;AAAA,IACT,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,YAAY,GAAG;AACb,UAAM,IAAI,KAAK,MAAMnC,IAAI,KAAK,SAAS,IAAI,EAAE,SAAS,CAAC,EAAE,QAAQoI,IAAI,EAAE,OAAO,CAAC;AAC/E,QAAIsD,IAAI,KAAK;AACb,QAAItD,EAAE,KAAK;AACT,YAAMjb,IAAI6S,EAAE,QAAQ,WAAWoI,EAAE,GAAG;AACpC,MAAAjb,MAAM,SAASue,IAAIve;AAAA,IACrB;AACA,WAAO,KAAK,iBAAiB,GAAG,GAAGue,CAAC;AAAA,EACtC;AAAA,EACA,iBAAiB,GAAG,GAAG1L,GAAG;AACxB,UAAMC,IAAI,MAAMC,IAAI,KAAK,MAAM,IAAIA,EAAE,SAAS,CAAC,GAAG,IAAIA,EAAE,OAAO,CAAC,GAAG,KAAK,EAAE,OAAO,EAAE,cAAc,MAAM,EAAE;AACzG,QAAI,KAAK,aAAa,CAAC;AACrB,aAAO,KAAK,aAAa,CAAC;AAC5B,UAAM,IAAI,KAAK,gBAAgB,GAAGF,CAAC,EAAE,KAAK,SAAS,GAAG;AACpD,QAAE,QAAQ,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,QAAQ,IAAI,EAAE,SAAS,MAAM,OAAO,EAAE,OAAO,YAAY,EAAE,IAAI,WAAW,aAAa,MAAM,OAAO,EAAE,OAAO,EAAE;AAClJ,YAAM7K,KAAK+K,EAAE,YAAY,CAAA,GAAI,EAAE,OAAO,KAAK,CAAA;AAC3C,aAAO,EAAE,YAAY40B,GAAG3/B,EAAE,SAAS,KAAKuE,IAAI,EAAE,YAAYo7B,GAAG3/B,EAAE,SAAS,KAAKyE,IAAI,EAAE,QAAQm7B,GAAG5/B,EAAE,KAAK,KAAKiE,IAAI,EAAE,QAAQ27B,GAAG5/B,EAAE,KAAK,KAAKiE,IAAI,EAAE,kBAAkB,CAAC,EAAE,uBAAuB,EAAE,cAAcG,MAAM,EAAE,cAAcG,IAAIuG,EAAE,aAAa,IAAI,GAAG,EAAE,UAAU,EAAC,CAAE,GAAG;AAAA,IAC7Q,CAAC,EAAE,MAAM,WAAW;AAClB,aAAO;AAAA,IACT,CAAC;AACD,WAAO,KAAK,aAAa,CAAC,IAAI,GAAG;AAAA,EACnC;AAAA,EACA,gBAAgB,GAAG,GAAG;AACpB,UAAMD,IAAI,MAAMC,IAAI,KAAK,MAAMC,IAAI,KAAK;AACxC,QAAI,KAAK,YAAY,CAAC,MAAM;AAC1B,aAAO,KAAK,YAAY,CAAC,EAAE,KAAK,CAAC,MAAM,EAAE,OAAO;AAClD,UAAM,IAAID,EAAE,OAAO,CAAC,GAAG,IAAI,KAAK,OAAO,KAAK;AAC5C,QAAI,IAAI,EAAE,OAAO,IAAI,IAAI;AACzB,QAAI,EAAE,eAAe;AACnB,UAAID,EAAE,cAAc,cAAc,EAAE,UAAU,EAAE,KAAK,SAAS,GAAG;AAC/D,YAAI;AACJ,cAAM,IAAI,IAAI,KAAK,CAAC,CAAC,GAAG,EAAE,MAAM,EAAE,UAAU;AAC5C,eAAO,IAAI,EAAE,gBAAgB,CAAC,GAAG;AAAA,MACnC,CAAC;AAAA,aACM,EAAE,QAAQ;AACjB,YAAM,IAAI,MAAM,6BAA6B,IAAI,gCAAgC;AACnF,UAAM,IAAI,QAAQ,QAAQ,CAAC,EAAE,KAAK,SAAS,GAAG;AAC5C,aAAO,IAAI,QAAQ,SAAS,GAAG4B,GAAG;AAChC,YAAI,IAAI;AACR,UAAE,wBAAwB,OAAO,IAAI,SAASM,GAAG;AAC/C,gBAAMC,IAAI,IAAIuB,GAAGxB,CAAC;AAClB,UAAAC,EAAE,cAAc,IAAI,EAAEA,CAAC;AAAA,QACzB,IAAI,EAAE,KAAKmS,GAAG,WAAW,GAAGpU,EAAE,IAAI,GAAG,GAAG,QAAQ0B,CAAC;AAAA,MACnD,CAAC;AAAA,IACH,CAAC,EAAE,KAAK,SAAS,GAAG;AAClB,aAAO,MAAM,MAAM,EAAE,gBAAgB,CAAC,GAAG0yB,GAAG,GAAG,CAAC,GAAG,EAAE,SAAS,WAAW,EAAE,YAAYqB,GAAG,EAAE,GAAG,GAAG;AAAA,IACpG,CAAC,EAAE,MAAM,SAAS,GAAG;AACnB,YAAM,QAAQ,MAAM,2CAA2C,CAAC,GAAG;AAAA,IACrE,CAAC;AACD,WAAO,KAAK,YAAY,CAAC,IAAI,GAAG;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,cAAc,GAAG,GAAG31B,GAAGC,GAAG;AACxB,UAAMC,IAAI;AACV,WAAO,KAAK,cAAc,WAAWF,EAAE,KAAK,EAAE,KAAK,SAAS,GAAG;AAC7D,UAAI,CAAC,EAAG,QAAO;AACf,UAAIA,EAAE,aAAa,UAAUA,EAAE,WAAW,MAAM,IAAI,EAAE,MAAK,GAAI,EAAE,UAAUA,EAAE,WAAWE,EAAE,WAAW4zB,GAAG,qBAAqB,GAAG;AAC9H,cAAM,IAAI9zB,EAAE,eAAe,SAASA,EAAE,WAAW8zB,GAAG,qBAAqB,IAAI;AAC7E,YAAI,GAAG;AACL,gBAAM,IAAI5zB,EAAE,aAAa,IAAI,CAAC;AAC9B,cAAIA,EAAE,WAAW4zB,GAAG,qBAAqB,EAAE,cAAc,GAAG,CAAC,GAAG5zB,EAAE,aAAa,IAAI,GAAG,CAAC;AAAA,QACzF;AAAA,MACF;AACA,aAAOD,MAAM,WAAW,EAAE,aAAaA,IAAI,EAAE,CAAC,IAAI,GAAG;AAAA,IACvD,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,oBAAoB,GAAG;AACrB,UAAM,IAAI,EAAE;AACZ,QAAID,IAAI,EAAE;AACV,UAAMC,IAAI,EAAE,WAAW,YAAY,QAAQC,IAAI,EAAE,WAAW,UAAU,QAAQ,IAAI,EAAE,WAAW,WAAW;AAC1G,QAAI,EAAE,UAAU;AACd,YAAM,IAAI,oBAAoBF,EAAE;AAChC,UAAI,IAAI,KAAK,MAAM,IAAI,CAAC;AACxB,YAAM,IAAI,IAAIqQ,GAAE,GAAI3G,GAAG,UAAU,KAAK,KAAK,GAAG1J,CAAC,GAAG,EAAE,MAAM,KAAKA,EAAE,KAAK,GAAG,EAAE,MAAMA,EAAE,KAAK,EAAE,kBAAkB,IAAI,KAAK,MAAM,IAAI,GAAG,CAAC,IAAIA,IAAI;AAAA,IAC7I,WAAW,EAAE,QAAQ;AACnB,YAAM,IAAI,uBAAuBA,EAAE;AACnC,UAAI,IAAI,KAAK,MAAM,IAAI,CAAC;AACxB,YAAM,IAAI,IAAIuP,GAAE,GAAI7F,GAAG,UAAU,KAAK,KAAK,GAAG1J,CAAC,GAAG,EAAE,MAAM,KAAKA,EAAE,KAAK,GAAG,EAAE,MAAMA,EAAE,KAAK,KAAK,MAAM,IAAI,GAAG,CAAC,IAAIA,IAAI;AAAA,IACrH;AACA,QAAIC,KAAKC,KAAK,GAAG;AACf,UAAI,IAAI,oBAAoBF,EAAE,OAAO;AACrC,MAAAC,MAAM,KAAK,yBAAyBC,MAAM,KAAK,mBAAmB,MAAM,KAAK;AAC7E,UAAI,IAAI,KAAK,MAAM,IAAI,CAAC;AACxB,YAAM,IAAIF,EAAE,MAAK,GAAIE,MAAM,EAAE,eAAe,KAAK,MAAM,EAAE,cAAc,KAAKD,MAAM,EAAE,gBAAgB,EAAE,YAAY,KAAK,KAAK,EAAE,yBAAyB,EAAE,qBAAqB,KAAK,MAAM,KAAK,MAAM,IAAI,GAAG,CAAC,GAAG,KAAK,aAAa,IAAI,GAAG,KAAK,aAAa,IAAID,CAAC,CAAC,IAAIA,IAAI;AAAA,IAC1Q;AACA,MAAE,WAAWA;AAAA,EACf;AAAA,EACA,kBAAkB;AAChB,WAAOgR;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAa,GAAG;AACd,UAAM,IAAI,MAAMhR,IAAI,KAAK,MAAMC,IAAI,KAAK,YAAYC,IAAIF,EAAE,UAAU,CAAC;AACrE,QAAI;AACJ,UAAM,IAAI,CAAA,GAAI,IAAIE,EAAE,cAAc,CAAA,GAAI,IAAI,CAAA;AAC1C,QAAI,EAAE4zB,GAAG,mBAAmB,GAAG;AAC7B,YAAM,IAAI7zB,EAAE6zB,GAAG,mBAAmB;AAClC,UAAI,EAAE,gBAAe,GAAI,EAAE,KAAK,EAAE,aAAa,GAAG5zB,GAAG,CAAC,CAAC;AAAA,IACzD,OAAO;AACL,YAAM,IAAIA,EAAE,wBAAwB,CAAA;AACpC,UAAI,EAAE,QAAQ,IAAIqJ,GAAG,GAAG,GAAG,CAAC,GAAG,EAAE,UAAU,GAAG,MAAM,QAAQ,EAAE,eAAe,GAAG;AAC9E,cAAM,IAAI,EAAE;AACZ,UAAE,MAAM,OAAO,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAGrL,EAAE,GAAG,EAAE,UAAU,EAAE,CAAC;AAAA,MACvD;AACA,QAAE,qBAAqB,UAAU,EAAE,KAAK,EAAE,cAAc,GAAG,OAAO,EAAE,kBAAkBD,EAAE,CAAC,GAAG,EAAE,YAAY,EAAE,mBAAmB,SAAS,EAAE,iBAAiB,GAAG,EAAE,YAAY,EAAE,oBAAoB,SAAS,EAAE,kBAAkB,GAAG,EAAE,6BAA6B,WAAW,EAAE,KAAK,EAAE,cAAc,GAAG,gBAAgB,EAAE,wBAAwB,CAAC,GAAG,EAAE,KAAK,EAAE,cAAc,GAAG,gBAAgB,EAAE,wBAAwB,CAAC,IAAI,IAAI,KAAK,WAAW,SAAS,GAAG;AAC3b,eAAO,EAAE,mBAAmB,EAAE,gBAAgB,CAAC;AAAA,MACjD,CAAC,GAAG,EAAE,KAAK,QAAQ,IAAI,KAAK,WAAW,SAAS,GAAG;AACjD,eAAO,EAAE,wBAAwB,EAAE,qBAAqB,GAAG,CAAC;AAAA,MAC9D,CAAC,CAAC,CAAC;AAAA,IACL;AACA,IAAAiC,EAAE,gBAAgB,OAAO,EAAE,OAAOpK;AAClC,UAAM,IAAIoK,EAAE,aAAai1B,GAAG;AAC5B,QAAI,MAAMA,GAAG,SAAS,EAAE,cAAc,IAAI,EAAE,aAAa,OAAO,EAAE,cAAc,IAAI,MAAMA,GAAG,SAAS,EAAE,YAAYj1B,EAAE,gBAAgB,SAASA,EAAE,cAAc,OAAOA,EAAE,kBAAkB,UAAU,MAAMyJ,OAAO,EAAE,KAAK,EAAE,cAAc,GAAG,aAAazJ,EAAE,aAAa,CAAC,GAAG,EAAE,cAAc,IAAI8B,GAAG,GAAG,CAAC,GAAG9B,EAAE,cAAc,UAAU,SAAS;AAC1U,YAAM,IAAIA,EAAE,cAAc;AAC1B,QAAE,YAAY,IAAI,GAAG,CAAC;AAAA,IACxB;AACA,QAAIA,EAAE,qBAAqB,UAAU,MAAMyJ,OAAO,EAAE,KAAK,EAAE,cAAc,GAAG,SAASzJ,EAAE,gBAAgB,CAAC,GAAGA,EAAE,iBAAiB,aAAa,WAAW,EAAE,iBAAiBA,EAAE,iBAAiB,YAAYA,EAAE,mBAAmB,UAAU,MAAMyJ,IAAI;AAC/O,YAAM,IAAIzJ,EAAE;AACZ,QAAE,WAAW,IAAIqJ,GAAE,EAAG,OAAO,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAGrL,EAAE;AAAA,IACnD;AACA,WAAOgC,EAAE,oBAAoB,UAAU,MAAMyJ,MAAM,EAAE,KAAK,EAAE,cAAc,GAAG,eAAezJ,EAAE,iBAAiBjC,EAAE,CAAC,GAAG,QAAQ,IAAI,CAAC,EAAE,KAAK,WAAW;AAClJ,YAAM,IAAI,IAAI,EAAE,CAAC;AACjB,aAAOiC,EAAE,SAAS,EAAE,OAAOA,EAAE,OAAOo0B,GAAG,GAAGp0B,CAAC,GAAG,EAAE,aAAa,IAAI,GAAG,EAAE,WAAW,EAAC,CAAE,GAAGA,EAAE,cAAcm1B,GAAGp1B,GAAG,GAAGC,CAAC,GAAG;AAAA,IACtH,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,iBAAiB,GAAG;AAClB,UAAM,IAAIoV,GAAG,iBAAiB,KAAK,EAAE;AACrC,WAAO,KAAK,KAAK,gBAAgB,IAAI,MAAM,EAAE,KAAK,cAAc,CAAC,KAAK,KAAK,cAAc,CAAC,IAAI,GAAG;AAAA,EACnG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,eAAe,GAAG;AAChB,UAAM,IAAI,MAAMtV,IAAI,KAAK,YAAYC,IAAI,KAAK;AAC9C,aAASC,EAAE,GAAG;AACZ,aAAOF,EAAE8zB,GAAG,0BAA0B,EAAE,gBAAgB,GAAG,CAAC,EAAE,KAAK,SAAS,GAAG;AAC7E,eAAO+B,GAAG,GAAG,GAAG,CAAC;AAAA,MACnB,CAAC;AAAA,IACH;AACA,UAAM,IAAI,CAAA;AACV,aAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,YAAM,IAAI,EAAE,CAAC,GAAG,IAAIL,GAAG,CAAC,GAAG,IAAIv1B,EAAE,CAAC;AAClC,UAAI;AACF,UAAE,KAAK,EAAE,OAAO;AAAA,WACb;AACH,YAAI;AACJ,UAAE,cAAc,EAAE,WAAW6zB,GAAG,0BAA0B,IAAI,IAAI5zB,EAAE,CAAC,IAAI,IAAI21B,GAAG,IAAIhrB,MAAM,GAAG,CAAC,GAAG5K,EAAE,CAAC,IAAI,EAAE,WAAW,GAAG,SAAS,EAAC,GAAI,EAAE,KAAK,CAAC;AAAA,MAChJ;AAAA,IACF;AACA,WAAO,QAAQ,IAAI,CAAC;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,SAAS,GAAG;AACV,UAAM,IAAI,MAAMD,IAAI,KAAK,MAAMC,IAAI,KAAK,YAAYC,IAAIF,EAAE,OAAO,CAAC,GAAG,IAAIE,EAAE,YAAY,IAAI,CAAA;AAC3F,aAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,YAAM,IAAI,EAAE,CAAC,EAAE,aAAa,SAASk1B,GAAG,KAAK,KAAK,IAAI,KAAK,cAAc,YAAY,EAAE,CAAC,EAAE,QAAQ;AAClG,QAAE,KAAK,CAAC;AAAA,IACV;AACA,WAAO,EAAE,KAAK,EAAE,eAAe,CAAC,CAAC,GAAG,QAAQ,IAAI,CAAC,EAAE,KAAK,SAAS,GAAG;AAClE,YAAM,IAAI,EAAE,MAAM,GAAG,EAAE,SAAS,CAAC,GAAG,IAAI,EAAE,EAAE,SAAS,CAAC,GAAG,IAAI,CAAA;AAC7D,eAASxzB,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA,KAAK;AACxC,cAAMM,IAAI,EAAEN,CAAC,GAAGO,IAAI,EAAEP,CAAC;AACvB,YAAIQ;AACJ,cAAM,IAAI,EAAER,CAAC;AACb,YAAIO,EAAE,SAAS,GAAG,aAAaA,EAAE,SAAS,GAAG,kBAAkBA,EAAE,SAAS,GAAG,gBAAgBA,EAAE,SAAS;AACtG,UAAAC,IAAIlC,EAAE,kBAAkB,KAAK,IAAI8N,GAAG9L,GAAG,CAAC,IAAI,IAAIuJ,GAAGvJ,GAAG,CAAC,GAAGE,EAAE,kBAAkB,MAAMA,EAAE,qBAAoB,GAAID,EAAE,SAAS,GAAG,iBAAiBC,EAAE,WAAWswB,GAAGtwB,EAAE,UAAU1E,EAAE,IAAIyE,EAAE,SAAS,GAAG,iBAAiBC,EAAE,WAAWswB,GAAGtwB,EAAE,UAAUzE,EAAE;AAAA,iBACrOwE,EAAE,SAAS,GAAG;AACrB,UAAAC,IAAI,IAAI+N,GAAGjO,GAAG,CAAC;AAAA,iBACRC,EAAE,SAAS,GAAG;AACrB,UAAAC,IAAI,IAAI2N,GAAG7N,GAAG,CAAC;AAAA,iBACRC,EAAE,SAAS,GAAG;AACrB,UAAAC,IAAI,IAAIgO,GAAGlO,GAAG,CAAC;AAAA,iBACRC,EAAE,SAAS,GAAG;AACrB,UAAAC,IAAI,IAAIsO,GAAGxO,GAAG,CAAC;AAAA;AAEf,gBAAM,IAAI,MAAM,mDAAmDC,EAAE,IAAI;AAC3E,eAAO,KAAKC,EAAE,SAAS,eAAe,EAAE,SAAS,KAAKmzB,GAAGnzB,GAAGlC,CAAC,GAAGkC,EAAE,OAAO,EAAE,iBAAiBlC,EAAE,QAAQ,UAAU,CAAC,GAAGo0B,GAAGlyB,GAAGlC,CAAC,GAAGiC,EAAE,cAAckzB,GAAGp1B,GAAGmC,GAAGD,CAAC,GAAG,EAAE,oBAAoBC,CAAC,GAAG,EAAE,KAAKA,CAAC;AAAA,MAC/L;AACA,eAASR,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA;AACnC,UAAE,aAAa,IAAI,EAAEA,CAAC,GAAG;AAAA,UACvB,QAAQ;AAAA,UACR,YAAYA;AAAA,QACtB,CAAS;AACH,UAAI,EAAE,WAAW;AACf,eAAO1B,EAAE,cAAcm1B,GAAGp1B,GAAG,EAAE,CAAC,GAAGC,CAAC,GAAG,EAAE,CAAC;AAC5C,YAAM,IAAI,IAAIgN,GAAE;AAChB,MAAAhN,EAAE,cAAcm1B,GAAGp1B,GAAG,GAAGC,CAAC,GAAG,EAAE,aAAa,IAAI,GAAG,EAAE,QAAQ,EAAC,CAAE;AAChE,eAAS0B,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA;AACnC,UAAE,IAAI,EAAEA,CAAC,CAAC;AACZ,aAAO;AAAA,IACT,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,WAAW,GAAG;AACZ,QAAI;AACJ,UAAM5B,IAAI,KAAK,KAAK,QAAQ,CAAC,GAAGC,IAAID,EAAEA,EAAE,IAAI;AAC5C,QAAI,CAACC,GAAG;AACN,cAAQ,KAAK,8CAA8C;AAC3D;AAAA,IACF;AACA,WAAOD,EAAE,SAAS,gBAAgB,IAAI,IAAI4M,GAAG7K,GAAG,SAAS9B,EAAE,IAAI,GAAGA,EAAE,eAAe,GAAGA,EAAE,SAAS,GAAGA,EAAE,QAAQ,GAAG,IAAID,EAAE,SAAS,mBAAmB,IAAI,IAAIkU,GAAG,CAACjU,EAAE,MAAMA,EAAE,MAAMA,EAAE,MAAM,CAACA,EAAE,MAAMA,EAAE,OAAOA,EAAE,IAAI,IAAID,EAAE,SAAS,EAAE,OAAO,KAAK,iBAAiBA,EAAE,IAAI,IAAIs0B,GAAG,GAAGt0B,CAAC,GAAG,QAAQ,QAAQ,CAAC;AAAA,EACpS;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,SAAS,GAAG;AACV,UAAM,IAAI,KAAK,KAAK,MAAM,CAAC,GAAGA,IAAI,CAAA;AAClC,aAASC,IAAI,GAAGC,IAAI,EAAE,OAAO,QAAQD,IAAIC,GAAGD;AAC1C,MAAAD,EAAE,KAAK,KAAK,iBAAiB,EAAE,OAAOC,CAAC,CAAC,CAAC;AAC3C,WAAO,EAAE,wBAAwB,SAASD,EAAE,KAAK,KAAK,cAAc,YAAY,EAAE,mBAAmB,CAAC,IAAIA,EAAE,KAAK,IAAI,GAAG,QAAQ,IAAIA,CAAC,EAAE,KAAK,SAASC,GAAG;AACtJ,YAAMC,IAAID,EAAE,OAAO,IAAIA,GAAG,IAAI,IAAI,IAAI,CAAA;AACtC,eAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,cAAM,IAAI,EAAE,CAAC;AACb,YAAI,GAAG;AACL,YAAE,KAAK,CAAC;AACR,gBAAM,IAAI,IAAI8F,GAAE;AAChB,UAAA7F,MAAM,QAAQ,EAAE,UAAUA,EAAE,OAAO,IAAI,EAAE,GAAG,EAAE,KAAK,CAAC;AAAA,QACtD;AACE,kBAAQ,KAAK,oDAAoD,EAAE,OAAO,CAAC,CAAC;AAAA,MAChF;AACA,aAAO,IAAImO,GAAG,GAAG,CAAC;AAAA,IACpB,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,GAAG;AACf,UAAM,IAAI,KAAK,MAAMrO,IAAI,MAAMC,IAAI,EAAE,WAAW,CAAC,GAAGC,IAAID,EAAE,OAAOA,EAAE,OAAO,eAAe,GAAG,IAAI,CAAA,GAAI,IAAI,IAAI,IAAI,CAAA,GAAI,IAAI,CAAA,GAAI,IAAI,CAAA;AAChI,aAAS,IAAI,GAAG,IAAIA,EAAE,SAAS,QAAQ,IAAI,GAAG,KAAK;AACjD,YAAM2B,IAAI3B,EAAE,SAAS,CAAC,GAAG,IAAIA,EAAE,SAAS2B,EAAE,OAAO,GAAGM,IAAIN,EAAE,QAAQO,IAAID,EAAE,MAAME,IAAInC,EAAE,eAAe,SAASA,EAAE,WAAW,EAAE,KAAK,IAAI,EAAE,OAAO,IAAIA,EAAE,eAAe,SAASA,EAAE,WAAW,EAAE,MAAM,IAAI,EAAE;AACtM,MAAAiC,EAAE,SAAS,WAAW,EAAE,KAAK,KAAK,cAAc,QAAQC,CAAC,CAAC,GAAG,EAAE,KAAK,KAAK,cAAc,YAAYC,CAAC,CAAC,GAAG,EAAE,KAAK,KAAK,cAAc,YAAY,CAAC,CAAC,GAAG,EAAE,KAAK,CAAC,GAAG,EAAE,KAAKF,CAAC;AAAA,IACxK;AACA,WAAO,QAAQ,IAAI;AAAA,MACjB,QAAQ,IAAI,CAAC;AAAA,MACb,QAAQ,IAAI,CAAC;AAAA,MACb,QAAQ,IAAI,CAAC;AAAA,MACb,QAAQ,IAAI,CAAC;AAAA,MACb,QAAQ,IAAI,CAAC;AAAA,IACnB,CAAK,EAAE,KAAK,SAAS,GAAG;AAClB,YAAM,IAAI,EAAE,CAAC,GAAGN,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAGM,IAAI,EAAE,CAAC,GAAGC,IAAI,EAAE,CAAC,GAAGC,IAAI,CAAA;AAC5D,eAASvQ,IAAI,GAAG2Q,IAAI,EAAE,QAAQ3Q,IAAI2Q,GAAG3Q,KAAK;AACxC,cAAM4Q,IAAI,EAAE5Q,CAAC,GAAG6Q,IAAId,EAAE/P,CAAC,GAAG8Q,IAAI,EAAE9Q,CAAC,GAAG,IAAIqQ,EAAErQ,CAAC,GAAGwU,IAAIlE,EAAEtQ,CAAC;AACrD,YAAI4Q,MAAM,OAAQ;AAClB,QAAAA,EAAE,gBAAgBA,EAAE,aAAY;AAChC,cAAM,IAAIzC,EAAE,uBAAuByC,GAAGC,GAAGC,GAAG,GAAG0D,CAAC;AAChD,YAAI;AACF,mBAASC,IAAI,GAAGA,IAAI,EAAE,QAAQA;AAC5B,YAAAlE,EAAE,KAAK,EAAEkE,CAAC,CAAC;AAAA,MACjB;AACA,YAAM,IAAI,IAAIiM,GAAGrS,GAAG,QAAQkC,CAAC;AAC7B,aAAOkyB,GAAG,GAAGr0B,CAAC,GAAG;AAAA,IACnB,CAAC;AAAA,EACH;AAAA,EACA,eAAe,GAAG;AAChB,UAAM,IAAI,KAAK,MAAMD,IAAI,MAAMC,IAAI,EAAE,MAAM,CAAC;AAC5C,WAAOA,EAAE,SAAS,SAAS,OAAOD,EAAE,cAAc,QAAQC,EAAE,IAAI,EAAE,KAAK,SAASC,GAAG;AACjF,YAAM,IAAIF,EAAE,YAAYA,EAAE,WAAWC,EAAE,MAAMC,CAAC;AAC9C,aAAOD,EAAE,YAAY,UAAU,EAAE,SAAS,SAAS,GAAG;AACpD,YAAI,EAAE;AACJ,mBAAS,IAAI,GAAG,IAAIA,EAAE,QAAQ,QAAQ,IAAI,GAAG;AAC3C,cAAE,sBAAsB,CAAC,IAAIA,EAAE,QAAQ,CAAC;AAAA,MAC9C,CAAC,GAAG;AAAA,IACN,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,SAAS,GAAG;AACV,UAAM,IAAI,KAAK,MAAMD,IAAI,MAAMC,IAAI,EAAE,MAAM,CAAC,GAAGC,IAAIF,EAAE,iBAAiB,CAAC,GAAG,IAAI,CAAA,GAAI,IAAIC,EAAE,YAAY,CAAA;AACpG,aAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG;AACnC,QAAE,KAAKD,EAAE,cAAc,QAAQ,EAAE,CAAC,CAAC,CAAC;AACtC,UAAM,IAAIC,EAAE,SAAS,SAAS,QAAQ,QAAQ,IAAI,IAAID,EAAE,cAAc,QAAQC,EAAE,IAAI;AACpF,WAAO,QAAQ,IAAI;AAAA,MACjBC;AAAA,MACA,QAAQ,IAAI,CAAC;AAAA,MACb;AAAA,IACN,CAAK,EAAE,KAAK,SAAS,GAAG;AAClB,YAAM,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC;AACjC,YAAM,QAAQ,EAAE,SAAS,SAAS0B,GAAG;AACnC,QAAAA,EAAE,iBAAiBA,EAAE,KAAK,GAAGg0B,EAAE;AAAA,MACjC,CAAC;AACD,eAASh0B,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA;AACnC,UAAE,IAAI,EAAEA,CAAC,CAAC;AACZ,aAAO;AAAA,IACT,CAAC;AAAA,EACH;AAAA;AAAA;AAAA,EAGA,iBAAiB,GAAG;AAClB,UAAM,IAAI,KAAK,MAAM5B,IAAI,KAAK,YAAYC,IAAI;AAC9C,QAAI,KAAK,UAAU,CAAC,MAAM;AACxB,aAAO,KAAK,UAAU,CAAC;AACzB,UAAMC,IAAI,EAAE,MAAM,CAAC,GAAG,IAAIA,EAAE,OAAOD,EAAE,iBAAiBC,EAAE,IAAI,IAAI,IAAI,IAAI,CAAA,GAAI,IAAID,EAAE,WAAW,SAAS,GAAG;AACvG,aAAO,EAAE,kBAAkB,EAAE,eAAe,CAAC;AAAA,IAC/C,CAAC;AACD,WAAO,KAAK,EAAE,KAAK,CAAC,GAAGC,EAAE,WAAW,UAAU,EAAE,KAAKD,EAAE,cAAc,UAAUC,EAAE,MAAM,EAAE,KAAK,SAAS,GAAG;AACxG,aAAOD,EAAE,YAAYA,EAAE,aAAaC,EAAE,QAAQ,CAAC;AAAA,IACjD,CAAC,CAAC,GAAGD,EAAE,WAAW,SAAS,GAAG;AAC5B,aAAO,EAAE,wBAAwB,EAAE,qBAAqB,CAAC;AAAA,IAC3D,CAAC,EAAE,QAAQ,SAAS,GAAG;AACrB,QAAE,KAAK,CAAC;AAAA,IACV,CAAC,GAAG,KAAK,UAAU,CAAC,IAAI,QAAQ,IAAI,CAAC,EAAE,KAAK,SAAS,GAAG;AACtD,UAAI;AACJ,UAAIC,EAAE,WAAW,KAAK,IAAI,IAAI+N,OAAO,EAAE,SAAS,IAAI,IAAI,IAAIf,GAAE,IAAK,EAAE,WAAW,IAAI,IAAI,EAAE,CAAC,IAAI,IAAI,IAAI,GAAE,GAAI,MAAM,EAAE,CAAC;AACpH,iBAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG;AACnC,YAAE,IAAI,EAAE,CAAC,CAAC;AACd,UAAIhN,EAAE,SAAS,EAAE,SAAS,OAAOA,EAAE,MAAM,EAAE,OAAO,IAAIo0B,GAAG,GAAGp0B,CAAC,GAAGA,EAAE,cAAcm1B,GAAGr1B,GAAG,GAAGE,CAAC,GAAGA,EAAE,WAAW,QAAQ;AAChH,cAAM,IAAI,IAAI6F,GAAE;AAChB,UAAE,UAAU7F,EAAE,MAAM,GAAG,EAAE,aAAa,CAAC;AAAA,MACzC;AACE,QAAAA,EAAE,gBAAgB,UAAU,EAAE,SAAS,UAAUA,EAAE,WAAW,GAAGA,EAAE,aAAa,UAAU,EAAE,WAAW,UAAUA,EAAE,QAAQ,GAAGA,EAAE,UAAU,UAAU,EAAE,MAAM,UAAUA,EAAE,KAAK;AAC/K,UAAI,CAACD,EAAE,aAAa,IAAI,CAAC;AACvB,QAAAA,EAAE,aAAa,IAAI,GAAG,CAAA,CAAE;AAAA,eACjBC,EAAE,SAAS,UAAUD,EAAE,UAAU,KAAKC,EAAE,IAAI,IAAI,GAAG;AAC1D,cAAM,IAAID,EAAE,aAAa,IAAI,CAAC;AAC9B,QAAAA,EAAE,aAAa,IAAI,GAAG,EAAE,GAAG,EAAC,CAAE;AAAA,MAChC;AACA,aAAOA,EAAE,aAAa,IAAI,CAAC,EAAE,QAAQ,GAAG;AAAA,IAC1C,CAAC,GAAG,KAAK,UAAU,CAAC;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,GAAG;AACX,UAAM,IAAI,KAAK,YAAYD,IAAI,KAAK,KAAK,OAAO,CAAC,GAAGC,IAAI,MAAMC,IAAI,IAAIgN,GAAE;AACxE,IAAAlN,EAAE,SAASE,EAAE,OAAOD,EAAE,iBAAiBD,EAAE,IAAI,IAAIs0B,GAAGp0B,GAAGF,CAAC,GAAGA,EAAE,cAAcq1B,GAAG,GAAGn1B,GAAGF,CAAC;AACrF,UAAM,IAAIA,EAAE,SAAS,CAAA,GAAI,IAAI,CAAA;AAC7B,aAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG;AACnC,QAAE,KAAKC,EAAE,cAAc,QAAQ,EAAE,CAAC,CAAC,CAAC;AACtC,WAAO,QAAQ,IAAI,CAAC,EAAE,KAAK,SAAS,GAAG;AACrC,eAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,IAAI,GAAG;AACnC,QAAAC,EAAE,IAAI,EAAE,CAAC,CAAC;AACZ,YAAM,IAAI,CAAC,MAAM;AACf,cAAM,IAAoB,oBAAI,IAAG;AACjC,mBAAW,CAAC,GAAG0B,CAAC,KAAK3B,EAAE;AACrB,WAAC,aAAayJ,MAAM,aAAahG,OAAO,EAAE,IAAI,GAAG9B,CAAC;AACpD,eAAO,EAAE,SAAS,CAAC,MAAM;AACvB,gBAAMA,IAAI3B,EAAE,aAAa,IAAI,CAAC;AAC9B,UAAA2B,KAAK,QAAQ,EAAE,IAAI,GAAGA,CAAC;AAAA,QACzB,CAAC,GAAG;AAAA,MACN;AACA,aAAO3B,EAAE,eAAe,EAAEC,CAAC,GAAGA;AAAA,IAChC,CAAC;AAAA,EACH;AAAA,EACA,uBAAuB,GAAG,GAAGF,GAAGC,GAAGC,GAAG;AACpC,UAAM,IAAI,CAAA,GAAI,IAAI,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,IAAI,CAAA;AAChD,IAAA+0B,GAAG/0B,EAAE,IAAI,MAAM+0B,GAAG,UAAU,EAAE,SAAS,SAAS,GAAG;AACjD,QAAE,yBAAyB,EAAE,KAAK,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI;AAAA,IAC5D,CAAC,IAAI,EAAE,KAAK,CAAC;AACb,QAAI;AACJ,YAAQA,GAAG/0B,EAAE,IAAI,GAAC;AAAA,MAChB,KAAK+0B,GAAG;AACN,YAAI/iB;AACJ;AAAA,MACF,KAAK+iB,GAAG;AACN,YAAI7iB;AACJ;AAAA,MACF,KAAK6iB,GAAG;AAAA,MACR,KAAKA,GAAG;AACN,YAAI3iB;AACJ;AAAA,MACF;AACE,gBAAQtS,EAAE,UAAQ;AAAA,UAChB,KAAK;AACH,gBAAIkS;AACJ;AAAA,UACF,KAAK;AAAA,UACL,KAAK;AAAA,UACL;AACE,gBAAII;AACJ;AAAA,QACZ;AACQ;AAAA,IACR;AACI,UAAM,IAAIrS,EAAE,kBAAkB,SAASi1B,GAAGj1B,EAAE,aAAa,IAAI9C,IAAI,IAAI,KAAK,sBAAsB6C,CAAC;AACjG,aAAS,IAAI,GAAG4B,IAAI,EAAE,QAAQ,IAAIA,GAAG,KAAK;AACxC,YAAM,IAAI,IAAI;AAAA,QACZ,EAAE,CAAC,IAAI,MAAMqzB,GAAG/0B,EAAE,IAAI;AAAA,QACtB,EAAE;AAAA,QACF;AAAA,QACA;AAAA,MACR;AACM,MAAAD,EAAE,kBAAkB,iBAAiB,KAAK,mCAAmC,CAAC,GAAG,EAAE,KAAK,CAAC;AAAA,IAC3F;AACA,WAAO;AAAA,EACT;AAAA,EACA,sBAAsB,GAAG;AACvB,QAAI,IAAI,EAAE;AACV,QAAI,EAAE,YAAY;AAChB,YAAMD,IAAI01B,GAAG,EAAE,WAAW,GAAGz1B,IAAI,IAAI,aAAa,EAAE,MAAM;AAC1D,eAASC,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA;AACnC,QAAAD,EAAEC,CAAC,IAAI,EAAEA,CAAC,IAAIF;AAChB,UAAIC;AAAA,IACN;AACA,WAAO;AAAA,EACT;AAAA,EACA,mCAAmC,GAAG;AACpC,MAAE,oBAAoB,SAASD,GAAG;AAChC,YAAMC,IAAI,gBAAgBmS,KAAKyiB,KAAKF;AACpC,aAAO,IAAI10B,EAAE,KAAK,OAAO,KAAK,QAAQ,KAAK,aAAY,IAAK,GAAGD,CAAC;AAAA,IAClE,GAAG,EAAE,kBAAkB,4CAA4C;AAAA,EACrE;AACF;AACA,SAAS81B,GAAGv2B,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,EAAE,YAAYC,IAAI,IAAImE,GAAE;AAClC,MAAIpE,EAAE,aAAa,QAAQ;AACzB,UAAM,IAAI,EAAE,KAAK,UAAUA,EAAE,QAAQ,GAAG,IAAI,EAAE,KAAK,IAAI,EAAE;AACzD,QAAI,MAAM,UAAU,MAAM;AACxB,UAAIC,EAAE;AAAA,QACJ,IAAI,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;AAAA,QACtB,IAAI,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;AAAA,MAC9B,GAAS,EAAE,YAAY;AACf,cAAM,IAAIy1B,GAAGhB,GAAG,EAAE,aAAa,CAAC;AAChC,QAAAz0B,EAAE,IAAI,eAAe,CAAC,GAAGA,EAAE,IAAI,eAAe,CAAC;AAAA,MACjD;AAAA,WACK;AACL,cAAQ,KAAK,qEAAqE;AAClF;AAAA,IACF;AAAA,EACF;AACE;AACF,QAAMC,IAAI,EAAE;AACZ,MAAIA,MAAM,QAAQ;AAChB,UAAM,IAAI,IAAI,EAAC,GAAI,IAAI,IAAI,EAAC;AAC5B,aAAS,IAAI,GAAG,IAAIA,EAAE,QAAQ,IAAI,GAAG,KAAK;AACxC,YAAM,IAAIA,EAAE,CAAC;AACb,UAAI,EAAE,aAAa,QAAQ;AACzB,cAAM,IAAI,EAAE,KAAK,UAAU,EAAE,QAAQ,GAAG0B,IAAI,EAAE,KAAK,IAAI,EAAE;AACzD,YAAIA,MAAM,UAAU,MAAM,QAAQ;AAChC,cAAI,EAAE,KAAK,KAAK,IAAI,KAAK,IAAIA,EAAE,CAAC,CAAC,GAAG,KAAK,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,KAAK,KAAK,IAAI,KAAK,IAAIA,EAAE,CAAC,CAAC,GAAG,KAAK,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,KAAK,KAAK,IAAI,KAAK,IAAIA,EAAE,CAAC,CAAC,GAAG,KAAK,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,YAAY;AACtK,kBAAMM,IAAIwzB,GAAGhB,GAAG,EAAE,aAAa,CAAC;AAChC,cAAE,eAAexyB,CAAC;AAAA,UACpB;AACA,YAAE,IAAI,CAAC;AAAA,QACT;AACE,kBAAQ,KAAK,qEAAqE;AAAA,MACtF;AAAA,IACF;AACA,IAAAjC,EAAE,eAAe,CAAC;AAAA,EACpB;AACA,EAAAV,EAAE,cAAcU;AAChB,QAAM,IAAI,IAAIqF,GAAE;AAChB,EAAArF,EAAE,UAAU,EAAE,MAAM,GAAG,EAAE,SAASA,EAAE,IAAI,WAAWA,EAAE,GAAG,IAAI,GAAGV,EAAE,iBAAiB;AACpF;AACA,SAASs2B,GAAGt2B,GAAG,GAAG,GAAG;AACnB,QAAMS,IAAI,EAAE,YAAYC,IAAI,CAAA;AAC5B,WAASC,EAAE,GAAG,GAAG;AACf,WAAO,EAAE,cAAc,YAAY,CAAC,EAAE,KAAK,SAAS,GAAG;AACrD,MAAAX,EAAE,aAAa,GAAG,CAAC;AAAA,IACrB,CAAC;AAAA,EACH;AACA,aAAW,KAAKS,GAAG;AACjB,UAAM,IAAIy0B,GAAG,CAAC,KAAK,EAAE,YAAW;AAChC,SAAKl1B,EAAE,cAAcU,EAAE,KAAKC,EAAEF,EAAE,CAAC,GAAG,CAAC,CAAC;AAAA,EACxC;AACA,MAAI,EAAE,YAAY,UAAU,CAACT,EAAE,OAAO;AACpC,UAAM,IAAI,EAAE,cAAc,YAAY,EAAE,OAAO,EAAE,KAAK,SAAS,GAAG;AAChE,MAAAA,EAAE,SAAS,CAAC;AAAA,IACd,CAAC;AACD,IAAAU,EAAE,KAAK,CAAC;AAAA,EACV;AACA,SAAOiD,GAAG,sBAAsBhF,MAAM,aAAa8B,KAAK,QAAQ,KAAK,qEAAqEkD,GAAG,iBAAiB,kBAAkB,GAAGoxB,GAAG/0B,GAAG,CAAC,GAAGu2B,GAAGv2B,GAAG,GAAG,CAAC,GAAG,QAAQ,IAAIU,CAAC,EAAE,KAAK,WAAW;AACvO,WAAO,EAAE,YAAY,SAASq1B,GAAG/1B,GAAG,EAAE,SAAS,CAAC,IAAIA;AAAA,EACtD,CAAC;AACH;AACA,MAAMw2B,GAAG;AAAA,EACP;AAAA,EACA;AAAA,EACA,SAAS,CAAA;AAAA;AAAA,EAET,YAAY,GAAG;AACb,SAAK,QAAQ,GAAG,KAAK,SAAS,IAAIpD,GAAE;AAAA,EACtC;AAAA,EACA,MAAM,SAAS,GAAG;AAChB,WAAO,IAAI,QAAQ,CAAC,GAAG3yB,MAAM;AAC3B,WAAK,OAAO;AAAA,QACV;AAAA,QACA,CAACC,MAAM;AACL,gBAAMC,IAAID,EAAE;AACZ,UAAAC,EAAE,SAAS,CAAC,MAAM;AAChB,yBAAauL,OAAO,EAAE,gBAAgB,IAAI,EAAE,aAAa;AAAA,UAC3D,CAAC,GAAG,KAAK,MAAM,IAAIvL,CAAC,GAAG,KAAK,OAAO,KAAK;AAAA,YACtC,UAAU,KAAK,cAAcA,CAAC;AAAA,UAC1C,CAAW,GAAG,EAAEA,CAAC;AAAA,QACT;AAAA,QACA;AAAA,QACA,CAACD,MAAM;AACL,kBAAQ,MAAM,wCAAwCA,CAAC,GAAGD,EAAEC,CAAC;AAAA,QAC/D;AAAA,MACR;AAAA,IACI,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA,EAIA,cAAc,GAAG;AACf,UAAM,IAAI,CAAA;AACV,WAAO,EAAE,SAAS,CAACD,MAAM;AACvB,MAAAA,aAAayL,MAAM,EAAE,KAAKzL,CAAC;AAAA,IAC7B,CAAC,GAAG;AAAA,EACN;AAAA;AAAA;AAAA;AAAA,EAIA,cAAc;AACZ,SAAK,SAAS,CAAA;AAAA,EAChB;AACF;AACA,MAAMg2B,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA,EAKP;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA;AAAA;AAAA,EAEA,oBAAoC,oBAAI,IAAG;AAAA;AAAA,EAE3C,uBAAuC,oBAAI,IAAG;AAAA;AAAA,EAE9C,kBAAkB,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMlB,YAAY,GAAG,GAAGh2B,GAAGC,GAAG;AACtB,SAAK,QAAQ,GAAG,KAAK,oBAAoB,IAAI0J,GAAG;AAAA,MAC9C,OAAO;AAAA;AAAA,MAEP,WAAW;AAAA;AAAA,MAEX,YAAY;AAAA;AAAA,MAEZ,aAAa;AAAA,MACb,SAAS;AAAA;AAAA,MAET,MAAM7T;AAAA;AAAA,IAEZ,CAAK;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,eAAe,GAAG;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA+GA,wBAAwB,GAAG;AACzB,SAAK,cAAa,GAAI,EAAE,QAAQ,CAAC,MAAM;AACrC,QAAE,WAAW,KAAK,kBAAkB,IAAI,EAAE,IAAI,KAAK,KAAK,kBAAkB,IAAI,EAAE,MAAM,EAAE,QAAQ,GAAG,KAAK,qBAAqB,IAAI,EAAE,IAAI,KAAK,KAAK,qBAAqB,IAAI,EAAE,MAAM,EAAE,WAAW,GAAG,EAAE,WAAW,KAAK,mBAAmB,EAAE,cAAc,KAAK,KAAK,gBAAgB,KAAK,CAAC;AAAA,IACzR,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA,EAIA,gBAAgB;AACd,SAAK,gBAAgB,QAAQ,CAAC,MAAM;AAClC,YAAM,IAAI,KAAK,kBAAkB,IAAI,EAAE,IAAI;AAC3C,YAAM,EAAE,WAAW;AACnB,YAAMkK,IAAI,KAAK,qBAAqB,IAAI,EAAE,IAAI;AAC9C,MAAAA,MAAM,WAAW,EAAE,cAAcA;AAAA,IACnC,CAAC,GAAG,KAAK,kBAAkB,IAAI,KAAK,kBAAkB,MAAK,GAAI,KAAK,qBAAqB,MAAK;AAAA,EAChG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAwBA,UAAU,GAAG;AACX,SAAK,wBAAwB,CAAC;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA,EAIA,iBAAiB;AACf,SAAK,cAAa;AAAA,EACpB;AAAA,EACA,cAAc,GAAG,GAAG;AAClB,SAAK,MAAM,SAAS,CAACA,MAAM;AACzB,OAAC,EAAE,SAASA,EAAE,IAAI,KAAK,EAAE,SAASA,EAAE,IAAI,OAAOA,EAAE,UAAU;AAAA,IAC7D,CAAC;AAAA,EACH;AACF;AACA,MAAMi2B,WAAWnH,GAAG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUlB,YAAY,GAAG,GAAG9uB,GAAGC,GAAG;AACtB,UAAK,GAAI,KAAK,cAAc,GAAG,KAAK,eAAeD,GAAG,KAAK,kBAAkBC,MAAM,SAASA,IAAI,CAAA,GAAI,KAAK,mBAAmB,IAAIsJ,GAAG,GAAG,GAAG,CAAC,GAAG,KAAK,kBAAkB,IAAIA,GAAG,KAAK,MAAM,IAAI,GAAG,KAAK,WAAW,GAAG,KAAK,oBAAoB,IAAI,KAAK,iBAAiB,MAAM,KAAK,gBAAgB,GAAG,KAAK,eAAe,GAAG,KAAK,kBAAkB,GAAG,KAAK,cAAc,GAAG,KAAK,mBAAmC,oBAAI,IAAG,GAAI,KAAK,kBAAkC,oBAAI,OAAO,KAAK,aAAa,MAAM,SAAS,IAAIvH,GAAG,EAAE,GAAG,EAAE,CAAC,IAAI,IAAIA,GAAG,KAAK,GAAG;AAChhB,UAAM9B,IAAI,KAAK,MAAM,KAAK,WAAW,IAAI,KAAK,eAAe,GAAG,IAAI,KAAK,MAAM,KAAK,WAAW,IAAI,KAAK,eAAe;AACvH,SAAK,yBAAyB,IAAI+D,GAAG,KAAK,WAAW,GAAG,KAAK,WAAW,CAAC,GAAG,KAAK,uBAAuB,QAAQ,OAAO,oBAAoB,KAAK,uBAAuB,QAAQ,kBAAkB,IAAI,KAAK,gBAAgB,IAAImN,GAAE,GAAI,KAAK,cAAc,OAAOtb,IAAI,KAAK,cAAc,eAAe+H,IAAI,KAAK,cAAc,WAAW9H,IAAI,KAAK,sBAAsB,KAAK,wBAAuB,GAAI,KAAK,oBAAoB,OAAOD,IAAI,KAAK,oBAAoB,iBAAiB,EAAE,KAAK,oBAAoB,gBAAgB,KAAK,YAAY,GAAG,KAAK,0BAA0B,IAAImO,GAAG,KAAK,WAAW,GAAG,KAAK,WAAW,GAAG,EAAE,MAAM9J,GAAE,CAAE,GAAG,KAAK,wBAAwB,QAAQ,OAAO,qBAAqB,KAAK,wBAAwB,QAAQ,kBAAkB,IAAI,KAAK,mCAAmC,IAAI8J,GAAG/D,GAAG,GAAG,EAAE,MAAM/F,GAAE,CAAE,GAAG,KAAK,iCAAiC,QAAQ,OAAO,+BAA+B,KAAK,iCAAiC,QAAQ,kBAAkB,IAAI,KAAK,0BAA0B,IAAI8J,GAAG/D,GAAG,GAAG,EAAE,MAAM/F,IAAI,GAAG,KAAK,wBAAwB,QAAQ,OAAO,qBAAqB,KAAK,wBAAwB,QAAQ,kBAAkB,IAAI,KAAK,0BAA0B,IAAI8J,GAAG,KAAK,MAAM/D,IAAI,CAAC,GAAG,KAAK,MAAM,IAAI,CAAC,GAAG,EAAE,MAAM/F,GAAE,CAAE,GAAG,KAAK,wBAAwB,QAAQ,OAAO,qBAAqB,KAAK,wBAAwB,QAAQ,kBAAkB,IAAI,KAAK,wBAAwB,KAAK,0BAAyB,GAAI,KAAK,0BAA0B,IAAI8J,GAAG/D,GAAG,GAAG,EAAE,MAAM/F,IAAI,GAAG,KAAK,wBAAwB,QAAQ,OAAO,qBAAqB,KAAK,wBAAwB,QAAQ,kBAAkB,IAAI,KAAK,0BAA0B,IAAI8J,GAAG,KAAK,MAAM/D,IAAI,CAAC,GAAG,KAAK,MAAM,IAAI,CAAC,GAAG,EAAE,MAAM/F,GAAE,CAAE,GAAG,KAAK,wBAAwB,QAAQ,OAAO,qBAAqB,KAAK,wBAAwB,QAAQ,kBAAkB;AAC5xD,UAAM,IAAI,GAAG,IAAI;AACjB,SAAK,yBAAyB,KAAK,0BAA0B,CAAC,GAAG,KAAK,uBAAuB,SAAS,QAAQ,MAAM,IAAI+F,GAAG,CAAC,GAAG,KAAK,uBAAuB,SAAS,aAAa,QAAQ,GAAG,KAAK,yBAAyB,KAAK,0BAA0B,CAAC,GAAG,KAAK,uBAAuB,SAAS,QAAQ,MAAM,IAAI,KAAK,MAAMA,IAAI,CAAC,GAAG,KAAK,MAAM,IAAI,CAAC,CAAC,GAAG,KAAK,uBAAuB,SAAS,aAAa,QAAQ,GAAG,KAAK,kBAAkB,KAAK,oBAAmB;AACvc,UAAM,IAAI2uB;AACV,SAAK,eAAexiB,GAAG,MAAM,EAAE,QAAQ,GAAG,KAAK,eAAe,IAAI,GAAG;AAAA,MACnE,UAAU,KAAK;AAAA,MACf,cAAc,EAAE;AAAA,MAChB,gBAAgB,EAAE;AAAA,MAClB,UAAUtW;AAAA,MACV,WAAW;AAAA,MACX,YAAY;AAAA,IAClB,CAAK,GAAG,KAAK,UAAU,IAAI,KAAK,YAAY,IAAI,KAAK,iBAAiB,IAAIwT,GAAE,GAAI,KAAK,gBAAgB,GAAG,KAAK,UAAU,IAAI2lB,GAAG,IAAI,GAAG,KAAK,kBAAkB,IAAI3lB,GAAE,GAAI,KAAK,kBAAkB,IAAIA,GAAE,GAAI,KAAK,gBAAgB,IAAIxD,GAAE;AAC9N,aAAS,EAAE,GAAG,GAAG;AACf,YAAMnE,IAAI,EAAE,sBAAsB,gBAAgB;AAClD,aAAO,EAAE,QAAQ,oBAAoBA,IAAI,cAAc;AAAA,IACzD;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,SAAK,uBAAuB,QAAO,GAAI,KAAK,wBAAwB,QAAO,GAAI,KAAK,iCAAiC,QAAO,GAAI,KAAK,wBAAwB,QAAO,GAAI,KAAK,wBAAwB,QAAO,GAAI,KAAK,wBAAwB,QAAO,GAAI,KAAK,wBAAwB,QAAO,GAAI,KAAK,cAAc,WAAW,KAAK,oBAAoB,QAAO,GAAI,KAAK,sBAAsB,QAAO,GAAI,KAAK,uBAAuB,QAAO,GAAI,KAAK,uBAAuB,QAAO,GAAI,KAAK,gBAAgB,QAAO,GAAI,KAAK,aAAa,QAAO,GAAI,KAAK,QAAQ,QAAO;AAAA,EACziB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,GAAG,GAAG;AACZ,SAAK,uBAAuB,QAAQ,GAAG,CAAC,GAAG,KAAK,wBAAwB,QAAQ,GAAG,CAAC;AACpF,QAAI5B,IAAI,KAAK,MAAM,IAAI,KAAK,eAAe,GAAGC,IAAI,KAAK,MAAM,IAAI,KAAK,eAAe;AACrF,SAAK,iCAAiC,QAAQD,GAAGC,CAAC,GAAG,KAAK,wBAAwB,QAAQD,GAAGC,CAAC,GAAG,KAAK,wBAAwB,QAAQD,GAAGC,CAAC,GAAG,KAAK,uBAAuB,SAAS,QAAQ,MAAM,IAAID,GAAGC,CAAC,GAAGD,IAAI,KAAK,MAAMA,IAAI,CAAC,GAAGC,IAAI,KAAK,MAAMA,IAAI,CAAC,GAAG,KAAK,wBAAwB,QAAQD,GAAGC,CAAC,GAAG,KAAK,wBAAwB,QAAQD,GAAGC,CAAC,GAAG,KAAK,uBAAuB,SAAS,QAAQ,MAAM,IAAID,GAAGC,CAAC;AAAA,EAC9Y;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,OAAO,GAAG,GAAGD,GAAGC,GAAGC,GAAG;AACpB,QAAI,KAAK,gBAAgB,SAAS,GAAG;AACnC,QAAE,cAAc,KAAK,cAAc,GAAG,KAAK,gBAAgB,EAAE,cAAa;AAC1E,YAAM,IAAI,EAAE;AACZ,QAAE,YAAY,IAAIA,KAAK,EAAE,MAAM,QAAQ,QAAQ,QAAQ,EAAE,GAAG,EAAE,cAAc,UAAU,CAAC,GAAG,KAAK,yBAAyB,KAAK,mCAAmC,EAAE;AAClK,YAAM,IAAI,KAAK,YAAY,YAAY,IAAI,KAAK,YAAY;AAC5D,UAAI,KAAK,YAAY,aAAa,MAAM,KAAK,YAAY,mBAAmB,KAAK,eAAe,EAAE,gBAAgB,KAAK,uBAAuB,GAAG,EAAE,MAAK,GAAI,EAAE,OAAO,KAAK,aAAa,KAAK,YAAY,GAAG,KAAK,mCAAmC,EAAE,GAAG,KAAK,iBAAiB,MAAK,GAAI,KAAK,qBAAoB,GAAI,KAAK,sCAAsC,EAAE,GAAG,KAAK,YAAY,mBAAmB,KAAK,qBAAqB,KAAK,oBAAoB,SAAS,cAAc,MAAM,IAAI,KAAK,aAAa,MAAM,KAAK,aAAa,GAAG,GAAG,KAAK,oBAAoB,SAAS,aAAa,QAAQ,KAAK,wBAAwB,SAAS,KAAK,oBAAoB,SAAS,cAAc,QAAQ,KAAK,eAAe,EAAE,gBAAgB,KAAK,sBAAsB,GAAG,EAAE,MAAK,GAAI,EAAE,OAAO,KAAK,aAAa,KAAK,YAAY,GAAG,KAAK,sCAAsC,EAAE,GAAG,KAAK,iBAAiB,MAAK,GAAI,KAAK,gBAAgB,MAAK,GAAI,KAAK,YAAY,aAAa,GAAG,KAAK,YAAY,mBAAmB,GAAG,KAAK,QAAQ,WAAW,KAAK,cAAc,KAAK,aAAa,SAAS,QAAQ,KAAK,uBAAuB,SAAS,EAAE,gBAAgB,KAAK,gCAAgC,GAAG,EAAE,MAAK,GAAI,KAAK,QAAQ,OAAO,CAAC,GAAG,KAAK,gBAAgB,KAAK,KAAK,gBAAgB,GAAG,KAAK,gBAAgB,KAAK,KAAK,eAAe,GAAG,KAAK,cAAc,GAAG;AAC3xC,cAAM,IAAI,QAAQ,KAAK,IAAI,YAAY,IAAG,IAAK,OAAO,KAAK,WAAW,IAAI,OAAO;AACjF,aAAK,gBAAgB,eAAe,CAAC,GAAG,KAAK,gBAAgB,eAAe,CAAC;AAAA,MAC/E;AACA,WAAK,QAAQ,WAAW,KAAK,uBAAuB,KAAK,sBAAsB,SAAS,YAAY,QAAQ,KAAK,iCAAiC,SAAS,KAAK,sBAAsB,SAAS,QAAQ,MAAM,IAAI,KAAK,iCAAiC,OAAO,KAAK,iCAAiC,MAAM,GAAG,KAAK,sBAAsB,SAAS,iBAAiB,QAAQ,KAAK,iBAAiB,KAAK,sBAAsB,SAAS,gBAAgB,QAAQ,KAAK,iBAAiB,EAAE,gBAAgB,KAAK,uBAAuB,GAAG,EAAE,MAAK,GAAI,KAAK,QAAQ,OAAO,CAAC,GAAG,KAAK,QAAQ,WAAW,KAAK,wBAAwB,KAAK,uBAAuB,SAAS,aAAa,QAAQ,KAAK,wBAAwB,SAAS,KAAK,uBAAuB,SAAS,UAAU,QAAQ+1B,GAAG,gBAAgB,KAAK,uBAAuB,SAAS,aAAa,QAAQ,KAAK,eAAe,EAAE,gBAAgB,KAAK,uBAAuB,GAAG,EAAE,MAAK,GAAI,KAAK,QAAQ,OAAO,CAAC,GAAG,KAAK,uBAAuB,SAAS,aAAa,QAAQ,KAAK,wBAAwB,SAAS,KAAK,uBAAuB,SAAS,UAAU,QAAQA,GAAG,gBAAgB,EAAE,gBAAgB,KAAK,uBAAuB,GAAG,EAAE,MAAK,GAAI,KAAK,QAAQ,OAAO,CAAC,GAAG,KAAK,QAAQ,WAAW,KAAK,wBAAwB,KAAK,uBAAuB,SAAS,aAAa,QAAQ,KAAK,wBAAwB,SAAS,KAAK,uBAAuB,SAAS,UAAU,QAAQA,GAAG,gBAAgB,EAAE,gBAAgB,KAAK,uBAAuB,GAAG,EAAE,MAAK,GAAI,KAAK,QAAQ,OAAO,CAAC,GAAG,KAAK,uBAAuB,SAAS,aAAa,QAAQ,KAAK,wBAAwB,SAAS,KAAK,uBAAuB,SAAS,UAAU,QAAQA,GAAG,gBAAgB,EAAE,gBAAgB,KAAK,uBAAuB,GAAG,EAAE,MAAK,GAAI,KAAK,QAAQ,OAAO,CAAC,GAAG,KAAK,QAAQ,WAAW,KAAK,iBAAiB,KAAK,gBAAgB,SAAS,YAAY,QAAQ,KAAK,uBAAuB,SAAS,KAAK,gBAAgB,SAAS,aAAa,QAAQ,KAAK,wBAAwB,SAAS,KAAK,gBAAgB,SAAS,aAAa,QAAQ,KAAK,wBAAwB,SAAS,KAAK,gBAAgB,SAAS,eAAe,QAAQ,KAAK,gBAAgB,KAAK,gBAAgB,SAAS,aAAa,QAAQ,KAAK,cAAc,KAAK,gBAAgB,SAAS,SAAS,QAAQ,KAAK,UAAU,KAAK,gBAAgB,SAAS,kBAAkB,QAAQ,KAAK,mBAAmB/1B,KAAK,EAAE,MAAM,QAAQ,QAAQ,QAAQ,EAAE,GAAG,EAAE,gBAAgBF,CAAC,GAAG,KAAK,QAAQ,OAAO,CAAC,GAAG,EAAE,cAAc,KAAK,gBAAgB,KAAK,aAAa,GAAG,EAAE,YAAY;AAAA,IAC78E;AACA,SAAK,mBAAmB,KAAK,QAAQ,WAAW,KAAK,cAAc,KAAK,aAAa,SAAS,QAAQA,EAAE,SAAS,EAAE,gBAAgB,IAAI,GAAG,KAAK,QAAQ,OAAO,CAAC;AAAA,EACjK;AAAA;AAAA,EAEA,wBAAwB;AACtB,UAAM,IAAI,KAAK;AACf,aAAS,EAAEA,GAAG;AACZ,MAAAA,EAAE,UAAU,EAAE,IAAIA,CAAC;AAAA,IACrB;AACA,MAAE,MAAK;AACP,aAASA,IAAI,GAAGA,IAAI,KAAK,gBAAgB,QAAQA;AAC/C,WAAK,gBAAgBA,CAAC,EAAE,SAAS,CAAC;AAAA,EACtC;AAAA,EACA,mCAAmC,GAAG;AACpC,UAAM,IAAI,KAAK;AACf,eAAWA,KAAK,KAAK;AACnB,YAAM,KAAKA,EAAE,UAAU,EAAE,IAAIA,CAAC,KAAK,EAAE,IAAIA,GAAGA,EAAE,OAAO,GAAGA,EAAE,UAAU;AAAA,EACxE;AAAA,EACA,sCAAsC,GAAG;AACvC,UAAM,IAAI,KAAK,kBAAkBA,IAAI,KAAK;AAC1C,aAASC,EAAEC,GAAG;AACZ,UAAIA,EAAE,YAAYA,EAAE,UAAUA,EAAE;AAC9B,cAAM,KAAKA,EAAE,UAAU,EAAE,IAAIA,CAAC,KAAK,EAAE,IAAIA,GAAGA,EAAE,OAAO,GAAGA,EAAE,UAAU;AAAA,gBAC5DA,EAAE,UAAUA,EAAE,aAAa,CAACF,EAAE,IAAIE,CAAC,GAAG;AAC9C,cAAM,IAAIA,EAAE;AACZ,SAAC,MAAM,MAAM,EAAE,IAAIA,CAAC,MAAM,QAAQA,EAAE,UAAU,IAAI,EAAE,IAAIA,GAAG,CAAC;AAAA,MAC9D;AAAA,IACF;AACA,SAAK,YAAY,SAASD,CAAC;AAAA,EAC7B;AAAA,EACA,uBAAuB;AACrB,SAAK,cAAc;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,GAAO,KAAK,cAAc,SAAS,KAAK,aAAa,gBAAgB,GAAG,KAAK,cAAc,SAAS,KAAK,aAAa,kBAAkB;AAAA,EACtI;AAAA,EACA,0BAA0B;AACxB,WAAO,IAAI,GAAG;AAAA,MACZ,UAAU;AAAA,QACR,cAAc,EAAE,OAAO,KAAI;AAAA,QAC3B,eAAe,EAAE,OAAO,IAAI+B,GAAG,KAAK,GAAG,EAAC;AAAA,QACxC,eAAe,EAAE,OAAO,KAAI;AAAA,MACpC;AAAA,MACM,cAAc;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAgCd,gBAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IActB,CAAK;AAAA,EACH;AAAA,EACA,4BAA4B;AAC1B,WAAO,IAAI,GAAG;AAAA,MACZ,UAAU;AAAA,QACR,aAAa,EAAE,OAAO,KAAI;AAAA,QAC1B,SAAS,EAAE,OAAO,IAAIA,GAAG,KAAK,GAAG,EAAC;AAAA,QAClC,kBAAkB,EAAE,OAAO,IAAI,EAAE,GAAG,GAAG,CAAC,EAAC;AAAA,QACzC,iBAAiB,EAAE,OAAO,IAAI,EAAE,GAAG,GAAG,CAAC,EAAC;AAAA,MAChD;AAAA,MACM,cAAc;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAMd,gBAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAuBtB,CAAK;AAAA,EACH;AAAA,EACA,0BAA0B,GAAG;AAC3B,WAAO,IAAI,GAAG;AAAA,MACZ,SAAS;AAAA,QACP,YAAY;AAAA,MACpB;AAAA,MACM,UAAU;AAAA,QACR,cAAc,EAAE,OAAO,KAAI;AAAA,QAC3B,SAAS,EAAE,OAAO,IAAIA,GAAG,KAAK,GAAG,EAAC;AAAA,QAClC,WAAW,EAAE,OAAO,IAAIA,GAAG,KAAK,GAAG,EAAC;AAAA,QACpC,cAAc,EAAE,OAAO,EAAC;AAAA,MAChC;AAAA,MACM,cAAc;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAMd,gBAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA6BtB,CAAK;AAAA,EACH;AAAA,EACA,sBAAsB;AACpB,WAAO,IAAI,GAAG;AAAA,MACZ,UAAU;AAAA,QACR,aAAa,EAAE,OAAO,KAAI;AAAA,QAC1B,cAAc,EAAE,OAAO,KAAI;AAAA,QAC3B,cAAc,EAAE,OAAO,KAAI;AAAA,QAC3B,gBAAgB,EAAE,OAAO,KAAI;AAAA,QAC7B,cAAc,EAAE,OAAO,EAAC;AAAA,QACxB,UAAU,EAAE,OAAO,EAAC;AAAA,QACpB,mBAAmB,EAAE,OAAO,EAAC;AAAA,MACrC;AAAA,MACM,cAAc;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAMd,gBAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAsBhB,UAAU/L;AAAA,MACV,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,aAAa;AAAA,IACnB,CAAK;AAAA,EACH;AACF;AACAggC,GAAG,iBAAiB,IAAIj0B,GAAG,GAAG,CAAC;AAC/Bi0B,GAAG,iBAAiB,IAAIj0B,GAAG,GAAG,CAAC;AAC/B,MAAMk0B,GAAG;AAAA,EACP;AAAA,EACA,iBAAiB,CAAA;AAAA,EACjB,kBAAkB,CAAA;AAAA,EAClB,YAAY,GAAG,GAAGl2B,GAAGC,GAAG;AACtB,SAAK,cAAc,IAAIg2B;AAAA,MACrB,IAAIj0B,GAAGhC,GAAGC,CAAC;AAAA,MACX;AAAA,MACA;AAAA,IACN,GAAO,KAAK,YAAY,eAAe,GAAG,KAAK,YAAY,WAAW,KAAK,KAAK,YAAY,gBAAgB,GAAG,KAAK,YAAY,cAAc,GAAG,KAAK,YAAY,iBAAiB,IAAI,SAAS,GAAG,KAAK,YAAY,gBAAgB,IAAI,SAAS;AAAA,EAC/O;AAAA;AAAA;AAAA;AAAA,EAIA,UAAU;AACR,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAIA,kBAAkB,GAAG;AACnB,SAAK,iBAAiB,GAAG,KAAK,cAAa,GAAI,EAAE,SAAS,MAAM,KAAK,YAAY,eAAe,GAAG,KAAK,YAAY,WAAW,KAAK,KAAK,YAAY,iBAAiB,IAAI,SAAS,GAAG,KAAK,YAAY,gBAAgB,IAAI,SAAS;AAAA,EACtO;AAAA;AAAA;AAAA;AAAA,EAIA,mBAAmB,GAAG;AACpB,SAAK,kBAAkB,GAAG,KAAK,cAAa,GAAI,EAAE,SAAS,MAAM,KAAK,YAAY,eAAe,GAAG,KAAK,YAAY,WAAW,GAAG,KAAK,YAAY,iBAAiB,IAAI,SAAS,GAAG,KAAK,YAAY,gBAAgB,IAAI,SAAS;AAAA,EACrO;AAAA;AAAA;AAAA;AAAA,EAIA,eAAe;AACb,SAAK,iBAAiB,IAAI,KAAK,cAAa;AAAA,EAC9C;AAAA;AAAA;AAAA;AAAA,EAIA,gBAAgB;AACd,SAAK,kBAAkB,IAAI,KAAK,cAAa;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW;AACT,SAAK,iBAAiB,IAAI,KAAK,kBAAkB,CAAA,GAAI,KAAK,cAAa;AAAA,EACzE;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,gBAAgB;AACd,SAAK,gBAAgB,SAAS,KAAK,KAAK,YAAY,kBAAkB,KAAK,iBAAiB,KAAK,YAAY,eAAe,GAAG,KAAK,YAAY,WAAW,GAAG,KAAK,YAAY,iBAAiB,IAAI,SAAS,GAAG,KAAK,YAAY,gBAAgB,IAAI,SAAS,KAAK,KAAK,eAAe,SAAS,KAAK,KAAK,YAAY,kBAAkB,KAAK,gBAAgB,KAAK,YAAY,eAAe,GAAG,KAAK,YAAY,WAAW,KAAK,KAAK,YAAY,iBAAiB,IAAI,SAAS,GAAG,KAAK,YAAY,gBAAgB,IAAI,SAAS,KAAK,KAAK,YAAY,kBAAkB,CAAA;AAAA,EAC3iB;AAAA;AAAA;AAAA;AAAA,EAIA,OAAO,GAAG,GAAG;AACX,SAAK,YAAY,QAAQ,GAAG,CAAC;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA,EAIA,cAAc,GAAG;AACf,MAAE,UAAU,KAAK,YAAY,iBAAiB,IAAI,EAAE,KAAK,GAAG,KAAK,YAAY,gBAAgB,IAAI,EAAE,KAAK,IAAI,EAAE,aAAa,WAAW,KAAK,YAAY,eAAe,EAAE,WAAW,EAAE,SAAS,WAAW,KAAK,YAAY,WAAW,EAAE,OAAO,EAAE,cAAc,WAAW,KAAK,YAAY,gBAAgB,EAAE;AAAA,EAC9S;AAAA;AAAA;AAAA;AAAA,EAIA,iBAAiB,GAAG;AAAA,EACpB;AACF;AACA,MAAMk2B,GAAG;AAAA,EACP;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA;AAAA,EAEA;AAAA;AAAA,EAEA,cAAc;AAAA,EACd,aAAa,IAAIn0B,GAAE;AAAA,EACnB,WAAW,IAAIA,GAAE;AAAA,EACjB,cAAc;AAAA,EACd,kBAAkB;AAAA;AAAA,EAElB,eAAe;AAAA;AAAA,EAEf,kBAAkB,CAAA;AAAA,EAClB,YAAY,GAAG,GAAGhC,GAAGC,GAAGC,GAAG;AACzB,SAAK,QAAQ,GAAG,KAAK,SAAS,GAAG,KAAK,SAASF,GAAG,KAAK,WAAWC,GAAG,KAAK,iBAAiBC,GAAG,KAAK,oBAAmB,GAAI,KAAK,0BAAyB;AAAA,EAC1J;AAAA;AAAA;AAAA;AAAA,EAIA,4BAA4B;AAC1B,SAAK,eAAe,SAAS,cAAc,KAAK,GAAG,KAAK,aAAa,MAAM,WAAW,YAAY,KAAK,aAAa,MAAM,SAAS,sBAAsB,KAAK,aAAa,MAAM,kBAAkB,0BAA0B,KAAK,aAAa,MAAM,gBAAgB,QAAQ,KAAK,aAAa,MAAM,UAAU,QAAQ,KAAK,aAAa,MAAM,SAAS,QAAQ,KAAK,OAAO,iBAAiB,KAAK,OAAO,cAAc,YAAY,KAAK,YAAY;AAAA,EACtb;AAAA;AAAA;AAAA;AAAA,EAIA,sBAAsB;AACpB,WAAO,iBAAiB,WAAW,KAAK,UAAU,KAAK,IAAI,CAAC,GAAG,OAAO,iBAAiB,SAAS,KAAK,QAAQ,KAAK,IAAI,CAAC,GAAG,KAAK,OAAO,iBAAiB,aAAa,KAAK,YAAY,KAAK,IAAI,CAAC,GAAG,KAAK,OAAO,iBAAiB,aAAa,KAAK,YAAY,KAAK,IAAI,CAAC,GAAG,KAAK,OAAO,iBAAiB,WAAW,KAAK,UAAU,KAAK,IAAI,CAAC;AAAA,EAC7U;AAAA;AAAA;AAAA;AAAA,EAIA,UAAU,GAAG;AACX,KAAC,EAAE,QAAQ,aAAa,EAAE,QAAQ,YAAY,KAAK,cAAc;AAAA,EACnE;AAAA;AAAA;AAAA;AAAA,EAIA,QAAQ,GAAG;AACT,KAAC,EAAE,QAAQ,aAAa,EAAE,QAAQ,YAAY,KAAK,cAAc,IAAI,KAAK,eAAe,KAAK,aAAY;AAAA,EAC5G;AAAA;AAAA;AAAA;AAAA,EAIA,YAAY,GAAG;AACb,QAAI,EAAE,WAAW,KAAK,CAAC,KAAK,YAAa;AACzC,UAAM,IAAI,KAAK,OAAO,sBAAqB;AAC3C,SAAK,WAAW,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,GAAG,GAAG,KAAK,SAAS,KAAK,KAAK,UAAU,GAAG,KAAK,cAAc,IAAI,KAAK,YAAY,KAAK,SAAS,YAAY,WAAW,KAAK,kBAAkB,KAAK,SAAS,SAAS,KAAK,SAAS,UAAU,KAAK,KAAK,iBAAiB,KAAK,aAAa,MAAM,UAAU,SAAS,KAAK,yBAAyB,EAAE,kBAAkB,EAAE,gBAAe;AAAA,EAC/X;AAAA;AAAA;AAAA;AAAA,EAIA,YAAY,GAAG;AACb,QAAI,CAAC,KAAK,YAAa;AACvB,UAAM,IAAI,KAAK,OAAO,sBAAqB;AAC3C,SAAK,SAAS,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,GAAG,GAAG,KAAK,qBAAoB,GAAI,KAAK,yBAAyB,EAAE,eAAc,GAAI,EAAE,gBAAe;AAAA,EAC5J;AAAA;AAAA;AAAA;AAAA,EAIA,UAAU,GAAG;AACX,SAAK,gBAAgB,KAAK,aAAY,GAAI,EAAE,eAAc,GAAI,EAAE;EAClE;AAAA;AAAA;AAAA;AAAA,EAIA,eAAe;AACb,SAAK,gBAAgB,KAAK,cAAc,IAAI,KAAK,YAAY,KAAK,SAAS,YAAY,WAAW,KAAK,SAAS,UAAU,KAAK,kBAAkB,KAAK,iBAAiB,KAAK,aAAa,MAAM,UAAU,SAAS,KAAK,sBAAqB;AAAA,EAC9O;AAAA;AAAA;AAAA;AAAA,EAIA,uBAAuB;AACrB,QAAI,CAAC,KAAK,aAAc;AACxB,UAAM,IAAI,KAAK,IAAI,KAAK,WAAW,GAAG,KAAK,SAAS,CAAC,GAAG,IAAI,KAAK,IAAI,KAAK,WAAW,GAAG,KAAK,SAAS,CAAC,GAAGF,IAAI,KAAK,IAAI,KAAK,SAAS,IAAI,KAAK,WAAW,CAAC,GAAGC,IAAI,KAAK,IAAI,KAAK,SAAS,IAAI,KAAK,WAAW,CAAC;AAC7M,SAAK,aAAa,MAAM,OAAO,GAAG,CAAC,MAAM,KAAK,aAAa,MAAM,MAAM,GAAG,CAAC,MAAM,KAAK,aAAa,MAAM,QAAQ,GAAGD,CAAC,MAAM,KAAK,aAAa,MAAM,SAAS,GAAGC,CAAC;AAAA,EAClK;AAAA;AAAA;AAAA;AAAA,EAIA,wBAAwB;AACtB,UAAM,IAAI,KAAK,SAAS,IAAI,KAAK,WAAW,GAAG,IAAI,KAAK,SAAS,IAAI,KAAK,WAAW,GAAGD,IAAI,KAAK,GAAGC,IAAI,KAAK,OAAO,sBAAqB,GAAIC,IAAID,EAAE,OAAO,IAAIA,EAAE,QAAQ,IAAI,IAAI+B;AAAA,MAC9K,KAAK,IAAI,KAAK,WAAW,GAAG,KAAK,SAAS,CAAC,IAAI9B;AAAA,MAC/C,KAAK,IAAI,KAAK,WAAW,GAAG,KAAK,SAAS,CAAC,IAAI;AAAA,IACrD,GAAO,IAAI,IAAI8B;AAAA,MACT,KAAK,IAAI,KAAK,WAAW,GAAG,KAAK,SAAS,CAAC,IAAI9B;AAAA,MAC/C,KAAK,IAAI,KAAK,WAAW,GAAG,KAAK,SAAS,CAAC,IAAI;AAAA,IACrD,GAAO,IAAI,CAAA;AACP,SAAK,MAAM,SAAS,CAAC,MAAM;AACzB,UAAI,CAAC,EAAE,UAAU,CAAC,EAAE,QAAS;AAC7B,YAAM,IAAI;AACV,UAAI,CAAC,EAAE,SAAU;AACjB,QAAE,SAAS,eAAe,EAAE,SAAS,mBAAkB;AACvD,YAAM,IAAI,EAAE,SAAS;AACrB,UAAI,CAAC,EAAG;AACR,YAAMrR,IAAI,KAAK,sBAAsB,GAAG,CAAC,EAAE,IAAI,CAAC,MAAM,KAAK,cAAc,CAAC,CAAC,GAAGqT,IAAI,KAAK,qBAAqBrT,CAAC;AAC7G,UAAIsT,IAAI;AACR,MAAAnC,IAAImC,IAAI,KAAK,iBAAiBD,GAAG,GAAG,CAAC,IAAIC,IAAI,KAAK,qBAAqBD,GAAG,GAAG,CAAC,GAAGC,KAAK,EAAE,KAAK,CAAC;AAAA,IAChG,CAAC,GAAG,KAAK,kBAAkB,GAAG,KAAK,eAAe,mBAAmB,KAAK,eAAe;AAAA,EAC3F;AAAA;AAAA;AAAA;AAAA,EAIA,sBAAsB,GAAG,GAAG;AAC1B,UAAMnC,IAAI,CAAA,GAAIC,IAAI,EAAE,KAAKC,IAAI,EAAE;AAC/B,WAAOF,EAAE,KAAK,IAAI,EAAEC,EAAE,GAAGA,EAAE,GAAGA,EAAE,CAAC,CAAC,GAAGD,EAAE,KAAK,IAAI,EAAEE,EAAE,GAAGD,EAAE,GAAGA,EAAE,CAAC,CAAC,GAAGD,EAAE,KAAK,IAAI,EAAEC,EAAE,GAAGC,EAAE,GAAGD,EAAE,CAAC,CAAC,GAAGD,EAAE,KAAK,IAAI,EAAEE,EAAE,GAAGA,EAAE,GAAGD,EAAE,CAAC,CAAC,GAAGD,EAAE,KAAK,IAAI,EAAEC,EAAE,GAAGA,EAAE,GAAGC,EAAE,CAAC,CAAC,GAAGF,EAAE,KAAK,IAAI,EAAEE,EAAE,GAAGD,EAAE,GAAGC,EAAE,CAAC,CAAC,GAAGF,EAAE,KAAK,IAAI,EAAEC,EAAE,GAAGC,EAAE,GAAGA,EAAE,CAAC,CAAC,GAAGF,EAAE,KAAK,IAAI,EAAEE,EAAE,GAAGA,EAAE,GAAGA,EAAE,CAAC,CAAC,GAAGF,EAAE,QAAQ,CAAC,MAAM;AACtQ,QAAE,aAAa,EAAE,WAAW;AAAA,IAC9B,CAAC,GAAGA;AAAA,EACN;AAAA;AAAA;AAAA;AAAA,EAIA,cAAc,GAAG;AACf,UAAM,IAAI,EAAE,MAAK;AACjB,MAAE,QAAQ,KAAK,MAAM;AACrB,UAAMA,KAAK,EAAE,IAAI,KAAK,GAAGC,KAAK,IAAI,EAAE,KAAK;AACzC,WAAO,IAAI+B,GAAGhC,GAAGC,CAAC;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA,EAIA,qBAAqB,GAAG;AACtB,UAAM,IAAI,IAAI+B,GAAG,OAAO,KAAK,GAAGhC,IAAI,IAAIgC,GAAG,QAAQ,MAAM;AACzD,WAAO,EAAE,QAAQ,CAAC/B,MAAM;AACtB,QAAE,IAAI,KAAK,IAAI,EAAE,GAAGA,EAAE,CAAC,GAAG,EAAE,IAAI,KAAK,IAAI,EAAE,GAAGA,EAAE,CAAC,GAAGD,EAAE,IAAI,KAAK,IAAIA,EAAE,GAAGC,EAAE,CAAC,GAAGD,EAAE,IAAI,KAAK,IAAIA,EAAE,GAAGC,EAAE,CAAC;AAAA,IACvG,CAAC,GAAG,EAAE,KAAK,GAAG,KAAKD,EAAC;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA,EAIA,iBAAiB,GAAG,GAAGA,GAAG;AACxB,WAAO,EAAE,IAAI,KAAK,EAAE,KAAK,EAAE,IAAI,KAAK,EAAE,KAAK,EAAE,IAAI,KAAKA,EAAE,KAAK,EAAE,IAAI,KAAKA,EAAE;AAAA,EAC5E;AAAA;AAAA;AAAA;AAAA,EAIA,qBAAqB,GAAG,GAAGA,GAAG;AAC5B,WAAO,EAAE,EAAE,IAAI,IAAI,EAAE,KAAK,EAAE,IAAI,IAAIA,EAAE,KAAK,EAAE,IAAI,IAAI,EAAE,KAAK,EAAE,IAAI,IAAIA,EAAE;AAAA,EAC1E;AAAA;AAAA;AAAA;AAAA,EAIA,iBAAiB;AACf,SAAK,kBAAkB,CAAA,GAAI,KAAK,eAAe,cAAa;AAAA,EAC9D;AAAA;AAAA;AAAA;AAAA,EAIA,qBAAqB;AACnB,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAIA,UAAU;AACR,WAAO,oBAAoB,WAAW,KAAK,UAAU,KAAK,IAAI,CAAC,GAAG,OAAO,oBAAoB,SAAS,KAAK,QAAQ,KAAK,IAAI,CAAC,GAAG,KAAK,OAAO,oBAAoB,aAAa,KAAK,YAAY,KAAK,IAAI,CAAC,GAAG,KAAK,OAAO,oBAAoB,aAAa,KAAK,YAAY,KAAK,IAAI,CAAC,GAAG,KAAK,OAAO,oBAAoB,WAAW,KAAK,UAAU,KAAK,IAAI,CAAC,GAAG,KAAK,gBAAgB,KAAK,aAAa,iBAAiB,KAAK,aAAa,cAAc,YAAY,KAAK,YAAY,GAAG,KAAK,eAAc;AAAA,EAC1e;AACF;AACA,MAAMo2B,GAAG;AAAA,EACP;AAAA,EACA;AAAA,EACA,eAAe;AAAA,EACf,gBAAgB;AAAA,EAChB,UAAU;AAAA,EACV,mBAAmB;AAAA,EACnB,aAAa,IAAI,EAAC;AAAA,EAClB,cAAc,IAAIhyB,GAAE;AAAA;AAAA,EAEpB,WAAW,IAAImF,GAAG,QAAQ;AAAA,EAC1B,YAAY,GAAG;AACb,SAAK,QAAQ,GAAG,KAAK,gBAAgB,IAAI2F,GAAG,IAAI,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;AAAA,EAChE;AAAA;AAAA;AAAA;AAAA,EAIA,SAAS;AACP,SAAK,gBAAgB,IAAI,KAAK,QAAO;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA,EAIA,UAAU;AACR,SAAK,gBAAgB,IAAI,KAAK,QAAO;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,SAAK,kBAAkB,KAAK,oBAAmB,GAAI,KAAK,0BAA0B,KAAK,qBAAqB,EAAE,GAAG,KAAK,mBAAkB;AAAA,EAC1I;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAS,GAAG,GAAG;AACb,SAAK,mBAAmB,IAAI,KAAK,cAAc,OAAO,KAAK,CAAC,EAAE,UAAS,GAAI,KAAK,cAAc,WAAW,GAAG,KAAK,iBAAiB,KAAK,eAAc;AAAA,EACvJ;AAAA,EACA,YAAY;AACV,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAIA,YAAY,GAAG;AACb,QAAI,KAAK,SAAS,IAAI,CAAC,GAAG,KAAK,SAAS;AACtC,YAAM,IAAI,KAAK,QAAQ;AACvB,QAAE,MAAM,KAAK,KAAK,QAAQ,GAAG,EAAE,cAAc;AAAA,IAC/C;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAIA,qBAAqB,GAAG;AACtB,SAAK,MAAM,SAAS,CAAC,MAAM;AACzB,UAAI,aAAazD,IAAI;AACnB,YAAI,EAAE,SAAS,aAAc;AAC7B,SAAC,MAAM,QAAQ,EAAE,QAAQ,IAAI,EAAE,WAAW,CAAC,EAAE,QAAQ,GAAG,QAAQ,CAACxL,MAAM;AACrE,UAAAA,MAAM,MAAM,CAACA,EAAE,kBAAkBA,EAAE,eAAe,QAAQ,KAAK,aAAa,MAAM,QAAQA,EAAE,iBAAiB,CAAC,KAAK,aAAa,IAAIA,EAAE,cAAc,MAAMA,EAAE,iBAAiB,CAAA,GAAIA,EAAE,cAAc;AAAA,QACnM,CAAC;AAAA,MACH;AAAA,IACF,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA,EAIA,qBAAqB;AACnB,SAAK,eAAe,IAAIiN,GAAE,GAAI,KAAK,aAAa,OAAO,wBAAwB,KAAK,MAAM,IAAI,KAAK,YAAY;AAC/G,QAAI,IAAI;AACR,SAAK,MAAM,SAAS,CAAC,MAAM;AACzB,UAAI,aAAazB,MAAM,EAAE,WAAW,CAAC,EAAE,SAAS,cAAc;AAC5D,YAAI,CAAC,EAAE,SAAU;AACjB,aAAK,6BAA6B,CAAC,GAAG;AAAA,MACxC;AAAA,IACF,CAAC,GAAG,QAAQ,IAAI,mDAAmD,CAAC,UAAU,GAAG,KAAK,eAAe,KAAK,eAAc;AAAA,EAC1H;AAAA,EACA,6BAA6B,GAAG;AAC9B,UAAM,IAAI,EAAE;AACZ,MAAE,kBAAkB,EAAE;AACtB,UAAMzL,IAAI,EAAE,aAAaC,IAAI,IAAI0J,GAAG;AAAA,MAClC,YAAY;AAAA,MACZ,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,cAAc;AAAA,MACd,aAAalL;AAAA,MACb,gBAAgB,CAAC,KAAK,aAAa;AAAA,IACzC,CAAK,GAAGyB,IAAID,EAAE,MAAK;AACf,IAAAC,EAAE,OAAOrK,IAAIqK,EAAE,cAAc5B,IAAI4B,EAAE,eAAe5B,IAAI4B,EAAE,eAAe5B;AACvE,UAAM,IAAI,IAAImN,GAAG,GAAGvL,CAAC;AACrB,MAAE,aAAaF,CAAC,GAAG,EAAE,mBAAmB,IAAI,EAAE,SAAS,eAAe,IAAI,EAAE,cAAc,GAAG,KAAK,aAAa,IAAI,CAAC;AACpH,UAAM,IAAIC,EAAE,MAAK;AACjB,MAAE,OAAOrK,IAAI,EAAE,cAAc2I,IAAI,EAAE,eAAeA,IAAI,EAAE,eAAeA;AACvE,UAAM,IAAI,IAAIkN,GAAG,GAAG,CAAC;AACrB,MAAE,aAAazL,CAAC,GAAG,EAAE,mBAAmB,IAAI,EAAE,SAAS,eAAe,IAAI,EAAE,cAAc,GAAG,KAAK,aAAa,IAAI,CAAC;AAAA,EACtH;AAAA,EACA,cAAc;AACZ,UAAM,IAAI,IAAI2J,GAAG;AAAA,MACf,OAAO,KAAK;AAAA,MACZ,MAAM7T;AAAA,MACN,cAAc;AAAA,MACd,aAAa;AAAA,MACb,SAAS;AAAA,MACT,aAAa0I;AAAA;AAAA,MAEb,YAAY;AAAA,MACZ,gBAAgB,CAAA;AAAA;AAAA,MAEhB,WAAW;AAAA,MACX,eAAe;AAAA,MACf,qBAAqB;AAAA;AAAA,MAErB,oBAAoB;AAAA,IAC1B,CAAK,GAAG,IAAI,IAAIsS,GAAG,KAAK,GAAG,GAAG9Q,IAAI,IAAIyL,GAAG,GAAG,CAAC;AACzC,IAAAzL,EAAE,SAAS,aAAa,IAAIA,EAAE,SAAS,eAAe,IAAIA,EAAE,cAAc,GAAG,KAAK,UAAUA,GAAG,KAAK,aAAa,IAAIA,CAAC;AAAA,EACxH;AAAA,EACA,iBAAiB;AACf,QAAI,CAAC,KAAK,gBAAgB,CAAC,KAAK,QAAS;AACzC,UAAM,IAAI,KAAK,SAAS,IAAI,KAAK,cAAc,QAAQA,IAAI,CAAC,KAAK,cAAc;AAC/E,MAAE,WAAW,mBAAmB,IAAI,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,KAAK,CAAC,EAAE,eAAeA,CAAC;AAAA,EACzF;AAAA,EACA,sBAAsB;AACpB,SAAK,iBAAiB,KAAK,MAAM,OAAO,KAAK,YAAY,GAAG,KAAK,aAAa,SAAS,CAAC,MAAM;AAC5F,QAAE,aAAa,MAAM,QAAQ,EAAE,QAAQ,IAAI,EAAE,SAAS,QAAQ,CAAC,MAAM,EAAE,SAAS,IAAI,EAAE,SAAS,QAAO,IAAK,EAAE,YAAY,EAAE,SAAS,cAAc,EAAE,SAAS,QAAO;AAAA,IACtK,CAAC,GAAG,KAAK,eAAe,MAAM,KAAK,UAAU;AAAA,EAC/C;AAAA,EACA,UAAU;AACR,SAAK,qBAAqB,EAAE,GAAG,KAAK,oBAAmB;AAAA,EACzD;AAAA,EACA,yBAAyB;AACvB,QAAI,KAAK,qBAAqB,KAAK,YAAY,UAAS,GAAI,KAAK,YAAY,cAAc,KAAK,KAAK,GAAG,KAAK,YAAY,QAAO,GAAK;AACrI,SAAK,YAAY,UAAU,KAAK,UAAU;AAC1C,UAAM,IAAI,KAAK,cAAc;AAC7B,SAAK,cAAc,WAAW,CAAC,EAAE,IAAI,KAAK,UAAU,GAAG,KAAK,mBAAmB,IAAI,KAAK,eAAc;AAAA,EACxG;AACF;AACA,MAAMq2B,GAAG;AAAA;AAAA,EAEP,0BAA0B;AAAA;AAAA,EAE1B,2BAA2B;AAAA,EAC3B,cAAc;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAIA,0BAA0B,GAAG;AAC3B,SAAK,0BAA0B,EAAE,MAAK;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA,EAIA,4BAA4B;AAC1B,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAIA,2BAA2B,GAAG;AAC5B,SAAK,2BAA2B,EAAE,MAAK;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA,EAIA,6BAA6B;AAC3B,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAIA,kBAAkB;AAChB,SAAK,0BAA0B,MAAM,KAAK,2BAA2B;AAAA,EACvE;AACF;AACA,SAASC,GAAG/2B,GAAG;AACb,MAAI,IAAI,IAAI,OAAM;AAClB,SAAO,EAAE,uBAAuB,WAAW;AACzC,IAAAA,EAAE,kBAAkB,CAAA;AACpB,QAAI,IAAI,EAAE,eAAc;AACxB,MAAE,QAAQ,EAAE,iBAAiB,CAAC;AAC9B,QAAIS,IAAI;AACR,IAAAT,EAAE,OAAO,QAAQ,CAAC,MAAM;AACtB,QAAE,SAAS,QAAQ,CAAC,MAAM;AACxB,UAAE,KAAK,QAAQ,CAAC,MAAM;AACpB,UAAAW,EAAE,GAAG,EAAE,KAAK;AAAA,QACd,CAAC;AAAA,MACH,CAAC,GAAGF,IAAIA,IAAI;AAAA,IACd,CAAC,GAAGC,EAAE,EAAE,KAAK;AACb,aAASA,EAAE,GAAG;AACZ,eAAS,IAAI,EAAE,SAAS,SAAS,GAAG,KAAK,GAAG,KAAK;AAC/C,YAAI,IAAI,EAAE,SAAS,CAAC;AACpB,UAAE,UAAU,MAAMA,EAAE,CAAC,GAAG,EAAE,SAAS,UAAU,MAAM,EAAE,SAAS,KAAK,EAAE,WAAW,EAAE,YAAY,QAAQ,EAAE,SAAS,UAAU,MAAM,EAAE,SAAS,OAAO,GAAG,CAAC;AAAA,MACzJ;AAAA,IACF;AACA,aAASC,EAAE,GAAG,GAAG;AACf,UAAI,IAAI;AAAA,QACN,KAAK,EAAE,IAAI;AAAA,QACX,KAAK,EAAE,IAAI;AAAA,MACnB;AACM,UAAI,EAAE,cAAc,GAAG,CAAC,KAAK;AAC3B,YAAI,EAAE,YAAY,SAAS,EAAE,WAAW,CAAA,IAAK,EAAE,UAAU,IAAI;AAC3D,cAAI0D,IAAI;AACR,mBAASC,IAAI,GAAGA,IAAI,EAAE,SAAS,QAAQA;AACrC,gBAAI3D,EAAE,GAAG,EAAE,SAAS2D,CAAC,CAAC,KAAK,IAAI;AAC7B,cAAAD,IAAI;AACJ;AAAA,YACF;AACF,UAAAA,KAAK,MAAM,EAAE,SAAS,KAAK,CAAC5D,GAAG,GAAG,EAAE,KAAK,CAAC;AAAA,QAC5C;AACE,YAAE,SAAS,KAAK,CAACA,GAAG,GAAG,EAAE,KAAK,CAAC;AAAA;AAEjC,eAAO;AACT,aAAO;AAAA,IACT;AAAA,EACF,GAAG,EAAE,qBAAqB,SAAS,GAAG;AACpC,QAAIA,IAAI,CAAA;AACR,IAAAE,EAAE,GAAG,EAAE,KAAK;AACZ,QAAID,IAAI,EAAE,GAAGD,CAAC;AACd,WAAOC;AACP,aAASC,EAAE,GAAG,GAAG;AACf,UAAI,KAAK;AACP;AACF,UAAI,IAAI,IAAIkE,GAAG,EAAE,KAAK,EAAE,GAAG,GAAG,IAAI,EAAE,IAAI,cAAc,CAAC;AACvD,UAAI,EAAE,KAAK,QAAQ,KAAK;AACtB,YAAI,EAAE,YAAY,QAAQ,EAAE,SAAS,UAAU;AAC7C,cAAI,EAAE,YAAY;AAChB,qBAAS,KAAK,EAAE;AACd,cAAApE,EAAE,KAAK,CAAC;AAAA,eACP;AACL,cAAI,EAAE,YAAY;AAChB,qBAAS,KAAK,EAAE;AACd,cAAAA,EAAE,KAAK,CAAC;AACZ,mBAAS,KAAK,EAAE;AACd,YAAAE,EAAE,GAAG,CAAC;AAAA,QACV;AAAA,IACJ;AACA,aAAS,EAAE,GAAG,GAAG;AACf,UAAI,IAAI,CAAA;AACR,YAAM,IAAI,IAAIyJ,GAAG;AAAA,QACf,OAAO;AAAA,MACf,CAAO;AACD,eAASxU,KAAK,GAAG;AACf,YAAIyM,IAAIrC,EAAE,OAAOpK,EAAE,CAAC,CAAC,EAAE,SAASA,EAAE,CAAC,CAAC;AACpC,YAAIyM,EAAE,YAAY,UAAUA,EAAE,SAAS,OAAOzM,EAAE,CAAC,CAAC,EAAE,eAAe,IAAI;AACrE,cAAItG,IAAI,IAAI4c,GAAG7J,EAAE,cAAczM,EAAE,CAAC,CAAC,GAAG,CAAC;AACvC,UAAAtG,EAAE,SAASsG,GAAGtG,EAAE,WAAW+S,EAAE,UAAU,EAAE,KAAK/S,CAAC;AAAA,QACjD,MAAO,CAAA+S,EAAE,YAAY,mBAAmBA,EAAE,YAAY;AAAA,MACxD;AACA,aAAO,EAAE,iBAAiB,GAAG,EAAE;AAAA,IACjC;AAAA,EACF,GAAG,EAAE,gBAAgB,SAAS,GAAG5B,GAAG;AAClC,WAAOA,EAAE,IAAI,KAAK,EAAE,IAAI,KAAKA,EAAE,IAAI,KAAK,EAAE,IAAI,KAAKA,EAAE,IAAI,KAAK,EAAE,IAAI,KAAKA,EAAE,IAAI,KAAK,EAAE,IAAI,KAAKA,EAAE,IAAI,KAAK,EAAE,IAAI,KAAKA,EAAE,IAAI,KAAK,EAAE,IAAI;AAAA,EACxI,GAAG,EAAE,mBAAmB,SAAS,GAAGA,IAAI,IAAI;AAC1C,QAAIC,IAAI,CAAA,GAAIC,IAAI,CAAA,GAAI,IAAI,CAAA,GAAI,KAAK,EAAE,IAAI,IAAI,EAAE,IAAI,KAAK,KAAK,KAAK,EAAE,IAAI,IAAI,EAAE,IAAI,KAAK,KAAK,KAAK,EAAE,IAAI,IAAI,EAAE,IAAI,KAAK;AACpH,QAAI,IAAIF,GAAG;AACT,UAAI,IAAI,GAAG,IAAI;AAAA,QACb,KAAK,EAAE;AAAA,QACP,KAAK,IAAI,EAAE,EAAE,IAAI,IAAI,GAAG,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,MAChD,GAAS,IAAI;AAAA,QACL,KAAK,IAAI,EAAE,EAAE,IAAI,IAAI,GAAG,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,QACxC,KAAK,EAAE;AAAA,MACf;AACM,MAAAC,EAAE,KAAK,CAAC,GAAGA,EAAE,KAAK,CAAC;AAAA,IACrB;AACA,QAAI,IAAID;AACN,eAAS,KAAKC,GAAG;AACf,YAAI,IAAI;AAAA,UACN,KAAK,EAAE;AAAA,UACP,KAAK,IAAI,EAAE,EAAE,IAAI,GAAG,EAAE,IAAI,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,QAClD,GAAW,IAAI;AAAA,UACL,KAAK,IAAI,EAAE,EAAE,IAAI,GAAG,EAAE,IAAI,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,UACxC,KAAK,EAAE;AAAA,QACjB;AACQ,QAAAC,EAAE,KAAK,CAAC,GAAGA,EAAE,KAAK,CAAC;AAAA,MACrB;AAAA;AAEA,MAAAA,IAAID;AACN,QAAI,IAAID;AACN,eAAS,KAAKE,GAAG;AACf,YAAI,IAAI;AAAA,UACN,KAAK,EAAE;AAAA,UACP,KAAK,IAAI,EAAE,EAAE,IAAI,GAAG,EAAE,IAAI,GAAG,EAAE,IAAI,IAAI,CAAC;AAAA,QAClD,GAAW,IAAI;AAAA,UACL,KAAK,IAAI,EAAE,EAAE,IAAI,GAAG,EAAE,IAAI,GAAG,EAAE,IAAI,IAAI,CAAC;AAAA,UACxC,KAAK,EAAE;AAAA,QACjB;AACQ,UAAE,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC;AAAA,MACrB;AAAA;AAEA,UAAIA;AACN,QAAI,EAAE,WAAW,GAAG,EAAE,SAAS,SAAS,GAAG;AACzC,QAAE,SAAS;AACX,eAAS,IAAI,GAAG,IAAI,EAAE,SAAS,QAAQ;AACrC,UAAE,SAAS,CAAC,IAAI,EAAE,iBAAiB,EAAE,SAAS,CAAC,CAAC;AAAA,IACpD;AACE,QAAE,SAAS;AACb,WAAO,EAAE,SAAS,EAAE,IAAI,WAAW,EAAE,GAAG,GAAG;AAAA,EAC7C,GAAG,EAAE,gBAAgB,SAAS,GAAG;AAC/B,UAAMF,IAAI,EAAE,KAAKC,IAAI,EAAE,KAAKC,IAAI,IAAI,EAAC,EAAG,WAAWF,GAAGC,CAAC,EAAE,eAAe,GAAG,GAAG,IAAI,CAAA;AAClF,aAAS,IAAI,GAAG,IAAI,GAAG;AACrB,eAAS,IAAI,GAAG,IAAI,GAAG;AACrB,iBAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAC1B,gBAAM,IAAI,IAAI;AAAA,YACZ,MAAM,IAAID,EAAE,IAAIE,EAAE;AAAA,YAClB,MAAM,IAAIF,EAAE,IAAIE,EAAE;AAAA,YAClB,MAAM,IAAIF,EAAE,IAAIE,EAAE;AAAA,UAC9B,GAAa,IAAI,IAAI;AAAA,YACT,MAAM,IAAID,EAAE,IAAIC,EAAE;AAAA,YAClB,MAAM,IAAID,EAAE,IAAIC,EAAE;AAAA,YAClB,MAAM,IAAID,EAAE,IAAIC,EAAE;AAAA,UAC9B,GAAa,IAAI,IAAIkE,GAAG,GAAG,CAAC;AAClB,YAAE,KAAK,CAAC;AAAA,QACV;AACJ,WAAO;AAAA,EACT,GAAG,EAAE,sBAAsB,SAAS,GAAG;AACrC,QAAIpE,IAAI,EAAE,QAAQC,IAAI,IAAI;AAAA,MACxBD,EAAE,IAAI,EAAE,SAAS;AAAA,MACjBA,EAAE,IAAI,EAAE,SAAS;AAAA,MACjBA,EAAE,IAAI,EAAE,SAAS;AAAA,IACvB,GAAOE,IAAI,IAAI;AAAA,MACTF,EAAE,IAAI,EAAE,SAAS;AAAA,MACjBA,EAAE,IAAI,EAAE,SAAS;AAAA,MACjBA,EAAE,IAAI,EAAE,SAAS;AAAA,IACvB;AACI,WAAO;AAAA,MACL,KAAKC;AAAA,MACL,KAAKC;AAAA,IACX;AAAA,EACE,GAAG,EAAE,iBAAiB,WAAW;AAC/B,QAAI,IAAIX,EAAE,QAAQS,IAAI,IAAI,EAAE,KAAK,KAAK,IAAI,GAAGC,IAAI,IAAI,EAAE,MAAM,MAAM,KAAK;AACxE,WAAO,EAAE,QAAQ,CAACC,MAAM;AACtB,MAAAA,EAAE,SAAS,QAAQ,CAAC,MAAM;AACxB,UAAE,SAAS,mBAAkB;AAC7B,YAAI,IAAI,EAAE,SAAS,YAAY,KAAK,IAAI,EAAE,SAAS,YAAY;AAC/D,UAAE,IAAIF,EAAE,MAAMA,EAAE,IAAI,EAAE,IAAI,EAAE,IAAIA,EAAE,MAAMA,EAAE,IAAI,EAAE,IAAI,EAAE,IAAIA,EAAE,MAAMA,EAAE,IAAI,EAAE,IAAI,EAAE,IAAIC,EAAE,MAAMA,EAAE,IAAI,EAAE,IAAI,EAAE,IAAIA,EAAE,MAAMA,EAAE,IAAI,EAAE,IAAI,EAAE,IAAIA,EAAE,MAAMA,EAAE,IAAI,EAAE;AAAA,MAC1J,CAAC;AAAA,IACH,CAAC,GAAG;AAAA,MACF,KAAKD;AAAA,MACL,KAAKC;AAAA,IACX;AAAA,EACE,GAAG;AACL;AACA,IAAIs2B,KAAK,OAAO,OAAO;AAAA,EACrB,QAAQ,OAAO,OAAO;AAAA,IACpB,MAAM,SAASh3B,GAAG;AAChB,aAAOA;AAAA,IACT;AAAA,IACA,IAAI,SAASA,GAAG;AACd,aAAOA;AAAA,IACT;AAAA,IACA,KAAK,SAASA,GAAG;AACf,aAAOA;AAAA,IACT;AAAA,IACA,OAAO,SAASA,GAAG;AACjB,aAAOA;AAAA,IACT;AAAA,EACJ,CAAG;AAAA,EACD,WAAW,OAAO,OAAO;AAAA,IACvB,IAAI,SAASA,GAAG;AACd,aAAOA,IAAIA;AAAA,IACb;AAAA,IACA,KAAK,SAASA,GAAG;AACf,aAAOA,KAAK,IAAIA;AAAA,IAClB;AAAA,IACA,OAAO,SAASA,GAAG;AACjB,cAAQA,KAAK,KAAK,IAAI,MAAMA,IAAIA,IAAI,QAAQ,EAAEA,KAAKA,IAAI,KAAK;AAAA,IAC9D;AAAA,EACJ,CAAG;AAAA,EACD,OAAO,OAAO,OAAO;AAAA,IACnB,IAAI,SAASA,GAAG;AACd,aAAOA,IAAIA,IAAIA;AAAA,IACjB;AAAA,IACA,KAAK,SAASA,GAAG;AACf,aAAO,EAAEA,IAAIA,IAAIA,IAAI;AAAA,IACvB;AAAA,IACA,OAAO,SAASA,GAAG;AACjB,cAAQA,KAAK,KAAK,IAAI,MAAMA,IAAIA,IAAIA,IAAI,QAAQA,KAAK,KAAKA,IAAIA,IAAI;AAAA,IACpE;AAAA,EACJ,CAAG;AAAA,EACD,SAAS,OAAO,OAAO;AAAA,IACrB,IAAI,SAASA,GAAG;AACd,aAAOA,IAAIA,IAAIA,IAAIA;AAAA,IACrB;AAAA,IACA,KAAK,SAASA,GAAG;AACf,aAAO,IAAI,EAAEA,IAAIA,IAAIA,IAAIA;AAAA,IAC3B;AAAA,IACA,OAAO,SAASA,GAAG;AACjB,cAAQA,KAAK,KAAK,IAAI,MAAMA,IAAIA,IAAIA,IAAIA,IAAI,SAASA,KAAK,KAAKA,IAAIA,IAAIA,IAAI;AAAA,IAC7E;AAAA,EACJ,CAAG;AAAA,EACD,SAAS,OAAO,OAAO;AAAA,IACrB,IAAI,SAASA,GAAG;AACd,aAAOA,IAAIA,IAAIA,IAAIA,IAAIA;AAAA,IACzB;AAAA,IACA,KAAK,SAASA,GAAG;AACf,aAAO,EAAEA,IAAIA,IAAIA,IAAIA,IAAIA,IAAI;AAAA,IAC/B;AAAA,IACA,OAAO,SAASA,GAAG;AACjB,cAAQA,KAAK,KAAK,IAAI,MAAMA,IAAIA,IAAIA,IAAIA,IAAIA,IAAI,QAAQA,KAAK,KAAKA,IAAIA,IAAIA,IAAIA,IAAI;AAAA,IACpF;AAAA,EACJ,CAAG;AAAA,EACD,YAAY,OAAO,OAAO;AAAA,IACxB,IAAI,SAASA,GAAG;AACd,aAAO,IAAI,KAAK,KAAK,IAAIA,KAAK,KAAK,KAAK,CAAC;AAAA,IAC3C;AAAA,IACA,KAAK,SAASA,GAAG;AACf,aAAO,KAAK,IAAIA,IAAI,KAAK,KAAK,CAAC;AAAA,IACjC;AAAA,IACA,OAAO,SAASA,GAAG;AACjB,aAAO,OAAO,IAAI,KAAK,IAAI,KAAK,MAAM,MAAMA,EAAE;AAAA,IAChD;AAAA,EACJ,CAAG;AAAA,EACD,aAAa,OAAO,OAAO;AAAA,IACzB,IAAI,SAASA,GAAG;AACd,aAAOA,MAAM,IAAI,IAAI,KAAK,IAAI,MAAMA,IAAI,CAAC;AAAA,IAC3C;AAAA,IACA,KAAK,SAASA,GAAG;AACf,aAAOA,MAAM,IAAI,IAAI,IAAI,KAAK,IAAI,GAAG,MAAMA,CAAC;AAAA,IAC9C;AAAA,IACA,OAAO,SAASA,GAAG;AACjB,aAAOA,MAAM,IAAI,IAAIA,MAAM,IAAI,KAAKA,KAAK,KAAK,IAAI,MAAM,KAAK,IAAI,MAAMA,IAAI,CAAC,IAAI,OAAO,CAAC,KAAK,IAAI,GAAG,OAAOA,IAAI,EAAE,IAAI;AAAA,IACvH;AAAA,EACJ,CAAG;AAAA,EACD,UAAU,OAAO,OAAO;AAAA,IACtB,IAAI,SAASA,GAAG;AACd,aAAO,IAAI,KAAK,KAAK,IAAIA,IAAIA,CAAC;AAAA,IAChC;AAAA,IACA,KAAK,SAASA,GAAG;AACf,aAAO,KAAK,KAAK,IAAI,EAAEA,IAAIA,CAAC;AAAA,IAC9B;AAAA,IACA,OAAO,SAASA,GAAG;AACjB,cAAQA,KAAK,KAAK,IAAI,QAAQ,KAAK,KAAK,IAAIA,IAAIA,CAAC,IAAI,KAAK,OAAO,KAAK,KAAK,KAAKA,KAAK,KAAKA,CAAC,IAAI;AAAA,IACjG;AAAA,EACJ,CAAG;AAAA,EACD,SAAS,OAAO,OAAO;AAAA,IACrB,IAAI,SAASA,GAAG;AACd,aAAOA,MAAM,IAAI,IAAIA,MAAM,IAAI,IAAI,CAAC,KAAK,IAAI,GAAG,MAAMA,IAAI,EAAE,IAAI,KAAK,KAAKA,IAAI,OAAO,IAAI,KAAK,EAAE;AAAA,IAClG;AAAA,IACA,KAAK,SAASA,GAAG;AACf,aAAOA,MAAM,IAAI,IAAIA,MAAM,IAAI,IAAI,KAAK,IAAI,GAAG,MAAMA,CAAC,IAAI,KAAK,KAAKA,IAAI,OAAO,IAAI,KAAK,EAAE,IAAI;AAAA,IAChG;AAAA,IACA,OAAO,SAASA,GAAG;AACjB,aAAOA,MAAM,IAAI,IAAIA,MAAM,IAAI,KAAKA,KAAK,GAAGA,IAAI,IAAI,OAAO,KAAK,IAAI,GAAG,MAAMA,IAAI,EAAE,IAAI,KAAK,KAAKA,IAAI,OAAO,IAAI,KAAK,EAAE,IAAI,MAAM,KAAK,IAAI,GAAG,OAAOA,IAAI,EAAE,IAAI,KAAK,KAAKA,IAAI,OAAO,IAAI,KAAK,EAAE,IAAI;AAAA,IACpM;AAAA,EACJ,CAAG;AAAA,EACD,MAAM,OAAO,OAAO;AAAA,IAClB,IAAI,SAASA,GAAG;AACd,UAAI,IAAI;AACR,aAAOA,MAAM,IAAI,IAAIA,IAAIA,MAAM,IAAI,KAAKA,IAAI;AAAA,IAC9C;AAAA,IACA,KAAK,SAASA,GAAG;AACf,UAAI,IAAI;AACR,aAAOA,MAAM,IAAI,IAAI,EAAEA,IAAIA,MAAM,IAAI,KAAKA,IAAI,KAAK;AAAA,IACrD;AAAA,IACA,OAAO,SAASA,GAAG;AACjB,UAAI,IAAI;AACR,cAAQA,KAAK,KAAK,IAAI,OAAOA,IAAIA,MAAM,IAAI,KAAKA,IAAI,MAAM,QAAQA,KAAK,KAAKA,MAAM,IAAI,KAAKA,IAAI,KAAK;AAAA,IACtG;AAAA,EACJ,CAAG;AAAA,EACD,QAAQ,OAAO,OAAO;AAAA,IACpB,IAAI,SAASA,GAAG;AACd,aAAO,IAAIg3B,GAAG,OAAO,IAAI,IAAIh3B,CAAC;AAAA,IAChC;AAAA,IACA,KAAK,SAASA,GAAG;AACf,aAAOA,IAAI,IAAI,OAAO,SAASA,IAAIA,IAAIA,IAAI,IAAI,OAAO,UAAUA,KAAK,MAAM,QAAQA,IAAI,OAAOA,IAAI,MAAM,OAAO,UAAUA,KAAK,OAAO,QAAQA,IAAI,SAAS,UAAUA,KAAK,QAAQ,QAAQA,IAAI;AAAA,IAC/L;AAAA,IACA,OAAO,SAASA,GAAG;AACjB,aAAOA,IAAI,MAAMg3B,GAAG,OAAO,GAAGh3B,IAAI,CAAC,IAAI,MAAMg3B,GAAG,OAAO,IAAIh3B,IAAI,IAAI,CAAC,IAAI,MAAM;AAAA,IAChF;AAAA,EACJ,CAAG;AAAA,EACD,aAAa,SAASA,GAAG;AACvB,WAAOA,MAAM,WAAWA,IAAI,IAAIA,IAAIA,IAAI,OAAO,UAAU,OAAO,UAAUA,GAAGA,IAAIA,IAAI,MAAM,MAAMA,GAAG;AAAA,MAClG,IAAI,SAAS,GAAG;AACd,eAAO,KAAK,IAAI,GAAGA,CAAC;AAAA,MACtB;AAAA,MACA,KAAK,SAAS,GAAG;AACf,eAAO,IAAI,KAAK,IAAI,IAAI,GAAGA,CAAC;AAAA,MAC9B;AAAA,MACA,OAAO,SAAS,GAAG;AACjB,eAAO,IAAI,MAAM,KAAK,IAAI,IAAI,GAAGA,CAAC,IAAI,KAAK,IAAI,KAAK,IAAI,IAAI,IAAI,GAAGA,CAAC,KAAK,IAAI;AAAA,MAC/E;AAAA,IACN;AAAA,EACE;AACF,CAAC,GAAGi3B,KAAK,WAAW;AAClB,SAAO,YAAY,IAAG;AACxB,GAAGC;AAAA;AAAA,GAEA,WAAW;AACV,aAASl3B,IAAI;AACX,WAAK,UAAU,CAAA,GAAI,KAAK,2BAA2B,CAAA;AAAA,IACrD;AACA,WAAOA,EAAE,UAAU,SAAS,WAAW;AACrC,UAAI,IAAI;AACR,aAAO,OAAO,KAAK,KAAK,OAAO,EAAE,IAAI,SAAS,GAAG;AAC/C,eAAO,EAAE,QAAQ,CAAC;AAAA,MACpB,CAAC;AAAA,IACH,GAAGA,EAAE,UAAU,YAAY,WAAW;AACpC,WAAK,UAAU,CAAA;AAAA,IACjB,GAAGA,EAAE,UAAU,MAAM,SAAS,GAAG;AAC/B,WAAK,QAAQ,EAAE,MAAK,CAAE,IAAI,GAAG,KAAK,yBAAyB,EAAE,MAAK,CAAE,IAAI;AAAA,IAC1E,GAAGA,EAAE,UAAU,SAAS,SAAS,GAAG;AAClC,aAAO,KAAK,QAAQ,EAAE,MAAK,CAAE,GAAG,OAAO,KAAK,yBAAyB,EAAE,OAAO;AAAA,IAChF,GAAGA,EAAE,UAAU,SAAS,SAAS,GAAG,GAAG;AACrC,YAAM,WAAW,IAAIi3B,GAAE,IAAK,MAAM,WAAW,IAAI;AACjD,UAAIx2B,IAAI,OAAO,KAAK,KAAK,OAAO;AAChC,UAAIA,EAAE,WAAW;AACf,eAAO;AACT,aAAOA,EAAE,SAAS,KAAK;AACrB,aAAK,2BAA2B,CAAA;AAChC,iBAASC,IAAI,GAAGA,IAAID,EAAE,QAAQC,KAAK;AACjC,cAAIC,IAAI,KAAK,QAAQF,EAAEC,CAAC,CAAC,GAAG,IAAI,CAAC;AACjC,UAAAC,KAAKA,EAAE,OAAO,GAAG,CAAC,MAAM,MAAM,CAAC,KAAK,OAAO,KAAK,QAAQF,EAAEC,CAAC,CAAC;AAAA,QAC9D;AACA,QAAAD,IAAI,OAAO,KAAK,KAAK,wBAAwB;AAAA,MAC/C;AACA,aAAO;AAAA,IACT,GAAGT;AAAA,EACL,GAAC;AAAA,GACAm3B,KAAK;AAAA,EACN,QAAQ,SAASn3B,GAAG,GAAG;AACrB,QAAI,IAAIA,EAAE,SAAS,GAAGS,IAAI,IAAI,GAAGC,IAAI,KAAK,MAAMD,CAAC,GAAGE,IAAIw2B,GAAG,MAAM;AACjE,WAAO,IAAI,IAAIx2B,EAAEX,EAAE,CAAC,GAAGA,EAAE,CAAC,GAAGS,CAAC,IAAI,IAAI,IAAIE,EAAEX,EAAE,CAAC,GAAGA,EAAE,IAAI,CAAC,GAAG,IAAIS,CAAC,IAAIE,EAAEX,EAAEU,CAAC,GAAGV,EAAEU,IAAI,IAAI,IAAI,IAAIA,IAAI,CAAC,GAAGD,IAAIC,CAAC;AAAA,EAC9G;AAAA,EACA,OAAO;AAAA,IACL,QAAQ,SAASV,GAAG,GAAG,GAAG;AACxB,cAAQ,IAAIA,KAAK,IAAIA;AAAA,IACvB;AAAA,EACJ;AACA,GAAGo3B;AAAA;AAAA,GAEA,WAAW;AACV,aAASp3B,IAAI;AAAA,IACb;AACA,WAAOA,EAAE,SAAS,WAAW;AAC3B,aAAOA,EAAE;AAAA,IACX,GAAGA,EAAE,UAAU,GAAGA;AAAA,EACpB,GAAC;AAAA,GACAq3B,KAAK,IAAIH,GAAE,GAAII;AAAA;AAAA,GAEf,WAAW;AACV,aAASt3B,EAAE,GAAG,GAAG;AACf,YAAM,WAAW,IAAIq3B,KAAK,KAAK,UAAU,GAAG,KAAK,SAAS,GAAG,KAAK,YAAY,IAAI,KAAK,cAAc,GAAG,KAAK,eAAe,IAAI,KAAK,aAAa,CAAA,GAAI,KAAK,qBAAqB,CAAA,GAAI,KAAK,YAAY,KAAK,KAAK,aAAa,IAAI,KAAK,iBAAiB,GAAG,KAAK,UAAU,GAAG,KAAK,QAAQ,IAAI,KAAK,aAAa,IAAI,KAAK,YAAY,IAAI,KAAK,aAAa,GAAG,KAAK,aAAa,GAAG,KAAK,kBAAkBL,GAAG,OAAO,MAAM,KAAK,yBAAyBG,GAAG,QAAQ,KAAK,iBAAiB,IAAI,KAAK,wBAAwB,IAAI,KAAK,6BAA6B,IAAI,KAAK,MAAMC,GAAG,UAAU,KAAK,kBAAkB,IAAI,KAAK,sBAAsB,IAAI,KAAK,WAAW;AAAA,IACtoB;AACA,WAAOp3B,EAAE,UAAU,QAAQ,WAAW;AACpC,aAAO,KAAK;AAAA,IACd,GAAGA,EAAE,UAAU,YAAY,WAAW;AACpC,aAAO,KAAK;AAAA,IACd,GAAGA,EAAE,UAAU,WAAW,WAAW;AACnC,aAAO,KAAK;AAAA,IACd,GAAGA,EAAE,UAAU,cAAc,WAAW;AACtC,aAAO,KAAK;AAAA,IACd,GAAGA,EAAE,UAAU,KAAK,SAAS,GAAG,GAAG;AACjC,UAAI,MAAM,WAAW,IAAI,MAAM,KAAK;AAClC,cAAM,IAAI,MAAM,yFAAyF;AAC3G,aAAO,KAAK,aAAa,GAAG,KAAK,sBAAsB,IAAI,KAAK,YAAY,IAAI,IAAI,IAAI,GAAG;AAAA,IAC7F,GAAGA,EAAE,UAAU,WAAW,SAAS,GAAG;AACpC,aAAO,MAAM,WAAW,IAAI,MAAM,KAAK,YAAY,IAAI,IAAI,IAAI,GAAG;AAAA,IACpE,GAAGA,EAAE,UAAU,UAAU,SAAS,GAAG;AACnC,aAAO,MAAM,WAAW,IAAI,KAAK,KAAK,aAAa,GAAG;AAAA,IACxD,GAAGA,EAAE,UAAU,QAAQ,SAAS,GAAG,GAAG;AACpC,UAAI,MAAM,WAAW,IAAIi3B,GAAE,IAAK,MAAM,WAAW,IAAI,KAAK,KAAK;AAC7D,eAAO;AACT,UAAI,KAAK,UAAU,KAAK,OAAO,IAAI,IAAI,GAAG,KAAK,UAAU,KAAK,gBAAgB,KAAK,WAAW;AAC5F,aAAK,YAAY;AACjB,iBAASx2B,KAAK,KAAK;AACjB,eAAK,0BAA0BA,CAAC,GAAG,KAAK,aAAaA,CAAC,IAAI,KAAK,mBAAmBA,CAAC;AAAA,MACvF;AACA,UAAI,KAAK,aAAa,IAAI,KAAK,YAAY,IAAI,KAAK,wBAAwB,IAAI,KAAK,6BAA6B,IAAI,KAAK,kBAAkB,IAAI,KAAK,aAAa,GAAG,KAAK,cAAc,KAAK,YAAY,CAAC,KAAK,uBAAuB,GAAG;AACxO,YAAI,KAAK,sBAAsB,IAAI,CAAC,KAAK,YAAY;AACnD,cAAIC,IAAI,CAAA;AACR,mBAASC,KAAK,KAAK;AACjB,YAAAD,EAAEC,CAAC,IAAI,KAAK,WAAWA,CAAC;AAC1B,eAAK,aAAaD;AAAA,QACpB;AACA,aAAK,iBAAiB,KAAK,SAAS,KAAK,cAAc,KAAK,YAAY,KAAK,oBAAoB,CAAC;AAAA,MACpG;AACA,aAAO;AAAA,IACT,GAAGV,EAAE,UAAU,yBAAyB,SAAS,GAAG;AAClD,aAAO,KAAK,MAAM,GAAG,EAAE;AAAA,IACzB,GAAGA,EAAE,UAAU,mBAAmB,SAAS,GAAG,GAAGS,GAAGC,GAAGC,GAAG;AACxD,eAAS,KAAKF,GAAG;AACf,YAAI,IAAI,EAAE,CAAC,GAAG,IAAI,MAAM,QAAQ,CAAC,GAAG,IAAI,IAAI,UAAU,OAAO,GAAG,IAAI,CAAC,KAAK,MAAM,QAAQA,EAAE,CAAC,CAAC;AAC5F,YAAI,EAAE,MAAM,eAAe,MAAM,aAAa;AAC5C,cAAI,GAAG;AACL,gBAAI,IAAIA,EAAE,CAAC;AACX,gBAAI,EAAE,WAAW;AACf;AACF,qBAAS,IAAI,CAAC,CAAC,GAAG4B,IAAI,GAAG,IAAI,EAAE,QAAQA,IAAI,GAAGA,KAAK,GAAG;AACpD,kBAAIM,IAAI,KAAK,qBAAqB,GAAG,EAAEN,CAAC,CAAC;AACzC,kBAAI,MAAMM,CAAC,GAAG;AACZ,oBAAI,IAAI,QAAQ,KAAK,6CAA6C;AAClE;AAAA,cACF;AACA,gBAAE,KAAKA,CAAC;AAAA,YACV;AACA,kBAAMlC,EAAE,CAAC,IAAI;AAAA,UACf;AACA,eAAK,MAAM,YAAY,MAAM,KAAK,CAAC,GAAG;AACpC,cAAE,CAAC,IAAI,IAAI,CAAA,IAAK,CAAA;AAChB,gBAAImC,IAAI;AACR,qBAASC,KAAKD;AACZ,gBAAE,CAAC,EAAEC,CAAC,IAAID,EAAEC,CAAC;AACf,YAAAnC,EAAE,CAAC,IAAI,IAAI,CAAA,IAAK,CAAA;AAChB,gBAAI,IAAID,EAAE,CAAC;AACX,gBAAI,CAAC,KAAK,YAAY;AACpB,kBAAI,IAAI,CAAA;AACR,uBAASoC,KAAK;AACZ,kBAAEA,CAAC,IAAI,EAAEA,CAAC;AACZ,cAAApC,EAAE,CAAC,IAAI,IAAI;AAAA,YACb;AACA,iBAAK,iBAAiBmC,GAAG,EAAE,CAAC,GAAG,GAAGlC,EAAE,CAAC,GAAGC,CAAC;AAAA,UAC3C;AACE,aAAC,OAAO,EAAE,CAAC,IAAI,OAAOA,OAAO,EAAE,CAAC,IAAI,IAAI,MAAM,EAAE,CAAC,KAAK,IAAI,IAAID,EAAE,CAAC,IAAID,EAAE,CAAC,EAAE,MAAK,EAAG,QAAO,IAAKC,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK;AAAA,QACjH;AAAA,MACF;AAAA,IACF,GAAGV,EAAE,UAAU,OAAO,WAAW;AAC/B,aAAO,KAAK,oBAAoB,KAAK,kBAAkB,IAAI,KAAK,kBAAiB,IAAK,KAAK,cAAc,KAAK,UAAU,KAAK,OAAO,OAAO,IAAI,GAAG,KAAK,aAAa,IAAI,KAAK,YAAY,IAAI,KAAK,mBAAmB,KAAK,gBAAgB,KAAK,OAAO,GAAG,QAAQ;AAAA,IACnQ,GAAGA,EAAE,UAAU,MAAM,WAAW;AAC9B,aAAO,KAAK,WAAW,IAAI,KAAK,OAAO,KAAK,GAAG;AAAA,IACjD,GAAGA,EAAE,UAAU,QAAQ,SAAS,GAAG;AACjC,aAAO,MAAM,WAAW,IAAIi3B,GAAE,IAAK,KAAK,aAAa,CAAC,KAAK,aAAa,QAAQ,KAAK,YAAY,IAAI,KAAK,cAAc,GAAG,KAAK,UAAU,KAAK,OAAO,OAAO,IAAI,GAAG;AAAA,IACtK,GAAGj3B,EAAE,UAAU,SAAS,SAAS,GAAG;AAClC,aAAO,MAAM,WAAW,IAAIi3B,GAAE,IAAK,CAAC,KAAK,aAAa,CAAC,KAAK,aAAa,QAAQ,KAAK,YAAY,IAAI,KAAK,cAAc,IAAI,KAAK,aAAa,KAAK,cAAc,GAAG,KAAK,UAAU,KAAK,OAAO,IAAI,IAAI,GAAG;AAAA,IAC7M,GAAGj3B,EAAE,UAAU,oBAAoB,WAAW;AAC5C,eAAS,IAAI,GAAG,IAAI,KAAK,eAAe,QAAQ,IAAI,GAAG;AACrD,aAAK,eAAe,CAAC,EAAE,KAAI;AAC7B,aAAO;AAAA,IACT,GAAGA,EAAE,UAAU,QAAQ,SAAS,GAAG;AACjC,aAAO,MAAM,WAAW,IAAIq3B,KAAK,KAAK,SAAS,GAAG;AAAA,IACpD,GAAGr3B,EAAE,UAAU,QAAQ,SAAS,GAAG;AACjC,aAAO,MAAM,WAAW,IAAI,IAAI,KAAK,aAAa,GAAG;AAAA,IACvD,GAAGA,EAAE,UAAU,SAAS,SAAS,GAAG;AAClC,aAAO,MAAM,WAAW,IAAI,IAAI,KAAK,iBAAiB,GAAG,KAAK,UAAU,GAAG;AAAA,IAC7E,GAAGA,EAAE,UAAU,cAAc,SAAS,GAAG;AACvC,aAAO,KAAK,mBAAmB,GAAG;AAAA,IACpC,GAAGA,EAAE,UAAU,OAAO,SAAS,GAAG;AAChC,aAAO,MAAM,WAAW,IAAI,KAAK,KAAK,QAAQ,GAAG;AAAA,IACnD,GAAGA,EAAE,UAAU,SAAS,SAAS,GAAG;AAClC,aAAO,MAAM,WAAW,IAAIg3B,GAAG,OAAO,OAAO,KAAK,kBAAkB,GAAG;AAAA,IACzE,GAAGh3B,EAAE,UAAU,gBAAgB,SAAS,GAAG;AACzC,aAAO,MAAM,WAAW,IAAIm3B,GAAG,SAAS,KAAK,yBAAyB,GAAG;AAAA,IAC3E,GAAGn3B,EAAE,UAAU,QAAQ,WAAW;AAChC,eAAS,IAAI,CAAA,GAAI,IAAI,GAAG,IAAI,UAAU,QAAQ;AAC5C,UAAE,CAAC,IAAI,UAAU,CAAC;AACpB,aAAO,KAAK,iBAAiB,GAAG;AAAA,IAClC,GAAGA,EAAE,UAAU,UAAU,SAAS,GAAG;AACnC,aAAO,KAAK,mBAAmB,GAAG;AAAA,IACpC,GAAGA,EAAE,UAAU,eAAe,SAAS,GAAG;AACxC,aAAO,KAAK,wBAAwB,GAAG;AAAA,IACzC,GAAGA,EAAE,UAAU,WAAW,SAAS,GAAG;AACpC,aAAO,KAAK,oBAAoB,GAAG;AAAA,IACrC,GAAGA,EAAE,UAAU,WAAW,SAAS,GAAG;AACpC,aAAO,KAAK,oBAAoB,GAAG;AAAA,IACrC,GAAGA,EAAE,UAAU,aAAa,SAAS,GAAG;AACtC,aAAO,KAAK,sBAAsB,GAAG;AAAA,IACvC,GAAGA,EAAE,UAAU,SAAS,SAAS,GAAG;AAClC,aAAO,KAAK,kBAAkB,GAAG;AAAA,IACnC,GAAGA,EAAE,UAAU,SAAS,SAAS,GAAG,GAAG;AACrC,UAAIS,IAAI,MAAMC;AACd,UAAI,MAAM,WAAW,IAAIu2B,GAAE,IAAK,MAAM,WAAW,IAAI,KAAK,KAAK;AAC7D,eAAO;AACT,UAAIt2B,GAAG,IAAI,KAAK,aAAa,KAAK;AAClC,UAAI,CAAC,KAAK,YAAY,CAAC,KAAK,YAAY;AACtC,YAAI,IAAI;AACN,iBAAO;AACT,aAAK,KAAK,MAAM,GAAG,EAAE;AAAA,MACvB;AACA,UAAI,KAAK,WAAW,IAAI,IAAI,KAAK;AAC/B,eAAO;AACT,WAAK,0BAA0B,OAAO,KAAK,oBAAoB,KAAK,iBAAiB,KAAK,OAAO,GAAG,KAAK,wBAAwB,KAAK,KAAK,+BAA+B,OAAO,KAAK,yBAAyB,KAAK,sBAAsB,KAAK,OAAO,GAAG,KAAK,6BAA6B;AAC3R,UAAI,IAAI,IAAI,KAAK,YAAY,IAAI,KAAK,cAAcD,IAAI,KAAK,sBAAsB,QAAQA,MAAM,SAASA,IAAI,KAAK,aAAa,IAAI,KAAK,YAAY,KAAK,UAAU,GAAG,IAAI,WAAW;AACpL,YAAID,EAAE,cAAc,KAAK,IAAI;AAC3B,iBAAO;AACT,YAAImC,IAAI,KAAK,MAAM,IAAI,CAAC,GAAGC,IAAI,IAAID,IAAI,GAAG,IAAI,KAAK,IAAIC,IAAIpC,EAAE,WAAW,CAAC;AACzE,eAAO,MAAM,KAAK,MAAMA,EAAE,YAAY,IAAI;AAAA,MAC5C,GAAG,IAAI,EAAC,GAAI,IAAI,KAAK,gBAAgB,CAAC;AACtC,UAAI,KAAK,kBAAkB,KAAK,SAAS,KAAK,cAAc,KAAK,YAAY,CAAC,GAAG,KAAK,qBAAqB,KAAK,kBAAkB,KAAK,SAAS,CAAC,GAAG,KAAK,cAAc,KAAK,KAAK,KAAK;AACpL,YAAI,KAAK,UAAU,GAAG;AACpB,cAAI4B,IAAI,KAAK,IAAI,KAAK,OAAO,IAAI,KAAK,aAAa,CAAC,IAAI,GAAG,KAAK,OAAO;AACvE,mBAAS,KAAK,OAAO,MAAM,KAAK,WAAWA;AAC3C,eAAK1B,KAAK,KAAK;AACb,aAAC,KAAK,SAAS,OAAO,KAAK,WAAWA,CAAC,KAAK,aAAa,KAAK,mBAAmBA,CAAC;AAAA;AAAA,YAElF,KAAK,mBAAmBA,CAAC,IAAI,WAAW,KAAK,WAAWA,CAAC,CAAC,IAAI,KAAK,SAAS,KAAK,0BAA0BA,CAAC,GAAG,KAAK,aAAaA,CAAC,IAAI,KAAK,mBAAmBA,CAAC;AACjK,iBAAO,KAAK,UAAU,KAAK,YAAY,CAAC,KAAK,YAAY,KAAK,cAAc,IAAI0B,GAAG,KAAK,qBAAqB,KAAK,kBAAkB,KAAK,OAAO,GAAG,KAAK,6BAA6B,IAAI;AAAA,QAC3L,OAAO;AACL,eAAK,uBAAuB,KAAK,oBAAoB,KAAK,OAAO;AACjE,mBAAS,IAAI,GAAGM,IAAI,KAAK,eAAe,QAAQ,IAAIA,GAAG;AACrD,iBAAK,eAAe,CAAC,EAAE,MAAM,KAAK,aAAa,KAAK,WAAW,EAAE;AACnE,iBAAO,KAAK,aAAa,IAAI;AAAA,QAC/B;AACF,aAAO;AAAA,IACT,GAAG3C,EAAE,UAAU,oBAAoB,SAAS,GAAG,GAAGS,GAAGC,GAAG;AACtD,eAASC,KAAKF;AACZ,YAAI,EAAEE,CAAC,MAAM,QAAQ;AACnB,cAAI,IAAI,EAAEA,CAAC,KAAK,GAAG,IAAIF,EAAEE,CAAC,GAAG,IAAI,MAAM,QAAQ,EAAEA,CAAC,CAAC,GAAG,IAAI,MAAM,QAAQ,CAAC,GAAG,IAAI,CAAC,KAAK;AACtF,cAAI,EAAEA,CAAC,IAAI,KAAK,uBAAuB,GAAGD,CAAC,IAAI,OAAO,KAAK,YAAY,IAAI,KAAK,kBAAkB,EAAEC,CAAC,GAAG,GAAG,GAAGD,CAAC,KAAK,IAAI,KAAK,qBAAqB,GAAG,CAAC,GAAG,OAAO,KAAK,aAAa,EAAEC,CAAC,IAAI,KAAK,IAAI,KAAKD;AAAA,QACzM;AAAA,IACJ,GAAGV,EAAE,UAAU,uBAAuB,SAAS,GAAG,GAAG;AACnD,aAAO,OAAO,KAAK,WAAW,IAAI,EAAE,OAAO,CAAC,MAAM,OAAO,EAAE,OAAO,CAAC,MAAM,MAAM,IAAI,WAAW,CAAC,IAAI,WAAW,CAAC;AAAA,IACjH,GAAGA,EAAE,UAAU,4BAA4B,SAAS,GAAG;AACrD,UAAI,IAAI,KAAK,mBAAmB,CAAC,GAAGS,IAAI,KAAK,WAAW,CAAC;AACzD,aAAOA,KAAK,WAAW,KAAK,mBAAmB,CAAC,IAAI,KAAK,mBAAmB,CAAC,IAAI,WAAWA,CAAC,IAAI,KAAK,mBAAmB,CAAC,IAAI,KAAK,WAAW,CAAC,GAAG,KAAK,WAAW,CAAC,IAAI;AAAA,IACzK,GAAGT;AAAA,EACL,GAAC;AAAA;AAEHo3B,GAAG;AACH,IAAIG,KAAKF;AACTE,GAAG,OAAO,KAAKA,EAAE;AACjBA,GAAG,UAAU,KAAKA,EAAE;AACpBA,GAAG,IAAI,KAAKA,EAAE;AACdA,GAAG,OAAO,KAAKA,EAAE;AACjBA,GAAG,OAAO,KAAKA,EAAE;AACjB,IAAIC,KAAK;AAAA,EACP,QAAQR;AAAA,EACR,OAAOM;AACT;AACA,SAASG,KAAK;AACZ,SAAO,IAAI3pB,GAAE;AACf;AACA,SAAS4pB,GAAG13B,GAAG,GAAG;AAChB,EAAAA,EAAE,YAAY,EAAE,UAAU;AAC5B;AACA,SAAS23B,GAAG33B,GAAG,GAAG,GAAG;AACnB,MAAIS,IAAI,IAAI,OAAM;AAClB,EAAAA,EAAE,UAAU;AACZ,MAAIC,IAAI,MAAMC,GAAG,GAAG,IAAI,CAAA;AACxB,EAAAF,EAAE,OAAO,WAAW;AAClB,IAAAE,MAAM,EAAC,GAAI,EAAC,GAAI,EAAC;AAAA,EACnB,GAAGF,EAAE,OAAO,WAAW;AACrB,IAAAE,EAAE,MAAM,UAAU,QAAQF,EAAE,UAAU;AAAA,EACxC,GAAGA,EAAE,OAAO,WAAW;AACrB,IAAAE,EAAE,MAAM,UAAU,SAASF,EAAE,UAAU;AAAA,EACzC,GAAGA,EAAE,cAAc,WAAW;AAC5B,IAAAA,EAAE,OAAO,WAAW,KAAK,EAAE,OAAO,UAAU;AAC5C,QAAIkC,IAAI,IAAI,EAAE,GAAG,GAAG,EAAE,EAAE,MAAK,EAAG,aAAa,EAAE,OAAO,YAAY,OAAO,GAAGC,IAAI,EAAE,OAAO,SAAS,MAAK,EAAG,IAAID,EAAE,MAAK,CAAE,EAAE,UAAU,GAAG;AACtI,IAAAlC,EAAE,OAAO,SAAS,KAAKmC,CAAC,GAAGnC,EAAE,OAAO,OAAO,IAAI,EAAC,CAAE,GAAGA,EAAE,WAAW,SAAS,OAAOA,EAAE,YAAYA,EAAE,MAAM;AAAA,EAC1G,GAAGA,EAAE,sBAAsB,SAAS,GAAG;AACrC,YAAQ,IAAI,CAAC;AACb,QAAIkC,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC;AACrB,SAAK,QAAQA,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC,IAAI,KAAK,SAASA,IAAI,IAAI,EAAE,GAAG,IAAI,CAAC,IAAI,KAAK,UAAUA,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC,IAAI,KAAK,SAASA,IAAI,IAAI,EAAE,IAAI,GAAG,CAAC,IAAI,KAAK,SAASA,IAAI,IAAI,EAAE,GAAG,GAAG,EAAE,IAAI,KAAK,UAAUA,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC,IAAI,KAAK,cAAcA,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC,IAAI,KAAK,aAAaA,IAAI,IAAI,EAAE,GAAG,GAAG,EAAE,IAAI,KAAK,aAAaA,IAAI,IAAI,EAAE,IAAI,GAAG,CAAC,IAAI,KAAK,cAAcA,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC,IAAI,KAAK,eAAeA,IAAI,IAAI,EAAE,GAAG,IAAI,CAAC,IAAI,KAAK,cAAcA,IAAI,IAAI,EAAE,GAAG,IAAI,EAAE,IAAI,KAAK,cAAcA,IAAI,IAAI,EAAE,IAAI,IAAI,CAAC,IAAI,KAAK,eAAeA,IAAI,IAAI,EAAE,GAAG,IAAI,CAAC,IAAI,KAAK,gBAAgBA,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC,IAAI,KAAK,eAAeA,IAAI,IAAI,EAAE,IAAI,GAAG,CAAC,IAAI,KAAK,cAAcA,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,KAAK,eAAeA,IAAI,IAAI,EAAE,GAAG,GAAG,EAAE,IAAI,KAAK,mBAAmBA,IAAI,IAAI,EAAE,GAAG,GAAG,EAAE,IAAI,KAAK,oBAAoBA,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC,IAAI,KAAK,mBAAmBA,IAAI,IAAI,EAAE,IAAI,GAAG,CAAC,IAAI,KAAK,kBAAkBA,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,KAAK,sBAAsBA,IAAI,IAAI,EAAE,GAAG,IAAI,EAAE,IAAI,KAAK,uBAAuBA,IAAI,IAAI,EAAE,GAAG,IAAI,CAAC,IAAI,KAAK,sBAAsBA,IAAI,IAAI,EAAE,IAAI,GAAG,CAAC,IAAI,KAAK,uBAAuBA,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE;AACnkC,QAAIC,IAAI5C,EAAE,UAAU,eAAc,GAAI6C,IAAID,EAAE,KAAK,IAAIA,EAAE,KAAKtQ,IAAIuQ,EAAE,MAAK,EAAG,IAAI,EAAE,MAAK,CAAE,EAAE,eAAe,GAAG,GAAGI,IAAI3Q,EAAE,MAAK,EAAG,IAAIqQ,EAAE,eAAe,IAAI,EAAE,WAAWE,CAAC,CAAC,CAAC;AACrK,MAAE,EAAE,OAAO,UAAUI,GAAGjD,EAAE,SAAS,OAAO,MAAK,GAAI1N,CAAC;AAAA,EACtD,GAAGmO,EAAE,gBAAgB,WAAW;AAC9B,QAAI,IAAI,EAAE,OAAO,YAAYkC,IAAI,EAAE,OAAO,UAAUC,IAAI5C,EAAE,SAAS,QAAQ6C,IAAI;AAAA,MAC7E,YAAY;AAAA,MACZ,UAAUF;AAAA,MACV,QAAQC;AAAA,IACd;AACI,WAAOC;AAAA,EACT,GAAGpC,EAAE,sBAAsB,SAAS,GAAGkC,IAAI,KAAKC,GAAG;AACjD,QAAIC,IAAI,IAAIH;AAAA,MACV,EAAE,WAAW;AAAA,MACb,EAAE,WAAW;AAAA,MACb,EAAE,WAAW;AAAA,MACb,EAAE,WAAW;AAAA,IACnB,GAAO,IAAI,IAAI,EAAE,EAAE,SAAS,GAAG,EAAE,SAAS,GAAG,EAAE,SAAS,CAAC,GAAGpQ,IAAI,IAAI,EAAE,EAAE,OAAO,GAAG,EAAE,OAAO,GAAG,EAAE,OAAO,CAAC;AACpG,QAAI2Q,IAAI;AACR;AAAA,MACE,EAAE,OAAO;AAAA,MACT;AAAA,MACAjD,EAAE,SAAS,OAAO,MAAK;AAAA,MACvB1N;AAAA,MACA,EAAE,OAAO;AAAA,MACTuQ;AAAA,MACAF;AAAA,MACA,CAACO,MAAM;AACL,QAAAN,MAAMK,MAAML,EAAEM,CAAC,GAAGD,IAAI;AAAA,MACxB;AAAA,IACN,GAAOL,KAAK,WAAW,MAAM;AACvB,MAAAK,MAAML,EAAE,EAAE,GAAGK,IAAI;AAAA,IACnB,GAAGN,IAAI,EAAE;AAAA,EACX,GAAGlC,EAAE,eAAe,WAAW;AAC7B,QAAI,IAAIT,EAAE,UAAU,eAAc,GAAI2C,IAAI,EAAE,IAAI,MAAK,EAAG,IAAI,EAAE,IAAI,MAAK,CAAE,EAAE,eAAe,GAAG;AAC7F,QAAIC,IAAI,IAAI,EAAE,GAAG,GAAG,CAAC;AACrB,QAAIC,IAAIF,EAAE,MAAK,EAAG,IAAIC,EAAE,eAAe,IAAI,EAAE,IAAI,WAAW,EAAE,GAAG,CAAC,CAAC;AACnE,MAAE,EAAE,OAAO,UAAUC,GAAG7C,EAAE,SAAS,OAAO,MAAK,GAAI2C,CAAC;AAAA,EACtD;AACA,WAAS,EAAE,GAAGA,GAAGC,GAAGC,GAAG,GAAGvQ,GAAG2Q,IAAI,KAAKC,GAAG;AACvC,QAAIC;AACJ,SAAK7Q,KAAK6Q,IAAI,IAAIq0B,GAAG,MAAM;AAAA,MACzB,IAAI,EAAE;AAAA;AAAA,MAEN,IAAI,EAAE;AAAA;AAAA,MAEN,IAAI,EAAE;AAAA;AAAA,MAEN,IAAI50B,EAAE;AAAA;AAAA,MAEN,IAAIA,EAAE;AAAA;AAAA,MAEN,IAAIA,EAAE;AAAA;AAAA,MAEN,IAAI,EAAE;AAAA;AAAA,MAEN,IAAI,EAAE;AAAA;AAAA,MAEN,IAAI,EAAE;AAAA;AAAA,MAEN,IAAI,EAAE;AAAA;AAAA,IAEZ,CAAK,GAAGO,EAAE;AAAA,MACJ;AAAA,QACE,IAAIR,EAAE;AAAA;AAAA,QAEN,IAAIA,EAAE;AAAA;AAAA,QAEN,IAAIA,EAAE;AAAA;AAAA,QAEN,IAAIE,EAAE;AAAA;AAAA,QAEN,IAAIA,EAAE;AAAA;AAAA,QAEN,IAAIA,EAAE;AAAA;AAAA,QAEN,IAAIvQ,EAAE;AAAA;AAAA,QAEN,IAAIA,EAAE;AAAA;AAAA,QAEN,IAAIA,EAAE;AAAA;AAAA,QAEN,IAAIA,EAAE;AAAA;AAAA,MAEd;AAAA,MACM2Q;AAAA,IACN,MAAUE,IAAI,IAAIq0B,GAAG,MAAM;AAAA,MACrB,IAAI,EAAE;AAAA;AAAA,MAEN,IAAI,EAAE;AAAA;AAAA,MAEN,IAAI,EAAE;AAAA;AAAA,MAEN,IAAI50B,EAAE;AAAA;AAAA,MAEN,IAAIA,EAAE;AAAA;AAAA,MAEN,IAAIA,EAAE;AAAA;AAAA,IAEZ,CAAK,GAAGO,EAAE;AAAA,MACJ;AAAA,QACE,IAAIR,EAAE;AAAA;AAAA,QAEN,IAAIA,EAAE;AAAA;AAAA,QAEN,IAAIA,EAAE;AAAA;AAAA,QAEN,IAAIE,EAAE;AAAA;AAAA,QAEN,IAAIA,EAAE;AAAA;AAAA,QAEN,IAAIA,EAAE;AAAA;AAAA,MAEd;AAAA,MACMI;AAAA,IACN,IAAQE,EAAE,SAAS,SAAS,GAAG;AACzB,WAAK7Q,KAAK,EAAE,OAAO,WAAW,KAAK,EAAE,IAAI,EAAE,OAAO,WAAW,KAAK,EAAE,IAAI,EAAE,OAAO,WAAW,KAAK,EAAE,IAAI,EAAE,OAAO,WAAW,KAAK,EAAE,MAAM0N,EAAE,SAAS,OAAO,IAAI,EAAE,OAAO,SAAS,IAAI,EAAE,IAAI,EAAE,OAAO,SAAS,IAAI,EAAE,IAAI,EAAE,OAAO,SAAS,IAAI,EAAE,IAAIA,EAAE,SAAS,OAAO,IAAI,EAAE,IAAIA,EAAE,SAAS,OAAO,IAAI,EAAE,IAAIA,EAAE,SAAS,OAAO,IAAI,EAAE,IAAIA,EAAE,SAAS,OAAM,GAAIS,EAAE,YAAW;AAAA,IAC1W,CAAC,GAAG0C,EAAE,WAAW,SAAS,GAAG;AAC3B,MAAAnD,EAAE,SAAS,OAAO,IAAIS,EAAE,YAAW,GAAIyC,KAAKA,EAAE,EAAE,GAAG,qBAAqBxC,CAAC,GAAGA,IAAI;AAAA,IAClF,CAAC,GAAGyC,EAAE,OAAOq0B,GAAG,OAAO,MAAM,KAAK;AAClC,aAASp0B,EAAE,GAAG;AACZ,MAAA1C,IAAI,sBAAsB0C,CAAC,GAAGD,EAAE,OAAM;AAAA,IACxC;AACA,IAAAA,EAAE,MAAK,GAAIC,EAAC;AAAA,EACd;AACA,WAAS,IAAI;AACX,IAAAzC,IAAI,SAAS,cAAc,KAAK,GAAGA,EAAE,YAAY,YAAY,EAAE,YAAYA,CAAC,GAAG,IAAI,SAAS,cAAc,KAAK,GAAG,EAAE,YAAY,YAAY,EAAE,YAAY,CAAC;AAAA,EAC7J;AACA,WAAS,IAAI;AACX,IAAAF,EAAE,aAAag3B,GAAE;AACjB,QAAI70B,IAAI,OAAO,YAAYC,IAAI,OAAO,aAAa,IAAID,IAAIC,IAAID,IAAIC,IAAIA,IAAID,GAAGD,IAAI;AAClF,IAAAlC,EAAE,SAAS,IAAIkU;AAAA,MACbhS,IAAI,IAAI;AAAA,MACRA,IAAI,IAAI;AAAA,MACR,IAAIA,IAAI;AAAA,MACR,MAAMA,IAAI;AAAA,MACV;AAAA,MACA;AAAA,IACN;AACI,QAAIC,IAAIjC,EAAE,aAAakC,IAAIlC,EAAE,cAAc,IAAI,IAAI0rB,GAAG;AAAA,MACpD,OAAO;AAAA,IACb,CAAK;AACD,MAAE,QAAQzpB,GAAGC,CAAC,GAAG,EAAE,cAAc,CAAC,GAAGpC,EAAE,WAAW,WAAW;AAC7D,QAAInO,IAAI,IAAIwiB,GAAG,UAAU,GAAG;AAC5B,IAAArU,EAAE,WAAW,IAAInO,CAAC,GAAGolC,GAAG/2B,GAAG,CAAC;AAAA,EAC9B;AACA,WAAS,IAAI;AACX,QAAI,IAAI;AAAA,MACN;AAAA,QACE,OAAO;AAAA,QACP,MAAM;AAAA,MACd;AAAA,MACM;AAAA,QACE,OAAO;AAAA,QACP,MAAM;AAAA,MACd;AAAA,MACM;AAAA,QACE,OAAO;AAAA,QACP,MAAM;AAAA,MACd;AAAA,MACM;AAAA,QACE,OAAO;AAAA,QACP,MAAM;AAAA,MACd;AAAA,MACM;AAAA,QACE,OAAO;AAAA,QACP,MAAM;AAAA,MACd;AAAA,MACM;AAAA,QACE,OAAO;AAAA,QACP,MAAM;AAAA,MACd;AAAA,IACA;AACI,QAAIgC,IAAI,CAAA;AACR,eAAWE,KAAK;AACd,MAAAF,EAAE;AAAA,QACA,IAAIyH,GAAG;AAAA,UACL,OAAO;AAAA,UACP,KAAK,IAAI0J,GAAE,EAAG,KAAKjR,EAAE,IAAI;AAAA,QACnC,CAAS;AAAA,MACT;AACI,QAAI+O,GAAG;AAAA,MACL,OAAO;AAAA,IACb,CAAK;AACD,QAAIhP,IAAI,IAAIsJ,GAAG,IAAII,GAAG,KAAK,KAAK,GAAG,GAAG3J,CAAC;AACvC,IAAAlC,EAAE,WAAW,IAAImC,CAAC,GAAG,EAAE,GAAG,GAAGjC,EAAE,iBAAiB,aAAa,CAACkC,MAAM;AAClE,UAAI,IAAI,CAAA;AACR,QAAE,IAAIA,EAAE,UAAUlC,EAAE,cAAc,IAAI,GAAG,EAAE,IAAI,EAAEkC,EAAE,UAAUlC,EAAE,gBAAgB,IAAI;AACnF,UAAIrO,IAAI,IAAI2jB,GAAE;AACd,MAAA3jB,EAAE,cAAc,GAAGmO,EAAE,MAAM;AAC3B,YAAMwC,IAAI3Q,EAAE,iBAAiB,GAAG,EAAE;AAClC,MAAA2Q,EAAE,SAAS,KAAKxC,EAAE,oBAAoBwC,EAAE,CAAC,EAAE,OAAO,IAAI;AAAA,IACxD,CAAC,GAAGtC,EAAE,iBAAiB,aAAa,CAACkC,MAAM;AACzC,UAAI,IAAI,CAAA;AACR,QAAE,IAAIA,EAAE,UAAUlC,EAAE,cAAc,IAAI,GAAG,EAAE,IAAI,EAAEkC,EAAE,UAAUlC,EAAE,gBAAgB,IAAI;AACnF,UAAIrO,IAAI,IAAI2jB,GAAE;AACd,MAAA3jB,EAAE,cAAc,GAAGmO,EAAE,MAAM;AAC3B,YAAMwC,IAAI3Q,EAAE,iBAAiB,GAAG,EAAE;AAClC,eAAS4Q,KAAK;AACZ,QAAAA,EAAE,SAAS,UAAU;AACvB,MAAAD,EAAE,SAAS,MAAMA,EAAE,CAAC,EAAE,OAAO,SAAS,UAAU;AAAA,IAClD,CAAC;AAAA,EACH;AACA,WAAS,EAAE,GAAG;AACZ,aAASN,IAAI,IAAI,MAAM,IAAIC,IAAI;AAAA,MAC7B;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAED,GAAG,GAAG,CAAC;AAAA,MAC5B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,GAAG,GAAG,CAACA,CAAC;AAAA,MAC7B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,CAACA,GAAG,GAAG,CAAC;AAAA,MAC7B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,GAAG,GAAGA,CAAC;AAAA,MAC5B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,GAAGA,GAAG,CAAC;AAAA,MAC5B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,GAAG,CAACA,GAAG,CAAC;AAAA,MAC7B;AAAA,IACA,GAAOE,IAAI;AAAA,MACL;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,CAACF,GAAGA,GAAGA,CAAC;AAAA,MAC7B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,CAACA,GAAG,CAACA,GAAGA,CAAC;AAAA,MAC9B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAEA,GAAGA,GAAGA,CAAC;AAAA,MAC5B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAEA,GAAG,CAACA,GAAGA,CAAC;AAAA,MAC7B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,CAACA,GAAGA,GAAG,CAACA,CAAC;AAAA,MAC9B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,CAACA,GAAG,CAACA,GAAG,CAACA,CAAC;AAAA,MAC/B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAEA,GAAGA,GAAG,CAACA,CAAC;AAAA,MAC7B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAEA,GAAG,CAACA,GAAG,CAACA,CAAC;AAAA,MAC9B;AAAA,IACA,GAAO,IAAI;AAAA,MACL;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAEA,GAAGA,GAAG,CAAC;AAAA,MAC5B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,GAAGA,GAAGA,CAAC;AAAA,MAC5B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,CAACA,GAAGA,GAAG,CAAC;AAAA,MAC7B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,GAAGA,GAAG,CAACA,CAAC;AAAA,MAC7B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAEA,GAAG,CAACA,GAAG,CAAC;AAAA,MAC7B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,GAAG,CAACA,GAAGA,CAAC;AAAA,MAC7B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,CAACA,GAAG,CAACA,GAAG,CAAC;AAAA,MAC9B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,GAAG,CAACA,GAAG,CAACA,CAAC;AAAA,MAC9B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAEA,GAAG,GAAGA,CAAC;AAAA,MAC5B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,CAACA,GAAG,GAAGA,CAAC;AAAA,MAC7B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAE,CAACA,GAAG,GAAG,CAACA,CAAC;AAAA,MAC9B;AAAA,MACM;AAAA,QACE,MAAM;AAAA,QACN,GAAG;AAAA,QACH,GAAG;AAAA,QACH,GAAG;AAAA,QACH,OAAO,IAAI,EAAEA,GAAG,GAAG,CAACA,CAAC;AAAA,MAC7B;AAAA,IACA,GAAOrQ,IAAI,GAAGA,IAAIsQ,EAAE,QAAQtQ;AACtB,QAAE,KAAK+P,EAAEO,EAAEtQ,CAAC,CAAC,CAAC;AAChB,aAASA,IAAI,GAAGA,IAAIuQ,EAAE,QAAQvQ;AAC5B,QAAE,KAAK+P,EAAEQ,EAAEvQ,CAAC,CAAC,CAAC;AAChB,aAASA,IAAI,GAAGA,IAAI,EAAE,QAAQA;AAC5B,QAAE,KAAK+P,EAAE,EAAE/P,CAAC,CAAC,CAAC;AAAA,EAClB;AACA,WAAS+P,EAAE,GAAG;AACZ,UAAMM,IAAI,IAAI2J,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG1J,IAAI,IAAIwH,GAAG;AAAA,MAC1C,OAAO;AAAA,MACP,aAAa;AAAA,MACb,SAAS;AAAA,IACf,CAAK,GAAGvH,IAAI,IAAI2D,GAAE,EAAG,gBAAgB,EAAE,MAAM,GAAG,EAAE,MAAM,GAAG,EAAE,MAAM,CAAC;AAChE,QAAI,IAAI7D,EAAE,aAAaE,CAAC,GAAGvQ,IAAI,IAAI4Z,GAAG,GAAGtJ,CAAC;AAC1C,WAAOtQ,EAAE,OAAO,EAAE,MAAMmO,EAAE,WAAW,IAAInO,CAAC,GAAGA;AAAA,EAC/C;AACA,SAAOmO;AACT;AACA,MAAMm3B,GAAG;AAAA,EACP,YAAY,GAAG,GAAG;AAChB,SAAK,SAAS,GAAG,KAAK,KAAK;AAAA,EAC7B;AAAA,EACA,IAAI,OAAO;AACT,WAAO,KAAK,OAAO;AAAA,EACrB;AAAA,EACA,IAAI,OAAO;AACT,WAAO,KAAK,OAAO;AAAA,EACrB;AAAA,EACA,IAAI,KAAK,GAAG;AACV,SAAK,OAAO,OAAO;AAAA,EACrB;AAAA,EACA,IAAI,UAAU;AACZ,WAAO,KAAK,OAAO;AAAA,EACrB;AAAA,EACA,IAAI,QAAQ,GAAG;AACb,SAAK,OAAO,UAAU;AAAA,EACxB;AAAA,EACA,iBAAiB;AACf,UAAM,IAAI,IAAI/yB,GAAE,EAAG,cAAc,KAAK,MAAM;AAC5C,WAAO,EAAE,KAAK,EAAE,KAAK,KAAK,EAAE,IAAG;AAAA,EACjC;AAAA,EACA,UAAU,GAAG;AACX,SAAK,OAAO,OAAO,UAAU,CAAC,GAAG,KAAK,OAAO,OAAO,UAAU,KAAK,OAAO,UAAU,KAAK,OAAO,YAAY,KAAK,OAAO,KAAK;AAAA,EAC/H;AACF;AACA,IAAIgzB,KAAK,MAAM;AAAA,EACb,YAAYjpC,GAAGd,GAAG2S,GAAG;AACnB,SAAK,UAAU7R,GAAG,KAAK,QAAQd,GAAG,KAAK,kBAAkB2S;AAAA,EAC3D;AAAA,EACA,SAAyB,oBAAI,IAAG;AAAA,EAChC,MAAM,UAAU7R,GAAGd,GAAG;AACpB,UAAM2S,IAAI,MAAM,KAAK,QAAQ,SAAS7R,CAAC,GAAG8R,IAAI5S,GAAG,MAAM2S,EAAE;AACzD,IAAAA,EAAE,OAAOC,GAAG5S,GAAG,YAAY2S,EAAE,SAAS,UAAU3S,EAAE,QAAQ,GAAGA,GAAG,SAAS2S,EAAE,MAAM,UAAU3S,EAAE,KAAK,GAAGA,GAAG,YAAY2S,EAAE,SAAS,eAAe,IAAI,EAAE,GAAG3S,EAAE,QAAQ,CAAC;AAClK,UAAM,IAAI,IAAI8pC,GAAGn3B,GAAGC,CAAC;AACrB,WAAO,KAAK,OAAO,IAAIA,GAAG,CAAC,GAAG,KAAK,iBAAiB,QAAO,GAAI;AAAA,EACjE;AAAA,EACA,YAAY9R,GAAG;AACb,UAAMd,IAAI,KAAK,OAAO,IAAIc,CAAC;AAC3B,IAAAd,KAAKA,aAAa8pC,OAAO,KAAK,MAAM,OAAO9pC,EAAE,MAAM,GAAG,KAAK,OAAO,OAAOc,CAAC;AAAA,EAC5E;AAAA,EACA,eAAe;AACb,WAAO,MAAM,KAAK,KAAK,OAAO,OAAM,CAAE;AAAA,EACxC;AAAA,EACA,SAASA,GAAG;AACV,WAAO,KAAK,OAAO,IAAIA,CAAC;AAAA,EAC1B;AACF,GAAGkpC,KAAK,MAAM;AAAA,EACZ,YAAYlpC,GAAG;AACb,SAAK,UAAUA;AAAA,EACjB;AAAA,EACA,QAAQA,GAAGd,GAAG;AACZ,SAAK,QAAQ,QAAQc,CAAC;AAAA,EACxB;AAAA,EACA,UAAUA,GAAGd,GAAG;AACd,YAAQ,IAAI,mEAAmE,GAAG,KAAK,QAAQ,OAAO,SAAS,IAAI,IAAI,IAAI,EAAE,GAAG,KAAK,QAAQ,OAAO,OAAO,GAAG,GAAG,CAAC,GAAG,KAAK,QAAQ,SAAS,OAAM;AAAA,EACnM;AAAA,EACA,OAAOc,GAAG;AACR,SAAK,QAAQ,OAAO,SAAS,IAAI,IAAI,IAAI,EAAE,GAAG,KAAK,QAAQ,OAAO,OAAO,GAAG,GAAG,CAAC,GAAG,KAAK,QAAQ,SAAS,OAAM;AAAA,EACjH;AAAA,EACA,cAAcA,GAAG;AACf,YAAQ,KAAK,6DAA6D;AAAA,EAC5E;AAAA,EACA,kBAAkBA,GAAG;AACnB,IAAAA,MAAMqkC,GAAG,UAAU,KAAK,QAAQ,SAAS,eAAe,KAAK,KAAK,QAAQ,SAAS,eAAe;AAAA,EACpG;AAAA,EACA,WAAW;AACT,WAAO;AAAA,MACL,UAAU,KAAK,QAAQ,OAAO,SAAS,QAAO;AAAA,MAC9C,QAAQ,KAAK,QAAQ,SAAS,OAAO,QAAO;AAAA,MAC5C,IAAI,KAAK,QAAQ,OAAO,GAAG,QAAO;AAAA,MAClC,YAAYD,GAAG;AAAA,IACrB;AAAA,EACE;AAAA,EACA,aAAapkC,GAAGd,GAAG;AACjB,SAAK,QAAQ,OAAO,SAAS,UAAUc,EAAE,QAAQ,GAAG,KAAK,QAAQ,OAAO,GAAG,UAAUA,EAAE,EAAE,GAAG,KAAK,QAAQ,SAAS,OAAO,UAAUA,EAAE,MAAM,GAAG,KAAK,QAAQ,SAAS,OAAM;AAAA,EAC5K;AACF,GAAGmpC,KAAK,MAAM;AAAA,EACZ,YAAYnpC,GAAGd,GAAG;AAChB,SAAK,UAAUc,GAAG,KAAK,QAAQd;AAAA,EACjC;AAAA,EACA,eAAe;AACb,WAAO,QAAQ,KAAK,6DAA6D,GAAG,CAAA;AAAA,EACtF;AAAA,EACA,OAAOc,GAAG;AACR,UAAMd,IAAI,CAAA;AACV,SAAK,MAAM,SAAS,CAAC2S,MAAM;AACzB,MAAAA,aAAayL,MAAMtd,EAAE,SAAS6R,EAAE,IAAI,KAAK3S,EAAE,KAAK2S,CAAC;AAAA,IACnD,CAAC,GAAG,KAAK,QAAQ,UAAU3S,CAAC;AAAA,EAC9B;AAAA,EACA,aAAac,GAAG;AACd,SAAK,OAAOA,CAAC;AAAA,EACf;AAAA,EACA,gBAAgBA,GAAG;AACjB,SAAK,QAAQ,eAAc;AAAA,EAC7B;AAAA,EACA,iBAAiB;AACf,SAAK,QAAQ,eAAc;AAAA,EAC7B;AAAA,EACA,sBAAsB;AACpB,UAAMA,IAAI,CAAA;AACV,WAAO,KAAK,MAAM,SAAS,CAACd,MAAM;AAChC,MAAAA,EAAE,WAAWc,EAAE,KAAKd,EAAE,IAAI;AAAA,IAC5B,CAAC,GAAGc;AAAA,EACN;AAAA,EACA,cAAcA,GAAGd,GAAG;AAClB,SAAK,QAAQ,cAAcc,GAAGd,CAAC;AAAA,EACjC;AAAA,EACA,QAAQc,GAAG;AACT,SAAK,MAAM,SAAS,CAACd,MAAMA,EAAE,UAAU,EAAE,GAAG,KAAK,cAAcc,GAAG,EAAE;AAAA,EACtE;AAAA,EACA,iBAAiB;AACf,SAAK,MAAM,SAAS,CAACA,MAAMA,EAAE,UAAU,EAAE;AAAA,EAC3C;AAAA,EACA,SAASA,GAAGd,GAAG;AACb,YAAQ,KAAK,+BAA+B;AAAA,EAC9C;AAAA,EACA,aAAac,GAAG;AACd,YAAQ,KAAK,mCAAmC;AAAA,EAClD;AAAA,EACA,WAAWA,GAAGd,GAAG;AACf,YAAQ,KAAK,iCAAiC;AAAA,EAChD;AAAA,EACA,eAAec,GAAG;AAChB,YAAQ,KAAK,qCAAqC;AAAA,EACpD;AAAA,EACA,oBAAoB;AAAA,EACpB;AAAA,EACA,eAAeA,GAAG;AAChB,QAAId;AACJ,QAAI,KAAK,MAAM,SAAS,CAAC2S,MAAM;AAC7B,MAAAA,EAAE,SAAS7R,MAAMd,IAAI2S;AAAA,IACvB,CAAC,GAAG3S,GAAG;AACL,YAAM2S,IAAI,IAAIoE,KAAK,cAAc/W,CAAC;AAClC,aAAO,EAAE,KAAK2S,EAAE,KAAK,KAAKA,EAAE,IAAG;AAAA,IACjC;AACA,WAAO,EAAE,KAAK,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,EAAC,GAAI,KAAK,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,IAAG;AAAA,EAC/D;AACF,GAAGu3B,KAAK,MAAM;AAAA,EACZ,YAAYppC,GAAGd,GAAG;AAChB,SAAK,eAAec,GAAG,KAAK,WAAWd;AAAA,EACzC;AAAA,EACA,mBAAmBc,GAAG;AACpB,SAAK,aAAa,cAAcA,CAAC;AAAA,EACnC;AAAA,EACA,UAAUA,GAAG;AACX,UAAM6R,IAAI,IAAImT,KAAK,KAAKhlB,CAAC;AACzB,SAAK,aAAa,MAAM,aAAa6R;AAAA,EACvC;AAAA,EACA,cAAc7R,GAAG;AAAA,EACjB;AAAA,EACA,mBAAmBA,GAAG;AAAA,EACtB;AAAA,EACA,uBAAuBA,GAAG;AAAA,EAC1B;AAAA,EACA,gBAAgBA,GAAGd,GAAG;AACpB,WAAO;AAAA,EACT;AAAA,EACA,mBAAmBc,GAAG;AAAA,EACtB;AAAA,EACA,qBAAqB;AAAA,EACrB;AAAA,EACA,iBAAiBA,GAAG;AAAA,EACpB;AAAA,EACA,cAAcA,GAAGd,GAAG;AAClB,WAAO,KAAK,SAAS,WAAW,UAAS;AAAA,EAC3C;AAAA,EACA,kBAAkB;AAChB,WAAO;AAAA,MACL,SAAS;AAAA,MACT,kBAAkB;AAAA,MAClB,YAAY;AAAA,IAClB;AAAA,EACE;AAAA,EACA,sBAAsB;AACpB,UAAMc,IAAI,KAAK,SAAS,QAAQ,CAAA,GAAId,IAAIc,EAAE,UAAU,CAAA,GAAI6R,IAAI7R,EAAE,UAAU,CAAA;AACxE,WAAO;AAAA,MACL,OAAOd,EAAE,SAAS;AAAA,MAClB,WAAWA,EAAE,aAAa;AAAA,MAC1B,QAAQA,EAAE,UAAU;AAAA,MACpB,OAAOA,EAAE,SAAS;AAAA,MAClB,QAAQ;AAAA,QACN,YAAY2S,EAAE,cAAc;AAAA,QAC5B,UAAUA,EAAE,YAAY;AAAA,MAChC;AAAA,IACA;AAAA,EACE;AACF,GAAGw3B,KAAK,MAAM;AAAA,EACZ,MAAM,cAAcrpC,GAAG;AACrB,WAAO;AAAA,MACL;AAAA,QACE,MAAM;AAAA,QACN,YAAY;AAAA,UACV,EAAE,MAAM,cAAc,OAAOA,EAAC;AAAA,UAC9B,EAAE,MAAM,WAAW,OAAO,YAAW;AAAA,QAC/C;AAAA,MACA;AAAA,IACA;AAAA,EACE;AAAA,EACA,MAAM,iBAAiBA,GAAGd,GAAG;AAC3B,WAAO;AAAA,EACT;AAAA,EACA,MAAM,aAAac,GAAG;AACpB,WAAO;AAAA,MACL;AAAA,QACE,IAAI;AAAA,QACJ,MAAM;AAAA,QACN,MAAM;AAAA,QACN,aAAa;AAAA,MACrB;AAAA,IACA;AAAA,EACE;AAAA,EACA,MAAM,OAAOA,GAAG;AACd,WAAO,CAAA;AAAA,EACT;AACF,GAAGspC,KAAK,MAAM;AAAA,EACZ,aAAa;AAAA,EACb,QAAwB,oBAAI,IAAG;AAAA,EAC/B,SAAStpC,GAAGd,GAAG;AACb,YAAQ,IAAI,yBAAyBc,CAAC,IAAId,CAAC,GAAG,KAAK,aAAac;AAAA,EAClE;AAAA,EACA,aAAa;AACX,SAAK,eAAe,QAAQ,IAAI,2BAA2B,KAAK,UAAU,EAAE,GAAG,KAAK,aAAa;AAAA,EACnG;AAAA,EACA,gBAAgB;AACd,WAAO,KAAK;AAAA,EACd;AAAA,EACA,aAAaA,GAAGd,GAAG;AACjB,SAAK,MAAM,IAAIc,GAAGd,CAAC;AAAA,EACrB;AACF,GAAGqqC,KAAK,MAAM;AAAA,EACZ,YAA4B,oBAAI,IAAG;AAAA,EACnC,GAAGvpC,GAAGd,GAAG;AACP,SAAK,UAAU,IAAIc,CAAC,KAAK,KAAK,UAAU,IAAIA,GAAG,CAAA,CAAE,GAAG,KAAK,UAAU,IAAIA,CAAC,EAAE,KAAKd,CAAC;AAAA,EAClF;AAAA,EACA,IAAIc,GAAGd,GAAG;AACR,QAAI,CAAC,KAAK,UAAU,IAAIc,CAAC,EAAG;AAC5B,UAAM6R,IAAI,KAAK,UAAU,IAAI7R,CAAC,GAAG8R,IAAID,EAAE,QAAQ3S,CAAC;AAChD,IAAA4S,MAAM,MAAMD,EAAE,OAAOC,GAAG,CAAC;AAAA,EAC3B;AAAA,EACA,QAAQ9R,GAAGd,GAAG;AACZ,SAAK,UAAU,IAAIc,CAAC,KAAK,KAAK,UAAU,IAAIA,CAAC,EAAE,QAAQ,CAAC6R,MAAM;AAC5D,UAAI;AACF,QAAAA,EAAE3S,CAAC;AAAA,MACL,SAAS4S,GAAG;AACV,gBAAQ,MAAM,+BAA+B9R,CAAC,KAAK8R,CAAC;AAAA,MACtD;AAAA,IACF,CAAC;AAAA,EACH;AACF,GAAG03B,KAAK,MAAM;AAAA,EACZ;AAAA,EACA;AAAA;AAAA,EAEA,WAAW;AAAA,EACX,QAAQ;AAAA;AAAA,EAER;AAAA;AAAA,EAEA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA,sBAAsB;AAAA,EACtB;AAAA,EACA;AAAA;AAAA,EAEA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA;AAAA,EAEA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA,cAAc;AAAA,EACd,YAAYxpC,GAAG;AACb,UAAMd,IAAI,SAAS,eAAec,EAAE,WAAW;AAC/C,QAAI,CAACd,EAAG,OAAM,IAAI,MAAM,aAAac,EAAE,WAAW,YAAY;AAC9D,SAAK,YAAYd,GAAG,KAAK,SAAS,CAAA,GAAI,KAAK,cAAc,IAAIgpC,GAAE,GAAI,KAAK,eAAe,IAAItF,GAAG5iC,CAAC;AAC/F,UAAM,EAAE,OAAO6R,GAAG,QAAQC,EAAC,IAAK,KAAK,iBAAgB;AACrD,SAAK,gBAAgB,IAAIwyB,GAAG,KAAK,WAAWzyB,GAAGC,GAAG,KAAK,WAAW;AAClE,QAAI;AACF,WAAK,WAAW,IAAI2rB,GAAG,EAAE,WAAWz9B,EAAE,aAAa,GAAE,CAAE,GAAG,QAAQ,IAAI,8BAA8B;AAAA,IACtG,SAAS,GAAG;AACV,cAAQ,KAAK,yBAAyB,CAAC,GAAG,KAAK,WAAW,IAAIy9B,GAAG,EAAE,WAAWz9B,EAAE,aAAa,GAAE,CAAE;AAAA,IACnG;AACA,SAAK,SAAS,QAAQ6R,GAAGC,CAAC,GAAG,KAAK,SAAS,cAAc,OAAO,gBAAgB,GAAG,KAAK,SAAS,UAAU,UAAU,IAAI,KAAK,SAAS,UAAU,OAAOvK,IAAI,KAAK,SAAS,cAAc8C,IAAI,KAAK,SAAS,sBAAsB,GAAG,KAAK,SAAS,uBAAuB,IAAI,KAAK,UAAU,YAAY,KAAK,SAAS,UAAU,GAAG,KAAK,gBAAgB,IAAIu9B,GAAG,KAAK,aAAa,KAAK,GAAG,KAAK,iBAAiB,IAAIG;AAAA,MAChZ,KAAK,aAAa;AAAA,MAClB,KAAK,cAAc;AAAA,MACnBl2B;AAAA,MACAC;AAAA,IACN,GAAO,KAAK,qBAAqB,IAAI+1B;AAAA,MAC/B,KAAK,aAAa;AAAA,MAClB,KAAK,cAAc;AAAA,MACnB,KAAK,SAAS;AAAA,MACd,KAAK;AAAA,IACX,GAAO,KAAK,sBAAsB,IAAIG;AAAA,MAChC,KAAK,aAAa;AAAA,MAClB,KAAK,cAAc;AAAA,MACnB,KAAK,SAAS;AAAA,MACd,KAAK,cAAc;AAAA,MACnB,KAAK;AAAA,IACX,GAAO,KAAK,kBAAkB,IAAIC,GAAG,KAAK,aAAa,KAAK,GAAG,WAAW,MAAM;AAC1E,WAAK,gBAAgB,OAAM;AAAA,IAC7B,GAAG,GAAG,GAAG,KAAK,SAAS,IAAIsB,MAAM,KAAK,mBAAmB,eAAe,KAAK,MAAM,GAAG,KAAK,SAAS,IAAIN,GAAG,KAAK,eAAe,KAAK,aAAa,OAAO,KAAK,eAAe,GAAG,KAAK,aAAa,IAAIC,GAAG,KAAK,aAAa,GAAG,KAAK,aAAa,IAAIC,GAAG,KAAK,oBAAoB,KAAK,aAAa,KAAK,GAAG,KAAK,SAAS,IAAIC,GAAG,KAAK,cAAc,KAAK,QAAQ,GAAG,KAAK,OAAO,IAAIC,GAAE,GAAI,KAAK,QAAQ,IAAIC,MAAM,KAAK,QAAQ,KAAK,aAAa,OAAO,KAAK,MAAM,SAAS,KAAK,cAAc,QAAQ,KAAK,SAAS,KAAK,cAAc,QAAQ,KAAK,WAAW,KAAK,cAAc,UAAU,KAAK,YAAYnB,GAAG,IAAI,GAAG,KAAK,WAAWY,GAAG,MAAM,KAAK,OAAO,KAAK,SAAS,GAAG,KAAK,SAAS,KAAI,GAAI,KAAK,aAAY,GAAI,KAAK,oBAAmB,GAAI/oC,EAAE,cAAc,MAAM,KAAK,UAAS,GAAI,KAAK,uBAAuB,KAAK,QAAO;AAAA,EACnyB;AAAA,EACA,YAAY;AACV,SAAK,QAAQ,IAAI2iC,GAAE,GAAI,KAAK,MAAM,UAAU,CAAC,GAAG,KAAK,MAAM,IAAI,MAAM,WAAW,YAAY,KAAK,MAAM,IAAI,MAAM,MAAM,OAAO,KAAK,MAAM,IAAI,MAAM,OAAO,OAAO,KAAK,MAAM,IAAI,MAAM,SAAS,QAAQ,KAAK,UAAU,YAAY,KAAK,MAAM,GAAG;AAAA,EAClP;AAAA,EACA,YAAY3iC,GAAG;AACb,IAAAA,KAAK,CAAC,KAAK,QAAQ,KAAK,cAAc,CAACA,KAAK,KAAK,UAAU,KAAK,UAAU,YAAY,KAAK,MAAM,GAAG,GAAG,KAAK,QAAQ;AAAA,EACtH;AAAA,EACA,aAAa;AACX,WAAO;AAAA,EACT;AAAA,EACA,eAAe;AACb,UAAMA,IAAI,KAAK,aAAa;AAC5B,IAAAA,EAAE,SAAS,OAAO,CAACud,MAAMA,aAAa4H,EAAE,EAAE,QAAQ,CAAC5H,MAAMvd,EAAE,OAAOud,CAAC,CAAC;AACpE,UAAM1L,IAAI,IAAIoU,GAAG,UAAU,GAAG;AAC9B,IAAApU,EAAE,SAAS,IAAI,IAAI,IAAI,EAAE,GAAGA,EAAE,aAAa,IAAIA,EAAE,OAAO,QAAQ,QAAQ,MAAMA,EAAE,OAAO,QAAQ,SAAS,MAAMA,EAAE,OAAO,OAAO,OAAO,KAAKA,EAAE,OAAO,OAAO,MAAM,KAAKA,EAAE,OAAO,OAAO,OAAOA,EAAE,OAAO,aAAa;AAClN,UAAMC,IAAI;AACV,IAAAD,EAAE,OAAO,OAAO,OAAO,CAACC,GAAGD,EAAE,OAAO,OAAO,QAAQC,GAAGD,EAAE,OAAO,OAAO,MAAMC,GAAGD,EAAE,OAAO,OAAO,SAAS,CAACC,GAAGD,EAAE,OAAO,SAAS,GAAG7R,EAAE,IAAI6R,CAAC;AACxI,UAAME,IAAI,IAAImU,GAAG,SAAS,GAAG;AAC7B,IAAAlmB,EAAE,IAAI+R,CAAC,GAAG,IAAI0uB,GAAE,EAAG,KAAK,qHAAqH,CAACljB,MAAM;AAClJ,MAAAA,EAAE,UAAUzS,IAAI9K,EAAE,cAAcud,GAAGvd,EAAE,uBAAuB;AAAA,IAC9D,CAAC;AAAA,EACH;AAAA,EACA,sBAAsB;AACpB,QAAI,CAAC,KAAK,SAAU;AACpB,UAAM,EAAE,OAAOA,GAAG,QAAQd,EAAC,IAAK,KAAK,iBAAgB,GAAI2S,IAAI,OAAO,kBAAkBC,IAAI,KAAK,aAAa,OAAO,IAAI,KAAK,cAAc;AAC1I,SAAK,WAAW,IAAIqvB,GAAG,KAAK,QAAQ,GAAG,KAAK,SAAS,cAActvB,CAAC,GAAG,KAAK,SAAS,QAAQ7R,GAAGd,CAAC;AACjG,UAAM+a,IAAI,IAAImnB,GAAGtvB,GAAG,CAAC;AACrB,SAAK,SAAS,QAAQmI,CAAC;AACvB,UAAMsD,IAAI,IAAIwkB,GAAGjwB,GAAG,GAAG9R,GAAGd,CAAC;AAC3B,IAAAqe,EAAE,SAASwkB,GAAG,OAAO,SAASxkB,EAAE,iBAAiB,GAAGA,EAAE,sBAAsBA,EAAE,mBAAmB;AAAA,MAC/F,QAAQ;AAAA;AAAA,MAER,kBAAkB;AAAA;AAAA,MAElB,WAAW;AAAA;AAAA,MAEX,OAAO;AAAA;AAAA,MAEP,iBAAiB;AAAA;AAAA,MAEjB,mBAAmB;AAAA,IACzB,CAAK,GAAG,KAAK,SAAS,QAAQA,CAAC;AAC3B,UAAMve,IAAI,KAAK,eAAe,QAAO;AACrC,SAAK,SAAS,QAAQA,CAAC;AACvB,UAAMwW,IAAI,IAAIysB;AAAA,MACZ,IAAIpuB,GAAG7T,GAAGd,CAAC;AAAA,MACX;AAAA;AAAA,MAEA;AAAA;AAAA,MAEA;AAAA;AAAA,IAEN;AACI,SAAK,SAAS,QAAQsW,CAAC;AACvB,UAAMC,IAAI,IAAI0sB,GAAE;AAChB,SAAK,SAAS,QAAQ1sB,CAAC;AACvB,UAAMC,IAAI,IAAIsrB,GAAGoB,EAAE;AACnB,IAAA1sB,EAAE,SAAS,SAAS,WAAW,MAAM,IAAI,KAAK1V,IAAI6R,IAAI6D,EAAE,SAAS,SAAS,WAAW,MAAM,IAAI,KAAKxW,IAAI2S,IAAI,KAAK,SAAS,QAAQ6D,CAAC;AAAA,EACrI;AAAA,EACA,SAAS;AACP,UAAM,EAAE,OAAO1V,GAAG,QAAQd,EAAC,IAAK,KAAK,iBAAgB,GAAI2S,IAAI,OAAO;AACpE,QAAI,KAAK,cAAc,aAAa7R,GAAGd,CAAC,GAAG,KAAK,SAAS,QAAQc,GAAGd,CAAC,GAAG,KAAK,SAAS,cAAc2S,CAAC,GAAG,KAAK,kBAAkB,KAAK,eAAe,OAAO7R,GAAGd,CAAC,GAAG,KAAK,UAAU;AAC9K,WAAK,SAAS,cAAc2S,CAAC,GAAG,KAAK,SAAS,QAAQ7R,GAAGd,CAAC;AAC1D,YAAM4S,IAAI,KAAK,SAAS,OAAO,KAAK,CAAC,MAAM,aAAakvB,MAAM,EAAE,SAAS,SAAS,UAAU;AAC5F,MAAAlvB,MAAMA,EAAE,SAAS,SAAS,WAAW,MAAM,IAAI,KAAK9R,IAAI6R,IAAIC,EAAE,SAAS,SAAS,WAAW,MAAM,IAAI,KAAK5S,IAAI2S;AAAA,IAChH;AAAA,EACF;AAAA,EACA,mBAAmB;AACjB,WAAO;AAAA,MACL,OAAO,KAAK,UAAU;AAAA,MACtB,QAAQ,KAAK,UAAU;AAAA,IAC7B;AAAA,EACE;AAAA,EACA,sBAAsB;AACpB,QAAI,eAAe,MAAM;AACvB,WAAK,OAAM;AAAA,IACb,CAAC,EAAE,QAAQ,KAAK,SAAS;AAAA,EAC3B;AAAA,EACA,UAAU,MAAM;AACd,SAAK,cAAc,sBAAsB,KAAK,OAAO,GAAG,KAAK,SAAS,YAAW,GAAI,KAAK,SAAS,KAAK,MAAM,SAAS,KAAK,cAAc,KAAI,GAAI,KAAK,WAAW,KAAK,SAAS,OAAM,IAAK,KAAK,SAAS,cAAc,KAAK,SAAS,YAAY,KAAK,aAAa,OAAO,KAAK,cAAc,MAAM,IAAI,KAAK,SAAS,OAAO,KAAK,aAAa,OAAO,KAAK,cAAc,MAAM,GAAG,KAAK,SAAS,KAAK,MAAM,IAAG;AAAA,EAC/Y;AAAA,EACA,UAAU;AACR,SAAK,eAAe,qBAAqB,KAAK,WAAW,GAAG,KAAK,uBAAuB,KAAK,oBAAoB,QAAO,GAAI,KAAK,SAAS,QAAO,GAAI,KAAK,UAAU,YAAY;AAAA,EAClL;AACF;AACA,MAAM43B,GAAG;AAAA,EACP,YAAY,GAAG,GAAG53B,GAAG;AACnB,SAAK,SAAS,GAAG,KAAK,KAAK,GAAG,KAAK,OAAOA,GAAG,KAAK,OAAO,OAAO;AAAA,EAClE;AAAA,EACA,IAAI,OAAO;AACT,WAAO,KAAK,OAAO;AAAA,EACrB;AAAA,EACA,IAAI,KAAK,GAAG;AACV,SAAK,OAAO,OAAO;AAAA,EACrB;AAAA,EACA,IAAI,UAAU;AACZ,WAAO,KAAK,OAAO;AAAA,EACrB;AAAA,EACA,IAAI,QAAQ,GAAG;AACb,SAAK,OAAO,UAAU;AAAA,EACxB;AAAA,EACA,iBAAiB;AACf,UAAM,IAAI,IAAIoE,GAAE,EAAG,cAAc,KAAK,MAAM;AAC5C,WAAO,EAAE,KAAK,EAAE,KAAK,KAAK,EAAE,IAAG;AAAA,EACjC;AAAA,EACA,UAAU,GAAG;AACX,SAAK,OAAO,OAAO,UAAU,CAAC,GAAG,KAAK,OAAO,OAAO,UAAU,KAAK,OAAO,UAAU,KAAK,OAAO,YAAY,KAAK,OAAO,KAAK;AAAA,EAC/H;AACF;AACA,MAAMyzB,GAAG;AAAA,EACP;AAAA,EACA;AAAA,EACA,SAAyB,oBAAI,IAAG;AAAA,EAChC,YAAY,GAAG;AACb,SAAK,QAAQ,GAAG,KAAK,aAAa,IAAIlF,GAAE;AAAA,EAC1C;AAAA,EACA,MAAM,UAAU,GAAG,GAAG;AACpB,WAAO,IAAI,QAAQ,CAAC3yB,GAAGC,MAAM;AAC3B,WAAK,WAAW;AAAA,QACd;AAAA,QACA,CAACC,MAAM;AACL,gBAAM,IAAIA,EAAE,OAAO,IAAI,GAAG,MAAM6B,GAAG,aAAY;AAC/C,aAAG,YAAY,EAAE,SAAS,UAAU,EAAE,QAAQ,GAAG,GAAG,SAAS,EAAE,MAAM,UAAU,EAAE,KAAK,GAAG,GAAG,YAAY,EAAE,SAAS,eAAe,IAAI,EAAE,GAAG,EAAE,QAAQ,CAAC,GAAG,KAAK,MAAM,IAAI,CAAC;AACzK,gBAAM,IAAI,IAAI61B,GAAG,GAAG,GAAG,EAAE,IAAI;AAC7B,eAAK,OAAO,IAAI,GAAG,CAAC,GAAG53B,EAAE,CAAC;AAAA,QAC5B;AAAA,QACA,CAACE,MAAM;AACL,aAAG,cAAc,EAAE,WAAWA,EAAE,SAASA,EAAE,QAAQ,GAAG;AAAA,QACxD;AAAA,QACA,CAACA,MAAMD,EAAEC,CAAC;AAAA,MAClB;AAAA,IACI,CAAC;AAAA,EACH;AAAA,EACA,YAAY,GAAG;AACb,UAAM,IAAI,KAAK,OAAO,IAAI,CAAC;AAC3B,SAAK,aAAa03B,OAAO,KAAK,MAAM,OAAO,EAAE,MAAM,GAAG,KAAK,OAAO,OAAO,CAAC;AAAA,EAC5E;AAAA,EACA,eAAe;AACb,WAAO,MAAM,KAAK,KAAK,OAAO,OAAM,CAAE;AAAA,EACxC;AAAA,EACA,SAAS,GAAG;AACV,WAAO,KAAK,OAAO,IAAI,CAAC;AAAA,EAC1B;AACF;AACA,MAAME,GAAG;AAAA,EACP;AAAA,EACA;AAAA,EACA;AAAA,EACA,YAAY,GAAG,GAAG93B,GAAG;AACnB,SAAK,YAAY,GAAG,KAAK,SAAS,IAAI4M,GAAG,IAAI,IAAI5M,GAAG,KAAK,GAAG,GAAG,KAAK,OAAO,SAAS,IAAI,IAAI,IAAI,EAAE,GAAG,KAAK,OAAO,OAAO,GAAG,GAAG,CAAC,GAAG,KAAK,WAAW,IAAI0xB,GAAG,KAAK,QAAQ,KAAK,SAAS,GAAG,KAAK,SAAS,gBAAgB;AAAA,EACvN;AAAA;AAAA,EAEA,YAAY;AACV,WAAO,KAAK;AAAA,EACd;AAAA,EACA,SAAS;AACP,SAAK,SAAS,OAAM;AAAA,EACtB;AAAA,EACA,aAAa,GAAG,GAAG;AACjB,QAAI,KAAK,kBAAkB9kB;AACzB,WAAK,OAAO,SAAS,IAAI,GAAG,KAAK,OAAO,uBAAsB;AAAA,aACvD,KAAK,kBAAkBsH,IAAI;AAClC,YAAMlU,IAAI,IAAI,GAAGC,IAAI;AACrB,WAAK,OAAO,OAAO,CAACA,IAAID,IAAI,GAAG,KAAK,OAAO,QAAQC,IAAID,IAAI,GAAG,KAAK,OAAO,MAAMC,IAAI,GAAG,KAAK,OAAO,SAAS,CAACA,IAAI,GAAG,KAAK,OAAO,uBAAsB;AAAA,IACxJ;AAAA,EACF;AAAA,EACA,QAAQ,GAAG,GAAG;AACZ,YAAQ,GAAC;AAAA,MACP,KAAKqyB,GAAG;AACN,aAAK,OAAO,SAAS,IAAI,GAAG,IAAI,CAAC;AACjC;AAAA,MACF,KAAKA,GAAG;AACN,aAAK,OAAO,SAAS,IAAI,GAAG,GAAG,EAAE;AACjC;AAAA;AAAA,MAEF;AACE,gBAAQ,KAAK,+BAA+B,CAAC;AAAA,IACrD;AACI,SAAK,OAAO,OAAO,GAAG,GAAG,CAAC,GAAG,KAAK,SAAS,OAAM;AAAA,EACnD;AAAA,EACA,UAAU,GAAG,GAAG;AAAA,EAChB;AAAA,EACA,OAAO,GAAG;AACR,SAAK,OAAO,SAAS,IAAI,IAAI,IAAI,EAAE,GAAG,KAAK,OAAO,OAAO,GAAG,GAAG,CAAC,GAAG,KAAK,SAAS,OAAM;AAAA,EACzF;AAAA,EACA,cAAc,GAAG;AACf,UAAMC,GAAG,eAAe,EAAE,KAAK,kBAAkB3lB,OAAO,MAAM2lB,GAAG,gBAAgB,KAAK,kBAAkBre;AAAA,EAC1G;AAAA,EACA,kBAAkB,GAAG;AACnB,UAAMse,GAAG,SAAS,KAAK,SAAS,UAAU,IAAI,KAAK,SAAS,eAAe,MAAM,MAAMA,GAAG,YAAY,KAAK,SAAS,eAAe;AAAA,EACrI;AAAA,EACA,WAAW;AACT,UAAM,IAAI,KAAK,SAAS;AACxB,WAAO;AAAA,MACL,UAAU,KAAK,OAAO,SAAS,QAAO;AAAA,MACtC,QAAQ,EAAE,QAAO;AAAA,MACjB,IAAI,KAAK,OAAO,GAAG,QAAO;AAAA,MAC1B,YAAY,KAAK,kBAAkB5lB,KAAK2lB,GAAG,cAAcA,GAAG;AAAA,IAClE;AAAA,EACE;AAAA,EACA,aAAa,GAAG,GAAG;AACjB,SAAK,OAAO,SAAS,UAAU,EAAE,QAAQ,GAAG,KAAK,OAAO,GAAG,UAAU,EAAE,EAAE,GAAG,KAAK,SAAS,OAAO,UAAU,EAAE,MAAM,GAAG,KAAK,SAAS,OAAM;AAAA,EAC5I;AACF;AACA,MAAMwF,GAAG;AAAA,EACP;AAAA,EACA,cAA8B,oBAAI,IAAG;AAAA;AAAA,EAErC,gBAAgC,oBAAI,IAAG;AAAA,EACvC,YAAY,GAAG;AACb,SAAK,QAAQ;AAAA,EACf;AAAA,EACA,WAAW,GAAG;AACZ,QAAI;AACJ,WAAO,KAAK,MAAM,SAAS,CAAC/3B,MAAM;AAChC,MAAAA,EAAE,SAAS,MAAM,IAAIA;AAAA,IACvB,CAAC,GAAG;AAAA,EACN;AAAA,EACA,eAAe;AACb,WAAO,MAAM,KAAK,KAAK,WAAW;AAAA,EACpC;AAAA,EACA,OAAO,GAAG;AACR,SAAK,eAAc,GAAI,KAAK,aAAa,CAAC;AAAA,EAC5C;AAAA,EACA,aAAa,GAAG;AACd,MAAE,QAAQ,CAAC,MAAM;AACf,WAAK,YAAY,IAAI,CAAC,GAAG,KAAK,WAAW,CAAC;AAAA,IAC5C,CAAC;AAAA,EACH;AAAA,EACA,gBAAgB,GAAG;AACjB,MAAE,QAAQ,CAAC,MAAM,KAAK,YAAY,OAAO,CAAC,CAAC;AAAA,EAC7C;AAAA,EACA,iBAAiB;AACf,SAAK,YAAY,MAAK;AAAA,EACxB;AAAA,EACA,sBAAsB;AACpB,UAAM,IAAI,CAAA;AACV,WAAO,KAAK,MAAM,SAAS,CAAC,MAAM;AAChC,QAAE,WAAW,EAAE,KAAK,EAAE,IAAI;AAAA,IAC5B,CAAC,GAAG;AAAA,EACN;AAAA,EACA,cAAc,GAAG,GAAG;AAClB,MAAE,QAAQ,CAACA,MAAM;AACf,YAAMC,IAAI,KAAK,WAAWD,CAAC;AAC3B,MAAAC,MAAMA,EAAE,UAAU;AAAA,IACpB,CAAC;AAAA,EACH;AAAA,EACA,QAAQ,GAAG;AACT,SAAK,MAAM,SAAS,CAAC,MAAM,EAAE,UAAU,EAAE,GAAG,KAAK,cAAc,GAAG,EAAE;AAAA,EACtE;AAAA,EACA,iBAAiB;AACf,SAAK,MAAM,SAAS,CAAC,MAAM,EAAE,UAAU,EAAE;AAAA,EAC3C;AAAA,EACA,SAAS,GAAG,GAAG;AACb,MAAE,QAAQ,CAACD,MAAM;AACf,YAAMC,IAAI,KAAK,WAAWD,CAAC;AAC3B,UAAIC,KAAKA,aAAawL,IAAI;AACxB,aAAK,cAAc,IAAIzL,CAAC,KAAK,KAAK,cAAc,IAAIA,GAAGC,EAAE,QAAQ;AACjE,cAAMC,IAAI,IAAIyJ,GAAG,EAAE,OAAO,EAAC,CAAE;AAC7B,QAAA1J,EAAE,WAAWC;AAAA,MACf;AAAA,IACF,CAAC;AAAA,EACH;AAAA,EACA,aAAa,GAAG;AACd,MAAE,QAAQ,CAAC,MAAM;AACf,YAAMF,IAAI,KAAK,WAAW,CAAC;AAC3B,MAAAA,KAAK,KAAK,cAAc,IAAI,CAAC,MAAMA,EAAE,WAAW,KAAK,cAAc,IAAI,CAAC,GAAG,KAAK,cAAc,OAAO,CAAC;AAAA,IACxG,CAAC;AAAA,EACH;AAAA,EACA,WAAW,GAAG,GAAG;AAAA,EACjB;AAAA,EACA,eAAe,GAAG;AAAA,EAClB;AAAA,EACA,oBAAoB;AAClB,SAAK,cAAc,QAAQ,CAAC,GAAG,MAAM;AACnC,YAAMA,IAAI,KAAK,WAAW,CAAC;AAC3B,MAAAA,KAAKA,aAAayL,OAAOzL,EAAE,WAAW;AAAA,IACxC,CAAC,GAAG,KAAK,cAAc,MAAK;AAAA,EAC9B;AAAA,EACA,eAAe,GAAG;AAChB,UAAM,IAAI,KAAK,WAAW,CAAC;AAC3B,QAAI,GAAG;AACL,YAAMA,IAAI,IAAIoE,KAAK,cAAc,CAAC;AAClC,aAAO,EAAE,KAAKpE,EAAE,KAAK,KAAKA,EAAE,IAAG;AAAA,IACjC;AACA,WAAO,EAAE,KAAK,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,EAAC,GAAI,KAAK,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,IAAG;AAAA,EAC/D;AACF;AACA,MAAMg4B,GAAG;AAAA;AAAA,EAEP,MAAM,cAAc,GAAG;AACrB,WAAO;AAAA,MACL;AAAA,QACE,MAAM;AAAA,QACN,YAAY;AAAA,UACV,EAAE,MAAM,cAAc,OAAO,EAAC;AAAA,UAC9B,EAAE,MAAM,QAAQ,OAAO,iBAAgB;AAAA,QACjD;AAAA,MACA;AAAA,IACA;AAAA,EACE;AAAA,EACA,MAAM,iBAAiB,GAAG,GAAG;AAC3B,WAAO;AAAA,EACT;AAAA,EACA,MAAM,aAAa,GAAG;AACpB,WAAO;AAAA,MACL;AAAA,QACE,IAAI;AAAA,QACJ,MAAM;AAAA,QACN,MAAM;AAAA,QACN,aAAa;AAAA,QACb,UAAU;AAAA,UACR,EAAE,IAAI,MAAM,MAAM,WAAW,MAAM,SAAS,aAAa,GAAE;AAAA,QACrE;AAAA,MACA;AAAA,IACA;AAAA,EACE;AAAA,EACA,MAAM,OAAO,GAAG;AACd,WAAO,QAAQ,IAAI,kBAAkB,CAAC,GAAG,CAAA;AAAA,EAC3C;AACF;AACA,MAAMC,GAAG;AAAA,EACP;AAAA,EACA;AAAA;AAAA,EAEA,kBAAkB;AAAA,EAClB,aAAa;AAAA,EACb,qBAAqB;AAAA,EACrB,YAAY,GAAG,GAAG;AAChB,SAAK,QAAQ,GAAG,KAAK,WAAW;AAAA,EAClC;AAAA,EACA,mBAAmB,GAAG;AACpB,SAAK,MAAM,aAAa,IAAI1uB,GAAG,CAAC;AAAA,EAClC;AAAA,EACA,UAAU,GAAG;AACX,UAAMvJ,IAAI,IAAImT,KAAK,KAAK,CAAC;AACzB,SAAK,MAAM,aAAanT;AAAA,EAC1B;AAAA,EACA,cAAc,GAAG;AACf,SAAK,kBAAkB,GAAG,KAAK,SAAS,UAAU,UAAU,GAAG,KAAK,MAAM,SAAS,CAAC,MAAM;AACxF,mBAAayL,OAAO,EAAE,aAAa,GAAG,EAAE,gBAAgB;AAAA,IAC1D,CAAC;AAAA,EACH;AAAA,EACA,mBAAmB,GAAG;AACpB,YAAQ,KAAK,oGAAoG;AAAA,EACnH;AAAA,EACA,uBAAuB,GAAG;AACxB,SAAK,aAAa,GAAG,QAAQ,IAAI,eAAe,GAAG,uEAAuE;AAAA,EAC5H;AAAA,EACA,gBAAgB,GAAG,GAAG;AACpB,UAAMzL,IAAI,IAAIkP,GAAG,IAAI,EAAE,GAAG,CAAC,GAAG,CAAC;AAC/B,WAAO,KAAK,SAAS,eAAe,KAAKlP,CAAC,GAAG,YAAY,KAAK,SAAS,eAAe,SAAS;AAAA,EACjG;AAAA,EACA,mBAAmB,GAAG;AACpB,SAAK,SAAS,eAAe,IAAG;AAAA,EAClC;AAAA,EACA,qBAAqB;AACnB,SAAK,SAAS,iBAAiB,CAAA;AAAA,EACjC;AAAA,EACA,iBAAiB,GAAG;AAClB,SAAK,qBAAqB,GAAG,KAAK,SAAS,uBAAuB;AAAA,EACpE;AAAA,EACA,cAAc,GAAG,GAAG;AAClB,WAAO,KAAK,SAAS,WAAW,UAAS;AAAA,EAC3C;AAAA,EACA,kBAAkB;AAChB,WAAO;AAAA,MACL,SAAS,KAAK;AAAA,MACd,kBAAkB,KAAK;AAAA,MACvB,YAAY,KAAK;AAAA,IACvB;AAAA,EACE;AAAA,EACA,sBAAsB;AACpB,UAAM,IAAI,KAAK,SAAS;AACxB,WAAO;AAAA,MACL,OAAO,EAAE,OAAO;AAAA,MAChB,WAAW,EAAE,OAAO;AAAA,MACpB,QAAQ,EAAE,OAAO;AAAA,MACjB,OAAO,EAAE,OAAO;AAAA,MAChB,QAAQ;AAAA,QACN,YAAY,EAAE,OAAO;AAAA,QACrB,UAAU,EAAE,OAAO;AAAA,MAC3B;AAAA,IACA;AAAA,EACE;AACF;AACA,MAAMk4B,GAAG;AAAA,EACP,aAAa;AAAA,EACb,QAAwB,oBAAI,IAAG;AAAA,EAC/B,SAAS,GAAG,GAAG;AACb,YAAQ,IAAI,oBAAoB,CAAC,IAAI,CAAC,GAAG,KAAK,aAAa;AAAA,EAC7D;AAAA,EACA,aAAa;AACX,SAAK,eAAe,QAAQ,IAAI,sBAAsB,KAAK,UAAU,EAAE,GAAG,KAAK,aAAa;AAAA,EAC9F;AAAA,EACA,gBAAgB;AACd,WAAO,KAAK;AAAA,EACd;AAAA,EACA,aAAa,GAAG,GAAG;AACjB,SAAK,MAAM,IAAI,GAAG,CAAC;AAAA,EACrB;AACF;AACA,MAAMC,GAAG;AAAA,EACP,YAA4B,oBAAI,IAAG;AAAA,EACnC,GAAG,GAAG,GAAG;AACP,SAAK,UAAU,IAAI,CAAC,KAAK,KAAK,UAAU,IAAI,GAAG,CAAA,CAAE,GAAG,KAAK,UAAU,IAAI,CAAC,EAAE,KAAK,CAAC;AAAA,EAClF;AAAA,EACA,IAAI,GAAG,GAAG;AACR,QAAI,CAAC,KAAK,UAAU,IAAI,CAAC,EAAG;AAC5B,UAAMn4B,IAAI,KAAK,UAAU,IAAI,CAAC,GAAGC,IAAID,EAAE,QAAQ,CAAC;AAChD,IAAAC,MAAM,MAAMD,EAAE,OAAOC,GAAG,CAAC;AAAA,EAC3B;AAAA,EACA,QAAQ,GAAG,GAAG;AACZ,SAAK,UAAU,IAAI,CAAC,KAAK,KAAK,UAAU,IAAI,CAAC,EAAE,QAAQ,CAACD,MAAM;AAC5D,UAAI;AACF,QAAAA,EAAE,CAAC;AAAA,MACL,SAASC,GAAG;AACV,gBAAQ,MAAM,+BAA+B,CAAC,KAAKA,CAAC;AAAA,MACtD;AAAA,IACF,CAAC;AAAA,EACH;AACF;AACA,MAAMm4B,GAAG;AAAA,EACP;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA;AAAA,EAEA;AAAA,EACA,cAAc;AAAA,EACd,YAAY,GAAG;AACb,UAAM,IAAI,SAAS,eAAe,EAAE,WAAW;AAC/C,QAAI,CAAC,EAAG,OAAM,IAAI,MAAM,aAAa,EAAE,WAAW,YAAY;AAC9D,SAAK,YAAY,GAAG,KAAK,QAAQ,IAAI/qB,GAAE,GAAI,KAAK,WAAW,IAAIue,GAAG;AAAA,MAChE,WAAW,EAAE,aAAa;AAAA,MAC1B,OAAO;AAAA,IACb,CAAK,GAAG,KAAK,SAAS,cAAc,OAAO,gBAAgB,GAAG,KAAK,UAAU,YAAY,KAAK,SAAS,UAAU,GAAG,KAAK,SAAS,IAAIuM,GAAE,GAAI,KAAK,gBAAgB,IAAIL,GAAG,KAAK,WAAW,KAAK,UAAU,aAAa,KAAK,UAAU,YAAY,GAAG,KAAK,aAAa,KAAK,eAAe,KAAK,SAAS,IAAID,GAAG,KAAK,KAAK,GAAG,KAAK,aAAa,IAAIE,GAAG,KAAK,KAAK,GAAG,KAAK,OAAO,IAAIC,GAAE,GAAI,KAAK,SAAS,IAAIC,GAAG,KAAK,OAAO,KAAK,QAAQ,GAAG,KAAK,QAAQ,IAAIC,GAAE,GAAI,KAAK,WAAW;AAAA,MACxc,MAAM,MAAM,QAAQ,KAAK,+BAA+B;AAAA,MACxD,MAAM,MAAM;AAAA,MACZ;AAAA,MACA,cAAc,MAAM;AAAA,MACpB;AAAA,MACA,QAAQ,MAAM;AAAA,MACd;AAAA,MACA,WAAW,MAAM;AAAA,MACjB,eAAe,MAAM;AAAA,MACrB;AAAA,IACN,GAAO,KAAK,UAAU,KAAK,oBAAmB,GAAI,KAAK,QAAO;AAAA,EAC5D;AAAA,EACA,aAAa;AACX,WAAO;AAAA,EACT;AAAA,EACA,SAAS;AACP,UAAM,IAAI,KAAK,UAAU,aAAa,IAAI,KAAK,UAAU;AACzD,SAAK,SAAS,QAAQ,GAAG,CAAC,GAAG,KAAK,cAAc,aAAa,GAAG,CAAC;AAAA,EACnE;AAAA,EACA,UAAU;AACR,SAAK,eAAe,qBAAqB,KAAK,WAAW,GAAG,KAAK,SAAS,QAAO,GAAI,KAAK,UAAU,YAAY;AAAA,EAClH;AAAA,EACA,sBAAsB;AACpB,QAAI,eAAe,MAAM;AACvB,WAAK,OAAM;AAAA,IACb,CAAC,EAAE,QAAQ,KAAK,SAAS;AAAA,EAC3B;AAAA,EACA,UAAU,MAAM;AACd,SAAK,cAAc,sBAAsB,KAAK,OAAO,GAAG,KAAK,cAAc,OAAM,GAAI,KAAK,SAAS,OAAO,KAAK,OAAO,KAAK,cAAc,WAAW;AAAA,EACtJ;AACF;AAeA,SAASG,GAAG94B,GAAG;AACb,QAAM,IAAIA,EAAE,WAAW;AACvB,UAAQ,GAAC;AAAA,IACP,KAAK;AACH,aAAO,IAAI64B,GAAG74B,CAAC;AAAA,IACjB,KAAK;AACH,aAAO,IAAIo4B,GAAGp4B,CAAC;AAAA,IACjB;AACE,aAAO,QAAQ,KAAK,YAAY,CAAC,kCAAkC,GAAG,IAAI64B,GAAG74B,CAAC;AAAA,EACpF;AACA;AC1l/BO,MAAM+4B,GAAgC;AAAA;AAAA,EAEjC,SAAc;AAAA;AAAA,EAEd;AAAA;AAAA,EAEA;AAAA;AAAA,EAEA;AAAA;AAAA,EAEA,iBAAiB;AAAA;AAAA,EAEjB,eAAe;AAAA;AAAA,EAEf,mBAAwC;AAAA;AAAA;AAAA;AAAA;AAAA,EAMhD,YAAYzqC,GAAwB;AAEhC,SAAK,YAAYA,EAAQ,WAEpB,KAAK,UAAU,KAIhB,KAAK,cAAc,KAAK,UAAU,MAHlC,KAAK,cAAc,oBAAoB,KAAK,IAAA,CAAK,IAAI,KAAK,OAAA,EAAS,SAAS,EAAE,EAAE,OAAO,GAAG,CAAC,CAAC,IAC5F,KAAK,UAAU,KAAK,KAAK,cAM7B,KAAK,UAAU;AAAA,MACX,iBAAiBA,EAAQ,mBAAmB;AAAA;AAAA,MAC5C,SAASA,EAAQ,WAAW;AAAA;AAAA,MAC5B,WAAWA,EAAQ,aAAa;AAAA;AAAA,MAChC,cAAcA,EAAQ,gBAAgB;AAAA;AAAA,IAAA;AAAA,EAE9C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,OAAa;AAChB,QAAI,KAAK,gBAAgB;AACrB,cAAQ,KAAK,sCAAsC;AACnD;AAAA,IACJ;AAEA,QAAI,KAAK,cAAc;AACnB,cAAQ,MAAM,8CAA8C;AAC5D;AAAA,IACJ;AAEA,QAAI;AAEA,YAAM0qC,IAAe;AAAA,QACjB,aAAa,KAAK;AAAA,QAClB,iBAAiB,KAAK,QAAQ;AAAA,QAC9B,SAAS,KAAK,QAAQ;AAAA,QACtB,WAAW,KAAK,QAAQ;AAAA,QACxB,cAAc,KAAK,QAAQ;AAAA,MAAA;AAO/B,UAFA,KAAK,SAASC,GAAgBD,CAAY,GAEtC,CAAC,KAAK;AACN,cAAM,IAAI,MAAM,kCAAkC;AAItD,WAAK,iBAAiB,IAGtB,KAAK,mBAAmB5qC,GAAa,UAAU,CAACD,MAAU;AACtD,aAAK,SAASA,CAAK;AAAA,MACvB,CAAC,GAGD,KAAK,SAASC,GAAa,UAAU;AAAA,IACzC,SAAS8qC,GAAO;AACZ,oBAAQ,MAAM,yCAAyCA,CAAK,GAC5D,KAAK,iBAAiB,IAChBA;AAAA,IACV;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOO,SAAS/qC,GAA0B;AACtC,QAAI,CAAC,KAAK,kBAAkB,CAAC,KAAK;AAC9B;AAKJ,QAAIgrC;AACJ,IAAIhrC,EAAM,SAAS,SACfgrC,IAAkB,UACXhrC,EAAM,SAAS,UACtBgrC,IAAkB,WAIlBA,IAAkB,KAAK,QAAQ,mBAAmB,SAIlD,KAAK,UAAU,OAAO,KAAK,OAAO,sBAAuB,aACzD,KAAK,OAAO,mBAAmBA,CAAe,IACvC,KAAK,UAAU,KAAK,OAAO,SAE9B,KAAK,OAAO,MAAM,cAClB,KAAK,OAAO,MAAM,WAAW,OAAOA,CAAe;AAAA,EAG/D;AAAA;AAAA;AAAA;AAAA,EAKO,aAAmB;AAAA,EAE1B;AAAA;AAAA;AAAA;AAAA,EAKO,gBAAyB;AAC5B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQO,UAAUC,GAAa9qC,GAAkC;AAC5D,QAAI,CAAC,KAAK,kBAAkB,CAAC,KAAK,QAAQ;AACtC,cAAQ,MAAM,4DAA4D;AAC1E;AAAA,IACJ;AACA,QAAI,CAAC8qC,GAAK;AACN,cAAQ,MAAM,iCAAiC;AAC/C;AAAA,IACJ;AACA,SAAK,OAAO,OAAO,UAAUA,GAAK9qC,CAAO;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA,EAKO,YAAiB;AACpB,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,UAAgB;AACnB,IAAI,KAAK,iBAIL,KAAK,qBACL,KAAK,iBAAA,GACL,KAAK,mBAAmB,OAG5B,KAAK,UAAU,YAAY,IAE3B,KAAK,eAAe,IACpB,KAAK,iBAAiB;AAAA,EAC1B;AACJ;AClMO,MAAM+qC,GAAqC;AAAA,EACtC;AAAA,EACA,UAAmC;AAAA,EACnC,YAAqB;AAAA,EACrB;AAAA,EACA;AAAA,EAEA,gBAAwB;AAAA,EACf,kBAA0B;AAAA;AAAA,EAE3C,YAAY/qC,GAA2B;AACnC,SAAK,UAAUA,GACf,KAAK,UAAU,SAAS,cAAc,KAAK,GAC3C,KAAK,QAAQ,YAAY,iBAAiBA,GAAS,aAAa,EAAE,IAG9DA,GAAS,WACT,KAAK,QAAQ,MAAM,SAASA,EAAQ,OAAO,SAAA,IAI/C,SAAS,KAAK,YAAY,KAAK,OAAO;AAAA,EAC1C;AAAA,EAEO,OAAa;AAEhB,aAAS,iBAAiB,aAAa,KAAK,iBAAiB,GAG7D,KAAK,QAAQ,iBAAiB,eAAe,CAAC,MAAM;AAChD,QAAE,eAAA,GACF,EAAE,gBAAA;AAAA,IACN,CAAC,GAGG,KAAK,SAAS,cACd,KAAK,QAAQ,UAAU,iBAAiB,aAAa,KAAK,wBAAwB,GAClF,KAAK,QAAQ,UAAU,iBAAiB,WAAW,KAAK,sBAAsB,GAC9E,KAAK,QAAQ,UAAU,iBAAiB,eAAe,KAAK,0BAA0B;AAAA,EAE9F;AAAA,EAEO,SAASgrC,GAA2B;AAAA,EAI3C;AAAA,EAEO,aAAmB;AAAA,EAG1B;AAAA,EAEO,UAAgB;AACnB,aAAS,oBAAoB,aAAa,KAAK,iBAAiB,GAE5D,KAAK,SAAS,cACd,KAAK,QAAQ,UAAU,oBAAoB,aAAa,KAAK,wBAAwB,GACrF,KAAK,QAAQ,UAAU,oBAAoB,WAAW,KAAK,sBAAsB,GACjF,KAAK,QAAQ,UAAU,oBAAoB,eAAe,KAAK,0BAA0B,IAG7F,KAAK,eAAA,GACL,KAAK,QAAQ,OAAA;AAAA,EACjB;AAAA,EAEQ,2BAA2B,CAAC,MAAwB;AAExD,IAAI,EAAE,WAAW,MACb,KAAK,gBAAgB,KAAK,IAAA;AAAA,EAElC;AAAA,EAEQ,yBAAyB,CAAC,MAAwB;AAMtD,IAJI,EAAE,WAAW,KAGK,KAAK,IAAA,IAAQ,KAAK,gBACpB,KAAK,mBAKrB,KAAK,SAAS,aACd,KAAK,QAAQ,UAAU,CAAC;AAAA,EAEhC;AAAA,EAEQ,6BAA6B,CAAC,MAAwB;AAG1D,MAAE,eAAA;AAAA,EACN;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,WAAWC,GAA4B;AAC1C,SAAK,kBAAkBA;AAAA,EAC3B;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,MAAM1mC,GAAiC;AAE1C,SAAK,eAAA,GAEL,KAAK,UAAUA,GACf,KAAK,QAAQ,YAAYA,EAAQ,WAAA,CAAY;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA,EAKO,iBAAuB;AAC1B,IAAI,KAAK,YACL,KAAK,QAAQ,QAAA,GACb,KAAK,QAAQ,YAAY,IACzB,KAAK,UAAU;AAAA,EAEvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQO,KAAK8P,GAAW6B,GAAiB;AACpC,SAAK,QAAQ,UAAU,IAAI,SAAS,GACpC,KAAK,YAAY,IAGjB,KAAK,QAAQ,MAAM,OAAO,GAAG7B,CAAC,MAC9B,KAAK,QAAQ,MAAM,MAAM,GAAG6B,CAAC;AAG7B,UAAMg1B,IAAO,KAAK,QAAQ,sBAAA,GACpBC,IAAgB,OAAO,YACvBC,IAAiB,OAAO;AAE9B,QAAIC,IAAOh3B,GACPi3B,IAAOp1B;AAGX,IAAI7B,IAAI62B,EAAK,QAAQC,MACjBE,IAAOh3B,IAAI62B,EAAK,QAIhBh1B,IAAIg1B,EAAK,SAASE,MAClBE,IAAOp1B,IAAIg1B,EAAK,SAIpB,KAAK,QAAQ,MAAM,OAAO,GAAGG,CAAI,MACjC,KAAK,QAAQ,MAAM,MAAM,GAAGC,CAAI;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA,EAKO,OAAa;AAChB,SAAK,QAAQ,UAAU,OAAO,SAAS,GACvC,KAAK,YAAY,IAGjB,KAAK,eAAA,GAED,KAAK,mBACL,KAAK,gBAAA;AAAA,EAEb;AAAA;AAAA;AAAA;AAAA;AAAA,EAMQ,oBAAoB,CAAC,MAAwB;AACjD,IAAK,KAAK,cAGN,KAAK,QAAQ,SAAS,EAAE,MAAc,KAK1C,KAAK,KAAA;AAAA,EACT;AACJ;AC9LO,MAAMC,GAAiC;AAAA,EACnC;AAAA,EACC;AAAA,EACA,oBAAyC;AAAA,EACzC,mBAAwC;AAAA;AAAA,EAGxC,gBAAkE;AAAA,EAE1E,YAAYvrC,GAAsB;AAC9B,SAAK,UAAUA,GACf,KAAK,UAAU,SAAS,cAAc,IAAI,GAC1C,KAAK,QAAQ,YAAY;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,OAAa;AAChB,SAAK,OAAA,GAGL,KAAK,oBAAoBT,GAAc,UAAU,MAAM;AACnD,WAAK,WAAA;AAAA,IACT,CAAC,GAED,KAAK,mBAAmBO,GAAa,UAAU,CAACD,MAAU;AACtD,WAAK,SAASA,CAAK;AAAA,IACvB,CAAC;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,SAASA,GAAoB;AAChC,UAAMY,IAAQ,KAAK,QAAQ;AAC3B,IAAAA,EAAM,YAAY,qBAAqBZ,EAAM,eAAe,GAC5DY,EAAM,YAAY,yBAAyBZ,EAAM,WAAW,GAC5DY,EAAM,YAAY,yBAAyBZ,EAAM,MAAM,GACvDY,EAAM,YAAY,qBAAqBZ,EAAM,cAAc;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,aAAmB;AACtB,SAAK,QAAQ,YAAY,IACzB,KAAK,OAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,UAAgB;AAEnB,IAAI,KAAK,sBACL,KAAK,kBAAA,GACL,KAAK,oBAAoB,OAEzB,KAAK,qBACL,KAAK,iBAAA,GACL,KAAK,mBAAmB,OAG5B,KAAK,aAAA,GAEL,KAAK,QAAQ,OAAA;AAAA,EACjB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,aAA0B;AAC7B,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMQ,SAAe;AACnB,UAAM,EAAE,OAAA2rC,GAAO,YAAAC,EAAA,IAAe,KAAK,SAG7BC,wBAAa,IAAA,GACbC,IAAe;AAErB,IAAAH,EAAM,QAAQ,CAAA1oC,MAAQ;AAClB,YAAM8oC,IAAY9oC,EAAK,SAAS6oC;AAChC,MAAKD,EAAO,IAAIE,CAAS,KACrBF,EAAO,IAAIE,GAAW,EAAE,GAE5BF,EAAO,IAAIE,CAAS,EAAG,KAAK9oC,CAAI;AAAA,IACpC,CAAC;AAGD,QAAI+oC,IAA4B,CAAA;AAChC,QAAIJ,GAAY;AAEZ,MAAAI,IAAkBJ,EAAW,OAAO,CAAAzqC,MAAK0qC,EAAO,IAAI1qC,CAAC,CAAC;AAEtD,iBAAW/B,KAAOysC,EAAO;AACrB,QAAKG,EAAgB,SAAS5sC,CAAG,KAC7B4sC,EAAgB,KAAK5sC,CAAG;AAAA,IAGpC;AAEI,MAAA4sC,IAAkB,MAAM,KAAKH,EAAO,KAAA,CAAM;AAI9C,IAAAG,EAAgB,QAAQ,CAACD,GAAW1qC,MAAU;AAE1C,UAAIA,IAAQ,GAAG;AACX,cAAM4qC,IAAU,SAAS,cAAc,IAAI;AAC3C,QAAAA,EAAQ,YAAY,oBACpB,KAAK,QAAQ,YAAYA,CAAO;AAAA,MACpC;AAEA,YAAMC,IAAaL,EAAO,IAAIE,CAAS;AAEvC,MAAAG,EAAW,KAAK,CAACxxB,GAAGyxB,OAAOzxB,EAAE,SAAS,MAAMyxB,EAAE,SAAS,EAAE,GAEzDD,EAAW,QAAQ,CAAAjpC,MAAQ;AAEvB,QAAIA,EAAK,YAAY,MACjB,KAAK,QAAQ,YAAY,KAAK,kBAAkBA,CAAI,CAAC;AAAA,MAE7D,CAAC;AAAA,IACL,CAAC;AAAA,EACL;AAAA;AAAA;AAAA;AAAA,EAKQ,kBAAkBA,GAAmC;AACzD,UAAMsuB,IAAK,SAAS,cAAc,IAAI,GAEhC6a,IAAY,CAACnpC,EAAK;AACxB,IAAAsuB,EAAG,YAAY,iBAAiB6a,IAAY,KAAK,UAAU;AAG3D,UAAMC,IAAU,SAAS,cAAc,KAAK;AAC5C,IAAAA,EAAQ,YAAY,sBAChBppC,EAAK,SACLopC,EAAQ,YAAYppC,EAAK,OAE7BsuB,EAAG,YAAY8a,CAAO;AAGtB,UAAMC,IAAW,SAAS,cAAc,KAAK;AAC7C,IAAAA,EAAS,YAAY,uBAErBA,EAAS,cAAc3sC,GAAEsD,EAAK,KAAK,GACnCsuB,EAAG,YAAY+a,CAAQ;AAGvB,UAAMC,IAAWtpC,EAAK,UAChBupC,IAAcD,KAAYA,EAAS,SAAS;AAElD,QAAIC,GAAa;AACb,YAAMC,IAAW,SAAS,cAAc,KAAK;AAC7C,MAAAA,EAAS,YAAY,uBAErBA,EAAS,YAAY,6FACrBlb,EAAG,YAAYkb,CAAQ,GAIvBlb,EAAG,iBAAiB,cAAc,MAAM,KAAK,YAAYtuB,GAAMsuB,CAAE,CAAC;AAAA,IACtE;AAEI,MAAAA,EAAG,iBAAiB,cAAc,MAAM,KAAK,cAAc;AAI/D,WAAI6a,KAIA7a,EAAG,iBAAiB,SAAS,CAAC9wB,MAAM;AAChC,MAAAA,EAAE,gBAAA,GACF,QAAQ,IAAI,2BAA2BwC,EAAK,EAAE,EAAE,GAG3CupC,MACGvpC,EAAK,WACL,QAAQ,IAAI,mCAAmCA,EAAK,EAAE,EAAE,GACxDA,EAAK,QAAA,KAEL,QAAQ,KAAK,oCAAoCA,EAAK,EAAE,EAAE;AAAA,IAGtE,CAAC,GAGEsuB;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOQ,YAAYtuB,GAAsBypC,GAA6B;AACnE,UAAMH,IAAWtpC,EAAK;AACtB,QAAI,CAACspC,KAAYA,EAAS,WAAW,EAAG;AAGxC,SAAK,aAAA;AAGL,UAAMroC,IAAY,SAAS,cAAc,KAAK;AAC9C,IAAAA,EAAU,MAAM,WAAW,SAC3BA,EAAU,MAAM,SAAS;AAGzB,UAAMmnC,IAAOqB,EAAS,sBAAA;AACtB,IAAAxoC,EAAU,MAAM,MAAM,GAAGmnC,EAAK,GAAG,MACjCnnC,EAAU,MAAM,OAAO,GAAGmnC,EAAK,KAAK,MAIpCnnC,EAAU,iBAAiB,aAAa,CAACzD,MAAMA,EAAE,iBAAiB;AAGlE,UAAMksC,IAAU,IAAIjB,GAAQ,EAAE,OAAOa,GAAU;AAC/C,IAAAI,EAAQ,KAAA,GACRzoC,EAAU,YAAYyoC,EAAQ,OAAO,GACrC,SAAS,KAAK,YAAYzoC,CAAS,GAGnC,KAAK,gBAAgB,EAAE,MAAMyoC,GAAS,WAAAzoC,EAAA;AAGtC,UAAM0oC,IAAU1oC,EAAU,sBAAA;AAC1B,IAAI0oC,EAAQ,QAAQ,OAAO,eACvB1oC,EAAU,MAAM,OAAO,GAAGmnC,EAAK,OAAOuB,EAAQ,KAAK;AAAA,EAG3D;AAAA;AAAA;AAAA;AAAA,EAKQ,eAAqB;AACzB,IAAI,KAAK,kBACL,KAAK,cAAc,KAAK,QAAA,GACxB,KAAK,cAAc,UAAU,OAAA,GAC7B,KAAK,gBAAgB;AAAA,EAE7B;AACJ;AClQO,MAAMC,WAAwB7oC,GAAa;AAAA,EACtC;AAAA,EACA;AAAA;AAAA;AAAA,EAIA,kBAAqE,CAAA;AAAA,EAE7E,YAAY3D,GAAmB6D,GAAwB;AACnD,UAAM7D,CAAM,GACZ,KAAK,YAAY6D,GAIjB,KAAK,gBAAgB,IAAIgnC,GAAY;AAAA,MACjC,QAAQ;AAAA,MACR,WAAW,KAAK;AAAA,MAChB,WAAW,KAAK;AAAA,IAAA,CACnB,GACD,KAAK,cAAc,KAAA;AAAA,EACvB;AAAA,EAEO,UAAgB;AACnB,SAAK,cAAc,QAAA;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,gBAAgB4B,GAA2D;AAC9E,SAAK,gBAAgB,KAAKA,CAAO;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUO,SAASt4B,GAAW6B,GAAWs1B,GAAyBC,GAA6B;AACxF,QAAI,CAACD,KAASA,EAAM,WAAW,EAAG;AAGlC,UAAMoB,IAAO,IAAIrB,GAAQ,EAAE,OAAAC,GAAO,YAAAC,GAAY;AAC9C,IAAAmB,EAAK,KAAA,GAGL,KAAK,cAAc,MAAMA,CAAI,GAG7B,KAAK,cAAc,KAAKv4B,GAAG6B,CAAC;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA,EAKO,OAAa;AAChB,SAAK,cAAc,KAAA;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMQ,oBAAoB,CAAC,MAAwB;AAIjD,QAAIs1B,IAAiC;AACrC,eAAWmB,KAAW,KAAK,iBAAiB;AACxC,YAAME,IAASF,EAAQ,CAAC;AACxB,MAAIE,KAAUA,EAAO,SAAS,MACrBrB,MAAOA,IAAQ,CAAA,IACpBA,IAAQA,EAAM,OAAOqB,CAAM;AAAA,IAEnC;AAGA,IAAIrB,KAASA,EAAM,SAAS,IACxB,KAAK,SAAS,EAAE,SAAS,EAAE,SAASA,CAAK,IAGzC,KAAK,KAAA;AAAA,EAEb;AACJ;AClGO,MAAMsB,KAAiB,CAAC5sC,OACpB;AAAA,EACH,IAAI;AAAA,EACJ,OAAO;AAAA,EACP,OAAO;AAAA,EACP,MAAM;AAAA,EACN,SAAS,MAAM;AACX,YAAQ,IAAI,UAAU,GACtBA,EAAO,QAAQ,eAAA,GACfA,EAAO,QAAQ,UAAU,KAAA;AAAA,EAC7B;AAAA,ICVK6sC,KAAiB,CAAC7sC,OACpB;AAAA,EACH,IAAI;AAAA,EACJ,OAAO;AAAA,EACP,MAAM;AAAA,EACN,SAAS,MAAM;AACX,YAAQ,IAAI,UAAU,GACtBA,EAAO,QAAQ,eAAA,GACfA,EAAO,QAAQ,UAAU,KAAA;AAAA,EAC7B;AAAA,ICTK8sC,KAAmB,CAAC9sC,OACtB;AAAA,EACH,IAAI;AAAA,EACJ,OAAO;AAAA,EACP,MAAM;AAAA,EACN,SAAS,MAAM;AACX,YAAQ,IAAI,UAAU,GACtBA,EAAO,QAAQ,eAAA,GACfA,EAAO,QAAQ,UAAU,KAAA;AAAA,EAC7B;AAAA,ICPK+sC,KAAiB,CAAC/sC,OACpB;AAAA,EACH,IAAI;AAAA,EACJ,OAAO;AAAA,EACP,OAAO;AAAA,EACP,UAAU,CAAC8sC,GAAiB9sC,CAAM,GAAG6sC,GAAe7sC,CAAM,CAAC;AAAA,EAC3D,MAAM;AAAA,EACN,SAAS,MAAM;AACX,IAAAA,EAAO,QAAQ,eAAA,GACfA,EAAO,QAAQ,UAAU,KAAA;AAAA,EAC7B;AAAA;ACHD,MAAMgtC,WAAsBrpC,GAAa;AAAA;AAAA,EAEpC;AAAA;AAAA,EAEA,iBAAgC;AAAA,EAEjC,WAAmC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAO1C,YAAY3D,GAAmB6D,GAAwB;AACnD,UAAM7D,CAAM,GACZ,KAAK,YAAY6D;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOO,WAAW/D,GAAqD;AAEnE,IAAI,KAAK,kBAAkB,KAAK,eAAe,oBAC3C,QAAQ,KAAK,2EAA2E,GACxF,KAAK,eAAe,QAAA,GACpB,KAAK,iBAAiB;AAG1B,QAAI;AAGA,kBAAK,iBAAiB,IAAIyqC,GAAO;AAAA,QAC7B,WAAW,KAAK;AAAA,QAChB,GAAGzqC;AAAA;AAAA,MAAA,CACN,GAGD,KAAK,eAAe,KAAA,GAGpB,KAAK,WAAW,IAAI0sC,GAAgB,KAAK,QAAQ,KAAK,SAAS,GAG/D,KAAK,SAAS,gBAAgB,CAACxR,MACpB;AAAA,QACH4R,GAAe,KAAK,MAAM;AAAA,QAC1BG,GAAe,KAAK,MAAM;AAAA,MAAA,CAEjC,GAEM,KAAK,eAAe,cAAA;AAAA,IAC/B,SAASrC,GAAO;AACZ,qBAAQ,MAAM,mDAAmDA,CAAK,GACtE,KAAK,iBAAiB,MACf;AAAA,IACX;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA,EAIO,gBAAyB;AAC5B,WAAO,KAAK,mBAAmB,QAAQ,KAAK,eAAe,cAAA;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOO,UAAUE,GAAa9qC,GAAkC;AAC5D,QAAI,CAAC,KAAK,kBAAkB,CAAC,KAAK,eAAe,iBAAiB;AAC9D,cAAQ,MAAM,4EAA4E;AAC1F;AAAA,IACJ;AACA,SAAK,eAAe,UAAU8qC,GAAK9qC,CAAO;AAAA,EAC9C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,YAAiB;AACpB,WAAK,KAAK,iBAIH,KAAK,eAAe,UAAA,KAHvB,QAAQ,KAAK,4CAA4C,GAClD;AAAA,EAGf;AAAA;AAAA;AAAA;AAAA,EAKO,UAAgB;AACnB,IAAI,KAAK,mBACL,KAAK,eAAe,QAAA,GACpB,KAAK,iBAAiB,OAEtB,KAAK,aACL,KAAK,SAAS,QAAA,GACd,KAAK,WAAW;AAAA,EAExB;AACJ;AChHO,IAAKmtC,uBAAAA,OACRA,EAAAA,EAAA,YAAY,CAAA,IAAZ,aACAA,EAAAA,EAAA,UAAU,CAAA,IAAV,WACAA,EAAAA,EAAA,gBAAgB,CAAA,IAAhB,iBAHQA,IAAAA,MAAA,CAAA,CAAA;ACAL,MAAMC,GAAY;AAAA,EACd;AAAA,EACA;AAAA,EACA,WAA0B,CAAA;AAAA,EAC1B,SAA6B;AAAA,EAC7B,aAAiCD,GAAmB;AAAA;AAAA,EAG/C;AAAA,EACA;AAAA,EACA,aAAiC;AAAA,EACjC;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EAEA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAER,YACIhsC,GACAnB,GACAqtC,GAKF;AACE,SAAK,SAASlsC,GACd,KAAK,iBAAiBksC,EAAU,UAChC,KAAK,gBAAgBA,EAAU,SAC/B,KAAK,cAAcA,EAAU,SAC7B,KAAK,gBAAgBrtC,EAAQ,eAG7B,KAAK,aAAamB,EAAO,UAAUgsC,GAAmB,UAAUA,GAAmB,WAEnF,KAAK,UAAU,KAAK,UAAUntC,CAAO;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA,EAII,UAAUA,GAAmC;AACjD,UAAMstC,IAAS,SAAS,cAAc,KAAK;AAC3C,IAAAA,EAAO,YAAY,iBACf,KAAK,OAAO,YAAUA,EAAO,UAAU,IAAI,aAAa,GAG5D,KAAK,YAAY,SAAS,cAAc,KAAK,GAC7C,KAAK,UAAU,YAAY,yBAG3B,KAAK,aAAa,SAAS,cAAc,MAAM,GAC/C,KAAK,WAAW,YAAY,qBAE5B,KAAK,WAAW,YAAY;AAE5B,UAAMjB,IAAc,KAAK,OAAO,YAAY,KAAK,OAAO,SAAS,SAAS;AA6B1E,QA5BKA,IAEM,KAAK,OAAO,YACnB,KAAK,WAAW,UAAU,IAAI,aAAa,IAF3C,KAAK,WAAW,UAAU,IAAI,WAAW,GAK7C,KAAK,WAAW,iBAAiB,SAAS,CAAC/rC,MAAM;AAC7C,MAAAA,EAAE,gBAAA,GACF,KAAK,aAAA;AAAA,IACT,CAAC,GAED,KAAK,UAAU,YAAY,KAAK,UAAU,GAGtCN,EAAQ,cAAc,OACtB,KAAK,aAAa,SAAS,cAAc,MAAM,GAC/C,KAAK,WAAW,YAAY,qBAC5B,KAAK,iBAAA,GAEL,KAAK,WAAW,iBAAiB,SAAS,CAACM,MAAM;AAE7C,MADAA,EAAE,gBAAA,GACE,MAAK,OAAO,YAChB,KAAK,YAAA;AAAA,IACT,CAAC,GACD,KAAK,UAAU,YAAY,KAAK,UAAU,IAI1C,KAAK,OAAO,MAAM;AAClB,YAAMitC,IAAS,SAAS,cAAc,MAAM;AAC5C,MAAAA,EAAO,YAAY,iBACnBA,EAAO,YAAY,KAAK,OAAO,KAAK,SAAS,MAAM,IAC7C,KAAK,OAAO,OACZ,aAAa,KAAK,OAAO,IAAI,QACnC,KAAK,UAAU,YAAYA,CAAM;AAAA,IACrC;AAGA,SAAK,UAAU,SAAS,cAAc,MAAM,GAC5C,KAAK,QAAQ,YAAY,kBACzB,KAAK,YAAA,GACL,KAAK,UAAU,YAAY,KAAK,OAAO,GAGvC,KAAK,YAAY,SAAS,cAAc,KAAK,GAC7C,KAAK,UAAU,YAAY,yBAC3B,KAAK,UAAU,iBAAiB,SAAS,CAACjtC,MAAM;AAC5C,MAAAA,EAAE,gBAAA;AAAA,IACN,CAAC,GACD,KAAK,UAAU,YAAY,KAAK,SAAS,GAGzC,KAAK,UAAU,iBAAiB,SAAS,CAACA,MAAM;AAE5C,UADAA,EAAE,gBAAA,GACE,KAAK,OAAO,SAAU;AAI1B,OAFe,KAAK,OAAO,eAAe,cAE3B,WACX,KAAK,aAAA,IAEL,KAAK,YAAY,IAAI;AAAA,IAE7B,CAAC,GAEDgtC,EAAO,YAAY,KAAK,SAAS,GAGjC,KAAK,oBAAoB,SAAS,cAAc,KAAK,GACrD,KAAK,kBAAkB,YAAY;AAEnC,UAAME,IAASxtC,EAAQ,UAAU;AACjC,gBAAK,kBAAkB,MAAM,cAAc,GAAGwtC,CAAM,MAEhD,KAAK,OAAO,YAAYnB,KACxB,KAAK,kBAAkB,UAAU,IAAI,YAAY,GAErDiB,EAAO,YAAY,KAAK,iBAAiB,GAElCA;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAKO,YAAYG,GAAmB;AAClC,QAAIA;AAGA,UAFA,KAAK,UAAU,UAAU,IAAI,aAAa,GAEtC,KAAK,eAAe;AACpB,cAAMlpC,IAAU,KAAK,cAAc,KAAK,MAAM;AAC9C,aAAK,UAAU,YAAY,IACvB,OAAOA,KAAY,WACnB,KAAK,UAAU,YAAYA,IACpBA,aAAmB,eAC1B,KAAK,UAAU,YAAYA,CAAO;AAAA,MAE1C;AAAA;AAEA,WAAK,UAAU,UAAU,OAAO,aAAa,GAC7C,KAAK,UAAU,YAAY;AAAA,EAEnC;AAAA;AAAA;AAAA;AAAA,EAKO,cAAc;AACjB,IAAI,KAAK,YACL,KAAK,QAAQ,cAAc,KAAK,OAAO;AAAA,EAE/C;AAAA;AAAA;AAAA;AAAA,EAKO,aAAampC,GAAiB;AACjC,QAAI,CAAC,KAAK,OAAO,YAAY,KAAK,OAAO,SAAS,WAAW,EAAG;AAEhE,UAAMjrC,IAAWirC,MAAU,SAAYA,IAAQ,CAAC,KAAK,OAAO;AAC5D,SAAK,OAAO,WAAWjrC,GAEnBA,KACA,KAAK,WAAW,UAAU,IAAI,aAAa,GAC3C,KAAK,kBAAkB,UAAU,IAAI,YAAY,MAEjD,KAAK,WAAW,UAAU,OAAO,aAAa,GAC9C,KAAK,kBAAkB,UAAU,OAAO,YAAY,IAIpDirC,MAAU,UACT,KAAK,eAAe,IAAI;AAAA,EAEjC;AAAA;AAAA;AAAA;AAAA,EAKO,cAAc;AAGjB,UAAMC,IAAa,KAAK,eAAeR,GAAmB;AAC1D,SAAK,WAAWQ,IAAaR,GAAmB,UAAUA,GAAmB,WAAW,EAAI;AAAA,EAChG;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOO,WAAWS,GAA2BC,IAAqB,IAAO;AACrE,IAAI,KAAK,eAAeD,MAExB,KAAK,aAAaA,GAClB,KAAK,OAAO,UAAWA,MAAUT,GAAmB,SAEpD,KAAK,iBAAA,GAEDU,KACA,KAAK,cAAc,IAAI;AAAA,EAE/B;AAAA;AAAA;AAAA;AAAA,EAKO,mBAAmB;AACtB,IAAK,KAAK,eAEV,KAAK,WAAW,UAAU,OAAO,cAAc,kBAAkB,GAE7D,KAAK,eAAeV,GAAmB,UACvC,KAAK,WAAW,UAAU,IAAI,YAAY,IACnC,KAAK,eAAeA,GAAmB,iBAC9C,KAAK,WAAW,UAAU,IAAI,kBAAkB;AAAA,EAExD;AAAA;AAAA;AAAA;AAAA,EAKO,YAAYW,GAAwB;AACvC,IAAAA,EAAU,SAAS,MACnB,KAAK,SAAS,KAAKA,CAAS,GAC5B,KAAK,kBAAkB,YAAYA,EAAU,OAAO,GAGhD,KAAK,SAAS,WAAW,KACzB,KAAK,WAAW,UAAU,OAAO,WAAW;AAAA,EAEpD;AAAA;AAAA;AAAA;AAAA,EAKO,UAAU;AACb,SAAK,SAAS,QAAQ,CAAAh4B,MAAKA,EAAE,SAAS,GACtC,KAAK,WAAW,CAAA,GAChB,KAAK,QAAQ,OAAA,GACb,KAAK,SAAS;AAAA,EAClB;AACJ;AC5PO,MAAMi4B,GAAiC;AAAA,EACnC;AAAA,EACC;AAAA;AAAA,EACA,cAAuC;AAAA,EACvC,gBAAoC;AAAA,EAEpC;AAAA,EACA,8BAAwC,IAAA;AAAA,EACxC,YAA2B,CAAA;AAAA,EAC3B,eAAmC;AAAA;AAAA;AAAA,EAGnC,oBAAyC;AAAA,EACzC,mBAAwC;AAAA,EACxC,sBAAwD;AAAA;AAAA,EAGzD;AAAA,EACA;AAAA,EACA;AAAA,EAEP,YAAY/tC,GAAsB;AAC9B,SAAK,UAAU;AAAA,MACX,WAAW;AAAA,MACX,eAAe;AAAA,MACf,QAAQ;AAAA,MACR,kBAAkB;AAAA,MAClB,cAAc;AAAA,MACd,mBAAmB;AAAA,MACnB,GAAGA;AAAA,IAAA,GAIP,KAAK,UAAU,SAAS,cAAc,KAAK,GAC3C,KAAK,QAAQ,YAAY,YAGrB,KAAK,QAAQ,gBACb,KAAK,gBAAA,GAIT,KAAK,iBAAiB,SAAS,cAAc,KAAK,GAClD,KAAK,eAAe,YAAY,oBAChC,KAAK,QAAQ,YAAY,KAAK,cAAc,GAGxCA,EAAQ,gBAAa,KAAK,cAAcA,EAAQ,cAChDA,EAAQ,iBAAc,KAAK,eAAeA,EAAQ,eAClDA,EAAQ,iBAAc,KAAK,eAAeA,EAAQ;AAAA,EAC1D;AAAA,EAEQ,kBAAkB;AACtB,UAAMguC,IAAkB,SAAS,cAAc,KAAK;AACpD,IAAAA,EAAgB,YAAY;AAE5B,UAAMhsC,IAAU,SAAS,cAAc,KAAK;AAC5C,IAAAA,EAAQ,YAAY;AAGpB,UAAMI,IAAO,SAAS,cAAc,MAAM;AAC1C,IAAAA,EAAK,YAAY,wBACjBA,EAAK,YAAY,kRACjBJ,EAAQ,YAAYI,CAAI,GAExB,KAAK,cAAc,SAAS,cAAc,OAAO,GACjD,KAAK,YAAY,YAAY,yBAC7B,KAAK,YAAY,OAAO,QACxB,KAAK,YAAY,cAAc5C,GAAE,KAAK,QAAQ,qBAAqB,OAAO,GAG1E,KAAK,YAAY,iBAAiB,SAAS,CAACc,MAAM;AAC9C,YAAM2tC,IAAS3tC,EAAE,OAA4B;AAC7C,WAAK,aAAa2tC,CAAK;AAAA,IAC3B,CAAC,GAEDjsC,EAAQ,YAAY,KAAK,WAAW,GACpCgsC,EAAgB,YAAYhsC,CAAO,GAGnC,KAAK,gBAAgB,SAAS,cAAc,KAAK,GACjD,KAAK,cAAc,YAAY,2BAE/BgsC,EAAgB,YAAY,KAAK,aAAa,GAC9C,KAAK,QAAQ,YAAYA,CAAe,GAGxC,KAAK,sBAAsB,CAAC1tC,MAAkB;AAC1C,MAAI,KAAK,iBACL,CAAC,KAAK,cAAc,SAASA,EAAE,MAAc,KAC7C,CAAC,KAAK,aAAa,SAASA,EAAE,MAAc,KAC5C,KAAK,cAAc,UAAU,OAAO,YAAY;AAAA,IAExD,GACA,SAAS,iBAAiB,SAAS,KAAK,mBAAmB;AAAA,EAC/D;AAAA,EAEO,OAAa;AAChB,SAAK,OAAA,GAGL,KAAK,oBAAoBf,GAAc,UAAU,MAAM,KAAK,YAAY,GACxE,KAAK,mBAAmBO,GAAa,UAAU,CAACD,MAAU,KAAK,SAASA,CAAK,CAAC,GAG9E,KAAK,SAASC,GAAa,UAAU;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA,EAKQ,aAAamuC,GAAe;AAChC,QAAI,CAAC,KAAK,cAAe;AAEzB,QAAI,CAACA,EAAM,QAAQ;AACf,WAAK,cAAc,UAAU,OAAO,YAAY,GAChD,KAAK,cAAc,YAAY;AAC/B;AAAA,IACJ;AAEA,UAAMC,IAAgE,CAAA,GAChEC,IAAaF,EAAM,YAAA;AAEzB,SAAK,QAAQ,QAAQ,CAAAG,MAAQ;AAEzB,YAAM9rC,IAAQ8rC,EAAK,OAAO;AAC1B,MAAI9rC,EAAM,YAAA,EAAc,SAAS6rC,CAAU,KACvCD,EAAQ,KAAK;AAAA,QACT,MAAAE;AAAA,QACA,OAAA9rC;AAAA,QACA,MAAM,KAAK,YAAY8rC,CAAI;AAAA,MAAA,CAC9B;AAAA,IAET,CAAC,GAED,KAAK,oBAAoBF,CAAO;AAAA,EACpC;AAAA;AAAA;AAAA;AAAA,EAKQ,YAAYE,GAA2B;AAC3C,UAAMC,IAAiB,CAAA;AACvB,QAAIC,IAA8BF,EAAK;AACvC,WAAOE;AAEH,MAAAD,EAAK,QAAQC,EAAQ,OAAO,KAAK,GACjCA,IAAUA,EAAQ;AAEtB,WAAOD,EAAK,KAAK,KAAK;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA,EAKQ,oBAAoBH,GAA+D;AACvF,QAAK,KAAK,eAGV;AAAA,UADA,KAAK,cAAc,YAAY,IAC3BA,EAAQ,WAAW,GAAG;AACtB,cAAMK,IAAS,SAAS,cAAc,KAAK;AAC3C,QAAAA,EAAO,YAAY,wBACnBA,EAAO,MAAM,SAAS,WACtBA,EAAO,MAAM,QAAQ,QACrBA,EAAO,cAAc,cACrB,KAAK,cAAc,YAAYA,CAAM;AAAA,MACzC;AACI,QAAAL,EAAQ,QAAQ,CAAAM,MAAO;AACnB,gBAAM1rC,IAAO,SAAS,cAAc,KAAK;AACzC,UAAAA,EAAK,YAAY;AAEjB,gBAAMuB,IAAQ,SAAS,cAAc,MAAM;AAC3C,UAAAA,EAAM,YAAY,8BAClBA,EAAM,cAAcmqC,EAAI;AAExB,gBAAMH,IAAO,SAAS,cAAc,MAAM;AAC1C,UAAAA,EAAK,YAAY,6BACjBA,EAAK,cAAcG,EAAI,MAEvB1rC,EAAK,YAAYuB,CAAK,GAClBmqC,EAAI,QAAM1rC,EAAK,YAAYurC,CAAI,GAEnCvrC,EAAK,iBAAiB,SAAS,MAAM;AACjC,iBAAK,WAAW0rC,EAAI,IAAI;AAAA,UAC5B,CAAC,GAED,KAAK,cAAe,YAAY1rC,CAAI;AAAA,QACxC,CAAC;AAEL,WAAK,cAAc,UAAU,IAAI,YAAY;AAAA;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA,EAKO,WAAWsrC,GAAmB;AAEjC,IAAI,KAAK,kBACL,KAAK,cAAc,UAAU,OAAO,YAAY,GAC5C,KAAK,gBAAa,KAAK,YAAY,QAAQ;AAInD,QAAIE,IAAUF,EAAK;AACnB,WAAOE;AACH,MAAAA,EAAQ,aAAa,EAAI,GACzBA,IAAUA,EAAQ;AAItB,SAAK,iBAAiBF,CAAI,GAG1B,WAAW,MAAM;AACb,MAAAA,EAAK,QAAQ,eAAe,EAAE,UAAU,UAAU,OAAO,UAAU;AAAA,IACvE,GAAG,GAAG;AAAA,EACV;AAAA;AAAA;AAAA;AAAA,EAKO,SAASvuC,GAA0B;AACtC,UAAMY,IAAQ,KAAK,QAAQ;AAC3B,IAAAA,EAAM,YAAY,qBAAqBZ,EAAM,eAAe,GAC5DY,EAAM,YAAY,yBAAyBZ,EAAM,WAAW,GAC5DY,EAAM,YAAY,2BAA2BZ,EAAM,iBAAiB,MAAM,GAC1EY,EAAM,YAAY,yBAAyBZ,EAAM,MAAM,GACvDY,EAAM,YAAY,qBAAqBZ,EAAM,cAAc,GAC3DY,EAAM,YAAY,uBAAuBZ,EAAM,OAAO;AAAA,EAE1D;AAAA;AAAA;AAAA;AAAA,EAKO,aAAmB;AACtB,SAAK,QAAQ,QAAQ,CAAAuuC,MAAQA,EAAK,aAAa,GAC3C,KAAK,gBACL,KAAK,YAAY,cAAc5uC,GAAE,KAAK,QAAQ,qBAAqB,wBAAwB;AAAA,EAEnG;AAAA,EAEO,UAAgB;AACnB,IAAI,KAAK,sBACL,KAAK,kBAAA,GACL,KAAK,oBAAoB,OAEzB,KAAK,qBACL,KAAK,iBAAA,GACL,KAAK,mBAAmB,OAExB,KAAK,wBACL,SAAS,oBAAoB,SAAS,KAAK,mBAAmB,GAC9D,KAAK,sBAAsB,OAE/B,KAAK,UAAU,QAAQ,CAAA4uC,MAAQA,EAAK,SAAS,GAC7C,KAAK,YAAY,CAAA,GACjB,KAAK,QAAQ,MAAA,GACb,KAAK,QAAQ,OAAA,GACb,KAAK,eAAe;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA,EAKQ,SAAe;AACnB,SAAK,eAAe,YAAY,IAChC,KAAK,QAAQ,MAAA,GACb,KAAK,YAAY,CAAA,GAEjB,KAAK,QAAQ,KAAK,QAAQ,CAAAjtC,MAAU;AAChC,WAAK,sBAAsBA,GAAQ,IAAI;AAAA,IAC3C,CAAC;AAAA,EAGL;AAAA;AAAA;AAAA;AAAA,EAKQ,sBAAsBA,GAAwBstC,GAA4B;AAE9E,IAAIttC,EAAO,aAAa,WACpBA,EAAO,WAAW,KAAK,QAAQ;AAGnC,UAAMitC,IAAO,IAAIhB,GAAYjsC,GAAQ,KAAK,SAAS;AAAA,MAC/C,UAAU,CAACgR,MAAM;AAAE,QAAI,KAAK,gBAAc,KAAK,aAAaA,CAAC;AAAA,MAAG;AAAA,MAChE,SAAS,CAACA,MAAM,KAAK,gBAAgBA,CAAC;AAAA,MACtC,SAAS,CAACA,MAAM,KAAK,iBAAiBA,CAAC;AAAA,IAAA,CAC1C;AAED,SAAK,QAAQ,IAAIhR,EAAO,IAAIitC,CAAI,GAE5BK,IACAA,EAAO,YAAYL,CAAI,KAEvB,KAAK,UAAU,KAAKA,CAAI,GACxB,KAAK,eAAe,YAAYA,EAAK,OAAO,IAG5CjtC,EAAO,YAAYA,EAAO,SAAS,SAAS,KAC5CA,EAAO,SAAS,QAAQ,CAAAutC,MAAe;AACnC,WAAK,sBAAsBA,GAAaN,CAAI;AAAA,IAChD,CAAC;AAAA,EAMT;AAAA;AAAA;AAAA;AAAA,EAKQ,iBAAiBA,GAAmB;AAExC,IAAI,KAAK,gBAAgB,KAAK,iBAAiBA,KAC3C,KAAK,aAAa,YAAY,EAAK,GAIvCA,EAAK,YAAY,EAAI,GACrB,KAAK,eAAeA,GAGhB,KAAK,gBAAc,KAAK,aAAaA,CAAI;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA,EAKQ,gBAAgBA,GAAmB;AACvC,UAAMO,IAAYP,EAAK,eAAejB,GAAmB;AAMzD,QAHI,KAAK,eAAa,KAAK,YAAYiB,CAAI,GAGvC,KAAK,QAAQ,kBAAkB,GAAO;AAI1C,UAAMQ,IAAiB,CAAC,GAAgBhB,MAA8B;AAClE,QAAE,SAAS,QAAQ,CAAAiB,MAAS;AACxB,QAAIA,EAAM,OAAO,aACjBA,EAAM,WAAWjB,GAAO,EAAK,GAC7BgB,EAAeC,GAAOjB,CAAK;AAAA,MAC/B,CAAC;AAAA,IACL;AAGA,IAAIe,IACAC,EAAeR,GAAMjB,GAAmB,OAAO,IAE/CyB,EAAeR,GAAMjB,GAAmB,SAAS;AAIrD,QAAImB,IAAUF,EAAK;AACnB,WAAOE,KAAS;AACZ,UAAIA,EAAQ,OAAO,UAAU;AACzB,QAAAA,IAAUA,EAAQ;AAClB;AAAA,MACJ;AAEA,YAAMlC,IAAWkC,EAAQ,UACnBQ,IAAa1C,EAAS,MAAM,OAAKt2B,EAAE,eAAeq3B,GAAmB,OAAO,GAC5E4B,IAAe3C,EAAS,MAAM,OAAKt2B,EAAE,eAAeq3B,GAAmB,SAAS;AAEtF,MAAI2B,IACAR,EAAQ,WAAWnB,GAAmB,SAAS,EAAK,IAC7C4B,IACPT,EAAQ,WAAWnB,GAAmB,WAAW,EAAK,IAEtDmB,EAAQ,WAAWnB,GAAmB,eAAe,EAAK,GAG9DmB,IAAUA,EAAQ;AAAA,IACtB;AAAA,EACJ;AAAA;AAAA,EAIO,QAAQ7sC,GAAqC;AAChD,WAAO,KAAK,QAAQ,IAAIA,CAAE;AAAA,EAC9B;AAAA,EAEO,UAAUA,GAAYutC,GAAkB;AAC3C,UAAMZ,IAAO,KAAK,QAAQ,IAAI3sC,CAAE;AAChC,IAAI2sC,KACAA,EAAK,WAAWY,IAAU7B,GAAmB,UAAUA,GAAmB,WAAW,EAAI;AAAA,EAKjG;AAAA,EAEO,UAAU8B,GAAmB;AAChC,SAAK,QAAQ,QAAQ,CAAAb,MAAQA,EAAK,aAAaa,CAAQ,CAAC;AAAA,EAC5D;AAAA,EAEO,gBAAgBC,IAA8B,IAAyB;AAC1E,UAAMrC,IAA2B,CAAA;AACjC,gBAAK,QAAQ,QAAQ,CAAAuB,MAAQ;AACzB,OAAIA,EAAK,eAAejB,GAAmB,WAEhC+B,KAAsBd,EAAK,eAAejB,GAAmB,kBACpEN,EAAO,KAAKuB,EAAK,MAAM;AAAA,IAE/B,CAAC,GACMvB;AAAA,EACX;AACJ;AC9ZO,MAAMsC,GAAgC;AAAA;AAAA,EAElC;AAAA;AAAA,EAEC;AAAA;AAAA,EAEA;AAAA;AAAA,EAEA;AAAA;AAAA,EAEA;AAAA;AAAA,EAEA,6BAAmC,IAAA;AAAA;AAAA,EAEnC,+BAAyC,IAAA;AAAA;AAAA,EAEzC,oBAAyC;AAAA,EACzC,mBAAwC;AAAA;AAAA,EAExC,kBAAoD;AAAA,EAE5D,YAAYnvC,GAAqB;AAC7B,SAAK,UAAUA,GACf,KAAK,WAAWA,EAAQ,aAAaA,EAAQ,KAAK,CAAC,GAAG,MAAM,OAG5DA,EAAQ,KAAK,QAAQ,CAACovC,MAAQ,KAAK,OAAO,IAAIA,EAAI,IAAIA,CAAG,CAAC,GAG1D,KAAK,UAAU,SAAS,cAAc,KAAK,GAC3C,KAAK,QAAQ,YAAY,WAEzB,KAAK,aAAa,SAAS,cAAc,KAAK,GAC9C,KAAK,WAAW,YAAY,gBAC5B,KAAK,WAAW,aAAa,QAAQ,SAAS,GAC9C,KAAK,QAAQ,YAAY,KAAK,UAAU,GAExC,KAAK,iBAAiB,SAAS,cAAc,KAAK,GAClD,KAAK,eAAe,YAAY,oBAChC,KAAK,QAAQ,YAAY,KAAK,cAAc,GAG5C,KAAK,QAAQ,UAAU,YAAY,KAAK,OAAO;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA,EAKO,OAAa;AAChB,SAAK,UAAA,GACL,KAAK,aAAA,GAEL,KAAK,WAAA,GACL,KAAK,SAAStvC,GAAa,UAAU,GAGrC,KAAK,oBAAoBP,GAAc,UAAU,MAAM,KAAK,YAAY,GACxE,KAAK,mBAAmBO,GAAa,UAAU,CAACD,MAAU,KAAK,SAASA,CAAK,CAAC;AAAA,EAClF;AAAA;AAAA;AAAA;AAAA,EAKQ,YAAkB;AACtB,SAAK,WAAW,YAAY,IAE5B,KAAK,kBAAkB,CAACM,MAAsB;AAC1C,YAAMkvC,IAAUlvC,EAAM,OAAuB,QAA2B,gBAAgB;AACxF,UAAI,CAACkvC,EAAQ;AACb,YAAMC,IAAQD,EAAO,QAAQ;AAG7B,MAFI,CAACC,KACO,KAAK,OAAO,IAAIA,CAAK,GACxB,YACT,KAAK,YAAYA,CAAK;AAAA,IAC1B,GACA,KAAK,WAAW,iBAAiB,SAAS,KAAK,eAAe,GAE9D,KAAK,QAAQ,KAAK,QAAQ,CAACF,MAAQ;AAC/B,YAAM1tC,IAAM,SAAS,cAAc,QAAQ;AAc3C,UAbAA,EAAI,OAAO,UACXA,EAAI,YAAY,iBAChBA,EAAI,QAAQ,KAAK0tC,EAAI,IACrB1tC,EAAI,aAAa,QAAQ,KAAK,GAC9BA,EAAI,KAAK,OAAO0tC,EAAI,EAAE,IACtB1tC,EAAI,aAAa,iBAAiB,GAAG0tC,EAAI,OAAO,KAAK,QAAQ,EAAE,GAC3DA,EAAI,aACJ1tC,EAAI,WAAW,IACfA,EAAI,aAAa,iBAAiB,MAAM,GACxCA,EAAI,UAAU,IAAI,aAAa,IAI/B0tC,EAAI,MAAM;AACV,cAAM7B,IAAS,SAAS,cAAc,MAAM;AAC5C,QAAAA,EAAO,YAAY,iBACnBA,EAAO,YAAY6B,EAAI,MACvB1tC,EAAI,YAAY6rC,CAAM;AAAA,MAC1B;AAEA,YAAMppC,IAAU,SAAS,cAAc,MAAM;AAC7C,MAAAA,EAAQ,YAAY,kBACpBA,EAAQ,cAAc,KAAK,aAAairC,EAAI,KAAK,GACjD1tC,EAAI,YAAYyC,CAAO,GAEnBirC,EAAI,OAAO,KAAK,YAChB1tC,EAAI,UAAU,IAAI,WAAW,GAGjC,KAAK,WAAW,YAAYA,CAAG;AAAA,IACnC,CAAC;AAAA,EACL;AAAA;AAAA;AAAA;AAAA,EAKQ,eAAqB;AACzB,SAAK,eAAe,YAAY,IAChC,KAAK,SAAS,MAAA,GAEd,KAAK,QAAQ,KAAK,QAAQ,CAAC0tC,MAAQ;AAC/B,YAAMG,IAAQ,SAAS,cAAc,KAAK;AAC1C,MAAAA,EAAM,YAAY,kBAClBA,EAAM,QAAQ,KAAKH,EAAI,IACvBG,EAAM,aAAa,QAAQ,UAAU,GACrCA,EAAM,aAAa,mBAAmB,OAAOH,EAAI,EAAE,EAAE,GAEjDA,EAAI,mBAAmB,cACvBG,EAAM,YAAYH,EAAI,OAAO,IACtB,OAAOA,EAAI,WAAY,aAC9BG,EAAM,YAAYH,EAAI,UAGtBA,EAAI,OAAO,KAAK,WAChBG,EAAM,UAAU,IAAI,WAAW,IAE/BA,EAAM,MAAM,UAAU,QAG1B,KAAK,SAAS,IAAIH,EAAI,IAAIG,CAAK,GAC/B,KAAK,eAAe,YAAYA,CAAK;AAAA,IACzC,CAAC;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,YAAYD,GAAqB;AACpC,QAAI,KAAK,aAAaA,EAAO;AAC7B,UAAME,IAAY,KAAK,OAAO,IAAIF,CAAK;AACvC,QAAI,CAACE,KAAaA,EAAU,SAAU;AAEtC,SAAK,WAAWF,GAEA,KAAK,WAAW,iBAAoC,gBAAgB,EAC5E,QAAQ,CAAC5tC,MAAQ;AACrB,YAAM+tC,IAAW/tC,EAAI,QAAQ,OAAO4tC;AACpC,MAAA5tC,EAAI,UAAU,OAAO,aAAa+tC,CAAQ,GAC1C/tC,EAAI,aAAa,iBAAiB,GAAG+tC,CAAQ,EAAE;AAAA,IACnD,CAAC,GAGD,KAAK,SAAS,QAAQ,CAACF,GAAO9tC,MAAO;AACjC,YAAMguC,IAAWhuC,MAAO6tC;AACxB,MAAAC,EAAM,UAAU,OAAO,aAAaE,CAAQ,GAC5CF,EAAM,MAAM,UAAUE,IAAW,UAAU;AAAA,IAC/C,CAAC,GAEG,KAAK,QAAQ,YACb,KAAK,QAAQ,SAASH,GAAOE,CAAS;AAAA,EAE9C;AAAA;AAAA;AAAA;AAAA,EAKO,SAAS3vC,GAA0B;AACtC,UAAMY,IAAQ,KAAK,QAAQ;AAC3B,IAAAA,EAAM,YAAY,gBAAgBZ,EAAM,eAAe,GACvDY,EAAM,YAAY,oBAAoBZ,EAAM,eAAe,GAC3DY,EAAM,YAAY,kBAAkBZ,EAAM,WAAW,GACrDY,EAAM,YAAY,4BAA4BZ,EAAM,aAAa,GACjEY,EAAM,YAAY,yBAAyBZ,EAAM,OAAO,GACxDY,EAAM,YAAY,oBAAoBZ,EAAM,MAAM,GAClDY,EAAM,YAAY,sBAAsBZ,EAAM,cAAc,GAC5DY,EAAM,YAAY,uBAAuBZ,EAAM,eAAe,GAC9DY,EAAM,YAAY,kBAAkBZ,EAAM,IAAI;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA,EAKO,aAAmB;AAEtB,IADgB,KAAK,WAAW,iBAAoC,gBAAgB,EAC5E,QAAQ,CAAC6B,MAAQ;AACrB,YAAMD,IAAKC,EAAI,QAAQ;AACvB,UAAI,CAACD,EAAI;AACT,YAAM2tC,IAAM,KAAK,OAAO,IAAI3tC,CAAE;AAC9B,UAAI,CAAC2tC,EAAK;AACV,YAAMjrC,IAAUzC,EAAI,cAA2B,iBAAiB;AAChE,MAAIyC,MACAA,EAAQ,cAAc,KAAK,aAAairC,EAAI,KAAK;AAAA,IAEzD,CAAC;AAAA,EACL;AAAA;AAAA;AAAA;AAAA,EAKO,UAAgB;AACnB,IAAI,KAAK,oBACL,KAAK,WAAW,oBAAoB,SAAS,KAAK,eAAe,GACjE,KAAK,kBAAkB,OAEvB,KAAK,sBACL,KAAK,kBAAA,GACL,KAAK,oBAAoB,OAEzB,KAAK,qBACL,KAAK,iBAAA,GACL,KAAK,mBAAmB,OAE5B,KAAK,SAAS,MAAA,GACd,KAAK,OAAO,MAAA,GACZ,KAAK,QAAQ,OAAA;AAAA,EACjB;AAAA;AAAA;AAAA;AAAA,EAKQ,aAAa/qC,GAAuB;AACxC,QAAI;AAEA,aADmB7E,GAAE6E,CAAK,KACLA;AAAA,IACzB,QAAc;AAEV,aAAOA;AAAA,IACX;AAAA,EACJ;AACJ;AClPA,MAAMqrC,KAAoC;AAAA,EACtC;AAAA,IACI,IAAI;AAAA,IACJ,OAAO;AAAA,IACP,UAAU;AAAA,IACV,aAAa;AAAA,IACb,UAAU;AAAA,MACN;AAAA,QACI,IAAI;AAAA,QACJ,OAAO;AAAA,QACP,UAAU;AAAA,QACV,MAAK;AAAA,QACL,aAAa;AAAA,QACb,UAAU;AAAA,UACN,EAAE,IAAI,WAAW,OAAO,UAAA;AAAA,UACxB,EAAE,IAAI,aAAa,OAAO,QAAA;AAAA,UAC1B,EAAE,IAAI,WAAW,OAAO,QAAA;AAAA,UACxB,EAAE,IAAI,WAAW,OAAO,SAAA;AAAA,UACxB,EAAE,IAAI,WAAW,OAAO,QAAA;AAAA,UACxB,EAAE,IAAI,aAAa,OAAO,QAAA;AAAA,QAAQ;AAAA,MACtC;AAAA,MAEJ;AAAA,QACI,IAAI;AAAA,QACJ,OAAO;AAAA,QACP,UAAU;AAAA,QACV,aAAa;AAAA,QACb,UAAU;AAAA,UACN,EAAE,IAAI,WAAW,OAAO,UAAA;AAAA,UACxB,EAAE,IAAI,aAAa,OAAO,QAAA;AAAA,UAC1B,EAAE,IAAI,WAAW,OAAO,QAAA;AAAA,UACxB,EAAE,IAAI,WAAW,OAAO,SAAA;AAAA,UACxB,EAAE,IAAI,WAAW,OAAO,QAAA;AAAA,UACxB,EAAE,IAAI,aAAa,OAAO,QAAA;AAAA,QAAQ;AAAA,MACtC;AAAA,MAEJ;AAAA,QACI,IAAI;AAAA,QACJ,OAAO;AAAA,QACP,UAAU;AAAA,QACV,aAAa;AAAA,QACb,UAAU;AAAA,UACN,EAAE,IAAI,WAAW,OAAO,UAAA;AAAA,UACxB,EAAE,IAAI,aAAa,OAAO,QAAA;AAAA,UAC1B,EAAE,IAAI,WAAW,OAAO,QAAA;AAAA,UACxB,EAAE,IAAI,WAAW,OAAO,SAAA;AAAA,UACxB,EAAE,IAAI,WAAW,OAAO,QAAA;AAAA,UACxB,EAAE,IAAI,aAAa,OAAO,QAAA;AAAA,QAAQ;AAAA,MACtC;AAAA,MAEJ;AAAA,QACI,IAAI;AAAA,QACJ,OAAO;AAAA,QACP,UAAU;AAAA,QACV,aAAa;AAAA,QACb,UAAU;AAAA,UACN,EAAE,IAAI,WAAW,OAAO,SAAA;AAAA,UACxB,EAAE,IAAI,WAAW,OAAO,UAAA;AAAA,UACxB,EAAE,IAAI,cAAc,OAAO,UAAA;AAAA,QAAU;AAAA,MACzC;AAAA,IACJ;AAAA,EACJ;AAER;AAMO,MAAMC,WAAgC9rC,GAAa;AAAA,EAC9C,UAA0B;AAAA,EAC1B,mBAAuC;AAAA,EACvC;AAAA,EACA,SAA2B;AAAA,EAEnC,YAAY3D,GAAmB6D,GAAwB;AACnD,UAAM7D,CAAM,GACZ,KAAK,YAAY6D,GACjB,KAAK,KAAA;AAAA,EACT;AAAA,EAEQ,OAAO;AAEX,SAAK,mBAAmB,SAAS,cAAc,KAAK,GACpD,KAAK,iBAAiB,KAAK,sBAC3B,KAAK,UAAU,YAAY,KAAK,gBAAgB,GAChD,KAAK,UAAU,IAAIhE,GAAe;AAAA,MAC9B,WAAW,KAAK;AAAA,MAChB,WAAW;AAAA,MACX,WAAW;AAAA,MACX,UAAU;AAAA;AAAA,MACV,OAAO;AAAA;AAAA,MACP,QAAQ;AAAA;AAAA,IAAA,CACX,GACD,KAAK,QAAQ,KAAA,GACb,KAAK,QAAQ,UAAU,KAAK,MAAM,GAClC,KAAK,QAAQ,SAAS,gBAAgB,GACtC,KAAK,QAAQ,UAAU;AAAA,MACnB,IAAI;AAAA,MACJ,SAAS;AAAA,MACT,MAAM;AAAA,MACN,OAAO;AAAA,MACP,MAAM;AAAA,MACN,SAAS,MAAM;AACX,aAAK,wBAAA;AAAA,MACT;AAAA,IAAA,CACH,GACD,KAAK,QAAQ,OAAA;AAAA,EACjB;AAAA,EAEO,0BAA0B;AAC7B,SAAK,WAAW,EAAK;AAGrB,UAAM6vC,IAAO,IAAI7B,GAAQ;AAAA,MACrB,MAAM2B;AAAA,MACN,WAAW;AAAA,MACX,QAAQ;AAAA,MACR,cAAc;AAAA,MACd,eAAe;AAAA,MACf,kBAAkB;AAAA,MAClB,eAAe,CAACG,MACL;AAAA,MAEX,aAAa,CAACzB,MAAS;AACnB,gBAAQ,IAAI,eAAeA,CAAI;AAAA,MACnC;AAAA,MACA,cAAc,CAACA,MAAS;AACpB,gBAAQ,IAAI,gBAAgBA,CAAI;AAAA,MACpC;AAAA,MACA,cAAc,CAACA,MAAS;AACpB,gBAAQ,IAAI,gBAAgBA,CAAI,GAChC,KAAK,QAAQ,SAAA;AAAA,MACjB;AAAA,IAAA,CACH;AACD,IAAAwB,EAAK,KAAA;AAGL,UAAME,IAAoB,SAAS,cAAc,KAAK;AACtD,IAAAA,EAAkB,YAAY;AAC9B,UAAMC,IAAmB,SAAS,cAAc,KAAK;AACrD,IAAAA,EAAiB,YAAY;AAG7B,UAAMC,IAAiB,SAAS,cAAc,KAAK;AACnD,IAAAA,EAAe,YAAY,gCAC3BA,EAAe,YAAYJ,EAAK,OAAO;AAGvC,UAAMK,IAAW,SAAS,cAAc,KAAK;AAC7C,IAAAA,EAAS,YAAY,4BACrBA,EAAS,MAAM,SAAS,QACxBA,EAAS,MAAM,WAAW;AAC1B,UAAMb,IAAM,IAAID,GAAO;AAAA,MACnB,WAAWc;AAAA,MACX,MAAM;AAAA,QACF,EAAC,IAAI,aAAa,OAAO,iBAAiB,SAASD,EAAA;AAAA,QACnD,EAAC,IAAI,UAAU,OAAO,cAAc,SAASF,EAAA;AAAA,QAC7C,EAAC,IAAI,SAAS,OAAO,aAAa,SAASC,EAAA;AAAA,MAAgB;AAAA,MAE/D,UAAU;AAAA,MACV,UAAU,MAAM;AAEZ,aAAK,QAAQ,SAAA;AAAA,MACjB;AAAA,IAAA,CACH;AACD,IAAAX,EAAI,KAAA,GAEJ,KAAK,SAAS,KAAK,OAAO,OAAQ,OAAO;AAAA,MACrC,OAAO;AAAA,MACP,UAAU;AAAA,MACV,QAAQ;AAAA,MACR,SAASa;AAAA,MACT,UAAU,EAAC,GAAG,IAAI,GAAG,GAAA;AAAA,MACrB,WAAW;AAAA,MACX,SAAS,MAAM;AACX,QAAAb,EAAI,QAAA,GACJQ,EAAK,QAAA,GACL,KAAK,WAAW,EAAI;AAAA,MACxB;AAAA,IAAA,CACH,GACD,KAAK,QAAQ,SAAA;AAAA,EACjB;AAAA,EAEO,UAAU;AACb,SAAK,SAAS,OAAA;AAAA,EAClB;AAAA,EAEO,UAAU;AACb,SAAK,SAAS,QAAA,GACd,KAAK,UAAU;AAAA,EACnB;AAAA;AAAA,EAGO,SAAS9uC,GAAiBC,GAAwB;AACrD,SAAK,SAAS,SAASD,GAASC,CAAa,GAC7C,KAAK,SAAS,OAAA;AAAA,EAClB;AAAA,EAEO,UAAUI,GAAsB;AACnC,SAAK,SAAS,UAAUA,CAAM,GAC9B,KAAK,SAAS,OAAA;AAAA,EAClB;AAAA,EAEO,oBAAoBM,GAAYuC,GAAY;AAC/C,SAAK,SAAS,uBAAuBvC,GAAIuC,CAAC;AAAA,EAC9C;AAAA,EAEO,aAAad,GAAe;AAC/B,SAAK,SAAS,aAAaA,CAAI;AAAA,EACnC;AAAA,EAEO,WAAWD,GAAkB;AAChC,IAAI,KAAK,qBACL,KAAK,iBAAiB,MAAM,aAAaA,IAAU,YAAY;AAAA,EAEvE;AAAA,EAEO,mBAAmBE,GAAe;AACrC,SAAK,SAAS,mBAAmBA,CAAK;AAAA,EAC1C;AAAA,EAEO,UAAUtC,GAA2B;AACxC,SAAK,SAAS,UAAUA,CAAM;AAAA,EAClC;AACJ;ACjOA,MAAMqvC,GAAgB;AAAA,EACX;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAEC;AAAA,EACA;AAAA,EAER,YAAY/uC,GAA4BstC,GAAqB;AACzD,SAAK,SAASttC,GACd,KAAK,SAASstC,GACd,KAAK,UAAU,KAAK,UAAA;AAAA,EACxB;AAAA,EAEQ,YAAyB;AAC7B,UAAM0B,IAAS,SAAS,cAAc,KAAK;AAgB3C,QAfAA,EAAO,YAAY,qBAAqB,KAAK,OAAO,aAAa,EAAE,IAC/D,KAAK,OAAO,YAAUA,EAAO,UAAU,IAAI,aAAa,GAC5DA,EAAO,QAAQ,KAAK,KAAK,OAAO,IAGhC,KAAK,WAAW,SAAS,cAAc,KAAK,GAC5C,KAAK,SAAS,YAAY,uBAG1B,KAAK,UAAU,SAAS,cAAc,MAAM,GAC5C,KAAK,QAAQ,YAAY,sBACzB,KAAK,QAAQ,YAAY,kFACzB,KAAK,SAAS,YAAY,KAAK,OAAO,GAGlC,KAAK,OAAO,MAAM;AAClB,YAAM5C,IAAS,SAAS,cAAc,MAAM;AAC5C,MAAAA,EAAO,YAAY,qBACnBA,EAAO,YAAY,KAAK,OAAO,MAC/B,KAAK,SAAS,YAAYA,CAAM;AAAA,IACpC;AASA,QANA,KAAK,UAAU,SAAS,cAAc,MAAM,GAC5C,KAAK,QAAQ,YAAY,sBACzB,KAAK,QAAQ,cAAc/tC,GAAE,KAAK,OAAO,KAAK,GAC9C,KAAK,SAAS,YAAY,KAAK,OAAO,GAGlC,KAAK,OAAO,OAAO;AACnB,YAAM4wC,IAAU,SAAS,cAAc,KAAK;AAC5C,MAAAA,EAAQ,YAAY,sBAChB,OAAO,KAAK,OAAO,SAAU,WAC7BA,EAAQ,YAAY,KAAK,OAAO,QAEhCA,EAAQ,YAAY,KAAK,OAAO,KAAK,GAEzC,KAAK,SAAS,YAAYA,CAAO;AAAA,IACrC;AAGA,gBAAK,SAAS,iBAAiB,SAAS,MAAM;AAC1C,MAAI,KAAK,OAAO,YAChB,KAAK,OAAO,WAAW,KAAK,OAAO,EAAE;AAAA,IACzC,CAAC,GAEDD,EAAO,YAAY,KAAK,QAAQ,GAGhC,KAAK,YAAY,SAAS,cAAc,KAAK,GAC7C,KAAK,UAAU,YAAY,kCAE3B,KAAK,eAAe,SAAS,cAAc,KAAK,GAChD,KAAK,aAAa,YAAY,4BAE1B,OAAO,KAAK,OAAO,WAAY,WAC/B,KAAK,aAAa,YAAY,KAAK,OAAO,UAE1C,KAAK,aAAa,YAAY,KAAK,OAAO,OAAO,GAGrD,KAAK,UAAU,YAAY,KAAK,YAAY,GAC5CA,EAAO,YAAY,KAAK,SAAS,GAE1BA;AAAA,EACX;AAAA,EAEO,eAAe;AAClB,IAAI,KAAK,YACL,KAAK,QAAQ,cAAc3wC,GAAE,KAAK,OAAO,KAAK;AAAA,EAEtD;AAAA,EAEO,UAAUiwC,GAAmB;AAChC,IAAIA,KACA,KAAK,QAAQ,UAAU,IAAI,WAAW,GACtC,KAAK,UAAU,UAAU,OAAO,WAAW,MAK3C,KAAK,QAAQ,UAAU,OAAO,WAAW,GACzC,KAAK,UAAU,UAAU,IAAI,WAAW;AAAA,EAEhD;AACJ;AAKO,MAAMY,GAAqC;AAAA,EACtC;AAAA,EACA;AAAA,EACA,4BAA0C,IAAA;AAAA,EAC1C,gCAA6B,IAAA;AAAA,EAC7B,oBAAyC;AAAA,EACzC,mBAAwC;AAAA,EAEhD,YAAYrwC,GAA0B;AAClC,SAAK,UAAU;AAAA,MACX,UAAU;AAAA,MACV,WAAW;AAAA,MACX,GAAGA;AAAA,IAAA,GAGP,KAAK,UAAU,SAAS,cAAc,KAAK,GAC3C,KAAK,QAAQ,YAAY,gBAAgB,KAAK,QAAQ,aAAa,EAAE,IAChE,KAAK,QAAQ,aAAU,KAAK,QAAQ,MAAM,SAAS,SACpD,KAAK,QAAQ,cAAY,QAAQ,UAAU,IAAI,UAAU;AAE7D,UAAM+D,IAAY,OAAO,KAAK,QAAQ,aAAc,WAC9C,SAAS,eAAe,KAAK,QAAQ,SAAS,IAC9C,KAAK,QAAQ;AAEnB,IAAIA,KACAA,EAAU,YAAY,KAAK,OAAO,GAIlC,KAAK,QAAQ,aACb,KAAK,QAAQ,UAAU,QAAQ,CAAAtC,MAAM,KAAK,UAAU,IAAIA,CAAE,CAAC,GAG/D,KAAK,KAAA;AAAA,EACT;AAAA,EAEO,OAAO;AAEV,SAAK,QAAQ,MAAM,QAAQ,CAAA6uC,MAAc;AACrC,YAAMxtC,IAAO,IAAIotC,GAAgBI,GAAY,IAAI;AACjD,WAAK,MAAM,IAAIA,EAAW,IAAIxtC,CAAI,GAClC,KAAK,QAAQ,YAAYA,EAAK,OAAO,GAGjC,KAAK,UAAU,IAAIwtC,EAAW,EAAE,KAChCxtC,EAAK,UAAU,EAAI;AAAA,IAE3B,CAAC,GAGD,KAAK,oBAAoBvD,GAAc,UAAU,MAAM;AACnD,WAAK,WAAA;AAAA,IACT,CAAC,GAGD,KAAK,mBAAmBO,GAAa,UAAU,CAACD,MAAU;AACtD,WAAK,SAASA,CAAK;AAAA,IACvB,CAAC,GAGD,KAAK,SAASC,GAAa,UAAU;AAAA,EACzC;AAAA,EAEO,WAAW2B,GAAY;AAC1B,UAAMguC,IAAW,KAAK,UAAU,IAAIhuC,CAAE;AAEtC,IAAI,KAAK,QAAQ,aAEb,KAAK,UAAU,MAAA,GACVguC,KACD,KAAK,UAAU,IAAIhuC,CAAE,KAIrBguC,IACA,KAAK,UAAU,OAAOhuC,CAAE,IAExB,KAAK,UAAU,IAAIA,CAAE,GAI7B,KAAK,aAAA,GAED,KAAK,QAAQ,YACb,KAAK,QAAQ,SAAS,MAAM,KAAK,KAAK,SAAS,CAAC;AAAA,EAExD;AAAA,EAEQ,eAAe;AACnB,SAAK,MAAM,QAAQ,CAACqB,GAAMrB,MAAO;AAC7B,MAAAqB,EAAK,UAAU,KAAK,UAAU,IAAIrB,CAAE,CAAC;AAAA,IACzC,CAAC;AAAA,EACL;AAAA,EAEO,SAAS5B,GAA0B;AACtC,UAAMY,IAAQ,KAAK,QAAQ;AAC3B,IAAAA,EAAM,YAAY,kBAAkBZ,EAAM,eAAe,GACzDY,EAAM,YAAY,sBAAsBZ,EAAM,MAAM,GACpDY,EAAM,YAAY,oBAAoBZ,EAAM,WAAW,GAGvDY,EAAM,YAAY,yBAAyBZ,EAAM,cAAc,GAC/DY,EAAM,YAAY,+BAA+BZ,EAAM,cAAc,GAErEY,EAAM,YAAY,0BAA0BZ,EAAM,eAAe,GACjEY,EAAM,YAAY,wBAAwBZ,EAAM,aAAa;AAAA,EACjE;AAAA,EAEO,aAAmB;AACtB,SAAK,MAAM,QAAQ,CAAAiD,MAAQA,EAAK,cAAc;AAAA,EAClD;AAAA,EAEO,UAAgB;AACnB,IAAI,KAAK,sBACL,KAAK,kBAAA,GACL,KAAK,oBAAoB,OAEzB,KAAK,qBACL,KAAK,iBAAA,GACL,KAAK,mBAAmB,OAE5B,KAAK,QAAQ,OAAA,GACb,KAAK,MAAM,MAAA;AAAA,EACf;AACJ;ACxOO,MAAMytC,GAAwC;AAAA,EACzC;AAAA,EACA;AAAA,EACA,mBAAwC;AAAA,EAEhD,YAAYvwC,GAA6B;AACrC,SAAK,UAAU;AAAA,MACX,UAAU;AAAA,MACV,GAAGA;AAAA,IAAA,GAGP,KAAK,UAAU,KAAK,UAAA;AAEpB,UAAM+D,IAAY,OAAO,KAAK,QAAQ,aAAc,WAC9C,SAAS,eAAe,KAAK,QAAQ,SAAS,IAC9C,KAAK,QAAQ;AAEnB,IAAIA,KACAA,EAAU,YAAY,KAAK,OAAO,GAGtC,KAAK,KAAA;AAAA,EACT;AAAA,EAEO,OAAa;AAChB,SAAK,kBAAA,GACL,KAAK,YAAA,GAGL,KAAK,mBAAmBjE,GAAa,UAAU,CAACD,MAAU;AACtD,WAAK,SAASA,CAAK;AAAA,IACvB,CAAC,GAGD,KAAK,SAASC,GAAa,UAAU;AAAA,EACzC;AAAA,EAEQ,YAAyB;AAC7B,UAAMG,IAAK,SAAS,cAAc,KAAK;AACvC,WAAAA,EAAG,YAAY,mBAAmB,KAAK,QAAQ,aAAa,EAAE,IAE1D,KAAK,QAAQ,YAAUA,EAAG,UAAU,IAAI,aAAa,GAElDA;AAAA,EACX;AAAA,EAEQ,oBAAoB;AACxB,UAAMQ,IAAQ,KAAK,QAAQ;AAG3B,IAAI,KAAK,QAAQ,YACbA,EAAM,YAAY,wBAAwB,KAAK,QAAQ,QAAQ,GAI/D,KAAK,QAAQ,cACbA,EAAM,YAAY,0BAA0B,KAAK,QAAQ,UAAU,GAInE,KAAK,QAAQ,cACbA,EAAM,YAAY,0BAA0B,KAAK,QAAQ,UAAU,GAInE,KAAK,QAAQ,gBACbA,EAAM,YAAY,4BAA4B,KAAK,QAAQ,YAAY,GAGvE,KAAK,QAAQ,gBACbA,EAAM,YAAY,4BAA4B,KAAK,QAAQ,YAAY;AAAA,EAE/E;AAAA,EAEQ,cAAc;AAClB,SAAK,QAAQ,YAAY,IAEzB,KAAK,QAAQ,MAAM,QAAQ,CAAAqC,MAAQ;AAC/B,YAAMqtC,IAAS,SAAS,cAAc,KAAK;AAC3C,MAAAA,EAAO,YAAY,wBAAwBrtC,EAAK,aAAa,EAAE;AAG/D,YAAM0tC,IAAU,SAAS,cAAc,KAAK;AAC5C,MAAAA,EAAQ,YAAY,yBAGhB1tC,EAAK,eACL0tC,EAAQ,MAAM,QAAQ1tC,EAAK,aAI3B,KAAK,QAAQ,eACb0tC,EAAQ,MAAM,QAAQ,KAAK,QAAQ,aAKvCA,EAAQ,cAAc,KAAK,QAAQ,WAAW1tC,EAAK,QAASA,EAAK,QAAQ;AAGzE,YAAM2tC,IAAU,SAAS,cAAc,KAAK;AAC5C,MAAAA,EAAQ,YAAY,yBAGhB3tC,EAAK,eACL2tC,EAAQ,MAAM,QAAQ3tC,EAAK,aAG3B,OAAOA,EAAK,SAAU,WACtB2tC,EAAQ,YAAY3tC,EAAK,QAEzB2tC,EAAQ,YAAY3tC,EAAK,KAAK,GAGlCqtC,EAAO,YAAYK,CAAO,GAC1BL,EAAO,YAAYM,CAAO,GAC1B,KAAK,QAAQ,YAAYN,CAAM;AAAA,IACnC,CAAC;AAAA,EACL;AAAA;AAAA;AAAA;AAAA,EAKO,SAAS3E,GAA0B;AACtC,SAAK,QAAQ,QAAQA,GACrB,KAAK,YAAA;AAAA,EACT;AAAA,EAEO,SAAS3rC,GAA0B;AACtC,UAAMY,IAAQ,KAAK,QAAQ;AAE3B,IAAAA,EAAM,YAAY,oBAAoBZ,EAAM,WAAW,GACvDY,EAAM,YAAY,qBAAqBZ,EAAM,aAAa,GAC1DY,EAAM,YAAY,qBAAqBZ,EAAM,WAAW,GACxDY,EAAM,YAAY,sBAAsBZ,EAAM,MAAM;AAAA,EACxD;AAAA,EAEO,aAAmB;AAAA,EAE1B;AAAA,EAEO,UAAgB;AACnB,IAAI,KAAK,qBACL,KAAK,iBAAA,GACL,KAAK,mBAAmB,OAE5B,KAAK,QAAQ,OAAA;AAAA,EACjB;AACJ;ACrJO,MAAM6wC,WAA6B7sC,GAAa;AAAA,EAC3C,WAAW;AAAA,EAEnB,YAAY3D,GAAmB;AAC3B,UAAMA,CAAM;AAAA,EAChB;AAAA,EAEO,OAAa;AAEhB,aAAS,iBAAiB,gCAAgC,MAAM;AAC5D,WAAK,KAAA;AAAA,IACT,CAAC;AAAA,EACL;AAAA;AAAA;AAAA;AAAA,EAKO,OAAO;AACV,QAAI,CAAC,KAAK,OAAO,QAAQ;AACrB,cAAQ,KAAK,mCAAmC;AAChD;AAAA,IACJ;AAGA,UAAMuE,IAAQ,KACR4P,IAAI,SAAS,KAAK,cAAc5P,IAAQ;AAC9C,YAAQ,IAAI,KAAK4P,CAAC;AAElB,UAAMhN,IAAS,KAAK,OAAO,OAAO,OAAO;AAAA,MACrC,IAAI,KAAK;AAAA,MACT,OAAO;AAAA;AAAA,MACP,SAAS;AAAA,MACT,OAAO,GAAG5C,CAAK;AAAA,MACf,QAAQ;AAAA,MACR,UAAU,EAAE,GAAA4P,GAAG,GAAG,GAAA;AAAA,MAClB,UAAU;AAAA,MACV,WAAW;AAAA,IAAA,CACP,GAGFs8B,IAAmB,SAAS,cAAc,KAAK;AACrD,IAAAA,EAAiB,MAAM,SAAS,QAChCA,EAAiB,MAAM,UAAU,QACjCA,EAAiB,MAAM,gBAAgB,UAEvCtpC,EAAO,WAAWspC,CAAgB,GAGtB,IAAIxB,GAAO;AAAA,MACnB,WAAWwB;AAAA,MACX,MAAM;AAAA,QACF;AAAA,UACI,IAAI;AAAA,UACJ,OAAO;AAAA;AAAA,UACP,SAAS,KAAK,sBAAA;AAAA,QAAsB;AAAA,QAExC;AAAA,UACI,IAAI;AAAA,UACJ,OAAO;AAAA;AAAA,UACP,SAAS,KAAK,yBAAA;AAAA,QAAyB;AAAA,MAC3C;AAAA,IACJ,CACH,EACG,KAAA;AAAA,EAER;AAAA;AAAA;AAAA;AAAA,EAKQ,wBAAqC;AACzC,UAAM5sC,IAAY,SAAS,cAAc,KAAK;AAC9C,WAAAA,EAAU,MAAM,SAAS,QACzBA,EAAU,MAAM,YAAY,QAE5B,IAAIssC,GAAY;AAAA,MACZ,WAAAtsC;AAAA,MACA,WAAW;AAAA,MACX,WAAW,CAAC,QAAQ,UAAU;AAAA,MAC9B,OAAO;AAAA,QACH;AAAA,UACI,IAAI;AAAA,UACJ,OAAO;AAAA;AAAA,UACP,SAAS,KAAK,sBAAA;AAAA,QAAsB;AAAA,QAExC;AAAA,UACI,IAAI;AAAA,UACJ,OAAO;AAAA;AAAA,UACP,SAAS,KAAK,0BAAA;AAAA;AAAA,UACd,UAAU;AAAA,QAAA;AAAA,MACd;AAAA,IACJ,CACH,GAEMA;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAKQ,2BAAwC;AAC5C,UAAMA,IAAY,SAAS,cAAc,KAAK;AAC9C,WAAAA,EAAU,MAAM,SAAS,QACzBA,EAAU,MAAM,YAAY,QAE5B,IAAIssC,GAAY;AAAA,MACZ,WAAAtsC;AAAA,MACA,WAAW;AAAA,MACX,WAAW,CAAC,UAAU;AAAA,MACtB,OAAO;AAAA,QACH;AAAA,UACI,IAAI;AAAA,UACJ,OAAO;AAAA;AAAA,UACP,SAAS,KAAK,sBAAA;AAAA,QAAsB;AAAA,MACxC;AAAA,IACJ,CACH,GAEMA;AAAA,EACX;AAAA,EAEQ,wBAAqC;AACzC,UAAMA,IAAY,SAAS,cAAc,KAAK;AAE9C,eAAIwsC,GAAe;AAAA,MACf,WAAAxsC;AAAA,MACA,YAAY;AAAA,MACZ,UAAU;AAAA,MACV,OAAO;AAAA,QACH,EAAE,OAAO,QAAQ,OAAO,+CAAA;AAAA,QACxB,EAAE,OAAO,QAAQ,OAAO,qCAAA;AAAA,QACxB,EAAE,OAAO,QAAQ,OAAO,aAAA;AAAA,QACxB,EAAE,OAAO,SAAS,OAAO,gGAAA;AAAA,MAAgG;AAAA,IAC7H,CACH,GAEMA;AAAA,EACX;AAAA,EAEQ,4BAAyC;AAC7C,UAAMA,IAAY,SAAS,cAAc,KAAK;AAE9C,eAAIwsC,GAAe;AAAA,MACf,WAAAxsC;AAAA,MACA,YAAY;AAAA,MACZ,UAAU;AAAA,MACV,OAAO;AAAA,QACH,EAAE,OAAO,QAAQ,OAAO,UAAA;AAAA,QACxB,EAAE,OAAO,UAAU,OAAO,SAAA;AAAA,QAC1B,EAAE,OAAO,UAAU,OAAO,UAAA;AAAA,QAC1B,EAAE,OAAO,SAAS,OAAO,mBAAA;AAAA,MAAmB;AAAA,IAChD,CACH,GAEMA;AAAA,EACX;AAAA,EAEQ,wBAAqC;AACzC,UAAMA,IAAY,SAAS,cAAc,KAAK,GAGxC6sC,IAAU,SAAS,cAAc,KAAK;AAC5C,IAAAA,EAAQ,MAAM,UAAU,QACxBA,EAAQ,MAAM,aAAa,UAC3BA,EAAQ,MAAM,eAAe,OAC7BA,EAAQ,YAAY;AAAA;AAAA;AAAA;AAKpB,UAAMC,IAAgB,SAAS,cAAc,KAAK;AAElD,eAAIN,GAAe;AAAA,MACf,WAAWM;AAAA,MACX,OAAO;AAAA,QACH,EAAE,OAAO,WAAW,OAAOD,EAAA;AAAA,QAC3B,EAAE,OAAO,SAAS,OAAO,WAAA;AAAA,QACzB,EAAE,OAAO,WAAW,OAAO,aAAA;AAAA,QAC3B,EAAE,OAAO,WAAW,OAAO,cAAA;AAAA,MAAc;AAAA,IAC7C,CACH,GAED7sC,EAAU,YAAY8sC,CAAa,GAC5B9sC;AAAA,EACX;AAAA,EAEO,UAAgB;AAAA,EAEvB;AACJ;ACnLO,MAAM+sC,GAAsC;AAAA,EAC1C;AAAA,EAEC;AAAA,EACA;AAAA,EACA;AAAA,EACA,SAA+B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAS/B;AAAA;AAAA,EAGA,cAAoC;AAAA;AAAA,EAGpC,OAA4B;AAAA;AAAA,EAGpC,OAAwB,mBAAmB;AAAA;AAAA,EAG3C,OAAwB,iBAAgC;AAAA,IACtD,MAAM;AAAA,IACN,WAAW;AAAA,EAAA;AAAA;AAAA,EAIL,kCAAuD,IAAA;AAAA,EACvD;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA;AAAA,EAGA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA;AAAA,EAGA,oBAAyC;AAAA,EACzC,mBAAwC;AAAA;AAAA;AAAA;AAAA;AAAA,EAMhD,YAAY9wC,IAA+B,IAAI;AAC7C,SAAK,UAAUA,GACf,KAAK,aAAaA,EAAQ,eAAe,YACzC,KAAK,aAAaA,EAAQ,mBAAmB,IAG7C,KAAK,SAAS,KAAK,oBAAA,KAAyB,EAAE,GAAG8wC,GAAa,eAAA,GAE9D,KAAK,UAAU,KAAK,UAAA;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA,EAKO,OAAa;AAElB,SAAK,oBAAoBvxC,GAAc,UAAU,MAAM;AACrD,WAAK,WAAA;AAAA,IACP,CAAC,GAGD,KAAK,mBAAmBO,GAAa,UAAU,CAACD,MAAU;AACxD,WAAK,SAASA,CAAK;AAAA,IACrB,CAAC,GAGD,KAAK,WAAA,GACL,KAAK,SAASC,GAAa,UAAU,GAGrC,KAAK,mBAAA,GACL,KAAK,qBAAA,GACL,KAAK,eAAA,GACL,KAAK,aAAA;AAAA,EACP;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,SAASD,GAA0B;AAExC,UAAMY,IAAQ,KAAK,QAAQ;AAG3B,IAAAA,EAAM,YAAY,wBAAwBZ,EAAM,UAAU,2BAA2B,GACrFY,EAAM,YAAY,yBAAyBZ,EAAM,UAAU,2BAA2B,GACtFY,EAAM,YAAY,4BAA4BZ,EAAM,QAAQ,MAAM,GAClEY,EAAM,YAAY,6BAA6BZ,EAAM,iBAAiB,2BAA2B,GACjGY,EAAM,YAAY,6BAA6BZ,EAAM,eAAe,2BAA2B,GAG/FY,EAAM,YAAY,wBAAwBZ,EAAM,WAAW,SAAS,GAEpEY,EAAM,YAAY,yBAAyBZ,EAAM,WAAW,SAAS,GACrEY,EAAM,YAAY,+BAA+BZ,EAAM,gBAAgB,SAAS,GAChFY,EAAM,YAAY,wBAAwBZ,EAAM,uBAAuB,2BAA2B,GAClGY,EAAM,YAAY,8BAA8BZ,EAAM,kBAAkB,2BAA2B,GACnGY,EAAM,YAAY,+BAA+BZ,EAAM,mBAAmB,2BAA2B;AAAA,EACvG;AAAA;AAAA;AAAA;AAAA,EAKO,aAAmB;AAExB,eAAW,CAACkxC,GAAMrvC,CAAG,KAAK,KAAK,YAAY;AACzC,MAAAA,EAAI,QAAQlC,GAAE,KAAK,eAAeuxC,CAAI,CAAC,GACvCrvC,EAAI,aAAa,cAAcA,EAAI,KAAK;AAI1C,SAAK,UAAU,QAAQ,KAAK,aAAalC,GAAE,0BAA0B,IAAIA,GAAE,wBAAwB,GACnG,KAAK,UAAU,aAAa,cAAc,KAAK,UAAU,KAAK,GAG1D,KAAK,iBACP,KAAK,aAAa,cAAc,KAAK,UAAU,QAIjD,KAAK,SAAS,cAAcA,GAAE,0BAA0B,GACxD,KAAK,YAAY,QAAQA,GAAE,0BAA0B,GACrD,KAAK,YAAY,aAAa,cAAc,KAAK,YAAY,KAAK,GAGlE,KAAK,iBAAiB,cAAcA,GAAE,KAAK,yBAAyB,KAAK,UAAU,CAAC,GAKjE,KAAK,QAAQ,iBAA8B,iBAAiB,EACpE,QAAQ,CAAC4uC,MAAS;AAC3B,YAAMnvC,IAAMmvC,EAAK,QAAQ;AACzB,MAAInvC,MAAKmvC,EAAK,cAAc5uC,GAAEP,CAAG;AAAA,IACnC,CAAC,GAGD,KAAK,gBAAgB,cAAcO,GAAE,uBAAuB,GAC5D,KAAK,kBAAkB,cAAcA,GAAE,yBAAyB;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA,EAKO,UAAgB;AAErB,IAAI,KAAK,sBACP,KAAK,kBAAA,GACL,KAAK,oBAAoB,OAEvB,KAAK,qBACP,KAAK,iBAAA,GACL,KAAK,mBAAmB,OAO1B,KAAK,QAAQ,OAAA;AAAA,EACf;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASO,gBAA6B;AAClC,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,WAAWuxC,GAAyB;AACzC,SAAK,cAAcA,CAAI;AAAA,EACzB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,cAAcA,GAAyB;AAC5C,IAAI,KAAK,eAAeA,MACxB,KAAK,aAAaA,GAClB,KAAK,qBAAA,GAGL,KAAK,iBAAiB,cAAcvxC,GAAE,KAAK,yBAAyB,KAAK,UAAU,CAAC,GAGhF,KAAK,QAAQ,gBACf,KAAK,QAAQ,aAAauxC,CAAI,GAIhC,KAAK,aAAA,GAID,KAAK,QAAQ,oBACf,KAAK,QAAQ,iBAAiB,KAAK,UAAU;AAAA,EAEjD;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,UAAUlE,GAAoC;AACnD,SAAK,SAASA,GACd,KAAK,aAAA;AAAA,EACP;AAAA;AAAA;AAAA;AAAA,EAKO,WAAiB;AAEtB,SAAK,SAAS,MACd,KAAK,aAAA,GAGD,KAAK,QAAQ,cACf,KAAK,QAAQ,WAAA;AAAA,EAEjB;AAAA;AAAA;AAAA;AAAA,EAKO,eAAqB;AAE1B,SAAK,kBAAA,GAGD,KAAK,QAAQ,cACf,KAAK,QAAQ,WAAA;AAAA,EAEjB;AAAA;AAAA;AAAA;AAAA,EAKO,YAA2B;AAChC,WAAO,EAAE,GAAG,KAAK,OAAA;AAAA,EACnB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOO,UAAUmE,GAAiCC,IAAmB,IAAa;AAChF,UAAMC,IAAsB;AAAA,MAC1B,MAAMF,EAAQ,QAAQ,KAAK,OAAO;AAAA,MAClC,WAAWA,EAAQ,aAAa,KAAK,OAAO;AAAA,IAAA;AAE9C,SAAK,SAASE,GACVD,KACF,KAAK,kBAAkBC,CAAI,GAI7B,KAAK,aAAA,GAGD,KAAK,SAAS,cAChB,KAAK,2BAA2BA,CAAI;AAAA,EAExC;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,YAAYjC,GAAyB;AAC1C,IAAI,KAAK,eAAeA,MACxB,KAAK,aAAaA,GAClB,KAAK,mBAAA,GACL,KAAK,WAAA,GAGD,KAAK,QAAQ,oBACf,KAAK,QAAQ,iBAAiB,KAAK,UAAU;AAAA,EAEjD;AAAA;AAAA;AAAA;AAAA,EAKO,cAAuB;AAC5B,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAMQ,YAAyB;AAC/B,UAAMkC,IAAO,SAAS,cAAc,KAAK;AACzC,IAAAA,EAAK,YAAY,qBAGjB,KAAK,aAAa,SAAS,cAAc,KAAK,GAC9C,KAAK,WAAW,YAAY;AAG5B,UAAMC,IAAW,SAAS,cAAc,KAAK;AAC7C,IAAAA,EAAS,YAAY;AAErB,UAAMC,IAAO,SAAS,cAAc,KAAK;AACzC,IAAAA,EAAK,YAAY;AAGjB,UAAMC,IAAuB;AAAA,MAC3B;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IAAA,GAIIC,IAAgB;AAAA;AAAA;AAAA;AAAA;AAOtB,aAAS7/B,IAAI,GAAGA,IAAI4/B,EAAM,QAAQ5/B,KAAK;AACrC,YAAMq/B,IAAOO,EAAM5/B,CAAC,GACdhQ,IAAM,SAAS,cAAc,QAAQ;AAC3C,MAAAA,EAAI,OAAO,UACXA,EAAI,YAAY,wBAChBA,EAAI,QAAQ,OAAOqvC;AAGnB,YAAM3uC,IAAO,SAAS,cAAc,MAAM;AAC1C,MAAAA,EAAK,YAAY,yBACjBA,EAAK,YAAYmvC,GACjB7vC,EAAI,YAAYU,CAAI,GAGpBV,EAAI,iBAAiB,SAAS,MAAM;AAClC,aAAK,cAAcqvC,CAAI;AAAA,MACzB,CAAC,GAGD,KAAK,YAAY,IAAIA,GAAMrvC,CAAG,GAC9B2vC,EAAK,YAAY3vC,CAAG;AAAA,IACtB;AAEA,IAAA0vC,EAAS,YAAYC,CAAI;AAGzB,UAAMG,IAAY,SAAS,cAAc,KAAK;AAC9C,IAAAA,EAAU,YAAY,sBAEtB,KAAK,YAAY,SAAS,cAAc,QAAQ,GAChD,KAAK,UAAU,OAAO,UACtB,KAAK,UAAU,YAAY,0BAG3B,KAAK,eAAe,SAAS,cAAc,MAAM,GACjD,KAAK,aAAa,YAAY;AAC9B,UAAMC,IAAe,SAAS,cAAc,MAAM;AAClD,IAAAA,EAAa,YAAY,2BACzBA,EAAa,YAAY;AAAA;AAAA;AAAA;AAAA,OAKzB,KAAK,UAAU,YAAY,KAAK,YAAY,GAC5C,KAAK,UAAU,YAAYA,CAAY,GACvC,KAAK,UAAU,iBAAiB,SAAS,MAAM;AAC7C,WAAK,aAAa,CAAC,KAAK,YACxB,KAAK,mBAAA,GACL,KAAK,WAAA,GAGD,KAAK,QAAQ,oBACf,KAAK,QAAQ,iBAAiB,KAAK,UAAU;AAAA,IAEjD,CAAC,GAEDD,EAAU,YAAY,KAAK,SAAS,GACpCJ,EAAS,YAAYI,CAAS,GAC9B,KAAK,WAAW,YAAYJ,CAAQ;AAGpC,UAAMM,IAAY,SAAS,cAAc,KAAK;AAC9C,IAAAA,EAAU,YAAY;AAGtB,UAAMC,IAAe,SAAS,cAAc,KAAK;AACjD,IAAAA,EAAa,YAAY;AACzB,UAAMC,IAAiB,SAAS,cAAc,MAAM;AACpD,IAAAA,EAAe,YAAY,SAC3B,KAAK,mBAAmBA;AACxB,UAAMC,IAAiB,SAAS,cAAc,MAAM;AACpD,IAAAA,EAAe,YAAY,SAC3B,KAAK,mBAAmBA,GAMxB,KAAK,eAAe,SAAS,cAAc,MAAM,GACjD,KAAK,aAAa,YAAY,2BAC9B,KAAK,aAAa,SAAS,cAAc,MAAM,GAC/C,KAAK,WAAW,YAAY,yBAC5B,KAAK,iBAAiB,YAAY,KAAK,YAAY,GACnD,KAAK,iBAAiB,YAAY,SAAS,eAAe,GAAG,CAAC,GAC9D,KAAK,iBAAiB,YAAY,KAAK,UAAU,GACjDF,EAAa,YAAYC,CAAc,GACvCD,EAAa,YAAYE,CAAc,GACvCH,EAAU,YAAYC,CAAY;AAGlC,UAAMG,IAAS,SAAS,cAAc,KAAK;AAC3C,IAAAA,EAAO,YAAY,mBACnB,KAAK,WAAWA;AAEhB,UAAMC,IAAa,CAACC,GAAkBC,GAAwBC,MAA6C;AACzG,YAAMC,IAAM,SAAS,cAAc,KAAK;AACxC,MAAAA,EAAI,YAAY;AAChB,YAAM7vC,IAAQ,SAAS,cAAc,MAAM;AAC3C,MAAAA,EAAM,YAAY,SAClBA,EAAM,QAAQ,UAAU0vC;AACxB,YAAM7yC,IAAQ,SAAS,cAAc,MAAM;AAC3C,aAAAA,EAAM,YAAY,SAAS8yC,CAAc,IACzCC,EAAc/yC,CAAK,GACnBgzC,EAAI,YAAY7vC,CAAK,GACrB6vC,EAAI,YAAYhzC,CAAK,GACdgzC;AAAA,IACT;AAEA,IAAAL,EAAO,YAAYC,EAAW,oBAAoB,qBAAqB,CAAC9xC,MAAQ,KAAK,SAASA,CAAG,CAAC,GAClG6xC,EAAO,YAAYC,EAAW,oBAAoB,qBAAqB,CAAC9xC,MAAQ,KAAK,SAASA,CAAG,CAAC,GAClG6xC,EAAO,YAAYC,EAAW,oBAAoB,qBAAqB,CAAC9xC,MAAQ,KAAK,SAASA,CAAG,CAAC,GAClGyxC,EAAU,YAAYI,CAAM,GAE5B,KAAK,WAAW,YAAYJ,CAAS;AAGrC,UAAMU,IAAS,SAAS,cAAc,KAAK;AAC3C,WAAAA,EAAO,YAAY,sBAEnB,KAAK,WAAW,SAAS,cAAc,QAAQ,GAC/C,KAAK,SAAS,OAAO,UACrB,KAAK,SAAS,YAAY,yBAC1B,KAAK,SAAS,iBAAiB,SAAS,MAAM;AAC5C,WAAK,SAAA;AAAA,IACP,CAAC,GAED,KAAK,cAAc,SAAS,cAAc,QAAQ,GAClD,KAAK,YAAY,OAAO,UACxB,KAAK,YAAY,YAAY,4BAC7B,KAAK,YAAY,YAAY;AAAA;AAAA;AAAA;AAAA,OAK7B,KAAK,YAAY,iBAAiB,SAAS,MAAM;AAC/C,WAAK,aAAA;AAAA,IACP,CAAC,GAEDA,EAAO,YAAY,KAAK,QAAQ,GAChCA,EAAO,YAAY,KAAK,WAAW,GACnC,KAAK,WAAW,YAAYA,CAAM,GAGlC,KAAK,iBAAiB,KAAK,kBAAA,GAE3BjB,EAAK,YAAY,KAAK,UAAU,GAChCA,EAAK,YAAY,KAAK,cAAc,GAE7BA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKQ,oBAAiC;AACvC,UAAMkB,IAAM,SAAS,cAAc,KAAK;AACxC,IAAAA,EAAI,YAAY;AAGhB,UAAMhuC,IAAQ,SAAS,cAAc,KAAK;AAC1C,IAAAA,EAAM,YAAY,8BAClBA,EAAM,QAAQ,UAAU,0BACxBguC,EAAI,YAAYhuC,CAAK;AAGrB,UAAMiuC,IAAU,SAAS,cAAc,KAAK;AAC5C,IAAAA,EAAQ,YAAY;AACpB,UAAMC,IAAY,SAAS,cAAc,KAAK;AAC9C,IAAAA,EAAU,YAAY,SACtBA,EAAU,QAAQ,UAAU,yBAC5B,KAAK,eAAe,SAAS,cAAc,QAAQ,GACnD,KAAK,aAAa,YAAY,+BAC9B,KAAK,aAAa,YAAY,KAAK,WAAW,GAAG,CAAC,GAClD,KAAK,aAAa,YAAY,KAAK,WAAW,IAAI,CAAC,GACnD,KAAK,aAAa,YAAY,KAAK,WAAW,IAAI,CAAC,GACnD,KAAK,aAAa,YAAY,KAAK,WAAW,IAAI,CAAC,GACnDD,EAAQ,YAAYC,CAAS,GAC7BD,EAAQ,YAAY,KAAK,YAAY,GACrCD,EAAI,YAAYC,CAAO;AAGvB,UAAME,IAAO,SAAS,cAAc,KAAK;AACzC,IAAAA,EAAK,YAAY,6BACjBA,EAAK,QAAQ,UAAU,yBACvBH,EAAI,YAAYG,CAAI;AAGpB,UAAMC,IAAe,SAAS,cAAc,KAAK;AACjD,IAAAA,EAAa,YAAY;AACzB,UAAMC,IAAiB,SAAS,cAAc,KAAK;AACnD,IAAAA,EAAe,YAAY,SAC3BA,EAAe,QAAQ,UAAU,8BACjC,KAAK,oBAAoB,SAAS,cAAc,QAAQ,GACxD,KAAK,kBAAkB,YAAY,+BACnC,KAAK,kBAAkB,YAAY,KAAK,oBAAoB,CAAC,CAAC,GAC9D,KAAK,kBAAkB,YAAY,KAAK,oBAAoB,CAAC,CAAC,GAC9D,KAAK,kBAAkB,YAAY,KAAK,oBAAoB,CAAC,CAAC,GAC9D,KAAK,kBAAkB,YAAY,KAAK,oBAAoB,CAAC,CAAC,GAC9DD,EAAa,YAAYC,CAAc,GACvCD,EAAa,YAAY,KAAK,iBAAiB,GAC/CJ,EAAI,YAAYI,CAAY;AAG5B,UAAME,IAAU,SAAS,cAAc,KAAK;AAC5C,WAAAA,EAAQ,YAAY,gCAEpB,KAAK,kBAAkB,SAAS,cAAc,QAAQ,GACtD,KAAK,gBAAgB,OAAO,UAC5B,KAAK,gBAAgB,YAAY,6BACjC,KAAK,gBAAgB,iBAAiB,SAAS,MAAM;AACnD,WAAK,aAAA;AAAA,IACP,CAAC,GAED,KAAK,oBAAoB,SAAS,cAAc,QAAQ,GACxD,KAAK,kBAAkB,OAAO,UAC9B,KAAK,kBAAkB,YAAY,+BACnC,KAAK,kBAAkB,iBAAiB,SAAS,MAAM;AACrD,WAAK,eAAA;AAAA,IACP,CAAC,GAEDA,EAAQ,YAAY,KAAK,eAAe,GACxCA,EAAQ,YAAY,KAAK,iBAAiB,GAC1CN,EAAI,YAAYM,CAAO,GAGvB,KAAK,2BAA2B,KAAK,MAAM,GAEpCN;AAAA,EACT;AAAA,EAEQ,WAAWO,GAAsC;AACvD,UAAMC,IAAM,SAAS,cAAc,QAAQ;AAC3C,WAAAA,EAAI,QAAQD,GAEZC,EAAI,cAAcD,GACXC;AAAA,EACT;AAAA,EAEQ,oBAAoBC,GAAgD;AAC1E,UAAMD,IAAM,SAAS,cAAc,QAAQ;AAC3C,WAAAA,EAAI,QAAQ,OAAOC,CAAS,GAE5BD,EAAI,cAAcC,MAAc,IAAI,MAAM,KAAK,IAAI,OAAOA,CAAS,CAAC,IAC7DD;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKQ,oBAA0B;AAChC,SAAK,cAAc,EAAE,GAAG,KAAK,OAAA,GAC7B,KAAK,OAAO,YACZ,KAAK,2BAA2B,KAAK,MAAM,GAC3C,KAAK,eAAA;AAAA,EACP;AAAA;AAAA;AAAA;AAAA,EAKQ,eAAqB;AAC3B,UAAMD,IAAQ,KAAK,aAAa,SAAyB,KAAK,OAAO,MAC/DE,IAAa,OAAO,KAAK,kBAAkB,KAAK,GAChD5B,IAAsB;AAAA,MAC1B,MAAA0B;AAAA,MACA,WAAW,KAAK,iBAAiBE,CAAS,IAAIA,IAAY,KAAK,OAAO;AAAA,IAAA;AAGxE,SAAK,SAAS5B,GACd,KAAK,kBAAkBA,CAAI,GAC3B,KAAK,cAAc,MACnB,KAAK,OAAO,QACZ,KAAK,eAAA,GAGL,KAAK,aAAA,GAGD,KAAK,QAAQ,oBACf,KAAK,QAAQ,iBAAiB,KAAK,UAAU;AAAA,EAEjD;AAAA;AAAA;AAAA;AAAA,EAKQ,iBAAuB;AAC7B,IAAI,KAAK,gBACP,KAAK,SAAS,EAAE,GAAG,KAAK,YAAA,IAE1B,KAAK,cAAc,MACnB,KAAK,OAAO,QACZ,KAAK,eAAA,GACL,KAAK,aAAA,GAGD,KAAK,QAAQ,oBACf,KAAK,QAAQ,iBAAiB,KAAK,UAAU;AAAA,EAEjD;AAAA,EAEQ,2BAA2B/vC,GAA6B;AAC9D,SAAK,aAAa,QAAQA,EAAO,MACjC,KAAK,kBAAkB,QAAQ,OAAOA,EAAO,SAAS;AAAA,EACxD;AAAA,EAEQ,iBAAuB;AAC7B,IAAI,KAAK,SAAS,cAChB,KAAK,WAAW,MAAM,UAAU,QAGhC,KAAK,eAAe,MAAM,UAAU,YAGpC,KAAK,WAAW,MAAM,UAAU,SAChC,KAAK,eAAe,MAAM,UAAU;AAAA,EAExC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOQ,sBAA4C;AAClD,QAAI;AACF,YAAM4xC,IAAM,aAAa,QAAQjC,GAAa,gBAAgB;AAC9D,UAAI,CAACiC,EAAK,QAAO;AACjB,YAAMC,IAAS,KAAK,MAAMD,CAAG;AAC7B,UAAI,CAACC,KAAU,OAAOA,KAAW,SAAU,QAAO;AAElD,YAAMJ,IAAOI,EAAO,MACdF,IAAYE,EAAO;AAEzB,aAAI,CAAC,KAAK,YAAYJ,CAAI,KAAK,CAAC,KAAK,iBAAiBE,CAAmB,IAAU,OAE5E;AAAA,QACL,MAAAF;AAAA,QACA,WAAAE;AAAA,MAAA;AAAA,IAEJ,QAAa;AAEX,aAAO;AAAA,IACT;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAKQ,kBAAkB3xC,GAA6B;AACrD,QAAI;AACF,mBAAa,QAAQ2vC,GAAa,kBAAkB,KAAK,UAAU3vC,CAAM,CAAC;AAAA,IAC5E,QAAa;AAAA,IAEb;AAAA,EACF;AAAA,EAEQ,YAAYyxC,GAAgC;AAClD,WAAOA,MAAS,OAAOA,MAAS,QAAQA,MAAS,QAAQA,MAAS;AAAA,EACpE;AAAA,EAEQ,iBAAiBE,GAA+C;AACtE,WAAOA,MAAc,KAAKA,MAAc,KAAKA,MAAc,KAAKA,MAAc;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA,EAKQ,qBAA2B;AACjC,QAAI5xC,IAAQ;AACZ,eAAWQ,KAAO,KAAK,YAAY,OAAA;AAEjC,MAAIR,KAAS,IACXQ,EAAI,MAAM,UAAU,KAAK,aAAa,KAAK,SAE3CA,EAAI,MAAM,UAAU,IAEtBR;AAIF,IAAI,KAAK,aACP,KAAK,UAAU,UAAU,IAAI,aAAa,IAE1C,KAAK,UAAU,UAAU,OAAO,aAAa;AAAA,EAEjD;AAAA;AAAA;AAAA;AAAA,EAKQ,uBAA6B;AACnC,eAAW,CAAC6vC,GAAMrvC,CAAG,KAAK,KAAK,YAAY;AACzC,MAAIqvC,MAAS,KAAK,aAChBrvC,EAAI,UAAU,IAAI,WAAW,IAE7BA,EAAI,UAAU,OAAO,WAAW;AAAA,EAGtC;AAAA;AAAA;AAAA;AAAA,EAKQ,eAAqB;AAc3B,QAAI,KAAK,eAAe;AACtB,WAAK,iBAAiB,MAAM,UAAU,QACtC,KAAK,aAAa,cAAclC,GAAE,KAAK,eAAe,eAAe,CAAC,GACtE,KAAK,WAAW,cAAc;AAAA,SACzB;AACL,WAAK,iBAAiB,MAAM,UAAU,IACtC,KAAK,iBAAiB,cAAcA,GAAE,KAAK,yBAAyB,KAAK,UAAU,CAAC;AACpF,YAAMyzC,IAAQ,KAAK,qBAAqB,KAAK,YAAY,KAAK,MAAM;AACpE,WAAK,aAAa,cAAcA,EAAM,YACtC,KAAK,WAAW,cAAcA,EAAM;AAAA,IACtC;AAGA,QAAI,KAAK,eAAe,YAAY;AAClC,WAAK,SAAS,MAAM,UAAU;AAC9B,YAAMC,IAAM,KAAK,QAAQ;AACzB,UAAI,CAACA,GAAK;AACR,aAAK,OAAO,cAAc,MAC1B,KAAK,OAAO,cAAc,MAC1B,KAAK,OAAO,cAAc;AAC1B;AAAA,MACF;AACA,WAAK,OAAO,cAAc,KAAK,0BAA0BA,EAAI,GAAG,KAAK,OAAO,SAAS,GACrF,KAAK,OAAO,cAAc,KAAK,0BAA0BA,EAAI,GAAG,KAAK,OAAO,SAAS,GACrF,KAAK,OAAO,cAAc,KAAK,0BAA0BA,EAAI,GAAG,KAAK,OAAO,SAAS;AACrF;AAAA,IACF;AAGA,SAAK,SAAS,MAAM,UAAU;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA,EAKQ,eAAenC,GAA2B;AAChD,WAAO,iBAAiBA,CAAI;AAAA,EAC9B;AAAA;AAAA;AAAA;AAAA,EAKQ,yBAAyBA,GAA2B;AAC1D,WAAO,wBAAwBA,CAAI;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQQ,0BAA0B5xC,GAAe2zC,GAAqC;AAEpF,WAAO3zC,EAAM,QAAQ2zC,CAAS;AAAA,EAChC;AAAA;AAAA,EAIQ,gBAAgB7iB,GAAY2iB,GAA2B;AAC7D,YAAQA,GAAA;AAAA,MACN,KAAK;AACH,eAAO3iB;AAAA,MACT,KAAK;AACH,eAAOA,IAAK;AAAA,MACd,KAAK;AACH,eAAOA,IAAK;AAAA,MACd,KAAK;AACH,eAAOA,IAAK;AAAA,MACd;AACE,eAAOA;AAAA,IAAA;AAAA,EAEb;AAAA,EAEQ,eAAe2iB,GAA2B;AAChD,WAAO,iBAAiBA,CAAI;AAAA,EAC9B;AAAA;AAAA,EAIQ,kBAAkBO,GAAaP,GAA2B;AAKhE,YAAQA,GAAA;AAAA,MACN,KAAK;AACH,eAAOO;AAAA,MACT,KAAK;AACH,eAAOA,IAAM;AAAA,MACf,KAAK;AACH,eAAOA,IAAM;AAAA,MACf,KAAK;AACH,eAAOA,IAAM;AAAA,MACf;AACE,eAAOA;AAAA,IAAA;AAAA,EAEb;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaQ,qBAAqBpC,GAAmBlE,GAAwE;AACtH,QAAIkE,MAAS,gBAAiB,QAAO,EAAE,YAAYvxC,GAAE,KAAK,eAAe,eAAe,CAAC,GAAG,UAAU,GAAA;AAGtG,QAAI,CAACqtC;AACH,aAAO,KAAK,yBAAyBkE,CAAI;AAG3C,YAAQA,GAAA;AAAA,MACN,KAAK;AACH,eAAO,KAAK,kBAAkBlE,EAAO,UAAU;AAAA,MACjD,KAAK;AACH,eAAO,KAAK,kBAAkBA,EAAO,aAAa;AAAA,MACpD,KAAK;AACH,eAAO,KAAK,qBAAqBA,EAAO,UAAUrtC,GAAE,mBAAmB,CAAC;AAAA,MAC1E,KAAK;AAEH,eAAO,KAAK;AAAA,UACVqtC,EAAO,gBAAgB,SAAY,SAAYA,EAAO,cAAc;AAAA,UACpErtC,GAAE,iBAAiB;AAAA,QAAA;AAAA,MAEvB,KAAK;AACH,eAAO,KAAK,kBAAkBqtC,EAAO,QAAQ;AAAA,MAC/C,KAAK;AACH,eAAO,KAAK,qBAAqBA,EAAO,cAAcrtC,GAAE,uBAAuB,CAAC;AAAA,MAClF,KAAK;AACH,eAAO,KAAK,kBAAkBqtC,EAAO,aAAa;AAAA,MACpD;AACE,eAAO,EAAE,YAAY,MAAM,UAAU,GAAA;AAAA,IAAG;AAAA,EAE9C;AAAA,EAEQ,yBAAyBkE,GAA6D;AAC5F,YAAQA,GAAA;AAAA,MACN,KAAK;AAAA,MACL,KAAK;AACH,eAAO,EAAE,YAAY,MAAM,UAAUvxC,GAAE,KAAK,eAAe,KAAK,OAAO,IAAI,CAAC,EAAA;AAAA,MAC9E,KAAK;AACH,eAAO,EAAE,YAAY,MAAM,UAAUA,GAAE,mBAAmB,EAAA;AAAA,MAC5D,KAAK;AACH,eAAO,EAAE,YAAY,MAAM,UAAUA,GAAE,iBAAiB,EAAA;AAAA,MAC1D,KAAK;AAAA,MACL,KAAK;AACH,eAAO,EAAE,YAAY,MAAM,UAAU,GAAG,KAAK,OAAO,IAAI,IAAA;AAAA,MAC1D,KAAK;AACH,eAAO,EAAE,YAAY,MAAM,UAAUA,GAAE,uBAAuB,EAAA;AAAA,MAChE;AACE,eAAO,EAAE,YAAY,MAAM,UAAU,GAAA;AAAA,IAAG;AAAA,EAE9C;AAAA,EAEQ,qBAAqBL,GAA2Bi0C,GAA4D;AAClH,WAAIj0C,KAAU,QAA+B,OAAO,MAAMA,CAAK,IACtD,EAAE,YAAY,MAAM,UAAAi0C,EAAA,IAEtB,EAAE,YAAY,KAAK,0BAA0Bj0C,GAAO,KAAK,OAAO,SAAS,GAAG,UAAAi0C,EAAA;AAAA,EACrF;AAAA,EAEQ,kBAAkBC,GAAuE;AAC/F,UAAMD,IAAW5zC,GAAE,KAAK,eAAe,KAAK,OAAO,IAAI,CAAC;AACxD,QAAI6zC,KAAY,QAAiC,OAAO,MAAMA,CAAO;AACnE,aAAO,EAAE,YAAY,MAAM,UAAAD,EAAA;AAE7B,UAAME,IAAY,KAAK,gBAAgBD,GAAS,KAAK,OAAO,IAAI;AAChE,WAAO,EAAE,YAAY,KAAK,0BAA0BC,GAAW,KAAK,OAAO,SAAS,GAAG,UAAAF,EAAA;AAAA,EACzF;AAAA,EAEQ,kBAAkBG,GAAwE;AAChG,UAAMH,IAAW,GAAG,KAAK,OAAO,IAAI;AACpC,QAAIG,KAAa,QAAkC,OAAO,MAAMA,CAAQ;AACtE,aAAO,EAAE,YAAY,MAAM,UAAAH,EAAA;AAE7B,UAAME,IAAY,KAAK,kBAAkBC,GAAU,KAAK,OAAO,IAAI;AACnE,WAAO,EAAE,YAAY,KAAK,0BAA0BD,GAAW,KAAK,OAAO,SAAS,GAAG,UAAAF,EAAA;AAAA,EACzF;AACF;AC98BO,MAAMI,WAA6B3vC,GAAa;AAAA,EAC3C,WAAW;AAAA,EACX,SAA2B;AAAA,EAC3B,QAA6B;AAAA;AAAA;AAAA;AAAA;AAAA,EAK7B,SAA+B;AAAA,EAEvC,YAAY3D,GAAmB;AAC3B,UAAMA,CAAM;AAAA,EAChB;AAAA,EAEO,OAAa;AAAA,EAEpB;AAAA;AAAA;AAAA;AAAA,EAIO,OAAO;AACV,QAAI,CAAC,KAAK,OAAO,UAAU,CAAC,KAAK,OAAO,WAAW;AAC/C,cAAQ,KAAK,gDAAgD;AAC7D;AAAA,IACJ;AAEA,UAAMuzC,IAAc,KACdC,IAAe,KACfC,IAAe,IACf5vC,IAAY,KAAK,OAAO,WACxB6vC,IAAiB7vC,EAAU,aAC3Be,IAAkBf,EAAU,cAC5BsQ,IAAIu/B,IAAiBH,IAAcE,GACnCz9B,KAAKpR,IAAkB4uC,KAAgB;AAG7C,SAAK,QAAA,GAGL,KAAK,QAAQ,IAAI5C,GAAa;AAAA,MAC1B,aAAa;AAAA;AAAA,MACb,iBAAiB;AAAA,MACjB,cAAc,CAACC,MAAS;AAGpB,gBAAQ,IAAI,qCAAqCA,CAAI;AAAA,MACzD;AAAA,MACA,YAAY,MAAM;AAEd,gBAAQ,IAAI,iDAAiD;AAAA,MACjE;AAAA,MACA,YAAY,MAAM;AAEd,gBAAQ,IAAI,oCAAoC;AAAA,MACpD;AAAA,MACA,kBAAkB,MAAM;AAEpB,aAAK,QAAQ,UAAU,EAAK;AAAA,MAChC;AAAA,IAAA,CACH,GACD,KAAK,MAAM,KAAA,GAEX,KAAK,SAAS,KAAK,MAAM,UAAA;AAIzB,UAAM8C,IAAe,SAAS,cAAc,KAAK;AACjD,IAAAA,EAAa,MAAM,UAAU,QAC7BA,EAAa,YAAY,KAAK,MAAM,OAAO,GAE3C,KAAK,SAAS,KAAK,OAAO,OAAO,OAAO;AAAA,MACpC,IAAI,KAAK;AAAA,MACT,OAAO;AAAA,MACP,SAASA;AAAA,MACT,OAAOJ;AAAA;AAAA,MAEP,QAAQ;AAAA,MACR,UAAU;AAAA,QACN,GAAAp/B;AAAA,QACA,GAAA6B;AAAA,MAAA;AAAA,MAEJ,SAAS,MAAM;AACX,aAAK,OAAO,SAAS,aAAa,WAAW,EAAK;AAAA,MACtD;AAAA,IAAA,CACH,GACD,KAAK,OAAO,KAAA,GAGZ,KAAK,OAAO,UAAU,EAAK;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,gBAAoC;AACvC,WAAO,KAAK,QAAQ,KAAK,MAAM,kBAAkB;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,WAAW66B,GAAyB;AACvC,IAAK,KAAK,SACV,KAAK,MAAM,WAAWA,CAAI;AAAA,EAC9B;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,UAAUlE,GAAoC;AACjD,IAAK,KAAK,SACV,KAAK,MAAM,UAAUA,CAAM;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOO,YAAkC;AACrC,WAAI,KAAK,UACL,KAAK,SAAS,KAAK,MAAM,UAAA,IAEtB,KAAK,SAAS,EAAE,GAAG,KAAK,WAAW;AAAA,EAC9C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOO,UAAUmE,GAAiCC,IAAmB,IAAY;AAE7E,QAAI,KAAK,OAAO;AACZ,WAAK,MAAM,UAAUD,GAASC,CAAO,GACrC,KAAK,SAAS,KAAK,MAAM,UAAA,GAEzB,KAAK,QAAQ,UAAU,EAAK;AAC5B;AAAA,IACJ;AAGA,UAAM6C,IAAO,KAAK,QACZ5C,IAAsB;AAAA,MACxB,MAAMF,EAAQ,QAAQ8C,GAAM,QAAQ;AAAA,MACpC,WAAW9C,EAAQ,aAAa8C,GAAM,aAAa;AAAA,IAAA;AAEvD,SAAK,SAAS5C;AAAA,EAGlB;AAAA;AAAA;AAAA;AAAA,EAKO,WAAiB;AACpB,IAAK,KAAK,SACV,KAAK,MAAM,SAAA;AAAA,EACf;AAAA;AAAA;AAAA;AAAA,EAKO,eAAqB;AACxB,IAAK,KAAK,SACV,KAAK,MAAM,aAAA;AAAA,EACf;AAAA,EAEO,UAAgB;AAEnB,IAAI,KAAK,WACL,KAAK,OAAO,QAAA,GACZ,KAAK,SAAS,OAId,KAAK,UACL,KAAK,MAAM,QAAA,GACX,KAAK,QAAQ;AAAA,EAErB;AACJ;AC/LO,MAAM6C,GAAa;AAAA,EACd,6BAAsC,IAAA;AAAA,EAEvC,GAAG5zC,GAAed,GAAgC;AACrD,WAAK,KAAK,OAAO,IAAIc,CAAK,KACtB,KAAK,OAAO,IAAIA,GAAO,CAAA,CAAE,GAE7B,KAAK,OAAO,IAAIA,CAAK,EAAG,KAAKd,CAAQ,GAG9B,MAAM,KAAK,IAAIc,GAAOd,CAAQ;AAAA,EACzC;AAAA,EAEO,IAAIc,GAAed,GAA0B;AAChD,UAAM20C,IAAY,KAAK,OAAO,IAAI7zC,CAAK;AACvC,QAAI,CAAC6zC,EAAW;AAEhB,UAAM9yC,IAAQ8yC,EAAU,QAAQ30C,CAAQ;AACxC,IAAI6B,MAAU,MACV8yC,EAAU,OAAO9yC,GAAO,CAAC;AAAA,EAEjC;AAAA,EAEO,KAAKf,GAAeC,GAAqB;AAC5C,UAAM4zC,IAAY,KAAK,OAAO,IAAI7zC,CAAK;AACvC,IAAI6zC,KACAA,EAAU,QAAQ,CAAA30C,MAAY;AAC1B,UAAI;AACA,QAAAA,EAASe,CAAO;AAAA,MACpB,SAASwqC,GAAO;AACZ,gBAAQ,MAAM,+CAA+CzqC,CAAK,MAAMyqC,CAAK;AAAA,MACjF;AAAA,IACJ,CAAC;AAAA,EAET;AAAA,EAEO,QAAc;AACjB,SAAK,OAAO,MAAA;AAAA,EAChB;AACJ;ACtBO,MAAMqJ,WAAkBF,GAAa;AAAA,EACjC;AAAA,EACC,UAA8B;AAAA,EAE/B,UAAiC;AAAA;AAAA,EACjC,mBAAmD;AAAA;AAAA,EACnD,cAAyC;AAAA;AAAA,EACzC,SAA+B;AAAA,EAC/B,SAA+B;AAAA;AAAA,EAC/B,WAAmC;AAAA;AAAA,EACnC,gBAA6C;AAAA;AAAA,EAC7C,UAAuC;AAAA;AAAA,EAG9C,YACIhwC,GACA/D,GAIF;AACE,UAAA;AACA,UAAMC,IAAK,OAAO8D,KAAc,WAAW,SAAS,eAAeA,CAAS,IAAIA;AAChF,QAAI,CAAC9D,EAAI,OAAM,IAAI,MAAM,qBAAqB;AAC9C,SAAK,YAAYA,GAEbD,GAAS,UAAQT,GAAc,UAAUS,EAAQ,MAAM,GACvDA,GAAS,UACLA,EAAQ,UAAU,WAClB,QAAQ,KAAK,kDAAkD,IAE/DF,GAAa,SAASE,EAAQ,KAAK,IAI3C,KAAK,KAAA;AAAA,EACT;AAAA;AAAA,EAGO,KAAmCG,GAAUC,GAA0B;AAC1E,UAAM,KAAKD,GAAOC,CAAO;AAAA,EAC7B;AAAA,EAEO,GAAiCD,GAAUd,GAA0D;AACxG,WAAO,MAAM,GAAGc,GAAOd,CAAQ;AAAA,EACnC;AAAA,EAEO,UAAUL,GAAoB;AACjC,IAAAO,GAAc,UAAUP,CAAM;AAAA,EAClC;AAAA,EAEO,YAAwB;AAC3B,WAAOO,GAAc,UAAA;AAAA,EACzB;AAAA,EAEO,SAASM,GAAyB;AACrC,IAAAC,GAAa,SAASD,CAAK;AAAA,EAC/B;AAAA,EAEO,eAAeA,GAAoB;AACtC,IAAAC,GAAa,eAAeD,CAAK;AAAA,EACrC;AAAA,EAEQ,OAAO;AACX,SAAK,UAAU,YAAY,IAC3B,KAAK,UAAU,SAAS,cAAc,KAAK,GAC3C,KAAK,QAAQ,YAAY,sBACzB,KAAK,UAAU,YAAY,KAAK,OAAO,GAGvC,KAAK,SAAS,IAAIqtC,GAAc,MAAM,KAAK,OAAO,GAClD,KAAK,SAAS,IAAI9lC,GAAc,MAAM,KAAK,OAAO,GAClD,KAAK,UAAU,IAAItD,GAAe,MAAM,KAAK,OAAO,GACpD,KAAK,cAAc,IAAIG,GAAmB,MAAM,KAAK,OAAO,GAC5D,KAAK,WAAW,IAAIyoC,GAAgB,MAAM,KAAK,OAAO,GACtD,KAAK,mBAAmB,IAAIiD,GAAwB,MAAM,KAAK,OAAO,GACtE,KAAK,gBAAgB,IAAIe,GAAqB,IAAI,GAClD,KAAK,UAAU,IAAI8C,GAAqB,IAAI,GAG5C,KAAK,YAAY1zC,GAAa,UAAU,GAExCA,GAAa,UAAU,CAACD,MAAU;AAC9B,WAAK,YAAYA,CAAK;AAAA,IAC1B,CAAC;AAAA,EACL;AAAA,EAGQ,YAAYA,GAAoB;AACpC,IAAI,KAAK,YACL,KAAK,QAAQ,MAAM,kBAAkBA,EAAM,YAC3C,KAAK,QAAQ,MAAM,QAAQA,EAAM;AAAA,EAEzC;AAAA,EAEO,UAAU;AACb,SAAK,SAAS,QAAA,GACd,KAAK,aAAa,QAAA,GAClB,KAAK,QAAQ,QAAA,GACb,KAAK,QAAQ,QAAA,GACb,KAAK,UAAU,QAAA,GACf,KAAK,eAAe,QAAA,GACpB,KAAK,SAAS,QAAA,GACd,KAAK,UAAU,YAAY,IAC3B,KAAK,MAAA;AAAA,EACT;AACJ;"} \ No newline at end of file diff --git a/dist/bim-engine-sdk.umd.js b/dist/bim-engine-sdk.umd.js index 255708b..13733e8 100644 --- a/dist/bim-engine-sdk.umd.js +++ b/dist/bim-engine-sdk.umd.js @@ -1,14 +1,14 @@ -(function(){"use strict";try{if(typeof document<"u"){var e=document.createElement("style");e.appendChild(document.createTextNode('.bim-engine-wrapper{position:relative;width:100%;height:100%;font-family:sans-serif;color:#bf1d1d;box-sizing:border-box;overflow:hidden}.bim-engine-opt-btn-container{position:absolute;bottom:20px;left:50%;transform:translate(-50%);z-index:100}.bim-construct-tree-btn{position:absolute;top:20px;left:20px!important;z-index:100}.bim-btn-group-root{display:flex;gap:8px;z-index:1000;position:absolute;pointer-events:auto}.bim-btn-group-root.static{position:relative;inset:auto;transform:none}.bim-btn-group-root.dir-row{flex-direction:row;align-items:center}.bim-btn-group-root.dir-column{flex-direction:column;align-items:stretch}.bim-btn-group-section{display:flex;gap:4px;background-color:var(--bim-btn-group-section-bg, rgba(17, 17, 17, .88));border-radius:6px;padding:4px;box-shadow:0 2px 8px #0000004d,0 1px 3px #0003}.bim-btn-group-root.dir-row .bim-btn-group-section{flex-direction:row;align-items:center}.bim-btn-group-root.dir-column .bim-btn-group-section{flex-direction:column}.opt-btn-wrapper{position:relative}.opt-btn{display:flex;cursor:pointer;border-radius:4px;transition:background-color .2s,color .2s;color:var(--bim-btn-text-color, #ccc);background-color:var(--bim-btn-bg, transparent);padding:6px;align-items:center;position:relative;justify-content:center}.opt-btn:hover{background-color:var(--bim-btn-hover-bg, #444)}.opt-btn.active{background-color:var(--bim-btn-active-bg, rgba(255, 255, 255, .15));color:var(--bim-btn-text-active-color, #fff)}.opt-btn.active .opt-btn-icon{color:var(--bim-icon-active-color, #fff)}.opt-btn.disabled{opacity:.5;cursor:not-allowed}.opt-btn-icon{width:var(--bim-icon-size, 24px);height:var(--bim-icon-size, 24px);display:flex;align-items:center;justify-content:center;color:var(--bim-icon-color, #ccc);flex-shrink:0}.opt-btn-icon svg{width:100%;height:100%;fill:currentColor}.opt-btn-arrow{font-size:10px;opacity:.6;transition:transform .2s;display:inline-block;margin-left:4px}.opt-btn-arrow.rotated{transform:rotate(180deg)}.opt-btn-text-wrapper{display:flex;align-items:center;justify-content:center;pointer-events:none}.opt-btn-label{display:inline}.opt-btn.no-label .opt-btn-label{display:none}.opt-btn.align-vertical:not(.no-label){flex-direction:column;text-align:center}.opt-btn.align-vertical:not(.no-label) .opt-btn-text-wrapper{margin-top:4px}.opt-btn.align-vertical:not(.no-label) .opt-btn-label{font-size:12px;line-height:1.2}.opt-btn.align-horizontal:not(.no-label){flex-direction:row}.opt-btn.align-horizontal:not(.no-label) .opt-btn-text-wrapper{margin-left:8px}.opt-btn.align-horizontal:not(.no-label) .opt-btn-label{font-size:14px}.opt-btn.no-label .opt-btn-text-wrapper{width:0;height:0;margin:0;padding:0;overflow:visible;position:absolute;top:0;right:0}.opt-btn.no-label .opt-btn-arrow{position:absolute;top:2px;right:2px;margin:0;font-size:8px}.opt-btn-dropdown{position:absolute;background-color:var(--bim-toolbar-bg, rgba(17, 17, 17, .95));border-radius:4px;padding:4px;box-shadow:0 4px 12px #0003;z-index:1001;display:flex;flex-direction:column;border:1px solid rgba(255,255,255,.1);opacity:0;visibility:hidden;transform:translateY(-10px);transition:opacity .2s ease,transform .2s cubic-bezier(.2,0,.2,1),visibility .2s}@keyframes dropdown-fade-in{0%{opacity:0;transform:translateY(-8px) scale(.98)}to{opacity:1;transform:translateY(0) scale(1)}}.opt-btn-dropdown{animation:dropdown-fade-in .2s cubic-bezier(.2,0,.2,1) forwards;opacity:1;visibility:visible;transform:none}.opt-btn-dropdown-item{display:flex;align-items:center;padding:8px 12px;cursor:pointer;border-radius:4px;color:var(--bim-btn-text-color, #ccc);transition:background .2s;box-sizing:border-box}.opt-btn-dropdown-item:hover{background-color:var(--bim-btn-hover-bg, #444);color:#fff}.opt-btn-dropdown-item.align-horizontal{flex-direction:row}.opt-btn-dropdown-item.align-horizontal .opt-btn-icon{width:18px;height:18px;margin-right:8px}.opt-btn-dropdown-item.align-vertical{flex-direction:column;text-align:center}.opt-btn-dropdown-item.align-vertical .opt-btn-icon{width:24px;height:24px;margin-bottom:4px}.opt-btn-dropdown-item.align-vertical .opt-btn-dropdown-label{font-size:12px}.bim-btn-group-root.is-bottom-toolbar .opt-btn-icon{width:32px;height:32px}.bim-btn-group-root.is-bottom-toolbar .opt-btn{padding:8px}:root{--bim-dialog-bg: rgba(17, 17, 17, .95);--bim-dialog-header-bg: #2a2a2a;--bim-dialog-title-color: #fff;--bim-dialog-text-color: #ccc;--bim-dialog-border-color: #444}.bim-dialog{position:absolute;background-color:var(--bim-dialog-bg);border:1px solid var(--bim-dialog-border-color);border-radius:6px;box-shadow:0 4px 12px #0000004d;display:flex;flex-direction:column;z-index:10001;color:var(--bim-dialog-title-color);overflow:hidden;min-width:200px;min-height:100px;pointer-events:auto}.bim-dialog-header{height:32px;background-color:var(--bim-dialog-header-bg);display:flex;align-items:center;justify-content:space-between;padding:0 10px;cursor:default;-webkit-user-select:none;user-select:none;border-bottom:1px solid var(--bim-dialog-border-color);flex-shrink:0}.bim-dialog-header.draggable{cursor:move}.bim-dialog-title{font-size:14px;font-weight:500;white-space:nowrap;overflow:hidden;text-overflow:ellipsis;color:var(--bim-dialog-title-color)}.bim-dialog-close{cursor:pointer;font-size:18px;color:#999;line-height:1;margin-left:8px}.bim-dialog-close:hover{color:#fff}.bim-dialog-content{flex:1;overflow:auto;font-size:14px;color:var(--bim-dialog-text-color)}.bim-dialog-resize-handle{position:absolute;width:10px;height:10px;bottom:0;right:0;cursor:se-resize;z-index:10}.bim-dialog-resize-handle:after{content:"";position:absolute;bottom:3px;right:3px;width:6px;height:6px;border-right:2px solid #666;border-bottom:2px solid #666}.bim-dialog-resize-handle:hover:after{border-color:#fff}.bim-info-dialog-content{padding:16px;font-family:sans-serif;color:#333}.bim-info-dialog-content h3{margin-top:0;margin-bottom:12px;border-bottom:1px solid #eee;padding-bottom:8px;color:#0078d4}.bim-info-dialog-content ul{list-style:none;padding:0;margin:0}.bim-info-dialog-content li{margin-bottom:8px;font-size:14px;display:flex}.bim-info-dialog-content li strong{width:80px;color:#555}.bim-right-key{position:fixed;z-index:10000;display:none;background:transparent}.bim-right-key.visible{display:block}.bim-menu{display:flex;flex-direction:column;background:var(--bim-ui_bg_color, #2b2d30);border-radius:4px;padding:4px 0;margin:0;list-style:none;min-width:160px;box-shadow:0 4px 12px #0003;font-family:-apple-system,BlinkMacSystemFont,Segoe UI,Roboto,Helvetica Neue,Arial,sans-serif;-webkit-user-select:none;user-select:none;color:var(--bim-ui_text_primary, #ffffff)}.bim-menu-group{display:flex;flex-direction:column}.bim-menu-divider{height:1px;background-color:var(--bim-ui_border_color, #3e4145);margin:4px 0}.bim-menu-item{display:flex;align-items:center;padding:6px 12px;cursor:pointer;transition:background-color .2s;font-size:13px;position:relative;color:var(--bim-ui_text_primary, #ffffff)}.bim-menu-item:hover{background-color:var(--bim-ui_bg_hover, #3e4145)}.bim-menu-item.disabled{opacity:.5;cursor:not-allowed;pointer-events:none}.bim-menu-item-icon{width:16px;height:16px;margin-right:8px;display:flex;align-items:center;justify-content:center;flex-shrink:0}.bim-menu-item-icon svg{width:100%;height:100%;fill:currentColor}.bim-menu-item-label{flex:1;white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.bim-menu-item-arrow{width:12px;height:12px;margin-left:8px;display:flex;align-items:center;justify-content:center;opacity:.7}.bim-menu-item-arrow svg{width:100%;height:100%;fill:currentColor}.bim-tree{width:100%;height:100%;display:flex;flex-direction:column;overflow:hidden;font-size:14px;color:var(--bim-ui_text_primary, #333);-webkit-user-select:none;user-select:none;position:relative;background:transparent}.bim-tree-search{padding:6px;background-color:transparent;flex-shrink:0;position:relative}.bim-tree-search-wrapper{position:relative;width:100%;display:flex;align-items:center}.bim-tree-search-icon{position:absolute;left:8px;width:16px;height:16px;color:var(--bim-ui_text_secondary, #999);pointer-events:none;display:flex;align-items:center;justify-content:center}.bim-tree-search-icon svg{width:100%;height:100%}.bim-tree-search-input{width:100%;height:30px;padding:4px 8px 4px 30px;border:1px solid var(--bim-ui_border_color, #d9d9d9);border-radius:4px;outline:none;font-size:13px;color:inherit;background-color:var(--bim-ui_bg_color, #fff);transition:all .2s;box-sizing:border-box}.bim-tree-search-input:focus{border-color:var(--bim-primary_color, #1890ff);box-shadow:0 0 0 2px #1890ff33}.bim-tree-search-results{position:absolute;top:100%;left:8px;right:8px;background-color:var(--bim-ui_bg_color, #fff);border:1px solid var(--bim-ui_border_color, #eee);box-shadow:0 4px 12px #00000026;border-radius:4px;max-height:200px;overflow-y:auto;z-index:10;display:none}.bim-tree-search-results.is-visible{display:block}.bim-tree-search-item{padding:8px 12px;cursor:pointer;border-bottom:1px solid rgba(0,0,0,.03)}.bim-tree-search-item:last-child{border-bottom:none}.bim-tree-search-item:hover{background-color:var(--bim-ui_bg_hover, #f5f5f5)}.bim-tree-search-item-title{font-weight:500;display:block}.bim-tree-search-item-path{font-size:12px;color:var(--bim-ui_text_secondary, #999);margin-top:2px;display:block}.bim-tree-content{flex:1;overflow-y:auto;padding:2px 0;min-height:0}.bim-tree-node{display:flex;flex-direction:column}.bim-tree-node-content{display:flex;align-items:center;height:32px;cursor:pointer;transition:background-color .2s;border-radius:4px;padding-right:8px}.bim-tree-node-content:hover{background-color:var(--bim-ui_bg_hover, rgba(0, 0, 0, .05))}.bim-tree-switcher{width:24px;height:32px;display:flex;align-items:center;justify-content:center;cursor:pointer;color:var(--bim-ui_text_secondary, #999);transition:transform .2s;flex-shrink:0}.bim-tree-switcher svg{width:12px;height:12px;fill:currentColor;transition:transform .2s}.bim-tree-switcher.is-expanded svg{transform:rotate(90deg)}.bim-tree-switcher.is-hidden{visibility:hidden}.bim-tree-checkbox{width:16px;height:16px;border:1px solid var(--bim-ui_border_color, #d9d9d9);border-radius:2px;margin-right:8px;background-color:var(--bim-ui_bg_color, #fff);position:relative;cursor:pointer;flex-shrink:0;transition:all .2s}.bim-tree-checkbox:hover{border-color:var(--bim-primary_color, #1890ff)}.bim-tree-checkbox.is-checked{background-color:var(--bim-primary_color, #1890ff);border-color:var(--bim-primary_color, #1890ff)}.bim-tree-checkbox.is-checked:after{content:"";position:absolute;top:1px;left:4px;width:5px;height:9px;border:2px solid #fff;border-top:0;border-left:0;transform:rotate(45deg)}.bim-tree-checkbox.is-indeterminate{background-color:var(--bim-ui_bg_color, #fff);border-color:var(--bim-primary_color, #1890ff)}.bim-tree-checkbox.is-indeterminate:after{content:"";position:absolute;top:6px;left:3px;width:8px;height:2px;background-color:var(--bim-primary_color, #1890ff)}.bim-tree-node.is-disabled .bim-tree-checkbox{background-color:#f5f5f5;border-color:#d9d9d9;cursor:not-allowed}.bim-tree-node.is-disabled .bim-tree-checkbox.is-checked{background-color:#d9d9d9}.bim-tree-node.is-disabled .bim-tree-node-content{color:var(--bim-ui_text_disabled, #ccc);cursor:not-allowed}.bim-tree-icon{width:16px;height:16px;margin-right:6px;display:flex;align-items:center;justify-content:center;flex-shrink:0}.bim-tree-icon img,.bim-tree-icon svg{width:100%;height:100%}.bim-tree-title{flex:1;white-space:nowrap}.bim-tree-children{display:none;overflow:visible}.bim-tree-children.is-visible{display:block}.bim-tree-node-content.is-selected{background-color:var(--bim-ui_bg_selected, rgba(24, 144, 255, .2));color:var(--bim-primary_color, #1890ff)}.bim-tree-node-actions{display:none;align-items:center;margin-left:8px;flex-shrink:0}.bim-tree-node-content.is-selected .bim-tree-node-actions{display:flex}.bim-tree-content{flex:1;overflow:auto;padding:2px 0;min-height:0}.bim-tree-node{display:flex;flex-direction:column;width:fit-content;min-width:100%}.bim-tree-node-content{display:flex;align-items:center;height:32px;cursor:pointer;transition:background-color .2s;border-radius:4px;padding-right:8px;width:fit-content;min-width:100%;box-sizing:border-box}.bim-tab{display:flex;flex-direction:column;width:100%;height:100%;background:transparent;color:var(--bim-tab-text, #e6e6e6)}.bim-tab__nav{display:flex;align-items:center;justify-content:center;background:transparent}.bim-tab__item{display:inline-flex;align-items:center;justify-content:center;gap:6px;padding:4px 0;border:none;border-radius:0;background:transparent;color:var(--bim-tab-text, #e6e6e6);cursor:pointer;transition:all .2s ease;font-size:14px;border-bottom:4px solid transparent}.bim-tab__item:hover{color:var(--bim-tab-text, #e6e6e6);background-color:var(--bim-tab-hover-bg, rgba(255, 255, 255, .05));border-bottom-color:var(--bim-tab-hover-bg, rgba(255, 255, 255, .15))}.bim-tab__item.is-active{color:var(--bim-tab-text-active, #4da3ff);border-bottom-color:var(--bim-tab-text-active, #4da3ff)}.bim-tab__item.is-disabled{opacity:.5;cursor:not-allowed}.bim-tab__icon{width:16px;height:16px;display:inline-flex;align-items:center;justify-content:center;color:var(--bim-tab-icon, currentColor)}.bim-tab__icon svg{width:100%;height:100%;fill:currentColor}.bim-tab__title{white-space:nowrap}.bim-tab__content{flex:1;display:flex;position:relative;min-height:0;overflow:hidden}.bim-tab__panel{display:none;width:100%;height:100%;flex:1}.bim-tab__panel.is-active{display:flex;flex-direction:column;height:100%}.construct-tab__container{height:100%;display:flex;flex-direction:column}.construct-tab__panel-content{flex:1;display:flex;flex-direction:column;min-height:0;overflow:hidden}.construct-tab__panel-content .bim-tree{flex:1}.bim-collapse{background-color:var(--bim-bg-color, #ffffff);border:1px solid var(--bim-border-color, #d9d9d9);border-radius:4px;font-size:14px;color:var(--bim-text-color, rgba(0, 0, 0, .88))}.bim-collapse.is-ghost{background-color:transparent;border:none}.bim-collapse.is-ghost .bim-collapse-item{border-bottom:none}.bim-collapse.is-ghost .bim-collapse-header{background-color:transparent;padding-left:0;padding-right:0}.bim-collapse.is-ghost .bim-collapse-content{background-color:transparent;border-top:none}.bim-collapse-item{border-bottom:1px solid var(--bim-border-color, #d9d9d9)}.bim-collapse-item:last-child{border-bottom:none}.bim-collapse-item.is-disabled .bim-collapse-header{color:var(--bim-disabled-color, rgba(0, 0, 0, .25));cursor:not-allowed}.bim-collapse-header{display:flex;align-items:center;padding:12px 16px;background-color:var(--bim-header-bg-color, rgba(0, 0, 0, .02));cursor:pointer;transition:all .3s;position:relative}.bim-collapse-header:hover{background-color:var(--bim-header-hover-bg-color, rgba(0, 0, 0, .05))}.bim-collapse-arrow{margin-right:12px;font-size:12px;width:12px;height:12px;transition:transform .24s;display:inline-flex;align-items:center;justify-content:center}.bim-collapse-arrow svg{width:100%;height:100%;fill:currentColor}.bim-collapse-item.is-active .bim-collapse-arrow{transform:rotate(90deg)}.bim-collapse-icon{margin-right:8px;display:inline-flex;align-items:center}.bim-collapse-icon svg{width:16px;height:16px;fill:currentColor}.bim-collapse-title{flex:1;overflow:hidden;white-space:nowrap;text-overflow:ellipsis}.bim-collapse-extra{margin-left:auto}.bim-collapse-content{overflow:hidden;background-color:var(--bim-content-bg-color, #ffffff);border-top:1px solid var(--bim-border-color, #d9d9d9);transition:height .2s ease-in-out,opacity .2s ease-in-out}.bim-collapse-content.is-hidden{display:none}.bim-description{display:flex;flex-direction:column;width:100%;font-size:var(--bim-desc-font-size, 14px);color:var(--bim-text-color, #333);padding:0}.bim-description-item{display:flex;align-items:stretch;padding:0;line-height:1.5}.bim-description.is-bordered{border-bottom:none}.bim-description.is-bordered .bim-description-item{border-bottom:1px solid var(--bim-border-color, #eee)}.bim-description-label{color:var(--bim-desc-label-color, var(--bim-label-color, #666));flex-shrink:0;padding:var(--bim-desc-label-padding, 4px 4px);display:flex;align-items:center}.bim-description.is-bordered .bim-description-label{border-right:1px solid var(--bim-border-color, #eee)}.bim-description-value{color:var(--bim-desc-value-color, var(--bim-value-color, #333));flex:1;word-break:break-all;padding:var(--bim-desc-value-padding, 4px 4px);display:flex;align-items:center}.bim-measure-panel{width:100%;display:flex;flex-direction:column;box-sizing:border-box;color:var(--bim-dialog-text-color, #ccc)}.bim-measure-tools{display:flex;flex-direction:column;gap:8px}.bim-measure-tool-grid{display:grid;grid-template-columns:repeat(4,1fr);gap:8px}.bim-measure-tool-btn{width:100%;height:42px;border-radius:6px;border:1px solid var(--bim-measure-border, rgba(255, 255, 255, .12));background:var(--bim-measure-btn-bg, rgba(255, 255, 255, .06));cursor:pointer;display:flex;align-items:center;justify-content:center;transition:background-color .15s ease,border-color .15s ease;padding:0;box-sizing:border-box}.bim-measure-tool-btn:hover{background:var(--bim-measure-btn-hover-bg, rgba(255, 255, 255, .1))}.bim-measure-tool-btn.is-active{border-color:var(--bim-measure-active-border, rgba(255, 255, 255, .3));background:var(--bim-measure-btn-active-bg, rgba(255, 255, 255, .14))}.bim-measure-tool-icon{width:22px;height:22px;display:inline-flex;align-items:center;justify-content:center;color:var(--bim-measure-icon-color, #ddd)}.bim-measure-tool-icon svg{width:100%;height:100%;fill:currentColor}.bim-measure-toggle{display:flex;justify-content:flex-end}.bim-measure-toggle-btn{height:22px;border-radius:4px;border:1px solid var(--bim-measure-border, rgba(255, 255, 255, .12));background:var(--bim-measure-btn-bg, rgba(255, 255, 255, .06));cursor:pointer;display:inline-flex;align-items:center;justify-content:center;transition:background-color .15s ease;padding:0 6px;gap:4px;font-size:12px;line-height:1}.bim-measure-toggle-btn:hover{background:var(--bim-measure-btn-hover-bg, rgba(255, 255, 255, .1))}.bim-measure-toggle-text{color:var(--bim-measure-label-color, rgba(255, 255, 255, .7))}.bim-measure-toggle-icon svg{width:14px;height:14px;fill:currentColor;color:var(--bim-measure-icon-color, #ddd);transition:transform .15s ease}.bim-measure-toggle-btn.is-expanded .bim-measure-toggle-icon svg{transform:rotate(180deg)}.bim-measure-result{margin-top:12px;padding-top:12px;border-top:1px solid var(--bim-measure-divider, rgba(255, 255, 255, .1));display:flex;flex-direction:column;gap:10px}.bim-measure-row{display:flex;align-items:baseline;gap:8px;font-size:13px;line-height:1.4}.bim-measure-row .label{color:var(--bim-measure-label-color, rgba(255, 255, 255, .7));min-width:84px}.bim-measure-row .value{color:var(--bim-measure-value-color, rgba(255, 255, 255, .9));flex:1;word-break:break-word}.bim-measure-xyz{display:flex;flex-direction:column;gap:6px}.bim-measure-xyz .value{font-variant-numeric:tabular-nums}.bim-measure-footer{margin-top:12px;padding-top:10px;border-top:1px solid var(--bim-measure-divider, rgba(255, 255, 255, .1));display:flex;align-items:center;justify-content:flex-start;gap:10px}.bim-measure-clear-btn{background:transparent;border:none;color:var(--bim-measure-danger, white);cursor:pointer;padding:0;font-size:13px;flex:0 0 auto!important;width:auto;min-width:0}.bim-measure-clear-btn:hover,.bim-measure-clear-btn:active,.bim-measure-clear-btn:focus{background:transparent;border:none;outline:none;text-decoration:none}.bim-measure-settings-btn{width:24px;height:24px;border-radius:4px;border:none;background:transparent;cursor:pointer;display:inline-flex;align-items:center;justify-content:center;padding:0;margin-left:auto;flex:0 0 auto!important}.bim-measure-settings-btn:hover,.bim-measure-settings-btn:active,.bim-measure-settings-btn:focus{background:transparent;border:none;outline:none}.bim-measure-settings-btn svg{width:18px;height:18px;fill:currentColor;color:var(--bim-measure-icon-color, #ddd)}')),document.head.appendChild(e)}}catch(o){console.error("vite-plugin-css-injected-by-js",o)}})(); -(function(yr,ls){typeof exports=="object"&&typeof module<"u"?ls(exports):typeof define=="function"&&define.amd?define(["exports"],ls):(yr=typeof globalThis<"u"?globalThis:yr||self,ls(yr.LyzBimEngineSDK={}))})(this,(function(yr){"use strict";const ls={common:{title:"BimEngine",description:"这是一个使用 BIM-ENGINE。",openTestDialog:"打开测试弹窗",openInfoDialog:"打开信息弹窗 (封装版)"},toolbar:{home:"首页",measure:"测量",info:"信息",location:"定位",setting:"设置",walk:"漫游",walkMenu:"漫游菜单",walkPerson:"第一人称",walkBird:"第三人称",tree:"模型树"},dialog:{testTitle:"测试弹窗",testContent:'
    这是一个 可拖拽可缩放 的弹窗。

    你可以尝试拖动标题栏,或者拖动右下角改变大小。
    '},menu:{info:"信息",home:"首页"},tree:{searchPlaceholder:"请输入要搜索的内容"},constructTree:{title:"目录树"},tab:{component:"构件",system:"系统",space:"空间"},panel:{property:{title:"构件详情",base:"基本属性",material:"材质信息",advanced:"高级设置",tab:{props:"属性",material:"材质"}}},measure:{btnName:"测量",dialogTitle:"测量",modes:{distance:"距离",minDistance:"最小距离",angle:"角度",elevation:"标高",volume:"体积",laserDistance:"激光测距",slope:"坡度",spaceVolume:"空间体积"},actions:{expand:"展开",collapse:"收起",clearAll:"删除全部",settings:"设置"},labels:{currentMode:"当前测量方式:",x:"X:",y:"Y:",z:"Z:",value:{distance:"距离:",minDistance:"最小距离:",angle:"角度:",elevation:"标高:",volume:"体积:",laserDistance:"激光测距:",slope:"坡度:",spaceVolume:"空间体积:"}},units:{mm:"mm",deg:"°",m3:"m³",percent:"%"}}},Gh={common:{title:"BimEngine",description:"This is a BIM-ENGINE demo.",openTestDialog:"Open Test Dialog",openInfoDialog:"Open Info Dialog (Wrapped)"},toolbar:{home:"Home",measure:"Measure",info:"Info",location:"Location",setting:"Settings",walk:"Walk",walkPerson:"Person",walkBird:"Bird Eye",walkMenu:"Menu",tree:"Tree"},dialog:{testTitle:"Test Dialog",testContent:'
    This is a draggable and resizable dialog.

    Try dragging the title bar or resizing from the bottom-right corner.
    '},menu:{info:"Info",home:"Home"},tree:{searchPlaceholder:"Please enter content to search"},constructTree:{title:"Construct Tree"},tab:{component:"Component",system:"System",space:"Space"},panel:{property:{title:"Component Details",base:"Basic Info",material:"Material",advanced:"Advanced",tab:{props:"Properties",material:"Material"}}},measure:{btnName:"Measure",dialogTitle:"Measure",modes:{distance:"Distance",minDistance:"Min Distance",angle:"Angle",elevation:"Elevation",volume:"Volume",laserDistance:"Laser Distance",slope:"Slope",spaceVolume:"Space Volume"},actions:{expand:"Expand",collapse:"Collapse",clearAll:"Clear All",settings:"Settings"},labels:{currentMode:"Mode:",x:"X:",y:"Y:",z:"Z:",value:{distance:"Distance:",minDistance:"Min Distance:",angle:"Angle:",elevation:"Elevation:",volume:"Volume:",laserDistance:"Laser Distance:",slope:"Slope:",spaceVolume:"Space Volume:"}},units:{mm:"mm",deg:"°",m3:"m³",percent:"%"}}};class Wh{currentLocale="zh-CN";messages={"zh-CN":ls,"en-US":Gh};listeners=[];constructor(){}getLocale(){return this.currentLocale}setLocale(e){this.currentLocale!==e&&(this.currentLocale=e,this.notifyListeners())}t(e){if(!e)return"";const t=e.split(".");let i=this.messages[this.currentLocale];for(const r of t)if(i&&typeof i=="object"&&r in i)i=i[r];else return e;return i}subscribe(e){return this.listeners.push(e),()=>{this.listeners=this.listeners.filter(t=>t!==e)}}notifyListeners(){this.listeners.forEach(e=>e(this.currentLocale))}}const ri=new Wh,gt=s=>ri.t(s),sl={name:"dark",primary:"#0078d4",primaryHover:"#0063b1",background:"#f5f5f5",panelBackground:"rgba(30, 30, 30, 0.9)",textPrimary:"#ffffff",textSecondary:"#cccccc",border:"#444444",icon:"#cccccc",iconActive:"#ffffff",componentBackground:"transparent",componentHover:"#4e4d4dff",componentActive:"rgba(255, 255, 255, 0.1)"},jh={name:"light",primary:"#0078d4",primaryHover:"#106ebe",background:"#f5f5f5",panelBackground:"#ffffff",textPrimary:"#333333",textSecondary:"#666666",border:"#e0e0e0",icon:"#555555",iconActive:"#0078d4",componentBackground:"transparent",componentHover:"#f0f0f0",componentActive:"#e0e0e0"};class Xh{currentTheme=sl;listeners=[];constructor(){}getTheme(){return this.currentTheme}setTheme(e){e==="light"?this.applyTheme(jh):this.applyTheme(sl)}setCustomTheme(e){this.applyTheme(e)}applyTheme(e){this.currentTheme=e,this.notifyListeners()}subscribe(e){return this.listeners.push(e),e(this.currentTheme),()=>{this.listeners=this.listeners.filter(t=>t!==e)}}notifyListeners(){this.listeners.forEach(e=>e(this.currentTheme))}}const vt=new Xh;class Fn{container;options;groups=[];activeBtnIds=new Set;btnRefs=new Map;dropdownElement=null;hoverTimeout=null;customColors=new Set;unsubscribeLocale=null;unsubscribeTheme=null;engine=null;DEFAULT_ICON='';constructor(e){const t=typeof e.container=="string"?document.getElementById(e.container):e.container;if(!t)throw new Error("Container not found");this.container=t,this.options={showLabel:!0,visibility:{},direction:"row",position:"static",align:"vertical",expand:"down",...e},["backgroundColor","btnBackgroundColor","btnHoverColor","btnActiveColor","iconColor","iconActiveColor","textColor","textActiveColor"].forEach(r=>{e[r]&&this.customColors.add(r)}),this.initContainer(),this.applyStyles()}setEngine(e){this.engine=e}emit(e,t){this.engine?this.engine.emit(e,t):console.warn("[BimButtonGroup] Engine not set, cannot emit event:",e)}initContainer(){this.container.innerHTML="",this.container.classList.add("bim-btn-group-root"),this.options.direction==="column"?this.container.classList.add("dir-column"):this.container.classList.add("dir-row"),this.options.className&&this.container.classList.add(this.options.className),this.updatePosition(),this.setupEventInterception(this.container)}setupEventInterception(e){const t=r=>{r.stopPropagation()};["click","dblclick","contextmenu","wheel","mousedown","mouseup","mousemove","touchstart","touchend","touchmove","pointerdown","pointerup","pointermove","pointerenter","pointerleave","pointerover","pointerout"].forEach(r=>{e.addEventListener(r,t,{passive:!1})})}updatePosition(){const e=this.options.position,t=this.container.style;if(t.top="",t.bottom="",t.left="",t.right="",t.transform="",e==="static"){this.container.classList.add("static");return}if(this.container.classList.remove("static"),this.container.style.position="absolute",typeof e=="object"&&"x"in e)t.left=`${e.x}px`,t.top=`${e.y}px`;else{const i="20px";switch(e){case"top-left":t.top=i,t.left=i;break;case"top-center":t.top=i,t.left="50%",t.transform="translateX(-50%)";break;case"top-right":t.top=i,t.right=i;break;case"bottom-left":t.bottom=i,t.left=i;break;case"bottom-center":t.bottom=i,t.left="50%",t.transform="translateX(-50%)";break;case"bottom-right":t.bottom=i,t.right=i;break;case"left-center":t.left=i,t.top="50%",t.transform="translateY(-50%)";break;case"right-center":t.right=i,t.top="50%",t.transform="translateY(-50%)";break;case"center":t.top="50%",t.left="50%",t.transform="translate(-50%, -50%)";break}}}applyStyles(){const e=this.container.style;this.options.backgroundColor&&e.setProperty("--bim-btn-group-section-bg",this.options.backgroundColor),this.options.btnBackgroundColor&&e.setProperty("--bim-btn-bg",this.options.btnBackgroundColor),this.options.btnHoverColor&&e.setProperty("--bim-btn-hover-bg",this.options.btnHoverColor),this.options.btnActiveColor&&e.setProperty("--bim-btn-active-bg",this.options.btnActiveColor),this.options.iconColor&&e.setProperty("--bim-icon-color",this.options.iconColor),this.options.iconActiveColor&&e.setProperty("--bim-icon-active-color",this.options.iconActiveColor),this.options.textColor&&e.setProperty("--bim-btn-text-color",this.options.textColor),this.options.textActiveColor&&e.setProperty("--bim-btn-text-active-color",this.options.textActiveColor)}setTheme(e){const t={backgroundColor:e.panelBackground,btnBackgroundColor:e.componentBackground,btnHoverColor:e.componentHover,btnActiveColor:e.componentActive,iconColor:e.icon,iconActiveColor:e.iconActive,textColor:e.textSecondary,textActiveColor:e.textPrimary};Object.entries(t).forEach(([i,r])=>{const n=i;this.customColors.has(n)||(this.options[n]=r)}),this.applyStyles()}setColors(e){this.options={...this.options,...e},Object.keys(e).forEach(t=>{this.customColors.add(t)}),this.applyStyles()}async init(){this.render(),this.unsubscribeLocale=ri.subscribe(()=>{this.setLocales()}),this.unsubscribeTheme=vt.subscribe(e=>{this.setTheme(e)})}setLocales(){this.render()}addGroup(e,t){if(this.groups.some(r=>r.id===e))return;const i={id:e,buttons:[]};if(t){const r=this.groups.findIndex(n=>n.id===t);r!==-1?this.groups.splice(r,0,i):this.groups.push(i)}else this.groups.push(i)}addButton(e){const{groupId:t,parentId:i}=e,r=this.groups.find(a=>a.id===t);if(!r)return;const n={...e,children:e.children||[]};if(i){const a=this.findButton(r.buttons,i);a&&(a.children||(a.children=[]),a.children.push(n))}else r.buttons.push(n)}findButton(e,t){for(const i of e){if(i.id===t)return i;if(i.children){const r=this.findButton(i.children,t);if(r)return r}}}render(){this.container.innerHTML="",this.btnRefs.clear(),this.groups.forEach((e,t)=>{const i=this.renderGroup(e,t,this.groups.length);this.container.appendChild(i)})}renderGroup(e,t,i){const r=document.createElement("div");return r.className="bim-btn-group-section",t{if(this.isVisible(n.id)){const a=this.renderButton(n);r.appendChild(a)}}),r}renderButton(e){const t=document.createElement("div");t.className="opt-btn-wrapper";const i=document.createElement("div");i.className="opt-btn",e.isActive&&this.activeBtnIds.add(e.id),(e.align||this.options.align||"vertical")==="horizontal"?i.classList.add("align-horizontal"):i.classList.add("align-vertical"),this.activeBtnIds.has(e.id)&&i.classList.add("active"),e.disabled&&i.classList.add("disabled"),this.options.showLabel&&e.label||i.classList.add("no-label");const a=e.iconSize||32,o=e.minWidth||50;i.style.minWidth=`${o}px`;const l=document.createElement("div");l.className="opt-btn-icon",l.style.width=`${a}px`,l.style.height=`${a}px`,l.innerHTML=this.getIcon(e.icon),i.appendChild(l);const c=document.createElement("div");if(c.className="opt-btn-text-wrapper",this.options.showLabel&&e.label){const h=document.createElement("span");h.className="opt-btn-label",h.textContent=gt(e.label),c.appendChild(h)}if(e.children&&e.children.length>0){const h=document.createElement("span");h.className="opt-btn-arrow",h.textContent="▼",c.appendChild(h)}return c.hasChildNodes()&&i.appendChild(c),i.addEventListener("click",()=>this.handleClick(e)),i.addEventListener("mouseenter",()=>this.handleMouseEnter(e,i)),i.addEventListener("mouseleave",()=>this.handleMouseLeave()),this.btnRefs.set(e.id,i),t.appendChild(i),t}setBtnActive(e,t){const i=this.findButtonById(e);if(!i)return;const r=t!==void 0?t:!this.activeBtnIds.has(e);r?this.activeBtnIds.add(e):this.activeBtnIds.delete(e),i.isActive=r,this.updateButtonState(e)}handleClick(e){e.disabled||(!e.children||e.children.length===0)&&(e.keepActive&&this.setBtnActive(e.id),this.closeDropdown(),e.onClick&&e.onClick(e))}handleMouseEnter(e,t){this.hoverTimeout&&clearTimeout(this.hoverTimeout),e.children&&e.children.length>0?this.showDropdown(e,t):this.closeDropdown()}handleMouseLeave(){this.hoverTimeout=window.setTimeout(()=>this.closeDropdown(),200)}showDropdown(e,t){if(this.closeDropdown(),!e.children)return;const i=document.createElement("div");i.className="opt-btn-dropdown",this.options.backgroundColor&&i.style.setProperty("--bim-toolbar-bg",this.options.backgroundColor);const r=t.getBoundingClientRect(),n=this.options.expand||"down";this.options.direction==="row"?i.style.flexDirection="column":i.style.flexDirection="row",document.body.appendChild(i),this.setupEventInterception(i),e.children.forEach(o=>{if(this.isVisible(o.id)){const l=this.renderDropdownItem(o);i.appendChild(l)}});const a=i.getBoundingClientRect();n==="up"?(i.style.bottom=window.innerHeight-r.top+8+"px",i.style.left=r.left+(r.width-a.width)/2+"px"):n==="down"?(i.style.top=r.bottom+8+"px",i.style.left=r.left+(r.width-a.width)/2+"px"):n==="right"?(i.style.top=r.top+(r.height-a.height)/2+"px",i.style.left=r.right+8+"px"):n==="left"&&(i.style.top=r.top+(r.height-a.height)/2+"px",i.style.right=window.innerWidth-r.left+8+"px"),i.addEventListener("mouseenter",()=>{this.hoverTimeout&&clearTimeout(this.hoverTimeout)}),i.addEventListener("mouseleave",()=>this.handleMouseLeave()),this.dropdownElement=i}renderDropdownItem(e){const t=document.createElement("div");t.className="opt-btn-dropdown-item",(e.align||"horizontal")==="horizontal"?t.classList.add("align-horizontal"):t.classList.add("align-vertical");const r=e.iconSize||32,n=e.minWidth;n&&(t.style.minWidth=`${n}px`);const a=document.createElement("div");if(a.className="opt-btn-icon",a.style.width=`${r}px`,a.style.height=`${r}px`,a.innerHTML=this.getIcon(e.icon),t.appendChild(a),this.options.showLabel&&e.label){const o=document.createElement("span");o.className="opt-btn-dropdown-label",o.textContent=gt(e.label),t.appendChild(o)}return t.addEventListener("click",o=>{o.stopPropagation(),this.handleClick(e)}),t}closeDropdown(){this.dropdownElement&&(this.dropdownElement.remove(),this.dropdownElement=null),this.btnRefs.forEach(e=>{const t=e.querySelector(".opt-btn-arrow");t&&t.classList.remove("rotated")})}updateButtonState(e){const t=this.btnRefs.get(e);t&&(this.activeBtnIds.has(e)?t.classList.add("active"):t.classList.remove("active"))}getIcon(e){return e||this.DEFAULT_ICON}updateButtonVisibility(e,t){this.options.visibility||(this.options.visibility={}),this.options.visibility[e]=t,this.render()}setShowLabel(e){this.options.showLabel=e,this.updateLabelsVisibility()}updateLabelsVisibility(){this.btnRefs.forEach((e,t)=>{const i=this.findButtonById(t);if(!i)return;this.options.showLabel&&i.label?e.classList.remove("no-label"):e.classList.add("no-label")})}findButtonById(e){for(const t of this.groups){const i=this.findButton(t.buttons,e);if(i)return i}}setBackgroundColor(e){this.setColors({backgroundColor:e})}isVisible(e){return this.options.visibility?.[e]!==!1}destroy(){this.unsubscribeLocale&&(this.unsubscribeLocale(),this.unsubscribeLocale=null),this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.closeDropdown(),this.container.innerHTML="",this.btnRefs.clear()}}class qh extends Fn{async init(){await super.init();const{createHomeButton:e}=await Promise.resolve().then(()=>n1),{locationButton:t}=await Promise.resolve().then(()=>a1),{walkMenuButton:i}=await Promise.resolve().then(()=>o1),{walkPersonButton:r}=await Promise.resolve().then(()=>l1),{walkBirdButton:n}=await Promise.resolve().then(()=>c1),{settingButton:a}=await Promise.resolve().then(()=>h1),{infoButton:o}=await Promise.resolve().then(()=>u1),{createMeasureButton:l}=await Promise.resolve().then(()=>d1);this.addGroup("group-1"),this.engine?(this.addButton(e(this.engine)),this.addButton(l(this.engine))):console.warn("[Toolbar] Engine not available when creating buttons."),this.addButton(i),this.addButton(r),this.addButton(n),this.addButton(t),this.addGroup("group-2"),this.addButton(a),this.addButton(o),this.render()}}class ji{engine;constructor(e){this.engine=e}emit(e,t){this.engine.emit(e,t)}on(e,t){return this.engine.on(e,t)}}class Yh extends ji{toolbar=null;toolbarContainer=null;container;constructor(e,t){super(e),this.container=t,this.init()}init(){this.toolbarContainer=document.createElement("div"),this.toolbarContainer.id="opt-btn-groups",this.toolbarContainer.className="bim-engine-opt-btn-container is-bottom-toolbar",this.container.appendChild(this.toolbarContainer),this.toolbar=new qh({container:this.toolbarContainer,showLabel:!0,direction:"row",position:"bottom-center",align:"vertical",expand:"up"}),this.toolbar.setEngine(this.engine),this.toolbar.init()}updateTheme(e){this.toolbar?.setTheme(e)}refresh(){this.toolbar?.render()}destroy(){this.toolbar?.destroy(),this.toolbar=null}addGroup(e,t){this.toolbar?.addGroup(e,t),this.toolbar?.render()}addButton(e){this.toolbar?.addButton(e),this.toolbar?.render()}setButtonVisibility(e,t){this.toolbar?.updateButtonVisibility(e,t)}setShowLabel(e){this.toolbar?.setShowLabel(e)}setBtnActive(e,t){this.toolbar?.setBtnActive(e,t)}setVisible(e){this.toolbarContainer&&(this.toolbarContainer.style.visibility=e?"visible":"hidden")}setBackgroundColor(e){this.toolbar?.setBackgroundColor(e)}setColors(e){this.toolbar?.setColors(e)}}class Kh extends ji{groups=new Map;container;constructor(e,t){super(e),this.container=t}create(e,t){const i=new Fn({container:this.container,...t});return i.setEngine(this.engine),i.init(),this.groups.set(e,i),i}get(e){return this.groups.get(e)}updateTheme(e){this.groups.forEach(t=>t.setTheme(e))}destroy(){this.groups.forEach(e=>e.destroy()),this.groups.clear()}}class nl{element;options;container;header;contentArea;_isDestroyed=!1;_isInitialized=!1;unsubscribeTheme=null;unsubscribeLocale=null;rafId=null;constructor(e){this.options={title:"Dialog",width:300,height:"auto",position:"center",draggable:!0,resizable:!1,minWidth:200,minHeight:100,...e},this.container=e.container,this.element=this.createDom(),this.header=this.element.querySelector(".bim-dialog-header"),this.contentArea=this.element.querySelector(".bim-dialog-content"),this.init()}setTheme(e){const t=this.element.style;this.options.backgroundColor||t.setProperty("--bim-dialog-bg",e.panelBackground),this.options.headerBackgroundColor||t.setProperty("--bim-dialog-header-bg",e.componentHover),this.options.titleColor||t.setProperty("--bim-dialog-title-color",e.textPrimary),this.options.textColor||t.setProperty("--bim-dialog-text-color",e.textPrimary),this.options.borderColor||t.setProperty("--bim-dialog-border-color",e.border)}init(){this._isInitialized||(this.container.appendChild(this.element),this.initPosition(),this.options.draggable&&this.initDrag(),this.options.resizable&&this.initResize(),this._isInitialized=!0,this.options.onOpen&&this.options.onOpen(),this.unsubscribeTheme=vt.subscribe(e=>{this.setTheme(e)}),this.unsubscribeLocale=ri.subscribe(()=>{this.setLocales()}))}setLocales(){if(this.options.title){const e=this.header.querySelector(".bim-dialog-title");e&&(e.textContent=gt(this.options.title))}}createDom(){const e=document.createElement("div");e.className="bim-dialog",this.options.id&&(e.id=this.options.id);const t=e.style;this.options.backgroundColor&&t.setProperty("--bim-dialog-bg",this.options.backgroundColor),this.options.headerBackgroundColor&&t.setProperty("--bim-dialog-header-bg",this.options.headerBackgroundColor),this.options.titleColor&&t.setProperty("--bim-dialog-title-color",this.options.titleColor),this.options.textColor&&t.setProperty("--bim-dialog-text-color",this.options.textColor),this.options.borderColor&&t.setProperty("--bim-dialog-border-color",this.options.borderColor),this.setSize(e,this.options.width,this.options.height),this.options.minWidth&&(e.style.minWidth=`${this.options.minWidth}px`);const i=document.createElement("div");i.className="bim-dialog-header",this.options.draggable&&i.classList.add("draggable");const r=document.createElement("span");r.className="bim-dialog-title",r.textContent=this.options.title?gt(this.options.title):"";const n=document.createElement("span");n.className="bim-dialog-close",n.innerHTML="×",n.onclick=()=>{this.close()},i.appendChild(r),i.appendChild(n);const a=document.createElement("div");if(a.className="bim-dialog-content",typeof this.options.content=="string"?a.innerHTML=this.options.content:this.options.content instanceof HTMLElement&&a.appendChild(this.options.content),e.appendChild(i),e.appendChild(a),this.options.resizable){const c=document.createElement("div");c.className="bim-dialog-resize-handle",e.appendChild(c)}const o=c=>{c.stopPropagation()};return["click","dblclick","contextmenu","wheel","mousedown","mouseup","mousemove","touchstart","touchend","touchmove","pointerdown","pointerup","pointermove","pointerenter","pointerleave","pointerover","pointerout"].forEach(c=>{e.addEventListener(c,o,{passive:!1})}),e}setSize(e,t,i){t!==void 0&&(t==="auto"||t==="fit-content"?e.style.width=t:e.style.width=typeof t=="number"?`${t}px`:t),i!==void 0&&(i==="auto"||i==="fit-content"?e.style.height=i:e.style.height=typeof i=="number"?`${i}px`:i)}fitWidth(e=!1){this.element.style.width="fit-content",e&&this.initPosition()}fitHeight(e=!1){this.element.style.height="auto";const t=this.element.getBoundingClientRect().height,i=this.options.minHeight??100,r=this.container.clientHeight||0;let n=Math.max(i,t);r>0&&(n=Math.min(n,r)),this.element.style.height=`${n}px`,e?this.initPosition():this.clampToContainer()}clampToContainer(){const e=this.container.clientWidth,t=this.container.clientHeight,i=this.element.offsetWidth,r=this.element.offsetHeight,n=this.element.offsetLeft,a=this.element.offsetTop,o=Math.max(0,e-i),l=Math.max(0,t-r),c=Math.max(0,Math.min(n,o)),h=Math.max(0,Math.min(a,l));this.element.style.left=`${c}px`,this.element.style.top=`${h}px`}initPosition(){const e=this.options.position,t=this.element.getBoundingClientRect();let i=0,r=0;const n=this.container.clientWidth,a=this.container.clientHeight,o=t.width,l=t.height;if(typeof e=="object"&&"x"in e)i=e.x,r=e.y;else switch(e){case"center":i=(n-o)/2,r=(a-l)/2;break;case"top-left":i=0,r=0;break;case"top-center":i=(n-o)/2,r=0;break;case"top-right":i=n-o,r=0;break;case"left-center":i=0,r=(a-l)/2;break;case"right-center":i=n-o,r=(a-l)/2;break;case"bottom-left":i=0,r=a-l;break;case"bottom-center":i=(n-o)/2,r=a-l;break;case"bottom-right":i=n-o,r=a-l;break;default:i=(n-o)/2,r=(a-l)/2}i=Math.max(0,Math.min(i,n-o)),r=Math.max(0,Math.min(r,a-l)),this.element.style.left=`${i}px`,this.element.style.top=`${r}px`}initDrag(){let e=0,t=0,i=0,r=0,n=0,a=0,o=0,l=0;const c=d=>{d.preventDefault(),d.stopPropagation(),e=d.clientX,t=d.clientY,i=this.element.offsetLeft,r=this.element.offsetTop,n=this.container.clientWidth,a=this.container.clientHeight,o=this.element.offsetWidth,l=this.element.offsetHeight,document.addEventListener("mousemove",h,{capture:!0}),document.addEventListener("mouseup",u,{capture:!0})},h=d=>{d.preventDefault(),d.stopPropagation(),!this.rafId&&(this.rafId=requestAnimationFrame(()=>{const m=d.clientX-e,g=d.clientY-t;let v=i+m,f=r+g;const p=n-o,y=a-l;v=Math.max(0,Math.min(v,p)),f=Math.max(0,Math.min(f,y)),this.element.style.left=`${v}px`,this.element.style.top=`${f}px`,this.rafId=null}))},u=()=>{this.rafId&&(cancelAnimationFrame(this.rafId),this.rafId=null),document.removeEventListener("mousemove",h,{capture:!0}),document.removeEventListener("mouseup",u,{capture:!0})};this.header.addEventListener("mousedown",c)}initResize(){const e=this.element.querySelector(".bim-dialog-resize-handle");if(!e)return;let t=0,i=0,r=0,n=0;const a=c=>{c.preventDefault(),c.stopPropagation(),t=c.clientX,i=c.clientY,r=this.element.offsetWidth,n=this.element.offsetHeight,document.addEventListener("mousemove",o,{capture:!0}),document.addEventListener("mouseup",l,{capture:!0})},o=c=>{c.preventDefault(),c.stopPropagation(),!this.rafId&&(this.rafId=requestAnimationFrame(()=>{const h=c.clientX-t,u=c.clientY-i,d=Math.max(this.options.minWidth||100,r+h),m=Math.max(this.options.minHeight||50,n+u);this.element.style.width=`${d}px`,this.element.style.height=`${m}px`,this.rafId=null}))},l=()=>{this.rafId&&(cancelAnimationFrame(this.rafId),this.rafId=null),document.removeEventListener("mousemove",o,{capture:!0}),document.removeEventListener("mouseup",l,{capture:!0})};e.addEventListener("mousedown",a)}setContent(e){this.contentArea.innerHTML="",typeof e=="string"?this.contentArea.innerHTML=e:this.contentArea.appendChild(e)}close(){this._isDestroyed||(this.rafId&&(cancelAnimationFrame(this.rafId),this.rafId=null),this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.unsubscribeLocale&&(this.unsubscribeLocale(),this.unsubscribeLocale=null),this.element.remove(),this._isDestroyed=!0,this.options.onClose&&this.options.onClose())}destroy(){this.close()}}class Zh extends nl{constructor(e){const t=document.createElement("div");t.className="bim-info-dialog-content";const i=document.createElement("h3");i.textContent="Model Information";const r=document.createElement("ul");r.innerHTML=` +(function(){"use strict";try{if(typeof document<"u"){var e=document.createElement("style");e.appendChild(document.createTextNode('.bim-engine-wrapper{position:relative;width:100%;height:100%;font-family:sans-serif;color:#bf1d1d;box-sizing:border-box;overflow:hidden}.bim-engine-opt-btn-container{position:absolute;bottom:20px;left:50%;transform:translate(-50%);z-index:100}.bim-construct-tree-btn{position:absolute;top:20px;left:20px!important;z-index:100}.bim-btn-group-root{display:flex;gap:8px;z-index:1000;position:absolute;pointer-events:auto}.bim-btn-group-root.static{position:relative;inset:auto;transform:none}.bim-btn-group-root.dir-row{flex-direction:row;align-items:center}.bim-btn-group-root.dir-column{flex-direction:column;align-items:stretch}.bim-btn-group-section{display:flex;gap:4px;background-color:var(--bim-btn-group-section-bg, rgba(17, 17, 17, .88));border-radius:6px;padding:4px;box-shadow:0 2px 8px #0000004d,0 1px 3px #0003}.bim-btn-group-root.dir-row .bim-btn-group-section{flex-direction:row;align-items:center}.bim-btn-group-root.dir-column .bim-btn-group-section{flex-direction:column}.opt-btn-wrapper{position:relative}.opt-btn{display:flex;cursor:pointer;border-radius:4px;transition:background-color .2s,color .2s;color:var(--bim-btn-text-color, #ccc);background-color:var(--bim-btn-bg, transparent);padding:6px;align-items:center;position:relative;justify-content:center}.opt-btn:hover{background-color:var(--bim-btn-hover-bg, #444)}.opt-btn.active{background-color:var(--bim-btn-active-bg, rgba(255, 255, 255, .15));color:var(--bim-btn-text-active-color, #fff)}.opt-btn.active .opt-btn-icon{color:var(--bim-icon-active-color, #fff)}.opt-btn.disabled{opacity:.5;cursor:not-allowed}.opt-btn-icon{width:var(--bim-icon-size, 24px);height:var(--bim-icon-size, 24px);display:flex;align-items:center;justify-content:center;color:var(--bim-icon-color, #ccc);flex-shrink:0}.opt-btn-icon svg{width:100%;height:100%;fill:currentColor}.opt-btn-arrow{font-size:10px;opacity:.6;transition:transform .2s;display:inline-block;margin-left:4px}.opt-btn-arrow.rotated{transform:rotate(180deg)}.opt-btn-text-wrapper{display:flex;align-items:center;justify-content:center;pointer-events:none}.opt-btn-label{display:inline}.opt-btn.no-label .opt-btn-label{display:none}.opt-btn.align-vertical:not(.no-label){flex-direction:column;text-align:center}.opt-btn.align-vertical:not(.no-label) .opt-btn-text-wrapper{margin-top:4px}.opt-btn.align-vertical:not(.no-label) .opt-btn-label{font-size:12px;line-height:1.2}.opt-btn.align-horizontal:not(.no-label){flex-direction:row}.opt-btn.align-horizontal:not(.no-label) .opt-btn-text-wrapper{margin-left:8px}.opt-btn.align-horizontal:not(.no-label) .opt-btn-label{font-size:14px}.opt-btn.no-label .opt-btn-text-wrapper{width:0;height:0;margin:0;padding:0;overflow:visible;position:absolute;top:0;right:0}.opt-btn.no-label .opt-btn-arrow{position:absolute;top:2px;right:2px;margin:0;font-size:8px}.opt-btn-dropdown{position:absolute;background-color:var(--bim-toolbar-bg, rgba(17, 17, 17, .95));border-radius:4px;padding:4px;box-shadow:0 4px 12px #0003;z-index:1001;display:flex;flex-direction:column;border:1px solid rgba(255,255,255,.1);opacity:0;visibility:hidden;transform:translateY(-10px);transition:opacity .2s ease,transform .2s cubic-bezier(.2,0,.2,1),visibility .2s}@keyframes dropdown-fade-in{0%{opacity:0;transform:translateY(-8px) scale(.98)}to{opacity:1;transform:translateY(0) scale(1)}}.opt-btn-dropdown{animation:dropdown-fade-in .2s cubic-bezier(.2,0,.2,1) forwards;opacity:1;visibility:visible;transform:none}.opt-btn-dropdown-item{display:flex;align-items:center;padding:8px 12px;cursor:pointer;border-radius:4px;color:var(--bim-btn-text-color, #ccc);transition:background .2s;box-sizing:border-box}.opt-btn-dropdown-item:hover{background-color:var(--bim-btn-hover-bg, #444);color:#fff}.opt-btn-dropdown-item.align-horizontal{flex-direction:row}.opt-btn-dropdown-item.align-horizontal .opt-btn-icon{width:18px;height:18px;margin-right:8px}.opt-btn-dropdown-item.align-vertical{flex-direction:column;text-align:center}.opt-btn-dropdown-item.align-vertical .opt-btn-icon{width:24px;height:24px;margin-bottom:4px}.opt-btn-dropdown-item.align-vertical .opt-btn-dropdown-label{font-size:12px}.bim-btn-group-root.is-bottom-toolbar .opt-btn-icon{width:32px;height:32px}.bim-btn-group-root.is-bottom-toolbar .opt-btn{padding:8px}:root{--bim-dialog-bg: rgba(17, 17, 17, .95);--bim-dialog-header-bg: #2a2a2a;--bim-dialog-title-color: #fff;--bim-dialog-text-color: #ccc;--bim-dialog-border-color: #444}.bim-dialog{position:absolute;background-color:var(--bim-dialog-bg);border:1px solid var(--bim-dialog-border-color);border-radius:6px;box-shadow:0 4px 12px #0000004d;display:flex;flex-direction:column;z-index:10001;color:var(--bim-dialog-title-color);overflow:hidden;min-width:200px;min-height:100px;pointer-events:auto}.bim-dialog-header{height:32px;background-color:var(--bim-dialog-header-bg);display:flex;align-items:center;justify-content:space-between;padding:0 10px;cursor:default;-webkit-user-select:none;user-select:none;border-bottom:1px solid var(--bim-dialog-border-color);flex-shrink:0}.bim-dialog-header.draggable{cursor:move}.bim-dialog-title{font-size:14px;font-weight:500;white-space:nowrap;overflow:hidden;text-overflow:ellipsis;color:var(--bim-dialog-title-color)}.bim-dialog-close{cursor:pointer;font-size:18px;color:#999;line-height:1;margin-left:8px}.bim-dialog-close:hover{color:#fff}.bim-dialog-content{flex:1;overflow:auto;font-size:14px;color:var(--bim-dialog-text-color)}.bim-dialog-resize-handle{position:absolute;width:10px;height:10px;bottom:0;right:0;cursor:se-resize;z-index:10}.bim-dialog-resize-handle:after{content:"";position:absolute;bottom:3px;right:3px;width:6px;height:6px;border-right:2px solid #666;border-bottom:2px solid #666}.bim-dialog-resize-handle:hover:after{border-color:#fff}.bim-info-dialog-content{padding:16px;font-family:sans-serif;color:#333}.bim-info-dialog-content h3{margin-top:0;margin-bottom:12px;border-bottom:1px solid #eee;padding-bottom:8px;color:#0078d4}.bim-info-dialog-content ul{list-style:none;padding:0;margin:0}.bim-info-dialog-content li{margin-bottom:8px;font-size:14px;display:flex}.bim-info-dialog-content li strong{width:80px;color:#555}.bim-right-key{position:fixed;z-index:10000;display:none;background:transparent}.bim-right-key.visible{display:block}.bim-menu{display:flex;flex-direction:column;background:var(--bim-ui_bg_color, #2b2d30);border-radius:4px;padding:4px 0;margin:0;list-style:none;min-width:160px;box-shadow:0 4px 12px #0003;font-family:-apple-system,BlinkMacSystemFont,Segoe UI,Roboto,Helvetica Neue,Arial,sans-serif;-webkit-user-select:none;user-select:none;color:var(--bim-ui_text_primary, #ffffff)}.bim-menu-group{display:flex;flex-direction:column}.bim-menu-divider{height:1px;background-color:var(--bim-ui_border_color, #3e4145);margin:4px 0}.bim-menu-item{display:flex;align-items:center;padding:6px 12px;cursor:pointer;transition:background-color .2s;font-size:13px;position:relative;color:var(--bim-ui_text_primary, #ffffff)}.bim-menu-item:hover{background-color:var(--bim-ui_bg_hover, #3e4145)}.bim-menu-item.disabled{opacity:.5;cursor:not-allowed;pointer-events:none}.bim-menu-item-icon{width:16px;height:16px;margin-right:8px;display:flex;align-items:center;justify-content:center;flex-shrink:0}.bim-menu-item-icon svg{width:100%;height:100%;fill:currentColor}.bim-menu-item-label{flex:1;white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.bim-menu-item-arrow{width:12px;height:12px;margin-left:8px;display:flex;align-items:center;justify-content:center;opacity:.7}.bim-menu-item-arrow svg{width:100%;height:100%;fill:currentColor}.bim-tree{width:100%;height:100%;display:flex;flex-direction:column;overflow:hidden;font-size:14px;color:var(--bim-ui_text_primary, #333);-webkit-user-select:none;user-select:none;position:relative;background:transparent}.bim-tree-search{padding:6px;background-color:transparent;flex-shrink:0;position:relative}.bim-tree-search-wrapper{position:relative;width:100%;display:flex;align-items:center}.bim-tree-search-icon{position:absolute;left:8px;width:16px;height:16px;color:var(--bim-ui_text_secondary, #999);pointer-events:none;display:flex;align-items:center;justify-content:center}.bim-tree-search-icon svg{width:100%;height:100%}.bim-tree-search-input{width:100%;height:30px;padding:4px 8px 4px 30px;border:1px solid var(--bim-ui_border_color, #d9d9d9);border-radius:4px;outline:none;font-size:13px;color:inherit;background-color:var(--bim-ui_bg_color, #fff);transition:all .2s;box-sizing:border-box}.bim-tree-search-input:focus{border-color:var(--bim-primary_color, #1890ff);box-shadow:0 0 0 2px #1890ff33}.bim-tree-search-results{position:absolute;top:100%;left:8px;right:8px;background-color:var(--bim-ui_bg_color, #fff);border:1px solid var(--bim-ui_border_color, #eee);box-shadow:0 4px 12px #00000026;border-radius:4px;max-height:200px;overflow-y:auto;z-index:10;display:none}.bim-tree-search-results.is-visible{display:block}.bim-tree-search-item{padding:8px 12px;cursor:pointer;border-bottom:1px solid rgba(0,0,0,.03)}.bim-tree-search-item:last-child{border-bottom:none}.bim-tree-search-item:hover{background-color:var(--bim-ui_bg_hover, #f5f5f5)}.bim-tree-search-item-title{font-weight:500;display:block}.bim-tree-search-item-path{font-size:12px;color:var(--bim-ui_text_secondary, #999);margin-top:2px;display:block}.bim-tree-content{flex:1;overflow-y:auto;padding:2px 0;min-height:0}.bim-tree-node{display:flex;flex-direction:column}.bim-tree-node-content{display:flex;align-items:center;height:32px;cursor:pointer;transition:background-color .2s;border-radius:4px;padding-right:8px}.bim-tree-node-content:hover{background-color:var(--bim-ui_bg_hover, rgba(0, 0, 0, .05))}.bim-tree-switcher{width:24px;height:32px;display:flex;align-items:center;justify-content:center;cursor:pointer;color:var(--bim-ui_text_secondary, #999);transition:transform .2s;flex-shrink:0}.bim-tree-switcher svg{width:12px;height:12px;fill:currentColor;transition:transform .2s}.bim-tree-switcher.is-expanded svg{transform:rotate(90deg)}.bim-tree-switcher.is-hidden{visibility:hidden}.bim-tree-checkbox{width:16px;height:16px;border:1px solid var(--bim-ui_border_color, #d9d9d9);border-radius:2px;margin-right:8px;background-color:var(--bim-ui_bg_color, #fff);position:relative;cursor:pointer;flex-shrink:0;transition:all .2s}.bim-tree-checkbox:hover{border-color:var(--bim-primary_color, #1890ff)}.bim-tree-checkbox.is-checked{background-color:var(--bim-primary_color, #1890ff);border-color:var(--bim-primary_color, #1890ff)}.bim-tree-checkbox.is-checked:after{content:"";position:absolute;top:1px;left:4px;width:5px;height:9px;border:2px solid #fff;border-top:0;border-left:0;transform:rotate(45deg)}.bim-tree-checkbox.is-indeterminate{background-color:var(--bim-ui_bg_color, #fff);border-color:var(--bim-primary_color, #1890ff)}.bim-tree-checkbox.is-indeterminate:after{content:"";position:absolute;top:6px;left:3px;width:8px;height:2px;background-color:var(--bim-primary_color, #1890ff)}.bim-tree-node.is-disabled .bim-tree-checkbox{background-color:#f5f5f5;border-color:#d9d9d9;cursor:not-allowed}.bim-tree-node.is-disabled .bim-tree-checkbox.is-checked{background-color:#d9d9d9}.bim-tree-node.is-disabled .bim-tree-node-content{color:var(--bim-ui_text_disabled, #ccc);cursor:not-allowed}.bim-tree-icon{width:16px;height:16px;margin-right:6px;display:flex;align-items:center;justify-content:center;flex-shrink:0}.bim-tree-icon img,.bim-tree-icon svg{width:100%;height:100%}.bim-tree-title{flex:1;white-space:nowrap}.bim-tree-children{display:none;overflow:visible}.bim-tree-children.is-visible{display:block}.bim-tree-node-content.is-selected{background-color:var(--bim-ui_bg_selected, rgba(24, 144, 255, .2));color:var(--bim-primary_color, #1890ff)}.bim-tree-node-actions{display:none;align-items:center;margin-left:8px;flex-shrink:0}.bim-tree-node-content.is-selected .bim-tree-node-actions{display:flex}.bim-tree-content{flex:1;overflow:auto;padding:2px 0;min-height:0}.bim-tree-node{display:flex;flex-direction:column;width:fit-content;min-width:100%}.bim-tree-node-content{display:flex;align-items:center;height:32px;cursor:pointer;transition:background-color .2s;border-radius:4px;padding-right:8px;width:fit-content;min-width:100%;box-sizing:border-box}.bim-tab{display:flex;flex-direction:column;width:100%;height:100%;background:transparent;color:var(--bim-tab-text, #e6e6e6)}.bim-tab__nav{display:flex;align-items:center;justify-content:center;background:transparent}.bim-tab__item{display:inline-flex;align-items:center;justify-content:center;gap:6px;padding:4px 0;border:none;border-radius:0;background:transparent;color:var(--bim-tab-text, #e6e6e6);cursor:pointer;transition:all .2s ease;font-size:14px;border-bottom:4px solid transparent}.bim-tab__item:hover{color:var(--bim-tab-text, #e6e6e6);background-color:var(--bim-tab-hover-bg, rgba(255, 255, 255, .05));border-bottom-color:var(--bim-tab-hover-bg, rgba(255, 255, 255, .15))}.bim-tab__item.is-active{color:var(--bim-tab-text-active, #4da3ff);border-bottom-color:var(--bim-tab-text-active, #4da3ff)}.bim-tab__item.is-disabled{opacity:.5;cursor:not-allowed}.bim-tab__icon{width:16px;height:16px;display:inline-flex;align-items:center;justify-content:center;color:var(--bim-tab-icon, currentColor)}.bim-tab__icon svg{width:100%;height:100%;fill:currentColor}.bim-tab__title{white-space:nowrap}.bim-tab__content{flex:1;display:flex;position:relative;min-height:0;overflow:hidden}.bim-tab__panel{display:none;width:100%;height:100%;flex:1}.bim-tab__panel.is-active{display:flex;flex-direction:column;height:100%}.construct-tab__container{height:100%;display:flex;flex-direction:column}.construct-tab__panel-content{flex:1;display:flex;flex-direction:column;min-height:0;overflow:hidden}.construct-tab__panel-content .bim-tree{flex:1}.bim-collapse{background-color:var(--bim-bg-color, #ffffff);border:1px solid var(--bim-border-color, #d9d9d9);border-radius:4px;font-size:14px;color:var(--bim-text-color, rgba(0, 0, 0, .88))}.bim-collapse.is-ghost{background-color:transparent;border:none}.bim-collapse.is-ghost .bim-collapse-item{border-bottom:none}.bim-collapse.is-ghost .bim-collapse-header{background-color:transparent;padding-left:0;padding-right:0}.bim-collapse.is-ghost .bim-collapse-content{background-color:transparent;border-top:none}.bim-collapse-item{border-bottom:1px solid var(--bim-border-color, #d9d9d9)}.bim-collapse-item:last-child{border-bottom:none}.bim-collapse-item.is-disabled .bim-collapse-header{color:var(--bim-disabled-color, rgba(0, 0, 0, .25));cursor:not-allowed}.bim-collapse-header{display:flex;align-items:center;padding:12px 16px;background-color:var(--bim-header-bg-color, rgba(0, 0, 0, .02));cursor:pointer;transition:all .3s;position:relative}.bim-collapse-header:hover{background-color:var(--bim-header-hover-bg-color, rgba(0, 0, 0, .05))}.bim-collapse-arrow{margin-right:12px;font-size:12px;width:12px;height:12px;transition:transform .24s;display:inline-flex;align-items:center;justify-content:center}.bim-collapse-arrow svg{width:100%;height:100%;fill:currentColor}.bim-collapse-item.is-active .bim-collapse-arrow{transform:rotate(90deg)}.bim-collapse-icon{margin-right:8px;display:inline-flex;align-items:center}.bim-collapse-icon svg{width:16px;height:16px;fill:currentColor}.bim-collapse-title{flex:1;overflow:hidden;white-space:nowrap;text-overflow:ellipsis}.bim-collapse-extra{margin-left:auto}.bim-collapse-content{overflow:hidden;background-color:var(--bim-content-bg-color, #ffffff);border-top:1px solid var(--bim-border-color, #d9d9d9);transition:height .2s ease-in-out,opacity .2s ease-in-out}.bim-collapse-content.is-hidden{display:none}.bim-description{display:flex;flex-direction:column;width:100%;font-size:var(--bim-desc-font-size, 14px);color:var(--bim-text-color, #333);padding:0}.bim-description-item{display:flex;align-items:stretch;padding:0;line-height:1.5}.bim-description.is-bordered{border-bottom:none}.bim-description.is-bordered .bim-description-item{border-bottom:1px solid var(--bim-border-color, #eee)}.bim-description-label{color:var(--bim-desc-label-color, var(--bim-label-color, #666));flex-shrink:0;padding:var(--bim-desc-label-padding, 4px 4px);display:flex;align-items:center}.bim-description.is-bordered .bim-description-label{border-right:1px solid var(--bim-border-color, #eee)}.bim-description-value{color:var(--bim-desc-value-color, var(--bim-value-color, #333));flex:1;word-break:break-all;padding:var(--bim-desc-value-padding, 4px 4px);display:flex;align-items:center}.bim-measure-panel{width:100%;display:flex;flex-direction:column;box-sizing:border-box;color:var(--bim-dialog-text-color, #ccc)}.bim-measure-settings{display:none;box-sizing:border-box;color:var(--bim-dialog-text-color, #ccc)}.bim-measure-settings-title{font-size:14px;font-weight:600;margin-bottom:10px}.bim-measure-settings-row{display:flex;align-items:center;justify-content:space-between;gap:10px;margin-bottom:10px}.bim-measure-settings-row .label{color:var(--bim-measure-label-color, rgba(255, 255, 255, .7));font-size:13px;flex:0 0 auto}.bim-measure-settings-select{flex:0 0 auto;width:120px;height:28px;border-radius:4px;border:1px solid var(--bim-measure-border, rgba(255, 255, 255, .12));background:#0000001f;color:var(--bim-dialog-text-color, #ccc);padding:0 8px;box-sizing:border-box;outline:none}.bim-measure-settings-hint{font-size:12px;line-height:1.4;color:var(--bim-measure-label-color, rgba(255, 255, 255, .7));margin-top:-4px;margin-bottom:8px}.bim-measure-settings-actions{margin-top:14px;display:flex;justify-content:flex-start;gap:10px}.bim-measure-settings-save,.bim-measure-settings-cancel{flex:0 0 auto!important;width:auto;min-width:0;height:30px;padding:0 12px;border-radius:4px;cursor:pointer;box-sizing:border-box}.bim-measure-settings-save{border:none;background:var(--bim-measure-primary, #0078d4);color:#fff}.bim-measure-settings-cancel{border:1px solid var(--bim-measure-border, rgba(255, 255, 255, .12));background:transparent;color:var(--bim-dialog-text-color, #ccc)}.bim-measure-settings-save:hover,.bim-measure-settings-save:active,.bim-measure-settings-save:focus,.bim-measure-settings-cancel:hover,.bim-measure-settings-cancel:active,.bim-measure-settings-cancel:focus{background:inherit;outline:none}.bim-measure-settings-save:hover{background:var(--bim-measure-primary-hover, #0063b1)}.bim-measure-tools{display:flex;flex-direction:column;gap:8px}.bim-measure-tool-grid{display:grid;grid-template-columns:repeat(4,1fr);gap:8px}.bim-measure-tool-btn{width:100%;height:42px;border-radius:6px;border:1px solid var(--bim-measure-border, rgba(255, 255, 255, .12));background:var(--bim-measure-btn-bg, rgba(255, 255, 255, .06));cursor:pointer;display:flex;align-items:center;justify-content:center;transition:background-color .15s ease,border-color .15s ease;padding:0;box-sizing:border-box}.bim-measure-tool-btn:hover{background:var(--bim-measure-btn-hover-bg, rgba(255, 255, 255, .1))}.bim-measure-tool-btn.is-active{border-color:var(--bim-measure-active-border, rgba(255, 255, 255, .3));background:var(--bim-measure-btn-active-bg, rgba(255, 255, 255, .14))}.bim-measure-tool-icon{width:22px;height:22px;display:inline-flex;align-items:center;justify-content:center;color:var(--bim-measure-icon-color, #ddd)}.bim-measure-tool-icon svg{width:100%;height:100%;fill:currentColor}.bim-measure-toggle{display:flex;justify-content:flex-end}.bim-measure-toggle-btn{height:22px;border-radius:4px;border:1px solid var(--bim-measure-border, rgba(255, 255, 255, .12));background:var(--bim-measure-btn-bg, rgba(255, 255, 255, .06));cursor:pointer;display:inline-flex;align-items:center;justify-content:center;transition:background-color .15s ease;padding:0 6px;gap:4px;font-size:12px;line-height:1}.bim-measure-toggle-btn:hover{background:var(--bim-measure-btn-hover-bg, rgba(255, 255, 255, .1))}.bim-measure-toggle-text{color:var(--bim-measure-label-color, rgba(255, 255, 255, .7))}.bim-measure-toggle-icon svg{width:14px;height:14px;fill:currentColor;color:var(--bim-measure-icon-color, #ddd);transition:transform .15s ease}.bim-measure-toggle-btn.is-expanded .bim-measure-toggle-icon svg{transform:rotate(180deg)}.bim-measure-result{margin-top:12px;padding-top:12px;border-top:1px solid var(--bim-measure-divider, rgba(255, 255, 255, .1));display:flex;flex-direction:column;gap:10px}.bim-measure-row{display:flex;align-items:baseline;gap:8px;font-size:13px;line-height:1.4}.bim-measure-row .label{color:var(--bim-measure-label-color, rgba(255, 255, 255, .7));min-width:84px}.bim-measure-row .value{color:var(--bim-measure-value-color, rgba(255, 255, 255, .9));flex:1;word-break:break-word}.bim-measure-main-number{color:#ffd24a}.bim-measure-main-unit{color:var(--bim-measure-value-color, rgba(255, 255, 255, .9))}.bim-measure-xyz{display:flex;flex-direction:column;gap:6px}.bim-measure-xyz .value{font-variant-numeric:tabular-nums}.bim-measure-xyz-x{color:#ff4d4f!important}.bim-measure-xyz-y{color:#52c41a!important}.bim-measure-xyz-z{color:#1677ff!important}.bim-measure-footer{margin-top:12px;padding-top:10px;border-top:1px solid var(--bim-measure-divider, rgba(255, 255, 255, .1));display:flex;align-items:center;justify-content:flex-start;gap:10px}.bim-measure-clear-btn{background:transparent;border:none;color:var(--bim-measure-danger, white);cursor:pointer;padding:0;font-size:13px;flex:0 0 auto!important;width:auto;min-width:0}.bim-measure-clear-btn:hover,.bim-measure-clear-btn:active,.bim-measure-clear-btn:focus{background:transparent;border:none;outline:none;text-decoration:none}.bim-measure-settings-btn{width:24px;height:24px;border-radius:4px;border:none;background:transparent;cursor:pointer;display:inline-flex;align-items:center;justify-content:center;padding:0;margin-left:auto;flex:0 0 auto!important}.bim-measure-settings-btn:hover,.bim-measure-settings-btn:active,.bim-measure-settings-btn:focus{background:transparent;border:none;outline:none}.bim-measure-settings-btn svg{width:18px;height:18px;fill:currentColor;color:var(--bim-measure-icon-color, #ddd)}')),document.head.appendChild(e)}}catch(i){console.error("vite-plugin-css-injected-by-js",i)}})(); +(function(yr,cn){typeof exports=="object"&&typeof module<"u"?cn(exports):typeof define=="function"&&define.amd?define(["exports"],cn):(yr=typeof globalThis<"u"?globalThis:yr||self,cn(yr.LyzBimEngineSDK={}))})(this,(function(yr){"use strict";const cn={common:{title:"BimEngine",description:"这是一个使用 BIM-ENGINE。",openTestDialog:"打开测试弹窗",openInfoDialog:"打开信息弹窗 (封装版)"},toolbar:{home:"首页",measure:"测量",info:"信息",location:"定位",setting:"设置",walk:"漫游",walkMenu:"漫游菜单",walkPerson:"第一人称",walkBird:"第三人称",tree:"模型树"},dialog:{testTitle:"测试弹窗",testContent:'
    这是一个 可拖拽可缩放 的弹窗。

    你可以尝试拖动标题栏,或者拖动右下角改变大小。
    '},menu:{info:"信息",home:"首页"},tree:{searchPlaceholder:"请输入要搜索的内容"},constructTree:{title:"目录树"},tab:{component:"构件",system:"系统",space:"空间"},panel:{property:{title:"构件详情",base:"基本属性",material:"材质信息",advanced:"高级设置",tab:{props:"属性",material:"材质"}}},measure:{btnName:"测量",dialogTitle:"测量",modes:{distance:"距离",minDistance:"最小距离",angle:"角度",elevation:"标高",volume:"体积",laserDistance:"激光测距",slope:"坡度",spaceVolume:"空间体积"},actions:{expand:"展开",collapse:"收起",clearAll:"删除全部",settings:"设置"},labels:{currentMode:"当前测量方式:",x:"X:",y:"Y:",z:"Z:",value:{distance:"距离:",minDistance:"最小距离:",angle:"角度:",elevation:"标高:",volume:"体积:",laserDistance:"激光测距:",slope:"坡度:",spaceVolume:"空间体积:"}},units:{mm:"mm",cm:"cm",m:"m",km:"km",deg:"°",m3:"m³",percent:"%"},settings:{title:"设置",unit:"单位:",precision:"精度:",hint:"距离、最小距离和标高默认使用该单位;角度和体积有各自默认单位。",save:"保存设置",cancel:"取消"}}},Wh={common:{title:"BimEngine",description:"This is a BIM-ENGINE demo.",openTestDialog:"Open Test Dialog",openInfoDialog:"Open Info Dialog (Wrapped)"},toolbar:{home:"Home",measure:"Measure",info:"Info",location:"Location",setting:"Settings",walk:"Walk",walkPerson:"Person",walkBird:"Bird Eye",walkMenu:"Menu",tree:"Tree"},dialog:{testTitle:"Test Dialog",testContent:'
    This is a draggable and resizable dialog.

    Try dragging the title bar or resizing from the bottom-right corner.
    '},menu:{info:"Info",home:"Home"},tree:{searchPlaceholder:"Please enter content to search"},constructTree:{title:"Construct Tree"},tab:{component:"Component",system:"System",space:"Space"},panel:{property:{title:"Component Details",base:"Basic Info",material:"Material",advanced:"Advanced",tab:{props:"Properties",material:"Material"}}},measure:{btnName:"Measure",dialogTitle:"Measure",modes:{distance:"Distance",minDistance:"Min Distance",angle:"Angle",elevation:"Elevation",volume:"Volume",laserDistance:"Laser Distance",slope:"Slope",spaceVolume:"Space Volume"},actions:{expand:"Expand",collapse:"Collapse",clearAll:"Clear All",settings:"Settings"},labels:{currentMode:"Mode:",x:"X:",y:"Y:",z:"Z:",value:{distance:"Distance:",minDistance:"Min Distance:",angle:"Angle:",elevation:"Elevation:",volume:"Volume:",laserDistance:"Laser Distance:",slope:"Slope:",spaceVolume:"Space Volume:"}},units:{mm:"mm",cm:"cm",m:"m",km:"km",deg:"°",m3:"m³",percent:"%"},settings:{title:"Settings",unit:"Unit:",precision:"Precision:",hint:"Distance, min distance and elevation use this unit by default; angle and volume use their own units.",save:"Save",cancel:"Cancel"}}};class jh{currentLocale="zh-CN";messages={"zh-CN":cn,"en-US":Wh};listeners=[];constructor(){}getLocale(){return this.currentLocale}setLocale(e){this.currentLocale!==e&&(this.currentLocale=e,this.notifyListeners())}t(e){if(!e)return"";const t=e.split(".");let i=this.messages[this.currentLocale];for(const r of t)if(i&&typeof i=="object"&&r in i)i=i[r];else return e;return i}subscribe(e){return this.listeners.push(e),()=>{this.listeners=this.listeners.filter(t=>t!==e)}}notifyListeners(){this.listeners.forEach(e=>e(this.currentLocale))}}const ri=new jh,Ke=n=>ri.t(n),sl={name:"dark",primary:"#0078d4",primaryHover:"#0063b1",background:"#f5f5f5",panelBackground:"rgba(30, 30, 30, 0.9)",textPrimary:"#ffffff",textSecondary:"#cccccc",border:"#444444",icon:"#cccccc",iconActive:"#ffffff",componentBackground:"transparent",componentHover:"#4e4d4dff",componentActive:"rgba(255, 255, 255, 0.1)"},Xh={name:"light",primary:"#0078d4",primaryHover:"#106ebe",background:"#f5f5f5",panelBackground:"#ffffff",textPrimary:"#333333",textSecondary:"#666666",border:"#e0e0e0",icon:"#555555",iconActive:"#0078d4",componentBackground:"transparent",componentHover:"#f0f0f0",componentActive:"#e0e0e0"};class qh{currentTheme=sl;listeners=[];constructor(){}getTheme(){return this.currentTheme}setTheme(e){e==="light"?this.applyTheme(Xh):this.applyTheme(sl)}setCustomTheme(e){this.applyTheme(e)}applyTheme(e){this.currentTheme=e,this.notifyListeners()}subscribe(e){return this.listeners.push(e),e(this.currentTheme),()=>{this.listeners=this.listeners.filter(t=>t!==e)}}notifyListeners(){this.listeners.forEach(e=>e(this.currentTheme))}}const vt=new qh;class ks{container;options;groups=[];activeBtnIds=new Set;btnRefs=new Map;dropdownElement=null;hoverTimeout=null;customColors=new Set;unsubscribeLocale=null;unsubscribeTheme=null;engine=null;DEFAULT_ICON='';constructor(e){const t=typeof e.container=="string"?document.getElementById(e.container):e.container;if(!t)throw new Error("Container not found");this.container=t,this.options={showLabel:!0,visibility:{},direction:"row",position:"static",align:"vertical",expand:"down",...e},["backgroundColor","btnBackgroundColor","btnHoverColor","btnActiveColor","iconColor","iconActiveColor","textColor","textActiveColor"].forEach(r=>{e[r]&&this.customColors.add(r)}),this.initContainer(),this.applyStyles()}setEngine(e){this.engine=e}emit(e,t){this.engine?this.engine.emit(e,t):console.warn("[BimButtonGroup] Engine not set, cannot emit event:",e)}initContainer(){this.container.innerHTML="",this.container.classList.add("bim-btn-group-root"),this.options.direction==="column"?this.container.classList.add("dir-column"):this.container.classList.add("dir-row"),this.options.className&&this.container.classList.add(this.options.className),this.updatePosition(),this.setupEventInterception(this.container)}setupEventInterception(e){const t=r=>{r.stopPropagation()};["click","dblclick","contextmenu","wheel","mousedown","mouseup","mousemove","touchstart","touchend","touchmove","pointerdown","pointerup","pointermove","pointerenter","pointerleave","pointerover","pointerout"].forEach(r=>{e.addEventListener(r,t,{passive:!1})})}updatePosition(){const e=this.options.position,t=this.container.style;if(t.top="",t.bottom="",t.left="",t.right="",t.transform="",e==="static"){this.container.classList.add("static");return}if(this.container.classList.remove("static"),this.container.style.position="absolute",typeof e=="object"&&"x"in e)t.left=`${e.x}px`,t.top=`${e.y}px`;else{const i="20px";switch(e){case"top-left":t.top=i,t.left=i;break;case"top-center":t.top=i,t.left="50%",t.transform="translateX(-50%)";break;case"top-right":t.top=i,t.right=i;break;case"bottom-left":t.bottom=i,t.left=i;break;case"bottom-center":t.bottom=i,t.left="50%",t.transform="translateX(-50%)";break;case"bottom-right":t.bottom=i,t.right=i;break;case"left-center":t.left=i,t.top="50%",t.transform="translateY(-50%)";break;case"right-center":t.right=i,t.top="50%",t.transform="translateY(-50%)";break;case"center":t.top="50%",t.left="50%",t.transform="translate(-50%, -50%)";break}}}applyStyles(){const e=this.container.style;this.options.backgroundColor&&e.setProperty("--bim-btn-group-section-bg",this.options.backgroundColor),this.options.btnBackgroundColor&&e.setProperty("--bim-btn-bg",this.options.btnBackgroundColor),this.options.btnHoverColor&&e.setProperty("--bim-btn-hover-bg",this.options.btnHoverColor),this.options.btnActiveColor&&e.setProperty("--bim-btn-active-bg",this.options.btnActiveColor),this.options.iconColor&&e.setProperty("--bim-icon-color",this.options.iconColor),this.options.iconActiveColor&&e.setProperty("--bim-icon-active-color",this.options.iconActiveColor),this.options.textColor&&e.setProperty("--bim-btn-text-color",this.options.textColor),this.options.textActiveColor&&e.setProperty("--bim-btn-text-active-color",this.options.textActiveColor)}setTheme(e){const t={backgroundColor:e.panelBackground,btnBackgroundColor:e.componentBackground,btnHoverColor:e.componentHover,btnActiveColor:e.componentActive,iconColor:e.icon,iconActiveColor:e.iconActive,textColor:e.textSecondary,textActiveColor:e.textPrimary};Object.entries(t).forEach(([i,r])=>{const s=i;this.customColors.has(s)||(this.options[s]=r)}),this.applyStyles()}setColors(e){this.options={...this.options,...e},Object.keys(e).forEach(t=>{this.customColors.add(t)}),this.applyStyles()}async init(){this.render(),this.unsubscribeLocale=ri.subscribe(()=>{this.setLocales()}),this.unsubscribeTheme=vt.subscribe(e=>{this.setTheme(e)})}setLocales(){this.render()}addGroup(e,t){if(this.groups.some(r=>r.id===e))return;const i={id:e,buttons:[]};if(t){const r=this.groups.findIndex(s=>s.id===t);r!==-1?this.groups.splice(r,0,i):this.groups.push(i)}else this.groups.push(i)}addButton(e){const{groupId:t,parentId:i}=e,r=this.groups.find(a=>a.id===t);if(!r)return;const s={...e,children:e.children||[]};if(i){const a=this.findButton(r.buttons,i);a&&(a.children||(a.children=[]),a.children.push(s))}else r.buttons.push(s)}findButton(e,t){for(const i of e){if(i.id===t)return i;if(i.children){const r=this.findButton(i.children,t);if(r)return r}}}render(){this.container.innerHTML="",this.btnRefs.clear(),this.groups.forEach((e,t)=>{const i=this.renderGroup(e,t,this.groups.length);this.container.appendChild(i)})}renderGroup(e,t,i){const r=document.createElement("div");return r.className="bim-btn-group-section",t{if(this.isVisible(s.id)){const a=this.renderButton(s);r.appendChild(a)}}),r}renderButton(e){const t=document.createElement("div");t.className="opt-btn-wrapper";const i=document.createElement("div");i.className="opt-btn",e.isActive&&this.activeBtnIds.add(e.id),(e.align||this.options.align||"vertical")==="horizontal"?i.classList.add("align-horizontal"):i.classList.add("align-vertical"),this.activeBtnIds.has(e.id)&&i.classList.add("active"),e.disabled&&i.classList.add("disabled"),this.options.showLabel&&e.label||i.classList.add("no-label");const a=e.iconSize||32,o=e.minWidth||50;i.style.minWidth=`${o}px`;const l=document.createElement("div");l.className="opt-btn-icon",l.style.width=`${a}px`,l.style.height=`${a}px`,l.innerHTML=this.getIcon(e.icon),i.appendChild(l);const c=document.createElement("div");if(c.className="opt-btn-text-wrapper",this.options.showLabel&&e.label){const h=document.createElement("span");h.className="opt-btn-label",h.textContent=Ke(e.label),c.appendChild(h)}if(e.children&&e.children.length>0){const h=document.createElement("span");h.className="opt-btn-arrow",h.textContent="▼",c.appendChild(h)}return c.hasChildNodes()&&i.appendChild(c),i.addEventListener("click",()=>this.handleClick(e)),i.addEventListener("mouseenter",()=>this.handleMouseEnter(e,i)),i.addEventListener("mouseleave",()=>this.handleMouseLeave()),this.btnRefs.set(e.id,i),t.appendChild(i),t}setBtnActive(e,t){const i=this.findButtonById(e);if(!i)return;const r=t!==void 0?t:!this.activeBtnIds.has(e);r?this.activeBtnIds.add(e):this.activeBtnIds.delete(e),i.isActive=r,this.updateButtonState(e)}handleClick(e){e.disabled||(!e.children||e.children.length===0)&&(e.keepActive&&this.setBtnActive(e.id),this.closeDropdown(),e.onClick&&e.onClick(e))}handleMouseEnter(e,t){this.hoverTimeout&&clearTimeout(this.hoverTimeout),e.children&&e.children.length>0?this.showDropdown(e,t):this.closeDropdown()}handleMouseLeave(){this.hoverTimeout=window.setTimeout(()=>this.closeDropdown(),200)}showDropdown(e,t){if(this.closeDropdown(),!e.children)return;const i=document.createElement("div");i.className="opt-btn-dropdown",this.options.backgroundColor&&i.style.setProperty("--bim-toolbar-bg",this.options.backgroundColor);const r=t.getBoundingClientRect(),s=this.options.expand||"down";this.options.direction==="row"?i.style.flexDirection="column":i.style.flexDirection="row",document.body.appendChild(i),this.setupEventInterception(i),e.children.forEach(o=>{if(this.isVisible(o.id)){const l=this.renderDropdownItem(o);i.appendChild(l)}});const a=i.getBoundingClientRect();s==="up"?(i.style.bottom=window.innerHeight-r.top+8+"px",i.style.left=r.left+(r.width-a.width)/2+"px"):s==="down"?(i.style.top=r.bottom+8+"px",i.style.left=r.left+(r.width-a.width)/2+"px"):s==="right"?(i.style.top=r.top+(r.height-a.height)/2+"px",i.style.left=r.right+8+"px"):s==="left"&&(i.style.top=r.top+(r.height-a.height)/2+"px",i.style.right=window.innerWidth-r.left+8+"px"),i.addEventListener("mouseenter",()=>{this.hoverTimeout&&clearTimeout(this.hoverTimeout)}),i.addEventListener("mouseleave",()=>this.handleMouseLeave()),this.dropdownElement=i}renderDropdownItem(e){const t=document.createElement("div");t.className="opt-btn-dropdown-item",(e.align||"horizontal")==="horizontal"?t.classList.add("align-horizontal"):t.classList.add("align-vertical");const r=e.iconSize||32,s=e.minWidth;s&&(t.style.minWidth=`${s}px`);const a=document.createElement("div");if(a.className="opt-btn-icon",a.style.width=`${r}px`,a.style.height=`${r}px`,a.innerHTML=this.getIcon(e.icon),t.appendChild(a),this.options.showLabel&&e.label){const o=document.createElement("span");o.className="opt-btn-dropdown-label",o.textContent=Ke(e.label),t.appendChild(o)}return t.addEventListener("click",o=>{o.stopPropagation(),this.handleClick(e)}),t}closeDropdown(){this.dropdownElement&&(this.dropdownElement.remove(),this.dropdownElement=null),this.btnRefs.forEach(e=>{const t=e.querySelector(".opt-btn-arrow");t&&t.classList.remove("rotated")})}updateButtonState(e){const t=this.btnRefs.get(e);t&&(this.activeBtnIds.has(e)?t.classList.add("active"):t.classList.remove("active"))}getIcon(e){return e||this.DEFAULT_ICON}updateButtonVisibility(e,t){this.options.visibility||(this.options.visibility={}),this.options.visibility[e]=t,this.render()}setShowLabel(e){this.options.showLabel=e,this.updateLabelsVisibility()}updateLabelsVisibility(){this.btnRefs.forEach((e,t)=>{const i=this.findButtonById(t);if(!i)return;this.options.showLabel&&i.label?e.classList.remove("no-label"):e.classList.add("no-label")})}findButtonById(e){for(const t of this.groups){const i=this.findButton(t.buttons,e);if(i)return i}}setBackgroundColor(e){this.setColors({backgroundColor:e})}isVisible(e){return this.options.visibility?.[e]!==!1}destroy(){this.unsubscribeLocale&&(this.unsubscribeLocale(),this.unsubscribeLocale=null),this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.closeDropdown(),this.container.innerHTML="",this.btnRefs.clear()}}class Yh extends ks{async init(){await super.init();const{createHomeButton:e}=await Promise.resolve().then(()=>s1),{locationButton:t}=await Promise.resolve().then(()=>a1),{walkMenuButton:i}=await Promise.resolve().then(()=>o1),{walkPersonButton:r}=await Promise.resolve().then(()=>l1),{walkBirdButton:s}=await Promise.resolve().then(()=>c1),{settingButton:a}=await Promise.resolve().then(()=>h1),{infoButton:o}=await Promise.resolve().then(()=>u1),{createMeasureButton:l}=await Promise.resolve().then(()=>d1);this.addGroup("group-1"),this.engine?(this.addButton(e(this.engine)),this.addButton(l(this.engine))):console.warn("[Toolbar] Engine not available when creating buttons."),this.addButton(i),this.addButton(r),this.addButton(s),this.addButton(t),this.addGroup("group-2"),this.addButton(a),this.addButton(o),this.render()}}class ji{engine;constructor(e){this.engine=e}emit(e,t){this.engine.emit(e,t)}on(e,t){return this.engine.on(e,t)}}class Kh extends ji{toolbar=null;toolbarContainer=null;container;constructor(e,t){super(e),this.container=t,this.init()}init(){this.toolbarContainer=document.createElement("div"),this.toolbarContainer.id="opt-btn-groups",this.toolbarContainer.className="bim-engine-opt-btn-container is-bottom-toolbar",this.container.appendChild(this.toolbarContainer),this.toolbar=new Yh({container:this.toolbarContainer,showLabel:!0,direction:"row",position:"bottom-center",align:"vertical",expand:"up"}),this.toolbar.setEngine(this.engine),this.toolbar.init()}updateTheme(e){this.toolbar?.setTheme(e)}refresh(){this.toolbar?.render()}destroy(){this.toolbar?.destroy(),this.toolbar=null}addGroup(e,t){this.toolbar?.addGroup(e,t),this.toolbar?.render()}addButton(e){this.toolbar?.addButton(e),this.toolbar?.render()}setButtonVisibility(e,t){this.toolbar?.updateButtonVisibility(e,t)}setShowLabel(e){this.toolbar?.setShowLabel(e)}setBtnActive(e,t){this.toolbar?.setBtnActive(e,t)}setVisible(e){this.toolbarContainer&&(this.toolbarContainer.style.visibility=e?"visible":"hidden")}setBackgroundColor(e){this.toolbar?.setBackgroundColor(e)}setColors(e){this.toolbar?.setColors(e)}}class Zh extends ji{groups=new Map;container;constructor(e,t){super(e),this.container=t}create(e,t){const i=new ks({container:this.container,...t});return i.setEngine(this.engine),i.init(),this.groups.set(e,i),i}get(e){return this.groups.get(e)}updateTheme(e){this.groups.forEach(t=>t.setTheme(e))}destroy(){this.groups.forEach(e=>e.destroy()),this.groups.clear()}}class al{element;options;container;header;contentArea;_isDestroyed=!1;_isInitialized=!1;unsubscribeTheme=null;unsubscribeLocale=null;rafId=null;constructor(e){this.options={title:"Dialog",width:300,height:"auto",position:"center",draggable:!0,resizable:!1,minWidth:200,minHeight:100,...e},this.container=e.container,this.element=this.createDom(),this.header=this.element.querySelector(".bim-dialog-header"),this.contentArea=this.element.querySelector(".bim-dialog-content"),this.init()}setTheme(e){const t=this.element.style;this.options.backgroundColor||t.setProperty("--bim-dialog-bg",e.panelBackground),this.options.headerBackgroundColor||t.setProperty("--bim-dialog-header-bg",e.componentHover),this.options.titleColor||t.setProperty("--bim-dialog-title-color",e.textPrimary),this.options.textColor||t.setProperty("--bim-dialog-text-color",e.textPrimary),this.options.borderColor||t.setProperty("--bim-dialog-border-color",e.border)}init(){this._isInitialized||(this.container.appendChild(this.element),this.initPosition(),this.options.draggable&&this.initDrag(),this.options.resizable&&this.initResize(),this._isInitialized=!0,this.options.onOpen&&this.options.onOpen(),this.unsubscribeTheme=vt.subscribe(e=>{this.setTheme(e)}),this.unsubscribeLocale=ri.subscribe(()=>{this.setLocales()}))}setLocales(){if(this.options.title){const e=this.header.querySelector(".bim-dialog-title");e&&(e.textContent=Ke(this.options.title))}}createDom(){const e=document.createElement("div");e.className="bim-dialog",this.options.id&&(e.id=this.options.id);const t=e.style;this.options.backgroundColor&&t.setProperty("--bim-dialog-bg",this.options.backgroundColor),this.options.headerBackgroundColor&&t.setProperty("--bim-dialog-header-bg",this.options.headerBackgroundColor),this.options.titleColor&&t.setProperty("--bim-dialog-title-color",this.options.titleColor),this.options.textColor&&t.setProperty("--bim-dialog-text-color",this.options.textColor),this.options.borderColor&&t.setProperty("--bim-dialog-border-color",this.options.borderColor),this.setSize(e,this.options.width,this.options.height),this.options.minWidth&&(e.style.minWidth=`${this.options.minWidth}px`);const i=document.createElement("div");i.className="bim-dialog-header",this.options.draggable&&i.classList.add("draggable");const r=document.createElement("span");r.className="bim-dialog-title",r.textContent=this.options.title?Ke(this.options.title):"";const s=document.createElement("span");s.className="bim-dialog-close",s.innerHTML="×",s.onclick=()=>{this.close()},i.appendChild(r),i.appendChild(s);const a=document.createElement("div");if(a.className="bim-dialog-content",typeof this.options.content=="string"?a.innerHTML=this.options.content:this.options.content instanceof HTMLElement&&a.appendChild(this.options.content),e.appendChild(i),e.appendChild(a),this.options.resizable){const c=document.createElement("div");c.className="bim-dialog-resize-handle",e.appendChild(c)}const o=c=>{c.stopPropagation()};return["click","dblclick","contextmenu","wheel","mousedown","mouseup","mousemove","touchstart","touchend","touchmove","pointerdown","pointerup","pointermove","pointerenter","pointerleave","pointerover","pointerout"].forEach(c=>{e.addEventListener(c,o,{passive:!1})}),e}setSize(e,t,i){t!==void 0&&(t==="auto"||t==="fit-content"?e.style.width=t:e.style.width=typeof t=="number"?`${t}px`:t),i!==void 0&&(i==="auto"||i==="fit-content"?e.style.height=i:e.style.height=typeof i=="number"?`${i}px`:i)}fitWidth(e=!1){this.element.style.width="fit-content",e&&this.initPosition()}fitHeight(e=!1){this.element.style.height="auto";const t=this.element.getBoundingClientRect().height,i=this.options.minHeight??100,r=this.container.clientHeight||0;let s=Math.max(i,t);r>0&&(s=Math.min(s,r)),this.element.style.height=`${s}px`,e?this.initPosition():this.clampToContainer()}clampToContainer(){const e=this.container.clientWidth,t=this.container.clientHeight,i=this.element.offsetWidth,r=this.element.offsetHeight,s=this.element.offsetLeft,a=this.element.offsetTop,o=Math.max(0,e-i),l=Math.max(0,t-r),c=Math.max(0,Math.min(s,o)),h=Math.max(0,Math.min(a,l));this.element.style.left=`${c}px`,this.element.style.top=`${h}px`}initPosition(){const e=this.options.position,t=this.element.getBoundingClientRect();let i=0,r=0;const s=this.container.clientWidth,a=this.container.clientHeight,o=t.width,l=t.height;if(typeof e=="object"&&"x"in e)i=e.x,r=e.y;else switch(e){case"center":i=(s-o)/2,r=(a-l)/2;break;case"top-left":i=0,r=0;break;case"top-center":i=(s-o)/2,r=0;break;case"top-right":i=s-o,r=0;break;case"left-center":i=0,r=(a-l)/2;break;case"right-center":i=s-o,r=(a-l)/2;break;case"bottom-left":i=0,r=a-l;break;case"bottom-center":i=(s-o)/2,r=a-l;break;case"bottom-right":i=s-o,r=a-l;break;default:i=(s-o)/2,r=(a-l)/2}i=Math.max(0,Math.min(i,s-o)),r=Math.max(0,Math.min(r,a-l)),this.element.style.left=`${i}px`,this.element.style.top=`${r}px`}initDrag(){let e=0,t=0,i=0,r=0,s=0,a=0,o=0,l=0;const c=d=>{d.preventDefault(),d.stopPropagation(),e=d.clientX,t=d.clientY,i=this.element.offsetLeft,r=this.element.offsetTop,s=this.container.clientWidth,a=this.container.clientHeight,o=this.element.offsetWidth,l=this.element.offsetHeight,document.addEventListener("mousemove",h,{capture:!0}),document.addEventListener("mouseup",u,{capture:!0})},h=d=>{d.preventDefault(),d.stopPropagation(),!this.rafId&&(this.rafId=requestAnimationFrame(()=>{const m=d.clientX-e,g=d.clientY-t;let v=i+m,f=r+g;const p=s-o,y=a-l;v=Math.max(0,Math.min(v,p)),f=Math.max(0,Math.min(f,y)),this.element.style.left=`${v}px`,this.element.style.top=`${f}px`,this.rafId=null}))},u=()=>{this.rafId&&(cancelAnimationFrame(this.rafId),this.rafId=null),document.removeEventListener("mousemove",h,{capture:!0}),document.removeEventListener("mouseup",u,{capture:!0})};this.header.addEventListener("mousedown",c)}initResize(){const e=this.element.querySelector(".bim-dialog-resize-handle");if(!e)return;let t=0,i=0,r=0,s=0;const a=c=>{c.preventDefault(),c.stopPropagation(),t=c.clientX,i=c.clientY,r=this.element.offsetWidth,s=this.element.offsetHeight,document.addEventListener("mousemove",o,{capture:!0}),document.addEventListener("mouseup",l,{capture:!0})},o=c=>{c.preventDefault(),c.stopPropagation(),!this.rafId&&(this.rafId=requestAnimationFrame(()=>{const h=c.clientX-t,u=c.clientY-i,d=Math.max(this.options.minWidth||100,r+h),m=Math.max(this.options.minHeight||50,s+u);this.element.style.width=`${d}px`,this.element.style.height=`${m}px`,this.rafId=null}))},l=()=>{this.rafId&&(cancelAnimationFrame(this.rafId),this.rafId=null),document.removeEventListener("mousemove",o,{capture:!0}),document.removeEventListener("mouseup",l,{capture:!0})};e.addEventListener("mousedown",a)}setContent(e){this.contentArea.innerHTML="",typeof e=="string"?this.contentArea.innerHTML=e:this.contentArea.appendChild(e)}close(){this._isDestroyed||(this.rafId&&(cancelAnimationFrame(this.rafId),this.rafId=null),this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.unsubscribeLocale&&(this.unsubscribeLocale(),this.unsubscribeLocale=null),this.element.remove(),this._isDestroyed=!0,this.options.onClose&&this.options.onClose())}destroy(){this.close()}}class $h extends al{constructor(e){const t=document.createElement("div");t.className="bim-info-dialog-content";const i=document.createElement("h3");i.textContent="Model Information";const r=document.createElement("ul");r.innerHTML=`
  • Name: Sample Project
  • Version: 1.0.0
  • Date: ${new Date().toLocaleDateString()}
  • Status: Active
  • - `;const n=document.createElement("button");n.textContent="Update Status",n.style.marginTop="10px",n.onclick=()=>{alert("Status updated!")},t.appendChild(i),t.appendChild(r),t.appendChild(n),super({container:e,title:"dialog.testTitle",content:t,width:320,height:"auto",position:"center",resizable:!0,draggable:!0,onClose:()=>{console.log("Info dialog closed")},onOpen:()=>{console.log("Info dialog opened")}})}}class $h extends ji{container;activeDialogs=[];constructor(e,t){super(e),this.container=t,this.on("ui:open-dialog",i=>{console.log("[DialogManager] Received open-dialog event:",i),i.id==="info"&&this.showInfoDialog()})}create(e){const t=new nl({container:this.container,...e,onClose:()=>{this.activeDialogs=this.activeDialogs.filter(i=>i!==t),e.onClose&&e.onClose()}});return t.setTheme(vt.getTheme()),this.activeDialogs.push(t),t}showInfoDialog(){new Zh(this.container)}updateTheme(e){this.activeDialogs.forEach(t=>{t.setTheme&&t.setTheme(e)})}destroy(){this.activeDialogs.forEach(e=>e.destroy()),this.activeDialogs=[]}}const br={ROTATE:0,DOLLY:1,PAN:2},Mr={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3},Jh=0,al=1,Qh=2,ol=1,ll=2,Di=3,bi=0,Ft=1,Gt=2,xt=0,Tr=1,Bs=2,cl=3,hl=4,ul=5,si=100,eu=101,tu=102,iu=103,ru=104,cs=200,su=201,nu=202,au=203,kn=204,zn=205,Hn=206,ou=207,Vn=208,lu=209,cu=210,hu=211,uu=212,du=213,pu=214,Gn=0,Wn=1,jn=2,Sr=3,Xn=4,qn=5,Yn=6,Kn=7,Zn=0,mu=1,fu=2,Xi=0,dl=1,pl=2,ml=3,$n=4,fl=5,gl=6,vl=7,_l="attached",gu="detached",xl=300,Er=301,wr=302,Fs=303,Jn=304,ks=306,Mi=1e3,$t=1001,zs=1002,Dt=1003,yl=1004,hs=1005,yt=1006,Hs=1007,Ti=1008,ni=1009,bl=1010,Ml=1011,us=1012,Qn=1013,ar=1014,Wt=1015,pt=1016,ea=1017,ta=1018,Cr=1020,Tl=35902,Sl=35899,El=1021,wl=1022,qt=1023,ds=1026,Rr=1027,ia=1028,ra=1029,sa=1030,na=1031,aa=1033,Vs=33776,Gs=33777,Ws=33778,js=33779,oa=35840,la=35841,ca=35842,ha=35843,ua=36196,da=37492,pa=37496,ma=37808,fa=37809,ga=37810,va=37811,_a=37812,xa=37813,ya=37814,ba=37815,Ma=37816,Ta=37817,Sa=37818,Ea=37819,wa=37820,Ca=37821,Ra=36492,Aa=36494,Pa=36495,La=36283,Da=36284,Ia=36285,Ua=36286,ps=2300,ms=2301,Na=2302,Cl=2400,Rl=2401,Al=2402,vu=2500,_u=0,Pl=1,Oa=2,xu=3200,Ll=3201,Xs=0,yu=1,qi="",Ct="srgb",Nt="srgb-linear",qs="linear",et="srgb",Ar=7680,Ba=34055,Fa=34056,bu=517,ka=519,Mu=512,Tu=513,Su=514,Dl=515,Eu=516,wu=517,Cu=518,Ru=519,za=35044,Il="300 es",Si=2e3,Ys=2001;function Ul(s){for(let e=s.length-1;e>=0;--e)if(s[e]>=65535)return!0;return!1}function fs(s){return document.createElementNS("http://www.w3.org/1999/xhtml",s)}function Au(){const s=fs("canvas");return s.style.display="block",s}const Nl={};function Ks(...s){const e="THREE."+s.shift();console.log(e,...s)}function be(...s){const e="THREE."+s.shift();console.warn(e,...s)}function He(...s){const e="THREE."+s.shift();console.error(e,...s)}function gs(...s){const e=s.join(" ");e in Nl||(Nl[e]=!0,be(...s))}function Pu(s,e,t){return new Promise(function(i,r){function n(){switch(s.clientWaitSync(e,s.SYNC_FLUSH_COMMANDS_BIT,0)){case s.WAIT_FAILED:r();break;case s.TIMEOUT_EXPIRED:setTimeout(n,t);break;default:i()}}setTimeout(n,t)})}class or{addEventListener(e,t){this._listeners===void 0&&(this._listeners={});const i=this._listeners;i[e]===void 0&&(i[e]=[]),i[e].indexOf(t)===-1&&i[e].push(t)}hasEventListener(e,t){const i=this._listeners;return i===void 0?!1:i[e]!==void 0&&i[e].indexOf(t)!==-1}removeEventListener(e,t){const i=this._listeners;if(i===void 0)return;const r=i[e];if(r!==void 0){const n=r.indexOf(t);n!==-1&&r.splice(n,1)}}dispatchEvent(e){const t=this._listeners;if(t===void 0)return;const i=t[e.type];if(i!==void 0){e.target=this;const r=i.slice(0);for(let n=0,a=r.length;n>8&255]+Ot[s>>16&255]+Ot[s>>24&255]+"-"+Ot[e&255]+Ot[e>>8&255]+"-"+Ot[e>>16&15|64]+Ot[e>>24&255]+"-"+Ot[t&63|128]+Ot[t>>8&255]+"-"+Ot[t>>16&255]+Ot[t>>24&255]+Ot[i&255]+Ot[i>>8&255]+Ot[i>>16&255]+Ot[i>>24&255]).toLowerCase()}function Fe(s,e,t){return Math.max(e,Math.min(t,s))}function Ha(s,e){return(s%e+e)%e}function Lu(s,e,t,i,r){return i+(s-e)*(r-i)/(t-e)}function Du(s,e,t){return s!==e?(t-s)/(e-s):0}function _s(s,e,t){return(1-t)*s+t*e}function Iu(s,e,t,i){return _s(s,e,1-Math.exp(-t*i))}function Uu(s,e=1){return e-Math.abs(Ha(s,e*2)-e)}function Nu(s,e,t){return s<=e?0:s>=t?1:(s=(s-e)/(t-e),s*s*(3-2*s))}function Ou(s,e,t){return s<=e?0:s>=t?1:(s=(s-e)/(t-e),s*s*s*(s*(s*6-15)+10))}function Bu(s,e){return s+Math.floor(Math.random()*(e-s+1))}function Fu(s,e){return s+Math.random()*(e-s)}function ku(s){return s*(.5-Math.random())}function zu(s){s!==void 0&&(Ol=s);let e=Ol+=1831565813;return e=Math.imul(e^e>>>15,e|1),e^=e+Math.imul(e^e>>>7,e|61),((e^e>>>14)>>>0)/4294967296}function Hu(s){return s*vs}function Vu(s){return s*Pr}function Gu(s){return(s&s-1)===0&&s!==0}function Wu(s){return Math.pow(2,Math.ceil(Math.log(s)/Math.LN2))}function ju(s){return Math.pow(2,Math.floor(Math.log(s)/Math.LN2))}function Xu(s,e,t,i,r){const n=Math.cos,a=Math.sin,o=n(t/2),l=a(t/2),c=n((e+i)/2),h=a((e+i)/2),u=n((e-i)/2),d=a((e-i)/2),m=n((i-e)/2),g=a((i-e)/2);switch(r){case"XYX":s.set(o*h,l*u,l*d,o*c);break;case"YZY":s.set(l*d,o*h,l*u,o*c);break;case"ZXZ":s.set(l*u,l*d,o*h,o*c);break;case"XZX":s.set(o*h,l*g,l*m,o*c);break;case"YXY":s.set(l*m,o*h,l*g,o*c);break;case"ZYZ":s.set(l*g,l*m,o*h,o*c);break;default:be("MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}}function oi(s,e){switch(e.constructor){case Float32Array:return s;case Uint32Array:return s/4294967295;case Uint16Array:return s/65535;case Uint8Array:return s/255;case Int32Array:return Math.max(s/2147483647,-1);case Int16Array:return Math.max(s/32767,-1);case Int8Array:return Math.max(s/127,-1);default:throw new Error("Invalid component type.")}}function tt(s,e){switch(e.constructor){case Float32Array:return s;case Uint32Array:return Math.round(s*4294967295);case Uint16Array:return Math.round(s*65535);case Uint8Array:return Math.round(s*255);case Int32Array:return Math.round(s*2147483647);case Int16Array:return Math.round(s*32767);case Int8Array:return Math.round(s*127);default:throw new Error("Invalid component type.")}}const Va={DEG2RAD:vs,RAD2DEG:Pr,generateUUID:ai,clamp:Fe,euclideanModulo:Ha,mapLinear:Lu,inverseLerp:Du,lerp:_s,damp:Iu,pingpong:Uu,smoothstep:Nu,smootherstep:Ou,randInt:Bu,randFloat:Fu,randFloatSpread:ku,seededRandom:zu,degToRad:Hu,radToDeg:Vu,isPowerOfTwo:Gu,ceilPowerOfTwo:Wu,floorPowerOfTwo:ju,setQuaternionFromProperEuler:Xu,normalize:tt,denormalize:oi};class oe{constructor(e=0,t=0){oe.prototype.isVector2=!0,this.x=e,this.y=t}get width(){return this.x}set width(e){this.x=e}get height(){return this.y}set height(e){this.y=e}set(e,t){return this.x=e,this.y=t,this}setScalar(e){return this.x=e,this.y=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y)}copy(e){return this.x=e.x,this.y=e.y,this}add(e){return this.x+=e.x,this.y+=e.y,this}addScalar(e){return this.x+=e,this.y+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this}subScalar(e){return this.x-=e,this.y-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this}multiply(e){return this.x*=e.x,this.y*=e.y,this}multiplyScalar(e){return this.x*=e,this.y*=e,this}divide(e){return this.x/=e.x,this.y/=e.y,this}divideScalar(e){return this.multiplyScalar(1/e)}applyMatrix3(e){const t=this.x,i=this.y,r=e.elements;return this.x=r[0]*t+r[3]*i+r[6],this.y=r[1]*t+r[4]*i+r[7],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this}clamp(e,t){return this.x=Fe(this.x,e.x,t.x),this.y=Fe(this.y,e.y,t.y),this}clampScalar(e,t){return this.x=Fe(this.x,e,t),this.y=Fe(this.y,e,t),this}clampLength(e,t){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Fe(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(e){return this.x*e.x+this.y*e.y}cross(e){return this.x*e.y-this.y*e.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const i=this.dot(e)/t;return Math.acos(Fe(i,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,i=this.y-e.y;return t*t+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this}equals(e){return e.x===this.x&&e.y===this.y}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this}rotateAround(e,t){const i=Math.cos(t),r=Math.sin(t),n=this.x-e.x,a=this.y-e.y;return this.x=n*i-a*r+e.x,this.y=n*r+a*i+e.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class li{constructor(e=0,t=0,i=0,r=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=i,this._w=r}static slerpFlat(e,t,i,r,n,a,o){let l=i[r+0],c=i[r+1],h=i[r+2],u=i[r+3],d=n[a+0],m=n[a+1],g=n[a+2],v=n[a+3];if(o<=0){e[t+0]=l,e[t+1]=c,e[t+2]=h,e[t+3]=u;return}if(o>=1){e[t+0]=d,e[t+1]=m,e[t+2]=g,e[t+3]=v;return}if(u!==v||l!==d||c!==m||h!==g){let f=l*d+c*m+h*g+u*v;f<0&&(d=-d,m=-m,g=-g,v=-v,f=-f);let p=1-o;if(f<.9995){const y=Math.acos(f),_=Math.sin(y);p=Math.sin(p*y)/_,o=Math.sin(o*y)/_,l=l*p+d*o,c=c*p+m*o,h=h*p+g*o,u=u*p+v*o}else{l=l*p+d*o,c=c*p+m*o,h=h*p+g*o,u=u*p+v*o;const y=1/Math.sqrt(l*l+c*c+h*h+u*u);l*=y,c*=y,h*=y,u*=y}}e[t]=l,e[t+1]=c,e[t+2]=h,e[t+3]=u}static multiplyQuaternionsFlat(e,t,i,r,n,a){const o=i[r],l=i[r+1],c=i[r+2],h=i[r+3],u=n[a],d=n[a+1],m=n[a+2],g=n[a+3];return e[t]=o*g+h*u+l*m-c*d,e[t+1]=l*g+h*d+c*u-o*m,e[t+2]=c*g+h*m+o*d-l*u,e[t+3]=h*g-o*u-l*d-c*m,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,i,r){return this._x=e,this._y=t,this._z=i,this._w=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){const i=e._x,r=e._y,n=e._z,a=e._order,o=Math.cos,l=Math.sin,c=o(i/2),h=o(r/2),u=o(n/2),d=l(i/2),m=l(r/2),g=l(n/2);switch(a){case"XYZ":this._x=d*h*u+c*m*g,this._y=c*m*u-d*h*g,this._z=c*h*g+d*m*u,this._w=c*h*u-d*m*g;break;case"YXZ":this._x=d*h*u+c*m*g,this._y=c*m*u-d*h*g,this._z=c*h*g-d*m*u,this._w=c*h*u+d*m*g;break;case"ZXY":this._x=d*h*u-c*m*g,this._y=c*m*u+d*h*g,this._z=c*h*g+d*m*u,this._w=c*h*u-d*m*g;break;case"ZYX":this._x=d*h*u-c*m*g,this._y=c*m*u+d*h*g,this._z=c*h*g-d*m*u,this._w=c*h*u+d*m*g;break;case"YZX":this._x=d*h*u+c*m*g,this._y=c*m*u+d*h*g,this._z=c*h*g-d*m*u,this._w=c*h*u-d*m*g;break;case"XZY":this._x=d*h*u-c*m*g,this._y=c*m*u-d*h*g,this._z=c*h*g+d*m*u,this._w=c*h*u+d*m*g;break;default:be("Quaternion: .setFromEuler() encountered an unknown order: "+a)}return t===!0&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const i=t/2,r=Math.sin(i);return this._x=e.x*r,this._y=e.y*r,this._z=e.z*r,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,i=t[0],r=t[4],n=t[8],a=t[1],o=t[5],l=t[9],c=t[2],h=t[6],u=t[10],d=i+o+u;if(d>0){const m=.5/Math.sqrt(d+1);this._w=.25/m,this._x=(h-l)*m,this._y=(n-c)*m,this._z=(a-r)*m}else if(i>o&&i>u){const m=2*Math.sqrt(1+i-o-u);this._w=(h-l)/m,this._x=.25*m,this._y=(r+a)/m,this._z=(n+c)/m}else if(o>u){const m=2*Math.sqrt(1+o-i-u);this._w=(n-c)/m,this._x=(r+a)/m,this._y=.25*m,this._z=(l+h)/m}else{const m=2*Math.sqrt(1+u-i-o);this._w=(a-r)/m,this._x=(n+c)/m,this._y=(l+h)/m,this._z=.25*m}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let i=e.dot(t)+1;return i<1e-8?(i=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=i):(this._x=0,this._y=-e.z,this._z=e.y,this._w=i)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=i),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Fe(this.dot(e),-1,1)))}rotateTowards(e,t){const i=this.angleTo(e);if(i===0)return this;const r=Math.min(1,t/i);return this.slerp(e,r),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const i=e._x,r=e._y,n=e._z,a=e._w,o=t._x,l=t._y,c=t._z,h=t._w;return this._x=i*h+a*o+r*c-n*l,this._y=r*h+a*l+n*o-i*c,this._z=n*h+a*c+i*l-r*o,this._w=a*h-i*o-r*l-n*c,this._onChangeCallback(),this}slerp(e,t){if(t<=0)return this;if(t>=1)return this.copy(e);let i=e._x,r=e._y,n=e._z,a=e._w,o=this.dot(e);o<0&&(i=-i,r=-r,n=-n,a=-a,o=-o);let l=1-t;if(o<.9995){const c=Math.acos(o),h=Math.sin(c);l=Math.sin(l*c)/h,t=Math.sin(t*c)/h,this._x=this._x*l+i*t,this._y=this._y*l+r*t,this._z=this._z*l+n*t,this._w=this._w*l+a*t,this._onChangeCallback()}else this._x=this._x*l+i*t,this._y=this._y*l+r*t,this._z=this._z*l+n*t,this._w=this._w*l+a*t,this.normalize();return this}slerpQuaternions(e,t,i){return this.copy(e).slerp(t,i)}random(){const e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),i=Math.random(),r=Math.sqrt(1-i),n=Math.sqrt(i);return this.set(r*Math.sin(e),r*Math.cos(e),n*Math.sin(t),n*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class w{constructor(e=0,t=0,i=0){w.prototype.isVector3=!0,this.x=e,this.y=t,this.z=i}set(e,t,i){return i===void 0&&(i=this.z),this.x=e,this.y=t,this.z=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(Bl.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(Bl.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,i=this.y,r=this.z,n=e.elements;return this.x=n[0]*t+n[3]*i+n[6]*r,this.y=n[1]*t+n[4]*i+n[7]*r,this.z=n[2]*t+n[5]*i+n[8]*r,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,i=this.y,r=this.z,n=e.elements,a=1/(n[3]*t+n[7]*i+n[11]*r+n[15]);return this.x=(n[0]*t+n[4]*i+n[8]*r+n[12])*a,this.y=(n[1]*t+n[5]*i+n[9]*r+n[13])*a,this.z=(n[2]*t+n[6]*i+n[10]*r+n[14])*a,this}applyQuaternion(e){const t=this.x,i=this.y,r=this.z,n=e.x,a=e.y,o=e.z,l=e.w,c=2*(a*r-o*i),h=2*(o*t-n*r),u=2*(n*i-a*t);return this.x=t+l*c+a*u-o*h,this.y=i+l*h+o*c-n*u,this.z=r+l*u+n*h-a*c,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,i=this.y,r=this.z,n=e.elements;return this.x=n[0]*t+n[4]*i+n[8]*r,this.y=n[1]*t+n[5]*i+n[9]*r,this.z=n[2]*t+n[6]*i+n[10]*r,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Fe(this.x,e.x,t.x),this.y=Fe(this.y,e.y,t.y),this.z=Fe(this.z,e.z,t.z),this}clampScalar(e,t){return this.x=Fe(this.x,e,t),this.y=Fe(this.y,e,t),this.z=Fe(this.z,e,t),this}clampLength(e,t){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Fe(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const i=e.x,r=e.y,n=e.z,a=t.x,o=t.y,l=t.z;return this.x=r*l-n*o,this.y=n*a-i*l,this.z=i*o-r*a,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const i=e.dot(this)/t;return this.copy(e).multiplyScalar(i)}projectOnPlane(e){return Ga.copy(this).projectOnVector(e),this.sub(Ga)}reflect(e){return this.sub(Ga.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const i=this.dot(e)/t;return Math.acos(Fe(i,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,i=this.y-e.y,r=this.z-e.z;return t*t+i*i+r*r}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,i){const r=Math.sin(t)*e;return this.x=r*Math.sin(i),this.y=Math.cos(t)*e,this.z=r*Math.cos(i),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,i){return this.x=e*Math.sin(t),this.y=i,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),i=this.setFromMatrixColumn(e,1).length(),r=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=i,this.z=r,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,t=Math.random()*2-1,i=Math.sqrt(1-t*t);return this.x=i*Math.cos(e),this.y=t,this.z=i*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const Ga=new w,Bl=new li;class Be{constructor(e,t,i,r,n,a,o,l,c){Be.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],e!==void 0&&this.set(e,t,i,r,n,a,o,l,c)}set(e,t,i,r,n,a,o,l,c){const h=this.elements;return h[0]=e,h[1]=r,h[2]=o,h[3]=t,h[4]=n,h[5]=l,h[6]=i,h[7]=a,h[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){const t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],this}extractBasis(e,t,i){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(e){const t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const i=e.elements,r=t.elements,n=this.elements,a=i[0],o=i[3],l=i[6],c=i[1],h=i[4],u=i[7],d=i[2],m=i[5],g=i[8],v=r[0],f=r[3],p=r[6],y=r[1],_=r[4],E=r[7],R=r[2],T=r[5],A=r[8];return n[0]=a*v+o*y+l*R,n[3]=a*f+o*_+l*T,n[6]=a*p+o*E+l*A,n[1]=c*v+h*y+u*R,n[4]=c*f+h*_+u*T,n[7]=c*p+h*E+u*A,n[2]=d*v+m*y+g*R,n[5]=d*f+m*_+g*T,n[8]=d*p+m*E+g*A,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){const e=this.elements,t=e[0],i=e[1],r=e[2],n=e[3],a=e[4],o=e[5],l=e[6],c=e[7],h=e[8];return t*a*h-t*o*c-i*n*h+i*o*l+r*n*c-r*a*l}invert(){const e=this.elements,t=e[0],i=e[1],r=e[2],n=e[3],a=e[4],o=e[5],l=e[6],c=e[7],h=e[8],u=h*a-o*c,d=o*l-h*n,m=c*n-a*l,g=t*u+i*d+r*m;if(g===0)return this.set(0,0,0,0,0,0,0,0,0);const v=1/g;return e[0]=u*v,e[1]=(r*c-h*i)*v,e[2]=(o*i-r*a)*v,e[3]=d*v,e[4]=(h*t-r*l)*v,e[5]=(r*n-o*t)*v,e[6]=m*v,e[7]=(i*l-c*t)*v,e[8]=(a*t-i*n)*v,this}transpose(){let e;const t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,i,r,n,a,o){const l=Math.cos(n),c=Math.sin(n);return this.set(i*l,i*c,-i*(l*a+c*o)+a+e,-r*c,r*l,-r*(-c*a+l*o)+o+t,0,0,1),this}scale(e,t){return this.premultiply(Wa.makeScale(e,t)),this}rotate(e){return this.premultiply(Wa.makeRotation(-e)),this}translate(e,t){return this.premultiply(Wa.makeTranslation(e,t)),this}makeTranslation(e,t){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,t,0,0,1),this}makeRotation(e){const t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,i,t,0,0,0,1),this}makeScale(e,t){return this.set(e,0,0,0,t,0,0,0,1),this}equals(e){const t=this.elements,i=e.elements;for(let r=0;r<9;r++)if(t[r]!==i[r])return!1;return!0}fromArray(e,t=0){for(let i=0;i<9;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){const i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e}clone(){return new this.constructor().fromArray(this.elements)}}const Wa=new Be,Fl=new Be().set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),kl=new Be().set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715);function qu(){const s={enabled:!0,workingColorSpace:Nt,spaces:{},convert:function(r,n,a){return this.enabled===!1||n===a||!n||!a||(this.spaces[n].transfer===et&&(r.r=Ii(r.r),r.g=Ii(r.g),r.b=Ii(r.b)),this.spaces[n].primaries!==this.spaces[a].primaries&&(r.applyMatrix3(this.spaces[n].toXYZ),r.applyMatrix3(this.spaces[a].fromXYZ)),this.spaces[a].transfer===et&&(r.r=Lr(r.r),r.g=Lr(r.g),r.b=Lr(r.b))),r},workingToColorSpace:function(r,n){return this.convert(r,this.workingColorSpace,n)},colorSpaceToWorking:function(r,n){return this.convert(r,n,this.workingColorSpace)},getPrimaries:function(r){return this.spaces[r].primaries},getTransfer:function(r){return r===qi?qs:this.spaces[r].transfer},getToneMappingMode:function(r){return this.spaces[r].outputColorSpaceConfig.toneMappingMode||"standard"},getLuminanceCoefficients:function(r,n=this.workingColorSpace){return r.fromArray(this.spaces[n].luminanceCoefficients)},define:function(r){Object.assign(this.spaces,r)},_getMatrix:function(r,n,a){return r.copy(this.spaces[n].toXYZ).multiply(this.spaces[a].fromXYZ)},_getDrawingBufferColorSpace:function(r){return this.spaces[r].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(r=this.workingColorSpace){return this.spaces[r].workingColorSpaceConfig.unpackColorSpace},fromWorkingColorSpace:function(r,n){return gs("ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace()."),s.workingToColorSpace(r,n)},toWorkingColorSpace:function(r,n){return gs("ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking()."),s.colorSpaceToWorking(r,n)}},e=[.64,.33,.3,.6,.15,.06],t=[.2126,.7152,.0722],i=[.3127,.329];return s.define({[Nt]:{primaries:e,whitePoint:i,transfer:qs,toXYZ:Fl,fromXYZ:kl,luminanceCoefficients:t,workingColorSpaceConfig:{unpackColorSpace:Ct},outputColorSpaceConfig:{drawingBufferColorSpace:Ct}},[Ct]:{primaries:e,whitePoint:i,transfer:et,toXYZ:Fl,fromXYZ:kl,luminanceCoefficients:t,outputColorSpaceConfig:{drawingBufferColorSpace:Ct}}}),s}const je=qu();function Ii(s){return s<.04045?s*.0773993808:Math.pow(s*.9478672986+.0521327014,2.4)}function Lr(s){return s<.0031308?s*12.92:1.055*Math.pow(s,.41666)-.055}let Dr;class Yu{static getDataURL(e,t="image/png"){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement>"u")return e.src;let i;if(e instanceof HTMLCanvasElement)i=e;else{Dr===void 0&&(Dr=fs("canvas")),Dr.width=e.width,Dr.height=e.height;const r=Dr.getContext("2d");e instanceof ImageData?r.putImageData(e,0,0):r.drawImage(e,0,0,e.width,e.height),i=Dr}return i.toDataURL(t)}static sRGBToLinear(e){if(typeof HTMLImageElement<"u"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&e instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&e instanceof ImageBitmap){const t=fs("canvas");t.width=e.width,t.height=e.height;const i=t.getContext("2d");i.drawImage(e,0,0,e.width,e.height);const r=i.getImageData(0,0,e.width,e.height),n=r.data;for(let a=0;a1),this.pmremVersion=0}get width(){return this.source.getSize(qa).x}get height(){return this.source.getSize(qa).y}get depth(){return this.source.getSize(qa).z}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.renderTarget=e.renderTarget,this.isRenderTargetTexture=e.isRenderTargetTexture,this.isArrayTexture=e.isArrayTexture,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}setValues(e){for(const t in e){const i=e[t];if(i===void 0){be(`Texture.setValues(): parameter '${t}' has value of undefined.`);continue}const r=this[t];if(r===void 0){be(`Texture.setValues(): property '${t}' does not exist.`);continue}r&&i&&r.isVector2&&i.isVector2||r&&i&&r.isVector3&&i.isVector3||r&&i&&r.isMatrix3&&i.isMatrix3?r.copy(i):this[t]=i}}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const i={metadata:{version:4.7,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(i.userData=this.userData),t||(e.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==xl)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case Mi:e.x=e.x-Math.floor(e.x);break;case $t:e.x=e.x<0?0:1;break;case zs:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case Mi:e.y=e.y-Math.floor(e.y);break;case $t:e.y=e.y<0?0:1;break;case zs:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){e===!0&&this.pmremVersion++}}Rt.DEFAULT_IMAGE=null,Rt.DEFAULT_MAPPING=xl,Rt.DEFAULT_ANISOTROPY=1;class Ke{constructor(e=0,t=0,i=0,r=1){Ke.prototype.isVector4=!0,this.x=e,this.y=t,this.z=i,this.w=r}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,i,r){return this.x=e,this.y=t,this.z=i,this.w=r,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,i=this.y,r=this.z,n=this.w,a=e.elements;return this.x=a[0]*t+a[4]*i+a[8]*r+a[12]*n,this.y=a[1]*t+a[5]*i+a[9]*r+a[13]*n,this.z=a[2]*t+a[6]*i+a[10]*r+a[14]*n,this.w=a[3]*t+a[7]*i+a[11]*r+a[15]*n,this}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this.w/=e.w,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,i,r,n;const a=e.elements,o=a[0],l=a[4],c=a[8],h=a[1],u=a[5],d=a[9],m=a[2],g=a[6],v=a[10];if(Math.abs(l-h)<.01&&Math.abs(c-m)<.01&&Math.abs(d-g)<.01){if(Math.abs(l+h)<.1&&Math.abs(c+m)<.1&&Math.abs(d+g)<.1&&Math.abs(o+u+v-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const p=(o+1)/2,y=(u+1)/2,_=(v+1)/2,E=(l+h)/4,R=(c+m)/4,T=(d+g)/4;return p>y&&p>_?p<.01?(i=0,r=.707106781,n=.707106781):(i=Math.sqrt(p),r=E/i,n=R/i):y>_?y<.01?(i=.707106781,r=0,n=.707106781):(r=Math.sqrt(y),i=E/r,n=T/r):_<.01?(i=.707106781,r=.707106781,n=0):(n=Math.sqrt(_),i=R/n,r=T/n),this.set(i,r,n,t),this}let f=Math.sqrt((g-d)*(g-d)+(c-m)*(c-m)+(h-l)*(h-l));return Math.abs(f)<.001&&(f=1),this.x=(g-d)/f,this.y=(c-m)/f,this.z=(h-l)/f,this.w=Math.acos((o+u+v-1)/2),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this.w=t[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Fe(this.x,e.x,t.x),this.y=Fe(this.y,e.y,t.y),this.z=Fe(this.z,e.z,t.z),this.w=Fe(this.w,e.w,t.w),this}clampScalar(e,t){return this.x=Fe(this.x,e,t),this.y=Fe(this.y,e,t),this.z=Fe(this.z,e,t),this.w=Fe(this.w,e,t),this}clampLength(e,t){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Fe(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this.w=e.w+(t.w-e.w)*i,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class $u extends or{constructor(e=1,t=1,i={}){super(),i=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:yt,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1,depth:1,multiview:!1},i),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=i.depth,this.scissor=new Ke(0,0,e,t),this.scissorTest=!1,this.viewport=new Ke(0,0,e,t);const r={width:e,height:t,depth:i.depth},n=new Rt(r);this.textures=[];const a=i.count;for(let o=0;o1);this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,i=e.textures.length;t=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,ci),ci.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,i;return e.normal.x>0?(t=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),t<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(xs),$s.subVectors(this.max,xs),Ir.subVectors(e.a,xs),Ur.subVectors(e.b,xs),Nr.subVectors(e.c,xs),Yi.subVectors(Ur,Ir),Ki.subVectors(Nr,Ur),lr.subVectors(Ir,Nr);let t=[0,-Yi.z,Yi.y,0,-Ki.z,Ki.y,0,-lr.z,lr.y,Yi.z,0,-Yi.x,Ki.z,0,-Ki.x,lr.z,0,-lr.x,-Yi.y,Yi.x,0,-Ki.y,Ki.x,0,-lr.y,lr.x,0];return!Ya(t,Ir,Ur,Nr,$s)||(t=[1,0,0,0,1,0,0,0,1],!Ya(t,Ir,Ur,Nr,$s))?!1:(Js.crossVectors(Yi,Ki),t=[Js.x,Js.y,Js.z],Ya(t,Ir,Ur,Nr,$s))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,ci).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(ci).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(Ui[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Ui[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Ui[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Ui[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Ui[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Ui[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Ui[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Ui[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Ui),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}toJSON(){return{min:this.min.toArray(),max:this.max.toArray()}}fromJSON(e){return this.min.fromArray(e.min),this.max.fromArray(e.max),this}}const Ui=[new w,new w,new w,new w,new w,new w,new w,new w],ci=new w,Zs=new At,Ir=new w,Ur=new w,Nr=new w,Yi=new w,Ki=new w,lr=new w,xs=new w,$s=new w,Js=new w,cr=new w;function Ya(s,e,t,i,r){for(let n=0,a=s.length-3;n<=a;n+=3){cr.fromArray(s,n);const o=r.x*Math.abs(cr.x)+r.y*Math.abs(cr.y)+r.z*Math.abs(cr.z),l=e.dot(cr),c=t.dot(cr),h=i.dot(cr);if(Math.max(-Math.max(l,c,h),Math.min(l,c,h))>o)return!1}return!0}const Qu=new At,ys=new w,Ka=new w;class Ei{constructor(e=new w,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const i=this.center;t!==void 0?i.copy(t):Qu.setFromPoints(e).getCenter(i);let r=0;for(let n=0,a=e.length;nthis.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;ys.subVectors(e,this.center);const t=ys.lengthSq();if(t>this.radius*this.radius){const i=Math.sqrt(t),r=(i-this.radius)*.5;this.center.addScaledVector(ys,r/i),this.radius+=r}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(Ka.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(ys.copy(e.center).add(Ka)),this.expandByPoint(ys.copy(e.center).sub(Ka))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}toJSON(){return{radius:this.radius,center:this.center.toArray()}}fromJSON(e){return this.radius=e.radius,this.center.fromArray(e.center),this}}const Ni=new w,Za=new w,Qs=new w,Zi=new w,$a=new w,en=new w,Ja=new w;class Or{constructor(e=new w,t=new w(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Ni)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=Ni.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Ni.copy(this.origin).addScaledVector(this.direction,t),Ni.distanceToSquared(e))}distanceSqToSegment(e,t,i,r){Za.copy(e).add(t).multiplyScalar(.5),Qs.copy(t).sub(e).normalize(),Zi.copy(this.origin).sub(Za);const n=e.distanceTo(t)*.5,a=-this.direction.dot(Qs),o=Zi.dot(this.direction),l=-Zi.dot(Qs),c=Zi.lengthSq(),h=Math.abs(1-a*a);let u,d,m,g;if(h>0)if(u=a*l-o,d=a*o-l,g=n*h,u>=0)if(d>=-g)if(d<=g){const v=1/h;u*=v,d*=v,m=u*(u+a*d+2*o)+d*(a*u+d+2*l)+c}else d=n,u=Math.max(0,-(a*d+o)),m=-u*u+d*(d+2*l)+c;else d=-n,u=Math.max(0,-(a*d+o)),m=-u*u+d*(d+2*l)+c;else d<=-g?(u=Math.max(0,-(-a*n+o)),d=u>0?-n:Math.min(Math.max(-n,-l),n),m=-u*u+d*(d+2*l)+c):d<=g?(u=0,d=Math.min(Math.max(-n,-l),n),m=d*(d+2*l)+c):(u=Math.max(0,-(a*n+o)),d=u>0?n:Math.min(Math.max(-n,-l),n),m=-u*u+d*(d+2*l)+c);else d=a>0?-n:n,u=Math.max(0,-(a*d+o)),m=-u*u+d*(d+2*l)+c;return i&&i.copy(this.origin).addScaledVector(this.direction,u),r&&r.copy(Za).addScaledVector(Qs,d),m}intersectSphere(e,t){Ni.subVectors(e.center,this.origin);const i=Ni.dot(this.direction),r=Ni.dot(Ni)-i*i,n=e.radius*e.radius;if(r>n)return null;const a=Math.sqrt(n-r),o=i-a,l=i+a;return l<0?null:o<0?this.at(l,t):this.at(o,t)}intersectsSphere(e){return e.radius<0?!1:this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null}intersectPlane(e,t){const i=this.distanceToPlane(e);return i===null?null:this.at(i,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let i,r,n,a,o,l;const c=1/this.direction.x,h=1/this.direction.y,u=1/this.direction.z,d=this.origin;return c>=0?(i=(e.min.x-d.x)*c,r=(e.max.x-d.x)*c):(i=(e.max.x-d.x)*c,r=(e.min.x-d.x)*c),h>=0?(n=(e.min.y-d.y)*h,a=(e.max.y-d.y)*h):(n=(e.max.y-d.y)*h,a=(e.min.y-d.y)*h),i>a||n>r||((n>i||isNaN(i))&&(i=n),(a=0?(o=(e.min.z-d.z)*u,l=(e.max.z-d.z)*u):(o=(e.max.z-d.z)*u,l=(e.min.z-d.z)*u),i>l||o>r)||((o>i||i!==i)&&(i=o),(l=0?i:r,t)}intersectsBox(e){return this.intersectBox(e,Ni)!==null}intersectTriangle(e,t,i,r,n){$a.subVectors(t,e),en.subVectors(i,e),Ja.crossVectors($a,en);let a=this.direction.dot(Ja),o;if(a>0){if(r)return null;o=1}else if(a<0)o=-1,a=-a;else return null;Zi.subVectors(this.origin,e);const l=o*this.direction.dot(en.crossVectors(Zi,en));if(l<0)return null;const c=o*this.direction.dot($a.cross(Zi));if(c<0||l+c>a)return null;const h=-o*Zi.dot(Ja);return h<0?null:this.at(h/a,n)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class Le{constructor(e,t,i,r,n,a,o,l,c,h,u,d,m,g,v,f){Le.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,t,i,r,n,a,o,l,c,h,u,d,m,g,v,f)}set(e,t,i,r,n,a,o,l,c,h,u,d,m,g,v,f){const p=this.elements;return p[0]=e,p[4]=t,p[8]=i,p[12]=r,p[1]=n,p[5]=a,p[9]=o,p[13]=l,p[2]=c,p[6]=h,p[10]=u,p[14]=d,p[3]=m,p[7]=g,p[11]=v,p[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new Le().fromArray(this.elements)}copy(e){const t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],t[9]=i[9],t[10]=i[10],t[11]=i[11],t[12]=i[12],t[13]=i[13],t[14]=i[14],t[15]=i[15],this}copyPosition(e){const t=this.elements,i=e.elements;return t[12]=i[12],t[13]=i[13],t[14]=i[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,i){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(e,t,i){return this.set(e.x,t.x,i.x,0,e.y,t.y,i.y,0,e.z,t.z,i.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,i=e.elements,r=1/Br.setFromMatrixColumn(e,0).length(),n=1/Br.setFromMatrixColumn(e,1).length(),a=1/Br.setFromMatrixColumn(e,2).length();return t[0]=i[0]*r,t[1]=i[1]*r,t[2]=i[2]*r,t[3]=0,t[4]=i[4]*n,t[5]=i[5]*n,t[6]=i[6]*n,t[7]=0,t[8]=i[8]*a,t[9]=i[9]*a,t[10]=i[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){const t=this.elements,i=e.x,r=e.y,n=e.z,a=Math.cos(i),o=Math.sin(i),l=Math.cos(r),c=Math.sin(r),h=Math.cos(n),u=Math.sin(n);if(e.order==="XYZ"){const d=a*h,m=a*u,g=o*h,v=o*u;t[0]=l*h,t[4]=-l*u,t[8]=c,t[1]=m+g*c,t[5]=d-v*c,t[9]=-o*l,t[2]=v-d*c,t[6]=g+m*c,t[10]=a*l}else if(e.order==="YXZ"){const d=l*h,m=l*u,g=c*h,v=c*u;t[0]=d+v*o,t[4]=g*o-m,t[8]=a*c,t[1]=a*u,t[5]=a*h,t[9]=-o,t[2]=m*o-g,t[6]=v+d*o,t[10]=a*l}else if(e.order==="ZXY"){const d=l*h,m=l*u,g=c*h,v=c*u;t[0]=d-v*o,t[4]=-a*u,t[8]=g+m*o,t[1]=m+g*o,t[5]=a*h,t[9]=v-d*o,t[2]=-a*c,t[6]=o,t[10]=a*l}else if(e.order==="ZYX"){const d=a*h,m=a*u,g=o*h,v=o*u;t[0]=l*h,t[4]=g*c-m,t[8]=d*c+v,t[1]=l*u,t[5]=v*c+d,t[9]=m*c-g,t[2]=-c,t[6]=o*l,t[10]=a*l}else if(e.order==="YZX"){const d=a*l,m=a*c,g=o*l,v=o*c;t[0]=l*h,t[4]=v-d*u,t[8]=g*u+m,t[1]=u,t[5]=a*h,t[9]=-o*h,t[2]=-c*h,t[6]=m*u+g,t[10]=d-v*u}else if(e.order==="XZY"){const d=a*l,m=a*c,g=o*l,v=o*c;t[0]=l*h,t[4]=-u,t[8]=c*h,t[1]=d*u+v,t[5]=a*h,t[9]=m*u-g,t[2]=g*u-m,t[6]=o*h,t[10]=v*u+d}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(ed,e,td)}lookAt(e,t,i){const r=this.elements;return Yt.subVectors(e,t),Yt.lengthSq()===0&&(Yt.z=1),Yt.normalize(),$i.crossVectors(i,Yt),$i.lengthSq()===0&&(Math.abs(i.z)===1?Yt.x+=1e-4:Yt.z+=1e-4,Yt.normalize(),$i.crossVectors(i,Yt)),$i.normalize(),tn.crossVectors(Yt,$i),r[0]=$i.x,r[4]=tn.x,r[8]=Yt.x,r[1]=$i.y,r[5]=tn.y,r[9]=Yt.y,r[2]=$i.z,r[6]=tn.z,r[10]=Yt.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const i=e.elements,r=t.elements,n=this.elements,a=i[0],o=i[4],l=i[8],c=i[12],h=i[1],u=i[5],d=i[9],m=i[13],g=i[2],v=i[6],f=i[10],p=i[14],y=i[3],_=i[7],E=i[11],R=i[15],T=r[0],A=r[4],I=r[8],S=r[12],M=r[1],L=r[5],N=r[9],z=r[13],H=r[2],j=r[6],q=r[10],te=r[14],G=r[3],Z=r[7],se=r[11],Pe=r[15];return n[0]=a*T+o*M+l*H+c*G,n[4]=a*A+o*L+l*j+c*Z,n[8]=a*I+o*N+l*q+c*se,n[12]=a*S+o*z+l*te+c*Pe,n[1]=h*T+u*M+d*H+m*G,n[5]=h*A+u*L+d*j+m*Z,n[9]=h*I+u*N+d*q+m*se,n[13]=h*S+u*z+d*te+m*Pe,n[2]=g*T+v*M+f*H+p*G,n[6]=g*A+v*L+f*j+p*Z,n[10]=g*I+v*N+f*q+p*se,n[14]=g*S+v*z+f*te+p*Pe,n[3]=y*T+_*M+E*H+R*G,n[7]=y*A+_*L+E*j+R*Z,n[11]=y*I+_*N+E*q+R*se,n[15]=y*S+_*z+E*te+R*Pe,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],i=e[4],r=e[8],n=e[12],a=e[1],o=e[5],l=e[9],c=e[13],h=e[2],u=e[6],d=e[10],m=e[14],g=e[3],v=e[7],f=e[11],p=e[15];return g*(+n*l*u-r*c*u-n*o*d+i*c*d+r*o*m-i*l*m)+v*(+t*l*m-t*c*d+n*a*d-r*a*m+r*c*h-n*l*h)+f*(+t*c*u-t*o*m-n*a*u+i*a*m+n*o*h-i*c*h)+p*(-r*o*h-t*l*u+t*o*d+r*a*u-i*a*d+i*l*h)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,i){const r=this.elements;return e.isVector3?(r[12]=e.x,r[13]=e.y,r[14]=e.z):(r[12]=e,r[13]=t,r[14]=i),this}invert(){const e=this.elements,t=e[0],i=e[1],r=e[2],n=e[3],a=e[4],o=e[5],l=e[6],c=e[7],h=e[8],u=e[9],d=e[10],m=e[11],g=e[12],v=e[13],f=e[14],p=e[15],y=u*f*c-v*d*c+v*l*m-o*f*m-u*l*p+o*d*p,_=g*d*c-h*f*c-g*l*m+a*f*m+h*l*p-a*d*p,E=h*v*c-g*u*c+g*o*m-a*v*m-h*o*p+a*u*p,R=g*u*l-h*v*l-g*o*d+a*v*d+h*o*f-a*u*f,T=t*y+i*_+r*E+n*R;if(T===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const A=1/T;return e[0]=y*A,e[1]=(v*d*n-u*f*n-v*r*m+i*f*m+u*r*p-i*d*p)*A,e[2]=(o*f*n-v*l*n+v*r*c-i*f*c-o*r*p+i*l*p)*A,e[3]=(u*l*n-o*d*n-u*r*c+i*d*c+o*r*m-i*l*m)*A,e[4]=_*A,e[5]=(h*f*n-g*d*n+g*r*m-t*f*m-h*r*p+t*d*p)*A,e[6]=(g*l*n-a*f*n-g*r*c+t*f*c+a*r*p-t*l*p)*A,e[7]=(a*d*n-h*l*n+h*r*c-t*d*c-a*r*m+t*l*m)*A,e[8]=E*A,e[9]=(g*u*n-h*v*n-g*i*m+t*v*m+h*i*p-t*u*p)*A,e[10]=(a*v*n-g*o*n+g*i*c-t*v*c-a*i*p+t*o*p)*A,e[11]=(h*o*n-a*u*n-h*i*c+t*u*c+a*i*m-t*o*m)*A,e[12]=R*A,e[13]=(h*v*r-g*u*r+g*i*d-t*v*d-h*i*f+t*u*f)*A,e[14]=(g*o*r-a*v*r-g*i*l+t*v*l+a*i*f-t*o*f)*A,e[15]=(a*u*r-h*o*r+h*i*l-t*u*l-a*i*d+t*o*d)*A,this}scale(e){const t=this.elements,i=e.x,r=e.y,n=e.z;return t[0]*=i,t[4]*=r,t[8]*=n,t[1]*=i,t[5]*=r,t[9]*=n,t[2]*=i,t[6]*=r,t[10]*=n,t[3]*=i,t[7]*=r,t[11]*=n,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],i=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],r=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,i,r))}makeTranslation(e,t,i){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,i,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),i=Math.sin(e);return this.set(1,0,0,0,0,t,-i,0,0,i,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),i=Math.sin(e);return this.set(t,0,i,0,0,1,0,0,-i,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,0,i,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const i=Math.cos(t),r=Math.sin(t),n=1-i,a=e.x,o=e.y,l=e.z,c=n*a,h=n*o;return this.set(c*a+i,c*o-r*l,c*l+r*o,0,c*o+r*l,h*o+i,h*l-r*a,0,c*l-r*o,h*l+r*a,n*l*l+i,0,0,0,0,1),this}makeScale(e,t,i){return this.set(e,0,0,0,0,t,0,0,0,0,i,0,0,0,0,1),this}makeShear(e,t,i,r,n,a){return this.set(1,i,n,0,e,1,a,0,t,r,1,0,0,0,0,1),this}compose(e,t,i){const r=this.elements,n=t._x,a=t._y,o=t._z,l=t._w,c=n+n,h=a+a,u=o+o,d=n*c,m=n*h,g=n*u,v=a*h,f=a*u,p=o*u,y=l*c,_=l*h,E=l*u,R=i.x,T=i.y,A=i.z;return r[0]=(1-(v+p))*R,r[1]=(m+E)*R,r[2]=(g-_)*R,r[3]=0,r[4]=(m-E)*T,r[5]=(1-(d+p))*T,r[6]=(f+y)*T,r[7]=0,r[8]=(g+_)*A,r[9]=(f-y)*A,r[10]=(1-(d+v))*A,r[11]=0,r[12]=e.x,r[13]=e.y,r[14]=e.z,r[15]=1,this}decompose(e,t,i){const r=this.elements;let n=Br.set(r[0],r[1],r[2]).length();const a=Br.set(r[4],r[5],r[6]).length(),o=Br.set(r[8],r[9],r[10]).length();this.determinant()<0&&(n=-n),e.x=r[12],e.y=r[13],e.z=r[14],hi.copy(this);const l=1/n,c=1/a,h=1/o;return hi.elements[0]*=l,hi.elements[1]*=l,hi.elements[2]*=l,hi.elements[4]*=c,hi.elements[5]*=c,hi.elements[6]*=c,hi.elements[8]*=h,hi.elements[9]*=h,hi.elements[10]*=h,t.setFromRotationMatrix(hi),i.x=n,i.y=a,i.z=o,this}makePerspective(e,t,i,r,n,a,o=Si,l=!1){const c=this.elements,h=2*n/(t-e),u=2*n/(i-r),d=(t+e)/(t-e),m=(i+r)/(i-r);let g,v;if(l)g=n/(a-n),v=a*n/(a-n);else if(o===Si)g=-(a+n)/(a-n),v=-2*a*n/(a-n);else if(o===Ys)g=-a/(a-n),v=-a*n/(a-n);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);return c[0]=h,c[4]=0,c[8]=d,c[12]=0,c[1]=0,c[5]=u,c[9]=m,c[13]=0,c[2]=0,c[6]=0,c[10]=g,c[14]=v,c[3]=0,c[7]=0,c[11]=-1,c[15]=0,this}makeOrthographic(e,t,i,r,n,a,o=Si,l=!1){const c=this.elements,h=2/(t-e),u=2/(i-r),d=-(t+e)/(t-e),m=-(i+r)/(i-r);let g,v;if(l)g=1/(a-n),v=a/(a-n);else if(o===Si)g=-2/(a-n),v=-(a+n)/(a-n);else if(o===Ys)g=-1/(a-n),v=-n/(a-n);else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);return c[0]=h,c[4]=0,c[8]=0,c[12]=d,c[1]=0,c[5]=u,c[9]=0,c[13]=m,c[2]=0,c[6]=0,c[10]=g,c[14]=v,c[3]=0,c[7]=0,c[11]=0,c[15]=1,this}equals(e){const t=this.elements,i=e.elements;for(let r=0;r<16;r++)if(t[r]!==i[r])return!1;return!0}fromArray(e,t=0){for(let i=0;i<16;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){const i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e[t+9]=i[9],e[t+10]=i[10],e[t+11]=i[11],e[t+12]=i[12],e[t+13]=i[13],e[t+14]=i[14],e[t+15]=i[15],e}}const Br=new w,hi=new Le,ed=new w(0,0,0),td=new w(1,1,1),$i=new w,tn=new w,Yt=new w,Hl=new Le,Vl=new li;class ui{constructor(e=0,t=0,i=0,r=ui.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=i,this._order=r}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,i,r=this._order){return this._x=e,this._y=t,this._z=i,this._order=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,i=!0){const r=e.elements,n=r[0],a=r[4],o=r[8],l=r[1],c=r[5],h=r[9],u=r[2],d=r[6],m=r[10];switch(t){case"XYZ":this._y=Math.asin(Fe(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-h,m),this._z=Math.atan2(-a,n)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-Fe(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(o,m),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-u,n),this._z=0);break;case"ZXY":this._x=Math.asin(Fe(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,m),this._z=Math.atan2(-a,c)):(this._y=0,this._z=Math.atan2(l,n));break;case"ZYX":this._y=Math.asin(-Fe(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,m),this._z=Math.atan2(l,n)):(this._x=0,this._z=Math.atan2(-a,c));break;case"YZX":this._z=Math.asin(Fe(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-h,c),this._y=Math.atan2(-u,n)):(this._x=0,this._y=Math.atan2(o,m));break;case"XZY":this._z=Math.asin(-Fe(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(o,n)):(this._x=Math.atan2(-h,m),this._y=0);break;default:be("Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,i===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,i){return Hl.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Hl,t,i)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return Vl.setFromEuler(this),this.setFromQuaternion(Vl,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}ui.DEFAULT_ORDER="XYZ";class Qa{constructor(){this.mask=1}set(e){this.mask=(1<>>0}enable(e){this.mask|=1<1){for(let t=0;t1){for(let i=0;i0&&(r.userData=this.userData),r.layers=this.layers.mask,r.matrix=this.matrix.toArray(),r.up=this.up.toArray(),this.matrixAutoUpdate===!1&&(r.matrixAutoUpdate=!1),this.isInstancedMesh&&(r.type="InstancedMesh",r.count=this.count,r.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(r.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(r.type="BatchedMesh",r.perObjectFrustumCulled=this.perObjectFrustumCulled,r.sortObjects=this.sortObjects,r.drawRanges=this._drawRanges,r.reservedRanges=this._reservedRanges,r.geometryInfo=this._geometryInfo.map(o=>({...o,boundingBox:o.boundingBox?o.boundingBox.toJSON():void 0,boundingSphere:o.boundingSphere?o.boundingSphere.toJSON():void 0})),r.instanceInfo=this._instanceInfo.map(o=>({...o})),r.availableInstanceIds=this._availableInstanceIds.slice(),r.availableGeometryIds=this._availableGeometryIds.slice(),r.nextIndexStart=this._nextIndexStart,r.nextVertexStart=this._nextVertexStart,r.geometryCount=this._geometryCount,r.maxInstanceCount=this._maxInstanceCount,r.maxVertexCount=this._maxVertexCount,r.maxIndexCount=this._maxIndexCount,r.geometryInitialized=this._geometryInitialized,r.matricesTexture=this._matricesTexture.toJSON(e),r.indirectTexture=this._indirectTexture.toJSON(e),this._colorsTexture!==null&&(r.colorsTexture=this._colorsTexture.toJSON(e)),this.boundingSphere!==null&&(r.boundingSphere=this.boundingSphere.toJSON()),this.boundingBox!==null&&(r.boundingBox=this.boundingBox.toJSON()));function n(o,l){return o[l.uuid]===void 0&&(o[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?r.background=this.background.toJSON():this.background.isTexture&&(r.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(r.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){r.geometry=n(e.geometries,this.geometry);const o=this.geometry.parameters;if(o!==void 0&&o.shapes!==void 0){const l=o.shapes;if(Array.isArray(l))for(let c=0,h=l.length;c0){r.children=[];for(let o=0;o0){r.animations=[];for(let o=0;o0&&(i.geometries=o),l.length>0&&(i.materials=l),c.length>0&&(i.textures=c),h.length>0&&(i.images=h),u.length>0&&(i.shapes=u),d.length>0&&(i.skeletons=d),m.length>0&&(i.animations=m),g.length>0&&(i.nodes=g)}return i.object=r,i;function a(o){const l=[];for(const c in o){const h=o[c];delete h.metadata,l.push(h)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let i=0;i0?r.multiplyScalar(1/Math.sqrt(n)):r.set(0,0,0)}static getBarycoord(e,t,i,r,n){di.subVectors(r,t),Bi.subVectors(i,t),to.subVectors(e,t);const a=di.dot(di),o=di.dot(Bi),l=di.dot(to),c=Bi.dot(Bi),h=Bi.dot(to),u=a*c-o*o;if(u===0)return n.set(0,0,0),null;const d=1/u,m=(c*l-o*h)*d,g=(a*h-o*l)*d;return n.set(1-m-g,g,m)}static containsPoint(e,t,i,r){return this.getBarycoord(e,t,i,r,Fi)===null?!1:Fi.x>=0&&Fi.y>=0&&Fi.x+Fi.y<=1}static getInterpolation(e,t,i,r,n,a,o,l){return this.getBarycoord(e,t,i,r,Fi)===null?(l.x=0,l.y=0,"z"in l&&(l.z=0),"w"in l&&(l.w=0),null):(l.setScalar(0),l.addScaledVector(n,Fi.x),l.addScaledVector(a,Fi.y),l.addScaledVector(o,Fi.z),l)}static getInterpolatedAttribute(e,t,i,r,n,a){return no.setScalar(0),ao.setScalar(0),oo.setScalar(0),no.fromBufferAttribute(e,t),ao.fromBufferAttribute(e,i),oo.fromBufferAttribute(e,r),a.setScalar(0),a.addScaledVector(no,n.x),a.addScaledVector(ao,n.y),a.addScaledVector(oo,n.z),a}static isFrontFacing(e,t,i,r){return di.subVectors(i,t),Bi.subVectors(e,t),di.cross(Bi).dot(r)<0}set(e,t,i){return this.a.copy(e),this.b.copy(t),this.c.copy(i),this}setFromPointsAndIndices(e,t,i,r){return this.a.copy(e[t]),this.b.copy(e[i]),this.c.copy(e[r]),this}setFromAttributeAndIndices(e,t,i,r){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,i),this.c.fromBufferAttribute(e,r),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return di.subVectors(this.c,this.b),Bi.subVectors(this.a,this.b),di.cross(Bi).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return pi.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return pi.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,i,r,n){return pi.getInterpolation(e,this.a,this.b,this.c,t,i,r,n)}containsPoint(e){return pi.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return pi.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const i=this.a,r=this.b,n=this.c;let a,o;zr.subVectors(r,i),Hr.subVectors(n,i),io.subVectors(e,i);const l=zr.dot(io),c=Hr.dot(io);if(l<=0&&c<=0)return t.copy(i);ro.subVectors(e,r);const h=zr.dot(ro),u=Hr.dot(ro);if(h>=0&&u<=h)return t.copy(r);const d=l*u-h*c;if(d<=0&&l>=0&&h<=0)return a=l/(l-h),t.copy(i).addScaledVector(zr,a);so.subVectors(e,n);const m=zr.dot(so),g=Hr.dot(so);if(g>=0&&m<=g)return t.copy(n);const v=m*c-l*g;if(v<=0&&c>=0&&g<=0)return o=c/(c-g),t.copy(i).addScaledVector(Hr,o);const f=h*g-m*u;if(f<=0&&u-h>=0&&m-g>=0)return Yl.subVectors(n,r),o=(u-h)/(u-h+(m-g)),t.copy(r).addScaledVector(Yl,o);const p=1/(f+v+d);return a=v*p,o=d*p,t.copy(i).addScaledVector(zr,a).addScaledVector(Hr,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const Kl={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Ji={h:0,s:0,l:0},sn={h:0,s:0,l:0};function lo(s,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?s+(e-s)*6*t:t<1/2?e:t<2/3?s+(e-s)*6*(2/3-t):s}class _e{constructor(e,t,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,i)}set(e,t,i){if(t===void 0&&i===void 0){const r=e;r&&r.isColor?this.copy(r):typeof r=="number"?this.setHex(r):typeof r=="string"&&this.setStyle(r)}else this.setRGB(e,t,i);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=Ct){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,je.colorSpaceToWorking(this,t),this}setRGB(e,t,i,r=je.workingColorSpace){return this.r=e,this.g=t,this.b=i,je.colorSpaceToWorking(this,r),this}setHSL(e,t,i,r=je.workingColorSpace){if(e=Ha(e,1),t=Fe(t,0,1),i=Fe(i,0,1),t===0)this.r=this.g=this.b=i;else{const n=i<=.5?i*(1+t):i+t-i*t,a=2*i-n;this.r=lo(a,n,e+1/3),this.g=lo(a,n,e),this.b=lo(a,n,e-1/3)}return je.colorSpaceToWorking(this,r),this}setStyle(e,t=Ct){function i(n){n!==void 0&&parseFloat(n)<1&&be("Color: Alpha component of "+e+" will be ignored.")}let r;if(r=/^(\w+)\(([^\)]*)\)/.exec(e)){let n;const a=r[1],o=r[2];switch(a){case"rgb":case"rgba":if(n=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(n[4]),this.setRGB(Math.min(255,parseInt(n[1],10))/255,Math.min(255,parseInt(n[2],10))/255,Math.min(255,parseInt(n[3],10))/255,t);if(n=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(n[4]),this.setRGB(Math.min(100,parseInt(n[1],10))/100,Math.min(100,parseInt(n[2],10))/100,Math.min(100,parseInt(n[3],10))/100,t);break;case"hsl":case"hsla":if(n=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(n[4]),this.setHSL(parseFloat(n[1])/360,parseFloat(n[2])/100,parseFloat(n[3])/100,t);break;default:be("Color: Unknown color model "+e)}}else if(r=/^\#([A-Fa-f\d]+)$/.exec(e)){const n=r[1],a=n.length;if(a===3)return this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,t);if(a===6)return this.setHex(parseInt(n,16),t);be("Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=Ct){const i=Kl[e.toLowerCase()];return i!==void 0?this.setHex(i,t):be("Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=Ii(e.r),this.g=Ii(e.g),this.b=Ii(e.b),this}copyLinearToSRGB(e){return this.r=Lr(e.r),this.g=Lr(e.g),this.b=Lr(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=Ct){return je.workingToColorSpace(Bt.copy(this),e),Math.round(Fe(Bt.r*255,0,255))*65536+Math.round(Fe(Bt.g*255,0,255))*256+Math.round(Fe(Bt.b*255,0,255))}getHexString(e=Ct){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=je.workingColorSpace){je.workingToColorSpace(Bt.copy(this),t);const i=Bt.r,r=Bt.g,n=Bt.b,a=Math.max(i,r,n),o=Math.min(i,r,n);let l,c;const h=(o+a)/2;if(o===a)l=0,c=0;else{const u=a-o;switch(c=h<=.5?u/(a+o):u/(2-a-o),a){case i:l=(r-n)/u+(r0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const i=e[t];if(i===void 0){be(`Material: parameter '${t}' has value of undefined.`);continue}const r=this[t];if(r===void 0){be(`Material: '${t}' is not a property of THREE.${this.type}.`);continue}r&&r.isColor?r.set(i):r&&r.isVector3&&i&&i.isVector3?r.copy(i):this[t]=i}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const i={metadata:{version:4.7,type:"Material",generator:"Material.toJSON"}};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),this.roughness!==void 0&&(i.roughness=this.roughness),this.metalness!==void 0&&(i.metalness=this.metalness),this.sheen!==void 0&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(i.shininess=this.shininess),this.clearcoat!==void 0&&(i.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.sheenColorMap&&this.sheenColorMap.isTexture&&(i.sheenColorMap=this.sheenColorMap.toJSON(e).uuid),this.sheenRoughnessMap&&this.sheenRoughnessMap.isTexture&&(i.sheenRoughnessMap=this.sheenRoughnessMap.toJSON(e).uuid),this.dispersion!==void 0&&(i.dispersion=this.dispersion),this.iridescence!==void 0&&(i.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(i.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(i.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(i.combine=this.combine)),this.envMapRotation!==void 0&&(i.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(i.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(i.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(i.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(i.size=this.size),this.shadowSide!==null&&(i.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==Tr&&(i.blending=this.blending),this.side!==bi&&(i.side=this.side),this.vertexColors===!0&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.transparent===!0&&(i.transparent=!0),this.blendSrc!==kn&&(i.blendSrc=this.blendSrc),this.blendDst!==zn&&(i.blendDst=this.blendDst),this.blendEquation!==si&&(i.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(i.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(i.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(i.blendAlpha=this.blendAlpha),this.depthFunc!==Sr&&(i.depthFunc=this.depthFunc),this.depthTest===!1&&(i.depthTest=this.depthTest),this.depthWrite===!1&&(i.depthWrite=this.depthWrite),this.colorWrite===!1&&(i.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(i.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==ka&&(i.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(i.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(i.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==Ar&&(i.stencilFail=this.stencilFail),this.stencilZFail!==Ar&&(i.stencilZFail=this.stencilZFail),this.stencilZPass!==Ar&&(i.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(i.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(i.rotation=this.rotation),this.polygonOffset===!0&&(i.polygonOffset=!0),this.polygonOffsetFactor!==0&&(i.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(i.linewidth=this.linewidth),this.dashSize!==void 0&&(i.dashSize=this.dashSize),this.gapSize!==void 0&&(i.gapSize=this.gapSize),this.scale!==void 0&&(i.scale=this.scale),this.dithering===!0&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),this.alphaHash===!0&&(i.alphaHash=!0),this.alphaToCoverage===!0&&(i.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(i.premultipliedAlpha=!0),this.forceSinglePass===!0&&(i.forceSinglePass=!0),this.wireframe===!0&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(i.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(i.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(i.flatShading=!0),this.visible===!1&&(i.visible=!1),this.toneMapped===!1&&(i.toneMapped=!1),this.fog===!1&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData);function r(n){const a=[];for(const o in n){const l=n[o];delete l.metadata,a.push(l)}return a}if(t){const n=r(e.textures),a=r(e.images);n.length>0&&(i.textures=n),a.length>0&&(i.images=a)}return i}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let i=null;if(t!==null){const r=t.length;i=new Array(r);for(let n=0;n!==r;++n)i[n]=t[n].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}class kt extends Jt{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new _e(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new ui,this.combine=Zn,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const ki=od();function od(){const s=new ArrayBuffer(4),e=new Float32Array(s),t=new Uint32Array(s),i=new Uint32Array(512),r=new Uint32Array(512);for(let l=0;l<256;++l){const c=l-127;c<-27?(i[l]=0,i[l|256]=32768,r[l]=24,r[l|256]=24):c<-14?(i[l]=1024>>-c-14,i[l|256]=1024>>-c-14|32768,r[l]=-c-1,r[l|256]=-c-1):c<=15?(i[l]=c+15<<10,i[l|256]=c+15<<10|32768,r[l]=13,r[l|256]=13):c<128?(i[l]=31744,i[l|256]=64512,r[l]=24,r[l|256]=24):(i[l]=31744,i[l|256]=64512,r[l]=13,r[l|256]=13)}const n=new Uint32Array(2048),a=new Uint32Array(64),o=new Uint32Array(64);for(let l=1;l<1024;++l){let c=l<<13,h=0;for(;(c&8388608)===0;)c<<=1,h-=8388608;c&=-8388609,h+=947912704,n[l]=c|h}for(let l=1024;l<2048;++l)n[l]=939524096+(l-1024<<13);for(let l=1;l<31;++l)a[l]=l<<23;a[31]=1199570944,a[32]=2147483648;for(let l=33;l<63;++l)a[l]=2147483648+(l-32<<23);a[63]=3347054592;for(let l=1;l<64;++l)l!==32&&(o[l]=1024);return{floatView:e,uint32View:t,baseTable:i,shiftTable:r,mantissaTable:n,exponentTable:a,offsetTable:o}}function ld(s){Math.abs(s)>65504&&be("DataUtils.toHalfFloat(): Value out of range."),s=Fe(s,-65504,65504),ki.floatView[0]=s;const e=ki.uint32View[0],t=e>>23&511;return ki.baseTable[t]+((e&8388607)>>ki.shiftTable[t])}function cd(s){const e=s>>10;return ki.uint32View[0]=ki.mantissaTable[ki.offsetTable[e]+(s&1023)]+ki.exponentTable[e],ki.floatView[0]}class nn{static toHalfFloat(e){return ld(e)}static fromHalfFloat(e){return cd(e)}}const Mt=new w,an=new oe;let hd=0;class zt{constructor(e,t,i=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:hd++}),this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=i,this.usage=za,this.updateRanges=[],this.gpuType=Wt,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,i){e*=this.itemSize,i*=t.itemSize;for(let r=0,n=this.itemSize;rt.count&&be("BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),t.needsUpdate=!0}return this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new At);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){He("BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new w(-1/0,-1/0,-1/0),new w(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let i=0,r=t.length;i0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const i=this.attributes;for(const l in i){const c=i[l];e.data.attributes[l]=c.toJSON(e.data)}const r={};let n=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],h=[];for(let u=0,d=c.length;u0&&(r[l]=h,n=!0)}n&&(e.data.morphAttributes=r,e.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return o!==null&&(e.data.boundingSphere=o.toJSON()),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const i=e.index;i!==null&&this.setIndex(i.clone());const r=e.attributes;for(const c in r){const h=r[c];this.setAttribute(c,h.clone(t))}const n=e.morphAttributes;for(const c in n){const h=[],u=n[c];for(let d=0,m=u.length;d0){const i=e[t[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,n=i.length;r(e.far-e.near)**2))&&(Jl.copy(n).invert(),hr.copy(e.ray).applyMatrix4(Jl),!(i.boundingBox!==null&&hr.intersectsBox(i.boundingBox)===!1)&&this._computeIntersections(e,t,hr)))}_computeIntersections(e,t,i){let r;const n=this.geometry,a=this.material,o=n.index,l=n.attributes.position,c=n.attributes.uv,h=n.attributes.uv1,u=n.attributes.normal,d=n.groups,m=n.drawRange;if(o!==null)if(Array.isArray(a))for(let g=0,v=d.length;gt.far?null:{distance:c,point:dn.clone(),object:s}}function pn(s,e,t,i,r,n,a,o,l,c){s.getVertexPosition(o,ln),s.getVertexPosition(l,cn),s.getVertexPosition(c,hn);const h=dd(s,e,t,i,ln,cn,hn,ec);if(h){const u=new w;pi.getBarycoord(ec,ln,cn,hn,u),r&&(h.uv=pi.getInterpolatedAttribute(r,o,l,c,u,new oe)),n&&(h.uv1=pi.getInterpolatedAttribute(n,o,l,c,u,new oe)),a&&(h.normal=pi.getInterpolatedAttribute(a,o,l,c,u,new w),h.normal.dot(i.direction)>0&&h.normal.multiplyScalar(-1));const d={a:o,b:l,c,normal:new w,materialIndex:0};pi.getNormal(ln,cn,hn,d.normal),h.face=d,h.barycoord=u}return h}class ur extends ei{constructor(e=1,t=1,i=1,r=1,n=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:i,widthSegments:r,heightSegments:n,depthSegments:a};const o=this;r=Math.floor(r),n=Math.floor(n),a=Math.floor(a);const l=[],c=[],h=[],u=[];let d=0,m=0;g("z","y","x",-1,-1,i,t,e,a,n,0),g("z","y","x",1,-1,i,t,-e,a,n,1),g("x","z","y",1,1,e,i,t,r,a,2),g("x","z","y",1,-1,e,i,-t,r,a,3),g("x","y","z",1,-1,e,t,i,r,n,4),g("x","y","z",-1,-1,e,t,-i,r,n,5),this.setIndex(l),this.setAttribute("position",new mi(c,3)),this.setAttribute("normal",new mi(h,3)),this.setAttribute("uv",new mi(u,2));function g(v,f,p,y,_,E,R,T,A,I,S){const M=E/A,L=R/I,N=E/2,z=R/2,H=T/2,j=A+1,q=I+1;let te=0,G=0;const Z=new w;for(let se=0;se0?1:-1,h.push(Z.x,Z.y,Z.z),u.push(ze/A),u.push(1-se/I),te+=1}}for(let se=0;se{alert("Status updated!")},t.appendChild(i),t.appendChild(r),t.appendChild(s),super({container:e,title:"dialog.testTitle",content:t,width:320,height:"auto",position:"center",resizable:!0,draggable:!0,onClose:()=>{console.log("Info dialog closed")},onOpen:()=>{console.log("Info dialog opened")}})}}class Jh extends ji{container;activeDialogs=[];constructor(e,t){super(e),this.container=t,this.on("ui:open-dialog",i=>{console.log("[DialogManager] Received open-dialog event:",i),i.id==="info"&&this.showInfoDialog()})}create(e){const t=new al({container:this.container,...e,onClose:()=>{this.activeDialogs=this.activeDialogs.filter(i=>i!==t),e.onClose&&e.onClose()}});return t.setTheme(vt.getTheme()),this.activeDialogs.push(t),t}showInfoDialog(){new $h(this.container)}updateTheme(e){this.activeDialogs.forEach(t=>{t.setTheme&&t.setTheme(e)})}destroy(){this.activeDialogs.forEach(e=>e.destroy()),this.activeDialogs=[]}}const br={ROTATE:0,DOLLY:1,PAN:2},Mr={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3},Qh=0,ol=1,eu=2,ll=1,cl=2,Di=3,bi=0,Ft=1,Gt=2,xt=0,Tr=1,kn=2,hl=3,ul=4,dl=5,ni=100,tu=101,iu=102,ru=103,nu=104,hn=200,su=201,au=202,ou=203,zs=204,Vs=205,Hs=206,lu=207,Gs=208,cu=209,hu=210,uu=211,du=212,pu=213,mu=214,Ws=0,js=1,Xs=2,Sr=3,qs=4,Ys=5,Ks=6,Zs=7,$s=0,fu=1,gu=2,Xi=0,pl=1,ml=2,fl=3,Js=4,gl=5,vl=6,_l=7,xl="attached",vu="detached",yl=300,Er=301,wr=302,zn=303,Qs=304,Vn=306,Mi=1e3,$t=1001,Hn=1002,Dt=1003,bl=1004,un=1005,yt=1006,Gn=1007,Ti=1008,si=1009,Ml=1010,Tl=1011,dn=1012,ea=1013,ar=1014,Wt=1015,mt=1016,ta=1017,ia=1018,Cr=1020,Sl=35902,El=35899,wl=1021,Cl=1022,qt=1023,pn=1026,Rr=1027,ra=1028,na=1029,sa=1030,aa=1031,oa=1033,Wn=33776,jn=33777,Xn=33778,qn=33779,la=35840,ca=35841,ha=35842,ua=35843,da=36196,pa=37492,ma=37496,fa=37808,ga=37809,va=37810,_a=37811,xa=37812,ya=37813,ba=37814,Ma=37815,Ta=37816,Sa=37817,Ea=37818,wa=37819,Ca=37820,Ra=37821,Aa=36492,Pa=36494,La=36495,Da=36283,Ia=36284,Ua=36285,Na=36286,mn=2300,fn=2301,Oa=2302,Rl=2400,Al=2401,Pl=2402,_u=2500,xu=0,Ll=1,Ba=2,yu=3200,Dl=3201,Yn=0,bu=1,qi="",Ct="srgb",Nt="srgb-linear",Kn="linear",tt="srgb",Ar=7680,Fa=34055,ka=34056,Mu=517,za=519,Tu=512,Su=513,Eu=514,Il=515,wu=516,Cu=517,Ru=518,Au=519,Va=35044,Ul="300 es",Si=2e3,Zn=2001;function Nl(n){for(let e=n.length-1;e>=0;--e)if(n[e]>=65535)return!0;return!1}function gn(n){return document.createElementNS("http://www.w3.org/1999/xhtml",n)}function Pu(){const n=gn("canvas");return n.style.display="block",n}const Ol={};function $n(...n){const e="THREE."+n.shift();console.log(e,...n)}function be(...n){const e="THREE."+n.shift();console.warn(e,...n)}function Ve(...n){const e="THREE."+n.shift();console.error(e,...n)}function vn(...n){const e=n.join(" ");e in Ol||(Ol[e]=!0,be(...n))}function Lu(n,e,t){return new Promise(function(i,r){function s(){switch(n.clientWaitSync(e,n.SYNC_FLUSH_COMMANDS_BIT,0)){case n.WAIT_FAILED:r();break;case n.TIMEOUT_EXPIRED:setTimeout(s,t);break;default:i()}}setTimeout(s,t)})}class or{addEventListener(e,t){this._listeners===void 0&&(this._listeners={});const i=this._listeners;i[e]===void 0&&(i[e]=[]),i[e].indexOf(t)===-1&&i[e].push(t)}hasEventListener(e,t){const i=this._listeners;return i===void 0?!1:i[e]!==void 0&&i[e].indexOf(t)!==-1}removeEventListener(e,t){const i=this._listeners;if(i===void 0)return;const r=i[e];if(r!==void 0){const s=r.indexOf(t);s!==-1&&r.splice(s,1)}}dispatchEvent(e){const t=this._listeners;if(t===void 0)return;const i=t[e.type];if(i!==void 0){e.target=this;const r=i.slice(0);for(let s=0,a=r.length;s>8&255]+Ot[n>>16&255]+Ot[n>>24&255]+"-"+Ot[e&255]+Ot[e>>8&255]+"-"+Ot[e>>16&15|64]+Ot[e>>24&255]+"-"+Ot[t&63|128]+Ot[t>>8&255]+"-"+Ot[t>>16&255]+Ot[t>>24&255]+Ot[i&255]+Ot[i>>8&255]+Ot[i>>16&255]+Ot[i>>24&255]).toLowerCase()}function Fe(n,e,t){return Math.max(e,Math.min(t,n))}function Ha(n,e){return(n%e+e)%e}function Du(n,e,t,i,r){return i+(n-e)*(r-i)/(t-e)}function Iu(n,e,t){return n!==e?(t-n)/(e-n):0}function xn(n,e,t){return(1-t)*n+t*e}function Uu(n,e,t,i){return xn(n,e,1-Math.exp(-t*i))}function Nu(n,e=1){return e-Math.abs(Ha(n,e*2)-e)}function Ou(n,e,t){return n<=e?0:n>=t?1:(n=(n-e)/(t-e),n*n*(3-2*n))}function Bu(n,e,t){return n<=e?0:n>=t?1:(n=(n-e)/(t-e),n*n*n*(n*(n*6-15)+10))}function Fu(n,e){return n+Math.floor(Math.random()*(e-n+1))}function ku(n,e){return n+Math.random()*(e-n)}function zu(n){return n*(.5-Math.random())}function Vu(n){n!==void 0&&(Bl=n);let e=Bl+=1831565813;return e=Math.imul(e^e>>>15,e|1),e^=e+Math.imul(e^e>>>7,e|61),((e^e>>>14)>>>0)/4294967296}function Hu(n){return n*_n}function Gu(n){return n*Pr}function Wu(n){return(n&n-1)===0&&n!==0}function ju(n){return Math.pow(2,Math.ceil(Math.log(n)/Math.LN2))}function Xu(n){return Math.pow(2,Math.floor(Math.log(n)/Math.LN2))}function qu(n,e,t,i,r){const s=Math.cos,a=Math.sin,o=s(t/2),l=a(t/2),c=s((e+i)/2),h=a((e+i)/2),u=s((e-i)/2),d=a((e-i)/2),m=s((i-e)/2),g=a((i-e)/2);switch(r){case"XYX":n.set(o*h,l*u,l*d,o*c);break;case"YZY":n.set(l*d,o*h,l*u,o*c);break;case"ZXZ":n.set(l*u,l*d,o*h,o*c);break;case"XZX":n.set(o*h,l*g,l*m,o*c);break;case"YXY":n.set(l*m,o*h,l*g,o*c);break;case"ZYZ":n.set(l*g,l*m,o*h,o*c);break;default:be("MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}}function oi(n,e){switch(e.constructor){case Float32Array:return n;case Uint32Array:return n/4294967295;case Uint16Array:return n/65535;case Uint8Array:return n/255;case Int32Array:return Math.max(n/2147483647,-1);case Int16Array:return Math.max(n/32767,-1);case Int8Array:return Math.max(n/127,-1);default:throw new Error("Invalid component type.")}}function it(n,e){switch(e.constructor){case Float32Array:return n;case Uint32Array:return Math.round(n*4294967295);case Uint16Array:return Math.round(n*65535);case Uint8Array:return Math.round(n*255);case Int32Array:return Math.round(n*2147483647);case Int16Array:return Math.round(n*32767);case Int8Array:return Math.round(n*127);default:throw new Error("Invalid component type.")}}const Ga={DEG2RAD:_n,RAD2DEG:Pr,generateUUID:ai,clamp:Fe,euclideanModulo:Ha,mapLinear:Du,inverseLerp:Iu,lerp:xn,damp:Uu,pingpong:Nu,smoothstep:Ou,smootherstep:Bu,randInt:Fu,randFloat:ku,randFloatSpread:zu,seededRandom:Vu,degToRad:Hu,radToDeg:Gu,isPowerOfTwo:Wu,ceilPowerOfTwo:ju,floorPowerOfTwo:Xu,setQuaternionFromProperEuler:qu,normalize:it,denormalize:oi};class oe{constructor(e=0,t=0){oe.prototype.isVector2=!0,this.x=e,this.y=t}get width(){return this.x}set width(e){this.x=e}get height(){return this.y}set height(e){this.y=e}set(e,t){return this.x=e,this.y=t,this}setScalar(e){return this.x=e,this.y=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y)}copy(e){return this.x=e.x,this.y=e.y,this}add(e){return this.x+=e.x,this.y+=e.y,this}addScalar(e){return this.x+=e,this.y+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this}subScalar(e){return this.x-=e,this.y-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this}multiply(e){return this.x*=e.x,this.y*=e.y,this}multiplyScalar(e){return this.x*=e,this.y*=e,this}divide(e){return this.x/=e.x,this.y/=e.y,this}divideScalar(e){return this.multiplyScalar(1/e)}applyMatrix3(e){const t=this.x,i=this.y,r=e.elements;return this.x=r[0]*t+r[3]*i+r[6],this.y=r[1]*t+r[4]*i+r[7],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this}clamp(e,t){return this.x=Fe(this.x,e.x,t.x),this.y=Fe(this.y,e.y,t.y),this}clampScalar(e,t){return this.x=Fe(this.x,e,t),this.y=Fe(this.y,e,t),this}clampLength(e,t){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Fe(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(e){return this.x*e.x+this.y*e.y}cross(e){return this.x*e.y-this.y*e.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const i=this.dot(e)/t;return Math.acos(Fe(i,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,i=this.y-e.y;return t*t+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this}equals(e){return e.x===this.x&&e.y===this.y}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this}rotateAround(e,t){const i=Math.cos(t),r=Math.sin(t),s=this.x-e.x,a=this.y-e.y;return this.x=s*i-a*r+e.x,this.y=s*r+a*i+e.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class li{constructor(e=0,t=0,i=0,r=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=i,this._w=r}static slerpFlat(e,t,i,r,s,a,o){let l=i[r+0],c=i[r+1],h=i[r+2],u=i[r+3],d=s[a+0],m=s[a+1],g=s[a+2],v=s[a+3];if(o<=0){e[t+0]=l,e[t+1]=c,e[t+2]=h,e[t+3]=u;return}if(o>=1){e[t+0]=d,e[t+1]=m,e[t+2]=g,e[t+3]=v;return}if(u!==v||l!==d||c!==m||h!==g){let f=l*d+c*m+h*g+u*v;f<0&&(d=-d,m=-m,g=-g,v=-v,f=-f);let p=1-o;if(f<.9995){const y=Math.acos(f),_=Math.sin(y);p=Math.sin(p*y)/_,o=Math.sin(o*y)/_,l=l*p+d*o,c=c*p+m*o,h=h*p+g*o,u=u*p+v*o}else{l=l*p+d*o,c=c*p+m*o,h=h*p+g*o,u=u*p+v*o;const y=1/Math.sqrt(l*l+c*c+h*h+u*u);l*=y,c*=y,h*=y,u*=y}}e[t]=l,e[t+1]=c,e[t+2]=h,e[t+3]=u}static multiplyQuaternionsFlat(e,t,i,r,s,a){const o=i[r],l=i[r+1],c=i[r+2],h=i[r+3],u=s[a],d=s[a+1],m=s[a+2],g=s[a+3];return e[t]=o*g+h*u+l*m-c*d,e[t+1]=l*g+h*d+c*u-o*m,e[t+2]=c*g+h*m+o*d-l*u,e[t+3]=h*g-o*u-l*d-c*m,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,i,r){return this._x=e,this._y=t,this._z=i,this._w=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){const i=e._x,r=e._y,s=e._z,a=e._order,o=Math.cos,l=Math.sin,c=o(i/2),h=o(r/2),u=o(s/2),d=l(i/2),m=l(r/2),g=l(s/2);switch(a){case"XYZ":this._x=d*h*u+c*m*g,this._y=c*m*u-d*h*g,this._z=c*h*g+d*m*u,this._w=c*h*u-d*m*g;break;case"YXZ":this._x=d*h*u+c*m*g,this._y=c*m*u-d*h*g,this._z=c*h*g-d*m*u,this._w=c*h*u+d*m*g;break;case"ZXY":this._x=d*h*u-c*m*g,this._y=c*m*u+d*h*g,this._z=c*h*g+d*m*u,this._w=c*h*u-d*m*g;break;case"ZYX":this._x=d*h*u-c*m*g,this._y=c*m*u+d*h*g,this._z=c*h*g-d*m*u,this._w=c*h*u+d*m*g;break;case"YZX":this._x=d*h*u+c*m*g,this._y=c*m*u+d*h*g,this._z=c*h*g-d*m*u,this._w=c*h*u-d*m*g;break;case"XZY":this._x=d*h*u-c*m*g,this._y=c*m*u-d*h*g,this._z=c*h*g+d*m*u,this._w=c*h*u+d*m*g;break;default:be("Quaternion: .setFromEuler() encountered an unknown order: "+a)}return t===!0&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const i=t/2,r=Math.sin(i);return this._x=e.x*r,this._y=e.y*r,this._z=e.z*r,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,i=t[0],r=t[4],s=t[8],a=t[1],o=t[5],l=t[9],c=t[2],h=t[6],u=t[10],d=i+o+u;if(d>0){const m=.5/Math.sqrt(d+1);this._w=.25/m,this._x=(h-l)*m,this._y=(s-c)*m,this._z=(a-r)*m}else if(i>o&&i>u){const m=2*Math.sqrt(1+i-o-u);this._w=(h-l)/m,this._x=.25*m,this._y=(r+a)/m,this._z=(s+c)/m}else if(o>u){const m=2*Math.sqrt(1+o-i-u);this._w=(s-c)/m,this._x=(r+a)/m,this._y=.25*m,this._z=(l+h)/m}else{const m=2*Math.sqrt(1+u-i-o);this._w=(a-r)/m,this._x=(s+c)/m,this._y=(l+h)/m,this._z=.25*m}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let i=e.dot(t)+1;return i<1e-8?(i=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=i):(this._x=0,this._y=-e.z,this._z=e.y,this._w=i)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=i),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Fe(this.dot(e),-1,1)))}rotateTowards(e,t){const i=this.angleTo(e);if(i===0)return this;const r=Math.min(1,t/i);return this.slerp(e,r),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const i=e._x,r=e._y,s=e._z,a=e._w,o=t._x,l=t._y,c=t._z,h=t._w;return this._x=i*h+a*o+r*c-s*l,this._y=r*h+a*l+s*o-i*c,this._z=s*h+a*c+i*l-r*o,this._w=a*h-i*o-r*l-s*c,this._onChangeCallback(),this}slerp(e,t){if(t<=0)return this;if(t>=1)return this.copy(e);let i=e._x,r=e._y,s=e._z,a=e._w,o=this.dot(e);o<0&&(i=-i,r=-r,s=-s,a=-a,o=-o);let l=1-t;if(o<.9995){const c=Math.acos(o),h=Math.sin(c);l=Math.sin(l*c)/h,t=Math.sin(t*c)/h,this._x=this._x*l+i*t,this._y=this._y*l+r*t,this._z=this._z*l+s*t,this._w=this._w*l+a*t,this._onChangeCallback()}else this._x=this._x*l+i*t,this._y=this._y*l+r*t,this._z=this._z*l+s*t,this._w=this._w*l+a*t,this.normalize();return this}slerpQuaternions(e,t,i){return this.copy(e).slerp(t,i)}random(){const e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),i=Math.random(),r=Math.sqrt(1-i),s=Math.sqrt(i);return this.set(r*Math.sin(e),r*Math.cos(e),s*Math.sin(t),s*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class w{constructor(e=0,t=0,i=0){w.prototype.isVector3=!0,this.x=e,this.y=t,this.z=i}set(e,t,i){return i===void 0&&(i=this.z),this.x=e,this.y=t,this.z=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(Fl.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(Fl.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,i=this.y,r=this.z,s=e.elements;return this.x=s[0]*t+s[3]*i+s[6]*r,this.y=s[1]*t+s[4]*i+s[7]*r,this.z=s[2]*t+s[5]*i+s[8]*r,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,i=this.y,r=this.z,s=e.elements,a=1/(s[3]*t+s[7]*i+s[11]*r+s[15]);return this.x=(s[0]*t+s[4]*i+s[8]*r+s[12])*a,this.y=(s[1]*t+s[5]*i+s[9]*r+s[13])*a,this.z=(s[2]*t+s[6]*i+s[10]*r+s[14])*a,this}applyQuaternion(e){const t=this.x,i=this.y,r=this.z,s=e.x,a=e.y,o=e.z,l=e.w,c=2*(a*r-o*i),h=2*(o*t-s*r),u=2*(s*i-a*t);return this.x=t+l*c+a*u-o*h,this.y=i+l*h+o*c-s*u,this.z=r+l*u+s*h-a*c,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,i=this.y,r=this.z,s=e.elements;return this.x=s[0]*t+s[4]*i+s[8]*r,this.y=s[1]*t+s[5]*i+s[9]*r,this.z=s[2]*t+s[6]*i+s[10]*r,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Fe(this.x,e.x,t.x),this.y=Fe(this.y,e.y,t.y),this.z=Fe(this.z,e.z,t.z),this}clampScalar(e,t){return this.x=Fe(this.x,e,t),this.y=Fe(this.y,e,t),this.z=Fe(this.z,e,t),this}clampLength(e,t){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Fe(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const i=e.x,r=e.y,s=e.z,a=t.x,o=t.y,l=t.z;return this.x=r*l-s*o,this.y=s*a-i*l,this.z=i*o-r*a,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const i=e.dot(this)/t;return this.copy(e).multiplyScalar(i)}projectOnPlane(e){return Wa.copy(this).projectOnVector(e),this.sub(Wa)}reflect(e){return this.sub(Wa.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const i=this.dot(e)/t;return Math.acos(Fe(i,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,i=this.y-e.y,r=this.z-e.z;return t*t+i*i+r*r}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,i){const r=Math.sin(t)*e;return this.x=r*Math.sin(i),this.y=Math.cos(t)*e,this.z=r*Math.cos(i),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,i){return this.x=e*Math.sin(t),this.y=i,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),i=this.setFromMatrixColumn(e,1).length(),r=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=i,this.z=r,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,t=Math.random()*2-1,i=Math.sqrt(1-t*t);return this.x=i*Math.cos(e),this.y=t,this.z=i*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const Wa=new w,Fl=new li;class Be{constructor(e,t,i,r,s,a,o,l,c){Be.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],e!==void 0&&this.set(e,t,i,r,s,a,o,l,c)}set(e,t,i,r,s,a,o,l,c){const h=this.elements;return h[0]=e,h[1]=r,h[2]=o,h[3]=t,h[4]=s,h[5]=l,h[6]=i,h[7]=a,h[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){const t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],this}extractBasis(e,t,i){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(e){const t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const i=e.elements,r=t.elements,s=this.elements,a=i[0],o=i[3],l=i[6],c=i[1],h=i[4],u=i[7],d=i[2],m=i[5],g=i[8],v=r[0],f=r[3],p=r[6],y=r[1],_=r[4],E=r[7],A=r[2],S=r[5],R=r[8];return s[0]=a*v+o*y+l*A,s[3]=a*f+o*_+l*S,s[6]=a*p+o*E+l*R,s[1]=c*v+h*y+u*A,s[4]=c*f+h*_+u*S,s[7]=c*p+h*E+u*R,s[2]=d*v+m*y+g*A,s[5]=d*f+m*_+g*S,s[8]=d*p+m*E+g*R,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){const e=this.elements,t=e[0],i=e[1],r=e[2],s=e[3],a=e[4],o=e[5],l=e[6],c=e[7],h=e[8];return t*a*h-t*o*c-i*s*h+i*o*l+r*s*c-r*a*l}invert(){const e=this.elements,t=e[0],i=e[1],r=e[2],s=e[3],a=e[4],o=e[5],l=e[6],c=e[7],h=e[8],u=h*a-o*c,d=o*l-h*s,m=c*s-a*l,g=t*u+i*d+r*m;if(g===0)return this.set(0,0,0,0,0,0,0,0,0);const v=1/g;return e[0]=u*v,e[1]=(r*c-h*i)*v,e[2]=(o*i-r*a)*v,e[3]=d*v,e[4]=(h*t-r*l)*v,e[5]=(r*s-o*t)*v,e[6]=m*v,e[7]=(i*l-c*t)*v,e[8]=(a*t-i*s)*v,this}transpose(){let e;const t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,i,r,s,a,o){const l=Math.cos(s),c=Math.sin(s);return this.set(i*l,i*c,-i*(l*a+c*o)+a+e,-r*c,r*l,-r*(-c*a+l*o)+o+t,0,0,1),this}scale(e,t){return this.premultiply(ja.makeScale(e,t)),this}rotate(e){return this.premultiply(ja.makeRotation(-e)),this}translate(e,t){return this.premultiply(ja.makeTranslation(e,t)),this}makeTranslation(e,t){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,t,0,0,1),this}makeRotation(e){const t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,i,t,0,0,0,1),this}makeScale(e,t){return this.set(e,0,0,0,t,0,0,0,1),this}equals(e){const t=this.elements,i=e.elements;for(let r=0;r<9;r++)if(t[r]!==i[r])return!1;return!0}fromArray(e,t=0){for(let i=0;i<9;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){const i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e}clone(){return new this.constructor().fromArray(this.elements)}}const ja=new Be,kl=new Be().set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),zl=new Be().set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715);function Yu(){const n={enabled:!0,workingColorSpace:Nt,spaces:{},convert:function(r,s,a){return this.enabled===!1||s===a||!s||!a||(this.spaces[s].transfer===tt&&(r.r=Ii(r.r),r.g=Ii(r.g),r.b=Ii(r.b)),this.spaces[s].primaries!==this.spaces[a].primaries&&(r.applyMatrix3(this.spaces[s].toXYZ),r.applyMatrix3(this.spaces[a].fromXYZ)),this.spaces[a].transfer===tt&&(r.r=Lr(r.r),r.g=Lr(r.g),r.b=Lr(r.b))),r},workingToColorSpace:function(r,s){return this.convert(r,this.workingColorSpace,s)},colorSpaceToWorking:function(r,s){return this.convert(r,s,this.workingColorSpace)},getPrimaries:function(r){return this.spaces[r].primaries},getTransfer:function(r){return r===qi?Kn:this.spaces[r].transfer},getToneMappingMode:function(r){return this.spaces[r].outputColorSpaceConfig.toneMappingMode||"standard"},getLuminanceCoefficients:function(r,s=this.workingColorSpace){return r.fromArray(this.spaces[s].luminanceCoefficients)},define:function(r){Object.assign(this.spaces,r)},_getMatrix:function(r,s,a){return r.copy(this.spaces[s].toXYZ).multiply(this.spaces[a].fromXYZ)},_getDrawingBufferColorSpace:function(r){return this.spaces[r].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(r=this.workingColorSpace){return this.spaces[r].workingColorSpaceConfig.unpackColorSpace},fromWorkingColorSpace:function(r,s){return vn("ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace()."),n.workingToColorSpace(r,s)},toWorkingColorSpace:function(r,s){return vn("ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking()."),n.colorSpaceToWorking(r,s)}},e=[.64,.33,.3,.6,.15,.06],t=[.2126,.7152,.0722],i=[.3127,.329];return n.define({[Nt]:{primaries:e,whitePoint:i,transfer:Kn,toXYZ:kl,fromXYZ:zl,luminanceCoefficients:t,workingColorSpaceConfig:{unpackColorSpace:Ct},outputColorSpaceConfig:{drawingBufferColorSpace:Ct}},[Ct]:{primaries:e,whitePoint:i,transfer:tt,toXYZ:kl,fromXYZ:zl,luminanceCoefficients:t,outputColorSpaceConfig:{drawingBufferColorSpace:Ct}}}),n}const je=Yu();function Ii(n){return n<.04045?n*.0773993808:Math.pow(n*.9478672986+.0521327014,2.4)}function Lr(n){return n<.0031308?n*12.92:1.055*Math.pow(n,.41666)-.055}let Dr;class Ku{static getDataURL(e,t="image/png"){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement>"u")return e.src;let i;if(e instanceof HTMLCanvasElement)i=e;else{Dr===void 0&&(Dr=gn("canvas")),Dr.width=e.width,Dr.height=e.height;const r=Dr.getContext("2d");e instanceof ImageData?r.putImageData(e,0,0):r.drawImage(e,0,0,e.width,e.height),i=Dr}return i.toDataURL(t)}static sRGBToLinear(e){if(typeof HTMLImageElement<"u"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&e instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&e instanceof ImageBitmap){const t=gn("canvas");t.width=e.width,t.height=e.height;const i=t.getContext("2d");i.drawImage(e,0,0,e.width,e.height);const r=i.getImageData(0,0,e.width,e.height),s=r.data;for(let a=0;a1),this.pmremVersion=0}get width(){return this.source.getSize(Ya).x}get height(){return this.source.getSize(Ya).y}get depth(){return this.source.getSize(Ya).z}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.renderTarget=e.renderTarget,this.isRenderTargetTexture=e.isRenderTargetTexture,this.isArrayTexture=e.isArrayTexture,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}setValues(e){for(const t in e){const i=e[t];if(i===void 0){be(`Texture.setValues(): parameter '${t}' has value of undefined.`);continue}const r=this[t];if(r===void 0){be(`Texture.setValues(): property '${t}' does not exist.`);continue}r&&i&&r.isVector2&&i.isVector2||r&&i&&r.isVector3&&i.isVector3||r&&i&&r.isMatrix3&&i.isMatrix3?r.copy(i):this[t]=i}}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const i={metadata:{version:4.7,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(i.userData=this.userData),t||(e.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==yl)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case Mi:e.x=e.x-Math.floor(e.x);break;case $t:e.x=e.x<0?0:1;break;case Hn:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case Mi:e.y=e.y-Math.floor(e.y);break;case $t:e.y=e.y<0?0:1;break;case Hn:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){e===!0&&this.pmremVersion++}}Rt.DEFAULT_IMAGE=null,Rt.DEFAULT_MAPPING=yl,Rt.DEFAULT_ANISOTROPY=1;class Ze{constructor(e=0,t=0,i=0,r=1){Ze.prototype.isVector4=!0,this.x=e,this.y=t,this.z=i,this.w=r}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,i,r){return this.x=e,this.y=t,this.z=i,this.w=r,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,i=this.y,r=this.z,s=this.w,a=e.elements;return this.x=a[0]*t+a[4]*i+a[8]*r+a[12]*s,this.y=a[1]*t+a[5]*i+a[9]*r+a[13]*s,this.z=a[2]*t+a[6]*i+a[10]*r+a[14]*s,this.w=a[3]*t+a[7]*i+a[11]*r+a[15]*s,this}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this.w/=e.w,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,i,r,s;const a=e.elements,o=a[0],l=a[4],c=a[8],h=a[1],u=a[5],d=a[9],m=a[2],g=a[6],v=a[10];if(Math.abs(l-h)<.01&&Math.abs(c-m)<.01&&Math.abs(d-g)<.01){if(Math.abs(l+h)<.1&&Math.abs(c+m)<.1&&Math.abs(d+g)<.1&&Math.abs(o+u+v-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const p=(o+1)/2,y=(u+1)/2,_=(v+1)/2,E=(l+h)/4,A=(c+m)/4,S=(d+g)/4;return p>y&&p>_?p<.01?(i=0,r=.707106781,s=.707106781):(i=Math.sqrt(p),r=E/i,s=A/i):y>_?y<.01?(i=.707106781,r=0,s=.707106781):(r=Math.sqrt(y),i=E/r,s=S/r):_<.01?(i=.707106781,r=.707106781,s=0):(s=Math.sqrt(_),i=A/s,r=S/s),this.set(i,r,s,t),this}let f=Math.sqrt((g-d)*(g-d)+(c-m)*(c-m)+(h-l)*(h-l));return Math.abs(f)<.001&&(f=1),this.x=(g-d)/f,this.y=(c-m)/f,this.z=(h-l)/f,this.w=Math.acos((o+u+v-1)/2),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this.w=t[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Fe(this.x,e.x,t.x),this.y=Fe(this.y,e.y,t.y),this.z=Fe(this.z,e.z,t.z),this.w=Fe(this.w,e.w,t.w),this}clampScalar(e,t){return this.x=Fe(this.x,e,t),this.y=Fe(this.y,e,t),this.z=Fe(this.z,e,t),this.w=Fe(this.w,e,t),this}clampLength(e,t){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Fe(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this.w=e.w+(t.w-e.w)*i,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class Ju extends or{constructor(e=1,t=1,i={}){super(),i=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:yt,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1,depth:1,multiview:!1},i),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=i.depth,this.scissor=new Ze(0,0,e,t),this.scissorTest=!1,this.viewport=new Ze(0,0,e,t);const r={width:e,height:t,depth:i.depth},s=new Rt(r);this.textures=[];const a=i.count;for(let o=0;o1);this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,i=e.textures.length;t=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,ci),ci.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,i;return e.normal.x>0?(t=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),t<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(yn),Qn.subVectors(this.max,yn),Ir.subVectors(e.a,yn),Ur.subVectors(e.b,yn),Nr.subVectors(e.c,yn),Yi.subVectors(Ur,Ir),Ki.subVectors(Nr,Ur),lr.subVectors(Ir,Nr);let t=[0,-Yi.z,Yi.y,0,-Ki.z,Ki.y,0,-lr.z,lr.y,Yi.z,0,-Yi.x,Ki.z,0,-Ki.x,lr.z,0,-lr.x,-Yi.y,Yi.x,0,-Ki.y,Ki.x,0,-lr.y,lr.x,0];return!Ka(t,Ir,Ur,Nr,Qn)||(t=[1,0,0,0,1,0,0,0,1],!Ka(t,Ir,Ur,Nr,Qn))?!1:(es.crossVectors(Yi,Ki),t=[es.x,es.y,es.z],Ka(t,Ir,Ur,Nr,Qn))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,ci).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(ci).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(Ui[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Ui[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Ui[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Ui[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Ui[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Ui[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Ui[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Ui[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Ui),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}toJSON(){return{min:this.min.toArray(),max:this.max.toArray()}}fromJSON(e){return this.min.fromArray(e.min),this.max.fromArray(e.max),this}}const Ui=[new w,new w,new w,new w,new w,new w,new w,new w],ci=new w,Jn=new At,Ir=new w,Ur=new w,Nr=new w,Yi=new w,Ki=new w,lr=new w,yn=new w,Qn=new w,es=new w,cr=new w;function Ka(n,e,t,i,r){for(let s=0,a=n.length-3;s<=a;s+=3){cr.fromArray(n,s);const o=r.x*Math.abs(cr.x)+r.y*Math.abs(cr.y)+r.z*Math.abs(cr.z),l=e.dot(cr),c=t.dot(cr),h=i.dot(cr);if(Math.max(-Math.max(l,c,h),Math.min(l,c,h))>o)return!1}return!0}const ed=new At,bn=new w,Za=new w;class Ei{constructor(e=new w,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const i=this.center;t!==void 0?i.copy(t):ed.setFromPoints(e).getCenter(i);let r=0;for(let s=0,a=e.length;sthis.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;bn.subVectors(e,this.center);const t=bn.lengthSq();if(t>this.radius*this.radius){const i=Math.sqrt(t),r=(i-this.radius)*.5;this.center.addScaledVector(bn,r/i),this.radius+=r}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(Za.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(bn.copy(e.center).add(Za)),this.expandByPoint(bn.copy(e.center).sub(Za))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}toJSON(){return{radius:this.radius,center:this.center.toArray()}}fromJSON(e){return this.radius=e.radius,this.center.fromArray(e.center),this}}const Ni=new w,$a=new w,ts=new w,Zi=new w,Ja=new w,is=new w,Qa=new w;class Or{constructor(e=new w,t=new w(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Ni)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=Ni.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Ni.copy(this.origin).addScaledVector(this.direction,t),Ni.distanceToSquared(e))}distanceSqToSegment(e,t,i,r){$a.copy(e).add(t).multiplyScalar(.5),ts.copy(t).sub(e).normalize(),Zi.copy(this.origin).sub($a);const s=e.distanceTo(t)*.5,a=-this.direction.dot(ts),o=Zi.dot(this.direction),l=-Zi.dot(ts),c=Zi.lengthSq(),h=Math.abs(1-a*a);let u,d,m,g;if(h>0)if(u=a*l-o,d=a*o-l,g=s*h,u>=0)if(d>=-g)if(d<=g){const v=1/h;u*=v,d*=v,m=u*(u+a*d+2*o)+d*(a*u+d+2*l)+c}else d=s,u=Math.max(0,-(a*d+o)),m=-u*u+d*(d+2*l)+c;else d=-s,u=Math.max(0,-(a*d+o)),m=-u*u+d*(d+2*l)+c;else d<=-g?(u=Math.max(0,-(-a*s+o)),d=u>0?-s:Math.min(Math.max(-s,-l),s),m=-u*u+d*(d+2*l)+c):d<=g?(u=0,d=Math.min(Math.max(-s,-l),s),m=d*(d+2*l)+c):(u=Math.max(0,-(a*s+o)),d=u>0?s:Math.min(Math.max(-s,-l),s),m=-u*u+d*(d+2*l)+c);else d=a>0?-s:s,u=Math.max(0,-(a*d+o)),m=-u*u+d*(d+2*l)+c;return i&&i.copy(this.origin).addScaledVector(this.direction,u),r&&r.copy($a).addScaledVector(ts,d),m}intersectSphere(e,t){Ni.subVectors(e.center,this.origin);const i=Ni.dot(this.direction),r=Ni.dot(Ni)-i*i,s=e.radius*e.radius;if(r>s)return null;const a=Math.sqrt(s-r),o=i-a,l=i+a;return l<0?null:o<0?this.at(l,t):this.at(o,t)}intersectsSphere(e){return e.radius<0?!1:this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null}intersectPlane(e,t){const i=this.distanceToPlane(e);return i===null?null:this.at(i,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let i,r,s,a,o,l;const c=1/this.direction.x,h=1/this.direction.y,u=1/this.direction.z,d=this.origin;return c>=0?(i=(e.min.x-d.x)*c,r=(e.max.x-d.x)*c):(i=(e.max.x-d.x)*c,r=(e.min.x-d.x)*c),h>=0?(s=(e.min.y-d.y)*h,a=(e.max.y-d.y)*h):(s=(e.max.y-d.y)*h,a=(e.min.y-d.y)*h),i>a||s>r||((s>i||isNaN(i))&&(i=s),(a=0?(o=(e.min.z-d.z)*u,l=(e.max.z-d.z)*u):(o=(e.max.z-d.z)*u,l=(e.min.z-d.z)*u),i>l||o>r)||((o>i||i!==i)&&(i=o),(l=0?i:r,t)}intersectsBox(e){return this.intersectBox(e,Ni)!==null}intersectTriangle(e,t,i,r,s){Ja.subVectors(t,e),is.subVectors(i,e),Qa.crossVectors(Ja,is);let a=this.direction.dot(Qa),o;if(a>0){if(r)return null;o=1}else if(a<0)o=-1,a=-a;else return null;Zi.subVectors(this.origin,e);const l=o*this.direction.dot(is.crossVectors(Zi,is));if(l<0)return null;const c=o*this.direction.dot(Ja.cross(Zi));if(c<0||l+c>a)return null;const h=-o*Zi.dot(Qa);return h<0?null:this.at(h/a,s)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class Le{constructor(e,t,i,r,s,a,o,l,c,h,u,d,m,g,v,f){Le.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,t,i,r,s,a,o,l,c,h,u,d,m,g,v,f)}set(e,t,i,r,s,a,o,l,c,h,u,d,m,g,v,f){const p=this.elements;return p[0]=e,p[4]=t,p[8]=i,p[12]=r,p[1]=s,p[5]=a,p[9]=o,p[13]=l,p[2]=c,p[6]=h,p[10]=u,p[14]=d,p[3]=m,p[7]=g,p[11]=v,p[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new Le().fromArray(this.elements)}copy(e){const t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],t[9]=i[9],t[10]=i[10],t[11]=i[11],t[12]=i[12],t[13]=i[13],t[14]=i[14],t[15]=i[15],this}copyPosition(e){const t=this.elements,i=e.elements;return t[12]=i[12],t[13]=i[13],t[14]=i[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,i){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(e,t,i){return this.set(e.x,t.x,i.x,0,e.y,t.y,i.y,0,e.z,t.z,i.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,i=e.elements,r=1/Br.setFromMatrixColumn(e,0).length(),s=1/Br.setFromMatrixColumn(e,1).length(),a=1/Br.setFromMatrixColumn(e,2).length();return t[0]=i[0]*r,t[1]=i[1]*r,t[2]=i[2]*r,t[3]=0,t[4]=i[4]*s,t[5]=i[5]*s,t[6]=i[6]*s,t[7]=0,t[8]=i[8]*a,t[9]=i[9]*a,t[10]=i[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){const t=this.elements,i=e.x,r=e.y,s=e.z,a=Math.cos(i),o=Math.sin(i),l=Math.cos(r),c=Math.sin(r),h=Math.cos(s),u=Math.sin(s);if(e.order==="XYZ"){const d=a*h,m=a*u,g=o*h,v=o*u;t[0]=l*h,t[4]=-l*u,t[8]=c,t[1]=m+g*c,t[5]=d-v*c,t[9]=-o*l,t[2]=v-d*c,t[6]=g+m*c,t[10]=a*l}else if(e.order==="YXZ"){const d=l*h,m=l*u,g=c*h,v=c*u;t[0]=d+v*o,t[4]=g*o-m,t[8]=a*c,t[1]=a*u,t[5]=a*h,t[9]=-o,t[2]=m*o-g,t[6]=v+d*o,t[10]=a*l}else if(e.order==="ZXY"){const d=l*h,m=l*u,g=c*h,v=c*u;t[0]=d-v*o,t[4]=-a*u,t[8]=g+m*o,t[1]=m+g*o,t[5]=a*h,t[9]=v-d*o,t[2]=-a*c,t[6]=o,t[10]=a*l}else if(e.order==="ZYX"){const d=a*h,m=a*u,g=o*h,v=o*u;t[0]=l*h,t[4]=g*c-m,t[8]=d*c+v,t[1]=l*u,t[5]=v*c+d,t[9]=m*c-g,t[2]=-c,t[6]=o*l,t[10]=a*l}else if(e.order==="YZX"){const d=a*l,m=a*c,g=o*l,v=o*c;t[0]=l*h,t[4]=v-d*u,t[8]=g*u+m,t[1]=u,t[5]=a*h,t[9]=-o*h,t[2]=-c*h,t[6]=m*u+g,t[10]=d-v*u}else if(e.order==="XZY"){const d=a*l,m=a*c,g=o*l,v=o*c;t[0]=l*h,t[4]=-u,t[8]=c*h,t[1]=d*u+v,t[5]=a*h,t[9]=m*u-g,t[2]=g*u-m,t[6]=o*h,t[10]=v*u+d}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(td,e,id)}lookAt(e,t,i){const r=this.elements;return Yt.subVectors(e,t),Yt.lengthSq()===0&&(Yt.z=1),Yt.normalize(),$i.crossVectors(i,Yt),$i.lengthSq()===0&&(Math.abs(i.z)===1?Yt.x+=1e-4:Yt.z+=1e-4,Yt.normalize(),$i.crossVectors(i,Yt)),$i.normalize(),rs.crossVectors(Yt,$i),r[0]=$i.x,r[4]=rs.x,r[8]=Yt.x,r[1]=$i.y,r[5]=rs.y,r[9]=Yt.y,r[2]=$i.z,r[6]=rs.z,r[10]=Yt.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const i=e.elements,r=t.elements,s=this.elements,a=i[0],o=i[4],l=i[8],c=i[12],h=i[1],u=i[5],d=i[9],m=i[13],g=i[2],v=i[6],f=i[10],p=i[14],y=i[3],_=i[7],E=i[11],A=i[15],S=r[0],R=r[4],I=r[8],T=r[12],M=r[1],L=r[5],N=r[9],z=r[13],V=r[2],j=r[6],q=r[10],te=r[14],G=r[3],Z=r[7],ne=r[11],Pe=r[15];return s[0]=a*S+o*M+l*V+c*G,s[4]=a*R+o*L+l*j+c*Z,s[8]=a*I+o*N+l*q+c*ne,s[12]=a*T+o*z+l*te+c*Pe,s[1]=h*S+u*M+d*V+m*G,s[5]=h*R+u*L+d*j+m*Z,s[9]=h*I+u*N+d*q+m*ne,s[13]=h*T+u*z+d*te+m*Pe,s[2]=g*S+v*M+f*V+p*G,s[6]=g*R+v*L+f*j+p*Z,s[10]=g*I+v*N+f*q+p*ne,s[14]=g*T+v*z+f*te+p*Pe,s[3]=y*S+_*M+E*V+A*G,s[7]=y*R+_*L+E*j+A*Z,s[11]=y*I+_*N+E*q+A*ne,s[15]=y*T+_*z+E*te+A*Pe,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],i=e[4],r=e[8],s=e[12],a=e[1],o=e[5],l=e[9],c=e[13],h=e[2],u=e[6],d=e[10],m=e[14],g=e[3],v=e[7],f=e[11],p=e[15];return g*(+s*l*u-r*c*u-s*o*d+i*c*d+r*o*m-i*l*m)+v*(+t*l*m-t*c*d+s*a*d-r*a*m+r*c*h-s*l*h)+f*(+t*c*u-t*o*m-s*a*u+i*a*m+s*o*h-i*c*h)+p*(-r*o*h-t*l*u+t*o*d+r*a*u-i*a*d+i*l*h)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,i){const r=this.elements;return e.isVector3?(r[12]=e.x,r[13]=e.y,r[14]=e.z):(r[12]=e,r[13]=t,r[14]=i),this}invert(){const e=this.elements,t=e[0],i=e[1],r=e[2],s=e[3],a=e[4],o=e[5],l=e[6],c=e[7],h=e[8],u=e[9],d=e[10],m=e[11],g=e[12],v=e[13],f=e[14],p=e[15],y=u*f*c-v*d*c+v*l*m-o*f*m-u*l*p+o*d*p,_=g*d*c-h*f*c-g*l*m+a*f*m+h*l*p-a*d*p,E=h*v*c-g*u*c+g*o*m-a*v*m-h*o*p+a*u*p,A=g*u*l-h*v*l-g*o*d+a*v*d+h*o*f-a*u*f,S=t*y+i*_+r*E+s*A;if(S===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const R=1/S;return e[0]=y*R,e[1]=(v*d*s-u*f*s-v*r*m+i*f*m+u*r*p-i*d*p)*R,e[2]=(o*f*s-v*l*s+v*r*c-i*f*c-o*r*p+i*l*p)*R,e[3]=(u*l*s-o*d*s-u*r*c+i*d*c+o*r*m-i*l*m)*R,e[4]=_*R,e[5]=(h*f*s-g*d*s+g*r*m-t*f*m-h*r*p+t*d*p)*R,e[6]=(g*l*s-a*f*s-g*r*c+t*f*c+a*r*p-t*l*p)*R,e[7]=(a*d*s-h*l*s+h*r*c-t*d*c-a*r*m+t*l*m)*R,e[8]=E*R,e[9]=(g*u*s-h*v*s-g*i*m+t*v*m+h*i*p-t*u*p)*R,e[10]=(a*v*s-g*o*s+g*i*c-t*v*c-a*i*p+t*o*p)*R,e[11]=(h*o*s-a*u*s-h*i*c+t*u*c+a*i*m-t*o*m)*R,e[12]=A*R,e[13]=(h*v*r-g*u*r+g*i*d-t*v*d-h*i*f+t*u*f)*R,e[14]=(g*o*r-a*v*r-g*i*l+t*v*l+a*i*f-t*o*f)*R,e[15]=(a*u*r-h*o*r+h*i*l-t*u*l-a*i*d+t*o*d)*R,this}scale(e){const t=this.elements,i=e.x,r=e.y,s=e.z;return t[0]*=i,t[4]*=r,t[8]*=s,t[1]*=i,t[5]*=r,t[9]*=s,t[2]*=i,t[6]*=r,t[10]*=s,t[3]*=i,t[7]*=r,t[11]*=s,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],i=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],r=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,i,r))}makeTranslation(e,t,i){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,i,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),i=Math.sin(e);return this.set(1,0,0,0,0,t,-i,0,0,i,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),i=Math.sin(e);return this.set(t,0,i,0,0,1,0,0,-i,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,0,i,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const i=Math.cos(t),r=Math.sin(t),s=1-i,a=e.x,o=e.y,l=e.z,c=s*a,h=s*o;return this.set(c*a+i,c*o-r*l,c*l+r*o,0,c*o+r*l,h*o+i,h*l-r*a,0,c*l-r*o,h*l+r*a,s*l*l+i,0,0,0,0,1),this}makeScale(e,t,i){return this.set(e,0,0,0,0,t,0,0,0,0,i,0,0,0,0,1),this}makeShear(e,t,i,r,s,a){return this.set(1,i,s,0,e,1,a,0,t,r,1,0,0,0,0,1),this}compose(e,t,i){const r=this.elements,s=t._x,a=t._y,o=t._z,l=t._w,c=s+s,h=a+a,u=o+o,d=s*c,m=s*h,g=s*u,v=a*h,f=a*u,p=o*u,y=l*c,_=l*h,E=l*u,A=i.x,S=i.y,R=i.z;return r[0]=(1-(v+p))*A,r[1]=(m+E)*A,r[2]=(g-_)*A,r[3]=0,r[4]=(m-E)*S,r[5]=(1-(d+p))*S,r[6]=(f+y)*S,r[7]=0,r[8]=(g+_)*R,r[9]=(f-y)*R,r[10]=(1-(d+v))*R,r[11]=0,r[12]=e.x,r[13]=e.y,r[14]=e.z,r[15]=1,this}decompose(e,t,i){const r=this.elements;let s=Br.set(r[0],r[1],r[2]).length();const a=Br.set(r[4],r[5],r[6]).length(),o=Br.set(r[8],r[9],r[10]).length();this.determinant()<0&&(s=-s),e.x=r[12],e.y=r[13],e.z=r[14],hi.copy(this);const l=1/s,c=1/a,h=1/o;return hi.elements[0]*=l,hi.elements[1]*=l,hi.elements[2]*=l,hi.elements[4]*=c,hi.elements[5]*=c,hi.elements[6]*=c,hi.elements[8]*=h,hi.elements[9]*=h,hi.elements[10]*=h,t.setFromRotationMatrix(hi),i.x=s,i.y=a,i.z=o,this}makePerspective(e,t,i,r,s,a,o=Si,l=!1){const c=this.elements,h=2*s/(t-e),u=2*s/(i-r),d=(t+e)/(t-e),m=(i+r)/(i-r);let g,v;if(l)g=s/(a-s),v=a*s/(a-s);else if(o===Si)g=-(a+s)/(a-s),v=-2*a*s/(a-s);else if(o===Zn)g=-a/(a-s),v=-a*s/(a-s);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);return c[0]=h,c[4]=0,c[8]=d,c[12]=0,c[1]=0,c[5]=u,c[9]=m,c[13]=0,c[2]=0,c[6]=0,c[10]=g,c[14]=v,c[3]=0,c[7]=0,c[11]=-1,c[15]=0,this}makeOrthographic(e,t,i,r,s,a,o=Si,l=!1){const c=this.elements,h=2/(t-e),u=2/(i-r),d=-(t+e)/(t-e),m=-(i+r)/(i-r);let g,v;if(l)g=1/(a-s),v=a/(a-s);else if(o===Si)g=-2/(a-s),v=-(a+s)/(a-s);else if(o===Zn)g=-1/(a-s),v=-s/(a-s);else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);return c[0]=h,c[4]=0,c[8]=0,c[12]=d,c[1]=0,c[5]=u,c[9]=0,c[13]=m,c[2]=0,c[6]=0,c[10]=g,c[14]=v,c[3]=0,c[7]=0,c[11]=0,c[15]=1,this}equals(e){const t=this.elements,i=e.elements;for(let r=0;r<16;r++)if(t[r]!==i[r])return!1;return!0}fromArray(e,t=0){for(let i=0;i<16;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){const i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e[t+9]=i[9],e[t+10]=i[10],e[t+11]=i[11],e[t+12]=i[12],e[t+13]=i[13],e[t+14]=i[14],e[t+15]=i[15],e}}const Br=new w,hi=new Le,td=new w(0,0,0),id=new w(1,1,1),$i=new w,rs=new w,Yt=new w,Hl=new Le,Gl=new li;class ui{constructor(e=0,t=0,i=0,r=ui.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=i,this._order=r}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,i,r=this._order){return this._x=e,this._y=t,this._z=i,this._order=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,i=!0){const r=e.elements,s=r[0],a=r[4],o=r[8],l=r[1],c=r[5],h=r[9],u=r[2],d=r[6],m=r[10];switch(t){case"XYZ":this._y=Math.asin(Fe(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-h,m),this._z=Math.atan2(-a,s)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-Fe(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(o,m),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-u,s),this._z=0);break;case"ZXY":this._x=Math.asin(Fe(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,m),this._z=Math.atan2(-a,c)):(this._y=0,this._z=Math.atan2(l,s));break;case"ZYX":this._y=Math.asin(-Fe(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,m),this._z=Math.atan2(l,s)):(this._x=0,this._z=Math.atan2(-a,c));break;case"YZX":this._z=Math.asin(Fe(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-h,c),this._y=Math.atan2(-u,s)):(this._x=0,this._y=Math.atan2(o,m));break;case"XZY":this._z=Math.asin(-Fe(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(o,s)):(this._x=Math.atan2(-h,m),this._y=0);break;default:be("Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,i===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,i){return Hl.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Hl,t,i)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return Gl.setFromEuler(this),this.setFromQuaternion(Gl,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}ui.DEFAULT_ORDER="XYZ";class eo{constructor(){this.mask=1}set(e){this.mask=(1<>>0}enable(e){this.mask|=1<1){for(let t=0;t1){for(let i=0;i0&&(r.userData=this.userData),r.layers=this.layers.mask,r.matrix=this.matrix.toArray(),r.up=this.up.toArray(),this.matrixAutoUpdate===!1&&(r.matrixAutoUpdate=!1),this.isInstancedMesh&&(r.type="InstancedMesh",r.count=this.count,r.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(r.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(r.type="BatchedMesh",r.perObjectFrustumCulled=this.perObjectFrustumCulled,r.sortObjects=this.sortObjects,r.drawRanges=this._drawRanges,r.reservedRanges=this._reservedRanges,r.geometryInfo=this._geometryInfo.map(o=>({...o,boundingBox:o.boundingBox?o.boundingBox.toJSON():void 0,boundingSphere:o.boundingSphere?o.boundingSphere.toJSON():void 0})),r.instanceInfo=this._instanceInfo.map(o=>({...o})),r.availableInstanceIds=this._availableInstanceIds.slice(),r.availableGeometryIds=this._availableGeometryIds.slice(),r.nextIndexStart=this._nextIndexStart,r.nextVertexStart=this._nextVertexStart,r.geometryCount=this._geometryCount,r.maxInstanceCount=this._maxInstanceCount,r.maxVertexCount=this._maxVertexCount,r.maxIndexCount=this._maxIndexCount,r.geometryInitialized=this._geometryInitialized,r.matricesTexture=this._matricesTexture.toJSON(e),r.indirectTexture=this._indirectTexture.toJSON(e),this._colorsTexture!==null&&(r.colorsTexture=this._colorsTexture.toJSON(e)),this.boundingSphere!==null&&(r.boundingSphere=this.boundingSphere.toJSON()),this.boundingBox!==null&&(r.boundingBox=this.boundingBox.toJSON()));function s(o,l){return o[l.uuid]===void 0&&(o[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?r.background=this.background.toJSON():this.background.isTexture&&(r.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(r.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){r.geometry=s(e.geometries,this.geometry);const o=this.geometry.parameters;if(o!==void 0&&o.shapes!==void 0){const l=o.shapes;if(Array.isArray(l))for(let c=0,h=l.length;c0){r.children=[];for(let o=0;o0){r.animations=[];for(let o=0;o0&&(i.geometries=o),l.length>0&&(i.materials=l),c.length>0&&(i.textures=c),h.length>0&&(i.images=h),u.length>0&&(i.shapes=u),d.length>0&&(i.skeletons=d),m.length>0&&(i.animations=m),g.length>0&&(i.nodes=g)}return i.object=r,i;function a(o){const l=[];for(const c in o){const h=o[c];delete h.metadata,l.push(h)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let i=0;i0?r.multiplyScalar(1/Math.sqrt(s)):r.set(0,0,0)}static getBarycoord(e,t,i,r,s){di.subVectors(r,t),Bi.subVectors(i,t),io.subVectors(e,t);const a=di.dot(di),o=di.dot(Bi),l=di.dot(io),c=Bi.dot(Bi),h=Bi.dot(io),u=a*c-o*o;if(u===0)return s.set(0,0,0),null;const d=1/u,m=(c*l-o*h)*d,g=(a*h-o*l)*d;return s.set(1-m-g,g,m)}static containsPoint(e,t,i,r){return this.getBarycoord(e,t,i,r,Fi)===null?!1:Fi.x>=0&&Fi.y>=0&&Fi.x+Fi.y<=1}static getInterpolation(e,t,i,r,s,a,o,l){return this.getBarycoord(e,t,i,r,Fi)===null?(l.x=0,l.y=0,"z"in l&&(l.z=0),"w"in l&&(l.w=0),null):(l.setScalar(0),l.addScaledVector(s,Fi.x),l.addScaledVector(a,Fi.y),l.addScaledVector(o,Fi.z),l)}static getInterpolatedAttribute(e,t,i,r,s,a){return ao.setScalar(0),oo.setScalar(0),lo.setScalar(0),ao.fromBufferAttribute(e,t),oo.fromBufferAttribute(e,i),lo.fromBufferAttribute(e,r),a.setScalar(0),a.addScaledVector(ao,s.x),a.addScaledVector(oo,s.y),a.addScaledVector(lo,s.z),a}static isFrontFacing(e,t,i,r){return di.subVectors(i,t),Bi.subVectors(e,t),di.cross(Bi).dot(r)<0}set(e,t,i){return this.a.copy(e),this.b.copy(t),this.c.copy(i),this}setFromPointsAndIndices(e,t,i,r){return this.a.copy(e[t]),this.b.copy(e[i]),this.c.copy(e[r]),this}setFromAttributeAndIndices(e,t,i,r){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,i),this.c.fromBufferAttribute(e,r),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return di.subVectors(this.c,this.b),Bi.subVectors(this.a,this.b),di.cross(Bi).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return pi.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return pi.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,i,r,s){return pi.getInterpolation(e,this.a,this.b,this.c,t,i,r,s)}containsPoint(e){return pi.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return pi.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const i=this.a,r=this.b,s=this.c;let a,o;zr.subVectors(r,i),Vr.subVectors(s,i),ro.subVectors(e,i);const l=zr.dot(ro),c=Vr.dot(ro);if(l<=0&&c<=0)return t.copy(i);no.subVectors(e,r);const h=zr.dot(no),u=Vr.dot(no);if(h>=0&&u<=h)return t.copy(r);const d=l*u-h*c;if(d<=0&&l>=0&&h<=0)return a=l/(l-h),t.copy(i).addScaledVector(zr,a);so.subVectors(e,s);const m=zr.dot(so),g=Vr.dot(so);if(g>=0&&m<=g)return t.copy(s);const v=m*c-l*g;if(v<=0&&c>=0&&g<=0)return o=c/(c-g),t.copy(i).addScaledVector(Vr,o);const f=h*g-m*u;if(f<=0&&u-h>=0&&m-g>=0)return Kl.subVectors(s,r),o=(u-h)/(u-h+(m-g)),t.copy(r).addScaledVector(Kl,o);const p=1/(f+v+d);return a=v*p,o=d*p,t.copy(i).addScaledVector(zr,a).addScaledVector(Vr,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const Zl={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Ji={h:0,s:0,l:0},ss={h:0,s:0,l:0};function co(n,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?n+(e-n)*6*t:t<1/2?e:t<2/3?n+(e-n)*6*(2/3-t):n}class _e{constructor(e,t,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,i)}set(e,t,i){if(t===void 0&&i===void 0){const r=e;r&&r.isColor?this.copy(r):typeof r=="number"?this.setHex(r):typeof r=="string"&&this.setStyle(r)}else this.setRGB(e,t,i);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=Ct){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,je.colorSpaceToWorking(this,t),this}setRGB(e,t,i,r=je.workingColorSpace){return this.r=e,this.g=t,this.b=i,je.colorSpaceToWorking(this,r),this}setHSL(e,t,i,r=je.workingColorSpace){if(e=Ha(e,1),t=Fe(t,0,1),i=Fe(i,0,1),t===0)this.r=this.g=this.b=i;else{const s=i<=.5?i*(1+t):i+t-i*t,a=2*i-s;this.r=co(a,s,e+1/3),this.g=co(a,s,e),this.b=co(a,s,e-1/3)}return je.colorSpaceToWorking(this,r),this}setStyle(e,t=Ct){function i(s){s!==void 0&&parseFloat(s)<1&&be("Color: Alpha component of "+e+" will be ignored.")}let r;if(r=/^(\w+)\(([^\)]*)\)/.exec(e)){let s;const a=r[1],o=r[2];switch(a){case"rgb":case"rgba":if(s=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(s[4]),this.setRGB(Math.min(255,parseInt(s[1],10))/255,Math.min(255,parseInt(s[2],10))/255,Math.min(255,parseInt(s[3],10))/255,t);if(s=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(s[4]),this.setRGB(Math.min(100,parseInt(s[1],10))/100,Math.min(100,parseInt(s[2],10))/100,Math.min(100,parseInt(s[3],10))/100,t);break;case"hsl":case"hsla":if(s=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(s[4]),this.setHSL(parseFloat(s[1])/360,parseFloat(s[2])/100,parseFloat(s[3])/100,t);break;default:be("Color: Unknown color model "+e)}}else if(r=/^\#([A-Fa-f\d]+)$/.exec(e)){const s=r[1],a=s.length;if(a===3)return this.setRGB(parseInt(s.charAt(0),16)/15,parseInt(s.charAt(1),16)/15,parseInt(s.charAt(2),16)/15,t);if(a===6)return this.setHex(parseInt(s,16),t);be("Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=Ct){const i=Zl[e.toLowerCase()];return i!==void 0?this.setHex(i,t):be("Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=Ii(e.r),this.g=Ii(e.g),this.b=Ii(e.b),this}copyLinearToSRGB(e){return this.r=Lr(e.r),this.g=Lr(e.g),this.b=Lr(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=Ct){return je.workingToColorSpace(Bt.copy(this),e),Math.round(Fe(Bt.r*255,0,255))*65536+Math.round(Fe(Bt.g*255,0,255))*256+Math.round(Fe(Bt.b*255,0,255))}getHexString(e=Ct){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=je.workingColorSpace){je.workingToColorSpace(Bt.copy(this),t);const i=Bt.r,r=Bt.g,s=Bt.b,a=Math.max(i,r,s),o=Math.min(i,r,s);let l,c;const h=(o+a)/2;if(o===a)l=0,c=0;else{const u=a-o;switch(c=h<=.5?u/(a+o):u/(2-a-o),a){case i:l=(r-s)/u+(r0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const i=e[t];if(i===void 0){be(`Material: parameter '${t}' has value of undefined.`);continue}const r=this[t];if(r===void 0){be(`Material: '${t}' is not a property of THREE.${this.type}.`);continue}r&&r.isColor?r.set(i):r&&r.isVector3&&i&&i.isVector3?r.copy(i):this[t]=i}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const i={metadata:{version:4.7,type:"Material",generator:"Material.toJSON"}};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),this.roughness!==void 0&&(i.roughness=this.roughness),this.metalness!==void 0&&(i.metalness=this.metalness),this.sheen!==void 0&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(i.shininess=this.shininess),this.clearcoat!==void 0&&(i.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.sheenColorMap&&this.sheenColorMap.isTexture&&(i.sheenColorMap=this.sheenColorMap.toJSON(e).uuid),this.sheenRoughnessMap&&this.sheenRoughnessMap.isTexture&&(i.sheenRoughnessMap=this.sheenRoughnessMap.toJSON(e).uuid),this.dispersion!==void 0&&(i.dispersion=this.dispersion),this.iridescence!==void 0&&(i.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(i.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(i.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(i.combine=this.combine)),this.envMapRotation!==void 0&&(i.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(i.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(i.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(i.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(i.size=this.size),this.shadowSide!==null&&(i.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==Tr&&(i.blending=this.blending),this.side!==bi&&(i.side=this.side),this.vertexColors===!0&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.transparent===!0&&(i.transparent=!0),this.blendSrc!==zs&&(i.blendSrc=this.blendSrc),this.blendDst!==Vs&&(i.blendDst=this.blendDst),this.blendEquation!==ni&&(i.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(i.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(i.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(i.blendAlpha=this.blendAlpha),this.depthFunc!==Sr&&(i.depthFunc=this.depthFunc),this.depthTest===!1&&(i.depthTest=this.depthTest),this.depthWrite===!1&&(i.depthWrite=this.depthWrite),this.colorWrite===!1&&(i.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(i.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==za&&(i.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(i.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(i.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==Ar&&(i.stencilFail=this.stencilFail),this.stencilZFail!==Ar&&(i.stencilZFail=this.stencilZFail),this.stencilZPass!==Ar&&(i.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(i.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(i.rotation=this.rotation),this.polygonOffset===!0&&(i.polygonOffset=!0),this.polygonOffsetFactor!==0&&(i.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(i.linewidth=this.linewidth),this.dashSize!==void 0&&(i.dashSize=this.dashSize),this.gapSize!==void 0&&(i.gapSize=this.gapSize),this.scale!==void 0&&(i.scale=this.scale),this.dithering===!0&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),this.alphaHash===!0&&(i.alphaHash=!0),this.alphaToCoverage===!0&&(i.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(i.premultipliedAlpha=!0),this.forceSinglePass===!0&&(i.forceSinglePass=!0),this.wireframe===!0&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(i.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(i.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(i.flatShading=!0),this.visible===!1&&(i.visible=!1),this.toneMapped===!1&&(i.toneMapped=!1),this.fog===!1&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData);function r(s){const a=[];for(const o in s){const l=s[o];delete l.metadata,a.push(l)}return a}if(t){const s=r(e.textures),a=r(e.images);s.length>0&&(i.textures=s),a.length>0&&(i.images=a)}return i}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let i=null;if(t!==null){const r=t.length;i=new Array(r);for(let s=0;s!==r;++s)i[s]=t[s].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}class kt extends Jt{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new _e(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new ui,this.combine=$s,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const ki=ld();function ld(){const n=new ArrayBuffer(4),e=new Float32Array(n),t=new Uint32Array(n),i=new Uint32Array(512),r=new Uint32Array(512);for(let l=0;l<256;++l){const c=l-127;c<-27?(i[l]=0,i[l|256]=32768,r[l]=24,r[l|256]=24):c<-14?(i[l]=1024>>-c-14,i[l|256]=1024>>-c-14|32768,r[l]=-c-1,r[l|256]=-c-1):c<=15?(i[l]=c+15<<10,i[l|256]=c+15<<10|32768,r[l]=13,r[l|256]=13):c<128?(i[l]=31744,i[l|256]=64512,r[l]=24,r[l|256]=24):(i[l]=31744,i[l|256]=64512,r[l]=13,r[l|256]=13)}const s=new Uint32Array(2048),a=new Uint32Array(64),o=new Uint32Array(64);for(let l=1;l<1024;++l){let c=l<<13,h=0;for(;(c&8388608)===0;)c<<=1,h-=8388608;c&=-8388609,h+=947912704,s[l]=c|h}for(let l=1024;l<2048;++l)s[l]=939524096+(l-1024<<13);for(let l=1;l<31;++l)a[l]=l<<23;a[31]=1199570944,a[32]=2147483648;for(let l=33;l<63;++l)a[l]=2147483648+(l-32<<23);a[63]=3347054592;for(let l=1;l<64;++l)l!==32&&(o[l]=1024);return{floatView:e,uint32View:t,baseTable:i,shiftTable:r,mantissaTable:s,exponentTable:a,offsetTable:o}}function cd(n){Math.abs(n)>65504&&be("DataUtils.toHalfFloat(): Value out of range."),n=Fe(n,-65504,65504),ki.floatView[0]=n;const e=ki.uint32View[0],t=e>>23&511;return ki.baseTable[t]+((e&8388607)>>ki.shiftTable[t])}function hd(n){const e=n>>10;return ki.uint32View[0]=ki.mantissaTable[ki.offsetTable[e]+(n&1023)]+ki.exponentTable[e],ki.floatView[0]}class as{static toHalfFloat(e){return cd(e)}static fromHalfFloat(e){return hd(e)}}const Mt=new w,os=new oe;let ud=0;class zt{constructor(e,t,i=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:ud++}),this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=i,this.usage=Va,this.updateRanges=[],this.gpuType=Wt,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,i){e*=this.itemSize,i*=t.itemSize;for(let r=0,s=this.itemSize;rt.count&&be("BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),t.needsUpdate=!0}return this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new At);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){Ve("BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new w(-1/0,-1/0,-1/0),new w(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let i=0,r=t.length;i0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const i=this.attributes;for(const l in i){const c=i[l];e.data.attributes[l]=c.toJSON(e.data)}const r={};let s=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],h=[];for(let u=0,d=c.length;u0&&(r[l]=h,s=!0)}s&&(e.data.morphAttributes=r,e.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return o!==null&&(e.data.boundingSphere=o.toJSON()),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const i=e.index;i!==null&&this.setIndex(i.clone());const r=e.attributes;for(const c in r){const h=r[c];this.setAttribute(c,h.clone(t))}const s=e.morphAttributes;for(const c in s){const h=[],u=s[c];for(let d=0,m=u.length;d0){const i=e[t[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,s=i.length;r(e.far-e.near)**2))&&(Ql.copy(s).invert(),hr.copy(e.ray).applyMatrix4(Ql),!(i.boundingBox!==null&&hr.intersectsBox(i.boundingBox)===!1)&&this._computeIntersections(e,t,hr)))}_computeIntersections(e,t,i){let r;const s=this.geometry,a=this.material,o=s.index,l=s.attributes.position,c=s.attributes.uv,h=s.attributes.uv1,u=s.attributes.normal,d=s.groups,m=s.drawRange;if(o!==null)if(Array.isArray(a))for(let g=0,v=d.length;gt.far?null:{distance:c,point:ps.clone(),object:n}}function ms(n,e,t,i,r,s,a,o,l,c){n.getVertexPosition(o,cs),n.getVertexPosition(l,hs),n.getVertexPosition(c,us);const h=pd(n,e,t,i,cs,hs,us,tc);if(h){const u=new w;pi.getBarycoord(tc,cs,hs,us,u),r&&(h.uv=pi.getInterpolatedAttribute(r,o,l,c,u,new oe)),s&&(h.uv1=pi.getInterpolatedAttribute(s,o,l,c,u,new oe)),a&&(h.normal=pi.getInterpolatedAttribute(a,o,l,c,u,new w),h.normal.dot(i.direction)>0&&h.normal.multiplyScalar(-1));const d={a:o,b:l,c,normal:new w,materialIndex:0};pi.getNormal(cs,hs,us,d.normal),h.face=d,h.barycoord=u}return h}class ur extends ei{constructor(e=1,t=1,i=1,r=1,s=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:i,widthSegments:r,heightSegments:s,depthSegments:a};const o=this;r=Math.floor(r),s=Math.floor(s),a=Math.floor(a);const l=[],c=[],h=[],u=[];let d=0,m=0;g("z","y","x",-1,-1,i,t,e,a,s,0),g("z","y","x",1,-1,i,t,-e,a,s,1),g("x","z","y",1,1,e,i,t,r,a,2),g("x","z","y",1,-1,e,i,-t,r,a,3),g("x","y","z",1,-1,e,t,i,r,s,4),g("x","y","z",-1,-1,e,t,-i,r,s,5),this.setIndex(l),this.setAttribute("position",new mi(c,3)),this.setAttribute("normal",new mi(h,3)),this.setAttribute("uv",new mi(u,2));function g(v,f,p,y,_,E,A,S,R,I,T){const M=E/R,L=A/I,N=E/2,z=A/2,V=S/2,j=R+1,q=I+1;let te=0,G=0;const Z=new w;for(let ne=0;ne0?1:-1,h.push(Z.x,Z.y,Z.z),u.push(ze/R),u.push(1-ne/I),te+=1}}for(let ne=0;ne0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const i={};for(const r in this.extensions)this.extensions[r]===!0&&(i[r]=!0);return Object.keys(i).length>0&&(t.extensions=i),t}}class ic extends ht{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Le,this.projectionMatrix=new Le,this.projectionMatrixInverse=new Le,this.coordinateSystem=Si,this._reversedDepth=!1}get reversedDepth(){return this._reversedDepth}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}const Qi=new w,rc=new oe,sc=new oe;class Tt extends ic{constructor(e=50,t=1,i=.1,r=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=r,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=Pr*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(vs*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Pr*2*Math.atan(Math.tan(vs*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,i){Qi.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(Qi.x,Qi.y).multiplyScalar(-e/Qi.z),Qi.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),i.set(Qi.x,Qi.y).multiplyScalar(-e/Qi.z)}getViewSize(e,t){return this.getViewBounds(e,rc,sc),t.subVectors(sc,rc)}setViewOffset(e,t,i,r,n,a){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=r,this.view.width=n,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(vs*.5*this.fov)/this.zoom,i=2*t,r=this.aspect*i,n=-.5*r;const a=this.view;if(this.view!==null&&this.view.enabled){const l=a.fullWidth,c=a.fullHeight;n+=a.offsetX*r/l,t-=a.offsetY*i/c,r*=a.width/l,i*=a.height/c}const o=this.filmOffset;o!==0&&(n+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(n,n+r,t,t-i,e,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}const Wr=-90,jr=1;class gd extends ht{constructor(e,t,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;const r=new Tt(Wr,jr,e,t);r.layers=this.layers,this.add(r);const n=new Tt(Wr,jr,e,t);n.layers=this.layers,this.add(n);const a=new Tt(Wr,jr,e,t);a.layers=this.layers,this.add(a);const o=new Tt(Wr,jr,e,t);o.layers=this.layers,this.add(o);const l=new Tt(Wr,jr,e,t);l.layers=this.layers,this.add(l);const c=new Tt(Wr,jr,e,t);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[i,r,n,a,o,l]=t;for(const c of t)this.remove(c);if(e===Si)i.up.set(0,1,0),i.lookAt(1,0,0),r.up.set(0,1,0),r.lookAt(-1,0,0),n.up.set(0,0,-1),n.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(e===Ys)i.up.set(0,-1,0),i.lookAt(-1,0,0),r.up.set(0,-1,0),r.lookAt(1,0,0),n.up.set(0,0,1),n.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(const c of t)this.add(c),c.updateMatrixWorld()}update(e,t){this.parent===null&&this.updateMatrixWorld();const{renderTarget:i,activeMipmapLevel:r}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[n,a,o,l,c,h]=this.children,u=e.getRenderTarget(),d=e.getActiveCubeFace(),m=e.getActiveMipmapLevel(),g=e.xr.enabled;e.xr.enabled=!1;const v=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,e.setRenderTarget(i,0,r),e.render(t,n),e.setRenderTarget(i,1,r),e.render(t,a),e.setRenderTarget(i,2,r),e.render(t,o),e.setRenderTarget(i,3,r),e.render(t,l),e.setRenderTarget(i,4,r),e.render(t,c),i.texture.generateMipmaps=v,e.setRenderTarget(i,5,r),e.render(t,h),e.setRenderTarget(u,d,m),e.xr.enabled=g,i.texture.needsPMREMUpdate=!0}}class uo extends Rt{constructor(e=[],t=Er,i,r,n,a,o,l,c,h){super(e,t,i,r,n,a,o,l,c,h),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class vd extends bt{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const i={width:e,height:e,depth:1},r=[i,i,i,i,i,i];this.texture=new uo(r),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const i={uniforms:{tEquirect:{value:null}},vertexShader:` +}`;class lt extends Jt{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=fd,this.fragmentShader=gd,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=Gr(e.uniforms),this.uniformsGroups=md(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const r in this.uniforms){const s=this.uniforms[r].value;s&&s.isTexture?t.uniforms[r]={type:"t",value:s.toJSON(e).uuid}:s&&s.isColor?t.uniforms[r]={type:"c",value:s.getHex()}:s&&s.isVector2?t.uniforms[r]={type:"v2",value:s.toArray()}:s&&s.isVector3?t.uniforms[r]={type:"v3",value:s.toArray()}:s&&s.isVector4?t.uniforms[r]={type:"v4",value:s.toArray()}:s&&s.isMatrix3?t.uniforms[r]={type:"m3",value:s.toArray()}:s&&s.isMatrix4?t.uniforms[r]={type:"m4",value:s.toArray()}:t.uniforms[r]={value:s}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const i={};for(const r in this.extensions)this.extensions[r]===!0&&(i[r]=!0);return Object.keys(i).length>0&&(t.extensions=i),t}}class rc extends ut{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Le,this.projectionMatrix=new Le,this.projectionMatrixInverse=new Le,this.coordinateSystem=Si,this._reversedDepth=!1}get reversedDepth(){return this._reversedDepth}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}const Qi=new w,nc=new oe,sc=new oe;class Tt extends rc{constructor(e=50,t=1,i=.1,r=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=r,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=Pr*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(_n*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Pr*2*Math.atan(Math.tan(_n*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,i){Qi.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(Qi.x,Qi.y).multiplyScalar(-e/Qi.z),Qi.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),i.set(Qi.x,Qi.y).multiplyScalar(-e/Qi.z)}getViewSize(e,t){return this.getViewBounds(e,nc,sc),t.subVectors(sc,nc)}setViewOffset(e,t,i,r,s,a){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=r,this.view.width=s,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(_n*.5*this.fov)/this.zoom,i=2*t,r=this.aspect*i,s=-.5*r;const a=this.view;if(this.view!==null&&this.view.enabled){const l=a.fullWidth,c=a.fullHeight;s+=a.offsetX*r/l,t-=a.offsetY*i/c,r*=a.width/l,i*=a.height/c}const o=this.filmOffset;o!==0&&(s+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(s,s+r,t,t-i,e,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}const Wr=-90,jr=1;class vd extends ut{constructor(e,t,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;const r=new Tt(Wr,jr,e,t);r.layers=this.layers,this.add(r);const s=new Tt(Wr,jr,e,t);s.layers=this.layers,this.add(s);const a=new Tt(Wr,jr,e,t);a.layers=this.layers,this.add(a);const o=new Tt(Wr,jr,e,t);o.layers=this.layers,this.add(o);const l=new Tt(Wr,jr,e,t);l.layers=this.layers,this.add(l);const c=new Tt(Wr,jr,e,t);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[i,r,s,a,o,l]=t;for(const c of t)this.remove(c);if(e===Si)i.up.set(0,1,0),i.lookAt(1,0,0),r.up.set(0,1,0),r.lookAt(-1,0,0),s.up.set(0,0,-1),s.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(e===Zn)i.up.set(0,-1,0),i.lookAt(-1,0,0),r.up.set(0,-1,0),r.lookAt(1,0,0),s.up.set(0,0,1),s.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(const c of t)this.add(c),c.updateMatrixWorld()}update(e,t){this.parent===null&&this.updateMatrixWorld();const{renderTarget:i,activeMipmapLevel:r}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[s,a,o,l,c,h]=this.children,u=e.getRenderTarget(),d=e.getActiveCubeFace(),m=e.getActiveMipmapLevel(),g=e.xr.enabled;e.xr.enabled=!1;const v=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,e.setRenderTarget(i,0,r),e.render(t,s),e.setRenderTarget(i,1,r),e.render(t,a),e.setRenderTarget(i,2,r),e.render(t,o),e.setRenderTarget(i,3,r),e.render(t,l),e.setRenderTarget(i,4,r),e.render(t,c),i.texture.generateMipmaps=v,e.setRenderTarget(i,5,r),e.render(t,h),e.setRenderTarget(u,d,m),e.xr.enabled=g,i.texture.needsPMREMUpdate=!0}}class po extends Rt{constructor(e=[],t=Er,i,r,s,a,o,l,c,h){super(e,t,i,r,s,a,o,l,c,h),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class _d extends bt{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const i={width:e,height:e,depth:1},r=[i,i,i,i,i,i];this.texture=new po(r),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const i={uniforms:{tEquirect:{value:null}},vertexShader:` varying vec3 vWorldDirection; @@ -43,9 +43,9 @@ gl_FragColor = texture2D( tEquirect, sampleUV ); } - `},r=new ur(5,5,5),n=new ot({name:"CubemapFromEquirect",uniforms:Gr(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:Ft,blending:xt});n.uniforms.tEquirect.value=t;const a=new rt(r,n),o=t.minFilter;return t.minFilter===Ti&&(t.minFilter=yt),new gd(1,10,this).update(e,a),t.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(e,t=!0,i=!0,r=!0){const n=e.getRenderTarget();for(let a=0;a<6;a++)e.setRenderTarget(this,a),e.clear(t,i,r);e.setRenderTarget(n)}}let zi=class extends ht{constructor(){super(),this.isGroup=!0,this.type="Group"}};const _d={type:"move"};class po{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new zi,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new zi,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new w,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new w),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new zi,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new w,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new w),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const t=this._hand;if(t)for(const i of e.hand.values())this._getHandJoint(t,i)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,i){let r=null,n=null,a=null;const o=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred"){if(c&&e.hand){a=!0;for(const v of e.hand.values()){const f=t.getJointPose(v,i),p=this._getHandJoint(c,v);f!==null&&(p.matrix.fromArray(f.transform.matrix),p.matrix.decompose(p.position,p.rotation,p.scale),p.matrixWorldNeedsUpdate=!0,p.jointRadius=f.radius),p.visible=f!==null}const h=c.joints["index-finger-tip"],u=c.joints["thumb-tip"],d=h.position.distanceTo(u.position),m=.02,g=.005;c.inputState.pinching&&d>m+g?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&d<=m-g&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(n=t.getPose(e.gripSpace,i),n!==null&&(l.matrix.fromArray(n.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,n.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(n.linearVelocity)):l.hasLinearVelocity=!1,n.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(n.angularVelocity)):l.hasAngularVelocity=!1));o!==null&&(r=t.getPose(e.targetRaySpace,i),r===null&&n!==null&&(r=n),r!==null&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(_d)))}return o!==null&&(o.visible=r!==null),l!==null&&(l.visible=n!==null),c!==null&&(c.visible=a!==null),this}_getHandJoint(e,t){if(e.joints[t.jointName]===void 0){const i=new zi;i.matrixAutoUpdate=!1,i.visible=!1,e.joints[t.jointName]=i,e.add(i)}return e.joints[t.jointName]}}class mo extends ht{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new ui,this.environmentIntensity=1,this.environmentRotation=new ui,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}class xd{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=za,this.updateRanges=[],this.version=0,this.uuid=ai()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,i){e*=this.stride,i*=t.stride;for(let r=0,n=this.stride;r1?null:t.copy(e.start).addScaledVector(i,n)}intersectsLine(e){const t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const i=t||wd.getNormalMatrix(e),r=this.coplanarPoint(yo).applyMatrix4(e),n=this.normal.applyMatrix3(i).normalize();return this.constant=-r.dot(n),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}const dr=new Ei,Cd=new oe(.5,.5),gn=new w;class bo{constructor(e=new wi,t=new wi,i=new wi,r=new wi,n=new wi,a=new wi){this.planes=[e,t,i,r,n,a]}set(e,t,i,r,n,a){const o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(i),o[3].copy(r),o[4].copy(n),o[5].copy(a),this}copy(e){const t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e,t=Si,i=!1){const r=this.planes,n=e.elements,a=n[0],o=n[1],l=n[2],c=n[3],h=n[4],u=n[5],d=n[6],m=n[7],g=n[8],v=n[9],f=n[10],p=n[11],y=n[12],_=n[13],E=n[14],R=n[15];if(r[0].setComponents(c-a,m-h,p-g,R-y).normalize(),r[1].setComponents(c+a,m+h,p+g,R+y).normalize(),r[2].setComponents(c+o,m+u,p+v,R+_).normalize(),r[3].setComponents(c-o,m-u,p-v,R-_).normalize(),i)r[4].setComponents(l,d,f,E).normalize(),r[5].setComponents(c-l,m-d,p-f,R-E).normalize();else if(r[4].setComponents(c-l,m-d,p-f,R-E).normalize(),t===Si)r[5].setComponents(c+l,m+d,p+f,R+E).normalize();else if(t===Ys)r[5].setComponents(l,d,f,E).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),dr.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),dr.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(dr)}intersectsSprite(e){dr.center.set(0,0,0);const t=Cd.distanceTo(e.center);return dr.radius=.7071067811865476+t,dr.applyMatrix4(e.matrixWorld),this.intersectsSphere(dr)}intersectsSphere(e){const t=this.planes,i=e.center,r=-e.radius;for(let n=0;n<6;n++)if(t[n].distanceToPoint(i)0?e.max.x:e.min.x,gn.y=r.normal.y>0?e.max.y:e.min.y,gn.z=r.normal.z>0?e.max.z:e.min.z,r.distanceToPoint(gn)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let i=0;i<6;i++)if(t[i].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}class mc extends Jt{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new _e(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const vn=new w,_n=new w,fc=new Le,Es=new Or,xn=new Ei,Mo=new w,gc=new w;class To extends ht{constructor(e=new ei,t=new mc){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,i=[0];for(let r=1,n=t.count;r0){const i=e[t[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,n=i.length;ri)return;Mo.applyMatrix4(s.matrixWorld);const l=e.ray.origin.distanceTo(Mo);if(!(le.far))return{distance:l,point:gc.clone().applyMatrix4(s.matrixWorld),index:a,face:null,faceIndex:null,barycoord:null,object:s}}const vc=new w,_c=new w;class Rd extends To{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,i=[];for(let r=0,n=t.count;r0){const i=e[t[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,n=i.length;rr.far)return;n.push({distance:c,distanceToRay:Math.sqrt(o),point:l,index:e,face:null,faceIndex:null,barycoord:null,object:a})}}class Eo extends Rt{constructor(e,t,i=ar,r,n,a,o=Dt,l=Dt,c,h=ds,u=1){if(h!==ds&&h!==Rr)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");const d={width:e,height:t,depth:u};super(d,r,n,a,o,l,h,i,c),this.isDepthTexture=!0,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.source=new ja(Object.assign({},e.image)),this.compareFunction=e.compareFunction,this}toJSON(e){const t=super.toJSON(e);return this.compareFunction!==null&&(t.compareFunction=this.compareFunction),t}}class Mc extends Rt{constructor(e=null){super(),this.sourceTexture=e,this.isExternalTexture=!0}copy(e){return super.copy(e),this.sourceTexture=e.sourceTexture,this}}class ws extends ei{constructor(e=1,t=1,i=1,r=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:i,heightSegments:r};const n=e/2,a=t/2,o=Math.floor(i),l=Math.floor(r),c=o+1,h=l+1,u=e/o,d=t/l,m=[],g=[],v=[],f=[];for(let p=0;p0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}class Dd extends Jt{constructor(e){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Xs,this.normalScale=new oe(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}class Id extends Jt{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new _e(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new _e(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Xs,this.normalScale=new oe(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new ui,this.combine=Zn,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class Tc extends Jt{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=xu,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class Ud extends Jt{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}function Tn(s,e){return!s||s.constructor===e?s:typeof e.BYTES_PER_ELEMENT=="number"?new e(s):Array.prototype.slice.call(s)}function Nd(s){return ArrayBuffer.isView(s)&&!(s instanceof DataView)}function Od(s){function e(r,n){return s[r]-s[n]}const t=s.length,i=new Array(t);for(let r=0;r!==t;++r)i[r]=r;return i.sort(e),i}function Sc(s,e,t){const i=s.length,r=new s.constructor(i);for(let n=0,a=0;a!==i;++n){const o=t[n]*e;for(let l=0;l!==e;++l)r[a++]=s[o+l]}return r}function Ec(s,e,t,i){let r=1,n=s[0];for(;n!==void 0&&n[i]===void 0;)n=s[r++];if(n===void 0)return;let a=n[i];if(a!==void 0)if(Array.isArray(a))do a=n[i],a!==void 0&&(e.push(n.time),t.push(...a)),n=s[r++];while(n!==void 0);else if(a.toArray!==void 0)do a=n[i],a!==void 0&&(e.push(n.time),a.toArray(t,t.length)),n=s[r++];while(n!==void 0);else do a=n[i],a!==void 0&&(e.push(n.time),t.push(a)),n=s[r++];while(n!==void 0)}class Cs{constructor(e,t,i,r){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=r!==void 0?r:new t.constructor(i),this.sampleValues=t,this.valueSize=i,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let i=this._cachedIndex,r=t[i],n=t[i-1];i:{e:{let a;t:{r:if(!(e=n)){const o=t[1];e=n)break e}a=i,i=0;break t}break i}for(;i>>1;et;)--a;if(++a,n!==0||a!==r){n>=a&&(a=Math.max(a,1),n=a-1);const o=this.getValueSize();this.times=i.slice(n,a),this.values=this.values.slice(n*o,a*o)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(He("KeyframeTrack: Invalid value size in track.",this),e=!1);const i=this.times,r=this.values,n=i.length;n===0&&(He("KeyframeTrack: Track is empty.",this),e=!1);let a=null;for(let o=0;o!==n;o++){const l=i[o];if(typeof l=="number"&&isNaN(l)){He("KeyframeTrack: Time is not a valid number.",this,o,l),e=!1;break}if(a!==null&&a>l){He("KeyframeTrack: Out of order keys.",this,o,l,a),e=!1;break}a=l}if(r!==void 0&&Nd(r))for(let o=0,l=r.length;o!==l;++o){const c=r[o];if(isNaN(c)){He("KeyframeTrack: Value is not a valid number.",this,o,c),e=!1;break}}return e}optimize(){const e=this.times.slice(),t=this.values.slice(),i=this.getValueSize(),r=this.getInterpolation()===Na,n=e.length-1;let a=1;for(let o=1;o0){e[a]=e[n];for(let o=n*i,l=a*i,c=0;c!==i;++c)t[l+c]=t[o+c];++a}return a!==e.length?(this.times=e.slice(0,a),this.values=t.slice(0,a*i)):(this.times=e,this.values=t),this}clone(){const e=this.times.slice(),t=this.values.slice(),i=this.constructor,r=new i(this.name,e,t);return r.createInterpolant=this.createInterpolant,r}}gi.prototype.ValueTypeName="",gi.prototype.TimeBufferType=Float32Array,gi.prototype.ValueBufferType=Float32Array,gi.prototype.DefaultInterpolation=ms;class Yr extends gi{constructor(e,t,i){super(e,t,i)}}Yr.prototype.ValueTypeName="bool",Yr.prototype.ValueBufferType=Array,Yr.prototype.DefaultInterpolation=ps,Yr.prototype.InterpolantFactoryMethodLinear=void 0,Yr.prototype.InterpolantFactoryMethodSmooth=void 0;class wc extends gi{constructor(e,t,i,r){super(e,t,i,r)}}wc.prototype.ValueTypeName="color";class Kr extends gi{constructor(e,t,i,r){super(e,t,i,r)}}Kr.prototype.ValueTypeName="number";class zd extends Cs{constructor(e,t,i,r){super(e,t,i,r)}interpolate_(e,t,i,r){const n=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=(i-t)/(r-t);let c=e*o;for(let h=c+o;c!==h;c+=4)li.slerpFlat(n,0,a,c-o,a,c,l);return n}}class Zr extends gi{constructor(e,t,i,r){super(e,t,i,r)}InterpolantFactoryMethodLinear(e){return new zd(this.times,this.values,this.getValueSize(),e)}}Zr.prototype.ValueTypeName="quaternion",Zr.prototype.InterpolantFactoryMethodSmooth=void 0;class $r extends gi{constructor(e,t,i){super(e,t,i)}}$r.prototype.ValueTypeName="string",$r.prototype.ValueBufferType=Array,$r.prototype.DefaultInterpolation=ps,$r.prototype.InterpolantFactoryMethodLinear=void 0,$r.prototype.InterpolantFactoryMethodSmooth=void 0;class Jr extends gi{constructor(e,t,i,r){super(e,t,i,r)}}Jr.prototype.ValueTypeName="vector";class Hd{constructor(e="",t=-1,i=[],r=vu){this.name=e,this.tracks=i,this.duration=t,this.blendMode=r,this.uuid=ai(),this.userData={},this.duration<0&&this.resetDuration()}static parse(e){const t=[],i=e.tracks,r=1/(e.fps||1);for(let a=0,o=i.length;a!==o;++a)t.push(Gd(i[a]).scale(r));const n=new this(e.name,e.duration,t,e.blendMode);return n.uuid=e.uuid,n.userData=JSON.parse(e.userData||"{}"),n}static toJSON(e){const t=[],i=e.tracks,r={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode,userData:JSON.stringify(e.userData)};for(let n=0,a=i.length;n!==a;++n)t.push(gi.toJSON(i[n]));return r}static CreateFromMorphTargetSequence(e,t,i,r){const n=t.length,a=[];for(let o=0;o1){const u=h[1];let d=r[u];d||(r[u]=d=[]),d.push(c)}}const a=[];for(const o in r)a.push(this.CreateFromMorphTargetSequence(o,r[o],t,i));return a}static parseAnimation(e,t){if(be("AnimationClip: parseAnimation() is deprecated and will be removed with r185"),!e)return He("AnimationClip: No animation in JSONLoader data."),null;const i=function(h,u,d,m,g){if(d.length!==0){const v=[],f=[];Ec(d,v,f,m),v.length!==0&&g.push(new h(u,v,f))}},r=[],n=e.name||"default",a=e.fps||30,o=e.blendMode;let l=e.length||-1;const c=e.hierarchy||[];for(let h=0;h{t&&t(n),this.manager.itemEnd(e)},0),n;if(Vi[e]!==void 0){Vi[e].push({onLoad:t,onProgress:i,onError:r});return}Vi[e]=[],Vi[e].push({onLoad:t,onProgress:i,onError:r});const a=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin",signal:typeof AbortSignal.any=="function"?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal}),o=this.mimeType,l=this.responseType;fetch(a).then(c=>{if(c.status===200||c.status===0){if(c.status===0&&be("FileLoader: HTTP Status 0 received."),typeof ReadableStream>"u"||c.body===void 0||c.body.getReader===void 0)return c;const h=Vi[e],u=c.body.getReader(),d=c.headers.get("X-File-Size")||c.headers.get("Content-Length"),m=d?parseInt(d):0,g=m!==0;let v=0;const f=new ReadableStream({start(p){y();function y(){u.read().then(({done:_,value:E})=>{if(_)p.close();else{v+=E.byteLength;const R=new ProgressEvent("progress",{lengthComputable:g,loaded:v,total:m});for(let T=0,A=h.length;T{p.error(_)})}}});return new Response(f)}else throw new Xd(`fetch for "${c.url}" responded with ${c.status}: ${c.statusText}`,c)}).then(c=>{switch(l){case"arraybuffer":return c.arrayBuffer();case"blob":return c.blob();case"document":return c.text().then(h=>new DOMParser().parseFromString(h,o));case"json":return c.json();default:if(o==="")return c.text();{const h=/charset="?([^;"\s]*)"?/i.exec(o),u=h&&h[1]?h[1].toLowerCase():void 0,d=new TextDecoder(u);return c.arrayBuffer().then(m=>d.decode(m))}}}).then(c=>{Hi.add(`file:${e}`,c);const h=Vi[e];delete Vi[e];for(let u=0,d=h.length;u{const h=Vi[e];if(h===void 0)throw this.manager.itemError(e),c;delete Vi[e];for(let u=0,d=h.length;u{this.manager.itemEnd(e)}),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}}const Qr=new WeakMap;class Cc extends er{constructor(e){super(e)}load(e,t,i,r){this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const n=this,a=Hi.get(`image:${e}`);if(a!==void 0){if(a.complete===!0)n.manager.itemStart(e),setTimeout(function(){t&&t(a),n.manager.itemEnd(e)},0);else{let u=Qr.get(a);u===void 0&&(u=[],Qr.set(a,u)),u.push({onLoad:t,onError:r})}return a}const o=fs("img");function l(){h(),t&&t(this);const u=Qr.get(this)||[];for(let d=0;d"u"&&be("ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch>"u"&&be("ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"},this._abortController=new AbortController}setOptions(e){return this.options=e,this}load(e,t,i,r){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const n=this,a=Hi.get(`image-bitmap:${e}`);if(a!==void 0){if(n.manager.itemStart(e),a.then){a.then(c=>{if(Lo.has(a)===!0)r&&r(Lo.get(a)),n.manager.itemError(e),n.manager.itemEnd(e);else return t&&t(c),n.manager.itemEnd(e),c});return}return setTimeout(function(){t&&t(a),n.manager.itemEnd(e)},0),a}const o={};o.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",o.headers=this.requestHeader,o.signal=typeof AbortSignal.any=="function"?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal;const l=fetch(e,o).then(function(c){return c.blob()}).then(function(c){return createImageBitmap(c,Object.assign(n.options,{colorSpaceConversion:"none"}))}).then(function(c){return Hi.add(`image-bitmap:${e}`,c),t&&t(c),n.manager.itemEnd(e),c}).catch(function(c){r&&r(c),Lo.set(l,c),Hi.remove(`image-bitmap:${e}`),n.manager.itemError(e),n.manager.itemEnd(e)});Hi.add(`image-bitmap:${e}`,l),n.manager.itemStart(e)}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}}class ep extends Tt{constructor(e=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=e}}class tp{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=performance.now(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=performance.now();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}const Do="\\[\\]\\.:\\/",ip=new RegExp("["+Do+"]","g"),Io="[^"+Do+"]",rp="[^"+Do.replace("\\.","")+"]",sp=/((?:WC+[\/:])*)/.source.replace("WC",Io),np=/(WCOD+)?/.source.replace("WCOD",rp),ap=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Io),op=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Io),lp=new RegExp("^"+sp+np+ap+op+"$"),cp=["material","materials","bones","map"];class hp{constructor(e,t,i){const r=i||it.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,r)}getValue(e,t){this.bind();const i=this._targetGroup.nCachedObjects_,r=this._bindings[i];r!==void 0&&r.getValue(e,t)}setValue(e,t){const i=this._bindings;for(let r=this._targetGroup.nCachedObjects_,n=i.length;r!==n;++r)i[r].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].unbind()}}class it{constructor(e,t,i){this.path=t,this.parsedPath=i||it.parseTrackName(t),this.node=it.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,i){return e&&e.isAnimationObjectGroup?new it.Composite(e,t,i):new it(e,t,i)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(ip,"")}static parseTrackName(e){const t=lp.exec(e);if(t===null)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const i={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},r=i.nodeName&&i.nodeName.lastIndexOf(".");if(r!==void 0&&r!==-1){const n=i.nodeName.substring(r+1);cp.indexOf(n)!==-1&&(i.nodeName=i.nodeName.substring(0,r),i.objectName=n)}if(i.propertyName===null||i.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return i}static findNode(e,t){if(t===void 0||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const i=e.skeleton.getBoneByName(t);if(i!==void 0)return i}if(e.children){const i=function(n){for(let a=0;am.start-g.start);let d=0;for(let m=1;mm+g?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&d<=m-g&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(s=t.getPose(e.gripSpace,i),s!==null&&(l.matrix.fromArray(s.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,s.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(s.linearVelocity)):l.hasLinearVelocity=!1,s.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(s.angularVelocity)):l.hasAngularVelocity=!1));o!==null&&(r=t.getPose(e.targetRaySpace,i),r===null&&s!==null&&(r=s),r!==null&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(xd)))}return o!==null&&(o.visible=r!==null),l!==null&&(l.visible=s!==null),c!==null&&(c.visible=a!==null),this}_getHandJoint(e,t){if(e.joints[t.jointName]===void 0){const i=new zi;i.matrixAutoUpdate=!1,i.visible=!1,e.joints[t.jointName]=i,e.add(i)}return e.joints[t.jointName]}}class fo extends ut{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new ui,this.environmentIntensity=1,this.environmentRotation=new ui,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}class yd{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=Va,this.updateRanges=[],this.version=0,this.uuid=ai()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,i){e*=this.stride,i*=t.stride;for(let r=0,s=this.stride;r1?null:t.copy(e.start).addScaledVector(i,s)}intersectsLine(e){const t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const i=t||Cd.getNormalMatrix(e),r=this.coplanarPoint(bo).applyMatrix4(e),s=this.normal.applyMatrix3(i).normalize();return this.constant=-r.dot(s),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}const dr=new Ei,Rd=new oe(.5,.5),vs=new w;class Mo{constructor(e=new wi,t=new wi,i=new wi,r=new wi,s=new wi,a=new wi){this.planes=[e,t,i,r,s,a]}set(e,t,i,r,s,a){const o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(i),o[3].copy(r),o[4].copy(s),o[5].copy(a),this}copy(e){const t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e,t=Si,i=!1){const r=this.planes,s=e.elements,a=s[0],o=s[1],l=s[2],c=s[3],h=s[4],u=s[5],d=s[6],m=s[7],g=s[8],v=s[9],f=s[10],p=s[11],y=s[12],_=s[13],E=s[14],A=s[15];if(r[0].setComponents(c-a,m-h,p-g,A-y).normalize(),r[1].setComponents(c+a,m+h,p+g,A+y).normalize(),r[2].setComponents(c+o,m+u,p+v,A+_).normalize(),r[3].setComponents(c-o,m-u,p-v,A-_).normalize(),i)r[4].setComponents(l,d,f,E).normalize(),r[5].setComponents(c-l,m-d,p-f,A-E).normalize();else if(r[4].setComponents(c-l,m-d,p-f,A-E).normalize(),t===Si)r[5].setComponents(c+l,m+d,p+f,A+E).normalize();else if(t===Zn)r[5].setComponents(l,d,f,E).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),dr.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),dr.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(dr)}intersectsSprite(e){dr.center.set(0,0,0);const t=Rd.distanceTo(e.center);return dr.radius=.7071067811865476+t,dr.applyMatrix4(e.matrixWorld),this.intersectsSphere(dr)}intersectsSphere(e){const t=this.planes,i=e.center,r=-e.radius;for(let s=0;s<6;s++)if(t[s].distanceToPoint(i)0?e.max.x:e.min.x,vs.y=r.normal.y>0?e.max.y:e.min.y,vs.z=r.normal.z>0?e.max.z:e.min.z,r.distanceToPoint(vs)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let i=0;i<6;i++)if(t[i].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}class fc extends Jt{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new _e(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const _s=new w,xs=new w,gc=new Le,wn=new Or,ys=new Ei,To=new w,vc=new w;class So extends ut{constructor(e=new ei,t=new fc){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,i=[0];for(let r=1,s=t.count;r0){const i=e[t[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,s=i.length;ri)return;To.applyMatrix4(n.matrixWorld);const l=e.ray.origin.distanceTo(To);if(!(le.far))return{distance:l,point:vc.clone().applyMatrix4(n.matrixWorld),index:a,face:null,faceIndex:null,barycoord:null,object:n}}const _c=new w,xc=new w;class Ad extends So{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,i=[];for(let r=0,s=t.count;r0){const i=e[t[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,s=i.length;rr.far)return;s.push({distance:c,distanceToRay:Math.sqrt(o),point:l,index:e,face:null,faceIndex:null,barycoord:null,object:a})}}class wo extends Rt{constructor(e,t,i=ar,r,s,a,o=Dt,l=Dt,c,h=pn,u=1){if(h!==pn&&h!==Rr)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");const d={width:e,height:t,depth:u};super(d,r,s,a,o,l,h,i,c),this.isDepthTexture=!0,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.source=new Xa(Object.assign({},e.image)),this.compareFunction=e.compareFunction,this}toJSON(e){const t=super.toJSON(e);return this.compareFunction!==null&&(t.compareFunction=this.compareFunction),t}}class Tc extends Rt{constructor(e=null){super(),this.sourceTexture=e,this.isExternalTexture=!0}copy(e){return super.copy(e),this.sourceTexture=e.sourceTexture,this}}class Cn extends ei{constructor(e=1,t=1,i=1,r=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:i,heightSegments:r};const s=e/2,a=t/2,o=Math.floor(i),l=Math.floor(r),c=o+1,h=l+1,u=e/o,d=t/l,m=[],g=[],v=[],f=[];for(let p=0;p0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}class Id extends Jt{constructor(e){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Yn,this.normalScale=new oe(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}class Ud extends Jt{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new _e(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new _e(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Yn,this.normalScale=new oe(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new ui,this.combine=$s,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class Sc extends Jt{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=yu,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class Nd extends Jt{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}function Ss(n,e){return!n||n.constructor===e?n:typeof e.BYTES_PER_ELEMENT=="number"?new e(n):Array.prototype.slice.call(n)}function Od(n){return ArrayBuffer.isView(n)&&!(n instanceof DataView)}function Bd(n){function e(r,s){return n[r]-n[s]}const t=n.length,i=new Array(t);for(let r=0;r!==t;++r)i[r]=r;return i.sort(e),i}function Ec(n,e,t){const i=n.length,r=new n.constructor(i);for(let s=0,a=0;a!==i;++s){const o=t[s]*e;for(let l=0;l!==e;++l)r[a++]=n[o+l]}return r}function wc(n,e,t,i){let r=1,s=n[0];for(;s!==void 0&&s[i]===void 0;)s=n[r++];if(s===void 0)return;let a=s[i];if(a!==void 0)if(Array.isArray(a))do a=s[i],a!==void 0&&(e.push(s.time),t.push(...a)),s=n[r++];while(s!==void 0);else if(a.toArray!==void 0)do a=s[i],a!==void 0&&(e.push(s.time),a.toArray(t,t.length)),s=n[r++];while(s!==void 0);else do a=s[i],a!==void 0&&(e.push(s.time),t.push(a)),s=n[r++];while(s!==void 0)}class Rn{constructor(e,t,i,r){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=r!==void 0?r:new t.constructor(i),this.sampleValues=t,this.valueSize=i,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let i=this._cachedIndex,r=t[i],s=t[i-1];i:{e:{let a;t:{r:if(!(e=s)){const o=t[1];e=s)break e}a=i,i=0;break t}break i}for(;i>>1;et;)--a;if(++a,s!==0||a!==r){s>=a&&(a=Math.max(a,1),s=a-1);const o=this.getValueSize();this.times=i.slice(s,a),this.values=this.values.slice(s*o,a*o)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(Ve("KeyframeTrack: Invalid value size in track.",this),e=!1);const i=this.times,r=this.values,s=i.length;s===0&&(Ve("KeyframeTrack: Track is empty.",this),e=!1);let a=null;for(let o=0;o!==s;o++){const l=i[o];if(typeof l=="number"&&isNaN(l)){Ve("KeyframeTrack: Time is not a valid number.",this,o,l),e=!1;break}if(a!==null&&a>l){Ve("KeyframeTrack: Out of order keys.",this,o,l,a),e=!1;break}a=l}if(r!==void 0&&Od(r))for(let o=0,l=r.length;o!==l;++o){const c=r[o];if(isNaN(c)){Ve("KeyframeTrack: Value is not a valid number.",this,o,c),e=!1;break}}return e}optimize(){const e=this.times.slice(),t=this.values.slice(),i=this.getValueSize(),r=this.getInterpolation()===Oa,s=e.length-1;let a=1;for(let o=1;o0){e[a]=e[s];for(let o=s*i,l=a*i,c=0;c!==i;++c)t[l+c]=t[o+c];++a}return a!==e.length?(this.times=e.slice(0,a),this.values=t.slice(0,a*i)):(this.times=e,this.values=t),this}clone(){const e=this.times.slice(),t=this.values.slice(),i=this.constructor,r=new i(this.name,e,t);return r.createInterpolant=this.createInterpolant,r}}gi.prototype.ValueTypeName="",gi.prototype.TimeBufferType=Float32Array,gi.prototype.ValueBufferType=Float32Array,gi.prototype.DefaultInterpolation=fn;class Yr extends gi{constructor(e,t,i){super(e,t,i)}}Yr.prototype.ValueTypeName="bool",Yr.prototype.ValueBufferType=Array,Yr.prototype.DefaultInterpolation=mn,Yr.prototype.InterpolantFactoryMethodLinear=void 0,Yr.prototype.InterpolantFactoryMethodSmooth=void 0;class Cc extends gi{constructor(e,t,i,r){super(e,t,i,r)}}Cc.prototype.ValueTypeName="color";class Kr extends gi{constructor(e,t,i,r){super(e,t,i,r)}}Kr.prototype.ValueTypeName="number";class Vd extends Rn{constructor(e,t,i,r){super(e,t,i,r)}interpolate_(e,t,i,r){const s=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=(i-t)/(r-t);let c=e*o;for(let h=c+o;c!==h;c+=4)li.slerpFlat(s,0,a,c-o,a,c,l);return s}}class Zr extends gi{constructor(e,t,i,r){super(e,t,i,r)}InterpolantFactoryMethodLinear(e){return new Vd(this.times,this.values,this.getValueSize(),e)}}Zr.prototype.ValueTypeName="quaternion",Zr.prototype.InterpolantFactoryMethodSmooth=void 0;class $r extends gi{constructor(e,t,i){super(e,t,i)}}$r.prototype.ValueTypeName="string",$r.prototype.ValueBufferType=Array,$r.prototype.DefaultInterpolation=mn,$r.prototype.InterpolantFactoryMethodLinear=void 0,$r.prototype.InterpolantFactoryMethodSmooth=void 0;class Jr extends gi{constructor(e,t,i,r){super(e,t,i,r)}}Jr.prototype.ValueTypeName="vector";class Hd{constructor(e="",t=-1,i=[],r=_u){this.name=e,this.tracks=i,this.duration=t,this.blendMode=r,this.uuid=ai(),this.userData={},this.duration<0&&this.resetDuration()}static parse(e){const t=[],i=e.tracks,r=1/(e.fps||1);for(let a=0,o=i.length;a!==o;++a)t.push(Wd(i[a]).scale(r));const s=new this(e.name,e.duration,t,e.blendMode);return s.uuid=e.uuid,s.userData=JSON.parse(e.userData||"{}"),s}static toJSON(e){const t=[],i=e.tracks,r={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode,userData:JSON.stringify(e.userData)};for(let s=0,a=i.length;s!==a;++s)t.push(gi.toJSON(i[s]));return r}static CreateFromMorphTargetSequence(e,t,i,r){const s=t.length,a=[];for(let o=0;o1){const u=h[1];let d=r[u];d||(r[u]=d=[]),d.push(c)}}const a=[];for(const o in r)a.push(this.CreateFromMorphTargetSequence(o,r[o],t,i));return a}static parseAnimation(e,t){if(be("AnimationClip: parseAnimation() is deprecated and will be removed with r185"),!e)return Ve("AnimationClip: No animation in JSONLoader data."),null;const i=function(h,u,d,m,g){if(d.length!==0){const v=[],f=[];wc(d,v,f,m),v.length!==0&&g.push(new h(u,v,f))}},r=[],s=e.name||"default",a=e.fps||30,o=e.blendMode;let l=e.length||-1;const c=e.hierarchy||[];for(let h=0;h{t&&t(s),this.manager.itemEnd(e)},0),s;if(Hi[e]!==void 0){Hi[e].push({onLoad:t,onProgress:i,onError:r});return}Hi[e]=[],Hi[e].push({onLoad:t,onProgress:i,onError:r});const a=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin",signal:typeof AbortSignal.any=="function"?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal}),o=this.mimeType,l=this.responseType;fetch(a).then(c=>{if(c.status===200||c.status===0){if(c.status===0&&be("FileLoader: HTTP Status 0 received."),typeof ReadableStream>"u"||c.body===void 0||c.body.getReader===void 0)return c;const h=Hi[e],u=c.body.getReader(),d=c.headers.get("X-File-Size")||c.headers.get("Content-Length"),m=d?parseInt(d):0,g=m!==0;let v=0;const f=new ReadableStream({start(p){y();function y(){u.read().then(({done:_,value:E})=>{if(_)p.close();else{v+=E.byteLength;const A=new ProgressEvent("progress",{lengthComputable:g,loaded:v,total:m});for(let S=0,R=h.length;S{p.error(_)})}}});return new Response(f)}else throw new qd(`fetch for "${c.url}" responded with ${c.status}: ${c.statusText}`,c)}).then(c=>{switch(l){case"arraybuffer":return c.arrayBuffer();case"blob":return c.blob();case"document":return c.text().then(h=>new DOMParser().parseFromString(h,o));case"json":return c.json();default:if(o==="")return c.text();{const h=/charset="?([^;"\s]*)"?/i.exec(o),u=h&&h[1]?h[1].toLowerCase():void 0,d=new TextDecoder(u);return c.arrayBuffer().then(m=>d.decode(m))}}}).then(c=>{Vi.add(`file:${e}`,c);const h=Hi[e];delete Hi[e];for(let u=0,d=h.length;u{const h=Hi[e];if(h===void 0)throw this.manager.itemError(e),c;delete Hi[e];for(let u=0,d=h.length;u{this.manager.itemEnd(e)}),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}}const Qr=new WeakMap;class Rc extends er{constructor(e){super(e)}load(e,t,i,r){this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const s=this,a=Vi.get(`image:${e}`);if(a!==void 0){if(a.complete===!0)s.manager.itemStart(e),setTimeout(function(){t&&t(a),s.manager.itemEnd(e)},0);else{let u=Qr.get(a);u===void 0&&(u=[],Qr.set(a,u)),u.push({onLoad:t,onError:r})}return a}const o=gn("img");function l(){h(),t&&t(this);const u=Qr.get(this)||[];for(let d=0;d"u"&&be("ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch>"u"&&be("ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"},this._abortController=new AbortController}setOptions(e){return this.options=e,this}load(e,t,i,r){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const s=this,a=Vi.get(`image-bitmap:${e}`);if(a!==void 0){if(s.manager.itemStart(e),a.then){a.then(c=>{if(Do.has(a)===!0)r&&r(Do.get(a)),s.manager.itemError(e),s.manager.itemEnd(e);else return t&&t(c),s.manager.itemEnd(e),c});return}return setTimeout(function(){t&&t(a),s.manager.itemEnd(e)},0),a}const o={};o.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",o.headers=this.requestHeader,o.signal=typeof AbortSignal.any=="function"?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal;const l=fetch(e,o).then(function(c){return c.blob()}).then(function(c){return createImageBitmap(c,Object.assign(s.options,{colorSpaceConversion:"none"}))}).then(function(c){return Vi.add(`image-bitmap:${e}`,c),t&&t(c),s.manager.itemEnd(e),c}).catch(function(c){r&&r(c),Do.set(l,c),Vi.remove(`image-bitmap:${e}`),s.manager.itemError(e),s.manager.itemEnd(e)});Vi.add(`image-bitmap:${e}`,l),s.manager.itemStart(e)}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}}class tp extends Tt{constructor(e=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=e}}class ip{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=performance.now(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=performance.now();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}const Io="\\[\\]\\.:\\/",rp=new RegExp("["+Io+"]","g"),Uo="[^"+Io+"]",np="[^"+Io.replace("\\.","")+"]",sp=/((?:WC+[\/:])*)/.source.replace("WC",Uo),ap=/(WCOD+)?/.source.replace("WCOD",np),op=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Uo),lp=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Uo),cp=new RegExp("^"+sp+ap+op+lp+"$"),hp=["material","materials","bones","map"];class up{constructor(e,t,i){const r=i||rt.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,r)}getValue(e,t){this.bind();const i=this._targetGroup.nCachedObjects_,r=this._bindings[i];r!==void 0&&r.getValue(e,t)}setValue(e,t){const i=this._bindings;for(let r=this._targetGroup.nCachedObjects_,s=i.length;r!==s;++r)i[r].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].unbind()}}class rt{constructor(e,t,i){this.path=t,this.parsedPath=i||rt.parseTrackName(t),this.node=rt.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,i){return e&&e.isAnimationObjectGroup?new rt.Composite(e,t,i):new rt(e,t,i)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(rp,"")}static parseTrackName(e){const t=cp.exec(e);if(t===null)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const i={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},r=i.nodeName&&i.nodeName.lastIndexOf(".");if(r!==void 0&&r!==-1){const s=i.nodeName.substring(r+1);hp.indexOf(s)!==-1&&(i.nodeName=i.nodeName.substring(0,r),i.objectName=s)}if(i.propertyName===null||i.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return i}static findNode(e,t){if(t===void 0||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const i=e.skeleton.getBoneByName(t);if(i!==void 0)return i}if(e.children){const i=function(s){for(let a=0;am.start-g.start);let d=0;for(let m=1;m 0 +#endif`,Pp=`#if NUM_CLIPPING_PLANES > 0 vec4 plane; #ifdef ALPHA_TO_COVERAGE float distanceToPlane, distanceGradient; @@ -295,26 +295,26 @@ vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in ve if ( clipped ) discard; #endif #endif -#endif`,Pp=`#if NUM_CLIPPING_PLANES > 0 - varying vec3 vClipPosition; - uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ]; #endif`,Lp=`#if NUM_CLIPPING_PLANES > 0 varying vec3 vClipPosition; + uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ]; #endif`,Dp=`#if NUM_CLIPPING_PLANES > 0 + varying vec3 vClipPosition; +#endif`,Ip=`#if NUM_CLIPPING_PLANES > 0 vClipPosition = - mvPosition.xyz; -#endif`,Ip=`#if defined( USE_COLOR_ALPHA ) +#endif`,Up=`#if defined( USE_COLOR_ALPHA ) diffuseColor *= vColor; #elif defined( USE_COLOR ) diffuseColor.rgb *= vColor; -#endif`,Up=`#if defined( USE_COLOR_ALPHA ) +#endif`,Np=`#if defined( USE_COLOR_ALPHA ) varying vec4 vColor; #elif defined( USE_COLOR ) varying vec3 vColor; -#endif`,Np=`#if defined( USE_COLOR_ALPHA ) +#endif`,Op=`#if defined( USE_COLOR_ALPHA ) varying vec4 vColor; #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) varying vec3 vColor; -#endif`,Op=`#if defined( USE_COLOR_ALPHA ) +#endif`,Bp=`#if defined( USE_COLOR_ALPHA ) vColor = vec4( 1.0 ); #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) vColor = vec3( 1.0 ); @@ -328,7 +328,7 @@ vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in ve #ifdef USE_BATCHING_COLOR vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) ); vColor.xyz *= batchingColor.xyz; -#endif`,Bp=`#define PI 3.141592653589793 +#endif`,Fp=`#define PI 3.141592653589793 #define PI2 6.283185307179586 #define PI_HALF 1.5707963267948966 #define RECIPROCAL_PI 0.3183098861837907 @@ -395,7 +395,7 @@ vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) { float F_Schlick( const in float f0, const in float f90, const in float dotVH ) { float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); -} // validated`,Fp=`#ifdef ENVMAP_TYPE_CUBE_UV +} // validated`,kp=`#ifdef ENVMAP_TYPE_CUBE_UV #define cubeUV_minMipLevel 4.0 #define cubeUV_minTileSize 16.0 float getFace( vec3 direction ) { @@ -488,7 +488,7 @@ float F_Schlick( const in float f0, const in float f90, const in float dotVH ) { return vec4( mix( color0, color1, mipF ), 1.0 ); } } -#endif`,kp=`vec3 transformedNormal = objectNormal; +#endif`,zp=`vec3 transformedNormal = objectNormal; #ifdef USE_TANGENT vec3 transformedTangent = objectTangent; #endif @@ -517,21 +517,21 @@ transformedNormal = normalMatrix * transformedNormal; #ifdef FLIP_SIDED transformedTangent = - transformedTangent; #endif -#endif`,zp=`#ifdef USE_DISPLACEMENTMAP +#endif`,Vp=`#ifdef USE_DISPLACEMENTMAP uniform sampler2D displacementMap; uniform float displacementScale; uniform float displacementBias; #endif`,Hp=`#ifdef USE_DISPLACEMENTMAP transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias ); -#endif`,Vp=`#ifdef USE_EMISSIVEMAP +#endif`,Gp=`#ifdef USE_EMISSIVEMAP vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv ); #ifdef DECODE_VIDEO_TEXTURE_EMISSIVE emissiveColor = sRGBTransferEOTF( emissiveColor ); #endif totalEmissiveRadiance *= emissiveColor.rgb; -#endif`,Gp=`#ifdef USE_EMISSIVEMAP +#endif`,Wp=`#ifdef USE_EMISSIVEMAP uniform sampler2D emissiveMap; -#endif`,Wp="gl_FragColor = linearToOutputTexel( gl_FragColor );",jp=`vec4 LinearTransferOETF( in vec4 value ) { +#endif`,jp="gl_FragColor = linearToOutputTexel( gl_FragColor );",Xp=`vec4 LinearTransferOETF( in vec4 value ) { return value; } vec4 sRGBTransferEOTF( in vec4 value ) { @@ -539,7 +539,7 @@ vec4 sRGBTransferEOTF( in vec4 value ) { } vec4 sRGBTransferOETF( in vec4 value ) { return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a ); -}`,Xp=`#ifdef USE_ENVMAP +}`,qp=`#ifdef USE_ENVMAP #ifdef ENV_WORLDPOS vec3 cameraToFrag; if ( isOrthographic ) { @@ -568,7 +568,7 @@ vec4 sRGBTransferOETF( in vec4 value ) { #elif defined( ENVMAP_BLENDING_ADD ) outgoingLight += envColor.xyz * specularStrength * reflectivity; #endif -#endif`,qp=`#ifdef USE_ENVMAP +#endif`,Yp=`#ifdef USE_ENVMAP uniform float envMapIntensity; uniform float flipEnvMap; uniform mat3 envMapRotation; @@ -577,7 +577,7 @@ vec4 sRGBTransferOETF( in vec4 value ) { #else uniform sampler2D envMap; #endif -#endif`,Yp=`#ifdef USE_ENVMAP +#endif`,Kp=`#ifdef USE_ENVMAP uniform float reflectivity; #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) #define ENV_WORLDPOS @@ -588,7 +588,7 @@ vec4 sRGBTransferOETF( in vec4 value ) { #else varying vec3 vReflect; #endif -#endif`,Kp=`#ifdef USE_ENVMAP +#endif`,Zp=`#ifdef USE_ENVMAP #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) #define ENV_WORLDPOS #endif @@ -599,7 +599,7 @@ vec4 sRGBTransferOETF( in vec4 value ) { varying vec3 vReflect; uniform float refractionRatio; #endif -#endif`,Zp=`#ifdef USE_ENVMAP +#endif`,$p=`#ifdef USE_ENVMAP #ifdef ENV_WORLDPOS vWorldPosition = worldPosition.xyz; #else @@ -616,18 +616,18 @@ vec4 sRGBTransferOETF( in vec4 value ) { vReflect = refract( cameraToVertex, worldNormal, refractionRatio ); #endif #endif -#endif`,$p=`#ifdef USE_FOG - vFogDepth = - mvPosition.z; #endif`,Jp=`#ifdef USE_FOG - varying float vFogDepth; + vFogDepth = - mvPosition.z; #endif`,Qp=`#ifdef USE_FOG + varying float vFogDepth; +#endif`,em=`#ifdef USE_FOG #ifdef FOG_EXP2 float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth ); #else float fogFactor = smoothstep( fogNear, fogFar, vFogDepth ); #endif gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor ); -#endif`,em=`#ifdef USE_FOG +#endif`,tm=`#ifdef USE_FOG uniform vec3 fogColor; varying float vFogDepth; #ifdef FOG_EXP2 @@ -636,7 +636,7 @@ vec4 sRGBTransferOETF( in vec4 value ) { uniform float fogNear; uniform float fogFar; #endif -#endif`,tm=`#ifdef USE_GRADIENTMAP +#endif`,im=`#ifdef USE_GRADIENTMAP uniform sampler2D gradientMap; #endif vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { @@ -648,10 +648,10 @@ vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { vec2 fw = fwidth( coord ) * 0.5; return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) ); #endif -}`,im=`#ifdef USE_LIGHTMAP +}`,rm=`#ifdef USE_LIGHTMAP uniform sampler2D lightMap; uniform float lightMapIntensity; -#endif`,rm=`LambertMaterial material; +#endif`,nm=`LambertMaterial material; material.diffuseColor = diffuseColor.rgb; material.specularStrength = specularStrength;`,sm=`varying vec3 vViewPosition; struct LambertMaterial { @@ -667,7 +667,7 @@ void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometr reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_Lambert -#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,nm=`uniform bool receiveShadow; +#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,am=`uniform bool receiveShadow; uniform vec3 ambientLightColor; #if defined( USE_LIGHT_PROBES ) uniform vec3 lightProbe[ 9 ]; @@ -783,7 +783,7 @@ float getSpotAttenuation( const in float coneCosine, const in float penumbraCosi vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight ); return irradiance; } -#endif`,am=`#ifdef USE_ENVMAP +#endif`,om=`#ifdef USE_ENVMAP vec3 getIBLIrradiance( const in vec3 normal ) { #ifdef ENVMAP_TYPE_CUBE_UV vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); @@ -816,8 +816,8 @@ float getSpotAttenuation( const in float coneCosine, const in float penumbraCosi #endif } #endif -#endif`,om=`ToonMaterial material; -material.diffuseColor = diffuseColor.rgb;`,lm=`varying vec3 vViewPosition; +#endif`,lm=`ToonMaterial material; +material.diffuseColor = diffuseColor.rgb;`,cm=`varying vec3 vViewPosition; struct ToonMaterial { vec3 diffuseColor; }; @@ -829,11 +829,11 @@ void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPo reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_Toon -#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,cm=`BlinnPhongMaterial material; +#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,hm=`BlinnPhongMaterial material; material.diffuseColor = diffuseColor.rgb; material.specularColor = specular; material.specularShininess = shininess; -material.specularStrength = specularStrength;`,hm=`varying vec3 vViewPosition; +material.specularStrength = specularStrength;`,um=`varying vec3 vViewPosition; struct BlinnPhongMaterial { vec3 diffuseColor; vec3 specularColor; @@ -850,7 +850,7 @@ void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geom reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_BlinnPhong -#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,um=`PhysicalMaterial material; +#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,dm=`PhysicalMaterial material; material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor ); vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) ); float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z ); @@ -936,7 +936,7 @@ material.roughness = min( material.roughness, 1.0 ); material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) ); material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y; material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y; -#endif`,dm=`uniform sampler2D dfgLUT; +#endif`,pm=`uniform sampler2D dfgLUT; struct PhysicalMaterial { vec3 diffuseColor; float roughness; @@ -1252,7 +1252,7 @@ void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradia #define RE_IndirectSpecular RE_IndirectSpecular_Physical float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) { return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion ); -}`,pm=` +}`,mm=` vec3 geometryPosition = - vViewPosition; vec3 geometryNormal = normal; vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); @@ -1367,7 +1367,7 @@ IncidentLight directLight; #if defined( RE_IndirectSpecular ) vec3 radiance = vec3( 0.0 ); vec3 clearcoatRadiance = vec3( 0.0 ); -#endif`,mm=`#if defined( RE_IndirectDiffuse ) +#endif`,fm=`#if defined( RE_IndirectDiffuse ) #ifdef USE_LIGHTMAP vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; @@ -1386,32 +1386,32 @@ IncidentLight directLight; #ifdef USE_CLEARCOAT clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness ); #endif -#endif`,fm=`#if defined( RE_IndirectDiffuse ) +#endif`,gm=`#if defined( RE_IndirectDiffuse ) RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); #endif #if defined( RE_IndirectSpecular ) RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); -#endif`,gm=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER ) - gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5; #endif`,vm=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER ) + gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5; +#endif`,_m=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER ) uniform float logDepthBufFC; varying float vFragDepth; varying float vIsPerspective; -#endif`,_m=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER +#endif`,xm=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER varying float vFragDepth; varying float vIsPerspective; -#endif`,xm=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER +#endif`,ym=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER vFragDepth = 1.0 + gl_Position.w; vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) ); -#endif`,ym=`#ifdef USE_MAP +#endif`,bm=`#ifdef USE_MAP vec4 sampledDiffuseColor = texture2D( map, vMapUv ); #ifdef DECODE_VIDEO_TEXTURE sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor ); #endif diffuseColor *= sampledDiffuseColor; -#endif`,bm=`#ifdef USE_MAP +#endif`,Mm=`#ifdef USE_MAP uniform sampler2D map; -#endif`,Mm=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP ) +#endif`,Tm=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP ) #if defined( USE_POINTS_UV ) vec2 uv = vUv; #else @@ -1423,7 +1423,7 @@ IncidentLight directLight; #endif #ifdef USE_ALPHAMAP diffuseColor.a *= texture2D( alphaMap, uv ).g; -#endif`,Tm=`#if defined( USE_POINTS_UV ) +#endif`,Sm=`#if defined( USE_POINTS_UV ) varying vec2 vUv; #else #if defined( USE_MAP ) || defined( USE_ALPHAMAP ) @@ -1435,19 +1435,19 @@ IncidentLight directLight; #endif #ifdef USE_ALPHAMAP uniform sampler2D alphaMap; -#endif`,Sm=`float metalnessFactor = metalness; +#endif`,Em=`float metalnessFactor = metalness; #ifdef USE_METALNESSMAP vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv ); metalnessFactor *= texelMetalness.b; -#endif`,Em=`#ifdef USE_METALNESSMAP +#endif`,wm=`#ifdef USE_METALNESSMAP uniform sampler2D metalnessMap; -#endif`,wm=`#ifdef USE_INSTANCING_MORPH +#endif`,Cm=`#ifdef USE_INSTANCING_MORPH float morphTargetInfluences[ MORPHTARGETS_COUNT ]; float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r; for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r; } -#endif`,Cm=`#if defined( USE_MORPHCOLORS ) +#endif`,Rm=`#if defined( USE_MORPHCOLORS ) vColor *= morphTargetBaseInfluence; for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { #if defined( USE_COLOR_ALPHA ) @@ -1456,12 +1456,12 @@ IncidentLight directLight; if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ]; #endif } -#endif`,Rm=`#ifdef USE_MORPHNORMALS +#endif`,Am=`#ifdef USE_MORPHNORMALS objectNormal *= morphTargetBaseInfluence; for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ]; } -#endif`,Am=`#ifdef USE_MORPHTARGETS +#endif`,Pm=`#ifdef USE_MORPHTARGETS #ifndef USE_INSTANCING_MORPH uniform float morphTargetBaseInfluence; uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ]; @@ -1475,12 +1475,12 @@ IncidentLight directLight; ivec3 morphUV = ivec3( x, y, morphTargetIndex ); return texelFetch( morphTargetsTexture, morphUV, 0 ); } -#endif`,Pm=`#ifdef USE_MORPHTARGETS +#endif`,Lm=`#ifdef USE_MORPHTARGETS transformed *= morphTargetBaseInfluence; for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ]; } -#endif`,Lm=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0; +#endif`,Dm=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0; #ifdef FLAT_SHADED vec3 fdx = dFdx( vViewPosition ); vec3 fdy = dFdy( vViewPosition ); @@ -1521,7 +1521,7 @@ IncidentLight directLight; tbn2[1] *= faceDirection; #endif #endif -vec3 nonPerturbedNormal = normal;`,Dm=`#ifdef USE_NORMALMAP_OBJECTSPACE +vec3 nonPerturbedNormal = normal;`,Im=`#ifdef USE_NORMALMAP_OBJECTSPACE normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; #ifdef FLIP_SIDED normal = - normal; @@ -1536,12 +1536,6 @@ vec3 nonPerturbedNormal = normal;`,Dm=`#ifdef USE_NORMALMAP_OBJECTSPACE normal = normalize( tbn * mapN ); #elif defined( USE_BUMPMAP ) normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection ); -#endif`,Im=`#ifndef FLAT_SHADED - varying vec3 vNormal; - #ifdef USE_TANGENT - varying vec3 vTangent; - varying vec3 vBitangent; - #endif #endif`,Um=`#ifndef FLAT_SHADED varying vec3 vNormal; #ifdef USE_TANGENT @@ -1549,12 +1543,18 @@ vec3 nonPerturbedNormal = normal;`,Dm=`#ifdef USE_NORMALMAP_OBJECTSPACE varying vec3 vBitangent; #endif #endif`,Nm=`#ifndef FLAT_SHADED + varying vec3 vNormal; + #ifdef USE_TANGENT + varying vec3 vTangent; + varying vec3 vBitangent; + #endif +#endif`,Om=`#ifndef FLAT_SHADED vNormal = normalize( transformedNormal ); #ifdef USE_TANGENT vTangent = normalize( transformedTangent ); vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w ); #endif -#endif`,Om=`#ifdef USE_NORMALMAP +#endif`,Bm=`#ifdef USE_NORMALMAP uniform sampler2D normalMap; uniform vec2 normalScale; #endif @@ -1576,13 +1576,13 @@ vec3 nonPerturbedNormal = normal;`,Dm=`#ifdef USE_NORMALMAP_OBJECTSPACE float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det ); return mat3( T * scale, B * scale, N ); } -#endif`,Bm=`#ifdef USE_CLEARCOAT +#endif`,Fm=`#ifdef USE_CLEARCOAT vec3 clearcoatNormal = nonPerturbedNormal; -#endif`,Fm=`#ifdef USE_CLEARCOAT_NORMALMAP +#endif`,km=`#ifdef USE_CLEARCOAT_NORMALMAP vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0; clearcoatMapN.xy *= clearcoatNormalScale; clearcoatNormal = normalize( tbn2 * clearcoatMapN ); -#endif`,km=`#ifdef USE_CLEARCOATMAP +#endif`,zm=`#ifdef USE_CLEARCOATMAP uniform sampler2D clearcoatMap; #endif #ifdef USE_CLEARCOAT_NORMALMAP @@ -1591,7 +1591,7 @@ vec3 nonPerturbedNormal = normal;`,Dm=`#ifdef USE_NORMALMAP_OBJECTSPACE #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP uniform sampler2D clearcoatRoughnessMap; -#endif`,zm=`#ifdef USE_IRIDESCENCEMAP +#endif`,Vm=`#ifdef USE_IRIDESCENCEMAP uniform sampler2D iridescenceMap; #endif #ifdef USE_IRIDESCENCE_THICKNESSMAP @@ -1602,7 +1602,7 @@ diffuseColor.a = 1.0; #ifdef USE_TRANSMISSION diffuseColor.a *= material.transmissionAlpha; #endif -gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,Vm=`vec3 packNormalToRGB( const in vec3 normal ) { +gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,Gm=`vec3 packNormalToRGB( const in vec3 normal ) { return normalize( normal ) * 0.5 + 0.5; } vec3 unpackRGBToNormal( const in vec3 rgb ) { @@ -1671,9 +1671,9 @@ float viewZToPerspectiveDepth( const in float viewZ, const in float near, const } float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) { return ( near * far ) / ( ( far - near ) * depth - far ); -}`,Gm=`#ifdef PREMULTIPLIED_ALPHA +}`,Wm=`#ifdef PREMULTIPLIED_ALPHA gl_FragColor.rgb *= gl_FragColor.a; -#endif`,Wm=`vec4 mvPosition = vec4( transformed, 1.0 ); +#endif`,jm=`vec4 mvPosition = vec4( transformed, 1.0 ); #ifdef USE_BATCHING mvPosition = batchingMatrix * mvPosition; #endif @@ -1681,22 +1681,22 @@ float perspectiveDepthToViewZ( const in float depth, const in float near, const mvPosition = instanceMatrix * mvPosition; #endif mvPosition = modelViewMatrix * mvPosition; -gl_Position = projectionMatrix * mvPosition;`,jm=`#ifdef DITHERING +gl_Position = projectionMatrix * mvPosition;`,Xm=`#ifdef DITHERING gl_FragColor.rgb = dithering( gl_FragColor.rgb ); -#endif`,Xm=`#ifdef DITHERING +#endif`,qm=`#ifdef DITHERING vec3 dithering( vec3 color ) { float grid_position = rand( gl_FragCoord.xy ); vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 ); dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position ); return color + dither_shift_RGB; } -#endif`,qm=`float roughnessFactor = roughness; +#endif`,Ym=`float roughnessFactor = roughness; #ifdef USE_ROUGHNESSMAP vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv ); roughnessFactor *= texelRoughness.g; -#endif`,Ym=`#ifdef USE_ROUGHNESSMAP +#endif`,Km=`#ifdef USE_ROUGHNESSMAP uniform sampler2D roughnessMap; -#endif`,Km=`#if NUM_SPOT_LIGHT_COORDS > 0 +#endif`,Zm=`#if NUM_SPOT_LIGHT_COORDS > 0 varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; #endif #if NUM_SPOT_LIGHT_MAPS > 0 @@ -1891,7 +1891,7 @@ gl_Position = projectionMatrix * mvPosition;`,jm=`#ifdef DITHERING } return mix( 1.0, shadow, shadowIntensity ); } -#endif`,Zm=`#if NUM_SPOT_LIGHT_COORDS > 0 +#endif`,$m=`#if NUM_SPOT_LIGHT_COORDS > 0 uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ]; varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; #endif @@ -1932,7 +1932,7 @@ gl_Position = projectionMatrix * mvPosition;`,jm=`#ifdef DITHERING }; uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; #endif -#endif`,$m=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 ) +#endif`,Jm=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 ) vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); vec4 shadowWorldPosition; #endif @@ -1964,7 +1964,7 @@ gl_Position = projectionMatrix * mvPosition;`,jm=`#ifdef DITHERING vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition; } #pragma unroll_loop_end -#endif`,Jm=`float getShadowMask() { +#endif`,Qm=`float getShadowMask() { float shadow = 1.0; #ifdef USE_SHADOWMAP #if NUM_DIR_LIGHT_SHADOWS > 0 @@ -1996,12 +1996,12 @@ gl_Position = projectionMatrix * mvPosition;`,jm=`#ifdef DITHERING #endif #endif return shadow; -}`,Qm=`#ifdef USE_SKINNING +}`,ef=`#ifdef USE_SKINNING mat4 boneMatX = getBoneMatrix( skinIndex.x ); mat4 boneMatY = getBoneMatrix( skinIndex.y ); mat4 boneMatZ = getBoneMatrix( skinIndex.z ); mat4 boneMatW = getBoneMatrix( skinIndex.w ); -#endif`,ef=`#ifdef USE_SKINNING +#endif`,tf=`#ifdef USE_SKINNING uniform mat4 bindMatrix; uniform mat4 bindMatrixInverse; uniform highp sampler2D boneTexture; @@ -2016,7 +2016,7 @@ gl_Position = projectionMatrix * mvPosition;`,jm=`#ifdef DITHERING vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 ); return mat4( v1, v2, v3, v4 ); } -#endif`,tf=`#ifdef USE_SKINNING +#endif`,rf=`#ifdef USE_SKINNING vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 ); vec4 skinned = vec4( 0.0 ); skinned += boneMatX * skinVertex * skinWeight.x; @@ -2024,7 +2024,7 @@ gl_Position = projectionMatrix * mvPosition;`,jm=`#ifdef DITHERING skinned += boneMatZ * skinVertex * skinWeight.z; skinned += boneMatW * skinVertex * skinWeight.w; transformed = ( bindMatrixInverse * skinned ).xyz; -#endif`,rf=`#ifdef USE_SKINNING +#endif`,nf=`#ifdef USE_SKINNING mat4 skinMatrix = mat4( 0.0 ); skinMatrix += skinWeight.x * boneMatX; skinMatrix += skinWeight.y * boneMatY; @@ -2041,11 +2041,11 @@ gl_Position = projectionMatrix * mvPosition;`,jm=`#ifdef DITHERING specularStrength = texelSpecular.r; #else specularStrength = 1.0; -#endif`,nf=`#ifdef USE_SPECULARMAP +#endif`,af=`#ifdef USE_SPECULARMAP uniform sampler2D specularMap; -#endif`,af=`#if defined( TONE_MAPPING ) +#endif`,of=`#if defined( TONE_MAPPING ) gl_FragColor.rgb = toneMapping( gl_FragColor.rgb ); -#endif`,of=`#ifndef saturate +#endif`,lf=`#ifndef saturate #define saturate( a ) clamp( a, 0.0, 1.0 ) #endif uniform float toneMappingExposure; @@ -2142,7 +2142,7 @@ vec3 NeutralToneMapping( vec3 color ) { float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. ); return mix( color, vec3( newPeak ), g ); } -vec3 CustomToneMapping( vec3 color ) { return color; }`,lf=`#ifdef USE_TRANSMISSION +vec3 CustomToneMapping( vec3 color ) { return color; }`,cf=`#ifdef USE_TRANSMISSION material.transmission = transmission; material.transmissionAlpha = 1.0; material.thickness = thickness; @@ -2163,7 +2163,7 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`,lf=`#ifdef USE_TRANSMISS material.attenuationColor, material.attenuationDistance ); material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission ); totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission ); -#endif`,cf=`#ifdef USE_TRANSMISSION +#endif`,hf=`#ifdef USE_TRANSMISSION uniform float transmission; uniform float thickness; uniform float attenuationDistance; @@ -2289,7 +2289,7 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`,lf=`#ifdef USE_TRANSMISS float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0; return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor ); } -#endif`,hf=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) +#endif`,uf=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) varying vec2 vUv; #endif #ifdef USE_MAP @@ -2359,7 +2359,7 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`,lf=`#ifdef USE_TRANSMISS #ifdef USE_THICKNESSMAP uniform mat3 thicknessMapTransform; varying vec2 vThicknessMapUv; -#endif`,uf=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) +#endif`,df=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) varying vec2 vUv; #endif #ifdef USE_MAP @@ -2453,7 +2453,7 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`,lf=`#ifdef USE_TRANSMISS #ifdef USE_THICKNESSMAP uniform mat3 thicknessMapTransform; varying vec2 vThicknessMapUv; -#endif`,df=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) +#endif`,pf=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) vUv = vec3( uv, 1 ).xy; #endif #ifdef USE_MAP @@ -2524,7 +2524,7 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`,lf=`#ifdef USE_TRANSMISS #endif #ifdef USE_THICKNESSMAP vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy; -#endif`,pf=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0 +#endif`,mf=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0 vec4 worldPosition = vec4( transformed, 1.0 ); #ifdef USE_BATCHING worldPosition = batchingMatrix * worldPosition; @@ -2533,12 +2533,12 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`,lf=`#ifdef USE_TRANSMISS worldPosition = instanceMatrix * worldPosition; #endif worldPosition = modelMatrix * worldPosition; -#endif`;const mf=`varying vec2 vUv; +#endif`;const ff=`varying vec2 vUv; uniform mat3 uvTransform; void main() { vUv = ( uvTransform * vec3( uv, 1 ) ).xy; gl_Position = vec4( position.xy, 1.0, 1.0 ); -}`,ff=`uniform sampler2D t2D; +}`,gf=`uniform sampler2D t2D; uniform float backgroundIntensity; varying vec2 vUv; void main() { @@ -2550,14 +2550,14 @@ void main() { gl_FragColor = texColor; #include #include -}`,gf=`varying vec3 vWorldDirection; +}`,vf=`varying vec3 vWorldDirection; #include void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include gl_Position.z = gl_Position.w; -}`,vf=`#ifdef ENVMAP_TYPE_CUBE +}`,_f=`#ifdef ENVMAP_TYPE_CUBE uniform samplerCube envMap; #elif defined( ENVMAP_TYPE_CUBE_UV ) uniform sampler2D envMap; @@ -2580,14 +2580,14 @@ void main() { gl_FragColor = texColor; #include #include -}`,_f=`varying vec3 vWorldDirection; +}`,xf=`varying vec3 vWorldDirection; #include void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include gl_Position.z = gl_Position.w; -}`,xf=`uniform samplerCube tCube; +}`,yf=`uniform samplerCube tCube; uniform float tFlip; uniform float opacity; varying vec3 vWorldDirection; @@ -2597,7 +2597,7 @@ void main() { gl_FragColor.a *= opacity; #include #include -}`,yf=`#include +}`,bf=`#include #include #include #include @@ -2624,7 +2624,7 @@ void main() { #include #include vHighPrecisionZW = gl_Position.zw; -}`,bf=`#if DEPTH_PACKING == 3200 +}`,Mf=`#if DEPTH_PACKING == 3200 uniform float opacity; #endif #include @@ -2662,7 +2662,7 @@ void main() { #elif DEPTH_PACKING == 3203 gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 ); #endif -}`,Mf=`#define DISTANCE +}`,Tf=`#define DISTANCE varying vec3 vWorldPosition; #include #include @@ -2689,7 +2689,7 @@ void main() { #include #include vWorldPosition = worldPosition.xyz; -}`,Tf=`#define DISTANCE +}`,Sf=`#define DISTANCE uniform vec3 referencePosition; uniform float nearDistance; uniform float farDistance; @@ -2713,13 +2713,13 @@ void main () { dist = ( dist - nearDistance ) / ( farDistance - nearDistance ); dist = saturate( dist ); gl_FragColor = packDepthToRGBA( dist ); -}`,Sf=`varying vec3 vWorldDirection; +}`,Ef=`varying vec3 vWorldDirection; #include void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include -}`,Ef=`uniform sampler2D tEquirect; +}`,wf=`uniform sampler2D tEquirect; varying vec3 vWorldDirection; #include void main() { @@ -2728,7 +2728,7 @@ void main() { gl_FragColor = texture2D( tEquirect, sampleUV ); #include #include -}`,wf=`uniform float scale; +}`,Cf=`uniform float scale; attribute float lineDistance; varying float vLineDistance; #include @@ -2750,7 +2750,7 @@ void main() { #include #include #include -}`,Cf=`uniform vec3 diffuse; +}`,Rf=`uniform vec3 diffuse; uniform float opacity; uniform float dashSize; uniform float totalSize; @@ -2778,7 +2778,7 @@ void main() { #include #include #include -}`,Rf=`#include +}`,Af=`#include #include #include #include @@ -2810,7 +2810,7 @@ void main() { #include #include #include -}`,Af=`uniform vec3 diffuse; +}`,Pf=`uniform vec3 diffuse; uniform float opacity; #ifndef FLAT_SHADED varying vec3 vNormal; @@ -2858,7 +2858,7 @@ void main() { #include #include #include -}`,Pf=`#define LAMBERT +}`,Lf=`#define LAMBERT varying vec3 vViewPosition; #include #include @@ -2897,7 +2897,7 @@ void main() { #include #include #include -}`,Lf=`#define LAMBERT +}`,Df=`#define LAMBERT uniform vec3 diffuse; uniform vec3 emissive; uniform float opacity; @@ -2954,7 +2954,7 @@ void main() { #include #include #include -}`,Df=`#define MATCAP +}`,If=`#define MATCAP varying vec3 vViewPosition; #include #include @@ -2988,7 +2988,7 @@ void main() { #include #include vViewPosition = - mvPosition.xyz; -}`,If=`#define MATCAP +}`,Uf=`#define MATCAP uniform vec3 diffuse; uniform float opacity; uniform sampler2D matcap; @@ -3034,7 +3034,7 @@ void main() { #include #include #include -}`,Uf=`#define NORMAL +}`,Nf=`#define NORMAL #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) varying vec3 vViewPosition; #endif @@ -3067,7 +3067,7 @@ void main() { #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) vViewPosition = - mvPosition.xyz; #endif -}`,Nf=`#define NORMAL +}`,Of=`#define NORMAL uniform float opacity; #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) varying vec3 vViewPosition; @@ -3089,7 +3089,7 @@ void main() { #ifdef OPAQUE gl_FragColor.a = 1.0; #endif -}`,Of=`#define PHONG +}`,Bf=`#define PHONG varying vec3 vViewPosition; #include #include @@ -3128,7 +3128,7 @@ void main() { #include #include #include -}`,Bf=`#define PHONG +}`,Ff=`#define PHONG uniform vec3 diffuse; uniform vec3 emissive; uniform vec3 specular; @@ -3187,7 +3187,7 @@ void main() { #include #include #include -}`,Ff=`#define STANDARD +}`,kf=`#define STANDARD varying vec3 vViewPosition; #ifdef USE_TRANSMISSION varying vec3 vWorldPosition; @@ -3230,7 +3230,7 @@ void main() { #ifdef USE_TRANSMISSION vWorldPosition = worldPosition.xyz; #endif -}`,kf=`#define STANDARD +}`,zf=`#define STANDARD #ifdef PHYSICAL #define IOR #define USE_SPECULAR @@ -3355,7 +3355,7 @@ void main() { #include #include #include -}`,zf=`#define TOON +}`,Vf=`#define TOON varying vec3 vViewPosition; #include #include @@ -3445,7 +3445,7 @@ void main() { #include #include #include -}`,Vf=`uniform float size; +}`,Gf=`uniform float size; uniform float scale; #include #include @@ -3476,7 +3476,7 @@ void main() { #include #include #include -}`,Gf=`uniform vec3 diffuse; +}`,Wf=`uniform vec3 diffuse; uniform float opacity; #include #include @@ -3501,7 +3501,7 @@ void main() { #include #include #include -}`,Wf=`#include +}`,jf=`#include #include #include #include @@ -3524,7 +3524,7 @@ void main() { #include #include #include -}`,jf=`uniform vec3 color; +}`,Xf=`uniform vec3 color; uniform float opacity; #include #include @@ -3540,7 +3540,7 @@ void main() { #include #include #include -}`,Xf=`uniform float rotation; +}`,qf=`uniform float rotation; uniform vec2 center; #include #include @@ -3564,7 +3564,7 @@ void main() { #include #include #include -}`,qf=`uniform vec3 diffuse; +}`,Yf=`uniform vec3 diffuse; uniform float opacity; #include #include @@ -3589,7 +3589,7 @@ void main() { #include #include #include -}`,ke={alphahash_fragment:mp,alphahash_pars_fragment:fp,alphamap_fragment:gp,alphamap_pars_fragment:vp,alphatest_fragment:_p,alphatest_pars_fragment:xp,aomap_fragment:yp,aomap_pars_fragment:bp,batching_pars_vertex:Mp,batching_vertex:Tp,begin_vertex:Sp,beginnormal_vertex:Ep,bsdfs:wp,iridescence_fragment:Cp,bumpmap_pars_fragment:Rp,clipping_planes_fragment:Ap,clipping_planes_pars_fragment:Pp,clipping_planes_pars_vertex:Lp,clipping_planes_vertex:Dp,color_fragment:Ip,color_pars_fragment:Up,color_pars_vertex:Np,color_vertex:Op,common:Bp,cube_uv_reflection_fragment:Fp,defaultnormal_vertex:kp,displacementmap_pars_vertex:zp,displacementmap_vertex:Hp,emissivemap_fragment:Vp,emissivemap_pars_fragment:Gp,colorspace_fragment:Wp,colorspace_pars_fragment:jp,envmap_fragment:Xp,envmap_common_pars_fragment:qp,envmap_pars_fragment:Yp,envmap_pars_vertex:Kp,envmap_physical_pars_fragment:am,envmap_vertex:Zp,fog_vertex:$p,fog_pars_vertex:Jp,fog_fragment:Qp,fog_pars_fragment:em,gradientmap_pars_fragment:tm,lightmap_pars_fragment:im,lights_lambert_fragment:rm,lights_lambert_pars_fragment:sm,lights_pars_begin:nm,lights_toon_fragment:om,lights_toon_pars_fragment:lm,lights_phong_fragment:cm,lights_phong_pars_fragment:hm,lights_physical_fragment:um,lights_physical_pars_fragment:dm,lights_fragment_begin:pm,lights_fragment_maps:mm,lights_fragment_end:fm,logdepthbuf_fragment:gm,logdepthbuf_pars_fragment:vm,logdepthbuf_pars_vertex:_m,logdepthbuf_vertex:xm,map_fragment:ym,map_pars_fragment:bm,map_particle_fragment:Mm,map_particle_pars_fragment:Tm,metalnessmap_fragment:Sm,metalnessmap_pars_fragment:Em,morphinstance_vertex:wm,morphcolor_vertex:Cm,morphnormal_vertex:Rm,morphtarget_pars_vertex:Am,morphtarget_vertex:Pm,normal_fragment_begin:Lm,normal_fragment_maps:Dm,normal_pars_fragment:Im,normal_pars_vertex:Um,normal_vertex:Nm,normalmap_pars_fragment:Om,clearcoat_normal_fragment_begin:Bm,clearcoat_normal_fragment_maps:Fm,clearcoat_pars_fragment:km,iridescence_pars_fragment:zm,opaque_fragment:Hm,packing:Vm,premultiplied_alpha_fragment:Gm,project_vertex:Wm,dithering_fragment:jm,dithering_pars_fragment:Xm,roughnessmap_fragment:qm,roughnessmap_pars_fragment:Ym,shadowmap_pars_fragment:Km,shadowmap_pars_vertex:Zm,shadowmap_vertex:$m,shadowmask_pars_fragment:Jm,skinbase_vertex:Qm,skinning_pars_vertex:ef,skinning_vertex:tf,skinnormal_vertex:rf,specularmap_fragment:sf,specularmap_pars_fragment:nf,tonemapping_fragment:af,tonemapping_pars_fragment:of,transmission_fragment:lf,transmission_pars_fragment:cf,uv_pars_fragment:hf,uv_pars_vertex:uf,uv_vertex:df,worldpos_vertex:pf,background_vert:mf,background_frag:ff,backgroundCube_vert:gf,backgroundCube_frag:vf,cube_vert:_f,cube_frag:xf,depth_vert:yf,depth_frag:bf,distanceRGBA_vert:Mf,distanceRGBA_frag:Tf,equirect_vert:Sf,equirect_frag:Ef,linedashed_vert:wf,linedashed_frag:Cf,meshbasic_vert:Rf,meshbasic_frag:Af,meshlambert_vert:Pf,meshlambert_frag:Lf,meshmatcap_vert:Df,meshmatcap_frag:If,meshnormal_vert:Uf,meshnormal_frag:Nf,meshphong_vert:Of,meshphong_frag:Bf,meshphysical_vert:Ff,meshphysical_frag:kf,meshtoon_vert:zf,meshtoon_frag:Hf,points_vert:Vf,points_frag:Gf,shadow_vert:Wf,shadow_frag:jf,sprite_vert:Xf,sprite_frag:qf},le={common:{diffuse:{value:new _e(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new Be},alphaMap:{value:null},alphaMapTransform:{value:new Be},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new Be}},envmap:{envMap:{value:null},envMapRotation:{value:new Be},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},dfgLUT:{value:null}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new Be}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new Be}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new Be},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new Be},normalScale:{value:new oe(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new Be},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new Be}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new Be}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new Be}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new _e(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new _e(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new Be},alphaTest:{value:0},uvTransform:{value:new Be}},sprite:{diffuse:{value:new _e(16777215)},opacity:{value:1},center:{value:new oe(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new Be},alphaMap:{value:null},alphaMapTransform:{value:new Be},alphaTest:{value:0}}},Ri={basic:{uniforms:Ht([le.common,le.specularmap,le.envmap,le.aomap,le.lightmap,le.fog]),vertexShader:ke.meshbasic_vert,fragmentShader:ke.meshbasic_frag},lambert:{uniforms:Ht([le.common,le.specularmap,le.envmap,le.aomap,le.lightmap,le.emissivemap,le.bumpmap,le.normalmap,le.displacementmap,le.fog,le.lights,{emissive:{value:new _e(0)}}]),vertexShader:ke.meshlambert_vert,fragmentShader:ke.meshlambert_frag},phong:{uniforms:Ht([le.common,le.specularmap,le.envmap,le.aomap,le.lightmap,le.emissivemap,le.bumpmap,le.normalmap,le.displacementmap,le.fog,le.lights,{emissive:{value:new _e(0)},specular:{value:new _e(1118481)},shininess:{value:30}}]),vertexShader:ke.meshphong_vert,fragmentShader:ke.meshphong_frag},standard:{uniforms:Ht([le.common,le.envmap,le.aomap,le.lightmap,le.emissivemap,le.bumpmap,le.normalmap,le.displacementmap,le.roughnessmap,le.metalnessmap,le.fog,le.lights,{emissive:{value:new _e(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:ke.meshphysical_vert,fragmentShader:ke.meshphysical_frag},toon:{uniforms:Ht([le.common,le.aomap,le.lightmap,le.emissivemap,le.bumpmap,le.normalmap,le.displacementmap,le.gradientmap,le.fog,le.lights,{emissive:{value:new _e(0)}}]),vertexShader:ke.meshtoon_vert,fragmentShader:ke.meshtoon_frag},matcap:{uniforms:Ht([le.common,le.bumpmap,le.normalmap,le.displacementmap,le.fog,{matcap:{value:null}}]),vertexShader:ke.meshmatcap_vert,fragmentShader:ke.meshmatcap_frag},points:{uniforms:Ht([le.points,le.fog]),vertexShader:ke.points_vert,fragmentShader:ke.points_frag},dashed:{uniforms:Ht([le.common,le.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:ke.linedashed_vert,fragmentShader:ke.linedashed_frag},depth:{uniforms:Ht([le.common,le.displacementmap]),vertexShader:ke.depth_vert,fragmentShader:ke.depth_frag},normal:{uniforms:Ht([le.common,le.bumpmap,le.normalmap,le.displacementmap,{opacity:{value:1}}]),vertexShader:ke.meshnormal_vert,fragmentShader:ke.meshnormal_frag},sprite:{uniforms:Ht([le.sprite,le.fog]),vertexShader:ke.sprite_vert,fragmentShader:ke.sprite_frag},background:{uniforms:{uvTransform:{value:new Be},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:ke.background_vert,fragmentShader:ke.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new Be}},vertexShader:ke.backgroundCube_vert,fragmentShader:ke.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:ke.cube_vert,fragmentShader:ke.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:ke.equirect_vert,fragmentShader:ke.equirect_frag},distanceRGBA:{uniforms:Ht([le.common,le.displacementmap,{referencePosition:{value:new w},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:ke.distanceRGBA_vert,fragmentShader:ke.distanceRGBA_frag},shadow:{uniforms:Ht([le.lights,le.fog,{color:{value:new _e(0)},opacity:{value:1}}]),vertexShader:ke.shadow_vert,fragmentShader:ke.shadow_frag}};Ri.physical={uniforms:Ht([Ri.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new Be},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new Be},clearcoatNormalScale:{value:new oe(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new Be},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new Be},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new Be},sheen:{value:0},sheenColor:{value:new _e(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new Be},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new Be},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new Be},transmissionSamplerSize:{value:new oe},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new Be},attenuationDistance:{value:0},attenuationColor:{value:new _e(0)},specularColor:{value:new _e(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new Be},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new Be},anisotropyVector:{value:new oe},anisotropyMap:{value:null},anisotropyMapTransform:{value:new Be}}]),vertexShader:ke.meshphysical_vert,fragmentShader:ke.meshphysical_frag};const Sn={r:0,b:0,g:0},mr=new ui,Yf=new Le;function Kf(s,e,t,i,r,n,a){const o=new _e(0);let l=n===!0?0:1,c,h,u=null,d=0,m=null;function g(_){let E=_.isScene===!0?_.background:null;return E&&E.isTexture&&(E=(_.backgroundBlurriness>0?t:e).get(E)),E}function v(_){let E=!1;const R=g(_);R===null?p(o,l):R&&R.isColor&&(p(R,1),E=!0);const T=s.xr.getEnvironmentBlendMode();T==="additive"?i.buffers.color.setClear(0,0,0,1,a):T==="alpha-blend"&&i.buffers.color.setClear(0,0,0,0,a),(s.autoClear||E)&&(i.buffers.depth.setTest(!0),i.buffers.depth.setMask(!0),i.buffers.color.setMask(!0),s.clear(s.autoClearColor,s.autoClearDepth,s.autoClearStencil))}function f(_,E){const R=g(E);R&&(R.isCubeTexture||R.mapping===ks)?(h===void 0&&(h=new rt(new ur(1,1,1),new ot({name:"BackgroundCubeMaterial",uniforms:Gr(Ri.backgroundCube.uniforms),vertexShader:Ri.backgroundCube.vertexShader,fragmentShader:Ri.backgroundCube.fragmentShader,side:Ft,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1})),h.geometry.deleteAttribute("normal"),h.geometry.deleteAttribute("uv"),h.onBeforeRender=function(T,A,I){this.matrixWorld.copyPosition(I.matrixWorld)},Object.defineProperty(h.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),r.update(h)),mr.copy(E.backgroundRotation),mr.x*=-1,mr.y*=-1,mr.z*=-1,R.isCubeTexture&&R.isRenderTargetTexture===!1&&(mr.y*=-1,mr.z*=-1),h.material.uniforms.envMap.value=R,h.material.uniforms.flipEnvMap.value=R.isCubeTexture&&R.isRenderTargetTexture===!1?-1:1,h.material.uniforms.backgroundBlurriness.value=E.backgroundBlurriness,h.material.uniforms.backgroundIntensity.value=E.backgroundIntensity,h.material.uniforms.backgroundRotation.value.setFromMatrix4(Yf.makeRotationFromEuler(mr)),h.material.toneMapped=je.getTransfer(R.colorSpace)!==et,(u!==R||d!==R.version||m!==s.toneMapping)&&(h.material.needsUpdate=!0,u=R,d=R.version,m=s.toneMapping),h.layers.enableAll(),_.unshift(h,h.geometry,h.material,0,0,null)):R&&R.isTexture&&(c===void 0&&(c=new rt(new ws(2,2),new ot({name:"BackgroundMaterial",uniforms:Gr(Ri.background.uniforms),vertexShader:Ri.background.vertexShader,fragmentShader:Ri.background.fragmentShader,side:bi,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1})),c.geometry.deleteAttribute("normal"),Object.defineProperty(c.material,"map",{get:function(){return this.uniforms.t2D.value}}),r.update(c)),c.material.uniforms.t2D.value=R,c.material.uniforms.backgroundIntensity.value=E.backgroundIntensity,c.material.toneMapped=je.getTransfer(R.colorSpace)!==et,R.matrixAutoUpdate===!0&&R.updateMatrix(),c.material.uniforms.uvTransform.value.copy(R.matrix),(u!==R||d!==R.version||m!==s.toneMapping)&&(c.material.needsUpdate=!0,u=R,d=R.version,m=s.toneMapping),c.layers.enableAll(),_.unshift(c,c.geometry,c.material,0,0,null))}function p(_,E){_.getRGB(Sn,tc(s)),i.buffers.color.setClear(Sn.r,Sn.g,Sn.b,E,a)}function y(){h!==void 0&&(h.geometry.dispose(),h.material.dispose(),h=void 0),c!==void 0&&(c.geometry.dispose(),c.material.dispose(),c=void 0)}return{getClearColor:function(){return o},setClearColor:function(_,E=1){o.set(_),l=E,p(o,l)},getClearAlpha:function(){return l},setClearAlpha:function(_){l=_,p(o,l)},render:v,addToRenderList:f,dispose:y}}function Zf(s,e){const t=s.getParameter(s.MAX_VERTEX_ATTRIBS),i={},r=d(null);let n=r,a=!1;function o(M,L,N,z,H){let j=!1;const q=u(z,N,L);n!==q&&(n=q,c(n.object)),j=m(M,z,N,H),j&&g(M,z,N,H),H!==null&&e.update(H,s.ELEMENT_ARRAY_BUFFER),(j||a)&&(a=!1,E(M,L,N,z),H!==null&&s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,e.get(H).buffer))}function l(){return s.createVertexArray()}function c(M){return s.bindVertexArray(M)}function h(M){return s.deleteVertexArray(M)}function u(M,L,N){const z=N.wireframe===!0;let H=i[M.id];H===void 0&&(H={},i[M.id]=H);let j=H[L.id];j===void 0&&(j={},H[L.id]=j);let q=j[z];return q===void 0&&(q=d(l()),j[z]=q),q}function d(M){const L=[],N=[],z=[];for(let H=0;H=0){const Z=H[G];let se=j[G];if(se===void 0&&(G==="instanceMatrix"&&M.instanceMatrix&&(se=M.instanceMatrix),G==="instanceColor"&&M.instanceColor&&(se=M.instanceColor)),Z===void 0||Z.attribute!==se||se&&Z.data!==se.data)return!0;q++}return n.attributesNum!==q||n.index!==z}function g(M,L,N,z){const H={},j=L.attributes;let q=0;const te=N.getAttributes();for(const G in te)if(te[G].location>=0){let Z=j[G];Z===void 0&&(G==="instanceMatrix"&&M.instanceMatrix&&(Z=M.instanceMatrix),G==="instanceColor"&&M.instanceColor&&(Z=M.instanceColor));const se={};se.attribute=Z,Z&&Z.data&&(se.data=Z.data),H[G]=se,q++}n.attributes=H,n.attributesNum=q,n.index=z}function v(){const M=n.newAttributes;for(let L=0,N=M.length;L=0){let Z=H[te];if(Z===void 0&&(te==="instanceMatrix"&&M.instanceMatrix&&(Z=M.instanceMatrix),te==="instanceColor"&&M.instanceColor&&(Z=M.instanceColor)),Z!==void 0){const se=Z.normalized,Pe=Z.itemSize,ze=e.get(Z);if(ze===void 0)continue;const qe=ze.buffer,Ze=ze.type,$e=ze.bytesPerElement,W=Ze===s.INT||Ze===s.UNSIGNED_INT||Z.gpuType===Qn;if(Z.isInterleavedBufferAttribute){const Y=Z.data,ue=Y.stride,Ce=Z.offset;if(Y.isInstancedInterleavedBuffer){for(let Te=0;Te0&&s.getShaderPrecisionFormat(s.FRAGMENT_SHADER,s.HIGH_FLOAT).precision>0)return"highp";A="mediump"}return A==="mediump"&&s.getShaderPrecisionFormat(s.VERTEX_SHADER,s.MEDIUM_FLOAT).precision>0&&s.getShaderPrecisionFormat(s.FRAGMENT_SHADER,s.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let c=t.precision!==void 0?t.precision:"highp";const h=l(c);h!==c&&(be("WebGLRenderer:",c,"not supported, using",h,"instead."),c=h);const u=t.logarithmicDepthBuffer===!0,d=t.reversedDepthBuffer===!0&&e.has("EXT_clip_control"),m=s.getParameter(s.MAX_TEXTURE_IMAGE_UNITS),g=s.getParameter(s.MAX_VERTEX_TEXTURE_IMAGE_UNITS),v=s.getParameter(s.MAX_TEXTURE_SIZE),f=s.getParameter(s.MAX_CUBE_MAP_TEXTURE_SIZE),p=s.getParameter(s.MAX_VERTEX_ATTRIBS),y=s.getParameter(s.MAX_VERTEX_UNIFORM_VECTORS),_=s.getParameter(s.MAX_VARYING_VECTORS),E=s.getParameter(s.MAX_FRAGMENT_UNIFORM_VECTORS),R=g>0,T=s.getParameter(s.MAX_SAMPLES);return{isWebGL2:!0,getMaxAnisotropy:n,getMaxPrecision:l,textureFormatReadable:a,textureTypeReadable:o,precision:c,logarithmicDepthBuffer:u,reversedDepthBuffer:d,maxTextures:m,maxVertexTextures:g,maxTextureSize:v,maxCubemapSize:f,maxAttributes:p,maxVertexUniforms:y,maxVaryings:_,maxFragmentUniforms:E,vertexTextures:R,maxSamples:T}}function Qf(s){const e=this;let t=null,i=0,r=!1,n=!1;const a=new wi,o=new Be,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(u,d){const m=u.length!==0||d||i!==0||r;return r=d,i=u.length,m},this.beginShadows=function(){n=!0,h(null)},this.endShadows=function(){n=!1},this.setGlobalState=function(u,d){t=h(u,d,0)},this.setState=function(u,d,m){const g=u.clippingPlanes,v=u.clipIntersection,f=u.clipShadows,p=s.get(u);if(!r||g===null||g.length===0||n&&!f)n?h(null):c();else{const y=n?0:i,_=y*4;let E=p.clippingState||null;l.value=E,E=h(g,d,_,m);for(let R=0;R!==_;++R)E[R]=t[R];p.clippingState=E,this.numIntersection=v?this.numPlanes:0,this.numPlanes+=y}};function c(){l.value!==t&&(l.value=t,l.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function h(u,d,m,g){const v=u!==null?u.length:0;let f=null;if(v!==0){if(f=l.value,g!==!0||f===null){const p=m+v*4,y=d.matrixWorldInverse;o.getNormalMatrix(y),(f===null||f.length0){const c=new vd(l.height);return c.fromEquirectangularTexture(s,a),e.set(a,c),a.addEventListener("dispose",r),t(c.texture,a.mapping)}else return null}}return a}function r(a){const o=a.target;o.removeEventListener("dispose",r);const l=e.get(o);l!==void 0&&(e.delete(o),l.dispose())}function n(){e=new WeakMap}return{get:i,dispose:n}}const tr=4,Hc=[.125,.215,.35,.446,.526,.582],fr=20,tg=256,Ls=new pr,Vc=new _e;let No=null,Oo=0,Bo=0,Fo=!1;const ig=new w;class Gc{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._backgroundBox=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._blurMaterial=null,this._ggxMaterial=null}fromScene(e,t=0,i=.1,r=100,n={}){const{size:a=256,position:o=ig}=n;No=this._renderer.getRenderTarget(),Oo=this._renderer.getActiveCubeFace(),Bo=this._renderer.getActiveMipmapLevel(),Fo=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(a);const l=this._allocateTargets();return l.depthBuffer=!0,this._sceneToCubeUV(e,i,r,l,o),t>0&&this._blur(l,0,0,t),this._applyPMREM(l),this._cleanup(l),l}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=Xc(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=jc(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose(),this._backgroundBox!==null&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._ggxMaterial!==null&&this._ggxMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e2?y:0,y,y),c.setRenderTarget(r),g&&c.render(d,a),c.render(e,a)}c.toneMapping=u,c.autoClear=h,e.background=v}_textureToCubeUV(e,t){const i=this._renderer,r=e.mapping===Er||e.mapping===wr;r?(this._cubemapMaterial===null&&(this._cubemapMaterial=Xc()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=jc());const n=r?this._cubemapMaterial:this._equirectMaterial,a=this._lodMeshes[0];a.material=n;const o=n.uniforms;o.envMap.value=e;const l=this._cubeSize;es(t,0,0,3*l,2*l),i.setRenderTarget(t),i.render(a,Ls)}_applyPMREM(e){const t=this._renderer,i=t.autoClear;t.autoClear=!1;const r=this._lodMeshes.length;for(let n=1;ng-tr?i-g+tr:0),p=4*(this._cubeSize-v);l.envMap.value=e.texture,l.roughness.value=m,l.mipInt.value=g-t,es(n,f,p,3*v,2*v),r.setRenderTarget(n),r.render(o,Ls),l.envMap.value=n.texture,l.roughness.value=0,l.mipInt.value=g-i,es(e,f,p,3*v,2*v),r.setRenderTarget(e),r.render(o,Ls)}_blur(e,t,i,r,n){const a=this._pingPongRenderTarget;this._halfBlur(e,a,t,i,r,"latitudinal",n),this._halfBlur(a,e,i,i,r,"longitudinal",n)}_halfBlur(e,t,i,r,n,a,o){const l=this._renderer,c=this._blurMaterial;a!=="latitudinal"&&a!=="longitudinal"&&He("blur direction must be either latitudinal or longitudinal!");const h=3,u=this._lodMeshes[r];u.material=c;const d=c.uniforms,m=this._sizeLods[i]-1,g=isFinite(n)?Math.PI/(2*m):2*Math.PI/(2*fr-1),v=n/g,f=isFinite(n)?1+Math.floor(h*v):fr;f>fr&&be(`sigmaRadians, ${n}, is too large and will clip, as it requested ${f} samples when the maximum is set to ${fr}`);const p=[];let y=0;for(let A=0;A_-tr?r-_+tr:0),T=4*(this._cubeSize-E);es(t,R,T,3*E,2*E),l.setRenderTarget(t),l.render(u,Ls)}}function rg(s){const e=[],t=[],i=[];let r=s;const n=s-tr+1+Hc.length;for(let a=0;as-tr?l=Hc[a-s+tr-1]:a===0&&(l=0),t.push(l);const c=1/(o-2),h=-c,u=1+c,d=[h,h,u,h,u,u,h,h,u,u,h,u],m=6,g=6,v=3,f=2,p=1,y=new Float32Array(v*g*m),_=new Float32Array(f*g*m),E=new Float32Array(p*g*m);for(let T=0;T2?0:-1,S=[A,I,0,A+2/3,I,0,A+2/3,I+1,0,A,I,0,A+2/3,I+1,0,A,I+1,0];y.set(S,v*g*T),_.set(d,f*g*T);const M=[T,T,T,T,T,T];E.set(M,p*g*T)}const R=new ei;R.setAttribute("position",new zt(y,v)),R.setAttribute("uv",new zt(_,f)),R.setAttribute("faceIndex",new zt(E,p)),i.push(new rt(R,null)),r>tr&&r--}return{lodMeshes:i,sizeLods:e,sigmas:t}}function Wc(s,e,t){const i=new bt(s,e,t);return i.texture.mapping=ks,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function es(s,e,t,i,r){s.viewport.set(e,t,i,r),s.scissor.set(e,t,i,r)}function sg(s,e,t){return new ot({name:"PMREMGGXConvolution",defines:{GGX_SAMPLES:tg,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${s}.0`},uniforms:{envMap:{value:null},roughness:{value:0},mipInt:{value:0}},vertexShader:En(),fragmentShader:` +}`,ke={alphahash_fragment:fp,alphahash_pars_fragment:gp,alphamap_fragment:vp,alphamap_pars_fragment:_p,alphatest_fragment:xp,alphatest_pars_fragment:yp,aomap_fragment:bp,aomap_pars_fragment:Mp,batching_pars_vertex:Tp,batching_vertex:Sp,begin_vertex:Ep,beginnormal_vertex:wp,bsdfs:Cp,iridescence_fragment:Rp,bumpmap_pars_fragment:Ap,clipping_planes_fragment:Pp,clipping_planes_pars_fragment:Lp,clipping_planes_pars_vertex:Dp,clipping_planes_vertex:Ip,color_fragment:Up,color_pars_fragment:Np,color_pars_vertex:Op,color_vertex:Bp,common:Fp,cube_uv_reflection_fragment:kp,defaultnormal_vertex:zp,displacementmap_pars_vertex:Vp,displacementmap_vertex:Hp,emissivemap_fragment:Gp,emissivemap_pars_fragment:Wp,colorspace_fragment:jp,colorspace_pars_fragment:Xp,envmap_fragment:qp,envmap_common_pars_fragment:Yp,envmap_pars_fragment:Kp,envmap_pars_vertex:Zp,envmap_physical_pars_fragment:om,envmap_vertex:$p,fog_vertex:Jp,fog_pars_vertex:Qp,fog_fragment:em,fog_pars_fragment:tm,gradientmap_pars_fragment:im,lightmap_pars_fragment:rm,lights_lambert_fragment:nm,lights_lambert_pars_fragment:sm,lights_pars_begin:am,lights_toon_fragment:lm,lights_toon_pars_fragment:cm,lights_phong_fragment:hm,lights_phong_pars_fragment:um,lights_physical_fragment:dm,lights_physical_pars_fragment:pm,lights_fragment_begin:mm,lights_fragment_maps:fm,lights_fragment_end:gm,logdepthbuf_fragment:vm,logdepthbuf_pars_fragment:_m,logdepthbuf_pars_vertex:xm,logdepthbuf_vertex:ym,map_fragment:bm,map_pars_fragment:Mm,map_particle_fragment:Tm,map_particle_pars_fragment:Sm,metalnessmap_fragment:Em,metalnessmap_pars_fragment:wm,morphinstance_vertex:Cm,morphcolor_vertex:Rm,morphnormal_vertex:Am,morphtarget_pars_vertex:Pm,morphtarget_vertex:Lm,normal_fragment_begin:Dm,normal_fragment_maps:Im,normal_pars_fragment:Um,normal_pars_vertex:Nm,normal_vertex:Om,normalmap_pars_fragment:Bm,clearcoat_normal_fragment_begin:Fm,clearcoat_normal_fragment_maps:km,clearcoat_pars_fragment:zm,iridescence_pars_fragment:Vm,opaque_fragment:Hm,packing:Gm,premultiplied_alpha_fragment:Wm,project_vertex:jm,dithering_fragment:Xm,dithering_pars_fragment:qm,roughnessmap_fragment:Ym,roughnessmap_pars_fragment:Km,shadowmap_pars_fragment:Zm,shadowmap_pars_vertex:$m,shadowmap_vertex:Jm,shadowmask_pars_fragment:Qm,skinbase_vertex:ef,skinning_pars_vertex:tf,skinning_vertex:rf,skinnormal_vertex:nf,specularmap_fragment:sf,specularmap_pars_fragment:af,tonemapping_fragment:of,tonemapping_pars_fragment:lf,transmission_fragment:cf,transmission_pars_fragment:hf,uv_pars_fragment:uf,uv_pars_vertex:df,uv_vertex:pf,worldpos_vertex:mf,background_vert:ff,background_frag:gf,backgroundCube_vert:vf,backgroundCube_frag:_f,cube_vert:xf,cube_frag:yf,depth_vert:bf,depth_frag:Mf,distanceRGBA_vert:Tf,distanceRGBA_frag:Sf,equirect_vert:Ef,equirect_frag:wf,linedashed_vert:Cf,linedashed_frag:Rf,meshbasic_vert:Af,meshbasic_frag:Pf,meshlambert_vert:Lf,meshlambert_frag:Df,meshmatcap_vert:If,meshmatcap_frag:Uf,meshnormal_vert:Nf,meshnormal_frag:Of,meshphong_vert:Bf,meshphong_frag:Ff,meshphysical_vert:kf,meshphysical_frag:zf,meshtoon_vert:Vf,meshtoon_frag:Hf,points_vert:Gf,points_frag:Wf,shadow_vert:jf,shadow_frag:Xf,sprite_vert:qf,sprite_frag:Yf},le={common:{diffuse:{value:new _e(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new Be},alphaMap:{value:null},alphaMapTransform:{value:new Be},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new Be}},envmap:{envMap:{value:null},envMapRotation:{value:new Be},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},dfgLUT:{value:null}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new Be}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new Be}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new Be},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new Be},normalScale:{value:new oe(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new Be},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new Be}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new Be}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new Be}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new _e(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new _e(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new Be},alphaTest:{value:0},uvTransform:{value:new Be}},sprite:{diffuse:{value:new _e(16777215)},opacity:{value:1},center:{value:new oe(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new Be},alphaMap:{value:null},alphaMapTransform:{value:new Be},alphaTest:{value:0}}},Ri={basic:{uniforms:Vt([le.common,le.specularmap,le.envmap,le.aomap,le.lightmap,le.fog]),vertexShader:ke.meshbasic_vert,fragmentShader:ke.meshbasic_frag},lambert:{uniforms:Vt([le.common,le.specularmap,le.envmap,le.aomap,le.lightmap,le.emissivemap,le.bumpmap,le.normalmap,le.displacementmap,le.fog,le.lights,{emissive:{value:new _e(0)}}]),vertexShader:ke.meshlambert_vert,fragmentShader:ke.meshlambert_frag},phong:{uniforms:Vt([le.common,le.specularmap,le.envmap,le.aomap,le.lightmap,le.emissivemap,le.bumpmap,le.normalmap,le.displacementmap,le.fog,le.lights,{emissive:{value:new _e(0)},specular:{value:new _e(1118481)},shininess:{value:30}}]),vertexShader:ke.meshphong_vert,fragmentShader:ke.meshphong_frag},standard:{uniforms:Vt([le.common,le.envmap,le.aomap,le.lightmap,le.emissivemap,le.bumpmap,le.normalmap,le.displacementmap,le.roughnessmap,le.metalnessmap,le.fog,le.lights,{emissive:{value:new _e(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:ke.meshphysical_vert,fragmentShader:ke.meshphysical_frag},toon:{uniforms:Vt([le.common,le.aomap,le.lightmap,le.emissivemap,le.bumpmap,le.normalmap,le.displacementmap,le.gradientmap,le.fog,le.lights,{emissive:{value:new _e(0)}}]),vertexShader:ke.meshtoon_vert,fragmentShader:ke.meshtoon_frag},matcap:{uniforms:Vt([le.common,le.bumpmap,le.normalmap,le.displacementmap,le.fog,{matcap:{value:null}}]),vertexShader:ke.meshmatcap_vert,fragmentShader:ke.meshmatcap_frag},points:{uniforms:Vt([le.points,le.fog]),vertexShader:ke.points_vert,fragmentShader:ke.points_frag},dashed:{uniforms:Vt([le.common,le.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:ke.linedashed_vert,fragmentShader:ke.linedashed_frag},depth:{uniforms:Vt([le.common,le.displacementmap]),vertexShader:ke.depth_vert,fragmentShader:ke.depth_frag},normal:{uniforms:Vt([le.common,le.bumpmap,le.normalmap,le.displacementmap,{opacity:{value:1}}]),vertexShader:ke.meshnormal_vert,fragmentShader:ke.meshnormal_frag},sprite:{uniforms:Vt([le.sprite,le.fog]),vertexShader:ke.sprite_vert,fragmentShader:ke.sprite_frag},background:{uniforms:{uvTransform:{value:new Be},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:ke.background_vert,fragmentShader:ke.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new Be}},vertexShader:ke.backgroundCube_vert,fragmentShader:ke.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:ke.cube_vert,fragmentShader:ke.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:ke.equirect_vert,fragmentShader:ke.equirect_frag},distanceRGBA:{uniforms:Vt([le.common,le.displacementmap,{referencePosition:{value:new w},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:ke.distanceRGBA_vert,fragmentShader:ke.distanceRGBA_frag},shadow:{uniforms:Vt([le.lights,le.fog,{color:{value:new _e(0)},opacity:{value:1}}]),vertexShader:ke.shadow_vert,fragmentShader:ke.shadow_frag}};Ri.physical={uniforms:Vt([Ri.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new Be},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new Be},clearcoatNormalScale:{value:new oe(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new Be},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new Be},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new Be},sheen:{value:0},sheenColor:{value:new _e(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new Be},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new Be},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new Be},transmissionSamplerSize:{value:new oe},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new Be},attenuationDistance:{value:0},attenuationColor:{value:new _e(0)},specularColor:{value:new _e(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new Be},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new Be},anisotropyVector:{value:new oe},anisotropyMap:{value:null},anisotropyMapTransform:{value:new Be}}]),vertexShader:ke.meshphysical_vert,fragmentShader:ke.meshphysical_frag};const Es={r:0,b:0,g:0},mr=new ui,Kf=new Le;function Zf(n,e,t,i,r,s,a){const o=new _e(0);let l=s===!0?0:1,c,h,u=null,d=0,m=null;function g(_){let E=_.isScene===!0?_.background:null;return E&&E.isTexture&&(E=(_.backgroundBlurriness>0?t:e).get(E)),E}function v(_){let E=!1;const A=g(_);A===null?p(o,l):A&&A.isColor&&(p(A,1),E=!0);const S=n.xr.getEnvironmentBlendMode();S==="additive"?i.buffers.color.setClear(0,0,0,1,a):S==="alpha-blend"&&i.buffers.color.setClear(0,0,0,0,a),(n.autoClear||E)&&(i.buffers.depth.setTest(!0),i.buffers.depth.setMask(!0),i.buffers.color.setMask(!0),n.clear(n.autoClearColor,n.autoClearDepth,n.autoClearStencil))}function f(_,E){const A=g(E);A&&(A.isCubeTexture||A.mapping===Vn)?(h===void 0&&(h=new nt(new ur(1,1,1),new lt({name:"BackgroundCubeMaterial",uniforms:Gr(Ri.backgroundCube.uniforms),vertexShader:Ri.backgroundCube.vertexShader,fragmentShader:Ri.backgroundCube.fragmentShader,side:Ft,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1})),h.geometry.deleteAttribute("normal"),h.geometry.deleteAttribute("uv"),h.onBeforeRender=function(S,R,I){this.matrixWorld.copyPosition(I.matrixWorld)},Object.defineProperty(h.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),r.update(h)),mr.copy(E.backgroundRotation),mr.x*=-1,mr.y*=-1,mr.z*=-1,A.isCubeTexture&&A.isRenderTargetTexture===!1&&(mr.y*=-1,mr.z*=-1),h.material.uniforms.envMap.value=A,h.material.uniforms.flipEnvMap.value=A.isCubeTexture&&A.isRenderTargetTexture===!1?-1:1,h.material.uniforms.backgroundBlurriness.value=E.backgroundBlurriness,h.material.uniforms.backgroundIntensity.value=E.backgroundIntensity,h.material.uniforms.backgroundRotation.value.setFromMatrix4(Kf.makeRotationFromEuler(mr)),h.material.toneMapped=je.getTransfer(A.colorSpace)!==tt,(u!==A||d!==A.version||m!==n.toneMapping)&&(h.material.needsUpdate=!0,u=A,d=A.version,m=n.toneMapping),h.layers.enableAll(),_.unshift(h,h.geometry,h.material,0,0,null)):A&&A.isTexture&&(c===void 0&&(c=new nt(new Cn(2,2),new lt({name:"BackgroundMaterial",uniforms:Gr(Ri.background.uniforms),vertexShader:Ri.background.vertexShader,fragmentShader:Ri.background.fragmentShader,side:bi,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1})),c.geometry.deleteAttribute("normal"),Object.defineProperty(c.material,"map",{get:function(){return this.uniforms.t2D.value}}),r.update(c)),c.material.uniforms.t2D.value=A,c.material.uniforms.backgroundIntensity.value=E.backgroundIntensity,c.material.toneMapped=je.getTransfer(A.colorSpace)!==tt,A.matrixAutoUpdate===!0&&A.updateMatrix(),c.material.uniforms.uvTransform.value.copy(A.matrix),(u!==A||d!==A.version||m!==n.toneMapping)&&(c.material.needsUpdate=!0,u=A,d=A.version,m=n.toneMapping),c.layers.enableAll(),_.unshift(c,c.geometry,c.material,0,0,null))}function p(_,E){_.getRGB(Es,ic(n)),i.buffers.color.setClear(Es.r,Es.g,Es.b,E,a)}function y(){h!==void 0&&(h.geometry.dispose(),h.material.dispose(),h=void 0),c!==void 0&&(c.geometry.dispose(),c.material.dispose(),c=void 0)}return{getClearColor:function(){return o},setClearColor:function(_,E=1){o.set(_),l=E,p(o,l)},getClearAlpha:function(){return l},setClearAlpha:function(_){l=_,p(o,l)},render:v,addToRenderList:f,dispose:y}}function $f(n,e){const t=n.getParameter(n.MAX_VERTEX_ATTRIBS),i={},r=d(null);let s=r,a=!1;function o(M,L,N,z,V){let j=!1;const q=u(z,N,L);s!==q&&(s=q,c(s.object)),j=m(M,z,N,V),j&&g(M,z,N,V),V!==null&&e.update(V,n.ELEMENT_ARRAY_BUFFER),(j||a)&&(a=!1,E(M,L,N,z),V!==null&&n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,e.get(V).buffer))}function l(){return n.createVertexArray()}function c(M){return n.bindVertexArray(M)}function h(M){return n.deleteVertexArray(M)}function u(M,L,N){const z=N.wireframe===!0;let V=i[M.id];V===void 0&&(V={},i[M.id]=V);let j=V[L.id];j===void 0&&(j={},V[L.id]=j);let q=j[z];return q===void 0&&(q=d(l()),j[z]=q),q}function d(M){const L=[],N=[],z=[];for(let V=0;V=0){const Z=V[G];let ne=j[G];if(ne===void 0&&(G==="instanceMatrix"&&M.instanceMatrix&&(ne=M.instanceMatrix),G==="instanceColor"&&M.instanceColor&&(ne=M.instanceColor)),Z===void 0||Z.attribute!==ne||ne&&Z.data!==ne.data)return!0;q++}return s.attributesNum!==q||s.index!==z}function g(M,L,N,z){const V={},j=L.attributes;let q=0;const te=N.getAttributes();for(const G in te)if(te[G].location>=0){let Z=j[G];Z===void 0&&(G==="instanceMatrix"&&M.instanceMatrix&&(Z=M.instanceMatrix),G==="instanceColor"&&M.instanceColor&&(Z=M.instanceColor));const ne={};ne.attribute=Z,Z&&Z.data&&(ne.data=Z.data),V[G]=ne,q++}s.attributes=V,s.attributesNum=q,s.index=z}function v(){const M=s.newAttributes;for(let L=0,N=M.length;L=0){let Z=V[te];if(Z===void 0&&(te==="instanceMatrix"&&M.instanceMatrix&&(Z=M.instanceMatrix),te==="instanceColor"&&M.instanceColor&&(Z=M.instanceColor)),Z!==void 0){const ne=Z.normalized,Pe=Z.itemSize,ze=e.get(Z);if(ze===void 0)continue;const qe=ze.buffer,$e=ze.type,Je=ze.bytesPerElement,W=$e===n.INT||$e===n.UNSIGNED_INT||Z.gpuType===ea;if(Z.isInterleavedBufferAttribute){const Y=Z.data,ue=Y.stride,Ce=Z.offset;if(Y.isInstancedInterleavedBuffer){for(let Te=0;Te0&&n.getShaderPrecisionFormat(n.FRAGMENT_SHADER,n.HIGH_FLOAT).precision>0)return"highp";R="mediump"}return R==="mediump"&&n.getShaderPrecisionFormat(n.VERTEX_SHADER,n.MEDIUM_FLOAT).precision>0&&n.getShaderPrecisionFormat(n.FRAGMENT_SHADER,n.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let c=t.precision!==void 0?t.precision:"highp";const h=l(c);h!==c&&(be("WebGLRenderer:",c,"not supported, using",h,"instead."),c=h);const u=t.logarithmicDepthBuffer===!0,d=t.reversedDepthBuffer===!0&&e.has("EXT_clip_control"),m=n.getParameter(n.MAX_TEXTURE_IMAGE_UNITS),g=n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS),v=n.getParameter(n.MAX_TEXTURE_SIZE),f=n.getParameter(n.MAX_CUBE_MAP_TEXTURE_SIZE),p=n.getParameter(n.MAX_VERTEX_ATTRIBS),y=n.getParameter(n.MAX_VERTEX_UNIFORM_VECTORS),_=n.getParameter(n.MAX_VARYING_VECTORS),E=n.getParameter(n.MAX_FRAGMENT_UNIFORM_VECTORS),A=g>0,S=n.getParameter(n.MAX_SAMPLES);return{isWebGL2:!0,getMaxAnisotropy:s,getMaxPrecision:l,textureFormatReadable:a,textureTypeReadable:o,precision:c,logarithmicDepthBuffer:u,reversedDepthBuffer:d,maxTextures:m,maxVertexTextures:g,maxTextureSize:v,maxCubemapSize:f,maxAttributes:p,maxVertexUniforms:y,maxVaryings:_,maxFragmentUniforms:E,vertexTextures:A,maxSamples:S}}function eg(n){const e=this;let t=null,i=0,r=!1,s=!1;const a=new wi,o=new Be,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(u,d){const m=u.length!==0||d||i!==0||r;return r=d,i=u.length,m},this.beginShadows=function(){s=!0,h(null)},this.endShadows=function(){s=!1},this.setGlobalState=function(u,d){t=h(u,d,0)},this.setState=function(u,d,m){const g=u.clippingPlanes,v=u.clipIntersection,f=u.clipShadows,p=n.get(u);if(!r||g===null||g.length===0||s&&!f)s?h(null):c();else{const y=s?0:i,_=y*4;let E=p.clippingState||null;l.value=E,E=h(g,d,_,m);for(let A=0;A!==_;++A)E[A]=t[A];p.clippingState=E,this.numIntersection=v?this.numPlanes:0,this.numPlanes+=y}};function c(){l.value!==t&&(l.value=t,l.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function h(u,d,m,g){const v=u!==null?u.length:0;let f=null;if(v!==0){if(f=l.value,g!==!0||f===null){const p=m+v*4,y=d.matrixWorldInverse;o.getNormalMatrix(y),(f===null||f.length0){const c=new _d(l.height);return c.fromEquirectangularTexture(n,a),e.set(a,c),a.addEventListener("dispose",r),t(c.texture,a.mapping)}else return null}}return a}function r(a){const o=a.target;o.removeEventListener("dispose",r);const l=e.get(o);l!==void 0&&(e.delete(o),l.dispose())}function s(){e=new WeakMap}return{get:i,dispose:s}}const tr=4,Hc=[.125,.215,.35,.446,.526,.582],fr=20,ig=256,Dn=new pr,Gc=new _e;let Oo=null,Bo=0,Fo=0,ko=!1;const rg=new w;class Wc{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._backgroundBox=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._blurMaterial=null,this._ggxMaterial=null}fromScene(e,t=0,i=.1,r=100,s={}){const{size:a=256,position:o=rg}=s;Oo=this._renderer.getRenderTarget(),Bo=this._renderer.getActiveCubeFace(),Fo=this._renderer.getActiveMipmapLevel(),ko=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(a);const l=this._allocateTargets();return l.depthBuffer=!0,this._sceneToCubeUV(e,i,r,l,o),t>0&&this._blur(l,0,0,t),this._applyPMREM(l),this._cleanup(l),l}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=qc(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=Xc(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose(),this._backgroundBox!==null&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._ggxMaterial!==null&&this._ggxMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e2?y:0,y,y),c.setRenderTarget(r),g&&c.render(d,a),c.render(e,a)}c.toneMapping=u,c.autoClear=h,e.background=v}_textureToCubeUV(e,t){const i=this._renderer,r=e.mapping===Er||e.mapping===wr;r?(this._cubemapMaterial===null&&(this._cubemapMaterial=qc()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=Xc());const s=r?this._cubemapMaterial:this._equirectMaterial,a=this._lodMeshes[0];a.material=s;const o=s.uniforms;o.envMap.value=e;const l=this._cubeSize;en(t,0,0,3*l,2*l),i.setRenderTarget(t),i.render(a,Dn)}_applyPMREM(e){const t=this._renderer,i=t.autoClear;t.autoClear=!1;const r=this._lodMeshes.length;for(let s=1;sg-tr?i-g+tr:0),p=4*(this._cubeSize-v);l.envMap.value=e.texture,l.roughness.value=m,l.mipInt.value=g-t,en(s,f,p,3*v,2*v),r.setRenderTarget(s),r.render(o,Dn),l.envMap.value=s.texture,l.roughness.value=0,l.mipInt.value=g-i,en(e,f,p,3*v,2*v),r.setRenderTarget(e),r.render(o,Dn)}_blur(e,t,i,r,s){const a=this._pingPongRenderTarget;this._halfBlur(e,a,t,i,r,"latitudinal",s),this._halfBlur(a,e,i,i,r,"longitudinal",s)}_halfBlur(e,t,i,r,s,a,o){const l=this._renderer,c=this._blurMaterial;a!=="latitudinal"&&a!=="longitudinal"&&Ve("blur direction must be either latitudinal or longitudinal!");const h=3,u=this._lodMeshes[r];u.material=c;const d=c.uniforms,m=this._sizeLods[i]-1,g=isFinite(s)?Math.PI/(2*m):2*Math.PI/(2*fr-1),v=s/g,f=isFinite(s)?1+Math.floor(h*v):fr;f>fr&&be(`sigmaRadians, ${s}, is too large and will clip, as it requested ${f} samples when the maximum is set to ${fr}`);const p=[];let y=0;for(let R=0;R_-tr?r-_+tr:0),S=4*(this._cubeSize-E);en(t,A,S,3*E,2*E),l.setRenderTarget(t),l.render(u,Dn)}}function ng(n){const e=[],t=[],i=[];let r=n;const s=n-tr+1+Hc.length;for(let a=0;an-tr?l=Hc[a-n+tr-1]:a===0&&(l=0),t.push(l);const c=1/(o-2),h=-c,u=1+c,d=[h,h,u,h,u,u,h,h,u,u,h,u],m=6,g=6,v=3,f=2,p=1,y=new Float32Array(v*g*m),_=new Float32Array(f*g*m),E=new Float32Array(p*g*m);for(let S=0;S2?0:-1,T=[R,I,0,R+2/3,I,0,R+2/3,I+1,0,R,I,0,R+2/3,I+1,0,R,I+1,0];y.set(T,v*g*S),_.set(d,f*g*S);const M=[S,S,S,S,S,S];E.set(M,p*g*S)}const A=new ei;A.setAttribute("position",new zt(y,v)),A.setAttribute("uv",new zt(_,f)),A.setAttribute("faceIndex",new zt(E,p)),i.push(new nt(A,null)),r>tr&&r--}return{lodMeshes:i,sizeLods:e,sigmas:t}}function jc(n,e,t){const i=new bt(n,e,t);return i.texture.mapping=Vn,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function en(n,e,t,i,r){n.viewport.set(e,t,i,r),n.scissor.set(e,t,i,r)}function sg(n,e,t){return new lt({name:"PMREMGGXConvolution",defines:{GGX_SAMPLES:ig,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${n}.0`},uniforms:{envMap:{value:null},roughness:{value:0},mipInt:{value:0}},vertexShader:ws(),fragmentShader:` precision highp float; precision highp int; @@ -3697,7 +3697,7 @@ void main() { gl_FragColor = vec4(prefilteredColor, 1.0); } - `,blending:xt,depthTest:!1,depthWrite:!1})}function ng(s,e,t){const i=new Float32Array(fr),r=new w(0,1,0);return new ot({name:"SphericalGaussianBlur",defines:{n:fr,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${s}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:En(),fragmentShader:` + `,blending:xt,depthTest:!1,depthWrite:!1})}function ag(n,e,t){const i=new Float32Array(fr),r=new w(0,1,0);return new lt({name:"SphericalGaussianBlur",defines:{n:fr,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${n}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:ws(),fragmentShader:` precision mediump float; precision mediump int; @@ -3757,7 +3757,7 @@ void main() { } } - `,blending:xt,depthTest:!1,depthWrite:!1})}function jc(){return new ot({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:En(),fragmentShader:` + `,blending:xt,depthTest:!1,depthWrite:!1})}function Xc(){return new lt({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:ws(),fragmentShader:` precision mediump float; precision mediump int; @@ -3776,7 +3776,7 @@ void main() { gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 ); } - `,blending:xt,depthTest:!1,depthWrite:!1})}function Xc(){return new ot({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:En(),fragmentShader:` + `,blending:xt,depthTest:!1,depthWrite:!1})}function qc(){return new lt({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:ws(),fragmentShader:` precision mediump float; precision mediump int; @@ -3792,7 +3792,7 @@ void main() { gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) ); } - `,blending:xt,depthTest:!1,depthWrite:!1})}function En(){return` + `,blending:xt,depthTest:!1,depthWrite:!1})}function ws(){return` precision mediump float; precision mediump int; @@ -3847,60 +3847,60 @@ void main() { gl_Position = vec4( position, 1.0 ); } - `}function ag(s){let e=new WeakMap,t=null;function i(o){if(o&&o.isTexture){const l=o.mapping,c=l===Fs||l===Jn,h=l===Er||l===wr;if(c||h){let u=e.get(o);const d=u!==void 0?u.texture.pmremVersion:0;if(o.isRenderTargetTexture&&o.pmremVersion!==d)return t===null&&(t=new Gc(s)),u=c?t.fromEquirectangular(o,u):t.fromCubemap(o,u),u.texture.pmremVersion=o.pmremVersion,e.set(o,u),u.texture;if(u!==void 0)return u.texture;{const m=o.image;return c&&m&&m.height>0||h&&m&&r(m)?(t===null&&(t=new Gc(s)),u=c?t.fromEquirectangular(o):t.fromCubemap(o),u.texture.pmremVersion=o.pmremVersion,e.set(o,u),o.addEventListener("dispose",n),u.texture):null}}}return o}function r(o){let l=0;const c=6;for(let h=0;he.maxTextureSize&&(T=Math.ceil(R/e.maxTextureSize),R=e.maxTextureSize);const A=new Float32Array(R*T*4*u),I=new zl(A,R,T,u);I.type=Wt,I.needsUpdate=!0;const S=E*4;for(let M=0;M0)return s;const r=e*t;let n=Jc[r];if(n===void 0&&(n=new Float32Array(r),Jc[r]=n),e!==0){i.toArray(n,0);for(let a=1,o=0;a!==e;++a)o+=t,s[a].toArray(n,o)}return n}function St(s,e){if(s.length!==e.length)return!1;for(let t=0,i=s.length;t":" "} ${o}: ${t[a]}`)}return i.join(` -`)}const nh=new Be;function av(s){je._getMatrix(nh,je.workingColorSpace,s);const e=`mat3( ${nh.elements.map(t=>t.toFixed(4))} )`;switch(je.getTransfer(s)){case qs:return[e,"LinearTransferOETF"];case et:return[e,"sRGBTransferOETF"];default:return be("WebGLProgram: Unsupported color space: ",s),[e,"LinearTransferOETF"]}}function ah(s,e,t){const i=s.getShaderParameter(e,s.COMPILE_STATUS),r=(s.getShaderInfoLog(e)||"").trim();if(i&&r==="")return"";const n=/ERROR: 0:(\d+)/.exec(r);if(n){const a=parseInt(n[1]);return t.toUpperCase()+` + `}function og(n){let e=new WeakMap,t=null;function i(o){if(o&&o.isTexture){const l=o.mapping,c=l===zn||l===Qs,h=l===Er||l===wr;if(c||h){let u=e.get(o);const d=u!==void 0?u.texture.pmremVersion:0;if(o.isRenderTargetTexture&&o.pmremVersion!==d)return t===null&&(t=new Wc(n)),u=c?t.fromEquirectangular(o,u):t.fromCubemap(o,u),u.texture.pmremVersion=o.pmremVersion,e.set(o,u),u.texture;if(u!==void 0)return u.texture;{const m=o.image;return c&&m&&m.height>0||h&&m&&r(m)?(t===null&&(t=new Wc(n)),u=c?t.fromEquirectangular(o):t.fromCubemap(o),u.texture.pmremVersion=o.pmremVersion,e.set(o,u),o.addEventListener("dispose",s),u.texture):null}}}return o}function r(o){let l=0;const c=6;for(let h=0;he.maxTextureSize&&(S=Math.ceil(A/e.maxTextureSize),A=e.maxTextureSize);const R=new Float32Array(A*S*4*u),I=new Vl(R,A,S,u);I.type=Wt,I.needsUpdate=!0;const T=E*4;for(let M=0;M0)return n;const r=e*t;let s=Qc[r];if(s===void 0&&(s=new Float32Array(r),Qc[r]=s),e!==0){i.toArray(s,0);for(let a=1,o=0;a!==e;++a)o+=t,n[a].toArray(s,o)}return s}function St(n,e){if(n.length!==e.length)return!1;for(let t=0,i=n.length;t":" "} ${o}: ${t[a]}`)}return i.join(` +`)}const ah=new Be;function ov(n){je._getMatrix(ah,je.workingColorSpace,n);const e=`mat3( ${ah.elements.map(t=>t.toFixed(4))} )`;switch(je.getTransfer(n)){case Kn:return[e,"LinearTransferOETF"];case tt:return[e,"sRGBTransferOETF"];default:return be("WebGLProgram: Unsupported color space: ",n),[e,"LinearTransferOETF"]}}function oh(n,e,t){const i=n.getShaderParameter(e,n.COMPILE_STATUS),r=(n.getShaderInfoLog(e)||"").trim();if(i&&r==="")return"";const s=/ERROR: 0:(\d+)/.exec(r);if(s){const a=parseInt(s[1]);return t.toUpperCase()+` `+r+` -`+nv(s.getShaderSource(e),a)}else return r}function ov(s,e){const t=av(e);return[`vec4 ${s}( vec4 value ) {`,` return ${t[1]}( vec4( value.rgb * ${t[0]}, value.a ) );`,"}"].join(` -`)}function lv(s,e){let t;switch(e){case dl:t="Linear";break;case pl:t="Reinhard";break;case ml:t="Cineon";break;case $n:t="ACESFilmic";break;case gl:t="AgX";break;case vl:t="Neutral";break;case fl:t="Custom";break;default:be("WebGLProgram: Unsupported toneMapping:",e),t="Linear"}return"vec3 "+s+"( vec3 color ) { return "+t+"ToneMapping( color ); }"}const Rn=new w;function cv(){je.getLuminanceCoefficients(Rn);const s=Rn.x.toFixed(4),e=Rn.y.toFixed(4),t=Rn.z.toFixed(4);return["float luminance( const in vec3 rgb ) {",` const vec3 weights = vec3( ${s}, ${e}, ${t} );`," return dot( weights, rgb );","}"].join(` -`)}function hv(s){return[s.extensionClipCullDistance?"#extension GL_ANGLE_clip_cull_distance : require":"",s.extensionMultiDraw?"#extension GL_ANGLE_multi_draw : require":""].filter(Ds).join(` -`)}function uv(s){const e=[];for(const t in s){const i=s[t];i!==!1&&e.push("#define "+t+" "+i)}return e.join(` -`)}function dv(s,e){const t={},i=s.getProgramParameter(e,s.ACTIVE_ATTRIBUTES);for(let r=0;r/gm;function zo(s){return s.replace(pv,fv)}const mv=new Map;function fv(s,e){let t=ke[e];if(t===void 0){const i=mv.get(e);if(i!==void 0)t=ke[i],be('WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.',e,i);else throw new Error("Can not resolve #include <"+e+">")}return zo(t)}const gv=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function ch(s){return s.replace(gv,vv)}function vv(s,e,t,i){let r="";for(let n=parseInt(e);n/gm;function Vo(n){return n.replace(mv,gv)}const fv=new Map;function gv(n,e){let t=ke[e];if(t===void 0){const i=fv.get(e);if(i!==void 0)t=ke[i],be('WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.',e,i);else throw new Error("Can not resolve #include <"+e+">")}return Vo(t)}const vv=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function hh(n){return n.replace(vv,_v)}function _v(n,e,t,i){let r="";for(let s=parseInt(e);s0&&(f+=` -`),p=["#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,g].filter(Ds).join(` +`),p=["#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,g].filter(In).join(` `),p.length>0&&(p+=` -`)):(f=[hh(t),"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,g,t.extensionClipCullDistance?"#define USE_CLIP_DISTANCE":"",t.batching?"#define USE_BATCHING":"",t.batchingColor?"#define USE_BATCHING_COLOR":"",t.instancing?"#define USE_INSTANCING":"",t.instancingColor?"#define USE_INSTANCING_COLOR":"",t.instancingMorph?"#define USE_INSTANCING_MORPH":"",t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+h:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",t.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",t.displacementMap?"#define USE_DISPLACEMENTMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.anisotropy?"#define USE_ANISOTROPY":"",t.anisotropyMap?"#define USE_ANISOTROPYMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.mapUv?"#define MAP_UV "+t.mapUv:"",t.alphaMapUv?"#define ALPHAMAP_UV "+t.alphaMapUv:"",t.lightMapUv?"#define LIGHTMAP_UV "+t.lightMapUv:"",t.aoMapUv?"#define AOMAP_UV "+t.aoMapUv:"",t.emissiveMapUv?"#define EMISSIVEMAP_UV "+t.emissiveMapUv:"",t.bumpMapUv?"#define BUMPMAP_UV "+t.bumpMapUv:"",t.normalMapUv?"#define NORMALMAP_UV "+t.normalMapUv:"",t.displacementMapUv?"#define DISPLACEMENTMAP_UV "+t.displacementMapUv:"",t.metalnessMapUv?"#define METALNESSMAP_UV "+t.metalnessMapUv:"",t.roughnessMapUv?"#define ROUGHNESSMAP_UV "+t.roughnessMapUv:"",t.anisotropyMapUv?"#define ANISOTROPYMAP_UV "+t.anisotropyMapUv:"",t.clearcoatMapUv?"#define CLEARCOATMAP_UV "+t.clearcoatMapUv:"",t.clearcoatNormalMapUv?"#define CLEARCOAT_NORMALMAP_UV "+t.clearcoatNormalMapUv:"",t.clearcoatRoughnessMapUv?"#define CLEARCOAT_ROUGHNESSMAP_UV "+t.clearcoatRoughnessMapUv:"",t.iridescenceMapUv?"#define IRIDESCENCEMAP_UV "+t.iridescenceMapUv:"",t.iridescenceThicknessMapUv?"#define IRIDESCENCE_THICKNESSMAP_UV "+t.iridescenceThicknessMapUv:"",t.sheenColorMapUv?"#define SHEEN_COLORMAP_UV "+t.sheenColorMapUv:"",t.sheenRoughnessMapUv?"#define SHEEN_ROUGHNESSMAP_UV "+t.sheenRoughnessMapUv:"",t.specularMapUv?"#define SPECULARMAP_UV "+t.specularMapUv:"",t.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+t.specularColorMapUv:"",t.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+t.specularIntensityMapUv:"",t.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+t.transmissionMapUv:"",t.thicknessMapUv?"#define THICKNESSMAP_UV "+t.thicknessMapUv:"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexColors?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.morphColors?"#define USE_MORPHCOLORS":"",t.morphTargetsCount>0?"#define MORPHTARGETS_TEXTURE_STRIDE "+t.morphTextureStride:"",t.morphTargetsCount>0?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.logarithmicDepthBuffer?"#define USE_LOGARITHMIC_DEPTH_BUFFER":"",t.reversedDepthBuffer?"#define USE_REVERSED_DEPTH_BUFFER":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","#ifdef USE_INSTANCING_MORPH"," uniform sampler2D morphTexture;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_UV1"," attribute vec2 uv1;","#endif","#ifdef USE_UV2"," attribute vec2 uv2;","#endif","#ifdef USE_UV3"," attribute vec2 uv3;","#endif","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",` -`].filter(Ds).join(` -`),p=[hh(t),"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,g,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.alphaToCoverage?"#define ALPHA_TO_COVERAGE":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+c:"",t.envMap?"#define "+h:"",t.envMap?"#define "+u:"",d?"#define CUBEUV_TEXEL_WIDTH "+d.texelWidth:"",d?"#define CUBEUV_TEXEL_HEIGHT "+d.texelHeight:"",d?"#define CUBEUV_MAX_MIP "+d.maxMip+".0":"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",t.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.anisotropy?"#define USE_ANISOTROPY":"",t.anisotropyMap?"#define USE_ANISOTROPYMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.dispersion?"#define USE_DISPERSION":"",t.iridescence?"#define USE_IRIDESCENCE":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor||t.batchingColor?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",t.decodeVideoTextureEmissive?"#define DECODE_VIDEO_TEXTURE_EMISSIVE":"",t.logarithmicDepthBuffer?"#define USE_LOGARITHMIC_DEPTH_BUFFER":"",t.reversedDepthBuffer?"#define USE_REVERSED_DEPTH_BUFFER":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==Xi?"#define TONE_MAPPING":"",t.toneMapping!==Xi?ke.tonemapping_pars_fragment:"",t.toneMapping!==Xi?lv("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.opaque?"#define OPAQUE":"",ke.colorspace_pars_fragment,ov("linearToOutputTexel",t.outputColorSpace),cv(),t.useDepthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",` -`].filter(Ds).join(` -`)),a=zo(a),a=oh(a,t),a=lh(a,t),o=zo(o),o=oh(o,t),o=lh(o,t),a=ch(a),o=ch(o),t.isRawShaderMaterial!==!0&&(y=`#version 300 es +`)):(f=[uh(t),"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,g,t.extensionClipCullDistance?"#define USE_CLIP_DISTANCE":"",t.batching?"#define USE_BATCHING":"",t.batchingColor?"#define USE_BATCHING_COLOR":"",t.instancing?"#define USE_INSTANCING":"",t.instancingColor?"#define USE_INSTANCING_COLOR":"",t.instancingMorph?"#define USE_INSTANCING_MORPH":"",t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+h:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",t.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",t.displacementMap?"#define USE_DISPLACEMENTMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.anisotropy?"#define USE_ANISOTROPY":"",t.anisotropyMap?"#define USE_ANISOTROPYMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.mapUv?"#define MAP_UV "+t.mapUv:"",t.alphaMapUv?"#define ALPHAMAP_UV "+t.alphaMapUv:"",t.lightMapUv?"#define LIGHTMAP_UV "+t.lightMapUv:"",t.aoMapUv?"#define AOMAP_UV "+t.aoMapUv:"",t.emissiveMapUv?"#define EMISSIVEMAP_UV "+t.emissiveMapUv:"",t.bumpMapUv?"#define BUMPMAP_UV "+t.bumpMapUv:"",t.normalMapUv?"#define NORMALMAP_UV "+t.normalMapUv:"",t.displacementMapUv?"#define DISPLACEMENTMAP_UV "+t.displacementMapUv:"",t.metalnessMapUv?"#define METALNESSMAP_UV "+t.metalnessMapUv:"",t.roughnessMapUv?"#define ROUGHNESSMAP_UV "+t.roughnessMapUv:"",t.anisotropyMapUv?"#define ANISOTROPYMAP_UV "+t.anisotropyMapUv:"",t.clearcoatMapUv?"#define CLEARCOATMAP_UV "+t.clearcoatMapUv:"",t.clearcoatNormalMapUv?"#define CLEARCOAT_NORMALMAP_UV "+t.clearcoatNormalMapUv:"",t.clearcoatRoughnessMapUv?"#define CLEARCOAT_ROUGHNESSMAP_UV "+t.clearcoatRoughnessMapUv:"",t.iridescenceMapUv?"#define IRIDESCENCEMAP_UV "+t.iridescenceMapUv:"",t.iridescenceThicknessMapUv?"#define IRIDESCENCE_THICKNESSMAP_UV "+t.iridescenceThicknessMapUv:"",t.sheenColorMapUv?"#define SHEEN_COLORMAP_UV "+t.sheenColorMapUv:"",t.sheenRoughnessMapUv?"#define SHEEN_ROUGHNESSMAP_UV "+t.sheenRoughnessMapUv:"",t.specularMapUv?"#define SPECULARMAP_UV "+t.specularMapUv:"",t.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+t.specularColorMapUv:"",t.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+t.specularIntensityMapUv:"",t.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+t.transmissionMapUv:"",t.thicknessMapUv?"#define THICKNESSMAP_UV "+t.thicknessMapUv:"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexColors?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.morphColors?"#define USE_MORPHCOLORS":"",t.morphTargetsCount>0?"#define MORPHTARGETS_TEXTURE_STRIDE "+t.morphTextureStride:"",t.morphTargetsCount>0?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.logarithmicDepthBuffer?"#define USE_LOGARITHMIC_DEPTH_BUFFER":"",t.reversedDepthBuffer?"#define USE_REVERSED_DEPTH_BUFFER":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","#ifdef USE_INSTANCING_MORPH"," uniform sampler2D morphTexture;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_UV1"," attribute vec2 uv1;","#endif","#ifdef USE_UV2"," attribute vec2 uv2;","#endif","#ifdef USE_UV3"," attribute vec2 uv3;","#endif","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",` +`].filter(In).join(` +`),p=[uh(t),"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,g,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.alphaToCoverage?"#define ALPHA_TO_COVERAGE":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+c:"",t.envMap?"#define "+h:"",t.envMap?"#define "+u:"",d?"#define CUBEUV_TEXEL_WIDTH "+d.texelWidth:"",d?"#define CUBEUV_TEXEL_HEIGHT "+d.texelHeight:"",d?"#define CUBEUV_MAX_MIP "+d.maxMip+".0":"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",t.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.anisotropy?"#define USE_ANISOTROPY":"",t.anisotropyMap?"#define USE_ANISOTROPYMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.dispersion?"#define USE_DISPERSION":"",t.iridescence?"#define USE_IRIDESCENCE":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor||t.batchingColor?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",t.decodeVideoTextureEmissive?"#define DECODE_VIDEO_TEXTURE_EMISSIVE":"",t.logarithmicDepthBuffer?"#define USE_LOGARITHMIC_DEPTH_BUFFER":"",t.reversedDepthBuffer?"#define USE_REVERSED_DEPTH_BUFFER":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==Xi?"#define TONE_MAPPING":"",t.toneMapping!==Xi?ke.tonemapping_pars_fragment:"",t.toneMapping!==Xi?cv("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.opaque?"#define OPAQUE":"",ke.colorspace_pars_fragment,lv("linearToOutputTexel",t.outputColorSpace),hv(),t.useDepthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",` +`].filter(In).join(` +`)),a=Vo(a),a=lh(a,t),a=ch(a,t),o=Vo(o),o=lh(o,t),o=ch(o,t),a=hh(a),o=hh(o),t.isRawShaderMaterial!==!0&&(y=`#version 300 es `,f=[m,"#define attribute in","#define varying out","#define texture2D texture"].join(` `)+` -`+f,p=["#define varying in",t.glslVersion===Il?"":"layout(location = 0) out highp vec4 pc_fragColor;",t.glslVersion===Il?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(` +`+f,p=["#define varying in",t.glslVersion===Ul?"":"layout(location = 0) out highp vec4 pc_fragColor;",t.glslVersion===Ul?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(` `)+` -`+p);const _=y+f+a,E=y+p+o,R=sh(r,r.VERTEX_SHADER,_),T=sh(r,r.FRAGMENT_SHADER,E);r.attachShader(v,R),r.attachShader(v,T),t.index0AttributeName!==void 0?r.bindAttribLocation(v,0,t.index0AttributeName):t.morphTargets===!0&&r.bindAttribLocation(v,0,"position"),r.linkProgram(v);function A(L){if(s.debug.checkShaderErrors){const N=r.getProgramInfoLog(v)||"",z=r.getShaderInfoLog(R)||"",H=r.getShaderInfoLog(T)||"",j=N.trim(),q=z.trim(),te=H.trim();let G=!0,Z=!0;if(r.getProgramParameter(v,r.LINK_STATUS)===!1)if(G=!1,typeof s.debug.onShaderError=="function")s.debug.onShaderError(r,v,R,T);else{const se=ah(r,R,"vertex"),Pe=ah(r,T,"fragment");He("THREE.WebGLProgram: Shader Error "+r.getError()+" - VALIDATE_STATUS "+r.getProgramParameter(v,r.VALIDATE_STATUS)+` +`+p);const _=y+f+a,E=y+p+o,A=sh(r,r.VERTEX_SHADER,_),S=sh(r,r.FRAGMENT_SHADER,E);r.attachShader(v,A),r.attachShader(v,S),t.index0AttributeName!==void 0?r.bindAttribLocation(v,0,t.index0AttributeName):t.morphTargets===!0&&r.bindAttribLocation(v,0,"position"),r.linkProgram(v);function R(L){if(n.debug.checkShaderErrors){const N=r.getProgramInfoLog(v)||"",z=r.getShaderInfoLog(A)||"",V=r.getShaderInfoLog(S)||"",j=N.trim(),q=z.trim(),te=V.trim();let G=!0,Z=!0;if(r.getProgramParameter(v,r.LINK_STATUS)===!1)if(G=!1,typeof n.debug.onShaderError=="function")n.debug.onShaderError(r,v,A,S);else{const ne=oh(r,A,"vertex"),Pe=oh(r,S,"fragment");Ve("THREE.WebGLProgram: Shader Error "+r.getError()+" - VALIDATE_STATUS "+r.getProgramParameter(v,r.VALIDATE_STATUS)+` Material Name: `+L.name+` Material Type: `+L.type+` Program Info Log: `+j+` -`+se+` -`+Pe)}else j!==""?be("WebGLProgram: Program Info Log:",j):(q===""||te==="")&&(Z=!1);Z&&(L.diagnostics={runnable:G,programLog:j,vertexShader:{log:q,prefix:f},fragmentShader:{log:te,prefix:p}})}r.deleteShader(R),r.deleteShader(T),I=new Cn(r,v),S=dv(r,v)}let I;this.getUniforms=function(){return I===void 0&&A(this),I};let S;this.getAttributes=function(){return S===void 0&&A(this),S};let M=t.rendererExtensionParallelShaderCompile===!1;return this.isReady=function(){return M===!1&&(M=r.getProgramParameter(v,rv)),M},this.destroy=function(){i.releaseStatesOfProgram(this),r.deleteProgram(v),this.program=void 0},this.type=t.shaderType,this.name=t.shaderName,this.id=sv++,this.cacheKey=e,this.usedTimes=1,this.program=v,this.vertexShader=R,this.fragmentShader=T,this}let Sv=0;class Ev{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const t=e.vertexShader,i=e.fragmentShader,r=this._getShaderStage(t),n=this._getShaderStage(i),a=this._getShaderCacheForMaterial(e);return a.has(r)===!1&&(a.add(r),r.usedTimes++),a.has(n)===!1&&(a.add(n),n.usedTimes++),this}remove(e){const t=this.materialCache.get(e);for(const i of t)i.usedTimes--,i.usedTimes===0&&this.shaderCache.delete(i.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const t=this.materialCache;let i=t.get(e);return i===void 0&&(i=new Set,t.set(e,i)),i}_getShaderStage(e){const t=this.shaderCache;let i=t.get(e);return i===void 0&&(i=new wv(e),t.set(e,i)),i}}class wv{constructor(e){this.id=Sv++,this.code=e,this.usedTimes=0}}function Cv(s,e,t,i,r,n,a){const o=new Qa,l=new Ev,c=new Set,h=[],u=r.logarithmicDepthBuffer,d=r.vertexTextures;let m=r.precision;const g={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function v(S){return c.add(S),S===0?"uv":`uv${S}`}function f(S,M,L,N,z){const H=N.fog,j=z.geometry,q=S.isMeshStandardMaterial?N.environment:null,te=(S.isMeshStandardMaterial?t:e).get(S.envMap||q),G=te&&te.mapping===ks?te.image.height:null,Z=g[S.type];S.precision!==null&&(m=r.getMaxPrecision(S.precision),m!==S.precision&&be("WebGLProgram.getParameters:",S.precision,"not supported, using",m,"instead."));const se=j.morphAttributes.position||j.morphAttributes.normal||j.morphAttributes.color,Pe=se!==void 0?se.length:0;let ze=0;j.morphAttributes.position!==void 0&&(ze=1),j.morphAttributes.normal!==void 0&&(ze=2),j.morphAttributes.color!==void 0&&(ze=3);let qe,Ze,$e,W;if(Z){const nt=Ri[Z];qe=nt.vertexShader,Ze=nt.fragmentShader}else qe=S.vertexShader,Ze=S.fragmentShader,l.update(S),$e=l.getVertexShaderID(S),W=l.getFragmentShaderID(S);const Y=s.getRenderTarget(),ue=s.state.buffers.depth.getReversed(),Ce=z.isInstancedMesh===!0,Te=z.isBatchedMesh===!0,Ee=!!S.map,Je=!!S.matcap,Xe=!!te,Ge=!!S.aoMap,D=!!S.lightMap,_t=!!S.bumpMap,We=!!S.normalMap,Qe=!!S.displacementMap,me=!!S.emissiveMap,at=!!S.metalnessMap,Me=!!S.roughnessMap,De=S.anisotropy>0,C=S.clearcoat>0,x=S.dispersion>0,B=S.iridescence>0,X=S.sheen>0,K=S.transmission>0,V=De&&!!S.anisotropyMap,xe=C&&!!S.clearcoatMap,ne=C&&!!S.clearcoatNormalMap,Se=C&&!!S.clearcoatRoughnessMap,de=B&&!!S.iridescenceMap,J=B&&!!S.iridescenceThicknessMap,re=X&&!!S.sheenColorMap,Oe=X&&!!S.sheenRoughnessMap,we=!!S.specularMap,he=!!S.specularColorMap,Re=!!S.specularIntensityMap,P=K&&!!S.transmissionMap,ae=K&&!!S.thicknessMap,ie=!!S.gradientMap,ce=!!S.alphaMap,Q=S.alphaTest>0,$=!!S.alphaHash,ve=!!S.extensions;let Ae=Xi;S.toneMapped&&(Y===null||Y.isXRRenderTarget===!0)&&(Ae=s.toneMapping);const Lt={shaderID:Z,shaderType:S.type,shaderName:S.name,vertexShader:qe,fragmentShader:Ze,defines:S.defines,customVertexShaderID:$e,customFragmentShaderID:W,isRawShaderMaterial:S.isRawShaderMaterial===!0,glslVersion:S.glslVersion,precision:m,batching:Te,batchingColor:Te&&z._colorsTexture!==null,instancing:Ce,instancingColor:Ce&&z.instanceColor!==null,instancingMorph:Ce&&z.morphTexture!==null,supportsVertexTextures:d,outputColorSpace:Y===null?s.outputColorSpace:Y.isXRRenderTarget===!0?Y.texture.colorSpace:Nt,alphaToCoverage:!!S.alphaToCoverage,map:Ee,matcap:Je,envMap:Xe,envMapMode:Xe&&te.mapping,envMapCubeUVHeight:G,aoMap:Ge,lightMap:D,bumpMap:_t,normalMap:We,displacementMap:d&&Qe,emissiveMap:me,normalMapObjectSpace:We&&S.normalMapType===yu,normalMapTangentSpace:We&&S.normalMapType===Xs,metalnessMap:at,roughnessMap:Me,anisotropy:De,anisotropyMap:V,clearcoat:C,clearcoatMap:xe,clearcoatNormalMap:ne,clearcoatRoughnessMap:Se,dispersion:x,iridescence:B,iridescenceMap:de,iridescenceThicknessMap:J,sheen:X,sheenColorMap:re,sheenRoughnessMap:Oe,specularMap:we,specularColorMap:he,specularIntensityMap:Re,transmission:K,transmissionMap:P,thicknessMap:ae,gradientMap:ie,opaque:S.transparent===!1&&S.blending===Tr&&S.alphaToCoverage===!1,alphaMap:ce,alphaTest:Q,alphaHash:$,combine:S.combine,mapUv:Ee&&v(S.map.channel),aoMapUv:Ge&&v(S.aoMap.channel),lightMapUv:D&&v(S.lightMap.channel),bumpMapUv:_t&&v(S.bumpMap.channel),normalMapUv:We&&v(S.normalMap.channel),displacementMapUv:Qe&&v(S.displacementMap.channel),emissiveMapUv:me&&v(S.emissiveMap.channel),metalnessMapUv:at&&v(S.metalnessMap.channel),roughnessMapUv:Me&&v(S.roughnessMap.channel),anisotropyMapUv:V&&v(S.anisotropyMap.channel),clearcoatMapUv:xe&&v(S.clearcoatMap.channel),clearcoatNormalMapUv:ne&&v(S.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:Se&&v(S.clearcoatRoughnessMap.channel),iridescenceMapUv:de&&v(S.iridescenceMap.channel),iridescenceThicknessMapUv:J&&v(S.iridescenceThicknessMap.channel),sheenColorMapUv:re&&v(S.sheenColorMap.channel),sheenRoughnessMapUv:Oe&&v(S.sheenRoughnessMap.channel),specularMapUv:we&&v(S.specularMap.channel),specularColorMapUv:he&&v(S.specularColorMap.channel),specularIntensityMapUv:Re&&v(S.specularIntensityMap.channel),transmissionMapUv:P&&v(S.transmissionMap.channel),thicknessMapUv:ae&&v(S.thicknessMap.channel),alphaMapUv:ce&&v(S.alphaMap.channel),vertexTangents:!!j.attributes.tangent&&(We||De),vertexColors:S.vertexColors,vertexAlphas:S.vertexColors===!0&&!!j.attributes.color&&j.attributes.color.itemSize===4,pointsUvs:z.isPoints===!0&&!!j.attributes.uv&&(Ee||ce),fog:!!H,useFog:S.fog===!0,fogExp2:!!H&&H.isFogExp2,flatShading:S.flatShading===!0&&S.wireframe===!1,sizeAttenuation:S.sizeAttenuation===!0,logarithmicDepthBuffer:u,reversedDepthBuffer:ue,skinning:z.isSkinnedMesh===!0,morphTargets:j.morphAttributes.position!==void 0,morphNormals:j.morphAttributes.normal!==void 0,morphColors:j.morphAttributes.color!==void 0,morphTargetsCount:Pe,morphTextureStride:ze,numDirLights:M.directional.length,numPointLights:M.point.length,numSpotLights:M.spot.length,numSpotLightMaps:M.spotLightMap.length,numRectAreaLights:M.rectArea.length,numHemiLights:M.hemi.length,numDirLightShadows:M.directionalShadowMap.length,numPointLightShadows:M.pointShadowMap.length,numSpotLightShadows:M.spotShadowMap.length,numSpotLightShadowsWithMaps:M.numSpotLightShadowsWithMaps,numLightProbes:M.numLightProbes,numClippingPlanes:a.numPlanes,numClipIntersection:a.numIntersection,dithering:S.dithering,shadowMapEnabled:s.shadowMap.enabled&&L.length>0,shadowMapType:s.shadowMap.type,toneMapping:Ae,decodeVideoTexture:Ee&&S.map.isVideoTexture===!0&&je.getTransfer(S.map.colorSpace)===et,decodeVideoTextureEmissive:me&&S.emissiveMap.isVideoTexture===!0&&je.getTransfer(S.emissiveMap.colorSpace)===et,premultipliedAlpha:S.premultipliedAlpha,doubleSided:S.side===Gt,flipSided:S.side===Ft,useDepthPacking:S.depthPacking>=0,depthPacking:S.depthPacking||0,index0AttributeName:S.index0AttributeName,extensionClipCullDistance:ve&&S.extensions.clipCullDistance===!0&&i.has("WEBGL_clip_cull_distance"),extensionMultiDraw:(ve&&S.extensions.multiDraw===!0||Te)&&i.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:i.has("KHR_parallel_shader_compile"),customProgramCacheKey:S.customProgramCacheKey()};return Lt.vertexUv1s=c.has(1),Lt.vertexUv2s=c.has(2),Lt.vertexUv3s=c.has(3),c.clear(),Lt}function p(S){const M=[];if(S.shaderID?M.push(S.shaderID):(M.push(S.customVertexShaderID),M.push(S.customFragmentShaderID)),S.defines!==void 0)for(const L in S.defines)M.push(L),M.push(S.defines[L]);return S.isRawShaderMaterial===!1&&(y(M,S),_(M,S),M.push(s.outputColorSpace)),M.push(S.customProgramCacheKey),M.join()}function y(S,M){S.push(M.precision),S.push(M.outputColorSpace),S.push(M.envMapMode),S.push(M.envMapCubeUVHeight),S.push(M.mapUv),S.push(M.alphaMapUv),S.push(M.lightMapUv),S.push(M.aoMapUv),S.push(M.bumpMapUv),S.push(M.normalMapUv),S.push(M.displacementMapUv),S.push(M.emissiveMapUv),S.push(M.metalnessMapUv),S.push(M.roughnessMapUv),S.push(M.anisotropyMapUv),S.push(M.clearcoatMapUv),S.push(M.clearcoatNormalMapUv),S.push(M.clearcoatRoughnessMapUv),S.push(M.iridescenceMapUv),S.push(M.iridescenceThicknessMapUv),S.push(M.sheenColorMapUv),S.push(M.sheenRoughnessMapUv),S.push(M.specularMapUv),S.push(M.specularColorMapUv),S.push(M.specularIntensityMapUv),S.push(M.transmissionMapUv),S.push(M.thicknessMapUv),S.push(M.combine),S.push(M.fogExp2),S.push(M.sizeAttenuation),S.push(M.morphTargetsCount),S.push(M.morphAttributeCount),S.push(M.numDirLights),S.push(M.numPointLights),S.push(M.numSpotLights),S.push(M.numSpotLightMaps),S.push(M.numHemiLights),S.push(M.numRectAreaLights),S.push(M.numDirLightShadows),S.push(M.numPointLightShadows),S.push(M.numSpotLightShadows),S.push(M.numSpotLightShadowsWithMaps),S.push(M.numLightProbes),S.push(M.shadowMapType),S.push(M.toneMapping),S.push(M.numClippingPlanes),S.push(M.numClipIntersection),S.push(M.depthPacking)}function _(S,M){o.disableAll(),M.supportsVertexTextures&&o.enable(0),M.instancing&&o.enable(1),M.instancingColor&&o.enable(2),M.instancingMorph&&o.enable(3),M.matcap&&o.enable(4),M.envMap&&o.enable(5),M.normalMapObjectSpace&&o.enable(6),M.normalMapTangentSpace&&o.enable(7),M.clearcoat&&o.enable(8),M.iridescence&&o.enable(9),M.alphaTest&&o.enable(10),M.vertexColors&&o.enable(11),M.vertexAlphas&&o.enable(12),M.vertexUv1s&&o.enable(13),M.vertexUv2s&&o.enable(14),M.vertexUv3s&&o.enable(15),M.vertexTangents&&o.enable(16),M.anisotropy&&o.enable(17),M.alphaHash&&o.enable(18),M.batching&&o.enable(19),M.dispersion&&o.enable(20),M.batchingColor&&o.enable(21),M.gradientMap&&o.enable(22),S.push(o.mask),o.disableAll(),M.fog&&o.enable(0),M.useFog&&o.enable(1),M.flatShading&&o.enable(2),M.logarithmicDepthBuffer&&o.enable(3),M.reversedDepthBuffer&&o.enable(4),M.skinning&&o.enable(5),M.morphTargets&&o.enable(6),M.morphNormals&&o.enable(7),M.morphColors&&o.enable(8),M.premultipliedAlpha&&o.enable(9),M.shadowMapEnabled&&o.enable(10),M.doubleSided&&o.enable(11),M.flipSided&&o.enable(12),M.useDepthPacking&&o.enable(13),M.dithering&&o.enable(14),M.transmission&&o.enable(15),M.sheen&&o.enable(16),M.opaque&&o.enable(17),M.pointsUvs&&o.enable(18),M.decodeVideoTexture&&o.enable(19),M.decodeVideoTextureEmissive&&o.enable(20),M.alphaToCoverage&&o.enable(21),S.push(o.mask)}function E(S){const M=g[S.type];let L;if(M){const N=Ri[M];L=fi.clone(N.uniforms)}else L=S.uniforms;return L}function R(S,M){let L;for(let N=0,z=h.length;N0?i.push(p):m.transparent===!0?r.push(p):t.push(p)}function l(u,d,m,g,v,f){const p=a(u,d,m,g,v,f);m.transmission>0?i.unshift(p):m.transparent===!0?r.unshift(p):t.unshift(p)}function c(u,d){t.length>1&&t.sort(u||Av),i.length>1&&i.sort(d||uh),r.length>1&&r.sort(d||uh)}function h(){for(let u=e,d=s.length;u=n.length?(a=new dh,n.push(a)):a=n[r],a}function t(){s=new WeakMap}return{get:e,dispose:t}}function Lv(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new w,color:new _e};break;case"SpotLight":t={position:new w,direction:new w,color:new _e,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new w,color:new _e,distance:0,decay:0};break;case"HemisphereLight":t={direction:new w,skyColor:new _e,groundColor:new _e};break;case"RectAreaLight":t={color:new _e,position:new w,halfWidth:new w,halfHeight:new w};break}return s[e.id]=t,t}}}function Dv(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new oe};break;case"SpotLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new oe};break;case"PointLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new oe,shadowCameraNear:1,shadowCameraFar:1e3};break}return s[e.id]=t,t}}}let Iv=0;function Uv(s,e){return(e.castShadow?2:0)-(s.castShadow?2:0)+(e.map?1:0)-(s.map?1:0)}function Nv(s){const e=new Lv,t=Dv(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let c=0;c<9;c++)i.probe.push(new w);const r=new w,n=new Le,a=new Le;function o(c){let h=0,u=0,d=0;for(let S=0;S<9;S++)i.probe[S].set(0,0,0);let m=0,g=0,v=0,f=0,p=0,y=0,_=0,E=0,R=0,T=0,A=0;c.sort(Uv);for(let S=0,M=c.length;S0&&(s.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=le.LTC_FLOAT_1,i.rectAreaLTC2=le.LTC_FLOAT_2):(i.rectAreaLTC1=le.LTC_HALF_1,i.rectAreaLTC2=le.LTC_HALF_2)),i.ambient[0]=h,i.ambient[1]=u,i.ambient[2]=d;const I=i.hash;(I.directionalLength!==m||I.pointLength!==g||I.spotLength!==v||I.rectAreaLength!==f||I.hemiLength!==p||I.numDirectionalShadows!==y||I.numPointShadows!==_||I.numSpotShadows!==E||I.numSpotMaps!==R||I.numLightProbes!==A)&&(i.directional.length=m,i.spot.length=v,i.rectArea.length=f,i.point.length=g,i.hemi.length=p,i.directionalShadow.length=y,i.directionalShadowMap.length=y,i.pointShadow.length=_,i.pointShadowMap.length=_,i.spotShadow.length=E,i.spotShadowMap.length=E,i.directionalShadowMatrix.length=y,i.pointShadowMatrix.length=_,i.spotLightMatrix.length=E+R-T,i.spotLightMap.length=R,i.numSpotLightShadowsWithMaps=T,i.numLightProbes=A,I.directionalLength=m,I.pointLength=g,I.spotLength=v,I.rectAreaLength=f,I.hemiLength=p,I.numDirectionalShadows=y,I.numPointShadows=_,I.numSpotShadows=E,I.numSpotMaps=R,I.numLightProbes=A,i.version=Iv++)}function l(c,h){let u=0,d=0,m=0,g=0,v=0;const f=h.matrixWorldInverse;for(let p=0,y=c.length;p=a.length?(o=new ph(s),a.push(o)):o=a[n],o}function i(){e=new WeakMap}return{get:t,dispose:i}}const Bv=`void main() { +`+ne+` +`+Pe)}else j!==""?be("WebGLProgram: Program Info Log:",j):(q===""||te==="")&&(Z=!1);Z&&(L.diagnostics={runnable:G,programLog:j,vertexShader:{log:q,prefix:f},fragmentShader:{log:te,prefix:p}})}r.deleteShader(A),r.deleteShader(S),I=new Rs(r,v),T=pv(r,v)}let I;this.getUniforms=function(){return I===void 0&&R(this),I};let T;this.getAttributes=function(){return T===void 0&&R(this),T};let M=t.rendererExtensionParallelShaderCompile===!1;return this.isReady=function(){return M===!1&&(M=r.getProgramParameter(v,nv)),M},this.destroy=function(){i.releaseStatesOfProgram(this),r.deleteProgram(v),this.program=void 0},this.type=t.shaderType,this.name=t.shaderName,this.id=sv++,this.cacheKey=e,this.usedTimes=1,this.program=v,this.vertexShader=A,this.fragmentShader=S,this}let Ev=0;class wv{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const t=e.vertexShader,i=e.fragmentShader,r=this._getShaderStage(t),s=this._getShaderStage(i),a=this._getShaderCacheForMaterial(e);return a.has(r)===!1&&(a.add(r),r.usedTimes++),a.has(s)===!1&&(a.add(s),s.usedTimes++),this}remove(e){const t=this.materialCache.get(e);for(const i of t)i.usedTimes--,i.usedTimes===0&&this.shaderCache.delete(i.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const t=this.materialCache;let i=t.get(e);return i===void 0&&(i=new Set,t.set(e,i)),i}_getShaderStage(e){const t=this.shaderCache;let i=t.get(e);return i===void 0&&(i=new Cv(e),t.set(e,i)),i}}class Cv{constructor(e){this.id=Ev++,this.code=e,this.usedTimes=0}}function Rv(n,e,t,i,r,s,a){const o=new eo,l=new wv,c=new Set,h=[],u=r.logarithmicDepthBuffer,d=r.vertexTextures;let m=r.precision;const g={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function v(T){return c.add(T),T===0?"uv":`uv${T}`}function f(T,M,L,N,z){const V=N.fog,j=z.geometry,q=T.isMeshStandardMaterial?N.environment:null,te=(T.isMeshStandardMaterial?t:e).get(T.envMap||q),G=te&&te.mapping===Vn?te.image.height:null,Z=g[T.type];T.precision!==null&&(m=r.getMaxPrecision(T.precision),m!==T.precision&&be("WebGLProgram.getParameters:",T.precision,"not supported, using",m,"instead."));const ne=j.morphAttributes.position||j.morphAttributes.normal||j.morphAttributes.color,Pe=ne!==void 0?ne.length:0;let ze=0;j.morphAttributes.position!==void 0&&(ze=1),j.morphAttributes.normal!==void 0&&(ze=2),j.morphAttributes.color!==void 0&&(ze=3);let qe,$e,Je,W;if(Z){const at=Ri[Z];qe=at.vertexShader,$e=at.fragmentShader}else qe=T.vertexShader,$e=T.fragmentShader,l.update(T),Je=l.getVertexShaderID(T),W=l.getFragmentShaderID(T);const Y=n.getRenderTarget(),ue=n.state.buffers.depth.getReversed(),Ce=z.isInstancedMesh===!0,Te=z.isBatchedMesh===!0,Ee=!!T.map,Qe=!!T.matcap,Xe=!!te,Ge=!!T.aoMap,D=!!T.lightMap,_t=!!T.bumpMap,We=!!T.normalMap,et=!!T.displacementMap,me=!!T.emissiveMap,ot=!!T.metalnessMap,Me=!!T.roughnessMap,De=T.anisotropy>0,C=T.clearcoat>0,x=T.dispersion>0,B=T.iridescence>0,X=T.sheen>0,K=T.transmission>0,H=De&&!!T.anisotropyMap,xe=C&&!!T.clearcoatMap,se=C&&!!T.clearcoatNormalMap,Se=C&&!!T.clearcoatRoughnessMap,de=B&&!!T.iridescenceMap,J=B&&!!T.iridescenceThicknessMap,re=X&&!!T.sheenColorMap,Oe=X&&!!T.sheenRoughnessMap,we=!!T.specularMap,he=!!T.specularColorMap,Re=!!T.specularIntensityMap,P=K&&!!T.transmissionMap,ae=K&&!!T.thicknessMap,ie=!!T.gradientMap,ce=!!T.alphaMap,Q=T.alphaTest>0,$=!!T.alphaHash,ve=!!T.extensions;let Ae=Xi;T.toneMapped&&(Y===null||Y.isXRRenderTarget===!0)&&(Ae=n.toneMapping);const Lt={shaderID:Z,shaderType:T.type,shaderName:T.name,vertexShader:qe,fragmentShader:$e,defines:T.defines,customVertexShaderID:Je,customFragmentShaderID:W,isRawShaderMaterial:T.isRawShaderMaterial===!0,glslVersion:T.glslVersion,precision:m,batching:Te,batchingColor:Te&&z._colorsTexture!==null,instancing:Ce,instancingColor:Ce&&z.instanceColor!==null,instancingMorph:Ce&&z.morphTexture!==null,supportsVertexTextures:d,outputColorSpace:Y===null?n.outputColorSpace:Y.isXRRenderTarget===!0?Y.texture.colorSpace:Nt,alphaToCoverage:!!T.alphaToCoverage,map:Ee,matcap:Qe,envMap:Xe,envMapMode:Xe&&te.mapping,envMapCubeUVHeight:G,aoMap:Ge,lightMap:D,bumpMap:_t,normalMap:We,displacementMap:d&&et,emissiveMap:me,normalMapObjectSpace:We&&T.normalMapType===bu,normalMapTangentSpace:We&&T.normalMapType===Yn,metalnessMap:ot,roughnessMap:Me,anisotropy:De,anisotropyMap:H,clearcoat:C,clearcoatMap:xe,clearcoatNormalMap:se,clearcoatRoughnessMap:Se,dispersion:x,iridescence:B,iridescenceMap:de,iridescenceThicknessMap:J,sheen:X,sheenColorMap:re,sheenRoughnessMap:Oe,specularMap:we,specularColorMap:he,specularIntensityMap:Re,transmission:K,transmissionMap:P,thicknessMap:ae,gradientMap:ie,opaque:T.transparent===!1&&T.blending===Tr&&T.alphaToCoverage===!1,alphaMap:ce,alphaTest:Q,alphaHash:$,combine:T.combine,mapUv:Ee&&v(T.map.channel),aoMapUv:Ge&&v(T.aoMap.channel),lightMapUv:D&&v(T.lightMap.channel),bumpMapUv:_t&&v(T.bumpMap.channel),normalMapUv:We&&v(T.normalMap.channel),displacementMapUv:et&&v(T.displacementMap.channel),emissiveMapUv:me&&v(T.emissiveMap.channel),metalnessMapUv:ot&&v(T.metalnessMap.channel),roughnessMapUv:Me&&v(T.roughnessMap.channel),anisotropyMapUv:H&&v(T.anisotropyMap.channel),clearcoatMapUv:xe&&v(T.clearcoatMap.channel),clearcoatNormalMapUv:se&&v(T.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:Se&&v(T.clearcoatRoughnessMap.channel),iridescenceMapUv:de&&v(T.iridescenceMap.channel),iridescenceThicknessMapUv:J&&v(T.iridescenceThicknessMap.channel),sheenColorMapUv:re&&v(T.sheenColorMap.channel),sheenRoughnessMapUv:Oe&&v(T.sheenRoughnessMap.channel),specularMapUv:we&&v(T.specularMap.channel),specularColorMapUv:he&&v(T.specularColorMap.channel),specularIntensityMapUv:Re&&v(T.specularIntensityMap.channel),transmissionMapUv:P&&v(T.transmissionMap.channel),thicknessMapUv:ae&&v(T.thicknessMap.channel),alphaMapUv:ce&&v(T.alphaMap.channel),vertexTangents:!!j.attributes.tangent&&(We||De),vertexColors:T.vertexColors,vertexAlphas:T.vertexColors===!0&&!!j.attributes.color&&j.attributes.color.itemSize===4,pointsUvs:z.isPoints===!0&&!!j.attributes.uv&&(Ee||ce),fog:!!V,useFog:T.fog===!0,fogExp2:!!V&&V.isFogExp2,flatShading:T.flatShading===!0&&T.wireframe===!1,sizeAttenuation:T.sizeAttenuation===!0,logarithmicDepthBuffer:u,reversedDepthBuffer:ue,skinning:z.isSkinnedMesh===!0,morphTargets:j.morphAttributes.position!==void 0,morphNormals:j.morphAttributes.normal!==void 0,morphColors:j.morphAttributes.color!==void 0,morphTargetsCount:Pe,morphTextureStride:ze,numDirLights:M.directional.length,numPointLights:M.point.length,numSpotLights:M.spot.length,numSpotLightMaps:M.spotLightMap.length,numRectAreaLights:M.rectArea.length,numHemiLights:M.hemi.length,numDirLightShadows:M.directionalShadowMap.length,numPointLightShadows:M.pointShadowMap.length,numSpotLightShadows:M.spotShadowMap.length,numSpotLightShadowsWithMaps:M.numSpotLightShadowsWithMaps,numLightProbes:M.numLightProbes,numClippingPlanes:a.numPlanes,numClipIntersection:a.numIntersection,dithering:T.dithering,shadowMapEnabled:n.shadowMap.enabled&&L.length>0,shadowMapType:n.shadowMap.type,toneMapping:Ae,decodeVideoTexture:Ee&&T.map.isVideoTexture===!0&&je.getTransfer(T.map.colorSpace)===tt,decodeVideoTextureEmissive:me&&T.emissiveMap.isVideoTexture===!0&&je.getTransfer(T.emissiveMap.colorSpace)===tt,premultipliedAlpha:T.premultipliedAlpha,doubleSided:T.side===Gt,flipSided:T.side===Ft,useDepthPacking:T.depthPacking>=0,depthPacking:T.depthPacking||0,index0AttributeName:T.index0AttributeName,extensionClipCullDistance:ve&&T.extensions.clipCullDistance===!0&&i.has("WEBGL_clip_cull_distance"),extensionMultiDraw:(ve&&T.extensions.multiDraw===!0||Te)&&i.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:i.has("KHR_parallel_shader_compile"),customProgramCacheKey:T.customProgramCacheKey()};return Lt.vertexUv1s=c.has(1),Lt.vertexUv2s=c.has(2),Lt.vertexUv3s=c.has(3),c.clear(),Lt}function p(T){const M=[];if(T.shaderID?M.push(T.shaderID):(M.push(T.customVertexShaderID),M.push(T.customFragmentShaderID)),T.defines!==void 0)for(const L in T.defines)M.push(L),M.push(T.defines[L]);return T.isRawShaderMaterial===!1&&(y(M,T),_(M,T),M.push(n.outputColorSpace)),M.push(T.customProgramCacheKey),M.join()}function y(T,M){T.push(M.precision),T.push(M.outputColorSpace),T.push(M.envMapMode),T.push(M.envMapCubeUVHeight),T.push(M.mapUv),T.push(M.alphaMapUv),T.push(M.lightMapUv),T.push(M.aoMapUv),T.push(M.bumpMapUv),T.push(M.normalMapUv),T.push(M.displacementMapUv),T.push(M.emissiveMapUv),T.push(M.metalnessMapUv),T.push(M.roughnessMapUv),T.push(M.anisotropyMapUv),T.push(M.clearcoatMapUv),T.push(M.clearcoatNormalMapUv),T.push(M.clearcoatRoughnessMapUv),T.push(M.iridescenceMapUv),T.push(M.iridescenceThicknessMapUv),T.push(M.sheenColorMapUv),T.push(M.sheenRoughnessMapUv),T.push(M.specularMapUv),T.push(M.specularColorMapUv),T.push(M.specularIntensityMapUv),T.push(M.transmissionMapUv),T.push(M.thicknessMapUv),T.push(M.combine),T.push(M.fogExp2),T.push(M.sizeAttenuation),T.push(M.morphTargetsCount),T.push(M.morphAttributeCount),T.push(M.numDirLights),T.push(M.numPointLights),T.push(M.numSpotLights),T.push(M.numSpotLightMaps),T.push(M.numHemiLights),T.push(M.numRectAreaLights),T.push(M.numDirLightShadows),T.push(M.numPointLightShadows),T.push(M.numSpotLightShadows),T.push(M.numSpotLightShadowsWithMaps),T.push(M.numLightProbes),T.push(M.shadowMapType),T.push(M.toneMapping),T.push(M.numClippingPlanes),T.push(M.numClipIntersection),T.push(M.depthPacking)}function _(T,M){o.disableAll(),M.supportsVertexTextures&&o.enable(0),M.instancing&&o.enable(1),M.instancingColor&&o.enable(2),M.instancingMorph&&o.enable(3),M.matcap&&o.enable(4),M.envMap&&o.enable(5),M.normalMapObjectSpace&&o.enable(6),M.normalMapTangentSpace&&o.enable(7),M.clearcoat&&o.enable(8),M.iridescence&&o.enable(9),M.alphaTest&&o.enable(10),M.vertexColors&&o.enable(11),M.vertexAlphas&&o.enable(12),M.vertexUv1s&&o.enable(13),M.vertexUv2s&&o.enable(14),M.vertexUv3s&&o.enable(15),M.vertexTangents&&o.enable(16),M.anisotropy&&o.enable(17),M.alphaHash&&o.enable(18),M.batching&&o.enable(19),M.dispersion&&o.enable(20),M.batchingColor&&o.enable(21),M.gradientMap&&o.enable(22),T.push(o.mask),o.disableAll(),M.fog&&o.enable(0),M.useFog&&o.enable(1),M.flatShading&&o.enable(2),M.logarithmicDepthBuffer&&o.enable(3),M.reversedDepthBuffer&&o.enable(4),M.skinning&&o.enable(5),M.morphTargets&&o.enable(6),M.morphNormals&&o.enable(7),M.morphColors&&o.enable(8),M.premultipliedAlpha&&o.enable(9),M.shadowMapEnabled&&o.enable(10),M.doubleSided&&o.enable(11),M.flipSided&&o.enable(12),M.useDepthPacking&&o.enable(13),M.dithering&&o.enable(14),M.transmission&&o.enable(15),M.sheen&&o.enable(16),M.opaque&&o.enable(17),M.pointsUvs&&o.enable(18),M.decodeVideoTexture&&o.enable(19),M.decodeVideoTextureEmissive&&o.enable(20),M.alphaToCoverage&&o.enable(21),T.push(o.mask)}function E(T){const M=g[T.type];let L;if(M){const N=Ri[M];L=fi.clone(N.uniforms)}else L=T.uniforms;return L}function A(T,M){let L;for(let N=0,z=h.length;N0?i.push(p):m.transparent===!0?r.push(p):t.push(p)}function l(u,d,m,g,v,f){const p=a(u,d,m,g,v,f);m.transmission>0?i.unshift(p):m.transparent===!0?r.unshift(p):t.unshift(p)}function c(u,d){t.length>1&&t.sort(u||Pv),i.length>1&&i.sort(d||dh),r.length>1&&r.sort(d||dh)}function h(){for(let u=e,d=n.length;u=s.length?(a=new ph,s.push(a)):a=s[r],a}function t(){n=new WeakMap}return{get:e,dispose:t}}function Dv(){const n={};return{get:function(e){if(n[e.id]!==void 0)return n[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new w,color:new _e};break;case"SpotLight":t={position:new w,direction:new w,color:new _e,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new w,color:new _e,distance:0,decay:0};break;case"HemisphereLight":t={direction:new w,skyColor:new _e,groundColor:new _e};break;case"RectAreaLight":t={color:new _e,position:new w,halfWidth:new w,halfHeight:new w};break}return n[e.id]=t,t}}}function Iv(){const n={};return{get:function(e){if(n[e.id]!==void 0)return n[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new oe};break;case"SpotLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new oe};break;case"PointLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new oe,shadowCameraNear:1,shadowCameraFar:1e3};break}return n[e.id]=t,t}}}let Uv=0;function Nv(n,e){return(e.castShadow?2:0)-(n.castShadow?2:0)+(e.map?1:0)-(n.map?1:0)}function Ov(n){const e=new Dv,t=Iv(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let c=0;c<9;c++)i.probe.push(new w);const r=new w,s=new Le,a=new Le;function o(c){let h=0,u=0,d=0;for(let T=0;T<9;T++)i.probe[T].set(0,0,0);let m=0,g=0,v=0,f=0,p=0,y=0,_=0,E=0,A=0,S=0,R=0;c.sort(Nv);for(let T=0,M=c.length;T0&&(n.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=le.LTC_FLOAT_1,i.rectAreaLTC2=le.LTC_FLOAT_2):(i.rectAreaLTC1=le.LTC_HALF_1,i.rectAreaLTC2=le.LTC_HALF_2)),i.ambient[0]=h,i.ambient[1]=u,i.ambient[2]=d;const I=i.hash;(I.directionalLength!==m||I.pointLength!==g||I.spotLength!==v||I.rectAreaLength!==f||I.hemiLength!==p||I.numDirectionalShadows!==y||I.numPointShadows!==_||I.numSpotShadows!==E||I.numSpotMaps!==A||I.numLightProbes!==R)&&(i.directional.length=m,i.spot.length=v,i.rectArea.length=f,i.point.length=g,i.hemi.length=p,i.directionalShadow.length=y,i.directionalShadowMap.length=y,i.pointShadow.length=_,i.pointShadowMap.length=_,i.spotShadow.length=E,i.spotShadowMap.length=E,i.directionalShadowMatrix.length=y,i.pointShadowMatrix.length=_,i.spotLightMatrix.length=E+A-S,i.spotLightMap.length=A,i.numSpotLightShadowsWithMaps=S,i.numLightProbes=R,I.directionalLength=m,I.pointLength=g,I.spotLength=v,I.rectAreaLength=f,I.hemiLength=p,I.numDirectionalShadows=y,I.numPointShadows=_,I.numSpotShadows=E,I.numSpotMaps=A,I.numLightProbes=R,i.version=Uv++)}function l(c,h){let u=0,d=0,m=0,g=0,v=0;const f=h.matrixWorldInverse;for(let p=0,y=c.length;p=a.length?(o=new mh(n),a.push(o)):o=a[s],o}function i(){e=new WeakMap}return{get:t,dispose:i}}const Fv=`void main() { gl_Position = vec4( position, 1.0 ); -}`,Fv=`uniform sampler2D shadow_pass; +}`,kv=`uniform sampler2D shadow_pass; uniform vec2 resolution; uniform float radius; #include @@ -3926,12 +3926,12 @@ void main() { squared_mean = squared_mean / samples; float std_dev = sqrt( squared_mean - mean * mean ); gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) ); -}`;function kv(s,e,t){let i=new bo;const r=new oe,n=new oe,a=new Ke,o=new Tc({depthPacking:Ll}),l=new Ud,c={},h=t.maxTextureSize,u={[bi]:Ft,[Ft]:bi,[Gt]:Gt},d=new ot({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new oe},radius:{value:4}},vertexShader:Bv,fragmentShader:Fv}),m=d.clone();m.defines.HORIZONTAL_PASS=1;const g=new ei;g.setAttribute("position",new zt(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const v=new rt(g,d),f=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=ol;let p=this.type;this.render=function(T,A,I){if(f.enabled===!1||f.autoUpdate===!1&&f.needsUpdate===!1||T.length===0)return;const S=s.getRenderTarget(),M=s.getActiveCubeFace(),L=s.getActiveMipmapLevel(),N=s.state;N.setBlending(xt),N.buffers.depth.getReversed()===!0?N.buffers.color.setClear(0,0,0,0):N.buffers.color.setClear(1,1,1,1),N.buffers.depth.setTest(!0),N.setScissorTest(!1);const z=p!==Di&&this.type===Di,H=p===Di&&this.type!==Di;for(let j=0,q=T.length;jh||r.y>h)&&(r.x>h&&(n.x=Math.floor(h/Z.x),r.x=n.x*Z.x,G.mapSize.x=n.x),r.y>h&&(n.y=Math.floor(h/Z.y),r.y=n.y*Z.y,G.mapSize.y=n.y)),G.map===null||z===!0||H===!0){const Pe=this.type!==Di?{minFilter:Dt,magFilter:Dt}:{};G.map!==null&&G.map.dispose(),G.map=new bt(r.x,r.y,Pe),G.map.texture.name=te.name+".shadowMap",G.camera.updateProjectionMatrix()}s.setRenderTarget(G.map),s.clear();const se=G.getViewportCount();for(let Pe=0;Pe0||A.map&&A.alphaTest>0||A.alphaToCoverage===!0){const N=M.uuid,z=A.uuid;let H=c[N];H===void 0&&(H={},c[N]=H);let j=H[z];j===void 0&&(j=M.clone(),H[z]=j,A.addEventListener("dispose",R)),M=j}if(M.visible=A.visible,M.wireframe=A.wireframe,S===Di?M.side=A.shadowSide!==null?A.shadowSide:A.side:M.side=A.shadowSide!==null?A.shadowSide:u[A.side],M.alphaMap=A.alphaMap,M.alphaTest=A.alphaToCoverage===!0?.5:A.alphaTest,M.map=A.map,M.clipShadows=A.clipShadows,M.clippingPlanes=A.clippingPlanes,M.clipIntersection=A.clipIntersection,M.displacementMap=A.displacementMap,M.displacementScale=A.displacementScale,M.displacementBias=A.displacementBias,M.wireframeLinewidth=A.wireframeLinewidth,M.linewidth=A.linewidth,I.isPointLight===!0&&M.isMeshDistanceMaterial===!0){const N=s.properties.get(M);N.light=I}return M}function E(T,A,I,S,M){if(T.visible===!1)return;if(T.layers.test(A.layers)&&(T.isMesh||T.isLine||T.isPoints)&&(T.castShadow||T.receiveShadow&&M===Di)&&(!T.frustumCulled||i.intersectsObject(T))){T.modelViewMatrix.multiplyMatrices(I.matrixWorldInverse,T.matrixWorld);const N=e.update(T),z=T.material;if(Array.isArray(z)){const H=N.groups;for(let j=0,q=H.length;j=1):G.indexOf("OpenGL ES")!==-1&&(te=parseFloat(/^OpenGL ES (\d)/.exec(G)[1]),q=te>=2);let Z=null,se={};const Pe=s.getParameter(s.SCISSOR_BOX),ze=s.getParameter(s.VIEWPORT),qe=new Ke().fromArray(Pe),Ze=new Ke().fromArray(ze);function $e(P,ae,ie,ce){const Q=new Uint8Array(4),$=s.createTexture();s.bindTexture(P,$),s.texParameteri(P,s.TEXTURE_MIN_FILTER,s.NEAREST),s.texParameteri(P,s.TEXTURE_MAG_FILTER,s.NEAREST);for(let ve=0;ve"u"?!1:/OculusBrowser/g.test(navigator.userAgent),c=new oe,h=new WeakMap;let u;const d=new WeakMap;let m=!1;try{m=typeof OffscreenCanvas<"u"&&new OffscreenCanvas(1,1).getContext("2d")!==null}catch{}function g(C,x){return m?new OffscreenCanvas(C,x):fs("canvas")}function v(C,x,B){let X=1;const K=De(C);if((K.width>B||K.height>B)&&(X=B/Math.max(K.width,K.height)),X<1)if(typeof HTMLImageElement<"u"&&C instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&C instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&C instanceof ImageBitmap||typeof VideoFrame<"u"&&C instanceof VideoFrame){const V=Math.floor(X*K.width),xe=Math.floor(X*K.height);u===void 0&&(u=g(V,xe));const ne=x?g(V,xe):u;return ne.width=V,ne.height=xe,ne.getContext("2d").drawImage(C,0,0,V,xe),be("WebGLRenderer: Texture has been resized from ("+K.width+"x"+K.height+") to ("+V+"x"+xe+")."),ne}else return"data"in C&&be("WebGLRenderer: Image in DataTexture is too big ("+K.width+"x"+K.height+")."),C;return C}function f(C){return C.generateMipmaps}function p(C){s.generateMipmap(C)}function y(C){return C.isWebGLCubeRenderTarget?s.TEXTURE_CUBE_MAP:C.isWebGL3DRenderTarget?s.TEXTURE_3D:C.isWebGLArrayRenderTarget||C.isCompressedArrayTexture?s.TEXTURE_2D_ARRAY:s.TEXTURE_2D}function _(C,x,B,X,K=!1){if(C!==null){if(s[C]!==void 0)return s[C];be("WebGLRenderer: Attempt to use non-existing WebGL internal format '"+C+"'")}let V=x;if(x===s.RED&&(B===s.FLOAT&&(V=s.R32F),B===s.HALF_FLOAT&&(V=s.R16F),B===s.UNSIGNED_BYTE&&(V=s.R8)),x===s.RED_INTEGER&&(B===s.UNSIGNED_BYTE&&(V=s.R8UI),B===s.UNSIGNED_SHORT&&(V=s.R16UI),B===s.UNSIGNED_INT&&(V=s.R32UI),B===s.BYTE&&(V=s.R8I),B===s.SHORT&&(V=s.R16I),B===s.INT&&(V=s.R32I)),x===s.RG&&(B===s.FLOAT&&(V=s.RG32F),B===s.HALF_FLOAT&&(V=s.RG16F),B===s.UNSIGNED_BYTE&&(V=s.RG8)),x===s.RG_INTEGER&&(B===s.UNSIGNED_BYTE&&(V=s.RG8UI),B===s.UNSIGNED_SHORT&&(V=s.RG16UI),B===s.UNSIGNED_INT&&(V=s.RG32UI),B===s.BYTE&&(V=s.RG8I),B===s.SHORT&&(V=s.RG16I),B===s.INT&&(V=s.RG32I)),x===s.RGB_INTEGER&&(B===s.UNSIGNED_BYTE&&(V=s.RGB8UI),B===s.UNSIGNED_SHORT&&(V=s.RGB16UI),B===s.UNSIGNED_INT&&(V=s.RGB32UI),B===s.BYTE&&(V=s.RGB8I),B===s.SHORT&&(V=s.RGB16I),B===s.INT&&(V=s.RGB32I)),x===s.RGBA_INTEGER&&(B===s.UNSIGNED_BYTE&&(V=s.RGBA8UI),B===s.UNSIGNED_SHORT&&(V=s.RGBA16UI),B===s.UNSIGNED_INT&&(V=s.RGBA32UI),B===s.BYTE&&(V=s.RGBA8I),B===s.SHORT&&(V=s.RGBA16I),B===s.INT&&(V=s.RGBA32I)),x===s.RGB&&(B===s.UNSIGNED_INT_5_9_9_9_REV&&(V=s.RGB9_E5),B===s.UNSIGNED_INT_10F_11F_11F_REV&&(V=s.R11F_G11F_B10F)),x===s.RGBA){const xe=K?qs:je.getTransfer(X);B===s.FLOAT&&(V=s.RGBA32F),B===s.HALF_FLOAT&&(V=s.RGBA16F),B===s.UNSIGNED_BYTE&&(V=xe===et?s.SRGB8_ALPHA8:s.RGBA8),B===s.UNSIGNED_SHORT_4_4_4_4&&(V=s.RGBA4),B===s.UNSIGNED_SHORT_5_5_5_1&&(V=s.RGB5_A1)}return(V===s.R16F||V===s.R32F||V===s.RG16F||V===s.RG32F||V===s.RGBA16F||V===s.RGBA32F)&&e.get("EXT_color_buffer_float"),V}function E(C,x){let B;return C?x===null||x===ar||x===Cr?B=s.DEPTH24_STENCIL8:x===Wt?B=s.DEPTH32F_STENCIL8:x===us&&(B=s.DEPTH24_STENCIL8,be("DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.")):x===null||x===ar||x===Cr?B=s.DEPTH_COMPONENT24:x===Wt?B=s.DEPTH_COMPONENT32F:x===us&&(B=s.DEPTH_COMPONENT16),B}function R(C,x){return f(C)===!0||C.isFramebufferTexture&&C.minFilter!==Dt&&C.minFilter!==yt?Math.log2(Math.max(x.width,x.height))+1:C.mipmaps!==void 0&&C.mipmaps.length>0?C.mipmaps.length:C.isCompressedTexture&&Array.isArray(C.image)?x.mipmaps.length:1}function T(C){const x=C.target;x.removeEventListener("dispose",T),I(x),x.isVideoTexture&&h.delete(x)}function A(C){const x=C.target;x.removeEventListener("dispose",A),M(x)}function I(C){const x=i.get(C);if(x.__webglInit===void 0)return;const B=C.source,X=d.get(B);if(X){const K=X[x.__cacheKey];K.usedTimes--,K.usedTimes===0&&S(C),Object.keys(X).length===0&&d.delete(B)}i.remove(C)}function S(C){const x=i.get(C);s.deleteTexture(x.__webglTexture);const B=C.source,X=d.get(B);delete X[x.__cacheKey],a.memory.textures--}function M(C){const x=i.get(C);if(C.depthTexture&&(C.depthTexture.dispose(),i.remove(C.depthTexture)),C.isWebGLCubeRenderTarget)for(let X=0;X<6;X++){if(Array.isArray(x.__webglFramebuffer[X]))for(let K=0;K=r.maxTextures&&be("WebGLTextures: Trying to use "+C+" texture units while this GPU supports only "+r.maxTextures),L+=1,C}function H(C){const x=[];return x.push(C.wrapS),x.push(C.wrapT),x.push(C.wrapR||0),x.push(C.magFilter),x.push(C.minFilter),x.push(C.anisotropy),x.push(C.internalFormat),x.push(C.format),x.push(C.type),x.push(C.generateMipmaps),x.push(C.premultiplyAlpha),x.push(C.flipY),x.push(C.unpackAlignment),x.push(C.colorSpace),x.join()}function j(C,x){const B=i.get(C);if(C.isVideoTexture&&at(C),C.isRenderTargetTexture===!1&&C.isExternalTexture!==!0&&C.version>0&&B.__version!==C.version){const X=C.image;if(X===null)be("WebGLRenderer: Texture marked for update but no image data found.");else if(X.complete===!1)be("WebGLRenderer: Texture marked for update but image is incomplete");else{W(B,C,x);return}}else C.isExternalTexture&&(B.__webglTexture=C.sourceTexture?C.sourceTexture:null);t.bindTexture(s.TEXTURE_2D,B.__webglTexture,s.TEXTURE0+x)}function q(C,x){const B=i.get(C);if(C.isRenderTargetTexture===!1&&C.version>0&&B.__version!==C.version){W(B,C,x);return}else C.isExternalTexture&&(B.__webglTexture=C.sourceTexture?C.sourceTexture:null);t.bindTexture(s.TEXTURE_2D_ARRAY,B.__webglTexture,s.TEXTURE0+x)}function te(C,x){const B=i.get(C);if(C.isRenderTargetTexture===!1&&C.version>0&&B.__version!==C.version){W(B,C,x);return}t.bindTexture(s.TEXTURE_3D,B.__webglTexture,s.TEXTURE0+x)}function G(C,x){const B=i.get(C);if(C.version>0&&B.__version!==C.version){Y(B,C,x);return}t.bindTexture(s.TEXTURE_CUBE_MAP,B.__webglTexture,s.TEXTURE0+x)}const Z={[Mi]:s.REPEAT,[$t]:s.CLAMP_TO_EDGE,[zs]:s.MIRRORED_REPEAT},se={[Dt]:s.NEAREST,[yl]:s.NEAREST_MIPMAP_NEAREST,[hs]:s.NEAREST_MIPMAP_LINEAR,[yt]:s.LINEAR,[Hs]:s.LINEAR_MIPMAP_NEAREST,[Ti]:s.LINEAR_MIPMAP_LINEAR},Pe={[Mu]:s.NEVER,[Ru]:s.ALWAYS,[Tu]:s.LESS,[Dl]:s.LEQUAL,[Su]:s.EQUAL,[Cu]:s.GEQUAL,[Eu]:s.GREATER,[wu]:s.NOTEQUAL};function ze(C,x){if(x.type===Wt&&e.has("OES_texture_float_linear")===!1&&(x.magFilter===yt||x.magFilter===Hs||x.magFilter===hs||x.magFilter===Ti||x.minFilter===yt||x.minFilter===Hs||x.minFilter===hs||x.minFilter===Ti)&&be("WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device."),s.texParameteri(C,s.TEXTURE_WRAP_S,Z[x.wrapS]),s.texParameteri(C,s.TEXTURE_WRAP_T,Z[x.wrapT]),(C===s.TEXTURE_3D||C===s.TEXTURE_2D_ARRAY)&&s.texParameteri(C,s.TEXTURE_WRAP_R,Z[x.wrapR]),s.texParameteri(C,s.TEXTURE_MAG_FILTER,se[x.magFilter]),s.texParameteri(C,s.TEXTURE_MIN_FILTER,se[x.minFilter]),x.compareFunction&&(s.texParameteri(C,s.TEXTURE_COMPARE_MODE,s.COMPARE_REF_TO_TEXTURE),s.texParameteri(C,s.TEXTURE_COMPARE_FUNC,Pe[x.compareFunction])),e.has("EXT_texture_filter_anisotropic")===!0){if(x.magFilter===Dt||x.minFilter!==hs&&x.minFilter!==Ti||x.type===Wt&&e.has("OES_texture_float_linear")===!1)return;if(x.anisotropy>1||i.get(x).__currentAnisotropy){const B=e.get("EXT_texture_filter_anisotropic");s.texParameterf(C,B.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(x.anisotropy,r.getMaxAnisotropy())),i.get(x).__currentAnisotropy=x.anisotropy}}}function qe(C,x){let B=!1;C.__webglInit===void 0&&(C.__webglInit=!0,x.addEventListener("dispose",T));const X=x.source;let K=d.get(X);K===void 0&&(K={},d.set(X,K));const V=H(x);if(V!==C.__cacheKey){K[V]===void 0&&(K[V]={texture:s.createTexture(),usedTimes:0},a.memory.textures++,B=!0),K[V].usedTimes++;const xe=K[C.__cacheKey];xe!==void 0&&(K[C.__cacheKey].usedTimes--,xe.usedTimes===0&&S(x)),C.__cacheKey=V,C.__webglTexture=K[V].texture}return B}function Ze(C,x,B){return Math.floor(Math.floor(C/B)/x)}function $e(C,x,B,X){const K=C.updateRanges;if(K.length===0)t.texSubImage2D(s.TEXTURE_2D,0,0,0,x.width,x.height,B,X,x.data);else{K.sort((de,J)=>de.start-J.start);let V=0;for(let de=1;de0){P&&ae&&t.texStorage2D(s.TEXTURE_2D,ce,we,Re[0].width,Re[0].height);for(let Q=0,$=Re.length;Q<$;Q++)he=Re[Q],P?ie&&t.texSubImage2D(s.TEXTURE_2D,Q,0,0,he.width,he.height,re,Oe,he.data):t.texImage2D(s.TEXTURE_2D,Q,we,he.width,he.height,0,re,Oe,he.data);x.generateMipmaps=!1}else P?(ae&&t.texStorage2D(s.TEXTURE_2D,ce,we,J.width,J.height),ie&&$e(x,J,re,Oe)):t.texImage2D(s.TEXTURE_2D,0,we,J.width,J.height,0,re,Oe,J.data);else if(x.isCompressedTexture)if(x.isCompressedArrayTexture){P&&ae&&t.texStorage3D(s.TEXTURE_2D_ARRAY,ce,we,Re[0].width,Re[0].height,J.depth);for(let Q=0,$=Re.length;Q<$;Q++)if(he=Re[Q],x.format!==qt)if(re!==null)if(P){if(ie)if(x.layerUpdates.size>0){const ve=kc(he.width,he.height,x.format,x.type);for(const Ae of x.layerUpdates){const Lt=he.data.subarray(Ae*ve/he.data.BYTES_PER_ELEMENT,(Ae+1)*ve/he.data.BYTES_PER_ELEMENT);t.compressedTexSubImage3D(s.TEXTURE_2D_ARRAY,Q,0,0,Ae,he.width,he.height,1,re,Lt)}x.clearLayerUpdates()}else t.compressedTexSubImage3D(s.TEXTURE_2D_ARRAY,Q,0,0,0,he.width,he.height,J.depth,re,he.data)}else t.compressedTexImage3D(s.TEXTURE_2D_ARRAY,Q,we,he.width,he.height,J.depth,0,he.data,0,0);else be("WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()");else P?ie&&t.texSubImage3D(s.TEXTURE_2D_ARRAY,Q,0,0,0,he.width,he.height,J.depth,re,Oe,he.data):t.texImage3D(s.TEXTURE_2D_ARRAY,Q,we,he.width,he.height,J.depth,0,re,Oe,he.data)}else{P&&ae&&t.texStorage2D(s.TEXTURE_2D,ce,we,Re[0].width,Re[0].height);for(let Q=0,$=Re.length;Q<$;Q++)he=Re[Q],x.format!==qt?re!==null?P?ie&&t.compressedTexSubImage2D(s.TEXTURE_2D,Q,0,0,he.width,he.height,re,he.data):t.compressedTexImage2D(s.TEXTURE_2D,Q,we,he.width,he.height,0,he.data):be("WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):P?ie&&t.texSubImage2D(s.TEXTURE_2D,Q,0,0,he.width,he.height,re,Oe,he.data):t.texImage2D(s.TEXTURE_2D,Q,we,he.width,he.height,0,re,Oe,he.data)}else if(x.isDataArrayTexture)if(P){if(ae&&t.texStorage3D(s.TEXTURE_2D_ARRAY,ce,we,J.width,J.height,J.depth),ie)if(x.layerUpdates.size>0){const Q=kc(J.width,J.height,x.format,x.type);for(const $ of x.layerUpdates){const ve=J.data.subarray($*Q/J.data.BYTES_PER_ELEMENT,($+1)*Q/J.data.BYTES_PER_ELEMENT);t.texSubImage3D(s.TEXTURE_2D_ARRAY,0,0,0,$,J.width,J.height,1,re,Oe,ve)}x.clearLayerUpdates()}else t.texSubImage3D(s.TEXTURE_2D_ARRAY,0,0,0,0,J.width,J.height,J.depth,re,Oe,J.data)}else t.texImage3D(s.TEXTURE_2D_ARRAY,0,we,J.width,J.height,J.depth,0,re,Oe,J.data);else if(x.isData3DTexture)P?(ae&&t.texStorage3D(s.TEXTURE_3D,ce,we,J.width,J.height,J.depth),ie&&t.texSubImage3D(s.TEXTURE_3D,0,0,0,0,J.width,J.height,J.depth,re,Oe,J.data)):t.texImage3D(s.TEXTURE_3D,0,we,J.width,J.height,J.depth,0,re,Oe,J.data);else if(x.isFramebufferTexture){if(ae)if(P)t.texStorage2D(s.TEXTURE_2D,ce,we,J.width,J.height);else{let Q=J.width,$=J.height;for(let ve=0;ve>=1,$>>=1}}else if(Re.length>0){if(P&&ae){const Q=De(Re[0]);t.texStorage2D(s.TEXTURE_2D,ce,we,Q.width,Q.height)}for(let Q=0,$=Re.length;Q<$;Q++)he=Re[Q],P?ie&&t.texSubImage2D(s.TEXTURE_2D,Q,0,0,re,Oe,he):t.texImage2D(s.TEXTURE_2D,Q,we,re,Oe,he);x.generateMipmaps=!1}else if(P){if(ae){const Q=De(J);t.texStorage2D(s.TEXTURE_2D,ce,we,Q.width,Q.height)}ie&&t.texSubImage2D(s.TEXTURE_2D,0,0,0,re,Oe,J)}else t.texImage2D(s.TEXTURE_2D,0,we,re,Oe,J);f(x)&&p(X),xe.__version=V.version,x.onUpdate&&x.onUpdate(x)}C.__version=x.version}function Y(C,x,B){if(x.image.length!==6)return;const X=qe(C,x),K=x.source;t.bindTexture(s.TEXTURE_CUBE_MAP,C.__webglTexture,s.TEXTURE0+B);const V=i.get(K);if(K.version!==V.__version||X===!0){t.activeTexture(s.TEXTURE0+B);const xe=je.getPrimaries(je.workingColorSpace),ne=x.colorSpace===qi?null:je.getPrimaries(x.colorSpace),Se=x.colorSpace===qi||xe===ne?s.NONE:s.BROWSER_DEFAULT_WEBGL;s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,x.flipY),s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,x.premultiplyAlpha),s.pixelStorei(s.UNPACK_ALIGNMENT,x.unpackAlignment),s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL,Se);const de=x.isCompressedTexture||x.image[0].isCompressedTexture,J=x.image[0]&&x.image[0].isDataTexture,re=[];for(let $=0;$<6;$++)!de&&!J?re[$]=v(x.image[$],!0,r.maxCubemapSize):re[$]=J?x.image[$].image:x.image[$],re[$]=Me(x,re[$]);const Oe=re[0],we=n.convert(x.format,x.colorSpace),he=n.convert(x.type),Re=_(x.internalFormat,we,he,x.colorSpace),P=x.isVideoTexture!==!0,ae=V.__version===void 0||X===!0,ie=K.dataReady;let ce=R(x,Oe);ze(s.TEXTURE_CUBE_MAP,x);let Q;if(de){P&&ae&&t.texStorage2D(s.TEXTURE_CUBE_MAP,ce,Re,Oe.width,Oe.height);for(let $=0;$<6;$++){Q=re[$].mipmaps;for(let ve=0;ve0&&ce++;const $=De(re[0]);t.texStorage2D(s.TEXTURE_CUBE_MAP,ce,Re,$.width,$.height)}for(let $=0;$<6;$++)if(J){P?ie&&t.texSubImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+$,0,0,0,re[$].width,re[$].height,we,he,re[$].data):t.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+$,0,Re,re[$].width,re[$].height,0,we,he,re[$].data);for(let ve=0;ve>V),Oe=Math.max(1,x.height>>V);K===s.TEXTURE_3D||K===s.TEXTURE_2D_ARRAY?t.texImage3D(K,V,Se,re,Oe,x.depth,0,xe,ne,null):t.texImage2D(K,V,Se,re,Oe,0,xe,ne,null)}t.bindFramebuffer(s.FRAMEBUFFER,C),me(x)?o.framebufferTexture2DMultisampleEXT(s.FRAMEBUFFER,X,K,J.__webglTexture,0,Qe(x)):(K===s.TEXTURE_2D||K>=s.TEXTURE_CUBE_MAP_POSITIVE_X&&K<=s.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&s.framebufferTexture2D(s.FRAMEBUFFER,X,K,J.__webglTexture,V),t.bindFramebuffer(s.FRAMEBUFFER,null)}function Ce(C,x,B){if(s.bindRenderbuffer(s.RENDERBUFFER,C),x.depthBuffer){const X=x.depthTexture,K=X&&X.isDepthTexture?X.type:null,V=E(x.stencilBuffer,K),xe=x.stencilBuffer?s.DEPTH_STENCIL_ATTACHMENT:s.DEPTH_ATTACHMENT,ne=Qe(x);me(x)?o.renderbufferStorageMultisampleEXT(s.RENDERBUFFER,ne,V,x.width,x.height):B?s.renderbufferStorageMultisample(s.RENDERBUFFER,ne,V,x.width,x.height):s.renderbufferStorage(s.RENDERBUFFER,V,x.width,x.height),s.framebufferRenderbuffer(s.FRAMEBUFFER,xe,s.RENDERBUFFER,C)}else{const X=x.textures;for(let K=0;K{delete x.__boundDepthTexture,delete x.__depthDisposeCallback,X.removeEventListener("dispose",K)};X.addEventListener("dispose",K),x.__depthDisposeCallback=K}x.__boundDepthTexture=X}if(C.depthTexture&&!x.__autoAllocateDepthBuffer){if(B)throw new Error("target.depthTexture not supported in Cube render targets");const X=C.texture.mipmaps;X&&X.length>0?Te(x.__webglFramebuffer[0],C):Te(x.__webglFramebuffer,C)}else if(B){x.__webglDepthbuffer=[];for(let X=0;X<6;X++)if(t.bindFramebuffer(s.FRAMEBUFFER,x.__webglFramebuffer[X]),x.__webglDepthbuffer[X]===void 0)x.__webglDepthbuffer[X]=s.createRenderbuffer(),Ce(x.__webglDepthbuffer[X],C,!1);else{const K=C.stencilBuffer?s.DEPTH_STENCIL_ATTACHMENT:s.DEPTH_ATTACHMENT,V=x.__webglDepthbuffer[X];s.bindRenderbuffer(s.RENDERBUFFER,V),s.framebufferRenderbuffer(s.FRAMEBUFFER,K,s.RENDERBUFFER,V)}}else{const X=C.texture.mipmaps;if(X&&X.length>0?t.bindFramebuffer(s.FRAMEBUFFER,x.__webglFramebuffer[0]):t.bindFramebuffer(s.FRAMEBUFFER,x.__webglFramebuffer),x.__webglDepthbuffer===void 0)x.__webglDepthbuffer=s.createRenderbuffer(),Ce(x.__webglDepthbuffer,C,!1);else{const K=C.stencilBuffer?s.DEPTH_STENCIL_ATTACHMENT:s.DEPTH_ATTACHMENT,V=x.__webglDepthbuffer;s.bindRenderbuffer(s.RENDERBUFFER,V),s.framebufferRenderbuffer(s.FRAMEBUFFER,K,s.RENDERBUFFER,V)}}t.bindFramebuffer(s.FRAMEBUFFER,null)}function Je(C,x,B){const X=i.get(C);x!==void 0&&ue(X.__webglFramebuffer,C,C.texture,s.COLOR_ATTACHMENT0,s.TEXTURE_2D,0),B!==void 0&&Ee(C)}function Xe(C){const x=C.texture,B=i.get(C),X=i.get(x);C.addEventListener("dispose",A);const K=C.textures,V=C.isWebGLCubeRenderTarget===!0,xe=K.length>1;if(xe||(X.__webglTexture===void 0&&(X.__webglTexture=s.createTexture()),X.__version=x.version,a.memory.textures++),V){B.__webglFramebuffer=[];for(let ne=0;ne<6;ne++)if(x.mipmaps&&x.mipmaps.length>0){B.__webglFramebuffer[ne]=[];for(let Se=0;Se0){B.__webglFramebuffer=[];for(let ne=0;ne0&&me(C)===!1){B.__webglMultisampledFramebuffer=s.createFramebuffer(),B.__webglColorRenderbuffer=[],t.bindFramebuffer(s.FRAMEBUFFER,B.__webglMultisampledFramebuffer);for(let ne=0;ne0)for(let Se=0;Se0)for(let Se=0;Se0){if(me(C)===!1){const x=C.textures,B=C.width,X=C.height;let K=s.COLOR_BUFFER_BIT;const V=C.stencilBuffer?s.DEPTH_STENCIL_ATTACHMENT:s.DEPTH_ATTACHMENT,xe=i.get(C),ne=x.length>1;if(ne)for(let de=0;de0?t.bindFramebuffer(s.DRAW_FRAMEBUFFER,xe.__webglFramebuffer[0]):t.bindFramebuffer(s.DRAW_FRAMEBUFFER,xe.__webglFramebuffer);for(let de=0;de0&&e.has("WEBGL_multisampled_render_to_texture")===!0&&x.__useRenderToTexture!==!1}function at(C){const x=a.render.frame;h.get(C)!==x&&(h.set(C,x),C.update())}function Me(C,x){const B=C.colorSpace,X=C.format,K=C.type;return C.isCompressedTexture===!0||C.isVideoTexture===!0||B!==Nt&&B!==qi&&(je.getTransfer(B)===et?(X!==qt||K!==ni)&&be("WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):He("WebGLTextures: Unsupported texture color space:",B)),x}function De(C){return typeof HTMLImageElement<"u"&&C instanceof HTMLImageElement?(c.width=C.naturalWidth||C.width,c.height=C.naturalHeight||C.height):typeof VideoFrame<"u"&&C instanceof VideoFrame?(c.width=C.displayWidth,c.height=C.displayHeight):(c.width=C.width,c.height=C.height),c}this.allocateTextureUnit=z,this.resetTextureUnits=N,this.setTexture2D=j,this.setTexture2DArray=q,this.setTexture3D=te,this.setTextureCube=G,this.rebindTextures=Je,this.setupRenderTarget=Xe,this.updateRenderTargetMipmap=Ge,this.updateMultisampleRenderTarget=We,this.setupDepthRenderbuffer=Ee,this.setupFrameBufferTexture=ue,this.useMultisampledRTT=me}function Gv(s,e){function t(i,r=qi){let n;const a=je.getTransfer(r);if(i===ni)return s.UNSIGNED_BYTE;if(i===ea)return s.UNSIGNED_SHORT_4_4_4_4;if(i===ta)return s.UNSIGNED_SHORT_5_5_5_1;if(i===Tl)return s.UNSIGNED_INT_5_9_9_9_REV;if(i===Sl)return s.UNSIGNED_INT_10F_11F_11F_REV;if(i===bl)return s.BYTE;if(i===Ml)return s.SHORT;if(i===us)return s.UNSIGNED_SHORT;if(i===Qn)return s.INT;if(i===ar)return s.UNSIGNED_INT;if(i===Wt)return s.FLOAT;if(i===pt)return s.HALF_FLOAT;if(i===El)return s.ALPHA;if(i===wl)return s.RGB;if(i===qt)return s.RGBA;if(i===ds)return s.DEPTH_COMPONENT;if(i===Rr)return s.DEPTH_STENCIL;if(i===ia)return s.RED;if(i===ra)return s.RED_INTEGER;if(i===sa)return s.RG;if(i===na)return s.RG_INTEGER;if(i===aa)return s.RGBA_INTEGER;if(i===Vs||i===Gs||i===Ws||i===js)if(a===et)if(n=e.get("WEBGL_compressed_texture_s3tc_srgb"),n!==null){if(i===Vs)return n.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(i===Gs)return n.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(i===Ws)return n.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(i===js)return n.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(n=e.get("WEBGL_compressed_texture_s3tc"),n!==null){if(i===Vs)return n.COMPRESSED_RGB_S3TC_DXT1_EXT;if(i===Gs)return n.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(i===Ws)return n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(i===js)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(i===oa||i===la||i===ca||i===ha)if(n=e.get("WEBGL_compressed_texture_pvrtc"),n!==null){if(i===oa)return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(i===la)return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(i===ca)return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(i===ha)return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(i===ua||i===da||i===pa)if(n=e.get("WEBGL_compressed_texture_etc"),n!==null){if(i===ua||i===da)return a===et?n.COMPRESSED_SRGB8_ETC2:n.COMPRESSED_RGB8_ETC2;if(i===pa)return a===et?n.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:n.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(i===ma||i===fa||i===ga||i===va||i===_a||i===xa||i===ya||i===ba||i===Ma||i===Ta||i===Sa||i===Ea||i===wa||i===Ca)if(n=e.get("WEBGL_compressed_texture_astc"),n!==null){if(i===ma)return a===et?n.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:n.COMPRESSED_RGBA_ASTC_4x4_KHR;if(i===fa)return a===et?n.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:n.COMPRESSED_RGBA_ASTC_5x4_KHR;if(i===ga)return a===et?n.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:n.COMPRESSED_RGBA_ASTC_5x5_KHR;if(i===va)return a===et?n.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:n.COMPRESSED_RGBA_ASTC_6x5_KHR;if(i===_a)return a===et?n.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:n.COMPRESSED_RGBA_ASTC_6x6_KHR;if(i===xa)return a===et?n.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:n.COMPRESSED_RGBA_ASTC_8x5_KHR;if(i===ya)return a===et?n.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:n.COMPRESSED_RGBA_ASTC_8x6_KHR;if(i===ba)return a===et?n.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:n.COMPRESSED_RGBA_ASTC_8x8_KHR;if(i===Ma)return a===et?n.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:n.COMPRESSED_RGBA_ASTC_10x5_KHR;if(i===Ta)return a===et?n.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:n.COMPRESSED_RGBA_ASTC_10x6_KHR;if(i===Sa)return a===et?n.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:n.COMPRESSED_RGBA_ASTC_10x8_KHR;if(i===Ea)return a===et?n.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:n.COMPRESSED_RGBA_ASTC_10x10_KHR;if(i===wa)return a===et?n.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:n.COMPRESSED_RGBA_ASTC_12x10_KHR;if(i===Ca)return a===et?n.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:n.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(i===Ra||i===Aa||i===Pa)if(n=e.get("EXT_texture_compression_bptc"),n!==null){if(i===Ra)return a===et?n.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:n.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(i===Aa)return n.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(i===Pa)return n.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(i===La||i===Da||i===Ia||i===Ua)if(n=e.get("EXT_texture_compression_rgtc"),n!==null){if(i===La)return n.COMPRESSED_RED_RGTC1_EXT;if(i===Da)return n.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(i===Ia)return n.COMPRESSED_RED_GREEN_RGTC2_EXT;if(i===Ua)return n.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return i===Cr?s.UNSIGNED_INT_24_8:s[i]!==void 0?s[i]:null}return{convert:t}}const Wv=` +}`;function zv(n,e,t){let i=new Mo;const r=new oe,s=new oe,a=new Ze,o=new Sc({depthPacking:Dl}),l=new Nd,c={},h=t.maxTextureSize,u={[bi]:Ft,[Ft]:bi,[Gt]:Gt},d=new lt({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new oe},radius:{value:4}},vertexShader:Fv,fragmentShader:kv}),m=d.clone();m.defines.HORIZONTAL_PASS=1;const g=new ei;g.setAttribute("position",new zt(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const v=new nt(g,d),f=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=ll;let p=this.type;this.render=function(S,R,I){if(f.enabled===!1||f.autoUpdate===!1&&f.needsUpdate===!1||S.length===0)return;const T=n.getRenderTarget(),M=n.getActiveCubeFace(),L=n.getActiveMipmapLevel(),N=n.state;N.setBlending(xt),N.buffers.depth.getReversed()===!0?N.buffers.color.setClear(0,0,0,0):N.buffers.color.setClear(1,1,1,1),N.buffers.depth.setTest(!0),N.setScissorTest(!1);const z=p!==Di&&this.type===Di,V=p===Di&&this.type!==Di;for(let j=0,q=S.length;jh||r.y>h)&&(r.x>h&&(s.x=Math.floor(h/Z.x),r.x=s.x*Z.x,G.mapSize.x=s.x),r.y>h&&(s.y=Math.floor(h/Z.y),r.y=s.y*Z.y,G.mapSize.y=s.y)),G.map===null||z===!0||V===!0){const Pe=this.type!==Di?{minFilter:Dt,magFilter:Dt}:{};G.map!==null&&G.map.dispose(),G.map=new bt(r.x,r.y,Pe),G.map.texture.name=te.name+".shadowMap",G.camera.updateProjectionMatrix()}n.setRenderTarget(G.map),n.clear();const ne=G.getViewportCount();for(let Pe=0;Pe0||R.map&&R.alphaTest>0||R.alphaToCoverage===!0){const N=M.uuid,z=R.uuid;let V=c[N];V===void 0&&(V={},c[N]=V);let j=V[z];j===void 0&&(j=M.clone(),V[z]=j,R.addEventListener("dispose",A)),M=j}if(M.visible=R.visible,M.wireframe=R.wireframe,T===Di?M.side=R.shadowSide!==null?R.shadowSide:R.side:M.side=R.shadowSide!==null?R.shadowSide:u[R.side],M.alphaMap=R.alphaMap,M.alphaTest=R.alphaToCoverage===!0?.5:R.alphaTest,M.map=R.map,M.clipShadows=R.clipShadows,M.clippingPlanes=R.clippingPlanes,M.clipIntersection=R.clipIntersection,M.displacementMap=R.displacementMap,M.displacementScale=R.displacementScale,M.displacementBias=R.displacementBias,M.wireframeLinewidth=R.wireframeLinewidth,M.linewidth=R.linewidth,I.isPointLight===!0&&M.isMeshDistanceMaterial===!0){const N=n.properties.get(M);N.light=I}return M}function E(S,R,I,T,M){if(S.visible===!1)return;if(S.layers.test(R.layers)&&(S.isMesh||S.isLine||S.isPoints)&&(S.castShadow||S.receiveShadow&&M===Di)&&(!S.frustumCulled||i.intersectsObject(S))){S.modelViewMatrix.multiplyMatrices(I.matrixWorldInverse,S.matrixWorld);const N=e.update(S),z=S.material;if(Array.isArray(z)){const V=N.groups;for(let j=0,q=V.length;j=1):G.indexOf("OpenGL ES")!==-1&&(te=parseFloat(/^OpenGL ES (\d)/.exec(G)[1]),q=te>=2);let Z=null,ne={};const Pe=n.getParameter(n.SCISSOR_BOX),ze=n.getParameter(n.VIEWPORT),qe=new Ze().fromArray(Pe),$e=new Ze().fromArray(ze);function Je(P,ae,ie,ce){const Q=new Uint8Array(4),$=n.createTexture();n.bindTexture(P,$),n.texParameteri(P,n.TEXTURE_MIN_FILTER,n.NEAREST),n.texParameteri(P,n.TEXTURE_MAG_FILTER,n.NEAREST);for(let ve=0;ve"u"?!1:/OculusBrowser/g.test(navigator.userAgent),c=new oe,h=new WeakMap;let u;const d=new WeakMap;let m=!1;try{m=typeof OffscreenCanvas<"u"&&new OffscreenCanvas(1,1).getContext("2d")!==null}catch{}function g(C,x){return m?new OffscreenCanvas(C,x):gn("canvas")}function v(C,x,B){let X=1;const K=De(C);if((K.width>B||K.height>B)&&(X=B/Math.max(K.width,K.height)),X<1)if(typeof HTMLImageElement<"u"&&C instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&C instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&C instanceof ImageBitmap||typeof VideoFrame<"u"&&C instanceof VideoFrame){const H=Math.floor(X*K.width),xe=Math.floor(X*K.height);u===void 0&&(u=g(H,xe));const se=x?g(H,xe):u;return se.width=H,se.height=xe,se.getContext("2d").drawImage(C,0,0,H,xe),be("WebGLRenderer: Texture has been resized from ("+K.width+"x"+K.height+") to ("+H+"x"+xe+")."),se}else return"data"in C&&be("WebGLRenderer: Image in DataTexture is too big ("+K.width+"x"+K.height+")."),C;return C}function f(C){return C.generateMipmaps}function p(C){n.generateMipmap(C)}function y(C){return C.isWebGLCubeRenderTarget?n.TEXTURE_CUBE_MAP:C.isWebGL3DRenderTarget?n.TEXTURE_3D:C.isWebGLArrayRenderTarget||C.isCompressedArrayTexture?n.TEXTURE_2D_ARRAY:n.TEXTURE_2D}function _(C,x,B,X,K=!1){if(C!==null){if(n[C]!==void 0)return n[C];be("WebGLRenderer: Attempt to use non-existing WebGL internal format '"+C+"'")}let H=x;if(x===n.RED&&(B===n.FLOAT&&(H=n.R32F),B===n.HALF_FLOAT&&(H=n.R16F),B===n.UNSIGNED_BYTE&&(H=n.R8)),x===n.RED_INTEGER&&(B===n.UNSIGNED_BYTE&&(H=n.R8UI),B===n.UNSIGNED_SHORT&&(H=n.R16UI),B===n.UNSIGNED_INT&&(H=n.R32UI),B===n.BYTE&&(H=n.R8I),B===n.SHORT&&(H=n.R16I),B===n.INT&&(H=n.R32I)),x===n.RG&&(B===n.FLOAT&&(H=n.RG32F),B===n.HALF_FLOAT&&(H=n.RG16F),B===n.UNSIGNED_BYTE&&(H=n.RG8)),x===n.RG_INTEGER&&(B===n.UNSIGNED_BYTE&&(H=n.RG8UI),B===n.UNSIGNED_SHORT&&(H=n.RG16UI),B===n.UNSIGNED_INT&&(H=n.RG32UI),B===n.BYTE&&(H=n.RG8I),B===n.SHORT&&(H=n.RG16I),B===n.INT&&(H=n.RG32I)),x===n.RGB_INTEGER&&(B===n.UNSIGNED_BYTE&&(H=n.RGB8UI),B===n.UNSIGNED_SHORT&&(H=n.RGB16UI),B===n.UNSIGNED_INT&&(H=n.RGB32UI),B===n.BYTE&&(H=n.RGB8I),B===n.SHORT&&(H=n.RGB16I),B===n.INT&&(H=n.RGB32I)),x===n.RGBA_INTEGER&&(B===n.UNSIGNED_BYTE&&(H=n.RGBA8UI),B===n.UNSIGNED_SHORT&&(H=n.RGBA16UI),B===n.UNSIGNED_INT&&(H=n.RGBA32UI),B===n.BYTE&&(H=n.RGBA8I),B===n.SHORT&&(H=n.RGBA16I),B===n.INT&&(H=n.RGBA32I)),x===n.RGB&&(B===n.UNSIGNED_INT_5_9_9_9_REV&&(H=n.RGB9_E5),B===n.UNSIGNED_INT_10F_11F_11F_REV&&(H=n.R11F_G11F_B10F)),x===n.RGBA){const xe=K?Kn:je.getTransfer(X);B===n.FLOAT&&(H=n.RGBA32F),B===n.HALF_FLOAT&&(H=n.RGBA16F),B===n.UNSIGNED_BYTE&&(H=xe===tt?n.SRGB8_ALPHA8:n.RGBA8),B===n.UNSIGNED_SHORT_4_4_4_4&&(H=n.RGBA4),B===n.UNSIGNED_SHORT_5_5_5_1&&(H=n.RGB5_A1)}return(H===n.R16F||H===n.R32F||H===n.RG16F||H===n.RG32F||H===n.RGBA16F||H===n.RGBA32F)&&e.get("EXT_color_buffer_float"),H}function E(C,x){let B;return C?x===null||x===ar||x===Cr?B=n.DEPTH24_STENCIL8:x===Wt?B=n.DEPTH32F_STENCIL8:x===dn&&(B=n.DEPTH24_STENCIL8,be("DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.")):x===null||x===ar||x===Cr?B=n.DEPTH_COMPONENT24:x===Wt?B=n.DEPTH_COMPONENT32F:x===dn&&(B=n.DEPTH_COMPONENT16),B}function A(C,x){return f(C)===!0||C.isFramebufferTexture&&C.minFilter!==Dt&&C.minFilter!==yt?Math.log2(Math.max(x.width,x.height))+1:C.mipmaps!==void 0&&C.mipmaps.length>0?C.mipmaps.length:C.isCompressedTexture&&Array.isArray(C.image)?x.mipmaps.length:1}function S(C){const x=C.target;x.removeEventListener("dispose",S),I(x),x.isVideoTexture&&h.delete(x)}function R(C){const x=C.target;x.removeEventListener("dispose",R),M(x)}function I(C){const x=i.get(C);if(x.__webglInit===void 0)return;const B=C.source,X=d.get(B);if(X){const K=X[x.__cacheKey];K.usedTimes--,K.usedTimes===0&&T(C),Object.keys(X).length===0&&d.delete(B)}i.remove(C)}function T(C){const x=i.get(C);n.deleteTexture(x.__webglTexture);const B=C.source,X=d.get(B);delete X[x.__cacheKey],a.memory.textures--}function M(C){const x=i.get(C);if(C.depthTexture&&(C.depthTexture.dispose(),i.remove(C.depthTexture)),C.isWebGLCubeRenderTarget)for(let X=0;X<6;X++){if(Array.isArray(x.__webglFramebuffer[X]))for(let K=0;K=r.maxTextures&&be("WebGLTextures: Trying to use "+C+" texture units while this GPU supports only "+r.maxTextures),L+=1,C}function V(C){const x=[];return x.push(C.wrapS),x.push(C.wrapT),x.push(C.wrapR||0),x.push(C.magFilter),x.push(C.minFilter),x.push(C.anisotropy),x.push(C.internalFormat),x.push(C.format),x.push(C.type),x.push(C.generateMipmaps),x.push(C.premultiplyAlpha),x.push(C.flipY),x.push(C.unpackAlignment),x.push(C.colorSpace),x.join()}function j(C,x){const B=i.get(C);if(C.isVideoTexture&&ot(C),C.isRenderTargetTexture===!1&&C.isExternalTexture!==!0&&C.version>0&&B.__version!==C.version){const X=C.image;if(X===null)be("WebGLRenderer: Texture marked for update but no image data found.");else if(X.complete===!1)be("WebGLRenderer: Texture marked for update but image is incomplete");else{W(B,C,x);return}}else C.isExternalTexture&&(B.__webglTexture=C.sourceTexture?C.sourceTexture:null);t.bindTexture(n.TEXTURE_2D,B.__webglTexture,n.TEXTURE0+x)}function q(C,x){const B=i.get(C);if(C.isRenderTargetTexture===!1&&C.version>0&&B.__version!==C.version){W(B,C,x);return}else C.isExternalTexture&&(B.__webglTexture=C.sourceTexture?C.sourceTexture:null);t.bindTexture(n.TEXTURE_2D_ARRAY,B.__webglTexture,n.TEXTURE0+x)}function te(C,x){const B=i.get(C);if(C.isRenderTargetTexture===!1&&C.version>0&&B.__version!==C.version){W(B,C,x);return}t.bindTexture(n.TEXTURE_3D,B.__webglTexture,n.TEXTURE0+x)}function G(C,x){const B=i.get(C);if(C.version>0&&B.__version!==C.version){Y(B,C,x);return}t.bindTexture(n.TEXTURE_CUBE_MAP,B.__webglTexture,n.TEXTURE0+x)}const Z={[Mi]:n.REPEAT,[$t]:n.CLAMP_TO_EDGE,[Hn]:n.MIRRORED_REPEAT},ne={[Dt]:n.NEAREST,[bl]:n.NEAREST_MIPMAP_NEAREST,[un]:n.NEAREST_MIPMAP_LINEAR,[yt]:n.LINEAR,[Gn]:n.LINEAR_MIPMAP_NEAREST,[Ti]:n.LINEAR_MIPMAP_LINEAR},Pe={[Tu]:n.NEVER,[Au]:n.ALWAYS,[Su]:n.LESS,[Il]:n.LEQUAL,[Eu]:n.EQUAL,[Ru]:n.GEQUAL,[wu]:n.GREATER,[Cu]:n.NOTEQUAL};function ze(C,x){if(x.type===Wt&&e.has("OES_texture_float_linear")===!1&&(x.magFilter===yt||x.magFilter===Gn||x.magFilter===un||x.magFilter===Ti||x.minFilter===yt||x.minFilter===Gn||x.minFilter===un||x.minFilter===Ti)&&be("WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device."),n.texParameteri(C,n.TEXTURE_WRAP_S,Z[x.wrapS]),n.texParameteri(C,n.TEXTURE_WRAP_T,Z[x.wrapT]),(C===n.TEXTURE_3D||C===n.TEXTURE_2D_ARRAY)&&n.texParameteri(C,n.TEXTURE_WRAP_R,Z[x.wrapR]),n.texParameteri(C,n.TEXTURE_MAG_FILTER,ne[x.magFilter]),n.texParameteri(C,n.TEXTURE_MIN_FILTER,ne[x.minFilter]),x.compareFunction&&(n.texParameteri(C,n.TEXTURE_COMPARE_MODE,n.COMPARE_REF_TO_TEXTURE),n.texParameteri(C,n.TEXTURE_COMPARE_FUNC,Pe[x.compareFunction])),e.has("EXT_texture_filter_anisotropic")===!0){if(x.magFilter===Dt||x.minFilter!==un&&x.minFilter!==Ti||x.type===Wt&&e.has("OES_texture_float_linear")===!1)return;if(x.anisotropy>1||i.get(x).__currentAnisotropy){const B=e.get("EXT_texture_filter_anisotropic");n.texParameterf(C,B.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(x.anisotropy,r.getMaxAnisotropy())),i.get(x).__currentAnisotropy=x.anisotropy}}}function qe(C,x){let B=!1;C.__webglInit===void 0&&(C.__webglInit=!0,x.addEventListener("dispose",S));const X=x.source;let K=d.get(X);K===void 0&&(K={},d.set(X,K));const H=V(x);if(H!==C.__cacheKey){K[H]===void 0&&(K[H]={texture:n.createTexture(),usedTimes:0},a.memory.textures++,B=!0),K[H].usedTimes++;const xe=K[C.__cacheKey];xe!==void 0&&(K[C.__cacheKey].usedTimes--,xe.usedTimes===0&&T(x)),C.__cacheKey=H,C.__webglTexture=K[H].texture}return B}function $e(C,x,B){return Math.floor(Math.floor(C/B)/x)}function Je(C,x,B,X){const K=C.updateRanges;if(K.length===0)t.texSubImage2D(n.TEXTURE_2D,0,0,0,x.width,x.height,B,X,x.data);else{K.sort((de,J)=>de.start-J.start);let H=0;for(let de=1;de0){P&&ae&&t.texStorage2D(n.TEXTURE_2D,ce,we,Re[0].width,Re[0].height);for(let Q=0,$=Re.length;Q<$;Q++)he=Re[Q],P?ie&&t.texSubImage2D(n.TEXTURE_2D,Q,0,0,he.width,he.height,re,Oe,he.data):t.texImage2D(n.TEXTURE_2D,Q,we,he.width,he.height,0,re,Oe,he.data);x.generateMipmaps=!1}else P?(ae&&t.texStorage2D(n.TEXTURE_2D,ce,we,J.width,J.height),ie&&Je(x,J,re,Oe)):t.texImage2D(n.TEXTURE_2D,0,we,J.width,J.height,0,re,Oe,J.data);else if(x.isCompressedTexture)if(x.isCompressedArrayTexture){P&&ae&&t.texStorage3D(n.TEXTURE_2D_ARRAY,ce,we,Re[0].width,Re[0].height,J.depth);for(let Q=0,$=Re.length;Q<$;Q++)if(he=Re[Q],x.format!==qt)if(re!==null)if(P){if(ie)if(x.layerUpdates.size>0){const ve=zc(he.width,he.height,x.format,x.type);for(const Ae of x.layerUpdates){const Lt=he.data.subarray(Ae*ve/he.data.BYTES_PER_ELEMENT,(Ae+1)*ve/he.data.BYTES_PER_ELEMENT);t.compressedTexSubImage3D(n.TEXTURE_2D_ARRAY,Q,0,0,Ae,he.width,he.height,1,re,Lt)}x.clearLayerUpdates()}else t.compressedTexSubImage3D(n.TEXTURE_2D_ARRAY,Q,0,0,0,he.width,he.height,J.depth,re,he.data)}else t.compressedTexImage3D(n.TEXTURE_2D_ARRAY,Q,we,he.width,he.height,J.depth,0,he.data,0,0);else be("WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()");else P?ie&&t.texSubImage3D(n.TEXTURE_2D_ARRAY,Q,0,0,0,he.width,he.height,J.depth,re,Oe,he.data):t.texImage3D(n.TEXTURE_2D_ARRAY,Q,we,he.width,he.height,J.depth,0,re,Oe,he.data)}else{P&&ae&&t.texStorage2D(n.TEXTURE_2D,ce,we,Re[0].width,Re[0].height);for(let Q=0,$=Re.length;Q<$;Q++)he=Re[Q],x.format!==qt?re!==null?P?ie&&t.compressedTexSubImage2D(n.TEXTURE_2D,Q,0,0,he.width,he.height,re,he.data):t.compressedTexImage2D(n.TEXTURE_2D,Q,we,he.width,he.height,0,he.data):be("WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):P?ie&&t.texSubImage2D(n.TEXTURE_2D,Q,0,0,he.width,he.height,re,Oe,he.data):t.texImage2D(n.TEXTURE_2D,Q,we,he.width,he.height,0,re,Oe,he.data)}else if(x.isDataArrayTexture)if(P){if(ae&&t.texStorage3D(n.TEXTURE_2D_ARRAY,ce,we,J.width,J.height,J.depth),ie)if(x.layerUpdates.size>0){const Q=zc(J.width,J.height,x.format,x.type);for(const $ of x.layerUpdates){const ve=J.data.subarray($*Q/J.data.BYTES_PER_ELEMENT,($+1)*Q/J.data.BYTES_PER_ELEMENT);t.texSubImage3D(n.TEXTURE_2D_ARRAY,0,0,0,$,J.width,J.height,1,re,Oe,ve)}x.clearLayerUpdates()}else t.texSubImage3D(n.TEXTURE_2D_ARRAY,0,0,0,0,J.width,J.height,J.depth,re,Oe,J.data)}else t.texImage3D(n.TEXTURE_2D_ARRAY,0,we,J.width,J.height,J.depth,0,re,Oe,J.data);else if(x.isData3DTexture)P?(ae&&t.texStorage3D(n.TEXTURE_3D,ce,we,J.width,J.height,J.depth),ie&&t.texSubImage3D(n.TEXTURE_3D,0,0,0,0,J.width,J.height,J.depth,re,Oe,J.data)):t.texImage3D(n.TEXTURE_3D,0,we,J.width,J.height,J.depth,0,re,Oe,J.data);else if(x.isFramebufferTexture){if(ae)if(P)t.texStorage2D(n.TEXTURE_2D,ce,we,J.width,J.height);else{let Q=J.width,$=J.height;for(let ve=0;ve>=1,$>>=1}}else if(Re.length>0){if(P&&ae){const Q=De(Re[0]);t.texStorage2D(n.TEXTURE_2D,ce,we,Q.width,Q.height)}for(let Q=0,$=Re.length;Q<$;Q++)he=Re[Q],P?ie&&t.texSubImage2D(n.TEXTURE_2D,Q,0,0,re,Oe,he):t.texImage2D(n.TEXTURE_2D,Q,we,re,Oe,he);x.generateMipmaps=!1}else if(P){if(ae){const Q=De(J);t.texStorage2D(n.TEXTURE_2D,ce,we,Q.width,Q.height)}ie&&t.texSubImage2D(n.TEXTURE_2D,0,0,0,re,Oe,J)}else t.texImage2D(n.TEXTURE_2D,0,we,re,Oe,J);f(x)&&p(X),xe.__version=H.version,x.onUpdate&&x.onUpdate(x)}C.__version=x.version}function Y(C,x,B){if(x.image.length!==6)return;const X=qe(C,x),K=x.source;t.bindTexture(n.TEXTURE_CUBE_MAP,C.__webglTexture,n.TEXTURE0+B);const H=i.get(K);if(K.version!==H.__version||X===!0){t.activeTexture(n.TEXTURE0+B);const xe=je.getPrimaries(je.workingColorSpace),se=x.colorSpace===qi?null:je.getPrimaries(x.colorSpace),Se=x.colorSpace===qi||xe===se?n.NONE:n.BROWSER_DEFAULT_WEBGL;n.pixelStorei(n.UNPACK_FLIP_Y_WEBGL,x.flipY),n.pixelStorei(n.UNPACK_PREMULTIPLY_ALPHA_WEBGL,x.premultiplyAlpha),n.pixelStorei(n.UNPACK_ALIGNMENT,x.unpackAlignment),n.pixelStorei(n.UNPACK_COLORSPACE_CONVERSION_WEBGL,Se);const de=x.isCompressedTexture||x.image[0].isCompressedTexture,J=x.image[0]&&x.image[0].isDataTexture,re=[];for(let $=0;$<6;$++)!de&&!J?re[$]=v(x.image[$],!0,r.maxCubemapSize):re[$]=J?x.image[$].image:x.image[$],re[$]=Me(x,re[$]);const Oe=re[0],we=s.convert(x.format,x.colorSpace),he=s.convert(x.type),Re=_(x.internalFormat,we,he,x.colorSpace),P=x.isVideoTexture!==!0,ae=H.__version===void 0||X===!0,ie=K.dataReady;let ce=A(x,Oe);ze(n.TEXTURE_CUBE_MAP,x);let Q;if(de){P&&ae&&t.texStorage2D(n.TEXTURE_CUBE_MAP,ce,Re,Oe.width,Oe.height);for(let $=0;$<6;$++){Q=re[$].mipmaps;for(let ve=0;ve0&&ce++;const $=De(re[0]);t.texStorage2D(n.TEXTURE_CUBE_MAP,ce,Re,$.width,$.height)}for(let $=0;$<6;$++)if(J){P?ie&&t.texSubImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+$,0,0,0,re[$].width,re[$].height,we,he,re[$].data):t.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+$,0,Re,re[$].width,re[$].height,0,we,he,re[$].data);for(let ve=0;ve>H),Oe=Math.max(1,x.height>>H);K===n.TEXTURE_3D||K===n.TEXTURE_2D_ARRAY?t.texImage3D(K,H,Se,re,Oe,x.depth,0,xe,se,null):t.texImage2D(K,H,Se,re,Oe,0,xe,se,null)}t.bindFramebuffer(n.FRAMEBUFFER,C),me(x)?o.framebufferTexture2DMultisampleEXT(n.FRAMEBUFFER,X,K,J.__webglTexture,0,et(x)):(K===n.TEXTURE_2D||K>=n.TEXTURE_CUBE_MAP_POSITIVE_X&&K<=n.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&n.framebufferTexture2D(n.FRAMEBUFFER,X,K,J.__webglTexture,H),t.bindFramebuffer(n.FRAMEBUFFER,null)}function Ce(C,x,B){if(n.bindRenderbuffer(n.RENDERBUFFER,C),x.depthBuffer){const X=x.depthTexture,K=X&&X.isDepthTexture?X.type:null,H=E(x.stencilBuffer,K),xe=x.stencilBuffer?n.DEPTH_STENCIL_ATTACHMENT:n.DEPTH_ATTACHMENT,se=et(x);me(x)?o.renderbufferStorageMultisampleEXT(n.RENDERBUFFER,se,H,x.width,x.height):B?n.renderbufferStorageMultisample(n.RENDERBUFFER,se,H,x.width,x.height):n.renderbufferStorage(n.RENDERBUFFER,H,x.width,x.height),n.framebufferRenderbuffer(n.FRAMEBUFFER,xe,n.RENDERBUFFER,C)}else{const X=x.textures;for(let K=0;K{delete x.__boundDepthTexture,delete x.__depthDisposeCallback,X.removeEventListener("dispose",K)};X.addEventListener("dispose",K),x.__depthDisposeCallback=K}x.__boundDepthTexture=X}if(C.depthTexture&&!x.__autoAllocateDepthBuffer){if(B)throw new Error("target.depthTexture not supported in Cube render targets");const X=C.texture.mipmaps;X&&X.length>0?Te(x.__webglFramebuffer[0],C):Te(x.__webglFramebuffer,C)}else if(B){x.__webglDepthbuffer=[];for(let X=0;X<6;X++)if(t.bindFramebuffer(n.FRAMEBUFFER,x.__webglFramebuffer[X]),x.__webglDepthbuffer[X]===void 0)x.__webglDepthbuffer[X]=n.createRenderbuffer(),Ce(x.__webglDepthbuffer[X],C,!1);else{const K=C.stencilBuffer?n.DEPTH_STENCIL_ATTACHMENT:n.DEPTH_ATTACHMENT,H=x.__webglDepthbuffer[X];n.bindRenderbuffer(n.RENDERBUFFER,H),n.framebufferRenderbuffer(n.FRAMEBUFFER,K,n.RENDERBUFFER,H)}}else{const X=C.texture.mipmaps;if(X&&X.length>0?t.bindFramebuffer(n.FRAMEBUFFER,x.__webglFramebuffer[0]):t.bindFramebuffer(n.FRAMEBUFFER,x.__webglFramebuffer),x.__webglDepthbuffer===void 0)x.__webglDepthbuffer=n.createRenderbuffer(),Ce(x.__webglDepthbuffer,C,!1);else{const K=C.stencilBuffer?n.DEPTH_STENCIL_ATTACHMENT:n.DEPTH_ATTACHMENT,H=x.__webglDepthbuffer;n.bindRenderbuffer(n.RENDERBUFFER,H),n.framebufferRenderbuffer(n.FRAMEBUFFER,K,n.RENDERBUFFER,H)}}t.bindFramebuffer(n.FRAMEBUFFER,null)}function Qe(C,x,B){const X=i.get(C);x!==void 0&&ue(X.__webglFramebuffer,C,C.texture,n.COLOR_ATTACHMENT0,n.TEXTURE_2D,0),B!==void 0&&Ee(C)}function Xe(C){const x=C.texture,B=i.get(C),X=i.get(x);C.addEventListener("dispose",R);const K=C.textures,H=C.isWebGLCubeRenderTarget===!0,xe=K.length>1;if(xe||(X.__webglTexture===void 0&&(X.__webglTexture=n.createTexture()),X.__version=x.version,a.memory.textures++),H){B.__webglFramebuffer=[];for(let se=0;se<6;se++)if(x.mipmaps&&x.mipmaps.length>0){B.__webglFramebuffer[se]=[];for(let Se=0;Se0){B.__webglFramebuffer=[];for(let se=0;se0&&me(C)===!1){B.__webglMultisampledFramebuffer=n.createFramebuffer(),B.__webglColorRenderbuffer=[],t.bindFramebuffer(n.FRAMEBUFFER,B.__webglMultisampledFramebuffer);for(let se=0;se0)for(let Se=0;Se0)for(let Se=0;Se0){if(me(C)===!1){const x=C.textures,B=C.width,X=C.height;let K=n.COLOR_BUFFER_BIT;const H=C.stencilBuffer?n.DEPTH_STENCIL_ATTACHMENT:n.DEPTH_ATTACHMENT,xe=i.get(C),se=x.length>1;if(se)for(let de=0;de0?t.bindFramebuffer(n.DRAW_FRAMEBUFFER,xe.__webglFramebuffer[0]):t.bindFramebuffer(n.DRAW_FRAMEBUFFER,xe.__webglFramebuffer);for(let de=0;de0&&e.has("WEBGL_multisampled_render_to_texture")===!0&&x.__useRenderToTexture!==!1}function ot(C){const x=a.render.frame;h.get(C)!==x&&(h.set(C,x),C.update())}function Me(C,x){const B=C.colorSpace,X=C.format,K=C.type;return C.isCompressedTexture===!0||C.isVideoTexture===!0||B!==Nt&&B!==qi&&(je.getTransfer(B)===tt?(X!==qt||K!==si)&&be("WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):Ve("WebGLTextures: Unsupported texture color space:",B)),x}function De(C){return typeof HTMLImageElement<"u"&&C instanceof HTMLImageElement?(c.width=C.naturalWidth||C.width,c.height=C.naturalHeight||C.height):typeof VideoFrame<"u"&&C instanceof VideoFrame?(c.width=C.displayWidth,c.height=C.displayHeight):(c.width=C.width,c.height=C.height),c}this.allocateTextureUnit=z,this.resetTextureUnits=N,this.setTexture2D=j,this.setTexture2DArray=q,this.setTexture3D=te,this.setTextureCube=G,this.rebindTextures=Qe,this.setupRenderTarget=Xe,this.updateRenderTargetMipmap=Ge,this.updateMultisampleRenderTarget=We,this.setupDepthRenderbuffer=Ee,this.setupFrameBufferTexture=ue,this.useMultisampledRTT=me}function Wv(n,e){function t(i,r=qi){let s;const a=je.getTransfer(r);if(i===si)return n.UNSIGNED_BYTE;if(i===ta)return n.UNSIGNED_SHORT_4_4_4_4;if(i===ia)return n.UNSIGNED_SHORT_5_5_5_1;if(i===Sl)return n.UNSIGNED_INT_5_9_9_9_REV;if(i===El)return n.UNSIGNED_INT_10F_11F_11F_REV;if(i===Ml)return n.BYTE;if(i===Tl)return n.SHORT;if(i===dn)return n.UNSIGNED_SHORT;if(i===ea)return n.INT;if(i===ar)return n.UNSIGNED_INT;if(i===Wt)return n.FLOAT;if(i===mt)return n.HALF_FLOAT;if(i===wl)return n.ALPHA;if(i===Cl)return n.RGB;if(i===qt)return n.RGBA;if(i===pn)return n.DEPTH_COMPONENT;if(i===Rr)return n.DEPTH_STENCIL;if(i===ra)return n.RED;if(i===na)return n.RED_INTEGER;if(i===sa)return n.RG;if(i===aa)return n.RG_INTEGER;if(i===oa)return n.RGBA_INTEGER;if(i===Wn||i===jn||i===Xn||i===qn)if(a===tt)if(s=e.get("WEBGL_compressed_texture_s3tc_srgb"),s!==null){if(i===Wn)return s.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(i===jn)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(i===Xn)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(i===qn)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(s=e.get("WEBGL_compressed_texture_s3tc"),s!==null){if(i===Wn)return s.COMPRESSED_RGB_S3TC_DXT1_EXT;if(i===jn)return s.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(i===Xn)return s.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(i===qn)return s.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(i===la||i===ca||i===ha||i===ua)if(s=e.get("WEBGL_compressed_texture_pvrtc"),s!==null){if(i===la)return s.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(i===ca)return s.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(i===ha)return s.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(i===ua)return s.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(i===da||i===pa||i===ma)if(s=e.get("WEBGL_compressed_texture_etc"),s!==null){if(i===da||i===pa)return a===tt?s.COMPRESSED_SRGB8_ETC2:s.COMPRESSED_RGB8_ETC2;if(i===ma)return a===tt?s.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:s.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(i===fa||i===ga||i===va||i===_a||i===xa||i===ya||i===ba||i===Ma||i===Ta||i===Sa||i===Ea||i===wa||i===Ca||i===Ra)if(s=e.get("WEBGL_compressed_texture_astc"),s!==null){if(i===fa)return a===tt?s.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:s.COMPRESSED_RGBA_ASTC_4x4_KHR;if(i===ga)return a===tt?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:s.COMPRESSED_RGBA_ASTC_5x4_KHR;if(i===va)return a===tt?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:s.COMPRESSED_RGBA_ASTC_5x5_KHR;if(i===_a)return a===tt?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:s.COMPRESSED_RGBA_ASTC_6x5_KHR;if(i===xa)return a===tt?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:s.COMPRESSED_RGBA_ASTC_6x6_KHR;if(i===ya)return a===tt?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:s.COMPRESSED_RGBA_ASTC_8x5_KHR;if(i===ba)return a===tt?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:s.COMPRESSED_RGBA_ASTC_8x6_KHR;if(i===Ma)return a===tt?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:s.COMPRESSED_RGBA_ASTC_8x8_KHR;if(i===Ta)return a===tt?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:s.COMPRESSED_RGBA_ASTC_10x5_KHR;if(i===Sa)return a===tt?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:s.COMPRESSED_RGBA_ASTC_10x6_KHR;if(i===Ea)return a===tt?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:s.COMPRESSED_RGBA_ASTC_10x8_KHR;if(i===wa)return a===tt?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:s.COMPRESSED_RGBA_ASTC_10x10_KHR;if(i===Ca)return a===tt?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:s.COMPRESSED_RGBA_ASTC_12x10_KHR;if(i===Ra)return a===tt?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:s.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(i===Aa||i===Pa||i===La)if(s=e.get("EXT_texture_compression_bptc"),s!==null){if(i===Aa)return a===tt?s.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:s.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(i===Pa)return s.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(i===La)return s.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(i===Da||i===Ia||i===Ua||i===Na)if(s=e.get("EXT_texture_compression_rgtc"),s!==null){if(i===Da)return s.COMPRESSED_RED_RGTC1_EXT;if(i===Ia)return s.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(i===Ua)return s.COMPRESSED_RED_GREEN_RGTC2_EXT;if(i===Na)return s.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return i===Cr?n.UNSIGNED_INT_24_8:n[i]!==void 0?n[i]:null}return{convert:t}}const jv=` void main() { gl_Position = vec4( position, 1.0 ); -}`,jv=` +}`,Xv=` uniform sampler2DArray depthColor; uniform float depthWidth; uniform float depthHeight; @@ -3950,11 +3950,11 @@ void main() { } -}`;class Xv{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t){if(this.texture===null){const i=new Mc(e.texture);(e.depthNear!==t.depthNear||e.depthFar!==t.depthFar)&&(this.depthNear=e.depthNear,this.depthFar=e.depthFar),this.texture=i}}getMesh(e){if(this.texture!==null&&this.mesh===null){const t=e.cameras[0].viewport,i=new ot({vertexShader:Wv,fragmentShader:jv,uniforms:{depthColor:{value:this.texture},depthWidth:{value:t.z},depthHeight:{value:t.w}}});this.mesh=new rt(new ws(20,20),i)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class qv extends or{constructor(e,t){super();const i=this;let r=null,n=1,a=null,o="local-floor",l=1,c=null,h=null,u=null,d=null,m=null,g=null;const v=typeof XRWebGLBinding<"u",f=new Xv,p={},y=t.getContextAttributes();let _=null,E=null;const R=[],T=[],A=new oe;let I=null;const S=new Tt;S.viewport=new Ke;const M=new Tt;M.viewport=new Ke;const L=[S,M],N=new ep;let z=null,H=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(W){let Y=R[W];return Y===void 0&&(Y=new po,R[W]=Y),Y.getTargetRaySpace()},this.getControllerGrip=function(W){let Y=R[W];return Y===void 0&&(Y=new po,R[W]=Y),Y.getGripSpace()},this.getHand=function(W){let Y=R[W];return Y===void 0&&(Y=new po,R[W]=Y),Y.getHandSpace()};function j(W){const Y=T.indexOf(W.inputSource);if(Y===-1)return;const ue=R[Y];ue!==void 0&&(ue.update(W.inputSource,W.frame,c||a),ue.dispatchEvent({type:W.type,data:W.inputSource}))}function q(){r.removeEventListener("select",j),r.removeEventListener("selectstart",j),r.removeEventListener("selectend",j),r.removeEventListener("squeeze",j),r.removeEventListener("squeezestart",j),r.removeEventListener("squeezeend",j),r.removeEventListener("end",q),r.removeEventListener("inputsourceschange",te);for(let W=0;W=0&&(T[Ce]=null,R[Ce].disconnect(ue))}for(let Y=0;Y=T.length){T.push(ue),Ce=Ee;break}else if(T[Ee]===null){T[Ee]=ue,Ce=Ee;break}if(Ce===-1)break}const Te=R[Ce];Te&&Te.connect(ue)}}const G=new w,Z=new w;function se(W,Y,ue){G.setFromMatrixPosition(Y.matrixWorld),Z.setFromMatrixPosition(ue.matrixWorld);const Ce=G.distanceTo(Z),Te=Y.projectionMatrix.elements,Ee=ue.projectionMatrix.elements,Je=Te[14]/(Te[10]-1),Xe=Te[14]/(Te[10]+1),Ge=(Te[9]+1)/Te[5],D=(Te[9]-1)/Te[5],_t=(Te[8]-1)/Te[0],We=(Ee[8]+1)/Ee[0],Qe=Je*_t,me=Je*We,at=Ce/(-_t+We),Me=at*-_t;if(Y.matrixWorld.decompose(W.position,W.quaternion,W.scale),W.translateX(Me),W.translateZ(at),W.matrixWorld.compose(W.position,W.quaternion,W.scale),W.matrixWorldInverse.copy(W.matrixWorld).invert(),Te[10]===-1)W.projectionMatrix.copy(Y.projectionMatrix),W.projectionMatrixInverse.copy(Y.projectionMatrixInverse);else{const De=Je+at,C=Xe+at,x=Qe-Me,B=me+(Ce-Me),X=Ge*Xe/C*De,K=D*Xe/C*De;W.projectionMatrix.makePerspective(x,B,X,K,De,C),W.projectionMatrixInverse.copy(W.projectionMatrix).invert()}}function Pe(W,Y){Y===null?W.matrixWorld.copy(W.matrix):W.matrixWorld.multiplyMatrices(Y.matrixWorld,W.matrix),W.matrixWorldInverse.copy(W.matrixWorld).invert()}this.updateCamera=function(W){if(r===null)return;let Y=W.near,ue=W.far;f.texture!==null&&(f.depthNear>0&&(Y=f.depthNear),f.depthFar>0&&(ue=f.depthFar)),N.near=M.near=S.near=Y,N.far=M.far=S.far=ue,(z!==N.near||H!==N.far)&&(r.updateRenderState({depthNear:N.near,depthFar:N.far}),z=N.near,H=N.far),N.layers.mask=W.layers.mask|6,S.layers.mask=N.layers.mask&3,M.layers.mask=N.layers.mask&5;const Ce=W.parent,Te=N.cameras;Pe(N,Ce);for(let Ee=0;Ee0&&(f.alphaTest.value=p.alphaTest);const y=e.get(p),_=y.envMap,E=y.envMapRotation;_&&(f.envMap.value=_,gr.copy(E),gr.x*=-1,gr.y*=-1,gr.z*=-1,_.isCubeTexture&&_.isRenderTargetTexture===!1&&(gr.y*=-1,gr.z*=-1),f.envMapRotation.value.setFromMatrix4(Yv.makeRotationFromEuler(gr)),f.flipEnvMap.value=_.isCubeTexture&&_.isRenderTargetTexture===!1?-1:1,f.reflectivity.value=p.reflectivity,f.ior.value=p.ior,f.refractionRatio.value=p.refractionRatio),p.lightMap&&(f.lightMap.value=p.lightMap,f.lightMapIntensity.value=p.lightMapIntensity,t(p.lightMap,f.lightMapTransform)),p.aoMap&&(f.aoMap.value=p.aoMap,f.aoMapIntensity.value=p.aoMapIntensity,t(p.aoMap,f.aoMapTransform))}function a(f,p){f.diffuse.value.copy(p.color),f.opacity.value=p.opacity,p.map&&(f.map.value=p.map,t(p.map,f.mapTransform))}function o(f,p){f.dashSize.value=p.dashSize,f.totalSize.value=p.dashSize+p.gapSize,f.scale.value=p.scale}function l(f,p,y,_){f.diffuse.value.copy(p.color),f.opacity.value=p.opacity,f.size.value=p.size*y,f.scale.value=_*.5,p.map&&(f.map.value=p.map,t(p.map,f.uvTransform)),p.alphaMap&&(f.alphaMap.value=p.alphaMap,t(p.alphaMap,f.alphaMapTransform)),p.alphaTest>0&&(f.alphaTest.value=p.alphaTest)}function c(f,p){f.diffuse.value.copy(p.color),f.opacity.value=p.opacity,f.rotation.value=p.rotation,p.map&&(f.map.value=p.map,t(p.map,f.mapTransform)),p.alphaMap&&(f.alphaMap.value=p.alphaMap,t(p.alphaMap,f.alphaMapTransform)),p.alphaTest>0&&(f.alphaTest.value=p.alphaTest)}function h(f,p){f.specular.value.copy(p.specular),f.shininess.value=Math.max(p.shininess,1e-4)}function u(f,p){p.gradientMap&&(f.gradientMap.value=p.gradientMap)}function d(f,p){f.metalness.value=p.metalness,p.metalnessMap&&(f.metalnessMap.value=p.metalnessMap,t(p.metalnessMap,f.metalnessMapTransform)),f.roughness.value=p.roughness,p.roughnessMap&&(f.roughnessMap.value=p.roughnessMap,t(p.roughnessMap,f.roughnessMapTransform)),p.envMap&&(f.envMapIntensity.value=p.envMapIntensity)}function m(f,p,y){f.ior.value=p.ior,p.sheen>0&&(f.sheenColor.value.copy(p.sheenColor).multiplyScalar(p.sheen),f.sheenRoughness.value=p.sheenRoughness,p.sheenColorMap&&(f.sheenColorMap.value=p.sheenColorMap,t(p.sheenColorMap,f.sheenColorMapTransform)),p.sheenRoughnessMap&&(f.sheenRoughnessMap.value=p.sheenRoughnessMap,t(p.sheenRoughnessMap,f.sheenRoughnessMapTransform))),p.clearcoat>0&&(f.clearcoat.value=p.clearcoat,f.clearcoatRoughness.value=p.clearcoatRoughness,p.clearcoatMap&&(f.clearcoatMap.value=p.clearcoatMap,t(p.clearcoatMap,f.clearcoatMapTransform)),p.clearcoatRoughnessMap&&(f.clearcoatRoughnessMap.value=p.clearcoatRoughnessMap,t(p.clearcoatRoughnessMap,f.clearcoatRoughnessMapTransform)),p.clearcoatNormalMap&&(f.clearcoatNormalMap.value=p.clearcoatNormalMap,t(p.clearcoatNormalMap,f.clearcoatNormalMapTransform),f.clearcoatNormalScale.value.copy(p.clearcoatNormalScale),p.side===Ft&&f.clearcoatNormalScale.value.negate())),p.dispersion>0&&(f.dispersion.value=p.dispersion),p.iridescence>0&&(f.iridescence.value=p.iridescence,f.iridescenceIOR.value=p.iridescenceIOR,f.iridescenceThicknessMinimum.value=p.iridescenceThicknessRange[0],f.iridescenceThicknessMaximum.value=p.iridescenceThicknessRange[1],p.iridescenceMap&&(f.iridescenceMap.value=p.iridescenceMap,t(p.iridescenceMap,f.iridescenceMapTransform)),p.iridescenceThicknessMap&&(f.iridescenceThicknessMap.value=p.iridescenceThicknessMap,t(p.iridescenceThicknessMap,f.iridescenceThicknessMapTransform))),p.transmission>0&&(f.transmission.value=p.transmission,f.transmissionSamplerMap.value=y.texture,f.transmissionSamplerSize.value.set(y.width,y.height),p.transmissionMap&&(f.transmissionMap.value=p.transmissionMap,t(p.transmissionMap,f.transmissionMapTransform)),f.thickness.value=p.thickness,p.thicknessMap&&(f.thicknessMap.value=p.thicknessMap,t(p.thicknessMap,f.thicknessMapTransform)),f.attenuationDistance.value=p.attenuationDistance,f.attenuationColor.value.copy(p.attenuationColor)),p.anisotropy>0&&(f.anisotropyVector.value.set(p.anisotropy*Math.cos(p.anisotropyRotation),p.anisotropy*Math.sin(p.anisotropyRotation)),p.anisotropyMap&&(f.anisotropyMap.value=p.anisotropyMap,t(p.anisotropyMap,f.anisotropyMapTransform))),f.specularIntensity.value=p.specularIntensity,f.specularColor.value.copy(p.specularColor),p.specularColorMap&&(f.specularColorMap.value=p.specularColorMap,t(p.specularColorMap,f.specularColorMapTransform)),p.specularIntensityMap&&(f.specularIntensityMap.value=p.specularIntensityMap,t(p.specularIntensityMap,f.specularIntensityMapTransform))}function g(f,p){p.matcap&&(f.matcap.value=p.matcap)}function v(f,p){const y=e.get(p).light;f.referencePosition.value.setFromMatrixPosition(y.matrixWorld),f.nearDistance.value=y.shadow.camera.near,f.farDistance.value=y.shadow.camera.far}return{refreshFogUniforms:i,refreshMaterialUniforms:r}}function Zv(s,e,t,i){let r={},n={},a=[];const o=s.getParameter(s.MAX_UNIFORM_BUFFER_BINDINGS);function l(y,_){const E=_.program;i.uniformBlockBinding(y,E)}function c(y,_){let E=r[y.id];E===void 0&&(g(y),E=h(y),r[y.id]=E,y.addEventListener("dispose",f));const R=_.program;i.updateUBOMapping(y,R);const T=e.render.frame;n[y.id]!==T&&(d(y),n[y.id]=T)}function h(y){const _=u();y.__bindingPointIndex=_;const E=s.createBuffer(),R=y.__size,T=y.usage;return s.bindBuffer(s.UNIFORM_BUFFER,E),s.bufferData(s.UNIFORM_BUFFER,R,T),s.bindBuffer(s.UNIFORM_BUFFER,null),s.bindBufferBase(s.UNIFORM_BUFFER,_,E),E}function u(){for(let y=0;y0&&(E+=R-T),y.__size=E,y.__cache={},this}function v(y){const _={boundary:0,storage:0};return typeof y=="number"||typeof y=="boolean"?(_.boundary=4,_.storage=4):y.isVector2?(_.boundary=8,_.storage=8):y.isVector3||y.isColor?(_.boundary=16,_.storage=12):y.isVector4?(_.boundary=16,_.storage=16):y.isMatrix3?(_.boundary=48,_.storage=48):y.isMatrix4?(_.boundary=64,_.storage=64):y.isTexture?be("WebGLRenderer: Texture samplers can not be part of an uniforms group."):be("WebGLRenderer: Unsupported uniform value type.",y),_}function f(y){const _=y.target;_.removeEventListener("dispose",f);const E=a.indexOf(_.__bindingPointIndex);a.splice(E,1),s.deleteBuffer(r[_.id]),delete r[_.id],delete n[_.id]}function p(){for(const y in r)s.deleteBuffer(r[y]);a=[],r={},n={}}return{bind:l,update:c,dispose:p}}const $v=new Uint16Array([11481,15204,11534,15171,11808,15015,12385,14843,12894,14716,13396,14600,13693,14483,13976,14366,14237,14171,14405,13961,14511,13770,14605,13598,14687,13444,14760,13305,14822,13066,14876,12857,14923,12675,14963,12517,14997,12379,15025,12230,15049,12023,15070,11843,15086,11687,15100,11551,15111,11433,15120,11330,15127,11217,15132,11060,15135,10922,15138,10801,15139,10695,15139,10600,13012,14923,13020,14917,13064,14886,13176,14800,13349,14666,13513,14526,13724,14398,13960,14230,14200,14020,14383,13827,14488,13651,14583,13491,14667,13348,14740,13132,14803,12908,14856,12713,14901,12542,14938,12394,14968,12241,14992,12017,15010,11822,15024,11654,15034,11507,15041,11380,15044,11269,15044,11081,15042,10913,15037,10764,15031,10635,15023,10520,15014,10419,15003,10330,13657,14676,13658,14673,13670,14660,13698,14622,13750,14547,13834,14442,13956,14317,14112,14093,14291,13889,14407,13704,14499,13538,14586,13389,14664,13201,14733,12966,14792,12758,14842,12577,14882,12418,14915,12272,14940,12033,14959,11826,14972,11646,14980,11490,14983,11355,14983,11212,14979,11008,14971,10830,14961,10675,14950,10540,14936,10420,14923,10315,14909,10204,14894,10041,14089,14460,14090,14459,14096,14452,14112,14431,14141,14388,14186,14305,14252,14130,14341,13941,14399,13756,14467,13585,14539,13430,14610,13272,14677,13026,14737,12808,14790,12617,14833,12449,14869,12303,14896,12065,14916,11845,14929,11655,14937,11490,14939,11347,14936,11184,14930,10970,14921,10783,14912,10621,14900,10480,14885,10356,14867,10247,14848,10062,14827,9894,14805,9745,14400,14208,14400,14206,14402,14198,14406,14174,14415,14122,14427,14035,14444,13913,14469,13767,14504,13613,14548,13463,14598,13324,14651,13082,14704,12858,14752,12658,14795,12483,14831,12330,14860,12106,14881,11875,14895,11675,14903,11501,14905,11351,14903,11178,14900,10953,14892,10757,14880,10589,14865,10442,14847,10313,14827,10162,14805,9965,14782,9792,14757,9642,14731,9507,14562,13883,14562,13883,14563,13877,14566,13862,14570,13830,14576,13773,14584,13689,14595,13582,14613,13461,14637,13336,14668,13120,14704,12897,14741,12695,14776,12516,14808,12358,14835,12150,14856,11910,14870,11701,14878,11519,14882,11361,14884,11187,14880,10951,14871,10748,14858,10572,14842,10418,14823,10286,14801,10099,14777,9897,14751,9722,14725,9567,14696,9430,14666,9309,14702,13604,14702,13604,14702,13600,14703,13591,14705,13570,14707,13533,14709,13477,14712,13400,14718,13305,14727,13106,14743,12907,14762,12716,14784,12539,14807,12380,14827,12190,14844,11943,14855,11727,14863,11539,14870,11376,14871,11204,14868,10960,14858,10748,14845,10565,14829,10406,14809,10269,14786,10058,14761,9852,14734,9671,14705,9512,14674,9374,14641,9253,14608,9076,14821,13366,14821,13365,14821,13364,14821,13358,14821,13344,14821,13320,14819,13252,14817,13145,14815,13011,14814,12858,14817,12698,14823,12539,14832,12389,14841,12214,14850,11968,14856,11750,14861,11558,14866,11390,14867,11226,14862,10972,14853,10754,14840,10565,14823,10401,14803,10259,14780,10032,14754,9820,14725,9635,14694,9473,14661,9333,14627,9203,14593,8988,14557,8798,14923,13014,14922,13014,14922,13012,14922,13004,14920,12987,14919,12957,14915,12907,14909,12834,14902,12738,14894,12623,14888,12498,14883,12370,14880,12203,14878,11970,14875,11759,14873,11569,14874,11401,14872,11243,14865,10986,14855,10762,14842,10568,14825,10401,14804,10255,14781,10017,14754,9799,14725,9611,14692,9445,14658,9301,14623,9139,14587,8920,14548,8729,14509,8562,15008,12672,15008,12672,15008,12671,15007,12667,15005,12656,15001,12637,14997,12605,14989,12556,14978,12490,14966,12407,14953,12313,14940,12136,14927,11934,14914,11742,14903,11563,14896,11401,14889,11247,14879,10992,14866,10767,14851,10570,14833,10400,14812,10252,14789,10007,14761,9784,14731,9592,14698,9424,14663,9279,14627,9088,14588,8868,14548,8676,14508,8508,14467,8360,15080,12386,15080,12386,15079,12385,15078,12383,15076,12378,15072,12367,15066,12347,15057,12315,15045,12253,15030,12138,15012,11998,14993,11845,14972,11685,14951,11530,14935,11383,14920,11228,14904,10981,14887,10762,14870,10567,14850,10397,14827,10248,14803,9997,14774,9771,14743,9578,14710,9407,14674,9259,14637,9048,14596,8826,14555,8632,14514,8464,14471,8317,14427,8182,15139,12008,15139,12008,15138,12008,15137,12007,15135,12003,15130,11990,15124,11969,15115,11929,15102,11872,15086,11794,15064,11693,15041,11581,15013,11459,14987,11336,14966,11170,14944,10944,14921,10738,14898,10552,14875,10387,14850,10239,14824,9983,14794,9758,14762,9563,14728,9392,14692,9244,14653,9014,14611,8791,14569,8597,14526,8427,14481,8281,14436,8110,14391,7885,15188,11617,15188,11617,15187,11617,15186,11618,15183,11617,15179,11612,15173,11601,15163,11581,15150,11546,15133,11495,15110,11427,15083,11346,15051,11246,15024,11057,14996,10868,14967,10687,14938,10517,14911,10362,14882,10206,14853,9956,14821,9737,14787,9543,14752,9375,14715,9228,14675,8980,14632,8760,14589,8565,14544,8395,14498,8248,14451,8049,14404,7824,14357,7630,15228,11298,15228,11298,15227,11299,15226,11301,15223,11303,15219,11302,15213,11299,15204,11290,15191,11271,15174,11217,15150,11129,15119,11015,15087,10886,15057,10744,15024,10599,14990,10455,14957,10318,14924,10143,14891,9911,14856,9701,14820,9516,14782,9352,14744,9200,14703,8946,14659,8725,14615,8533,14568,8366,14521,8220,14472,7992,14423,7770,14374,7578,14315,7408,15260,10819,15260,10819,15259,10822,15258,10826,15256,10832,15251,10836,15246,10841,15237,10838,15225,10821,15207,10788,15183,10734,15151,10660,15120,10571,15087,10469,15049,10359,15012,10249,14974,10041,14937,9837,14900,9647,14860,9475,14820,9320,14779,9147,14736,8902,14691,8688,14646,8499,14598,8335,14549,8189,14499,7940,14448,7720,14397,7529,14347,7363,14256,7218,15285,10410,15285,10411,15285,10413,15284,10418,15282,10425,15278,10434,15272,10442,15264,10449,15252,10445,15235,10433,15210,10403,15179,10358,15149,10301,15113,10218,15073,10059,15033,9894,14991,9726,14951,9565,14909,9413,14865,9273,14822,9073,14777,8845,14730,8641,14682,8459,14633,8300,14583,8129,14531,7883,14479,7670,14426,7482,14373,7321,14305,7176,14201,6939,15305,9939,15305,9940,15305,9945,15304,9955,15302,9967,15298,9989,15293,10010,15286,10033,15274,10044,15258,10045,15233,10022,15205,9975,15174,9903,15136,9808,15095,9697,15053,9578,15009,9451,14965,9327,14918,9198,14871,8973,14825,8766,14775,8579,14725,8408,14675,8259,14622,8058,14569,7821,14515,7615,14460,7435,14405,7276,14350,7108,14256,6866,14149,6653,15321,9444,15321,9445,15321,9448,15320,9458,15317,9470,15314,9490,15310,9515,15302,9540,15292,9562,15276,9579,15251,9577,15226,9559,15195,9519,15156,9463,15116,9389,15071,9304,15025,9208,14978,9023,14927,8838,14878,8661,14827,8496,14774,8344,14722,8206,14667,7973,14612,7749,14556,7555,14499,7382,14443,7229,14385,7025,14322,6791,14210,6588,14100,6409,15333,8920,15333,8921,15332,8927,15332,8943,15329,8965,15326,9002,15322,9048,15316,9106,15307,9162,15291,9204,15267,9221,15244,9221,15212,9196,15175,9134,15133,9043,15088,8930,15040,8801,14990,8665,14938,8526,14886,8391,14830,8261,14775,8087,14719,7866,14661,7664,14603,7482,14544,7322,14485,7178,14426,6936,14367,6713,14281,6517,14166,6348,14054,6198,15341,8360,15341,8361,15341,8366,15341,8379,15339,8399,15336,8431,15332,8473,15326,8527,15318,8585,15302,8632,15281,8670,15258,8690,15227,8690,15191,8664,15149,8612,15104,8543,15055,8456,15001,8360,14948,8259,14892,8122,14834,7923,14776,7734,14716,7558,14656,7397,14595,7250,14534,7070,14472,6835,14410,6628,14350,6443,14243,6283,14125,6135,14010,5889,15348,7715,15348,7717,15348,7725,15347,7745,15345,7780,15343,7836,15339,7905,15334,8e3,15326,8103,15310,8193,15293,8239,15270,8270,15240,8287,15204,8283,15163,8260,15118,8223,15067,8143,15014,8014,14958,7873,14899,7723,14839,7573,14778,7430,14715,7293,14652,7164,14588,6931,14524,6720,14460,6531,14396,6362,14330,6210,14207,6015,14086,5781,13969,5576,15352,7114,15352,7116,15352,7128,15352,7159,15350,7195,15348,7237,15345,7299,15340,7374,15332,7457,15317,7544,15301,7633,15280,7703,15251,7754,15216,7775,15176,7767,15131,7733,15079,7670,15026,7588,14967,7492,14906,7387,14844,7278,14779,7171,14714,6965,14648,6770,14581,6587,14515,6420,14448,6269,14382,6123,14299,5881,14172,5665,14049,5477,13929,5310,15355,6329,15355,6330,15355,6339,15355,6362,15353,6410,15351,6472,15349,6572,15344,6688,15337,6835,15323,6985,15309,7142,15287,7220,15260,7277,15226,7310,15188,7326,15142,7318,15090,7285,15036,7239,14976,7177,14914,7045,14849,6892,14782,6736,14714,6581,14645,6433,14576,6293,14506,6164,14438,5946,14369,5733,14270,5540,14140,5369,14014,5216,13892,5043,15357,5483,15357,5484,15357,5496,15357,5528,15356,5597,15354,5692,15351,5835,15347,6011,15339,6195,15328,6317,15314,6446,15293,6566,15268,6668,15235,6746,15197,6796,15152,6811,15101,6790,15046,6748,14985,6673,14921,6583,14854,6479,14785,6371,14714,6259,14643,6149,14571,5946,14499,5750,14428,5567,14358,5401,14242,5250,14109,5111,13980,4870,13856,4657,15359,4555,15359,4557,15358,4573,15358,4633,15357,4715,15355,4841,15353,5061,15349,5216,15342,5391,15331,5577,15318,5770,15299,5967,15274,6150,15243,6223,15206,6280,15161,6310,15111,6317,15055,6300,14994,6262,14928,6208,14860,6141,14788,5994,14715,5838,14641,5684,14566,5529,14492,5384,14418,5247,14346,5121,14216,4892,14079,4682,13948,4496,13822,4330,15359,3498,15359,3501,15359,3520,15359,3598,15358,3719,15356,3860,15355,4137,15351,4305,15344,4563,15334,4809,15321,5116,15303,5273,15280,5418,15250,5547,15214,5653,15170,5722,15120,5761,15064,5763,15002,5733,14935,5673,14865,5597,14792,5504,14716,5400,14640,5294,14563,5185,14486,5041,14410,4841,14335,4655,14191,4482,14051,4325,13918,4183,13790,4012,15360,2282,15360,2285,15360,2306,15360,2401,15359,2547,15357,2748,15355,3103,15352,3349,15345,3675,15336,4020,15324,4272,15307,4496,15285,4716,15255,4908,15220,5086,15178,5170,15128,5214,15072,5234,15010,5231,14943,5206,14871,5166,14796,5102,14718,4971,14639,4833,14559,4687,14480,4541,14402,4401,14315,4268,14167,4142,14025,3958,13888,3747,13759,3556,15360,923,15360,925,15360,946,15360,1052,15359,1214,15357,1494,15356,1892,15352,2274,15346,2663,15338,3099,15326,3393,15309,3679,15288,3980,15260,4183,15226,4325,15185,4437,15136,4517,15080,4570,15018,4591,14950,4581,14877,4545,14800,4485,14720,4411,14638,4325,14556,4231,14475,4136,14395,3988,14297,3803,14145,3628,13999,3465,13861,3314,13729,3177,15360,263,15360,264,15360,272,15360,325,15359,407,15358,548,15356,780,15352,1144,15347,1580,15339,2099,15328,2425,15312,2795,15292,3133,15264,3329,15232,3517,15191,3689,15143,3819,15088,3923,15025,3978,14956,3999,14882,3979,14804,3931,14722,3855,14639,3756,14554,3645,14470,3529,14388,3409,14279,3289,14124,3173,13975,3055,13834,2848,13701,2658,15360,49,15360,49,15360,52,15360,75,15359,111,15358,201,15356,283,15353,519,15348,726,15340,1045,15329,1415,15314,1795,15295,2173,15269,2410,15237,2649,15197,2866,15150,3054,15095,3140,15032,3196,14963,3228,14888,3236,14808,3224,14725,3191,14639,3146,14553,3088,14466,2976,14382,2836,14262,2692,14103,2549,13952,2409,13808,2278,13674,2154,15360,4,15360,4,15360,4,15360,13,15359,33,15358,59,15357,112,15353,199,15348,302,15341,456,15331,628,15316,827,15297,1082,15272,1332,15241,1601,15202,1851,15156,2069,15101,2172,15039,2256,14970,2314,14894,2348,14813,2358,14728,2344,14640,2311,14551,2263,14463,2203,14376,2133,14247,2059,14084,1915,13930,1761,13784,1609,13648,1464,15360,0,15360,0,15360,0,15360,3,15359,18,15358,26,15357,53,15354,80,15348,97,15341,165,15332,238,15318,326,15299,427,15275,529,15245,654,15207,771,15161,885,15108,994,15046,1089,14976,1170,14900,1229,14817,1266,14731,1284,14641,1282,14550,1260,14460,1223,14370,1174,14232,1116,14066,1050,13909,981,13761,910,13623,839]);let Gi=null;function Jv(){return Gi===null&&(Gi=new Xr($v,32,32,sa,pt),Gi.minFilter=yt,Gi.magFilter=yt,Gi.wrapS=$t,Gi.wrapT=$t,Gi.generateMipmaps=!1,Gi.needsUpdate=!0),Gi}class An{constructor(e={}){const{canvas:t=Au(),context:i=null,depth:r=!0,stencil:n=!1,alpha:a=!1,antialias:o=!1,premultipliedAlpha:l=!0,preserveDrawingBuffer:c=!1,powerPreference:h="default",failIfMajorPerformanceCaveat:u=!1,reversedDepthBuffer:d=!1}=e;this.isWebGLRenderer=!0;let m;if(i!==null){if(typeof WebGLRenderingContext<"u"&&i instanceof WebGLRenderingContext)throw new Error("THREE.WebGLRenderer: WebGL 1 is not supported since r163.");m=i.getContextAttributes().alpha}else m=a;const g=new Set([aa,na,ra]),v=new Set([ni,ar,us,Cr,ea,ta]),f=new Uint32Array(4),p=new Int32Array(4);let y=null,_=null;const E=[],R=[];this.domElement=t,this.debug={checkShaderErrors:!0,onShaderError:null},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.toneMapping=Xi,this.toneMappingExposure=1,this.transmissionResolutionScale=1;const T=this;let A=!1;this._outputColorSpace=Ct;let I=0,S=0,M=null,L=-1,N=null;const z=new Ke,H=new Ke;let j=null;const q=new _e(0);let te=0,G=t.width,Z=t.height,se=1,Pe=null,ze=null;const qe=new Ke(0,0,G,Z),Ze=new Ke(0,0,G,Z);let $e=!1;const W=new bo;let Y=!1,ue=!1;const Ce=new Le,Te=new w,Ee=new Ke,Je={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};let Xe=!1;function Ge(){return M===null?se:1}let D=i;function _t(b,O){return t.getContext(b,O)}try{const b={alpha:!0,depth:r,stencil:n,antialias:o,premultipliedAlpha:l,preserveDrawingBuffer:c,powerPreference:h,failIfMajorPerformanceCaveat:u};if("setAttribute"in t&&t.setAttribute("data-engine","three.js r181"),t.addEventListener("webglcontextlost",Q,!1),t.addEventListener("webglcontextrestored",$,!1),t.addEventListener("webglcontextcreationerror",ve,!1),D===null){const O="webgl2";if(D=_t(O,b),D===null)throw _t(O)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}}catch(b){throw b("WebGLRenderer: "+b.message),b}let We,Qe,me,at,Me,De,C,x,B,X,K,V,xe,ne,Se,de,J,re,Oe,we,he,Re,P,ae;function ie(){We=new og(D),We.init(),Re=new Gv(D,We),Qe=new Jf(D,We,e,Re),me=new Hv(D,We),Qe.reversedDepthBuffer&&d&&me.buffers.depth.setReversed(!0),at=new hg(D),Me=new Rv,De=new Vv(D,We,me,Me,Qe,Re,at),C=new eg(T),x=new ag(T),B=new pp(D),P=new Zf(D,B),X=new lg(D,B,at,P),K=new dg(D,X,B,at),Oe=new ug(D,Qe,De),de=new Qf(Me),V=new Cv(T,C,x,We,Qe,P,de),xe=new Kv(T,Me),ne=new Pv,Se=new Ov(We),re=new Kf(T,C,x,me,K,m,l),J=new kv(T,K,Qe),ae=new Zv(D,at,Qe,me),we=new $f(D,We,at),he=new cg(D,We,at),at.programs=V.programs,T.capabilities=Qe,T.extensions=We,T.properties=Me,T.renderLists=ne,T.shadowMap=J,T.state=me,T.info=at}ie();const ce=new qv(T,D);this.xr=ce,this.getContext=function(){return D},this.getContextAttributes=function(){return D.getContextAttributes()},this.forceContextLoss=function(){const b=We.get("WEBGL_lose_context");b&&b.loseContext()},this.forceContextRestore=function(){const b=We.get("WEBGL_lose_context");b&&b.restoreContext()},this.getPixelRatio=function(){return se},this.setPixelRatio=function(b){b!==void 0&&(se=b,this.setSize(G,Z,!1))},this.getSize=function(b){return b.set(G,Z)},this.setSize=function(b,O,F=!0){if(ce.isPresenting){be("WebGLRenderer: Can't change size while VR device is presenting.");return}G=b,Z=O,t.width=Math.floor(b*se),t.height=Math.floor(O*se),F===!0&&(t.style.width=b+"px",t.style.height=O+"px"),this.setViewport(0,0,b,O)},this.getDrawingBufferSize=function(b){return b.set(G*se,Z*se).floor()},this.setDrawingBufferSize=function(b,O,F){G=b,Z=O,se=F,t.width=Math.floor(b*F),t.height=Math.floor(O*F),this.setViewport(0,0,b,O)},this.getCurrentViewport=function(b){return b.copy(z)},this.getViewport=function(b){return b.copy(qe)},this.setViewport=function(b,O,F,k){b.isVector4?qe.set(b.x,b.y,b.z,b.w):qe.set(b,O,F,k),me.viewport(z.copy(qe).multiplyScalar(se).round())},this.getScissor=function(b){return b.copy(Ze)},this.setScissor=function(b,O,F,k){b.isVector4?Ze.set(b.x,b.y,b.z,b.w):Ze.set(b,O,F,k),me.scissor(H.copy(Ze).multiplyScalar(se).round())},this.getScissorTest=function(){return $e},this.setScissorTest=function(b){me.setScissorTest($e=b)},this.setOpaqueSort=function(b){Pe=b},this.setTransparentSort=function(b){ze=b},this.getClearColor=function(b){return b.copy(re.getClearColor())},this.setClearColor=function(){re.setClearColor(...arguments)},this.getClearAlpha=function(){return re.getClearAlpha()},this.setClearAlpha=function(){re.setClearAlpha(...arguments)},this.clear=function(b=!0,O=!0,F=!0){let k=0;if(b){let U=!1;if(M!==null){const ee=M.texture.format;U=g.has(ee)}if(U){const ee=M.texture.type,pe=v.has(ee),fe=re.getClearColor(),ge=re.getClearAlpha(),Ie=fe.r,Ne=fe.g,Ue=fe.b;pe?(f[0]=Ie,f[1]=Ne,f[2]=Ue,f[3]=ge,D.clearBufferuiv(D.COLOR,0,f)):(p[0]=Ie,p[1]=Ne,p[2]=Ue,p[3]=ge,D.clearBufferiv(D.COLOR,0,p))}else k|=D.COLOR_BUFFER_BIT}O&&(k|=D.DEPTH_BUFFER_BIT),F&&(k|=D.STENCIL_BUFFER_BIT,this.state.buffers.stencil.setMask(4294967295)),D.clear(k)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){t.removeEventListener("webglcontextlost",Q,!1),t.removeEventListener("webglcontextrestored",$,!1),t.removeEventListener("webglcontextcreationerror",ve,!1),re.dispose(),ne.dispose(),Se.dispose(),Me.dispose(),C.dispose(),x.dispose(),K.dispose(),P.dispose(),ae.dispose(),V.dispose(),ce.dispose(),ce.removeEventListener("sessionstart",Oh),ce.removeEventListener("sessionend",Bh),_r.stop()};function Q(b){b.preventDefault(),Ks("WebGLRenderer: Context Lost."),A=!0}function $(){Ks("WebGLRenderer: Context Restored."),A=!1;const b=at.autoReset,O=J.enabled,F=J.autoUpdate,k=J.needsUpdate,U=J.type;ie(),at.autoReset=b,J.enabled=O,J.autoUpdate=F,J.needsUpdate=k,J.type=U}function ve(b){He("WebGLRenderer: A WebGL context could not be created. Reason: ",b.statusMessage)}function Ae(b){const O=b.target;O.removeEventListener("dispose",Ae),Lt(O)}function Lt(b){nt(b),Me.remove(b)}function nt(b){const O=Me.get(b).programs;O!==void 0&&(O.forEach(function(F){V.releaseProgram(F)}),b.isShaderMaterial&&V.releaseShaderCache(b))}this.renderBufferDirect=function(b,O,F,k,U,ee){O===null&&(O=Je);const pe=U.isMesh&&U.matrixWorld.determinant()<0,fe=m1(b,O,F,k,U);me.setMaterial(k,pe);let ge=F.index,Ie=1;if(k.wireframe===!0){if(ge=X.getWireframeAttribute(F),ge===void 0)return;Ie=2}const Ne=F.drawRange,Ue=F.attributes.position;let Ye=Ne.start*Ie,lt=(Ne.start+Ne.count)*Ie;ee!==null&&(Ye=Math.max(Ye,ee.start*Ie),lt=Math.min(lt,(ee.start+ee.count)*Ie)),ge!==null?(Ye=Math.max(Ye,0),lt=Math.min(lt,ge.count)):Ue!=null&&(Ye=Math.max(Ye,0),lt=Math.min(lt,Ue.count));const ft=lt-Ye;if(ft<0||ft===1/0)return;P.setup(U,k,fe,F,ge);let ut,ct=we;if(ge!==null&&(ut=B.get(ge),ct=he,ct.setIndex(ut)),U.isMesh)k.wireframe===!0?(me.setLineWidth(k.wireframeLinewidth*Ge()),ct.setMode(D.LINES)):ct.setMode(D.TRIANGLES);else if(U.isLine){let ye=k.linewidth;ye===void 0&&(ye=1),me.setLineWidth(ye*Ge()),U.isLineSegments?ct.setMode(D.LINES):U.isLineLoop?ct.setMode(D.LINE_LOOP):ct.setMode(D.LINE_STRIP)}else U.isPoints?ct.setMode(D.POINTS):U.isSprite&&ct.setMode(D.TRIANGLES);if(U.isBatchedMesh)if(U._multiDrawInstances!==null)gs("WebGLRenderer: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection."),ct.renderMultiDrawInstances(U._multiDrawStarts,U._multiDrawCounts,U._multiDrawCount,U._multiDrawInstances);else if(We.get("WEBGL_multi_draw"))ct.renderMultiDraw(U._multiDrawStarts,U._multiDrawCounts,U._multiDrawCount);else{const ye=U._multiDrawStarts,It=U._multiDrawCounts,Wi=U._multiDrawCount,xi=ge?B.get(ge).bytesPerElement:1,os=Me.get(k).currentProgram.getUniforms();for(let Zt=0;Zt{function ee(){if(k.forEach(function(pe){Me.get(pe).currentProgram.isReady()&&k.delete(pe)}),k.size===0){U(b);return}setTimeout(ee,10)}We.get("KHR_parallel_shader_compile")!==null?ee():setTimeout(ee,10)})};let _i=null;function p1(b){_i&&_i(b)}function Oh(){_r.stop()}function Bh(){_r.start()}const _r=new zc;_r.setAnimationLoop(p1),typeof self<"u"&&_r.setContext(self),this.setAnimationLoop=function(b){_i=b,ce.setAnimationLoop(b),b===null?_r.stop():_r.start()},ce.addEventListener("sessionstart",Oh),ce.addEventListener("sessionend",Bh),this.render=function(b,O){if(O!==void 0&&O.isCamera!==!0){He("WebGLRenderer.render: camera is not an instance of THREE.Camera.");return}if(A===!0)return;if(b.matrixWorldAutoUpdate===!0&&b.updateMatrixWorld(),O.parent===null&&O.matrixWorldAutoUpdate===!0&&O.updateMatrixWorld(),ce.enabled===!0&&ce.isPresenting===!0&&(ce.cameraAutoUpdate===!0&&ce.updateCamera(O),O=ce.getCamera()),b.isScene===!0&&b.onBeforeRender(T,b,O,M),_=Se.get(b,R.length),_.init(O),R.push(_),Ce.multiplyMatrices(O.projectionMatrix,O.matrixWorldInverse),W.setFromProjectionMatrix(Ce,Si,O.reversedDepth),ue=this.localClippingEnabled,Y=de.init(this.clippingPlanes,ue),y=ne.get(b,E.length),y.init(),E.push(y),ce.enabled===!0&&ce.isPresenting===!0){const ee=T.xr.getDepthSensingMesh();ee!==null&&il(ee,O,-1/0,T.sortObjects)}il(b,O,0,T.sortObjects),y.finish(),T.sortObjects===!0&&y.sort(Pe,ze),Xe=ce.enabled===!1||ce.isPresenting===!1||ce.hasDepthSensing()===!1,Xe&&re.addToRenderList(y,b),this.info.render.frame++,Y===!0&&de.beginShadows();const F=_.state.shadowsArray;J.render(F,b,O),Y===!0&&de.endShadows(),this.info.autoReset===!0&&this.info.reset();const k=y.opaque,U=y.transmissive;if(_.setupLights(),O.isArrayCamera){const ee=O.cameras;if(U.length>0)for(let pe=0,fe=ee.length;pe0&&kh(k,U,b,O),Xe&&re.render(b),Fh(y,b,O);M!==null&&S===0&&(De.updateMultisampleRenderTarget(M),De.updateRenderTargetMipmap(M)),b.isScene===!0&&b.onAfterRender(T,b,O),P.resetDefaultState(),L=-1,N=null,R.pop(),R.length>0?(_=R[R.length-1],Y===!0&&de.setGlobalState(T.clippingPlanes,_.state.camera)):_=null,E.pop(),E.length>0?y=E[E.length-1]:y=null};function il(b,O,F,k){if(b.visible===!1)return;if(b.layers.test(O.layers)){if(b.isGroup)F=b.renderOrder;else if(b.isLOD)b.autoUpdate===!0&&b.update(O);else if(b.isLight)_.pushLight(b),b.castShadow&&_.pushShadow(b);else if(b.isSprite){if(!b.frustumCulled||W.intersectsSprite(b)){k&&Ee.setFromMatrixPosition(b.matrixWorld).applyMatrix4(Ce);const ee=K.update(b),pe=b.material;pe.visible&&y.push(b,ee,pe,F,Ee.z,null)}}else if((b.isMesh||b.isLine||b.isPoints)&&(!b.frustumCulled||W.intersectsObject(b))){const ee=K.update(b),pe=b.material;if(k&&(b.boundingSphere!==void 0?(b.boundingSphere===null&&b.computeBoundingSphere(),Ee.copy(b.boundingSphere.center)):(ee.boundingSphere===null&&ee.computeBoundingSphere(),Ee.copy(ee.boundingSphere.center)),Ee.applyMatrix4(b.matrixWorld).applyMatrix4(Ce)),Array.isArray(pe)){const fe=ee.groups;for(let ge=0,Ie=fe.length;ge0&&On(U,O,F),ee.length>0&&On(ee,O,F),pe.length>0&&On(pe,O,F),me.buffers.depth.setTest(!0),me.buffers.depth.setMask(!0),me.buffers.color.setMask(!0),me.setPolygonOffset(!1)}function kh(b,O,F,k){if((F.isScene===!0?F.overrideMaterial:null)!==null)return;_.state.transmissionRenderTarget[k.id]===void 0&&(_.state.transmissionRenderTarget[k.id]=new bt(1,1,{generateMipmaps:!0,type:We.has("EXT_color_buffer_half_float")||We.has("EXT_color_buffer_float")?pt:ni,minFilter:Ti,samples:4,stencilBuffer:n,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:je.workingColorSpace}));const U=_.state.transmissionRenderTarget[k.id],ee=k.viewport||z;U.setSize(ee.z*T.transmissionResolutionScale,ee.w*T.transmissionResolutionScale);const pe=T.getRenderTarget(),fe=T.getActiveCubeFace(),ge=T.getActiveMipmapLevel();T.setRenderTarget(U),T.getClearColor(q),te=T.getClearAlpha(),te<1&&T.setClearColor(16777215,.5),T.clear(),Xe&&re.render(F);const Ie=T.toneMapping;T.toneMapping=Xi;const Ne=k.viewport;if(k.viewport!==void 0&&(k.viewport=void 0),_.setupLightsView(k),Y===!0&&de.setGlobalState(T.clippingPlanes,k),On(b,F,k),De.updateMultisampleRenderTarget(U),De.updateRenderTargetMipmap(U),We.has("WEBGL_multisampled_render_to_texture")===!1){let Ue=!1;for(let Ye=0,lt=O.length;Ye0),Ue=!!F.morphAttributes.position,Ye=!!F.morphAttributes.normal,lt=!!F.morphAttributes.color;let ft=Xi;k.toneMapped&&(M===null||M.isXRRenderTarget===!0)&&(ft=T.toneMapping);const ut=F.morphAttributes.position||F.morphAttributes.normal||F.morphAttributes.color,ct=ut!==void 0?ut.length:0,ye=Me.get(k),It=_.state.lights;if(Y===!0&&(ue===!0||b!==N)){const Ut=b===N&&k.id===L;de.setState(k,b,Ut)}let Wi=!1;k.version===ye.__version?(ye.needsLights&&ye.lightsStateVersion!==It.state.version||ye.outputColorSpace!==fe||U.isBatchedMesh&&ye.batching===!1||!U.isBatchedMesh&&ye.batching===!0||U.isBatchedMesh&&ye.batchingColor===!0&&U.colorTexture===null||U.isBatchedMesh&&ye.batchingColor===!1&&U.colorTexture!==null||U.isInstancedMesh&&ye.instancing===!1||!U.isInstancedMesh&&ye.instancing===!0||U.isSkinnedMesh&&ye.skinning===!1||!U.isSkinnedMesh&&ye.skinning===!0||U.isInstancedMesh&&ye.instancingColor===!0&&U.instanceColor===null||U.isInstancedMesh&&ye.instancingColor===!1&&U.instanceColor!==null||U.isInstancedMesh&&ye.instancingMorph===!0&&U.morphTexture===null||U.isInstancedMesh&&ye.instancingMorph===!1&&U.morphTexture!==null||ye.envMap!==ge||k.fog===!0&&ye.fog!==ee||ye.numClippingPlanes!==void 0&&(ye.numClippingPlanes!==de.numPlanes||ye.numIntersection!==de.numIntersection)||ye.vertexAlphas!==Ie||ye.vertexTangents!==Ne||ye.morphTargets!==Ue||ye.morphNormals!==Ye||ye.morphColors!==lt||ye.toneMapping!==ft||ye.morphTargetsCount!==ct)&&(Wi=!0):(Wi=!0,ye.__version=k.version);let xi=ye.currentProgram;Wi===!0&&(xi=Bn(k,O,U));let os=!1,Zt=!1,Os=!1;const dt=xi.getUniforms(),Xt=ye.uniforms;if(me.useProgram(xi.program)&&(os=!0,Zt=!0,Os=!0),k.id!==L&&(L=k.id,Zt=!0),os||N!==b){me.buffers.depth.getReversed()&&b.reversedDepth!==!0&&(b._reversedDepth=!0,b.updateProjectionMatrix()),dt.setValue(D,"projectionMatrix",b.projectionMatrix),dt.setValue(D,"viewMatrix",b.matrixWorldInverse);const Ut=dt.map.cameraPosition;Ut!==void 0&&Ut.setValue(D,Te.setFromMatrixPosition(b.matrixWorld)),Qe.logarithmicDepthBuffer&&dt.setValue(D,"logDepthBufFC",2/(Math.log(b.far+1)/Math.LN2)),(k.isMeshPhongMaterial||k.isMeshToonMaterial||k.isMeshLambertMaterial||k.isMeshBasicMaterial||k.isMeshStandardMaterial||k.isShaderMaterial)&&dt.setValue(D,"isOrthographic",b.isOrthographicCamera===!0),N!==b&&(N=b,Zt=!0,Os=!0)}if(U.isSkinnedMesh){dt.setOptional(D,U,"bindMatrix"),dt.setOptional(D,U,"bindMatrixInverse");const Ut=U.skeleton;Ut&&(Ut.boneTexture===null&&Ut.computeBoneTexture(),dt.setValue(D,"boneTexture",Ut.boneTexture,De))}U.isBatchedMesh&&(dt.setOptional(D,U,"batchingTexture"),dt.setValue(D,"batchingTexture",U._matricesTexture,De),dt.setOptional(D,U,"batchingIdTexture"),dt.setValue(D,"batchingIdTexture",U._indirectTexture,De),dt.setOptional(D,U,"batchingColorTexture"),U._colorsTexture!==null&&dt.setValue(D,"batchingColorTexture",U._colorsTexture,De));const ii=F.morphAttributes;if((ii.position!==void 0||ii.normal!==void 0||ii.color!==void 0)&&Oe.update(U,F,xi),(Zt||ye.receiveShadow!==U.receiveShadow)&&(ye.receiveShadow=U.receiveShadow,dt.setValue(D,"receiveShadow",U.receiveShadow)),k.isMeshGouraudMaterial&&k.envMap!==null&&(Xt.envMap.value=ge,Xt.flipEnvMap.value=ge.isCubeTexture&&ge.isRenderTargetTexture===!1?-1:1),k.isMeshStandardMaterial&&k.envMap===null&&O.environment!==null&&(Xt.envMapIntensity.value=O.environmentIntensity),Xt.dfgLUT!==void 0&&(Xt.dfgLUT.value=Jv()),Zt&&(dt.setValue(D,"toneMappingExposure",T.toneMappingExposure),ye.needsLights&&f1(Xt,Os),ee&&k.fog===!0&&xe.refreshFogUniforms(Xt,ee),xe.refreshMaterialUniforms(Xt,k,se,Z,_.state.transmissionRenderTarget[b.id]),Cn.upload(D,Hh(ye),Xt,De)),k.isShaderMaterial&&k.uniformsNeedUpdate===!0&&(Cn.upload(D,Hh(ye),Xt,De),k.uniformsNeedUpdate=!1),k.isSpriteMaterial&&dt.setValue(D,"center",U.center),dt.setValue(D,"modelViewMatrix",U.modelViewMatrix),dt.setValue(D,"normalMatrix",U.normalMatrix),dt.setValue(D,"modelMatrix",U.matrixWorld),k.isShaderMaterial||k.isRawShaderMaterial){const Ut=k.uniformsGroups;for(let yi=0,rl=Ut.length;yi0&&De.useMultisampledRTT(b)===!1?U=Me.get(b).__webglMultisampledFramebuffer:Array.isArray(Ie)?U=Ie[F]:U=Ie,z.copy(b.viewport),H.copy(b.scissor),j=b.scissorTest}else z.copy(qe).multiplyScalar(se).floor(),H.copy(Ze).multiplyScalar(se).floor(),j=$e;if(F!==0&&(U=v1),me.bindFramebuffer(D.FRAMEBUFFER,U)&&k&&me.drawBuffers(b,U),me.viewport(z),me.scissor(H),me.setScissorTest(j),ee){const fe=Me.get(b.texture);D.framebufferTexture2D(D.FRAMEBUFFER,D.COLOR_ATTACHMENT0,D.TEXTURE_CUBE_MAP_POSITIVE_X+O,fe.__webglTexture,F)}else if(pe){const fe=O;for(let ge=0;ge=0&&O<=b.width-k&&F>=0&&F<=b.height-U&&(b.textures.length>1&&D.readBuffer(D.COLOR_ATTACHMENT0+fe),D.readPixels(O,F,k,U,Re.convert(Ne),Re.convert(Ue),ee))}finally{const Ie=M!==null?Me.get(M).__webglFramebuffer:null;me.bindFramebuffer(D.FRAMEBUFFER,Ie)}}},this.readRenderTargetPixelsAsync=async function(b,O,F,k,U,ee,pe,fe=0){if(!(b&&b.isWebGLRenderTarget))throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let ge=Me.get(b).__webglFramebuffer;if(b.isWebGLCubeRenderTarget&&pe!==void 0&&(ge=ge[pe]),ge)if(O>=0&&O<=b.width-k&&F>=0&&F<=b.height-U){me.bindFramebuffer(D.FRAMEBUFFER,ge);const Ie=b.textures[fe],Ne=Ie.format,Ue=Ie.type;if(!Qe.textureFormatReadable(Ne))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!Qe.textureTypeReadable(Ue))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");const Ye=D.createBuffer();D.bindBuffer(D.PIXEL_PACK_BUFFER,Ye),D.bufferData(D.PIXEL_PACK_BUFFER,ee.byteLength,D.STREAM_READ),b.textures.length>1&&D.readBuffer(D.COLOR_ATTACHMENT0+fe),D.readPixels(O,F,k,U,Re.convert(Ne),Re.convert(Ue),0);const lt=M!==null?Me.get(M).__webglFramebuffer:null;me.bindFramebuffer(D.FRAMEBUFFER,lt);const ft=D.fenceSync(D.SYNC_GPU_COMMANDS_COMPLETE,0);return D.flush(),await Pu(D,ft,4),D.bindBuffer(D.PIXEL_PACK_BUFFER,Ye),D.getBufferSubData(D.PIXEL_PACK_BUFFER,0,ee),D.deleteBuffer(Ye),D.deleteSync(ft),ee}else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")},this.copyFramebufferToTexture=function(b,O=null,F=0){const k=Math.pow(2,-F),U=Math.floor(b.image.width*k),ee=Math.floor(b.image.height*k),pe=O!==null?O.x:0,fe=O!==null?O.y:0;De.setTexture2D(b,0),D.copyTexSubImage2D(D.TEXTURE_2D,F,0,0,pe,fe,U,ee),me.unbindTexture()};const _1=D.createFramebuffer(),x1=D.createFramebuffer();this.copyTextureToTexture=function(b,O,F=null,k=null,U=0,ee=null){ee===null&&(U!==0?(gs("WebGLRenderer: copyTextureToTexture function signature has changed to support src and dst mipmap levels."),ee=U,U=0):ee=0);let pe,fe,ge,Ie,Ne,Ue,Ye,lt,ft;const ut=b.isCompressedTexture?b.mipmaps[ee]:b.image;if(F!==null)pe=F.max.x-F.min.x,fe=F.max.y-F.min.y,ge=F.isBox3?F.max.z-F.min.z:1,Ie=F.min.x,Ne=F.min.y,Ue=F.isBox3?F.min.z:0;else{const ii=Math.pow(2,-U);pe=Math.floor(ut.width*ii),fe=Math.floor(ut.height*ii),b.isDataArrayTexture?ge=ut.depth:b.isData3DTexture?ge=Math.floor(ut.depth*ii):ge=1,Ie=0,Ne=0,Ue=0}k!==null?(Ye=k.x,lt=k.y,ft=k.z):(Ye=0,lt=0,ft=0);const ct=Re.convert(O.format),ye=Re.convert(O.type);let It;O.isData3DTexture?(De.setTexture3D(O,0),It=D.TEXTURE_3D):O.isDataArrayTexture||O.isCompressedArrayTexture?(De.setTexture2DArray(O,0),It=D.TEXTURE_2D_ARRAY):(De.setTexture2D(O,0),It=D.TEXTURE_2D),D.pixelStorei(D.UNPACK_FLIP_Y_WEBGL,O.flipY),D.pixelStorei(D.UNPACK_PREMULTIPLY_ALPHA_WEBGL,O.premultiplyAlpha),D.pixelStorei(D.UNPACK_ALIGNMENT,O.unpackAlignment);const Wi=D.getParameter(D.UNPACK_ROW_LENGTH),xi=D.getParameter(D.UNPACK_IMAGE_HEIGHT),os=D.getParameter(D.UNPACK_SKIP_PIXELS),Zt=D.getParameter(D.UNPACK_SKIP_ROWS),Os=D.getParameter(D.UNPACK_SKIP_IMAGES);D.pixelStorei(D.UNPACK_ROW_LENGTH,ut.width),D.pixelStorei(D.UNPACK_IMAGE_HEIGHT,ut.height),D.pixelStorei(D.UNPACK_SKIP_PIXELS,Ie),D.pixelStorei(D.UNPACK_SKIP_ROWS,Ne),D.pixelStorei(D.UNPACK_SKIP_IMAGES,Ue);const dt=b.isDataArrayTexture||b.isData3DTexture,Xt=O.isDataArrayTexture||O.isData3DTexture;if(b.isDepthTexture){const ii=Me.get(b),Ut=Me.get(O),yi=Me.get(ii.__renderTarget),rl=Me.get(Ut.__renderTarget);me.bindFramebuffer(D.READ_FRAMEBUFFER,yi.__webglFramebuffer),me.bindFramebuffer(D.DRAW_FRAMEBUFFER,rl.__webglFramebuffer);for(let xr=0;xr(E=A.indexOf(` -`))&&R=f.byteLength||!(A=i(f)))&&t(1,"no header found"),(I=A.match(p))||t(3,"bad initial token"),T.valid|=1,T.programtype=I[1],T.string+=A+` -`;A=i(f),A!==!1;){if(T.string+=A+` -`,A.charAt(0)==="#"){T.comments+=A+` -`;continue}if((I=A.match(y))&&(T.gamma=parseFloat(I[1])),(I=A.match(_))&&(T.exposure=parseFloat(I[1])),(I=A.match(E))&&(T.valid|=2,T.format=I[1]),(I=A.match(R))&&(T.valid|=4,T.height=parseInt(I[1],10),T.width=parseInt(I[2],10)),T.valid&2&&T.valid&4)break}return T.valid&2||t(3,"missing format specifier"),T.valid&4||t(3,"missing image size specifier"),T},n=function(f,p,y){const _=p;if(_<8||_>32767||f[0]!==2||f[1]!==2||f[2]&128)return new Uint8Array(f);_!==(f[2]<<8|f[3])&&t(3,"wrong scanline width");const E=new Uint8Array(4*p*y);E.length||t(4,"unable to allocate buffer space");let R=0,T=0;const A=4*_,I=new Uint8Array(4),S=new Uint8Array(A);let M=y;for(;M>0&&Tf.byteLength&&t(1),I[0]=f[T++],I[1]=f[T++],I[2]=f[T++],I[3]=f[T++],(I[0]!=2||I[1]!=2||(I[2]<<8|I[3])!=_)&&t(3,"bad rgbe scanline format");let L=0,N;for(;L128;if(H&&(N-=128),(N===0||L+N>A)&&t(3,"bad scanline data"),H){const j=f[T++];for(let q=0;q=0&&(S[Ce]=null,A[Ce].disconnect(ue))}for(let Y=0;Y=S.length){S.push(ue),Ce=Ee;break}else if(S[Ee]===null){S[Ee]=ue,Ce=Ee;break}if(Ce===-1)break}const Te=A[Ce];Te&&Te.connect(ue)}}const G=new w,Z=new w;function ne(W,Y,ue){G.setFromMatrixPosition(Y.matrixWorld),Z.setFromMatrixPosition(ue.matrixWorld);const Ce=G.distanceTo(Z),Te=Y.projectionMatrix.elements,Ee=ue.projectionMatrix.elements,Qe=Te[14]/(Te[10]-1),Xe=Te[14]/(Te[10]+1),Ge=(Te[9]+1)/Te[5],D=(Te[9]-1)/Te[5],_t=(Te[8]-1)/Te[0],We=(Ee[8]+1)/Ee[0],et=Qe*_t,me=Qe*We,ot=Ce/(-_t+We),Me=ot*-_t;if(Y.matrixWorld.decompose(W.position,W.quaternion,W.scale),W.translateX(Me),W.translateZ(ot),W.matrixWorld.compose(W.position,W.quaternion,W.scale),W.matrixWorldInverse.copy(W.matrixWorld).invert(),Te[10]===-1)W.projectionMatrix.copy(Y.projectionMatrix),W.projectionMatrixInverse.copy(Y.projectionMatrixInverse);else{const De=Qe+ot,C=Xe+ot,x=et-Me,B=me+(Ce-Me),X=Ge*Xe/C*De,K=D*Xe/C*De;W.projectionMatrix.makePerspective(x,B,X,K,De,C),W.projectionMatrixInverse.copy(W.projectionMatrix).invert()}}function Pe(W,Y){Y===null?W.matrixWorld.copy(W.matrix):W.matrixWorld.multiplyMatrices(Y.matrixWorld,W.matrix),W.matrixWorldInverse.copy(W.matrixWorld).invert()}this.updateCamera=function(W){if(r===null)return;let Y=W.near,ue=W.far;f.texture!==null&&(f.depthNear>0&&(Y=f.depthNear),f.depthFar>0&&(ue=f.depthFar)),N.near=M.near=T.near=Y,N.far=M.far=T.far=ue,(z!==N.near||V!==N.far)&&(r.updateRenderState({depthNear:N.near,depthFar:N.far}),z=N.near,V=N.far),N.layers.mask=W.layers.mask|6,T.layers.mask=N.layers.mask&3,M.layers.mask=N.layers.mask&5;const Ce=W.parent,Te=N.cameras;Pe(N,Ce);for(let Ee=0;Ee0&&(f.alphaTest.value=p.alphaTest);const y=e.get(p),_=y.envMap,E=y.envMapRotation;_&&(f.envMap.value=_,gr.copy(E),gr.x*=-1,gr.y*=-1,gr.z*=-1,_.isCubeTexture&&_.isRenderTargetTexture===!1&&(gr.y*=-1,gr.z*=-1),f.envMapRotation.value.setFromMatrix4(Kv.makeRotationFromEuler(gr)),f.flipEnvMap.value=_.isCubeTexture&&_.isRenderTargetTexture===!1?-1:1,f.reflectivity.value=p.reflectivity,f.ior.value=p.ior,f.refractionRatio.value=p.refractionRatio),p.lightMap&&(f.lightMap.value=p.lightMap,f.lightMapIntensity.value=p.lightMapIntensity,t(p.lightMap,f.lightMapTransform)),p.aoMap&&(f.aoMap.value=p.aoMap,f.aoMapIntensity.value=p.aoMapIntensity,t(p.aoMap,f.aoMapTransform))}function a(f,p){f.diffuse.value.copy(p.color),f.opacity.value=p.opacity,p.map&&(f.map.value=p.map,t(p.map,f.mapTransform))}function o(f,p){f.dashSize.value=p.dashSize,f.totalSize.value=p.dashSize+p.gapSize,f.scale.value=p.scale}function l(f,p,y,_){f.diffuse.value.copy(p.color),f.opacity.value=p.opacity,f.size.value=p.size*y,f.scale.value=_*.5,p.map&&(f.map.value=p.map,t(p.map,f.uvTransform)),p.alphaMap&&(f.alphaMap.value=p.alphaMap,t(p.alphaMap,f.alphaMapTransform)),p.alphaTest>0&&(f.alphaTest.value=p.alphaTest)}function c(f,p){f.diffuse.value.copy(p.color),f.opacity.value=p.opacity,f.rotation.value=p.rotation,p.map&&(f.map.value=p.map,t(p.map,f.mapTransform)),p.alphaMap&&(f.alphaMap.value=p.alphaMap,t(p.alphaMap,f.alphaMapTransform)),p.alphaTest>0&&(f.alphaTest.value=p.alphaTest)}function h(f,p){f.specular.value.copy(p.specular),f.shininess.value=Math.max(p.shininess,1e-4)}function u(f,p){p.gradientMap&&(f.gradientMap.value=p.gradientMap)}function d(f,p){f.metalness.value=p.metalness,p.metalnessMap&&(f.metalnessMap.value=p.metalnessMap,t(p.metalnessMap,f.metalnessMapTransform)),f.roughness.value=p.roughness,p.roughnessMap&&(f.roughnessMap.value=p.roughnessMap,t(p.roughnessMap,f.roughnessMapTransform)),p.envMap&&(f.envMapIntensity.value=p.envMapIntensity)}function m(f,p,y){f.ior.value=p.ior,p.sheen>0&&(f.sheenColor.value.copy(p.sheenColor).multiplyScalar(p.sheen),f.sheenRoughness.value=p.sheenRoughness,p.sheenColorMap&&(f.sheenColorMap.value=p.sheenColorMap,t(p.sheenColorMap,f.sheenColorMapTransform)),p.sheenRoughnessMap&&(f.sheenRoughnessMap.value=p.sheenRoughnessMap,t(p.sheenRoughnessMap,f.sheenRoughnessMapTransform))),p.clearcoat>0&&(f.clearcoat.value=p.clearcoat,f.clearcoatRoughness.value=p.clearcoatRoughness,p.clearcoatMap&&(f.clearcoatMap.value=p.clearcoatMap,t(p.clearcoatMap,f.clearcoatMapTransform)),p.clearcoatRoughnessMap&&(f.clearcoatRoughnessMap.value=p.clearcoatRoughnessMap,t(p.clearcoatRoughnessMap,f.clearcoatRoughnessMapTransform)),p.clearcoatNormalMap&&(f.clearcoatNormalMap.value=p.clearcoatNormalMap,t(p.clearcoatNormalMap,f.clearcoatNormalMapTransform),f.clearcoatNormalScale.value.copy(p.clearcoatNormalScale),p.side===Ft&&f.clearcoatNormalScale.value.negate())),p.dispersion>0&&(f.dispersion.value=p.dispersion),p.iridescence>0&&(f.iridescence.value=p.iridescence,f.iridescenceIOR.value=p.iridescenceIOR,f.iridescenceThicknessMinimum.value=p.iridescenceThicknessRange[0],f.iridescenceThicknessMaximum.value=p.iridescenceThicknessRange[1],p.iridescenceMap&&(f.iridescenceMap.value=p.iridescenceMap,t(p.iridescenceMap,f.iridescenceMapTransform)),p.iridescenceThicknessMap&&(f.iridescenceThicknessMap.value=p.iridescenceThicknessMap,t(p.iridescenceThicknessMap,f.iridescenceThicknessMapTransform))),p.transmission>0&&(f.transmission.value=p.transmission,f.transmissionSamplerMap.value=y.texture,f.transmissionSamplerSize.value.set(y.width,y.height),p.transmissionMap&&(f.transmissionMap.value=p.transmissionMap,t(p.transmissionMap,f.transmissionMapTransform)),f.thickness.value=p.thickness,p.thicknessMap&&(f.thicknessMap.value=p.thicknessMap,t(p.thicknessMap,f.thicknessMapTransform)),f.attenuationDistance.value=p.attenuationDistance,f.attenuationColor.value.copy(p.attenuationColor)),p.anisotropy>0&&(f.anisotropyVector.value.set(p.anisotropy*Math.cos(p.anisotropyRotation),p.anisotropy*Math.sin(p.anisotropyRotation)),p.anisotropyMap&&(f.anisotropyMap.value=p.anisotropyMap,t(p.anisotropyMap,f.anisotropyMapTransform))),f.specularIntensity.value=p.specularIntensity,f.specularColor.value.copy(p.specularColor),p.specularColorMap&&(f.specularColorMap.value=p.specularColorMap,t(p.specularColorMap,f.specularColorMapTransform)),p.specularIntensityMap&&(f.specularIntensityMap.value=p.specularIntensityMap,t(p.specularIntensityMap,f.specularIntensityMapTransform))}function g(f,p){p.matcap&&(f.matcap.value=p.matcap)}function v(f,p){const y=e.get(p).light;f.referencePosition.value.setFromMatrixPosition(y.matrixWorld),f.nearDistance.value=y.shadow.camera.near,f.farDistance.value=y.shadow.camera.far}return{refreshFogUniforms:i,refreshMaterialUniforms:r}}function $v(n,e,t,i){let r={},s={},a=[];const o=n.getParameter(n.MAX_UNIFORM_BUFFER_BINDINGS);function l(y,_){const E=_.program;i.uniformBlockBinding(y,E)}function c(y,_){let E=r[y.id];E===void 0&&(g(y),E=h(y),r[y.id]=E,y.addEventListener("dispose",f));const A=_.program;i.updateUBOMapping(y,A);const S=e.render.frame;s[y.id]!==S&&(d(y),s[y.id]=S)}function h(y){const _=u();y.__bindingPointIndex=_;const E=n.createBuffer(),A=y.__size,S=y.usage;return n.bindBuffer(n.UNIFORM_BUFFER,E),n.bufferData(n.UNIFORM_BUFFER,A,S),n.bindBuffer(n.UNIFORM_BUFFER,null),n.bindBufferBase(n.UNIFORM_BUFFER,_,E),E}function u(){for(let y=0;y0&&(E+=A-S),y.__size=E,y.__cache={},this}function v(y){const _={boundary:0,storage:0};return typeof y=="number"||typeof y=="boolean"?(_.boundary=4,_.storage=4):y.isVector2?(_.boundary=8,_.storage=8):y.isVector3||y.isColor?(_.boundary=16,_.storage=12):y.isVector4?(_.boundary=16,_.storage=16):y.isMatrix3?(_.boundary=48,_.storage=48):y.isMatrix4?(_.boundary=64,_.storage=64):y.isTexture?be("WebGLRenderer: Texture samplers can not be part of an uniforms group."):be("WebGLRenderer: Unsupported uniform value type.",y),_}function f(y){const _=y.target;_.removeEventListener("dispose",f);const E=a.indexOf(_.__bindingPointIndex);a.splice(E,1),n.deleteBuffer(r[_.id]),delete r[_.id],delete s[_.id]}function p(){for(const y in r)n.deleteBuffer(r[y]);a=[],r={},s={}}return{bind:l,update:c,dispose:p}}const Jv=new Uint16Array([11481,15204,11534,15171,11808,15015,12385,14843,12894,14716,13396,14600,13693,14483,13976,14366,14237,14171,14405,13961,14511,13770,14605,13598,14687,13444,14760,13305,14822,13066,14876,12857,14923,12675,14963,12517,14997,12379,15025,12230,15049,12023,15070,11843,15086,11687,15100,11551,15111,11433,15120,11330,15127,11217,15132,11060,15135,10922,15138,10801,15139,10695,15139,10600,13012,14923,13020,14917,13064,14886,13176,14800,13349,14666,13513,14526,13724,14398,13960,14230,14200,14020,14383,13827,14488,13651,14583,13491,14667,13348,14740,13132,14803,12908,14856,12713,14901,12542,14938,12394,14968,12241,14992,12017,15010,11822,15024,11654,15034,11507,15041,11380,15044,11269,15044,11081,15042,10913,15037,10764,15031,10635,15023,10520,15014,10419,15003,10330,13657,14676,13658,14673,13670,14660,13698,14622,13750,14547,13834,14442,13956,14317,14112,14093,14291,13889,14407,13704,14499,13538,14586,13389,14664,13201,14733,12966,14792,12758,14842,12577,14882,12418,14915,12272,14940,12033,14959,11826,14972,11646,14980,11490,14983,11355,14983,11212,14979,11008,14971,10830,14961,10675,14950,10540,14936,10420,14923,10315,14909,10204,14894,10041,14089,14460,14090,14459,14096,14452,14112,14431,14141,14388,14186,14305,14252,14130,14341,13941,14399,13756,14467,13585,14539,13430,14610,13272,14677,13026,14737,12808,14790,12617,14833,12449,14869,12303,14896,12065,14916,11845,14929,11655,14937,11490,14939,11347,14936,11184,14930,10970,14921,10783,14912,10621,14900,10480,14885,10356,14867,10247,14848,10062,14827,9894,14805,9745,14400,14208,14400,14206,14402,14198,14406,14174,14415,14122,14427,14035,14444,13913,14469,13767,14504,13613,14548,13463,14598,13324,14651,13082,14704,12858,14752,12658,14795,12483,14831,12330,14860,12106,14881,11875,14895,11675,14903,11501,14905,11351,14903,11178,14900,10953,14892,10757,14880,10589,14865,10442,14847,10313,14827,10162,14805,9965,14782,9792,14757,9642,14731,9507,14562,13883,14562,13883,14563,13877,14566,13862,14570,13830,14576,13773,14584,13689,14595,13582,14613,13461,14637,13336,14668,13120,14704,12897,14741,12695,14776,12516,14808,12358,14835,12150,14856,11910,14870,11701,14878,11519,14882,11361,14884,11187,14880,10951,14871,10748,14858,10572,14842,10418,14823,10286,14801,10099,14777,9897,14751,9722,14725,9567,14696,9430,14666,9309,14702,13604,14702,13604,14702,13600,14703,13591,14705,13570,14707,13533,14709,13477,14712,13400,14718,13305,14727,13106,14743,12907,14762,12716,14784,12539,14807,12380,14827,12190,14844,11943,14855,11727,14863,11539,14870,11376,14871,11204,14868,10960,14858,10748,14845,10565,14829,10406,14809,10269,14786,10058,14761,9852,14734,9671,14705,9512,14674,9374,14641,9253,14608,9076,14821,13366,14821,13365,14821,13364,14821,13358,14821,13344,14821,13320,14819,13252,14817,13145,14815,13011,14814,12858,14817,12698,14823,12539,14832,12389,14841,12214,14850,11968,14856,11750,14861,11558,14866,11390,14867,11226,14862,10972,14853,10754,14840,10565,14823,10401,14803,10259,14780,10032,14754,9820,14725,9635,14694,9473,14661,9333,14627,9203,14593,8988,14557,8798,14923,13014,14922,13014,14922,13012,14922,13004,14920,12987,14919,12957,14915,12907,14909,12834,14902,12738,14894,12623,14888,12498,14883,12370,14880,12203,14878,11970,14875,11759,14873,11569,14874,11401,14872,11243,14865,10986,14855,10762,14842,10568,14825,10401,14804,10255,14781,10017,14754,9799,14725,9611,14692,9445,14658,9301,14623,9139,14587,8920,14548,8729,14509,8562,15008,12672,15008,12672,15008,12671,15007,12667,15005,12656,15001,12637,14997,12605,14989,12556,14978,12490,14966,12407,14953,12313,14940,12136,14927,11934,14914,11742,14903,11563,14896,11401,14889,11247,14879,10992,14866,10767,14851,10570,14833,10400,14812,10252,14789,10007,14761,9784,14731,9592,14698,9424,14663,9279,14627,9088,14588,8868,14548,8676,14508,8508,14467,8360,15080,12386,15080,12386,15079,12385,15078,12383,15076,12378,15072,12367,15066,12347,15057,12315,15045,12253,15030,12138,15012,11998,14993,11845,14972,11685,14951,11530,14935,11383,14920,11228,14904,10981,14887,10762,14870,10567,14850,10397,14827,10248,14803,9997,14774,9771,14743,9578,14710,9407,14674,9259,14637,9048,14596,8826,14555,8632,14514,8464,14471,8317,14427,8182,15139,12008,15139,12008,15138,12008,15137,12007,15135,12003,15130,11990,15124,11969,15115,11929,15102,11872,15086,11794,15064,11693,15041,11581,15013,11459,14987,11336,14966,11170,14944,10944,14921,10738,14898,10552,14875,10387,14850,10239,14824,9983,14794,9758,14762,9563,14728,9392,14692,9244,14653,9014,14611,8791,14569,8597,14526,8427,14481,8281,14436,8110,14391,7885,15188,11617,15188,11617,15187,11617,15186,11618,15183,11617,15179,11612,15173,11601,15163,11581,15150,11546,15133,11495,15110,11427,15083,11346,15051,11246,15024,11057,14996,10868,14967,10687,14938,10517,14911,10362,14882,10206,14853,9956,14821,9737,14787,9543,14752,9375,14715,9228,14675,8980,14632,8760,14589,8565,14544,8395,14498,8248,14451,8049,14404,7824,14357,7630,15228,11298,15228,11298,15227,11299,15226,11301,15223,11303,15219,11302,15213,11299,15204,11290,15191,11271,15174,11217,15150,11129,15119,11015,15087,10886,15057,10744,15024,10599,14990,10455,14957,10318,14924,10143,14891,9911,14856,9701,14820,9516,14782,9352,14744,9200,14703,8946,14659,8725,14615,8533,14568,8366,14521,8220,14472,7992,14423,7770,14374,7578,14315,7408,15260,10819,15260,10819,15259,10822,15258,10826,15256,10832,15251,10836,15246,10841,15237,10838,15225,10821,15207,10788,15183,10734,15151,10660,15120,10571,15087,10469,15049,10359,15012,10249,14974,10041,14937,9837,14900,9647,14860,9475,14820,9320,14779,9147,14736,8902,14691,8688,14646,8499,14598,8335,14549,8189,14499,7940,14448,7720,14397,7529,14347,7363,14256,7218,15285,10410,15285,10411,15285,10413,15284,10418,15282,10425,15278,10434,15272,10442,15264,10449,15252,10445,15235,10433,15210,10403,15179,10358,15149,10301,15113,10218,15073,10059,15033,9894,14991,9726,14951,9565,14909,9413,14865,9273,14822,9073,14777,8845,14730,8641,14682,8459,14633,8300,14583,8129,14531,7883,14479,7670,14426,7482,14373,7321,14305,7176,14201,6939,15305,9939,15305,9940,15305,9945,15304,9955,15302,9967,15298,9989,15293,10010,15286,10033,15274,10044,15258,10045,15233,10022,15205,9975,15174,9903,15136,9808,15095,9697,15053,9578,15009,9451,14965,9327,14918,9198,14871,8973,14825,8766,14775,8579,14725,8408,14675,8259,14622,8058,14569,7821,14515,7615,14460,7435,14405,7276,14350,7108,14256,6866,14149,6653,15321,9444,15321,9445,15321,9448,15320,9458,15317,9470,15314,9490,15310,9515,15302,9540,15292,9562,15276,9579,15251,9577,15226,9559,15195,9519,15156,9463,15116,9389,15071,9304,15025,9208,14978,9023,14927,8838,14878,8661,14827,8496,14774,8344,14722,8206,14667,7973,14612,7749,14556,7555,14499,7382,14443,7229,14385,7025,14322,6791,14210,6588,14100,6409,15333,8920,15333,8921,15332,8927,15332,8943,15329,8965,15326,9002,15322,9048,15316,9106,15307,9162,15291,9204,15267,9221,15244,9221,15212,9196,15175,9134,15133,9043,15088,8930,15040,8801,14990,8665,14938,8526,14886,8391,14830,8261,14775,8087,14719,7866,14661,7664,14603,7482,14544,7322,14485,7178,14426,6936,14367,6713,14281,6517,14166,6348,14054,6198,15341,8360,15341,8361,15341,8366,15341,8379,15339,8399,15336,8431,15332,8473,15326,8527,15318,8585,15302,8632,15281,8670,15258,8690,15227,8690,15191,8664,15149,8612,15104,8543,15055,8456,15001,8360,14948,8259,14892,8122,14834,7923,14776,7734,14716,7558,14656,7397,14595,7250,14534,7070,14472,6835,14410,6628,14350,6443,14243,6283,14125,6135,14010,5889,15348,7715,15348,7717,15348,7725,15347,7745,15345,7780,15343,7836,15339,7905,15334,8e3,15326,8103,15310,8193,15293,8239,15270,8270,15240,8287,15204,8283,15163,8260,15118,8223,15067,8143,15014,8014,14958,7873,14899,7723,14839,7573,14778,7430,14715,7293,14652,7164,14588,6931,14524,6720,14460,6531,14396,6362,14330,6210,14207,6015,14086,5781,13969,5576,15352,7114,15352,7116,15352,7128,15352,7159,15350,7195,15348,7237,15345,7299,15340,7374,15332,7457,15317,7544,15301,7633,15280,7703,15251,7754,15216,7775,15176,7767,15131,7733,15079,7670,15026,7588,14967,7492,14906,7387,14844,7278,14779,7171,14714,6965,14648,6770,14581,6587,14515,6420,14448,6269,14382,6123,14299,5881,14172,5665,14049,5477,13929,5310,15355,6329,15355,6330,15355,6339,15355,6362,15353,6410,15351,6472,15349,6572,15344,6688,15337,6835,15323,6985,15309,7142,15287,7220,15260,7277,15226,7310,15188,7326,15142,7318,15090,7285,15036,7239,14976,7177,14914,7045,14849,6892,14782,6736,14714,6581,14645,6433,14576,6293,14506,6164,14438,5946,14369,5733,14270,5540,14140,5369,14014,5216,13892,5043,15357,5483,15357,5484,15357,5496,15357,5528,15356,5597,15354,5692,15351,5835,15347,6011,15339,6195,15328,6317,15314,6446,15293,6566,15268,6668,15235,6746,15197,6796,15152,6811,15101,6790,15046,6748,14985,6673,14921,6583,14854,6479,14785,6371,14714,6259,14643,6149,14571,5946,14499,5750,14428,5567,14358,5401,14242,5250,14109,5111,13980,4870,13856,4657,15359,4555,15359,4557,15358,4573,15358,4633,15357,4715,15355,4841,15353,5061,15349,5216,15342,5391,15331,5577,15318,5770,15299,5967,15274,6150,15243,6223,15206,6280,15161,6310,15111,6317,15055,6300,14994,6262,14928,6208,14860,6141,14788,5994,14715,5838,14641,5684,14566,5529,14492,5384,14418,5247,14346,5121,14216,4892,14079,4682,13948,4496,13822,4330,15359,3498,15359,3501,15359,3520,15359,3598,15358,3719,15356,3860,15355,4137,15351,4305,15344,4563,15334,4809,15321,5116,15303,5273,15280,5418,15250,5547,15214,5653,15170,5722,15120,5761,15064,5763,15002,5733,14935,5673,14865,5597,14792,5504,14716,5400,14640,5294,14563,5185,14486,5041,14410,4841,14335,4655,14191,4482,14051,4325,13918,4183,13790,4012,15360,2282,15360,2285,15360,2306,15360,2401,15359,2547,15357,2748,15355,3103,15352,3349,15345,3675,15336,4020,15324,4272,15307,4496,15285,4716,15255,4908,15220,5086,15178,5170,15128,5214,15072,5234,15010,5231,14943,5206,14871,5166,14796,5102,14718,4971,14639,4833,14559,4687,14480,4541,14402,4401,14315,4268,14167,4142,14025,3958,13888,3747,13759,3556,15360,923,15360,925,15360,946,15360,1052,15359,1214,15357,1494,15356,1892,15352,2274,15346,2663,15338,3099,15326,3393,15309,3679,15288,3980,15260,4183,15226,4325,15185,4437,15136,4517,15080,4570,15018,4591,14950,4581,14877,4545,14800,4485,14720,4411,14638,4325,14556,4231,14475,4136,14395,3988,14297,3803,14145,3628,13999,3465,13861,3314,13729,3177,15360,263,15360,264,15360,272,15360,325,15359,407,15358,548,15356,780,15352,1144,15347,1580,15339,2099,15328,2425,15312,2795,15292,3133,15264,3329,15232,3517,15191,3689,15143,3819,15088,3923,15025,3978,14956,3999,14882,3979,14804,3931,14722,3855,14639,3756,14554,3645,14470,3529,14388,3409,14279,3289,14124,3173,13975,3055,13834,2848,13701,2658,15360,49,15360,49,15360,52,15360,75,15359,111,15358,201,15356,283,15353,519,15348,726,15340,1045,15329,1415,15314,1795,15295,2173,15269,2410,15237,2649,15197,2866,15150,3054,15095,3140,15032,3196,14963,3228,14888,3236,14808,3224,14725,3191,14639,3146,14553,3088,14466,2976,14382,2836,14262,2692,14103,2549,13952,2409,13808,2278,13674,2154,15360,4,15360,4,15360,4,15360,13,15359,33,15358,59,15357,112,15353,199,15348,302,15341,456,15331,628,15316,827,15297,1082,15272,1332,15241,1601,15202,1851,15156,2069,15101,2172,15039,2256,14970,2314,14894,2348,14813,2358,14728,2344,14640,2311,14551,2263,14463,2203,14376,2133,14247,2059,14084,1915,13930,1761,13784,1609,13648,1464,15360,0,15360,0,15360,0,15360,3,15359,18,15358,26,15357,53,15354,80,15348,97,15341,165,15332,238,15318,326,15299,427,15275,529,15245,654,15207,771,15161,885,15108,994,15046,1089,14976,1170,14900,1229,14817,1266,14731,1284,14641,1282,14550,1260,14460,1223,14370,1174,14232,1116,14066,1050,13909,981,13761,910,13623,839]);let Gi=null;function Qv(){return Gi===null&&(Gi=new Xr(Jv,32,32,sa,mt),Gi.minFilter=yt,Gi.magFilter=yt,Gi.wrapS=$t,Gi.wrapT=$t,Gi.generateMipmaps=!1,Gi.needsUpdate=!0),Gi}class Ps{constructor(e={}){const{canvas:t=Pu(),context:i=null,depth:r=!0,stencil:s=!1,alpha:a=!1,antialias:o=!1,premultipliedAlpha:l=!0,preserveDrawingBuffer:c=!1,powerPreference:h="default",failIfMajorPerformanceCaveat:u=!1,reversedDepthBuffer:d=!1}=e;this.isWebGLRenderer=!0;let m;if(i!==null){if(typeof WebGLRenderingContext<"u"&&i instanceof WebGLRenderingContext)throw new Error("THREE.WebGLRenderer: WebGL 1 is not supported since r163.");m=i.getContextAttributes().alpha}else m=a;const g=new Set([oa,aa,na]),v=new Set([si,ar,dn,Cr,ta,ia]),f=new Uint32Array(4),p=new Int32Array(4);let y=null,_=null;const E=[],A=[];this.domElement=t,this.debug={checkShaderErrors:!0,onShaderError:null},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.toneMapping=Xi,this.toneMappingExposure=1,this.transmissionResolutionScale=1;const S=this;let R=!1;this._outputColorSpace=Ct;let I=0,T=0,M=null,L=-1,N=null;const z=new Ze,V=new Ze;let j=null;const q=new _e(0);let te=0,G=t.width,Z=t.height,ne=1,Pe=null,ze=null;const qe=new Ze(0,0,G,Z),$e=new Ze(0,0,G,Z);let Je=!1;const W=new Mo;let Y=!1,ue=!1;const Ce=new Le,Te=new w,Ee=new Ze,Qe={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};let Xe=!1;function Ge(){return M===null?ne:1}let D=i;function _t(b,O){return t.getContext(b,O)}try{const b={alpha:!0,depth:r,stencil:s,antialias:o,premultipliedAlpha:l,preserveDrawingBuffer:c,powerPreference:h,failIfMajorPerformanceCaveat:u};if("setAttribute"in t&&t.setAttribute("data-engine","three.js r181"),t.addEventListener("webglcontextlost",Q,!1),t.addEventListener("webglcontextrestored",$,!1),t.addEventListener("webglcontextcreationerror",ve,!1),D===null){const O="webgl2";if(D=_t(O,b),D===null)throw _t(O)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}}catch(b){throw b("WebGLRenderer: "+b.message),b}let We,et,me,ot,Me,De,C,x,B,X,K,H,xe,se,Se,de,J,re,Oe,we,he,Re,P,ae;function ie(){We=new lg(D),We.init(),Re=new Wv(D,We),et=new Qf(D,We,e,Re),me=new Hv(D,We),et.reversedDepthBuffer&&d&&me.buffers.depth.setReversed(!0),ot=new ug(D),Me=new Av,De=new Gv(D,We,me,Me,et,Re,ot),C=new tg(S),x=new og(S),B=new mp(D),P=new $f(D,B),X=new cg(D,B,ot,P),K=new pg(D,X,B,ot),Oe=new dg(D,et,De),de=new eg(Me),H=new Rv(S,C,x,We,et,P,de),xe=new Zv(S,Me),se=new Lv,Se=new Bv(We),re=new Zf(S,C,x,me,K,m,l),J=new zv(S,K,et),ae=new $v(D,ot,et,me),we=new Jf(D,We,ot),he=new hg(D,We,ot),ot.programs=H.programs,S.capabilities=et,S.extensions=We,S.properties=Me,S.renderLists=se,S.shadowMap=J,S.state=me,S.info=ot}ie();const ce=new Yv(S,D);this.xr=ce,this.getContext=function(){return D},this.getContextAttributes=function(){return D.getContextAttributes()},this.forceContextLoss=function(){const b=We.get("WEBGL_lose_context");b&&b.loseContext()},this.forceContextRestore=function(){const b=We.get("WEBGL_lose_context");b&&b.restoreContext()},this.getPixelRatio=function(){return ne},this.setPixelRatio=function(b){b!==void 0&&(ne=b,this.setSize(G,Z,!1))},this.getSize=function(b){return b.set(G,Z)},this.setSize=function(b,O,F=!0){if(ce.isPresenting){be("WebGLRenderer: Can't change size while VR device is presenting.");return}G=b,Z=O,t.width=Math.floor(b*ne),t.height=Math.floor(O*ne),F===!0&&(t.style.width=b+"px",t.style.height=O+"px"),this.setViewport(0,0,b,O)},this.getDrawingBufferSize=function(b){return b.set(G*ne,Z*ne).floor()},this.setDrawingBufferSize=function(b,O,F){G=b,Z=O,ne=F,t.width=Math.floor(b*F),t.height=Math.floor(O*F),this.setViewport(0,0,b,O)},this.getCurrentViewport=function(b){return b.copy(z)},this.getViewport=function(b){return b.copy(qe)},this.setViewport=function(b,O,F,k){b.isVector4?qe.set(b.x,b.y,b.z,b.w):qe.set(b,O,F,k),me.viewport(z.copy(qe).multiplyScalar(ne).round())},this.getScissor=function(b){return b.copy($e)},this.setScissor=function(b,O,F,k){b.isVector4?$e.set(b.x,b.y,b.z,b.w):$e.set(b,O,F,k),me.scissor(V.copy($e).multiplyScalar(ne).round())},this.getScissorTest=function(){return Je},this.setScissorTest=function(b){me.setScissorTest(Je=b)},this.setOpaqueSort=function(b){Pe=b},this.setTransparentSort=function(b){ze=b},this.getClearColor=function(b){return b.copy(re.getClearColor())},this.setClearColor=function(){re.setClearColor(...arguments)},this.getClearAlpha=function(){return re.getClearAlpha()},this.setClearAlpha=function(){re.setClearAlpha(...arguments)},this.clear=function(b=!0,O=!0,F=!0){let k=0;if(b){let U=!1;if(M!==null){const ee=M.texture.format;U=g.has(ee)}if(U){const ee=M.texture.type,pe=v.has(ee),fe=re.getClearColor(),ge=re.getClearAlpha(),Ie=fe.r,Ne=fe.g,Ue=fe.b;pe?(f[0]=Ie,f[1]=Ne,f[2]=Ue,f[3]=ge,D.clearBufferuiv(D.COLOR,0,f)):(p[0]=Ie,p[1]=Ne,p[2]=Ue,p[3]=ge,D.clearBufferiv(D.COLOR,0,p))}else k|=D.COLOR_BUFFER_BIT}O&&(k|=D.DEPTH_BUFFER_BIT),F&&(k|=D.STENCIL_BUFFER_BIT,this.state.buffers.stencil.setMask(4294967295)),D.clear(k)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){t.removeEventListener("webglcontextlost",Q,!1),t.removeEventListener("webglcontextrestored",$,!1),t.removeEventListener("webglcontextcreationerror",ve,!1),re.dispose(),se.dispose(),Se.dispose(),Me.dispose(),C.dispose(),x.dispose(),K.dispose(),P.dispose(),ae.dispose(),H.dispose(),ce.dispose(),ce.removeEventListener("sessionstart",Bh),ce.removeEventListener("sessionend",Fh),_r.stop()};function Q(b){b.preventDefault(),$n("WebGLRenderer: Context Lost."),R=!0}function $(){$n("WebGLRenderer: Context Restored."),R=!1;const b=ot.autoReset,O=J.enabled,F=J.autoUpdate,k=J.needsUpdate,U=J.type;ie(),ot.autoReset=b,J.enabled=O,J.autoUpdate=F,J.needsUpdate=k,J.type=U}function ve(b){Ve("WebGLRenderer: A WebGL context could not be created. Reason: ",b.statusMessage)}function Ae(b){const O=b.target;O.removeEventListener("dispose",Ae),Lt(O)}function Lt(b){at(b),Me.remove(b)}function at(b){const O=Me.get(b).programs;O!==void 0&&(O.forEach(function(F){H.releaseProgram(F)}),b.isShaderMaterial&&H.releaseShaderCache(b))}this.renderBufferDirect=function(b,O,F,k,U,ee){O===null&&(O=Qe);const pe=U.isMesh&&U.matrixWorld.determinant()<0,fe=m1(b,O,F,k,U);me.setMaterial(k,pe);let ge=F.index,Ie=1;if(k.wireframe===!0){if(ge=X.getWireframeAttribute(F),ge===void 0)return;Ie=2}const Ne=F.drawRange,Ue=F.attributes.position;let Ye=Ne.start*Ie,ct=(Ne.start+Ne.count)*Ie;ee!==null&&(Ye=Math.max(Ye,ee.start*Ie),ct=Math.min(ct,(ee.start+ee.count)*Ie)),ge!==null?(Ye=Math.max(Ye,0),ct=Math.min(ct,ge.count)):Ue!=null&&(Ye=Math.max(Ye,0),ct=Math.min(ct,Ue.count));const gt=ct-Ye;if(gt<0||gt===1/0)return;P.setup(U,k,fe,F,ge);let dt,ht=we;if(ge!==null&&(dt=B.get(ge),ht=he,ht.setIndex(dt)),U.isMesh)k.wireframe===!0?(me.setLineWidth(k.wireframeLinewidth*Ge()),ht.setMode(D.LINES)):ht.setMode(D.TRIANGLES);else if(U.isLine){let ye=k.linewidth;ye===void 0&&(ye=1),me.setLineWidth(ye*Ge()),U.isLineSegments?ht.setMode(D.LINES):U.isLineLoop?ht.setMode(D.LINE_LOOP):ht.setMode(D.LINE_STRIP)}else U.isPoints?ht.setMode(D.POINTS):U.isSprite&&ht.setMode(D.TRIANGLES);if(U.isBatchedMesh)if(U._multiDrawInstances!==null)vn("WebGLRenderer: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection."),ht.renderMultiDrawInstances(U._multiDrawStarts,U._multiDrawCounts,U._multiDrawCount,U._multiDrawInstances);else if(We.get("WEBGL_multi_draw"))ht.renderMultiDraw(U._multiDrawStarts,U._multiDrawCounts,U._multiDrawCount);else{const ye=U._multiDrawStarts,It=U._multiDrawCounts,Wi=U._multiDrawCount,xi=ge?B.get(ge).bytesPerElement:1,ln=Me.get(k).currentProgram.getUniforms();for(let Zt=0;Zt{function ee(){if(k.forEach(function(pe){Me.get(pe).currentProgram.isReady()&&k.delete(pe)}),k.size===0){U(b);return}setTimeout(ee,10)}We.get("KHR_parallel_shader_compile")!==null?ee():setTimeout(ee,10)})};let _i=null;function p1(b){_i&&_i(b)}function Bh(){_r.stop()}function Fh(){_r.start()}const _r=new Vc;_r.setAnimationLoop(p1),typeof self<"u"&&_r.setContext(self),this.setAnimationLoop=function(b){_i=b,ce.setAnimationLoop(b),b===null?_r.stop():_r.start()},ce.addEventListener("sessionstart",Bh),ce.addEventListener("sessionend",Fh),this.render=function(b,O){if(O!==void 0&&O.isCamera!==!0){Ve("WebGLRenderer.render: camera is not an instance of THREE.Camera.");return}if(R===!0)return;if(b.matrixWorldAutoUpdate===!0&&b.updateMatrixWorld(),O.parent===null&&O.matrixWorldAutoUpdate===!0&&O.updateMatrixWorld(),ce.enabled===!0&&ce.isPresenting===!0&&(ce.cameraAutoUpdate===!0&&ce.updateCamera(O),O=ce.getCamera()),b.isScene===!0&&b.onBeforeRender(S,b,O,M),_=Se.get(b,A.length),_.init(O),A.push(_),Ce.multiplyMatrices(O.projectionMatrix,O.matrixWorldInverse),W.setFromProjectionMatrix(Ce,Si,O.reversedDepth),ue=this.localClippingEnabled,Y=de.init(this.clippingPlanes,ue),y=se.get(b,E.length),y.init(),E.push(y),ce.enabled===!0&&ce.isPresenting===!0){const ee=S.xr.getDepthSensingMesh();ee!==null&&rl(ee,O,-1/0,S.sortObjects)}rl(b,O,0,S.sortObjects),y.finish(),S.sortObjects===!0&&y.sort(Pe,ze),Xe=ce.enabled===!1||ce.isPresenting===!1||ce.hasDepthSensing()===!1,Xe&&re.addToRenderList(y,b),this.info.render.frame++,Y===!0&&de.beginShadows();const F=_.state.shadowsArray;J.render(F,b,O),Y===!0&&de.endShadows(),this.info.autoReset===!0&&this.info.reset();const k=y.opaque,U=y.transmissive;if(_.setupLights(),O.isArrayCamera){const ee=O.cameras;if(U.length>0)for(let pe=0,fe=ee.length;pe0&&zh(k,U,b,O),Xe&&re.render(b),kh(y,b,O);M!==null&&T===0&&(De.updateMultisampleRenderTarget(M),De.updateRenderTargetMipmap(M)),b.isScene===!0&&b.onAfterRender(S,b,O),P.resetDefaultState(),L=-1,N=null,A.pop(),A.length>0?(_=A[A.length-1],Y===!0&&de.setGlobalState(S.clippingPlanes,_.state.camera)):_=null,E.pop(),E.length>0?y=E[E.length-1]:y=null};function rl(b,O,F,k){if(b.visible===!1)return;if(b.layers.test(O.layers)){if(b.isGroup)F=b.renderOrder;else if(b.isLOD)b.autoUpdate===!0&&b.update(O);else if(b.isLight)_.pushLight(b),b.castShadow&&_.pushShadow(b);else if(b.isSprite){if(!b.frustumCulled||W.intersectsSprite(b)){k&&Ee.setFromMatrixPosition(b.matrixWorld).applyMatrix4(Ce);const ee=K.update(b),pe=b.material;pe.visible&&y.push(b,ee,pe,F,Ee.z,null)}}else if((b.isMesh||b.isLine||b.isPoints)&&(!b.frustumCulled||W.intersectsObject(b))){const ee=K.update(b),pe=b.material;if(k&&(b.boundingSphere!==void 0?(b.boundingSphere===null&&b.computeBoundingSphere(),Ee.copy(b.boundingSphere.center)):(ee.boundingSphere===null&&ee.computeBoundingSphere(),Ee.copy(ee.boundingSphere.center)),Ee.applyMatrix4(b.matrixWorld).applyMatrix4(Ce)),Array.isArray(pe)){const fe=ee.groups;for(let ge=0,Ie=fe.length;ge0&&Bs(U,O,F),ee.length>0&&Bs(ee,O,F),pe.length>0&&Bs(pe,O,F),me.buffers.depth.setTest(!0),me.buffers.depth.setMask(!0),me.buffers.color.setMask(!0),me.setPolygonOffset(!1)}function zh(b,O,F,k){if((F.isScene===!0?F.overrideMaterial:null)!==null)return;_.state.transmissionRenderTarget[k.id]===void 0&&(_.state.transmissionRenderTarget[k.id]=new bt(1,1,{generateMipmaps:!0,type:We.has("EXT_color_buffer_half_float")||We.has("EXT_color_buffer_float")?mt:si,minFilter:Ti,samples:4,stencilBuffer:s,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:je.workingColorSpace}));const U=_.state.transmissionRenderTarget[k.id],ee=k.viewport||z;U.setSize(ee.z*S.transmissionResolutionScale,ee.w*S.transmissionResolutionScale);const pe=S.getRenderTarget(),fe=S.getActiveCubeFace(),ge=S.getActiveMipmapLevel();S.setRenderTarget(U),S.getClearColor(q),te=S.getClearAlpha(),te<1&&S.setClearColor(16777215,.5),S.clear(),Xe&&re.render(F);const Ie=S.toneMapping;S.toneMapping=Xi;const Ne=k.viewport;if(k.viewport!==void 0&&(k.viewport=void 0),_.setupLightsView(k),Y===!0&&de.setGlobalState(S.clippingPlanes,k),Bs(b,F,k),De.updateMultisampleRenderTarget(U),De.updateRenderTargetMipmap(U),We.has("WEBGL_multisampled_render_to_texture")===!1){let Ue=!1;for(let Ye=0,ct=O.length;Ye0),Ue=!!F.morphAttributes.position,Ye=!!F.morphAttributes.normal,ct=!!F.morphAttributes.color;let gt=Xi;k.toneMapped&&(M===null||M.isXRRenderTarget===!0)&&(gt=S.toneMapping);const dt=F.morphAttributes.position||F.morphAttributes.normal||F.morphAttributes.color,ht=dt!==void 0?dt.length:0,ye=Me.get(k),It=_.state.lights;if(Y===!0&&(ue===!0||b!==N)){const Ut=b===N&&k.id===L;de.setState(k,b,Ut)}let Wi=!1;k.version===ye.__version?(ye.needsLights&&ye.lightsStateVersion!==It.state.version||ye.outputColorSpace!==fe||U.isBatchedMesh&&ye.batching===!1||!U.isBatchedMesh&&ye.batching===!0||U.isBatchedMesh&&ye.batchingColor===!0&&U.colorTexture===null||U.isBatchedMesh&&ye.batchingColor===!1&&U.colorTexture!==null||U.isInstancedMesh&&ye.instancing===!1||!U.isInstancedMesh&&ye.instancing===!0||U.isSkinnedMesh&&ye.skinning===!1||!U.isSkinnedMesh&&ye.skinning===!0||U.isInstancedMesh&&ye.instancingColor===!0&&U.instanceColor===null||U.isInstancedMesh&&ye.instancingColor===!1&&U.instanceColor!==null||U.isInstancedMesh&&ye.instancingMorph===!0&&U.morphTexture===null||U.isInstancedMesh&&ye.instancingMorph===!1&&U.morphTexture!==null||ye.envMap!==ge||k.fog===!0&&ye.fog!==ee||ye.numClippingPlanes!==void 0&&(ye.numClippingPlanes!==de.numPlanes||ye.numIntersection!==de.numIntersection)||ye.vertexAlphas!==Ie||ye.vertexTangents!==Ne||ye.morphTargets!==Ue||ye.morphNormals!==Ye||ye.morphColors!==ct||ye.toneMapping!==gt||ye.morphTargetsCount!==ht)&&(Wi=!0):(Wi=!0,ye.__version=k.version);let xi=ye.currentProgram;Wi===!0&&(xi=Fs(k,O,U));let ln=!1,Zt=!1,Fn=!1;const pt=xi.getUniforms(),Xt=ye.uniforms;if(me.useProgram(xi.program)&&(ln=!0,Zt=!0,Fn=!0),k.id!==L&&(L=k.id,Zt=!0),ln||N!==b){me.buffers.depth.getReversed()&&b.reversedDepth!==!0&&(b._reversedDepth=!0,b.updateProjectionMatrix()),pt.setValue(D,"projectionMatrix",b.projectionMatrix),pt.setValue(D,"viewMatrix",b.matrixWorldInverse);const Ut=pt.map.cameraPosition;Ut!==void 0&&Ut.setValue(D,Te.setFromMatrixPosition(b.matrixWorld)),et.logarithmicDepthBuffer&&pt.setValue(D,"logDepthBufFC",2/(Math.log(b.far+1)/Math.LN2)),(k.isMeshPhongMaterial||k.isMeshToonMaterial||k.isMeshLambertMaterial||k.isMeshBasicMaterial||k.isMeshStandardMaterial||k.isShaderMaterial)&&pt.setValue(D,"isOrthographic",b.isOrthographicCamera===!0),N!==b&&(N=b,Zt=!0,Fn=!0)}if(U.isSkinnedMesh){pt.setOptional(D,U,"bindMatrix"),pt.setOptional(D,U,"bindMatrixInverse");const Ut=U.skeleton;Ut&&(Ut.boneTexture===null&&Ut.computeBoneTexture(),pt.setValue(D,"boneTexture",Ut.boneTexture,De))}U.isBatchedMesh&&(pt.setOptional(D,U,"batchingTexture"),pt.setValue(D,"batchingTexture",U._matricesTexture,De),pt.setOptional(D,U,"batchingIdTexture"),pt.setValue(D,"batchingIdTexture",U._indirectTexture,De),pt.setOptional(D,U,"batchingColorTexture"),U._colorsTexture!==null&&pt.setValue(D,"batchingColorTexture",U._colorsTexture,De));const ii=F.morphAttributes;if((ii.position!==void 0||ii.normal!==void 0||ii.color!==void 0)&&Oe.update(U,F,xi),(Zt||ye.receiveShadow!==U.receiveShadow)&&(ye.receiveShadow=U.receiveShadow,pt.setValue(D,"receiveShadow",U.receiveShadow)),k.isMeshGouraudMaterial&&k.envMap!==null&&(Xt.envMap.value=ge,Xt.flipEnvMap.value=ge.isCubeTexture&&ge.isRenderTargetTexture===!1?-1:1),k.isMeshStandardMaterial&&k.envMap===null&&O.environment!==null&&(Xt.envMapIntensity.value=O.environmentIntensity),Xt.dfgLUT!==void 0&&(Xt.dfgLUT.value=Qv()),Zt&&(pt.setValue(D,"toneMappingExposure",S.toneMappingExposure),ye.needsLights&&f1(Xt,Fn),ee&&k.fog===!0&&xe.refreshFogUniforms(Xt,ee),xe.refreshMaterialUniforms(Xt,k,ne,Z,_.state.transmissionRenderTarget[b.id]),Rs.upload(D,Hh(ye),Xt,De)),k.isShaderMaterial&&k.uniformsNeedUpdate===!0&&(Rs.upload(D,Hh(ye),Xt,De),k.uniformsNeedUpdate=!1),k.isSpriteMaterial&&pt.setValue(D,"center",U.center),pt.setValue(D,"modelViewMatrix",U.modelViewMatrix),pt.setValue(D,"normalMatrix",U.normalMatrix),pt.setValue(D,"modelMatrix",U.matrixWorld),k.isShaderMaterial||k.isRawShaderMaterial){const Ut=k.uniformsGroups;for(let yi=0,nl=Ut.length;yi0&&De.useMultisampledRTT(b)===!1?U=Me.get(b).__webglMultisampledFramebuffer:Array.isArray(Ie)?U=Ie[F]:U=Ie,z.copy(b.viewport),V.copy(b.scissor),j=b.scissorTest}else z.copy(qe).multiplyScalar(ne).floor(),V.copy($e).multiplyScalar(ne).floor(),j=Je;if(F!==0&&(U=v1),me.bindFramebuffer(D.FRAMEBUFFER,U)&&k&&me.drawBuffers(b,U),me.viewport(z),me.scissor(V),me.setScissorTest(j),ee){const fe=Me.get(b.texture);D.framebufferTexture2D(D.FRAMEBUFFER,D.COLOR_ATTACHMENT0,D.TEXTURE_CUBE_MAP_POSITIVE_X+O,fe.__webglTexture,F)}else if(pe){const fe=O;for(let ge=0;ge=0&&O<=b.width-k&&F>=0&&F<=b.height-U&&(b.textures.length>1&&D.readBuffer(D.COLOR_ATTACHMENT0+fe),D.readPixels(O,F,k,U,Re.convert(Ne),Re.convert(Ue),ee))}finally{const Ie=M!==null?Me.get(M).__webglFramebuffer:null;me.bindFramebuffer(D.FRAMEBUFFER,Ie)}}},this.readRenderTargetPixelsAsync=async function(b,O,F,k,U,ee,pe,fe=0){if(!(b&&b.isWebGLRenderTarget))throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let ge=Me.get(b).__webglFramebuffer;if(b.isWebGLCubeRenderTarget&&pe!==void 0&&(ge=ge[pe]),ge)if(O>=0&&O<=b.width-k&&F>=0&&F<=b.height-U){me.bindFramebuffer(D.FRAMEBUFFER,ge);const Ie=b.textures[fe],Ne=Ie.format,Ue=Ie.type;if(!et.textureFormatReadable(Ne))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!et.textureTypeReadable(Ue))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");const Ye=D.createBuffer();D.bindBuffer(D.PIXEL_PACK_BUFFER,Ye),D.bufferData(D.PIXEL_PACK_BUFFER,ee.byteLength,D.STREAM_READ),b.textures.length>1&&D.readBuffer(D.COLOR_ATTACHMENT0+fe),D.readPixels(O,F,k,U,Re.convert(Ne),Re.convert(Ue),0);const ct=M!==null?Me.get(M).__webglFramebuffer:null;me.bindFramebuffer(D.FRAMEBUFFER,ct);const gt=D.fenceSync(D.SYNC_GPU_COMMANDS_COMPLETE,0);return D.flush(),await Lu(D,gt,4),D.bindBuffer(D.PIXEL_PACK_BUFFER,Ye),D.getBufferSubData(D.PIXEL_PACK_BUFFER,0,ee),D.deleteBuffer(Ye),D.deleteSync(gt),ee}else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")},this.copyFramebufferToTexture=function(b,O=null,F=0){const k=Math.pow(2,-F),U=Math.floor(b.image.width*k),ee=Math.floor(b.image.height*k),pe=O!==null?O.x:0,fe=O!==null?O.y:0;De.setTexture2D(b,0),D.copyTexSubImage2D(D.TEXTURE_2D,F,0,0,pe,fe,U,ee),me.unbindTexture()};const _1=D.createFramebuffer(),x1=D.createFramebuffer();this.copyTextureToTexture=function(b,O,F=null,k=null,U=0,ee=null){ee===null&&(U!==0?(vn("WebGLRenderer: copyTextureToTexture function signature has changed to support src and dst mipmap levels."),ee=U,U=0):ee=0);let pe,fe,ge,Ie,Ne,Ue,Ye,ct,gt;const dt=b.isCompressedTexture?b.mipmaps[ee]:b.image;if(F!==null)pe=F.max.x-F.min.x,fe=F.max.y-F.min.y,ge=F.isBox3?F.max.z-F.min.z:1,Ie=F.min.x,Ne=F.min.y,Ue=F.isBox3?F.min.z:0;else{const ii=Math.pow(2,-U);pe=Math.floor(dt.width*ii),fe=Math.floor(dt.height*ii),b.isDataArrayTexture?ge=dt.depth:b.isData3DTexture?ge=Math.floor(dt.depth*ii):ge=1,Ie=0,Ne=0,Ue=0}k!==null?(Ye=k.x,ct=k.y,gt=k.z):(Ye=0,ct=0,gt=0);const ht=Re.convert(O.format),ye=Re.convert(O.type);let It;O.isData3DTexture?(De.setTexture3D(O,0),It=D.TEXTURE_3D):O.isDataArrayTexture||O.isCompressedArrayTexture?(De.setTexture2DArray(O,0),It=D.TEXTURE_2D_ARRAY):(De.setTexture2D(O,0),It=D.TEXTURE_2D),D.pixelStorei(D.UNPACK_FLIP_Y_WEBGL,O.flipY),D.pixelStorei(D.UNPACK_PREMULTIPLY_ALPHA_WEBGL,O.premultiplyAlpha),D.pixelStorei(D.UNPACK_ALIGNMENT,O.unpackAlignment);const Wi=D.getParameter(D.UNPACK_ROW_LENGTH),xi=D.getParameter(D.UNPACK_IMAGE_HEIGHT),ln=D.getParameter(D.UNPACK_SKIP_PIXELS),Zt=D.getParameter(D.UNPACK_SKIP_ROWS),Fn=D.getParameter(D.UNPACK_SKIP_IMAGES);D.pixelStorei(D.UNPACK_ROW_LENGTH,dt.width),D.pixelStorei(D.UNPACK_IMAGE_HEIGHT,dt.height),D.pixelStorei(D.UNPACK_SKIP_PIXELS,Ie),D.pixelStorei(D.UNPACK_SKIP_ROWS,Ne),D.pixelStorei(D.UNPACK_SKIP_IMAGES,Ue);const pt=b.isDataArrayTexture||b.isData3DTexture,Xt=O.isDataArrayTexture||O.isData3DTexture;if(b.isDepthTexture){const ii=Me.get(b),Ut=Me.get(O),yi=Me.get(ii.__renderTarget),nl=Me.get(Ut.__renderTarget);me.bindFramebuffer(D.READ_FRAMEBUFFER,yi.__webglFramebuffer),me.bindFramebuffer(D.DRAW_FRAMEBUFFER,nl.__webglFramebuffer);for(let xr=0;xr(E=R.indexOf(` +`))&&A=f.byteLength||!(R=i(f)))&&t(1,"no header found"),(I=R.match(p))||t(3,"bad initial token"),S.valid|=1,S.programtype=I[1],S.string+=R+` +`;R=i(f),R!==!1;){if(S.string+=R+` +`,R.charAt(0)==="#"){S.comments+=R+` +`;continue}if((I=R.match(y))&&(S.gamma=parseFloat(I[1])),(I=R.match(_))&&(S.exposure=parseFloat(I[1])),(I=R.match(E))&&(S.valid|=2,S.format=I[1]),(I=R.match(A))&&(S.valid|=4,S.height=parseInt(I[1],10),S.width=parseInt(I[2],10)),S.valid&2&&S.valid&4)break}return S.valid&2||t(3,"missing format specifier"),S.valid&4||t(3,"missing image size specifier"),S},s=function(f,p,y){const _=p;if(_<8||_>32767||f[0]!==2||f[1]!==2||f[2]&128)return new Uint8Array(f);_!==(f[2]<<8|f[3])&&t(3,"wrong scanline width");const E=new Uint8Array(4*p*y);E.length||t(4,"unable to allocate buffer space");let A=0,S=0;const R=4*_,I=new Uint8Array(4),T=new Uint8Array(R);let M=y;for(;M>0&&Sf.byteLength&&t(1),I[0]=f[S++],I[1]=f[S++],I[2]=f[S++],I[3]=f[S++],(I[0]!=2||I[1]!=2||(I[2]<<8|I[3])!=_)&&t(3,"bad rgbe scanline format");let L=0,N;for(;L128;if(V&&(N-=128),(N===0||L+N>R)&&t(3,"bad scanline data"),V){const j=f[S++];for(let q=0;qv?(f=1,p=0):(f=0,p=1);const y=g-f+h,_=v-p+h,E=g-1+2*h,R=v-1+2*h,T=l&255,A=c&255,I=this.perm[T+this.perm[A]]%12,S=this.perm[T+f+this.perm[A+p]]%12,M=this.perm[T+1+this.perm[A+1]]%12;let L=.5-g*g-v*v;L<0?i=0:(L*=L,i=L*L*this._dot(this.grad3[I],g,v));let N=.5-y*y-_*_;N<0?r=0:(N*=N,r=N*N*this._dot(this.grad3[S],y,_));let z=.5-E*E-R*R;return z<0?n=0:(z*=z,n=z*z*this._dot(this.grad3[M],E,R)),70*(i+r+n)}noise3d(e,t,i){let r,n,a,o;const l=(e+t+i)*.3333333333333333,c=Math.floor(e+l),h=Math.floor(t+l),u=Math.floor(i+l),d=1/6,m=(c+h+u)*d,g=c-m,v=h-m,f=u-m,p=e-g,y=t-v,_=i-f;let E,R,T,A,I,S;p>=y?y>=_?(E=1,R=0,T=0,A=1,I=1,S=0):p>=_?(E=1,R=0,T=0,A=1,I=0,S=1):(E=0,R=0,T=1,A=1,I=0,S=1):y<_?(E=0,R=0,T=1,A=0,I=1,S=1):p<_?(E=0,R=1,T=0,A=0,I=1,S=1):(E=0,R=1,T=0,A=1,I=1,S=0);const M=p-E+d,L=y-R+d,N=_-T+d,z=p-A+2*d,H=y-I+2*d,j=_-S+2*d,q=p-1+3*d,te=y-1+3*d,G=_-1+3*d,Z=c&255,se=h&255,Pe=u&255,ze=this.perm[Z+this.perm[se+this.perm[Pe]]]%12,qe=this.perm[Z+E+this.perm[se+R+this.perm[Pe+T]]]%12,Ze=this.perm[Z+A+this.perm[se+I+this.perm[Pe+S]]]%12,$e=this.perm[Z+1+this.perm[se+1+this.perm[Pe+1]]]%12;let W=.6-p*p-y*y-_*_;W<0?r=0:(W*=W,r=W*W*this._dot3(this.grad3[ze],p,y,_));let Y=.6-M*M-L*L-N*N;Y<0?n=0:(Y*=Y,n=Y*Y*this._dot3(this.grad3[qe],M,L,N));let ue=.6-z*z-H*H-j*j;ue<0?a=0:(ue*=ue,a=ue*ue*this._dot3(this.grad3[Ze],z,H,j));let Ce=.6-q*q-te*te-G*G;return Ce<0?o=0:(Ce*=Ce,o=Ce*Ce*this._dot3(this.grad3[$e],q,te,G)),32*(r+n+a+o)}noise4d(e,t,i,r){const n=this.grad4,a=this.simplex,o=this.perm,l=(Math.sqrt(5)-1)/4,c=(5-Math.sqrt(5))/20;let h,u,d,m,g;const v=(e+t+i+r)*l,f=Math.floor(e+v),p=Math.floor(t+v),y=Math.floor(i+v),_=Math.floor(r+v),E=(f+p+y+_)*c,R=f-E,T=p-E,A=y-E,I=_-E,S=e-R,M=t-T,L=i-A,N=r-I,z=S>M?32:0,H=S>L?16:0,j=M>L?8:0,q=S>N?4:0,te=M>N?2:0,G=L>N?1:0,Z=z+H+j+q+te+G,se=a[Z][0]>=3?1:0,Pe=a[Z][1]>=3?1:0,ze=a[Z][2]>=3?1:0,qe=a[Z][3]>=3?1:0,Ze=a[Z][0]>=2?1:0,$e=a[Z][1]>=2?1:0,W=a[Z][2]>=2?1:0,Y=a[Z][3]>=2?1:0,ue=a[Z][0]>=1?1:0,Ce=a[Z][1]>=1?1:0,Te=a[Z][2]>=1?1:0,Ee=a[Z][3]>=1?1:0,Je=S-se+c,Xe=M-Pe+c,Ge=L-ze+c,D=N-qe+c,_t=S-Ze+2*c,We=M-$e+2*c,Qe=L-W+2*c,me=N-Y+2*c,at=S-ue+3*c,Me=M-Ce+3*c,De=L-Te+3*c,C=N-Ee+3*c,x=S-1+4*c,B=M-1+4*c,X=L-1+4*c,K=N-1+4*c,V=f&255,xe=p&255,ne=y&255,Se=_&255,de=o[V+o[xe+o[ne+o[Se]]]]%32,J=o[V+se+o[xe+Pe+o[ne+ze+o[Se+qe]]]]%32,re=o[V+Ze+o[xe+$e+o[ne+W+o[Se+Y]]]]%32,Oe=o[V+ue+o[xe+Ce+o[ne+Te+o[Se+Ee]]]]%32,we=o[V+1+o[xe+1+o[ne+1+o[Se+1]]]]%32;let he=.6-S*S-M*M-L*L-N*N;he<0?h=0:(he*=he,h=he*he*this._dot4(n[de],S,M,L,N));let Re=.6-Je*Je-Xe*Xe-Ge*Ge-D*D;Re<0?u=0:(Re*=Re,u=Re*Re*this._dot4(n[J],Je,Xe,Ge,D));let P=.6-_t*_t-We*We-Qe*Qe-me*me;P<0?d=0:(P*=P,d=P*P*this._dot4(n[re],_t,We,Qe,me));let ae=.6-at*at-Me*Me-De*De-C*C;ae<0?m=0:(ae*=ae,m=ae*ae*this._dot4(n[Oe],at,Me,De,C));let ie=.6-x*x-B*B-X*X-K*K;return ie<0?g=0:(ie*=ie,g=ie*ie*this._dot4(n[we],x,B,X,K)),27*(h+u+d+m+g)}_dot(e,t,i){return e[0]*t+e[1]*i}_dot3(e,t,i,r){return e[0]*t+e[1]*i+e[2]*r}_dot4(e,t,i,r,n){return e[0]*t+e[1]*i+e[2]*r+e[3]*n}}class vi extends rr{constructor(e,t,i=512,r=512,n,a,o){super(),this.width=i,this.height=r,this.clear=!0,this.camera=t,this.scene=e,this.output=0,this._renderGBuffer=!0,this._visibilityCache=[],this.blendIntensity=1,this.pdRings=2,this.pdRadiusExponent=2,this.pdSamples=16,this.gtaoNoiseTexture=o0(),this.pdNoiseTexture=this._generateNoise(),this.gtaoRenderTarget=new bt(this.width,this.height,{type:pt}),this.pdRenderTarget=this.gtaoRenderTarget.clone(),this.gtaoMaterial=new ot({defines:Object.assign({},Pn.defines),uniforms:fi.clone(Pn.uniforms),vertexShader:Pn.vertexShader,fragmentShader:Pn.fragmentShader,blending:xt,depthTest:!1,depthWrite:!1}),this.gtaoMaterial.defines.PERSPECTIVE_CAMERA=this.camera.isPerspectiveCamera?1:0,this.gtaoMaterial.uniforms.tNoise.value=this.gtaoNoiseTexture,this.gtaoMaterial.uniforms.resolution.value.set(this.width,this.height),this.gtaoMaterial.uniforms.cameraNear.value=this.camera.near,this.gtaoMaterial.uniforms.cameraFar.value=this.camera.far,this.normalMaterial=new Dd,this.normalMaterial.blending=xt,this.pdMaterial=new ot({defines:Object.assign({},Dn.defines),uniforms:fi.clone(Dn.uniforms),vertexShader:Dn.vertexShader,fragmentShader:Dn.fragmentShader,depthTest:!1,depthWrite:!1}),this.pdMaterial.uniforms.tDiffuse.value=this.gtaoRenderTarget.texture,this.pdMaterial.uniforms.tNoise.value=this.pdNoiseTexture,this.pdMaterial.uniforms.resolution.value.set(this.width,this.height),this.pdMaterial.uniforms.lumaPhi.value=10,this.pdMaterial.uniforms.depthPhi.value=2,this.pdMaterial.uniforms.normalPhi.value=3,this.pdMaterial.uniforms.radius.value=8,this.depthRenderMaterial=new ot({defines:Object.assign({},Ln.defines),uniforms:fi.clone(Ln.uniforms),vertexShader:Ln.vertexShader,fragmentShader:Ln.fragmentShader,blending:xt}),this.depthRenderMaterial.uniforms.cameraNear.value=this.camera.near,this.depthRenderMaterial.uniforms.cameraFar.value=this.camera.far,this.copyMaterial=new ot({uniforms:fi.clone(ir.uniforms),vertexShader:ir.vertexShader,fragmentShader:ir.fragmentShader,transparent:!0,depthTest:!1,depthWrite:!1,blendSrc:Vn,blendDst:cs,blendEquation:si,blendSrcAlpha:Hn,blendDstAlpha:cs,blendEquationAlpha:si}),this.blendMaterial=new ot({uniforms:fi.clone(Vo.uniforms),vertexShader:Vo.vertexShader,fragmentShader:Vo.fragmentShader,transparent:!0,depthTest:!1,depthWrite:!1,blending:ul,blendSrc:Vn,blendDst:cs,blendEquation:si,blendSrcAlpha:Hn,blendDstAlpha:cs,blendEquationAlpha:si}),this._fsQuad=new Is(null),this._originalClearColor=new _e,this.setGBuffer(n?n.depthTexture:void 0,n?n.normalTexture:void 0),a!==void 0&&this.updateGtaoMaterial(a),o!==void 0&&this.updatePdMaterial(o)}setSize(e,t){this.width=e,this.height=t,this.gtaoRenderTarget.setSize(e,t),this.normalRenderTarget.setSize(e,t),this.pdRenderTarget.setSize(e,t),this.gtaoMaterial.uniforms.resolution.value.set(e,t),this.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix),this.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse),this.pdMaterial.uniforms.resolution.value.set(e,t),this.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse)}dispose(){this.gtaoNoiseTexture.dispose(),this.pdNoiseTexture.dispose(),this.normalRenderTarget.dispose(),this.gtaoRenderTarget.dispose(),this.pdRenderTarget.dispose(),this.normalMaterial.dispose(),this.pdMaterial.dispose(),this.copyMaterial.dispose(),this.depthRenderMaterial.dispose(),this._fsQuad.dispose()}get gtaoMap(){return this.pdRenderTarget.texture}setGBuffer(e,t){e!==void 0?(this.depthTexture=e,this.normalTexture=t,this._renderGBuffer=!1):(this.depthTexture=new Eo,this.depthTexture.format=Rr,this.depthTexture.type=Cr,this.normalRenderTarget=new bt(this.width,this.height,{minFilter:Dt,magFilter:Dt,type:pt,depthTexture:this.depthTexture}),this.normalTexture=this.normalRenderTarget.texture,this._renderGBuffer=!0);const i=this.normalTexture?1:0,r=this.depthTexture===this.normalTexture?"w":"x";this.gtaoMaterial.defines.NORMAL_VECTOR_TYPE=i,this.gtaoMaterial.defines.DEPTH_SWIZZLING=r,this.gtaoMaterial.uniforms.tNormal.value=this.normalTexture,this.gtaoMaterial.uniforms.tDepth.value=this.depthTexture,this.pdMaterial.defines.NORMAL_VECTOR_TYPE=i,this.pdMaterial.defines.DEPTH_SWIZZLING=r,this.pdMaterial.uniforms.tNormal.value=this.normalTexture,this.pdMaterial.uniforms.tDepth.value=this.depthTexture,this.depthRenderMaterial.uniforms.tDepth.value=this.normalRenderTarget.depthTexture}setSceneClipBox(e){e?(this.gtaoMaterial.needsUpdate=this.gtaoMaterial.defines.SCENE_CLIP_BOX!==1,this.gtaoMaterial.defines.SCENE_CLIP_BOX=1,this.gtaoMaterial.uniforms.sceneBoxMin.value.copy(e.min),this.gtaoMaterial.uniforms.sceneBoxMax.value.copy(e.max)):(this.gtaoMaterial.needsUpdate=this.gtaoMaterial.defines.SCENE_CLIP_BOX===0,this.gtaoMaterial.defines.SCENE_CLIP_BOX=0)}updateGtaoMaterial(e){e.radius!==void 0&&(this.gtaoMaterial.uniforms.radius.value=e.radius),e.distanceExponent!==void 0&&(this.gtaoMaterial.uniforms.distanceExponent.value=e.distanceExponent),e.thickness!==void 0&&(this.gtaoMaterial.uniforms.thickness.value=e.thickness),e.distanceFallOff!==void 0&&(this.gtaoMaterial.uniforms.distanceFallOff.value=e.distanceFallOff,this.gtaoMaterial.needsUpdate=!0),e.scale!==void 0&&(this.gtaoMaterial.uniforms.scale.value=e.scale),e.samples!==void 0&&e.samples!==this.gtaoMaterial.defines.SAMPLES&&(this.gtaoMaterial.defines.SAMPLES=e.samples,this.gtaoMaterial.needsUpdate=!0),e.screenSpaceRadius!==void 0&&(e.screenSpaceRadius?1:0)!==this.gtaoMaterial.defines.SCREEN_SPACE_RADIUS&&(this.gtaoMaterial.defines.SCREEN_SPACE_RADIUS=e.screenSpaceRadius?1:0,this.gtaoMaterial.needsUpdate=!0)}updatePdMaterial(e){let t=!1;e.lumaPhi!==void 0&&(this.pdMaterial.uniforms.lumaPhi.value=e.lumaPhi),e.depthPhi!==void 0&&(this.pdMaterial.uniforms.depthPhi.value=e.depthPhi),e.normalPhi!==void 0&&(this.pdMaterial.uniforms.normalPhi.value=e.normalPhi),e.radius!==void 0&&e.radius!==this.radius&&(this.pdMaterial.uniforms.radius.value=e.radius),e.radiusExponent!==void 0&&e.radiusExponent!==this.pdRadiusExponent&&(this.pdRadiusExponent=e.radiusExponent,t=!0),e.rings!==void 0&&e.rings!==this.pdRings&&(this.pdRings=e.rings,t=!0),e.samples!==void 0&&e.samples!==this.pdSamples&&(this.pdSamples=e.samples,t=!0),t&&(this.pdMaterial.defines.SAMPLES=this.pdSamples,this.pdMaterial.defines.SAMPLE_VECTORS=fh(this.pdSamples,this.pdRings,this.pdRadiusExponent),this.pdMaterial.needsUpdate=!0)}render(e,t,i){switch(this._renderGBuffer&&(this._overrideVisibility(),this._renderOverride(e,this.normalMaterial,this.normalRenderTarget,7829503,1),this._restoreVisibility()),this.gtaoMaterial.uniforms.cameraNear.value=this.camera.near,this.gtaoMaterial.uniforms.cameraFar.value=this.camera.far,this.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix),this.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse),this.gtaoMaterial.uniforms.cameraWorldMatrix.value.copy(this.camera.matrixWorld),this._renderPass(e,this.gtaoMaterial,this.gtaoRenderTarget,16777215,1),this.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse),this._renderPass(e,this.pdMaterial,this.pdRenderTarget,16777215,1),this.output){case vi.OUTPUT.Off:break;case vi.OUTPUT.Diffuse:this.copyMaterial.uniforms.tDiffuse.value=i.texture,this.copyMaterial.blending=xt,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t);break;case vi.OUTPUT.AO:this.copyMaterial.uniforms.tDiffuse.value=this.gtaoRenderTarget.texture,this.copyMaterial.blending=xt,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t);break;case vi.OUTPUT.Denoise:this.copyMaterial.uniforms.tDiffuse.value=this.pdRenderTarget.texture,this.copyMaterial.blending=xt,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t);break;case vi.OUTPUT.Depth:this.depthRenderMaterial.uniforms.cameraNear.value=this.camera.near,this.depthRenderMaterial.uniforms.cameraFar.value=this.camera.far,this._renderPass(e,this.depthRenderMaterial,this.renderToScreen?null:t);break;case vi.OUTPUT.Normal:this.copyMaterial.uniforms.tDiffuse.value=this.normalRenderTarget.texture,this.copyMaterial.blending=xt,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t);break;case vi.OUTPUT.Default:this.copyMaterial.uniforms.tDiffuse.value=i.texture,this.copyMaterial.blending=xt,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t),this.blendMaterial.uniforms.intensity.value=this.blendIntensity,this.blendMaterial.uniforms.tDiffuse.value=this.pdRenderTarget.texture,this._renderPass(e,this.blendMaterial,this.renderToScreen?null:t);break;default:console.warn("THREE.GTAOPass: Unknown output type.")}}_renderPass(e,t,i,r,n){e.getClearColor(this._originalClearColor);const a=e.getClearAlpha(),o=e.autoClear;e.setRenderTarget(i),e.autoClear=!1,r!=null&&(e.setClearColor(r),e.setClearAlpha(n||0),e.clear()),this._fsQuad.material=t,this._fsQuad.render(e),e.autoClear=o,e.setClearColor(this._originalClearColor),e.setClearAlpha(a)}_renderOverride(e,t,i,r,n){e.getClearColor(this._originalClearColor);const a=e.getClearAlpha(),o=e.autoClear;e.setRenderTarget(i),e.autoClear=!1,r=t.clearColor||r,n=t.clearAlpha||n,r!=null&&(e.setClearColor(r),e.setClearAlpha(n||0),e.clear()),this.scene.overrideMaterial=t,e.render(this.scene,this.camera),this.scene.overrideMaterial=null,e.autoClear=o,e.setClearColor(this._originalClearColor),e.setClearAlpha(a)}_overrideVisibility(){const e=this.scene,t=this._visibilityCache;e.traverse(function(i){(i.isPoints||i.isLine||i.isLine2)&&i.visible&&(i.visible=!1,t.push(i))})}_restoreVisibility(){const e=this._visibilityCache;for(let t=0;tv?(f=1,p=0):(f=0,p=1);const y=g-f+h,_=v-p+h,E=g-1+2*h,A=v-1+2*h,S=l&255,R=c&255,I=this.perm[S+this.perm[R]]%12,T=this.perm[S+f+this.perm[R+p]]%12,M=this.perm[S+1+this.perm[R+1]]%12;let L=.5-g*g-v*v;L<0?i=0:(L*=L,i=L*L*this._dot(this.grad3[I],g,v));let N=.5-y*y-_*_;N<0?r=0:(N*=N,r=N*N*this._dot(this.grad3[T],y,_));let z=.5-E*E-A*A;return z<0?s=0:(z*=z,s=z*z*this._dot(this.grad3[M],E,A)),70*(i+r+s)}noise3d(e,t,i){let r,s,a,o;const l=(e+t+i)*.3333333333333333,c=Math.floor(e+l),h=Math.floor(t+l),u=Math.floor(i+l),d=1/6,m=(c+h+u)*d,g=c-m,v=h-m,f=u-m,p=e-g,y=t-v,_=i-f;let E,A,S,R,I,T;p>=y?y>=_?(E=1,A=0,S=0,R=1,I=1,T=0):p>=_?(E=1,A=0,S=0,R=1,I=0,T=1):(E=0,A=0,S=1,R=1,I=0,T=1):y<_?(E=0,A=0,S=1,R=0,I=1,T=1):p<_?(E=0,A=1,S=0,R=0,I=1,T=1):(E=0,A=1,S=0,R=1,I=1,T=0);const M=p-E+d,L=y-A+d,N=_-S+d,z=p-R+2*d,V=y-I+2*d,j=_-T+2*d,q=p-1+3*d,te=y-1+3*d,G=_-1+3*d,Z=c&255,ne=h&255,Pe=u&255,ze=this.perm[Z+this.perm[ne+this.perm[Pe]]]%12,qe=this.perm[Z+E+this.perm[ne+A+this.perm[Pe+S]]]%12,$e=this.perm[Z+R+this.perm[ne+I+this.perm[Pe+T]]]%12,Je=this.perm[Z+1+this.perm[ne+1+this.perm[Pe+1]]]%12;let W=.6-p*p-y*y-_*_;W<0?r=0:(W*=W,r=W*W*this._dot3(this.grad3[ze],p,y,_));let Y=.6-M*M-L*L-N*N;Y<0?s=0:(Y*=Y,s=Y*Y*this._dot3(this.grad3[qe],M,L,N));let ue=.6-z*z-V*V-j*j;ue<0?a=0:(ue*=ue,a=ue*ue*this._dot3(this.grad3[$e],z,V,j));let Ce=.6-q*q-te*te-G*G;return Ce<0?o=0:(Ce*=Ce,o=Ce*Ce*this._dot3(this.grad3[Je],q,te,G)),32*(r+s+a+o)}noise4d(e,t,i,r){const s=this.grad4,a=this.simplex,o=this.perm,l=(Math.sqrt(5)-1)/4,c=(5-Math.sqrt(5))/20;let h,u,d,m,g;const v=(e+t+i+r)*l,f=Math.floor(e+v),p=Math.floor(t+v),y=Math.floor(i+v),_=Math.floor(r+v),E=(f+p+y+_)*c,A=f-E,S=p-E,R=y-E,I=_-E,T=e-A,M=t-S,L=i-R,N=r-I,z=T>M?32:0,V=T>L?16:0,j=M>L?8:0,q=T>N?4:0,te=M>N?2:0,G=L>N?1:0,Z=z+V+j+q+te+G,ne=a[Z][0]>=3?1:0,Pe=a[Z][1]>=3?1:0,ze=a[Z][2]>=3?1:0,qe=a[Z][3]>=3?1:0,$e=a[Z][0]>=2?1:0,Je=a[Z][1]>=2?1:0,W=a[Z][2]>=2?1:0,Y=a[Z][3]>=2?1:0,ue=a[Z][0]>=1?1:0,Ce=a[Z][1]>=1?1:0,Te=a[Z][2]>=1?1:0,Ee=a[Z][3]>=1?1:0,Qe=T-ne+c,Xe=M-Pe+c,Ge=L-ze+c,D=N-qe+c,_t=T-$e+2*c,We=M-Je+2*c,et=L-W+2*c,me=N-Y+2*c,ot=T-ue+3*c,Me=M-Ce+3*c,De=L-Te+3*c,C=N-Ee+3*c,x=T-1+4*c,B=M-1+4*c,X=L-1+4*c,K=N-1+4*c,H=f&255,xe=p&255,se=y&255,Se=_&255,de=o[H+o[xe+o[se+o[Se]]]]%32,J=o[H+ne+o[xe+Pe+o[se+ze+o[Se+qe]]]]%32,re=o[H+$e+o[xe+Je+o[se+W+o[Se+Y]]]]%32,Oe=o[H+ue+o[xe+Ce+o[se+Te+o[Se+Ee]]]]%32,we=o[H+1+o[xe+1+o[se+1+o[Se+1]]]]%32;let he=.6-T*T-M*M-L*L-N*N;he<0?h=0:(he*=he,h=he*he*this._dot4(s[de],T,M,L,N));let Re=.6-Qe*Qe-Xe*Xe-Ge*Ge-D*D;Re<0?u=0:(Re*=Re,u=Re*Re*this._dot4(s[J],Qe,Xe,Ge,D));let P=.6-_t*_t-We*We-et*et-me*me;P<0?d=0:(P*=P,d=P*P*this._dot4(s[re],_t,We,et,me));let ae=.6-ot*ot-Me*Me-De*De-C*C;ae<0?m=0:(ae*=ae,m=ae*ae*this._dot4(s[Oe],ot,Me,De,C));let ie=.6-x*x-B*B-X*X-K*K;return ie<0?g=0:(ie*=ie,g=ie*ie*this._dot4(s[we],x,B,X,K)),27*(h+u+d+m+g)}_dot(e,t,i){return e[0]*t+e[1]*i}_dot3(e,t,i,r){return e[0]*t+e[1]*i+e[2]*r}_dot4(e,t,i,r,s){return e[0]*t+e[1]*i+e[2]*r+e[3]*s}}class vi extends rr{constructor(e,t,i=512,r=512,s,a,o){super(),this.width=i,this.height=r,this.clear=!0,this.camera=t,this.scene=e,this.output=0,this._renderGBuffer=!0,this._visibilityCache=[],this.blendIntensity=1,this.pdRings=2,this.pdRadiusExponent=2,this.pdSamples=16,this.gtaoNoiseTexture=l0(),this.pdNoiseTexture=this._generateNoise(),this.gtaoRenderTarget=new bt(this.width,this.height,{type:mt}),this.pdRenderTarget=this.gtaoRenderTarget.clone(),this.gtaoMaterial=new lt({defines:Object.assign({},Ls.defines),uniforms:fi.clone(Ls.uniforms),vertexShader:Ls.vertexShader,fragmentShader:Ls.fragmentShader,blending:xt,depthTest:!1,depthWrite:!1}),this.gtaoMaterial.defines.PERSPECTIVE_CAMERA=this.camera.isPerspectiveCamera?1:0,this.gtaoMaterial.uniforms.tNoise.value=this.gtaoNoiseTexture,this.gtaoMaterial.uniforms.resolution.value.set(this.width,this.height),this.gtaoMaterial.uniforms.cameraNear.value=this.camera.near,this.gtaoMaterial.uniforms.cameraFar.value=this.camera.far,this.normalMaterial=new Id,this.normalMaterial.blending=xt,this.pdMaterial=new lt({defines:Object.assign({},Is.defines),uniforms:fi.clone(Is.uniforms),vertexShader:Is.vertexShader,fragmentShader:Is.fragmentShader,depthTest:!1,depthWrite:!1}),this.pdMaterial.uniforms.tDiffuse.value=this.gtaoRenderTarget.texture,this.pdMaterial.uniforms.tNoise.value=this.pdNoiseTexture,this.pdMaterial.uniforms.resolution.value.set(this.width,this.height),this.pdMaterial.uniforms.lumaPhi.value=10,this.pdMaterial.uniforms.depthPhi.value=2,this.pdMaterial.uniforms.normalPhi.value=3,this.pdMaterial.uniforms.radius.value=8,this.depthRenderMaterial=new lt({defines:Object.assign({},Ds.defines),uniforms:fi.clone(Ds.uniforms),vertexShader:Ds.vertexShader,fragmentShader:Ds.fragmentShader,blending:xt}),this.depthRenderMaterial.uniforms.cameraNear.value=this.camera.near,this.depthRenderMaterial.uniforms.cameraFar.value=this.camera.far,this.copyMaterial=new lt({uniforms:fi.clone(ir.uniforms),vertexShader:ir.vertexShader,fragmentShader:ir.fragmentShader,transparent:!0,depthTest:!1,depthWrite:!1,blendSrc:Gs,blendDst:hn,blendEquation:ni,blendSrcAlpha:Hs,blendDstAlpha:hn,blendEquationAlpha:ni}),this.blendMaterial=new lt({uniforms:fi.clone(Go.uniforms),vertexShader:Go.vertexShader,fragmentShader:Go.fragmentShader,transparent:!0,depthTest:!1,depthWrite:!1,blending:dl,blendSrc:Gs,blendDst:hn,blendEquation:ni,blendSrcAlpha:Hs,blendDstAlpha:hn,blendEquationAlpha:ni}),this._fsQuad=new Un(null),this._originalClearColor=new _e,this.setGBuffer(s?s.depthTexture:void 0,s?s.normalTexture:void 0),a!==void 0&&this.updateGtaoMaterial(a),o!==void 0&&this.updatePdMaterial(o)}setSize(e,t){this.width=e,this.height=t,this.gtaoRenderTarget.setSize(e,t),this.normalRenderTarget.setSize(e,t),this.pdRenderTarget.setSize(e,t),this.gtaoMaterial.uniforms.resolution.value.set(e,t),this.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix),this.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse),this.pdMaterial.uniforms.resolution.value.set(e,t),this.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse)}dispose(){this.gtaoNoiseTexture.dispose(),this.pdNoiseTexture.dispose(),this.normalRenderTarget.dispose(),this.gtaoRenderTarget.dispose(),this.pdRenderTarget.dispose(),this.normalMaterial.dispose(),this.pdMaterial.dispose(),this.copyMaterial.dispose(),this.depthRenderMaterial.dispose(),this._fsQuad.dispose()}get gtaoMap(){return this.pdRenderTarget.texture}setGBuffer(e,t){e!==void 0?(this.depthTexture=e,this.normalTexture=t,this._renderGBuffer=!1):(this.depthTexture=new wo,this.depthTexture.format=Rr,this.depthTexture.type=Cr,this.normalRenderTarget=new bt(this.width,this.height,{minFilter:Dt,magFilter:Dt,type:mt,depthTexture:this.depthTexture}),this.normalTexture=this.normalRenderTarget.texture,this._renderGBuffer=!0);const i=this.normalTexture?1:0,r=this.depthTexture===this.normalTexture?"w":"x";this.gtaoMaterial.defines.NORMAL_VECTOR_TYPE=i,this.gtaoMaterial.defines.DEPTH_SWIZZLING=r,this.gtaoMaterial.uniforms.tNormal.value=this.normalTexture,this.gtaoMaterial.uniforms.tDepth.value=this.depthTexture,this.pdMaterial.defines.NORMAL_VECTOR_TYPE=i,this.pdMaterial.defines.DEPTH_SWIZZLING=r,this.pdMaterial.uniforms.tNormal.value=this.normalTexture,this.pdMaterial.uniforms.tDepth.value=this.depthTexture,this.depthRenderMaterial.uniforms.tDepth.value=this.normalRenderTarget.depthTexture}setSceneClipBox(e){e?(this.gtaoMaterial.needsUpdate=this.gtaoMaterial.defines.SCENE_CLIP_BOX!==1,this.gtaoMaterial.defines.SCENE_CLIP_BOX=1,this.gtaoMaterial.uniforms.sceneBoxMin.value.copy(e.min),this.gtaoMaterial.uniforms.sceneBoxMax.value.copy(e.max)):(this.gtaoMaterial.needsUpdate=this.gtaoMaterial.defines.SCENE_CLIP_BOX===0,this.gtaoMaterial.defines.SCENE_CLIP_BOX=0)}updateGtaoMaterial(e){e.radius!==void 0&&(this.gtaoMaterial.uniforms.radius.value=e.radius),e.distanceExponent!==void 0&&(this.gtaoMaterial.uniforms.distanceExponent.value=e.distanceExponent),e.thickness!==void 0&&(this.gtaoMaterial.uniforms.thickness.value=e.thickness),e.distanceFallOff!==void 0&&(this.gtaoMaterial.uniforms.distanceFallOff.value=e.distanceFallOff,this.gtaoMaterial.needsUpdate=!0),e.scale!==void 0&&(this.gtaoMaterial.uniforms.scale.value=e.scale),e.samples!==void 0&&e.samples!==this.gtaoMaterial.defines.SAMPLES&&(this.gtaoMaterial.defines.SAMPLES=e.samples,this.gtaoMaterial.needsUpdate=!0),e.screenSpaceRadius!==void 0&&(e.screenSpaceRadius?1:0)!==this.gtaoMaterial.defines.SCREEN_SPACE_RADIUS&&(this.gtaoMaterial.defines.SCREEN_SPACE_RADIUS=e.screenSpaceRadius?1:0,this.gtaoMaterial.needsUpdate=!0)}updatePdMaterial(e){let t=!1;e.lumaPhi!==void 0&&(this.pdMaterial.uniforms.lumaPhi.value=e.lumaPhi),e.depthPhi!==void 0&&(this.pdMaterial.uniforms.depthPhi.value=e.depthPhi),e.normalPhi!==void 0&&(this.pdMaterial.uniforms.normalPhi.value=e.normalPhi),e.radius!==void 0&&e.radius!==this.radius&&(this.pdMaterial.uniforms.radius.value=e.radius),e.radiusExponent!==void 0&&e.radiusExponent!==this.pdRadiusExponent&&(this.pdRadiusExponent=e.radiusExponent,t=!0),e.rings!==void 0&&e.rings!==this.pdRings&&(this.pdRings=e.rings,t=!0),e.samples!==void 0&&e.samples!==this.pdSamples&&(this.pdSamples=e.samples,t=!0),t&&(this.pdMaterial.defines.SAMPLES=this.pdSamples,this.pdMaterial.defines.SAMPLE_VECTORS=gh(this.pdSamples,this.pdRings,this.pdRadiusExponent),this.pdMaterial.needsUpdate=!0)}render(e,t,i){switch(this._renderGBuffer&&(this._overrideVisibility(),this._renderOverride(e,this.normalMaterial,this.normalRenderTarget,7829503,1),this._restoreVisibility()),this.gtaoMaterial.uniforms.cameraNear.value=this.camera.near,this.gtaoMaterial.uniforms.cameraFar.value=this.camera.far,this.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix),this.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse),this.gtaoMaterial.uniforms.cameraWorldMatrix.value.copy(this.camera.matrixWorld),this._renderPass(e,this.gtaoMaterial,this.gtaoRenderTarget,16777215,1),this.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse),this._renderPass(e,this.pdMaterial,this.pdRenderTarget,16777215,1),this.output){case vi.OUTPUT.Off:break;case vi.OUTPUT.Diffuse:this.copyMaterial.uniforms.tDiffuse.value=i.texture,this.copyMaterial.blending=xt,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t);break;case vi.OUTPUT.AO:this.copyMaterial.uniforms.tDiffuse.value=this.gtaoRenderTarget.texture,this.copyMaterial.blending=xt,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t);break;case vi.OUTPUT.Denoise:this.copyMaterial.uniforms.tDiffuse.value=this.pdRenderTarget.texture,this.copyMaterial.blending=xt,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t);break;case vi.OUTPUT.Depth:this.depthRenderMaterial.uniforms.cameraNear.value=this.camera.near,this.depthRenderMaterial.uniforms.cameraFar.value=this.camera.far,this._renderPass(e,this.depthRenderMaterial,this.renderToScreen?null:t);break;case vi.OUTPUT.Normal:this.copyMaterial.uniforms.tDiffuse.value=this.normalRenderTarget.texture,this.copyMaterial.blending=xt,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t);break;case vi.OUTPUT.Default:this.copyMaterial.uniforms.tDiffuse.value=i.texture,this.copyMaterial.blending=xt,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t),this.blendMaterial.uniforms.intensity.value=this.blendIntensity,this.blendMaterial.uniforms.tDiffuse.value=this.pdRenderTarget.texture,this._renderPass(e,this.blendMaterial,this.renderToScreen?null:t);break;default:console.warn("THREE.GTAOPass: Unknown output type.")}}_renderPass(e,t,i,r,s){e.getClearColor(this._originalClearColor);const a=e.getClearAlpha(),o=e.autoClear;e.setRenderTarget(i),e.autoClear=!1,r!=null&&(e.setClearColor(r),e.setClearAlpha(s||0),e.clear()),this._fsQuad.material=t,this._fsQuad.render(e),e.autoClear=o,e.setClearColor(this._originalClearColor),e.setClearAlpha(a)}_renderOverride(e,t,i,r,s){e.getClearColor(this._originalClearColor);const a=e.getClearAlpha(),o=e.autoClear;e.setRenderTarget(i),e.autoClear=!1,r=t.clearColor||r,s=t.clearAlpha||s,r!=null&&(e.setClearColor(r),e.setClearAlpha(s||0),e.clear()),this.scene.overrideMaterial=t,e.render(this.scene,this.camera),this.scene.overrideMaterial=null,e.autoClear=o,e.setClearColor(this._originalClearColor),e.setClearAlpha(a)}_overrideVisibility(){const e=this.scene,t=this._visibilityCache;e.traverse(function(i){(i.isPoints||i.isLine||i.isLine2)&&i.visible&&(i.visible=!1,t.push(i))})}_restoreVisibility(){const e=this._visibilityCache;for(let t=0;tl+1e3&&(h.update(1e3*c/(m-l),100),l=m,c=0,d)){var g=performance.memory;d.update(g.usedJSHeapSize/1048576,g.jsHeapSizeLimit/1048576)}return m},update:function(){o=this.end()},domElement:a,setMode:r}};return t.Panel=function(i,r,n){var a=1/0,o=0,l=Math.round,c=l(window.devicePixelRatio||1),h=80*c,u=48*c,d=3*c,m=2*c,g=3*c,v=15*c,f=74*c,p=30*c,y=document.createElement("canvas");y.width=h,y.height=u,y.style.cssText="width:80px;height:48px";var _=y.getContext("2d");return _.font="bold "+9*c+"px Helvetica,Arial,sans-serif",_.textBaseline="top",_.fillStyle=n,_.fillRect(0,0,h,u),_.fillStyle=r,_.fillText(i,d,m),_.fillRect(g,v,f,p),_.fillStyle=n,_.globalAlpha=.9,_.fillRect(g,v,f,p),{dom:y,update:function(E,R){a=Math.min(a,E),o=Math.max(o,E),_.fillStyle=n,_.globalAlpha=1,_.fillRect(0,0,h,v),_.fillStyle=r,_.fillText(l(E)+" "+i+" ("+l(a)+"-"+l(o)+")",d,m),_.drawImage(y,g+c,v,f-c,p,g,v,f-c,p),_.fillRect(g+f-c,v,c,p),_.fillStyle=n,_.globalAlpha=.9,_.fillRect(g+f-c,v,c,l((1-E/R)*p))}}},t})})(Go)),Go.exports}var v0=g0();const _0=m0(v0);class x0{scene;constructor(e){this.scene=new mo,this.setupEnvironment(e.backgroundColor),this.setupLights()}setupEnvironment(e=15790320){this.scene.background=new _e(e)}setupLights(){}setBackground(e){this.scene.background=new _e(e)}getBoundingBox(){const e=new At;return this.scene.traverse(t=>{if(t instanceof rt||t instanceof zi){const i=new At().setFromObject(t);e.union(i)}}),e.isEmpty()&&e.setFromCenterAndSize(new w(0,0,0),new w(10,10,10)),e}}const vh={type:"change"},Wo={type:"start"},_h={type:"end"},Un=new Or,xh=new wi,y0=Math.cos(70*Va.DEG2RAD),wt=new w,jt=2*Math.PI,st={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6},jo=1e-6;class yh extends up{constructor(e,t=null){super(e,t),this.state=st.NONE,this.target=new w,this.cursor=new w,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minTargetRadius=0,this.maxTargetRadius=1/0,this.minPolarAngle=0,this.maxPolarAngle=Math.PI,this.minAzimuthAngle=-1/0,this.maxAzimuthAngle=1/0,this.enableDamping=!1,this.dampingFactor=.05,this.enableZoom=!0,this.zoomSpeed=1,this.enableRotate=!0,this.rotateSpeed=1,this.keyRotateSpeed=1,this.enablePan=!0,this.panSpeed=1,this.screenSpacePanning=!0,this.keyPanSpeed=7,this.zoomToCursor=!1,this.autoRotate=!1,this.autoRotateSpeed=2,this.keys={LEFT:"ArrowLeft",UP:"ArrowUp",RIGHT:"ArrowRight",BOTTOM:"ArrowDown"},this.mouseButtons={LEFT:br.ROTATE,MIDDLE:br.DOLLY,RIGHT:br.PAN},this.touches={ONE:Mr.ROTATE,TWO:Mr.DOLLY_PAN},this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this._domElementKeyEvents=null,this._lastPosition=new w,this._lastQuaternion=new li,this._lastTargetPosition=new w,this._quat=new li().setFromUnitVectors(e.up,new w(0,1,0)),this._quatInverse=this._quat.clone().invert(),this._spherical=new Fc,this._sphericalDelta=new Fc,this._scale=1,this._panOffset=new w,this._rotateStart=new oe,this._rotateEnd=new oe,this._rotateDelta=new oe,this._panStart=new oe,this._panEnd=new oe,this._panDelta=new oe,this._dollyStart=new oe,this._dollyEnd=new oe,this._dollyDelta=new oe,this._dollyDirection=new w,this._mouse=new oe,this._performCursorZoom=!1,this._pointers=[],this._pointerPositions={},this._controlActive=!1,this._onPointerMove=M0.bind(this),this._onPointerDown=b0.bind(this),this._onPointerUp=T0.bind(this),this._onContextMenu=P0.bind(this),this._onMouseWheel=w0.bind(this),this._onKeyDown=C0.bind(this),this._onTouchStart=R0.bind(this),this._onTouchMove=A0.bind(this),this._onMouseDown=S0.bind(this),this._onMouseMove=E0.bind(this),this._interceptControlDown=L0.bind(this),this._interceptControlUp=D0.bind(this),this.domElement!==null&&this.connect(this.domElement),this.update()}connect(e){super.connect(e),this.domElement.addEventListener("pointerdown",this._onPointerDown),this.domElement.addEventListener("pointercancel",this._onPointerUp),this.domElement.addEventListener("contextmenu",this._onContextMenu),this.domElement.addEventListener("wheel",this._onMouseWheel,{passive:!1}),this.domElement.getRootNode().addEventListener("keydown",this._interceptControlDown,{passive:!0,capture:!0}),this.domElement.style.touchAction="none"}disconnect(){this.domElement.removeEventListener("pointerdown",this._onPointerDown),this.domElement.removeEventListener("pointermove",this._onPointerMove),this.domElement.removeEventListener("pointerup",this._onPointerUp),this.domElement.removeEventListener("pointercancel",this._onPointerUp),this.domElement.removeEventListener("wheel",this._onMouseWheel),this.domElement.removeEventListener("contextmenu",this._onContextMenu),this.stopListenToKeyEvents(),this.domElement.getRootNode().removeEventListener("keydown",this._interceptControlDown,{capture:!0}),this.domElement.style.touchAction="auto"}dispose(){this.disconnect()}getPolarAngle(){return this._spherical.phi}getAzimuthalAngle(){return this._spherical.theta}getDistance(){return this.object.position.distanceTo(this.target)}listenToKeyEvents(e){e.addEventListener("keydown",this._onKeyDown),this._domElementKeyEvents=e}stopListenToKeyEvents(){this._domElementKeyEvents!==null&&(this._domElementKeyEvents.removeEventListener("keydown",this._onKeyDown),this._domElementKeyEvents=null)}saveState(){this.target0.copy(this.target),this.position0.copy(this.object.position),this.zoom0=this.object.zoom}reset(){this.target.copy(this.target0),this.object.position.copy(this.position0),this.object.zoom=this.zoom0,this.object.updateProjectionMatrix(),this.dispatchEvent(vh),this.update(),this.state=st.NONE}update(e=null){const t=this.object.position;wt.copy(t).sub(this.target),wt.applyQuaternion(this._quat),this._spherical.setFromVector3(wt),this.autoRotate&&this.state===st.NONE&&this._rotateLeft(this._getAutoRotationAngle(e)),this.enableDamping?(this._spherical.theta+=this._sphericalDelta.theta*this.dampingFactor,this._spherical.phi+=this._sphericalDelta.phi*this.dampingFactor):(this._spherical.theta+=this._sphericalDelta.theta,this._spherical.phi+=this._sphericalDelta.phi);let i=this.minAzimuthAngle,r=this.maxAzimuthAngle;isFinite(i)&&isFinite(r)&&(i<-Math.PI?i+=jt:i>Math.PI&&(i-=jt),r<-Math.PI?r+=jt:r>Math.PI&&(r-=jt),i<=r?this._spherical.theta=Math.max(i,Math.min(r,this._spherical.theta)):this._spherical.theta=this._spherical.theta>(i+r)/2?Math.max(i,this._spherical.theta):Math.min(r,this._spherical.theta)),this._spherical.phi=Math.max(this.minPolarAngle,Math.min(this.maxPolarAngle,this._spherical.phi)),this._spherical.makeSafe(),this.enableDamping===!0?this.target.addScaledVector(this._panOffset,this.dampingFactor):this.target.add(this._panOffset),this.target.sub(this.cursor),this.target.clampLength(this.minTargetRadius,this.maxTargetRadius),this.target.add(this.cursor);let n=!1;if(this.zoomToCursor&&this._performCursorZoom||this.object.isOrthographicCamera)this._spherical.radius=this._clampDistance(this._spherical.radius);else{const a=this._spherical.radius;this._spherical.radius=this._clampDistance(this._spherical.radius*this._scale),n=a!=this._spherical.radius}if(wt.setFromSpherical(this._spherical),wt.applyQuaternion(this._quatInverse),t.copy(this.target).add(wt),this.object.lookAt(this.target),this.enableDamping===!0?(this._sphericalDelta.theta*=1-this.dampingFactor,this._sphericalDelta.phi*=1-this.dampingFactor,this._panOffset.multiplyScalar(1-this.dampingFactor)):(this._sphericalDelta.set(0,0,0),this._panOffset.set(0,0,0)),this.zoomToCursor&&this._performCursorZoom){let a=null;if(this.object.isPerspectiveCamera){const o=wt.length();a=this._clampDistance(o*this._scale);const l=o-a;this.object.position.addScaledVector(this._dollyDirection,l),this.object.updateMatrixWorld(),n=!!l}else if(this.object.isOrthographicCamera){const o=new w(this._mouse.x,this._mouse.y,0);o.unproject(this.object);const l=this.object.zoom;this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/this._scale)),this.object.updateProjectionMatrix(),n=l!==this.object.zoom;const c=new w(this._mouse.x,this._mouse.y,0);c.unproject(this.object),this.object.position.sub(c).add(o),this.object.updateMatrixWorld(),a=wt.length()}else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."),this.zoomToCursor=!1;a!==null&&(this.screenSpacePanning?this.target.set(0,0,-1).transformDirection(this.object.matrix).multiplyScalar(a).add(this.object.position):(Un.origin.copy(this.object.position),Un.direction.set(0,0,-1).transformDirection(this.object.matrix),Math.abs(this.object.up.dot(Un.direction))jo||8*(1-this._lastQuaternion.dot(this.object.quaternion))>jo||this._lastTargetPosition.distanceToSquared(this.target)>jo?(this.dispatchEvent(vh),this._lastPosition.copy(this.object.position),this._lastQuaternion.copy(this.object.quaternion),this._lastTargetPosition.copy(this.target),!0):!1}_getAutoRotationAngle(e){return e!==null?jt/60*this.autoRotateSpeed*e:jt/60/60*this.autoRotateSpeed}_getZoomScale(e){const t=Math.abs(e*.01);return Math.pow(.95,this.zoomSpeed*t)}_rotateLeft(e){this._sphericalDelta.theta-=e}_rotateUp(e){this._sphericalDelta.phi-=e}_panLeft(e,t){wt.setFromMatrixColumn(t,0),wt.multiplyScalar(-e),this._panOffset.add(wt)}_panUp(e,t){this.screenSpacePanning===!0?wt.setFromMatrixColumn(t,1):(wt.setFromMatrixColumn(t,0),wt.crossVectors(this.object.up,wt)),wt.multiplyScalar(e),this._panOffset.add(wt)}_pan(e,t){const i=this.domElement;if(this.object.isPerspectiveCamera){const r=this.object.position;wt.copy(r).sub(this.target);let n=wt.length();n*=Math.tan(this.object.fov/2*Math.PI/180),this._panLeft(2*e*n/i.clientHeight,this.object.matrix),this._panUp(2*t*n/i.clientHeight,this.object.matrix)}else this.object.isOrthographicCamera?(this._panLeft(e*(this.object.right-this.object.left)/this.object.zoom/i.clientWidth,this.object.matrix),this._panUp(t*(this.object.top-this.object.bottom)/this.object.zoom/i.clientHeight,this.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),this.enablePan=!1)}_dollyOut(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale/=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_dollyIn(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale*=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_updateZoomParameters(e,t){if(!this.zoomToCursor)return;this._performCursorZoom=!0;const i=this.domElement.getBoundingClientRect(),r=e-i.left,n=t-i.top,a=i.width,o=i.height;this._mouse.x=r/a*2-1,this._mouse.y=-(n/o)*2+1,this._dollyDirection.set(this._mouse.x,this._mouse.y,1).unproject(this.object).sub(this.object.position).normalize()}_clampDistance(e){return Math.max(this.minDistance,Math.min(this.maxDistance,e))}_handleMouseDownRotate(e){this._rotateStart.set(e.clientX,e.clientY)}_handleMouseDownDolly(e){this._updateZoomParameters(e.clientX,e.clientX),this._dollyStart.set(e.clientX,e.clientY)}_handleMouseDownPan(e){this._panStart.set(e.clientX,e.clientY)}_handleMouseMoveRotate(e){this._rotateEnd.set(e.clientX,e.clientY),this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const t=this.domElement;this._rotateLeft(jt*this._rotateDelta.x/t.clientHeight),this._rotateUp(jt*this._rotateDelta.y/t.clientHeight),this._rotateStart.copy(this._rotateEnd),this.update()}_handleMouseMoveDolly(e){this._dollyEnd.set(e.clientX,e.clientY),this._dollyDelta.subVectors(this._dollyEnd,this._dollyStart),this._dollyDelta.y>0?this._dollyOut(this._getZoomScale(this._dollyDelta.y)):this._dollyDelta.y<0&&this._dollyIn(this._getZoomScale(this._dollyDelta.y)),this._dollyStart.copy(this._dollyEnd),this.update()}_handleMouseMovePan(e){this._panEnd.set(e.clientX,e.clientY),this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd),this.update()}_handleMouseWheel(e){this._updateZoomParameters(e.clientX,e.clientY),e.deltaY<0?this._dollyIn(this._getZoomScale(e.deltaY)):e.deltaY>0&&this._dollyOut(this._getZoomScale(e.deltaY)),this.update()}_handleKeyDown(e){let t=!1;switch(e.code){case this.keys.UP:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(jt*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,this.keyPanSpeed),t=!0;break;case this.keys.BOTTOM:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(-jt*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,-this.keyPanSpeed),t=!0;break;case this.keys.LEFT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(jt*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(this.keyPanSpeed,0),t=!0;break;case this.keys.RIGHT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(-jt*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(-this.keyPanSpeed,0),t=!0;break}t&&(e.preventDefault(),this.update())}_handleTouchStartRotate(e){if(this._pointers.length===1)this._rotateStart.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),r=.5*(e.pageY+t.y);this._rotateStart.set(i,r)}}_handleTouchStartPan(e){if(this._pointers.length===1)this._panStart.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),r=.5*(e.pageY+t.y);this._panStart.set(i,r)}}_handleTouchStartDolly(e){const t=this._getSecondPointerPosition(e),i=e.pageX-t.x,r=e.pageY-t.y,n=Math.sqrt(i*i+r*r);this._dollyStart.set(0,n)}_handleTouchStartDollyPan(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enablePan&&this._handleTouchStartPan(e)}_handleTouchStartDollyRotate(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enableRotate&&this._handleTouchStartRotate(e)}_handleTouchMoveRotate(e){if(this._pointers.length==1)this._rotateEnd.set(e.pageX,e.pageY);else{const i=this._getSecondPointerPosition(e),r=.5*(e.pageX+i.x),n=.5*(e.pageY+i.y);this._rotateEnd.set(r,n)}this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const t=this.domElement;this._rotateLeft(jt*this._rotateDelta.x/t.clientHeight),this._rotateUp(jt*this._rotateDelta.y/t.clientHeight),this._rotateStart.copy(this._rotateEnd)}_handleTouchMovePan(e){if(this._pointers.length===1)this._panEnd.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),r=.5*(e.pageY+t.y);this._panEnd.set(i,r)}this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd)}_handleTouchMoveDolly(e){const t=this._getSecondPointerPosition(e),i=e.pageX-t.x,r=e.pageY-t.y,n=Math.sqrt(i*i+r*r);this._dollyEnd.set(0,n),this._dollyDelta.set(0,Math.pow(this._dollyEnd.y/this._dollyStart.y,this.zoomSpeed)),this._dollyOut(this._dollyDelta.y),this._dollyStart.copy(this._dollyEnd);const a=(e.pageX+t.x)*.5,o=(e.pageY+t.y)*.5;this._updateZoomParameters(a,o)}_handleTouchMoveDollyPan(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enablePan&&this._handleTouchMovePan(e)}_handleTouchMoveDollyRotate(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enableRotate&&this._handleTouchMoveRotate(e)}_addPointer(e){this._pointers.push(e.pointerId)}_removePointer(e){delete this._pointerPositions[e.pointerId];for(let t=0;t(s.Top="top",s.Bottom="bottom",s.Left="left",s.Right="right",s.Front="front",s.Back="back",s.Iso="iso",s))(rs||{}),ss=(s=>(s.Perspective="perspective",s.Orthographic="orthographic",s))(ss||{}),Nn=(s=>(s.Orbit="orbit",s.FirstPerson="walk",s.PanOnly="pan_only",s))(Nn||{});class I0{camera;controls;engineState;constructor(e,t,i,r){this.engineState=r,this.camera=new Tt(45,t/i,.1,1e4),this.camera.position.set(20,20,20),this.controls=new yh(this.camera,e,this.engineState),this.controls.enableDamping=!0,this.controls.dampingFactor=.05}updateAspect(e,t){this.camera.aspect=e/t,this.camera.updateProjectionMatrix()}tick(){this.controls.update()}setView(e){const t=this.camera.position.length();switch(e){case rs.Top:case"top":this.camera.position.set(0,t,0);break;case rs.Front:case"front":this.camera.position.set(0,0,t);break;case rs.Iso:case"iso":this.camera.position.set(t/Math.sqrt(3),t/Math.sqrt(3),t/Math.sqrt(3));break}this.camera.lookAt(0,0,0),this.controls.update()}}function bh(s,e){if(e===_u)return console.warn("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles."),s;if(e===Oa||e===Pl){let t=s.getIndex();if(t===null){const a=[],o=s.getAttribute("position");if(o!==void 0){for(let l=0;l=2.0 are supported."));return}const c=new d_(n,{path:t||this.resourcePath||"",crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});c.fileLoader.setRequestHeader(this.requestHeader);for(let h=0;h=0&&o[u]===void 0&&console.warn('THREE.GLTFLoader: Unknown extension "'+u+'".')}}c.setExtensions(a),c.setPlugins(o),c.parse(i,r)}parseAsync(e,t){const i=this;return new Promise(function(r,n){i.parse(e,t,r,n)})}}function U0(){let s={};return{get:function(e){return s[e]},add:function(e,t){s[e]=t},remove:function(e){delete s[e]},removeAll:function(){s={}}}}const Ve={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_DISPERSION:"KHR_materials_dispersion",KHR_MATERIALS_IOR:"KHR_materials_ior",KHR_MATERIALS_SHEEN:"KHR_materials_sheen",KHR_MATERIALS_SPECULAR:"KHR_materials_specular",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_IRIDESCENCE:"KHR_materials_iridescence",KHR_MATERIALS_ANISOTROPY:"KHR_materials_anisotropy",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_MATERIALS_VOLUME:"KHR_materials_volume",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",KHR_MATERIALS_EMISSIVE_STRENGTH:"KHR_materials_emissive_strength",EXT_MATERIALS_BUMP:"EXT_materials_bump",EXT_TEXTURE_WEBP:"EXT_texture_webp",EXT_TEXTURE_AVIF:"EXT_texture_avif",EXT_MESHOPT_COMPRESSION:"EXT_meshopt_compression",EXT_MESH_GPU_INSTANCING:"EXT_mesh_gpu_instancing"};class N0{constructor(e){this.parser=e,this.name=Ve.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){const e=this.parser,t=this.parser.json.nodes||[];for(let i=0,r=t.length;i=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return t.loadTextureImage(e,n.source,a)}}class K0{constructor(e){this.parser=e,this.name=Ve.EXT_TEXTURE_WEBP}loadTexture(e){const t=this.name,i=this.parser,r=i.json,n=r.textures[e];if(!n.extensions||!n.extensions[t])return null;const a=n.extensions[t],o=r.images[a.source];let l=i.textureLoader;if(o.uri){const c=i.options.manager.getHandler(o.uri);c!==null&&(l=c)}return i.loadTextureImage(e,a.source,l)}}class Z0{constructor(e){this.parser=e,this.name=Ve.EXT_TEXTURE_AVIF}loadTexture(e){const t=this.name,i=this.parser,r=i.json,n=r.textures[e];if(!n.extensions||!n.extensions[t])return null;const a=n.extensions[t],o=r.images[a.source];let l=i.textureLoader;if(o.uri){const c=i.options.manager.getHandler(o.uri);c!==null&&(l=c)}return i.loadTextureImage(e,a.source,l)}}class $0{constructor(e){this.name=Ve.EXT_MESHOPT_COMPRESSION,this.parser=e}loadBufferView(e){const t=this.parser.json,i=t.bufferViews[e];if(i.extensions&&i.extensions[this.name]){const r=i.extensions[this.name],n=this.parser.getDependency("buffer",r.buffer),a=this.parser.options.meshoptDecoder;if(!a||!a.supported){if(t.extensionsRequired&&t.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return n.then(function(o){const l=r.byteOffset||0,c=r.byteLength||0,h=r.count,u=r.byteStride,d=new Uint8Array(o,l,c);return a.decodeGltfBufferAsync?a.decodeGltfBufferAsync(h,u,d,r.mode,r.filter).then(function(m){return m.buffer}):a.ready.then(function(){const m=new ArrayBuffer(h*u);return a.decodeGltfBuffer(new Uint8Array(m),h,u,d,r.mode,r.filter),m})})}else return null}}class J0{constructor(e){this.name=Ve.EXT_MESH_GPU_INSTANCING,this.parser=e}createNodeMesh(e){const t=this.parser.json,i=t.nodes[e];if(!i.extensions||!i.extensions[this.name]||i.mesh===void 0)return null;const r=t.meshes[i.mesh];for(const l of r.primitives)if(l.mode!==ti.TRIANGLES&&l.mode!==ti.TRIANGLE_STRIP&&l.mode!==ti.TRIANGLE_FAN&&l.mode!==void 0)return null;const n=i.extensions[this.name].attributes,a=[],o={};for(const l in n)a.push(this.parser.getDependency("accessor",n[l]).then(c=>(o[l]=c,o[l])));return a.length<1?null:(a.push(this.parser.createNodeMesh(e)),Promise.all(a).then(l=>{const c=l.pop(),h=c.isGroup?c.children:[c],u=l[0].count,d=[];for(const m of h){const g=new Le,v=new w,f=new li,p=new w(1,1,1),y=new Sd(m.geometry,m.material,u);for(let _=0;_0||s.search(/^data\:image\/jpeg/)===0?"image/jpeg":s.search(/\.webp($|\?)/i)>0||s.search(/^data\:image\/webp/)===0?"image/webp":s.search(/\.ktx2($|\?)/i)>0||s.search(/^data\:image\/ktx2/)===0?"image/ktx2":"image/png"}const u_=new Le;class d_{constructor(e={},t={}){this.json=e,this.extensions={},this.plugins={},this.options=t,this.cache=new U0,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let i=!1,r=-1,n=!1,a=-1;if(typeof navigator<"u"){const o=navigator.userAgent;i=/^((?!chrome|android).)*safari/i.test(o)===!0;const l=o.match(/Version\/(\d+)/);r=i&&l?parseInt(l[1],10):-1,n=o.indexOf("Firefox")>-1,a=n?o.match(/Firefox\/([0-9]+)\./)[1]:-1}typeof createImageBitmap>"u"||i&&r<17||n&&a<98?this.textureLoader=new Ac(this.options.manager):this.textureLoader=new Qd(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new Co(this.options.manager),this.fileLoader.setResponseType("arraybuffer"),this.options.crossOrigin==="use-credentials"&&this.fileLoader.setWithCredentials(!0)}setExtensions(e){this.extensions=e}setPlugins(e){this.plugins=e}parse(e,t){const i=this,r=this.json,n=this.extensions;this.cache.removeAll(),this.nodeCache={},this._invokeAll(function(a){return a._markDefs&&a._markDefs()}),Promise.all(this._invokeAll(function(a){return a.beforeRoot&&a.beforeRoot()})).then(function(){return Promise.all([i.getDependencies("scene"),i.getDependencies("animation"),i.getDependencies("camera")])}).then(function(a){const o={scene:a[0][r.scene||0],scenes:a[0],animations:a[1],cameras:a[2],asset:r.asset,parser:i,userData:{}};return vr(n,o,r),Ai(o,r),Promise.all(i._invokeAll(function(l){return l.afterRoot&&l.afterRoot(o)})).then(function(){for(const l of o.scenes)l.updateMatrixWorld();e(o)})}).catch(t)}_markDefs(){const e=this.json.nodes||[],t=this.json.skins||[],i=this.json.meshes||[];for(let r=0,n=t.length;r{const l=this.associations.get(a);l!=null&&this.associations.set(o,l);for(const[c,h]of a.children.entries())n(h,o.children[c])};return n(i,r),r.name+="_instance_"+e.uses[t]++,r}_invokeOne(e){const t=Object.values(this.plugins);t.push(this);for(let i=0;i=2&&f.setY(S,T[A*l+1]),l>=3&&f.setZ(S,T[A*l+2]),l>=4&&f.setW(S,T[A*l+3]),l>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}f.normalized=g}return f})}loadTexture(e){const t=this.json,i=this.options,r=t.textures[e].source,n=t.images[r];let a=this.textureLoader;if(n.uri){const o=i.manager.getHandler(n.uri);o!==null&&(a=o)}return this.loadTextureImage(e,r,a)}loadTextureImage(e,t,i){const r=this,n=this.json,a=n.textures[e],o=n.images[t],l=(o.uri||o.bufferView)+":"+a.sampler;if(this.textureCache[l])return this.textureCache[l];const c=this.loadImageSource(t,i).then(function(h){h.flipY=!1,h.name=a.name||o.name||"",h.name===""&&typeof o.uri=="string"&&o.uri.startsWith("data:image/")===!1&&(h.name=o.uri);const u=(n.samplers||{})[a.sampler]||{};return h.magFilter=wh[u.magFilter]||yt,h.minFilter=wh[u.minFilter]||Ti,h.wrapS=Ch[u.wrapS]||Mi,h.wrapT=Ch[u.wrapT]||Mi,h.generateMipmaps=!h.isCompressedTexture&&h.minFilter!==Dt&&h.minFilter!==yt,r.associations.set(h,{textures:e}),h}).catch(function(){return null});return this.textureCache[l]=c,c}loadImageSource(e,t){const i=this,r=this.json,n=this.options;if(this.sourceCache[e]!==void 0)return this.sourceCache[e].then(u=>u.clone());const a=r.images[e],o=self.URL||self.webkitURL;let l=a.uri||"",c=!1;if(a.bufferView!==void 0)l=i.getDependency("bufferView",a.bufferView).then(function(u){c=!0;const d=new Blob([u],{type:a.mimeType});return l=o.createObjectURL(d),l});else if(a.uri===void 0)throw new Error("THREE.GLTFLoader: Image "+e+" is missing URI and bufferView");const h=Promise.resolve(l).then(function(u){return new Promise(function(d,m){let g=d;t.isImageBitmapLoader===!0&&(g=function(v){const f=new Rt(v);f.needsUpdate=!0,d(f)}),t.load(Ps.resolveURL(u,n.path),g,void 0,m)})}).then(function(u){return c===!0&&o.revokeObjectURL(l),Ai(u,a),u.userData.mimeType=a.mimeType||h_(a.uri),u}).catch(function(u){throw console.error("THREE.GLTFLoader: Couldn't load texture",l),u});return this.sourceCache[e]=h,h}assignTexture(e,t,i,r){const n=this;return this.getDependency("texture",i.index).then(function(a){if(!a)return null;if(i.texCoord!==void 0&&i.texCoord>0&&(a=a.clone(),a.channel=i.texCoord),n.extensions[Ve.KHR_TEXTURE_TRANSFORM]){const o=i.extensions!==void 0?i.extensions[Ve.KHR_TEXTURE_TRANSFORM]:void 0;if(o){const l=n.associations.get(a);a=n.extensions[Ve.KHR_TEXTURE_TRANSFORM].extendTexture(a,o),n.associations.set(a,l)}}return r!==void 0&&(a.colorSpace=r),e[t]=a,a})}assignFinalMaterial(e){const t=e.geometry;let i=e.material;const r=t.attributes.tangent===void 0,n=t.attributes.color!==void 0,a=t.attributes.normal===void 0;if(e.isPoints){const o="PointsMaterial:"+i.uuid;let l=this.cache.get(o);l||(l=new xc,Jt.prototype.copy.call(l,i),l.color.copy(i.color),l.map=i.map,l.sizeAttenuation=!1,this.cache.add(o,l)),i=l}else if(e.isLine){const o="LineBasicMaterial:"+i.uuid;let l=this.cache.get(o);l||(l=new mc,Jt.prototype.copy.call(l,i),l.color.copy(i.color),l.map=i.map,this.cache.add(o,l)),i=l}if(r||n||a){let o="ClonedMaterial:"+i.uuid+":";r&&(o+="derivative-tangents:"),n&&(o+="vertex-colors:"),a&&(o+="flat-shading:");let l=this.cache.get(o);l||(l=i.clone(),n&&(l.vertexColors=!0),a&&(l.flatShading=!0),r&&(l.normalScale&&(l.normalScale.y*=-1),l.clearcoatNormalScale&&(l.clearcoatNormalScale.y*=-1)),this.cache.add(o,l),this.associations.set(l,this.associations.get(i))),i=l}e.material=i}getMaterialType(){return wo}loadMaterial(e){const t=this,i=this.json,r=this.extensions,n=i.materials[e];let a;const o={},l=n.extensions||{},c=[];if(l[Ve.KHR_MATERIALS_UNLIT]){const u=r[Ve.KHR_MATERIALS_UNLIT];a=u.getMaterialType(),c.push(u.extendParams(o,n,t))}else{const u=n.pbrMetallicRoughness||{};if(o.color=new _e(1,1,1),o.opacity=1,Array.isArray(u.baseColorFactor)){const d=u.baseColorFactor;o.color.setRGB(d[0],d[1],d[2],Nt),o.opacity=d[3]}u.baseColorTexture!==void 0&&c.push(t.assignTexture(o,"map",u.baseColorTexture,Ct)),o.metalness=u.metallicFactor!==void 0?u.metallicFactor:1,o.roughness=u.roughnessFactor!==void 0?u.roughnessFactor:1,u.metallicRoughnessTexture!==void 0&&(c.push(t.assignTexture(o,"metalnessMap",u.metallicRoughnessTexture)),c.push(t.assignTexture(o,"roughnessMap",u.metallicRoughnessTexture))),a=this._invokeOne(function(d){return d.getMaterialType&&d.getMaterialType(e)}),c.push(Promise.all(this._invokeAll(function(d){return d.extendMaterialParams&&d.extendMaterialParams(e,o)})))}n.doubleSided===!0&&(o.side=Gt);const h=n.alphaMode||Yo.OPAQUE;if(h===Yo.BLEND?(o.transparent=!0,o.depthWrite=!1):(o.transparent=!1,h===Yo.MASK&&(o.alphaTest=n.alphaCutoff!==void 0?n.alphaCutoff:.5)),n.normalTexture!==void 0&&a!==kt&&(c.push(t.assignTexture(o,"normalMap",n.normalTexture)),o.normalScale=new oe(1,1),n.normalTexture.scale!==void 0)){const u=n.normalTexture.scale;o.normalScale.set(u,u)}if(n.occlusionTexture!==void 0&&a!==kt&&(c.push(t.assignTexture(o,"aoMap",n.occlusionTexture)),n.occlusionTexture.strength!==void 0&&(o.aoMapIntensity=n.occlusionTexture.strength)),n.emissiveFactor!==void 0&&a!==kt){const u=n.emissiveFactor;o.emissive=new _e().setRGB(u[0],u[1],u[2],Nt)}return n.emissiveTexture!==void 0&&a!==kt&&c.push(t.assignTexture(o,"emissiveMap",n.emissiveTexture,Ct)),Promise.all(c).then(function(){const u=new a(o);return n.name&&(u.name=n.name),Ai(u,n),t.associations.set(u,{materials:e}),n.extensions&&vr(r,u,n),u})}createUniqueName(e){const t=it.sanitizeNodeName(e||"");return t in this.nodeNamesUsed?t+"_"+ ++this.nodeNamesUsed[t]:(this.nodeNamesUsed[t]=0,t)}loadGeometries(e){const t=this,i=this.extensions,r=this.primitiveCache;function n(o){return i[Ve.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(o,t).then(function(l){return Rh(l,o,t)})}const a=[];for(let o=0,l=e.length;o0&&l_(p,n),p.name=t.createUniqueName(n.name||"mesh_"+e),Ai(p,n),f.extensions&&vr(r,p,f),t.assignFinalMaterial(p),u.push(p)}for(let m=0,g=u.length;m1?h=new zi:c.length===1?h=c[0]:h=new ht,h!==c[0])for(let u=0,d=c.length;u1){const u=r.associations.get(h);r.associations.set(h,{...u})}return r.associations.get(h).nodes=e,h}),this.nodeCache[e]}loadScene(e){const t=this.extensions,i=this.json.scenes[e],r=this,n=new zi;i.name&&(n.name=r.createUniqueName(i.name)),Ai(n,i),i.extensions&&vr(t,n,i);const a=i.nodes||[],o=[];for(let l=0,c=a.length;l{const u=new Map;for(const[d,m]of r.associations)(d instanceof Jt||d instanceof Rt)&&u.set(d,m);return h.traverse(d=>{const m=r.associations.get(d);m!=null&&u.set(d,m)}),u};return r.associations=c(n),n})}_createAnimationTracks(e,t,i,r,n){const a=[],o=e.name?e.name:e.uuid,l=[];sr[n.path]===sr.weights?e.traverse(function(d){d.morphTargetInfluences&&l.push(d.name?d.name:d.uuid)}):l.push(o);let c;switch(sr[n.path]){case sr.weights:c=Kr;break;case sr.rotation:c=Zr;break;case sr.translation:case sr.scale:c=Jr;break;default:switch(i.itemSize){case 1:c=Kr;break;case 2:case 3:default:c=Jr;break}break}const h=r.interpolation!==void 0?n_[r.interpolation]:ms,u=this._getArrayFromAccessor(i);for(let d=0,m=l.length;d{this.loader.load(e,r=>{const n=r.scene;n.traverse(a=>{a instanceof rt&&(a.receiveShadow=!0,a.castShadow=!0)}),this.scene.add(n),this.models.push({children:this.extractMeshes(n)}),t(n)},void 0,r=>{console.error("An error happened loading the model:",r),i(r)})})}extractMeshes(e){const t=[];return e.traverse(i=>{i instanceof rt&&t.push(i)}),t}clearModels(){this.models=[]}}class f_{scene;highlightMaterial;originalMaterials=new Map;originalRenderOrders=new Map;selectedObjects=[];constructor(e,t,i,r){this.scene=e,this.highlightMaterial=new kt({color:43775,depthTest:!1,depthWrite:!1,transparent:!0,opacity:.8,side:Gt})}setEventModule(e){}setSelectedWithMaterial(e){this.clearSelected(),e.forEach(t=>{t.isMesh&&(this.originalMaterials.has(t.uuid)||this.originalMaterials.set(t.uuid,t.material),this.originalRenderOrders.has(t.uuid)||this.originalRenderOrders.set(t.uuid,t.renderOrder),t.material=this.highlightMaterial,t.renderOrder=999,this.selectedObjects.push(t))})}clearSelected(){this.selectedObjects.forEach(e=>{const t=this.originalMaterials.get(e.uuid);t&&(e.material=t);const i=this.originalRenderOrders.get(e.uuid);i!==void 0&&(e.renderOrder=i)}),this.selectedObjects=[],this.originalMaterials.clear(),this.originalRenderOrders.clear()}highlight(e){this.setSelectedWithMaterial(e)}clearHighlight(){this.clearSelected()}setVisibility(e,t){this.scene.traverse(i=>{(e.includes(i.uuid)||e.includes(i.name))&&(i.visible=t)})}}class nr extends rr{constructor(e,t,i,r){super(),this.renderScene=t,this.renderCamera=i,this.selectedObjects=r!==void 0?r:[],this.visibleEdgeColor=new _e(1,1,1),this.hiddenEdgeColor=new _e(.1,.04,.02),this.edgeGlow=0,this.usePatternTexture=!1,this.patternTexture=null,this.edgeThickness=1,this.edgeStrength=3,this.downSampleRatio=2,this.pulsePeriod=0,this._visibilityCache=new Map,this._selectionCache=new Set,this.resolution=e!==void 0?new oe(e.x,e.y):new oe(256,256);const n=Math.round(this.resolution.x/this.downSampleRatio),a=Math.round(this.resolution.y/this.downSampleRatio);this.renderTargetMaskBuffer=new bt(this.resolution.x,this.resolution.y),this.renderTargetMaskBuffer.texture.name="OutlinePass.mask",this.renderTargetMaskBuffer.texture.generateMipmaps=!1,this.depthMaterial=new Tc,this.depthMaterial.side=Gt,this.depthMaterial.depthPacking=Ll,this.depthMaterial.blending=xt,this.prepareMaskMaterial=this._getPrepareMaskMaterial(),this.prepareMaskMaterial.side=Gt,this.prepareMaskMaterial.fragmentShader=h(this.prepareMaskMaterial.fragmentShader,this.renderCamera),this.renderTargetDepthBuffer=new bt(this.resolution.x,this.resolution.y,{type:pt}),this.renderTargetDepthBuffer.texture.name="OutlinePass.depth",this.renderTargetDepthBuffer.texture.generateMipmaps=!1,this.renderTargetMaskDownSampleBuffer=new bt(n,a,{type:pt}),this.renderTargetMaskDownSampleBuffer.texture.name="OutlinePass.depthDownSample",this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps=!1,this.renderTargetBlurBuffer1=new bt(n,a,{type:pt}),this.renderTargetBlurBuffer1.texture.name="OutlinePass.blur1",this.renderTargetBlurBuffer1.texture.generateMipmaps=!1,this.renderTargetBlurBuffer2=new bt(Math.round(n/2),Math.round(a/2),{type:pt}),this.renderTargetBlurBuffer2.texture.name="OutlinePass.blur2",this.renderTargetBlurBuffer2.texture.generateMipmaps=!1,this.edgeDetectionMaterial=this._getEdgeDetectionMaterial(),this.renderTargetEdgeBuffer1=new bt(n,a,{type:pt}),this.renderTargetEdgeBuffer1.texture.name="OutlinePass.edge1",this.renderTargetEdgeBuffer1.texture.generateMipmaps=!1,this.renderTargetEdgeBuffer2=new bt(Math.round(n/2),Math.round(a/2),{type:pt}),this.renderTargetEdgeBuffer2.texture.name="OutlinePass.edge2",this.renderTargetEdgeBuffer2.texture.generateMipmaps=!1;const o=4,l=4;this.separableBlurMaterial1=this._getSeparableBlurMaterial(o),this.separableBlurMaterial1.uniforms.texSize.value.set(n,a),this.separableBlurMaterial1.uniforms.kernelRadius.value=1,this.separableBlurMaterial2=this._getSeparableBlurMaterial(l),this.separableBlurMaterial2.uniforms.texSize.value.set(Math.round(n/2),Math.round(a/2)),this.separableBlurMaterial2.uniforms.kernelRadius.value=l,this.overlayMaterial=this._getOverlayMaterial();const c=ir;this.copyUniforms=fi.clone(c.uniforms),this.materialCopy=new ot({uniforms:this.copyUniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader,blending:xt,depthTest:!1,depthWrite:!1}),this.enabled=!0,this.needsSwap=!1,this._oldClearColor=new _e,this.oldClearAlpha=1,this._fsQuad=new Is(null),this.tempPulseColor1=new _e,this.tempPulseColor2=new _e,this.textureMatrix=new Le;function h(u,d){const m=d.isPerspectiveCamera?"perspective":"orthographic";return u.replace(/DEPTH_TO_VIEW_Z/g,m+"DepthToViewZ")}}dispose(){this.renderTargetMaskBuffer.dispose(),this.renderTargetDepthBuffer.dispose(),this.renderTargetMaskDownSampleBuffer.dispose(),this.renderTargetBlurBuffer1.dispose(),this.renderTargetBlurBuffer2.dispose(),this.renderTargetEdgeBuffer1.dispose(),this.renderTargetEdgeBuffer2.dispose(),this.depthMaterial.dispose(),this.prepareMaskMaterial.dispose(),this.edgeDetectionMaterial.dispose(),this.separableBlurMaterial1.dispose(),this.separableBlurMaterial2.dispose(),this.overlayMaterial.dispose(),this.materialCopy.dispose(),this._fsQuad.dispose()}setSize(e,t){this.renderTargetMaskBuffer.setSize(e,t),this.renderTargetDepthBuffer.setSize(e,t);let i=Math.round(e/this.downSampleRatio),r=Math.round(t/this.downSampleRatio);this.renderTargetMaskDownSampleBuffer.setSize(i,r),this.renderTargetBlurBuffer1.setSize(i,r),this.renderTargetEdgeBuffer1.setSize(i,r),this.separableBlurMaterial1.uniforms.texSize.value.set(i,r),i=Math.round(i/2),r=Math.round(r/2),this.renderTargetBlurBuffer2.setSize(i,r),this.renderTargetEdgeBuffer2.setSize(i,r),this.separableBlurMaterial2.uniforms.texSize.value.set(i,r)}render(e,t,i,r,n){if(this.selectedObjects.length>0){e.getClearColor(this._oldClearColor),this.oldClearAlpha=e.getClearAlpha();const a=e.autoClear;e.autoClear=!1,n&&e.state.buffers.stencil.setTest(!1),e.setClearColor(16777215,1),this._updateSelectionCache(),this._changeVisibilityOfSelectedObjects(!1);const o=this.renderScene.background,l=this.renderScene.overrideMaterial;if(this.renderScene.background=null,this.renderScene.overrideMaterial=this.depthMaterial,e.setRenderTarget(this.renderTargetDepthBuffer),e.clear(),e.render(this.renderScene,this.renderCamera),this._changeVisibilityOfSelectedObjects(!0),this._visibilityCache.clear(),this._updateTextureMatrix(),this._changeVisibilityOfNonSelectedObjects(!1),this.renderScene.overrideMaterial=this.prepareMaskMaterial,this.prepareMaskMaterial.uniforms.cameraNearFar.value.set(this.renderCamera.near,this.renderCamera.far),this.prepareMaskMaterial.uniforms.depthTexture.value=this.renderTargetDepthBuffer.texture,this.prepareMaskMaterial.uniforms.textureMatrix.value=this.textureMatrix,e.setRenderTarget(this.renderTargetMaskBuffer),e.clear(),e.render(this.renderScene,this.renderCamera),this._changeVisibilityOfNonSelectedObjects(!0),this._visibilityCache.clear(),this._selectionCache.clear(),this.renderScene.background=o,this.renderScene.overrideMaterial=l,this._fsQuad.material=this.materialCopy,this.copyUniforms.tDiffuse.value=this.renderTargetMaskBuffer.texture,e.setRenderTarget(this.renderTargetMaskDownSampleBuffer),e.clear(),this._fsQuad.render(e),this.tempPulseColor1.copy(this.visibleEdgeColor),this.tempPulseColor2.copy(this.hiddenEdgeColor),this.pulsePeriod>0){const c=.625+Math.cos(performance.now()*.01/this.pulsePeriod)*.75/2;this.tempPulseColor1.multiplyScalar(c),this.tempPulseColor2.multiplyScalar(c)}this._fsQuad.material=this.edgeDetectionMaterial,this.edgeDetectionMaterial.uniforms.maskTexture.value=this.renderTargetMaskDownSampleBuffer.texture,this.edgeDetectionMaterial.uniforms.texSize.value.set(this.renderTargetMaskDownSampleBuffer.width,this.renderTargetMaskDownSampleBuffer.height),this.edgeDetectionMaterial.uniforms.visibleEdgeColor.value=this.tempPulseColor1,this.edgeDetectionMaterial.uniforms.hiddenEdgeColor.value=this.tempPulseColor2,e.setRenderTarget(this.renderTargetEdgeBuffer1),e.clear(),this._fsQuad.render(e),this._fsQuad.material=this.separableBlurMaterial1,this.separableBlurMaterial1.uniforms.colorTexture.value=this.renderTargetEdgeBuffer1.texture,this.separableBlurMaterial1.uniforms.direction.value=nr.BlurDirectionX,this.separableBlurMaterial1.uniforms.kernelRadius.value=this.edgeThickness,e.setRenderTarget(this.renderTargetBlurBuffer1),e.clear(),this._fsQuad.render(e),this.separableBlurMaterial1.uniforms.colorTexture.value=this.renderTargetBlurBuffer1.texture,this.separableBlurMaterial1.uniforms.direction.value=nr.BlurDirectionY,e.setRenderTarget(this.renderTargetEdgeBuffer1),e.clear(),this._fsQuad.render(e),this._fsQuad.material=this.separableBlurMaterial2,this.separableBlurMaterial2.uniforms.colorTexture.value=this.renderTargetEdgeBuffer1.texture,this.separableBlurMaterial2.uniforms.direction.value=nr.BlurDirectionX,e.setRenderTarget(this.renderTargetBlurBuffer2),e.clear(),this._fsQuad.render(e),this.separableBlurMaterial2.uniforms.colorTexture.value=this.renderTargetBlurBuffer2.texture,this.separableBlurMaterial2.uniforms.direction.value=nr.BlurDirectionY,e.setRenderTarget(this.renderTargetEdgeBuffer2),e.clear(),this._fsQuad.render(e),this._fsQuad.material=this.overlayMaterial,this.overlayMaterial.uniforms.maskTexture.value=this.renderTargetMaskBuffer.texture,this.overlayMaterial.uniforms.edgeTexture1.value=this.renderTargetEdgeBuffer1.texture,this.overlayMaterial.uniforms.edgeTexture2.value=this.renderTargetEdgeBuffer2.texture,this.overlayMaterial.uniforms.patternTexture.value=this.patternTexture,this.overlayMaterial.uniforms.edgeStrength.value=this.edgeStrength,this.overlayMaterial.uniforms.edgeGlow.value=this.edgeGlow,this.overlayMaterial.uniforms.usePatternTexture.value=this.usePatternTexture,n&&e.state.buffers.stencil.setTest(!0),e.setRenderTarget(i),this._fsQuad.render(e),e.setClearColor(this._oldClearColor,this.oldClearAlpha),e.autoClear=a}this.renderToScreen&&(this._fsQuad.material=this.materialCopy,this.copyUniforms.tDiffuse.value=i.texture,e.setRenderTarget(null),this._fsQuad.render(e))}_updateSelectionCache(){const e=this._selectionCache;function t(i){i.isMesh&&e.add(i)}e.clear();for(let i=0;i + }`};function f0(n){return n&&n.__esModule&&Object.prototype.hasOwnProperty.call(n,"default")?n.default:n}var Wo={exports:{}},g0=Wo.exports,vh;function v0(){return vh||(vh=1,(function(n,e){(function(t,i){n.exports=i()})(g0,function(){var t=function(){function i(m){return a.appendChild(m.dom),m}function r(m){for(var g=0;gl+1e3&&(h.update(1e3*c/(m-l),100),l=m,c=0,d)){var g=performance.memory;d.update(g.usedJSHeapSize/1048576,g.jsHeapSizeLimit/1048576)}return m},update:function(){o=this.end()},domElement:a,setMode:r}};return t.Panel=function(i,r,s){var a=1/0,o=0,l=Math.round,c=l(window.devicePixelRatio||1),h=80*c,u=48*c,d=3*c,m=2*c,g=3*c,v=15*c,f=74*c,p=30*c,y=document.createElement("canvas");y.width=h,y.height=u,y.style.cssText="width:80px;height:48px";var _=y.getContext("2d");return _.font="bold "+9*c+"px Helvetica,Arial,sans-serif",_.textBaseline="top",_.fillStyle=s,_.fillRect(0,0,h,u),_.fillStyle=r,_.fillText(i,d,m),_.fillRect(g,v,f,p),_.fillStyle=s,_.globalAlpha=.9,_.fillRect(g,v,f,p),{dom:y,update:function(E,A){a=Math.min(a,E),o=Math.max(o,E),_.fillStyle=s,_.globalAlpha=1,_.fillRect(0,0,h,v),_.fillStyle=r,_.fillText(l(E)+" "+i+" ("+l(a)+"-"+l(o)+")",d,m),_.drawImage(y,g+c,v,f-c,p,g,v,f-c,p),_.fillRect(g+f-c,v,c,p),_.fillStyle=s,_.globalAlpha=.9,_.fillRect(g+f-c,v,c,l((1-E/A)*p))}}},t})})(Wo)),Wo.exports}var _0=v0();const x0=f0(_0);class y0{scene;constructor(e){this.scene=new fo,this.setupEnvironment(e.backgroundColor),this.setupLights()}setupEnvironment(e=15790320){this.scene.background=new _e(e)}setupLights(){}setBackground(e){this.scene.background=new _e(e)}getBoundingBox(){const e=new At;return this.scene.traverse(t=>{if(t instanceof nt||t instanceof zi){const i=new At().setFromObject(t);e.union(i)}}),e.isEmpty()&&e.setFromCenterAndSize(new w(0,0,0),new w(10,10,10)),e}}const _h={type:"change"},jo={type:"start"},xh={type:"end"},Ns=new Or,yh=new wi,b0=Math.cos(70*Ga.DEG2RAD),wt=new w,jt=2*Math.PI,st={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6},Xo=1e-6;class bh extends dp{constructor(e,t=null){super(e,t),this.state=st.NONE,this.target=new w,this.cursor=new w,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minTargetRadius=0,this.maxTargetRadius=1/0,this.minPolarAngle=0,this.maxPolarAngle=Math.PI,this.minAzimuthAngle=-1/0,this.maxAzimuthAngle=1/0,this.enableDamping=!1,this.dampingFactor=.05,this.enableZoom=!0,this.zoomSpeed=1,this.enableRotate=!0,this.rotateSpeed=1,this.keyRotateSpeed=1,this.enablePan=!0,this.panSpeed=1,this.screenSpacePanning=!0,this.keyPanSpeed=7,this.zoomToCursor=!1,this.autoRotate=!1,this.autoRotateSpeed=2,this.keys={LEFT:"ArrowLeft",UP:"ArrowUp",RIGHT:"ArrowRight",BOTTOM:"ArrowDown"},this.mouseButtons={LEFT:br.ROTATE,MIDDLE:br.DOLLY,RIGHT:br.PAN},this.touches={ONE:Mr.ROTATE,TWO:Mr.DOLLY_PAN},this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this._domElementKeyEvents=null,this._lastPosition=new w,this._lastQuaternion=new li,this._lastTargetPosition=new w,this._quat=new li().setFromUnitVectors(e.up,new w(0,1,0)),this._quatInverse=this._quat.clone().invert(),this._spherical=new kc,this._sphericalDelta=new kc,this._scale=1,this._panOffset=new w,this._rotateStart=new oe,this._rotateEnd=new oe,this._rotateDelta=new oe,this._panStart=new oe,this._panEnd=new oe,this._panDelta=new oe,this._dollyStart=new oe,this._dollyEnd=new oe,this._dollyDelta=new oe,this._dollyDirection=new w,this._mouse=new oe,this._performCursorZoom=!1,this._pointers=[],this._pointerPositions={},this._controlActive=!1,this._onPointerMove=T0.bind(this),this._onPointerDown=M0.bind(this),this._onPointerUp=S0.bind(this),this._onContextMenu=L0.bind(this),this._onMouseWheel=C0.bind(this),this._onKeyDown=R0.bind(this),this._onTouchStart=A0.bind(this),this._onTouchMove=P0.bind(this),this._onMouseDown=E0.bind(this),this._onMouseMove=w0.bind(this),this._interceptControlDown=D0.bind(this),this._interceptControlUp=I0.bind(this),this.domElement!==null&&this.connect(this.domElement),this.update()}connect(e){super.connect(e),this.domElement.addEventListener("pointerdown",this._onPointerDown),this.domElement.addEventListener("pointercancel",this._onPointerUp),this.domElement.addEventListener("contextmenu",this._onContextMenu),this.domElement.addEventListener("wheel",this._onMouseWheel,{passive:!1}),this.domElement.getRootNode().addEventListener("keydown",this._interceptControlDown,{passive:!0,capture:!0}),this.domElement.style.touchAction="none"}disconnect(){this.domElement.removeEventListener("pointerdown",this._onPointerDown),this.domElement.removeEventListener("pointermove",this._onPointerMove),this.domElement.removeEventListener("pointerup",this._onPointerUp),this.domElement.removeEventListener("pointercancel",this._onPointerUp),this.domElement.removeEventListener("wheel",this._onMouseWheel),this.domElement.removeEventListener("contextmenu",this._onContextMenu),this.stopListenToKeyEvents(),this.domElement.getRootNode().removeEventListener("keydown",this._interceptControlDown,{capture:!0}),this.domElement.style.touchAction="auto"}dispose(){this.disconnect()}getPolarAngle(){return this._spherical.phi}getAzimuthalAngle(){return this._spherical.theta}getDistance(){return this.object.position.distanceTo(this.target)}listenToKeyEvents(e){e.addEventListener("keydown",this._onKeyDown),this._domElementKeyEvents=e}stopListenToKeyEvents(){this._domElementKeyEvents!==null&&(this._domElementKeyEvents.removeEventListener("keydown",this._onKeyDown),this._domElementKeyEvents=null)}saveState(){this.target0.copy(this.target),this.position0.copy(this.object.position),this.zoom0=this.object.zoom}reset(){this.target.copy(this.target0),this.object.position.copy(this.position0),this.object.zoom=this.zoom0,this.object.updateProjectionMatrix(),this.dispatchEvent(_h),this.update(),this.state=st.NONE}update(e=null){const t=this.object.position;wt.copy(t).sub(this.target),wt.applyQuaternion(this._quat),this._spherical.setFromVector3(wt),this.autoRotate&&this.state===st.NONE&&this._rotateLeft(this._getAutoRotationAngle(e)),this.enableDamping?(this._spherical.theta+=this._sphericalDelta.theta*this.dampingFactor,this._spherical.phi+=this._sphericalDelta.phi*this.dampingFactor):(this._spherical.theta+=this._sphericalDelta.theta,this._spherical.phi+=this._sphericalDelta.phi);let i=this.minAzimuthAngle,r=this.maxAzimuthAngle;isFinite(i)&&isFinite(r)&&(i<-Math.PI?i+=jt:i>Math.PI&&(i-=jt),r<-Math.PI?r+=jt:r>Math.PI&&(r-=jt),i<=r?this._spherical.theta=Math.max(i,Math.min(r,this._spherical.theta)):this._spherical.theta=this._spherical.theta>(i+r)/2?Math.max(i,this._spherical.theta):Math.min(r,this._spherical.theta)),this._spherical.phi=Math.max(this.minPolarAngle,Math.min(this.maxPolarAngle,this._spherical.phi)),this._spherical.makeSafe(),this.enableDamping===!0?this.target.addScaledVector(this._panOffset,this.dampingFactor):this.target.add(this._panOffset),this.target.sub(this.cursor),this.target.clampLength(this.minTargetRadius,this.maxTargetRadius),this.target.add(this.cursor);let s=!1;if(this.zoomToCursor&&this._performCursorZoom||this.object.isOrthographicCamera)this._spherical.radius=this._clampDistance(this._spherical.radius);else{const a=this._spherical.radius;this._spherical.radius=this._clampDistance(this._spherical.radius*this._scale),s=a!=this._spherical.radius}if(wt.setFromSpherical(this._spherical),wt.applyQuaternion(this._quatInverse),t.copy(this.target).add(wt),this.object.lookAt(this.target),this.enableDamping===!0?(this._sphericalDelta.theta*=1-this.dampingFactor,this._sphericalDelta.phi*=1-this.dampingFactor,this._panOffset.multiplyScalar(1-this.dampingFactor)):(this._sphericalDelta.set(0,0,0),this._panOffset.set(0,0,0)),this.zoomToCursor&&this._performCursorZoom){let a=null;if(this.object.isPerspectiveCamera){const o=wt.length();a=this._clampDistance(o*this._scale);const l=o-a;this.object.position.addScaledVector(this._dollyDirection,l),this.object.updateMatrixWorld(),s=!!l}else if(this.object.isOrthographicCamera){const o=new w(this._mouse.x,this._mouse.y,0);o.unproject(this.object);const l=this.object.zoom;this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/this._scale)),this.object.updateProjectionMatrix(),s=l!==this.object.zoom;const c=new w(this._mouse.x,this._mouse.y,0);c.unproject(this.object),this.object.position.sub(c).add(o),this.object.updateMatrixWorld(),a=wt.length()}else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."),this.zoomToCursor=!1;a!==null&&(this.screenSpacePanning?this.target.set(0,0,-1).transformDirection(this.object.matrix).multiplyScalar(a).add(this.object.position):(Ns.origin.copy(this.object.position),Ns.direction.set(0,0,-1).transformDirection(this.object.matrix),Math.abs(this.object.up.dot(Ns.direction))Xo||8*(1-this._lastQuaternion.dot(this.object.quaternion))>Xo||this._lastTargetPosition.distanceToSquared(this.target)>Xo?(this.dispatchEvent(_h),this._lastPosition.copy(this.object.position),this._lastQuaternion.copy(this.object.quaternion),this._lastTargetPosition.copy(this.target),!0):!1}_getAutoRotationAngle(e){return e!==null?jt/60*this.autoRotateSpeed*e:jt/60/60*this.autoRotateSpeed}_getZoomScale(e){const t=Math.abs(e*.01);return Math.pow(.95,this.zoomSpeed*t)}_rotateLeft(e){this._sphericalDelta.theta-=e}_rotateUp(e){this._sphericalDelta.phi-=e}_panLeft(e,t){wt.setFromMatrixColumn(t,0),wt.multiplyScalar(-e),this._panOffset.add(wt)}_panUp(e,t){this.screenSpacePanning===!0?wt.setFromMatrixColumn(t,1):(wt.setFromMatrixColumn(t,0),wt.crossVectors(this.object.up,wt)),wt.multiplyScalar(e),this._panOffset.add(wt)}_pan(e,t){const i=this.domElement;if(this.object.isPerspectiveCamera){const r=this.object.position;wt.copy(r).sub(this.target);let s=wt.length();s*=Math.tan(this.object.fov/2*Math.PI/180),this._panLeft(2*e*s/i.clientHeight,this.object.matrix),this._panUp(2*t*s/i.clientHeight,this.object.matrix)}else this.object.isOrthographicCamera?(this._panLeft(e*(this.object.right-this.object.left)/this.object.zoom/i.clientWidth,this.object.matrix),this._panUp(t*(this.object.top-this.object.bottom)/this.object.zoom/i.clientHeight,this.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),this.enablePan=!1)}_dollyOut(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale/=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_dollyIn(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale*=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_updateZoomParameters(e,t){if(!this.zoomToCursor)return;this._performCursorZoom=!0;const i=this.domElement.getBoundingClientRect(),r=e-i.left,s=t-i.top,a=i.width,o=i.height;this._mouse.x=r/a*2-1,this._mouse.y=-(s/o)*2+1,this._dollyDirection.set(this._mouse.x,this._mouse.y,1).unproject(this.object).sub(this.object.position).normalize()}_clampDistance(e){return Math.max(this.minDistance,Math.min(this.maxDistance,e))}_handleMouseDownRotate(e){this._rotateStart.set(e.clientX,e.clientY)}_handleMouseDownDolly(e){this._updateZoomParameters(e.clientX,e.clientX),this._dollyStart.set(e.clientX,e.clientY)}_handleMouseDownPan(e){this._panStart.set(e.clientX,e.clientY)}_handleMouseMoveRotate(e){this._rotateEnd.set(e.clientX,e.clientY),this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const t=this.domElement;this._rotateLeft(jt*this._rotateDelta.x/t.clientHeight),this._rotateUp(jt*this._rotateDelta.y/t.clientHeight),this._rotateStart.copy(this._rotateEnd),this.update()}_handleMouseMoveDolly(e){this._dollyEnd.set(e.clientX,e.clientY),this._dollyDelta.subVectors(this._dollyEnd,this._dollyStart),this._dollyDelta.y>0?this._dollyOut(this._getZoomScale(this._dollyDelta.y)):this._dollyDelta.y<0&&this._dollyIn(this._getZoomScale(this._dollyDelta.y)),this._dollyStart.copy(this._dollyEnd),this.update()}_handleMouseMovePan(e){this._panEnd.set(e.clientX,e.clientY),this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd),this.update()}_handleMouseWheel(e){this._updateZoomParameters(e.clientX,e.clientY),e.deltaY<0?this._dollyIn(this._getZoomScale(e.deltaY)):e.deltaY>0&&this._dollyOut(this._getZoomScale(e.deltaY)),this.update()}_handleKeyDown(e){let t=!1;switch(e.code){case this.keys.UP:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(jt*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,this.keyPanSpeed),t=!0;break;case this.keys.BOTTOM:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(-jt*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,-this.keyPanSpeed),t=!0;break;case this.keys.LEFT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(jt*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(this.keyPanSpeed,0),t=!0;break;case this.keys.RIGHT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(-jt*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(-this.keyPanSpeed,0),t=!0;break}t&&(e.preventDefault(),this.update())}_handleTouchStartRotate(e){if(this._pointers.length===1)this._rotateStart.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),r=.5*(e.pageY+t.y);this._rotateStart.set(i,r)}}_handleTouchStartPan(e){if(this._pointers.length===1)this._panStart.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),r=.5*(e.pageY+t.y);this._panStart.set(i,r)}}_handleTouchStartDolly(e){const t=this._getSecondPointerPosition(e),i=e.pageX-t.x,r=e.pageY-t.y,s=Math.sqrt(i*i+r*r);this._dollyStart.set(0,s)}_handleTouchStartDollyPan(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enablePan&&this._handleTouchStartPan(e)}_handleTouchStartDollyRotate(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enableRotate&&this._handleTouchStartRotate(e)}_handleTouchMoveRotate(e){if(this._pointers.length==1)this._rotateEnd.set(e.pageX,e.pageY);else{const i=this._getSecondPointerPosition(e),r=.5*(e.pageX+i.x),s=.5*(e.pageY+i.y);this._rotateEnd.set(r,s)}this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const t=this.domElement;this._rotateLeft(jt*this._rotateDelta.x/t.clientHeight),this._rotateUp(jt*this._rotateDelta.y/t.clientHeight),this._rotateStart.copy(this._rotateEnd)}_handleTouchMovePan(e){if(this._pointers.length===1)this._panEnd.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),r=.5*(e.pageY+t.y);this._panEnd.set(i,r)}this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd)}_handleTouchMoveDolly(e){const t=this._getSecondPointerPosition(e),i=e.pageX-t.x,r=e.pageY-t.y,s=Math.sqrt(i*i+r*r);this._dollyEnd.set(0,s),this._dollyDelta.set(0,Math.pow(this._dollyEnd.y/this._dollyStart.y,this.zoomSpeed)),this._dollyOut(this._dollyDelta.y),this._dollyStart.copy(this._dollyEnd);const a=(e.pageX+t.x)*.5,o=(e.pageY+t.y)*.5;this._updateZoomParameters(a,o)}_handleTouchMoveDollyPan(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enablePan&&this._handleTouchMovePan(e)}_handleTouchMoveDollyRotate(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enableRotate&&this._handleTouchMoveRotate(e)}_addPointer(e){this._pointers.push(e.pointerId)}_removePointer(e){delete this._pointerPositions[e.pointerId];for(let t=0;t(n.Top="top",n.Bottom="bottom",n.Left="left",n.Right="right",n.Front="front",n.Back="back",n.Iso="iso",n))(nn||{}),sn=(n=>(n.Perspective="perspective",n.Orthographic="orthographic",n))(sn||{}),Os=(n=>(n.Orbit="orbit",n.FirstPerson="walk",n.PanOnly="pan_only",n))(Os||{});class U0{camera;controls;engineState;constructor(e,t,i,r){this.engineState=r,this.camera=new Tt(45,t/i,.1,1e4),this.camera.position.set(20,20,20),this.controls=new bh(this.camera,e,this.engineState),this.controls.enableDamping=!0,this.controls.dampingFactor=.05}updateAspect(e,t){this.camera.aspect=e/t,this.camera.updateProjectionMatrix()}tick(){this.controls.update()}setView(e){const t=this.camera.position.length();switch(e){case nn.Top:case"top":this.camera.position.set(0,t,0);break;case nn.Front:case"front":this.camera.position.set(0,0,t);break;case nn.Iso:case"iso":this.camera.position.set(t/Math.sqrt(3),t/Math.sqrt(3),t/Math.sqrt(3));break}this.camera.lookAt(0,0,0),this.controls.update()}}function Mh(n,e){if(e===xu)return console.warn("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles."),n;if(e===Ba||e===Ll){let t=n.getIndex();if(t===null){const a=[],o=n.getAttribute("position");if(o!==void 0){for(let l=0;l=2.0 are supported."));return}const c=new p_(s,{path:t||this.resourcePath||"",crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});c.fileLoader.setRequestHeader(this.requestHeader);for(let h=0;h=0&&o[u]===void 0&&console.warn('THREE.GLTFLoader: Unknown extension "'+u+'".')}}c.setExtensions(a),c.setPlugins(o),c.parse(i,r)}parseAsync(e,t){const i=this;return new Promise(function(r,s){i.parse(e,t,r,s)})}}function N0(){let n={};return{get:function(e){return n[e]},add:function(e,t){n[e]=t},remove:function(e){delete n[e]},removeAll:function(){n={}}}}const He={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_DISPERSION:"KHR_materials_dispersion",KHR_MATERIALS_IOR:"KHR_materials_ior",KHR_MATERIALS_SHEEN:"KHR_materials_sheen",KHR_MATERIALS_SPECULAR:"KHR_materials_specular",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_IRIDESCENCE:"KHR_materials_iridescence",KHR_MATERIALS_ANISOTROPY:"KHR_materials_anisotropy",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_MATERIALS_VOLUME:"KHR_materials_volume",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",KHR_MATERIALS_EMISSIVE_STRENGTH:"KHR_materials_emissive_strength",EXT_MATERIALS_BUMP:"EXT_materials_bump",EXT_TEXTURE_WEBP:"EXT_texture_webp",EXT_TEXTURE_AVIF:"EXT_texture_avif",EXT_MESHOPT_COMPRESSION:"EXT_meshopt_compression",EXT_MESH_GPU_INSTANCING:"EXT_mesh_gpu_instancing"};class O0{constructor(e){this.parser=e,this.name=He.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){const e=this.parser,t=this.parser.json.nodes||[];for(let i=0,r=t.length;i=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return t.loadTextureImage(e,s.source,a)}}class Z0{constructor(e){this.parser=e,this.name=He.EXT_TEXTURE_WEBP}loadTexture(e){const t=this.name,i=this.parser,r=i.json,s=r.textures[e];if(!s.extensions||!s.extensions[t])return null;const a=s.extensions[t],o=r.images[a.source];let l=i.textureLoader;if(o.uri){const c=i.options.manager.getHandler(o.uri);c!==null&&(l=c)}return i.loadTextureImage(e,a.source,l)}}class $0{constructor(e){this.parser=e,this.name=He.EXT_TEXTURE_AVIF}loadTexture(e){const t=this.name,i=this.parser,r=i.json,s=r.textures[e];if(!s.extensions||!s.extensions[t])return null;const a=s.extensions[t],o=r.images[a.source];let l=i.textureLoader;if(o.uri){const c=i.options.manager.getHandler(o.uri);c!==null&&(l=c)}return i.loadTextureImage(e,a.source,l)}}class J0{constructor(e){this.name=He.EXT_MESHOPT_COMPRESSION,this.parser=e}loadBufferView(e){const t=this.parser.json,i=t.bufferViews[e];if(i.extensions&&i.extensions[this.name]){const r=i.extensions[this.name],s=this.parser.getDependency("buffer",r.buffer),a=this.parser.options.meshoptDecoder;if(!a||!a.supported){if(t.extensionsRequired&&t.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return s.then(function(o){const l=r.byteOffset||0,c=r.byteLength||0,h=r.count,u=r.byteStride,d=new Uint8Array(o,l,c);return a.decodeGltfBufferAsync?a.decodeGltfBufferAsync(h,u,d,r.mode,r.filter).then(function(m){return m.buffer}):a.ready.then(function(){const m=new ArrayBuffer(h*u);return a.decodeGltfBuffer(new Uint8Array(m),h,u,d,r.mode,r.filter),m})})}else return null}}class Q0{constructor(e){this.name=He.EXT_MESH_GPU_INSTANCING,this.parser=e}createNodeMesh(e){const t=this.parser.json,i=t.nodes[e];if(!i.extensions||!i.extensions[this.name]||i.mesh===void 0)return null;const r=t.meshes[i.mesh];for(const l of r.primitives)if(l.mode!==ti.TRIANGLES&&l.mode!==ti.TRIANGLE_STRIP&&l.mode!==ti.TRIANGLE_FAN&&l.mode!==void 0)return null;const s=i.extensions[this.name].attributes,a=[],o={};for(const l in s)a.push(this.parser.getDependency("accessor",s[l]).then(c=>(o[l]=c,o[l])));return a.length<1?null:(a.push(this.parser.createNodeMesh(e)),Promise.all(a).then(l=>{const c=l.pop(),h=c.isGroup?c.children:[c],u=l[0].count,d=[];for(const m of h){const g=new Le,v=new w,f=new li,p=new w(1,1,1),y=new Ed(m.geometry,m.material,u);for(let _=0;_0||n.search(/^data\:image\/jpeg/)===0?"image/jpeg":n.search(/\.webp($|\?)/i)>0||n.search(/^data\:image\/webp/)===0?"image/webp":n.search(/\.ktx2($|\?)/i)>0||n.search(/^data\:image\/ktx2/)===0?"image/ktx2":"image/png"}const d_=new Le;class p_{constructor(e={},t={}){this.json=e,this.extensions={},this.plugins={},this.options=t,this.cache=new N0,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let i=!1,r=-1,s=!1,a=-1;if(typeof navigator<"u"){const o=navigator.userAgent;i=/^((?!chrome|android).)*safari/i.test(o)===!0;const l=o.match(/Version\/(\d+)/);r=i&&l?parseInt(l[1],10):-1,s=o.indexOf("Firefox")>-1,a=s?o.match(/Firefox\/([0-9]+)\./)[1]:-1}typeof createImageBitmap>"u"||i&&r<17||s&&a<98?this.textureLoader=new Pc(this.options.manager):this.textureLoader=new ep(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new Ro(this.options.manager),this.fileLoader.setResponseType("arraybuffer"),this.options.crossOrigin==="use-credentials"&&this.fileLoader.setWithCredentials(!0)}setExtensions(e){this.extensions=e}setPlugins(e){this.plugins=e}parse(e,t){const i=this,r=this.json,s=this.extensions;this.cache.removeAll(),this.nodeCache={},this._invokeAll(function(a){return a._markDefs&&a._markDefs()}),Promise.all(this._invokeAll(function(a){return a.beforeRoot&&a.beforeRoot()})).then(function(){return Promise.all([i.getDependencies("scene"),i.getDependencies("animation"),i.getDependencies("camera")])}).then(function(a){const o={scene:a[0][r.scene||0],scenes:a[0],animations:a[1],cameras:a[2],asset:r.asset,parser:i,userData:{}};return vr(s,o,r),Ai(o,r),Promise.all(i._invokeAll(function(l){return l.afterRoot&&l.afterRoot(o)})).then(function(){for(const l of o.scenes)l.updateMatrixWorld();e(o)})}).catch(t)}_markDefs(){const e=this.json.nodes||[],t=this.json.skins||[],i=this.json.meshes||[];for(let r=0,s=t.length;r{const l=this.associations.get(a);l!=null&&this.associations.set(o,l);for(const[c,h]of a.children.entries())s(h,o.children[c])};return s(i,r),r.name+="_instance_"+e.uses[t]++,r}_invokeOne(e){const t=Object.values(this.plugins);t.push(this);for(let i=0;i=2&&f.setY(T,S[R*l+1]),l>=3&&f.setZ(T,S[R*l+2]),l>=4&&f.setW(T,S[R*l+3]),l>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}f.normalized=g}return f})}loadTexture(e){const t=this.json,i=this.options,r=t.textures[e].source,s=t.images[r];let a=this.textureLoader;if(s.uri){const o=i.manager.getHandler(s.uri);o!==null&&(a=o)}return this.loadTextureImage(e,r,a)}loadTextureImage(e,t,i){const r=this,s=this.json,a=s.textures[e],o=s.images[t],l=(o.uri||o.bufferView)+":"+a.sampler;if(this.textureCache[l])return this.textureCache[l];const c=this.loadImageSource(t,i).then(function(h){h.flipY=!1,h.name=a.name||o.name||"",h.name===""&&typeof o.uri=="string"&&o.uri.startsWith("data:image/")===!1&&(h.name=o.uri);const u=(s.samplers||{})[a.sampler]||{};return h.magFilter=Ch[u.magFilter]||yt,h.minFilter=Ch[u.minFilter]||Ti,h.wrapS=Rh[u.wrapS]||Mi,h.wrapT=Rh[u.wrapT]||Mi,h.generateMipmaps=!h.isCompressedTexture&&h.minFilter!==Dt&&h.minFilter!==yt,r.associations.set(h,{textures:e}),h}).catch(function(){return null});return this.textureCache[l]=c,c}loadImageSource(e,t){const i=this,r=this.json,s=this.options;if(this.sourceCache[e]!==void 0)return this.sourceCache[e].then(u=>u.clone());const a=r.images[e],o=self.URL||self.webkitURL;let l=a.uri||"",c=!1;if(a.bufferView!==void 0)l=i.getDependency("bufferView",a.bufferView).then(function(u){c=!0;const d=new Blob([u],{type:a.mimeType});return l=o.createObjectURL(d),l});else if(a.uri===void 0)throw new Error("THREE.GLTFLoader: Image "+e+" is missing URI and bufferView");const h=Promise.resolve(l).then(function(u){return new Promise(function(d,m){let g=d;t.isImageBitmapLoader===!0&&(g=function(v){const f=new Rt(v);f.needsUpdate=!0,d(f)}),t.load(Ln.resolveURL(u,s.path),g,void 0,m)})}).then(function(u){return c===!0&&o.revokeObjectURL(l),Ai(u,a),u.userData.mimeType=a.mimeType||u_(a.uri),u}).catch(function(u){throw console.error("THREE.GLTFLoader: Couldn't load texture",l),u});return this.sourceCache[e]=h,h}assignTexture(e,t,i,r){const s=this;return this.getDependency("texture",i.index).then(function(a){if(!a)return null;if(i.texCoord!==void 0&&i.texCoord>0&&(a=a.clone(),a.channel=i.texCoord),s.extensions[He.KHR_TEXTURE_TRANSFORM]){const o=i.extensions!==void 0?i.extensions[He.KHR_TEXTURE_TRANSFORM]:void 0;if(o){const l=s.associations.get(a);a=s.extensions[He.KHR_TEXTURE_TRANSFORM].extendTexture(a,o),s.associations.set(a,l)}}return r!==void 0&&(a.colorSpace=r),e[t]=a,a})}assignFinalMaterial(e){const t=e.geometry;let i=e.material;const r=t.attributes.tangent===void 0,s=t.attributes.color!==void 0,a=t.attributes.normal===void 0;if(e.isPoints){const o="PointsMaterial:"+i.uuid;let l=this.cache.get(o);l||(l=new yc,Jt.prototype.copy.call(l,i),l.color.copy(i.color),l.map=i.map,l.sizeAttenuation=!1,this.cache.add(o,l)),i=l}else if(e.isLine){const o="LineBasicMaterial:"+i.uuid;let l=this.cache.get(o);l||(l=new fc,Jt.prototype.copy.call(l,i),l.color.copy(i.color),l.map=i.map,this.cache.add(o,l)),i=l}if(r||s||a){let o="ClonedMaterial:"+i.uuid+":";r&&(o+="derivative-tangents:"),s&&(o+="vertex-colors:"),a&&(o+="flat-shading:");let l=this.cache.get(o);l||(l=i.clone(),s&&(l.vertexColors=!0),a&&(l.flatShading=!0),r&&(l.normalScale&&(l.normalScale.y*=-1),l.clearcoatNormalScale&&(l.clearcoatNormalScale.y*=-1)),this.cache.add(o,l),this.associations.set(l,this.associations.get(i))),i=l}e.material=i}getMaterialType(){return Co}loadMaterial(e){const t=this,i=this.json,r=this.extensions,s=i.materials[e];let a;const o={},l=s.extensions||{},c=[];if(l[He.KHR_MATERIALS_UNLIT]){const u=r[He.KHR_MATERIALS_UNLIT];a=u.getMaterialType(),c.push(u.extendParams(o,s,t))}else{const u=s.pbrMetallicRoughness||{};if(o.color=new _e(1,1,1),o.opacity=1,Array.isArray(u.baseColorFactor)){const d=u.baseColorFactor;o.color.setRGB(d[0],d[1],d[2],Nt),o.opacity=d[3]}u.baseColorTexture!==void 0&&c.push(t.assignTexture(o,"map",u.baseColorTexture,Ct)),o.metalness=u.metallicFactor!==void 0?u.metallicFactor:1,o.roughness=u.roughnessFactor!==void 0?u.roughnessFactor:1,u.metallicRoughnessTexture!==void 0&&(c.push(t.assignTexture(o,"metalnessMap",u.metallicRoughnessTexture)),c.push(t.assignTexture(o,"roughnessMap",u.metallicRoughnessTexture))),a=this._invokeOne(function(d){return d.getMaterialType&&d.getMaterialType(e)}),c.push(Promise.all(this._invokeAll(function(d){return d.extendMaterialParams&&d.extendMaterialParams(e,o)})))}s.doubleSided===!0&&(o.side=Gt);const h=s.alphaMode||Ko.OPAQUE;if(h===Ko.BLEND?(o.transparent=!0,o.depthWrite=!1):(o.transparent=!1,h===Ko.MASK&&(o.alphaTest=s.alphaCutoff!==void 0?s.alphaCutoff:.5)),s.normalTexture!==void 0&&a!==kt&&(c.push(t.assignTexture(o,"normalMap",s.normalTexture)),o.normalScale=new oe(1,1),s.normalTexture.scale!==void 0)){const u=s.normalTexture.scale;o.normalScale.set(u,u)}if(s.occlusionTexture!==void 0&&a!==kt&&(c.push(t.assignTexture(o,"aoMap",s.occlusionTexture)),s.occlusionTexture.strength!==void 0&&(o.aoMapIntensity=s.occlusionTexture.strength)),s.emissiveFactor!==void 0&&a!==kt){const u=s.emissiveFactor;o.emissive=new _e().setRGB(u[0],u[1],u[2],Nt)}return s.emissiveTexture!==void 0&&a!==kt&&c.push(t.assignTexture(o,"emissiveMap",s.emissiveTexture,Ct)),Promise.all(c).then(function(){const u=new a(o);return s.name&&(u.name=s.name),Ai(u,s),t.associations.set(u,{materials:e}),s.extensions&&vr(r,u,s),u})}createUniqueName(e){const t=rt.sanitizeNodeName(e||"");return t in this.nodeNamesUsed?t+"_"+ ++this.nodeNamesUsed[t]:(this.nodeNamesUsed[t]=0,t)}loadGeometries(e){const t=this,i=this.extensions,r=this.primitiveCache;function s(o){return i[He.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(o,t).then(function(l){return Ah(l,o,t)})}const a=[];for(let o=0,l=e.length;o0&&c_(p,s),p.name=t.createUniqueName(s.name||"mesh_"+e),Ai(p,s),f.extensions&&vr(r,p,f),t.assignFinalMaterial(p),u.push(p)}for(let m=0,g=u.length;m1?h=new zi:c.length===1?h=c[0]:h=new ut,h!==c[0])for(let u=0,d=c.length;u1){const u=r.associations.get(h);r.associations.set(h,{...u})}return r.associations.get(h).nodes=e,h}),this.nodeCache[e]}loadScene(e){const t=this.extensions,i=this.json.scenes[e],r=this,s=new zi;i.name&&(s.name=r.createUniqueName(i.name)),Ai(s,i),i.extensions&&vr(t,s,i);const a=i.nodes||[],o=[];for(let l=0,c=a.length;l{const u=new Map;for(const[d,m]of r.associations)(d instanceof Jt||d instanceof Rt)&&u.set(d,m);return h.traverse(d=>{const m=r.associations.get(d);m!=null&&u.set(d,m)}),u};return r.associations=c(s),s})}_createAnimationTracks(e,t,i,r,s){const a=[],o=e.name?e.name:e.uuid,l=[];nr[s.path]===nr.weights?e.traverse(function(d){d.morphTargetInfluences&&l.push(d.name?d.name:d.uuid)}):l.push(o);let c;switch(nr[s.path]){case nr.weights:c=Kr;break;case nr.rotation:c=Zr;break;case nr.translation:case nr.scale:c=Jr;break;default:switch(i.itemSize){case 1:c=Kr;break;case 2:case 3:default:c=Jr;break}break}const h=r.interpolation!==void 0?a_[r.interpolation]:fn,u=this._getArrayFromAccessor(i);for(let d=0,m=l.length;d{this.loader.load(e,r=>{const s=r.scene;s.traverse(a=>{a instanceof nt&&(a.receiveShadow=!0,a.castShadow=!0)}),this.scene.add(s),this.models.push({children:this.extractMeshes(s)}),t(s)},void 0,r=>{console.error("An error happened loading the model:",r),i(r)})})}extractMeshes(e){const t=[];return e.traverse(i=>{i instanceof nt&&t.push(i)}),t}clearModels(){this.models=[]}}class g_{scene;highlightMaterial;originalMaterials=new Map;originalRenderOrders=new Map;selectedObjects=[];constructor(e,t,i,r){this.scene=e,this.highlightMaterial=new kt({color:43775,depthTest:!1,depthWrite:!1,transparent:!0,opacity:.8,side:Gt})}setEventModule(e){}setSelectedWithMaterial(e){this.clearSelected(),e.forEach(t=>{t.isMesh&&(this.originalMaterials.has(t.uuid)||this.originalMaterials.set(t.uuid,t.material),this.originalRenderOrders.has(t.uuid)||this.originalRenderOrders.set(t.uuid,t.renderOrder),t.material=this.highlightMaterial,t.renderOrder=999,this.selectedObjects.push(t))})}clearSelected(){this.selectedObjects.forEach(e=>{const t=this.originalMaterials.get(e.uuid);t&&(e.material=t);const i=this.originalRenderOrders.get(e.uuid);i!==void 0&&(e.renderOrder=i)}),this.selectedObjects=[],this.originalMaterials.clear(),this.originalRenderOrders.clear()}highlight(e){this.setSelectedWithMaterial(e)}clearHighlight(){this.clearSelected()}setVisibility(e,t){this.scene.traverse(i=>{(e.includes(i.uuid)||e.includes(i.name))&&(i.visible=t)})}}class sr extends rr{constructor(e,t,i,r){super(),this.renderScene=t,this.renderCamera=i,this.selectedObjects=r!==void 0?r:[],this.visibleEdgeColor=new _e(1,1,1),this.hiddenEdgeColor=new _e(.1,.04,.02),this.edgeGlow=0,this.usePatternTexture=!1,this.patternTexture=null,this.edgeThickness=1,this.edgeStrength=3,this.downSampleRatio=2,this.pulsePeriod=0,this._visibilityCache=new Map,this._selectionCache=new Set,this.resolution=e!==void 0?new oe(e.x,e.y):new oe(256,256);const s=Math.round(this.resolution.x/this.downSampleRatio),a=Math.round(this.resolution.y/this.downSampleRatio);this.renderTargetMaskBuffer=new bt(this.resolution.x,this.resolution.y),this.renderTargetMaskBuffer.texture.name="OutlinePass.mask",this.renderTargetMaskBuffer.texture.generateMipmaps=!1,this.depthMaterial=new Sc,this.depthMaterial.side=Gt,this.depthMaterial.depthPacking=Dl,this.depthMaterial.blending=xt,this.prepareMaskMaterial=this._getPrepareMaskMaterial(),this.prepareMaskMaterial.side=Gt,this.prepareMaskMaterial.fragmentShader=h(this.prepareMaskMaterial.fragmentShader,this.renderCamera),this.renderTargetDepthBuffer=new bt(this.resolution.x,this.resolution.y,{type:mt}),this.renderTargetDepthBuffer.texture.name="OutlinePass.depth",this.renderTargetDepthBuffer.texture.generateMipmaps=!1,this.renderTargetMaskDownSampleBuffer=new bt(s,a,{type:mt}),this.renderTargetMaskDownSampleBuffer.texture.name="OutlinePass.depthDownSample",this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps=!1,this.renderTargetBlurBuffer1=new bt(s,a,{type:mt}),this.renderTargetBlurBuffer1.texture.name="OutlinePass.blur1",this.renderTargetBlurBuffer1.texture.generateMipmaps=!1,this.renderTargetBlurBuffer2=new bt(Math.round(s/2),Math.round(a/2),{type:mt}),this.renderTargetBlurBuffer2.texture.name="OutlinePass.blur2",this.renderTargetBlurBuffer2.texture.generateMipmaps=!1,this.edgeDetectionMaterial=this._getEdgeDetectionMaterial(),this.renderTargetEdgeBuffer1=new bt(s,a,{type:mt}),this.renderTargetEdgeBuffer1.texture.name="OutlinePass.edge1",this.renderTargetEdgeBuffer1.texture.generateMipmaps=!1,this.renderTargetEdgeBuffer2=new bt(Math.round(s/2),Math.round(a/2),{type:mt}),this.renderTargetEdgeBuffer2.texture.name="OutlinePass.edge2",this.renderTargetEdgeBuffer2.texture.generateMipmaps=!1;const o=4,l=4;this.separableBlurMaterial1=this._getSeparableBlurMaterial(o),this.separableBlurMaterial1.uniforms.texSize.value.set(s,a),this.separableBlurMaterial1.uniforms.kernelRadius.value=1,this.separableBlurMaterial2=this._getSeparableBlurMaterial(l),this.separableBlurMaterial2.uniforms.texSize.value.set(Math.round(s/2),Math.round(a/2)),this.separableBlurMaterial2.uniforms.kernelRadius.value=l,this.overlayMaterial=this._getOverlayMaterial();const c=ir;this.copyUniforms=fi.clone(c.uniforms),this.materialCopy=new lt({uniforms:this.copyUniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader,blending:xt,depthTest:!1,depthWrite:!1}),this.enabled=!0,this.needsSwap=!1,this._oldClearColor=new _e,this.oldClearAlpha=1,this._fsQuad=new Un(null),this.tempPulseColor1=new _e,this.tempPulseColor2=new _e,this.textureMatrix=new Le;function h(u,d){const m=d.isPerspectiveCamera?"perspective":"orthographic";return u.replace(/DEPTH_TO_VIEW_Z/g,m+"DepthToViewZ")}}dispose(){this.renderTargetMaskBuffer.dispose(),this.renderTargetDepthBuffer.dispose(),this.renderTargetMaskDownSampleBuffer.dispose(),this.renderTargetBlurBuffer1.dispose(),this.renderTargetBlurBuffer2.dispose(),this.renderTargetEdgeBuffer1.dispose(),this.renderTargetEdgeBuffer2.dispose(),this.depthMaterial.dispose(),this.prepareMaskMaterial.dispose(),this.edgeDetectionMaterial.dispose(),this.separableBlurMaterial1.dispose(),this.separableBlurMaterial2.dispose(),this.overlayMaterial.dispose(),this.materialCopy.dispose(),this._fsQuad.dispose()}setSize(e,t){this.renderTargetMaskBuffer.setSize(e,t),this.renderTargetDepthBuffer.setSize(e,t);let i=Math.round(e/this.downSampleRatio),r=Math.round(t/this.downSampleRatio);this.renderTargetMaskDownSampleBuffer.setSize(i,r),this.renderTargetBlurBuffer1.setSize(i,r),this.renderTargetEdgeBuffer1.setSize(i,r),this.separableBlurMaterial1.uniforms.texSize.value.set(i,r),i=Math.round(i/2),r=Math.round(r/2),this.renderTargetBlurBuffer2.setSize(i,r),this.renderTargetEdgeBuffer2.setSize(i,r),this.separableBlurMaterial2.uniforms.texSize.value.set(i,r)}render(e,t,i,r,s){if(this.selectedObjects.length>0){e.getClearColor(this._oldClearColor),this.oldClearAlpha=e.getClearAlpha();const a=e.autoClear;e.autoClear=!1,s&&e.state.buffers.stencil.setTest(!1),e.setClearColor(16777215,1),this._updateSelectionCache(),this._changeVisibilityOfSelectedObjects(!1);const o=this.renderScene.background,l=this.renderScene.overrideMaterial;if(this.renderScene.background=null,this.renderScene.overrideMaterial=this.depthMaterial,e.setRenderTarget(this.renderTargetDepthBuffer),e.clear(),e.render(this.renderScene,this.renderCamera),this._changeVisibilityOfSelectedObjects(!0),this._visibilityCache.clear(),this._updateTextureMatrix(),this._changeVisibilityOfNonSelectedObjects(!1),this.renderScene.overrideMaterial=this.prepareMaskMaterial,this.prepareMaskMaterial.uniforms.cameraNearFar.value.set(this.renderCamera.near,this.renderCamera.far),this.prepareMaskMaterial.uniforms.depthTexture.value=this.renderTargetDepthBuffer.texture,this.prepareMaskMaterial.uniforms.textureMatrix.value=this.textureMatrix,e.setRenderTarget(this.renderTargetMaskBuffer),e.clear(),e.render(this.renderScene,this.renderCamera),this._changeVisibilityOfNonSelectedObjects(!0),this._visibilityCache.clear(),this._selectionCache.clear(),this.renderScene.background=o,this.renderScene.overrideMaterial=l,this._fsQuad.material=this.materialCopy,this.copyUniforms.tDiffuse.value=this.renderTargetMaskBuffer.texture,e.setRenderTarget(this.renderTargetMaskDownSampleBuffer),e.clear(),this._fsQuad.render(e),this.tempPulseColor1.copy(this.visibleEdgeColor),this.tempPulseColor2.copy(this.hiddenEdgeColor),this.pulsePeriod>0){const c=.625+Math.cos(performance.now()*.01/this.pulsePeriod)*.75/2;this.tempPulseColor1.multiplyScalar(c),this.tempPulseColor2.multiplyScalar(c)}this._fsQuad.material=this.edgeDetectionMaterial,this.edgeDetectionMaterial.uniforms.maskTexture.value=this.renderTargetMaskDownSampleBuffer.texture,this.edgeDetectionMaterial.uniforms.texSize.value.set(this.renderTargetMaskDownSampleBuffer.width,this.renderTargetMaskDownSampleBuffer.height),this.edgeDetectionMaterial.uniforms.visibleEdgeColor.value=this.tempPulseColor1,this.edgeDetectionMaterial.uniforms.hiddenEdgeColor.value=this.tempPulseColor2,e.setRenderTarget(this.renderTargetEdgeBuffer1),e.clear(),this._fsQuad.render(e),this._fsQuad.material=this.separableBlurMaterial1,this.separableBlurMaterial1.uniforms.colorTexture.value=this.renderTargetEdgeBuffer1.texture,this.separableBlurMaterial1.uniforms.direction.value=sr.BlurDirectionX,this.separableBlurMaterial1.uniforms.kernelRadius.value=this.edgeThickness,e.setRenderTarget(this.renderTargetBlurBuffer1),e.clear(),this._fsQuad.render(e),this.separableBlurMaterial1.uniforms.colorTexture.value=this.renderTargetBlurBuffer1.texture,this.separableBlurMaterial1.uniforms.direction.value=sr.BlurDirectionY,e.setRenderTarget(this.renderTargetEdgeBuffer1),e.clear(),this._fsQuad.render(e),this._fsQuad.material=this.separableBlurMaterial2,this.separableBlurMaterial2.uniforms.colorTexture.value=this.renderTargetEdgeBuffer1.texture,this.separableBlurMaterial2.uniforms.direction.value=sr.BlurDirectionX,e.setRenderTarget(this.renderTargetBlurBuffer2),e.clear(),this._fsQuad.render(e),this.separableBlurMaterial2.uniforms.colorTexture.value=this.renderTargetBlurBuffer2.texture,this.separableBlurMaterial2.uniforms.direction.value=sr.BlurDirectionY,e.setRenderTarget(this.renderTargetEdgeBuffer2),e.clear(),this._fsQuad.render(e),this._fsQuad.material=this.overlayMaterial,this.overlayMaterial.uniforms.maskTexture.value=this.renderTargetMaskBuffer.texture,this.overlayMaterial.uniforms.edgeTexture1.value=this.renderTargetEdgeBuffer1.texture,this.overlayMaterial.uniforms.edgeTexture2.value=this.renderTargetEdgeBuffer2.texture,this.overlayMaterial.uniforms.patternTexture.value=this.patternTexture,this.overlayMaterial.uniforms.edgeStrength.value=this.edgeStrength,this.overlayMaterial.uniforms.edgeGlow.value=this.edgeGlow,this.overlayMaterial.uniforms.usePatternTexture.value=this.usePatternTexture,s&&e.state.buffers.stencil.setTest(!0),e.setRenderTarget(i),this._fsQuad.render(e),e.setClearColor(this._oldClearColor,this.oldClearAlpha),e.autoClear=a}this.renderToScreen&&(this._fsQuad.material=this.materialCopy,this.copyUniforms.tDiffuse.value=i.texture,e.setRenderTarget(null),this._fsQuad.render(e))}_updateSelectionCache(){const e=this._selectionCache;function t(i){i.isMesh&&e.add(i)}e.clear();for(let i=0;i #include #include @@ -4804,7 +4804,7 @@ void main() { float depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0; gl_FragColor = vec4(0.0, depthTest, 1.0, 1.0); - }`})}_getEdgeDetectionMaterial(){return new ot({uniforms:{maskTexture:{value:null},texSize:{value:new oe(.5,.5)},visibleEdgeColor:{value:new w(1,1,1)},hiddenEdgeColor:{value:new w(1,1,1)}},vertexShader:`varying vec2 vUv; + }`})}_getEdgeDetectionMaterial(){return new lt({uniforms:{maskTexture:{value:null},texSize:{value:new oe(.5,.5)},visibleEdgeColor:{value:new w(1,1,1)},hiddenEdgeColor:{value:new w(1,1,1)}},vertexShader:`varying vec2 vUv; void main() { vUv = uv; @@ -4831,7 +4831,7 @@ void main() { float visibilityFactor = min(a1, a2); vec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor; gl_FragColor = vec4(edgeColor, 1.0) * vec4(d); - }`})}_getSeparableBlurMaterial(e){return new ot({defines:{MAX_RADIUS:e},uniforms:{colorTexture:{value:null},texSize:{value:new oe(.5,.5)},direction:{value:new oe(.5,.5)},kernelRadius:{value:1}},vertexShader:`varying vec2 vUv; + }`})}_getSeparableBlurMaterial(e){return new lt({defines:{MAX_RADIUS:e},uniforms:{colorTexture:{value:null},texSize:{value:new oe(.5,.5)},direction:{value:new oe(.5,.5)},kernelRadius:{value:1}},vertexShader:`varying vec2 vUv; void main() { vUv = uv; @@ -4864,7 +4864,7 @@ void main() { uvOffset += delta; } gl_FragColor = diffuseSum/weightSum; - }`})}_getOverlayMaterial(){return new ot({uniforms:{maskTexture:{value:null},edgeTexture1:{value:null},edgeTexture2:{value:null},patternTexture:{value:null},edgeStrength:{value:1},edgeGlow:{value:1},usePatternTexture:{value:0}},vertexShader:`varying vec2 vUv; + }`})}_getOverlayMaterial(){return new lt({uniforms:{maskTexture:{value:null},edgeTexture1:{value:null},edgeTexture2:{value:null},patternTexture:{value:null},edgeStrength:{value:1},edgeGlow:{value:1},usePatternTexture:{value:0}},vertexShader:`varying vec2 vUv; void main() { vUv = uv; @@ -4890,20 +4890,20 @@ void main() { if(usePatternTexture) finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r); gl_FragColor = finalColor; - }`,blending:Bs,depthTest:!1,depthWrite:!1,transparent:!0})}}nr.BlurDirectionX=new oe(1,0),nr.BlurDirectionY=new oe(0,1);class g_{outlinePass;hoveredObjects=[];selectedObjects=[];constructor(e,t,i,r){this.outlinePass=new nr(new oe(i,r),e,t),this.outlinePass.edgeStrength=3,this.outlinePass.edgeGlow=.5,this.outlinePass.edgeThickness=1,this.outlinePass.pulsePeriod=0,this.outlinePass.visibleEdgeColor.set("#ff9800"),this.outlinePass.hiddenEdgeColor.set("#ff9800")}getPass(){return this.outlinePass}setHoveredObjects(e){this.hoveredObjects=e,this.updateOutline(),e.length>0&&(this.outlinePass.edgeStrength=3,this.outlinePass.edgeGlow=.5,this.outlinePass.visibleEdgeColor.set("#ff9800"),this.outlinePass.hiddenEdgeColor.set("#ff9800"))}setSelectedObjects(e){this.selectedObjects=e,this.updateOutline(),e.length>0&&(this.outlinePass.edgeStrength=5,this.outlinePass.edgeGlow=1,this.outlinePass.visibleEdgeColor.set("#00aaff"),this.outlinePass.hiddenEdgeColor.set("#00aaff"))}clearHovered(){this.hoveredObjects=[],this.updateOutline()}clearSelected(){this.selectedObjects=[],this.updateOutline()}clearAll(){this.hoveredObjects=[],this.selectedObjects=[],this.updateOutline()}updateOutline(){this.selectedObjects.length>0?(this.outlinePass.selectedObjects=this.selectedObjects,this.outlinePass.edgeStrength=5,this.outlinePass.edgeGlow=1,this.outlinePass.visibleEdgeColor.set("#00aaff"),this.outlinePass.hiddenEdgeColor.set("#00aaff")):this.hoveredObjects.length>0?(this.outlinePass.selectedObjects=this.hoveredObjects,this.outlinePass.edgeStrength=3,this.outlinePass.edgeGlow=.5,this.outlinePass.visibleEdgeColor.set("#ff9800"),this.outlinePass.hiddenEdgeColor.set("#ff9800")):this.outlinePass.selectedObjects=[]}resize(e,t){this.outlinePass.setSize(e,t)}setHoverStyle(e){e.color&&(this.outlinePass.visibleEdgeColor.set(e.color),this.outlinePass.hiddenEdgeColor.set(e.color)),e.strength!==void 0&&(this.outlinePass.edgeStrength=e.strength),e.glow!==void 0&&(this.outlinePass.edgeGlow=e.glow),e.thickness!==void 0&&(this.outlinePass.edgeThickness=e.thickness)}setSelectedStyle(e){}}class v_{scene;camera;canvas;controls;outlineManager;isSelecting=!1;startPoint=new oe;endPoint=new oe;ctrlPressed=!1;controlsEnabled=!0;selectionBox=null;selectedObjects=[];constructor(e,t,i,r,n){this.scene=e,this.camera=t,this.canvas=i,this.controls=r,this.outlineManager=n,this.setupEventListeners(),this.createSelectionBoxElement()}createSelectionBoxElement(){this.selectionBox=document.createElement("div"),this.selectionBox.style.position="absolute",this.selectionBox.style.border="2px dashed #00aaff",this.selectionBox.style.backgroundColor="rgba(0, 170, 255, 0.1)",this.selectionBox.style.pointerEvents="none",this.selectionBox.style.display="none",this.selectionBox.style.zIndex="1000",this.canvas.parentElement&&this.canvas.parentElement.appendChild(this.selectionBox)}setupEventListeners(){window.addEventListener("keydown",this.onKeyDown.bind(this)),window.addEventListener("keyup",this.onKeyUp.bind(this)),this.canvas.addEventListener("mousedown",this.onMouseDown.bind(this)),this.canvas.addEventListener("mousemove",this.onMouseMove.bind(this)),this.canvas.addEventListener("mouseup",this.onMouseUp.bind(this))}onKeyDown(e){(e.key==="Control"||e.key==="Meta")&&(this.ctrlPressed=!0)}onKeyUp(e){(e.key==="Control"||e.key==="Meta")&&(this.ctrlPressed=!1,this.isSelecting&&this.endSelection())}onMouseDown(e){if(e.button!==0||!this.ctrlPressed)return;const t=this.canvas.getBoundingClientRect();this.startPoint.set(e.clientX-t.left,e.clientY-t.top),this.endPoint.copy(this.startPoint),this.isSelecting=!0,this.controls&&this.controls.enabled!==void 0&&(this.controlsEnabled=this.controls.enabled,this.controls.enabled=!1),this.selectionBox&&(this.selectionBox.style.display="block",this.updateSelectionBoxUI()),e.preventDefault(),e.stopPropagation()}onMouseMove(e){if(!this.isSelecting)return;const t=this.canvas.getBoundingClientRect();this.endPoint.set(e.clientX-t.left,e.clientY-t.top),this.updateSelectionBoxUI(),this.updateSelectedObjects(),e.preventDefault(),e.stopPropagation()}onMouseUp(e){this.isSelecting&&(this.endSelection(),e.preventDefault(),e.stopPropagation())}endSelection(){this.isSelecting&&(this.isSelecting=!1,this.controls&&this.controls.enabled!==void 0&&(this.controls.enabled=this.controlsEnabled),this.selectionBox&&(this.selectionBox.style.display="none"),this.updateSelectedObjects())}updateSelectionBoxUI(){if(!this.selectionBox)return;const e=Math.min(this.startPoint.x,this.endPoint.x),t=Math.min(this.startPoint.y,this.endPoint.y),i=Math.abs(this.endPoint.x-this.startPoint.x),r=Math.abs(this.endPoint.y-this.startPoint.y);this.selectionBox.style.left=`${e}px`,this.selectionBox.style.top=`${t}px`,this.selectionBox.style.width=`${i}px`,this.selectionBox.style.height=`${r}px`}updateSelectedObjects(){const e=this.endPoint.x>this.startPoint.x,t=this.endPoint.y>this.startPoint.y,i=e&&t,r=this.canvas.getBoundingClientRect(),n=r.width,a=r.height,o=new oe(Math.min(this.startPoint.x,this.endPoint.x)/n,Math.min(this.startPoint.y,this.endPoint.y)/a),l=new oe(Math.max(this.startPoint.x,this.endPoint.x)/n,Math.max(this.startPoint.y,this.endPoint.y)/a),c=[];this.scene.traverse(h=>{if(!h.isMesh||!h.visible)return;const u=h;if(!u.geometry)return;u.geometry.boundingBox||u.geometry.computeBoundingBox();const d=u.geometry.boundingBox;if(!d)return;const m=this.getBoundingBoxCorners(d,u).map(f=>this.worldToScreen(f)),g=this.getScreenBoundingBox(m);let v=!1;i?v=this.isFullyContained(g,o,l):v=this.isPartiallyContained(g,o,l),v&&c.push(h)}),this.selectedObjects=c,this.outlineManager.setSelectedObjects(this.selectedObjects)}getBoundingBoxCorners(e,t){const i=[],r=e.min,n=e.max;return i.push(new w(r.x,r.y,r.z)),i.push(new w(n.x,r.y,r.z)),i.push(new w(r.x,n.y,r.z)),i.push(new w(n.x,n.y,r.z)),i.push(new w(r.x,r.y,n.z)),i.push(new w(n.x,r.y,n.z)),i.push(new w(r.x,n.y,n.z)),i.push(new w(n.x,n.y,n.z)),i.forEach(a=>{a.applyMatrix4(t.matrixWorld)}),i}worldToScreen(e){const t=e.clone();t.project(this.camera);const i=(t.x+1)/2,r=(1-t.y)/2;return new oe(i,r)}getScreenBoundingBox(e){const t=new oe(1/0,1/0),i=new oe(-1/0,-1/0);return e.forEach(r=>{t.x=Math.min(t.x,r.x),t.y=Math.min(t.y,r.y),i.x=Math.max(i.x,r.x),i.y=Math.max(i.y,r.y)}),{min:t,max:i}}isFullyContained(e,t,i){return e.min.x>=t.x&&e.min.y>=t.y&&e.max.x<=i.x&&e.max.y<=i.y}isPartiallyContained(e,t,i){return!(e.max.xi.x||e.max.yi.y)}clearSelection(){this.selectedObjects=[],this.outlineManager.clearSelected()}getSelectedObjects(){return this.selectedObjects}dispose(){window.removeEventListener("keydown",this.onKeyDown.bind(this)),window.removeEventListener("keyup",this.onKeyUp.bind(this)),this.canvas.removeEventListener("mousedown",this.onMouseDown.bind(this)),this.canvas.removeEventListener("mousemove",this.onMouseMove.bind(this)),this.canvas.removeEventListener("mouseup",this.onMouseUp.bind(this)),this.selectionBox&&this.selectionBox.parentElement&&this.selectionBox.parentElement.removeChild(this.selectionBox),this.clearSelection()}}class __{scene;clippingPlane;stencilGroup=null;isEnabledFlag=!1;capMesh=null;planeInitialized=!1;tempCenter=new w;sceneBounds=new At;capColor=new _e(16711680);constructor(e){this.scene=e,this.clippingPlane=new wi(new w(0,-1,0),0)}enable(){this.isEnabledFlag=!0,this.refresh()}disable(){this.isEnabledFlag=!1,this.cleanup()}refresh(){this.isEnabledFlag&&(this.cleanupStencilGroup(),this.ensurePlaneInitialized(),this.updateSceneMaterials(!0),this.createStencilGroup())}setPlane(e,t){this.planeInitialized=!0,this.clippingPlane.normal.copy(e).normalize(),this.clippingPlane.constant=t,this.isEnabledFlag&&this.updateCapPlane()}isEnabled(){return this.isEnabledFlag}setCapColor(e){if(this.capColor.set(e),this.capMesh){const t=this.capMesh.material;t.color.copy(this.capColor),t.needsUpdate=!0}}updateSceneMaterials(e){this.scene.traverse(t=>{if(t instanceof rt){if(t.userData.isStencilCap)return;(Array.isArray(t.material)?t.material:[t.material]).forEach(i=>{i&&(e?((!i.clippingPlanes||i.clippingPlanes.indexOf(this.clippingPlane)===-1)&&(i.clippingPlanes=[this.clippingPlane]),i.clipShadows=!0):i.clippingPlanes=[],i.needsUpdate=!0)})}})}createStencilGroup(){this.stencilGroup=new zi,this.stencilGroup.name="ClippingStencilGroup",this.scene.add(this.stencilGroup);let e=0;this.scene.traverse(t=>{if(t instanceof rt&&t.visible&&!t.userData.isStencilCap){if(!t.geometry)return;this.createStencilMeshesForObject(t),e++}}),console.log(`ClippingManager: Generated stencil geometry for ${e} meshes.`),this.addCapPlane(),this.updateCapPlane()}createStencilMeshesForObject(e){const t=e.geometry;e.updateMatrixWorld(!0);const i=e.matrixWorld,r=new kt({depthWrite:!1,depthTest:!1,colorWrite:!1,stencilWrite:!0,stencilFunc:ka,clippingPlanes:[this.clippingPlane]}),n=r.clone();n.side=Ft,n.stencilFail=Ba,n.stencilZFail=Ba,n.stencilZPass=Ba;const a=new rt(t,n);a.applyMatrix4(i),a.matrixAutoUpdate=!1,a.userData.isStencilCap=!0,a.renderOrder=1,this.stencilGroup.add(a);const o=r.clone();o.side=bi,o.stencilFail=Fa,o.stencilZFail=Fa,o.stencilZPass=Fa;const l=new rt(t,o);l.applyMatrix4(i),l.matrixAutoUpdate=!1,l.userData.isStencilCap=!0,l.renderOrder=1,this.stencilGroup.add(l)}addCapPlane(){const e=new kt({color:this.capColor,side:Gt,stencilWrite:!0,transparent:!0,opacity:0,stencilFunc:bu,stencilRef:0,clippingPlanes:[],depthTest:!0,polygonOffset:!0,polygonOffsetFactor:-1,polygonOffsetUnits:-1}),t=new ws(1e5,1e5),i=new rt(t,e);i.userData.isCapPlane=!0,i.userData.isStencilCap=!0,i.renderOrder=2,this.capMesh=i,this.stencilGroup.add(i)}updateCapPlane(){if(!this.stencilGroup||!this.capMesh)return;const e=this.capMesh,t=this.clippingPlane.normal,i=-this.clippingPlane.constant;e.quaternion.setFromUnitVectors(new w(0,0,1),t),e.position.copy(t).multiplyScalar(i)}cleanupStencilGroup(){this.stencilGroup&&(this.scene.remove(this.stencilGroup),this.stencilGroup.traverse(e=>{e.material&&(Array.isArray(e.material)?e.material.forEach(t=>t.dispose()):e.material.dispose()),e.geometry&&e.userData.isCapPlane&&e.geometry.dispose()}),this.stencilGroup=null,this.capMesh=null)}cleanup(){this.updateSceneMaterials(!1),this.cleanupStencilGroup()}ensurePlaneInitialized(){if(this.planeInitialized||(this.sceneBounds.makeEmpty(),this.sceneBounds.setFromObject(this.scene),this.sceneBounds.isEmpty()))return;this.sceneBounds.getCenter(this.tempCenter);const e=this.clippingPlane.normal;this.clippingPlane.constant=-e.dot(this.tempCenter),this.planeInitialized=!0,this.updateCapPlane()}}class x_{_lastClickWorldPosition=null;_lastClickScreenPosition=null;constructor(){}setLastClickWorldPosition(e){this._lastClickWorldPosition=e.clone()}getLastClickWorldPosition(){return this._lastClickWorldPosition}setLastClickScreenPosition(e){this._lastClickScreenPosition=e.clone()}getLastClickScreenPosition(){return this._lastClickScreenPosition}clearClickState(){this._lastClickWorldPosition=null,this._lastClickScreenPosition=null}}function y_(s){let e=new Object;return e.updataSceneOctreeBox=function(){s.octreeBoxModels=[];let t=e.getBoundingBox();e.ocBox=e.splitBoxIntoAuto(t);let i=0;s.models.forEach(a=>{a.children.forEach(o=>{o.info.forEach(l=>{n(l,e.ocBox)})}),i=i+1}),r(e.ocBox);function r(a){for(let o=a.children.length-1;o>=0;o--){let l=a.children[o];l.isLeaf==!1&&r(l),l.children.length==0&&(l.isLeaf=!0),l.isLeaf&&(l.elements==null||l.elements.length==0)&&a.children.splice(o,1)}}function n(a,o){var l={min:a.box.min,max:a.box.max};if(e.boxContainBox(o,l)==!0)if(o.elements==null&&(o.elements=[]),o.isLeaf==!1){let c=!1;for(let h=0;h=t.min.x&&i.min.y>=t.min.y&&i.min.z>=t.min.z&&i.max.x<=t.max.x&&i.max.y<=t.max.y&&i.max.z<=t.max.z},e.splitBoxIntoAuto=function(t,i=10){let r=[],n=[],a=[],o=(t.max.x-t.min.x)*.5,l=(t.max.y-t.min.y)*.5,c=(t.max.z-t.min.z)*.5;if(o>i){let h=t,u={min:h.min,max:new w(h.min.x+o,h.max.y,h.max.z)},d={min:new w(h.min.x+o,h.min.y,h.min.z),max:h.max};r.push(u),r.push(d)}if(l>i)for(let h of r){let u={min:h.min,max:new w(h.max.x,h.min.y+l,h.max.z)},d={min:new w(h.min.x,h.min.y+l,h.min.z),max:h.max};n.push(u),n.push(d)}else n=r;if(c>i)for(let h of n){let u={min:h.min,max:new w(h.max.x,h.max.y,h.min.z+c)},d={min:new w(h.min.x,h.min.y,h.min.z+c),max:h.max};a.push(u),a.push(d)}else a=n;if(t.children=a,t.children.length>0){t.isLeaf=!1;for(let h=0;h{n.children.forEach(a=>{a.geometry.computeBoundingBox();let o=a.geometry.boundingBox.min,l=a.geometry.boundingBox.max;o.xr.x&&(r.x=l.x),l.y>r.y&&(r.y=l.y),l.z>r.z&&(r.z=l.z)})}),{min:i,max:r}},e}var as=Object.freeze({Linear:Object.freeze({None:function(s){return s},In:function(s){return s},Out:function(s){return s},InOut:function(s){return s}}),Quadratic:Object.freeze({In:function(s){return s*s},Out:function(s){return s*(2-s)},InOut:function(s){return(s*=2)<1?.5*s*s:-.5*(--s*(s-2)-1)}}),Cubic:Object.freeze({In:function(s){return s*s*s},Out:function(s){return--s*s*s+1},InOut:function(s){return(s*=2)<1?.5*s*s*s:.5*((s-=2)*s*s+2)}}),Quartic:Object.freeze({In:function(s){return s*s*s*s},Out:function(s){return 1- --s*s*s*s},InOut:function(s){return(s*=2)<1?.5*s*s*s*s:-.5*((s-=2)*s*s*s-2)}}),Quintic:Object.freeze({In:function(s){return s*s*s*s*s},Out:function(s){return--s*s*s*s*s+1},InOut:function(s){return(s*=2)<1?.5*s*s*s*s*s:.5*((s-=2)*s*s*s*s+2)}}),Sinusoidal:Object.freeze({In:function(s){return 1-Math.sin((1-s)*Math.PI/2)},Out:function(s){return Math.sin(s*Math.PI/2)},InOut:function(s){return .5*(1-Math.sin(Math.PI*(.5-s)))}}),Exponential:Object.freeze({In:function(s){return s===0?0:Math.pow(1024,s-1)},Out:function(s){return s===1?1:1-Math.pow(2,-10*s)},InOut:function(s){return s===0?0:s===1?1:(s*=2)<1?.5*Math.pow(1024,s-1):.5*(-Math.pow(2,-10*(s-1))+2)}}),Circular:Object.freeze({In:function(s){return 1-Math.sqrt(1-s*s)},Out:function(s){return Math.sqrt(1- --s*s)},InOut:function(s){return(s*=2)<1?-.5*(Math.sqrt(1-s*s)-1):.5*(Math.sqrt(1-(s-=2)*s)+1)}}),Elastic:Object.freeze({In:function(s){return s===0?0:s===1?1:-Math.pow(2,10*(s-1))*Math.sin((s-1.1)*5*Math.PI)},Out:function(s){return s===0?0:s===1?1:Math.pow(2,-10*s)*Math.sin((s-.1)*5*Math.PI)+1},InOut:function(s){return s===0?0:s===1?1:(s*=2,s<1?-.5*Math.pow(2,10*(s-1))*Math.sin((s-1.1)*5*Math.PI):.5*Math.pow(2,-10*(s-1))*Math.sin((s-1.1)*5*Math.PI)+1)}}),Back:Object.freeze({In:function(s){var e=1.70158;return s===1?1:s*s*((e+1)*s-e)},Out:function(s){var e=1.70158;return s===0?0:--s*s*((e+1)*s+e)+1},InOut:function(s){var e=2.5949095;return(s*=2)<1?.5*(s*s*((e+1)*s-e)):.5*((s-=2)*s*((e+1)*s+e)+2)}}),Bounce:Object.freeze({In:function(s){return 1-as.Bounce.Out(1-s)},Out:function(s){return s<1/2.75?7.5625*s*s:s<2/2.75?7.5625*(s-=1.5/2.75)*s+.75:s<2.5/2.75?7.5625*(s-=2.25/2.75)*s+.9375:7.5625*(s-=2.625/2.75)*s+.984375},InOut:function(s){return s<.5?as.Bounce.In(s*2)*.5:as.Bounce.Out(s*2-1)*.5+.5}}),generatePow:function(s){return s===void 0&&(s=4),s=s1e4?1e4:s,{In:function(e){return Math.pow(e,s)},Out:function(e){return 1-Math.pow(1-e,s)},InOut:function(e){return e<.5?Math.pow(e*2,s)/2:(1-Math.pow(2-e*2,s))/2+.5}}}}),Ns=function(){return performance.now()},b_=(function(){function s(){this._tweens={},this._tweensAddedDuringUpdate={}}return s.prototype.getAll=function(){var e=this;return Object.keys(this._tweens).map(function(t){return e._tweens[t]})},s.prototype.removeAll=function(){this._tweens={}},s.prototype.add=function(e){this._tweens[e.getId()]=e,this._tweensAddedDuringUpdate[e.getId()]=e},s.prototype.remove=function(e){delete this._tweens[e.getId()],delete this._tweensAddedDuringUpdate[e.getId()]},s.prototype.update=function(e,t){e===void 0&&(e=Ns()),t===void 0&&(t=!1);var i=Object.keys(this._tweens);if(i.length===0)return!1;for(;i.length>0;){this._tweensAddedDuringUpdate={};for(var r=0;r1?n(s[t],s[t-1],t-i):n(s[r],s[r+1>t?t:r+1],i-r)},Utils:{Linear:function(s,e,t){return(e-s)*t+s}}},Ah=(function(){function s(){}return s.nextId=function(){return s._nextId++},s._nextId=0,s})(),Jo=new b_,M_=(function(){function s(e,t){t===void 0&&(t=Jo),this._object=e,this._group=t,this._isPaused=!1,this._pauseStart=0,this._valuesStart={},this._valuesEnd={},this._valuesStartRepeat={},this._duration=1e3,this._isDynamic=!1,this._initialRepeat=0,this._repeat=0,this._yoyo=!1,this._isPlaying=!1,this._reversed=!1,this._delayTime=0,this._startTime=0,this._easingFunction=as.Linear.None,this._interpolationFunction=$o.Linear,this._chainedTweens=[],this._onStartCallbackFired=!1,this._onEveryStartCallbackFired=!1,this._id=Ah.nextId(),this._isChainStopped=!1,this._propertiesAreSetUp=!1,this._goToEnd=!1}return s.prototype.getId=function(){return this._id},s.prototype.isPlaying=function(){return this._isPlaying},s.prototype.isPaused=function(){return this._isPaused},s.prototype.getDuration=function(){return this._duration},s.prototype.to=function(e,t){if(t===void 0&&(t=1e3),this._isPlaying)throw new Error("Can not call Tween.to() while Tween is already started or paused. Stop the Tween first.");return this._valuesEnd=e,this._propertiesAreSetUp=!1,this._duration=t<0?0:t,this},s.prototype.duration=function(e){return e===void 0&&(e=1e3),this._duration=e<0?0:e,this},s.prototype.dynamic=function(e){return e===void 0&&(e=!1),this._isDynamic=e,this},s.prototype.start=function(e,t){if(e===void 0&&(e=Ns()),t===void 0&&(t=!1),this._isPlaying)return this;if(this._group&&this._group.add(this),this._repeat=this._initialRepeat,this._reversed){this._reversed=!1;for(var i in this._valuesStartRepeat)this._swapEndStartRepeatValues(i),this._valuesStart[i]=this._valuesStartRepeat[i]}if(this._isPlaying=!0,this._isPaused=!1,this._onStartCallbackFired=!1,this._onEveryStartCallbackFired=!1,this._isChainStopped=!1,this._startTime=e,this._startTime+=this._delayTime,!this._propertiesAreSetUp||t){if(this._propertiesAreSetUp=!0,!this._isDynamic){var r={};for(var n in this._valuesEnd)r[n]=this._valuesEnd[n];this._valuesEnd=r}this._setupProperties(this._object,this._valuesStart,this._valuesEnd,this._valuesStartRepeat,t)}return this},s.prototype.startFromCurrentValues=function(e){return this.start(e,!0)},s.prototype._setupProperties=function(e,t,i,r,n){for(var a in i){var o=e[a],l=Array.isArray(o),c=l?"array":typeof o,h=!l&&Array.isArray(i[a]);if(!(c==="undefined"||c==="function")){if(h){var u=i[a];if(u.length===0)continue;for(var d=[o],m=0,g=u.length;m"u"||n)&&(t[a]=o),l||(t[a]*=1),h?r[a]=i[a].slice().reverse():r[a]=t[a]||0}}},s.prototype.stop=function(){return this._isChainStopped||(this._isChainStopped=!0,this.stopChainedTweens()),this._isPlaying?(this._group&&this._group.remove(this),this._isPlaying=!1,this._isPaused=!1,this._onStopCallback&&this._onStopCallback(this._object),this):this},s.prototype.end=function(){return this._goToEnd=!0,this.update(1/0),this},s.prototype.pause=function(e){return e===void 0&&(e=Ns()),this._isPaused||!this._isPlaying?this:(this._isPaused=!0,this._pauseStart=e,this._group&&this._group.remove(this),this)},s.prototype.resume=function(e){return e===void 0&&(e=Ns()),!this._isPaused||!this._isPlaying?this:(this._isPaused=!1,this._startTime+=e-this._pauseStart,this._pauseStart=0,this._group&&this._group.add(this),this)},s.prototype.stopChainedTweens=function(){for(var e=0,t=this._chainedTweens.length;ea)return!1;t&&this.start(e,!0)}if(this._goToEnd=!1,ec)return 1;var f=Math.trunc(o/l),p=o-f*l,y=Math.min(p/i._duration,1);return y===0&&o===i._duration?1:y},u=h(),d=this._easingFunction(u);if(this._updateProperties(this._object,this._valuesStart,this._valuesEnd,d),this._onUpdateCallback&&this._onUpdateCallback(this._object,u),this._duration===0||o>=this._duration)if(this._repeat>0){var m=Math.min(Math.trunc((o-this._duration)/l)+1,this._repeat);isFinite(this._repeat)&&(this._repeat-=m);for(n in this._valuesStartRepeat)!this._yoyo&&typeof this._valuesEnd[n]=="string"&&(this._valuesStartRepeat[n]=this._valuesStartRepeat[n]+parseFloat(this._valuesEnd[n])),this._yoyo&&this._swapEndStartRepeatValues(n),this._valuesStart[n]=this._valuesStartRepeat[n];return this._yoyo&&(this._reversed=!this._reversed),this._startTime+=l*m,this._onRepeatCallback&&this._onRepeatCallback(this._object),this._onEveryStartCallbackFired=!1,!0}else{this._onCompleteCallback&&this._onCompleteCallback(this._object);for(var g=0,v=this._chainedTweens.length;g{f&&(E||(f(R),E=!0))}),f&&setTimeout(()=>{E||(f(!0),E=!0)},v+10)},i.CameraGoHome=function(){var g=s.octreeBox.getBoundingBox(),v=g.min.clone().add(g.max.clone()).multiplyScalar(.5);let f=new w(1,1,1);var p=v.clone().add(f.multiplyScalar(1*g.max.distanceTo(g.min)));l(e.camera.position,p,s.controls.target.clone(),v)};function l(g,v,f,p,y,_,E=1e3,R){var T;y&&_?(T=new Qo.Tween({x1:g.x,y1:g.y,z1:g.z,x2:f.x,y2:f.y,z2:f.z,_x:y._x,_y:y._y,_z:y._z,_w:y._w}),T.to({x1:v.x,y1:v.y,z1:v.z,x2:p.x,y2:p.y,z2:p.z,_x:_._x,_y:_._y,_z:_._z,_w:_._w},E)):(T=new Qo.Tween({x1:g.x,y1:g.y,z1:g.z,x2:f.x,y2:f.y,z2:f.z}),T.to({x1:v.x,y1:v.y,z1:v.z,x2:p.x,y2:p.y,z2:p.z},E)),T.onUpdate(function(I){y&&_?(e.camera.quaternion._x=I._x,e.camera.quaternion._y=I._y,e.camera.quaternion._z=I._z,e.camera.quaternion._w=I._w):s.controls.auto=!0,e.camera.position.x=I.x1,e.camera.position.y=I.y1,e.camera.position.z=I.z1,s.controls.target.x=I.x2,s.controls.target.y=I.y2,s.controls.target.z=I.z2,s.controls.update(),i.RenderScene()}),T.onComplete(function(I){s.controls.auto=!1,i.RenderScene(),R&&R(!0),cancelAnimationFrame(r),r=null}),T.easing(Qo.Easing.Cubic.InOut);function A(I){r=requestAnimationFrame(A),T.update()}T.start(),A()}function c(){n=document.createElement("div"),n.className="ViewCube",t.appendChild(n),a=document.createElement("div"),a.className="ViewAttr",t.appendChild(a)}function h(){i.sceneOrtho=T_();var f=window.innerWidth,p=window.innerHeight,g=f>p?f/p:p/f,v=150;i.camera=new pr(v*g/-2,v*g/2,2*v/2,1.4*v/-2,.01,1e4);var f=n.clientWidth,p=n.clientHeight,y=new An({alpha:!0});y.setSize(f,p),y.setClearAlpha(0),i.sceneOrtho.renderer=y;let _=new Uc(16777215,.8);i.sceneOrtho.add(_),S_(n,y)}function u(){let g=[{label:"右",icon:"cube/cn_right.png"},{label:"左",icon:"cube/cn_left.png"},{label:"顶",icon:"cube/cn_top.png"},{label:"底",icon:"cube/cn_bottom.png"},{label:"前",icon:"cube/cn_front.png"},{label:"后",icon:"cube/cn_back.png"}];var v=[];for(const p of g)v.push(new kt({color:16777215,map:new Ac().load(p.icon)}));new Id({color:255});var f=new rt(new ur(110,110,110),v);i.sceneOrtho.add(f),d(122),n.addEventListener("mousedown",p=>{var y={};y.x=p.offsetX/n.clientWidth*2-1,y.y=-(p.offsetY/n.clientHeight)*2+1;var _=new Oc;_.setFromCamera(y,i.camera);const E=_.intersectObjects(o,!1);E.length>0&&i.ToggleDirectionView(E[0].object.name)}),n.addEventListener("mousemove",p=>{var y={};y.x=p.offsetX/n.clientWidth*2-1,y.y=-(p.offsetY/n.clientHeight)*2+1;var _=new Oc;_.setFromCamera(y,i.camera);const E=_.intersectObjects(o,!1);for(var R of o)R.material.opacity=.01;E.length>0&&(E[0].object.material.opacity=.2)})}function d(g){for(var v=g*.5-20,f=[{name:"right",a:30,b:75,c:75,point:new w(v,0,0)},{name:"back",a:75,b:75,c:30,point:new w(0,0,-v)},{name:"left",a:30,b:75,c:75,point:new w(-v,0,0)},{name:"front",a:75,b:75,c:30,point:new w(0,0,v)},{name:"top",a:75,b:30,c:75,point:new w(0,v,0)},{name:"button",a:75,b:30,c:75,point:new w(0,-v,0)}],p=[{name:"top_right_back",a:30,b:30,c:30,point:new w(-v,v,v)},{name:"button_front_right",a:30,b:30,c:30,point:new w(-v,-v,v)},{name:"top_front_right",a:30,b:30,c:30,point:new w(v,v,v)},{name:"button_right_back",a:30,b:30,c:30,point:new w(v,-v,v)},{name:"top_back_left",a:30,b:30,c:30,point:new w(-v,v,-v)},{name:"button_back_left",a:30,b:30,c:30,point:new w(-v,-v,-v)},{name:"top_left_front",a:30,b:30,c:30,point:new w(v,v,-v)},{name:"button_left_front",a:30,b:30,c:30,point:new w(v,-v,-v)}],y=[{name:"top_front",a:30,b:30,c:75,point:new w(v,v,0)},{name:"top_right",a:75,b:30,c:30,point:new w(0,v,v)},{name:"top_back",a:30,b:30,c:75,point:new w(-v,v,0)},{name:"top_left",a:75,b:30,c:30,point:new w(0,v,-v)},{name:"button_front",a:30,b:30,c:75,point:new w(v,-v,0)},{name:"button_right",a:75,b:30,c:30,point:new w(0,-v,v)},{name:"button_back",a:30,b:30,c:75,point:new w(-v,-v,0)},{name:"button_left",a:75,b:30,c:30,point:new w(0,-v,-v)},{name:"front_right",a:30,b:75,c:30,point:new w(v,0,v)},{name:"right_back",a:30,b:75,c:30,point:new w(-v,0,v)},{name:"back_left",a:30,b:75,c:30,point:new w(-v,0,-v)},{name:"left_front",a:30,b:75,c:30,point:new w(v,0,-v)}],_=0;_{t instanceof rt&&s.includes(t.name)&&e.push(t)}),this.manager.highlight(e)}addSelection(s){this.select(s)}removeSelection(s){this.manager.clearHighlight()}clearSelection(){this.manager.clearHighlight()}getHiddenComponents(){const s=[];return this.scene.traverse(e=>{e.visible||s.push(e.name)}),s}setVisibility(s,e){this.manager.setVisibility(s,e)}isolate(s){this.scene.traverse(e=>e.visible=!1),this.setVisibility(s,!0)}clearIsolation(){this.scene.traverse(s=>s.visible=!0)}setColor(s,e){console.warn("[V1] setColor not implemented")}restoreColor(s){console.warn("[V1] restoreColor not implemented")}setOpacity(s,e){console.warn("[V1] setOpacity not implemented")}restoreOpacity(s){console.warn("[V1] restoreOpacity not implemented")}clearAllOverrides(){}getBoundingBox(s){let e;if(this.scene.traverse(t=>{t.name===s&&(e=t)}),e){const t=new At().setFromObject(e);return{min:t.min,max:t.max}}return{min:{x:0,y:0,z:0},max:{x:0,y:0,z:0}}}},A_=class{constructor(s,e){this.sceneManager=s,this.renderer=e}setBackgroundColor(s){this.sceneManager.setBackground(s)}setSkybox(s){const e=new Rc().load(s);this.sceneManager.scene.background=e}enableShadows(s){}enableAntialiasing(s){}enableAmbientOcclusion(s){}addSectionPlane(s,e){return""}removeSectionPlane(s){}clearSectionPlanes(){}enableSectioning(s){}captureScreen(s,e){return this.renderer.domElement.toDataURL()}getViewerConfig(){return{shadows:!1,ambientOcclusion:!1,sectioning:!1}}getRenderStatistics(){const s=this.renderer.info||{},e=s.render||{},t=s.memory||{};return{calls:e.calls||0,triangles:e.triangles||0,points:e.points||0,lines:e.lines||0,memory:{geometries:t.geometries||0,textures:t.textures||0}}}},P_=class{async getProperties(s){return[{name:"Identity Data",properties:[{name:"Element ID",value:s},{name:"Version",value:"V1 Engine"}]}]}async getPropertyValue(s,e){return"Unknown"}async getModelTree(s){return[{id:"root",name:"Model Root (V1)",type:"Model",hasChildren:!1}]}async search(s){return[]}},L_=class{activeTool=null;tools=new Map;activate(s,e){console.log(`[V1] Activating tool: ${s}`,e),this.activeTool=s}deactivate(){this.activeTool&&(console.log(`[V1] Deactivating tool: ${this.activeTool}`),this.activeTool=null)}getActiveTool(){return this.activeTool}registerTool(s,e){this.tools.set(s,e)}},D_=class{listeners=new Map;on(s,e){this.listeners.has(s)||this.listeners.set(s,[]),this.listeners.get(s).push(e)}off(s,e){if(!this.listeners.has(s))return;const t=this.listeners.get(s),i=t.indexOf(e);i!==-1&&t.splice(i,1)}trigger(s,e){this.listeners.has(s)&&this.listeners.get(s).forEach(t=>{try{t(e)}catch(i){console.error(`Error in event listener for ${s}:`,i)}})}},I_=class{container;renderer;composer=null;stats=null;engineState;sceneManager;cameraManager;loaderManager;interactionManager;outlineManager;selectionBoxManager=null;clippingManager;octreeBox;loader;cameraTool;components;data;viewer;tools;events;viewCube;scene;camera;models;controls;measure;animationId=null;constructor(s){const e=document.getElementById(s.containerId);if(!e)throw new Error(`Container ${s.containerId} not found`);this.container=e,this.models=[],this.engineState=new x_,this.sceneManager=new x0(s);const{width:t,height:i}=this.getContainerSize();this.cameraManager=new I0(this.container,t,i,this.engineState);try{this.renderer=new An({antialias:s.antialias??!0}),console.log("Engine: Using WebGPURenderer")}catch(r){console.warn("WebGPURenderer failed",r),this.renderer=new An({antialias:s.antialias??!0})}this.renderer.setSize(t,i),this.renderer.setPixelRatio(window.devicePixelRatio),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=ll,this.renderer.toneMapping=$n,this.renderer.toneMappingExposure=1,this.renderer.localClippingEnabled=!0,this.container.appendChild(this.renderer.domElement),this.loaderManager=new m_(this.sceneManager.scene),this.outlineManager=new g_(this.sceneManager.scene,this.cameraManager.camera,t,i),this.interactionManager=new f_(this.sceneManager.scene,this.cameraManager.camera,this.renderer.domElement,this.engineState),this.selectionBoxManager=new v_(this.sceneManager.scene,this.cameraManager.camera,this.renderer.domElement,this.cameraManager.controls,this.outlineManager),this.clippingManager=new __(this.sceneManager.scene),setTimeout(()=>{this.clippingManager.enable()},1e3),this.events=new D_,this.interactionManager.setEventModule(this.events),this.loader=new w_(this.loaderManager,this.sceneManager.scene,this.clippingManager),this.cameraTool=new C_(this.cameraManager),this.components=new R_(this.interactionManager,this.sceneManager.scene),this.viewer=new A_(this.sceneManager,this.renderer),this.data=new P_,this.tools=new L_,this.scene=this.sceneManager.scene,this.scene.camera=this.cameraManager.camera,this.camera=this.cameraManager.camera,this.controls=this.cameraManager.controls,this.octreeBox=y_(this),this.viewCube=E_(this,this.scene,this.container),this.viewCube.init(),this.setupVisuals(),this.setupPostProcessing(),s.showStats!==!1&&this.initStats(),this.setupResizeObserver(),this.animate()}initStats(){this.stats=new _0,this.stats.showPanel(0),this.stats.dom.style.position="absolute",this.stats.dom.style.top="0px",this.stats.dom.style.left="0px",this.stats.dom.style.zIndex="1000",this.container.appendChild(this.stats.dom)}toggleStats(s){s&&!this.stats?this.initStats():!s&&this.stats&&(this.container.removeChild(this.stats.dom),this.stats=null)}getVersion(){return"1.2.0 (WebGPU Experimental)"}setupVisuals(){const s=this.sceneManager.scene;s.children.filter(r=>r instanceof Rs).forEach(r=>s.remove(r));const e=new Ic(16777215,4.5);e.position.set(10,20,10),e.castShadow=!0,e.shadow.mapSize.width=4096,e.shadow.mapSize.height=4096,e.shadow.camera.near=.1,e.shadow.camera.far=500,e.shadow.bias=-5e-5,e.shadow.normalBias=.02;const t=50;e.shadow.camera.left=-t,e.shadow.camera.right=t,e.shadow.camera.top=t,e.shadow.camera.bottom=-t,e.shadow.radius=2,s.add(e);const i=new Uc(4210752,.4);s.add(i),new e0().load("https://raw.githubusercontent.com/mrdoob/three.js/master/examples/textures/equirectangular/royal_esplanade_1k.hdr",r=>{r.mapping=Fs,s.environment=r,s.environmentIntensity=1})}setupPostProcessing(){if(!this.renderer)return;const{width:s,height:e}=this.getContainerSize(),t=window.devicePixelRatio,i=this.sceneManager.scene,r=this.cameraManager.camera;this.composer=new n0(this.renderer),this.composer.setPixelRatio(t),this.composer.setSize(s,e);const n=new a0(i,r);this.composer.addPass(n);const a=new vi(i,r,s,e);a.output=vi.OUTPUT.Default,a.blendIntensity=1,a.updateGtaoMaterial&&a.updateGtaoMaterial({radius:3,distanceExponent:1,thickness:1,scale:1,distanceFallOff:1,screenSpaceRadius:!1}),this.composer.addPass(a);const o=this.outlineManager.getPass();this.composer.addPass(o);const l=new is(new oe(s,e),.05,.1,.5);this.composer.addPass(l);const c=new d0;this.composer.addPass(c);const h=new Ho(p0);h.material.uniforms.resolution.value.x=1/(s*t),h.material.uniforms.resolution.value.y=1/(e*t),this.composer.addPass(h)}resize(){const{width:s,height:e}=this.getContainerSize(),t=window.devicePixelRatio;if(this.cameraManager.updateAspect(s,e),this.renderer.setSize(s,e),this.renderer.setPixelRatio(t),this.outlineManager&&this.outlineManager.resize(s,e),this.composer){this.composer.setPixelRatio(t),this.composer.setSize(s,e);const i=this.composer.passes.find(r=>r instanceof Ho&&r.material.uniforms.resolution);i&&(i.material.uniforms.resolution.value.x=1/(s*t),i.material.uniforms.resolution.value.y=1/(e*t))}}getContainerSize(){return{width:this.container.clientWidth,height:this.container.clientHeight}}setupResizeObserver(){new ResizeObserver(()=>{this.resize()}).observe(this.container)}animate=()=>{this.animationId=requestAnimationFrame(this.animate),this.viewCube.RenderScene(),this.stats&&this.stats.begin(),this.cameraManager.tick(),this.composer?this.composer.render():this.renderer.renderAsync?this.renderer.renderAsync(this.sceneManager.scene,this.cameraManager.camera):this.renderer.render(this.sceneManager.scene,this.cameraManager.camera),this.stats&&this.stats.end()};dispose(){this.animationId&&cancelAnimationFrame(this.animationId),this.selectionBoxManager&&this.selectionBoxManager.dispose(),this.renderer.dispose(),this.container.innerHTML=""}};class Lh{constructor(e,t,i){this.object=e,this.id=t,this.uuid=i,this.object.name=t}get name(){return this.object.name}set name(e){this.object.name=e}get visible(){return this.object.visible}set visible(e){this.object.visible=e}getBoundingBox(){const e=new At().setFromObject(this.object);return{min:e.min,max:e.max}}setMatrix(e){this.object.matrix.fromArray(e),this.object.matrix.decompose(this.object.position,this.object.quaternion,this.object.scale)}}class U_{scene;gltfLoader;models=new Map;constructor(e){this.scene=e,this.gltfLoader=new Mh}async loadModel(e,t){return new Promise((i,r)=>{this.gltfLoader.load(e,n=>{const a=n.scene,o=t?.id||Va.generateUUID();t?.position&&a.position.fromArray(t.position),t?.scale&&a.scale.fromArray(t.scale),t?.rotation&&a.rotation.setFromVector3(new w(...t.rotation)),this.scene.add(a);const l=new Lh(a,o,a.uuid);this.models.set(o,l),i(l)},n=>{t?.onProgress&&t.onProgress(n.loaded/n.total*100)},n=>r(n))})}unloadModel(e){const t=this.models.get(e);t&&t instanceof Lh&&(this.scene.remove(t.object),this.models.delete(e))}getAllModels(){return Array.from(this.models.values())}getModel(e){return this.models.get(e)}}class N_{camera;controls;container;constructor(e,t,i){this.container=e,this.camera=new Tt(75,t/i,.1,1e3),this.camera.position.set(10,10,10),this.camera.lookAt(0,0,0),this.controls=new yh(this.camera,this.container),this.controls.enableDamping=!0}getCamera(){return this.camera}update(){this.controls.update()}updateAspect(e,t){if(this.camera instanceof Tt)this.camera.aspect=e/t,this.camera.updateProjectionMatrix();else if(this.camera instanceof pr){const i=e/t,r=20;this.camera.left=-r*i/2,this.camera.right=r*i/2,this.camera.top=r/2,this.camera.bottom=-r/2,this.camera.updateProjectionMatrix()}}setView(e,t){switch(e){case rs.Top:this.camera.position.set(0,20,0);break;case rs.Front:this.camera.position.set(0,0,20);break;default:console.warn("View not fully implemented:",e)}this.camera.lookAt(0,0,0),this.controls.update()}fitToView(e,t){}goHome(e){this.camera.position.set(10,10,10),this.camera.lookAt(0,0,0),this.controls.update()}setProjection(e){e===ss.Perspective&&!(this.camera instanceof Tt)||e===ss.Orthographic&&this.camera instanceof pr}setNavigationMode(e){e===Nn.Orbit?(this.controls.enabled=!0,this.controls.enableRotate=!0):e===Nn.PanOnly&&(this.controls.enableRotate=!1)}getState(){const e=this.controls.target;return{position:this.camera.position.toArray(),target:e.toArray(),up:this.camera.up.toArray(),projection:this.camera instanceof Tt?ss.Perspective:ss.Orthographic}}restoreState(e,t){this.camera.position.fromArray(e.position),this.camera.up.fromArray(e.up),this.controls.target.fromArray(e.target),this.controls.update()}}class O_{scene;selectedIds=new Set;materialCache=new Map;constructor(e){this.scene=e}findObject(e){let t;return this.scene.traverse(i=>{i.name===e&&(t=i)}),t}getSelection(){return Array.from(this.selectedIds)}select(e){this.clearSelection(),this.addSelection(e)}addSelection(e){e.forEach(t=>{this.selectedIds.add(t),this.findObject(t)})}removeSelection(e){e.forEach(t=>this.selectedIds.delete(t))}clearSelection(){this.selectedIds.clear()}getHiddenComponents(){const e=[];return this.scene.traverse(t=>{t.visible||e.push(t.name)}),e}setVisibility(e,t){e.forEach(i=>{const r=this.findObject(i);r&&(r.visible=t)})}isolate(e){this.scene.traverse(t=>t.visible=!1),this.setVisibility(e,!0)}clearIsolation(){this.scene.traverse(e=>e.visible=!0)}setColor(e,t){e.forEach(i=>{const r=this.findObject(i);if(r&&r instanceof rt){this.materialCache.has(i)||this.materialCache.set(i,r.material);const n=new kt({color:t});r.material=n}})}restoreColor(e){e.forEach(t=>{const i=this.findObject(t);i&&this.materialCache.has(t)&&(i.material=this.materialCache.get(t),this.materialCache.delete(t))})}setOpacity(e,t){}restoreOpacity(e){}clearAllOverrides(){this.materialCache.forEach((e,t)=>{const i=this.findObject(t);i&&i instanceof rt&&(i.material=e)}),this.materialCache.clear()}getBoundingBox(e){const t=this.findObject(e);if(t){const i=new At().setFromObject(t);return{min:i.min,max:i.max}}return{min:{x:0,y:0,z:0},max:{x:0,y:0,z:0}}}}class B_{async getProperties(e){return[{name:"Identity Data",properties:[{name:"Element ID",value:e},{name:"Name",value:"Sample Element"}]}]}async getPropertyValue(e,t){return"Unknown"}async getModelTree(e){return[{id:"root",name:"Model Root",type:"Model",hasChildren:!0,children:[{id:"l1",name:"Level 1",type:"Level",hasChildren:!1}]}]}async search(e){return console.log("Searching for:",e),[]}}class F_{scene;renderer;_shadowsEnabled=!1;_aoEnabled=!1;_sectioningEnabled=!1;constructor(e,t){this.scene=e,this.renderer=t}setBackgroundColor(e){this.scene.background=new _e(e)}setSkybox(e){const t=new Rc().load(e);this.scene.background=t}enableShadows(e){this._shadowsEnabled=e,this.renderer.shadowMap.enabled=e,this.scene.traverse(t=>{t instanceof rt&&(t.castShadow=e,t.receiveShadow=e)})}enableAntialiasing(e){console.warn("Changing antialiasing at runtime requires recreating the WebGL context, which is complex. Ignored.")}enableAmbientOcclusion(e){this._aoEnabled=e,console.log("AO enabled:",e,"(Requires PostProcessing pass - not implemented in this basic kernel)")}addSectionPlane(e,t){const i=new wi(new w(...e),t);return this.renderer.clippingPlanes.push(i),"plane-"+(this.renderer.clippingPlanes.length-1)}removeSectionPlane(e){this.renderer.clippingPlanes.pop()}clearSectionPlanes(){this.renderer.clippingPlanes=[]}enableSectioning(e){this._sectioningEnabled=e,this.renderer.localClippingEnabled=e}captureScreen(e,t){return this.renderer.domElement.toDataURL()}getViewerConfig(){return{shadows:this._shadowsEnabled,ambientOcclusion:this._aoEnabled,sectioning:this._sectioningEnabled}}getRenderStatistics(){const e=this.renderer.info;return{calls:e.render.calls,triangles:e.render.triangles,points:e.render.points,lines:e.render.lines,memory:{geometries:e.memory.geometries,textures:e.memory.textures}}}}class k_{activeTool=null;tools=new Map;activate(e,t){console.log(`Activating tool: ${e}`,t),this.activeTool=e}deactivate(){this.activeTool&&(console.log(`Deactivating tool: ${this.activeTool}`),this.activeTool=null)}getActiveTool(){return this.activeTool}registerTool(e,t){this.tools.set(e,t)}}class z_{listeners=new Map;on(e,t){this.listeners.has(e)||this.listeners.set(e,[]),this.listeners.get(e).push(t)}off(e,t){if(!this.listeners.has(e))return;const i=this.listeners.get(e),r=i.indexOf(t);r!==-1&&i.splice(r,1)}trigger(e,t){this.listeners.has(e)&&this.listeners.get(e).forEach(i=>{try{i(t)}catch(r){console.error(`Error in event listener for ${e}:`,r)}})}}class Dh{loader;cameraTool;components;data;viewer;tools;events;viewCube;container;scene;renderer;_cameraModule;animationId=null;constructor(e){const t=document.getElementById(e.containerId);if(!t)throw new Error(`Container ${e.containerId} not found`);this.container=t,this.scene=new mo,this.renderer=new An({antialias:e.antialias??!0,alpha:!0}),this.renderer.setPixelRatio(window.devicePixelRatio),this.container.appendChild(this.renderer.domElement),this.events=new z_,this._cameraModule=new N_(this.container,this.container.clientWidth,this.container.clientHeight),this.cameraTool=this._cameraModule,this.loader=new U_(this.scene),this.components=new O_(this.scene),this.data=new B_,this.viewer=new F_(this.scene,this.renderer),this.tools=new k_,this.viewCube={show:()=>console.warn("[V2] ViewCube not implemented"),hide:()=>{},setDirection:()=>{},goHome:()=>{},isVisible:()=>!1,updateOptions:()=>{}},this.resize(),this.setupResizeObserver(),this.animate()}getVersion(){return"2.0.0"}resize(){const e=this.container.clientWidth,t=this.container.clientHeight;this.renderer.setSize(e,t),this._cameraModule.updateAspect(e,t)}dispose(){this.animationId&&cancelAnimationFrame(this.animationId),this.renderer.dispose(),this.container.innerHTML=""}setupResizeObserver(){new ResizeObserver(()=>{this.resize()}).observe(this.container)}animate=()=>{this.animationId=requestAnimationFrame(this.animate),this._cameraModule.update(),this.renderer.render(this.scene,this._cameraModule.getCamera())}}function H_(s){const e=s.version||"v1";switch(e){case"v2":return new Dh(s);case"v1":return new I_(s);default:return console.warn(`Version '${e}' not found. Falling back to v2.`),new Dh(s)}}class V_{engine=null;container;containerId;options;_isInitialized=!1;_isDestroyed=!1;unsubscribeTheme=null;constructor(e){this.container=e.container,this.container.id?this.containerId=this.container.id:(this.containerId=`engine-container-${Date.now()}-${Math.random().toString(36).substr(2,9)}`,this.container.id=this.containerId),this.options={backgroundColor:e.backgroundColor??1710618,version:e.version??"v1",showStats:e.showStats??!1,showViewCube:e.showViewCube??!0}}init(){if(this._isInitialized){console.warn("[Engine] Engine already initialized.");return}if(this._isDestroyed){console.error("[Engine] Cannot initialize destroyed engine.");return}try{const e={containerId:this.containerId,backgroundColor:this.options.backgroundColor,version:this.options.version,showStats:this.options.showStats,showViewCube:this.options.showViewCube};if(this.engine=H_(e),!this.engine)throw new Error("Failed to create engine instance");this._isInitialized=!0,this.unsubscribeTheme=vt.subscribe(t=>{this.setTheme(t)}),this.setTheme(vt.getTheme())}catch(e){throw console.error("[Engine] Failed to initialize engine:",e),this._isInitialized=!1,e}}setTheme(e){if(!this._isInitialized||!this.engine)return;let t;e.name==="dark"?t=1710618:e.name==="light"?t=16119285:t=this.options.backgroundColor??1710618,this.engine&&typeof this.engine.setBackgroundColor=="function"?this.engine.setBackgroundColor(t):this.engine&&this.engine.scene&&this.engine.scene.background&&this.engine.scene.background.setHex(t)}setLocales(){}isInitialized(){return this._isInitialized}loadModel(e,t){if(!this._isInitialized||!this.engine){console.error("[Engine] Engine not initialized. Please call init() first.");return}if(!e){console.error("[Engine] Model URL is required.");return}this.engine.loader.loadModel(e,t)}getEngine(){return this.engine}destroy(){this._isDestroyed||(this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.container.innerHTML="",this._isDestroyed=!0,this._isInitialized=!1)}}class G_{element;content=null;isVisible=!1;onCloseCallback;options;mouseDownTime=0;CLICK_THRESHOLD=200;constructor(e){this.options=e,this.element=document.createElement("div"),this.element.className=`bim-right-key ${e?.className||""}`,e?.zIndex&&(this.element.style.zIndex=e.zIndex.toString()),document.body.appendChild(this.element)}init(){document.addEventListener("mousedown",this.handleGlobalClick),this.element.addEventListener("contextmenu",e=>{e.preventDefault(),e.stopPropagation()}),this.options?.container&&(this.options.container.addEventListener("mousedown",this.handleContainerMouseDown),this.options.container.addEventListener("mouseup",this.handleContainerMouseUp),this.options.container.addEventListener("contextmenu",this.handleContainerContextMenu))}setTheme(e){}setLocales(){}destroy(){document.removeEventListener("mousedown",this.handleGlobalClick),this.options?.container&&(this.options.container.removeEventListener("mousedown",this.handleContainerMouseDown),this.options.container.removeEventListener("mouseup",this.handleContainerMouseUp),this.options.container.removeEventListener("contextmenu",this.handleContainerContextMenu)),this.unmountContent(),this.element.remove()}handleContainerMouseDown=e=>{e.button===2&&(this.mouseDownTime=Date.now())};handleContainerMouseUp=e=>{e.button!==2||Date.now()-this.mouseDownTime>this.CLICK_THRESHOLD||this.options?.onContext&&this.options.onContext(e)};handleContainerContextMenu=e=>{e.preventDefault()};setOnClose(e){this.onCloseCallback=e}mount(e){this.unmountContent(),this.content=e,this.element.appendChild(e.getElement())}unmountContent(){this.content&&(this.content.destroy(),this.element.innerHTML="",this.content=null)}show(e,t){this.element.classList.add("visible"),this.isVisible=!0,this.element.style.left=`${e}px`,this.element.style.top=`${t}px`;const i=this.element.getBoundingClientRect(),r=window.innerWidth,n=window.innerHeight;let a=e,o=t;e+i.width>r&&(a=e-i.width),t+i.height>n&&(o=t-i.height),this.element.style.left=`${a}px`,this.element.style.top=`${o}px`}hide(){this.element.classList.remove("visible"),this.isVisible=!1,this.unmountContent(),this.onCloseCallback&&this.onCloseCallback()}handleGlobalClick=e=>{this.isVisible&&(this.element.contains(e.target)||this.hide())}}class el{element;options;unsubscribeLocale=null;unsubscribeTheme=null;activeSubMenu=null;constructor(e){this.options=e,this.element=document.createElement("ul"),this.element.className="bim-menu"}init(){this.render(),this.unsubscribeLocale=ri.subscribe(()=>{this.setLocales()}),this.unsubscribeTheme=vt.subscribe(e=>{this.setTheme(e)})}setTheme(e){const t=this.element.style;t.setProperty("--bim-ui_bg_color",e.panelBackground),t.setProperty("--bim-ui_text_primary",e.textPrimary),t.setProperty("--bim-ui_border_color",e.border),t.setProperty("--bim-ui_bg_hover",e.componentHover)}setLocales(){this.element.innerHTML="",this.render()}destroy(){this.unsubscribeLocale&&(this.unsubscribeLocale(),this.unsubscribeLocale=null),this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.closeSubMenu(),this.element.remove()}getElement(){return this.element}render(){const{items:e,groupOrder:t}=this.options,i=new Map,r="default";e.forEach(a=>{const o=a.group||r;i.has(o)||i.set(o,[]),i.get(o).push(a)});let n=[];if(t){n=t.filter(a=>i.has(a));for(const a of i.keys())n.includes(a)||n.push(a)}else n=Array.from(i.keys());n.forEach((a,o)=>{if(o>0){const c=document.createElement("li");c.className="bim-menu-divider",this.element.appendChild(c)}const l=i.get(a);l.sort((c,h)=>(c.order||0)-(h.order||0)),l.forEach(c=>{c.visible!==!1&&this.element.appendChild(this.createItemElement(c))})})}createItemElement(e){const t=document.createElement("li"),i=!e.disabled;t.className=`bim-menu-item ${i?"":"disabled"}`;const r=document.createElement("div");r.className="bim-menu-item-icon",e.icon&&(r.innerHTML=e.icon),t.appendChild(r);const n=document.createElement("div");n.className="bim-menu-item-label",n.textContent=gt(e.label),t.appendChild(n);const a=e.children,o=a&&a.length>0;if(o){const l=document.createElement("div");l.className="bim-menu-item-arrow",l.innerHTML='',t.appendChild(l),t.addEventListener("mouseenter",()=>this.openSubMenu(e,t))}else t.addEventListener("mouseenter",()=>this.closeSubMenu());return i&&t.addEventListener("click",l=>{l.stopPropagation(),console.log(`[BimMenu] Clicked item: ${e.id}`),o||(e.onClick?(console.log(`[BimMenu] Executing onClick for ${e.id}`),e.onClick()):console.warn(`[BimMenu] No onClick handler for ${e.id}`))}),t}openSubMenu(e,t){const i=e.children;if(!i||i.length===0)return;this.closeSubMenu();const r=document.createElement("div");r.style.position="fixed",r.style.zIndex="10001";const n=t.getBoundingClientRect();r.style.top=`${n.top}px`,r.style.left=`${n.right}px`,r.addEventListener("mousedown",l=>l.stopPropagation());const a=new el({items:i});a.init(),r.appendChild(a.element),document.body.appendChild(r),this.activeSubMenu={menu:a,container:r};const o=r.getBoundingClientRect();o.right>window.innerWidth&&(r.style.left=`${n.left-o.width}px`)}closeSubMenu(){this.activeSubMenu&&(this.activeSubMenu.menu.destroy(),this.activeSubMenu.container.remove(),this.activeSubMenu=null)}}class Ih extends ji{container;rightKeyPanel;contextHandlers=[];constructor(e,t){super(e),this.container=t,this.rightKeyPanel=new G_({zIndex:9e3,container:this.container,onContext:this.handleContextMenu}),this.rightKeyPanel.init()}destroy(){this.rightKeyPanel.destroy()}registerHandler(e){this.contextHandlers.push(e)}showMenu(e,t,i,r){if(!i||i.length===0)return;const n=new el({items:i,groupOrder:r});n.init(),this.rightKeyPanel.mount(n),this.rightKeyPanel.show(e,t)}hide(){this.rightKeyPanel.hide()}handleContextMenu=e=>{let t=null;for(const i of this.contextHandlers){const r=i(e);r&&r.length>0&&(t||(t=[]),t=t.concat(r))}t&&t.length>0?this.showMenu(e.clientX,e.clientY,t):this.hide()}}const W_=s=>({id:"infoMenu",label:"menu.info",group:"info",icon:'',onClick:()=>{console.log("dianjile"),s.dialog?.showInfoDialog(),s.engine?.rightKey?.hide()}}),j_=s=>({id:"fourMenu",label:"menu.info",icon:'',onClick:()=>{console.log("dianjile"),s.dialog?.showInfoDialog(),s.engine?.rightKey?.hide()}}),X_=s=>({id:"infoMenu",label:"menu.info",icon:'',onClick:()=>{console.log("dianjile"),s.dialog?.showInfoDialog(),s.engine?.rightKey?.hide()}}),q_=s=>({id:"homeMenu",label:"menu.home",group:"home",children:[X_(s),j_(s)],icon:'',onClick:()=>{s.dialog?.showInfoDialog(),s.engine?.rightKey?.hide()}});class Y_ extends ji{container;engineInstance=null;rightKey=null;constructor(e,t){super(e),this.container=t}initialize(e){this.engineInstance&&this.engineInstance.isInitialized()&&(console.warn("[EngineManager] 3D Engine already initialized. Destroying old instance..."),this.engineInstance.destroy(),this.engineInstance=null);try{return this.engineInstance=new V_({container:this.container,...e}),this.engineInstance.init(),this.rightKey=new Ih(this.engine,this.container),this.rightKey.registerHandler(t=>[W_(this.engine),q_(this.engine)]),this.engineInstance.isInitialized()}catch(t){return console.error("[EngineManager] Failed to initialize 3D engine:",t),this.engineInstance=null,!1}}isInitialized(){return this.engineInstance!==null&&this.engineInstance.isInitialized()}loadModel(e,t){if(!this.engineInstance||!this.engineInstance.isInitialized()){console.error("[EngineManager] 3D Engine not initialized. Please call initialize() first.");return}this.engineInstance.loadModel(e,t)}getEngine(){return this.engineInstance?this.engineInstance.getEngine():(console.warn("[EngineManager] 3D Engine not initialized."),null)}destroy(){this.engineInstance&&(this.engineInstance.destroy(),this.engineInstance=null),this.rightKey&&(this.rightKey.destroy(),this.rightKey=null)}}var mt=(s=>(s[s.Unchecked=0]="Unchecked",s[s.Checked=1]="Checked",s[s.Indeterminate=2]="Indeterminate",s))(mt||{});class K_{config;element;children=[];parent=null;checkState=mt.Unchecked;contentEl;switcherEl;checkboxEl=null;titleEl;actionsEl;childrenContainer;onExpandChange;onCheckChange;onNodeClick;renderActions;constructor(e,t,i){this.config=e,this.onExpandChange=i.onExpand,this.onCheckChange=i.onCheck,this.onNodeClick=i.onClick,this.renderActions=t.renderActions,this.checkState=e.checked?mt.Checked:mt.Unchecked,this.element=this.createDom(t)}createDom(e){const t=document.createElement("div");t.className="bim-tree-node",this.config.disabled&&t.classList.add("is-disabled"),this.contentEl=document.createElement("div"),this.contentEl.className="bim-tree-node-content",this.switcherEl=document.createElement("span"),this.switcherEl.className="bim-tree-switcher",this.switcherEl.innerHTML='';const i=this.config.children&&this.config.children.length>0;if(i?this.config.expanded&&this.switcherEl.classList.add("is-expanded"):this.switcherEl.classList.add("is-hidden"),this.switcherEl.addEventListener("click",n=>{n.stopPropagation(),this.toggleExpand()}),this.contentEl.appendChild(this.switcherEl),e.checkable!==!1&&(this.checkboxEl=document.createElement("span"),this.checkboxEl.className="bim-tree-checkbox",this.updateCheckboxUI(),this.checkboxEl.addEventListener("click",n=>{n.stopPropagation(),!this.config.disabled&&this.toggleCheck()}),this.contentEl.appendChild(this.checkboxEl)),this.config.icon){const n=document.createElement("span");n.className="bim-tree-icon",n.innerHTML=this.config.icon.includes("`,this.contentEl.appendChild(n)}this.titleEl=document.createElement("span"),this.titleEl.className="bim-tree-title",this.updateLabel(),this.contentEl.appendChild(this.titleEl),this.actionsEl=document.createElement("div"),this.actionsEl.className="bim-tree-node-actions",this.actionsEl.addEventListener("click",n=>{n.stopPropagation()}),this.contentEl.appendChild(this.actionsEl),this.contentEl.addEventListener("click",n=>{if(n.stopPropagation(),this.config.disabled)return;(this.config.clickAction||"select")==="expand"?this.toggleExpand():this.onNodeClick(this)}),t.appendChild(this.contentEl),this.childrenContainer=document.createElement("div"),this.childrenContainer.className="bim-tree-children";const r=e.indent||24;return this.childrenContainer.style.paddingLeft=`${r}px`,this.config.expanded&&i&&this.childrenContainer.classList.add("is-visible"),t.appendChild(this.childrenContainer),t}setSelected(e){if(e){if(this.contentEl.classList.add("is-selected"),this.renderActions){const t=this.renderActions(this.config);this.actionsEl.innerHTML="",typeof t=="string"?this.actionsEl.innerHTML=t:t instanceof HTMLElement&&this.actionsEl.appendChild(t)}}else this.contentEl.classList.remove("is-selected"),this.actionsEl.innerHTML=""}updateLabel(){this.titleEl&&(this.titleEl.textContent=this.config.label)}toggleExpand(e){if(!this.config.children||this.config.children.length===0)return;const t=e!==void 0?e:!this.config.expanded;this.config.expanded=t,t?(this.switcherEl.classList.add("is-expanded"),this.childrenContainer.classList.add("is-visible")):(this.switcherEl.classList.remove("is-expanded"),this.childrenContainer.classList.remove("is-visible")),e===void 0&&this.onExpandChange(this)}toggleCheck(){const e=this.checkState!==mt.Checked;this.setChecked(e?mt.Checked:mt.Unchecked,!0)}setChecked(e,t=!1){this.checkState!==e&&(this.checkState=e,this.config.checked=e===mt.Checked,this.updateCheckboxUI(),t&&this.onCheckChange(this))}updateCheckboxUI(){this.checkboxEl&&(this.checkboxEl.classList.remove("is-checked","is-indeterminate"),this.checkState===mt.Checked?this.checkboxEl.classList.add("is-checked"):this.checkState===mt.Indeterminate&&this.checkboxEl.classList.add("is-indeterminate"))}appendChild(e){e.parent=this,this.children.push(e),this.childrenContainer.appendChild(e.element),this.children.length===1&&this.switcherEl.classList.remove("is-hidden")}destroy(){this.children.forEach(e=>e.destroy()),this.children=[],this.element.remove(),this.parent=null}}class Z_{element;contentElement;searchInput=null;searchResults=null;options;nodeMap=new Map;rootNodes=[];selectedNode=null;unsubscribeLocale=null;unsubscribeTheme=null;clickOutsideHandler=null;onNodeCheck;onNodeSelect;onNodeExpand;constructor(e){this.options={checkable:!0,checkStrictly:!0,indent:24,defaultExpandAll:!0,enableSearch:!1,searchPlaceholder:"tree.searchPlaceholder",...e},this.element=document.createElement("div"),this.element.className="bim-tree",this.options.enableSearch&&this.createSearchDOM(),this.contentElement=document.createElement("div"),this.contentElement.className="bim-tree-content",this.element.appendChild(this.contentElement),e.onNodeCheck&&(this.onNodeCheck=e.onNodeCheck),e.onNodeSelect&&(this.onNodeSelect=e.onNodeSelect),e.onNodeExpand&&(this.onNodeExpand=e.onNodeExpand)}createSearchDOM(){const e=document.createElement("div");e.className="bim-tree-search";const t=document.createElement("div");t.className="bim-tree-search-wrapper";const i=document.createElement("span");i.className="bim-tree-search-icon",i.innerHTML='',t.appendChild(i),this.searchInput=document.createElement("input"),this.searchInput.className="bim-tree-search-input",this.searchInput.type="text",this.searchInput.placeholder=gt(this.options.searchPlaceholder||"搜索..."),this.searchInput.addEventListener("input",r=>{const n=r.target.value;this.handleSearch(n)}),t.appendChild(this.searchInput),e.appendChild(t),this.searchResults=document.createElement("div"),this.searchResults.className="bim-tree-search-results",e.appendChild(this.searchResults),this.element.appendChild(e),this.clickOutsideHandler=r=>{this.searchResults&&!this.searchResults.contains(r.target)&&!this.searchInput?.contains(r.target)&&this.searchResults.classList.remove("is-visible")},document.addEventListener("click",this.clickOutsideHandler)}init(){this.render(),this.unsubscribeLocale=ri.subscribe(()=>this.setLocales()),this.unsubscribeTheme=vt.subscribe(e=>this.setTheme(e)),this.setTheme(vt.getTheme())}handleSearch(e){if(!this.searchResults)return;if(!e.trim()){this.searchResults.classList.remove("is-visible"),this.searchResults.innerHTML="";return}const t=[],i=e.toLowerCase();this.nodeMap.forEach(r=>{const n=r.config.label;n.toLowerCase().includes(i)&&t.push({node:r,label:n,path:this.getNodePath(r)})}),this.renderSearchResults(t)}getNodePath(e){const t=[];let i=e.parent;for(;i;)t.unshift(i.config.label),i=i.parent;return t.join(" > ")}renderSearchResults(e){if(this.searchResults){if(this.searchResults.innerHTML="",e.length===0){const t=document.createElement("div");t.className="bim-tree-search-item",t.style.cursor="default",t.style.color="#999",t.textContent="No results",this.searchResults.appendChild(t)}else e.forEach(t=>{const i=document.createElement("div");i.className="bim-tree-search-item";const r=document.createElement("span");r.className="bim-tree-search-item-title",r.textContent=t.label;const n=document.createElement("span");n.className="bim-tree-search-item-path",n.textContent=t.path,i.appendChild(r),t.path&&i.appendChild(n),i.addEventListener("click",()=>{this.revealNode(t.node)}),this.searchResults.appendChild(i)});this.searchResults.classList.add("is-visible")}}revealNode(e){this.searchResults&&(this.searchResults.classList.remove("is-visible"),this.searchInput&&(this.searchInput.value=""));let t=e.parent;for(;t;)t.toggleExpand(!0),t=t.parent;this.handleNodeSelect(e),setTimeout(()=>{e.element.scrollIntoView({behavior:"smooth",block:"center"})},100)}setTheme(e){const t=this.element.style;t.setProperty("--bim-ui_bg_color",e.panelBackground),t.setProperty("--bim-ui_text_primary",e.textPrimary),t.setProperty("--bim-ui_text_secondary",e.textSecondary||"#999"),t.setProperty("--bim-ui_border_color",e.border),t.setProperty("--bim-ui_bg_hover",e.componentHover),t.setProperty("--bim-primary_color",e.primary)}setLocales(){this.nodeMap.forEach(e=>e.updateLabel()),this.searchInput&&(this.searchInput.placeholder=gt(this.options.searchPlaceholder||"tree.searchPlaceholder"))}destroy(){this.unsubscribeLocale&&(this.unsubscribeLocale(),this.unsubscribeLocale=null),this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.clickOutsideHandler&&(document.removeEventListener("click",this.clickOutsideHandler),this.clickOutsideHandler=null),this.rootNodes.forEach(e=>e.destroy()),this.rootNodes=[],this.nodeMap.clear(),this.element.remove(),this.selectedNode=null}render(){this.contentElement.innerHTML="",this.nodeMap.clear(),this.rootNodes=[],this.options.data.forEach(e=>{this.createNodeRecursively(e,null)})}createNodeRecursively(e,t){e.expanded===void 0&&(e.expanded=this.options.defaultExpandAll);const i=new K_(e,this.options,{onExpand:r=>{this.onNodeExpand&&this.onNodeExpand(r)},onCheck:r=>this.handleNodeCheck(r),onClick:r=>this.handleNodeSelect(r)});this.nodeMap.set(e.id,i),t?t.appendChild(i):(this.rootNodes.push(i),this.contentElement.appendChild(i.element)),e.children&&e.children.length>0&&e.children.forEach(r=>{this.createNodeRecursively(r,i)})}handleNodeSelect(e){this.selectedNode&&this.selectedNode!==e&&this.selectedNode.setSelected(!1),e.setSelected(!0),this.selectedNode=e,this.onNodeSelect&&this.onNodeSelect(e)}handleNodeCheck(e){const t=e.checkState===mt.Checked;if(this.onNodeCheck&&this.onNodeCheck(e),this.options.checkStrictly===!1)return;const i=(n,a)=>{n.children.forEach(o=>{o.config.disabled||(o.setChecked(a,!1),i(o,a))})};t?i(e,mt.Checked):i(e,mt.Unchecked);let r=e.parent;for(;r;){if(r.config.disabled){r=r.parent;continue}const n=r.children,a=n.every(l=>l.checkState===mt.Checked),o=n.every(l=>l.checkState===mt.Unchecked);a?r.setChecked(mt.Checked,!1):o?r.setChecked(mt.Unchecked,!1):r.setChecked(mt.Indeterminate,!1),r=r.parent}}getNode(e){return this.nodeMap.get(e)}checkNode(e,t){const i=this.nodeMap.get(e);i&&i.setChecked(t?mt.Checked:mt.Unchecked,!0)}expandAll(e){this.nodeMap.forEach(t=>t.toggleExpand(e))}getCheckedNodes(e=!1){const t=[];return this.nodeMap.forEach(i=>{(i.checkState===mt.Checked||e&&i.checkState===mt.Indeterminate)&&t.push(i.config)}),t}}class Uh{element;navElement;contentElement;options;activeId;tabMap=new Map;panelMap=new Map;unsubscribeLocale=null;unsubscribeTheme=null;navClickHandler=null;constructor(e){this.options=e,this.activeId=e.activeId||(e.tabs[0]?.id??null),e.tabs.forEach(t=>this.tabMap.set(t.id,t)),this.element=document.createElement("div"),this.element.className="bim-tab",this.navElement=document.createElement("div"),this.navElement.className="bim-tab__nav",this.navElement.setAttribute("role","tablist"),this.element.appendChild(this.navElement),this.contentElement=document.createElement("div"),this.contentElement.className="bim-tab__content",this.element.appendChild(this.contentElement),this.options.container.appendChild(this.element)}init(){this.renderNav(),this.renderPanels(),this.setLocales(),this.setTheme(vt.getTheme()),this.unsubscribeLocale=ri.subscribe(()=>this.setLocales()),this.unsubscribeTheme=vt.subscribe(e=>this.setTheme(e))}renderNav(){this.navElement.innerHTML="",this.navClickHandler=e=>{const t=e.target.closest(".bim-tab__item");if(!t)return;const i=t.dataset.id;!i||this.tabMap.get(i)?.disabled||this.activateTab(i)},this.navElement.addEventListener("click",this.navClickHandler),this.options.tabs.forEach(e=>{const t=document.createElement("button");if(t.type="button",t.className="bim-tab__item",t.dataset.id=e.id,t.setAttribute("role","tab"),t.id=`tab-${e.id}`,t.setAttribute("aria-selected",`${e.id===this.activeId}`),e.disabled&&(t.disabled=!0,t.setAttribute("aria-disabled","true"),t.classList.add("is-disabled")),e.icon){const r=document.createElement("span");r.className="bim-tab__icon",r.innerHTML=e.icon,t.appendChild(r)}const i=document.createElement("span");i.className="bim-tab__title",i.textContent=this.resolveTitle(e.title),t.appendChild(i),e.id===this.activeId&&t.classList.add("is-active"),this.navElement.appendChild(t)})}renderPanels(){this.contentElement.innerHTML="",this.panelMap.clear(),this.options.tabs.forEach(e=>{const t=document.createElement("div");t.className="bim-tab__panel",t.dataset.id=e.id,t.setAttribute("role","tabpanel"),t.setAttribute("aria-labelledby",`tab-${e.id}`),e.content instanceof HTMLElement?t.appendChild(e.content):typeof e.content=="string"&&(t.innerHTML=e.content),e.id===this.activeId?t.classList.add("is-active"):t.style.display="none",this.panelMap.set(e.id,t),this.contentElement.appendChild(t)})}activateTab(e){if(this.activeId===e)return;const t=this.tabMap.get(e);if(!t||t.disabled)return;this.activeId=e,this.navElement.querySelectorAll(".bim-tab__item").forEach(r=>{const n=r.dataset.id===e;r.classList.toggle("is-active",n),r.setAttribute("aria-selected",`${n}`)}),this.panelMap.forEach((r,n)=>{const a=n===e;r.classList.toggle("is-active",a),r.style.display=a?"block":"none"}),this.options.onChange&&this.options.onChange(e,t)}setTheme(e){const t=this.element.style;t.setProperty("--bim-tab-bg",e.panelBackground),t.setProperty("--bim-tab-nav-bg",e.panelBackground),t.setProperty("--bim-tab-text",e.textPrimary),t.setProperty("--bim-tab-text-secondary",e.textSecondary),t.setProperty("--bim-tab-text-active",e.primary),t.setProperty("--bim-tab-border",e.border),t.setProperty("--bim-tab-hover-bg",e.componentHover),t.setProperty("--bim-tab-active-bg",e.componentActive),t.setProperty("--bim-tab-icon",e.icon)}setLocales(){this.navElement.querySelectorAll(".bim-tab__item").forEach(t=>{const i=t.dataset.id;if(!i)return;const r=this.tabMap.get(i);if(!r)return;const n=t.querySelector(".bim-tab__title");n&&(n.textContent=this.resolveTitle(r.title))})}destroy(){this.navClickHandler&&(this.navElement.removeEventListener("click",this.navClickHandler),this.navClickHandler=null),this.unsubscribeLocale&&(this.unsubscribeLocale(),this.unsubscribeLocale=null),this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.panelMap.clear(),this.tabMap.clear(),this.element.remove()}resolveTitle(e){try{return gt(e)||e}catch{return e}}}const $_=[{id:"root",label:"全部构件",expanded:!0,clickAction:"expand",children:[{id:"level-1",label:"一层",expanded:!1,icon:'',clickAction:"expand",children:[{id:"l1-wall",label:"墙体(128)"},{id:"l1-column",label:"柱(46)"},{id:"l1-beam",label:"梁(82)"},{id:"l1-slab",label:"楼板(12)"},{id:"l1-door",label:"门(24)"},{id:"l1-window",label:"窗(36)"}]},{id:"level-2",label:"二层",expanded:!1,clickAction:"expand",children:[{id:"l2-wall",label:"墙体(141)"},{id:"l2-column",label:"柱(52)"},{id:"l2-beam",label:"梁(90)"},{id:"l2-slab",label:"楼板(12)"},{id:"l2-door",label:"门(18)"},{id:"l2-window",label:"窗(40)"}]},{id:"level-3",label:"三层",expanded:!1,clickAction:"expand",children:[{id:"l3-wall",label:"墙体(136)"},{id:"l3-column",label:"柱(48)"},{id:"l3-beam",label:"梁(88)"},{id:"l3-slab",label:"楼板(12)"},{id:"l3-door",label:"门(16)"},{id:"l3-window",label:"窗(38)"}]},{id:"level-roof",label:"屋面层",expanded:!1,clickAction:"expand",children:[{id:"rf-slab",label:"屋面板(6)"},{id:"rf-beam",label:"屋面梁(24)"},{id:"rf-parapet",label:"女儿墙(18)"}]}]}];class J_ extends ji{toolbar=null;toolbarContainer=null;container;dialog=null;constructor(e,t){super(e),this.container=t,this.init()}init(){this.toolbarContainer=document.createElement("div"),this.toolbarContainer.id="bim-construct-tree",this.container.appendChild(this.toolbarContainer),this.toolbar=new Fn({container:this.toolbarContainer,showLabel:!1,direction:"column",position:"top-left",align:"vertical",expand:"up"}),this.toolbar.init(),this.toolbar.setEngine(this.engine),this.toolbar.addGroup("construct-tree"),this.toolbar.addButton({id:"construct-tree-btn",groupId:"construct-tree",type:"button",label:"construct-tree",icon:'',onClick:()=>{this.openConstructTreeDialog()}}),this.toolbar.render()}openConstructTreeDialog(){this.setVisible(!1);const e=new Z_({data:$_,checkable:!0,indent:0,enableSearch:!0,checkStrictly:!0,defaultExpandAll:!0,renderActions:o=>'',onNodeCheck:o=>{console.log("onNodeCheck",o)},onNodeSelect:o=>{console.log("onNodeSelect",o)},onNodeExpand:o=>{console.log("onNodeExpand",o),this.dialog?.fitWidth()}});e.init();const t=document.createElement("div");t.className="construct-tab__panel-content";const i=document.createElement("div");i.className="construct-tab__panel-content";const r=document.createElement("div");r.className="construct-tab__panel-content",r.appendChild(e.element);const n=document.createElement("div");n.className="construct-tab__container",n.style.height="100%",n.style.overflow="hidden";const a=new Uh({container:n,tabs:[{id:"component",title:"tab.component",content:r},{id:"system",title:"tab.system",content:t},{id:"space",title:"tab.space",content:i}],activeId:"component",onChange:()=>{this.dialog?.fitWidth()}});a.init(),this.dialog=this.engine.dialog.create({title:"constructTree.title",minWidth:320,height:420,content:n,position:{x:20,y:20},resizable:!1,onClose:()=>{a.destroy(),e.destroy(),this.setVisible(!0)}}),this.dialog?.fitWidth()}refresh(){this.toolbar?.render()}destroy(){this.toolbar?.destroy(),this.toolbar=null}addGroup(e,t){this.toolbar?.addGroup(e,t),this.toolbar?.render()}addButton(e){this.toolbar?.addButton(e),this.toolbar?.render()}setButtonVisibility(e,t){this.toolbar?.updateButtonVisibility(e,t)}setShowLabel(e){this.toolbar?.setShowLabel(e)}setVisible(e){this.toolbarContainer&&(this.toolbarContainer.style.visibility=e?"visible":"hidden")}setBackgroundColor(e){this.toolbar?.setBackgroundColor(e)}setColors(e){this.toolbar?.setColors(e)}}class Q_{element;headerEl;contentEl;contentBoxEl;arrowEl;titleEl;config;parent;constructor(e,t){this.config=e,this.parent=t,this.element=this.createDom()}createDom(){const e=document.createElement("div");if(e.className=`bim-collapse-item ${this.config.className||""}`,this.config.disabled&&e.classList.add("is-disabled"),e.dataset.id=this.config.id,this.headerEl=document.createElement("div"),this.headerEl.className="bim-collapse-header",this.arrowEl=document.createElement("span"),this.arrowEl.className="bim-collapse-arrow",this.arrowEl.innerHTML='',this.headerEl.appendChild(this.arrowEl),this.config.icon){const t=document.createElement("span");t.className="bim-collapse-icon",t.innerHTML=this.config.icon,this.headerEl.appendChild(t)}if(this.titleEl=document.createElement("span"),this.titleEl.className="bim-collapse-title",this.titleEl.textContent=gt(this.config.title),this.headerEl.appendChild(this.titleEl),this.config.extra){const t=document.createElement("div");t.className="bim-collapse-extra",typeof this.config.extra=="string"?t.innerHTML=this.config.extra:t.appendChild(this.config.extra),this.headerEl.appendChild(t)}return this.headerEl.addEventListener("click",()=>{this.config.disabled||this.parent.toggleItem(this.config.id)}),e.appendChild(this.headerEl),this.contentEl=document.createElement("div"),this.contentEl.className="bim-collapse-content is-hidden",this.contentBoxEl=document.createElement("div"),this.contentBoxEl.className="bim-collapse-content-box",typeof this.config.content=="string"?this.contentBoxEl.innerHTML=this.config.content:this.contentBoxEl.appendChild(this.config.content),this.contentEl.appendChild(this.contentBoxEl),e.appendChild(this.contentEl),e}updateLocale(){this.titleEl&&(this.titleEl.textContent=gt(this.config.title))}setActive(e){e?(this.element.classList.add("is-active"),this.contentEl.classList.remove("is-hidden")):(this.element.classList.remove("is-active"),this.contentEl.classList.add("is-hidden"))}}class Nh{element;options;items=new Map;activeIds=new Set;unsubscribeLocale=null;unsubscribeTheme=null;constructor(e){this.options={bordered:!0,accordion:!1,...e},this.element=document.createElement("div"),this.element.className=`bim-collapse ${this.options.className||""}`,this.options.bordered||(this.element.style.border="none"),this.options.ghost&&this.element.classList.add("is-ghost");const t=typeof this.options.container=="string"?document.getElementById(this.options.container):this.options.container;t&&t.appendChild(this.element),this.options.activeIds&&this.options.activeIds.forEach(i=>this.activeIds.add(i)),this.init()}init(){this.options.items.forEach(e=>{const t=new Q_(e,this);this.items.set(e.id,t),this.element.appendChild(t.element),this.activeIds.has(e.id)&&t.setActive(!0)}),this.unsubscribeLocale=ri.subscribe(()=>{this.setLocales()}),this.unsubscribeTheme=vt.subscribe(e=>{this.setTheme(e)}),this.setTheme(vt.getTheme())}toggleItem(e){const t=this.activeIds.has(e);this.options.accordion?(this.activeIds.clear(),t||this.activeIds.add(e)):t?this.activeIds.delete(e):this.activeIds.add(e),this.refreshState(),this.options.onChange&&this.options.onChange(Array.from(this.activeIds))}refreshState(){this.items.forEach((e,t)=>{e.setActive(this.activeIds.has(t))})}setTheme(e){const t=this.element.style;t.setProperty("--bim-bg-color",e.panelBackground),t.setProperty("--bim-border-color",e.border),t.setProperty("--bim-text-color",e.textPrimary),t.setProperty("--bim-header-bg-color",e.componentHover),t.setProperty("--bim-header-hover-bg-color",e.componentHover),t.setProperty("--bim-content-bg-color",e.panelBackground),t.setProperty("--bim-disabled-color",e.textSecondary)}setLocales(){this.items.forEach(e=>e.updateLocale())}destroy(){this.unsubscribeLocale&&(this.unsubscribeLocale(),this.unsubscribeLocale=null),this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.element.remove(),this.items.clear()}}class tl{element;options;unsubscribeTheme=null;constructor(e){this.options={bordered:!1,...e},this.element=this.createDom();const t=typeof this.options.container=="string"?document.getElementById(this.options.container):this.options.container;t&&t.appendChild(this.element),this.init()}init(){this.applyCustomStyles(),this.renderItems(),this.unsubscribeTheme=vt.subscribe(e=>{this.setTheme(e)}),this.setTheme(vt.getTheme())}createDom(){const e=document.createElement("div");return e.className=`bim-description ${this.options.className||""}`,this.options.bordered&&e.classList.add("is-bordered"),e}applyCustomStyles(){const e=this.element.style;this.options.fontSize&&e.setProperty("--bim-desc-font-size",this.options.fontSize),this.options.labelColor&&e.setProperty("--bim-desc-label-color",this.options.labelColor),this.options.valueColor&&e.setProperty("--bim-desc-value-color",this.options.valueColor),this.options.labelPadding&&e.setProperty("--bim-desc-label-padding",this.options.labelPadding),this.options.valuePadding&&e.setProperty("--bim-desc-value-padding",this.options.valuePadding)}renderItems(){this.element.innerHTML="",this.options.items.forEach(e=>{const t=document.createElement("div");t.className=`bim-description-item ${e.className||""}`;const i=document.createElement("div");i.className="bim-description-label",e.labelColor&&(i.style.color=e.labelColor),this.options.labelWidth&&(i.style.width=this.options.labelWidth),i.textContent=this.options.bordered?e.label:e.label+":";const r=document.createElement("div");r.className="bim-description-value",e.valueColor&&(r.style.color=e.valueColor),typeof e.value=="string"?r.innerHTML=e.value:r.appendChild(e.value),t.appendChild(i),t.appendChild(r),this.element.appendChild(t)})}setItems(e){this.options.items=e,this.renderItems()}setTheme(e){const t=this.element.style;t.setProperty("--bim-text-color",e.textPrimary),t.setProperty("--bim-label-color",e.textSecondary),t.setProperty("--bim-value-color",e.textPrimary),t.setProperty("--bim-border-color",e.border)}setLocales(){}destroy(){this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.element.remove()}}class e1 extends ji{dialogId="property-panel-dialog";constructor(e){super(e)}init(){document.addEventListener("bim-demo:open-property-panel",()=>{this.show()})}show(){if(!this.engine.dialog){console.warn("Dialog manager is not initialized");return}const e=360,t=document.body.clientWidth-e-40;console.log("x",t);const i=this.engine.dialog.create({id:this.dialogId,title:"panel.property.title",content:"",width:`${e}px`,height:"500px",position:{x:t,y:20},showMask:!1,resizable:!0}),r=document.createElement("div");r.style.height="100%",r.style.display="flex",r.style.flexDirection="column",i.setContent(r),new Uh({container:r,tabs:[{id:"props",title:"panel.property.tab.props",content:this.createPropsTabContent()},{id:"material",title:"panel.property.tab.material",content:this.createMaterialTabContent()}]}).init()}createPropsTabContent(){const e=document.createElement("div");return e.style.height="100%",e.style.overflowY="auto",new Nh({container:e,accordion:!0,activeIds:["base","location"],items:[{id:"base",title:"panel.property.base",content:this.createBaseInfoContent()},{id:"advanced",title:"panel.property.advanced",content:this.createAdvancedInfoContent(),disabled:!1}]}),e}createMaterialTabContent(){const e=document.createElement("div");return e.style.height="100%",e.style.overflowY="auto",new Nh({container:e,accordion:!0,activeIds:["material"],items:[{id:"material",title:"panel.property.material",content:this.createMaterialContent()}]}),e}createBaseInfoContent(){const e=document.createElement("div");return new tl({container:e,labelWidth:"80px",bordered:!0,items:[{label:"Guid",value:'1f8d-4a2e-9c'},{label:"Name",value:"Basic Wall: Generic - 200mm"},{label:"Type",value:"Basic Wall"},{label:"Level",value:"Trane - Centrifugal Water Chiller - CVHF 2 Stage direct drive TAG(BP-RHS-1100RT) 0202104531 1"}]}),e}createAdvancedInfoContent(){const e=document.createElement("div");return new tl({container:e,labelWidth:"100px",bordered:!0,items:[{label:"Area",value:"32.5 m²"},{label:"Volume",value:"6.5 m³"},{label:"Length",value:"5000 mm"},{label:"Phase",value:"New Construction"}]}),e}createMaterialContent(){const e=document.createElement("div"),t=document.createElement("div");t.style.display="flex",t.style.alignItems="center",t.style.marginBottom="4px",t.innerHTML=` + }`,blending:kn,depthTest:!1,depthWrite:!1,transparent:!0})}}sr.BlurDirectionX=new oe(1,0),sr.BlurDirectionY=new oe(0,1);class v_{outlinePass;hoveredObjects=[];selectedObjects=[];constructor(e,t,i,r){this.outlinePass=new sr(new oe(i,r),e,t),this.outlinePass.edgeStrength=3,this.outlinePass.edgeGlow=.5,this.outlinePass.edgeThickness=1,this.outlinePass.pulsePeriod=0,this.outlinePass.visibleEdgeColor.set("#ff9800"),this.outlinePass.hiddenEdgeColor.set("#ff9800")}getPass(){return this.outlinePass}setHoveredObjects(e){this.hoveredObjects=e,this.updateOutline(),e.length>0&&(this.outlinePass.edgeStrength=3,this.outlinePass.edgeGlow=.5,this.outlinePass.visibleEdgeColor.set("#ff9800"),this.outlinePass.hiddenEdgeColor.set("#ff9800"))}setSelectedObjects(e){this.selectedObjects=e,this.updateOutline(),e.length>0&&(this.outlinePass.edgeStrength=5,this.outlinePass.edgeGlow=1,this.outlinePass.visibleEdgeColor.set("#00aaff"),this.outlinePass.hiddenEdgeColor.set("#00aaff"))}clearHovered(){this.hoveredObjects=[],this.updateOutline()}clearSelected(){this.selectedObjects=[],this.updateOutline()}clearAll(){this.hoveredObjects=[],this.selectedObjects=[],this.updateOutline()}updateOutline(){this.selectedObjects.length>0?(this.outlinePass.selectedObjects=this.selectedObjects,this.outlinePass.edgeStrength=5,this.outlinePass.edgeGlow=1,this.outlinePass.visibleEdgeColor.set("#00aaff"),this.outlinePass.hiddenEdgeColor.set("#00aaff")):this.hoveredObjects.length>0?(this.outlinePass.selectedObjects=this.hoveredObjects,this.outlinePass.edgeStrength=3,this.outlinePass.edgeGlow=.5,this.outlinePass.visibleEdgeColor.set("#ff9800"),this.outlinePass.hiddenEdgeColor.set("#ff9800")):this.outlinePass.selectedObjects=[]}resize(e,t){this.outlinePass.setSize(e,t)}setHoverStyle(e){e.color&&(this.outlinePass.visibleEdgeColor.set(e.color),this.outlinePass.hiddenEdgeColor.set(e.color)),e.strength!==void 0&&(this.outlinePass.edgeStrength=e.strength),e.glow!==void 0&&(this.outlinePass.edgeGlow=e.glow),e.thickness!==void 0&&(this.outlinePass.edgeThickness=e.thickness)}setSelectedStyle(e){}}class __{scene;camera;canvas;controls;outlineManager;isSelecting=!1;startPoint=new oe;endPoint=new oe;ctrlPressed=!1;controlsEnabled=!0;selectionBox=null;selectedObjects=[];constructor(e,t,i,r,s){this.scene=e,this.camera=t,this.canvas=i,this.controls=r,this.outlineManager=s,this.setupEventListeners(),this.createSelectionBoxElement()}createSelectionBoxElement(){this.selectionBox=document.createElement("div"),this.selectionBox.style.position="absolute",this.selectionBox.style.border="2px dashed #00aaff",this.selectionBox.style.backgroundColor="rgba(0, 170, 255, 0.1)",this.selectionBox.style.pointerEvents="none",this.selectionBox.style.display="none",this.selectionBox.style.zIndex="1000",this.canvas.parentElement&&this.canvas.parentElement.appendChild(this.selectionBox)}setupEventListeners(){window.addEventListener("keydown",this.onKeyDown.bind(this)),window.addEventListener("keyup",this.onKeyUp.bind(this)),this.canvas.addEventListener("mousedown",this.onMouseDown.bind(this)),this.canvas.addEventListener("mousemove",this.onMouseMove.bind(this)),this.canvas.addEventListener("mouseup",this.onMouseUp.bind(this))}onKeyDown(e){(e.key==="Control"||e.key==="Meta")&&(this.ctrlPressed=!0)}onKeyUp(e){(e.key==="Control"||e.key==="Meta")&&(this.ctrlPressed=!1,this.isSelecting&&this.endSelection())}onMouseDown(e){if(e.button!==0||!this.ctrlPressed)return;const t=this.canvas.getBoundingClientRect();this.startPoint.set(e.clientX-t.left,e.clientY-t.top),this.endPoint.copy(this.startPoint),this.isSelecting=!0,this.controls&&this.controls.enabled!==void 0&&(this.controlsEnabled=this.controls.enabled,this.controls.enabled=!1),this.selectionBox&&(this.selectionBox.style.display="block",this.updateSelectionBoxUI()),e.preventDefault(),e.stopPropagation()}onMouseMove(e){if(!this.isSelecting)return;const t=this.canvas.getBoundingClientRect();this.endPoint.set(e.clientX-t.left,e.clientY-t.top),this.updateSelectionBoxUI(),this.updateSelectedObjects(),e.preventDefault(),e.stopPropagation()}onMouseUp(e){this.isSelecting&&(this.endSelection(),e.preventDefault(),e.stopPropagation())}endSelection(){this.isSelecting&&(this.isSelecting=!1,this.controls&&this.controls.enabled!==void 0&&(this.controls.enabled=this.controlsEnabled),this.selectionBox&&(this.selectionBox.style.display="none"),this.updateSelectedObjects())}updateSelectionBoxUI(){if(!this.selectionBox)return;const e=Math.min(this.startPoint.x,this.endPoint.x),t=Math.min(this.startPoint.y,this.endPoint.y),i=Math.abs(this.endPoint.x-this.startPoint.x),r=Math.abs(this.endPoint.y-this.startPoint.y);this.selectionBox.style.left=`${e}px`,this.selectionBox.style.top=`${t}px`,this.selectionBox.style.width=`${i}px`,this.selectionBox.style.height=`${r}px`}updateSelectedObjects(){const e=this.endPoint.x>this.startPoint.x,t=this.endPoint.y>this.startPoint.y,i=e&&t,r=this.canvas.getBoundingClientRect(),s=r.width,a=r.height,o=new oe(Math.min(this.startPoint.x,this.endPoint.x)/s,Math.min(this.startPoint.y,this.endPoint.y)/a),l=new oe(Math.max(this.startPoint.x,this.endPoint.x)/s,Math.max(this.startPoint.y,this.endPoint.y)/a),c=[];this.scene.traverse(h=>{if(!h.isMesh||!h.visible)return;const u=h;if(!u.geometry)return;u.geometry.boundingBox||u.geometry.computeBoundingBox();const d=u.geometry.boundingBox;if(!d)return;const m=this.getBoundingBoxCorners(d,u).map(f=>this.worldToScreen(f)),g=this.getScreenBoundingBox(m);let v=!1;i?v=this.isFullyContained(g,o,l):v=this.isPartiallyContained(g,o,l),v&&c.push(h)}),this.selectedObjects=c,this.outlineManager.setSelectedObjects(this.selectedObjects)}getBoundingBoxCorners(e,t){const i=[],r=e.min,s=e.max;return i.push(new w(r.x,r.y,r.z)),i.push(new w(s.x,r.y,r.z)),i.push(new w(r.x,s.y,r.z)),i.push(new w(s.x,s.y,r.z)),i.push(new w(r.x,r.y,s.z)),i.push(new w(s.x,r.y,s.z)),i.push(new w(r.x,s.y,s.z)),i.push(new w(s.x,s.y,s.z)),i.forEach(a=>{a.applyMatrix4(t.matrixWorld)}),i}worldToScreen(e){const t=e.clone();t.project(this.camera);const i=(t.x+1)/2,r=(1-t.y)/2;return new oe(i,r)}getScreenBoundingBox(e){const t=new oe(1/0,1/0),i=new oe(-1/0,-1/0);return e.forEach(r=>{t.x=Math.min(t.x,r.x),t.y=Math.min(t.y,r.y),i.x=Math.max(i.x,r.x),i.y=Math.max(i.y,r.y)}),{min:t,max:i}}isFullyContained(e,t,i){return e.min.x>=t.x&&e.min.y>=t.y&&e.max.x<=i.x&&e.max.y<=i.y}isPartiallyContained(e,t,i){return!(e.max.xi.x||e.max.yi.y)}clearSelection(){this.selectedObjects=[],this.outlineManager.clearSelected()}getSelectedObjects(){return this.selectedObjects}dispose(){window.removeEventListener("keydown",this.onKeyDown.bind(this)),window.removeEventListener("keyup",this.onKeyUp.bind(this)),this.canvas.removeEventListener("mousedown",this.onMouseDown.bind(this)),this.canvas.removeEventListener("mousemove",this.onMouseMove.bind(this)),this.canvas.removeEventListener("mouseup",this.onMouseUp.bind(this)),this.selectionBox&&this.selectionBox.parentElement&&this.selectionBox.parentElement.removeChild(this.selectionBox),this.clearSelection()}}class x_{scene;clippingPlane;stencilGroup=null;isEnabledFlag=!1;capMesh=null;planeInitialized=!1;tempCenter=new w;sceneBounds=new At;capColor=new _e(16711680);constructor(e){this.scene=e,this.clippingPlane=new wi(new w(0,-1,0),0)}enable(){this.isEnabledFlag=!0,this.refresh()}disable(){this.isEnabledFlag=!1,this.cleanup()}refresh(){this.isEnabledFlag&&(this.cleanupStencilGroup(),this.ensurePlaneInitialized(),this.updateSceneMaterials(!0),this.createStencilGroup())}setPlane(e,t){this.planeInitialized=!0,this.clippingPlane.normal.copy(e).normalize(),this.clippingPlane.constant=t,this.isEnabledFlag&&this.updateCapPlane()}isEnabled(){return this.isEnabledFlag}setCapColor(e){if(this.capColor.set(e),this.capMesh){const t=this.capMesh.material;t.color.copy(this.capColor),t.needsUpdate=!0}}updateSceneMaterials(e){this.scene.traverse(t=>{if(t instanceof nt){if(t.userData.isStencilCap)return;(Array.isArray(t.material)?t.material:[t.material]).forEach(i=>{i&&(e?((!i.clippingPlanes||i.clippingPlanes.indexOf(this.clippingPlane)===-1)&&(i.clippingPlanes=[this.clippingPlane]),i.clipShadows=!0):i.clippingPlanes=[],i.needsUpdate=!0)})}})}createStencilGroup(){this.stencilGroup=new zi,this.stencilGroup.name="ClippingStencilGroup",this.scene.add(this.stencilGroup);let e=0;this.scene.traverse(t=>{if(t instanceof nt&&t.visible&&!t.userData.isStencilCap){if(!t.geometry)return;this.createStencilMeshesForObject(t),e++}}),console.log(`ClippingManager: Generated stencil geometry for ${e} meshes.`),this.addCapPlane(),this.updateCapPlane()}createStencilMeshesForObject(e){const t=e.geometry;e.updateMatrixWorld(!0);const i=e.matrixWorld,r=new kt({depthWrite:!1,depthTest:!1,colorWrite:!1,stencilWrite:!0,stencilFunc:za,clippingPlanes:[this.clippingPlane]}),s=r.clone();s.side=Ft,s.stencilFail=Fa,s.stencilZFail=Fa,s.stencilZPass=Fa;const a=new nt(t,s);a.applyMatrix4(i),a.matrixAutoUpdate=!1,a.userData.isStencilCap=!0,a.renderOrder=1,this.stencilGroup.add(a);const o=r.clone();o.side=bi,o.stencilFail=ka,o.stencilZFail=ka,o.stencilZPass=ka;const l=new nt(t,o);l.applyMatrix4(i),l.matrixAutoUpdate=!1,l.userData.isStencilCap=!0,l.renderOrder=1,this.stencilGroup.add(l)}addCapPlane(){const e=new kt({color:this.capColor,side:Gt,stencilWrite:!0,transparent:!0,opacity:0,stencilFunc:Mu,stencilRef:0,clippingPlanes:[],depthTest:!0,polygonOffset:!0,polygonOffsetFactor:-1,polygonOffsetUnits:-1}),t=new Cn(1e5,1e5),i=new nt(t,e);i.userData.isCapPlane=!0,i.userData.isStencilCap=!0,i.renderOrder=2,this.capMesh=i,this.stencilGroup.add(i)}updateCapPlane(){if(!this.stencilGroup||!this.capMesh)return;const e=this.capMesh,t=this.clippingPlane.normal,i=-this.clippingPlane.constant;e.quaternion.setFromUnitVectors(new w(0,0,1),t),e.position.copy(t).multiplyScalar(i)}cleanupStencilGroup(){this.stencilGroup&&(this.scene.remove(this.stencilGroup),this.stencilGroup.traverse(e=>{e.material&&(Array.isArray(e.material)?e.material.forEach(t=>t.dispose()):e.material.dispose()),e.geometry&&e.userData.isCapPlane&&e.geometry.dispose()}),this.stencilGroup=null,this.capMesh=null)}cleanup(){this.updateSceneMaterials(!1),this.cleanupStencilGroup()}ensurePlaneInitialized(){if(this.planeInitialized||(this.sceneBounds.makeEmpty(),this.sceneBounds.setFromObject(this.scene),this.sceneBounds.isEmpty()))return;this.sceneBounds.getCenter(this.tempCenter);const e=this.clippingPlane.normal;this.clippingPlane.constant=-e.dot(this.tempCenter),this.planeInitialized=!0,this.updateCapPlane()}}class y_{_lastClickWorldPosition=null;_lastClickScreenPosition=null;constructor(){}setLastClickWorldPosition(e){this._lastClickWorldPosition=e.clone()}getLastClickWorldPosition(){return this._lastClickWorldPosition}setLastClickScreenPosition(e){this._lastClickScreenPosition=e.clone()}getLastClickScreenPosition(){return this._lastClickScreenPosition}clearClickState(){this._lastClickWorldPosition=null,this._lastClickScreenPosition=null}}function b_(n){let e=new Object;return e.updataSceneOctreeBox=function(){n.octreeBoxModels=[];let t=e.getBoundingBox();e.ocBox=e.splitBoxIntoAuto(t);let i=0;n.models.forEach(a=>{a.children.forEach(o=>{o.info.forEach(l=>{s(l,e.ocBox)})}),i=i+1}),r(e.ocBox);function r(a){for(let o=a.children.length-1;o>=0;o--){let l=a.children[o];l.isLeaf==!1&&r(l),l.children.length==0&&(l.isLeaf=!0),l.isLeaf&&(l.elements==null||l.elements.length==0)&&a.children.splice(o,1)}}function s(a,o){var l={min:a.box.min,max:a.box.max};if(e.boxContainBox(o,l)==!0)if(o.elements==null&&(o.elements=[]),o.isLeaf==!1){let c=!1;for(let h=0;h=t.min.x&&i.min.y>=t.min.y&&i.min.z>=t.min.z&&i.max.x<=t.max.x&&i.max.y<=t.max.y&&i.max.z<=t.max.z},e.splitBoxIntoAuto=function(t,i=10){let r=[],s=[],a=[],o=(t.max.x-t.min.x)*.5,l=(t.max.y-t.min.y)*.5,c=(t.max.z-t.min.z)*.5;if(o>i){let h=t,u={min:h.min,max:new w(h.min.x+o,h.max.y,h.max.z)},d={min:new w(h.min.x+o,h.min.y,h.min.z),max:h.max};r.push(u),r.push(d)}if(l>i)for(let h of r){let u={min:h.min,max:new w(h.max.x,h.min.y+l,h.max.z)},d={min:new w(h.min.x,h.min.y+l,h.min.z),max:h.max};s.push(u),s.push(d)}else s=r;if(c>i)for(let h of s){let u={min:h.min,max:new w(h.max.x,h.max.y,h.min.z+c)},d={min:new w(h.min.x,h.min.y,h.min.z+c),max:h.max};a.push(u),a.push(d)}else a=s;if(t.children=a,t.children.length>0){t.isLeaf=!1;for(let h=0;h{s.children.forEach(a=>{a.geometry.computeBoundingBox();let o=a.geometry.boundingBox.min,l=a.geometry.boundingBox.max;o.xr.x&&(r.x=l.x),l.y>r.y&&(r.y=l.y),l.z>r.z&&(r.z=l.z)})}),{min:i,max:r}},e}var on=Object.freeze({Linear:Object.freeze({None:function(n){return n},In:function(n){return n},Out:function(n){return n},InOut:function(n){return n}}),Quadratic:Object.freeze({In:function(n){return n*n},Out:function(n){return n*(2-n)},InOut:function(n){return(n*=2)<1?.5*n*n:-.5*(--n*(n-2)-1)}}),Cubic:Object.freeze({In:function(n){return n*n*n},Out:function(n){return--n*n*n+1},InOut:function(n){return(n*=2)<1?.5*n*n*n:.5*((n-=2)*n*n+2)}}),Quartic:Object.freeze({In:function(n){return n*n*n*n},Out:function(n){return 1- --n*n*n*n},InOut:function(n){return(n*=2)<1?.5*n*n*n*n:-.5*((n-=2)*n*n*n-2)}}),Quintic:Object.freeze({In:function(n){return n*n*n*n*n},Out:function(n){return--n*n*n*n*n+1},InOut:function(n){return(n*=2)<1?.5*n*n*n*n*n:.5*((n-=2)*n*n*n*n+2)}}),Sinusoidal:Object.freeze({In:function(n){return 1-Math.sin((1-n)*Math.PI/2)},Out:function(n){return Math.sin(n*Math.PI/2)},InOut:function(n){return .5*(1-Math.sin(Math.PI*(.5-n)))}}),Exponential:Object.freeze({In:function(n){return n===0?0:Math.pow(1024,n-1)},Out:function(n){return n===1?1:1-Math.pow(2,-10*n)},InOut:function(n){return n===0?0:n===1?1:(n*=2)<1?.5*Math.pow(1024,n-1):.5*(-Math.pow(2,-10*(n-1))+2)}}),Circular:Object.freeze({In:function(n){return 1-Math.sqrt(1-n*n)},Out:function(n){return Math.sqrt(1- --n*n)},InOut:function(n){return(n*=2)<1?-.5*(Math.sqrt(1-n*n)-1):.5*(Math.sqrt(1-(n-=2)*n)+1)}}),Elastic:Object.freeze({In:function(n){return n===0?0:n===1?1:-Math.pow(2,10*(n-1))*Math.sin((n-1.1)*5*Math.PI)},Out:function(n){return n===0?0:n===1?1:Math.pow(2,-10*n)*Math.sin((n-.1)*5*Math.PI)+1},InOut:function(n){return n===0?0:n===1?1:(n*=2,n<1?-.5*Math.pow(2,10*(n-1))*Math.sin((n-1.1)*5*Math.PI):.5*Math.pow(2,-10*(n-1))*Math.sin((n-1.1)*5*Math.PI)+1)}}),Back:Object.freeze({In:function(n){var e=1.70158;return n===1?1:n*n*((e+1)*n-e)},Out:function(n){var e=1.70158;return n===0?0:--n*n*((e+1)*n+e)+1},InOut:function(n){var e=2.5949095;return(n*=2)<1?.5*(n*n*((e+1)*n-e)):.5*((n-=2)*n*((e+1)*n+e)+2)}}),Bounce:Object.freeze({In:function(n){return 1-on.Bounce.Out(1-n)},Out:function(n){return n<1/2.75?7.5625*n*n:n<2/2.75?7.5625*(n-=1.5/2.75)*n+.75:n<2.5/2.75?7.5625*(n-=2.25/2.75)*n+.9375:7.5625*(n-=2.625/2.75)*n+.984375},InOut:function(n){return n<.5?on.Bounce.In(n*2)*.5:on.Bounce.Out(n*2-1)*.5+.5}}),generatePow:function(n){return n===void 0&&(n=4),n=n1e4?1e4:n,{In:function(e){return Math.pow(e,n)},Out:function(e){return 1-Math.pow(1-e,n)},InOut:function(e){return e<.5?Math.pow(e*2,n)/2:(1-Math.pow(2-e*2,n))/2+.5}}}}),On=function(){return performance.now()},M_=(function(){function n(){this._tweens={},this._tweensAddedDuringUpdate={}}return n.prototype.getAll=function(){var e=this;return Object.keys(this._tweens).map(function(t){return e._tweens[t]})},n.prototype.removeAll=function(){this._tweens={}},n.prototype.add=function(e){this._tweens[e.getId()]=e,this._tweensAddedDuringUpdate[e.getId()]=e},n.prototype.remove=function(e){delete this._tweens[e.getId()],delete this._tweensAddedDuringUpdate[e.getId()]},n.prototype.update=function(e,t){e===void 0&&(e=On()),t===void 0&&(t=!1);var i=Object.keys(this._tweens);if(i.length===0)return!1;for(;i.length>0;){this._tweensAddedDuringUpdate={};for(var r=0;r1?s(n[t],n[t-1],t-i):s(n[r],n[r+1>t?t:r+1],i-r)},Utils:{Linear:function(n,e,t){return(e-n)*t+n}}},Ph=(function(){function n(){}return n.nextId=function(){return n._nextId++},n._nextId=0,n})(),Qo=new M_,T_=(function(){function n(e,t){t===void 0&&(t=Qo),this._object=e,this._group=t,this._isPaused=!1,this._pauseStart=0,this._valuesStart={},this._valuesEnd={},this._valuesStartRepeat={},this._duration=1e3,this._isDynamic=!1,this._initialRepeat=0,this._repeat=0,this._yoyo=!1,this._isPlaying=!1,this._reversed=!1,this._delayTime=0,this._startTime=0,this._easingFunction=on.Linear.None,this._interpolationFunction=Jo.Linear,this._chainedTweens=[],this._onStartCallbackFired=!1,this._onEveryStartCallbackFired=!1,this._id=Ph.nextId(),this._isChainStopped=!1,this._propertiesAreSetUp=!1,this._goToEnd=!1}return n.prototype.getId=function(){return this._id},n.prototype.isPlaying=function(){return this._isPlaying},n.prototype.isPaused=function(){return this._isPaused},n.prototype.getDuration=function(){return this._duration},n.prototype.to=function(e,t){if(t===void 0&&(t=1e3),this._isPlaying)throw new Error("Can not call Tween.to() while Tween is already started or paused. Stop the Tween first.");return this._valuesEnd=e,this._propertiesAreSetUp=!1,this._duration=t<0?0:t,this},n.prototype.duration=function(e){return e===void 0&&(e=1e3),this._duration=e<0?0:e,this},n.prototype.dynamic=function(e){return e===void 0&&(e=!1),this._isDynamic=e,this},n.prototype.start=function(e,t){if(e===void 0&&(e=On()),t===void 0&&(t=!1),this._isPlaying)return this;if(this._group&&this._group.add(this),this._repeat=this._initialRepeat,this._reversed){this._reversed=!1;for(var i in this._valuesStartRepeat)this._swapEndStartRepeatValues(i),this._valuesStart[i]=this._valuesStartRepeat[i]}if(this._isPlaying=!0,this._isPaused=!1,this._onStartCallbackFired=!1,this._onEveryStartCallbackFired=!1,this._isChainStopped=!1,this._startTime=e,this._startTime+=this._delayTime,!this._propertiesAreSetUp||t){if(this._propertiesAreSetUp=!0,!this._isDynamic){var r={};for(var s in this._valuesEnd)r[s]=this._valuesEnd[s];this._valuesEnd=r}this._setupProperties(this._object,this._valuesStart,this._valuesEnd,this._valuesStartRepeat,t)}return this},n.prototype.startFromCurrentValues=function(e){return this.start(e,!0)},n.prototype._setupProperties=function(e,t,i,r,s){for(var a in i){var o=e[a],l=Array.isArray(o),c=l?"array":typeof o,h=!l&&Array.isArray(i[a]);if(!(c==="undefined"||c==="function")){if(h){var u=i[a];if(u.length===0)continue;for(var d=[o],m=0,g=u.length;m"u"||s)&&(t[a]=o),l||(t[a]*=1),h?r[a]=i[a].slice().reverse():r[a]=t[a]||0}}},n.prototype.stop=function(){return this._isChainStopped||(this._isChainStopped=!0,this.stopChainedTweens()),this._isPlaying?(this._group&&this._group.remove(this),this._isPlaying=!1,this._isPaused=!1,this._onStopCallback&&this._onStopCallback(this._object),this):this},n.prototype.end=function(){return this._goToEnd=!0,this.update(1/0),this},n.prototype.pause=function(e){return e===void 0&&(e=On()),this._isPaused||!this._isPlaying?this:(this._isPaused=!0,this._pauseStart=e,this._group&&this._group.remove(this),this)},n.prototype.resume=function(e){return e===void 0&&(e=On()),!this._isPaused||!this._isPlaying?this:(this._isPaused=!1,this._startTime+=e-this._pauseStart,this._pauseStart=0,this._group&&this._group.add(this),this)},n.prototype.stopChainedTweens=function(){for(var e=0,t=this._chainedTweens.length;ea)return!1;t&&this.start(e,!0)}if(this._goToEnd=!1,ec)return 1;var f=Math.trunc(o/l),p=o-f*l,y=Math.min(p/i._duration,1);return y===0&&o===i._duration?1:y},u=h(),d=this._easingFunction(u);if(this._updateProperties(this._object,this._valuesStart,this._valuesEnd,d),this._onUpdateCallback&&this._onUpdateCallback(this._object,u),this._duration===0||o>=this._duration)if(this._repeat>0){var m=Math.min(Math.trunc((o-this._duration)/l)+1,this._repeat);isFinite(this._repeat)&&(this._repeat-=m);for(s in this._valuesStartRepeat)!this._yoyo&&typeof this._valuesEnd[s]=="string"&&(this._valuesStartRepeat[s]=this._valuesStartRepeat[s]+parseFloat(this._valuesEnd[s])),this._yoyo&&this._swapEndStartRepeatValues(s),this._valuesStart[s]=this._valuesStartRepeat[s];return this._yoyo&&(this._reversed=!this._reversed),this._startTime+=l*m,this._onRepeatCallback&&this._onRepeatCallback(this._object),this._onEveryStartCallbackFired=!1,!0}else{this._onCompleteCallback&&this._onCompleteCallback(this._object);for(var g=0,v=this._chainedTweens.length;g{f&&(E||(f(A),E=!0))}),f&&setTimeout(()=>{E||(f(!0),E=!0)},v+10)},i.CameraGoHome=function(){var g=n.octreeBox.getBoundingBox(),v=g.min.clone().add(g.max.clone()).multiplyScalar(.5);let f=new w(1,1,1);var p=v.clone().add(f.multiplyScalar(1*g.max.distanceTo(g.min)));l(e.camera.position,p,n.controls.target.clone(),v)};function l(g,v,f,p,y,_,E=1e3,A){var S;y&&_?(S=new el.Tween({x1:g.x,y1:g.y,z1:g.z,x2:f.x,y2:f.y,z2:f.z,_x:y._x,_y:y._y,_z:y._z,_w:y._w}),S.to({x1:v.x,y1:v.y,z1:v.z,x2:p.x,y2:p.y,z2:p.z,_x:_._x,_y:_._y,_z:_._z,_w:_._w},E)):(S=new el.Tween({x1:g.x,y1:g.y,z1:g.z,x2:f.x,y2:f.y,z2:f.z}),S.to({x1:v.x,y1:v.y,z1:v.z,x2:p.x,y2:p.y,z2:p.z},E)),S.onUpdate(function(I){y&&_?(e.camera.quaternion._x=I._x,e.camera.quaternion._y=I._y,e.camera.quaternion._z=I._z,e.camera.quaternion._w=I._w):n.controls.auto=!0,e.camera.position.x=I.x1,e.camera.position.y=I.y1,e.camera.position.z=I.z1,n.controls.target.x=I.x2,n.controls.target.y=I.y2,n.controls.target.z=I.z2,n.controls.update(),i.RenderScene()}),S.onComplete(function(I){n.controls.auto=!1,i.RenderScene(),A&&A(!0),cancelAnimationFrame(r),r=null}),S.easing(el.Easing.Cubic.InOut);function R(I){r=requestAnimationFrame(R),S.update()}S.start(),R()}function c(){s=document.createElement("div"),s.className="ViewCube",t.appendChild(s),a=document.createElement("div"),a.className="ViewAttr",t.appendChild(a)}function h(){i.sceneOrtho=S_();var f=window.innerWidth,p=window.innerHeight,g=f>p?f/p:p/f,v=150;i.camera=new pr(v*g/-2,v*g/2,2*v/2,1.4*v/-2,.01,1e4);var f=s.clientWidth,p=s.clientHeight,y=new Ps({alpha:!0});y.setSize(f,p),y.setClearAlpha(0),i.sceneOrtho.renderer=y;let _=new Nc(16777215,.8);i.sceneOrtho.add(_),E_(s,y)}function u(){let g=[{label:"右",icon:"cube/cn_right.png"},{label:"左",icon:"cube/cn_left.png"},{label:"顶",icon:"cube/cn_top.png"},{label:"底",icon:"cube/cn_bottom.png"},{label:"前",icon:"cube/cn_front.png"},{label:"后",icon:"cube/cn_back.png"}];var v=[];for(const p of g)v.push(new kt({color:16777215,map:new Pc().load(p.icon)}));new Ud({color:255});var f=new nt(new ur(110,110,110),v);i.sceneOrtho.add(f),d(122),s.addEventListener("mousedown",p=>{var y={};y.x=p.offsetX/s.clientWidth*2-1,y.y=-(p.offsetY/s.clientHeight)*2+1;var _=new Bc;_.setFromCamera(y,i.camera);const E=_.intersectObjects(o,!1);E.length>0&&i.ToggleDirectionView(E[0].object.name)}),s.addEventListener("mousemove",p=>{var y={};y.x=p.offsetX/s.clientWidth*2-1,y.y=-(p.offsetY/s.clientHeight)*2+1;var _=new Bc;_.setFromCamera(y,i.camera);const E=_.intersectObjects(o,!1);for(var A of o)A.material.opacity=.01;E.length>0&&(E[0].object.material.opacity=.2)})}function d(g){for(var v=g*.5-20,f=[{name:"right",a:30,b:75,c:75,point:new w(v,0,0)},{name:"back",a:75,b:75,c:30,point:new w(0,0,-v)},{name:"left",a:30,b:75,c:75,point:new w(-v,0,0)},{name:"front",a:75,b:75,c:30,point:new w(0,0,v)},{name:"top",a:75,b:30,c:75,point:new w(0,v,0)},{name:"button",a:75,b:30,c:75,point:new w(0,-v,0)}],p=[{name:"top_right_back",a:30,b:30,c:30,point:new w(-v,v,v)},{name:"button_front_right",a:30,b:30,c:30,point:new w(-v,-v,v)},{name:"top_front_right",a:30,b:30,c:30,point:new w(v,v,v)},{name:"button_right_back",a:30,b:30,c:30,point:new w(v,-v,v)},{name:"top_back_left",a:30,b:30,c:30,point:new w(-v,v,-v)},{name:"button_back_left",a:30,b:30,c:30,point:new w(-v,-v,-v)},{name:"top_left_front",a:30,b:30,c:30,point:new w(v,v,-v)},{name:"button_left_front",a:30,b:30,c:30,point:new w(v,-v,-v)}],y=[{name:"top_front",a:30,b:30,c:75,point:new w(v,v,0)},{name:"top_right",a:75,b:30,c:30,point:new w(0,v,v)},{name:"top_back",a:30,b:30,c:75,point:new w(-v,v,0)},{name:"top_left",a:75,b:30,c:30,point:new w(0,v,-v)},{name:"button_front",a:30,b:30,c:75,point:new w(v,-v,0)},{name:"button_right",a:75,b:30,c:30,point:new w(0,-v,v)},{name:"button_back",a:30,b:30,c:75,point:new w(-v,-v,0)},{name:"button_left",a:75,b:30,c:30,point:new w(0,-v,-v)},{name:"front_right",a:30,b:75,c:30,point:new w(v,0,v)},{name:"right_back",a:30,b:75,c:30,point:new w(-v,0,v)},{name:"back_left",a:30,b:75,c:30,point:new w(-v,0,-v)},{name:"left_front",a:30,b:75,c:30,point:new w(v,0,-v)}],_=0;_{t instanceof nt&&n.includes(t.name)&&e.push(t)}),this.manager.highlight(e)}addSelection(n){this.select(n)}removeSelection(n){this.manager.clearHighlight()}clearSelection(){this.manager.clearHighlight()}getHiddenComponents(){const n=[];return this.scene.traverse(e=>{e.visible||n.push(e.name)}),n}setVisibility(n,e){this.manager.setVisibility(n,e)}isolate(n){this.scene.traverse(e=>e.visible=!1),this.setVisibility(n,!0)}clearIsolation(){this.scene.traverse(n=>n.visible=!0)}setColor(n,e){console.warn("[V1] setColor not implemented")}restoreColor(n){console.warn("[V1] restoreColor not implemented")}setOpacity(n,e){console.warn("[V1] setOpacity not implemented")}restoreOpacity(n){console.warn("[V1] restoreOpacity not implemented")}clearAllOverrides(){}getBoundingBox(n){let e;if(this.scene.traverse(t=>{t.name===n&&(e=t)}),e){const t=new At().setFromObject(e);return{min:t.min,max:t.max}}return{min:{x:0,y:0,z:0},max:{x:0,y:0,z:0}}}},P_=class{constructor(n,e){this.sceneManager=n,this.renderer=e}setBackgroundColor(n){this.sceneManager.setBackground(n)}setSkybox(n){const e=new Ac().load(n);this.sceneManager.scene.background=e}enableShadows(n){}enableAntialiasing(n){}enableAmbientOcclusion(n){}addSectionPlane(n,e){return""}removeSectionPlane(n){}clearSectionPlanes(){}enableSectioning(n){}captureScreen(n,e){return this.renderer.domElement.toDataURL()}getViewerConfig(){return{shadows:!1,ambientOcclusion:!1,sectioning:!1}}getRenderStatistics(){const n=this.renderer.info||{},e=n.render||{},t=n.memory||{};return{calls:e.calls||0,triangles:e.triangles||0,points:e.points||0,lines:e.lines||0,memory:{geometries:t.geometries||0,textures:t.textures||0}}}},L_=class{async getProperties(n){return[{name:"Identity Data",properties:[{name:"Element ID",value:n},{name:"Version",value:"V1 Engine"}]}]}async getPropertyValue(n,e){return"Unknown"}async getModelTree(n){return[{id:"root",name:"Model Root (V1)",type:"Model",hasChildren:!1}]}async search(n){return[]}},D_=class{activeTool=null;tools=new Map;activate(n,e){console.log(`[V1] Activating tool: ${n}`,e),this.activeTool=n}deactivate(){this.activeTool&&(console.log(`[V1] Deactivating tool: ${this.activeTool}`),this.activeTool=null)}getActiveTool(){return this.activeTool}registerTool(n,e){this.tools.set(n,e)}},I_=class{listeners=new Map;on(n,e){this.listeners.has(n)||this.listeners.set(n,[]),this.listeners.get(n).push(e)}off(n,e){if(!this.listeners.has(n))return;const t=this.listeners.get(n),i=t.indexOf(e);i!==-1&&t.splice(i,1)}trigger(n,e){this.listeners.has(n)&&this.listeners.get(n).forEach(t=>{try{t(e)}catch(i){console.error(`Error in event listener for ${n}:`,i)}})}},U_=class{container;renderer;composer=null;stats=null;engineState;sceneManager;cameraManager;loaderManager;interactionManager;outlineManager;selectionBoxManager=null;clippingManager;octreeBox;loader;cameraTool;components;data;viewer;tools;events;viewCube;scene;camera;models;controls;measure;animationId=null;constructor(n){const e=document.getElementById(n.containerId);if(!e)throw new Error(`Container ${n.containerId} not found`);this.container=e,this.models=[],this.engineState=new y_,this.sceneManager=new y0(n);const{width:t,height:i}=this.getContainerSize();this.cameraManager=new U0(this.container,t,i,this.engineState);try{this.renderer=new Ps({antialias:n.antialias??!0}),console.log("Engine: Using WebGPURenderer")}catch(r){console.warn("WebGPURenderer failed",r),this.renderer=new Ps({antialias:n.antialias??!0})}this.renderer.setSize(t,i),this.renderer.setPixelRatio(window.devicePixelRatio),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=cl,this.renderer.toneMapping=Js,this.renderer.toneMappingExposure=1,this.renderer.localClippingEnabled=!0,this.container.appendChild(this.renderer.domElement),this.loaderManager=new f_(this.sceneManager.scene),this.outlineManager=new v_(this.sceneManager.scene,this.cameraManager.camera,t,i),this.interactionManager=new g_(this.sceneManager.scene,this.cameraManager.camera,this.renderer.domElement,this.engineState),this.selectionBoxManager=new __(this.sceneManager.scene,this.cameraManager.camera,this.renderer.domElement,this.cameraManager.controls,this.outlineManager),this.clippingManager=new x_(this.sceneManager.scene),setTimeout(()=>{this.clippingManager.enable()},1e3),this.events=new I_,this.interactionManager.setEventModule(this.events),this.loader=new C_(this.loaderManager,this.sceneManager.scene,this.clippingManager),this.cameraTool=new R_(this.cameraManager),this.components=new A_(this.interactionManager,this.sceneManager.scene),this.viewer=new P_(this.sceneManager,this.renderer),this.data=new L_,this.tools=new D_,this.scene=this.sceneManager.scene,this.scene.camera=this.cameraManager.camera,this.camera=this.cameraManager.camera,this.controls=this.cameraManager.controls,this.octreeBox=b_(this),this.viewCube=w_(this,this.scene,this.container),this.viewCube.init(),this.setupVisuals(),this.setupPostProcessing(),n.showStats!==!1&&this.initStats(),this.setupResizeObserver(),this.animate()}initStats(){this.stats=new x0,this.stats.showPanel(0),this.stats.dom.style.position="absolute",this.stats.dom.style.top="0px",this.stats.dom.style.left="0px",this.stats.dom.style.zIndex="1000",this.container.appendChild(this.stats.dom)}toggleStats(n){n&&!this.stats?this.initStats():!n&&this.stats&&(this.container.removeChild(this.stats.dom),this.stats=null)}getVersion(){return"1.2.0 (WebGPU Experimental)"}setupVisuals(){const n=this.sceneManager.scene;n.children.filter(r=>r instanceof An).forEach(r=>n.remove(r));const e=new Uc(16777215,4.5);e.position.set(10,20,10),e.castShadow=!0,e.shadow.mapSize.width=4096,e.shadow.mapSize.height=4096,e.shadow.camera.near=.1,e.shadow.camera.far=500,e.shadow.bias=-5e-5,e.shadow.normalBias=.02;const t=50;e.shadow.camera.left=-t,e.shadow.camera.right=t,e.shadow.camera.top=t,e.shadow.camera.bottom=-t,e.shadow.radius=2,n.add(e);const i=new Nc(4210752,.4);n.add(i),new t0().load("https://raw.githubusercontent.com/mrdoob/three.js/master/examples/textures/equirectangular/royal_esplanade_1k.hdr",r=>{r.mapping=zn,n.environment=r,n.environmentIntensity=1})}setupPostProcessing(){if(!this.renderer)return;const{width:n,height:e}=this.getContainerSize(),t=window.devicePixelRatio,i=this.sceneManager.scene,r=this.cameraManager.camera;this.composer=new a0(this.renderer),this.composer.setPixelRatio(t),this.composer.setSize(n,e);const s=new o0(i,r);this.composer.addPass(s);const a=new vi(i,r,n,e);a.output=vi.OUTPUT.Default,a.blendIntensity=1,a.updateGtaoMaterial&&a.updateGtaoMaterial({radius:3,distanceExponent:1,thickness:1,scale:1,distanceFallOff:1,screenSpaceRadius:!1}),this.composer.addPass(a);const o=this.outlineManager.getPass();this.composer.addPass(o);const l=new rn(new oe(n,e),.05,.1,.5);this.composer.addPass(l);const c=new p0;this.composer.addPass(c);const h=new Ho(m0);h.material.uniforms.resolution.value.x=1/(n*t),h.material.uniforms.resolution.value.y=1/(e*t),this.composer.addPass(h)}resize(){const{width:n,height:e}=this.getContainerSize(),t=window.devicePixelRatio;if(this.cameraManager.updateAspect(n,e),this.renderer.setSize(n,e),this.renderer.setPixelRatio(t),this.outlineManager&&this.outlineManager.resize(n,e),this.composer){this.composer.setPixelRatio(t),this.composer.setSize(n,e);const i=this.composer.passes.find(r=>r instanceof Ho&&r.material.uniforms.resolution);i&&(i.material.uniforms.resolution.value.x=1/(n*t),i.material.uniforms.resolution.value.y=1/(e*t))}}getContainerSize(){return{width:this.container.clientWidth,height:this.container.clientHeight}}setupResizeObserver(){new ResizeObserver(()=>{this.resize()}).observe(this.container)}animate=()=>{this.animationId=requestAnimationFrame(this.animate),this.viewCube.RenderScene(),this.stats&&this.stats.begin(),this.cameraManager.tick(),this.composer?this.composer.render():this.renderer.renderAsync?this.renderer.renderAsync(this.sceneManager.scene,this.cameraManager.camera):this.renderer.render(this.sceneManager.scene,this.cameraManager.camera),this.stats&&this.stats.end()};dispose(){this.animationId&&cancelAnimationFrame(this.animationId),this.selectionBoxManager&&this.selectionBoxManager.dispose(),this.renderer.dispose(),this.container.innerHTML=""}};class Dh{constructor(e,t,i){this.object=e,this.id=t,this.uuid=i,this.object.name=t}get name(){return this.object.name}set name(e){this.object.name=e}get visible(){return this.object.visible}set visible(e){this.object.visible=e}getBoundingBox(){const e=new At().setFromObject(this.object);return{min:e.min,max:e.max}}setMatrix(e){this.object.matrix.fromArray(e),this.object.matrix.decompose(this.object.position,this.object.quaternion,this.object.scale)}}class N_{scene;gltfLoader;models=new Map;constructor(e){this.scene=e,this.gltfLoader=new Th}async loadModel(e,t){return new Promise((i,r)=>{this.gltfLoader.load(e,s=>{const a=s.scene,o=t?.id||Ga.generateUUID();t?.position&&a.position.fromArray(t.position),t?.scale&&a.scale.fromArray(t.scale),t?.rotation&&a.rotation.setFromVector3(new w(...t.rotation)),this.scene.add(a);const l=new Dh(a,o,a.uuid);this.models.set(o,l),i(l)},s=>{t?.onProgress&&t.onProgress(s.loaded/s.total*100)},s=>r(s))})}unloadModel(e){const t=this.models.get(e);t&&t instanceof Dh&&(this.scene.remove(t.object),this.models.delete(e))}getAllModels(){return Array.from(this.models.values())}getModel(e){return this.models.get(e)}}class O_{camera;controls;container;constructor(e,t,i){this.container=e,this.camera=new Tt(75,t/i,.1,1e3),this.camera.position.set(10,10,10),this.camera.lookAt(0,0,0),this.controls=new bh(this.camera,this.container),this.controls.enableDamping=!0}getCamera(){return this.camera}update(){this.controls.update()}updateAspect(e,t){if(this.camera instanceof Tt)this.camera.aspect=e/t,this.camera.updateProjectionMatrix();else if(this.camera instanceof pr){const i=e/t,r=20;this.camera.left=-r*i/2,this.camera.right=r*i/2,this.camera.top=r/2,this.camera.bottom=-r/2,this.camera.updateProjectionMatrix()}}setView(e,t){switch(e){case nn.Top:this.camera.position.set(0,20,0);break;case nn.Front:this.camera.position.set(0,0,20);break;default:console.warn("View not fully implemented:",e)}this.camera.lookAt(0,0,0),this.controls.update()}fitToView(e,t){}goHome(e){this.camera.position.set(10,10,10),this.camera.lookAt(0,0,0),this.controls.update()}setProjection(e){e===sn.Perspective&&!(this.camera instanceof Tt)||e===sn.Orthographic&&this.camera instanceof pr}setNavigationMode(e){e===Os.Orbit?(this.controls.enabled=!0,this.controls.enableRotate=!0):e===Os.PanOnly&&(this.controls.enableRotate=!1)}getState(){const e=this.controls.target;return{position:this.camera.position.toArray(),target:e.toArray(),up:this.camera.up.toArray(),projection:this.camera instanceof Tt?sn.Perspective:sn.Orthographic}}restoreState(e,t){this.camera.position.fromArray(e.position),this.camera.up.fromArray(e.up),this.controls.target.fromArray(e.target),this.controls.update()}}class B_{scene;selectedIds=new Set;materialCache=new Map;constructor(e){this.scene=e}findObject(e){let t;return this.scene.traverse(i=>{i.name===e&&(t=i)}),t}getSelection(){return Array.from(this.selectedIds)}select(e){this.clearSelection(),this.addSelection(e)}addSelection(e){e.forEach(t=>{this.selectedIds.add(t),this.findObject(t)})}removeSelection(e){e.forEach(t=>this.selectedIds.delete(t))}clearSelection(){this.selectedIds.clear()}getHiddenComponents(){const e=[];return this.scene.traverse(t=>{t.visible||e.push(t.name)}),e}setVisibility(e,t){e.forEach(i=>{const r=this.findObject(i);r&&(r.visible=t)})}isolate(e){this.scene.traverse(t=>t.visible=!1),this.setVisibility(e,!0)}clearIsolation(){this.scene.traverse(e=>e.visible=!0)}setColor(e,t){e.forEach(i=>{const r=this.findObject(i);if(r&&r instanceof nt){this.materialCache.has(i)||this.materialCache.set(i,r.material);const s=new kt({color:t});r.material=s}})}restoreColor(e){e.forEach(t=>{const i=this.findObject(t);i&&this.materialCache.has(t)&&(i.material=this.materialCache.get(t),this.materialCache.delete(t))})}setOpacity(e,t){}restoreOpacity(e){}clearAllOverrides(){this.materialCache.forEach((e,t)=>{const i=this.findObject(t);i&&i instanceof nt&&(i.material=e)}),this.materialCache.clear()}getBoundingBox(e){const t=this.findObject(e);if(t){const i=new At().setFromObject(t);return{min:i.min,max:i.max}}return{min:{x:0,y:0,z:0},max:{x:0,y:0,z:0}}}}class F_{async getProperties(e){return[{name:"Identity Data",properties:[{name:"Element ID",value:e},{name:"Name",value:"Sample Element"}]}]}async getPropertyValue(e,t){return"Unknown"}async getModelTree(e){return[{id:"root",name:"Model Root",type:"Model",hasChildren:!0,children:[{id:"l1",name:"Level 1",type:"Level",hasChildren:!1}]}]}async search(e){return console.log("Searching for:",e),[]}}class k_{scene;renderer;_shadowsEnabled=!1;_aoEnabled=!1;_sectioningEnabled=!1;constructor(e,t){this.scene=e,this.renderer=t}setBackgroundColor(e){this.scene.background=new _e(e)}setSkybox(e){const t=new Ac().load(e);this.scene.background=t}enableShadows(e){this._shadowsEnabled=e,this.renderer.shadowMap.enabled=e,this.scene.traverse(t=>{t instanceof nt&&(t.castShadow=e,t.receiveShadow=e)})}enableAntialiasing(e){console.warn("Changing antialiasing at runtime requires recreating the WebGL context, which is complex. Ignored.")}enableAmbientOcclusion(e){this._aoEnabled=e,console.log("AO enabled:",e,"(Requires PostProcessing pass - not implemented in this basic kernel)")}addSectionPlane(e,t){const i=new wi(new w(...e),t);return this.renderer.clippingPlanes.push(i),"plane-"+(this.renderer.clippingPlanes.length-1)}removeSectionPlane(e){this.renderer.clippingPlanes.pop()}clearSectionPlanes(){this.renderer.clippingPlanes=[]}enableSectioning(e){this._sectioningEnabled=e,this.renderer.localClippingEnabled=e}captureScreen(e,t){return this.renderer.domElement.toDataURL()}getViewerConfig(){return{shadows:this._shadowsEnabled,ambientOcclusion:this._aoEnabled,sectioning:this._sectioningEnabled}}getRenderStatistics(){const e=this.renderer.info;return{calls:e.render.calls,triangles:e.render.triangles,points:e.render.points,lines:e.render.lines,memory:{geometries:e.memory.geometries,textures:e.memory.textures}}}}class z_{activeTool=null;tools=new Map;activate(e,t){console.log(`Activating tool: ${e}`,t),this.activeTool=e}deactivate(){this.activeTool&&(console.log(`Deactivating tool: ${this.activeTool}`),this.activeTool=null)}getActiveTool(){return this.activeTool}registerTool(e,t){this.tools.set(e,t)}}class V_{listeners=new Map;on(e,t){this.listeners.has(e)||this.listeners.set(e,[]),this.listeners.get(e).push(t)}off(e,t){if(!this.listeners.has(e))return;const i=this.listeners.get(e),r=i.indexOf(t);r!==-1&&i.splice(r,1)}trigger(e,t){this.listeners.has(e)&&this.listeners.get(e).forEach(i=>{try{i(t)}catch(r){console.error(`Error in event listener for ${e}:`,r)}})}}class Ih{loader;cameraTool;components;data;viewer;tools;events;viewCube;container;scene;renderer;_cameraModule;animationId=null;constructor(e){const t=document.getElementById(e.containerId);if(!t)throw new Error(`Container ${e.containerId} not found`);this.container=t,this.scene=new fo,this.renderer=new Ps({antialias:e.antialias??!0,alpha:!0}),this.renderer.setPixelRatio(window.devicePixelRatio),this.container.appendChild(this.renderer.domElement),this.events=new V_,this._cameraModule=new O_(this.container,this.container.clientWidth,this.container.clientHeight),this.cameraTool=this._cameraModule,this.loader=new N_(this.scene),this.components=new B_(this.scene),this.data=new F_,this.viewer=new k_(this.scene,this.renderer),this.tools=new z_,this.viewCube={show:()=>console.warn("[V2] ViewCube not implemented"),hide:()=>{},setDirection:()=>{},goHome:()=>{},isVisible:()=>!1,updateOptions:()=>{}},this.resize(),this.setupResizeObserver(),this.animate()}getVersion(){return"2.0.0"}resize(){const e=this.container.clientWidth,t=this.container.clientHeight;this.renderer.setSize(e,t),this._cameraModule.updateAspect(e,t)}dispose(){this.animationId&&cancelAnimationFrame(this.animationId),this.renderer.dispose(),this.container.innerHTML=""}setupResizeObserver(){new ResizeObserver(()=>{this.resize()}).observe(this.container)}animate=()=>{this.animationId=requestAnimationFrame(this.animate),this._cameraModule.update(),this.renderer.render(this.scene,this._cameraModule.getCamera())}}function H_(n){const e=n.version||"v1";switch(e){case"v2":return new Ih(n);case"v1":return new U_(n);default:return console.warn(`Version '${e}' not found. Falling back to v2.`),new Ih(n)}}class G_{engine=null;container;containerId;options;_isInitialized=!1;_isDestroyed=!1;unsubscribeTheme=null;constructor(e){this.container=e.container,this.container.id?this.containerId=this.container.id:(this.containerId=`engine-container-${Date.now()}-${Math.random().toString(36).substr(2,9)}`,this.container.id=this.containerId),this.options={backgroundColor:e.backgroundColor??1710618,version:e.version??"v1",showStats:e.showStats??!1,showViewCube:e.showViewCube??!0}}init(){if(this._isInitialized){console.warn("[Engine] Engine already initialized.");return}if(this._isDestroyed){console.error("[Engine] Cannot initialize destroyed engine.");return}try{const e={containerId:this.containerId,backgroundColor:this.options.backgroundColor,version:this.options.version,showStats:this.options.showStats,showViewCube:this.options.showViewCube};if(this.engine=H_(e),!this.engine)throw new Error("Failed to create engine instance");this._isInitialized=!0,this.unsubscribeTheme=vt.subscribe(t=>{this.setTheme(t)}),this.setTheme(vt.getTheme())}catch(e){throw console.error("[Engine] Failed to initialize engine:",e),this._isInitialized=!1,e}}setTheme(e){if(!this._isInitialized||!this.engine)return;let t;e.name==="dark"?t=1710618:e.name==="light"?t=16119285:t=this.options.backgroundColor??1710618,this.engine&&typeof this.engine.setBackgroundColor=="function"?this.engine.setBackgroundColor(t):this.engine&&this.engine.scene&&this.engine.scene.background&&this.engine.scene.background.setHex(t)}setLocales(){}isInitialized(){return this._isInitialized}loadModel(e,t){if(!this._isInitialized||!this.engine){console.error("[Engine] Engine not initialized. Please call init() first.");return}if(!e){console.error("[Engine] Model URL is required.");return}this.engine.loader.loadModel(e,t)}getEngine(){return this.engine}destroy(){this._isDestroyed||(this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.container.innerHTML="",this._isDestroyed=!0,this._isInitialized=!1)}}class W_{element;content=null;isVisible=!1;onCloseCallback;options;mouseDownTime=0;CLICK_THRESHOLD=200;constructor(e){this.options=e,this.element=document.createElement("div"),this.element.className=`bim-right-key ${e?.className||""}`,e?.zIndex&&(this.element.style.zIndex=e.zIndex.toString()),document.body.appendChild(this.element)}init(){document.addEventListener("mousedown",this.handleGlobalClick),this.element.addEventListener("contextmenu",e=>{e.preventDefault(),e.stopPropagation()}),this.options?.container&&(this.options.container.addEventListener("mousedown",this.handleContainerMouseDown),this.options.container.addEventListener("mouseup",this.handleContainerMouseUp),this.options.container.addEventListener("contextmenu",this.handleContainerContextMenu))}setTheme(e){}setLocales(){}destroy(){document.removeEventListener("mousedown",this.handleGlobalClick),this.options?.container&&(this.options.container.removeEventListener("mousedown",this.handleContainerMouseDown),this.options.container.removeEventListener("mouseup",this.handleContainerMouseUp),this.options.container.removeEventListener("contextmenu",this.handleContainerContextMenu)),this.unmountContent(),this.element.remove()}handleContainerMouseDown=e=>{e.button===2&&(this.mouseDownTime=Date.now())};handleContainerMouseUp=e=>{e.button!==2||Date.now()-this.mouseDownTime>this.CLICK_THRESHOLD||this.options?.onContext&&this.options.onContext(e)};handleContainerContextMenu=e=>{e.preventDefault()};setOnClose(e){this.onCloseCallback=e}mount(e){this.unmountContent(),this.content=e,this.element.appendChild(e.getElement())}unmountContent(){this.content&&(this.content.destroy(),this.element.innerHTML="",this.content=null)}show(e,t){this.element.classList.add("visible"),this.isVisible=!0,this.element.style.left=`${e}px`,this.element.style.top=`${t}px`;const i=this.element.getBoundingClientRect(),r=window.innerWidth,s=window.innerHeight;let a=e,o=t;e+i.width>r&&(a=e-i.width),t+i.height>s&&(o=t-i.height),this.element.style.left=`${a}px`,this.element.style.top=`${o}px`}hide(){this.element.classList.remove("visible"),this.isVisible=!1,this.unmountContent(),this.onCloseCallback&&this.onCloseCallback()}handleGlobalClick=e=>{this.isVisible&&(this.element.contains(e.target)||this.hide())}}class tl{element;options;unsubscribeLocale=null;unsubscribeTheme=null;activeSubMenu=null;constructor(e){this.options=e,this.element=document.createElement("ul"),this.element.className="bim-menu"}init(){this.render(),this.unsubscribeLocale=ri.subscribe(()=>{this.setLocales()}),this.unsubscribeTheme=vt.subscribe(e=>{this.setTheme(e)})}setTheme(e){const t=this.element.style;t.setProperty("--bim-ui_bg_color",e.panelBackground),t.setProperty("--bim-ui_text_primary",e.textPrimary),t.setProperty("--bim-ui_border_color",e.border),t.setProperty("--bim-ui_bg_hover",e.componentHover)}setLocales(){this.element.innerHTML="",this.render()}destroy(){this.unsubscribeLocale&&(this.unsubscribeLocale(),this.unsubscribeLocale=null),this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.closeSubMenu(),this.element.remove()}getElement(){return this.element}render(){const{items:e,groupOrder:t}=this.options,i=new Map,r="default";e.forEach(a=>{const o=a.group||r;i.has(o)||i.set(o,[]),i.get(o).push(a)});let s=[];if(t){s=t.filter(a=>i.has(a));for(const a of i.keys())s.includes(a)||s.push(a)}else s=Array.from(i.keys());s.forEach((a,o)=>{if(o>0){const c=document.createElement("li");c.className="bim-menu-divider",this.element.appendChild(c)}const l=i.get(a);l.sort((c,h)=>(c.order||0)-(h.order||0)),l.forEach(c=>{c.visible!==!1&&this.element.appendChild(this.createItemElement(c))})})}createItemElement(e){const t=document.createElement("li"),i=!e.disabled;t.className=`bim-menu-item ${i?"":"disabled"}`;const r=document.createElement("div");r.className="bim-menu-item-icon",e.icon&&(r.innerHTML=e.icon),t.appendChild(r);const s=document.createElement("div");s.className="bim-menu-item-label",s.textContent=Ke(e.label),t.appendChild(s);const a=e.children,o=a&&a.length>0;if(o){const l=document.createElement("div");l.className="bim-menu-item-arrow",l.innerHTML='',t.appendChild(l),t.addEventListener("mouseenter",()=>this.openSubMenu(e,t))}else t.addEventListener("mouseenter",()=>this.closeSubMenu());return i&&t.addEventListener("click",l=>{l.stopPropagation(),console.log(`[BimMenu] Clicked item: ${e.id}`),o||(e.onClick?(console.log(`[BimMenu] Executing onClick for ${e.id}`),e.onClick()):console.warn(`[BimMenu] No onClick handler for ${e.id}`))}),t}openSubMenu(e,t){const i=e.children;if(!i||i.length===0)return;this.closeSubMenu();const r=document.createElement("div");r.style.position="fixed",r.style.zIndex="10001";const s=t.getBoundingClientRect();r.style.top=`${s.top}px`,r.style.left=`${s.right}px`,r.addEventListener("mousedown",l=>l.stopPropagation());const a=new tl({items:i});a.init(),r.appendChild(a.element),document.body.appendChild(r),this.activeSubMenu={menu:a,container:r};const o=r.getBoundingClientRect();o.right>window.innerWidth&&(r.style.left=`${s.left-o.width}px`)}closeSubMenu(){this.activeSubMenu&&(this.activeSubMenu.menu.destroy(),this.activeSubMenu.container.remove(),this.activeSubMenu=null)}}class Uh extends ji{container;rightKeyPanel;contextHandlers=[];constructor(e,t){super(e),this.container=t,this.rightKeyPanel=new W_({zIndex:9e3,container:this.container,onContext:this.handleContextMenu}),this.rightKeyPanel.init()}destroy(){this.rightKeyPanel.destroy()}registerHandler(e){this.contextHandlers.push(e)}showMenu(e,t,i,r){if(!i||i.length===0)return;const s=new tl({items:i,groupOrder:r});s.init(),this.rightKeyPanel.mount(s),this.rightKeyPanel.show(e,t)}hide(){this.rightKeyPanel.hide()}handleContextMenu=e=>{let t=null;for(const i of this.contextHandlers){const r=i(e);r&&r.length>0&&(t||(t=[]),t=t.concat(r))}t&&t.length>0?this.showMenu(e.clientX,e.clientY,t):this.hide()}}const j_=n=>({id:"infoMenu",label:"menu.info",group:"info",icon:'',onClick:()=>{console.log("dianjile"),n.dialog?.showInfoDialog(),n.engine?.rightKey?.hide()}}),X_=n=>({id:"fourMenu",label:"menu.info",icon:'',onClick:()=>{console.log("dianjile"),n.dialog?.showInfoDialog(),n.engine?.rightKey?.hide()}}),q_=n=>({id:"infoMenu",label:"menu.info",icon:'',onClick:()=>{console.log("dianjile"),n.dialog?.showInfoDialog(),n.engine?.rightKey?.hide()}}),Y_=n=>({id:"homeMenu",label:"menu.home",group:"home",children:[q_(n),X_(n)],icon:'',onClick:()=>{n.dialog?.showInfoDialog(),n.engine?.rightKey?.hide()}});class K_ extends ji{container;engineInstance=null;rightKey=null;constructor(e,t){super(e),this.container=t}initialize(e){this.engineInstance&&this.engineInstance.isInitialized()&&(console.warn("[EngineManager] 3D Engine already initialized. Destroying old instance..."),this.engineInstance.destroy(),this.engineInstance=null);try{return this.engineInstance=new G_({container:this.container,...e}),this.engineInstance.init(),this.rightKey=new Uh(this.engine,this.container),this.rightKey.registerHandler(t=>[j_(this.engine),Y_(this.engine)]),this.engineInstance.isInitialized()}catch(t){return console.error("[EngineManager] Failed to initialize 3D engine:",t),this.engineInstance=null,!1}}isInitialized(){return this.engineInstance!==null&&this.engineInstance.isInitialized()}loadModel(e,t){if(!this.engineInstance||!this.engineInstance.isInitialized()){console.error("[EngineManager] 3D Engine not initialized. Please call initialize() first.");return}this.engineInstance.loadModel(e,t)}getEngine(){return this.engineInstance?this.engineInstance.getEngine():(console.warn("[EngineManager] 3D Engine not initialized."),null)}destroy(){this.engineInstance&&(this.engineInstance.destroy(),this.engineInstance=null),this.rightKey&&(this.rightKey.destroy(),this.rightKey=null)}}var ft=(n=>(n[n.Unchecked=0]="Unchecked",n[n.Checked=1]="Checked",n[n.Indeterminate=2]="Indeterminate",n))(ft||{});class Z_{config;element;children=[];parent=null;checkState=ft.Unchecked;contentEl;switcherEl;checkboxEl=null;titleEl;actionsEl;childrenContainer;onExpandChange;onCheckChange;onNodeClick;renderActions;constructor(e,t,i){this.config=e,this.onExpandChange=i.onExpand,this.onCheckChange=i.onCheck,this.onNodeClick=i.onClick,this.renderActions=t.renderActions,this.checkState=e.checked?ft.Checked:ft.Unchecked,this.element=this.createDom(t)}createDom(e){const t=document.createElement("div");t.className="bim-tree-node",this.config.disabled&&t.classList.add("is-disabled"),this.contentEl=document.createElement("div"),this.contentEl.className="bim-tree-node-content",this.switcherEl=document.createElement("span"),this.switcherEl.className="bim-tree-switcher",this.switcherEl.innerHTML='';const i=this.config.children&&this.config.children.length>0;if(i?this.config.expanded&&this.switcherEl.classList.add("is-expanded"):this.switcherEl.classList.add("is-hidden"),this.switcherEl.addEventListener("click",s=>{s.stopPropagation(),this.toggleExpand()}),this.contentEl.appendChild(this.switcherEl),e.checkable!==!1&&(this.checkboxEl=document.createElement("span"),this.checkboxEl.className="bim-tree-checkbox",this.updateCheckboxUI(),this.checkboxEl.addEventListener("click",s=>{s.stopPropagation(),!this.config.disabled&&this.toggleCheck()}),this.contentEl.appendChild(this.checkboxEl)),this.config.icon){const s=document.createElement("span");s.className="bim-tree-icon",s.innerHTML=this.config.icon.includes("`,this.contentEl.appendChild(s)}this.titleEl=document.createElement("span"),this.titleEl.className="bim-tree-title",this.updateLabel(),this.contentEl.appendChild(this.titleEl),this.actionsEl=document.createElement("div"),this.actionsEl.className="bim-tree-node-actions",this.actionsEl.addEventListener("click",s=>{s.stopPropagation()}),this.contentEl.appendChild(this.actionsEl),this.contentEl.addEventListener("click",s=>{if(s.stopPropagation(),this.config.disabled)return;(this.config.clickAction||"select")==="expand"?this.toggleExpand():this.onNodeClick(this)}),t.appendChild(this.contentEl),this.childrenContainer=document.createElement("div"),this.childrenContainer.className="bim-tree-children";const r=e.indent||24;return this.childrenContainer.style.paddingLeft=`${r}px`,this.config.expanded&&i&&this.childrenContainer.classList.add("is-visible"),t.appendChild(this.childrenContainer),t}setSelected(e){if(e){if(this.contentEl.classList.add("is-selected"),this.renderActions){const t=this.renderActions(this.config);this.actionsEl.innerHTML="",typeof t=="string"?this.actionsEl.innerHTML=t:t instanceof HTMLElement&&this.actionsEl.appendChild(t)}}else this.contentEl.classList.remove("is-selected"),this.actionsEl.innerHTML=""}updateLabel(){this.titleEl&&(this.titleEl.textContent=this.config.label)}toggleExpand(e){if(!this.config.children||this.config.children.length===0)return;const t=e!==void 0?e:!this.config.expanded;this.config.expanded=t,t?(this.switcherEl.classList.add("is-expanded"),this.childrenContainer.classList.add("is-visible")):(this.switcherEl.classList.remove("is-expanded"),this.childrenContainer.classList.remove("is-visible")),e===void 0&&this.onExpandChange(this)}toggleCheck(){const e=this.checkState!==ft.Checked;this.setChecked(e?ft.Checked:ft.Unchecked,!0)}setChecked(e,t=!1){this.checkState!==e&&(this.checkState=e,this.config.checked=e===ft.Checked,this.updateCheckboxUI(),t&&this.onCheckChange(this))}updateCheckboxUI(){this.checkboxEl&&(this.checkboxEl.classList.remove("is-checked","is-indeterminate"),this.checkState===ft.Checked?this.checkboxEl.classList.add("is-checked"):this.checkState===ft.Indeterminate&&this.checkboxEl.classList.add("is-indeterminate"))}appendChild(e){e.parent=this,this.children.push(e),this.childrenContainer.appendChild(e.element),this.children.length===1&&this.switcherEl.classList.remove("is-hidden")}destroy(){this.children.forEach(e=>e.destroy()),this.children=[],this.element.remove(),this.parent=null}}class $_{element;contentElement;searchInput=null;searchResults=null;options;nodeMap=new Map;rootNodes=[];selectedNode=null;unsubscribeLocale=null;unsubscribeTheme=null;clickOutsideHandler=null;onNodeCheck;onNodeSelect;onNodeExpand;constructor(e){this.options={checkable:!0,checkStrictly:!0,indent:24,defaultExpandAll:!0,enableSearch:!1,searchPlaceholder:"tree.searchPlaceholder",...e},this.element=document.createElement("div"),this.element.className="bim-tree",this.options.enableSearch&&this.createSearchDOM(),this.contentElement=document.createElement("div"),this.contentElement.className="bim-tree-content",this.element.appendChild(this.contentElement),e.onNodeCheck&&(this.onNodeCheck=e.onNodeCheck),e.onNodeSelect&&(this.onNodeSelect=e.onNodeSelect),e.onNodeExpand&&(this.onNodeExpand=e.onNodeExpand)}createSearchDOM(){const e=document.createElement("div");e.className="bim-tree-search";const t=document.createElement("div");t.className="bim-tree-search-wrapper";const i=document.createElement("span");i.className="bim-tree-search-icon",i.innerHTML='',t.appendChild(i),this.searchInput=document.createElement("input"),this.searchInput.className="bim-tree-search-input",this.searchInput.type="text",this.searchInput.placeholder=Ke(this.options.searchPlaceholder||"搜索..."),this.searchInput.addEventListener("input",r=>{const s=r.target.value;this.handleSearch(s)}),t.appendChild(this.searchInput),e.appendChild(t),this.searchResults=document.createElement("div"),this.searchResults.className="bim-tree-search-results",e.appendChild(this.searchResults),this.element.appendChild(e),this.clickOutsideHandler=r=>{this.searchResults&&!this.searchResults.contains(r.target)&&!this.searchInput?.contains(r.target)&&this.searchResults.classList.remove("is-visible")},document.addEventListener("click",this.clickOutsideHandler)}init(){this.render(),this.unsubscribeLocale=ri.subscribe(()=>this.setLocales()),this.unsubscribeTheme=vt.subscribe(e=>this.setTheme(e)),this.setTheme(vt.getTheme())}handleSearch(e){if(!this.searchResults)return;if(!e.trim()){this.searchResults.classList.remove("is-visible"),this.searchResults.innerHTML="";return}const t=[],i=e.toLowerCase();this.nodeMap.forEach(r=>{const s=r.config.label;s.toLowerCase().includes(i)&&t.push({node:r,label:s,path:this.getNodePath(r)})}),this.renderSearchResults(t)}getNodePath(e){const t=[];let i=e.parent;for(;i;)t.unshift(i.config.label),i=i.parent;return t.join(" > ")}renderSearchResults(e){if(this.searchResults){if(this.searchResults.innerHTML="",e.length===0){const t=document.createElement("div");t.className="bim-tree-search-item",t.style.cursor="default",t.style.color="#999",t.textContent="No results",this.searchResults.appendChild(t)}else e.forEach(t=>{const i=document.createElement("div");i.className="bim-tree-search-item";const r=document.createElement("span");r.className="bim-tree-search-item-title",r.textContent=t.label;const s=document.createElement("span");s.className="bim-tree-search-item-path",s.textContent=t.path,i.appendChild(r),t.path&&i.appendChild(s),i.addEventListener("click",()=>{this.revealNode(t.node)}),this.searchResults.appendChild(i)});this.searchResults.classList.add("is-visible")}}revealNode(e){this.searchResults&&(this.searchResults.classList.remove("is-visible"),this.searchInput&&(this.searchInput.value=""));let t=e.parent;for(;t;)t.toggleExpand(!0),t=t.parent;this.handleNodeSelect(e),setTimeout(()=>{e.element.scrollIntoView({behavior:"smooth",block:"center"})},100)}setTheme(e){const t=this.element.style;t.setProperty("--bim-ui_bg_color",e.panelBackground),t.setProperty("--bim-ui_text_primary",e.textPrimary),t.setProperty("--bim-ui_text_secondary",e.textSecondary||"#999"),t.setProperty("--bim-ui_border_color",e.border),t.setProperty("--bim-ui_bg_hover",e.componentHover),t.setProperty("--bim-primary_color",e.primary)}setLocales(){this.nodeMap.forEach(e=>e.updateLabel()),this.searchInput&&(this.searchInput.placeholder=Ke(this.options.searchPlaceholder||"tree.searchPlaceholder"))}destroy(){this.unsubscribeLocale&&(this.unsubscribeLocale(),this.unsubscribeLocale=null),this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.clickOutsideHandler&&(document.removeEventListener("click",this.clickOutsideHandler),this.clickOutsideHandler=null),this.rootNodes.forEach(e=>e.destroy()),this.rootNodes=[],this.nodeMap.clear(),this.element.remove(),this.selectedNode=null}render(){this.contentElement.innerHTML="",this.nodeMap.clear(),this.rootNodes=[],this.options.data.forEach(e=>{this.createNodeRecursively(e,null)})}createNodeRecursively(e,t){e.expanded===void 0&&(e.expanded=this.options.defaultExpandAll);const i=new Z_(e,this.options,{onExpand:r=>{this.onNodeExpand&&this.onNodeExpand(r)},onCheck:r=>this.handleNodeCheck(r),onClick:r=>this.handleNodeSelect(r)});this.nodeMap.set(e.id,i),t?t.appendChild(i):(this.rootNodes.push(i),this.contentElement.appendChild(i.element)),e.children&&e.children.length>0&&e.children.forEach(r=>{this.createNodeRecursively(r,i)})}handleNodeSelect(e){this.selectedNode&&this.selectedNode!==e&&this.selectedNode.setSelected(!1),e.setSelected(!0),this.selectedNode=e,this.onNodeSelect&&this.onNodeSelect(e)}handleNodeCheck(e){const t=e.checkState===ft.Checked;if(this.onNodeCheck&&this.onNodeCheck(e),this.options.checkStrictly===!1)return;const i=(s,a)=>{s.children.forEach(o=>{o.config.disabled||(o.setChecked(a,!1),i(o,a))})};t?i(e,ft.Checked):i(e,ft.Unchecked);let r=e.parent;for(;r;){if(r.config.disabled){r=r.parent;continue}const s=r.children,a=s.every(l=>l.checkState===ft.Checked),o=s.every(l=>l.checkState===ft.Unchecked);a?r.setChecked(ft.Checked,!1):o?r.setChecked(ft.Unchecked,!1):r.setChecked(ft.Indeterminate,!1),r=r.parent}}getNode(e){return this.nodeMap.get(e)}checkNode(e,t){const i=this.nodeMap.get(e);i&&i.setChecked(t?ft.Checked:ft.Unchecked,!0)}expandAll(e){this.nodeMap.forEach(t=>t.toggleExpand(e))}getCheckedNodes(e=!1){const t=[];return this.nodeMap.forEach(i=>{(i.checkState===ft.Checked||e&&i.checkState===ft.Indeterminate)&&t.push(i.config)}),t}}class Nh{element;navElement;contentElement;options;activeId;tabMap=new Map;panelMap=new Map;unsubscribeLocale=null;unsubscribeTheme=null;navClickHandler=null;constructor(e){this.options=e,this.activeId=e.activeId||(e.tabs[0]?.id??null),e.tabs.forEach(t=>this.tabMap.set(t.id,t)),this.element=document.createElement("div"),this.element.className="bim-tab",this.navElement=document.createElement("div"),this.navElement.className="bim-tab__nav",this.navElement.setAttribute("role","tablist"),this.element.appendChild(this.navElement),this.contentElement=document.createElement("div"),this.contentElement.className="bim-tab__content",this.element.appendChild(this.contentElement),this.options.container.appendChild(this.element)}init(){this.renderNav(),this.renderPanels(),this.setLocales(),this.setTheme(vt.getTheme()),this.unsubscribeLocale=ri.subscribe(()=>this.setLocales()),this.unsubscribeTheme=vt.subscribe(e=>this.setTheme(e))}renderNav(){this.navElement.innerHTML="",this.navClickHandler=e=>{const t=e.target.closest(".bim-tab__item");if(!t)return;const i=t.dataset.id;!i||this.tabMap.get(i)?.disabled||this.activateTab(i)},this.navElement.addEventListener("click",this.navClickHandler),this.options.tabs.forEach(e=>{const t=document.createElement("button");if(t.type="button",t.className="bim-tab__item",t.dataset.id=e.id,t.setAttribute("role","tab"),t.id=`tab-${e.id}`,t.setAttribute("aria-selected",`${e.id===this.activeId}`),e.disabled&&(t.disabled=!0,t.setAttribute("aria-disabled","true"),t.classList.add("is-disabled")),e.icon){const r=document.createElement("span");r.className="bim-tab__icon",r.innerHTML=e.icon,t.appendChild(r)}const i=document.createElement("span");i.className="bim-tab__title",i.textContent=this.resolveTitle(e.title),t.appendChild(i),e.id===this.activeId&&t.classList.add("is-active"),this.navElement.appendChild(t)})}renderPanels(){this.contentElement.innerHTML="",this.panelMap.clear(),this.options.tabs.forEach(e=>{const t=document.createElement("div");t.className="bim-tab__panel",t.dataset.id=e.id,t.setAttribute("role","tabpanel"),t.setAttribute("aria-labelledby",`tab-${e.id}`),e.content instanceof HTMLElement?t.appendChild(e.content):typeof e.content=="string"&&(t.innerHTML=e.content),e.id===this.activeId?t.classList.add("is-active"):t.style.display="none",this.panelMap.set(e.id,t),this.contentElement.appendChild(t)})}activateTab(e){if(this.activeId===e)return;const t=this.tabMap.get(e);if(!t||t.disabled)return;this.activeId=e,this.navElement.querySelectorAll(".bim-tab__item").forEach(r=>{const s=r.dataset.id===e;r.classList.toggle("is-active",s),r.setAttribute("aria-selected",`${s}`)}),this.panelMap.forEach((r,s)=>{const a=s===e;r.classList.toggle("is-active",a),r.style.display=a?"block":"none"}),this.options.onChange&&this.options.onChange(e,t)}setTheme(e){const t=this.element.style;t.setProperty("--bim-tab-bg",e.panelBackground),t.setProperty("--bim-tab-nav-bg",e.panelBackground),t.setProperty("--bim-tab-text",e.textPrimary),t.setProperty("--bim-tab-text-secondary",e.textSecondary),t.setProperty("--bim-tab-text-active",e.primary),t.setProperty("--bim-tab-border",e.border),t.setProperty("--bim-tab-hover-bg",e.componentHover),t.setProperty("--bim-tab-active-bg",e.componentActive),t.setProperty("--bim-tab-icon",e.icon)}setLocales(){this.navElement.querySelectorAll(".bim-tab__item").forEach(t=>{const i=t.dataset.id;if(!i)return;const r=this.tabMap.get(i);if(!r)return;const s=t.querySelector(".bim-tab__title");s&&(s.textContent=this.resolveTitle(r.title))})}destroy(){this.navClickHandler&&(this.navElement.removeEventListener("click",this.navClickHandler),this.navClickHandler=null),this.unsubscribeLocale&&(this.unsubscribeLocale(),this.unsubscribeLocale=null),this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.panelMap.clear(),this.tabMap.clear(),this.element.remove()}resolveTitle(e){try{return Ke(e)||e}catch{return e}}}const J_=[{id:"root",label:"全部构件",expanded:!0,clickAction:"expand",children:[{id:"level-1",label:"一层",expanded:!1,icon:'',clickAction:"expand",children:[{id:"l1-wall",label:"墙体(128)"},{id:"l1-column",label:"柱(46)"},{id:"l1-beam",label:"梁(82)"},{id:"l1-slab",label:"楼板(12)"},{id:"l1-door",label:"门(24)"},{id:"l1-window",label:"窗(36)"}]},{id:"level-2",label:"二层",expanded:!1,clickAction:"expand",children:[{id:"l2-wall",label:"墙体(141)"},{id:"l2-column",label:"柱(52)"},{id:"l2-beam",label:"梁(90)"},{id:"l2-slab",label:"楼板(12)"},{id:"l2-door",label:"门(18)"},{id:"l2-window",label:"窗(40)"}]},{id:"level-3",label:"三层",expanded:!1,clickAction:"expand",children:[{id:"l3-wall",label:"墙体(136)"},{id:"l3-column",label:"柱(48)"},{id:"l3-beam",label:"梁(88)"},{id:"l3-slab",label:"楼板(12)"},{id:"l3-door",label:"门(16)"},{id:"l3-window",label:"窗(38)"}]},{id:"level-roof",label:"屋面层",expanded:!1,clickAction:"expand",children:[{id:"rf-slab",label:"屋面板(6)"},{id:"rf-beam",label:"屋面梁(24)"},{id:"rf-parapet",label:"女儿墙(18)"}]}]}];class Q_ extends ji{toolbar=null;toolbarContainer=null;container;dialog=null;constructor(e,t){super(e),this.container=t,this.init()}init(){this.toolbarContainer=document.createElement("div"),this.toolbarContainer.id="bim-construct-tree",this.container.appendChild(this.toolbarContainer),this.toolbar=new ks({container:this.toolbarContainer,showLabel:!1,direction:"column",position:"top-left",align:"vertical",expand:"up"}),this.toolbar.init(),this.toolbar.setEngine(this.engine),this.toolbar.addGroup("construct-tree"),this.toolbar.addButton({id:"construct-tree-btn",groupId:"construct-tree",type:"button",label:"construct-tree",icon:'',onClick:()=>{this.openConstructTreeDialog()}}),this.toolbar.render()}openConstructTreeDialog(){this.setVisible(!1);const e=new $_({data:J_,checkable:!0,indent:0,enableSearch:!0,checkStrictly:!0,defaultExpandAll:!0,renderActions:o=>'',onNodeCheck:o=>{console.log("onNodeCheck",o)},onNodeSelect:o=>{console.log("onNodeSelect",o)},onNodeExpand:o=>{console.log("onNodeExpand",o),this.dialog?.fitWidth()}});e.init();const t=document.createElement("div");t.className="construct-tab__panel-content";const i=document.createElement("div");i.className="construct-tab__panel-content";const r=document.createElement("div");r.className="construct-tab__panel-content",r.appendChild(e.element);const s=document.createElement("div");s.className="construct-tab__container",s.style.height="100%",s.style.overflow="hidden";const a=new Nh({container:s,tabs:[{id:"component",title:"tab.component",content:r},{id:"system",title:"tab.system",content:t},{id:"space",title:"tab.space",content:i}],activeId:"component",onChange:()=>{this.dialog?.fitWidth()}});a.init(),this.dialog=this.engine.dialog.create({title:"constructTree.title",minWidth:320,height:420,content:s,position:{x:20,y:20},resizable:!1,onClose:()=>{a.destroy(),e.destroy(),this.setVisible(!0)}}),this.dialog?.fitWidth()}refresh(){this.toolbar?.render()}destroy(){this.toolbar?.destroy(),this.toolbar=null}addGroup(e,t){this.toolbar?.addGroup(e,t),this.toolbar?.render()}addButton(e){this.toolbar?.addButton(e),this.toolbar?.render()}setButtonVisibility(e,t){this.toolbar?.updateButtonVisibility(e,t)}setShowLabel(e){this.toolbar?.setShowLabel(e)}setVisible(e){this.toolbarContainer&&(this.toolbarContainer.style.visibility=e?"visible":"hidden")}setBackgroundColor(e){this.toolbar?.setBackgroundColor(e)}setColors(e){this.toolbar?.setColors(e)}}class e1{element;headerEl;contentEl;contentBoxEl;arrowEl;titleEl;config;parent;constructor(e,t){this.config=e,this.parent=t,this.element=this.createDom()}createDom(){const e=document.createElement("div");if(e.className=`bim-collapse-item ${this.config.className||""}`,this.config.disabled&&e.classList.add("is-disabled"),e.dataset.id=this.config.id,this.headerEl=document.createElement("div"),this.headerEl.className="bim-collapse-header",this.arrowEl=document.createElement("span"),this.arrowEl.className="bim-collapse-arrow",this.arrowEl.innerHTML='',this.headerEl.appendChild(this.arrowEl),this.config.icon){const t=document.createElement("span");t.className="bim-collapse-icon",t.innerHTML=this.config.icon,this.headerEl.appendChild(t)}if(this.titleEl=document.createElement("span"),this.titleEl.className="bim-collapse-title",this.titleEl.textContent=Ke(this.config.title),this.headerEl.appendChild(this.titleEl),this.config.extra){const t=document.createElement("div");t.className="bim-collapse-extra",typeof this.config.extra=="string"?t.innerHTML=this.config.extra:t.appendChild(this.config.extra),this.headerEl.appendChild(t)}return this.headerEl.addEventListener("click",()=>{this.config.disabled||this.parent.toggleItem(this.config.id)}),e.appendChild(this.headerEl),this.contentEl=document.createElement("div"),this.contentEl.className="bim-collapse-content is-hidden",this.contentBoxEl=document.createElement("div"),this.contentBoxEl.className="bim-collapse-content-box",typeof this.config.content=="string"?this.contentBoxEl.innerHTML=this.config.content:this.contentBoxEl.appendChild(this.config.content),this.contentEl.appendChild(this.contentBoxEl),e.appendChild(this.contentEl),e}updateLocale(){this.titleEl&&(this.titleEl.textContent=Ke(this.config.title))}setActive(e){e?(this.element.classList.add("is-active"),this.contentEl.classList.remove("is-hidden")):(this.element.classList.remove("is-active"),this.contentEl.classList.add("is-hidden"))}}class Oh{element;options;items=new Map;activeIds=new Set;unsubscribeLocale=null;unsubscribeTheme=null;constructor(e){this.options={bordered:!0,accordion:!1,...e},this.element=document.createElement("div"),this.element.className=`bim-collapse ${this.options.className||""}`,this.options.bordered||(this.element.style.border="none"),this.options.ghost&&this.element.classList.add("is-ghost");const t=typeof this.options.container=="string"?document.getElementById(this.options.container):this.options.container;t&&t.appendChild(this.element),this.options.activeIds&&this.options.activeIds.forEach(i=>this.activeIds.add(i)),this.init()}init(){this.options.items.forEach(e=>{const t=new e1(e,this);this.items.set(e.id,t),this.element.appendChild(t.element),this.activeIds.has(e.id)&&t.setActive(!0)}),this.unsubscribeLocale=ri.subscribe(()=>{this.setLocales()}),this.unsubscribeTheme=vt.subscribe(e=>{this.setTheme(e)}),this.setTheme(vt.getTheme())}toggleItem(e){const t=this.activeIds.has(e);this.options.accordion?(this.activeIds.clear(),t||this.activeIds.add(e)):t?this.activeIds.delete(e):this.activeIds.add(e),this.refreshState(),this.options.onChange&&this.options.onChange(Array.from(this.activeIds))}refreshState(){this.items.forEach((e,t)=>{e.setActive(this.activeIds.has(t))})}setTheme(e){const t=this.element.style;t.setProperty("--bim-bg-color",e.panelBackground),t.setProperty("--bim-border-color",e.border),t.setProperty("--bim-text-color",e.textPrimary),t.setProperty("--bim-header-bg-color",e.componentHover),t.setProperty("--bim-header-hover-bg-color",e.componentHover),t.setProperty("--bim-content-bg-color",e.panelBackground),t.setProperty("--bim-disabled-color",e.textSecondary)}setLocales(){this.items.forEach(e=>e.updateLocale())}destroy(){this.unsubscribeLocale&&(this.unsubscribeLocale(),this.unsubscribeLocale=null),this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.element.remove(),this.items.clear()}}class il{element;options;unsubscribeTheme=null;constructor(e){this.options={bordered:!1,...e},this.element=this.createDom();const t=typeof this.options.container=="string"?document.getElementById(this.options.container):this.options.container;t&&t.appendChild(this.element),this.init()}init(){this.applyCustomStyles(),this.renderItems(),this.unsubscribeTheme=vt.subscribe(e=>{this.setTheme(e)}),this.setTheme(vt.getTheme())}createDom(){const e=document.createElement("div");return e.className=`bim-description ${this.options.className||""}`,this.options.bordered&&e.classList.add("is-bordered"),e}applyCustomStyles(){const e=this.element.style;this.options.fontSize&&e.setProperty("--bim-desc-font-size",this.options.fontSize),this.options.labelColor&&e.setProperty("--bim-desc-label-color",this.options.labelColor),this.options.valueColor&&e.setProperty("--bim-desc-value-color",this.options.valueColor),this.options.labelPadding&&e.setProperty("--bim-desc-label-padding",this.options.labelPadding),this.options.valuePadding&&e.setProperty("--bim-desc-value-padding",this.options.valuePadding)}renderItems(){this.element.innerHTML="",this.options.items.forEach(e=>{const t=document.createElement("div");t.className=`bim-description-item ${e.className||""}`;const i=document.createElement("div");i.className="bim-description-label",e.labelColor&&(i.style.color=e.labelColor),this.options.labelWidth&&(i.style.width=this.options.labelWidth),i.textContent=this.options.bordered?e.label:e.label+":";const r=document.createElement("div");r.className="bim-description-value",e.valueColor&&(r.style.color=e.valueColor),typeof e.value=="string"?r.innerHTML=e.value:r.appendChild(e.value),t.appendChild(i),t.appendChild(r),this.element.appendChild(t)})}setItems(e){this.options.items=e,this.renderItems()}setTheme(e){const t=this.element.style;t.setProperty("--bim-text-color",e.textPrimary),t.setProperty("--bim-label-color",e.textSecondary),t.setProperty("--bim-value-color",e.textPrimary),t.setProperty("--bim-border-color",e.border)}setLocales(){}destroy(){this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.element.remove()}}class t1 extends ji{dialogId="property-panel-dialog";constructor(e){super(e)}init(){document.addEventListener("bim-demo:open-property-panel",()=>{this.show()})}show(){if(!this.engine.dialog){console.warn("Dialog manager is not initialized");return}const e=360,t=document.body.clientWidth-e-40;console.log("x",t);const i=this.engine.dialog.create({id:this.dialogId,title:"panel.property.title",content:"",width:`${e}px`,height:"500px",position:{x:t,y:20},showMask:!1,resizable:!0}),r=document.createElement("div");r.style.height="100%",r.style.display="flex",r.style.flexDirection="column",i.setContent(r),new Nh({container:r,tabs:[{id:"props",title:"panel.property.tab.props",content:this.createPropsTabContent()},{id:"material",title:"panel.property.tab.material",content:this.createMaterialTabContent()}]}).init()}createPropsTabContent(){const e=document.createElement("div");return e.style.height="100%",e.style.overflowY="auto",new Oh({container:e,accordion:!0,activeIds:["base","location"],items:[{id:"base",title:"panel.property.base",content:this.createBaseInfoContent()},{id:"advanced",title:"panel.property.advanced",content:this.createAdvancedInfoContent(),disabled:!1}]}),e}createMaterialTabContent(){const e=document.createElement("div");return e.style.height="100%",e.style.overflowY="auto",new Oh({container:e,accordion:!0,activeIds:["material"],items:[{id:"material",title:"panel.property.material",content:this.createMaterialContent()}]}),e}createBaseInfoContent(){const e=document.createElement("div");return new il({container:e,labelWidth:"80px",bordered:!0,items:[{label:"Guid",value:'1f8d-4a2e-9c'},{label:"Name",value:"Basic Wall: Generic - 200mm"},{label:"Type",value:"Basic Wall"},{label:"Level",value:"Trane - Centrifugal Water Chiller - CVHF 2 Stage direct drive TAG(BP-RHS-1100RT) 0202104531 1"}]}),e}createAdvancedInfoContent(){const e=document.createElement("div");return new il({container:e,labelWidth:"100px",bordered:!0,items:[{label:"Area",value:"32.5 m²"},{label:"Volume",value:"6.5 m³"},{label:"Length",value:"5000 mm"},{label:"Phase",value:"New Construction"}]}),e}createMaterialContent(){const e=document.createElement("div"),t=document.createElement("div");t.style.display="flex",t.style.alignItems="center",t.style.marginBottom="4px",t.innerHTML=`
    Concrete - Cast-in-Place Gray - `;const i=document.createElement("div");return new tl({container:i,items:[{label:"Preview",value:t},{label:"Class",value:"Concrete"},{label:"Density",value:"2400 kg/m³"},{label:"Thermal",value:"0.6 W/(m·K)"}]}),e.appendChild(i),e}destroy(){}}class t1{element;options;activeMode;isExpanded;result=null;toolButtons=new Map;toggleBtn;toggleTextEl;currentModeValueEl;mainValueValueEl;mainValueLabelEl;xyzXEl;xyzYEl;xyzZEl;clearBtn;settingsBtn;unsubscribeLocale=null;unsubscribeTheme=null;constructor(e={}){this.options=e,this.activeMode=e.defaultMode??"distance",this.isExpanded=e.defaultExpanded??!1,this.element=this.createDom()}init(){this.unsubscribeLocale=ri.subscribe(()=>{this.setLocales()}),this.unsubscribeTheme=vt.subscribe(e=>{this.setTheme(e)}),this.setLocales(),this.setTheme(vt.getTheme()),this.applyExpandedState(),this.applyActiveModeState(),this.renderResult()}setTheme(e){const t=this.element.style;t.setProperty("--bim-measure-border",e.border??"rgba(255, 255, 255, 0.12)"),t.setProperty("--bim-measure-divider",e.border??"rgba(255, 255, 255, 0.10)"),t.setProperty("--bim-measure-icon-color",e.icon??"#ddd"),t.setProperty("--bim-measure-label-color",e.textSecondary??"rgba(255, 255, 255, 0.70)"),t.setProperty("--bim-measure-value-color",e.textPrimary??"rgba(255, 255, 255, 0.90)"),t.setProperty("--bim-measure-danger",e.primary??"#46d369"),t.setProperty("--bim-measure-btn-bg",e.componentBackground??"rgba(255, 255, 255, 0.06)"),t.setProperty("--bim-measure-btn-hover-bg",e.componentHover??"rgba(255, 255, 255, 0.10)"),t.setProperty("--bim-measure-btn-active-bg",e.componentActive??"rgba(255, 255, 255, 0.14)")}setLocales(){for(const[t,i]of this.toolButtons.entries())i.title=gt(this.getModeI18nKey(t)),i.setAttribute("aria-label",i.title);this.toggleBtn.title=this.isExpanded?gt("measure.actions.collapse"):gt("measure.actions.expand"),this.toggleBtn.setAttribute("aria-label",this.toggleBtn.title),this.toggleTextEl&&(this.toggleTextEl.textContent=this.toggleBtn.title),this.clearBtn.textContent=gt("measure.actions.clearAll"),this.settingsBtn.title=gt("measure.actions.settings"),this.settingsBtn.setAttribute("aria-label",this.settingsBtn.title),this.currentModeValueEl.textContent=gt(this.getModeI18nKey(this.activeMode)),this.mainValueLabelEl.textContent=gt(this.getModeValueLabelI18nKey(this.activeMode)),this.element.querySelectorAll("[data-i18n-key]").forEach(t=>{const i=t.dataset.i18nKey;i&&(t.textContent=gt(i))})}destroy(){this.unsubscribeLocale&&(this.unsubscribeLocale(),this.unsubscribeLocale=null),this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.element.remove()}getActiveMode(){return this.activeMode}switchMode(e){this.setActiveMode(e)}setActiveMode(e){this.activeMode!==e&&(this.activeMode=e,this.applyActiveModeState(),this.mainValueLabelEl.textContent=gt(this.getModeValueLabelI18nKey(this.activeMode)),this.currentModeValueEl.textContent=gt(this.getModeI18nKey(this.activeMode)),this.options.onModeChange&&this.options.onModeChange(e),this.renderResult())}setResult(e){this.result=e,this.renderResult()}clearAll(){this.result=null,this.renderResult(),this.options.onClearAll&&this.options.onClearAll()}openSettings(){if(this.options.onSettings){this.options.onSettings();return}console.warn("[MeasurePanel] 未提供设置回调 onSettings,当前仅预留接口。")}setExpanded(e){this.isExpanded!==e&&(this.isExpanded=e,this.applyExpandedState(),this.setLocales(),this.options.onExpandedChange&&this.options.onExpandedChange(this.isExpanded))}getExpanded(){return this.isExpanded}createDom(){const e=document.createElement("div");e.className="bim-measure-panel";const t=document.createElement("div");t.className="bim-measure-tools";const i=document.createElement("div");i.className="bim-measure-tool-grid";const r=["distance","minDistance","angle","elevation","volume","laserDistance","slope","spaceVolume"],n=` + `;const i=document.createElement("div");return new il({container:i,items:[{label:"Preview",value:t},{label:"Class",value:"Concrete"},{label:"Density",value:"2400 kg/m³"},{label:"Thermal",value:"0.6 W/(m·K)"}]}),e.appendChild(i),e}destroy(){}}class Bn{element;options;activeMode;isExpanded;result=null;config;draftConfig=null;view="main";static CONFIG_CACHE_KEY="bim-engine:measure:config";static DEFAULT_CONFIG={unit:"mm",precision:2};toolButtons=new Map;toggleBtn;toggleTextEl;mainValueValueEl;mainValueLabelEl;mainNumberEl;mainUnitEl;xyzBoxEl;xyzXEl;xyzYEl;xyzZEl;clearBtn;settingsBtn;mainViewEl;settingsViewEl;unitSelectEl;precisionSelectEl;saveSettingsBtn;cancelSettingsBtn;unsubscribeLocale=null;unsubscribeTheme=null;constructor(e={}){this.options=e,this.activeMode=e.defaultMode??"distance",this.isExpanded=e.defaultExpanded??!1,this.config=this.loadConfigFromCache()??{...Bn.DEFAULT_CONFIG},this.element=this.createDom()}init(){this.unsubscribeLocale=ri.subscribe(()=>{this.setLocales()}),this.unsubscribeTheme=vt.subscribe(e=>{this.setTheme(e)}),this.setLocales(),this.setTheme(vt.getTheme()),this.applyExpandedState(),this.applyActiveModeState(),this.applyViewState(),this.renderResult()}setTheme(e){const t=this.element.style;t.setProperty("--bim-measure-border",e.border??"rgba(255, 255, 255, 0.12)"),t.setProperty("--bim-measure-divider",e.border??"rgba(255, 255, 255, 0.10)"),t.setProperty("--bim-measure-icon-color",e.icon??"#ddd"),t.setProperty("--bim-measure-label-color",e.textSecondary??"rgba(255, 255, 255, 0.70)"),t.setProperty("--bim-measure-value-color",e.textPrimary??"rgba(255, 255, 255, 0.90)"),t.setProperty("--bim-measure-danger",e.primary??"#46d369"),t.setProperty("--bim-measure-primary",e.primary??"#0078d4"),t.setProperty("--bim-measure-primary-hover",e.primaryHover??"#0063b1"),t.setProperty("--bim-measure-btn-bg",e.componentBackground??"rgba(255, 255, 255, 0.06)"),t.setProperty("--bim-measure-btn-hover-bg",e.componentHover??"rgba(255, 255, 255, 0.10)"),t.setProperty("--bim-measure-btn-active-bg",e.componentActive??"rgba(255, 255, 255, 0.14)")}setLocales(){for(const[t,i]of this.toolButtons.entries())i.title=Ke(this.getModeI18nKey(t)),i.setAttribute("aria-label",i.title);this.toggleBtn.title=this.isExpanded?Ke("measure.actions.collapse"):Ke("measure.actions.expand"),this.toggleBtn.setAttribute("aria-label",this.toggleBtn.title),this.toggleTextEl&&(this.toggleTextEl.textContent=this.toggleBtn.title),this.clearBtn.textContent=Ke("measure.actions.clearAll"),this.settingsBtn.title=Ke("measure.actions.settings"),this.settingsBtn.setAttribute("aria-label",this.settingsBtn.title),this.mainValueLabelEl.textContent=Ke(this.getModeValueLabelI18nKey(this.activeMode)),this.element.querySelectorAll("[data-i18n-key]").forEach(t=>{const i=t.dataset.i18nKey;i&&(t.textContent=Ke(i))}),this.saveSettingsBtn.textContent=Ke("measure.settings.save"),this.cancelSettingsBtn.textContent=Ke("measure.settings.cancel")}destroy(){this.unsubscribeLocale&&(this.unsubscribeLocale(),this.unsubscribeLocale=null),this.unsubscribeTheme&&(this.unsubscribeTheme(),this.unsubscribeTheme=null),this.element.remove()}getActiveMode(){return this.activeMode}switchMode(e){this.setActiveMode(e)}setActiveMode(e){this.activeMode!==e&&(this.activeMode=e,this.applyActiveModeState(),this.mainValueLabelEl.textContent=Ke(this.getModeValueLabelI18nKey(this.activeMode)),this.options.onModeChange&&this.options.onModeChange(e),this.renderResult(),this.options.onExpandedChange&&this.options.onExpandedChange(this.isExpanded))}setResult(e){this.result=e,this.renderResult()}clearAll(){this.result=null,this.renderResult(),this.options.onClearAll&&this.options.onClearAll()}openSettings(){this.enterSettingsView(),this.options.onSettings&&this.options.onSettings()}getConfig(){return{...this.config}}setConfig(e,t=!1){const i={unit:e.unit??this.config.unit,precision:e.precision??this.config.precision};this.config=i,t&&this.saveConfigToCache(i),this.renderResult(),this.view==="settings"&&this.syncSettingsFormFromConfig(i)}setExpanded(e){this.isExpanded!==e&&(this.isExpanded=e,this.applyExpandedState(),this.setLocales(),this.options.onExpandedChange&&this.options.onExpandedChange(this.isExpanded))}getExpanded(){return this.isExpanded}createDom(){const e=document.createElement("div");e.className="bim-measure-panel",this.mainViewEl=document.createElement("div"),this.mainViewEl.className="bim-measure-main";const t=document.createElement("div");t.className="bim-measure-tools";const i=document.createElement("div");i.className="bim-measure-tool-grid";const r=["distance","minDistance","angle","elevation","volume","laserDistance","slope","spaceVolume"],s=` - `;for(let y=0;y{this.setActiveMode(_)}),this.toolButtons.set(_,E),i.appendChild(E)}t.appendChild(i);const a=document.createElement("div");a.className="bim-measure-toggle",this.toggleBtn=document.createElement("button"),this.toggleBtn.type="button",this.toggleBtn.className="bim-measure-toggle-btn",this.toggleTextEl=document.createElement("span"),this.toggleTextEl.className="bim-measure-toggle-text";const o=document.createElement("span");o.className="bim-measure-toggle-icon",o.innerHTML=` + `;for(let v=0;v{this.setActiveMode(f)}),this.toolButtons.set(f,p),i.appendChild(p)}t.appendChild(i);const a=document.createElement("div");a.className="bim-measure-toggle",this.toggleBtn=document.createElement("button"),this.toggleBtn.type="button",this.toggleBtn.className="bim-measure-toggle-btn",this.toggleTextEl=document.createElement("span"),this.toggleTextEl.className="bim-measure-toggle-text";const o=document.createElement("span");o.className="bim-measure-toggle-icon",o.innerHTML=` - `,this.toggleBtn.appendChild(this.toggleTextEl),this.toggleBtn.appendChild(o),this.toggleBtn.addEventListener("click",()=>{this.isExpanded=!this.isExpanded,this.applyExpandedState(),this.setLocales(),this.options.onExpandedChange&&this.options.onExpandedChange(this.isExpanded)}),a.appendChild(this.toggleBtn),t.appendChild(a),e.appendChild(t);const l=document.createElement("div");l.className="bim-measure-result";const c=document.createElement("div");c.className="bim-measure-row";const h=document.createElement("span");h.className="label",h.dataset.i18nKey="measure.labels.currentMode";const u=document.createElement("span");u.className="value",this.currentModeValueEl=u,c.appendChild(h),c.appendChild(u),l.appendChild(c);const d=document.createElement("div");d.className="bim-measure-row";const m=document.createElement("span");m.className="label",this.mainValueLabelEl=m;const g=document.createElement("span");g.className="value",this.mainValueValueEl=g,d.appendChild(m),d.appendChild(g),l.appendChild(d);const v=document.createElement("div");v.className="bim-measure-xyz";const f=(y,_)=>{const E=document.createElement("div");E.className="bim-measure-row";const R=document.createElement("span");R.className="label",R.dataset.i18nKey=y;const T=document.createElement("span");return T.className="value",_(T),E.appendChild(R),E.appendChild(T),E};v.appendChild(f("measure.labels.x",y=>this.xyzXEl=y)),v.appendChild(f("measure.labels.y",y=>this.xyzYEl=y)),v.appendChild(f("measure.labels.z",y=>this.xyzZEl=y)),l.appendChild(v),e.appendChild(l);const p=document.createElement("div");return p.className="bim-measure-footer",this.clearBtn=document.createElement("button"),this.clearBtn.type="button",this.clearBtn.className="bim-measure-clear-btn",this.clearBtn.addEventListener("click",()=>{this.clearAll()}),this.settingsBtn=document.createElement("button"),this.settingsBtn.type="button",this.settingsBtn.className="bim-measure-settings-btn",this.settingsBtn.innerHTML=` + `,this.toggleBtn.appendChild(this.toggleTextEl),this.toggleBtn.appendChild(o),this.toggleBtn.addEventListener("click",()=>{this.isExpanded=!this.isExpanded,this.applyExpandedState(),this.setLocales(),this.options.onExpandedChange&&this.options.onExpandedChange(this.isExpanded)}),a.appendChild(this.toggleBtn),t.appendChild(a),this.mainViewEl.appendChild(t);const l=document.createElement("div");l.className="bim-measure-result";const c=document.createElement("div");c.className="bim-measure-row";const h=document.createElement("span");h.className="label",this.mainValueLabelEl=h;const u=document.createElement("span");u.className="value",this.mainValueValueEl=u,this.mainNumberEl=document.createElement("span"),this.mainNumberEl.className="bim-measure-main-number",this.mainUnitEl=document.createElement("span"),this.mainUnitEl.className="bim-measure-main-unit",this.mainValueValueEl.appendChild(this.mainNumberEl),this.mainValueValueEl.appendChild(document.createTextNode(" ")),this.mainValueValueEl.appendChild(this.mainUnitEl),c.appendChild(h),c.appendChild(u),l.appendChild(c);const d=document.createElement("div");d.className="bim-measure-xyz",this.xyzBoxEl=d;const m=(v,f,p)=>{const y=document.createElement("div");y.className="bim-measure-row";const _=document.createElement("span");_.className="label",_.dataset.i18nKey=v;const E=document.createElement("span");return E.className=`value ${f}`,p(E),y.appendChild(_),y.appendChild(E),y};d.appendChild(m("measure.labels.x","bim-measure-xyz-x",v=>this.xyzXEl=v)),d.appendChild(m("measure.labels.y","bim-measure-xyz-y",v=>this.xyzYEl=v)),d.appendChild(m("measure.labels.z","bim-measure-xyz-z",v=>this.xyzZEl=v)),l.appendChild(d),this.mainViewEl.appendChild(l);const g=document.createElement("div");return g.className="bim-measure-footer",this.clearBtn=document.createElement("button"),this.clearBtn.type="button",this.clearBtn.className="bim-measure-clear-btn",this.clearBtn.addEventListener("click",()=>{this.clearAll()}),this.settingsBtn=document.createElement("button"),this.settingsBtn.type="button",this.settingsBtn.className="bim-measure-settings-btn",this.settingsBtn.innerHTML=` - `,this.settingsBtn.addEventListener("click",()=>{this.openSettings()}),p.appendChild(this.clearBtn),p.appendChild(this.settingsBtn),e.appendChild(p),e}applyExpandedState(){let e=0;for(const t of this.toolButtons.values())e>=4?t.style.display=this.isExpanded?"":"none":t.style.display="",e++;this.isExpanded?this.toggleBtn.classList.add("is-expanded"):this.toggleBtn.classList.remove("is-expanded")}applyActiveModeState(){for(const[e,t]of this.toolButtons.entries())e===this.activeMode?t.classList.add("is-active"):t.classList.remove("is-active")}renderResult(){const e=this.formatMainValue(this.activeMode,this.result);this.mainValueValueEl.textContent=e;const t=this.result?.xyz;if(!t){this.xyzXEl.textContent="--",this.xyzYEl.textContent="--",this.xyzZEl.textContent="--";return}this.xyzXEl.textContent=this.formatNumber(t.x),this.xyzYEl.textContent=this.formatNumber(t.y),this.xyzZEl.textContent=this.formatNumber(t.z)}getModeI18nKey(e){return`measure.modes.${e}`}getModeValueLabelI18nKey(e){return`measure.labels.value.${e}`}formatMainValue(e,t){if(!t)return"--";switch(e){case"distance":return this.formatWithUnit(t.distanceMm,"measure.units.mm");case"minDistance":return this.formatWithUnit(t.minDistanceMm,"measure.units.mm");case"angle":return this.formatWithUnit(t.angleDeg,"measure.units.deg");case"elevation":return this.formatWithUnit(t.elevationMm,"measure.units.mm");case"volume":return this.formatWithUnit(t.volumeM3,"measure.units.m3");case"laserDistance":return this.formatWithUnit(t.laserDistanceMm,"measure.units.mm");case"slope":return this.formatWithUnit(t.slopePercent,"measure.units.percent");case"spaceVolume":return this.formatWithUnit(t.spaceVolumeM3,"measure.units.m3");default:return"--"}}formatWithUnit(e,t){return e==null||Number.isNaN(e)?"--":`${this.formatNumber(e)} ${gt(t)}`}formatNumber(e){return Number.isInteger(e)?String(e):e.toFixed(3).replace(/0+$/g,"").replace(/\.$/g,"")}}class i1 extends ji{dialogId="measure-dialog";dialog=null;panel=null;constructor(e){super(e)}init(){}show(){if(!this.engine.dialog||!this.engine.container){console.warn("Dialog manager or container is not initialized");return}const e=250,t=300,i=20,r=this.engine.container,n=r.clientWidth,a=r.clientHeight,o=n-e-i,l=(a-t)/2;this.destroy(),this.panel=new t1({defaultMode:"distance",defaultExpanded:!1,onModeChange:h=>{console.log("[MeasureDialogManager] 当前测量方式已切换:",h)},onClearAll:()=>{console.log("[MeasureDialogManager] 删除全部(仅 UI 清空,本次不清理引擎侧内容)")},onSettings:()=>{console.log("[MeasureDialogManager] 打开设置(仅预留接口)")},onExpandedChange:()=>{this.dialog?.fitHeight(!1)}}),this.panel.init();const c=document.createElement("div");c.style.padding="12px",c.appendChild(this.panel.element),this.dialog=this.engine.dialog.create({id:this.dialogId,title:"measure.dialogTitle",content:c,width:e,height:"auto",position:{x:o,y:l},onClose:()=>{this.engine.toolbar?.setBtnActive("measure",!1)}}),this.dialog.init(),this.dialog.fitHeight(!1)}getActiveMode(){return this.panel?this.panel.getActiveMode():null}switchMode(e){this.panel&&this.panel.switchMode(e)}setResult(e){this.panel&&this.panel.setResult(e)}clearAll(){this.panel&&this.panel.clearAll()}openSettings(){this.panel&&this.panel.openSettings()}destroy(){this.dialog&&(this.dialog.destroy(),this.dialog=null),this.panel&&(this.panel.destroy(),this.panel=null)}}class r1{events=new Map;on(e,t){return this.events.has(e)||this.events.set(e,[]),this.events.get(e).push(t),()=>this.off(e,t)}off(e,t){const i=this.events.get(e);if(!i)return;const r=i.indexOf(t);r!==-1&&i.splice(r,1)}emit(e,t){const i=this.events.get(e);i&&i.forEach(r=>{try{r(t)}catch(n){console.error(`[EventEmitter] Error in listener for event "${e}":`,n)}})}clear(){this.events.clear()}}class s1 extends r1{container;wrapper=null;toolbar=null;constructTreeBtn=null;buttonGroup=null;dialog=null;engine=null;rightKey=null;propertyPanel=null;measure=null;constructor(e,t){super();const i=typeof e=="string"?document.getElementById(e):e;if(!i)throw new Error("Container not found");this.container=i,t?.locale&&ri.setLocale(t.locale),t?.theme&&(t.theme==="custom"?console.warn("Custom theme should be set via setCustomTheme()."):vt.setTheme(t.theme)),this.init()}emit(e,t){super.emit(e,t)}on(e,t){return super.on(e,t)}setLocale(e){ri.setLocale(e)}getLocale(){return ri.getLocale()}setTheme(e){vt.setTheme(e)}setCustomTheme(e){vt.setCustomTheme(e)}init(){this.container.innerHTML="",this.wrapper=document.createElement("div"),this.wrapper.className="bim-engine-wrapper",this.container.appendChild(this.wrapper),this.engine=new Y_(this,this.wrapper),this.dialog=new $h(this,this.wrapper),this.toolbar=new Yh(this,this.wrapper),this.buttonGroup=new Kh(this,this.wrapper),this.rightKey=new Ih(this,this.wrapper),this.constructTreeBtn=new J_(this,this.wrapper),this.propertyPanel=new e1(this),this.measure=new i1(this),this.updateTheme(vt.getTheme()),vt.subscribe(e=>{this.updateTheme(e)})}updateTheme(e){this.wrapper&&(this.wrapper.style.backgroundColor=e.background,this.wrapper.style.color=e.textPrimary)}destroy(){this.toolbar?.destroy(),this.buttonGroup?.destroy(),this.engine?.destroy(),this.dialog?.destroy(),this.rightKey?.destroy(),this.propertyPanel?.destroy(),this.measure?.destroy(),this.container.innerHTML="",this.clear()}}const n1=Object.freeze(Object.defineProperty({__proto__:null,createHomeButton:s=>({id:"home",groupId:"group-1",type:"button",label:"toolbar.home",icon:'',keepActive:!0,onClick:e=>{console.log("首页按钮被点击:",e.id),s.emit("ui:open-dialog",{id:"home-info"})}})},Symbol.toStringTag,{value:"Module"})),a1=Object.freeze(Object.defineProperty({__proto__:null,locationButton:{id:"location",groupId:"group-1",type:"button",label:"toolbar.location",icon:'',keepActive:!1,onClick:s=>{console.log("定位按钮被点击:",s.id)}}},Symbol.toStringTag,{value:"Module"})),o1=Object.freeze(Object.defineProperty({__proto__:null,walkMenuButton:{id:"walk",groupId:"group-1",type:"menu",label:"toolbar.walk",align:"vertical",icon:'',keepActive:!0,onClick:s=>{console.log("漫游按钮被点击:",s.id)}}},Symbol.toStringTag,{value:"Module"})),l1=Object.freeze(Object.defineProperty({__proto__:null,walkPersonButton:{id:"walk-person",groupId:"group-1",parentId:"walk",type:"button",align:"vertical",label:"toolbar.walkPerson",icon:'',onClick:s=>{console.log("人视漫游被点击:",s.id)}}},Symbol.toStringTag,{value:"Module"})),c1=Object.freeze(Object.defineProperty({__proto__:null,walkBirdButton:{id:"walk-bird",groupId:"group-1",parentId:"walk",align:"vertical",type:"button",label:"toolbar.walkBird",icon:'',onClick:s=>{console.log("鸟瞰漫游被点击:",s.id)}}},Symbol.toStringTag,{value:"Module"})),h1=Object.freeze(Object.defineProperty({__proto__:null,settingButton:{id:"setting",groupId:"group-2",type:"button",label:"toolbar.setting",icon:'',keepActive:!1,onClick:s=>{console.log("设置按钮被点击:",s.id)}}},Symbol.toStringTag,{value:"Module"})),u1=Object.freeze(Object.defineProperty({__proto__:null,infoButton:{id:"toolbar-info",type:"button",label:"toolbar.info",icon:'',onClick:()=>{document.dispatchEvent(new CustomEvent("bim-demo:open-property-panel"))}}},Symbol.toStringTag,{value:"Module"})),d1=Object.freeze(Object.defineProperty({__proto__:null,createMeasureButton:s=>({id:"measure",groupId:"group-1",type:"button",label:"toolbar.measure",icon:'',keepActive:!0,onClick:e=>{e.isActive?s.measure?.show():s.measure?.destroy()}})},Symbol.toStringTag,{value:"Module"}));yr.BimEngine=s1,Object.defineProperty(yr,Symbol.toStringTag,{value:"Module"})})); + `,this.settingsBtn.addEventListener("click",()=>{this.openSettings()}),g.appendChild(this.clearBtn),g.appendChild(this.settingsBtn),this.mainViewEl.appendChild(g),this.settingsViewEl=this.createSettingsDom(),e.appendChild(this.mainViewEl),e.appendChild(this.settingsViewEl),e}createSettingsDom(){const e=document.createElement("div");e.className="bim-measure-settings";const t=document.createElement("div");t.className="bim-measure-settings-title",t.dataset.i18nKey="measure.settings.title",e.appendChild(t);const i=document.createElement("div");i.className="bim-measure-settings-row";const r=document.createElement("div");r.className="label",r.dataset.i18nKey="measure.settings.unit",this.unitSelectEl=document.createElement("select"),this.unitSelectEl.className="bim-measure-settings-select",this.unitSelectEl.appendChild(this.makeOption("m")),this.unitSelectEl.appendChild(this.makeOption("cm")),this.unitSelectEl.appendChild(this.makeOption("mm")),this.unitSelectEl.appendChild(this.makeOption("km")),i.appendChild(r),i.appendChild(this.unitSelectEl),e.appendChild(i);const s=document.createElement("div");s.className="bim-measure-settings-hint",s.dataset.i18nKey="measure.settings.hint",e.appendChild(s);const a=document.createElement("div");a.className="bim-measure-settings-row";const o=document.createElement("div");o.className="label",o.dataset.i18nKey="measure.settings.precision",this.precisionSelectEl=document.createElement("select"),this.precisionSelectEl.className="bim-measure-settings-select",this.precisionSelectEl.appendChild(this.makePrecisionOption(0)),this.precisionSelectEl.appendChild(this.makePrecisionOption(1)),this.precisionSelectEl.appendChild(this.makePrecisionOption(2)),this.precisionSelectEl.appendChild(this.makePrecisionOption(3)),a.appendChild(o),a.appendChild(this.precisionSelectEl),e.appendChild(a);const l=document.createElement("div");return l.className="bim-measure-settings-actions",this.saveSettingsBtn=document.createElement("button"),this.saveSettingsBtn.type="button",this.saveSettingsBtn.className="bim-measure-settings-save",this.saveSettingsBtn.addEventListener("click",()=>{this.saveSettings()}),this.cancelSettingsBtn=document.createElement("button"),this.cancelSettingsBtn.type="button",this.cancelSettingsBtn.className="bim-measure-settings-cancel",this.cancelSettingsBtn.addEventListener("click",()=>{this.cancelSettings()}),l.appendChild(this.saveSettingsBtn),l.appendChild(this.cancelSettingsBtn),e.appendChild(l),this.syncSettingsFormFromConfig(this.config),e}makeOption(e){const t=document.createElement("option");return t.value=e,t.textContent=e,t}makePrecisionOption(e){const t=document.createElement("option");return t.value=String(e),t.textContent=e===0?"0":`0.${"0".repeat(e)}`,t}enterSettingsView(){this.draftConfig={...this.config},this.view="settings",this.syncSettingsFormFromConfig(this.config),this.applyViewState()}saveSettings(){const e=this.unitSelectEl.value||this.config.unit,t=Number(this.precisionSelectEl.value),i={unit:e,precision:this.isValidPrecision(t)?t:this.config.precision};this.config=i,this.saveConfigToCache(i),this.draftConfig=null,this.view="main",this.applyViewState(),this.renderResult(),this.options.onExpandedChange&&this.options.onExpandedChange(this.isExpanded)}cancelSettings(){this.draftConfig&&(this.config={...this.draftConfig}),this.draftConfig=null,this.view="main",this.applyViewState(),this.renderResult(),this.options.onExpandedChange&&this.options.onExpandedChange(this.isExpanded)}syncSettingsFormFromConfig(e){this.unitSelectEl.value=e.unit,this.precisionSelectEl.value=String(e.precision)}applyViewState(){this.view==="settings"?(this.mainViewEl.style.display="none",this.settingsViewEl.style.display="block"):(this.mainViewEl.style.display="block",this.settingsViewEl.style.display="none")}loadConfigFromCache(){try{const e=localStorage.getItem(Bn.CONFIG_CACHE_KEY);if(!e)return null;const t=JSON.parse(e);if(!t||typeof t!="object")return null;const i=t.unit,r=t.precision;return!this.isValidUnit(i)||!this.isValidPrecision(r)?null:{unit:i,precision:r}}catch{return null}}saveConfigToCache(e){try{localStorage.setItem(Bn.CONFIG_CACHE_KEY,JSON.stringify(e))}catch{}}isValidUnit(e){return e==="m"||e==="cm"||e==="mm"||e==="km"}isValidPrecision(e){return e===0||e===1||e===2||e===3}applyExpandedState(){let e=0;for(const t of this.toolButtons.values())e>=4?t.style.display=this.isExpanded?"":"none":t.style.display="",e++;this.isExpanded?this.toggleBtn.classList.add("is-expanded"):this.toggleBtn.classList.remove("is-expanded")}applyActiveModeState(){for(const[e,t]of this.toolButtons.entries())e===this.activeMode?t.classList.add("is-active"):t.classList.remove("is-active")}renderResult(){if(this.activeMode==="laserDistance")this.mainValueLabelEl.style.display="none",this.mainNumberEl.textContent=Ke(this.getModeI18nKey("laserDistance")),this.mainUnitEl.textContent="";else{this.mainValueLabelEl.style.display="",this.mainValueLabelEl.textContent=Ke(this.getModeValueLabelI18nKey(this.activeMode));const e=this.formatMainValueParts(this.activeMode,this.result);this.mainNumberEl.textContent=e.numberText,this.mainUnitEl.textContent=e.unitText}if(this.activeMode==="distance"){this.xyzBoxEl.style.display="";const e=this.result?.xyz;if(!e){this.xyzXEl.textContent="--",this.xyzYEl.textContent="--",this.xyzZEl.textContent="--";return}this.xyzXEl.textContent=this.formatNumberWithPrecision(e.x,this.config.precision),this.xyzYEl.textContent=this.formatNumberWithPrecision(e.y,this.config.precision),this.xyzZEl.textContent=this.formatNumberWithPrecision(e.z,this.config.precision);return}this.xyzBoxEl.style.display="none"}getModeI18nKey(e){return`measure.modes.${e}`}getModeValueLabelI18nKey(e){return`measure.labels.value.${e}`}formatNumberWithPrecision(e,t){return e.toFixed(t)}convertMmToUnit(e,t){switch(t){case"mm":return e;case"cm":return e/10;case"m":return e/1e3;case"km":return e/1e6;default:return e}}getUnitI18nKey(e){return`measure.units.${e}`}convertMm3ToUnit3(e,t){switch(t){case"mm":return e;case"cm":return e/1e3;case"m":return e/1e9;case"km":return e/1e18;default:return e}}formatMainValueParts(e,t){if(e==="laserDistance")return{numberText:Ke(this.getModeI18nKey("laserDistance")),unitText:""};if(!t)return this.getEmptyValuePartsByMode(e);switch(e){case"distance":return this.formatLengthParts(t.distanceMm);case"minDistance":return this.formatLengthParts(t.minDistanceMm);case"angle":return this.formatFixedUnitParts(t.angleDeg,Ke("measure.units.deg"));case"elevation":return this.formatFixedUnitParts(t.elevationMm===void 0?void 0:t.elevationMm/1e3,Ke("measure.units.m"));case"volume":return this.formatVolumeParts(t.volumeM3);case"slope":return this.formatFixedUnitParts(t.slopePercent,Ke("measure.units.percent"));case"spaceVolume":return this.formatVolumeParts(t.spaceVolumeM3);default:return{numberText:"--",unitText:""}}}getEmptyValuePartsByMode(e){switch(e){case"distance":case"minDistance":return{numberText:"--",unitText:Ke(this.getUnitI18nKey(this.config.unit))};case"angle":return{numberText:"--",unitText:Ke("measure.units.deg")};case"elevation":return{numberText:"--",unitText:Ke("measure.units.m")};case"volume":case"spaceVolume":return{numberText:"--",unitText:`${this.config.unit}³`};case"slope":return{numberText:"--",unitText:Ke("measure.units.percent")};default:return{numberText:"--",unitText:""}}}formatFixedUnitParts(e,t){return e==null||Number.isNaN(e)?{numberText:"--",unitText:t}:{numberText:this.formatNumberWithPrecision(e,this.config.precision),unitText:t}}formatLengthParts(e){const t=Ke(this.getUnitI18nKey(this.config.unit));if(e==null||Number.isNaN(e))return{numberText:"--",unitText:t};const i=this.convertMmToUnit(e,this.config.unit);return{numberText:this.formatNumberWithPrecision(i,this.config.precision),unitText:t}}formatVolumeParts(e){const t=`${this.config.unit}³`;if(e==null||Number.isNaN(e))return{numberText:"--",unitText:t};const i=this.convertMm3ToUnit3(e,this.config.unit);return{numberText:this.formatNumberWithPrecision(i,this.config.precision),unitText:t}}}class i1 extends ji{dialogId="measure-dialog";dialog=null;panel=null;config=null;constructor(e){super(e)}init(){}show(){if(!this.engine.dialog||!this.engine.container){console.warn("Dialog manager or container is not initialized");return}const e=250,t=300,i=20,r=this.engine.container,s=r.clientWidth,a=r.clientHeight,o=s-e-i,l=(a-t)/2;this.destroy(),this.panel=new Bn({defaultMode:"distance",defaultExpanded:!1,onModeChange:h=>{console.log("[MeasureDialogManager] 当前测量方式已切换:",h)},onClearAll:()=>{console.log("[MeasureDialogManager] 删除全部(仅 UI 清空,本次不清理引擎侧内容)")},onSettings:()=>{console.log("[MeasureDialogManager] 打开设置(仅预留接口)")},onExpandedChange:()=>{this.dialog?.fitHeight(!1)}}),this.panel.init(),this.config=this.panel.getConfig();const c=document.createElement("div");c.style.padding="12px",c.appendChild(this.panel.element),this.dialog=this.engine.dialog.create({id:this.dialogId,title:"measure.dialogTitle",content:c,width:e,height:"auto",position:{x:o,y:l},onClose:()=>{this.engine.toolbar?.setBtnActive("measure",!1)}}),this.dialog.init(),this.dialog.fitHeight(!1)}getActiveMode(){return this.panel?this.panel.getActiveMode():null}switchMode(e){this.panel&&this.panel.switchMode(e)}setResult(e){this.panel&&this.panel.setResult(e)}getConfig(){return this.panel&&(this.config=this.panel.getConfig()),this.config?{...this.config}:null}setConfig(e,t=!0){if(this.panel){this.panel.setConfig(e,t),this.config=this.panel.getConfig(),this.dialog?.fitHeight(!1);return}const i=this.config,r={unit:e.unit??i?.unit??"mm",precision:e.precision??i?.precision??2};this.config=r}clearAll(){this.panel&&this.panel.clearAll()}openSettings(){this.panel&&this.panel.openSettings()}destroy(){this.dialog&&(this.dialog.destroy(),this.dialog=null),this.panel&&(this.panel.destroy(),this.panel=null)}}class r1{events=new Map;on(e,t){return this.events.has(e)||this.events.set(e,[]),this.events.get(e).push(t),()=>this.off(e,t)}off(e,t){const i=this.events.get(e);if(!i)return;const r=i.indexOf(t);r!==-1&&i.splice(r,1)}emit(e,t){const i=this.events.get(e);i&&i.forEach(r=>{try{r(t)}catch(s){console.error(`[EventEmitter] Error in listener for event "${e}":`,s)}})}clear(){this.events.clear()}}class n1 extends r1{container;wrapper=null;toolbar=null;constructTreeBtn=null;buttonGroup=null;dialog=null;engine=null;rightKey=null;propertyPanel=null;measure=null;constructor(e,t){super();const i=typeof e=="string"?document.getElementById(e):e;if(!i)throw new Error("Container not found");this.container=i,t?.locale&&ri.setLocale(t.locale),t?.theme&&(t.theme==="custom"?console.warn("Custom theme should be set via setCustomTheme()."):vt.setTheme(t.theme)),this.init()}emit(e,t){super.emit(e,t)}on(e,t){return super.on(e,t)}setLocale(e){ri.setLocale(e)}getLocale(){return ri.getLocale()}setTheme(e){vt.setTheme(e)}setCustomTheme(e){vt.setCustomTheme(e)}init(){this.container.innerHTML="",this.wrapper=document.createElement("div"),this.wrapper.className="bim-engine-wrapper",this.container.appendChild(this.wrapper),this.engine=new K_(this,this.wrapper),this.dialog=new Jh(this,this.wrapper),this.toolbar=new Kh(this,this.wrapper),this.buttonGroup=new Zh(this,this.wrapper),this.rightKey=new Uh(this,this.wrapper),this.constructTreeBtn=new Q_(this,this.wrapper),this.propertyPanel=new t1(this),this.measure=new i1(this),this.updateTheme(vt.getTheme()),vt.subscribe(e=>{this.updateTheme(e)})}updateTheme(e){this.wrapper&&(this.wrapper.style.backgroundColor=e.background,this.wrapper.style.color=e.textPrimary)}destroy(){this.toolbar?.destroy(),this.buttonGroup?.destroy(),this.engine?.destroy(),this.dialog?.destroy(),this.rightKey?.destroy(),this.propertyPanel?.destroy(),this.measure?.destroy(),this.container.innerHTML="",this.clear()}}const s1=Object.freeze(Object.defineProperty({__proto__:null,createHomeButton:n=>({id:"home",groupId:"group-1",type:"button",label:"toolbar.home",icon:'',keepActive:!0,onClick:e=>{console.log("首页按钮被点击:",e.id),n.emit("ui:open-dialog",{id:"home-info"})}})},Symbol.toStringTag,{value:"Module"})),a1=Object.freeze(Object.defineProperty({__proto__:null,locationButton:{id:"location",groupId:"group-1",type:"button",label:"toolbar.location",icon:'',keepActive:!1,onClick:n=>{console.log("定位按钮被点击:",n.id)}}},Symbol.toStringTag,{value:"Module"})),o1=Object.freeze(Object.defineProperty({__proto__:null,walkMenuButton:{id:"walk",groupId:"group-1",type:"menu",label:"toolbar.walk",align:"vertical",icon:'',keepActive:!0,onClick:n=>{console.log("漫游按钮被点击:",n.id)}}},Symbol.toStringTag,{value:"Module"})),l1=Object.freeze(Object.defineProperty({__proto__:null,walkPersonButton:{id:"walk-person",groupId:"group-1",parentId:"walk",type:"button",align:"vertical",label:"toolbar.walkPerson",icon:'',onClick:n=>{console.log("人视漫游被点击:",n.id)}}},Symbol.toStringTag,{value:"Module"})),c1=Object.freeze(Object.defineProperty({__proto__:null,walkBirdButton:{id:"walk-bird",groupId:"group-1",parentId:"walk",align:"vertical",type:"button",label:"toolbar.walkBird",icon:'',onClick:n=>{console.log("鸟瞰漫游被点击:",n.id)}}},Symbol.toStringTag,{value:"Module"})),h1=Object.freeze(Object.defineProperty({__proto__:null,settingButton:{id:"setting",groupId:"group-2",type:"button",label:"toolbar.setting",icon:'',keepActive:!1,onClick:n=>{console.log("设置按钮被点击:",n.id)}}},Symbol.toStringTag,{value:"Module"})),u1=Object.freeze(Object.defineProperty({__proto__:null,infoButton:{id:"toolbar-info",type:"button",label:"toolbar.info",icon:'',onClick:()=>{document.dispatchEvent(new CustomEvent("bim-demo:open-property-panel"))}}},Symbol.toStringTag,{value:"Module"})),d1=Object.freeze(Object.defineProperty({__proto__:null,createMeasureButton:n=>({id:"measure",groupId:"group-1",type:"button",label:"toolbar.measure",icon:'',keepActive:!0,onClick:e=>{e.isActive?n.measure?.show():n.measure?.destroy()}})},Symbol.toStringTag,{value:"Module"}));yr.BimEngine=n1,Object.defineProperty(yr,Symbol.toStringTag,{value:"Module"})})); //# sourceMappingURL=bim-engine-sdk.umd.js.map diff --git a/dist/bim-engine-sdk.umd.js.map b/dist/bim-engine-sdk.umd.js.map index 76dbff0..06cf590 100644 --- a/dist/bim-engine-sdk.umd.js.map +++ b/dist/bim-engine-sdk.umd.js.map @@ -1 +1 @@ -{"version":3,"file":"bim-engine-sdk.umd.js","sources":["../src/locales/zh-CN.ts","../src/locales/en-US.ts","../src/services/locale.ts","../src/themes/presets.ts","../src/services/theme.ts","../src/components/button-group/index.ts","../src/components/button-group/toolbar/index.ts","../src/core/component.ts","../src/managers/toolbar-manager.ts","../src/managers/button-group-manager.ts","../src/components/dialog/index.ts","../src/components/dialog/bimInfoDialog/index.ts","../src/managers/dialog-manager.ts","../src/bim-engine-sdk.es.js","../src/components/engine/index.ts","../src/components/right-key/index.ts","../src/components/menu/index.ts","../src/managers/right-key-manager.ts","../src/components/menu/buttons/info.ts","../src/components/menu/buttons/four.ts","../src/components/menu/buttons/second.ts","../src/components/menu/buttons/home.ts","../src/managers/engine-manager.ts","../src/components/tree/types.ts","../src/components/tree/tree-node.ts","../src/components/tree/index.ts","../src/components/tab/index.ts","../src/managers/construct-tree-manager-btn.ts","../src/components/collapse/index.ts","../src/components/description/index.ts","../src/managers/property-panel-manager.ts","../src/components/measure-panel/index.ts","../src/managers/measure-dialog-manager.ts","../src/core/event-emitter.ts","../src/bim-engine.ts","../src/components/button-group/toolbar/buttons/home/index.ts","../src/components/button-group/toolbar/buttons/location/index.ts","../src/components/button-group/toolbar/buttons/walk/walk-menu/index.ts","../src/components/button-group/toolbar/buttons/walk/walk-person/index.ts","../src/components/button-group/toolbar/buttons/walk/walk-bird/index.ts","../src/components/button-group/toolbar/buttons/setting/index.ts","../src/components/button-group/toolbar/buttons/info/index.ts","../src/components/button-group/toolbar/buttons/info/icon.ts","../src/components/button-group/toolbar/buttons/measure/index.ts"],"sourcesContent":["import {TranslationDictionary} from './types';\n\nexport const zhCN: TranslationDictionary = {\n common: {\n title: 'BimEngine',\n description: '这是一个使用 BIM-ENGINE。',\n openTestDialog: '打开测试弹窗',\n openInfoDialog: '打开信息弹窗 (封装版)',\n },\n toolbar: {\n home: '首页',\n measure: '测量',\n info: '信息',\n location: '定位',\n setting: '设置',\n walk: '漫游',\n walkMenu: '漫游菜单',\n walkPerson: '第一人称',\n walkBird: '第三人称',\n tree: '模型树'\n },\n dialog: {\n testTitle: '测试弹窗',\n testContent: '
    这是一个 可拖拽可缩放 的弹窗。

    你可以尝试拖动标题栏,或者拖动右下角改变大小。
    ',\n },\n menu: {\n info: '信息',\n home: '首页'\n },\n tree: {\n searchPlaceholder: '请输入要搜索的内容',\n },\n constructTree: {\n title: '目录树',\n },\n tab: {\n component: '构件',\n system: '系统',\n space: '空间',\n },\n panel: {\n property: {\n title: '构件详情',\n base: '基本属性',\n material: '材质信息',\n advanced: '高级设置',\n tab: {\n props: '属性',\n material: '材质'\n }\n }\n },\n measure: {\n btnName: '测量',\n dialogTitle: '测量',\n modes: {\n distance: '距离',\n minDistance: '最小距离',\n angle: '角度',\n elevation: '标高',\n volume: '体积',\n laserDistance: '激光测距',\n slope: '坡度',\n spaceVolume: '空间体积',\n },\n actions: {\n expand: '展开',\n collapse: '收起',\n clearAll: '删除全部',\n settings: '设置',\n },\n labels: {\n currentMode: '当前测量方式:',\n x: 'X:',\n y: 'Y:',\n z: 'Z:',\n value: {\n distance: '距离:',\n minDistance: '最小距离:',\n angle: '角度:',\n elevation: '标高:',\n volume: '体积:',\n laserDistance: '激光测距:',\n slope: '坡度:',\n spaceVolume: '空间体积:',\n }\n },\n units: {\n mm: 'mm',\n deg: '°',\n m3: 'm³',\n percent: '%',\n }\n }\n};\n","import {TranslationDictionary} from './types';\n\nexport const enUS: TranslationDictionary = {\n common: {\n title: 'BimEngine',\n description: 'This is a BIM-ENGINE demo.',\n openTestDialog: 'Open Test Dialog',\n openInfoDialog: 'Open Info Dialog (Wrapped)',\n },\n toolbar: {\n home: 'Home',\n measure: 'Measure',\n info: 'Info',\n location: 'Location',\n setting: 'Settings',\n walk: 'Walk',\n walkPerson: 'Person',\n walkBird: 'Bird Eye',\n walkMenu: 'Menu',\n tree: 'Tree',\n },\n dialog: {\n testTitle: 'Test Dialog',\n testContent: '
    This is a draggable and resizable dialog.

    Try dragging the title bar or resizing from the bottom-right corner.
    ',\n },\n menu: {\n info: 'Info',\n home: 'Home',\n },\n tree: {\n searchPlaceholder: 'Please enter content to search',\n },\n constructTree: {\n title: 'Construct Tree',\n },\n tab: {\n component: 'Component',\n system: 'System',\n space: 'Space',\n },\n panel: {\n property: {\n title: 'Component Details',\n base: 'Basic Info',\n material: 'Material',\n advanced: 'Advanced',\n tab: {\n props: 'Properties',\n material: 'Material'\n }\n }\n },\n measure: {\n btnName: 'Measure',\n dialogTitle: 'Measure',\n modes: {\n distance: 'Distance',\n minDistance: 'Min Distance',\n angle: 'Angle',\n elevation: 'Elevation',\n volume: 'Volume',\n laserDistance: 'Laser Distance',\n slope: 'Slope',\n spaceVolume: 'Space Volume',\n },\n actions: {\n expand: 'Expand',\n collapse: 'Collapse',\n clearAll: 'Clear All',\n settings: 'Settings',\n },\n labels: {\n currentMode: 'Mode:',\n x: 'X:',\n y: 'Y:',\n z: 'Z:',\n value: {\n distance: 'Distance:',\n minDistance: 'Min Distance:',\n angle: 'Angle:',\n elevation: 'Elevation:',\n volume: 'Volume:',\n laserDistance: 'Laser Distance:',\n slope: 'Slope:',\n spaceVolume: 'Space Volume:',\n }\n },\n units: {\n mm: 'mm',\n deg: '°',\n m3: 'm³',\n percent: '%',\n }\n }\n};\n","import { LocaleType, TranslationDictionary } from '../locales/types';\nimport { zhCN } from '../locales/zh-CN';\nimport { enUS } from '../locales/en-US';\n\ntype LocaleChangeListener = (locale: LocaleType) => void;\n\n/**\n * 语言管理器类\n */\nexport class LocaleManager {\n private currentLocale: LocaleType = 'zh-CN';\n private messages: Record = {\n 'zh-CN': zhCN,\n 'en-US': enUS,\n };\n private listeners: LocaleChangeListener[] = [];\n\n constructor() {\n // 默认初始化\n }\n\n /**\n * 获取当前语言\n */\n public getLocale(): LocaleType {\n return this.currentLocale;\n }\n\n /**\n * 切换语言\n */\n public setLocale(locale: LocaleType) {\n if (this.currentLocale === locale) return;\n this.currentLocale = locale;\n this.notifyListeners();\n }\n\n /**\n * 翻译核心方法\n */\n public t(key: string): string {\n if (!key) return '';\n \n const keys = key.split('.');\n let value: any = this.messages[this.currentLocale];\n \n for (const k of keys) {\n if (value && typeof value === 'object' && k in value) {\n value = value[k];\n } else {\n return key;\n }\n }\n return value as string;\n }\n\n /**\n * 订阅变更\n */\n public subscribe(listener: LocaleChangeListener): () => void {\n this.listeners.push(listener);\n return () => {\n this.listeners = this.listeners.filter(l => l !== listener);\n };\n }\n\n private notifyListeners() {\n this.listeners.forEach(listener => listener(this.currentLocale));\n }\n}\n\n// --- 导出单例 ---\nexport const localeManager = new LocaleManager();\n\n// --- 导出便捷方法 ---\n/**\n * 全局翻译函数\n * @param key 键路径 (如 'toolbar.home')\n */\nexport const t = (key: string): string => localeManager.t(key);\n","import { ThemeConfig } from './types';\n\n/**\n * 深色主题 (默认)\n */\nexport const darkTheme: ThemeConfig = {\n name: 'dark',\n primary: '#0078d4',\n primaryHover: '#0063b1',\n\n // 修改:背景色统一为浅灰,不再跟随深色模式变黑\n background: '#f5f5f5',\n panelBackground: 'rgba(30, 30, 30, 0.9)',\n\n textPrimary: '#ffffff',\n textSecondary: '#cccccc',\n\n border: '#444444',\n\n icon: '#cccccc',\n iconActive: '#ffffff',\n\n componentBackground: 'transparent',\n componentHover: '#4e4d4dff',\n componentActive: 'rgba(255, 255, 255, 0.1)'\n};\n\n/**\n * 浅色主题\n */\nexport const lightTheme: ThemeConfig = {\n name: 'light',\n primary: '#0078d4',\n primaryHover: '#106ebe',\n\n // 统一为浅灰\n background: '#f5f5f5',\n panelBackground: '#ffffff',\n\n textPrimary: '#333333',\n textSecondary: '#666666',\n\n border: '#e0e0e0',\n\n icon: '#555555',\n iconActive: '#0078d4',\n\n componentBackground: 'transparent',\n componentHover: '#f0f0f0',\n componentActive: '#e0e0e0'\n};","import { ThemeConfig } from '../themes/types';\nimport { darkTheme, lightTheme } from '../themes/presets';\n\ntype ThemeChangeListener = (theme: ThemeConfig) => void;\n\n/**\n * 主题管理器 (单例)\n */\nexport class ThemeManager {\n private currentTheme: ThemeConfig = darkTheme;\n private listeners: ThemeChangeListener[] = [];\n\n constructor() {\n // 默认初始化\n }\n\n /**\n * 获取当前主题配置\n */\n public getTheme(): ThemeConfig {\n return this.currentTheme;\n }\n\n /**\n * 切换预设主题\n * @param themeName 'dark' | 'light'\n */\n public setTheme(themeName: 'dark' | 'light') {\n if (themeName === 'light') {\n this.applyTheme(lightTheme);\n } else {\n this.applyTheme(darkTheme);\n }\n }\n\n /**\n * 应用自定义主题配置\n * @param theme 配置对象\n */\n public setCustomTheme(theme: ThemeConfig) {\n this.applyTheme(theme);\n }\n\n /**\n * 内部应用主题逻辑\n */\n private applyTheme(theme: ThemeConfig) {\n this.currentTheme = theme;\n this.notifyListeners();\n }\n\n /**\n * 订阅主题变更\n */\n public subscribe(listener: ThemeChangeListener): () => void {\n this.listeners.push(listener);\n // 立即回调一次当前状态\n listener(this.currentTheme);\n return () => {\n this.listeners = this.listeners.filter(l => l !== listener);\n };\n }\n\n private notifyListeners() {\n this.listeners.forEach(listener => listener(this.currentTheme));\n }\n}\n\n// 导出单例\nexport const themeManager = new ThemeManager();","import './index.css';\nimport type {\n OptButton,\n ButtonGroup,\n ButtonGroupOptions,\n ButtonConfig,\n ButtonGroupColors\n} from './index.type';\nimport { t, localeManager } from '../../services/locale';\nimport { themeManager } from '../../services/theme';\nimport type { ThemeConfig } from '../../themes/types';\nimport { IBimComponent } from '../../types/component';\nimport type { BimEngine } from '../../bim-engine';\nimport { EngineEvents } from '../../types/events';\n\n/**\n * 通用按钮组组件 (BimButtonGroup)\n */\nexport class BimButtonGroup implements IBimComponent {\n private container: HTMLElement;\n private options: ButtonGroupOptions;\n private groups: ButtonGroup[] = [];\n private activeBtnIds: Set = new Set();\n private btnRefs: Map = new Map();\n private dropdownElement: HTMLElement | null = null;\n private hoverTimeout: number | null = null;\n private customColors: Set = new Set(); // 记录用户自定义的颜色属性\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n\n protected engine: BimEngine | null = null;\n\n private readonly DEFAULT_ICON = '';\n\n constructor(options: ButtonGroupOptions) {\n const el = typeof options.container === 'string'\n ? document.getElementById(options.container)\n : options.container;\n\n if (!el) throw new Error('Container not found');\n\n this.container = el;\n // 合并默认配置\n this.options = {\n showLabel: true,\n visibility: {},\n direction: 'row', // 默认横向\n position: 'static', // 默认静态定位\n align: 'vertical', // 默认图标在上\n expand: 'down', // 默认向下展开\n ...options\n };\n\n // 记录初始传入的自定义颜色\n const colorKeys: (keyof ButtonGroupColors)[] = [\n 'backgroundColor', 'btnBackgroundColor', 'btnHoverColor',\n 'btnActiveColor', 'iconColor', 'iconActiveColor',\n 'textColor', 'textActiveColor'\n ];\n colorKeys.forEach(key => {\n if (options[key]) {\n this.customColors.add(key);\n }\n });\n\n this.initContainer();\n this.applyStyles();\n }\n\n public setEngine(engine: BimEngine) {\n this.engine = engine;\n }\n\n protected emit(event: K, payload: EngineEvents[K]) {\n if (this.engine) {\n this.engine.emit(event, payload);\n } else {\n console.warn('[BimButtonGroup] Engine not set, cannot emit event:', event);\n }\n }\n\n private initContainer(): void {\n this.container.innerHTML = '';\n this.container.classList.add('bim-btn-group-root');\n\n if (this.options.direction === 'column') {\n this.container.classList.add('dir-column');\n } else {\n this.container.classList.add('dir-row');\n }\n\n if (this.options.className) {\n this.container.classList.add(this.options.className);\n }\n\n this.updatePosition();\n\n // 添加事件拦截,防止点击穿透到 3D 引擎\n this.setupEventInterception(this.container);\n }\n\n /**\n * 设置事件拦截,防止事件冒泡到下层元素(如 3D 引擎)\n */\n private setupEventInterception(el: HTMLElement): void {\n const stopPropagation = (e: Event) => {\n e.stopPropagation();\n };\n\n const events = [\n 'click', 'dblclick', 'contextmenu', 'wheel',\n 'mousedown', 'mouseup', 'mousemove',\n 'touchstart', 'touchend', 'touchmove',\n 'pointerdown', 'pointerup', 'pointermove', 'pointerenter', 'pointerleave', 'pointerover', 'pointerout'\n ];\n\n events.forEach(eventType => {\n el.addEventListener(eventType, stopPropagation, { passive: false });\n });\n }\n\n private updatePosition() {\n const pos = this.options.position;\n const style = this.container.style;\n\n style.top = ''; style.bottom = ''; style.left = ''; style.right = ''; style.transform = '';\n\n if (pos === 'static') {\n this.container.classList.add('static');\n return;\n }\n\n this.container.classList.remove('static');\n this.container.style.position = 'absolute';\n\n if (typeof pos === 'object' && 'x' in pos) {\n style.left = `${pos.x}px`;\n style.top = `${pos.y}px`;\n } else {\n const margin = '20px';\n switch (pos) {\n case 'top-left':\n style.top = margin; style.left = margin;\n break;\n case 'top-center':\n style.top = margin; style.left = '50%'; style.transform = 'translateX(-50%)';\n break;\n case 'top-right':\n style.top = margin; style.right = margin;\n break;\n case 'bottom-left':\n style.bottom = margin; style.left = margin;\n break;\n case 'bottom-center':\n style.bottom = margin; style.left = '50%'; style.transform = 'translateX(-50%)';\n break;\n case 'bottom-right':\n style.bottom = margin; style.right = margin;\n break;\n case 'left-center':\n style.left = margin; style.top = '50%'; style.transform = 'translateY(-50%)';\n break;\n case 'right-center':\n style.right = margin; style.top = '50%'; style.transform = 'translateY(-50%)';\n break;\n case 'center':\n style.top = '50%'; style.left = '50%'; style.transform = 'translate(-50%, -50%)';\n break;\n }\n }\n }\n\n /**\n * 应用样式到容器\n */\n private applyStyles(): void {\n const style = this.container.style;\n if (this.options.backgroundColor) style.setProperty('--bim-btn-group-section-bg', this.options.backgroundColor);\n if (this.options.btnBackgroundColor) style.setProperty('--bim-btn-bg', this.options.btnBackgroundColor);\n if (this.options.btnHoverColor) style.setProperty('--bim-btn-hover-bg', this.options.btnHoverColor);\n if (this.options.btnActiveColor) style.setProperty('--bim-btn-active-bg', this.options.btnActiveColor);\n if (this.options.iconColor) style.setProperty('--bim-icon-color', this.options.iconColor);\n if (this.options.iconActiveColor) style.setProperty('--bim-icon-active-color', this.options.iconActiveColor);\n if (this.options.textColor) style.setProperty('--bim-btn-text-color', this.options.textColor);\n if (this.options.textActiveColor) style.setProperty('--bim-btn-text-active-color', this.options.textActiveColor);\n }\n\n /**\n * 设置主题颜色\n * 只会应用到没有被用户自定义的颜色属性上\n */\n public setTheme(theme: ThemeConfig): void {\n const themeColors: ButtonGroupColors = {\n backgroundColor: theme.panelBackground,\n btnBackgroundColor: theme.componentBackground,\n btnHoverColor: theme.componentHover,\n btnActiveColor: theme.componentActive,\n iconColor: theme.icon,\n iconActiveColor: theme.iconActive,\n textColor: theme.textSecondary,\n textActiveColor: theme.textPrimary\n };\n\n // 只应用没有被自定义的颜色\n Object.entries(themeColors).forEach(([key, value]) => {\n const colorKey = key as keyof ButtonGroupColors;\n if (!this.customColors.has(colorKey)) {\n this.options[colorKey] = value;\n }\n });\n\n this.applyStyles();\n }\n\n /**\n * 直接设置颜色(强制覆盖)\n * 设置的颜色会被标记为自定义,后续的 setTheme 不会覆盖它们\n */\n public setColors(colors: ButtonGroupColors): void {\n // 更新 options\n this.options = { ...this.options, ...colors };\n\n // 标记这些颜色为自定义\n Object.keys(colors).forEach(key => {\n this.customColors.add(key as keyof ButtonGroupColors);\n });\n\n this.applyStyles();\n }\n\n public async init(): Promise {\n this.render();\n\n // 自动订阅语言变更\n this.unsubscribeLocale = localeManager.subscribe(() => {\n this.setLocales();\n });\n\n // 自动订阅主题变更\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n }\n\n public setLocales(): void {\n this.render();\n }\n\n public addGroup(groupId: string, beforeGroupId?: string): void {\n if (this.groups.some(g => g.id === groupId)) return;\n const newGroup: ButtonGroup = { id: groupId, buttons: [] };\n if (beforeGroupId) {\n const index = this.groups.findIndex(g => g.id === beforeGroupId);\n index !== -1 ? this.groups.splice(index, 0, newGroup) : this.groups.push(newGroup);\n } else {\n this.groups.push(newGroup);\n }\n }\n\n public addButton(config: ButtonConfig): void {\n const { groupId, parentId } = config;\n const group = this.groups.find(g => g.id === groupId);\n if (!group) return;\n\n const button: OptButton = { ...config, children: config.children || [] };\n if (parentId) {\n const parentBtn = this.findButton(group.buttons, parentId);\n if (parentBtn) {\n if (!parentBtn.children) parentBtn.children = [];\n parentBtn.children.push(button);\n }\n } else {\n group.buttons.push(button);\n }\n }\n\n private findButton(buttons: OptButton[], id: string): OptButton | undefined {\n for (const btn of buttons) {\n if (btn.id === id) return btn;\n if (btn.children) {\n const found = this.findButton(btn.children, id);\n if (found) return found;\n }\n }\n return undefined;\n }\n\n public render(): void {\n this.container.innerHTML = '';\n this.btnRefs.clear();\n\n this.groups.forEach((group, index) => {\n const groupElement = this.renderGroup(group, index, this.groups.length);\n this.container.appendChild(groupElement);\n });\n }\n\n private renderGroup(group: ButtonGroup, index: number, total: number): HTMLElement {\n const groupEl = document.createElement('div');\n groupEl.className = 'bim-btn-group-section';\n\n if (index < total - 1) {\n groupEl.classList.add('has-divider');\n }\n\n group.buttons.forEach(button => {\n if (this.isVisible(button.id)) {\n const btnWrapper = this.renderButton(button);\n groupEl.appendChild(btnWrapper);\n }\n });\n return groupEl;\n }\n\n private renderButton(button: OptButton): HTMLElement {\n const wrapper = document.createElement('div');\n wrapper.className = 'opt-btn-wrapper';\n\n const btnEl = document.createElement('div');\n btnEl.className = 'opt-btn';\n\n // 初始化时根据 button 自身的属性同步 active 状态\n if (button.isActive) {\n this.activeBtnIds.add(button.id);\n }\n\n // 按钮优先使用自己的 align,否则使用全局配置,默认为 vertical\n const align = button.align || this.options.align || 'vertical';\n if (align === 'horizontal') {\n btnEl.classList.add('align-horizontal');\n } else {\n btnEl.classList.add('align-vertical');\n }\n\n if (this.activeBtnIds.has(button.id)) btnEl.classList.add('active');\n if (button.disabled) btnEl.classList.add('disabled');\n\n // 判断是否显示 label\n const hasLabel = this.options.showLabel && button.label;\n if (!hasLabel) {\n btnEl.classList.add('no-label');\n }\n\n // 应用按钮的自定义样式\n const iconSize = button.iconSize || 32;\n const minWidth = button.minWidth || 50;\n btnEl.style.minWidth = `${minWidth}px`;\n\n const icon = document.createElement('div');\n icon.className = 'opt-btn-icon';\n icon.style.width = `${iconSize}px`;\n icon.style.height = `${iconSize}px`;\n icon.innerHTML = this.getIcon(button.icon);\n btnEl.appendChild(icon);\n\n // 创建文字和箭头的容器,确保它们始终在一起(无论主轴是横是竖)\n const textWrapper = document.createElement('div');\n textWrapper.className = 'opt-btn-text-wrapper';\n\n if (this.options.showLabel && button.label) {\n const label = document.createElement('span');\n label.className = 'opt-btn-label';\n label.textContent = t(button.label);\n textWrapper.appendChild(label);\n }\n\n if (button.children && button.children.length > 0) {\n const arrow = document.createElement('span');\n arrow.className = 'opt-btn-arrow';\n arrow.textContent = '▼';\n textWrapper.appendChild(arrow);\n }\n\n // 只有当有内容时才添加 wrapper\n if (textWrapper.hasChildNodes()) {\n btnEl.appendChild(textWrapper);\n }\n\n btnEl.addEventListener('click', () => this.handleClick(button));\n btnEl.addEventListener('mouseenter', () => this.handleMouseEnter(button, btnEl));\n btnEl.addEventListener('mouseleave', () => this.handleMouseLeave());\n\n this.btnRefs.set(button.id, btnEl);\n wrapper.appendChild(btnEl);\n return wrapper;\n }\n\n /**\n * 设置按钮的激活状态\n * @param id 按钮 ID\n * @param active 可选,如果不传则切换(toggle)当前状态\n */\n public setBtnActive(id: string, active?: boolean): void {\n const button = this.findButtonById(id);\n if (!button) return;\n\n // 确定最终状态\n const newState = active !== undefined ? active : !this.activeBtnIds.has(id);\n\n if (newState) {\n this.activeBtnIds.add(id);\n } else {\n this.activeBtnIds.delete(id);\n }\n\n // 同步对象状态并更新 DOM\n button.isActive = newState;\n this.updateButtonState(id);\n }\n\n private handleClick(button: OptButton): void {\n if (button.disabled) return;\n if (!button.children || button.children.length === 0) {\n if (button.keepActive) {\n this.setBtnActive(button.id);\n }\n this.closeDropdown();\n if (button.onClick) button.onClick(button);\n }\n }\n\n private handleMouseEnter(button: OptButton, btnEl: HTMLElement): void {\n if (this.hoverTimeout) clearTimeout(this.hoverTimeout);\n if (button.children && button.children.length > 0) {\n this.showDropdown(button, btnEl);\n } else {\n this.closeDropdown();\n }\n }\n\n private handleMouseLeave(): void {\n this.hoverTimeout = window.setTimeout(() => this.closeDropdown(), 200);\n }\n\n private showDropdown(button: OptButton, btnEl: HTMLElement): void {\n this.closeDropdown();\n if (!button.children) return;\n\n const dropdown = document.createElement('div');\n dropdown.className = 'opt-btn-dropdown';\n if (this.options.backgroundColor) dropdown.style.setProperty('--bim-toolbar-bg', this.options.backgroundColor);\n\n // 获取按钮的位置信息\n const btnRect = btnEl.getBoundingClientRect();\n const expand = this.options.expand || 'down';\n\n // 根据主按钮组的方向设置下拉菜单的布局方向\n if (this.options.direction === 'row') {\n dropdown.style.flexDirection = 'column'; // 横向按钮组,菜单纵向排列\n } else {\n dropdown.style.flexDirection = 'row'; // 纵向按钮组,菜单横向排列\n }\n\n // 先添加到 DOM 以便计算尺寸\n document.body.appendChild(dropdown);\n\n // 添加事件拦截\n this.setupEventInterception(dropdown);\n\n // 添加菜单项\n button.children.forEach(subBtn => {\n if (this.isVisible(subBtn.id)) {\n const item = this.renderDropdownItem(subBtn);\n dropdown.appendChild(item);\n }\n });\n\n // 获取下拉菜单的实际尺寸\n const dropdownRect = dropdown.getBoundingClientRect();\n\n if (expand === 'up') {\n // 向上展开,与按钮水平居中对齐\n dropdown.style.bottom = (window.innerHeight - btnRect.top + 8) + 'px';\n dropdown.style.left = (btnRect.left + (btnRect.width - dropdownRect.width) / 2) + 'px';\n } else if (expand === 'down') {\n // 向下展开,与按钮水平居中对齐\n dropdown.style.top = (btnRect.bottom + 8) + 'px';\n dropdown.style.left = (btnRect.left + (btnRect.width - dropdownRect.width) / 2) + 'px';\n } else if (expand === 'right') {\n // 向右展开,与按钮垂直居中对齐\n dropdown.style.top = (btnRect.top + (btnRect.height - dropdownRect.height) / 2) + 'px';\n dropdown.style.left = (btnRect.right + 8) + 'px';\n } else if (expand === 'left') {\n // 向左展开,与按钮垂直居中对齐\n dropdown.style.top = (btnRect.top + (btnRect.height - dropdownRect.height) / 2) + 'px';\n dropdown.style.right = (window.innerWidth - btnRect.left + 8) + 'px';\n }\n\n dropdown.addEventListener('mouseenter', () => { if (this.hoverTimeout) clearTimeout(this.hoverTimeout); });\n dropdown.addEventListener('mouseleave', () => this.handleMouseLeave());\n this.dropdownElement = dropdown;\n }\n\n private renderDropdownItem(button: OptButton): HTMLElement {\n const item = document.createElement('div');\n item.className = 'opt-btn-dropdown-item';\n\n // 应用按钮的 align 设置,默认为 horizontal(图标在左)\n const align = button.align || 'horizontal';\n if (align === 'horizontal') {\n item.classList.add('align-horizontal');\n } else {\n item.classList.add('align-vertical');\n }\n\n // 应用按钮的自定义样式\n const iconSize = button.iconSize || 32; // 二级菜单默认图标更小\n const minWidth = button.minWidth; // 不设置默认值,让下拉菜单项保持紧凑\n if (minWidth) {\n item.style.minWidth = `${minWidth}px`;\n }\n\n const icon = document.createElement('div');\n icon.className = 'opt-btn-icon';\n icon.style.width = `${iconSize}px`;\n icon.style.height = `${iconSize}px`;\n icon.innerHTML = this.getIcon(button.icon);\n item.appendChild(icon);\n\n // 只有在 showLabel 为 true 时才显示 label\n if (this.options.showLabel && button.label) {\n const label = document.createElement('span');\n label.className = 'opt-btn-dropdown-label';\n label.textContent = t(button.label);\n item.appendChild(label);\n }\n\n item.addEventListener('click', (e) => { e.stopPropagation(); this.handleClick(button); });\n return item;\n }\n\n private closeDropdown(): void {\n if (this.dropdownElement) {\n this.dropdownElement.remove();\n this.dropdownElement = null;\n }\n this.btnRefs.forEach(btnEl => {\n const arrow = btnEl.querySelector('.opt-btn-arrow');\n if (arrow) arrow.classList.remove('rotated');\n });\n }\n\n private updateButtonState(buttonId: string): void {\n const btnEl = this.btnRefs.get(buttonId);\n if (btnEl) {\n if (this.activeBtnIds.has(buttonId)) {\n btnEl.classList.add('active');\n } else {\n btnEl.classList.remove('active');\n }\n }\n }\n\n private getIcon(icon?: string): string { return icon || this.DEFAULT_ICON; }\n\n public updateButtonVisibility(id: string, visible: boolean): void {\n if (!this.options.visibility) this.options.visibility = {};\n this.options.visibility[id] = visible;\n this.render();\n }\n\n public setShowLabel(show: boolean): void {\n this.options.showLabel = show;\n this.updateLabelsVisibility();\n }\n\n private updateLabelsVisibility(): void {\n this.btnRefs.forEach((btnEl, buttonId) => {\n // 查找按钮配置\n const button = this.findButtonById(buttonId);\n if (!button) return;\n\n const hasLabel = this.options.showLabel && button.label;\n\n // 只需要更新 no-label 类,CSS 会处理显示/隐藏\n if (hasLabel) {\n btnEl.classList.remove('no-label');\n } else {\n btnEl.classList.add('no-label');\n }\n });\n }\n\n private findButtonById(id: string): OptButton | undefined {\n for (const group of this.groups) {\n const found = this.findButton(group.buttons, id);\n if (found) return found;\n }\n return undefined;\n }\n\n public setBackgroundColor(color: string): void { this.setColors({ backgroundColor: color }); }\n private isVisible(id: string): boolean { return this.options.visibility?.[id] !== false; }\n\n public destroy(): void {\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n this.closeDropdown();\n this.container.innerHTML = '';\n this.btnRefs.clear();\n }\n}\n","import { BimButtonGroup } from '../index';\n\n/**\n * 底部工具栏 (Toolbar)\n * BimButtonGroup 的子类,专门用于加载工具栏默认按钮。\n */\nexport class Toolbar extends BimButtonGroup {\n /**\n * 重写初始化,加载默认按钮\n */\n public async init(): Promise {\n await super.init();\n\n // 动态加载默认按钮配置\n const { createHomeButton } = await import('./buttons/home');\n const { locationButton } = await import('./buttons/location');\n const { walkMenuButton } = await import('./buttons/walk/walk-menu');\n const { walkPersonButton } = await import('./buttons/walk/walk-person');\n const { walkBirdButton } = await import('./buttons/walk/walk-bird');\n const { settingButton } = await import('./buttons/setting');\n const { infoButton } = await import('./buttons/info');\n const { createMeasureButton } = await import('./buttons/measure');\n\n this.addGroup('group-1');\n\n // 使用工厂函数创建按钮,并注入 engine\n if (this.engine) {\n this.addButton(createHomeButton(this.engine));\n this.addButton(createMeasureButton(this.engine));\n } else {\n console.warn('[Toolbar] Engine not available when creating buttons.');\n }\n\n this.addButton(walkMenuButton);\n this.addButton(walkPersonButton);\n this.addButton(walkBirdButton);\n this.addButton(locationButton);\n this.addGroup('group-2');\n this.addButton(settingButton);\n this.addButton(infoButton);\n\n this.render();\n }\n}\n","import { BimEngine } from '../bim-engine';\nimport { EngineEvents } from '../types/events';\n\nexport abstract class BimComponent {\n protected engine: BimEngine;\n\n constructor(engine: BimEngine) {\n this.engine = engine;\n }\n\n /**\n * Helper to send events easily\n */\n protected emit(event: K, payload: EngineEvents[K]): void {\n this.engine.emit(event, payload);\n }\n\n /**\n * Helper to listen to events easily\n * Returns an unsubscribe function\n */\n protected on(event: K, listener: (payload: EngineEvents[K]) => void): () => void {\n return this.engine.on(event, listener);\n }\n\n abstract destroy(): void;\n}\n","import type { ButtonGroupColors, ButtonConfig } from '../components/button-group/index.type';\nimport { Toolbar } from '../components/button-group/toolbar';\nimport type { ThemeConfig } from '../themes/types';\nimport { BimComponent } from '../core/component';\nimport type { BimEngine } from '../bim-engine';\n\n/**\n * 底部工具栏管理器 (ToolbarManager)\n * 仅负责管理底部工具栏实例。\n */\nexport class ToolbarManager extends BimComponent {\n private toolbar: Toolbar | null = null;\n private toolbarContainer: HTMLElement | null = null;\n private container: HTMLElement;\n\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n this.init();\n }\n\n private init() {\n // 创建底部工具栏专用容器\n this.toolbarContainer = document.createElement('div');\n this.toolbarContainer.id = 'opt-btn-groups';\n this.toolbarContainer.className = 'bim-engine-opt-btn-container is-bottom-toolbar';\n this.container.appendChild(this.toolbarContainer);\n\n this.toolbar = new Toolbar({\n container: this.toolbarContainer,\n showLabel: true,\n direction: 'row',\n position: 'bottom-center', // 底部居中\n align: 'vertical', // 图标在上\n expand: 'up' // 向上展开\n });\n\n // 注入 engine 到 Toolbar\n // @ts-ignore - Toolbar 还没更新类型,暂时忽略\n this.toolbar.setEngine(this.engine);\n\n this.toolbar.init();\n }\n\n public updateTheme(theme: ThemeConfig) {\n this.toolbar?.setTheme(theme);\n }\n\n public refresh() {\n this.toolbar?.render();\n }\n\n public destroy() {\n this.toolbar?.destroy();\n this.toolbar = null;\n }\n\n // --- 转发 API ---\n public addGroup(groupId: string, beforeGroupId?: string) { this.toolbar?.addGroup(groupId, beforeGroupId); this.toolbar?.render(); }\n public addButton(config: ButtonConfig) { this.toolbar?.addButton(config); this.toolbar?.render(); }\n public setButtonVisibility(id: string, v: boolean) { this.toolbar?.updateButtonVisibility(id, v); }\n public setShowLabel(show: boolean) { this.toolbar?.setShowLabel(show); }\n public setBtnActive(id: string, active?: boolean) { this.toolbar?.setBtnActive(id, active); }\n public setVisible(visible: boolean) {\n if (this.toolbarContainer) {\n this.toolbarContainer.style.visibility = visible ? 'visible' : 'hidden';\n }\n }\n public setBackgroundColor(color: string) { this.toolbar?.setBackgroundColor(color); }\n public setColors(colors: ButtonGroupColors) { this.toolbar?.setColors(colors); }\n}\n","import { BimButtonGroup } from '../components/button-group';\nimport type { ButtonGroupOptions } from '../components/button-group/index.type';\nimport type { ThemeConfig } from '../themes/types';\nimport { BimComponent } from '../core/component';\nimport type { BimEngine } from '../bim-engine';\n\n/**\n * 通用按钮组管理器 (ButtonGroupManager)\n * 负责创建和管理通用的按钮组实例。\n */\nexport class ButtonGroupManager extends BimComponent {\n private groups: Map = new Map();\n private container: HTMLElement;\n\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n }\n\n public create(id: string, options: Omit): BimButtonGroup {\n const group = new BimButtonGroup({\n container: this.container,\n ...options\n });\n\n // @ts-ignore\n group.setEngine(this.engine);\n\n group.init();\n this.groups.set(id, group);\n return group;\n }\n\n public get(id: string): BimButtonGroup | undefined {\n return this.groups.get(id);\n }\n\n public updateTheme(theme: ThemeConfig) {\n this.groups.forEach(group => group.setTheme(theme));\n }\n\n public destroy() {\n this.groups.forEach(group => group.destroy());\n this.groups.clear();\n }\n}\n","import './index.css';\nimport type { DialogOptions } from './index.type';\nimport type { ThemeConfig } from '../../themes/types';\nimport { IBimComponent } from '../../types/component';\nimport { themeManager } from '../../services/theme';\nimport { t, localeManager } from '../../services/locale';\n\n/**\n * 通用弹窗组件类\n * 支持拖拽、缩放、自定义内容和位置。\n */\nexport class BimDialog implements IBimComponent {\n private element: HTMLElement;\n private options: DialogOptions;\n private container: HTMLElement;\n private header: HTMLElement;\n private contentArea: HTMLElement;\n private _isDestroyed = false;\n private _isInitialized = false;\n private unsubscribeTheme: (() => void) | null = null;\n private unsubscribeLocale: (() => void) | null = null;\n\n // 性能优化:用于存储 requestAnimationFrame 的 ID\n private rafId: number | null = null;\n\n /**\n * 构造函数\n * @param options 弹窗配置选项\n */\n constructor(options: DialogOptions) {\n // 合并默认配置\n this.options = {\n title: 'Dialog',\n width: 300,\n height: 'auto',\n position: 'center',\n draggable: true,\n resizable: false,\n minWidth: 200,\n minHeight: 100,\n ...options\n };\n this.container = options.container;\n\n // 创建 DOM 结构\n this.element = this.createDom();\n this.header = this.element.querySelector('.bim-dialog-header') as HTMLElement;\n this.contentArea = this.element.querySelector('.bim-dialog-content') as HTMLElement;\n\n // 自动初始化 (为了兼容现有逻辑)\n this.init();\n }\n\n /**\n * 设置主题\n * @param theme 全局主题配置\n */\n public setTheme(theme: ThemeConfig) {\n const style = this.element.style;\n if (!this.options.backgroundColor) style.setProperty('--bim-dialog-bg', theme.panelBackground);\n if (!this.options.headerBackgroundColor) style.setProperty('--bim-dialog-header-bg', theme.componentHover);\n if (!this.options.titleColor) style.setProperty('--bim-dialog-title-color', theme.textPrimary);\n if (!this.options.textColor) style.setProperty('--bim-dialog-text-color', theme.textPrimary);\n if (!this.options.borderColor) style.setProperty('--bim-dialog-border-color', theme.border);\n }\n\n /**\n * 初始化组件功能 (接口实现)\n */\n public init() {\n if (this._isInitialized) return;\n\n this.container.appendChild(this.element);\n\n // 必须先挂载才能计算尺寸进行定位\n this.initPosition();\n\n if (this.options.draggable) {\n this.initDrag();\n }\n\n if (this.options.resizable) {\n this.initResize();\n }\n\n this._isInitialized = true;\n\n // 调用弹窗开启后回调\n if (this.options.onOpen) {\n this.options.onOpen();\n }\n\n // 自动订阅主题变更\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n\n // 自动订阅语言变更\n this.unsubscribeLocale = localeManager.subscribe(() => {\n this.setLocales();\n });\n }\n\n public setLocales(): void {\n if (this.options.title) {\n const titleEl = this.header.querySelector('.bim-dialog-title');\n if (titleEl) {\n titleEl.textContent = t(this.options.title);\n }\n }\n }\n\n /**\n * 创建弹窗的 DOM 结构\n */\n private createDom(): HTMLElement {\n const el = document.createElement('div');\n el.className = 'bim-dialog';\n\n if (this.options.id) el.id = this.options.id;\n\n // 应用颜色配置到 CSS 变量\n const style = el.style;\n if (this.options.backgroundColor) style.setProperty('--bim-dialog-bg', this.options.backgroundColor);\n if (this.options.headerBackgroundColor) style.setProperty('--bim-dialog-header-bg', this.options.headerBackgroundColor);\n if (this.options.titleColor) style.setProperty('--bim-dialog-title-color', this.options.titleColor);\n if (this.options.textColor) style.setProperty('--bim-dialog-text-color', this.options.textColor);\n if (this.options.borderColor) style.setProperty('--bim-dialog-border-color', this.options.borderColor);\n\n // 设置初始尺寸\n this.setSize(el, this.options.width, this.options.height);\n // 确保最小尺寸生效\n if (this.options.minWidth) el.style.minWidth = `${this.options.minWidth}px`;\n\n // 创建标题栏 (Header)\n const header = document.createElement('div');\n header.className = 'bim-dialog-header';\n if (this.options.draggable) header.classList.add('draggable');\n\n const title = document.createElement('span');\n title.className = 'bim-dialog-title';\n title.textContent = this.options.title ? t(this.options.title) : '';\n\n const closeBtn = document.createElement('span');\n closeBtn.className = 'bim-dialog-close';\n closeBtn.innerHTML = '×';\n // 修复 TS 报错:去掉未使用的参数 e\n closeBtn.onclick = () => {\n this.close();\n };\n\n header.appendChild(title);\n header.appendChild(closeBtn);\n\n // 创建内容区域 (Content)\n const content = document.createElement('div');\n content.className = 'bim-dialog-content';\n if (typeof this.options.content === 'string') {\n content.innerHTML = this.options.content;\n } else if (this.options.content instanceof HTMLElement) {\n content.appendChild(this.options.content);\n }\n\n el.appendChild(header);\n el.appendChild(content);\n\n // 如果允许缩放,创建缩放手柄\n if (this.options.resizable) {\n const resizeHandle = document.createElement('div');\n resizeHandle.className = 'bim-dialog-resize-handle';\n el.appendChild(resizeHandle);\n }\n\n // ==================== 事件拦截核心逻辑 ====================\n // 定义阻断逻辑:只阻止冒泡,不阻止捕获,也不阻止默认行为(除非显式阻止)\n const stopPropagation = (e: Event) => {\n e.stopPropagation();\n };\n\n // 现代浏览器和 3D 引擎 (Three.js/Cesium) 交互事件\n const events = [\n 'click', 'dblclick', 'contextmenu', 'wheel',\n 'mousedown', 'mouseup', 'mousemove',\n 'touchstart', 'touchend', 'touchmove',\n 'pointerdown', 'pointerup', 'pointermove', 'pointerenter', 'pointerleave', 'pointerover', 'pointerout'\n ];\n\n // 绑定监听器 (默认冒泡阶段)\n // 这样内部元素(如关闭按钮)先触发,然后冒泡到这里被拦截,不再传给地图\n events.forEach(eventType => {\n el.addEventListener(eventType, stopPropagation, { passive: false });\n });\n\n return el;\n }\n\n /**\n * 设置元素尺寸\n */\n private setSize(el: HTMLElement, width?: number | string, height?: number | string) {\n if (width !== undefined) {\n if (width === 'auto' || width === 'fit-content') {\n el.style.width = width;\n } else {\n el.style.width = typeof width === 'number' ? `${width}px` : width;\n }\n }\n if (height !== undefined) {\n if (height === 'auto' || height === 'fit-content') {\n el.style.height = height;\n } else {\n el.style.height = typeof height === 'number' ? `${height}px` : height;\n }\n }\n }\n\n /**\n * 根据内容自动调整弹窗宽度\n * @param recenter 是否重新计算定位(例如保持居中),默认 true\n */\n public fitWidth(recenter: boolean = false) {\n // 1. 设置为 fit-content 以获取自然宽度,高度保持不变\n this.element.style.width = 'fit-content';\n\n // 2. 如果需要重新定位\n if (recenter) {\n this.initPosition();\n }\n }\n\n /**\n * 根据内容自动调整弹窗高度\n *\n * 设计说明:\n * - 主要用于“内容展开/收起”场景(比如测量面板展开后,Dialog 高度跟随变化)\n * - 默认不改变用户拖拽后的当前位置,只做边界夹紧,避免弹窗超出容器\n *\n * @param recenter 是否根据 options.position 重新定位(默认 false)\n */\n public fitHeight(recenter: boolean = false) {\n // 1) 先让高度由内容自然撑开,便于测量真实高度\n this.element.style.height = 'auto';\n\n // 2) 获取自然高度并做约束(最小高度 + 不超过容器)\n const naturalHeight = this.element.getBoundingClientRect().height;\n const minHeight = this.options.minHeight ?? 100;\n const containerHeight = this.container.clientHeight || 0;\n\n // 如果容器高度不可用,至少保证最小高度\n let targetHeight = Math.max(minHeight, naturalHeight);\n\n // 约束最大高度:不超过容器高度(避免完全溢出)\n if (containerHeight > 0) {\n targetHeight = Math.min(targetHeight, containerHeight);\n }\n\n this.element.style.height = `${targetHeight}px`;\n\n // 3) 定位修正:recenter 则重新按 position 计算,否则只做边界夹紧\n if (recenter) {\n this.initPosition();\n } else {\n this.clampToContainer();\n }\n }\n\n /**\n * 边界夹紧:保持当前 left/top 不变的前提下,确保弹窗不超出容器\n * 说明:用于 fitHeight / fitWidth 后的“尺寸变化”场景,避免弹窗被裁切。\n */\n private clampToContainer(): void {\n const containerW = this.container.clientWidth;\n const containerH = this.container.clientHeight;\n const elW = this.element.offsetWidth;\n const elH = this.element.offsetHeight;\n\n // 当前 left/top(优先从 style 读取,避免 NaN)\n const currentLeft = this.element.offsetLeft;\n const currentTop = this.element.offsetTop;\n\n const maxLeft = Math.max(0, containerW - elW);\n const maxTop = Math.max(0, containerH - elH);\n\n const nextLeft = Math.max(0, Math.min(currentLeft, maxLeft));\n const nextTop = Math.max(0, Math.min(currentTop, maxTop));\n\n this.element.style.left = `${nextLeft}px`;\n this.element.style.top = `${nextTop}px`;\n }\n\n /**\n * 初始化弹窗位置\n */\n private initPosition() {\n const pos = this.options.position;\n const elRect = this.element.getBoundingClientRect();\n\n // 计算相对父容器的定位\n let left = 0;\n let top = 0;\n\n const pW = this.container.clientWidth;\n const pH = this.container.clientHeight;\n const elW = elRect.width;\n const elH = elRect.height;\n\n if (typeof pos === 'object' && 'x' in pos) {\n left = pos.x;\n top = pos.y;\n } else {\n switch (pos) {\n case 'center':\n left = (pW - elW) / 2;\n top = (pH - elH) / 2;\n break;\n case 'top-left': left = 0; top = 0; break;\n case 'top-center': left = (pW - elW) / 2; top = 0; break;\n case 'top-right': left = pW - elW; top = 0; break;\n case 'left-center': left = 0; top = (pH - elH) / 2; break;\n case 'right-center': left = pW - elW; top = (pH - elH) / 2; break;\n case 'bottom-left': left = 0; top = pH - elH; break;\n case 'bottom-center': left = (pW - elW) / 2; top = pH - elH; break;\n case 'bottom-right': left = pW - elW; top = pH - elH; break;\n default:\n left = (pW - elW) / 2;\n top = (pH - elH) / 2;\n }\n }\n\n left = Math.max(0, Math.min(left, pW - elW));\n top = Math.max(0, Math.min(top, pH - elH));\n\n this.element.style.left = `${left}px`;\n this.element.style.top = `${top}px`;\n }\n\n /**\n * 初始化拖拽功能 (性能优化 + 解决粘手)\n */\n private initDrag() {\n let startX = 0;\n let startY = 0;\n let startLeft = 0;\n let startTop = 0;\n let containerW = 0;\n let containerH = 0;\n let elW = 0;\n let elH = 0;\n\n const onMouseDown = (e: MouseEvent) => {\n e.preventDefault(); // 阻止默认行为(如选中文本),非常重要,防止卡顿\n e.stopPropagation(); // 阻止传递给 Three.js\n\n startX = e.clientX;\n startY = e.clientY;\n startLeft = this.element.offsetLeft;\n startTop = this.element.offsetTop;\n\n // 缓存尺寸,减少 reflow\n containerW = this.container.clientWidth;\n containerH = this.container.clientHeight;\n elW = this.element.offsetWidth;\n elH = this.element.offsetHeight;\n\n // 关键:使用 capture: true\n // 确保即使 createDom 阻止了冒泡,document 也能在捕获阶段收到事件\n document.addEventListener('mousemove', onMouseMove, { capture: true });\n document.addEventListener('mouseup', onMouseUp, { capture: true });\n };\n\n const onMouseMove = (e: MouseEvent) => {\n e.preventDefault();\n e.stopPropagation();\n\n // 节流优化:使用 requestAnimationFrame\n if (this.rafId) return;\n\n this.rafId = requestAnimationFrame(() => {\n const dx = e.clientX - startX;\n const dy = e.clientY - startY;\n\n let newLeft = startLeft + dx;\n let newTop = startTop + dy;\n\n const maxLeft = containerW - elW;\n const maxTop = containerH - elH;\n\n newLeft = Math.max(0, Math.min(newLeft, maxLeft));\n newTop = Math.max(0, Math.min(newTop, maxTop));\n\n this.element.style.left = `${newLeft}px`;\n this.element.style.top = `${newTop}px`;\n\n this.rafId = null;\n });\n };\n\n const onMouseUp = () => {\n if (this.rafId) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n // 移除监听\n document.removeEventListener('mousemove', onMouseMove, { capture: true });\n document.removeEventListener('mouseup', onMouseUp, { capture: true });\n };\n\n this.header.addEventListener('mousedown', onMouseDown);\n }\n\n /**\n * 初始化缩放功能 (性能优化 + 解决粘手)\n */\n private initResize() {\n const handle = this.element.querySelector('.bim-dialog-resize-handle') as HTMLElement;\n if (!handle) return;\n\n let startX = 0;\n let startY = 0;\n let startW = 0;\n let startH = 0;\n\n const onMouseDown = (e: MouseEvent) => {\n e.preventDefault();\n e.stopPropagation();\n startX = e.clientX;\n startY = e.clientY;\n startW = this.element.offsetWidth;\n startH = this.element.offsetHeight;\n\n // 关键:使用 capture: true\n document.addEventListener('mousemove', onMouseMove, { capture: true });\n document.addEventListener('mouseup', onMouseUp, { capture: true });\n };\n\n const onMouseMove = (e: MouseEvent) => {\n e.preventDefault();\n e.stopPropagation();\n\n if (this.rafId) return;\n\n this.rafId = requestAnimationFrame(() => {\n const dx = e.clientX - startX;\n const dy = e.clientY - startY;\n\n const newW = Math.max(this.options.minWidth || 100, startW + dx);\n const newH = Math.max(this.options.minHeight || 50, startH + dy);\n\n this.element.style.width = `${newW}px`;\n this.element.style.height = `${newH}px`;\n\n this.rafId = null;\n });\n };\n\n const onMouseUp = () => {\n if (this.rafId) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n document.removeEventListener('mousemove', onMouseMove, { capture: true });\n document.removeEventListener('mouseup', onMouseUp, { capture: true });\n };\n\n handle.addEventListener('mousedown', onMouseDown);\n }\n\n /**\n * 动态设置内容\n * @param content 内容元素或 HTML 字符串\n */\n public setContent(content: HTMLElement | string) {\n this.contentArea.innerHTML = '';\n if (typeof content === 'string') {\n this.contentArea.innerHTML = content;\n } else {\n this.contentArea.appendChild(content);\n }\n }\n\n /**\n * 关闭弹窗并销毁\n */\n public close() {\n if (this._isDestroyed) return;\n\n // 清理可能存在的动画帧,防止报错\n if (this.rafId) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n this.element.remove();\n this._isDestroyed = true;\n if (this.options.onClose) {\n this.options.onClose();\n }\n }\n\n /**\n * 销毁组件 (接口实现)\n */\n public destroy() {\n this.close();\n }\n}\n","import './index.css';\nimport { BimDialog } from '../index';\n\n/**\n * BimInfoDialog (继承版)\n * 这是一个展示项目信息的业务弹窗组件,直接继承自 BimDialog。\n */\nexport class BimInfoDialog extends BimDialog {\n /**\n * 构造函数\n * @param container 父容器\n */\n constructor(container: HTMLElement) {\n // 1. 准备内容 DOM\n const contentEl = document.createElement('div');\n contentEl.className = 'bim-info-dialog-content';\n\n const infoTitle = document.createElement('h3');\n infoTitle.textContent = 'Model Information';\n\n const infoList = document.createElement('ul');\n infoList.innerHTML = `\n
  • Name: Sample Project
  • \n
  • Version: 1.0.0
  • \n
  • Date: ${new Date().toLocaleDateString()}
  • \n
  • Status: Active
  • \n `;\n\n const actionBtn = document.createElement('button');\n actionBtn.textContent = 'Update Status';\n actionBtn.style.marginTop = '10px';\n actionBtn.onclick = () => {\n alert('Status updated!');\n };\n\n contentEl.appendChild(infoTitle);\n contentEl.appendChild(infoList);\n contentEl.appendChild(actionBtn);\n\n // 2. 调用父类构造函数,传入特定的配置\n super({\n container: container,\n title: 'dialog.testTitle',\n content: contentEl,\n width: 320,\n height: 'auto',\n position: 'center',\n resizable: true,\n draggable: true,\n // 可以在这里添加特定的 onClose 逻辑\n onClose: () => {\n console.log('Info dialog closed');\n },\n onOpen: () => {\n console.log('Info dialog opened');\n }\n });\n\n // 3. 如果有特定于子类的初始化逻辑,可以在 super() 之后执行\n // 例如:this.element.classList.add('my-special-class');\n }\n\n // 不需要再手动实现 setTheme, destroy, close, init\n // 它们都已从 BimDialog 继承\n}","import { BimDialog } from '../components/dialog';\nimport { BimInfoDialog } from '../components/dialog/bimInfoDialog';\nimport type { DialogOptions } from '../components/dialog/index.type';\nimport type { ThemeConfig } from '../themes/types';\nimport { themeManager } from '../services/theme';\nimport { BimComponent } from '../core/component';\nimport type { BimEngine } from '../bim-engine';\n\n/**\n * 弹窗管理器\n * 负责创建和管理应用中的各类弹窗。\n */\nexport class DialogManager extends BimComponent {\n /** 弹窗挂载的父容器 */\n private container: HTMLElement;\n /** 活跃的弹窗实例列表 */\n private activeDialogs: BimDialog[] = [];\n\n /**\n * 构造函数\n * @param engine 引擎实例\n * @param container 弹窗挂载的目标容器\n */\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n\n // 监听打开弹窗事件\n this.on('ui:open-dialog', (payload) => {\n // 这里可以根据 payload.id 做更复杂的逻辑,目前简单演示\n console.log('[DialogManager] Received open-dialog event:', payload);\n // 示例:如果 payload.id 是 'info',则打开 info dialog\n if (payload.id === 'info') {\n this.showInfoDialog();\n }\n });\n }\n\n /**\n * 创建一个通用弹窗\n * @param options 弹窗配置选项(不需要传 container,自动使用管理器绑定的容器)\n * @returns BimDialog 实例\n */\n public create(options: Omit): BimDialog {\n const dialog = new BimDialog({\n container: this.container,\n ...options,\n onClose: () => {\n // 从活跃列表中移除\n this.activeDialogs = this.activeDialogs.filter(d => d !== dialog);\n if (options.onClose) options.onClose();\n }\n });\n\n // 应用当前主题\n dialog.setTheme(themeManager.getTheme());\n\n this.activeDialogs.push(dialog);\n return dialog;\n }\n\n /**\n * 显示二次封装的模型信息弹窗\n * 演示如何调用特定的业务弹窗组件\n */\n public showInfoDialog() {\n // 最佳实践:所有弹窗应通过 create 统一管理,或者手动加入管理。\n new BimInfoDialog(this.container);\n // 暂时不做主题追踪,作为遗留逻辑保留\n }\n\n /**\n * 响应全局主题变更\n * @param theme 全局主题配置\n */\n public updateTheme(theme: ThemeConfig) {\n this.activeDialogs.forEach(dialog => {\n if (dialog.setTheme) {\n dialog.setTheme(theme);\n }\n });\n }\n\n public destroy() {\n this.activeDialogs.forEach(d => d.destroy());\n this.activeDialogs = [];\n }\n}\n","const Ni = { ROTATE: 0, DOLLY: 1, PAN: 2 }, Ii = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }, Nh = 0, tl = 1, Fh = 2, Dc = 1, Lc = 2, On = 3, En = 0, zt = 1, Wt = 2, Mt = 0, Fi = 1, _r = 2, nl = 3, il = 4, Ic = 5, cn = 100, Oh = 101, Bh = 102, zh = 103, kh = 104, ps = 200, Vh = 201, Gh = 202, Hh = 203, ba = 204, ya = 205, Ta = 206, Wh = 207, Ea = 208, Xh = 209, jh = 210, qh = 211, Yh = 212, Kh = 213, Zh = 214, wa = 0, Aa = 1, Ra = 2, Vi = 3, Ca = 4, Pa = 5, Da = 6, La = 7, So = 0, $h = 1, Jh = 2, Jn = 0, Uc = 1, Nc = 2, Fc = 3, bo = 4, Oc = 5, Bc = 6, zc = 7, sl = \"attached\", Qh = \"detached\", kc = 300, Gi = 301, Hi = 302, vr = 303, Ia = 304, Rr = 306, wn = 1e3, en = 1001, Mr = 1002, Dt = 1003, Vc = 1004, ms = 1005, bt = 1006, ur = 1007, yn = 1008, mn = 1009, Gc = 1010, Hc = 1011, Ss = 1012, yo = 1013, di = 1014, Xt = 1015, xt = 1016, To = 1017, Eo = 1018, Wi = 1020, Wc = 35902, Xc = 35899, jc = 1021, qc = 1022, Zt = 1023, bs = 1026, Xi = 1027, wo = 1028, Ao = 1029, Ro = 1030, Co = 1031, Po = 1033, dr = 33776, fr = 33777, pr = 33778, mr = 33779, Ua = 35840, Na = 35841, Fa = 35842, Oa = 35843, Ba = 36196, za = 37492, ka = 37496, Va = 37808, Ga = 37809, Ha = 37810, Wa = 37811, Xa = 37812, ja = 37813, qa = 37814, Ya = 37815, Ka = 37816, Za = 37817, $a = 37818, Ja = 37819, Qa = 37820, eo = 37821, to = 36492, no = 36494, io = 36495, so = 36283, ro = 36284, ao = 36285, oo = 36286, ys = 2300, Ts = 2301, Ur = 2302, rl = 2400, al = 2401, ol = 2402, eu = 2500, tu = 0, Yc = 1, lo = 2, nu = 3200, Kc = 3201, Cr = 0, iu = 1, Kn = \"\", Rt = \"srgb\", Ut = \"srgb-linear\", Sr = \"linear\", et = \"srgb\", xi = 7680, Nr = 34055, Fr = 34056, su = 517, co = 519, ru = 512, au = 513, ou = 514, Zc = 515, lu = 516, cu = 517, hu = 518, uu = 519, ho = 35044, ll = \"300 es\", Tn = 2e3, br = 2001;\nfunction $c(i) {\n for (let e = i.length - 1; e >= 0; --e)\n if (i[e] >= 65535) return !0;\n return !1;\n}\nfunction Es(i) {\n return document.createElementNS(\"http://www.w3.org/1999/xhtml\", i);\n}\nfunction du() {\n const i = Es(\"canvas\");\n return i.style.display = \"block\", i;\n}\nconst cl = {};\nfunction yr(...i) {\n const e = \"THREE.\" + i.shift();\n console.log(e, ...i);\n}\nfunction Te(...i) {\n const e = \"THREE.\" + i.shift();\n console.warn(e, ...i);\n}\nfunction Xe(...i) {\n const e = \"THREE.\" + i.shift();\n console.error(e, ...i);\n}\nfunction ws(...i) {\n const e = i.join(\" \");\n e in cl || (cl[e] = !0, Te(...i));\n}\nfunction fu(i, e, t) {\n return new Promise(function(n, s) {\n function r() {\n switch (i.clientWaitSync(e, i.SYNC_FLUSH_COMMANDS_BIT, 0)) {\n case i.WAIT_FAILED:\n s();\n break;\n case i.TIMEOUT_EXPIRED:\n setTimeout(r, t);\n break;\n default:\n n();\n }\n }\n setTimeout(r, t);\n });\n}\nclass mi {\n /**\n * Adds the given event listener to the given event type.\n *\n * @param {string} type - The type of event to listen to.\n * @param {Function} listener - The function that gets called when the event is fired.\n */\n addEventListener(e, t) {\n this._listeners === void 0 && (this._listeners = {});\n const n = this._listeners;\n n[e] === void 0 && (n[e] = []), n[e].indexOf(t) === -1 && n[e].push(t);\n }\n /**\n * Returns `true` if the given event listener has been added to the given event type.\n *\n * @param {string} type - The type of event.\n * @param {Function} listener - The listener to check.\n * @return {boolean} Whether the given event listener has been added to the given event type.\n */\n hasEventListener(e, t) {\n const n = this._listeners;\n return n === void 0 ? !1 : n[e] !== void 0 && n[e].indexOf(t) !== -1;\n }\n /**\n * Removes the given event listener from the given event type.\n *\n * @param {string} type - The type of event.\n * @param {Function} listener - The listener to remove.\n */\n removeEventListener(e, t) {\n const n = this._listeners;\n if (n === void 0) return;\n const s = n[e];\n if (s !== void 0) {\n const r = s.indexOf(t);\n r !== -1 && s.splice(r, 1);\n }\n }\n /**\n * Dispatches an event object.\n *\n * @param {Object} event - The event that gets fired.\n */\n dispatchEvent(e) {\n const t = this._listeners;\n if (t === void 0) return;\n const n = t[e.type];\n if (n !== void 0) {\n e.target = this;\n const s = n.slice(0);\n for (let r = 0, a = s.length; r < a; r++)\n s[r].call(this, e);\n e.target = null;\n }\n }\n}\nconst Lt = [\"00\", \"01\", \"02\", \"03\", \"04\", \"05\", \"06\", \"07\", \"08\", \"09\", \"0a\", \"0b\", \"0c\", \"0d\", \"0e\", \"0f\", \"10\", \"11\", \"12\", \"13\", \"14\", \"15\", \"16\", \"17\", \"18\", \"19\", \"1a\", \"1b\", \"1c\", \"1d\", \"1e\", \"1f\", \"20\", \"21\", \"22\", \"23\", \"24\", \"25\", \"26\", \"27\", \"28\", \"29\", \"2a\", \"2b\", \"2c\", \"2d\", \"2e\", \"2f\", \"30\", \"31\", \"32\", \"33\", \"34\", \"35\", \"36\", \"37\", \"38\", \"39\", \"3a\", \"3b\", \"3c\", \"3d\", \"3e\", \"3f\", \"40\", \"41\", \"42\", \"43\", \"44\", \"45\", \"46\", \"47\", \"48\", \"49\", \"4a\", \"4b\", \"4c\", \"4d\", \"4e\", \"4f\", \"50\", \"51\", \"52\", \"53\", \"54\", \"55\", \"56\", \"57\", \"58\", \"59\", \"5a\", \"5b\", \"5c\", \"5d\", \"5e\", \"5f\", \"60\", \"61\", \"62\", \"63\", \"64\", \"65\", \"66\", \"67\", \"68\", \"69\", \"6a\", \"6b\", \"6c\", \"6d\", \"6e\", \"6f\", \"70\", \"71\", \"72\", \"73\", \"74\", \"75\", \"76\", \"77\", \"78\", \"79\", \"7a\", \"7b\", \"7c\", \"7d\", \"7e\", \"7f\", \"80\", \"81\", \"82\", \"83\", \"84\", \"85\", \"86\", \"87\", \"88\", \"89\", \"8a\", \"8b\", \"8c\", \"8d\", \"8e\", \"8f\", \"90\", \"91\", \"92\", \"93\", \"94\", \"95\", \"96\", \"97\", \"98\", \"99\", \"9a\", \"9b\", \"9c\", \"9d\", \"9e\", \"9f\", \"a0\", \"a1\", \"a2\", \"a3\", \"a4\", \"a5\", \"a6\", \"a7\", \"a8\", \"a9\", \"aa\", \"ab\", \"ac\", \"ad\", \"ae\", \"af\", \"b0\", \"b1\", \"b2\", \"b3\", \"b4\", \"b5\", \"b6\", \"b7\", \"b8\", \"b9\", \"ba\", \"bb\", \"bc\", \"bd\", \"be\", \"bf\", \"c0\", \"c1\", \"c2\", \"c3\", \"c4\", \"c5\", \"c6\", \"c7\", \"c8\", \"c9\", \"ca\", \"cb\", \"cc\", \"cd\", \"ce\", \"cf\", \"d0\", \"d1\", \"d2\", \"d3\", \"d4\", \"d5\", \"d6\", \"d7\", \"d8\", \"d9\", \"da\", \"db\", \"dc\", \"dd\", \"de\", \"df\", \"e0\", \"e1\", \"e2\", \"e3\", \"e4\", \"e5\", \"e6\", \"e7\", \"e8\", \"e9\", \"ea\", \"eb\", \"ec\", \"ed\", \"ee\", \"ef\", \"f0\", \"f1\", \"f2\", \"f3\", \"f4\", \"f5\", \"f6\", \"f7\", \"f8\", \"f9\", \"fa\", \"fb\", \"fc\", \"fd\", \"fe\", \"ff\"];\nlet hl = 1234567;\nconst _s = Math.PI / 180, ji = 180 / Math.PI;\nfunction fn() {\n const i = Math.random() * 4294967295 | 0, e = Math.random() * 4294967295 | 0, t = Math.random() * 4294967295 | 0, n = Math.random() * 4294967295 | 0;\n return (Lt[i & 255] + Lt[i >> 8 & 255] + Lt[i >> 16 & 255] + Lt[i >> 24 & 255] + \"-\" + Lt[e & 255] + Lt[e >> 8 & 255] + \"-\" + Lt[e >> 16 & 15 | 64] + Lt[e >> 24 & 255] + \"-\" + Lt[t & 63 | 128] + Lt[t >> 8 & 255] + \"-\" + Lt[t >> 16 & 255] + Lt[t >> 24 & 255] + Lt[n & 255] + Lt[n >> 8 & 255] + Lt[n >> 16 & 255] + Lt[n >> 24 & 255]).toLowerCase();\n}\nfunction He(i, e, t) {\n return Math.max(e, Math.min(t, i));\n}\nfunction Do(i, e) {\n return (i % e + e) % e;\n}\nfunction pu(i, e, t, n, s) {\n return n + (i - e) * (s - n) / (t - e);\n}\nfunction mu(i, e, t) {\n return i !== e ? (t - i) / (e - i) : 0;\n}\nfunction vs(i, e, t) {\n return (1 - t) * i + t * e;\n}\nfunction gu(i, e, t, n) {\n return vs(i, e, 1 - Math.exp(-t * n));\n}\nfunction xu(i, e = 1) {\n return e - Math.abs(Do(i, e * 2) - e);\n}\nfunction _u(i, e, t) {\n return i <= e ? 0 : i >= t ? 1 : (i = (i - e) / (t - e), i * i * (3 - 2 * i));\n}\nfunction vu(i, e, t) {\n return i <= e ? 0 : i >= t ? 1 : (i = (i - e) / (t - e), i * i * i * (i * (i * 6 - 15) + 10));\n}\nfunction Mu(i, e) {\n return i + Math.floor(Math.random() * (e - i + 1));\n}\nfunction Su(i, e) {\n return i + Math.random() * (e - i);\n}\nfunction bu(i) {\n return i * (0.5 - Math.random());\n}\nfunction yu(i) {\n i !== void 0 && (hl = i);\n let e = hl += 1831565813;\n return e = Math.imul(e ^ e >>> 15, e | 1), e ^= e + Math.imul(e ^ e >>> 7, e | 61), ((e ^ e >>> 14) >>> 0) / 4294967296;\n}\nfunction Tu(i) {\n return i * _s;\n}\nfunction Eu(i) {\n return i * ji;\n}\nfunction wu(i) {\n return (i & i - 1) === 0 && i !== 0;\n}\nfunction Au(i) {\n return Math.pow(2, Math.ceil(Math.log(i) / Math.LN2));\n}\nfunction Ru(i) {\n return Math.pow(2, Math.floor(Math.log(i) / Math.LN2));\n}\nfunction Cu(i, e, t, n, s) {\n const r = Math.cos, a = Math.sin, o = r(t / 2), l = a(t / 2), c = r((e + n) / 2), h = a((e + n) / 2), u = r((e - n) / 2), d = a((e - n) / 2), p = r((n - e) / 2), g = a((n - e) / 2);\n switch (s) {\n case \"XYX\":\n i.set(o * h, l * u, l * d, o * c);\n break;\n case \"YZY\":\n i.set(l * d, o * h, l * u, o * c);\n break;\n case \"ZXZ\":\n i.set(l * u, l * d, o * h, o * c);\n break;\n case \"XZX\":\n i.set(o * h, l * g, l * p, o * c);\n break;\n case \"YXY\":\n i.set(l * p, o * h, l * g, o * c);\n break;\n case \"ZYZ\":\n i.set(l * g, l * p, o * h, o * c);\n break;\n default:\n Te(\"MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: \" + s);\n }\n}\nfunction hn(i, e) {\n switch (e.constructor) {\n case Float32Array:\n return i;\n case Uint32Array:\n return i / 4294967295;\n case Uint16Array:\n return i / 65535;\n case Uint8Array:\n return i / 255;\n case Int32Array:\n return Math.max(i / 2147483647, -1);\n case Int16Array:\n return Math.max(i / 32767, -1);\n case Int8Array:\n return Math.max(i / 127, -1);\n default:\n throw new Error(\"Invalid component type.\");\n }\n}\nfunction tt(i, e) {\n switch (e.constructor) {\n case Float32Array:\n return i;\n case Uint32Array:\n return Math.round(i * 4294967295);\n case Uint16Array:\n return Math.round(i * 65535);\n case Uint8Array:\n return Math.round(i * 255);\n case Int32Array:\n return Math.round(i * 2147483647);\n case Int16Array:\n return Math.round(i * 32767);\n case Int8Array:\n return Math.round(i * 127);\n default:\n throw new Error(\"Invalid component type.\");\n }\n}\nconst Lo = {\n DEG2RAD: _s,\n RAD2DEG: ji,\n /**\n * Generate a [UUID](https://en.wikipedia.org/wiki/Universally_unique_identifier)\n * (universally unique identifier).\n *\n * @static\n * @method\n * @return {string} The UUID.\n */\n generateUUID: fn,\n /**\n * Clamps the given value between min and max.\n *\n * @static\n * @method\n * @param {number} value - The value to clamp.\n * @param {number} min - The min value.\n * @param {number} max - The max value.\n * @return {number} The clamped value.\n */\n clamp: He,\n /**\n * Computes the Euclidean modulo of the given parameters that\n * is `( ( n % m ) + m ) % m`.\n *\n * @static\n * @method\n * @param {number} n - The first parameter.\n * @param {number} m - The second parameter.\n * @return {number} The Euclidean modulo.\n */\n euclideanModulo: Do,\n /**\n * Performs a linear mapping from range `` to range ``\n * for the given value.\n *\n * @static\n * @method\n * @param {number} x - The value to be mapped.\n * @param {number} a1 - Minimum value for range A.\n * @param {number} a2 - Maximum value for range A.\n * @param {number} b1 - Minimum value for range B.\n * @param {number} b2 - Maximum value for range B.\n * @return {number} The mapped value.\n */\n mapLinear: pu,\n /**\n * Returns the percentage in the closed interval `[0, 1]` of the given value\n * between the start and end point.\n *\n * @static\n * @method\n * @param {number} x - The start point\n * @param {number} y - The end point.\n * @param {number} value - A value between start and end.\n * @return {number} The interpolation factor.\n */\n inverseLerp: mu,\n /**\n * Returns a value linearly interpolated from two known points based on the given interval -\n * `t = 0` will return `x` and `t = 1` will return `y`.\n *\n * @static\n * @method\n * @param {number} x - The start point\n * @param {number} y - The end point.\n * @param {number} t - The interpolation factor in the closed interval `[0, 1]`.\n * @return {number} The interpolated value.\n */\n lerp: vs,\n /**\n * Smoothly interpolate a number from `x` to `y` in a spring-like manner using a delta\n * time to maintain frame rate independent movement. For details, see\n * [Frame rate independent damping using lerp](http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/).\n *\n * @static\n * @method\n * @param {number} x - The current point.\n * @param {number} y - The target point.\n * @param {number} lambda - A higher lambda value will make the movement more sudden,\n * and a lower value will make the movement more gradual.\n * @param {number} dt - Delta time in seconds.\n * @return {number} The interpolated value.\n */\n damp: gu,\n /**\n * Returns a value that alternates between `0` and the given `length` parameter.\n *\n * @static\n * @method\n * @param {number} x - The value to pingpong.\n * @param {number} [length=1] - The positive value the function will pingpong to.\n * @return {number} The alternated value.\n */\n pingpong: xu,\n /**\n * Returns a value in the range `[0,1]` that represents the percentage that `x` has\n * moved between `min` and `max`, but smoothed or slowed down the closer `x` is to\n * the `min` and `max`.\n *\n * See [Smoothstep](http://en.wikipedia.org/wiki/Smoothstep) for more details.\n *\n * @static\n * @method\n * @param {number} x - The value to evaluate based on its position between min and max.\n * @param {number} min - The min value. Any x value below min will be `0`.\n * @param {number} max - The max value. Any x value above max will be `1`.\n * @return {number} The alternated value.\n */\n smoothstep: _u,\n /**\n * A [variation on smoothstep](https://en.wikipedia.org/wiki/Smoothstep#Variations)\n * that has zero 1st and 2nd order derivatives at x=0 and x=1.\n *\n * @static\n * @method\n * @param {number} x - The value to evaluate based on its position between min and max.\n * @param {number} min - The min value. Any x value below min will be `0`.\n * @param {number} max - The max value. Any x value above max will be `1`.\n * @return {number} The alternated value.\n */\n smootherstep: vu,\n /**\n * Returns a random integer from `` interval.\n *\n * @static\n * @method\n * @param {number} low - The lower value boundary.\n * @param {number} high - The upper value boundary\n * @return {number} A random integer.\n */\n randInt: Mu,\n /**\n * Returns a random float from `` interval.\n *\n * @static\n * @method\n * @param {number} low - The lower value boundary.\n * @param {number} high - The upper value boundary\n * @return {number} A random float.\n */\n randFloat: Su,\n /**\n * Returns a random integer from `<-range/2, range/2>` interval.\n *\n * @static\n * @method\n * @param {number} range - Defines the value range.\n * @return {number} A random float.\n */\n randFloatSpread: bu,\n /**\n * Returns a deterministic pseudo-random float in the interval `[0, 1]`.\n *\n * @static\n * @method\n * @param {number} [s] - The integer seed.\n * @return {number} A random float.\n */\n seededRandom: yu,\n /**\n * Converts degrees to radians.\n *\n * @static\n * @method\n * @param {number} degrees - A value in degrees.\n * @return {number} The converted value in radians.\n */\n degToRad: Tu,\n /**\n * Converts radians to degrees.\n *\n * @static\n * @method\n * @param {number} radians - A value in radians.\n * @return {number} The converted value in degrees.\n */\n radToDeg: Eu,\n /**\n * Returns `true` if the given number is a power of two.\n *\n * @static\n * @method\n * @param {number} value - The value to check.\n * @return {boolean} Whether the given number is a power of two or not.\n */\n isPowerOfTwo: wu,\n /**\n * Returns the smallest power of two that is greater than or equal to the given number.\n *\n * @static\n * @method\n * @param {number} value - The value to find a POT for.\n * @return {number} The smallest power of two that is greater than or equal to the given number.\n */\n ceilPowerOfTwo: Au,\n /**\n * Returns the largest power of two that is less than or equal to the given number.\n *\n * @static\n * @method\n * @param {number} value - The value to find a POT for.\n * @return {number} The largest power of two that is less than or equal to the given number.\n */\n floorPowerOfTwo: Ru,\n /**\n * Sets the given quaternion from the [Intrinsic Proper Euler Angles](https://en.wikipedia.org/wiki/Euler_angles)\n * defined by the given angles and order.\n *\n * Rotations are applied to the axes in the order specified by order:\n * rotation by angle `a` is applied first, then by angle `b`, then by angle `c`.\n *\n * @static\n * @method\n * @param {Quaternion} q - The quaternion to set.\n * @param {number} a - The rotation applied to the first axis, in radians.\n * @param {number} b - The rotation applied to the second axis, in radians.\n * @param {number} c - The rotation applied to the third axis, in radians.\n * @param {('XYX'|'XZX'|'YXY'|'YZY'|'ZXZ'|'ZYZ')} order - A string specifying the axes order.\n */\n setQuaternionFromProperEuler: Cu,\n /**\n * Normalizes the given value according to the given typed array.\n *\n * @static\n * @method\n * @param {number} value - The float value in the range `[0,1]` to normalize.\n * @param {TypedArray} array - The typed array that defines the data type of the value.\n * @return {number} The normalize value.\n */\n normalize: tt,\n /**\n * Denormalizes the given value according to the given typed array.\n *\n * @static\n * @method\n * @param {number} value - The value to denormalize.\n * @param {TypedArray} array - The typed array that defines the data type of the value.\n * @return {number} The denormalize (float) value in the range `[0,1]`.\n */\n denormalize: hn\n};\nclass le {\n /**\n * Constructs a new 2D vector.\n *\n * @param {number} [x=0] - The x value of this vector.\n * @param {number} [y=0] - The y value of this vector.\n */\n constructor(e = 0, t = 0) {\n le.prototype.isVector2 = !0, this.x = e, this.y = t;\n }\n /**\n * Alias for {@link Vector2#x}.\n *\n * @type {number}\n */\n get width() {\n return this.x;\n }\n set width(e) {\n this.x = e;\n }\n /**\n * Alias for {@link Vector2#y}.\n *\n * @type {number}\n */\n get height() {\n return this.y;\n }\n set height(e) {\n this.y = e;\n }\n /**\n * Sets the vector components.\n *\n * @param {number} x - The value of the x component.\n * @param {number} y - The value of the y component.\n * @return {Vector2} A reference to this vector.\n */\n set(e, t) {\n return this.x = e, this.y = t, this;\n }\n /**\n * Sets the vector components to the same value.\n *\n * @param {number} scalar - The value to set for all vector components.\n * @return {Vector2} A reference to this vector.\n */\n setScalar(e) {\n return this.x = e, this.y = e, this;\n }\n /**\n * Sets the vector's x component to the given value\n *\n * @param {number} x - The value to set.\n * @return {Vector2} A reference to this vector.\n */\n setX(e) {\n return this.x = e, this;\n }\n /**\n * Sets the vector's y component to the given value\n *\n * @param {number} y - The value to set.\n * @return {Vector2} A reference to this vector.\n */\n setY(e) {\n return this.y = e, this;\n }\n /**\n * Allows to set a vector component with an index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y.\n * @param {number} value - The value to set.\n * @return {Vector2} A reference to this vector.\n */\n setComponent(e, t) {\n switch (e) {\n case 0:\n this.x = t;\n break;\n case 1:\n this.y = t;\n break;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n return this;\n }\n /**\n * Returns the value of the vector component which matches the given index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y.\n * @return {number} A vector component value.\n */\n getComponent(e) {\n switch (e) {\n case 0:\n return this.x;\n case 1:\n return this.y;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n }\n /**\n * Returns a new vector with copied values from this instance.\n *\n * @return {Vector2} A clone of this instance.\n */\n clone() {\n return new this.constructor(this.x, this.y);\n }\n /**\n * Copies the values of the given vector to this instance.\n *\n * @param {Vector2} v - The vector to copy.\n * @return {Vector2} A reference to this vector.\n */\n copy(e) {\n return this.x = e.x, this.y = e.y, this;\n }\n /**\n * Adds the given vector to this instance.\n *\n * @param {Vector2} v - The vector to add.\n * @return {Vector2} A reference to this vector.\n */\n add(e) {\n return this.x += e.x, this.y += e.y, this;\n }\n /**\n * Adds the given scalar value to all components of this instance.\n *\n * @param {number} s - The scalar to add.\n * @return {Vector2} A reference to this vector.\n */\n addScalar(e) {\n return this.x += e, this.y += e, this;\n }\n /**\n * Adds the given vectors and stores the result in this instance.\n *\n * @param {Vector2} a - The first vector.\n * @param {Vector2} b - The second vector.\n * @return {Vector2} A reference to this vector.\n */\n addVectors(e, t) {\n return this.x = e.x + t.x, this.y = e.y + t.y, this;\n }\n /**\n * Adds the given vector scaled by the given factor to this instance.\n *\n * @param {Vector2} v - The vector.\n * @param {number} s - The factor that scales `v`.\n * @return {Vector2} A reference to this vector.\n */\n addScaledVector(e, t) {\n return this.x += e.x * t, this.y += e.y * t, this;\n }\n /**\n * Subtracts the given vector from this instance.\n *\n * @param {Vector2} v - The vector to subtract.\n * @return {Vector2} A reference to this vector.\n */\n sub(e) {\n return this.x -= e.x, this.y -= e.y, this;\n }\n /**\n * Subtracts the given scalar value from all components of this instance.\n *\n * @param {number} s - The scalar to subtract.\n * @return {Vector2} A reference to this vector.\n */\n subScalar(e) {\n return this.x -= e, this.y -= e, this;\n }\n /**\n * Subtracts the given vectors and stores the result in this instance.\n *\n * @param {Vector2} a - The first vector.\n * @param {Vector2} b - The second vector.\n * @return {Vector2} A reference to this vector.\n */\n subVectors(e, t) {\n return this.x = e.x - t.x, this.y = e.y - t.y, this;\n }\n /**\n * Multiplies the given vector with this instance.\n *\n * @param {Vector2} v - The vector to multiply.\n * @return {Vector2} A reference to this vector.\n */\n multiply(e) {\n return this.x *= e.x, this.y *= e.y, this;\n }\n /**\n * Multiplies the given scalar value with all components of this instance.\n *\n * @param {number} scalar - The scalar to multiply.\n * @return {Vector2} A reference to this vector.\n */\n multiplyScalar(e) {\n return this.x *= e, this.y *= e, this;\n }\n /**\n * Divides this instance by the given vector.\n *\n * @param {Vector2} v - The vector to divide.\n * @return {Vector2} A reference to this vector.\n */\n divide(e) {\n return this.x /= e.x, this.y /= e.y, this;\n }\n /**\n * Divides this vector by the given scalar.\n *\n * @param {number} scalar - The scalar to divide.\n * @return {Vector2} A reference to this vector.\n */\n divideScalar(e) {\n return this.multiplyScalar(1 / e);\n }\n /**\n * Multiplies this vector (with an implicit 1 as the 3rd component) by\n * the given 3x3 matrix.\n *\n * @param {Matrix3} m - The matrix to apply.\n * @return {Vector2} A reference to this vector.\n */\n applyMatrix3(e) {\n const t = this.x, n = this.y, s = e.elements;\n return this.x = s[0] * t + s[3] * n + s[6], this.y = s[1] * t + s[4] * n + s[7], this;\n }\n /**\n * If this vector's x or y value is greater than the given vector's x or y\n * value, replace that value with the corresponding min value.\n *\n * @param {Vector2} v - The vector.\n * @return {Vector2} A reference to this vector.\n */\n min(e) {\n return this.x = Math.min(this.x, e.x), this.y = Math.min(this.y, e.y), this;\n }\n /**\n * If this vector's x or y value is less than the given vector's x or y\n * value, replace that value with the corresponding max value.\n *\n * @param {Vector2} v - The vector.\n * @return {Vector2} A reference to this vector.\n */\n max(e) {\n return this.x = Math.max(this.x, e.x), this.y = Math.max(this.y, e.y), this;\n }\n /**\n * If this vector's x or y value is greater than the max vector's x or y\n * value, it is replaced by the corresponding value.\n * If this vector's x or y value is less than the min vector's x or y value,\n * it is replaced by the corresponding value.\n *\n * @param {Vector2} min - The minimum x and y values.\n * @param {Vector2} max - The maximum x and y values in the desired range.\n * @return {Vector2} A reference to this vector.\n */\n clamp(e, t) {\n return this.x = He(this.x, e.x, t.x), this.y = He(this.y, e.y, t.y), this;\n }\n /**\n * If this vector's x or y values are greater than the max value, they are\n * replaced by the max value.\n * If this vector's x or y values are less than the min value, they are\n * replaced by the min value.\n *\n * @param {number} minVal - The minimum value the components will be clamped to.\n * @param {number} maxVal - The maximum value the components will be clamped to.\n * @return {Vector2} A reference to this vector.\n */\n clampScalar(e, t) {\n return this.x = He(this.x, e, t), this.y = He(this.y, e, t), this;\n }\n /**\n * If this vector's length is greater than the max value, it is replaced by\n * the max value.\n * If this vector's length is less than the min value, it is replaced by the\n * min value.\n *\n * @param {number} min - The minimum value the vector length will be clamped to.\n * @param {number} max - The maximum value the vector length will be clamped to.\n * @return {Vector2} A reference to this vector.\n */\n clampLength(e, t) {\n const n = this.length();\n return this.divideScalar(n || 1).multiplyScalar(He(n, e, t));\n }\n /**\n * The components of this vector are rounded down to the nearest integer value.\n *\n * @return {Vector2} A reference to this vector.\n */\n floor() {\n return this.x = Math.floor(this.x), this.y = Math.floor(this.y), this;\n }\n /**\n * The components of this vector are rounded up to the nearest integer value.\n *\n * @return {Vector2} A reference to this vector.\n */\n ceil() {\n return this.x = Math.ceil(this.x), this.y = Math.ceil(this.y), this;\n }\n /**\n * The components of this vector are rounded to the nearest integer value\n *\n * @return {Vector2} A reference to this vector.\n */\n round() {\n return this.x = Math.round(this.x), this.y = Math.round(this.y), this;\n }\n /**\n * The components of this vector are rounded towards zero (up if negative,\n * down if positive) to an integer value.\n *\n * @return {Vector2} A reference to this vector.\n */\n roundToZero() {\n return this.x = Math.trunc(this.x), this.y = Math.trunc(this.y), this;\n }\n /**\n * Inverts this vector - i.e. sets x = -x and y = -y.\n *\n * @return {Vector2} A reference to this vector.\n */\n negate() {\n return this.x = -this.x, this.y = -this.y, this;\n }\n /**\n * Calculates the dot product of the given vector with this instance.\n *\n * @param {Vector2} v - The vector to compute the dot product with.\n * @return {number} The result of the dot product.\n */\n dot(e) {\n return this.x * e.x + this.y * e.y;\n }\n /**\n * Calculates the cross product of the given vector with this instance.\n *\n * @param {Vector2} v - The vector to compute the cross product with.\n * @return {number} The result of the cross product.\n */\n cross(e) {\n return this.x * e.y - this.y * e.x;\n }\n /**\n * Computes the square of the Euclidean length (straight-line length) from\n * (0, 0) to (x, y). If you are comparing the lengths of vectors, you should\n * compare the length squared instead as it is slightly more efficient to calculate.\n *\n * @return {number} The square length of this vector.\n */\n lengthSq() {\n return this.x * this.x + this.y * this.y;\n }\n /**\n * Computes the Euclidean length (straight-line length) from (0, 0) to (x, y).\n *\n * @return {number} The length of this vector.\n */\n length() {\n return Math.sqrt(this.x * this.x + this.y * this.y);\n }\n /**\n * Computes the Manhattan length of this vector.\n *\n * @return {number} The length of this vector.\n */\n manhattanLength() {\n return Math.abs(this.x) + Math.abs(this.y);\n }\n /**\n * Converts this vector to a unit vector - that is, sets it equal to a vector\n * with the same direction as this one, but with a vector length of `1`.\n *\n * @return {Vector2} A reference to this vector.\n */\n normalize() {\n return this.divideScalar(this.length() || 1);\n }\n /**\n * Computes the angle in radians of this vector with respect to the positive x-axis.\n *\n * @return {number} The angle in radians.\n */\n angle() {\n return Math.atan2(-this.y, -this.x) + Math.PI;\n }\n /**\n * Returns the angle between the given vector and this instance in radians.\n *\n * @param {Vector2} v - The vector to compute the angle with.\n * @return {number} The angle in radians.\n */\n angleTo(e) {\n const t = Math.sqrt(this.lengthSq() * e.lengthSq());\n if (t === 0) return Math.PI / 2;\n const n = this.dot(e) / t;\n return Math.acos(He(n, -1, 1));\n }\n /**\n * Computes the distance from the given vector to this instance.\n *\n * @param {Vector2} v - The vector to compute the distance to.\n * @return {number} The distance.\n */\n distanceTo(e) {\n return Math.sqrt(this.distanceToSquared(e));\n }\n /**\n * Computes the squared distance from the given vector to this instance.\n * If you are just comparing the distance with another distance, you should compare\n * the distance squared instead as it is slightly more efficient to calculate.\n *\n * @param {Vector2} v - The vector to compute the squared distance to.\n * @return {number} The squared distance.\n */\n distanceToSquared(e) {\n const t = this.x - e.x, n = this.y - e.y;\n return t * t + n * n;\n }\n /**\n * Computes the Manhattan distance from the given vector to this instance.\n *\n * @param {Vector2} v - The vector to compute the Manhattan distance to.\n * @return {number} The Manhattan distance.\n */\n manhattanDistanceTo(e) {\n return Math.abs(this.x - e.x) + Math.abs(this.y - e.y);\n }\n /**\n * Sets this vector to a vector with the same direction as this one, but\n * with the specified length.\n *\n * @param {number} length - The new length of this vector.\n * @return {Vector2} A reference to this vector.\n */\n setLength(e) {\n return this.normalize().multiplyScalar(e);\n }\n /**\n * Linearly interpolates between the given vector and this instance, where\n * alpha is the percent distance along the line - alpha = 0 will be this\n * vector, and alpha = 1 will be the given one.\n *\n * @param {Vector2} v - The vector to interpolate towards.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector2} A reference to this vector.\n */\n lerp(e, t) {\n return this.x += (e.x - this.x) * t, this.y += (e.y - this.y) * t, this;\n }\n /**\n * Linearly interpolates between the given vectors, where alpha is the percent\n * distance along the line - alpha = 0 will be first vector, and alpha = 1 will\n * be the second one. The result is stored in this instance.\n *\n * @param {Vector2} v1 - The first vector.\n * @param {Vector2} v2 - The second vector.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector2} A reference to this vector.\n */\n lerpVectors(e, t, n) {\n return this.x = e.x + (t.x - e.x) * n, this.y = e.y + (t.y - e.y) * n, this;\n }\n /**\n * Returns `true` if this vector is equal with the given one.\n *\n * @param {Vector2} v - The vector to test for equality.\n * @return {boolean} Whether this vector is equal with the given one.\n */\n equals(e) {\n return e.x === this.x && e.y === this.y;\n }\n /**\n * Sets this vector's x value to be `array[ offset ]` and y\n * value to be `array[ offset + 1 ]`.\n *\n * @param {Array} array - An array holding the vector component values.\n * @param {number} [offset=0] - The offset into the array.\n * @return {Vector2} A reference to this vector.\n */\n fromArray(e, t = 0) {\n return this.x = e[t], this.y = e[t + 1], this;\n }\n /**\n * Writes the components of this vector to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the vector components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The vector components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this.x, e[t + 1] = this.y, e;\n }\n /**\n * Sets the components of this vector from the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - The buffer attribute holding vector data.\n * @param {number} index - The index into the attribute.\n * @return {Vector2} A reference to this vector.\n */\n fromBufferAttribute(e, t) {\n return this.x = e.getX(t), this.y = e.getY(t), this;\n }\n /**\n * Rotates this vector around the given center by the given angle.\n *\n * @param {Vector2} center - The point around which to rotate.\n * @param {number} angle - The angle to rotate, in radians.\n * @return {Vector2} A reference to this vector.\n */\n rotateAround(e, t) {\n const n = Math.cos(t), s = Math.sin(t), r = this.x - e.x, a = this.y - e.y;\n return this.x = r * n - a * s + e.x, this.y = r * s + a * n + e.y, this;\n }\n /**\n * Sets each component of this vector to a pseudo-random value between `0` and\n * `1`, excluding `1`.\n *\n * @return {Vector2} A reference to this vector.\n */\n random() {\n return this.x = Math.random(), this.y = Math.random(), this;\n }\n *[Symbol.iterator]() {\n yield this.x, yield this.y;\n }\n}\nclass gn {\n /**\n * Constructs a new quaternion.\n *\n * @param {number} [x=0] - The x value of this quaternion.\n * @param {number} [y=0] - The y value of this quaternion.\n * @param {number} [z=0] - The z value of this quaternion.\n * @param {number} [w=1] - The w value of this quaternion.\n */\n constructor(e = 0, t = 0, n = 0, s = 1) {\n this.isQuaternion = !0, this._x = e, this._y = t, this._z = n, this._w = s;\n }\n /**\n * Interpolates between two quaternions via SLERP. This implementation assumes the\n * quaternion data are managed in flat arrays.\n *\n * @param {Array} dst - The destination array.\n * @param {number} dstOffset - An offset into the destination array.\n * @param {Array} src0 - The source array of the first quaternion.\n * @param {number} srcOffset0 - An offset into the first source array.\n * @param {Array} src1 - The source array of the second quaternion.\n * @param {number} srcOffset1 - An offset into the second source array.\n * @param {number} t - The interpolation factor in the range `[0,1]`.\n * @see {@link Quaternion#slerp}\n */\n static slerpFlat(e, t, n, s, r, a, o) {\n let l = n[s + 0], c = n[s + 1], h = n[s + 2], u = n[s + 3], d = r[a + 0], p = r[a + 1], g = r[a + 2], x = r[a + 3];\n if (o <= 0) {\n e[t + 0] = l, e[t + 1] = c, e[t + 2] = h, e[t + 3] = u;\n return;\n }\n if (o >= 1) {\n e[t + 0] = d, e[t + 1] = p, e[t + 2] = g, e[t + 3] = x;\n return;\n }\n if (u !== x || l !== d || c !== p || h !== g) {\n let m = l * d + c * p + h * g + u * x;\n m < 0 && (d = -d, p = -p, g = -g, x = -x, m = -m);\n let f = 1 - o;\n if (m < 0.9995) {\n const y = Math.acos(m), v = Math.sin(y);\n f = Math.sin(f * y) / v, o = Math.sin(o * y) / v, l = l * f + d * o, c = c * f + p * o, h = h * f + g * o, u = u * f + x * o;\n } else {\n l = l * f + d * o, c = c * f + p * o, h = h * f + g * o, u = u * f + x * o;\n const y = 1 / Math.sqrt(l * l + c * c + h * h + u * u);\n l *= y, c *= y, h *= y, u *= y;\n }\n }\n e[t] = l, e[t + 1] = c, e[t + 2] = h, e[t + 3] = u;\n }\n /**\n * Multiplies two quaternions. This implementation assumes the quaternion data are managed\n * in flat arrays.\n *\n * @param {Array} dst - The destination array.\n * @param {number} dstOffset - An offset into the destination array.\n * @param {Array} src0 - The source array of the first quaternion.\n * @param {number} srcOffset0 - An offset into the first source array.\n * @param {Array} src1 - The source array of the second quaternion.\n * @param {number} srcOffset1 - An offset into the second source array.\n * @return {Array} The destination array.\n * @see {@link Quaternion#multiplyQuaternions}.\n */\n static multiplyQuaternionsFlat(e, t, n, s, r, a) {\n const o = n[s], l = n[s + 1], c = n[s + 2], h = n[s + 3], u = r[a], d = r[a + 1], p = r[a + 2], g = r[a + 3];\n return e[t] = o * g + h * u + l * p - c * d, e[t + 1] = l * g + h * d + c * u - o * p, e[t + 2] = c * g + h * p + o * d - l * u, e[t + 3] = h * g - o * u - l * d - c * p, e;\n }\n /**\n * The x value of this quaternion.\n *\n * @type {number}\n * @default 0\n */\n get x() {\n return this._x;\n }\n set x(e) {\n this._x = e, this._onChangeCallback();\n }\n /**\n * The y value of this quaternion.\n *\n * @type {number}\n * @default 0\n */\n get y() {\n return this._y;\n }\n set y(e) {\n this._y = e, this._onChangeCallback();\n }\n /**\n * The z value of this quaternion.\n *\n * @type {number}\n * @default 0\n */\n get z() {\n return this._z;\n }\n set z(e) {\n this._z = e, this._onChangeCallback();\n }\n /**\n * The w value of this quaternion.\n *\n * @type {number}\n * @default 1\n */\n get w() {\n return this._w;\n }\n set w(e) {\n this._w = e, this._onChangeCallback();\n }\n /**\n * Sets the quaternion components.\n *\n * @param {number} x - The x value of this quaternion.\n * @param {number} y - The y value of this quaternion.\n * @param {number} z - The z value of this quaternion.\n * @param {number} w - The w value of this quaternion.\n * @return {Quaternion} A reference to this quaternion.\n */\n set(e, t, n, s) {\n return this._x = e, this._y = t, this._z = n, this._w = s, this._onChangeCallback(), this;\n }\n /**\n * Returns a new quaternion with copied values from this instance.\n *\n * @return {Quaternion} A clone of this instance.\n */\n clone() {\n return new this.constructor(this._x, this._y, this._z, this._w);\n }\n /**\n * Copies the values of the given quaternion to this instance.\n *\n * @param {Quaternion} quaternion - The quaternion to copy.\n * @return {Quaternion} A reference to this quaternion.\n */\n copy(e) {\n return this._x = e.x, this._y = e.y, this._z = e.z, this._w = e.w, this._onChangeCallback(), this;\n }\n /**\n * Sets this quaternion from the rotation specified by the given\n * Euler angles.\n *\n * @param {Euler} euler - The Euler angles.\n * @param {boolean} [update=true] - Whether the internal `onChange` callback should be executed or not.\n * @return {Quaternion} A reference to this quaternion.\n */\n setFromEuler(e, t = !0) {\n const n = e._x, s = e._y, r = e._z, a = e._order, o = Math.cos, l = Math.sin, c = o(n / 2), h = o(s / 2), u = o(r / 2), d = l(n / 2), p = l(s / 2), g = l(r / 2);\n switch (a) {\n case \"XYZ\":\n this._x = d * h * u + c * p * g, this._y = c * p * u - d * h * g, this._z = c * h * g + d * p * u, this._w = c * h * u - d * p * g;\n break;\n case \"YXZ\":\n this._x = d * h * u + c * p * g, this._y = c * p * u - d * h * g, this._z = c * h * g - d * p * u, this._w = c * h * u + d * p * g;\n break;\n case \"ZXY\":\n this._x = d * h * u - c * p * g, this._y = c * p * u + d * h * g, this._z = c * h * g + d * p * u, this._w = c * h * u - d * p * g;\n break;\n case \"ZYX\":\n this._x = d * h * u - c * p * g, this._y = c * p * u + d * h * g, this._z = c * h * g - d * p * u, this._w = c * h * u + d * p * g;\n break;\n case \"YZX\":\n this._x = d * h * u + c * p * g, this._y = c * p * u + d * h * g, this._z = c * h * g - d * p * u, this._w = c * h * u - d * p * g;\n break;\n case \"XZY\":\n this._x = d * h * u - c * p * g, this._y = c * p * u - d * h * g, this._z = c * h * g + d * p * u, this._w = c * h * u + d * p * g;\n break;\n default:\n Te(\"Quaternion: .setFromEuler() encountered an unknown order: \" + a);\n }\n return t === !0 && this._onChangeCallback(), this;\n }\n /**\n * Sets this quaternion from the given axis and angle.\n *\n * @param {Vector3} axis - The normalized axis.\n * @param {number} angle - The angle in radians.\n * @return {Quaternion} A reference to this quaternion.\n */\n setFromAxisAngle(e, t) {\n const n = t / 2, s = Math.sin(n);\n return this._x = e.x * s, this._y = e.y * s, this._z = e.z * s, this._w = Math.cos(n), this._onChangeCallback(), this;\n }\n /**\n * Sets this quaternion from the given rotation matrix.\n *\n * @param {Matrix4} m - A 4x4 matrix of which the upper 3x3 of matrix is a pure rotation matrix (i.e. unscaled).\n * @return {Quaternion} A reference to this quaternion.\n */\n setFromRotationMatrix(e) {\n const t = e.elements, n = t[0], s = t[4], r = t[8], a = t[1], o = t[5], l = t[9], c = t[2], h = t[6], u = t[10], d = n + o + u;\n if (d > 0) {\n const p = 0.5 / Math.sqrt(d + 1);\n this._w = 0.25 / p, this._x = (h - l) * p, this._y = (r - c) * p, this._z = (a - s) * p;\n } else if (n > o && n > u) {\n const p = 2 * Math.sqrt(1 + n - o - u);\n this._w = (h - l) / p, this._x = 0.25 * p, this._y = (s + a) / p, this._z = (r + c) / p;\n } else if (o > u) {\n const p = 2 * Math.sqrt(1 + o - n - u);\n this._w = (r - c) / p, this._x = (s + a) / p, this._y = 0.25 * p, this._z = (l + h) / p;\n } else {\n const p = 2 * Math.sqrt(1 + u - n - o);\n this._w = (a - s) / p, this._x = (r + c) / p, this._y = (l + h) / p, this._z = 0.25 * p;\n }\n return this._onChangeCallback(), this;\n }\n /**\n * Sets this quaternion to the rotation required to rotate the direction vector\n * `vFrom` to the direction vector `vTo`.\n *\n * @param {Vector3} vFrom - The first (normalized) direction vector.\n * @param {Vector3} vTo - The second (normalized) direction vector.\n * @return {Quaternion} A reference to this quaternion.\n */\n setFromUnitVectors(e, t) {\n let n = e.dot(t) + 1;\n return n < 1e-8 ? (n = 0, Math.abs(e.x) > Math.abs(e.z) ? (this._x = -e.y, this._y = e.x, this._z = 0, this._w = n) : (this._x = 0, this._y = -e.z, this._z = e.y, this._w = n)) : (this._x = e.y * t.z - e.z * t.y, this._y = e.z * t.x - e.x * t.z, this._z = e.x * t.y - e.y * t.x, this._w = n), this.normalize();\n }\n /**\n * Returns the angle between this quaternion and the given one in radians.\n *\n * @param {Quaternion} q - The quaternion to compute the angle with.\n * @return {number} The angle in radians.\n */\n angleTo(e) {\n return 2 * Math.acos(Math.abs(He(this.dot(e), -1, 1)));\n }\n /**\n * Rotates this quaternion by a given angular step to the given quaternion.\n * The method ensures that the final quaternion will not overshoot `q`.\n *\n * @param {Quaternion} q - The target quaternion.\n * @param {number} step - The angular step in radians.\n * @return {Quaternion} A reference to this quaternion.\n */\n rotateTowards(e, t) {\n const n = this.angleTo(e);\n if (n === 0) return this;\n const s = Math.min(1, t / n);\n return this.slerp(e, s), this;\n }\n /**\n * Sets this quaternion to the identity quaternion; that is, to the\n * quaternion that represents \"no rotation\".\n *\n * @return {Quaternion} A reference to this quaternion.\n */\n identity() {\n return this.set(0, 0, 0, 1);\n }\n /**\n * Inverts this quaternion via {@link Quaternion#conjugate}. The\n * quaternion is assumed to have unit length.\n *\n * @return {Quaternion} A reference to this quaternion.\n */\n invert() {\n return this.conjugate();\n }\n /**\n * Returns the rotational conjugate of this quaternion. The conjugate of a\n * quaternion represents the same rotation in the opposite direction about\n * the rotational axis.\n *\n * @return {Quaternion} A reference to this quaternion.\n */\n conjugate() {\n return this._x *= -1, this._y *= -1, this._z *= -1, this._onChangeCallback(), this;\n }\n /**\n * Calculates the dot product of this quaternion and the given one.\n *\n * @param {Quaternion} v - The quaternion to compute the dot product with.\n * @return {number} The result of the dot product.\n */\n dot(e) {\n return this._x * e._x + this._y * e._y + this._z * e._z + this._w * e._w;\n }\n /**\n * Computes the squared Euclidean length (straight-line length) of this quaternion,\n * considered as a 4 dimensional vector. This can be useful if you are comparing the\n * lengths of two quaternions, as this is a slightly more efficient calculation than\n * {@link Quaternion#length}.\n *\n * @return {number} The squared Euclidean length.\n */\n lengthSq() {\n return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;\n }\n /**\n * Computes the Euclidean length (straight-line length) of this quaternion,\n * considered as a 4 dimensional vector.\n *\n * @return {number} The Euclidean length.\n */\n length() {\n return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w);\n }\n /**\n * Normalizes this quaternion - that is, calculated the quaternion that performs\n * the same rotation as this one, but has a length equal to `1`.\n *\n * @return {Quaternion} A reference to this quaternion.\n */\n normalize() {\n let e = this.length();\n return e === 0 ? (this._x = 0, this._y = 0, this._z = 0, this._w = 1) : (e = 1 / e, this._x = this._x * e, this._y = this._y * e, this._z = this._z * e, this._w = this._w * e), this._onChangeCallback(), this;\n }\n /**\n * Multiplies this quaternion by the given one.\n *\n * @param {Quaternion} q - The quaternion.\n * @return {Quaternion} A reference to this quaternion.\n */\n multiply(e) {\n return this.multiplyQuaternions(this, e);\n }\n /**\n * Pre-multiplies this quaternion by the given one.\n *\n * @param {Quaternion} q - The quaternion.\n * @return {Quaternion} A reference to this quaternion.\n */\n premultiply(e) {\n return this.multiplyQuaternions(e, this);\n }\n /**\n * Multiplies the given quaternions and stores the result in this instance.\n *\n * @param {Quaternion} a - The first quaternion.\n * @param {Quaternion} b - The second quaternion.\n * @return {Quaternion} A reference to this quaternion.\n */\n multiplyQuaternions(e, t) {\n const n = e._x, s = e._y, r = e._z, a = e._w, o = t._x, l = t._y, c = t._z, h = t._w;\n return this._x = n * h + a * o + s * c - r * l, this._y = s * h + a * l + r * o - n * c, this._z = r * h + a * c + n * l - s * o, this._w = a * h - n * o - s * l - r * c, this._onChangeCallback(), this;\n }\n /**\n * Performs a spherical linear interpolation between quaternions.\n *\n * @param {Quaternion} qb - The target quaternion.\n * @param {number} t - The interpolation factor in the closed interval `[0, 1]`.\n * @return {Quaternion} A reference to this quaternion.\n */\n slerp(e, t) {\n if (t <= 0) return this;\n if (t >= 1) return this.copy(e);\n let n = e._x, s = e._y, r = e._z, a = e._w, o = this.dot(e);\n o < 0 && (n = -n, s = -s, r = -r, a = -a, o = -o);\n let l = 1 - t;\n if (o < 0.9995) {\n const c = Math.acos(o), h = Math.sin(c);\n l = Math.sin(l * c) / h, t = Math.sin(t * c) / h, this._x = this._x * l + n * t, this._y = this._y * l + s * t, this._z = this._z * l + r * t, this._w = this._w * l + a * t, this._onChangeCallback();\n } else\n this._x = this._x * l + n * t, this._y = this._y * l + s * t, this._z = this._z * l + r * t, this._w = this._w * l + a * t, this.normalize();\n return this;\n }\n /**\n * Performs a spherical linear interpolation between the given quaternions\n * and stores the result in this quaternion.\n *\n * @param {Quaternion} qa - The source quaternion.\n * @param {Quaternion} qb - The target quaternion.\n * @param {number} t - The interpolation factor in the closed interval `[0, 1]`.\n * @return {Quaternion} A reference to this quaternion.\n */\n slerpQuaternions(e, t, n) {\n return this.copy(e).slerp(t, n);\n }\n /**\n * Sets this quaternion to a uniformly random, normalized quaternion.\n *\n * @return {Quaternion} A reference to this quaternion.\n */\n random() {\n const e = 2 * Math.PI * Math.random(), t = 2 * Math.PI * Math.random(), n = Math.random(), s = Math.sqrt(1 - n), r = Math.sqrt(n);\n return this.set(\n s * Math.sin(e),\n s * Math.cos(e),\n r * Math.sin(t),\n r * Math.cos(t)\n );\n }\n /**\n * Returns `true` if this quaternion is equal with the given one.\n *\n * @param {Quaternion} quaternion - The quaternion to test for equality.\n * @return {boolean} Whether this quaternion is equal with the given one.\n */\n equals(e) {\n return e._x === this._x && e._y === this._y && e._z === this._z && e._w === this._w;\n }\n /**\n * Sets this quaternion's components from the given array.\n *\n * @param {Array} array - An array holding the quaternion component values.\n * @param {number} [offset=0] - The offset into the array.\n * @return {Quaternion} A reference to this quaternion.\n */\n fromArray(e, t = 0) {\n return this._x = e[t], this._y = e[t + 1], this._z = e[t + 2], this._w = e[t + 3], this._onChangeCallback(), this;\n }\n /**\n * Writes the components of this quaternion to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the quaternion components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The quaternion components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this._x, e[t + 1] = this._y, e[t + 2] = this._z, e[t + 3] = this._w, e;\n }\n /**\n * Sets the components of this quaternion from the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - The buffer attribute holding quaternion data.\n * @param {number} index - The index into the attribute.\n * @return {Quaternion} A reference to this quaternion.\n */\n fromBufferAttribute(e, t) {\n return this._x = e.getX(t), this._y = e.getY(t), this._z = e.getZ(t), this._w = e.getW(t), this._onChangeCallback(), this;\n }\n /**\n * This methods defines the serialization result of this class. Returns the\n * numerical elements of this quaternion in an array of format `[x, y, z, w]`.\n *\n * @return {Array} The serialized quaternion.\n */\n toJSON() {\n return this.toArray();\n }\n _onChange(e) {\n return this._onChangeCallback = e, this;\n }\n _onChangeCallback() {\n }\n *[Symbol.iterator]() {\n yield this._x, yield this._y, yield this._z, yield this._w;\n }\n}\nclass w {\n /**\n * Constructs a new 3D vector.\n *\n * @param {number} [x=0] - The x value of this vector.\n * @param {number} [y=0] - The y value of this vector.\n * @param {number} [z=0] - The z value of this vector.\n */\n constructor(e = 0, t = 0, n = 0) {\n w.prototype.isVector3 = !0, this.x = e, this.y = t, this.z = n;\n }\n /**\n * Sets the vector components.\n *\n * @param {number} x - The value of the x component.\n * @param {number} y - The value of the y component.\n * @param {number} z - The value of the z component.\n * @return {Vector3} A reference to this vector.\n */\n set(e, t, n) {\n return n === void 0 && (n = this.z), this.x = e, this.y = t, this.z = n, this;\n }\n /**\n * Sets the vector components to the same value.\n *\n * @param {number} scalar - The value to set for all vector components.\n * @return {Vector3} A reference to this vector.\n */\n setScalar(e) {\n return this.x = e, this.y = e, this.z = e, this;\n }\n /**\n * Sets the vector's x component to the given value\n *\n * @param {number} x - The value to set.\n * @return {Vector3} A reference to this vector.\n */\n setX(e) {\n return this.x = e, this;\n }\n /**\n * Sets the vector's y component to the given value\n *\n * @param {number} y - The value to set.\n * @return {Vector3} A reference to this vector.\n */\n setY(e) {\n return this.y = e, this;\n }\n /**\n * Sets the vector's z component to the given value\n *\n * @param {number} z - The value to set.\n * @return {Vector3} A reference to this vector.\n */\n setZ(e) {\n return this.z = e, this;\n }\n /**\n * Allows to set a vector component with an index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y, `2` equals to z.\n * @param {number} value - The value to set.\n * @return {Vector3} A reference to this vector.\n */\n setComponent(e, t) {\n switch (e) {\n case 0:\n this.x = t;\n break;\n case 1:\n this.y = t;\n break;\n case 2:\n this.z = t;\n break;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n return this;\n }\n /**\n * Returns the value of the vector component which matches the given index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y, `2` equals to z.\n * @return {number} A vector component value.\n */\n getComponent(e) {\n switch (e) {\n case 0:\n return this.x;\n case 1:\n return this.y;\n case 2:\n return this.z;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n }\n /**\n * Returns a new vector with copied values from this instance.\n *\n * @return {Vector3} A clone of this instance.\n */\n clone() {\n return new this.constructor(this.x, this.y, this.z);\n }\n /**\n * Copies the values of the given vector to this instance.\n *\n * @param {Vector3} v - The vector to copy.\n * @return {Vector3} A reference to this vector.\n */\n copy(e) {\n return this.x = e.x, this.y = e.y, this.z = e.z, this;\n }\n /**\n * Adds the given vector to this instance.\n *\n * @param {Vector3} v - The vector to add.\n * @return {Vector3} A reference to this vector.\n */\n add(e) {\n return this.x += e.x, this.y += e.y, this.z += e.z, this;\n }\n /**\n * Adds the given scalar value to all components of this instance.\n *\n * @param {number} s - The scalar to add.\n * @return {Vector3} A reference to this vector.\n */\n addScalar(e) {\n return this.x += e, this.y += e, this.z += e, this;\n }\n /**\n * Adds the given vectors and stores the result in this instance.\n *\n * @param {Vector3} a - The first vector.\n * @param {Vector3} b - The second vector.\n * @return {Vector3} A reference to this vector.\n */\n addVectors(e, t) {\n return this.x = e.x + t.x, this.y = e.y + t.y, this.z = e.z + t.z, this;\n }\n /**\n * Adds the given vector scaled by the given factor to this instance.\n *\n * @param {Vector3|Vector4} v - The vector.\n * @param {number} s - The factor that scales `v`.\n * @return {Vector3} A reference to this vector.\n */\n addScaledVector(e, t) {\n return this.x += e.x * t, this.y += e.y * t, this.z += e.z * t, this;\n }\n /**\n * Subtracts the given vector from this instance.\n *\n * @param {Vector3} v - The vector to subtract.\n * @return {Vector3} A reference to this vector.\n */\n sub(e) {\n return this.x -= e.x, this.y -= e.y, this.z -= e.z, this;\n }\n /**\n * Subtracts the given scalar value from all components of this instance.\n *\n * @param {number} s - The scalar to subtract.\n * @return {Vector3} A reference to this vector.\n */\n subScalar(e) {\n return this.x -= e, this.y -= e, this.z -= e, this;\n }\n /**\n * Subtracts the given vectors and stores the result in this instance.\n *\n * @param {Vector3} a - The first vector.\n * @param {Vector3} b - The second vector.\n * @return {Vector3} A reference to this vector.\n */\n subVectors(e, t) {\n return this.x = e.x - t.x, this.y = e.y - t.y, this.z = e.z - t.z, this;\n }\n /**\n * Multiplies the given vector with this instance.\n *\n * @param {Vector3} v - The vector to multiply.\n * @return {Vector3} A reference to this vector.\n */\n multiply(e) {\n return this.x *= e.x, this.y *= e.y, this.z *= e.z, this;\n }\n /**\n * Multiplies the given scalar value with all components of this instance.\n *\n * @param {number} scalar - The scalar to multiply.\n * @return {Vector3} A reference to this vector.\n */\n multiplyScalar(e) {\n return this.x *= e, this.y *= e, this.z *= e, this;\n }\n /**\n * Multiplies the given vectors and stores the result in this instance.\n *\n * @param {Vector3} a - The first vector.\n * @param {Vector3} b - The second vector.\n * @return {Vector3} A reference to this vector.\n */\n multiplyVectors(e, t) {\n return this.x = e.x * t.x, this.y = e.y * t.y, this.z = e.z * t.z, this;\n }\n /**\n * Applies the given Euler rotation to this vector.\n *\n * @param {Euler} euler - The Euler angles.\n * @return {Vector3} A reference to this vector.\n */\n applyEuler(e) {\n return this.applyQuaternion(ul.setFromEuler(e));\n }\n /**\n * Applies a rotation specified by an axis and an angle to this vector.\n *\n * @param {Vector3} axis - A normalized vector representing the rotation axis.\n * @param {number} angle - The angle in radians.\n * @return {Vector3} A reference to this vector.\n */\n applyAxisAngle(e, t) {\n return this.applyQuaternion(ul.setFromAxisAngle(e, t));\n }\n /**\n * Multiplies this vector with the given 3x3 matrix.\n *\n * @param {Matrix3} m - The 3x3 matrix.\n * @return {Vector3} A reference to this vector.\n */\n applyMatrix3(e) {\n const t = this.x, n = this.y, s = this.z, r = e.elements;\n return this.x = r[0] * t + r[3] * n + r[6] * s, this.y = r[1] * t + r[4] * n + r[7] * s, this.z = r[2] * t + r[5] * n + r[8] * s, this;\n }\n /**\n * Multiplies this vector by the given normal matrix and normalizes\n * the result.\n *\n * @param {Matrix3} m - The normal matrix.\n * @return {Vector3} A reference to this vector.\n */\n applyNormalMatrix(e) {\n return this.applyMatrix3(e).normalize();\n }\n /**\n * Multiplies this vector (with an implicit 1 in the 4th dimension) by m, and\n * divides by perspective.\n *\n * @param {Matrix4} m - The matrix to apply.\n * @return {Vector3} A reference to this vector.\n */\n applyMatrix4(e) {\n const t = this.x, n = this.y, s = this.z, r = e.elements, a = 1 / (r[3] * t + r[7] * n + r[11] * s + r[15]);\n return this.x = (r[0] * t + r[4] * n + r[8] * s + r[12]) * a, this.y = (r[1] * t + r[5] * n + r[9] * s + r[13]) * a, this.z = (r[2] * t + r[6] * n + r[10] * s + r[14]) * a, this;\n }\n /**\n * Applies the given Quaternion to this vector.\n *\n * @param {Quaternion} q - The Quaternion.\n * @return {Vector3} A reference to this vector.\n */\n applyQuaternion(e) {\n const t = this.x, n = this.y, s = this.z, r = e.x, a = e.y, o = e.z, l = e.w, c = 2 * (a * s - o * n), h = 2 * (o * t - r * s), u = 2 * (r * n - a * t);\n return this.x = t + l * c + a * u - o * h, this.y = n + l * h + o * c - r * u, this.z = s + l * u + r * h - a * c, this;\n }\n /**\n * Projects this vector from world space into the camera's normalized\n * device coordinate (NDC) space.\n *\n * @param {Camera} camera - The camera.\n * @return {Vector3} A reference to this vector.\n */\n project(e) {\n return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix);\n }\n /**\n * Unprojects this vector from the camera's normalized device coordinate (NDC)\n * space into world space.\n *\n * @param {Camera} camera - The camera.\n * @return {Vector3} A reference to this vector.\n */\n unproject(e) {\n return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld);\n }\n /**\n * Transforms the direction of this vector by a matrix (the upper left 3 x 3\n * subset of the given 4x4 matrix and then normalizes the result.\n *\n * @param {Matrix4} m - The matrix.\n * @return {Vector3} A reference to this vector.\n */\n transformDirection(e) {\n const t = this.x, n = this.y, s = this.z, r = e.elements;\n return this.x = r[0] * t + r[4] * n + r[8] * s, this.y = r[1] * t + r[5] * n + r[9] * s, this.z = r[2] * t + r[6] * n + r[10] * s, this.normalize();\n }\n /**\n * Divides this instance by the given vector.\n *\n * @param {Vector3} v - The vector to divide.\n * @return {Vector3} A reference to this vector.\n */\n divide(e) {\n return this.x /= e.x, this.y /= e.y, this.z /= e.z, this;\n }\n /**\n * Divides this vector by the given scalar.\n *\n * @param {number} scalar - The scalar to divide.\n * @return {Vector3} A reference to this vector.\n */\n divideScalar(e) {\n return this.multiplyScalar(1 / e);\n }\n /**\n * If this vector's x, y or z value is greater than the given vector's x, y or z\n * value, replace that value with the corresponding min value.\n *\n * @param {Vector3} v - The vector.\n * @return {Vector3} A reference to this vector.\n */\n min(e) {\n return this.x = Math.min(this.x, e.x), this.y = Math.min(this.y, e.y), this.z = Math.min(this.z, e.z), this;\n }\n /**\n * If this vector's x, y or z value is less than the given vector's x, y or z\n * value, replace that value with the corresponding max value.\n *\n * @param {Vector3} v - The vector.\n * @return {Vector3} A reference to this vector.\n */\n max(e) {\n return this.x = Math.max(this.x, e.x), this.y = Math.max(this.y, e.y), this.z = Math.max(this.z, e.z), this;\n }\n /**\n * If this vector's x, y or z value is greater than the max vector's x, y or z\n * value, it is replaced by the corresponding value.\n * If this vector's x, y or z value is less than the min vector's x, y or z value,\n * it is replaced by the corresponding value.\n *\n * @param {Vector3} min - The minimum x, y and z values.\n * @param {Vector3} max - The maximum x, y and z values in the desired range.\n * @return {Vector3} A reference to this vector.\n */\n clamp(e, t) {\n return this.x = He(this.x, e.x, t.x), this.y = He(this.y, e.y, t.y), this.z = He(this.z, e.z, t.z), this;\n }\n /**\n * If this vector's x, y or z values are greater than the max value, they are\n * replaced by the max value.\n * If this vector's x, y or z values are less than the min value, they are\n * replaced by the min value.\n *\n * @param {number} minVal - The minimum value the components will be clamped to.\n * @param {number} maxVal - The maximum value the components will be clamped to.\n * @return {Vector3} A reference to this vector.\n */\n clampScalar(e, t) {\n return this.x = He(this.x, e, t), this.y = He(this.y, e, t), this.z = He(this.z, e, t), this;\n }\n /**\n * If this vector's length is greater than the max value, it is replaced by\n * the max value.\n * If this vector's length is less than the min value, it is replaced by the\n * min value.\n *\n * @param {number} min - The minimum value the vector length will be clamped to.\n * @param {number} max - The maximum value the vector length will be clamped to.\n * @return {Vector3} A reference to this vector.\n */\n clampLength(e, t) {\n const n = this.length();\n return this.divideScalar(n || 1).multiplyScalar(He(n, e, t));\n }\n /**\n * The components of this vector are rounded down to the nearest integer value.\n *\n * @return {Vector3} A reference to this vector.\n */\n floor() {\n return this.x = Math.floor(this.x), this.y = Math.floor(this.y), this.z = Math.floor(this.z), this;\n }\n /**\n * The components of this vector are rounded up to the nearest integer value.\n *\n * @return {Vector3} A reference to this vector.\n */\n ceil() {\n return this.x = Math.ceil(this.x), this.y = Math.ceil(this.y), this.z = Math.ceil(this.z), this;\n }\n /**\n * The components of this vector are rounded to the nearest integer value\n *\n * @return {Vector3} A reference to this vector.\n */\n round() {\n return this.x = Math.round(this.x), this.y = Math.round(this.y), this.z = Math.round(this.z), this;\n }\n /**\n * The components of this vector are rounded towards zero (up if negative,\n * down if positive) to an integer value.\n *\n * @return {Vector3} A reference to this vector.\n */\n roundToZero() {\n return this.x = Math.trunc(this.x), this.y = Math.trunc(this.y), this.z = Math.trunc(this.z), this;\n }\n /**\n * Inverts this vector - i.e. sets x = -x, y = -y and z = -z.\n *\n * @return {Vector3} A reference to this vector.\n */\n negate() {\n return this.x = -this.x, this.y = -this.y, this.z = -this.z, this;\n }\n /**\n * Calculates the dot product of the given vector with this instance.\n *\n * @param {Vector3} v - The vector to compute the dot product with.\n * @return {number} The result of the dot product.\n */\n dot(e) {\n return this.x * e.x + this.y * e.y + this.z * e.z;\n }\n // TODO lengthSquared?\n /**\n * Computes the square of the Euclidean length (straight-line length) from\n * (0, 0, 0) to (x, y, z). If you are comparing the lengths of vectors, you should\n * compare the length squared instead as it is slightly more efficient to calculate.\n *\n * @return {number} The square length of this vector.\n */\n lengthSq() {\n return this.x * this.x + this.y * this.y + this.z * this.z;\n }\n /**\n * Computes the Euclidean length (straight-line length) from (0, 0, 0) to (x, y, z).\n *\n * @return {number} The length of this vector.\n */\n length() {\n return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);\n }\n /**\n * Computes the Manhattan length of this vector.\n *\n * @return {number} The length of this vector.\n */\n manhattanLength() {\n return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z);\n }\n /**\n * Converts this vector to a unit vector - that is, sets it equal to a vector\n * with the same direction as this one, but with a vector length of `1`.\n *\n * @return {Vector3} A reference to this vector.\n */\n normalize() {\n return this.divideScalar(this.length() || 1);\n }\n /**\n * Sets this vector to a vector with the same direction as this one, but\n * with the specified length.\n *\n * @param {number} length - The new length of this vector.\n * @return {Vector3} A reference to this vector.\n */\n setLength(e) {\n return this.normalize().multiplyScalar(e);\n }\n /**\n * Linearly interpolates between the given vector and this instance, where\n * alpha is the percent distance along the line - alpha = 0 will be this\n * vector, and alpha = 1 will be the given one.\n *\n * @param {Vector3} v - The vector to interpolate towards.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector3} A reference to this vector.\n */\n lerp(e, t) {\n return this.x += (e.x - this.x) * t, this.y += (e.y - this.y) * t, this.z += (e.z - this.z) * t, this;\n }\n /**\n * Linearly interpolates between the given vectors, where alpha is the percent\n * distance along the line - alpha = 0 will be first vector, and alpha = 1 will\n * be the second one. The result is stored in this instance.\n *\n * @param {Vector3} v1 - The first vector.\n * @param {Vector3} v2 - The second vector.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector3} A reference to this vector.\n */\n lerpVectors(e, t, n) {\n return this.x = e.x + (t.x - e.x) * n, this.y = e.y + (t.y - e.y) * n, this.z = e.z + (t.z - e.z) * n, this;\n }\n /**\n * Calculates the cross product of the given vector with this instance.\n *\n * @param {Vector3} v - The vector to compute the cross product with.\n * @return {Vector3} The result of the cross product.\n */\n cross(e) {\n return this.crossVectors(this, e);\n }\n /**\n * Calculates the cross product of the given vectors and stores the result\n * in this instance.\n *\n * @param {Vector3} a - The first vector.\n * @param {Vector3} b - The second vector.\n * @return {Vector3} A reference to this vector.\n */\n crossVectors(e, t) {\n const n = e.x, s = e.y, r = e.z, a = t.x, o = t.y, l = t.z;\n return this.x = s * l - r * o, this.y = r * a - n * l, this.z = n * o - s * a, this;\n }\n /**\n * Projects this vector onto the given one.\n *\n * @param {Vector3} v - The vector to project to.\n * @return {Vector3} A reference to this vector.\n */\n projectOnVector(e) {\n const t = e.lengthSq();\n if (t === 0) return this.set(0, 0, 0);\n const n = e.dot(this) / t;\n return this.copy(e).multiplyScalar(n);\n }\n /**\n * Projects this vector onto a plane by subtracting this\n * vector projected onto the plane's normal from this vector.\n *\n * @param {Vector3} planeNormal - The plane normal.\n * @return {Vector3} A reference to this vector.\n */\n projectOnPlane(e) {\n return Or.copy(this).projectOnVector(e), this.sub(Or);\n }\n /**\n * Reflects this vector off a plane orthogonal to the given normal vector.\n *\n * @param {Vector3} normal - The (normalized) normal vector.\n * @return {Vector3} A reference to this vector.\n */\n reflect(e) {\n return this.sub(Or.copy(e).multiplyScalar(2 * this.dot(e)));\n }\n /**\n * Returns the angle between the given vector and this instance in radians.\n *\n * @param {Vector3} v - The vector to compute the angle with.\n * @return {number} The angle in radians.\n */\n angleTo(e) {\n const t = Math.sqrt(this.lengthSq() * e.lengthSq());\n if (t === 0) return Math.PI / 2;\n const n = this.dot(e) / t;\n return Math.acos(He(n, -1, 1));\n }\n /**\n * Computes the distance from the given vector to this instance.\n *\n * @param {Vector3} v - The vector to compute the distance to.\n * @return {number} The distance.\n */\n distanceTo(e) {\n return Math.sqrt(this.distanceToSquared(e));\n }\n /**\n * Computes the squared distance from the given vector to this instance.\n * If you are just comparing the distance with another distance, you should compare\n * the distance squared instead as it is slightly more efficient to calculate.\n *\n * @param {Vector3} v - The vector to compute the squared distance to.\n * @return {number} The squared distance.\n */\n distanceToSquared(e) {\n const t = this.x - e.x, n = this.y - e.y, s = this.z - e.z;\n return t * t + n * n + s * s;\n }\n /**\n * Computes the Manhattan distance from the given vector to this instance.\n *\n * @param {Vector3} v - The vector to compute the Manhattan distance to.\n * @return {number} The Manhattan distance.\n */\n manhattanDistanceTo(e) {\n return Math.abs(this.x - e.x) + Math.abs(this.y - e.y) + Math.abs(this.z - e.z);\n }\n /**\n * Sets the vector components from the given spherical coordinates.\n *\n * @param {Spherical} s - The spherical coordinates.\n * @return {Vector3} A reference to this vector.\n */\n setFromSpherical(e) {\n return this.setFromSphericalCoords(e.radius, e.phi, e.theta);\n }\n /**\n * Sets the vector components from the given spherical coordinates.\n *\n * @param {number} radius - The radius.\n * @param {number} phi - The phi angle in radians.\n * @param {number} theta - The theta angle in radians.\n * @return {Vector3} A reference to this vector.\n */\n setFromSphericalCoords(e, t, n) {\n const s = Math.sin(t) * e;\n return this.x = s * Math.sin(n), this.y = Math.cos(t) * e, this.z = s * Math.cos(n), this;\n }\n /**\n * Sets the vector components from the given cylindrical coordinates.\n *\n * @param {Cylindrical} c - The cylindrical coordinates.\n * @return {Vector3} A reference to this vector.\n */\n setFromCylindrical(e) {\n return this.setFromCylindricalCoords(e.radius, e.theta, e.y);\n }\n /**\n * Sets the vector components from the given cylindrical coordinates.\n *\n * @param {number} radius - The radius.\n * @param {number} theta - The theta angle in radians.\n * @param {number} y - The y value.\n * @return {Vector3} A reference to this vector.\n */\n setFromCylindricalCoords(e, t, n) {\n return this.x = e * Math.sin(t), this.y = n, this.z = e * Math.cos(t), this;\n }\n /**\n * Sets the vector components to the position elements of the\n * given transformation matrix.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @return {Vector3} A reference to this vector.\n */\n setFromMatrixPosition(e) {\n const t = e.elements;\n return this.x = t[12], this.y = t[13], this.z = t[14], this;\n }\n /**\n * Sets the vector components to the scale elements of the\n * given transformation matrix.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @return {Vector3} A reference to this vector.\n */\n setFromMatrixScale(e) {\n const t = this.setFromMatrixColumn(e, 0).length(), n = this.setFromMatrixColumn(e, 1).length(), s = this.setFromMatrixColumn(e, 2).length();\n return this.x = t, this.y = n, this.z = s, this;\n }\n /**\n * Sets the vector components from the specified matrix column.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @param {number} index - The column index.\n * @return {Vector3} A reference to this vector.\n */\n setFromMatrixColumn(e, t) {\n return this.fromArray(e.elements, t * 4);\n }\n /**\n * Sets the vector components from the specified matrix column.\n *\n * @param {Matrix3} m - The 3x3 matrix.\n * @param {number} index - The column index.\n * @return {Vector3} A reference to this vector.\n */\n setFromMatrix3Column(e, t) {\n return this.fromArray(e.elements, t * 3);\n }\n /**\n * Sets the vector components from the given Euler angles.\n *\n * @param {Euler} e - The Euler angles to set.\n * @return {Vector3} A reference to this vector.\n */\n setFromEuler(e) {\n return this.x = e._x, this.y = e._y, this.z = e._z, this;\n }\n /**\n * Sets the vector components from the RGB components of the\n * given color.\n *\n * @param {Color} c - The color to set.\n * @return {Vector3} A reference to this vector.\n */\n setFromColor(e) {\n return this.x = e.r, this.y = e.g, this.z = e.b, this;\n }\n /**\n * Returns `true` if this vector is equal with the given one.\n *\n * @param {Vector3} v - The vector to test for equality.\n * @return {boolean} Whether this vector is equal with the given one.\n */\n equals(e) {\n return e.x === this.x && e.y === this.y && e.z === this.z;\n }\n /**\n * Sets this vector's x value to be `array[ offset ]`, y value to be `array[ offset + 1 ]`\n * and z value to be `array[ offset + 2 ]`.\n *\n * @param {Array} array - An array holding the vector component values.\n * @param {number} [offset=0] - The offset into the array.\n * @return {Vector3} A reference to this vector.\n */\n fromArray(e, t = 0) {\n return this.x = e[t], this.y = e[t + 1], this.z = e[t + 2], this;\n }\n /**\n * Writes the components of this vector to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the vector components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The vector components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this.x, e[t + 1] = this.y, e[t + 2] = this.z, e;\n }\n /**\n * Sets the components of this vector from the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - The buffer attribute holding vector data.\n * @param {number} index - The index into the attribute.\n * @return {Vector3} A reference to this vector.\n */\n fromBufferAttribute(e, t) {\n return this.x = e.getX(t), this.y = e.getY(t), this.z = e.getZ(t), this;\n }\n /**\n * Sets each component of this vector to a pseudo-random value between `0` and\n * `1`, excluding `1`.\n *\n * @return {Vector3} A reference to this vector.\n */\n random() {\n return this.x = Math.random(), this.y = Math.random(), this.z = Math.random(), this;\n }\n /**\n * Sets this vector to a uniformly random point on a unit sphere.\n *\n * @return {Vector3} A reference to this vector.\n */\n randomDirection() {\n const e = Math.random() * Math.PI * 2, t = Math.random() * 2 - 1, n = Math.sqrt(1 - t * t);\n return this.x = n * Math.cos(e), this.y = t, this.z = n * Math.sin(e), this;\n }\n *[Symbol.iterator]() {\n yield this.x, yield this.y, yield this.z;\n }\n}\nconst Or = /* @__PURE__ */ new w(), ul = /* @__PURE__ */ new gn();\nclass ze {\n /**\n * Constructs a new 3x3 matrix. The arguments are supposed to be\n * in row-major order. If no arguments are provided, the constructor\n * initializes the matrix as an identity matrix.\n *\n * @param {number} [n11] - 1-1 matrix element.\n * @param {number} [n12] - 1-2 matrix element.\n * @param {number} [n13] - 1-3 matrix element.\n * @param {number} [n21] - 2-1 matrix element.\n * @param {number} [n22] - 2-2 matrix element.\n * @param {number} [n23] - 2-3 matrix element.\n * @param {number} [n31] - 3-1 matrix element.\n * @param {number} [n32] - 3-2 matrix element.\n * @param {number} [n33] - 3-3 matrix element.\n */\n constructor(e, t, n, s, r, a, o, l, c) {\n ze.prototype.isMatrix3 = !0, this.elements = [\n 1,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 1\n ], e !== void 0 && this.set(e, t, n, s, r, a, o, l, c);\n }\n /**\n * Sets the elements of the matrix.The arguments are supposed to be\n * in row-major order.\n *\n * @param {number} [n11] - 1-1 matrix element.\n * @param {number} [n12] - 1-2 matrix element.\n * @param {number} [n13] - 1-3 matrix element.\n * @param {number} [n21] - 2-1 matrix element.\n * @param {number} [n22] - 2-2 matrix element.\n * @param {number} [n23] - 2-3 matrix element.\n * @param {number} [n31] - 3-1 matrix element.\n * @param {number} [n32] - 3-2 matrix element.\n * @param {number} [n33] - 3-3 matrix element.\n * @return {Matrix3} A reference to this matrix.\n */\n set(e, t, n, s, r, a, o, l, c) {\n const h = this.elements;\n return h[0] = e, h[1] = s, h[2] = o, h[3] = t, h[4] = r, h[5] = l, h[6] = n, h[7] = a, h[8] = c, this;\n }\n /**\n * Sets this matrix to the 3x3 identity matrix.\n *\n * @return {Matrix3} A reference to this matrix.\n */\n identity() {\n return this.set(\n 1,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Copies the values of the given matrix to this instance.\n *\n * @param {Matrix3} m - The matrix to copy.\n * @return {Matrix3} A reference to this matrix.\n */\n copy(e) {\n const t = this.elements, n = e.elements;\n return t[0] = n[0], t[1] = n[1], t[2] = n[2], t[3] = n[3], t[4] = n[4], t[5] = n[5], t[6] = n[6], t[7] = n[7], t[8] = n[8], this;\n }\n /**\n * Extracts the basis of this matrix into the three axis vectors provided.\n *\n * @param {Vector3} xAxis - The basis's x axis.\n * @param {Vector3} yAxis - The basis's y axis.\n * @param {Vector3} zAxis - The basis's z axis.\n * @return {Matrix3} A reference to this matrix.\n */\n extractBasis(e, t, n) {\n return e.setFromMatrix3Column(this, 0), t.setFromMatrix3Column(this, 1), n.setFromMatrix3Column(this, 2), this;\n }\n /**\n * Set this matrix to the upper 3x3 matrix of the given 4x4 matrix.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @return {Matrix3} A reference to this matrix.\n */\n setFromMatrix4(e) {\n const t = e.elements;\n return this.set(\n t[0],\n t[4],\n t[8],\n t[1],\n t[5],\n t[9],\n t[2],\n t[6],\n t[10]\n ), this;\n }\n /**\n * Post-multiplies this matrix by the given 3x3 matrix.\n *\n * @param {Matrix3} m - The matrix to multiply with.\n * @return {Matrix3} A reference to this matrix.\n */\n multiply(e) {\n return this.multiplyMatrices(this, e);\n }\n /**\n * Pre-multiplies this matrix by the given 3x3 matrix.\n *\n * @param {Matrix3} m - The matrix to multiply with.\n * @return {Matrix3} A reference to this matrix.\n */\n premultiply(e) {\n return this.multiplyMatrices(e, this);\n }\n /**\n * Multiples the given 3x3 matrices and stores the result\n * in this matrix.\n *\n * @param {Matrix3} a - The first matrix.\n * @param {Matrix3} b - The second matrix.\n * @return {Matrix3} A reference to this matrix.\n */\n multiplyMatrices(e, t) {\n const n = e.elements, s = t.elements, r = this.elements, a = n[0], o = n[3], l = n[6], c = n[1], h = n[4], u = n[7], d = n[2], p = n[5], g = n[8], x = s[0], m = s[3], f = s[6], y = s[1], v = s[4], T = s[7], R = s[2], E = s[5], P = s[8];\n return r[0] = a * x + o * y + l * R, r[3] = a * m + o * v + l * E, r[6] = a * f + o * T + l * P, r[1] = c * x + h * y + u * R, r[4] = c * m + h * v + u * E, r[7] = c * f + h * T + u * P, r[2] = d * x + p * y + g * R, r[5] = d * m + p * v + g * E, r[8] = d * f + p * T + g * P, this;\n }\n /**\n * Multiplies every component of the matrix by the given scalar.\n *\n * @param {number} s - The scalar.\n * @return {Matrix3} A reference to this matrix.\n */\n multiplyScalar(e) {\n const t = this.elements;\n return t[0] *= e, t[3] *= e, t[6] *= e, t[1] *= e, t[4] *= e, t[7] *= e, t[2] *= e, t[5] *= e, t[8] *= e, this;\n }\n /**\n * Computes and returns the determinant of this matrix.\n *\n * @return {number} The determinant.\n */\n determinant() {\n const e = this.elements, t = e[0], n = e[1], s = e[2], r = e[3], a = e[4], o = e[5], l = e[6], c = e[7], h = e[8];\n return t * a * h - t * o * c - n * r * h + n * o * l + s * r * c - s * a * l;\n }\n /**\n * Inverts this matrix, using the [analytic method](https://en.wikipedia.org/wiki/Invertible_matrix#Analytic_solution).\n * You can not invert with a determinant of zero. If you attempt this, the method produces\n * a zero matrix instead.\n *\n * @return {Matrix3} A reference to this matrix.\n */\n invert() {\n const e = this.elements, t = e[0], n = e[1], s = e[2], r = e[3], a = e[4], o = e[5], l = e[6], c = e[7], h = e[8], u = h * a - o * c, d = o * l - h * r, p = c * r - a * l, g = t * u + n * d + s * p;\n if (g === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0);\n const x = 1 / g;\n return e[0] = u * x, e[1] = (s * c - h * n) * x, e[2] = (o * n - s * a) * x, e[3] = d * x, e[4] = (h * t - s * l) * x, e[5] = (s * r - o * t) * x, e[6] = p * x, e[7] = (n * l - c * t) * x, e[8] = (a * t - n * r) * x, this;\n }\n /**\n * Transposes this matrix in place.\n *\n * @return {Matrix3} A reference to this matrix.\n */\n transpose() {\n let e;\n const t = this.elements;\n return e = t[1], t[1] = t[3], t[3] = e, e = t[2], t[2] = t[6], t[6] = e, e = t[5], t[5] = t[7], t[7] = e, this;\n }\n /**\n * Computes the normal matrix which is the inverse transpose of the upper\n * left 3x3 portion of the given 4x4 matrix.\n *\n * @param {Matrix4} matrix4 - The 4x4 matrix.\n * @return {Matrix3} A reference to this matrix.\n */\n getNormalMatrix(e) {\n return this.setFromMatrix4(e).invert().transpose();\n }\n /**\n * Transposes this matrix into the supplied array, and returns itself unchanged.\n *\n * @param {Array} r - An array to store the transposed matrix elements.\n * @return {Matrix3} A reference to this matrix.\n */\n transposeIntoArray(e) {\n const t = this.elements;\n return e[0] = t[0], e[1] = t[3], e[2] = t[6], e[3] = t[1], e[4] = t[4], e[5] = t[7], e[6] = t[2], e[7] = t[5], e[8] = t[8], this;\n }\n /**\n * Sets the UV transform matrix from offset, repeat, rotation, and center.\n *\n * @param {number} tx - Offset x.\n * @param {number} ty - Offset y.\n * @param {number} sx - Repeat x.\n * @param {number} sy - Repeat y.\n * @param {number} rotation - Rotation, in radians. Positive values rotate counterclockwise.\n * @param {number} cx - Center x of rotation.\n * @param {number} cy - Center y of rotation\n * @return {Matrix3} A reference to this matrix.\n */\n setUvTransform(e, t, n, s, r, a, o) {\n const l = Math.cos(r), c = Math.sin(r);\n return this.set(\n n * l,\n n * c,\n -n * (l * a + c * o) + a + e,\n -s * c,\n s * l,\n -s * (-c * a + l * o) + o + t,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Scales this matrix with the given scalar values.\n *\n * @param {number} sx - The amount to scale in the X axis.\n * @param {number} sy - The amount to scale in the Y axis.\n * @return {Matrix3} A reference to this matrix.\n */\n scale(e, t) {\n return this.premultiply(Br.makeScale(e, t)), this;\n }\n /**\n * Rotates this matrix by the given angle.\n *\n * @param {number} theta - The rotation in radians.\n * @return {Matrix3} A reference to this matrix.\n */\n rotate(e) {\n return this.premultiply(Br.makeRotation(-e)), this;\n }\n /**\n * Translates this matrix by the given scalar values.\n *\n * @param {number} tx - The amount to translate in the X axis.\n * @param {number} ty - The amount to translate in the Y axis.\n * @return {Matrix3} A reference to this matrix.\n */\n translate(e, t) {\n return this.premultiply(Br.makeTranslation(e, t)), this;\n }\n // for 2D Transforms\n /**\n * Sets this matrix as a 2D translation transform.\n *\n * @param {number|Vector2} x - The amount to translate in the X axis or alternatively a translation vector.\n * @param {number} y - The amount to translate in the Y axis.\n * @return {Matrix3} A reference to this matrix.\n */\n makeTranslation(e, t) {\n return e.isVector2 ? this.set(\n 1,\n 0,\n e.x,\n 0,\n 1,\n e.y,\n 0,\n 0,\n 1\n ) : this.set(\n 1,\n 0,\n e,\n 0,\n 1,\n t,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a 2D rotational transformation.\n *\n * @param {number} theta - The rotation in radians.\n * @return {Matrix3} A reference to this matrix.\n */\n makeRotation(e) {\n const t = Math.cos(e), n = Math.sin(e);\n return this.set(\n t,\n -n,\n 0,\n n,\n t,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a 2D scale transform.\n *\n * @param {number} x - The amount to scale in the X axis.\n * @param {number} y - The amount to scale in the Y axis.\n * @return {Matrix3} A reference to this matrix.\n */\n makeScale(e, t) {\n return this.set(\n e,\n 0,\n 0,\n 0,\n t,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Returns `true` if this matrix is equal with the given one.\n *\n * @param {Matrix3} matrix - The matrix to test for equality.\n * @return {boolean} Whether this matrix is equal with the given one.\n */\n equals(e) {\n const t = this.elements, n = e.elements;\n for (let s = 0; s < 9; s++)\n if (t[s] !== n[s]) return !1;\n return !0;\n }\n /**\n * Sets the elements of the matrix from the given array.\n *\n * @param {Array} array - The matrix elements in column-major order.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Matrix3} A reference to this matrix.\n */\n fromArray(e, t = 0) {\n for (let n = 0; n < 9; n++)\n this.elements[n] = e[n + t];\n return this;\n }\n /**\n * Writes the elements of this matrix to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the matrix elements in column-major order.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The matrix elements in column-major order.\n */\n toArray(e = [], t = 0) {\n const n = this.elements;\n return e[t] = n[0], e[t + 1] = n[1], e[t + 2] = n[2], e[t + 3] = n[3], e[t + 4] = n[4], e[t + 5] = n[5], e[t + 6] = n[6], e[t + 7] = n[7], e[t + 8] = n[8], e;\n }\n /**\n * Returns a matrix with copied values from this instance.\n *\n * @return {Matrix3} A clone of this instance.\n */\n clone() {\n return new this.constructor().fromArray(this.elements);\n }\n}\nconst Br = /* @__PURE__ */ new ze(), dl = /* @__PURE__ */ new ze().set(\n 0.4123908,\n 0.3575843,\n 0.1804808,\n 0.212639,\n 0.7151687,\n 0.0721923,\n 0.0193308,\n 0.1191948,\n 0.9505322\n), fl = /* @__PURE__ */ new ze().set(\n 3.2409699,\n -1.5373832,\n -0.4986108,\n -0.9692436,\n 1.8759675,\n 0.0415551,\n 0.0556301,\n -0.203977,\n 1.0569715\n);\nfunction Pu() {\n const i = {\n enabled: !0,\n workingColorSpace: Ut,\n /**\n * Implementations of supported color spaces.\n *\n * Required:\n *\t- primaries: chromaticity coordinates [ rx ry gx gy bx by ]\n *\t- whitePoint: reference white [ x y ]\n *\t- transfer: transfer function (pre-defined)\n *\t- toXYZ: Matrix3 RGB to XYZ transform\n *\t- fromXYZ: Matrix3 XYZ to RGB transform\n *\t- luminanceCoefficients: RGB luminance coefficients\n *\n * Optional:\n * - outputColorSpaceConfig: { drawingBufferColorSpace: ColorSpace, toneMappingMode: 'extended' | 'standard' }\n * - workingColorSpaceConfig: { unpackColorSpace: ColorSpace }\n *\n * Reference:\n * - https://www.russellcottrell.com/photo/matrixCalculator.htm\n */\n spaces: {},\n convert: function(s, r, a) {\n return this.enabled === !1 || r === a || !r || !a || (this.spaces[r].transfer === et && (s.r = Vn(s.r), s.g = Vn(s.g), s.b = Vn(s.b)), this.spaces[r].primaries !== this.spaces[a].primaries && (s.applyMatrix3(this.spaces[r].toXYZ), s.applyMatrix3(this.spaces[a].fromXYZ)), this.spaces[a].transfer === et && (s.r = Oi(s.r), s.g = Oi(s.g), s.b = Oi(s.b))), s;\n },\n workingToColorSpace: function(s, r) {\n return this.convert(s, this.workingColorSpace, r);\n },\n colorSpaceToWorking: function(s, r) {\n return this.convert(s, r, this.workingColorSpace);\n },\n getPrimaries: function(s) {\n return this.spaces[s].primaries;\n },\n getTransfer: function(s) {\n return s === Kn ? Sr : this.spaces[s].transfer;\n },\n getToneMappingMode: function(s) {\n return this.spaces[s].outputColorSpaceConfig.toneMappingMode || \"standard\";\n },\n getLuminanceCoefficients: function(s, r = this.workingColorSpace) {\n return s.fromArray(this.spaces[r].luminanceCoefficients);\n },\n define: function(s) {\n Object.assign(this.spaces, s);\n },\n // Internal APIs\n _getMatrix: function(s, r, a) {\n return s.copy(this.spaces[r].toXYZ).multiply(this.spaces[a].fromXYZ);\n },\n _getDrawingBufferColorSpace: function(s) {\n return this.spaces[s].outputColorSpaceConfig.drawingBufferColorSpace;\n },\n _getUnpackColorSpace: function(s = this.workingColorSpace) {\n return this.spaces[s].workingColorSpaceConfig.unpackColorSpace;\n },\n // Deprecated\n fromWorkingColorSpace: function(s, r) {\n return ws(\"ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace().\"), i.workingToColorSpace(s, r);\n },\n toWorkingColorSpace: function(s, r) {\n return ws(\"ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking().\"), i.colorSpaceToWorking(s, r);\n }\n }, e = [0.64, 0.33, 0.3, 0.6, 0.15, 0.06], t = [0.2126, 0.7152, 0.0722], n = [0.3127, 0.329];\n return i.define({\n [Ut]: {\n primaries: e,\n whitePoint: n,\n transfer: Sr,\n toXYZ: dl,\n fromXYZ: fl,\n luminanceCoefficients: t,\n workingColorSpaceConfig: { unpackColorSpace: Rt },\n outputColorSpaceConfig: { drawingBufferColorSpace: Rt }\n },\n [Rt]: {\n primaries: e,\n whitePoint: n,\n transfer: et,\n toXYZ: dl,\n fromXYZ: fl,\n luminanceCoefficients: t,\n outputColorSpaceConfig: { drawingBufferColorSpace: Rt }\n }\n }), i;\n}\nconst Ye = /* @__PURE__ */ Pu();\nfunction Vn(i) {\n return i < 0.04045 ? i * 0.0773993808 : Math.pow(i * 0.9478672986 + 0.0521327014, 2.4);\n}\nfunction Oi(i) {\n return i < 31308e-7 ? i * 12.92 : 1.055 * Math.pow(i, 0.41666) - 0.055;\n}\nlet _i;\nclass Du {\n /**\n * Returns a data URI containing a representation of the given image.\n *\n * @param {(HTMLImageElement|HTMLCanvasElement)} image - The image object.\n * @param {string} [type='image/png'] - Indicates the image format.\n * @return {string} The data URI.\n */\n static getDataURL(e, t = \"image/png\") {\n if (/^data:/i.test(e.src) || typeof HTMLCanvasElement > \"u\")\n return e.src;\n let n;\n if (e instanceof HTMLCanvasElement)\n n = e;\n else {\n _i === void 0 && (_i = Es(\"canvas\")), _i.width = e.width, _i.height = e.height;\n const s = _i.getContext(\"2d\");\n e instanceof ImageData ? s.putImageData(e, 0, 0) : s.drawImage(e, 0, 0, e.width, e.height), n = _i;\n }\n return n.toDataURL(t);\n }\n /**\n * Converts the given sRGB image data to linear color space.\n *\n * @param {(HTMLImageElement|HTMLCanvasElement|ImageBitmap|Object)} image - The image object.\n * @return {HTMLCanvasElement|Object} The converted image.\n */\n static sRGBToLinear(e) {\n if (typeof HTMLImageElement < \"u\" && e instanceof HTMLImageElement || typeof HTMLCanvasElement < \"u\" && e instanceof HTMLCanvasElement || typeof ImageBitmap < \"u\" && e instanceof ImageBitmap) {\n const t = Es(\"canvas\");\n t.width = e.width, t.height = e.height;\n const n = t.getContext(\"2d\");\n n.drawImage(e, 0, 0, e.width, e.height);\n const s = n.getImageData(0, 0, e.width, e.height), r = s.data;\n for (let a = 0; a < r.length; a++)\n r[a] = Vn(r[a] / 255) * 255;\n return n.putImageData(s, 0, 0), t;\n } else if (e.data) {\n const t = e.data.slice(0);\n for (let n = 0; n < t.length; n++)\n t instanceof Uint8Array || t instanceof Uint8ClampedArray ? t[n] = Math.floor(Vn(t[n] / 255) * 255) : t[n] = Vn(t[n]);\n return {\n data: t,\n width: e.width,\n height: e.height\n };\n } else\n return Te(\"ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied.\"), e;\n }\n}\nlet Lu = 0;\nclass Io {\n /**\n * Constructs a new video texture.\n *\n * @param {any} [data=null] - The data definition of a texture.\n */\n constructor(e = null) {\n this.isSource = !0, Object.defineProperty(this, \"id\", { value: Lu++ }), this.uuid = fn(), this.data = e, this.dataReady = !0, this.version = 0;\n }\n /**\n * Returns the dimensions of the source into the given target vector.\n *\n * @param {(Vector2|Vector3)} target - The target object the result is written into.\n * @return {(Vector2|Vector3)} The dimensions of the source.\n */\n getSize(e) {\n const t = this.data;\n return typeof HTMLVideoElement < \"u\" && t instanceof HTMLVideoElement ? e.set(t.videoWidth, t.videoHeight, 0) : t instanceof VideoFrame ? e.set(t.displayHeight, t.displayWidth, 0) : t !== null ? e.set(t.width, t.height, t.depth || 0) : e.set(0, 0, 0), e;\n }\n /**\n * When the property is set to `true`, the engine allocates the memory\n * for the texture (if necessary) and triggers the actual texture upload\n * to the GPU next time the source is used.\n *\n * @type {boolean}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n e === !0 && this.version++;\n }\n /**\n * Serializes the source into JSON.\n *\n * @param {?(Object|string)} meta - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized source.\n * @see {@link ObjectLoader#parse}\n */\n toJSON(e) {\n const t = e === void 0 || typeof e == \"string\";\n if (!t && e.images[this.uuid] !== void 0)\n return e.images[this.uuid];\n const n = {\n uuid: this.uuid,\n url: \"\"\n }, s = this.data;\n if (s !== null) {\n let r;\n if (Array.isArray(s)) {\n r = [];\n for (let a = 0, o = s.length; a < o; a++)\n s[a].isDataTexture ? r.push(zr(s[a].image)) : r.push(zr(s[a]));\n } else\n r = zr(s);\n n.url = r;\n }\n return t || (e.images[this.uuid] = n), n;\n }\n}\nfunction zr(i) {\n return typeof HTMLImageElement < \"u\" && i instanceof HTMLImageElement || typeof HTMLCanvasElement < \"u\" && i instanceof HTMLCanvasElement || typeof ImageBitmap < \"u\" && i instanceof ImageBitmap ? Du.getDataURL(i) : i.data ? {\n data: Array.from(i.data),\n width: i.width,\n height: i.height,\n type: i.data.constructor.name\n } : (Te(\"Texture: Unable to serialize Texture.\"), {});\n}\nlet Iu = 0;\nconst kr = /* @__PURE__ */ new w();\nclass Ct extends mi {\n /**\n * Constructs a new texture.\n *\n * @param {?Object} [image=Texture.DEFAULT_IMAGE] - The image holding the texture data.\n * @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping.\n * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.\n * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.\n * @param {number} [magFilter=LinearFilter] - The mag filter value.\n * @param {number} [minFilter=LinearMipmapLinearFilter] - The min filter value.\n * @param {number} [format=RGBAFormat] - The texture format.\n * @param {number} [type=UnsignedByteType] - The texture type.\n * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.\n * @param {string} [colorSpace=NoColorSpace] - The color space.\n */\n constructor(e = Ct.DEFAULT_IMAGE, t = Ct.DEFAULT_MAPPING, n = en, s = en, r = bt, a = yn, o = Zt, l = mn, c = Ct.DEFAULT_ANISOTROPY, h = Kn) {\n super(), this.isTexture = !0, Object.defineProperty(this, \"id\", { value: Iu++ }), this.uuid = fn(), this.name = \"\", this.source = new Io(e), this.mipmaps = [], this.mapping = t, this.channel = 0, this.wrapS = n, this.wrapT = s, this.magFilter = r, this.minFilter = a, this.anisotropy = c, this.format = o, this.internalFormat = null, this.type = l, this.offset = new le(0, 0), this.repeat = new le(1, 1), this.center = new le(0, 0), this.rotation = 0, this.matrixAutoUpdate = !0, this.matrix = new ze(), this.generateMipmaps = !0, this.premultiplyAlpha = !1, this.flipY = !0, this.unpackAlignment = 4, this.colorSpace = h, this.userData = {}, this.updateRanges = [], this.version = 0, this.onUpdate = null, this.renderTarget = null, this.isRenderTargetTexture = !1, this.isArrayTexture = !!(e && e.depth && e.depth > 1), this.pmremVersion = 0;\n }\n /**\n * The width of the texture in pixels.\n */\n get width() {\n return this.source.getSize(kr).x;\n }\n /**\n * The height of the texture in pixels.\n */\n get height() {\n return this.source.getSize(kr).y;\n }\n /**\n * The depth of the texture in pixels.\n */\n get depth() {\n return this.source.getSize(kr).z;\n }\n /**\n * The image object holding the texture data.\n *\n * @type {?Object}\n */\n get image() {\n return this.source.data;\n }\n set image(e = null) {\n this.source.data = e;\n }\n /**\n * Updates the texture transformation matrix from the from the properties {@link Texture#offset},\n * {@link Texture#repeat}, {@link Texture#rotation}, and {@link Texture#center}.\n */\n updateMatrix() {\n this.matrix.setUvTransform(this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y);\n }\n /**\n * Adds a range of data in the data texture to be updated on the GPU.\n *\n * @param {number} start - Position at which to start update.\n * @param {number} count - The number of components to update.\n */\n addUpdateRange(e, t) {\n this.updateRanges.push({ start: e, count: t });\n }\n /**\n * Clears the update ranges.\n */\n clearUpdateRanges() {\n this.updateRanges.length = 0;\n }\n /**\n * Returns a new texture with copied values from this instance.\n *\n * @return {Texture} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the values of the given texture to this instance.\n *\n * @param {Texture} source - The texture to copy.\n * @return {Texture} A reference to this instance.\n */\n copy(e) {\n return this.name = e.name, this.source = e.source, this.mipmaps = e.mipmaps.slice(0), this.mapping = e.mapping, this.channel = e.channel, this.wrapS = e.wrapS, this.wrapT = e.wrapT, this.magFilter = e.magFilter, this.minFilter = e.minFilter, this.anisotropy = e.anisotropy, this.format = e.format, this.internalFormat = e.internalFormat, this.type = e.type, this.offset.copy(e.offset), this.repeat.copy(e.repeat), this.center.copy(e.center), this.rotation = e.rotation, this.matrixAutoUpdate = e.matrixAutoUpdate, this.matrix.copy(e.matrix), this.generateMipmaps = e.generateMipmaps, this.premultiplyAlpha = e.premultiplyAlpha, this.flipY = e.flipY, this.unpackAlignment = e.unpackAlignment, this.colorSpace = e.colorSpace, this.renderTarget = e.renderTarget, this.isRenderTargetTexture = e.isRenderTargetTexture, this.isArrayTexture = e.isArrayTexture, this.userData = JSON.parse(JSON.stringify(e.userData)), this.needsUpdate = !0, this;\n }\n /**\n * Sets this texture's properties based on `values`.\n * @param {Object} values - A container with texture parameters.\n */\n setValues(e) {\n for (const t in e) {\n const n = e[t];\n if (n === void 0) {\n Te(`Texture.setValues(): parameter '${t}' has value of undefined.`);\n continue;\n }\n const s = this[t];\n if (s === void 0) {\n Te(`Texture.setValues(): property '${t}' does not exist.`);\n continue;\n }\n s && n && s.isVector2 && n.isVector2 || s && n && s.isVector3 && n.isVector3 || s && n && s.isMatrix3 && n.isMatrix3 ? s.copy(n) : this[t] = n;\n }\n }\n /**\n * Serializes the texture into JSON.\n *\n * @param {?(Object|string)} meta - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized texture.\n * @see {@link ObjectLoader#parse}\n */\n toJSON(e) {\n const t = e === void 0 || typeof e == \"string\";\n if (!t && e.textures[this.uuid] !== void 0)\n return e.textures[this.uuid];\n const n = {\n metadata: {\n version: 4.7,\n type: \"Texture\",\n generator: \"Texture.toJSON\"\n },\n uuid: this.uuid,\n name: this.name,\n image: this.source.toJSON(e).uuid,\n mapping: this.mapping,\n channel: this.channel,\n repeat: [this.repeat.x, this.repeat.y],\n offset: [this.offset.x, this.offset.y],\n center: [this.center.x, this.center.y],\n rotation: this.rotation,\n wrap: [this.wrapS, this.wrapT],\n format: this.format,\n internalFormat: this.internalFormat,\n type: this.type,\n colorSpace: this.colorSpace,\n minFilter: this.minFilter,\n magFilter: this.magFilter,\n anisotropy: this.anisotropy,\n flipY: this.flipY,\n generateMipmaps: this.generateMipmaps,\n premultiplyAlpha: this.premultiplyAlpha,\n unpackAlignment: this.unpackAlignment\n };\n return Object.keys(this.userData).length > 0 && (n.userData = this.userData), t || (e.textures[this.uuid] = n), n;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n *\n * @fires Texture#dispose\n */\n dispose() {\n this.dispatchEvent({ type: \"dispose\" });\n }\n /**\n * Transforms the given uv vector with the textures uv transformation matrix.\n *\n * @param {Vector2} uv - The uv vector.\n * @return {Vector2} The transformed uv vector.\n */\n transformUv(e) {\n if (this.mapping !== kc) return e;\n if (e.applyMatrix3(this.matrix), e.x < 0 || e.x > 1)\n switch (this.wrapS) {\n case wn:\n e.x = e.x - Math.floor(e.x);\n break;\n case en:\n e.x = e.x < 0 ? 0 : 1;\n break;\n case Mr:\n Math.abs(Math.floor(e.x) % 2) === 1 ? e.x = Math.ceil(e.x) - e.x : e.x = e.x - Math.floor(e.x);\n break;\n }\n if (e.y < 0 || e.y > 1)\n switch (this.wrapT) {\n case wn:\n e.y = e.y - Math.floor(e.y);\n break;\n case en:\n e.y = e.y < 0 ? 0 : 1;\n break;\n case Mr:\n Math.abs(Math.floor(e.y) % 2) === 1 ? e.y = Math.ceil(e.y) - e.y : e.y = e.y - Math.floor(e.y);\n break;\n }\n return this.flipY && (e.y = 1 - e.y), e;\n }\n /**\n * Setting this property to `true` indicates the engine the texture\n * must be updated in the next render. This triggers a texture upload\n * to the GPU and ensures correct texture parameter configuration.\n *\n * @type {boolean}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n e === !0 && (this.version++, this.source.needsUpdate = !0);\n }\n /**\n * Setting this property to `true` indicates the engine the PMREM\n * must be regenerated.\n *\n * @type {boolean}\n * @default false\n * @param {boolean} value\n */\n set needsPMREMUpdate(e) {\n e === !0 && this.pmremVersion++;\n }\n}\nCt.DEFAULT_IMAGE = null;\nCt.DEFAULT_MAPPING = kc;\nCt.DEFAULT_ANISOTROPY = 1;\nclass Je {\n /**\n * Constructs a new 4D vector.\n *\n * @param {number} [x=0] - The x value of this vector.\n * @param {number} [y=0] - The y value of this vector.\n * @param {number} [z=0] - The z value of this vector.\n * @param {number} [w=1] - The w value of this vector.\n */\n constructor(e = 0, t = 0, n = 0, s = 1) {\n Je.prototype.isVector4 = !0, this.x = e, this.y = t, this.z = n, this.w = s;\n }\n /**\n * Alias for {@link Vector4#z}.\n *\n * @type {number}\n */\n get width() {\n return this.z;\n }\n set width(e) {\n this.z = e;\n }\n /**\n * Alias for {@link Vector4#w}.\n *\n * @type {number}\n */\n get height() {\n return this.w;\n }\n set height(e) {\n this.w = e;\n }\n /**\n * Sets the vector components.\n *\n * @param {number} x - The value of the x component.\n * @param {number} y - The value of the y component.\n * @param {number} z - The value of the z component.\n * @param {number} w - The value of the w component.\n * @return {Vector4} A reference to this vector.\n */\n set(e, t, n, s) {\n return this.x = e, this.y = t, this.z = n, this.w = s, this;\n }\n /**\n * Sets the vector components to the same value.\n *\n * @param {number} scalar - The value to set for all vector components.\n * @return {Vector4} A reference to this vector.\n */\n setScalar(e) {\n return this.x = e, this.y = e, this.z = e, this.w = e, this;\n }\n /**\n * Sets the vector's x component to the given value\n *\n * @param {number} x - The value to set.\n * @return {Vector4} A reference to this vector.\n */\n setX(e) {\n return this.x = e, this;\n }\n /**\n * Sets the vector's y component to the given value\n *\n * @param {number} y - The value to set.\n * @return {Vector4} A reference to this vector.\n */\n setY(e) {\n return this.y = e, this;\n }\n /**\n * Sets the vector's z component to the given value\n *\n * @param {number} z - The value to set.\n * @return {Vector4} A reference to this vector.\n */\n setZ(e) {\n return this.z = e, this;\n }\n /**\n * Sets the vector's w component to the given value\n *\n * @param {number} w - The value to set.\n * @return {Vector4} A reference to this vector.\n */\n setW(e) {\n return this.w = e, this;\n }\n /**\n * Allows to set a vector component with an index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y,\n * `2` equals to z, `3` equals to w.\n * @param {number} value - The value to set.\n * @return {Vector4} A reference to this vector.\n */\n setComponent(e, t) {\n switch (e) {\n case 0:\n this.x = t;\n break;\n case 1:\n this.y = t;\n break;\n case 2:\n this.z = t;\n break;\n case 3:\n this.w = t;\n break;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n return this;\n }\n /**\n * Returns the value of the vector component which matches the given index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y,\n * `2` equals to z, `3` equals to w.\n * @return {number} A vector component value.\n */\n getComponent(e) {\n switch (e) {\n case 0:\n return this.x;\n case 1:\n return this.y;\n case 2:\n return this.z;\n case 3:\n return this.w;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n }\n /**\n * Returns a new vector with copied values from this instance.\n *\n * @return {Vector4} A clone of this instance.\n */\n clone() {\n return new this.constructor(this.x, this.y, this.z, this.w);\n }\n /**\n * Copies the values of the given vector to this instance.\n *\n * @param {Vector3|Vector4} v - The vector to copy.\n * @return {Vector4} A reference to this vector.\n */\n copy(e) {\n return this.x = e.x, this.y = e.y, this.z = e.z, this.w = e.w !== void 0 ? e.w : 1, this;\n }\n /**\n * Adds the given vector to this instance.\n *\n * @param {Vector4} v - The vector to add.\n * @return {Vector4} A reference to this vector.\n */\n add(e) {\n return this.x += e.x, this.y += e.y, this.z += e.z, this.w += e.w, this;\n }\n /**\n * Adds the given scalar value to all components of this instance.\n *\n * @param {number} s - The scalar to add.\n * @return {Vector4} A reference to this vector.\n */\n addScalar(e) {\n return this.x += e, this.y += e, this.z += e, this.w += e, this;\n }\n /**\n * Adds the given vectors and stores the result in this instance.\n *\n * @param {Vector4} a - The first vector.\n * @param {Vector4} b - The second vector.\n * @return {Vector4} A reference to this vector.\n */\n addVectors(e, t) {\n return this.x = e.x + t.x, this.y = e.y + t.y, this.z = e.z + t.z, this.w = e.w + t.w, this;\n }\n /**\n * Adds the given vector scaled by the given factor to this instance.\n *\n * @param {Vector4} v - The vector.\n * @param {number} s - The factor that scales `v`.\n * @return {Vector4} A reference to this vector.\n */\n addScaledVector(e, t) {\n return this.x += e.x * t, this.y += e.y * t, this.z += e.z * t, this.w += e.w * t, this;\n }\n /**\n * Subtracts the given vector from this instance.\n *\n * @param {Vector4} v - The vector to subtract.\n * @return {Vector4} A reference to this vector.\n */\n sub(e) {\n return this.x -= e.x, this.y -= e.y, this.z -= e.z, this.w -= e.w, this;\n }\n /**\n * Subtracts the given scalar value from all components of this instance.\n *\n * @param {number} s - The scalar to subtract.\n * @return {Vector4} A reference to this vector.\n */\n subScalar(e) {\n return this.x -= e, this.y -= e, this.z -= e, this.w -= e, this;\n }\n /**\n * Subtracts the given vectors and stores the result in this instance.\n *\n * @param {Vector4} a - The first vector.\n * @param {Vector4} b - The second vector.\n * @return {Vector4} A reference to this vector.\n */\n subVectors(e, t) {\n return this.x = e.x - t.x, this.y = e.y - t.y, this.z = e.z - t.z, this.w = e.w - t.w, this;\n }\n /**\n * Multiplies the given vector with this instance.\n *\n * @param {Vector4} v - The vector to multiply.\n * @return {Vector4} A reference to this vector.\n */\n multiply(e) {\n return this.x *= e.x, this.y *= e.y, this.z *= e.z, this.w *= e.w, this;\n }\n /**\n * Multiplies the given scalar value with all components of this instance.\n *\n * @param {number} scalar - The scalar to multiply.\n * @return {Vector4} A reference to this vector.\n */\n multiplyScalar(e) {\n return this.x *= e, this.y *= e, this.z *= e, this.w *= e, this;\n }\n /**\n * Multiplies this vector with the given 4x4 matrix.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @return {Vector4} A reference to this vector.\n */\n applyMatrix4(e) {\n const t = this.x, n = this.y, s = this.z, r = this.w, a = e.elements;\n return this.x = a[0] * t + a[4] * n + a[8] * s + a[12] * r, this.y = a[1] * t + a[5] * n + a[9] * s + a[13] * r, this.z = a[2] * t + a[6] * n + a[10] * s + a[14] * r, this.w = a[3] * t + a[7] * n + a[11] * s + a[15] * r, this;\n }\n /**\n * Divides this instance by the given vector.\n *\n * @param {Vector4} v - The vector to divide.\n * @return {Vector4} A reference to this vector.\n */\n divide(e) {\n return this.x /= e.x, this.y /= e.y, this.z /= e.z, this.w /= e.w, this;\n }\n /**\n * Divides this vector by the given scalar.\n *\n * @param {number} scalar - The scalar to divide.\n * @return {Vector4} A reference to this vector.\n */\n divideScalar(e) {\n return this.multiplyScalar(1 / e);\n }\n /**\n * Sets the x, y and z components of this\n * vector to the quaternion's axis and w to the angle.\n *\n * @param {Quaternion} q - The Quaternion to set.\n * @return {Vector4} A reference to this vector.\n */\n setAxisAngleFromQuaternion(e) {\n this.w = 2 * Math.acos(e.w);\n const t = Math.sqrt(1 - e.w * e.w);\n return t < 1e-4 ? (this.x = 1, this.y = 0, this.z = 0) : (this.x = e.x / t, this.y = e.y / t, this.z = e.z / t), this;\n }\n /**\n * Sets the x, y and z components of this\n * vector to the axis of rotation and w to the angle.\n *\n * @param {Matrix4} m - A 4x4 matrix of which the upper left 3x3 matrix is a pure rotation matrix.\n * @return {Vector4} A reference to this vector.\n */\n setAxisAngleFromRotationMatrix(e) {\n let t, n, s, r;\n const l = e.elements, c = l[0], h = l[4], u = l[8], d = l[1], p = l[5], g = l[9], x = l[2], m = l[6], f = l[10];\n if (Math.abs(h - d) < 0.01 && Math.abs(u - x) < 0.01 && Math.abs(g - m) < 0.01) {\n if (Math.abs(h + d) < 0.1 && Math.abs(u + x) < 0.1 && Math.abs(g + m) < 0.1 && Math.abs(c + p + f - 3) < 0.1)\n return this.set(1, 0, 0, 0), this;\n t = Math.PI;\n const v = (c + 1) / 2, T = (p + 1) / 2, R = (f + 1) / 2, E = (h + d) / 4, P = (u + x) / 4, I = (g + m) / 4;\n return v > T && v > R ? v < 0.01 ? (n = 0, s = 0.707106781, r = 0.707106781) : (n = Math.sqrt(v), s = E / n, r = P / n) : T > R ? T < 0.01 ? (n = 0.707106781, s = 0, r = 0.707106781) : (s = Math.sqrt(T), n = E / s, r = I / s) : R < 0.01 ? (n = 0.707106781, s = 0.707106781, r = 0) : (r = Math.sqrt(R), n = P / r, s = I / r), this.set(n, s, r, t), this;\n }\n let y = Math.sqrt((m - g) * (m - g) + (u - x) * (u - x) + (d - h) * (d - h));\n return Math.abs(y) < 1e-3 && (y = 1), this.x = (m - g) / y, this.y = (u - x) / y, this.z = (d - h) / y, this.w = Math.acos((c + p + f - 1) / 2), this;\n }\n /**\n * Sets the vector components to the position elements of the\n * given transformation matrix.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @return {Vector4} A reference to this vector.\n */\n setFromMatrixPosition(e) {\n const t = e.elements;\n return this.x = t[12], this.y = t[13], this.z = t[14], this.w = t[15], this;\n }\n /**\n * If this vector's x, y, z or w value is greater than the given vector's x, y, z or w\n * value, replace that value with the corresponding min value.\n *\n * @param {Vector4} v - The vector.\n * @return {Vector4} A reference to this vector.\n */\n min(e) {\n return this.x = Math.min(this.x, e.x), this.y = Math.min(this.y, e.y), this.z = Math.min(this.z, e.z), this.w = Math.min(this.w, e.w), this;\n }\n /**\n * If this vector's x, y, z or w value is less than the given vector's x, y, z or w\n * value, replace that value with the corresponding max value.\n *\n * @param {Vector4} v - The vector.\n * @return {Vector4} A reference to this vector.\n */\n max(e) {\n return this.x = Math.max(this.x, e.x), this.y = Math.max(this.y, e.y), this.z = Math.max(this.z, e.z), this.w = Math.max(this.w, e.w), this;\n }\n /**\n * If this vector's x, y, z or w value is greater than the max vector's x, y, z or w\n * value, it is replaced by the corresponding value.\n * If this vector's x, y, z or w value is less than the min vector's x, y, z or w value,\n * it is replaced by the corresponding value.\n *\n * @param {Vector4} min - The minimum x, y and z values.\n * @param {Vector4} max - The maximum x, y and z values in the desired range.\n * @return {Vector4} A reference to this vector.\n */\n clamp(e, t) {\n return this.x = He(this.x, e.x, t.x), this.y = He(this.y, e.y, t.y), this.z = He(this.z, e.z, t.z), this.w = He(this.w, e.w, t.w), this;\n }\n /**\n * If this vector's x, y, z or w values are greater than the max value, they are\n * replaced by the max value.\n * If this vector's x, y, z or w values are less than the min value, they are\n * replaced by the min value.\n *\n * @param {number} minVal - The minimum value the components will be clamped to.\n * @param {number} maxVal - The maximum value the components will be clamped to.\n * @return {Vector4} A reference to this vector.\n */\n clampScalar(e, t) {\n return this.x = He(this.x, e, t), this.y = He(this.y, e, t), this.z = He(this.z, e, t), this.w = He(this.w, e, t), this;\n }\n /**\n * If this vector's length is greater than the max value, it is replaced by\n * the max value.\n * If this vector's length is less than the min value, it is replaced by the\n * min value.\n *\n * @param {number} min - The minimum value the vector length will be clamped to.\n * @param {number} max - The maximum value the vector length will be clamped to.\n * @return {Vector4} A reference to this vector.\n */\n clampLength(e, t) {\n const n = this.length();\n return this.divideScalar(n || 1).multiplyScalar(He(n, e, t));\n }\n /**\n * The components of this vector are rounded down to the nearest integer value.\n *\n * @return {Vector4} A reference to this vector.\n */\n floor() {\n return this.x = Math.floor(this.x), this.y = Math.floor(this.y), this.z = Math.floor(this.z), this.w = Math.floor(this.w), this;\n }\n /**\n * The components of this vector are rounded up to the nearest integer value.\n *\n * @return {Vector4} A reference to this vector.\n */\n ceil() {\n return this.x = Math.ceil(this.x), this.y = Math.ceil(this.y), this.z = Math.ceil(this.z), this.w = Math.ceil(this.w), this;\n }\n /**\n * The components of this vector are rounded to the nearest integer value\n *\n * @return {Vector4} A reference to this vector.\n */\n round() {\n return this.x = Math.round(this.x), this.y = Math.round(this.y), this.z = Math.round(this.z), this.w = Math.round(this.w), this;\n }\n /**\n * The components of this vector are rounded towards zero (up if negative,\n * down if positive) to an integer value.\n *\n * @return {Vector4} A reference to this vector.\n */\n roundToZero() {\n return this.x = Math.trunc(this.x), this.y = Math.trunc(this.y), this.z = Math.trunc(this.z), this.w = Math.trunc(this.w), this;\n }\n /**\n * Inverts this vector - i.e. sets x = -x, y = -y, z = -z, w = -w.\n *\n * @return {Vector4} A reference to this vector.\n */\n negate() {\n return this.x = -this.x, this.y = -this.y, this.z = -this.z, this.w = -this.w, this;\n }\n /**\n * Calculates the dot product of the given vector with this instance.\n *\n * @param {Vector4} v - The vector to compute the dot product with.\n * @return {number} The result of the dot product.\n */\n dot(e) {\n return this.x * e.x + this.y * e.y + this.z * e.z + this.w * e.w;\n }\n /**\n * Computes the square of the Euclidean length (straight-line length) from\n * (0, 0, 0, 0) to (x, y, z, w). If you are comparing the lengths of vectors, you should\n * compare the length squared instead as it is slightly more efficient to calculate.\n *\n * @return {number} The square length of this vector.\n */\n lengthSq() {\n return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;\n }\n /**\n * Computes the Euclidean length (straight-line length) from (0, 0, 0, 0) to (x, y, z, w).\n *\n * @return {number} The length of this vector.\n */\n length() {\n return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);\n }\n /**\n * Computes the Manhattan length of this vector.\n *\n * @return {number} The length of this vector.\n */\n manhattanLength() {\n return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w);\n }\n /**\n * Converts this vector to a unit vector - that is, sets it equal to a vector\n * with the same direction as this one, but with a vector length of `1`.\n *\n * @return {Vector4} A reference to this vector.\n */\n normalize() {\n return this.divideScalar(this.length() || 1);\n }\n /**\n * Sets this vector to a vector with the same direction as this one, but\n * with the specified length.\n *\n * @param {number} length - The new length of this vector.\n * @return {Vector4} A reference to this vector.\n */\n setLength(e) {\n return this.normalize().multiplyScalar(e);\n }\n /**\n * Linearly interpolates between the given vector and this instance, where\n * alpha is the percent distance along the line - alpha = 0 will be this\n * vector, and alpha = 1 will be the given one.\n *\n * @param {Vector4} v - The vector to interpolate towards.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector4} A reference to this vector.\n */\n lerp(e, t) {\n return this.x += (e.x - this.x) * t, this.y += (e.y - this.y) * t, this.z += (e.z - this.z) * t, this.w += (e.w - this.w) * t, this;\n }\n /**\n * Linearly interpolates between the given vectors, where alpha is the percent\n * distance along the line - alpha = 0 will be first vector, and alpha = 1 will\n * be the second one. The result is stored in this instance.\n *\n * @param {Vector4} v1 - The first vector.\n * @param {Vector4} v2 - The second vector.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector4} A reference to this vector.\n */\n lerpVectors(e, t, n) {\n return this.x = e.x + (t.x - e.x) * n, this.y = e.y + (t.y - e.y) * n, this.z = e.z + (t.z - e.z) * n, this.w = e.w + (t.w - e.w) * n, this;\n }\n /**\n * Returns `true` if this vector is equal with the given one.\n *\n * @param {Vector4} v - The vector to test for equality.\n * @return {boolean} Whether this vector is equal with the given one.\n */\n equals(e) {\n return e.x === this.x && e.y === this.y && e.z === this.z && e.w === this.w;\n }\n /**\n * Sets this vector's x value to be `array[ offset ]`, y value to be `array[ offset + 1 ]`,\n * z value to be `array[ offset + 2 ]`, w value to be `array[ offset + 3 ]`.\n *\n * @param {Array} array - An array holding the vector component values.\n * @param {number} [offset=0] - The offset into the array.\n * @return {Vector4} A reference to this vector.\n */\n fromArray(e, t = 0) {\n return this.x = e[t], this.y = e[t + 1], this.z = e[t + 2], this.w = e[t + 3], this;\n }\n /**\n * Writes the components of this vector to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the vector components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The vector components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this.x, e[t + 1] = this.y, e[t + 2] = this.z, e[t + 3] = this.w, e;\n }\n /**\n * Sets the components of this vector from the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - The buffer attribute holding vector data.\n * @param {number} index - The index into the attribute.\n * @return {Vector4} A reference to this vector.\n */\n fromBufferAttribute(e, t) {\n return this.x = e.getX(t), this.y = e.getY(t), this.z = e.getZ(t), this.w = e.getW(t), this;\n }\n /**\n * Sets each component of this vector to a pseudo-random value between `0` and\n * `1`, excluding `1`.\n *\n * @return {Vector4} A reference to this vector.\n */\n random() {\n return this.x = Math.random(), this.y = Math.random(), this.z = Math.random(), this.w = Math.random(), this;\n }\n *[Symbol.iterator]() {\n yield this.x, yield this.y, yield this.z, yield this.w;\n }\n}\nclass Uu extends mi {\n /**\n * Render target options.\n *\n * @typedef {Object} RenderTarget~Options\n * @property {boolean} [generateMipmaps=false] - Whether to generate mipmaps or not.\n * @property {number} [magFilter=LinearFilter] - The mag filter.\n * @property {number} [minFilter=LinearFilter] - The min filter.\n * @property {number} [format=RGBAFormat] - The texture format.\n * @property {number} [type=UnsignedByteType] - The texture type.\n * @property {?string} [internalFormat=null] - The texture's internal format.\n * @property {number} [wrapS=ClampToEdgeWrapping] - The texture's uv wrapping mode.\n * @property {number} [wrapT=ClampToEdgeWrapping] - The texture's uv wrapping mode.\n * @property {number} [anisotropy=1] - The texture's anisotropy value.\n * @property {string} [colorSpace=NoColorSpace] - The texture's color space.\n * @property {boolean} [depthBuffer=true] - Whether to allocate a depth buffer or not.\n * @property {boolean} [stencilBuffer=false] - Whether to allocate a stencil buffer or not.\n * @property {boolean} [resolveDepthBuffer=true] - Whether to resolve the depth buffer or not.\n * @property {boolean} [resolveStencilBuffer=true] - Whether to resolve the stencil buffer or not.\n * @property {?Texture} [depthTexture=null] - Reference to a depth texture.\n * @property {number} [samples=0] - The MSAA samples count.\n * @property {number} [count=1] - Defines the number of color attachments . Must be at least `1`.\n * @property {number} [depth=1] - The texture depth.\n * @property {boolean} [multiview=false] - Whether this target is used for multiview rendering.\n */\n /**\n * Constructs a new render target.\n *\n * @param {number} [width=1] - The width of the render target.\n * @param {number} [height=1] - The height of the render target.\n * @param {RenderTarget~Options} [options] - The configuration object.\n */\n constructor(e = 1, t = 1, n = {}) {\n super(), n = Object.assign({\n generateMipmaps: !1,\n internalFormat: null,\n minFilter: bt,\n depthBuffer: !0,\n stencilBuffer: !1,\n resolveDepthBuffer: !0,\n resolveStencilBuffer: !0,\n depthTexture: null,\n samples: 0,\n count: 1,\n depth: 1,\n multiview: !1\n }, n), this.isRenderTarget = !0, this.width = e, this.height = t, this.depth = n.depth, this.scissor = new Je(0, 0, e, t), this.scissorTest = !1, this.viewport = new Je(0, 0, e, t);\n const s = { width: e, height: t, depth: n.depth }, r = new Ct(s);\n this.textures = [];\n const a = n.count;\n for (let o = 0; o < a; o++)\n this.textures[o] = r.clone(), this.textures[o].isRenderTargetTexture = !0, this.textures[o].renderTarget = this;\n this._setTextureOptions(n), this.depthBuffer = n.depthBuffer, this.stencilBuffer = n.stencilBuffer, this.resolveDepthBuffer = n.resolveDepthBuffer, this.resolveStencilBuffer = n.resolveStencilBuffer, this._depthTexture = null, this.depthTexture = n.depthTexture, this.samples = n.samples, this.multiview = n.multiview;\n }\n _setTextureOptions(e = {}) {\n const t = {\n minFilter: bt,\n generateMipmaps: !1,\n flipY: !1,\n internalFormat: null\n };\n e.mapping !== void 0 && (t.mapping = e.mapping), e.wrapS !== void 0 && (t.wrapS = e.wrapS), e.wrapT !== void 0 && (t.wrapT = e.wrapT), e.wrapR !== void 0 && (t.wrapR = e.wrapR), e.magFilter !== void 0 && (t.magFilter = e.magFilter), e.minFilter !== void 0 && (t.minFilter = e.minFilter), e.format !== void 0 && (t.format = e.format), e.type !== void 0 && (t.type = e.type), e.anisotropy !== void 0 && (t.anisotropy = e.anisotropy), e.colorSpace !== void 0 && (t.colorSpace = e.colorSpace), e.flipY !== void 0 && (t.flipY = e.flipY), e.generateMipmaps !== void 0 && (t.generateMipmaps = e.generateMipmaps), e.internalFormat !== void 0 && (t.internalFormat = e.internalFormat);\n for (let n = 0; n < this.textures.length; n++)\n this.textures[n].setValues(t);\n }\n /**\n * The texture representing the default color attachment.\n *\n * @type {Texture}\n */\n get texture() {\n return this.textures[0];\n }\n set texture(e) {\n this.textures[0] = e;\n }\n set depthTexture(e) {\n this._depthTexture !== null && (this._depthTexture.renderTarget = null), e !== null && (e.renderTarget = this), this._depthTexture = e;\n }\n /**\n * Instead of saving the depth in a renderbuffer, a texture\n * can be used instead which is useful for further processing\n * e.g. in context of post-processing.\n *\n * @type {?DepthTexture}\n * @default null\n */\n get depthTexture() {\n return this._depthTexture;\n }\n /**\n * Sets the size of this render target.\n *\n * @param {number} width - The width.\n * @param {number} height - The height.\n * @param {number} [depth=1] - The depth.\n */\n setSize(e, t, n = 1) {\n if (this.width !== e || this.height !== t || this.depth !== n) {\n this.width = e, this.height = t, this.depth = n;\n for (let s = 0, r = this.textures.length; s < r; s++)\n this.textures[s].image.width = e, this.textures[s].image.height = t, this.textures[s].image.depth = n, this.textures[s].isData3DTexture !== !0 && (this.textures[s].isArrayTexture = this.textures[s].image.depth > 1);\n this.dispose();\n }\n this.viewport.set(0, 0, e, t), this.scissor.set(0, 0, e, t);\n }\n /**\n * Returns a new render target with copied values from this instance.\n *\n * @return {RenderTarget} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the settings of the given render target. This is a structural copy so\n * no resources are shared between render targets after the copy. That includes\n * all MRT textures and the depth texture.\n *\n * @param {RenderTarget} source - The render target to copy.\n * @return {RenderTarget} A reference to this instance.\n */\n copy(e) {\n this.width = e.width, this.height = e.height, this.depth = e.depth, this.scissor.copy(e.scissor), this.scissorTest = e.scissorTest, this.viewport.copy(e.viewport), this.textures.length = 0;\n for (let t = 0, n = e.textures.length; t < n; t++) {\n this.textures[t] = e.textures[t].clone(), this.textures[t].isRenderTargetTexture = !0, this.textures[t].renderTarget = this;\n const s = Object.assign({}, e.textures[t].image);\n this.textures[t].source = new Io(s);\n }\n return this.depthBuffer = e.depthBuffer, this.stencilBuffer = e.stencilBuffer, this.resolveDepthBuffer = e.resolveDepthBuffer, this.resolveStencilBuffer = e.resolveStencilBuffer, e.depthTexture !== null && (this.depthTexture = e.depthTexture.clone()), this.samples = e.samples, this;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n *\n * @fires RenderTarget#dispose\n */\n dispose() {\n this.dispatchEvent({ type: \"dispose\" });\n }\n}\nclass St extends Uu {\n /**\n * Constructs a new 3D render target.\n *\n * @param {number} [width=1] - The width of the render target.\n * @param {number} [height=1] - The height of the render target.\n * @param {RenderTarget~Options} [options] - The configuration object.\n */\n constructor(e = 1, t = 1, n = {}) {\n super(e, t, n), this.isWebGLRenderTarget = !0;\n }\n}\nclass Jc extends Ct {\n /**\n * Constructs a new data array texture.\n *\n * @param {?TypedArray} [data=null] - The buffer data.\n * @param {number} [width=1] - The width of the texture.\n * @param {number} [height=1] - The height of the texture.\n * @param {number} [depth=1] - The depth of the texture.\n */\n constructor(e = null, t = 1, n = 1, s = 1) {\n super(null), this.isDataArrayTexture = !0, this.image = { data: e, width: t, height: n, depth: s }, this.magFilter = Dt, this.minFilter = Dt, this.wrapR = en, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1, this.layerUpdates = /* @__PURE__ */ new Set();\n }\n /**\n * Describes that a specific layer of the texture needs to be updated.\n * Normally when {@link Texture#needsUpdate} is set to `true`, the\n * entire data texture array is sent to the GPU. Marking specific\n * layers will only transmit subsets of all mipmaps associated with a\n * specific depth in the array which is often much more performant.\n *\n * @param {number} layerIndex - The layer index that should be updated.\n */\n addLayerUpdate(e) {\n this.layerUpdates.add(e);\n }\n /**\n * Resets the layer updates registry.\n */\n clearLayerUpdates() {\n this.layerUpdates.clear();\n }\n}\nclass Nu extends Ct {\n /**\n * Constructs a new data array texture.\n *\n * @param {?TypedArray} [data=null] - The buffer data.\n * @param {number} [width=1] - The width of the texture.\n * @param {number} [height=1] - The height of the texture.\n * @param {number} [depth=1] - The depth of the texture.\n */\n constructor(e = null, t = 1, n = 1, s = 1) {\n super(null), this.isData3DTexture = !0, this.image = { data: e, width: t, height: n, depth: s }, this.magFilter = Dt, this.minFilter = Dt, this.wrapR = en, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1;\n }\n}\nclass Pt {\n /**\n * Constructs a new bounding box.\n *\n * @param {Vector3} [min=(Infinity,Infinity,Infinity)] - A vector representing the lower boundary of the box.\n * @param {Vector3} [max=(-Infinity,-Infinity,-Infinity)] - A vector representing the upper boundary of the box.\n */\n constructor(e = new w(1 / 0, 1 / 0, 1 / 0), t = new w(-1 / 0, -1 / 0, -1 / 0)) {\n this.isBox3 = !0, this.min = e, this.max = t;\n }\n /**\n * Sets the lower and upper boundaries of this box.\n * Please note that this method only copies the values from the given objects.\n *\n * @param {Vector3} min - The lower boundary of the box.\n * @param {Vector3} max - The upper boundary of the box.\n * @return {Box3} A reference to this bounding box.\n */\n set(e, t) {\n return this.min.copy(e), this.max.copy(t), this;\n }\n /**\n * Sets the upper and lower bounds of this box so it encloses the position data\n * in the given array.\n *\n * @param {Array} array - An array holding 3D position data.\n * @return {Box3} A reference to this bounding box.\n */\n setFromArray(e) {\n this.makeEmpty();\n for (let t = 0, n = e.length; t < n; t += 3)\n this.expandByPoint(rn.fromArray(e, t));\n return this;\n }\n /**\n * Sets the upper and lower bounds of this box so it encloses the position data\n * in the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - A buffer attribute holding 3D position data.\n * @return {Box3} A reference to this bounding box.\n */\n setFromBufferAttribute(e) {\n this.makeEmpty();\n for (let t = 0, n = e.count; t < n; t++)\n this.expandByPoint(rn.fromBufferAttribute(e, t));\n return this;\n }\n /**\n * Sets the upper and lower bounds of this box so it encloses the position data\n * in the given array.\n *\n * @param {Array} points - An array holding 3D position data as instances of {@link Vector3}.\n * @return {Box3} A reference to this bounding box.\n */\n setFromPoints(e) {\n this.makeEmpty();\n for (let t = 0, n = e.length; t < n; t++)\n this.expandByPoint(e[t]);\n return this;\n }\n /**\n * Centers this box on the given center vector and sets this box's width, height and\n * depth to the given size values.\n *\n * @param {Vector3} center - The center of the box.\n * @param {Vector3} size - The x, y and z dimensions of the box.\n * @return {Box3} A reference to this bounding box.\n */\n setFromCenterAndSize(e, t) {\n const n = rn.copy(t).multiplyScalar(0.5);\n return this.min.copy(e).sub(n), this.max.copy(e).add(n), this;\n }\n /**\n * Computes the world-axis-aligned bounding box for the given 3D object\n * (including its children), accounting for the object's, and children's,\n * world transforms. The function may result in a larger box than strictly necessary.\n *\n * @param {Object3D} object - The 3D object to compute the bounding box for.\n * @param {boolean} [precise=false] - If set to `true`, the method computes the smallest\n * world-axis-aligned bounding box at the expense of more computation.\n * @return {Box3} A reference to this bounding box.\n */\n setFromObject(e, t = !1) {\n return this.makeEmpty(), this.expandByObject(e, t);\n }\n /**\n * Returns a new box with copied values from this instance.\n *\n * @return {Box3} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the values of the given box to this instance.\n *\n * @param {Box3} box - The box to copy.\n * @return {Box3} A reference to this bounding box.\n */\n copy(e) {\n return this.min.copy(e.min), this.max.copy(e.max), this;\n }\n /**\n * Makes this box empty which means in encloses a zero space in 3D.\n *\n * @return {Box3} A reference to this bounding box.\n */\n makeEmpty() {\n return this.min.x = this.min.y = this.min.z = 1 / 0, this.max.x = this.max.y = this.max.z = -1 / 0, this;\n }\n /**\n * Returns true if this box includes zero points within its bounds.\n * Note that a box with equal lower and upper bounds still includes one\n * point, the one both bounds share.\n *\n * @return {boolean} Whether this box is empty or not.\n */\n isEmpty() {\n return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z;\n }\n /**\n * Returns the center point of this box.\n *\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The center point.\n */\n getCenter(e) {\n return this.isEmpty() ? e.set(0, 0, 0) : e.addVectors(this.min, this.max).multiplyScalar(0.5);\n }\n /**\n * Returns the dimensions of this box.\n *\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The size.\n */\n getSize(e) {\n return this.isEmpty() ? e.set(0, 0, 0) : e.subVectors(this.max, this.min);\n }\n /**\n * Expands the boundaries of this box to include the given point.\n *\n * @param {Vector3} point - The point that should be included by the bounding box.\n * @return {Box3} A reference to this bounding box.\n */\n expandByPoint(e) {\n return this.min.min(e), this.max.max(e), this;\n }\n /**\n * Expands this box equilaterally by the given vector. The width of this\n * box will be expanded by the x component of the vector in both\n * directions. The height of this box will be expanded by the y component of\n * the vector in both directions. The depth of this box will be\n * expanded by the z component of the vector in both directions.\n *\n * @param {Vector3} vector - The vector that should expand the bounding box.\n * @return {Box3} A reference to this bounding box.\n */\n expandByVector(e) {\n return this.min.sub(e), this.max.add(e), this;\n }\n /**\n * Expands each dimension of the box by the given scalar. If negative, the\n * dimensions of the box will be contracted.\n *\n * @param {number} scalar - The scalar value that should expand the bounding box.\n * @return {Box3} A reference to this bounding box.\n */\n expandByScalar(e) {\n return this.min.addScalar(-e), this.max.addScalar(e), this;\n }\n /**\n * Expands the boundaries of this box to include the given 3D object and\n * its children, accounting for the object's, and children's, world\n * transforms. The function may result in a larger box than strictly\n * necessary (unless the precise parameter is set to true).\n *\n * @param {Object3D} object - The 3D object that should expand the bounding box.\n * @param {boolean} precise - If set to `true`, the method expands the bounding box\n * as little as necessary at the expense of more computation.\n * @return {Box3} A reference to this bounding box.\n */\n expandByObject(e, t = !1) {\n e.updateWorldMatrix(!1, !1);\n const n = e.geometry;\n if (n !== void 0) {\n const r = n.getAttribute(\"position\");\n if (t === !0 && r !== void 0 && e.isInstancedMesh !== !0)\n for (let a = 0, o = r.count; a < o; a++)\n e.isMesh === !0 ? e.getVertexPosition(a, rn) : rn.fromBufferAttribute(r, a), rn.applyMatrix4(e.matrixWorld), this.expandByPoint(rn);\n else\n e.boundingBox !== void 0 ? (e.boundingBox === null && e.computeBoundingBox(), Is.copy(e.boundingBox)) : (n.boundingBox === null && n.computeBoundingBox(), Is.copy(n.boundingBox)), Is.applyMatrix4(e.matrixWorld), this.union(Is);\n }\n const s = e.children;\n for (let r = 0, a = s.length; r < a; r++)\n this.expandByObject(s[r], t);\n return this;\n }\n /**\n * Returns `true` if the given point lies within or on the boundaries of this box.\n *\n * @param {Vector3} point - The point to test.\n * @return {boolean} Whether the bounding box contains the given point or not.\n */\n containsPoint(e) {\n return e.x >= this.min.x && e.x <= this.max.x && e.y >= this.min.y && e.y <= this.max.y && e.z >= this.min.z && e.z <= this.max.z;\n }\n /**\n * Returns `true` if this bounding box includes the entirety of the given bounding box.\n * If this box and the given one are identical, this function also returns `true`.\n *\n * @param {Box3} box - The bounding box to test.\n * @return {boolean} Whether the bounding box contains the given bounding box or not.\n */\n containsBox(e) {\n return this.min.x <= e.min.x && e.max.x <= this.max.x && this.min.y <= e.min.y && e.max.y <= this.max.y && this.min.z <= e.min.z && e.max.z <= this.max.z;\n }\n /**\n * Returns a point as a proportion of this box's width, height and depth.\n *\n * @param {Vector3} point - A point in 3D space.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} A point as a proportion of this box's width, height and depth.\n */\n getParameter(e, t) {\n return t.set(\n (e.x - this.min.x) / (this.max.x - this.min.x),\n (e.y - this.min.y) / (this.max.y - this.min.y),\n (e.z - this.min.z) / (this.max.z - this.min.z)\n );\n }\n /**\n * Returns `true` if the given bounding box intersects with this bounding box.\n *\n * @param {Box3} box - The bounding box to test.\n * @return {boolean} Whether the given bounding box intersects with this bounding box.\n */\n intersectsBox(e) {\n return e.max.x >= this.min.x && e.min.x <= this.max.x && e.max.y >= this.min.y && e.min.y <= this.max.y && e.max.z >= this.min.z && e.min.z <= this.max.z;\n }\n /**\n * Returns `true` if the given bounding sphere intersects with this bounding box.\n *\n * @param {Sphere} sphere - The bounding sphere to test.\n * @return {boolean} Whether the given bounding sphere intersects with this bounding box.\n */\n intersectsSphere(e) {\n return this.clampPoint(e.center, rn), rn.distanceToSquared(e.center) <= e.radius * e.radius;\n }\n /**\n * Returns `true` if the given plane intersects with this bounding box.\n *\n * @param {Plane} plane - The plane to test.\n * @return {boolean} Whether the given plane intersects with this bounding box.\n */\n intersectsPlane(e) {\n let t, n;\n return e.normal.x > 0 ? (t = e.normal.x * this.min.x, n = e.normal.x * this.max.x) : (t = e.normal.x * this.max.x, n = e.normal.x * this.min.x), e.normal.y > 0 ? (t += e.normal.y * this.min.y, n += e.normal.y * this.max.y) : (t += e.normal.y * this.max.y, n += e.normal.y * this.min.y), e.normal.z > 0 ? (t += e.normal.z * this.min.z, n += e.normal.z * this.max.z) : (t += e.normal.z * this.max.z, n += e.normal.z * this.min.z), t <= -e.constant && n >= -e.constant;\n }\n /**\n * Returns `true` if the given triangle intersects with this bounding box.\n *\n * @param {Triangle} triangle - The triangle to test.\n * @return {boolean} Whether the given triangle intersects with this bounding box.\n */\n intersectsTriangle(e) {\n if (this.isEmpty())\n return !1;\n this.getCenter(ss), Us.subVectors(this.max, ss), vi.subVectors(e.a, ss), Mi.subVectors(e.b, ss), Si.subVectors(e.c, ss), Gn.subVectors(Mi, vi), Hn.subVectors(Si, Mi), si.subVectors(vi, Si);\n let t = [\n 0,\n -Gn.z,\n Gn.y,\n 0,\n -Hn.z,\n Hn.y,\n 0,\n -si.z,\n si.y,\n Gn.z,\n 0,\n -Gn.x,\n Hn.z,\n 0,\n -Hn.x,\n si.z,\n 0,\n -si.x,\n -Gn.y,\n Gn.x,\n 0,\n -Hn.y,\n Hn.x,\n 0,\n -si.y,\n si.x,\n 0\n ];\n return !Vr(t, vi, Mi, Si, Us) || (t = [1, 0, 0, 0, 1, 0, 0, 0, 1], !Vr(t, vi, Mi, Si, Us)) ? !1 : (Ns.crossVectors(Gn, Hn), t = [Ns.x, Ns.y, Ns.z], Vr(t, vi, Mi, Si, Us));\n }\n /**\n * Clamps the given point within the bounds of this box.\n *\n * @param {Vector3} point - The point to clamp.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The clamped point.\n */\n clampPoint(e, t) {\n return t.copy(e).clamp(this.min, this.max);\n }\n /**\n * Returns the euclidean distance from any edge of this box to the specified point. If\n * the given point lies inside of this box, the distance will be `0`.\n *\n * @param {Vector3} point - The point to compute the distance to.\n * @return {number} The euclidean distance.\n */\n distanceToPoint(e) {\n return this.clampPoint(e, rn).distanceTo(e);\n }\n /**\n * Returns a bounding sphere that encloses this bounding box.\n *\n * @param {Sphere} target - The target sphere that is used to store the method's result.\n * @return {Sphere} The bounding sphere that encloses this bounding box.\n */\n getBoundingSphere(e) {\n return this.isEmpty() ? e.makeEmpty() : (this.getCenter(e.center), e.radius = this.getSize(rn).length() * 0.5), e;\n }\n /**\n * Computes the intersection of this bounding box and the given one, setting the upper\n * bound of this box to the lesser of the two boxes' upper bounds and the\n * lower bound of this box to the greater of the two boxes' lower bounds. If\n * there's no overlap, makes this box empty.\n *\n * @param {Box3} box - The bounding box to intersect with.\n * @return {Box3} A reference to this bounding box.\n */\n intersect(e) {\n return this.min.max(e.min), this.max.min(e.max), this.isEmpty() && this.makeEmpty(), this;\n }\n /**\n * Computes the union of this box and another and the given one, setting the upper\n * bound of this box to the greater of the two boxes' upper bounds and the\n * lower bound of this box to the lesser of the two boxes' lower bounds.\n *\n * @param {Box3} box - The bounding box that will be unioned with this instance.\n * @return {Box3} A reference to this bounding box.\n */\n union(e) {\n return this.min.min(e.min), this.max.max(e.max), this;\n }\n /**\n * Transforms this bounding box by the given 4x4 transformation matrix.\n *\n * @param {Matrix4} matrix - The transformation matrix.\n * @return {Box3} A reference to this bounding box.\n */\n applyMatrix4(e) {\n return this.isEmpty() ? this : (Pn[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(e), Pn[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(e), Pn[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(e), Pn[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(e), Pn[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(e), Pn[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(e), Pn[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(e), Pn[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(e), this.setFromPoints(Pn), this);\n }\n /**\n * Adds the given offset to both the upper and lower bounds of this bounding box,\n * effectively moving it in 3D space.\n *\n * @param {Vector3} offset - The offset that should be used to translate the bounding box.\n * @return {Box3} A reference to this bounding box.\n */\n translate(e) {\n return this.min.add(e), this.max.add(e), this;\n }\n /**\n * Returns `true` if this bounding box is equal with the given one.\n *\n * @param {Box3} box - The box to test for equality.\n * @return {boolean} Whether this bounding box is equal with the given one.\n */\n equals(e) {\n return e.min.equals(this.min) && e.max.equals(this.max);\n }\n /**\n * Returns a serialized structure of the bounding box.\n *\n * @return {Object} Serialized structure with fields representing the object state.\n */\n toJSON() {\n return {\n min: this.min.toArray(),\n max: this.max.toArray()\n };\n }\n /**\n * Returns a serialized structure of the bounding box.\n *\n * @param {Object} json - The serialized json to set the box from.\n * @return {Box3} A reference to this bounding box.\n */\n fromJSON(e) {\n return this.min.fromArray(e.min), this.max.fromArray(e.max), this;\n }\n}\nconst Pn = [\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w()\n], rn = /* @__PURE__ */ new w(), Is = /* @__PURE__ */ new Pt(), vi = /* @__PURE__ */ new w(), Mi = /* @__PURE__ */ new w(), Si = /* @__PURE__ */ new w(), Gn = /* @__PURE__ */ new w(), Hn = /* @__PURE__ */ new w(), si = /* @__PURE__ */ new w(), ss = /* @__PURE__ */ new w(), Us = /* @__PURE__ */ new w(), Ns = /* @__PURE__ */ new w(), ri = /* @__PURE__ */ new w();\nfunction Vr(i, e, t, n, s) {\n for (let r = 0, a = i.length - 3; r <= a; r += 3) {\n ri.fromArray(i, r);\n const o = s.x * Math.abs(ri.x) + s.y * Math.abs(ri.y) + s.z * Math.abs(ri.z), l = e.dot(ri), c = t.dot(ri), h = n.dot(ri);\n if (Math.max(-Math.max(l, c, h), Math.min(l, c, h)) > o)\n return !1;\n }\n return !0;\n}\nconst Fu = /* @__PURE__ */ new Pt(), rs = /* @__PURE__ */ new w(), Gr = /* @__PURE__ */ new w();\nclass Rn {\n /**\n * Constructs a new sphere.\n *\n * @param {Vector3} [center=(0,0,0)] - The center of the sphere\n * @param {number} [radius=-1] - The radius of the sphere.\n */\n constructor(e = new w(), t = -1) {\n this.isSphere = !0, this.center = e, this.radius = t;\n }\n /**\n * Sets the sphere's components by copying the given values.\n *\n * @param {Vector3} center - The center.\n * @param {number} radius - The radius.\n * @return {Sphere} A reference to this sphere.\n */\n set(e, t) {\n return this.center.copy(e), this.radius = t, this;\n }\n /**\n * Computes the minimum bounding sphere for list of points.\n * If the optional center point is given, it is used as the sphere's\n * center. Otherwise, the center of the axis-aligned bounding box\n * encompassing the points is calculated.\n *\n * @param {Array} points - A list of points in 3D space.\n * @param {Vector3} [optionalCenter] - The center of the sphere.\n * @return {Sphere} A reference to this sphere.\n */\n setFromPoints(e, t) {\n const n = this.center;\n t !== void 0 ? n.copy(t) : Fu.setFromPoints(e).getCenter(n);\n let s = 0;\n for (let r = 0, a = e.length; r < a; r++)\n s = Math.max(s, n.distanceToSquared(e[r]));\n return this.radius = Math.sqrt(s), this;\n }\n /**\n * Copies the values of the given sphere to this instance.\n *\n * @param {Sphere} sphere - The sphere to copy.\n * @return {Sphere} A reference to this sphere.\n */\n copy(e) {\n return this.center.copy(e.center), this.radius = e.radius, this;\n }\n /**\n * Returns `true` if the sphere is empty (the radius set to a negative number).\n *\n * Spheres with a radius of `0` contain only their center point and are not\n * considered to be empty.\n *\n * @return {boolean} Whether this sphere is empty or not.\n */\n isEmpty() {\n return this.radius < 0;\n }\n /**\n * Makes this sphere empty which means in encloses a zero space in 3D.\n *\n * @return {Sphere} A reference to this sphere.\n */\n makeEmpty() {\n return this.center.set(0, 0, 0), this.radius = -1, this;\n }\n /**\n * Returns `true` if this sphere contains the given point inclusive of\n * the surface of the sphere.\n *\n * @param {Vector3} point - The point to check.\n * @return {boolean} Whether this sphere contains the given point or not.\n */\n containsPoint(e) {\n return e.distanceToSquared(this.center) <= this.radius * this.radius;\n }\n /**\n * Returns the closest distance from the boundary of the sphere to the\n * given point. If the sphere contains the point, the distance will\n * be negative.\n *\n * @param {Vector3} point - The point to compute the distance to.\n * @return {number} The distance to the point.\n */\n distanceToPoint(e) {\n return e.distanceTo(this.center) - this.radius;\n }\n /**\n * Returns `true` if this sphere intersects with the given one.\n *\n * @param {Sphere} sphere - The sphere to test.\n * @return {boolean} Whether this sphere intersects with the given one or not.\n */\n intersectsSphere(e) {\n const t = this.radius + e.radius;\n return e.center.distanceToSquared(this.center) <= t * t;\n }\n /**\n * Returns `true` if this sphere intersects with the given box.\n *\n * @param {Box3} box - The box to test.\n * @return {boolean} Whether this sphere intersects with the given box or not.\n */\n intersectsBox(e) {\n return e.intersectsSphere(this);\n }\n /**\n * Returns `true` if this sphere intersects with the given plane.\n *\n * @param {Plane} plane - The plane to test.\n * @return {boolean} Whether this sphere intersects with the given plane or not.\n */\n intersectsPlane(e) {\n return Math.abs(e.distanceToPoint(this.center)) <= this.radius;\n }\n /**\n * Clamps a point within the sphere. If the point is outside the sphere, it\n * will clamp it to the closest point on the edge of the sphere. Points\n * already inside the sphere will not be affected.\n *\n * @param {Vector3} point - The plane to clamp.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The clamped point.\n */\n clampPoint(e, t) {\n const n = this.center.distanceToSquared(e);\n return t.copy(e), n > this.radius * this.radius && (t.sub(this.center).normalize(), t.multiplyScalar(this.radius).add(this.center)), t;\n }\n /**\n * Returns a bounding box that encloses this sphere.\n *\n * @param {Box3} target - The target box that is used to store the method's result.\n * @return {Box3} The bounding box that encloses this sphere.\n */\n getBoundingBox(e) {\n return this.isEmpty() ? (e.makeEmpty(), e) : (e.set(this.center, this.center), e.expandByScalar(this.radius), e);\n }\n /**\n * Transforms this sphere with the given 4x4 transformation matrix.\n *\n * @param {Matrix4} matrix - The transformation matrix.\n * @return {Sphere} A reference to this sphere.\n */\n applyMatrix4(e) {\n return this.center.applyMatrix4(e), this.radius = this.radius * e.getMaxScaleOnAxis(), this;\n }\n /**\n * Translates the sphere's center by the given offset.\n *\n * @param {Vector3} offset - The offset.\n * @return {Sphere} A reference to this sphere.\n */\n translate(e) {\n return this.center.add(e), this;\n }\n /**\n * Expands the boundaries of this sphere to include the given point.\n *\n * @param {Vector3} point - The point to include.\n * @return {Sphere} A reference to this sphere.\n */\n expandByPoint(e) {\n if (this.isEmpty())\n return this.center.copy(e), this.radius = 0, this;\n rs.subVectors(e, this.center);\n const t = rs.lengthSq();\n if (t > this.radius * this.radius) {\n const n = Math.sqrt(t), s = (n - this.radius) * 0.5;\n this.center.addScaledVector(rs, s / n), this.radius += s;\n }\n return this;\n }\n /**\n * Expands this sphere to enclose both the original sphere and the given sphere.\n *\n * @param {Sphere} sphere - The sphere to include.\n * @return {Sphere} A reference to this sphere.\n */\n union(e) {\n return e.isEmpty() ? this : this.isEmpty() ? (this.copy(e), this) : (this.center.equals(e.center) === !0 ? this.radius = Math.max(this.radius, e.radius) : (Gr.subVectors(e.center, this.center).setLength(e.radius), this.expandByPoint(rs.copy(e.center).add(Gr)), this.expandByPoint(rs.copy(e.center).sub(Gr))), this);\n }\n /**\n * Returns `true` if this sphere is equal with the given one.\n *\n * @param {Sphere} sphere - The sphere to test for equality.\n * @return {boolean} Whether this bounding sphere is equal with the given one.\n */\n equals(e) {\n return e.center.equals(this.center) && e.radius === this.radius;\n }\n /**\n * Returns a new sphere with copied values from this instance.\n *\n * @return {Sphere} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Returns a serialized structure of the bounding sphere.\n *\n * @return {Object} Serialized structure with fields representing the object state.\n */\n toJSON() {\n return {\n radius: this.radius,\n center: this.center.toArray()\n };\n }\n /**\n * Returns a serialized structure of the bounding sphere.\n *\n * @param {Object} json - The serialized json to set the sphere from.\n * @return {Box3} A reference to this bounding sphere.\n */\n fromJSON(e) {\n return this.radius = e.radius, this.center.fromArray(e.center), this;\n }\n}\nconst Dn = /* @__PURE__ */ new w(), Hr = /* @__PURE__ */ new w(), Fs = /* @__PURE__ */ new w(), Wn = /* @__PURE__ */ new w(), Wr = /* @__PURE__ */ new w(), Os = /* @__PURE__ */ new w(), Xr = /* @__PURE__ */ new w();\nclass Ji {\n /**\n * Constructs a new ray.\n *\n * @param {Vector3} [origin=(0,0,0)] - The origin of the ray.\n * @param {Vector3} [direction=(0,0,-1)] - The (normalized) direction of the ray.\n */\n constructor(e = new w(), t = new w(0, 0, -1)) {\n this.origin = e, this.direction = t;\n }\n /**\n * Sets the ray's components by copying the given values.\n *\n * @param {Vector3} origin - The origin.\n * @param {Vector3} direction - The direction.\n * @return {Ray} A reference to this ray.\n */\n set(e, t) {\n return this.origin.copy(e), this.direction.copy(t), this;\n }\n /**\n * Copies the values of the given ray to this instance.\n *\n * @param {Ray} ray - The ray to copy.\n * @return {Ray} A reference to this ray.\n */\n copy(e) {\n return this.origin.copy(e.origin), this.direction.copy(e.direction), this;\n }\n /**\n * Returns a vector that is located at a given distance along this ray.\n *\n * @param {number} t - The distance along the ray to retrieve a position for.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} A position on the ray.\n */\n at(e, t) {\n return t.copy(this.origin).addScaledVector(this.direction, e);\n }\n /**\n * Adjusts the direction of the ray to point at the given vector in world space.\n *\n * @param {Vector3} v - The target position.\n * @return {Ray} A reference to this ray.\n */\n lookAt(e) {\n return this.direction.copy(e).sub(this.origin).normalize(), this;\n }\n /**\n * Shift the origin of this ray along its direction by the given distance.\n *\n * @param {number} t - The distance along the ray to interpolate.\n * @return {Ray} A reference to this ray.\n */\n recast(e) {\n return this.origin.copy(this.at(e, Dn)), this;\n }\n /**\n * Returns the point along this ray that is closest to the given point.\n *\n * @param {Vector3} point - A point in 3D space to get the closet location on the ray for.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The closest point on this ray.\n */\n closestPointToPoint(e, t) {\n t.subVectors(e, this.origin);\n const n = t.dot(this.direction);\n return n < 0 ? t.copy(this.origin) : t.copy(this.origin).addScaledVector(this.direction, n);\n }\n /**\n * Returns the distance of the closest approach between this ray and the given point.\n *\n * @param {Vector3} point - A point in 3D space to compute the distance to.\n * @return {number} The distance.\n */\n distanceToPoint(e) {\n return Math.sqrt(this.distanceSqToPoint(e));\n }\n /**\n * Returns the squared distance of the closest approach between this ray and the given point.\n *\n * @param {Vector3} point - A point in 3D space to compute the distance to.\n * @return {number} The squared distance.\n */\n distanceSqToPoint(e) {\n const t = Dn.subVectors(e, this.origin).dot(this.direction);\n return t < 0 ? this.origin.distanceToSquared(e) : (Dn.copy(this.origin).addScaledVector(this.direction, t), Dn.distanceToSquared(e));\n }\n /**\n * Returns the squared distance between this ray and the given line segment.\n *\n * @param {Vector3} v0 - The start point of the line segment.\n * @param {Vector3} v1 - The end point of the line segment.\n * @param {Vector3} [optionalPointOnRay] - When provided, it receives the point on this ray that is closest to the segment.\n * @param {Vector3} [optionalPointOnSegment] - When provided, it receives the point on the line segment that is closest to this ray.\n * @return {number} The squared distance.\n */\n distanceSqToSegment(e, t, n, s) {\n Hr.copy(e).add(t).multiplyScalar(0.5), Fs.copy(t).sub(e).normalize(), Wn.copy(this.origin).sub(Hr);\n const r = e.distanceTo(t) * 0.5, a = -this.direction.dot(Fs), o = Wn.dot(this.direction), l = -Wn.dot(Fs), c = Wn.lengthSq(), h = Math.abs(1 - a * a);\n let u, d, p, g;\n if (h > 0)\n if (u = a * l - o, d = a * o - l, g = r * h, u >= 0)\n if (d >= -g)\n if (d <= g) {\n const x = 1 / h;\n u *= x, d *= x, p = u * (u + a * d + 2 * o) + d * (a * u + d + 2 * l) + c;\n } else\n d = r, u = Math.max(0, -(a * d + o)), p = -u * u + d * (d + 2 * l) + c;\n else\n d = -r, u = Math.max(0, -(a * d + o)), p = -u * u + d * (d + 2 * l) + c;\n else\n d <= -g ? (u = Math.max(0, -(-a * r + o)), d = u > 0 ? -r : Math.min(Math.max(-r, -l), r), p = -u * u + d * (d + 2 * l) + c) : d <= g ? (u = 0, d = Math.min(Math.max(-r, -l), r), p = d * (d + 2 * l) + c) : (u = Math.max(0, -(a * r + o)), d = u > 0 ? r : Math.min(Math.max(-r, -l), r), p = -u * u + d * (d + 2 * l) + c);\n else\n d = a > 0 ? -r : r, u = Math.max(0, -(a * d + o)), p = -u * u + d * (d + 2 * l) + c;\n return n && n.copy(this.origin).addScaledVector(this.direction, u), s && s.copy(Hr).addScaledVector(Fs, d), p;\n }\n /**\n * Intersects this ray with the given sphere, returning the intersection\n * point or `null` if there is no intersection.\n *\n * @param {Sphere} sphere - The sphere to intersect.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The intersection point.\n */\n intersectSphere(e, t) {\n Dn.subVectors(e.center, this.origin);\n const n = Dn.dot(this.direction), s = Dn.dot(Dn) - n * n, r = e.radius * e.radius;\n if (s > r) return null;\n const a = Math.sqrt(r - s), o = n - a, l = n + a;\n return l < 0 ? null : o < 0 ? this.at(l, t) : this.at(o, t);\n }\n /**\n * Returns `true` if this ray intersects with the given sphere.\n *\n * @param {Sphere} sphere - The sphere to intersect.\n * @return {boolean} Whether this ray intersects with the given sphere or not.\n */\n intersectsSphere(e) {\n return e.radius < 0 ? !1 : this.distanceSqToPoint(e.center) <= e.radius * e.radius;\n }\n /**\n * Computes the distance from the ray's origin to the given plane. Returns `null` if the ray\n * does not intersect with the plane.\n *\n * @param {Plane} plane - The plane to compute the distance to.\n * @return {?number} Whether this ray intersects with the given sphere or not.\n */\n distanceToPlane(e) {\n const t = e.normal.dot(this.direction);\n if (t === 0)\n return e.distanceToPoint(this.origin) === 0 ? 0 : null;\n const n = -(this.origin.dot(e.normal) + e.constant) / t;\n return n >= 0 ? n : null;\n }\n /**\n * Intersects this ray with the given plane, returning the intersection\n * point or `null` if there is no intersection.\n *\n * @param {Plane} plane - The plane to intersect.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The intersection point.\n */\n intersectPlane(e, t) {\n const n = this.distanceToPlane(e);\n return n === null ? null : this.at(n, t);\n }\n /**\n * Returns `true` if this ray intersects with the given plane.\n *\n * @param {Plane} plane - The plane to intersect.\n * @return {boolean} Whether this ray intersects with the given plane or not.\n */\n intersectsPlane(e) {\n const t = e.distanceToPoint(this.origin);\n return t === 0 || e.normal.dot(this.direction) * t < 0;\n }\n /**\n * Intersects this ray with the given bounding box, returning the intersection\n * point or `null` if there is no intersection.\n *\n * @param {Box3} box - The box to intersect.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The intersection point.\n */\n intersectBox(e, t) {\n let n, s, r, a, o, l;\n const c = 1 / this.direction.x, h = 1 / this.direction.y, u = 1 / this.direction.z, d = this.origin;\n return c >= 0 ? (n = (e.min.x - d.x) * c, s = (e.max.x - d.x) * c) : (n = (e.max.x - d.x) * c, s = (e.min.x - d.x) * c), h >= 0 ? (r = (e.min.y - d.y) * h, a = (e.max.y - d.y) * h) : (r = (e.max.y - d.y) * h, a = (e.min.y - d.y) * h), n > a || r > s || ((r > n || isNaN(n)) && (n = r), (a < s || isNaN(s)) && (s = a), u >= 0 ? (o = (e.min.z - d.z) * u, l = (e.max.z - d.z) * u) : (o = (e.max.z - d.z) * u, l = (e.min.z - d.z) * u), n > l || o > s) || ((o > n || n !== n) && (n = o), (l < s || s !== s) && (s = l), s < 0) ? null : this.at(n >= 0 ? n : s, t);\n }\n /**\n * Returns `true` if this ray intersects with the given box.\n *\n * @param {Box3} box - The box to intersect.\n * @return {boolean} Whether this ray intersects with the given box or not.\n */\n intersectsBox(e) {\n return this.intersectBox(e, Dn) !== null;\n }\n /**\n * Intersects this ray with the given triangle, returning the intersection\n * point or `null` if there is no intersection.\n *\n * @param {Vector3} a - The first vertex of the triangle.\n * @param {Vector3} b - The second vertex of the triangle.\n * @param {Vector3} c - The third vertex of the triangle.\n * @param {boolean} backfaceCulling - Whether to use backface culling or not.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The intersection point.\n */\n intersectTriangle(e, t, n, s, r) {\n Wr.subVectors(t, e), Os.subVectors(n, e), Xr.crossVectors(Wr, Os);\n let a = this.direction.dot(Xr), o;\n if (a > 0) {\n if (s) return null;\n o = 1;\n } else if (a < 0)\n o = -1, a = -a;\n else\n return null;\n Wn.subVectors(this.origin, e);\n const l = o * this.direction.dot(Os.crossVectors(Wn, Os));\n if (l < 0)\n return null;\n const c = o * this.direction.dot(Wr.cross(Wn));\n if (c < 0 || l + c > a)\n return null;\n const h = -o * Wn.dot(Xr);\n return h < 0 ? null : this.at(h / a, r);\n }\n /**\n * Transforms this ray with the given 4x4 transformation matrix.\n *\n * @param {Matrix4} matrix4 - The transformation matrix.\n * @return {Ray} A reference to this ray.\n */\n applyMatrix4(e) {\n return this.origin.applyMatrix4(e), this.direction.transformDirection(e), this;\n }\n /**\n * Returns `true` if this ray is equal with the given one.\n *\n * @param {Ray} ray - The ray to test for equality.\n * @return {boolean} Whether this ray is equal with the given one.\n */\n equals(e) {\n return e.origin.equals(this.origin) && e.direction.equals(this.direction);\n }\n /**\n * Returns a new ray with copied values from this instance.\n *\n * @return {Ray} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n}\nclass Ne {\n /**\n * Constructs a new 4x4 matrix. The arguments are supposed to be\n * in row-major order. If no arguments are provided, the constructor\n * initializes the matrix as an identity matrix.\n *\n * @param {number} [n11] - 1-1 matrix element.\n * @param {number} [n12] - 1-2 matrix element.\n * @param {number} [n13] - 1-3 matrix element.\n * @param {number} [n14] - 1-4 matrix element.\n * @param {number} [n21] - 2-1 matrix element.\n * @param {number} [n22] - 2-2 matrix element.\n * @param {number} [n23] - 2-3 matrix element.\n * @param {number} [n24] - 2-4 matrix element.\n * @param {number} [n31] - 3-1 matrix element.\n * @param {number} [n32] - 3-2 matrix element.\n * @param {number} [n33] - 3-3 matrix element.\n * @param {number} [n34] - 3-4 matrix element.\n * @param {number} [n41] - 4-1 matrix element.\n * @param {number} [n42] - 4-2 matrix element.\n * @param {number} [n43] - 4-3 matrix element.\n * @param {number} [n44] - 4-4 matrix element.\n */\n constructor(e, t, n, s, r, a, o, l, c, h, u, d, p, g, x, m) {\n Ne.prototype.isMatrix4 = !0, this.elements = [\n 1,\n 0,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1\n ], e !== void 0 && this.set(e, t, n, s, r, a, o, l, c, h, u, d, p, g, x, m);\n }\n /**\n * Sets the elements of the matrix.The arguments are supposed to be\n * in row-major order.\n *\n * @param {number} [n11] - 1-1 matrix element.\n * @param {number} [n12] - 1-2 matrix element.\n * @param {number} [n13] - 1-3 matrix element.\n * @param {number} [n14] - 1-4 matrix element.\n * @param {number} [n21] - 2-1 matrix element.\n * @param {number} [n22] - 2-2 matrix element.\n * @param {number} [n23] - 2-3 matrix element.\n * @param {number} [n24] - 2-4 matrix element.\n * @param {number} [n31] - 3-1 matrix element.\n * @param {number} [n32] - 3-2 matrix element.\n * @param {number} [n33] - 3-3 matrix element.\n * @param {number} [n34] - 3-4 matrix element.\n * @param {number} [n41] - 4-1 matrix element.\n * @param {number} [n42] - 4-2 matrix element.\n * @param {number} [n43] - 4-3 matrix element.\n * @param {number} [n44] - 4-4 matrix element.\n * @return {Matrix4} A reference to this matrix.\n */\n set(e, t, n, s, r, a, o, l, c, h, u, d, p, g, x, m) {\n const f = this.elements;\n return f[0] = e, f[4] = t, f[8] = n, f[12] = s, f[1] = r, f[5] = a, f[9] = o, f[13] = l, f[2] = c, f[6] = h, f[10] = u, f[14] = d, f[3] = p, f[7] = g, f[11] = x, f[15] = m, this;\n }\n /**\n * Sets this matrix to the 4x4 identity matrix.\n *\n * @return {Matrix4} A reference to this matrix.\n */\n identity() {\n return this.set(\n 1,\n 0,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Returns a matrix with copied values from this instance.\n *\n * @return {Matrix4} A clone of this instance.\n */\n clone() {\n return new Ne().fromArray(this.elements);\n }\n /**\n * Copies the values of the given matrix to this instance.\n *\n * @param {Matrix4} m - The matrix to copy.\n * @return {Matrix4} A reference to this matrix.\n */\n copy(e) {\n const t = this.elements, n = e.elements;\n return t[0] = n[0], t[1] = n[1], t[2] = n[2], t[3] = n[3], t[4] = n[4], t[5] = n[5], t[6] = n[6], t[7] = n[7], t[8] = n[8], t[9] = n[9], t[10] = n[10], t[11] = n[11], t[12] = n[12], t[13] = n[13], t[14] = n[14], t[15] = n[15], this;\n }\n /**\n * Copies the translation component of the given matrix\n * into this matrix's translation component.\n *\n * @param {Matrix4} m - The matrix to copy the translation component.\n * @return {Matrix4} A reference to this matrix.\n */\n copyPosition(e) {\n const t = this.elements, n = e.elements;\n return t[12] = n[12], t[13] = n[13], t[14] = n[14], this;\n }\n /**\n * Set the upper 3x3 elements of this matrix to the values of given 3x3 matrix.\n *\n * @param {Matrix3} m - The 3x3 matrix.\n * @return {Matrix4} A reference to this matrix.\n */\n setFromMatrix3(e) {\n const t = e.elements;\n return this.set(\n t[0],\n t[3],\n t[6],\n 0,\n t[1],\n t[4],\n t[7],\n 0,\n t[2],\n t[5],\n t[8],\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Extracts the basis of this matrix into the three axis vectors provided.\n *\n * @param {Vector3} xAxis - The basis's x axis.\n * @param {Vector3} yAxis - The basis's y axis.\n * @param {Vector3} zAxis - The basis's z axis.\n * @return {Matrix4} A reference to this matrix.\n */\n extractBasis(e, t, n) {\n return e.setFromMatrixColumn(this, 0), t.setFromMatrixColumn(this, 1), n.setFromMatrixColumn(this, 2), this;\n }\n /**\n * Sets the given basis vectors to this matrix.\n *\n * @param {Vector3} xAxis - The basis's x axis.\n * @param {Vector3} yAxis - The basis's y axis.\n * @param {Vector3} zAxis - The basis's z axis.\n * @return {Matrix4} A reference to this matrix.\n */\n makeBasis(e, t, n) {\n return this.set(\n e.x,\n t.x,\n n.x,\n 0,\n e.y,\n t.y,\n n.y,\n 0,\n e.z,\n t.z,\n n.z,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Extracts the rotation component of the given matrix\n * into this matrix's rotation component.\n *\n * Note: This method does not support reflection matrices.\n *\n * @param {Matrix4} m - The matrix.\n * @return {Matrix4} A reference to this matrix.\n */\n extractRotation(e) {\n const t = this.elements, n = e.elements, s = 1 / bi.setFromMatrixColumn(e, 0).length(), r = 1 / bi.setFromMatrixColumn(e, 1).length(), a = 1 / bi.setFromMatrixColumn(e, 2).length();\n return t[0] = n[0] * s, t[1] = n[1] * s, t[2] = n[2] * s, t[3] = 0, t[4] = n[4] * r, t[5] = n[5] * r, t[6] = n[6] * r, t[7] = 0, t[8] = n[8] * a, t[9] = n[9] * a, t[10] = n[10] * a, t[11] = 0, t[12] = 0, t[13] = 0, t[14] = 0, t[15] = 1, this;\n }\n /**\n * Sets the rotation component (the upper left 3x3 matrix) of this matrix to\n * the rotation specified by the given Euler angles. The rest of\n * the matrix is set to the identity. Depending on the {@link Euler#order},\n * there are six possible outcomes. See [this page](https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix)\n * for a complete list.\n *\n * @param {Euler} euler - The Euler angles.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationFromEuler(e) {\n const t = this.elements, n = e.x, s = e.y, r = e.z, a = Math.cos(n), o = Math.sin(n), l = Math.cos(s), c = Math.sin(s), h = Math.cos(r), u = Math.sin(r);\n if (e.order === \"XYZ\") {\n const d = a * h, p = a * u, g = o * h, x = o * u;\n t[0] = l * h, t[4] = -l * u, t[8] = c, t[1] = p + g * c, t[5] = d - x * c, t[9] = -o * l, t[2] = x - d * c, t[6] = g + p * c, t[10] = a * l;\n } else if (e.order === \"YXZ\") {\n const d = l * h, p = l * u, g = c * h, x = c * u;\n t[0] = d + x * o, t[4] = g * o - p, t[8] = a * c, t[1] = a * u, t[5] = a * h, t[9] = -o, t[2] = p * o - g, t[6] = x + d * o, t[10] = a * l;\n } else if (e.order === \"ZXY\") {\n const d = l * h, p = l * u, g = c * h, x = c * u;\n t[0] = d - x * o, t[4] = -a * u, t[8] = g + p * o, t[1] = p + g * o, t[5] = a * h, t[9] = x - d * o, t[2] = -a * c, t[6] = o, t[10] = a * l;\n } else if (e.order === \"ZYX\") {\n const d = a * h, p = a * u, g = o * h, x = o * u;\n t[0] = l * h, t[4] = g * c - p, t[8] = d * c + x, t[1] = l * u, t[5] = x * c + d, t[9] = p * c - g, t[2] = -c, t[6] = o * l, t[10] = a * l;\n } else if (e.order === \"YZX\") {\n const d = a * l, p = a * c, g = o * l, x = o * c;\n t[0] = l * h, t[4] = x - d * u, t[8] = g * u + p, t[1] = u, t[5] = a * h, t[9] = -o * h, t[2] = -c * h, t[6] = p * u + g, t[10] = d - x * u;\n } else if (e.order === \"XZY\") {\n const d = a * l, p = a * c, g = o * l, x = o * c;\n t[0] = l * h, t[4] = -u, t[8] = c * h, t[1] = d * u + x, t[5] = a * h, t[9] = p * u - g, t[2] = g * u - p, t[6] = o * h, t[10] = x * u + d;\n }\n return t[3] = 0, t[7] = 0, t[11] = 0, t[12] = 0, t[13] = 0, t[14] = 0, t[15] = 1, this;\n }\n /**\n * Sets the rotation component of this matrix to the rotation specified by\n * the given Quaternion as outlined [here](https://en.wikipedia.org/wiki/Rotation_matrix#Quaternion)\n * The rest of the matrix is set to the identity.\n *\n * @param {Quaternion} q - The Quaternion.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationFromQuaternion(e) {\n return this.compose(Ou, e, Bu);\n }\n /**\n * Sets the rotation component of the transformation matrix, looking from `eye` towards\n * `target`, and oriented by the up-direction.\n *\n * @param {Vector3} eye - The eye vector.\n * @param {Vector3} target - The target vector.\n * @param {Vector3} up - The up vector.\n * @return {Matrix4} A reference to this matrix.\n */\n lookAt(e, t, n) {\n const s = this.elements;\n return Yt.subVectors(e, t), Yt.lengthSq() === 0 && (Yt.z = 1), Yt.normalize(), Xn.crossVectors(n, Yt), Xn.lengthSq() === 0 && (Math.abs(n.z) === 1 ? Yt.x += 1e-4 : Yt.z += 1e-4, Yt.normalize(), Xn.crossVectors(n, Yt)), Xn.normalize(), Bs.crossVectors(Yt, Xn), s[0] = Xn.x, s[4] = Bs.x, s[8] = Yt.x, s[1] = Xn.y, s[5] = Bs.y, s[9] = Yt.y, s[2] = Xn.z, s[6] = Bs.z, s[10] = Yt.z, this;\n }\n /**\n * Post-multiplies this matrix by the given 4x4 matrix.\n *\n * @param {Matrix4} m - The matrix to multiply with.\n * @return {Matrix4} A reference to this matrix.\n */\n multiply(e) {\n return this.multiplyMatrices(this, e);\n }\n /**\n * Pre-multiplies this matrix by the given 4x4 matrix.\n *\n * @param {Matrix4} m - The matrix to multiply with.\n * @return {Matrix4} A reference to this matrix.\n */\n premultiply(e) {\n return this.multiplyMatrices(e, this);\n }\n /**\n * Multiples the given 4x4 matrices and stores the result\n * in this matrix.\n *\n * @param {Matrix4} a - The first matrix.\n * @param {Matrix4} b - The second matrix.\n * @return {Matrix4} A reference to this matrix.\n */\n multiplyMatrices(e, t) {\n const n = e.elements, s = t.elements, r = this.elements, a = n[0], o = n[4], l = n[8], c = n[12], h = n[1], u = n[5], d = n[9], p = n[13], g = n[2], x = n[6], m = n[10], f = n[14], y = n[3], v = n[7], T = n[11], R = n[15], E = s[0], P = s[4], I = s[8], S = s[12], M = s[1], C = s[5], U = s[9], B = s[13], z = s[2], W = s[6], k = s[10], ee = s[14], X = s[3], $ = s[7], Q = s[11], ge = s[15];\n return r[0] = a * E + o * M + l * z + c * X, r[4] = a * P + o * C + l * W + c * $, r[8] = a * I + o * U + l * k + c * Q, r[12] = a * S + o * B + l * ee + c * ge, r[1] = h * E + u * M + d * z + p * X, r[5] = h * P + u * C + d * W + p * $, r[9] = h * I + u * U + d * k + p * Q, r[13] = h * S + u * B + d * ee + p * ge, r[2] = g * E + x * M + m * z + f * X, r[6] = g * P + x * C + m * W + f * $, r[10] = g * I + x * U + m * k + f * Q, r[14] = g * S + x * B + m * ee + f * ge, r[3] = y * E + v * M + T * z + R * X, r[7] = y * P + v * C + T * W + R * $, r[11] = y * I + v * U + T * k + R * Q, r[15] = y * S + v * B + T * ee + R * ge, this;\n }\n /**\n * Multiplies every component of the matrix by the given scalar.\n *\n * @param {number} s - The scalar.\n * @return {Matrix4} A reference to this matrix.\n */\n multiplyScalar(e) {\n const t = this.elements;\n return t[0] *= e, t[4] *= e, t[8] *= e, t[12] *= e, t[1] *= e, t[5] *= e, t[9] *= e, t[13] *= e, t[2] *= e, t[6] *= e, t[10] *= e, t[14] *= e, t[3] *= e, t[7] *= e, t[11] *= e, t[15] *= e, this;\n }\n /**\n * Computes and returns the determinant of this matrix.\n *\n * Based on the method outlined [here](http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.html).\n *\n * @return {number} The determinant.\n */\n determinant() {\n const e = this.elements, t = e[0], n = e[4], s = e[8], r = e[12], a = e[1], o = e[5], l = e[9], c = e[13], h = e[2], u = e[6], d = e[10], p = e[14], g = e[3], x = e[7], m = e[11], f = e[15];\n return g * (+r * l * u - s * c * u - r * o * d + n * c * d + s * o * p - n * l * p) + x * (+t * l * p - t * c * d + r * a * d - s * a * p + s * c * h - r * l * h) + m * (+t * c * u - t * o * p - r * a * u + n * a * p + r * o * h - n * c * h) + f * (-s * o * h - t * l * u + t * o * d + s * a * u - n * a * d + n * l * h);\n }\n /**\n * Transposes this matrix in place.\n *\n * @return {Matrix4} A reference to this matrix.\n */\n transpose() {\n const e = this.elements;\n let t;\n return t = e[1], e[1] = e[4], e[4] = t, t = e[2], e[2] = e[8], e[8] = t, t = e[6], e[6] = e[9], e[9] = t, t = e[3], e[3] = e[12], e[12] = t, t = e[7], e[7] = e[13], e[13] = t, t = e[11], e[11] = e[14], e[14] = t, this;\n }\n /**\n * Sets the position component for this matrix from the given vector,\n * without affecting the rest of the matrix.\n *\n * @param {number|Vector3} x - The x component of the vector or alternatively the vector object.\n * @param {number} y - The y component of the vector.\n * @param {number} z - The z component of the vector.\n * @return {Matrix4} A reference to this matrix.\n */\n setPosition(e, t, n) {\n const s = this.elements;\n return e.isVector3 ? (s[12] = e.x, s[13] = e.y, s[14] = e.z) : (s[12] = e, s[13] = t, s[14] = n), this;\n }\n /**\n * Inverts this matrix, using the [analytic method](https://en.wikipedia.org/wiki/Invertible_matrix#Analytic_solution).\n * You can not invert with a determinant of zero. If you attempt this, the method produces\n * a zero matrix instead.\n *\n * @return {Matrix4} A reference to this matrix.\n */\n invert() {\n const e = this.elements, t = e[0], n = e[1], s = e[2], r = e[3], a = e[4], o = e[5], l = e[6], c = e[7], h = e[8], u = e[9], d = e[10], p = e[11], g = e[12], x = e[13], m = e[14], f = e[15], y = u * m * c - x * d * c + x * l * p - o * m * p - u * l * f + o * d * f, v = g * d * c - h * m * c - g * l * p + a * m * p + h * l * f - a * d * f, T = h * x * c - g * u * c + g * o * p - a * x * p - h * o * f + a * u * f, R = g * u * l - h * x * l - g * o * d + a * x * d + h * o * m - a * u * m, E = t * y + n * v + s * T + r * R;\n if (E === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);\n const P = 1 / E;\n return e[0] = y * P, e[1] = (x * d * r - u * m * r - x * s * p + n * m * p + u * s * f - n * d * f) * P, e[2] = (o * m * r - x * l * r + x * s * c - n * m * c - o * s * f + n * l * f) * P, e[3] = (u * l * r - o * d * r - u * s * c + n * d * c + o * s * p - n * l * p) * P, e[4] = v * P, e[5] = (h * m * r - g * d * r + g * s * p - t * m * p - h * s * f + t * d * f) * P, e[6] = (g * l * r - a * m * r - g * s * c + t * m * c + a * s * f - t * l * f) * P, e[7] = (a * d * r - h * l * r + h * s * c - t * d * c - a * s * p + t * l * p) * P, e[8] = T * P, e[9] = (g * u * r - h * x * r - g * n * p + t * x * p + h * n * f - t * u * f) * P, e[10] = (a * x * r - g * o * r + g * n * c - t * x * c - a * n * f + t * o * f) * P, e[11] = (h * o * r - a * u * r - h * n * c + t * u * c + a * n * p - t * o * p) * P, e[12] = R * P, e[13] = (h * x * s - g * u * s + g * n * d - t * x * d - h * n * m + t * u * m) * P, e[14] = (g * o * s - a * x * s - g * n * l + t * x * l + a * n * m - t * o * m) * P, e[15] = (a * u * s - h * o * s + h * n * l - t * u * l - a * n * d + t * o * d) * P, this;\n }\n /**\n * Multiplies the columns of this matrix by the given vector.\n *\n * @param {Vector3} v - The scale vector.\n * @return {Matrix4} A reference to this matrix.\n */\n scale(e) {\n const t = this.elements, n = e.x, s = e.y, r = e.z;\n return t[0] *= n, t[4] *= s, t[8] *= r, t[1] *= n, t[5] *= s, t[9] *= r, t[2] *= n, t[6] *= s, t[10] *= r, t[3] *= n, t[7] *= s, t[11] *= r, this;\n }\n /**\n * Gets the maximum scale value of the three axes.\n *\n * @return {number} The maximum scale.\n */\n getMaxScaleOnAxis() {\n const e = this.elements, t = e[0] * e[0] + e[1] * e[1] + e[2] * e[2], n = e[4] * e[4] + e[5] * e[5] + e[6] * e[6], s = e[8] * e[8] + e[9] * e[9] + e[10] * e[10];\n return Math.sqrt(Math.max(t, n, s));\n }\n /**\n * Sets this matrix as a translation transform from the given vector.\n *\n * @param {number|Vector3} x - The amount to translate in the X axis or alternatively a translation vector.\n * @param {number} y - The amount to translate in the Y axis.\n * @param {number} z - The amount to translate in the z axis.\n * @return {Matrix4} A reference to this matrix.\n */\n makeTranslation(e, t, n) {\n return e.isVector3 ? this.set(\n 1,\n 0,\n 0,\n e.x,\n 0,\n 1,\n 0,\n e.y,\n 0,\n 0,\n 1,\n e.z,\n 0,\n 0,\n 0,\n 1\n ) : this.set(\n 1,\n 0,\n 0,\n e,\n 0,\n 1,\n 0,\n t,\n 0,\n 0,\n 1,\n n,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a rotational transformation around the X axis by\n * the given angle.\n *\n * @param {number} theta - The rotation in radians.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationX(e) {\n const t = Math.cos(e), n = Math.sin(e);\n return this.set(\n 1,\n 0,\n 0,\n 0,\n 0,\n t,\n -n,\n 0,\n 0,\n n,\n t,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a rotational transformation around the Y axis by\n * the given angle.\n *\n * @param {number} theta - The rotation in radians.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationY(e) {\n const t = Math.cos(e), n = Math.sin(e);\n return this.set(\n t,\n 0,\n n,\n 0,\n 0,\n 1,\n 0,\n 0,\n -n,\n 0,\n t,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a rotational transformation around the Z axis by\n * the given angle.\n *\n * @param {number} theta - The rotation in radians.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationZ(e) {\n const t = Math.cos(e), n = Math.sin(e);\n return this.set(\n t,\n -n,\n 0,\n 0,\n n,\n t,\n 0,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a rotational transformation around the given axis by\n * the given angle.\n *\n * This is a somewhat controversial but mathematically sound alternative to\n * rotating via Quaternions. See the discussion [here](https://www.gamedev.net/articles/programming/math-and-physics/do-we-really-need-quaternions-r1199).\n *\n * @param {Vector3} axis - The normalized rotation axis.\n * @param {number} angle - The rotation in radians.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationAxis(e, t) {\n const n = Math.cos(t), s = Math.sin(t), r = 1 - n, a = e.x, o = e.y, l = e.z, c = r * a, h = r * o;\n return this.set(\n c * a + n,\n c * o - s * l,\n c * l + s * o,\n 0,\n c * o + s * l,\n h * o + n,\n h * l - s * a,\n 0,\n c * l - s * o,\n h * l + s * a,\n r * l * l + n,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a scale transformation.\n *\n * @param {number} x - The amount to scale in the X axis.\n * @param {number} y - The amount to scale in the Y axis.\n * @param {number} z - The amount to scale in the Z axis.\n * @return {Matrix4} A reference to this matrix.\n */\n makeScale(e, t, n) {\n return this.set(\n e,\n 0,\n 0,\n 0,\n 0,\n t,\n 0,\n 0,\n 0,\n 0,\n n,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a shear transformation.\n *\n * @param {number} xy - The amount to shear X by Y.\n * @param {number} xz - The amount to shear X by Z.\n * @param {number} yx - The amount to shear Y by X.\n * @param {number} yz - The amount to shear Y by Z.\n * @param {number} zx - The amount to shear Z by X.\n * @param {number} zy - The amount to shear Z by Y.\n * @return {Matrix4} A reference to this matrix.\n */\n makeShear(e, t, n, s, r, a) {\n return this.set(\n 1,\n n,\n r,\n 0,\n e,\n 1,\n a,\n 0,\n t,\n s,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix to the transformation composed of the given position,\n * rotation (Quaternion) and scale.\n *\n * @param {Vector3} position - The position vector.\n * @param {Quaternion} quaternion - The rotation as a Quaternion.\n * @param {Vector3} scale - The scale vector.\n * @return {Matrix4} A reference to this matrix.\n */\n compose(e, t, n) {\n const s = this.elements, r = t._x, a = t._y, o = t._z, l = t._w, c = r + r, h = a + a, u = o + o, d = r * c, p = r * h, g = r * u, x = a * h, m = a * u, f = o * u, y = l * c, v = l * h, T = l * u, R = n.x, E = n.y, P = n.z;\n return s[0] = (1 - (x + f)) * R, s[1] = (p + T) * R, s[2] = (g - v) * R, s[3] = 0, s[4] = (p - T) * E, s[5] = (1 - (d + f)) * E, s[6] = (m + y) * E, s[7] = 0, s[8] = (g + v) * P, s[9] = (m - y) * P, s[10] = (1 - (d + x)) * P, s[11] = 0, s[12] = e.x, s[13] = e.y, s[14] = e.z, s[15] = 1, this;\n }\n /**\n * Decomposes this matrix into its position, rotation and scale components\n * and provides the result in the given objects.\n *\n * Note: Not all matrices are decomposable in this way. For example, if an\n * object has a non-uniformly scaled parent, then the object's world matrix\n * may not be decomposable, and this method may not be appropriate.\n *\n * @param {Vector3} position - The position vector.\n * @param {Quaternion} quaternion - The rotation as a Quaternion.\n * @param {Vector3} scale - The scale vector.\n * @return {Matrix4} A reference to this matrix.\n */\n decompose(e, t, n) {\n const s = this.elements;\n let r = bi.set(s[0], s[1], s[2]).length();\n const a = bi.set(s[4], s[5], s[6]).length(), o = bi.set(s[8], s[9], s[10]).length();\n this.determinant() < 0 && (r = -r), e.x = s[12], e.y = s[13], e.z = s[14], an.copy(this);\n const c = 1 / r, h = 1 / a, u = 1 / o;\n return an.elements[0] *= c, an.elements[1] *= c, an.elements[2] *= c, an.elements[4] *= h, an.elements[5] *= h, an.elements[6] *= h, an.elements[8] *= u, an.elements[9] *= u, an.elements[10] *= u, t.setFromRotationMatrix(an), n.x = r, n.y = a, n.z = o, this;\n }\n /**\n \t * Creates a perspective projection matrix. This is used internally by\n \t * {@link PerspectiveCamera#updateProjectionMatrix}.\n \n \t * @param {number} left - Left boundary of the viewing frustum at the near plane.\n \t * @param {number} right - Right boundary of the viewing frustum at the near plane.\n \t * @param {number} top - Top boundary of the viewing frustum at the near plane.\n \t * @param {number} bottom - Bottom boundary of the viewing frustum at the near plane.\n \t * @param {number} near - The distance from the camera to the near plane.\n \t * @param {number} far - The distance from the camera to the far plane.\n \t * @param {(WebGLCoordinateSystem|WebGPUCoordinateSystem)} [coordinateSystem=WebGLCoordinateSystem] - The coordinate system.\n \t * @param {boolean} [reversedDepth=false] - Whether to use a reversed depth.\n \t * @return {Matrix4} A reference to this matrix.\n \t */\n makePerspective(e, t, n, s, r, a, o = Tn, l = !1) {\n const c = this.elements, h = 2 * r / (t - e), u = 2 * r / (n - s), d = (t + e) / (t - e), p = (n + s) / (n - s);\n let g, x;\n if (l)\n g = r / (a - r), x = a * r / (a - r);\n else if (o === Tn)\n g = -(a + r) / (a - r), x = -2 * a * r / (a - r);\n else if (o === br)\n g = -a / (a - r), x = -a * r / (a - r);\n else\n throw new Error(\"THREE.Matrix4.makePerspective(): Invalid coordinate system: \" + o);\n return c[0] = h, c[4] = 0, c[8] = d, c[12] = 0, c[1] = 0, c[5] = u, c[9] = p, c[13] = 0, c[2] = 0, c[6] = 0, c[10] = g, c[14] = x, c[3] = 0, c[7] = 0, c[11] = -1, c[15] = 0, this;\n }\n /**\n \t * Creates a orthographic projection matrix. This is used internally by\n \t * {@link OrthographicCamera#updateProjectionMatrix}.\n \n \t * @param {number} left - Left boundary of the viewing frustum at the near plane.\n \t * @param {number} right - Right boundary of the viewing frustum at the near plane.\n \t * @param {number} top - Top boundary of the viewing frustum at the near plane.\n \t * @param {number} bottom - Bottom boundary of the viewing frustum at the near plane.\n \t * @param {number} near - The distance from the camera to the near plane.\n \t * @param {number} far - The distance from the camera to the far plane.\n \t * @param {(WebGLCoordinateSystem|WebGPUCoordinateSystem)} [coordinateSystem=WebGLCoordinateSystem] - The coordinate system.\n \t * @param {boolean} [reversedDepth=false] - Whether to use a reversed depth.\n \t * @return {Matrix4} A reference to this matrix.\n \t */\n makeOrthographic(e, t, n, s, r, a, o = Tn, l = !1) {\n const c = this.elements, h = 2 / (t - e), u = 2 / (n - s), d = -(t + e) / (t - e), p = -(n + s) / (n - s);\n let g, x;\n if (l)\n g = 1 / (a - r), x = a / (a - r);\n else if (o === Tn)\n g = -2 / (a - r), x = -(a + r) / (a - r);\n else if (o === br)\n g = -1 / (a - r), x = -r / (a - r);\n else\n throw new Error(\"THREE.Matrix4.makeOrthographic(): Invalid coordinate system: \" + o);\n return c[0] = h, c[4] = 0, c[8] = 0, c[12] = d, c[1] = 0, c[5] = u, c[9] = 0, c[13] = p, c[2] = 0, c[6] = 0, c[10] = g, c[14] = x, c[3] = 0, c[7] = 0, c[11] = 0, c[15] = 1, this;\n }\n /**\n * Returns `true` if this matrix is equal with the given one.\n *\n * @param {Matrix4} matrix - The matrix to test for equality.\n * @return {boolean} Whether this matrix is equal with the given one.\n */\n equals(e) {\n const t = this.elements, n = e.elements;\n for (let s = 0; s < 16; s++)\n if (t[s] !== n[s]) return !1;\n return !0;\n }\n /**\n * Sets the elements of the matrix from the given array.\n *\n * @param {Array} array - The matrix elements in column-major order.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Matrix4} A reference to this matrix.\n */\n fromArray(e, t = 0) {\n for (let n = 0; n < 16; n++)\n this.elements[n] = e[n + t];\n return this;\n }\n /**\n * Writes the elements of this matrix to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the matrix elements in column-major order.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The matrix elements in column-major order.\n */\n toArray(e = [], t = 0) {\n const n = this.elements;\n return e[t] = n[0], e[t + 1] = n[1], e[t + 2] = n[2], e[t + 3] = n[3], e[t + 4] = n[4], e[t + 5] = n[5], e[t + 6] = n[6], e[t + 7] = n[7], e[t + 8] = n[8], e[t + 9] = n[9], e[t + 10] = n[10], e[t + 11] = n[11], e[t + 12] = n[12], e[t + 13] = n[13], e[t + 14] = n[14], e[t + 15] = n[15], e;\n }\n}\nconst bi = /* @__PURE__ */ new w(), an = /* @__PURE__ */ new Ne(), Ou = /* @__PURE__ */ new w(0, 0, 0), Bu = /* @__PURE__ */ new w(1, 1, 1), Xn = /* @__PURE__ */ new w(), Bs = /* @__PURE__ */ new w(), Yt = /* @__PURE__ */ new w(), pl = /* @__PURE__ */ new Ne(), ml = /* @__PURE__ */ new gn();\nclass xn {\n /**\n * Constructs a new euler instance.\n *\n * @param {number} [x=0] - The angle of the x axis in radians.\n * @param {number} [y=0] - The angle of the y axis in radians.\n * @param {number} [z=0] - The angle of the z axis in radians.\n * @param {string} [order=Euler.DEFAULT_ORDER] - A string representing the order that the rotations are applied.\n */\n constructor(e = 0, t = 0, n = 0, s = xn.DEFAULT_ORDER) {\n this.isEuler = !0, this._x = e, this._y = t, this._z = n, this._order = s;\n }\n /**\n * The angle of the x axis in radians.\n *\n * @type {number}\n * @default 0\n */\n get x() {\n return this._x;\n }\n set x(e) {\n this._x = e, this._onChangeCallback();\n }\n /**\n * The angle of the y axis in radians.\n *\n * @type {number}\n * @default 0\n */\n get y() {\n return this._y;\n }\n set y(e) {\n this._y = e, this._onChangeCallback();\n }\n /**\n * The angle of the z axis in radians.\n *\n * @type {number}\n * @default 0\n */\n get z() {\n return this._z;\n }\n set z(e) {\n this._z = e, this._onChangeCallback();\n }\n /**\n * A string representing the order that the rotations are applied.\n *\n * @type {string}\n * @default 'XYZ'\n */\n get order() {\n return this._order;\n }\n set order(e) {\n this._order = e, this._onChangeCallback();\n }\n /**\n * Sets the Euler components.\n *\n * @param {number} x - The angle of the x axis in radians.\n * @param {number} y - The angle of the y axis in radians.\n * @param {number} z - The angle of the z axis in radians.\n * @param {string} [order] - A string representing the order that the rotations are applied.\n * @return {Euler} A reference to this Euler instance.\n */\n set(e, t, n, s = this._order) {\n return this._x = e, this._y = t, this._z = n, this._order = s, this._onChangeCallback(), this;\n }\n /**\n * Returns a new Euler instance with copied values from this instance.\n *\n * @return {Euler} A clone of this instance.\n */\n clone() {\n return new this.constructor(this._x, this._y, this._z, this._order);\n }\n /**\n * Copies the values of the given Euler instance to this instance.\n *\n * @param {Euler} euler - The Euler instance to copy.\n * @return {Euler} A reference to this Euler instance.\n */\n copy(e) {\n return this._x = e._x, this._y = e._y, this._z = e._z, this._order = e._order, this._onChangeCallback(), this;\n }\n /**\n * Sets the angles of this Euler instance from a pure rotation matrix.\n *\n * @param {Matrix4} m - A 4x4 matrix of which the upper 3x3 of matrix is a pure rotation matrix (i.e. unscaled).\n * @param {string} [order] - A string representing the order that the rotations are applied.\n * @param {boolean} [update=true] - Whether the internal `onChange` callback should be executed or not.\n * @return {Euler} A reference to this Euler instance.\n */\n setFromRotationMatrix(e, t = this._order, n = !0) {\n const s = e.elements, r = s[0], a = s[4], o = s[8], l = s[1], c = s[5], h = s[9], u = s[2], d = s[6], p = s[10];\n switch (t) {\n case \"XYZ\":\n this._y = Math.asin(He(o, -1, 1)), Math.abs(o) < 0.9999999 ? (this._x = Math.atan2(-h, p), this._z = Math.atan2(-a, r)) : (this._x = Math.atan2(d, c), this._z = 0);\n break;\n case \"YXZ\":\n this._x = Math.asin(-He(h, -1, 1)), Math.abs(h) < 0.9999999 ? (this._y = Math.atan2(o, p), this._z = Math.atan2(l, c)) : (this._y = Math.atan2(-u, r), this._z = 0);\n break;\n case \"ZXY\":\n this._x = Math.asin(He(d, -1, 1)), Math.abs(d) < 0.9999999 ? (this._y = Math.atan2(-u, p), this._z = Math.atan2(-a, c)) : (this._y = 0, this._z = Math.atan2(l, r));\n break;\n case \"ZYX\":\n this._y = Math.asin(-He(u, -1, 1)), Math.abs(u) < 0.9999999 ? (this._x = Math.atan2(d, p), this._z = Math.atan2(l, r)) : (this._x = 0, this._z = Math.atan2(-a, c));\n break;\n case \"YZX\":\n this._z = Math.asin(He(l, -1, 1)), Math.abs(l) < 0.9999999 ? (this._x = Math.atan2(-h, c), this._y = Math.atan2(-u, r)) : (this._x = 0, this._y = Math.atan2(o, p));\n break;\n case \"XZY\":\n this._z = Math.asin(-He(a, -1, 1)), Math.abs(a) < 0.9999999 ? (this._x = Math.atan2(d, c), this._y = Math.atan2(o, r)) : (this._x = Math.atan2(-h, p), this._y = 0);\n break;\n default:\n Te(\"Euler: .setFromRotationMatrix() encountered an unknown order: \" + t);\n }\n return this._order = t, n === !0 && this._onChangeCallback(), this;\n }\n /**\n * Sets the angles of this Euler instance from a normalized quaternion.\n *\n * @param {Quaternion} q - A normalized Quaternion.\n * @param {string} [order] - A string representing the order that the rotations are applied.\n * @param {boolean} [update=true] - Whether the internal `onChange` callback should be executed or not.\n * @return {Euler} A reference to this Euler instance.\n */\n setFromQuaternion(e, t, n) {\n return pl.makeRotationFromQuaternion(e), this.setFromRotationMatrix(pl, t, n);\n }\n /**\n * Sets the angles of this Euler instance from the given vector.\n *\n * @param {Vector3} v - The vector.\n * @param {string} [order] - A string representing the order that the rotations are applied.\n * @return {Euler} A reference to this Euler instance.\n */\n setFromVector3(e, t = this._order) {\n return this.set(e.x, e.y, e.z, t);\n }\n /**\n * Resets the euler angle with a new order by creating a quaternion from this\n * euler angle and then setting this euler angle with the quaternion and the\n * new order.\n *\n * Warning: This discards revolution information.\n *\n * @param {string} [newOrder] - A string representing the new order that the rotations are applied.\n * @return {Euler} A reference to this Euler instance.\n */\n reorder(e) {\n return ml.setFromEuler(this), this.setFromQuaternion(ml, e);\n }\n /**\n * Returns `true` if this Euler instance is equal with the given one.\n *\n * @param {Euler} euler - The Euler instance to test for equality.\n * @return {boolean} Whether this Euler instance is equal with the given one.\n */\n equals(e) {\n return e._x === this._x && e._y === this._y && e._z === this._z && e._order === this._order;\n }\n /**\n * Sets this Euler instance's components to values from the given array. The first three\n * entries of the array are assign to the x,y and z components. An optional fourth entry\n * defines the Euler order.\n *\n * @param {Array} array - An array holding the Euler component values.\n * @return {Euler} A reference to this Euler instance.\n */\n fromArray(e) {\n return this._x = e[0], this._y = e[1], this._z = e[2], e[3] !== void 0 && (this._order = e[3]), this._onChangeCallback(), this;\n }\n /**\n * Writes the components of this Euler instance to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the Euler components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The Euler components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this._x, e[t + 1] = this._y, e[t + 2] = this._z, e[t + 3] = this._order, e;\n }\n _onChange(e) {\n return this._onChangeCallback = e, this;\n }\n _onChangeCallback() {\n }\n *[Symbol.iterator]() {\n yield this._x, yield this._y, yield this._z, yield this._order;\n }\n}\nxn.DEFAULT_ORDER = \"XYZ\";\nclass Uo {\n /**\n * Constructs a new layers instance, with membership\n * initially set to layer `0`.\n */\n constructor() {\n this.mask = 1;\n }\n /**\n * Sets membership to the given layer, and remove membership all other layers.\n *\n * @param {number} layer - The layer to set.\n */\n set(e) {\n this.mask = (1 << e | 0) >>> 0;\n }\n /**\n * Adds membership of the given layer.\n *\n * @param {number} layer - The layer to enable.\n */\n enable(e) {\n this.mask |= 1 << e | 0;\n }\n /**\n * Adds membership to all layers.\n */\n enableAll() {\n this.mask = -1;\n }\n /**\n * Toggles the membership of the given layer.\n *\n * @param {number} layer - The layer to toggle.\n */\n toggle(e) {\n this.mask ^= 1 << e | 0;\n }\n /**\n * Removes membership of the given layer.\n *\n * @param {number} layer - The layer to enable.\n */\n disable(e) {\n this.mask &= ~(1 << e | 0);\n }\n /**\n * Removes the membership from all layers.\n */\n disableAll() {\n this.mask = 0;\n }\n /**\n * Returns `true` if this and the given layers object have at least one\n * layer in common.\n *\n * @param {Layers} layers - The layers to test.\n * @return {boolean } Whether this and the given layers object have at least one layer in common or not.\n */\n test(e) {\n return (this.mask & e.mask) !== 0;\n }\n /**\n * Returns `true` if the given layer is enabled.\n *\n * @param {number} layer - The layer to test.\n * @return {boolean } Whether the given layer is enabled or not.\n */\n isEnabled(e) {\n return (this.mask & (1 << e | 0)) !== 0;\n }\n}\nlet zu = 0;\nconst gl = /* @__PURE__ */ new w(), yi = /* @__PURE__ */ new gn(), Ln = /* @__PURE__ */ new Ne(), zs = /* @__PURE__ */ new w(), as = /* @__PURE__ */ new w(), ku = /* @__PURE__ */ new w(), Vu = /* @__PURE__ */ new gn(), xl = /* @__PURE__ */ new w(1, 0, 0), _l = /* @__PURE__ */ new w(0, 1, 0), vl = /* @__PURE__ */ new w(0, 0, 1), Ml = { type: \"added\" }, Gu = { type: \"removed\" }, Ti = { type: \"childadded\", child: null }, jr = { type: \"childremoved\", child: null };\nclass pt extends mi {\n /**\n * Constructs a new 3D object.\n */\n constructor() {\n super(), this.isObject3D = !0, Object.defineProperty(this, \"id\", { value: zu++ }), this.uuid = fn(), this.name = \"\", this.type = \"Object3D\", this.parent = null, this.children = [], this.up = pt.DEFAULT_UP.clone();\n const e = new w(), t = new xn(), n = new gn(), s = new w(1, 1, 1);\n function r() {\n n.setFromEuler(t, !1);\n }\n function a() {\n t.setFromQuaternion(n, void 0, !1);\n }\n t._onChange(r), n._onChange(a), Object.defineProperties(this, {\n /**\n * Represents the object's local position.\n *\n * @name Object3D#position\n * @type {Vector3}\n * @default (0,0,0)\n */\n position: {\n configurable: !0,\n enumerable: !0,\n value: e\n },\n /**\n * Represents the object's local rotation as Euler angles, in radians.\n *\n * @name Object3D#rotation\n * @type {Euler}\n * @default (0,0,0)\n */\n rotation: {\n configurable: !0,\n enumerable: !0,\n value: t\n },\n /**\n * Represents the object's local rotation as Quaternions.\n *\n * @name Object3D#quaternion\n * @type {Quaternion}\n */\n quaternion: {\n configurable: !0,\n enumerable: !0,\n value: n\n },\n /**\n * Represents the object's local scale.\n *\n * @name Object3D#scale\n * @type {Vector3}\n * @default (1,1,1)\n */\n scale: {\n configurable: !0,\n enumerable: !0,\n value: s\n },\n /**\n * Represents the object's model-view matrix.\n *\n * @name Object3D#modelViewMatrix\n * @type {Matrix4}\n */\n modelViewMatrix: {\n value: new Ne()\n },\n /**\n * Represents the object's normal matrix.\n *\n * @name Object3D#normalMatrix\n * @type {Matrix3}\n */\n normalMatrix: {\n value: new ze()\n }\n }), this.matrix = new Ne(), this.matrixWorld = new Ne(), this.matrixAutoUpdate = pt.DEFAULT_MATRIX_AUTO_UPDATE, this.matrixWorldAutoUpdate = pt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE, this.matrixWorldNeedsUpdate = !1, this.layers = new Uo(), this.visible = !0, this.castShadow = !1, this.receiveShadow = !1, this.frustumCulled = !0, this.renderOrder = 0, this.animations = [], this.customDepthMaterial = void 0, this.customDistanceMaterial = void 0, this.userData = {};\n }\n /**\n * A callback that is executed immediately before a 3D object is rendered to a shadow map.\n *\n * @param {Renderer|WebGLRenderer} renderer - The renderer.\n * @param {Object3D} object - The 3D object.\n * @param {Camera} camera - The camera that is used to render the scene.\n * @param {Camera} shadowCamera - The shadow camera.\n * @param {BufferGeometry} geometry - The 3D object's geometry.\n * @param {Material} depthMaterial - The depth material.\n * @param {Object} group - The geometry group data.\n */\n onBeforeShadow() {\n }\n /**\n * A callback that is executed immediately after a 3D object is rendered to a shadow map.\n *\n * @param {Renderer|WebGLRenderer} renderer - The renderer.\n * @param {Object3D} object - The 3D object.\n * @param {Camera} camera - The camera that is used to render the scene.\n * @param {Camera} shadowCamera - The shadow camera.\n * @param {BufferGeometry} geometry - The 3D object's geometry.\n * @param {Material} depthMaterial - The depth material.\n * @param {Object} group - The geometry group data.\n */\n onAfterShadow() {\n }\n /**\n * A callback that is executed immediately before a 3D object is rendered.\n *\n * @param {Renderer|WebGLRenderer} renderer - The renderer.\n * @param {Object3D} object - The 3D object.\n * @param {Camera} camera - The camera that is used to render the scene.\n * @param {BufferGeometry} geometry - The 3D object's geometry.\n * @param {Material} material - The 3D object's material.\n * @param {Object} group - The geometry group data.\n */\n onBeforeRender() {\n }\n /**\n * A callback that is executed immediately after a 3D object is rendered.\n *\n * @param {Renderer|WebGLRenderer} renderer - The renderer.\n * @param {Object3D} object - The 3D object.\n * @param {Camera} camera - The camera that is used to render the scene.\n * @param {BufferGeometry} geometry - The 3D object's geometry.\n * @param {Material} material - The 3D object's material.\n * @param {Object} group - The geometry group data.\n */\n onAfterRender() {\n }\n /**\n * Applies the given transformation matrix to the object and updates the object's position,\n * rotation and scale.\n *\n * @param {Matrix4} matrix - The transformation matrix.\n */\n applyMatrix4(e) {\n this.matrixAutoUpdate && this.updateMatrix(), this.matrix.premultiply(e), this.matrix.decompose(this.position, this.quaternion, this.scale);\n }\n /**\n * Applies a rotation represented by given the quaternion to the 3D object.\n *\n * @param {Quaternion} q - The quaternion.\n * @return {Object3D} A reference to this instance.\n */\n applyQuaternion(e) {\n return this.quaternion.premultiply(e), this;\n }\n /**\n * Sets the given rotation represented as an axis/angle couple to the 3D object.\n *\n * @param {Vector3} axis - The (normalized) axis vector.\n * @param {number} angle - The angle in radians.\n */\n setRotationFromAxisAngle(e, t) {\n this.quaternion.setFromAxisAngle(e, t);\n }\n /**\n * Sets the given rotation represented as Euler angles to the 3D object.\n *\n * @param {Euler} euler - The Euler angles.\n */\n setRotationFromEuler(e) {\n this.quaternion.setFromEuler(e, !0);\n }\n /**\n * Sets the given rotation represented as rotation matrix to the 3D object.\n *\n * @param {Matrix4} m - Although a 4x4 matrix is expected, the upper 3x3 portion must be\n * a pure rotation matrix (i.e, unscaled).\n */\n setRotationFromMatrix(e) {\n this.quaternion.setFromRotationMatrix(e);\n }\n /**\n * Sets the given rotation represented as a Quaternion to the 3D object.\n *\n * @param {Quaternion} q - The Quaternion\n */\n setRotationFromQuaternion(e) {\n this.quaternion.copy(e);\n }\n /**\n * Rotates the 3D object along an axis in local space.\n *\n * @param {Vector3} axis - The (normalized) axis vector.\n * @param {number} angle - The angle in radians.\n * @return {Object3D} A reference to this instance.\n */\n rotateOnAxis(e, t) {\n return yi.setFromAxisAngle(e, t), this.quaternion.multiply(yi), this;\n }\n /**\n * Rotates the 3D object along an axis in world space.\n *\n * @param {Vector3} axis - The (normalized) axis vector.\n * @param {number} angle - The angle in radians.\n * @return {Object3D} A reference to this instance.\n */\n rotateOnWorldAxis(e, t) {\n return yi.setFromAxisAngle(e, t), this.quaternion.premultiply(yi), this;\n }\n /**\n * Rotates the 3D object around its X axis in local space.\n *\n * @param {number} angle - The angle in radians.\n * @return {Object3D} A reference to this instance.\n */\n rotateX(e) {\n return this.rotateOnAxis(xl, e);\n }\n /**\n * Rotates the 3D object around its Y axis in local space.\n *\n * @param {number} angle - The angle in radians.\n * @return {Object3D} A reference to this instance.\n */\n rotateY(e) {\n return this.rotateOnAxis(_l, e);\n }\n /**\n * Rotates the 3D object around its Z axis in local space.\n *\n * @param {number} angle - The angle in radians.\n * @return {Object3D} A reference to this instance.\n */\n rotateZ(e) {\n return this.rotateOnAxis(vl, e);\n }\n /**\n * Translate the 3D object by a distance along the given axis in local space.\n *\n * @param {Vector3} axis - The (normalized) axis vector.\n * @param {number} distance - The distance in world units.\n * @return {Object3D} A reference to this instance.\n */\n translateOnAxis(e, t) {\n return gl.copy(e).applyQuaternion(this.quaternion), this.position.add(gl.multiplyScalar(t)), this;\n }\n /**\n * Translate the 3D object by a distance along its X-axis in local space.\n *\n * @param {number} distance - The distance in world units.\n * @return {Object3D} A reference to this instance.\n */\n translateX(e) {\n return this.translateOnAxis(xl, e);\n }\n /**\n * Translate the 3D object by a distance along its Y-axis in local space.\n *\n * @param {number} distance - The distance in world units.\n * @return {Object3D} A reference to this instance.\n */\n translateY(e) {\n return this.translateOnAxis(_l, e);\n }\n /**\n * Translate the 3D object by a distance along its Z-axis in local space.\n *\n * @param {number} distance - The distance in world units.\n * @return {Object3D} A reference to this instance.\n */\n translateZ(e) {\n return this.translateOnAxis(vl, e);\n }\n /**\n * Converts the given vector from this 3D object's local space to world space.\n *\n * @param {Vector3} vector - The vector to convert.\n * @return {Vector3} The converted vector.\n */\n localToWorld(e) {\n return this.updateWorldMatrix(!0, !1), e.applyMatrix4(this.matrixWorld);\n }\n /**\n * Converts the given vector from this 3D object's word space to local space.\n *\n * @param {Vector3} vector - The vector to convert.\n * @return {Vector3} The converted vector.\n */\n worldToLocal(e) {\n return this.updateWorldMatrix(!0, !1), e.applyMatrix4(Ln.copy(this.matrixWorld).invert());\n }\n /**\n * Rotates the object to face a point in world space.\n *\n * This method does not support objects having non-uniformly-scaled parent(s).\n *\n * @param {number|Vector3} x - The x coordinate in world space. Alternatively, a vector representing a position in world space\n * @param {number} [y] - The y coordinate in world space.\n * @param {number} [z] - The z coordinate in world space.\n */\n lookAt(e, t, n) {\n e.isVector3 ? zs.copy(e) : zs.set(e, t, n);\n const s = this.parent;\n this.updateWorldMatrix(!0, !1), as.setFromMatrixPosition(this.matrixWorld), this.isCamera || this.isLight ? Ln.lookAt(as, zs, this.up) : Ln.lookAt(zs, as, this.up), this.quaternion.setFromRotationMatrix(Ln), s && (Ln.extractRotation(s.matrixWorld), yi.setFromRotationMatrix(Ln), this.quaternion.premultiply(yi.invert()));\n }\n /**\n * Adds the given 3D object as a child to this 3D object. An arbitrary number of\n * objects may be added. Any current parent on an object passed in here will be\n * removed, since an object can have at most one parent.\n *\n * @fires Object3D#added\n * @fires Object3D#childadded\n * @param {Object3D} object - The 3D object to add.\n * @return {Object3D} A reference to this instance.\n */\n add(e) {\n if (arguments.length > 1) {\n for (let t = 0; t < arguments.length; t++)\n this.add(arguments[t]);\n return this;\n }\n return e === this ? (Xe(\"Object3D.add: object can't be added as a child of itself.\", e), this) : (e && e.isObject3D ? (e.removeFromParent(), e.parent = this, this.children.push(e), e.dispatchEvent(Ml), Ti.child = e, this.dispatchEvent(Ti), Ti.child = null) : Xe(\"Object3D.add: object not an instance of THREE.Object3D.\", e), this);\n }\n /**\n * Removes the given 3D object as child from this 3D object.\n * An arbitrary number of objects may be removed.\n *\n * @fires Object3D#removed\n * @fires Object3D#childremoved\n * @param {Object3D} object - The 3D object to remove.\n * @return {Object3D} A reference to this instance.\n */\n remove(e) {\n if (arguments.length > 1) {\n for (let n = 0; n < arguments.length; n++)\n this.remove(arguments[n]);\n return this;\n }\n const t = this.children.indexOf(e);\n return t !== -1 && (e.parent = null, this.children.splice(t, 1), e.dispatchEvent(Gu), jr.child = e, this.dispatchEvent(jr), jr.child = null), this;\n }\n /**\n * Removes this 3D object from its current parent.\n *\n * @fires Object3D#removed\n * @fires Object3D#childremoved\n * @return {Object3D} A reference to this instance.\n */\n removeFromParent() {\n const e = this.parent;\n return e !== null && e.remove(this), this;\n }\n /**\n * Removes all child objects.\n *\n * @fires Object3D#removed\n * @fires Object3D#childremoved\n * @return {Object3D} A reference to this instance.\n */\n clear() {\n return this.remove(...this.children);\n }\n /**\n * Adds the given 3D object as a child of this 3D object, while maintaining the object's world\n * transform. This method does not support scene graphs having non-uniformly-scaled nodes(s).\n *\n * @fires Object3D#added\n * @fires Object3D#childadded\n * @param {Object3D} object - The 3D object to attach.\n * @return {Object3D} A reference to this instance.\n */\n attach(e) {\n return this.updateWorldMatrix(!0, !1), Ln.copy(this.matrixWorld).invert(), e.parent !== null && (e.parent.updateWorldMatrix(!0, !1), Ln.multiply(e.parent.matrixWorld)), e.applyMatrix4(Ln), e.removeFromParent(), e.parent = this, this.children.push(e), e.updateWorldMatrix(!1, !0), e.dispatchEvent(Ml), Ti.child = e, this.dispatchEvent(Ti), Ti.child = null, this;\n }\n /**\n * Searches through the 3D object and its children, starting with the 3D object\n * itself, and returns the first with a matching ID.\n *\n * @param {number} id - The id.\n * @return {Object3D|undefined} The found 3D object. Returns `undefined` if no 3D object has been found.\n */\n getObjectById(e) {\n return this.getObjectByProperty(\"id\", e);\n }\n /**\n * Searches through the 3D object and its children, starting with the 3D object\n * itself, and returns the first with a matching name.\n *\n * @param {string} name - The name.\n * @return {Object3D|undefined} The found 3D object. Returns `undefined` if no 3D object has been found.\n */\n getObjectByName(e) {\n return this.getObjectByProperty(\"name\", e);\n }\n /**\n * Searches through the 3D object and its children, starting with the 3D object\n * itself, and returns the first with a matching property value.\n *\n * @param {string} name - The name of the property.\n * @param {any} value - The value.\n * @return {Object3D|undefined} The found 3D object. Returns `undefined` if no 3D object has been found.\n */\n getObjectByProperty(e, t) {\n if (this[e] === t) return this;\n for (let n = 0, s = this.children.length; n < s; n++) {\n const a = this.children[n].getObjectByProperty(e, t);\n if (a !== void 0)\n return a;\n }\n }\n /**\n * Searches through the 3D object and its children, starting with the 3D object\n * itself, and returns all 3D objects with a matching property value.\n *\n * @param {string} name - The name of the property.\n * @param {any} value - The value.\n * @param {Array} result - The method stores the result in this array.\n * @return {Array} The found 3D objects.\n */\n getObjectsByProperty(e, t, n = []) {\n this[e] === t && n.push(this);\n const s = this.children;\n for (let r = 0, a = s.length; r < a; r++)\n s[r].getObjectsByProperty(e, t, n);\n return n;\n }\n /**\n * Returns a vector representing the position of the 3D object in world space.\n *\n * @param {Vector3} target - The target vector the result is stored to.\n * @return {Vector3} The 3D object's position in world space.\n */\n getWorldPosition(e) {\n return this.updateWorldMatrix(!0, !1), e.setFromMatrixPosition(this.matrixWorld);\n }\n /**\n * Returns a Quaternion representing the position of the 3D object in world space.\n *\n * @param {Quaternion} target - The target Quaternion the result is stored to.\n * @return {Quaternion} The 3D object's rotation in world space.\n */\n getWorldQuaternion(e) {\n return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(as, e, ku), e;\n }\n /**\n * Returns a vector representing the scale of the 3D object in world space.\n *\n * @param {Vector3} target - The target vector the result is stored to.\n * @return {Vector3} The 3D object's scale in world space.\n */\n getWorldScale(e) {\n return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(as, Vu, e), e;\n }\n /**\n * Returns a vector representing the (\"look\") direction of the 3D object in world space.\n *\n * @param {Vector3} target - The target vector the result is stored to.\n * @return {Vector3} The 3D object's direction in world space.\n */\n getWorldDirection(e) {\n this.updateWorldMatrix(!0, !1);\n const t = this.matrixWorld.elements;\n return e.set(t[8], t[9], t[10]).normalize();\n }\n /**\n * Abstract method to get intersections between a casted ray and this\n * 3D object. Renderable 3D objects such as {@link Mesh}, {@link Line} or {@link Points}\n * implement this method in order to use raycasting.\n *\n * @abstract\n * @param {Raycaster} raycaster - The raycaster.\n * @param {Array} intersects - An array holding the result of the method.\n */\n raycast() {\n }\n /**\n * Executes the callback on this 3D object and all descendants.\n *\n * Note: Modifying the scene graph inside the callback is discouraged.\n *\n * @param {Function} callback - A callback function that allows to process the current 3D object.\n */\n traverse(e) {\n e(this);\n const t = this.children;\n for (let n = 0, s = t.length; n < s; n++)\n t[n].traverse(e);\n }\n /**\n * Like {@link Object3D#traverse}, but the callback will only be executed for visible 3D objects.\n * Descendants of invisible 3D objects are not traversed.\n *\n * Note: Modifying the scene graph inside the callback is discouraged.\n *\n * @param {Function} callback - A callback function that allows to process the current 3D object.\n */\n traverseVisible(e) {\n if (this.visible === !1) return;\n e(this);\n const t = this.children;\n for (let n = 0, s = t.length; n < s; n++)\n t[n].traverseVisible(e);\n }\n /**\n * Like {@link Object3D#traverse}, but the callback will only be executed for all ancestors.\n *\n * Note: Modifying the scene graph inside the callback is discouraged.\n *\n * @param {Function} callback - A callback function that allows to process the current 3D object.\n */\n traverseAncestors(e) {\n const t = this.parent;\n t !== null && (e(t), t.traverseAncestors(e));\n }\n /**\n * Updates the transformation matrix in local space by computing it from the current\n * position, rotation and scale values.\n */\n updateMatrix() {\n this.matrix.compose(this.position, this.quaternion, this.scale), this.matrixWorldNeedsUpdate = !0;\n }\n /**\n * Updates the transformation matrix in world space of this 3D objects and its descendants.\n *\n * To ensure correct results, this method also recomputes the 3D object's transformation matrix in\n * local space. The computation of the local and world matrix can be controlled with the\n * {@link Object3D#matrixAutoUpdate} and {@link Object3D#matrixWorldAutoUpdate} flags which are both\n * `true` by default. Set these flags to `false` if you need more control over the update matrix process.\n *\n * @param {boolean} [force=false] - When set to `true`, a recomputation of world matrices is forced even\n * when {@link Object3D#matrixWorldAutoUpdate} is set to `false`.\n */\n updateMatrixWorld(e) {\n this.matrixAutoUpdate && this.updateMatrix(), (this.matrixWorldNeedsUpdate || e) && (this.matrixWorldAutoUpdate === !0 && (this.parent === null ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix)), this.matrixWorldNeedsUpdate = !1, e = !0);\n const t = this.children;\n for (let n = 0, s = t.length; n < s; n++)\n t[n].updateMatrixWorld(e);\n }\n /**\n * An alternative version of {@link Object3D#updateMatrixWorld} with more control over the\n * update of ancestor and descendant nodes.\n *\n * @param {boolean} [updateParents=false] Whether ancestor nodes should be updated or not.\n * @param {boolean} [updateChildren=false] Whether descendant nodes should be updated or not.\n */\n updateWorldMatrix(e, t) {\n const n = this.parent;\n if (e === !0 && n !== null && n.updateWorldMatrix(!0, !1), this.matrixAutoUpdate && this.updateMatrix(), this.matrixWorldAutoUpdate === !0 && (this.parent === null ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix)), t === !0) {\n const s = this.children;\n for (let r = 0, a = s.length; r < a; r++)\n s[r].updateWorldMatrix(!1, !0);\n }\n }\n /**\n * Serializes the 3D object into JSON.\n *\n * @param {?(Object|string)} meta - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized 3D object.\n * @see {@link ObjectLoader#parse}\n */\n toJSON(e) {\n const t = e === void 0 || typeof e == \"string\", n = {};\n t && (e = {\n geometries: {},\n materials: {},\n textures: {},\n images: {},\n shapes: {},\n skeletons: {},\n animations: {},\n nodes: {}\n }, n.metadata = {\n version: 4.7,\n type: \"Object\",\n generator: \"Object3D.toJSON\"\n });\n const s = {};\n s.uuid = this.uuid, s.type = this.type, this.name !== \"\" && (s.name = this.name), this.castShadow === !0 && (s.castShadow = !0), this.receiveShadow === !0 && (s.receiveShadow = !0), this.visible === !1 && (s.visible = !1), this.frustumCulled === !1 && (s.frustumCulled = !1), this.renderOrder !== 0 && (s.renderOrder = this.renderOrder), Object.keys(this.userData).length > 0 && (s.userData = this.userData), s.layers = this.layers.mask, s.matrix = this.matrix.toArray(), s.up = this.up.toArray(), this.matrixAutoUpdate === !1 && (s.matrixAutoUpdate = !1), this.isInstancedMesh && (s.type = \"InstancedMesh\", s.count = this.count, s.instanceMatrix = this.instanceMatrix.toJSON(), this.instanceColor !== null && (s.instanceColor = this.instanceColor.toJSON())), this.isBatchedMesh && (s.type = \"BatchedMesh\", s.perObjectFrustumCulled = this.perObjectFrustumCulled, s.sortObjects = this.sortObjects, s.drawRanges = this._drawRanges, s.reservedRanges = this._reservedRanges, s.geometryInfo = this._geometryInfo.map((o) => ({\n ...o,\n boundingBox: o.boundingBox ? o.boundingBox.toJSON() : void 0,\n boundingSphere: o.boundingSphere ? o.boundingSphere.toJSON() : void 0\n })), s.instanceInfo = this._instanceInfo.map((o) => ({ ...o })), s.availableInstanceIds = this._availableInstanceIds.slice(), s.availableGeometryIds = this._availableGeometryIds.slice(), s.nextIndexStart = this._nextIndexStart, s.nextVertexStart = this._nextVertexStart, s.geometryCount = this._geometryCount, s.maxInstanceCount = this._maxInstanceCount, s.maxVertexCount = this._maxVertexCount, s.maxIndexCount = this._maxIndexCount, s.geometryInitialized = this._geometryInitialized, s.matricesTexture = this._matricesTexture.toJSON(e), s.indirectTexture = this._indirectTexture.toJSON(e), this._colorsTexture !== null && (s.colorsTexture = this._colorsTexture.toJSON(e)), this.boundingSphere !== null && (s.boundingSphere = this.boundingSphere.toJSON()), this.boundingBox !== null && (s.boundingBox = this.boundingBox.toJSON()));\n function r(o, l) {\n return o[l.uuid] === void 0 && (o[l.uuid] = l.toJSON(e)), l.uuid;\n }\n if (this.isScene)\n this.background && (this.background.isColor ? s.background = this.background.toJSON() : this.background.isTexture && (s.background = this.background.toJSON(e).uuid)), this.environment && this.environment.isTexture && this.environment.isRenderTargetTexture !== !0 && (s.environment = this.environment.toJSON(e).uuid);\n else if (this.isMesh || this.isLine || this.isPoints) {\n s.geometry = r(e.geometries, this.geometry);\n const o = this.geometry.parameters;\n if (o !== void 0 && o.shapes !== void 0) {\n const l = o.shapes;\n if (Array.isArray(l))\n for (let c = 0, h = l.length; c < h; c++) {\n const u = l[c];\n r(e.shapes, u);\n }\n else\n r(e.shapes, l);\n }\n }\n if (this.isSkinnedMesh && (s.bindMode = this.bindMode, s.bindMatrix = this.bindMatrix.toArray(), this.skeleton !== void 0 && (r(e.skeletons, this.skeleton), s.skeleton = this.skeleton.uuid)), this.material !== void 0)\n if (Array.isArray(this.material)) {\n const o = [];\n for (let l = 0, c = this.material.length; l < c; l++)\n o.push(r(e.materials, this.material[l]));\n s.material = o;\n } else\n s.material = r(e.materials, this.material);\n if (this.children.length > 0) {\n s.children = [];\n for (let o = 0; o < this.children.length; o++)\n s.children.push(this.children[o].toJSON(e).object);\n }\n if (this.animations.length > 0) {\n s.animations = [];\n for (let o = 0; o < this.animations.length; o++) {\n const l = this.animations[o];\n s.animations.push(r(e.animations, l));\n }\n }\n if (t) {\n const o = a(e.geometries), l = a(e.materials), c = a(e.textures), h = a(e.images), u = a(e.shapes), d = a(e.skeletons), p = a(e.animations), g = a(e.nodes);\n o.length > 0 && (n.geometries = o), l.length > 0 && (n.materials = l), c.length > 0 && (n.textures = c), h.length > 0 && (n.images = h), u.length > 0 && (n.shapes = u), d.length > 0 && (n.skeletons = d), p.length > 0 && (n.animations = p), g.length > 0 && (n.nodes = g);\n }\n return n.object = s, n;\n function a(o) {\n const l = [];\n for (const c in o) {\n const h = o[c];\n delete h.metadata, l.push(h);\n }\n return l;\n }\n }\n /**\n * Returns a new 3D object with copied values from this instance.\n *\n * @param {boolean} [recursive=true] - When set to `true`, descendants of the 3D object are also cloned.\n * @return {Object3D} A clone of this instance.\n */\n clone(e) {\n return new this.constructor().copy(this, e);\n }\n /**\n * Copies the values of the given 3D object to this instance.\n *\n * @param {Object3D} source - The 3D object to copy.\n * @param {boolean} [recursive=true] - When set to `true`, descendants of the 3D object are cloned.\n * @return {Object3D} A reference to this instance.\n */\n copy(e, t = !0) {\n if (this.name = e.name, this.up.copy(e.up), this.position.copy(e.position), this.rotation.order = e.rotation.order, this.quaternion.copy(e.quaternion), this.scale.copy(e.scale), this.matrix.copy(e.matrix), this.matrixWorld.copy(e.matrixWorld), this.matrixAutoUpdate = e.matrixAutoUpdate, this.matrixWorldAutoUpdate = e.matrixWorldAutoUpdate, this.matrixWorldNeedsUpdate = e.matrixWorldNeedsUpdate, this.layers.mask = e.layers.mask, this.visible = e.visible, this.castShadow = e.castShadow, this.receiveShadow = e.receiveShadow, this.frustumCulled = e.frustumCulled, this.renderOrder = e.renderOrder, this.animations = e.animations.slice(), this.userData = JSON.parse(JSON.stringify(e.userData)), t === !0)\n for (let n = 0; n < e.children.length; n++) {\n const s = e.children[n];\n this.add(s.clone());\n }\n return this;\n }\n}\npt.DEFAULT_UP = /* @__PURE__ */ new w(0, 1, 0);\npt.DEFAULT_MATRIX_AUTO_UPDATE = !0;\npt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = !0;\nconst on = /* @__PURE__ */ new w(), In = /* @__PURE__ */ new w(), qr = /* @__PURE__ */ new w(), Un = /* @__PURE__ */ new w(), Ei = /* @__PURE__ */ new w(), wi = /* @__PURE__ */ new w(), Sl = /* @__PURE__ */ new w(), Yr = /* @__PURE__ */ new w(), Kr = /* @__PURE__ */ new w(), Zr = /* @__PURE__ */ new w(), $r = /* @__PURE__ */ new Je(), Jr = /* @__PURE__ */ new Je(), Qr = /* @__PURE__ */ new Je();\nclass un {\n /**\n * Constructs a new triangle.\n *\n * @param {Vector3} [a=(0,0,0)] - The first corner of the triangle.\n * @param {Vector3} [b=(0,0,0)] - The second corner of the triangle.\n * @param {Vector3} [c=(0,0,0)] - The third corner of the triangle.\n */\n constructor(e = new w(), t = new w(), n = new w()) {\n this.a = e, this.b = t, this.c = n;\n }\n /**\n * Computes the normal vector of a triangle.\n *\n * @param {Vector3} a - The first corner of the triangle.\n * @param {Vector3} b - The second corner of the triangle.\n * @param {Vector3} c - The third corner of the triangle.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The triangle's normal.\n */\n static getNormal(e, t, n, s) {\n s.subVectors(n, t), on.subVectors(e, t), s.cross(on);\n const r = s.lengthSq();\n return r > 0 ? s.multiplyScalar(1 / Math.sqrt(r)) : s.set(0, 0, 0);\n }\n /**\n * Computes a barycentric coordinates from the given vector.\n * Returns `null` if the triangle is degenerate.\n *\n * @param {Vector3} point - A point in 3D space.\n * @param {Vector3} a - The first corner of the triangle.\n * @param {Vector3} b - The second corner of the triangle.\n * @param {Vector3} c - The third corner of the triangle.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The barycentric coordinates for the given point\n */\n static getBarycoord(e, t, n, s, r) {\n on.subVectors(s, t), In.subVectors(n, t), qr.subVectors(e, t);\n const a = on.dot(on), o = on.dot(In), l = on.dot(qr), c = In.dot(In), h = In.dot(qr), u = a * c - o * o;\n if (u === 0)\n return r.set(0, 0, 0), null;\n const d = 1 / u, p = (c * l - o * h) * d, g = (a * h - o * l) * d;\n return r.set(1 - p - g, g, p);\n }\n /**\n * Returns `true` if the given point, when projected onto the plane of the\n * triangle, lies within the triangle.\n *\n * @param {Vector3} point - The point in 3D space to test.\n * @param {Vector3} a - The first corner of the triangle.\n * @param {Vector3} b - The second corner of the triangle.\n * @param {Vector3} c - The third corner of the triangle.\n * @return {boolean} Whether the given point, when projected onto the plane of the\n * triangle, lies within the triangle or not.\n */\n static containsPoint(e, t, n, s) {\n return this.getBarycoord(e, t, n, s, Un) === null ? !1 : Un.x >= 0 && Un.y >= 0 && Un.x + Un.y <= 1;\n }\n /**\n * Computes the value barycentrically interpolated for the given point on the\n * triangle. Returns `null` if the triangle is degenerate.\n *\n * @param {Vector3} point - Position of interpolated point.\n * @param {Vector3} p1 - The first corner of the triangle.\n * @param {Vector3} p2 - The second corner of the triangle.\n * @param {Vector3} p3 - The third corner of the triangle.\n * @param {Vector3} v1 - Value to interpolate of first vertex.\n * @param {Vector3} v2 - Value to interpolate of second vertex.\n * @param {Vector3} v3 - Value to interpolate of third vertex.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The interpolated value.\n */\n static getInterpolation(e, t, n, s, r, a, o, l) {\n return this.getBarycoord(e, t, n, s, Un) === null ? (l.x = 0, l.y = 0, \"z\" in l && (l.z = 0), \"w\" in l && (l.w = 0), null) : (l.setScalar(0), l.addScaledVector(r, Un.x), l.addScaledVector(a, Un.y), l.addScaledVector(o, Un.z), l);\n }\n /**\n * Computes the value barycentrically interpolated for the given attribute and indices.\n *\n * @param {BufferAttribute} attr - The attribute to interpolate.\n * @param {number} i1 - Index of first vertex.\n * @param {number} i2 - Index of second vertex.\n * @param {number} i3 - Index of third vertex.\n * @param {Vector3} barycoord - The barycoordinate value to use to interpolate.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The interpolated attribute value.\n */\n static getInterpolatedAttribute(e, t, n, s, r, a) {\n return $r.setScalar(0), Jr.setScalar(0), Qr.setScalar(0), $r.fromBufferAttribute(e, t), Jr.fromBufferAttribute(e, n), Qr.fromBufferAttribute(e, s), a.setScalar(0), a.addScaledVector($r, r.x), a.addScaledVector(Jr, r.y), a.addScaledVector(Qr, r.z), a;\n }\n /**\n * Returns `true` if the triangle is oriented towards the given direction.\n *\n * @param {Vector3} a - The first corner of the triangle.\n * @param {Vector3} b - The second corner of the triangle.\n * @param {Vector3} c - The third corner of the triangle.\n * @param {Vector3} direction - The (normalized) direction vector.\n * @return {boolean} Whether the triangle is oriented towards the given direction or not.\n */\n static isFrontFacing(e, t, n, s) {\n return on.subVectors(n, t), In.subVectors(e, t), on.cross(In).dot(s) < 0;\n }\n /**\n * Sets the triangle's vertices by copying the given values.\n *\n * @param {Vector3} a - The first corner of the triangle.\n * @param {Vector3} b - The second corner of the triangle.\n * @param {Vector3} c - The third corner of the triangle.\n * @return {Triangle} A reference to this triangle.\n */\n set(e, t, n) {\n return this.a.copy(e), this.b.copy(t), this.c.copy(n), this;\n }\n /**\n * Sets the triangle's vertices by copying the given array values.\n *\n * @param {Array} points - An array with 3D points.\n * @param {number} i0 - The array index representing the first corner of the triangle.\n * @param {number} i1 - The array index representing the second corner of the triangle.\n * @param {number} i2 - The array index representing the third corner of the triangle.\n * @return {Triangle} A reference to this triangle.\n */\n setFromPointsAndIndices(e, t, n, s) {\n return this.a.copy(e[t]), this.b.copy(e[n]), this.c.copy(e[s]), this;\n }\n /**\n * Sets the triangle's vertices by copying the given attribute values.\n *\n * @param {BufferAttribute} attribute - A buffer attribute with 3D points data.\n * @param {number} i0 - The attribute index representing the first corner of the triangle.\n * @param {number} i1 - The attribute index representing the second corner of the triangle.\n * @param {number} i2 - The attribute index representing the third corner of the triangle.\n * @return {Triangle} A reference to this triangle.\n */\n setFromAttributeAndIndices(e, t, n, s) {\n return this.a.fromBufferAttribute(e, t), this.b.fromBufferAttribute(e, n), this.c.fromBufferAttribute(e, s), this;\n }\n /**\n * Returns a new triangle with copied values from this instance.\n *\n * @return {Triangle} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the values of the given triangle to this instance.\n *\n * @param {Triangle} triangle - The triangle to copy.\n * @return {Triangle} A reference to this triangle.\n */\n copy(e) {\n return this.a.copy(e.a), this.b.copy(e.b), this.c.copy(e.c), this;\n }\n /**\n * Computes the area of the triangle.\n *\n * @return {number} The triangle's area.\n */\n getArea() {\n return on.subVectors(this.c, this.b), In.subVectors(this.a, this.b), on.cross(In).length() * 0.5;\n }\n /**\n * Computes the midpoint of the triangle.\n *\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The triangle's midpoint.\n */\n getMidpoint(e) {\n return e.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3);\n }\n /**\n * Computes the normal of the triangle.\n *\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The triangle's normal.\n */\n getNormal(e) {\n return un.getNormal(this.a, this.b, this.c, e);\n }\n /**\n * Computes a plane the triangle lies within.\n *\n * @param {Plane} target - The target vector that is used to store the method's result.\n * @return {Plane} The plane the triangle lies within.\n */\n getPlane(e) {\n return e.setFromCoplanarPoints(this.a, this.b, this.c);\n }\n /**\n * Computes a barycentric coordinates from the given vector.\n * Returns `null` if the triangle is degenerate.\n *\n * @param {Vector3} point - A point in 3D space.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The barycentric coordinates for the given point\n */\n getBarycoord(e, t) {\n return un.getBarycoord(e, this.a, this.b, this.c, t);\n }\n /**\n * Computes the value barycentrically interpolated for the given point on the\n * triangle. Returns `null` if the triangle is degenerate.\n *\n * @param {Vector3} point - Position of interpolated point.\n * @param {Vector3} v1 - Value to interpolate of first vertex.\n * @param {Vector3} v2 - Value to interpolate of second vertex.\n * @param {Vector3} v3 - Value to interpolate of third vertex.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The interpolated value.\n */\n getInterpolation(e, t, n, s, r) {\n return un.getInterpolation(e, this.a, this.b, this.c, t, n, s, r);\n }\n /**\n * Returns `true` if the given point, when projected onto the plane of the\n * triangle, lies within the triangle.\n *\n * @param {Vector3} point - The point in 3D space to test.\n * @return {boolean} Whether the given point, when projected onto the plane of the\n * triangle, lies within the triangle or not.\n */\n containsPoint(e) {\n return un.containsPoint(e, this.a, this.b, this.c);\n }\n /**\n * Returns `true` if the triangle is oriented towards the given direction.\n *\n * @param {Vector3} direction - The (normalized) direction vector.\n * @return {boolean} Whether the triangle is oriented towards the given direction or not.\n */\n isFrontFacing(e) {\n return un.isFrontFacing(this.a, this.b, this.c, e);\n }\n /**\n * Returns `true` if this triangle intersects with the given box.\n *\n * @param {Box3} box - The box to intersect.\n * @return {boolean} Whether this triangle intersects with the given box or not.\n */\n intersectsBox(e) {\n return e.intersectsTriangle(this);\n }\n /**\n * Returns the closest point on the triangle to the given point.\n *\n * @param {Vector3} p - The point to compute the closest point for.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The closest point on the triangle.\n */\n closestPointToPoint(e, t) {\n const n = this.a, s = this.b, r = this.c;\n let a, o;\n Ei.subVectors(s, n), wi.subVectors(r, n), Yr.subVectors(e, n);\n const l = Ei.dot(Yr), c = wi.dot(Yr);\n if (l <= 0 && c <= 0)\n return t.copy(n);\n Kr.subVectors(e, s);\n const h = Ei.dot(Kr), u = wi.dot(Kr);\n if (h >= 0 && u <= h)\n return t.copy(s);\n const d = l * u - h * c;\n if (d <= 0 && l >= 0 && h <= 0)\n return a = l / (l - h), t.copy(n).addScaledVector(Ei, a);\n Zr.subVectors(e, r);\n const p = Ei.dot(Zr), g = wi.dot(Zr);\n if (g >= 0 && p <= g)\n return t.copy(r);\n const x = p * c - l * g;\n if (x <= 0 && c >= 0 && g <= 0)\n return o = c / (c - g), t.copy(n).addScaledVector(wi, o);\n const m = h * g - p * u;\n if (m <= 0 && u - h >= 0 && p - g >= 0)\n return Sl.subVectors(r, s), o = (u - h) / (u - h + (p - g)), t.copy(s).addScaledVector(Sl, o);\n const f = 1 / (m + x + d);\n return a = x * f, o = d * f, t.copy(n).addScaledVector(Ei, a).addScaledVector(wi, o);\n }\n /**\n * Returns `true` if this triangle is equal with the given one.\n *\n * @param {Triangle} triangle - The triangle to test for equality.\n * @return {boolean} Whether this triangle is equal with the given one.\n */\n equals(e) {\n return e.a.equals(this.a) && e.b.equals(this.b) && e.c.equals(this.c);\n }\n}\nconst Qc = {\n aliceblue: 15792383,\n antiquewhite: 16444375,\n aqua: 65535,\n aquamarine: 8388564,\n azure: 15794175,\n beige: 16119260,\n bisque: 16770244,\n black: 0,\n blanchedalmond: 16772045,\n blue: 255,\n blueviolet: 9055202,\n brown: 10824234,\n burlywood: 14596231,\n cadetblue: 6266528,\n chartreuse: 8388352,\n chocolate: 13789470,\n coral: 16744272,\n cornflowerblue: 6591981,\n cornsilk: 16775388,\n crimson: 14423100,\n cyan: 65535,\n darkblue: 139,\n darkcyan: 35723,\n darkgoldenrod: 12092939,\n darkgray: 11119017,\n darkgreen: 25600,\n darkgrey: 11119017,\n darkkhaki: 12433259,\n darkmagenta: 9109643,\n darkolivegreen: 5597999,\n darkorange: 16747520,\n darkorchid: 10040012,\n darkred: 9109504,\n darksalmon: 15308410,\n darkseagreen: 9419919,\n darkslateblue: 4734347,\n darkslategray: 3100495,\n darkslategrey: 3100495,\n darkturquoise: 52945,\n darkviolet: 9699539,\n deeppink: 16716947,\n deepskyblue: 49151,\n dimgray: 6908265,\n dimgrey: 6908265,\n dodgerblue: 2003199,\n firebrick: 11674146,\n floralwhite: 16775920,\n forestgreen: 2263842,\n fuchsia: 16711935,\n gainsboro: 14474460,\n ghostwhite: 16316671,\n gold: 16766720,\n goldenrod: 14329120,\n gray: 8421504,\n green: 32768,\n greenyellow: 11403055,\n grey: 8421504,\n honeydew: 15794160,\n hotpink: 16738740,\n indianred: 13458524,\n indigo: 4915330,\n ivory: 16777200,\n khaki: 15787660,\n lavender: 15132410,\n lavenderblush: 16773365,\n lawngreen: 8190976,\n lemonchiffon: 16775885,\n lightblue: 11393254,\n lightcoral: 15761536,\n lightcyan: 14745599,\n lightgoldenrodyellow: 16448210,\n lightgray: 13882323,\n lightgreen: 9498256,\n lightgrey: 13882323,\n lightpink: 16758465,\n lightsalmon: 16752762,\n lightseagreen: 2142890,\n lightskyblue: 8900346,\n lightslategray: 7833753,\n lightslategrey: 7833753,\n lightsteelblue: 11584734,\n lightyellow: 16777184,\n lime: 65280,\n limegreen: 3329330,\n linen: 16445670,\n magenta: 16711935,\n maroon: 8388608,\n mediumaquamarine: 6737322,\n mediumblue: 205,\n mediumorchid: 12211667,\n mediumpurple: 9662683,\n mediumseagreen: 3978097,\n mediumslateblue: 8087790,\n mediumspringgreen: 64154,\n mediumturquoise: 4772300,\n mediumvioletred: 13047173,\n midnightblue: 1644912,\n mintcream: 16121850,\n mistyrose: 16770273,\n moccasin: 16770229,\n navajowhite: 16768685,\n navy: 128,\n oldlace: 16643558,\n olive: 8421376,\n olivedrab: 7048739,\n orange: 16753920,\n orangered: 16729344,\n orchid: 14315734,\n palegoldenrod: 15657130,\n palegreen: 10025880,\n paleturquoise: 11529966,\n palevioletred: 14381203,\n papayawhip: 16773077,\n peachpuff: 16767673,\n peru: 13468991,\n pink: 16761035,\n plum: 14524637,\n powderblue: 11591910,\n purple: 8388736,\n rebeccapurple: 6697881,\n red: 16711680,\n rosybrown: 12357519,\n royalblue: 4286945,\n saddlebrown: 9127187,\n salmon: 16416882,\n sandybrown: 16032864,\n seagreen: 3050327,\n seashell: 16774638,\n sienna: 10506797,\n silver: 12632256,\n skyblue: 8900331,\n slateblue: 6970061,\n slategray: 7372944,\n slategrey: 7372944,\n snow: 16775930,\n springgreen: 65407,\n steelblue: 4620980,\n tan: 13808780,\n teal: 32896,\n thistle: 14204888,\n tomato: 16737095,\n turquoise: 4251856,\n violet: 15631086,\n wheat: 16113331,\n white: 16777215,\n whitesmoke: 16119285,\n yellow: 16776960,\n yellowgreen: 10145074\n}, jn = { h: 0, s: 0, l: 0 }, ks = { h: 0, s: 0, l: 0 };\nfunction ea(i, e, t) {\n return t < 0 && (t += 1), t > 1 && (t -= 1), t < 1 / 6 ? i + (e - i) * 6 * t : t < 1 / 2 ? e : t < 2 / 3 ? i + (e - i) * 6 * (2 / 3 - t) : i;\n}\nclass Se {\n /**\n * Constructs a new color.\n *\n * Note that standard method of specifying color in three.js is with a hexadecimal triplet,\n * and that method is used throughout the rest of the documentation.\n *\n * @param {(number|string|Color)} [r] - The red component of the color. If `g` and `b` are\n * not provided, it can be hexadecimal triplet, a CSS-style string or another `Color` instance.\n * @param {number} [g] - The green component.\n * @param {number} [b] - The blue component.\n */\n constructor(e, t, n) {\n return this.isColor = !0, this.r = 1, this.g = 1, this.b = 1, this.set(e, t, n);\n }\n /**\n * Sets the colors's components from the given values.\n *\n * @param {(number|string|Color)} [r] - The red component of the color. If `g` and `b` are\n * not provided, it can be hexadecimal triplet, a CSS-style string or another `Color` instance.\n * @param {number} [g] - The green component.\n * @param {number} [b] - The blue component.\n * @return {Color} A reference to this color.\n */\n set(e, t, n) {\n if (t === void 0 && n === void 0) {\n const s = e;\n s && s.isColor ? this.copy(s) : typeof s == \"number\" ? this.setHex(s) : typeof s == \"string\" && this.setStyle(s);\n } else\n this.setRGB(e, t, n);\n return this;\n }\n /**\n * Sets the colors's components to the given scalar value.\n *\n * @param {number} scalar - The scalar value.\n * @return {Color} A reference to this color.\n */\n setScalar(e) {\n return this.r = e, this.g = e, this.b = e, this;\n }\n /**\n * Sets this color from a hexadecimal value.\n *\n * @param {number} hex - The hexadecimal value.\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {Color} A reference to this color.\n */\n setHex(e, t = Rt) {\n return e = Math.floor(e), this.r = (e >> 16 & 255) / 255, this.g = (e >> 8 & 255) / 255, this.b = (e & 255) / 255, Ye.colorSpaceToWorking(this, t), this;\n }\n /**\n * Sets this color from RGB values.\n *\n * @param {number} r - Red channel value between `0.0` and `1.0`.\n * @param {number} g - Green channel value between `0.0` and `1.0`.\n * @param {number} b - Blue channel value between `0.0` and `1.0`.\n * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.\n * @return {Color} A reference to this color.\n */\n setRGB(e, t, n, s = Ye.workingColorSpace) {\n return this.r = e, this.g = t, this.b = n, Ye.colorSpaceToWorking(this, s), this;\n }\n /**\n * Sets this color from RGB values.\n *\n * @param {number} h - Hue value between `0.0` and `1.0`.\n * @param {number} s - Saturation value between `0.0` and `1.0`.\n * @param {number} l - Lightness value between `0.0` and `1.0`.\n * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.\n * @return {Color} A reference to this color.\n */\n setHSL(e, t, n, s = Ye.workingColorSpace) {\n if (e = Do(e, 1), t = He(t, 0, 1), n = He(n, 0, 1), t === 0)\n this.r = this.g = this.b = n;\n else {\n const r = n <= 0.5 ? n * (1 + t) : n + t - n * t, a = 2 * n - r;\n this.r = ea(a, r, e + 1 / 3), this.g = ea(a, r, e), this.b = ea(a, r, e - 1 / 3);\n }\n return Ye.colorSpaceToWorking(this, s), this;\n }\n /**\n * Sets this color from a CSS-style string. For example, `rgb(250, 0,0)`,\n * `rgb(100%, 0%, 0%)`, `hsl(0, 100%, 50%)`, `#ff0000`, `#f00`, or `red` ( or\n * any [X11 color name](https://en.wikipedia.org/wiki/X11_color_names#Color_name_chart) -\n * all 140 color names are supported).\n *\n * @param {string} style - Color as a CSS-style string.\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {Color} A reference to this color.\n */\n setStyle(e, t = Rt) {\n function n(r) {\n r !== void 0 && parseFloat(r) < 1 && Te(\"Color: Alpha component of \" + e + \" will be ignored.\");\n }\n let s;\n if (s = /^(\\w+)\\(([^\\)]*)\\)/.exec(e)) {\n let r;\n const a = s[1], o = s[2];\n switch (a) {\n case \"rgb\":\n case \"rgba\":\n if (r = /^\\s*(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d+)\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec(o))\n return n(r[4]), this.setRGB(\n Math.min(255, parseInt(r[1], 10)) / 255,\n Math.min(255, parseInt(r[2], 10)) / 255,\n Math.min(255, parseInt(r[3], 10)) / 255,\n t\n );\n if (r = /^\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec(o))\n return n(r[4]), this.setRGB(\n Math.min(100, parseInt(r[1], 10)) / 100,\n Math.min(100, parseInt(r[2], 10)) / 100,\n Math.min(100, parseInt(r[3], 10)) / 100,\n t\n );\n break;\n case \"hsl\":\n case \"hsla\":\n if (r = /^\\s*(\\d*\\.?\\d+)\\s*,\\s*(\\d*\\.?\\d+)\\%\\s*,\\s*(\\d*\\.?\\d+)\\%\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec(o))\n return n(r[4]), this.setHSL(\n parseFloat(r[1]) / 360,\n parseFloat(r[2]) / 100,\n parseFloat(r[3]) / 100,\n t\n );\n break;\n default:\n Te(\"Color: Unknown color model \" + e);\n }\n } else if (s = /^\\#([A-Fa-f\\d]+)$/.exec(e)) {\n const r = s[1], a = r.length;\n if (a === 3)\n return this.setRGB(\n parseInt(r.charAt(0), 16) / 15,\n parseInt(r.charAt(1), 16) / 15,\n parseInt(r.charAt(2), 16) / 15,\n t\n );\n if (a === 6)\n return this.setHex(parseInt(r, 16), t);\n Te(\"Color: Invalid hex color \" + e);\n } else if (e && e.length > 0)\n return this.setColorName(e, t);\n return this;\n }\n /**\n * Sets this color from a color name. Faster than {@link Color#setStyle} if\n * you don't need the other CSS-style formats.\n *\n * For convenience, the list of names is exposed in `Color.NAMES` as a hash.\n * ```js\n * Color.NAMES.aliceblue // returns 0xF0F8FF\n * ```\n *\n * @param {string} style - The color name.\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {Color} A reference to this color.\n */\n setColorName(e, t = Rt) {\n const n = Qc[e.toLowerCase()];\n return n !== void 0 ? this.setHex(n, t) : Te(\"Color: Unknown color \" + e), this;\n }\n /**\n * Returns a new color with copied values from this instance.\n *\n * @return {Color} A clone of this instance.\n */\n clone() {\n return new this.constructor(this.r, this.g, this.b);\n }\n /**\n * Copies the values of the given color to this instance.\n *\n * @param {Color} color - The color to copy.\n * @return {Color} A reference to this color.\n */\n copy(e) {\n return this.r = e.r, this.g = e.g, this.b = e.b, this;\n }\n /**\n * Copies the given color into this color, and then converts this color from\n * `SRGBColorSpace` to `LinearSRGBColorSpace`.\n *\n * @param {Color} color - The color to copy/convert.\n * @return {Color} A reference to this color.\n */\n copySRGBToLinear(e) {\n return this.r = Vn(e.r), this.g = Vn(e.g), this.b = Vn(e.b), this;\n }\n /**\n * Copies the given color into this color, and then converts this color from\n * `LinearSRGBColorSpace` to `SRGBColorSpace`.\n *\n * @param {Color} color - The color to copy/convert.\n * @return {Color} A reference to this color.\n */\n copyLinearToSRGB(e) {\n return this.r = Oi(e.r), this.g = Oi(e.g), this.b = Oi(e.b), this;\n }\n /**\n * Converts this color from `SRGBColorSpace` to `LinearSRGBColorSpace`.\n *\n * @return {Color} A reference to this color.\n */\n convertSRGBToLinear() {\n return this.copySRGBToLinear(this), this;\n }\n /**\n * Converts this color from `LinearSRGBColorSpace` to `SRGBColorSpace`.\n *\n * @return {Color} A reference to this color.\n */\n convertLinearToSRGB() {\n return this.copyLinearToSRGB(this), this;\n }\n /**\n * Returns the hexadecimal value of this color.\n *\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {number} The hexadecimal value.\n */\n getHex(e = Rt) {\n return Ye.workingToColorSpace(It.copy(this), e), Math.round(He(It.r * 255, 0, 255)) * 65536 + Math.round(He(It.g * 255, 0, 255)) * 256 + Math.round(He(It.b * 255, 0, 255));\n }\n /**\n * Returns the hexadecimal value of this color as a string (for example, 'FFFFFF').\n *\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {string} The hexadecimal value as a string.\n */\n getHexString(e = Rt) {\n return (\"000000\" + this.getHex(e).toString(16)).slice(-6);\n }\n /**\n * Converts the colors RGB values into the HSL format and stores them into the\n * given target object.\n *\n * @param {{h:number,s:number,l:number}} target - The target object that is used to store the method's result.\n * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.\n * @return {{h:number,s:number,l:number}} The HSL representation of this color.\n */\n getHSL(e, t = Ye.workingColorSpace) {\n Ye.workingToColorSpace(It.copy(this), t);\n const n = It.r, s = It.g, r = It.b, a = Math.max(n, s, r), o = Math.min(n, s, r);\n let l, c;\n const h = (o + a) / 2;\n if (o === a)\n l = 0, c = 0;\n else {\n const u = a - o;\n switch (c = h <= 0.5 ? u / (a + o) : u / (2 - a - o), a) {\n case n:\n l = (s - r) / u + (s < r ? 6 : 0);\n break;\n case s:\n l = (r - n) / u + 2;\n break;\n case r:\n l = (n - s) / u + 4;\n break;\n }\n l /= 6;\n }\n return e.h = l, e.s = c, e.l = h, e;\n }\n /**\n * Returns the RGB values of this color and stores them into the given target object.\n *\n * @param {Color} target - The target color that is used to store the method's result.\n * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.\n * @return {Color} The RGB representation of this color.\n */\n getRGB(e, t = Ye.workingColorSpace) {\n return Ye.workingToColorSpace(It.copy(this), t), e.r = It.r, e.g = It.g, e.b = It.b, e;\n }\n /**\n * Returns the value of this color as a CSS style string. Example: `rgb(255,0,0)`.\n *\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {string} The CSS representation of this color.\n */\n getStyle(e = Rt) {\n Ye.workingToColorSpace(It.copy(this), e);\n const t = It.r, n = It.g, s = It.b;\n return e !== Rt ? `color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${s.toFixed(3)})` : `rgb(${Math.round(t * 255)},${Math.round(n * 255)},${Math.round(s * 255)})`;\n }\n /**\n * Adds the given HSL values to this color's values.\n * Internally, this converts the color's RGB values to HSL, adds HSL\n * and then converts the color back to RGB.\n *\n * @param {number} h - Hue value between `0.0` and `1.0`.\n * @param {number} s - Saturation value between `0.0` and `1.0`.\n * @param {number} l - Lightness value between `0.0` and `1.0`.\n * @return {Color} A reference to this color.\n */\n offsetHSL(e, t, n) {\n return this.getHSL(jn), this.setHSL(jn.h + e, jn.s + t, jn.l + n);\n }\n /**\n * Adds the RGB values of the given color to the RGB values of this color.\n *\n * @param {Color} color - The color to add.\n * @return {Color} A reference to this color.\n */\n add(e) {\n return this.r += e.r, this.g += e.g, this.b += e.b, this;\n }\n /**\n * Adds the RGB values of the given colors and stores the result in this instance.\n *\n * @param {Color} color1 - The first color.\n * @param {Color} color2 - The second color.\n * @return {Color} A reference to this color.\n */\n addColors(e, t) {\n return this.r = e.r + t.r, this.g = e.g + t.g, this.b = e.b + t.b, this;\n }\n /**\n * Adds the given scalar value to the RGB values of this color.\n *\n * @param {number} s - The scalar to add.\n * @return {Color} A reference to this color.\n */\n addScalar(e) {\n return this.r += e, this.g += e, this.b += e, this;\n }\n /**\n * Subtracts the RGB values of the given color from the RGB values of this color.\n *\n * @param {Color} color - The color to subtract.\n * @return {Color} A reference to this color.\n */\n sub(e) {\n return this.r = Math.max(0, this.r - e.r), this.g = Math.max(0, this.g - e.g), this.b = Math.max(0, this.b - e.b), this;\n }\n /**\n * Multiplies the RGB values of the given color with the RGB values of this color.\n *\n * @param {Color} color - The color to multiply.\n * @return {Color} A reference to this color.\n */\n multiply(e) {\n return this.r *= e.r, this.g *= e.g, this.b *= e.b, this;\n }\n /**\n * Multiplies the given scalar value with the RGB values of this color.\n *\n * @param {number} s - The scalar to multiply.\n * @return {Color} A reference to this color.\n */\n multiplyScalar(e) {\n return this.r *= e, this.g *= e, this.b *= e, this;\n }\n /**\n * Linearly interpolates this color's RGB values toward the RGB values of the\n * given color. The alpha argument can be thought of as the ratio between\n * the two colors, where `0.0` is this color and `1.0` is the first argument.\n *\n * @param {Color} color - The color to converge on.\n * @param {number} alpha - The interpolation factor in the closed interval `[0,1]`.\n * @return {Color} A reference to this color.\n */\n lerp(e, t) {\n return this.r += (e.r - this.r) * t, this.g += (e.g - this.g) * t, this.b += (e.b - this.b) * t, this;\n }\n /**\n * Linearly interpolates between the given colors and stores the result in this instance.\n * The alpha argument can be thought of as the ratio between the two colors, where `0.0`\n * is the first and `1.0` is the second color.\n *\n * @param {Color} color1 - The first color.\n * @param {Color} color2 - The second color.\n * @param {number} alpha - The interpolation factor in the closed interval `[0,1]`.\n * @return {Color} A reference to this color.\n */\n lerpColors(e, t, n) {\n return this.r = e.r + (t.r - e.r) * n, this.g = e.g + (t.g - e.g) * n, this.b = e.b + (t.b - e.b) * n, this;\n }\n /**\n * Linearly interpolates this color's HSL values toward the HSL values of the\n * given color. It differs from {@link Color#lerp} by not interpolating straight\n * from one color to the other, but instead going through all the hues in between\n * those two colors. The alpha argument can be thought of as the ratio between\n * the two colors, where 0.0 is this color and 1.0 is the first argument.\n *\n * @param {Color} color - The color to converge on.\n * @param {number} alpha - The interpolation factor in the closed interval `[0,1]`.\n * @return {Color} A reference to this color.\n */\n lerpHSL(e, t) {\n this.getHSL(jn), e.getHSL(ks);\n const n = vs(jn.h, ks.h, t), s = vs(jn.s, ks.s, t), r = vs(jn.l, ks.l, t);\n return this.setHSL(n, s, r), this;\n }\n /**\n * Sets the color's RGB components from the given 3D vector.\n *\n * @param {Vector3} v - The vector to set.\n * @return {Color} A reference to this color.\n */\n setFromVector3(e) {\n return this.r = e.x, this.g = e.y, this.b = e.z, this;\n }\n /**\n * Transforms this color with the given 3x3 matrix.\n *\n * @param {Matrix3} m - The matrix.\n * @return {Color} A reference to this color.\n */\n applyMatrix3(e) {\n const t = this.r, n = this.g, s = this.b, r = e.elements;\n return this.r = r[0] * t + r[3] * n + r[6] * s, this.g = r[1] * t + r[4] * n + r[7] * s, this.b = r[2] * t + r[5] * n + r[8] * s, this;\n }\n /**\n * Returns `true` if this color is equal with the given one.\n *\n * @param {Color} c - The color to test for equality.\n * @return {boolean} Whether this bounding color is equal with the given one.\n */\n equals(e) {\n return e.r === this.r && e.g === this.g && e.b === this.b;\n }\n /**\n * Sets this color's RGB components from the given array.\n *\n * @param {Array} array - An array holding the RGB values.\n * @param {number} [offset=0] - The offset into the array.\n * @return {Color} A reference to this color.\n */\n fromArray(e, t = 0) {\n return this.r = e[t], this.g = e[t + 1], this.b = e[t + 2], this;\n }\n /**\n * Writes the RGB components of this color to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the color components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The color components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this.r, e[t + 1] = this.g, e[t + 2] = this.b, e;\n }\n /**\n * Sets the components of this color from the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - The buffer attribute holding color data.\n * @param {number} index - The index into the attribute.\n * @return {Color} A reference to this color.\n */\n fromBufferAttribute(e, t) {\n return this.r = e.getX(t), this.g = e.getY(t), this.b = e.getZ(t), this;\n }\n /**\n * This methods defines the serialization result of this class. Returns the color\n * as a hexadecimal value.\n *\n * @return {number} The hexadecimal value.\n */\n toJSON() {\n return this.getHex();\n }\n *[Symbol.iterator]() {\n yield this.r, yield this.g, yield this.b;\n }\n}\nconst It = /* @__PURE__ */ new Se();\nSe.NAMES = Qc;\nlet Hu = 0;\nclass tn extends mi {\n /**\n * Constructs a new material.\n */\n constructor() {\n super(), this.isMaterial = !0, Object.defineProperty(this, \"id\", { value: Hu++ }), this.uuid = fn(), this.name = \"\", this.type = \"Material\", this.blending = Fi, this.side = En, this.vertexColors = !1, this.opacity = 1, this.transparent = !1, this.alphaHash = !1, this.blendSrc = ba, this.blendDst = ya, this.blendEquation = cn, this.blendSrcAlpha = null, this.blendDstAlpha = null, this.blendEquationAlpha = null, this.blendColor = new Se(0, 0, 0), this.blendAlpha = 0, this.depthFunc = Vi, this.depthTest = !0, this.depthWrite = !0, this.stencilWriteMask = 255, this.stencilFunc = co, this.stencilRef = 0, this.stencilFuncMask = 255, this.stencilFail = xi, this.stencilZFail = xi, this.stencilZPass = xi, this.stencilWrite = !1, this.clippingPlanes = null, this.clipIntersection = !1, this.clipShadows = !1, this.shadowSide = null, this.colorWrite = !0, this.precision = null, this.polygonOffset = !1, this.polygonOffsetFactor = 0, this.polygonOffsetUnits = 0, this.dithering = !1, this.alphaToCoverage = !1, this.premultipliedAlpha = !1, this.forceSinglePass = !1, this.allowOverride = !0, this.visible = !0, this.toneMapped = !0, this.userData = {}, this.version = 0, this._alphaTest = 0;\n }\n /**\n * Sets the alpha value to be used when running an alpha test. The material\n * will not be rendered if the opacity is lower than this value.\n *\n * @type {number}\n * @readonly\n * @default 0\n */\n get alphaTest() {\n return this._alphaTest;\n }\n set alphaTest(e) {\n this._alphaTest > 0 != e > 0 && this.version++, this._alphaTest = e;\n }\n /**\n * An optional callback that is executed immediately before the material is used to render a 3D object.\n *\n * This method can only be used when rendering with {@link WebGLRenderer}.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {Scene} scene - The scene.\n * @param {Camera} camera - The camera that is used to render the scene.\n * @param {BufferGeometry} geometry - The 3D object's geometry.\n * @param {Object3D} object - The 3D object.\n * @param {Object} group - The geometry group data.\n */\n onBeforeRender() {\n }\n /**\n * An optional callback that is executed immediately before the shader\n * program is compiled. This function is called with the shader source code\n * as a parameter. Useful for the modification of built-in materials.\n *\n * This method can only be used when rendering with {@link WebGLRenderer}. The\n * recommended approach when customizing materials is to use `WebGPURenderer` with the new\n * Node Material system and [TSL](https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language).\n *\n * @param {{vertexShader:string,fragmentShader:string,uniforms:Object}} shaderobject - The object holds the uniforms and the vertex and fragment shader source.\n * @param {WebGLRenderer} renderer - A reference to the renderer.\n */\n onBeforeCompile() {\n }\n /**\n * In case {@link Material#onBeforeCompile} is used, this callback can be used to identify\n * values of settings used in `onBeforeCompile()`, so three.js can reuse a cached\n * shader or recompile the shader for this material as needed.\n *\n * This method can only be used when rendering with {@link WebGLRenderer}.\n *\n * @return {string} The custom program cache key.\n */\n customProgramCacheKey() {\n return this.onBeforeCompile.toString();\n }\n /**\n * This method can be used to set default values from parameter objects.\n * It is a generic implementation so it can be used with different types\n * of materials.\n *\n * @param {Object} [values] - The material values to set.\n */\n setValues(e) {\n if (e !== void 0)\n for (const t in e) {\n const n = e[t];\n if (n === void 0) {\n Te(`Material: parameter '${t}' has value of undefined.`);\n continue;\n }\n const s = this[t];\n if (s === void 0) {\n Te(`Material: '${t}' is not a property of THREE.${this.type}.`);\n continue;\n }\n s && s.isColor ? s.set(n) : s && s.isVector3 && n && n.isVector3 ? s.copy(n) : this[t] = n;\n }\n }\n /**\n * Serializes the material into JSON.\n *\n * @param {?(Object|string)} meta - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized material.\n * @see {@link ObjectLoader#parse}\n */\n toJSON(e) {\n const t = e === void 0 || typeof e == \"string\";\n t && (e = {\n textures: {},\n images: {}\n });\n const n = {\n metadata: {\n version: 4.7,\n type: \"Material\",\n generator: \"Material.toJSON\"\n }\n };\n n.uuid = this.uuid, n.type = this.type, this.name !== \"\" && (n.name = this.name), this.color && this.color.isColor && (n.color = this.color.getHex()), this.roughness !== void 0 && (n.roughness = this.roughness), this.metalness !== void 0 && (n.metalness = this.metalness), this.sheen !== void 0 && (n.sheen = this.sheen), this.sheenColor && this.sheenColor.isColor && (n.sheenColor = this.sheenColor.getHex()), this.sheenRoughness !== void 0 && (n.sheenRoughness = this.sheenRoughness), this.emissive && this.emissive.isColor && (n.emissive = this.emissive.getHex()), this.emissiveIntensity !== void 0 && this.emissiveIntensity !== 1 && (n.emissiveIntensity = this.emissiveIntensity), this.specular && this.specular.isColor && (n.specular = this.specular.getHex()), this.specularIntensity !== void 0 && (n.specularIntensity = this.specularIntensity), this.specularColor && this.specularColor.isColor && (n.specularColor = this.specularColor.getHex()), this.shininess !== void 0 && (n.shininess = this.shininess), this.clearcoat !== void 0 && (n.clearcoat = this.clearcoat), this.clearcoatRoughness !== void 0 && (n.clearcoatRoughness = this.clearcoatRoughness), this.clearcoatMap && this.clearcoatMap.isTexture && (n.clearcoatMap = this.clearcoatMap.toJSON(e).uuid), this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture && (n.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(e).uuid), this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture && (n.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(e).uuid, n.clearcoatNormalScale = this.clearcoatNormalScale.toArray()), this.sheenColorMap && this.sheenColorMap.isTexture && (n.sheenColorMap = this.sheenColorMap.toJSON(e).uuid), this.sheenRoughnessMap && this.sheenRoughnessMap.isTexture && (n.sheenRoughnessMap = this.sheenRoughnessMap.toJSON(e).uuid), this.dispersion !== void 0 && (n.dispersion = this.dispersion), this.iridescence !== void 0 && (n.iridescence = this.iridescence), this.iridescenceIOR !== void 0 && (n.iridescenceIOR = this.iridescenceIOR), this.iridescenceThicknessRange !== void 0 && (n.iridescenceThicknessRange = this.iridescenceThicknessRange), this.iridescenceMap && this.iridescenceMap.isTexture && (n.iridescenceMap = this.iridescenceMap.toJSON(e).uuid), this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture && (n.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON(e).uuid), this.anisotropy !== void 0 && (n.anisotropy = this.anisotropy), this.anisotropyRotation !== void 0 && (n.anisotropyRotation = this.anisotropyRotation), this.anisotropyMap && this.anisotropyMap.isTexture && (n.anisotropyMap = this.anisotropyMap.toJSON(e).uuid), this.map && this.map.isTexture && (n.map = this.map.toJSON(e).uuid), this.matcap && this.matcap.isTexture && (n.matcap = this.matcap.toJSON(e).uuid), this.alphaMap && this.alphaMap.isTexture && (n.alphaMap = this.alphaMap.toJSON(e).uuid), this.lightMap && this.lightMap.isTexture && (n.lightMap = this.lightMap.toJSON(e).uuid, n.lightMapIntensity = this.lightMapIntensity), this.aoMap && this.aoMap.isTexture && (n.aoMap = this.aoMap.toJSON(e).uuid, n.aoMapIntensity = this.aoMapIntensity), this.bumpMap && this.bumpMap.isTexture && (n.bumpMap = this.bumpMap.toJSON(e).uuid, n.bumpScale = this.bumpScale), this.normalMap && this.normalMap.isTexture && (n.normalMap = this.normalMap.toJSON(e).uuid, n.normalMapType = this.normalMapType, n.normalScale = this.normalScale.toArray()), this.displacementMap && this.displacementMap.isTexture && (n.displacementMap = this.displacementMap.toJSON(e).uuid, n.displacementScale = this.displacementScale, n.displacementBias = this.displacementBias), this.roughnessMap && this.roughnessMap.isTexture && (n.roughnessMap = this.roughnessMap.toJSON(e).uuid), this.metalnessMap && this.metalnessMap.isTexture && (n.metalnessMap = this.metalnessMap.toJSON(e).uuid), this.emissiveMap && this.emissiveMap.isTexture && (n.emissiveMap = this.emissiveMap.toJSON(e).uuid), this.specularMap && this.specularMap.isTexture && (n.specularMap = this.specularMap.toJSON(e).uuid), this.specularIntensityMap && this.specularIntensityMap.isTexture && (n.specularIntensityMap = this.specularIntensityMap.toJSON(e).uuid), this.specularColorMap && this.specularColorMap.isTexture && (n.specularColorMap = this.specularColorMap.toJSON(e).uuid), this.envMap && this.envMap.isTexture && (n.envMap = this.envMap.toJSON(e).uuid, this.combine !== void 0 && (n.combine = this.combine)), this.envMapRotation !== void 0 && (n.envMapRotation = this.envMapRotation.toArray()), this.envMapIntensity !== void 0 && (n.envMapIntensity = this.envMapIntensity), this.reflectivity !== void 0 && (n.reflectivity = this.reflectivity), this.refractionRatio !== void 0 && (n.refractionRatio = this.refractionRatio), this.gradientMap && this.gradientMap.isTexture && (n.gradientMap = this.gradientMap.toJSON(e).uuid), this.transmission !== void 0 && (n.transmission = this.transmission), this.transmissionMap && this.transmissionMap.isTexture && (n.transmissionMap = this.transmissionMap.toJSON(e).uuid), this.thickness !== void 0 && (n.thickness = this.thickness), this.thicknessMap && this.thicknessMap.isTexture && (n.thicknessMap = this.thicknessMap.toJSON(e).uuid), this.attenuationDistance !== void 0 && this.attenuationDistance !== 1 / 0 && (n.attenuationDistance = this.attenuationDistance), this.attenuationColor !== void 0 && (n.attenuationColor = this.attenuationColor.getHex()), this.size !== void 0 && (n.size = this.size), this.shadowSide !== null && (n.shadowSide = this.shadowSide), this.sizeAttenuation !== void 0 && (n.sizeAttenuation = this.sizeAttenuation), this.blending !== Fi && (n.blending = this.blending), this.side !== En && (n.side = this.side), this.vertexColors === !0 && (n.vertexColors = !0), this.opacity < 1 && (n.opacity = this.opacity), this.transparent === !0 && (n.transparent = !0), this.blendSrc !== ba && (n.blendSrc = this.blendSrc), this.blendDst !== ya && (n.blendDst = this.blendDst), this.blendEquation !== cn && (n.blendEquation = this.blendEquation), this.blendSrcAlpha !== null && (n.blendSrcAlpha = this.blendSrcAlpha), this.blendDstAlpha !== null && (n.blendDstAlpha = this.blendDstAlpha), this.blendEquationAlpha !== null && (n.blendEquationAlpha = this.blendEquationAlpha), this.blendColor && this.blendColor.isColor && (n.blendColor = this.blendColor.getHex()), this.blendAlpha !== 0 && (n.blendAlpha = this.blendAlpha), this.depthFunc !== Vi && (n.depthFunc = this.depthFunc), this.depthTest === !1 && (n.depthTest = this.depthTest), this.depthWrite === !1 && (n.depthWrite = this.depthWrite), this.colorWrite === !1 && (n.colorWrite = this.colorWrite), this.stencilWriteMask !== 255 && (n.stencilWriteMask = this.stencilWriteMask), this.stencilFunc !== co && (n.stencilFunc = this.stencilFunc), this.stencilRef !== 0 && (n.stencilRef = this.stencilRef), this.stencilFuncMask !== 255 && (n.stencilFuncMask = this.stencilFuncMask), this.stencilFail !== xi && (n.stencilFail = this.stencilFail), this.stencilZFail !== xi && (n.stencilZFail = this.stencilZFail), this.stencilZPass !== xi && (n.stencilZPass = this.stencilZPass), this.stencilWrite === !0 && (n.stencilWrite = this.stencilWrite), this.rotation !== void 0 && this.rotation !== 0 && (n.rotation = this.rotation), this.polygonOffset === !0 && (n.polygonOffset = !0), this.polygonOffsetFactor !== 0 && (n.polygonOffsetFactor = this.polygonOffsetFactor), this.polygonOffsetUnits !== 0 && (n.polygonOffsetUnits = this.polygonOffsetUnits), this.linewidth !== void 0 && this.linewidth !== 1 && (n.linewidth = this.linewidth), this.dashSize !== void 0 && (n.dashSize = this.dashSize), this.gapSize !== void 0 && (n.gapSize = this.gapSize), this.scale !== void 0 && (n.scale = this.scale), this.dithering === !0 && (n.dithering = !0), this.alphaTest > 0 && (n.alphaTest = this.alphaTest), this.alphaHash === !0 && (n.alphaHash = !0), this.alphaToCoverage === !0 && (n.alphaToCoverage = !0), this.premultipliedAlpha === !0 && (n.premultipliedAlpha = !0), this.forceSinglePass === !0 && (n.forceSinglePass = !0), this.wireframe === !0 && (n.wireframe = !0), this.wireframeLinewidth > 1 && (n.wireframeLinewidth = this.wireframeLinewidth), this.wireframeLinecap !== \"round\" && (n.wireframeLinecap = this.wireframeLinecap), this.wireframeLinejoin !== \"round\" && (n.wireframeLinejoin = this.wireframeLinejoin), this.flatShading === !0 && (n.flatShading = !0), this.visible === !1 && (n.visible = !1), this.toneMapped === !1 && (n.toneMapped = !1), this.fog === !1 && (n.fog = !1), Object.keys(this.userData).length > 0 && (n.userData = this.userData);\n function s(r) {\n const a = [];\n for (const o in r) {\n const l = r[o];\n delete l.metadata, a.push(l);\n }\n return a;\n }\n if (t) {\n const r = s(e.textures), a = s(e.images);\n r.length > 0 && (n.textures = r), a.length > 0 && (n.images = a);\n }\n return n;\n }\n /**\n * Returns a new material with copied values from this instance.\n *\n * @return {Material} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the values of the given material to this instance.\n *\n * @param {Material} source - The material to copy.\n * @return {Material} A reference to this instance.\n */\n copy(e) {\n this.name = e.name, this.blending = e.blending, this.side = e.side, this.vertexColors = e.vertexColors, this.opacity = e.opacity, this.transparent = e.transparent, this.blendSrc = e.blendSrc, this.blendDst = e.blendDst, this.blendEquation = e.blendEquation, this.blendSrcAlpha = e.blendSrcAlpha, this.blendDstAlpha = e.blendDstAlpha, this.blendEquationAlpha = e.blendEquationAlpha, this.blendColor.copy(e.blendColor), this.blendAlpha = e.blendAlpha, this.depthFunc = e.depthFunc, this.depthTest = e.depthTest, this.depthWrite = e.depthWrite, this.stencilWriteMask = e.stencilWriteMask, this.stencilFunc = e.stencilFunc, this.stencilRef = e.stencilRef, this.stencilFuncMask = e.stencilFuncMask, this.stencilFail = e.stencilFail, this.stencilZFail = e.stencilZFail, this.stencilZPass = e.stencilZPass, this.stencilWrite = e.stencilWrite;\n const t = e.clippingPlanes;\n let n = null;\n if (t !== null) {\n const s = t.length;\n n = new Array(s);\n for (let r = 0; r !== s; ++r)\n n[r] = t[r].clone();\n }\n return this.clippingPlanes = n, this.clipIntersection = e.clipIntersection, this.clipShadows = e.clipShadows, this.shadowSide = e.shadowSide, this.colorWrite = e.colorWrite, this.precision = e.precision, this.polygonOffset = e.polygonOffset, this.polygonOffsetFactor = e.polygonOffsetFactor, this.polygonOffsetUnits = e.polygonOffsetUnits, this.dithering = e.dithering, this.alphaTest = e.alphaTest, this.alphaHash = e.alphaHash, this.alphaToCoverage = e.alphaToCoverage, this.premultipliedAlpha = e.premultipliedAlpha, this.forceSinglePass = e.forceSinglePass, this.visible = e.visible, this.toneMapped = e.toneMapped, this.userData = JSON.parse(JSON.stringify(e.userData)), this;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n *\n * @fires Material#dispose\n */\n dispose() {\n this.dispatchEvent({ type: \"dispose\" });\n }\n /**\n * Setting this property to `true` indicates the engine the material\n * needs to be recompiled.\n *\n * @type {boolean}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n e === !0 && this.version++;\n }\n}\nclass Bt extends tn {\n /**\n * Constructs a new mesh basic material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshBasicMaterial = !0, this.type = \"MeshBasicMaterial\", this.color = new Se(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.envMapRotation = new xn(), this.combine = So, this.reflectivity = 1, this.refractionRatio = 0.98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = \"round\", this.wireframeLinejoin = \"round\", this.fog = !0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.color.copy(e.color), this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.specularMap = e.specularMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.envMapRotation.copy(e.envMapRotation), this.combine = e.combine, this.reflectivity = e.reflectivity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.fog = e.fog, this;\n }\n}\nconst Bn = /* @__PURE__ */ Wu();\nfunction Wu() {\n const i = new ArrayBuffer(4), e = new Float32Array(i), t = new Uint32Array(i), n = new Uint32Array(512), s = new Uint32Array(512);\n for (let l = 0; l < 256; ++l) {\n const c = l - 127;\n c < -27 ? (n[l] = 0, n[l | 256] = 32768, s[l] = 24, s[l | 256] = 24) : c < -14 ? (n[l] = 1024 >> -c - 14, n[l | 256] = 1024 >> -c - 14 | 32768, s[l] = -c - 1, s[l | 256] = -c - 1) : c <= 15 ? (n[l] = c + 15 << 10, n[l | 256] = c + 15 << 10 | 32768, s[l] = 13, s[l | 256] = 13) : c < 128 ? (n[l] = 31744, n[l | 256] = 64512, s[l] = 24, s[l | 256] = 24) : (n[l] = 31744, n[l | 256] = 64512, s[l] = 13, s[l | 256] = 13);\n }\n const r = new Uint32Array(2048), a = new Uint32Array(64), o = new Uint32Array(64);\n for (let l = 1; l < 1024; ++l) {\n let c = l << 13, h = 0;\n for (; (c & 8388608) === 0; )\n c <<= 1, h -= 8388608;\n c &= -8388609, h += 947912704, r[l] = c | h;\n }\n for (let l = 1024; l < 2048; ++l)\n r[l] = 939524096 + (l - 1024 << 13);\n for (let l = 1; l < 31; ++l)\n a[l] = l << 23;\n a[31] = 1199570944, a[32] = 2147483648;\n for (let l = 33; l < 63; ++l)\n a[l] = 2147483648 + (l - 32 << 23);\n a[63] = 3347054592;\n for (let l = 1; l < 64; ++l)\n l !== 32 && (o[l] = 1024);\n return {\n floatView: e,\n uint32View: t,\n baseTable: n,\n shiftTable: s,\n mantissaTable: r,\n exponentTable: a,\n offsetTable: o\n };\n}\nfunction Xu(i) {\n Math.abs(i) > 65504 && Te(\"DataUtils.toHalfFloat(): Value out of range.\"), i = He(i, -65504, 65504), Bn.floatView[0] = i;\n const e = Bn.uint32View[0], t = e >> 23 & 511;\n return Bn.baseTable[t] + ((e & 8388607) >> Bn.shiftTable[t]);\n}\nfunction ju(i) {\n const e = i >> 10;\n return Bn.uint32View[0] = Bn.mantissaTable[Bn.offsetTable[e] + (i & 1023)] + Bn.exponentTable[e], Bn.floatView[0];\n}\nclass Vs {\n /**\n * Returns a half precision floating point value (FP16) from the given single\n * precision floating point value (FP32).\n *\n * @param {number} val - A single precision floating point value.\n * @return {number} The FP16 value.\n */\n static toHalfFloat(e) {\n return Xu(e);\n }\n /**\n * Returns a single precision floating point value (FP32) from the given half\n * precision floating point value (FP16).\n *\n * @param {number} val - A half precision floating point value.\n * @return {number} The FP32 value.\n */\n static fromHalfFloat(e) {\n return ju(e);\n }\n}\nconst vt = /* @__PURE__ */ new w(), Gs = /* @__PURE__ */ new le();\nlet qu = 0;\nclass kt {\n /**\n * Constructs a new buffer attribute.\n *\n * @param {TypedArray} array - The array holding the attribute data.\n * @param {number} itemSize - The item size.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n */\n constructor(e, t, n = !1) {\n if (Array.isArray(e))\n throw new TypeError(\"THREE.BufferAttribute: array should be a Typed Array.\");\n this.isBufferAttribute = !0, Object.defineProperty(this, \"id\", { value: qu++ }), this.name = \"\", this.array = e, this.itemSize = t, this.count = e !== void 0 ? e.length / t : 0, this.normalized = n, this.usage = ho, this.updateRanges = [], this.gpuType = Xt, this.version = 0;\n }\n /**\n * A callback function that is executed after the renderer has transferred the attribute\n * array data to the GPU.\n */\n onUploadCallback() {\n }\n /**\n * Flag to indicate that this attribute has changed and should be re-sent to\n * the GPU. Set this to `true` when you modify the value of the array.\n *\n * @type {number}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n e === !0 && this.version++;\n }\n /**\n * Sets the usage of this buffer attribute.\n *\n * @param {(StaticDrawUsage|DynamicDrawUsage|StreamDrawUsage|StaticReadUsage|DynamicReadUsage|StreamReadUsage|StaticCopyUsage|DynamicCopyUsage|StreamCopyUsage)} value - The usage to set.\n * @return {BufferAttribute} A reference to this buffer attribute.\n */\n setUsage(e) {\n return this.usage = e, this;\n }\n /**\n * Adds a range of data in the data array to be updated on the GPU.\n *\n * @param {number} start - Position at which to start update.\n * @param {number} count - The number of components to update.\n */\n addUpdateRange(e, t) {\n this.updateRanges.push({ start: e, count: t });\n }\n /**\n * Clears the update ranges.\n */\n clearUpdateRanges() {\n this.updateRanges.length = 0;\n }\n /**\n * Copies the values of the given buffer attribute to this instance.\n *\n * @param {BufferAttribute} source - The buffer attribute to copy.\n * @return {BufferAttribute} A reference to this instance.\n */\n copy(e) {\n return this.name = e.name, this.array = new e.array.constructor(e.array), this.itemSize = e.itemSize, this.count = e.count, this.normalized = e.normalized, this.usage = e.usage, this.gpuType = e.gpuType, this;\n }\n /**\n * Copies a vector from the given buffer attribute to this one. The start\n * and destination position in the attribute buffers are represented by the\n * given indices.\n *\n * @param {number} index1 - The destination index into this buffer attribute.\n * @param {BufferAttribute} attribute - The buffer attribute to copy from.\n * @param {number} index2 - The source index into the given buffer attribute.\n * @return {BufferAttribute} A reference to this instance.\n */\n copyAt(e, t, n) {\n e *= this.itemSize, n *= t.itemSize;\n for (let s = 0, r = this.itemSize; s < r; s++)\n this.array[e + s] = t.array[n + s];\n return this;\n }\n /**\n * Copies the given array data into this buffer attribute.\n *\n * @param {(TypedArray|Array)} array - The array to copy.\n * @return {BufferAttribute} A reference to this instance.\n */\n copyArray(e) {\n return this.array.set(e), this;\n }\n /**\n * Applies the given 3x3 matrix to the given attribute. Works with\n * item size `2` and `3`.\n *\n * @param {Matrix3} m - The matrix to apply.\n * @return {BufferAttribute} A reference to this instance.\n */\n applyMatrix3(e) {\n if (this.itemSize === 2)\n for (let t = 0, n = this.count; t < n; t++)\n Gs.fromBufferAttribute(this, t), Gs.applyMatrix3(e), this.setXY(t, Gs.x, Gs.y);\n else if (this.itemSize === 3)\n for (let t = 0, n = this.count; t < n; t++)\n vt.fromBufferAttribute(this, t), vt.applyMatrix3(e), this.setXYZ(t, vt.x, vt.y, vt.z);\n return this;\n }\n /**\n * Applies the given 4x4 matrix to the given attribute. Only works with\n * item size `3`.\n *\n * @param {Matrix4} m - The matrix to apply.\n * @return {BufferAttribute} A reference to this instance.\n */\n applyMatrix4(e) {\n for (let t = 0, n = this.count; t < n; t++)\n vt.fromBufferAttribute(this, t), vt.applyMatrix4(e), this.setXYZ(t, vt.x, vt.y, vt.z);\n return this;\n }\n /**\n * Applies the given 3x3 normal matrix to the given attribute. Only works with\n * item size `3`.\n *\n * @param {Matrix3} m - The normal matrix to apply.\n * @return {BufferAttribute} A reference to this instance.\n */\n applyNormalMatrix(e) {\n for (let t = 0, n = this.count; t < n; t++)\n vt.fromBufferAttribute(this, t), vt.applyNormalMatrix(e), this.setXYZ(t, vt.x, vt.y, vt.z);\n return this;\n }\n /**\n * Applies the given 4x4 matrix to the given attribute. Only works with\n * item size `3` and with direction vectors.\n *\n * @param {Matrix4} m - The matrix to apply.\n * @return {BufferAttribute} A reference to this instance.\n */\n transformDirection(e) {\n for (let t = 0, n = this.count; t < n; t++)\n vt.fromBufferAttribute(this, t), vt.transformDirection(e), this.setXYZ(t, vt.x, vt.y, vt.z);\n return this;\n }\n /**\n * Sets the given array data in the buffer attribute.\n *\n * @param {(TypedArray|Array)} value - The array data to set.\n * @param {number} [offset=0] - The offset in this buffer attribute's array.\n * @return {BufferAttribute} A reference to this instance.\n */\n set(e, t = 0) {\n return this.array.set(e, t), this;\n }\n /**\n * Returns the given component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} component - The component index.\n * @return {number} The returned value.\n */\n getComponent(e, t) {\n let n = this.array[e * this.itemSize + t];\n return this.normalized && (n = hn(n, this.array)), n;\n }\n /**\n * Sets the given value to the given component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} component - The component index.\n * @param {number} value - The value to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setComponent(e, t, n) {\n return this.normalized && (n = tt(n, this.array)), this.array[e * this.itemSize + t] = n, this;\n }\n /**\n * Returns the x component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The x component.\n */\n getX(e) {\n let t = this.array[e * this.itemSize];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Sets the x component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setX(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.array[e * this.itemSize] = t, this;\n }\n /**\n * Returns the y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The y component.\n */\n getY(e) {\n let t = this.array[e * this.itemSize + 1];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Sets the y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} y - The value to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setY(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.array[e * this.itemSize + 1] = t, this;\n }\n /**\n * Returns the z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The z component.\n */\n getZ(e) {\n let t = this.array[e * this.itemSize + 2];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Sets the z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} z - The value to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setZ(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.array[e * this.itemSize + 2] = t, this;\n }\n /**\n * Returns the w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The w component.\n */\n getW(e) {\n let t = this.array[e * this.itemSize + 3];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Sets the w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} w - The value to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setW(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.array[e * this.itemSize + 3] = t, this;\n }\n /**\n * Sets the x and y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setXY(e, t, n) {\n return e *= this.itemSize, this.normalized && (t = tt(t, this.array), n = tt(n, this.array)), this.array[e + 0] = t, this.array[e + 1] = n, this;\n }\n /**\n * Sets the x, y and z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @param {number} z - The value for the z component to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setXYZ(e, t, n, s) {\n return e *= this.itemSize, this.normalized && (t = tt(t, this.array), n = tt(n, this.array), s = tt(s, this.array)), this.array[e + 0] = t, this.array[e + 1] = n, this.array[e + 2] = s, this;\n }\n /**\n * Sets the x, y, z and w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @param {number} z - The value for the z component to set.\n * @param {number} w - The value for the w component to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setXYZW(e, t, n, s, r) {\n return e *= this.itemSize, this.normalized && (t = tt(t, this.array), n = tt(n, this.array), s = tt(s, this.array), r = tt(r, this.array)), this.array[e + 0] = t, this.array[e + 1] = n, this.array[e + 2] = s, this.array[e + 3] = r, this;\n }\n /**\n * Sets the given callback function that is executed after the Renderer has transferred\n * the attribute array data to the GPU. Can be used to perform clean-up operations after\n * the upload when attribute data are not needed anymore on the CPU side.\n *\n * @param {Function} callback - The `onUpload()` callback.\n * @return {BufferAttribute} A reference to this instance.\n */\n onUpload(e) {\n return this.onUploadCallback = e, this;\n }\n /**\n * Returns a new buffer attribute with copied values from this instance.\n *\n * @return {BufferAttribute} A clone of this instance.\n */\n clone() {\n return new this.constructor(this.array, this.itemSize).copy(this);\n }\n /**\n * Serializes the buffer attribute into JSON.\n *\n * @return {Object} A JSON object representing the serialized buffer attribute.\n */\n toJSON() {\n const e = {\n itemSize: this.itemSize,\n type: this.array.constructor.name,\n array: Array.from(this.array),\n normalized: this.normalized\n };\n return this.name !== \"\" && (e.name = this.name), this.usage !== ho && (e.usage = this.usage), e;\n }\n}\nclass eh extends kt {\n /**\n * Constructs a new buffer attribute.\n *\n * @param {(Array|Uint16Array)} array - The array holding the attribute data.\n * @param {number} itemSize - The item size.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n */\n constructor(e, t, n) {\n super(new Uint16Array(e), t, n);\n }\n}\nclass th extends kt {\n /**\n * Constructs a new buffer attribute.\n *\n * @param {(Array|Uint32Array)} array - The array holding the attribute data.\n * @param {number} itemSize - The item size.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n */\n constructor(e, t, n) {\n super(new Uint32Array(e), t, n);\n }\n}\nclass pn extends kt {\n /**\n * Constructs a new buffer attribute.\n *\n * @param {(Array|Float32Array)} array - The array holding the attribute data.\n * @param {number} itemSize - The item size.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n */\n constructor(e, t, n) {\n super(new Float32Array(e), t, n);\n }\n}\nlet Yu = 0;\nconst Jt = /* @__PURE__ */ new Ne(), ta = /* @__PURE__ */ new pt(), Ai = /* @__PURE__ */ new w(), Kt = /* @__PURE__ */ new Pt(), os = /* @__PURE__ */ new Pt(), At = /* @__PURE__ */ new w();\nclass nn extends mi {\n /**\n * Constructs a new geometry.\n */\n constructor() {\n super(), this.isBufferGeometry = !0, Object.defineProperty(this, \"id\", { value: Yu++ }), this.uuid = fn(), this.name = \"\", this.type = \"BufferGeometry\", this.index = null, this.indirect = null, this.attributes = {}, this.morphAttributes = {}, this.morphTargetsRelative = !1, this.groups = [], this.boundingBox = null, this.boundingSphere = null, this.drawRange = { start: 0, count: 1 / 0 }, this.userData = {};\n }\n /**\n * Returns the index of this geometry.\n *\n * @return {?BufferAttribute} The index. Returns `null` if no index is defined.\n */\n getIndex() {\n return this.index;\n }\n /**\n * Sets the given index to this geometry.\n *\n * @param {Array|BufferAttribute} index - The index to set.\n * @return {BufferGeometry} A reference to this instance.\n */\n setIndex(e) {\n return Array.isArray(e) ? this.index = new ($c(e) ? th : eh)(e, 1) : this.index = e, this;\n }\n /**\n * Sets the given indirect attribute to this geometry.\n *\n * @param {BufferAttribute} indirect - The attribute holding indirect draw calls.\n * @return {BufferGeometry} A reference to this instance.\n */\n setIndirect(e) {\n return this.indirect = e, this;\n }\n /**\n * Returns the indirect attribute of this geometry.\n *\n * @return {?BufferAttribute} The indirect attribute. Returns `null` if no indirect attribute is defined.\n */\n getIndirect() {\n return this.indirect;\n }\n /**\n * Returns the buffer attribute for the given name.\n *\n * @param {string} name - The attribute name.\n * @return {BufferAttribute|InterleavedBufferAttribute|undefined} The buffer attribute.\n * Returns `undefined` if not attribute has been found.\n */\n getAttribute(e) {\n return this.attributes[e];\n }\n /**\n * Sets the given attribute for the given name.\n *\n * @param {string} name - The attribute name.\n * @param {BufferAttribute|InterleavedBufferAttribute} attribute - The attribute to set.\n * @return {BufferGeometry} A reference to this instance.\n */\n setAttribute(e, t) {\n return this.attributes[e] = t, this;\n }\n /**\n * Deletes the attribute for the given name.\n *\n * @param {string} name - The attribute name to delete.\n * @return {BufferGeometry} A reference to this instance.\n */\n deleteAttribute(e) {\n return delete this.attributes[e], this;\n }\n /**\n * Returns `true` if this geometry has an attribute for the given name.\n *\n * @param {string} name - The attribute name.\n * @return {boolean} Whether this geometry has an attribute for the given name or not.\n */\n hasAttribute(e) {\n return this.attributes[e] !== void 0;\n }\n /**\n * Adds a group to this geometry.\n *\n * @param {number} start - The first element in this draw call. That is the first\n * vertex for non-indexed geometry, otherwise the first triangle index.\n * @param {number} count - Specifies how many vertices (or indices) are part of this group.\n * @param {number} [materialIndex=0] - The material array index to use.\n */\n addGroup(e, t, n = 0) {\n this.groups.push({\n start: e,\n count: t,\n materialIndex: n\n });\n }\n /**\n * Clears all groups.\n */\n clearGroups() {\n this.groups = [];\n }\n /**\n * Sets the draw range for this geometry.\n *\n * @param {number} start - The first vertex for non-indexed geometry, otherwise the first triangle index.\n * @param {number} count - For non-indexed BufferGeometry, `count` is the number of vertices to render.\n * For indexed BufferGeometry, `count` is the number of indices to render.\n */\n setDrawRange(e, t) {\n this.drawRange.start = e, this.drawRange.count = t;\n }\n /**\n * Applies the given 4x4 transformation matrix to the geometry.\n *\n * @param {Matrix4} matrix - The matrix to apply.\n * @return {BufferGeometry} A reference to this instance.\n */\n applyMatrix4(e) {\n const t = this.attributes.position;\n t !== void 0 && (t.applyMatrix4(e), t.needsUpdate = !0);\n const n = this.attributes.normal;\n if (n !== void 0) {\n const r = new ze().getNormalMatrix(e);\n n.applyNormalMatrix(r), n.needsUpdate = !0;\n }\n const s = this.attributes.tangent;\n return s !== void 0 && (s.transformDirection(e), s.needsUpdate = !0), this.boundingBox !== null && this.computeBoundingBox(), this.boundingSphere !== null && this.computeBoundingSphere(), this;\n }\n /**\n * Applies the rotation represented by the Quaternion to the geometry.\n *\n * @param {Quaternion} q - The Quaternion to apply.\n * @return {BufferGeometry} A reference to this instance.\n */\n applyQuaternion(e) {\n return Jt.makeRotationFromQuaternion(e), this.applyMatrix4(Jt), this;\n }\n /**\n * Rotates the geometry about the X axis. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#rotation} for typical\n * real-time mesh rotation.\n *\n * @param {number} angle - The angle in radians.\n * @return {BufferGeometry} A reference to this instance.\n */\n rotateX(e) {\n return Jt.makeRotationX(e), this.applyMatrix4(Jt), this;\n }\n /**\n * Rotates the geometry about the Y axis. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#rotation} for typical\n * real-time mesh rotation.\n *\n * @param {number} angle - The angle in radians.\n * @return {BufferGeometry} A reference to this instance.\n */\n rotateY(e) {\n return Jt.makeRotationY(e), this.applyMatrix4(Jt), this;\n }\n /**\n * Rotates the geometry about the Z axis. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#rotation} for typical\n * real-time mesh rotation.\n *\n * @param {number} angle - The angle in radians.\n * @return {BufferGeometry} A reference to this instance.\n */\n rotateZ(e) {\n return Jt.makeRotationZ(e), this.applyMatrix4(Jt), this;\n }\n /**\n * Translates the geometry. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#position} for typical\n * real-time mesh rotation.\n *\n * @param {number} x - The x offset.\n * @param {number} y - The y offset.\n * @param {number} z - The z offset.\n * @return {BufferGeometry} A reference to this instance.\n */\n translate(e, t, n) {\n return Jt.makeTranslation(e, t, n), this.applyMatrix4(Jt), this;\n }\n /**\n * Scales the geometry. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#scale} for typical\n * real-time mesh rotation.\n *\n * @param {number} x - The x scale.\n * @param {number} y - The y scale.\n * @param {number} z - The z scale.\n * @return {BufferGeometry} A reference to this instance.\n */\n scale(e, t, n) {\n return Jt.makeScale(e, t, n), this.applyMatrix4(Jt), this;\n }\n /**\n * Rotates the geometry to face a point in 3D space. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#lookAt} for typical\n * real-time mesh rotation.\n *\n * @param {Vector3} vector - The target point.\n * @return {BufferGeometry} A reference to this instance.\n */\n lookAt(e) {\n return ta.lookAt(e), ta.updateMatrix(), this.applyMatrix4(ta.matrix), this;\n }\n /**\n * Center the geometry based on its bounding box.\n *\n * @return {BufferGeometry} A reference to this instance.\n */\n center() {\n return this.computeBoundingBox(), this.boundingBox.getCenter(Ai).negate(), this.translate(Ai.x, Ai.y, Ai.z), this;\n }\n /**\n * Defines a geometry by creating a `position` attribute based on the given array of points. The array\n * can hold 2D or 3D vectors. When using two-dimensional data, the `z` coordinate for all vertices is\n * set to `0`.\n *\n * If the method is used with an existing `position` attribute, the vertex data are overwritten with the\n * data from the array. The length of the array must match the vertex count.\n *\n * @param {Array|Array} points - The points.\n * @return {BufferGeometry} A reference to this instance.\n */\n setFromPoints(e) {\n const t = this.getAttribute(\"position\");\n if (t === void 0) {\n const n = [];\n for (let s = 0, r = e.length; s < r; s++) {\n const a = e[s];\n n.push(a.x, a.y, a.z || 0);\n }\n this.setAttribute(\"position\", new pn(n, 3));\n } else {\n const n = Math.min(e.length, t.count);\n for (let s = 0; s < n; s++) {\n const r = e[s];\n t.setXYZ(s, r.x, r.y, r.z || 0);\n }\n e.length > t.count && Te(\"BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry.\"), t.needsUpdate = !0;\n }\n return this;\n }\n /**\n * Computes the bounding box of the geometry, and updates the `boundingBox` member.\n * The bounding box is not computed by the engine; it must be computed by your app.\n * You may need to recompute the bounding box if the geometry vertices are modified.\n */\n computeBoundingBox() {\n this.boundingBox === null && (this.boundingBox = new Pt());\n const e = this.attributes.position, t = this.morphAttributes.position;\n if (e && e.isGLBufferAttribute) {\n Xe(\"BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.\", this), this.boundingBox.set(\n new w(-1 / 0, -1 / 0, -1 / 0),\n new w(1 / 0, 1 / 0, 1 / 0)\n );\n return;\n }\n if (e !== void 0) {\n if (this.boundingBox.setFromBufferAttribute(e), t)\n for (let n = 0, s = t.length; n < s; n++) {\n const r = t[n];\n Kt.setFromBufferAttribute(r), this.morphTargetsRelative ? (At.addVectors(this.boundingBox.min, Kt.min), this.boundingBox.expandByPoint(At), At.addVectors(this.boundingBox.max, Kt.max), this.boundingBox.expandByPoint(At)) : (this.boundingBox.expandByPoint(Kt.min), this.boundingBox.expandByPoint(Kt.max));\n }\n } else\n this.boundingBox.makeEmpty();\n (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) && Xe('BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The \"position\" attribute is likely to have NaN values.', this);\n }\n /**\n * Computes the bounding sphere of the geometry, and updates the `boundingSphere` member.\n * The engine automatically computes the bounding sphere when it is needed, e.g., for ray casting or view frustum culling.\n * You may need to recompute the bounding sphere if the geometry vertices are modified.\n */\n computeBoundingSphere() {\n this.boundingSphere === null && (this.boundingSphere = new Rn());\n const e = this.attributes.position, t = this.morphAttributes.position;\n if (e && e.isGLBufferAttribute) {\n Xe(\"BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.\", this), this.boundingSphere.set(new w(), 1 / 0);\n return;\n }\n if (e) {\n const n = this.boundingSphere.center;\n if (Kt.setFromBufferAttribute(e), t)\n for (let r = 0, a = t.length; r < a; r++) {\n const o = t[r];\n os.setFromBufferAttribute(o), this.morphTargetsRelative ? (At.addVectors(Kt.min, os.min), Kt.expandByPoint(At), At.addVectors(Kt.max, os.max), Kt.expandByPoint(At)) : (Kt.expandByPoint(os.min), Kt.expandByPoint(os.max));\n }\n Kt.getCenter(n);\n let s = 0;\n for (let r = 0, a = e.count; r < a; r++)\n At.fromBufferAttribute(e, r), s = Math.max(s, n.distanceToSquared(At));\n if (t)\n for (let r = 0, a = t.length; r < a; r++) {\n const o = t[r], l = this.morphTargetsRelative;\n for (let c = 0, h = o.count; c < h; c++)\n At.fromBufferAttribute(o, c), l && (Ai.fromBufferAttribute(e, c), At.add(Ai)), s = Math.max(s, n.distanceToSquared(At));\n }\n this.boundingSphere.radius = Math.sqrt(s), isNaN(this.boundingSphere.radius) && Xe('BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The \"position\" attribute is likely to have NaN values.', this);\n }\n }\n /**\n * Calculates and adds a tangent attribute to this geometry.\n *\n * The computation is only supported for indexed geometries and if position, normal, and uv attributes\n * are defined. When using a tangent space normal map, prefer the MikkTSpace algorithm provided by\n * {@link BufferGeometryUtils#computeMikkTSpaceTangents} instead.\n */\n computeTangents() {\n const e = this.index, t = this.attributes;\n if (e === null || t.position === void 0 || t.normal === void 0 || t.uv === void 0) {\n Xe(\"BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)\");\n return;\n }\n const n = t.position, s = t.normal, r = t.uv;\n this.hasAttribute(\"tangent\") === !1 && this.setAttribute(\"tangent\", new kt(new Float32Array(4 * n.count), 4));\n const a = this.getAttribute(\"tangent\"), o = [], l = [];\n for (let I = 0; I < n.count; I++)\n o[I] = new w(), l[I] = new w();\n const c = new w(), h = new w(), u = new w(), d = new le(), p = new le(), g = new le(), x = new w(), m = new w();\n function f(I, S, M) {\n c.fromBufferAttribute(n, I), h.fromBufferAttribute(n, S), u.fromBufferAttribute(n, M), d.fromBufferAttribute(r, I), p.fromBufferAttribute(r, S), g.fromBufferAttribute(r, M), h.sub(c), u.sub(c), p.sub(d), g.sub(d);\n const C = 1 / (p.x * g.y - g.x * p.y);\n isFinite(C) && (x.copy(h).multiplyScalar(g.y).addScaledVector(u, -p.y).multiplyScalar(C), m.copy(u).multiplyScalar(p.x).addScaledVector(h, -g.x).multiplyScalar(C), o[I].add(x), o[S].add(x), o[M].add(x), l[I].add(m), l[S].add(m), l[M].add(m));\n }\n let y = this.groups;\n y.length === 0 && (y = [{\n start: 0,\n count: e.count\n }]);\n for (let I = 0, S = y.length; I < S; ++I) {\n const M = y[I], C = M.start, U = M.count;\n for (let B = C, z = C + U; B < z; B += 3)\n f(\n e.getX(B + 0),\n e.getX(B + 1),\n e.getX(B + 2)\n );\n }\n const v = new w(), T = new w(), R = new w(), E = new w();\n function P(I) {\n R.fromBufferAttribute(s, I), E.copy(R);\n const S = o[I];\n v.copy(S), v.sub(R.multiplyScalar(R.dot(S))).normalize(), T.crossVectors(E, S);\n const C = T.dot(l[I]) < 0 ? -1 : 1;\n a.setXYZW(I, v.x, v.y, v.z, C);\n }\n for (let I = 0, S = y.length; I < S; ++I) {\n const M = y[I], C = M.start, U = M.count;\n for (let B = C, z = C + U; B < z; B += 3)\n P(e.getX(B + 0)), P(e.getX(B + 1)), P(e.getX(B + 2));\n }\n }\n /**\n * Computes vertex normals for the given vertex data. For indexed geometries, the method sets\n * each vertex normal to be the average of the face normals of the faces that share that vertex.\n * For non-indexed geometries, vertices are not shared, and the method sets each vertex normal\n * to be the same as the face normal.\n */\n computeVertexNormals() {\n const e = this.index, t = this.getAttribute(\"position\");\n if (t !== void 0) {\n let n = this.getAttribute(\"normal\");\n if (n === void 0)\n n = new kt(new Float32Array(t.count * 3), 3), this.setAttribute(\"normal\", n);\n else\n for (let d = 0, p = n.count; d < p; d++)\n n.setXYZ(d, 0, 0, 0);\n const s = new w(), r = new w(), a = new w(), o = new w(), l = new w(), c = new w(), h = new w(), u = new w();\n if (e)\n for (let d = 0, p = e.count; d < p; d += 3) {\n const g = e.getX(d + 0), x = e.getX(d + 1), m = e.getX(d + 2);\n s.fromBufferAttribute(t, g), r.fromBufferAttribute(t, x), a.fromBufferAttribute(t, m), h.subVectors(a, r), u.subVectors(s, r), h.cross(u), o.fromBufferAttribute(n, g), l.fromBufferAttribute(n, x), c.fromBufferAttribute(n, m), o.add(h), l.add(h), c.add(h), n.setXYZ(g, o.x, o.y, o.z), n.setXYZ(x, l.x, l.y, l.z), n.setXYZ(m, c.x, c.y, c.z);\n }\n else\n for (let d = 0, p = t.count; d < p; d += 3)\n s.fromBufferAttribute(t, d + 0), r.fromBufferAttribute(t, d + 1), a.fromBufferAttribute(t, d + 2), h.subVectors(a, r), u.subVectors(s, r), h.cross(u), n.setXYZ(d + 0, h.x, h.y, h.z), n.setXYZ(d + 1, h.x, h.y, h.z), n.setXYZ(d + 2, h.x, h.y, h.z);\n this.normalizeNormals(), n.needsUpdate = !0;\n }\n }\n /**\n * Ensures every normal vector in a geometry will have a magnitude of `1`. This will\n * correct lighting on the geometry surfaces.\n */\n normalizeNormals() {\n const e = this.attributes.normal;\n for (let t = 0, n = e.count; t < n; t++)\n At.fromBufferAttribute(e, t), At.normalize(), e.setXYZ(t, At.x, At.y, At.z);\n }\n /**\n * Return a new non-index version of this indexed geometry. If the geometry\n * is already non-indexed, the method is a NOOP.\n *\n * @return {BufferGeometry} The non-indexed version of this indexed geometry.\n */\n toNonIndexed() {\n function e(o, l) {\n const c = o.array, h = o.itemSize, u = o.normalized, d = new c.constructor(l.length * h);\n let p = 0, g = 0;\n for (let x = 0, m = l.length; x < m; x++) {\n o.isInterleavedBufferAttribute ? p = l[x] * o.data.stride + o.offset : p = l[x] * h;\n for (let f = 0; f < h; f++)\n d[g++] = c[p++];\n }\n return new kt(d, h, u);\n }\n if (this.index === null)\n return Te(\"BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.\"), this;\n const t = new nn(), n = this.index.array, s = this.attributes;\n for (const o in s) {\n const l = s[o], c = e(l, n);\n t.setAttribute(o, c);\n }\n const r = this.morphAttributes;\n for (const o in r) {\n const l = [], c = r[o];\n for (let h = 0, u = c.length; h < u; h++) {\n const d = c[h], p = e(d, n);\n l.push(p);\n }\n t.morphAttributes[o] = l;\n }\n t.morphTargetsRelative = this.morphTargetsRelative;\n const a = this.groups;\n for (let o = 0, l = a.length; o < l; o++) {\n const c = a[o];\n t.addGroup(c.start, c.count, c.materialIndex);\n }\n return t;\n }\n /**\n * Serializes the geometry into JSON.\n *\n * @return {Object} A JSON object representing the serialized geometry.\n */\n toJSON() {\n const e = {\n metadata: {\n version: 4.7,\n type: \"BufferGeometry\",\n generator: \"BufferGeometry.toJSON\"\n }\n };\n if (e.uuid = this.uuid, e.type = this.type, this.name !== \"\" && (e.name = this.name), Object.keys(this.userData).length > 0 && (e.userData = this.userData), this.parameters !== void 0) {\n const l = this.parameters;\n for (const c in l)\n l[c] !== void 0 && (e[c] = l[c]);\n return e;\n }\n e.data = { attributes: {} };\n const t = this.index;\n t !== null && (e.data.index = {\n type: t.array.constructor.name,\n array: Array.prototype.slice.call(t.array)\n });\n const n = this.attributes;\n for (const l in n) {\n const c = n[l];\n e.data.attributes[l] = c.toJSON(e.data);\n }\n const s = {};\n let r = !1;\n for (const l in this.morphAttributes) {\n const c = this.morphAttributes[l], h = [];\n for (let u = 0, d = c.length; u < d; u++) {\n const p = c[u];\n h.push(p.toJSON(e.data));\n }\n h.length > 0 && (s[l] = h, r = !0);\n }\n r && (e.data.morphAttributes = s, e.data.morphTargetsRelative = this.morphTargetsRelative);\n const a = this.groups;\n a.length > 0 && (e.data.groups = JSON.parse(JSON.stringify(a)));\n const o = this.boundingSphere;\n return o !== null && (e.data.boundingSphere = o.toJSON()), e;\n }\n /**\n * Returns a new geometry with copied values from this instance.\n *\n * @return {BufferGeometry} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the values of the given geometry to this instance.\n *\n * @param {BufferGeometry} source - The geometry to copy.\n * @return {BufferGeometry} A reference to this instance.\n */\n copy(e) {\n this.index = null, this.attributes = {}, this.morphAttributes = {}, this.groups = [], this.boundingBox = null, this.boundingSphere = null;\n const t = {};\n this.name = e.name;\n const n = e.index;\n n !== null && this.setIndex(n.clone());\n const s = e.attributes;\n for (const c in s) {\n const h = s[c];\n this.setAttribute(c, h.clone(t));\n }\n const r = e.morphAttributes;\n for (const c in r) {\n const h = [], u = r[c];\n for (let d = 0, p = u.length; d < p; d++)\n h.push(u[d].clone(t));\n this.morphAttributes[c] = h;\n }\n this.morphTargetsRelative = e.morphTargetsRelative;\n const a = e.groups;\n for (let c = 0, h = a.length; c < h; c++) {\n const u = a[c];\n this.addGroup(u.start, u.count, u.materialIndex);\n }\n const o = e.boundingBox;\n o !== null && (this.boundingBox = o.clone());\n const l = e.boundingSphere;\n return l !== null && (this.boundingSphere = l.clone()), this.drawRange.start = e.drawRange.start, this.drawRange.count = e.drawRange.count, this.userData = e.userData, this;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n *\n * @fires BufferGeometry#dispose\n */\n dispose() {\n this.dispatchEvent({ type: \"dispose\" });\n }\n}\nconst bl = /* @__PURE__ */ new Ne(), ai = /* @__PURE__ */ new Ji(), Hs = /* @__PURE__ */ new Rn(), yl = /* @__PURE__ */ new w(), Ws = /* @__PURE__ */ new w(), Xs = /* @__PURE__ */ new w(), js = /* @__PURE__ */ new w(), na = /* @__PURE__ */ new w(), qs = /* @__PURE__ */ new w(), Tl = /* @__PURE__ */ new w(), Ys = /* @__PURE__ */ new w();\nclass ot extends pt {\n /**\n * Constructs a new mesh.\n *\n * @param {BufferGeometry} [geometry] - The mesh geometry.\n * @param {Material|Array} [material] - The mesh material.\n */\n constructor(e = new nn(), t = new Bt()) {\n super(), this.isMesh = !0, this.type = \"Mesh\", this.geometry = e, this.material = t, this.morphTargetDictionary = void 0, this.morphTargetInfluences = void 0, this.count = 1, this.updateMorphTargets();\n }\n copy(e, t) {\n return super.copy(e, t), e.morphTargetInfluences !== void 0 && (this.morphTargetInfluences = e.morphTargetInfluences.slice()), e.morphTargetDictionary !== void 0 && (this.morphTargetDictionary = Object.assign({}, e.morphTargetDictionary)), this.material = Array.isArray(e.material) ? e.material.slice() : e.material, this.geometry = e.geometry, this;\n }\n /**\n * Sets the values of {@link Mesh#morphTargetDictionary} and {@link Mesh#morphTargetInfluences}\n * to make sure existing morph targets can influence this 3D object.\n */\n updateMorphTargets() {\n const t = this.geometry.morphAttributes, n = Object.keys(t);\n if (n.length > 0) {\n const s = t[n[0]];\n if (s !== void 0) {\n this.morphTargetInfluences = [], this.morphTargetDictionary = {};\n for (let r = 0, a = s.length; r < a; r++) {\n const o = s[r].name || String(r);\n this.morphTargetInfluences.push(0), this.morphTargetDictionary[o] = r;\n }\n }\n }\n }\n /**\n * Returns the local-space position of the vertex at the given index, taking into\n * account the current animation state of both morph targets and skinning.\n *\n * @param {number} index - The vertex index.\n * @param {Vector3} target - The target object that is used to store the method's result.\n * @return {Vector3} The vertex position in local space.\n */\n getVertexPosition(e, t) {\n const n = this.geometry, s = n.attributes.position, r = n.morphAttributes.position, a = n.morphTargetsRelative;\n t.fromBufferAttribute(s, e);\n const o = this.morphTargetInfluences;\n if (r && o) {\n qs.set(0, 0, 0);\n for (let l = 0, c = r.length; l < c; l++) {\n const h = o[l], u = r[l];\n h !== 0 && (na.fromBufferAttribute(u, e), a ? qs.addScaledVector(na, h) : qs.addScaledVector(na.sub(t), h));\n }\n t.add(qs);\n }\n return t;\n }\n /**\n * Computes intersection points between a casted ray and this line.\n *\n * @param {Raycaster} raycaster - The raycaster.\n * @param {Array} intersects - The target array that holds the intersection points.\n */\n raycast(e, t) {\n const n = this.geometry, s = this.material, r = this.matrixWorld;\n s !== void 0 && (n.boundingSphere === null && n.computeBoundingSphere(), Hs.copy(n.boundingSphere), Hs.applyMatrix4(r), ai.copy(e.ray).recast(e.near), !(Hs.containsPoint(ai.origin) === !1 && (ai.intersectSphere(Hs, yl) === null || ai.origin.distanceToSquared(yl) > (e.far - e.near) ** 2)) && (bl.copy(r).invert(), ai.copy(e.ray).applyMatrix4(bl), !(n.boundingBox !== null && ai.intersectsBox(n.boundingBox) === !1) && this._computeIntersections(e, t, ai)));\n }\n _computeIntersections(e, t, n) {\n let s;\n const r = this.geometry, a = this.material, o = r.index, l = r.attributes.position, c = r.attributes.uv, h = r.attributes.uv1, u = r.attributes.normal, d = r.groups, p = r.drawRange;\n if (o !== null)\n if (Array.isArray(a))\n for (let g = 0, x = d.length; g < x; g++) {\n const m = d[g], f = a[m.materialIndex], y = Math.max(m.start, p.start), v = Math.min(o.count, Math.min(m.start + m.count, p.start + p.count));\n for (let T = y, R = v; T < R; T += 3) {\n const E = o.getX(T), P = o.getX(T + 1), I = o.getX(T + 2);\n s = Ks(this, f, e, n, c, h, u, E, P, I), s && (s.faceIndex = Math.floor(T / 3), s.face.materialIndex = m.materialIndex, t.push(s));\n }\n }\n else {\n const g = Math.max(0, p.start), x = Math.min(o.count, p.start + p.count);\n for (let m = g, f = x; m < f; m += 3) {\n const y = o.getX(m), v = o.getX(m + 1), T = o.getX(m + 2);\n s = Ks(this, a, e, n, c, h, u, y, v, T), s && (s.faceIndex = Math.floor(m / 3), t.push(s));\n }\n }\n else if (l !== void 0)\n if (Array.isArray(a))\n for (let g = 0, x = d.length; g < x; g++) {\n const m = d[g], f = a[m.materialIndex], y = Math.max(m.start, p.start), v = Math.min(l.count, Math.min(m.start + m.count, p.start + p.count));\n for (let T = y, R = v; T < R; T += 3) {\n const E = T, P = T + 1, I = T + 2;\n s = Ks(this, f, e, n, c, h, u, E, P, I), s && (s.faceIndex = Math.floor(T / 3), s.face.materialIndex = m.materialIndex, t.push(s));\n }\n }\n else {\n const g = Math.max(0, p.start), x = Math.min(l.count, p.start + p.count);\n for (let m = g, f = x; m < f; m += 3) {\n const y = m, v = m + 1, T = m + 2;\n s = Ks(this, a, e, n, c, h, u, y, v, T), s && (s.faceIndex = Math.floor(m / 3), t.push(s));\n }\n }\n }\n}\nfunction Ku(i, e, t, n, s, r, a, o) {\n let l;\n if (e.side === zt ? l = n.intersectTriangle(a, r, s, !0, o) : l = n.intersectTriangle(s, r, a, e.side === En, o), l === null) return null;\n Ys.copy(o), Ys.applyMatrix4(i.matrixWorld);\n const c = t.ray.origin.distanceTo(Ys);\n return c < t.near || c > t.far ? null : {\n distance: c,\n point: Ys.clone(),\n object: i\n };\n}\nfunction Ks(i, e, t, n, s, r, a, o, l, c) {\n i.getVertexPosition(o, Ws), i.getVertexPosition(l, Xs), i.getVertexPosition(c, js);\n const h = Ku(i, e, t, n, Ws, Xs, js, Tl);\n if (h) {\n const u = new w();\n un.getBarycoord(Tl, Ws, Xs, js, u), s && (h.uv = un.getInterpolatedAttribute(s, o, l, c, u, new le())), r && (h.uv1 = un.getInterpolatedAttribute(r, o, l, c, u, new le())), a && (h.normal = un.getInterpolatedAttribute(a, o, l, c, u, new w()), h.normal.dot(n.direction) > 0 && h.normal.multiplyScalar(-1));\n const d = {\n a: o,\n b: l,\n c,\n normal: new w(),\n materialIndex: 0\n };\n un.getNormal(Ws, Xs, js, d.normal), h.face = d, h.barycoord = u;\n }\n return h;\n}\nclass fi extends nn {\n /**\n * Constructs a new box geometry.\n *\n * @param {number} [width=1] - The width. That is, the length of the edges parallel to the X axis.\n * @param {number} [height=1] - The height. That is, the length of the edges parallel to the Y axis.\n * @param {number} [depth=1] - The depth. That is, the length of the edges parallel to the Z axis.\n * @param {number} [widthSegments=1] - Number of segmented rectangular faces along the width of the sides.\n * @param {number} [heightSegments=1] - Number of segmented rectangular faces along the height of the sides.\n * @param {number} [depthSegments=1] - Number of segmented rectangular faces along the depth of the sides.\n */\n constructor(e = 1, t = 1, n = 1, s = 1, r = 1, a = 1) {\n super(), this.type = \"BoxGeometry\", this.parameters = {\n width: e,\n height: t,\n depth: n,\n widthSegments: s,\n heightSegments: r,\n depthSegments: a\n };\n const o = this;\n s = Math.floor(s), r = Math.floor(r), a = Math.floor(a);\n const l = [], c = [], h = [], u = [];\n let d = 0, p = 0;\n g(\"z\", \"y\", \"x\", -1, -1, n, t, e, a, r, 0), g(\"z\", \"y\", \"x\", 1, -1, n, t, -e, a, r, 1), g(\"x\", \"z\", \"y\", 1, 1, e, n, t, s, a, 2), g(\"x\", \"z\", \"y\", 1, -1, e, n, -t, s, a, 3), g(\"x\", \"y\", \"z\", 1, -1, e, t, n, s, r, 4), g(\"x\", \"y\", \"z\", -1, -1, e, t, -n, s, r, 5), this.setIndex(l), this.setAttribute(\"position\", new pn(c, 3)), this.setAttribute(\"normal\", new pn(h, 3)), this.setAttribute(\"uv\", new pn(u, 2));\n function g(x, m, f, y, v, T, R, E, P, I, S) {\n const M = T / P, C = R / I, U = T / 2, B = R / 2, z = E / 2, W = P + 1, k = I + 1;\n let ee = 0, X = 0;\n const $ = new w();\n for (let Q = 0; Q < k; Q++) {\n const ge = Q * C - B;\n for (let we = 0; we < W; we++) {\n const Oe = we * M - U;\n $[x] = Oe * y, $[m] = ge * v, $[f] = z, c.push($.x, $.y, $.z), $[x] = 0, $[m] = 0, $[f] = E > 0 ? 1 : -1, h.push($.x, $.y, $.z), u.push(we / P), u.push(1 - Q / I), ee += 1;\n }\n }\n for (let Q = 0; Q < I; Q++)\n for (let ge = 0; ge < P; ge++) {\n const we = d + ge + W * Q, Oe = d + ge + W * (Q + 1), Ke = d + (ge + 1) + W * (Q + 1), $e = d + (ge + 1) + W * Q;\n l.push(we, Oe, $e), l.push(Oe, Ke, $e), X += 6;\n }\n o.addGroup(p, X, S), p += X, d += ee;\n }\n }\n copy(e) {\n return super.copy(e), this.parameters = Object.assign({}, e.parameters), this;\n }\n /**\n * Factory method for creating an instance of this class from the given\n * JSON object.\n *\n * @param {Object} data - A JSON object representing the serialized geometry.\n * @return {BoxGeometry} A new instance.\n */\n static fromJSON(e) {\n return new fi(e.width, e.height, e.depth, e.widthSegments, e.heightSegments, e.depthSegments);\n }\n}\nfunction qi(i) {\n const e = {};\n for (const t in i) {\n e[t] = {};\n for (const n in i[t]) {\n const s = i[t][n];\n s && (s.isColor || s.isMatrix3 || s.isMatrix4 || s.isVector2 || s.isVector3 || s.isVector4 || s.isTexture || s.isQuaternion) ? s.isRenderTargetTexture ? (Te(\"UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms().\"), e[t][n] = null) : e[t][n] = s.clone() : Array.isArray(s) ? e[t][n] = s.slice() : e[t][n] = s;\n }\n }\n return e;\n}\nfunction Ot(i) {\n const e = {};\n for (let t = 0; t < i.length; t++) {\n const n = qi(i[t]);\n for (const s in n)\n e[s] = n[s];\n }\n return e;\n}\nfunction Zu(i) {\n const e = [];\n for (let t = 0; t < i.length; t++)\n e.push(i[t].clone());\n return e;\n}\nfunction nh(i) {\n const e = i.getRenderTarget();\n return e === null ? i.outputColorSpace : e.isXRRenderTarget === !0 ? e.texture.colorSpace : Ye.workingColorSpace;\n}\nconst dn = { clone: qi, merge: Ot };\nvar $u = `void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}`, Ju = `void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}`;\nclass ht extends tn {\n /**\n * Constructs a new shader material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isShaderMaterial = !0, this.type = \"ShaderMaterial\", this.defines = {}, this.uniforms = {}, this.uniformsGroups = [], this.vertexShader = $u, this.fragmentShader = Ju, this.linewidth = 1, this.wireframe = !1, this.wireframeLinewidth = 1, this.fog = !1, this.lights = !1, this.clipping = !1, this.forceSinglePass = !0, this.extensions = {\n clipCullDistance: !1,\n // set to use vertex shader clipping\n multiDraw: !1\n // set to use vertex shader multi_draw / enable gl_DrawID\n }, this.defaultAttributeValues = {\n color: [1, 1, 1],\n uv: [0, 0],\n uv1: [0, 0]\n }, this.index0AttributeName = void 0, this.uniformsNeedUpdate = !1, this.glslVersion = null, e !== void 0 && this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.fragmentShader = e.fragmentShader, this.vertexShader = e.vertexShader, this.uniforms = qi(e.uniforms), this.uniformsGroups = Zu(e.uniformsGroups), this.defines = Object.assign({}, e.defines), this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.fog = e.fog, this.lights = e.lights, this.clipping = e.clipping, this.extensions = Object.assign({}, e.extensions), this.glslVersion = e.glslVersion, this;\n }\n toJSON(e) {\n const t = super.toJSON(e);\n t.glslVersion = this.glslVersion, t.uniforms = {};\n for (const s in this.uniforms) {\n const a = this.uniforms[s].value;\n a && a.isTexture ? t.uniforms[s] = {\n type: \"t\",\n value: a.toJSON(e).uuid\n } : a && a.isColor ? t.uniforms[s] = {\n type: \"c\",\n value: a.getHex()\n } : a && a.isVector2 ? t.uniforms[s] = {\n type: \"v2\",\n value: a.toArray()\n } : a && a.isVector3 ? t.uniforms[s] = {\n type: \"v3\",\n value: a.toArray()\n } : a && a.isVector4 ? t.uniforms[s] = {\n type: \"v4\",\n value: a.toArray()\n } : a && a.isMatrix3 ? t.uniforms[s] = {\n type: \"m3\",\n value: a.toArray()\n } : a && a.isMatrix4 ? t.uniforms[s] = {\n type: \"m4\",\n value: a.toArray()\n } : t.uniforms[s] = {\n value: a\n };\n }\n Object.keys(this.defines).length > 0 && (t.defines = this.defines), t.vertexShader = this.vertexShader, t.fragmentShader = this.fragmentShader, t.lights = this.lights, t.clipping = this.clipping;\n const n = {};\n for (const s in this.extensions)\n this.extensions[s] === !0 && (n[s] = !0);\n return Object.keys(n).length > 0 && (t.extensions = n), t;\n }\n}\nclass ih extends pt {\n /**\n * Constructs a new camera.\n */\n constructor() {\n super(), this.isCamera = !0, this.type = \"Camera\", this.matrixWorldInverse = new Ne(), this.projectionMatrix = new Ne(), this.projectionMatrixInverse = new Ne(), this.coordinateSystem = Tn, this._reversedDepth = !1;\n }\n /**\n * The flag that indicates whether the camera uses a reversed depth buffer.\n *\n * @type {boolean}\n * @default false\n */\n get reversedDepth() {\n return this._reversedDepth;\n }\n copy(e, t) {\n return super.copy(e, t), this.matrixWorldInverse.copy(e.matrixWorldInverse), this.projectionMatrix.copy(e.projectionMatrix), this.projectionMatrixInverse.copy(e.projectionMatrixInverse), this.coordinateSystem = e.coordinateSystem, this;\n }\n /**\n * Returns a vector representing the (\"look\") direction of the 3D object in world space.\n *\n * This method is overwritten since cameras have a different forward vector compared to other\n * 3D objects. A camera looks down its local, negative z-axis by default.\n *\n * @param {Vector3} target - The target vector the result is stored to.\n * @return {Vector3} The 3D object's direction in world space.\n */\n getWorldDirection(e) {\n return super.getWorldDirection(e).negate();\n }\n updateMatrixWorld(e) {\n super.updateMatrixWorld(e), this.matrixWorldInverse.copy(this.matrixWorld).invert();\n }\n updateWorldMatrix(e, t) {\n super.updateWorldMatrix(e, t), this.matrixWorldInverse.copy(this.matrixWorld).invert();\n }\n clone() {\n return new this.constructor().copy(this);\n }\n}\nconst qn = /* @__PURE__ */ new w(), El = /* @__PURE__ */ new le(), wl = /* @__PURE__ */ new le();\nclass Tt extends ih {\n /**\n * Constructs a new perspective camera.\n *\n * @param {number} [fov=50] - The vertical field of view.\n * @param {number} [aspect=1] - The aspect ratio.\n * @param {number} [near=0.1] - The camera's near plane.\n * @param {number} [far=2000] - The camera's far plane.\n */\n constructor(e = 50, t = 1, n = 0.1, s = 2e3) {\n super(), this.isPerspectiveCamera = !0, this.type = \"PerspectiveCamera\", this.fov = e, this.zoom = 1, this.near = n, this.far = s, this.focus = 10, this.aspect = t, this.view = null, this.filmGauge = 35, this.filmOffset = 0, this.updateProjectionMatrix();\n }\n copy(e, t) {\n return super.copy(e, t), this.fov = e.fov, this.zoom = e.zoom, this.near = e.near, this.far = e.far, this.focus = e.focus, this.aspect = e.aspect, this.view = e.view === null ? null : Object.assign({}, e.view), this.filmGauge = e.filmGauge, this.filmOffset = e.filmOffset, this;\n }\n /**\n * Sets the FOV by focal length in respect to the current {@link PerspectiveCamera#filmGauge}.\n *\n * The default film gauge is 35, so that the focal length can be specified for\n * a 35mm (full frame) camera.\n *\n * @param {number} focalLength - Values for focal length and film gauge must have the same unit.\n */\n setFocalLength(e) {\n const t = 0.5 * this.getFilmHeight() / e;\n this.fov = ji * 2 * Math.atan(t), this.updateProjectionMatrix();\n }\n /**\n * Returns the focal length from the current {@link PerspectiveCamera#fov} and\n * {@link PerspectiveCamera#filmGauge}.\n *\n * @return {number} The computed focal length.\n */\n getFocalLength() {\n const e = Math.tan(_s * 0.5 * this.fov);\n return 0.5 * this.getFilmHeight() / e;\n }\n /**\n * Returns the current vertical field of view angle in degrees considering {@link PerspectiveCamera#zoom}.\n *\n * @return {number} The effective FOV.\n */\n getEffectiveFOV() {\n return ji * 2 * Math.atan(\n Math.tan(_s * 0.5 * this.fov) / this.zoom\n );\n }\n /**\n * Returns the width of the image on the film. If {@link PerspectiveCamera#aspect} is greater than or\n * equal to one (landscape format), the result equals {@link PerspectiveCamera#filmGauge}.\n *\n * @return {number} The film width.\n */\n getFilmWidth() {\n return this.filmGauge * Math.min(this.aspect, 1);\n }\n /**\n * Returns the height of the image on the film. If {@link PerspectiveCamera#aspect} is greater than or\n * equal to one (landscape format), the result equals {@link PerspectiveCamera#filmGauge}.\n *\n * @return {number} The film width.\n */\n getFilmHeight() {\n return this.filmGauge / Math.max(this.aspect, 1);\n }\n /**\n * Computes the 2D bounds of the camera's viewable rectangle at a given distance along the viewing direction.\n * Sets `minTarget` and `maxTarget` to the coordinates of the lower-left and upper-right corners of the view rectangle.\n *\n * @param {number} distance - The viewing distance.\n * @param {Vector2} minTarget - The lower-left corner of the view rectangle is written into this vector.\n * @param {Vector2} maxTarget - The upper-right corner of the view rectangle is written into this vector.\n */\n getViewBounds(e, t, n) {\n qn.set(-1, -1, 0.5).applyMatrix4(this.projectionMatrixInverse), t.set(qn.x, qn.y).multiplyScalar(-e / qn.z), qn.set(1, 1, 0.5).applyMatrix4(this.projectionMatrixInverse), n.set(qn.x, qn.y).multiplyScalar(-e / qn.z);\n }\n /**\n * Computes the width and height of the camera's viewable rectangle at a given distance along the viewing direction.\n *\n * @param {number} distance - The viewing distance.\n * @param {Vector2} target - The target vector that is used to store result where x is width and y is height.\n * @returns {Vector2} The view size.\n */\n getViewSize(e, t) {\n return this.getViewBounds(e, El, wl), t.subVectors(wl, El);\n }\n /**\n * Sets an offset in a larger frustum. This is useful for multi-window or\n * multi-monitor/multi-machine setups.\n *\n * For example, if you have 3x2 monitors and each monitor is 1920x1080 and\n * the monitors are in grid like this\n *```\n * +---+---+---+\n * | A | B | C |\n * +---+---+---+\n * | D | E | F |\n * +---+---+---+\n *```\n * then for each monitor you would call it like this:\n *```js\n * const w = 1920;\n * const h = 1080;\n * const fullWidth = w * 3;\n * const fullHeight = h * 2;\n *\n * // --A--\n * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );\n * // --B--\n * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );\n * // --C--\n * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );\n * // --D--\n * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );\n * // --E--\n * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );\n * // --F--\n * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );\n * ```\n *\n * Note there is no reason monitors have to be the same size or in a grid.\n *\n * @param {number} fullWidth - The full width of multiview setup.\n * @param {number} fullHeight - The full height of multiview setup.\n * @param {number} x - The horizontal offset of the subcamera.\n * @param {number} y - The vertical offset of the subcamera.\n * @param {number} width - The width of subcamera.\n * @param {number} height - The height of subcamera.\n */\n setViewOffset(e, t, n, s, r, a) {\n this.aspect = e / t, this.view === null && (this.view = {\n enabled: !0,\n fullWidth: 1,\n fullHeight: 1,\n offsetX: 0,\n offsetY: 0,\n width: 1,\n height: 1\n }), this.view.enabled = !0, this.view.fullWidth = e, this.view.fullHeight = t, this.view.offsetX = n, this.view.offsetY = s, this.view.width = r, this.view.height = a, this.updateProjectionMatrix();\n }\n /**\n * Removes the view offset from the projection matrix.\n */\n clearViewOffset() {\n this.view !== null && (this.view.enabled = !1), this.updateProjectionMatrix();\n }\n /**\n * Updates the camera's projection matrix. Must be called after any change of\n * camera properties.\n */\n updateProjectionMatrix() {\n const e = this.near;\n let t = e * Math.tan(_s * 0.5 * this.fov) / this.zoom, n = 2 * t, s = this.aspect * n, r = -0.5 * s;\n const a = this.view;\n if (this.view !== null && this.view.enabled) {\n const l = a.fullWidth, c = a.fullHeight;\n r += a.offsetX * s / l, t -= a.offsetY * n / c, s *= a.width / l, n *= a.height / c;\n }\n const o = this.filmOffset;\n o !== 0 && (r += e * o / this.getFilmWidth()), this.projectionMatrix.makePerspective(r, r + s, t, t - n, e, this.far, this.coordinateSystem, this.reversedDepth), this.projectionMatrixInverse.copy(this.projectionMatrix).invert();\n }\n toJSON(e) {\n const t = super.toJSON(e);\n return t.object.fov = this.fov, t.object.zoom = this.zoom, t.object.near = this.near, t.object.far = this.far, t.object.focus = this.focus, t.object.aspect = this.aspect, this.view !== null && (t.object.view = Object.assign({}, this.view)), t.object.filmGauge = this.filmGauge, t.object.filmOffset = this.filmOffset, t;\n }\n}\nconst Ri = -90, Ci = 1;\nclass Qu extends pt {\n /**\n * Constructs a new cube camera.\n *\n * @param {number} near - The camera's near plane.\n * @param {number} far - The camera's far plane.\n * @param {WebGLCubeRenderTarget} renderTarget - The cube render target.\n */\n constructor(e, t, n) {\n super(), this.type = \"CubeCamera\", this.renderTarget = n, this.coordinateSystem = null, this.activeMipmapLevel = 0;\n const s = new Tt(Ri, Ci, e, t);\n s.layers = this.layers, this.add(s);\n const r = new Tt(Ri, Ci, e, t);\n r.layers = this.layers, this.add(r);\n const a = new Tt(Ri, Ci, e, t);\n a.layers = this.layers, this.add(a);\n const o = new Tt(Ri, Ci, e, t);\n o.layers = this.layers, this.add(o);\n const l = new Tt(Ri, Ci, e, t);\n l.layers = this.layers, this.add(l);\n const c = new Tt(Ri, Ci, e, t);\n c.layers = this.layers, this.add(c);\n }\n /**\n * Must be called when the coordinate system of the cube camera is changed.\n */\n updateCoordinateSystem() {\n const e = this.coordinateSystem, t = this.children.concat(), [n, s, r, a, o, l] = t;\n for (const c of t) this.remove(c);\n if (e === Tn)\n n.up.set(0, 1, 0), n.lookAt(1, 0, 0), s.up.set(0, 1, 0), s.lookAt(-1, 0, 0), r.up.set(0, 0, -1), r.lookAt(0, 1, 0), a.up.set(0, 0, 1), a.lookAt(0, -1, 0), o.up.set(0, 1, 0), o.lookAt(0, 0, 1), l.up.set(0, 1, 0), l.lookAt(0, 0, -1);\n else if (e === br)\n n.up.set(0, -1, 0), n.lookAt(-1, 0, 0), s.up.set(0, -1, 0), s.lookAt(1, 0, 0), r.up.set(0, 0, 1), r.lookAt(0, 1, 0), a.up.set(0, 0, -1), a.lookAt(0, -1, 0), o.up.set(0, -1, 0), o.lookAt(0, 0, 1), l.up.set(0, -1, 0), l.lookAt(0, 0, -1);\n else\n throw new Error(\"THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: \" + e);\n for (const c of t)\n this.add(c), c.updateMatrixWorld();\n }\n /**\n * Calling this method will render the given scene with the given renderer\n * into the cube render target of the camera.\n *\n * @param {(Renderer|WebGLRenderer)} renderer - The renderer.\n * @param {Scene} scene - The scene to render.\n */\n update(e, t) {\n this.parent === null && this.updateMatrixWorld();\n const { renderTarget: n, activeMipmapLevel: s } = this;\n this.coordinateSystem !== e.coordinateSystem && (this.coordinateSystem = e.coordinateSystem, this.updateCoordinateSystem());\n const [r, a, o, l, c, h] = this.children, u = e.getRenderTarget(), d = e.getActiveCubeFace(), p = e.getActiveMipmapLevel(), g = e.xr.enabled;\n e.xr.enabled = !1;\n const x = n.texture.generateMipmaps;\n n.texture.generateMipmaps = !1, e.setRenderTarget(n, 0, s), e.render(t, r), e.setRenderTarget(n, 1, s), e.render(t, a), e.setRenderTarget(n, 2, s), e.render(t, o), e.setRenderTarget(n, 3, s), e.render(t, l), e.setRenderTarget(n, 4, s), e.render(t, c), n.texture.generateMipmaps = x, e.setRenderTarget(n, 5, s), e.render(t, h), e.setRenderTarget(u, d, p), e.xr.enabled = g, n.texture.needsPMREMUpdate = !0;\n }\n}\nclass No extends Ct {\n /**\n * Constructs a new cube texture.\n *\n * @param {Array} [images=[]] - An array holding a image for each side of a cube.\n * @param {number} [mapping=CubeReflectionMapping] - The texture mapping.\n * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.\n * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.\n * @param {number} [magFilter=LinearFilter] - The mag filter value.\n * @param {number} [minFilter=LinearMipmapLinearFilter] - The min filter value.\n * @param {number} [format=RGBAFormat] - The texture format.\n * @param {number} [type=UnsignedByteType] - The texture type.\n * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.\n * @param {string} [colorSpace=NoColorSpace] - The color space value.\n */\n constructor(e = [], t = Gi, n, s, r, a, o, l, c, h) {\n super(e, t, n, s, r, a, o, l, c, h), this.isCubeTexture = !0, this.flipY = !1;\n }\n /**\n * Alias for {@link CubeTexture#image}.\n *\n * @type {Array}\n */\n get images() {\n return this.image;\n }\n set images(e) {\n this.image = e;\n }\n}\nclass ed extends St {\n /**\n * Constructs a new cube render target.\n *\n * @param {number} [size=1] - The size of the render target.\n * @param {RenderTarget~Options} [options] - The configuration object.\n */\n constructor(e = 1, t = {}) {\n super(e, e, t), this.isWebGLCubeRenderTarget = !0;\n const n = { width: e, height: e, depth: 1 }, s = [n, n, n, n, n, n];\n this.texture = new No(s), this._setTextureOptions(t), this.texture.isRenderTargetTexture = !0;\n }\n /**\n * Converts the given equirectangular texture to a cube map.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {Texture} texture - The equirectangular texture.\n * @return {WebGLCubeRenderTarget} A reference to this cube render target.\n */\n fromEquirectangularTexture(e, t) {\n this.texture.type = t.type, this.texture.colorSpace = t.colorSpace, this.texture.generateMipmaps = t.generateMipmaps, this.texture.minFilter = t.minFilter, this.texture.magFilter = t.magFilter;\n const n = {\n uniforms: {\n tEquirect: { value: null }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t`\n )\n }, s = new fi(5, 5, 5), r = new ht({\n name: \"CubemapFromEquirect\",\n uniforms: qi(n.uniforms),\n vertexShader: n.vertexShader,\n fragmentShader: n.fragmentShader,\n side: zt,\n blending: Mt\n });\n r.uniforms.tEquirect.value = t;\n const a = new ot(s, r), o = t.minFilter;\n return t.minFilter === yn && (t.minFilter = bt), new Qu(1, 10, this).update(e, a), t.minFilter = o, a.geometry.dispose(), a.material.dispose(), this;\n }\n /**\n * Clears this cube render target.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {boolean} [color=true] - Whether the color buffer should be cleared or not.\n * @param {boolean} [depth=true] - Whether the depth buffer should be cleared or not.\n * @param {boolean} [stencil=true] - Whether the stencil buffer should be cleared or not.\n */\n clear(e, t = !0, n = !0, s = !0) {\n const r = e.getRenderTarget();\n for (let a = 0; a < 6; a++)\n e.setRenderTarget(this, a), e.clear(t, n, s);\n e.setRenderTarget(r);\n }\n}\nlet zn = class extends pt {\n constructor() {\n super(), this.isGroup = !0, this.type = \"Group\";\n }\n};\nconst td = { type: \"move\" };\nclass ia {\n /**\n * Constructs a new XR controller.\n */\n constructor() {\n this._targetRay = null, this._grip = null, this._hand = null;\n }\n /**\n * Returns a group representing the hand space of the XR controller.\n *\n * @return {Group} A group representing the hand space of the XR controller.\n */\n getHandSpace() {\n return this._hand === null && (this._hand = new zn(), this._hand.matrixAutoUpdate = !1, this._hand.visible = !1, this._hand.joints = {}, this._hand.inputState = { pinching: !1 }), this._hand;\n }\n /**\n * Returns a group representing the target ray space of the XR controller.\n *\n * @return {Group} A group representing the target ray space of the XR controller.\n */\n getTargetRaySpace() {\n return this._targetRay === null && (this._targetRay = new zn(), this._targetRay.matrixAutoUpdate = !1, this._targetRay.visible = !1, this._targetRay.hasLinearVelocity = !1, this._targetRay.linearVelocity = new w(), this._targetRay.hasAngularVelocity = !1, this._targetRay.angularVelocity = new w()), this._targetRay;\n }\n /**\n * Returns a group representing the grip space of the XR controller.\n *\n * @return {Group} A group representing the grip space of the XR controller.\n */\n getGripSpace() {\n return this._grip === null && (this._grip = new zn(), this._grip.matrixAutoUpdate = !1, this._grip.visible = !1, this._grip.hasLinearVelocity = !1, this._grip.linearVelocity = new w(), this._grip.hasAngularVelocity = !1, this._grip.angularVelocity = new w()), this._grip;\n }\n /**\n * Dispatches the given event to the groups representing\n * the different coordinate spaces of the XR controller.\n *\n * @param {Object} event - The event to dispatch.\n * @return {WebXRController} A reference to this instance.\n */\n dispatchEvent(e) {\n return this._targetRay !== null && this._targetRay.dispatchEvent(e), this._grip !== null && this._grip.dispatchEvent(e), this._hand !== null && this._hand.dispatchEvent(e), this;\n }\n /**\n * Connects the controller with the given XR input source.\n *\n * @param {XRInputSource} inputSource - The input source.\n * @return {WebXRController} A reference to this instance.\n */\n connect(e) {\n if (e && e.hand) {\n const t = this._hand;\n if (t)\n for (const n of e.hand.values())\n this._getHandJoint(t, n);\n }\n return this.dispatchEvent({ type: \"connected\", data: e }), this;\n }\n /**\n * Disconnects the controller from the given XR input source.\n *\n * @param {XRInputSource} inputSource - The input source.\n * @return {WebXRController} A reference to this instance.\n */\n disconnect(e) {\n return this.dispatchEvent({ type: \"disconnected\", data: e }), this._targetRay !== null && (this._targetRay.visible = !1), this._grip !== null && (this._grip.visible = !1), this._hand !== null && (this._hand.visible = !1), this;\n }\n /**\n * Updates the controller with the given input source, XR frame and reference space.\n * This updates the transformations of the groups that represent the different\n * coordinate systems of the controller.\n *\n * @param {XRInputSource} inputSource - The input source.\n * @param {XRFrame} frame - The XR frame.\n * @param {XRReferenceSpace} referenceSpace - The reference space.\n * @return {WebXRController} A reference to this instance.\n */\n update(e, t, n) {\n let s = null, r = null, a = null;\n const o = this._targetRay, l = this._grip, c = this._hand;\n if (e && t.session.visibilityState !== \"visible-blurred\") {\n if (c && e.hand) {\n a = !0;\n for (const x of e.hand.values()) {\n const m = t.getJointPose(x, n), f = this._getHandJoint(c, x);\n m !== null && (f.matrix.fromArray(m.transform.matrix), f.matrix.decompose(f.position, f.rotation, f.scale), f.matrixWorldNeedsUpdate = !0, f.jointRadius = m.radius), f.visible = m !== null;\n }\n const h = c.joints[\"index-finger-tip\"], u = c.joints[\"thumb-tip\"], d = h.position.distanceTo(u.position), p = 0.02, g = 5e-3;\n c.inputState.pinching && d > p + g ? (c.inputState.pinching = !1, this.dispatchEvent({\n type: \"pinchend\",\n handedness: e.handedness,\n target: this\n })) : !c.inputState.pinching && d <= p - g && (c.inputState.pinching = !0, this.dispatchEvent({\n type: \"pinchstart\",\n handedness: e.handedness,\n target: this\n }));\n } else\n l !== null && e.gripSpace && (r = t.getPose(e.gripSpace, n), r !== null && (l.matrix.fromArray(r.transform.matrix), l.matrix.decompose(l.position, l.rotation, l.scale), l.matrixWorldNeedsUpdate = !0, r.linearVelocity ? (l.hasLinearVelocity = !0, l.linearVelocity.copy(r.linearVelocity)) : l.hasLinearVelocity = !1, r.angularVelocity ? (l.hasAngularVelocity = !0, l.angularVelocity.copy(r.angularVelocity)) : l.hasAngularVelocity = !1));\n o !== null && (s = t.getPose(e.targetRaySpace, n), s === null && r !== null && (s = r), s !== null && (o.matrix.fromArray(s.transform.matrix), o.matrix.decompose(o.position, o.rotation, o.scale), o.matrixWorldNeedsUpdate = !0, s.linearVelocity ? (o.hasLinearVelocity = !0, o.linearVelocity.copy(s.linearVelocity)) : o.hasLinearVelocity = !1, s.angularVelocity ? (o.hasAngularVelocity = !0, o.angularVelocity.copy(s.angularVelocity)) : o.hasAngularVelocity = !1, this.dispatchEvent(td)));\n }\n return o !== null && (o.visible = s !== null), l !== null && (l.visible = r !== null), c !== null && (c.visible = a !== null), this;\n }\n /**\n * Returns a group representing the hand joint for the given input joint.\n *\n * @private\n * @param {Group} hand - The group representing the hand space.\n * @param {XRJointSpace} inputjoint - The hand joint data.\n * @return {Group} A group representing the hand joint for the given input joint.\n */\n _getHandJoint(e, t) {\n if (e.joints[t.jointName] === void 0) {\n const n = new zn();\n n.matrixAutoUpdate = !1, n.visible = !1, e.joints[t.jointName] = n, e.add(n);\n }\n return e.joints[t.jointName];\n }\n}\nclass Fo extends pt {\n /**\n * Constructs a new scene.\n */\n constructor() {\n super(), this.isScene = !0, this.type = \"Scene\", this.background = null, this.environment = null, this.fog = null, this.backgroundBlurriness = 0, this.backgroundIntensity = 1, this.backgroundRotation = new xn(), this.environmentIntensity = 1, this.environmentRotation = new xn(), this.overrideMaterial = null, typeof __THREE_DEVTOOLS__ < \"u\" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(\"observe\", { detail: this }));\n }\n copy(e, t) {\n return super.copy(e, t), e.background !== null && (this.background = e.background.clone()), e.environment !== null && (this.environment = e.environment.clone()), e.fog !== null && (this.fog = e.fog.clone()), this.backgroundBlurriness = e.backgroundBlurriness, this.backgroundIntensity = e.backgroundIntensity, this.backgroundRotation.copy(e.backgroundRotation), this.environmentIntensity = e.environmentIntensity, this.environmentRotation.copy(e.environmentRotation), e.overrideMaterial !== null && (this.overrideMaterial = e.overrideMaterial.clone()), this.matrixAutoUpdate = e.matrixAutoUpdate, this;\n }\n toJSON(e) {\n const t = super.toJSON(e);\n return this.fog !== null && (t.object.fog = this.fog.toJSON()), this.backgroundBlurriness > 0 && (t.object.backgroundBlurriness = this.backgroundBlurriness), this.backgroundIntensity !== 1 && (t.object.backgroundIntensity = this.backgroundIntensity), t.object.backgroundRotation = this.backgroundRotation.toArray(), this.environmentIntensity !== 1 && (t.object.environmentIntensity = this.environmentIntensity), t.object.environmentRotation = this.environmentRotation.toArray(), t;\n }\n}\nclass nd {\n /**\n * Constructs a new interleaved buffer.\n *\n * @param {TypedArray} array - A typed array with a shared buffer storing attribute data.\n * @param {number} stride - The number of typed-array elements per vertex.\n */\n constructor(e, t) {\n this.isInterleavedBuffer = !0, this.array = e, this.stride = t, this.count = e !== void 0 ? e.length / t : 0, this.usage = ho, this.updateRanges = [], this.version = 0, this.uuid = fn();\n }\n /**\n * A callback function that is executed after the renderer has transferred the attribute array\n * data to the GPU.\n */\n onUploadCallback() {\n }\n /**\n * Flag to indicate that this attribute has changed and should be re-sent to\n * the GPU. Set this to `true` when you modify the value of the array.\n *\n * @type {number}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n e === !0 && this.version++;\n }\n /**\n * Sets the usage of this interleaved buffer.\n *\n * @param {(StaticDrawUsage|DynamicDrawUsage|StreamDrawUsage|StaticReadUsage|DynamicReadUsage|StreamReadUsage|StaticCopyUsage|DynamicCopyUsage|StreamCopyUsage)} value - The usage to set.\n * @return {InterleavedBuffer} A reference to this interleaved buffer.\n */\n setUsage(e) {\n return this.usage = e, this;\n }\n /**\n * Adds a range of data in the data array to be updated on the GPU.\n *\n * @param {number} start - Position at which to start update.\n * @param {number} count - The number of components to update.\n */\n addUpdateRange(e, t) {\n this.updateRanges.push({ start: e, count: t });\n }\n /**\n * Clears the update ranges.\n */\n clearUpdateRanges() {\n this.updateRanges.length = 0;\n }\n /**\n * Copies the values of the given interleaved buffer to this instance.\n *\n * @param {InterleavedBuffer} source - The interleaved buffer to copy.\n * @return {InterleavedBuffer} A reference to this instance.\n */\n copy(e) {\n return this.array = new e.array.constructor(e.array), this.count = e.count, this.stride = e.stride, this.usage = e.usage, this;\n }\n /**\n * Copies a vector from the given interleaved buffer to this one. The start\n * and destination position in the attribute buffers are represented by the\n * given indices.\n *\n * @param {number} index1 - The destination index into this interleaved buffer.\n * @param {InterleavedBuffer} interleavedBuffer - The interleaved buffer to copy from.\n * @param {number} index2 - The source index into the given interleaved buffer.\n * @return {InterleavedBuffer} A reference to this instance.\n */\n copyAt(e, t, n) {\n e *= this.stride, n *= t.stride;\n for (let s = 0, r = this.stride; s < r; s++)\n this.array[e + s] = t.array[n + s];\n return this;\n }\n /**\n * Sets the given array data in the interleaved buffer.\n *\n * @param {(TypedArray|Array)} value - The array data to set.\n * @param {number} [offset=0] - The offset in this interleaved buffer's array.\n * @return {InterleavedBuffer} A reference to this instance.\n */\n set(e, t = 0) {\n return this.array.set(e, t), this;\n }\n /**\n * Returns a new interleaved buffer with copied values from this instance.\n *\n * @param {Object} [data] - An object with shared array buffers that allows to retain shared structures.\n * @return {InterleavedBuffer} A clone of this instance.\n */\n clone(e) {\n e.arrayBuffers === void 0 && (e.arrayBuffers = {}), this.array.buffer._uuid === void 0 && (this.array.buffer._uuid = fn()), e.arrayBuffers[this.array.buffer._uuid] === void 0 && (e.arrayBuffers[this.array.buffer._uuid] = this.array.slice(0).buffer);\n const t = new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]), n = new this.constructor(t, this.stride);\n return n.setUsage(this.usage), n;\n }\n /**\n * Sets the given callback function that is executed after the Renderer has transferred\n * the array data to the GPU. Can be used to perform clean-up operations after\n * the upload when data are not needed anymore on the CPU side.\n *\n * @param {Function} callback - The `onUpload()` callback.\n * @return {InterleavedBuffer} A reference to this instance.\n */\n onUpload(e) {\n return this.onUploadCallback = e, this;\n }\n /**\n * Serializes the interleaved buffer into JSON.\n *\n * @param {Object} [data] - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized interleaved buffer.\n */\n toJSON(e) {\n return e.arrayBuffers === void 0 && (e.arrayBuffers = {}), this.array.buffer._uuid === void 0 && (this.array.buffer._uuid = fn()), e.arrayBuffers[this.array.buffer._uuid] === void 0 && (e.arrayBuffers[this.array.buffer._uuid] = Array.from(new Uint32Array(this.array.buffer))), {\n uuid: this.uuid,\n buffer: this.array.buffer._uuid,\n type: this.array.constructor.name,\n stride: this.stride\n };\n }\n}\nconst Ft = /* @__PURE__ */ new w();\nclass Oo {\n /**\n * Constructs a new interleaved buffer attribute.\n *\n * @param {InterleavedBuffer} interleavedBuffer - The buffer holding the interleaved data.\n * @param {number} itemSize - The item size.\n * @param {number} offset - The attribute offset into the buffer.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n */\n constructor(e, t, n, s = !1) {\n this.isInterleavedBufferAttribute = !0, this.name = \"\", this.data = e, this.itemSize = t, this.offset = n, this.normalized = s;\n }\n /**\n * The item count of this buffer attribute.\n *\n * @type {number}\n * @readonly\n */\n get count() {\n return this.data.count;\n }\n /**\n * The array holding the interleaved buffer attribute data.\n *\n * @type {TypedArray}\n */\n get array() {\n return this.data.array;\n }\n /**\n * Flag to indicate that this attribute has changed and should be re-sent to\n * the GPU. Set this to `true` when you modify the value of the array.\n *\n * @type {number}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n this.data.needsUpdate = e;\n }\n /**\n * Applies the given 4x4 matrix to the given attribute. Only works with\n * item size `3`.\n *\n * @param {Matrix4} m - The matrix to apply.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n applyMatrix4(e) {\n for (let t = 0, n = this.data.count; t < n; t++)\n Ft.fromBufferAttribute(this, t), Ft.applyMatrix4(e), this.setXYZ(t, Ft.x, Ft.y, Ft.z);\n return this;\n }\n /**\n * Applies the given 3x3 normal matrix to the given attribute. Only works with\n * item size `3`.\n *\n * @param {Matrix3} m - The normal matrix to apply.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n applyNormalMatrix(e) {\n for (let t = 0, n = this.count; t < n; t++)\n Ft.fromBufferAttribute(this, t), Ft.applyNormalMatrix(e), this.setXYZ(t, Ft.x, Ft.y, Ft.z);\n return this;\n }\n /**\n * Applies the given 4x4 matrix to the given attribute. Only works with\n * item size `3` and with direction vectors.\n *\n * @param {Matrix4} m - The matrix to apply.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n transformDirection(e) {\n for (let t = 0, n = this.count; t < n; t++)\n Ft.fromBufferAttribute(this, t), Ft.transformDirection(e), this.setXYZ(t, Ft.x, Ft.y, Ft.z);\n return this;\n }\n /**\n * Returns the given component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} component - The component index.\n * @return {number} The returned value.\n */\n getComponent(e, t) {\n let n = this.array[e * this.data.stride + this.offset + t];\n return this.normalized && (n = hn(n, this.array)), n;\n }\n /**\n * Sets the given value to the given component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} component - The component index.\n * @param {number} value - The value to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setComponent(e, t, n) {\n return this.normalized && (n = tt(n, this.array)), this.data.array[e * this.data.stride + this.offset + t] = n, this;\n }\n /**\n * Sets the x component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setX(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.data.array[e * this.data.stride + this.offset] = t, this;\n }\n /**\n * Sets the y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} y - The value to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setY(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.data.array[e * this.data.stride + this.offset + 1] = t, this;\n }\n /**\n * Sets the z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} z - The value to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setZ(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.data.array[e * this.data.stride + this.offset + 2] = t, this;\n }\n /**\n * Sets the w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} w - The value to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setW(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.data.array[e * this.data.stride + this.offset + 3] = t, this;\n }\n /**\n * Returns the x component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The x component.\n */\n getX(e) {\n let t = this.data.array[e * this.data.stride + this.offset];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Returns the y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The y component.\n */\n getY(e) {\n let t = this.data.array[e * this.data.stride + this.offset + 1];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Returns the z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The z component.\n */\n getZ(e) {\n let t = this.data.array[e * this.data.stride + this.offset + 2];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Returns the w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The w component.\n */\n getW(e) {\n let t = this.data.array[e * this.data.stride + this.offset + 3];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Sets the x and y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setXY(e, t, n) {\n return e = e * this.data.stride + this.offset, this.normalized && (t = tt(t, this.array), n = tt(n, this.array)), this.data.array[e + 0] = t, this.data.array[e + 1] = n, this;\n }\n /**\n * Sets the x, y and z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @param {number} z - The value for the z component to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setXYZ(e, t, n, s) {\n return e = e * this.data.stride + this.offset, this.normalized && (t = tt(t, this.array), n = tt(n, this.array), s = tt(s, this.array)), this.data.array[e + 0] = t, this.data.array[e + 1] = n, this.data.array[e + 2] = s, this;\n }\n /**\n * Sets the x, y, z and w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @param {number} z - The value for the z component to set.\n * @param {number} w - The value for the w component to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setXYZW(e, t, n, s, r) {\n return e = e * this.data.stride + this.offset, this.normalized && (t = tt(t, this.array), n = tt(n, this.array), s = tt(s, this.array), r = tt(r, this.array)), this.data.array[e + 0] = t, this.data.array[e + 1] = n, this.data.array[e + 2] = s, this.data.array[e + 3] = r, this;\n }\n /**\n * Returns a new buffer attribute with copied values from this instance.\n *\n * If no parameter is provided, cloning an interleaved buffer attribute will de-interleave buffer data.\n *\n * @param {Object} [data] - An object with interleaved buffers that allows to retain the interleaved property.\n * @return {BufferAttribute|InterleavedBufferAttribute} A clone of this instance.\n */\n clone(e) {\n if (e === void 0) {\n yr(\"InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.\");\n const t = [];\n for (let n = 0; n < this.count; n++) {\n const s = n * this.data.stride + this.offset;\n for (let r = 0; r < this.itemSize; r++)\n t.push(this.data.array[s + r]);\n }\n return new kt(new this.array.constructor(t), this.itemSize, this.normalized);\n } else\n return e.interleavedBuffers === void 0 && (e.interleavedBuffers = {}), e.interleavedBuffers[this.data.uuid] === void 0 && (e.interleavedBuffers[this.data.uuid] = this.data.clone(e)), new Oo(e.interleavedBuffers[this.data.uuid], this.itemSize, this.offset, this.normalized);\n }\n /**\n * Serializes the buffer attribute into JSON.\n *\n * If no parameter is provided, cloning an interleaved buffer attribute will de-interleave buffer data.\n *\n * @param {Object} [data] - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized buffer attribute.\n */\n toJSON(e) {\n if (e === void 0) {\n yr(\"InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.\");\n const t = [];\n for (let n = 0; n < this.count; n++) {\n const s = n * this.data.stride + this.offset;\n for (let r = 0; r < this.itemSize; r++)\n t.push(this.data.array[s + r]);\n }\n return {\n itemSize: this.itemSize,\n type: this.array.constructor.name,\n array: t,\n normalized: this.normalized\n };\n } else\n return e.interleavedBuffers === void 0 && (e.interleavedBuffers = {}), e.interleavedBuffers[this.data.uuid] === void 0 && (e.interleavedBuffers[this.data.uuid] = this.data.toJSON(e)), {\n isInterleavedBufferAttribute: !0,\n itemSize: this.itemSize,\n data: this.data.uuid,\n offset: this.offset,\n normalized: this.normalized\n };\n }\n}\nconst Al = /* @__PURE__ */ new w(), Rl = /* @__PURE__ */ new Je(), Cl = /* @__PURE__ */ new Je(), id = /* @__PURE__ */ new w(), Pl = /* @__PURE__ */ new Ne(), Zs = /* @__PURE__ */ new w(), sa = /* @__PURE__ */ new Rn(), Dl = /* @__PURE__ */ new Ne(), ra = /* @__PURE__ */ new Ji();\nclass sd extends ot {\n /**\n * Constructs a new skinned mesh.\n *\n * @param {BufferGeometry} [geometry] - The mesh geometry.\n * @param {Material|Array} [material] - The mesh material.\n */\n constructor(e, t) {\n super(e, t), this.isSkinnedMesh = !0, this.type = \"SkinnedMesh\", this.bindMode = sl, this.bindMatrix = new Ne(), this.bindMatrixInverse = new Ne(), this.boundingBox = null, this.boundingSphere = null;\n }\n /**\n * Computes the bounding box of the skinned mesh, and updates {@link SkinnedMesh#boundingBox}.\n * The bounding box is not automatically computed by the engine; this method must be called by your app.\n * If the skinned mesh is animated, the bounding box should be recomputed per frame in order to reflect\n * the current animation state.\n */\n computeBoundingBox() {\n const e = this.geometry;\n this.boundingBox === null && (this.boundingBox = new Pt()), this.boundingBox.makeEmpty();\n const t = e.getAttribute(\"position\");\n for (let n = 0; n < t.count; n++)\n this.getVertexPosition(n, Zs), this.boundingBox.expandByPoint(Zs);\n }\n /**\n * Computes the bounding sphere of the skinned mesh, and updates {@link SkinnedMesh#boundingSphere}.\n * The bounding sphere is automatically computed by the engine once when it is needed, e.g., for ray casting\n * and view frustum culling. If the skinned mesh is animated, the bounding sphere should be recomputed\n * per frame in order to reflect the current animation state.\n */\n computeBoundingSphere() {\n const e = this.geometry;\n this.boundingSphere === null && (this.boundingSphere = new Rn()), this.boundingSphere.makeEmpty();\n const t = e.getAttribute(\"position\");\n for (let n = 0; n < t.count; n++)\n this.getVertexPosition(n, Zs), this.boundingSphere.expandByPoint(Zs);\n }\n copy(e, t) {\n return super.copy(e, t), this.bindMode = e.bindMode, this.bindMatrix.copy(e.bindMatrix), this.bindMatrixInverse.copy(e.bindMatrixInverse), this.skeleton = e.skeleton, e.boundingBox !== null && (this.boundingBox = e.boundingBox.clone()), e.boundingSphere !== null && (this.boundingSphere = e.boundingSphere.clone()), this;\n }\n raycast(e, t) {\n const n = this.material, s = this.matrixWorld;\n n !== void 0 && (this.boundingSphere === null && this.computeBoundingSphere(), sa.copy(this.boundingSphere), sa.applyMatrix4(s), e.ray.intersectsSphere(sa) !== !1 && (Dl.copy(s).invert(), ra.copy(e.ray).applyMatrix4(Dl), !(this.boundingBox !== null && ra.intersectsBox(this.boundingBox) === !1) && this._computeIntersections(e, t, ra)));\n }\n getVertexPosition(e, t) {\n return super.getVertexPosition(e, t), this.applyBoneTransform(e, t), t;\n }\n /**\n * Binds the given skeleton to the skinned mesh.\n *\n * @param {Skeleton} skeleton - The skeleton to bind.\n * @param {Matrix4} [bindMatrix] - The bind matrix. If no bind matrix is provided,\n * the skinned mesh's world matrix will be used instead.\n */\n bind(e, t) {\n this.skeleton = e, t === void 0 && (this.updateMatrixWorld(!0), this.skeleton.calculateInverses(), t = this.matrixWorld), this.bindMatrix.copy(t), this.bindMatrixInverse.copy(t).invert();\n }\n /**\n * This method sets the skinned mesh in the rest pose).\n */\n pose() {\n this.skeleton.pose();\n }\n /**\n * Normalizes the skin weights which are defined as a buffer attribute\n * in the skinned mesh's geometry.\n */\n normalizeSkinWeights() {\n const e = new Je(), t = this.geometry.attributes.skinWeight;\n for (let n = 0, s = t.count; n < s; n++) {\n e.fromBufferAttribute(t, n);\n const r = 1 / e.manhattanLength();\n r !== 1 / 0 ? e.multiplyScalar(r) : e.set(1, 0, 0, 0), t.setXYZW(n, e.x, e.y, e.z, e.w);\n }\n }\n updateMatrixWorld(e) {\n super.updateMatrixWorld(e), this.bindMode === sl ? this.bindMatrixInverse.copy(this.matrixWorld).invert() : this.bindMode === Qh ? this.bindMatrixInverse.copy(this.bindMatrix).invert() : Te(\"SkinnedMesh: Unrecognized bindMode: \" + this.bindMode);\n }\n /**\n * Applies the bone transform associated with the given index to the given\n * vertex position. Returns the updated vector.\n *\n * @param {number} index - The vertex index.\n * @param {Vector3} target - The target object that is used to store the method's result.\n * the skinned mesh's world matrix will be used instead.\n * @return {Vector3} The updated vertex position.\n */\n applyBoneTransform(e, t) {\n const n = this.skeleton, s = this.geometry;\n Rl.fromBufferAttribute(s.attributes.skinIndex, e), Cl.fromBufferAttribute(s.attributes.skinWeight, e), Al.copy(t).applyMatrix4(this.bindMatrix), t.set(0, 0, 0);\n for (let r = 0; r < 4; r++) {\n const a = Cl.getComponent(r);\n if (a !== 0) {\n const o = Rl.getComponent(r);\n Pl.multiplyMatrices(n.bones[o].matrixWorld, n.boneInverses[o]), t.addScaledVector(id.copy(Al).applyMatrix4(Pl), a);\n }\n }\n return t.applyMatrix4(this.bindMatrixInverse);\n }\n}\nclass sh extends pt {\n /**\n * Constructs a new bone.\n */\n constructor() {\n super(), this.isBone = !0, this.type = \"Bone\";\n }\n}\nclass Qi extends Ct {\n /**\n * Constructs a new data texture.\n *\n * @param {?TypedArray} [data=null] - The buffer data.\n * @param {number} [width=1] - The width of the texture.\n * @param {number} [height=1] - The height of the texture.\n * @param {number} [format=RGBAFormat] - The texture format.\n * @param {number} [type=UnsignedByteType] - The texture type.\n * @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping.\n * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.\n * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.\n * @param {number} [magFilter=NearestFilter] - The mag filter value.\n * @param {number} [minFilter=NearestFilter] - The min filter value.\n * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.\n * @param {string} [colorSpace=NoColorSpace] - The color space.\n */\n constructor(e = null, t = 1, n = 1, s, r, a, o, l, c = Dt, h = Dt, u, d) {\n super(null, a, o, l, c, h, s, r, u, d), this.isDataTexture = !0, this.image = { data: e, width: t, height: n }, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1;\n }\n}\nconst Ll = /* @__PURE__ */ new Ne(), rd = /* @__PURE__ */ new Ne();\nclass Bo {\n /**\n * Constructs a new skeleton.\n *\n * @param {Array} [bones] - An array of bones.\n * @param {Array} [boneInverses] - An array of bone inverse matrices.\n * If not provided, these matrices will be computed automatically via {@link Skeleton#calculateInverses}.\n */\n constructor(e = [], t = []) {\n this.uuid = fn(), this.bones = e.slice(0), this.boneInverses = t, this.boneMatrices = null, this.boneTexture = null, this.init();\n }\n /**\n * Initializes the skeleton. This method gets automatically called by the constructor\n * but depending on how the skeleton is created it might be necessary to call this method\n * manually.\n */\n init() {\n const e = this.bones, t = this.boneInverses;\n if (this.boneMatrices = new Float32Array(e.length * 16), t.length === 0)\n this.calculateInverses();\n else if (e.length !== t.length) {\n Te(\"Skeleton: Number of inverse bone matrices does not match amount of bones.\"), this.boneInverses = [];\n for (let n = 0, s = this.bones.length; n < s; n++)\n this.boneInverses.push(new Ne());\n }\n }\n /**\n * Computes the bone inverse matrices. This method resets {@link Skeleton#boneInverses}\n * and fills it with new matrices.\n */\n calculateInverses() {\n this.boneInverses.length = 0;\n for (let e = 0, t = this.bones.length; e < t; e++) {\n const n = new Ne();\n this.bones[e] && n.copy(this.bones[e].matrixWorld).invert(), this.boneInverses.push(n);\n }\n }\n /**\n * Resets the skeleton to the base pose.\n */\n pose() {\n for (let e = 0, t = this.bones.length; e < t; e++) {\n const n = this.bones[e];\n n && n.matrixWorld.copy(this.boneInverses[e]).invert();\n }\n for (let e = 0, t = this.bones.length; e < t; e++) {\n const n = this.bones[e];\n n && (n.parent && n.parent.isBone ? (n.matrix.copy(n.parent.matrixWorld).invert(), n.matrix.multiply(n.matrixWorld)) : n.matrix.copy(n.matrixWorld), n.matrix.decompose(n.position, n.quaternion, n.scale));\n }\n }\n /**\n * Resets the skeleton to the base pose.\n */\n update() {\n const e = this.bones, t = this.boneInverses, n = this.boneMatrices, s = this.boneTexture;\n for (let r = 0, a = e.length; r < a; r++) {\n const o = e[r] ? e[r].matrixWorld : rd;\n Ll.multiplyMatrices(o, t[r]), Ll.toArray(n, r * 16);\n }\n s !== null && (s.needsUpdate = !0);\n }\n /**\n * Returns a new skeleton with copied values from this instance.\n *\n * @return {Skeleton} A clone of this instance.\n */\n clone() {\n return new Bo(this.bones, this.boneInverses);\n }\n /**\n * Computes a data texture for passing bone data to the vertex shader.\n *\n * @return {Skeleton} A reference of this instance.\n */\n computeBoneTexture() {\n let e = Math.sqrt(this.bones.length * 4);\n e = Math.ceil(e / 4) * 4, e = Math.max(e, 4);\n const t = new Float32Array(e * e * 4);\n t.set(this.boneMatrices);\n const n = new Qi(t, e, e, Zt, Xt);\n return n.needsUpdate = !0, this.boneMatrices = t, this.boneTexture = n, this;\n }\n /**\n * Searches through the skeleton's bone array and returns the first with a\n * matching name.\n *\n * @param {string} name - The name of the bone.\n * @return {Bone|undefined} The found bone. `undefined` if no bone has been found.\n */\n getBoneByName(e) {\n for (let t = 0, n = this.bones.length; t < n; t++) {\n const s = this.bones[t];\n if (s.name === e)\n return s;\n }\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n */\n dispose() {\n this.boneTexture !== null && (this.boneTexture.dispose(), this.boneTexture = null);\n }\n /**\n * Setups the skeleton by the given JSON and bones.\n *\n * @param {Object} json - The skeleton as serialized JSON.\n * @param {Object} bones - An array of bones.\n * @return {Skeleton} A reference of this instance.\n */\n fromJSON(e, t) {\n this.uuid = e.uuid;\n for (let n = 0, s = e.bones.length; n < s; n++) {\n const r = e.bones[n];\n let a = t[r];\n a === void 0 && (Te(\"Skeleton: No bone found with UUID:\", r), a = new sh()), this.bones.push(a), this.boneInverses.push(new Ne().fromArray(e.boneInverses[n]));\n }\n return this.init(), this;\n }\n /**\n * Serializes the skeleton into JSON.\n *\n * @return {Object} A JSON object representing the serialized skeleton.\n * @see {@link ObjectLoader#parse}\n */\n toJSON() {\n const e = {\n metadata: {\n version: 4.7,\n type: \"Skeleton\",\n generator: \"Skeleton.toJSON\"\n },\n bones: [],\n boneInverses: []\n };\n e.uuid = this.uuid;\n const t = this.bones, n = this.boneInverses;\n for (let s = 0, r = t.length; s < r; s++) {\n const a = t[s];\n e.bones.push(a.uuid);\n const o = n[s];\n e.boneInverses.push(o.toArray());\n }\n return e;\n }\n}\nclass uo extends kt {\n /**\n * Constructs a new instanced buffer attribute.\n *\n * @param {TypedArray} array - The array holding the attribute data.\n * @param {number} itemSize - The item size.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n * @param {number} [meshPerAttribute=1] - How often a value of this buffer attribute should be repeated.\n */\n constructor(e, t, n, s = 1) {\n super(e, t, n), this.isInstancedBufferAttribute = !0, this.meshPerAttribute = s;\n }\n copy(e) {\n return super.copy(e), this.meshPerAttribute = e.meshPerAttribute, this;\n }\n toJSON() {\n const e = super.toJSON();\n return e.meshPerAttribute = this.meshPerAttribute, e.isInstancedBufferAttribute = !0, e;\n }\n}\nconst Pi = /* @__PURE__ */ new Ne(), Il = /* @__PURE__ */ new Ne(), $s = [], Ul = /* @__PURE__ */ new Pt(), ad = /* @__PURE__ */ new Ne(), ls = /* @__PURE__ */ new ot(), cs = /* @__PURE__ */ new Rn();\nclass od extends ot {\n /**\n * Constructs a new instanced mesh.\n *\n * @param {BufferGeometry} [geometry] - The mesh geometry.\n * @param {Material|Array} [material] - The mesh material.\n * @param {number} count - The number of instances.\n */\n constructor(e, t, n) {\n super(e, t), this.isInstancedMesh = !0, this.instanceMatrix = new uo(new Float32Array(n * 16), 16), this.instanceColor = null, this.morphTexture = null, this.count = n, this.boundingBox = null, this.boundingSphere = null;\n for (let s = 0; s < n; s++)\n this.setMatrixAt(s, ad);\n }\n /**\n * Computes the bounding box of the instanced mesh, and updates {@link InstancedMesh#boundingBox}.\n * The bounding box is not automatically computed by the engine; this method must be called by your app.\n * You may need to recompute the bounding box if an instance is transformed via {@link InstancedMesh#setMatrixAt}.\n */\n computeBoundingBox() {\n const e = this.geometry, t = this.count;\n this.boundingBox === null && (this.boundingBox = new Pt()), e.boundingBox === null && e.computeBoundingBox(), this.boundingBox.makeEmpty();\n for (let n = 0; n < t; n++)\n this.getMatrixAt(n, Pi), Ul.copy(e.boundingBox).applyMatrix4(Pi), this.boundingBox.union(Ul);\n }\n /**\n * Computes the bounding sphere of the instanced mesh, and updates {@link InstancedMesh#boundingSphere}\n * The engine automatically computes the bounding sphere when it is needed, e.g., for ray casting or view frustum culling.\n * You may need to recompute the bounding sphere if an instance is transformed via {@link InstancedMesh#setMatrixAt}.\n */\n computeBoundingSphere() {\n const e = this.geometry, t = this.count;\n this.boundingSphere === null && (this.boundingSphere = new Rn()), e.boundingSphere === null && e.computeBoundingSphere(), this.boundingSphere.makeEmpty();\n for (let n = 0; n < t; n++)\n this.getMatrixAt(n, Pi), cs.copy(e.boundingSphere).applyMatrix4(Pi), this.boundingSphere.union(cs);\n }\n copy(e, t) {\n return super.copy(e, t), this.instanceMatrix.copy(e.instanceMatrix), e.morphTexture !== null && (this.morphTexture = e.morphTexture.clone()), e.instanceColor !== null && (this.instanceColor = e.instanceColor.clone()), this.count = e.count, e.boundingBox !== null && (this.boundingBox = e.boundingBox.clone()), e.boundingSphere !== null && (this.boundingSphere = e.boundingSphere.clone()), this;\n }\n /**\n * Gets the color of the defined instance.\n *\n * @param {number} index - The instance index.\n * @param {Color} color - The target object that is used to store the method's result.\n */\n getColorAt(e, t) {\n t.fromArray(this.instanceColor.array, e * 3);\n }\n /**\n * Gets the local transformation matrix of the defined instance.\n *\n * @param {number} index - The instance index.\n * @param {Matrix4} matrix - The target object that is used to store the method's result.\n */\n getMatrixAt(e, t) {\n t.fromArray(this.instanceMatrix.array, e * 16);\n }\n /**\n * Gets the morph target weights of the defined instance.\n *\n * @param {number} index - The instance index.\n * @param {Mesh} object - The target object that is used to store the method's result.\n */\n getMorphAt(e, t) {\n const n = t.morphTargetInfluences, s = this.morphTexture.source.data.data, r = n.length + 1, a = e * r + 1;\n for (let o = 0; o < n.length; o++)\n n[o] = s[a + o];\n }\n raycast(e, t) {\n const n = this.matrixWorld, s = this.count;\n if (ls.geometry = this.geometry, ls.material = this.material, ls.material !== void 0 && (this.boundingSphere === null && this.computeBoundingSphere(), cs.copy(this.boundingSphere), cs.applyMatrix4(n), e.ray.intersectsSphere(cs) !== !1))\n for (let r = 0; r < s; r++) {\n this.getMatrixAt(r, Pi), Il.multiplyMatrices(n, Pi), ls.matrixWorld = Il, ls.raycast(e, $s);\n for (let a = 0, o = $s.length; a < o; a++) {\n const l = $s[a];\n l.instanceId = r, l.object = this, t.push(l);\n }\n $s.length = 0;\n }\n }\n /**\n * Sets the given color to the defined instance. Make sure you set the `needsUpdate` flag of\n * {@link InstancedMesh#instanceColor} to `true` after updating all the colors.\n *\n * @param {number} index - The instance index.\n * @param {Color} color - The instance color.\n */\n setColorAt(e, t) {\n this.instanceColor === null && (this.instanceColor = new uo(new Float32Array(this.instanceMatrix.count * 3).fill(1), 3)), t.toArray(this.instanceColor.array, e * 3);\n }\n /**\n * Sets the given local transformation matrix to the defined instance. Make sure you set the `needsUpdate` flag of\n * {@link InstancedMesh#instanceMatrix} to `true` after updating all the colors.\n *\n * @param {number} index - The instance index.\n * @param {Matrix4} matrix - The local transformation.\n */\n setMatrixAt(e, t) {\n t.toArray(this.instanceMatrix.array, e * 16);\n }\n /**\n * Sets the morph target weights to the defined instance. Make sure you set the `needsUpdate` flag of\n * {@link InstancedMesh#morphTexture} to `true` after updating all the influences.\n *\n * @param {number} index - The instance index.\n * @param {Mesh} object - A mesh which `morphTargetInfluences` property containing the morph target weights\n * of a single instance.\n */\n setMorphAt(e, t) {\n const n = t.morphTargetInfluences, s = n.length + 1;\n this.morphTexture === null && (this.morphTexture = new Qi(new Float32Array(s * this.count), s, this.count, wo, Xt));\n const r = this.morphTexture.source.data.data;\n let a = 0;\n for (let c = 0; c < n.length; c++)\n a += n[c];\n const o = this.geometry.morphTargetsRelative ? 1 : 1 - a, l = s * e;\n r[l] = o, r.set(n, l + 1);\n }\n updateMorphTargets() {\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n */\n dispose() {\n this.dispatchEvent({ type: \"dispose\" }), this.morphTexture !== null && (this.morphTexture.dispose(), this.morphTexture = null);\n }\n}\nconst aa = /* @__PURE__ */ new w(), ld = /* @__PURE__ */ new w(), cd = /* @__PURE__ */ new ze();\nclass Sn {\n /**\n * Constructs a new plane.\n *\n * @param {Vector3} [normal=(1,0,0)] - A unit length vector defining the normal of the plane.\n * @param {number} [constant=0] - The signed distance from the origin to the plane.\n */\n constructor(e = new w(1, 0, 0), t = 0) {\n this.isPlane = !0, this.normal = e, this.constant = t;\n }\n /**\n * Sets the plane components by copying the given values.\n *\n * @param {Vector3} normal - The normal.\n * @param {number} constant - The constant.\n * @return {Plane} A reference to this plane.\n */\n set(e, t) {\n return this.normal.copy(e), this.constant = t, this;\n }\n /**\n * Sets the plane components by defining `x`, `y`, `z` as the\n * plane normal and `w` as the constant.\n *\n * @param {number} x - The value for the normal's x component.\n * @param {number} y - The value for the normal's y component.\n * @param {number} z - The value for the normal's z component.\n * @param {number} w - The constant value.\n * @return {Plane} A reference to this plane.\n */\n setComponents(e, t, n, s) {\n return this.normal.set(e, t, n), this.constant = s, this;\n }\n /**\n * Sets the plane from the given normal and coplanar point (that is a point\n * that lies onto the plane).\n *\n * @param {Vector3} normal - The normal.\n * @param {Vector3} point - A coplanar point.\n * @return {Plane} A reference to this plane.\n */\n setFromNormalAndCoplanarPoint(e, t) {\n return this.normal.copy(e), this.constant = -t.dot(this.normal), this;\n }\n /**\n * Sets the plane from three coplanar points. The winding order is\n * assumed to be counter-clockwise, and determines the direction of\n * the plane normal.\n *\n * @param {Vector3} a - The first coplanar point.\n * @param {Vector3} b - The second coplanar point.\n * @param {Vector3} c - The third coplanar point.\n * @return {Plane} A reference to this plane.\n */\n setFromCoplanarPoints(e, t, n) {\n const s = aa.subVectors(n, t).cross(ld.subVectors(e, t)).normalize();\n return this.setFromNormalAndCoplanarPoint(s, e), this;\n }\n /**\n * Copies the values of the given plane to this instance.\n *\n * @param {Plane} plane - The plane to copy.\n * @return {Plane} A reference to this plane.\n */\n copy(e) {\n return this.normal.copy(e.normal), this.constant = e.constant, this;\n }\n /**\n * Normalizes the plane normal and adjusts the constant accordingly.\n *\n * @return {Plane} A reference to this plane.\n */\n normalize() {\n const e = 1 / this.normal.length();\n return this.normal.multiplyScalar(e), this.constant *= e, this;\n }\n /**\n * Negates both the plane normal and the constant.\n *\n * @return {Plane} A reference to this plane.\n */\n negate() {\n return this.constant *= -1, this.normal.negate(), this;\n }\n /**\n * Returns the signed distance from the given point to this plane.\n *\n * @param {Vector3} point - The point to compute the distance for.\n * @return {number} The signed distance.\n */\n distanceToPoint(e) {\n return this.normal.dot(e) + this.constant;\n }\n /**\n * Returns the signed distance from the given sphere to this plane.\n *\n * @param {Sphere} sphere - The sphere to compute the distance for.\n * @return {number} The signed distance.\n */\n distanceToSphere(e) {\n return this.distanceToPoint(e.center) - e.radius;\n }\n /**\n * Projects a the given point onto the plane.\n *\n * @param {Vector3} point - The point to project.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The projected point on the plane.\n */\n projectPoint(e, t) {\n return t.copy(e).addScaledVector(this.normal, -this.distanceToPoint(e));\n }\n /**\n * Returns the intersection point of the passed line and the plane. Returns\n * `null` if the line does not intersect. Returns the line's starting point if\n * the line is coplanar with the plane.\n *\n * @param {Line3} line - The line to compute the intersection for.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The intersection point.\n */\n intersectLine(e, t) {\n const n = e.delta(aa), s = this.normal.dot(n);\n if (s === 0)\n return this.distanceToPoint(e.start) === 0 ? t.copy(e.start) : null;\n const r = -(e.start.dot(this.normal) + this.constant) / s;\n return r < 0 || r > 1 ? null : t.copy(e.start).addScaledVector(n, r);\n }\n /**\n * Returns `true` if the given line segment intersects with (passes through) the plane.\n *\n * @param {Line3} line - The line to test.\n * @return {boolean} Whether the given line segment intersects with the plane or not.\n */\n intersectsLine(e) {\n const t = this.distanceToPoint(e.start), n = this.distanceToPoint(e.end);\n return t < 0 && n > 0 || n < 0 && t > 0;\n }\n /**\n * Returns `true` if the given bounding box intersects with the plane.\n *\n * @param {Box3} box - The bounding box to test.\n * @return {boolean} Whether the given bounding box intersects with the plane or not.\n */\n intersectsBox(e) {\n return e.intersectsPlane(this);\n }\n /**\n * Returns `true` if the given bounding sphere intersects with the plane.\n *\n * @param {Sphere} sphere - The bounding sphere to test.\n * @return {boolean} Whether the given bounding sphere intersects with the plane or not.\n */\n intersectsSphere(e) {\n return e.intersectsPlane(this);\n }\n /**\n * Returns a coplanar vector to the plane, by calculating the\n * projection of the normal at the origin onto the plane.\n *\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The coplanar point.\n */\n coplanarPoint(e) {\n return e.copy(this.normal).multiplyScalar(-this.constant);\n }\n /**\n * Apply a 4x4 matrix to the plane. The matrix must be an affine, homogeneous transform.\n *\n * The optional normal matrix can be pre-computed like so:\n * ```js\n * const optionalNormalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );\n * ```\n *\n * @param {Matrix4} matrix - The transformation matrix.\n * @param {Matrix4} [optionalNormalMatrix] - A pre-computed normal matrix.\n * @return {Plane} A reference to this plane.\n */\n applyMatrix4(e, t) {\n const n = t || cd.getNormalMatrix(e), s = this.coplanarPoint(aa).applyMatrix4(e), r = this.normal.applyMatrix3(n).normalize();\n return this.constant = -s.dot(r), this;\n }\n /**\n * Translates the plane by the distance defined by the given offset vector.\n * Note that this only affects the plane constant and will not affect the normal vector.\n *\n * @param {Vector3} offset - The offset vector.\n * @return {Plane} A reference to this plane.\n */\n translate(e) {\n return this.constant -= e.dot(this.normal), this;\n }\n /**\n * Returns `true` if this plane is equal with the given one.\n *\n * @param {Plane} plane - The plane to test for equality.\n * @return {boolean} Whether this plane is equal with the given one.\n */\n equals(e) {\n return e.normal.equals(this.normal) && e.constant === this.constant;\n }\n /**\n * Returns a new plane with copied values from this instance.\n *\n * @return {Plane} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n}\nconst oi = /* @__PURE__ */ new Rn(), hd = /* @__PURE__ */ new le(0.5, 0.5), Js = /* @__PURE__ */ new w();\nclass zo {\n /**\n * Constructs a new frustum.\n *\n * @param {Plane} [p0] - The first plane that encloses the frustum.\n * @param {Plane} [p1] - The second plane that encloses the frustum.\n * @param {Plane} [p2] - The third plane that encloses the frustum.\n * @param {Plane} [p3] - The fourth plane that encloses the frustum.\n * @param {Plane} [p4] - The fifth plane that encloses the frustum.\n * @param {Plane} [p5] - The sixth plane that encloses the frustum.\n */\n constructor(e = new Sn(), t = new Sn(), n = new Sn(), s = new Sn(), r = new Sn(), a = new Sn()) {\n this.planes = [e, t, n, s, r, a];\n }\n /**\n * Sets the frustum planes by copying the given planes.\n *\n * @param {Plane} [p0] - The first plane that encloses the frustum.\n * @param {Plane} [p1] - The second plane that encloses the frustum.\n * @param {Plane} [p2] - The third plane that encloses the frustum.\n * @param {Plane} [p3] - The fourth plane that encloses the frustum.\n * @param {Plane} [p4] - The fifth plane that encloses the frustum.\n * @param {Plane} [p5] - The sixth plane that encloses the frustum.\n * @return {Frustum} A reference to this frustum.\n */\n set(e, t, n, s, r, a) {\n const o = this.planes;\n return o[0].copy(e), o[1].copy(t), o[2].copy(n), o[3].copy(s), o[4].copy(r), o[5].copy(a), this;\n }\n /**\n * Copies the values of the given frustum to this instance.\n *\n * @param {Frustum} frustum - The frustum to copy.\n * @return {Frustum} A reference to this frustum.\n */\n copy(e) {\n const t = this.planes;\n for (let n = 0; n < 6; n++)\n t[n].copy(e.planes[n]);\n return this;\n }\n /**\n * Sets the frustum planes from the given projection matrix.\n *\n * @param {Matrix4} m - The projection matrix.\n * @param {(WebGLCoordinateSystem|WebGPUCoordinateSystem)} coordinateSystem - The coordinate system.\n * @param {boolean} [reversedDepth=false] - Whether to use a reversed depth.\n * @return {Frustum} A reference to this frustum.\n */\n setFromProjectionMatrix(e, t = Tn, n = !1) {\n const s = this.planes, r = e.elements, a = r[0], o = r[1], l = r[2], c = r[3], h = r[4], u = r[5], d = r[6], p = r[7], g = r[8], x = r[9], m = r[10], f = r[11], y = r[12], v = r[13], T = r[14], R = r[15];\n if (s[0].setComponents(c - a, p - h, f - g, R - y).normalize(), s[1].setComponents(c + a, p + h, f + g, R + y).normalize(), s[2].setComponents(c + o, p + u, f + x, R + v).normalize(), s[3].setComponents(c - o, p - u, f - x, R - v).normalize(), n)\n s[4].setComponents(l, d, m, T).normalize(), s[5].setComponents(c - l, p - d, f - m, R - T).normalize();\n else if (s[4].setComponents(c - l, p - d, f - m, R - T).normalize(), t === Tn)\n s[5].setComponents(c + l, p + d, f + m, R + T).normalize();\n else if (t === br)\n s[5].setComponents(l, d, m, T).normalize();\n else\n throw new Error(\"THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: \" + t);\n return this;\n }\n /**\n * Returns `true` if the 3D object's bounding sphere is intersecting this frustum.\n *\n * Note that the 3D object must have a geometry so that the bounding sphere can be calculated.\n *\n * @param {Object3D} object - The 3D object to test.\n * @return {boolean} Whether the 3D object's bounding sphere is intersecting this frustum or not.\n */\n intersectsObject(e) {\n if (e.boundingSphere !== void 0)\n e.boundingSphere === null && e.computeBoundingSphere(), oi.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);\n else {\n const t = e.geometry;\n t.boundingSphere === null && t.computeBoundingSphere(), oi.copy(t.boundingSphere).applyMatrix4(e.matrixWorld);\n }\n return this.intersectsSphere(oi);\n }\n /**\n * Returns `true` if the given sprite is intersecting this frustum.\n *\n * @param {Sprite} sprite - The sprite to test.\n * @return {boolean} Whether the sprite is intersecting this frustum or not.\n */\n intersectsSprite(e) {\n oi.center.set(0, 0, 0);\n const t = hd.distanceTo(e.center);\n return oi.radius = 0.7071067811865476 + t, oi.applyMatrix4(e.matrixWorld), this.intersectsSphere(oi);\n }\n /**\n * Returns `true` if the given bounding sphere is intersecting this frustum.\n *\n * @param {Sphere} sphere - The bounding sphere to test.\n * @return {boolean} Whether the bounding sphere is intersecting this frustum or not.\n */\n intersectsSphere(e) {\n const t = this.planes, n = e.center, s = -e.radius;\n for (let r = 0; r < 6; r++)\n if (t[r].distanceToPoint(n) < s)\n return !1;\n return !0;\n }\n /**\n * Returns `true` if the given bounding box is intersecting this frustum.\n *\n * @param {Box3} box - The bounding box to test.\n * @return {boolean} Whether the bounding box is intersecting this frustum or not.\n */\n intersectsBox(e) {\n const t = this.planes;\n for (let n = 0; n < 6; n++) {\n const s = t[n];\n if (Js.x = s.normal.x > 0 ? e.max.x : e.min.x, Js.y = s.normal.y > 0 ? e.max.y : e.min.y, Js.z = s.normal.z > 0 ? e.max.z : e.min.z, s.distanceToPoint(Js) < 0)\n return !1;\n }\n return !0;\n }\n /**\n * Returns `true` if the given point lies within the frustum.\n *\n * @param {Vector3} point - The point to test.\n * @return {boolean} Whether the point lies within this frustum or not.\n */\n containsPoint(e) {\n const t = this.planes;\n for (let n = 0; n < 6; n++)\n if (t[n].distanceToPoint(e) < 0)\n return !1;\n return !0;\n }\n /**\n * Returns a new frustum with copied values from this instance.\n *\n * @return {Frustum} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n}\nclass rh extends tn {\n /**\n * Constructs a new line basic material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isLineBasicMaterial = !0, this.type = \"LineBasicMaterial\", this.color = new Se(16777215), this.map = null, this.linewidth = 1, this.linecap = \"round\", this.linejoin = \"round\", this.fog = !0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.color.copy(e.color), this.map = e.map, this.linewidth = e.linewidth, this.linecap = e.linecap, this.linejoin = e.linejoin, this.fog = e.fog, this;\n }\n}\nconst Tr = /* @__PURE__ */ new w(), Er = /* @__PURE__ */ new w(), Nl = /* @__PURE__ */ new Ne(), hs = /* @__PURE__ */ new Ji(), Qs = /* @__PURE__ */ new Rn(), oa = /* @__PURE__ */ new w(), Fl = /* @__PURE__ */ new w();\nclass ko extends pt {\n /**\n * Constructs a new line.\n *\n * @param {BufferGeometry} [geometry] - The line geometry.\n * @param {Material|Array} [material] - The line material.\n */\n constructor(e = new nn(), t = new rh()) {\n super(), this.isLine = !0, this.type = \"Line\", this.geometry = e, this.material = t, this.morphTargetDictionary = void 0, this.morphTargetInfluences = void 0, this.updateMorphTargets();\n }\n copy(e, t) {\n return super.copy(e, t), this.material = Array.isArray(e.material) ? e.material.slice() : e.material, this.geometry = e.geometry, this;\n }\n /**\n * Computes an array of distance values which are necessary for rendering dashed lines.\n * For each vertex in the geometry, the method calculates the cumulative length from the\n * current point to the very beginning of the line.\n *\n * @return {Line} A reference to this line.\n */\n computeLineDistances() {\n const e = this.geometry;\n if (e.index === null) {\n const t = e.attributes.position, n = [0];\n for (let s = 1, r = t.count; s < r; s++)\n Tr.fromBufferAttribute(t, s - 1), Er.fromBufferAttribute(t, s), n[s] = n[s - 1], n[s] += Tr.distanceTo(Er);\n e.setAttribute(\"lineDistance\", new pn(n, 1));\n } else\n Te(\"Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.\");\n return this;\n }\n /**\n * Computes intersection points between a casted ray and this line.\n *\n * @param {Raycaster} raycaster - The raycaster.\n * @param {Array} intersects - The target array that holds the intersection points.\n */\n raycast(e, t) {\n const n = this.geometry, s = this.matrixWorld, r = e.params.Line.threshold, a = n.drawRange;\n if (n.boundingSphere === null && n.computeBoundingSphere(), Qs.copy(n.boundingSphere), Qs.applyMatrix4(s), Qs.radius += r, e.ray.intersectsSphere(Qs) === !1) return;\n Nl.copy(s).invert(), hs.copy(e.ray).applyMatrix4(Nl);\n const o = r / ((this.scale.x + this.scale.y + this.scale.z) / 3), l = o * o, c = this.isLineSegments ? 2 : 1, h = n.index, d = n.attributes.position;\n if (h !== null) {\n const p = Math.max(0, a.start), g = Math.min(h.count, a.start + a.count);\n for (let x = p, m = g - 1; x < m; x += c) {\n const f = h.getX(x), y = h.getX(x + 1), v = er(this, e, hs, l, f, y, x);\n v && t.push(v);\n }\n if (this.isLineLoop) {\n const x = h.getX(g - 1), m = h.getX(p), f = er(this, e, hs, l, x, m, g - 1);\n f && t.push(f);\n }\n } else {\n const p = Math.max(0, a.start), g = Math.min(d.count, a.start + a.count);\n for (let x = p, m = g - 1; x < m; x += c) {\n const f = er(this, e, hs, l, x, x + 1, x);\n f && t.push(f);\n }\n if (this.isLineLoop) {\n const x = er(this, e, hs, l, g - 1, p, g - 1);\n x && t.push(x);\n }\n }\n }\n /**\n * Sets the values of {@link Line#morphTargetDictionary} and {@link Line#morphTargetInfluences}\n * to make sure existing morph targets can influence this 3D object.\n */\n updateMorphTargets() {\n const t = this.geometry.morphAttributes, n = Object.keys(t);\n if (n.length > 0) {\n const s = t[n[0]];\n if (s !== void 0) {\n this.morphTargetInfluences = [], this.morphTargetDictionary = {};\n for (let r = 0, a = s.length; r < a; r++) {\n const o = s[r].name || String(r);\n this.morphTargetInfluences.push(0), this.morphTargetDictionary[o] = r;\n }\n }\n }\n }\n}\nfunction er(i, e, t, n, s, r, a) {\n const o = i.geometry.attributes.position;\n if (Tr.fromBufferAttribute(o, s), Er.fromBufferAttribute(o, r), t.distanceSqToSegment(Tr, Er, oa, Fl) > n) return;\n oa.applyMatrix4(i.matrixWorld);\n const c = e.ray.origin.distanceTo(oa);\n if (!(c < e.near || c > e.far))\n return {\n distance: c,\n // What do we want? intersection point on the ray or on the segment??\n // point: raycaster.ray.at( distance ),\n point: Fl.clone().applyMatrix4(i.matrixWorld),\n index: a,\n face: null,\n faceIndex: null,\n barycoord: null,\n object: i\n };\n}\nconst Ol = /* @__PURE__ */ new w(), Bl = /* @__PURE__ */ new w();\nclass ud extends ko {\n /**\n * Constructs a new line segments.\n *\n * @param {BufferGeometry} [geometry] - The line geometry.\n * @param {Material|Array} [material] - The line material.\n */\n constructor(e, t) {\n super(e, t), this.isLineSegments = !0, this.type = \"LineSegments\";\n }\n computeLineDistances() {\n const e = this.geometry;\n if (e.index === null) {\n const t = e.attributes.position, n = [];\n for (let s = 0, r = t.count; s < r; s += 2)\n Ol.fromBufferAttribute(t, s), Bl.fromBufferAttribute(t, s + 1), n[s] = s === 0 ? 0 : n[s - 1], n[s + 1] = n[s] + Ol.distanceTo(Bl);\n e.setAttribute(\"lineDistance\", new pn(n, 1));\n } else\n Te(\"LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.\");\n return this;\n }\n}\nclass dd extends ko {\n /**\n * Constructs a new line loop.\n *\n * @param {BufferGeometry} [geometry] - The line geometry.\n * @param {Material|Array} [material] - The line material.\n */\n constructor(e, t) {\n super(e, t), this.isLineLoop = !0, this.type = \"LineLoop\";\n }\n}\nclass ah extends tn {\n /**\n * Constructs a new points material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isPointsMaterial = !0, this.type = \"PointsMaterial\", this.color = new Se(16777215), this.map = null, this.alphaMap = null, this.size = 1, this.sizeAttenuation = !0, this.fog = !0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.color.copy(e.color), this.map = e.map, this.alphaMap = e.alphaMap, this.size = e.size, this.sizeAttenuation = e.sizeAttenuation, this.fog = e.fog, this;\n }\n}\nconst zl = /* @__PURE__ */ new Ne(), fo = /* @__PURE__ */ new Ji(), tr = /* @__PURE__ */ new Rn(), nr = /* @__PURE__ */ new w();\nclass fd extends pt {\n /**\n * Constructs a new point cloud.\n *\n * @param {BufferGeometry} [geometry] - The points geometry.\n * @param {Material|Array} [material] - The points material.\n */\n constructor(e = new nn(), t = new ah()) {\n super(), this.isPoints = !0, this.type = \"Points\", this.geometry = e, this.material = t, this.morphTargetDictionary = void 0, this.morphTargetInfluences = void 0, this.updateMorphTargets();\n }\n copy(e, t) {\n return super.copy(e, t), this.material = Array.isArray(e.material) ? e.material.slice() : e.material, this.geometry = e.geometry, this;\n }\n /**\n * Computes intersection points between a casted ray and this point cloud.\n *\n * @param {Raycaster} raycaster - The raycaster.\n * @param {Array} intersects - The target array that holds the intersection points.\n */\n raycast(e, t) {\n const n = this.geometry, s = this.matrixWorld, r = e.params.Points.threshold, a = n.drawRange;\n if (n.boundingSphere === null && n.computeBoundingSphere(), tr.copy(n.boundingSphere), tr.applyMatrix4(s), tr.radius += r, e.ray.intersectsSphere(tr) === !1) return;\n zl.copy(s).invert(), fo.copy(e.ray).applyMatrix4(zl);\n const o = r / ((this.scale.x + this.scale.y + this.scale.z) / 3), l = o * o, c = n.index, u = n.attributes.position;\n if (c !== null) {\n const d = Math.max(0, a.start), p = Math.min(c.count, a.start + a.count);\n for (let g = d, x = p; g < x; g++) {\n const m = c.getX(g);\n nr.fromBufferAttribute(u, m), kl(nr, m, l, s, e, t, this);\n }\n } else {\n const d = Math.max(0, a.start), p = Math.min(u.count, a.start + a.count);\n for (let g = d, x = p; g < x; g++)\n nr.fromBufferAttribute(u, g), kl(nr, g, l, s, e, t, this);\n }\n }\n /**\n * Sets the values of {@link Points#morphTargetDictionary} and {@link Points#morphTargetInfluences}\n * to make sure existing morph targets can influence this 3D object.\n */\n updateMorphTargets() {\n const t = this.geometry.morphAttributes, n = Object.keys(t);\n if (n.length > 0) {\n const s = t[n[0]];\n if (s !== void 0) {\n this.morphTargetInfluences = [], this.morphTargetDictionary = {};\n for (let r = 0, a = s.length; r < a; r++) {\n const o = s[r].name || String(r);\n this.morphTargetInfluences.push(0), this.morphTargetDictionary[o] = r;\n }\n }\n }\n }\n}\nfunction kl(i, e, t, n, s, r, a) {\n const o = fo.distanceSqToPoint(i);\n if (o < t) {\n const l = new w();\n fo.closestPointToPoint(i, l), l.applyMatrix4(n);\n const c = s.ray.origin.distanceTo(l);\n if (c < s.near || c > s.far) return;\n r.push({\n distance: c,\n distanceToRay: Math.sqrt(o),\n point: l,\n index: e,\n face: null,\n faceIndex: null,\n barycoord: null,\n object: a\n });\n }\n}\nclass Vo extends Ct {\n /**\n * Constructs a new depth texture.\n *\n * @param {number} width - The width of the texture.\n * @param {number} height - The height of the texture.\n * @param {number} [type=UnsignedIntType] - The texture type.\n * @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping.\n * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.\n * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.\n * @param {number} [magFilter=LinearFilter] - The mag filter value.\n * @param {number} [minFilter=LinearFilter] - The min filter value.\n * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.\n * @param {number} [format=DepthFormat] - The texture format.\n * @param {number} [depth=1] - The depth of the texture.\n */\n constructor(e, t, n = di, s, r, a, o = Dt, l = Dt, c, h = bs, u = 1) {\n if (h !== bs && h !== Xi)\n throw new Error(\"DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat\");\n const d = { width: e, height: t, depth: u };\n super(d, s, r, a, o, l, h, n, c), this.isDepthTexture = !0, this.flipY = !1, this.generateMipmaps = !1, this.compareFunction = null;\n }\n copy(e) {\n return super.copy(e), this.source = new Io(Object.assign({}, e.image)), this.compareFunction = e.compareFunction, this;\n }\n toJSON(e) {\n const t = super.toJSON(e);\n return this.compareFunction !== null && (t.compareFunction = this.compareFunction), t;\n }\n}\nclass oh extends Ct {\n /**\n * Creates a new raw texture.\n *\n * @param {?(WebGLTexture|GPUTexture)} [sourceTexture=null] - The external texture.\n */\n constructor(e = null) {\n super(), this.sourceTexture = e, this.isExternalTexture = !0;\n }\n copy(e) {\n return super.copy(e), this.sourceTexture = e.sourceTexture, this;\n }\n}\nclass As extends nn {\n /**\n * Constructs a new plane geometry.\n *\n * @param {number} [width=1] - The width along the X axis.\n * @param {number} [height=1] - The height along the Y axis\n * @param {number} [widthSegments=1] - The number of segments along the X axis.\n * @param {number} [heightSegments=1] - The number of segments along the Y axis.\n */\n constructor(e = 1, t = 1, n = 1, s = 1) {\n super(), this.type = \"PlaneGeometry\", this.parameters = {\n width: e,\n height: t,\n widthSegments: n,\n heightSegments: s\n };\n const r = e / 2, a = t / 2, o = Math.floor(n), l = Math.floor(s), c = o + 1, h = l + 1, u = e / o, d = t / l, p = [], g = [], x = [], m = [];\n for (let f = 0; f < h; f++) {\n const y = f * d - a;\n for (let v = 0; v < c; v++) {\n const T = v * u - r;\n g.push(T, -y, 0), x.push(0, 0, 1), m.push(v / o), m.push(1 - f / l);\n }\n }\n for (let f = 0; f < l; f++)\n for (let y = 0; y < o; y++) {\n const v = y + c * f, T = y + c * (f + 1), R = y + 1 + c * (f + 1), E = y + 1 + c * f;\n p.push(v, T, E), p.push(T, R, E);\n }\n this.setIndex(p), this.setAttribute(\"position\", new pn(g, 3)), this.setAttribute(\"normal\", new pn(x, 3)), this.setAttribute(\"uv\", new pn(m, 2));\n }\n copy(e) {\n return super.copy(e), this.parameters = Object.assign({}, e.parameters), this;\n }\n /**\n * Factory method for creating an instance of this class from the given\n * JSON object.\n *\n * @param {Object} data - A JSON object representing the serialized geometry.\n * @return {PlaneGeometry} A new instance.\n */\n static fromJSON(e) {\n return new As(e.width, e.height, e.widthSegments, e.heightSegments);\n }\n}\nclass pd extends ht {\n /**\n * Constructs a new raw shader material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(e), this.isRawShaderMaterial = !0, this.type = \"RawShaderMaterial\";\n }\n}\nclass Go extends tn {\n /**\n * Constructs a new mesh standard material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshStandardMaterial = !0, this.type = \"MeshStandardMaterial\", this.defines = { STANDARD: \"\" }, this.color = new Se(16777215), this.roughness = 1, this.metalness = 0, this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new Se(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Cr, this.normalScale = new le(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.roughnessMap = null, this.metalnessMap = null, this.alphaMap = null, this.envMap = null, this.envMapRotation = new xn(), this.envMapIntensity = 1, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = \"round\", this.wireframeLinejoin = \"round\", this.flatShading = !1, this.fog = !0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.defines = { STANDARD: \"\" }, this.color.copy(e.color), this.roughness = e.roughness, this.metalness = e.metalness, this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.roughnessMap = e.roughnessMap, this.metalnessMap = e.metalnessMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.envMapRotation.copy(e.envMapRotation), this.envMapIntensity = e.envMapIntensity, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.flatShading = e.flatShading, this.fog = e.fog, this;\n }\n}\nclass Cn extends Go {\n /**\n * Constructs a new mesh physical material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshPhysicalMaterial = !0, this.defines = {\n STANDARD: \"\",\n PHYSICAL: \"\"\n }, this.type = \"MeshPhysicalMaterial\", this.anisotropyRotation = 0, this.anisotropyMap = null, this.clearcoatMap = null, this.clearcoatRoughness = 0, this.clearcoatRoughnessMap = null, this.clearcoatNormalScale = new le(1, 1), this.clearcoatNormalMap = null, this.ior = 1.5, Object.defineProperty(this, \"reflectivity\", {\n get: function() {\n return He(2.5 * (this.ior - 1) / (this.ior + 1), 0, 1);\n },\n set: function(t) {\n this.ior = (1 + 0.4 * t) / (1 - 0.4 * t);\n }\n }), this.iridescenceMap = null, this.iridescenceIOR = 1.3, this.iridescenceThicknessRange = [100, 400], this.iridescenceThicknessMap = null, this.sheenColor = new Se(0), this.sheenColorMap = null, this.sheenRoughness = 1, this.sheenRoughnessMap = null, this.transmissionMap = null, this.thickness = 0, this.thicknessMap = null, this.attenuationDistance = 1 / 0, this.attenuationColor = new Se(1, 1, 1), this.specularIntensity = 1, this.specularIntensityMap = null, this.specularColor = new Se(1, 1, 1), this.specularColorMap = null, this._anisotropy = 0, this._clearcoat = 0, this._dispersion = 0, this._iridescence = 0, this._sheen = 0, this._transmission = 0, this.setValues(e);\n }\n /**\n * The anisotropy strength, from `0.0` to `1.0`.\n *\n * @type {number}\n * @default 0\n */\n get anisotropy() {\n return this._anisotropy;\n }\n set anisotropy(e) {\n this._anisotropy > 0 != e > 0 && this.version++, this._anisotropy = e;\n }\n /**\n * Represents the intensity of the clear coat layer, from `0.0` to `1.0`. Use\n * clear coat related properties to enable multilayer materials that have a\n * thin translucent layer over the base layer.\n *\n * @type {number}\n * @default 0\n */\n get clearcoat() {\n return this._clearcoat;\n }\n set clearcoat(e) {\n this._clearcoat > 0 != e > 0 && this.version++, this._clearcoat = e;\n }\n /**\n * The intensity of the iridescence layer, simulating RGB color shift based on the angle between\n * the surface and the viewer, from `0.0` to `1.0`.\n *\n * @type {number}\n * @default 0\n */\n get iridescence() {\n return this._iridescence;\n }\n set iridescence(e) {\n this._iridescence > 0 != e > 0 && this.version++, this._iridescence = e;\n }\n /**\n * Defines the strength of the angular separation of colors (chromatic aberration) transmitting\n * through a relatively clear volume. Any value zero or larger is valid, the typical range of\n * realistic values is `[0, 1]`. This property can be only be used with transmissive objects.\n *\n * @type {number}\n * @default 0\n */\n get dispersion() {\n return this._dispersion;\n }\n set dispersion(e) {\n this._dispersion > 0 != e > 0 && this.version++, this._dispersion = e;\n }\n /**\n * The intensity of the sheen layer, from `0.0` to `1.0`.\n *\n * @type {number}\n * @default 0\n */\n get sheen() {\n return this._sheen;\n }\n set sheen(e) {\n this._sheen > 0 != e > 0 && this.version++, this._sheen = e;\n }\n /**\n * Degree of transmission (or optical transparency), from `0.0` to `1.0`.\n *\n * Thin, transparent or semitransparent, plastic or glass materials remain\n * largely reflective even if they are fully transmissive. The transmission\n * property can be used to model these materials.\n *\n * When transmission is non-zero, `opacity` should be set to `1`.\n *\n * @type {number}\n * @default 0\n */\n get transmission() {\n return this._transmission;\n }\n set transmission(e) {\n this._transmission > 0 != e > 0 && this.version++, this._transmission = e;\n }\n copy(e) {\n return super.copy(e), this.defines = {\n STANDARD: \"\",\n PHYSICAL: \"\"\n }, this.anisotropy = e.anisotropy, this.anisotropyRotation = e.anisotropyRotation, this.anisotropyMap = e.anisotropyMap, this.clearcoat = e.clearcoat, this.clearcoatMap = e.clearcoatMap, this.clearcoatRoughness = e.clearcoatRoughness, this.clearcoatRoughnessMap = e.clearcoatRoughnessMap, this.clearcoatNormalMap = e.clearcoatNormalMap, this.clearcoatNormalScale.copy(e.clearcoatNormalScale), this.dispersion = e.dispersion, this.ior = e.ior, this.iridescence = e.iridescence, this.iridescenceMap = e.iridescenceMap, this.iridescenceIOR = e.iridescenceIOR, this.iridescenceThicknessRange = [...e.iridescenceThicknessRange], this.iridescenceThicknessMap = e.iridescenceThicknessMap, this.sheen = e.sheen, this.sheenColor.copy(e.sheenColor), this.sheenColorMap = e.sheenColorMap, this.sheenRoughness = e.sheenRoughness, this.sheenRoughnessMap = e.sheenRoughnessMap, this.transmission = e.transmission, this.transmissionMap = e.transmissionMap, this.thickness = e.thickness, this.thicknessMap = e.thicknessMap, this.attenuationDistance = e.attenuationDistance, this.attenuationColor.copy(e.attenuationColor), this.specularIntensity = e.specularIntensity, this.specularIntensityMap = e.specularIntensityMap, this.specularColor.copy(e.specularColor), this.specularColorMap = e.specularColorMap, this;\n }\n}\nclass md extends tn {\n /**\n * Constructs a new mesh normal material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshNormalMaterial = !0, this.type = \"MeshNormalMaterial\", this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Cr, this.normalScale = new le(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.wireframe = !1, this.wireframeLinewidth = 1, this.flatShading = !1, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.flatShading = e.flatShading, this;\n }\n}\nclass gd extends tn {\n /**\n * Constructs a new mesh lambert material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshLambertMaterial = !0, this.type = \"MeshLambertMaterial\", this.color = new Se(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new Se(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Cr, this.normalScale = new le(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.envMapRotation = new xn(), this.combine = So, this.reflectivity = 1, this.refractionRatio = 0.98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = \"round\", this.wireframeLinejoin = \"round\", this.flatShading = !1, this.fog = !0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.color.copy(e.color), this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.specularMap = e.specularMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.envMapRotation.copy(e.envMapRotation), this.combine = e.combine, this.reflectivity = e.reflectivity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.flatShading = e.flatShading, this.fog = e.fog, this;\n }\n}\nclass lh extends tn {\n /**\n * Constructs a new mesh depth material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshDepthMaterial = !0, this.type = \"MeshDepthMaterial\", this.depthPacking = nu, this.map = null, this.alphaMap = null, this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.wireframe = !1, this.wireframeLinewidth = 1, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.depthPacking = e.depthPacking, this.map = e.map, this.alphaMap = e.alphaMap, this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this;\n }\n}\nclass xd extends tn {\n /**\n * Constructs a new mesh distance material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshDistanceMaterial = !0, this.type = \"MeshDistanceMaterial\", this.map = null, this.alphaMap = null, this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.map = e.map, this.alphaMap = e.alphaMap, this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this;\n }\n}\nfunction ir(i, e) {\n return !i || i.constructor === e ? i : typeof e.BYTES_PER_ELEMENT == \"number\" ? new e(i) : Array.prototype.slice.call(i);\n}\nfunction _d(i) {\n return ArrayBuffer.isView(i) && !(i instanceof DataView);\n}\nfunction vd(i) {\n function e(s, r) {\n return i[s] - i[r];\n }\n const t = i.length, n = new Array(t);\n for (let s = 0; s !== t; ++s) n[s] = s;\n return n.sort(e), n;\n}\nfunction Vl(i, e, t) {\n const n = i.length, s = new i.constructor(n);\n for (let r = 0, a = 0; a !== n; ++r) {\n const o = t[r] * e;\n for (let l = 0; l !== e; ++l)\n s[a++] = i[o + l];\n }\n return s;\n}\nfunction ch(i, e, t, n) {\n let s = 1, r = i[0];\n for (; r !== void 0 && r[n] === void 0; )\n r = i[s++];\n if (r === void 0) return;\n let a = r[n];\n if (a !== void 0)\n if (Array.isArray(a))\n do\n a = r[n], a !== void 0 && (e.push(r.time), t.push(...a)), r = i[s++];\n while (r !== void 0);\n else if (a.toArray !== void 0)\n do\n a = r[n], a !== void 0 && (e.push(r.time), a.toArray(t, t.length)), r = i[s++];\n while (r !== void 0);\n else\n do\n a = r[n], a !== void 0 && (e.push(r.time), t.push(a)), r = i[s++];\n while (r !== void 0);\n}\nclass Rs {\n /**\n * Constructs a new interpolant.\n *\n * @param {TypedArray} parameterPositions - The parameter positions hold the interpolation factors.\n * @param {TypedArray} sampleValues - The sample values.\n * @param {number} sampleSize - The sample size\n * @param {TypedArray} [resultBuffer] - The result buffer.\n */\n constructor(e, t, n, s) {\n this.parameterPositions = e, this._cachedIndex = 0, this.resultBuffer = s !== void 0 ? s : new t.constructor(n), this.sampleValues = t, this.valueSize = n, this.settings = null, this.DefaultSettings_ = {};\n }\n /**\n * Evaluate the interpolant at position `t`.\n *\n * @param {number} t - The interpolation factor.\n * @return {TypedArray} The result buffer.\n */\n evaluate(e) {\n const t = this.parameterPositions;\n let n = this._cachedIndex, s = t[n], r = t[n - 1];\n n: {\n e: {\n let a;\n t: {\n i: if (!(e < s)) {\n for (let o = n + 2; ; ) {\n if (s === void 0) {\n if (e < r) break i;\n return n = t.length, this._cachedIndex = n, this.copySampleValue_(n - 1);\n }\n if (n === o) break;\n if (r = s, s = t[++n], e < s)\n break e;\n }\n a = t.length;\n break t;\n }\n if (!(e >= r)) {\n const o = t[1];\n e < o && (n = 2, r = o);\n for (let l = n - 2; ; ) {\n if (r === void 0)\n return this._cachedIndex = 0, this.copySampleValue_(0);\n if (n === l) break;\n if (s = r, r = t[--n - 1], e >= r)\n break e;\n }\n a = n, n = 0;\n break t;\n }\n break n;\n }\n for (; n < a; ) {\n const o = n + a >>> 1;\n e < t[o] ? a = o : n = o + 1;\n }\n if (s = t[n], r = t[n - 1], r === void 0)\n return this._cachedIndex = 0, this.copySampleValue_(0);\n if (s === void 0)\n return n = t.length, this._cachedIndex = n, this.copySampleValue_(n - 1);\n }\n this._cachedIndex = n, this.intervalChanged_(n, r, s);\n }\n return this.interpolate_(n, r, e, s);\n }\n /**\n * Returns the interpolation settings.\n *\n * @return {Object} The interpolation settings.\n */\n getSettings_() {\n return this.settings || this.DefaultSettings_;\n }\n /**\n * Copies a sample value to the result buffer.\n *\n * @param {number} index - An index into the sample value buffer.\n * @return {TypedArray} The result buffer.\n */\n copySampleValue_(e) {\n const t = this.resultBuffer, n = this.sampleValues, s = this.valueSize, r = e * s;\n for (let a = 0; a !== s; ++a)\n t[a] = n[r + a];\n return t;\n }\n /**\n * Copies a sample value to the result buffer.\n *\n * @abstract\n * @param {number} i1 - An index into the sample value buffer.\n * @param {number} t0 - The previous interpolation factor.\n * @param {number} t - The current interpolation factor.\n * @param {number} t1 - The next interpolation factor.\n * @return {TypedArray} The result buffer.\n */\n interpolate_() {\n throw new Error(\"call to abstract method\");\n }\n /**\n * Optional method that is executed when the interval has changed.\n *\n * @param {number} i1 - An index into the sample value buffer.\n * @param {number} t0 - The previous interpolation factor.\n * @param {number} t - The current interpolation factor.\n */\n intervalChanged_() {\n }\n}\nclass Md extends Rs {\n /**\n * Constructs a new cubic interpolant.\n *\n * @param {TypedArray} parameterPositions - The parameter positions hold the interpolation factors.\n * @param {TypedArray} sampleValues - The sample values.\n * @param {number} sampleSize - The sample size\n * @param {TypedArray} [resultBuffer] - The result buffer.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s), this._weightPrev = -0, this._offsetPrev = -0, this._weightNext = -0, this._offsetNext = -0, this.DefaultSettings_ = {\n endingStart: rl,\n endingEnd: rl\n };\n }\n intervalChanged_(e, t, n) {\n const s = this.parameterPositions;\n let r = e - 2, a = e + 1, o = s[r], l = s[a];\n if (o === void 0)\n switch (this.getSettings_().endingStart) {\n case al:\n r = e, o = 2 * t - n;\n break;\n case ol:\n r = s.length - 2, o = t + s[r] - s[r + 1];\n break;\n default:\n r = e, o = n;\n }\n if (l === void 0)\n switch (this.getSettings_().endingEnd) {\n case al:\n a = e, l = 2 * n - t;\n break;\n case ol:\n a = 1, l = n + s[1] - s[0];\n break;\n default:\n a = e - 1, l = t;\n }\n const c = (n - t) * 0.5, h = this.valueSize;\n this._weightPrev = c / (t - o), this._weightNext = c / (l - n), this._offsetPrev = r * h, this._offsetNext = a * h;\n }\n interpolate_(e, t, n, s) {\n const r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, l = e * o, c = l - o, h = this._offsetPrev, u = this._offsetNext, d = this._weightPrev, p = this._weightNext, g = (n - t) / (s - t), x = g * g, m = x * g, f = -d * m + 2 * d * x - d * g, y = (1 + d) * m + (-1.5 - 2 * d) * x + (-0.5 + d) * g + 1, v = (-1 - p) * m + (1.5 + p) * x + 0.5 * g, T = p * m - p * x;\n for (let R = 0; R !== o; ++R)\n r[R] = f * a[h + R] + y * a[c + R] + v * a[l + R] + T * a[u + R];\n return r;\n }\n}\nclass Sd extends Rs {\n /**\n * Constructs a new linear interpolant.\n *\n * @param {TypedArray} parameterPositions - The parameter positions hold the interpolation factors.\n * @param {TypedArray} sampleValues - The sample values.\n * @param {number} sampleSize - The sample size\n * @param {TypedArray} [resultBuffer] - The result buffer.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n interpolate_(e, t, n, s) {\n const r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, l = e * o, c = l - o, h = (n - t) / (s - t), u = 1 - h;\n for (let d = 0; d !== o; ++d)\n r[d] = a[c + d] * u + a[l + d] * h;\n return r;\n }\n}\nclass bd extends Rs {\n /**\n * Constructs a new discrete interpolant.\n *\n * @param {TypedArray} parameterPositions - The parameter positions hold the interpolation factors.\n * @param {TypedArray} sampleValues - The sample values.\n * @param {number} sampleSize - The sample size\n * @param {TypedArray} [resultBuffer] - The result buffer.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n interpolate_(e) {\n return this.copySampleValue_(e - 1);\n }\n}\nclass _n {\n /**\n * Constructs a new keyframe track.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} [interpolation] - The interpolation type.\n */\n constructor(e, t, n, s) {\n if (e === void 0) throw new Error(\"THREE.KeyframeTrack: track name is undefined\");\n if (t === void 0 || t.length === 0) throw new Error(\"THREE.KeyframeTrack: no keyframes in track named \" + e);\n this.name = e, this.times = ir(t, this.TimeBufferType), this.values = ir(n, this.ValueBufferType), this.setInterpolation(s || this.DefaultInterpolation);\n }\n /**\n * Converts the keyframe track to JSON.\n *\n * @static\n * @param {KeyframeTrack} track - The keyframe track to serialize.\n * @return {Object} The serialized keyframe track as JSON.\n */\n static toJSON(e) {\n const t = e.constructor;\n let n;\n if (t.toJSON !== this.toJSON)\n n = t.toJSON(e);\n else {\n n = {\n name: e.name,\n times: ir(e.times, Array),\n values: ir(e.values, Array)\n };\n const s = e.getInterpolation();\n s !== e.DefaultInterpolation && (n.interpolation = s);\n }\n return n.type = e.ValueTypeName, n;\n }\n /**\n * Factory method for creating a new discrete interpolant.\n *\n * @static\n * @param {TypedArray} [result] - The result buffer.\n * @return {DiscreteInterpolant} The new interpolant.\n */\n InterpolantFactoryMethodDiscrete(e) {\n return new bd(this.times, this.values, this.getValueSize(), e);\n }\n /**\n * Factory method for creating a new linear interpolant.\n *\n * @static\n * @param {TypedArray} [result] - The result buffer.\n * @return {LinearInterpolant} The new interpolant.\n */\n InterpolantFactoryMethodLinear(e) {\n return new Sd(this.times, this.values, this.getValueSize(), e);\n }\n /**\n * Factory method for creating a new smooth interpolant.\n *\n * @static\n * @param {TypedArray} [result] - The result buffer.\n * @return {CubicInterpolant} The new interpolant.\n */\n InterpolantFactoryMethodSmooth(e) {\n return new Md(this.times, this.values, this.getValueSize(), e);\n }\n /**\n * Defines the interpolation factor method for this keyframe track.\n *\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} interpolation - The interpolation type.\n * @return {KeyframeTrack} A reference to this keyframe track.\n */\n setInterpolation(e) {\n let t;\n switch (e) {\n case ys:\n t = this.InterpolantFactoryMethodDiscrete;\n break;\n case Ts:\n t = this.InterpolantFactoryMethodLinear;\n break;\n case Ur:\n t = this.InterpolantFactoryMethodSmooth;\n break;\n }\n if (t === void 0) {\n const n = \"unsupported interpolation for \" + this.ValueTypeName + \" keyframe track named \" + this.name;\n if (this.createInterpolant === void 0)\n if (e !== this.DefaultInterpolation)\n this.setInterpolation(this.DefaultInterpolation);\n else\n throw new Error(n);\n return Te(\"KeyframeTrack:\", n), this;\n }\n return this.createInterpolant = t, this;\n }\n /**\n * Returns the current interpolation type.\n *\n * @return {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} The interpolation type.\n */\n getInterpolation() {\n switch (this.createInterpolant) {\n case this.InterpolantFactoryMethodDiscrete:\n return ys;\n case this.InterpolantFactoryMethodLinear:\n return Ts;\n case this.InterpolantFactoryMethodSmooth:\n return Ur;\n }\n }\n /**\n * Returns the value size.\n *\n * @return {number} The value size.\n */\n getValueSize() {\n return this.values.length / this.times.length;\n }\n /**\n * Moves all keyframes either forward or backward in time.\n *\n * @param {number} timeOffset - The offset to move the time values.\n * @return {KeyframeTrack} A reference to this keyframe track.\n */\n shift(e) {\n if (e !== 0) {\n const t = this.times;\n for (let n = 0, s = t.length; n !== s; ++n)\n t[n] += e;\n }\n return this;\n }\n /**\n * Scale all keyframe times by a factor (useful for frame - seconds conversions).\n *\n * @param {number} timeScale - The time scale.\n * @return {KeyframeTrack} A reference to this keyframe track.\n */\n scale(e) {\n if (e !== 1) {\n const t = this.times;\n for (let n = 0, s = t.length; n !== s; ++n)\n t[n] *= e;\n }\n return this;\n }\n /**\n * Removes keyframes before and after animation without changing any values within the defined time range.\n *\n * Note: The method does not shift around keys to the start of the track time, because for interpolated\n * keys this will change their values\n *\n * @param {number} startTime - The start time.\n * @param {number} endTime - The end time.\n * @return {KeyframeTrack} A reference to this keyframe track.\n */\n trim(e, t) {\n const n = this.times, s = n.length;\n let r = 0, a = s - 1;\n for (; r !== s && n[r] < e; )\n ++r;\n for (; a !== -1 && n[a] > t; )\n --a;\n if (++a, r !== 0 || a !== s) {\n r >= a && (a = Math.max(a, 1), r = a - 1);\n const o = this.getValueSize();\n this.times = n.slice(r, a), this.values = this.values.slice(r * o, a * o);\n }\n return this;\n }\n /**\n * Performs minimal validation on the keyframe track. Returns `true` if the values\n * are valid.\n *\n * @return {boolean} Whether the keyframes are valid or not.\n */\n validate() {\n let e = !0;\n const t = this.getValueSize();\n t - Math.floor(t) !== 0 && (Xe(\"KeyframeTrack: Invalid value size in track.\", this), e = !1);\n const n = this.times, s = this.values, r = n.length;\n r === 0 && (Xe(\"KeyframeTrack: Track is empty.\", this), e = !1);\n let a = null;\n for (let o = 0; o !== r; o++) {\n const l = n[o];\n if (typeof l == \"number\" && isNaN(l)) {\n Xe(\"KeyframeTrack: Time is not a valid number.\", this, o, l), e = !1;\n break;\n }\n if (a !== null && a > l) {\n Xe(\"KeyframeTrack: Out of order keys.\", this, o, l, a), e = !1;\n break;\n }\n a = l;\n }\n if (s !== void 0 && _d(s))\n for (let o = 0, l = s.length; o !== l; ++o) {\n const c = s[o];\n if (isNaN(c)) {\n Xe(\"KeyframeTrack: Value is not a valid number.\", this, o, c), e = !1;\n break;\n }\n }\n return e;\n }\n /**\n * Optimizes this keyframe track by removing equivalent sequential keys (which are\n * common in morph target sequences).\n *\n * @return {AnimationClip} A reference to this animation clip.\n */\n optimize() {\n const e = this.times.slice(), t = this.values.slice(), n = this.getValueSize(), s = this.getInterpolation() === Ur, r = e.length - 1;\n let a = 1;\n for (let o = 1; o < r; ++o) {\n let l = !1;\n const c = e[o], h = e[o + 1];\n if (c !== h && (o !== 1 || c !== e[0]))\n if (s)\n l = !0;\n else {\n const u = o * n, d = u - n, p = u + n;\n for (let g = 0; g !== n; ++g) {\n const x = t[u + g];\n if (x !== t[d + g] || x !== t[p + g]) {\n l = !0;\n break;\n }\n }\n }\n if (l) {\n if (o !== a) {\n e[a] = e[o];\n const u = o * n, d = a * n;\n for (let p = 0; p !== n; ++p)\n t[d + p] = t[u + p];\n }\n ++a;\n }\n }\n if (r > 0) {\n e[a] = e[r];\n for (let o = r * n, l = a * n, c = 0; c !== n; ++c)\n t[l + c] = t[o + c];\n ++a;\n }\n return a !== e.length ? (this.times = e.slice(0, a), this.values = t.slice(0, a * n)) : (this.times = e, this.values = t), this;\n }\n /**\n * Returns a new keyframe track with copied values from this instance.\n *\n * @return {KeyframeTrack} A clone of this instance.\n */\n clone() {\n const e = this.times.slice(), t = this.values.slice(), n = this.constructor, s = new n(this.name, e, t);\n return s.createInterpolant = this.createInterpolant, s;\n }\n}\n_n.prototype.ValueTypeName = \"\";\n_n.prototype.TimeBufferType = Float32Array;\n_n.prototype.ValueBufferType = Float32Array;\n_n.prototype.DefaultInterpolation = Ts;\nclass es extends _n {\n /**\n * Constructs a new boolean keyframe track.\n *\n * This keyframe track type has no `interpolation` parameter because the\n * interpolation is always discrete.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n */\n constructor(e, t, n) {\n super(e, t, n);\n }\n}\nes.prototype.ValueTypeName = \"bool\";\nes.prototype.ValueBufferType = Array;\nes.prototype.DefaultInterpolation = ys;\nes.prototype.InterpolantFactoryMethodLinear = void 0;\nes.prototype.InterpolantFactoryMethodSmooth = void 0;\nclass hh extends _n {\n /**\n * Constructs a new color keyframe track.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} [interpolation] - The interpolation type.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n}\nhh.prototype.ValueTypeName = \"color\";\nclass Yi extends _n {\n /**\n * Constructs a new number keyframe track.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} [interpolation] - The interpolation type.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n}\nYi.prototype.ValueTypeName = \"number\";\nclass yd extends Rs {\n /**\n * Constructs a new SLERP interpolant.\n *\n * @param {TypedArray} parameterPositions - The parameter positions hold the interpolation factors.\n * @param {TypedArray} sampleValues - The sample values.\n * @param {number} sampleSize - The sample size\n * @param {TypedArray} [resultBuffer] - The result buffer.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n interpolate_(e, t, n, s) {\n const r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, l = (n - t) / (s - t);\n let c = e * o;\n for (let h = c + o; c !== h; c += 4)\n gn.slerpFlat(r, 0, a, c - o, a, c, l);\n return r;\n }\n}\nclass Ki extends _n {\n /**\n * Constructs a new Quaternion keyframe track.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} [interpolation] - The interpolation type.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n /**\n * Overwritten so the method returns Quaternion based interpolant.\n *\n * @static\n * @param {TypedArray} [result] - The result buffer.\n * @return {QuaternionLinearInterpolant} The new interpolant.\n */\n InterpolantFactoryMethodLinear(e) {\n return new yd(this.times, this.values, this.getValueSize(), e);\n }\n}\nKi.prototype.ValueTypeName = \"quaternion\";\nKi.prototype.InterpolantFactoryMethodSmooth = void 0;\nclass ts extends _n {\n /**\n * Constructs a new string keyframe track.\n *\n * This keyframe track type has no `interpolation` parameter because the\n * interpolation is always discrete.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n */\n constructor(e, t, n) {\n super(e, t, n);\n }\n}\nts.prototype.ValueTypeName = \"string\";\nts.prototype.ValueBufferType = Array;\nts.prototype.DefaultInterpolation = ys;\nts.prototype.InterpolantFactoryMethodLinear = void 0;\nts.prototype.InterpolantFactoryMethodSmooth = void 0;\nclass Zi extends _n {\n /**\n * Constructs a new vector keyframe track.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} [interpolation] - The interpolation type.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n}\nZi.prototype.ValueTypeName = \"vector\";\nclass Td {\n /**\n * Constructs a new animation clip.\n *\n * Note: Instead of instantiating an AnimationClip directly with the constructor, you can\n * use the static interface of this class for creating clips. In most cases though, animation clips\n * will automatically be created by loaders when importing animated 3D assets.\n *\n * @param {string} [name=''] - The clip's name.\n * @param {number} [duration=-1] - The clip's duration in seconds. If a negative value is passed,\n * the duration will be calculated from the passed keyframes.\n * @param {Array} tracks - An array of keyframe tracks.\n * @param {(NormalAnimationBlendMode|AdditiveAnimationBlendMode)} [blendMode=NormalAnimationBlendMode] - Defines how the animation\n * is blended/combined when two or more animations are simultaneously played.\n */\n constructor(e = \"\", t = -1, n = [], s = eu) {\n this.name = e, this.tracks = n, this.duration = t, this.blendMode = s, this.uuid = fn(), this.userData = {}, this.duration < 0 && this.resetDuration();\n }\n /**\n * Factory method for creating an animation clip from the given JSON.\n *\n * @static\n * @param {Object} json - The serialized animation clip.\n * @return {AnimationClip} The new animation clip.\n */\n static parse(e) {\n const t = [], n = e.tracks, s = 1 / (e.fps || 1);\n for (let a = 0, o = n.length; a !== o; ++a)\n t.push(wd(n[a]).scale(s));\n const r = new this(e.name, e.duration, t, e.blendMode);\n return r.uuid = e.uuid, r.userData = JSON.parse(e.userData || \"{}\"), r;\n }\n /**\n * Serializes the given animation clip into JSON.\n *\n * @static\n * @param {AnimationClip} clip - The animation clip to serialize.\n * @return {Object} The JSON object.\n */\n static toJSON(e) {\n const t = [], n = e.tracks, s = {\n name: e.name,\n duration: e.duration,\n tracks: t,\n uuid: e.uuid,\n blendMode: e.blendMode,\n userData: JSON.stringify(e.userData)\n };\n for (let r = 0, a = n.length; r !== a; ++r)\n t.push(_n.toJSON(n[r]));\n return s;\n }\n /**\n * Returns a new animation clip from the passed morph targets array of a\n * geometry, taking a name and the number of frames per second.\n *\n * Note: The fps parameter is required, but the animation speed can be\n * overridden via {@link AnimationAction#setDuration}.\n *\n * @static\n * @param {string} name - The name of the animation clip.\n * @param {Array} morphTargetSequence - A sequence of morph targets.\n * @param {number} fps - The Frames-Per-Second value.\n * @param {boolean} noLoop - Whether the clip should be no loop or not.\n * @return {AnimationClip} The new animation clip.\n */\n static CreateFromMorphTargetSequence(e, t, n, s) {\n const r = t.length, a = [];\n for (let o = 0; o < r; o++) {\n let l = [], c = [];\n l.push(\n (o + r - 1) % r,\n o,\n (o + 1) % r\n ), c.push(0, 1, 0);\n const h = vd(l);\n l = Vl(l, 1, h), c = Vl(c, 1, h), !s && l[0] === 0 && (l.push(r), c.push(c[0])), a.push(\n new Yi(\n \".morphTargetInfluences[\" + t[o].name + \"]\",\n l,\n c\n ).scale(1 / n)\n );\n }\n return new this(e, -1, a);\n }\n /**\n * Searches for an animation clip by name, taking as its first parameter\n * either an array of clips, or a mesh or geometry that contains an\n * array named \"animations\" property.\n *\n * @static\n * @param {(Array|Object3D)} objectOrClipArray - The array or object to search through.\n * @param {string} name - The name to search for.\n * @return {?AnimationClip} The found animation clip. Returns `null` if no clip has been found.\n */\n static findByName(e, t) {\n let n = e;\n if (!Array.isArray(e)) {\n const s = e;\n n = s.geometry && s.geometry.animations || s.animations;\n }\n for (let s = 0; s < n.length; s++)\n if (n[s].name === t)\n return n[s];\n return null;\n }\n /**\n * Returns an array of new AnimationClips created from the morph target\n * sequences of a geometry, trying to sort morph target names into\n * animation-group-based patterns like \"Walk_001, Walk_002, Run_001, Run_002...\".\n *\n * See {@link MD2Loader#parse} as an example for how the method should be used.\n *\n * @static\n * @param {Array} morphTargets - A sequence of morph targets.\n * @param {number} fps - The Frames-Per-Second value.\n * @param {boolean} noLoop - Whether the clip should be no loop or not.\n * @return {Array} An array of new animation clips.\n */\n static CreateClipsFromMorphTargetSequences(e, t, n) {\n const s = {}, r = /^([\\w-]*?)([\\d]+)$/;\n for (let o = 0, l = e.length; o < l; o++) {\n const c = e[o], h = c.name.match(r);\n if (h && h.length > 1) {\n const u = h[1];\n let d = s[u];\n d || (s[u] = d = []), d.push(c);\n }\n }\n const a = [];\n for (const o in s)\n a.push(this.CreateFromMorphTargetSequence(o, s[o], t, n));\n return a;\n }\n /**\n * Parses the `animation.hierarchy` format and returns a new animation clip.\n *\n * @static\n * @deprecated since r175.\n * @param {Object} animation - A serialized animation clip as JSON.\n * @param {Array} bones - An array of bones.\n * @return {?AnimationClip} The new animation clip.\n */\n static parseAnimation(e, t) {\n if (Te(\"AnimationClip: parseAnimation() is deprecated and will be removed with r185\"), !e)\n return Xe(\"AnimationClip: No animation in JSONLoader data.\"), null;\n const n = function(u, d, p, g, x) {\n if (p.length !== 0) {\n const m = [], f = [];\n ch(p, m, f, g), m.length !== 0 && x.push(new u(d, m, f));\n }\n }, s = [], r = e.name || \"default\", a = e.fps || 30, o = e.blendMode;\n let l = e.length || -1;\n const c = e.hierarchy || [];\n for (let u = 0; u < c.length; u++) {\n const d = c[u].keys;\n if (!(!d || d.length === 0))\n if (d[0].morphTargets) {\n const p = {};\n let g;\n for (g = 0; g < d.length; g++)\n if (d[g].morphTargets)\n for (let x = 0; x < d[g].morphTargets.length; x++)\n p[d[g].morphTargets[x]] = -1;\n for (const x in p) {\n const m = [], f = [];\n for (let y = 0; y !== d[g].morphTargets.length; ++y) {\n const v = d[g];\n m.push(v.time), f.push(v.morphTarget === x ? 1 : 0);\n }\n s.push(new Yi(\".morphTargetInfluence[\" + x + \"]\", m, f));\n }\n l = p.length * a;\n } else {\n const p = \".bones[\" + t[u].name + \"]\";\n n(\n Zi,\n p + \".position\",\n d,\n \"pos\",\n s\n ), n(\n Ki,\n p + \".quaternion\",\n d,\n \"rot\",\n s\n ), n(\n Zi,\n p + \".scale\",\n d,\n \"scl\",\n s\n );\n }\n }\n return s.length === 0 ? null : new this(r, l, s, o);\n }\n /**\n * Sets the duration of this clip to the duration of its longest keyframe track.\n *\n * @return {AnimationClip} A reference to this animation clip.\n */\n resetDuration() {\n const e = this.tracks;\n let t = 0;\n for (let n = 0, s = e.length; n !== s; ++n) {\n const r = this.tracks[n];\n t = Math.max(t, r.times[r.times.length - 1]);\n }\n return this.duration = t, this;\n }\n /**\n * Trims all tracks to the clip's duration.\n *\n * @return {AnimationClip} A reference to this animation clip.\n */\n trim() {\n for (let e = 0; e < this.tracks.length; e++)\n this.tracks[e].trim(0, this.duration);\n return this;\n }\n /**\n * Performs minimal validation on each track in the clip. Returns `true` if all\n * tracks are valid.\n *\n * @return {boolean} Whether the clip's keyframes are valid or not.\n */\n validate() {\n let e = !0;\n for (let t = 0; t < this.tracks.length; t++)\n e = e && this.tracks[t].validate();\n return e;\n }\n /**\n * Optimizes each track by removing equivalent sequential keys (which are\n * common in morph target sequences).\n *\n * @return {AnimationClip} A reference to this animation clip.\n */\n optimize() {\n for (let e = 0; e < this.tracks.length; e++)\n this.tracks[e].optimize();\n return this;\n }\n /**\n * Returns a new animation clip with copied values from this instance.\n *\n * @return {AnimationClip} A clone of this instance.\n */\n clone() {\n const e = [];\n for (let n = 0; n < this.tracks.length; n++)\n e.push(this.tracks[n].clone());\n const t = new this.constructor(this.name, this.duration, e, this.blendMode);\n return t.userData = JSON.parse(JSON.stringify(this.userData)), t;\n }\n /**\n * Serializes this animation clip into JSON.\n *\n * @return {Object} The JSON object.\n */\n toJSON() {\n return this.constructor.toJSON(this);\n }\n}\nfunction Ed(i) {\n switch (i.toLowerCase()) {\n case \"scalar\":\n case \"double\":\n case \"float\":\n case \"number\":\n case \"integer\":\n return Yi;\n case \"vector\":\n case \"vector2\":\n case \"vector3\":\n case \"vector4\":\n return Zi;\n case \"color\":\n return hh;\n case \"quaternion\":\n return Ki;\n case \"bool\":\n case \"boolean\":\n return es;\n case \"string\":\n return ts;\n }\n throw new Error(\"THREE.KeyframeTrack: Unsupported typeName: \" + i);\n}\nfunction wd(i) {\n if (i.type === void 0)\n throw new Error(\"THREE.KeyframeTrack: track type undefined, can not parse\");\n const e = Ed(i.type);\n if (i.times === void 0) {\n const t = [], n = [];\n ch(i.keys, t, n, \"value\"), i.times = t, i.values = n;\n }\n return e.parse !== void 0 ? e.parse(i) : new e(i.name, i.times, i.values, i.interpolation);\n}\nconst kn = {\n /**\n * Whether caching is enabled or not.\n *\n * @static\n * @type {boolean}\n * @default false\n */\n enabled: !1,\n /**\n * A dictionary that holds cached files.\n *\n * @static\n * @type {Object}\n */\n files: {},\n /**\n * Adds a cache entry with a key to reference the file. If this key already\n * holds a file, it is overwritten.\n *\n * @static\n * @param {string} key - The key to reference the cached file.\n * @param {Object} file - The file to be cached.\n */\n add: function(i, e) {\n this.enabled !== !1 && (this.files[i] = e);\n },\n /**\n * Gets the cached value for the given key.\n *\n * @static\n * @param {string} key - The key to reference the cached file.\n * @return {Object|undefined} The cached file. If the key does not exist `undefined` is returned.\n */\n get: function(i) {\n if (this.enabled !== !1)\n return this.files[i];\n },\n /**\n * Removes the cached file associated with the given key.\n *\n * @static\n * @param {string} key - The key to reference the cached file.\n */\n remove: function(i) {\n delete this.files[i];\n },\n /**\n * Remove all values from the cache.\n *\n * @static\n */\n clear: function() {\n this.files = {};\n }\n};\nclass Ad {\n /**\n * Constructs a new loading manager.\n *\n * @param {Function} [onLoad] - Executes when all items have been loaded.\n * @param {Function} [onProgress] - Executes when single items have been loaded.\n * @param {Function} [onError] - Executes when an error occurs.\n */\n constructor(e, t, n) {\n const s = this;\n let r = !1, a = 0, o = 0, l;\n const c = [];\n this.onStart = void 0, this.onLoad = e, this.onProgress = t, this.onError = n, this._abortController = null, this.itemStart = function(h) {\n o++, r === !1 && s.onStart !== void 0 && s.onStart(h, a, o), r = !0;\n }, this.itemEnd = function(h) {\n a++, s.onProgress !== void 0 && s.onProgress(h, a, o), a === o && (r = !1, s.onLoad !== void 0 && s.onLoad());\n }, this.itemError = function(h) {\n s.onError !== void 0 && s.onError(h);\n }, this.resolveURL = function(h) {\n return l ? l(h) : h;\n }, this.setURLModifier = function(h) {\n return l = h, this;\n }, this.addHandler = function(h, u) {\n return c.push(h, u), this;\n }, this.removeHandler = function(h) {\n const u = c.indexOf(h);\n return u !== -1 && c.splice(u, 2), this;\n }, this.getHandler = function(h) {\n for (let u = 0, d = c.length; u < d; u += 2) {\n const p = c[u], g = c[u + 1];\n if (p.global && (p.lastIndex = 0), p.test(h))\n return g;\n }\n return null;\n }, this.abort = function() {\n return this.abortController.abort(), this._abortController = null, this;\n };\n }\n // TODO: Revert this back to a single member variable once this issue has been fixed\n // https://github.com/cloudflare/workerd/issues/3657\n /**\n * Used for aborting ongoing requests in loaders using this manager.\n *\n * @type {AbortController}\n */\n get abortController() {\n return this._abortController || (this._abortController = new AbortController()), this._abortController;\n }\n}\nconst Rd = /* @__PURE__ */ new Ad();\nclass ei {\n /**\n * Constructs a new loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n this.manager = e !== void 0 ? e : Rd, this.crossOrigin = \"anonymous\", this.withCredentials = !1, this.path = \"\", this.resourcePath = \"\", this.requestHeader = {};\n }\n /**\n * This method needs to be implemented by all concrete loaders. It holds the\n * logic for loading assets from the backend.\n *\n * @abstract\n * @param {string} url - The path/URL of the file to be loaded.\n * @param {Function} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} [onProgress] - Executed while the loading is in progress.\n * @param {onErrorCallback} [onError] - Executed when errors occur.\n */\n load() {\n }\n /**\n * A async version of {@link Loader#load}.\n *\n * @param {string} url - The path/URL of the file to be loaded.\n * @param {onProgressCallback} [onProgress] - Executed while the loading is in progress.\n * @return {Promise} A Promise that resolves when the asset has been loaded.\n */\n loadAsync(e, t) {\n const n = this;\n return new Promise(function(s, r) {\n n.load(e, s, t, r);\n });\n }\n /**\n * This method needs to be implemented by all concrete loaders. It holds the\n * logic for parsing the asset into three.js entities.\n *\n * @abstract\n * @param {any} data - The data to parse.\n */\n parse() {\n }\n /**\n * Sets the `crossOrigin` String to implement CORS for loading the URL\n * from a different domain that allows CORS.\n *\n * @param {string} crossOrigin - The `crossOrigin` value.\n * @return {Loader} A reference to this instance.\n */\n setCrossOrigin(e) {\n return this.crossOrigin = e, this;\n }\n /**\n * Whether the XMLHttpRequest uses credentials such as cookies, authorization\n * headers or TLS client certificates, see [XMLHttpRequest.withCredentials](https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/withCredentials).\n *\n * Note: This setting has no effect if you are loading files locally or from the same domain.\n *\n * @param {boolean} value - The `withCredentials` value.\n * @return {Loader} A reference to this instance.\n */\n setWithCredentials(e) {\n return this.withCredentials = e, this;\n }\n /**\n * Sets the base path for the asset.\n *\n * @param {string} path - The base path.\n * @return {Loader} A reference to this instance.\n */\n setPath(e) {\n return this.path = e, this;\n }\n /**\n * Sets the base path for dependent resources like textures.\n *\n * @param {string} resourcePath - The resource path.\n * @return {Loader} A reference to this instance.\n */\n setResourcePath(e) {\n return this.resourcePath = e, this;\n }\n /**\n * Sets the given request header.\n *\n * @param {Object} requestHeader - A [request header](https://developer.mozilla.org/en-US/docs/Glossary/Request_header)\n * for configuring the HTTP request.\n * @return {Loader} A reference to this instance.\n */\n setRequestHeader(e) {\n return this.requestHeader = e, this;\n }\n /**\n * This method can be implemented in loaders for aborting ongoing requests.\n *\n * @abstract\n * @return {Loader} A reference to this instance.\n */\n abort() {\n return this;\n }\n}\nei.DEFAULT_MATERIAL_NAME = \"__DEFAULT\";\nconst Nn = {};\nclass Cd extends Error {\n constructor(e, t) {\n super(e), this.response = t;\n }\n}\nclass Ho extends ei {\n /**\n * Constructs a new file loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e), this.mimeType = \"\", this.responseType = \"\", this._abortController = new AbortController();\n }\n /**\n * Starts loading from the given URL and pass the loaded response to the `onLoad()` callback.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(any)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} [onProgress] - Executed while the loading is in progress.\n * @param {onErrorCallback} [onError] - Executed when errors occur.\n * @return {any|undefined} The cached resource if available.\n */\n load(e, t, n, s) {\n e === void 0 && (e = \"\"), this.path !== void 0 && (e = this.path + e), e = this.manager.resolveURL(e);\n const r = kn.get(`file:${e}`);\n if (r !== void 0)\n return this.manager.itemStart(e), setTimeout(() => {\n t && t(r), this.manager.itemEnd(e);\n }, 0), r;\n if (Nn[e] !== void 0) {\n Nn[e].push({\n onLoad: t,\n onProgress: n,\n onError: s\n });\n return;\n }\n Nn[e] = [], Nn[e].push({\n onLoad: t,\n onProgress: n,\n onError: s\n });\n const a = new Request(e, {\n headers: new Headers(this.requestHeader),\n credentials: this.withCredentials ? \"include\" : \"same-origin\",\n signal: typeof AbortSignal.any == \"function\" ? AbortSignal.any([this._abortController.signal, this.manager.abortController.signal]) : this._abortController.signal\n }), o = this.mimeType, l = this.responseType;\n fetch(a).then((c) => {\n if (c.status === 200 || c.status === 0) {\n if (c.status === 0 && Te(\"FileLoader: HTTP Status 0 received.\"), typeof ReadableStream > \"u\" || c.body === void 0 || c.body.getReader === void 0)\n return c;\n const h = Nn[e], u = c.body.getReader(), d = c.headers.get(\"X-File-Size\") || c.headers.get(\"Content-Length\"), p = d ? parseInt(d) : 0, g = p !== 0;\n let x = 0;\n const m = new ReadableStream({\n start(f) {\n y();\n function y() {\n u.read().then(({ done: v, value: T }) => {\n if (v)\n f.close();\n else {\n x += T.byteLength;\n const R = new ProgressEvent(\"progress\", { lengthComputable: g, loaded: x, total: p });\n for (let E = 0, P = h.length; E < P; E++) {\n const I = h[E];\n I.onProgress && I.onProgress(R);\n }\n f.enqueue(T), y();\n }\n }, (v) => {\n f.error(v);\n });\n }\n }\n });\n return new Response(m);\n } else\n throw new Cd(`fetch for \"${c.url}\" responded with ${c.status}: ${c.statusText}`, c);\n }).then((c) => {\n switch (l) {\n case \"arraybuffer\":\n return c.arrayBuffer();\n case \"blob\":\n return c.blob();\n case \"document\":\n return c.text().then((h) => new DOMParser().parseFromString(h, o));\n case \"json\":\n return c.json();\n default:\n if (o === \"\")\n return c.text();\n {\n const u = /charset=\"?([^;\"\\s]*)\"?/i.exec(o), d = u && u[1] ? u[1].toLowerCase() : void 0, p = new TextDecoder(d);\n return c.arrayBuffer().then((g) => p.decode(g));\n }\n }\n }).then((c) => {\n kn.add(`file:${e}`, c);\n const h = Nn[e];\n delete Nn[e];\n for (let u = 0, d = h.length; u < d; u++) {\n const p = h[u];\n p.onLoad && p.onLoad(c);\n }\n }).catch((c) => {\n const h = Nn[e];\n if (h === void 0)\n throw this.manager.itemError(e), c;\n delete Nn[e];\n for (let u = 0, d = h.length; u < d; u++) {\n const p = h[u];\n p.onError && p.onError(c);\n }\n this.manager.itemError(e);\n }).finally(() => {\n this.manager.itemEnd(e);\n }), this.manager.itemStart(e);\n }\n /**\n * Sets the expected response type.\n *\n * @param {('arraybuffer'|'blob'|'document'|'json'|'')} value - The response type.\n * @return {FileLoader} A reference to this file loader.\n */\n setResponseType(e) {\n return this.responseType = e, this;\n }\n /**\n * Sets the expected mime type of the loaded file.\n *\n * @param {string} value - The mime type.\n * @return {FileLoader} A reference to this file loader.\n */\n setMimeType(e) {\n return this.mimeType = e, this;\n }\n /**\n * Aborts ongoing fetch requests.\n *\n * @return {FileLoader} A reference to this instance.\n */\n abort() {\n return this._abortController.abort(), this._abortController = new AbortController(), this;\n }\n}\nconst Di = /* @__PURE__ */ new WeakMap();\nclass uh extends ei {\n /**\n * Constructs a new image loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e);\n }\n /**\n * Starts loading from the given URL and passes the loaded image\n * to the `onLoad()` callback. The method also returns a new `Image` object which can\n * directly be used for texture creation. If you do it this way, the texture\n * may pop up in your scene once the respective loading process is finished.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(Image)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Unsupported in this loader.\n * @param {onErrorCallback} onError - Executed when errors occur.\n * @return {Image} The image.\n */\n load(e, t, n, s) {\n this.path !== void 0 && (e = this.path + e), e = this.manager.resolveURL(e);\n const r = this, a = kn.get(`image:${e}`);\n if (a !== void 0) {\n if (a.complete === !0)\n r.manager.itemStart(e), setTimeout(function() {\n t && t(a), r.manager.itemEnd(e);\n }, 0);\n else {\n let u = Di.get(a);\n u === void 0 && (u = [], Di.set(a, u)), u.push({ onLoad: t, onError: s });\n }\n return a;\n }\n const o = Es(\"img\");\n function l() {\n h(), t && t(this);\n const u = Di.get(this) || [];\n for (let d = 0; d < u.length; d++) {\n const p = u[d];\n p.onLoad && p.onLoad(this);\n }\n Di.delete(this), r.manager.itemEnd(e);\n }\n function c(u) {\n h(), s && s(u), kn.remove(`image:${e}`);\n const d = Di.get(this) || [];\n for (let p = 0; p < d.length; p++) {\n const g = d[p];\n g.onError && g.onError(u);\n }\n Di.delete(this), r.manager.itemError(e), r.manager.itemEnd(e);\n }\n function h() {\n o.removeEventListener(\"load\", l, !1), o.removeEventListener(\"error\", c, !1);\n }\n return o.addEventListener(\"load\", l, !1), o.addEventListener(\"error\", c, !1), e.slice(0, 5) !== \"data:\" && this.crossOrigin !== void 0 && (o.crossOrigin = this.crossOrigin), kn.add(`image:${e}`, o), r.manager.itemStart(e), o.src = e, o;\n }\n}\nclass dh extends ei {\n /**\n * Constructs a new cube texture loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e);\n }\n /**\n * Starts loading from the given URL and pass the fully loaded cube texture\n * to the `onLoad()` callback. The method also returns a new cube texture object which can\n * directly be used for material creation. If you do it this way, the cube texture\n * may pop up in your scene once the respective loading process is finished.\n *\n * @param {Array} urls - Array of 6 URLs to images, one for each side of the\n * cube texture. The urls should be specified in the following order: pos-x,\n * neg-x, pos-y, neg-y, pos-z, neg-z. An array of data URIs are allowed as well.\n * @param {function(CubeTexture)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Unsupported in this loader.\n * @param {onErrorCallback} onError - Executed when errors occur.\n * @return {CubeTexture} The cube texture.\n */\n load(e, t, n, s) {\n const r = new No();\n r.colorSpace = Rt;\n const a = new uh(this.manager);\n a.setCrossOrigin(this.crossOrigin), a.setPath(this.path);\n let o = 0;\n function l(c) {\n a.load(e[c], function(h) {\n r.images[c] = h, o++, o === 6 && (r.needsUpdate = !0, t && t(r));\n }, void 0, s);\n }\n for (let c = 0; c < e.length; ++c)\n l(c);\n return r;\n }\n}\nclass Pd extends ei {\n /**\n * Constructs a new data texture loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e);\n }\n /**\n * Starts loading from the given URL and passes the loaded data texture\n * to the `onLoad()` callback. The method also returns a new texture object which can\n * directly be used for material creation. If you do it this way, the texture\n * may pop up in your scene once the respective loading process is finished.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(DataTexture)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Executed while the loading is in progress.\n * @param {onErrorCallback} onError - Executed when errors occur.\n * @return {DataTexture} The data texture.\n */\n load(e, t, n, s) {\n const r = this, a = new Qi(), o = new Ho(this.manager);\n return o.setResponseType(\"arraybuffer\"), o.setRequestHeader(this.requestHeader), o.setPath(this.path), o.setWithCredentials(r.withCredentials), o.load(e, function(l) {\n let c;\n try {\n c = r.parse(l);\n } catch (h) {\n if (s !== void 0)\n s(h);\n else {\n h(h);\n return;\n }\n }\n c.image !== void 0 ? a.image = c.image : c.data !== void 0 && (a.image.width = c.width, a.image.height = c.height, a.image.data = c.data), a.wrapS = c.wrapS !== void 0 ? c.wrapS : en, a.wrapT = c.wrapT !== void 0 ? c.wrapT : en, a.magFilter = c.magFilter !== void 0 ? c.magFilter : bt, a.minFilter = c.minFilter !== void 0 ? c.minFilter : bt, a.anisotropy = c.anisotropy !== void 0 ? c.anisotropy : 1, c.colorSpace !== void 0 && (a.colorSpace = c.colorSpace), c.flipY !== void 0 && (a.flipY = c.flipY), c.format !== void 0 && (a.format = c.format), c.type !== void 0 && (a.type = c.type), c.mipmaps !== void 0 && (a.mipmaps = c.mipmaps, a.minFilter = yn), c.mipmapCount === 1 && (a.minFilter = bt), c.generateMipmaps !== void 0 && (a.generateMipmaps = c.generateMipmaps), a.needsUpdate = !0, t && t(a, c);\n }, n, s), a;\n }\n}\nclass fh extends ei {\n /**\n * Constructs a new texture loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e);\n }\n /**\n * Starts loading from the given URL and pass the fully loaded texture\n * to the `onLoad()` callback. The method also returns a new texture object which can\n * directly be used for material creation. If you do it this way, the texture\n * may pop up in your scene once the respective loading process is finished.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(Texture)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Unsupported in this loader.\n * @param {onErrorCallback} onError - Executed when errors occur.\n * @return {Texture} The texture.\n */\n load(e, t, n, s) {\n const r = new Ct(), a = new uh(this.manager);\n return a.setCrossOrigin(this.crossOrigin), a.setPath(this.path), a.load(e, function(o) {\n r.image = o, r.needsUpdate = !0, t !== void 0 && t(r);\n }, n, s), r;\n }\n}\nclass Cs extends pt {\n /**\n * Constructs a new light.\n *\n * @param {(number|Color|string)} [color=0xffffff] - The light's color.\n * @param {number} [intensity=1] - The light's strength/intensity.\n */\n constructor(e, t = 1) {\n super(), this.isLight = !0, this.type = \"Light\", this.color = new Se(e), this.intensity = t;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n */\n dispose() {\n }\n copy(e, t) {\n return super.copy(e, t), this.color.copy(e.color), this.intensity = e.intensity, this;\n }\n toJSON(e) {\n const t = super.toJSON(e);\n return t.object.color = this.color.getHex(), t.object.intensity = this.intensity, this.groundColor !== void 0 && (t.object.groundColor = this.groundColor.getHex()), this.distance !== void 0 && (t.object.distance = this.distance), this.angle !== void 0 && (t.object.angle = this.angle), this.decay !== void 0 && (t.object.decay = this.decay), this.penumbra !== void 0 && (t.object.penumbra = this.penumbra), this.shadow !== void 0 && (t.object.shadow = this.shadow.toJSON()), this.target !== void 0 && (t.object.target = this.target.uuid), t;\n }\n}\nconst la = /* @__PURE__ */ new Ne(), Gl = /* @__PURE__ */ new w(), Hl = /* @__PURE__ */ new w();\nclass Wo {\n /**\n * Constructs a new light shadow.\n *\n * @param {Camera} camera - The light's view of the world.\n */\n constructor(e) {\n this.camera = e, this.intensity = 1, this.bias = 0, this.normalBias = 0, this.radius = 1, this.blurSamples = 8, this.mapSize = new le(512, 512), this.mapType = mn, this.map = null, this.mapPass = null, this.matrix = new Ne(), this.autoUpdate = !0, this.needsUpdate = !1, this._frustum = new zo(), this._frameExtents = new le(1, 1), this._viewportCount = 1, this._viewports = [\n new Je(0, 0, 1, 1)\n ];\n }\n /**\n * Used internally by the renderer to get the number of viewports that need\n * to be rendered for this shadow.\n *\n * @return {number} The viewport count.\n */\n getViewportCount() {\n return this._viewportCount;\n }\n /**\n * Gets the shadow cameras frustum. Used internally by the renderer to cull objects.\n *\n * @return {Frustum} The shadow camera frustum.\n */\n getFrustum() {\n return this._frustum;\n }\n /**\n * Update the matrices for the camera and shadow, used internally by the renderer.\n *\n * @param {Light} light - The light for which the shadow is being rendered.\n */\n updateMatrices(e) {\n const t = this.camera, n = this.matrix;\n Gl.setFromMatrixPosition(e.matrixWorld), t.position.copy(Gl), Hl.setFromMatrixPosition(e.target.matrixWorld), t.lookAt(Hl), t.updateMatrixWorld(), la.multiplyMatrices(t.projectionMatrix, t.matrixWorldInverse), this._frustum.setFromProjectionMatrix(la, t.coordinateSystem, t.reversedDepth), t.reversedDepth ? n.set(\n 0.5,\n 0,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1\n ) : n.set(\n 0.5,\n 0,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0,\n 0.5,\n 0.5,\n 0,\n 0,\n 0,\n 1\n ), n.multiply(la);\n }\n /**\n * Returns a viewport definition for the given viewport index.\n *\n * @param {number} viewportIndex - The viewport index.\n * @return {Vector4} The viewport.\n */\n getViewport(e) {\n return this._viewports[e];\n }\n /**\n * Returns the frame extends.\n *\n * @return {Vector2} The frame extends.\n */\n getFrameExtents() {\n return this._frameExtents;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n */\n dispose() {\n this.map && this.map.dispose(), this.mapPass && this.mapPass.dispose();\n }\n /**\n * Copies the values of the given light shadow instance to this instance.\n *\n * @param {LightShadow} source - The light shadow to copy.\n * @return {LightShadow} A reference to this light shadow instance.\n */\n copy(e) {\n return this.camera = e.camera.clone(), this.intensity = e.intensity, this.bias = e.bias, this.radius = e.radius, this.autoUpdate = e.autoUpdate, this.needsUpdate = e.needsUpdate, this.normalBias = e.normalBias, this.blurSamples = e.blurSamples, this.mapSize.copy(e.mapSize), this;\n }\n /**\n * Returns a new light shadow instance with copied values from this instance.\n *\n * @return {LightShadow} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Serializes the light shadow into JSON.\n *\n * @return {Object} A JSON object representing the serialized light shadow.\n * @see {@link ObjectLoader#parse}\n */\n toJSON() {\n const e = {};\n return this.intensity !== 1 && (e.intensity = this.intensity), this.bias !== 0 && (e.bias = this.bias), this.normalBias !== 0 && (e.normalBias = this.normalBias), this.radius !== 1 && (e.radius = this.radius), (this.mapSize.x !== 512 || this.mapSize.y !== 512) && (e.mapSize = this.mapSize.toArray()), e.camera = this.camera.toJSON(!1).object, delete e.camera.matrix, e;\n }\n}\nclass Dd extends Wo {\n /**\n * Constructs a new spot light shadow.\n */\n constructor() {\n super(new Tt(50, 1, 0.5, 500)), this.isSpotLightShadow = !0, this.focus = 1, this.aspect = 1;\n }\n updateMatrices(e) {\n const t = this.camera, n = ji * 2 * e.angle * this.focus, s = this.mapSize.width / this.mapSize.height * this.aspect, r = e.distance || t.far;\n (n !== t.fov || s !== t.aspect || r !== t.far) && (t.fov = n, t.aspect = s, t.far = r, t.updateProjectionMatrix()), super.updateMatrices(e);\n }\n copy(e) {\n return super.copy(e), this.focus = e.focus, this;\n }\n}\nclass Ld extends Cs {\n /**\n * Constructs a new spot light.\n *\n * @param {(number|Color|string)} [color=0xffffff] - The light's color.\n * @param {number} [intensity=1] - The light's strength/intensity measured in candela (cd).\n * @param {number} [distance=0] - Maximum range of the light. `0` means no limit.\n * @param {number} [angle=Math.PI/3] - Maximum angle of light dispersion from its direction whose upper bound is `Math.PI/2`.\n * @param {number} [penumbra=0] - Percent of the spotlight cone that is attenuated due to penumbra. Value range is `[0,1]`.\n * @param {number} [decay=2] - The amount the light dims along the distance of the light.\n */\n constructor(e, t, n = 0, s = Math.PI / 3, r = 0, a = 2) {\n super(e, t), this.isSpotLight = !0, this.type = \"SpotLight\", this.position.copy(pt.DEFAULT_UP), this.updateMatrix(), this.target = new pt(), this.distance = n, this.angle = s, this.penumbra = r, this.decay = a, this.map = null, this.shadow = new Dd();\n }\n /**\n * The light's power. Power is the luminous power of the light measured in lumens (lm).\n * Changing the power will also change the light's intensity.\n *\n * @type {number}\n */\n get power() {\n return this.intensity * Math.PI;\n }\n set power(e) {\n this.intensity = e / Math.PI;\n }\n dispose() {\n this.shadow.dispose();\n }\n copy(e, t) {\n return super.copy(e, t), this.distance = e.distance, this.angle = e.angle, this.penumbra = e.penumbra, this.decay = e.decay, this.target = e.target.clone(), this.shadow = e.shadow.clone(), this;\n }\n}\nconst Wl = /* @__PURE__ */ new Ne(), us = /* @__PURE__ */ new w(), ca = /* @__PURE__ */ new w();\nclass Id extends Wo {\n /**\n * Constructs a new point light shadow.\n */\n constructor() {\n super(new Tt(90, 1, 0.5, 500)), this.isPointLightShadow = !0, this._frameExtents = new le(4, 2), this._viewportCount = 6, this._viewports = [\n // These viewports map a cube-map onto a 2D texture with the\n // following orientation:\n //\n // xzXZ\n // y Y\n //\n // X - Positive x direction\n // x - Negative x direction\n // Y - Positive y direction\n // y - Negative y direction\n // Z - Positive z direction\n // z - Negative z direction\n // positive X\n new Je(2, 1, 1, 1),\n // negative X\n new Je(0, 1, 1, 1),\n // positive Z\n new Je(3, 1, 1, 1),\n // negative Z\n new Je(1, 1, 1, 1),\n // positive Y\n new Je(3, 0, 1, 1),\n // negative Y\n new Je(1, 0, 1, 1)\n ], this._cubeDirections = [\n new w(1, 0, 0),\n new w(-1, 0, 0),\n new w(0, 0, 1),\n new w(0, 0, -1),\n new w(0, 1, 0),\n new w(0, -1, 0)\n ], this._cubeUps = [\n new w(0, 1, 0),\n new w(0, 1, 0),\n new w(0, 1, 0),\n new w(0, 1, 0),\n new w(0, 0, 1),\n new w(0, 0, -1)\n ];\n }\n /**\n * Update the matrices for the camera and shadow, used internally by the renderer.\n *\n * @param {Light} light - The light for which the shadow is being rendered.\n * @param {number} [viewportIndex=0] - The viewport index.\n */\n updateMatrices(e, t = 0) {\n const n = this.camera, s = this.matrix, r = e.distance || n.far;\n r !== n.far && (n.far = r, n.updateProjectionMatrix()), us.setFromMatrixPosition(e.matrixWorld), n.position.copy(us), ca.copy(n.position), ca.add(this._cubeDirections[t]), n.up.copy(this._cubeUps[t]), n.lookAt(ca), n.updateMatrixWorld(), s.makeTranslation(-us.x, -us.y, -us.z), Wl.multiplyMatrices(n.projectionMatrix, n.matrixWorldInverse), this._frustum.setFromProjectionMatrix(Wl, n.coordinateSystem, n.reversedDepth);\n }\n}\nclass Ud extends Cs {\n /**\n * Constructs a new point light.\n *\n * @param {(number|Color|string)} [color=0xffffff] - The light's color.\n * @param {number} [intensity=1] - The light's strength/intensity measured in candela (cd).\n * @param {number} [distance=0] - Maximum range of the light. `0` means no limit.\n * @param {number} [decay=2] - The amount the light dims along the distance of the light.\n */\n constructor(e, t, n = 0, s = 2) {\n super(e, t), this.isPointLight = !0, this.type = \"PointLight\", this.distance = n, this.decay = s, this.shadow = new Id();\n }\n /**\n * The light's power. Power is the luminous power of the light measured in lumens (lm).\n * Changing the power will also change the light's intensity.\n *\n * @type {number}\n */\n get power() {\n return this.intensity * 4 * Math.PI;\n }\n set power(e) {\n this.intensity = e / (4 * Math.PI);\n }\n dispose() {\n this.shadow.dispose();\n }\n copy(e, t) {\n return super.copy(e, t), this.distance = e.distance, this.decay = e.decay, this.shadow = e.shadow.clone(), this;\n }\n}\nclass pi extends ih {\n /**\n * Constructs a new orthographic camera.\n *\n * @param {number} [left=-1] - The left plane of the camera's frustum.\n * @param {number} [right=1] - The right plane of the camera's frustum.\n * @param {number} [top=1] - The top plane of the camera's frustum.\n * @param {number} [bottom=-1] - The bottom plane of the camera's frustum.\n * @param {number} [near=0.1] - The camera's near plane.\n * @param {number} [far=2000] - The camera's far plane.\n */\n constructor(e = -1, t = 1, n = 1, s = -1, r = 0.1, a = 2e3) {\n super(), this.isOrthographicCamera = !0, this.type = \"OrthographicCamera\", this.zoom = 1, this.view = null, this.left = e, this.right = t, this.top = n, this.bottom = s, this.near = r, this.far = a, this.updateProjectionMatrix();\n }\n copy(e, t) {\n return super.copy(e, t), this.left = e.left, this.right = e.right, this.top = e.top, this.bottom = e.bottom, this.near = e.near, this.far = e.far, this.zoom = e.zoom, this.view = e.view === null ? null : Object.assign({}, e.view), this;\n }\n /**\n * Sets an offset in a larger frustum. This is useful for multi-window or\n * multi-monitor/multi-machine setups.\n *\n * @param {number} fullWidth - The full width of multiview setup.\n * @param {number} fullHeight - The full height of multiview setup.\n * @param {number} x - The horizontal offset of the subcamera.\n * @param {number} y - The vertical offset of the subcamera.\n * @param {number} width - The width of subcamera.\n * @param {number} height - The height of subcamera.\n * @see {@link PerspectiveCamera#setViewOffset}\n */\n setViewOffset(e, t, n, s, r, a) {\n this.view === null && (this.view = {\n enabled: !0,\n fullWidth: 1,\n fullHeight: 1,\n offsetX: 0,\n offsetY: 0,\n width: 1,\n height: 1\n }), this.view.enabled = !0, this.view.fullWidth = e, this.view.fullHeight = t, this.view.offsetX = n, this.view.offsetY = s, this.view.width = r, this.view.height = a, this.updateProjectionMatrix();\n }\n /**\n * Removes the view offset from the projection matrix.\n */\n clearViewOffset() {\n this.view !== null && (this.view.enabled = !1), this.updateProjectionMatrix();\n }\n /**\n * Updates the camera's projection matrix. Must be called after any change of\n * camera properties.\n */\n updateProjectionMatrix() {\n const e = (this.right - this.left) / (2 * this.zoom), t = (this.top - this.bottom) / (2 * this.zoom), n = (this.right + this.left) / 2, s = (this.top + this.bottom) / 2;\n let r = n - e, a = n + e, o = s + t, l = s - t;\n if (this.view !== null && this.view.enabled) {\n const c = (this.right - this.left) / this.view.fullWidth / this.zoom, h = (this.top - this.bottom) / this.view.fullHeight / this.zoom;\n r += c * this.view.offsetX, a = r + c * this.view.width, o -= h * this.view.offsetY, l = o - h * this.view.height;\n }\n this.projectionMatrix.makeOrthographic(r, a, o, l, this.near, this.far, this.coordinateSystem, this.reversedDepth), this.projectionMatrixInverse.copy(this.projectionMatrix).invert();\n }\n toJSON(e) {\n const t = super.toJSON(e);\n return t.object.zoom = this.zoom, t.object.left = this.left, t.object.right = this.right, t.object.top = this.top, t.object.bottom = this.bottom, t.object.near = this.near, t.object.far = this.far, this.view !== null && (t.object.view = Object.assign({}, this.view)), t;\n }\n}\nclass Nd extends Wo {\n /**\n * Constructs a new directional light shadow.\n */\n constructor() {\n super(new pi(-5, 5, 5, -5, 0.5, 500)), this.isDirectionalLightShadow = !0;\n }\n}\nclass ph extends Cs {\n /**\n * Constructs a new directional light.\n *\n * @param {(number|Color|string)} [color=0xffffff] - The light's color.\n * @param {number} [intensity=1] - The light's strength/intensity.\n */\n constructor(e, t) {\n super(e, t), this.isDirectionalLight = !0, this.type = \"DirectionalLight\", this.position.copy(pt.DEFAULT_UP), this.updateMatrix(), this.target = new pt(), this.shadow = new Nd();\n }\n dispose() {\n this.shadow.dispose();\n }\n copy(e) {\n return super.copy(e), this.target = e.target.clone(), this.shadow = e.shadow.clone(), this;\n }\n}\nclass mh extends Cs {\n /**\n * Constructs a new ambient light.\n *\n * @param {(number|Color|string)} [color=0xffffff] - The light's color.\n * @param {number} [intensity=1] - The light's strength/intensity.\n */\n constructor(e, t) {\n super(e, t), this.isAmbientLight = !0, this.type = \"AmbientLight\";\n }\n}\nclass Ms {\n /**\n * Extracts the base URL from the given URL.\n *\n * @param {string} url -The URL to extract the base URL from.\n * @return {string} The extracted base URL.\n */\n static extractUrlBase(e) {\n const t = e.lastIndexOf(\"/\");\n return t === -1 ? \"./\" : e.slice(0, t + 1);\n }\n /**\n * Resolves relative URLs against the given path. Absolute paths, data urls,\n * and blob URLs will be returned as is. Invalid URLs will return an empty\n * string.\n *\n * @param {string} url -The URL to resolve.\n * @param {string} path - The base path for relative URLs to be resolved against.\n * @return {string} The resolved URL.\n */\n static resolveURL(e, t) {\n return typeof e != \"string\" || e === \"\" ? \"\" : (/^https?:\\/\\//i.test(t) && /^\\//.test(e) && (t = t.replace(/(^https?:\\/\\/[^\\/]+).*/i, \"$1\")), /^(https?:)?\\/\\//i.test(e) || /^data:.*,.*$/i.test(e) || /^blob:.*$/i.test(e) ? e : t + e);\n }\n}\nconst ha = /* @__PURE__ */ new WeakMap();\nclass Fd extends ei {\n /**\n * Constructs a new image bitmap loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e), this.isImageBitmapLoader = !0, typeof createImageBitmap > \"u\" && Te(\"ImageBitmapLoader: createImageBitmap() not supported.\"), typeof fetch > \"u\" && Te(\"ImageBitmapLoader: fetch() not supported.\"), this.options = { premultiplyAlpha: \"none\" }, this._abortController = new AbortController();\n }\n /**\n * Sets the given loader options. The structure of the object must match the `options` parameter of\n * [createImageBitmap](https://developer.mozilla.org/en-US/docs/Web/API/Window/createImageBitmap).\n *\n * @param {Object} options - The loader options to set.\n * @return {ImageBitmapLoader} A reference to this image bitmap loader.\n */\n setOptions(e) {\n return this.options = e, this;\n }\n /**\n * Starts loading from the given URL and pass the loaded image bitmap to the `onLoad()` callback.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(ImageBitmap)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Unsupported in this loader.\n * @param {onErrorCallback} onError - Executed when errors occur.\n * @return {ImageBitmap|undefined} The image bitmap.\n */\n load(e, t, n, s) {\n e === void 0 && (e = \"\"), this.path !== void 0 && (e = this.path + e), e = this.manager.resolveURL(e);\n const r = this, a = kn.get(`image-bitmap:${e}`);\n if (a !== void 0) {\n if (r.manager.itemStart(e), a.then) {\n a.then((c) => {\n if (ha.has(a) === !0)\n s && s(ha.get(a)), r.manager.itemError(e), r.manager.itemEnd(e);\n else\n return t && t(c), r.manager.itemEnd(e), c;\n });\n return;\n }\n return setTimeout(function() {\n t && t(a), r.manager.itemEnd(e);\n }, 0), a;\n }\n const o = {};\n o.credentials = this.crossOrigin === \"anonymous\" ? \"same-origin\" : \"include\", o.headers = this.requestHeader, o.signal = typeof AbortSignal.any == \"function\" ? AbortSignal.any([this._abortController.signal, this.manager.abortController.signal]) : this._abortController.signal;\n const l = fetch(e, o).then(function(c) {\n return c.blob();\n }).then(function(c) {\n return createImageBitmap(c, Object.assign(r.options, { colorSpaceConversion: \"none\" }));\n }).then(function(c) {\n return kn.add(`image-bitmap:${e}`, c), t && t(c), r.manager.itemEnd(e), c;\n }).catch(function(c) {\n s && s(c), ha.set(l, c), kn.remove(`image-bitmap:${e}`), r.manager.itemError(e), r.manager.itemEnd(e);\n });\n kn.add(`image-bitmap:${e}`, l), r.manager.itemStart(e);\n }\n /**\n * Aborts ongoing fetch requests.\n *\n * @return {ImageBitmapLoader} A reference to this instance.\n */\n abort() {\n return this._abortController.abort(), this._abortController = new AbortController(), this;\n }\n}\nclass Od extends Tt {\n /**\n * Constructs a new array camera.\n *\n * @param {Array} [array=[]] - An array of perspective sub cameras.\n */\n constructor(e = []) {\n super(), this.isArrayCamera = !0, this.isMultiViewCamera = !1, this.cameras = e;\n }\n}\nclass Bd {\n /**\n * Constructs a new clock.\n *\n * @param {boolean} [autoStart=true] - Whether to automatically start the clock when\n * `getDelta()` is called for the first time.\n */\n constructor(e = !0) {\n this.autoStart = e, this.startTime = 0, this.oldTime = 0, this.elapsedTime = 0, this.running = !1;\n }\n /**\n * Starts the clock. When `autoStart` is set to `true`, the method is automatically\n * called by the class.\n */\n start() {\n this.startTime = performance.now(), this.oldTime = this.startTime, this.elapsedTime = 0, this.running = !0;\n }\n /**\n * Stops the clock.\n */\n stop() {\n this.getElapsedTime(), this.running = !1, this.autoStart = !1;\n }\n /**\n * Returns the elapsed time in seconds.\n *\n * @return {number} The elapsed time.\n */\n getElapsedTime() {\n return this.getDelta(), this.elapsedTime;\n }\n /**\n * Returns the delta time in seconds.\n *\n * @return {number} The delta time.\n */\n getDelta() {\n let e = 0;\n if (this.autoStart && !this.running)\n return this.start(), 0;\n if (this.running) {\n const t = performance.now();\n e = (t - this.oldTime) / 1e3, this.oldTime = t, this.elapsedTime += e;\n }\n return e;\n }\n}\nconst Xo = \"\\\\[\\\\]\\\\.:\\\\/\", zd = new RegExp(\"[\" + Xo + \"]\", \"g\"), jo = \"[^\" + Xo + \"]\", kd = \"[^\" + Xo.replace(\"\\\\.\", \"\") + \"]\", Vd = /* @__PURE__ */ /((?:WC+[\\/:])*)/.source.replace(\"WC\", jo), Gd = /* @__PURE__ */ /(WCOD+)?/.source.replace(\"WCOD\", kd), Hd = /* @__PURE__ */ /(?:\\.(WC+)(?:\\[(.+)\\])?)?/.source.replace(\"WC\", jo), Wd = /* @__PURE__ */ /\\.(WC+)(?:\\[(.+)\\])?/.source.replace(\"WC\", jo), Xd = new RegExp(\n \"^\" + Vd + Gd + Hd + Wd + \"$\"\n), jd = [\"material\", \"materials\", \"bones\", \"map\"];\nclass qd {\n constructor(e, t, n) {\n const s = n || nt.parseTrackName(t);\n this._targetGroup = e, this._bindings = e.subscribe_(t, s);\n }\n getValue(e, t) {\n this.bind();\n const n = this._targetGroup.nCachedObjects_, s = this._bindings[n];\n s !== void 0 && s.getValue(e, t);\n }\n setValue(e, t) {\n const n = this._bindings;\n for (let s = this._targetGroup.nCachedObjects_, r = n.length; s !== r; ++s)\n n[s].setValue(e, t);\n }\n bind() {\n const e = this._bindings;\n for (let t = this._targetGroup.nCachedObjects_, n = e.length; t !== n; ++t)\n e[t].bind();\n }\n unbind() {\n const e = this._bindings;\n for (let t = this._targetGroup.nCachedObjects_, n = e.length; t !== n; ++t)\n e[t].unbind();\n }\n}\nclass nt {\n /**\n * Constructs a new property binding.\n *\n * @param {Object} rootNode - The root node.\n * @param {string} path - The path.\n * @param {?Object} [parsedPath] - The parsed path.\n */\n constructor(e, t, n) {\n this.path = t, this.parsedPath = n || nt.parseTrackName(t), this.node = nt.findNode(e, this.parsedPath.nodeName), this.rootNode = e, this.getValue = this._getValue_unbound, this.setValue = this._setValue_unbound;\n }\n /**\n * Factory method for creating a property binding from the given parameters.\n *\n * @static\n * @param {Object} root - The root node.\n * @param {string} path - The path.\n * @param {?Object} [parsedPath] - The parsed path.\n * @return {PropertyBinding|Composite} The created property binding or composite.\n */\n static create(e, t, n) {\n return e && e.isAnimationObjectGroup ? new nt.Composite(e, t, n) : new nt(e, t, n);\n }\n /**\n * Replaces spaces with underscores and removes unsupported characters from\n * node names, to ensure compatibility with parseTrackName().\n *\n * @param {string} name - Node name to be sanitized.\n * @return {string} The sanitized node name.\n */\n static sanitizeNodeName(e) {\n return e.replace(/\\s/g, \"_\").replace(zd, \"\");\n }\n /**\n * Parses the given track name (an object path to an animated property) and\n * returns an object with information about the path. Matches strings in the following forms:\n *\n * - nodeName.property\n * - nodeName.property[accessor]\n * - nodeName.material.property[accessor]\n * - uuid.property[accessor]\n * - uuid.objectName[objectIndex].propertyName[propertyIndex]\n * - parentName/nodeName.property\n * - parentName/parentName/nodeName.property[index]\n * - .bone[Armature.DEF_cog].position\n * - scene:helium_balloon_model:helium_balloon_model.position\n *\n * @static\n * @param {string} trackName - The track name to parse.\n * @return {Object} The parsed track name as an object.\n */\n static parseTrackName(e) {\n const t = Xd.exec(e);\n if (t === null)\n throw new Error(\"PropertyBinding: Cannot parse trackName: \" + e);\n const n = {\n // directoryName: matches[ 1 ], // (tschw) currently unused\n nodeName: t[2],\n objectName: t[3],\n objectIndex: t[4],\n propertyName: t[5],\n // required\n propertyIndex: t[6]\n }, s = n.nodeName && n.nodeName.lastIndexOf(\".\");\n if (s !== void 0 && s !== -1) {\n const r = n.nodeName.substring(s + 1);\n jd.indexOf(r) !== -1 && (n.nodeName = n.nodeName.substring(0, s), n.objectName = r);\n }\n if (n.propertyName === null || n.propertyName.length === 0)\n throw new Error(\"PropertyBinding: can not parse propertyName from trackName: \" + e);\n return n;\n }\n /**\n * Searches for a node in the hierarchy of the given root object by the given\n * node name.\n *\n * @static\n * @param {Object} root - The root object.\n * @param {string|number} nodeName - The name of the node.\n * @return {?Object} The found node. Returns `null` if no object was found.\n */\n static findNode(e, t) {\n if (t === void 0 || t === \"\" || t === \".\" || t === -1 || t === e.name || t === e.uuid)\n return e;\n if (e.skeleton) {\n const n = e.skeleton.getBoneByName(t);\n if (n !== void 0)\n return n;\n }\n if (e.children) {\n const n = function(r) {\n for (let a = 0; a < r.length; a++) {\n const o = r[a];\n if (o.name === t || o.uuid === t)\n return o;\n const l = n(o.children);\n if (l) return l;\n }\n return null;\n }, s = n(e.children);\n if (s)\n return s;\n }\n return null;\n }\n // these are used to \"bind\" a nonexistent property\n _getValue_unavailable() {\n }\n _setValue_unavailable() {\n }\n // Getters\n _getValue_direct(e, t) {\n e[t] = this.targetObject[this.propertyName];\n }\n _getValue_array(e, t) {\n const n = this.resolvedProperty;\n for (let s = 0, r = n.length; s !== r; ++s)\n e[t++] = n[s];\n }\n _getValue_arrayElement(e, t) {\n e[t] = this.resolvedProperty[this.propertyIndex];\n }\n _getValue_toArray(e, t) {\n this.resolvedProperty.toArray(e, t);\n }\n // Direct\n _setValue_direct(e, t) {\n this.targetObject[this.propertyName] = e[t];\n }\n _setValue_direct_setNeedsUpdate(e, t) {\n this.targetObject[this.propertyName] = e[t], this.targetObject.needsUpdate = !0;\n }\n _setValue_direct_setMatrixWorldNeedsUpdate(e, t) {\n this.targetObject[this.propertyName] = e[t], this.targetObject.matrixWorldNeedsUpdate = !0;\n }\n // EntireArray\n _setValue_array(e, t) {\n const n = this.resolvedProperty;\n for (let s = 0, r = n.length; s !== r; ++s)\n n[s] = e[t++];\n }\n _setValue_array_setNeedsUpdate(e, t) {\n const n = this.resolvedProperty;\n for (let s = 0, r = n.length; s !== r; ++s)\n n[s] = e[t++];\n this.targetObject.needsUpdate = !0;\n }\n _setValue_array_setMatrixWorldNeedsUpdate(e, t) {\n const n = this.resolvedProperty;\n for (let s = 0, r = n.length; s !== r; ++s)\n n[s] = e[t++];\n this.targetObject.matrixWorldNeedsUpdate = !0;\n }\n // ArrayElement\n _setValue_arrayElement(e, t) {\n this.resolvedProperty[this.propertyIndex] = e[t];\n }\n _setValue_arrayElement_setNeedsUpdate(e, t) {\n this.resolvedProperty[this.propertyIndex] = e[t], this.targetObject.needsUpdate = !0;\n }\n _setValue_arrayElement_setMatrixWorldNeedsUpdate(e, t) {\n this.resolvedProperty[this.propertyIndex] = e[t], this.targetObject.matrixWorldNeedsUpdate = !0;\n }\n // HasToFromArray\n _setValue_fromArray(e, t) {\n this.resolvedProperty.fromArray(e, t);\n }\n _setValue_fromArray_setNeedsUpdate(e, t) {\n this.resolvedProperty.fromArray(e, t), this.targetObject.needsUpdate = !0;\n }\n _setValue_fromArray_setMatrixWorldNeedsUpdate(e, t) {\n this.resolvedProperty.fromArray(e, t), this.targetObject.matrixWorldNeedsUpdate = !0;\n }\n _getValue_unbound(e, t) {\n this.bind(), this.getValue(e, t);\n }\n _setValue_unbound(e, t) {\n this.bind(), this.setValue(e, t);\n }\n /**\n * Creates a getter / setter pair for the property tracked by this binding.\n */\n bind() {\n let e = this.node;\n const t = this.parsedPath, n = t.objectName, s = t.propertyName;\n let r = t.propertyIndex;\n if (e || (e = nt.findNode(this.rootNode, t.nodeName), this.node = e), this.getValue = this._getValue_unavailable, this.setValue = this._setValue_unavailable, !e) {\n Te(\"PropertyBinding: No target node found for track: \" + this.path + \".\");\n return;\n }\n if (n) {\n let c = t.objectIndex;\n switch (n) {\n case \"materials\":\n if (!e.material) {\n Xe(\"PropertyBinding: Can not bind to material as node does not have a material.\", this);\n return;\n }\n if (!e.material.materials) {\n Xe(\"PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.\", this);\n return;\n }\n e = e.material.materials;\n break;\n case \"bones\":\n if (!e.skeleton) {\n Xe(\"PropertyBinding: Can not bind to bones as node does not have a skeleton.\", this);\n return;\n }\n e = e.skeleton.bones;\n for (let h = 0; h < e.length; h++)\n if (e[h].name === c) {\n c = h;\n break;\n }\n break;\n case \"map\":\n if (\"map\" in e) {\n e = e.map;\n break;\n }\n if (!e.material) {\n Xe(\"PropertyBinding: Can not bind to material as node does not have a material.\", this);\n return;\n }\n if (!e.material.map) {\n Xe(\"PropertyBinding: Can not bind to material.map as node.material does not have a map.\", this);\n return;\n }\n e = e.material.map;\n break;\n default:\n if (e[n] === void 0) {\n Xe(\"PropertyBinding: Can not bind to objectName of node undefined.\", this);\n return;\n }\n e = e[n];\n }\n if (c !== void 0) {\n if (e[c] === void 0) {\n Xe(\"PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.\", this, e);\n return;\n }\n e = e[c];\n }\n }\n const a = e[s];\n if (a === void 0) {\n const c = t.nodeName;\n Xe(\"PropertyBinding: Trying to update property for track: \" + c + \".\" + s + \" but it wasn't found.\", e);\n return;\n }\n let o = this.Versioning.None;\n this.targetObject = e, e.isMaterial === !0 ? o = this.Versioning.NeedsUpdate : e.isObject3D === !0 && (o = this.Versioning.MatrixWorldNeedsUpdate);\n let l = this.BindingType.Direct;\n if (r !== void 0) {\n if (s === \"morphTargetInfluences\") {\n if (!e.geometry) {\n Xe(\"PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.\", this);\n return;\n }\n if (!e.geometry.morphAttributes) {\n Xe(\"PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.\", this);\n return;\n }\n e.morphTargetDictionary[r] !== void 0 && (r = e.morphTargetDictionary[r]);\n }\n l = this.BindingType.ArrayElement, this.resolvedProperty = a, this.propertyIndex = r;\n } else a.fromArray !== void 0 && a.toArray !== void 0 ? (l = this.BindingType.HasFromToArray, this.resolvedProperty = a) : Array.isArray(a) ? (l = this.BindingType.EntireArray, this.resolvedProperty = a) : this.propertyName = s;\n this.getValue = this.GetterByBindingType[l], this.setValue = this.SetterByBindingTypeAndVersioning[l][o];\n }\n /**\n * Unbinds the property.\n */\n unbind() {\n this.node = null, this.getValue = this._getValue_unbound, this.setValue = this._setValue_unbound;\n }\n}\nnt.Composite = qd;\nnt.prototype.BindingType = {\n Direct: 0,\n EntireArray: 1,\n ArrayElement: 2,\n HasFromToArray: 3\n};\nnt.prototype.Versioning = {\n None: 0,\n NeedsUpdate: 1,\n MatrixWorldNeedsUpdate: 2\n};\nnt.prototype.GetterByBindingType = [\n nt.prototype._getValue_direct,\n nt.prototype._getValue_array,\n nt.prototype._getValue_arrayElement,\n nt.prototype._getValue_toArray\n];\nnt.prototype.SetterByBindingTypeAndVersioning = [\n [\n // Direct\n nt.prototype._setValue_direct,\n nt.prototype._setValue_direct_setNeedsUpdate,\n nt.prototype._setValue_direct_setMatrixWorldNeedsUpdate\n ],\n [\n // EntireArray\n nt.prototype._setValue_array,\n nt.prototype._setValue_array_setNeedsUpdate,\n nt.prototype._setValue_array_setMatrixWorldNeedsUpdate\n ],\n [\n // ArrayElement\n nt.prototype._setValue_arrayElement,\n nt.prototype._setValue_arrayElement_setNeedsUpdate,\n nt.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate\n ],\n [\n // HasToFromArray\n nt.prototype._setValue_fromArray,\n nt.prototype._setValue_fromArray_setNeedsUpdate,\n nt.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate\n ]\n];\nconst Xl = /* @__PURE__ */ new Ne();\nclass jl {\n /**\n * Constructs a new raycaster.\n *\n * @param {Vector3} origin - The origin vector where the ray casts from.\n * @param {Vector3} direction - The (normalized) direction vector that gives direction to the ray.\n * @param {number} [near=0] - All results returned are further away than near. Near can't be negative.\n * @param {number} [far=Infinity] - All results returned are closer than far. Far can't be lower than near.\n */\n constructor(e, t, n = 0, s = 1 / 0) {\n this.ray = new Ji(e, t), this.near = n, this.far = s, this.camera = null, this.layers = new Uo(), this.params = {\n Mesh: {},\n Line: { threshold: 1 },\n LOD: {},\n Points: { threshold: 1 },\n Sprite: {}\n };\n }\n /**\n * Updates the ray with a new origin and direction by copying the values from the arguments.\n *\n * @param {Vector3} origin - The origin vector where the ray casts from.\n * @param {Vector3} direction - The (normalized) direction vector that gives direction to the ray.\n */\n set(e, t) {\n this.ray.set(e, t);\n }\n /**\n * Uses the given coordinates and camera to compute a new origin and direction for the internal ray.\n *\n * @param {Vector2} coords - 2D coordinates of the mouse, in normalized device coordinates (NDC).\n * X and Y components should be between `-1` and `1`.\n * @param {Camera} camera - The camera from which the ray should originate.\n */\n setFromCamera(e, t) {\n t.isPerspectiveCamera ? (this.ray.origin.setFromMatrixPosition(t.matrixWorld), this.ray.direction.set(e.x, e.y, 0.5).unproject(t).sub(this.ray.origin).normalize(), this.camera = t) : t.isOrthographicCamera ? (this.ray.origin.set(e.x, e.y, (t.near + t.far) / (t.near - t.far)).unproject(t), this.ray.direction.set(0, 0, -1).transformDirection(t.matrixWorld), this.camera = t) : Xe(\"Raycaster: Unsupported camera type: \" + t.type);\n }\n /**\n * Uses the given WebXR controller to compute a new origin and direction for the internal ray.\n *\n * @param {WebXRController} controller - The controller to copy the position and direction from.\n * @return {Raycaster} A reference to this raycaster.\n */\n setFromXRController(e) {\n return Xl.identity().extractRotation(e.matrixWorld), this.ray.origin.setFromMatrixPosition(e.matrixWorld), this.ray.direction.set(0, 0, -1).applyMatrix4(Xl), this;\n }\n /**\n * The intersection point of a raycaster intersection test.\n * @typedef {Object} Raycaster~Intersection\n * @property {number} distance - The distance from the ray's origin to the intersection point.\n * @property {number} distanceToRay - Some 3D objects e.g. {@link Points} provide the distance of the\n * intersection to the nearest point on the ray. For other objects it will be `undefined`.\n * @property {Vector3} point - The intersection point, in world coordinates.\n * @property {Object} face - The face that has been intersected.\n * @property {number} faceIndex - The face index.\n * @property {Object3D} object - The 3D object that has been intersected.\n * @property {Vector2} uv - U,V coordinates at point of intersection.\n * @property {Vector2} uv1 - Second set of U,V coordinates at point of intersection.\n * @property {Vector3} uv1 - Interpolated normal vector at point of intersection.\n * @property {number} instanceId - The index number of the instance where the ray\n * intersects the {@link InstancedMesh}.\n */\n /**\n * Checks all intersection between the ray and the object with or without the\n * descendants. Intersections are returned sorted by distance, closest first.\n *\n * `Raycaster` delegates to the `raycast()` method of the passed 3D object, when\n * evaluating whether the ray intersects the object or not. This allows meshes to respond\n * differently to ray casting than lines or points.\n *\n * Note that for meshes, faces must be pointed towards the origin of the ray in order\n * to be detected; intersections of the ray passing through the back of a face will not\n * be detected. To raycast against both faces of an object, you'll want to set {@link Material#side}\n * to `THREE.DoubleSide`.\n *\n * @param {Object3D} object - The 3D object to check for intersection with the ray.\n * @param {boolean} [recursive=true] - If set to `true`, it also checks all descendants.\n * Otherwise it only checks intersection with the object.\n * @param {Array} [intersects=[]] The target array that holds the result of the method.\n * @return {Array} An array holding the intersection points.\n */\n intersectObject(e, t = !0, n = []) {\n return po(e, this, n, t), n.sort(ql), n;\n }\n /**\n * Checks all intersection between the ray and the objects with or without\n * the descendants. Intersections are returned sorted by distance, closest first.\n *\n * @param {Array} objects - The 3D objects to check for intersection with the ray.\n * @param {boolean} [recursive=true] - If set to `true`, it also checks all descendants.\n * Otherwise it only checks intersection with the object.\n * @param {Array} [intersects=[]] The target array that holds the result of the method.\n * @return {Array} An array holding the intersection points.\n */\n intersectObjects(e, t = !0, n = []) {\n for (let s = 0, r = e.length; s < r; s++)\n po(e[s], this, n, t);\n return n.sort(ql), n;\n }\n}\nfunction ql(i, e) {\n return i.distance - e.distance;\n}\nfunction po(i, e, t, n) {\n let s = !0;\n if (i.layers.test(e.layers) && i.raycast(e, t) === !1 && (s = !1), s === !0 && n === !0) {\n const r = i.children;\n for (let a = 0, o = r.length; a < o; a++)\n po(r[a], e, t, !0);\n }\n}\nclass Yl {\n /**\n * Constructs a new spherical.\n *\n * @param {number} [radius=1] - The radius, or the Euclidean distance (straight-line distance) from the point to the origin.\n * @param {number} [phi=0] - The polar angle in radians from the y (up) axis.\n * @param {number} [theta=0] - The equator/azimuthal angle in radians around the y (up) axis.\n */\n constructor(e = 1, t = 0, n = 0) {\n this.radius = e, this.phi = t, this.theta = n;\n }\n /**\n * Sets the spherical components by copying the given values.\n *\n * @param {number} radius - The radius.\n * @param {number} phi - The polar angle.\n * @param {number} theta - The azimuthal angle.\n * @return {Spherical} A reference to this spherical.\n */\n set(e, t, n) {\n return this.radius = e, this.phi = t, this.theta = n, this;\n }\n /**\n * Copies the values of the given spherical to this instance.\n *\n * @param {Spherical} other - The spherical to copy.\n * @return {Spherical} A reference to this spherical.\n */\n copy(e) {\n return this.radius = e.radius, this.phi = e.phi, this.theta = e.theta, this;\n }\n /**\n * Restricts the polar angle [page:.phi phi] to be between `0.000001` and pi -\n * `0.000001`.\n *\n * @return {Spherical} A reference to this spherical.\n */\n makeSafe() {\n return this.phi = He(this.phi, 1e-6, Math.PI - 1e-6), this;\n }\n /**\n * Sets the spherical components from the given vector which is assumed to hold\n * Cartesian coordinates.\n *\n * @param {Vector3} v - The vector to set.\n * @return {Spherical} A reference to this spherical.\n */\n setFromVector3(e) {\n return this.setFromCartesianCoords(e.x, e.y, e.z);\n }\n /**\n * Sets the spherical components from the given Cartesian coordinates.\n *\n * @param {number} x - The x value.\n * @param {number} y - The y value.\n * @param {number} z - The z value.\n * @return {Spherical} A reference to this spherical.\n */\n setFromCartesianCoords(e, t, n) {\n return this.radius = Math.sqrt(e * e + t * t + n * n), this.radius === 0 ? (this.theta = 0, this.phi = 0) : (this.theta = Math.atan2(e, n), this.phi = Math.acos(He(t / this.radius, -1, 1))), this;\n }\n /**\n * Returns a new spherical with copied values from this instance.\n *\n * @return {Spherical} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n}\nclass Yd extends mi {\n /**\n * Constructs a new controls instance.\n *\n * @param {Object3D} object - The object that is managed by the controls.\n * @param {?HTMLElement} domElement - The HTML element used for event listeners.\n */\n constructor(e, t = null) {\n super(), this.object = e, this.domElement = t, this.enabled = !0, this.state = -1, this.keys = {}, this.mouseButtons = { LEFT: null, MIDDLE: null, RIGHT: null }, this.touches = { ONE: null, TWO: null };\n }\n /**\n * Connects the controls to the DOM. This method has so called \"side effects\" since\n * it adds the module's event listeners to the DOM.\n *\n * @param {HTMLElement} element - The DOM element to connect to.\n */\n connect(e) {\n if (e === void 0) {\n Te(\"Controls: connect() now requires an element.\");\n return;\n }\n this.domElement !== null && this.disconnect(), this.domElement = e;\n }\n /**\n * Disconnects the controls from the DOM.\n */\n disconnect() {\n }\n /**\n * Call this method if you no longer want use to the controls. It frees all internal\n * resources and removes all event listeners.\n */\n dispose() {\n }\n /**\n * Controls should implement this method if they have to update their internal state\n * per simulation step.\n *\n * @param {number} [delta] - The time delta in seconds.\n */\n update() {\n }\n}\nfunction Kl(i, e, t, n) {\n const s = Kd(n);\n switch (t) {\n // https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml\n case jc:\n return i * e;\n case wo:\n return i * e / s.components * s.byteLength;\n case Ao:\n return i * e / s.components * s.byteLength;\n case Ro:\n return i * e * 2 / s.components * s.byteLength;\n case Co:\n return i * e * 2 / s.components * s.byteLength;\n case qc:\n return i * e * 3 / s.components * s.byteLength;\n case Zt:\n return i * e * 4 / s.components * s.byteLength;\n case Po:\n return i * e * 4 / s.components * s.byteLength;\n // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_s3tc_srgb/\n case dr:\n case fr:\n return Math.floor((i + 3) / 4) * Math.floor((e + 3) / 4) * 8;\n case pr:\n case mr:\n return Math.floor((i + 3) / 4) * Math.floor((e + 3) / 4) * 16;\n // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_pvrtc/\n case Na:\n case Oa:\n return Math.max(i, 16) * Math.max(e, 8) / 4;\n case Ua:\n case Fa:\n return Math.max(i, 8) * Math.max(e, 8) / 2;\n // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_etc/\n case Ba:\n case za:\n return Math.floor((i + 3) / 4) * Math.floor((e + 3) / 4) * 8;\n case ka:\n return Math.floor((i + 3) / 4) * Math.floor((e + 3) / 4) * 16;\n // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_astc/\n case Va:\n return Math.floor((i + 3) / 4) * Math.floor((e + 3) / 4) * 16;\n case Ga:\n return Math.floor((i + 4) / 5) * Math.floor((e + 3) / 4) * 16;\n case Ha:\n return Math.floor((i + 4) / 5) * Math.floor((e + 4) / 5) * 16;\n case Wa:\n return Math.floor((i + 5) / 6) * Math.floor((e + 4) / 5) * 16;\n case Xa:\n return Math.floor((i + 5) / 6) * Math.floor((e + 5) / 6) * 16;\n case ja:\n return Math.floor((i + 7) / 8) * Math.floor((e + 4) / 5) * 16;\n case qa:\n return Math.floor((i + 7) / 8) * Math.floor((e + 5) / 6) * 16;\n case Ya:\n return Math.floor((i + 7) / 8) * Math.floor((e + 7) / 8) * 16;\n case Ka:\n return Math.floor((i + 9) / 10) * Math.floor((e + 4) / 5) * 16;\n case Za:\n return Math.floor((i + 9) / 10) * Math.floor((e + 5) / 6) * 16;\n case $a:\n return Math.floor((i + 9) / 10) * Math.floor((e + 7) / 8) * 16;\n case Ja:\n return Math.floor((i + 9) / 10) * Math.floor((e + 9) / 10) * 16;\n case Qa:\n return Math.floor((i + 11) / 12) * Math.floor((e + 9) / 10) * 16;\n case eo:\n return Math.floor((i + 11) / 12) * Math.floor((e + 11) / 12) * 16;\n // https://registry.khronos.org/webgl/extensions/EXT_texture_compression_bptc/\n case to:\n case no:\n case io:\n return Math.ceil(i / 4) * Math.ceil(e / 4) * 16;\n // https://registry.khronos.org/webgl/extensions/EXT_texture_compression_rgtc/\n case so:\n case ro:\n return Math.ceil(i / 4) * Math.ceil(e / 4) * 8;\n case ao:\n case oo:\n return Math.ceil(i / 4) * Math.ceil(e / 4) * 16;\n }\n throw new Error(\n `Unable to determine texture byte length for ${t} format.`\n );\n}\nfunction Kd(i) {\n switch (i) {\n case mn:\n case Gc:\n return { byteLength: 1, components: 1 };\n case Ss:\n case Hc:\n case xt:\n return { byteLength: 2, components: 1 };\n case To:\n case Eo:\n return { byteLength: 2, components: 4 };\n case di:\n case yo:\n case Xt:\n return { byteLength: 4, components: 1 };\n case Wc:\n case Xc:\n return { byteLength: 4, components: 3 };\n }\n throw new Error(`Unknown texture type ${i}.`);\n}\ntypeof __THREE_DEVTOOLS__ < \"u\" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(\"register\", { detail: {\n revision: \"181\"\n} }));\ntypeof window < \"u\" && (window.__THREE__ ? Te(\"WARNING: Multiple instances of Three.js being imported.\") : window.__THREE__ = \"181\");\nfunction gh() {\n let i = null, e = !1, t = null, n = null;\n function s(r, a) {\n t(r, a), n = i.requestAnimationFrame(s);\n }\n return {\n start: function() {\n e !== !0 && t !== null && (n = i.requestAnimationFrame(s), e = !0);\n },\n stop: function() {\n i.cancelAnimationFrame(n), e = !1;\n },\n setAnimationLoop: function(r) {\n t = r;\n },\n setContext: function(r) {\n i = r;\n }\n };\n}\nfunction Zd(i) {\n const e = /* @__PURE__ */ new WeakMap();\n function t(o, l) {\n const c = o.array, h = o.usage, u = c.byteLength, d = i.createBuffer();\n i.bindBuffer(l, d), i.bufferData(l, c, h), o.onUploadCallback();\n let p;\n if (c instanceof Float32Array)\n p = i.FLOAT;\n else if (typeof Float16Array < \"u\" && c instanceof Float16Array)\n p = i.HALF_FLOAT;\n else if (c instanceof Uint16Array)\n o.isFloat16BufferAttribute ? p = i.HALF_FLOAT : p = i.UNSIGNED_SHORT;\n else if (c instanceof Int16Array)\n p = i.SHORT;\n else if (c instanceof Uint32Array)\n p = i.UNSIGNED_INT;\n else if (c instanceof Int32Array)\n p = i.INT;\n else if (c instanceof Int8Array)\n p = i.BYTE;\n else if (c instanceof Uint8Array)\n p = i.UNSIGNED_BYTE;\n else if (c instanceof Uint8ClampedArray)\n p = i.UNSIGNED_BYTE;\n else\n throw new Error(\"THREE.WebGLAttributes: Unsupported buffer data format: \" + c);\n return {\n buffer: d,\n type: p,\n bytesPerElement: c.BYTES_PER_ELEMENT,\n version: o.version,\n size: u\n };\n }\n function n(o, l, c) {\n const h = l.array, u = l.updateRanges;\n if (i.bindBuffer(c, o), u.length === 0)\n i.bufferSubData(c, 0, h);\n else {\n u.sort((p, g) => p.start - g.start);\n let d = 0;\n for (let p = 1; p < u.length; p++) {\n const g = u[d], x = u[p];\n x.start <= g.start + g.count + 1 ? g.count = Math.max(\n g.count,\n x.start + x.count - g.start\n ) : (++d, u[d] = x);\n }\n u.length = d + 1;\n for (let p = 0, g = u.length; p < g; p++) {\n const x = u[p];\n i.bufferSubData(\n c,\n x.start * h.BYTES_PER_ELEMENT,\n h,\n x.start,\n x.count\n );\n }\n l.clearUpdateRanges();\n }\n l.onUploadCallback();\n }\n function s(o) {\n return o.isInterleavedBufferAttribute && (o = o.data), e.get(o);\n }\n function r(o) {\n o.isInterleavedBufferAttribute && (o = o.data);\n const l = e.get(o);\n l && (i.deleteBuffer(l.buffer), e.delete(o));\n }\n function a(o, l) {\n if (o.isInterleavedBufferAttribute && (o = o.data), o.isGLBufferAttribute) {\n const h = e.get(o);\n (!h || h.version < o.version) && e.set(o, {\n buffer: o.buffer,\n type: o.type,\n bytesPerElement: o.elementSize,\n version: o.version\n });\n return;\n }\n const c = e.get(o);\n if (c === void 0)\n e.set(o, t(o, l));\n else if (c.version < o.version) {\n if (c.size !== o.array.byteLength)\n throw new Error(\"THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.\");\n n(c.buffer, o, l), c.version = o.version;\n }\n }\n return {\n get: s,\n remove: r,\n update: a\n };\n}\nvar $d = `#ifdef USE_ALPHAHASH\n\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif`, Jd = `#ifdef USE_ALPHAHASH\n\tconst float ALPHA_HASH_SCALE = 0.05;\n\tfloat hash2D( vec2 value ) {\n\t\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n\t}\n\tfloat hash3D( vec3 value ) {\n\t\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\n\t}\n\tfloat getAlphaHashThreshold( vec3 position ) {\n\t\tfloat maxDeriv = max(\n\t\t\tlength( dFdx( position.xyz ) ),\n\t\t\tlength( dFdy( position.xyz ) )\n\t\t);\n\t\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n\t\tvec2 pixScales = vec2(\n\t\t\texp2( floor( log2( pixScale ) ) ),\n\t\t\texp2( ceil( log2( pixScale ) ) )\n\t\t);\n\t\tvec2 alpha = vec2(\n\t\t\thash3D( floor( pixScales.x * position.xyz ) ),\n\t\t\thash3D( floor( pixScales.y * position.xyz ) )\n\t\t);\n\t\tfloat lerpFactor = fract( log2( pixScale ) );\n\t\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n\t\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\n\t\tvec3 cases = vec3(\n\t\t\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\n\t\t\t( x - 0.5 * a ) / ( 1.0 - a ),\n\t\t\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n\t\t);\n\t\tfloat threshold = ( x < ( 1.0 - a ) )\n\t\t\t? ( ( x < a ) ? cases.x : cases.y )\n\t\t\t: cases.z;\n\t\treturn clamp( threshold , 1.0e-6, 1.0 );\n\t}\n#endif`, Qd = `#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif`, ef = `#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif`, tf = `#ifdef USE_ALPHATEST\n\t#ifdef ALPHA_TO_COVERAGE\n\tdiffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\tif ( diffuseColor.a < alphaTest ) discard;\n\t#endif\n#endif`, nf = `#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif`, sf = `#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_CLEARCOAT ) \n\t\tclearcoatSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_SHEEN ) \n\t\tsheenSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif`, rf = `#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif`, af = `#ifdef USE_BATCHING\n\t#if ! defined( GL_ANGLE_multi_draw )\n\t#define gl_DrawID _gl_DrawID\n\tuniform int _gl_DrawID;\n\t#endif\n\tuniform highp sampler2D batchingTexture;\n\tuniform highp usampler2D batchingIdTexture;\n\tmat4 getBatchingMatrix( const in float i ) {\n\t\tint size = textureSize( batchingTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n\tfloat getIndirectIndex( const in int i ) {\n\t\tint size = textureSize( batchingIdTexture, 0 ).x;\n\t\tint x = i % size;\n\t\tint y = i / size;\n\t\treturn float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n\t}\n#endif\n#ifdef USE_BATCHING_COLOR\n\tuniform sampler2D batchingColorTexture;\n\tvec3 getBatchingColor( const in float i ) {\n\t\tint size = textureSize( batchingColorTexture, 0 ).x;\n\t\tint j = int( i );\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\treturn texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;\n\t}\n#endif`, of = `#ifdef USE_BATCHING\n\tmat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\n#endif`, lf = `vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n\tvPosition = vec3( position );\n#endif`, cf = `vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif`, hf = `float G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n} // validated`, uf = `#ifdef USE_IRIDESCENCE\n\tconst mat3 XYZ_TO_REC709 = mat3(\n\t\t 3.2404542, -0.9692660, 0.0556434,\n\t\t-1.5371385, 1.8760108, -0.2040259,\n\t\t-0.4985314, 0.0415560, 1.0572252\n\t);\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n\t}\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n\t}\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n\t}\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n\t\txyz /= 1.0685e-7;\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\n\t\treturn rgb;\n\t}\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t\tvec3 I;\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t\tif ( cosTheta2Sq < 0.0 ) {\n\t\t\treturn vec3( 1.0 );\n\t\t}\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t\tfloat T121 = 1.0 - R12;\n\t\tfloat phi12 = 0.0;\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t\tfloat phi21 = PI - phi12;\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t\tvec3 phi23 = vec3( 0.0 );\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t\tvec3 phi = vec3( phi21 ) + phi23;\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t\tvec3 r123 = sqrt( R123 );\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t\tvec3 C0 = R12 + Rs;\n\t\tI = C0;\n\t\tvec3 Cm = Rs - T121;\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\n\t\t\tCm *= r123;\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\tI += Cm * Sm;\n\t\t}\n\t\treturn max( I, vec3( 0.0 ) );\n\t}\n#endif`, df = `#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vBumpMapUv );\n\t\tvec2 dSTdy = dFdy( vBumpMapUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n\t\tvec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif`, ff = `#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#ifdef ALPHA_TO_COVERAGE\n\t\tfloat distanceToPlane, distanceGradient;\n\t\tfloat clipOpacity = 1.0;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\tif ( clipOpacity == 0.0 ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tfloat unionClipOpacity = 1.0;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\n\t\t#endif\n\t\tdiffuseColor.a *= clipOpacity;\n\t\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tbool clipped = true;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tif ( clipped ) discard;\n\t\t#endif\n\t#endif\n#endif`, pf = `#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif`, mf = `#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif`, gf = `#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif`, xf = `#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif`, _f = `#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif`, vf = `#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvarying vec3 vColor;\n#endif`, Mf = `#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif\n#ifdef USE_BATCHING_COLOR\n\tvec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );\n\tvColor.xyz *= batchingColor.xyz;\n#endif`, Sf = `#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated`, bf = `#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif`, yf = `vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif`, Tf = `#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif`, Ef = `#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif`, wf = `#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE\n\t\temissiveColor = sRGBTransferEOTF( emissiveColor );\n\t#endif\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif`, Af = `#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif`, Rf = \"gl_FragColor = linearToOutputTexel( gl_FragColor );\", Cf = `vec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}`, Pf = `#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif`, Df = `#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform mat3 envMapRotation;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n#endif`, Lf = `#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif`, If = `#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif`, Uf = `#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif`, Nf = `#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif`, Ff = `#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif`, Of = `#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif`, Bf = `#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif`, zf = `#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}`, kf = `#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif`, Vf = `LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;`, Gf = `varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert`, Hf = `uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif ( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif`, Wf = `#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif`, Xf = `ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;`, jf = `varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon`, qf = `BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;`, Yf = `varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong`, Kf = `PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n\tmaterial.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif`, Zf = `uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\tfloat dispersion;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 uv = vec2( roughness, dotNV );\n\treturn texture2D( dfgLUT, uv ).rg;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 dfgV = DFGApprox( vec3(0.0, 0.0, 1.0), vec3(sqrt(1.0 - dotNV * dotNV), 0.0, dotNV), material.roughness );\n\tvec2 dfgL = DFGApprox( vec3(0.0, 0.0, 1.0), vec3(sqrt(1.0 - dotNL * dotNL), 0.0, dotNL), material.roughness );\n\tvec3 FssEss_V = material.specularColor * dfgV.x + material.specularF90 * dfgV.y;\n\tvec3 FssEss_L = material.specularColor * dfgL.x + material.specularF90 * dfgL.y;\n\tfloat Ess_V = dfgV.x + dfgV.y;\n\tfloat Ess_L = dfgL.x + dfgL.y;\n\tfloat Ems_V = 1.0 - Ess_V;\n\tfloat Ems_L = 1.0 - Ess_L;\n\tvec3 Favg = material.specularColor + ( 1.0 - material.specularColor ) * 0.047619;\n\tvec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg * Favg + EPSILON );\n\tfloat compensationFactor = Ems_V * Ems_L;\n\tvec3 multiScatter = Fms * compensationFactor;\n\treturn singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}`, $f = `\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif`, Jf = `#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif`, Qf = `#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif`, ep = `#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif`, tp = `#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif`, np = `#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif`, ip = `#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvFragDepth = 1.0 + gl_Position.w;\n\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif`, sp = `#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif`, rp = `#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif`, ap = `#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif`, op = `#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif`, lp = `float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif`, cp = `#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif`, hp = `#ifdef USE_INSTANCING_MORPH\n\tfloat morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\tfloat morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tmorphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n\t}\n#endif`, up = `#if defined( USE_MORPHCOLORS )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif`, dp = `#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif`, fp = `#ifdef USE_MORPHTARGETS\n\t#ifndef USE_INSTANCING_MORPH\n\t\tuniform float morphTargetBaseInfluence;\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t#endif\n\tuniform sampler2DArray morphTargetsTexture;\n\tuniform ivec2 morphTargetsTextureSize;\n\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t}\n#endif`, pp = `#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif`, mp = `float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;`, gp = `#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif`, xp = `#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif`, _p = `#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif`, vp = `#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif`, Mp = `#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif`, Sp = `#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif`, bp = `#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif`, yp = `#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif`, Tp = `#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif`, Ep = `#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );`, wp = `vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec4( 0., 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec4( 1., 1., 1., 1. );\n\tfloat vuf;\n\tfloat af = modf( v * PackFactors.a, vuf );\n\tfloat bf = modf( vuf * ShiftRight8, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec3( 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec3( 1., 1., 1. );\n\tfloat vuf;\n\tfloat bf = modf( v * PackFactors.b, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec2( 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec2( 1., 1. );\n\tfloat vuf;\n\tfloat gf = modf( v * 256., vuf );\n\treturn vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n\treturn dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n\treturn v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}`, Ap = `#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif`, Rp = `vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;`, Cp = `#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif`, Pp = `#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif`, Dp = `float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif`, Lp = `#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif`, Ip = `#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\tfloat depth = unpackRGBAToDepth( texture2D( depths, uv ) );\n\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\treturn step( depth, compare );\n\t\t#else\n\t\t\treturn step( compare, depth );\n\t\t#endif\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow( sampler2D shadow, vec2 uv, float compare ) {\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\tfloat hard_shadow = step( distribution.x, compare );\n\t\t#else\n\t\t\tfloat hard_shadow = step( compare, distribution.x );\n\t\t#endif\n\t\tif ( hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\t\n\t\tfloat lightToPositionLength = length( lightToPosition );\n\t\tif ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {\n\t\t\tfloat dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\t\tdp += shadowBias;\n\t\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\t\tshadow = (\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t\t) * ( 1.0 / 9.0 );\n\t\t\t#else\n\t\t\t\tshadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t\t#endif\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n#endif`, Up = `#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif`, Np = `#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif`, Fp = `float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}`, Op = `#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif`, Bp = `#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif`, zp = `#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif`, kp = `#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif`, Vp = `float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif`, Gp = `#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif`, Hp = `#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif`, Wp = `#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n\tconst float StartCompression = 0.8 - 0.04;\n\tconst float Desaturation = 0.15;\n\tcolor *= toneMappingExposure;\n\tfloat x = min( color.r, min( color.g, color.b ) );\n\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n\tcolor -= offset;\n\tfloat peak = max( color.r, max( color.g, color.b ) );\n\tif ( peak < StartCompression ) return color;\n\tfloat d = 1. - StartCompression;\n\tfloat newPeak = 1. - d * d / ( peak + d - StartCompression );\n\tcolor *= newPeak / peak;\n\tfloat g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n\treturn mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }`, Xp = `#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif`, jp = `#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec4 transmittedLight;\n\t\tvec3 transmittance;\n\t\t#ifdef USE_DISPERSION\n\t\t\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n\t\t\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n\t\t\tfor ( int i = 0; i < 3; i ++ ) {\n\t\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n\t\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\t\trefractionCoords += 1.0;\n\t\t\t\trefractionCoords /= 2.0;\n\t\t\t\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n\t\t\t\ttransmittedLight[ i ] = transmissionSample[ i ];\n\t\t\t\ttransmittedLight.a += transmissionSample.a;\n\t\t\t\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n\t\t\t}\n\t\t\ttransmittedLight.a /= 3.0;\n\t\t#else\n\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\trefractionCoords += 1.0;\n\t\t\trefractionCoords /= 2.0;\n\t\t\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\t\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\t#endif\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif`, qp = `#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif`, Yp = `#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif`, Kp = `#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif`, Zp = `#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif`;\nconst $p = `varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}`, Jp = `uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}`, Qp = `varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}`, em = `#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}`, tm = `varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}`, nm = `uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}`, im = `#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}`, sm = `#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\tfloat fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];\n\t#else\n\t\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;\n\t#endif\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#elif DEPTH_PACKING == 3202\n\t\tgl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n\t#elif DEPTH_PACKING == 3203\n\t\tgl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n\t#endif\n}`, rm = `#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}`, am = `#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}`, om = `varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}`, lm = `uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include \n\t#include \n}`, cm = `uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, hm = `uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, um = `#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, dm = `uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, fm = `#define LAMBERT\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}`, pm = `#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, mm = `#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}`, gm = `#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, xm = `#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}`, _m = `#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}`, vm = `#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}`, Mm = `#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, Sm = `#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}`, bm = `#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n\tuniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, ym = `#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}`, Tm = `#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, Em = `uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}`, wm = `uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, Am = `#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, Rm = `uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}`, Cm = `uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix[ 3 ];\n\tvec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}`, Pm = `uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}`, Ge = {\n alphahash_fragment: $d,\n alphahash_pars_fragment: Jd,\n alphamap_fragment: Qd,\n alphamap_pars_fragment: ef,\n alphatest_fragment: tf,\n alphatest_pars_fragment: nf,\n aomap_fragment: sf,\n aomap_pars_fragment: rf,\n batching_pars_vertex: af,\n batching_vertex: of,\n begin_vertex: lf,\n beginnormal_vertex: cf,\n bsdfs: hf,\n iridescence_fragment: uf,\n bumpmap_pars_fragment: df,\n clipping_planes_fragment: ff,\n clipping_planes_pars_fragment: pf,\n clipping_planes_pars_vertex: mf,\n clipping_planes_vertex: gf,\n color_fragment: xf,\n color_pars_fragment: _f,\n color_pars_vertex: vf,\n color_vertex: Mf,\n common: Sf,\n cube_uv_reflection_fragment: bf,\n defaultnormal_vertex: yf,\n displacementmap_pars_vertex: Tf,\n displacementmap_vertex: Ef,\n emissivemap_fragment: wf,\n emissivemap_pars_fragment: Af,\n colorspace_fragment: Rf,\n colorspace_pars_fragment: Cf,\n envmap_fragment: Pf,\n envmap_common_pars_fragment: Df,\n envmap_pars_fragment: Lf,\n envmap_pars_vertex: If,\n envmap_physical_pars_fragment: Wf,\n envmap_vertex: Uf,\n fog_vertex: Nf,\n fog_pars_vertex: Ff,\n fog_fragment: Of,\n fog_pars_fragment: Bf,\n gradientmap_pars_fragment: zf,\n lightmap_pars_fragment: kf,\n lights_lambert_fragment: Vf,\n lights_lambert_pars_fragment: Gf,\n lights_pars_begin: Hf,\n lights_toon_fragment: Xf,\n lights_toon_pars_fragment: jf,\n lights_phong_fragment: qf,\n lights_phong_pars_fragment: Yf,\n lights_physical_fragment: Kf,\n lights_physical_pars_fragment: Zf,\n lights_fragment_begin: $f,\n lights_fragment_maps: Jf,\n lights_fragment_end: Qf,\n logdepthbuf_fragment: ep,\n logdepthbuf_pars_fragment: tp,\n logdepthbuf_pars_vertex: np,\n logdepthbuf_vertex: ip,\n map_fragment: sp,\n map_pars_fragment: rp,\n map_particle_fragment: ap,\n map_particle_pars_fragment: op,\n metalnessmap_fragment: lp,\n metalnessmap_pars_fragment: cp,\n morphinstance_vertex: hp,\n morphcolor_vertex: up,\n morphnormal_vertex: dp,\n morphtarget_pars_vertex: fp,\n morphtarget_vertex: pp,\n normal_fragment_begin: mp,\n normal_fragment_maps: gp,\n normal_pars_fragment: xp,\n normal_pars_vertex: _p,\n normal_vertex: vp,\n normalmap_pars_fragment: Mp,\n clearcoat_normal_fragment_begin: Sp,\n clearcoat_normal_fragment_maps: bp,\n clearcoat_pars_fragment: yp,\n iridescence_pars_fragment: Tp,\n opaque_fragment: Ep,\n packing: wp,\n premultiplied_alpha_fragment: Ap,\n project_vertex: Rp,\n dithering_fragment: Cp,\n dithering_pars_fragment: Pp,\n roughnessmap_fragment: Dp,\n roughnessmap_pars_fragment: Lp,\n shadowmap_pars_fragment: Ip,\n shadowmap_pars_vertex: Up,\n shadowmap_vertex: Np,\n shadowmask_pars_fragment: Fp,\n skinbase_vertex: Op,\n skinning_pars_vertex: Bp,\n skinning_vertex: zp,\n skinnormal_vertex: kp,\n specularmap_fragment: Vp,\n specularmap_pars_fragment: Gp,\n tonemapping_fragment: Hp,\n tonemapping_pars_fragment: Wp,\n transmission_fragment: Xp,\n transmission_pars_fragment: jp,\n uv_pars_fragment: qp,\n uv_pars_vertex: Yp,\n uv_vertex: Kp,\n worldpos_vertex: Zp,\n background_vert: $p,\n background_frag: Jp,\n backgroundCube_vert: Qp,\n backgroundCube_frag: em,\n cube_vert: tm,\n cube_frag: nm,\n depth_vert: im,\n depth_frag: sm,\n distanceRGBA_vert: rm,\n distanceRGBA_frag: am,\n equirect_vert: om,\n equirect_frag: lm,\n linedashed_vert: cm,\n linedashed_frag: hm,\n meshbasic_vert: um,\n meshbasic_frag: dm,\n meshlambert_vert: fm,\n meshlambert_frag: pm,\n meshmatcap_vert: mm,\n meshmatcap_frag: gm,\n meshnormal_vert: xm,\n meshnormal_frag: _m,\n meshphong_vert: vm,\n meshphong_frag: Mm,\n meshphysical_vert: Sm,\n meshphysical_frag: bm,\n meshtoon_vert: ym,\n meshtoon_frag: Tm,\n points_vert: Em,\n points_frag: wm,\n shadow_vert: Am,\n shadow_frag: Rm,\n sprite_vert: Cm,\n sprite_frag: Pm\n}, ce = {\n common: {\n diffuse: { value: /* @__PURE__ */ new Se(16777215) },\n opacity: { value: 1 },\n map: { value: null },\n mapTransform: { value: /* @__PURE__ */ new ze() },\n alphaMap: { value: null },\n alphaMapTransform: { value: /* @__PURE__ */ new ze() },\n alphaTest: { value: 0 }\n },\n specularmap: {\n specularMap: { value: null },\n specularMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n envmap: {\n envMap: { value: null },\n envMapRotation: { value: /* @__PURE__ */ new ze() },\n flipEnvMap: { value: -1 },\n reflectivity: { value: 1 },\n // basic, lambert, phong\n ior: { value: 1.5 },\n // physical\n refractionRatio: { value: 0.98 },\n // basic, lambert, phong\n dfgLUT: { value: null }\n // DFG LUT for physically-based rendering\n },\n aomap: {\n aoMap: { value: null },\n aoMapIntensity: { value: 1 },\n aoMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n lightmap: {\n lightMap: { value: null },\n lightMapIntensity: { value: 1 },\n lightMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n bumpmap: {\n bumpMap: { value: null },\n bumpMapTransform: { value: /* @__PURE__ */ new ze() },\n bumpScale: { value: 1 }\n },\n normalmap: {\n normalMap: { value: null },\n normalMapTransform: { value: /* @__PURE__ */ new ze() },\n normalScale: { value: /* @__PURE__ */ new le(1, 1) }\n },\n displacementmap: {\n displacementMap: { value: null },\n displacementMapTransform: { value: /* @__PURE__ */ new ze() },\n displacementScale: { value: 1 },\n displacementBias: { value: 0 }\n },\n emissivemap: {\n emissiveMap: { value: null },\n emissiveMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n metalnessmap: {\n metalnessMap: { value: null },\n metalnessMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n roughnessmap: {\n roughnessMap: { value: null },\n roughnessMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n gradientmap: {\n gradientMap: { value: null }\n },\n fog: {\n fogDensity: { value: 25e-5 },\n fogNear: { value: 1 },\n fogFar: { value: 2e3 },\n fogColor: { value: /* @__PURE__ */ new Se(16777215) }\n },\n lights: {\n ambientLightColor: { value: [] },\n lightProbe: { value: [] },\n directionalLights: { value: [], properties: {\n direction: {},\n color: {}\n } },\n directionalLightShadows: { value: [], properties: {\n shadowIntensity: 1,\n shadowBias: {},\n shadowNormalBias: {},\n shadowRadius: {},\n shadowMapSize: {}\n } },\n directionalShadowMap: { value: [] },\n directionalShadowMatrix: { value: [] },\n spotLights: { value: [], properties: {\n color: {},\n position: {},\n direction: {},\n distance: {},\n coneCos: {},\n penumbraCos: {},\n decay: {}\n } },\n spotLightShadows: { value: [], properties: {\n shadowIntensity: 1,\n shadowBias: {},\n shadowNormalBias: {},\n shadowRadius: {},\n shadowMapSize: {}\n } },\n spotLightMap: { value: [] },\n spotShadowMap: { value: [] },\n spotLightMatrix: { value: [] },\n pointLights: { value: [], properties: {\n color: {},\n position: {},\n decay: {},\n distance: {}\n } },\n pointLightShadows: { value: [], properties: {\n shadowIntensity: 1,\n shadowBias: {},\n shadowNormalBias: {},\n shadowRadius: {},\n shadowMapSize: {},\n shadowCameraNear: {},\n shadowCameraFar: {}\n } },\n pointShadowMap: { value: [] },\n pointShadowMatrix: { value: [] },\n hemisphereLights: { value: [], properties: {\n direction: {},\n skyColor: {},\n groundColor: {}\n } },\n // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src\n rectAreaLights: { value: [], properties: {\n color: {},\n position: {},\n width: {},\n height: {}\n } },\n ltc_1: { value: null },\n ltc_2: { value: null }\n },\n points: {\n diffuse: { value: /* @__PURE__ */ new Se(16777215) },\n opacity: { value: 1 },\n size: { value: 1 },\n scale: { value: 1 },\n map: { value: null },\n alphaMap: { value: null },\n alphaMapTransform: { value: /* @__PURE__ */ new ze() },\n alphaTest: { value: 0 },\n uvTransform: { value: /* @__PURE__ */ new ze() }\n },\n sprite: {\n diffuse: { value: /* @__PURE__ */ new Se(16777215) },\n opacity: { value: 1 },\n center: { value: /* @__PURE__ */ new le(0.5, 0.5) },\n rotation: { value: 0 },\n map: { value: null },\n mapTransform: { value: /* @__PURE__ */ new ze() },\n alphaMap: { value: null },\n alphaMapTransform: { value: /* @__PURE__ */ new ze() },\n alphaTest: { value: 0 }\n }\n}, bn = {\n basic: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.specularmap,\n ce.envmap,\n ce.aomap,\n ce.lightmap,\n ce.fog\n ]),\n vertexShader: Ge.meshbasic_vert,\n fragmentShader: Ge.meshbasic_frag\n },\n lambert: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.specularmap,\n ce.envmap,\n ce.aomap,\n ce.lightmap,\n ce.emissivemap,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n ce.fog,\n ce.lights,\n {\n emissive: { value: /* @__PURE__ */ new Se(0) }\n }\n ]),\n vertexShader: Ge.meshlambert_vert,\n fragmentShader: Ge.meshlambert_frag\n },\n phong: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.specularmap,\n ce.envmap,\n ce.aomap,\n ce.lightmap,\n ce.emissivemap,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n ce.fog,\n ce.lights,\n {\n emissive: { value: /* @__PURE__ */ new Se(0) },\n specular: { value: /* @__PURE__ */ new Se(1118481) },\n shininess: { value: 30 }\n }\n ]),\n vertexShader: Ge.meshphong_vert,\n fragmentShader: Ge.meshphong_frag\n },\n standard: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.envmap,\n ce.aomap,\n ce.lightmap,\n ce.emissivemap,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n ce.roughnessmap,\n ce.metalnessmap,\n ce.fog,\n ce.lights,\n {\n emissive: { value: /* @__PURE__ */ new Se(0) },\n roughness: { value: 1 },\n metalness: { value: 0 },\n envMapIntensity: { value: 1 }\n }\n ]),\n vertexShader: Ge.meshphysical_vert,\n fragmentShader: Ge.meshphysical_frag\n },\n toon: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.aomap,\n ce.lightmap,\n ce.emissivemap,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n ce.gradientmap,\n ce.fog,\n ce.lights,\n {\n emissive: { value: /* @__PURE__ */ new Se(0) }\n }\n ]),\n vertexShader: Ge.meshtoon_vert,\n fragmentShader: Ge.meshtoon_frag\n },\n matcap: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n ce.fog,\n {\n matcap: { value: null }\n }\n ]),\n vertexShader: Ge.meshmatcap_vert,\n fragmentShader: Ge.meshmatcap_frag\n },\n points: {\n uniforms: /* @__PURE__ */ Ot([\n ce.points,\n ce.fog\n ]),\n vertexShader: Ge.points_vert,\n fragmentShader: Ge.points_frag\n },\n dashed: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.fog,\n {\n scale: { value: 1 },\n dashSize: { value: 1 },\n totalSize: { value: 2 }\n }\n ]),\n vertexShader: Ge.linedashed_vert,\n fragmentShader: Ge.linedashed_frag\n },\n depth: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.displacementmap\n ]),\n vertexShader: Ge.depth_vert,\n fragmentShader: Ge.depth_frag\n },\n normal: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n {\n opacity: { value: 1 }\n }\n ]),\n vertexShader: Ge.meshnormal_vert,\n fragmentShader: Ge.meshnormal_frag\n },\n sprite: {\n uniforms: /* @__PURE__ */ Ot([\n ce.sprite,\n ce.fog\n ]),\n vertexShader: Ge.sprite_vert,\n fragmentShader: Ge.sprite_frag\n },\n background: {\n uniforms: {\n uvTransform: { value: /* @__PURE__ */ new ze() },\n t2D: { value: null },\n backgroundIntensity: { value: 1 }\n },\n vertexShader: Ge.background_vert,\n fragmentShader: Ge.background_frag\n },\n backgroundCube: {\n uniforms: {\n envMap: { value: null },\n flipEnvMap: { value: -1 },\n backgroundBlurriness: { value: 0 },\n backgroundIntensity: { value: 1 },\n backgroundRotation: { value: /* @__PURE__ */ new ze() }\n },\n vertexShader: Ge.backgroundCube_vert,\n fragmentShader: Ge.backgroundCube_frag\n },\n cube: {\n uniforms: {\n tCube: { value: null },\n tFlip: { value: -1 },\n opacity: { value: 1 }\n },\n vertexShader: Ge.cube_vert,\n fragmentShader: Ge.cube_frag\n },\n equirect: {\n uniforms: {\n tEquirect: { value: null }\n },\n vertexShader: Ge.equirect_vert,\n fragmentShader: Ge.equirect_frag\n },\n distanceRGBA: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.displacementmap,\n {\n referencePosition: { value: /* @__PURE__ */ new w() },\n nearDistance: { value: 1 },\n farDistance: { value: 1e3 }\n }\n ]),\n vertexShader: Ge.distanceRGBA_vert,\n fragmentShader: Ge.distanceRGBA_frag\n },\n shadow: {\n uniforms: /* @__PURE__ */ Ot([\n ce.lights,\n ce.fog,\n {\n color: { value: /* @__PURE__ */ new Se(0) },\n opacity: { value: 1 }\n }\n ]),\n vertexShader: Ge.shadow_vert,\n fragmentShader: Ge.shadow_frag\n }\n};\nbn.physical = {\n uniforms: /* @__PURE__ */ Ot([\n bn.standard.uniforms,\n {\n clearcoat: { value: 0 },\n clearcoatMap: { value: null },\n clearcoatMapTransform: { value: /* @__PURE__ */ new ze() },\n clearcoatNormalMap: { value: null },\n clearcoatNormalMapTransform: { value: /* @__PURE__ */ new ze() },\n clearcoatNormalScale: { value: /* @__PURE__ */ new le(1, 1) },\n clearcoatRoughness: { value: 0 },\n clearcoatRoughnessMap: { value: null },\n clearcoatRoughnessMapTransform: { value: /* @__PURE__ */ new ze() },\n dispersion: { value: 0 },\n iridescence: { value: 0 },\n iridescenceMap: { value: null },\n iridescenceMapTransform: { value: /* @__PURE__ */ new ze() },\n iridescenceIOR: { value: 1.3 },\n iridescenceThicknessMinimum: { value: 100 },\n iridescenceThicknessMaximum: { value: 400 },\n iridescenceThicknessMap: { value: null },\n iridescenceThicknessMapTransform: { value: /* @__PURE__ */ new ze() },\n sheen: { value: 0 },\n sheenColor: { value: /* @__PURE__ */ new Se(0) },\n sheenColorMap: { value: null },\n sheenColorMapTransform: { value: /* @__PURE__ */ new ze() },\n sheenRoughness: { value: 1 },\n sheenRoughnessMap: { value: null },\n sheenRoughnessMapTransform: { value: /* @__PURE__ */ new ze() },\n transmission: { value: 0 },\n transmissionMap: { value: null },\n transmissionMapTransform: { value: /* @__PURE__ */ new ze() },\n transmissionSamplerSize: { value: /* @__PURE__ */ new le() },\n transmissionSamplerMap: { value: null },\n thickness: { value: 0 },\n thicknessMap: { value: null },\n thicknessMapTransform: { value: /* @__PURE__ */ new ze() },\n attenuationDistance: { value: 0 },\n attenuationColor: { value: /* @__PURE__ */ new Se(0) },\n specularColor: { value: /* @__PURE__ */ new Se(1, 1, 1) },\n specularColorMap: { value: null },\n specularColorMapTransform: { value: /* @__PURE__ */ new ze() },\n specularIntensity: { value: 1 },\n specularIntensityMap: { value: null },\n specularIntensityMapTransform: { value: /* @__PURE__ */ new ze() },\n anisotropyVector: { value: /* @__PURE__ */ new le() },\n anisotropyMap: { value: null },\n anisotropyMapTransform: { value: /* @__PURE__ */ new ze() }\n }\n ]),\n vertexShader: Ge.meshphysical_vert,\n fragmentShader: Ge.meshphysical_frag\n};\nconst sr = { r: 0, b: 0, g: 0 }, li = /* @__PURE__ */ new xn(), Dm = /* @__PURE__ */ new Ne();\nfunction Lm(i, e, t, n, s, r, a) {\n const o = new Se(0);\n let l = r === !0 ? 0 : 1, c, h, u = null, d = 0, p = null;\n function g(v) {\n let T = v.isScene === !0 ? v.background : null;\n return T && T.isTexture && (T = (v.backgroundBlurriness > 0 ? t : e).get(T)), T;\n }\n function x(v) {\n let T = !1;\n const R = g(v);\n R === null ? f(o, l) : R && R.isColor && (f(R, 1), T = !0);\n const E = i.xr.getEnvironmentBlendMode();\n E === \"additive\" ? n.buffers.color.setClear(0, 0, 0, 1, a) : E === \"alpha-blend\" && n.buffers.color.setClear(0, 0, 0, 0, a), (i.autoClear || T) && (n.buffers.depth.setTest(!0), n.buffers.depth.setMask(!0), n.buffers.color.setMask(!0), i.clear(i.autoClearColor, i.autoClearDepth, i.autoClearStencil));\n }\n function m(v, T) {\n const R = g(T);\n R && (R.isCubeTexture || R.mapping === Rr) ? (h === void 0 && (h = new ot(\n new fi(1, 1, 1),\n new ht({\n name: \"BackgroundCubeMaterial\",\n uniforms: qi(bn.backgroundCube.uniforms),\n vertexShader: bn.backgroundCube.vertexShader,\n fragmentShader: bn.backgroundCube.fragmentShader,\n side: zt,\n depthTest: !1,\n depthWrite: !1,\n fog: !1,\n allowOverride: !1\n })\n ), h.geometry.deleteAttribute(\"normal\"), h.geometry.deleteAttribute(\"uv\"), h.onBeforeRender = function(E, P, I) {\n this.matrixWorld.copyPosition(I.matrixWorld);\n }, Object.defineProperty(h.material, \"envMap\", {\n get: function() {\n return this.uniforms.envMap.value;\n }\n }), s.update(h)), li.copy(T.backgroundRotation), li.x *= -1, li.y *= -1, li.z *= -1, R.isCubeTexture && R.isRenderTargetTexture === !1 && (li.y *= -1, li.z *= -1), h.material.uniforms.envMap.value = R, h.material.uniforms.flipEnvMap.value = R.isCubeTexture && R.isRenderTargetTexture === !1 ? -1 : 1, h.material.uniforms.backgroundBlurriness.value = T.backgroundBlurriness, h.material.uniforms.backgroundIntensity.value = T.backgroundIntensity, h.material.uniforms.backgroundRotation.value.setFromMatrix4(Dm.makeRotationFromEuler(li)), h.material.toneMapped = Ye.getTransfer(R.colorSpace) !== et, (u !== R || d !== R.version || p !== i.toneMapping) && (h.material.needsUpdate = !0, u = R, d = R.version, p = i.toneMapping), h.layers.enableAll(), v.unshift(h, h.geometry, h.material, 0, 0, null)) : R && R.isTexture && (c === void 0 && (c = new ot(\n new As(2, 2),\n new ht({\n name: \"BackgroundMaterial\",\n uniforms: qi(bn.background.uniforms),\n vertexShader: bn.background.vertexShader,\n fragmentShader: bn.background.fragmentShader,\n side: En,\n depthTest: !1,\n depthWrite: !1,\n fog: !1,\n allowOverride: !1\n })\n ), c.geometry.deleteAttribute(\"normal\"), Object.defineProperty(c.material, \"map\", {\n get: function() {\n return this.uniforms.t2D.value;\n }\n }), s.update(c)), c.material.uniforms.t2D.value = R, c.material.uniforms.backgroundIntensity.value = T.backgroundIntensity, c.material.toneMapped = Ye.getTransfer(R.colorSpace) !== et, R.matrixAutoUpdate === !0 && R.updateMatrix(), c.material.uniforms.uvTransform.value.copy(R.matrix), (u !== R || d !== R.version || p !== i.toneMapping) && (c.material.needsUpdate = !0, u = R, d = R.version, p = i.toneMapping), c.layers.enableAll(), v.unshift(c, c.geometry, c.material, 0, 0, null));\n }\n function f(v, T) {\n v.getRGB(sr, nh(i)), n.buffers.color.setClear(sr.r, sr.g, sr.b, T, a);\n }\n function y() {\n h !== void 0 && (h.geometry.dispose(), h.material.dispose(), h = void 0), c !== void 0 && (c.geometry.dispose(), c.material.dispose(), c = void 0);\n }\n return {\n getClearColor: function() {\n return o;\n },\n setClearColor: function(v, T = 1) {\n o.set(v), l = T, f(o, l);\n },\n getClearAlpha: function() {\n return l;\n },\n setClearAlpha: function(v) {\n l = v, f(o, l);\n },\n render: x,\n addToRenderList: m,\n dispose: y\n };\n}\nfunction Im(i, e) {\n const t = i.getParameter(i.MAX_VERTEX_ATTRIBS), n = {}, s = d(null);\n let r = s, a = !1;\n function o(M, C, U, B, z) {\n let W = !1;\n const k = u(B, U, C);\n r !== k && (r = k, c(r.object)), W = p(M, B, U, z), W && g(M, B, U, z), z !== null && e.update(z, i.ELEMENT_ARRAY_BUFFER), (W || a) && (a = !1, T(M, C, U, B), z !== null && i.bindBuffer(i.ELEMENT_ARRAY_BUFFER, e.get(z).buffer));\n }\n function l() {\n return i.createVertexArray();\n }\n function c(M) {\n return i.bindVertexArray(M);\n }\n function h(M) {\n return i.deleteVertexArray(M);\n }\n function u(M, C, U) {\n const B = U.wireframe === !0;\n let z = n[M.id];\n z === void 0 && (z = {}, n[M.id] = z);\n let W = z[C.id];\n W === void 0 && (W = {}, z[C.id] = W);\n let k = W[B];\n return k === void 0 && (k = d(l()), W[B] = k), k;\n }\n function d(M) {\n const C = [], U = [], B = [];\n for (let z = 0; z < t; z++)\n C[z] = 0, U[z] = 0, B[z] = 0;\n return {\n // for backward compatibility on non-VAO support browser\n geometry: null,\n program: null,\n wireframe: !1,\n newAttributes: C,\n enabledAttributes: U,\n attributeDivisors: B,\n object: M,\n attributes: {},\n index: null\n };\n }\n function p(M, C, U, B) {\n const z = r.attributes, W = C.attributes;\n let k = 0;\n const ee = U.getAttributes();\n for (const X in ee)\n if (ee[X].location >= 0) {\n const Q = z[X];\n let ge = W[X];\n if (ge === void 0 && (X === \"instanceMatrix\" && M.instanceMatrix && (ge = M.instanceMatrix), X === \"instanceColor\" && M.instanceColor && (ge = M.instanceColor)), Q === void 0 || Q.attribute !== ge || ge && Q.data !== ge.data) return !0;\n k++;\n }\n return r.attributesNum !== k || r.index !== B;\n }\n function g(M, C, U, B) {\n const z = {}, W = C.attributes;\n let k = 0;\n const ee = U.getAttributes();\n for (const X in ee)\n if (ee[X].location >= 0) {\n let Q = W[X];\n Q === void 0 && (X === \"instanceMatrix\" && M.instanceMatrix && (Q = M.instanceMatrix), X === \"instanceColor\" && M.instanceColor && (Q = M.instanceColor));\n const ge = {};\n ge.attribute = Q, Q && Q.data && (ge.data = Q.data), z[X] = ge, k++;\n }\n r.attributes = z, r.attributesNum = k, r.index = B;\n }\n function x() {\n const M = r.newAttributes;\n for (let C = 0, U = M.length; C < U; C++)\n M[C] = 0;\n }\n function m(M) {\n f(M, 0);\n }\n function f(M, C) {\n const U = r.newAttributes, B = r.enabledAttributes, z = r.attributeDivisors;\n U[M] = 1, B[M] === 0 && (i.enableVertexAttribArray(M), B[M] = 1), z[M] !== C && (i.vertexAttribDivisor(M, C), z[M] = C);\n }\n function y() {\n const M = r.newAttributes, C = r.enabledAttributes;\n for (let U = 0, B = C.length; U < B; U++)\n C[U] !== M[U] && (i.disableVertexAttribArray(U), C[U] = 0);\n }\n function v(M, C, U, B, z, W, k) {\n k === !0 ? i.vertexAttribIPointer(M, C, U, z, W) : i.vertexAttribPointer(M, C, U, B, z, W);\n }\n function T(M, C, U, B) {\n x();\n const z = B.attributes, W = U.getAttributes(), k = C.defaultAttributeValues;\n for (const ee in W) {\n const X = W[ee];\n if (X.location >= 0) {\n let $ = z[ee];\n if ($ === void 0 && (ee === \"instanceMatrix\" && M.instanceMatrix && ($ = M.instanceMatrix), ee === \"instanceColor\" && M.instanceColor && ($ = M.instanceColor)), $ !== void 0) {\n const Q = $.normalized, ge = $.itemSize, we = e.get($);\n if (we === void 0) continue;\n const Oe = we.buffer, Ke = we.type, $e = we.bytesPerElement, j = Ke === i.INT || Ke === i.UNSIGNED_INT || $.gpuType === yo;\n if ($.isInterleavedBufferAttribute) {\n const Y = $.data, ue = Y.stride, Ce = $.offset;\n if (Y.isInstancedInterleavedBuffer) {\n for (let me = 0; me < X.locationSize; me++)\n f(X.location + me, Y.meshPerAttribute);\n M.isInstancedMesh !== !0 && B._maxInstanceCount === void 0 && (B._maxInstanceCount = Y.meshPerAttribute * Y.count);\n } else\n for (let me = 0; me < X.locationSize; me++)\n m(X.location + me);\n i.bindBuffer(i.ARRAY_BUFFER, Oe);\n for (let me = 0; me < X.locationSize; me++)\n v(\n X.location + me,\n ge / X.locationSize,\n Ke,\n Q,\n ue * $e,\n (Ce + ge / X.locationSize * me) * $e,\n j\n );\n } else {\n if ($.isInstancedBufferAttribute) {\n for (let Y = 0; Y < X.locationSize; Y++)\n f(X.location + Y, $.meshPerAttribute);\n M.isInstancedMesh !== !0 && B._maxInstanceCount === void 0 && (B._maxInstanceCount = $.meshPerAttribute * $.count);\n } else\n for (let Y = 0; Y < X.locationSize; Y++)\n m(X.location + Y);\n i.bindBuffer(i.ARRAY_BUFFER, Oe);\n for (let Y = 0; Y < X.locationSize; Y++)\n v(\n X.location + Y,\n ge / X.locationSize,\n Ke,\n Q,\n ge * $e,\n ge / X.locationSize * Y * $e,\n j\n );\n }\n } else if (k !== void 0) {\n const Q = k[ee];\n if (Q !== void 0)\n switch (Q.length) {\n case 2:\n i.vertexAttrib2fv(X.location, Q);\n break;\n case 3:\n i.vertexAttrib3fv(X.location, Q);\n break;\n case 4:\n i.vertexAttrib4fv(X.location, Q);\n break;\n default:\n i.vertexAttrib1fv(X.location, Q);\n }\n }\n }\n }\n y();\n }\n function R() {\n I();\n for (const M in n) {\n const C = n[M];\n for (const U in C) {\n const B = C[U];\n for (const z in B)\n h(B[z].object), delete B[z];\n delete C[U];\n }\n delete n[M];\n }\n }\n function E(M) {\n if (n[M.id] === void 0) return;\n const C = n[M.id];\n for (const U in C) {\n const B = C[U];\n for (const z in B)\n h(B[z].object), delete B[z];\n delete C[U];\n }\n delete n[M.id];\n }\n function P(M) {\n for (const C in n) {\n const U = n[C];\n if (U[M.id] === void 0) continue;\n const B = U[M.id];\n for (const z in B)\n h(B[z].object), delete B[z];\n delete U[M.id];\n }\n }\n function I() {\n S(), a = !0, r !== s && (r = s, c(r.object));\n }\n function S() {\n s.geometry = null, s.program = null, s.wireframe = !1;\n }\n return {\n setup: o,\n reset: I,\n resetDefaultState: S,\n dispose: R,\n releaseStatesOfGeometry: E,\n releaseStatesOfProgram: P,\n initAttributes: x,\n enableAttribute: m,\n disableUnusedAttributes: y\n };\n}\nfunction Um(i, e, t) {\n let n;\n function s(c) {\n n = c;\n }\n function r(c, h) {\n i.drawArrays(n, c, h), t.update(h, n, 1);\n }\n function a(c, h, u) {\n u !== 0 && (i.drawArraysInstanced(n, c, h, u), t.update(h, n, u));\n }\n function o(c, h, u) {\n if (u === 0) return;\n e.get(\"WEBGL_multi_draw\").multiDrawArraysWEBGL(n, c, 0, h, 0, u);\n let p = 0;\n for (let g = 0; g < u; g++)\n p += h[g];\n t.update(p, n, 1);\n }\n function l(c, h, u, d) {\n if (u === 0) return;\n const p = e.get(\"WEBGL_multi_draw\");\n if (p === null)\n for (let g = 0; g < c.length; g++)\n a(c[g], h[g], d[g]);\n else {\n p.multiDrawArraysInstancedWEBGL(n, c, 0, h, 0, d, 0, u);\n let g = 0;\n for (let x = 0; x < u; x++)\n g += h[x] * d[x];\n t.update(g, n, 1);\n }\n }\n this.setMode = s, this.render = r, this.renderInstances = a, this.renderMultiDraw = o, this.renderMultiDrawInstances = l;\n}\nfunction Nm(i, e, t, n) {\n let s;\n function r() {\n if (s !== void 0) return s;\n if (e.has(\"EXT_texture_filter_anisotropic\") === !0) {\n const P = e.get(\"EXT_texture_filter_anisotropic\");\n s = i.getParameter(P.MAX_TEXTURE_MAX_ANISOTROPY_EXT);\n } else\n s = 0;\n return s;\n }\n function a(P) {\n return !(P !== Zt && n.convert(P) !== i.getParameter(i.IMPLEMENTATION_COLOR_READ_FORMAT));\n }\n function o(P) {\n const I = P === xt && (e.has(\"EXT_color_buffer_half_float\") || e.has(\"EXT_color_buffer_float\"));\n return !(P !== mn && n.convert(P) !== i.getParameter(i.IMPLEMENTATION_COLOR_READ_TYPE) && // Edge and Chrome Mac < 52 (#9513)\n P !== Xt && !I);\n }\n function l(P) {\n if (P === \"highp\") {\n if (i.getShaderPrecisionFormat(i.VERTEX_SHADER, i.HIGH_FLOAT).precision > 0 && i.getShaderPrecisionFormat(i.FRAGMENT_SHADER, i.HIGH_FLOAT).precision > 0)\n return \"highp\";\n P = \"mediump\";\n }\n return P === \"mediump\" && i.getShaderPrecisionFormat(i.VERTEX_SHADER, i.MEDIUM_FLOAT).precision > 0 && i.getShaderPrecisionFormat(i.FRAGMENT_SHADER, i.MEDIUM_FLOAT).precision > 0 ? \"mediump\" : \"lowp\";\n }\n let c = t.precision !== void 0 ? t.precision : \"highp\";\n const h = l(c);\n h !== c && (Te(\"WebGLRenderer:\", c, \"not supported, using\", h, \"instead.\"), c = h);\n const u = t.logarithmicDepthBuffer === !0, d = t.reversedDepthBuffer === !0 && e.has(\"EXT_clip_control\"), p = i.getParameter(i.MAX_TEXTURE_IMAGE_UNITS), g = i.getParameter(i.MAX_VERTEX_TEXTURE_IMAGE_UNITS), x = i.getParameter(i.MAX_TEXTURE_SIZE), m = i.getParameter(i.MAX_CUBE_MAP_TEXTURE_SIZE), f = i.getParameter(i.MAX_VERTEX_ATTRIBS), y = i.getParameter(i.MAX_VERTEX_UNIFORM_VECTORS), v = i.getParameter(i.MAX_VARYING_VECTORS), T = i.getParameter(i.MAX_FRAGMENT_UNIFORM_VECTORS), R = g > 0, E = i.getParameter(i.MAX_SAMPLES);\n return {\n isWebGL2: !0,\n // keeping this for backwards compatibility\n getMaxAnisotropy: r,\n getMaxPrecision: l,\n textureFormatReadable: a,\n textureTypeReadable: o,\n precision: c,\n logarithmicDepthBuffer: u,\n reversedDepthBuffer: d,\n maxTextures: p,\n maxVertexTextures: g,\n maxTextureSize: x,\n maxCubemapSize: m,\n maxAttributes: f,\n maxVertexUniforms: y,\n maxVaryings: v,\n maxFragmentUniforms: T,\n vertexTextures: R,\n maxSamples: E\n };\n}\nfunction Fm(i) {\n const e = this;\n let t = null, n = 0, s = !1, r = !1;\n const a = new Sn(), o = new ze(), l = { value: null, needsUpdate: !1 };\n this.uniform = l, this.numPlanes = 0, this.numIntersection = 0, this.init = function(u, d) {\n const p = u.length !== 0 || d || // enable state of previous frame - the clipping code has to\n // run another frame in order to reset the state:\n n !== 0 || s;\n return s = d, n = u.length, p;\n }, this.beginShadows = function() {\n r = !0, h(null);\n }, this.endShadows = function() {\n r = !1;\n }, this.setGlobalState = function(u, d) {\n t = h(u, d, 0);\n }, this.setState = function(u, d, p) {\n const g = u.clippingPlanes, x = u.clipIntersection, m = u.clipShadows, f = i.get(u);\n if (!s || g === null || g.length === 0 || r && !m)\n r ? h(null) : c();\n else {\n const y = r ? 0 : n, v = y * 4;\n let T = f.clippingState || null;\n l.value = T, T = h(g, d, v, p);\n for (let R = 0; R !== v; ++R)\n T[R] = t[R];\n f.clippingState = T, this.numIntersection = x ? this.numPlanes : 0, this.numPlanes += y;\n }\n };\n function c() {\n l.value !== t && (l.value = t, l.needsUpdate = n > 0), e.numPlanes = n, e.numIntersection = 0;\n }\n function h(u, d, p, g) {\n const x = u !== null ? u.length : 0;\n let m = null;\n if (x !== 0) {\n if (m = l.value, g !== !0 || m === null) {\n const f = p + x * 4, y = d.matrixWorldInverse;\n o.getNormalMatrix(y), (m === null || m.length < f) && (m = new Float32Array(f));\n for (let v = 0, T = p; v !== x; ++v, T += 4)\n a.copy(u[v]).applyMatrix4(y, o), a.normal.toArray(m, T), m[T + 3] = a.constant;\n }\n l.value = m, l.needsUpdate = !0;\n }\n return e.numPlanes = x, e.numIntersection = 0, m;\n }\n}\nfunction Om(i) {\n let e = /* @__PURE__ */ new WeakMap();\n function t(a, o) {\n return o === vr ? a.mapping = Gi : o === Ia && (a.mapping = Hi), a;\n }\n function n(a) {\n if (a && a.isTexture) {\n const o = a.mapping;\n if (o === vr || o === Ia)\n if (e.has(a)) {\n const l = e.get(a).texture;\n return t(l, a.mapping);\n } else {\n const l = a.image;\n if (l && l.height > 0) {\n const c = new ed(l.height);\n return c.fromEquirectangularTexture(i, a), e.set(a, c), a.addEventListener(\"dispose\", s), t(c.texture, a.mapping);\n } else\n return null;\n }\n }\n return a;\n }\n function s(a) {\n const o = a.target;\n o.removeEventListener(\"dispose\", s);\n const l = e.get(o);\n l !== void 0 && (e.delete(o), l.dispose());\n }\n function r() {\n e = /* @__PURE__ */ new WeakMap();\n }\n return {\n get: n,\n dispose: r\n };\n}\nconst Zn = 4, Zl = [0.125, 0.215, 0.35, 0.446, 0.526, 0.582], ui = 20, Bm = 256, ds = /* @__PURE__ */ new pi(), $l = /* @__PURE__ */ new Se();\nlet ua = null, da = 0, fa = 0, pa = !1;\nconst zm = /* @__PURE__ */ new w();\nclass Jl {\n /**\n * Constructs a new PMREM generator.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n */\n constructor(e) {\n this._renderer = e, this._pingPongRenderTarget = null, this._lodMax = 0, this._cubeSize = 0, this._sizeLods = [], this._sigmas = [], this._lodMeshes = [], this._backgroundBox = null, this._cubemapMaterial = null, this._equirectMaterial = null, this._blurMaterial = null, this._ggxMaterial = null;\n }\n /**\n * Generates a PMREM from a supplied Scene, which can be faster than using an\n * image if networking bandwidth is low. Optional sigma specifies a blur radius\n * in radians to be applied to the scene before PMREM generation. Optional near\n * and far planes ensure the scene is rendered in its entirety.\n *\n * @param {Scene} scene - The scene to be captured.\n * @param {number} [sigma=0] - The blur radius in radians.\n * @param {number} [near=0.1] - The near plane distance.\n * @param {number} [far=100] - The far plane distance.\n * @param {Object} [options={}] - The configuration options.\n * @param {number} [options.size=256] - The texture size of the PMREM.\n * @param {Vector3} [options.renderTarget=origin] - The position of the internal cube camera that renders the scene.\n * @return {WebGLRenderTarget} The resulting PMREM.\n */\n fromScene(e, t = 0, n = 0.1, s = 100, r = {}) {\n const {\n size: a = 256,\n position: o = zm\n } = r;\n ua = this._renderer.getRenderTarget(), da = this._renderer.getActiveCubeFace(), fa = this._renderer.getActiveMipmapLevel(), pa = this._renderer.xr.enabled, this._renderer.xr.enabled = !1, this._setSize(a);\n const l = this._allocateTargets();\n return l.depthBuffer = !0, this._sceneToCubeUV(e, n, s, l, o), t > 0 && this._blur(l, 0, 0, t), this._applyPMREM(l), this._cleanup(l), l;\n }\n /**\n * Generates a PMREM from an equirectangular texture, which can be either LDR\n * or HDR. The ideal input image size is 1k (1024 x 512),\n * as this matches best with the 256 x 256 cubemap output.\n *\n * @param {Texture} equirectangular - The equirectangular texture to be converted.\n * @param {?WebGLRenderTarget} [renderTarget=null] - The render target to use.\n * @return {WebGLRenderTarget} The resulting PMREM.\n */\n fromEquirectangular(e, t = null) {\n return this._fromTexture(e, t);\n }\n /**\n * Generates a PMREM from an cubemap texture, which can be either LDR\n * or HDR. The ideal input cube size is 256 x 256,\n * as this matches best with the 256 x 256 cubemap output.\n *\n * @param {Texture} cubemap - The cubemap texture to be converted.\n * @param {?WebGLRenderTarget} [renderTarget=null] - The render target to use.\n * @return {WebGLRenderTarget} The resulting PMREM.\n */\n fromCubemap(e, t = null) {\n return this._fromTexture(e, t);\n }\n /**\n * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during\n * your texture's network fetch for increased concurrency.\n */\n compileCubemapShader() {\n this._cubemapMaterial === null && (this._cubemapMaterial = tc(), this._compileMaterial(this._cubemapMaterial));\n }\n /**\n * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during\n * your texture's network fetch for increased concurrency.\n */\n compileEquirectangularShader() {\n this._equirectMaterial === null && (this._equirectMaterial = ec(), this._compileMaterial(this._equirectMaterial));\n }\n /**\n * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class,\n * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on\n * one of them will cause any others to also become unusable.\n */\n dispose() {\n this._dispose(), this._cubemapMaterial !== null && this._cubemapMaterial.dispose(), this._equirectMaterial !== null && this._equirectMaterial.dispose(), this._backgroundBox !== null && (this._backgroundBox.geometry.dispose(), this._backgroundBox.material.dispose());\n }\n // private interface\n _setSize(e) {\n this._lodMax = Math.floor(Math.log2(e)), this._cubeSize = Math.pow(2, this._lodMax);\n }\n _dispose() {\n this._blurMaterial !== null && this._blurMaterial.dispose(), this._ggxMaterial !== null && this._ggxMaterial.dispose(), this._pingPongRenderTarget !== null && this._pingPongRenderTarget.dispose();\n for (let e = 0; e < this._lodMeshes.length; e++)\n this._lodMeshes[e].geometry.dispose();\n }\n _cleanup(e) {\n this._renderer.setRenderTarget(ua, da, fa), this._renderer.xr.enabled = pa, e.scissorTest = !1, Li(e, 0, 0, e.width, e.height);\n }\n _fromTexture(e, t) {\n e.mapping === Gi || e.mapping === Hi ? this._setSize(e.image.length === 0 ? 16 : e.image[0].width || e.image[0].image.width) : this._setSize(e.image.width / 4), ua = this._renderer.getRenderTarget(), da = this._renderer.getActiveCubeFace(), fa = this._renderer.getActiveMipmapLevel(), pa = this._renderer.xr.enabled, this._renderer.xr.enabled = !1;\n const n = t || this._allocateTargets();\n return this._textureToCubeUV(e, n), this._applyPMREM(n), this._cleanup(n), n;\n }\n _allocateTargets() {\n const e = 3 * Math.max(this._cubeSize, 112), t = 4 * this._cubeSize, n = {\n magFilter: bt,\n minFilter: bt,\n generateMipmaps: !1,\n type: xt,\n format: Zt,\n colorSpace: Ut,\n depthBuffer: !1\n }, s = Ql(e, t, n);\n if (this._pingPongRenderTarget === null || this._pingPongRenderTarget.width !== e || this._pingPongRenderTarget.height !== t) {\n this._pingPongRenderTarget !== null && this._dispose(), this._pingPongRenderTarget = Ql(e, t, n);\n const { _lodMax: r } = this;\n ({ lodMeshes: this._lodMeshes, sizeLods: this._sizeLods, sigmas: this._sigmas } = km(r)), this._blurMaterial = Gm(r, e, t), this._ggxMaterial = Vm(r, e, t);\n }\n return s;\n }\n _compileMaterial(e) {\n const t = new ot(new nn(), e);\n this._renderer.compile(t, ds);\n }\n _sceneToCubeUV(e, t, n, s, r) {\n const l = new Tt(90, 1, t, n), c = [1, -1, 1, 1, 1, 1], h = [1, 1, 1, -1, -1, -1], u = this._renderer, d = u.autoClear, p = u.toneMapping;\n u.getClearColor($l), u.toneMapping = Jn, u.autoClear = !1, u.state.buffers.depth.getReversed() && (u.setRenderTarget(s), u.clearDepth(), u.setRenderTarget(null)), this._backgroundBox === null && (this._backgroundBox = new ot(\n new fi(),\n new Bt({\n name: \"PMREM.Background\",\n side: zt,\n depthWrite: !1,\n depthTest: !1\n })\n ));\n const x = this._backgroundBox, m = x.material;\n let f = !1;\n const y = e.background;\n y ? y.isColor && (m.color.copy(y), e.background = null, f = !0) : (m.color.copy($l), f = !0);\n for (let v = 0; v < 6; v++) {\n const T = v % 3;\n T === 0 ? (l.up.set(0, c[v], 0), l.position.set(r.x, r.y, r.z), l.lookAt(r.x + h[v], r.y, r.z)) : T === 1 ? (l.up.set(0, 0, c[v]), l.position.set(r.x, r.y, r.z), l.lookAt(r.x, r.y + h[v], r.z)) : (l.up.set(0, c[v], 0), l.position.set(r.x, r.y, r.z), l.lookAt(r.x, r.y, r.z + h[v]));\n const R = this._cubeSize;\n Li(s, T * R, v > 2 ? R : 0, R, R), u.setRenderTarget(s), f && u.render(x, l), u.render(e, l);\n }\n u.toneMapping = p, u.autoClear = d, e.background = y;\n }\n _textureToCubeUV(e, t) {\n const n = this._renderer, s = e.mapping === Gi || e.mapping === Hi;\n s ? (this._cubemapMaterial === null && (this._cubemapMaterial = tc()), this._cubemapMaterial.uniforms.flipEnvMap.value = e.isRenderTargetTexture === !1 ? -1 : 1) : this._equirectMaterial === null && (this._equirectMaterial = ec());\n const r = s ? this._cubemapMaterial : this._equirectMaterial, a = this._lodMeshes[0];\n a.material = r;\n const o = r.uniforms;\n o.envMap.value = e;\n const l = this._cubeSize;\n Li(t, 0, 0, 3 * l, 2 * l), n.setRenderTarget(t), n.render(a, ds);\n }\n _applyPMREM(e) {\n const t = this._renderer, n = t.autoClear;\n t.autoClear = !1;\n const s = this._lodMeshes.length;\n for (let r = 1; r < s; r++)\n this._applyGGXFilter(e, r - 1, r);\n t.autoClear = n;\n }\n /**\n * Applies GGX VNDF importance sampling filter to generate a prefiltered environment map.\n * Uses Monte Carlo integration with VNDF importance sampling to accurately represent the\n * GGX BRDF for physically-based rendering. Reads from the previous LOD level and\n * applies incremental roughness filtering to avoid over-blurring.\n *\n * @private\n * @param {WebGLRenderTarget} cubeUVRenderTarget\n * @param {number} lodIn - Source LOD level to read from\n * @param {number} lodOut - Target LOD level to write to\n */\n _applyGGXFilter(e, t, n) {\n const s = this._renderer, r = this._pingPongRenderTarget, a = this._ggxMaterial, o = this._lodMeshes[n];\n o.material = a;\n const l = a.uniforms, c = n / (this._lodMeshes.length - 1), h = t / (this._lodMeshes.length - 1), u = Math.sqrt(c * c - h * h), d = 0.05 + c * 0.95, p = u * d, { _lodMax: g } = this, x = this._sizeLods[n], m = 3 * x * (n > g - Zn ? n - g + Zn : 0), f = 4 * (this._cubeSize - x);\n l.envMap.value = e.texture, l.roughness.value = p, l.mipInt.value = g - t, Li(r, m, f, 3 * x, 2 * x), s.setRenderTarget(r), s.render(o, ds), l.envMap.value = r.texture, l.roughness.value = 0, l.mipInt.value = g - n, Li(e, m, f, 3 * x, 2 * x), s.setRenderTarget(e), s.render(o, ds);\n }\n /**\n * This is a two-pass Gaussian blur for a cubemap. Normally this is done\n * vertically and horizontally, but this breaks down on a cube. Here we apply\n * the blur latitudinally (around the poles), and then longitudinally (towards\n * the poles) to approximate the orthogonally-separable blur. It is least\n * accurate at the poles, but still does a decent job.\n *\n * Used for initial scene blur in fromScene() method when sigma > 0.\n *\n * @private\n * @param {WebGLRenderTarget} cubeUVRenderTarget\n * @param {number} lodIn\n * @param {number} lodOut\n * @param {number} sigma\n * @param {Vector3} [poleAxis]\n */\n _blur(e, t, n, s, r) {\n const a = this._pingPongRenderTarget;\n this._halfBlur(\n e,\n a,\n t,\n n,\n s,\n \"latitudinal\",\n r\n ), this._halfBlur(\n a,\n e,\n n,\n n,\n s,\n \"longitudinal\",\n r\n );\n }\n _halfBlur(e, t, n, s, r, a, o) {\n const l = this._renderer, c = this._blurMaterial;\n a !== \"latitudinal\" && a !== \"longitudinal\" && Xe(\n \"blur direction must be either latitudinal or longitudinal!\"\n );\n const h = 3, u = this._lodMeshes[s];\n u.material = c;\n const d = c.uniforms, p = this._sizeLods[n] - 1, g = isFinite(r) ? Math.PI / (2 * p) : 2 * Math.PI / (2 * ui - 1), x = r / g, m = isFinite(r) ? 1 + Math.floor(h * x) : ui;\n m > ui && Te(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${ui}`);\n const f = [];\n let y = 0;\n for (let P = 0; P < ui; ++P) {\n const I = P / x, S = Math.exp(-I * I / 2);\n f.push(S), P === 0 ? y += S : P < m && (y += 2 * S);\n }\n for (let P = 0; P < f.length; P++)\n f[P] = f[P] / y;\n d.envMap.value = e.texture, d.samples.value = m, d.weights.value = f, d.latitudinal.value = a === \"latitudinal\", o && (d.poleAxis.value = o);\n const { _lodMax: v } = this;\n d.dTheta.value = g, d.mipInt.value = v - n;\n const T = this._sizeLods[s], R = 3 * T * (s > v - Zn ? s - v + Zn : 0), E = 4 * (this._cubeSize - T);\n Li(t, R, E, 3 * T, 2 * T), l.setRenderTarget(t), l.render(u, ds);\n }\n}\nfunction km(i) {\n const e = [], t = [], n = [];\n let s = i;\n const r = i - Zn + 1 + Zl.length;\n for (let a = 0; a < r; a++) {\n const o = Math.pow(2, s);\n e.push(o);\n let l = 1 / o;\n a > i - Zn ? l = Zl[a - i + Zn - 1] : a === 0 && (l = 0), t.push(l);\n const c = 1 / (o - 2), h = -c, u = 1 + c, d = [h, h, u, h, u, u, h, h, u, u, h, u], p = 6, g = 6, x = 3, m = 2, f = 1, y = new Float32Array(x * g * p), v = new Float32Array(m * g * p), T = new Float32Array(f * g * p);\n for (let E = 0; E < p; E++) {\n const P = E % 3 * 2 / 3 - 1, I = E > 2 ? 0 : -1, S = [\n P,\n I,\n 0,\n P + 2 / 3,\n I,\n 0,\n P + 2 / 3,\n I + 1,\n 0,\n P,\n I,\n 0,\n P + 2 / 3,\n I + 1,\n 0,\n P,\n I + 1,\n 0\n ];\n y.set(S, x * g * E), v.set(d, m * g * E);\n const M = [E, E, E, E, E, E];\n T.set(M, f * g * E);\n }\n const R = new nn();\n R.setAttribute(\"position\", new kt(y, x)), R.setAttribute(\"uv\", new kt(v, m)), R.setAttribute(\"faceIndex\", new kt(T, f)), n.push(new ot(R, null)), s > Zn && s--;\n }\n return { lodMeshes: n, sizeLods: e, sigmas: t };\n}\nfunction Ql(i, e, t) {\n const n = new St(i, e, t);\n return n.texture.mapping = Rr, n.texture.name = \"PMREM.cubeUv\", n.scissorTest = !0, n;\n}\nfunction Li(i, e, t, n, s) {\n i.viewport.set(e, t, n, s), i.scissor.set(e, t, n, s);\n}\nfunction Vm(i, e, t) {\n return new ht({\n name: \"PMREMGGXConvolution\",\n defines: {\n GGX_SAMPLES: Bm,\n CUBEUV_TEXEL_WIDTH: 1 / e,\n CUBEUV_TEXEL_HEIGHT: 1 / t,\n CUBEUV_MAX_MIP: `${i}.0`\n },\n uniforms: {\n envMap: { value: null },\n roughness: { value: 0 },\n mipInt: { value: 0 }\n },\n vertexShader: Pr(),\n fragmentShader: (\n /* glsl */\n `\n\n\t\t\tprecision highp float;\n\t\t\tprecision highp int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform float roughness;\n\t\t\tuniform float mipInt;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\t#define PI 3.14159265359\n\n\t\t\t// Van der Corput radical inverse\n\t\t\tfloat radicalInverse_VdC(uint bits) {\n\t\t\t\tbits = (bits << 16u) | (bits >> 16u);\n\t\t\t\tbits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);\n\t\t\t\tbits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);\n\t\t\t\tbits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);\n\t\t\t\tbits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);\n\t\t\t\treturn float(bits) * 2.3283064365386963e-10; // / 0x100000000\n\t\t\t}\n\n\t\t\t// Hammersley sequence\n\t\t\tvec2 hammersley(uint i, uint N) {\n\t\t\t\treturn vec2(float(i) / float(N), radicalInverse_VdC(i));\n\t\t\t}\n\n\t\t\t// GGX VNDF importance sampling (Eric Heitz 2018)\n\t\t\t// \"Sampling the GGX Distribution of Visible Normals\"\n\t\t\t// https://jcgt.org/published/0007/04/01/\n\t\t\tvec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {\n\t\t\t\tfloat alpha = roughness * roughness;\n\n\t\t\t\t// Section 3.2: Transform view direction to hemisphere configuration\n\t\t\t\tvec3 Vh = normalize(vec3(alpha * V.x, alpha * V.y, V.z));\n\n\t\t\t\t// Section 4.1: Orthonormal basis\n\t\t\t\tfloat lensq = Vh.x * Vh.x + Vh.y * Vh.y;\n\t\t\t\tvec3 T1 = lensq > 0.0 ? vec3(-Vh.y, Vh.x, 0.0) / sqrt(lensq) : vec3(1.0, 0.0, 0.0);\n\t\t\t\tvec3 T2 = cross(Vh, T1);\n\n\t\t\t\t// Section 4.2: Parameterization of projected area\n\t\t\t\tfloat r = sqrt(Xi.x);\n\t\t\t\tfloat phi = 2.0 * PI * Xi.y;\n\t\t\t\tfloat t1 = r * cos(phi);\n\t\t\t\tfloat t2 = r * sin(phi);\n\t\t\t\tfloat s = 0.5 * (1.0 + Vh.z);\n\t\t\t\tt2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;\n\n\t\t\t\t// Section 4.3: Reprojection onto hemisphere\n\t\t\t\tvec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * Vh;\n\n\t\t\t\t// Section 3.4: Transform back to ellipsoid configuration\n\t\t\t\treturn normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\tvec3 N = normalize(vOutputDirection);\n\t\t\t\tvec3 V = N; // Assume view direction equals normal for pre-filtering\n\n\t\t\t\tvec3 prefilteredColor = vec3(0.0);\n\t\t\t\tfloat totalWeight = 0.0;\n\n\t\t\t\t// For very low roughness, just sample the environment directly\n\t\t\t\tif (roughness < 0.001) {\n\t\t\t\t\tgl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\t// Tangent space basis for VNDF sampling\n\t\t\t\tvec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);\n\t\t\t\tvec3 tangent = normalize(cross(up, N));\n\t\t\t\tvec3 bitangent = cross(N, tangent);\n\n\t\t\t\tfor(uint i = 0u; i < uint(GGX_SAMPLES); i++) {\n\t\t\t\t\tvec2 Xi = hammersley(i, uint(GGX_SAMPLES));\n\n\t\t\t\t\t// For PMREM, V = N, so in tangent space V is always (0, 0, 1)\n\t\t\t\t\tvec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness);\n\n\t\t\t\t\t// Transform H back to world space\n\t\t\t\t\tvec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);\n\t\t\t\t\tvec3 L = normalize(2.0 * dot(V, H) * H - V);\n\n\t\t\t\t\tfloat NdotL = max(dot(N, L), 0.0);\n\n\t\t\t\t\tif(NdotL > 0.0) {\n\t\t\t\t\t\t// Sample environment at fixed mip level\n\t\t\t\t\t\t// VNDF importance sampling handles the distribution filtering\n\t\t\t\t\t\tvec3 sampleColor = bilinearCubeUV(envMap, L, mipInt);\n\n\t\t\t\t\t\t// Weight by NdotL for the split-sum approximation\n\t\t\t\t\t\t// VNDF PDF naturally accounts for the visible microfacet distribution\n\t\t\t\t\t\tprefilteredColor += sampleColor * NdotL;\n\t\t\t\t\t\ttotalWeight += NdotL;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif (totalWeight > 0.0) {\n\t\t\t\t\tprefilteredColor = prefilteredColor / totalWeight;\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = vec4(prefilteredColor, 1.0);\n\t\t\t}\n\t\t`\n ),\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n });\n}\nfunction Gm(i, e, t) {\n const n = new Float32Array(ui), s = new w(0, 1, 0);\n return new ht({\n name: \"SphericalGaussianBlur\",\n defines: {\n n: ui,\n CUBEUV_TEXEL_WIDTH: 1 / e,\n CUBEUV_TEXEL_HEIGHT: 1 / t,\n CUBEUV_MAX_MIP: `${i}.0`\n },\n uniforms: {\n envMap: { value: null },\n samples: { value: 1 },\n weights: { value: n },\n latitudinal: { value: !1 },\n dTheta: { value: 0 },\n mipInt: { value: 0 },\n poleAxis: { value: s }\n },\n vertexShader: Pr(),\n fragmentShader: (\n /* glsl */\n `\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t`\n ),\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n });\n}\nfunction ec() {\n return new ht({\n name: \"EquirectangularToCubeUV\",\n uniforms: {\n envMap: { value: null }\n },\n vertexShader: Pr(),\n fragmentShader: (\n /* glsl */\n `\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t`\n ),\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n });\n}\nfunction tc() {\n return new ht({\n name: \"CubemapToCubeUV\",\n uniforms: {\n envMap: { value: null },\n flipEnvMap: { value: -1 }\n },\n vertexShader: Pr(),\n fragmentShader: (\n /* glsl */\n `\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t`\n ),\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n });\n}\nfunction Pr() {\n return (\n /* glsl */\n `\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t`\n );\n}\nfunction Hm(i) {\n let e = /* @__PURE__ */ new WeakMap(), t = null;\n function n(o) {\n if (o && o.isTexture) {\n const l = o.mapping, c = l === vr || l === Ia, h = l === Gi || l === Hi;\n if (c || h) {\n let u = e.get(o);\n const d = u !== void 0 ? u.texture.pmremVersion : 0;\n if (o.isRenderTargetTexture && o.pmremVersion !== d)\n return t === null && (t = new Jl(i)), u = c ? t.fromEquirectangular(o, u) : t.fromCubemap(o, u), u.texture.pmremVersion = o.pmremVersion, e.set(o, u), u.texture;\n if (u !== void 0)\n return u.texture;\n {\n const p = o.image;\n return c && p && p.height > 0 || h && p && s(p) ? (t === null && (t = new Jl(i)), u = c ? t.fromEquirectangular(o) : t.fromCubemap(o), u.texture.pmremVersion = o.pmremVersion, e.set(o, u), o.addEventListener(\"dispose\", r), u.texture) : null;\n }\n }\n }\n return o;\n }\n function s(o) {\n let l = 0;\n const c = 6;\n for (let h = 0; h < c; h++)\n o[h] !== void 0 && l++;\n return l === c;\n }\n function r(o) {\n const l = o.target;\n l.removeEventListener(\"dispose\", r);\n const c = e.get(l);\n c !== void 0 && (e.delete(l), c.dispose());\n }\n function a() {\n e = /* @__PURE__ */ new WeakMap(), t !== null && (t.dispose(), t = null);\n }\n return {\n get: n,\n dispose: a\n };\n}\nfunction Wm(i) {\n const e = {};\n function t(n) {\n if (e[n] !== void 0)\n return e[n];\n const s = i.getExtension(n);\n return e[n] = s, s;\n }\n return {\n has: function(n) {\n return t(n) !== null;\n },\n init: function() {\n t(\"EXT_color_buffer_float\"), t(\"WEBGL_clip_cull_distance\"), t(\"OES_texture_float_linear\"), t(\"EXT_color_buffer_half_float\"), t(\"WEBGL_multisampled_render_to_texture\"), t(\"WEBGL_render_shared_exponent\");\n },\n get: function(n) {\n const s = t(n);\n return s === null && ws(\"WebGLRenderer: \" + n + \" extension not supported.\"), s;\n }\n };\n}\nfunction Xm(i, e, t, n) {\n const s = {}, r = /* @__PURE__ */ new WeakMap();\n function a(u) {\n const d = u.target;\n d.index !== null && e.remove(d.index);\n for (const g in d.attributes)\n e.remove(d.attributes[g]);\n d.removeEventListener(\"dispose\", a), delete s[d.id];\n const p = r.get(d);\n p && (e.remove(p), r.delete(d)), n.releaseStatesOfGeometry(d), d.isInstancedBufferGeometry === !0 && delete d._maxInstanceCount, t.memory.geometries--;\n }\n function o(u, d) {\n return s[d.id] === !0 || (d.addEventListener(\"dispose\", a), s[d.id] = !0, t.memory.geometries++), d;\n }\n function l(u) {\n const d = u.attributes;\n for (const p in d)\n e.update(d[p], i.ARRAY_BUFFER);\n }\n function c(u) {\n const d = [], p = u.index, g = u.attributes.position;\n let x = 0;\n if (p !== null) {\n const y = p.array;\n x = p.version;\n for (let v = 0, T = y.length; v < T; v += 3) {\n const R = y[v + 0], E = y[v + 1], P = y[v + 2];\n d.push(R, E, E, P, P, R);\n }\n } else if (g !== void 0) {\n const y = g.array;\n x = g.version;\n for (let v = 0, T = y.length / 3 - 1; v < T; v += 3) {\n const R = v + 0, E = v + 1, P = v + 2;\n d.push(R, E, E, P, P, R);\n }\n } else\n return;\n const m = new ($c(d) ? th : eh)(d, 1);\n m.version = x;\n const f = r.get(u);\n f && e.remove(f), r.set(u, m);\n }\n function h(u) {\n const d = r.get(u);\n if (d) {\n const p = u.index;\n p !== null && d.version < p.version && c(u);\n } else\n c(u);\n return r.get(u);\n }\n return {\n get: o,\n update: l,\n getWireframeAttribute: h\n };\n}\nfunction jm(i, e, t) {\n let n;\n function s(d) {\n n = d;\n }\n let r, a;\n function o(d) {\n r = d.type, a = d.bytesPerElement;\n }\n function l(d, p) {\n i.drawElements(n, p, r, d * a), t.update(p, n, 1);\n }\n function c(d, p, g) {\n g !== 0 && (i.drawElementsInstanced(n, p, r, d * a, g), t.update(p, n, g));\n }\n function h(d, p, g) {\n if (g === 0) return;\n e.get(\"WEBGL_multi_draw\").multiDrawElementsWEBGL(n, p, 0, r, d, 0, g);\n let m = 0;\n for (let f = 0; f < g; f++)\n m += p[f];\n t.update(m, n, 1);\n }\n function u(d, p, g, x) {\n if (g === 0) return;\n const m = e.get(\"WEBGL_multi_draw\");\n if (m === null)\n for (let f = 0; f < d.length; f++)\n c(d[f] / a, p[f], x[f]);\n else {\n m.multiDrawElementsInstancedWEBGL(n, p, 0, r, d, 0, x, 0, g);\n let f = 0;\n for (let y = 0; y < g; y++)\n f += p[y] * x[y];\n t.update(f, n, 1);\n }\n }\n this.setMode = s, this.setIndex = o, this.render = l, this.renderInstances = c, this.renderMultiDraw = h, this.renderMultiDrawInstances = u;\n}\nfunction qm(i) {\n const e = {\n geometries: 0,\n textures: 0\n }, t = {\n frame: 0,\n calls: 0,\n triangles: 0,\n points: 0,\n lines: 0\n };\n function n(r, a, o) {\n switch (t.calls++, a) {\n case i.TRIANGLES:\n t.triangles += o * (r / 3);\n break;\n case i.LINES:\n t.lines += o * (r / 2);\n break;\n case i.LINE_STRIP:\n t.lines += o * (r - 1);\n break;\n case i.LINE_LOOP:\n t.lines += o * r;\n break;\n case i.POINTS:\n t.points += o * r;\n break;\n default:\n Xe(\"WebGLInfo: Unknown draw mode:\", a);\n break;\n }\n }\n function s() {\n t.calls = 0, t.triangles = 0, t.points = 0, t.lines = 0;\n }\n return {\n memory: e,\n render: t,\n programs: null,\n autoReset: !0,\n reset: s,\n update: n\n };\n}\nfunction Ym(i, e, t) {\n const n = /* @__PURE__ */ new WeakMap(), s = new Je();\n function r(a, o, l) {\n const c = a.morphTargetInfluences, h = o.morphAttributes.position || o.morphAttributes.normal || o.morphAttributes.color, u = h !== void 0 ? h.length : 0;\n let d = n.get(o);\n if (d === void 0 || d.count !== u) {\n let S = function() {\n P.dispose(), n.delete(o), o.removeEventListener(\"dispose\", S);\n };\n d !== void 0 && d.texture.dispose();\n const p = o.morphAttributes.position !== void 0, g = o.morphAttributes.normal !== void 0, x = o.morphAttributes.color !== void 0, m = o.morphAttributes.position || [], f = o.morphAttributes.normal || [], y = o.morphAttributes.color || [];\n let v = 0;\n p === !0 && (v = 1), g === !0 && (v = 2), x === !0 && (v = 3);\n let T = o.attributes.position.count * v, R = 1;\n T > e.maxTextureSize && (R = Math.ceil(T / e.maxTextureSize), T = e.maxTextureSize);\n const E = new Float32Array(T * R * 4 * u), P = new Jc(E, T, R, u);\n P.type = Xt, P.needsUpdate = !0;\n const I = v * 4;\n for (let M = 0; M < u; M++) {\n const C = m[M], U = f[M], B = y[M], z = T * R * 4 * M;\n for (let W = 0; W < C.count; W++) {\n const k = W * I;\n p === !0 && (s.fromBufferAttribute(C, W), E[z + k + 0] = s.x, E[z + k + 1] = s.y, E[z + k + 2] = s.z, E[z + k + 3] = 0), g === !0 && (s.fromBufferAttribute(U, W), E[z + k + 4] = s.x, E[z + k + 5] = s.y, E[z + k + 6] = s.z, E[z + k + 7] = 0), x === !0 && (s.fromBufferAttribute(B, W), E[z + k + 8] = s.x, E[z + k + 9] = s.y, E[z + k + 10] = s.z, E[z + k + 11] = B.itemSize === 4 ? s.w : 1);\n }\n }\n d = {\n count: u,\n texture: P,\n size: new le(T, R)\n }, n.set(o, d), o.addEventListener(\"dispose\", S);\n }\n if (a.isInstancedMesh === !0 && a.morphTexture !== null)\n l.getUniforms().setValue(i, \"morphTexture\", a.morphTexture, t);\n else {\n let p = 0;\n for (let x = 0; x < c.length; x++)\n p += c[x];\n const g = o.morphTargetsRelative ? 1 : 1 - p;\n l.getUniforms().setValue(i, \"morphTargetBaseInfluence\", g), l.getUniforms().setValue(i, \"morphTargetInfluences\", c);\n }\n l.getUniforms().setValue(i, \"morphTargetsTexture\", d.texture, t), l.getUniforms().setValue(i, \"morphTargetsTextureSize\", d.size);\n }\n return {\n update: r\n };\n}\nfunction Km(i, e, t, n) {\n let s = /* @__PURE__ */ new WeakMap();\n function r(l) {\n const c = n.render.frame, h = l.geometry, u = e.get(l, h);\n if (s.get(u) !== c && (e.update(u), s.set(u, c)), l.isInstancedMesh && (l.hasEventListener(\"dispose\", o) === !1 && l.addEventListener(\"dispose\", o), s.get(l) !== c && (t.update(l.instanceMatrix, i.ARRAY_BUFFER), l.instanceColor !== null && t.update(l.instanceColor, i.ARRAY_BUFFER), s.set(l, c))), l.isSkinnedMesh) {\n const d = l.skeleton;\n s.get(d) !== c && (d.update(), s.set(d, c));\n }\n return u;\n }\n function a() {\n s = /* @__PURE__ */ new WeakMap();\n }\n function o(l) {\n const c = l.target;\n c.removeEventListener(\"dispose\", o), t.remove(c.instanceMatrix), c.instanceColor !== null && t.remove(c.instanceColor);\n }\n return {\n update: r,\n dispose: a\n };\n}\nconst xh = /* @__PURE__ */ new Ct(), nc = /* @__PURE__ */ new Vo(1, 1), _h = /* @__PURE__ */ new Jc(), vh = /* @__PURE__ */ new Nu(), Mh = /* @__PURE__ */ new No(), ic = [], sc = [], rc = new Float32Array(16), ac = new Float32Array(9), oc = new Float32Array(4);\nfunction ns(i, e, t) {\n const n = i[0];\n if (n <= 0 || n > 0) return i;\n const s = e * t;\n let r = ic[s];\n if (r === void 0 && (r = new Float32Array(s), ic[s] = r), e !== 0) {\n n.toArray(r, 0);\n for (let a = 1, o = 0; a !== e; ++a)\n o += t, i[a].toArray(r, o);\n }\n return r;\n}\nfunction Et(i, e) {\n if (i.length !== e.length) return !1;\n for (let t = 0, n = i.length; t < n; t++)\n if (i[t] !== e[t]) return !1;\n return !0;\n}\nfunction wt(i, e) {\n for (let t = 0, n = e.length; t < n; t++)\n i[t] = e[t];\n}\nfunction Dr(i, e) {\n let t = sc[e];\n t === void 0 && (t = new Int32Array(e), sc[e] = t);\n for (let n = 0; n !== e; ++n)\n t[n] = i.allocateTextureUnit();\n return t;\n}\nfunction Zm(i, e) {\n const t = this.cache;\n t[0] !== e && (i.uniform1f(this.addr, e), t[0] = e);\n}\nfunction $m(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y) && (i.uniform2f(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y);\n else {\n if (Et(t, e)) return;\n i.uniform2fv(this.addr, e), wt(t, e);\n }\n}\nfunction Jm(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (i.uniform3f(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z);\n else if (e.r !== void 0)\n (t[0] !== e.r || t[1] !== e.g || t[2] !== e.b) && (i.uniform3f(this.addr, e.r, e.g, e.b), t[0] = e.r, t[1] = e.g, t[2] = e.b);\n else {\n if (Et(t, e)) return;\n i.uniform3fv(this.addr, e), wt(t, e);\n }\n}\nfunction Qm(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (i.uniform4f(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w);\n else {\n if (Et(t, e)) return;\n i.uniform4fv(this.addr, e), wt(t, e);\n }\n}\nfunction e0(i, e) {\n const t = this.cache, n = e.elements;\n if (n === void 0) {\n if (Et(t, e)) return;\n i.uniformMatrix2fv(this.addr, !1, e), wt(t, e);\n } else {\n if (Et(t, n)) return;\n oc.set(n), i.uniformMatrix2fv(this.addr, !1, oc), wt(t, n);\n }\n}\nfunction t0(i, e) {\n const t = this.cache, n = e.elements;\n if (n === void 0) {\n if (Et(t, e)) return;\n i.uniformMatrix3fv(this.addr, !1, e), wt(t, e);\n } else {\n if (Et(t, n)) return;\n ac.set(n), i.uniformMatrix3fv(this.addr, !1, ac), wt(t, n);\n }\n}\nfunction n0(i, e) {\n const t = this.cache, n = e.elements;\n if (n === void 0) {\n if (Et(t, e)) return;\n i.uniformMatrix4fv(this.addr, !1, e), wt(t, e);\n } else {\n if (Et(t, n)) return;\n rc.set(n), i.uniformMatrix4fv(this.addr, !1, rc), wt(t, n);\n }\n}\nfunction i0(i, e) {\n const t = this.cache;\n t[0] !== e && (i.uniform1i(this.addr, e), t[0] = e);\n}\nfunction s0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y) && (i.uniform2i(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y);\n else {\n if (Et(t, e)) return;\n i.uniform2iv(this.addr, e), wt(t, e);\n }\n}\nfunction r0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (i.uniform3i(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z);\n else {\n if (Et(t, e)) return;\n i.uniform3iv(this.addr, e), wt(t, e);\n }\n}\nfunction a0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (i.uniform4i(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w);\n else {\n if (Et(t, e)) return;\n i.uniform4iv(this.addr, e), wt(t, e);\n }\n}\nfunction o0(i, e) {\n const t = this.cache;\n t[0] !== e && (i.uniform1ui(this.addr, e), t[0] = e);\n}\nfunction l0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y) && (i.uniform2ui(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y);\n else {\n if (Et(t, e)) return;\n i.uniform2uiv(this.addr, e), wt(t, e);\n }\n}\nfunction c0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (i.uniform3ui(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z);\n else {\n if (Et(t, e)) return;\n i.uniform3uiv(this.addr, e), wt(t, e);\n }\n}\nfunction h0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (i.uniform4ui(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w);\n else {\n if (Et(t, e)) return;\n i.uniform4uiv(this.addr, e), wt(t, e);\n }\n}\nfunction u0(i, e, t) {\n const n = this.cache, s = t.allocateTextureUnit();\n n[0] !== s && (i.uniform1i(this.addr, s), n[0] = s);\n let r;\n this.type === i.SAMPLER_2D_SHADOW ? (nc.compareFunction = Zc, r = nc) : r = xh, t.setTexture2D(e || r, s);\n}\nfunction d0(i, e, t) {\n const n = this.cache, s = t.allocateTextureUnit();\n n[0] !== s && (i.uniform1i(this.addr, s), n[0] = s), t.setTexture3D(e || vh, s);\n}\nfunction f0(i, e, t) {\n const n = this.cache, s = t.allocateTextureUnit();\n n[0] !== s && (i.uniform1i(this.addr, s), n[0] = s), t.setTextureCube(e || Mh, s);\n}\nfunction p0(i, e, t) {\n const n = this.cache, s = t.allocateTextureUnit();\n n[0] !== s && (i.uniform1i(this.addr, s), n[0] = s), t.setTexture2DArray(e || _h, s);\n}\nfunction m0(i) {\n switch (i) {\n case 5126:\n return Zm;\n // FLOAT\n case 35664:\n return $m;\n // _VEC2\n case 35665:\n return Jm;\n // _VEC3\n case 35666:\n return Qm;\n // _VEC4\n case 35674:\n return e0;\n // _MAT2\n case 35675:\n return t0;\n // _MAT3\n case 35676:\n return n0;\n // _MAT4\n case 5124:\n case 35670:\n return i0;\n // INT, BOOL\n case 35667:\n case 35671:\n return s0;\n // _VEC2\n case 35668:\n case 35672:\n return r0;\n // _VEC3\n case 35669:\n case 35673:\n return a0;\n // _VEC4\n case 5125:\n return o0;\n // UINT\n case 36294:\n return l0;\n // _VEC2\n case 36295:\n return c0;\n // _VEC3\n case 36296:\n return h0;\n // _VEC4\n case 35678:\n // SAMPLER_2D\n case 36198:\n // SAMPLER_EXTERNAL_OES\n case 36298:\n // INT_SAMPLER_2D\n case 36306:\n // UNSIGNED_INT_SAMPLER_2D\n case 35682:\n return u0;\n case 35679:\n // SAMPLER_3D\n case 36299:\n // INT_SAMPLER_3D\n case 36307:\n return d0;\n case 35680:\n // SAMPLER_CUBE\n case 36300:\n // INT_SAMPLER_CUBE\n case 36308:\n // UNSIGNED_INT_SAMPLER_CUBE\n case 36293:\n return f0;\n case 36289:\n // SAMPLER_2D_ARRAY\n case 36303:\n // INT_SAMPLER_2D_ARRAY\n case 36311:\n // UNSIGNED_INT_SAMPLER_2D_ARRAY\n case 36292:\n return p0;\n }\n}\nfunction g0(i, e) {\n i.uniform1fv(this.addr, e);\n}\nfunction x0(i, e) {\n const t = ns(e, this.size, 2);\n i.uniform2fv(this.addr, t);\n}\nfunction _0(i, e) {\n const t = ns(e, this.size, 3);\n i.uniform3fv(this.addr, t);\n}\nfunction v0(i, e) {\n const t = ns(e, this.size, 4);\n i.uniform4fv(this.addr, t);\n}\nfunction M0(i, e) {\n const t = ns(e, this.size, 4);\n i.uniformMatrix2fv(this.addr, !1, t);\n}\nfunction S0(i, e) {\n const t = ns(e, this.size, 9);\n i.uniformMatrix3fv(this.addr, !1, t);\n}\nfunction b0(i, e) {\n const t = ns(e, this.size, 16);\n i.uniformMatrix4fv(this.addr, !1, t);\n}\nfunction y0(i, e) {\n i.uniform1iv(this.addr, e);\n}\nfunction T0(i, e) {\n i.uniform2iv(this.addr, e);\n}\nfunction E0(i, e) {\n i.uniform3iv(this.addr, e);\n}\nfunction w0(i, e) {\n i.uniform4iv(this.addr, e);\n}\nfunction A0(i, e) {\n i.uniform1uiv(this.addr, e);\n}\nfunction R0(i, e) {\n i.uniform2uiv(this.addr, e);\n}\nfunction C0(i, e) {\n i.uniform3uiv(this.addr, e);\n}\nfunction P0(i, e) {\n i.uniform4uiv(this.addr, e);\n}\nfunction D0(i, e, t) {\n const n = this.cache, s = e.length, r = Dr(t, s);\n Et(n, r) || (i.uniform1iv(this.addr, r), wt(n, r));\n for (let a = 0; a !== s; ++a)\n t.setTexture2D(e[a] || xh, r[a]);\n}\nfunction L0(i, e, t) {\n const n = this.cache, s = e.length, r = Dr(t, s);\n Et(n, r) || (i.uniform1iv(this.addr, r), wt(n, r));\n for (let a = 0; a !== s; ++a)\n t.setTexture3D(e[a] || vh, r[a]);\n}\nfunction I0(i, e, t) {\n const n = this.cache, s = e.length, r = Dr(t, s);\n Et(n, r) || (i.uniform1iv(this.addr, r), wt(n, r));\n for (let a = 0; a !== s; ++a)\n t.setTextureCube(e[a] || Mh, r[a]);\n}\nfunction U0(i, e, t) {\n const n = this.cache, s = e.length, r = Dr(t, s);\n Et(n, r) || (i.uniform1iv(this.addr, r), wt(n, r));\n for (let a = 0; a !== s; ++a)\n t.setTexture2DArray(e[a] || _h, r[a]);\n}\nfunction N0(i) {\n switch (i) {\n case 5126:\n return g0;\n // FLOAT\n case 35664:\n return x0;\n // _VEC2\n case 35665:\n return _0;\n // _VEC3\n case 35666:\n return v0;\n // _VEC4\n case 35674:\n return M0;\n // _MAT2\n case 35675:\n return S0;\n // _MAT3\n case 35676:\n return b0;\n // _MAT4\n case 5124:\n case 35670:\n return y0;\n // INT, BOOL\n case 35667:\n case 35671:\n return T0;\n // _VEC2\n case 35668:\n case 35672:\n return E0;\n // _VEC3\n case 35669:\n case 35673:\n return w0;\n // _VEC4\n case 5125:\n return A0;\n // UINT\n case 36294:\n return R0;\n // _VEC2\n case 36295:\n return C0;\n // _VEC3\n case 36296:\n return P0;\n // _VEC4\n case 35678:\n // SAMPLER_2D\n case 36198:\n // SAMPLER_EXTERNAL_OES\n case 36298:\n // INT_SAMPLER_2D\n case 36306:\n // UNSIGNED_INT_SAMPLER_2D\n case 35682:\n return D0;\n case 35679:\n // SAMPLER_3D\n case 36299:\n // INT_SAMPLER_3D\n case 36307:\n return L0;\n case 35680:\n // SAMPLER_CUBE\n case 36300:\n // INT_SAMPLER_CUBE\n case 36308:\n // UNSIGNED_INT_SAMPLER_CUBE\n case 36293:\n return I0;\n case 36289:\n // SAMPLER_2D_ARRAY\n case 36303:\n // INT_SAMPLER_2D_ARRAY\n case 36311:\n // UNSIGNED_INT_SAMPLER_2D_ARRAY\n case 36292:\n return U0;\n }\n}\nclass F0 {\n constructor(e, t, n) {\n this.id = e, this.addr = n, this.cache = [], this.type = t.type, this.setValue = m0(t.type);\n }\n}\nclass O0 {\n constructor(e, t, n) {\n this.id = e, this.addr = n, this.cache = [], this.type = t.type, this.size = t.size, this.setValue = N0(t.type);\n }\n}\nclass B0 {\n constructor(e) {\n this.id = e, this.seq = [], this.map = {};\n }\n setValue(e, t, n) {\n const s = this.seq;\n for (let r = 0, a = s.length; r !== a; ++r) {\n const o = s[r];\n o.setValue(e, t[o.id], n);\n }\n }\n}\nconst ma = /(\\w+)(\\])?(\\[|\\.)?/g;\nfunction lc(i, e) {\n i.seq.push(e), i.map[e.id] = e;\n}\nfunction z0(i, e, t) {\n const n = i.name, s = n.length;\n for (ma.lastIndex = 0; ; ) {\n const r = ma.exec(n), a = ma.lastIndex;\n let o = r[1];\n const l = r[2] === \"]\", c = r[3];\n if (l && (o = o | 0), c === void 0 || c === \"[\" && a + 2 === s) {\n lc(t, c === void 0 ? new F0(o, i, e) : new O0(o, i, e));\n break;\n } else {\n let u = t.map[o];\n u === void 0 && (u = new B0(o), lc(t, u)), t = u;\n }\n }\n}\nclass gr {\n constructor(e, t) {\n this.seq = [], this.map = {};\n const n = e.getProgramParameter(t, e.ACTIVE_UNIFORMS);\n for (let s = 0; s < n; ++s) {\n const r = e.getActiveUniform(t, s), a = e.getUniformLocation(t, r.name);\n z0(r, a, this);\n }\n }\n setValue(e, t, n, s) {\n const r = this.map[t];\n r !== void 0 && r.setValue(e, n, s);\n }\n setOptional(e, t, n) {\n const s = t[n];\n s !== void 0 && this.setValue(e, n, s);\n }\n static upload(e, t, n, s) {\n for (let r = 0, a = t.length; r !== a; ++r) {\n const o = t[r], l = n[o.id];\n l.needsUpdate !== !1 && o.setValue(e, l.value, s);\n }\n }\n static seqWithValue(e, t) {\n const n = [];\n for (let s = 0, r = e.length; s !== r; ++s) {\n const a = e[s];\n a.id in t && n.push(a);\n }\n return n;\n }\n}\nfunction cc(i, e, t) {\n const n = i.createShader(e);\n return i.shaderSource(n, t), i.compileShader(n), n;\n}\nconst k0 = 37297;\nlet V0 = 0;\nfunction G0(i, e) {\n const t = i.split(`\n`), n = [], s = Math.max(e - 6, 0), r = Math.min(e + 6, t.length);\n for (let a = s; a < r; a++) {\n const o = a + 1;\n n.push(`${o === e ? \">\" : \" \"} ${o}: ${t[a]}`);\n }\n return n.join(`\n`);\n}\nconst hc = /* @__PURE__ */ new ze();\nfunction H0(i) {\n Ye._getMatrix(hc, Ye.workingColorSpace, i);\n const e = `mat3( ${hc.elements.map((t) => t.toFixed(4))} )`;\n switch (Ye.getTransfer(i)) {\n case Sr:\n return [e, \"LinearTransferOETF\"];\n case et:\n return [e, \"sRGBTransferOETF\"];\n default:\n return Te(\"WebGLProgram: Unsupported color space: \", i), [e, \"LinearTransferOETF\"];\n }\n}\nfunction uc(i, e, t) {\n const n = i.getShaderParameter(e, i.COMPILE_STATUS), r = (i.getShaderInfoLog(e) || \"\").trim();\n if (n && r === \"\") return \"\";\n const a = /ERROR: 0:(\\d+)/.exec(r);\n if (a) {\n const o = parseInt(a[1]);\n return t.toUpperCase() + `\n\n` + r + `\n\n` + G0(i.getShaderSource(e), o);\n } else\n return r;\n}\nfunction W0(i, e) {\n const t = H0(e);\n return [\n `vec4 ${i}( vec4 value ) {`,\n `\treturn ${t[1]}( vec4( value.rgb * ${t[0]}, value.a ) );`,\n \"}\"\n ].join(`\n`);\n}\nfunction X0(i, e) {\n let t;\n switch (e) {\n case Uc:\n t = \"Linear\";\n break;\n case Nc:\n t = \"Reinhard\";\n break;\n case Fc:\n t = \"Cineon\";\n break;\n case bo:\n t = \"ACESFilmic\";\n break;\n case Bc:\n t = \"AgX\";\n break;\n case zc:\n t = \"Neutral\";\n break;\n case Oc:\n t = \"Custom\";\n break;\n default:\n Te(\"WebGLProgram: Unsupported toneMapping:\", e), t = \"Linear\";\n }\n return \"vec3 \" + i + \"( vec3 color ) { return \" + t + \"ToneMapping( color ); }\";\n}\nconst rr = /* @__PURE__ */ new w();\nfunction j0() {\n Ye.getLuminanceCoefficients(rr);\n const i = rr.x.toFixed(4), e = rr.y.toFixed(4), t = rr.z.toFixed(4);\n return [\n \"float luminance( const in vec3 rgb ) {\",\n `\tconst vec3 weights = vec3( ${i}, ${e}, ${t} );`,\n \"\treturn dot( weights, rgb );\",\n \"}\"\n ].join(`\n`);\n}\nfunction q0(i) {\n return [\n i.extensionClipCullDistance ? \"#extension GL_ANGLE_clip_cull_distance : require\" : \"\",\n i.extensionMultiDraw ? \"#extension GL_ANGLE_multi_draw : require\" : \"\"\n ].filter(gs).join(`\n`);\n}\nfunction Y0(i) {\n const e = [];\n for (const t in i) {\n const n = i[t];\n n !== !1 && e.push(\"#define \" + t + \" \" + n);\n }\n return e.join(`\n`);\n}\nfunction K0(i, e) {\n const t = {}, n = i.getProgramParameter(e, i.ACTIVE_ATTRIBUTES);\n for (let s = 0; s < n; s++) {\n const r = i.getActiveAttrib(e, s), a = r.name;\n let o = 1;\n r.type === i.FLOAT_MAT2 && (o = 2), r.type === i.FLOAT_MAT3 && (o = 3), r.type === i.FLOAT_MAT4 && (o = 4), t[a] = {\n type: r.type,\n location: i.getAttribLocation(e, a),\n locationSize: o\n };\n }\n return t;\n}\nfunction gs(i) {\n return i !== \"\";\n}\nfunction dc(i, e) {\n const t = e.numSpotLightShadows + e.numSpotLightMaps - e.numSpotLightShadowsWithMaps;\n return i.replace(/NUM_DIR_LIGHTS/g, e.numDirLights).replace(/NUM_SPOT_LIGHTS/g, e.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g, e.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g, t).replace(/NUM_RECT_AREA_LIGHTS/g, e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g, e.numPointLights).replace(/NUM_HEMI_LIGHTS/g, e.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g, e.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g, e.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g, e.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g, e.numPointLightShadows);\n}\nfunction fc(i, e) {\n return i.replace(/NUM_CLIPPING_PLANES/g, e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, e.numClippingPlanes - e.numClipIntersection);\n}\nconst Z0 = /^[ \\t]*#include +<([\\w\\d./]+)>/gm;\nfunction mo(i) {\n return i.replace(Z0, J0);\n}\nconst $0 = /* @__PURE__ */ new Map();\nfunction J0(i, e) {\n let t = Ge[e];\n if (t === void 0) {\n const n = $0.get(e);\n if (n !== void 0)\n t = Ge[n], Te('WebGLRenderer: Shader chunk \"%s\" has been deprecated. Use \"%s\" instead.', e, n);\n else\n throw new Error(\"Can not resolve #include <\" + e + \">\");\n }\n return mo(t);\n}\nconst Q0 = /#pragma unroll_loop_start\\s+for\\s*\\(\\s*int\\s+i\\s*=\\s*(\\d+)\\s*;\\s*i\\s*<\\s*(\\d+)\\s*;\\s*i\\s*\\+\\+\\s*\\)\\s*{([\\s\\S]+?)}\\s+#pragma unroll_loop_end/g;\nfunction pc(i) {\n return i.replace(Q0, eg);\n}\nfunction eg(i, e, t, n) {\n let s = \"\";\n for (let r = parseInt(e); r < parseInt(t); r++)\n s += n.replace(/\\[\\s*i\\s*\\]/g, \"[ \" + r + \" ]\").replace(/UNROLLED_LOOP_INDEX/g, r);\n return s;\n}\nfunction mc(i) {\n let e = `precision ${i.precision} float;\n\tprecision ${i.precision} int;\n\tprecision ${i.precision} sampler2D;\n\tprecision ${i.precision} samplerCube;\n\tprecision ${i.precision} sampler3D;\n\tprecision ${i.precision} sampler2DArray;\n\tprecision ${i.precision} sampler2DShadow;\n\tprecision ${i.precision} samplerCubeShadow;\n\tprecision ${i.precision} sampler2DArrayShadow;\n\tprecision ${i.precision} isampler2D;\n\tprecision ${i.precision} isampler3D;\n\tprecision ${i.precision} isamplerCube;\n\tprecision ${i.precision} isampler2DArray;\n\tprecision ${i.precision} usampler2D;\n\tprecision ${i.precision} usampler3D;\n\tprecision ${i.precision} usamplerCube;\n\tprecision ${i.precision} usampler2DArray;\n\t`;\n return i.precision === \"highp\" ? e += `\n#define HIGH_PRECISION` : i.precision === \"mediump\" ? e += `\n#define MEDIUM_PRECISION` : i.precision === \"lowp\" && (e += `\n#define LOW_PRECISION`), e;\n}\nfunction tg(i) {\n let e = \"SHADOWMAP_TYPE_BASIC\";\n return i.shadowMapType === Dc ? e = \"SHADOWMAP_TYPE_PCF\" : i.shadowMapType === Lc ? e = \"SHADOWMAP_TYPE_PCF_SOFT\" : i.shadowMapType === On && (e = \"SHADOWMAP_TYPE_VSM\"), e;\n}\nfunction ng(i) {\n let e = \"ENVMAP_TYPE_CUBE\";\n if (i.envMap)\n switch (i.envMapMode) {\n case Gi:\n case Hi:\n e = \"ENVMAP_TYPE_CUBE\";\n break;\n case Rr:\n e = \"ENVMAP_TYPE_CUBE_UV\";\n break;\n }\n return e;\n}\nfunction ig(i) {\n let e = \"ENVMAP_MODE_REFLECTION\";\n if (i.envMap)\n switch (i.envMapMode) {\n case Hi:\n e = \"ENVMAP_MODE_REFRACTION\";\n break;\n }\n return e;\n}\nfunction sg(i) {\n let e = \"ENVMAP_BLENDING_NONE\";\n if (i.envMap)\n switch (i.combine) {\n case So:\n e = \"ENVMAP_BLENDING_MULTIPLY\";\n break;\n case $h:\n e = \"ENVMAP_BLENDING_MIX\";\n break;\n case Jh:\n e = \"ENVMAP_BLENDING_ADD\";\n break;\n }\n return e;\n}\nfunction rg(i) {\n const e = i.envMapCubeUVHeight;\n if (e === null) return null;\n const t = Math.log2(e) - 2, n = 1 / e;\n return { texelWidth: 1 / (3 * Math.max(Math.pow(2, t), 112)), texelHeight: n, maxMip: t };\n}\nfunction ag(i, e, t, n) {\n const s = i.getContext(), r = t.defines;\n let a = t.vertexShader, o = t.fragmentShader;\n const l = tg(t), c = ng(t), h = ig(t), u = sg(t), d = rg(t), p = q0(t), g = Y0(r), x = s.createProgram();\n let m, f, y = t.glslVersion ? \"#version \" + t.glslVersion + `\n` : \"\";\n t.isRawShaderMaterial ? (m = [\n \"#define SHADER_TYPE \" + t.shaderType,\n \"#define SHADER_NAME \" + t.shaderName,\n g\n ].filter(gs).join(`\n`), m.length > 0 && (m += `\n`), f = [\n \"#define SHADER_TYPE \" + t.shaderType,\n \"#define SHADER_NAME \" + t.shaderName,\n g\n ].filter(gs).join(`\n`), f.length > 0 && (f += `\n`)) : (m = [\n mc(t),\n \"#define SHADER_TYPE \" + t.shaderType,\n \"#define SHADER_NAME \" + t.shaderName,\n g,\n t.extensionClipCullDistance ? \"#define USE_CLIP_DISTANCE\" : \"\",\n t.batching ? \"#define USE_BATCHING\" : \"\",\n t.batchingColor ? \"#define USE_BATCHING_COLOR\" : \"\",\n t.instancing ? \"#define USE_INSTANCING\" : \"\",\n t.instancingColor ? \"#define USE_INSTANCING_COLOR\" : \"\",\n t.instancingMorph ? \"#define USE_INSTANCING_MORPH\" : \"\",\n t.useFog && t.fog ? \"#define USE_FOG\" : \"\",\n t.useFog && t.fogExp2 ? \"#define FOG_EXP2\" : \"\",\n t.map ? \"#define USE_MAP\" : \"\",\n t.envMap ? \"#define USE_ENVMAP\" : \"\",\n t.envMap ? \"#define \" + h : \"\",\n t.lightMap ? \"#define USE_LIGHTMAP\" : \"\",\n t.aoMap ? \"#define USE_AOMAP\" : \"\",\n t.bumpMap ? \"#define USE_BUMPMAP\" : \"\",\n t.normalMap ? \"#define USE_NORMALMAP\" : \"\",\n t.normalMapObjectSpace ? \"#define USE_NORMALMAP_OBJECTSPACE\" : \"\",\n t.normalMapTangentSpace ? \"#define USE_NORMALMAP_TANGENTSPACE\" : \"\",\n t.displacementMap ? \"#define USE_DISPLACEMENTMAP\" : \"\",\n t.emissiveMap ? \"#define USE_EMISSIVEMAP\" : \"\",\n t.anisotropy ? \"#define USE_ANISOTROPY\" : \"\",\n t.anisotropyMap ? \"#define USE_ANISOTROPYMAP\" : \"\",\n t.clearcoatMap ? \"#define USE_CLEARCOATMAP\" : \"\",\n t.clearcoatRoughnessMap ? \"#define USE_CLEARCOAT_ROUGHNESSMAP\" : \"\",\n t.clearcoatNormalMap ? \"#define USE_CLEARCOAT_NORMALMAP\" : \"\",\n t.iridescenceMap ? \"#define USE_IRIDESCENCEMAP\" : \"\",\n t.iridescenceThicknessMap ? \"#define USE_IRIDESCENCE_THICKNESSMAP\" : \"\",\n t.specularMap ? \"#define USE_SPECULARMAP\" : \"\",\n t.specularColorMap ? \"#define USE_SPECULAR_COLORMAP\" : \"\",\n t.specularIntensityMap ? \"#define USE_SPECULAR_INTENSITYMAP\" : \"\",\n t.roughnessMap ? \"#define USE_ROUGHNESSMAP\" : \"\",\n t.metalnessMap ? \"#define USE_METALNESSMAP\" : \"\",\n t.alphaMap ? \"#define USE_ALPHAMAP\" : \"\",\n t.alphaHash ? \"#define USE_ALPHAHASH\" : \"\",\n t.transmission ? \"#define USE_TRANSMISSION\" : \"\",\n t.transmissionMap ? \"#define USE_TRANSMISSIONMAP\" : \"\",\n t.thicknessMap ? \"#define USE_THICKNESSMAP\" : \"\",\n t.sheenColorMap ? \"#define USE_SHEEN_COLORMAP\" : \"\",\n t.sheenRoughnessMap ? \"#define USE_SHEEN_ROUGHNESSMAP\" : \"\",\n //\n t.mapUv ? \"#define MAP_UV \" + t.mapUv : \"\",\n t.alphaMapUv ? \"#define ALPHAMAP_UV \" + t.alphaMapUv : \"\",\n t.lightMapUv ? \"#define LIGHTMAP_UV \" + t.lightMapUv : \"\",\n t.aoMapUv ? \"#define AOMAP_UV \" + t.aoMapUv : \"\",\n t.emissiveMapUv ? \"#define EMISSIVEMAP_UV \" + t.emissiveMapUv : \"\",\n t.bumpMapUv ? \"#define BUMPMAP_UV \" + t.bumpMapUv : \"\",\n t.normalMapUv ? \"#define NORMALMAP_UV \" + t.normalMapUv : \"\",\n t.displacementMapUv ? \"#define DISPLACEMENTMAP_UV \" + t.displacementMapUv : \"\",\n t.metalnessMapUv ? \"#define METALNESSMAP_UV \" + t.metalnessMapUv : \"\",\n t.roughnessMapUv ? \"#define ROUGHNESSMAP_UV \" + t.roughnessMapUv : \"\",\n t.anisotropyMapUv ? \"#define ANISOTROPYMAP_UV \" + t.anisotropyMapUv : \"\",\n t.clearcoatMapUv ? \"#define CLEARCOATMAP_UV \" + t.clearcoatMapUv : \"\",\n t.clearcoatNormalMapUv ? \"#define CLEARCOAT_NORMALMAP_UV \" + t.clearcoatNormalMapUv : \"\",\n t.clearcoatRoughnessMapUv ? \"#define CLEARCOAT_ROUGHNESSMAP_UV \" + t.clearcoatRoughnessMapUv : \"\",\n t.iridescenceMapUv ? \"#define IRIDESCENCEMAP_UV \" + t.iridescenceMapUv : \"\",\n t.iridescenceThicknessMapUv ? \"#define IRIDESCENCE_THICKNESSMAP_UV \" + t.iridescenceThicknessMapUv : \"\",\n t.sheenColorMapUv ? \"#define SHEEN_COLORMAP_UV \" + t.sheenColorMapUv : \"\",\n t.sheenRoughnessMapUv ? \"#define SHEEN_ROUGHNESSMAP_UV \" + t.sheenRoughnessMapUv : \"\",\n t.specularMapUv ? \"#define SPECULARMAP_UV \" + t.specularMapUv : \"\",\n t.specularColorMapUv ? \"#define SPECULAR_COLORMAP_UV \" + t.specularColorMapUv : \"\",\n t.specularIntensityMapUv ? \"#define SPECULAR_INTENSITYMAP_UV \" + t.specularIntensityMapUv : \"\",\n t.transmissionMapUv ? \"#define TRANSMISSIONMAP_UV \" + t.transmissionMapUv : \"\",\n t.thicknessMapUv ? \"#define THICKNESSMAP_UV \" + t.thicknessMapUv : \"\",\n //\n t.vertexTangents && t.flatShading === !1 ? \"#define USE_TANGENT\" : \"\",\n t.vertexColors ? \"#define USE_COLOR\" : \"\",\n t.vertexAlphas ? \"#define USE_COLOR_ALPHA\" : \"\",\n t.vertexUv1s ? \"#define USE_UV1\" : \"\",\n t.vertexUv2s ? \"#define USE_UV2\" : \"\",\n t.vertexUv3s ? \"#define USE_UV3\" : \"\",\n t.pointsUvs ? \"#define USE_POINTS_UV\" : \"\",\n t.flatShading ? \"#define FLAT_SHADED\" : \"\",\n t.skinning ? \"#define USE_SKINNING\" : \"\",\n t.morphTargets ? \"#define USE_MORPHTARGETS\" : \"\",\n t.morphNormals && t.flatShading === !1 ? \"#define USE_MORPHNORMALS\" : \"\",\n t.morphColors ? \"#define USE_MORPHCOLORS\" : \"\",\n t.morphTargetsCount > 0 ? \"#define MORPHTARGETS_TEXTURE_STRIDE \" + t.morphTextureStride : \"\",\n t.morphTargetsCount > 0 ? \"#define MORPHTARGETS_COUNT \" + t.morphTargetsCount : \"\",\n t.doubleSided ? \"#define DOUBLE_SIDED\" : \"\",\n t.flipSided ? \"#define FLIP_SIDED\" : \"\",\n t.shadowMapEnabled ? \"#define USE_SHADOWMAP\" : \"\",\n t.shadowMapEnabled ? \"#define \" + l : \"\",\n t.sizeAttenuation ? \"#define USE_SIZEATTENUATION\" : \"\",\n t.numLightProbes > 0 ? \"#define USE_LIGHT_PROBES\" : \"\",\n t.logarithmicDepthBuffer ? \"#define USE_LOGARITHMIC_DEPTH_BUFFER\" : \"\",\n t.reversedDepthBuffer ? \"#define USE_REVERSED_DEPTH_BUFFER\" : \"\",\n \"uniform mat4 modelMatrix;\",\n \"uniform mat4 modelViewMatrix;\",\n \"uniform mat4 projectionMatrix;\",\n \"uniform mat4 viewMatrix;\",\n \"uniform mat3 normalMatrix;\",\n \"uniform vec3 cameraPosition;\",\n \"uniform bool isOrthographic;\",\n \"#ifdef USE_INSTANCING\",\n \"\tattribute mat4 instanceMatrix;\",\n \"#endif\",\n \"#ifdef USE_INSTANCING_COLOR\",\n \"\tattribute vec3 instanceColor;\",\n \"#endif\",\n \"#ifdef USE_INSTANCING_MORPH\",\n \"\tuniform sampler2D morphTexture;\",\n \"#endif\",\n \"attribute vec3 position;\",\n \"attribute vec3 normal;\",\n \"attribute vec2 uv;\",\n \"#ifdef USE_UV1\",\n \"\tattribute vec2 uv1;\",\n \"#endif\",\n \"#ifdef USE_UV2\",\n \"\tattribute vec2 uv2;\",\n \"#endif\",\n \"#ifdef USE_UV3\",\n \"\tattribute vec2 uv3;\",\n \"#endif\",\n \"#ifdef USE_TANGENT\",\n \"\tattribute vec4 tangent;\",\n \"#endif\",\n \"#if defined( USE_COLOR_ALPHA )\",\n \"\tattribute vec4 color;\",\n \"#elif defined( USE_COLOR )\",\n \"\tattribute vec3 color;\",\n \"#endif\",\n \"#ifdef USE_SKINNING\",\n \"\tattribute vec4 skinIndex;\",\n \"\tattribute vec4 skinWeight;\",\n \"#endif\",\n `\n`\n ].filter(gs).join(`\n`), f = [\n mc(t),\n \"#define SHADER_TYPE \" + t.shaderType,\n \"#define SHADER_NAME \" + t.shaderName,\n g,\n t.useFog && t.fog ? \"#define USE_FOG\" : \"\",\n t.useFog && t.fogExp2 ? \"#define FOG_EXP2\" : \"\",\n t.alphaToCoverage ? \"#define ALPHA_TO_COVERAGE\" : \"\",\n t.map ? \"#define USE_MAP\" : \"\",\n t.matcap ? \"#define USE_MATCAP\" : \"\",\n t.envMap ? \"#define USE_ENVMAP\" : \"\",\n t.envMap ? \"#define \" + c : \"\",\n t.envMap ? \"#define \" + h : \"\",\n t.envMap ? \"#define \" + u : \"\",\n d ? \"#define CUBEUV_TEXEL_WIDTH \" + d.texelWidth : \"\",\n d ? \"#define CUBEUV_TEXEL_HEIGHT \" + d.texelHeight : \"\",\n d ? \"#define CUBEUV_MAX_MIP \" + d.maxMip + \".0\" : \"\",\n t.lightMap ? \"#define USE_LIGHTMAP\" : \"\",\n t.aoMap ? \"#define USE_AOMAP\" : \"\",\n t.bumpMap ? \"#define USE_BUMPMAP\" : \"\",\n t.normalMap ? \"#define USE_NORMALMAP\" : \"\",\n t.normalMapObjectSpace ? \"#define USE_NORMALMAP_OBJECTSPACE\" : \"\",\n t.normalMapTangentSpace ? \"#define USE_NORMALMAP_TANGENTSPACE\" : \"\",\n t.emissiveMap ? \"#define USE_EMISSIVEMAP\" : \"\",\n t.anisotropy ? \"#define USE_ANISOTROPY\" : \"\",\n t.anisotropyMap ? \"#define USE_ANISOTROPYMAP\" : \"\",\n t.clearcoat ? \"#define USE_CLEARCOAT\" : \"\",\n t.clearcoatMap ? \"#define USE_CLEARCOATMAP\" : \"\",\n t.clearcoatRoughnessMap ? \"#define USE_CLEARCOAT_ROUGHNESSMAP\" : \"\",\n t.clearcoatNormalMap ? \"#define USE_CLEARCOAT_NORMALMAP\" : \"\",\n t.dispersion ? \"#define USE_DISPERSION\" : \"\",\n t.iridescence ? \"#define USE_IRIDESCENCE\" : \"\",\n t.iridescenceMap ? \"#define USE_IRIDESCENCEMAP\" : \"\",\n t.iridescenceThicknessMap ? \"#define USE_IRIDESCENCE_THICKNESSMAP\" : \"\",\n t.specularMap ? \"#define USE_SPECULARMAP\" : \"\",\n t.specularColorMap ? \"#define USE_SPECULAR_COLORMAP\" : \"\",\n t.specularIntensityMap ? \"#define USE_SPECULAR_INTENSITYMAP\" : \"\",\n t.roughnessMap ? \"#define USE_ROUGHNESSMAP\" : \"\",\n t.metalnessMap ? \"#define USE_METALNESSMAP\" : \"\",\n t.alphaMap ? \"#define USE_ALPHAMAP\" : \"\",\n t.alphaTest ? \"#define USE_ALPHATEST\" : \"\",\n t.alphaHash ? \"#define USE_ALPHAHASH\" : \"\",\n t.sheen ? \"#define USE_SHEEN\" : \"\",\n t.sheenColorMap ? \"#define USE_SHEEN_COLORMAP\" : \"\",\n t.sheenRoughnessMap ? \"#define USE_SHEEN_ROUGHNESSMAP\" : \"\",\n t.transmission ? \"#define USE_TRANSMISSION\" : \"\",\n t.transmissionMap ? \"#define USE_TRANSMISSIONMAP\" : \"\",\n t.thicknessMap ? \"#define USE_THICKNESSMAP\" : \"\",\n t.vertexTangents && t.flatShading === !1 ? \"#define USE_TANGENT\" : \"\",\n t.vertexColors || t.instancingColor || t.batchingColor ? \"#define USE_COLOR\" : \"\",\n t.vertexAlphas ? \"#define USE_COLOR_ALPHA\" : \"\",\n t.vertexUv1s ? \"#define USE_UV1\" : \"\",\n t.vertexUv2s ? \"#define USE_UV2\" : \"\",\n t.vertexUv3s ? \"#define USE_UV3\" : \"\",\n t.pointsUvs ? \"#define USE_POINTS_UV\" : \"\",\n t.gradientMap ? \"#define USE_GRADIENTMAP\" : \"\",\n t.flatShading ? \"#define FLAT_SHADED\" : \"\",\n t.doubleSided ? \"#define DOUBLE_SIDED\" : \"\",\n t.flipSided ? \"#define FLIP_SIDED\" : \"\",\n t.shadowMapEnabled ? \"#define USE_SHADOWMAP\" : \"\",\n t.shadowMapEnabled ? \"#define \" + l : \"\",\n t.premultipliedAlpha ? \"#define PREMULTIPLIED_ALPHA\" : \"\",\n t.numLightProbes > 0 ? \"#define USE_LIGHT_PROBES\" : \"\",\n t.decodeVideoTexture ? \"#define DECODE_VIDEO_TEXTURE\" : \"\",\n t.decodeVideoTextureEmissive ? \"#define DECODE_VIDEO_TEXTURE_EMISSIVE\" : \"\",\n t.logarithmicDepthBuffer ? \"#define USE_LOGARITHMIC_DEPTH_BUFFER\" : \"\",\n t.reversedDepthBuffer ? \"#define USE_REVERSED_DEPTH_BUFFER\" : \"\",\n \"uniform mat4 viewMatrix;\",\n \"uniform vec3 cameraPosition;\",\n \"uniform bool isOrthographic;\",\n t.toneMapping !== Jn ? \"#define TONE_MAPPING\" : \"\",\n t.toneMapping !== Jn ? Ge.tonemapping_pars_fragment : \"\",\n // this code is required here because it is used by the toneMapping() function defined below\n t.toneMapping !== Jn ? X0(\"toneMapping\", t.toneMapping) : \"\",\n t.dithering ? \"#define DITHERING\" : \"\",\n t.opaque ? \"#define OPAQUE\" : \"\",\n Ge.colorspace_pars_fragment,\n // this code is required here because it is used by the various encoding/decoding function defined below\n W0(\"linearToOutputTexel\", t.outputColorSpace),\n j0(),\n t.useDepthPacking ? \"#define DEPTH_PACKING \" + t.depthPacking : \"\",\n `\n`\n ].filter(gs).join(`\n`)), a = mo(a), a = dc(a, t), a = fc(a, t), o = mo(o), o = dc(o, t), o = fc(o, t), a = pc(a), o = pc(o), t.isRawShaderMaterial !== !0 && (y = `#version 300 es\n`, m = [\n p,\n \"#define attribute in\",\n \"#define varying out\",\n \"#define texture2D texture\"\n ].join(`\n`) + `\n` + m, f = [\n \"#define varying in\",\n t.glslVersion === ll ? \"\" : \"layout(location = 0) out highp vec4 pc_fragColor;\",\n t.glslVersion === ll ? \"\" : \"#define gl_FragColor pc_fragColor\",\n \"#define gl_FragDepthEXT gl_FragDepth\",\n \"#define texture2D texture\",\n \"#define textureCube texture\",\n \"#define texture2DProj textureProj\",\n \"#define texture2DLodEXT textureLod\",\n \"#define texture2DProjLodEXT textureProjLod\",\n \"#define textureCubeLodEXT textureLod\",\n \"#define texture2DGradEXT textureGrad\",\n \"#define texture2DProjGradEXT textureProjGrad\",\n \"#define textureCubeGradEXT textureGrad\"\n ].join(`\n`) + `\n` + f);\n const v = y + m + a, T = y + f + o, R = cc(s, s.VERTEX_SHADER, v), E = cc(s, s.FRAGMENT_SHADER, T);\n s.attachShader(x, R), s.attachShader(x, E), t.index0AttributeName !== void 0 ? s.bindAttribLocation(x, 0, t.index0AttributeName) : t.morphTargets === !0 && s.bindAttribLocation(x, 0, \"position\"), s.linkProgram(x);\n function P(C) {\n if (i.debug.checkShaderErrors) {\n const U = s.getProgramInfoLog(x) || \"\", B = s.getShaderInfoLog(R) || \"\", z = s.getShaderInfoLog(E) || \"\", W = U.trim(), k = B.trim(), ee = z.trim();\n let X = !0, $ = !0;\n if (s.getProgramParameter(x, s.LINK_STATUS) === !1)\n if (X = !1, typeof i.debug.onShaderError == \"function\")\n i.debug.onShaderError(s, x, R, E);\n else {\n const Q = uc(s, R, \"vertex\"), ge = uc(s, E, \"fragment\");\n Xe(\n \"THREE.WebGLProgram: Shader Error \" + s.getError() + \" - VALIDATE_STATUS \" + s.getProgramParameter(x, s.VALIDATE_STATUS) + `\n\nMaterial Name: ` + C.name + `\nMaterial Type: ` + C.type + `\n\nProgram Info Log: ` + W + `\n` + Q + `\n` + ge\n );\n }\n else W !== \"\" ? Te(\"WebGLProgram: Program Info Log:\", W) : (k === \"\" || ee === \"\") && ($ = !1);\n $ && (C.diagnostics = {\n runnable: X,\n programLog: W,\n vertexShader: {\n log: k,\n prefix: m\n },\n fragmentShader: {\n log: ee,\n prefix: f\n }\n });\n }\n s.deleteShader(R), s.deleteShader(E), I = new gr(s, x), S = K0(s, x);\n }\n let I;\n this.getUniforms = function() {\n return I === void 0 && P(this), I;\n };\n let S;\n this.getAttributes = function() {\n return S === void 0 && P(this), S;\n };\n let M = t.rendererExtensionParallelShaderCompile === !1;\n return this.isReady = function() {\n return M === !1 && (M = s.getProgramParameter(x, k0)), M;\n }, this.destroy = function() {\n n.releaseStatesOfProgram(this), s.deleteProgram(x), this.program = void 0;\n }, this.type = t.shaderType, this.name = t.shaderName, this.id = V0++, this.cacheKey = e, this.usedTimes = 1, this.program = x, this.vertexShader = R, this.fragmentShader = E, this;\n}\nlet og = 0;\nclass lg {\n constructor() {\n this.shaderCache = /* @__PURE__ */ new Map(), this.materialCache = /* @__PURE__ */ new Map();\n }\n update(e) {\n const t = e.vertexShader, n = e.fragmentShader, s = this._getShaderStage(t), r = this._getShaderStage(n), a = this._getShaderCacheForMaterial(e);\n return a.has(s) === !1 && (a.add(s), s.usedTimes++), a.has(r) === !1 && (a.add(r), r.usedTimes++), this;\n }\n remove(e) {\n const t = this.materialCache.get(e);\n for (const n of t)\n n.usedTimes--, n.usedTimes === 0 && this.shaderCache.delete(n.code);\n return this.materialCache.delete(e), this;\n }\n getVertexShaderID(e) {\n return this._getShaderStage(e.vertexShader).id;\n }\n getFragmentShaderID(e) {\n return this._getShaderStage(e.fragmentShader).id;\n }\n dispose() {\n this.shaderCache.clear(), this.materialCache.clear();\n }\n _getShaderCacheForMaterial(e) {\n const t = this.materialCache;\n let n = t.get(e);\n return n === void 0 && (n = /* @__PURE__ */ new Set(), t.set(e, n)), n;\n }\n _getShaderStage(e) {\n const t = this.shaderCache;\n let n = t.get(e);\n return n === void 0 && (n = new cg(e), t.set(e, n)), n;\n }\n}\nclass cg {\n constructor(e) {\n this.id = og++, this.code = e, this.usedTimes = 0;\n }\n}\nfunction hg(i, e, t, n, s, r, a) {\n const o = new Uo(), l = new lg(), c = /* @__PURE__ */ new Set(), h = [], u = s.logarithmicDepthBuffer, d = s.vertexTextures;\n let p = s.precision;\n const g = {\n MeshDepthMaterial: \"depth\",\n MeshDistanceMaterial: \"distanceRGBA\",\n MeshNormalMaterial: \"normal\",\n MeshBasicMaterial: \"basic\",\n MeshLambertMaterial: \"lambert\",\n MeshPhongMaterial: \"phong\",\n MeshToonMaterial: \"toon\",\n MeshStandardMaterial: \"physical\",\n MeshPhysicalMaterial: \"physical\",\n MeshMatcapMaterial: \"matcap\",\n LineBasicMaterial: \"basic\",\n LineDashedMaterial: \"dashed\",\n PointsMaterial: \"points\",\n ShadowMaterial: \"shadow\",\n SpriteMaterial: \"sprite\"\n };\n function x(S) {\n return c.add(S), S === 0 ? \"uv\" : `uv${S}`;\n }\n function m(S, M, C, U, B) {\n const z = U.fog, W = B.geometry, k = S.isMeshStandardMaterial ? U.environment : null, ee = (S.isMeshStandardMaterial ? t : e).get(S.envMap || k), X = ee && ee.mapping === Rr ? ee.image.height : null, $ = g[S.type];\n S.precision !== null && (p = s.getMaxPrecision(S.precision), p !== S.precision && Te(\"WebGLProgram.getParameters:\", S.precision, \"not supported, using\", p, \"instead.\"));\n const Q = W.morphAttributes.position || W.morphAttributes.normal || W.morphAttributes.color, ge = Q !== void 0 ? Q.length : 0;\n let we = 0;\n W.morphAttributes.position !== void 0 && (we = 1), W.morphAttributes.normal !== void 0 && (we = 2), W.morphAttributes.color !== void 0 && (we = 3);\n let Oe, Ke, $e, j;\n if ($) {\n const st = bn[$];\n Oe = st.vertexShader, Ke = st.fragmentShader;\n } else\n Oe = S.vertexShader, Ke = S.fragmentShader, l.update(S), $e = l.getVertexShaderID(S), j = l.getFragmentShaderID(S);\n const Y = i.getRenderTarget(), ue = i.state.buffers.depth.getReversed(), Ce = B.isInstancedMesh === !0, me = B.isBatchedMesh === !0, We = !!S.map, _t = !!S.matcap, Be = !!ee, it = !!S.aoMap, D = !!S.lightMap, ke = !!S.bumpMap, Ve = !!S.normalMap, Qe = !!S.displacementMap, pe = !!S.emissiveMap, lt = !!S.metalnessMap, ye = !!S.roughnessMap, Ie = S.anisotropy > 0, A = S.clearcoat > 0, _ = S.dispersion > 0, O = S.iridescence > 0, q = S.sheen > 0, Z = S.transmission > 0, H = Ie && !!S.anisotropyMap, xe = A && !!S.clearcoatMap, re = A && !!S.clearcoatNormalMap, be = A && !!S.clearcoatRoughnessMap, Me = O && !!S.iridescenceMap, J = O && !!S.iridescenceThicknessMap, ie = q && !!S.sheenColorMap, De = q && !!S.sheenRoughnessMap, Ae = !!S.specularMap, he = !!S.specularColorMap, Re = !!S.specularIntensityMap, L = Z && !!S.transmissionMap, ae = Z && !!S.thicknessMap, ne = !!S.gradientMap, oe = !!S.alphaMap, te = S.alphaTest > 0, K = !!S.alphaHash, _e = !!S.extensions;\n let Fe = Jn;\n S.toneMapped && (Y === null || Y.isXRRenderTarget === !0) && (Fe = i.toneMapping);\n const ut = {\n shaderID: $,\n shaderType: S.type,\n shaderName: S.name,\n vertexShader: Oe,\n fragmentShader: Ke,\n defines: S.defines,\n customVertexShaderID: $e,\n customFragmentShaderID: j,\n isRawShaderMaterial: S.isRawShaderMaterial === !0,\n glslVersion: S.glslVersion,\n precision: p,\n batching: me,\n batchingColor: me && B._colorsTexture !== null,\n instancing: Ce,\n instancingColor: Ce && B.instanceColor !== null,\n instancingMorph: Ce && B.morphTexture !== null,\n supportsVertexTextures: d,\n outputColorSpace: Y === null ? i.outputColorSpace : Y.isXRRenderTarget === !0 ? Y.texture.colorSpace : Ut,\n alphaToCoverage: !!S.alphaToCoverage,\n map: We,\n matcap: _t,\n envMap: Be,\n envMapMode: Be && ee.mapping,\n envMapCubeUVHeight: X,\n aoMap: it,\n lightMap: D,\n bumpMap: ke,\n normalMap: Ve,\n displacementMap: d && Qe,\n emissiveMap: pe,\n normalMapObjectSpace: Ve && S.normalMapType === iu,\n normalMapTangentSpace: Ve && S.normalMapType === Cr,\n metalnessMap: lt,\n roughnessMap: ye,\n anisotropy: Ie,\n anisotropyMap: H,\n clearcoat: A,\n clearcoatMap: xe,\n clearcoatNormalMap: re,\n clearcoatRoughnessMap: be,\n dispersion: _,\n iridescence: O,\n iridescenceMap: Me,\n iridescenceThicknessMap: J,\n sheen: q,\n sheenColorMap: ie,\n sheenRoughnessMap: De,\n specularMap: Ae,\n specularColorMap: he,\n specularIntensityMap: Re,\n transmission: Z,\n transmissionMap: L,\n thicknessMap: ae,\n gradientMap: ne,\n opaque: S.transparent === !1 && S.blending === Fi && S.alphaToCoverage === !1,\n alphaMap: oe,\n alphaTest: te,\n alphaHash: K,\n combine: S.combine,\n //\n mapUv: We && x(S.map.channel),\n aoMapUv: it && x(S.aoMap.channel),\n lightMapUv: D && x(S.lightMap.channel),\n bumpMapUv: ke && x(S.bumpMap.channel),\n normalMapUv: Ve && x(S.normalMap.channel),\n displacementMapUv: Qe && x(S.displacementMap.channel),\n emissiveMapUv: pe && x(S.emissiveMap.channel),\n metalnessMapUv: lt && x(S.metalnessMap.channel),\n roughnessMapUv: ye && x(S.roughnessMap.channel),\n anisotropyMapUv: H && x(S.anisotropyMap.channel),\n clearcoatMapUv: xe && x(S.clearcoatMap.channel),\n clearcoatNormalMapUv: re && x(S.clearcoatNormalMap.channel),\n clearcoatRoughnessMapUv: be && x(S.clearcoatRoughnessMap.channel),\n iridescenceMapUv: Me && x(S.iridescenceMap.channel),\n iridescenceThicknessMapUv: J && x(S.iridescenceThicknessMap.channel),\n sheenColorMapUv: ie && x(S.sheenColorMap.channel),\n sheenRoughnessMapUv: De && x(S.sheenRoughnessMap.channel),\n specularMapUv: Ae && x(S.specularMap.channel),\n specularColorMapUv: he && x(S.specularColorMap.channel),\n specularIntensityMapUv: Re && x(S.specularIntensityMap.channel),\n transmissionMapUv: L && x(S.transmissionMap.channel),\n thicknessMapUv: ae && x(S.thicknessMap.channel),\n alphaMapUv: oe && x(S.alphaMap.channel),\n //\n vertexTangents: !!W.attributes.tangent && (Ve || Ie),\n vertexColors: S.vertexColors,\n vertexAlphas: S.vertexColors === !0 && !!W.attributes.color && W.attributes.color.itemSize === 4,\n pointsUvs: B.isPoints === !0 && !!W.attributes.uv && (We || oe),\n fog: !!z,\n useFog: S.fog === !0,\n fogExp2: !!z && z.isFogExp2,\n flatShading: S.flatShading === !0 && S.wireframe === !1,\n sizeAttenuation: S.sizeAttenuation === !0,\n logarithmicDepthBuffer: u,\n reversedDepthBuffer: ue,\n skinning: B.isSkinnedMesh === !0,\n morphTargets: W.morphAttributes.position !== void 0,\n morphNormals: W.morphAttributes.normal !== void 0,\n morphColors: W.morphAttributes.color !== void 0,\n morphTargetsCount: ge,\n morphTextureStride: we,\n numDirLights: M.directional.length,\n numPointLights: M.point.length,\n numSpotLights: M.spot.length,\n numSpotLightMaps: M.spotLightMap.length,\n numRectAreaLights: M.rectArea.length,\n numHemiLights: M.hemi.length,\n numDirLightShadows: M.directionalShadowMap.length,\n numPointLightShadows: M.pointShadowMap.length,\n numSpotLightShadows: M.spotShadowMap.length,\n numSpotLightShadowsWithMaps: M.numSpotLightShadowsWithMaps,\n numLightProbes: M.numLightProbes,\n numClippingPlanes: a.numPlanes,\n numClipIntersection: a.numIntersection,\n dithering: S.dithering,\n shadowMapEnabled: i.shadowMap.enabled && C.length > 0,\n shadowMapType: i.shadowMap.type,\n toneMapping: Fe,\n decodeVideoTexture: We && S.map.isVideoTexture === !0 && Ye.getTransfer(S.map.colorSpace) === et,\n decodeVideoTextureEmissive: pe && S.emissiveMap.isVideoTexture === !0 && Ye.getTransfer(S.emissiveMap.colorSpace) === et,\n premultipliedAlpha: S.premultipliedAlpha,\n doubleSided: S.side === Wt,\n flipSided: S.side === zt,\n useDepthPacking: S.depthPacking >= 0,\n depthPacking: S.depthPacking || 0,\n index0AttributeName: S.index0AttributeName,\n extensionClipCullDistance: _e && S.extensions.clipCullDistance === !0 && n.has(\"WEBGL_clip_cull_distance\"),\n extensionMultiDraw: (_e && S.extensions.multiDraw === !0 || me) && n.has(\"WEBGL_multi_draw\"),\n rendererExtensionParallelShaderCompile: n.has(\"KHR_parallel_shader_compile\"),\n customProgramCacheKey: S.customProgramCacheKey()\n };\n return ut.vertexUv1s = c.has(1), ut.vertexUv2s = c.has(2), ut.vertexUv3s = c.has(3), c.clear(), ut;\n }\n function f(S) {\n const M = [];\n if (S.shaderID ? M.push(S.shaderID) : (M.push(S.customVertexShaderID), M.push(S.customFragmentShaderID)), S.defines !== void 0)\n for (const C in S.defines)\n M.push(C), M.push(S.defines[C]);\n return S.isRawShaderMaterial === !1 && (y(M, S), v(M, S), M.push(i.outputColorSpace)), M.push(S.customProgramCacheKey), M.join();\n }\n function y(S, M) {\n S.push(M.precision), S.push(M.outputColorSpace), S.push(M.envMapMode), S.push(M.envMapCubeUVHeight), S.push(M.mapUv), S.push(M.alphaMapUv), S.push(M.lightMapUv), S.push(M.aoMapUv), S.push(M.bumpMapUv), S.push(M.normalMapUv), S.push(M.displacementMapUv), S.push(M.emissiveMapUv), S.push(M.metalnessMapUv), S.push(M.roughnessMapUv), S.push(M.anisotropyMapUv), S.push(M.clearcoatMapUv), S.push(M.clearcoatNormalMapUv), S.push(M.clearcoatRoughnessMapUv), S.push(M.iridescenceMapUv), S.push(M.iridescenceThicknessMapUv), S.push(M.sheenColorMapUv), S.push(M.sheenRoughnessMapUv), S.push(M.specularMapUv), S.push(M.specularColorMapUv), S.push(M.specularIntensityMapUv), S.push(M.transmissionMapUv), S.push(M.thicknessMapUv), S.push(M.combine), S.push(M.fogExp2), S.push(M.sizeAttenuation), S.push(M.morphTargetsCount), S.push(M.morphAttributeCount), S.push(M.numDirLights), S.push(M.numPointLights), S.push(M.numSpotLights), S.push(M.numSpotLightMaps), S.push(M.numHemiLights), S.push(M.numRectAreaLights), S.push(M.numDirLightShadows), S.push(M.numPointLightShadows), S.push(M.numSpotLightShadows), S.push(M.numSpotLightShadowsWithMaps), S.push(M.numLightProbes), S.push(M.shadowMapType), S.push(M.toneMapping), S.push(M.numClippingPlanes), S.push(M.numClipIntersection), S.push(M.depthPacking);\n }\n function v(S, M) {\n o.disableAll(), M.supportsVertexTextures && o.enable(0), M.instancing && o.enable(1), M.instancingColor && o.enable(2), M.instancingMorph && o.enable(3), M.matcap && o.enable(4), M.envMap && o.enable(5), M.normalMapObjectSpace && o.enable(6), M.normalMapTangentSpace && o.enable(7), M.clearcoat && o.enable(8), M.iridescence && o.enable(9), M.alphaTest && o.enable(10), M.vertexColors && o.enable(11), M.vertexAlphas && o.enable(12), M.vertexUv1s && o.enable(13), M.vertexUv2s && o.enable(14), M.vertexUv3s && o.enable(15), M.vertexTangents && o.enable(16), M.anisotropy && o.enable(17), M.alphaHash && o.enable(18), M.batching && o.enable(19), M.dispersion && o.enable(20), M.batchingColor && o.enable(21), M.gradientMap && o.enable(22), S.push(o.mask), o.disableAll(), M.fog && o.enable(0), M.useFog && o.enable(1), M.flatShading && o.enable(2), M.logarithmicDepthBuffer && o.enable(3), M.reversedDepthBuffer && o.enable(4), M.skinning && o.enable(5), M.morphTargets && o.enable(6), M.morphNormals && o.enable(7), M.morphColors && o.enable(8), M.premultipliedAlpha && o.enable(9), M.shadowMapEnabled && o.enable(10), M.doubleSided && o.enable(11), M.flipSided && o.enable(12), M.useDepthPacking && o.enable(13), M.dithering && o.enable(14), M.transmission && o.enable(15), M.sheen && o.enable(16), M.opaque && o.enable(17), M.pointsUvs && o.enable(18), M.decodeVideoTexture && o.enable(19), M.decodeVideoTextureEmissive && o.enable(20), M.alphaToCoverage && o.enable(21), S.push(o.mask);\n }\n function T(S) {\n const M = g[S.type];\n let C;\n if (M) {\n const U = bn[M];\n C = dn.clone(U.uniforms);\n } else\n C = S.uniforms;\n return C;\n }\n function R(S, M) {\n let C;\n for (let U = 0, B = h.length; U < B; U++) {\n const z = h[U];\n if (z.cacheKey === M) {\n C = z, ++C.usedTimes;\n break;\n }\n }\n return C === void 0 && (C = new ag(i, M, S, r), h.push(C)), C;\n }\n function E(S) {\n if (--S.usedTimes === 0) {\n const M = h.indexOf(S);\n h[M] = h[h.length - 1], h.pop(), S.destroy();\n }\n }\n function P(S) {\n l.remove(S);\n }\n function I() {\n l.dispose();\n }\n return {\n getParameters: m,\n getProgramCacheKey: f,\n getUniforms: T,\n acquireProgram: R,\n releaseProgram: E,\n releaseShaderCache: P,\n // Exposed for resource monitoring & error feedback via renderer.info:\n programs: h,\n dispose: I\n };\n}\nfunction ug() {\n let i = /* @__PURE__ */ new WeakMap();\n function e(a) {\n return i.has(a);\n }\n function t(a) {\n let o = i.get(a);\n return o === void 0 && (o = {}, i.set(a, o)), o;\n }\n function n(a) {\n i.delete(a);\n }\n function s(a, o, l) {\n i.get(a)[o] = l;\n }\n function r() {\n i = /* @__PURE__ */ new WeakMap();\n }\n return {\n has: e,\n get: t,\n remove: n,\n update: s,\n dispose: r\n };\n}\nfunction dg(i, e) {\n return i.groupOrder !== e.groupOrder ? i.groupOrder - e.groupOrder : i.renderOrder !== e.renderOrder ? i.renderOrder - e.renderOrder : i.material.id !== e.material.id ? i.material.id - e.material.id : i.z !== e.z ? i.z - e.z : i.id - e.id;\n}\nfunction gc(i, e) {\n return i.groupOrder !== e.groupOrder ? i.groupOrder - e.groupOrder : i.renderOrder !== e.renderOrder ? i.renderOrder - e.renderOrder : i.z !== e.z ? e.z - i.z : i.id - e.id;\n}\nfunction xc() {\n const i = [];\n let e = 0;\n const t = [], n = [], s = [];\n function r() {\n e = 0, t.length = 0, n.length = 0, s.length = 0;\n }\n function a(u, d, p, g, x, m) {\n let f = i[e];\n return f === void 0 ? (f = {\n id: u.id,\n object: u,\n geometry: d,\n material: p,\n groupOrder: g,\n renderOrder: u.renderOrder,\n z: x,\n group: m\n }, i[e] = f) : (f.id = u.id, f.object = u, f.geometry = d, f.material = p, f.groupOrder = g, f.renderOrder = u.renderOrder, f.z = x, f.group = m), e++, f;\n }\n function o(u, d, p, g, x, m) {\n const f = a(u, d, p, g, x, m);\n p.transmission > 0 ? n.push(f) : p.transparent === !0 ? s.push(f) : t.push(f);\n }\n function l(u, d, p, g, x, m) {\n const f = a(u, d, p, g, x, m);\n p.transmission > 0 ? n.unshift(f) : p.transparent === !0 ? s.unshift(f) : t.unshift(f);\n }\n function c(u, d) {\n t.length > 1 && t.sort(u || dg), n.length > 1 && n.sort(d || gc), s.length > 1 && s.sort(d || gc);\n }\n function h() {\n for (let u = e, d = i.length; u < d; u++) {\n const p = i[u];\n if (p.id === null) break;\n p.id = null, p.object = null, p.geometry = null, p.material = null, p.group = null;\n }\n }\n return {\n opaque: t,\n transmissive: n,\n transparent: s,\n init: r,\n push: o,\n unshift: l,\n finish: h,\n sort: c\n };\n}\nfunction fg() {\n let i = /* @__PURE__ */ new WeakMap();\n function e(n, s) {\n const r = i.get(n);\n let a;\n return r === void 0 ? (a = new xc(), i.set(n, [a])) : s >= r.length ? (a = new xc(), r.push(a)) : a = r[s], a;\n }\n function t() {\n i = /* @__PURE__ */ new WeakMap();\n }\n return {\n get: e,\n dispose: t\n };\n}\nfunction pg() {\n const i = {};\n return {\n get: function(e) {\n if (i[e.id] !== void 0)\n return i[e.id];\n let t;\n switch (e.type) {\n case \"DirectionalLight\":\n t = {\n direction: new w(),\n color: new Se()\n };\n break;\n case \"SpotLight\":\n t = {\n position: new w(),\n direction: new w(),\n color: new Se(),\n distance: 0,\n coneCos: 0,\n penumbraCos: 0,\n decay: 0\n };\n break;\n case \"PointLight\":\n t = {\n position: new w(),\n color: new Se(),\n distance: 0,\n decay: 0\n };\n break;\n case \"HemisphereLight\":\n t = {\n direction: new w(),\n skyColor: new Se(),\n groundColor: new Se()\n };\n break;\n case \"RectAreaLight\":\n t = {\n color: new Se(),\n position: new w(),\n halfWidth: new w(),\n halfHeight: new w()\n };\n break;\n }\n return i[e.id] = t, t;\n }\n };\n}\nfunction mg() {\n const i = {};\n return {\n get: function(e) {\n if (i[e.id] !== void 0)\n return i[e.id];\n let t;\n switch (e.type) {\n case \"DirectionalLight\":\n t = {\n shadowIntensity: 1,\n shadowBias: 0,\n shadowNormalBias: 0,\n shadowRadius: 1,\n shadowMapSize: new le()\n };\n break;\n case \"SpotLight\":\n t = {\n shadowIntensity: 1,\n shadowBias: 0,\n shadowNormalBias: 0,\n shadowRadius: 1,\n shadowMapSize: new le()\n };\n break;\n case \"PointLight\":\n t = {\n shadowIntensity: 1,\n shadowBias: 0,\n shadowNormalBias: 0,\n shadowRadius: 1,\n shadowMapSize: new le(),\n shadowCameraNear: 1,\n shadowCameraFar: 1e3\n };\n break;\n }\n return i[e.id] = t, t;\n }\n };\n}\nlet gg = 0;\nfunction xg(i, e) {\n return (e.castShadow ? 2 : 0) - (i.castShadow ? 2 : 0) + (e.map ? 1 : 0) - (i.map ? 1 : 0);\n}\nfunction _g(i) {\n const e = new pg(), t = mg(), n = {\n version: 0,\n hash: {\n directionalLength: -1,\n pointLength: -1,\n spotLength: -1,\n rectAreaLength: -1,\n hemiLength: -1,\n numDirectionalShadows: -1,\n numPointShadows: -1,\n numSpotShadows: -1,\n numSpotMaps: -1,\n numLightProbes: -1\n },\n ambient: [0, 0, 0],\n probe: [],\n directional: [],\n directionalShadow: [],\n directionalShadowMap: [],\n directionalShadowMatrix: [],\n spot: [],\n spotLightMap: [],\n spotShadow: [],\n spotShadowMap: [],\n spotLightMatrix: [],\n rectArea: [],\n rectAreaLTC1: null,\n rectAreaLTC2: null,\n point: [],\n pointShadow: [],\n pointShadowMap: [],\n pointShadowMatrix: [],\n hemi: [],\n numSpotLightShadowsWithMaps: 0,\n numLightProbes: 0\n };\n for (let c = 0; c < 9; c++) n.probe.push(new w());\n const s = new w(), r = new Ne(), a = new Ne();\n function o(c) {\n let h = 0, u = 0, d = 0;\n for (let S = 0; S < 9; S++) n.probe[S].set(0, 0, 0);\n let p = 0, g = 0, x = 0, m = 0, f = 0, y = 0, v = 0, T = 0, R = 0, E = 0, P = 0;\n c.sort(xg);\n for (let S = 0, M = c.length; S < M; S++) {\n const C = c[S], U = C.color, B = C.intensity, z = C.distance, W = C.shadow && C.shadow.map ? C.shadow.map.texture : null;\n if (C.isAmbientLight)\n h += U.r * B, u += U.g * B, d += U.b * B;\n else if (C.isLightProbe) {\n for (let k = 0; k < 9; k++)\n n.probe[k].addScaledVector(C.sh.coefficients[k], B);\n P++;\n } else if (C.isDirectionalLight) {\n const k = e.get(C);\n if (k.color.copy(C.color).multiplyScalar(C.intensity), C.castShadow) {\n const ee = C.shadow, X = t.get(C);\n X.shadowIntensity = ee.intensity, X.shadowBias = ee.bias, X.shadowNormalBias = ee.normalBias, X.shadowRadius = ee.radius, X.shadowMapSize = ee.mapSize, n.directionalShadow[p] = X, n.directionalShadowMap[p] = W, n.directionalShadowMatrix[p] = C.shadow.matrix, y++;\n }\n n.directional[p] = k, p++;\n } else if (C.isSpotLight) {\n const k = e.get(C);\n k.position.setFromMatrixPosition(C.matrixWorld), k.color.copy(U).multiplyScalar(B), k.distance = z, k.coneCos = Math.cos(C.angle), k.penumbraCos = Math.cos(C.angle * (1 - C.penumbra)), k.decay = C.decay, n.spot[x] = k;\n const ee = C.shadow;\n if (C.map && (n.spotLightMap[R] = C.map, R++, ee.updateMatrices(C), C.castShadow && E++), n.spotLightMatrix[x] = ee.matrix, C.castShadow) {\n const X = t.get(C);\n X.shadowIntensity = ee.intensity, X.shadowBias = ee.bias, X.shadowNormalBias = ee.normalBias, X.shadowRadius = ee.radius, X.shadowMapSize = ee.mapSize, n.spotShadow[x] = X, n.spotShadowMap[x] = W, T++;\n }\n x++;\n } else if (C.isRectAreaLight) {\n const k = e.get(C);\n k.color.copy(U).multiplyScalar(B), k.halfWidth.set(C.width * 0.5, 0, 0), k.halfHeight.set(0, C.height * 0.5, 0), n.rectArea[m] = k, m++;\n } else if (C.isPointLight) {\n const k = e.get(C);\n if (k.color.copy(C.color).multiplyScalar(C.intensity), k.distance = C.distance, k.decay = C.decay, C.castShadow) {\n const ee = C.shadow, X = t.get(C);\n X.shadowIntensity = ee.intensity, X.shadowBias = ee.bias, X.shadowNormalBias = ee.normalBias, X.shadowRadius = ee.radius, X.shadowMapSize = ee.mapSize, X.shadowCameraNear = ee.camera.near, X.shadowCameraFar = ee.camera.far, n.pointShadow[g] = X, n.pointShadowMap[g] = W, n.pointShadowMatrix[g] = C.shadow.matrix, v++;\n }\n n.point[g] = k, g++;\n } else if (C.isHemisphereLight) {\n const k = e.get(C);\n k.skyColor.copy(C.color).multiplyScalar(B), k.groundColor.copy(C.groundColor).multiplyScalar(B), n.hemi[f] = k, f++;\n }\n }\n m > 0 && (i.has(\"OES_texture_float_linear\") === !0 ? (n.rectAreaLTC1 = ce.LTC_FLOAT_1, n.rectAreaLTC2 = ce.LTC_FLOAT_2) : (n.rectAreaLTC1 = ce.LTC_HALF_1, n.rectAreaLTC2 = ce.LTC_HALF_2)), n.ambient[0] = h, n.ambient[1] = u, n.ambient[2] = d;\n const I = n.hash;\n (I.directionalLength !== p || I.pointLength !== g || I.spotLength !== x || I.rectAreaLength !== m || I.hemiLength !== f || I.numDirectionalShadows !== y || I.numPointShadows !== v || I.numSpotShadows !== T || I.numSpotMaps !== R || I.numLightProbes !== P) && (n.directional.length = p, n.spot.length = x, n.rectArea.length = m, n.point.length = g, n.hemi.length = f, n.directionalShadow.length = y, n.directionalShadowMap.length = y, n.pointShadow.length = v, n.pointShadowMap.length = v, n.spotShadow.length = T, n.spotShadowMap.length = T, n.directionalShadowMatrix.length = y, n.pointShadowMatrix.length = v, n.spotLightMatrix.length = T + R - E, n.spotLightMap.length = R, n.numSpotLightShadowsWithMaps = E, n.numLightProbes = P, I.directionalLength = p, I.pointLength = g, I.spotLength = x, I.rectAreaLength = m, I.hemiLength = f, I.numDirectionalShadows = y, I.numPointShadows = v, I.numSpotShadows = T, I.numSpotMaps = R, I.numLightProbes = P, n.version = gg++);\n }\n function l(c, h) {\n let u = 0, d = 0, p = 0, g = 0, x = 0;\n const m = h.matrixWorldInverse;\n for (let f = 0, y = c.length; f < y; f++) {\n const v = c[f];\n if (v.isDirectionalLight) {\n const T = n.directional[u];\n T.direction.setFromMatrixPosition(v.matrixWorld), s.setFromMatrixPosition(v.target.matrixWorld), T.direction.sub(s), T.direction.transformDirection(m), u++;\n } else if (v.isSpotLight) {\n const T = n.spot[p];\n T.position.setFromMatrixPosition(v.matrixWorld), T.position.applyMatrix4(m), T.direction.setFromMatrixPosition(v.matrixWorld), s.setFromMatrixPosition(v.target.matrixWorld), T.direction.sub(s), T.direction.transformDirection(m), p++;\n } else if (v.isRectAreaLight) {\n const T = n.rectArea[g];\n T.position.setFromMatrixPosition(v.matrixWorld), T.position.applyMatrix4(m), a.identity(), r.copy(v.matrixWorld), r.premultiply(m), a.extractRotation(r), T.halfWidth.set(v.width * 0.5, 0, 0), T.halfHeight.set(0, v.height * 0.5, 0), T.halfWidth.applyMatrix4(a), T.halfHeight.applyMatrix4(a), g++;\n } else if (v.isPointLight) {\n const T = n.point[d];\n T.position.setFromMatrixPosition(v.matrixWorld), T.position.applyMatrix4(m), d++;\n } else if (v.isHemisphereLight) {\n const T = n.hemi[x];\n T.direction.setFromMatrixPosition(v.matrixWorld), T.direction.transformDirection(m), x++;\n }\n }\n }\n return {\n setup: o,\n setupView: l,\n state: n\n };\n}\nfunction _c(i) {\n const e = new _g(i), t = [], n = [];\n function s(h) {\n c.camera = h, t.length = 0, n.length = 0;\n }\n function r(h) {\n t.push(h);\n }\n function a(h) {\n n.push(h);\n }\n function o() {\n e.setup(t);\n }\n function l(h) {\n e.setupView(t, h);\n }\n const c = {\n lightsArray: t,\n shadowsArray: n,\n camera: null,\n lights: e,\n transmissionRenderTarget: {}\n };\n return {\n init: s,\n state: c,\n setupLights: o,\n setupLightsView: l,\n pushLight: r,\n pushShadow: a\n };\n}\nfunction vg(i) {\n let e = /* @__PURE__ */ new WeakMap();\n function t(s, r = 0) {\n const a = e.get(s);\n let o;\n return a === void 0 ? (o = new _c(i), e.set(s, [o])) : r >= a.length ? (o = new _c(i), a.push(o)) : o = a[r], o;\n }\n function n() {\n e = /* @__PURE__ */ new WeakMap();\n }\n return {\n get: t,\n dispose: n\n };\n}\nconst Mg = `void main() {\n\tgl_Position = vec4( position, 1.0 );\n}`, Sg = `uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}`;\nfunction bg(i, e, t) {\n let n = new zo();\n const s = new le(), r = new le(), a = new Je(), o = new lh({ depthPacking: Kc }), l = new xd(), c = {}, h = t.maxTextureSize, u = { [En]: zt, [zt]: En, [Wt]: Wt }, d = new ht({\n defines: {\n VSM_SAMPLES: 8\n },\n uniforms: {\n shadow_pass: { value: null },\n resolution: { value: new le() },\n radius: { value: 4 }\n },\n vertexShader: Mg,\n fragmentShader: Sg\n }), p = d.clone();\n p.defines.HORIZONTAL_PASS = 1;\n const g = new nn();\n g.setAttribute(\n \"position\",\n new kt(\n new Float32Array([-1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5]),\n 3\n )\n );\n const x = new ot(g, d), m = this;\n this.enabled = !1, this.autoUpdate = !0, this.needsUpdate = !1, this.type = Dc;\n let f = this.type;\n this.render = function(E, P, I) {\n if (m.enabled === !1 || m.autoUpdate === !1 && m.needsUpdate === !1 || E.length === 0) return;\n const S = i.getRenderTarget(), M = i.getActiveCubeFace(), C = i.getActiveMipmapLevel(), U = i.state;\n U.setBlending(Mt), U.buffers.depth.getReversed() === !0 ? U.buffers.color.setClear(0, 0, 0, 0) : U.buffers.color.setClear(1, 1, 1, 1), U.buffers.depth.setTest(!0), U.setScissorTest(!1);\n const B = f !== On && this.type === On, z = f === On && this.type !== On;\n for (let W = 0, k = E.length; W < k; W++) {\n const ee = E[W], X = ee.shadow;\n if (X === void 0) {\n Te(\"WebGLShadowMap:\", ee, \"has no shadow.\");\n continue;\n }\n if (X.autoUpdate === !1 && X.needsUpdate === !1) continue;\n s.copy(X.mapSize);\n const $ = X.getFrameExtents();\n if (s.multiply($), r.copy(X.mapSize), (s.x > h || s.y > h) && (s.x > h && (r.x = Math.floor(h / $.x), s.x = r.x * $.x, X.mapSize.x = r.x), s.y > h && (r.y = Math.floor(h / $.y), s.y = r.y * $.y, X.mapSize.y = r.y)), X.map === null || B === !0 || z === !0) {\n const ge = this.type !== On ? { minFilter: Dt, magFilter: Dt } : {};\n X.map !== null && X.map.dispose(), X.map = new St(s.x, s.y, ge), X.map.texture.name = ee.name + \".shadowMap\", X.camera.updateProjectionMatrix();\n }\n i.setRenderTarget(X.map), i.clear();\n const Q = X.getViewportCount();\n for (let ge = 0; ge < Q; ge++) {\n const we = X.getViewport(ge);\n a.set(\n r.x * we.x,\n r.y * we.y,\n r.x * we.z,\n r.y * we.w\n ), U.viewport(a), X.updateMatrices(ee, ge), n = X.getFrustum(), T(P, I, X.camera, ee, this.type);\n }\n X.isPointLightShadow !== !0 && this.type === On && y(X, I), X.needsUpdate = !1;\n }\n f = this.type, m.needsUpdate = !1, i.setRenderTarget(S, M, C);\n };\n function y(E, P) {\n const I = e.update(x);\n d.defines.VSM_SAMPLES !== E.blurSamples && (d.defines.VSM_SAMPLES = E.blurSamples, p.defines.VSM_SAMPLES = E.blurSamples, d.needsUpdate = !0, p.needsUpdate = !0), E.mapPass === null && (E.mapPass = new St(s.x, s.y)), d.uniforms.shadow_pass.value = E.map.texture, d.uniforms.resolution.value = E.mapSize, d.uniforms.radius.value = E.radius, i.setRenderTarget(E.mapPass), i.clear(), i.renderBufferDirect(P, null, I, d, x, null), p.uniforms.shadow_pass.value = E.mapPass.texture, p.uniforms.resolution.value = E.mapSize, p.uniforms.radius.value = E.radius, i.setRenderTarget(E.map), i.clear(), i.renderBufferDirect(P, null, I, p, x, null);\n }\n function v(E, P, I, S) {\n let M = null;\n const C = I.isPointLight === !0 ? E.customDistanceMaterial : E.customDepthMaterial;\n if (C !== void 0)\n M = C;\n else if (M = I.isPointLight === !0 ? l : o, i.localClippingEnabled && P.clipShadows === !0 && Array.isArray(P.clippingPlanes) && P.clippingPlanes.length !== 0 || P.displacementMap && P.displacementScale !== 0 || P.alphaMap && P.alphaTest > 0 || P.map && P.alphaTest > 0 || P.alphaToCoverage === !0) {\n const U = M.uuid, B = P.uuid;\n let z = c[U];\n z === void 0 && (z = {}, c[U] = z);\n let W = z[B];\n W === void 0 && (W = M.clone(), z[B] = W, P.addEventListener(\"dispose\", R)), M = W;\n }\n if (M.visible = P.visible, M.wireframe = P.wireframe, S === On ? M.side = P.shadowSide !== null ? P.shadowSide : P.side : M.side = P.shadowSide !== null ? P.shadowSide : u[P.side], M.alphaMap = P.alphaMap, M.alphaTest = P.alphaToCoverage === !0 ? 0.5 : P.alphaTest, M.map = P.map, M.clipShadows = P.clipShadows, M.clippingPlanes = P.clippingPlanes, M.clipIntersection = P.clipIntersection, M.displacementMap = P.displacementMap, M.displacementScale = P.displacementScale, M.displacementBias = P.displacementBias, M.wireframeLinewidth = P.wireframeLinewidth, M.linewidth = P.linewidth, I.isPointLight === !0 && M.isMeshDistanceMaterial === !0) {\n const U = i.properties.get(M);\n U.light = I;\n }\n return M;\n }\n function T(E, P, I, S, M) {\n if (E.visible === !1) return;\n if (E.layers.test(P.layers) && (E.isMesh || E.isLine || E.isPoints) && (E.castShadow || E.receiveShadow && M === On) && (!E.frustumCulled || n.intersectsObject(E))) {\n E.modelViewMatrix.multiplyMatrices(I.matrixWorldInverse, E.matrixWorld);\n const B = e.update(E), z = E.material;\n if (Array.isArray(z)) {\n const W = B.groups;\n for (let k = 0, ee = W.length; k < ee; k++) {\n const X = W[k], $ = z[X.materialIndex];\n if ($ && $.visible) {\n const Q = v(E, $, S, M);\n E.onBeforeShadow(i, E, P, I, B, Q, X), i.renderBufferDirect(I, null, B, Q, E, X), E.onAfterShadow(i, E, P, I, B, Q, X);\n }\n }\n } else if (z.visible) {\n const W = v(E, z, S, M);\n E.onBeforeShadow(i, E, P, I, B, W, null), i.renderBufferDirect(I, null, B, W, E, null), E.onAfterShadow(i, E, P, I, B, W, null);\n }\n }\n const U = E.children;\n for (let B = 0, z = U.length; B < z; B++)\n T(U[B], P, I, S, M);\n }\n function R(E) {\n E.target.removeEventListener(\"dispose\", R);\n for (const I in c) {\n const S = c[I], M = E.target.uuid;\n M in S && (S[M].dispose(), delete S[M]);\n }\n }\n}\nconst yg = {\n [wa]: Aa,\n [Ra]: Da,\n [Ca]: La,\n [Vi]: Pa,\n [Aa]: wa,\n [Da]: Ra,\n [La]: Ca,\n [Pa]: Vi\n};\nfunction Tg(i, e) {\n function t() {\n let L = !1;\n const ae = new Je();\n let ne = null;\n const oe = new Je(0, 0, 0, 0);\n return {\n setMask: function(te) {\n ne !== te && !L && (i.colorMask(te, te, te, te), ne = te);\n },\n setLocked: function(te) {\n L = te;\n },\n setClear: function(te, K, _e, Fe, ut) {\n ut === !0 && (te *= Fe, K *= Fe, _e *= Fe), ae.set(te, K, _e, Fe), oe.equals(ae) === !1 && (i.clearColor(te, K, _e, Fe), oe.copy(ae));\n },\n reset: function() {\n L = !1, ne = null, oe.set(-1, 0, 0, 0);\n }\n };\n }\n function n() {\n let L = !1, ae = !1, ne = null, oe = null, te = null;\n return {\n setReversed: function(K) {\n if (ae !== K) {\n const _e = e.get(\"EXT_clip_control\");\n K ? _e.clipControlEXT(_e.LOWER_LEFT_EXT, _e.ZERO_TO_ONE_EXT) : _e.clipControlEXT(_e.LOWER_LEFT_EXT, _e.NEGATIVE_ONE_TO_ONE_EXT), ae = K;\n const Fe = te;\n te = null, this.setClear(Fe);\n }\n },\n getReversed: function() {\n return ae;\n },\n setTest: function(K) {\n K ? Y(i.DEPTH_TEST) : ue(i.DEPTH_TEST);\n },\n setMask: function(K) {\n ne !== K && !L && (i.depthMask(K), ne = K);\n },\n setFunc: function(K) {\n if (ae && (K = yg[K]), oe !== K) {\n switch (K) {\n case wa:\n i.depthFunc(i.NEVER);\n break;\n case Aa:\n i.depthFunc(i.ALWAYS);\n break;\n case Ra:\n i.depthFunc(i.LESS);\n break;\n case Vi:\n i.depthFunc(i.LEQUAL);\n break;\n case Ca:\n i.depthFunc(i.EQUAL);\n break;\n case Pa:\n i.depthFunc(i.GEQUAL);\n break;\n case Da:\n i.depthFunc(i.GREATER);\n break;\n case La:\n i.depthFunc(i.NOTEQUAL);\n break;\n default:\n i.depthFunc(i.LEQUAL);\n }\n oe = K;\n }\n },\n setLocked: function(K) {\n L = K;\n },\n setClear: function(K) {\n te !== K && (ae && (K = 1 - K), i.clearDepth(K), te = K);\n },\n reset: function() {\n L = !1, ne = null, oe = null, te = null, ae = !1;\n }\n };\n }\n function s() {\n let L = !1, ae = null, ne = null, oe = null, te = null, K = null, _e = null, Fe = null, ut = null;\n return {\n setTest: function(st) {\n L || (st ? Y(i.STENCIL_TEST) : ue(i.STENCIL_TEST));\n },\n setMask: function(st) {\n ae !== st && !L && (i.stencilMask(st), ae = st);\n },\n setFunc: function(st, vn, sn) {\n (ne !== st || oe !== vn || te !== sn) && (i.stencilFunc(st, vn, sn), ne = st, oe = vn, te = sn);\n },\n setOp: function(st, vn, sn) {\n (K !== st || _e !== vn || Fe !== sn) && (i.stencilOp(st, vn, sn), K = st, _e = vn, Fe = sn);\n },\n setLocked: function(st) {\n L = st;\n },\n setClear: function(st) {\n ut !== st && (i.clearStencil(st), ut = st);\n },\n reset: function() {\n L = !1, ae = null, ne = null, oe = null, te = null, K = null, _e = null, Fe = null, ut = null;\n }\n };\n }\n const r = new t(), a = new n(), o = new s(), l = /* @__PURE__ */ new WeakMap(), c = /* @__PURE__ */ new WeakMap();\n let h = {}, u = {}, d = /* @__PURE__ */ new WeakMap(), p = [], g = null, x = !1, m = null, f = null, y = null, v = null, T = null, R = null, E = null, P = new Se(0, 0, 0), I = 0, S = !1, M = null, C = null, U = null, B = null, z = null;\n const W = i.getParameter(i.MAX_COMBINED_TEXTURE_IMAGE_UNITS);\n let k = !1, ee = 0;\n const X = i.getParameter(i.VERSION);\n X.indexOf(\"WebGL\") !== -1 ? (ee = parseFloat(/^WebGL (\\d)/.exec(X)[1]), k = ee >= 1) : X.indexOf(\"OpenGL ES\") !== -1 && (ee = parseFloat(/^OpenGL ES (\\d)/.exec(X)[1]), k = ee >= 2);\n let $ = null, Q = {};\n const ge = i.getParameter(i.SCISSOR_BOX), we = i.getParameter(i.VIEWPORT), Oe = new Je().fromArray(ge), Ke = new Je().fromArray(we);\n function $e(L, ae, ne, oe) {\n const te = new Uint8Array(4), K = i.createTexture();\n i.bindTexture(L, K), i.texParameteri(L, i.TEXTURE_MIN_FILTER, i.NEAREST), i.texParameteri(L, i.TEXTURE_MAG_FILTER, i.NEAREST);\n for (let _e = 0; _e < ne; _e++)\n L === i.TEXTURE_3D || L === i.TEXTURE_2D_ARRAY ? i.texImage3D(ae, 0, i.RGBA, 1, 1, oe, 0, i.RGBA, i.UNSIGNED_BYTE, te) : i.texImage2D(ae + _e, 0, i.RGBA, 1, 1, 0, i.RGBA, i.UNSIGNED_BYTE, te);\n return K;\n }\n const j = {};\n j[i.TEXTURE_2D] = $e(i.TEXTURE_2D, i.TEXTURE_2D, 1), j[i.TEXTURE_CUBE_MAP] = $e(i.TEXTURE_CUBE_MAP, i.TEXTURE_CUBE_MAP_POSITIVE_X, 6), j[i.TEXTURE_2D_ARRAY] = $e(i.TEXTURE_2D_ARRAY, i.TEXTURE_2D_ARRAY, 1, 1), j[i.TEXTURE_3D] = $e(i.TEXTURE_3D, i.TEXTURE_3D, 1, 1), r.setClear(0, 0, 0, 1), a.setClear(1), o.setClear(0), Y(i.DEPTH_TEST), a.setFunc(Vi), ke(!1), Ve(tl), Y(i.CULL_FACE), it(Mt);\n function Y(L) {\n h[L] !== !0 && (i.enable(L), h[L] = !0);\n }\n function ue(L) {\n h[L] !== !1 && (i.disable(L), h[L] = !1);\n }\n function Ce(L, ae) {\n return u[L] !== ae ? (i.bindFramebuffer(L, ae), u[L] = ae, L === i.DRAW_FRAMEBUFFER && (u[i.FRAMEBUFFER] = ae), L === i.FRAMEBUFFER && (u[i.DRAW_FRAMEBUFFER] = ae), !0) : !1;\n }\n function me(L, ae) {\n let ne = p, oe = !1;\n if (L) {\n ne = d.get(ae), ne === void 0 && (ne = [], d.set(ae, ne));\n const te = L.textures;\n if (ne.length !== te.length || ne[0] !== i.COLOR_ATTACHMENT0) {\n for (let K = 0, _e = te.length; K < _e; K++)\n ne[K] = i.COLOR_ATTACHMENT0 + K;\n ne.length = te.length, oe = !0;\n }\n } else\n ne[0] !== i.BACK && (ne[0] = i.BACK, oe = !0);\n oe && i.drawBuffers(ne);\n }\n function We(L) {\n return g !== L ? (i.useProgram(L), g = L, !0) : !1;\n }\n const _t = {\n [cn]: i.FUNC_ADD,\n [Oh]: i.FUNC_SUBTRACT,\n [Bh]: i.FUNC_REVERSE_SUBTRACT\n };\n _t[zh] = i.MIN, _t[kh] = i.MAX;\n const Be = {\n [ps]: i.ZERO,\n [Vh]: i.ONE,\n [Gh]: i.SRC_COLOR,\n [ba]: i.SRC_ALPHA,\n [jh]: i.SRC_ALPHA_SATURATE,\n [Ea]: i.DST_COLOR,\n [Ta]: i.DST_ALPHA,\n [Hh]: i.ONE_MINUS_SRC_COLOR,\n [ya]: i.ONE_MINUS_SRC_ALPHA,\n [Xh]: i.ONE_MINUS_DST_COLOR,\n [Wh]: i.ONE_MINUS_DST_ALPHA,\n [qh]: i.CONSTANT_COLOR,\n [Yh]: i.ONE_MINUS_CONSTANT_COLOR,\n [Kh]: i.CONSTANT_ALPHA,\n [Zh]: i.ONE_MINUS_CONSTANT_ALPHA\n };\n function it(L, ae, ne, oe, te, K, _e, Fe, ut, st) {\n if (L === Mt) {\n x === !0 && (ue(i.BLEND), x = !1);\n return;\n }\n if (x === !1 && (Y(i.BLEND), x = !0), L !== Ic) {\n if (L !== m || st !== S) {\n if ((f !== cn || T !== cn) && (i.blendEquation(i.FUNC_ADD), f = cn, T = cn), st)\n switch (L) {\n case Fi:\n i.blendFuncSeparate(i.ONE, i.ONE_MINUS_SRC_ALPHA, i.ONE, i.ONE_MINUS_SRC_ALPHA);\n break;\n case _r:\n i.blendFunc(i.ONE, i.ONE);\n break;\n case nl:\n i.blendFuncSeparate(i.ZERO, i.ONE_MINUS_SRC_COLOR, i.ZERO, i.ONE);\n break;\n case il:\n i.blendFuncSeparate(i.DST_COLOR, i.ONE_MINUS_SRC_ALPHA, i.ZERO, i.ONE);\n break;\n default:\n Xe(\"WebGLState: Invalid blending: \", L);\n break;\n }\n else\n switch (L) {\n case Fi:\n i.blendFuncSeparate(i.SRC_ALPHA, i.ONE_MINUS_SRC_ALPHA, i.ONE, i.ONE_MINUS_SRC_ALPHA);\n break;\n case _r:\n i.blendFuncSeparate(i.SRC_ALPHA, i.ONE, i.ONE, i.ONE);\n break;\n case nl:\n Xe(\"WebGLState: SubtractiveBlending requires material.premultipliedAlpha = true\");\n break;\n case il:\n Xe(\"WebGLState: MultiplyBlending requires material.premultipliedAlpha = true\");\n break;\n default:\n Xe(\"WebGLState: Invalid blending: \", L);\n break;\n }\n y = null, v = null, R = null, E = null, P.set(0, 0, 0), I = 0, m = L, S = st;\n }\n return;\n }\n te = te || ae, K = K || ne, _e = _e || oe, (ae !== f || te !== T) && (i.blendEquationSeparate(_t[ae], _t[te]), f = ae, T = te), (ne !== y || oe !== v || K !== R || _e !== E) && (i.blendFuncSeparate(Be[ne], Be[oe], Be[K], Be[_e]), y = ne, v = oe, R = K, E = _e), (Fe.equals(P) === !1 || ut !== I) && (i.blendColor(Fe.r, Fe.g, Fe.b, ut), P.copy(Fe), I = ut), m = L, S = !1;\n }\n function D(L, ae) {\n L.side === Wt ? ue(i.CULL_FACE) : Y(i.CULL_FACE);\n let ne = L.side === zt;\n ae && (ne = !ne), ke(ne), L.blending === Fi && L.transparent === !1 ? it(Mt) : it(L.blending, L.blendEquation, L.blendSrc, L.blendDst, L.blendEquationAlpha, L.blendSrcAlpha, L.blendDstAlpha, L.blendColor, L.blendAlpha, L.premultipliedAlpha), a.setFunc(L.depthFunc), a.setTest(L.depthTest), a.setMask(L.depthWrite), r.setMask(L.colorWrite);\n const oe = L.stencilWrite;\n o.setTest(oe), oe && (o.setMask(L.stencilWriteMask), o.setFunc(L.stencilFunc, L.stencilRef, L.stencilFuncMask), o.setOp(L.stencilFail, L.stencilZFail, L.stencilZPass)), pe(L.polygonOffset, L.polygonOffsetFactor, L.polygonOffsetUnits), L.alphaToCoverage === !0 ? Y(i.SAMPLE_ALPHA_TO_COVERAGE) : ue(i.SAMPLE_ALPHA_TO_COVERAGE);\n }\n function ke(L) {\n M !== L && (L ? i.frontFace(i.CW) : i.frontFace(i.CCW), M = L);\n }\n function Ve(L) {\n L !== Nh ? (Y(i.CULL_FACE), L !== C && (L === tl ? i.cullFace(i.BACK) : L === Fh ? i.cullFace(i.FRONT) : i.cullFace(i.FRONT_AND_BACK))) : ue(i.CULL_FACE), C = L;\n }\n function Qe(L) {\n L !== U && (k && i.lineWidth(L), U = L);\n }\n function pe(L, ae, ne) {\n L ? (Y(i.POLYGON_OFFSET_FILL), (B !== ae || z !== ne) && (i.polygonOffset(ae, ne), B = ae, z = ne)) : ue(i.POLYGON_OFFSET_FILL);\n }\n function lt(L) {\n L ? Y(i.SCISSOR_TEST) : ue(i.SCISSOR_TEST);\n }\n function ye(L) {\n L === void 0 && (L = i.TEXTURE0 + W - 1), $ !== L && (i.activeTexture(L), $ = L);\n }\n function Ie(L, ae, ne) {\n ne === void 0 && ($ === null ? ne = i.TEXTURE0 + W - 1 : ne = $);\n let oe = Q[ne];\n oe === void 0 && (oe = { type: void 0, texture: void 0 }, Q[ne] = oe), (oe.type !== L || oe.texture !== ae) && ($ !== ne && (i.activeTexture(ne), $ = ne), i.bindTexture(L, ae || j[L]), oe.type = L, oe.texture = ae);\n }\n function A() {\n const L = Q[$];\n L !== void 0 && L.type !== void 0 && (i.bindTexture(L.type, null), L.type = void 0, L.texture = void 0);\n }\n function _() {\n try {\n i.compressedTexImage2D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function O() {\n try {\n i.compressedTexImage3D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function q() {\n try {\n i.texSubImage2D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function Z() {\n try {\n i.texSubImage3D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function H() {\n try {\n i.compressedTexSubImage2D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function xe() {\n try {\n i.compressedTexSubImage3D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function re() {\n try {\n i.texStorage2D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function be() {\n try {\n i.texStorage3D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function Me() {\n try {\n i.texImage2D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function J() {\n try {\n i.texImage3D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function ie(L) {\n Oe.equals(L) === !1 && (i.scissor(L.x, L.y, L.z, L.w), Oe.copy(L));\n }\n function De(L) {\n Ke.equals(L) === !1 && (i.viewport(L.x, L.y, L.z, L.w), Ke.copy(L));\n }\n function Ae(L, ae) {\n let ne = c.get(ae);\n ne === void 0 && (ne = /* @__PURE__ */ new WeakMap(), c.set(ae, ne));\n let oe = ne.get(L);\n oe === void 0 && (oe = i.getUniformBlockIndex(ae, L.name), ne.set(L, oe));\n }\n function he(L, ae) {\n const oe = c.get(ae).get(L);\n l.get(ae) !== oe && (i.uniformBlockBinding(ae, oe, L.__bindingPointIndex), l.set(ae, oe));\n }\n function Re() {\n i.disable(i.BLEND), i.disable(i.CULL_FACE), i.disable(i.DEPTH_TEST), i.disable(i.POLYGON_OFFSET_FILL), i.disable(i.SCISSOR_TEST), i.disable(i.STENCIL_TEST), i.disable(i.SAMPLE_ALPHA_TO_COVERAGE), i.blendEquation(i.FUNC_ADD), i.blendFunc(i.ONE, i.ZERO), i.blendFuncSeparate(i.ONE, i.ZERO, i.ONE, i.ZERO), i.blendColor(0, 0, 0, 0), i.colorMask(!0, !0, !0, !0), i.clearColor(0, 0, 0, 0), i.depthMask(!0), i.depthFunc(i.LESS), a.setReversed(!1), i.clearDepth(1), i.stencilMask(4294967295), i.stencilFunc(i.ALWAYS, 0, 4294967295), i.stencilOp(i.KEEP, i.KEEP, i.KEEP), i.clearStencil(0), i.cullFace(i.BACK), i.frontFace(i.CCW), i.polygonOffset(0, 0), i.activeTexture(i.TEXTURE0), i.bindFramebuffer(i.FRAMEBUFFER, null), i.bindFramebuffer(i.DRAW_FRAMEBUFFER, null), i.bindFramebuffer(i.READ_FRAMEBUFFER, null), i.useProgram(null), i.lineWidth(1), i.scissor(0, 0, i.canvas.width, i.canvas.height), i.viewport(0, 0, i.canvas.width, i.canvas.height), h = {}, $ = null, Q = {}, u = {}, d = /* @__PURE__ */ new WeakMap(), p = [], g = null, x = !1, m = null, f = null, y = null, v = null, T = null, R = null, E = null, P = new Se(0, 0, 0), I = 0, S = !1, M = null, C = null, U = null, B = null, z = null, Oe.set(0, 0, i.canvas.width, i.canvas.height), Ke.set(0, 0, i.canvas.width, i.canvas.height), r.reset(), a.reset(), o.reset();\n }\n return {\n buffers: {\n color: r,\n depth: a,\n stencil: o\n },\n enable: Y,\n disable: ue,\n bindFramebuffer: Ce,\n drawBuffers: me,\n useProgram: We,\n setBlending: it,\n setMaterial: D,\n setFlipSided: ke,\n setCullFace: Ve,\n setLineWidth: Qe,\n setPolygonOffset: pe,\n setScissorTest: lt,\n activeTexture: ye,\n bindTexture: Ie,\n unbindTexture: A,\n compressedTexImage2D: _,\n compressedTexImage3D: O,\n texImage2D: Me,\n texImage3D: J,\n updateUBOMapping: Ae,\n uniformBlockBinding: he,\n texStorage2D: re,\n texStorage3D: be,\n texSubImage2D: q,\n texSubImage3D: Z,\n compressedTexSubImage2D: H,\n compressedTexSubImage3D: xe,\n scissor: ie,\n viewport: De,\n reset: Re\n };\n}\nfunction Eg(i, e, t, n, s, r, a) {\n const o = e.has(\"WEBGL_multisampled_render_to_texture\") ? e.get(\"WEBGL_multisampled_render_to_texture\") : null, l = typeof navigator > \"u\" ? !1 : /OculusBrowser/g.test(navigator.userAgent), c = new le(), h = /* @__PURE__ */ new WeakMap();\n let u;\n const d = /* @__PURE__ */ new WeakMap();\n let p = !1;\n try {\n p = typeof OffscreenCanvas < \"u\" && new OffscreenCanvas(1, 1).getContext(\"2d\") !== null;\n } catch {\n }\n function g(A, _) {\n return p ? (\n // eslint-disable-next-line compat/compat\n new OffscreenCanvas(A, _)\n ) : Es(\"canvas\");\n }\n function x(A, _, O) {\n let q = 1;\n const Z = Ie(A);\n if ((Z.width > O || Z.height > O) && (q = O / Math.max(Z.width, Z.height)), q < 1)\n if (typeof HTMLImageElement < \"u\" && A instanceof HTMLImageElement || typeof HTMLCanvasElement < \"u\" && A instanceof HTMLCanvasElement || typeof ImageBitmap < \"u\" && A instanceof ImageBitmap || typeof VideoFrame < \"u\" && A instanceof VideoFrame) {\n const H = Math.floor(q * Z.width), xe = Math.floor(q * Z.height);\n u === void 0 && (u = g(H, xe));\n const re = _ ? g(H, xe) : u;\n return re.width = H, re.height = xe, re.getContext(\"2d\").drawImage(A, 0, 0, H, xe), Te(\"WebGLRenderer: Texture has been resized from (\" + Z.width + \"x\" + Z.height + \") to (\" + H + \"x\" + xe + \").\"), re;\n } else\n return \"data\" in A && Te(\"WebGLRenderer: Image in DataTexture is too big (\" + Z.width + \"x\" + Z.height + \").\"), A;\n return A;\n }\n function m(A) {\n return A.generateMipmaps;\n }\n function f(A) {\n i.generateMipmap(A);\n }\n function y(A) {\n return A.isWebGLCubeRenderTarget ? i.TEXTURE_CUBE_MAP : A.isWebGL3DRenderTarget ? i.TEXTURE_3D : A.isWebGLArrayRenderTarget || A.isCompressedArrayTexture ? i.TEXTURE_2D_ARRAY : i.TEXTURE_2D;\n }\n function v(A, _, O, q, Z = !1) {\n if (A !== null) {\n if (i[A] !== void 0) return i[A];\n Te(\"WebGLRenderer: Attempt to use non-existing WebGL internal format '\" + A + \"'\");\n }\n let H = _;\n if (_ === i.RED && (O === i.FLOAT && (H = i.R32F), O === i.HALF_FLOAT && (H = i.R16F), O === i.UNSIGNED_BYTE && (H = i.R8)), _ === i.RED_INTEGER && (O === i.UNSIGNED_BYTE && (H = i.R8UI), O === i.UNSIGNED_SHORT && (H = i.R16UI), O === i.UNSIGNED_INT && (H = i.R32UI), O === i.BYTE && (H = i.R8I), O === i.SHORT && (H = i.R16I), O === i.INT && (H = i.R32I)), _ === i.RG && (O === i.FLOAT && (H = i.RG32F), O === i.HALF_FLOAT && (H = i.RG16F), O === i.UNSIGNED_BYTE && (H = i.RG8)), _ === i.RG_INTEGER && (O === i.UNSIGNED_BYTE && (H = i.RG8UI), O === i.UNSIGNED_SHORT && (H = i.RG16UI), O === i.UNSIGNED_INT && (H = i.RG32UI), O === i.BYTE && (H = i.RG8I), O === i.SHORT && (H = i.RG16I), O === i.INT && (H = i.RG32I)), _ === i.RGB_INTEGER && (O === i.UNSIGNED_BYTE && (H = i.RGB8UI), O === i.UNSIGNED_SHORT && (H = i.RGB16UI), O === i.UNSIGNED_INT && (H = i.RGB32UI), O === i.BYTE && (H = i.RGB8I), O === i.SHORT && (H = i.RGB16I), O === i.INT && (H = i.RGB32I)), _ === i.RGBA_INTEGER && (O === i.UNSIGNED_BYTE && (H = i.RGBA8UI), O === i.UNSIGNED_SHORT && (H = i.RGBA16UI), O === i.UNSIGNED_INT && (H = i.RGBA32UI), O === i.BYTE && (H = i.RGBA8I), O === i.SHORT && (H = i.RGBA16I), O === i.INT && (H = i.RGBA32I)), _ === i.RGB && (O === i.UNSIGNED_INT_5_9_9_9_REV && (H = i.RGB9_E5), O === i.UNSIGNED_INT_10F_11F_11F_REV && (H = i.R11F_G11F_B10F)), _ === i.RGBA) {\n const xe = Z ? Sr : Ye.getTransfer(q);\n O === i.FLOAT && (H = i.RGBA32F), O === i.HALF_FLOAT && (H = i.RGBA16F), O === i.UNSIGNED_BYTE && (H = xe === et ? i.SRGB8_ALPHA8 : i.RGBA8), O === i.UNSIGNED_SHORT_4_4_4_4 && (H = i.RGBA4), O === i.UNSIGNED_SHORT_5_5_5_1 && (H = i.RGB5_A1);\n }\n return (H === i.R16F || H === i.R32F || H === i.RG16F || H === i.RG32F || H === i.RGBA16F || H === i.RGBA32F) && e.get(\"EXT_color_buffer_float\"), H;\n }\n function T(A, _) {\n let O;\n return A ? _ === null || _ === di || _ === Wi ? O = i.DEPTH24_STENCIL8 : _ === Xt ? O = i.DEPTH32F_STENCIL8 : _ === Ss && (O = i.DEPTH24_STENCIL8, Te(\"DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.\")) : _ === null || _ === di || _ === Wi ? O = i.DEPTH_COMPONENT24 : _ === Xt ? O = i.DEPTH_COMPONENT32F : _ === Ss && (O = i.DEPTH_COMPONENT16), O;\n }\n function R(A, _) {\n return m(A) === !0 || A.isFramebufferTexture && A.minFilter !== Dt && A.minFilter !== bt ? Math.log2(Math.max(_.width, _.height)) + 1 : A.mipmaps !== void 0 && A.mipmaps.length > 0 ? A.mipmaps.length : A.isCompressedTexture && Array.isArray(A.image) ? _.mipmaps.length : 1;\n }\n function E(A) {\n const _ = A.target;\n _.removeEventListener(\"dispose\", E), I(_), _.isVideoTexture && h.delete(_);\n }\n function P(A) {\n const _ = A.target;\n _.removeEventListener(\"dispose\", P), M(_);\n }\n function I(A) {\n const _ = n.get(A);\n if (_.__webglInit === void 0) return;\n const O = A.source, q = d.get(O);\n if (q) {\n const Z = q[_.__cacheKey];\n Z.usedTimes--, Z.usedTimes === 0 && S(A), Object.keys(q).length === 0 && d.delete(O);\n }\n n.remove(A);\n }\n function S(A) {\n const _ = n.get(A);\n i.deleteTexture(_.__webglTexture);\n const O = A.source, q = d.get(O);\n delete q[_.__cacheKey], a.memory.textures--;\n }\n function M(A) {\n const _ = n.get(A);\n if (A.depthTexture && (A.depthTexture.dispose(), n.remove(A.depthTexture)), A.isWebGLCubeRenderTarget)\n for (let q = 0; q < 6; q++) {\n if (Array.isArray(_.__webglFramebuffer[q]))\n for (let Z = 0; Z < _.__webglFramebuffer[q].length; Z++) i.deleteFramebuffer(_.__webglFramebuffer[q][Z]);\n else\n i.deleteFramebuffer(_.__webglFramebuffer[q]);\n _.__webglDepthbuffer && i.deleteRenderbuffer(_.__webglDepthbuffer[q]);\n }\n else {\n if (Array.isArray(_.__webglFramebuffer))\n for (let q = 0; q < _.__webglFramebuffer.length; q++) i.deleteFramebuffer(_.__webglFramebuffer[q]);\n else\n i.deleteFramebuffer(_.__webglFramebuffer);\n if (_.__webglDepthbuffer && i.deleteRenderbuffer(_.__webglDepthbuffer), _.__webglMultisampledFramebuffer && i.deleteFramebuffer(_.__webglMultisampledFramebuffer), _.__webglColorRenderbuffer)\n for (let q = 0; q < _.__webglColorRenderbuffer.length; q++)\n _.__webglColorRenderbuffer[q] && i.deleteRenderbuffer(_.__webglColorRenderbuffer[q]);\n _.__webglDepthRenderbuffer && i.deleteRenderbuffer(_.__webglDepthRenderbuffer);\n }\n const O = A.textures;\n for (let q = 0, Z = O.length; q < Z; q++) {\n const H = n.get(O[q]);\n H.__webglTexture && (i.deleteTexture(H.__webglTexture), a.memory.textures--), n.remove(O[q]);\n }\n n.remove(A);\n }\n let C = 0;\n function U() {\n C = 0;\n }\n function B() {\n const A = C;\n return A >= s.maxTextures && Te(\"WebGLTextures: Trying to use \" + A + \" texture units while this GPU supports only \" + s.maxTextures), C += 1, A;\n }\n function z(A) {\n const _ = [];\n return _.push(A.wrapS), _.push(A.wrapT), _.push(A.wrapR || 0), _.push(A.magFilter), _.push(A.minFilter), _.push(A.anisotropy), _.push(A.internalFormat), _.push(A.format), _.push(A.type), _.push(A.generateMipmaps), _.push(A.premultiplyAlpha), _.push(A.flipY), _.push(A.unpackAlignment), _.push(A.colorSpace), _.join();\n }\n function W(A, _) {\n const O = n.get(A);\n if (A.isVideoTexture && lt(A), A.isRenderTargetTexture === !1 && A.isExternalTexture !== !0 && A.version > 0 && O.__version !== A.version) {\n const q = A.image;\n if (q === null)\n Te(\"WebGLRenderer: Texture marked for update but no image data found.\");\n else if (q.complete === !1)\n Te(\"WebGLRenderer: Texture marked for update but image is incomplete\");\n else {\n j(O, A, _);\n return;\n }\n } else A.isExternalTexture && (O.__webglTexture = A.sourceTexture ? A.sourceTexture : null);\n t.bindTexture(i.TEXTURE_2D, O.__webglTexture, i.TEXTURE0 + _);\n }\n function k(A, _) {\n const O = n.get(A);\n if (A.isRenderTargetTexture === !1 && A.version > 0 && O.__version !== A.version) {\n j(O, A, _);\n return;\n } else A.isExternalTexture && (O.__webglTexture = A.sourceTexture ? A.sourceTexture : null);\n t.bindTexture(i.TEXTURE_2D_ARRAY, O.__webglTexture, i.TEXTURE0 + _);\n }\n function ee(A, _) {\n const O = n.get(A);\n if (A.isRenderTargetTexture === !1 && A.version > 0 && O.__version !== A.version) {\n j(O, A, _);\n return;\n }\n t.bindTexture(i.TEXTURE_3D, O.__webglTexture, i.TEXTURE0 + _);\n }\n function X(A, _) {\n const O = n.get(A);\n if (A.version > 0 && O.__version !== A.version) {\n Y(O, A, _);\n return;\n }\n t.bindTexture(i.TEXTURE_CUBE_MAP, O.__webglTexture, i.TEXTURE0 + _);\n }\n const $ = {\n [wn]: i.REPEAT,\n [en]: i.CLAMP_TO_EDGE,\n [Mr]: i.MIRRORED_REPEAT\n }, Q = {\n [Dt]: i.NEAREST,\n [Vc]: i.NEAREST_MIPMAP_NEAREST,\n [ms]: i.NEAREST_MIPMAP_LINEAR,\n [bt]: i.LINEAR,\n [ur]: i.LINEAR_MIPMAP_NEAREST,\n [yn]: i.LINEAR_MIPMAP_LINEAR\n }, ge = {\n [ru]: i.NEVER,\n [uu]: i.ALWAYS,\n [au]: i.LESS,\n [Zc]: i.LEQUAL,\n [ou]: i.EQUAL,\n [hu]: i.GEQUAL,\n [lu]: i.GREATER,\n [cu]: i.NOTEQUAL\n };\n function we(A, _) {\n if (_.type === Xt && e.has(\"OES_texture_float_linear\") === !1 && (_.magFilter === bt || _.magFilter === ur || _.magFilter === ms || _.magFilter === yn || _.minFilter === bt || _.minFilter === ur || _.minFilter === ms || _.minFilter === yn) && Te(\"WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.\"), i.texParameteri(A, i.TEXTURE_WRAP_S, $[_.wrapS]), i.texParameteri(A, i.TEXTURE_WRAP_T, $[_.wrapT]), (A === i.TEXTURE_3D || A === i.TEXTURE_2D_ARRAY) && i.texParameteri(A, i.TEXTURE_WRAP_R, $[_.wrapR]), i.texParameteri(A, i.TEXTURE_MAG_FILTER, Q[_.magFilter]), i.texParameteri(A, i.TEXTURE_MIN_FILTER, Q[_.minFilter]), _.compareFunction && (i.texParameteri(A, i.TEXTURE_COMPARE_MODE, i.COMPARE_REF_TO_TEXTURE), i.texParameteri(A, i.TEXTURE_COMPARE_FUNC, ge[_.compareFunction])), e.has(\"EXT_texture_filter_anisotropic\") === !0) {\n if (_.magFilter === Dt || _.minFilter !== ms && _.minFilter !== yn || _.type === Xt && e.has(\"OES_texture_float_linear\") === !1) return;\n if (_.anisotropy > 1 || n.get(_).__currentAnisotropy) {\n const O = e.get(\"EXT_texture_filter_anisotropic\");\n i.texParameterf(A, O.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(_.anisotropy, s.getMaxAnisotropy())), n.get(_).__currentAnisotropy = _.anisotropy;\n }\n }\n }\n function Oe(A, _) {\n let O = !1;\n A.__webglInit === void 0 && (A.__webglInit = !0, _.addEventListener(\"dispose\", E));\n const q = _.source;\n let Z = d.get(q);\n Z === void 0 && (Z = {}, d.set(q, Z));\n const H = z(_);\n if (H !== A.__cacheKey) {\n Z[H] === void 0 && (Z[H] = {\n texture: i.createTexture(),\n usedTimes: 0\n }, a.memory.textures++, O = !0), Z[H].usedTimes++;\n const xe = Z[A.__cacheKey];\n xe !== void 0 && (Z[A.__cacheKey].usedTimes--, xe.usedTimes === 0 && S(_)), A.__cacheKey = H, A.__webglTexture = Z[H].texture;\n }\n return O;\n }\n function Ke(A, _, O) {\n return Math.floor(Math.floor(A / O) / _);\n }\n function $e(A, _, O, q) {\n const H = A.updateRanges;\n if (H.length === 0)\n t.texSubImage2D(i.TEXTURE_2D, 0, 0, 0, _.width, _.height, O, q, _.data);\n else {\n H.sort((J, ie) => J.start - ie.start);\n let xe = 0;\n for (let J = 1; J < H.length; J++) {\n const ie = H[xe], De = H[J], Ae = ie.start + ie.count, he = Ke(De.start, _.width, 4), Re = Ke(ie.start, _.width, 4);\n De.start <= Ae + 1 && he === Re && Ke(De.start + De.count - 1, _.width, 4) === he ? ie.count = Math.max(\n ie.count,\n De.start + De.count - ie.start\n ) : (++xe, H[xe] = De);\n }\n H.length = xe + 1;\n const re = i.getParameter(i.UNPACK_ROW_LENGTH), be = i.getParameter(i.UNPACK_SKIP_PIXELS), Me = i.getParameter(i.UNPACK_SKIP_ROWS);\n i.pixelStorei(i.UNPACK_ROW_LENGTH, _.width);\n for (let J = 0, ie = H.length; J < ie; J++) {\n const De = H[J], Ae = Math.floor(De.start / 4), he = Math.ceil(De.count / 4), Re = Ae % _.width, L = Math.floor(Ae / _.width), ae = he, ne = 1;\n i.pixelStorei(i.UNPACK_SKIP_PIXELS, Re), i.pixelStorei(i.UNPACK_SKIP_ROWS, L), t.texSubImage2D(i.TEXTURE_2D, 0, Re, L, ae, ne, O, q, _.data);\n }\n A.clearUpdateRanges(), i.pixelStorei(i.UNPACK_ROW_LENGTH, re), i.pixelStorei(i.UNPACK_SKIP_PIXELS, be), i.pixelStorei(i.UNPACK_SKIP_ROWS, Me);\n }\n }\n function j(A, _, O) {\n let q = i.TEXTURE_2D;\n (_.isDataArrayTexture || _.isCompressedArrayTexture) && (q = i.TEXTURE_2D_ARRAY), _.isData3DTexture && (q = i.TEXTURE_3D);\n const Z = Oe(A, _), H = _.source;\n t.bindTexture(q, A.__webglTexture, i.TEXTURE0 + O);\n const xe = n.get(H);\n if (H.version !== xe.__version || Z === !0) {\n t.activeTexture(i.TEXTURE0 + O);\n const re = Ye.getPrimaries(Ye.workingColorSpace), be = _.colorSpace === Kn ? null : Ye.getPrimaries(_.colorSpace), Me = _.colorSpace === Kn || re === be ? i.NONE : i.BROWSER_DEFAULT_WEBGL;\n i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL, _.flipY), i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL, _.premultiplyAlpha), i.pixelStorei(i.UNPACK_ALIGNMENT, _.unpackAlignment), i.pixelStorei(i.UNPACK_COLORSPACE_CONVERSION_WEBGL, Me);\n let J = x(_.image, !1, s.maxTextureSize);\n J = ye(_, J);\n const ie = r.convert(_.format, _.colorSpace), De = r.convert(_.type);\n let Ae = v(_.internalFormat, ie, De, _.colorSpace, _.isVideoTexture);\n we(q, _);\n let he;\n const Re = _.mipmaps, L = _.isVideoTexture !== !0, ae = xe.__version === void 0 || Z === !0, ne = H.dataReady, oe = R(_, J);\n if (_.isDepthTexture)\n Ae = T(_.format === Xi, _.type), ae && (L ? t.texStorage2D(i.TEXTURE_2D, 1, Ae, J.width, J.height) : t.texImage2D(i.TEXTURE_2D, 0, Ae, J.width, J.height, 0, ie, De, null));\n else if (_.isDataTexture)\n if (Re.length > 0) {\n L && ae && t.texStorage2D(i.TEXTURE_2D, oe, Ae, Re[0].width, Re[0].height);\n for (let te = 0, K = Re.length; te < K; te++)\n he = Re[te], L ? ne && t.texSubImage2D(i.TEXTURE_2D, te, 0, 0, he.width, he.height, ie, De, he.data) : t.texImage2D(i.TEXTURE_2D, te, Ae, he.width, he.height, 0, ie, De, he.data);\n _.generateMipmaps = !1;\n } else\n L ? (ae && t.texStorage2D(i.TEXTURE_2D, oe, Ae, J.width, J.height), ne && $e(_, J, ie, De)) : t.texImage2D(i.TEXTURE_2D, 0, Ae, J.width, J.height, 0, ie, De, J.data);\n else if (_.isCompressedTexture)\n if (_.isCompressedArrayTexture) {\n L && ae && t.texStorage3D(i.TEXTURE_2D_ARRAY, oe, Ae, Re[0].width, Re[0].height, J.depth);\n for (let te = 0, K = Re.length; te < K; te++)\n if (he = Re[te], _.format !== Zt)\n if (ie !== null)\n if (L) {\n if (ne)\n if (_.layerUpdates.size > 0) {\n const _e = Kl(he.width, he.height, _.format, _.type);\n for (const Fe of _.layerUpdates) {\n const ut = he.data.subarray(\n Fe * _e / he.data.BYTES_PER_ELEMENT,\n (Fe + 1) * _e / he.data.BYTES_PER_ELEMENT\n );\n t.compressedTexSubImage3D(i.TEXTURE_2D_ARRAY, te, 0, 0, Fe, he.width, he.height, 1, ie, ut);\n }\n _.clearLayerUpdates();\n } else\n t.compressedTexSubImage3D(i.TEXTURE_2D_ARRAY, te, 0, 0, 0, he.width, he.height, J.depth, ie, he.data);\n } else\n t.compressedTexImage3D(i.TEXTURE_2D_ARRAY, te, Ae, he.width, he.height, J.depth, 0, he.data, 0, 0);\n else\n Te(\"WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()\");\n else\n L ? ne && t.texSubImage3D(i.TEXTURE_2D_ARRAY, te, 0, 0, 0, he.width, he.height, J.depth, ie, De, he.data) : t.texImage3D(i.TEXTURE_2D_ARRAY, te, Ae, he.width, he.height, J.depth, 0, ie, De, he.data);\n } else {\n L && ae && t.texStorage2D(i.TEXTURE_2D, oe, Ae, Re[0].width, Re[0].height);\n for (let te = 0, K = Re.length; te < K; te++)\n he = Re[te], _.format !== Zt ? ie !== null ? L ? ne && t.compressedTexSubImage2D(i.TEXTURE_2D, te, 0, 0, he.width, he.height, ie, he.data) : t.compressedTexImage2D(i.TEXTURE_2D, te, Ae, he.width, he.height, 0, he.data) : Te(\"WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()\") : L ? ne && t.texSubImage2D(i.TEXTURE_2D, te, 0, 0, he.width, he.height, ie, De, he.data) : t.texImage2D(i.TEXTURE_2D, te, Ae, he.width, he.height, 0, ie, De, he.data);\n }\n else if (_.isDataArrayTexture)\n if (L) {\n if (ae && t.texStorage3D(i.TEXTURE_2D_ARRAY, oe, Ae, J.width, J.height, J.depth), ne)\n if (_.layerUpdates.size > 0) {\n const te = Kl(J.width, J.height, _.format, _.type);\n for (const K of _.layerUpdates) {\n const _e = J.data.subarray(\n K * te / J.data.BYTES_PER_ELEMENT,\n (K + 1) * te / J.data.BYTES_PER_ELEMENT\n );\n t.texSubImage3D(i.TEXTURE_2D_ARRAY, 0, 0, 0, K, J.width, J.height, 1, ie, De, _e);\n }\n _.clearLayerUpdates();\n } else\n t.texSubImage3D(i.TEXTURE_2D_ARRAY, 0, 0, 0, 0, J.width, J.height, J.depth, ie, De, J.data);\n } else\n t.texImage3D(i.TEXTURE_2D_ARRAY, 0, Ae, J.width, J.height, J.depth, 0, ie, De, J.data);\n else if (_.isData3DTexture)\n L ? (ae && t.texStorage3D(i.TEXTURE_3D, oe, Ae, J.width, J.height, J.depth), ne && t.texSubImage3D(i.TEXTURE_3D, 0, 0, 0, 0, J.width, J.height, J.depth, ie, De, J.data)) : t.texImage3D(i.TEXTURE_3D, 0, Ae, J.width, J.height, J.depth, 0, ie, De, J.data);\n else if (_.isFramebufferTexture) {\n if (ae)\n if (L)\n t.texStorage2D(i.TEXTURE_2D, oe, Ae, J.width, J.height);\n else {\n let te = J.width, K = J.height;\n for (let _e = 0; _e < oe; _e++)\n t.texImage2D(i.TEXTURE_2D, _e, Ae, te, K, 0, ie, De, null), te >>= 1, K >>= 1;\n }\n } else if (Re.length > 0) {\n if (L && ae) {\n const te = Ie(Re[0]);\n t.texStorage2D(i.TEXTURE_2D, oe, Ae, te.width, te.height);\n }\n for (let te = 0, K = Re.length; te < K; te++)\n he = Re[te], L ? ne && t.texSubImage2D(i.TEXTURE_2D, te, 0, 0, ie, De, he) : t.texImage2D(i.TEXTURE_2D, te, Ae, ie, De, he);\n _.generateMipmaps = !1;\n } else if (L) {\n if (ae) {\n const te = Ie(J);\n t.texStorage2D(i.TEXTURE_2D, oe, Ae, te.width, te.height);\n }\n ne && t.texSubImage2D(i.TEXTURE_2D, 0, 0, 0, ie, De, J);\n } else\n t.texImage2D(i.TEXTURE_2D, 0, Ae, ie, De, J);\n m(_) && f(q), xe.__version = H.version, _.onUpdate && _.onUpdate(_);\n }\n A.__version = _.version;\n }\n function Y(A, _, O) {\n if (_.image.length !== 6) return;\n const q = Oe(A, _), Z = _.source;\n t.bindTexture(i.TEXTURE_CUBE_MAP, A.__webglTexture, i.TEXTURE0 + O);\n const H = n.get(Z);\n if (Z.version !== H.__version || q === !0) {\n t.activeTexture(i.TEXTURE0 + O);\n const xe = Ye.getPrimaries(Ye.workingColorSpace), re = _.colorSpace === Kn ? null : Ye.getPrimaries(_.colorSpace), be = _.colorSpace === Kn || xe === re ? i.NONE : i.BROWSER_DEFAULT_WEBGL;\n i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL, _.flipY), i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL, _.premultiplyAlpha), i.pixelStorei(i.UNPACK_ALIGNMENT, _.unpackAlignment), i.pixelStorei(i.UNPACK_COLORSPACE_CONVERSION_WEBGL, be);\n const Me = _.isCompressedTexture || _.image[0].isCompressedTexture, J = _.image[0] && _.image[0].isDataTexture, ie = [];\n for (let K = 0; K < 6; K++)\n !Me && !J ? ie[K] = x(_.image[K], !0, s.maxCubemapSize) : ie[K] = J ? _.image[K].image : _.image[K], ie[K] = ye(_, ie[K]);\n const De = ie[0], Ae = r.convert(_.format, _.colorSpace), he = r.convert(_.type), Re = v(_.internalFormat, Ae, he, _.colorSpace), L = _.isVideoTexture !== !0, ae = H.__version === void 0 || q === !0, ne = Z.dataReady;\n let oe = R(_, De);\n we(i.TEXTURE_CUBE_MAP, _);\n let te;\n if (Me) {\n L && ae && t.texStorage2D(i.TEXTURE_CUBE_MAP, oe, Re, De.width, De.height);\n for (let K = 0; K < 6; K++) {\n te = ie[K].mipmaps;\n for (let _e = 0; _e < te.length; _e++) {\n const Fe = te[_e];\n _.format !== Zt ? Ae !== null ? L ? ne && t.compressedTexSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e, 0, 0, Fe.width, Fe.height, Ae, Fe.data) : t.compressedTexImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e, Re, Fe.width, Fe.height, 0, Fe.data) : Te(\"WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()\") : L ? ne && t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e, 0, 0, Fe.width, Fe.height, Ae, he, Fe.data) : t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e, Re, Fe.width, Fe.height, 0, Ae, he, Fe.data);\n }\n }\n } else {\n if (te = _.mipmaps, L && ae) {\n te.length > 0 && oe++;\n const K = Ie(ie[0]);\n t.texStorage2D(i.TEXTURE_CUBE_MAP, oe, Re, K.width, K.height);\n }\n for (let K = 0; K < 6; K++)\n if (J) {\n L ? ne && t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, 0, 0, 0, ie[K].width, ie[K].height, Ae, he, ie[K].data) : t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, 0, Re, ie[K].width, ie[K].height, 0, Ae, he, ie[K].data);\n for (let _e = 0; _e < te.length; _e++) {\n const ut = te[_e].image[K].image;\n L ? ne && t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e + 1, 0, 0, ut.width, ut.height, Ae, he, ut.data) : t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e + 1, Re, ut.width, ut.height, 0, Ae, he, ut.data);\n }\n } else {\n L ? ne && t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, 0, 0, 0, Ae, he, ie[K]) : t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, 0, Re, Ae, he, ie[K]);\n for (let _e = 0; _e < te.length; _e++) {\n const Fe = te[_e];\n L ? ne && t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e + 1, 0, 0, Ae, he, Fe.image[K]) : t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e + 1, Re, Ae, he, Fe.image[K]);\n }\n }\n }\n m(_) && f(i.TEXTURE_CUBE_MAP), H.__version = Z.version, _.onUpdate && _.onUpdate(_);\n }\n A.__version = _.version;\n }\n function ue(A, _, O, q, Z, H) {\n const xe = r.convert(O.format, O.colorSpace), re = r.convert(O.type), be = v(O.internalFormat, xe, re, O.colorSpace), Me = n.get(_), J = n.get(O);\n if (J.__renderTarget = _, !Me.__hasExternalTextures) {\n const ie = Math.max(1, _.width >> H), De = Math.max(1, _.height >> H);\n Z === i.TEXTURE_3D || Z === i.TEXTURE_2D_ARRAY ? t.texImage3D(Z, H, be, ie, De, _.depth, 0, xe, re, null) : t.texImage2D(Z, H, be, ie, De, 0, xe, re, null);\n }\n t.bindFramebuffer(i.FRAMEBUFFER, A), pe(_) ? o.framebufferTexture2DMultisampleEXT(i.FRAMEBUFFER, q, Z, J.__webglTexture, 0, Qe(_)) : (Z === i.TEXTURE_2D || Z >= i.TEXTURE_CUBE_MAP_POSITIVE_X && Z <= i.TEXTURE_CUBE_MAP_NEGATIVE_Z) && i.framebufferTexture2D(i.FRAMEBUFFER, q, Z, J.__webglTexture, H), t.bindFramebuffer(i.FRAMEBUFFER, null);\n }\n function Ce(A, _, O) {\n if (i.bindRenderbuffer(i.RENDERBUFFER, A), _.depthBuffer) {\n const q = _.depthTexture, Z = q && q.isDepthTexture ? q.type : null, H = T(_.stencilBuffer, Z), xe = _.stencilBuffer ? i.DEPTH_STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT, re = Qe(_);\n pe(_) ? o.renderbufferStorageMultisampleEXT(i.RENDERBUFFER, re, H, _.width, _.height) : O ? i.renderbufferStorageMultisample(i.RENDERBUFFER, re, H, _.width, _.height) : i.renderbufferStorage(i.RENDERBUFFER, H, _.width, _.height), i.framebufferRenderbuffer(i.FRAMEBUFFER, xe, i.RENDERBUFFER, A);\n } else {\n const q = _.textures;\n for (let Z = 0; Z < q.length; Z++) {\n const H = q[Z], xe = r.convert(H.format, H.colorSpace), re = r.convert(H.type), be = v(H.internalFormat, xe, re, H.colorSpace), Me = Qe(_);\n O && pe(_) === !1 ? i.renderbufferStorageMultisample(i.RENDERBUFFER, Me, be, _.width, _.height) : pe(_) ? o.renderbufferStorageMultisampleEXT(i.RENDERBUFFER, Me, be, _.width, _.height) : i.renderbufferStorage(i.RENDERBUFFER, be, _.width, _.height);\n }\n }\n i.bindRenderbuffer(i.RENDERBUFFER, null);\n }\n function me(A, _) {\n if (_ && _.isWebGLCubeRenderTarget) throw new Error(\"Depth Texture with cube render targets is not supported\");\n if (t.bindFramebuffer(i.FRAMEBUFFER, A), !(_.depthTexture && _.depthTexture.isDepthTexture))\n throw new Error(\"renderTarget.depthTexture must be an instance of THREE.DepthTexture\");\n const q = n.get(_.depthTexture);\n q.__renderTarget = _, (!q.__webglTexture || _.depthTexture.image.width !== _.width || _.depthTexture.image.height !== _.height) && (_.depthTexture.image.width = _.width, _.depthTexture.image.height = _.height, _.depthTexture.needsUpdate = !0), W(_.depthTexture, 0);\n const Z = q.__webglTexture, H = Qe(_);\n if (_.depthTexture.format === bs)\n pe(_) ? o.framebufferTexture2DMultisampleEXT(i.FRAMEBUFFER, i.DEPTH_ATTACHMENT, i.TEXTURE_2D, Z, 0, H) : i.framebufferTexture2D(i.FRAMEBUFFER, i.DEPTH_ATTACHMENT, i.TEXTURE_2D, Z, 0);\n else if (_.depthTexture.format === Xi)\n pe(_) ? o.framebufferTexture2DMultisampleEXT(i.FRAMEBUFFER, i.DEPTH_STENCIL_ATTACHMENT, i.TEXTURE_2D, Z, 0, H) : i.framebufferTexture2D(i.FRAMEBUFFER, i.DEPTH_STENCIL_ATTACHMENT, i.TEXTURE_2D, Z, 0);\n else\n throw new Error(\"Unknown depthTexture format\");\n }\n function We(A) {\n const _ = n.get(A), O = A.isWebGLCubeRenderTarget === !0;\n if (_.__boundDepthTexture !== A.depthTexture) {\n const q = A.depthTexture;\n if (_.__depthDisposeCallback && _.__depthDisposeCallback(), q) {\n const Z = () => {\n delete _.__boundDepthTexture, delete _.__depthDisposeCallback, q.removeEventListener(\"dispose\", Z);\n };\n q.addEventListener(\"dispose\", Z), _.__depthDisposeCallback = Z;\n }\n _.__boundDepthTexture = q;\n }\n if (A.depthTexture && !_.__autoAllocateDepthBuffer) {\n if (O) throw new Error(\"target.depthTexture not supported in Cube render targets\");\n const q = A.texture.mipmaps;\n q && q.length > 0 ? me(_.__webglFramebuffer[0], A) : me(_.__webglFramebuffer, A);\n } else if (O) {\n _.__webglDepthbuffer = [];\n for (let q = 0; q < 6; q++)\n if (t.bindFramebuffer(i.FRAMEBUFFER, _.__webglFramebuffer[q]), _.__webglDepthbuffer[q] === void 0)\n _.__webglDepthbuffer[q] = i.createRenderbuffer(), Ce(_.__webglDepthbuffer[q], A, !1);\n else {\n const Z = A.stencilBuffer ? i.DEPTH_STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT, H = _.__webglDepthbuffer[q];\n i.bindRenderbuffer(i.RENDERBUFFER, H), i.framebufferRenderbuffer(i.FRAMEBUFFER, Z, i.RENDERBUFFER, H);\n }\n } else {\n const q = A.texture.mipmaps;\n if (q && q.length > 0 ? t.bindFramebuffer(i.FRAMEBUFFER, _.__webglFramebuffer[0]) : t.bindFramebuffer(i.FRAMEBUFFER, _.__webglFramebuffer), _.__webglDepthbuffer === void 0)\n _.__webglDepthbuffer = i.createRenderbuffer(), Ce(_.__webglDepthbuffer, A, !1);\n else {\n const Z = A.stencilBuffer ? i.DEPTH_STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT, H = _.__webglDepthbuffer;\n i.bindRenderbuffer(i.RENDERBUFFER, H), i.framebufferRenderbuffer(i.FRAMEBUFFER, Z, i.RENDERBUFFER, H);\n }\n }\n t.bindFramebuffer(i.FRAMEBUFFER, null);\n }\n function _t(A, _, O) {\n const q = n.get(A);\n _ !== void 0 && ue(q.__webglFramebuffer, A, A.texture, i.COLOR_ATTACHMENT0, i.TEXTURE_2D, 0), O !== void 0 && We(A);\n }\n function Be(A) {\n const _ = A.texture, O = n.get(A), q = n.get(_);\n A.addEventListener(\"dispose\", P);\n const Z = A.textures, H = A.isWebGLCubeRenderTarget === !0, xe = Z.length > 1;\n if (xe || (q.__webglTexture === void 0 && (q.__webglTexture = i.createTexture()), q.__version = _.version, a.memory.textures++), H) {\n O.__webglFramebuffer = [];\n for (let re = 0; re < 6; re++)\n if (_.mipmaps && _.mipmaps.length > 0) {\n O.__webglFramebuffer[re] = [];\n for (let be = 0; be < _.mipmaps.length; be++)\n O.__webglFramebuffer[re][be] = i.createFramebuffer();\n } else\n O.__webglFramebuffer[re] = i.createFramebuffer();\n } else {\n if (_.mipmaps && _.mipmaps.length > 0) {\n O.__webglFramebuffer = [];\n for (let re = 0; re < _.mipmaps.length; re++)\n O.__webglFramebuffer[re] = i.createFramebuffer();\n } else\n O.__webglFramebuffer = i.createFramebuffer();\n if (xe)\n for (let re = 0, be = Z.length; re < be; re++) {\n const Me = n.get(Z[re]);\n Me.__webglTexture === void 0 && (Me.__webglTexture = i.createTexture(), a.memory.textures++);\n }\n if (A.samples > 0 && pe(A) === !1) {\n O.__webglMultisampledFramebuffer = i.createFramebuffer(), O.__webglColorRenderbuffer = [], t.bindFramebuffer(i.FRAMEBUFFER, O.__webglMultisampledFramebuffer);\n for (let re = 0; re < Z.length; re++) {\n const be = Z[re];\n O.__webglColorRenderbuffer[re] = i.createRenderbuffer(), i.bindRenderbuffer(i.RENDERBUFFER, O.__webglColorRenderbuffer[re]);\n const Me = r.convert(be.format, be.colorSpace), J = r.convert(be.type), ie = v(be.internalFormat, Me, J, be.colorSpace, A.isXRRenderTarget === !0), De = Qe(A);\n i.renderbufferStorageMultisample(i.RENDERBUFFER, De, ie, A.width, A.height), i.framebufferRenderbuffer(i.FRAMEBUFFER, i.COLOR_ATTACHMENT0 + re, i.RENDERBUFFER, O.__webglColorRenderbuffer[re]);\n }\n i.bindRenderbuffer(i.RENDERBUFFER, null), A.depthBuffer && (O.__webglDepthRenderbuffer = i.createRenderbuffer(), Ce(O.__webglDepthRenderbuffer, A, !0)), t.bindFramebuffer(i.FRAMEBUFFER, null);\n }\n }\n if (H) {\n t.bindTexture(i.TEXTURE_CUBE_MAP, q.__webglTexture), we(i.TEXTURE_CUBE_MAP, _);\n for (let re = 0; re < 6; re++)\n if (_.mipmaps && _.mipmaps.length > 0)\n for (let be = 0; be < _.mipmaps.length; be++)\n ue(O.__webglFramebuffer[re][be], A, _, i.COLOR_ATTACHMENT0, i.TEXTURE_CUBE_MAP_POSITIVE_X + re, be);\n else\n ue(O.__webglFramebuffer[re], A, _, i.COLOR_ATTACHMENT0, i.TEXTURE_CUBE_MAP_POSITIVE_X + re, 0);\n m(_) && f(i.TEXTURE_CUBE_MAP), t.unbindTexture();\n } else if (xe) {\n for (let re = 0, be = Z.length; re < be; re++) {\n const Me = Z[re], J = n.get(Me);\n let ie = i.TEXTURE_2D;\n (A.isWebGL3DRenderTarget || A.isWebGLArrayRenderTarget) && (ie = A.isWebGL3DRenderTarget ? i.TEXTURE_3D : i.TEXTURE_2D_ARRAY), t.bindTexture(ie, J.__webglTexture), we(ie, Me), ue(O.__webglFramebuffer, A, Me, i.COLOR_ATTACHMENT0 + re, ie, 0), m(Me) && f(ie);\n }\n t.unbindTexture();\n } else {\n let re = i.TEXTURE_2D;\n if ((A.isWebGL3DRenderTarget || A.isWebGLArrayRenderTarget) && (re = A.isWebGL3DRenderTarget ? i.TEXTURE_3D : i.TEXTURE_2D_ARRAY), t.bindTexture(re, q.__webglTexture), we(re, _), _.mipmaps && _.mipmaps.length > 0)\n for (let be = 0; be < _.mipmaps.length; be++)\n ue(O.__webglFramebuffer[be], A, _, i.COLOR_ATTACHMENT0, re, be);\n else\n ue(O.__webglFramebuffer, A, _, i.COLOR_ATTACHMENT0, re, 0);\n m(_) && f(re), t.unbindTexture();\n }\n A.depthBuffer && We(A);\n }\n function it(A) {\n const _ = A.textures;\n for (let O = 0, q = _.length; O < q; O++) {\n const Z = _[O];\n if (m(Z)) {\n const H = y(A), xe = n.get(Z).__webglTexture;\n t.bindTexture(H, xe), f(H), t.unbindTexture();\n }\n }\n }\n const D = [], ke = [];\n function Ve(A) {\n if (A.samples > 0) {\n if (pe(A) === !1) {\n const _ = A.textures, O = A.width, q = A.height;\n let Z = i.COLOR_BUFFER_BIT;\n const H = A.stencilBuffer ? i.DEPTH_STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT, xe = n.get(A), re = _.length > 1;\n if (re)\n for (let Me = 0; Me < _.length; Me++)\n t.bindFramebuffer(i.FRAMEBUFFER, xe.__webglMultisampledFramebuffer), i.framebufferRenderbuffer(i.FRAMEBUFFER, i.COLOR_ATTACHMENT0 + Me, i.RENDERBUFFER, null), t.bindFramebuffer(i.FRAMEBUFFER, xe.__webglFramebuffer), i.framebufferTexture2D(i.DRAW_FRAMEBUFFER, i.COLOR_ATTACHMENT0 + Me, i.TEXTURE_2D, null, 0);\n t.bindFramebuffer(i.READ_FRAMEBUFFER, xe.__webglMultisampledFramebuffer);\n const be = A.texture.mipmaps;\n be && be.length > 0 ? t.bindFramebuffer(i.DRAW_FRAMEBUFFER, xe.__webglFramebuffer[0]) : t.bindFramebuffer(i.DRAW_FRAMEBUFFER, xe.__webglFramebuffer);\n for (let Me = 0; Me < _.length; Me++) {\n if (A.resolveDepthBuffer && (A.depthBuffer && (Z |= i.DEPTH_BUFFER_BIT), A.stencilBuffer && A.resolveStencilBuffer && (Z |= i.STENCIL_BUFFER_BIT)), re) {\n i.framebufferRenderbuffer(i.READ_FRAMEBUFFER, i.COLOR_ATTACHMENT0, i.RENDERBUFFER, xe.__webglColorRenderbuffer[Me]);\n const J = n.get(_[Me]).__webglTexture;\n i.framebufferTexture2D(i.DRAW_FRAMEBUFFER, i.COLOR_ATTACHMENT0, i.TEXTURE_2D, J, 0);\n }\n i.blitFramebuffer(0, 0, O, q, 0, 0, O, q, Z, i.NEAREST), l === !0 && (D.length = 0, ke.length = 0, D.push(i.COLOR_ATTACHMENT0 + Me), A.depthBuffer && A.resolveDepthBuffer === !1 && (D.push(H), ke.push(H), i.invalidateFramebuffer(i.DRAW_FRAMEBUFFER, ke)), i.invalidateFramebuffer(i.READ_FRAMEBUFFER, D));\n }\n if (t.bindFramebuffer(i.READ_FRAMEBUFFER, null), t.bindFramebuffer(i.DRAW_FRAMEBUFFER, null), re)\n for (let Me = 0; Me < _.length; Me++) {\n t.bindFramebuffer(i.FRAMEBUFFER, xe.__webglMultisampledFramebuffer), i.framebufferRenderbuffer(i.FRAMEBUFFER, i.COLOR_ATTACHMENT0 + Me, i.RENDERBUFFER, xe.__webglColorRenderbuffer[Me]);\n const J = n.get(_[Me]).__webglTexture;\n t.bindFramebuffer(i.FRAMEBUFFER, xe.__webglFramebuffer), i.framebufferTexture2D(i.DRAW_FRAMEBUFFER, i.COLOR_ATTACHMENT0 + Me, i.TEXTURE_2D, J, 0);\n }\n t.bindFramebuffer(i.DRAW_FRAMEBUFFER, xe.__webglMultisampledFramebuffer);\n } else if (A.depthBuffer && A.resolveDepthBuffer === !1 && l) {\n const _ = A.stencilBuffer ? i.DEPTH_STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT;\n i.invalidateFramebuffer(i.DRAW_FRAMEBUFFER, [_]);\n }\n }\n }\n function Qe(A) {\n return Math.min(s.maxSamples, A.samples);\n }\n function pe(A) {\n const _ = n.get(A);\n return A.samples > 0 && e.has(\"WEBGL_multisampled_render_to_texture\") === !0 && _.__useRenderToTexture !== !1;\n }\n function lt(A) {\n const _ = a.render.frame;\n h.get(A) !== _ && (h.set(A, _), A.update());\n }\n function ye(A, _) {\n const O = A.colorSpace, q = A.format, Z = A.type;\n return A.isCompressedTexture === !0 || A.isVideoTexture === !0 || O !== Ut && O !== Kn && (Ye.getTransfer(O) === et ? (q !== Zt || Z !== mn) && Te(\"WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.\") : Xe(\"WebGLTextures: Unsupported texture color space:\", O)), _;\n }\n function Ie(A) {\n return typeof HTMLImageElement < \"u\" && A instanceof HTMLImageElement ? (c.width = A.naturalWidth || A.width, c.height = A.naturalHeight || A.height) : typeof VideoFrame < \"u\" && A instanceof VideoFrame ? (c.width = A.displayWidth, c.height = A.displayHeight) : (c.width = A.width, c.height = A.height), c;\n }\n this.allocateTextureUnit = B, this.resetTextureUnits = U, this.setTexture2D = W, this.setTexture2DArray = k, this.setTexture3D = ee, this.setTextureCube = X, this.rebindTextures = _t, this.setupRenderTarget = Be, this.updateRenderTargetMipmap = it, this.updateMultisampleRenderTarget = Ve, this.setupDepthRenderbuffer = We, this.setupFrameBufferTexture = ue, this.useMultisampledRTT = pe;\n}\nfunction wg(i, e) {\n function t(n, s = Kn) {\n let r;\n const a = Ye.getTransfer(s);\n if (n === mn) return i.UNSIGNED_BYTE;\n if (n === To) return i.UNSIGNED_SHORT_4_4_4_4;\n if (n === Eo) return i.UNSIGNED_SHORT_5_5_5_1;\n if (n === Wc) return i.UNSIGNED_INT_5_9_9_9_REV;\n if (n === Xc) return i.UNSIGNED_INT_10F_11F_11F_REV;\n if (n === Gc) return i.BYTE;\n if (n === Hc) return i.SHORT;\n if (n === Ss) return i.UNSIGNED_SHORT;\n if (n === yo) return i.INT;\n if (n === di) return i.UNSIGNED_INT;\n if (n === Xt) return i.FLOAT;\n if (n === xt) return i.HALF_FLOAT;\n if (n === jc) return i.ALPHA;\n if (n === qc) return i.RGB;\n if (n === Zt) return i.RGBA;\n if (n === bs) return i.DEPTH_COMPONENT;\n if (n === Xi) return i.DEPTH_STENCIL;\n if (n === wo) return i.RED;\n if (n === Ao) return i.RED_INTEGER;\n if (n === Ro) return i.RG;\n if (n === Co) return i.RG_INTEGER;\n if (n === Po) return i.RGBA_INTEGER;\n if (n === dr || n === fr || n === pr || n === mr)\n if (a === et)\n if (r = e.get(\"WEBGL_compressed_texture_s3tc_srgb\"), r !== null) {\n if (n === dr) return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;\n if (n === fr) return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;\n if (n === pr) return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;\n if (n === mr) return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;\n } else\n return null;\n else if (r = e.get(\"WEBGL_compressed_texture_s3tc\"), r !== null) {\n if (n === dr) return r.COMPRESSED_RGB_S3TC_DXT1_EXT;\n if (n === fr) return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;\n if (n === pr) return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;\n if (n === mr) return r.COMPRESSED_RGBA_S3TC_DXT5_EXT;\n } else\n return null;\n if (n === Ua || n === Na || n === Fa || n === Oa)\n if (r = e.get(\"WEBGL_compressed_texture_pvrtc\"), r !== null) {\n if (n === Ua) return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;\n if (n === Na) return r.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;\n if (n === Fa) return r.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;\n if (n === Oa) return r.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;\n } else\n return null;\n if (n === Ba || n === za || n === ka)\n if (r = e.get(\"WEBGL_compressed_texture_etc\"), r !== null) {\n if (n === Ba || n === za) return a === et ? r.COMPRESSED_SRGB8_ETC2 : r.COMPRESSED_RGB8_ETC2;\n if (n === ka) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : r.COMPRESSED_RGBA8_ETC2_EAC;\n } else\n return null;\n if (n === Va || n === Ga || n === Ha || n === Wa || n === Xa || n === ja || n === qa || n === Ya || n === Ka || n === Za || n === $a || n === Ja || n === Qa || n === eo)\n if (r = e.get(\"WEBGL_compressed_texture_astc\"), r !== null) {\n if (n === Va) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : r.COMPRESSED_RGBA_ASTC_4x4_KHR;\n if (n === Ga) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : r.COMPRESSED_RGBA_ASTC_5x4_KHR;\n if (n === Ha) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : r.COMPRESSED_RGBA_ASTC_5x5_KHR;\n if (n === Wa) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : r.COMPRESSED_RGBA_ASTC_6x5_KHR;\n if (n === Xa) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : r.COMPRESSED_RGBA_ASTC_6x6_KHR;\n if (n === ja) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : r.COMPRESSED_RGBA_ASTC_8x5_KHR;\n if (n === qa) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : r.COMPRESSED_RGBA_ASTC_8x6_KHR;\n if (n === Ya) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : r.COMPRESSED_RGBA_ASTC_8x8_KHR;\n if (n === Ka) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : r.COMPRESSED_RGBA_ASTC_10x5_KHR;\n if (n === Za) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : r.COMPRESSED_RGBA_ASTC_10x6_KHR;\n if (n === $a) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : r.COMPRESSED_RGBA_ASTC_10x8_KHR;\n if (n === Ja) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : r.COMPRESSED_RGBA_ASTC_10x10_KHR;\n if (n === Qa) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : r.COMPRESSED_RGBA_ASTC_12x10_KHR;\n if (n === eo) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : r.COMPRESSED_RGBA_ASTC_12x12_KHR;\n } else\n return null;\n if (n === to || n === no || n === io)\n if (r = e.get(\"EXT_texture_compression_bptc\"), r !== null) {\n if (n === to) return a === et ? r.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT : r.COMPRESSED_RGBA_BPTC_UNORM_EXT;\n if (n === no) return r.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;\n if (n === io) return r.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT;\n } else\n return null;\n if (n === so || n === ro || n === ao || n === oo)\n if (r = e.get(\"EXT_texture_compression_rgtc\"), r !== null) {\n if (n === so) return r.COMPRESSED_RED_RGTC1_EXT;\n if (n === ro) return r.COMPRESSED_SIGNED_RED_RGTC1_EXT;\n if (n === ao) return r.COMPRESSED_RED_GREEN_RGTC2_EXT;\n if (n === oo) return r.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT;\n } else\n return null;\n return n === Wi ? i.UNSIGNED_INT_24_8 : i[n] !== void 0 ? i[n] : null;\n }\n return { convert: t };\n}\nconst Ag = `\nvoid main() {\n\n\tgl_Position = vec4( position, 1.0 );\n\n}`, Rg = `\nuniform sampler2DArray depthColor;\nuniform float depthWidth;\nuniform float depthHeight;\n\nvoid main() {\n\n\tvec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );\n\n\tif ( coord.x >= 1.0 ) {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;\n\n\t} else {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;\n\n\t}\n\n}`;\nclass Cg {\n /**\n * Constructs a new depth sensing module.\n */\n constructor() {\n this.texture = null, this.mesh = null, this.depthNear = 0, this.depthFar = 0;\n }\n /**\n * Inits the depth sensing module\n *\n * @param {XRWebGLDepthInformation} depthData - The XR depth data.\n * @param {XRRenderState} renderState - The XR render state.\n */\n init(e, t) {\n if (this.texture === null) {\n const n = new oh(e.texture);\n (e.depthNear !== t.depthNear || e.depthFar !== t.depthFar) && (this.depthNear = e.depthNear, this.depthFar = e.depthFar), this.texture = n;\n }\n }\n /**\n * Returns a plane mesh that visualizes the depth texture.\n *\n * @param {ArrayCamera} cameraXR - The XR camera.\n * @return {?Mesh} The plane mesh.\n */\n getMesh(e) {\n if (this.texture !== null && this.mesh === null) {\n const t = e.cameras[0].viewport, n = new ht({\n vertexShader: Ag,\n fragmentShader: Rg,\n uniforms: {\n depthColor: { value: this.texture },\n depthWidth: { value: t.z },\n depthHeight: { value: t.w }\n }\n });\n this.mesh = new ot(new As(20, 20), n);\n }\n return this.mesh;\n }\n /**\n * Resets the module\n */\n reset() {\n this.texture = null, this.mesh = null;\n }\n /**\n * Returns a texture representing the depth of the user's environment.\n *\n * @return {?ExternalTexture} The depth texture.\n */\n getDepthTexture() {\n return this.texture;\n }\n}\nclass Pg extends mi {\n /**\n * Constructs a new WebGL renderer.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGL2RenderingContext} gl - The rendering context.\n */\n constructor(e, t) {\n super();\n const n = this;\n let s = null, r = 1, a = null, o = \"local-floor\", l = 1, c = null, h = null, u = null, d = null, p = null, g = null;\n const x = typeof XRWebGLBinding < \"u\", m = new Cg(), f = {}, y = t.getContextAttributes();\n let v = null, T = null;\n const R = [], E = [], P = new le();\n let I = null;\n const S = new Tt();\n S.viewport = new Je();\n const M = new Tt();\n M.viewport = new Je();\n const C = [S, M], U = new Od();\n let B = null, z = null;\n this.cameraAutoUpdate = !0, this.enabled = !1, this.isPresenting = !1, this.getController = function(j) {\n let Y = R[j];\n return Y === void 0 && (Y = new ia(), R[j] = Y), Y.getTargetRaySpace();\n }, this.getControllerGrip = function(j) {\n let Y = R[j];\n return Y === void 0 && (Y = new ia(), R[j] = Y), Y.getGripSpace();\n }, this.getHand = function(j) {\n let Y = R[j];\n return Y === void 0 && (Y = new ia(), R[j] = Y), Y.getHandSpace();\n };\n function W(j) {\n const Y = E.indexOf(j.inputSource);\n if (Y === -1)\n return;\n const ue = R[Y];\n ue !== void 0 && (ue.update(j.inputSource, j.frame, c || a), ue.dispatchEvent({ type: j.type, data: j.inputSource }));\n }\n function k() {\n s.removeEventListener(\"select\", W), s.removeEventListener(\"selectstart\", W), s.removeEventListener(\"selectend\", W), s.removeEventListener(\"squeeze\", W), s.removeEventListener(\"squeezestart\", W), s.removeEventListener(\"squeezeend\", W), s.removeEventListener(\"end\", k), s.removeEventListener(\"inputsourceschange\", ee);\n for (let j = 0; j < R.length; j++) {\n const Y = E[j];\n Y !== null && (E[j] = null, R[j].disconnect(Y));\n }\n B = null, z = null, m.reset();\n for (const j in f)\n delete f[j];\n e.setRenderTarget(v), p = null, d = null, u = null, s = null, T = null, $e.stop(), n.isPresenting = !1, e.setPixelRatio(I), e.setSize(P.width, P.height, !1), n.dispatchEvent({ type: \"sessionend\" });\n }\n this.setFramebufferScaleFactor = function(j) {\n r = j, n.isPresenting === !0 && Te(\"WebXRManager: Cannot change framebuffer scale while presenting.\");\n }, this.setReferenceSpaceType = function(j) {\n o = j, n.isPresenting === !0 && Te(\"WebXRManager: Cannot change reference space type while presenting.\");\n }, this.getReferenceSpace = function() {\n return c || a;\n }, this.setReferenceSpace = function(j) {\n c = j;\n }, this.getBaseLayer = function() {\n return d !== null ? d : p;\n }, this.getBinding = function() {\n return u === null && x && (u = new XRWebGLBinding(s, t)), u;\n }, this.getFrame = function() {\n return g;\n }, this.getSession = function() {\n return s;\n }, this.setSession = async function(j) {\n if (s = j, s !== null) {\n if (v = e.getRenderTarget(), s.addEventListener(\"select\", W), s.addEventListener(\"selectstart\", W), s.addEventListener(\"selectend\", W), s.addEventListener(\"squeeze\", W), s.addEventListener(\"squeezestart\", W), s.addEventListener(\"squeezeend\", W), s.addEventListener(\"end\", k), s.addEventListener(\"inputsourceschange\", ee), y.xrCompatible !== !0 && await t.makeXRCompatible(), I = e.getPixelRatio(), e.getSize(P), x && \"createProjectionLayer\" in XRWebGLBinding.prototype) {\n let ue = null, Ce = null, me = null;\n y.depth && (me = y.stencil ? t.DEPTH24_STENCIL8 : t.DEPTH_COMPONENT24, ue = y.stencil ? Xi : bs, Ce = y.stencil ? Wi : di);\n const We = {\n colorFormat: t.RGBA8,\n depthFormat: me,\n scaleFactor: r\n };\n u = this.getBinding(), d = u.createProjectionLayer(We), s.updateRenderState({ layers: [d] }), e.setPixelRatio(1), e.setSize(d.textureWidth, d.textureHeight, !1), T = new St(\n d.textureWidth,\n d.textureHeight,\n {\n format: Zt,\n type: mn,\n depthTexture: new Vo(d.textureWidth, d.textureHeight, Ce, void 0, void 0, void 0, void 0, void 0, void 0, ue),\n stencilBuffer: y.stencil,\n colorSpace: e.outputColorSpace,\n samples: y.antialias ? 4 : 0,\n resolveDepthBuffer: d.ignoreDepthValues === !1,\n resolveStencilBuffer: d.ignoreDepthValues === !1\n }\n );\n } else {\n const ue = {\n antialias: y.antialias,\n alpha: !0,\n depth: y.depth,\n stencil: y.stencil,\n framebufferScaleFactor: r\n };\n p = new XRWebGLLayer(s, t, ue), s.updateRenderState({ baseLayer: p }), e.setPixelRatio(1), e.setSize(p.framebufferWidth, p.framebufferHeight, !1), T = new St(\n p.framebufferWidth,\n p.framebufferHeight,\n {\n format: Zt,\n type: mn,\n colorSpace: e.outputColorSpace,\n stencilBuffer: y.stencil,\n resolveDepthBuffer: p.ignoreDepthValues === !1,\n resolveStencilBuffer: p.ignoreDepthValues === !1\n }\n );\n }\n T.isXRRenderTarget = !0, this.setFoveation(l), c = null, a = await s.requestReferenceSpace(o), $e.setContext(s), $e.start(), n.isPresenting = !0, n.dispatchEvent({ type: \"sessionstart\" });\n }\n }, this.getEnvironmentBlendMode = function() {\n if (s !== null)\n return s.environmentBlendMode;\n }, this.getDepthTexture = function() {\n return m.getDepthTexture();\n };\n function ee(j) {\n for (let Y = 0; Y < j.removed.length; Y++) {\n const ue = j.removed[Y], Ce = E.indexOf(ue);\n Ce >= 0 && (E[Ce] = null, R[Ce].disconnect(ue));\n }\n for (let Y = 0; Y < j.added.length; Y++) {\n const ue = j.added[Y];\n let Ce = E.indexOf(ue);\n if (Ce === -1) {\n for (let We = 0; We < R.length; We++)\n if (We >= E.length) {\n E.push(ue), Ce = We;\n break;\n } else if (E[We] === null) {\n E[We] = ue, Ce = We;\n break;\n }\n if (Ce === -1) break;\n }\n const me = R[Ce];\n me && me.connect(ue);\n }\n }\n const X = new w(), $ = new w();\n function Q(j, Y, ue) {\n X.setFromMatrixPosition(Y.matrixWorld), $.setFromMatrixPosition(ue.matrixWorld);\n const Ce = X.distanceTo($), me = Y.projectionMatrix.elements, We = ue.projectionMatrix.elements, _t = me[14] / (me[10] - 1), Be = me[14] / (me[10] + 1), it = (me[9] + 1) / me[5], D = (me[9] - 1) / me[5], ke = (me[8] - 1) / me[0], Ve = (We[8] + 1) / We[0], Qe = _t * ke, pe = _t * Ve, lt = Ce / (-ke + Ve), ye = lt * -ke;\n if (Y.matrixWorld.decompose(j.position, j.quaternion, j.scale), j.translateX(ye), j.translateZ(lt), j.matrixWorld.compose(j.position, j.quaternion, j.scale), j.matrixWorldInverse.copy(j.matrixWorld).invert(), me[10] === -1)\n j.projectionMatrix.copy(Y.projectionMatrix), j.projectionMatrixInverse.copy(Y.projectionMatrixInverse);\n else {\n const Ie = _t + lt, A = Be + lt, _ = Qe - ye, O = pe + (Ce - ye), q = it * Be / A * Ie, Z = D * Be / A * Ie;\n j.projectionMatrix.makePerspective(_, O, q, Z, Ie, A), j.projectionMatrixInverse.copy(j.projectionMatrix).invert();\n }\n }\n function ge(j, Y) {\n Y === null ? j.matrixWorld.copy(j.matrix) : j.matrixWorld.multiplyMatrices(Y.matrixWorld, j.matrix), j.matrixWorldInverse.copy(j.matrixWorld).invert();\n }\n this.updateCamera = function(j) {\n if (s === null) return;\n let Y = j.near, ue = j.far;\n m.texture !== null && (m.depthNear > 0 && (Y = m.depthNear), m.depthFar > 0 && (ue = m.depthFar)), U.near = M.near = S.near = Y, U.far = M.far = S.far = ue, (B !== U.near || z !== U.far) && (s.updateRenderState({\n depthNear: U.near,\n depthFar: U.far\n }), B = U.near, z = U.far), U.layers.mask = j.layers.mask | 6, S.layers.mask = U.layers.mask & 3, M.layers.mask = U.layers.mask & 5;\n const Ce = j.parent, me = U.cameras;\n ge(U, Ce);\n for (let We = 0; We < me.length; We++)\n ge(me[We], Ce);\n me.length === 2 ? Q(U, S, M) : U.projectionMatrix.copy(S.projectionMatrix), we(j, U, Ce);\n };\n function we(j, Y, ue) {\n ue === null ? j.matrix.copy(Y.matrixWorld) : (j.matrix.copy(ue.matrixWorld), j.matrix.invert(), j.matrix.multiply(Y.matrixWorld)), j.matrix.decompose(j.position, j.quaternion, j.scale), j.updateMatrixWorld(!0), j.projectionMatrix.copy(Y.projectionMatrix), j.projectionMatrixInverse.copy(Y.projectionMatrixInverse), j.isPerspectiveCamera && (j.fov = ji * 2 * Math.atan(1 / j.projectionMatrix.elements[5]), j.zoom = 1);\n }\n this.getCamera = function() {\n return U;\n }, this.getFoveation = function() {\n if (!(d === null && p === null))\n return l;\n }, this.setFoveation = function(j) {\n l = j, d !== null && (d.fixedFoveation = j), p !== null && p.fixedFoveation !== void 0 && (p.fixedFoveation = j);\n }, this.hasDepthSensing = function() {\n return m.texture !== null;\n }, this.getDepthSensingMesh = function() {\n return m.getMesh(U);\n }, this.getCameraTexture = function(j) {\n return f[j];\n };\n let Oe = null;\n function Ke(j, Y) {\n if (h = Y.getViewerPose(c || a), g = Y, h !== null) {\n const ue = h.views;\n p !== null && (e.setRenderTargetFramebuffer(T, p.framebuffer), e.setRenderTarget(T));\n let Ce = !1;\n ue.length !== U.cameras.length && (U.cameras.length = 0, Ce = !0);\n for (let Be = 0; Be < ue.length; Be++) {\n const it = ue[Be];\n let D = null;\n if (p !== null)\n D = p.getViewport(it);\n else {\n const Ve = u.getViewSubImage(d, it);\n D = Ve.viewport, Be === 0 && (e.setRenderTargetTextures(\n T,\n Ve.colorTexture,\n Ve.depthStencilTexture\n ), e.setRenderTarget(T));\n }\n let ke = C[Be];\n ke === void 0 && (ke = new Tt(), ke.layers.enable(Be), ke.viewport = new Je(), C[Be] = ke), ke.matrix.fromArray(it.transform.matrix), ke.matrix.decompose(ke.position, ke.quaternion, ke.scale), ke.projectionMatrix.fromArray(it.projectionMatrix), ke.projectionMatrixInverse.copy(ke.projectionMatrix).invert(), ke.viewport.set(D.x, D.y, D.width, D.height), Be === 0 && (U.matrix.copy(ke.matrix), U.matrix.decompose(U.position, U.quaternion, U.scale)), Ce === !0 && U.cameras.push(ke);\n }\n const me = s.enabledFeatures;\n if (me && me.includes(\"depth-sensing\") && s.depthUsage == \"gpu-optimized\" && x) {\n u = n.getBinding();\n const Be = u.getDepthInformation(ue[0]);\n Be && Be.isValid && Be.texture && m.init(Be, s.renderState);\n }\n if (me && me.includes(\"camera-access\") && x) {\n e.state.unbindTexture(), u = n.getBinding();\n for (let Be = 0; Be < ue.length; Be++) {\n const it = ue[Be].camera;\n if (it) {\n let D = f[it];\n D || (D = new oh(), f[it] = D);\n const ke = u.getCameraImage(it);\n D.sourceTexture = ke;\n }\n }\n }\n }\n for (let ue = 0; ue < R.length; ue++) {\n const Ce = E[ue], me = R[ue];\n Ce !== null && me !== void 0 && me.update(Ce, Y, c || a);\n }\n Oe && Oe(j, Y), Y.detectedPlanes && n.dispatchEvent({ type: \"planesdetected\", data: Y }), g = null;\n }\n const $e = new gh();\n $e.setAnimationLoop(Ke), this.setAnimationLoop = function(j) {\n Oe = j;\n }, this.dispose = function() {\n };\n }\n}\nconst ci = /* @__PURE__ */ new xn(), Dg = /* @__PURE__ */ new Ne();\nfunction Lg(i, e) {\n function t(m, f) {\n m.matrixAutoUpdate === !0 && m.updateMatrix(), f.value.copy(m.matrix);\n }\n function n(m, f) {\n f.color.getRGB(m.fogColor.value, nh(i)), f.isFog ? (m.fogNear.value = f.near, m.fogFar.value = f.far) : f.isFogExp2 && (m.fogDensity.value = f.density);\n }\n function s(m, f, y, v, T) {\n f.isMeshBasicMaterial || f.isMeshLambertMaterial ? r(m, f) : f.isMeshToonMaterial ? (r(m, f), u(m, f)) : f.isMeshPhongMaterial ? (r(m, f), h(m, f)) : f.isMeshStandardMaterial ? (r(m, f), d(m, f), f.isMeshPhysicalMaterial && p(m, f, T)) : f.isMeshMatcapMaterial ? (r(m, f), g(m, f)) : f.isMeshDepthMaterial ? r(m, f) : f.isMeshDistanceMaterial ? (r(m, f), x(m, f)) : f.isMeshNormalMaterial ? r(m, f) : f.isLineBasicMaterial ? (a(m, f), f.isLineDashedMaterial && o(m, f)) : f.isPointsMaterial ? l(m, f, y, v) : f.isSpriteMaterial ? c(m, f) : f.isShadowMaterial ? (m.color.value.copy(f.color), m.opacity.value = f.opacity) : f.isShaderMaterial && (f.uniformsNeedUpdate = !1);\n }\n function r(m, f) {\n m.opacity.value = f.opacity, f.color && m.diffuse.value.copy(f.color), f.emissive && m.emissive.value.copy(f.emissive).multiplyScalar(f.emissiveIntensity), f.map && (m.map.value = f.map, t(f.map, m.mapTransform)), f.alphaMap && (m.alphaMap.value = f.alphaMap, t(f.alphaMap, m.alphaMapTransform)), f.bumpMap && (m.bumpMap.value = f.bumpMap, t(f.bumpMap, m.bumpMapTransform), m.bumpScale.value = f.bumpScale, f.side === zt && (m.bumpScale.value *= -1)), f.normalMap && (m.normalMap.value = f.normalMap, t(f.normalMap, m.normalMapTransform), m.normalScale.value.copy(f.normalScale), f.side === zt && m.normalScale.value.negate()), f.displacementMap && (m.displacementMap.value = f.displacementMap, t(f.displacementMap, m.displacementMapTransform), m.displacementScale.value = f.displacementScale, m.displacementBias.value = f.displacementBias), f.emissiveMap && (m.emissiveMap.value = f.emissiveMap, t(f.emissiveMap, m.emissiveMapTransform)), f.specularMap && (m.specularMap.value = f.specularMap, t(f.specularMap, m.specularMapTransform)), f.alphaTest > 0 && (m.alphaTest.value = f.alphaTest);\n const y = e.get(f), v = y.envMap, T = y.envMapRotation;\n v && (m.envMap.value = v, ci.copy(T), ci.x *= -1, ci.y *= -1, ci.z *= -1, v.isCubeTexture && v.isRenderTargetTexture === !1 && (ci.y *= -1, ci.z *= -1), m.envMapRotation.value.setFromMatrix4(Dg.makeRotationFromEuler(ci)), m.flipEnvMap.value = v.isCubeTexture && v.isRenderTargetTexture === !1 ? -1 : 1, m.reflectivity.value = f.reflectivity, m.ior.value = f.ior, m.refractionRatio.value = f.refractionRatio), f.lightMap && (m.lightMap.value = f.lightMap, m.lightMapIntensity.value = f.lightMapIntensity, t(f.lightMap, m.lightMapTransform)), f.aoMap && (m.aoMap.value = f.aoMap, m.aoMapIntensity.value = f.aoMapIntensity, t(f.aoMap, m.aoMapTransform));\n }\n function a(m, f) {\n m.diffuse.value.copy(f.color), m.opacity.value = f.opacity, f.map && (m.map.value = f.map, t(f.map, m.mapTransform));\n }\n function o(m, f) {\n m.dashSize.value = f.dashSize, m.totalSize.value = f.dashSize + f.gapSize, m.scale.value = f.scale;\n }\n function l(m, f, y, v) {\n m.diffuse.value.copy(f.color), m.opacity.value = f.opacity, m.size.value = f.size * y, m.scale.value = v * 0.5, f.map && (m.map.value = f.map, t(f.map, m.uvTransform)), f.alphaMap && (m.alphaMap.value = f.alphaMap, t(f.alphaMap, m.alphaMapTransform)), f.alphaTest > 0 && (m.alphaTest.value = f.alphaTest);\n }\n function c(m, f) {\n m.diffuse.value.copy(f.color), m.opacity.value = f.opacity, m.rotation.value = f.rotation, f.map && (m.map.value = f.map, t(f.map, m.mapTransform)), f.alphaMap && (m.alphaMap.value = f.alphaMap, t(f.alphaMap, m.alphaMapTransform)), f.alphaTest > 0 && (m.alphaTest.value = f.alphaTest);\n }\n function h(m, f) {\n m.specular.value.copy(f.specular), m.shininess.value = Math.max(f.shininess, 1e-4);\n }\n function u(m, f) {\n f.gradientMap && (m.gradientMap.value = f.gradientMap);\n }\n function d(m, f) {\n m.metalness.value = f.metalness, f.metalnessMap && (m.metalnessMap.value = f.metalnessMap, t(f.metalnessMap, m.metalnessMapTransform)), m.roughness.value = f.roughness, f.roughnessMap && (m.roughnessMap.value = f.roughnessMap, t(f.roughnessMap, m.roughnessMapTransform)), f.envMap && (m.envMapIntensity.value = f.envMapIntensity);\n }\n function p(m, f, y) {\n m.ior.value = f.ior, f.sheen > 0 && (m.sheenColor.value.copy(f.sheenColor).multiplyScalar(f.sheen), m.sheenRoughness.value = f.sheenRoughness, f.sheenColorMap && (m.sheenColorMap.value = f.sheenColorMap, t(f.sheenColorMap, m.sheenColorMapTransform)), f.sheenRoughnessMap && (m.sheenRoughnessMap.value = f.sheenRoughnessMap, t(f.sheenRoughnessMap, m.sheenRoughnessMapTransform))), f.clearcoat > 0 && (m.clearcoat.value = f.clearcoat, m.clearcoatRoughness.value = f.clearcoatRoughness, f.clearcoatMap && (m.clearcoatMap.value = f.clearcoatMap, t(f.clearcoatMap, m.clearcoatMapTransform)), f.clearcoatRoughnessMap && (m.clearcoatRoughnessMap.value = f.clearcoatRoughnessMap, t(f.clearcoatRoughnessMap, m.clearcoatRoughnessMapTransform)), f.clearcoatNormalMap && (m.clearcoatNormalMap.value = f.clearcoatNormalMap, t(f.clearcoatNormalMap, m.clearcoatNormalMapTransform), m.clearcoatNormalScale.value.copy(f.clearcoatNormalScale), f.side === zt && m.clearcoatNormalScale.value.negate())), f.dispersion > 0 && (m.dispersion.value = f.dispersion), f.iridescence > 0 && (m.iridescence.value = f.iridescence, m.iridescenceIOR.value = f.iridescenceIOR, m.iridescenceThicknessMinimum.value = f.iridescenceThicknessRange[0], m.iridescenceThicknessMaximum.value = f.iridescenceThicknessRange[1], f.iridescenceMap && (m.iridescenceMap.value = f.iridescenceMap, t(f.iridescenceMap, m.iridescenceMapTransform)), f.iridescenceThicknessMap && (m.iridescenceThicknessMap.value = f.iridescenceThicknessMap, t(f.iridescenceThicknessMap, m.iridescenceThicknessMapTransform))), f.transmission > 0 && (m.transmission.value = f.transmission, m.transmissionSamplerMap.value = y.texture, m.transmissionSamplerSize.value.set(y.width, y.height), f.transmissionMap && (m.transmissionMap.value = f.transmissionMap, t(f.transmissionMap, m.transmissionMapTransform)), m.thickness.value = f.thickness, f.thicknessMap && (m.thicknessMap.value = f.thicknessMap, t(f.thicknessMap, m.thicknessMapTransform)), m.attenuationDistance.value = f.attenuationDistance, m.attenuationColor.value.copy(f.attenuationColor)), f.anisotropy > 0 && (m.anisotropyVector.value.set(f.anisotropy * Math.cos(f.anisotropyRotation), f.anisotropy * Math.sin(f.anisotropyRotation)), f.anisotropyMap && (m.anisotropyMap.value = f.anisotropyMap, t(f.anisotropyMap, m.anisotropyMapTransform))), m.specularIntensity.value = f.specularIntensity, m.specularColor.value.copy(f.specularColor), f.specularColorMap && (m.specularColorMap.value = f.specularColorMap, t(f.specularColorMap, m.specularColorMapTransform)), f.specularIntensityMap && (m.specularIntensityMap.value = f.specularIntensityMap, t(f.specularIntensityMap, m.specularIntensityMapTransform));\n }\n function g(m, f) {\n f.matcap && (m.matcap.value = f.matcap);\n }\n function x(m, f) {\n const y = e.get(f).light;\n m.referencePosition.value.setFromMatrixPosition(y.matrixWorld), m.nearDistance.value = y.shadow.camera.near, m.farDistance.value = y.shadow.camera.far;\n }\n return {\n refreshFogUniforms: n,\n refreshMaterialUniforms: s\n };\n}\nfunction Ig(i, e, t, n) {\n let s = {}, r = {}, a = [];\n const o = i.getParameter(i.MAX_UNIFORM_BUFFER_BINDINGS);\n function l(y, v) {\n const T = v.program;\n n.uniformBlockBinding(y, T);\n }\n function c(y, v) {\n let T = s[y.id];\n T === void 0 && (g(y), T = h(y), s[y.id] = T, y.addEventListener(\"dispose\", m));\n const R = v.program;\n n.updateUBOMapping(y, R);\n const E = e.render.frame;\n r[y.id] !== E && (d(y), r[y.id] = E);\n }\n function h(y) {\n const v = u();\n y.__bindingPointIndex = v;\n const T = i.createBuffer(), R = y.__size, E = y.usage;\n return i.bindBuffer(i.UNIFORM_BUFFER, T), i.bufferData(i.UNIFORM_BUFFER, R, E), i.bindBuffer(i.UNIFORM_BUFFER, null), i.bindBufferBase(i.UNIFORM_BUFFER, v, T), T;\n }\n function u() {\n for (let y = 0; y < o; y++)\n if (a.indexOf(y) === -1)\n return a.push(y), y;\n return Xe(\"WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached.\"), 0;\n }\n function d(y) {\n const v = s[y.id], T = y.uniforms, R = y.__cache;\n i.bindBuffer(i.UNIFORM_BUFFER, v);\n for (let E = 0, P = T.length; E < P; E++) {\n const I = Array.isArray(T[E]) ? T[E] : [T[E]];\n for (let S = 0, M = I.length; S < M; S++) {\n const C = I[S];\n if (p(C, E, S, R) === !0) {\n const U = C.__offset, B = Array.isArray(C.value) ? C.value : [C.value];\n let z = 0;\n for (let W = 0; W < B.length; W++) {\n const k = B[W], ee = x(k);\n typeof k == \"number\" || typeof k == \"boolean\" ? (C.__data[0] = k, i.bufferSubData(i.UNIFORM_BUFFER, U + z, C.__data)) : k.isMatrix3 ? (C.__data[0] = k.elements[0], C.__data[1] = k.elements[1], C.__data[2] = k.elements[2], C.__data[3] = 0, C.__data[4] = k.elements[3], C.__data[5] = k.elements[4], C.__data[6] = k.elements[5], C.__data[7] = 0, C.__data[8] = k.elements[6], C.__data[9] = k.elements[7], C.__data[10] = k.elements[8], C.__data[11] = 0) : (k.toArray(C.__data, z), z += ee.storage / Float32Array.BYTES_PER_ELEMENT);\n }\n i.bufferSubData(i.UNIFORM_BUFFER, U, C.__data);\n }\n }\n }\n i.bindBuffer(i.UNIFORM_BUFFER, null);\n }\n function p(y, v, T, R) {\n const E = y.value, P = v + \"_\" + T;\n if (R[P] === void 0)\n return typeof E == \"number\" || typeof E == \"boolean\" ? R[P] = E : R[P] = E.clone(), !0;\n {\n const I = R[P];\n if (typeof E == \"number\" || typeof E == \"boolean\") {\n if (I !== E)\n return R[P] = E, !0;\n } else if (I.equals(E) === !1)\n return I.copy(E), !0;\n }\n return !1;\n }\n function g(y) {\n const v = y.uniforms;\n let T = 0;\n const R = 16;\n for (let P = 0, I = v.length; P < I; P++) {\n const S = Array.isArray(v[P]) ? v[P] : [v[P]];\n for (let M = 0, C = S.length; M < C; M++) {\n const U = S[M], B = Array.isArray(U.value) ? U.value : [U.value];\n for (let z = 0, W = B.length; z < W; z++) {\n const k = B[z], ee = x(k), X = T % R, $ = X % ee.boundary, Q = X + $;\n T += $, Q !== 0 && R - Q < ee.storage && (T += R - Q), U.__data = new Float32Array(ee.storage / Float32Array.BYTES_PER_ELEMENT), U.__offset = T, T += ee.storage;\n }\n }\n }\n const E = T % R;\n return E > 0 && (T += R - E), y.__size = T, y.__cache = {}, this;\n }\n function x(y) {\n const v = {\n boundary: 0,\n // bytes\n storage: 0\n // bytes\n };\n return typeof y == \"number\" || typeof y == \"boolean\" ? (v.boundary = 4, v.storage = 4) : y.isVector2 ? (v.boundary = 8, v.storage = 8) : y.isVector3 || y.isColor ? (v.boundary = 16, v.storage = 12) : y.isVector4 ? (v.boundary = 16, v.storage = 16) : y.isMatrix3 ? (v.boundary = 48, v.storage = 48) : y.isMatrix4 ? (v.boundary = 64, v.storage = 64) : y.isTexture ? Te(\"WebGLRenderer: Texture samplers can not be part of an uniforms group.\") : Te(\"WebGLRenderer: Unsupported uniform value type.\", y), v;\n }\n function m(y) {\n const v = y.target;\n v.removeEventListener(\"dispose\", m);\n const T = a.indexOf(v.__bindingPointIndex);\n a.splice(T, 1), i.deleteBuffer(s[v.id]), delete s[v.id], delete r[v.id];\n }\n function f() {\n for (const y in s)\n i.deleteBuffer(s[y]);\n a = [], s = {}, r = {};\n }\n return {\n bind: l,\n update: c,\n dispose: f\n };\n}\nconst Ug = new Uint16Array([\n 11481,\n 15204,\n 11534,\n 15171,\n 11808,\n 15015,\n 12385,\n 14843,\n 12894,\n 14716,\n 13396,\n 14600,\n 13693,\n 14483,\n 13976,\n 14366,\n 14237,\n 14171,\n 14405,\n 13961,\n 14511,\n 13770,\n 14605,\n 13598,\n 14687,\n 13444,\n 14760,\n 13305,\n 14822,\n 13066,\n 14876,\n 12857,\n 14923,\n 12675,\n 14963,\n 12517,\n 14997,\n 12379,\n 15025,\n 12230,\n 15049,\n 12023,\n 15070,\n 11843,\n 15086,\n 11687,\n 15100,\n 11551,\n 15111,\n 11433,\n 15120,\n 11330,\n 15127,\n 11217,\n 15132,\n 11060,\n 15135,\n 10922,\n 15138,\n 10801,\n 15139,\n 10695,\n 15139,\n 10600,\n 13012,\n 14923,\n 13020,\n 14917,\n 13064,\n 14886,\n 13176,\n 14800,\n 13349,\n 14666,\n 13513,\n 14526,\n 13724,\n 14398,\n 13960,\n 14230,\n 14200,\n 14020,\n 14383,\n 13827,\n 14488,\n 13651,\n 14583,\n 13491,\n 14667,\n 13348,\n 14740,\n 13132,\n 14803,\n 12908,\n 14856,\n 12713,\n 14901,\n 12542,\n 14938,\n 12394,\n 14968,\n 12241,\n 14992,\n 12017,\n 15010,\n 11822,\n 15024,\n 11654,\n 15034,\n 11507,\n 15041,\n 11380,\n 15044,\n 11269,\n 15044,\n 11081,\n 15042,\n 10913,\n 15037,\n 10764,\n 15031,\n 10635,\n 15023,\n 10520,\n 15014,\n 10419,\n 15003,\n 10330,\n 13657,\n 14676,\n 13658,\n 14673,\n 13670,\n 14660,\n 13698,\n 14622,\n 13750,\n 14547,\n 13834,\n 14442,\n 13956,\n 14317,\n 14112,\n 14093,\n 14291,\n 13889,\n 14407,\n 13704,\n 14499,\n 13538,\n 14586,\n 13389,\n 14664,\n 13201,\n 14733,\n 12966,\n 14792,\n 12758,\n 14842,\n 12577,\n 14882,\n 12418,\n 14915,\n 12272,\n 14940,\n 12033,\n 14959,\n 11826,\n 14972,\n 11646,\n 14980,\n 11490,\n 14983,\n 11355,\n 14983,\n 11212,\n 14979,\n 11008,\n 14971,\n 10830,\n 14961,\n 10675,\n 14950,\n 10540,\n 14936,\n 10420,\n 14923,\n 10315,\n 14909,\n 10204,\n 14894,\n 10041,\n 14089,\n 14460,\n 14090,\n 14459,\n 14096,\n 14452,\n 14112,\n 14431,\n 14141,\n 14388,\n 14186,\n 14305,\n 14252,\n 14130,\n 14341,\n 13941,\n 14399,\n 13756,\n 14467,\n 13585,\n 14539,\n 13430,\n 14610,\n 13272,\n 14677,\n 13026,\n 14737,\n 12808,\n 14790,\n 12617,\n 14833,\n 12449,\n 14869,\n 12303,\n 14896,\n 12065,\n 14916,\n 11845,\n 14929,\n 11655,\n 14937,\n 11490,\n 14939,\n 11347,\n 14936,\n 11184,\n 14930,\n 10970,\n 14921,\n 10783,\n 14912,\n 10621,\n 14900,\n 10480,\n 14885,\n 10356,\n 14867,\n 10247,\n 14848,\n 10062,\n 14827,\n 9894,\n 14805,\n 9745,\n 14400,\n 14208,\n 14400,\n 14206,\n 14402,\n 14198,\n 14406,\n 14174,\n 14415,\n 14122,\n 14427,\n 14035,\n 14444,\n 13913,\n 14469,\n 13767,\n 14504,\n 13613,\n 14548,\n 13463,\n 14598,\n 13324,\n 14651,\n 13082,\n 14704,\n 12858,\n 14752,\n 12658,\n 14795,\n 12483,\n 14831,\n 12330,\n 14860,\n 12106,\n 14881,\n 11875,\n 14895,\n 11675,\n 14903,\n 11501,\n 14905,\n 11351,\n 14903,\n 11178,\n 14900,\n 10953,\n 14892,\n 10757,\n 14880,\n 10589,\n 14865,\n 10442,\n 14847,\n 10313,\n 14827,\n 10162,\n 14805,\n 9965,\n 14782,\n 9792,\n 14757,\n 9642,\n 14731,\n 9507,\n 14562,\n 13883,\n 14562,\n 13883,\n 14563,\n 13877,\n 14566,\n 13862,\n 14570,\n 13830,\n 14576,\n 13773,\n 14584,\n 13689,\n 14595,\n 13582,\n 14613,\n 13461,\n 14637,\n 13336,\n 14668,\n 13120,\n 14704,\n 12897,\n 14741,\n 12695,\n 14776,\n 12516,\n 14808,\n 12358,\n 14835,\n 12150,\n 14856,\n 11910,\n 14870,\n 11701,\n 14878,\n 11519,\n 14882,\n 11361,\n 14884,\n 11187,\n 14880,\n 10951,\n 14871,\n 10748,\n 14858,\n 10572,\n 14842,\n 10418,\n 14823,\n 10286,\n 14801,\n 10099,\n 14777,\n 9897,\n 14751,\n 9722,\n 14725,\n 9567,\n 14696,\n 9430,\n 14666,\n 9309,\n 14702,\n 13604,\n 14702,\n 13604,\n 14702,\n 13600,\n 14703,\n 13591,\n 14705,\n 13570,\n 14707,\n 13533,\n 14709,\n 13477,\n 14712,\n 13400,\n 14718,\n 13305,\n 14727,\n 13106,\n 14743,\n 12907,\n 14762,\n 12716,\n 14784,\n 12539,\n 14807,\n 12380,\n 14827,\n 12190,\n 14844,\n 11943,\n 14855,\n 11727,\n 14863,\n 11539,\n 14870,\n 11376,\n 14871,\n 11204,\n 14868,\n 10960,\n 14858,\n 10748,\n 14845,\n 10565,\n 14829,\n 10406,\n 14809,\n 10269,\n 14786,\n 10058,\n 14761,\n 9852,\n 14734,\n 9671,\n 14705,\n 9512,\n 14674,\n 9374,\n 14641,\n 9253,\n 14608,\n 9076,\n 14821,\n 13366,\n 14821,\n 13365,\n 14821,\n 13364,\n 14821,\n 13358,\n 14821,\n 13344,\n 14821,\n 13320,\n 14819,\n 13252,\n 14817,\n 13145,\n 14815,\n 13011,\n 14814,\n 12858,\n 14817,\n 12698,\n 14823,\n 12539,\n 14832,\n 12389,\n 14841,\n 12214,\n 14850,\n 11968,\n 14856,\n 11750,\n 14861,\n 11558,\n 14866,\n 11390,\n 14867,\n 11226,\n 14862,\n 10972,\n 14853,\n 10754,\n 14840,\n 10565,\n 14823,\n 10401,\n 14803,\n 10259,\n 14780,\n 10032,\n 14754,\n 9820,\n 14725,\n 9635,\n 14694,\n 9473,\n 14661,\n 9333,\n 14627,\n 9203,\n 14593,\n 8988,\n 14557,\n 8798,\n 14923,\n 13014,\n 14922,\n 13014,\n 14922,\n 13012,\n 14922,\n 13004,\n 14920,\n 12987,\n 14919,\n 12957,\n 14915,\n 12907,\n 14909,\n 12834,\n 14902,\n 12738,\n 14894,\n 12623,\n 14888,\n 12498,\n 14883,\n 12370,\n 14880,\n 12203,\n 14878,\n 11970,\n 14875,\n 11759,\n 14873,\n 11569,\n 14874,\n 11401,\n 14872,\n 11243,\n 14865,\n 10986,\n 14855,\n 10762,\n 14842,\n 10568,\n 14825,\n 10401,\n 14804,\n 10255,\n 14781,\n 10017,\n 14754,\n 9799,\n 14725,\n 9611,\n 14692,\n 9445,\n 14658,\n 9301,\n 14623,\n 9139,\n 14587,\n 8920,\n 14548,\n 8729,\n 14509,\n 8562,\n 15008,\n 12672,\n 15008,\n 12672,\n 15008,\n 12671,\n 15007,\n 12667,\n 15005,\n 12656,\n 15001,\n 12637,\n 14997,\n 12605,\n 14989,\n 12556,\n 14978,\n 12490,\n 14966,\n 12407,\n 14953,\n 12313,\n 14940,\n 12136,\n 14927,\n 11934,\n 14914,\n 11742,\n 14903,\n 11563,\n 14896,\n 11401,\n 14889,\n 11247,\n 14879,\n 10992,\n 14866,\n 10767,\n 14851,\n 10570,\n 14833,\n 10400,\n 14812,\n 10252,\n 14789,\n 10007,\n 14761,\n 9784,\n 14731,\n 9592,\n 14698,\n 9424,\n 14663,\n 9279,\n 14627,\n 9088,\n 14588,\n 8868,\n 14548,\n 8676,\n 14508,\n 8508,\n 14467,\n 8360,\n 15080,\n 12386,\n 15080,\n 12386,\n 15079,\n 12385,\n 15078,\n 12383,\n 15076,\n 12378,\n 15072,\n 12367,\n 15066,\n 12347,\n 15057,\n 12315,\n 15045,\n 12253,\n 15030,\n 12138,\n 15012,\n 11998,\n 14993,\n 11845,\n 14972,\n 11685,\n 14951,\n 11530,\n 14935,\n 11383,\n 14920,\n 11228,\n 14904,\n 10981,\n 14887,\n 10762,\n 14870,\n 10567,\n 14850,\n 10397,\n 14827,\n 10248,\n 14803,\n 9997,\n 14774,\n 9771,\n 14743,\n 9578,\n 14710,\n 9407,\n 14674,\n 9259,\n 14637,\n 9048,\n 14596,\n 8826,\n 14555,\n 8632,\n 14514,\n 8464,\n 14471,\n 8317,\n 14427,\n 8182,\n 15139,\n 12008,\n 15139,\n 12008,\n 15138,\n 12008,\n 15137,\n 12007,\n 15135,\n 12003,\n 15130,\n 11990,\n 15124,\n 11969,\n 15115,\n 11929,\n 15102,\n 11872,\n 15086,\n 11794,\n 15064,\n 11693,\n 15041,\n 11581,\n 15013,\n 11459,\n 14987,\n 11336,\n 14966,\n 11170,\n 14944,\n 10944,\n 14921,\n 10738,\n 14898,\n 10552,\n 14875,\n 10387,\n 14850,\n 10239,\n 14824,\n 9983,\n 14794,\n 9758,\n 14762,\n 9563,\n 14728,\n 9392,\n 14692,\n 9244,\n 14653,\n 9014,\n 14611,\n 8791,\n 14569,\n 8597,\n 14526,\n 8427,\n 14481,\n 8281,\n 14436,\n 8110,\n 14391,\n 7885,\n 15188,\n 11617,\n 15188,\n 11617,\n 15187,\n 11617,\n 15186,\n 11618,\n 15183,\n 11617,\n 15179,\n 11612,\n 15173,\n 11601,\n 15163,\n 11581,\n 15150,\n 11546,\n 15133,\n 11495,\n 15110,\n 11427,\n 15083,\n 11346,\n 15051,\n 11246,\n 15024,\n 11057,\n 14996,\n 10868,\n 14967,\n 10687,\n 14938,\n 10517,\n 14911,\n 10362,\n 14882,\n 10206,\n 14853,\n 9956,\n 14821,\n 9737,\n 14787,\n 9543,\n 14752,\n 9375,\n 14715,\n 9228,\n 14675,\n 8980,\n 14632,\n 8760,\n 14589,\n 8565,\n 14544,\n 8395,\n 14498,\n 8248,\n 14451,\n 8049,\n 14404,\n 7824,\n 14357,\n 7630,\n 15228,\n 11298,\n 15228,\n 11298,\n 15227,\n 11299,\n 15226,\n 11301,\n 15223,\n 11303,\n 15219,\n 11302,\n 15213,\n 11299,\n 15204,\n 11290,\n 15191,\n 11271,\n 15174,\n 11217,\n 15150,\n 11129,\n 15119,\n 11015,\n 15087,\n 10886,\n 15057,\n 10744,\n 15024,\n 10599,\n 14990,\n 10455,\n 14957,\n 10318,\n 14924,\n 10143,\n 14891,\n 9911,\n 14856,\n 9701,\n 14820,\n 9516,\n 14782,\n 9352,\n 14744,\n 9200,\n 14703,\n 8946,\n 14659,\n 8725,\n 14615,\n 8533,\n 14568,\n 8366,\n 14521,\n 8220,\n 14472,\n 7992,\n 14423,\n 7770,\n 14374,\n 7578,\n 14315,\n 7408,\n 15260,\n 10819,\n 15260,\n 10819,\n 15259,\n 10822,\n 15258,\n 10826,\n 15256,\n 10832,\n 15251,\n 10836,\n 15246,\n 10841,\n 15237,\n 10838,\n 15225,\n 10821,\n 15207,\n 10788,\n 15183,\n 10734,\n 15151,\n 10660,\n 15120,\n 10571,\n 15087,\n 10469,\n 15049,\n 10359,\n 15012,\n 10249,\n 14974,\n 10041,\n 14937,\n 9837,\n 14900,\n 9647,\n 14860,\n 9475,\n 14820,\n 9320,\n 14779,\n 9147,\n 14736,\n 8902,\n 14691,\n 8688,\n 14646,\n 8499,\n 14598,\n 8335,\n 14549,\n 8189,\n 14499,\n 7940,\n 14448,\n 7720,\n 14397,\n 7529,\n 14347,\n 7363,\n 14256,\n 7218,\n 15285,\n 10410,\n 15285,\n 10411,\n 15285,\n 10413,\n 15284,\n 10418,\n 15282,\n 10425,\n 15278,\n 10434,\n 15272,\n 10442,\n 15264,\n 10449,\n 15252,\n 10445,\n 15235,\n 10433,\n 15210,\n 10403,\n 15179,\n 10358,\n 15149,\n 10301,\n 15113,\n 10218,\n 15073,\n 10059,\n 15033,\n 9894,\n 14991,\n 9726,\n 14951,\n 9565,\n 14909,\n 9413,\n 14865,\n 9273,\n 14822,\n 9073,\n 14777,\n 8845,\n 14730,\n 8641,\n 14682,\n 8459,\n 14633,\n 8300,\n 14583,\n 8129,\n 14531,\n 7883,\n 14479,\n 7670,\n 14426,\n 7482,\n 14373,\n 7321,\n 14305,\n 7176,\n 14201,\n 6939,\n 15305,\n 9939,\n 15305,\n 9940,\n 15305,\n 9945,\n 15304,\n 9955,\n 15302,\n 9967,\n 15298,\n 9989,\n 15293,\n 10010,\n 15286,\n 10033,\n 15274,\n 10044,\n 15258,\n 10045,\n 15233,\n 10022,\n 15205,\n 9975,\n 15174,\n 9903,\n 15136,\n 9808,\n 15095,\n 9697,\n 15053,\n 9578,\n 15009,\n 9451,\n 14965,\n 9327,\n 14918,\n 9198,\n 14871,\n 8973,\n 14825,\n 8766,\n 14775,\n 8579,\n 14725,\n 8408,\n 14675,\n 8259,\n 14622,\n 8058,\n 14569,\n 7821,\n 14515,\n 7615,\n 14460,\n 7435,\n 14405,\n 7276,\n 14350,\n 7108,\n 14256,\n 6866,\n 14149,\n 6653,\n 15321,\n 9444,\n 15321,\n 9445,\n 15321,\n 9448,\n 15320,\n 9458,\n 15317,\n 9470,\n 15314,\n 9490,\n 15310,\n 9515,\n 15302,\n 9540,\n 15292,\n 9562,\n 15276,\n 9579,\n 15251,\n 9577,\n 15226,\n 9559,\n 15195,\n 9519,\n 15156,\n 9463,\n 15116,\n 9389,\n 15071,\n 9304,\n 15025,\n 9208,\n 14978,\n 9023,\n 14927,\n 8838,\n 14878,\n 8661,\n 14827,\n 8496,\n 14774,\n 8344,\n 14722,\n 8206,\n 14667,\n 7973,\n 14612,\n 7749,\n 14556,\n 7555,\n 14499,\n 7382,\n 14443,\n 7229,\n 14385,\n 7025,\n 14322,\n 6791,\n 14210,\n 6588,\n 14100,\n 6409,\n 15333,\n 8920,\n 15333,\n 8921,\n 15332,\n 8927,\n 15332,\n 8943,\n 15329,\n 8965,\n 15326,\n 9002,\n 15322,\n 9048,\n 15316,\n 9106,\n 15307,\n 9162,\n 15291,\n 9204,\n 15267,\n 9221,\n 15244,\n 9221,\n 15212,\n 9196,\n 15175,\n 9134,\n 15133,\n 9043,\n 15088,\n 8930,\n 15040,\n 8801,\n 14990,\n 8665,\n 14938,\n 8526,\n 14886,\n 8391,\n 14830,\n 8261,\n 14775,\n 8087,\n 14719,\n 7866,\n 14661,\n 7664,\n 14603,\n 7482,\n 14544,\n 7322,\n 14485,\n 7178,\n 14426,\n 6936,\n 14367,\n 6713,\n 14281,\n 6517,\n 14166,\n 6348,\n 14054,\n 6198,\n 15341,\n 8360,\n 15341,\n 8361,\n 15341,\n 8366,\n 15341,\n 8379,\n 15339,\n 8399,\n 15336,\n 8431,\n 15332,\n 8473,\n 15326,\n 8527,\n 15318,\n 8585,\n 15302,\n 8632,\n 15281,\n 8670,\n 15258,\n 8690,\n 15227,\n 8690,\n 15191,\n 8664,\n 15149,\n 8612,\n 15104,\n 8543,\n 15055,\n 8456,\n 15001,\n 8360,\n 14948,\n 8259,\n 14892,\n 8122,\n 14834,\n 7923,\n 14776,\n 7734,\n 14716,\n 7558,\n 14656,\n 7397,\n 14595,\n 7250,\n 14534,\n 7070,\n 14472,\n 6835,\n 14410,\n 6628,\n 14350,\n 6443,\n 14243,\n 6283,\n 14125,\n 6135,\n 14010,\n 5889,\n 15348,\n 7715,\n 15348,\n 7717,\n 15348,\n 7725,\n 15347,\n 7745,\n 15345,\n 7780,\n 15343,\n 7836,\n 15339,\n 7905,\n 15334,\n 8e3,\n 15326,\n 8103,\n 15310,\n 8193,\n 15293,\n 8239,\n 15270,\n 8270,\n 15240,\n 8287,\n 15204,\n 8283,\n 15163,\n 8260,\n 15118,\n 8223,\n 15067,\n 8143,\n 15014,\n 8014,\n 14958,\n 7873,\n 14899,\n 7723,\n 14839,\n 7573,\n 14778,\n 7430,\n 14715,\n 7293,\n 14652,\n 7164,\n 14588,\n 6931,\n 14524,\n 6720,\n 14460,\n 6531,\n 14396,\n 6362,\n 14330,\n 6210,\n 14207,\n 6015,\n 14086,\n 5781,\n 13969,\n 5576,\n 15352,\n 7114,\n 15352,\n 7116,\n 15352,\n 7128,\n 15352,\n 7159,\n 15350,\n 7195,\n 15348,\n 7237,\n 15345,\n 7299,\n 15340,\n 7374,\n 15332,\n 7457,\n 15317,\n 7544,\n 15301,\n 7633,\n 15280,\n 7703,\n 15251,\n 7754,\n 15216,\n 7775,\n 15176,\n 7767,\n 15131,\n 7733,\n 15079,\n 7670,\n 15026,\n 7588,\n 14967,\n 7492,\n 14906,\n 7387,\n 14844,\n 7278,\n 14779,\n 7171,\n 14714,\n 6965,\n 14648,\n 6770,\n 14581,\n 6587,\n 14515,\n 6420,\n 14448,\n 6269,\n 14382,\n 6123,\n 14299,\n 5881,\n 14172,\n 5665,\n 14049,\n 5477,\n 13929,\n 5310,\n 15355,\n 6329,\n 15355,\n 6330,\n 15355,\n 6339,\n 15355,\n 6362,\n 15353,\n 6410,\n 15351,\n 6472,\n 15349,\n 6572,\n 15344,\n 6688,\n 15337,\n 6835,\n 15323,\n 6985,\n 15309,\n 7142,\n 15287,\n 7220,\n 15260,\n 7277,\n 15226,\n 7310,\n 15188,\n 7326,\n 15142,\n 7318,\n 15090,\n 7285,\n 15036,\n 7239,\n 14976,\n 7177,\n 14914,\n 7045,\n 14849,\n 6892,\n 14782,\n 6736,\n 14714,\n 6581,\n 14645,\n 6433,\n 14576,\n 6293,\n 14506,\n 6164,\n 14438,\n 5946,\n 14369,\n 5733,\n 14270,\n 5540,\n 14140,\n 5369,\n 14014,\n 5216,\n 13892,\n 5043,\n 15357,\n 5483,\n 15357,\n 5484,\n 15357,\n 5496,\n 15357,\n 5528,\n 15356,\n 5597,\n 15354,\n 5692,\n 15351,\n 5835,\n 15347,\n 6011,\n 15339,\n 6195,\n 15328,\n 6317,\n 15314,\n 6446,\n 15293,\n 6566,\n 15268,\n 6668,\n 15235,\n 6746,\n 15197,\n 6796,\n 15152,\n 6811,\n 15101,\n 6790,\n 15046,\n 6748,\n 14985,\n 6673,\n 14921,\n 6583,\n 14854,\n 6479,\n 14785,\n 6371,\n 14714,\n 6259,\n 14643,\n 6149,\n 14571,\n 5946,\n 14499,\n 5750,\n 14428,\n 5567,\n 14358,\n 5401,\n 14242,\n 5250,\n 14109,\n 5111,\n 13980,\n 4870,\n 13856,\n 4657,\n 15359,\n 4555,\n 15359,\n 4557,\n 15358,\n 4573,\n 15358,\n 4633,\n 15357,\n 4715,\n 15355,\n 4841,\n 15353,\n 5061,\n 15349,\n 5216,\n 15342,\n 5391,\n 15331,\n 5577,\n 15318,\n 5770,\n 15299,\n 5967,\n 15274,\n 6150,\n 15243,\n 6223,\n 15206,\n 6280,\n 15161,\n 6310,\n 15111,\n 6317,\n 15055,\n 6300,\n 14994,\n 6262,\n 14928,\n 6208,\n 14860,\n 6141,\n 14788,\n 5994,\n 14715,\n 5838,\n 14641,\n 5684,\n 14566,\n 5529,\n 14492,\n 5384,\n 14418,\n 5247,\n 14346,\n 5121,\n 14216,\n 4892,\n 14079,\n 4682,\n 13948,\n 4496,\n 13822,\n 4330,\n 15359,\n 3498,\n 15359,\n 3501,\n 15359,\n 3520,\n 15359,\n 3598,\n 15358,\n 3719,\n 15356,\n 3860,\n 15355,\n 4137,\n 15351,\n 4305,\n 15344,\n 4563,\n 15334,\n 4809,\n 15321,\n 5116,\n 15303,\n 5273,\n 15280,\n 5418,\n 15250,\n 5547,\n 15214,\n 5653,\n 15170,\n 5722,\n 15120,\n 5761,\n 15064,\n 5763,\n 15002,\n 5733,\n 14935,\n 5673,\n 14865,\n 5597,\n 14792,\n 5504,\n 14716,\n 5400,\n 14640,\n 5294,\n 14563,\n 5185,\n 14486,\n 5041,\n 14410,\n 4841,\n 14335,\n 4655,\n 14191,\n 4482,\n 14051,\n 4325,\n 13918,\n 4183,\n 13790,\n 4012,\n 15360,\n 2282,\n 15360,\n 2285,\n 15360,\n 2306,\n 15360,\n 2401,\n 15359,\n 2547,\n 15357,\n 2748,\n 15355,\n 3103,\n 15352,\n 3349,\n 15345,\n 3675,\n 15336,\n 4020,\n 15324,\n 4272,\n 15307,\n 4496,\n 15285,\n 4716,\n 15255,\n 4908,\n 15220,\n 5086,\n 15178,\n 5170,\n 15128,\n 5214,\n 15072,\n 5234,\n 15010,\n 5231,\n 14943,\n 5206,\n 14871,\n 5166,\n 14796,\n 5102,\n 14718,\n 4971,\n 14639,\n 4833,\n 14559,\n 4687,\n 14480,\n 4541,\n 14402,\n 4401,\n 14315,\n 4268,\n 14167,\n 4142,\n 14025,\n 3958,\n 13888,\n 3747,\n 13759,\n 3556,\n 15360,\n 923,\n 15360,\n 925,\n 15360,\n 946,\n 15360,\n 1052,\n 15359,\n 1214,\n 15357,\n 1494,\n 15356,\n 1892,\n 15352,\n 2274,\n 15346,\n 2663,\n 15338,\n 3099,\n 15326,\n 3393,\n 15309,\n 3679,\n 15288,\n 3980,\n 15260,\n 4183,\n 15226,\n 4325,\n 15185,\n 4437,\n 15136,\n 4517,\n 15080,\n 4570,\n 15018,\n 4591,\n 14950,\n 4581,\n 14877,\n 4545,\n 14800,\n 4485,\n 14720,\n 4411,\n 14638,\n 4325,\n 14556,\n 4231,\n 14475,\n 4136,\n 14395,\n 3988,\n 14297,\n 3803,\n 14145,\n 3628,\n 13999,\n 3465,\n 13861,\n 3314,\n 13729,\n 3177,\n 15360,\n 263,\n 15360,\n 264,\n 15360,\n 272,\n 15360,\n 325,\n 15359,\n 407,\n 15358,\n 548,\n 15356,\n 780,\n 15352,\n 1144,\n 15347,\n 1580,\n 15339,\n 2099,\n 15328,\n 2425,\n 15312,\n 2795,\n 15292,\n 3133,\n 15264,\n 3329,\n 15232,\n 3517,\n 15191,\n 3689,\n 15143,\n 3819,\n 15088,\n 3923,\n 15025,\n 3978,\n 14956,\n 3999,\n 14882,\n 3979,\n 14804,\n 3931,\n 14722,\n 3855,\n 14639,\n 3756,\n 14554,\n 3645,\n 14470,\n 3529,\n 14388,\n 3409,\n 14279,\n 3289,\n 14124,\n 3173,\n 13975,\n 3055,\n 13834,\n 2848,\n 13701,\n 2658,\n 15360,\n 49,\n 15360,\n 49,\n 15360,\n 52,\n 15360,\n 75,\n 15359,\n 111,\n 15358,\n 201,\n 15356,\n 283,\n 15353,\n 519,\n 15348,\n 726,\n 15340,\n 1045,\n 15329,\n 1415,\n 15314,\n 1795,\n 15295,\n 2173,\n 15269,\n 2410,\n 15237,\n 2649,\n 15197,\n 2866,\n 15150,\n 3054,\n 15095,\n 3140,\n 15032,\n 3196,\n 14963,\n 3228,\n 14888,\n 3236,\n 14808,\n 3224,\n 14725,\n 3191,\n 14639,\n 3146,\n 14553,\n 3088,\n 14466,\n 2976,\n 14382,\n 2836,\n 14262,\n 2692,\n 14103,\n 2549,\n 13952,\n 2409,\n 13808,\n 2278,\n 13674,\n 2154,\n 15360,\n 4,\n 15360,\n 4,\n 15360,\n 4,\n 15360,\n 13,\n 15359,\n 33,\n 15358,\n 59,\n 15357,\n 112,\n 15353,\n 199,\n 15348,\n 302,\n 15341,\n 456,\n 15331,\n 628,\n 15316,\n 827,\n 15297,\n 1082,\n 15272,\n 1332,\n 15241,\n 1601,\n 15202,\n 1851,\n 15156,\n 2069,\n 15101,\n 2172,\n 15039,\n 2256,\n 14970,\n 2314,\n 14894,\n 2348,\n 14813,\n 2358,\n 14728,\n 2344,\n 14640,\n 2311,\n 14551,\n 2263,\n 14463,\n 2203,\n 14376,\n 2133,\n 14247,\n 2059,\n 14084,\n 1915,\n 13930,\n 1761,\n 13784,\n 1609,\n 13648,\n 1464,\n 15360,\n 0,\n 15360,\n 0,\n 15360,\n 0,\n 15360,\n 3,\n 15359,\n 18,\n 15358,\n 26,\n 15357,\n 53,\n 15354,\n 80,\n 15348,\n 97,\n 15341,\n 165,\n 15332,\n 238,\n 15318,\n 326,\n 15299,\n 427,\n 15275,\n 529,\n 15245,\n 654,\n 15207,\n 771,\n 15161,\n 885,\n 15108,\n 994,\n 15046,\n 1089,\n 14976,\n 1170,\n 14900,\n 1229,\n 14817,\n 1266,\n 14731,\n 1284,\n 14641,\n 1282,\n 14550,\n 1260,\n 14460,\n 1223,\n 14370,\n 1174,\n 14232,\n 1116,\n 14066,\n 1050,\n 13909,\n 981,\n 13761,\n 910,\n 13623,\n 839\n]);\nlet Fn = null;\nfunction Ng() {\n return Fn === null && (Fn = new Qi(Ug, 32, 32, Ro, xt), Fn.minFilter = bt, Fn.magFilter = bt, Fn.wrapS = en, Fn.wrapT = en, Fn.generateMipmaps = !1, Fn.needsUpdate = !0), Fn;\n}\nclass wr {\n /**\n * Constructs a new WebGL renderer.\n *\n * @param {WebGLRenderer~Options} [parameters] - The configuration parameter.\n */\n constructor(e = {}) {\n const {\n canvas: t = du(),\n context: n = null,\n depth: s = !0,\n stencil: r = !1,\n alpha: a = !1,\n antialias: o = !1,\n premultipliedAlpha: l = !0,\n preserveDrawingBuffer: c = !1,\n powerPreference: h = \"default\",\n failIfMajorPerformanceCaveat: u = !1,\n reversedDepthBuffer: d = !1\n } = e;\n this.isWebGLRenderer = !0;\n let p;\n if (n !== null) {\n if (typeof WebGLRenderingContext < \"u\" && n instanceof WebGLRenderingContext)\n throw new Error(\"THREE.WebGLRenderer: WebGL 1 is not supported since r163.\");\n p = n.getContextAttributes().alpha;\n } else\n p = a;\n const g = /* @__PURE__ */ new Set([\n Po,\n Co,\n Ao\n ]), x = /* @__PURE__ */ new Set([\n mn,\n di,\n Ss,\n Wi,\n To,\n Eo\n ]), m = new Uint32Array(4), f = new Int32Array(4);\n let y = null, v = null;\n const T = [], R = [];\n this.domElement = t, this.debug = {\n /**\n * Enables error checking and reporting when shader programs are being compiled.\n * @type {boolean}\n */\n checkShaderErrors: !0,\n /**\n * Callback for custom error reporting.\n * @type {?Function}\n */\n onShaderError: null\n }, this.autoClear = !0, this.autoClearColor = !0, this.autoClearDepth = !0, this.autoClearStencil = !0, this.sortObjects = !0, this.clippingPlanes = [], this.localClippingEnabled = !1, this.toneMapping = Jn, this.toneMappingExposure = 1, this.transmissionResolutionScale = 1;\n const E = this;\n let P = !1;\n this._outputColorSpace = Rt;\n let I = 0, S = 0, M = null, C = -1, U = null;\n const B = new Je(), z = new Je();\n let W = null;\n const k = new Se(0);\n let ee = 0, X = t.width, $ = t.height, Q = 1, ge = null, we = null;\n const Oe = new Je(0, 0, X, $), Ke = new Je(0, 0, X, $);\n let $e = !1;\n const j = new zo();\n let Y = !1, ue = !1;\n const Ce = new Ne(), me = new w(), We = new Je(), _t = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: !0 };\n let Be = !1;\n function it() {\n return M === null ? Q : 1;\n }\n let D = n;\n function ke(b, N) {\n return t.getContext(b, N);\n }\n try {\n const b = {\n alpha: !0,\n depth: s,\n stencil: r,\n antialias: o,\n premultipliedAlpha: l,\n preserveDrawingBuffer: c,\n powerPreference: h,\n failIfMajorPerformanceCaveat: u\n };\n if (\"setAttribute\" in t && t.setAttribute(\"data-engine\", \"three.js r181\"), t.addEventListener(\"webglcontextlost\", te, !1), t.addEventListener(\"webglcontextrestored\", K, !1), t.addEventListener(\"webglcontextcreationerror\", _e, !1), D === null) {\n const N = \"webgl2\";\n if (D = ke(N, b), D === null)\n throw ke(N) ? new Error(\"Error creating WebGL context with your selected attributes.\") : new Error(\"Error creating WebGL context.\");\n }\n } catch (b) {\n throw b(\"WebGLRenderer: \" + b.message), b;\n }\n let Ve, Qe, pe, lt, ye, Ie, A, _, O, q, Z, H, xe, re, be, Me, J, ie, De, Ae, he, Re, L, ae;\n function ne() {\n Ve = new Wm(D), Ve.init(), Re = new wg(D, Ve), Qe = new Nm(D, Ve, e, Re), pe = new Tg(D, Ve), Qe.reversedDepthBuffer && d && pe.buffers.depth.setReversed(!0), lt = new qm(D), ye = new ug(), Ie = new Eg(D, Ve, pe, ye, Qe, Re, lt), A = new Om(E), _ = new Hm(E), O = new Zd(D), L = new Im(D, O), q = new Xm(D, O, lt, L), Z = new Km(D, q, O, lt), De = new Ym(D, Qe, Ie), Me = new Fm(ye), H = new hg(E, A, _, Ve, Qe, L, Me), xe = new Lg(E, ye), re = new fg(), be = new vg(Ve), ie = new Lm(E, A, _, pe, Z, p, l), J = new bg(E, Z, Qe), ae = new Ig(D, lt, Qe, pe), Ae = new Um(D, Ve, lt), he = new jm(D, Ve, lt), lt.programs = H.programs, E.capabilities = Qe, E.extensions = Ve, E.properties = ye, E.renderLists = re, E.shadowMap = J, E.state = pe, E.info = lt;\n }\n ne();\n const oe = new Pg(E, D);\n this.xr = oe, this.getContext = function() {\n return D;\n }, this.getContextAttributes = function() {\n return D.getContextAttributes();\n }, this.forceContextLoss = function() {\n const b = Ve.get(\"WEBGL_lose_context\");\n b && b.loseContext();\n }, this.forceContextRestore = function() {\n const b = Ve.get(\"WEBGL_lose_context\");\n b && b.restoreContext();\n }, this.getPixelRatio = function() {\n return Q;\n }, this.setPixelRatio = function(b) {\n b !== void 0 && (Q = b, this.setSize(X, $, !1));\n }, this.getSize = function(b) {\n return b.set(X, $);\n }, this.setSize = function(b, N, V = !0) {\n if (oe.isPresenting) {\n Te(\"WebGLRenderer: Can't change size while VR device is presenting.\");\n return;\n }\n X = b, $ = N, t.width = Math.floor(b * Q), t.height = Math.floor(N * Q), V === !0 && (t.style.width = b + \"px\", t.style.height = N + \"px\"), this.setViewport(0, 0, b, N);\n }, this.getDrawingBufferSize = function(b) {\n return b.set(X * Q, $ * Q).floor();\n }, this.setDrawingBufferSize = function(b, N, V) {\n X = b, $ = N, Q = V, t.width = Math.floor(b * V), t.height = Math.floor(N * V), this.setViewport(0, 0, b, N);\n }, this.getCurrentViewport = function(b) {\n return b.copy(B);\n }, this.getViewport = function(b) {\n return b.copy(Oe);\n }, this.setViewport = function(b, N, V, G) {\n b.isVector4 ? Oe.set(b.x, b.y, b.z, b.w) : Oe.set(b, N, V, G), pe.viewport(B.copy(Oe).multiplyScalar(Q).round());\n }, this.getScissor = function(b) {\n return b.copy(Ke);\n }, this.setScissor = function(b, N, V, G) {\n b.isVector4 ? Ke.set(b.x, b.y, b.z, b.w) : Ke.set(b, N, V, G), pe.scissor(z.copy(Ke).multiplyScalar(Q).round());\n }, this.getScissorTest = function() {\n return $e;\n }, this.setScissorTest = function(b) {\n pe.setScissorTest($e = b);\n }, this.setOpaqueSort = function(b) {\n ge = b;\n }, this.setTransparentSort = function(b) {\n we = b;\n }, this.getClearColor = function(b) {\n return b.copy(ie.getClearColor());\n }, this.setClearColor = function() {\n ie.setClearColor(...arguments);\n }, this.getClearAlpha = function() {\n return ie.getClearAlpha();\n }, this.setClearAlpha = function() {\n ie.setClearAlpha(...arguments);\n }, this.clear = function(b = !0, N = !0, V = !0) {\n let G = 0;\n if (b) {\n let F = !1;\n if (M !== null) {\n const se = M.texture.format;\n F = g.has(se);\n }\n if (F) {\n const se = M.texture.type, de = x.has(se), ve = ie.getClearColor(), fe = ie.getClearAlpha(), Le = ve.r, Ue = ve.g, Ee = ve.b;\n de ? (m[0] = Le, m[1] = Ue, m[2] = Ee, m[3] = fe, D.clearBufferuiv(D.COLOR, 0, m)) : (f[0] = Le, f[1] = Ue, f[2] = Ee, f[3] = fe, D.clearBufferiv(D.COLOR, 0, f));\n } else\n G |= D.COLOR_BUFFER_BIT;\n }\n N && (G |= D.DEPTH_BUFFER_BIT), V && (G |= D.STENCIL_BUFFER_BIT, this.state.buffers.stencil.setMask(4294967295)), D.clear(G);\n }, this.clearColor = function() {\n this.clear(!0, !1, !1);\n }, this.clearDepth = function() {\n this.clear(!1, !0, !1);\n }, this.clearStencil = function() {\n this.clear(!1, !1, !0);\n }, this.dispose = function() {\n t.removeEventListener(\"webglcontextlost\", te, !1), t.removeEventListener(\"webglcontextrestored\", K, !1), t.removeEventListener(\"webglcontextcreationerror\", _e, !1), ie.dispose(), re.dispose(), be.dispose(), ye.dispose(), A.dispose(), _.dispose(), Z.dispose(), L.dispose(), ae.dispose(), H.dispose(), oe.dispose(), oe.removeEventListener(\"sessionstart\", Yo), oe.removeEventListener(\"sessionend\", Ko), ni.stop();\n };\n function te(b) {\n b.preventDefault(), yr(\"WebGLRenderer: Context Lost.\"), P = !0;\n }\n function K() {\n yr(\"WebGLRenderer: Context Restored.\"), P = !1;\n const b = lt.autoReset, N = J.enabled, V = J.autoUpdate, G = J.needsUpdate, F = J.type;\n ne(), lt.autoReset = b, J.enabled = N, J.autoUpdate = V, J.needsUpdate = G, J.type = F;\n }\n function _e(b) {\n Xe(\"WebGLRenderer: A WebGL context could not be created. Reason: \", b.statusMessage);\n }\n function Fe(b) {\n const N = b.target;\n N.removeEventListener(\"dispose\", Fe), ut(N);\n }\n function ut(b) {\n st(b), ye.remove(b);\n }\n function st(b) {\n const N = ye.get(b).programs;\n N !== void 0 && (N.forEach(function(V) {\n H.releaseProgram(V);\n }), b.isShaderMaterial && H.releaseShaderCache(b));\n }\n this.renderBufferDirect = function(b, N, V, G, F, se) {\n N === null && (N = _t);\n const de = F.isMesh && F.matrixWorld.determinant() < 0, ve = Ch(b, N, V, G, F);\n pe.setMaterial(G, de);\n let fe = V.index, Le = 1;\n if (G.wireframe === !0) {\n if (fe = q.getWireframeAttribute(V), fe === void 0) return;\n Le = 2;\n }\n const Ue = V.drawRange, Ee = V.attributes.position;\n let qe = Ue.start * Le, rt = (Ue.start + Ue.count) * Le;\n se !== null && (qe = Math.max(qe, se.start * Le), rt = Math.min(rt, (se.start + se.count) * Le)), fe !== null ? (qe = Math.max(qe, 0), rt = Math.min(rt, fe.count)) : Ee != null && (qe = Math.max(qe, 0), rt = Math.min(rt, Ee.count));\n const mt = rt - qe;\n if (mt < 0 || mt === 1 / 0) return;\n L.setup(F, G, ve, V, fe);\n let gt, ct = Ae;\n if (fe !== null && (gt = O.get(fe), ct = he, ct.setIndex(gt)), F.isMesh)\n G.wireframe === !0 ? (pe.setLineWidth(G.wireframeLinewidth * it()), ct.setMode(D.LINES)) : ct.setMode(D.TRIANGLES);\n else if (F.isLine) {\n let Pe = G.linewidth;\n Pe === void 0 && (Pe = 1), pe.setLineWidth(Pe * it()), F.isLineSegments ? ct.setMode(D.LINES) : F.isLineLoop ? ct.setMode(D.LINE_LOOP) : ct.setMode(D.LINE_STRIP);\n } else F.isPoints ? ct.setMode(D.POINTS) : F.isSprite && ct.setMode(D.TRIANGLES);\n if (F.isBatchedMesh)\n if (F._multiDrawInstances !== null)\n ws(\"WebGLRenderer: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection.\"), ct.renderMultiDrawInstances(F._multiDrawStarts, F._multiDrawCounts, F._multiDrawCount, F._multiDrawInstances);\n else if (Ve.get(\"WEBGL_multi_draw\"))\n ct.renderMultiDraw(F._multiDrawStarts, F._multiDrawCounts, F._multiDrawCount);\n else {\n const Pe = F._multiDrawStarts, dt = F._multiDrawCounts, Ze = F._multiDrawCount, jt = fe ? O.get(fe).bytesPerElement : 1, gi = ye.get(G).currentProgram.getUniforms();\n for (let qt = 0; qt < Ze; qt++)\n gi.setValue(D, \"_gl_DrawID\", qt), ct.render(Pe[qt] / jt, dt[qt]);\n }\n else if (F.isInstancedMesh)\n ct.renderInstances(qe, mt, F.count);\n else if (V.isInstancedBufferGeometry) {\n const Pe = V._maxInstanceCount !== void 0 ? V._maxInstanceCount : 1 / 0, dt = Math.min(V.instanceCount, Pe);\n ct.renderInstances(qe, mt, dt);\n } else\n ct.render(qe, mt);\n };\n function vn(b, N, V) {\n b.transparent === !0 && b.side === Wt && b.forceSinglePass === !1 ? (b.side = zt, b.needsUpdate = !0, Ls(b, N, V), b.side = En, b.needsUpdate = !0, Ls(b, N, V), b.side = Wt) : Ls(b, N, V);\n }\n this.compile = function(b, N, V = null) {\n V === null && (V = b), v = be.get(V), v.init(N), R.push(v), V.traverseVisible(function(F) {\n F.isLight && F.layers.test(N.layers) && (v.pushLight(F), F.castShadow && v.pushShadow(F));\n }), b !== V && b.traverseVisible(function(F) {\n F.isLight && F.layers.test(N.layers) && (v.pushLight(F), F.castShadow && v.pushShadow(F));\n }), v.setupLights();\n const G = /* @__PURE__ */ new Set();\n return b.traverse(function(F) {\n if (!(F.isMesh || F.isPoints || F.isLine || F.isSprite))\n return;\n const se = F.material;\n if (se)\n if (Array.isArray(se))\n for (let de = 0; de < se.length; de++) {\n const ve = se[de];\n vn(ve, V, F), G.add(ve);\n }\n else\n vn(se, V, F), G.add(se);\n }), v = R.pop(), G;\n }, this.compileAsync = function(b, N, V = null) {\n const G = this.compile(b, N, V);\n return new Promise((F) => {\n function se() {\n if (G.forEach(function(de) {\n ye.get(de).currentProgram.isReady() && G.delete(de);\n }), G.size === 0) {\n F(b);\n return;\n }\n setTimeout(se, 10);\n }\n Ve.get(\"KHR_parallel_shader_compile\") !== null ? se() : setTimeout(se, 10);\n });\n };\n let sn = null;\n function Rh(b) {\n sn && sn(b);\n }\n function Yo() {\n ni.stop();\n }\n function Ko() {\n ni.start();\n }\n const ni = new gh();\n ni.setAnimationLoop(Rh), typeof self < \"u\" && ni.setContext(self), this.setAnimationLoop = function(b) {\n sn = b, oe.setAnimationLoop(b), b === null ? ni.stop() : ni.start();\n }, oe.addEventListener(\"sessionstart\", Yo), oe.addEventListener(\"sessionend\", Ko), this.render = function(b, N) {\n if (N !== void 0 && N.isCamera !== !0) {\n Xe(\"WebGLRenderer.render: camera is not an instance of THREE.Camera.\");\n return;\n }\n if (P === !0) return;\n if (b.matrixWorldAutoUpdate === !0 && b.updateMatrixWorld(), N.parent === null && N.matrixWorldAutoUpdate === !0 && N.updateMatrixWorld(), oe.enabled === !0 && oe.isPresenting === !0 && (oe.cameraAutoUpdate === !0 && oe.updateCamera(N), N = oe.getCamera()), b.isScene === !0 && b.onBeforeRender(E, b, N, M), v = be.get(b, R.length), v.init(N), R.push(v), Ce.multiplyMatrices(N.projectionMatrix, N.matrixWorldInverse), j.setFromProjectionMatrix(Ce, Tn, N.reversedDepth), ue = this.localClippingEnabled, Y = Me.init(this.clippingPlanes, ue), y = re.get(b, T.length), y.init(), T.push(y), oe.enabled === !0 && oe.isPresenting === !0) {\n const se = E.xr.getDepthSensingMesh();\n se !== null && Lr(se, N, -1 / 0, E.sortObjects);\n }\n Lr(b, N, 0, E.sortObjects), y.finish(), E.sortObjects === !0 && y.sort(ge, we), Be = oe.enabled === !1 || oe.isPresenting === !1 || oe.hasDepthSensing() === !1, Be && ie.addToRenderList(y, b), this.info.render.frame++, Y === !0 && Me.beginShadows();\n const V = v.state.shadowsArray;\n J.render(V, b, N), Y === !0 && Me.endShadows(), this.info.autoReset === !0 && this.info.reset();\n const G = y.opaque, F = y.transmissive;\n if (v.setupLights(), N.isArrayCamera) {\n const se = N.cameras;\n if (F.length > 0)\n for (let de = 0, ve = se.length; de < ve; de++) {\n const fe = se[de];\n $o(G, F, b, fe);\n }\n Be && ie.render(b);\n for (let de = 0, ve = se.length; de < ve; de++) {\n const fe = se[de];\n Zo(y, b, fe, fe.viewport);\n }\n } else\n F.length > 0 && $o(G, F, b, N), Be && ie.render(b), Zo(y, b, N);\n M !== null && S === 0 && (Ie.updateMultisampleRenderTarget(M), Ie.updateRenderTargetMipmap(M)), b.isScene === !0 && b.onAfterRender(E, b, N), L.resetDefaultState(), C = -1, U = null, R.pop(), R.length > 0 ? (v = R[R.length - 1], Y === !0 && Me.setGlobalState(E.clippingPlanes, v.state.camera)) : v = null, T.pop(), T.length > 0 ? y = T[T.length - 1] : y = null;\n };\n function Lr(b, N, V, G) {\n if (b.visible === !1) return;\n if (b.layers.test(N.layers)) {\n if (b.isGroup)\n V = b.renderOrder;\n else if (b.isLOD)\n b.autoUpdate === !0 && b.update(N);\n else if (b.isLight)\n v.pushLight(b), b.castShadow && v.pushShadow(b);\n else if (b.isSprite) {\n if (!b.frustumCulled || j.intersectsSprite(b)) {\n G && We.setFromMatrixPosition(b.matrixWorld).applyMatrix4(Ce);\n const de = Z.update(b), ve = b.material;\n ve.visible && y.push(b, de, ve, V, We.z, null);\n }\n } else if ((b.isMesh || b.isLine || b.isPoints) && (!b.frustumCulled || j.intersectsObject(b))) {\n const de = Z.update(b), ve = b.material;\n if (G && (b.boundingSphere !== void 0 ? (b.boundingSphere === null && b.computeBoundingSphere(), We.copy(b.boundingSphere.center)) : (de.boundingSphere === null && de.computeBoundingSphere(), We.copy(de.boundingSphere.center)), We.applyMatrix4(b.matrixWorld).applyMatrix4(Ce)), Array.isArray(ve)) {\n const fe = de.groups;\n for (let Le = 0, Ue = fe.length; Le < Ue; Le++) {\n const Ee = fe[Le], qe = ve[Ee.materialIndex];\n qe && qe.visible && y.push(b, de, qe, V, We.z, Ee);\n }\n } else ve.visible && y.push(b, de, ve, V, We.z, null);\n }\n }\n const se = b.children;\n for (let de = 0, ve = se.length; de < ve; de++)\n Lr(se[de], N, V, G);\n }\n function Zo(b, N, V, G) {\n const { opaque: F, transmissive: se, transparent: de } = b;\n v.setupLightsView(V), Y === !0 && Me.setGlobalState(E.clippingPlanes, V), G && pe.viewport(B.copy(G)), F.length > 0 && Ds(F, N, V), se.length > 0 && Ds(se, N, V), de.length > 0 && Ds(de, N, V), pe.buffers.depth.setTest(!0), pe.buffers.depth.setMask(!0), pe.buffers.color.setMask(!0), pe.setPolygonOffset(!1);\n }\n function $o(b, N, V, G) {\n if ((V.isScene === !0 ? V.overrideMaterial : null) !== null)\n return;\n v.state.transmissionRenderTarget[G.id] === void 0 && (v.state.transmissionRenderTarget[G.id] = new St(1, 1, {\n generateMipmaps: !0,\n type: Ve.has(\"EXT_color_buffer_half_float\") || Ve.has(\"EXT_color_buffer_float\") ? xt : mn,\n minFilter: yn,\n samples: 4,\n stencilBuffer: r,\n resolveDepthBuffer: !1,\n resolveStencilBuffer: !1,\n colorSpace: Ye.workingColorSpace\n }));\n const se = v.state.transmissionRenderTarget[G.id], de = G.viewport || B;\n se.setSize(de.z * E.transmissionResolutionScale, de.w * E.transmissionResolutionScale);\n const ve = E.getRenderTarget(), fe = E.getActiveCubeFace(), Le = E.getActiveMipmapLevel();\n E.setRenderTarget(se), E.getClearColor(k), ee = E.getClearAlpha(), ee < 1 && E.setClearColor(16777215, 0.5), E.clear(), Be && ie.render(V);\n const Ue = E.toneMapping;\n E.toneMapping = Jn;\n const Ee = G.viewport;\n if (G.viewport !== void 0 && (G.viewport = void 0), v.setupLightsView(G), Y === !0 && Me.setGlobalState(E.clippingPlanes, G), Ds(b, V, G), Ie.updateMultisampleRenderTarget(se), Ie.updateRenderTargetMipmap(se), Ve.has(\"WEBGL_multisampled_render_to_texture\") === !1) {\n let qe = !1;\n for (let rt = 0, mt = N.length; rt < mt; rt++) {\n const gt = N[rt], { object: ct, geometry: Pe, material: dt, group: Ze } = gt;\n if (dt.side === Wt && ct.layers.test(G.layers)) {\n const jt = dt.side;\n dt.side = zt, dt.needsUpdate = !0, Jo(ct, V, G, Pe, dt, Ze), dt.side = jt, dt.needsUpdate = !0, qe = !0;\n }\n }\n qe === !0 && (Ie.updateMultisampleRenderTarget(se), Ie.updateRenderTargetMipmap(se));\n }\n E.setRenderTarget(ve, fe, Le), E.setClearColor(k, ee), Ee !== void 0 && (G.viewport = Ee), E.toneMapping = Ue;\n }\n function Ds(b, N, V) {\n const G = N.isScene === !0 ? N.overrideMaterial : null;\n for (let F = 0, se = b.length; F < se; F++) {\n const de = b[F], { object: ve, geometry: fe, group: Le } = de;\n let Ue = de.material;\n Ue.allowOverride === !0 && G !== null && (Ue = G), ve.layers.test(V.layers) && Jo(ve, N, V, fe, Ue, Le);\n }\n }\n function Jo(b, N, V, G, F, se) {\n b.onBeforeRender(E, N, V, G, F, se), b.modelViewMatrix.multiplyMatrices(V.matrixWorldInverse, b.matrixWorld), b.normalMatrix.getNormalMatrix(b.modelViewMatrix), F.onBeforeRender(E, N, V, G, b, se), F.transparent === !0 && F.side === Wt && F.forceSinglePass === !1 ? (F.side = zt, F.needsUpdate = !0, E.renderBufferDirect(V, N, G, F, b, se), F.side = En, F.needsUpdate = !0, E.renderBufferDirect(V, N, G, F, b, se), F.side = Wt) : E.renderBufferDirect(V, N, G, F, b, se), b.onAfterRender(E, N, V, G, F, se);\n }\n function Ls(b, N, V) {\n N.isScene !== !0 && (N = _t);\n const G = ye.get(b), F = v.state.lights, se = v.state.shadowsArray, de = F.state.version, ve = H.getParameters(b, F.state, se, N, V), fe = H.getProgramCacheKey(ve);\n let Le = G.programs;\n G.environment = b.isMeshStandardMaterial ? N.environment : null, G.fog = N.fog, G.envMap = (b.isMeshStandardMaterial ? _ : A).get(b.envMap || G.environment), G.envMapRotation = G.environment !== null && b.envMap === null ? N.environmentRotation : b.envMapRotation, Le === void 0 && (b.addEventListener(\"dispose\", Fe), Le = /* @__PURE__ */ new Map(), G.programs = Le);\n let Ue = Le.get(fe);\n if (Ue !== void 0) {\n if (G.currentProgram === Ue && G.lightsStateVersion === de)\n return el(b, ve), Ue;\n } else\n ve.uniforms = H.getUniforms(b), b.onBeforeCompile(ve, E), Ue = H.acquireProgram(ve, fe), Le.set(fe, Ue), G.uniforms = ve.uniforms;\n const Ee = G.uniforms;\n return (!b.isShaderMaterial && !b.isRawShaderMaterial || b.clipping === !0) && (Ee.clippingPlanes = Me.uniform), el(b, ve), G.needsLights = Dh(b), G.lightsStateVersion = de, G.needsLights && (Ee.ambientLightColor.value = F.state.ambient, Ee.lightProbe.value = F.state.probe, Ee.directionalLights.value = F.state.directional, Ee.directionalLightShadows.value = F.state.directionalShadow, Ee.spotLights.value = F.state.spot, Ee.spotLightShadows.value = F.state.spotShadow, Ee.rectAreaLights.value = F.state.rectArea, Ee.ltc_1.value = F.state.rectAreaLTC1, Ee.ltc_2.value = F.state.rectAreaLTC2, Ee.pointLights.value = F.state.point, Ee.pointLightShadows.value = F.state.pointShadow, Ee.hemisphereLights.value = F.state.hemi, Ee.directionalShadowMap.value = F.state.directionalShadowMap, Ee.directionalShadowMatrix.value = F.state.directionalShadowMatrix, Ee.spotShadowMap.value = F.state.spotShadowMap, Ee.spotLightMatrix.value = F.state.spotLightMatrix, Ee.spotLightMap.value = F.state.spotLightMap, Ee.pointShadowMap.value = F.state.pointShadowMap, Ee.pointShadowMatrix.value = F.state.pointShadowMatrix), G.currentProgram = Ue, G.uniformsList = null, Ue;\n }\n function Qo(b) {\n if (b.uniformsList === null) {\n const N = b.currentProgram.getUniforms();\n b.uniformsList = gr.seqWithValue(N.seq, b.uniforms);\n }\n return b.uniformsList;\n }\n function el(b, N) {\n const V = ye.get(b);\n V.outputColorSpace = N.outputColorSpace, V.batching = N.batching, V.batchingColor = N.batchingColor, V.instancing = N.instancing, V.instancingColor = N.instancingColor, V.instancingMorph = N.instancingMorph, V.skinning = N.skinning, V.morphTargets = N.morphTargets, V.morphNormals = N.morphNormals, V.morphColors = N.morphColors, V.morphTargetsCount = N.morphTargetsCount, V.numClippingPlanes = N.numClippingPlanes, V.numIntersection = N.numClipIntersection, V.vertexAlphas = N.vertexAlphas, V.vertexTangents = N.vertexTangents, V.toneMapping = N.toneMapping;\n }\n function Ch(b, N, V, G, F) {\n N.isScene !== !0 && (N = _t), Ie.resetTextureUnits();\n const se = N.fog, de = G.isMeshStandardMaterial ? N.environment : null, ve = M === null ? E.outputColorSpace : M.isXRRenderTarget === !0 ? M.texture.colorSpace : Ut, fe = (G.isMeshStandardMaterial ? _ : A).get(G.envMap || de), Le = G.vertexColors === !0 && !!V.attributes.color && V.attributes.color.itemSize === 4, Ue = !!V.attributes.tangent && (!!G.normalMap || G.anisotropy > 0), Ee = !!V.morphAttributes.position, qe = !!V.morphAttributes.normal, rt = !!V.morphAttributes.color;\n let mt = Jn;\n G.toneMapped && (M === null || M.isXRRenderTarget === !0) && (mt = E.toneMapping);\n const gt = V.morphAttributes.position || V.morphAttributes.normal || V.morphAttributes.color, ct = gt !== void 0 ? gt.length : 0, Pe = ye.get(G), dt = v.state.lights;\n if (Y === !0 && (ue === !0 || b !== U)) {\n const Nt = b === U && G.id === C;\n Me.setState(G, b, Nt);\n }\n let Ze = !1;\n G.version === Pe.__version ? (Pe.needsLights && Pe.lightsStateVersion !== dt.state.version || Pe.outputColorSpace !== ve || F.isBatchedMesh && Pe.batching === !1 || !F.isBatchedMesh && Pe.batching === !0 || F.isBatchedMesh && Pe.batchingColor === !0 && F.colorTexture === null || F.isBatchedMesh && Pe.batchingColor === !1 && F.colorTexture !== null || F.isInstancedMesh && Pe.instancing === !1 || !F.isInstancedMesh && Pe.instancing === !0 || F.isSkinnedMesh && Pe.skinning === !1 || !F.isSkinnedMesh && Pe.skinning === !0 || F.isInstancedMesh && Pe.instancingColor === !0 && F.instanceColor === null || F.isInstancedMesh && Pe.instancingColor === !1 && F.instanceColor !== null || F.isInstancedMesh && Pe.instancingMorph === !0 && F.morphTexture === null || F.isInstancedMesh && Pe.instancingMorph === !1 && F.morphTexture !== null || Pe.envMap !== fe || G.fog === !0 && Pe.fog !== se || Pe.numClippingPlanes !== void 0 && (Pe.numClippingPlanes !== Me.numPlanes || Pe.numIntersection !== Me.numIntersection) || Pe.vertexAlphas !== Le || Pe.vertexTangents !== Ue || Pe.morphTargets !== Ee || Pe.morphNormals !== qe || Pe.morphColors !== rt || Pe.toneMapping !== mt || Pe.morphTargetsCount !== ct) && (Ze = !0) : (Ze = !0, Pe.__version = G.version);\n let jt = Pe.currentProgram;\n Ze === !0 && (jt = Ls(G, N, F));\n let gi = !1, qt = !1, is = !1;\n const ft = jt.getUniforms(), Vt = Pe.uniforms;\n if (pe.useProgram(jt.program) && (gi = !0, qt = !0, is = !0), G.id !== C && (C = G.id, qt = !0), gi || U !== b) {\n pe.buffers.depth.getReversed() && b.reversedDepth !== !0 && (b._reversedDepth = !0, b.updateProjectionMatrix()), ft.setValue(D, \"projectionMatrix\", b.projectionMatrix), ft.setValue(D, \"viewMatrix\", b.matrixWorldInverse);\n const Gt = ft.map.cameraPosition;\n Gt !== void 0 && Gt.setValue(D, me.setFromMatrixPosition(b.matrixWorld)), Qe.logarithmicDepthBuffer && ft.setValue(\n D,\n \"logDepthBufFC\",\n 2 / (Math.log(b.far + 1) / Math.LN2)\n ), (G.isMeshPhongMaterial || G.isMeshToonMaterial || G.isMeshLambertMaterial || G.isMeshBasicMaterial || G.isMeshStandardMaterial || G.isShaderMaterial) && ft.setValue(D, \"isOrthographic\", b.isOrthographicCamera === !0), U !== b && (U = b, qt = !0, is = !0);\n }\n if (F.isSkinnedMesh) {\n ft.setOptional(D, F, \"bindMatrix\"), ft.setOptional(D, F, \"bindMatrixInverse\");\n const Nt = F.skeleton;\n Nt && (Nt.boneTexture === null && Nt.computeBoneTexture(), ft.setValue(D, \"boneTexture\", Nt.boneTexture, Ie));\n }\n F.isBatchedMesh && (ft.setOptional(D, F, \"batchingTexture\"), ft.setValue(D, \"batchingTexture\", F._matricesTexture, Ie), ft.setOptional(D, F, \"batchingIdTexture\"), ft.setValue(D, \"batchingIdTexture\", F._indirectTexture, Ie), ft.setOptional(D, F, \"batchingColorTexture\"), F._colorsTexture !== null && ft.setValue(D, \"batchingColorTexture\", F._colorsTexture, Ie));\n const $t = V.morphAttributes;\n if (($t.position !== void 0 || $t.normal !== void 0 || $t.color !== void 0) && De.update(F, V, jt), (qt || Pe.receiveShadow !== F.receiveShadow) && (Pe.receiveShadow = F.receiveShadow, ft.setValue(D, \"receiveShadow\", F.receiveShadow)), G.isMeshGouraudMaterial && G.envMap !== null && (Vt.envMap.value = fe, Vt.flipEnvMap.value = fe.isCubeTexture && fe.isRenderTargetTexture === !1 ? -1 : 1), G.isMeshStandardMaterial && G.envMap === null && N.environment !== null && (Vt.envMapIntensity.value = N.environmentIntensity), Vt.dfgLUT !== void 0 && (Vt.dfgLUT.value = Ng()), qt && (ft.setValue(D, \"toneMappingExposure\", E.toneMappingExposure), Pe.needsLights && Ph(Vt, is), se && G.fog === !0 && xe.refreshFogUniforms(Vt, se), xe.refreshMaterialUniforms(Vt, G, Q, $, v.state.transmissionRenderTarget[b.id]), gr.upload(D, Qo(Pe), Vt, Ie)), G.isShaderMaterial && G.uniformsNeedUpdate === !0 && (gr.upload(D, Qo(Pe), Vt, Ie), G.uniformsNeedUpdate = !1), G.isSpriteMaterial && ft.setValue(D, \"center\", F.center), ft.setValue(D, \"modelViewMatrix\", F.modelViewMatrix), ft.setValue(D, \"normalMatrix\", F.normalMatrix), ft.setValue(D, \"modelMatrix\", F.matrixWorld), G.isShaderMaterial || G.isRawShaderMaterial) {\n const Nt = G.uniformsGroups;\n for (let Gt = 0, Ir = Nt.length; Gt < Ir; Gt++) {\n const ii = Nt[Gt];\n ae.update(ii, jt), ae.bind(ii, jt);\n }\n }\n return jt;\n }\n function Ph(b, N) {\n b.ambientLightColor.needsUpdate = N, b.lightProbe.needsUpdate = N, b.directionalLights.needsUpdate = N, b.directionalLightShadows.needsUpdate = N, b.pointLights.needsUpdate = N, b.pointLightShadows.needsUpdate = N, b.spotLights.needsUpdate = N, b.spotLightShadows.needsUpdate = N, b.rectAreaLights.needsUpdate = N, b.hemisphereLights.needsUpdate = N;\n }\n function Dh(b) {\n return b.isMeshLambertMaterial || b.isMeshToonMaterial || b.isMeshPhongMaterial || b.isMeshStandardMaterial || b.isShadowMaterial || b.isShaderMaterial && b.lights === !0;\n }\n this.getActiveCubeFace = function() {\n return I;\n }, this.getActiveMipmapLevel = function() {\n return S;\n }, this.getRenderTarget = function() {\n return M;\n }, this.setRenderTargetTextures = function(b, N, V) {\n const G = ye.get(b);\n G.__autoAllocateDepthBuffer = b.resolveDepthBuffer === !1, G.__autoAllocateDepthBuffer === !1 && (G.__useRenderToTexture = !1), ye.get(b.texture).__webglTexture = N, ye.get(b.depthTexture).__webglTexture = G.__autoAllocateDepthBuffer ? void 0 : V, G.__hasExternalTextures = !0;\n }, this.setRenderTargetFramebuffer = function(b, N) {\n const V = ye.get(b);\n V.__webglFramebuffer = N, V.__useDefaultFramebuffer = N === void 0;\n };\n const Lh = D.createFramebuffer();\n this.setRenderTarget = function(b, N = 0, V = 0) {\n M = b, I = N, S = V;\n let G = !0, F = null, se = !1, de = !1;\n if (b) {\n const fe = ye.get(b);\n if (fe.__useDefaultFramebuffer !== void 0)\n pe.bindFramebuffer(D.FRAMEBUFFER, null), G = !1;\n else if (fe.__webglFramebuffer === void 0)\n Ie.setupRenderTarget(b);\n else if (fe.__hasExternalTextures)\n Ie.rebindTextures(b, ye.get(b.texture).__webglTexture, ye.get(b.depthTexture).__webglTexture);\n else if (b.depthBuffer) {\n const Ee = b.depthTexture;\n if (fe.__boundDepthTexture !== Ee) {\n if (Ee !== null && ye.has(Ee) && (b.width !== Ee.image.width || b.height !== Ee.image.height))\n throw new Error(\"WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.\");\n Ie.setupDepthRenderbuffer(b);\n }\n }\n const Le = b.texture;\n (Le.isData3DTexture || Le.isDataArrayTexture || Le.isCompressedArrayTexture) && (de = !0);\n const Ue = ye.get(b).__webglFramebuffer;\n b.isWebGLCubeRenderTarget ? (Array.isArray(Ue[N]) ? F = Ue[N][V] : F = Ue[N], se = !0) : b.samples > 0 && Ie.useMultisampledRTT(b) === !1 ? F = ye.get(b).__webglMultisampledFramebuffer : Array.isArray(Ue) ? F = Ue[V] : F = Ue, B.copy(b.viewport), z.copy(b.scissor), W = b.scissorTest;\n } else\n B.copy(Oe).multiplyScalar(Q).floor(), z.copy(Ke).multiplyScalar(Q).floor(), W = $e;\n if (V !== 0 && (F = Lh), pe.bindFramebuffer(D.FRAMEBUFFER, F) && G && pe.drawBuffers(b, F), pe.viewport(B), pe.scissor(z), pe.setScissorTest(W), se) {\n const fe = ye.get(b.texture);\n D.framebufferTexture2D(D.FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_CUBE_MAP_POSITIVE_X + N, fe.__webglTexture, V);\n } else if (de) {\n const fe = N;\n for (let Le = 0; Le < b.textures.length; Le++) {\n const Ue = ye.get(b.textures[Le]);\n D.framebufferTextureLayer(D.FRAMEBUFFER, D.COLOR_ATTACHMENT0 + Le, Ue.__webglTexture, V, fe);\n }\n } else if (b !== null && V !== 0) {\n const fe = ye.get(b.texture);\n D.framebufferTexture2D(D.FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_2D, fe.__webglTexture, V);\n }\n C = -1;\n }, this.readRenderTargetPixels = function(b, N, V, G, F, se, de, ve = 0) {\n if (!(b && b.isWebGLRenderTarget)) {\n Xe(\"WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.\");\n return;\n }\n let fe = ye.get(b).__webglFramebuffer;\n if (b.isWebGLCubeRenderTarget && de !== void 0 && (fe = fe[de]), fe) {\n pe.bindFramebuffer(D.FRAMEBUFFER, fe);\n try {\n const Le = b.textures[ve], Ue = Le.format, Ee = Le.type;\n if (!Qe.textureFormatReadable(Ue)) {\n Xe(\"WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.\");\n return;\n }\n if (!Qe.textureTypeReadable(Ee)) {\n Xe(\"WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.\");\n return;\n }\n N >= 0 && N <= b.width - G && V >= 0 && V <= b.height - F && (b.textures.length > 1 && D.readBuffer(D.COLOR_ATTACHMENT0 + ve), D.readPixels(N, V, G, F, Re.convert(Ue), Re.convert(Ee), se));\n } finally {\n const Le = M !== null ? ye.get(M).__webglFramebuffer : null;\n pe.bindFramebuffer(D.FRAMEBUFFER, Le);\n }\n }\n }, this.readRenderTargetPixelsAsync = async function(b, N, V, G, F, se, de, ve = 0) {\n if (!(b && b.isWebGLRenderTarget))\n throw new Error(\"THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.\");\n let fe = ye.get(b).__webglFramebuffer;\n if (b.isWebGLCubeRenderTarget && de !== void 0 && (fe = fe[de]), fe)\n if (N >= 0 && N <= b.width - G && V >= 0 && V <= b.height - F) {\n pe.bindFramebuffer(D.FRAMEBUFFER, fe);\n const Le = b.textures[ve], Ue = Le.format, Ee = Le.type;\n if (!Qe.textureFormatReadable(Ue))\n throw new Error(\"THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.\");\n if (!Qe.textureTypeReadable(Ee))\n throw new Error(\"THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.\");\n const qe = D.createBuffer();\n D.bindBuffer(D.PIXEL_PACK_BUFFER, qe), D.bufferData(D.PIXEL_PACK_BUFFER, se.byteLength, D.STREAM_READ), b.textures.length > 1 && D.readBuffer(D.COLOR_ATTACHMENT0 + ve), D.readPixels(N, V, G, F, Re.convert(Ue), Re.convert(Ee), 0);\n const rt = M !== null ? ye.get(M).__webglFramebuffer : null;\n pe.bindFramebuffer(D.FRAMEBUFFER, rt);\n const mt = D.fenceSync(D.SYNC_GPU_COMMANDS_COMPLETE, 0);\n return D.flush(), await fu(D, mt, 4), D.bindBuffer(D.PIXEL_PACK_BUFFER, qe), D.getBufferSubData(D.PIXEL_PACK_BUFFER, 0, se), D.deleteBuffer(qe), D.deleteSync(mt), se;\n } else\n throw new Error(\"THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.\");\n }, this.copyFramebufferToTexture = function(b, N = null, V = 0) {\n const G = Math.pow(2, -V), F = Math.floor(b.image.width * G), se = Math.floor(b.image.height * G), de = N !== null ? N.x : 0, ve = N !== null ? N.y : 0;\n Ie.setTexture2D(b, 0), D.copyTexSubImage2D(D.TEXTURE_2D, V, 0, 0, de, ve, F, se), pe.unbindTexture();\n };\n const Ih = D.createFramebuffer(), Uh = D.createFramebuffer();\n this.copyTextureToTexture = function(b, N, V = null, G = null, F = 0, se = null) {\n se === null && (F !== 0 ? (ws(\"WebGLRenderer: copyTextureToTexture function signature has changed to support src and dst mipmap levels.\"), se = F, F = 0) : se = 0);\n let de, ve, fe, Le, Ue, Ee, qe, rt, mt;\n const gt = b.isCompressedTexture ? b.mipmaps[se] : b.image;\n if (V !== null)\n de = V.max.x - V.min.x, ve = V.max.y - V.min.y, fe = V.isBox3 ? V.max.z - V.min.z : 1, Le = V.min.x, Ue = V.min.y, Ee = V.isBox3 ? V.min.z : 0;\n else {\n const $t = Math.pow(2, -F);\n de = Math.floor(gt.width * $t), ve = Math.floor(gt.height * $t), b.isDataArrayTexture ? fe = gt.depth : b.isData3DTexture ? fe = Math.floor(gt.depth * $t) : fe = 1, Le = 0, Ue = 0, Ee = 0;\n }\n G !== null ? (qe = G.x, rt = G.y, mt = G.z) : (qe = 0, rt = 0, mt = 0);\n const ct = Re.convert(N.format), Pe = Re.convert(N.type);\n let dt;\n N.isData3DTexture ? (Ie.setTexture3D(N, 0), dt = D.TEXTURE_3D) : N.isDataArrayTexture || N.isCompressedArrayTexture ? (Ie.setTexture2DArray(N, 0), dt = D.TEXTURE_2D_ARRAY) : (Ie.setTexture2D(N, 0), dt = D.TEXTURE_2D), D.pixelStorei(D.UNPACK_FLIP_Y_WEBGL, N.flipY), D.pixelStorei(D.UNPACK_PREMULTIPLY_ALPHA_WEBGL, N.premultiplyAlpha), D.pixelStorei(D.UNPACK_ALIGNMENT, N.unpackAlignment);\n const Ze = D.getParameter(D.UNPACK_ROW_LENGTH), jt = D.getParameter(D.UNPACK_IMAGE_HEIGHT), gi = D.getParameter(D.UNPACK_SKIP_PIXELS), qt = D.getParameter(D.UNPACK_SKIP_ROWS), is = D.getParameter(D.UNPACK_SKIP_IMAGES);\n D.pixelStorei(D.UNPACK_ROW_LENGTH, gt.width), D.pixelStorei(D.UNPACK_IMAGE_HEIGHT, gt.height), D.pixelStorei(D.UNPACK_SKIP_PIXELS, Le), D.pixelStorei(D.UNPACK_SKIP_ROWS, Ue), D.pixelStorei(D.UNPACK_SKIP_IMAGES, Ee);\n const ft = b.isDataArrayTexture || b.isData3DTexture, Vt = N.isDataArrayTexture || N.isData3DTexture;\n if (b.isDepthTexture) {\n const $t = ye.get(b), Nt = ye.get(N), Gt = ye.get($t.__renderTarget), Ir = ye.get(Nt.__renderTarget);\n pe.bindFramebuffer(D.READ_FRAMEBUFFER, Gt.__webglFramebuffer), pe.bindFramebuffer(D.DRAW_FRAMEBUFFER, Ir.__webglFramebuffer);\n for (let ii = 0; ii < fe; ii++)\n ft && (D.framebufferTextureLayer(D.READ_FRAMEBUFFER, D.COLOR_ATTACHMENT0, ye.get(b).__webglTexture, F, Ee + ii), D.framebufferTextureLayer(D.DRAW_FRAMEBUFFER, D.COLOR_ATTACHMENT0, ye.get(N).__webglTexture, se, mt + ii)), D.blitFramebuffer(Le, Ue, de, ve, qe, rt, de, ve, D.DEPTH_BUFFER_BIT, D.NEAREST);\n pe.bindFramebuffer(D.READ_FRAMEBUFFER, null), pe.bindFramebuffer(D.DRAW_FRAMEBUFFER, null);\n } else if (F !== 0 || b.isRenderTargetTexture || ye.has(b)) {\n const $t = ye.get(b), Nt = ye.get(N);\n pe.bindFramebuffer(D.READ_FRAMEBUFFER, Ih), pe.bindFramebuffer(D.DRAW_FRAMEBUFFER, Uh);\n for (let Gt = 0; Gt < fe; Gt++)\n ft ? D.framebufferTextureLayer(D.READ_FRAMEBUFFER, D.COLOR_ATTACHMENT0, $t.__webglTexture, F, Ee + Gt) : D.framebufferTexture2D(D.READ_FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_2D, $t.__webglTexture, F), Vt ? D.framebufferTextureLayer(D.DRAW_FRAMEBUFFER, D.COLOR_ATTACHMENT0, Nt.__webglTexture, se, mt + Gt) : D.framebufferTexture2D(D.DRAW_FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_2D, Nt.__webglTexture, se), F !== 0 ? D.blitFramebuffer(Le, Ue, de, ve, qe, rt, de, ve, D.COLOR_BUFFER_BIT, D.NEAREST) : Vt ? D.copyTexSubImage3D(dt, se, qe, rt, mt + Gt, Le, Ue, de, ve) : D.copyTexSubImage2D(dt, se, qe, rt, Le, Ue, de, ve);\n pe.bindFramebuffer(D.READ_FRAMEBUFFER, null), pe.bindFramebuffer(D.DRAW_FRAMEBUFFER, null);\n } else\n Vt ? b.isDataTexture || b.isData3DTexture ? D.texSubImage3D(dt, se, qe, rt, mt, de, ve, fe, ct, Pe, gt.data) : N.isCompressedArrayTexture ? D.compressedTexSubImage3D(dt, se, qe, rt, mt, de, ve, fe, ct, gt.data) : D.texSubImage3D(dt, se, qe, rt, mt, de, ve, fe, ct, Pe, gt) : b.isDataTexture ? D.texSubImage2D(D.TEXTURE_2D, se, qe, rt, de, ve, ct, Pe, gt.data) : b.isCompressedTexture ? D.compressedTexSubImage2D(D.TEXTURE_2D, se, qe, rt, gt.width, gt.height, ct, gt.data) : D.texSubImage2D(D.TEXTURE_2D, se, qe, rt, de, ve, ct, Pe, gt);\n D.pixelStorei(D.UNPACK_ROW_LENGTH, Ze), D.pixelStorei(D.UNPACK_IMAGE_HEIGHT, jt), D.pixelStorei(D.UNPACK_SKIP_PIXELS, gi), D.pixelStorei(D.UNPACK_SKIP_ROWS, qt), D.pixelStorei(D.UNPACK_SKIP_IMAGES, is), se === 0 && N.generateMipmaps && D.generateMipmap(dt), pe.unbindTexture();\n }, this.initRenderTarget = function(b) {\n ye.get(b).__webglFramebuffer === void 0 && Ie.setupRenderTarget(b);\n }, this.initTexture = function(b) {\n b.isCubeTexture ? Ie.setTextureCube(b, 0) : b.isData3DTexture ? Ie.setTexture3D(b, 0) : b.isDataArrayTexture || b.isCompressedArrayTexture ? Ie.setTexture2DArray(b, 0) : Ie.setTexture2D(b, 0), pe.unbindTexture();\n }, this.resetState = function() {\n I = 0, S = 0, M = null, pe.reset(), L.reset();\n }, typeof __THREE_DEVTOOLS__ < \"u\" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(\"observe\", { detail: this }));\n }\n /**\n * Defines the coordinate system of the renderer.\n *\n * In `WebGLRenderer`, the value is always `WebGLCoordinateSystem`.\n *\n * @type {WebGLCoordinateSystem|WebGPUCoordinateSystem}\n * @default WebGLCoordinateSystem\n * @readonly\n */\n get coordinateSystem() {\n return Tn;\n }\n /**\n * Defines the output color space of the renderer.\n *\n * @type {SRGBColorSpace|LinearSRGBColorSpace}\n * @default SRGBColorSpace\n */\n get outputColorSpace() {\n return this._outputColorSpace;\n }\n set outputColorSpace(e) {\n this._outputColorSpace = e;\n const t = this.getContext();\n t.drawingBufferColorSpace = Ye._getDrawingBufferColorSpace(e), t.unpackColorSpace = Ye._getUnpackColorSpace();\n }\n}\nclass Fg extends Pd {\n /**\n * Constructs a new RGBE/HDR loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e), this.type = xt;\n }\n /**\n * Parses the given RGBE texture data.\n *\n * @param {ArrayBuffer} buffer - The raw texture data.\n * @return {DataTextureLoader~TexData} An object representing the parsed texture data.\n */\n parse(e) {\n const a = function(I, S) {\n switch (I) {\n case 1:\n throw new Error(\"THREE.HDRLoader: Read Error: \" + (S || \"\"));\n case 2:\n throw new Error(\"THREE.HDRLoader: Write Error: \" + (S || \"\"));\n case 3:\n throw new Error(\"THREE.HDRLoader: Bad File Format: \" + (S || \"\"));\n default:\n case 4:\n throw new Error(\"THREE.HDRLoader: Memory Error: \" + (S || \"\"));\n }\n }, u = function(I, S, M) {\n S = S || 1024;\n let U = I.pos, B = -1, z = 0, W = \"\", k = String.fromCharCode.apply(null, new Uint16Array(I.subarray(U, U + 128)));\n for (; 0 > (B = k.indexOf(`\n`)) && z < S && U < I.byteLength; )\n W += k, z += k.length, U += 128, k += String.fromCharCode.apply(null, new Uint16Array(I.subarray(U, U + 128)));\n return -1 < B ? (I.pos += z + B + 1, W + k.slice(0, B)) : !1;\n }, d = function(I) {\n const S = /^#\\?(\\S+)/, M = /^\\s*GAMMA\\s*=\\s*(\\d+(\\.\\d+)?)\\s*$/, C = /^\\s*EXPOSURE\\s*=\\s*(\\d+(\\.\\d+)?)\\s*$/, U = /^\\s*FORMAT=(\\S+)\\s*$/, B = /^\\s*\\-Y\\s+(\\d+)\\s+\\+X\\s+(\\d+)\\s*$/, z = {\n valid: 0,\n /* indicate which fields are valid */\n string: \"\",\n /* the actual header string */\n comments: \"\",\n /* comments found in header */\n programtype: \"RGBE\",\n /* listed at beginning of file to identify it after \"#?\". defaults to \"RGBE\" */\n format: \"\",\n /* RGBE format, default 32-bit_rle_rgbe */\n gamma: 1,\n /* image has already been gamma corrected with given gamma. defaults to 1.0 (no correction) */\n exposure: 1,\n /* a value of 1.0 in an image corresponds to watts/steradian/m^2. defaults to 1.0 */\n width: 0,\n height: 0\n /* image dimensions, width/height */\n };\n let W, k;\n for ((I.pos >= I.byteLength || !(W = u(I))) && a(1, \"no header found\"), (k = W.match(S)) || a(3, \"bad initial token\"), z.valid |= 1, z.programtype = k[1], z.string += W + `\n`; W = u(I), W !== !1; ) {\n if (z.string += W + `\n`, W.charAt(0) === \"#\") {\n z.comments += W + `\n`;\n continue;\n }\n if ((k = W.match(M)) && (z.gamma = parseFloat(k[1])), (k = W.match(C)) && (z.exposure = parseFloat(k[1])), (k = W.match(U)) && (z.valid |= 2, z.format = k[1]), (k = W.match(B)) && (z.valid |= 4, z.height = parseInt(k[1], 10), z.width = parseInt(k[2], 10)), z.valid & 2 && z.valid & 4) break;\n }\n return z.valid & 2 || a(3, \"missing format specifier\"), z.valid & 4 || a(3, \"missing image size specifier\"), z;\n }, p = function(I, S, M) {\n const C = S;\n if (\n // run length encoding is not allowed so read flat\n C < 8 || C > 32767 || // this file is not run length encoded\n I[0] !== 2 || I[1] !== 2 || I[2] & 128\n )\n return new Uint8Array(I);\n C !== (I[2] << 8 | I[3]) && a(3, \"wrong scanline width\");\n const U = new Uint8Array(4 * S * M);\n U.length || a(4, \"unable to allocate buffer space\");\n let B = 0, z = 0;\n const W = 4 * C, k = new Uint8Array(4), ee = new Uint8Array(W);\n let X = M;\n for (; X > 0 && z < I.byteLength; ) {\n z + 4 > I.byteLength && a(1), k[0] = I[z++], k[1] = I[z++], k[2] = I[z++], k[3] = I[z++], (k[0] != 2 || k[1] != 2 || (k[2] << 8 | k[3]) != C) && a(3, \"bad rgbe scanline format\");\n let $ = 0, Q;\n for (; $ < W && z < I.byteLength; ) {\n Q = I[z++];\n const we = Q > 128;\n if (we && (Q -= 128), (Q === 0 || $ + Q > W) && a(3, \"bad scanline data\"), we) {\n const Oe = I[z++];\n for (let Ke = 0; Ke < Q; Ke++)\n ee[$++] = Oe;\n } else\n ee.set(I.subarray(z, z + Q), $), $ += Q, z += Q;\n }\n const ge = C;\n for (let we = 0; we < ge; we++) {\n let Oe = 0;\n U[B] = ee[we + Oe], Oe += C, U[B + 1] = ee[we + Oe], Oe += C, U[B + 2] = ee[we + Oe], Oe += C, U[B + 3] = ee[we + Oe], B += 4;\n }\n X--;\n }\n return U;\n }, g = function(I, S, M, C) {\n const U = I[S + 3], B = Math.pow(2, U - 128) / 255;\n M[C + 0] = I[S + 0] * B, M[C + 1] = I[S + 1] * B, M[C + 2] = I[S + 2] * B, M[C + 3] = 1;\n }, x = function(I, S, M, C) {\n const U = I[S + 3], B = Math.pow(2, U - 128) / 255;\n M[C + 0] = Vs.toHalfFloat(Math.min(I[S + 0] * B, 65504)), M[C + 1] = Vs.toHalfFloat(Math.min(I[S + 1] * B, 65504)), M[C + 2] = Vs.toHalfFloat(Math.min(I[S + 2] * B, 65504)), M[C + 3] = Vs.toHalfFloat(1);\n }, m = new Uint8Array(e);\n m.pos = 0;\n const f = d(m), y = f.width, v = f.height, T = p(m.subarray(m.pos), y, v);\n let R, E, P;\n switch (this.type) {\n case Xt:\n P = T.length / 4;\n const I = new Float32Array(P * 4);\n for (let M = 0; M < P; M++)\n g(T, M * 4, I, M * 4);\n R = I, E = Xt;\n break;\n case xt:\n P = T.length / 4;\n const S = new Uint16Array(P * 4);\n for (let M = 0; M < P; M++)\n x(T, M * 4, S, M * 4);\n R = S, E = xt;\n break;\n default:\n throw new Error(\"THREE.HDRLoader: Unsupported type: \" + this.type);\n }\n return {\n width: y,\n height: v,\n data: R,\n header: f.string,\n gamma: f.gamma,\n exposure: f.exposure,\n type: E\n };\n }\n /**\n * Sets the texture type.\n *\n * @param {(HalfFloatType|FloatType)} value - The texture type to set.\n * @return {HDRLoader} A reference to this loader.\n */\n setDataType(e) {\n return this.type = e, this;\n }\n load(e, t, n, s) {\n function r(a, o) {\n switch (a.type) {\n case Xt:\n case xt:\n a.colorSpace = Ut, a.minFilter = bt, a.magFilter = bt, a.generateMipmaps = !1, a.flipY = !0;\n break;\n }\n t && t(a, o);\n }\n return super.load(e, r, n, s);\n }\n}\nclass Og extends Fg {\n constructor(e) {\n console.warn(\"RGBELoader has been deprecated. Please use HDRLoader instead.\"), super(e);\n }\n}\nconst Qn = {\n name: \"CopyShader\",\n uniforms: {\n tDiffuse: { value: null },\n opacity: { value: 1 }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\tuniform float opacity;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\t\t\tgl_FragColor = opacity * texel;\n\n\n\t\t}`\n )\n};\nclass ti {\n /**\n * Constructs a new pass.\n */\n constructor() {\n this.isPass = !0, this.enabled = !0, this.needsSwap = !0, this.clear = !1, this.renderToScreen = !1;\n }\n /**\n * Sets the size of the pass.\n *\n * @abstract\n * @param {number} width - The width to set.\n * @param {number} height - The height to set.\n */\n setSize() {\n }\n /**\n * This method holds the render logic of a pass. It must be implemented in all derived classes.\n *\n * @abstract\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render() {\n console.error(\"THREE.Pass: .render() must be implemented in derived pass.\");\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n *\n * @abstract\n */\n dispose() {\n }\n}\nconst Bg = new pi(-1, 1, 1, -1, 0, 1);\nclass zg extends nn {\n constructor() {\n super(), this.setAttribute(\"position\", new pn([-1, 3, 0, -1, -1, 0, 3, -1, 0], 3)), this.setAttribute(\"uv\", new pn([0, 2, 0, 0, 2, 0], 2));\n }\n}\nconst kg = new zg();\nclass Ps {\n /**\n * Constructs a new full screen quad.\n *\n * @param {?Material} material - The material to render te full screen quad with.\n */\n constructor(e) {\n this._mesh = new ot(kg, e);\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the instance is no longer used in your app.\n */\n dispose() {\n this._mesh.geometry.dispose();\n }\n /**\n * Renders the full screen quad.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n */\n render(e) {\n e.render(this._mesh, Bg);\n }\n /**\n * The quad's material.\n *\n * @type {?Material}\n */\n get material() {\n return this._mesh.material;\n }\n set material(e) {\n this._mesh.material = e;\n }\n}\nclass go extends ti {\n /**\n * Constructs a new shader pass.\n *\n * @param {Object|ShaderMaterial} [shader] - A shader object holding vertex and fragment shader as well as\n * defines and uniforms. It's also valid to pass a custom shader material.\n * @param {string} [textureID='tDiffuse'] - The name of the texture uniform that should sample\n * the read buffer.\n */\n constructor(e, t = \"tDiffuse\") {\n super(), this.textureID = t, this.uniforms = null, this.material = null, e instanceof ht ? (this.uniforms = e.uniforms, this.material = e) : e && (this.uniforms = dn.clone(e.uniforms), this.material = new ht({\n name: e.name !== void 0 ? e.name : \"unspecified\",\n defines: Object.assign({}, e.defines),\n uniforms: this.uniforms,\n vertexShader: e.vertexShader,\n fragmentShader: e.fragmentShader\n })), this._fsQuad = new Ps(this.material);\n }\n /**\n * Performs the shader pass.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n) {\n this.uniforms[this.textureID] && (this.uniforms[this.textureID].value = n.texture), this._fsQuad.material = this.material, this.renderToScreen ? (e.setRenderTarget(null), this._fsQuad.render(e)) : (e.setRenderTarget(t), this.clear && e.clear(e.autoClearColor, e.autoClearDepth, e.autoClearStencil), this._fsQuad.render(e));\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n */\n dispose() {\n this.material.dispose(), this._fsQuad.dispose();\n }\n}\nclass vc extends ti {\n /**\n * Constructs a new mask pass.\n *\n * @param {Scene} scene - The 3D objects in this scene will define the mask.\n * @param {Camera} camera - The camera.\n */\n constructor(e, t) {\n super(), this.scene = e, this.camera = t, this.clear = !0, this.needsSwap = !1, this.inverse = !1;\n }\n /**\n * Performs a mask pass with the configured scene and camera.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n) {\n const s = e.getContext(), r = e.state;\n r.buffers.color.setMask(!1), r.buffers.depth.setMask(!1), r.buffers.color.setLocked(!0), r.buffers.depth.setLocked(!0);\n let a, o;\n this.inverse ? (a = 0, o = 1) : (a = 1, o = 0), r.buffers.stencil.setTest(!0), r.buffers.stencil.setOp(s.REPLACE, s.REPLACE, s.REPLACE), r.buffers.stencil.setFunc(s.ALWAYS, a, 4294967295), r.buffers.stencil.setClear(o), r.buffers.stencil.setLocked(!0), e.setRenderTarget(n), this.clear && e.clear(), e.render(this.scene, this.camera), e.setRenderTarget(t), this.clear && e.clear(), e.render(this.scene, this.camera), r.buffers.color.setLocked(!1), r.buffers.depth.setLocked(!1), r.buffers.color.setMask(!0), r.buffers.depth.setMask(!0), r.buffers.stencil.setLocked(!1), r.buffers.stencil.setFunc(s.EQUAL, 1, 4294967295), r.buffers.stencil.setOp(s.KEEP, s.KEEP, s.KEEP), r.buffers.stencil.setLocked(!0);\n }\n}\nclass Vg extends ti {\n /**\n * Constructs a new clear mask pass.\n */\n constructor() {\n super(), this.needsSwap = !1;\n }\n /**\n * Performs the clear of the currently defined mask.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e) {\n e.state.buffers.stencil.setLocked(!1), e.state.buffers.stencil.setTest(!1);\n }\n}\nclass Gg {\n /**\n * Constructs a new effect composer.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} [renderTarget] - This render target and a clone will\n * be used as the internal read and write buffers. If not given, the composer creates\n * the buffers automatically.\n */\n constructor(e, t) {\n if (this.renderer = e, this._pixelRatio = e.getPixelRatio(), t === void 0) {\n const n = e.getSize(new le());\n this._width = n.width, this._height = n.height, t = new St(this._width * this._pixelRatio, this._height * this._pixelRatio, { type: xt }), t.texture.name = \"EffectComposer.rt1\";\n } else\n this._width = t.width, this._height = t.height;\n this.renderTarget1 = t, this.renderTarget2 = t.clone(), this.renderTarget2.texture.name = \"EffectComposer.rt2\", this.writeBuffer = this.renderTarget1, this.readBuffer = this.renderTarget2, this.renderToScreen = !0, this.passes = [], this.copyPass = new go(Qn), this.copyPass.material.blending = Mt, this.clock = new Bd();\n }\n /**\n * Swaps the internal read/write buffers.\n */\n swapBuffers() {\n const e = this.readBuffer;\n this.readBuffer = this.writeBuffer, this.writeBuffer = e;\n }\n /**\n * Adds the given pass to the pass chain.\n *\n * @param {Pass} pass - The pass to add.\n */\n addPass(e) {\n this.passes.push(e), e.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);\n }\n /**\n * Inserts the given pass at a given index.\n *\n * @param {Pass} pass - The pass to insert.\n * @param {number} index - The index into the pass chain.\n */\n insertPass(e, t) {\n this.passes.splice(t, 0, e), e.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);\n }\n /**\n * Removes the given pass from the pass chain.\n *\n * @param {Pass} pass - The pass to remove.\n */\n removePass(e) {\n const t = this.passes.indexOf(e);\n t !== -1 && this.passes.splice(t, 1);\n }\n /**\n * Returns `true` if the pass for the given index is the last enabled pass in the pass chain.\n *\n * @param {number} passIndex - The pass index.\n * @return {boolean} Whether the pass for the given index is the last pass in the pass chain.\n */\n isLastEnabledPass(e) {\n for (let t = e + 1; t < this.passes.length; t++)\n if (this.passes[t].enabled)\n return !1;\n return !0;\n }\n /**\n * Executes all enabled post-processing passes in order to produce the final frame.\n *\n * @param {number} deltaTime - The delta time in seconds. If not given, the composer computes\n * its own time delta value.\n */\n render(e) {\n e === void 0 && (e = this.clock.getDelta());\n const t = this.renderer.getRenderTarget();\n let n = !1;\n for (let s = 0, r = this.passes.length; s < r; s++) {\n const a = this.passes[s];\n if (a.enabled !== !1) {\n if (a.renderToScreen = this.renderToScreen && this.isLastEnabledPass(s), a.render(this.renderer, this.writeBuffer, this.readBuffer, e, n), a.needsSwap) {\n if (n) {\n const o = this.renderer.getContext(), l = this.renderer.state.buffers.stencil;\n l.setFunc(o.NOTEQUAL, 1, 4294967295), this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, e), l.setFunc(o.EQUAL, 1, 4294967295);\n }\n this.swapBuffers();\n }\n vc !== void 0 && (a instanceof vc ? n = !0 : a instanceof Vg && (n = !1));\n }\n }\n this.renderer.setRenderTarget(t);\n }\n /**\n * Resets the internal state of the EffectComposer.\n *\n * @param {WebGLRenderTarget} [renderTarget] - This render target has the same purpose like\n * the one from the constructor. If set, it is used to setup the read and write buffers.\n */\n reset(e) {\n if (e === void 0) {\n const t = this.renderer.getSize(new le());\n this._pixelRatio = this.renderer.getPixelRatio(), this._width = t.width, this._height = t.height, e = this.renderTarget1.clone(), e.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);\n }\n this.renderTarget1.dispose(), this.renderTarget2.dispose(), this.renderTarget1 = e, this.renderTarget2 = e.clone(), this.writeBuffer = this.renderTarget1, this.readBuffer = this.renderTarget2;\n }\n /**\n * Resizes the internal read and write buffers as well as all passes. Similar to {@link WebGLRenderer#setSize},\n * this method honors the current pixel ration.\n *\n * @param {number} width - The width in logical pixels.\n * @param {number} height - The height in logical pixels.\n */\n setSize(e, t) {\n this._width = e, this._height = t;\n const n = this._width * this._pixelRatio, s = this._height * this._pixelRatio;\n this.renderTarget1.setSize(n, s), this.renderTarget2.setSize(n, s);\n for (let r = 0; r < this.passes.length; r++)\n this.passes[r].setSize(n, s);\n }\n /**\n * Sets device pixel ratio. This is usually used for HiDPI device to prevent blurring output.\n * Setting the pixel ratio will automatically resize the composer.\n *\n * @param {number} pixelRatio - The pixel ratio to set.\n */\n setPixelRatio(e) {\n this._pixelRatio = e, this.setSize(this._width, this._height);\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the composer is no longer used in your app.\n */\n dispose() {\n this.renderTarget1.dispose(), this.renderTarget2.dispose(), this.copyPass.dispose();\n }\n}\nclass Hg extends ti {\n /**\n * Constructs a new render pass.\n *\n * @param {Scene} scene - The scene to render.\n * @param {Camera} camera - The camera.\n * @param {?Material} [overrideMaterial=null] - The override material. If set, this material is used\n * for all objects in the scene.\n * @param {?(number|Color|string)} [clearColor=null] - The clear color of the render pass.\n * @param {?number} [clearAlpha=null] - The clear alpha of the render pass.\n */\n constructor(e, t, n = null, s = null, r = null) {\n super(), this.scene = e, this.camera = t, this.overrideMaterial = n, this.clearColor = s, this.clearAlpha = r, this.clear = !0, this.clearDepth = !1, this.needsSwap = !1, this._oldClearColor = new Se();\n }\n /**\n * Performs a beauty pass with the configured scene and camera.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n) {\n const s = e.autoClear;\n e.autoClear = !1;\n let r, a;\n this.overrideMaterial !== null && (a = this.scene.overrideMaterial, this.scene.overrideMaterial = this.overrideMaterial), this.clearColor !== null && (e.getClearColor(this._oldClearColor), e.setClearColor(this.clearColor, e.getClearAlpha())), this.clearAlpha !== null && (r = e.getClearAlpha(), e.setClearAlpha(this.clearAlpha)), this.clearDepth == !0 && e.clearDepth(), e.setRenderTarget(this.renderToScreen ? null : n), this.clear === !0 && e.clear(e.autoClearColor, e.autoClearDepth, e.autoClearStencil), e.render(this.scene, this.camera), this.clearColor !== null && e.setClearColor(this._oldClearColor), this.clearAlpha !== null && e.setClearAlpha(r), this.overrideMaterial !== null && (this.scene.overrideMaterial = a), e.autoClear = s;\n }\n}\nconst ar = {\n defines: {\n PERSPECTIVE_CAMERA: 1,\n SAMPLES: 16,\n NORMAL_VECTOR_TYPE: 1,\n DEPTH_SWIZZLING: \"x\",\n SCREEN_SPACE_RADIUS: 0,\n SCREEN_SPACE_RADIUS_SCALE: 100,\n SCENE_CLIP_BOX: 0\n },\n uniforms: {\n tNormal: { value: null },\n tDepth: { value: null },\n tNoise: { value: null },\n resolution: { value: new le() },\n cameraNear: { value: null },\n cameraFar: { value: null },\n cameraProjectionMatrix: { value: new Ne() },\n cameraProjectionMatrixInverse: { value: new Ne() },\n cameraWorldMatrix: { value: new Ne() },\n radius: { value: 0.25 },\n distanceExponent: { value: 1 },\n thickness: { value: 1 },\n distanceFallOff: { value: 1 },\n scale: { value: 1 },\n sceneBoxMin: { value: new w(-1, -1, -1) },\n sceneBoxMax: { value: new w(1, 1, 1) }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\t\tvarying vec2 vUv;\n\t\tuniform highp sampler2D tNormal;\n\t\tuniform highp sampler2D tDepth;\n\t\tuniform sampler2D tNoise;\n\t\tuniform vec2 resolution;\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\t\tuniform mat4 cameraProjectionMatrix;\n\t\tuniform mat4 cameraProjectionMatrixInverse;\n\t\tuniform mat4 cameraWorldMatrix;\n\t\tuniform float radius;\n\t\tuniform float distanceExponent;\n\t\tuniform float thickness;\n\t\tuniform float distanceFallOff;\n\t\tuniform float scale;\n\t\t#if SCENE_CLIP_BOX == 1\n\t\t\tuniform vec3 sceneBoxMin;\n\t\t\tuniform vec3 sceneBoxMax;\n\t\t#endif\n\n\t\t#include \n\t\t#include \n\n\t\t#ifndef FRAGMENT_OUTPUT\n\t\t#define FRAGMENT_OUTPUT vec4(vec3(ao), 1.)\n\t\t#endif\n\n\t\tvec3 getViewPosition(const in vec2 screenPosition, const in float depth) {\n\t\t\tvec4 clipSpacePosition = vec4(vec3(screenPosition, depth) * 2.0 - 1.0, 1.0);\n\t\t\tvec4 viewSpacePosition = cameraProjectionMatrixInverse * clipSpacePosition;\n\t\t\treturn viewSpacePosition.xyz / viewSpacePosition.w;\n\t\t}\n\n\t\tfloat getDepth(const vec2 uv) {\n\t\t\treturn textureLod(tDepth, uv.xy, 0.0).DEPTH_SWIZZLING;\n\t\t}\n\n\t\tfloat fetchDepth(const ivec2 uv) {\n\t\t\treturn texelFetch(tDepth, uv.xy, 0).DEPTH_SWIZZLING;\n\t\t}\n\n\t\tfloat getViewZ(const in float depth) {\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\t\t\t\treturn perspectiveDepthToViewZ(depth, cameraNear, cameraFar);\n\t\t\t#else\n\t\t\t\treturn orthographicDepthToViewZ(depth, cameraNear, cameraFar);\n\t\t\t#endif\n\t\t}\n\n\t\tvec3 computeNormalFromDepth(const vec2 uv) {\n\t\t\tvec2 size = vec2(textureSize(tDepth, 0));\n\t\t\tivec2 p = ivec2(uv * size);\n\t\t\tfloat c0 = fetchDepth(p);\n\t\t\tfloat l2 = fetchDepth(p - ivec2(2, 0));\n\t\t\tfloat l1 = fetchDepth(p - ivec2(1, 0));\n\t\t\tfloat r1 = fetchDepth(p + ivec2(1, 0));\n\t\t\tfloat r2 = fetchDepth(p + ivec2(2, 0));\n\t\t\tfloat b2 = fetchDepth(p - ivec2(0, 2));\n\t\t\tfloat b1 = fetchDepth(p - ivec2(0, 1));\n\t\t\tfloat t1 = fetchDepth(p + ivec2(0, 1));\n\t\t\tfloat t2 = fetchDepth(p + ivec2(0, 2));\n\t\t\tfloat dl = abs((2.0 * l1 - l2) - c0);\n\t\t\tfloat dr = abs((2.0 * r1 - r2) - c0);\n\t\t\tfloat db = abs((2.0 * b1 - b2) - c0);\n\t\t\tfloat dt = abs((2.0 * t1 - t2) - c0);\n\t\t\tvec3 ce = getViewPosition(uv, c0).xyz;\n\t\t\tvec3 dpdx = (dl < dr) ? ce - getViewPosition((uv - vec2(1.0 / size.x, 0.0)), l1).xyz : -ce + getViewPosition((uv + vec2(1.0 / size.x, 0.0)), r1).xyz;\n\t\t\tvec3 dpdy = (db < dt) ? ce - getViewPosition((uv - vec2(0.0, 1.0 / size.y)), b1).xyz : -ce + getViewPosition((uv + vec2(0.0, 1.0 / size.y)), t1).xyz;\n\t\t\treturn normalize(cross(dpdx, dpdy));\n\t\t}\n\n\t\tvec3 getViewNormal(const vec2 uv) {\n\t\t\t#if NORMAL_VECTOR_TYPE == 2\n\t\t\t\treturn normalize(textureLod(tNormal, uv, 0.).rgb);\n\t\t\t#elif NORMAL_VECTOR_TYPE == 1\n\t\t\t\treturn unpackRGBToNormal(textureLod(tNormal, uv, 0.).rgb);\n\t\t\t#else\n\t\t\t\treturn computeNormalFromDepth(uv);\n\t\t\t#endif\n\t\t}\n\n\t\tvec3 getSceneUvAndDepth(vec3 sampleViewPos) {\n\t\t\tvec4 sampleClipPos = cameraProjectionMatrix * vec4(sampleViewPos, 1.);\n\t\t\tvec2 sampleUv = sampleClipPos.xy / sampleClipPos.w * 0.5 + 0.5;\n\t\t\tfloat sampleSceneDepth = getDepth(sampleUv);\n\t\t\treturn vec3(sampleUv, sampleSceneDepth);\n\t\t}\n\n\t\tvoid main() {\n\t\t\tfloat depth = getDepth(vUv.xy);\n\t\t\tif (depth >= 1.0) {\n\t\t\t\tdiscard;\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tvec3 viewPos = getViewPosition(vUv, depth);\n\t\t\tvec3 viewNormal = getViewNormal(vUv);\n\n\t\t\tfloat radiusToUse = radius;\n\t\t\tfloat distanceFalloffToUse = thickness;\n\t\t\t#if SCREEN_SPACE_RADIUS == 1\n\t\t\t\tfloat radiusScale = getViewPosition(vec2(0.5 + float(SCREEN_SPACE_RADIUS_SCALE) / resolution.x, 0.0), depth).x;\n\t\t\t\tradiusToUse *= radiusScale;\n\t\t\t\tdistanceFalloffToUse *= radiusScale;\n\t\t\t#endif\n\n\t\t\t#if SCENE_CLIP_BOX == 1\n\t\t\t\tvec3 worldPos = (cameraWorldMatrix * vec4(viewPos, 1.0)).xyz;\n\t\t\t\tfloat boxDistance = length(max(vec3(0.0), max(sceneBoxMin - worldPos, worldPos - sceneBoxMax)));\n\t\t\t\tif (boxDistance > radiusToUse) {\n\t\t\t\t\tdiscard;\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t#endif\n\n\t\t\tvec2 noiseResolution = vec2(textureSize(tNoise, 0));\n\t\t\tvec2 noiseUv = vUv * resolution / noiseResolution;\n\t\t\tvec4 noiseTexel = textureLod(tNoise, noiseUv, 0.0);\n\t\t\tvec3 randomVec = noiseTexel.xyz * 2.0 - 1.0;\n\t\t\tvec3 tangent = normalize(vec3(randomVec.xy, 0.));\n\t\t\tvec3 bitangent = vec3(-tangent.y, tangent.x, 0.);\n\t\t\tmat3 kernelMatrix = mat3(tangent, bitangent, vec3(0., 0., 1.));\n\n\t\t\tconst int DIRECTIONS = SAMPLES < 30 ? 3 : 5;\n\t\t\tconst int STEPS = (SAMPLES + DIRECTIONS - 1) / DIRECTIONS;\n\t\t\tfloat ao = 0.0;\n\t\t\tfor (int i = 0; i < DIRECTIONS; ++i) {\n\n\t\t\t\tfloat angle = float(i) / float(DIRECTIONS) * PI;\n\t\t\t\tvec4 sampleDir = vec4(cos(angle), sin(angle), 0., 0.5 + 0.5 * noiseTexel.w);\n\t\t\t\tsampleDir.xyz = normalize(kernelMatrix * sampleDir.xyz);\n\n\t\t\t\tvec3 viewDir = normalize(-viewPos.xyz);\n\t\t\t\tvec3 sliceBitangent = normalize(cross(sampleDir.xyz, viewDir));\n\t\t\t\tvec3 sliceTangent = cross(sliceBitangent, viewDir);\n\t\t\t\tvec3 normalInSlice = normalize(viewNormal - sliceBitangent * dot(viewNormal, sliceBitangent));\n\n\t\t\t\tvec3 tangentToNormalInSlice = cross(normalInSlice, sliceBitangent);\n\t\t\t\tvec2 cosHorizons = vec2(dot(viewDir, tangentToNormalInSlice), dot(viewDir, -tangentToNormalInSlice));\n\n\t\t\t\tfor (int j = 0; j < STEPS; ++j) {\n\t\t\t\t\tvec3 sampleViewOffset = sampleDir.xyz * radiusToUse * sampleDir.w * pow(float(j + 1) / float(STEPS), distanceExponent);\n\n\t\t\t\t\tvec3 sampleSceneUvDepth = getSceneUvAndDepth(viewPos + sampleViewOffset);\n\t\t\t\t\tvec3 sampleSceneViewPos = getViewPosition(sampleSceneUvDepth.xy, sampleSceneUvDepth.z);\n\t\t\t\t\tvec3 viewDelta = sampleSceneViewPos - viewPos;\n\t\t\t\t\tif (abs(viewDelta.z) < thickness) {\n\t\t\t\t\t\tfloat sampleCosHorizon = dot(viewDir, normalize(viewDelta));\n\t\t\t\t\t\tcosHorizons.x += max(0., (sampleCosHorizon - cosHorizons.x) * mix(1., 2. / float(j + 2), distanceFallOff));\n\t\t\t\t\t}\n\n\t\t\t\t\tsampleSceneUvDepth = getSceneUvAndDepth(viewPos - sampleViewOffset);\n\t\t\t\t\tsampleSceneViewPos = getViewPosition(sampleSceneUvDepth.xy, sampleSceneUvDepth.z);\n\t\t\t\t\tviewDelta = sampleSceneViewPos - viewPos;\n\t\t\t\t\tif (abs(viewDelta.z) < thickness) {\n\t\t\t\t\t\tfloat sampleCosHorizon = dot(viewDir, normalize(viewDelta));\n\t\t\t\t\t\tcosHorizons.y += max(0., (sampleCosHorizon - cosHorizons.y) * mix(1., 2. / float(j + 2), distanceFallOff));\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tvec2 sinHorizons = sqrt(1. - cosHorizons * cosHorizons);\n\t\t\t\tfloat nx = dot(normalInSlice, sliceTangent);\n\t\t\t\tfloat ny = dot(normalInSlice, viewDir);\n\t\t\t\tfloat nxb = 1. / 2. * (acos(cosHorizons.y) - acos(cosHorizons.x) + sinHorizons.x * cosHorizons.x - sinHorizons.y * cosHorizons.y);\n\t\t\t\tfloat nyb = 1. / 2. * (2. - cosHorizons.x * cosHorizons.x - cosHorizons.y * cosHorizons.y);\n\t\t\t\tfloat occlusion = nx * nxb + ny * nyb;\n\t\t\t\tao += occlusion;\n\t\t\t}\n\n\t\t\tao = clamp(ao / float(DIRECTIONS), 0., 1.);\n\t\t#if SCENE_CLIP_BOX == 1\n\t\t\tao = mix(ao, 1., smoothstep(0., radiusToUse, boxDistance));\n\t\t#endif\n\t\t\tao = pow(ao, scale);\n\n\t\t\tgl_FragColor = FRAGMENT_OUTPUT;\n\t\t}`\n )\n}, or = {\n defines: {\n PERSPECTIVE_CAMERA: 1\n },\n uniforms: {\n tDepth: { value: null },\n cameraNear: { value: null },\n cameraFar: { value: null }\n },\n vertexShader: (\n /* glsl */\n `\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\t\tuniform sampler2D tDepth;\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\t\tvarying vec2 vUv;\n\n\t\t#include \n\n\t\tfloat getLinearDepth( const in vec2 screenPosition ) {\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\t\t\t\tfloat fragCoordZ = texture2D( tDepth, screenPosition ).x;\n\t\t\t\tfloat viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );\n\t\t\t\treturn viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );\n\t\t\t#else\n\t\t\t\treturn texture2D( tDepth, screenPosition ).x;\n\t\t\t#endif\n\t\t}\n\n\t\tvoid main() {\n\t\t\tfloat depth = getLinearDepth( vUv );\n\t\t\tgl_FragColor = vec4( vec3( 1.0 - depth ), 1.0 );\n\n\t\t}`\n )\n}, ga = {\n uniforms: {\n tDiffuse: { value: null },\n intensity: { value: 1 }\n },\n vertexShader: (\n /* glsl */\n `\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\t\tuniform float intensity;\n\t\tuniform sampler2D tDiffuse;\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\t\t\tgl_FragColor = vec4(mix(vec3(1.), texel.rgb, intensity), texel.a);\n\t\t}`\n )\n};\nfunction Wg(i = 5) {\n const e = Math.floor(i) % 2 === 0 ? Math.floor(i) + 1 : Math.floor(i), t = Xg(e), n = t.length, s = new Uint8Array(n * 4);\n for (let a = 0; a < n; ++a) {\n const o = t[a], l = 2 * Math.PI * o / n, c = new w(\n Math.cos(l),\n Math.sin(l),\n 0\n ).normalize();\n s[a * 4] = (c.x * 0.5 + 0.5) * 255, s[a * 4 + 1] = (c.y * 0.5 + 0.5) * 255, s[a * 4 + 2] = 127, s[a * 4 + 3] = 255;\n }\n const r = new Qi(s, e, e);\n return r.wrapS = wn, r.wrapT = wn, r.needsUpdate = !0, r;\n}\nfunction Xg(i) {\n const e = Math.floor(i) % 2 === 0 ? Math.floor(i) + 1 : Math.floor(i), t = e * e, n = Array(t).fill(0);\n let s = Math.floor(e / 2), r = e - 1;\n for (let a = 1; a <= t; ) {\n if (s === -1 && r === e ? (r = e - 2, s = 0) : (r === e && (r = 0), s < 0 && (s = e - 1)), n[s * e + r] !== 0) {\n r -= 2, s++;\n continue;\n } else\n n[s * e + r] = a++;\n r++, s--;\n }\n return n;\n}\nconst lr = {\n defines: {\n SAMPLES: 16,\n SAMPLE_VECTORS: Sh(16, 2, 1),\n NORMAL_VECTOR_TYPE: 1,\n DEPTH_VALUE_SOURCE: 0\n },\n uniforms: {\n tDiffuse: { value: null },\n tNormal: { value: null },\n tDepth: { value: null },\n tNoise: { value: null },\n resolution: { value: new le() },\n cameraProjectionMatrixInverse: { value: new Ne() },\n lumaPhi: { value: 5 },\n depthPhi: { value: 5 },\n normalPhi: { value: 5 },\n radius: { value: 4 },\n index: { value: 0 }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform sampler2D tNormal;\n\t\tuniform sampler2D tDepth;\n\t\tuniform sampler2D tNoise;\n\t\tuniform vec2 resolution;\n\t\tuniform mat4 cameraProjectionMatrixInverse;\n\t\tuniform float lumaPhi;\n\t\tuniform float depthPhi;\n\t\tuniform float normalPhi;\n\t\tuniform float radius;\n\t\tuniform int index;\n\n\t\t#include \n\t\t#include \n\n\t\t#ifndef SAMPLE_LUMINANCE\n\t\t#define SAMPLE_LUMINANCE dot(vec3(0.2125, 0.7154, 0.0721), a)\n\t\t#endif\n\n\t\t#ifndef FRAGMENT_OUTPUT\n\t\t#define FRAGMENT_OUTPUT vec4(denoised, 1.)\n\t\t#endif\n\n\t\tfloat getLuminance(const in vec3 a) {\n\t\t\treturn SAMPLE_LUMINANCE;\n\t\t}\n\n\t\tconst vec3 poissonDisk[SAMPLES] = SAMPLE_VECTORS;\n\n\t\tvec3 getViewPosition(const in vec2 screenPosition, const in float depth) {\n\t\t\tvec4 clipSpacePosition = vec4(vec3(screenPosition, depth) * 2.0 - 1.0, 1.0);\n\t\t\tvec4 viewSpacePosition = cameraProjectionMatrixInverse * clipSpacePosition;\n\t\t\treturn viewSpacePosition.xyz / viewSpacePosition.w;\n\t\t}\n\n\t\tfloat getDepth(const vec2 uv) {\n\t\t#if DEPTH_VALUE_SOURCE == 1\n\t\t\treturn textureLod(tDepth, uv.xy, 0.0).a;\n\t\t#else\n\t\t\treturn textureLod(tDepth, uv.xy, 0.0).r;\n\t\t#endif\n\t\t}\n\n\t\tfloat fetchDepth(const ivec2 uv) {\n\t\t\t#if DEPTH_VALUE_SOURCE == 1\n\t\t\t\treturn texelFetch(tDepth, uv.xy, 0).a;\n\t\t\t#else\n\t\t\t\treturn texelFetch(tDepth, uv.xy, 0).r;\n\t\t\t#endif\n\t\t}\n\n\t\tvec3 computeNormalFromDepth(const vec2 uv) {\n\t\t\tvec2 size = vec2(textureSize(tDepth, 0));\n\t\t\tivec2 p = ivec2(uv * size);\n\t\t\tfloat c0 = fetchDepth(p);\n\t\t\tfloat l2 = fetchDepth(p - ivec2(2, 0));\n\t\t\tfloat l1 = fetchDepth(p - ivec2(1, 0));\n\t\t\tfloat r1 = fetchDepth(p + ivec2(1, 0));\n\t\t\tfloat r2 = fetchDepth(p + ivec2(2, 0));\n\t\t\tfloat b2 = fetchDepth(p - ivec2(0, 2));\n\t\t\tfloat b1 = fetchDepth(p - ivec2(0, 1));\n\t\t\tfloat t1 = fetchDepth(p + ivec2(0, 1));\n\t\t\tfloat t2 = fetchDepth(p + ivec2(0, 2));\n\t\t\tfloat dl = abs((2.0 * l1 - l2) - c0);\n\t\t\tfloat dr = abs((2.0 * r1 - r2) - c0);\n\t\t\tfloat db = abs((2.0 * b1 - b2) - c0);\n\t\t\tfloat dt = abs((2.0 * t1 - t2) - c0);\n\t\t\tvec3 ce = getViewPosition(uv, c0).xyz;\n\t\t\tvec3 dpdx = (dl < dr) ? ce - getViewPosition((uv - vec2(1.0 / size.x, 0.0)), l1).xyz\n\t\t\t\t\t\t\t\t\t: -ce + getViewPosition((uv + vec2(1.0 / size.x, 0.0)), r1).xyz;\n\t\t\tvec3 dpdy = (db < dt) ? ce - getViewPosition((uv - vec2(0.0, 1.0 / size.y)), b1).xyz\n\t\t\t\t\t\t\t\t\t: -ce + getViewPosition((uv + vec2(0.0, 1.0 / size.y)), t1).xyz;\n\t\t\treturn normalize(cross(dpdx, dpdy));\n\t\t}\n\n\t\tvec3 getViewNormal(const vec2 uv) {\n\t\t#if NORMAL_VECTOR_TYPE == 2\n\t\t\treturn normalize(textureLod(tNormal, uv, 0.).rgb);\n\t\t#elif NORMAL_VECTOR_TYPE == 1\n\t\t\treturn unpackRGBToNormal(textureLod(tNormal, uv, 0.).rgb);\n\t\t#else\n\t\t\treturn computeNormalFromDepth(uv);\n\t\t#endif\n\t\t}\n\n\t\tvoid denoiseSample(in vec3 center, in vec3 viewNormal, in vec3 viewPos, in vec2 sampleUv, inout vec3 denoised, inout float totalWeight) {\n\t\t\tvec4 sampleTexel = textureLod(tDiffuse, sampleUv, 0.0);\n\t\t\tfloat sampleDepth = getDepth(sampleUv);\n\t\t\tvec3 sampleNormal = getViewNormal(sampleUv);\n\t\t\tvec3 neighborColor = sampleTexel.rgb;\n\t\t\tvec3 viewPosSample = getViewPosition(sampleUv, sampleDepth);\n\n\t\t\tfloat normalDiff = dot(viewNormal, sampleNormal);\n\t\t\tfloat normalSimilarity = pow(max(normalDiff, 0.), normalPhi);\n\t\t\tfloat lumaDiff = abs(getLuminance(neighborColor) - getLuminance(center));\n\t\t\tfloat lumaSimilarity = max(1.0 - lumaDiff / lumaPhi, 0.0);\n\t\t\tfloat depthDiff = abs(dot(viewPos - viewPosSample, viewNormal));\n\t\t\tfloat depthSimilarity = max(1. - depthDiff / depthPhi, 0.);\n\t\t\tfloat w = lumaSimilarity * depthSimilarity * normalSimilarity;\n\n\t\t\tdenoised += w * neighborColor;\n\t\t\ttotalWeight += w;\n\t\t}\n\n\t\tvoid main() {\n\t\t\tfloat depth = getDepth(vUv.xy);\n\t\t\tvec3 viewNormal = getViewNormal(vUv);\n\t\t\tif (depth == 1. || dot(viewNormal, viewNormal) == 0.) {\n\t\t\t\tdiscard;\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tvec4 texel = textureLod(tDiffuse, vUv, 0.0);\n\t\t\tvec3 center = texel.rgb;\n\t\t\tvec3 viewPos = getViewPosition(vUv, depth);\n\n\t\t\tvec2 noiseResolution = vec2(textureSize(tNoise, 0));\n\t\t\tvec2 noiseUv = vUv * resolution / noiseResolution;\n\t\t\tvec4 noiseTexel = textureLod(tNoise, noiseUv, 0.0);\n \t\tvec2 noiseVec = vec2(sin(noiseTexel[index % 4] * 2. * PI), cos(noiseTexel[index % 4] * 2. * PI));\n \t\tmat2 rotationMatrix = mat2(noiseVec.x, -noiseVec.y, noiseVec.x, noiseVec.y);\n\n\t\t\tfloat totalWeight = 1.0;\n\t\t\tvec3 denoised = texel.rgb;\n\t\t\tfor (int i = 0; i < SAMPLES; i++) {\n\t\t\t\tvec3 sampleDir = poissonDisk[i];\n\t\t\t\tvec2 offset = rotationMatrix * (sampleDir.xy * (1. + sampleDir.z * (radius - 1.)) / resolution);\n\t\t\t\tvec2 sampleUv = vUv + offset;\n\t\t\t\tdenoiseSample(center, viewNormal, viewPos, sampleUv, denoised, totalWeight);\n\t\t\t}\n\n\t\t\tif (totalWeight > 0.) {\n\t\t\t\tdenoised /= totalWeight;\n\t\t\t}\n\t\t\tgl_FragColor = FRAGMENT_OUTPUT;\n\t\t}`\n )\n};\nfunction Sh(i, e, t) {\n const n = jg(\n i,\n e,\n t\n );\n let s = \"vec3[SAMPLES](\";\n for (let r = 0; r < i; r++) {\n const a = n[r];\n s += `vec3(${a.x}, ${a.y}, ${a.z})${r < i - 1 ? \",\" : \")\"}`;\n }\n return s;\n}\nfunction jg(i, e, t) {\n const n = [];\n for (let s = 0; s < i; s++) {\n const r = 2 * Math.PI * e * s / i, a = Math.pow(s / (i - 1), t);\n n.push(new w(Math.cos(r), Math.sin(r), a));\n }\n return n;\n}\nclass qg {\n /**\n * Constructs a new simplex noise object.\n *\n * @param {Object} [r=Math] - A math utility class that holds a `random()` method. This makes it\n * possible to pass in custom random number generator.\n */\n constructor(e = Math) {\n this.grad3 = [\n [1, 1, 0],\n [-1, 1, 0],\n [1, -1, 0],\n [-1, -1, 0],\n [1, 0, 1],\n [-1, 0, 1],\n [1, 0, -1],\n [-1, 0, -1],\n [0, 1, 1],\n [0, -1, 1],\n [0, 1, -1],\n [0, -1, -1]\n ], this.grad4 = [\n [0, 1, 1, 1],\n [0, 1, 1, -1],\n [0, 1, -1, 1],\n [0, 1, -1, -1],\n [0, -1, 1, 1],\n [0, -1, 1, -1],\n [0, -1, -1, 1],\n [0, -1, -1, -1],\n [1, 0, 1, 1],\n [1, 0, 1, -1],\n [1, 0, -1, 1],\n [1, 0, -1, -1],\n [-1, 0, 1, 1],\n [-1, 0, 1, -1],\n [-1, 0, -1, 1],\n [-1, 0, -1, -1],\n [1, 1, 0, 1],\n [1, 1, 0, -1],\n [1, -1, 0, 1],\n [1, -1, 0, -1],\n [-1, 1, 0, 1],\n [-1, 1, 0, -1],\n [-1, -1, 0, 1],\n [-1, -1, 0, -1],\n [1, 1, 1, 0],\n [1, 1, -1, 0],\n [1, -1, 1, 0],\n [1, -1, -1, 0],\n [-1, 1, 1, 0],\n [-1, 1, -1, 0],\n [-1, -1, 1, 0],\n [-1, -1, -1, 0]\n ], this.p = [];\n for (let t = 0; t < 256; t++)\n this.p[t] = Math.floor(e.random() * 256);\n this.perm = [];\n for (let t = 0; t < 512; t++)\n this.perm[t] = this.p[t & 255];\n this.simplex = [\n [0, 1, 2, 3],\n [0, 1, 3, 2],\n [0, 0, 0, 0],\n [0, 2, 3, 1],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [1, 2, 3, 0],\n [0, 2, 1, 3],\n [0, 0, 0, 0],\n [0, 3, 1, 2],\n [0, 3, 2, 1],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [1, 3, 2, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [1, 2, 0, 3],\n [0, 0, 0, 0],\n [1, 3, 0, 2],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [2, 3, 0, 1],\n [2, 3, 1, 0],\n [1, 0, 2, 3],\n [1, 0, 3, 2],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [2, 0, 3, 1],\n [0, 0, 0, 0],\n [2, 1, 3, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [2, 0, 1, 3],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [3, 0, 1, 2],\n [3, 0, 2, 1],\n [0, 0, 0, 0],\n [3, 1, 2, 0],\n [2, 1, 0, 3],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [3, 1, 0, 2],\n [0, 0, 0, 0],\n [3, 2, 0, 1],\n [3, 2, 1, 0]\n ];\n }\n /**\n * A 2D simplex noise method.\n *\n * @param {number} xin - The x coordinate.\n * @param {number} yin - The y coordinate.\n * @return {number} The noise value.\n */\n noise(e, t) {\n let n, s, r;\n const a = 0.5 * (Math.sqrt(3) - 1), o = (e + t) * a, l = Math.floor(e + o), c = Math.floor(t + o), h = (3 - Math.sqrt(3)) / 6, u = (l + c) * h, d = l - u, p = c - u, g = e - d, x = t - p;\n let m, f;\n g > x ? (m = 1, f = 0) : (m = 0, f = 1);\n const y = g - m + h, v = x - f + h, T = g - 1 + 2 * h, R = x - 1 + 2 * h, E = l & 255, P = c & 255, I = this.perm[E + this.perm[P]] % 12, S = this.perm[E + m + this.perm[P + f]] % 12, M = this.perm[E + 1 + this.perm[P + 1]] % 12;\n let C = 0.5 - g * g - x * x;\n C < 0 ? n = 0 : (C *= C, n = C * C * this._dot(this.grad3[I], g, x));\n let U = 0.5 - y * y - v * v;\n U < 0 ? s = 0 : (U *= U, s = U * U * this._dot(this.grad3[S], y, v));\n let B = 0.5 - T * T - R * R;\n return B < 0 ? r = 0 : (B *= B, r = B * B * this._dot(this.grad3[M], T, R)), 70 * (n + s + r);\n }\n /**\n * A 3D simplex noise method.\n *\n * @param {number} xin - The x coordinate.\n * @param {number} yin - The y coordinate.\n * @param {number} zin - The z coordinate.\n * @return {number} The noise value.\n */\n noise3d(e, t, n) {\n let s, r, a, o;\n const c = (e + t + n) * 0.3333333333333333, h = Math.floor(e + c), u = Math.floor(t + c), d = Math.floor(n + c), p = 1 / 6, g = (h + u + d) * p, x = h - g, m = u - g, f = d - g, y = e - x, v = t - m, T = n - f;\n let R, E, P, I, S, M;\n y >= v ? v >= T ? (R = 1, E = 0, P = 0, I = 1, S = 1, M = 0) : y >= T ? (R = 1, E = 0, P = 0, I = 1, S = 0, M = 1) : (R = 0, E = 0, P = 1, I = 1, S = 0, M = 1) : v < T ? (R = 0, E = 0, P = 1, I = 0, S = 1, M = 1) : y < T ? (R = 0, E = 1, P = 0, I = 0, S = 1, M = 1) : (R = 0, E = 1, P = 0, I = 1, S = 1, M = 0);\n const C = y - R + p, U = v - E + p, B = T - P + p, z = y - I + 2 * p, W = v - S + 2 * p, k = T - M + 2 * p, ee = y - 1 + 3 * p, X = v - 1 + 3 * p, $ = T - 1 + 3 * p, Q = h & 255, ge = u & 255, we = d & 255, Oe = this.perm[Q + this.perm[ge + this.perm[we]]] % 12, Ke = this.perm[Q + R + this.perm[ge + E + this.perm[we + P]]] % 12, $e = this.perm[Q + I + this.perm[ge + S + this.perm[we + M]]] % 12, j = this.perm[Q + 1 + this.perm[ge + 1 + this.perm[we + 1]]] % 12;\n let Y = 0.6 - y * y - v * v - T * T;\n Y < 0 ? s = 0 : (Y *= Y, s = Y * Y * this._dot3(this.grad3[Oe], y, v, T));\n let ue = 0.6 - C * C - U * U - B * B;\n ue < 0 ? r = 0 : (ue *= ue, r = ue * ue * this._dot3(this.grad3[Ke], C, U, B));\n let Ce = 0.6 - z * z - W * W - k * k;\n Ce < 0 ? a = 0 : (Ce *= Ce, a = Ce * Ce * this._dot3(this.grad3[$e], z, W, k));\n let me = 0.6 - ee * ee - X * X - $ * $;\n return me < 0 ? o = 0 : (me *= me, o = me * me * this._dot3(this.grad3[j], ee, X, $)), 32 * (s + r + a + o);\n }\n /**\n * A 4D simplex noise method.\n *\n * @param {number} x - The x coordinate.\n * @param {number} y - The y coordinate.\n * @param {number} z - The z coordinate.\n * @param {number} w - The w coordinate.\n * @return {number} The noise value.\n */\n noise4d(e, t, n, s) {\n const r = this.grad4, a = this.simplex, o = this.perm, l = (Math.sqrt(5) - 1) / 4, c = (5 - Math.sqrt(5)) / 20;\n let h, u, d, p, g;\n const x = (e + t + n + s) * l, m = Math.floor(e + x), f = Math.floor(t + x), y = Math.floor(n + x), v = Math.floor(s + x), T = (m + f + y + v) * c, R = m - T, E = f - T, P = y - T, I = v - T, S = e - R, M = t - E, C = n - P, U = s - I, B = S > M ? 32 : 0, z = S > C ? 16 : 0, W = M > C ? 8 : 0, k = S > U ? 4 : 0, ee = M > U ? 2 : 0, X = C > U ? 1 : 0, $ = B + z + W + k + ee + X, Q = a[$][0] >= 3 ? 1 : 0, ge = a[$][1] >= 3 ? 1 : 0, we = a[$][2] >= 3 ? 1 : 0, Oe = a[$][3] >= 3 ? 1 : 0, Ke = a[$][0] >= 2 ? 1 : 0, $e = a[$][1] >= 2 ? 1 : 0, j = a[$][2] >= 2 ? 1 : 0, Y = a[$][3] >= 2 ? 1 : 0, ue = a[$][0] >= 1 ? 1 : 0, Ce = a[$][1] >= 1 ? 1 : 0, me = a[$][2] >= 1 ? 1 : 0, We = a[$][3] >= 1 ? 1 : 0, _t = S - Q + c, Be = M - ge + c, it = C - we + c, D = U - Oe + c, ke = S - Ke + 2 * c, Ve = M - $e + 2 * c, Qe = C - j + 2 * c, pe = U - Y + 2 * c, lt = S - ue + 3 * c, ye = M - Ce + 3 * c, Ie = C - me + 3 * c, A = U - We + 3 * c, _ = S - 1 + 4 * c, O = M - 1 + 4 * c, q = C - 1 + 4 * c, Z = U - 1 + 4 * c, H = m & 255, xe = f & 255, re = y & 255, be = v & 255, Me = o[H + o[xe + o[re + o[be]]]] % 32, J = o[H + Q + o[xe + ge + o[re + we + o[be + Oe]]]] % 32, ie = o[H + Ke + o[xe + $e + o[re + j + o[be + Y]]]] % 32, De = o[H + ue + o[xe + Ce + o[re + me + o[be + We]]]] % 32, Ae = o[H + 1 + o[xe + 1 + o[re + 1 + o[be + 1]]]] % 32;\n let he = 0.6 - S * S - M * M - C * C - U * U;\n he < 0 ? h = 0 : (he *= he, h = he * he * this._dot4(r[Me], S, M, C, U));\n let Re = 0.6 - _t * _t - Be * Be - it * it - D * D;\n Re < 0 ? u = 0 : (Re *= Re, u = Re * Re * this._dot4(r[J], _t, Be, it, D));\n let L = 0.6 - ke * ke - Ve * Ve - Qe * Qe - pe * pe;\n L < 0 ? d = 0 : (L *= L, d = L * L * this._dot4(r[ie], ke, Ve, Qe, pe));\n let ae = 0.6 - lt * lt - ye * ye - Ie * Ie - A * A;\n ae < 0 ? p = 0 : (ae *= ae, p = ae * ae * this._dot4(r[De], lt, ye, Ie, A));\n let ne = 0.6 - _ * _ - O * O - q * q - Z * Z;\n return ne < 0 ? g = 0 : (ne *= ne, g = ne * ne * this._dot4(r[Ae], _, O, q, Z)), 27 * (h + u + d + p + g);\n }\n // private\n _dot(e, t, n) {\n return e[0] * t + e[1] * n;\n }\n _dot3(e, t, n, s) {\n return e[0] * t + e[1] * n + e[2] * s;\n }\n _dot4(e, t, n, s, r) {\n return e[0] * t + e[1] * n + e[2] * s + e[3] * r;\n }\n}\nclass ln extends ti {\n /**\n * Constructs a new GTAO pass.\n *\n * @param {Scene} scene - The scene to compute the AO for.\n * @param {Camera} camera - The camera.\n * @param {number} [width=512] - The width of the effect.\n * @param {number} [height=512] - The height of the effect.\n * @param {Object} [parameters] - The pass parameters.\n * @param {Object} [aoParameters] - The AO parameters.\n * @param {Object} [pdParameters] - The denoise parameters.\n */\n constructor(e, t, n = 512, s = 512, r, a, o) {\n super(), this.width = n, this.height = s, this.clear = !0, this.camera = t, this.scene = e, this.output = 0, this._renderGBuffer = !0, this._visibilityCache = [], this.blendIntensity = 1, this.pdRings = 2, this.pdRadiusExponent = 2, this.pdSamples = 16, this.gtaoNoiseTexture = Wg(), this.pdNoiseTexture = this._generateNoise(), this.gtaoRenderTarget = new St(this.width, this.height, { type: xt }), this.pdRenderTarget = this.gtaoRenderTarget.clone(), this.gtaoMaterial = new ht({\n defines: Object.assign({}, ar.defines),\n uniforms: dn.clone(ar.uniforms),\n vertexShader: ar.vertexShader,\n fragmentShader: ar.fragmentShader,\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n }), this.gtaoMaterial.defines.PERSPECTIVE_CAMERA = this.camera.isPerspectiveCamera ? 1 : 0, this.gtaoMaterial.uniforms.tNoise.value = this.gtaoNoiseTexture, this.gtaoMaterial.uniforms.resolution.value.set(this.width, this.height), this.gtaoMaterial.uniforms.cameraNear.value = this.camera.near, this.gtaoMaterial.uniforms.cameraFar.value = this.camera.far, this.normalMaterial = new md(), this.normalMaterial.blending = Mt, this.pdMaterial = new ht({\n defines: Object.assign({}, lr.defines),\n uniforms: dn.clone(lr.uniforms),\n vertexShader: lr.vertexShader,\n fragmentShader: lr.fragmentShader,\n depthTest: !1,\n depthWrite: !1\n }), this.pdMaterial.uniforms.tDiffuse.value = this.gtaoRenderTarget.texture, this.pdMaterial.uniforms.tNoise.value = this.pdNoiseTexture, this.pdMaterial.uniforms.resolution.value.set(this.width, this.height), this.pdMaterial.uniforms.lumaPhi.value = 10, this.pdMaterial.uniforms.depthPhi.value = 2, this.pdMaterial.uniforms.normalPhi.value = 3, this.pdMaterial.uniforms.radius.value = 8, this.depthRenderMaterial = new ht({\n defines: Object.assign({}, or.defines),\n uniforms: dn.clone(or.uniforms),\n vertexShader: or.vertexShader,\n fragmentShader: or.fragmentShader,\n blending: Mt\n }), this.depthRenderMaterial.uniforms.cameraNear.value = this.camera.near, this.depthRenderMaterial.uniforms.cameraFar.value = this.camera.far, this.copyMaterial = new ht({\n uniforms: dn.clone(Qn.uniforms),\n vertexShader: Qn.vertexShader,\n fragmentShader: Qn.fragmentShader,\n transparent: !0,\n depthTest: !1,\n depthWrite: !1,\n blendSrc: Ea,\n blendDst: ps,\n blendEquation: cn,\n blendSrcAlpha: Ta,\n blendDstAlpha: ps,\n blendEquationAlpha: cn\n }), this.blendMaterial = new ht({\n uniforms: dn.clone(ga.uniforms),\n vertexShader: ga.vertexShader,\n fragmentShader: ga.fragmentShader,\n transparent: !0,\n depthTest: !1,\n depthWrite: !1,\n blending: Ic,\n blendSrc: Ea,\n blendDst: ps,\n blendEquation: cn,\n blendSrcAlpha: Ta,\n blendDstAlpha: ps,\n blendEquationAlpha: cn\n }), this._fsQuad = new Ps(null), this._originalClearColor = new Se(), this.setGBuffer(r ? r.depthTexture : void 0, r ? r.normalTexture : void 0), a !== void 0 && this.updateGtaoMaterial(a), o !== void 0 && this.updatePdMaterial(o);\n }\n /**\n * Sets the size of the pass.\n *\n * @param {number} width - The width to set.\n * @param {number} height - The height to set.\n */\n setSize(e, t) {\n this.width = e, this.height = t, this.gtaoRenderTarget.setSize(e, t), this.normalRenderTarget.setSize(e, t), this.pdRenderTarget.setSize(e, t), this.gtaoMaterial.uniforms.resolution.value.set(e, t), this.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix), this.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse), this.pdMaterial.uniforms.resolution.value.set(e, t), this.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse);\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n */\n dispose() {\n this.gtaoNoiseTexture.dispose(), this.pdNoiseTexture.dispose(), this.normalRenderTarget.dispose(), this.gtaoRenderTarget.dispose(), this.pdRenderTarget.dispose(), this.normalMaterial.dispose(), this.pdMaterial.dispose(), this.copyMaterial.dispose(), this.depthRenderMaterial.dispose(), this._fsQuad.dispose();\n }\n /**\n * A texture holding the computed AO.\n *\n * @type {Texture}\n * @readonly\n */\n get gtaoMap() {\n return this.pdRenderTarget.texture;\n }\n /**\n * Configures the GBuffer of this pass. If no arguments are passed,\n * the pass creates an internal render target for holding depth\n * and normal data.\n *\n * @param {DepthTexture} [depthTexture] - The depth texture.\n * @param {DepthTexture} [normalTexture] - The normal texture.\n */\n setGBuffer(e, t) {\n e !== void 0 ? (this.depthTexture = e, this.normalTexture = t, this._renderGBuffer = !1) : (this.depthTexture = new Vo(), this.depthTexture.format = Xi, this.depthTexture.type = Wi, this.normalRenderTarget = new St(this.width, this.height, {\n minFilter: Dt,\n magFilter: Dt,\n type: xt,\n depthTexture: this.depthTexture\n }), this.normalTexture = this.normalRenderTarget.texture, this._renderGBuffer = !0);\n const n = this.normalTexture ? 1 : 0, s = this.depthTexture === this.normalTexture ? \"w\" : \"x\";\n this.gtaoMaterial.defines.NORMAL_VECTOR_TYPE = n, this.gtaoMaterial.defines.DEPTH_SWIZZLING = s, this.gtaoMaterial.uniforms.tNormal.value = this.normalTexture, this.gtaoMaterial.uniforms.tDepth.value = this.depthTexture, this.pdMaterial.defines.NORMAL_VECTOR_TYPE = n, this.pdMaterial.defines.DEPTH_SWIZZLING = s, this.pdMaterial.uniforms.tNormal.value = this.normalTexture, this.pdMaterial.uniforms.tDepth.value = this.depthTexture, this.depthRenderMaterial.uniforms.tDepth.value = this.normalRenderTarget.depthTexture;\n }\n /**\n * Configures the clip box of the GTAO shader with the given AABB.\n *\n * @param {?Box3} box - The AABB enclosing the scene that should receive AO. When passing\n * `null`, to clip box is used.\n */\n setSceneClipBox(e) {\n e ? (this.gtaoMaterial.needsUpdate = this.gtaoMaterial.defines.SCENE_CLIP_BOX !== 1, this.gtaoMaterial.defines.SCENE_CLIP_BOX = 1, this.gtaoMaterial.uniforms.sceneBoxMin.value.copy(e.min), this.gtaoMaterial.uniforms.sceneBoxMax.value.copy(e.max)) : (this.gtaoMaterial.needsUpdate = this.gtaoMaterial.defines.SCENE_CLIP_BOX === 0, this.gtaoMaterial.defines.SCENE_CLIP_BOX = 0);\n }\n /**\n * Updates the GTAO material from the given parameter object.\n *\n * @param {Object} parameters - The GTAO material parameters.\n */\n updateGtaoMaterial(e) {\n e.radius !== void 0 && (this.gtaoMaterial.uniforms.radius.value = e.radius), e.distanceExponent !== void 0 && (this.gtaoMaterial.uniforms.distanceExponent.value = e.distanceExponent), e.thickness !== void 0 && (this.gtaoMaterial.uniforms.thickness.value = e.thickness), e.distanceFallOff !== void 0 && (this.gtaoMaterial.uniforms.distanceFallOff.value = e.distanceFallOff, this.gtaoMaterial.needsUpdate = !0), e.scale !== void 0 && (this.gtaoMaterial.uniforms.scale.value = e.scale), e.samples !== void 0 && e.samples !== this.gtaoMaterial.defines.SAMPLES && (this.gtaoMaterial.defines.SAMPLES = e.samples, this.gtaoMaterial.needsUpdate = !0), e.screenSpaceRadius !== void 0 && (e.screenSpaceRadius ? 1 : 0) !== this.gtaoMaterial.defines.SCREEN_SPACE_RADIUS && (this.gtaoMaterial.defines.SCREEN_SPACE_RADIUS = e.screenSpaceRadius ? 1 : 0, this.gtaoMaterial.needsUpdate = !0);\n }\n /**\n * Updates the Denoise material from the given parameter object.\n *\n * @param {Object} parameters - The denoise parameters.\n */\n updatePdMaterial(e) {\n let t = !1;\n e.lumaPhi !== void 0 && (this.pdMaterial.uniforms.lumaPhi.value = e.lumaPhi), e.depthPhi !== void 0 && (this.pdMaterial.uniforms.depthPhi.value = e.depthPhi), e.normalPhi !== void 0 && (this.pdMaterial.uniforms.normalPhi.value = e.normalPhi), e.radius !== void 0 && e.radius !== this.radius && (this.pdMaterial.uniforms.radius.value = e.radius), e.radiusExponent !== void 0 && e.radiusExponent !== this.pdRadiusExponent && (this.pdRadiusExponent = e.radiusExponent, t = !0), e.rings !== void 0 && e.rings !== this.pdRings && (this.pdRings = e.rings, t = !0), e.samples !== void 0 && e.samples !== this.pdSamples && (this.pdSamples = e.samples, t = !0), t && (this.pdMaterial.defines.SAMPLES = this.pdSamples, this.pdMaterial.defines.SAMPLE_VECTORS = Sh(this.pdSamples, this.pdRings, this.pdRadiusExponent), this.pdMaterial.needsUpdate = !0);\n }\n /**\n * Performs the GTAO pass.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n) {\n switch (this._renderGBuffer && (this._overrideVisibility(), this._renderOverride(e, this.normalMaterial, this.normalRenderTarget, 7829503, 1), this._restoreVisibility()), this.gtaoMaterial.uniforms.cameraNear.value = this.camera.near, this.gtaoMaterial.uniforms.cameraFar.value = this.camera.far, this.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix), this.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse), this.gtaoMaterial.uniforms.cameraWorldMatrix.value.copy(this.camera.matrixWorld), this._renderPass(e, this.gtaoMaterial, this.gtaoRenderTarget, 16777215, 1), this.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse), this._renderPass(e, this.pdMaterial, this.pdRenderTarget, 16777215, 1), this.output) {\n case ln.OUTPUT.Off:\n break;\n case ln.OUTPUT.Diffuse:\n this.copyMaterial.uniforms.tDiffuse.value = n.texture, this.copyMaterial.blending = Mt, this._renderPass(e, this.copyMaterial, this.renderToScreen ? null : t);\n break;\n case ln.OUTPUT.AO:\n this.copyMaterial.uniforms.tDiffuse.value = this.gtaoRenderTarget.texture, this.copyMaterial.blending = Mt, this._renderPass(e, this.copyMaterial, this.renderToScreen ? null : t);\n break;\n case ln.OUTPUT.Denoise:\n this.copyMaterial.uniforms.tDiffuse.value = this.pdRenderTarget.texture, this.copyMaterial.blending = Mt, this._renderPass(e, this.copyMaterial, this.renderToScreen ? null : t);\n break;\n case ln.OUTPUT.Depth:\n this.depthRenderMaterial.uniforms.cameraNear.value = this.camera.near, this.depthRenderMaterial.uniforms.cameraFar.value = this.camera.far, this._renderPass(e, this.depthRenderMaterial, this.renderToScreen ? null : t);\n break;\n case ln.OUTPUT.Normal:\n this.copyMaterial.uniforms.tDiffuse.value = this.normalRenderTarget.texture, this.copyMaterial.blending = Mt, this._renderPass(e, this.copyMaterial, this.renderToScreen ? null : t);\n break;\n case ln.OUTPUT.Default:\n this.copyMaterial.uniforms.tDiffuse.value = n.texture, this.copyMaterial.blending = Mt, this._renderPass(e, this.copyMaterial, this.renderToScreen ? null : t), this.blendMaterial.uniforms.intensity.value = this.blendIntensity, this.blendMaterial.uniforms.tDiffuse.value = this.pdRenderTarget.texture, this._renderPass(e, this.blendMaterial, this.renderToScreen ? null : t);\n break;\n default:\n console.warn(\"THREE.GTAOPass: Unknown output type.\");\n }\n }\n // internals\n _renderPass(e, t, n, s, r) {\n e.getClearColor(this._originalClearColor);\n const a = e.getClearAlpha(), o = e.autoClear;\n e.setRenderTarget(n), e.autoClear = !1, s != null && (e.setClearColor(s), e.setClearAlpha(r || 0), e.clear()), this._fsQuad.material = t, this._fsQuad.render(e), e.autoClear = o, e.setClearColor(this._originalClearColor), e.setClearAlpha(a);\n }\n _renderOverride(e, t, n, s, r) {\n e.getClearColor(this._originalClearColor);\n const a = e.getClearAlpha(), o = e.autoClear;\n e.setRenderTarget(n), e.autoClear = !1, s = t.clearColor || s, r = t.clearAlpha || r, s != null && (e.setClearColor(s), e.setClearAlpha(r || 0), e.clear()), this.scene.overrideMaterial = t, e.render(this.scene, this.camera), this.scene.overrideMaterial = null, e.autoClear = o, e.setClearColor(this._originalClearColor), e.setClearAlpha(a);\n }\n _overrideVisibility() {\n const e = this.scene, t = this._visibilityCache;\n e.traverse(function(n) {\n (n.isPoints || n.isLine || n.isLine2) && n.visible && (n.visible = !1, t.push(n));\n });\n }\n _restoreVisibility() {\n const e = this._visibilityCache;\n for (let t = 0; t < e.length; t++)\n e[t].visible = !0;\n e.length = 0;\n }\n _generateNoise(e = 64) {\n const t = new qg(), n = e * e * 4, s = new Uint8Array(n);\n for (let a = 0; a < e; a++)\n for (let o = 0; o < e; o++) {\n const l = a, c = o;\n s[(a * e + o) * 4] = (t.noise(l, c) * 0.5 + 0.5) * 255, s[(a * e + o) * 4 + 1] = (t.noise(l + e, c) * 0.5 + 0.5) * 255, s[(a * e + o) * 4 + 2] = (t.noise(l, c + e) * 0.5 + 0.5) * 255, s[(a * e + o) * 4 + 3] = (t.noise(l + e, c + e) * 0.5 + 0.5) * 255;\n }\n const r = new Qi(s, e, e, Zt, mn);\n return r.wrapS = wn, r.wrapT = wn, r.needsUpdate = !0, r;\n }\n}\nln.OUTPUT = {\n Off: -1,\n Default: 0,\n Diffuse: 1,\n Depth: 2,\n Normal: 3,\n AO: 4,\n Denoise: 5\n};\nconst Yg = {\n uniforms: {\n tDiffuse: { value: null },\n luminosityThreshold: { value: 1 },\n smoothWidth: { value: 1 },\n defaultColor: { value: new Se(0) },\n defaultOpacity: { value: 0 }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform vec3 defaultColor;\n\t\tuniform float defaultOpacity;\n\t\tuniform float luminosityThreshold;\n\t\tuniform float smoothWidth;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\n\t\t\tfloat v = luminance( texel.xyz );\n\n\t\t\tvec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );\n\n\t\t\tfloat alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );\n\n\t\t\tgl_FragColor = mix( outputColor, texel, alpha );\n\n\t\t}`\n )\n};\nclass $i extends ti {\n /**\n * Constructs a new Unreal Bloom pass.\n *\n * @param {Vector2} [resolution] - The effect's resolution.\n * @param {number} [strength=1] - The Bloom strength.\n * @param {number} radius - The Bloom radius.\n * @param {number} threshold - The luminance threshold limits which bright areas contribute to the Bloom effect.\n */\n constructor(e, t = 1, n, s) {\n super(), this.strength = t, this.radius = n, this.threshold = s, this.resolution = e !== void 0 ? new le(e.x, e.y) : new le(256, 256), this.clearColor = new Se(0, 0, 0), this.needsSwap = !1, this.renderTargetsHorizontal = [], this.renderTargetsVertical = [], this.nMips = 5;\n let r = Math.round(this.resolution.x / 2), a = Math.round(this.resolution.y / 2);\n this.renderTargetBright = new St(r, a, { type: xt }), this.renderTargetBright.texture.name = \"UnrealBloomPass.bright\", this.renderTargetBright.texture.generateMipmaps = !1;\n for (let h = 0; h < this.nMips; h++) {\n const u = new St(r, a, { type: xt });\n u.texture.name = \"UnrealBloomPass.h\" + h, u.texture.generateMipmaps = !1, this.renderTargetsHorizontal.push(u);\n const d = new St(r, a, { type: xt });\n d.texture.name = \"UnrealBloomPass.v\" + h, d.texture.generateMipmaps = !1, this.renderTargetsVertical.push(d), r = Math.round(r / 2), a = Math.round(a / 2);\n }\n const o = Yg;\n this.highPassUniforms = dn.clone(o.uniforms), this.highPassUniforms.luminosityThreshold.value = s, this.highPassUniforms.smoothWidth.value = 0.01, this.materialHighPassFilter = new ht({\n uniforms: this.highPassUniforms,\n vertexShader: o.vertexShader,\n fragmentShader: o.fragmentShader\n }), this.separableBlurMaterials = [];\n const l = [6, 10, 14, 18, 22];\n r = Math.round(this.resolution.x / 2), a = Math.round(this.resolution.y / 2);\n for (let h = 0; h < this.nMips; h++)\n this.separableBlurMaterials.push(this._getSeparableBlurMaterial(l[h])), this.separableBlurMaterials[h].uniforms.invSize.value = new le(1 / r, 1 / a), r = Math.round(r / 2), a = Math.round(a / 2);\n this.compositeMaterial = this._getCompositeMaterial(this.nMips), this.compositeMaterial.uniforms.blurTexture1.value = this.renderTargetsVertical[0].texture, this.compositeMaterial.uniforms.blurTexture2.value = this.renderTargetsVertical[1].texture, this.compositeMaterial.uniforms.blurTexture3.value = this.renderTargetsVertical[2].texture, this.compositeMaterial.uniforms.blurTexture4.value = this.renderTargetsVertical[3].texture, this.compositeMaterial.uniforms.blurTexture5.value = this.renderTargetsVertical[4].texture, this.compositeMaterial.uniforms.bloomStrength.value = t, this.compositeMaterial.uniforms.bloomRadius.value = 0.1;\n const c = [1, 0.8, 0.6, 0.4, 0.2];\n this.compositeMaterial.uniforms.bloomFactors.value = c, this.bloomTintColors = [new w(1, 1, 1), new w(1, 1, 1), new w(1, 1, 1), new w(1, 1, 1), new w(1, 1, 1)], this.compositeMaterial.uniforms.bloomTintColors.value = this.bloomTintColors, this.copyUniforms = dn.clone(Qn.uniforms), this.blendMaterial = new ht({\n uniforms: this.copyUniforms,\n vertexShader: Qn.vertexShader,\n fragmentShader: Qn.fragmentShader,\n blending: _r,\n depthTest: !1,\n depthWrite: !1,\n transparent: !0\n }), this._oldClearColor = new Se(), this._oldClearAlpha = 1, this._basic = new Bt(), this._fsQuad = new Ps(null);\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n */\n dispose() {\n for (let e = 0; e < this.renderTargetsHorizontal.length; e++)\n this.renderTargetsHorizontal[e].dispose();\n for (let e = 0; e < this.renderTargetsVertical.length; e++)\n this.renderTargetsVertical[e].dispose();\n this.renderTargetBright.dispose();\n for (let e = 0; e < this.separableBlurMaterials.length; e++)\n this.separableBlurMaterials[e].dispose();\n this.compositeMaterial.dispose(), this.blendMaterial.dispose(), this._basic.dispose(), this._fsQuad.dispose();\n }\n /**\n * Sets the size of the pass.\n *\n * @param {number} width - The width to set.\n * @param {number} height - The height to set.\n */\n setSize(e, t) {\n let n = Math.round(e / 2), s = Math.round(t / 2);\n this.renderTargetBright.setSize(n, s);\n for (let r = 0; r < this.nMips; r++)\n this.renderTargetsHorizontal[r].setSize(n, s), this.renderTargetsVertical[r].setSize(n, s), this.separableBlurMaterials[r].uniforms.invSize.value = new le(1 / n, 1 / s), n = Math.round(n / 2), s = Math.round(s / 2);\n }\n /**\n * Performs the Bloom pass.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n, s, r) {\n e.getClearColor(this._oldClearColor), this._oldClearAlpha = e.getClearAlpha();\n const a = e.autoClear;\n e.autoClear = !1, e.setClearColor(this.clearColor, 0), r && e.state.buffers.stencil.setTest(!1), this.renderToScreen && (this._fsQuad.material = this._basic, this._basic.map = n.texture, e.setRenderTarget(null), e.clear(), this._fsQuad.render(e)), this.highPassUniforms.tDiffuse.value = n.texture, this.highPassUniforms.luminosityThreshold.value = this.threshold, this._fsQuad.material = this.materialHighPassFilter, e.setRenderTarget(this.renderTargetBright), e.clear(), this._fsQuad.render(e);\n let o = this.renderTargetBright;\n for (let l = 0; l < this.nMips; l++)\n this._fsQuad.material = this.separableBlurMaterials[l], this.separableBlurMaterials[l].uniforms.colorTexture.value = o.texture, this.separableBlurMaterials[l].uniforms.direction.value = $i.BlurDirectionX, e.setRenderTarget(this.renderTargetsHorizontal[l]), e.clear(), this._fsQuad.render(e), this.separableBlurMaterials[l].uniforms.colorTexture.value = this.renderTargetsHorizontal[l].texture, this.separableBlurMaterials[l].uniforms.direction.value = $i.BlurDirectionY, e.setRenderTarget(this.renderTargetsVertical[l]), e.clear(), this._fsQuad.render(e), o = this.renderTargetsVertical[l];\n this._fsQuad.material = this.compositeMaterial, this.compositeMaterial.uniforms.bloomStrength.value = this.strength, this.compositeMaterial.uniforms.bloomRadius.value = this.radius, this.compositeMaterial.uniforms.bloomTintColors.value = this.bloomTintColors, e.setRenderTarget(this.renderTargetsHorizontal[0]), e.clear(), this._fsQuad.render(e), this._fsQuad.material = this.blendMaterial, this.copyUniforms.tDiffuse.value = this.renderTargetsHorizontal[0].texture, r && e.state.buffers.stencil.setTest(!0), this.renderToScreen ? (e.setRenderTarget(null), this._fsQuad.render(e)) : (e.setRenderTarget(n), this._fsQuad.render(e)), e.setClearColor(this._oldClearColor, this._oldClearAlpha), e.autoClear = a;\n }\n // internals\n _getSeparableBlurMaterial(e) {\n const t = [], n = e / 3;\n for (let s = 0; s < e; s++)\n t.push(0.39894 * Math.exp(-0.5 * s * s / (n * n)) / n);\n return new ht({\n defines: {\n KERNEL_RADIUS: e\n },\n uniforms: {\n colorTexture: { value: null },\n invSize: { value: new le(0.5, 0.5) },\n // inverse texture size\n direction: { value: new le(0.5, 0.5) },\n gaussianCoefficients: { value: t }\n // precomputed Gaussian coefficients\n },\n vertexShader: `varying vec2 vUv;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n fragmentShader: `#include \n\t\t\t\tvarying vec2 vUv;\n\t\t\t\tuniform sampler2D colorTexture;\n\t\t\t\tuniform vec2 invSize;\n\t\t\t\tuniform vec2 direction;\n\t\t\t\tuniform float gaussianCoefficients[KERNEL_RADIUS];\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tfloat weightSum = gaussianCoefficients[0];\n\t\t\t\t\tvec3 diffuseSum = texture2D( colorTexture, vUv ).rgb * weightSum;\n\t\t\t\t\tfor( int i = 1; i < KERNEL_RADIUS; i ++ ) {\n\t\t\t\t\t\tfloat x = float(i);\n\t\t\t\t\t\tfloat w = gaussianCoefficients[i];\n\t\t\t\t\t\tvec2 uvOffset = direction * invSize * x;\n\t\t\t\t\t\tvec3 sample1 = texture2D( colorTexture, vUv + uvOffset ).rgb;\n\t\t\t\t\t\tvec3 sample2 = texture2D( colorTexture, vUv - uvOffset ).rgb;\n\t\t\t\t\t\tdiffuseSum += ( sample1 + sample2 ) * w;\n\t\t\t\t\t}\n\t\t\t\t\tgl_FragColor = vec4( diffuseSum, 1.0 );\n\t\t\t\t}`\n });\n }\n _getCompositeMaterial(e) {\n return new ht({\n defines: {\n NUM_MIPS: e\n },\n uniforms: {\n blurTexture1: { value: null },\n blurTexture2: { value: null },\n blurTexture3: { value: null },\n blurTexture4: { value: null },\n blurTexture5: { value: null },\n bloomStrength: { value: 1 },\n bloomFactors: { value: null },\n bloomTintColors: { value: null },\n bloomRadius: { value: 0 }\n },\n vertexShader: `varying vec2 vUv;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n fragmentShader: `varying vec2 vUv;\n\t\t\t\tuniform sampler2D blurTexture1;\n\t\t\t\tuniform sampler2D blurTexture2;\n\t\t\t\tuniform sampler2D blurTexture3;\n\t\t\t\tuniform sampler2D blurTexture4;\n\t\t\t\tuniform sampler2D blurTexture5;\n\t\t\t\tuniform float bloomStrength;\n\t\t\t\tuniform float bloomRadius;\n\t\t\t\tuniform float bloomFactors[NUM_MIPS];\n\t\t\t\tuniform vec3 bloomTintColors[NUM_MIPS];\n\n\t\t\t\tfloat lerpBloomFactor(const in float factor) {\n\t\t\t\t\tfloat mirrorFactor = 1.2 - factor;\n\t\t\t\t\treturn mix(factor, mirrorFactor, bloomRadius);\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );\n\t\t\t\t}`\n });\n }\n}\n$i.BlurDirectionX = new le(1, 0);\n$i.BlurDirectionY = new le(0, 1);\nconst cr = {\n name: \"OutputShader\",\n uniforms: {\n tDiffuse: { value: null },\n toneMappingExposure: { value: 1 }\n },\n vertexShader: (\n /* glsl */\n `\n\t\tprecision highp float;\n\n\t\tuniform mat4 modelViewMatrix;\n\t\tuniform mat4 projectionMatrix;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\tprecision highp float;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\t#include \n\t\t#include \n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tgl_FragColor = texture2D( tDiffuse, vUv );\n\n\t\t\t// tone mapping\n\n\t\t\t#ifdef LINEAR_TONE_MAPPING\n\n\t\t\t\tgl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( REINHARD_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( CINEON_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( ACES_FILMIC_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( AGX_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( NEUTRAL_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( CUSTOM_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb );\n\n\t\t\t#endif\n\n\t\t\t// color space\n\n\t\t\t#ifdef SRGB_TRANSFER\n\n\t\t\t\tgl_FragColor = sRGBTransferOETF( gl_FragColor );\n\n\t\t\t#endif\n\n\t\t}`\n )\n};\nclass Kg extends ti {\n /**\n * Constructs a new output pass.\n */\n constructor() {\n super(), this.uniforms = dn.clone(cr.uniforms), this.material = new pd({\n name: cr.name,\n uniforms: this.uniforms,\n vertexShader: cr.vertexShader,\n fragmentShader: cr.fragmentShader\n }), this._fsQuad = new Ps(this.material), this._outputColorSpace = null, this._toneMapping = null;\n }\n /**\n * Performs the output pass.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n) {\n this.uniforms.tDiffuse.value = n.texture, this.uniforms.toneMappingExposure.value = e.toneMappingExposure, (this._outputColorSpace !== e.outputColorSpace || this._toneMapping !== e.toneMapping) && (this._outputColorSpace = e.outputColorSpace, this._toneMapping = e.toneMapping, this.material.defines = {}, Ye.getTransfer(this._outputColorSpace) === et && (this.material.defines.SRGB_TRANSFER = \"\"), this._toneMapping === Uc ? this.material.defines.LINEAR_TONE_MAPPING = \"\" : this._toneMapping === Nc ? this.material.defines.REINHARD_TONE_MAPPING = \"\" : this._toneMapping === Fc ? this.material.defines.CINEON_TONE_MAPPING = \"\" : this._toneMapping === bo ? this.material.defines.ACES_FILMIC_TONE_MAPPING = \"\" : this._toneMapping === Bc ? this.material.defines.AGX_TONE_MAPPING = \"\" : this._toneMapping === zc ? this.material.defines.NEUTRAL_TONE_MAPPING = \"\" : this._toneMapping === Oc && (this.material.defines.CUSTOM_TONE_MAPPING = \"\"), this.material.needsUpdate = !0), this.renderToScreen === !0 ? (e.setRenderTarget(null), this._fsQuad.render(e)) : (e.setRenderTarget(t), this.clear && e.clear(e.autoClearColor, e.autoClearDepth, e.autoClearStencil), this._fsQuad.render(e));\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n */\n dispose() {\n this.material.dispose(), this._fsQuad.dispose();\n }\n}\nconst Zg = {\n name: \"FXAAShader\",\n uniforms: {\n tDiffuse: { value: null },\n resolution: { value: new le(1 / 1024, 1 / 512) }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform vec2 resolution;\n\t\tvarying vec2 vUv;\n\n\t\t#define EDGE_STEP_COUNT 6\n\t\t#define EDGE_GUESS 8.0\n\t\t#define EDGE_STEPS 1.0, 1.5, 2.0, 2.0, 2.0, 4.0\n\t\tconst float edgeSteps[EDGE_STEP_COUNT] = float[EDGE_STEP_COUNT]( EDGE_STEPS );\n\n\t\tfloat _ContrastThreshold = 0.0312;\n\t\tfloat _RelativeThreshold = 0.063;\n\t\tfloat _SubpixelBlending = 1.0;\n\n\t\tvec4 Sample( sampler2D tex2D, vec2 uv ) {\n\n\t\t\treturn texture( tex2D, uv );\n\n\t\t}\n\n\t\tfloat SampleLuminance( sampler2D tex2D, vec2 uv ) {\n\n\t\t\treturn dot( Sample( tex2D, uv ).rgb, vec3( 0.3, 0.59, 0.11 ) );\n\n\t\t}\n\n\t\tfloat SampleLuminance( sampler2D tex2D, vec2 texSize, vec2 uv, float uOffset, float vOffset ) {\n\n\t\t\tuv += texSize * vec2(uOffset, vOffset);\n\t\t\treturn SampleLuminance(tex2D, uv);\n\n\t\t}\n\n\t\tstruct LuminanceData {\n\n\t\t\tfloat m, n, e, s, w;\n\t\t\tfloat ne, nw, se, sw;\n\t\t\tfloat highest, lowest, contrast;\n\n\t\t};\n\n\t\tLuminanceData SampleLuminanceNeighborhood( sampler2D tex2D, vec2 texSize, vec2 uv ) {\n\n\t\t\tLuminanceData l;\n\t\t\tl.m = SampleLuminance( tex2D, uv );\n\t\t\tl.n = SampleLuminance( tex2D, texSize, uv, 0.0, 1.0 );\n\t\t\tl.e = SampleLuminance( tex2D, texSize, uv, 1.0, 0.0 );\n\t\t\tl.s = SampleLuminance( tex2D, texSize, uv, 0.0, -1.0 );\n\t\t\tl.w = SampleLuminance( tex2D, texSize, uv, -1.0, 0.0 );\n\n\t\t\tl.ne = SampleLuminance( tex2D, texSize, uv, 1.0, 1.0 );\n\t\t\tl.nw = SampleLuminance( tex2D, texSize, uv, -1.0, 1.0 );\n\t\t\tl.se = SampleLuminance( tex2D, texSize, uv, 1.0, -1.0 );\n\t\t\tl.sw = SampleLuminance( tex2D, texSize, uv, -1.0, -1.0 );\n\n\t\t\tl.highest = max( max( max( max( l.n, l.e ), l.s ), l.w ), l.m );\n\t\t\tl.lowest = min( min( min( min( l.n, l.e ), l.s ), l.w ), l.m );\n\t\t\tl.contrast = l.highest - l.lowest;\n\t\t\treturn l;\n\n\t\t}\n\n\t\tbool ShouldSkipPixel( LuminanceData l ) {\n\n\t\t\tfloat threshold = max( _ContrastThreshold, _RelativeThreshold * l.highest );\n\t\t\treturn l.contrast < threshold;\n\n\t\t}\n\n\t\tfloat DeterminePixelBlendFactor( LuminanceData l ) {\n\n\t\t\tfloat f = 2.0 * ( l.n + l.e + l.s + l.w );\n\t\t\tf += l.ne + l.nw + l.se + l.sw;\n\t\t\tf *= 1.0 / 12.0;\n\t\t\tf = abs( f - l.m );\n\t\t\tf = clamp( f / l.contrast, 0.0, 1.0 );\n\n\t\t\tfloat blendFactor = smoothstep( 0.0, 1.0, f );\n\t\t\treturn blendFactor * blendFactor * _SubpixelBlending;\n\n\t\t}\n\n\t\tstruct EdgeData {\n\n\t\t\tbool isHorizontal;\n\t\t\tfloat pixelStep;\n\t\t\tfloat oppositeLuminance, gradient;\n\n\t\t};\n\n\t\tEdgeData DetermineEdge( vec2 texSize, LuminanceData l ) {\n\n\t\t\tEdgeData e;\n\t\t\tfloat horizontal =\n\t\t\t\tabs( l.n + l.s - 2.0 * l.m ) * 2.0 +\n\t\t\t\tabs( l.ne + l.se - 2.0 * l.e ) +\n\t\t\t\tabs( l.nw + l.sw - 2.0 * l.w );\n\t\t\tfloat vertical =\n\t\t\t\tabs( l.e + l.w - 2.0 * l.m ) * 2.0 +\n\t\t\t\tabs( l.ne + l.nw - 2.0 * l.n ) +\n\t\t\t\tabs( l.se + l.sw - 2.0 * l.s );\n\t\t\te.isHorizontal = horizontal >= vertical;\n\n\t\t\tfloat pLuminance = e.isHorizontal ? l.n : l.e;\n\t\t\tfloat nLuminance = e.isHorizontal ? l.s : l.w;\n\t\t\tfloat pGradient = abs( pLuminance - l.m );\n\t\t\tfloat nGradient = abs( nLuminance - l.m );\n\n\t\t\te.pixelStep = e.isHorizontal ? texSize.y : texSize.x;\n\n\t\t\tif (pGradient < nGradient) {\n\n\t\t\t\te.pixelStep = -e.pixelStep;\n\t\t\t\te.oppositeLuminance = nLuminance;\n\t\t\t\te.gradient = nGradient;\n\n\t\t\t} else {\n\n\t\t\t\te.oppositeLuminance = pLuminance;\n\t\t\t\te.gradient = pGradient;\n\n\t\t\t}\n\n\t\t\treturn e;\n\n\t\t}\n\n\t\tfloat DetermineEdgeBlendFactor( sampler2D tex2D, vec2 texSize, LuminanceData l, EdgeData e, vec2 uv ) {\n\n\t\t\tvec2 uvEdge = uv;\n\t\t\tvec2 edgeStep;\n\t\t\tif (e.isHorizontal) {\n\n\t\t\t\tuvEdge.y += e.pixelStep * 0.5;\n\t\t\t\tedgeStep = vec2( texSize.x, 0.0 );\n\n\t\t\t} else {\n\n\t\t\t\tuvEdge.x += e.pixelStep * 0.5;\n\t\t\t\tedgeStep = vec2( 0.0, texSize.y );\n\n\t\t\t}\n\n\t\t\tfloat edgeLuminance = ( l.m + e.oppositeLuminance ) * 0.5;\n\t\t\tfloat gradientThreshold = e.gradient * 0.25;\n\n\t\t\tvec2 puv = uvEdge + edgeStep * edgeSteps[0];\n\t\t\tfloat pLuminanceDelta = SampleLuminance( tex2D, puv ) - edgeLuminance;\n\t\t\tbool pAtEnd = abs( pLuminanceDelta ) >= gradientThreshold;\n\n\t\t\tfor ( int i = 1; i < EDGE_STEP_COUNT && !pAtEnd; i++ ) {\n\n\t\t\t\tpuv += edgeStep * edgeSteps[i];\n\t\t\t\tpLuminanceDelta = SampleLuminance( tex2D, puv ) - edgeLuminance;\n\t\t\t\tpAtEnd = abs( pLuminanceDelta ) >= gradientThreshold;\n\n\t\t\t}\n\n\t\t\tif ( !pAtEnd ) {\n\n\t\t\t\tpuv += edgeStep * EDGE_GUESS;\n\n\t\t\t}\n\n\t\t\tvec2 nuv = uvEdge - edgeStep * edgeSteps[0];\n\t\t\tfloat nLuminanceDelta = SampleLuminance( tex2D, nuv ) - edgeLuminance;\n\t\t\tbool nAtEnd = abs( nLuminanceDelta ) >= gradientThreshold;\n\n\t\t\tfor ( int i = 1; i < EDGE_STEP_COUNT && !nAtEnd; i++ ) {\n\n\t\t\t\tnuv -= edgeStep * edgeSteps[i];\n\t\t\t\tnLuminanceDelta = SampleLuminance( tex2D, nuv ) - edgeLuminance;\n\t\t\t\tnAtEnd = abs( nLuminanceDelta ) >= gradientThreshold;\n\n\t\t\t}\n\n\t\t\tif ( !nAtEnd ) {\n\n\t\t\t\tnuv -= edgeStep * EDGE_GUESS;\n\n\t\t\t}\n\n\t\t\tfloat pDistance, nDistance;\n\t\t\tif ( e.isHorizontal ) {\n\n\t\t\t\tpDistance = puv.x - uv.x;\n\t\t\t\tnDistance = uv.x - nuv.x;\n\n\t\t\t} else {\n\n\t\t\t\tpDistance = puv.y - uv.y;\n\t\t\t\tnDistance = uv.y - nuv.y;\n\n\t\t\t}\n\n\t\t\tfloat shortestDistance;\n\t\t\tbool deltaSign;\n\t\t\tif ( pDistance <= nDistance ) {\n\n\t\t\t\tshortestDistance = pDistance;\n\t\t\t\tdeltaSign = pLuminanceDelta >= 0.0;\n\n\t\t\t} else {\n\n\t\t\t\tshortestDistance = nDistance;\n\t\t\t\tdeltaSign = nLuminanceDelta >= 0.0;\n\n\t\t\t}\n\n\t\t\tif ( deltaSign == ( l.m - edgeLuminance >= 0.0 ) ) {\n\n\t\t\t\treturn 0.0;\n\n\t\t\t}\n\n\t\t\treturn 0.5 - shortestDistance / ( pDistance + nDistance );\n\n\t\t}\n\n\t\tvec4 ApplyFXAA( sampler2D tex2D, vec2 texSize, vec2 uv ) {\n\n\t\t\tLuminanceData luminance = SampleLuminanceNeighborhood( tex2D, texSize, uv );\n\t\t\tif ( ShouldSkipPixel( luminance ) ) {\n\n\t\t\t\treturn Sample( tex2D, uv );\n\n\t\t\t}\n\n\t\t\tfloat pixelBlend = DeterminePixelBlendFactor( luminance );\n\t\t\tEdgeData edge = DetermineEdge( texSize, luminance );\n\t\t\tfloat edgeBlend = DetermineEdgeBlendFactor( tex2D, texSize, luminance, edge, uv );\n\t\t\tfloat finalBlend = max( pixelBlend, edgeBlend );\n\n\t\t\tif (edge.isHorizontal) {\n\n\t\t\t\tuv.y += edge.pixelStep * finalBlend;\n\n\t\t\t} else {\n\n\t\t\t\tuv.x += edge.pixelStep * finalBlend;\n\n\t\t\t}\n\n\t\t\treturn Sample( tex2D, uv );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tgl_FragColor = ApplyFXAA( tDiffuse, resolution.xy, vUv );\n\n\t\t}`\n )\n};\nfunction $g(i) {\n return i && i.__esModule && Object.prototype.hasOwnProperty.call(i, \"default\") ? i.default : i;\n}\nvar xr = { exports: {} }, Jg = xr.exports, Mc;\nfunction Qg() {\n return Mc || (Mc = 1, (function(i, e) {\n (function(t, n) {\n i.exports = n();\n })(Jg, function() {\n var t = function() {\n function n(p) {\n return a.appendChild(p.dom), p;\n }\n function s(p) {\n for (var g = 0; g < a.children.length; g++) a.children[g].style.display = g === p ? \"block\" : \"none\";\n r = p;\n }\n var r = 0, a = document.createElement(\"div\");\n a.style.cssText = \"position:fixed;top:0;left:0;cursor:pointer;opacity:0.9;z-index:10000\", a.addEventListener(\"click\", function(p) {\n p.preventDefault(), s(++r % a.children.length);\n }, !1);\n var o = (performance || Date).now(), l = o, c = 0, h = n(new t.Panel(\"FPS\", \"#0ff\", \"#002\")), u = n(new t.Panel(\"MS\", \"#0f0\", \"#020\"));\n if (self.performance && self.performance.memory) var d = n(new t.Panel(\"MB\", \"#f08\", \"#201\"));\n return s(0), { REVISION: 16, dom: a, addPanel: n, showPanel: s, begin: function() {\n o = (performance || Date).now();\n }, end: function() {\n c++;\n var p = (performance || Date).now();\n if (u.update(p - o, 200), p > l + 1e3 && (h.update(1e3 * c / (p - l), 100), l = p, c = 0, d)) {\n var g = performance.memory;\n d.update(g.usedJSHeapSize / 1048576, g.jsHeapSizeLimit / 1048576);\n }\n return p;\n }, update: function() {\n o = this.end();\n }, domElement: a, setMode: s };\n };\n return t.Panel = function(n, s, r) {\n var a = 1 / 0, o = 0, l = Math.round, c = l(window.devicePixelRatio || 1), h = 80 * c, u = 48 * c, d = 3 * c, p = 2 * c, g = 3 * c, x = 15 * c, m = 74 * c, f = 30 * c, y = document.createElement(\"canvas\");\n y.width = h, y.height = u, y.style.cssText = \"width:80px;height:48px\";\n var v = y.getContext(\"2d\");\n return v.font = \"bold \" + 9 * c + \"px Helvetica,Arial,sans-serif\", v.textBaseline = \"top\", v.fillStyle = r, v.fillRect(0, 0, h, u), v.fillStyle = s, v.fillText(n, d, p), v.fillRect(g, x, m, f), v.fillStyle = r, v.globalAlpha = 0.9, v.fillRect(g, x, m, f), { dom: y, update: function(T, R) {\n a = Math.min(a, T), o = Math.max(o, T), v.fillStyle = r, v.globalAlpha = 1, v.fillRect(0, 0, h, x), v.fillStyle = s, v.fillText(l(T) + \" \" + n + \" (\" + l(a) + \"-\" + l(o) + \")\", d, p), v.drawImage(y, g + c, x, m - c, f, g, x, m - c, f), v.fillRect(g + m - c, x, c, f), v.fillStyle = r, v.globalAlpha = 0.9, v.fillRect(g + m - c, x, c, l((1 - T / R) * f));\n } };\n }, t;\n });\n })(xr)), xr.exports;\n}\nvar ex = Qg();\nconst tx = /* @__PURE__ */ $g(ex);\nclass nx {\n scene;\n constructor(e) {\n this.scene = new Fo(), this.setupEnvironment(e.backgroundColor), this.setupLights();\n }\n setupEnvironment(e = 15790320) {\n this.scene.background = new Se(e);\n }\n setupLights() {\n }\n setBackground(e) {\n this.scene.background = new Se(e);\n }\n getBoundingBox() {\n const e = new Pt();\n return this.scene.traverse((t) => {\n if (t instanceof ot || t instanceof zn) {\n const n = new Pt().setFromObject(t);\n e.union(n);\n }\n }), e.isEmpty() && e.setFromCenterAndSize(\n new w(0, 0, 0),\n new w(10, 10, 10)\n ), e;\n }\n}\nconst Sc = { type: \"change\" }, qo = { type: \"start\" }, bh = { type: \"end\" }, hr = new Ji(), bc = new Sn(), ix = Math.cos(70 * Lo.DEG2RAD), yt = new w(), Ht = 2 * Math.PI, at = {\n NONE: -1,\n ROTATE: 0,\n DOLLY: 1,\n PAN: 2,\n TOUCH_ROTATE: 3,\n TOUCH_PAN: 4,\n TOUCH_DOLLY_PAN: 5,\n TOUCH_DOLLY_ROTATE: 6\n}, xa = 1e-6;\nclass yh extends Yd {\n /**\n * Constructs a new controls instance.\n *\n * @param {Object3D} object - The object that is managed by the controls.\n * @param {?HTMLElement} domElement - The HTML element used for event listeners.\n */\n constructor(e, t = null) {\n super(e, t), this.state = at.NONE, this.target = new w(), this.cursor = new w(), this.minDistance = 0, this.maxDistance = 1 / 0, this.minZoom = 0, this.maxZoom = 1 / 0, this.minTargetRadius = 0, this.maxTargetRadius = 1 / 0, this.minPolarAngle = 0, this.maxPolarAngle = Math.PI, this.minAzimuthAngle = -1 / 0, this.maxAzimuthAngle = 1 / 0, this.enableDamping = !1, this.dampingFactor = 0.05, this.enableZoom = !0, this.zoomSpeed = 1, this.enableRotate = !0, this.rotateSpeed = 1, this.keyRotateSpeed = 1, this.enablePan = !0, this.panSpeed = 1, this.screenSpacePanning = !0, this.keyPanSpeed = 7, this.zoomToCursor = !1, this.autoRotate = !1, this.autoRotateSpeed = 2, this.keys = { LEFT: \"ArrowLeft\", UP: \"ArrowUp\", RIGHT: \"ArrowRight\", BOTTOM: \"ArrowDown\" }, this.mouseButtons = { LEFT: Ni.ROTATE, MIDDLE: Ni.DOLLY, RIGHT: Ni.PAN }, this.touches = { ONE: Ii.ROTATE, TWO: Ii.DOLLY_PAN }, this.target0 = this.target.clone(), this.position0 = this.object.position.clone(), this.zoom0 = this.object.zoom, this._domElementKeyEvents = null, this._lastPosition = new w(), this._lastQuaternion = new gn(), this._lastTargetPosition = new w(), this._quat = new gn().setFromUnitVectors(e.up, new w(0, 1, 0)), this._quatInverse = this._quat.clone().invert(), this._spherical = new Yl(), this._sphericalDelta = new Yl(), this._scale = 1, this._panOffset = new w(), this._rotateStart = new le(), this._rotateEnd = new le(), this._rotateDelta = new le(), this._panStart = new le(), this._panEnd = new le(), this._panDelta = new le(), this._dollyStart = new le(), this._dollyEnd = new le(), this._dollyDelta = new le(), this._dollyDirection = new w(), this._mouse = new le(), this._performCursorZoom = !1, this._pointers = [], this._pointerPositions = {}, this._controlActive = !1, this._onPointerMove = rx.bind(this), this._onPointerDown = sx.bind(this), this._onPointerUp = ax.bind(this), this._onContextMenu = fx.bind(this), this._onMouseWheel = cx.bind(this), this._onKeyDown = hx.bind(this), this._onTouchStart = ux.bind(this), this._onTouchMove = dx.bind(this), this._onMouseDown = ox.bind(this), this._onMouseMove = lx.bind(this), this._interceptControlDown = px.bind(this), this._interceptControlUp = mx.bind(this), this.domElement !== null && this.connect(this.domElement), this.update();\n }\n connect(e) {\n super.connect(e), this.domElement.addEventListener(\"pointerdown\", this._onPointerDown), this.domElement.addEventListener(\"pointercancel\", this._onPointerUp), this.domElement.addEventListener(\"contextmenu\", this._onContextMenu), this.domElement.addEventListener(\"wheel\", this._onMouseWheel, { passive: !1 }), this.domElement.getRootNode().addEventListener(\"keydown\", this._interceptControlDown, { passive: !0, capture: !0 }), this.domElement.style.touchAction = \"none\";\n }\n disconnect() {\n this.domElement.removeEventListener(\"pointerdown\", this._onPointerDown), this.domElement.removeEventListener(\"pointermove\", this._onPointerMove), this.domElement.removeEventListener(\"pointerup\", this._onPointerUp), this.domElement.removeEventListener(\"pointercancel\", this._onPointerUp), this.domElement.removeEventListener(\"wheel\", this._onMouseWheel), this.domElement.removeEventListener(\"contextmenu\", this._onContextMenu), this.stopListenToKeyEvents(), this.domElement.getRootNode().removeEventListener(\"keydown\", this._interceptControlDown, { capture: !0 }), this.domElement.style.touchAction = \"auto\";\n }\n dispose() {\n this.disconnect();\n }\n /**\n * Get the current vertical rotation, in radians.\n *\n * @return {number} The current vertical rotation, in radians.\n */\n getPolarAngle() {\n return this._spherical.phi;\n }\n /**\n * Get the current horizontal rotation, in radians.\n *\n * @return {number} The current horizontal rotation, in radians.\n */\n getAzimuthalAngle() {\n return this._spherical.theta;\n }\n /**\n * Returns the distance from the camera to the target.\n *\n * @return {number} The distance from the camera to the target.\n */\n getDistance() {\n return this.object.position.distanceTo(this.target);\n }\n /**\n * Adds key event listeners to the given DOM element.\n * `window` is a recommended argument for using this method.\n *\n * @param {HTMLElement} domElement - The DOM element\n */\n listenToKeyEvents(e) {\n e.addEventListener(\"keydown\", this._onKeyDown), this._domElementKeyEvents = e;\n }\n /**\n * Removes the key event listener previously defined with `listenToKeyEvents()`.\n */\n stopListenToKeyEvents() {\n this._domElementKeyEvents !== null && (this._domElementKeyEvents.removeEventListener(\"keydown\", this._onKeyDown), this._domElementKeyEvents = null);\n }\n /**\n * Save the current state of the controls. This can later be recovered with `reset()`.\n */\n saveState() {\n this.target0.copy(this.target), this.position0.copy(this.object.position), this.zoom0 = this.object.zoom;\n }\n /**\n * Reset the controls to their state from either the last time the `saveState()`\n * was called, or the initial state.\n */\n reset() {\n this.target.copy(this.target0), this.object.position.copy(this.position0), this.object.zoom = this.zoom0, this.object.updateProjectionMatrix(), this.dispatchEvent(Sc), this.update(), this.state = at.NONE;\n }\n update(e = null) {\n const t = this.object.position;\n yt.copy(t).sub(this.target), yt.applyQuaternion(this._quat), this._spherical.setFromVector3(yt), this.autoRotate && this.state === at.NONE && this._rotateLeft(this._getAutoRotationAngle(e)), this.enableDamping ? (this._spherical.theta += this._sphericalDelta.theta * this.dampingFactor, this._spherical.phi += this._sphericalDelta.phi * this.dampingFactor) : (this._spherical.theta += this._sphericalDelta.theta, this._spherical.phi += this._sphericalDelta.phi);\n let n = this.minAzimuthAngle, s = this.maxAzimuthAngle;\n isFinite(n) && isFinite(s) && (n < -Math.PI ? n += Ht : n > Math.PI && (n -= Ht), s < -Math.PI ? s += Ht : s > Math.PI && (s -= Ht), n <= s ? this._spherical.theta = Math.max(n, Math.min(s, this._spherical.theta)) : this._spherical.theta = this._spherical.theta > (n + s) / 2 ? Math.max(n, this._spherical.theta) : Math.min(s, this._spherical.theta)), this._spherical.phi = Math.max(this.minPolarAngle, Math.min(this.maxPolarAngle, this._spherical.phi)), this._spherical.makeSafe(), this.enableDamping === !0 ? this.target.addScaledVector(this._panOffset, this.dampingFactor) : this.target.add(this._panOffset), this.target.sub(this.cursor), this.target.clampLength(this.minTargetRadius, this.maxTargetRadius), this.target.add(this.cursor);\n let r = !1;\n if (this.zoomToCursor && this._performCursorZoom || this.object.isOrthographicCamera)\n this._spherical.radius = this._clampDistance(this._spherical.radius);\n else {\n const a = this._spherical.radius;\n this._spherical.radius = this._clampDistance(this._spherical.radius * this._scale), r = a != this._spherical.radius;\n }\n if (yt.setFromSpherical(this._spherical), yt.applyQuaternion(this._quatInverse), t.copy(this.target).add(yt), this.object.lookAt(this.target), this.enableDamping === !0 ? (this._sphericalDelta.theta *= 1 - this.dampingFactor, this._sphericalDelta.phi *= 1 - this.dampingFactor, this._panOffset.multiplyScalar(1 - this.dampingFactor)) : (this._sphericalDelta.set(0, 0, 0), this._panOffset.set(0, 0, 0)), this.zoomToCursor && this._performCursorZoom) {\n let a = null;\n if (this.object.isPerspectiveCamera) {\n const o = yt.length();\n a = this._clampDistance(o * this._scale);\n const l = o - a;\n this.object.position.addScaledVector(this._dollyDirection, l), this.object.updateMatrixWorld(), r = !!l;\n } else if (this.object.isOrthographicCamera) {\n const o = new w(this._mouse.x, this._mouse.y, 0);\n o.unproject(this.object);\n const l = this.object.zoom;\n this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom / this._scale)), this.object.updateProjectionMatrix(), r = l !== this.object.zoom;\n const c = new w(this._mouse.x, this._mouse.y, 0);\n c.unproject(this.object), this.object.position.sub(c).add(o), this.object.updateMatrixWorld(), a = yt.length();\n } else\n console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.\"), this.zoomToCursor = !1;\n a !== null && (this.screenSpacePanning ? this.target.set(0, 0, -1).transformDirection(this.object.matrix).multiplyScalar(a).add(this.object.position) : (hr.origin.copy(this.object.position), hr.direction.set(0, 0, -1).transformDirection(this.object.matrix), Math.abs(this.object.up.dot(hr.direction)) < ix ? this.object.lookAt(this.target) : (bc.setFromNormalAndCoplanarPoint(this.object.up, this.target), hr.intersectPlane(bc, this.target))));\n } else if (this.object.isOrthographicCamera) {\n const a = this.object.zoom;\n this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom / this._scale)), a !== this.object.zoom && (this.object.updateProjectionMatrix(), r = !0);\n }\n return this._scale = 1, this._performCursorZoom = !1, r || this._lastPosition.distanceToSquared(this.object.position) > xa || 8 * (1 - this._lastQuaternion.dot(this.object.quaternion)) > xa || this._lastTargetPosition.distanceToSquared(this.target) > xa ? (this.dispatchEvent(Sc), this._lastPosition.copy(this.object.position), this._lastQuaternion.copy(this.object.quaternion), this._lastTargetPosition.copy(this.target), !0) : !1;\n }\n _getAutoRotationAngle(e) {\n return e !== null ? Ht / 60 * this.autoRotateSpeed * e : Ht / 60 / 60 * this.autoRotateSpeed;\n }\n _getZoomScale(e) {\n const t = Math.abs(e * 0.01);\n return Math.pow(0.95, this.zoomSpeed * t);\n }\n _rotateLeft(e) {\n this._sphericalDelta.theta -= e;\n }\n _rotateUp(e) {\n this._sphericalDelta.phi -= e;\n }\n _panLeft(e, t) {\n yt.setFromMatrixColumn(t, 0), yt.multiplyScalar(-e), this._panOffset.add(yt);\n }\n _panUp(e, t) {\n this.screenSpacePanning === !0 ? yt.setFromMatrixColumn(t, 1) : (yt.setFromMatrixColumn(t, 0), yt.crossVectors(this.object.up, yt)), yt.multiplyScalar(e), this._panOffset.add(yt);\n }\n // deltaX and deltaY are in pixels; right and down are positive\n _pan(e, t) {\n const n = this.domElement;\n if (this.object.isPerspectiveCamera) {\n const s = this.object.position;\n yt.copy(s).sub(this.target);\n let r = yt.length();\n r *= Math.tan(this.object.fov / 2 * Math.PI / 180), this._panLeft(2 * e * r / n.clientHeight, this.object.matrix), this._panUp(2 * t * r / n.clientHeight, this.object.matrix);\n } else this.object.isOrthographicCamera ? (this._panLeft(e * (this.object.right - this.object.left) / this.object.zoom / n.clientWidth, this.object.matrix), this._panUp(t * (this.object.top - this.object.bottom) / this.object.zoom / n.clientHeight, this.object.matrix)) : (console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.\"), this.enablePan = !1);\n }\n _dollyOut(e) {\n this.object.isPerspectiveCamera || this.object.isOrthographicCamera ? this._scale /= e : (console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.\"), this.enableZoom = !1);\n }\n _dollyIn(e) {\n this.object.isPerspectiveCamera || this.object.isOrthographicCamera ? this._scale *= e : (console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.\"), this.enableZoom = !1);\n }\n _updateZoomParameters(e, t) {\n if (!this.zoomToCursor)\n return;\n this._performCursorZoom = !0;\n const n = this.domElement.getBoundingClientRect(), s = e - n.left, r = t - n.top, a = n.width, o = n.height;\n this._mouse.x = s / a * 2 - 1, this._mouse.y = -(r / o) * 2 + 1, this._dollyDirection.set(this._mouse.x, this._mouse.y, 1).unproject(this.object).sub(this.object.position).normalize();\n }\n _clampDistance(e) {\n return Math.max(this.minDistance, Math.min(this.maxDistance, e));\n }\n //\n // event callbacks - update the object state\n //\n _handleMouseDownRotate(e) {\n this._rotateStart.set(e.clientX, e.clientY);\n }\n _handleMouseDownDolly(e) {\n this._updateZoomParameters(e.clientX, e.clientX), this._dollyStart.set(e.clientX, e.clientY);\n }\n _handleMouseDownPan(e) {\n this._panStart.set(e.clientX, e.clientY);\n }\n _handleMouseMoveRotate(e) {\n this._rotateEnd.set(e.clientX, e.clientY), this._rotateDelta.subVectors(this._rotateEnd, this._rotateStart).multiplyScalar(this.rotateSpeed);\n const t = this.domElement;\n this._rotateLeft(Ht * this._rotateDelta.x / t.clientHeight), this._rotateUp(Ht * this._rotateDelta.y / t.clientHeight), this._rotateStart.copy(this._rotateEnd), this.update();\n }\n _handleMouseMoveDolly(e) {\n this._dollyEnd.set(e.clientX, e.clientY), this._dollyDelta.subVectors(this._dollyEnd, this._dollyStart), this._dollyDelta.y > 0 ? this._dollyOut(this._getZoomScale(this._dollyDelta.y)) : this._dollyDelta.y < 0 && this._dollyIn(this._getZoomScale(this._dollyDelta.y)), this._dollyStart.copy(this._dollyEnd), this.update();\n }\n _handleMouseMovePan(e) {\n this._panEnd.set(e.clientX, e.clientY), this._panDelta.subVectors(this._panEnd, this._panStart).multiplyScalar(this.panSpeed), this._pan(this._panDelta.x, this._panDelta.y), this._panStart.copy(this._panEnd), this.update();\n }\n _handleMouseWheel(e) {\n this._updateZoomParameters(e.clientX, e.clientY), e.deltaY < 0 ? this._dollyIn(this._getZoomScale(e.deltaY)) : e.deltaY > 0 && this._dollyOut(this._getZoomScale(e.deltaY)), this.update();\n }\n _handleKeyDown(e) {\n let t = !1;\n switch (e.code) {\n case this.keys.UP:\n e.ctrlKey || e.metaKey || e.shiftKey ? this.enableRotate && this._rotateUp(Ht * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(0, this.keyPanSpeed), t = !0;\n break;\n case this.keys.BOTTOM:\n e.ctrlKey || e.metaKey || e.shiftKey ? this.enableRotate && this._rotateUp(-Ht * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(0, -this.keyPanSpeed), t = !0;\n break;\n case this.keys.LEFT:\n e.ctrlKey || e.metaKey || e.shiftKey ? this.enableRotate && this._rotateLeft(Ht * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(this.keyPanSpeed, 0), t = !0;\n break;\n case this.keys.RIGHT:\n e.ctrlKey || e.metaKey || e.shiftKey ? this.enableRotate && this._rotateLeft(-Ht * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(-this.keyPanSpeed, 0), t = !0;\n break;\n }\n t && (e.preventDefault(), this.update());\n }\n _handleTouchStartRotate(e) {\n if (this._pointers.length === 1)\n this._rotateStart.set(e.pageX, e.pageY);\n else {\n const t = this._getSecondPointerPosition(e), n = 0.5 * (e.pageX + t.x), s = 0.5 * (e.pageY + t.y);\n this._rotateStart.set(n, s);\n }\n }\n _handleTouchStartPan(e) {\n if (this._pointers.length === 1)\n this._panStart.set(e.pageX, e.pageY);\n else {\n const t = this._getSecondPointerPosition(e), n = 0.5 * (e.pageX + t.x), s = 0.5 * (e.pageY + t.y);\n this._panStart.set(n, s);\n }\n }\n _handleTouchStartDolly(e) {\n const t = this._getSecondPointerPosition(e), n = e.pageX - t.x, s = e.pageY - t.y, r = Math.sqrt(n * n + s * s);\n this._dollyStart.set(0, r);\n }\n _handleTouchStartDollyPan(e) {\n this.enableZoom && this._handleTouchStartDolly(e), this.enablePan && this._handleTouchStartPan(e);\n }\n _handleTouchStartDollyRotate(e) {\n this.enableZoom && this._handleTouchStartDolly(e), this.enableRotate && this._handleTouchStartRotate(e);\n }\n _handleTouchMoveRotate(e) {\n if (this._pointers.length == 1)\n this._rotateEnd.set(e.pageX, e.pageY);\n else {\n const n = this._getSecondPointerPosition(e), s = 0.5 * (e.pageX + n.x), r = 0.5 * (e.pageY + n.y);\n this._rotateEnd.set(s, r);\n }\n this._rotateDelta.subVectors(this._rotateEnd, this._rotateStart).multiplyScalar(this.rotateSpeed);\n const t = this.domElement;\n this._rotateLeft(Ht * this._rotateDelta.x / t.clientHeight), this._rotateUp(Ht * this._rotateDelta.y / t.clientHeight), this._rotateStart.copy(this._rotateEnd);\n }\n _handleTouchMovePan(e) {\n if (this._pointers.length === 1)\n this._panEnd.set(e.pageX, e.pageY);\n else {\n const t = this._getSecondPointerPosition(e), n = 0.5 * (e.pageX + t.x), s = 0.5 * (e.pageY + t.y);\n this._panEnd.set(n, s);\n }\n this._panDelta.subVectors(this._panEnd, this._panStart).multiplyScalar(this.panSpeed), this._pan(this._panDelta.x, this._panDelta.y), this._panStart.copy(this._panEnd);\n }\n _handleTouchMoveDolly(e) {\n const t = this._getSecondPointerPosition(e), n = e.pageX - t.x, s = e.pageY - t.y, r = Math.sqrt(n * n + s * s);\n this._dollyEnd.set(0, r), this._dollyDelta.set(0, Math.pow(this._dollyEnd.y / this._dollyStart.y, this.zoomSpeed)), this._dollyOut(this._dollyDelta.y), this._dollyStart.copy(this._dollyEnd);\n const a = (e.pageX + t.x) * 0.5, o = (e.pageY + t.y) * 0.5;\n this._updateZoomParameters(a, o);\n }\n _handleTouchMoveDollyPan(e) {\n this.enableZoom && this._handleTouchMoveDolly(e), this.enablePan && this._handleTouchMovePan(e);\n }\n _handleTouchMoveDollyRotate(e) {\n this.enableZoom && this._handleTouchMoveDolly(e), this.enableRotate && this._handleTouchMoveRotate(e);\n }\n // pointers\n _addPointer(e) {\n this._pointers.push(e.pointerId);\n }\n _removePointer(e) {\n delete this._pointerPositions[e.pointerId];\n for (let t = 0; t < this._pointers.length; t++)\n if (this._pointers[t] == e.pointerId) {\n this._pointers.splice(t, 1);\n return;\n }\n }\n _isTrackingPointer(e) {\n for (let t = 0; t < this._pointers.length; t++)\n if (this._pointers[t] == e.pointerId) return !0;\n return !1;\n }\n _trackPointer(e) {\n let t = this._pointerPositions[e.pointerId];\n t === void 0 && (t = new le(), this._pointerPositions[e.pointerId] = t), t.set(e.pageX, e.pageY);\n }\n _getSecondPointerPosition(e) {\n const t = e.pointerId === this._pointers[0] ? this._pointers[1] : this._pointers[0];\n return this._pointerPositions[t];\n }\n //\n _customWheelEvent(e) {\n const t = e.deltaMode, n = {\n clientX: e.clientX,\n clientY: e.clientY,\n deltaY: e.deltaY\n };\n switch (t) {\n case 1:\n n.deltaY *= 16;\n break;\n case 2:\n n.deltaY *= 100;\n break;\n }\n return e.ctrlKey && !this._controlActive && (n.deltaY *= 10), n;\n }\n}\nfunction sx(i) {\n this.enabled !== !1 && (this._pointers.length === 0 && (this.domElement.setPointerCapture(i.pointerId), this.domElement.addEventListener(\"pointermove\", this._onPointerMove), this.domElement.addEventListener(\"pointerup\", this._onPointerUp)), !this._isTrackingPointer(i) && (this._addPointer(i), i.pointerType === \"touch\" ? this._onTouchStart(i) : this._onMouseDown(i)));\n}\nfunction rx(i) {\n this.enabled !== !1 && (i.pointerType === \"touch\" ? this._onTouchMove(i) : this._onMouseMove(i));\n}\nfunction ax(i) {\n switch (this._removePointer(i), this._pointers.length) {\n case 0:\n this.domElement.releasePointerCapture(i.pointerId), this.domElement.removeEventListener(\"pointermove\", this._onPointerMove), this.domElement.removeEventListener(\"pointerup\", this._onPointerUp), this.dispatchEvent(bh), this.state = at.NONE;\n break;\n case 1:\n const e = this._pointers[0], t = this._pointerPositions[e];\n this._onTouchStart({ pointerId: e, pageX: t.x, pageY: t.y });\n break;\n }\n}\nfunction ox(i) {\n let e;\n switch (i.button) {\n case 0:\n e = this.mouseButtons.LEFT;\n break;\n case 1:\n e = this.mouseButtons.MIDDLE;\n break;\n case 2:\n e = this.mouseButtons.RIGHT;\n break;\n default:\n e = -1;\n }\n switch (e) {\n case Ni.DOLLY:\n if (this.enableZoom === !1) return;\n this._handleMouseDownDolly(i), this.state = at.DOLLY;\n break;\n case Ni.ROTATE:\n if (i.ctrlKey || i.metaKey || i.shiftKey) {\n if (this.enablePan === !1) return;\n this._handleMouseDownPan(i), this.state = at.PAN;\n } else {\n if (this.enableRotate === !1) return;\n this._handleMouseDownRotate(i), this.state = at.ROTATE;\n }\n break;\n case Ni.PAN:\n if (i.ctrlKey || i.metaKey || i.shiftKey) {\n if (this.enableRotate === !1) return;\n this._handleMouseDownRotate(i), this.state = at.ROTATE;\n } else {\n if (this.enablePan === !1) return;\n this._handleMouseDownPan(i), this.state = at.PAN;\n }\n break;\n default:\n this.state = at.NONE;\n }\n this.state !== at.NONE && this.dispatchEvent(qo);\n}\nfunction lx(i) {\n switch (this.state) {\n case at.ROTATE:\n if (this.enableRotate === !1) return;\n this._handleMouseMoveRotate(i);\n break;\n case at.DOLLY:\n if (this.enableZoom === !1) return;\n this._handleMouseMoveDolly(i);\n break;\n case at.PAN:\n if (this.enablePan === !1) return;\n this._handleMouseMovePan(i);\n break;\n }\n}\nfunction cx(i) {\n this.enabled === !1 || this.enableZoom === !1 || this.state !== at.NONE || (i.preventDefault(), this.dispatchEvent(qo), this._handleMouseWheel(this._customWheelEvent(i)), this.dispatchEvent(bh));\n}\nfunction hx(i) {\n this.enabled !== !1 && this._handleKeyDown(i);\n}\nfunction ux(i) {\n switch (this._trackPointer(i), this._pointers.length) {\n case 1:\n switch (this.touches.ONE) {\n case Ii.ROTATE:\n if (this.enableRotate === !1) return;\n this._handleTouchStartRotate(i), this.state = at.TOUCH_ROTATE;\n break;\n case Ii.PAN:\n if (this.enablePan === !1) return;\n this._handleTouchStartPan(i), this.state = at.TOUCH_PAN;\n break;\n default:\n this.state = at.NONE;\n }\n break;\n case 2:\n switch (this.touches.TWO) {\n case Ii.DOLLY_PAN:\n if (this.enableZoom === !1 && this.enablePan === !1) return;\n this._handleTouchStartDollyPan(i), this.state = at.TOUCH_DOLLY_PAN;\n break;\n case Ii.DOLLY_ROTATE:\n if (this.enableZoom === !1 && this.enableRotate === !1) return;\n this._handleTouchStartDollyRotate(i), this.state = at.TOUCH_DOLLY_ROTATE;\n break;\n default:\n this.state = at.NONE;\n }\n break;\n default:\n this.state = at.NONE;\n }\n this.state !== at.NONE && this.dispatchEvent(qo);\n}\nfunction dx(i) {\n switch (this._trackPointer(i), this.state) {\n case at.TOUCH_ROTATE:\n if (this.enableRotate === !1) return;\n this._handleTouchMoveRotate(i), this.update();\n break;\n case at.TOUCH_PAN:\n if (this.enablePan === !1) return;\n this._handleTouchMovePan(i), this.update();\n break;\n case at.TOUCH_DOLLY_PAN:\n if (this.enableZoom === !1 && this.enablePan === !1) return;\n this._handleTouchMoveDollyPan(i), this.update();\n break;\n case at.TOUCH_DOLLY_ROTATE:\n if (this.enableZoom === !1 && this.enableRotate === !1) return;\n this._handleTouchMoveDollyRotate(i), this.update();\n break;\n default:\n this.state = at.NONE;\n }\n}\nfunction fx(i) {\n this.enabled !== !1 && i.preventDefault();\n}\nfunction px(i) {\n i.key === \"Control\" && (this._controlActive = !0, this.domElement.getRootNode().addEventListener(\"keyup\", this._interceptControlUp, { passive: !0, capture: !0 }));\n}\nfunction mx(i) {\n i.key === \"Control\" && (this._controlActive = !1, this.domElement.getRootNode().removeEventListener(\"keyup\", this._interceptControlUp, { passive: !0, capture: !0 }));\n}\nvar Bi = /* @__PURE__ */ ((i) => (i.Top = \"top\", i.Bottom = \"bottom\", i.Left = \"left\", i.Right = \"right\", i.Front = \"front\", i.Back = \"back\", i.Iso = \"iso\", i))(Bi || {}), Ui = /* @__PURE__ */ ((i) => (i.Perspective = \"perspective\", i.Orthographic = \"orthographic\", i))(Ui || {}), Ar = /* @__PURE__ */ ((i) => (i.Orbit = \"orbit\", i.FirstPerson = \"walk\", i.PanOnly = \"pan_only\", i))(Ar || {});\nclass gx {\n camera;\n controls;\n engineState;\n constructor(e, t, n, s) {\n this.engineState = s, this.camera = new Tt(45, t / n, 0.1, 1e4), this.camera.position.set(20, 20, 20), this.controls = new yh(this.camera, e, this.engineState), this.controls.enableDamping = !0, this.controls.dampingFactor = 0.05;\n }\n updateAspect(e, t) {\n this.camera.aspect = e / t, this.camera.updateProjectionMatrix();\n }\n tick() {\n this.controls.update();\n }\n setView(e) {\n const t = this.camera.position.length();\n switch (e) {\n case Bi.Top:\n case \"top\":\n this.camera.position.set(0, t, 0);\n break;\n case Bi.Front:\n case \"front\":\n this.camera.position.set(0, 0, t);\n break;\n case Bi.Iso:\n case \"iso\":\n this.camera.position.set(t / Math.sqrt(3), t / Math.sqrt(3), t / Math.sqrt(3));\n break;\n }\n this.camera.lookAt(0, 0, 0), this.controls.update();\n }\n}\nfunction yc(i, e) {\n if (e === tu)\n return console.warn(\"THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.\"), i;\n if (e === lo || e === Yc) {\n let t = i.getIndex();\n if (t === null) {\n const a = [], o = i.getAttribute(\"position\");\n if (o !== void 0) {\n for (let l = 0; l < o.count; l++)\n a.push(l);\n i.setIndex(a), t = i.getIndex();\n } else\n return console.error(\"THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.\"), i;\n }\n const n = t.count - 2, s = [];\n if (e === lo)\n for (let a = 1; a <= n; a++)\n s.push(t.getX(0)), s.push(t.getX(a)), s.push(t.getX(a + 1));\n else\n for (let a = 0; a < n; a++)\n a % 2 === 0 ? (s.push(t.getX(a)), s.push(t.getX(a + 1)), s.push(t.getX(a + 2))) : (s.push(t.getX(a + 2)), s.push(t.getX(a + 1)), s.push(t.getX(a)));\n s.length / 3 !== n && console.error(\"THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.\");\n const r = i.clone();\n return r.setIndex(s), r.clearGroups(), r;\n } else\n return console.error(\"THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:\", e), i;\n}\nclass Th extends ei {\n /**\n * Constructs a new glTF loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e), this.dracoLoader = null, this.ktx2Loader = null, this.meshoptDecoder = null, this.pluginCallbacks = [], this.register(function(t) {\n return new Sx(t);\n }), this.register(function(t) {\n return new bx(t);\n }), this.register(function(t) {\n return new Dx(t);\n }), this.register(function(t) {\n return new Lx(t);\n }), this.register(function(t) {\n return new Ix(t);\n }), this.register(function(t) {\n return new Tx(t);\n }), this.register(function(t) {\n return new Ex(t);\n }), this.register(function(t) {\n return new wx(t);\n }), this.register(function(t) {\n return new Ax(t);\n }), this.register(function(t) {\n return new Mx(t);\n }), this.register(function(t) {\n return new Rx(t);\n }), this.register(function(t) {\n return new yx(t);\n }), this.register(function(t) {\n return new Px(t);\n }), this.register(function(t) {\n return new Cx(t);\n }), this.register(function(t) {\n return new _x(t);\n }), this.register(function(t) {\n return new Ux(t);\n }), this.register(function(t) {\n return new Nx(t);\n });\n }\n /**\n * Starts loading from the given URL and passes the loaded glTF asset\n * to the `onLoad()` callback.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(GLTFLoader~LoadObject)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Executed while the loading is in progress.\n * @param {onErrorCallback} onError - Executed when errors occur.\n */\n load(e, t, n, s) {\n const r = this;\n let a;\n if (this.resourcePath !== \"\")\n a = this.resourcePath;\n else if (this.path !== \"\") {\n const c = Ms.extractUrlBase(e);\n a = Ms.resolveURL(c, this.path);\n } else\n a = Ms.extractUrlBase(e);\n this.manager.itemStart(e);\n const o = function(c) {\n s ? s(c) : console.error(c), r.manager.itemError(e), r.manager.itemEnd(e);\n }, l = new Ho(this.manager);\n l.setPath(this.path), l.setResponseType(\"arraybuffer\"), l.setRequestHeader(this.requestHeader), l.setWithCredentials(this.withCredentials), l.load(e, function(c) {\n try {\n r.parse(c, a, function(h) {\n t(h), r.manager.itemEnd(e);\n }, o);\n } catch (h) {\n o(h);\n }\n }, n, o);\n }\n /**\n * Sets the given Draco loader to this loader. Required for decoding assets\n * compressed with the `KHR_draco_mesh_compression` extension.\n *\n * @param {DRACOLoader} dracoLoader - The Draco loader to set.\n * @return {GLTFLoader} A reference to this loader.\n */\n setDRACOLoader(e) {\n return this.dracoLoader = e, this;\n }\n /**\n * Sets the given KTX2 loader to this loader. Required for loading KTX2\n * compressed textures.\n *\n * @param {KTX2Loader} ktx2Loader - The KTX2 loader to set.\n * @return {GLTFLoader} A reference to this loader.\n */\n setKTX2Loader(e) {\n return this.ktx2Loader = e, this;\n }\n /**\n * Sets the given meshopt decoder. Required for decoding assets\n * compressed with the `EXT_meshopt_compression` extension.\n *\n * @param {Object} meshoptDecoder - The meshopt decoder to set.\n * @return {GLTFLoader} A reference to this loader.\n */\n setMeshoptDecoder(e) {\n return this.meshoptDecoder = e, this;\n }\n /**\n * Registers a plugin callback. This API is internally used to implement the various\n * glTF extensions but can also used by third-party code to add additional logic\n * to the loader.\n *\n * @param {function(parser:GLTFParser)} callback - The callback function to register.\n * @return {GLTFLoader} A reference to this loader.\n */\n register(e) {\n return this.pluginCallbacks.indexOf(e) === -1 && this.pluginCallbacks.push(e), this;\n }\n /**\n * Unregisters a plugin callback.\n *\n * @param {Function} callback - The callback function to unregister.\n * @return {GLTFLoader} A reference to this loader.\n */\n unregister(e) {\n return this.pluginCallbacks.indexOf(e) !== -1 && this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(e), 1), this;\n }\n /**\n * Parses the given FBX data and returns the resulting group.\n *\n * @param {string|ArrayBuffer} data - The raw glTF data.\n * @param {string} path - The URL base path.\n * @param {function(GLTFLoader~LoadObject)} onLoad - Executed when the loading process has been finished.\n * @param {onErrorCallback} onError - Executed when errors occur.\n */\n parse(e, t, n, s) {\n let r;\n const a = {}, o = {}, l = new TextDecoder();\n if (typeof e == \"string\")\n r = JSON.parse(e);\n else if (e instanceof ArrayBuffer)\n if (l.decode(new Uint8Array(e, 0, 4)) === Eh) {\n try {\n a[je.KHR_BINARY_GLTF] = new Fx(e);\n } catch (u) {\n s && s(u);\n return;\n }\n r = JSON.parse(a[je.KHR_BINARY_GLTF].content);\n } else\n r = JSON.parse(l.decode(e));\n else\n r = e;\n if (r.asset === void 0 || r.asset.version[0] < 2) {\n s && s(new Error(\"THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.\"));\n return;\n }\n const c = new Kx(r, {\n path: t || this.resourcePath || \"\",\n crossOrigin: this.crossOrigin,\n requestHeader: this.requestHeader,\n manager: this.manager,\n ktx2Loader: this.ktx2Loader,\n meshoptDecoder: this.meshoptDecoder\n });\n c.fileLoader.setRequestHeader(this.requestHeader);\n for (let h = 0; h < this.pluginCallbacks.length; h++) {\n const u = this.pluginCallbacks[h](c);\n u.name || console.error(\"THREE.GLTFLoader: Invalid plugin found: missing name\"), o[u.name] = u, a[u.name] = !0;\n }\n if (r.extensionsUsed)\n for (let h = 0; h < r.extensionsUsed.length; ++h) {\n const u = r.extensionsUsed[h], d = r.extensionsRequired || [];\n switch (u) {\n case je.KHR_MATERIALS_UNLIT:\n a[u] = new vx();\n break;\n case je.KHR_DRACO_MESH_COMPRESSION:\n a[u] = new Ox(r, this.dracoLoader);\n break;\n case je.KHR_TEXTURE_TRANSFORM:\n a[u] = new Bx();\n break;\n case je.KHR_MESH_QUANTIZATION:\n a[u] = new zx();\n break;\n default:\n d.indexOf(u) >= 0 && o[u] === void 0 && console.warn('THREE.GLTFLoader: Unknown extension \"' + u + '\".');\n }\n }\n c.setExtensions(a), c.setPlugins(o), c.parse(n, s);\n }\n /**\n * Async version of {@link GLTFLoader#parse}.\n *\n * @async\n * @param {string|ArrayBuffer} data - The raw glTF data.\n * @param {string} path - The URL base path.\n * @return {Promise} A Promise that resolves with the loaded glTF when the parsing has been finished.\n */\n parseAsync(e, t) {\n const n = this;\n return new Promise(function(s, r) {\n n.parse(e, t, s, r);\n });\n }\n}\nfunction xx() {\n let i = {};\n return {\n get: function(e) {\n return i[e];\n },\n add: function(e, t) {\n i[e] = t;\n },\n remove: function(e) {\n delete i[e];\n },\n removeAll: function() {\n i = {};\n }\n };\n}\nconst je = {\n KHR_BINARY_GLTF: \"KHR_binary_glTF\",\n KHR_DRACO_MESH_COMPRESSION: \"KHR_draco_mesh_compression\",\n KHR_LIGHTS_PUNCTUAL: \"KHR_lights_punctual\",\n KHR_MATERIALS_CLEARCOAT: \"KHR_materials_clearcoat\",\n KHR_MATERIALS_DISPERSION: \"KHR_materials_dispersion\",\n KHR_MATERIALS_IOR: \"KHR_materials_ior\",\n KHR_MATERIALS_SHEEN: \"KHR_materials_sheen\",\n KHR_MATERIALS_SPECULAR: \"KHR_materials_specular\",\n KHR_MATERIALS_TRANSMISSION: \"KHR_materials_transmission\",\n KHR_MATERIALS_IRIDESCENCE: \"KHR_materials_iridescence\",\n KHR_MATERIALS_ANISOTROPY: \"KHR_materials_anisotropy\",\n KHR_MATERIALS_UNLIT: \"KHR_materials_unlit\",\n KHR_MATERIALS_VOLUME: \"KHR_materials_volume\",\n KHR_TEXTURE_BASISU: \"KHR_texture_basisu\",\n KHR_TEXTURE_TRANSFORM: \"KHR_texture_transform\",\n KHR_MESH_QUANTIZATION: \"KHR_mesh_quantization\",\n KHR_MATERIALS_EMISSIVE_STRENGTH: \"KHR_materials_emissive_strength\",\n EXT_MATERIALS_BUMP: \"EXT_materials_bump\",\n EXT_TEXTURE_WEBP: \"EXT_texture_webp\",\n EXT_TEXTURE_AVIF: \"EXT_texture_avif\",\n EXT_MESHOPT_COMPRESSION: \"EXT_meshopt_compression\",\n EXT_MESH_GPU_INSTANCING: \"EXT_mesh_gpu_instancing\"\n};\nclass _x {\n constructor(e) {\n this.parser = e, this.name = je.KHR_LIGHTS_PUNCTUAL, this.cache = { refs: {}, uses: {} };\n }\n _markDefs() {\n const e = this.parser, t = this.parser.json.nodes || [];\n for (let n = 0, s = t.length; n < s; n++) {\n const r = t[n];\n r.extensions && r.extensions[this.name] && r.extensions[this.name].light !== void 0 && e._addNodeRef(this.cache, r.extensions[this.name].light);\n }\n }\n _loadLight(e) {\n const t = this.parser, n = \"light:\" + e;\n let s = t.cache.get(n);\n if (s) return s;\n const r = t.json, l = ((r.extensions && r.extensions[this.name] || {}).lights || [])[e];\n let c;\n const h = new Se(16777215);\n l.color !== void 0 && h.setRGB(l.color[0], l.color[1], l.color[2], Ut);\n const u = l.range !== void 0 ? l.range : 0;\n switch (l.type) {\n case \"directional\":\n c = new ph(h), c.target.position.set(0, 0, -1), c.add(c.target);\n break;\n case \"point\":\n c = new Ud(h), c.distance = u;\n break;\n case \"spot\":\n c = new Ld(h), c.distance = u, l.spot = l.spot || {}, l.spot.innerConeAngle = l.spot.innerConeAngle !== void 0 ? l.spot.innerConeAngle : 0, l.spot.outerConeAngle = l.spot.outerConeAngle !== void 0 ? l.spot.outerConeAngle : Math.PI / 4, c.angle = l.spot.outerConeAngle, c.penumbra = 1 - l.spot.innerConeAngle / l.spot.outerConeAngle, c.target.position.set(0, 0, -1), c.add(c.target);\n break;\n default:\n throw new Error(\"THREE.GLTFLoader: Unexpected light type: \" + l.type);\n }\n return c.position.set(0, 0, 0), Mn(c, l), l.intensity !== void 0 && (c.intensity = l.intensity), c.name = t.createUniqueName(l.name || \"light_\" + e), s = Promise.resolve(c), t.cache.add(n, s), s;\n }\n getDependency(e, t) {\n if (e === \"light\")\n return this._loadLight(t);\n }\n createNodeAttachment(e) {\n const t = this, n = this.parser, r = n.json.nodes[e], o = (r.extensions && r.extensions[this.name] || {}).light;\n return o === void 0 ? null : this._loadLight(o).then(function(l) {\n return n._getNodeRef(t.cache, o, l);\n });\n }\n}\nclass vx {\n constructor() {\n this.name = je.KHR_MATERIALS_UNLIT;\n }\n getMaterialType() {\n return Bt;\n }\n extendParams(e, t, n) {\n const s = [];\n e.color = new Se(1, 1, 1), e.opacity = 1;\n const r = t.pbrMetallicRoughness;\n if (r) {\n if (Array.isArray(r.baseColorFactor)) {\n const a = r.baseColorFactor;\n e.color.setRGB(a[0], a[1], a[2], Ut), e.opacity = a[3];\n }\n r.baseColorTexture !== void 0 && s.push(n.assignTexture(e, \"map\", r.baseColorTexture, Rt));\n }\n return Promise.all(s);\n }\n}\nclass Mx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_EMISSIVE_STRENGTH;\n }\n extendMaterialParams(e, t) {\n const s = this.parser.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = s.extensions[this.name].emissiveStrength;\n return r !== void 0 && (t.emissiveIntensity = r), Promise.resolve();\n }\n}\nclass Sx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_CLEARCOAT;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n if (a.clearcoatFactor !== void 0 && (t.clearcoat = a.clearcoatFactor), a.clearcoatTexture !== void 0 && r.push(n.assignTexture(t, \"clearcoatMap\", a.clearcoatTexture)), a.clearcoatRoughnessFactor !== void 0 && (t.clearcoatRoughness = a.clearcoatRoughnessFactor), a.clearcoatRoughnessTexture !== void 0 && r.push(n.assignTexture(t, \"clearcoatRoughnessMap\", a.clearcoatRoughnessTexture)), a.clearcoatNormalTexture !== void 0 && (r.push(n.assignTexture(t, \"clearcoatNormalMap\", a.clearcoatNormalTexture)), a.clearcoatNormalTexture.scale !== void 0)) {\n const o = a.clearcoatNormalTexture.scale;\n t.clearcoatNormalScale = new le(o, o);\n }\n return Promise.all(r);\n }\n}\nclass bx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_DISPERSION;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const s = this.parser.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = s.extensions[this.name];\n return t.dispersion = r.dispersion !== void 0 ? r.dispersion : 0, Promise.resolve();\n }\n}\nclass yx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_IRIDESCENCE;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n return a.iridescenceFactor !== void 0 && (t.iridescence = a.iridescenceFactor), a.iridescenceTexture !== void 0 && r.push(n.assignTexture(t, \"iridescenceMap\", a.iridescenceTexture)), a.iridescenceIor !== void 0 && (t.iridescenceIOR = a.iridescenceIor), t.iridescenceThicknessRange === void 0 && (t.iridescenceThicknessRange = [100, 400]), a.iridescenceThicknessMinimum !== void 0 && (t.iridescenceThicknessRange[0] = a.iridescenceThicknessMinimum), a.iridescenceThicknessMaximum !== void 0 && (t.iridescenceThicknessRange[1] = a.iridescenceThicknessMaximum), a.iridescenceThicknessTexture !== void 0 && r.push(n.assignTexture(t, \"iridescenceThicknessMap\", a.iridescenceThicknessTexture)), Promise.all(r);\n }\n}\nclass Tx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_SHEEN;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [];\n t.sheenColor = new Se(0, 0, 0), t.sheenRoughness = 0, t.sheen = 1;\n const a = s.extensions[this.name];\n if (a.sheenColorFactor !== void 0) {\n const o = a.sheenColorFactor;\n t.sheenColor.setRGB(o[0], o[1], o[2], Ut);\n }\n return a.sheenRoughnessFactor !== void 0 && (t.sheenRoughness = a.sheenRoughnessFactor), a.sheenColorTexture !== void 0 && r.push(n.assignTexture(t, \"sheenColorMap\", a.sheenColorTexture, Rt)), a.sheenRoughnessTexture !== void 0 && r.push(n.assignTexture(t, \"sheenRoughnessMap\", a.sheenRoughnessTexture)), Promise.all(r);\n }\n}\nclass Ex {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_TRANSMISSION;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n return a.transmissionFactor !== void 0 && (t.transmission = a.transmissionFactor), a.transmissionTexture !== void 0 && r.push(n.assignTexture(t, \"transmissionMap\", a.transmissionTexture)), Promise.all(r);\n }\n}\nclass wx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_VOLUME;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n t.thickness = a.thicknessFactor !== void 0 ? a.thicknessFactor : 0, a.thicknessTexture !== void 0 && r.push(n.assignTexture(t, \"thicknessMap\", a.thicknessTexture)), t.attenuationDistance = a.attenuationDistance || 1 / 0;\n const o = a.attenuationColor || [1, 1, 1];\n return t.attenuationColor = new Se().setRGB(o[0], o[1], o[2], Ut), Promise.all(r);\n }\n}\nclass Ax {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_IOR;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const s = this.parser.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = s.extensions[this.name];\n return t.ior = r.ior !== void 0 ? r.ior : 1.5, Promise.resolve();\n }\n}\nclass Rx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_SPECULAR;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n t.specularIntensity = a.specularFactor !== void 0 ? a.specularFactor : 1, a.specularTexture !== void 0 && r.push(n.assignTexture(t, \"specularIntensityMap\", a.specularTexture));\n const o = a.specularColorFactor || [1, 1, 1];\n return t.specularColor = new Se().setRGB(o[0], o[1], o[2], Ut), a.specularColorTexture !== void 0 && r.push(n.assignTexture(t, \"specularColorMap\", a.specularColorTexture, Rt)), Promise.all(r);\n }\n}\nclass Cx {\n constructor(e) {\n this.parser = e, this.name = je.EXT_MATERIALS_BUMP;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n return t.bumpScale = a.bumpFactor !== void 0 ? a.bumpFactor : 1, a.bumpTexture !== void 0 && r.push(n.assignTexture(t, \"bumpMap\", a.bumpTexture)), Promise.all(r);\n }\n}\nclass Px {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_ANISOTROPY;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n return a.anisotropyStrength !== void 0 && (t.anisotropy = a.anisotropyStrength), a.anisotropyRotation !== void 0 && (t.anisotropyRotation = a.anisotropyRotation), a.anisotropyTexture !== void 0 && r.push(n.assignTexture(t, \"anisotropyMap\", a.anisotropyTexture)), Promise.all(r);\n }\n}\nclass Dx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_TEXTURE_BASISU;\n }\n loadTexture(e) {\n const t = this.parser, n = t.json, s = n.textures[e];\n if (!s.extensions || !s.extensions[this.name])\n return null;\n const r = s.extensions[this.name], a = t.options.ktx2Loader;\n if (!a) {\n if (n.extensionsRequired && n.extensionsRequired.indexOf(this.name) >= 0)\n throw new Error(\"THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures\");\n return null;\n }\n return t.loadTextureImage(e, r.source, a);\n }\n}\nclass Lx {\n constructor(e) {\n this.parser = e, this.name = je.EXT_TEXTURE_WEBP;\n }\n loadTexture(e) {\n const t = this.name, n = this.parser, s = n.json, r = s.textures[e];\n if (!r.extensions || !r.extensions[t])\n return null;\n const a = r.extensions[t], o = s.images[a.source];\n let l = n.textureLoader;\n if (o.uri) {\n const c = n.options.manager.getHandler(o.uri);\n c !== null && (l = c);\n }\n return n.loadTextureImage(e, a.source, l);\n }\n}\nclass Ix {\n constructor(e) {\n this.parser = e, this.name = je.EXT_TEXTURE_AVIF;\n }\n loadTexture(e) {\n const t = this.name, n = this.parser, s = n.json, r = s.textures[e];\n if (!r.extensions || !r.extensions[t])\n return null;\n const a = r.extensions[t], o = s.images[a.source];\n let l = n.textureLoader;\n if (o.uri) {\n const c = n.options.manager.getHandler(o.uri);\n c !== null && (l = c);\n }\n return n.loadTextureImage(e, a.source, l);\n }\n}\nclass Ux {\n constructor(e) {\n this.name = je.EXT_MESHOPT_COMPRESSION, this.parser = e;\n }\n loadBufferView(e) {\n const t = this.parser.json, n = t.bufferViews[e];\n if (n.extensions && n.extensions[this.name]) {\n const s = n.extensions[this.name], r = this.parser.getDependency(\"buffer\", s.buffer), a = this.parser.options.meshoptDecoder;\n if (!a || !a.supported) {\n if (t.extensionsRequired && t.extensionsRequired.indexOf(this.name) >= 0)\n throw new Error(\"THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files\");\n return null;\n }\n return r.then(function(o) {\n const l = s.byteOffset || 0, c = s.byteLength || 0, h = s.count, u = s.byteStride, d = new Uint8Array(o, l, c);\n return a.decodeGltfBufferAsync ? a.decodeGltfBufferAsync(h, u, d, s.mode, s.filter).then(function(p) {\n return p.buffer;\n }) : a.ready.then(function() {\n const p = new ArrayBuffer(h * u);\n return a.decodeGltfBuffer(new Uint8Array(p), h, u, d, s.mode, s.filter), p;\n });\n });\n } else\n return null;\n }\n}\nclass Nx {\n constructor(e) {\n this.name = je.EXT_MESH_GPU_INSTANCING, this.parser = e;\n }\n createNodeMesh(e) {\n const t = this.parser.json, n = t.nodes[e];\n if (!n.extensions || !n.extensions[this.name] || n.mesh === void 0)\n return null;\n const s = t.meshes[n.mesh];\n for (const c of s.primitives)\n if (c.mode !== Qt.TRIANGLES && c.mode !== Qt.TRIANGLE_STRIP && c.mode !== Qt.TRIANGLE_FAN && c.mode !== void 0)\n return null;\n const a = n.extensions[this.name].attributes, o = [], l = {};\n for (const c in a)\n o.push(this.parser.getDependency(\"accessor\", a[c]).then((h) => (l[c] = h, l[c])));\n return o.length < 1 ? null : (o.push(this.parser.createNodeMesh(e)), Promise.all(o).then((c) => {\n const h = c.pop(), u = h.isGroup ? h.children : [h], d = c[0].count, p = [];\n for (const g of u) {\n const x = new Ne(), m = new w(), f = new gn(), y = new w(1, 1, 1), v = new od(g.geometry, g.material, d);\n for (let T = 0; T < d; T++)\n l.TRANSLATION && m.fromBufferAttribute(l.TRANSLATION, T), l.ROTATION && f.fromBufferAttribute(l.ROTATION, T), l.SCALE && y.fromBufferAttribute(l.SCALE, T), v.setMatrixAt(T, x.compose(m, f, y));\n for (const T in l)\n if (T === \"_COLOR_0\") {\n const R = l[T];\n v.instanceColor = new uo(R.array, R.itemSize, R.normalized);\n } else T !== \"TRANSLATION\" && T !== \"ROTATION\" && T !== \"SCALE\" && g.geometry.setAttribute(T, l[T]);\n pt.prototype.copy.call(v, g), this.parser.assignFinalMaterial(v), p.push(v);\n }\n return h.isGroup ? (h.clear(), h.add(...p), h) : p[0];\n }));\n }\n}\nconst Eh = \"glTF\", fs = 12, Tc = { JSON: 1313821514, BIN: 5130562 };\nclass Fx {\n constructor(e) {\n this.name = je.KHR_BINARY_GLTF, this.content = null, this.body = null;\n const t = new DataView(e, 0, fs), n = new TextDecoder();\n if (this.header = {\n magic: n.decode(new Uint8Array(e.slice(0, 4))),\n version: t.getUint32(4, !0),\n length: t.getUint32(8, !0)\n }, this.header.magic !== Eh)\n throw new Error(\"THREE.GLTFLoader: Unsupported glTF-Binary header.\");\n if (this.header.version < 2)\n throw new Error(\"THREE.GLTFLoader: Legacy binary file detected.\");\n const s = this.header.length - fs, r = new DataView(e, fs);\n let a = 0;\n for (; a < s; ) {\n const o = r.getUint32(a, !0);\n a += 4;\n const l = r.getUint32(a, !0);\n if (a += 4, l === Tc.JSON) {\n const c = new Uint8Array(e, fs + a, o);\n this.content = n.decode(c);\n } else if (l === Tc.BIN) {\n const c = fs + a;\n this.body = e.slice(c, c + o);\n }\n a += o;\n }\n if (this.content === null)\n throw new Error(\"THREE.GLTFLoader: JSON content not found.\");\n }\n}\nclass Ox {\n constructor(e, t) {\n if (!t)\n throw new Error(\"THREE.GLTFLoader: No DRACOLoader instance provided.\");\n this.name = je.KHR_DRACO_MESH_COMPRESSION, this.json = e, this.dracoLoader = t, this.dracoLoader.preload();\n }\n decodePrimitive(e, t) {\n const n = this.json, s = this.dracoLoader, r = e.extensions[this.name].bufferView, a = e.extensions[this.name].attributes, o = {}, l = {}, c = {};\n for (const h in a) {\n const u = xo[h] || h.toLowerCase();\n o[u] = a[h];\n }\n for (const h in e.attributes) {\n const u = xo[h] || h.toLowerCase();\n if (a[h] !== void 0) {\n const d = n.accessors[e.attributes[h]], p = zi[d.componentType];\n c[u] = p.name, l[u] = d.normalized === !0;\n }\n }\n return t.getDependency(\"bufferView\", r).then(function(h) {\n return new Promise(function(u, d) {\n s.decodeDracoFile(h, function(p) {\n for (const g in p.attributes) {\n const x = p.attributes[g], m = l[g];\n m !== void 0 && (x.normalized = m);\n }\n u(p);\n }, o, c, Ut, d);\n });\n });\n }\n}\nclass Bx {\n constructor() {\n this.name = je.KHR_TEXTURE_TRANSFORM;\n }\n extendTexture(e, t) {\n return (t.texCoord === void 0 || t.texCoord === e.channel) && t.offset === void 0 && t.rotation === void 0 && t.scale === void 0 || (e = e.clone(), t.texCoord !== void 0 && (e.channel = t.texCoord), t.offset !== void 0 && e.offset.fromArray(t.offset), t.rotation !== void 0 && (e.rotation = t.rotation), t.scale !== void 0 && e.repeat.fromArray(t.scale), e.needsUpdate = !0), e;\n }\n}\nclass zx {\n constructor() {\n this.name = je.KHR_MESH_QUANTIZATION;\n }\n}\nclass wh extends Rs {\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n copySampleValue_(e) {\n const t = this.resultBuffer, n = this.sampleValues, s = this.valueSize, r = e * s * 3 + s;\n for (let a = 0; a !== s; a++)\n t[a] = n[r + a];\n return t;\n }\n interpolate_(e, t, n, s) {\n const r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, l = o * 2, c = o * 3, h = s - t, u = (n - t) / h, d = u * u, p = d * u, g = e * c, x = g - c, m = -2 * p + 3 * d, f = p - d, y = 1 - m, v = f - d + u;\n for (let T = 0; T !== o; T++) {\n const R = a[x + T + o], E = a[x + T + l] * h, P = a[g + T + o], I = a[g + T] * h;\n r[T] = y * R + v * E + m * P + f * I;\n }\n return r;\n }\n}\nconst kx = new gn();\nclass Vx extends wh {\n interpolate_(e, t, n, s) {\n const r = super.interpolate_(e, t, n, s);\n return kx.fromArray(r).normalize().toArray(r), r;\n }\n}\nconst Qt = {\n POINTS: 0,\n LINES: 1,\n LINE_LOOP: 2,\n LINE_STRIP: 3,\n TRIANGLES: 4,\n TRIANGLE_STRIP: 5,\n TRIANGLE_FAN: 6\n}, zi = {\n 5120: Int8Array,\n 5121: Uint8Array,\n 5122: Int16Array,\n 5123: Uint16Array,\n 5125: Uint32Array,\n 5126: Float32Array\n}, Ec = {\n 9728: Dt,\n 9729: bt,\n 9984: Vc,\n 9985: ur,\n 9986: ms,\n 9987: yn\n}, wc = {\n 33071: en,\n 33648: Mr,\n 10497: wn\n}, _a = {\n SCALAR: 1,\n VEC2: 2,\n VEC3: 3,\n VEC4: 4,\n MAT2: 4,\n MAT3: 9,\n MAT4: 16\n}, xo = {\n POSITION: \"position\",\n NORMAL: \"normal\",\n TANGENT: \"tangent\",\n TEXCOORD_0: \"uv\",\n TEXCOORD_1: \"uv1\",\n TEXCOORD_2: \"uv2\",\n TEXCOORD_3: \"uv3\",\n COLOR_0: \"color\",\n WEIGHTS_0: \"skinWeight\",\n JOINTS_0: \"skinIndex\"\n}, Yn = {\n scale: \"scale\",\n translation: \"position\",\n rotation: \"quaternion\",\n weights: \"morphTargetInfluences\"\n}, Gx = {\n CUBICSPLINE: void 0,\n // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each\n // keyframe track will be initialized with a default interpolation type, then modified.\n LINEAR: Ts,\n STEP: ys\n}, va = {\n OPAQUE: \"OPAQUE\",\n MASK: \"MASK\",\n BLEND: \"BLEND\"\n};\nfunction Hx(i) {\n return i.DefaultMaterial === void 0 && (i.DefaultMaterial = new Go({\n color: 16777215,\n emissive: 0,\n metalness: 1,\n roughness: 1,\n transparent: !1,\n depthTest: !0,\n side: En\n })), i.DefaultMaterial;\n}\nfunction hi(i, e, t) {\n for (const n in t.extensions)\n i[n] === void 0 && (e.userData.gltfExtensions = e.userData.gltfExtensions || {}, e.userData.gltfExtensions[n] = t.extensions[n]);\n}\nfunction Mn(i, e) {\n e.extras !== void 0 && (typeof e.extras == \"object\" ? Object.assign(i.userData, e.extras) : console.warn(\"THREE.GLTFLoader: Ignoring primitive type .extras, \" + e.extras));\n}\nfunction Wx(i, e, t) {\n let n = !1, s = !1, r = !1;\n for (let c = 0, h = e.length; c < h; c++) {\n const u = e[c];\n if (u.POSITION !== void 0 && (n = !0), u.NORMAL !== void 0 && (s = !0), u.COLOR_0 !== void 0 && (r = !0), n && s && r) break;\n }\n if (!n && !s && !r) return Promise.resolve(i);\n const a = [], o = [], l = [];\n for (let c = 0, h = e.length; c < h; c++) {\n const u = e[c];\n if (n) {\n const d = u.POSITION !== void 0 ? t.getDependency(\"accessor\", u.POSITION) : i.attributes.position;\n a.push(d);\n }\n if (s) {\n const d = u.NORMAL !== void 0 ? t.getDependency(\"accessor\", u.NORMAL) : i.attributes.normal;\n o.push(d);\n }\n if (r) {\n const d = u.COLOR_0 !== void 0 ? t.getDependency(\"accessor\", u.COLOR_0) : i.attributes.color;\n l.push(d);\n }\n }\n return Promise.all([\n Promise.all(a),\n Promise.all(o),\n Promise.all(l)\n ]).then(function(c) {\n const h = c[0], u = c[1], d = c[2];\n return n && (i.morphAttributes.position = h), s && (i.morphAttributes.normal = u), r && (i.morphAttributes.color = d), i.morphTargetsRelative = !0, i;\n });\n}\nfunction Xx(i, e) {\n if (i.updateMorphTargets(), e.weights !== void 0)\n for (let t = 0, n = e.weights.length; t < n; t++)\n i.morphTargetInfluences[t] = e.weights[t];\n if (e.extras && Array.isArray(e.extras.targetNames)) {\n const t = e.extras.targetNames;\n if (i.morphTargetInfluences.length === t.length) {\n i.morphTargetDictionary = {};\n for (let n = 0, s = t.length; n < s; n++)\n i.morphTargetDictionary[t[n]] = n;\n } else\n console.warn(\"THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.\");\n }\n}\nfunction jx(i) {\n let e;\n const t = i.extensions && i.extensions[je.KHR_DRACO_MESH_COMPRESSION];\n if (t ? e = \"draco:\" + t.bufferView + \":\" + t.indices + \":\" + Ma(t.attributes) : e = i.indices + \":\" + Ma(i.attributes) + \":\" + i.mode, i.targets !== void 0)\n for (let n = 0, s = i.targets.length; n < s; n++)\n e += \":\" + Ma(i.targets[n]);\n return e;\n}\nfunction Ma(i) {\n let e = \"\";\n const t = Object.keys(i).sort();\n for (let n = 0, s = t.length; n < s; n++)\n e += t[n] + \":\" + i[t[n]] + \";\";\n return e;\n}\nfunction _o(i) {\n switch (i) {\n case Int8Array:\n return 1 / 127;\n case Uint8Array:\n return 1 / 255;\n case Int16Array:\n return 1 / 32767;\n case Uint16Array:\n return 1 / 65535;\n default:\n throw new Error(\"THREE.GLTFLoader: Unsupported normalized accessor component type.\");\n }\n}\nfunction qx(i) {\n return i.search(/\\.jpe?g($|\\?)/i) > 0 || i.search(/^data\\:image\\/jpeg/) === 0 ? \"image/jpeg\" : i.search(/\\.webp($|\\?)/i) > 0 || i.search(/^data\\:image\\/webp/) === 0 ? \"image/webp\" : i.search(/\\.ktx2($|\\?)/i) > 0 || i.search(/^data\\:image\\/ktx2/) === 0 ? \"image/ktx2\" : \"image/png\";\n}\nconst Yx = new Ne();\nclass Kx {\n constructor(e = {}, t = {}) {\n this.json = e, this.extensions = {}, this.plugins = {}, this.options = t, this.cache = new xx(), this.associations = /* @__PURE__ */ new Map(), this.primitiveCache = {}, this.nodeCache = {}, this.meshCache = { refs: {}, uses: {} }, this.cameraCache = { refs: {}, uses: {} }, this.lightCache = { refs: {}, uses: {} }, this.sourceCache = {}, this.textureCache = {}, this.nodeNamesUsed = {};\n let n = !1, s = -1, r = !1, a = -1;\n if (typeof navigator < \"u\") {\n const o = navigator.userAgent;\n n = /^((?!chrome|android).)*safari/i.test(o) === !0;\n const l = o.match(/Version\\/(\\d+)/);\n s = n && l ? parseInt(l[1], 10) : -1, r = o.indexOf(\"Firefox\") > -1, a = r ? o.match(/Firefox\\/([0-9]+)\\./)[1] : -1;\n }\n typeof createImageBitmap > \"u\" || n && s < 17 || r && a < 98 ? this.textureLoader = new fh(this.options.manager) : this.textureLoader = new Fd(this.options.manager), this.textureLoader.setCrossOrigin(this.options.crossOrigin), this.textureLoader.setRequestHeader(this.options.requestHeader), this.fileLoader = new Ho(this.options.manager), this.fileLoader.setResponseType(\"arraybuffer\"), this.options.crossOrigin === \"use-credentials\" && this.fileLoader.setWithCredentials(!0);\n }\n setExtensions(e) {\n this.extensions = e;\n }\n setPlugins(e) {\n this.plugins = e;\n }\n parse(e, t) {\n const n = this, s = this.json, r = this.extensions;\n this.cache.removeAll(), this.nodeCache = {}, this._invokeAll(function(a) {\n return a._markDefs && a._markDefs();\n }), Promise.all(this._invokeAll(function(a) {\n return a.beforeRoot && a.beforeRoot();\n })).then(function() {\n return Promise.all([\n n.getDependencies(\"scene\"),\n n.getDependencies(\"animation\"),\n n.getDependencies(\"camera\")\n ]);\n }).then(function(a) {\n const o = {\n scene: a[0][s.scene || 0],\n scenes: a[0],\n animations: a[1],\n cameras: a[2],\n asset: s.asset,\n parser: n,\n userData: {}\n };\n return hi(r, o, s), Mn(o, s), Promise.all(n._invokeAll(function(l) {\n return l.afterRoot && l.afterRoot(o);\n })).then(function() {\n for (const l of o.scenes)\n l.updateMatrixWorld();\n e(o);\n });\n }).catch(t);\n }\n /**\n * Marks the special nodes/meshes in json for efficient parse.\n *\n * @private\n */\n _markDefs() {\n const e = this.json.nodes || [], t = this.json.skins || [], n = this.json.meshes || [];\n for (let s = 0, r = t.length; s < r; s++) {\n const a = t[s].joints;\n for (let o = 0, l = a.length; o < l; o++)\n e[a[o]].isBone = !0;\n }\n for (let s = 0, r = e.length; s < r; s++) {\n const a = e[s];\n a.mesh !== void 0 && (this._addNodeRef(this.meshCache, a.mesh), a.skin !== void 0 && (n[a.mesh].isSkinnedMesh = !0)), a.camera !== void 0 && this._addNodeRef(this.cameraCache, a.camera);\n }\n }\n /**\n * Counts references to shared node / Object3D resources. These resources\n * can be reused, or \"instantiated\", at multiple nodes in the scene\n * hierarchy. Mesh, Camera, and Light instances are instantiated and must\n * be marked. Non-scenegraph resources (like Materials, Geometries, and\n * Textures) can be reused directly and are not marked here.\n *\n * Example: CesiumMilkTruck sample model reuses \"Wheel\" meshes.\n *\n * @private\n * @param {Object} cache\n * @param {Object3D} index\n */\n _addNodeRef(e, t) {\n t !== void 0 && (e.refs[t] === void 0 && (e.refs[t] = e.uses[t] = 0), e.refs[t]++);\n }\n /**\n * Returns a reference to a shared resource, cloning it if necessary.\n *\n * @private\n * @param {Object} cache\n * @param {number} index\n * @param {Object} object\n * @return {Object}\n */\n _getNodeRef(e, t, n) {\n if (e.refs[t] <= 1) return n;\n const s = n.clone(), r = (a, o) => {\n const l = this.associations.get(a);\n l != null && this.associations.set(o, l);\n for (const [c, h] of a.children.entries())\n r(h, o.children[c]);\n };\n return r(n, s), s.name += \"_instance_\" + e.uses[t]++, s;\n }\n _invokeOne(e) {\n const t = Object.values(this.plugins);\n t.push(this);\n for (let n = 0; n < t.length; n++) {\n const s = e(t[n]);\n if (s) return s;\n }\n return null;\n }\n _invokeAll(e) {\n const t = Object.values(this.plugins);\n t.unshift(this);\n const n = [];\n for (let s = 0; s < t.length; s++) {\n const r = e(t[s]);\n r && n.push(r);\n }\n return n;\n }\n /**\n * Requests the specified dependency asynchronously, with caching.\n *\n * @private\n * @param {string} type\n * @param {number} index\n * @return {Promise}\n */\n getDependency(e, t) {\n const n = e + \":\" + t;\n let s = this.cache.get(n);\n if (!s) {\n switch (e) {\n case \"scene\":\n s = this.loadScene(t);\n break;\n case \"node\":\n s = this._invokeOne(function(r) {\n return r.loadNode && r.loadNode(t);\n });\n break;\n case \"mesh\":\n s = this._invokeOne(function(r) {\n return r.loadMesh && r.loadMesh(t);\n });\n break;\n case \"accessor\":\n s = this.loadAccessor(t);\n break;\n case \"bufferView\":\n s = this._invokeOne(function(r) {\n return r.loadBufferView && r.loadBufferView(t);\n });\n break;\n case \"buffer\":\n s = this.loadBuffer(t);\n break;\n case \"material\":\n s = this._invokeOne(function(r) {\n return r.loadMaterial && r.loadMaterial(t);\n });\n break;\n case \"texture\":\n s = this._invokeOne(function(r) {\n return r.loadTexture && r.loadTexture(t);\n });\n break;\n case \"skin\":\n s = this.loadSkin(t);\n break;\n case \"animation\":\n s = this._invokeOne(function(r) {\n return r.loadAnimation && r.loadAnimation(t);\n });\n break;\n case \"camera\":\n s = this.loadCamera(t);\n break;\n default:\n if (s = this._invokeOne(function(r) {\n return r != this && r.getDependency && r.getDependency(e, t);\n }), !s)\n throw new Error(\"Unknown type: \" + e);\n break;\n }\n this.cache.add(n, s);\n }\n return s;\n }\n /**\n * Requests all dependencies of the specified type asynchronously, with caching.\n *\n * @private\n * @param {string} type\n * @return {Promise>}\n */\n getDependencies(e) {\n let t = this.cache.get(e);\n if (!t) {\n const n = this, s = this.json[e + (e === \"mesh\" ? \"es\" : \"s\")] || [];\n t = Promise.all(s.map(function(r, a) {\n return n.getDependency(e, a);\n })), this.cache.add(e, t);\n }\n return t;\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views\n *\n * @private\n * @param {number} bufferIndex\n * @return {Promise}\n */\n loadBuffer(e) {\n const t = this.json.buffers[e], n = this.fileLoader;\n if (t.type && t.type !== \"arraybuffer\")\n throw new Error(\"THREE.GLTFLoader: \" + t.type + \" buffer type is not supported.\");\n if (t.uri === void 0 && e === 0)\n return Promise.resolve(this.extensions[je.KHR_BINARY_GLTF].body);\n const s = this.options;\n return new Promise(function(r, a) {\n n.load(Ms.resolveURL(t.uri, s.path), r, void 0, function() {\n a(new Error('THREE.GLTFLoader: Failed to load buffer \"' + t.uri + '\".'));\n });\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views\n *\n * @private\n * @param {number} bufferViewIndex\n * @return {Promise}\n */\n loadBufferView(e) {\n const t = this.json.bufferViews[e];\n return this.getDependency(\"buffer\", t.buffer).then(function(n) {\n const s = t.byteLength || 0, r = t.byteOffset || 0;\n return n.slice(r, r + s);\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors\n *\n * @private\n * @param {number} accessorIndex\n * @return {Promise}\n */\n loadAccessor(e) {\n const t = this, n = this.json, s = this.json.accessors[e];\n if (s.bufferView === void 0 && s.sparse === void 0) {\n const a = _a[s.type], o = zi[s.componentType], l = s.normalized === !0, c = new o(s.count * a);\n return Promise.resolve(new kt(c, a, l));\n }\n const r = [];\n return s.bufferView !== void 0 ? r.push(this.getDependency(\"bufferView\", s.bufferView)) : r.push(null), s.sparse !== void 0 && (r.push(this.getDependency(\"bufferView\", s.sparse.indices.bufferView)), r.push(this.getDependency(\"bufferView\", s.sparse.values.bufferView))), Promise.all(r).then(function(a) {\n const o = a[0], l = _a[s.type], c = zi[s.componentType], h = c.BYTES_PER_ELEMENT, u = h * l, d = s.byteOffset || 0, p = s.bufferView !== void 0 ? n.bufferViews[s.bufferView].byteStride : void 0, g = s.normalized === !0;\n let x, m;\n if (p && p !== u) {\n const f = Math.floor(d / p), y = \"InterleavedBuffer:\" + s.bufferView + \":\" + s.componentType + \":\" + f + \":\" + s.count;\n let v = t.cache.get(y);\n v || (x = new c(o, f * p, s.count * p / h), v = new nd(x, p / h), t.cache.add(y, v)), m = new Oo(v, l, d % p / h, g);\n } else\n o === null ? x = new c(s.count * l) : x = new c(o, d, s.count * l), m = new kt(x, l, g);\n if (s.sparse !== void 0) {\n const f = _a.SCALAR, y = zi[s.sparse.indices.componentType], v = s.sparse.indices.byteOffset || 0, T = s.sparse.values.byteOffset || 0, R = new y(a[1], v, s.sparse.count * f), E = new c(a[2], T, s.sparse.count * l);\n o !== null && (m = new kt(m.array.slice(), m.itemSize, m.normalized)), m.normalized = !1;\n for (let P = 0, I = R.length; P < I; P++) {\n const S = R[P];\n if (m.setX(S, E[P * l]), l >= 2 && m.setY(S, E[P * l + 1]), l >= 3 && m.setZ(S, E[P * l + 2]), l >= 4 && m.setW(S, E[P * l + 3]), l >= 5) throw new Error(\"THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.\");\n }\n m.normalized = g;\n }\n return m;\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures\n *\n * @private\n * @param {number} textureIndex\n * @return {Promise}\n */\n loadTexture(e) {\n const t = this.json, n = this.options, r = t.textures[e].source, a = t.images[r];\n let o = this.textureLoader;\n if (a.uri) {\n const l = n.manager.getHandler(a.uri);\n l !== null && (o = l);\n }\n return this.loadTextureImage(e, r, o);\n }\n loadTextureImage(e, t, n) {\n const s = this, r = this.json, a = r.textures[e], o = r.images[t], l = (o.uri || o.bufferView) + \":\" + a.sampler;\n if (this.textureCache[l])\n return this.textureCache[l];\n const c = this.loadImageSource(t, n).then(function(h) {\n h.flipY = !1, h.name = a.name || o.name || \"\", h.name === \"\" && typeof o.uri == \"string\" && o.uri.startsWith(\"data:image/\") === !1 && (h.name = o.uri);\n const d = (r.samplers || {})[a.sampler] || {};\n return h.magFilter = Ec[d.magFilter] || bt, h.minFilter = Ec[d.minFilter] || yn, h.wrapS = wc[d.wrapS] || wn, h.wrapT = wc[d.wrapT] || wn, h.generateMipmaps = !h.isCompressedTexture && h.minFilter !== Dt && h.minFilter !== bt, s.associations.set(h, { textures: e }), h;\n }).catch(function() {\n return null;\n });\n return this.textureCache[l] = c, c;\n }\n loadImageSource(e, t) {\n const n = this, s = this.json, r = this.options;\n if (this.sourceCache[e] !== void 0)\n return this.sourceCache[e].then((u) => u.clone());\n const a = s.images[e], o = self.URL || self.webkitURL;\n let l = a.uri || \"\", c = !1;\n if (a.bufferView !== void 0)\n l = n.getDependency(\"bufferView\", a.bufferView).then(function(u) {\n c = !0;\n const d = new Blob([u], { type: a.mimeType });\n return l = o.createObjectURL(d), l;\n });\n else if (a.uri === void 0)\n throw new Error(\"THREE.GLTFLoader: Image \" + e + \" is missing URI and bufferView\");\n const h = Promise.resolve(l).then(function(u) {\n return new Promise(function(d, p) {\n let g = d;\n t.isImageBitmapLoader === !0 && (g = function(x) {\n const m = new Ct(x);\n m.needsUpdate = !0, d(m);\n }), t.load(Ms.resolveURL(u, r.path), g, void 0, p);\n });\n }).then(function(u) {\n return c === !0 && o.revokeObjectURL(l), Mn(u, a), u.userData.mimeType = a.mimeType || qx(a.uri), u;\n }).catch(function(u) {\n throw console.error(\"THREE.GLTFLoader: Couldn't load texture\", l), u;\n });\n return this.sourceCache[e] = h, h;\n }\n /**\n * Asynchronously assigns a texture to the given material parameters.\n *\n * @private\n * @param {Object} materialParams\n * @param {string} mapName\n * @param {Object} mapDef\n * @param {string} [colorSpace]\n * @return {Promise}\n */\n assignTexture(e, t, n, s) {\n const r = this;\n return this.getDependency(\"texture\", n.index).then(function(a) {\n if (!a) return null;\n if (n.texCoord !== void 0 && n.texCoord > 0 && (a = a.clone(), a.channel = n.texCoord), r.extensions[je.KHR_TEXTURE_TRANSFORM]) {\n const o = n.extensions !== void 0 ? n.extensions[je.KHR_TEXTURE_TRANSFORM] : void 0;\n if (o) {\n const l = r.associations.get(a);\n a = r.extensions[je.KHR_TEXTURE_TRANSFORM].extendTexture(a, o), r.associations.set(a, l);\n }\n }\n return s !== void 0 && (a.colorSpace = s), e[t] = a, a;\n });\n }\n /**\n * Assigns final material to a Mesh, Line, or Points instance. The instance\n * already has a material (generated from the glTF material options alone)\n * but reuse of the same glTF material may require multiple threejs materials\n * to accommodate different primitive types, defines, etc. New materials will\n * be created if necessary, and reused from a cache.\n *\n * @private\n * @param {Object3D} mesh Mesh, Line, or Points instance.\n */\n assignFinalMaterial(e) {\n const t = e.geometry;\n let n = e.material;\n const s = t.attributes.tangent === void 0, r = t.attributes.color !== void 0, a = t.attributes.normal === void 0;\n if (e.isPoints) {\n const o = \"PointsMaterial:\" + n.uuid;\n let l = this.cache.get(o);\n l || (l = new ah(), tn.prototype.copy.call(l, n), l.color.copy(n.color), l.map = n.map, l.sizeAttenuation = !1, this.cache.add(o, l)), n = l;\n } else if (e.isLine) {\n const o = \"LineBasicMaterial:\" + n.uuid;\n let l = this.cache.get(o);\n l || (l = new rh(), tn.prototype.copy.call(l, n), l.color.copy(n.color), l.map = n.map, this.cache.add(o, l)), n = l;\n }\n if (s || r || a) {\n let o = \"ClonedMaterial:\" + n.uuid + \":\";\n s && (o += \"derivative-tangents:\"), r && (o += \"vertex-colors:\"), a && (o += \"flat-shading:\");\n let l = this.cache.get(o);\n l || (l = n.clone(), r && (l.vertexColors = !0), a && (l.flatShading = !0), s && (l.normalScale && (l.normalScale.y *= -1), l.clearcoatNormalScale && (l.clearcoatNormalScale.y *= -1)), this.cache.add(o, l), this.associations.set(l, this.associations.get(n))), n = l;\n }\n e.material = n;\n }\n getMaterialType() {\n return Go;\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials\n *\n * @private\n * @param {number} materialIndex\n * @return {Promise}\n */\n loadMaterial(e) {\n const t = this, n = this.json, s = this.extensions, r = n.materials[e];\n let a;\n const o = {}, l = r.extensions || {}, c = [];\n if (l[je.KHR_MATERIALS_UNLIT]) {\n const u = s[je.KHR_MATERIALS_UNLIT];\n a = u.getMaterialType(), c.push(u.extendParams(o, r, t));\n } else {\n const u = r.pbrMetallicRoughness || {};\n if (o.color = new Se(1, 1, 1), o.opacity = 1, Array.isArray(u.baseColorFactor)) {\n const d = u.baseColorFactor;\n o.color.setRGB(d[0], d[1], d[2], Ut), o.opacity = d[3];\n }\n u.baseColorTexture !== void 0 && c.push(t.assignTexture(o, \"map\", u.baseColorTexture, Rt)), o.metalness = u.metallicFactor !== void 0 ? u.metallicFactor : 1, o.roughness = u.roughnessFactor !== void 0 ? u.roughnessFactor : 1, u.metallicRoughnessTexture !== void 0 && (c.push(t.assignTexture(o, \"metalnessMap\", u.metallicRoughnessTexture)), c.push(t.assignTexture(o, \"roughnessMap\", u.metallicRoughnessTexture))), a = this._invokeOne(function(d) {\n return d.getMaterialType && d.getMaterialType(e);\n }), c.push(Promise.all(this._invokeAll(function(d) {\n return d.extendMaterialParams && d.extendMaterialParams(e, o);\n })));\n }\n r.doubleSided === !0 && (o.side = Wt);\n const h = r.alphaMode || va.OPAQUE;\n if (h === va.BLEND ? (o.transparent = !0, o.depthWrite = !1) : (o.transparent = !1, h === va.MASK && (o.alphaTest = r.alphaCutoff !== void 0 ? r.alphaCutoff : 0.5)), r.normalTexture !== void 0 && a !== Bt && (c.push(t.assignTexture(o, \"normalMap\", r.normalTexture)), o.normalScale = new le(1, 1), r.normalTexture.scale !== void 0)) {\n const u = r.normalTexture.scale;\n o.normalScale.set(u, u);\n }\n if (r.occlusionTexture !== void 0 && a !== Bt && (c.push(t.assignTexture(o, \"aoMap\", r.occlusionTexture)), r.occlusionTexture.strength !== void 0 && (o.aoMapIntensity = r.occlusionTexture.strength)), r.emissiveFactor !== void 0 && a !== Bt) {\n const u = r.emissiveFactor;\n o.emissive = new Se().setRGB(u[0], u[1], u[2], Ut);\n }\n return r.emissiveTexture !== void 0 && a !== Bt && c.push(t.assignTexture(o, \"emissiveMap\", r.emissiveTexture, Rt)), Promise.all(c).then(function() {\n const u = new a(o);\n return r.name && (u.name = r.name), Mn(u, r), t.associations.set(u, { materials: e }), r.extensions && hi(s, u, r), u;\n });\n }\n /**\n * When Object3D instances are targeted by animation, they need unique names.\n *\n * @private\n * @param {string} originalName\n * @return {string}\n */\n createUniqueName(e) {\n const t = nt.sanitizeNodeName(e || \"\");\n return t in this.nodeNamesUsed ? t + \"_\" + ++this.nodeNamesUsed[t] : (this.nodeNamesUsed[t] = 0, t);\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry\n *\n * Creates BufferGeometries from primitives.\n *\n * @private\n * @param {Array} primitives\n * @return {Promise>}\n */\n loadGeometries(e) {\n const t = this, n = this.extensions, s = this.primitiveCache;\n function r(o) {\n return n[je.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(o, t).then(function(l) {\n return Ac(l, o, t);\n });\n }\n const a = [];\n for (let o = 0, l = e.length; o < l; o++) {\n const c = e[o], h = jx(c), u = s[h];\n if (u)\n a.push(u.promise);\n else {\n let d;\n c.extensions && c.extensions[je.KHR_DRACO_MESH_COMPRESSION] ? d = r(c) : d = Ac(new nn(), c, t), s[h] = { primitive: c, promise: d }, a.push(d);\n }\n }\n return Promise.all(a);\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes\n *\n * @private\n * @param {number} meshIndex\n * @return {Promise}\n */\n loadMesh(e) {\n const t = this, n = this.json, s = this.extensions, r = n.meshes[e], a = r.primitives, o = [];\n for (let l = 0, c = a.length; l < c; l++) {\n const h = a[l].material === void 0 ? Hx(this.cache) : this.getDependency(\"material\", a[l].material);\n o.push(h);\n }\n return o.push(t.loadGeometries(a)), Promise.all(o).then(function(l) {\n const c = l.slice(0, l.length - 1), h = l[l.length - 1], u = [];\n for (let p = 0, g = h.length; p < g; p++) {\n const x = h[p], m = a[p];\n let f;\n const y = c[p];\n if (m.mode === Qt.TRIANGLES || m.mode === Qt.TRIANGLE_STRIP || m.mode === Qt.TRIANGLE_FAN || m.mode === void 0)\n f = r.isSkinnedMesh === !0 ? new sd(x, y) : new ot(x, y), f.isSkinnedMesh === !0 && f.normalizeSkinWeights(), m.mode === Qt.TRIANGLE_STRIP ? f.geometry = yc(f.geometry, Yc) : m.mode === Qt.TRIANGLE_FAN && (f.geometry = yc(f.geometry, lo));\n else if (m.mode === Qt.LINES)\n f = new ud(x, y);\n else if (m.mode === Qt.LINE_STRIP)\n f = new ko(x, y);\n else if (m.mode === Qt.LINE_LOOP)\n f = new dd(x, y);\n else if (m.mode === Qt.POINTS)\n f = new fd(x, y);\n else\n throw new Error(\"THREE.GLTFLoader: Primitive mode unsupported: \" + m.mode);\n Object.keys(f.geometry.morphAttributes).length > 0 && Xx(f, r), f.name = t.createUniqueName(r.name || \"mesh_\" + e), Mn(f, r), m.extensions && hi(s, f, m), t.assignFinalMaterial(f), u.push(f);\n }\n for (let p = 0, g = u.length; p < g; p++)\n t.associations.set(u[p], {\n meshes: e,\n primitives: p\n });\n if (u.length === 1)\n return r.extensions && hi(s, u[0], r), u[0];\n const d = new zn();\n r.extensions && hi(s, d, r), t.associations.set(d, { meshes: e });\n for (let p = 0, g = u.length; p < g; p++)\n d.add(u[p]);\n return d;\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras\n *\n * @private\n * @param {number} cameraIndex\n * @return {Promise|undefined}\n */\n loadCamera(e) {\n let t;\n const n = this.json.cameras[e], s = n[n.type];\n if (!s) {\n console.warn(\"THREE.GLTFLoader: Missing camera parameters.\");\n return;\n }\n return n.type === \"perspective\" ? t = new Tt(Lo.radToDeg(s.yfov), s.aspectRatio || 1, s.znear || 1, s.zfar || 2e6) : n.type === \"orthographic\" && (t = new pi(-s.xmag, s.xmag, s.ymag, -s.ymag, s.znear, s.zfar)), n.name && (t.name = this.createUniqueName(n.name)), Mn(t, n), Promise.resolve(t);\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins\n *\n * @private\n * @param {number} skinIndex\n * @return {Promise}\n */\n loadSkin(e) {\n const t = this.json.skins[e], n = [];\n for (let s = 0, r = t.joints.length; s < r; s++)\n n.push(this._loadNodeShallow(t.joints[s]));\n return t.inverseBindMatrices !== void 0 ? n.push(this.getDependency(\"accessor\", t.inverseBindMatrices)) : n.push(null), Promise.all(n).then(function(s) {\n const r = s.pop(), a = s, o = [], l = [];\n for (let c = 0, h = a.length; c < h; c++) {\n const u = a[c];\n if (u) {\n o.push(u);\n const d = new Ne();\n r !== null && d.fromArray(r.array, c * 16), l.push(d);\n } else\n console.warn('THREE.GLTFLoader: Joint \"%s\" could not be found.', t.joints[c]);\n }\n return new Bo(o, l);\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations\n *\n * @private\n * @param {number} animationIndex\n * @return {Promise}\n */\n loadAnimation(e) {\n const t = this.json, n = this, s = t.animations[e], r = s.name ? s.name : \"animation_\" + e, a = [], o = [], l = [], c = [], h = [];\n for (let u = 0, d = s.channels.length; u < d; u++) {\n const p = s.channels[u], g = s.samplers[p.sampler], x = p.target, m = x.node, f = s.parameters !== void 0 ? s.parameters[g.input] : g.input, y = s.parameters !== void 0 ? s.parameters[g.output] : g.output;\n x.node !== void 0 && (a.push(this.getDependency(\"node\", m)), o.push(this.getDependency(\"accessor\", f)), l.push(this.getDependency(\"accessor\", y)), c.push(g), h.push(x));\n }\n return Promise.all([\n Promise.all(a),\n Promise.all(o),\n Promise.all(l),\n Promise.all(c),\n Promise.all(h)\n ]).then(function(u) {\n const d = u[0], p = u[1], g = u[2], x = u[3], m = u[4], f = [];\n for (let v = 0, T = d.length; v < T; v++) {\n const R = d[v], E = p[v], P = g[v], I = x[v], S = m[v];\n if (R === void 0) continue;\n R.updateMatrix && R.updateMatrix();\n const M = n._createAnimationTracks(R, E, P, I, S);\n if (M)\n for (let C = 0; C < M.length; C++)\n f.push(M[C]);\n }\n const y = new Td(r, void 0, f);\n return Mn(y, s), y;\n });\n }\n createNodeMesh(e) {\n const t = this.json, n = this, s = t.nodes[e];\n return s.mesh === void 0 ? null : n.getDependency(\"mesh\", s.mesh).then(function(r) {\n const a = n._getNodeRef(n.meshCache, s.mesh, r);\n return s.weights !== void 0 && a.traverse(function(o) {\n if (o.isMesh)\n for (let l = 0, c = s.weights.length; l < c; l++)\n o.morphTargetInfluences[l] = s.weights[l];\n }), a;\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy\n *\n * @private\n * @param {number} nodeIndex\n * @return {Promise}\n */\n loadNode(e) {\n const t = this.json, n = this, s = t.nodes[e], r = n._loadNodeShallow(e), a = [], o = s.children || [];\n for (let c = 0, h = o.length; c < h; c++)\n a.push(n.getDependency(\"node\", o[c]));\n const l = s.skin === void 0 ? Promise.resolve(null) : n.getDependency(\"skin\", s.skin);\n return Promise.all([\n r,\n Promise.all(a),\n l\n ]).then(function(c) {\n const h = c[0], u = c[1], d = c[2];\n d !== null && h.traverse(function(p) {\n p.isSkinnedMesh && p.bind(d, Yx);\n });\n for (let p = 0, g = u.length; p < g; p++)\n h.add(u[p]);\n return h;\n });\n }\n // ._loadNodeShallow() parses a single node.\n // skin and child nodes are created and added in .loadNode() (no '_' prefix).\n _loadNodeShallow(e) {\n const t = this.json, n = this.extensions, s = this;\n if (this.nodeCache[e] !== void 0)\n return this.nodeCache[e];\n const r = t.nodes[e], a = r.name ? s.createUniqueName(r.name) : \"\", o = [], l = s._invokeOne(function(c) {\n return c.createNodeMesh && c.createNodeMesh(e);\n });\n return l && o.push(l), r.camera !== void 0 && o.push(s.getDependency(\"camera\", r.camera).then(function(c) {\n return s._getNodeRef(s.cameraCache, r.camera, c);\n })), s._invokeAll(function(c) {\n return c.createNodeAttachment && c.createNodeAttachment(e);\n }).forEach(function(c) {\n o.push(c);\n }), this.nodeCache[e] = Promise.all(o).then(function(c) {\n let h;\n if (r.isBone === !0 ? h = new sh() : c.length > 1 ? h = new zn() : c.length === 1 ? h = c[0] : h = new pt(), h !== c[0])\n for (let u = 0, d = c.length; u < d; u++)\n h.add(c[u]);\n if (r.name && (h.userData.name = r.name, h.name = a), Mn(h, r), r.extensions && hi(n, h, r), r.matrix !== void 0) {\n const u = new Ne();\n u.fromArray(r.matrix), h.applyMatrix4(u);\n } else\n r.translation !== void 0 && h.position.fromArray(r.translation), r.rotation !== void 0 && h.quaternion.fromArray(r.rotation), r.scale !== void 0 && h.scale.fromArray(r.scale);\n if (!s.associations.has(h))\n s.associations.set(h, {});\n else if (r.mesh !== void 0 && s.meshCache.refs[r.mesh] > 1) {\n const u = s.associations.get(h);\n s.associations.set(h, { ...u });\n }\n return s.associations.get(h).nodes = e, h;\n }), this.nodeCache[e];\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes\n *\n * @private\n * @param {number} sceneIndex\n * @return {Promise}\n */\n loadScene(e) {\n const t = this.extensions, n = this.json.scenes[e], s = this, r = new zn();\n n.name && (r.name = s.createUniqueName(n.name)), Mn(r, n), n.extensions && hi(t, r, n);\n const a = n.nodes || [], o = [];\n for (let l = 0, c = a.length; l < c; l++)\n o.push(s.getDependency(\"node\", a[l]));\n return Promise.all(o).then(function(l) {\n for (let h = 0, u = l.length; h < u; h++)\n r.add(l[h]);\n const c = (h) => {\n const u = /* @__PURE__ */ new Map();\n for (const [d, p] of s.associations)\n (d instanceof tn || d instanceof Ct) && u.set(d, p);\n return h.traverse((d) => {\n const p = s.associations.get(d);\n p != null && u.set(d, p);\n }), u;\n };\n return s.associations = c(r), r;\n });\n }\n _createAnimationTracks(e, t, n, s, r) {\n const a = [], o = e.name ? e.name : e.uuid, l = [];\n Yn[r.path] === Yn.weights ? e.traverse(function(d) {\n d.morphTargetInfluences && l.push(d.name ? d.name : d.uuid);\n }) : l.push(o);\n let c;\n switch (Yn[r.path]) {\n case Yn.weights:\n c = Yi;\n break;\n case Yn.rotation:\n c = Ki;\n break;\n case Yn.translation:\n case Yn.scale:\n c = Zi;\n break;\n default:\n switch (n.itemSize) {\n case 1:\n c = Yi;\n break;\n case 2:\n case 3:\n default:\n c = Zi;\n break;\n }\n break;\n }\n const h = s.interpolation !== void 0 ? Gx[s.interpolation] : Ts, u = this._getArrayFromAccessor(n);\n for (let d = 0, p = l.length; d < p; d++) {\n const g = new c(\n l[d] + \".\" + Yn[r.path],\n t.array,\n u,\n h\n );\n s.interpolation === \"CUBICSPLINE\" && this._createCubicSplineTrackInterpolant(g), a.push(g);\n }\n return a;\n }\n _getArrayFromAccessor(e) {\n let t = e.array;\n if (e.normalized) {\n const n = _o(t.constructor), s = new Float32Array(t.length);\n for (let r = 0, a = t.length; r < a; r++)\n s[r] = t[r] * n;\n t = s;\n }\n return t;\n }\n _createCubicSplineTrackInterpolant(e) {\n e.createInterpolant = function(n) {\n const s = this instanceof Ki ? Vx : wh;\n return new s(this.times, this.values, this.getValueSize() / 3, n);\n }, e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = !0;\n }\n}\nfunction Zx(i, e, t) {\n const n = e.attributes, s = new Pt();\n if (n.POSITION !== void 0) {\n const o = t.json.accessors[n.POSITION], l = o.min, c = o.max;\n if (l !== void 0 && c !== void 0) {\n if (s.set(\n new w(l[0], l[1], l[2]),\n new w(c[0], c[1], c[2])\n ), o.normalized) {\n const h = _o(zi[o.componentType]);\n s.min.multiplyScalar(h), s.max.multiplyScalar(h);\n }\n } else {\n console.warn(\"THREE.GLTFLoader: Missing min/max properties for accessor POSITION.\");\n return;\n }\n } else\n return;\n const r = e.targets;\n if (r !== void 0) {\n const o = new w(), l = new w();\n for (let c = 0, h = r.length; c < h; c++) {\n const u = r[c];\n if (u.POSITION !== void 0) {\n const d = t.json.accessors[u.POSITION], p = d.min, g = d.max;\n if (p !== void 0 && g !== void 0) {\n if (l.setX(Math.max(Math.abs(p[0]), Math.abs(g[0]))), l.setY(Math.max(Math.abs(p[1]), Math.abs(g[1]))), l.setZ(Math.max(Math.abs(p[2]), Math.abs(g[2]))), d.normalized) {\n const x = _o(zi[d.componentType]);\n l.multiplyScalar(x);\n }\n o.max(l);\n } else\n console.warn(\"THREE.GLTFLoader: Missing min/max properties for accessor POSITION.\");\n }\n }\n s.expandByVector(o);\n }\n i.boundingBox = s;\n const a = new Rn();\n s.getCenter(a.center), a.radius = s.min.distanceTo(s.max) / 2, i.boundingSphere = a;\n}\nfunction Ac(i, e, t) {\n const n = e.attributes, s = [];\n function r(a, o) {\n return t.getDependency(\"accessor\", a).then(function(l) {\n i.setAttribute(o, l);\n });\n }\n for (const a in n) {\n const o = xo[a] || a.toLowerCase();\n o in i.attributes || s.push(r(n[a], o));\n }\n if (e.indices !== void 0 && !i.index) {\n const a = t.getDependency(\"accessor\", e.indices).then(function(o) {\n i.setIndex(o);\n });\n s.push(a);\n }\n return Ye.workingColorSpace !== Ut && \"COLOR_0\" in n && console.warn(`THREE.GLTFLoader: Converting vertex colors from \"srgb-linear\" to \"${Ye.workingColorSpace}\" not supported.`), Mn(i, e), Zx(i, e, t), Promise.all(s).then(function() {\n return e.targets !== void 0 ? Wx(i, e.targets, t) : i;\n });\n}\nclass $x {\n loader;\n scene;\n models = [];\n // 存储加载的模型\n constructor(e) {\n this.scene = e, this.loader = new Th();\n }\n async loadGLTF(e) {\n return new Promise((t, n) => {\n this.loader.load(\n e,\n (s) => {\n const r = s.scene;\n r.traverse((a) => {\n a instanceof ot && (a.receiveShadow = !0, a.castShadow = !0);\n }), this.scene.add(r), this.models.push({\n children: this.extractMeshes(r)\n }), t(r);\n },\n void 0,\n (s) => {\n console.error(\"An error happened loading the model:\", s), n(s);\n }\n );\n });\n }\n /**\n * 从场景中提取所有 Mesh\n */\n extractMeshes(e) {\n const t = [];\n return e.traverse((n) => {\n n instanceof ot && t.push(n);\n }), t;\n }\n /**\n * 清空所有模型\n */\n clearModels() {\n this.models = [];\n }\n}\nclass Jx {\n // Currently unused - for future event handler implementation\n // private _raycaster!: THREE.Raycaster;\n // private _pointer!: THREE.Vector2;\n // private _camera!: THREE.Camera;\n scene;\n // private _canvas!: HTMLElement;\n // private _eventModule: IEventModule | null = null;\n // private _engineState!: EngineState;\n // private _outlineManager: OutlineManager | null = null;\n // 点击高亮材质(用于点击选中)\n highlightMaterial;\n // 存储原始材质的 Map(仅用于点击高亮)\n originalMaterials = /* @__PURE__ */ new Map();\n // 存储原始 renderOrder 的 Map\n originalRenderOrders = /* @__PURE__ */ new Map();\n // 当前点击选中的对象列表\n selectedObjects = [];\n // 当前悬停的对象 (currently unused)\n // private hoveredObject: THREE.Object3D | null = null;\n // 用于区分点击和拖拽 (currently unused - related event handlers are commented out)\n // private mouseDownPosition: { x: number; y: number } | null = null;\n // private isDragging: boolean = false;\n constructor(e, t, n, s) {\n this.scene = e, this.highlightMaterial = new Bt({\n color: 43775,\n // 明显的蓝色\n depthTest: !1,\n // 不进行深度测试,始终显示\n depthWrite: !1,\n // 不写入深度缓冲\n transparent: !0,\n opacity: 0.8,\n // 半透明效果\n side: Wt\n // 双面渲染\n });\n }\n /**\n * 设置 OutlineManager(由 EngineKernel 注入)\n * Currently unused - related to commented-out hover functionality\n */\n // public setOutlineManager(outlineManager: OutlineManager) {\n // this._outlineManager = outlineManager;\n // }\n // 设置事件模块,用于触发事件\n setEventModule(e) {\n }\n // Commented out - these methods are not currently used (event listeners are commented out in constructor)\n // private _onMouseDown(event: MouseEvent) {\n // // 只处理左键\n // if (event.button !== 0) return;\n // // 记录鼠标按下时的位置\n // this.mouseDownPosition = {\n // x: event.clientX,\n // y: event.clientY\n // };\n // this.isDragging = false;\n // this.handleClick(event);\n // }\n // private _onMouseUp(event: MouseEvent) {\n // // 只处理左键\n // if (event.button !== 0) return;\n // // 如果没有记录按下位置,或者正在拖拽,则不执行点击逻辑\n // if (!this.mouseDownPosition || this.isDragging) {\n // this.mouseDownPosition = null;\n // this.isDragging = false;\n // return;\n // }\n // // 计算鼠标移动距离\n // const deltaX = event.clientX - this.mouseDownPosition.x;\n // const deltaY = event.clientY - this.mouseDownPosition.y;\n // const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);\n // // 只有移动距离小于阈值时才认为是点击(而不是拖拽)\n // const clickThreshold = 5; // 像素\n // if (distance < clickThreshold) {\n // this.handleClick(event);\n // }\n // this.mouseDownPosition = null;\n // this.isDragging = false;\n // }\n // private handleClick(event: MouseEvent) {\n // const rect = this.canvas.getBoundingClientRect();\n // this.pointer.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;\n // this.pointer.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;\n // this.raycaster.setFromCamera(this.pointer, this.camera);\n // const intersects = this.raycaster.intersectObjects(this.scene.children, true);\n // if (intersects.length > 0) {\n // const hit = intersects[0];\n // const selected = hit.object as THREE.Mesh;\n // // 存储点击的世界坐标到全局状态,CustomOrbitControls 会自动使用这个坐标作为旋转中心\n // this.engineState.setLastClickWorldPosition(hit.point);\n // this.engineState.setLastClickScreenPosition(this.pointer);\n // // 点击使用材质替换高亮\n // this.setSelectedWithMaterial([selected]);\n // } else {\n // this.clearSelected();\n // }\n // }\n // private _onPointerMove(event: MouseEvent) {\n // // 如果鼠标按下后移动,标记为拖拽\n // if (this.mouseDownPosition) {\n // const deltaX = event.clientX - this.mouseDownPosition.x;\n // const deltaY = event.clientY - this.mouseDownPosition.y;\n // const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);\n // // 移动超过阈值时标记为拖拽\n // const dragThreshold = 5; // 像素\n // if (distance > dragThreshold) {\n // this.isDragging = true;\n // }\n // }\n // const rect = this.canvas.getBoundingClientRect();\n // this.pointer.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;\n // this.pointer.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;\n // this.raycaster.setFromCamera(this.pointer, this.camera);\n // const intersects = this.raycaster.intersectObjects(this.scene.children, true);\n // // 处理悬停高亮(使用 Outline)\n // if (intersects.length > 0) {\n // const hit = intersects[0];\n // const hoveredObj = hit.object;\n // // 如果悬停到新对象,更新悬停高亮\n // if (hoveredObj !== this.hoveredObject) {\n // // 只有当对象不是已经被点击选中的对象时,才应用悬停轮廓高亮\n // const isSelected = this.selectedObjects.some(obj => obj === hoveredObj);\n // if (!isSelected) {\n // this.setHoveredWithOutline(hoveredObj);\n // } else {\n // // 如果是已选中对象,清除悬停高亮\n // this.clearHovered();\n // }\n // }\n // } else {\n // // 鼠标移出所有对象,清除悬停高亮\n // this.clearHovered();\n // }\n // // 构建鼠标事件数据\n // const mouseData: MouseEventData = {\n // x: event.clientX,\n // y: event.clientY,\n // originalEvent: event\n // };\n // if (intersects.length > 0) {\n // const hit = intersects[0];\n // mouseData.worldPoint = {\n // x: hit.point.x,\n // y: hit.point.y,\n // z: hit.point.z\n // };\n // mouseData.entityId = hit.object.uuid;\n // }\n // // 触发鼠标移动事件\n // if (this.eventModule) {\n // this.eventModule.trigger(EventType.MouseMove, mouseData);\n // }\n // }\n /**\n * 设置选中对象(点击高亮 - 使用材质替换)\n */\n setSelectedWithMaterial(e) {\n this.clearSelected(), e.forEach((t) => {\n t.isMesh && (this.originalMaterials.has(t.uuid) || this.originalMaterials.set(t.uuid, t.material), this.originalRenderOrders.has(t.uuid) || this.originalRenderOrders.set(t.uuid, t.renderOrder), t.material = this.highlightMaterial, t.renderOrder = 999, this.selectedObjects.push(t));\n });\n }\n /**\n * 清除选中高亮\n */\n clearSelected() {\n this.selectedObjects.forEach((e) => {\n const t = this.originalMaterials.get(e.uuid);\n t && (e.material = t);\n const n = this.originalRenderOrders.get(e.uuid);\n n !== void 0 && (e.renderOrder = n);\n }), this.selectedObjects = [], this.originalMaterials.clear(), this.originalRenderOrders.clear();\n }\n /**\n * 设置悬停对象(鼠标划过高亮 - 使用 Outline 轮廓)\n * Currently unused - related to commented-out hover functionality\n */\n // private setHoveredWithOutline(obj: THREE.Object3D) {\n // this.hoveredObject = obj;\n // if (this.outlineManager) {\n // this.outlineManager.setHoveredObjects([obj]);\n // }\n // }\n /**\n * 清除悬停高亮\n * Currently unused - related to commented-out hover functionality\n */\n // private clearHovered() {\n // this.hoveredObject = null;\n // if (this.outlineManager) {\n // this.outlineManager.clearHovered();\n // }\n // }\n /**\n * 兼容旧 API:highlight(使用材质替换)\n */\n highlight(e) {\n this.setSelectedWithMaterial(e);\n }\n /**\n * 兼容旧 API:clearHighlight\n */\n clearHighlight() {\n this.clearSelected();\n }\n setVisibility(e, t) {\n this.scene.traverse((n) => {\n (e.includes(n.uuid) || e.includes(n.name)) && (n.visible = t);\n });\n }\n}\nclass $n extends ti {\n /**\n * Constructs a new outline pass.\n *\n * @param {Vector2} [resolution] - The effect's resolution.\n * @param {Scene} scene - The scene to render.\n * @param {Camera} camera - The camera.\n * @param {Array} [selectedObjects] - The selected 3D objects that should receive an outline.\n *\n */\n constructor(e, t, n, s) {\n super(), this.renderScene = t, this.renderCamera = n, this.selectedObjects = s !== void 0 ? s : [], this.visibleEdgeColor = new Se(1, 1, 1), this.hiddenEdgeColor = new Se(0.1, 0.04, 0.02), this.edgeGlow = 0, this.usePatternTexture = !1, this.patternTexture = null, this.edgeThickness = 1, this.edgeStrength = 3, this.downSampleRatio = 2, this.pulsePeriod = 0, this._visibilityCache = /* @__PURE__ */ new Map(), this._selectionCache = /* @__PURE__ */ new Set(), this.resolution = e !== void 0 ? new le(e.x, e.y) : new le(256, 256);\n const r = Math.round(this.resolution.x / this.downSampleRatio), a = Math.round(this.resolution.y / this.downSampleRatio);\n this.renderTargetMaskBuffer = new St(this.resolution.x, this.resolution.y), this.renderTargetMaskBuffer.texture.name = \"OutlinePass.mask\", this.renderTargetMaskBuffer.texture.generateMipmaps = !1, this.depthMaterial = new lh(), this.depthMaterial.side = Wt, this.depthMaterial.depthPacking = Kc, this.depthMaterial.blending = Mt, this.prepareMaskMaterial = this._getPrepareMaskMaterial(), this.prepareMaskMaterial.side = Wt, this.prepareMaskMaterial.fragmentShader = h(this.prepareMaskMaterial.fragmentShader, this.renderCamera), this.renderTargetDepthBuffer = new St(this.resolution.x, this.resolution.y, { type: xt }), this.renderTargetDepthBuffer.texture.name = \"OutlinePass.depth\", this.renderTargetDepthBuffer.texture.generateMipmaps = !1, this.renderTargetMaskDownSampleBuffer = new St(r, a, { type: xt }), this.renderTargetMaskDownSampleBuffer.texture.name = \"OutlinePass.depthDownSample\", this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = !1, this.renderTargetBlurBuffer1 = new St(r, a, { type: xt }), this.renderTargetBlurBuffer1.texture.name = \"OutlinePass.blur1\", this.renderTargetBlurBuffer1.texture.generateMipmaps = !1, this.renderTargetBlurBuffer2 = new St(Math.round(r / 2), Math.round(a / 2), { type: xt }), this.renderTargetBlurBuffer2.texture.name = \"OutlinePass.blur2\", this.renderTargetBlurBuffer2.texture.generateMipmaps = !1, this.edgeDetectionMaterial = this._getEdgeDetectionMaterial(), this.renderTargetEdgeBuffer1 = new St(r, a, { type: xt }), this.renderTargetEdgeBuffer1.texture.name = \"OutlinePass.edge1\", this.renderTargetEdgeBuffer1.texture.generateMipmaps = !1, this.renderTargetEdgeBuffer2 = new St(Math.round(r / 2), Math.round(a / 2), { type: xt }), this.renderTargetEdgeBuffer2.texture.name = \"OutlinePass.edge2\", this.renderTargetEdgeBuffer2.texture.generateMipmaps = !1;\n const o = 4, l = 4;\n this.separableBlurMaterial1 = this._getSeparableBlurMaterial(o), this.separableBlurMaterial1.uniforms.texSize.value.set(r, a), this.separableBlurMaterial1.uniforms.kernelRadius.value = 1, this.separableBlurMaterial2 = this._getSeparableBlurMaterial(l), this.separableBlurMaterial2.uniforms.texSize.value.set(Math.round(r / 2), Math.round(a / 2)), this.separableBlurMaterial2.uniforms.kernelRadius.value = l, this.overlayMaterial = this._getOverlayMaterial();\n const c = Qn;\n this.copyUniforms = dn.clone(c.uniforms), this.materialCopy = new ht({\n uniforms: this.copyUniforms,\n vertexShader: c.vertexShader,\n fragmentShader: c.fragmentShader,\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n }), this.enabled = !0, this.needsSwap = !1, this._oldClearColor = new Se(), this.oldClearAlpha = 1, this._fsQuad = new Ps(null), this.tempPulseColor1 = new Se(), this.tempPulseColor2 = new Se(), this.textureMatrix = new Ne();\n function h(u, d) {\n const p = d.isPerspectiveCamera ? \"perspective\" : \"orthographic\";\n return u.replace(/DEPTH_TO_VIEW_Z/g, p + \"DepthToViewZ\");\n }\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n */\n dispose() {\n this.renderTargetMaskBuffer.dispose(), this.renderTargetDepthBuffer.dispose(), this.renderTargetMaskDownSampleBuffer.dispose(), this.renderTargetBlurBuffer1.dispose(), this.renderTargetBlurBuffer2.dispose(), this.renderTargetEdgeBuffer1.dispose(), this.renderTargetEdgeBuffer2.dispose(), this.depthMaterial.dispose(), this.prepareMaskMaterial.dispose(), this.edgeDetectionMaterial.dispose(), this.separableBlurMaterial1.dispose(), this.separableBlurMaterial2.dispose(), this.overlayMaterial.dispose(), this.materialCopy.dispose(), this._fsQuad.dispose();\n }\n /**\n * Sets the size of the pass.\n *\n * @param {number} width - The width to set.\n * @param {number} height - The height to set.\n */\n setSize(e, t) {\n this.renderTargetMaskBuffer.setSize(e, t), this.renderTargetDepthBuffer.setSize(e, t);\n let n = Math.round(e / this.downSampleRatio), s = Math.round(t / this.downSampleRatio);\n this.renderTargetMaskDownSampleBuffer.setSize(n, s), this.renderTargetBlurBuffer1.setSize(n, s), this.renderTargetEdgeBuffer1.setSize(n, s), this.separableBlurMaterial1.uniforms.texSize.value.set(n, s), n = Math.round(n / 2), s = Math.round(s / 2), this.renderTargetBlurBuffer2.setSize(n, s), this.renderTargetEdgeBuffer2.setSize(n, s), this.separableBlurMaterial2.uniforms.texSize.value.set(n, s);\n }\n /**\n * Performs the Outline pass.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n, s, r) {\n if (this.selectedObjects.length > 0) {\n e.getClearColor(this._oldClearColor), this.oldClearAlpha = e.getClearAlpha();\n const a = e.autoClear;\n e.autoClear = !1, r && e.state.buffers.stencil.setTest(!1), e.setClearColor(16777215, 1), this._updateSelectionCache(), this._changeVisibilityOfSelectedObjects(!1);\n const o = this.renderScene.background, l = this.renderScene.overrideMaterial;\n if (this.renderScene.background = null, this.renderScene.overrideMaterial = this.depthMaterial, e.setRenderTarget(this.renderTargetDepthBuffer), e.clear(), e.render(this.renderScene, this.renderCamera), this._changeVisibilityOfSelectedObjects(!0), this._visibilityCache.clear(), this._updateTextureMatrix(), this._changeVisibilityOfNonSelectedObjects(!1), this.renderScene.overrideMaterial = this.prepareMaskMaterial, this.prepareMaskMaterial.uniforms.cameraNearFar.value.set(this.renderCamera.near, this.renderCamera.far), this.prepareMaskMaterial.uniforms.depthTexture.value = this.renderTargetDepthBuffer.texture, this.prepareMaskMaterial.uniforms.textureMatrix.value = this.textureMatrix, e.setRenderTarget(this.renderTargetMaskBuffer), e.clear(), e.render(this.renderScene, this.renderCamera), this._changeVisibilityOfNonSelectedObjects(!0), this._visibilityCache.clear(), this._selectionCache.clear(), this.renderScene.background = o, this.renderScene.overrideMaterial = l, this._fsQuad.material = this.materialCopy, this.copyUniforms.tDiffuse.value = this.renderTargetMaskBuffer.texture, e.setRenderTarget(this.renderTargetMaskDownSampleBuffer), e.clear(), this._fsQuad.render(e), this.tempPulseColor1.copy(this.visibleEdgeColor), this.tempPulseColor2.copy(this.hiddenEdgeColor), this.pulsePeriod > 0) {\n const c = 0.625 + Math.cos(performance.now() * 0.01 / this.pulsePeriod) * 0.75 / 2;\n this.tempPulseColor1.multiplyScalar(c), this.tempPulseColor2.multiplyScalar(c);\n }\n this._fsQuad.material = this.edgeDetectionMaterial, this.edgeDetectionMaterial.uniforms.maskTexture.value = this.renderTargetMaskDownSampleBuffer.texture, this.edgeDetectionMaterial.uniforms.texSize.value.set(this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height), this.edgeDetectionMaterial.uniforms.visibleEdgeColor.value = this.tempPulseColor1, this.edgeDetectionMaterial.uniforms.hiddenEdgeColor.value = this.tempPulseColor2, e.setRenderTarget(this.renderTargetEdgeBuffer1), e.clear(), this._fsQuad.render(e), this._fsQuad.material = this.separableBlurMaterial1, this.separableBlurMaterial1.uniforms.colorTexture.value = this.renderTargetEdgeBuffer1.texture, this.separableBlurMaterial1.uniforms.direction.value = $n.BlurDirectionX, this.separableBlurMaterial1.uniforms.kernelRadius.value = this.edgeThickness, e.setRenderTarget(this.renderTargetBlurBuffer1), e.clear(), this._fsQuad.render(e), this.separableBlurMaterial1.uniforms.colorTexture.value = this.renderTargetBlurBuffer1.texture, this.separableBlurMaterial1.uniforms.direction.value = $n.BlurDirectionY, e.setRenderTarget(this.renderTargetEdgeBuffer1), e.clear(), this._fsQuad.render(e), this._fsQuad.material = this.separableBlurMaterial2, this.separableBlurMaterial2.uniforms.colorTexture.value = this.renderTargetEdgeBuffer1.texture, this.separableBlurMaterial2.uniforms.direction.value = $n.BlurDirectionX, e.setRenderTarget(this.renderTargetBlurBuffer2), e.clear(), this._fsQuad.render(e), this.separableBlurMaterial2.uniforms.colorTexture.value = this.renderTargetBlurBuffer2.texture, this.separableBlurMaterial2.uniforms.direction.value = $n.BlurDirectionY, e.setRenderTarget(this.renderTargetEdgeBuffer2), e.clear(), this._fsQuad.render(e), this._fsQuad.material = this.overlayMaterial, this.overlayMaterial.uniforms.maskTexture.value = this.renderTargetMaskBuffer.texture, this.overlayMaterial.uniforms.edgeTexture1.value = this.renderTargetEdgeBuffer1.texture, this.overlayMaterial.uniforms.edgeTexture2.value = this.renderTargetEdgeBuffer2.texture, this.overlayMaterial.uniforms.patternTexture.value = this.patternTexture, this.overlayMaterial.uniforms.edgeStrength.value = this.edgeStrength, this.overlayMaterial.uniforms.edgeGlow.value = this.edgeGlow, this.overlayMaterial.uniforms.usePatternTexture.value = this.usePatternTexture, r && e.state.buffers.stencil.setTest(!0), e.setRenderTarget(n), this._fsQuad.render(e), e.setClearColor(this._oldClearColor, this.oldClearAlpha), e.autoClear = a;\n }\n this.renderToScreen && (this._fsQuad.material = this.materialCopy, this.copyUniforms.tDiffuse.value = n.texture, e.setRenderTarget(null), this._fsQuad.render(e));\n }\n // internals\n _updateSelectionCache() {\n const e = this._selectionCache;\n function t(n) {\n n.isMesh && e.add(n);\n }\n e.clear();\n for (let n = 0; n < this.selectedObjects.length; n++)\n this.selectedObjects[n].traverse(t);\n }\n _changeVisibilityOfSelectedObjects(e) {\n const t = this._visibilityCache;\n for (const n of this._selectionCache)\n e === !0 ? n.visible = t.get(n) : (t.set(n, n.visible), n.visible = e);\n }\n _changeVisibilityOfNonSelectedObjects(e) {\n const t = this._visibilityCache, n = this._selectionCache;\n function s(r) {\n if (r.isPoints || r.isLine || r.isLine2)\n e === !0 ? r.visible = t.get(r) : (t.set(r, r.visible), r.visible = e);\n else if ((r.isMesh || r.isSprite) && !n.has(r)) {\n const a = r.visible;\n (e === !1 || t.get(r) === !0) && (r.visible = e), t.set(r, a);\n }\n }\n this.renderScene.traverse(s);\n }\n _updateTextureMatrix() {\n this.textureMatrix.set(\n 0.5,\n 0,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0,\n 0.5,\n 0.5,\n 0,\n 0,\n 0,\n 1\n ), this.textureMatrix.multiply(this.renderCamera.projectionMatrix), this.textureMatrix.multiply(this.renderCamera.matrixWorldInverse);\n }\n _getPrepareMaskMaterial() {\n return new ht({\n uniforms: {\n depthTexture: { value: null },\n cameraNearFar: { value: new le(0.5, 0.5) },\n textureMatrix: { value: null }\n },\n vertexShader: `#include \n\t\t\t\t#include \n\t\t\t\t#include \n\n\t\t\t\tvarying vec4 projTexCoord;\n\t\t\t\tvarying vec4 vPosition;\n\t\t\t\tuniform mat4 textureMatrix;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t\tvPosition = mvPosition;\n\n\t\t\t\t\tvec4 worldPosition = vec4( transformed, 1.0 );\n\n\t\t\t\t\t#ifdef USE_INSTANCING\n\n\t\t\t\t\t\tworldPosition = instanceMatrix * worldPosition;\n\n\t\t\t\t\t#endif\n\n\t\t\t\t\tworldPosition = modelMatrix * worldPosition;\n\n\t\t\t\t\tprojTexCoord = textureMatrix * worldPosition;\n\n\t\t\t\t}`,\n fragmentShader: `#include \n\t\t\t\tvarying vec4 vPosition;\n\t\t\t\tvarying vec4 projTexCoord;\n\t\t\t\tuniform sampler2D depthTexture;\n\t\t\t\tuniform vec2 cameraNearFar;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tfloat depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));\n\t\t\t\t\tfloat viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );\n\t\t\t\t\tfloat depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;\n\t\t\t\t\tgl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);\n\n\t\t\t\t}`\n });\n }\n _getEdgeDetectionMaterial() {\n return new ht({\n uniforms: {\n maskTexture: { value: null },\n texSize: { value: new le(0.5, 0.5) },\n visibleEdgeColor: { value: new w(1, 1, 1) },\n hiddenEdgeColor: { value: new w(1, 1, 1) }\n },\n vertexShader: `varying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n fragmentShader: `varying vec2 vUv;\n\n\t\t\t\tuniform sampler2D maskTexture;\n\t\t\t\tuniform vec2 texSize;\n\t\t\t\tuniform vec3 visibleEdgeColor;\n\t\t\t\tuniform vec3 hiddenEdgeColor;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvec2 invSize = 1.0 / texSize;\n\t\t\t\t\tvec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);\n\t\t\t\t\tvec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);\n\t\t\t\t\tvec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);\n\t\t\t\t\tvec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);\n\t\t\t\t\tvec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);\n\t\t\t\t\tfloat diff1 = (c1.r - c2.r)*0.5;\n\t\t\t\t\tfloat diff2 = (c3.r - c4.r)*0.5;\n\t\t\t\t\tfloat d = length( vec2(diff1, diff2) );\n\t\t\t\t\tfloat a1 = min(c1.g, c2.g);\n\t\t\t\t\tfloat a2 = min(c3.g, c4.g);\n\t\t\t\t\tfloat visibilityFactor = min(a1, a2);\n\t\t\t\t\tvec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;\n\t\t\t\t\tgl_FragColor = vec4(edgeColor, 1.0) * vec4(d);\n\t\t\t\t}`\n });\n }\n _getSeparableBlurMaterial(e) {\n return new ht({\n defines: {\n MAX_RADIUS: e\n },\n uniforms: {\n colorTexture: { value: null },\n texSize: { value: new le(0.5, 0.5) },\n direction: { value: new le(0.5, 0.5) },\n kernelRadius: { value: 1 }\n },\n vertexShader: `varying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n fragmentShader: `#include \n\t\t\t\tvarying vec2 vUv;\n\t\t\t\tuniform sampler2D colorTexture;\n\t\t\t\tuniform vec2 texSize;\n\t\t\t\tuniform vec2 direction;\n\t\t\t\tuniform float kernelRadius;\n\n\t\t\t\tfloat gaussianPdf(in float x, in float sigma) {\n\t\t\t\t\treturn 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvec2 invSize = 1.0 / texSize;\n\t\t\t\t\tfloat sigma = kernelRadius/2.0;\n\t\t\t\t\tfloat weightSum = gaussianPdf(0.0, sigma);\n\t\t\t\t\tvec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;\n\t\t\t\t\tvec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);\n\t\t\t\t\tvec2 uvOffset = delta;\n\t\t\t\t\tfor( int i = 1; i <= MAX_RADIUS; i ++ ) {\n\t\t\t\t\t\tfloat x = kernelRadius * float(i) / float(MAX_RADIUS);\n\t\t\t\t\t\tfloat w = gaussianPdf(x, sigma);\n\t\t\t\t\t\tvec4 sample1 = texture2D( colorTexture, vUv + uvOffset);\n\t\t\t\t\t\tvec4 sample2 = texture2D( colorTexture, vUv - uvOffset);\n\t\t\t\t\t\tdiffuseSum += ((sample1 + sample2) * w);\n\t\t\t\t\t\tweightSum += (2.0 * w);\n\t\t\t\t\t\tuvOffset += delta;\n\t\t\t\t\t}\n\t\t\t\t\tgl_FragColor = diffuseSum/weightSum;\n\t\t\t\t}`\n });\n }\n _getOverlayMaterial() {\n return new ht({\n uniforms: {\n maskTexture: { value: null },\n edgeTexture1: { value: null },\n edgeTexture2: { value: null },\n patternTexture: { value: null },\n edgeStrength: { value: 1 },\n edgeGlow: { value: 1 },\n usePatternTexture: { value: 0 }\n },\n vertexShader: `varying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n fragmentShader: `varying vec2 vUv;\n\n\t\t\t\tuniform sampler2D maskTexture;\n\t\t\t\tuniform sampler2D edgeTexture1;\n\t\t\t\tuniform sampler2D edgeTexture2;\n\t\t\t\tuniform sampler2D patternTexture;\n\t\t\t\tuniform float edgeStrength;\n\t\t\t\tuniform float edgeGlow;\n\t\t\t\tuniform bool usePatternTexture;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvec4 edgeValue1 = texture2D(edgeTexture1, vUv);\n\t\t\t\t\tvec4 edgeValue2 = texture2D(edgeTexture2, vUv);\n\t\t\t\t\tvec4 maskColor = texture2D(maskTexture, vUv);\n\t\t\t\t\tvec4 patternColor = texture2D(patternTexture, 6.0 * vUv);\n\t\t\t\t\tfloat visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;\n\t\t\t\t\tvec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;\n\t\t\t\t\tvec4 finalColor = edgeStrength * maskColor.r * edgeValue;\n\t\t\t\t\tif(usePatternTexture)\n\t\t\t\t\t\tfinalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);\n\t\t\t\t\tgl_FragColor = finalColor;\n\t\t\t\t}`,\n blending: _r,\n depthTest: !1,\n depthWrite: !1,\n transparent: !0\n });\n }\n}\n$n.BlurDirectionX = new le(1, 0);\n$n.BlurDirectionY = new le(0, 1);\nclass Qx {\n outlinePass;\n hoveredObjects = [];\n selectedObjects = [];\n constructor(e, t, n, s) {\n this.outlinePass = new $n(\n new le(n, s),\n e,\n t\n ), this.outlinePass.edgeStrength = 3, this.outlinePass.edgeGlow = 0.5, this.outlinePass.edgeThickness = 1, this.outlinePass.pulsePeriod = 0, this.outlinePass.visibleEdgeColor.set(\"#ff9800\"), this.outlinePass.hiddenEdgeColor.set(\"#ff9800\");\n }\n /**\n * 获取 OutlinePass 实例\n */\n getPass() {\n return this.outlinePass;\n }\n /**\n * 设置悬停对象(微微高亮)\n */\n setHoveredObjects(e) {\n this.hoveredObjects = e, this.updateOutline(), e.length > 0 && (this.outlinePass.edgeStrength = 3, this.outlinePass.edgeGlow = 0.5, this.outlinePass.visibleEdgeColor.set(\"#ff9800\"), this.outlinePass.hiddenEdgeColor.set(\"#ff9800\"));\n }\n /**\n * 设置选中对象(强高亮)\n */\n setSelectedObjects(e) {\n this.selectedObjects = e, this.updateOutline(), e.length > 0 && (this.outlinePass.edgeStrength = 5, this.outlinePass.edgeGlow = 1, this.outlinePass.visibleEdgeColor.set(\"#00aaff\"), this.outlinePass.hiddenEdgeColor.set(\"#00aaff\"));\n }\n /**\n * 清除悬停高亮\n */\n clearHovered() {\n this.hoveredObjects = [], this.updateOutline();\n }\n /**\n * 清除选中高亮\n */\n clearSelected() {\n this.selectedObjects = [], this.updateOutline();\n }\n /**\n * 清除所有高亮\n */\n clearAll() {\n this.hoveredObjects = [], this.selectedObjects = [], this.updateOutline();\n }\n /**\n * 更新 OutlinePass 的选中对象\n * 优先级:选中 > 悬停\n */\n updateOutline() {\n this.selectedObjects.length > 0 ? (this.outlinePass.selectedObjects = this.selectedObjects, this.outlinePass.edgeStrength = 5, this.outlinePass.edgeGlow = 1, this.outlinePass.visibleEdgeColor.set(\"#00aaff\"), this.outlinePass.hiddenEdgeColor.set(\"#00aaff\")) : this.hoveredObjects.length > 0 ? (this.outlinePass.selectedObjects = this.hoveredObjects, this.outlinePass.edgeStrength = 3, this.outlinePass.edgeGlow = 0.5, this.outlinePass.visibleEdgeColor.set(\"#ff9800\"), this.outlinePass.hiddenEdgeColor.set(\"#ff9800\")) : this.outlinePass.selectedObjects = [];\n }\n /**\n * 更新分辨率\n */\n resize(e, t) {\n this.outlinePass.setSize(e, t);\n }\n /**\n * 自定义悬停样式\n */\n setHoverStyle(e) {\n e.color && (this.outlinePass.visibleEdgeColor.set(e.color), this.outlinePass.hiddenEdgeColor.set(e.color)), e.strength !== void 0 && (this.outlinePass.edgeStrength = e.strength), e.glow !== void 0 && (this.outlinePass.edgeGlow = e.glow), e.thickness !== void 0 && (this.outlinePass.edgeThickness = e.thickness);\n }\n /**\n * 自定义选中样式\n */\n setSelectedStyle(e) {\n }\n}\nclass e_ {\n scene;\n camera;\n canvas;\n controls;\n // OrbitControls\n outlineManager;\n // 框选状态\n isSelecting = !1;\n startPoint = new le();\n endPoint = new le();\n ctrlPressed = !1;\n controlsEnabled = !0;\n // UI虚线框\n selectionBox = null;\n // 当前框选的对象\n selectedObjects = [];\n constructor(e, t, n, s, r) {\n this.scene = e, this.camera = t, this.canvas = n, this.controls = s, this.outlineManager = r, this.setupEventListeners(), this.createSelectionBoxElement();\n }\n /**\n * 创建虚线框UI元素\n */\n createSelectionBoxElement() {\n this.selectionBox = document.createElement(\"div\"), this.selectionBox.style.position = \"absolute\", this.selectionBox.style.border = \"2px dashed #00aaff\", this.selectionBox.style.backgroundColor = \"rgba(0, 170, 255, 0.1)\", this.selectionBox.style.pointerEvents = \"none\", this.selectionBox.style.display = \"none\", this.selectionBox.style.zIndex = \"1000\", this.canvas.parentElement && this.canvas.parentElement.appendChild(this.selectionBox);\n }\n /**\n * 设置事件监听器\n */\n setupEventListeners() {\n window.addEventListener(\"keydown\", this.onKeyDown.bind(this)), window.addEventListener(\"keyup\", this.onKeyUp.bind(this)), this.canvas.addEventListener(\"mousedown\", this.onMouseDown.bind(this)), this.canvas.addEventListener(\"mousemove\", this.onMouseMove.bind(this)), this.canvas.addEventListener(\"mouseup\", this.onMouseUp.bind(this));\n }\n /**\n * 按下键盘\n */\n onKeyDown(e) {\n (e.key === \"Control\" || e.key === \"Meta\") && (this.ctrlPressed = !0);\n }\n /**\n * 松开键盘\n */\n onKeyUp(e) {\n (e.key === \"Control\" || e.key === \"Meta\") && (this.ctrlPressed = !1, this.isSelecting && this.endSelection());\n }\n /**\n * 鼠标按下\n */\n onMouseDown(e) {\n if (e.button !== 0 || !this.ctrlPressed) return;\n const t = this.canvas.getBoundingClientRect();\n this.startPoint.set(e.clientX - t.left, e.clientY - t.top), this.endPoint.copy(this.startPoint), this.isSelecting = !0, this.controls && this.controls.enabled !== void 0 && (this.controlsEnabled = this.controls.enabled, this.controls.enabled = !1), this.selectionBox && (this.selectionBox.style.display = \"block\", this.updateSelectionBoxUI()), e.preventDefault(), e.stopPropagation();\n }\n /**\n * 鼠标移动\n */\n onMouseMove(e) {\n if (!this.isSelecting) return;\n const t = this.canvas.getBoundingClientRect();\n this.endPoint.set(e.clientX - t.left, e.clientY - t.top), this.updateSelectionBoxUI(), this.updateSelectedObjects(), e.preventDefault(), e.stopPropagation();\n }\n /**\n * 鼠标松开\n */\n onMouseUp(e) {\n this.isSelecting && (this.endSelection(), e.preventDefault(), e.stopPropagation());\n }\n /**\n * 结束框选\n */\n endSelection() {\n this.isSelecting && (this.isSelecting = !1, this.controls && this.controls.enabled !== void 0 && (this.controls.enabled = this.controlsEnabled), this.selectionBox && (this.selectionBox.style.display = \"none\"), this.updateSelectedObjects());\n }\n /**\n * 更新虚线框UI\n */\n updateSelectionBoxUI() {\n if (!this.selectionBox) return;\n const e = Math.min(this.startPoint.x, this.endPoint.x), t = Math.min(this.startPoint.y, this.endPoint.y), n = Math.abs(this.endPoint.x - this.startPoint.x), s = Math.abs(this.endPoint.y - this.startPoint.y);\n this.selectionBox.style.left = `${e}px`, this.selectionBox.style.top = `${t}px`, this.selectionBox.style.width = `${n}px`, this.selectionBox.style.height = `${s}px`;\n }\n /**\n * 更新选中的对象\n */\n updateSelectedObjects() {\n const e = this.endPoint.x > this.startPoint.x, t = this.endPoint.y > this.startPoint.y, n = e && t, s = this.canvas.getBoundingClientRect(), r = s.width, a = s.height, o = new le(\n Math.min(this.startPoint.x, this.endPoint.x) / r,\n Math.min(this.startPoint.y, this.endPoint.y) / a\n ), l = new le(\n Math.max(this.startPoint.x, this.endPoint.x) / r,\n Math.max(this.startPoint.y, this.endPoint.y) / a\n ), c = [];\n this.scene.traverse((h) => {\n if (!h.isMesh || !h.visible) return;\n const u = h;\n if (!u.geometry) return;\n u.geometry.boundingBox || u.geometry.computeBoundingBox();\n const d = u.geometry.boundingBox;\n if (!d) return;\n const g = this.getBoundingBoxCorners(d, u).map((f) => this.worldToScreen(f)), x = this.getScreenBoundingBox(g);\n let m = !1;\n n ? m = this.isFullyContained(x, o, l) : m = this.isPartiallyContained(x, o, l), m && c.push(h);\n }), this.selectedObjects = c, this.outlineManager.setSelectedObjects(this.selectedObjects);\n }\n /**\n * 获取包围盒的8个顶点\n */\n getBoundingBoxCorners(e, t) {\n const n = [], s = e.min, r = e.max;\n return n.push(new w(s.x, s.y, s.z)), n.push(new w(r.x, s.y, s.z)), n.push(new w(s.x, r.y, s.z)), n.push(new w(r.x, r.y, s.z)), n.push(new w(s.x, s.y, r.z)), n.push(new w(r.x, s.y, r.z)), n.push(new w(s.x, r.y, r.z)), n.push(new w(r.x, r.y, r.z)), n.forEach((a) => {\n a.applyMatrix4(t.matrixWorld);\n }), n;\n }\n /**\n * 世界坐标转屏幕坐标(归一化)\n */\n worldToScreen(e) {\n const t = e.clone();\n t.project(this.camera);\n const n = (t.x + 1) / 2, s = (1 - t.y) / 2;\n return new le(n, s);\n }\n /**\n * 获取屏幕空间包围盒\n */\n getScreenBoundingBox(e) {\n const t = new le(1 / 0, 1 / 0), n = new le(-1 / 0, -1 / 0);\n return e.forEach((s) => {\n t.x = Math.min(t.x, s.x), t.y = Math.min(t.y, s.y), n.x = Math.max(n.x, s.x), n.y = Math.max(n.y, s.y);\n }), { min: t, max: n };\n }\n /**\n * 判断是否完全包含\n */\n isFullyContained(e, t, n) {\n return e.min.x >= t.x && e.min.y >= t.y && e.max.x <= n.x && e.max.y <= n.y;\n }\n /**\n * 判断是否部分包含\n */\n isPartiallyContained(e, t, n) {\n return !(e.max.x < t.x || e.min.x > n.x || e.max.y < t.y || e.min.y > n.y);\n }\n /**\n * 清除选中\n */\n clearSelection() {\n this.selectedObjects = [], this.outlineManager.clearSelected();\n }\n /**\n * 获取当前选中的对象\n */\n getSelectedObjects() {\n return this.selectedObjects;\n }\n /**\n * 销毁\n */\n dispose() {\n window.removeEventListener(\"keydown\", this.onKeyDown.bind(this)), window.removeEventListener(\"keyup\", this.onKeyUp.bind(this)), this.canvas.removeEventListener(\"mousedown\", this.onMouseDown.bind(this)), this.canvas.removeEventListener(\"mousemove\", this.onMouseMove.bind(this)), this.canvas.removeEventListener(\"mouseup\", this.onMouseUp.bind(this)), this.selectionBox && this.selectionBox.parentElement && this.selectionBox.parentElement.removeChild(this.selectionBox), this.clearSelection();\n }\n}\nclass t_ {\n scene;\n clippingPlane;\n stencilGroup = null;\n isEnabledFlag = !1;\n capMesh = null;\n planeInitialized = !1;\n tempCenter = new w();\n sceneBounds = new Pt();\n // 截面颜色 (主要颜色)\n capColor = new Se(16711680);\n constructor(e) {\n this.scene = e, this.clippingPlane = new Sn(new w(0, -1, 0), 0);\n }\n /**\n * 启用剖切功能\n */\n enable() {\n this.isEnabledFlag = !0, this.refresh();\n }\n /**\n * 禁用剖切功能\n */\n disable() {\n this.isEnabledFlag = !1, this.cleanup();\n }\n /**\n * 刷新剖切几何体\n * 当场景中的模型发生变化(加载新模型、移动物体)时调用此方法\n */\n refresh() {\n this.isEnabledFlag && (this.cleanupStencilGroup(), this.ensurePlaneInitialized(), this.updateSceneMaterials(!0), this.createStencilGroup());\n }\n /**\n * 设剖切面位置和方向\n * @param normal 法线方向\n * @param constant 平面常数 (距离原点的有向距离的相反数)\n */\n setPlane(e, t) {\n this.planeInitialized = !0, this.clippingPlane.normal.copy(e).normalize(), this.clippingPlane.constant = t, this.isEnabledFlag && this.updateCapPlane();\n }\n isEnabled() {\n return this.isEnabledFlag;\n }\n /**\n * 设置截面补面颜色\n */\n setCapColor(e) {\n if (this.capColor.set(e), this.capMesh) {\n const t = this.capMesh.material;\n t.color.copy(this.capColor), t.needsUpdate = !0;\n }\n }\n /**\n * 遍历场景设置材质的剖切属性\n */\n updateSceneMaterials(e) {\n this.scene.traverse((t) => {\n if (t instanceof ot) {\n if (t.userData.isStencilCap) return;\n (Array.isArray(t.material) ? t.material : [t.material]).forEach((s) => {\n s && (e ? ((!s.clippingPlanes || s.clippingPlanes.indexOf(this.clippingPlane) === -1) && (s.clippingPlanes = [this.clippingPlane]), s.clipShadows = !0) : s.clippingPlanes = [], s.needsUpdate = !0);\n });\n }\n });\n }\n /**\n * 创建模板缓冲组\n */\n createStencilGroup() {\n this.stencilGroup = new zn(), this.stencilGroup.name = \"ClippingStencilGroup\", this.scene.add(this.stencilGroup);\n let e = 0;\n this.scene.traverse((t) => {\n if (t instanceof ot && t.visible && !t.userData.isStencilCap) {\n if (!t.geometry) return;\n this.createStencilMeshesForObject(t), e++;\n }\n }), console.log(`ClippingManager: Generated stencil geometry for ${e} meshes.`), this.addCapPlane(), this.updateCapPlane();\n }\n createStencilMeshesForObject(e) {\n const t = e.geometry;\n e.updateMatrixWorld(!0);\n const n = e.matrixWorld, s = new Bt({\n depthWrite: !1,\n depthTest: !1,\n colorWrite: !1,\n stencilWrite: !0,\n stencilFunc: co,\n clippingPlanes: [this.clippingPlane]\n }), r = s.clone();\n r.side = zt, r.stencilFail = Nr, r.stencilZFail = Nr, r.stencilZPass = Nr;\n const a = new ot(t, r);\n a.applyMatrix4(n), a.matrixAutoUpdate = !1, a.userData.isStencilCap = !0, a.renderOrder = 1, this.stencilGroup.add(a);\n const o = s.clone();\n o.side = En, o.stencilFail = Fr, o.stencilZFail = Fr, o.stencilZPass = Fr;\n const l = new ot(t, o);\n l.applyMatrix4(n), l.matrixAutoUpdate = !1, l.userData.isStencilCap = !0, l.renderOrder = 1, this.stencilGroup.add(l);\n }\n addCapPlane() {\n const e = new Bt({\n color: this.capColor,\n side: Wt,\n stencilWrite: !0,\n transparent: !0,\n opacity: 0,\n stencilFunc: su,\n // Stencil != 0 时绘制\n stencilRef: 0,\n clippingPlanes: [],\n // 盖板本身不被剖切!\n depthTest: !0,\n polygonOffset: !0,\n polygonOffsetFactor: -1,\n //稍微拉向摄像机,防止z-fighting\n polygonOffsetUnits: -1\n }), t = new As(1e5, 1e5), n = new ot(t, e);\n n.userData.isCapPlane = !0, n.userData.isStencilCap = !0, n.renderOrder = 2, this.capMesh = n, this.stencilGroup.add(n);\n }\n updateCapPlane() {\n if (!this.stencilGroup || !this.capMesh) return;\n const e = this.capMesh, t = this.clippingPlane.normal, n = -this.clippingPlane.constant;\n e.quaternion.setFromUnitVectors(new w(0, 0, 1), t), e.position.copy(t).multiplyScalar(n);\n }\n cleanupStencilGroup() {\n this.stencilGroup && (this.scene.remove(this.stencilGroup), this.stencilGroup.traverse((e) => {\n e.material && (Array.isArray(e.material) ? e.material.forEach((t) => t.dispose()) : e.material.dispose()), e.geometry && e.userData.isCapPlane && e.geometry.dispose();\n }), this.stencilGroup = null, this.capMesh = null);\n }\n cleanup() {\n this.updateSceneMaterials(!1), this.cleanupStencilGroup();\n }\n ensurePlaneInitialized() {\n if (this.planeInitialized || (this.sceneBounds.makeEmpty(), this.sceneBounds.setFromObject(this.scene), this.sceneBounds.isEmpty())) return;\n this.sceneBounds.getCenter(this.tempCenter);\n const e = this.clippingPlane.normal;\n this.clippingPlane.constant = -e.dot(this.tempCenter), this.planeInitialized = !0, this.updateCapPlane();\n }\n}\nclass n_ {\n // 用户最后一次左键点击的世界坐标(用作相机旋转中心)\n _lastClickWorldPosition = null;\n // 用户最后一次左键点击的屏幕坐标\n _lastClickScreenPosition = null;\n constructor() {\n }\n /**\n * 设置最后一次点击的世界坐标\n */\n setLastClickWorldPosition(e) {\n this._lastClickWorldPosition = e.clone();\n }\n /**\n * 获取最后一次点击的世界坐标\n */\n getLastClickWorldPosition() {\n return this._lastClickWorldPosition;\n }\n /**\n * 设置最后一次点击的屏幕坐标\n */\n setLastClickScreenPosition(e) {\n this._lastClickScreenPosition = e.clone();\n }\n /**\n * 获取最后一次点击的屏幕坐标\n */\n getLastClickScreenPosition() {\n return this._lastClickScreenPosition;\n }\n /**\n * 清除所有点击状态\n */\n clearClickState() {\n this._lastClickWorldPosition = null, this._lastClickScreenPosition = null;\n }\n}\nfunction i_(i) {\n let e = new Object();\n return e.updataSceneOctreeBox = function() {\n i.octreeBoxModels = [];\n let t = e.getBoundingBox();\n e.ocBox = e.splitBoxIntoAuto(t);\n let n = 0;\n i.models.forEach((a) => {\n a.children.forEach((o) => {\n o.info.forEach((l) => {\n r(l, e.ocBox);\n });\n }), n = n + 1;\n }), s(e.ocBox);\n function s(a) {\n for (let o = a.children.length - 1; o >= 0; o--) {\n let l = a.children[o];\n l.isLeaf == !1 && s(l), l.children.length == 0 && (l.isLeaf = !0), l.isLeaf && (l.elements == null || l.elements.length == 0) && a.children.splice(o, 1);\n }\n }\n function r(a, o) {\n var l = {\n min: a.box.min,\n max: a.box.max\n };\n if (e.boxContainBox(o, l) == !0)\n if (o.elements == null && (o.elements = []), o.isLeaf == !1) {\n let h = !1;\n for (let u = 0; u < o.children.length; u++)\n if (r(a, o.children[u]) == !0) {\n h = !0;\n break;\n }\n h == !1 && o.elements.push([n, ...a.index]);\n } else\n o.elements.push([n, ...a.index]);\n else\n return !1;\n return !0;\n }\n }, e.rayInterationModel = function(t) {\n var n = [];\n r(t, e.ocBox);\n var s = a(t, n);\n return s;\n function r(o, l) {\n if (l == null)\n return;\n let c = new Pt(l.min, l.max), h = o.ray.intersectsBox(c);\n if (!(h == null || h == !1))\n if (l.children == null || l.children.length == 0) {\n if (l.elements != null)\n for (var u of l.elements)\n n.push(u);\n } else {\n if (l.elements != null)\n for (var u of l.elements)\n n.push(u);\n for (let d of l.children)\n r(o, d);\n }\n }\n function a(o, l) {\n let c = [];\n const h = new Bt({\n color: 16711680\n });\n for (let d of l) {\n let p = i.models[d[0]].children[d[1]];\n if (p.TypeName == \"Mesh\" && p.geometry.groups[d[2]].visibility !== !1) {\n let g = new ot(p.geometryArray[d[2]], h);\n g.indexs = d, g.TypeName = p.TypeName, c.push(g);\n } else p.TypeName == \"InstancedMesh\" || p.TypeName == \"InstancedMesh-Pipe\";\n }\n return o.intersectObjects(c, !1);\n }\n }, e.boxContainBox = function(t, n) {\n return n.min.x >= t.min.x && n.min.y >= t.min.y && n.min.z >= t.min.z && n.max.x <= t.max.x && n.max.y <= t.max.y && n.max.z <= t.max.z;\n }, e.splitBoxIntoAuto = function(t, n = 10) {\n let s = [], r = [], a = [], o = (t.max.x - t.min.x) * 0.5, l = (t.max.y - t.min.y) * 0.5, c = (t.max.z - t.min.z) * 0.5;\n if (o > n) {\n let h = t, u = {\n min: h.min,\n max: new w(h.min.x + o, h.max.y, h.max.z)\n }, d = {\n min: new w(h.min.x + o, h.min.y, h.min.z),\n max: h.max\n };\n s.push(u), s.push(d);\n }\n if (l > n)\n for (let h of s) {\n let u = {\n min: h.min,\n max: new w(h.max.x, h.min.y + l, h.max.z)\n }, d = {\n min: new w(h.min.x, h.min.y + l, h.min.z),\n max: h.max\n };\n r.push(u), r.push(d);\n }\n else\n r = s;\n if (c > n)\n for (let h of r) {\n let u = {\n min: h.min,\n max: new w(h.max.x, h.max.y, h.min.z + c)\n }, d = {\n min: new w(h.min.x, h.min.y, h.min.z + c),\n max: h.max\n };\n a.push(u), a.push(d);\n }\n else\n a = r;\n if (t.children = a, t.children.length > 0) {\n t.isLeaf = !1;\n for (let h = 0; h < t.children.length; h++)\n t.children[h] = e.splitBoxIntoAuto(t.children[h]);\n } else\n t.isLeaf = !0;\n return t.length = t.min.distanceTo(t.max), t;\n }, e.splitBoxInto8 = function(t) {\n const n = t.min, s = t.max, r = new w().addVectors(n, s).multiplyScalar(0.5), a = [];\n for (let o = 0; o < 2; o++)\n for (let l = 0; l < 2; l++)\n for (let c = 0; c < 2; c++) {\n const h = new w(\n o === 0 ? n.x : r.x,\n l === 0 ? n.y : r.y,\n c === 0 ? n.z : r.z\n ), u = new w(\n o === 1 ? s.x : r.x,\n l === 1 ? s.y : r.y,\n c === 1 ? s.z : r.z\n ), d = new Pt(h, u);\n a.push(d);\n }\n return a;\n }, e.boundingSphereToBox = function(t) {\n let n = t.center, s = new w(\n n.x - t.radius * 0.5,\n n.y - t.radius * 0.5,\n n.z - t.radius * 0.5\n ), r = new w(\n n.x + t.radius * 0.5,\n n.y + t.radius * 0.5,\n n.z + t.radius * 0.5\n );\n return {\n min: s,\n max: r\n };\n }, e.getBoundingBox = function() {\n let t = i.models, n = new w(1e8, 1e9, 1e10), s = new w(-1e8, -1e9, -1e10);\n return t.forEach((r) => {\n r.children.forEach((a) => {\n a.geometry.computeBoundingBox();\n let o = a.geometry.boundingBox.min, l = a.geometry.boundingBox.max;\n o.x < n.x && (n.x = o.x), o.y < n.y && (n.y = o.y), o.z < n.z && (n.z = o.z), l.x > s.x && (s.x = l.x), l.y > s.y && (s.y = l.y), l.z > s.z && (s.z = l.z);\n });\n }), {\n min: n,\n max: s\n };\n }, e;\n}\nvar ki = Object.freeze({\n Linear: Object.freeze({\n None: function(i) {\n return i;\n },\n In: function(i) {\n return i;\n },\n Out: function(i) {\n return i;\n },\n InOut: function(i) {\n return i;\n }\n }),\n Quadratic: Object.freeze({\n In: function(i) {\n return i * i;\n },\n Out: function(i) {\n return i * (2 - i);\n },\n InOut: function(i) {\n return (i *= 2) < 1 ? 0.5 * i * i : -0.5 * (--i * (i - 2) - 1);\n }\n }),\n Cubic: Object.freeze({\n In: function(i) {\n return i * i * i;\n },\n Out: function(i) {\n return --i * i * i + 1;\n },\n InOut: function(i) {\n return (i *= 2) < 1 ? 0.5 * i * i * i : 0.5 * ((i -= 2) * i * i + 2);\n }\n }),\n Quartic: Object.freeze({\n In: function(i) {\n return i * i * i * i;\n },\n Out: function(i) {\n return 1 - --i * i * i * i;\n },\n InOut: function(i) {\n return (i *= 2) < 1 ? 0.5 * i * i * i * i : -0.5 * ((i -= 2) * i * i * i - 2);\n }\n }),\n Quintic: Object.freeze({\n In: function(i) {\n return i * i * i * i * i;\n },\n Out: function(i) {\n return --i * i * i * i * i + 1;\n },\n InOut: function(i) {\n return (i *= 2) < 1 ? 0.5 * i * i * i * i * i : 0.5 * ((i -= 2) * i * i * i * i + 2);\n }\n }),\n Sinusoidal: Object.freeze({\n In: function(i) {\n return 1 - Math.sin((1 - i) * Math.PI / 2);\n },\n Out: function(i) {\n return Math.sin(i * Math.PI / 2);\n },\n InOut: function(i) {\n return 0.5 * (1 - Math.sin(Math.PI * (0.5 - i)));\n }\n }),\n Exponential: Object.freeze({\n In: function(i) {\n return i === 0 ? 0 : Math.pow(1024, i - 1);\n },\n Out: function(i) {\n return i === 1 ? 1 : 1 - Math.pow(2, -10 * i);\n },\n InOut: function(i) {\n return i === 0 ? 0 : i === 1 ? 1 : (i *= 2) < 1 ? 0.5 * Math.pow(1024, i - 1) : 0.5 * (-Math.pow(2, -10 * (i - 1)) + 2);\n }\n }),\n Circular: Object.freeze({\n In: function(i) {\n return 1 - Math.sqrt(1 - i * i);\n },\n Out: function(i) {\n return Math.sqrt(1 - --i * i);\n },\n InOut: function(i) {\n return (i *= 2) < 1 ? -0.5 * (Math.sqrt(1 - i * i) - 1) : 0.5 * (Math.sqrt(1 - (i -= 2) * i) + 1);\n }\n }),\n Elastic: Object.freeze({\n In: function(i) {\n return i === 0 ? 0 : i === 1 ? 1 : -Math.pow(2, 10 * (i - 1)) * Math.sin((i - 1.1) * 5 * Math.PI);\n },\n Out: function(i) {\n return i === 0 ? 0 : i === 1 ? 1 : Math.pow(2, -10 * i) * Math.sin((i - 0.1) * 5 * Math.PI) + 1;\n },\n InOut: function(i) {\n return i === 0 ? 0 : i === 1 ? 1 : (i *= 2, i < 1 ? -0.5 * Math.pow(2, 10 * (i - 1)) * Math.sin((i - 1.1) * 5 * Math.PI) : 0.5 * Math.pow(2, -10 * (i - 1)) * Math.sin((i - 1.1) * 5 * Math.PI) + 1);\n }\n }),\n Back: Object.freeze({\n In: function(i) {\n var e = 1.70158;\n return i === 1 ? 1 : i * i * ((e + 1) * i - e);\n },\n Out: function(i) {\n var e = 1.70158;\n return i === 0 ? 0 : --i * i * ((e + 1) * i + e) + 1;\n },\n InOut: function(i) {\n var e = 2.5949095;\n return (i *= 2) < 1 ? 0.5 * (i * i * ((e + 1) * i - e)) : 0.5 * ((i -= 2) * i * ((e + 1) * i + e) + 2);\n }\n }),\n Bounce: Object.freeze({\n In: function(i) {\n return 1 - ki.Bounce.Out(1 - i);\n },\n Out: function(i) {\n return i < 1 / 2.75 ? 7.5625 * i * i : i < 2 / 2.75 ? 7.5625 * (i -= 1.5 / 2.75) * i + 0.75 : i < 2.5 / 2.75 ? 7.5625 * (i -= 2.25 / 2.75) * i + 0.9375 : 7.5625 * (i -= 2.625 / 2.75) * i + 0.984375;\n },\n InOut: function(i) {\n return i < 0.5 ? ki.Bounce.In(i * 2) * 0.5 : ki.Bounce.Out(i * 2 - 1) * 0.5 + 0.5;\n }\n }),\n generatePow: function(i) {\n return i === void 0 && (i = 4), i = i < Number.EPSILON ? Number.EPSILON : i, i = i > 1e4 ? 1e4 : i, {\n In: function(e) {\n return Math.pow(e, i);\n },\n Out: function(e) {\n return 1 - Math.pow(1 - e, i);\n },\n InOut: function(e) {\n return e < 0.5 ? Math.pow(e * 2, i) / 2 : (1 - Math.pow(2 - e * 2, i)) / 2 + 0.5;\n }\n };\n }\n}), xs = function() {\n return performance.now();\n}, s_ = (\n /** @class */\n (function() {\n function i() {\n this._tweens = {}, this._tweensAddedDuringUpdate = {};\n }\n return i.prototype.getAll = function() {\n var e = this;\n return Object.keys(this._tweens).map(function(t) {\n return e._tweens[t];\n });\n }, i.prototype.removeAll = function() {\n this._tweens = {};\n }, i.prototype.add = function(e) {\n this._tweens[e.getId()] = e, this._tweensAddedDuringUpdate[e.getId()] = e;\n }, i.prototype.remove = function(e) {\n delete this._tweens[e.getId()], delete this._tweensAddedDuringUpdate[e.getId()];\n }, i.prototype.update = function(e, t) {\n e === void 0 && (e = xs()), t === void 0 && (t = !1);\n var n = Object.keys(this._tweens);\n if (n.length === 0)\n return !1;\n for (; n.length > 0; ) {\n this._tweensAddedDuringUpdate = {};\n for (var s = 0; s < n.length; s++) {\n var r = this._tweens[n[s]], a = !t;\n r && r.update(e, a) === !1 && !t && delete this._tweens[n[s]];\n }\n n = Object.keys(this._tweensAddedDuringUpdate);\n }\n return !0;\n }, i;\n })()\n), vo = {\n Linear: function(i, e) {\n var t = i.length - 1, n = t * e, s = Math.floor(n), r = vo.Utils.Linear;\n return e < 0 ? r(i[0], i[1], n) : e > 1 ? r(i[t], i[t - 1], t - n) : r(i[s], i[s + 1 > t ? t : s + 1], n - s);\n },\n Utils: {\n Linear: function(i, e, t) {\n return (e - i) * t + i;\n }\n }\n}, Ah = (\n /** @class */\n (function() {\n function i() {\n }\n return i.nextId = function() {\n return i._nextId++;\n }, i._nextId = 0, i;\n })()\n), Mo = new s_(), r_ = (\n /** @class */\n (function() {\n function i(e, t) {\n t === void 0 && (t = Mo), this._object = e, this._group = t, this._isPaused = !1, this._pauseStart = 0, this._valuesStart = {}, this._valuesEnd = {}, this._valuesStartRepeat = {}, this._duration = 1e3, this._isDynamic = !1, this._initialRepeat = 0, this._repeat = 0, this._yoyo = !1, this._isPlaying = !1, this._reversed = !1, this._delayTime = 0, this._startTime = 0, this._easingFunction = ki.Linear.None, this._interpolationFunction = vo.Linear, this._chainedTweens = [], this._onStartCallbackFired = !1, this._onEveryStartCallbackFired = !1, this._id = Ah.nextId(), this._isChainStopped = !1, this._propertiesAreSetUp = !1, this._goToEnd = !1;\n }\n return i.prototype.getId = function() {\n return this._id;\n }, i.prototype.isPlaying = function() {\n return this._isPlaying;\n }, i.prototype.isPaused = function() {\n return this._isPaused;\n }, i.prototype.getDuration = function() {\n return this._duration;\n }, i.prototype.to = function(e, t) {\n if (t === void 0 && (t = 1e3), this._isPlaying)\n throw new Error(\"Can not call Tween.to() while Tween is already started or paused. Stop the Tween first.\");\n return this._valuesEnd = e, this._propertiesAreSetUp = !1, this._duration = t < 0 ? 0 : t, this;\n }, i.prototype.duration = function(e) {\n return e === void 0 && (e = 1e3), this._duration = e < 0 ? 0 : e, this;\n }, i.prototype.dynamic = function(e) {\n return e === void 0 && (e = !1), this._isDynamic = e, this;\n }, i.prototype.start = function(e, t) {\n if (e === void 0 && (e = xs()), t === void 0 && (t = !1), this._isPlaying)\n return this;\n if (this._group && this._group.add(this), this._repeat = this._initialRepeat, this._reversed) {\n this._reversed = !1;\n for (var n in this._valuesStartRepeat)\n this._swapEndStartRepeatValues(n), this._valuesStart[n] = this._valuesStartRepeat[n];\n }\n if (this._isPlaying = !0, this._isPaused = !1, this._onStartCallbackFired = !1, this._onEveryStartCallbackFired = !1, this._isChainStopped = !1, this._startTime = e, this._startTime += this._delayTime, !this._propertiesAreSetUp || t) {\n if (this._propertiesAreSetUp = !0, !this._isDynamic) {\n var s = {};\n for (var r in this._valuesEnd)\n s[r] = this._valuesEnd[r];\n this._valuesEnd = s;\n }\n this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat, t);\n }\n return this;\n }, i.prototype.startFromCurrentValues = function(e) {\n return this.start(e, !0);\n }, i.prototype._setupProperties = function(e, t, n, s, r) {\n for (var a in n) {\n var o = e[a], l = Array.isArray(o), c = l ? \"array\" : typeof o, h = !l && Array.isArray(n[a]);\n if (!(c === \"undefined\" || c === \"function\")) {\n if (h) {\n var u = n[a];\n if (u.length === 0)\n continue;\n for (var d = [o], p = 0, g = u.length; p < g; p += 1) {\n var x = this._handleRelativeValue(o, u[p]);\n if (isNaN(x)) {\n h = !1, console.warn(\"Found invalid interpolation list. Skipping.\");\n break;\n }\n d.push(x);\n }\n h && (n[a] = d);\n }\n if ((c === \"object\" || l) && o && !h) {\n t[a] = l ? [] : {};\n var m = o;\n for (var f in m)\n t[a][f] = m[f];\n s[a] = l ? [] : {};\n var u = n[a];\n if (!this._isDynamic) {\n var y = {};\n for (var f in u)\n y[f] = u[f];\n n[a] = u = y;\n }\n this._setupProperties(m, t[a], u, s[a], r);\n } else\n (typeof t[a] > \"u\" || r) && (t[a] = o), l || (t[a] *= 1), h ? s[a] = n[a].slice().reverse() : s[a] = t[a] || 0;\n }\n }\n }, i.prototype.stop = function() {\n return this._isChainStopped || (this._isChainStopped = !0, this.stopChainedTweens()), this._isPlaying ? (this._group && this._group.remove(this), this._isPlaying = !1, this._isPaused = !1, this._onStopCallback && this._onStopCallback(this._object), this) : this;\n }, i.prototype.end = function() {\n return this._goToEnd = !0, this.update(1 / 0), this;\n }, i.prototype.pause = function(e) {\n return e === void 0 && (e = xs()), this._isPaused || !this._isPlaying ? this : (this._isPaused = !0, this._pauseStart = e, this._group && this._group.remove(this), this);\n }, i.prototype.resume = function(e) {\n return e === void 0 && (e = xs()), !this._isPaused || !this._isPlaying ? this : (this._isPaused = !1, this._startTime += e - this._pauseStart, this._pauseStart = 0, this._group && this._group.add(this), this);\n }, i.prototype.stopChainedTweens = function() {\n for (var e = 0, t = this._chainedTweens.length; e < t; e++)\n this._chainedTweens[e].stop();\n return this;\n }, i.prototype.group = function(e) {\n return e === void 0 && (e = Mo), this._group = e, this;\n }, i.prototype.delay = function(e) {\n return e === void 0 && (e = 0), this._delayTime = e, this;\n }, i.prototype.repeat = function(e) {\n return e === void 0 && (e = 0), this._initialRepeat = e, this._repeat = e, this;\n }, i.prototype.repeatDelay = function(e) {\n return this._repeatDelayTime = e, this;\n }, i.prototype.yoyo = function(e) {\n return e === void 0 && (e = !1), this._yoyo = e, this;\n }, i.prototype.easing = function(e) {\n return e === void 0 && (e = ki.Linear.None), this._easingFunction = e, this;\n }, i.prototype.interpolation = function(e) {\n return e === void 0 && (e = vo.Linear), this._interpolationFunction = e, this;\n }, i.prototype.chain = function() {\n for (var e = [], t = 0; t < arguments.length; t++)\n e[t] = arguments[t];\n return this._chainedTweens = e, this;\n }, i.prototype.onStart = function(e) {\n return this._onStartCallback = e, this;\n }, i.prototype.onEveryStart = function(e) {\n return this._onEveryStartCallback = e, this;\n }, i.prototype.onUpdate = function(e) {\n return this._onUpdateCallback = e, this;\n }, i.prototype.onRepeat = function(e) {\n return this._onRepeatCallback = e, this;\n }, i.prototype.onComplete = function(e) {\n return this._onCompleteCallback = e, this;\n }, i.prototype.onStop = function(e) {\n return this._onStopCallback = e, this;\n }, i.prototype.update = function(e, t) {\n var n = this, s;\n if (e === void 0 && (e = xs()), t === void 0 && (t = !0), this._isPaused)\n return !0;\n var r, a = this._startTime + this._duration;\n if (!this._goToEnd && !this._isPlaying) {\n if (e > a)\n return !1;\n t && this.start(e, !0);\n }\n if (this._goToEnd = !1, e < this._startTime)\n return !0;\n this._onStartCallbackFired === !1 && (this._onStartCallback && this._onStartCallback(this._object), this._onStartCallbackFired = !0), this._onEveryStartCallbackFired === !1 && (this._onEveryStartCallback && this._onEveryStartCallback(this._object), this._onEveryStartCallbackFired = !0);\n var o = e - this._startTime, l = this._duration + ((s = this._repeatDelayTime) !== null && s !== void 0 ? s : this._delayTime), c = this._duration + this._repeat * l, h = function() {\n if (n._duration === 0 || o > c)\n return 1;\n var m = Math.trunc(o / l), f = o - m * l, y = Math.min(f / n._duration, 1);\n return y === 0 && o === n._duration ? 1 : y;\n }, u = h(), d = this._easingFunction(u);\n if (this._updateProperties(this._object, this._valuesStart, this._valuesEnd, d), this._onUpdateCallback && this._onUpdateCallback(this._object, u), this._duration === 0 || o >= this._duration)\n if (this._repeat > 0) {\n var p = Math.min(Math.trunc((o - this._duration) / l) + 1, this._repeat);\n isFinite(this._repeat) && (this._repeat -= p);\n for (r in this._valuesStartRepeat)\n !this._yoyo && typeof this._valuesEnd[r] == \"string\" && (this._valuesStartRepeat[r] = // eslint-disable-next-line\n // @ts-ignore FIXME?\n this._valuesStartRepeat[r] + parseFloat(this._valuesEnd[r])), this._yoyo && this._swapEndStartRepeatValues(r), this._valuesStart[r] = this._valuesStartRepeat[r];\n return this._yoyo && (this._reversed = !this._reversed), this._startTime += l * p, this._onRepeatCallback && this._onRepeatCallback(this._object), this._onEveryStartCallbackFired = !1, !0;\n } else {\n this._onCompleteCallback && this._onCompleteCallback(this._object);\n for (var g = 0, x = this._chainedTweens.length; g < x; g++)\n this._chainedTweens[g].start(this._startTime + this._duration, !1);\n return this._isPlaying = !1, !1;\n }\n return !0;\n }, i.prototype._updateProperties = function(e, t, n, s) {\n for (var r in n)\n if (t[r] !== void 0) {\n var a = t[r] || 0, o = n[r], l = Array.isArray(e[r]), c = Array.isArray(o), h = !l && c;\n h ? e[r] = this._interpolationFunction(o, s) : typeof o == \"object\" && o ? this._updateProperties(e[r], a, o, s) : (o = this._handleRelativeValue(a, o), typeof o == \"number\" && (e[r] = a + (o - a) * s));\n }\n }, i.prototype._handleRelativeValue = function(e, t) {\n return typeof t != \"string\" ? t : t.charAt(0) === \"+\" || t.charAt(0) === \"-\" ? e + parseFloat(t) : parseFloat(t);\n }, i.prototype._swapEndStartRepeatValues = function(e) {\n var t = this._valuesStartRepeat[e], n = this._valuesEnd[e];\n typeof n == \"string\" ? this._valuesStartRepeat[e] = this._valuesStartRepeat[e] + parseFloat(n) : this._valuesStartRepeat[e] = this._valuesEnd[e], this._valuesEnd[e] = t;\n }, i;\n })()\n);\nAh.nextId;\nvar An = Mo;\nAn.getAll.bind(An);\nAn.removeAll.bind(An);\nAn.add.bind(An);\nAn.remove.bind(An);\nAn.update.bind(An);\nvar Sa = {\n Easing: ki,\n Tween: r_\n};\nfunction a_() {\n return new Fo();\n}\nfunction o_(i, e) {\n i.appendChild(e.domElement);\n}\nfunction l_(i, e, t) {\n var n = new Object();\n n.visible = !0;\n let s = null, r, a, o = [];\n n.init = function() {\n r || (c(), h(), u());\n }, n.Hide = function() {\n r.style.display = \"none\", n.visible = !1;\n }, n.Show = function() {\n r.style.display = \"block\", n.visible = !0;\n }, n.RenderScene = function() {\n n.camera.quaternion.copy(e.camera.quaternion);\n let x = new w(0, 0, -1).clone().applyMatrix4(e.camera.matrixWorld.clone()), m = e.camera.position.clone().sub(x.clone()).setLength(100);\n n.camera.position.copy(m), n.camera.lookAt(new w()), n.sceneOrtho.renderer.render(n.sceneOrtho, n.camera);\n }, n.ToggleDirectionView = function(g) {\n console.log(g);\n var x = new w(0, 0, 0);\n g == \"top\" ? x = new w(0, 1, 0) : g == \"down\" ? x = new w(0, -1, 0) : g == \"front\" ? x = new w(0, 0, 1) : g == \"left\" ? x = new w(-1, 0, 0) : g == \"back\" ? x = new w(0, 0, -1) : g == \"right\" ? x = new w(1, 0, 0) : g == \"top_front\" ? x = new w(1, 1, 0) : g == \"top_left\" ? x = new w(0, 1, -1) : g == \"top_back\" ? x = new w(-1, 1, 0) : g == \"top_right\" ? x = new w(0, 1, 1) : g == \"down_front\" ? x = new w(1, -1, 0) : g == \"down_left\" ? x = new w(0, -1, -1) : g == \"down_back\" ? x = new w(-1, -1, 0) : g == \"down_right\" ? x = new w(0, -1, 1) : g == \"front_right\" ? x = new w(1, 0, 1) : g == \"right_back\" ? x = new w(-1, 0, 1) : g == \"back_left\" ? x = new w(-1, 0, -1) : g == \"left_front\" ? x = new w(1, 0, -1) : g == \"top_left_front\" ? x = new w(1, 1, -1) : g == \"top_front_right\" ? x = new w(1, 1, 1) : g == \"top_right_back\" ? x = new w(-1, 1, 1) : g == \"top_back_left\" ? x = new w(-1, 1, -1) : g == \"button_left_front\" ? x = new w(1, -1, -1) : g == \"button_front_right\" ? x = new w(1, -1, 1) : g == \"button_right_back\" ? x = new w(-1, 1, 1) : g == \"button_back_left\" && (x = new w(-1, -1, -1));\n var m = i.octreeBox.getBoundingBox(), f = m.min, y = m.max, v = f.clone().add(y.clone()).multiplyScalar(0.5), T = v.clone().add(x.multiplyScalar(1 * y.distanceTo(f)));\n l(e.camera.position, T, i.controls.target.clone(), v);\n }, n.GetCameraPose = function() {\n var g = e.camera.quaternion, x = e.camera.position, m = i.controls.target, f = {\n quaternion: g,\n position: x,\n target: m\n };\n return f;\n }, n.ReductionCameraPose = function(g, x = 1e3, m) {\n var f = new gn(\n g.quaternion._x,\n g.quaternion._y,\n g.quaternion._z,\n g.quaternion._w\n ), y = new w(g.position.x, g.position.y, g.position.z), v = new w(g.target.x, g.target.y, g.target.z);\n let T = !1;\n l(\n e.camera.position,\n y,\n i.controls.target.clone(),\n v,\n e.camera.quaternion,\n f,\n x,\n (R) => {\n m && (T || (m(R), T = !0));\n }\n ), m && setTimeout(() => {\n T || (m(!0), T = !0);\n }, x + 10);\n }, n.CameraGoHome = function() {\n var g = i.octreeBox.getBoundingBox(), x = g.min.clone().add(g.max.clone()).multiplyScalar(0.5);\n let m = new w(1, 1, 1);\n var f = x.clone().add(m.multiplyScalar(1 * g.max.distanceTo(g.min)));\n l(e.camera.position, f, i.controls.target.clone(), x);\n };\n function l(g, x, m, f, y, v, T = 1e3, R) {\n var E;\n y && v ? (E = new Sa.Tween({\n x1: g.x,\n // 相机当前位置x\n y1: g.y,\n // 相机当前位置y\n z1: g.z,\n // 相机当前位置z\n x2: m.x,\n // 控制当前的中心点x\n y2: m.y,\n // 控制当前的中心点y\n z2: m.z,\n // 控制当前的中心点z\n _x: y._x,\n // 相机当前quaternion\n _y: y._y,\n // 相机当前quaternion\n _z: y._z,\n // 相机当前quaternion\n _w: y._w\n // 相机当前quaternion\n }), E.to(\n {\n x1: x.x,\n // 新的相机位置x\n y1: x.y,\n // 新的相机位置y\n z1: x.z,\n // 新的相机位置z\n x2: f.x,\n // 新的控制中心点位置x\n y2: f.y,\n // 新的控制中心点位置x\n z2: f.z,\n // 新的控制中心点位置x\n _x: v._x,\n // 新的相机quaternion\n _y: v._y,\n // 新的相机quaternion\n _z: v._z,\n // 新的相机quaternion\n _w: v._w\n // 新的相机quaternion\n },\n T\n )) : (E = new Sa.Tween({\n x1: g.x,\n // 相机当前位置x\n y1: g.y,\n // 相机当前位置y\n z1: g.z,\n // 相机当前位置z\n x2: m.x,\n // 控制当前的中心点x\n y2: m.y,\n // 控制当前的中心点y\n z2: m.z\n // 控制当前的中心点z\n }), E.to(\n {\n x1: x.x,\n // 新的相机位置x\n y1: x.y,\n // 新的相机位置y\n z1: x.z,\n // 新的相机位置z\n x2: f.x,\n // 新的控制中心点位置x\n y2: f.y,\n // 新的控制中心点位置x\n z2: f.z\n // 新的控制中心点位置x\n },\n T\n )), E.onUpdate(function(I) {\n y && v ? (e.camera.quaternion._x = I._x, e.camera.quaternion._y = I._y, e.camera.quaternion._z = I._z, e.camera.quaternion._w = I._w) : i.controls.auto = !0, e.camera.position.x = I.x1, e.camera.position.y = I.y1, e.camera.position.z = I.z1, i.controls.target.x = I.x2, i.controls.target.y = I.y2, i.controls.target.z = I.z2, i.controls.update(), n.RenderScene();\n }), E.onComplete(function(I) {\n i.controls.auto = !1, n.RenderScene(), R && R(!0), cancelAnimationFrame(s), s = null;\n }), E.easing(Sa.Easing.Cubic.InOut);\n function P(I) {\n s = requestAnimationFrame(P), E.update();\n }\n E.start(), P();\n }\n function c() {\n r = document.createElement(\"div\"), r.className = \"ViewCube\", t.appendChild(r), a = document.createElement(\"div\"), a.className = \"ViewAttr\", t.appendChild(a);\n }\n function h() {\n n.sceneOrtho = a_();\n var m = window.innerWidth, f = window.innerHeight, g = m > f ? m / f : f / m, x = 150;\n n.camera = new pi(\n x * g / -2,\n x * g / 2,\n 2 * x / 2,\n 1.4 * x / -2,\n 0.01,\n 1e4\n );\n var m = r.clientWidth, f = r.clientHeight, y = new wr({\n alpha: !0\n });\n y.setSize(m, f), y.setClearAlpha(0), n.sceneOrtho.renderer = y;\n let v = new mh(16777215, 0.8);\n n.sceneOrtho.add(v), o_(r, y);\n }\n function u() {\n let g = [\n {\n label: \"右\",\n icon: \"cube/cn_right.png\"\n },\n {\n label: \"左\",\n icon: \"cube/cn_left.png\"\n },\n {\n label: \"顶\",\n icon: \"cube/cn_top.png\"\n },\n {\n label: \"底\",\n icon: \"cube/cn_bottom.png\"\n },\n {\n label: \"前\",\n icon: \"cube/cn_front.png\"\n },\n {\n label: \"后\",\n icon: \"cube/cn_back.png\"\n }\n ];\n var x = [];\n for (const f of g)\n x.push(\n new Bt({\n color: 16777215,\n map: new fh().load(f.icon)\n })\n );\n new gd({\n color: 255\n });\n var m = new ot(new fi(110, 110, 110), x);\n n.sceneOrtho.add(m), d(122), r.addEventListener(\"mousedown\", (f) => {\n var y = {};\n y.x = f.offsetX / r.clientWidth * 2 - 1, y.y = -(f.offsetY / r.clientHeight) * 2 + 1;\n var v = new jl();\n v.setFromCamera(y, n.camera);\n const T = v.intersectObjects(o, !1);\n T.length > 0 && n.ToggleDirectionView(T[0].object.name);\n }), r.addEventListener(\"mousemove\", (f) => {\n var y = {};\n y.x = f.offsetX / r.clientWidth * 2 - 1, y.y = -(f.offsetY / r.clientHeight) * 2 + 1;\n var v = new jl();\n v.setFromCamera(y, n.camera);\n const T = v.intersectObjects(o, !1);\n for (var R of o)\n R.material.opacity = 0.01;\n T.length > 0 && (T[0].object.material.opacity = 0.2);\n });\n }\n function d(g) {\n for (var x = g * 0.5 - 20, m = [\n {\n name: \"right\",\n a: 30,\n b: 75,\n c: 75,\n point: new w(x, 0, 0)\n },\n {\n name: \"back\",\n a: 75,\n b: 75,\n c: 30,\n point: new w(0, 0, -x)\n },\n {\n name: \"left\",\n a: 30,\n b: 75,\n c: 75,\n point: new w(-x, 0, 0)\n },\n {\n name: \"front\",\n a: 75,\n b: 75,\n c: 30,\n point: new w(0, 0, x)\n },\n {\n name: \"top\",\n a: 75,\n b: 30,\n c: 75,\n point: new w(0, x, 0)\n },\n {\n name: \"button\",\n a: 75,\n b: 30,\n c: 75,\n point: new w(0, -x, 0)\n }\n ], f = [\n {\n name: \"top_right_back\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(-x, x, x)\n },\n {\n name: \"button_front_right\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(-x, -x, x)\n },\n {\n name: \"top_front_right\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(x, x, x)\n },\n {\n name: \"button_right_back\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(x, -x, x)\n },\n {\n name: \"top_back_left\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(-x, x, -x)\n },\n {\n name: \"button_back_left\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(-x, -x, -x)\n },\n {\n name: \"top_left_front\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(x, x, -x)\n },\n {\n name: \"button_left_front\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(x, -x, -x)\n }\n ], y = [\n {\n name: \"top_front\",\n a: 30,\n b: 30,\n c: 75,\n point: new w(x, x, 0)\n },\n {\n name: \"top_right\",\n a: 75,\n b: 30,\n c: 30,\n point: new w(0, x, x)\n },\n {\n name: \"top_back\",\n a: 30,\n b: 30,\n c: 75,\n point: new w(-x, x, 0)\n },\n {\n name: \"top_left\",\n a: 75,\n b: 30,\n c: 30,\n point: new w(0, x, -x)\n },\n {\n name: \"button_front\",\n a: 30,\n b: 30,\n c: 75,\n point: new w(x, -x, 0)\n },\n {\n name: \"button_right\",\n a: 75,\n b: 30,\n c: 30,\n point: new w(0, -x, x)\n },\n {\n name: \"button_back\",\n a: 30,\n b: 30,\n c: 75,\n point: new w(-x, -x, 0)\n },\n {\n name: \"button_left\",\n a: 75,\n b: 30,\n c: 30,\n point: new w(0, -x, -x)\n },\n {\n name: \"front_right\",\n a: 30,\n b: 75,\n c: 30,\n point: new w(x, 0, x)\n },\n {\n name: \"right_back\",\n a: 30,\n b: 75,\n c: 30,\n point: new w(-x, 0, x)\n },\n {\n name: \"back_left\",\n a: 30,\n b: 75,\n c: 30,\n point: new w(-x, 0, -x)\n },\n {\n name: \"left_front\",\n a: 30,\n b: 75,\n c: 30,\n point: new w(x, 0, -x)\n }\n ], v = 0; v < m.length; v++)\n o.push(p(m[v]));\n for (var v = 0; v < f.length; v++)\n o.push(p(f[v]));\n for (var v = 0; v < y.length; v++)\n o.push(p(y[v]));\n }\n function p(g) {\n const x = new fi(g.a, g.b, g.c), m = new Bt({\n color: \"blue\",\n transparent: !0,\n opacity: 0.01\n }), f = new Ne().makeTranslation(g.point.x, g.point.y, g.point.z);\n let y = x.applyMatrix4(f), v = new ot(y, m);\n return v.name = g.name, n.sceneOrtho.add(v), v;\n }\n return n;\n}\nclass Rc {\n constructor(e, t) {\n this.object = e, this.id = t;\n }\n get uuid() {\n return this.object.uuid;\n }\n get name() {\n return this.object.name;\n }\n set name(e) {\n this.object.name = e;\n }\n get visible() {\n return this.object.visible;\n }\n set visible(e) {\n this.object.visible = e;\n }\n getBoundingBox() {\n const e = new Pt().setFromObject(this.object);\n return { min: e.min, max: e.max };\n }\n setMatrix(e) {\n this.object.matrix.fromArray(e), this.object.matrix.decompose(this.object.position, this.object.quaternion, this.object.scale);\n }\n}\nlet c_ = class {\n constructor(e, t, n) {\n this.manager = e, this.scene = t, this.clippingManager = n;\n }\n models = /* @__PURE__ */ new Map();\n async loadModel(e, t) {\n const n = await this.manager.loadGLTF(e), s = t?.id || n.uuid;\n n.name = s, t?.position && n.position.fromArray(t.position), t?.scale && n.scale.fromArray(t.scale), t?.rotation && n.rotation.setFromVector3(new w(...t.rotation));\n const r = new Rc(n, s);\n return this.models.set(s, r), this.clippingManager?.refresh(), r;\n }\n unloadModel(e) {\n const t = this.models.get(e);\n t && t instanceof Rc && (this.scene.remove(t.object), this.models.delete(e));\n }\n getAllModels() {\n return Array.from(this.models.values());\n }\n getModel(e) {\n return this.models.get(e);\n }\n}, h_ = class {\n constructor(e) {\n this.manager = e;\n }\n setView(e, t) {\n this.manager.setView(e);\n }\n fitToView(e, t) {\n console.log(\"[V1] fitToView not fully implemented in manager, resetting camera\"), this.manager.camera.position.set(20, 20, 20), this.manager.camera.lookAt(0, 0, 0), this.manager.controls.update();\n }\n goHome(e) {\n this.manager.camera.position.set(20, 20, 20), this.manager.camera.lookAt(0, 0, 0), this.manager.controls.update();\n }\n setProjection(e) {\n console.warn(\"[V1] Projection switching not supported in V1 CameraManager\");\n }\n setNavigationMode(e) {\n e === Ar.PanOnly ? this.manager.controls.enableRotate = !1 : this.manager.controls.enableRotate = !0;\n }\n getState() {\n return {\n position: this.manager.camera.position.toArray(),\n target: this.manager.controls.target.toArray(),\n up: this.manager.camera.up.toArray(),\n projection: Ui.Perspective\n };\n }\n restoreState(e, t) {\n this.manager.camera.position.fromArray(e.position), this.manager.camera.up.fromArray(e.up), this.manager.controls.target.fromArray(e.target), this.manager.controls.update();\n }\n}, u_ = class {\n constructor(e, t) {\n this.manager = e, this.scene = t;\n }\n getSelection() {\n return console.warn(\"[V1] getSelection not fully supported by InteractionManager\"), [];\n }\n select(e) {\n const t = [];\n this.scene.traverse((n) => {\n n instanceof ot && e.includes(n.name) && t.push(n);\n }), this.manager.highlight(t);\n }\n addSelection(e) {\n this.select(e);\n }\n removeSelection(e) {\n this.manager.clearHighlight();\n }\n clearSelection() {\n this.manager.clearHighlight();\n }\n getHiddenComponents() {\n const e = [];\n return this.scene.traverse((t) => {\n t.visible || e.push(t.name);\n }), e;\n }\n setVisibility(e, t) {\n this.manager.setVisibility(e, t);\n }\n isolate(e) {\n this.scene.traverse((t) => t.visible = !1), this.setVisibility(e, !0);\n }\n clearIsolation() {\n this.scene.traverse((e) => e.visible = !0);\n }\n setColor(e, t) {\n console.warn(\"[V1] setColor not implemented\");\n }\n restoreColor(e) {\n console.warn(\"[V1] restoreColor not implemented\");\n }\n setOpacity(e, t) {\n console.warn(\"[V1] setOpacity not implemented\");\n }\n restoreOpacity(e) {\n console.warn(\"[V1] restoreOpacity not implemented\");\n }\n clearAllOverrides() {\n }\n getBoundingBox(e) {\n let t;\n if (this.scene.traverse((n) => {\n n.name === e && (t = n);\n }), t) {\n const n = new Pt().setFromObject(t);\n return { min: n.min, max: n.max };\n }\n return { min: { x: 0, y: 0, z: 0 }, max: { x: 0, y: 0, z: 0 } };\n }\n}, d_ = class {\n constructor(e, t) {\n this.sceneManager = e, this.renderer = t;\n }\n setBackgroundColor(e) {\n this.sceneManager.setBackground(e);\n }\n setSkybox(e) {\n const n = new dh().load(e);\n this.sceneManager.scene.background = n;\n }\n enableShadows(e) {\n }\n enableAntialiasing(e) {\n }\n enableAmbientOcclusion(e) {\n }\n addSectionPlane(e, t) {\n return \"\";\n }\n removeSectionPlane(e) {\n }\n clearSectionPlanes() {\n }\n enableSectioning(e) {\n }\n captureScreen(e, t) {\n return this.renderer.domElement.toDataURL();\n }\n getViewerConfig() {\n return {\n shadows: !1,\n ambientOcclusion: !1,\n sectioning: !1\n };\n }\n getRenderStatistics() {\n const e = this.renderer.info || {}, t = e.render || {}, n = e.memory || {};\n return {\n calls: t.calls || 0,\n triangles: t.triangles || 0,\n points: t.points || 0,\n lines: t.lines || 0,\n memory: {\n geometries: n.geometries || 0,\n textures: n.textures || 0\n }\n };\n }\n}, f_ = class {\n async getProperties(e) {\n return [\n {\n name: \"Identity Data\",\n properties: [\n { name: \"Element ID\", value: e },\n { name: \"Version\", value: \"V1 Engine\" }\n ]\n }\n ];\n }\n async getPropertyValue(e, t) {\n return \"Unknown\";\n }\n async getModelTree(e) {\n return [\n {\n id: \"root\",\n name: \"Model Root (V1)\",\n type: \"Model\",\n hasChildren: !1\n }\n ];\n }\n async search(e) {\n return [];\n }\n}, p_ = class {\n activeTool = null;\n tools = /* @__PURE__ */ new Map();\n activate(e, t) {\n console.log(`[V1] Activating tool: ${e}`, t), this.activeTool = e;\n }\n deactivate() {\n this.activeTool && (console.log(`[V1] Deactivating tool: ${this.activeTool}`), this.activeTool = null);\n }\n getActiveTool() {\n return this.activeTool;\n }\n registerTool(e, t) {\n this.tools.set(e, t);\n }\n}, m_ = class {\n listeners = /* @__PURE__ */ new Map();\n on(e, t) {\n this.listeners.has(e) || this.listeners.set(e, []), this.listeners.get(e).push(t);\n }\n off(e, t) {\n if (!this.listeners.has(e)) return;\n const n = this.listeners.get(e), s = n.indexOf(t);\n s !== -1 && n.splice(s, 1);\n }\n trigger(e, t) {\n this.listeners.has(e) && this.listeners.get(e).forEach((n) => {\n try {\n n(t);\n } catch (s) {\n console.error(`Error in event listener for ${e}:`, s);\n }\n });\n }\n}, g_ = class {\n container;\n renderer;\n // WebGPURenderer or WebGLRenderer\n composer = null;\n stats = null;\n // Global Engine State\n engineState;\n // Internal Managers (Legacy V1 architecture)\n sceneManager;\n cameraManager;\n loaderManager;\n interactionManager;\n outlineManager;\n selectionBoxManager = null;\n clippingManager;\n octreeBox;\n // 公共接口\n loader;\n cameraTool;\n components;\n data;\n viewer;\n tools;\n events;\n // 内部的一些类\n viewCube;\n scene;\n camera;\n models;\n controls;\n measure;\n animationId = null;\n constructor(e) {\n const t = document.getElementById(e.containerId);\n if (!t) throw new Error(`Container ${e.containerId} not found`);\n this.container = t, this.models = [], this.engineState = new n_(), this.sceneManager = new nx(e);\n const { width: n, height: s } = this.getContainerSize();\n this.cameraManager = new gx(this.container, n, s, this.engineState);\n try {\n this.renderer = new wr({ antialias: e.antialias ?? !0 }), console.log(\"Engine: Using WebGPURenderer\");\n } catch (r) {\n console.warn(\"WebGPURenderer failed\", r), this.renderer = new wr({ antialias: e.antialias ?? !0 });\n }\n this.renderer.setSize(n, s), this.renderer.setPixelRatio(window.devicePixelRatio), this.renderer.shadowMap.enabled = !0, this.renderer.shadowMap.type = Lc, this.renderer.toneMapping = bo, this.renderer.toneMappingExposure = 1, this.renderer.localClippingEnabled = !0, this.container.appendChild(this.renderer.domElement), this.loaderManager = new $x(this.sceneManager.scene), this.outlineManager = new Qx(\n this.sceneManager.scene,\n this.cameraManager.camera,\n n,\n s\n ), this.interactionManager = new Jx(\n this.sceneManager.scene,\n this.cameraManager.camera,\n this.renderer.domElement,\n this.engineState\n ), this.selectionBoxManager = new e_(\n this.sceneManager.scene,\n this.cameraManager.camera,\n this.renderer.domElement,\n this.cameraManager.controls,\n this.outlineManager\n ), this.clippingManager = new t_(this.sceneManager.scene), setTimeout(() => {\n this.clippingManager.enable();\n }, 1e3), this.events = new m_(), this.interactionManager.setEventModule(this.events), this.loader = new c_(this.loaderManager, this.sceneManager.scene, this.clippingManager), this.cameraTool = new h_(this.cameraManager), this.components = new u_(this.interactionManager, this.sceneManager.scene), this.viewer = new d_(this.sceneManager, this.renderer), this.data = new f_(), this.tools = new p_(), this.scene = this.sceneManager.scene, this.scene.camera = this.cameraManager.camera, this.camera = this.cameraManager.camera, this.controls = this.cameraManager.controls, this.octreeBox = i_(this), this.viewCube = l_(this, this.scene, this.container), this.viewCube.init(), this.setupVisuals(), this.setupPostProcessing(), e.showStats !== !1 && this.initStats(), this.setupResizeObserver(), this.animate();\n }\n initStats() {\n this.stats = new tx(), this.stats.showPanel(0), this.stats.dom.style.position = \"absolute\", this.stats.dom.style.top = \"0px\", this.stats.dom.style.left = \"0px\", this.stats.dom.style.zIndex = \"1000\", this.container.appendChild(this.stats.dom);\n }\n toggleStats(e) {\n e && !this.stats ? this.initStats() : !e && this.stats && (this.container.removeChild(this.stats.dom), this.stats = null);\n }\n getVersion() {\n return \"1.2.0 (WebGPU Experimental)\";\n }\n setupVisuals() {\n const e = this.sceneManager.scene;\n e.children.filter((o) => o instanceof Cs).forEach((o) => e.remove(o));\n const n = new ph(16777215, 4.5);\n n.position.set(10, 20, 10), n.castShadow = !0, n.shadow.mapSize.width = 4096, n.shadow.mapSize.height = 4096, n.shadow.camera.near = 0.1, n.shadow.camera.far = 500, n.shadow.bias = -5e-5, n.shadow.normalBias = 0.02;\n const s = 50;\n n.shadow.camera.left = -s, n.shadow.camera.right = s, n.shadow.camera.top = s, n.shadow.camera.bottom = -s, n.shadow.radius = 2, e.add(n);\n const r = new mh(4210752, 0.4);\n e.add(r), new Og().load(\"https://raw.githubusercontent.com/mrdoob/three.js/master/examples/textures/equirectangular/royal_esplanade_1k.hdr\", (o) => {\n o.mapping = vr, e.environment = o, e.environmentIntensity = 1;\n });\n }\n setupPostProcessing() {\n if (!this.renderer) return;\n const { width: e, height: t } = this.getContainerSize(), n = window.devicePixelRatio, s = this.sceneManager.scene, r = this.cameraManager.camera;\n this.composer = new Gg(this.renderer), this.composer.setPixelRatio(n), this.composer.setSize(e, t);\n const a = new Hg(s, r);\n this.composer.addPass(a);\n const o = new ln(s, r, e, t);\n o.output = ln.OUTPUT.Default, o.blendIntensity = 1, o.updateGtaoMaterial && o.updateGtaoMaterial({\n radius: 3,\n // 减小半径以获得更紧密、更逼真的接触阴影 (原为 10)\n distanceExponent: 1,\n // 衰减\n thickness: 1,\n // 厚度\n scale: 1,\n // 缩放\n distanceFallOff: 1,\n // 距离衰减\n screenSpaceRadius: !1\n }), this.composer.addPass(o);\n const l = this.outlineManager.getPass();\n this.composer.addPass(l);\n const c = new $i(\n new le(e, t),\n 0.05,\n // 强度\n 0.1,\n // 半径\n 0.5\n // 阈值\n );\n this.composer.addPass(c);\n const h = new Kg();\n this.composer.addPass(h);\n const u = new go(Zg);\n u.material.uniforms.resolution.value.x = 1 / (e * n), u.material.uniforms.resolution.value.y = 1 / (t * n), this.composer.addPass(u);\n }\n resize() {\n const { width: e, height: t } = this.getContainerSize(), n = window.devicePixelRatio;\n if (this.cameraManager.updateAspect(e, t), this.renderer.setSize(e, t), this.renderer.setPixelRatio(n), this.outlineManager && this.outlineManager.resize(e, t), this.composer) {\n this.composer.setPixelRatio(n), this.composer.setSize(e, t);\n const s = this.composer.passes.find((r) => r instanceof go && r.material.uniforms.resolution);\n s && (s.material.uniforms.resolution.value.x = 1 / (e * n), s.material.uniforms.resolution.value.y = 1 / (t * n));\n }\n }\n getContainerSize() {\n return {\n width: this.container.clientWidth,\n height: this.container.clientHeight\n };\n }\n setupResizeObserver() {\n new ResizeObserver(() => {\n this.resize();\n }).observe(this.container);\n }\n animate = () => {\n this.animationId = requestAnimationFrame(this.animate), this.viewCube.RenderScene(), this.stats && this.stats.begin(), this.cameraManager.tick(), this.composer ? this.composer.render() : this.renderer.renderAsync ? this.renderer.renderAsync(this.sceneManager.scene, this.cameraManager.camera) : this.renderer.render(this.sceneManager.scene, this.cameraManager.camera), this.stats && this.stats.end();\n };\n dispose() {\n this.animationId && cancelAnimationFrame(this.animationId), this.selectionBoxManager && this.selectionBoxManager.dispose(), this.renderer.dispose(), this.container.innerHTML = \"\";\n }\n};\nclass Cc {\n constructor(e, t, n) {\n this.object = e, this.id = t, this.uuid = n, this.object.name = t;\n }\n get name() {\n return this.object.name;\n }\n set name(e) {\n this.object.name = e;\n }\n get visible() {\n return this.object.visible;\n }\n set visible(e) {\n this.object.visible = e;\n }\n getBoundingBox() {\n const e = new Pt().setFromObject(this.object);\n return { min: e.min, max: e.max };\n }\n setMatrix(e) {\n this.object.matrix.fromArray(e), this.object.matrix.decompose(this.object.position, this.object.quaternion, this.object.scale);\n }\n}\nclass x_ {\n scene;\n gltfLoader;\n models = /* @__PURE__ */ new Map();\n constructor(e) {\n this.scene = e, this.gltfLoader = new Th();\n }\n async loadModel(e, t) {\n return new Promise((n, s) => {\n this.gltfLoader.load(\n e,\n (r) => {\n const a = r.scene, o = t?.id || Lo.generateUUID();\n t?.position && a.position.fromArray(t.position), t?.scale && a.scale.fromArray(t.scale), t?.rotation && a.rotation.setFromVector3(new w(...t.rotation)), this.scene.add(a);\n const l = new Cc(a, o, a.uuid);\n this.models.set(o, l), n(l);\n },\n (r) => {\n t?.onProgress && t.onProgress(r.loaded / r.total * 100);\n },\n (r) => s(r)\n );\n });\n }\n unloadModel(e) {\n const t = this.models.get(e);\n t && t instanceof Cc && (this.scene.remove(t.object), this.models.delete(e));\n }\n getAllModels() {\n return Array.from(this.models.values());\n }\n getModel(e) {\n return this.models.get(e);\n }\n}\nclass __ {\n camera;\n controls;\n container;\n constructor(e, t, n) {\n this.container = e, this.camera = new Tt(75, t / n, 0.1, 1e3), this.camera.position.set(10, 10, 10), this.camera.lookAt(0, 0, 0), this.controls = new yh(this.camera, this.container), this.controls.enableDamping = !0;\n }\n // Used by EngineKernel to update/render\n getCamera() {\n return this.camera;\n }\n update() {\n this.controls.update();\n }\n updateAspect(e, t) {\n if (this.camera instanceof Tt)\n this.camera.aspect = e / t, this.camera.updateProjectionMatrix();\n else if (this.camera instanceof pi) {\n const n = e / t, s = 20;\n this.camera.left = -s * n / 2, this.camera.right = s * n / 2, this.camera.top = s / 2, this.camera.bottom = -s / 2, this.camera.updateProjectionMatrix();\n }\n }\n setView(e, t) {\n switch (e) {\n case Bi.Top:\n this.camera.position.set(0, 20, 0);\n break;\n case Bi.Front:\n this.camera.position.set(0, 0, 20);\n break;\n // ... handle others\n default:\n console.warn(\"View not fully implemented:\", e);\n }\n this.camera.lookAt(0, 0, 0), this.controls.update();\n }\n fitToView(e, t) {\n }\n goHome(e) {\n this.camera.position.set(10, 10, 10), this.camera.lookAt(0, 0, 0), this.controls.update();\n }\n setProjection(e) {\n e === Ui.Perspective && !(this.camera instanceof Tt) || e === Ui.Orthographic && this.camera instanceof pi;\n }\n setNavigationMode(e) {\n e === Ar.Orbit ? (this.controls.enabled = !0, this.controls.enableRotate = !0) : e === Ar.PanOnly && (this.controls.enableRotate = !1);\n }\n getState() {\n const e = this.controls.target;\n return {\n position: this.camera.position.toArray(),\n target: e.toArray(),\n up: this.camera.up.toArray(),\n projection: this.camera instanceof Tt ? Ui.Perspective : Ui.Orthographic\n };\n }\n restoreState(e, t) {\n this.camera.position.fromArray(e.position), this.camera.up.fromArray(e.up), this.controls.target.fromArray(e.target), this.controls.update();\n }\n}\nclass v_ {\n scene;\n selectedIds = /* @__PURE__ */ new Set();\n // Store original materials for restore\n materialCache = /* @__PURE__ */ new Map();\n constructor(e) {\n this.scene = e;\n }\n findObject(e) {\n let t;\n return this.scene.traverse((n) => {\n n.name === e && (t = n);\n }), t;\n }\n getSelection() {\n return Array.from(this.selectedIds);\n }\n select(e) {\n this.clearSelection(), this.addSelection(e);\n }\n addSelection(e) {\n e.forEach((t) => {\n this.selectedIds.add(t), this.findObject(t);\n });\n }\n removeSelection(e) {\n e.forEach((t) => this.selectedIds.delete(t));\n }\n clearSelection() {\n this.selectedIds.clear();\n }\n getHiddenComponents() {\n const e = [];\n return this.scene.traverse((t) => {\n t.visible || e.push(t.name);\n }), e;\n }\n setVisibility(e, t) {\n e.forEach((n) => {\n const s = this.findObject(n);\n s && (s.visible = t);\n });\n }\n isolate(e) {\n this.scene.traverse((t) => t.visible = !1), this.setVisibility(e, !0);\n }\n clearIsolation() {\n this.scene.traverse((e) => e.visible = !0);\n }\n setColor(e, t) {\n e.forEach((n) => {\n const s = this.findObject(n);\n if (s && s instanceof ot) {\n this.materialCache.has(n) || this.materialCache.set(n, s.material);\n const r = new Bt({ color: t });\n s.material = r;\n }\n });\n }\n restoreColor(e) {\n e.forEach((t) => {\n const n = this.findObject(t);\n n && this.materialCache.has(t) && (n.material = this.materialCache.get(t), this.materialCache.delete(t));\n });\n }\n setOpacity(e, t) {\n }\n restoreOpacity(e) {\n }\n clearAllOverrides() {\n this.materialCache.forEach((e, t) => {\n const n = this.findObject(t);\n n && n instanceof ot && (n.material = e);\n }), this.materialCache.clear();\n }\n getBoundingBox(e) {\n const t = this.findObject(e);\n if (t) {\n const n = new Pt().setFromObject(t);\n return { min: n.min, max: n.max };\n }\n return { min: { x: 0, y: 0, z: 0 }, max: { x: 0, y: 0, z: 0 } };\n }\n}\nclass M_ {\n // In a real implementation, this would connect to a backend or parse metadata from the loaded model (e.g. IFC/Revit data)\n async getProperties(e) {\n return [\n {\n name: \"Identity Data\",\n properties: [\n { name: \"Element ID\", value: e },\n { name: \"Name\", value: \"Sample Element\" }\n ]\n }\n ];\n }\n async getPropertyValue(e, t) {\n return \"Unknown\";\n }\n async getModelTree(e) {\n return [\n {\n id: \"root\",\n name: \"Model Root\",\n type: \"Model\",\n hasChildren: !0,\n children: [\n { id: \"l1\", name: \"Level 1\", type: \"Level\", hasChildren: !1 }\n ]\n }\n ];\n }\n async search(e) {\n return console.log(\"Searching for:\", e), [];\n }\n}\nclass S_ {\n scene;\n renderer;\n // State tracking\n _shadowsEnabled = !1;\n _aoEnabled = !1;\n _sectioningEnabled = !1;\n constructor(e, t) {\n this.scene = e, this.renderer = t;\n }\n setBackgroundColor(e) {\n this.scene.background = new Se(e);\n }\n setSkybox(e) {\n const n = new dh().load(e);\n this.scene.background = n;\n }\n enableShadows(e) {\n this._shadowsEnabled = e, this.renderer.shadowMap.enabled = e, this.scene.traverse((t) => {\n t instanceof ot && (t.castShadow = e, t.receiveShadow = e);\n });\n }\n enableAntialiasing(e) {\n console.warn(\"Changing antialiasing at runtime requires recreating the WebGL context, which is complex. Ignored.\");\n }\n enableAmbientOcclusion(e) {\n this._aoEnabled = e, console.log(\"AO enabled:\", e, \"(Requires PostProcessing pass - not implemented in this basic kernel)\");\n }\n addSectionPlane(e, t) {\n const n = new Sn(new w(...e), t);\n return this.renderer.clippingPlanes.push(n), \"plane-\" + (this.renderer.clippingPlanes.length - 1);\n }\n removeSectionPlane(e) {\n this.renderer.clippingPlanes.pop();\n }\n clearSectionPlanes() {\n this.renderer.clippingPlanes = [];\n }\n enableSectioning(e) {\n this._sectioningEnabled = e, this.renderer.localClippingEnabled = e;\n }\n captureScreen(e, t) {\n return this.renderer.domElement.toDataURL();\n }\n getViewerConfig() {\n return {\n shadows: this._shadowsEnabled,\n ambientOcclusion: this._aoEnabled,\n sectioning: this._sectioningEnabled\n };\n }\n getRenderStatistics() {\n const e = this.renderer.info;\n return {\n calls: e.render.calls,\n triangles: e.render.triangles,\n points: e.render.points,\n lines: e.render.lines,\n memory: {\n geometries: e.memory.geometries,\n textures: e.memory.textures\n }\n };\n }\n}\nclass b_ {\n activeTool = null;\n tools = /* @__PURE__ */ new Map();\n activate(e, t) {\n console.log(`Activating tool: ${e}`, t), this.activeTool = e;\n }\n deactivate() {\n this.activeTool && (console.log(`Deactivating tool: ${this.activeTool}`), this.activeTool = null);\n }\n getActiveTool() {\n return this.activeTool;\n }\n registerTool(e, t) {\n this.tools.set(e, t);\n }\n}\nclass y_ {\n listeners = /* @__PURE__ */ new Map();\n on(e, t) {\n this.listeners.has(e) || this.listeners.set(e, []), this.listeners.get(e).push(t);\n }\n off(e, t) {\n if (!this.listeners.has(e)) return;\n const n = this.listeners.get(e), s = n.indexOf(t);\n s !== -1 && n.splice(s, 1);\n }\n trigger(e, t) {\n this.listeners.has(e) && this.listeners.get(e).forEach((n) => {\n try {\n n(t);\n } catch (s) {\n console.error(`Error in event listener for ${e}:`, s);\n }\n });\n }\n}\nclass Pc {\n loader;\n cameraTool;\n components;\n data;\n viewer;\n tools;\n events;\n viewCube;\n container;\n scene;\n renderer;\n // Internal modules (typed as concrete classes if needed internally, but exposed as interfaces)\n _cameraModule;\n animationId = null;\n constructor(e) {\n const t = document.getElementById(e.containerId);\n if (!t) throw new Error(`Container ${e.containerId} not found`);\n this.container = t, this.scene = new Fo(), this.renderer = new wr({\n antialias: e.antialias ?? !0,\n alpha: !0\n }), this.renderer.setPixelRatio(window.devicePixelRatio), this.container.appendChild(this.renderer.domElement), this.events = new y_(), this._cameraModule = new __(this.container, this.container.clientWidth, this.container.clientHeight), this.cameraTool = this._cameraModule, this.loader = new x_(this.scene), this.components = new v_(this.scene), this.data = new M_(), this.viewer = new S_(this.scene, this.renderer), this.tools = new b_(), this.viewCube = {\n show: () => console.warn(\"[V2] ViewCube not implemented\"),\n hide: () => {\n },\n setDirection: () => {\n },\n goHome: () => {\n },\n isVisible: () => !1,\n updateOptions: () => {\n }\n }, this.resize(), this.setupResizeObserver(), this.animate();\n }\n getVersion() {\n return \"2.0.0\";\n }\n resize() {\n const e = this.container.clientWidth, t = this.container.clientHeight;\n this.renderer.setSize(e, t), this._cameraModule.updateAspect(e, t);\n }\n dispose() {\n this.animationId && cancelAnimationFrame(this.animationId), this.renderer.dispose(), this.container.innerHTML = \"\";\n }\n setupResizeObserver() {\n new ResizeObserver(() => {\n this.resize();\n }).observe(this.container);\n }\n animate = () => {\n this.animationId = requestAnimationFrame(this.animate), this._cameraModule.update(), this.renderer.render(this.scene, this._cameraModule.getCamera());\n };\n}\nvar T_ = /* @__PURE__ */ ((i) => (i.ModelLoadStart = \"model-load-start\", i.ModelLoadProgress = \"model-load-progress\", i.ModelLoaded = \"model-loaded\", i.ModelError = \"model-error\", i.SelectionChanged = \"selection-changed\", i.HoverChanged = \"hover-changed\", i.Click = \"click\", i.MouseMove = \"mouse-move\", i.CameraChanged = \"camera-changed\", i.CameraIdle = \"camera-idle\", i))(T_ || {});\nconst N_ = {\n MEASURE_DISTANCE: \"measure_distance\",\n // 测距\n MEASURE_ANGLE: \"measure_angle\",\n // 测角\n MEASURE_AREA: \"measure_area\",\n // 测面积\n SECTION_BOX: \"section_box\",\n // 剖切盒工具\n MARKUP_REDLINE: \"markup_redline\"\n // 红线批注\n};\nvar E_ = /* @__PURE__ */ ((i) => (i.Top = \"top\", i.Bottom = \"bottom\", i.Front = \"front\", i.Back = \"back\", i.Left = \"left\", i.Right = \"right\", i.TopFront = \"top_front\", i.TopLeft = \"top_left\", i.TopBack = \"top_back\", i.TopRight = \"top_right\", i.BottomFront = \"bottom_front\", i.BottomLeft = \"bottom_left\", i.BottomBack = \"bottom_back\", i.BottomRight = \"bottom_right\", i.FrontRight = \"front_right\", i.RightBack = \"right_back\", i.BackLeft = \"back_left\", i.LeftFront = \"left_front\", i.TopLeftFront = \"top_left_front\", i.TopFrontRight = \"top_front_right\", i.TopRightBack = \"top_right_back\", i.TopBackLeft = \"top_back_left\", i.BottomLeftFront = \"bottom_left_front\", i.BottomFrontRight = \"bottom_front_right\", i.BottomRightBack = \"bottom_right_back\", i.BottomBackLeft = \"bottom_back_left\", i))(E_ || {});\nfunction F_(i) {\n const e = i.version || \"v1\";\n switch (e) {\n case \"v2\":\n return new Pc(i);\n case \"v1\":\n return new g_(i);\n default:\n return console.warn(`Version '${e}' not found. Falling back to v2.`), new Pc(i);\n }\n}\nconst O_ = \"2.0.0\";\nexport {\n N_ as BuiltInTools,\n Bi as CameraView,\n T_ as EventType,\n Ar as NavigationMode,\n Ui as ProjectionType,\n O_ as SDK_VERSION,\n E_ as ViewCubeDirection,\n F_ as createEngine\n};\n//# sourceMappingURL=bim-engine-sdk.es.js.map\n","import type { ThemeConfig } from '../../themes/types';\nimport { IBimComponent } from '../../types/component';\nimport { themeManager } from '../../services/theme';\nimport type { EngineOptions, ModelLoadOptions } from './types';\n// 导入第三方 SDK 的 createEngine 函数\nimport { createEngine as createEngineSDK } from '../../bim-engine-sdk.es.js';\n\n// 重新导出类型,方便外部引用\nexport type { EngineOptions, ModelLoadOptions };\n\n/**\n * 创建 Engine 实例的工厂函数\n * 兼容旧代码直接 import { createEngine } 的方式\n */\nexport const createEngine = (options: EngineOptions) => {\n return new Engine(options);\n};\n\n/**\n * 3D 引擎组件\n * 负责创建和管理第三方 3D 引擎实例\n */\nexport class Engine implements IBimComponent {\n /** 第三方 3D 引擎实例 */\n private engine: any = null;\n /** 引擎挂载的容器元素 */\n private container: HTMLElement;\n /** 引擎容器 ID(用于传递给 createEngine) */\n private containerId: string;\n /** 引擎配置选项(不包含 container) */\n private options: Omit;\n /** 是否已初始化 */\n private _isInitialized = false;\n /** 是否已销毁 */\n private _isDestroyed = false;\n /** 主题订阅取消函数 */\n private unsubscribeTheme: (() => void) | null = null;\n\n /**\n * 构造函数\n * @param options 3D 引擎配置选项\n */\n constructor(options: EngineOptions) {\n // 解析容器元素\n this.container = options.container;\n // 如果容器没有 id,生成一个唯一的 id\n if (!this.container.id) {\n this.containerId = `engine-container-${Date.now()}-${Math.random().toString(36).substr(2, 9)}`;\n this.container.id = this.containerId;\n } else {\n this.containerId = this.container.id;\n }\n\n // 保存配置选项(设置默认值)\n this.options = {\n backgroundColor: options.backgroundColor ?? 0x1a1a1a, // 默认深色背景\n version: options.version ?? 'v1', // 默认使用 v1 版本\n showStats: options.showStats ?? false, // 默认不显示统计\n showViewCube: options.showViewCube ?? true, // 默认显示视图立方体\n };\n }\n\n /**\n * 初始化组件 (接口实现)\n * 创建 div 容器并初始化引擎\n */\n public init(): void {\n if (this._isInitialized) {\n console.warn('[Engine] Engine already initialized.');\n return;\n }\n\n if (this._isDestroyed) {\n console.error('[Engine] Cannot initialize destroyed engine.');\n return;\n }\n\n try {\n // 创建引擎配置对象\n const engineConfig = {\n containerId: this.containerId,\n backgroundColor: this.options.backgroundColor,\n version: this.options.version,\n showStats: this.options.showStats,\n showViewCube: this.options.showViewCube,\n };\n\n // 调用引擎创建函数创建引擎实例\n // 将 options 中的配置复制给 createEngine\n this.engine = createEngineSDK(engineConfig);\n\n if (!this.engine) {\n throw new Error('Failed to create engine instance');\n }\n\n // 标记为已初始化\n this._isInitialized = true;\n\n // 订阅主题变化\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n\n // 应用当前主题\n this.setTheme(themeManager.getTheme());\n } catch (error) {\n console.error('[Engine] Failed to initialize engine:', error);\n this._isInitialized = false;\n throw error;\n }\n }\n\n /**\n * 设置主题 (接口实现)\n * 根据主题调整 3D 引擎的视觉效果(如背景色)\n * @param theme 全局主题配置\n */\n public setTheme(theme: ThemeConfig): void {\n if (!this._isInitialized || !this.engine) {\n return;\n }\n\n // 根据主题调整背景色\n // dark 主题使用深色背景,light 主题使用浅色背景\n let backgroundColor: number;\n if (theme.name === 'dark') {\n backgroundColor = 0x1a1a1a; // 深色背景\n } else if (theme.name === 'light') {\n backgroundColor = 0xf5f5f5; // 浅色背景\n } else {\n // 自定义主题,尝试从主题配置中获取背景色\n // 如果主题配置中有 backgroundColor,使用它;否则使用默认值\n backgroundColor = this.options.backgroundColor ?? 0x1a1a1a;\n }\n\n // 如果引擎支持设置背景色,则更新\n if (this.engine && typeof this.engine.setBackgroundColor === 'function') {\n this.engine.setBackgroundColor(backgroundColor);\n } else if (this.engine && this.engine.scene) {\n // 如果引擎有 scene 对象,尝试设置背景色\n if (this.engine.scene.background) {\n this.engine.scene.background.setHex(backgroundColor);\n }\n }\n }\n\n /**\n * 设置语言 (接口实现)\n */\n public setLocales(): void {\n // 3D 引擎组件暂时不需要本地化\n }\n\n /**\n * 检查是否已初始化\n */\n public isInitialized(): boolean {\n return this._isInitialized;\n }\n\n\n /**\n * 加载 3D 模型\n * @param url 模型文件 URL\n * @param options 加载选项(位置、旋转、缩放)\n */\n public loadModel(url: string, options?: ModelLoadOptions): void {\n if (!this._isInitialized || !this.engine) {\n console.error('[Engine] Engine not initialized. Please call init() first.');\n return;\n }\n if (!url) {\n console.error('[Engine] Model URL is required.');\n return;\n }\n this.engine.loader.loadModel(url, options);\n }\n\n /**\n * 获取原始 3D 引擎实例\n */\n public getEngine(): any {\n return this.engine;\n }\n\n /**\n * 销毁组件 (接口实现)\n * 清理资源、取消订阅、销毁引擎实例\n */\n public destroy(): void {\n if (this._isDestroyed) {\n return;\n }\n // 取消主题订阅\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n // 清理容器(可选,根据需求决定是否清空容器)\n this.container.innerHTML = '';\n // 更新状态\n this._isDestroyed = true;\n this._isInitialized = false;\n }\n}\n\n\n","import { IBimComponent } from '../../types/component';\nimport { ThemeConfig } from '../../themes/types';\nimport { IRightKeyContent, RightKeyOptions } from './types';\nimport './index.css';\n\n/**\n * 右键浮层容器组件 (RightKey)\n * 这是一个纯粹的定位容器,负责在屏幕指定位置显示内容。\n * 它不关心具体内容是什么,只处理定位、边界检测和关闭逻辑。\n */\nexport class BimRightKey implements IBimComponent {\n private element: HTMLElement;\n private content: IRightKeyContent | null = null;\n private isVisible: boolean = false;\n private onCloseCallback?: () => void;\n private options?: RightKeyOptions;\n \n private mouseDownTime: number = 0;\n private readonly CLICK_THRESHOLD: number = 200; // ms\n\n constructor(options?: RightKeyOptions) {\n this.options = options;\n this.element = document.createElement('div');\n this.element.className = `bim-right-key ${options?.className || ''}`;\n \n // 设置层级,默认很高以覆盖其他 UI\n if (options?.zIndex) {\n this.element.style.zIndex = options.zIndex.toString();\n }\n \n // 挂载到 body 以便进行固定定位\n document.body.appendChild(this.element);\n }\n\n public init(): void {\n // 绑定全局点击事件,用于实现\"点击外部关闭\"\n document.addEventListener('mousedown', this.handleGlobalClick);\n \n // 阻止在容器自身上触发系统默认右键菜单\n this.element.addEventListener('contextmenu', (e) => {\n e.preventDefault();\n e.stopPropagation();\n });\n\n // 绑定容器交互事件\n if (this.options?.container) {\n this.options.container.addEventListener('mousedown', this.handleContainerMouseDown);\n this.options.container.addEventListener('mouseup', this.handleContainerMouseUp);\n this.options.container.addEventListener('contextmenu', this.handleContainerContextMenu);\n }\n }\n\n public setTheme(_theme: ThemeConfig): void {\n // 容器本身通常是透明的,主题样式主要由内容组件处理\n // 如果容器需要背景色,可以在这里设置\n // 使用 _theme 前缀避免 TS 未使用变量报错\n }\n\n public setLocales(): void {\n // 容器不包含文本,无需处理国际化\n // 内容组件的国际化由内容组件自身处理\n }\n\n public destroy(): void {\n document.removeEventListener('mousedown', this.handleGlobalClick);\n \n if (this.options?.container) {\n this.options.container.removeEventListener('mousedown', this.handleContainerMouseDown);\n this.options.container.removeEventListener('mouseup', this.handleContainerMouseUp);\n this.options.container.removeEventListener('contextmenu', this.handleContainerContextMenu);\n }\n\n this.unmountContent();\n this.element.remove();\n }\n\n private handleContainerMouseDown = (e: MouseEvent): void => {\n // 记录右键按下时间 (button 2 是右键)\n if (e.button === 2) {\n this.mouseDownTime = Date.now();\n }\n };\n\n private handleContainerMouseUp = (e: MouseEvent): void => {\n // 只处理右键 (button 2)\n if (e.button !== 2) return;\n\n // 检查点击时长,如果是长按或拖拽(时间过长),则不触发回调\n const pressDuration = Date.now() - this.mouseDownTime;\n if (pressDuration > this.CLICK_THRESHOLD) {\n return;\n }\n\n // 触发有效右键回调\n if (this.options?.onContext) {\n this.options.onContext(e);\n }\n };\n\n private handleContainerContextMenu = (e: MouseEvent): void => {\n // 阻止浏览器默认的右键菜单\n // 真正的菜单触发逻辑已移至 mouseup,这里只负责拦截默认行为\n e.preventDefault();\n };\n\n /**\n * 设置关闭时的回调函数\n * 通常用于通知 Manager 状态变更\n */\n public setOnClose(callback: () => void): void {\n this.onCloseCallback = callback;\n }\n\n /**\n * 挂载内容组件\n * @param content 实现了 IRightKeyContent 接口的组件实例\n */\n public mount(content: IRightKeyContent): void {\n // 先卸载旧内容,防止内存泄漏\n this.unmountContent();\n \n this.content = content;\n this.element.appendChild(content.getElement());\n }\n\n /**\n * 卸载当前内容\n */\n public unmountContent(): void {\n if (this.content) {\n this.content.destroy(); // 重要:调用组件销毁方法清理���源\n this.element.innerHTML = '';\n this.content = null;\n }\n }\n\n /**\n * 在指定位置显示容器\n * 包含智能边界检测逻辑,防止溢出屏幕\n * @param x 目标 X 坐标 (通常是鼠标点击位置)\n * @param y 目标 Y 坐标\n */\n public show(x: number, y: number): void {\n this.element.classList.add('visible');\n this.isVisible = true;\n\n // 1. 先定位到目标位置,以便测量尺寸\n this.element.style.left = `${x}px`;\n this.element.style.top = `${y}px`;\n\n // 2. 获取容器尺寸和视口尺寸\n const rect = this.element.getBoundingClientRect();\n const viewportWidth = window.innerWidth;\n const viewportHeight = window.innerHeight;\n\n let newX = x;\n let newY = y;\n\n // 3. 水平方向边界检测:如果溢出右边界,则向左对齐\n if (x + rect.width > viewportWidth) {\n newX = x - rect.width;\n }\n \n // 4. 垂直方向边界检测:如果溢出下边界,则向上对齐\n if (y + rect.height > viewportHeight) {\n newY = y - rect.height;\n }\n\n // 5. 应用修正后的坐标\n this.element.style.left = `${newX}px`;\n this.element.style.top = `${newY}px`;\n }\n\n /**\n * 隐藏容器\n */\n public hide(): void {\n this.element.classList.remove('visible');\n this.isVisible = false;\n \n // 为了状态重置,通常隐藏时也卸载内容\n this.unmountContent(); \n \n if (this.onCloseCallback) {\n this.onCloseCallback();\n }\n }\n\n /**\n * 处理全局点击事件\n * 用于检测是否点击了容器外部\n */\n private handleGlobalClick = (e: MouseEvent): void => {\n if (!this.isVisible) return;\n \n // 如果点击的是容器内部,不做处理\n if (this.element.contains(e.target as Node)) {\n return;\n }\n\n // 点击外部,关闭容器\n this.hide();\n };\n}\n","import { IBimComponent } from '../../types/component';\nimport { ThemeConfig } from '../../themes/types';\nimport { localeManager, t } from '../../services/locale';\nimport { MenuItemConfig } from './item';\nimport { MenuOptions } from './types';\nimport './index.css';\nimport { themeManager } from '../../services/theme';\n\n/**\n * 通用菜单列表组件\n * 负责渲染一组菜单项,支持分组、排序、图标、快捷键提示和递归多级子菜单。\n * 它不包含定位逻辑,仅负责内容渲染。\n */\nexport class BimMenu implements IBimComponent {\n public element: HTMLElement;\n private options: MenuOptions;\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n\n // 当前激活的子菜单引用,用于自动关闭\n private activeSubMenu: { menu: BimMenu; container: HTMLElement } | null = null;\n\n constructor(options: MenuOptions) {\n this.options = options;\n this.element = document.createElement('ul');\n this.element.className = 'bim-menu';\n }\n\n /**\n * 初始化组件\n * 渲染 DOM 结构并订阅语言变更\n */\n public init(): void {\n this.render();\n\n // 订阅语言变更事件,实现国际化自动更新\n this.unsubscribeLocale = localeManager.subscribe(() => {\n this.setLocales();\n });\n // 自动订阅主题变更\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n }\n\n /**\n * 设置主题\n * @param theme 全局主题配置\n */\n public setTheme(theme: ThemeConfig) {\n const style = this.element.style;\n style.setProperty('--bim-ui_bg_color', theme.panelBackground);\n style.setProperty('--bim-ui_text_primary', theme.textPrimary);\n style.setProperty('--bim-ui_border_color', theme.border);\n style.setProperty('--bim-ui_bg_hover', theme.componentHover);\n }\n\n /**\n * 响应语言变更\n * 重新渲染整个菜单以更新文本\n */\n public setLocales(): void {\n this.element.innerHTML = '';\n this.render();\n }\n\n /**\n * 销毁组件\n * 清理事件监听、子菜单和 DOM 元素\n */\n public destroy(): void {\n // 取消语言订阅\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n // 关闭并销毁所有打开的子菜单\n this.closeSubMenu();\n // 移除自身 DOM\n this.element.remove();\n }\n\n /**\n * 获取组件根元素\n * 实现 IRightKeyContent 接口,允许被 RightKey 容器挂载\n */\n public getElement(): HTMLElement {\n return this.element;\n }\n\n /**\n * 核心渲染逻辑\n * 处理分组、排序和 DOM 生成\n */\n private render(): void {\n const { items, groupOrder } = this.options;\n\n // 1. 数据分桶:按 group 字段将菜单项分组\n const groups = new Map();\n const defaultGroup = 'default';\n\n items.forEach(item => {\n const groupName = item.group || defaultGroup;\n if (!groups.has(groupName)) {\n groups.set(groupName, []);\n }\n groups.get(groupName)!.push(item);\n });\n\n // 2. 确定分组顺序\n let sortedGroupKeys: string[] = [];\n if (groupOrder) {\n // 优先按照 groupOrder 指定的顺序排序\n sortedGroupKeys = groupOrder.filter(g => groups.has(g));\n // 将未在 groupOrder 中定义的组追加到最后\n for (const key of groups.keys()) {\n if (!sortedGroupKeys.includes(key)) {\n sortedGroupKeys.push(key);\n }\n }\n } else {\n // 如果未指定顺序,则按默认遍历顺序\n sortedGroupKeys = Array.from(groups.keys());\n }\n\n // 3. 渲染分组和组内项\n sortedGroupKeys.forEach((groupName, index) => {\n // 除了第一组外,每组之前插入分割线\n if (index > 0) {\n const divider = document.createElement('li');\n divider.className = 'bim-menu-divider';\n this.element.appendChild(divider);\n }\n\n const groupItems = groups.get(groupName)!;\n // 组内排序:根据 item.order 升序排列\n groupItems.sort((a, b) => (a.order || 0) - (b.order || 0));\n\n groupItems.forEach(item => {\n // 仅渲染可见的项\n if (item.visible !== false) {\n this.element.appendChild(this.createItemElement(item));\n }\n });\n });\n }\n\n /**\n * 创建单个菜单项的 DOM 元素\n */\n private createItemElement(item: MenuItemConfig): HTMLElement {\n const li = document.createElement('li');\n // 根据状态设置样式类\n const isEnabled = !item.disabled;\n li.className = `bim-menu-item ${isEnabled ? '' : 'disabled'}`;\n\n // 1. 图标区域 (Icon Slot)\n const iconDiv = document.createElement('div');\n iconDiv.className = 'bim-menu-item-icon';\n if (item.icon) {\n iconDiv.innerHTML = item.icon;\n }\n li.appendChild(iconDiv);\n\n // 2. 文本区域 (Label Slot)\n const labelDiv = document.createElement('div');\n labelDiv.className = 'bim-menu-item-label';\n // 获取翻译后的文本\n labelDiv.textContent = t(item.label);\n li.appendChild(labelDiv);\n\n // 3. 子菜单指示器 (Arrow Slot)\n const children = item.children;\n const hasChildren = children && children.length > 0;\n\n if (hasChildren) {\n const arrowDiv = document.createElement('div');\n arrowDiv.className = 'bim-menu-item-arrow';\n // 简单的右箭头 SVG\n arrowDiv.innerHTML = '';\n li.appendChild(arrowDiv);\n\n // 绑定子菜单交互事件\n // 鼠标移入:打开子菜单\n li.addEventListener('mouseenter', () => this.openSubMenu(item, li));\n } else {\n // 鼠标移入普通项:关闭当前已打开的子菜单\n li.addEventListener('mouseenter', () => this.closeSubMenu());\n }\n\n // 4. 绑定点击事件\n if (isEnabled) {\n // Debug Log: 检查是否绑定了事件\n // console.log(`[BimMenu] Binding click for ${item.id}, hasChildren: ${hasChildren}, hasOnClick: ${!!item.onClick}`);\n \n li.addEventListener('click', (e) => {\n e.stopPropagation(); // 防止冒泡\n console.log(`[BimMenu] Clicked item: ${item.id}`);\n \n // 如果是叶子节点(没有子菜单),则触发点击动作\n if (!hasChildren) {\n if (item.onClick) {\n console.log(`[BimMenu] Executing onClick for ${item.id}`);\n item.onClick();\n } else {\n console.warn(`[BimMenu] No onClick handler for ${item.id}`);\n }\n }\n });\n }\n\n return li;\n }\n\n /**\n * 打开子菜单\n * @param item 当前菜单项\n * @param parentLi 触发的 DOM 元素(用于定位)\n */\n private openSubMenu(item: MenuItemConfig, parentLi: HTMLElement): void {\n const children = item.children;\n if (!children || children.length === 0) return;\n\n // 如果当前已经打开了子菜单,先关闭它\n this.closeSubMenu();\n\n // 创建子菜单容器 (模拟一个临时的悬浮层)\n const container = document.createElement('div');\n container.style.position = 'fixed';\n container.style.zIndex = '10001'; // 确保比父菜单层级高\n\n // 初步计算位置:位于父项右侧\n const rect = parentLi.getBoundingClientRect();\n container.style.top = `${rect.top}px`;\n container.style.left = `${rect.right}px`;\n\n // 关键修复:阻止 mousedown 冒泡\n // 防止点击子菜单时触发 BimRightKey 的全局关闭逻辑(因为它认为点击发生在主菜单外部)\n container.addEventListener('mousedown', (e) => e.stopPropagation());\n\n // 递归创建新的 BimMenu 实例\n const subMenu = new BimMenu({ items: children });\n subMenu.init();\n container.appendChild(subMenu.element);\n document.body.appendChild(container);\n\n // 保存引用以便后续清理\n this.activeSubMenu = { menu: subMenu, container };\n\n // 边界检测:如果超出屏幕右侧,则向左展开\n const subRect = container.getBoundingClientRect();\n if (subRect.right > window.innerWidth) {\n container.style.left = `${rect.left - subRect.width}px`;\n }\n // TODO: 垂直方向边界检测\n }\n\n /**\n * 关闭当前激活的子菜单\n */\n private closeSubMenu(): void {\n if (this.activeSubMenu) {\n this.activeSubMenu.menu.destroy();\n this.activeSubMenu.container.remove();\n this.activeSubMenu = null;\n }\n }\n}\n\n\n","import { BimComponent } from '../core/component';\nimport { BimEngine } from '../bim-engine';\nimport { BimRightKey } from '../components/right-key';\nimport { BimMenu } from '../components/menu';\nimport { MenuItemConfig } from '../components/menu/item';\n\n/**\n * 右键菜单管理器 (RightKeyManager)\n * 负责协调右键交互流程:\n * 1. 监听 Canvas/容器的 contextmenu 事件\n * 2. 通过注册的处理器 (Handler) 获取需要显示的菜单项\n * 3. 实例化 Menu 组件并装载到 RightKey 容器中显示\n */\nexport class RightKeyManager extends BimComponent {\n private container: HTMLElement;\n private rightKeyPanel: BimRightKey;\n\n // 存储注册的上下文处理器\n // 每个处理器接收鼠标事件,返回一组菜单项(如果没有对应菜单则返回 null)\n private contextHandlers: Array<(e: MouseEvent) => MenuItemConfig[] | null> = [];\n\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n\n // 初始化右键容器,设置极高的层级以覆盖所有 UI\n // 将事件监听和触发逻辑下放给 BimRightKey 组件\n this.rightKeyPanel = new BimRightKey({\n zIndex: 9000,\n container: this.container,\n onContext: this.handleContextMenu\n });\n this.rightKeyPanel.init();\n }\n\n public destroy(): void {\n this.rightKeyPanel.destroy();\n }\n\n /**\n * 注册上下文菜单处理器\n * @param handler 处理函数,接收鼠标事件,返回菜单项数组\n */\n public registerHandler(handler: (e: MouseEvent) => MenuItemConfig[] | null): void {\n this.contextHandlers.push(handler);\n }\n\n /**\n * 手动显示菜单\n * 允许外部直接调用以显示特定的菜单,不一定依赖右键事件\n * @param x 屏幕 X 坐标\n * @param y 屏幕 Y 坐标\n * @param items 菜单项列表\n * @param groupOrder 可选的分组顺序\n */\n public showMenu(x: number, y: number, items: MenuItemConfig[], groupOrder?: string[]): void {\n if (!items || items.length === 0) return;\n\n // 1. 创建菜单内容组件\n const menu = new BimMenu({ items, groupOrder });\n menu.init(); // 必须初始化以生成 DOM\n\n // 2. 将菜单挂载到右键容器\n this.rightKeyPanel.mount(menu);\n\n // 3. 显示容器\n this.rightKeyPanel.show(x, y);\n }\n\n /**\n * 隐藏右键菜单\n */\n public hide(): void {\n this.rightKeyPanel.hide();\n }\n\n /**\n * 处理右键点击事件\n * 由 BimRightKey 组件在检测到有效右键点击时调用\n */\n private handleContextMenu = (e: MouseEvent): void => {\n // 1. 确定上下文项\n // 遍历所有注册的处理器,找到第一个返回非空结果的处理器\n // 这种责任链模式允许插件优先处理特定对象的右键\n let items: MenuItemConfig[] | null = null;\n for (const handler of this.contextHandlers) {\n const result = handler(e);\n if (result && result.length > 0) {\n if (!items) items = [];\n items = items.concat(result);\n }\n }\n\n // 2. 如果有菜单项,则显示\n if (items && items.length > 0) {\n this.showMenu(e.clientX, e.clientY, items);\n } else {\n // 如果没有任何内容,则关闭可能存在的菜单\n this.hide();\n }\n };\n}\n","import { BimEngine } from \"../../../bim-engine\";\nimport { MenuItemConfig } from \"../item\";\n\nexport const infoMenuButton = (engine: BimEngine): MenuItemConfig => {\n return {\n id: \"infoMenu\",\n label: \"menu.info\",\n group: 'info',\n icon: '',\n onClick: () => {\n console.log('dianjile')\n engine.dialog?.showInfoDialog()\n engine.engine?.rightKey?.hide()\n }\n }\n}","import { BimEngine } from \"../../../bim-engine\";\nimport { MenuItemConfig } from \"../item\";\n\nexport const fourMenuButton = (engine: BimEngine): MenuItemConfig => {\n return {\n id: \"fourMenu\",\n label: \"menu.info\",\n icon: '',\n onClick: () => {\n console.log('dianjile')\n engine.dialog?.showInfoDialog()\n engine.engine?.rightKey?.hide()\n }\n }\n}","import { BimEngine } from \"../../../bim-engine\";\nimport { MenuItemConfig } from \"../item\";\n\nexport const secondMenuButton = (engine: BimEngine): MenuItemConfig => {\n return {\n id: \"infoMenu\",\n label: \"menu.info\",\n icon: '',\n onClick: () => {\n console.log('dianjile')\n engine.dialog?.showInfoDialog()\n engine.engine?.rightKey?.hide()\n }\n }\n}","import { BimEngine } from \"../../../bim-engine\";\nimport { MenuItemConfig } from \"../item\";\nimport { fourMenuButton } from \"./four\";\nimport { secondMenuButton } from \"./second\";\n\nexport const homeMenuButton = (engine: BimEngine): MenuItemConfig => {\n return {\n id: \"homeMenu\",\n label: \"menu.home\",\n group: 'home',\n children: [secondMenuButton(engine), fourMenuButton(engine)],\n icon: '',\n onClick: () => {\n engine.dialog?.showInfoDialog()\n engine.engine?.rightKey?.hide()\n }\n }\n}","import { Engine, type EngineOptions, type ModelLoadOptions } from '../components/engine';\nimport { BimComponent } from '../core/component';\nimport type { BimEngine } from '../bim-engine';\nimport { RightKeyManager } from './right-key-manager';\nimport { infoMenuButton } from '../components/menu/buttons/info';\nimport { homeMenuButton } from '../components/menu/buttons/home';\n\n/**\n * 3D 引擎管理器\n * 负责连接 Engine 组件和 BimEngine,向外部暴露简化的 API\n * 采用延迟初始化模式,用户需主动调用 initialize() 方法\n */\nexport class EngineManager extends BimComponent {\n /** 3D 引擎挂载的父容器 */\n private container: HTMLElement;\n /** 3D 引擎组件实例 */\n private engineInstance: Engine | null = null;\n\n public rightKey: RightKeyManager | null = null; // 右键菜单管理器\n\n /**\n * 构造函数\n * @param engine 引擎实例\n * @param container 3D 引擎挂载的目标容器\n */\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n }\n\n /**\n * 初始化 3D 引擎\n * @param options 引擎配置选项(可选,如果不提供则使用默认配置)\n * @returns 是否初始化成功\n */\n public initialize(options?: Omit): boolean {\n // 如果已经初始化,先销毁旧的实例\n if (this.engineInstance && this.engineInstance.isInitialized()) {\n console.warn('[EngineManager] 3D Engine already initialized. Destroying old instance...');\n this.engineInstance.destroy();\n this.engineInstance = null;\n }\n\n try {\n // 创建 Engine 组件实例\n // options 中的配置会自动复制给 createEngine 使用\n this.engineInstance = new Engine({\n container: this.container,\n ...options, // 合并配置选项\n });\n\n // 调用组件的 init 方法初始化引擎\n this.engineInstance.init();\n\n // 初始化右键 (移到 return 之前)\n this.rightKey = new RightKeyManager(this.engine, this.container);\n\n // 注册默认右键菜单\n this.rightKey.registerHandler((_e) => {\n return [\n infoMenuButton(this.engine),\n homeMenuButton(this.engine)\n ];\n });\n\n return this.engineInstance.isInitialized();\n } catch (error) {\n console.error('[EngineManager] Failed to initialize 3D engine:', error);\n this.engineInstance = null;\n return false;\n }\n }\n /**\n * 检��� 3D 引擎是否已初始化\n */\n public isInitialized(): boolean {\n return this.engineInstance !== null && this.engineInstance.isInitialized();\n }\n\n /**\n * 加载 3D 模型\n * @param url 模型文件 URL\n * @param options 加载选项(位置、旋转、缩放)\n */\n public loadModel(url: string, options?: ModelLoadOptions): void {\n if (!this.engineInstance || !this.engineInstance.isInitialized()) {\n console.error('[EngineManager] 3D Engine not initialized. Please call initialize() first.');\n return;\n }\n this.engineInstance.loadModel(url, options);\n }\n\n /**\n * 获取原始 3D 引擎实例\n * 用于直接调用第三方引擎的其他 API\n */\n public getEngine(): any {\n if (!this.engineInstance) {\n console.warn('[EngineManager] 3D Engine not initialized.');\n return null;\n }\n return this.engineInstance.getEngine();\n }\n\n /**\n * 销毁 3D 引擎实例\n */\n public destroy(): void {\n if (this.engineInstance) {\n this.engineInstance.destroy();\n this.engineInstance = null;\n }\n if (this.rightKey) {\n this.rightKey.destroy();\n this.rightKey = null;\n }\n }\n}\n\n\n\n","import type { BimTreeNode } from './tree-node';\n\n/**\n * 节点勾选状态枚举\n */\nexport enum TreeNodeCheckState {\n Unchecked = 0,\n Checked = 1,\n Indeterminate = 2 // 半选\n}\n\n/**\n * 节点点击行为类型\n */\nexport type NodeClickAction = 'select' | 'expand';\n\n/**\n * 树节点配置接口\n */\nexport interface TreeNodeConfig {\n /** 唯一标识符 */\n id: string;\n\n /** 显示文本的翻译键 */\n label: string;\n\n /** 节点图标 (SVG string 或 URL) */\n icon?: string;\n\n /** 子节点列表 */\n children?: TreeNodeConfig[];\n\n /** 初始展开状态 (默认 false) */\n expanded?: boolean;\n\n /** 初始选中状态 (默认 false) */\n checked?: boolean;\n\n /** 是否禁用 (默认 false) */\n disabled?: boolean;\n\n /** 自定义业务数据 */\n data?: any;\n\n /** 是否是叶子节点 (用于异步加载场景,暂留接口) */\n isLeaf?: boolean;\n\n /** 点击整行的行为 (默认 'select') */\n clickAction?: NodeClickAction;\n}\n\n/**\n * 树组件配置选项\n */\nexport interface TreeOptions {\n /** 树的数据源 */\n data: TreeNodeConfig[];\n\n /** 是否显示复选框 (默认 true) */\n checkable?: boolean;\n\n /** \n * 父子节点选中状态是否关联 (默认 true)\n * true: 选中父选子,子全选自动选父\n * false: 独立选中\n */\n checkStrictly?: boolean;\n\n /** 默认展开所有节点 (默认 false) */\n defaultExpandAll?: boolean;\n\n /** 缩进宽度 (像素,默认 24) */\n indent?: number;\n\n /** 是否启用搜索功能 (默认 false) */\n enableSearch?: boolean;\n\n /** 搜索框占位符 */\n searchPlaceholder?: string;\n\n /** 节点勾选回调 */\n onNodeCheck?: (node: BimTreeNode) => void;\n\n /** 节点选择回调 */\n onNodeSelect?: (node: BimTreeNode) => void;\n\n /** 节点展开/折叠回调 */\n onNodeExpand?: (node: BimTreeNode) => void;\n\n /** \n * 选中时显示的自定义操作栏渲染函数 \n * 返回 HTML 字符串或 HTMLElement\n */\n renderActions?: (node: TreeNodeConfig) => HTMLElement | string;\n}","import { TreeNodeConfig, TreeNodeCheckState, TreeOptions } from './types';\n/**\n * 树节点类\n * 负责渲染单个节点、处理交互和递归\n */\nexport class BimTreeNode {\n public config: TreeNodeConfig;\n public element: HTMLElement;\n public children: BimTreeNode[] = [];\n public parent: BimTreeNode | null = null;\n public checkState: TreeNodeCheckState = TreeNodeCheckState.Unchecked;\n\n // UI Elements\n private contentEl!: HTMLElement;\n private switcherEl!: HTMLElement;\n private checkboxEl: HTMLElement | null = null;\n private titleEl!: HTMLElement;\n private actionsEl!: HTMLElement; // 操作栏容器\n private childrenContainer!: HTMLElement;\n // 外部回调\n private onExpandChange: (node: BimTreeNode) => void;\n private onCheckChange: (node: BimTreeNode) => void;\n private onNodeClick: (node: BimTreeNode) => void;\n private renderActions?: (node: TreeNodeConfig) => HTMLElement | string;\n \n constructor(\n config: TreeNodeConfig, \n options: TreeOptions,\n callbacks: {\n onExpand: (n: BimTreeNode) => void,\n onCheck: (n: BimTreeNode) => void,\n onClick: (n: BimTreeNode) => void\n }\n ) {\n this.config = config;\n this.onExpandChange = callbacks.onExpand;\n this.onCheckChange = callbacks.onCheck;\n this.onNodeClick = callbacks.onClick;\n this.renderActions = options.renderActions;\n \n // 初始化状态\n this.checkState = config.checked ? TreeNodeCheckState.Checked : TreeNodeCheckState.Unchecked;\n \n this.element = this.createDom(options);\n }\n /**\n * 创建节点 DOM\n */\n private createDom(options: TreeOptions): HTMLElement {\n const nodeEl = document.createElement('div');\n nodeEl.className = 'bim-tree-node';\n if (this.config.disabled) nodeEl.classList.add('is-disabled');\n\n // 1. 内容行\n this.contentEl = document.createElement('div');\n this.contentEl.className = 'bim-tree-node-content';\n\n // 1.1 展开/折叠箭头\n this.switcherEl = document.createElement('span');\n this.switcherEl.className = 'bim-tree-switcher';\n // 默认右箭头 SVG\n this.switcherEl.innerHTML = ``;\n\n const hasChildren = this.config.children && this.config.children.length > 0;\n if (!hasChildren) {\n this.switcherEl.classList.add('is-hidden');\n } else if (this.config.expanded) {\n this.switcherEl.classList.add('is-expanded');\n }\n\n this.switcherEl.addEventListener('click', (e) => {\n e.stopPropagation();\n this.toggleExpand();\n });\n\n this.contentEl.appendChild(this.switcherEl);\n\n // 1.2 复选框 (可选)\n if (options.checkable !== false) {\n this.checkboxEl = document.createElement('span');\n this.checkboxEl.className = 'bim-tree-checkbox';\n this.updateCheckboxUI();\n\n this.checkboxEl.addEventListener('click', (e) => {\n e.stopPropagation();\n if (this.config.disabled) return;\n this.toggleCheck();\n });\n this.contentEl.appendChild(this.checkboxEl);\n }\n\n // 1.3 图标 (可选)\n if (this.config.icon) {\n const iconEl = document.createElement('span');\n iconEl.className = 'bim-tree-icon';\n iconEl.innerHTML = this.config.icon.includes('`;\n this.contentEl.appendChild(iconEl);\n }\n\n // 1.4 文本\n this.titleEl = document.createElement('span');\n this.titleEl.className = 'bim-tree-title';\n this.updateLabel(); // 设置文本\n this.contentEl.appendChild(this.titleEl);\n\n // 1.5 操作栏 (Actions)\n this.actionsEl = document.createElement('div');\n this.actionsEl.className = 'bim-tree-node-actions';\n this.actionsEl.addEventListener('click', (e) => {\n e.stopPropagation(); // 防止点击操作栏触发选中/展开\n });\n this.contentEl.appendChild(this.actionsEl);\n\n // 绑定整行点击\n this.contentEl.addEventListener('click', (e) => {\n e.stopPropagation();\n if (this.config.disabled) return;\n\n const action = this.config.clickAction || 'select';\n\n if (action === 'expand') {\n this.toggleExpand();\n } else {\n this.onNodeClick(this);\n }\n });\n\n nodeEl.appendChild(this.contentEl);\n\n // 2. 子节点容器\n this.childrenContainer = document.createElement('div');\n this.childrenContainer.className = 'bim-tree-children';\n // 设置缩进\n const indent = options.indent || 24;\n this.childrenContainer.style.paddingLeft = `${indent}px`; // 每一级子器左移\n\n if (this.config.expanded && hasChildren) {\n this.childrenContainer.classList.add('is-visible');\n }\n nodeEl.appendChild(this.childrenContainer);\n\n return nodeEl;\n }\n\n /**\n * 设置高亮选中状态 (Select 模式下)\n */\n public setSelected(selected: boolean) {\n if (selected) {\n this.contentEl.classList.add('is-selected');\n // 渲染自定义操作栏\n if (this.renderActions) {\n const content = this.renderActions(this.config);\n this.actionsEl.innerHTML = '';\n if (typeof content === 'string') {\n this.actionsEl.innerHTML = content;\n } else if (content instanceof HTMLElement) {\n this.actionsEl.appendChild(content);\n }\n }\n } else {\n this.contentEl.classList.remove('is-selected');\n this.actionsEl.innerHTML = ''; // 清空内容\n }\n }\n\n /**\n * 更新显示文本 (国际化支持) -> 移除国际化,直接显示\n */\n public updateLabel() {\n if (this.titleEl) {\n this.titleEl.textContent = this.config.label;\n }\n }\n\n /**\n * 切换展开状态\n */\n public toggleExpand(force?: boolean) {\n if (!this.config.children || this.config.children.length === 0) return;\n\n const newState = force !== undefined ? force : !this.config.expanded;\n this.config.expanded = newState;\n\n if (newState) {\n this.switcherEl.classList.add('is-expanded');\n this.childrenContainer.classList.add('is-visible');\n } else {\n this.switcherEl.classList.remove('is-expanded');\n this.childrenContainer.classList.remove('is-visible');\n }\n\n // 触发回调\n if (force === undefined) { // 只有用户交互才触发回调,防止初始化时无限循环\n this.onExpandChange(this);\n }\n }\n\n /**\n * 切换选中状态 (用户点击)\n */\n public toggleCheck() {\n // 如果当前是半选,点击变全选;如果全选,点击未选;如果未选,点击变全选\n // 简化逻辑:只要不是 Checked,点击都变 Checked;如果是 Checked,变 Unchecked\n const newChecked = this.checkState !== TreeNodeCheckState.Checked;\n this.setChecked(newChecked ? TreeNodeCheckState.Checked : TreeNodeCheckState.Unchecked, true);\n }\n\n /**\n * 设置选中状态 (API调用或联动)\n * @param state 新状态\n * @param fireEvent 是否触发事件\n */\n public setChecked(state: TreeNodeCheckState, fireEvent: boolean = false) {\n if (this.checkState === state) return;\n\n this.checkState = state;\n this.config.checked = (state === TreeNodeCheckState.Checked);\n\n this.updateCheckboxUI();\n\n if (fireEvent) {\n this.onCheckChange(this);\n }\n }\n\n /**\n * 更新复选框 UI 样式\n */\n public updateCheckboxUI() {\n if (!this.checkboxEl) return;\n\n this.checkboxEl.classList.remove('is-checked', 'is-indeterminate');\n\n if (this.checkState === TreeNodeCheckState.Checked) {\n this.checkboxEl.classList.add('is-checked');\n } else if (this.checkState === TreeNodeCheckState.Indeterminate) {\n this.checkboxEl.classList.add('is-indeterminate');\n }\n }\n\n /**\n * 添加子节点实例\n */\n public appendChild(childNode: BimTreeNode) {\n childNode.parent = this;\n this.children.push(childNode);\n this.childrenContainer.appendChild(childNode.element);\n\n // 如果之前是隐藏的箭头,现在有了子节点,需要显示出来\n if (this.children.length === 1) {\n this.switcherEl.classList.remove('is-hidden');\n }\n }\n\n /**\n * 销毁\n */\n public destroy() {\n this.children.forEach(c => c.destroy());\n this.children = [];\n this.element.remove();\n this.parent = null;\n }\n}\n","import { IBimComponent } from '../../types/component';\nimport { ThemeConfig } from '../../themes/types';\nimport { localeManager, t } from '../../services/locale';\nimport { themeManager } from '../../services/theme';\nimport { TreeOptions, TreeNodeConfig, TreeNodeCheckState } from './types';\nimport { BimTreeNode } from './tree-node';\nimport './index.css';\n\n// 定义辅助事件发射器接口 (由于 BimTree 通常作为 Manager 的一部分或独立使用)\n// 为了方便,这里我们假设它会被 TreeManager 管理,TreeManager 会处理事件发射\n// 但 BimTree 本身也需要一个方式通知 Manager。\n// 我们可以通过构造函数传入 event bus 适配器,或者直接使用 CustomEvent。\n// 更好的方式:BimTree 提供 onEvent 回调。\n\nexport class BimTree implements IBimComponent {\n public element: HTMLElement;\n private contentElement: HTMLElement; // 树内容容器\n private searchInput: HTMLInputElement | null = null;\n private searchResults: HTMLElement | null = null;\n\n private options: TreeOptions;\n private nodeMap: Map = new Map();\n private rootNodes: BimTreeNode[] = [];\n private selectedNode: BimTreeNode | null = null; // 当前选中的高亮节点\n\n // 订阅清理函数\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n private clickOutsideHandler: ((e: MouseEvent) => void) | null = null;\n\n // 事件回调 (由 Manager 注入)\n public onNodeCheck?: (node: BimTreeNode) => void;\n public onNodeSelect?: (node: BimTreeNode) => void;\n public onNodeExpand?: (node: BimTreeNode) => void;\n\n constructor(options: TreeOptions) {\n this.options = {\n checkable: true,\n checkStrictly: true,\n indent: 24,\n defaultExpandAll: true,\n enableSearch: false,\n searchPlaceholder: 'tree.searchPlaceholder',\n ...options\n };\n \n // 主容器\n this.element = document.createElement('div');\n this.element.className = 'bim-tree';\n\n // 搜索区域\n if (this.options.enableSearch) {\n this.createSearchDOM();\n }\n\n // 内容容器\n this.contentElement = document.createElement('div');\n this.contentElement.className = 'bim-tree-content';\n this.element.appendChild(this.contentElement);\n\n // 初始化回调\n if (options.onNodeCheck) this.onNodeCheck = options.onNodeCheck;\n if (options.onNodeSelect) this.onNodeSelect = options.onNodeSelect;\n if (options.onNodeExpand) this.onNodeExpand = options.onNodeExpand;\n }\n\n private createSearchDOM() {\n const searchContainer = document.createElement('div');\n searchContainer.className = 'bim-tree-search';\n\n const wrapper = document.createElement('div');\n wrapper.className = 'bim-tree-search-wrapper';\n\n // 图标\n const icon = document.createElement('span');\n icon.className = 'bim-tree-search-icon';\n icon.innerHTML = ``;\n wrapper.appendChild(icon);\n\n this.searchInput = document.createElement('input');\n this.searchInput.className = 'bim-tree-search-input';\n this.searchInput.type = 'text';\n this.searchInput.placeholder = t(this.options.searchPlaceholder || '搜索...');\n\n // 绑定输入事件\n this.searchInput.addEventListener('input', (e) => {\n const query = (e.target as HTMLInputElement).value;\n this.handleSearch(query);\n });\n\n wrapper.appendChild(this.searchInput);\n searchContainer.appendChild(wrapper);\n\n // 搜索结果容器\n this.searchResults = document.createElement('div');\n this.searchResults.className = 'bim-tree-search-results';\n\n searchContainer.appendChild(this.searchResults);\n this.element.appendChild(searchContainer);\n\n // 点击外部关闭搜索结果\n this.clickOutsideHandler = (e: MouseEvent) => {\n if (this.searchResults &&\n !this.searchResults.contains(e.target as Node) &&\n !this.searchInput?.contains(e.target as Node)) {\n this.searchResults.classList.remove('is-visible');\n }\n };\n document.addEventListener('click', this.clickOutsideHandler);\n }\n\n public init(): void {\n this.render();\n\n // 订阅系统事件\n this.unsubscribeLocale = localeManager.subscribe(() => this.setLocales());\n this.unsubscribeTheme = themeManager.subscribe((theme) => this.setTheme(theme));\n\n // 初始化主题\n this.setTheme(themeManager.getTheme());\n }\n\n /**\n * 处理搜索逻辑\n */\n private handleSearch(query: string) {\n if (!this.searchResults) return;\n\n if (!query.trim()) {\n this.searchResults.classList.remove('is-visible');\n this.searchResults.innerHTML = '';\n return;\n }\n\n const results: { node: BimTreeNode, label: string, path: string }[] = [];\n const lowerQuery = query.toLowerCase();\n\n this.nodeMap.forEach(node => {\n // 直接使用 config.label,不进行翻译\n const label = node.config.label;\n if (label.toLowerCase().includes(lowerQuery)) {\n results.push({\n node,\n label,\n path: this.getNodePath(node)\n });\n }\n });\n\n this.renderSearchResults(results);\n }\n\n /**\n * 获取节点路径(面包屑)\n */\n private getNodePath(node: BimTreeNode): string {\n const path: string[] = [];\n let current: BimTreeNode | null = node.parent; // 从父级开始\n while (current) {\n // 直接使用 label\n path.unshift(current.config.label);\n current = current.parent;\n }\n return path.join(' > ');\n }\n\n /**\n * 渲染搜索结果列表\n */\n private renderSearchResults(results: { node: BimTreeNode, label: string, path: string }[]) {\n if (!this.searchResults) return;\n\n this.searchResults.innerHTML = '';\n if (results.length === 0) {\n const noData = document.createElement('div');\n noData.className = 'bim-tree-search-item';\n noData.style.cursor = 'default';\n noData.style.color = '#999';\n noData.textContent = 'No results';\n this.searchResults.appendChild(noData);\n } else {\n results.forEach(res => {\n const item = document.createElement('div');\n item.className = 'bim-tree-search-item';\n\n const title = document.createElement('span');\n title.className = 'bim-tree-search-item-title';\n title.textContent = res.label;\n\n const path = document.createElement('span');\n path.className = 'bim-tree-search-item-path';\n path.textContent = res.path;\n\n item.appendChild(title);\n if (res.path) item.appendChild(path);\n\n item.addEventListener('click', () => {\n this.revealNode(res.node);\n });\n\n this.searchResults!.appendChild(item);\n });\n }\n this.searchResults.classList.add('is-visible');\n }\n\n /**\n * 定位到指定节点\n */\n public revealNode(node: BimTreeNode) {\n // 1. 关闭搜索下拉\n if (this.searchResults) {\n this.searchResults.classList.remove('is-visible');\n if (this.searchInput) this.searchInput.value = ''; // 可选:清空搜索框\n }\n\n // 2. 递归展开父节点\n let current = node.parent;\n while (current) {\n current.toggleExpand(true); // 强制展开\n current = current.parent;\n }\n\n // 3. 选中节点 (Select)\n this.handleNodeSelect(node);\n\n // 4. 滚动到可视区域\n setTimeout(() => {\n node.element.scrollIntoView({ behavior: 'smooth', block: 'center' });\n }, 100);\n }\n\n /**\n * 设置主题\n */\n public setTheme(theme: ThemeConfig): void {\n const style = this.element.style;\n style.setProperty('--bim-ui_bg_color', theme.panelBackground);\n style.setProperty('--bim-ui_text_primary', theme.textPrimary);\n style.setProperty('--bim-ui_text_secondary', theme.textSecondary || '#999');\n style.setProperty('--bim-ui_border_color', theme.border);\n style.setProperty('--bim-ui_bg_hover', theme.componentHover);\n style.setProperty('--bim-primary_color', theme.primary);\n // style.setProperty('--bim-ui_text_disabled', theme.textDisabled); // 如果 ThemeConfig 有这个字段\n }\n\n /**\n * 响应语言变更\n */\n public setLocales(): void {\n this.nodeMap.forEach(node => node.updateLabel());\n if (this.searchInput) {\n this.searchInput.placeholder = t(this.options.searchPlaceholder || 'tree.searchPlaceholder');\n }\n }\n\n public destroy(): void {\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n if (this.clickOutsideHandler) {\n document.removeEventListener('click', this.clickOutsideHandler);\n this.clickOutsideHandler = null;\n }\n this.rootNodes.forEach(node => node.destroy());\n this.rootNodes = [];\n this.nodeMap.clear();\n this.element.remove();\n this.selectedNode = null;\n }\n\n /**\n * 核心渲染逻辑\n */\n private render(): void {\n this.contentElement.innerHTML = ''; // 清空内容区,而不是整个 element\n this.nodeMap.clear();\n this.rootNodes = [];\n\n this.options.data.forEach(config => {\n this.createNodeRecursively(config, null);\n });\n\n // 移除旧的 expandAll 调用,因为 expanded 状态已在 createNodeRecursively 中处理\n }\n\n /**\n * 递归创建节点\n */\n private createNodeRecursively(config: TreeNodeConfig, parent: BimTreeNode | null) {\n // 处理展开状态优先级: config.expanded > defaultExpandAll\n if (config.expanded === undefined) {\n config.expanded = this.options.defaultExpandAll;\n }\n\n const node = new BimTreeNode(config, this.options, {\n onExpand: (n) => { if (this.onNodeExpand) this.onNodeExpand(n); },\n onCheck: (n) => this.handleNodeCheck(n),\n onClick: (n) => this.handleNodeSelect(n)\n });\n\n this.nodeMap.set(config.id, node);\n\n if (parent) {\n parent.appendChild(node);\n } else {\n this.rootNodes.push(node);\n this.contentElement.appendChild(node.element); // 挂载到 contentElement\n }\n\n if (config.children && config.children.length > 0) {\n config.children.forEach(childConfig => {\n this.createNodeRecursively(childConfig, node);\n });\n }\n\n // 如果是初始化渲染,需要处理 checkStrictly 的向上联动(因为数据里可能只给了子节点 checked,父节点没给)\n // 这里做一个简单的后处理:如果 checkStrictly 开启,且当前节点 checked,则触发一次联动\n // 注意:这可能会导致性能问题,���化做法是在所有节点创建完后统一计算一次状态\n }\n\n /**\n * 处理节点选择 (高亮)\n */\n private handleNodeSelect(node: BimTreeNode) {\n // 如果之前有选中的,先取消选中\n if (this.selectedNode && this.selectedNode !== node) {\n this.selectedNode.setSelected(false);\n }\n\n // 设置当前为选中\n node.setSelected(true);\n this.selectedNode = node;\n\n // 触发外部回调\n if (this.onNodeSelect) this.onNodeSelect(node);\n }\n\n /**\n * 处理节点勾选逻辑 (核心算法)\n */\n private handleNodeCheck(node: BimTreeNode) {\n const isChecked = node.checkState === TreeNodeCheckState.Checked;\n\n // 1. 触发外部回调 (Event)\n if (this.onNodeCheck) this.onNodeCheck(node);\n\n // 2. 如果不联动,直接返回\n if (this.options.checkStrictly === false) return;\n\n // 3. 联动逻辑\n // 3.1 向下级联 (Cascade Down): 父变子全变\n const updateChildren = (n: BimTreeNode, state: TreeNodeCheckState) => {\n n.children.forEach(child => {\n if (child.config.disabled) return; // 跳过禁用节点\n child.setChecked(state, false); // 不再触发事件,只更新状态 UI\n updateChildren(child, state);\n });\n };\n\n // 当前节点是 Checked 或 Unchecked,子节点跟随\n if (isChecked) {\n updateChildren(node, TreeNodeCheckState.Checked);\n } else {\n updateChildren(node, TreeNodeCheckState.Unchecked);\n }\n\n // 3.2 向上冒泡 (Bubble Up): 子变父更新\n let current = node.parent;\n while (current) {\n if (current.config.disabled) {\n current = current.parent;\n continue;\n }\n\n const children = current.children;\n const allChecked = children.every(c => c.checkState === TreeNodeCheckState.Checked);\n const allUnchecked = children.every(c => c.checkState === TreeNodeCheckState.Unchecked);\n\n if (allChecked) {\n current.setChecked(TreeNodeCheckState.Checked, false);\n } else if (allUnchecked) {\n current.setChecked(TreeNodeCheckState.Unchecked, false);\n } else {\n current.setChecked(TreeNodeCheckState.Indeterminate, false);\n }\n\n current = current.parent;\n }\n }\n\n // ================== Public APIs ==================\n\n public getNode(id: string): BimTreeNode | undefined {\n return this.nodeMap.get(id);\n }\n\n public checkNode(id: string, checked: boolean) {\n const node = this.nodeMap.get(id);\n if (node) {\n node.setChecked(checked ? TreeNodeCheckState.Checked : TreeNodeCheckState.Unchecked, true);\n // 手动调用联动处理,因为 setChecked 的 fireEvent 只触发回调,不包含内部逻辑调用?\n // 不,我们在 createNodeRecursively 里绑定的 onCheck 就是 handleNodeCheck\n // 所以只要 fireEvent=true,就会触发 handleNodeCheck,进而触发联动。\n }\n }\n\n public expandAll(expanded: boolean) {\n this.nodeMap.forEach(node => node.toggleExpand(expanded));\n }\n\n public getCheckedNodes(includeHalfChecked: boolean = false): TreeNodeConfig[] {\n const result: TreeNodeConfig[] = [];\n this.nodeMap.forEach(node => {\n if (node.checkState === TreeNodeCheckState.Checked) {\n result.push(node.config);\n } else if (includeHalfChecked && node.checkState === TreeNodeCheckState.Indeterminate) {\n result.push(node.config);\n }\n });\n return result;\n }\n}\n","import { IBimComponent } from '../../types/component';\nimport { localeManager, t } from '../../services/locale';\nimport { themeManager } from '../../services/theme';\nimport type { ThemeConfig } from '../../themes/types';\nimport type { TabItem, TabOptions } from './index.type';\nimport './index.css';\n\n/**\n * 简单标签页组件(固定标签,不支持运行时增删)\n * - 仅处理标签头部与内容切换\n * - 主题从 ThemeManager 获取,不在配置中传入\n * - 文案通过 t() 翻译,支持传原文直接展示\n */\nexport class BimTab implements IBimComponent {\n /** 组件根节点 */\n public element: HTMLElement;\n /** 头部容器 */\n private navElement: HTMLElement;\n /** 内容容器 */\n private contentElement: HTMLElement;\n /** 业务配置 */\n private options: TabOptions;\n /** 当前激活的标签 id */\n private activeId: string | null;\n /** id -> TabItem */\n private tabMap: Map = new Map();\n /** id -> 内容容器 */\n private panelMap: Map = new Map();\n /** 主题/语言订阅解除函数 */\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n /** 头部点击事件处理引用(便于销毁时解绑) */\n private navClickHandler: ((e: MouseEvent) => void) | null = null;\n\n constructor(options: TabOptions) {\n this.options = options;\n this.activeId = options.activeId || (options.tabs[0]?.id ?? null);\n\n // 预置 tabMap,方便后续查找\n options.tabs.forEach((tab) => this.tabMap.set(tab.id, tab));\n\n // 构建基础 DOM 结构\n this.element = document.createElement('div');\n this.element.className = 'bim-tab';\n\n this.navElement = document.createElement('div');\n this.navElement.className = 'bim-tab__nav';\n this.navElement.setAttribute('role', 'tablist');\n this.element.appendChild(this.navElement);\n\n this.contentElement = document.createElement('div');\n this.contentElement.className = 'bim-tab__content';\n this.element.appendChild(this.contentElement);\n\n // 挂载到容器\n this.options.container.appendChild(this.element);\n }\n\n /**\n * 初始化组件\n */\n public init(): void {\n this.renderNav();\n this.renderPanels();\n // 初始化文案与主题\n this.setLocales();\n this.setTheme(themeManager.getTheme());\n\n // 订阅语言、主题变化\n this.unsubscribeLocale = localeManager.subscribe(() => this.setLocales());\n this.unsubscribeTheme = themeManager.subscribe((theme) => this.setTheme(theme));\n }\n\n /**\n * 渲染头部标签\n */\n private renderNav(): void {\n this.navElement.innerHTML = '';\n\n this.navClickHandler = (event: MouseEvent) => {\n const target = (event.target as HTMLElement).closest('.bim-tab__item');\n if (!target) return;\n const tabId = target.dataset.id;\n if (!tabId) return;\n const tab = this.tabMap.get(tabId);\n if (tab?.disabled) return;\n this.activateTab(tabId);\n };\n this.navElement.addEventListener('click', this.navClickHandler);\n\n this.options.tabs.forEach((tab) => {\n const btn = document.createElement('button');\n btn.type = 'button';\n btn.className = 'bim-tab__item';\n btn.dataset.id = tab.id;\n btn.setAttribute('role', 'tab');\n btn.id = `tab-${tab.id}`;\n btn.setAttribute('aria-selected', `${tab.id === this.activeId}`);\n if (tab.disabled) {\n btn.disabled = true;\n btn.setAttribute('aria-disabled', 'true');\n btn.classList.add('is-disabled');\n }\n\n // 图标\n if (tab.icon) {\n const iconEl = document.createElement('span');\n iconEl.className = 'bim-tab__icon';\n iconEl.innerHTML = tab.icon;\n btn.appendChild(iconEl);\n }\n\n const titleEl = document.createElement('span');\n titleEl.className = 'bim-tab__title';\n titleEl.textContent = this.resolveTitle(tab.title);\n btn.appendChild(titleEl);\n\n if (tab.id === this.activeId) {\n btn.classList.add('is-active');\n }\n\n this.navElement.appendChild(btn);\n });\n }\n\n /**\n * 渲染内容面板\n */\n private renderPanels(): void {\n this.contentElement.innerHTML = '';\n this.panelMap.clear();\n\n this.options.tabs.forEach((tab) => {\n const panel = document.createElement('div');\n panel.className = 'bim-tab__panel';\n panel.dataset.id = tab.id;\n panel.setAttribute('role', 'tabpanel');\n panel.setAttribute('aria-labelledby', `tab-${tab.id}`);\n\n if (tab.content instanceof HTMLElement) {\n panel.appendChild(tab.content);\n } else if (typeof tab.content === 'string') {\n panel.innerHTML = tab.content;\n }\n\n if (tab.id === this.activeId) {\n panel.classList.add('is-active');\n } else {\n panel.style.display = 'none';\n }\n\n this.panelMap.set(tab.id, panel);\n this.contentElement.appendChild(panel);\n });\n }\n\n /**\n * 激活指定标签\n * @param tabId 目标标签 id\n */\n public activateTab(tabId: string): void {\n if (this.activeId === tabId) return;\n const targetTab = this.tabMap.get(tabId);\n if (!targetTab || targetTab.disabled) return;\n\n this.activeId = tabId;\n // 更新头部状态\n const buttons = this.navElement.querySelectorAll('.bim-tab__item');\n buttons.forEach((btn) => {\n const isActive = btn.dataset.id === tabId;\n btn.classList.toggle('is-active', isActive);\n btn.setAttribute('aria-selected', `${isActive}`);\n });\n\n // 更新面板显示\n this.panelMap.forEach((panel, id) => {\n const isActive = id === tabId;\n panel.classList.toggle('is-active', isActive);\n panel.style.display = isActive ? 'block' : 'none';\n });\n\n if (this.options.onChange) {\n this.options.onChange(tabId, targetTab);\n }\n }\n\n /**\n * 应用主题\n */\n public setTheme(theme: ThemeConfig): void {\n const style = this.element.style;\n style.setProperty('--bim-tab-bg', theme.panelBackground);\n style.setProperty('--bim-tab-nav-bg', theme.panelBackground);\n style.setProperty('--bim-tab-text', theme.textPrimary);\n style.setProperty('--bim-tab-text-secondary', theme.textSecondary);\n style.setProperty('--bim-tab-text-active', theme.primary);\n style.setProperty('--bim-tab-border', theme.border);\n style.setProperty('--bim-tab-hover-bg', theme.componentHover);\n style.setProperty('--bim-tab-active-bg', theme.componentActive);\n style.setProperty('--bim-tab-icon', theme.icon);\n }\n\n /**\n * 应用当前语言文案\n */\n public setLocales(): void {\n const buttons = this.navElement.querySelectorAll('.bim-tab__item');\n buttons.forEach((btn) => {\n const id = btn.dataset.id;\n if (!id) return;\n const tab = this.tabMap.get(id);\n if (!tab) return;\n const titleEl = btn.querySelector('.bim-tab__title');\n if (titleEl) {\n titleEl.textContent = this.resolveTitle(tab.title);\n }\n });\n }\n\n /**\n * 清理资源\n */\n public destroy(): void {\n if (this.navClickHandler) {\n this.navElement.removeEventListener('click', this.navClickHandler);\n this.navClickHandler = null;\n }\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n this.panelMap.clear();\n this.tabMap.clear();\n this.element.remove();\n }\n\n /**\n * 工具:解析标题(优先翻译,不存在则回退原值)\n */\n private resolveTitle(title: string): string {\n try {\n const translated = t(title);\n return translated || title;\n } catch (err) {\n // 翻译失败时使用原值\n return title;\n }\n }\n}\n\n","import type {ButtonGroupColors, ButtonConfig} from '../components/button-group/index.type';\nimport {Toolbar} from '../components/button-group/toolbar';\nimport {BimComponent} from '../core/component';\nimport type {BimEngine} from '../bim-engine';\nimport {BimButtonGroup} from \"../components/button-group\";\nimport {BimTree} from \"../components/tree\";\nimport {TreeNodeConfig} from \"../components/tree/types.ts\";\nimport {BimDialog} from \"../components/dialog\";\nimport {BimTab} from \"../components/tab\";\n\nconst MOCK_STRUCT_DATA: TreeNodeConfig[] =[\n {\n id: 'root',\n label: '全部构件',\n expanded: true,\n clickAction: 'expand',\n children: [\n {\n id: 'level-1',\n label: '一层',\n expanded: false,\n icon:'',\n clickAction: 'expand',\n children: [\n { id: 'l1-wall', label: '墙体(128)'},\n { id: 'l1-column', label: '柱(46)' },\n { id: 'l1-beam', label: '梁(82)' },\n { id: 'l1-slab', label: '楼板(12)' },\n { id: 'l1-door', label: '门(24)' },\n { id: 'l1-window', label: '窗(36)' }\n ]\n },\n {\n id: 'level-2',\n label: '二层',\n expanded: false,\n clickAction: 'expand',\n children: [\n { id: 'l2-wall', label: '墙体(141)' },\n { id: 'l2-column', label: '柱(52)' },\n { id: 'l2-beam', label: '梁(90)' },\n { id: 'l2-slab', label: '楼板(12)' },\n { id: 'l2-door', label: '门(18)' },\n { id: 'l2-window', label: '窗(40)' }\n ]\n },\n {\n id: 'level-3',\n label: '三层',\n expanded: false,\n clickAction: 'expand',\n children: [\n { id: 'l3-wall', label: '墙体(136)' },\n { id: 'l3-column', label: '柱(48)' },\n { id: 'l3-beam', label: '梁(88)' },\n { id: 'l3-slab', label: '楼板(12)' },\n { id: 'l3-door', label: '门(16)' },\n { id: 'l3-window', label: '窗(38)' }\n ]\n },\n {\n id: 'level-roof',\n label: '屋面层',\n expanded: false,\n clickAction: 'expand',\n children: [\n { id: 'rf-slab', label: '屋面板(6)' },\n { id: 'rf-beam', label: '屋面梁(24)' },\n { id: 'rf-parapet', label: '女儿墙(18)' }\n ]\n }\n ]\n }\n];\n\n/**\n * 底部工具栏管理器 (ToolbarManager)\n * 仅负责管理底部工具栏实例。\n */\nexport class ConstructTreeManagerBtn extends BimComponent {\n private toolbar: Toolbar | null = null;\n private toolbarContainer: HTMLElement | null = null;\n private container: HTMLElement;\n private dialog: BimDialog | null = null;\n\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n this.init();\n }\n\n private init() {\n // 创建底部工具栏专用容器\n this.toolbarContainer = document.createElement('div');\n this.toolbarContainer.id = 'bim-construct-tree';\n this.container.appendChild(this.toolbarContainer);\n this.toolbar = new BimButtonGroup({\n container: this.toolbarContainer,\n showLabel: false,\n direction: 'column',\n position: 'top-left', // 底部居中\n align: 'vertical', // 图标在上\n expand: 'up' // 向上展开\n });\n this.toolbar.init();\n this.toolbar.setEngine(this.engine);\n this.toolbar.addGroup('construct-tree');\n this.toolbar.addButton({\n id: 'construct-tree-btn',\n groupId: 'construct-tree',\n type: 'button',\n label: 'construct-tree',\n icon: '',\n onClick: () => {\n this.openConstructTreeDialog()\n }\n });\n this.toolbar.render();\n }\n\n public openConstructTreeDialog() {\n this.setVisible(false);\n\n // 构件树实例(放在“构件”标签内)\n const tree = new BimTree({\n data: MOCK_STRUCT_DATA,\n checkable: true,\n indent: 0,\n enableSearch: true,\n checkStrictly: true,\n defaultExpandAll: true,\n renderActions: (_node) => {\n return '';\n },\n onNodeCheck: (node) => {\n console.log('onNodeCheck', node);\n },\n onNodeSelect: (node) => {\n console.log('onNodeSelect', node);\n },\n onNodeExpand: (node) => {\n console.log('onNodeExpand', node);\n this.dialog?.fitWidth();\n },\n });\n tree.init();\n\n // 系统/空间暂留空占位,可后续填充业务内容\n const systemPlaceholder = document.createElement('div');\n systemPlaceholder.className = 'construct-tab__panel-content';\n const spacePlaceholder = document.createElement('div');\n spacePlaceholder.className = 'construct-tab__panel-content';\n\n // 构件面板容器,确保内部树区域可滚动\n const componentPanel = document.createElement('div');\n componentPanel.className = 'construct-tab__panel-content';\n componentPanel.appendChild(tree.element);\n\n // 创建 Tab 容器(仅在本弹窗内使用,不额外挂 Manager)\n const tabMount = document.createElement('div');\n tabMount.className = 'construct-tab__container';\n tabMount.style.height = '100%';\n tabMount.style.overflow = 'hidden';\n const tab = new BimTab({\n container: tabMount,\n tabs: [\n {id: 'component', title: 'tab.component', content: componentPanel},\n {id: 'system', title: 'tab.system', content: systemPlaceholder},\n {id: 'space', title: 'tab.space', content: spacePlaceholder},\n ],\n activeId: 'component',\n onChange: () => {\n // 切换后根据内容宽度刷新弹窗\n this.dialog?.fitWidth();\n }\n });\n tab.init();\n\n this.dialog = this.engine.dialog!.create({\n title: 'constructTree.title',\n minWidth: 320,\n height: 420,\n content: tabMount,\n position: {x: 20, y: 20},\n resizable: false,\n onClose: () => {\n tab.destroy();\n tree.destroy();\n this.setVisible(true);\n }\n });\n this.dialog?.fitWidth();\n }\n\n public refresh() {\n this.toolbar?.render();\n }\n\n public destroy() {\n this.toolbar?.destroy();\n this.toolbar = null;\n }\n\n // --- 转发 API ---\n public addGroup(groupId: string, beforeGroupId?: string) {\n this.toolbar?.addGroup(groupId, beforeGroupId);\n this.toolbar?.render();\n }\n\n public addButton(config: ButtonConfig) {\n this.toolbar?.addButton(config);\n this.toolbar?.render();\n }\n\n public setButtonVisibility(id: string, v: boolean) {\n this.toolbar?.updateButtonVisibility(id, v);\n }\n\n public setShowLabel(show: boolean) {\n this.toolbar?.setShowLabel(show);\n }\n\n public setVisible(visible: boolean) {\n if (this.toolbarContainer) {\n this.toolbarContainer.style.visibility = visible ? 'visible' : 'hidden';\n }\n }\n\n public setBackgroundColor(color: string) {\n this.toolbar?.setBackgroundColor(color);\n }\n\n public setColors(colors: ButtonGroupColors) {\n this.toolbar?.setColors(colors);\n }\n}\n","import './index.css';\nimport { CollapseOptions, CollapseItemConfig } from './types';\nimport { IBimComponent } from '../../types/component';\nimport { t, localeManager } from '../../services/locale';\nimport { themeManager } from '../../services/theme';\nimport type { ThemeConfig } from '../../themes/types';\n\n/**\n * 单个折叠面板项\n */\nclass BimCollapseItem {\n public element: HTMLElement;\n public headerEl!: HTMLElement;\n public contentEl!: HTMLElement;\n public contentBoxEl!: HTMLElement;\n public arrowEl!: HTMLElement;\n public titleEl!: HTMLElement;\n\n private config: CollapseItemConfig;\n private parent: BimCollapse;\n\n constructor(config: CollapseItemConfig, parent: BimCollapse) {\n this.config = config;\n this.parent = parent;\n this.element = this.createDom();\n }\n\n private createDom(): HTMLElement {\n const itemEl = document.createElement('div');\n itemEl.className = `bim-collapse-item ${this.config.className || ''}`;\n if (this.config.disabled) itemEl.classList.add('is-disabled');\n itemEl.dataset.id = this.config.id;\n\n // ��部区域\n this.headerEl = document.createElement('div');\n this.headerEl.className = 'bim-collapse-header';\n\n // 箭头图标\n this.arrowEl = document.createElement('span');\n this.arrowEl.className = 'bim-collapse-arrow';\n this.arrowEl.innerHTML = ``;\n this.headerEl.appendChild(this.arrowEl);\n\n // 自定义图标 (可选)\n if (this.config.icon) {\n const iconEl = document.createElement('span');\n iconEl.className = 'bim-collapse-icon';\n iconEl.innerHTML = this.config.icon;\n this.headerEl.appendChild(iconEl);\n }\n\n // 标题文本\n this.titleEl = document.createElement('span');\n this.titleEl.className = 'bim-collapse-title';\n this.titleEl.textContent = t(this.config.title); // 初始翻译\n this.headerEl.appendChild(this.titleEl);\n\n // 额外内容 (可选,如右侧标签)\n if (this.config.extra) {\n const extraEl = document.createElement('div');\n extraEl.className = 'bim-collapse-extra';\n if (typeof this.config.extra === 'string') {\n extraEl.innerHTML = this.config.extra;\n } else {\n extraEl.appendChild(this.config.extra);\n }\n this.headerEl.appendChild(extraEl);\n }\n\n // 点击事件\n this.headerEl.addEventListener('click', () => {\n if (this.config.disabled) return;\n this.parent.toggleItem(this.config.id);\n });\n\n itemEl.appendChild(this.headerEl);\n\n // 内容区域\n this.contentEl = document.createElement('div');\n this.contentEl.className = 'bim-collapse-content is-hidden';\n\n this.contentBoxEl = document.createElement('div');\n this.contentBoxEl.className = 'bim-collapse-content-box';\n\n if (typeof this.config.content === 'string') {\n this.contentBoxEl.innerHTML = this.config.content;\n } else {\n this.contentBoxEl.appendChild(this.config.content);\n }\n\n this.contentEl.appendChild(this.contentBoxEl);\n itemEl.appendChild(this.contentEl);\n\n return itemEl;\n }\n\n public updateLocale() {\n if (this.titleEl) {\n this.titleEl.textContent = t(this.config.title);\n }\n }\n\n public setActive(isActive: boolean) {\n if (isActive) {\n this.element.classList.add('is-active');\n this.contentEl.classList.remove('is-hidden');\n // 简单的动画处理:设置 height\n // 实际生产中可能需要更复杂的 JS 动画库或 transitionend 事件处理\n // 这里依赖 CSS transition\n } else {\n this.element.classList.remove('is-active');\n this.contentEl.classList.add('is-hidden');\n }\n }\n}\n\n/**\n * 折叠面板组件\n */\nexport class BimCollapse implements IBimComponent {\n private element: HTMLElement;\n private options: CollapseOptions;\n private items: Map = new Map();\n private activeIds: Set = new Set();\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n\n constructor(options: CollapseOptions) {\n this.options = {\n bordered: true,\n accordion: false,\n ...options\n };\n\n this.element = document.createElement('div');\n this.element.className = `bim-collapse ${this.options.className || ''}`;\n if (!this.options.bordered) this.element.style.border = 'none';\n if (this.options.ghost) this.element.classList.add('is-ghost');\n\n const container = typeof this.options.container === 'string'\n ? document.getElementById(this.options.container)\n : this.options.container;\n\n if (container) {\n container.appendChild(this.element);\n }\n\n // 初始化激活的 ID\n if (this.options.activeIds) {\n this.options.activeIds.forEach(id => this.activeIds.add(id));\n }\n\n this.init();\n }\n\n public init() {\n // 创建子项\n this.options.items.forEach(itemConfig => {\n const item = new BimCollapseItem(itemConfig, this);\n this.items.set(itemConfig.id, item);\n this.element.appendChild(item.element);\n\n // 设置初始状态\n if (this.activeIds.has(itemConfig.id)) {\n item.setActive(true);\n }\n });\n\n // 订阅语言变更\n this.unsubscribeLocale = localeManager.subscribe(() => {\n this.setLocales();\n });\n\n // 订阅主题变更\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n\n // 初始应用主题\n this.setTheme(themeManager.getTheme());\n }\n\n public toggleItem(id: string) {\n const isActive = this.activeIds.has(id);\n\n if (this.options.accordion) {\n // 手风琴模式:关闭其他所有,只展开目标\n this.activeIds.clear();\n if (!isActive) {\n this.activeIds.add(id);\n }\n } else {\n // 普通模式:切换目标状态\n if (isActive) {\n this.activeIds.delete(id);\n } else {\n this.activeIds.add(id);\n }\n }\n\n this.refreshState();\n\n if (this.options.onChange) {\n this.options.onChange(Array.from(this.activeIds));\n }\n }\n\n private refreshState() {\n this.items.forEach((item, id) => {\n item.setActive(this.activeIds.has(id));\n });\n }\n\n public setTheme(theme: ThemeConfig): void {\n const style = this.element.style;\n style.setProperty('--bim-bg-color', theme.panelBackground);\n style.setProperty('--bim-border-color', theme.border);\n style.setProperty('--bim-text-color', theme.textPrimary);\n\n // 头部默认背景色使用 componentBackground\n style.setProperty('--bim-header-bg-color', theme.componentHover);\n style.setProperty('--bim-header-hover-bg-color', theme.componentHover);\n\n style.setProperty('--bim-content-bg-color', theme.panelBackground);\n style.setProperty('--bim-disabled-color', theme.textSecondary);\n }\n\n public setLocales(): void {\n this.items.forEach(item => item.updateLocale());\n }\n\n public destroy(): void {\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n this.element.remove();\n this.items.clear();\n }\n}\n","import './index.css';\nimport { DescriptionOptions, DescriptionItem } from './types';\nimport { IBimComponent } from '../../types/component';\nimport { themeManager } from '../../services/theme';\nimport type { ThemeConfig } from '../../themes/types';\n\n/**\n * 描述列表组件\n * 用于展示一组 Key-Value 数据\n * 注意:本组件为纯展示组件,不处理国际化,请在外部传入处理好的文本。\n */\nexport class BimDescription implements IBimComponent {\n private element: HTMLElement;\n private options: DescriptionOptions;\n private unsubscribeTheme: (() => void) | null = null;\n\n constructor(options: DescriptionOptions) {\n this.options = {\n bordered: false,\n ...options\n };\n\n this.element = this.createDom();\n\n const container = typeof this.options.container === 'string'\n ? document.getElementById(this.options.container)\n : this.options.container;\n\n if (container) {\n container.appendChild(this.element);\n }\n\n this.init();\n }\n\n public init(): void {\n this.applyCustomStyles();\n this.renderItems();\n\n // 订阅主题变更\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n\n // 初始应用主题\n this.setTheme(themeManager.getTheme());\n }\n\n private createDom(): HTMLElement {\n const el = document.createElement('div');\n el.className = `bim-description ${this.options.className || ''}`;\n\n if (this.options.bordered) el.classList.add('is-bordered');\n\n return el;\n }\n\n private applyCustomStyles() {\n const style = this.element.style;\n\n // 应用全局字体大小\n if (this.options.fontSize) {\n style.setProperty('--bim-desc-font-size', this.options.fontSize);\n }\n\n // 应用全局 Label 颜色\n if (this.options.labelColor) {\n style.setProperty('--bim-desc-label-color', this.options.labelColor);\n }\n\n // 应用全局 Value 颜色\n if (this.options.valueColor) {\n style.setProperty('--bim-desc-value-color', this.options.valueColor);\n }\n\n // 应用 Padding 配置\n if (this.options.labelPadding) {\n style.setProperty('--bim-desc-label-padding', this.options.labelPadding);\n }\n\n if (this.options.valuePadding) {\n style.setProperty('--bim-desc-value-padding', this.options.valuePadding);\n }\n }\n\n private renderItems() {\n this.element.innerHTML = ''; // 清空现有内容\n\n this.options.items.forEach(item => {\n const itemEl = document.createElement('div');\n itemEl.className = `bim-description-item ${item.className || ''}`;\n\n // 1. Label\n const labelEl = document.createElement('div');\n labelEl.className = 'bim-description-label';\n\n // 行级颜色覆盖全局颜色\n if (item.labelColor) {\n labelEl.style.color = item.labelColor;\n }\n\n // 设置固定宽度\n if (this.options.labelWidth) {\n labelEl.style.width = this.options.labelWidth;\n }\n\n // 直接显示文本\n // bordered 模式移除冒号,普通模式保留\n labelEl.textContent = this.options.bordered ? item.label : (item.label + ':');\n\n // 2. Value\n const valueEl = document.createElement('div');\n valueEl.className = 'bim-description-value';\n\n // 行级颜色覆盖全局颜色\n if (item.valueColor) {\n valueEl.style.color = item.valueColor;\n }\n\n if (typeof item.value === 'string') {\n valueEl.innerHTML = item.value;\n } else {\n valueEl.appendChild(item.value);\n }\n\n itemEl.appendChild(labelEl);\n itemEl.appendChild(valueEl);\n this.element.appendChild(itemEl);\n });\n }\n\n /**\n * 动态更新数据\n */\n public setItems(items: DescriptionItem[]) {\n this.options.items = items;\n this.renderItems();\n }\n\n public setTheme(theme: ThemeConfig): void {\n const style = this.element.style;\n // 设置基础主题变量 (作为 fallback 或默认值)\n style.setProperty('--bim-text-color', theme.textPrimary);\n style.setProperty('--bim-label-color', theme.textSecondary);\n style.setProperty('--bim-value-color', theme.textPrimary);\n style.setProperty('--bim-border-color', theme.border);\n }\n\n public setLocales(): void {\n // 本组件不处理国际化\n }\n\n public destroy(): void {\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n this.element.remove();\n }\n}\n","import { BimComponent } from '../core/component';\nimport { BimEngine } from '../bim-engine';\nimport { BimCollapse } from '../components/collapse/index';\nimport { BimDescription } from '../components/description/index';\nimport { BimTab } from '../components/tab/index';\n\n/**\n * 属性面板管理器\n * 负责展示和管理属性面板弹窗 (演示 Tab + Collapse + Description 组件)\n */\nexport class PropertyPanelManager extends BimComponent {\n private dialogId = 'property-panel-dialog';\n\n constructor(engine: BimEngine) {\n super(engine);\n }\n\n public init(): void {\n // 监听来自 Demo 的打开属性面板事件\n document.addEventListener('bim-demo:open-property-panel', () => {\n this.show();\n });\n }\n\n /**\n * 显示属性面板\n */\n public show() {\n if (!this.engine.dialog) {\n console.warn('Dialog manager is not initialized');\n return;\n }\n\n // 1. 创建弹窗\n const width = 360; // 稍微加宽一点以容纳 Tab\n const x = document.body.clientWidth - width - 40;\n console.log('x', x)\n\n const dialog = this.engine.dialog.create({\n id: this.dialogId,\n title: 'panel.property.title', // '构件详情'\n content: '',\n width: `${width}px`,\n height: '500px',\n position: { x, y: 20 },\n showMask: false,\n resizable: true\n } as any);\n\n // 2. 创建内容容器\n const contentContainer = document.createElement('div');\n contentContainer.style.height = '100%';\n contentContainer.style.display = 'flex';\n contentContainer.style.flexDirection = 'column';\n\n dialog.setContent(contentContainer);\n\n // 3. 创建标签页组件\n const tab = new BimTab({\n container: contentContainer,\n tabs: [\n {\n id: 'props',\n title: 'panel.property.tab.props', // '属性'\n content: this.createPropsTabContent()\n },\n {\n id: 'material',\n title: 'panel.property.tab.material', // '材质'\n content: this.createMaterialTabContent()\n }\n ]\n });\n tab.init();\n\n }\n\n /**\n * 创建\"属性\"标签页的内容 (包含 Collapse)\n */\n private createPropsTabContent(): HTMLElement {\n const container = document.createElement('div');\n container.style.height = '100%';\n container.style.overflowY = 'auto'; // 内容区域滚动\n\n new BimCollapse({\n container: container,\n accordion: true,\n activeIds: ['base', 'location'],\n items: [\n {\n id: 'base',\n title: 'panel.property.base', // '基本属性'\n content: this.createBaseInfoContent(),\n },\n {\n id: 'advanced',\n title: 'panel.property.advanced', // '高级设置'\n content: this.createAdvancedInfoContent(), // 新增一个内容\n disabled: false\n }\n ]\n });\n\n return container;\n }\n\n /**\n * 创建\"材质\"标签页的内容 (包含 Collapse)\n */\n private createMaterialTabContent(): HTMLElement {\n const container = document.createElement('div');\n container.style.height = '100%';\n container.style.overflowY = 'auto';\n\n new BimCollapse({\n container: container,\n accordion: true,\n activeIds: ['material'],\n items: [\n {\n id: 'material',\n title: 'panel.property.material', // '材质信息'\n content: this.createMaterialContent(),\n }\n ]\n });\n\n return container;\n }\n\n private createBaseInfoContent(): HTMLElement {\n const container = document.createElement('div');\n\n new BimDescription({\n container: container,\n labelWidth: '80px',\n bordered: true,\n items: [\n { label: 'Guid', value: '1f8d-4a2e-9c' },\n { label: 'Name', value: 'Basic Wall: Generic - 200mm' },\n { label: 'Type', value: 'Basic Wall' },\n { label: 'Level', value: 'Trane - Centrifugal Water Chiller - CVHF 2 Stage direct drive TAG(BP-RHS-1100RT) 0202104531 1' }\n ]\n });\n\n return container;\n }\n\n private createAdvancedInfoContent(): HTMLElement {\n const container = document.createElement('div');\n\n new BimDescription({\n container: container,\n labelWidth: '100px',\n bordered: true,\n items: [\n { label: 'Area', value: '32.5 m²' },\n { label: 'Volume', value: '6.5 m³' },\n { label: 'Length', value: '5000 mm' },\n { label: 'Phase', value: 'New Construction' }\n ]\n });\n\n return container;\n }\n\n private createMaterialContent(): HTMLElement {\n const container = document.createElement('div');\n\n // 材质预览块\n const preview = document.createElement('div');\n preview.style.display = 'flex';\n preview.style.alignItems = 'center';\n preview.style.marginBottom = '4px';\n preview.innerHTML = `\n
    \n Concrete - Cast-in-Place Gray\n `;\n\n const descContainer = document.createElement('div');\n\n new BimDescription({\n container: descContainer,\n items: [\n { label: 'Preview', value: preview },\n { label: 'Class', value: 'Concrete' },\n { label: 'Density', value: '2400 kg/m³' },\n { label: 'Thermal', value: '0.6 W/(m·K)' }\n ]\n });\n\n container.appendChild(descContainer);\n return container;\n }\n\n public destroy(): void {\n // 如果有需要清理的资源\n }\n}\n","import './index.css';\nimport type { ThemeConfig } from '../../themes/types';\nimport { IBimComponent } from '../../types/component';\nimport { localeManager, t } from '../../services/locale';\nimport { themeManager } from '../../services/theme';\nimport type { MeasureMode, MeasurePanelOptions, MeasureResult } from './types';\n\n/**\n * 测量面板组件(只做 UI,不实现真实测量)\n *\n * 组件职责:\n * - 展示 8 种测量方式按钮(默认 4 个,可展开/收起)\n * - 维护当前选中的测量方式(current mode)\n * - 展示测量结果(由外部 setResult 注入)\n * - 提供 “删除全部 / 设置” 的 UI 与对外方法(暂不实现真实逻辑,仅回调/占位)\n *\n * 注意:\n * - 所有用户可见文本必须通过 t(key) 获取(国际化强制要求)\n * - 组件需要订阅主题/语言变更,并在 destroy 时清理订阅\n */\nexport class MeasurePanel implements IBimComponent {\n public element: HTMLElement;\n\n private options: MeasurePanelOptions;\n private activeMode: MeasureMode;\n private isExpanded: boolean;\n private result: MeasureResult | null = null;\n\n // DOM 引用(便于局部更新,减少频繁 querySelector)\n private toolButtons: Map = new Map();\n private toggleBtn!: HTMLButtonElement;\n private toggleTextEl!: HTMLElement;\n private currentModeValueEl!: HTMLElement;\n private mainValueValueEl!: HTMLElement;\n private mainValueLabelEl!: HTMLElement;\n private xyzXEl!: HTMLElement;\n private xyzYEl!: HTMLElement;\n private xyzZEl!: HTMLElement;\n private clearBtn!: HTMLButtonElement;\n private settingsBtn!: HTMLButtonElement;\n\n // 订阅清理\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n\n /**\n * 构造函数\n * @param options 组件配置\n */\n constructor(options: MeasurePanelOptions = {}) {\n this.options = options;\n this.activeMode = options.defaultMode ?? 'distance';\n this.isExpanded = options.defaultExpanded ?? false;\n\n this.element = this.createDom();\n }\n\n /**\n * 初始化组件(实现 IBimComponent)\n */\n public init(): void {\n // 订阅语言变更:更新所有文本/提示\n this.unsubscribeLocale = localeManager.subscribe(() => {\n this.setLocales();\n });\n\n // 订阅主题变更:更新 CSS 变量(如需要)\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n\n // 初始应用\n this.setLocales();\n this.setTheme(themeManager.getTheme());\n\n // 初始渲染状态(按钮显隐、选中态、结果区)\n this.applyExpandedState();\n this.applyActiveModeState();\n this.renderResult();\n }\n\n /**\n * 设置主题(实现 IBimComponent)\n * @param theme 主题配置\n */\n public setTheme(theme: ThemeConfig): void {\n // 为了可读性:这里显式写出映射,不做过度抽象\n const style = this.element.style;\n\n // 这些变量不会强制覆盖外部(Dialog)已有变量,只做兜底\n style.setProperty('--bim-measure-border', theme.border ?? 'rgba(255, 255, 255, 0.12)');\n style.setProperty('--bim-measure-divider', theme.border ?? 'rgba(255, 255, 255, 0.10)');\n style.setProperty('--bim-measure-icon-color', theme.icon ?? '#ddd');\n style.setProperty('--bim-measure-label-color', theme.textSecondary ?? 'rgba(255, 255, 255, 0.70)');\n style.setProperty('--bim-measure-value-color', theme.textPrimary ?? 'rgba(255, 255, 255, 0.90)');\n\n // “删除全部”颜色:截图中偏绿色,这里用 primary 做一个合理映射\n style.setProperty('--bim-measure-danger', theme.primary ?? '#46d369');\n style.setProperty('--bim-measure-btn-bg', theme.componentBackground ?? 'rgba(255, 255, 255, 0.06)');\n style.setProperty('--bim-measure-btn-hover-bg', theme.componentHover ?? 'rgba(255, 255, 255, 0.10)');\n style.setProperty('--bim-measure-btn-active-bg', theme.componentActive ?? 'rgba(255, 255, 255, 0.14)');\n }\n\n /**\n * 设置语言(实现 IBimComponent)\n */\n public setLocales(): void {\n // 1) 更新按钮 tooltip(图标占位时,tooltip 是主要的可读文本)\n for (const [mode, btn] of this.toolButtons.entries()) {\n btn.title = t(this.getModeI18nKey(mode));\n btn.setAttribute('aria-label', btn.title);\n }\n\n // 2) 更新展开/收起按钮 tooltip\n this.toggleBtn.title = this.isExpanded ? t('measure.actions.collapse') : t('measure.actions.expand');\n this.toggleBtn.setAttribute('aria-label', this.toggleBtn.title);\n\n // 2.1) 更新展开/收起按钮可见文本(你要求的“文字提示”)\n if (this.toggleTextEl) {\n this.toggleTextEl.textContent = this.toggleBtn.title;\n }\n\n // 3) 更新底部按钮文本/tooltip\n this.clearBtn.textContent = t('measure.actions.clearAll');\n this.settingsBtn.title = t('measure.actions.settings');\n this.settingsBtn.setAttribute('aria-label', this.settingsBtn.title);\n\n // 4) 更新“当前方式”显示(value)\n this.currentModeValueEl.textContent = t(this.getModeI18nKey(this.activeMode));\n\n // 5) 主值 label(随模式变化)\n this.mainValueLabelEl.textContent = t(this.getModeValueLabelI18nKey(this.activeMode));\n\n // 6) XYZ label(使用 key)\n // 这里 label 在 createDom 已经是固定文本节点,直接用 setText 更新更直观\n // 但为了减少 DOM 结构复杂度,我们把 label 写在 createDom 里,通过 data-key 更新\n const labelNodes = this.element.querySelectorAll('[data-i18n-key]');\n labelNodes.forEach((node) => {\n const key = node.dataset.i18nKey;\n if (key) node.textContent = t(key);\n });\n }\n\n /**\n * 销毁组件(实现 IBimComponent)\n */\n public destroy(): void {\n // 清理订阅\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n\n // 清理事件监听:由于本组件的监听都绑定在创建时的具体按钮上,\n // 且按钮会随 element 一起被 GC,这里不做逐个 removeEventListener(可读性优先)\n\n // 移除 DOM\n this.element.remove();\n }\n\n // ==========================\n // 对外 API(给 Manager / 外部业务调用)\n // ==========================\n\n /**\n * 获取当前测量方式\n */\n public getActiveMode(): MeasureMode {\n return this.activeMode;\n }\n\n /**\n * 切换测量方式(你要求的“切换类型的方法”)\n * @param mode 目标测量方式\n */\n public switchMode(mode: MeasureMode): void {\n this.setActiveMode(mode);\n }\n\n /**\n * 设置当前测量方式\n * @param mode 目标测量方式\n */\n public setActiveMode(mode: MeasureMode): void {\n if (this.activeMode === mode) return;\n this.activeMode = mode;\n this.applyActiveModeState();\n\n // 切换方式后,主值 label 也需要更新\n this.mainValueLabelEl.textContent = t(this.getModeValueLabelI18nKey(this.activeMode));\n this.currentModeValueEl.textContent = t(this.getModeI18nKey(this.activeMode));\n\n // 通知外部(如果需要)\n if (this.options.onModeChange) {\n this.options.onModeChange(mode);\n }\n\n // 模式切换后,结果展示也应刷新(例如某些字段显示为 --)\n this.renderResult();\n }\n\n /**\n * 设置测量结果(由外部注入)\n * @param result 测量结果;传 null 表示清空\n */\n public setResult(result: MeasureResult | null): void {\n this.result = result;\n this.renderResult();\n }\n\n /**\n * 删除全部(只做 UI 状态清空 + 回调)\n */\n public clearAll(): void {\n // 先清空结果显示\n this.result = null;\n this.renderResult();\n\n // 通知外部\n if (this.options.onClearAll) {\n this.options.onClearAll();\n }\n }\n\n /**\n * 打开设置(本次只预留方法/回调)\n */\n public openSettings(): void {\n if (this.options.onSettings) {\n this.options.onSettings();\n return;\n }\n\n // 兜底:避免无声失败,打印中文日志(符合项目规范)\n console.warn('[MeasurePanel] 未提供设置回调 onSettings,当前仅预留接口。');\n }\n\n /**\n * 展开 / 收起(可选对外调用)\n * @param expanded 是否展开\n */\n public setExpanded(expanded: boolean): void {\n if (this.isExpanded === expanded) return;\n this.isExpanded = expanded;\n this.applyExpandedState();\n this.setLocales(); // 更新 tooltip(展开/收起)\n\n // 通知外部:用于重新计算 Dialog 高度\n if (this.options.onExpandedChange) {\n this.options.onExpandedChange(this.isExpanded);\n }\n }\n\n /**\n * 获取是否展开\n */\n public getExpanded(): boolean {\n return this.isExpanded;\n }\n\n // ==========================\n // 内部实现\n // ==========================\n\n private createDom(): HTMLElement {\n const root = document.createElement('div');\n root.className = 'bim-measure-panel';\n\n // 顶部:工具按钮区\n const toolsBox = document.createElement('div');\n toolsBox.className = 'bim-measure-tools';\n\n const grid = document.createElement('div');\n grid.className = 'bim-measure-tool-grid';\n\n // 8 种测量方式(顺序严格按你给的)\n const modes: MeasureMode[] = [\n 'distance',\n 'minDistance',\n 'angle',\n 'elevation',\n 'volume',\n 'laserDistance',\n 'slope',\n 'spaceVolume'\n ];\n\n // 图标占位:统一用圆形(你要求的“圆形占位”)\n const circleIconSvg = `\n \n \n \n `;\n\n // 逐个创建按钮\n for (let i = 0; i < modes.length; i++) {\n const mode = modes[i];\n const btn = document.createElement('button');\n btn.type = 'button';\n btn.className = 'bim-measure-tool-btn';\n btn.dataset.mode = mode;\n\n // icon\n const icon = document.createElement('span');\n icon.className = 'bim-measure-tool-icon';\n icon.innerHTML = circleIconSvg;\n btn.appendChild(icon);\n\n // 点击切换模式\n btn.addEventListener('click', () => {\n this.setActiveMode(mode);\n });\n\n // 先不在这里设置 title/text(统一交给 setLocales)\n this.toolButtons.set(mode, btn);\n grid.appendChild(btn);\n }\n\n toolsBox.appendChild(grid);\n\n // 展开/收起按钮(箭头)\n const toggleBox = document.createElement('div');\n toggleBox.className = 'bim-measure-toggle';\n\n this.toggleBtn = document.createElement('button');\n this.toggleBtn.type = 'button';\n this.toggleBtn.className = 'bim-measure-toggle-btn';\n // 展开/收起按钮:更小,并带文字提示(展开/收起)\n // 注意:文本内容由 setLocales() 统一更新,这里先放一个占位容器\n this.toggleTextEl = document.createElement('span');\n this.toggleTextEl.className = 'bim-measure-toggle-text';\n const toggleIconEl = document.createElement('span');\n toggleIconEl.className = 'bim-measure-toggle-icon';\n toggleIconEl.innerHTML = `\n \n \n \n `;\n this.toggleBtn.appendChild(this.toggleTextEl);\n this.toggleBtn.appendChild(toggleIconEl);\n this.toggleBtn.addEventListener('click', () => {\n this.isExpanded = !this.isExpanded;\n this.applyExpandedState();\n this.setLocales(); // 更新 tooltip(展开/收起)\n\n // 通知外部:用于重新计算 Dialog 高度\n if (this.options.onExpandedChange) {\n this.options.onExpandedChange(this.isExpanded);\n }\n });\n\n toggleBox.appendChild(this.toggleBtn);\n toolsBox.appendChild(toggleBox);\n root.appendChild(toolsBox);\n\n // 中部:结果区\n const resultBox = document.createElement('div');\n resultBox.className = 'bim-measure-result';\n\n // 当前方式\n const currentModeRow = document.createElement('div');\n currentModeRow.className = 'bim-measure-row';\n const currentModeLabel = document.createElement('span');\n currentModeLabel.className = 'label';\n currentModeLabel.dataset.i18nKey = 'measure.labels.currentMode';\n const currentModeValue = document.createElement('span');\n currentModeValue.className = 'value';\n this.currentModeValueEl = currentModeValue;\n currentModeRow.appendChild(currentModeLabel);\n currentModeRow.appendChild(currentModeValue);\n resultBox.appendChild(currentModeRow);\n\n // 主结果值(随模式变化)\n const mainValueRow = document.createElement('div');\n mainValueRow.className = 'bim-measure-row';\n const mainValueLabel = document.createElement('span');\n mainValueLabel.className = 'label';\n this.mainValueLabelEl = mainValueLabel;\n const mainValueValue = document.createElement('span');\n mainValueValue.className = 'value';\n this.mainValueValueEl = mainValueValue;\n mainValueRow.appendChild(mainValueLabel);\n mainValueRow.appendChild(mainValueValue);\n resultBox.appendChild(mainValueRow);\n\n // XYZ\n const xyzBox = document.createElement('div');\n xyzBox.className = 'bim-measure-xyz';\n\n const makeXyzRow = (labelKey: string, valueElSetter: (el: HTMLElement) => void) => {\n const row = document.createElement('div');\n row.className = 'bim-measure-row';\n const label = document.createElement('span');\n label.className = 'label';\n label.dataset.i18nKey = labelKey;\n const value = document.createElement('span');\n value.className = 'value';\n valueElSetter(value);\n row.appendChild(label);\n row.appendChild(value);\n return row;\n };\n\n xyzBox.appendChild(makeXyzRow('measure.labels.x', (el) => (this.xyzXEl = el)));\n xyzBox.appendChild(makeXyzRow('measure.labels.y', (el) => (this.xyzYEl = el)));\n xyzBox.appendChild(makeXyzRow('measure.labels.z', (el) => (this.xyzZEl = el)));\n resultBox.appendChild(xyzBox);\n\n root.appendChild(resultBox);\n\n // 底部:删除全部 + 设置\n const footer = document.createElement('div');\n footer.className = 'bim-measure-footer';\n\n this.clearBtn = document.createElement('button');\n this.clearBtn.type = 'button';\n this.clearBtn.className = 'bim-measure-clear-btn';\n this.clearBtn.addEventListener('click', () => {\n this.clearAll();\n });\n\n this.settingsBtn = document.createElement('button');\n this.settingsBtn.type = 'button';\n this.settingsBtn.className = 'bim-measure-settings-btn';\n this.settingsBtn.innerHTML = `\n \n \n \n `;\n this.settingsBtn.addEventListener('click', () => {\n this.openSettings();\n });\n\n footer.appendChild(this.clearBtn);\n footer.appendChild(this.settingsBtn);\n root.appendChild(footer);\n\n return root;\n }\n\n /**\n * 应用“展开/收起”状态:默认只显示前 4 个按钮\n */\n private applyExpandedState(): void {\n let index = 0;\n for (const btn of this.toolButtons.values()) {\n // 默认展示前四个,其余根据展开状态显示/隐藏\n if (index >= 4) {\n btn.style.display = this.isExpanded ? '' : 'none';\n } else {\n btn.style.display = '';\n }\n index++;\n }\n\n // toggle 样式(旋转箭头)\n if (this.isExpanded) {\n this.toggleBtn.classList.add('is-expanded');\n } else {\n this.toggleBtn.classList.remove('is-expanded');\n }\n }\n\n /**\n * 应用“当前选中按钮”样式\n */\n private applyActiveModeState(): void {\n for (const [mode, btn] of this.toolButtons.entries()) {\n if (mode === this.activeMode) {\n btn.classList.add('is-active');\n } else {\n btn.classList.remove('is-active');\n }\n }\n }\n\n /**\n * 渲染结果区(根据 activeMode 从 result 里取对应字段)\n */\n private renderResult(): void {\n // 1) 主值\n const mainText = this.formatMainValue(this.activeMode, this.result);\n this.mainValueValueEl.textContent = mainText;\n\n // 2) XYZ\n const xyz = this.result?.xyz;\n if (!xyz) {\n this.xyzXEl.textContent = '--';\n this.xyzYEl.textContent = '--';\n this.xyzZEl.textContent = '--';\n return;\n }\n\n // 为了可读性:这里不做 fancy formatter,只做基础展示\n this.xyzXEl.textContent = this.formatNumber(xyz.x);\n this.xyzYEl.textContent = this.formatNumber(xyz.y);\n this.xyzZEl.textContent = this.formatNumber(xyz.z);\n }\n\n /**\n * 获取模式名称的国际化 key\n */\n private getModeI18nKey(mode: MeasureMode): string {\n return `measure.modes.${mode}`;\n }\n\n /**\n * 获取“主值 label”的国际化 key(随模式变化)\n */\n private getModeValueLabelI18nKey(mode: MeasureMode): string {\n return `measure.labels.value.${mode}`;\n }\n\n /**\n * 将“当前模式”的主值格式化为文本\n * @param mode 当前模式\n * @param result 当前结果\n */\n private formatMainValue(mode: MeasureMode, result: MeasureResult | null): string {\n if (!result) return '--';\n\n // 根据不同 mode 读取对应字段并格式化单位\n // 单位文本也走国际化(可替换为英文/中文)\n switch (mode) {\n case 'distance':\n return this.formatWithUnit(result.distanceMm, 'measure.units.mm');\n case 'minDistance':\n return this.formatWithUnit(result.minDistanceMm, 'measure.units.mm');\n case 'angle':\n return this.formatWithUnit(result.angleDeg, 'measure.units.deg');\n case 'elevation':\n return this.formatWithUnit(result.elevationMm, 'measure.units.mm');\n case 'volume':\n return this.formatWithUnit(result.volumeM3, 'measure.units.m3');\n case 'laserDistance':\n return this.formatWithUnit(result.laserDistanceMm, 'measure.units.mm');\n case 'slope':\n return this.formatWithUnit(result.slopePercent, 'measure.units.percent');\n case 'spaceVolume':\n return this.formatWithUnit(result.spaceVolumeM3, 'measure.units.m3');\n default:\n return '--';\n }\n }\n\n /**\n * 格式化数值 + 单位(单位走国际化)\n */\n private formatWithUnit(value: number | undefined, unitKey: string): string {\n if (value === null || value === undefined || Number.isNaN(value)) return '--';\n return `${this.formatNumber(value)} ${t(unitKey)}`;\n }\n\n /**\n * 基础数字格式化(可读性优先)\n */\n private formatNumber(value: number): string {\n // 保留 3 位小数以内(简单策略:整数不带小数,非整数保留到 3 位)\n if (Number.isInteger(value)) return String(value);\n return value.toFixed(3).replace(/0+$/g, '').replace(/\\.$/g, '');\n }\n}\n\n\n","import {BimComponent} from '../core/component';\nimport {BimEngine} from '../bim-engine';\nimport {BimDialog} from \"../components/dialog\";\nimport { MeasurePanel } from '../components/measure-panel';\nimport type { MeasureMode, MeasureResult } from '../components/measure-panel/types';\n\n/**\n * 测量弹窗管理器\n */\nexport class MeasureDialogManager extends BimComponent {\n private dialogId = 'measure-dialog';\n private dialog: BimDialog | null = null;\n private panel: MeasurePanel | null = null;\n\n constructor(engine: BimEngine) {\n super(engine);\n }\n\n public init(): void {\n // 可以在这里监听事件\n }\n /**\n * 显示测量弹窗\n */\n public show() {\n if (!this.engine.dialog || !this.engine.container) {\n console.warn('Dialog manager or container is not initialized');\n return;\n }\n\n const dialogWidth = 250;\n const dialogHeight = 300;\n const paddingRight = 20; // 你想要的右边距\n const container = this.engine.container;\n const containerWidth = container.clientWidth;\n const containerHeight = container.clientHeight;\n const x = containerWidth - dialogWidth - paddingRight;\n const y = (containerHeight - dialogHeight) / 2;\n\n // 如果已打开过,先销毁旧实例,避免重复创建/重复订阅\n this.destroy();\n\n // 创建测量面板(只做 UI,不实现真实测量)\n this.panel = new MeasurePanel({\n defaultMode: 'distance', // 默认展示前四个,且默认选中“距离”\n defaultExpanded: false,\n onModeChange: (mode) => {\n // 这里只做事件/占位:未来可在这里切换引擎内置工具\n // 本次需求不实现真实测量,因此仅保留回调位置\n console.log('[MeasureDialogManager] 当前测量方式已切换:', mode);\n },\n onClearAll: () => {\n // 预留:未来可清理引擎测量绘制/标注\n console.log('[MeasureDialogManager] 删除全部(仅 UI 清空,本次不清理引擎侧内容)');\n },\n onSettings: () => {\n // 预留:未来可打开设置弹窗/面板\n console.log('[MeasureDialogManager] 打开设置(仅预留接口)');\n },\n onExpandedChange: () => {\n // 展开/收起时,动态适配 Dialog 高度,避免遮挡底部操作按钮\n this.dialog?.fitHeight(false);\n }\n });\n this.panel.init();\n\n // 注意:你要求“组件本身不加边距”,因此在 Manager 这里用 wrapper 增加左右内边距\n // 这样 MeasurePanel 可以保持通用性,避免在不同场景复用时产生多余 padding。\n const panelWrapper = document.createElement('div');\n panelWrapper.style.padding = '12px';\n panelWrapper.appendChild(this.panel.element);\n\n this.dialog = this.engine.dialog.create({\n id: this.dialogId,\n title: 'measure.dialogTitle',\n content: panelWrapper,\n width: dialogWidth,\n // 高度交给 fitHeight 动态计算(避免内容展开后遮挡底部操作区)\n height: 'auto',\n position: {\n x: x,\n y: y\n },\n onClose: () => {\n this.engine.toolbar?.setBtnActive('measure', false)\n }\n });\n this.dialog.init();\n\n // 初次打开时也执行一次自适应高度(收起态)\n this.dialog.fitHeight(false);\n }\n\n /**\n * 获取当前测量方式\n * 说明:如果面板未创建,则返回 null\n */\n public getActiveMode(): MeasureMode | null {\n return this.panel ? this.panel.getActiveMode() : null;\n }\n\n /**\n * 切换测量方式(你要求的“切换类型的方法”)\n * @param mode 测量方式\n */\n public switchMode(mode: MeasureMode): void {\n if (!this.panel) return;\n this.panel.switchMode(mode);\n }\n\n /**\n * 设置测量结果(由外部注入,仅用于显示)\n * @param result 测量结果;传 null 表示清空\n */\n public setResult(result: MeasureResult | null): void {\n if (!this.panel) return;\n this.panel.setResult(result);\n }\n\n /**\n * 删除全部(仅清空 UI;真实测量清理逻辑后续再接)\n */\n public clearAll(): void {\n if (!this.panel) return;\n this.panel.clearAll();\n }\n\n /**\n * 打开设置(仅预留方法/回调)\n */\n public openSettings(): void {\n if (!this.panel) return;\n this.panel.openSettings();\n }\n\n public destroy(): void {\n // 关闭弹窗\n if (this.dialog) {\n this.dialog.destroy();\n this.dialog = null;\n }\n\n // 销毁测量面板(清理订阅与 DOM)\n if (this.panel) {\n this.panel.destroy();\n this.panel = null;\n }\n }\n}\n","type Listener = (payload: T) => void;\n\nexport class EventEmitter {\n private events: Map = new Map();\n\n public on(event: string, listener: Listener): () => void {\n if (!this.events.has(event)) {\n this.events.set(event, []);\n }\n this.events.get(event)!.push(listener);\n\n // Return unsubscribe function\n return () => this.off(event, listener);\n }\n\n public off(event: string, listener: Listener): void {\n const listeners = this.events.get(event);\n if (!listeners) return;\n\n const index = listeners.indexOf(listener);\n if (index !== -1) {\n listeners.splice(index, 1);\n }\n }\n\n public emit(event: string, payload?: any): void {\n const listeners = this.events.get(event);\n if (listeners) {\n listeners.forEach(listener => {\n try {\n listener(payload);\n } catch (error) {\n console.error(`[EventEmitter] Error in listener for event \"${event}\":`, error);\n }\n });\n }\n }\n\n public clear(): void {\n this.events.clear();\n }\n}\n","import './bim-engine.css';\nimport {ToolbarManager} from './managers/toolbar-manager';\nimport {ButtonGroupManager} from './managers/button-group-manager';\nimport {DialogManager} from './managers/dialog-manager';\nimport {EngineManager} from './managers/engine-manager';\nimport {RightKeyManager} from './managers/right-key-manager';\nimport {ConstructTreeManagerBtn} from './managers/construct-tree-manager-btn';\nimport {PropertyPanelManager} from './managers/property-panel-manager';\nimport {MeasureDialogManager} from './managers/measure-dialog-manager';\nimport type {EngineOptions, ModelLoadOptions} from './components/engine';\nimport {localeManager} from './services/locale';\nimport {themeManager} from './services/theme';\nimport type {LocaleType} from './locales/types';\nimport type {ThemeType, ThemeConfig} from './themes/types';\nimport {EventEmitter} from './core/event-emitter';\nimport {EngineEvents} from './types/events';\n\nexport type {EngineOptions, ModelLoadOptions};\n\nexport class BimEngine extends EventEmitter {\n public container: HTMLElement;\n private wrapper: HTMLElement | null = null;\n\n public toolbar: ToolbarManager | null = null; // 底部专用\n public constructTreeBtn: ConstructTreeManagerBtn | null = null; // 底部专用\n public buttonGroup: ButtonGroupManager | null = null; // 通用\n public dialog: DialogManager | null = null;\n public engine: EngineManager | null = null; // 3D 引擎管理器\n public rightKey: RightKeyManager | null = null; // 右键菜单管理器\n public propertyPanel: PropertyPanelManager | null = null; // 属性面板 (演示 Collapse)\n public measure: MeasureDialogManager | null = null; // 测量面板\n\n\n constructor(\n container: HTMLElement | string,\n options?: {\n locale?: LocaleType;\n theme?: ThemeType;\n }\n ) {\n super();\n const el = typeof container === 'string' ? document.getElementById(container) : container;\n if (!el) throw new Error('Container not found');\n this.container = el;\n\n if (options?.locale) localeManager.setLocale(options.locale);\n if (options?.theme) {\n if (options.theme === 'custom') {\n console.warn('Custom theme should be set via setCustomTheme().');\n } else {\n themeManager.setTheme(options.theme);\n }\n }\n\n this.init();\n }\n\n // Typed wrappers for events\n public emit(event: K, payload: EngineEvents[K]) {\n super.emit(event, payload);\n }\n\n public on(event: K, listener: (payload: EngineEvents[K]) => void): () => void {\n return super.on(event, listener);\n }\n\n public setLocale(locale: LocaleType) {\n localeManager.setLocale(locale);\n }\n\n public getLocale(): LocaleType {\n return localeManager.getLocale();\n }\n\n public setTheme(theme: 'dark' | 'light') {\n themeManager.setTheme(theme);\n }\n\n public setCustomTheme(theme: ThemeConfig) {\n themeManager.setCustomTheme(theme);\n }\n\n private init() {\n this.container.innerHTML = '';\n this.wrapper = document.createElement('div');\n this.wrapper.className = 'bim-engine-wrapper';\n this.container.appendChild(this.wrapper);\n\n // 创建 3D 引擎管理器\n this.engine = new EngineManager(this, this.wrapper);\n this.dialog = new DialogManager(this, this.wrapper);\n this.toolbar = new ToolbarManager(this, this.wrapper);\n this.buttonGroup = new ButtonGroupManager(this, this.wrapper);\n this.rightKey = new RightKeyManager(this, this.wrapper);\n this.constructTreeBtn = new ConstructTreeManagerBtn(this, this.wrapper);\n this.propertyPanel = new PropertyPanelManager(this);\n this.measure = new MeasureDialogManager(this);\n\n // 初始主题\n this.updateTheme(themeManager.getTheme());\n // 订阅主题变化\n themeManager.subscribe((theme) => {\n this.updateTheme(theme);\n });\n }\n\n\n private updateTheme(theme: ThemeConfig) {\n if (this.wrapper) {\n this.wrapper.style.backgroundColor = theme.background;\n this.wrapper.style.color = theme.textPrimary;\n }\n }\n\n public destroy() {\n this.toolbar?.destroy();\n this.buttonGroup?.destroy();\n this.engine?.destroy();\n this.dialog?.destroy();\n this.rightKey?.destroy();\n this.propertyPanel?.destroy();\n this.measure?.destroy();\n this.container.innerHTML = '';\n this.clear();\n }\n}\n","import type { ButtonConfig } from '../../../index.type';\nimport type { BimEngine } from '../../../../../bim-engine';\n\n/**\n * 首页按钮配置\n * 使用工厂函数模式,注入 engine 实例\n */\nexport const createHomeButton = (engine: BimEngine): ButtonConfig => {\n return {\n id: 'home',\n groupId: 'group-1',\n type: 'button',\n label: 'toolbar.home',\n icon: '',\n keepActive: true,\n onClick: (button) => {\n console.log('首页按钮被点击:', button.id);\n // 演示:使用 engine 发送事件\n // engine.dialog?.showInfoDialog()\n engine.emit('ui:open-dialog', { id: 'home-info' });\n\n // 或者直接调用 engine 的方法\n // if (engine.engine) {\n // engine.engine.loadModel('...');\n // }\n }\n };\n};\n","import type { ButtonConfig } from '../../../index.type';\n\n/**\n * 定位按钮配置\n */\nexport const locationButton: ButtonConfig = {\n id: 'location',\n groupId: 'group-1',\n type: 'button',\n label: 'toolbar.location',\n icon: '',\n keepActive: false,\n onClick: (button) => {\n console.log('定位按钮被点击:', button.id);\n }\n};\n","import type { ButtonConfig } from '../../../../index.type';\n\n/**\n * 漫游菜单按钮配置\n */\nexport const walkMenuButton: ButtonConfig = {\n id: 'walk',\n groupId: 'group-1',\n type: 'menu',\n label: 'toolbar.walk',\n align: 'vertical',\n icon: '',\n keepActive: true,\n onClick: (button) => {\n console.log('漫游按钮被点击:', button.id);\n }\n};\n","import type { ButtonConfig } from '../../../../index.type';\n\nexport const walkPersonButton: ButtonConfig = {\n id: 'walk-person',\n groupId: 'group-1',\n parentId: 'walk',\n type: 'button',\n align: 'vertical',\n label: 'toolbar.walkPerson',\n icon: '',\n onClick: (button) => {\n console.log('人视漫游被点击:', button.id);\n }\n};\n","import type { ButtonConfig } from '../../../../index.type';\n\nexport const walkBirdButton: ButtonConfig = {\n id: 'walk-bird',\n groupId: 'group-1',\n parentId: 'walk',\n align: 'vertical',\n type: 'button',\n label: 'toolbar.walkBird',\n icon: '',\n onClick: (button) => {\n console.log('鸟瞰漫游被点击:', button.id);\n }\n};\n","import type { ButtonConfig } from '../../../index.type';\n\n/**\n * 定位按钮配置\n */\nexport const settingButton: ButtonConfig = {\n id: 'setting',\n groupId: 'group-2',\n type: 'button',\n label: 'toolbar.setting',\n icon: '',\n keepActive: false,\n onClick: (button) => {\n console.log('设置按钮被点击:', button.id);\n }\n};\n","import { ButtonConfig } from '../../../index.type';\nimport { infoIcon } from './icon';\n\nexport const infoButton: ButtonConfig = {\n id: 'toolbar-info',\n type: 'button',\n label: 'toolbar.info',\n icon: infoIcon,\n onClick: () => {\n // WORKAROUND: Dispatch a standard custom event on document\n document.dispatchEvent(new CustomEvent('bim-demo:open-property-panel'));\n }\n};\n","export const infoIcon = '';\n","import type {ButtonConfig} from '../../../index.type';\nimport type {BimEngine} from '../../../../../bim-engine';\n\n/**\n * 测量按钮配置\n * 使用工厂函数模式,注入 engine 实例\n */\nexport const createMeasureButton = (engine: BimEngine): ButtonConfig => {\n return {\n id: 'measure',\n groupId: 'group-1',\n type: 'button',\n label: 'toolbar.measure',\n icon: '',\n keepActive: true,\n onClick: (button) => {\n if (button.isActive) {\n engine.measure?.show()\n } else {\n engine.measure?.destroy()\n }\n }\n };\n};\n"],"names":["zhCN","enUS","LocaleManager","locale","key","keys","value","k","listener","l","localeManager","t","darkTheme","lightTheme","ThemeManager","themeName","theme","themeManager","BimButtonGroup","options","el","engine","event","payload","stopPropagation","e","eventType","pos","style","margin","themeColors","colorKey","colors","groupId","beforeGroupId","g","newGroup","index","config","parentId","group","button","parentBtn","buttons","id","btn","found","groupElement","total","groupEl","btnWrapper","wrapper","btnEl","iconSize","minWidth","icon","textWrapper","label","arrow","active","newState","dropdown","btnRect","expand","subBtn","item","dropdownRect","buttonId","visible","show","color","Toolbar","createHomeButton","index$7","locationButton","index$6","walkMenuButton","index$5","walkPersonButton","index$4","walkBirdButton","index$3","settingButton","index$2","infoButton","index$1","createMeasureButton","BimComponent","ToolbarManager","container","v","ButtonGroupManager","BimDialog","titleEl","header","title","closeBtn","content","resizeHandle","width","height","recenter","naturalHeight","minHeight","containerHeight","targetHeight","containerW","containerH","elW","elH","currentLeft","currentTop","maxLeft","maxTop","nextLeft","nextTop","elRect","left","top","pW","pH","startX","startY","startLeft","startTop","onMouseDown","onMouseMove","onMouseUp","dx","dy","newLeft","newTop","handle","startW","startH","newW","newH","BimInfoDialog","contentEl","infoTitle","infoList","actionBtn","DialogManager","dialog","d","Ni","Ii","Nh","tl","Fh","Dc","Lc","On","En","zt","Wt","Mt","Fi","_r","nl","il","Ic","cn","Oh","Bh","zh","kh","ps","Vh","Gh","Hh","ba","ya","Ta","Wh","Ea","Xh","jh","qh","Yh","Kh","Zh","wa","Aa","Ra","Vi","Ca","Pa","Da","La","So","$h","Jh","Jn","Uc","Nc","Fc","bo","Oc","Bc","zc","sl","Qh","kc","Gi","Hi","vr","Ia","Rr","wn","en","Mr","Vc","ms","bt","ur","yn","mn","Gc","Hc","Ss","yo","di","Xt","xt","To","Eo","Wi","Wc","Xc","jc","qc","Zt","bs","Xi","wo","Ao","Ro","Co","Po","dr","fr","pr","mr","Ua","Na","Fa","Oa","Ba","za","ka","Va","Ga","Ha","Wa","Xa","ja","qa","Ya","Ka","Za","$a","Ja","Qa","eo","to","no","io","so","ro","ao","oo","ys","Ts","Ur","rl","al","ol","eu","tu","Yc","lo","nu","Kc","Cr","iu","Kn","Rt","Ut","Sr","xi","Nr","Fr","su","co","ru","au","ou","Zc","lu","cu","hu","uu","ho","ll","Tn","br","$c","i","Es","du","cl","yr","Te","Xe","ws","fu","n","s","r","mi","Lt","hl","_s","ji","fn","He","Do","pu","mu","vs","gu","xu","_u","vu","Mu","Su","bu","yu","Tu","Eu","wu","Au","Ru","Cu","p","hn","Lo","le","gn","x","m","f","ul","Or","ze","T","E","P","Br","dl","fl","Pu","Vn","Oi","Ye","_i","Du","Lu","Io","zr","Iu","kr","Ct","Je","c","h","u","R","I","y","Uu","St","Jc","Nu","Pt","rn","Is","ss","Us","vi","Mi","Si","Gn","Hn","si","Vr","Ns","Pn","ri","Fu","rs","Gr","Rn","Dn","Hr","Fs","Wn","Wr","Os","Xr","Ji","Ne","bi","Ou","Bu","Xn","Bs","C","U","B","z","W","ee","X","$","Q","ge","an","pl","ml","xn","Uo","zu","gl","yi","Ln","zs","as","ku","Vu","xl","_l","vl","Ml","Gu","Ti","jr","pt","a","on","In","qr","Un","Ei","wi","Sl","Yr","Kr","Zr","$r","Jr","Qr","un","Qc","jn","ks","ea","Se","It","Hu","tn","Bt","Bn","Wu","Xu","ju","Vs","vt","Gs","qu","kt","eh","th","pn","Yu","Jt","ta","Ai","os","At","nn","bl","ai","Hs","yl","Ws","Xs","js","na","qs","Tl","Ys","ot","o","Ks","Ku","fi","we","Oe","Ke","qi","Ot","Zu","nh","dn","$u","Ju","ht","ih","qn","El","wl","Ri","Ci","Qu","No","ed","zn","td","ia","Fo","nd","Ft","Oo","Al","Rl","Cl","Pl","Zs","sa","Dl","ra","sd","sh","Qi","Ll","rd","Bo","uo","Pi","Il","$s","Ul","ad","ls","cs","od","aa","ld","cd","Sn","oi","hd","Js","zo","rh","Tr","Er","Nl","hs","Qs","oa","Fl","ko","er","Ol","Bl","ud","dd","ah","zl","fo","tr","nr","fd","kl","Vo","oh","As","pd","Go","Cn","md","gd","lh","xd","ir","_d","vd","Vl","ch","Rs","Md","Sd","bd","_n","es","hh","Yi","yd","Ki","ts","Zi","Td","wd","Ed","kn","Ad","Rd","ei","Nn","Cd","Ho","Di","uh","dh","Pd","fh","Cs","la","Gl","Hl","Wo","Dd","Ld","Wl","us","ca","Id","Ud","pi","Nd","ph","mh","Ms","ha","Fd","Od","Bd","Xo","zd","jo","kd","Vd","Gd","Hd","Wd","Xd","jd","qd","nt","Xl","jl","po","ql","Yl","Yd","Kl","Kd","gh","Zd","$d","Jd","Qd","ef","tf","nf","sf","rf","af","of","lf","cf","hf","uf","df","ff","pf","mf","gf","xf","_f","vf","Mf","Sf","bf","yf","Tf","Ef","wf","Af","Rf","Cf","Pf","Df","Lf","If","Uf","Nf","Ff","Of","Bf","zf","kf","Vf","Gf","Hf","Wf","Xf","jf","qf","Yf","Kf","Zf","$f","Jf","Qf","ep","tp","np","ip","sp","rp","ap","op","lp","cp","hp","up","dp","fp","pp","mp","gp","xp","_p","vp","Mp","Sp","bp","yp","Tp","Ep","wp","Ap","Rp","Cp","Pp","Dp","Lp","Ip","Up","Np","Fp","Op","Bp","zp","kp","Vp","Gp","Hp","Wp","Xp","jp","qp","Yp","Kp","Zp","$p","Jp","Qp","em","tm","nm","im","sm","rm","am","om","lm","cm","hm","um","dm","fm","pm","mm","gm","xm","_m","vm","Mm","Sm","bm","ym","Tm","Em","wm","Am","Rm","Cm","Pm","Ge","ce","bn","sr","li","Dm","Lm","Im","j","me","Um","Nm","Fm","Om","Zn","Zl","ui","Bm","ds","$l","ua","da","fa","pa","zm","Jl","tc","ec","Li","Ql","km","Gm","Vm","Pr","Hm","Wm","Xm","jm","qm","Ym","S","Km","xh","nc","_h","vh","Mh","ic","sc","rc","ac","oc","ns","Et","wt","Dr","Zm","$m","Jm","Qm","e0","t0","n0","i0","s0","r0","a0","o0","l0","c0","h0","u0","d0","f0","p0","m0","g0","x0","_0","v0","M0","S0","b0","y0","T0","E0","w0","A0","R0","C0","P0","D0","L0","I0","U0","N0","F0","O0","B0","ma","lc","z0","gr","cc","k0","V0","G0","hc","H0","uc","W0","X0","rr","j0","q0","gs","Y0","K0","dc","fc","Z0","mo","J0","$0","Q0","pc","eg","mc","tg","ng","ig","sg","rg","ag","og","lg","cg","hg","st","We","_t","Be","it","ke","Ve","pe","lt","ye","Ie","A","_","O","q","Z","H","re","be","Me","ie","De","Ae","L","ne","oe","te","K","_e","Fe","ut","ug","dg","gc","xc","fg","pg","mg","gg","xg","_g","_c","vg","Mg","Sg","bg","M","yg","Tg","vn","sn","Eg","J","xe","he","Re","ae","wg","Ag","Rg","Cg","Pg","ue","Ce","D","ci","Dg","Lg","Ig","Ug","Fn","Ng","wr","N","V","G","F","se","de","ve","fe","Le","Ue","Ee","Yo","Ko","ni","Ch","qe","rt","mt","gt","Pe","dt","Ze","jt","gi","qt","Ls","Rh","Lr","$o","Zo","Ds","ct","Jo","Dh","Qo","Nt","is","ft","Vt","Gt","$t","Ph","Ir","ii","Lh","Ih","Uh","Fg","Og","Qn","ti","Bg","zg","kg","Ps","go","vc","Vg","Gg","Hg","ar","or","ga","Wg","Xg","lr","Sh","jg","qg","$e","Y","ln","Yg","$i","cr","Kg","Zg","$g","xr","Jg","Mc","Qg","ex","tx","nx","Sc","qo","bh","hr","bc","ix","yt","Ht","at","xa","rx","sx","ax","fx","cx","hx","ux","ox","lx","px","mx","Bi","Ui","Ar","gx","yc","Th","Sx","bx","Dx","Lx","Ix","Tx","Ex","wx","Ax","Mx","Rx","yx","Px","Cx","_x","Ux","Nx","Eh","je","Fx","Kx","vx","Ox","Bx","zx","xx","Mn","Qt","fs","Tc","xo","zi","wh","kx","Vx","Ec","wc","_a","Yn","Gx","va","Hx","hi","Wx","Xx","jx","Ma","_o","qx","Yx","Ac","Zx","$x","Jx","$n","Qx","e_","t_","n_","i_","ki","xs","s_","vo","Mo","r_","An","Sa","a_","o_","l_","Rc","c_","h_","u_","d_","f_","p_","m_","g_","Cc","x_","__","v_","M_","S_","b_","y_","Pc","F_","Engine","engineConfig","createEngineSDK","error","backgroundColor","url","BimRightKey","_theme","callback","rect","viewportWidth","viewportHeight","newX","newY","BimMenu","items","groupOrder","groups","defaultGroup","groupName","sortedGroupKeys","divider","groupItems","b","isEnabled","iconDiv","labelDiv","children","hasChildren","arrowDiv","parentLi","subMenu","subRect","RightKeyManager","handler","menu","result","infoMenuButton","fourMenuButton","secondMenuButton","homeMenuButton","EngineManager","TreeNodeCheckState","BimTreeNode","callbacks","nodeEl","iconEl","indent","selected","force","newChecked","state","fireEvent","childNode","BimTree","searchContainer","query","results","lowerQuery","node","path","current","noData","res","parent","childConfig","isChecked","updateChildren","child","allChecked","allUnchecked","checked","expanded","includeHalfChecked","BimTab","tab","target","tabId","panel","targetTab","isActive","MOCK_STRUCT_DATA","ConstructTreeManagerBtn","tree","_node","systemPlaceholder","spacePlaceholder","componentPanel","tabMount","BimCollapseItem","itemEl","extraEl","BimCollapse","itemConfig","BimDescription","labelEl","valueEl","PropertyPanelManager","contentContainer","preview","descContainer","MeasurePanel","mode","root","toolsBox","grid","modes","circleIconSvg","toggleBox","toggleIconEl","resultBox","currentModeRow","currentModeLabel","currentModeValue","mainValueRow","mainValueLabel","mainValueValue","xyzBox","makeXyzRow","labelKey","valueElSetter","row","footer","mainText","xyz","unitKey","MeasureDialogManager","dialogWidth","dialogHeight","paddingRight","containerWidth","panelWrapper","EventEmitter","listeners","BimEngine"],"mappings":"iPAEO,MAAMA,GAA8B,CACvC,OAAQ,CACJ,MAAO,YACP,YAAa,qBACb,eAAgB,SAChB,eAAgB,cAAA,EAEpB,QAAS,CACL,KAAM,KACN,QAAS,KACT,KAAM,KACN,SAAU,KACV,QAAS,KACT,KAAM,KACN,SAAU,OACV,WAAY,OACZ,SAAU,OACV,KAAM,KAAA,EAEV,OAAQ,CACJ,UAAW,OACX,YAAa,oGAAA,EAEjB,KAAM,CACF,KAAM,KACN,KAAM,IAAA,EAEV,KAAM,CACF,kBAAmB,WAAA,EAEvB,cAAe,CACX,MAAO,KAAA,EAEX,IAAK,CACD,UAAW,KACX,OAAQ,KACR,MAAO,IAAA,EAEX,MAAO,CACH,SAAU,CACN,MAAO,OACP,KAAM,OACN,SAAU,OACV,SAAU,OACV,IAAK,CACD,MAAO,KACP,SAAU,IAAA,CACd,CACJ,EAEJ,QAAS,CACL,QAAS,KACT,YAAa,KACb,MAAO,CACH,SAAU,KACV,YAAa,OACb,MAAO,KACP,UAAW,KACX,OAAQ,KACR,cAAe,OACf,MAAO,KACP,YAAa,MAAA,EAEjB,QAAS,CACL,OAAQ,KACR,SAAU,KACV,SAAU,OACV,SAAU,IAAA,EAEd,OAAQ,CACJ,YAAa,UACb,EAAG,KACH,EAAG,KACH,EAAG,KACH,MAAO,CACH,SAAU,MACV,YAAa,QACb,MAAO,MACP,UAAW,MACX,OAAQ,MACR,cAAe,QACf,MAAO,MACP,YAAa,OAAA,CACjB,EAEJ,MAAO,CACH,GAAI,KACJ,IAAK,IACL,GAAI,KACJ,QAAS,GAAA,CACb,CAER,EC5FaC,GAA8B,CACvC,OAAQ,CACJ,MAAO,YACP,YAAa,6BACb,eAAgB,mBAChB,eAAgB,4BAAA,EAEpB,QAAS,CACL,KAAM,OACN,QAAS,UACT,KAAM,OACN,SAAU,WACV,QAAS,WACT,KAAM,OACN,WAAY,SACZ,SAAU,WACV,SAAU,OACV,KAAM,MAAA,EAEV,OAAQ,CACJ,UAAW,cACX,YAAa,uKAAA,EAEjB,KAAM,CACF,KAAM,OACN,KAAM,MAAA,EAEV,KAAM,CACF,kBAAmB,gCAAA,EAEvB,cAAe,CACX,MAAO,gBAAA,EAEX,IAAK,CACD,UAAW,YACX,OAAQ,SACR,MAAO,OAAA,EAEX,MAAO,CACH,SAAU,CACN,MAAO,oBACP,KAAM,aACN,SAAU,WACV,SAAU,WACV,IAAK,CACD,MAAO,aACP,SAAU,UAAA,CACd,CACJ,EAEJ,QAAS,CACL,QAAS,UACT,YAAa,UACb,MAAO,CACH,SAAU,WACV,YAAa,eACb,MAAO,QACP,UAAW,YACX,OAAQ,SACR,cAAe,iBACf,MAAO,QACP,YAAa,cAAA,EAEjB,QAAS,CACL,OAAQ,SACR,SAAU,WACV,SAAU,YACV,SAAU,UAAA,EAEd,OAAQ,CACJ,YAAa,QACb,EAAG,KACH,EAAG,KACH,EAAG,KACH,MAAO,CACH,SAAU,YACV,YAAa,gBACb,MAAO,SACP,UAAW,aACX,OAAQ,UACR,cAAe,kBACf,MAAO,SACP,YAAa,eAAA,CACjB,EAEJ,MAAO,CACH,GAAI,KACJ,IAAK,IACL,GAAI,KACJ,QAAS,GAAA,CACb,CAER,ECrFO,MAAMC,EAAc,CACjB,cAA4B,QAC5B,SAAsD,CAC5D,QAASF,GACT,QAASC,EAAA,EAEH,UAAoC,CAAA,EAE5C,aAAc,CAEd,CAKO,WAAwB,CAC7B,OAAO,KAAK,aACd,CAKO,UAAUE,EAAoB,CAC/B,KAAK,gBAAkBA,IAC3B,KAAK,cAAgBA,EACrB,KAAK,gBAAA,EACP,CAKO,EAAEC,EAAqB,CAC5B,GAAI,CAACA,EAAK,MAAO,GAEjB,MAAMC,EAAOD,EAAI,MAAM,GAAG,EAC1B,IAAIE,EAAa,KAAK,SAAS,KAAK,aAAa,EAEjD,UAAWC,KAAKF,EACd,GAAIC,GAAS,OAAOA,GAAU,UAAYC,KAAKD,EAC7CA,EAAQA,EAAMC,CAAC,MAEf,QAAOH,EAGX,OAAOE,CACT,CAKO,UAAUE,EAA4C,CAC3D,YAAK,UAAU,KAAKA,CAAQ,EACrB,IAAM,CACX,KAAK,UAAY,KAAK,UAAU,OAAOC,GAAKA,IAAMD,CAAQ,CAC5D,CACF,CAEQ,iBAAkB,CACxB,KAAK,UAAU,QAAQA,GAAYA,EAAS,KAAK,aAAa,CAAC,CACjE,CACF,CAGO,MAAME,GAAgB,IAAIR,GAOpBS,GAAKP,GAAwBM,GAAc,EAAEN,CAAG,EC1EhDQ,GAAyB,CAClC,KAAM,OACN,QAAS,UACT,aAAc,UAGd,WAAY,UACZ,gBAAiB,wBAEjB,YAAa,UACb,cAAe,UAEf,OAAQ,UAER,KAAM,UACN,WAAY,UAEZ,oBAAqB,cACrB,eAAgB,YAChB,gBAAiB,0BACrB,EAKaC,GAA0B,CACnC,KAAM,QACN,QAAS,UACT,aAAc,UAGd,WAAY,UACZ,gBAAiB,UAEjB,YAAa,UACb,cAAe,UAEf,OAAQ,UAER,KAAM,UACN,WAAY,UAEZ,oBAAqB,cACrB,eAAgB,UAChB,gBAAiB,SACrB,EC1CO,MAAMC,EAAa,CACd,aAA4BF,GAC5B,UAAmC,CAAA,EAE3C,aAAc,CAEd,CAKO,UAAwB,CAC3B,OAAO,KAAK,YAChB,CAMO,SAASG,EAA6B,CACrCA,IAAc,QACd,KAAK,WAAWF,EAAU,EAE1B,KAAK,WAAWD,EAAS,CAEjC,CAMO,eAAeI,EAAoB,CACtC,KAAK,WAAWA,CAAK,CACzB,CAKQ,WAAWA,EAAoB,CACnC,KAAK,aAAeA,EACpB,KAAK,gBAAA,CACT,CAKO,UAAUR,EAA2C,CACxD,YAAK,UAAU,KAAKA,CAAQ,EAE5BA,EAAS,KAAK,YAAY,EACnB,IAAM,CACT,KAAK,UAAY,KAAK,UAAU,OAAOC,GAAKA,IAAMD,CAAQ,CAC9D,CACJ,CAEQ,iBAAkB,CACtB,KAAK,UAAU,QAAQA,GAAYA,EAAS,KAAK,YAAY,CAAC,CAClE,CACJ,CAGO,MAAMS,GAAe,IAAIH,GCnDzB,MAAMI,EAAwC,CACzC,UACA,QACA,OAAwB,CAAA,EACxB,iBAAgC,IAChC,YAAwC,IACxC,gBAAsC,KACtC,aAA8B,KAC9B,iBAAiD,IACjD,kBAAyC,KACzC,iBAAwC,KAEtC,OAA2B,KAEpB,aAAe,mJAEhC,YAAYC,EAA6B,CACrC,MAAMC,EAAK,OAAOD,EAAQ,WAAc,SAClC,SAAS,eAAeA,EAAQ,SAAS,EACzCA,EAAQ,UAEd,GAAI,CAACC,EAAI,MAAM,IAAI,MAAM,qBAAqB,EAE9C,KAAK,UAAYA,EAEjB,KAAK,QAAU,CACX,UAAW,GACX,WAAY,CAAA,EACZ,UAAW,MACX,SAAU,SACV,MAAO,WACP,OAAQ,OACR,GAAGD,CAAA,EAIwC,CAC3C,kBAAmB,qBAAsB,gBACzC,iBAAkB,YAAa,kBAC/B,YAAa,iBAAA,EAEP,QAAQf,GAAO,CACjBe,EAAQf,CAAG,GACX,KAAK,aAAa,IAAIA,CAAG,CAEjC,CAAC,EAED,KAAK,cAAA,EACL,KAAK,YAAA,CACT,CAEO,UAAUiB,EAAmB,CAChC,KAAK,OAASA,CAClB,CAEU,KAAmCC,EAAUC,EAA0B,CACzE,KAAK,OACL,KAAK,OAAO,KAAKD,EAAOC,CAAO,EAE/B,QAAQ,KAAK,sDAAuDD,CAAK,CAEjF,CAEQ,eAAsB,CAC1B,KAAK,UAAU,UAAY,GAC3B,KAAK,UAAU,UAAU,IAAI,oBAAoB,EAE7C,KAAK,QAAQ,YAAc,SAC3B,KAAK,UAAU,UAAU,IAAI,YAAY,EAEzC,KAAK,UAAU,UAAU,IAAI,SAAS,EAGtC,KAAK,QAAQ,WACb,KAAK,UAAU,UAAU,IAAI,KAAK,QAAQ,SAAS,EAGvD,KAAK,eAAA,EAGL,KAAK,uBAAuB,KAAK,SAAS,CAC9C,CAKQ,uBAAuBF,EAAuB,CAClD,MAAMI,EAAmBC,GAAa,CAClCA,EAAE,gBAAA,CACN,EAEe,CACX,QAAS,WAAY,cAAe,QACpC,YAAa,UAAW,YACxB,aAAc,WAAY,YAC1B,cAAe,YAAa,cAAe,eAAgB,eAAgB,cAAe,YAAA,EAGvF,QAAQC,GAAa,CACxBN,EAAG,iBAAiBM,EAAWF,EAAiB,CAAE,QAAS,GAAO,CACtE,CAAC,CACL,CAEQ,gBAAiB,CACrB,MAAMG,EAAM,KAAK,QAAQ,SACnBC,EAAQ,KAAK,UAAU,MAI7B,GAFAA,EAAM,IAAM,GAAIA,EAAM,OAAS,GAAIA,EAAM,KAAO,GAAIA,EAAM,MAAQ,GAAIA,EAAM,UAAY,GAEpFD,IAAQ,SAAU,CAClB,KAAK,UAAU,UAAU,IAAI,QAAQ,EACrC,MACJ,CAKA,GAHA,KAAK,UAAU,UAAU,OAAO,QAAQ,EACxC,KAAK,UAAU,MAAM,SAAW,WAE5B,OAAOA,GAAQ,UAAY,MAAOA,EAClCC,EAAM,KAAO,GAAGD,EAAI,CAAC,KACrBC,EAAM,IAAM,GAAGD,EAAI,CAAC,SACjB,CACH,MAAME,EAAS,OACf,OAAQF,EAAA,CACJ,IAAK,WACDC,EAAM,IAAMC,EAAQD,EAAM,KAAOC,EACjC,MACJ,IAAK,aACDD,EAAM,IAAMC,EAAQD,EAAM,KAAO,MAAOA,EAAM,UAAY,mBAC1D,MACJ,IAAK,YACDA,EAAM,IAAMC,EAAQD,EAAM,MAAQC,EAClC,MACJ,IAAK,cACDD,EAAM,OAASC,EAAQD,EAAM,KAAOC,EACpC,MACJ,IAAK,gBACDD,EAAM,OAASC,EAAQD,EAAM,KAAO,MAAOA,EAAM,UAAY,mBAC7D,MACJ,IAAK,eACDA,EAAM,OAASC,EAAQD,EAAM,MAAQC,EACrC,MACJ,IAAK,cACDD,EAAM,KAAOC,EAAQD,EAAM,IAAM,MAAOA,EAAM,UAAY,mBAC1D,MACJ,IAAK,eACDA,EAAM,MAAQC,EAAQD,EAAM,IAAM,MAAOA,EAAM,UAAY,mBAC3D,MACJ,IAAK,SACDA,EAAM,IAAM,MAAOA,EAAM,KAAO,MAAOA,EAAM,UAAY,wBACzD,KAAA,CAEZ,CACJ,CAKQ,aAAoB,CACxB,MAAMA,EAAQ,KAAK,UAAU,MACzB,KAAK,QAAQ,iBAAiBA,EAAM,YAAY,6BAA8B,KAAK,QAAQ,eAAe,EAC1G,KAAK,QAAQ,oBAAoBA,EAAM,YAAY,eAAgB,KAAK,QAAQ,kBAAkB,EAClG,KAAK,QAAQ,eAAeA,EAAM,YAAY,qBAAsB,KAAK,QAAQ,aAAa,EAC9F,KAAK,QAAQ,gBAAgBA,EAAM,YAAY,sBAAuB,KAAK,QAAQ,cAAc,EACjG,KAAK,QAAQ,WAAWA,EAAM,YAAY,mBAAoB,KAAK,QAAQ,SAAS,EACpF,KAAK,QAAQ,iBAAiBA,EAAM,YAAY,0BAA2B,KAAK,QAAQ,eAAe,EACvG,KAAK,QAAQ,WAAWA,EAAM,YAAY,uBAAwB,KAAK,QAAQ,SAAS,EACxF,KAAK,QAAQ,iBAAiBA,EAAM,YAAY,8BAA+B,KAAK,QAAQ,eAAe,CACnH,CAMO,SAASZ,EAA0B,CACtC,MAAMc,EAAiC,CACnC,gBAAiBd,EAAM,gBACvB,mBAAoBA,EAAM,oBAC1B,cAAeA,EAAM,eACrB,eAAgBA,EAAM,gBACtB,UAAWA,EAAM,KACjB,gBAAiBA,EAAM,WACvB,UAAWA,EAAM,cACjB,gBAAiBA,EAAM,WAAA,EAI3B,OAAO,QAAQc,CAAW,EAAE,QAAQ,CAAC,CAAC1B,EAAKE,CAAK,IAAM,CAClD,MAAMyB,EAAW3B,EACZ,KAAK,aAAa,IAAI2B,CAAQ,IAC/B,KAAK,QAAQA,CAAQ,EAAIzB,EAEjC,CAAC,EAED,KAAK,YAAA,CACT,CAMO,UAAU0B,EAAiC,CAE9C,KAAK,QAAU,CAAE,GAAG,KAAK,QAAS,GAAGA,CAAA,EAGrC,OAAO,KAAKA,CAAM,EAAE,QAAQ5B,GAAO,CAC/B,KAAK,aAAa,IAAIA,CAA8B,CACxD,CAAC,EAED,KAAK,YAAA,CACT,CAEA,MAAa,MAAsB,CAC/B,KAAK,OAAA,EAGL,KAAK,kBAAoBM,GAAc,UAAU,IAAM,CACnD,KAAK,WAAA,CACT,CAAC,EAGD,KAAK,iBAAmBO,GAAa,UAAWD,GAAU,CACtD,KAAK,SAASA,CAAK,CACvB,CAAC,CACL,CAEO,YAAmB,CACtB,KAAK,OAAA,CACT,CAEO,SAASiB,EAAiBC,EAA8B,CAC3D,GAAI,KAAK,OAAO,QAAUC,EAAE,KAAOF,CAAO,EAAG,OAC7C,MAAMG,EAAwB,CAAE,GAAIH,EAAS,QAAS,CAAA,CAAC,EACvD,GAAIC,EAAe,CACf,MAAMG,EAAQ,KAAK,OAAO,UAAUF,GAAKA,EAAE,KAAOD,CAAa,EAC/DG,IAAU,GAAK,KAAK,OAAO,OAAOA,EAAO,EAAGD,CAAQ,EAAI,KAAK,OAAO,KAAKA,CAAQ,CACrF,MACI,KAAK,OAAO,KAAKA,CAAQ,CAEjC,CAEO,UAAUE,EAA4B,CACzC,KAAM,CAAE,QAAAL,EAAS,SAAAM,CAAA,EAAaD,EACxBE,EAAQ,KAAK,OAAO,KAAKL,GAAKA,EAAE,KAAOF,CAAO,EACpD,GAAI,CAACO,EAAO,OAEZ,MAAMC,EAAoB,CAAE,GAAGH,EAAQ,SAAUA,EAAO,UAAY,EAAC,EACrE,GAAIC,EAAU,CACV,MAAMG,EAAY,KAAK,WAAWF,EAAM,QAASD,CAAQ,EACrDG,IACKA,EAAU,WAAUA,EAAU,SAAW,CAAA,GAC9CA,EAAU,SAAS,KAAKD,CAAM,EAEtC,MACID,EAAM,QAAQ,KAAKC,CAAM,CAEjC,CAEQ,WAAWE,EAAsBC,EAAmC,CACxE,UAAWC,KAAOF,EAAS,CACvB,GAAIE,EAAI,KAAOD,EAAI,OAAOC,EAC1B,GAAIA,EAAI,SAAU,CACd,MAAMC,EAAQ,KAAK,WAAWD,EAAI,SAAUD,CAAE,EAC9C,GAAIE,EAAO,OAAOA,CACtB,CACJ,CAEJ,CAEO,QAAe,CAClB,KAAK,UAAU,UAAY,GAC3B,KAAK,QAAQ,MAAA,EAEb,KAAK,OAAO,QAAQ,CAACN,EAAOH,IAAU,CAClC,MAAMU,EAAe,KAAK,YAAYP,EAAOH,EAAO,KAAK,OAAO,MAAM,EACtE,KAAK,UAAU,YAAYU,CAAY,CAC3C,CAAC,CACL,CAEQ,YAAYP,EAAoBH,EAAeW,EAA4B,CAC/E,MAAMC,EAAU,SAAS,cAAc,KAAK,EAC5C,OAAAA,EAAQ,UAAY,wBAEhBZ,EAAQW,EAAQ,GAChBC,EAAQ,UAAU,IAAI,aAAa,EAGvCT,EAAM,QAAQ,QAAQC,GAAU,CAC5B,GAAI,KAAK,UAAUA,EAAO,EAAE,EAAG,CAC3B,MAAMS,EAAa,KAAK,aAAaT,CAAM,EAC3CQ,EAAQ,YAAYC,CAAU,CAClC,CACJ,CAAC,EACMD,CACX,CAEQ,aAAaR,EAAgC,CACjD,MAAMU,EAAU,SAAS,cAAc,KAAK,EAC5CA,EAAQ,UAAY,kBAEpB,MAAMC,EAAQ,SAAS,cAAc,KAAK,EAC1CA,EAAM,UAAY,UAGdX,EAAO,UACP,KAAK,aAAa,IAAIA,EAAO,EAAE,GAIrBA,EAAO,OAAS,KAAK,QAAQ,OAAS,cACtC,aACVW,EAAM,UAAU,IAAI,kBAAkB,EAEtCA,EAAM,UAAU,IAAI,gBAAgB,EAGpC,KAAK,aAAa,IAAIX,EAAO,EAAE,GAAGW,EAAM,UAAU,IAAI,QAAQ,EAC9DX,EAAO,UAAUW,EAAM,UAAU,IAAI,UAAU,EAGlC,KAAK,QAAQ,WAAaX,EAAO,OAE9CW,EAAM,UAAU,IAAI,UAAU,EAIlC,MAAMC,EAAWZ,EAAO,UAAY,GAC9Ba,EAAWb,EAAO,UAAY,GACpCW,EAAM,MAAM,SAAW,GAAGE,CAAQ,KAElC,MAAMC,EAAO,SAAS,cAAc,KAAK,EACzCA,EAAK,UAAY,eACjBA,EAAK,MAAM,MAAQ,GAAGF,CAAQ,KAC9BE,EAAK,MAAM,OAAS,GAAGF,CAAQ,KAC/BE,EAAK,UAAY,KAAK,QAAQd,EAAO,IAAI,EACzCW,EAAM,YAAYG,CAAI,EAGtB,MAAMC,EAAc,SAAS,cAAc,KAAK,EAGhD,GAFAA,EAAY,UAAY,uBAEpB,KAAK,QAAQ,WAAaf,EAAO,MAAO,CACxC,MAAMgB,EAAQ,SAAS,cAAc,MAAM,EAC3CA,EAAM,UAAY,gBAClBA,EAAM,YAAc9C,GAAE8B,EAAO,KAAK,EAClCe,EAAY,YAAYC,CAAK,CACjC,CAEA,GAAIhB,EAAO,UAAYA,EAAO,SAAS,OAAS,EAAG,CAC/C,MAAMiB,EAAQ,SAAS,cAAc,MAAM,EAC3CA,EAAM,UAAY,gBAClBA,EAAM,YAAc,IACpBF,EAAY,YAAYE,CAAK,CACjC,CAGA,OAAIF,EAAY,iBACZJ,EAAM,YAAYI,CAAW,EAGjCJ,EAAM,iBAAiB,QAAS,IAAM,KAAK,YAAYX,CAAM,CAAC,EAC9DW,EAAM,iBAAiB,aAAc,IAAM,KAAK,iBAAiBX,EAAQW,CAAK,CAAC,EAC/EA,EAAM,iBAAiB,aAAc,IAAM,KAAK,kBAAkB,EAElE,KAAK,QAAQ,IAAIX,EAAO,GAAIW,CAAK,EACjCD,EAAQ,YAAYC,CAAK,EAClBD,CACX,CAOO,aAAaP,EAAYe,EAAwB,CACpD,MAAMlB,EAAS,KAAK,eAAeG,CAAE,EACrC,GAAI,CAACH,EAAQ,OAGb,MAAMmB,EAAWD,IAAW,OAAYA,EAAS,CAAC,KAAK,aAAa,IAAIf,CAAE,EAEtEgB,EACA,KAAK,aAAa,IAAIhB,CAAE,EAExB,KAAK,aAAa,OAAOA,CAAE,EAI/BH,EAAO,SAAWmB,EAClB,KAAK,kBAAkBhB,CAAE,CAC7B,CAEQ,YAAYH,EAAyB,CACrCA,EAAO,WACP,CAACA,EAAO,UAAYA,EAAO,SAAS,SAAW,KAC3CA,EAAO,YACP,KAAK,aAAaA,EAAO,EAAE,EAE/B,KAAK,cAAA,EACDA,EAAO,SAASA,EAAO,QAAQA,CAAM,EAEjD,CAEQ,iBAAiBA,EAAmBW,EAA0B,CAC9D,KAAK,cAAc,aAAa,KAAK,YAAY,EACjDX,EAAO,UAAYA,EAAO,SAAS,OAAS,EAC5C,KAAK,aAAaA,EAAQW,CAAK,EAE/B,KAAK,cAAA,CAEb,CAEQ,kBAAyB,CAC7B,KAAK,aAAe,OAAO,WAAW,IAAM,KAAK,cAAA,EAAiB,GAAG,CACzE,CAEQ,aAAaX,EAAmBW,EAA0B,CAE9D,GADA,KAAK,cAAA,EACD,CAACX,EAAO,SAAU,OAEtB,MAAMoB,EAAW,SAAS,cAAc,KAAK,EAC7CA,EAAS,UAAY,mBACjB,KAAK,QAAQ,iBAAiBA,EAAS,MAAM,YAAY,mBAAoB,KAAK,QAAQ,eAAe,EAG7G,MAAMC,EAAUV,EAAM,sBAAA,EAChBW,EAAS,KAAK,QAAQ,QAAU,OAGlC,KAAK,QAAQ,YAAc,MAC3BF,EAAS,MAAM,cAAgB,SAE/BA,EAAS,MAAM,cAAgB,MAInC,SAAS,KAAK,YAAYA,CAAQ,EAGlC,KAAK,uBAAuBA,CAAQ,EAGpCpB,EAAO,SAAS,QAAQuB,GAAU,CAC9B,GAAI,KAAK,UAAUA,EAAO,EAAE,EAAG,CAC3B,MAAMC,EAAO,KAAK,mBAAmBD,CAAM,EAC3CH,EAAS,YAAYI,CAAI,CAC7B,CACJ,CAAC,EAGD,MAAMC,EAAeL,EAAS,sBAAA,EAE1BE,IAAW,MAEXF,EAAS,MAAM,OAAU,OAAO,YAAcC,EAAQ,IAAM,EAAK,KACjED,EAAS,MAAM,KAAQC,EAAQ,MAAQA,EAAQ,MAAQI,EAAa,OAAS,EAAK,MAC3EH,IAAW,QAElBF,EAAS,MAAM,IAAOC,EAAQ,OAAS,EAAK,KAC5CD,EAAS,MAAM,KAAQC,EAAQ,MAAQA,EAAQ,MAAQI,EAAa,OAAS,EAAK,MAC3EH,IAAW,SAElBF,EAAS,MAAM,IAAOC,EAAQ,KAAOA,EAAQ,OAASI,EAAa,QAAU,EAAK,KAClFL,EAAS,MAAM,KAAQC,EAAQ,MAAQ,EAAK,MACrCC,IAAW,SAElBF,EAAS,MAAM,IAAOC,EAAQ,KAAOA,EAAQ,OAASI,EAAa,QAAU,EAAK,KAClFL,EAAS,MAAM,MAAS,OAAO,WAAaC,EAAQ,KAAO,EAAK,MAGpED,EAAS,iBAAiB,aAAc,IAAM,CAAM,KAAK,cAAc,aAAa,KAAK,YAAY,CAAG,CAAC,EACzGA,EAAS,iBAAiB,aAAc,IAAM,KAAK,kBAAkB,EACrE,KAAK,gBAAkBA,CAC3B,CAEQ,mBAAmBpB,EAAgC,CACvD,MAAMwB,EAAO,SAAS,cAAc,KAAK,EACzCA,EAAK,UAAY,yBAGHxB,EAAO,OAAS,gBAChB,aACVwB,EAAK,UAAU,IAAI,kBAAkB,EAErCA,EAAK,UAAU,IAAI,gBAAgB,EAIvC,MAAMZ,EAAWZ,EAAO,UAAY,GAC9Ba,EAAWb,EAAO,SACpBa,IACAW,EAAK,MAAM,SAAW,GAAGX,CAAQ,MAGrC,MAAMC,EAAO,SAAS,cAAc,KAAK,EAQzC,GAPAA,EAAK,UAAY,eACjBA,EAAK,MAAM,MAAQ,GAAGF,CAAQ,KAC9BE,EAAK,MAAM,OAAS,GAAGF,CAAQ,KAC/BE,EAAK,UAAY,KAAK,QAAQd,EAAO,IAAI,EACzCwB,EAAK,YAAYV,CAAI,EAGjB,KAAK,QAAQ,WAAad,EAAO,MAAO,CACxC,MAAMgB,EAAQ,SAAS,cAAc,MAAM,EAC3CA,EAAM,UAAY,yBAClBA,EAAM,YAAc9C,GAAE8B,EAAO,KAAK,EAClCwB,EAAK,YAAYR,CAAK,CAC1B,CAEA,OAAAQ,EAAK,iBAAiB,QAAUxC,GAAM,CAAEA,EAAE,gBAAA,EAAmB,KAAK,YAAYgB,CAAM,CAAG,CAAC,EACjFwB,CACX,CAEQ,eAAsB,CACtB,KAAK,kBACL,KAAK,gBAAgB,OAAA,EACrB,KAAK,gBAAkB,MAE3B,KAAK,QAAQ,QAAQb,GAAS,CAC1B,MAAMM,EAAQN,EAAM,cAAc,gBAAgB,EAC9CM,GAAOA,EAAM,UAAU,OAAO,SAAS,CAC/C,CAAC,CACL,CAEQ,kBAAkBS,EAAwB,CAC9C,MAAMf,EAAQ,KAAK,QAAQ,IAAIe,CAAQ,EACnCf,IACI,KAAK,aAAa,IAAIe,CAAQ,EAC9Bf,EAAM,UAAU,IAAI,QAAQ,EAE5BA,EAAM,UAAU,OAAO,QAAQ,EAG3C,CAEQ,QAAQG,EAAuB,CAAE,OAAOA,GAAQ,KAAK,YAAc,CAEpE,uBAAuBX,EAAYwB,EAAwB,CACzD,KAAK,QAAQ,aAAY,KAAK,QAAQ,WAAa,CAAA,GACxD,KAAK,QAAQ,WAAWxB,CAAE,EAAIwB,EAC9B,KAAK,OAAA,CACT,CAEO,aAAaC,EAAqB,CACrC,KAAK,QAAQ,UAAYA,EACzB,KAAK,uBAAA,CACT,CAEQ,wBAA+B,CACnC,KAAK,QAAQ,QAAQ,CAACjB,EAAOe,IAAa,CAEtC,MAAM1B,EAAS,KAAK,eAAe0B,CAAQ,EAC3C,GAAI,CAAC1B,EAAQ,OAEI,KAAK,QAAQ,WAAaA,EAAO,MAI9CW,EAAM,UAAU,OAAO,UAAU,EAEjCA,EAAM,UAAU,IAAI,UAAU,CAEtC,CAAC,CACL,CAEQ,eAAeR,EAAmC,CACtD,UAAWJ,KAAS,KAAK,OAAQ,CAC7B,MAAMM,EAAQ,KAAK,WAAWN,EAAM,QAASI,CAAE,EAC/C,GAAIE,EAAO,OAAOA,CACtB,CAEJ,CAEO,mBAAmBwB,EAAqB,CAAE,KAAK,UAAU,CAAE,gBAAiBA,CAAA,CAAO,CAAG,CACrF,UAAU1B,EAAqB,CAAE,OAAO,KAAK,QAAQ,aAAaA,CAAE,IAAM,EAAO,CAElF,SAAgB,CACf,KAAK,oBACL,KAAK,kBAAA,EACL,KAAK,kBAAoB,MAEzB,KAAK,mBACL,KAAK,iBAAA,EACL,KAAK,iBAAmB,MAE5B,KAAK,cAAA,EACL,KAAK,UAAU,UAAY,GAC3B,KAAK,QAAQ,MAAA,CACjB,CACJ,CCzlBO,MAAM2B,WAAgBrD,EAAe,CAIxC,MAAa,MAAsB,CAC/B,MAAM,MAAM,KAAA,EAGZ,KAAM,CAAE,iBAAAsD,CAAA,EAAqB,MAAM,QAAA,QAAA,EAAA,KAAA,IAAAC,EAAA,EAC7B,CAAE,eAAAC,CAAA,EAAmB,MAAM,QAAA,QAAA,EAAA,KAAA,IAAAC,EAAA,EAC3B,CAAE,eAAAC,CAAA,EAAmB,MAAM,QAAA,QAAA,EAAA,KAAA,IAAAC,EAAA,EAC3B,CAAE,iBAAAC,CAAA,EAAqB,MAAM,QAAA,QAAA,EAAA,KAAA,IAAAC,EAAA,EAC7B,CAAE,eAAAC,CAAA,EAAmB,MAAM,QAAA,QAAA,EAAA,KAAA,IAAAC,EAAA,EAC3B,CAAE,cAAAC,CAAA,EAAkB,MAAM,QAAA,QAAA,EAAA,KAAA,IAAAC,EAAA,EAC1B,CAAE,WAAAC,CAAA,EAAe,MAAM,QAAA,QAAA,EAAA,KAAA,IAAAC,EAAA,EACvB,CAAE,oBAAAC,CAAA,EAAwB,MAAM,QAAA,QAAA,EAAA,KAAA,IAAAjD,EAAA,EAEtC,KAAK,SAAS,SAAS,EAGnB,KAAK,QACL,KAAK,UAAUmC,EAAiB,KAAK,MAAM,CAAC,EAC5C,KAAK,UAAUc,EAAoB,KAAK,MAAM,CAAC,GAE/C,QAAQ,KAAK,uDAAuD,EAGxE,KAAK,UAAUV,CAAc,EAC7B,KAAK,UAAUE,CAAgB,EAC/B,KAAK,UAAUE,CAAc,EAC7B,KAAK,UAAUN,CAAc,EAC7B,KAAK,SAAS,SAAS,EACvB,KAAK,UAAUQ,CAAa,EAC5B,KAAK,UAAUE,CAAU,EAEzB,KAAK,OAAA,CACT,CACJ,CCxCO,MAAeG,EAAa,CACrB,OAEV,YAAYlE,EAAmB,CAC3B,KAAK,OAASA,CAClB,CAKU,KAAmCC,EAAUC,EAAgC,CACnF,KAAK,OAAO,KAAKD,EAAOC,CAAO,CACnC,CAMU,GAAiCD,EAAUd,EAA0D,CAC3G,OAAO,KAAK,OAAO,GAAGc,EAAOd,CAAQ,CACzC,CAGJ,CChBO,MAAMgF,WAAuBD,EAAa,CACrC,QAA0B,KAC1B,iBAAuC,KACvC,UAER,YAAYlE,EAAmBoE,EAAwB,CACnD,MAAMpE,CAAM,EACZ,KAAK,UAAYoE,EACjB,KAAK,KAAA,CACT,CAEQ,MAAO,CAEX,KAAK,iBAAmB,SAAS,cAAc,KAAK,EACpD,KAAK,iBAAiB,GAAK,iBAC3B,KAAK,iBAAiB,UAAY,iDAClC,KAAK,UAAU,YAAY,KAAK,gBAAgB,EAEhD,KAAK,QAAU,IAAIlB,GAAQ,CACvB,UAAW,KAAK,iBAChB,UAAW,GACX,UAAW,MACX,SAAU,gBACV,MAAO,WACP,OAAQ,IAAA,CACX,EAID,KAAK,QAAQ,UAAU,KAAK,MAAM,EAElC,KAAK,QAAQ,KAAA,CACjB,CAEO,YAAYvD,EAAoB,CACnC,KAAK,SAAS,SAASA,CAAK,CAChC,CAEO,SAAU,CACb,KAAK,SAAS,OAAA,CAClB,CAEO,SAAU,CACb,KAAK,SAAS,QAAA,EACd,KAAK,QAAU,IACnB,CAGO,SAASiB,EAAiBC,EAAwB,CAAE,KAAK,SAAS,SAASD,EAASC,CAAa,EAAG,KAAK,SAAS,OAAA,CAAU,CAC5H,UAAUI,EAAsB,CAAE,KAAK,SAAS,UAAUA,CAAM,EAAG,KAAK,SAAS,OAAA,CAAU,CAC3F,oBAAoBM,EAAY8C,EAAY,CAAE,KAAK,SAAS,uBAAuB9C,EAAI8C,CAAC,CAAG,CAC3F,aAAarB,EAAe,CAAE,KAAK,SAAS,aAAaA,CAAI,CAAG,CAChE,aAAazB,EAAYe,EAAkB,CAAE,KAAK,SAAS,aAAaf,EAAIe,CAAM,CAAG,CACrF,WAAWS,EAAkB,CAC5B,KAAK,mBACL,KAAK,iBAAiB,MAAM,WAAaA,EAAU,UAAY,SAEvE,CACO,mBAAmBE,EAAe,CAAE,KAAK,SAAS,mBAAmBA,CAAK,CAAG,CAC7E,UAAUtC,EAA2B,CAAE,KAAK,SAAS,UAAUA,CAAM,CAAG,CACnF,CC5DO,MAAM2D,WAA2BJ,EAAa,CACzC,WAA0C,IAC1C,UAER,YAAYlE,EAAmBoE,EAAwB,CACnD,MAAMpE,CAAM,EACZ,KAAK,UAAYoE,CACrB,CAEO,OAAO7C,EAAYzB,EAAgE,CACtF,MAAMqB,EAAQ,IAAItB,GAAe,CAC7B,UAAW,KAAK,UAChB,GAAGC,CAAA,CACN,EAGD,OAAAqB,EAAM,UAAU,KAAK,MAAM,EAE3BA,EAAM,KAAA,EACN,KAAK,OAAO,IAAII,EAAIJ,CAAK,EAClBA,CACX,CAEO,IAAII,EAAwC,CAC/C,OAAO,KAAK,OAAO,IAAIA,CAAE,CAC7B,CAEO,YAAY5B,EAAoB,CACnC,KAAK,OAAO,QAAQwB,GAASA,EAAM,SAASxB,CAAK,CAAC,CACtD,CAEO,SAAU,CACb,KAAK,OAAO,QAAQwB,GAASA,EAAM,SAAS,EAC5C,KAAK,OAAO,MAAA,CAChB,CACJ,CClCO,MAAMoD,EAAmC,CACpC,QACA,QACA,UACA,OACA,YACA,aAAe,GACf,eAAiB,GACjB,iBAAwC,KACxC,kBAAyC,KAGzC,MAAuB,KAM/B,YAAYzE,EAAwB,CAEhC,KAAK,QAAU,CACX,MAAO,SACP,MAAO,IACP,OAAQ,OACR,SAAU,SACV,UAAW,GACX,UAAW,GACX,SAAU,IACV,UAAW,IACX,GAAGA,CAAA,EAEP,KAAK,UAAYA,EAAQ,UAGzB,KAAK,QAAU,KAAK,UAAA,EACpB,KAAK,OAAS,KAAK,QAAQ,cAAc,oBAAoB,EAC7D,KAAK,YAAc,KAAK,QAAQ,cAAc,qBAAqB,EAGnE,KAAK,KAAA,CACT,CAMO,SAASH,EAAoB,CAChC,MAAMY,EAAQ,KAAK,QAAQ,MACtB,KAAK,QAAQ,mBAAuB,YAAY,kBAAmBZ,EAAM,eAAe,EACxF,KAAK,QAAQ,yBAA6B,YAAY,yBAA0BA,EAAM,cAAc,EACpG,KAAK,QAAQ,cAAkB,YAAY,2BAA4BA,EAAM,WAAW,EACxF,KAAK,QAAQ,aAAiB,YAAY,0BAA2BA,EAAM,WAAW,EACtF,KAAK,QAAQ,eAAmB,YAAY,4BAA6BA,EAAM,MAAM,CAC9F,CAKO,MAAO,CACN,KAAK,iBAET,KAAK,UAAU,YAAY,KAAK,OAAO,EAGvC,KAAK,aAAA,EAED,KAAK,QAAQ,WACb,KAAK,SAAA,EAGL,KAAK,QAAQ,WACb,KAAK,WAAA,EAGT,KAAK,eAAiB,GAGlB,KAAK,QAAQ,QACb,KAAK,QAAQ,OAAA,EAIjB,KAAK,iBAAmBC,GAAa,UAAWD,GAAU,CACtD,KAAK,SAASA,CAAK,CACvB,CAAC,EAGD,KAAK,kBAAoBN,GAAc,UAAU,IAAM,CACnD,KAAK,WAAA,CACT,CAAC,EACL,CAEO,YAAmB,CACtB,GAAI,KAAK,QAAQ,MAAO,CACpB,MAAMmF,EAAU,KAAK,OAAO,cAAc,mBAAmB,EACzDA,IACAA,EAAQ,YAAclF,GAAE,KAAK,QAAQ,KAAK,EAElD,CACJ,CAKQ,WAAyB,CAC7B,MAAMS,EAAK,SAAS,cAAc,KAAK,EACvCA,EAAG,UAAY,aAEX,KAAK,QAAQ,KAAIA,EAAG,GAAK,KAAK,QAAQ,IAG1C,MAAMQ,EAAQR,EAAG,MACb,KAAK,QAAQ,iBAAiBQ,EAAM,YAAY,kBAAmB,KAAK,QAAQ,eAAe,EAC/F,KAAK,QAAQ,uBAAuBA,EAAM,YAAY,yBAA0B,KAAK,QAAQ,qBAAqB,EAClH,KAAK,QAAQ,YAAYA,EAAM,YAAY,2BAA4B,KAAK,QAAQ,UAAU,EAC9F,KAAK,QAAQ,WAAWA,EAAM,YAAY,0BAA2B,KAAK,QAAQ,SAAS,EAC3F,KAAK,QAAQ,aAAaA,EAAM,YAAY,4BAA6B,KAAK,QAAQ,WAAW,EAGrG,KAAK,QAAQR,EAAI,KAAK,QAAQ,MAAO,KAAK,QAAQ,MAAM,EAEpD,KAAK,QAAQ,WAAUA,EAAG,MAAM,SAAW,GAAG,KAAK,QAAQ,QAAQ,MAGvE,MAAM0E,EAAS,SAAS,cAAc,KAAK,EAC3CA,EAAO,UAAY,oBACf,KAAK,QAAQ,WAAWA,EAAO,UAAU,IAAI,WAAW,EAE5D,MAAMC,EAAQ,SAAS,cAAc,MAAM,EAC3CA,EAAM,UAAY,mBAClBA,EAAM,YAAc,KAAK,QAAQ,MAAQpF,GAAE,KAAK,QAAQ,KAAK,EAAI,GAEjE,MAAMqF,EAAW,SAAS,cAAc,MAAM,EAC9CA,EAAS,UAAY,mBACrBA,EAAS,UAAY,UAErBA,EAAS,QAAU,IAAM,CACrB,KAAK,MAAA,CACT,EAEAF,EAAO,YAAYC,CAAK,EACxBD,EAAO,YAAYE,CAAQ,EAG3B,MAAMC,EAAU,SAAS,cAAc,KAAK,EAY5C,GAXAA,EAAQ,UAAY,qBAChB,OAAO,KAAK,QAAQ,SAAY,SAChCA,EAAQ,UAAY,KAAK,QAAQ,QAC1B,KAAK,QAAQ,mBAAmB,aACvCA,EAAQ,YAAY,KAAK,QAAQ,OAAO,EAG5C7E,EAAG,YAAY0E,CAAM,EACrB1E,EAAG,YAAY6E,CAAO,EAGlB,KAAK,QAAQ,UAAW,CACxB,MAAMC,EAAe,SAAS,cAAc,KAAK,EACjDA,EAAa,UAAY,2BACzB9E,EAAG,YAAY8E,CAAY,CAC/B,CAIA,MAAM1E,EAAmBC,GAAa,CAClCA,EAAE,gBAAA,CACN,EAYA,MATe,CACX,QAAS,WAAY,cAAe,QACpC,YAAa,UAAW,YACxB,aAAc,WAAY,YAC1B,cAAe,YAAa,cAAe,eAAgB,eAAgB,cAAe,YAAA,EAKvF,QAAQC,GAAa,CACxBN,EAAG,iBAAiBM,EAAWF,EAAiB,CAAE,QAAS,GAAO,CACtE,CAAC,EAEMJ,CACX,CAKQ,QAAQA,EAAiB+E,EAAyBC,EAA0B,CAC5ED,IAAU,SACNA,IAAU,QAAUA,IAAU,cAC9B/E,EAAG,MAAM,MAAQ+E,EAEjB/E,EAAG,MAAM,MAAQ,OAAO+E,GAAU,SAAW,GAAGA,CAAK,KAAOA,GAGhEC,IAAW,SACPA,IAAW,QAAUA,IAAW,cAChChF,EAAG,MAAM,OAASgF,EAElBhF,EAAG,MAAM,OAAS,OAAOgF,GAAW,SAAW,GAAGA,CAAM,KAAOA,EAG3E,CAMO,SAASC,EAAoB,GAAO,CAEvC,KAAK,QAAQ,MAAM,MAAQ,cAGvBA,GACA,KAAK,aAAA,CAEb,CAWO,UAAUA,EAAoB,GAAO,CAExC,KAAK,QAAQ,MAAM,OAAS,OAG5B,MAAMC,EAAgB,KAAK,QAAQ,sBAAA,EAAwB,OACrDC,EAAY,KAAK,QAAQ,WAAa,IACtCC,EAAkB,KAAK,UAAU,cAAgB,EAGvD,IAAIC,EAAe,KAAK,IAAIF,EAAWD,CAAa,EAGhDE,EAAkB,IAClBC,EAAe,KAAK,IAAIA,EAAcD,CAAe,GAGzD,KAAK,QAAQ,MAAM,OAAS,GAAGC,CAAY,KAGvCJ,EACA,KAAK,aAAA,EAEL,KAAK,iBAAA,CAEb,CAMQ,kBAAyB,CAC7B,MAAMK,EAAa,KAAK,UAAU,YAC5BC,EAAa,KAAK,UAAU,aAC5BC,EAAM,KAAK,QAAQ,YACnBC,EAAM,KAAK,QAAQ,aAGnBC,EAAc,KAAK,QAAQ,WAC3BC,EAAa,KAAK,QAAQ,UAE1BC,EAAU,KAAK,IAAI,EAAGN,EAAaE,CAAG,EACtCK,EAAS,KAAK,IAAI,EAAGN,EAAaE,CAAG,EAErCK,EAAW,KAAK,IAAI,EAAG,KAAK,IAAIJ,EAAaE,CAAO,CAAC,EACrDG,EAAU,KAAK,IAAI,EAAG,KAAK,IAAIJ,EAAYE,CAAM,CAAC,EAExD,KAAK,QAAQ,MAAM,KAAO,GAAGC,CAAQ,KACrC,KAAK,QAAQ,MAAM,IAAM,GAAGC,CAAO,IACvC,CAKQ,cAAe,CACnB,MAAMxF,EAAM,KAAK,QAAQ,SACnByF,EAAS,KAAK,QAAQ,sBAAA,EAG5B,IAAIC,EAAO,EACPC,EAAM,EAEV,MAAMC,EAAK,KAAK,UAAU,YACpBC,EAAK,KAAK,UAAU,aACpBZ,EAAMQ,EAAO,MACbP,EAAMO,EAAO,OAEnB,GAAI,OAAOzF,GAAQ,UAAY,MAAOA,EAClC0F,EAAO1F,EAAI,EACX2F,EAAM3F,EAAI,MAEV,QAAQA,EAAA,CACJ,IAAK,SACD0F,GAAQE,EAAKX,GAAO,EACpBU,GAAOE,EAAKX,GAAO,EACnB,MACJ,IAAK,WAAYQ,EAAO,EAAGC,EAAM,EAAG,MACpC,IAAK,aAAcD,GAAQE,EAAKX,GAAO,EAAGU,EAAM,EAAG,MACnD,IAAK,YAAaD,EAAOE,EAAKX,EAAKU,EAAM,EAAG,MAC5C,IAAK,cAAeD,EAAO,EAAGC,GAAOE,EAAKX,GAAO,EAAG,MACpD,IAAK,eAAgBQ,EAAOE,EAAKX,EAAKU,GAAOE,EAAKX,GAAO,EAAG,MAC5D,IAAK,cAAeQ,EAAO,EAAGC,EAAME,EAAKX,EAAK,MAC9C,IAAK,gBAAiBQ,GAAQE,EAAKX,GAAO,EAAGU,EAAME,EAAKX,EAAK,MAC7D,IAAK,eAAgBQ,EAAOE,EAAKX,EAAKU,EAAME,EAAKX,EAAK,MACtD,QACIQ,GAAQE,EAAKX,GAAO,EACpBU,GAAOE,EAAKX,GAAO,CAAA,CAI/BQ,EAAO,KAAK,IAAI,EAAG,KAAK,IAAIA,EAAME,EAAKX,CAAG,CAAC,EAC3CU,EAAM,KAAK,IAAI,EAAG,KAAK,IAAIA,EAAKE,EAAKX,CAAG,CAAC,EAEzC,KAAK,QAAQ,MAAM,KAAO,GAAGQ,CAAI,KACjC,KAAK,QAAQ,MAAM,IAAM,GAAGC,CAAG,IACnC,CAKQ,UAAW,CACf,IAAIG,EAAS,EACTC,EAAS,EACTC,EAAY,EACZC,EAAW,EACXlB,EAAa,EACbC,EAAa,EACbC,EAAM,EACNC,EAAM,EAEV,MAAMgB,EAAepG,GAAkB,CACnCA,EAAE,eAAA,EACFA,EAAE,gBAAA,EAEFgG,EAAShG,EAAE,QACXiG,EAASjG,EAAE,QACXkG,EAAY,KAAK,QAAQ,WACzBC,EAAW,KAAK,QAAQ,UAGxBlB,EAAa,KAAK,UAAU,YAC5BC,EAAa,KAAK,UAAU,aAC5BC,EAAM,KAAK,QAAQ,YACnBC,EAAM,KAAK,QAAQ,aAInB,SAAS,iBAAiB,YAAaiB,EAAa,CAAE,QAAS,GAAM,EACrE,SAAS,iBAAiB,UAAWC,EAAW,CAAE,QAAS,GAAM,CACrE,EAEMD,EAAerG,GAAkB,CACnCA,EAAE,eAAA,EACFA,EAAE,gBAAA,EAGE,MAAK,QAET,KAAK,MAAQ,sBAAsB,IAAM,CACrC,MAAMuG,EAAKvG,EAAE,QAAUgG,EACjBQ,EAAKxG,EAAE,QAAUiG,EAEvB,IAAIQ,EAAUP,EAAYK,EACtBG,EAASP,EAAWK,EAExB,MAAMjB,EAAUN,EAAaE,EACvBK,EAASN,EAAaE,EAE5BqB,EAAU,KAAK,IAAI,EAAG,KAAK,IAAIA,EAASlB,CAAO,CAAC,EAChDmB,EAAS,KAAK,IAAI,EAAG,KAAK,IAAIA,EAAQlB,CAAM,CAAC,EAE7C,KAAK,QAAQ,MAAM,KAAO,GAAGiB,CAAO,KACpC,KAAK,QAAQ,MAAM,IAAM,GAAGC,CAAM,KAElC,KAAK,MAAQ,IACjB,CAAC,EACL,EAEMJ,EAAY,IAAM,CAChB,KAAK,QACL,qBAAqB,KAAK,KAAK,EAC/B,KAAK,MAAQ,MAGjB,SAAS,oBAAoB,YAAaD,EAAa,CAAE,QAAS,GAAM,EACxE,SAAS,oBAAoB,UAAWC,EAAW,CAAE,QAAS,GAAM,CACxE,EAEA,KAAK,OAAO,iBAAiB,YAAaF,CAAW,CACzD,CAKQ,YAAa,CACjB,MAAMO,EAAS,KAAK,QAAQ,cAAc,2BAA2B,EACrE,GAAI,CAACA,EAAQ,OAEb,IAAIX,EAAS,EACTC,EAAS,EACTW,EAAS,EACTC,EAAS,EAEb,MAAMT,EAAepG,GAAkB,CACnCA,EAAE,eAAA,EACFA,EAAE,gBAAA,EACFgG,EAAShG,EAAE,QACXiG,EAASjG,EAAE,QACX4G,EAAS,KAAK,QAAQ,YACtBC,EAAS,KAAK,QAAQ,aAGtB,SAAS,iBAAiB,YAAaR,EAAa,CAAE,QAAS,GAAM,EACrE,SAAS,iBAAiB,UAAWC,EAAW,CAAE,QAAS,GAAM,CACrE,EAEMD,EAAerG,GAAkB,CACnCA,EAAE,eAAA,EACFA,EAAE,gBAAA,EAEE,MAAK,QAET,KAAK,MAAQ,sBAAsB,IAAM,CACrC,MAAMuG,EAAKvG,EAAE,QAAUgG,EACjBQ,EAAKxG,EAAE,QAAUiG,EAEjBa,EAAO,KAAK,IAAI,KAAK,QAAQ,UAAY,IAAKF,EAASL,CAAE,EACzDQ,EAAO,KAAK,IAAI,KAAK,QAAQ,WAAa,GAAIF,EAASL,CAAE,EAE/D,KAAK,QAAQ,MAAM,MAAQ,GAAGM,CAAI,KAClC,KAAK,QAAQ,MAAM,OAAS,GAAGC,CAAI,KAEnC,KAAK,MAAQ,IACjB,CAAC,EACL,EAEMT,EAAY,IAAM,CAChB,KAAK,QACL,qBAAqB,KAAK,KAAK,EAC/B,KAAK,MAAQ,MAEjB,SAAS,oBAAoB,YAAaD,EAAa,CAAE,QAAS,GAAM,EACxE,SAAS,oBAAoB,UAAWC,EAAW,CAAE,QAAS,GAAM,CACxE,EAEAK,EAAO,iBAAiB,YAAaP,CAAW,CACpD,CAMO,WAAW5B,EAA+B,CAC7C,KAAK,YAAY,UAAY,GACzB,OAAOA,GAAY,SACnB,KAAK,YAAY,UAAYA,EAE7B,KAAK,YAAY,YAAYA,CAAO,CAE5C,CAKO,OAAQ,CACP,KAAK,eAGL,KAAK,QACL,qBAAqB,KAAK,KAAK,EAC/B,KAAK,MAAQ,MAGb,KAAK,mBACL,KAAK,iBAAA,EACL,KAAK,iBAAmB,MAExB,KAAK,oBACL,KAAK,kBAAA,EACL,KAAK,kBAAoB,MAE7B,KAAK,QAAQ,OAAA,EACb,KAAK,aAAe,GAChB,KAAK,QAAQ,SACb,KAAK,QAAQ,QAAA,EAErB,CAKO,SAAU,CACb,KAAK,MAAA,CACT,CACJ,CC1fO,MAAMwC,WAAsB7C,EAAU,CAKzC,YAAYH,EAAwB,CAEhC,MAAMiD,EAAY,SAAS,cAAc,KAAK,EAC9CA,EAAU,UAAY,0BAEtB,MAAMC,EAAY,SAAS,cAAc,IAAI,EAC7CA,EAAU,YAAc,oBAExB,MAAMC,EAAW,SAAS,cAAc,IAAI,EAC5CA,EAAS,UAAY;AAAA;AAAA;AAAA,yCAGY,IAAI,OAAO,oBAAoB;AAAA;AAAA,UAIhE,MAAMC,EAAY,SAAS,cAAc,QAAQ,EACjDA,EAAU,YAAc,gBACxBA,EAAU,MAAM,UAAY,OAC5BA,EAAU,QAAU,IAAM,CACtB,MAAM,iBAAiB,CAC3B,EAEAH,EAAU,YAAYC,CAAS,EAC/BD,EAAU,YAAYE,CAAQ,EAC9BF,EAAU,YAAYG,CAAS,EAG/B,MAAM,CACF,UAAApD,EACA,MAAO,mBACP,QAASiD,EACT,MAAO,IACP,OAAQ,OACR,SAAU,SACV,UAAW,GACX,UAAW,GAEX,QAAS,IAAM,CACX,QAAQ,IAAI,oBAAoB,CACpC,EACA,OAAQ,IAAM,CACV,QAAQ,IAAI,oBAAoB,CACpC,CAAA,CACH,CAIL,CAIJ,CCpDO,MAAMI,WAAsBvD,EAAa,CAEpC,UAEA,cAA6B,CAAA,EAOrC,YAAYlE,EAAmBoE,EAAwB,CACnD,MAAMpE,CAAM,EACZ,KAAK,UAAYoE,EAGjB,KAAK,GAAG,iBAAmBlE,GAAY,CAEnC,QAAQ,IAAI,8CAA+CA,CAAO,EAE9DA,EAAQ,KAAO,QACf,KAAK,eAAA,CAEb,CAAC,CACL,CAOO,OAAOJ,EAAsD,CAChE,MAAM4H,EAAS,IAAInD,GAAU,CACzB,UAAW,KAAK,UAChB,GAAGzE,EACH,QAAS,IAAM,CAEX,KAAK,cAAgB,KAAK,cAAc,OAAO6H,GAAKA,IAAMD,CAAM,EAC5D5H,EAAQ,SAASA,EAAQ,QAAA,CACjC,CAAA,CACH,EAGD,OAAA4H,EAAO,SAAS9H,GAAa,UAAU,EAEvC,KAAK,cAAc,KAAK8H,CAAM,EACvBA,CACX,CAMO,gBAAiB,CAEpB,IAAIN,GAAc,KAAK,SAAS,CAEpC,CAMO,YAAYzH,EAAoB,CACnC,KAAK,cAAc,QAAQ+H,GAAU,CAC7BA,EAAO,UACPA,EAAO,SAAS/H,CAAK,CAE7B,CAAC,CACL,CAEO,SAAU,CACb,KAAK,cAAc,QAAQgI,GAAKA,EAAE,SAAS,EAC3C,KAAK,cAAgB,CAAA,CACzB,CACJ,CCvFA,MAAMC,GAAK,CAAE,OAAQ,EAAG,MAAO,EAAG,IAAK,CAAC,EAAIC,GAAK,CAAE,OAAQ,EAAG,IAAK,EAAG,UAAW,EAAG,aAAc,GAAKC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,WAAYC,GAAK,WAAYC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,KAAMC,GAAK,KAAM,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,MAAOC,GAAK,MAAOC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,KAAMC,GAAK,KAAMC,GAAK,EAAGC,GAAK,EAAGC,GAAK,GAAIC,GAAK,OAAQC,GAAK,cAAeC,GAAK,SAAU,GAAK,OAAQC,GAAK,KAAMC,GAAK,MAAOC,GAAK,MAAOC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,MAAOC,GAAK,SAAUC,GAAK,IAAKC,GAAK,KAChwD,SAASC,GAAGC,EAAG,CACb,QAAS,EAAIA,EAAE,OAAS,EAAG,GAAK,EAAG,EAAE,EACnC,GAAIA,EAAE,CAAC,GAAK,MAAO,MAAO,GAC5B,MAAO,EACT,CACA,SAASC,GAAGD,EAAG,CACb,OAAO,SAAS,gBAAgB,+BAAgCA,CAAC,CACnE,CACA,SAASE,IAAK,CACZ,MAAMF,EAAIC,GAAG,QAAQ,EACrB,OAAOD,EAAE,MAAM,QAAU,QAASA,CACpC,CACA,MAAMG,GAAK,CAAA,EACX,SAASC,MAAMJ,EAAG,CAChB,MAAM,EAAI,SAAWA,EAAE,MAAK,EAC5B,QAAQ,IAAI,EAAG,GAAGA,CAAC,CACrB,CACA,SAASK,MAAML,EAAG,CAChB,MAAM,EAAI,SAAWA,EAAE,MAAK,EAC5B,QAAQ,KAAK,EAAG,GAAGA,CAAC,CACtB,CACA,SAASM,MAAMN,EAAG,CAChB,MAAM,EAAI,SAAWA,EAAE,MAAK,EAC5B,QAAQ,MAAM,EAAG,GAAGA,CAAC,CACvB,CACA,SAASO,MAAMP,EAAG,CAChB,MAAM,EAAIA,EAAE,KAAK,GAAG,EACpB,KAAKG,KAAOA,GAAG,CAAC,EAAI,GAAIE,GAAG,GAAGL,CAAC,EACjC,CACA,SAASQ,GAAGR,EAAG,EAAG,EAAG,CACnB,OAAO,IAAI,QAAQ,SAASS,EAAGC,EAAG,CAChC,SAASC,GAAI,CACX,OAAQX,EAAE,eAAe,EAAGA,EAAE,wBAAyB,CAAC,EAAC,CACvD,KAAKA,EAAE,YACLU,EAAC,EACD,MACF,KAAKV,EAAE,gBACL,WAAWW,EAAG,CAAC,EACf,MACF,QACEF,EAAC,CACX,CACI,CACA,WAAWE,EAAG,CAAC,CACjB,CAAC,CACH,CACA,MAAMC,EAAG,CAOP,iBAAiB,EAAG,EAAG,CACrB,KAAK,aAAe,SAAW,KAAK,WAAa,CAAA,GACjD,MAAMH,EAAI,KAAK,WACfA,EAAE,CAAC,IAAM,SAAWA,EAAE,CAAC,EAAI,CAAA,GAAKA,EAAE,CAAC,EAAE,QAAQ,CAAC,IAAM,IAAMA,EAAE,CAAC,EAAE,KAAK,CAAC,CACvE,CAQA,iBAAiB,EAAG,EAAG,CACrB,MAAMA,EAAI,KAAK,WACf,OAAOA,IAAM,OAAS,GAAKA,EAAE,CAAC,IAAM,QAAUA,EAAE,CAAC,EAAE,QAAQ,CAAC,IAAM,EACpE,CAOA,oBAAoB,EAAG,EAAG,CACxB,MAAMA,EAAI,KAAK,WACf,GAAIA,IAAM,OAAQ,OAClB,MAAMC,EAAID,EAAE,CAAC,EACb,GAAIC,IAAM,OAAQ,CAChB,MAAMC,EAAID,EAAE,QAAQ,CAAC,EACrBC,IAAM,IAAMD,EAAE,OAAOC,EAAG,CAAC,CAC3B,CACF,CAMA,cAAc,EAAG,CACf,MAAM,EAAI,KAAK,WACf,GAAI,IAAM,OAAQ,OAClB,MAAMF,EAAI,EAAE,EAAE,IAAI,EAClB,GAAIA,IAAM,OAAQ,CAChB,EAAE,OAAS,KACX,MAAMC,EAAID,EAAE,MAAM,CAAC,EACnB,QAASE,EAAI,EAAG,EAAID,EAAE,OAAQC,EAAI,EAAGA,IACnCD,EAAEC,CAAC,EAAE,KAAK,KAAM,CAAC,EACnB,EAAE,OAAS,IACb,CACF,CACF,CACA,MAAME,GAAK,CAAC,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,IAAI,EAC1gD,IAAIC,GAAK,QACT,MAAMC,GAAK,KAAK,GAAK,IAAKC,GAAK,IAAM,KAAK,GAC1C,SAASC,IAAK,CACZ,MAAMjB,EAAI,KAAK,SAAW,WAAa,EAAG,EAAI,KAAK,OAAM,EAAK,WAAa,EAAG,EAAI,KAAK,OAAM,EAAK,WAAa,EAAGS,EAAI,KAAK,SAAW,WAAa,EACnJ,OAAQI,GAAGb,EAAI,GAAG,EAAIa,GAAGb,GAAK,EAAI,GAAG,EAAIa,GAAGb,GAAK,GAAK,GAAG,EAAIa,GAAGb,GAAK,GAAK,GAAG,EAAI,IAAMa,GAAG,EAAI,GAAG,EAAIA,GAAG,GAAK,EAAI,GAAG,EAAI,IAAMA,GAAG,GAAK,GAAK,GAAK,EAAE,EAAIA,GAAG,GAAK,GAAK,GAAG,EAAI,IAAMA,GAAG,EAAI,GAAK,GAAG,EAAIA,GAAG,GAAK,EAAI,GAAG,EAAI,IAAMA,GAAG,GAAK,GAAK,GAAG,EAAIA,GAAG,GAAK,GAAK,GAAG,EAAIA,GAAGJ,EAAI,GAAG,EAAII,GAAGJ,GAAK,EAAI,GAAG,EAAII,GAAGJ,GAAK,GAAK,GAAG,EAAII,GAAGJ,GAAK,GAAK,GAAG,GAAG,YAAW,CACzV,CACA,SAASS,GAAGlB,EAAG,EAAG,EAAG,CACnB,OAAO,KAAK,IAAI,EAAG,KAAK,IAAI,EAAGA,CAAC,CAAC,CACnC,CACA,SAASmB,GAAGnB,EAAG,EAAG,CAChB,OAAQA,EAAI,EAAI,GAAK,CACvB,CACA,SAASoB,GAAGpB,EAAG,EAAG,EAAGS,EAAGC,EAAG,CACzB,OAAOD,GAAKT,EAAI,IAAMU,EAAID,IAAM,EAAI,EACtC,CACA,SAASY,GAAGrB,EAAG,EAAG,EAAG,CACnB,OAAOA,IAAM,GAAK,EAAIA,IAAM,EAAIA,GAAK,CACvC,CACA,SAASsB,GAAGtB,EAAG,EAAG,EAAG,CACnB,OAAQ,EAAI,GAAKA,EAAI,EAAI,CAC3B,CACA,SAASuB,GAAGvB,EAAG,EAAG,EAAGS,EAAG,CACtB,OAAOa,GAAGtB,EAAG,EAAG,EAAI,KAAK,IAAI,CAAC,EAAIS,CAAC,CAAC,CACtC,CACA,SAASe,GAAGxB,EAAG,EAAI,EAAG,CACpB,OAAO,EAAI,KAAK,IAAImB,GAAGnB,EAAG,EAAI,CAAC,EAAI,CAAC,CACtC,CACA,SAASyB,GAAGzB,EAAG,EAAG,EAAG,CACnB,OAAOA,GAAK,EAAI,EAAIA,GAAK,EAAI,GAAKA,GAAKA,EAAI,IAAM,EAAI,GAAIA,EAAIA,GAAK,EAAI,EAAIA,GAC5E,CACA,SAAS0B,GAAG1B,EAAG,EAAG,EAAG,CACnB,OAAOA,GAAK,EAAI,EAAIA,GAAK,EAAI,GAAKA,GAAKA,EAAI,IAAM,EAAI,GAAIA,EAAIA,EAAIA,GAAKA,GAAKA,EAAI,EAAI,IAAM,IAC3F,CACA,SAAS2B,GAAG3B,EAAG,EAAG,CAChB,OAAOA,EAAI,KAAK,MAAM,KAAK,OAAM,GAAM,EAAIA,EAAI,EAAE,CACnD,CACA,SAAS4B,GAAG5B,EAAG,EAAG,CAChB,OAAOA,EAAI,KAAK,OAAM,GAAM,EAAIA,EAClC,CACA,SAAS6B,GAAG7B,EAAG,CACb,OAAOA,GAAK,GAAM,KAAK,OAAM,EAC/B,CACA,SAAS8B,GAAG9B,EAAG,CACbA,IAAM,SAAWc,GAAKd,GACtB,IAAI,EAAIc,IAAM,WACd,OAAO,EAAI,KAAK,KAAK,EAAI,IAAM,GAAI,EAAI,CAAC,EAAG,GAAK,EAAI,KAAK,KAAK,EAAI,IAAM,EAAG,EAAI,EAAE,IAAK,EAAI,IAAM,MAAQ,GAAK,UAC/G,CACA,SAASiB,GAAG/B,EAAG,CACb,OAAOA,EAAIe,EACb,CACA,SAASiB,GAAGhC,EAAG,CACb,OAAOA,EAAIgB,EACb,CACA,SAASiB,GAAGjC,EAAG,CACb,OAAQA,EAAIA,EAAI,KAAO,GAAKA,IAAM,CACpC,CACA,SAASkC,GAAGlC,EAAG,CACb,OAAO,KAAK,IAAI,EAAG,KAAK,KAAK,KAAK,IAAIA,CAAC,EAAI,KAAK,GAAG,CAAC,CACtD,CACA,SAASmC,GAAGnC,EAAG,CACb,OAAO,KAAK,IAAI,EAAG,KAAK,MAAM,KAAK,IAAIA,CAAC,EAAI,KAAK,GAAG,CAAC,CACvD,CACA,SAASoC,GAAGpC,EAAG,EAAG,EAAGS,EAAGC,EAAG,CACzB,MAAMC,EAAI,KAAK,IAAK,EAAI,KAAK,IAAK,EAAIA,EAAE,EAAI,CAAC,EAAG,EAAI,EAAE,EAAI,CAAC,EAAG,EAAIA,GAAG,EAAIF,GAAK,CAAC,EAAG,EAAI,GAAG,EAAIA,GAAK,CAAC,EAAG,EAAIE,GAAG,EAAIF,GAAK,CAAC,EAAG,EAAI,GAAG,EAAIA,GAAK,CAAC,EAAG4B,EAAI1B,GAAGF,EAAI,GAAK,CAAC,EAAG,EAAI,GAAGA,EAAI,GAAK,CAAC,EACnL,OAAQC,EAAC,CACP,IAAK,MACHV,EAAE,IAAI,EAAI,EAAG,EAAI,EAAG,EAAI,EAAG,EAAI,CAAC,EAChC,MACF,IAAK,MACHA,EAAE,IAAI,EAAI,EAAG,EAAI,EAAG,EAAI,EAAG,EAAI,CAAC,EAChC,MACF,IAAK,MACHA,EAAE,IAAI,EAAI,EAAG,EAAI,EAAG,EAAI,EAAG,EAAI,CAAC,EAChC,MACF,IAAK,MACHA,EAAE,IAAI,EAAI,EAAG,EAAI,EAAG,EAAIqC,EAAG,EAAI,CAAC,EAChC,MACF,IAAK,MACHrC,EAAE,IAAI,EAAIqC,EAAG,EAAI,EAAG,EAAI,EAAG,EAAI,CAAC,EAChC,MACF,IAAK,MACHrC,EAAE,IAAI,EAAI,EAAG,EAAIqC,EAAG,EAAI,EAAG,EAAI,CAAC,EAChC,MACF,QACEhC,GAAG,4EAA8EK,CAAC,CACxF,CACA,CACA,SAAS4B,GAAGtC,EAAG,EAAG,CAChB,OAAQ,EAAE,YAAW,CACnB,KAAK,aACH,OAAOA,EACT,KAAK,YACH,OAAOA,EAAI,WACb,KAAK,YACH,OAAOA,EAAI,MACb,KAAK,WACH,OAAOA,EAAI,IACb,KAAK,WACH,OAAO,KAAK,IAAIA,EAAI,WAAY,EAAE,EACpC,KAAK,WACH,OAAO,KAAK,IAAIA,EAAI,MAAO,EAAE,EAC/B,KAAK,UACH,OAAO,KAAK,IAAIA,EAAI,IAAK,EAAE,EAC7B,QACE,MAAM,IAAI,MAAM,yBAAyB,CAC/C,CACA,CACA,SAAS,GAAGA,EAAG,EAAG,CAChB,OAAQ,EAAE,YAAW,CACnB,KAAK,aACH,OAAOA,EACT,KAAK,YACH,OAAO,KAAK,MAAMA,EAAI,UAAU,EAClC,KAAK,YACH,OAAO,KAAK,MAAMA,EAAI,KAAK,EAC7B,KAAK,WACH,OAAO,KAAK,MAAMA,EAAI,GAAG,EAC3B,KAAK,WACH,OAAO,KAAK,MAAMA,EAAI,UAAU,EAClC,KAAK,WACH,OAAO,KAAK,MAAMA,EAAI,KAAK,EAC7B,KAAK,UACH,OAAO,KAAK,MAAMA,EAAI,GAAG,EAC3B,QACE,MAAM,IAAI,MAAM,yBAAyB,CAC/C,CACA,CACA,MAAMuC,GAAK,CACT,QAASxB,GACT,QAASC,GAST,aAAcC,GAWd,MAAOC,GAWP,gBAAiBC,GAcjB,UAAWC,GAYX,YAAaC,GAYb,KAAMC,GAeN,KAAMC,GAUN,SAAUC,GAeV,WAAYC,GAYZ,aAAcC,GAUd,QAASC,GAUT,UAAWC,GASX,gBAAiBC,GASjB,aAAcC,GASd,SAAUC,GASV,SAAUC,GASV,aAAcC,GASd,eAAgBC,GAShB,gBAAiBC,GAgBjB,6BAA8BC,GAU9B,UAAW,GAUX,YAAaE,EACf,EACA,MAAME,EAAG,CAOP,YAAY,EAAI,EAAG,EAAI,EAAG,CACxBA,GAAG,UAAU,UAAY,GAAI,KAAK,EAAI,EAAG,KAAK,EAAI,CACpD,CAMA,IAAI,OAAQ,CACV,OAAO,KAAK,CACd,CACA,IAAI,MAAM,EAAG,CACX,KAAK,EAAI,CACX,CAMA,IAAI,QAAS,CACX,OAAO,KAAK,CACd,CACA,IAAI,OAAO,EAAG,CACZ,KAAK,EAAI,CACX,CAQA,IAAI,EAAG,EAAG,CACR,OAAO,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,IACjC,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,IACjC,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAG,IACrB,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAG,IACrB,CAQA,aAAa,EAAG,EAAG,CACjB,OAAQ,EAAC,CACP,IAAK,GACH,KAAK,EAAI,EACT,MACF,IAAK,GACH,KAAK,EAAI,EACT,MACF,QACE,MAAM,IAAI,MAAM,0BAA4B,CAAC,CACrD,CACI,OAAO,IACT,CAOA,aAAa,EAAG,CACd,OAAQ,EAAC,CACP,IAAK,GACH,OAAO,KAAK,EACd,IAAK,GACH,OAAO,KAAK,EACd,QACE,MAAM,IAAI,MAAM,0BAA4B,CAAC,CACrD,CACE,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,YAAY,KAAK,EAAG,KAAK,CAAC,CAC5C,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAG,IACrC,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACvC,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,IACnC,CAQA,WAAW,EAAG,EAAG,CACf,OAAO,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,IACjD,CAQA,gBAAgB,EAAG,EAAG,CACpB,OAAO,KAAK,GAAK,EAAE,EAAI,EAAG,KAAK,GAAK,EAAE,EAAI,EAAG,IAC/C,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACvC,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,IACnC,CAQA,WAAW,EAAG,EAAG,CACf,OAAO,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,IACjD,CAOA,SAAS,EAAG,CACV,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACvC,CAOA,eAAe,EAAG,CAChB,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,IACnC,CAOA,OAAO,EAAG,CACR,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACvC,CAOA,aAAa,EAAG,CACd,OAAO,KAAK,eAAe,EAAI,CAAC,CAClC,CAQA,aAAa,EAAG,CACd,MAAM,EAAI,KAAK,EAAG/B,EAAI,KAAK,EAAGC,EAAI,EAAE,SACpC,OAAO,KAAK,EAAIA,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAID,EAAIC,EAAE,CAAC,EAAG,KAAK,EAAIA,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAID,EAAIC,EAAE,CAAC,EAAG,IACnF,CAQA,IAAI,EAAG,CACL,OAAO,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,IACzE,CAQA,IAAI,EAAG,CACL,OAAO,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,IACzE,CAWA,MAAM,EAAG,EAAG,CACV,OAAO,KAAK,EAAIQ,GAAG,KAAK,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,IACvE,CAWA,YAAY,EAAG,EAAG,CAChB,OAAO,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAG,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAG,CAAC,EAAG,IAC/D,CAWA,YAAY,EAAG,EAAG,CAChB,MAAMT,EAAI,KAAK,OAAM,EACrB,OAAO,KAAK,aAAaA,GAAK,CAAC,EAAE,eAAeS,GAAGT,EAAG,EAAG,CAAC,CAAC,CAC7D,CAMA,OAAQ,CACN,OAAO,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,IACnE,CAMA,MAAO,CACL,OAAO,KAAK,EAAI,KAAK,KAAK,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,KAAK,KAAK,CAAC,EAAG,IACjE,CAMA,OAAQ,CACN,OAAO,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,IACnE,CAOA,aAAc,CACZ,OAAO,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,IACnE,CAMA,QAAS,CACP,OAAO,KAAK,EAAI,CAAC,KAAK,EAAG,KAAK,EAAI,CAAC,KAAK,EAAG,IAC7C,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,EAAI,EAAE,EAAI,KAAK,EAAI,EAAE,CACnC,CAOA,MAAM,EAAG,CACP,OAAO,KAAK,EAAI,EAAE,EAAI,KAAK,EAAI,EAAE,CACnC,CAQA,UAAW,CACT,OAAO,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,CACzC,CAMA,QAAS,CACP,OAAO,KAAK,KAAK,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,CAAC,CACpD,CAMA,iBAAkB,CAChB,OAAO,KAAK,IAAI,KAAK,CAAC,EAAI,KAAK,IAAI,KAAK,CAAC,CAC3C,CAOA,WAAY,CACV,OAAO,KAAK,aAAa,KAAK,OAAM,GAAM,CAAC,CAC7C,CAMA,OAAQ,CACN,OAAO,KAAK,MAAM,CAAC,KAAK,EAAG,CAAC,KAAK,CAAC,EAAI,KAAK,EAC7C,CAOA,QAAQ,EAAG,CACT,MAAM,EAAI,KAAK,KAAK,KAAK,WAAa,EAAE,UAAU,EAClD,GAAI,IAAM,EAAG,OAAO,KAAK,GAAK,EAC9B,MAAMA,EAAI,KAAK,IAAI,CAAC,EAAI,EACxB,OAAO,KAAK,KAAKS,GAAGT,EAAG,GAAI,CAAC,CAAC,CAC/B,CAOA,WAAW,EAAG,CACZ,OAAO,KAAK,KAAK,KAAK,kBAAkB,CAAC,CAAC,CAC5C,CASA,kBAAkB,EAAG,CACnB,MAAM,EAAI,KAAK,EAAI,EAAE,EAAGA,EAAI,KAAK,EAAI,EAAE,EACvC,OAAO,EAAI,EAAIA,EAAIA,CACrB,CAOA,oBAAoB,EAAG,CACrB,OAAO,KAAK,IAAI,KAAK,EAAI,EAAE,CAAC,EAAI,KAAK,IAAI,KAAK,EAAI,EAAE,CAAC,CACvD,CAQA,UAAU,EAAG,CACX,OAAO,KAAK,YAAY,eAAe,CAAC,CAC1C,CAUA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,IACrE,CAWA,YAAY,EAAG,EAAGA,EAAG,CACnB,OAAO,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,IACzE,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,IAAM,KAAK,GAAK,EAAE,IAAM,KAAK,CACxC,CASA,UAAU,EAAG,EAAI,EAAG,CAClB,OAAO,KAAK,EAAI,EAAE,CAAC,EAAG,KAAK,EAAI,EAAE,EAAI,CAAC,EAAG,IAC3C,CASA,QAAQ,EAAI,GAAI,EAAI,EAAG,CACrB,OAAO,EAAE,CAAC,EAAI,KAAK,EAAG,EAAE,EAAI,CAAC,EAAI,KAAK,EAAG,CAC3C,CAQA,oBAAoB,EAAG,EAAG,CACxB,OAAO,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,IACjD,CAQA,aAAa,EAAG,EAAG,CACjB,MAAMA,EAAI,KAAK,IAAI,CAAC,EAAGC,EAAI,KAAK,IAAI,CAAC,EAAGC,EAAI,KAAK,EAAI,EAAE,EAAG,EAAI,KAAK,EAAI,EAAE,EACzE,OAAO,KAAK,EAAIA,EAAIF,EAAI,EAAIC,EAAI,EAAE,EAAG,KAAK,EAAIC,EAAID,EAAI,EAAID,EAAI,EAAE,EAAG,IACrE,CAOA,QAAS,CACP,OAAO,KAAK,EAAI,KAAK,OAAM,EAAI,KAAK,EAAI,KAAK,OAAM,EAAI,IACzD,CACA,EAAE,OAAO,QAAQ,GAAI,CACnB,MAAM,KAAK,EAAG,MAAM,KAAK,CAC3B,CACF,CACA,MAAMgC,EAAG,CASP,YAAY,EAAI,EAAG,EAAI,EAAGhC,EAAI,EAAGC,EAAI,EAAG,CACtC,KAAK,aAAe,GAAI,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAKD,EAAG,KAAK,GAAKC,CAC3E,CAcA,OAAO,UAAU,EAAG,EAAGD,EAAGC,EAAGC,EAAG,EAAG,EAAG,CACpC,IAAI,EAAIF,EAAEC,EAAI,CAAC,EAAG,EAAID,EAAEC,EAAI,CAAC,EAAG,EAAID,EAAEC,EAAI,CAAC,EAAG,EAAID,EAAEC,EAAI,CAAC,EAAG,EAAIC,EAAE,EAAI,CAAC,EAAG0B,EAAI1B,EAAE,EAAI,CAAC,EAAG,EAAIA,EAAE,EAAI,CAAC,EAAG+B,EAAI/B,EAAE,EAAI,CAAC,EACjH,GAAI,GAAK,EAAG,CACV,EAAE,EAAI,CAAC,EAAI,EAAG,EAAE,EAAI,CAAC,EAAI,EAAG,EAAE,EAAI,CAAC,EAAI,EAAG,EAAE,EAAI,CAAC,EAAI,EACrD,MACF,CACA,GAAI,GAAK,EAAG,CACV,EAAE,EAAI,CAAC,EAAI,EAAG,EAAE,EAAI,CAAC,EAAI0B,EAAG,EAAE,EAAI,CAAC,EAAI,EAAG,EAAE,EAAI,CAAC,EAAIK,EACrD,MACF,CACA,GAAI,IAAMA,GAAK,IAAM,GAAK,IAAML,GAAK,IAAM,EAAG,CAC5C,IAAIM,EAAI,EAAI,EAAI,EAAIN,EAAI,EAAI,EAAI,EAAIK,EACpCC,EAAI,IAAM,EAAI,CAAC,EAAGN,EAAI,CAACA,EAAG,EAAI,CAAC,EAAGK,EAAI,CAACA,EAAGC,EAAI,CAACA,GAC/C,IAAIC,EAAI,EAAI,EACZ,GAAID,EAAI,MAAQ,CACd,MAAM,EAAI,KAAK,KAAKA,CAAC,EAAGrQ,EAAI,KAAK,IAAI,CAAC,EACtCsQ,EAAI,KAAK,IAAIA,EAAI,CAAC,EAAItQ,EAAG,EAAI,KAAK,IAAI,EAAI,CAAC,EAAIA,EAAG,EAAI,EAAIsQ,EAAI,EAAI,EAAG,EAAI,EAAIA,EAAIP,EAAI,EAAG,EAAI,EAAIO,EAAI,EAAI,EAAG,EAAI,EAAIA,EAAIF,EAAI,CAC7H,KAAO,CACL,EAAI,EAAIE,EAAI,EAAI,EAAG,EAAI,EAAIA,EAAIP,EAAI,EAAG,EAAI,EAAIO,EAAI,EAAI,EAAG,EAAI,EAAIA,EAAIF,EAAI,EACzE,MAAM,EAAI,EAAI,KAAK,KAAK,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,CAAC,EACrD,GAAK,EAAG,GAAK,EAAG,GAAK,EAAG,GAAK,CAC/B,CACF,CACA,EAAE,CAAC,EAAI,EAAG,EAAE,EAAI,CAAC,EAAI,EAAG,EAAE,EAAI,CAAC,EAAI,EAAG,EAAE,EAAI,CAAC,EAAI,CACnD,CAcA,OAAO,wBAAwB,EAAG,EAAGjC,EAAGC,EAAGC,EAAG,EAAG,CAC/C,MAAM,EAAIF,EAAEC,CAAC,EAAG,EAAID,EAAEC,EAAI,CAAC,EAAG,EAAID,EAAEC,EAAI,CAAC,EAAG,EAAID,EAAEC,EAAI,CAAC,EAAG,EAAIC,EAAE,CAAC,EAAG,EAAIA,EAAE,EAAI,CAAC,EAAG0B,EAAI1B,EAAE,EAAI,CAAC,EAAG,EAAIA,EAAE,EAAI,CAAC,EAC3G,OAAO,EAAE,CAAC,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI0B,EAAI,EAAI,EAAG,EAAE,EAAI,CAAC,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAIA,EAAG,EAAE,EAAI,CAAC,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAI,EAAI,EAAI,EAAG,EAAE,EAAI,CAAC,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAIA,EAAG,CAC7K,CAOA,IAAI,GAAI,CACN,OAAO,KAAK,EACd,CACA,IAAI,EAAE,EAAG,CACP,KAAK,GAAK,EAAG,KAAK,kBAAiB,CACrC,CAOA,IAAI,GAAI,CACN,OAAO,KAAK,EACd,CACA,IAAI,EAAE,EAAG,CACP,KAAK,GAAK,EAAG,KAAK,kBAAiB,CACrC,CAOA,IAAI,GAAI,CACN,OAAO,KAAK,EACd,CACA,IAAI,EAAE,EAAG,CACP,KAAK,GAAK,EAAG,KAAK,kBAAiB,CACrC,CAOA,IAAI,GAAI,CACN,OAAO,KAAK,EACd,CACA,IAAI,EAAE,EAAG,CACP,KAAK,GAAK,EAAG,KAAK,kBAAiB,CACrC,CAUA,IAAI,EAAG,EAAG5B,EAAGC,EAAG,CACd,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAKD,EAAG,KAAK,GAAKC,EAAG,KAAK,kBAAiB,EAAI,IACvF,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,YAAY,KAAK,GAAI,KAAK,GAAI,KAAK,GAAI,KAAK,EAAE,CAChE,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,kBAAiB,EAAI,IAC/F,CASA,aAAa,EAAG,EAAI,GAAI,CACtB,MAAMD,EAAI,EAAE,GAAIC,EAAI,EAAE,GAAIC,EAAI,EAAE,GAAI,EAAI,EAAE,OAAQ,EAAI,KAAK,IAAK,EAAI,KAAK,IAAK,EAAI,EAAEF,EAAI,CAAC,EAAG,EAAI,EAAEC,EAAI,CAAC,EAAG,EAAI,EAAEC,EAAI,CAAC,EAAG,EAAI,EAAEF,EAAI,CAAC,EAAG4B,EAAI,EAAE3B,EAAI,CAAC,EAAG,EAAI,EAAEC,EAAI,CAAC,EAC/J,OAAQ,EAAC,CACP,IAAK,MACH,KAAK,GAAK,EAAI,EAAI,EAAI,EAAI0B,EAAI,EAAG,KAAK,GAAK,EAAIA,EAAI,EAAI,EAAI,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EACjI,MACF,IAAK,MACH,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAG,KAAK,GAAK,EAAIA,EAAI,EAAI,EAAI,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EACjI,MACF,IAAK,MACH,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAG,KAAK,GAAK,EAAIA,EAAI,EAAI,EAAI,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EACjI,MACF,IAAK,MACH,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAG,KAAK,GAAK,EAAIA,EAAI,EAAI,EAAI,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EACjI,MACF,IAAK,MACH,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAG,KAAK,GAAK,EAAIA,EAAI,EAAI,EAAI,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EACjI,MACF,IAAK,MACH,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAG,KAAK,GAAK,EAAIA,EAAI,EAAI,EAAI,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EACjI,MACF,QACEhC,GAAG,6DAA+D,CAAC,CAC3E,CACI,OAAO,IAAM,IAAM,KAAK,kBAAiB,EAAI,IAC/C,CAQA,iBAAiB,EAAG,EAAG,CACrB,MAAMI,EAAI,EAAI,EAAGC,EAAI,KAAK,IAAID,CAAC,EAC/B,OAAO,KAAK,GAAK,EAAE,EAAIC,EAAG,KAAK,GAAK,EAAE,EAAIA,EAAG,KAAK,GAAK,EAAE,EAAIA,EAAG,KAAK,GAAK,KAAK,IAAID,CAAC,EAAG,KAAK,kBAAiB,EAAI,IACnH,CAOA,sBAAsB,EAAG,CACvB,MAAM,EAAI,EAAE,SAAUA,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,EAAE,EAAG,EAAIF,EAAI,EAAI,EAC7H,GAAI,EAAI,EAAG,CACT,MAAM4B,EAAI,GAAM,KAAK,KAAK,EAAI,CAAC,EAC/B,KAAK,GAAK,IAAOA,EAAG,KAAK,IAAM,EAAI,GAAKA,EAAG,KAAK,IAAM1B,EAAI,GAAK0B,EAAG,KAAK,IAAM,EAAI3B,GAAK2B,CACxF,SAAW5B,EAAI,GAAKA,EAAI,EAAG,CACzB,MAAM4B,EAAI,EAAI,KAAK,KAAK,EAAI5B,EAAI,EAAI,CAAC,EACrC,KAAK,IAAM,EAAI,GAAK4B,EAAG,KAAK,GAAK,IAAOA,EAAG,KAAK,IAAM3B,EAAI,GAAK2B,EAAG,KAAK,IAAM1B,EAAI,GAAK0B,CACxF,SAAW,EAAI,EAAG,CAChB,MAAMA,EAAI,EAAI,KAAK,KAAK,EAAI,EAAI5B,EAAI,CAAC,EACrC,KAAK,IAAME,EAAI,GAAK0B,EAAG,KAAK,IAAM3B,EAAI,GAAK2B,EAAG,KAAK,GAAK,IAAOA,EAAG,KAAK,IAAM,EAAI,GAAKA,CACxF,KAAO,CACL,MAAMA,EAAI,EAAI,KAAK,KAAK,EAAI,EAAI5B,EAAI,CAAC,EACrC,KAAK,IAAM,EAAIC,GAAK2B,EAAG,KAAK,IAAM1B,EAAI,GAAK0B,EAAG,KAAK,IAAM,EAAI,GAAKA,EAAG,KAAK,GAAK,IAAOA,CACxF,CACA,OAAO,KAAK,kBAAiB,EAAI,IACnC,CASA,mBAAmB,EAAG,EAAG,CACvB,IAAI5B,EAAI,EAAE,IAAI,CAAC,EAAI,EACnB,OAAOA,EAAI,MAAQA,EAAI,EAAG,KAAK,IAAI,EAAE,CAAC,EAAI,KAAK,IAAI,EAAE,CAAC,GAAK,KAAK,GAAK,CAAC,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAG,KAAK,GAAKA,IAAM,KAAK,GAAK,EAAG,KAAK,GAAK,CAAC,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAKA,KAAO,KAAK,GAAK,EAAE,EAAI,EAAE,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,GAAK,EAAE,EAAI,EAAE,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,GAAK,EAAE,EAAI,EAAE,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,GAAKA,GAAI,KAAK,UAAS,CACrT,CAOA,QAAQ,EAAG,CACT,MAAO,GAAI,KAAK,KAAK,KAAK,IAAIS,GAAG,KAAK,IAAI,CAAC,EAAG,GAAI,CAAC,CAAC,CAAC,CACvD,CASA,cAAc,EAAG,EAAG,CAClB,MAAMT,EAAI,KAAK,QAAQ,CAAC,EACxB,GAAIA,IAAM,EAAG,OAAO,KACpB,MAAMC,EAAI,KAAK,IAAI,EAAG,EAAID,CAAC,EAC3B,OAAO,KAAK,MAAM,EAAGC,CAAC,EAAG,IAC3B,CAOA,UAAW,CACT,OAAO,KAAK,IAAI,EAAG,EAAG,EAAG,CAAC,CAC5B,CAOA,QAAS,CACP,OAAO,KAAK,UAAS,CACvB,CAQA,WAAY,CACV,OAAO,KAAK,IAAM,GAAI,KAAK,IAAM,GAAI,KAAK,IAAM,GAAI,KAAK,kBAAiB,EAAI,IAChF,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,GAAK,EAAE,GAAK,KAAK,GAAK,EAAE,GAAK,KAAK,GAAK,EAAE,GAAK,KAAK,GAAK,EAAE,EACxE,CASA,UAAW,CACT,OAAO,KAAK,GAAK,KAAK,GAAK,KAAK,GAAK,KAAK,GAAK,KAAK,GAAK,KAAK,GAAK,KAAK,GAAK,KAAK,EACpF,CAOA,QAAS,CACP,OAAO,KAAK,KAAK,KAAK,GAAK,KAAK,GAAK,KAAK,GAAK,KAAK,GAAK,KAAK,GAAK,KAAK,GAAK,KAAK,GAAK,KAAK,EAAE,CAChG,CAOA,WAAY,CACV,IAAI,EAAI,KAAK,OAAM,EACnB,OAAO,IAAM,GAAK,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,IAAM,EAAI,EAAI,EAAG,KAAK,GAAK,KAAK,GAAK,EAAG,KAAK,GAAK,KAAK,GAAK,EAAG,KAAK,GAAK,KAAK,GAAK,EAAG,KAAK,GAAK,KAAK,GAAK,GAAI,KAAK,kBAAiB,EAAI,IAC7M,CAOA,SAAS,EAAG,CACV,OAAO,KAAK,oBAAoB,KAAM,CAAC,CACzC,CAOA,YAAY,EAAG,CACb,OAAO,KAAK,oBAAoB,EAAG,IAAI,CACzC,CAQA,oBAAoB,EAAG,EAAG,CACxB,MAAMD,EAAI,EAAE,GAAIC,EAAI,EAAE,GAAIC,EAAI,EAAE,GAAI,EAAI,EAAE,GAAI,EAAI,EAAE,GAAI,EAAI,EAAE,GAAI,EAAI,EAAE,GAAI,EAAI,EAAE,GAClF,OAAO,KAAK,GAAKF,EAAI,EAAI,EAAI,EAAIC,EAAI,EAAIC,EAAI,EAAG,KAAK,GAAKD,EAAI,EAAI,EAAI,EAAIC,EAAI,EAAIF,EAAI,EAAG,KAAK,GAAKE,EAAI,EAAI,EAAI,EAAIF,EAAI,EAAIC,EAAI,EAAG,KAAK,GAAK,EAAI,EAAID,EAAI,EAAIC,EAAI,EAAIC,EAAI,EAAG,KAAK,kBAAiB,EAAI,IACvM,CAQA,MAAM,EAAG,EAAG,CACV,GAAI,GAAK,EAAG,OAAO,KACnB,GAAI,GAAK,EAAG,OAAO,KAAK,KAAK,CAAC,EAC9B,IAAIF,EAAI,EAAE,GAAIC,EAAI,EAAE,GAAIC,EAAI,EAAE,GAAI,EAAI,EAAE,GAAI,EAAI,KAAK,IAAI,CAAC,EAC1D,EAAI,IAAMF,EAAI,CAACA,EAAGC,EAAI,CAACA,EAAGC,EAAI,CAACA,EAAG,EAAI,CAAC,EAAG,EAAI,CAAC,GAC/C,IAAI,EAAI,EAAI,EACZ,GAAI,EAAI,MAAQ,CACd,MAAM,EAAI,KAAK,KAAK,CAAC,EAAG,EAAI,KAAK,IAAI,CAAC,EACtC,EAAI,KAAK,IAAI,EAAI,CAAC,EAAI,EAAG,EAAI,KAAK,IAAI,EAAI,CAAC,EAAI,EAAG,KAAK,GAAK,KAAK,GAAK,EAAIF,EAAI,EAAG,KAAK,GAAK,KAAK,GAAK,EAAIC,EAAI,EAAG,KAAK,GAAK,KAAK,GAAK,EAAIC,EAAI,EAAG,KAAK,GAAK,KAAK,GAAK,EAAI,EAAI,EAAG,KAAK,kBAAiB,CACtM,MACE,KAAK,GAAK,KAAK,GAAK,EAAIF,EAAI,EAAG,KAAK,GAAK,KAAK,GAAK,EAAIC,EAAI,EAAG,KAAK,GAAK,KAAK,GAAK,EAAIC,EAAI,EAAG,KAAK,GAAK,KAAK,GAAK,EAAI,EAAI,EAAG,KAAK,UAAS,EAC5I,OAAO,IACT,CAUA,iBAAiB,EAAG,EAAGF,EAAG,CACxB,OAAO,KAAK,KAAK,CAAC,EAAE,MAAM,EAAGA,CAAC,CAChC,CAMA,QAAS,CACP,MAAM,EAAI,EAAI,KAAK,GAAK,KAAK,SAAU,EAAI,EAAI,KAAK,GAAK,KAAK,OAAM,EAAIA,EAAI,KAAK,OAAM,EAAIC,EAAI,KAAK,KAAK,EAAID,CAAC,EAAGE,EAAI,KAAK,KAAKF,CAAC,EAChI,OAAO,KAAK,IACVC,EAAI,KAAK,IAAI,CAAC,EACdA,EAAI,KAAK,IAAI,CAAC,EACdC,EAAI,KAAK,IAAI,CAAC,EACdA,EAAI,KAAK,IAAI,CAAC,CACpB,CACE,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,KAAO,KAAK,IAAM,EAAE,KAAO,KAAK,IAAM,EAAE,KAAO,KAAK,IAAM,EAAE,KAAO,KAAK,EACnF,CAQA,UAAU,EAAG,EAAI,EAAG,CAClB,OAAO,KAAK,GAAK,EAAE,CAAC,EAAG,KAAK,GAAK,EAAE,EAAI,CAAC,EAAG,KAAK,GAAK,EAAE,EAAI,CAAC,EAAG,KAAK,GAAK,EAAE,EAAI,CAAC,EAAG,KAAK,kBAAiB,EAAI,IAC/G,CASA,QAAQ,EAAI,GAAI,EAAI,EAAG,CACrB,OAAO,EAAE,CAAC,EAAI,KAAK,GAAI,EAAE,EAAI,CAAC,EAAI,KAAK,GAAI,EAAE,EAAI,CAAC,EAAI,KAAK,GAAI,EAAE,EAAI,CAAC,EAAI,KAAK,GAAI,CACrF,CAQA,oBAAoB,EAAG,EAAG,CACxB,OAAO,KAAK,GAAK,EAAE,KAAK,CAAC,EAAG,KAAK,GAAK,EAAE,KAAK,CAAC,EAAG,KAAK,GAAK,EAAE,KAAK,CAAC,EAAG,KAAK,GAAK,EAAE,KAAK,CAAC,EAAG,KAAK,kBAAiB,EAAI,IACvH,CAOA,QAAS,CACP,OAAO,KAAK,QAAO,CACrB,CACA,UAAU,EAAG,CACX,OAAO,KAAK,kBAAoB,EAAG,IACrC,CACA,mBAAoB,CACpB,CACA,EAAE,OAAO,QAAQ,GAAI,CACnB,MAAM,KAAK,GAAI,MAAM,KAAK,GAAI,MAAM,KAAK,GAAI,MAAM,KAAK,EAC1D,CACF,CACA,MAAM,CAAE,CAQN,YAAY,EAAI,EAAG,EAAI,EAAGF,EAAI,EAAG,CAC/B,EAAE,UAAU,UAAY,GAAI,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAIA,CAC/D,CASA,IAAI,EAAG,EAAGA,EAAG,CACX,OAAOA,IAAM,SAAWA,EAAI,KAAK,GAAI,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAIA,EAAG,IAC3E,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,IAC7C,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAG,IACrB,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAG,IACrB,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAG,IACrB,CAQA,aAAa,EAAG,EAAG,CACjB,OAAQ,EAAC,CACP,IAAK,GACH,KAAK,EAAI,EACT,MACF,IAAK,GACH,KAAK,EAAI,EACT,MACF,IAAK,GACH,KAAK,EAAI,EACT,MACF,QACE,MAAM,IAAI,MAAM,0BAA4B,CAAC,CACrD,CACI,OAAO,IACT,CAOA,aAAa,EAAG,CACd,OAAQ,EAAC,CACP,IAAK,GACH,OAAO,KAAK,EACd,IAAK,GACH,OAAO,KAAK,EACd,IAAK,GACH,OAAO,KAAK,EACd,QACE,MAAM,IAAI,MAAM,0BAA4B,CAAC,CACrD,CACE,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,YAAY,KAAK,EAAG,KAAK,EAAG,KAAK,CAAC,CACpD,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAG,IACnD,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACtD,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,IAChD,CAQA,WAAW,EAAG,EAAG,CACf,OAAO,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,IACrE,CAQA,gBAAgB,EAAG,EAAG,CACpB,OAAO,KAAK,GAAK,EAAE,EAAI,EAAG,KAAK,GAAK,EAAE,EAAI,EAAG,KAAK,GAAK,EAAE,EAAI,EAAG,IAClE,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACtD,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,IAChD,CAQA,WAAW,EAAG,EAAG,CACf,OAAO,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,IACrE,CAOA,SAAS,EAAG,CACV,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACtD,CAOA,eAAe,EAAG,CAChB,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,IAChD,CAQA,gBAAgB,EAAG,EAAG,CACpB,OAAO,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,IACrE,CAOA,WAAW,EAAG,CACZ,OAAO,KAAK,gBAAgBoC,GAAG,aAAa,CAAC,CAAC,CAChD,CAQA,eAAe,EAAG,EAAG,CACnB,OAAO,KAAK,gBAAgBA,GAAG,iBAAiB,EAAG,CAAC,CAAC,CACvD,CAOA,aAAa,EAAG,CACd,MAAM,EAAI,KAAK,EAAGpC,EAAI,KAAK,EAAGC,EAAI,KAAK,EAAGC,EAAI,EAAE,SAChD,OAAO,KAAK,EAAIA,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,CAAC,EAAID,EAAG,KAAK,EAAIC,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,CAAC,EAAID,EAAG,KAAK,EAAIC,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,CAAC,EAAID,EAAG,IACpI,CAQA,kBAAkB,EAAG,CACnB,OAAO,KAAK,aAAa,CAAC,EAAE,UAAS,CACvC,CAQA,aAAa,EAAG,CACd,MAAM,EAAI,KAAK,EAAGD,EAAI,KAAK,EAAGC,EAAI,KAAK,EAAGC,EAAI,EAAE,SAAU,EAAI,GAAKA,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,EAAE,EAAID,EAAIC,EAAE,EAAE,GACzG,OAAO,KAAK,GAAKA,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,CAAC,EAAID,EAAIC,EAAE,EAAE,GAAK,EAAG,KAAK,GAAKA,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,CAAC,EAAID,EAAIC,EAAE,EAAE,GAAK,EAAG,KAAK,GAAKA,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,EAAE,EAAID,EAAIC,EAAE,EAAE,GAAK,EAAG,IAC/K,CAOA,gBAAgB,EAAG,CACjB,MAAM,EAAI,KAAK,EAAGF,EAAI,KAAK,EAAGC,EAAI,KAAK,EAAGC,EAAI,EAAE,EAAG,EAAI,EAAE,EAAG,EAAI,EAAE,EAAG,EAAI,EAAE,EAAG,EAAI,GAAK,EAAID,EAAI,EAAID,GAAI,EAAI,GAAK,EAAI,EAAIE,EAAID,GAAI,EAAI,GAAKC,EAAIF,EAAI,EAAI,GACrJ,OAAO,KAAK,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAG,KAAK,EAAIA,EAAI,EAAI,EAAI,EAAI,EAAIE,EAAI,EAAG,KAAK,EAAID,EAAI,EAAI,EAAIC,EAAI,EAAI,EAAI,EAAG,IACrH,CAQA,QAAQ,EAAG,CACT,OAAO,KAAK,aAAa,EAAE,kBAAkB,EAAE,aAAa,EAAE,gBAAgB,CAChF,CAQA,UAAU,EAAG,CACX,OAAO,KAAK,aAAa,EAAE,uBAAuB,EAAE,aAAa,EAAE,WAAW,CAChF,CAQA,mBAAmB,EAAG,CACpB,MAAM,EAAI,KAAK,EAAGF,EAAI,KAAK,EAAGC,EAAI,KAAK,EAAGC,EAAI,EAAE,SAChD,OAAO,KAAK,EAAIA,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,CAAC,EAAID,EAAG,KAAK,EAAIC,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,CAAC,EAAID,EAAG,KAAK,EAAIC,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,EAAE,EAAID,EAAG,KAAK,UAAS,CACnJ,CAOA,OAAO,EAAG,CACR,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACtD,CAOA,aAAa,EAAG,CACd,OAAO,KAAK,eAAe,EAAI,CAAC,CAClC,CAQA,IAAI,EAAG,CACL,OAAO,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,IACzG,CAQA,IAAI,EAAG,CACL,OAAO,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,IACzG,CAWA,MAAM,EAAG,EAAG,CACV,OAAO,KAAK,EAAIQ,GAAG,KAAK,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,IACtG,CAWA,YAAY,EAAG,EAAG,CAChB,OAAO,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAG,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAG,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAG,CAAC,EAAG,IAC1F,CAWA,YAAY,EAAG,EAAG,CAChB,MAAMT,EAAI,KAAK,OAAM,EACrB,OAAO,KAAK,aAAaA,GAAK,CAAC,EAAE,eAAeS,GAAGT,EAAG,EAAG,CAAC,CAAC,CAC7D,CAMA,OAAQ,CACN,OAAO,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,IAChG,CAMA,MAAO,CACL,OAAO,KAAK,EAAI,KAAK,KAAK,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,KAAK,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,KAAK,KAAK,CAAC,EAAG,IAC7F,CAMA,OAAQ,CACN,OAAO,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,IAChG,CAOA,aAAc,CACZ,OAAO,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,IAChG,CAMA,QAAS,CACP,OAAO,KAAK,EAAI,CAAC,KAAK,EAAG,KAAK,EAAI,CAAC,KAAK,EAAG,KAAK,EAAI,CAAC,KAAK,EAAG,IAC/D,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,EAAI,EAAE,EAAI,KAAK,EAAI,EAAE,EAAI,KAAK,EAAI,EAAE,CAClD,CASA,UAAW,CACT,OAAO,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,CAC3D,CAMA,QAAS,CACP,OAAO,KAAK,KAAK,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,CAAC,CACtE,CAMA,iBAAkB,CAChB,OAAO,KAAK,IAAI,KAAK,CAAC,EAAI,KAAK,IAAI,KAAK,CAAC,EAAI,KAAK,IAAI,KAAK,CAAC,CAC9D,CAOA,WAAY,CACV,OAAO,KAAK,aAAa,KAAK,OAAM,GAAM,CAAC,CAC7C,CAQA,UAAU,EAAG,CACX,OAAO,KAAK,YAAY,eAAe,CAAC,CAC1C,CAUA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,IACnG,CAWA,YAAY,EAAG,EAAGA,EAAG,CACnB,OAAO,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,IACzG,CAOA,MAAM,EAAG,CACP,OAAO,KAAK,aAAa,KAAM,CAAC,CAClC,CASA,aAAa,EAAG,EAAG,CACjB,MAAMA,EAAI,EAAE,EAAGC,EAAI,EAAE,EAAGC,EAAI,EAAE,EAAG,EAAI,EAAE,EAAG,EAAI,EAAE,EAAG,EAAI,EAAE,EACzD,OAAO,KAAK,EAAID,EAAI,EAAIC,EAAI,EAAG,KAAK,EAAIA,EAAI,EAAIF,EAAI,EAAG,KAAK,EAAIA,EAAI,EAAIC,EAAI,EAAG,IACjF,CAOA,gBAAgB,EAAG,CACjB,MAAM,EAAI,EAAE,SAAQ,EACpB,GAAI,IAAM,EAAG,OAAO,KAAK,IAAI,EAAG,EAAG,CAAC,EACpC,MAAMD,EAAI,EAAE,IAAI,IAAI,EAAI,EACxB,OAAO,KAAK,KAAK,CAAC,EAAE,eAAeA,CAAC,CACtC,CAQA,eAAe,EAAG,CAChB,OAAOqC,GAAG,KAAK,IAAI,EAAE,gBAAgB,CAAC,EAAG,KAAK,IAAIA,EAAE,CACtD,CAOA,QAAQ,EAAG,CACT,OAAO,KAAK,IAAIA,GAAG,KAAK,CAAC,EAAE,eAAe,EAAI,KAAK,IAAI,CAAC,CAAC,CAAC,CAC5D,CAOA,QAAQ,EAAG,CACT,MAAM,EAAI,KAAK,KAAK,KAAK,WAAa,EAAE,UAAU,EAClD,GAAI,IAAM,EAAG,OAAO,KAAK,GAAK,EAC9B,MAAMrC,EAAI,KAAK,IAAI,CAAC,EAAI,EACxB,OAAO,KAAK,KAAKS,GAAGT,EAAG,GAAI,CAAC,CAAC,CAC/B,CAOA,WAAW,EAAG,CACZ,OAAO,KAAK,KAAK,KAAK,kBAAkB,CAAC,CAAC,CAC5C,CASA,kBAAkB,EAAG,CACnB,MAAM,EAAI,KAAK,EAAI,EAAE,EAAGA,EAAI,KAAK,EAAI,EAAE,EAAGC,EAAI,KAAK,EAAI,EAAE,EACzD,OAAO,EAAI,EAAID,EAAIA,EAAIC,EAAIA,CAC7B,CAOA,oBAAoB,EAAG,CACrB,OAAO,KAAK,IAAI,KAAK,EAAI,EAAE,CAAC,EAAI,KAAK,IAAI,KAAK,EAAI,EAAE,CAAC,EAAI,KAAK,IAAI,KAAK,EAAI,EAAE,CAAC,CAChF,CAOA,iBAAiB,EAAG,CAClB,OAAO,KAAK,uBAAuB,EAAE,OAAQ,EAAE,IAAK,EAAE,KAAK,CAC7D,CASA,uBAAuB,EAAG,EAAGD,EAAG,CAC9B,MAAMC,EAAI,KAAK,IAAI,CAAC,EAAI,EACxB,OAAO,KAAK,EAAIA,EAAI,KAAK,IAAID,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,CAAC,EAAI,EAAG,KAAK,EAAIC,EAAI,KAAK,IAAID,CAAC,EAAG,IACvF,CAOA,mBAAmB,EAAG,CACpB,OAAO,KAAK,yBAAyB,EAAE,OAAQ,EAAE,MAAO,EAAE,CAAC,CAC7D,CASA,yBAAyB,EAAG,EAAGA,EAAG,CAChC,OAAO,KAAK,EAAI,EAAI,KAAK,IAAI,CAAC,EAAG,KAAK,EAAIA,EAAG,KAAK,EAAI,EAAI,KAAK,IAAI,CAAC,EAAG,IACzE,CAQA,sBAAsB,EAAG,CACvB,MAAM,EAAI,EAAE,SACZ,OAAO,KAAK,EAAI,EAAE,EAAE,EAAG,KAAK,EAAI,EAAE,EAAE,EAAG,KAAK,EAAI,EAAE,EAAE,EAAG,IACzD,CAQA,mBAAmB,EAAG,CACpB,MAAM,EAAI,KAAK,oBAAoB,EAAG,CAAC,EAAE,OAAM,EAAIA,EAAI,KAAK,oBAAoB,EAAG,CAAC,EAAE,OAAM,EAAIC,EAAI,KAAK,oBAAoB,EAAG,CAAC,EAAE,OAAM,EACzI,OAAO,KAAK,EAAI,EAAG,KAAK,EAAID,EAAG,KAAK,EAAIC,EAAG,IAC7C,CAQA,oBAAoB,EAAG,EAAG,CACxB,OAAO,KAAK,UAAU,EAAE,SAAU,EAAI,CAAC,CACzC,CAQA,qBAAqB,EAAG,EAAG,CACzB,OAAO,KAAK,UAAU,EAAE,SAAU,EAAI,CAAC,CACzC,CAOA,aAAa,EAAG,CACd,OAAO,KAAK,EAAI,EAAE,GAAI,KAAK,EAAI,EAAE,GAAI,KAAK,EAAI,EAAE,GAAI,IACtD,CAQA,aAAa,EAAG,CACd,OAAO,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAG,IACnD,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,IAAM,KAAK,GAAK,EAAE,IAAM,KAAK,GAAK,EAAE,IAAM,KAAK,CAC1D,CASA,UAAU,EAAG,EAAI,EAAG,CAClB,OAAO,KAAK,EAAI,EAAE,CAAC,EAAG,KAAK,EAAI,EAAE,EAAI,CAAC,EAAG,KAAK,EAAI,EAAE,EAAI,CAAC,EAAG,IAC9D,CASA,QAAQ,EAAI,GAAI,EAAI,EAAG,CACrB,OAAO,EAAE,CAAC,EAAI,KAAK,EAAG,EAAE,EAAI,CAAC,EAAI,KAAK,EAAG,EAAE,EAAI,CAAC,EAAI,KAAK,EAAG,CAC9D,CAQA,oBAAoB,EAAG,EAAG,CACxB,OAAO,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,IACrE,CAOA,QAAS,CACP,OAAO,KAAK,EAAI,KAAK,OAAM,EAAI,KAAK,EAAI,KAAK,OAAM,EAAI,KAAK,EAAI,KAAK,OAAM,EAAI,IACjF,CAMA,iBAAkB,CAChB,MAAM,EAAI,KAAK,OAAM,EAAK,KAAK,GAAK,EAAG,EAAI,KAAK,OAAM,EAAK,EAAI,EAAGD,EAAI,KAAK,KAAK,EAAI,EAAI,CAAC,EACzF,OAAO,KAAK,EAAIA,EAAI,KAAK,IAAI,CAAC,EAAG,KAAK,EAAI,EAAG,KAAK,EAAIA,EAAI,KAAK,IAAI,CAAC,EAAG,IACzE,CACA,EAAE,OAAO,QAAQ,GAAI,CACnB,MAAM,KAAK,EAAG,MAAM,KAAK,EAAG,MAAM,KAAK,CACzC,CACF,CACA,MAAMqC,GAAqB,IAAI,EAAKD,GAAqB,IAAIJ,GAC7D,MAAMM,EAAG,CAgBP,YAAY,EAAG,EAAGtC,EAAGC,EAAGC,EAAG,EAAG,EAAG,EAAG,EAAG,CACrCoC,GAAG,UAAU,UAAY,GAAI,KAAK,SAAW,CAC3C,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IAAM,QAAU,KAAK,IAAI,EAAG,EAAGtC,EAAGC,EAAGC,EAAG,EAAG,EAAG,EAAG,CAAC,CACvD,CAgBA,IAAI,EAAG,EAAGF,EAAGC,EAAGC,EAAG,EAAG,EAAG,EAAG,EAAG,CAC7B,MAAM,EAAI,KAAK,SACf,OAAO,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAID,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAIC,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAIF,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,IACnG,CAMA,UAAW,CACT,OAAO,KAAK,IACV,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAOA,KAAK,EAAG,CACN,MAAM,EAAI,KAAK,SAAUA,EAAI,EAAE,SAC/B,OAAO,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,IAC9H,CASA,aAAa,EAAG,EAAGA,EAAG,CACpB,OAAO,EAAE,qBAAqB,KAAM,CAAC,EAAG,EAAE,qBAAqB,KAAM,CAAC,EAAGA,EAAE,qBAAqB,KAAM,CAAC,EAAG,IAC5G,CAOA,eAAe,EAAG,CAChB,MAAM,EAAI,EAAE,SACZ,OAAO,KAAK,IACV,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EAAE,EAAE,CACV,EAAO,IACL,CAOA,SAAS,EAAG,CACV,OAAO,KAAK,iBAAiB,KAAM,CAAC,CACtC,CAOA,YAAY,EAAG,CACb,OAAO,KAAK,iBAAiB,EAAG,IAAI,CACtC,CASA,iBAAiB,EAAG,EAAG,CACrB,MAAMA,EAAI,EAAE,SAAUC,EAAI,EAAE,SAAUC,EAAI,KAAK,SAAU,EAAIF,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG4B,EAAI5B,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAGiC,EAAIhC,EAAE,CAAC,EAAGiC,EAAIjC,EAAE,CAAC,EAAGkC,EAAIlC,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAGpO,EAAIoO,EAAE,CAAC,EAAGsC,EAAItC,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAGuC,EAAIvC,EAAE,CAAC,EAAGwC,EAAIxC,EAAE,CAAC,EAC1O,OAAOC,EAAE,CAAC,EAAI,EAAI+B,EAAI,EAAI,EAAI,EAAI,EAAG/B,EAAE,CAAC,EAAI,EAAIgC,EAAI,EAAIrQ,EAAI,EAAI2Q,EAAGtC,EAAE,CAAC,EAAI,EAAIiC,EAAI,EAAII,EAAI,EAAIE,EAAGvC,EAAE,CAAC,EAAI,EAAI+B,EAAI,EAAI,EAAI,EAAI,EAAG/B,EAAE,CAAC,EAAI,EAAIgC,EAAI,EAAIrQ,EAAI,EAAI2Q,EAAGtC,EAAE,CAAC,EAAI,EAAIiC,EAAI,EAAII,EAAI,EAAIE,EAAGvC,EAAE,CAAC,EAAI,EAAI+B,EAAIL,EAAI,EAAI,EAAI,EAAG1B,EAAE,CAAC,EAAI,EAAIgC,EAAIN,EAAI/P,EAAI,EAAI2Q,EAAGtC,EAAE,CAAC,EAAI,EAAIiC,EAAIP,EAAIW,EAAI,EAAIE,EAAG,IACvR,CAOA,eAAe,EAAG,CAChB,MAAM,EAAI,KAAK,SACf,OAAO,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,IAC5G,CAMA,aAAc,CACZ,MAAM,EAAI,KAAK,SAAU,EAAI,EAAE,CAAC,EAAGzC,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAChH,OAAO,EAAI,EAAI,EAAI,EAAI,EAAI,EAAIF,EAAIE,EAAI,EAAIF,EAAI,EAAI,EAAIC,EAAIC,EAAI,EAAID,EAAI,EAAI,CAC7E,CAQA,QAAS,CACP,MAAM,EAAI,KAAK,SAAU,EAAI,EAAE,CAAC,EAAGD,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAI,EAAI,EAAI,EAAG,EAAI,EAAI,EAAI,EAAIA,EAAG0B,EAAI,EAAI1B,EAAI,EAAI,EAAG,EAAI,EAAI,EAAIF,EAAI,EAAIC,EAAI2B,EACpM,GAAI,IAAM,EAAG,OAAO,KAAK,IAAI,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EACtD,MAAMK,EAAI,EAAI,EACd,OAAO,EAAE,CAAC,EAAI,EAAIA,EAAG,EAAE,CAAC,GAAKhC,EAAI,EAAI,EAAID,GAAKiC,EAAG,EAAE,CAAC,GAAK,EAAIjC,EAAIC,EAAI,GAAKgC,EAAG,EAAE,CAAC,EAAI,EAAIA,EAAG,EAAE,CAAC,GAAK,EAAI,EAAIhC,EAAI,GAAKgC,EAAG,EAAE,CAAC,GAAKhC,EAAIC,EAAI,EAAI,GAAK+B,EAAG,EAAE,CAAC,EAAIL,EAAIK,EAAG,EAAE,CAAC,GAAKjC,EAAI,EAAI,EAAI,GAAKiC,EAAG,EAAE,CAAC,GAAK,EAAI,EAAIjC,EAAIE,GAAK+B,EAAG,IAC3N,CAMA,WAAY,CACV,IAAI,EACJ,MAAM,EAAI,KAAK,SACf,OAAO,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAG,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAG,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAG,IAC5G,CAQA,gBAAgB,EAAG,CACjB,OAAO,KAAK,eAAe,CAAC,EAAE,OAAM,EAAG,UAAS,CAClD,CAOA,mBAAmB,EAAG,CACpB,MAAM,EAAI,KAAK,SACf,OAAO,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,IAC9H,CAaA,eAAe,EAAG,EAAGjC,EAAGC,EAAGC,EAAG,EAAG,EAAG,CAClC,MAAM,EAAI,KAAK,IAAIA,CAAC,EAAG,EAAI,KAAK,IAAIA,CAAC,EACrC,OAAO,KAAK,IACVF,EAAI,EACJA,EAAI,EACJ,CAACA,GAAK,EAAI,EAAI,EAAI,GAAK,EAAI,EAC3B,CAACC,EAAI,EACLA,EAAI,EACJ,CAACA,GAAK,CAAC,EAAI,EAAI,EAAI,GAAK,EAAI,EAC5B,EACA,EACA,CACN,EAAO,IACL,CAQA,MAAM,EAAG,EAAG,CACV,OAAO,KAAK,YAAYyC,GAAG,UAAU,EAAG,CAAC,CAAC,EAAG,IAC/C,CAOA,OAAO,EAAG,CACR,OAAO,KAAK,YAAYA,GAAG,aAAa,CAAC,CAAC,CAAC,EAAG,IAChD,CAQA,UAAU,EAAG,EAAG,CACd,OAAO,KAAK,YAAYA,GAAG,gBAAgB,EAAG,CAAC,CAAC,EAAG,IACrD,CASA,gBAAgB,EAAG,EAAG,CACpB,OAAO,EAAE,UAAY,KAAK,IACxB,EACA,EACA,EAAE,EACF,EACA,EACA,EAAE,EACF,EACA,EACA,CACN,EAAQ,KAAK,IACP,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAOA,aAAa,EAAG,CACd,MAAM,EAAI,KAAK,IAAI,CAAC,EAAG1C,EAAI,KAAK,IAAI,CAAC,EACrC,OAAO,KAAK,IACV,EACA,CAACA,EACD,EACAA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAQA,UAAU,EAAG,EAAG,CACd,OAAO,KAAK,IACV,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAOA,OAAO,EAAG,CACR,MAAM,EAAI,KAAK,SAAUA,EAAI,EAAE,SAC/B,QAASC,EAAI,EAAGA,EAAI,EAAGA,IACrB,GAAI,EAAEA,CAAC,IAAMD,EAAEC,CAAC,EAAG,MAAO,GAC5B,MAAO,EACT,CAQA,UAAU,EAAG,EAAI,EAAG,CAClB,QAASD,EAAI,EAAGA,EAAI,EAAGA,IACrB,KAAK,SAASA,CAAC,EAAI,EAAEA,EAAI,CAAC,EAC5B,OAAO,IACT,CASA,QAAQ,EAAI,GAAI,EAAI,EAAG,CACrB,MAAMA,EAAI,KAAK,SACf,OAAO,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,CAC9J,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,YAAW,EAAG,UAAU,KAAK,QAAQ,CACvD,CACF,CACA,MAAM0C,GAAqB,IAAIJ,GAAMK,GAAqB,IAAIL,GAAE,EAAG,IACjE,SACA,SACA,SACA,QACA,SACA,SACA,SACA,SACA,QACF,EAAGM,GAAqB,IAAIN,GAAE,EAAG,IAC/B,UACA,WACA,UACA,UACA,UACA,SACA,SACA,SACA,SACF,EACA,SAASO,IAAK,CACZ,MAAMtD,EAAI,CACR,QAAS,GACT,kBAAmBpB,GAmBnB,OAAQ,CAAA,EACR,QAAS,SAAS8B,EAAGC,EAAG,EAAG,CACzB,OAAO,KAAK,UAAY,IAAMA,IAAM,GAAK,CAACA,GAAK,CAAC,IAAM,KAAK,OAAOA,CAAC,EAAE,WAAa,KAAOD,EAAE,EAAI6C,GAAG7C,EAAE,CAAC,EAAGA,EAAE,EAAI6C,GAAG7C,EAAE,CAAC,EAAGA,EAAE,EAAI6C,GAAG7C,EAAE,CAAC,GAAI,KAAK,OAAOC,CAAC,EAAE,YAAc,KAAK,OAAO,CAAC,EAAE,YAAcD,EAAE,aAAa,KAAK,OAAOC,CAAC,EAAE,KAAK,EAAGD,EAAE,aAAa,KAAK,OAAO,CAAC,EAAE,OAAO,GAAI,KAAK,OAAO,CAAC,EAAE,WAAa,KAAOA,EAAE,EAAI8C,GAAG9C,EAAE,CAAC,EAAGA,EAAE,EAAI8C,GAAG9C,EAAE,CAAC,EAAGA,EAAE,EAAI8C,GAAG9C,EAAE,CAAC,IAAKA,CACpW,EACA,oBAAqB,SAASA,EAAGC,EAAG,CAClC,OAAO,KAAK,QAAQD,EAAG,KAAK,kBAAmBC,CAAC,CAClD,EACA,oBAAqB,SAASD,EAAGC,EAAG,CAClC,OAAO,KAAK,QAAQD,EAAGC,EAAG,KAAK,iBAAiB,CAClD,EACA,aAAc,SAASD,EAAG,CACxB,OAAO,KAAK,OAAOA,CAAC,EAAE,SACxB,EACA,YAAa,SAASA,EAAG,CACvB,OAAOA,IAAMhC,GAAKG,GAAK,KAAK,OAAO6B,CAAC,EAAE,QACxC,EACA,mBAAoB,SAASA,EAAG,CAC9B,OAAO,KAAK,OAAOA,CAAC,EAAE,uBAAuB,iBAAmB,UAClE,EACA,yBAA0B,SAASA,EAAGC,EAAI,KAAK,kBAAmB,CAChE,OAAOD,EAAE,UAAU,KAAK,OAAOC,CAAC,EAAE,qBAAqB,CACzD,EACA,OAAQ,SAASD,EAAG,CAClB,OAAO,OAAO,KAAK,OAAQA,CAAC,CAC9B,EAEA,WAAY,SAASA,EAAGC,EAAG,EAAG,CAC5B,OAAOD,EAAE,KAAK,KAAK,OAAOC,CAAC,EAAE,KAAK,EAAE,SAAS,KAAK,OAAO,CAAC,EAAE,OAAO,CACrE,EACA,4BAA6B,SAASD,EAAG,CACvC,OAAO,KAAK,OAAOA,CAAC,EAAE,uBAAuB,uBAC/C,EACA,qBAAsB,SAASA,EAAI,KAAK,kBAAmB,CACzD,OAAO,KAAK,OAAOA,CAAC,EAAE,wBAAwB,gBAChD,EAEA,sBAAuB,SAASA,EAAGC,EAAG,CACpC,OAAOJ,GAAG,uFAAuF,EAAGP,EAAE,oBAAoBU,EAAGC,CAAC,CAChI,EACA,oBAAqB,SAASD,EAAGC,EAAG,CAClC,OAAOJ,GAAG,qFAAqF,EAAGP,EAAE,oBAAoBU,EAAGC,CAAC,CAC9H,CACJ,EAAK,EAAI,CAAC,IAAM,IAAM,GAAK,GAAK,IAAM,GAAI,EAAG,EAAI,CAAC,MAAQ,MAAQ,KAAM,EAAGF,EAAI,CAAC,MAAQ,IAAK,EAC3F,OAAOT,EAAE,OAAO,CACd,CAACpB,EAAE,EAAG,CACJ,UAAW,EACX,WAAY6B,EACZ,SAAU5B,GACV,MAAOuE,GACP,QAASC,GACT,sBAAuB,EACvB,wBAAyB,CAAE,iBAAkB1E,EAAE,EAC/C,uBAAwB,CAAE,wBAAyBA,EAAE,CAC3D,EACI,CAACA,EAAE,EAAG,CACJ,UAAW,EACX,WAAY8B,EACZ,SAAU,GACV,MAAO2C,GACP,QAASC,GACT,sBAAuB,EACvB,uBAAwB,CAAE,wBAAyB1E,EAAE,CAC3D,CACA,CAAG,EAAGqB,CACN,CACA,MAAMyD,GAAqBH,GAAE,EAC7B,SAASC,GAAGvD,EAAG,CACb,OAAOA,EAAI,OAAUA,EAAI,YAAe,KAAK,IAAIA,EAAI,YAAe,YAAc,GAAG,CACvF,CACA,SAASwD,GAAGxD,EAAG,CACb,OAAOA,EAAI,SAAWA,EAAI,MAAQ,MAAQ,KAAK,IAAIA,EAAG,MAAO,EAAI,IACnE,CACA,IAAI0D,GACJ,MAAMC,EAAG,CAQP,OAAO,WAAW,EAAG,EAAI,YAAa,CACpC,GAAI,UAAU,KAAK,EAAE,GAAG,GAAK,OAAO,kBAAoB,IACtD,OAAO,EAAE,IACX,IAAIlD,EACJ,GAAI,aAAa,kBACfA,EAAI,MACD,CACHiD,KAAO,SAAWA,GAAKzD,GAAG,QAAQ,GAAIyD,GAAG,MAAQ,EAAE,MAAOA,GAAG,OAAS,EAAE,OACxE,MAAMhD,EAAIgD,GAAG,WAAW,IAAI,EAC5B,aAAa,UAAYhD,EAAE,aAAa,EAAG,EAAG,CAAC,EAAIA,EAAE,UAAU,EAAG,EAAG,EAAG,EAAE,MAAO,EAAE,MAAM,EAAGD,EAAIiD,EAClG,CACA,OAAOjD,EAAE,UAAU,CAAC,CACtB,CAOA,OAAO,aAAa,EAAG,CACrB,GAAI,OAAO,iBAAmB,KAAO,aAAa,kBAAoB,OAAO,kBAAoB,KAAO,aAAa,mBAAqB,OAAO,YAAc,KAAO,aAAa,YAAa,CAC9L,MAAM,EAAIR,GAAG,QAAQ,EACrB,EAAE,MAAQ,EAAE,MAAO,EAAE,OAAS,EAAE,OAChC,MAAMQ,EAAI,EAAE,WAAW,IAAI,EAC3BA,EAAE,UAAU,EAAG,EAAG,EAAG,EAAE,MAAO,EAAE,MAAM,EACtC,MAAMC,EAAID,EAAE,aAAa,EAAG,EAAG,EAAE,MAAO,EAAE,MAAM,EAAGE,EAAID,EAAE,KACzD,QAAS,EAAI,EAAG,EAAIC,EAAE,OAAQ,IAC5BA,EAAE,CAAC,EAAI4C,GAAG5C,EAAE,CAAC,EAAI,GAAG,EAAI,IAC1B,OAAOF,EAAE,aAAaC,EAAG,EAAG,CAAC,EAAG,CAClC,SAAW,EAAE,KAAM,CACjB,MAAM,EAAI,EAAE,KAAK,MAAM,CAAC,EACxB,QAASD,EAAI,EAAGA,EAAI,EAAE,OAAQA,IAC5B,aAAa,YAAc,aAAa,kBAAoB,EAAEA,CAAC,EAAI,KAAK,MAAM8C,GAAG,EAAE9C,CAAC,EAAI,GAAG,EAAI,GAAG,EAAI,EAAEA,CAAC,EAAI8C,GAAG,EAAE9C,CAAC,CAAC,EACtH,MAAO,CACL,KAAM,EACN,MAAO,EAAE,MACT,OAAQ,EAAE,MAClB,CACI,KACE,QAAOJ,GAAG,uFAAuF,EAAG,CACxG,CACF,CACA,IAAIuD,GAAK,EACT,MAAMC,EAAG,CAMP,YAAY,EAAI,KAAM,CACpB,KAAK,SAAW,GAAI,OAAO,eAAe,KAAM,KAAM,CAAE,MAAOD,KAAM,EAAG,KAAK,KAAO3C,GAAE,EAAI,KAAK,KAAO,EAAG,KAAK,UAAY,GAAI,KAAK,QAAU,CAC/I,CAOA,QAAQ,EAAG,CACT,MAAM,EAAI,KAAK,KACf,OAAO,OAAO,iBAAmB,KAAO,aAAa,iBAAmB,EAAE,IAAI,EAAE,WAAY,EAAE,YAAa,CAAC,EAAI,aAAa,WAAa,EAAE,IAAI,EAAE,cAAe,EAAE,aAAc,CAAC,EAAI,IAAM,KAAO,EAAE,IAAI,EAAE,MAAO,EAAE,OAAQ,EAAE,OAAS,CAAC,EAAI,EAAE,IAAI,EAAG,EAAG,CAAC,EAAG,CAC9P,CAUA,IAAI,YAAY,EAAG,CACjB,IAAM,IAAM,KAAK,SACnB,CAQA,OAAO,EAAG,CACR,MAAM,EAAI,IAAM,QAAU,OAAO,GAAK,SACtC,GAAI,CAAC,GAAK,EAAE,OAAO,KAAK,IAAI,IAAM,OAChC,OAAO,EAAE,OAAO,KAAK,IAAI,EAC3B,MAAMR,EAAI,CACR,KAAM,KAAK,KACX,IAAK,EACX,EAAOC,EAAI,KAAK,KACZ,GAAIA,IAAM,KAAM,CACd,IAAIC,EACJ,GAAI,MAAM,QAAQD,CAAC,EAAG,CACpBC,EAAI,CAAA,EACJ,QAAS,EAAI,EAAG,EAAID,EAAE,OAAQ,EAAI,EAAG,IACnCA,EAAE,CAAC,EAAE,cAAgBC,EAAE,KAAKmD,GAAGpD,EAAE,CAAC,EAAE,KAAK,CAAC,EAAIC,EAAE,KAAKmD,GAAGpD,EAAE,CAAC,CAAC,CAAC,CACjE,MACEC,EAAImD,GAAGpD,CAAC,EACVD,EAAE,IAAME,CACV,CACA,OAAO,IAAM,EAAE,OAAO,KAAK,IAAI,EAAIF,GAAIA,CACzC,CACF,CACA,SAASqD,GAAG9D,EAAG,CACb,OAAO,OAAO,iBAAmB,KAAOA,aAAa,kBAAoB,OAAO,kBAAoB,KAAOA,aAAa,mBAAqB,OAAO,YAAc,KAAOA,aAAa,YAAc2D,GAAG,WAAW3D,CAAC,EAAIA,EAAE,KAAO,CAC9N,KAAM,MAAM,KAAKA,EAAE,IAAI,EACvB,MAAOA,EAAE,MACT,OAAQA,EAAE,OACV,KAAMA,EAAE,KAAK,YAAY,IAC7B,GAAOK,GAAG,uCAAuC,EAAG,GACpD,CACA,IAAI0D,GAAK,EACT,MAAMC,GAAqB,IAAI,EAC/B,MAAMC,WAAWrD,EAAG,CAelB,YAAY,EAAIqD,GAAG,cAAe,EAAIA,GAAG,gBAAiBxD,EAAI3G,GAAI4G,EAAI5G,GAAI6G,EAAIzG,GAAI,EAAIE,GAAI,EAAIgB,GAAI,EAAIf,GAAI,EAAI4J,GAAG,mBAAoB,EAAIvF,GAAI,CAC3I,MAAK,EAAI,KAAK,UAAY,GAAI,OAAO,eAAe,KAAM,KAAM,CAAE,MAAOqF,IAAI,CAAE,EAAG,KAAK,KAAO9C,GAAE,EAAI,KAAK,KAAO,GAAI,KAAK,OAAS,IAAI4C,GAAG,CAAC,EAAG,KAAK,QAAU,CAAA,EAAI,KAAK,QAAU,EAAG,KAAK,QAAU,EAAG,KAAK,MAAQpD,EAAG,KAAK,MAAQC,EAAG,KAAK,UAAYC,EAAG,KAAK,UAAY,EAAG,KAAK,WAAa,EAAG,KAAK,OAAS,EAAG,KAAK,eAAiB,KAAM,KAAK,KAAO,EAAG,KAAK,OAAS,IAAI6B,GAAG,EAAG,CAAC,EAAG,KAAK,OAAS,IAAIA,GAAG,EAAG,CAAC,EAAG,KAAK,OAAS,IAAIA,GAAG,EAAG,CAAC,EAAG,KAAK,SAAW,EAAG,KAAK,iBAAmB,GAAI,KAAK,OAAS,IAAIO,GAAM,KAAK,gBAAkB,GAAI,KAAK,iBAAmB,GAAI,KAAK,MAAQ,GAAI,KAAK,gBAAkB,EAAG,KAAK,WAAa,EAAG,KAAK,SAAW,CAAA,EAAI,KAAK,aAAe,CAAA,EAAI,KAAK,QAAU,EAAG,KAAK,SAAW,KAAM,KAAK,aAAe,KAAM,KAAK,sBAAwB,GAAI,KAAK,eAAiB,CAAC,EAAE,GAAK,EAAE,OAAS,EAAE,MAAQ,GAAI,KAAK,aAAe,CAC30B,CAIA,IAAI,OAAQ,CACV,OAAO,KAAK,OAAO,QAAQiB,EAAE,EAAE,CACjC,CAIA,IAAI,QAAS,CACX,OAAO,KAAK,OAAO,QAAQA,EAAE,EAAE,CACjC,CAIA,IAAI,OAAQ,CACV,OAAO,KAAK,OAAO,QAAQA,EAAE,EAAE,CACjC,CAMA,IAAI,OAAQ,CACV,OAAO,KAAK,OAAO,IACrB,CACA,IAAI,MAAM,EAAI,KAAM,CAClB,KAAK,OAAO,KAAO,CACrB,CAKA,cAAe,CACb,KAAK,OAAO,eAAe,KAAK,OAAO,EAAG,KAAK,OAAO,EAAG,KAAK,OAAO,EAAG,KAAK,OAAO,EAAG,KAAK,SAAU,KAAK,OAAO,EAAG,KAAK,OAAO,CAAC,CACpI,CAOA,eAAe,EAAG,EAAG,CACnB,KAAK,aAAa,KAAK,CAAE,MAAO,EAAG,MAAO,EAAG,CAC/C,CAIA,mBAAoB,CAClB,KAAK,aAAa,OAAS,CAC7B,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,KAAO,EAAE,KAAM,KAAK,OAAS,EAAE,OAAQ,KAAK,QAAU,EAAE,QAAQ,MAAM,CAAC,EAAG,KAAK,QAAU,EAAE,QAAS,KAAK,QAAU,EAAE,QAAS,KAAK,MAAQ,EAAE,MAAO,KAAK,MAAQ,EAAE,MAAO,KAAK,UAAY,EAAE,UAAW,KAAK,UAAY,EAAE,UAAW,KAAK,WAAa,EAAE,WAAY,KAAK,OAAS,EAAE,OAAQ,KAAK,eAAiB,EAAE,eAAgB,KAAK,KAAO,EAAE,KAAM,KAAK,OAAO,KAAK,EAAE,MAAM,EAAG,KAAK,OAAO,KAAK,EAAE,MAAM,EAAG,KAAK,OAAO,KAAK,EAAE,MAAM,EAAG,KAAK,SAAW,EAAE,SAAU,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,OAAO,KAAK,EAAE,MAAM,EAAG,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,MAAQ,EAAE,MAAO,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,WAAa,EAAE,WAAY,KAAK,aAAe,EAAE,aAAc,KAAK,sBAAwB,EAAE,sBAAuB,KAAK,eAAiB,EAAE,eAAgB,KAAK,SAAW,KAAK,MAAM,KAAK,UAAU,EAAE,QAAQ,CAAC,EAAG,KAAK,YAAc,GAAI,IACv6B,CAKA,UAAU,EAAG,CACX,UAAW,KAAK,EAAG,CACjB,MAAMvD,EAAI,EAAE,CAAC,EACb,GAAIA,IAAM,OAAQ,CAChBJ,GAAG,mCAAmC,CAAC,2BAA2B,EAClE,QACF,CACA,MAAMK,EAAI,KAAK,CAAC,EAChB,GAAIA,IAAM,OAAQ,CAChBL,GAAG,kCAAkC,CAAC,mBAAmB,EACzD,QACF,CACAK,GAAKD,GAAKC,EAAE,WAAaD,EAAE,WAAaC,GAAKD,GAAKC,EAAE,WAAaD,EAAE,WAAaC,GAAKD,GAAKC,EAAE,WAAaD,EAAE,UAAYC,EAAE,KAAKD,CAAC,EAAI,KAAK,CAAC,EAAIA,CAC/I,CACF,CAQA,OAAO,EAAG,CACR,MAAM,EAAI,IAAM,QAAU,OAAO,GAAK,SACtC,GAAI,CAAC,GAAK,EAAE,SAAS,KAAK,IAAI,IAAM,OAClC,OAAO,EAAE,SAAS,KAAK,IAAI,EAC7B,MAAMA,EAAI,CACR,SAAU,CACR,QAAS,IACT,KAAM,UACN,UAAW,gBACnB,EACM,KAAM,KAAK,KACX,KAAM,KAAK,KACX,MAAO,KAAK,OAAO,OAAO,CAAC,EAAE,KAC7B,QAAS,KAAK,QACd,QAAS,KAAK,QACd,OAAQ,CAAC,KAAK,OAAO,EAAG,KAAK,OAAO,CAAC,EACrC,OAAQ,CAAC,KAAK,OAAO,EAAG,KAAK,OAAO,CAAC,EACrC,OAAQ,CAAC,KAAK,OAAO,EAAG,KAAK,OAAO,CAAC,EACrC,SAAU,KAAK,SACf,KAAM,CAAC,KAAK,MAAO,KAAK,KAAK,EAC7B,OAAQ,KAAK,OACb,eAAgB,KAAK,eACrB,KAAM,KAAK,KACX,WAAY,KAAK,WACjB,UAAW,KAAK,UAChB,UAAW,KAAK,UAChB,WAAY,KAAK,WACjB,MAAO,KAAK,MACZ,gBAAiB,KAAK,gBACtB,iBAAkB,KAAK,iBACvB,gBAAiB,KAAK,eAC5B,EACI,OAAO,OAAO,KAAK,KAAK,QAAQ,EAAE,OAAS,IAAMA,EAAE,SAAW,KAAK,UAAW,IAAM,EAAE,SAAS,KAAK,IAAI,EAAIA,GAAIA,CAClH,CAOA,SAAU,CACR,KAAK,cAAc,CAAE,KAAM,SAAS,CAAE,CACxC,CAOA,YAAY,EAAG,CACb,GAAI,KAAK,UAAYlH,GAAI,OAAO,EAChC,GAAI,EAAE,aAAa,KAAK,MAAM,EAAG,EAAE,EAAI,GAAK,EAAE,EAAI,EAChD,OAAQ,KAAK,MAAK,CAChB,KAAKM,GACH,EAAE,EAAI,EAAE,EAAI,KAAK,MAAM,EAAE,CAAC,EAC1B,MACF,KAAKC,GACH,EAAE,EAAI,EAAE,EAAI,EAAI,EAAI,EACpB,MACF,KAAKC,GACH,KAAK,IAAI,KAAK,MAAM,EAAE,CAAC,EAAI,CAAC,IAAM,EAAI,EAAE,EAAI,KAAK,KAAK,EAAE,CAAC,EAAI,EAAE,EAAI,EAAE,EAAI,EAAE,EAAI,KAAK,MAAM,EAAE,CAAC,EAC7F,KACV,CACI,GAAI,EAAE,EAAI,GAAK,EAAE,EAAI,EACnB,OAAQ,KAAK,MAAK,CAChB,KAAKF,GACH,EAAE,EAAI,EAAE,EAAI,KAAK,MAAM,EAAE,CAAC,EAC1B,MACF,KAAKC,GACH,EAAE,EAAI,EAAE,EAAI,EAAI,EAAI,EACpB,MACF,KAAKC,GACH,KAAK,IAAI,KAAK,MAAM,EAAE,CAAC,EAAI,CAAC,IAAM,EAAI,EAAE,EAAI,KAAK,KAAK,EAAE,CAAC,EAAI,EAAE,EAAI,EAAE,EAAI,EAAE,EAAI,KAAK,MAAM,EAAE,CAAC,EAC7F,KACV,CACI,OAAO,KAAK,QAAU,EAAE,EAAI,EAAI,EAAE,GAAI,CACxC,CAUA,IAAI,YAAY,EAAG,CACjB,IAAM,KAAO,KAAK,UAAW,KAAK,OAAO,YAAc,GACzD,CASA,IAAI,iBAAiB,EAAG,CACtB,IAAM,IAAM,KAAK,cACnB,CACF,CACAkK,GAAG,cAAgB,KACnBA,GAAG,gBAAkB1K,GACrB0K,GAAG,mBAAqB,EACxB,MAAMC,EAAG,CASP,YAAY,EAAI,EAAG,EAAI,EAAGzD,EAAI,EAAGC,EAAI,EAAG,CACtCwD,GAAG,UAAU,UAAY,GAAI,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAIzD,EAAG,KAAK,EAAIC,CAC5E,CAMA,IAAI,OAAQ,CACV,OAAO,KAAK,CACd,CACA,IAAI,MAAM,EAAG,CACX,KAAK,EAAI,CACX,CAMA,IAAI,QAAS,CACX,OAAO,KAAK,CACd,CACA,IAAI,OAAO,EAAG,CACZ,KAAK,EAAI,CACX,CAUA,IAAI,EAAG,EAAGD,EAAGC,EAAG,CACd,OAAO,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAID,EAAG,KAAK,EAAIC,EAAG,IACzD,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,IACzD,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAG,IACrB,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAG,IACrB,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAG,IACrB,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAG,IACrB,CASA,aAAa,EAAG,EAAG,CACjB,OAAQ,EAAC,CACP,IAAK,GACH,KAAK,EAAI,EACT,MACF,IAAK,GACH,KAAK,EAAI,EACT,MACF,IAAK,GACH,KAAK,EAAI,EACT,MACF,IAAK,GACH,KAAK,EAAI,EACT,MACF,QACE,MAAM,IAAI,MAAM,0BAA4B,CAAC,CACrD,CACI,OAAO,IACT,CAQA,aAAa,EAAG,CACd,OAAQ,EAAC,CACP,IAAK,GACH,OAAO,KAAK,EACd,IAAK,GACH,OAAO,KAAK,EACd,IAAK,GACH,OAAO,KAAK,EACd,IAAK,GACH,OAAO,KAAK,EACd,QACE,MAAM,IAAI,MAAM,0BAA4B,CAAC,CACrD,CACE,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,YAAY,KAAK,EAAG,KAAK,EAAG,KAAK,EAAG,KAAK,CAAC,CAC5D,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,IAAM,OAAS,EAAE,EAAI,EAAG,IACtF,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACrE,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,IAC7D,CAQA,WAAW,EAAG,EAAG,CACf,OAAO,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,IACzF,CAQA,gBAAgB,EAAG,EAAG,CACpB,OAAO,KAAK,GAAK,EAAE,EAAI,EAAG,KAAK,GAAK,EAAE,EAAI,EAAG,KAAK,GAAK,EAAE,EAAI,EAAG,KAAK,GAAK,EAAE,EAAI,EAAG,IACrF,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACrE,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,IAC7D,CAQA,WAAW,EAAG,EAAG,CACf,OAAO,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,IACzF,CAOA,SAAS,EAAG,CACV,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACrE,CAOA,eAAe,EAAG,CAChB,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,IAC7D,CAOA,aAAa,EAAG,CACd,MAAM,EAAI,KAAK,EAAGD,EAAI,KAAK,EAAGC,EAAI,KAAK,EAAGC,EAAI,KAAK,EAAG,EAAI,EAAE,SAC5D,OAAO,KAAK,EAAI,EAAE,CAAC,EAAI,EAAI,EAAE,CAAC,EAAIF,EAAI,EAAE,CAAC,EAAIC,EAAI,EAAE,EAAE,EAAIC,EAAG,KAAK,EAAI,EAAE,CAAC,EAAI,EAAI,EAAE,CAAC,EAAIF,EAAI,EAAE,CAAC,EAAIC,EAAI,EAAE,EAAE,EAAIC,EAAG,KAAK,EAAI,EAAE,CAAC,EAAI,EAAI,EAAE,CAAC,EAAIF,EAAI,EAAE,EAAE,EAAIC,EAAI,EAAE,EAAE,EAAIC,EAAG,KAAK,EAAI,EAAE,CAAC,EAAI,EAAI,EAAE,CAAC,EAAIF,EAAI,EAAE,EAAE,EAAIC,EAAI,EAAE,EAAE,EAAIC,EAAG,IAC/N,CAOA,OAAO,EAAG,CACR,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACrE,CAOA,aAAa,EAAG,CACd,OAAO,KAAK,eAAe,EAAI,CAAC,CAClC,CAQA,2BAA2B,EAAG,CAC5B,KAAK,EAAI,EAAI,KAAK,KAAK,EAAE,CAAC,EAC1B,MAAM,EAAI,KAAK,KAAK,EAAI,EAAE,EAAI,EAAE,CAAC,EACjC,OAAO,EAAI,MAAQ,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAI,IAAM,KAAK,EAAI,EAAE,EAAI,EAAG,KAAK,EAAI,EAAE,EAAI,EAAG,KAAK,EAAI,EAAE,EAAI,GAAI,IACnH,CAQA,+BAA+B,EAAG,CAChC,IAAI,EAAGF,EAAGC,EAAGC,EACb,MAAMtT,EAAI,EAAE,SAAU8W,EAAI9W,EAAE,CAAC,EAAG+W,EAAI/W,EAAE,CAAC,EAAGgX,EAAIhX,EAAE,CAAC,EAAGuI,EAAIvI,EAAE,CAAC,EAAGgV,EAAIhV,EAAE,CAAC,EAAG0B,EAAI1B,EAAE,CAAC,EAAGqV,EAAIrV,EAAE,CAAC,EAAGsV,EAAItV,EAAE,CAAC,EAAGuV,EAAIvV,EAAE,EAAE,EAC9G,GAAI,KAAK,IAAI+W,EAAIxO,CAAC,EAAI,KAAQ,KAAK,IAAIyO,EAAI3B,CAAC,EAAI,KAAQ,KAAK,IAAI3T,EAAI4T,CAAC,EAAI,IAAM,CAC9E,GAAI,KAAK,IAAIyB,EAAIxO,CAAC,EAAI,IAAO,KAAK,IAAIyO,EAAI3B,CAAC,EAAI,IAAO,KAAK,IAAI3T,EAAI4T,CAAC,EAAI,IAAO,KAAK,IAAIwB,EAAI9B,EAAIO,EAAI,CAAC,EAAI,GACvG,OAAO,KAAK,IAAI,EAAG,EAAG,EAAG,CAAC,EAAG,KAC/B,EAAI,KAAK,GACT,MAAMtQ,GAAK6R,EAAI,GAAK,EAAGnB,GAAKX,EAAI,GAAK,EAAGiC,GAAK1B,EAAI,GAAK,EAAG,GAAKwB,EAAIxO,GAAK,EAAGsN,GAAKmB,EAAI3B,GAAK,EAAG6B,GAAKxV,EAAI4T,GAAK,EACzG,OAAOrQ,EAAI0Q,GAAK1Q,EAAIgS,EAAIhS,EAAI,KAAQmO,EAAI,EAAGC,EAAI,WAAaC,EAAI,aAAgBF,EAAI,KAAK,KAAKnO,CAAC,EAAGoO,EAAI,EAAID,EAAGE,EAAIuC,EAAIzC,GAAKuC,EAAIsB,EAAItB,EAAI,KAAQvC,EAAI,WAAaC,EAAI,EAAGC,EAAI,aAAgBD,EAAI,KAAK,KAAKsC,CAAC,EAAGvC,EAAI,EAAIC,EAAGC,EAAI4D,EAAI7D,GAAK4D,EAAI,KAAQ7D,EAAI,WAAaC,EAAI,WAAaC,EAAI,IAAMA,EAAI,KAAK,KAAK2D,CAAC,EAAG7D,EAAIyC,EAAIvC,EAAGD,EAAI6D,EAAI5D,GAAI,KAAK,IAAIF,EAAGC,EAAGC,EAAG,CAAC,EAAG,IAC7V,CACA,IAAI6D,EAAI,KAAK,MAAM7B,EAAI5T,IAAM4T,EAAI5T,IAAMsV,EAAI3B,IAAM2B,EAAI3B,IAAM9M,EAAIwO,IAAMxO,EAAIwO,EAAE,EAC3E,OAAO,KAAK,IAAII,CAAC,EAAI,OAASA,EAAI,GAAI,KAAK,GAAK7B,EAAI5T,GAAKyV,EAAG,KAAK,GAAKH,EAAI3B,GAAK8B,EAAG,KAAK,GAAK5O,EAAIwO,GAAKI,EAAG,KAAK,EAAI,KAAK,MAAML,EAAI9B,EAAIO,EAAI,GAAK,CAAC,EAAG,IACnJ,CAQA,sBAAsB,EAAG,CACvB,MAAM,EAAI,EAAE,SACZ,OAAO,KAAK,EAAI,EAAE,EAAE,EAAG,KAAK,EAAI,EAAE,EAAE,EAAG,KAAK,EAAI,EAAE,EAAE,EAAG,KAAK,EAAI,EAAE,EAAE,EAAG,IACzE,CAQA,IAAI,EAAG,CACL,OAAO,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,IACzI,CAQA,IAAI,EAAG,CACL,OAAO,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,IACzI,CAWA,MAAM,EAAG,EAAG,CACV,OAAO,KAAK,EAAI1B,GAAG,KAAK,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,IACrI,CAWA,YAAY,EAAG,EAAG,CAChB,OAAO,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAG,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAG,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAG,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAG,CAAC,EAAG,IACrH,CAWA,YAAY,EAAG,EAAG,CAChB,MAAMT,EAAI,KAAK,OAAM,EACrB,OAAO,KAAK,aAAaA,GAAK,CAAC,EAAE,eAAeS,GAAGT,EAAG,EAAG,CAAC,CAAC,CAC7D,CAMA,OAAQ,CACN,OAAO,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,IAC7H,CAMA,MAAO,CACL,OAAO,KAAK,EAAI,KAAK,KAAK,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,KAAK,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,KAAK,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,KAAK,KAAK,CAAC,EAAG,IACzH,CAMA,OAAQ,CACN,OAAO,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,IAC7H,CAOA,aAAc,CACZ,OAAO,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,IAC7H,CAMA,QAAS,CACP,OAAO,KAAK,EAAI,CAAC,KAAK,EAAG,KAAK,EAAI,CAAC,KAAK,EAAG,KAAK,EAAI,CAAC,KAAK,EAAG,KAAK,EAAI,CAAC,KAAK,EAAG,IACjF,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,EAAI,EAAE,EAAI,KAAK,EAAI,EAAE,EAAI,KAAK,EAAI,EAAE,EAAI,KAAK,EAAI,EAAE,CACjE,CAQA,UAAW,CACT,OAAO,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,CAC7E,CAMA,QAAS,CACP,OAAO,KAAK,KAAK,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,CAAC,CACxF,CAMA,iBAAkB,CAChB,OAAO,KAAK,IAAI,KAAK,CAAC,EAAI,KAAK,IAAI,KAAK,CAAC,EAAI,KAAK,IAAI,KAAK,CAAC,EAAI,KAAK,IAAI,KAAK,CAAC,CACjF,CAOA,WAAY,CACV,OAAO,KAAK,aAAa,KAAK,OAAM,GAAM,CAAC,CAC7C,CAQA,UAAU,EAAG,CACX,OAAO,KAAK,YAAY,eAAe,CAAC,CAC1C,CAUA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,IACjI,CAWA,YAAY,EAAG,EAAGA,EAAG,CACnB,OAAO,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,IACzI,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,IAAM,KAAK,GAAK,EAAE,IAAM,KAAK,GAAK,EAAE,IAAM,KAAK,GAAK,EAAE,IAAM,KAAK,CAC5E,CASA,UAAU,EAAG,EAAI,EAAG,CAClB,OAAO,KAAK,EAAI,EAAE,CAAC,EAAG,KAAK,EAAI,EAAE,EAAI,CAAC,EAAG,KAAK,EAAI,EAAE,EAAI,CAAC,EAAG,KAAK,EAAI,EAAE,EAAI,CAAC,EAAG,IACjF,CASA,QAAQ,EAAI,GAAI,EAAI,EAAG,CACrB,OAAO,EAAE,CAAC,EAAI,KAAK,EAAG,EAAE,EAAI,CAAC,EAAI,KAAK,EAAG,EAAE,EAAI,CAAC,EAAI,KAAK,EAAG,EAAE,EAAI,CAAC,EAAI,KAAK,EAAG,CACjF,CAQA,oBAAoB,EAAG,EAAG,CACxB,OAAO,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,IACzF,CAOA,QAAS,CACP,OAAO,KAAK,EAAI,KAAK,OAAM,EAAI,KAAK,EAAI,KAAK,OAAM,EAAI,KAAK,EAAI,KAAK,OAAM,EAAI,KAAK,EAAI,KAAK,OAAM,EAAI,IACzG,CACA,EAAE,OAAO,QAAQ,GAAI,CACnB,MAAM,KAAK,EAAG,MAAM,KAAK,EAAG,MAAM,KAAK,EAAG,MAAM,KAAK,CACvD,CACF,CACA,MAAMgE,WAAW7D,EAAG,CAgClB,YAAY,EAAI,EAAG,EAAI,EAAGH,EAAI,GAAI,CAChC,QAASA,EAAI,OAAO,OAAO,CACzB,gBAAiB,GACjB,eAAgB,KAChB,UAAWvG,GACX,YAAa,GACb,cAAe,GACf,mBAAoB,GACpB,qBAAsB,GACtB,aAAc,KACd,QAAS,EACT,MAAO,EACP,MAAO,EACP,UAAW,EACjB,EAAOuG,CAAC,EAAG,KAAK,eAAiB,GAAI,KAAK,MAAQ,EAAG,KAAK,OAAS,EAAG,KAAK,MAAQA,EAAE,MAAO,KAAK,QAAU,IAAIyD,GAAG,EAAG,EAAG,EAAG,CAAC,EAAG,KAAK,YAAc,GAAI,KAAK,SAAW,IAAIA,GAAG,EAAG,EAAG,EAAG,CAAC,EACnL,MAAMxD,EAAI,CAAE,MAAO,EAAG,OAAQ,EAAG,MAAOD,EAAE,KAAK,EAAIE,EAAI,IAAIsD,GAAGvD,CAAC,EAC/D,KAAK,SAAW,CAAA,EAChB,MAAM,EAAID,EAAE,MACZ,QAAS,EAAI,EAAG,EAAI,EAAG,IACrB,KAAK,SAAS,CAAC,EAAIE,EAAE,MAAK,EAAI,KAAK,SAAS,CAAC,EAAE,sBAAwB,GAAI,KAAK,SAAS,CAAC,EAAE,aAAe,KAC7G,KAAK,mBAAmBF,CAAC,EAAG,KAAK,YAAcA,EAAE,YAAa,KAAK,cAAgBA,EAAE,cAAe,KAAK,mBAAqBA,EAAE,mBAAoB,KAAK,qBAAuBA,EAAE,qBAAsB,KAAK,cAAgB,KAAM,KAAK,aAAeA,EAAE,aAAc,KAAK,QAAUA,EAAE,QAAS,KAAK,UAAYA,EAAE,SACtT,CACA,mBAAmB,EAAI,GAAI,CACzB,MAAM,EAAI,CACR,UAAWvG,GACX,gBAAiB,GACjB,MAAO,GACP,eAAgB,IACtB,EACI,EAAE,UAAY,SAAW,EAAE,QAAU,EAAE,SAAU,EAAE,QAAU,SAAW,EAAE,MAAQ,EAAE,OAAQ,EAAE,QAAU,SAAW,EAAE,MAAQ,EAAE,OAAQ,EAAE,QAAU,SAAW,EAAE,MAAQ,EAAE,OAAQ,EAAE,YAAc,SAAW,EAAE,UAAY,EAAE,WAAY,EAAE,YAAc,SAAW,EAAE,UAAY,EAAE,WAAY,EAAE,SAAW,SAAW,EAAE,OAAS,EAAE,QAAS,EAAE,OAAS,SAAW,EAAE,KAAO,EAAE,MAAO,EAAE,aAAe,SAAW,EAAE,WAAa,EAAE,YAAa,EAAE,aAAe,SAAW,EAAE,WAAa,EAAE,YAAa,EAAE,QAAU,SAAW,EAAE,MAAQ,EAAE,OAAQ,EAAE,kBAAoB,SAAW,EAAE,gBAAkB,EAAE,iBAAkB,EAAE,iBAAmB,SAAW,EAAE,eAAiB,EAAE,gBACnpB,QAASuG,EAAI,EAAGA,EAAI,KAAK,SAAS,OAAQA,IACxC,KAAK,SAASA,CAAC,EAAE,UAAU,CAAC,CAChC,CAMA,IAAI,SAAU,CACZ,OAAO,KAAK,SAAS,CAAC,CACxB,CACA,IAAI,QAAQ,EAAG,CACb,KAAK,SAAS,CAAC,EAAI,CACrB,CACA,IAAI,aAAa,EAAG,CAClB,KAAK,gBAAkB,OAAS,KAAK,cAAc,aAAe,MAAO,IAAM,OAAS,EAAE,aAAe,MAAO,KAAK,cAAgB,CACvI,CASA,IAAI,cAAe,CACjB,OAAO,KAAK,aACd,CAQA,QAAQ,EAAG,EAAGA,EAAI,EAAG,CACnB,GAAI,KAAK,QAAU,GAAK,KAAK,SAAW,GAAK,KAAK,QAAUA,EAAG,CAC7D,KAAK,MAAQ,EAAG,KAAK,OAAS,EAAG,KAAK,MAAQA,EAC9C,QAASC,EAAI,EAAGC,EAAI,KAAK,SAAS,OAAQD,EAAIC,EAAGD,IAC/C,KAAK,SAASA,CAAC,EAAE,MAAM,MAAQ,EAAG,KAAK,SAASA,CAAC,EAAE,MAAM,OAAS,EAAG,KAAK,SAASA,CAAC,EAAE,MAAM,MAAQD,EAAG,KAAK,SAASC,CAAC,EAAE,kBAAoB,KAAO,KAAK,SAASA,CAAC,EAAE,eAAiB,KAAK,SAASA,CAAC,EAAE,MAAM,MAAQ,GACtN,KAAK,QAAO,CACd,CACA,KAAK,SAAS,IAAI,EAAG,EAAG,EAAG,CAAC,EAAG,KAAK,QAAQ,IAAI,EAAG,EAAG,EAAG,CAAC,CAC5D,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CASA,KAAK,EAAG,CACN,KAAK,MAAQ,EAAE,MAAO,KAAK,OAAS,EAAE,OAAQ,KAAK,MAAQ,EAAE,MAAO,KAAK,QAAQ,KAAK,EAAE,OAAO,EAAG,KAAK,YAAc,EAAE,YAAa,KAAK,SAAS,KAAK,EAAE,QAAQ,EAAG,KAAK,SAAS,OAAS,EAC3L,QAAS,EAAI,EAAGD,EAAI,EAAE,SAAS,OAAQ,EAAIA,EAAG,IAAK,CACjD,KAAK,SAAS,CAAC,EAAI,EAAE,SAAS,CAAC,EAAE,QAAS,KAAK,SAAS,CAAC,EAAE,sBAAwB,GAAI,KAAK,SAAS,CAAC,EAAE,aAAe,KACvH,MAAMC,EAAI,OAAO,OAAO,CAAA,EAAI,EAAE,SAAS,CAAC,EAAE,KAAK,EAC/C,KAAK,SAAS,CAAC,EAAE,OAAS,IAAImD,GAAGnD,CAAC,CACpC,CACA,OAAO,KAAK,YAAc,EAAE,YAAa,KAAK,cAAgB,EAAE,cAAe,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,qBAAuB,EAAE,qBAAsB,EAAE,eAAiB,OAAS,KAAK,aAAe,EAAE,aAAa,MAAK,GAAK,KAAK,QAAU,EAAE,QAAS,IACxR,CAOA,SAAU,CACR,KAAK,cAAc,CAAE,KAAM,SAAS,CAAE,CACxC,CACF,CACA,MAAMgE,WAAWD,EAAG,CAQlB,YAAY,EAAI,EAAG,EAAI,EAAGhE,EAAI,GAAI,CAChC,MAAM,EAAG,EAAGA,CAAC,EAAG,KAAK,oBAAsB,EAC7C,CACF,CACA,MAAMkE,WAAWV,EAAG,CASlB,YAAY,EAAI,KAAM,EAAI,EAAGxD,EAAI,EAAGC,EAAI,EAAG,CACzC,MAAM,IAAI,EAAG,KAAK,mBAAqB,GAAI,KAAK,MAAQ,CAAE,KAAM,EAAG,MAAO,EAAG,OAAQD,EAAG,MAAOC,CAAC,EAAI,KAAK,UAAY,GAAI,KAAK,UAAY,GAAI,KAAK,MAAQ5G,GAAI,KAAK,gBAAkB,GAAI,KAAK,MAAQ,GAAI,KAAK,gBAAkB,EAAG,KAAK,aAA+B,IAAI,GAC/Q,CAUA,eAAe,EAAG,CAChB,KAAK,aAAa,IAAI,CAAC,CACzB,CAIA,mBAAoB,CAClB,KAAK,aAAa,MAAK,CACzB,CACF,CACA,MAAM8K,WAAWX,EAAG,CASlB,YAAY,EAAI,KAAM,EAAI,EAAGxD,EAAI,EAAGC,EAAI,EAAG,CACzC,MAAM,IAAI,EAAG,KAAK,gBAAkB,GAAI,KAAK,MAAQ,CAAE,KAAM,EAAG,MAAO,EAAG,OAAQD,EAAG,MAAOC,CAAC,EAAI,KAAK,UAAY,GAAI,KAAK,UAAY,GAAI,KAAK,MAAQ5G,GAAI,KAAK,gBAAkB,GAAI,KAAK,MAAQ,GAAI,KAAK,gBAAkB,CACjO,CACF,CACA,MAAM+K,EAAG,CAOP,YAAY,EAAI,IAAI,EAAE,IAAO,IAAO,GAAK,EAAG,EAAI,IAAI,EAAE,KAAQ,KAAQ,IAAM,EAAG,CAC7E,KAAK,OAAS,GAAI,KAAK,IAAM,EAAG,KAAK,IAAM,CAC7C,CASA,IAAI,EAAG,EAAG,CACR,OAAO,KAAK,IAAI,KAAK,CAAC,EAAG,KAAK,IAAI,KAAK,CAAC,EAAG,IAC7C,CAQA,aAAa,EAAG,CACd,KAAK,UAAS,EACd,QAAS,EAAI,EAAGpE,EAAI,EAAE,OAAQ,EAAIA,EAAG,GAAK,EACxC,KAAK,cAAcqE,GAAG,UAAU,EAAG,CAAC,CAAC,EACvC,OAAO,IACT,CAQA,uBAAuB,EAAG,CACxB,KAAK,UAAS,EACd,QAAS,EAAI,EAAGrE,EAAI,EAAE,MAAO,EAAIA,EAAG,IAClC,KAAK,cAAcqE,GAAG,oBAAoB,EAAG,CAAC,CAAC,EACjD,OAAO,IACT,CAQA,cAAc,EAAG,CACf,KAAK,UAAS,EACd,QAAS,EAAI,EAAGrE,EAAI,EAAE,OAAQ,EAAIA,EAAG,IACnC,KAAK,cAAc,EAAE,CAAC,CAAC,EACzB,OAAO,IACT,CASA,qBAAqB,EAAG,EAAG,CACzB,MAAMA,EAAIqE,GAAG,KAAK,CAAC,EAAE,eAAe,EAAG,EACvC,OAAO,KAAK,IAAI,KAAK,CAAC,EAAE,IAAIrE,CAAC,EAAG,KAAK,IAAI,KAAK,CAAC,EAAE,IAAIA,CAAC,EAAG,IAC3D,CAWA,cAAc,EAAG,EAAI,GAAI,CACvB,OAAO,KAAK,UAAS,EAAI,KAAK,eAAe,EAAG,CAAC,CACnD,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,IAAI,KAAK,EAAE,GAAG,EAAG,KAAK,IAAI,KAAK,EAAE,GAAG,EAAG,IACrD,CAMA,WAAY,CACV,OAAO,KAAK,IAAI,EAAI,KAAK,IAAI,EAAI,KAAK,IAAI,EAAI,IAAO,KAAK,IAAI,EAAI,KAAK,IAAI,EAAI,KAAK,IAAI,EAAI,KAAQ,IACtG,CAQA,SAAU,CACR,OAAO,KAAK,IAAI,EAAI,KAAK,IAAI,GAAK,KAAK,IAAI,EAAI,KAAK,IAAI,GAAK,KAAK,IAAI,EAAI,KAAK,IAAI,CACrF,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,UAAY,EAAE,IAAI,EAAG,EAAG,CAAC,EAAI,EAAE,WAAW,KAAK,IAAK,KAAK,GAAG,EAAE,eAAe,EAAG,CAC9F,CAOA,QAAQ,EAAG,CACT,OAAO,KAAK,QAAO,EAAK,EAAE,IAAI,EAAG,EAAG,CAAC,EAAI,EAAE,WAAW,KAAK,IAAK,KAAK,GAAG,CAC1E,CAOA,cAAc,EAAG,CACf,OAAO,KAAK,IAAI,IAAI,CAAC,EAAG,KAAK,IAAI,IAAI,CAAC,EAAG,IAC3C,CAWA,eAAe,EAAG,CAChB,OAAO,KAAK,IAAI,IAAI,CAAC,EAAG,KAAK,IAAI,IAAI,CAAC,EAAG,IAC3C,CAQA,eAAe,EAAG,CAChB,OAAO,KAAK,IAAI,UAAU,CAAC,CAAC,EAAG,KAAK,IAAI,UAAU,CAAC,EAAG,IACxD,CAYA,eAAe,EAAG,EAAI,GAAI,CACxB,EAAE,kBAAkB,GAAI,EAAE,EAC1B,MAAMA,EAAI,EAAE,SACZ,GAAIA,IAAM,OAAQ,CAChB,MAAME,EAAIF,EAAE,aAAa,UAAU,EACnC,GAAI,IAAM,IAAME,IAAM,QAAU,EAAE,kBAAoB,GACpD,QAAS,EAAI,EAAG,EAAIA,EAAE,MAAO,EAAI,EAAG,IAClC,EAAE,SAAW,GAAK,EAAE,kBAAkB,EAAGmE,EAAE,EAAIA,GAAG,oBAAoBnE,EAAG,CAAC,EAAGmE,GAAG,aAAa,EAAE,WAAW,EAAG,KAAK,cAAcA,EAAE,OAEpI,EAAE,cAAgB,QAAU,EAAE,cAAgB,MAAQ,EAAE,mBAAkB,EAAIC,GAAG,KAAK,EAAE,WAAW,IAAMtE,EAAE,cAAgB,MAAQA,EAAE,mBAAkB,EAAIsE,GAAG,KAAKtE,EAAE,WAAW,GAAIsE,GAAG,aAAa,EAAE,WAAW,EAAG,KAAK,MAAMA,EAAE,CACrO,CACA,MAAMrE,EAAI,EAAE,SACZ,QAASC,EAAI,EAAG,EAAID,EAAE,OAAQC,EAAI,EAAGA,IACnC,KAAK,eAAeD,EAAEC,CAAC,EAAG,CAAC,EAC7B,OAAO,IACT,CAOA,cAAc,EAAG,CACf,OAAO,EAAE,GAAK,KAAK,IAAI,GAAK,EAAE,GAAK,KAAK,IAAI,GAAK,EAAE,GAAK,KAAK,IAAI,GAAK,EAAE,GAAK,KAAK,IAAI,GAAK,EAAE,GAAK,KAAK,IAAI,GAAK,EAAE,GAAK,KAAK,IAAI,CAClI,CAQA,YAAY,EAAG,CACb,OAAO,KAAK,IAAI,GAAK,EAAE,IAAI,GAAK,EAAE,IAAI,GAAK,KAAK,IAAI,GAAK,KAAK,IAAI,GAAK,EAAE,IAAI,GAAK,EAAE,IAAI,GAAK,KAAK,IAAI,GAAK,KAAK,IAAI,GAAK,EAAE,IAAI,GAAK,EAAE,IAAI,GAAK,KAAK,IAAI,CAC1J,CAQA,aAAa,EAAG,EAAG,CACjB,OAAO,EAAE,KACN,EAAE,EAAI,KAAK,IAAI,IAAM,KAAK,IAAI,EAAI,KAAK,IAAI,IAC3C,EAAE,EAAI,KAAK,IAAI,IAAM,KAAK,IAAI,EAAI,KAAK,IAAI,IAC3C,EAAE,EAAI,KAAK,IAAI,IAAM,KAAK,IAAI,EAAI,KAAK,IAAI,EAClD,CACE,CAOA,cAAc,EAAG,CACf,OAAO,EAAE,IAAI,GAAK,KAAK,IAAI,GAAK,EAAE,IAAI,GAAK,KAAK,IAAI,GAAK,EAAE,IAAI,GAAK,KAAK,IAAI,GAAK,EAAE,IAAI,GAAK,KAAK,IAAI,GAAK,EAAE,IAAI,GAAK,KAAK,IAAI,GAAK,EAAE,IAAI,GAAK,KAAK,IAAI,CAC1J,CAOA,iBAAiB,EAAG,CAClB,OAAO,KAAK,WAAW,EAAE,OAAQmE,EAAE,EAAGA,GAAG,kBAAkB,EAAE,MAAM,GAAK,EAAE,OAAS,EAAE,MACvF,CAOA,gBAAgB,EAAG,CACjB,IAAI,EAAGrE,EACP,OAAO,EAAE,OAAO,EAAI,GAAK,EAAI,EAAE,OAAO,EAAI,KAAK,IAAI,EAAGA,EAAI,EAAE,OAAO,EAAI,KAAK,IAAI,IAAM,EAAI,EAAE,OAAO,EAAI,KAAK,IAAI,EAAGA,EAAI,EAAE,OAAO,EAAI,KAAK,IAAI,GAAI,EAAE,OAAO,EAAI,GAAK,GAAK,EAAE,OAAO,EAAI,KAAK,IAAI,EAAGA,GAAK,EAAE,OAAO,EAAI,KAAK,IAAI,IAAM,GAAK,EAAE,OAAO,EAAI,KAAK,IAAI,EAAGA,GAAK,EAAE,OAAO,EAAI,KAAK,IAAI,GAAI,EAAE,OAAO,EAAI,GAAK,GAAK,EAAE,OAAO,EAAI,KAAK,IAAI,EAAGA,GAAK,EAAE,OAAO,EAAI,KAAK,IAAI,IAAM,GAAK,EAAE,OAAO,EAAI,KAAK,IAAI,EAAGA,GAAK,EAAE,OAAO,EAAI,KAAK,IAAI,GAAI,GAAK,CAAC,EAAE,UAAYA,GAAK,CAAC,EAAE,QAC3c,CAOA,mBAAmB,EAAG,CACpB,GAAI,KAAK,QAAO,EACd,MAAO,GACT,KAAK,UAAUuE,EAAE,EAAGC,GAAG,WAAW,KAAK,IAAKD,EAAE,EAAGE,GAAG,WAAW,EAAE,EAAGF,EAAE,EAAGG,GAAG,WAAW,EAAE,EAAGH,EAAE,EAAGI,GAAG,WAAW,EAAE,EAAGJ,EAAE,EAAGK,GAAG,WAAWF,GAAID,EAAE,EAAGI,GAAG,WAAWF,GAAID,EAAE,EAAGI,GAAG,WAAWL,GAAIE,EAAE,EAC3L,IAAI,EAAI,CACN,EACA,CAACC,GAAG,EACJA,GAAG,EACH,EACA,CAACC,GAAG,EACJA,GAAG,EACH,EACA,CAACC,GAAG,EACJA,GAAG,EACHF,GAAG,EACH,EACA,CAACA,GAAG,EACJC,GAAG,EACH,EACA,CAACA,GAAG,EACJC,GAAG,EACH,EACA,CAACA,GAAG,EACJ,CAACF,GAAG,EACJA,GAAG,EACH,EACA,CAACC,GAAG,EACJA,GAAG,EACH,EACA,CAACC,GAAG,EACJA,GAAG,EACH,CACN,EACI,MAAO,CAACC,GAAG,EAAGN,GAAIC,GAAIC,GAAIH,EAAE,IAAM,EAAI,CAAC,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EAAG,CAACO,GAAG,EAAGN,GAAIC,GAAIC,GAAIH,EAAE,GAAK,IAAMQ,GAAG,aAAaJ,GAAIC,EAAE,EAAG,EAAI,CAACG,GAAG,EAAGA,GAAG,EAAGA,GAAG,CAAC,EAAGD,GAAG,EAAGN,GAAIC,GAAIC,GAAIH,EAAE,EAC1K,CAQA,WAAW,EAAG,EAAG,CACf,OAAO,EAAE,KAAK,CAAC,EAAE,MAAM,KAAK,IAAK,KAAK,GAAG,CAC3C,CAQA,gBAAgB,EAAG,CACjB,OAAO,KAAK,WAAW,EAAGH,EAAE,EAAE,WAAW,CAAC,CAC5C,CAOA,kBAAkB,EAAG,CACnB,OAAO,KAAK,QAAO,EAAK,EAAE,UAAS,GAAM,KAAK,UAAU,EAAE,MAAM,EAAG,EAAE,OAAS,KAAK,QAAQA,EAAE,EAAE,OAAM,EAAK,IAAM,CAClH,CAUA,UAAU,EAAG,CACX,OAAO,KAAK,IAAI,IAAI,EAAE,GAAG,EAAG,KAAK,IAAI,IAAI,EAAE,GAAG,EAAG,KAAK,QAAO,GAAM,KAAK,UAAS,EAAI,IACvF,CASA,MAAM,EAAG,CACP,OAAO,KAAK,IAAI,IAAI,EAAE,GAAG,EAAG,KAAK,IAAI,IAAI,EAAE,GAAG,EAAG,IACnD,CAOA,aAAa,EAAG,CACd,OAAO,KAAK,QAAO,EAAK,MAAQY,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,EAAG,KAAK,IAAI,EAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,EAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,EAAG,KAAK,IAAI,EAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,EAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,EAAG,KAAK,IAAI,EAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,EAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,EAAG,KAAK,IAAI,EAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,EAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,EAAG,KAAK,IAAI,EAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,EAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,EAAG,KAAK,IAAI,EAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,EAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,EAAG,KAAK,IAAI,EAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,EAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,EAAG,KAAK,IAAI,EAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,EAAG,KAAK,cAAcA,EAAE,EAAG,KACljB,CAQA,UAAU,EAAG,CACX,OAAO,KAAK,IAAI,IAAI,CAAC,EAAG,KAAK,IAAI,IAAI,CAAC,EAAG,IAC3C,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,IAAI,OAAO,KAAK,GAAG,GAAK,EAAE,IAAI,OAAO,KAAK,GAAG,CACxD,CAMA,QAAS,CACP,MAAO,CACL,IAAK,KAAK,IAAI,QAAO,EACrB,IAAK,KAAK,IAAI,QAAO,CAC3B,CACE,CAOA,SAAS,EAAG,CACV,OAAO,KAAK,IAAI,UAAU,EAAE,GAAG,EAAG,KAAK,IAAI,UAAU,EAAE,GAAG,EAAG,IAC/D,CACF,CACA,MAAMA,GAAK,CACO,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,IAAI,CACtB,EAAGZ,GAAqB,IAAI,EAAKC,GAAqB,IAAIF,GAAMK,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKP,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKQ,GAAqB,IAAI,EAAKE,GAAqB,IAAI,EACvW,SAASH,GAAGxF,EAAG,EAAG,EAAGS,EAAGC,EAAG,CACzB,QAASC,EAAI,EAAG,EAAIX,EAAE,OAAS,EAAGW,GAAK,EAAGA,GAAK,EAAG,CAChDgF,GAAG,UAAU3F,EAAGW,CAAC,EACjB,MAAM,EAAID,EAAE,EAAI,KAAK,IAAIiF,GAAG,CAAC,EAAIjF,EAAE,EAAI,KAAK,IAAIiF,GAAG,CAAC,EAAIjF,EAAE,EAAI,KAAK,IAAIiF,GAAG,CAAC,EAAG,EAAI,EAAE,IAAIA,EAAE,EAAG,EAAI,EAAE,IAAIA,EAAE,EAAG,EAAIlF,EAAE,IAAIkF,EAAE,EACxH,GAAI,KAAK,IAAI,CAAC,KAAK,IAAI,EAAG,EAAG,CAAC,EAAG,KAAK,IAAI,EAAG,EAAG,CAAC,CAAC,EAAI,EACpD,MAAO,EACX,CACA,MAAO,EACT,CACA,MAAMC,GAAqB,IAAIf,GAAMgB,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAC5F,MAAMC,EAAG,CAOP,YAAY,EAAI,IAAI,EAAK,EAAI,GAAI,CAC/B,KAAK,SAAW,GAAI,KAAK,OAAS,EAAG,KAAK,OAAS,CACrD,CAQA,IAAI,EAAG,EAAG,CACR,OAAO,KAAK,OAAO,KAAK,CAAC,EAAG,KAAK,OAAS,EAAG,IAC/C,CAWA,cAAc,EAAG,EAAG,CAClB,MAAMtF,EAAI,KAAK,OACf,IAAM,OAASA,EAAE,KAAK,CAAC,EAAImF,GAAG,cAAc,CAAC,EAAE,UAAUnF,CAAC,EAC1D,IAAIC,EAAI,EACR,QAASC,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IACnCD,EAAI,KAAK,IAAIA,EAAGD,EAAE,kBAAkB,EAAEE,CAAC,CAAC,CAAC,EAC3C,OAAO,KAAK,OAAS,KAAK,KAAKD,CAAC,EAAG,IACrC,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,OAAO,KAAK,EAAE,MAAM,EAAG,KAAK,OAAS,EAAE,OAAQ,IAC7D,CASA,SAAU,CACR,OAAO,KAAK,OAAS,CACvB,CAMA,WAAY,CACV,OAAO,KAAK,OAAO,IAAI,EAAG,EAAG,CAAC,EAAG,KAAK,OAAS,GAAI,IACrD,CAQA,cAAc,EAAG,CACf,OAAO,EAAE,kBAAkB,KAAK,MAAM,GAAK,KAAK,OAAS,KAAK,MAChE,CASA,gBAAgB,EAAG,CACjB,OAAO,EAAE,WAAW,KAAK,MAAM,EAAI,KAAK,MAC1C,CAOA,iBAAiB,EAAG,CAClB,MAAM,EAAI,KAAK,OAAS,EAAE,OAC1B,OAAO,EAAE,OAAO,kBAAkB,KAAK,MAAM,GAAK,EAAI,CACxD,CAOA,cAAc,EAAG,CACf,OAAO,EAAE,iBAAiB,IAAI,CAChC,CAOA,gBAAgB,EAAG,CACjB,OAAO,KAAK,IAAI,EAAE,gBAAgB,KAAK,MAAM,CAAC,GAAK,KAAK,MAC1D,CAUA,WAAW,EAAG,EAAG,CACf,MAAMD,EAAI,KAAK,OAAO,kBAAkB,CAAC,EACzC,OAAO,EAAE,KAAK,CAAC,EAAGA,EAAI,KAAK,OAAS,KAAK,SAAW,EAAE,IAAI,KAAK,MAAM,EAAE,UAAS,EAAI,EAAE,eAAe,KAAK,MAAM,EAAE,IAAI,KAAK,MAAM,GAAI,CACvI,CAOA,eAAe,EAAG,CAChB,OAAO,KAAK,QAAO,GAAM,EAAE,UAAS,EAAI,IAAM,EAAE,IAAI,KAAK,OAAQ,KAAK,MAAM,EAAG,EAAE,eAAe,KAAK,MAAM,EAAG,EAChH,CAOA,aAAa,EAAG,CACd,OAAO,KAAK,OAAO,aAAa,CAAC,EAAG,KAAK,OAAS,KAAK,OAAS,EAAE,kBAAiB,EAAI,IACzF,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,OAAO,IAAI,CAAC,EAAG,IAC7B,CAOA,cAAc,EAAG,CACf,GAAI,KAAK,QAAO,EACd,OAAO,KAAK,OAAO,KAAK,CAAC,EAAG,KAAK,OAAS,EAAG,KAC/CoF,GAAG,WAAW,EAAG,KAAK,MAAM,EAC5B,MAAM,EAAIA,GAAG,SAAQ,EACrB,GAAI,EAAI,KAAK,OAAS,KAAK,OAAQ,CACjC,MAAMpF,EAAI,KAAK,KAAK,CAAC,EAAGC,GAAKD,EAAI,KAAK,QAAU,GAChD,KAAK,OAAO,gBAAgBoF,GAAInF,EAAID,CAAC,EAAG,KAAK,QAAUC,CACzD,CACA,OAAO,IACT,CAOA,MAAM,EAAG,CACP,OAAO,EAAE,QAAO,EAAK,KAAO,KAAK,QAAO,GAAM,KAAK,KAAK,CAAC,EAAG,OAAS,KAAK,OAAO,OAAO,EAAE,MAAM,IAAM,GAAK,KAAK,OAAS,KAAK,IAAI,KAAK,OAAQ,EAAE,MAAM,GAAKoF,GAAG,WAAW,EAAE,OAAQ,KAAK,MAAM,EAAE,UAAU,EAAE,MAAM,EAAG,KAAK,cAAcD,GAAG,KAAK,EAAE,MAAM,EAAE,IAAIC,EAAE,CAAC,EAAG,KAAK,cAAcD,GAAG,KAAK,EAAE,MAAM,EAAE,IAAIC,EAAE,CAAC,GAAI,KACvT,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,OAAO,OAAO,KAAK,MAAM,GAAK,EAAE,SAAW,KAAK,MAC3D,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CAMA,QAAS,CACP,MAAO,CACL,OAAQ,KAAK,OACb,OAAQ,KAAK,OAAO,QAAO,CACjC,CACE,CAOA,SAAS,EAAG,CACV,OAAO,KAAK,OAAS,EAAE,OAAQ,KAAK,OAAO,UAAU,EAAE,MAAM,EAAG,IAClE,CACF,CACA,MAAME,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EACnN,MAAMC,EAAG,CAOP,YAAY,EAAI,IAAI,EAAK,EAAI,IAAI,EAAE,EAAG,EAAG,EAAE,EAAG,CAC5C,KAAK,OAAS,EAAG,KAAK,UAAY,CACpC,CAQA,IAAI,EAAG,EAAG,CACR,OAAO,KAAK,OAAO,KAAK,CAAC,EAAG,KAAK,UAAU,KAAK,CAAC,EAAG,IACtD,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,OAAO,KAAK,EAAE,MAAM,EAAG,KAAK,UAAU,KAAK,EAAE,SAAS,EAAG,IACvE,CAQA,GAAG,EAAG,EAAG,CACP,OAAO,EAAE,KAAK,KAAK,MAAM,EAAE,gBAAgB,KAAK,UAAW,CAAC,CAC9D,CAOA,OAAO,EAAG,CACR,OAAO,KAAK,UAAU,KAAK,CAAC,EAAE,IAAI,KAAK,MAAM,EAAE,UAAS,EAAI,IAC9D,CAOA,OAAO,EAAG,CACR,OAAO,KAAK,OAAO,KAAK,KAAK,GAAG,EAAGP,EAAE,CAAC,EAAG,IAC3C,CAQA,oBAAoB,EAAG,EAAG,CACxB,EAAE,WAAW,EAAG,KAAK,MAAM,EAC3B,MAAMvF,EAAI,EAAE,IAAI,KAAK,SAAS,EAC9B,OAAOA,EAAI,EAAI,EAAE,KAAK,KAAK,MAAM,EAAI,EAAE,KAAK,KAAK,MAAM,EAAE,gBAAgB,KAAK,UAAWA,CAAC,CAC5F,CAOA,gBAAgB,EAAG,CACjB,OAAO,KAAK,KAAK,KAAK,kBAAkB,CAAC,CAAC,CAC5C,CAOA,kBAAkB,EAAG,CACnB,MAAM,EAAIuF,GAAG,WAAW,EAAG,KAAK,MAAM,EAAE,IAAI,KAAK,SAAS,EAC1D,OAAO,EAAI,EAAI,KAAK,OAAO,kBAAkB,CAAC,GAAKA,GAAG,KAAK,KAAK,MAAM,EAAE,gBAAgB,KAAK,UAAW,CAAC,EAAGA,GAAG,kBAAkB,CAAC,EACpI,CAUA,oBAAoB,EAAG,EAAGvF,EAAGC,EAAG,CAC9BuF,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,EAAE,eAAe,EAAG,EAAGC,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,EAAE,UAAS,EAAIC,GAAG,KAAK,KAAK,MAAM,EAAE,IAAIF,EAAE,EACjG,MAAMtF,EAAI,EAAE,WAAW,CAAC,EAAI,GAAK,EAAI,CAAC,KAAK,UAAU,IAAIuF,EAAE,EAAG,EAAIC,GAAG,IAAI,KAAK,SAAS,EAAG,EAAI,CAACA,GAAG,IAAID,EAAE,EAAG,EAAIC,GAAG,SAAQ,EAAI,EAAI,KAAK,IAAI,EAAI,EAAI,CAAC,EACpJ,IAAI,EAAG,EAAG9D,EAAG,EACb,GAAI,EAAI,EACN,GAAI,EAAI,EAAI,EAAI,EAAG,EAAI,EAAI,EAAI,EAAG,EAAI1B,EAAI,EAAG,GAAK,EAChD,GAAI,GAAK,CAAC,EACR,GAAI,GAAK,EAAG,CACV,MAAM+B,EAAI,EAAI,EACd,GAAKA,EAAG,GAAKA,EAAGL,EAAI,GAAK,EAAI,EAAI,EAAI,EAAI,GAAK,GAAK,EAAI,EAAI,EAAI,EAAI,GAAK,CAC1E,MACE,EAAI1B,EAAG,EAAI,KAAK,IAAI,EAAG,EAAE,EAAI,EAAI,EAAE,EAAG0B,EAAI,CAAC,EAAI,EAAI,GAAK,EAAI,EAAI,GAAK,OAEvE,EAAI,CAAC1B,EAAG,EAAI,KAAK,IAAI,EAAG,EAAE,EAAI,EAAI,EAAE,EAAG0B,EAAI,CAAC,EAAI,EAAI,GAAK,EAAI,EAAI,GAAK,OAExE,GAAK,CAAC,GAAK,EAAI,KAAK,IAAI,EAAG,EAAE,CAAC,EAAI1B,EAAI,EAAE,EAAG,EAAI,EAAI,EAAI,CAACA,EAAI,KAAK,IAAI,KAAK,IAAI,CAACA,EAAG,CAAC,CAAC,EAAGA,CAAC,EAAG0B,EAAI,CAAC,EAAI,EAAI,GAAK,EAAI,EAAI,GAAK,GAAK,GAAK,GAAK,EAAI,EAAG,EAAI,KAAK,IAAI,KAAK,IAAI,CAAC1B,EAAG,CAAC,CAAC,EAAGA,CAAC,EAAG0B,EAAI,GAAK,EAAI,EAAI,GAAK,IAAM,EAAI,KAAK,IAAI,EAAG,EAAE,EAAI1B,EAAI,EAAE,EAAG,EAAI,EAAI,EAAIA,EAAI,KAAK,IAAI,KAAK,IAAI,CAACA,EAAG,CAAC,CAAC,EAAGA,CAAC,EAAG0B,EAAI,CAAC,EAAI,EAAI,GAAK,EAAI,EAAI,GAAK,QAE9T,EAAI,EAAI,EAAI,CAAC1B,EAAIA,EAAG,EAAI,KAAK,IAAI,EAAG,EAAE,EAAI,EAAI,EAAE,EAAG0B,EAAI,CAAC,EAAI,EAAI,GAAK,EAAI,EAAI,GAAK,EACpF,OAAO5B,GAAKA,EAAE,KAAK,KAAK,MAAM,EAAE,gBAAgB,KAAK,UAAW,CAAC,EAAGC,GAAKA,EAAE,KAAKuF,EAAE,EAAE,gBAAgBC,GAAI,CAAC,EAAG7D,CAC9G,CASA,gBAAgB,EAAG,EAAG,CACpB2D,GAAG,WAAW,EAAE,OAAQ,KAAK,MAAM,EACnC,MAAMvF,EAAIuF,GAAG,IAAI,KAAK,SAAS,EAAGtF,EAAIsF,GAAG,IAAIA,EAAE,EAAIvF,EAAIA,EAAGE,EAAI,EAAE,OAAS,EAAE,OAC3E,GAAID,EAAIC,EAAG,OAAO,KAClB,MAAM,EAAI,KAAK,KAAKA,EAAID,CAAC,EAAG,EAAID,EAAI,EAAG,EAAIA,EAAI,EAC/C,OAAO,EAAI,EAAI,KAAO,EAAI,EAAI,KAAK,GAAG,EAAG,CAAC,EAAI,KAAK,GAAG,EAAG,CAAC,CAC5D,CAOA,iBAAiB,EAAG,CAClB,OAAO,EAAE,OAAS,EAAI,GAAK,KAAK,kBAAkB,EAAE,MAAM,GAAK,EAAE,OAAS,EAAE,MAC9E,CAQA,gBAAgB,EAAG,CACjB,MAAM,EAAI,EAAE,OAAO,IAAI,KAAK,SAAS,EACrC,GAAI,IAAM,EACR,OAAO,EAAE,gBAAgB,KAAK,MAAM,IAAM,EAAI,EAAI,KACpD,MAAMA,EAAI,EAAE,KAAK,OAAO,IAAI,EAAE,MAAM,EAAI,EAAE,UAAY,EACtD,OAAOA,GAAK,EAAIA,EAAI,IACtB,CASA,eAAe,EAAG,EAAG,CACnB,MAAMA,EAAI,KAAK,gBAAgB,CAAC,EAChC,OAAOA,IAAM,KAAO,KAAO,KAAK,GAAGA,EAAG,CAAC,CACzC,CAOA,gBAAgB,EAAG,CACjB,MAAM,EAAI,EAAE,gBAAgB,KAAK,MAAM,EACvC,OAAO,IAAM,GAAK,EAAE,OAAO,IAAI,KAAK,SAAS,EAAI,EAAI,CACvD,CASA,aAAa,EAAG,EAAG,CACjB,IAAIA,EAAGC,EAAGC,EAAG,EAAG,EAAG,EACnB,MAAM,EAAI,EAAI,KAAK,UAAU,EAAG,EAAI,EAAI,KAAK,UAAU,EAAG,EAAI,EAAI,KAAK,UAAU,EAAG,EAAI,KAAK,OAC7F,OAAO,GAAK,GAAKF,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,EAAGC,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,IAAMD,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,EAAGC,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,GAAI,GAAK,GAAKC,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,EAAG,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,IAAMA,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,EAAG,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,GAAIF,EAAI,GAAKE,EAAID,KAAOC,EAAIF,GAAK,MAAMA,CAAC,KAAOA,EAAIE,IAAK,EAAID,GAAK,MAAMA,CAAC,KAAOA,EAAI,GAAI,GAAK,GAAK,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,EAAG,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,IAAM,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,EAAG,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,GAAID,EAAI,GAAK,EAAIC,MAAQ,EAAID,GAAKA,IAAMA,KAAOA,EAAI,IAAK,EAAIC,GAAKA,IAAMA,KAAOA,EAAI,GAAIA,EAAI,GAAK,KAAO,KAAK,GAAGD,GAAK,EAAIA,EAAIC,EAAG,CAAC,CAC7iB,CAOA,cAAc,EAAG,CACf,OAAO,KAAK,aAAa,EAAGsF,EAAE,IAAM,IACtC,CAYA,kBAAkB,EAAG,EAAGvF,EAAGC,EAAGC,EAAG,CAC/ByF,GAAG,WAAW,EAAG,CAAC,EAAGC,GAAG,WAAW5F,EAAG,CAAC,EAAG6F,GAAG,aAAaF,GAAIC,EAAE,EAChE,IAAI,EAAI,KAAK,UAAU,IAAIC,EAAE,EAAG,EAChC,GAAI,EAAI,EAAG,CACT,GAAI5F,EAAG,OAAO,KACd,EAAI,CACN,SAAW,EAAI,EACb,EAAI,GAAI,EAAI,CAAC,MAEb,QAAO,KACTyF,GAAG,WAAW,KAAK,OAAQ,CAAC,EAC5B,MAAM,EAAI,EAAI,KAAK,UAAU,IAAIE,GAAG,aAAaF,GAAIE,EAAE,CAAC,EACxD,GAAI,EAAI,EACN,OAAO,KACT,MAAM,EAAI,EAAI,KAAK,UAAU,IAAID,GAAG,MAAMD,EAAE,CAAC,EAC7C,GAAI,EAAI,GAAK,EAAI,EAAI,EACnB,OAAO,KACT,MAAM,EAAI,CAAC,EAAIA,GAAG,IAAIG,EAAE,EACxB,OAAO,EAAI,EAAI,KAAO,KAAK,GAAG,EAAI,EAAG3F,CAAC,CACxC,CAOA,aAAa,EAAG,CACd,OAAO,KAAK,OAAO,aAAa,CAAC,EAAG,KAAK,UAAU,mBAAmB,CAAC,EAAG,IAC5E,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,OAAO,OAAO,KAAK,MAAM,GAAK,EAAE,UAAU,OAAO,KAAK,SAAS,CAC1E,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CACF,CACA,MAAM6F,EAAG,CAuBP,YAAY,EAAG,EAAG/F,EAAGC,EAAGC,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG0B,EAAG,EAAGK,EAAGC,EAAG,CAC1D6D,GAAG,UAAU,UAAY,GAAI,KAAK,SAAW,CAC3C,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IAAM,QAAU,KAAK,IAAI,EAAG,EAAG/F,EAAGC,EAAGC,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG0B,EAAG,EAAGK,EAAGC,CAAC,CAC5E,CAuBA,IAAI,EAAG,EAAGlC,EAAGC,EAAGC,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG0B,EAAG,EAAGK,EAAGC,EAAG,CAClD,MAAMC,EAAI,KAAK,SACf,OAAOA,EAAE,CAAC,EAAI,EAAGA,EAAE,CAAC,EAAI,EAAGA,EAAE,CAAC,EAAInC,EAAGmC,EAAE,EAAE,EAAIlC,EAAGkC,EAAE,CAAC,EAAIjC,EAAGiC,EAAE,CAAC,EAAI,EAAGA,EAAE,CAAC,EAAI,EAAGA,EAAE,EAAE,EAAI,EAAGA,EAAE,CAAC,EAAI,EAAGA,EAAE,CAAC,EAAI,EAAGA,EAAE,EAAE,EAAI,EAAGA,EAAE,EAAE,EAAI,EAAGA,EAAE,CAAC,EAAIP,EAAGO,EAAE,CAAC,EAAI,EAAGA,EAAE,EAAE,EAAIF,EAAGE,EAAE,EAAE,EAAID,EAAG,IAC/K,CAMA,UAAW,CACT,OAAO,KAAK,IACV,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAMA,OAAQ,CACN,OAAO,IAAI6D,GAAE,EAAG,UAAU,KAAK,QAAQ,CACzC,CAOA,KAAK,EAAG,CACN,MAAM,EAAI,KAAK,SAAU/F,EAAI,EAAE,SAC/B,OAAO,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAE,EAAIA,EAAE,EAAE,EAAG,IACrO,CAQA,aAAa,EAAG,CACd,MAAM,EAAI,KAAK,SAAUA,EAAI,EAAE,SAC/B,OAAO,EAAE,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAE,EAAIA,EAAE,EAAE,EAAG,IACtD,CAOA,eAAe,EAAG,CAChB,MAAM,EAAI,EAAE,SACZ,OAAO,KAAK,IACV,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EACA,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EACA,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CASA,aAAa,EAAG,EAAGA,EAAG,CACpB,OAAO,EAAE,oBAAoB,KAAM,CAAC,EAAG,EAAE,oBAAoB,KAAM,CAAC,EAAGA,EAAE,oBAAoB,KAAM,CAAC,EAAG,IACzG,CASA,UAAU,EAAG,EAAGA,EAAG,CACjB,OAAO,KAAK,IACV,EAAE,EACF,EAAE,EACFA,EAAE,EACF,EACA,EAAE,EACF,EAAE,EACFA,EAAE,EACF,EACA,EAAE,EACF,EAAE,EACFA,EAAE,EACF,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAUA,gBAAgB,EAAG,CACjB,MAAM,EAAI,KAAK,SAAUA,EAAI,EAAE,SAAUC,EAAI,EAAI+F,GAAG,oBAAoB,EAAG,CAAC,EAAE,OAAM,EAAI9F,EAAI,EAAI8F,GAAG,oBAAoB,EAAG,CAAC,EAAE,OAAM,EAAI,EAAI,EAAIA,GAAG,oBAAoB,EAAG,CAAC,EAAE,OAAM,EAClL,OAAO,EAAE,CAAC,EAAIhG,EAAE,CAAC,EAAIC,EAAG,EAAE,CAAC,EAAID,EAAE,CAAC,EAAIC,EAAG,EAAE,CAAC,EAAID,EAAE,CAAC,EAAIC,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAID,EAAE,CAAC,EAAIE,EAAG,EAAE,CAAC,EAAIF,EAAE,CAAC,EAAIE,EAAG,EAAE,CAAC,EAAIF,EAAE,CAAC,EAAIE,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAIF,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAI,EAAG,EAAE,EAAE,EAAIA,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,IAC/O,CAWA,sBAAsB,EAAG,CACvB,MAAM,EAAI,KAAK,SAAUA,EAAI,EAAE,EAAGC,EAAI,EAAE,EAAGC,EAAI,EAAE,EAAG,EAAI,KAAK,IAAIF,CAAC,EAAG,EAAI,KAAK,IAAIA,CAAC,EAAG,EAAI,KAAK,IAAIC,CAAC,EAAG,EAAI,KAAK,IAAIA,CAAC,EAAG,EAAI,KAAK,IAAIC,CAAC,EAAG,EAAI,KAAK,IAAIA,CAAC,EACvJ,GAAI,EAAE,QAAU,MAAO,CACrB,MAAM,EAAI,EAAI,EAAG0B,EAAI,EAAI,EAAG,EAAI,EAAI,EAAGK,EAAI,EAAI,EAC/C,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAIL,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,EAAIK,EAAI,EAAG,EAAE,CAAC,EAAI,CAAC,EAAI,EAAG,EAAE,CAAC,EAAIA,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,EAAIL,EAAI,EAAG,EAAE,EAAE,EAAI,EAAI,CAC5I,SAAW,EAAE,QAAU,MAAO,CAC5B,MAAM,EAAI,EAAI,EAAGA,EAAI,EAAI,EAAG,EAAI,EAAI,EAAGK,EAAI,EAAI,EAC/C,EAAE,CAAC,EAAI,EAAIA,EAAI,EAAG,EAAE,CAAC,EAAI,EAAI,EAAIL,EAAG,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAI,EAAI,EAAG,EAAE,CAAC,EAAIK,EAAI,EAAI,EAAG,EAAE,EAAE,EAAI,EAAI,CAC3I,SAAW,EAAE,QAAU,MAAO,CAC5B,MAAM,EAAI,EAAI,EAAGL,EAAI,EAAI,EAAG,EAAI,EAAI,EAAGK,EAAI,EAAI,EAC/C,EAAE,CAAC,EAAI,EAAIA,EAAI,EAAG,EAAE,CAAC,EAAI,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAIL,EAAI,EAAG,EAAE,CAAC,EAAIA,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAIK,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,EAAE,EAAI,EAAI,CAC5I,SAAW,EAAE,QAAU,MAAO,CAC5B,MAAM,EAAI,EAAI,EAAGL,EAAI,EAAI,EAAG,EAAI,EAAI,EAAGK,EAAI,EAAI,EAC/C,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,EAAI,EAAIL,EAAG,EAAE,CAAC,EAAI,EAAI,EAAIK,EAAG,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAIA,EAAI,EAAI,EAAG,EAAE,CAAC,EAAIL,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,CAAC,EAAG,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,EAAE,EAAI,EAAI,CAC3I,SAAW,EAAE,QAAU,MAAO,CAC5B,MAAM,EAAI,EAAI,EAAGA,EAAI,EAAI,EAAG,EAAI,EAAI,EAAGK,EAAI,EAAI,EAC/C,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAIA,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,EAAI,EAAIL,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,CAAC,EAAI,EAAG,EAAE,CAAC,EAAIA,EAAI,EAAI,EAAG,EAAE,EAAE,EAAI,EAAIK,EAAI,CAC5I,SAAW,EAAE,QAAU,MAAO,CAC5B,MAAM,EAAI,EAAI,EAAGL,EAAI,EAAI,EAAG,EAAI,EAAI,EAAGK,EAAI,EAAI,EAC/C,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,CAAC,EAAG,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,EAAI,EAAIA,EAAG,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAIL,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,EAAI,EAAIA,EAAG,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,EAAE,EAAIK,EAAI,EAAI,CAC3I,CACA,OAAO,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,IACpF,CASA,2BAA2B,EAAG,CAC5B,OAAO,KAAK,QAAQgE,GAAI,EAAGC,EAAE,CAC/B,CAUA,OAAO,EAAG,EAAGlG,EAAG,CACd,MAAMC,EAAI,KAAK,SACf,OAAO,GAAG,WAAW,EAAG,CAAC,EAAG,GAAG,SAAQ,IAAO,IAAM,GAAG,EAAI,GAAI,GAAG,UAAS,EAAIkG,GAAG,aAAanG,EAAG,EAAE,EAAGmG,GAAG,SAAQ,IAAO,IAAM,KAAK,IAAInG,EAAE,CAAC,IAAM,EAAI,GAAG,GAAK,KAAO,GAAG,GAAK,KAAM,GAAG,YAAamG,GAAG,aAAanG,EAAG,EAAE,GAAImG,GAAG,YAAaC,GAAG,aAAa,GAAID,EAAE,EAAGlG,EAAE,CAAC,EAAIkG,GAAG,EAAGlG,EAAE,CAAC,EAAImG,GAAG,EAAGnG,EAAE,CAAC,EAAI,GAAG,EAAGA,EAAE,CAAC,EAAIkG,GAAG,EAAGlG,EAAE,CAAC,EAAImG,GAAG,EAAGnG,EAAE,CAAC,EAAI,GAAG,EAAGA,EAAE,CAAC,EAAIkG,GAAG,EAAGlG,EAAE,CAAC,EAAImG,GAAG,EAAGnG,EAAE,EAAE,EAAI,GAAG,EAAG,IAC5X,CAOA,SAAS,EAAG,CACV,OAAO,KAAK,iBAAiB,KAAM,CAAC,CACtC,CAOA,YAAY,EAAG,CACb,OAAO,KAAK,iBAAiB,EAAG,IAAI,CACtC,CASA,iBAAiB,EAAG,EAAG,CACrB,MAAMD,EAAI,EAAE,SAAUC,EAAI,EAAE,SAAUC,EAAI,KAAK,SAAU,EAAIF,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,EAAE,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG4B,EAAI5B,EAAE,EAAE,EAAG,EAAIA,EAAE,CAAC,EAAGiC,EAAIjC,EAAE,CAAC,EAAGkC,EAAIlC,EAAE,EAAE,EAAGmC,EAAInC,EAAE,EAAE,EAAG,EAAIA,EAAE,CAAC,EAAGnO,EAAImO,EAAE,CAAC,EAAGuC,EAAIvC,EAAE,EAAE,EAAG,EAAIA,EAAE,EAAE,EAAGwC,EAAIvC,EAAE,CAAC,EAAGwC,EAAIxC,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,EAAE,EAAG,EAAIA,EAAE,CAAC,EAAGoG,EAAIpG,EAAE,CAAC,EAAGqG,EAAIrG,EAAE,CAAC,EAAGsG,EAAItG,EAAE,EAAE,EAAGuG,EAAIvG,EAAE,CAAC,EAAGwG,EAAIxG,EAAE,CAAC,EAAGvT,EAAIuT,EAAE,EAAE,EAAGyG,GAAKzG,EAAE,EAAE,EAAG0G,EAAI1G,EAAE,CAAC,EAAG2G,EAAI3G,EAAE,CAAC,EAAG4G,GAAI5G,EAAE,EAAE,EAAG6G,GAAK7G,EAAE,EAAE,EACpY,OAAOC,EAAE,CAAC,EAAI,EAAIsC,EAAI,EAAI,EAAI,EAAIgE,EAAI,EAAIG,EAAGzG,EAAE,CAAC,EAAI,EAAIuC,EAAI,EAAI4D,EAAI,EAAII,EAAI,EAAIG,EAAG1G,EAAE,CAAC,EAAI,EAAI,EAAI,EAAIoG,EAAI,EAAI5Z,EAAI,EAAIma,GAAG3G,EAAE,EAAE,EAAI,EAAI,EAAI,EAAIqG,EAAI,EAAIG,GAAK,EAAII,GAAI5G,EAAE,CAAC,EAAI,EAAIsC,EAAI,EAAI,EAAI,EAAIgE,EAAI5E,EAAI+E,EAAGzG,EAAE,CAAC,EAAI,EAAIuC,EAAI,EAAI4D,EAAI,EAAII,EAAI7E,EAAIgF,EAAG1G,EAAE,CAAC,EAAI,EAAI,EAAI,EAAIoG,EAAI,EAAI5Z,EAAIkV,EAAIiF,GAAG3G,EAAE,EAAE,EAAI,EAAI,EAAI,EAAIqG,EAAI,EAAIG,GAAK9E,EAAIkF,GAAI5G,EAAE,CAAC,EAAI,EAAIsC,EAAIP,EAAI,EAAIC,EAAIsE,EAAIrE,EAAIwE,EAAGzG,EAAE,CAAC,EAAI,EAAIuC,EAAIR,EAAIoE,EAAInE,EAAIuE,EAAItE,EAAIyE,EAAG1G,EAAE,EAAE,EAAI,EAAI,EAAI+B,EAAIqE,EAAIpE,EAAIxV,EAAIyV,EAAI0E,GAAG3G,EAAE,EAAE,EAAI,EAAI,EAAI+B,EAAIsE,EAAIrE,EAAIwE,GAAKvE,EAAI2E,GAAI5G,EAAE,CAAC,EAAI,EAAIsC,EAAI3Q,EAAI,EAAI0Q,EAAIiE,EAAI,EAAIG,EAAGzG,EAAE,CAAC,EAAI,EAAIuC,EAAI5Q,EAAIwU,EAAI9D,EAAIkE,EAAI,EAAIG,EAAG1G,EAAE,EAAE,EAAI,EAAI,EAAIrO,EAAIyU,EAAI/D,EAAI7V,EAAI,EAAIma,GAAG3G,EAAE,EAAE,EAAI,EAAI,EAAIrO,EAAI0U,EAAIhE,EAAImE,GAAK,EAAII,GAAI,IACvnB,CAOA,eAAe,EAAG,CAChB,MAAM,EAAI,KAAK,SACf,OAAO,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,EAAE,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,EAAE,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,EAAE,GAAK,EAAG,EAAE,EAAE,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,EAAE,GAAK,EAAG,EAAE,EAAE,GAAK,EAAG,IAC/L,CAQA,aAAc,CACZ,MAAM,EAAI,KAAK,SAAU,EAAI,EAAE,CAAC,EAAG9G,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,EAAE,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,EAAE,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,EAAE,EAAG0B,EAAI,EAAE,EAAE,EAAG,EAAI,EAAE,CAAC,EAAGK,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,EAAE,EAAGC,EAAI,EAAE,EAAE,EAC5L,OAAO,GAAK,CAACjC,EAAI,EAAI,EAAID,EAAI,EAAI,EAAIC,EAAI,EAAI,EAAIF,EAAI,EAAI,EAAIC,EAAI,EAAI2B,EAAI5B,EAAI,EAAI4B,GAAKK,GAAK,CAAC,EAAI,EAAIL,EAAI,EAAI,EAAI,EAAI1B,EAAI,EAAI,EAAID,EAAI,EAAI2B,EAAI3B,EAAI,EAAI,EAAIC,EAAI,EAAI,GAAKgC,GAAK,CAAC,EAAI,EAAI,EAAI,EAAI,EAAIN,EAAI1B,EAAI,EAAI,EAAIF,EAAI,EAAI4B,EAAI1B,EAAI,EAAI,EAAIF,EAAI,EAAI,GAAKmC,GAAK,CAAClC,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAI,EAAID,EAAI,EAAI,EAAIA,EAAI,EAAI,EAChU,CAMA,WAAY,CACV,MAAM,EAAI,KAAK,SACf,IAAI,EACJ,OAAO,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAG,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAG,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAG,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAE,EAAG,EAAE,EAAE,EAAI,EAAG,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAE,EAAG,EAAE,EAAE,EAAI,EAAG,EAAI,EAAE,EAAE,EAAG,EAAE,EAAE,EAAI,EAAE,EAAE,EAAG,EAAE,EAAE,EAAI,EAAG,IACvN,CAUA,YAAY,EAAG,EAAGA,EAAG,CACnB,MAAMC,EAAI,KAAK,SACf,OAAO,EAAE,WAAaA,EAAE,EAAE,EAAI,EAAE,EAAGA,EAAE,EAAE,EAAI,EAAE,EAAGA,EAAE,EAAE,EAAI,EAAE,IAAMA,EAAE,EAAE,EAAI,EAAGA,EAAE,EAAE,EAAI,EAAGA,EAAE,EAAE,EAAID,GAAI,IACpG,CAQA,QAAS,CACP,MAAM,EAAI,KAAK,SAAU,EAAI,EAAE,CAAC,EAAGA,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,EAAE,EAAG0B,EAAI,EAAE,EAAE,EAAG,EAAI,EAAE,EAAE,EAAGK,EAAI,EAAE,EAAE,EAAGC,EAAI,EAAE,EAAE,EAAGC,EAAI,EAAE,EAAE,EAAG,EAAI,EAAID,EAAI,EAAID,EAAI,EAAI,EAAIA,EAAI,EAAIL,EAAI,EAAIM,EAAIN,EAAI,EAAI,EAAIO,EAAI,EAAI,EAAIA,EAAGtQ,EAAI,EAAI,EAAI,EAAI,EAAIqQ,EAAI,EAAI,EAAI,EAAIN,EAAI,EAAIM,EAAIN,EAAI,EAAI,EAAIO,EAAI,EAAI,EAAIA,EAAGI,EAAI,EAAIN,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAIL,EAAI,EAAIK,EAAIL,EAAI,EAAI,EAAIO,EAAI,EAAI,EAAIA,EAAG,EAAI,EAAI,EAAI,EAAI,EAAIF,EAAI,EAAI,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAI,EAAI,EAAIC,EAAI,EAAI,EAAIA,EAAGM,EAAI,EAAI,EAAIxC,EAAInO,EAAIoO,EAAIsC,EAAIrC,EAAI,EAC3gB,GAAIsC,IAAM,EAAG,OAAO,KAAK,IAAI,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EAC3E,MAAMC,EAAI,EAAID,EACd,OAAO,EAAE,CAAC,EAAI,EAAIC,EAAG,EAAE,CAAC,GAAKR,EAAI,EAAI/B,EAAI,EAAIgC,EAAIhC,EAAI+B,EAAIhC,EAAI2B,EAAI5B,EAAIkC,EAAIN,EAAI,EAAI3B,EAAIkC,EAAInC,EAAI,EAAImC,GAAKM,EAAG,EAAE,CAAC,GAAK,EAAIP,EAAIhC,EAAI+B,EAAI,EAAI/B,EAAI+B,EAAIhC,EAAI,EAAID,EAAIkC,EAAI,EAAI,EAAIjC,EAAIkC,EAAInC,EAAI,EAAImC,GAAKM,EAAG,EAAE,CAAC,GAAK,EAAI,EAAIvC,EAAI,EAAI,EAAIA,EAAI,EAAID,EAAI,EAAID,EAAI,EAAI,EAAI,EAAIC,EAAI2B,EAAI5B,EAAI,EAAI4B,GAAKa,EAAG,EAAE,CAAC,EAAI5Q,EAAI4Q,EAAG,EAAE,CAAC,GAAK,EAAIP,EAAIhC,EAAI,EAAI,EAAIA,EAAI,EAAID,EAAI2B,EAAI,EAAIM,EAAIN,EAAI,EAAI3B,EAAIkC,EAAI,EAAI,EAAIA,GAAKM,EAAG,EAAE,CAAC,GAAK,EAAI,EAAIvC,EAAI,EAAIgC,EAAIhC,EAAI,EAAID,EAAI,EAAI,EAAIiC,EAAI,EAAI,EAAIjC,EAAIkC,EAAI,EAAI,EAAIA,GAAKM,EAAG,EAAE,CAAC,GAAK,EAAI,EAAIvC,EAAI,EAAI,EAAIA,EAAI,EAAID,EAAI,EAAI,EAAI,EAAI,EAAI,EAAIA,EAAI2B,EAAI,EAAI,EAAIA,GAAKa,EAAG,EAAE,CAAC,EAAIF,EAAIE,EAAG,EAAE,CAAC,GAAK,EAAI,EAAIvC,EAAI,EAAI+B,EAAI/B,EAAI,EAAIF,EAAI4B,EAAI,EAAIK,EAAIL,EAAI,EAAI5B,EAAImC,EAAI,EAAI,EAAIA,GAAKM,EAAG,EAAE,EAAE,GAAK,EAAIR,EAAI/B,EAAI,EAAI,EAAIA,EAAI,EAAIF,EAAI,EAAI,EAAIiC,EAAI,EAAI,EAAIjC,EAAImC,EAAI,EAAI,EAAIA,GAAKM,EAAG,EAAE,EAAE,GAAK,EAAI,EAAIvC,EAAI,EAAI,EAAIA,EAAI,EAAIF,EAAI,EAAI,EAAI,EAAI,EAAI,EAAIA,EAAI4B,EAAI,EAAI,EAAIA,GAAKa,EAAG,EAAE,EAAE,EAAI,EAAIA,EAAG,EAAE,EAAE,GAAK,EAAIR,EAAIhC,EAAI,EAAI,EAAIA,EAAI,EAAID,EAAI,EAAI,EAAIiC,EAAI,EAAI,EAAIjC,EAAIkC,EAAI,EAAI,EAAIA,GAAKO,EAAG,EAAE,EAAE,GAAK,EAAI,EAAIxC,EAAI,EAAIgC,EAAIhC,EAAI,EAAID,EAAI,EAAI,EAAIiC,EAAI,EAAI,EAAIjC,EAAIkC,EAAI,EAAI,EAAIA,GAAKO,EAAG,EAAE,EAAE,GAAK,EAAI,EAAIxC,EAAI,EAAI,EAAIA,EAAI,EAAID,EAAI,EAAI,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAI,EAAI,EAAI,GAAKyC,EAAG,IACvjC,CAOA,MAAM,EAAG,CACP,MAAM,EAAI,KAAK,SAAUzC,EAAI,EAAE,EAAGC,EAAI,EAAE,EAAGC,EAAI,EAAE,EACjD,OAAO,EAAE,CAAC,GAAKF,EAAG,EAAE,CAAC,GAAKC,EAAG,EAAE,CAAC,GAAKC,EAAG,EAAE,CAAC,GAAKF,EAAG,EAAE,CAAC,GAAKC,EAAG,EAAE,CAAC,GAAKC,EAAG,EAAE,CAAC,GAAKF,EAAG,EAAE,CAAC,GAAKC,EAAG,EAAE,EAAE,GAAKC,EAAG,EAAE,CAAC,GAAKF,EAAG,EAAE,CAAC,GAAKC,EAAG,EAAE,EAAE,GAAKC,EAAG,IAC/I,CAMA,mBAAoB,CAClB,MAAM,EAAI,KAAK,SAAU,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAGF,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAI,EAAE,EAAE,EAAI,EAAE,EAAE,EAC/J,OAAO,KAAK,KAAK,KAAK,IAAI,EAAGD,EAAGC,CAAC,CAAC,CACpC,CASA,gBAAgB,EAAG,EAAGD,EAAG,CACvB,OAAO,EAAE,UAAY,KAAK,IACxB,EACA,EACA,EACA,EAAE,EACF,EACA,EACA,EACA,EAAE,EACF,EACA,EACA,EACA,EAAE,EACF,EACA,EACA,EACA,CACN,EAAQ,KAAK,IACP,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACAA,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAQA,cAAc,EAAG,CACf,MAAM,EAAI,KAAK,IAAI,CAAC,EAAGA,EAAI,KAAK,IAAI,CAAC,EACrC,OAAO,KAAK,IACV,EACA,EACA,EACA,EACA,EACA,EACA,CAACA,EACD,EACA,EACAA,EACA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAQA,cAAc,EAAG,CACf,MAAM,EAAI,KAAK,IAAI,CAAC,EAAGA,EAAI,KAAK,IAAI,CAAC,EACrC,OAAO,KAAK,IACV,EACA,EACAA,EACA,EACA,EACA,EACA,EACA,EACA,CAACA,EACD,EACA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAQA,cAAc,EAAG,CACf,MAAM,EAAI,KAAK,IAAI,CAAC,EAAGA,EAAI,KAAK,IAAI,CAAC,EACrC,OAAO,KAAK,IACV,EACA,CAACA,EACD,EACA,EACAA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAYA,iBAAiB,EAAG,EAAG,CACrB,MAAMA,EAAI,KAAK,IAAI,CAAC,EAAGC,EAAI,KAAK,IAAI,CAAC,EAAGC,EAAI,EAAIF,EAAG,EAAI,EAAE,EAAG,EAAI,EAAE,EAAG,EAAI,EAAE,EAAG,EAAIE,EAAI,EAAG,EAAIA,EAAI,EACjG,OAAO,KAAK,IACV,EAAI,EAAIF,EACR,EAAI,EAAIC,EAAI,EACZ,EAAI,EAAIA,EAAI,EACZ,EACA,EAAI,EAAIA,EAAI,EACZ,EAAI,EAAID,EACR,EAAI,EAAIC,EAAI,EACZ,EACA,EAAI,EAAIA,EAAI,EACZ,EAAI,EAAIA,EAAI,EACZC,EAAI,EAAI,EAAIF,EACZ,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CASA,UAAU,EAAG,EAAGA,EAAG,CACjB,OAAO,KAAK,IACV,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACAA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAYA,UAAU,EAAG,EAAGA,EAAGC,EAAGC,EAAG,EAAG,CAC1B,OAAO,KAAK,IACV,EACAF,EACAE,EACA,EACA,EACA,EACA,EACA,EACA,EACAD,EACA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAUA,QAAQ,EAAG,EAAGD,EAAG,CACf,MAAMC,EAAI,KAAK,SAAUC,EAAI,EAAE,GAAI,EAAI,EAAE,GAAI,EAAI,EAAE,GAAI,EAAI,EAAE,GAAI,EAAIA,EAAIA,EAAG,EAAI,EAAI,EAAG,EAAI,EAAI,EAAG,EAAIA,EAAI,EAAG0B,EAAI1B,EAAI,EAAG,EAAIA,EAAI,EAAG+B,EAAI,EAAI,EAAGC,EAAI,EAAI,EAAGC,EAAI,EAAI,EAAG,EAAI,EAAI,EAAGtQ,EAAI,EAAI,EAAG0Q,EAAI,EAAI,EAAG,EAAIvC,EAAE,EAAGwC,EAAIxC,EAAE,EAAGyC,EAAIzC,EAAE,EAC7N,OAAOC,EAAE,CAAC,GAAK,GAAKgC,EAAIE,IAAM,EAAGlC,EAAE,CAAC,GAAK2B,EAAIW,GAAK,EAAGtC,EAAE,CAAC,GAAK,EAAIpO,GAAK,EAAGoO,EAAE,CAAC,EAAI,EAAGA,EAAE,CAAC,GAAK2B,EAAIW,GAAKC,EAAGvC,EAAE,CAAC,GAAK,GAAK,EAAIkC,IAAMK,EAAGvC,EAAE,CAAC,GAAKiC,EAAI,GAAKM,EAAGvC,EAAE,CAAC,EAAI,EAAGA,EAAE,CAAC,GAAK,EAAIpO,GAAK4Q,EAAGxC,EAAE,CAAC,GAAKiC,EAAI,GAAKO,EAAGxC,EAAE,EAAE,GAAK,GAAK,EAAIgC,IAAMQ,EAAGxC,EAAE,EAAE,EAAI,EAAGA,EAAE,EAAE,EAAI,EAAE,EAAGA,EAAE,EAAE,EAAI,EAAE,EAAGA,EAAE,EAAE,EAAI,EAAE,EAAGA,EAAE,EAAE,EAAI,EAAG,IACjS,CAcA,UAAU,EAAG,EAAGD,EAAG,CACjB,MAAMC,EAAI,KAAK,SACf,IAAIC,EAAI8F,GAAG,IAAI/F,EAAE,CAAC,EAAGA,EAAE,CAAC,EAAGA,EAAE,CAAC,CAAC,EAAE,OAAM,EACvC,MAAM,EAAI+F,GAAG,IAAI/F,EAAE,CAAC,EAAGA,EAAE,CAAC,EAAGA,EAAE,CAAC,CAAC,EAAE,SAAU,EAAI+F,GAAG,IAAI/F,EAAE,CAAC,EAAGA,EAAE,CAAC,EAAGA,EAAE,EAAE,CAAC,EAAE,OAAM,EACjF,KAAK,YAAW,EAAK,IAAMC,EAAI,CAACA,GAAI,EAAE,EAAID,EAAE,EAAE,EAAG,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAIA,EAAE,EAAE,EAAG8G,GAAG,KAAK,IAAI,EACvF,MAAMrD,EAAI,EAAIxD,EAAGyD,EAAI,EAAI,EAAGC,EAAI,EAAI,EACpC,OAAOmD,GAAG,SAAS,CAAC,GAAKrD,EAAGqD,GAAG,SAAS,CAAC,GAAKrD,EAAGqD,GAAG,SAAS,CAAC,GAAKrD,EAAGqD,GAAG,SAAS,CAAC,GAAKpD,EAAGoD,GAAG,SAAS,CAAC,GAAKpD,EAAGoD,GAAG,SAAS,CAAC,GAAKpD,EAAGoD,GAAG,SAAS,CAAC,GAAKnD,EAAGmD,GAAG,SAAS,CAAC,GAAKnD,EAAGmD,GAAG,SAAS,EAAE,GAAKnD,EAAG,EAAE,sBAAsBmD,EAAE,EAAG/G,EAAE,EAAIE,EAAGF,EAAE,EAAI,EAAGA,EAAE,EAAI,EAAG,IAC/P,CAeA,gBAAgB,EAAG,EAAGA,EAAGC,EAAGC,EAAG,EAAG,EAAId,GAAI,EAAI,GAAI,CAChD,MAAM,EAAI,KAAK,SAAU,EAAI,EAAIc,GAAK,EAAI,GAAI,EAAI,EAAIA,GAAKF,EAAIC,GAAI,GAAK,EAAI,IAAM,EAAI,GAAI2B,GAAK5B,EAAIC,IAAMD,EAAIC,GAC7G,IAAI,EAAGgC,EACP,GAAI,EACF,EAAI/B,GAAK,EAAIA,GAAI+B,EAAI,EAAI/B,GAAK,EAAIA,WAC3B,IAAMd,GACb,EAAI,EAAE,EAAIc,IAAM,EAAIA,GAAI+B,EAAI,GAAK,EAAI/B,GAAK,EAAIA,WACvC,IAAMb,GACb,EAAI,CAAC,GAAK,EAAIa,GAAI+B,EAAI,CAAC,EAAI/B,GAAK,EAAIA,OAEpC,OAAM,IAAI,MAAM,+DAAiE,CAAC,EACpF,OAAO,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI0B,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAIK,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,EAAE,EAAI,GAAI,EAAE,EAAE,EAAI,EAAG,IAChL,CAeA,iBAAiB,EAAG,EAAGjC,EAAGC,EAAGC,EAAG,EAAG,EAAId,GAAI,EAAI,GAAI,CACjD,MAAM,EAAI,KAAK,SAAU,EAAI,GAAK,EAAI,GAAI,EAAI,GAAKY,EAAIC,GAAI,EAAI,EAAE,EAAI,IAAM,EAAI,GAAI2B,EAAI,EAAE5B,EAAIC,IAAMD,EAAIC,GACvG,IAAI,EAAGgC,EACP,GAAI,EACF,EAAI,GAAK,EAAI/B,GAAI+B,EAAI,GAAK,EAAI/B,WACvB,IAAMd,GACb,EAAI,IAAM,EAAIc,GAAI+B,EAAI,EAAE,EAAI/B,IAAM,EAAIA,WAC/B,IAAMb,GACb,EAAI,IAAM,EAAIa,GAAI+B,EAAI,CAAC/B,GAAK,EAAIA,OAEhC,OAAM,IAAI,MAAM,gEAAkE,CAAC,EACrF,OAAO,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,EAAE,EAAI0B,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAIK,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,IAC/K,CAOA,OAAO,EAAG,CACR,MAAM,EAAI,KAAK,SAAUjC,EAAI,EAAE,SAC/B,QAASC,EAAI,EAAGA,EAAI,GAAIA,IACtB,GAAI,EAAEA,CAAC,IAAMD,EAAEC,CAAC,EAAG,MAAO,GAC5B,MAAO,EACT,CAQA,UAAU,EAAG,EAAI,EAAG,CAClB,QAASD,EAAI,EAAGA,EAAI,GAAIA,IACtB,KAAK,SAASA,CAAC,EAAI,EAAEA,EAAI,CAAC,EAC5B,OAAO,IACT,CASA,QAAQ,EAAI,GAAI,EAAI,EAAG,CACrB,MAAMA,EAAI,KAAK,SACf,OAAO,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAI,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAI,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAI,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAI,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAI,EAAE,EAAIA,EAAE,EAAE,EAAG,CACjS,CACF,CACA,MAAMgG,GAAqB,IAAI,EAAKe,GAAqB,IAAIhB,GAAME,GAAqB,IAAI,EAAE,EAAG,EAAG,CAAC,EAAGC,GAAqB,IAAI,EAAE,EAAG,EAAG,CAAC,EAAGC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAK,GAAqB,IAAI,EAAKY,GAAqB,IAAIjB,GAAMkB,GAAqB,IAAIjF,GAC/R,MAAMkF,EAAG,CASP,YAAY,EAAI,EAAG,EAAI,EAAGlH,EAAI,EAAGC,EAAIiH,GAAG,cAAe,CACrD,KAAK,QAAU,GAAI,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAKlH,EAAG,KAAK,OAASC,CAC1E,CAOA,IAAI,GAAI,CACN,OAAO,KAAK,EACd,CACA,IAAI,EAAE,EAAG,CACP,KAAK,GAAK,EAAG,KAAK,kBAAiB,CACrC,CAOA,IAAI,GAAI,CACN,OAAO,KAAK,EACd,CACA,IAAI,EAAE,EAAG,CACP,KAAK,GAAK,EAAG,KAAK,kBAAiB,CACrC,CAOA,IAAI,GAAI,CACN,OAAO,KAAK,EACd,CACA,IAAI,EAAE,EAAG,CACP,KAAK,GAAK,EAAG,KAAK,kBAAiB,CACrC,CAOA,IAAI,OAAQ,CACV,OAAO,KAAK,MACd,CACA,IAAI,MAAM,EAAG,CACX,KAAK,OAAS,EAAG,KAAK,kBAAiB,CACzC,CAUA,IAAI,EAAG,EAAGD,EAAGC,EAAI,KAAK,OAAQ,CAC5B,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAKD,EAAG,KAAK,OAASC,EAAG,KAAK,kBAAiB,EAAI,IAC3F,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,YAAY,KAAK,GAAI,KAAK,GAAI,KAAK,GAAI,KAAK,MAAM,CACpE,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,GAAK,EAAE,GAAI,KAAK,GAAK,EAAE,GAAI,KAAK,GAAK,EAAE,GAAI,KAAK,OAAS,EAAE,OAAQ,KAAK,kBAAiB,EAAI,IAC3G,CASA,sBAAsB,EAAG,EAAI,KAAK,OAAQD,EAAI,GAAI,CAChD,MAAMC,EAAI,EAAE,SAAUC,EAAID,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG2B,EAAI3B,EAAE,EAAE,EAC9G,OAAQ,EAAC,CACP,IAAK,MACH,KAAK,GAAK,KAAK,KAAKQ,GAAG,EAAG,GAAI,CAAC,CAAC,EAAG,KAAK,IAAI,CAAC,EAAI,UAAa,KAAK,GAAK,KAAK,MAAM,CAAC,EAAGmB,CAAC,EAAG,KAAK,GAAK,KAAK,MAAM,CAAC,EAAG1B,CAAC,IAAM,KAAK,GAAK,KAAK,MAAM,EAAG,CAAC,EAAG,KAAK,GAAK,GACjK,MACF,IAAK,MACH,KAAK,GAAK,KAAK,KAAK,CAACO,GAAG,EAAG,GAAI,CAAC,CAAC,EAAG,KAAK,IAAI,CAAC,EAAI,UAAa,KAAK,GAAK,KAAK,MAAM,EAAGmB,CAAC,EAAG,KAAK,GAAK,KAAK,MAAM,EAAG,CAAC,IAAM,KAAK,GAAK,KAAK,MAAM,CAAC,EAAG1B,CAAC,EAAG,KAAK,GAAK,GACjK,MACF,IAAK,MACH,KAAK,GAAK,KAAK,KAAKO,GAAG,EAAG,GAAI,CAAC,CAAC,EAAG,KAAK,IAAI,CAAC,EAAI,UAAa,KAAK,GAAK,KAAK,MAAM,CAAC,EAAGmB,CAAC,EAAG,KAAK,GAAK,KAAK,MAAM,CAAC,EAAG,CAAC,IAAM,KAAK,GAAK,EAAG,KAAK,GAAK,KAAK,MAAM,EAAG1B,CAAC,GACjK,MACF,IAAK,MACH,KAAK,GAAK,KAAK,KAAK,CAACO,GAAG,EAAG,GAAI,CAAC,CAAC,EAAG,KAAK,IAAI,CAAC,EAAI,UAAa,KAAK,GAAK,KAAK,MAAM,EAAGmB,CAAC,EAAG,KAAK,GAAK,KAAK,MAAM,EAAG1B,CAAC,IAAM,KAAK,GAAK,EAAG,KAAK,GAAK,KAAK,MAAM,CAAC,EAAG,CAAC,GACjK,MACF,IAAK,MACH,KAAK,GAAK,KAAK,KAAKO,GAAG,EAAG,GAAI,CAAC,CAAC,EAAG,KAAK,IAAI,CAAC,EAAI,UAAa,KAAK,GAAK,KAAK,MAAM,CAAC,EAAG,CAAC,EAAG,KAAK,GAAK,KAAK,MAAM,CAAC,EAAGP,CAAC,IAAM,KAAK,GAAK,EAAG,KAAK,GAAK,KAAK,MAAM,EAAG0B,CAAC,GACjK,MACF,IAAK,MACH,KAAK,GAAK,KAAK,KAAK,CAACnB,GAAG,EAAG,GAAI,CAAC,CAAC,EAAG,KAAK,IAAI,CAAC,EAAI,UAAa,KAAK,GAAK,KAAK,MAAM,EAAG,CAAC,EAAG,KAAK,GAAK,KAAK,MAAM,EAAGP,CAAC,IAAM,KAAK,GAAK,KAAK,MAAM,CAAC,EAAG0B,CAAC,EAAG,KAAK,GAAK,GACjK,MACF,QACEhC,GAAG,iEAAmE,CAAC,CAC/E,CACI,OAAO,KAAK,OAAS,EAAGI,IAAM,IAAM,KAAK,kBAAiB,EAAI,IAChE,CASA,kBAAkB,EAAG,EAAGA,EAAG,CACzB,OAAOgH,GAAG,2BAA2B,CAAC,EAAG,KAAK,sBAAsBA,GAAI,EAAGhH,CAAC,CAC9E,CAQA,eAAe,EAAG,EAAI,KAAK,OAAQ,CACjC,OAAO,KAAK,IAAI,EAAE,EAAG,EAAE,EAAG,EAAE,EAAG,CAAC,CAClC,CAWA,QAAQ,EAAG,CACT,OAAOiH,GAAG,aAAa,IAAI,EAAG,KAAK,kBAAkBA,GAAI,CAAC,CAC5D,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,KAAO,KAAK,IAAM,EAAE,KAAO,KAAK,IAAM,EAAE,KAAO,KAAK,IAAM,EAAE,SAAW,KAAK,MACvF,CASA,UAAU,EAAG,CACX,OAAO,KAAK,GAAK,EAAE,CAAC,EAAG,KAAK,GAAK,EAAE,CAAC,EAAG,KAAK,GAAK,EAAE,CAAC,EAAG,EAAE,CAAC,IAAM,SAAW,KAAK,OAAS,EAAE,CAAC,GAAI,KAAK,kBAAiB,EAAI,IAC5H,CASA,QAAQ,EAAI,GAAI,EAAI,EAAG,CACrB,OAAO,EAAE,CAAC,EAAI,KAAK,GAAI,EAAE,EAAI,CAAC,EAAI,KAAK,GAAI,EAAE,EAAI,CAAC,EAAI,KAAK,GAAI,EAAE,EAAI,CAAC,EAAI,KAAK,OAAQ,CACzF,CACA,UAAU,EAAG,CACX,OAAO,KAAK,kBAAoB,EAAG,IACrC,CACA,mBAAoB,CACpB,CACA,EAAE,OAAO,QAAQ,GAAI,CACnB,MAAM,KAAK,GAAI,MAAM,KAAK,GAAI,MAAM,KAAK,GAAI,MAAM,KAAK,MAC1D,CACF,CACAC,GAAG,cAAgB,MACnB,MAAMC,EAAG,CAKP,aAAc,CACZ,KAAK,KAAO,CACd,CAMA,IAAI,EAAG,CACL,KAAK,MAAQ,GAAK,EAAI,KAAO,CAC/B,CAMA,OAAO,EAAG,CACR,KAAK,MAAQ,GAAK,EAAI,CACxB,CAIA,WAAY,CACV,KAAK,KAAO,EACd,CAMA,OAAO,EAAG,CACR,KAAK,MAAQ,GAAK,EAAI,CACxB,CAMA,QAAQ,EAAG,CACT,KAAK,MAAQ,EAAE,GAAK,EAAI,EAC1B,CAIA,YAAa,CACX,KAAK,KAAO,CACd,CAQA,KAAK,EAAG,CACN,OAAQ,KAAK,KAAO,EAAE,QAAU,CAClC,CAOA,UAAU,EAAG,CACX,OAAQ,KAAK,MAAQ,GAAK,EAAI,MAAQ,CACxC,CACF,CACA,IAAIC,GAAK,EACT,MAAMC,GAAqB,IAAI,EAAKC,GAAqB,IAAItF,GAAMuF,GAAqB,IAAIxB,GAAMyB,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI3F,GAAM4F,GAAqB,IAAI,EAAE,EAAG,EAAG,CAAC,EAAGC,GAAqB,IAAI,EAAE,EAAG,EAAG,CAAC,EAAGC,GAAqB,IAAI,EAAE,EAAG,EAAG,CAAC,EAAGC,GAAK,CAAE,KAAM,OAAO,EAAIC,GAAK,CAAE,KAAM,SAAS,EAAIC,GAAK,CAAE,KAAM,aAAc,MAAO,IAAI,EAAIC,GAAK,CAAE,KAAM,eAAgB,MAAO,IAAI,EAC9c,MAAMC,WAAWhI,EAAG,CAIlB,aAAc,CACZ,MAAK,EAAI,KAAK,WAAa,GAAI,OAAO,eAAe,KAAM,KAAM,CAAE,MAAOiH,IAAI,CAAE,EAAG,KAAK,KAAO5G,GAAE,EAAI,KAAK,KAAO,GAAI,KAAK,KAAO,WAAY,KAAK,OAAS,KAAM,KAAK,SAAW,CAAA,EAAI,KAAK,GAAK2H,GAAG,WAAW,MAAK,EAClN,MAAM,EAAI,IAAI,EAAK,EAAI,IAAIjB,GAAMlH,EAAI,IAAIgC,GAAM/B,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EAChE,SAASC,GAAI,CACXF,EAAE,aAAa,EAAG,EAAE,CACtB,CACA,SAAS,GAAI,CACX,EAAE,kBAAkBA,EAAG,OAAQ,EAAE,CACnC,CACA,EAAE,UAAUE,CAAC,EAAGF,EAAE,UAAU,CAAC,EAAG,OAAO,iBAAiB,KAAM,CAQ5D,SAAU,CACR,aAAc,GACd,WAAY,GACZ,MAAO,CACf,EAQM,SAAU,CACR,aAAc,GACd,WAAY,GACZ,MAAO,CACf,EAOM,WAAY,CACV,aAAc,GACd,WAAY,GACZ,MAAOA,CACf,EAQM,MAAO,CACL,aAAc,GACd,WAAY,GACZ,MAAOC,CACf,EAOM,gBAAiB,CACf,MAAO,IAAI8F,EACnB,EAOM,aAAc,CACZ,MAAO,IAAIzD,EACnB,CACA,CAAK,EAAG,KAAK,OAAS,IAAIyD,GAAM,KAAK,YAAc,IAAIA,GAAM,KAAK,iBAAmBoC,GAAG,2BAA4B,KAAK,sBAAwBA,GAAG,iCAAkC,KAAK,uBAAyB,GAAI,KAAK,OAAS,IAAIhB,GAAM,KAAK,QAAU,GAAI,KAAK,WAAa,GAAI,KAAK,cAAgB,GAAI,KAAK,cAAgB,GAAI,KAAK,YAAc,EAAG,KAAK,WAAa,GAAI,KAAK,oBAAsB,OAAQ,KAAK,uBAAyB,OAAQ,KAAK,SAAW,CAAA,CAC9c,CAYA,gBAAiB,CACjB,CAYA,eAAgB,CAChB,CAWA,gBAAiB,CACjB,CAWA,eAAgB,CAChB,CAOA,aAAa,EAAG,CACd,KAAK,kBAAoB,KAAK,aAAY,EAAI,KAAK,OAAO,YAAY,CAAC,EAAG,KAAK,OAAO,UAAU,KAAK,SAAU,KAAK,WAAY,KAAK,KAAK,CAC5I,CAOA,gBAAgB,EAAG,CACjB,OAAO,KAAK,WAAW,YAAY,CAAC,EAAG,IACzC,CAOA,yBAAyB,EAAG,EAAG,CAC7B,KAAK,WAAW,iBAAiB,EAAG,CAAC,CACvC,CAMA,qBAAqB,EAAG,CACtB,KAAK,WAAW,aAAa,EAAG,EAAE,CACpC,CAOA,sBAAsB,EAAG,CACvB,KAAK,WAAW,sBAAsB,CAAC,CACzC,CAMA,0BAA0B,EAAG,CAC3B,KAAK,WAAW,KAAK,CAAC,CACxB,CAQA,aAAa,EAAG,EAAG,CACjB,OAAOG,GAAG,iBAAiB,EAAG,CAAC,EAAG,KAAK,WAAW,SAASA,EAAE,EAAG,IAClE,CAQA,kBAAkB,EAAG,EAAG,CACtB,OAAOA,GAAG,iBAAiB,EAAG,CAAC,EAAG,KAAK,WAAW,YAAYA,EAAE,EAAG,IACrE,CAOA,QAAQ,EAAG,CACT,OAAO,KAAK,aAAaM,GAAI,CAAC,CAChC,CAOA,QAAQ,EAAG,CACT,OAAO,KAAK,aAAaC,GAAI,CAAC,CAChC,CAOA,QAAQ,EAAG,CACT,OAAO,KAAK,aAAaC,GAAI,CAAC,CAChC,CAQA,gBAAgB,EAAG,EAAG,CACpB,OAAOT,GAAG,KAAK,CAAC,EAAE,gBAAgB,KAAK,UAAU,EAAG,KAAK,SAAS,IAAIA,GAAG,eAAe,CAAC,CAAC,EAAG,IAC/F,CAOA,WAAW,EAAG,CACZ,OAAO,KAAK,gBAAgBO,GAAI,CAAC,CACnC,CAOA,WAAW,EAAG,CACZ,OAAO,KAAK,gBAAgBC,GAAI,CAAC,CACnC,CAOA,WAAW,EAAG,CACZ,OAAO,KAAK,gBAAgBC,GAAI,CAAC,CACnC,CAOA,aAAa,EAAG,CACd,OAAO,KAAK,kBAAkB,GAAI,EAAE,EAAG,EAAE,aAAa,KAAK,WAAW,CACxE,CAOA,aAAa,EAAG,CACd,OAAO,KAAK,kBAAkB,GAAI,EAAE,EAAG,EAAE,aAAaP,GAAG,KAAK,KAAK,WAAW,EAAE,OAAM,CAAE,CAC1F,CAUA,OAAO,EAAG,EAAGvH,EAAG,CACd,EAAE,UAAYwH,GAAG,KAAK,CAAC,EAAIA,GAAG,IAAI,EAAG,EAAGxH,CAAC,EACzC,MAAMC,EAAI,KAAK,OACf,KAAK,kBAAkB,GAAI,EAAE,EAAGwH,GAAG,sBAAsB,KAAK,WAAW,EAAG,KAAK,UAAY,KAAK,QAAUF,GAAG,OAAOE,GAAID,GAAI,KAAK,EAAE,EAAID,GAAG,OAAOC,GAAIC,GAAI,KAAK,EAAE,EAAG,KAAK,WAAW,sBAAsBF,EAAE,EAAGtH,IAAMsH,GAAG,gBAAgBtH,EAAE,WAAW,EAAGqH,GAAG,sBAAsBC,EAAE,EAAG,KAAK,WAAW,YAAYD,GAAG,OAAM,CAAE,EAChU,CAWA,IAAI,EAAG,CACL,GAAI,UAAU,OAAS,EAAG,CACxB,QAAS,EAAI,EAAG,EAAI,UAAU,OAAQ,IACpC,KAAK,IAAI,UAAU,CAAC,CAAC,EACvB,OAAO,IACT,CACA,OAAO,IAAM,MAAQzH,GAAG,4DAA6D,CAAC,EAAG,OAAS,GAAK,EAAE,YAAc,EAAE,iBAAgB,EAAI,EAAE,OAAS,KAAM,KAAK,SAAS,KAAK,CAAC,EAAG,EAAE,cAAckI,EAAE,EAAGE,GAAG,MAAQ,EAAG,KAAK,cAAcA,EAAE,EAAGA,GAAG,MAAQ,MAAQpI,GAAG,0DAA2D,CAAC,EAAG,KACvU,CAUA,OAAO,EAAG,CACR,GAAI,UAAU,OAAS,EAAG,CACxB,QAASG,EAAI,EAAGA,EAAI,UAAU,OAAQA,IACpC,KAAK,OAAO,UAAUA,CAAC,CAAC,EAC1B,OAAO,IACT,CACA,MAAM,EAAI,KAAK,SAAS,QAAQ,CAAC,EACjC,OAAO,IAAM,KAAO,EAAE,OAAS,KAAM,KAAK,SAAS,OAAO,EAAG,CAAC,EAAG,EAAE,cAAcgI,EAAE,EAAGE,GAAG,MAAQ,EAAG,KAAK,cAAcA,EAAE,EAAGA,GAAG,MAAQ,MAAO,IAChJ,CAQA,kBAAmB,CACjB,MAAM,EAAI,KAAK,OACf,OAAO,IAAM,MAAQ,EAAE,OAAO,IAAI,EAAG,IACvC,CAQA,OAAQ,CACN,OAAO,KAAK,OAAO,GAAG,KAAK,QAAQ,CACrC,CAUA,OAAO,EAAG,CACR,OAAO,KAAK,kBAAkB,GAAI,EAAE,EAAGX,GAAG,KAAK,KAAK,WAAW,EAAE,OAAM,EAAI,EAAE,SAAW,OAAS,EAAE,OAAO,kBAAkB,GAAI,EAAE,EAAGA,GAAG,SAAS,EAAE,OAAO,WAAW,GAAI,EAAE,aAAaA,EAAE,EAAG,EAAE,iBAAgB,EAAI,EAAE,OAAS,KAAM,KAAK,SAAS,KAAK,CAAC,EAAG,EAAE,kBAAkB,GAAI,EAAE,EAAG,EAAE,cAAcQ,EAAE,EAAGE,GAAG,MAAQ,EAAG,KAAK,cAAcA,EAAE,EAAGA,GAAG,MAAQ,KAAM,IACtW,CAQA,cAAc,EAAG,CACf,OAAO,KAAK,oBAAoB,KAAM,CAAC,CACzC,CAQA,gBAAgB,EAAG,CACjB,OAAO,KAAK,oBAAoB,OAAQ,CAAC,CAC3C,CASA,oBAAoB,EAAG,EAAG,CACxB,GAAI,KAAK,CAAC,IAAM,EAAG,OAAO,KAC1B,QAASjI,EAAI,EAAGC,EAAI,KAAK,SAAS,OAAQD,EAAIC,EAAGD,IAAK,CACpD,MAAMoI,EAAI,KAAK,SAASpI,CAAC,EAAE,oBAAoB,EAAG,CAAC,EACnD,GAAIoI,IAAM,OACR,OAAOA,CACX,CACF,CAUA,qBAAqB,EAAG,EAAGpI,EAAI,CAAA,EAAI,CACjC,KAAK,CAAC,IAAM,GAAKA,EAAE,KAAK,IAAI,EAC5B,MAAMC,EAAI,KAAK,SACf,QAASC,EAAI,EAAG,EAAID,EAAE,OAAQC,EAAI,EAAGA,IACnCD,EAAEC,CAAC,EAAE,qBAAqB,EAAG,EAAGF,CAAC,EACnC,OAAOA,CACT,CAOA,iBAAiB,EAAG,CAClB,OAAO,KAAK,kBAAkB,GAAI,EAAE,EAAG,EAAE,sBAAsB,KAAK,WAAW,CACjF,CAOA,mBAAmB,EAAG,CACpB,OAAO,KAAK,kBAAkB,GAAI,EAAE,EAAG,KAAK,YAAY,UAAUyH,GAAI,EAAGC,EAAE,EAAG,CAChF,CAOA,cAAc,EAAG,CACf,OAAO,KAAK,kBAAkB,GAAI,EAAE,EAAG,KAAK,YAAY,UAAUD,GAAIE,GAAI,CAAC,EAAG,CAChF,CAOA,kBAAkB,EAAG,CACnB,KAAK,kBAAkB,GAAI,EAAE,EAC7B,MAAM,EAAI,KAAK,YAAY,SAC3B,OAAO,EAAE,IAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAG,EAAE,EAAE,CAAC,EAAE,UAAS,CAC3C,CAUA,SAAU,CACV,CAQA,SAAS,EAAG,CACV,EAAE,IAAI,EACN,MAAM,EAAI,KAAK,SACf,QAAS3H,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IACnC,EAAEA,CAAC,EAAE,SAAS,CAAC,CACnB,CASA,gBAAgB,EAAG,CACjB,GAAI,KAAK,UAAY,GAAI,OACzB,EAAE,IAAI,EACN,MAAM,EAAI,KAAK,SACf,QAASA,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IACnC,EAAEA,CAAC,EAAE,gBAAgB,CAAC,CAC1B,CAQA,kBAAkB,EAAG,CACnB,MAAM,EAAI,KAAK,OACf,IAAM,OAAS,EAAE,CAAC,EAAG,EAAE,kBAAkB,CAAC,EAC5C,CAKA,cAAe,CACb,KAAK,OAAO,QAAQ,KAAK,SAAU,KAAK,WAAY,KAAK,KAAK,EAAG,KAAK,uBAAyB,EACjG,CAYA,kBAAkB,EAAG,CACnB,KAAK,kBAAoB,KAAK,aAAY,GAAK,KAAK,wBAA0B,KAAO,KAAK,wBAA0B,KAAO,KAAK,SAAW,KAAO,KAAK,YAAY,KAAK,KAAK,MAAM,EAAI,KAAK,YAAY,iBAAiB,KAAK,OAAO,YAAa,KAAK,MAAM,GAAI,KAAK,uBAAyB,GAAI,EAAI,IACvS,MAAM,EAAI,KAAK,SACf,QAASA,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IACnC,EAAEA,CAAC,EAAE,kBAAkB,CAAC,CAC5B,CAQA,kBAAkB,EAAG,EAAG,CACtB,MAAMA,EAAI,KAAK,OACf,GAAI,IAAM,IAAMA,IAAM,MAAQA,EAAE,kBAAkB,GAAI,EAAE,EAAG,KAAK,kBAAoB,KAAK,aAAY,EAAI,KAAK,wBAA0B,KAAO,KAAK,SAAW,KAAO,KAAK,YAAY,KAAK,KAAK,MAAM,EAAI,KAAK,YAAY,iBAAiB,KAAK,OAAO,YAAa,KAAK,MAAM,GAAI,IAAM,GAAI,CAC7R,MAAMC,EAAI,KAAK,SACf,QAASC,EAAI,EAAG,EAAID,EAAE,OAAQC,EAAI,EAAGA,IACnCD,EAAEC,CAAC,EAAE,kBAAkB,GAAI,EAAE,CACjC,CACF,CAQA,OAAO,EAAG,CACR,MAAM,EAAI,IAAM,QAAU,OAAO,GAAK,SAAUF,EAAI,CAAA,EACpD,IAAM,EAAI,CACR,WAAY,CAAA,EACZ,UAAW,CAAA,EACX,SAAU,CAAA,EACV,OAAQ,CAAA,EACR,OAAQ,CAAA,EACR,UAAW,CAAA,EACX,WAAY,CAAA,EACZ,MAAO,CAAA,CACb,EAAOA,EAAE,SAAW,CACd,QAAS,IACT,KAAM,SACN,UAAW,iBACjB,GACI,MAAMC,EAAI,CAAA,EACVA,EAAE,KAAO,KAAK,KAAMA,EAAE,KAAO,KAAK,KAAM,KAAK,OAAS,KAAOA,EAAE,KAAO,KAAK,MAAO,KAAK,aAAe,KAAOA,EAAE,WAAa,IAAK,KAAK,gBAAkB,KAAOA,EAAE,cAAgB,IAAK,KAAK,UAAY,KAAOA,EAAE,QAAU,IAAK,KAAK,gBAAkB,KAAOA,EAAE,cAAgB,IAAK,KAAK,cAAgB,IAAMA,EAAE,YAAc,KAAK,aAAc,OAAO,KAAK,KAAK,QAAQ,EAAE,OAAS,IAAMA,EAAE,SAAW,KAAK,UAAWA,EAAE,OAAS,KAAK,OAAO,KAAMA,EAAE,OAAS,KAAK,OAAO,QAAO,EAAIA,EAAE,GAAK,KAAK,GAAG,QAAO,EAAI,KAAK,mBAAqB,KAAOA,EAAE,iBAAmB,IAAK,KAAK,kBAAoBA,EAAE,KAAO,gBAAiBA,EAAE,MAAQ,KAAK,MAAOA,EAAE,eAAiB,KAAK,eAAe,OAAM,EAAI,KAAK,gBAAkB,OAASA,EAAE,cAAgB,KAAK,cAAc,OAAM,IAAM,KAAK,gBAAkBA,EAAE,KAAO,cAAeA,EAAE,uBAAyB,KAAK,uBAAwBA,EAAE,YAAc,KAAK,YAAaA,EAAE,WAAa,KAAK,YAAaA,EAAE,eAAiB,KAAK,gBAAiBA,EAAE,aAAe,KAAK,cAAc,IAAK,IAAO,CACz/B,GAAG,EACH,YAAa,EAAE,YAAc,EAAE,YAAY,OAAM,EAAK,OACtD,eAAgB,EAAE,eAAiB,EAAE,eAAe,OAAM,EAAK,MACrE,EAAM,EAAGA,EAAE,aAAe,KAAK,cAAc,IAAK,IAAO,CAAE,GAAG,CAAC,EAAG,EAAGA,EAAE,qBAAuB,KAAK,sBAAsB,QAASA,EAAE,qBAAuB,KAAK,sBAAsB,MAAK,EAAIA,EAAE,eAAiB,KAAK,gBAAiBA,EAAE,gBAAkB,KAAK,iBAAkBA,EAAE,cAAgB,KAAK,eAAgBA,EAAE,iBAAmB,KAAK,kBAAmBA,EAAE,eAAiB,KAAK,gBAAiBA,EAAE,cAAgB,KAAK,eAAgBA,EAAE,oBAAsB,KAAK,qBAAsBA,EAAE,gBAAkB,KAAK,iBAAiB,OAAO,CAAC,EAAGA,EAAE,gBAAkB,KAAK,iBAAiB,OAAO,CAAC,EAAG,KAAK,iBAAmB,OAASA,EAAE,cAAgB,KAAK,eAAe,OAAO,CAAC,GAAI,KAAK,iBAAmB,OAASA,EAAE,eAAiB,KAAK,eAAe,OAAM,GAAK,KAAK,cAAgB,OAASA,EAAE,YAAc,KAAK,YAAY,OAAM,IAC3zB,SAASC,EAAE,EAAG,EAAG,CACf,OAAO,EAAE,EAAE,IAAI,IAAM,SAAW,EAAE,EAAE,IAAI,EAAI,EAAE,OAAO,CAAC,GAAI,EAAE,IAC9D,CACA,GAAI,KAAK,QACP,KAAK,aAAe,KAAK,WAAW,QAAUD,EAAE,WAAa,KAAK,WAAW,OAAM,EAAK,KAAK,WAAW,YAAcA,EAAE,WAAa,KAAK,WAAW,OAAO,CAAC,EAAE,OAAQ,KAAK,aAAe,KAAK,YAAY,WAAa,KAAK,YAAY,wBAA0B,KAAOA,EAAE,YAAc,KAAK,YAAY,OAAO,CAAC,EAAE,cAC/S,KAAK,QAAU,KAAK,QAAU,KAAK,SAAU,CACpDA,EAAE,SAAWC,EAAE,EAAE,WAAY,KAAK,QAAQ,EAC1C,MAAM,EAAI,KAAK,SAAS,WACxB,GAAI,IAAM,QAAU,EAAE,SAAW,OAAQ,CACvC,MAAM,EAAI,EAAE,OACZ,GAAI,MAAM,QAAQ,CAAC,EACjB,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAI,EAAE,CAAC,EACbA,EAAE,EAAE,OAAQ,CAAC,CACf,MAEAA,EAAE,EAAE,OAAQ,CAAC,CACjB,CACF,CACA,GAAI,KAAK,gBAAkBD,EAAE,SAAW,KAAK,SAAUA,EAAE,WAAa,KAAK,WAAW,QAAO,EAAI,KAAK,WAAa,SAAWC,EAAE,EAAE,UAAW,KAAK,QAAQ,EAAGD,EAAE,SAAW,KAAK,SAAS,OAAQ,KAAK,WAAa,OAChN,GAAI,MAAM,QAAQ,KAAK,QAAQ,EAAG,CAChC,MAAM,EAAI,CAAA,EACV,QAAS,EAAI,EAAG,EAAI,KAAK,SAAS,OAAQ,EAAI,EAAG,IAC/C,EAAE,KAAKC,EAAE,EAAE,UAAW,KAAK,SAAS,CAAC,CAAC,CAAC,EACzCD,EAAE,SAAW,CACf,MACEA,EAAE,SAAWC,EAAE,EAAE,UAAW,KAAK,QAAQ,EAC7C,GAAI,KAAK,SAAS,OAAS,EAAG,CAC5BD,EAAE,SAAW,CAAA,EACb,QAAS,EAAI,EAAG,EAAI,KAAK,SAAS,OAAQ,IACxCA,EAAE,SAAS,KAAK,KAAK,SAAS,CAAC,EAAE,OAAO,CAAC,EAAE,MAAM,CACrD,CACA,GAAI,KAAK,WAAW,OAAS,EAAG,CAC9BA,EAAE,WAAa,CAAA,EACf,QAAS,EAAI,EAAG,EAAI,KAAK,WAAW,OAAQ,IAAK,CAC/C,MAAM,EAAI,KAAK,WAAW,CAAC,EAC3BA,EAAE,WAAW,KAAKC,EAAE,EAAE,WAAY,CAAC,CAAC,CACtC,CACF,CACA,GAAI,EAAG,CACL,MAAM,EAAI,EAAE,EAAE,UAAU,EAAG,EAAI,EAAE,EAAE,SAAS,EAAG,EAAI,EAAE,EAAE,QAAQ,EAAG,EAAI,EAAE,EAAE,MAAM,EAAG,EAAI,EAAE,EAAE,MAAM,EAAG,EAAI,EAAE,EAAE,SAAS,EAAG0B,EAAI,EAAE,EAAE,UAAU,EAAG,EAAI,EAAE,EAAE,KAAK,EAC1J,EAAE,OAAS,IAAM5B,EAAE,WAAa,GAAI,EAAE,OAAS,IAAMA,EAAE,UAAY,GAAI,EAAE,OAAS,IAAMA,EAAE,SAAW,GAAI,EAAE,OAAS,IAAMA,EAAE,OAAS,GAAI,EAAE,OAAS,IAAMA,EAAE,OAAS,GAAI,EAAE,OAAS,IAAMA,EAAE,UAAY,GAAI4B,EAAE,OAAS,IAAM5B,EAAE,WAAa4B,GAAI,EAAE,OAAS,IAAM5B,EAAE,MAAQ,EAC7Q,CACA,OAAOA,EAAE,OAASC,EAAGD,EACrB,SAAS,EAAE,EAAG,CACZ,MAAM,EAAI,CAAA,EACV,UAAW,KAAK,EAAG,CACjB,MAAM,EAAI,EAAE,CAAC,EACb,OAAO,EAAE,SAAU,EAAE,KAAK,CAAC,CAC7B,CACA,OAAO,CACT,CACF,CAOA,MAAM,EAAG,CACP,OAAO,IAAI,KAAK,YAAW,EAAG,KAAK,KAAM,CAAC,CAC5C,CAQA,KAAK,EAAG,EAAI,GAAI,CACd,GAAI,KAAK,KAAO,EAAE,KAAM,KAAK,GAAG,KAAK,EAAE,EAAE,EAAG,KAAK,SAAS,KAAK,EAAE,QAAQ,EAAG,KAAK,SAAS,MAAQ,EAAE,SAAS,MAAO,KAAK,WAAW,KAAK,EAAE,UAAU,EAAG,KAAK,MAAM,KAAK,EAAE,KAAK,EAAG,KAAK,OAAO,KAAK,EAAE,MAAM,EAAG,KAAK,YAAY,KAAK,EAAE,WAAW,EAAG,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,sBAAwB,EAAE,sBAAuB,KAAK,uBAAyB,EAAE,uBAAwB,KAAK,OAAO,KAAO,EAAE,OAAO,KAAM,KAAK,QAAU,EAAE,QAAS,KAAK,WAAa,EAAE,WAAY,KAAK,cAAgB,EAAE,cAAe,KAAK,cAAgB,EAAE,cAAe,KAAK,YAAc,EAAE,YAAa,KAAK,WAAa,EAAE,WAAW,MAAK,EAAI,KAAK,SAAW,KAAK,MAAM,KAAK,UAAU,EAAE,QAAQ,CAAC,EAAG,IAAM,GAC5rB,QAASA,EAAI,EAAGA,EAAI,EAAE,SAAS,OAAQA,IAAK,CAC1C,MAAMC,EAAI,EAAE,SAASD,CAAC,EACtB,KAAK,IAAIC,EAAE,OAAO,CACpB,CACF,OAAO,IACT,CACF,CACAkI,GAAG,WAA6B,IAAI,EAAE,EAAG,EAAG,CAAC,EAC7CA,GAAG,2BAA6B,GAChCA,GAAG,iCAAmC,GACtC,MAAME,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAItF,GAAMuF,GAAqB,IAAIvF,GAAMwF,GAAqB,IAAIxF,GACzY,MAAMyF,EAAG,CAQP,YAAY,EAAI,IAAI,EAAK,EAAI,IAAI,EAAKlJ,EAAI,IAAI,EAAK,CACjD,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAIA,CACnC,CAUA,OAAO,UAAU,EAAG,EAAGA,EAAGC,EAAG,CAC3BA,EAAE,WAAWD,EAAG,CAAC,EAAGqI,GAAG,WAAW,EAAG,CAAC,EAAGpI,EAAE,MAAMoI,EAAE,EACnD,MAAMnI,EAAID,EAAE,SAAQ,EACpB,OAAOC,EAAI,EAAID,EAAE,eAAe,EAAI,KAAK,KAAKC,CAAC,CAAC,EAAID,EAAE,IAAI,EAAG,EAAG,CAAC,CACnE,CAYA,OAAO,aAAa,EAAG,EAAGD,EAAGC,EAAGC,EAAG,CACjCmI,GAAG,WAAWpI,EAAG,CAAC,EAAGqI,GAAG,WAAWtI,EAAG,CAAC,EAAGuI,GAAG,WAAW,EAAG,CAAC,EAC5D,MAAM,EAAIF,GAAG,IAAIA,EAAE,EAAG,EAAIA,GAAG,IAAIC,EAAE,EAAG,EAAID,GAAG,IAAIE,EAAE,EAAG,EAAID,GAAG,IAAIA,EAAE,EAAG,EAAIA,GAAG,IAAIC,EAAE,EAAG,EAAI,EAAI,EAAI,EAAI,EACtG,GAAI,IAAM,EACR,OAAOrI,EAAE,IAAI,EAAG,EAAG,CAAC,EAAG,KACzB,MAAM,EAAI,EAAI,EAAG0B,GAAK,EAAI,EAAI,EAAI,GAAK,EAAG,GAAK,EAAI,EAAI,EAAI,GAAK,EAChE,OAAO1B,EAAE,IAAI,EAAI0B,EAAI,EAAG,EAAGA,CAAC,CAC9B,CAYA,OAAO,cAAc,EAAG,EAAG5B,EAAGC,EAAG,CAC/B,OAAO,KAAK,aAAa,EAAG,EAAGD,EAAGC,EAAGuI,EAAE,IAAM,KAAO,GAAKA,GAAG,GAAK,GAAKA,GAAG,GAAK,GAAKA,GAAG,EAAIA,GAAG,GAAK,CACpG,CAeA,OAAO,iBAAiB,EAAG,EAAGxI,EAAGC,EAAGC,EAAG,EAAG,EAAG,EAAG,CAC9C,OAAO,KAAK,aAAa,EAAG,EAAGF,EAAGC,EAAGuI,EAAE,IAAM,MAAQ,EAAE,EAAI,EAAG,EAAE,EAAI,EAAG,MAAO,IAAM,EAAE,EAAI,GAAI,MAAO,IAAM,EAAE,EAAI,GAAI,OAAS,EAAE,UAAU,CAAC,EAAG,EAAE,gBAAgBtI,EAAGsI,GAAG,CAAC,EAAG,EAAE,gBAAgB,EAAGA,GAAG,CAAC,EAAG,EAAE,gBAAgB,EAAGA,GAAG,CAAC,EAAG,EACpO,CAYA,OAAO,yBAAyB,EAAG,EAAGxI,EAAGC,EAAGC,EAAG,EAAG,CAChD,OAAO6I,GAAG,UAAU,CAAC,EAAGC,GAAG,UAAU,CAAC,EAAGC,GAAG,UAAU,CAAC,EAAGF,GAAG,oBAAoB,EAAG,CAAC,EAAGC,GAAG,oBAAoB,EAAGhJ,CAAC,EAAGiJ,GAAG,oBAAoB,EAAGhJ,CAAC,EAAG,EAAE,UAAU,CAAC,EAAG,EAAE,gBAAgB8I,GAAI7I,EAAE,CAAC,EAAG,EAAE,gBAAgB8I,GAAI9I,EAAE,CAAC,EAAG,EAAE,gBAAgB+I,GAAI/I,EAAE,CAAC,EAAG,CAC1P,CAUA,OAAO,cAAc,EAAG,EAAGF,EAAGC,EAAG,CAC/B,OAAOoI,GAAG,WAAWrI,EAAG,CAAC,EAAGsI,GAAG,WAAW,EAAG,CAAC,EAAGD,GAAG,MAAMC,EAAE,EAAE,IAAIrI,CAAC,EAAI,CACzE,CASA,IAAI,EAAG,EAAGD,EAAG,CACX,OAAO,KAAK,EAAE,KAAK,CAAC,EAAG,KAAK,EAAE,KAAK,CAAC,EAAG,KAAK,EAAE,KAAKA,CAAC,EAAG,IACzD,CAUA,wBAAwB,EAAG,EAAGA,EAAGC,EAAG,CAClC,OAAO,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC,EAAG,KAAK,EAAE,KAAK,EAAED,CAAC,CAAC,EAAG,KAAK,EAAE,KAAK,EAAEC,CAAC,CAAC,EAAG,IAClE,CAUA,2BAA2B,EAAG,EAAGD,EAAGC,EAAG,CACrC,OAAO,KAAK,EAAE,oBAAoB,EAAG,CAAC,EAAG,KAAK,EAAE,oBAAoB,EAAGD,CAAC,EAAG,KAAK,EAAE,oBAAoB,EAAGC,CAAC,EAAG,IAC/G,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAE,KAAK,EAAE,CAAC,EAAG,KAAK,EAAE,KAAK,EAAE,CAAC,EAAG,KAAK,EAAE,KAAK,EAAE,CAAC,EAAG,IAC/D,CAMA,SAAU,CACR,OAAOoI,GAAG,WAAW,KAAK,EAAG,KAAK,CAAC,EAAGC,GAAG,WAAW,KAAK,EAAG,KAAK,CAAC,EAAGD,GAAG,MAAMC,EAAE,EAAE,OAAM,EAAK,EAC/F,CAOA,YAAY,EAAG,CACb,OAAO,EAAE,WAAW,KAAK,EAAG,KAAK,CAAC,EAAE,IAAI,KAAK,CAAC,EAAE,eAAe,EAAI,CAAC,CACtE,CAOA,UAAU,EAAG,CACX,OAAOY,GAAG,UAAU,KAAK,EAAG,KAAK,EAAG,KAAK,EAAG,CAAC,CAC/C,CAOA,SAAS,EAAG,CACV,OAAO,EAAE,sBAAsB,KAAK,EAAG,KAAK,EAAG,KAAK,CAAC,CACvD,CASA,aAAa,EAAG,EAAG,CACjB,OAAOA,GAAG,aAAa,EAAG,KAAK,EAAG,KAAK,EAAG,KAAK,EAAG,CAAC,CACrD,CAYA,iBAAiB,EAAG,EAAGlJ,EAAGC,EAAGC,EAAG,CAC9B,OAAOgJ,GAAG,iBAAiB,EAAG,KAAK,EAAG,KAAK,EAAG,KAAK,EAAG,EAAGlJ,EAAGC,EAAGC,CAAC,CAClE,CASA,cAAc,EAAG,CACf,OAAOgJ,GAAG,cAAc,EAAG,KAAK,EAAG,KAAK,EAAG,KAAK,CAAC,CACnD,CAOA,cAAc,EAAG,CACf,OAAOA,GAAG,cAAc,KAAK,EAAG,KAAK,EAAG,KAAK,EAAG,CAAC,CACnD,CAOA,cAAc,EAAG,CACf,OAAO,EAAE,mBAAmB,IAAI,CAClC,CAQA,oBAAoB,EAAG,EAAG,CACxB,MAAMlJ,EAAI,KAAK,EAAGC,EAAI,KAAK,EAAGC,EAAI,KAAK,EACvC,IAAI,EAAG,EACPuI,GAAG,WAAWxI,EAAGD,CAAC,EAAG0I,GAAG,WAAWxI,EAAGF,CAAC,EAAG4I,GAAG,WAAW,EAAG5I,CAAC,EAC5D,MAAM,EAAIyI,GAAG,IAAIG,EAAE,EAAG,EAAIF,GAAG,IAAIE,EAAE,EACnC,GAAI,GAAK,GAAK,GAAK,EACjB,OAAO,EAAE,KAAK5I,CAAC,EACjB6I,GAAG,WAAW,EAAG5I,CAAC,EAClB,MAAM,EAAIwI,GAAG,IAAII,EAAE,EAAG,EAAIH,GAAG,IAAIG,EAAE,EACnC,GAAI,GAAK,GAAK,GAAK,EACjB,OAAO,EAAE,KAAK5I,CAAC,EACjB,MAAM,EAAI,EAAI,EAAI,EAAI,EACtB,GAAI,GAAK,GAAK,GAAK,GAAK,GAAK,EAC3B,OAAO,EAAI,GAAK,EAAI,GAAI,EAAE,KAAKD,CAAC,EAAE,gBAAgByI,GAAI,CAAC,EACzDK,GAAG,WAAW,EAAG5I,CAAC,EAClB,MAAM0B,EAAI6G,GAAG,IAAIK,EAAE,EAAG,EAAIJ,GAAG,IAAII,EAAE,EACnC,GAAI,GAAK,GAAKlH,GAAK,EACjB,OAAO,EAAE,KAAK1B,CAAC,EACjB,MAAM+B,EAAIL,EAAI,EAAI,EAAI,EACtB,GAAIK,GAAK,GAAK,GAAK,GAAK,GAAK,EAC3B,OAAO,EAAI,GAAK,EAAI,GAAI,EAAE,KAAKjC,CAAC,EAAE,gBAAgB0I,GAAI,CAAC,EACzD,MAAMxG,EAAI,EAAI,EAAIN,EAAI,EACtB,GAAIM,GAAK,GAAK,EAAI,GAAK,GAAKN,EAAI,GAAK,EACnC,OAAO+G,GAAG,WAAWzI,EAAGD,CAAC,EAAG,GAAK,EAAI,IAAM,EAAI,GAAK2B,EAAI,IAAK,EAAE,KAAK3B,CAAC,EAAE,gBAAgB0I,GAAI,CAAC,EAC9F,MAAMxG,EAAI,GAAKD,EAAID,EAAI,GACvB,OAAO,EAAIA,EAAIE,EAAG,EAAI,EAAIA,EAAG,EAAE,KAAKnC,CAAC,EAAE,gBAAgByI,GAAI,CAAC,EAAE,gBAAgBC,GAAI,CAAC,CACrF,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,EAAE,OAAO,KAAK,CAAC,GAAK,EAAE,EAAE,OAAO,KAAK,CAAC,GAAK,EAAE,EAAE,OAAO,KAAK,CAAC,CACtE,CACF,CACA,MAAMS,GAAK,CACT,UAAW,SACX,aAAc,SACd,KAAM,MACN,WAAY,QACZ,MAAO,SACP,MAAO,SACP,OAAQ,SACR,MAAO,EACP,eAAgB,SAChB,KAAM,IACN,WAAY,QACZ,MAAO,SACP,UAAW,SACX,UAAW,QACX,WAAY,QACZ,UAAW,SACX,MAAO,SACP,eAAgB,QAChB,SAAU,SACV,QAAS,SACT,KAAM,MACN,SAAU,IACV,SAAU,MACV,cAAe,SACf,SAAU,SACV,UAAW,MACX,SAAU,SACV,UAAW,SACX,YAAa,QACb,eAAgB,QAChB,WAAY,SACZ,WAAY,SACZ,QAAS,QACT,WAAY,SACZ,aAAc,QACd,cAAe,QACf,cAAe,QACf,cAAe,QACf,cAAe,MACf,WAAY,QACZ,SAAU,SACV,YAAa,MACb,QAAS,QACT,QAAS,QACT,WAAY,QACZ,UAAW,SACX,YAAa,SACb,YAAa,QACb,QAAS,SACT,UAAW,SACX,WAAY,SACZ,KAAM,SACN,UAAW,SACX,KAAM,QACN,MAAO,MACP,YAAa,SACb,KAAM,QACN,SAAU,SACV,QAAS,SACT,UAAW,SACX,OAAQ,QACR,MAAO,SACP,MAAO,SACP,SAAU,SACV,cAAe,SACf,UAAW,QACX,aAAc,SACd,UAAW,SACX,WAAY,SACZ,UAAW,SACX,qBAAsB,SACtB,UAAW,SACX,WAAY,QACZ,UAAW,SACX,UAAW,SACX,YAAa,SACb,cAAe,QACf,aAAc,QACd,eAAgB,QAChB,eAAgB,QAChB,eAAgB,SAChB,YAAa,SACb,KAAM,MACN,UAAW,QACX,MAAO,SACP,QAAS,SACT,OAAQ,QACR,iBAAkB,QAClB,WAAY,IACZ,aAAc,SACd,aAAc,QACd,eAAgB,QAChB,gBAAiB,QACjB,kBAAmB,MACnB,gBAAiB,QACjB,gBAAiB,SACjB,aAAc,QACd,UAAW,SACX,UAAW,SACX,SAAU,SACV,YAAa,SACb,KAAM,IACN,QAAS,SACT,MAAO,QACP,UAAW,QACX,OAAQ,SACR,UAAW,SACX,OAAQ,SACR,cAAe,SACf,UAAW,SACX,cAAe,SACf,cAAe,SACf,WAAY,SACZ,UAAW,SACX,KAAM,SACN,KAAM,SACN,KAAM,SACN,WAAY,SACZ,OAAQ,QACR,cAAe,QACf,IAAK,SACL,UAAW,SACX,UAAW,QACX,YAAa,QACb,OAAQ,SACR,WAAY,SACZ,SAAU,QACV,SAAU,SACV,OAAQ,SACR,OAAQ,SACR,QAAS,QACT,UAAW,QACX,UAAW,QACX,UAAW,QACX,KAAM,SACN,YAAa,MACb,UAAW,QACX,IAAK,SACL,KAAM,MACN,QAAS,SACT,OAAQ,SACR,UAAW,QACX,OAAQ,SACR,MAAO,SACP,MAAO,SACP,WAAY,SACZ,OAAQ,SACR,YAAa,QACf,EAAGC,GAAK,CAAE,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EAAIC,GAAK,CAAE,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EACrD,SAASC,GAAG/J,EAAG,EAAG,EAAG,CACnB,OAAO,EAAI,IAAM,GAAK,GAAI,EAAI,IAAM,GAAK,GAAI,EAAI,EAAI,EAAIA,GAAK,EAAIA,GAAK,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAIA,GAAK,EAAIA,GAAK,GAAK,EAAI,EAAI,GAAKA,CAC7I,CACA,MAAMgK,EAAG,CAYP,YAAY,EAAG,EAAGvJ,EAAG,CACnB,OAAO,KAAK,QAAU,GAAI,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,IAAI,EAAG,EAAGA,CAAC,CAChF,CAUA,IAAI,EAAG,EAAGA,EAAG,CACX,GAAI,IAAM,QAAUA,IAAM,OAAQ,CAChC,MAAMC,EAAI,EACVA,GAAKA,EAAE,QAAU,KAAK,KAAKA,CAAC,EAAI,OAAOA,GAAK,SAAW,KAAK,OAAOA,CAAC,EAAI,OAAOA,GAAK,UAAY,KAAK,SAASA,CAAC,CACjH,MACE,KAAK,OAAO,EAAG,EAAGD,CAAC,EACrB,OAAO,IACT,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,IAC7C,CAQA,OAAO,EAAG,EAAI9B,GAAI,CAChB,OAAO,EAAI,KAAK,MAAM,CAAC,EAAG,KAAK,GAAK,GAAK,GAAK,KAAO,IAAK,KAAK,GAAK,GAAK,EAAI,KAAO,IAAK,KAAK,GAAK,EAAI,KAAO,IAAK8E,GAAG,oBAAoB,KAAM,CAAC,EAAG,IACtJ,CAUA,OAAO,EAAG,EAAGhD,EAAGC,EAAI+C,GAAG,kBAAmB,CACxC,OAAO,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAIhD,EAAGgD,GAAG,oBAAoB,KAAM/C,CAAC,EAAG,IAC9E,CAUA,OAAO,EAAG,EAAGD,EAAGC,EAAI+C,GAAG,kBAAmB,CACxC,GAAI,EAAItC,GAAG,EAAG,CAAC,EAAG,EAAID,GAAG,EAAG,EAAG,CAAC,EAAGT,EAAIS,GAAGT,EAAG,EAAG,CAAC,EAAG,IAAM,EACxD,KAAK,EAAI,KAAK,EAAI,KAAK,EAAIA,MACxB,CACH,MAAME,EAAIF,GAAK,GAAMA,GAAK,EAAI,GAAKA,EAAI,EAAIA,EAAI,EAAG,EAAI,EAAIA,EAAIE,EAC9D,KAAK,EAAIoJ,GAAG,EAAGpJ,EAAG,EAAI,EAAI,CAAC,EAAG,KAAK,EAAIoJ,GAAG,EAAGpJ,EAAG,CAAC,EAAG,KAAK,EAAIoJ,GAAG,EAAGpJ,EAAG,EAAI,EAAI,CAAC,CACjF,CACA,OAAO8C,GAAG,oBAAoB,KAAM/C,CAAC,EAAG,IAC1C,CAWA,SAAS,EAAG,EAAI/B,GAAI,CAClB,SAAS8B,EAAEE,EAAG,CACZA,IAAM,QAAU,WAAWA,CAAC,EAAI,GAAKN,GAAG,6BAA+B,EAAI,mBAAmB,CAChG,CACA,IAAIK,EACJ,GAAIA,EAAI,qBAAqB,KAAK,CAAC,EAAG,CACpC,IAAIC,EACJ,MAAM,EAAID,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EACvB,OAAQ,EAAC,CACP,IAAK,MACL,IAAK,OACH,GAAIC,EAAI,+DAA+D,KAAK,CAAC,EAC3E,OAAOF,EAAEE,EAAE,CAAC,CAAC,EAAG,KAAK,OACnB,KAAK,IAAI,IAAK,SAASA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,IACpC,KAAK,IAAI,IAAK,SAASA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,IACpC,KAAK,IAAI,IAAK,SAASA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,IACpC,CACd,EACU,GAAIA,EAAI,qEAAqE,KAAK,CAAC,EACjF,OAAOF,EAAEE,EAAE,CAAC,CAAC,EAAG,KAAK,OACnB,KAAK,IAAI,IAAK,SAASA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,IACpC,KAAK,IAAI,IAAK,SAASA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,IACpC,KAAK,IAAI,IAAK,SAASA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,IACpC,CACd,EACU,MACF,IAAK,MACL,IAAK,OACH,GAAIA,EAAI,qFAAqF,KAAK,CAAC,EACjG,OAAOF,EAAEE,EAAE,CAAC,CAAC,EAAG,KAAK,OACnB,WAAWA,EAAE,CAAC,CAAC,EAAI,IACnB,WAAWA,EAAE,CAAC,CAAC,EAAI,IACnB,WAAWA,EAAE,CAAC,CAAC,EAAI,IACnB,CACd,EACU,MACF,QACEN,GAAG,8BAAgC,CAAC,CAC9C,CACI,SAAWK,EAAI,oBAAoB,KAAK,CAAC,EAAG,CAC1C,MAAMC,EAAID,EAAE,CAAC,EAAG,EAAIC,EAAE,OACtB,GAAI,IAAM,EACR,OAAO,KAAK,OACV,SAASA,EAAE,OAAO,CAAC,EAAG,EAAE,EAAI,GAC5B,SAASA,EAAE,OAAO,CAAC,EAAG,EAAE,EAAI,GAC5B,SAASA,EAAE,OAAO,CAAC,EAAG,EAAE,EAAI,GAC5B,CACV,EACM,GAAI,IAAM,EACR,OAAO,KAAK,OAAO,SAASA,EAAG,EAAE,EAAG,CAAC,EACvCN,GAAG,4BAA8B,CAAC,CACpC,SAAW,GAAK,EAAE,OAAS,EACzB,OAAO,KAAK,aAAa,EAAG,CAAC,EAC/B,OAAO,IACT,CAcA,aAAa,EAAG,EAAI1B,GAAI,CACtB,MAAM8B,EAAImJ,GAAG,EAAE,YAAW,CAAE,EAC5B,OAAOnJ,IAAM,OAAS,KAAK,OAAOA,EAAG,CAAC,EAAIJ,GAAG,wBAA0B,CAAC,EAAG,IAC7E,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,YAAY,KAAK,EAAG,KAAK,EAAG,KAAK,CAAC,CACpD,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAG,IACnD,CAQA,iBAAiB,EAAG,CAClB,OAAO,KAAK,EAAIkD,GAAG,EAAE,CAAC,EAAG,KAAK,EAAIA,GAAG,EAAE,CAAC,EAAG,KAAK,EAAIA,GAAG,EAAE,CAAC,EAAG,IAC/D,CAQA,iBAAiB,EAAG,CAClB,OAAO,KAAK,EAAIC,GAAG,EAAE,CAAC,EAAG,KAAK,EAAIA,GAAG,EAAE,CAAC,EAAG,KAAK,EAAIA,GAAG,EAAE,CAAC,EAAG,IAC/D,CAMA,qBAAsB,CACpB,OAAO,KAAK,iBAAiB,IAAI,EAAG,IACtC,CAMA,qBAAsB,CACpB,OAAO,KAAK,iBAAiB,IAAI,EAAG,IACtC,CAOA,OAAO,EAAI7E,GAAI,CACb,OAAO8E,GAAG,oBAAoBwG,GAAG,KAAK,IAAI,EAAG,CAAC,EAAG,KAAK,MAAM/I,GAAG+I,GAAG,EAAI,IAAK,EAAG,GAAG,CAAC,EAAI,MAAQ,KAAK,MAAM/I,GAAG+I,GAAG,EAAI,IAAK,EAAG,GAAG,CAAC,EAAI,IAAM,KAAK,MAAM/I,GAAG+I,GAAG,EAAI,IAAK,EAAG,GAAG,CAAC,CAC5K,CAOA,aAAa,EAAItL,GAAI,CACnB,OAAQ,SAAW,KAAK,OAAO,CAAC,EAAE,SAAS,EAAE,GAAG,MAAM,EAAE,CAC1D,CASA,OAAO,EAAG,EAAI8E,GAAG,kBAAmB,CAClCA,GAAG,oBAAoBwG,GAAG,KAAK,IAAI,EAAG,CAAC,EACvC,MAAMxJ,EAAIwJ,GAAG,EAAGvJ,EAAIuJ,GAAG,EAAGtJ,EAAIsJ,GAAG,EAAG,EAAI,KAAK,IAAIxJ,EAAGC,EAAGC,CAAC,EAAG,EAAI,KAAK,IAAIF,EAAGC,EAAGC,CAAC,EAC/E,IAAI,EAAG,EACP,MAAM,GAAK,EAAI,GAAK,EACpB,GAAI,IAAM,EACR,EAAI,EAAG,EAAI,MACR,CACH,MAAM,EAAI,EAAI,EACd,OAAQ,EAAI,GAAK,GAAM,GAAK,EAAI,GAAK,GAAK,EAAI,EAAI,GAAI,EAAC,CACrD,KAAKF,EACH,GAAKC,EAAIC,GAAK,GAAKD,EAAIC,EAAI,EAAI,GAC/B,MACF,KAAKD,EACH,GAAKC,EAAIF,GAAK,EAAI,EAClB,MACF,KAAKE,EACH,GAAKF,EAAIC,GAAK,EAAI,EAClB,KACV,CACM,GAAK,CACP,CACA,OAAO,EAAE,EAAI,EAAG,EAAE,EAAI,EAAG,EAAE,EAAI,EAAG,CACpC,CAQA,OAAO,EAAG,EAAI+C,GAAG,kBAAmB,CAClC,OAAOA,GAAG,oBAAoBwG,GAAG,KAAK,IAAI,EAAG,CAAC,EAAG,EAAE,EAAIA,GAAG,EAAG,EAAE,EAAIA,GAAG,EAAG,EAAE,EAAIA,GAAG,EAAG,CACvF,CAOA,SAAS,EAAItL,GAAI,CACf8E,GAAG,oBAAoBwG,GAAG,KAAK,IAAI,EAAG,CAAC,EACvC,MAAM,EAAIA,GAAG,EAAGxJ,EAAIwJ,GAAG,EAAGvJ,EAAIuJ,GAAG,EACjC,OAAO,IAAMtL,GAAK,SAAS,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC,IAAI8B,EAAE,QAAQ,CAAC,CAAC,IAAIC,EAAE,QAAQ,CAAC,CAAC,IAAM,OAAO,KAAK,MAAM,EAAI,GAAG,CAAC,IAAI,KAAK,MAAMD,EAAI,GAAG,CAAC,IAAI,KAAK,MAAMC,EAAI,GAAG,CAAC,GAC5J,CAWA,UAAU,EAAG,EAAGD,EAAG,CACjB,OAAO,KAAK,OAAOoJ,EAAE,EAAG,KAAK,OAAOA,GAAG,EAAI,EAAGA,GAAG,EAAI,EAAGA,GAAG,EAAIpJ,CAAC,CAClE,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACtD,CAQA,UAAU,EAAG,EAAG,CACd,OAAO,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,IACrE,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,IAChD,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,EAAI,KAAK,IAAI,EAAG,KAAK,EAAI,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,EAAG,KAAK,EAAI,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,EAAG,KAAK,EAAI,EAAE,CAAC,EAAG,IACrH,CAOA,SAAS,EAAG,CACV,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACtD,CAOA,eAAe,EAAG,CAChB,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,IAChD,CAUA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,IACnG,CAWA,WAAW,EAAG,EAAGA,EAAG,CAClB,OAAO,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,IACzG,CAYA,QAAQ,EAAG,EAAG,CACZ,KAAK,OAAOoJ,EAAE,EAAG,EAAE,OAAOC,EAAE,EAC5B,MAAMrJ,EAAIa,GAAGuI,GAAG,EAAGC,GAAG,EAAG,CAAC,EAAGpJ,EAAIY,GAAGuI,GAAG,EAAGC,GAAG,EAAG,CAAC,EAAGnJ,EAAIW,GAAGuI,GAAG,EAAGC,GAAG,EAAG,CAAC,EACxE,OAAO,KAAK,OAAOrJ,EAAGC,EAAGC,CAAC,EAAG,IAC/B,CAOA,eAAe,EAAG,CAChB,OAAO,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAG,IACnD,CAOA,aAAa,EAAG,CACd,MAAM,EAAI,KAAK,EAAGF,EAAI,KAAK,EAAGC,EAAI,KAAK,EAAGC,EAAI,EAAE,SAChD,OAAO,KAAK,EAAIA,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,CAAC,EAAID,EAAG,KAAK,EAAIC,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,CAAC,EAAID,EAAG,KAAK,EAAIC,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,CAAC,EAAID,EAAG,IACpI,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,IAAM,KAAK,GAAK,EAAE,IAAM,KAAK,GAAK,EAAE,IAAM,KAAK,CAC1D,CAQA,UAAU,EAAG,EAAI,EAAG,CAClB,OAAO,KAAK,EAAI,EAAE,CAAC,EAAG,KAAK,EAAI,EAAE,EAAI,CAAC,EAAG,KAAK,EAAI,EAAE,EAAI,CAAC,EAAG,IAC9D,CASA,QAAQ,EAAI,GAAI,EAAI,EAAG,CACrB,OAAO,EAAE,CAAC,EAAI,KAAK,EAAG,EAAE,EAAI,CAAC,EAAI,KAAK,EAAG,EAAE,EAAI,CAAC,EAAI,KAAK,EAAG,CAC9D,CAQA,oBAAoB,EAAG,EAAG,CACxB,OAAO,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,IACrE,CAOA,QAAS,CACP,OAAO,KAAK,OAAM,CACpB,CACA,EAAE,OAAO,QAAQ,GAAI,CACnB,MAAM,KAAK,EAAG,MAAM,KAAK,EAAG,MAAM,KAAK,CACzC,CACF,CACA,MAAMuJ,GAAqB,IAAID,GAC/BA,GAAG,MAAQJ,GACX,IAAIM,GAAK,EACT,MAAMC,WAAWvJ,EAAG,CAIlB,aAAc,CACZ,MAAK,EAAI,KAAK,WAAa,GAAI,OAAO,eAAe,KAAM,KAAM,CAAE,MAAOsJ,IAAI,CAAE,EAAG,KAAK,KAAOjJ,GAAE,EAAI,KAAK,KAAO,GAAI,KAAK,KAAO,WAAY,KAAK,SAAWxK,GAAI,KAAK,KAAOJ,GAAI,KAAK,aAAe,GAAI,KAAK,QAAU,EAAG,KAAK,YAAc,GAAI,KAAK,UAAY,GAAI,KAAK,SAAWkB,GAAI,KAAK,SAAWC,GAAI,KAAK,cAAgBV,GAAI,KAAK,cAAgB,KAAM,KAAK,cAAgB,KAAM,KAAK,mBAAqB,KAAM,KAAK,WAAa,IAAIkT,GAAG,EAAG,EAAG,CAAC,EAAG,KAAK,WAAa,EAAG,KAAK,UAAY3R,GAAI,KAAK,UAAY,GAAI,KAAK,WAAa,GAAI,KAAK,iBAAmB,IAAK,KAAK,YAAc6G,GAAI,KAAK,WAAa,EAAG,KAAK,gBAAkB,IAAK,KAAK,YAAcJ,GAAI,KAAK,aAAeA,GAAI,KAAK,aAAeA,GAAI,KAAK,aAAe,GAAI,KAAK,eAAiB,KAAM,KAAK,iBAAmB,GAAI,KAAK,YAAc,GAAI,KAAK,WAAa,KAAM,KAAK,WAAa,GAAI,KAAK,UAAY,KAAM,KAAK,cAAgB,GAAI,KAAK,oBAAsB,EAAG,KAAK,mBAAqB,EAAG,KAAK,UAAY,GAAI,KAAK,gBAAkB,GAAI,KAAK,mBAAqB,GAAI,KAAK,gBAAkB,GAAI,KAAK,cAAgB,GAAI,KAAK,QAAU,GAAI,KAAK,WAAa,GAAI,KAAK,SAAW,CAAA,EAAI,KAAK,QAAU,EAAG,KAAK,WAAa,CACvqC,CASA,IAAI,WAAY,CACd,OAAO,KAAK,UACd,CACA,IAAI,UAAU,EAAG,CACf,KAAK,WAAa,GAAK,EAAI,GAAK,KAAK,UAAW,KAAK,WAAa,CACpE,CAaA,gBAAiB,CACjB,CAaA,iBAAkB,CAClB,CAUA,uBAAwB,CACtB,OAAO,KAAK,gBAAgB,SAAQ,CACtC,CAQA,UAAU,EAAG,CACX,GAAI,IAAM,OACR,UAAW,KAAK,EAAG,CACjB,MAAM2B,EAAI,EAAE,CAAC,EACb,GAAIA,IAAM,OAAQ,CAChBJ,GAAG,wBAAwB,CAAC,2BAA2B,EACvD,QACF,CACA,MAAMK,EAAI,KAAK,CAAC,EAChB,GAAIA,IAAM,OAAQ,CAChBL,GAAG,cAAc,CAAC,gCAAgC,KAAK,IAAI,GAAG,EAC9D,QACF,CACAK,GAAKA,EAAE,QAAUA,EAAE,IAAID,CAAC,EAAIC,GAAKA,EAAE,WAAaD,GAAKA,EAAE,UAAYC,EAAE,KAAKD,CAAC,EAAI,KAAK,CAAC,EAAIA,CAC3F,CACJ,CAQA,OAAO,EAAG,CACR,MAAM,EAAI,IAAM,QAAU,OAAO,GAAK,SACtC,IAAM,EAAI,CACR,SAAU,CAAA,EACV,OAAQ,CAAA,CACd,GACI,MAAMA,EAAI,CACR,SAAU,CACR,QAAS,IACT,KAAM,WACN,UAAW,iBACnB,CACA,EACIA,EAAE,KAAO,KAAK,KAAMA,EAAE,KAAO,KAAK,KAAM,KAAK,OAAS,KAAOA,EAAE,KAAO,KAAK,MAAO,KAAK,OAAS,KAAK,MAAM,UAAYA,EAAE,MAAQ,KAAK,MAAM,OAAM,GAAK,KAAK,YAAc,SAAWA,EAAE,UAAY,KAAK,WAAY,KAAK,YAAc,SAAWA,EAAE,UAAY,KAAK,WAAY,KAAK,QAAU,SAAWA,EAAE,MAAQ,KAAK,OAAQ,KAAK,YAAc,KAAK,WAAW,UAAYA,EAAE,WAAa,KAAK,WAAW,OAAM,GAAK,KAAK,iBAAmB,SAAWA,EAAE,eAAiB,KAAK,gBAAiB,KAAK,UAAY,KAAK,SAAS,UAAYA,EAAE,SAAW,KAAK,SAAS,OAAM,GAAK,KAAK,oBAAsB,QAAU,KAAK,oBAAsB,IAAMA,EAAE,kBAAoB,KAAK,mBAAoB,KAAK,UAAY,KAAK,SAAS,UAAYA,EAAE,SAAW,KAAK,SAAS,OAAM,GAAK,KAAK,oBAAsB,SAAWA,EAAE,kBAAoB,KAAK,mBAAoB,KAAK,eAAiB,KAAK,cAAc,UAAYA,EAAE,cAAgB,KAAK,cAAc,OAAM,GAAK,KAAK,YAAc,SAAWA,EAAE,UAAY,KAAK,WAAY,KAAK,YAAc,SAAWA,EAAE,UAAY,KAAK,WAAY,KAAK,qBAAuB,SAAWA,EAAE,mBAAqB,KAAK,oBAAqB,KAAK,cAAgB,KAAK,aAAa,YAAcA,EAAE,aAAe,KAAK,aAAa,OAAO,CAAC,EAAE,MAAO,KAAK,uBAAyB,KAAK,sBAAsB,YAAcA,EAAE,sBAAwB,KAAK,sBAAsB,OAAO,CAAC,EAAE,MAAO,KAAK,oBAAsB,KAAK,mBAAmB,YAAcA,EAAE,mBAAqB,KAAK,mBAAmB,OAAO,CAAC,EAAE,KAAMA,EAAE,qBAAuB,KAAK,qBAAqB,QAAO,GAAK,KAAK,eAAiB,KAAK,cAAc,YAAcA,EAAE,cAAgB,KAAK,cAAc,OAAO,CAAC,EAAE,MAAO,KAAK,mBAAqB,KAAK,kBAAkB,YAAcA,EAAE,kBAAoB,KAAK,kBAAkB,OAAO,CAAC,EAAE,MAAO,KAAK,aAAe,SAAWA,EAAE,WAAa,KAAK,YAAa,KAAK,cAAgB,SAAWA,EAAE,YAAc,KAAK,aAAc,KAAK,iBAAmB,SAAWA,EAAE,eAAiB,KAAK,gBAAiB,KAAK,4BAA8B,SAAWA,EAAE,0BAA4B,KAAK,2BAA4B,KAAK,gBAAkB,KAAK,eAAe,YAAcA,EAAE,eAAiB,KAAK,eAAe,OAAO,CAAC,EAAE,MAAO,KAAK,yBAA2B,KAAK,wBAAwB,YAAcA,EAAE,wBAA0B,KAAK,wBAAwB,OAAO,CAAC,EAAE,MAAO,KAAK,aAAe,SAAWA,EAAE,WAAa,KAAK,YAAa,KAAK,qBAAuB,SAAWA,EAAE,mBAAqB,KAAK,oBAAqB,KAAK,eAAiB,KAAK,cAAc,YAAcA,EAAE,cAAgB,KAAK,cAAc,OAAO,CAAC,EAAE,MAAO,KAAK,KAAO,KAAK,IAAI,YAAcA,EAAE,IAAM,KAAK,IAAI,OAAO,CAAC,EAAE,MAAO,KAAK,QAAU,KAAK,OAAO,YAAcA,EAAE,OAAS,KAAK,OAAO,OAAO,CAAC,EAAE,MAAO,KAAK,UAAY,KAAK,SAAS,YAAcA,EAAE,SAAW,KAAK,SAAS,OAAO,CAAC,EAAE,MAAO,KAAK,UAAY,KAAK,SAAS,YAAcA,EAAE,SAAW,KAAK,SAAS,OAAO,CAAC,EAAE,KAAMA,EAAE,kBAAoB,KAAK,mBAAoB,KAAK,OAAS,KAAK,MAAM,YAAcA,EAAE,MAAQ,KAAK,MAAM,OAAO,CAAC,EAAE,KAAMA,EAAE,eAAiB,KAAK,gBAAiB,KAAK,SAAW,KAAK,QAAQ,YAAcA,EAAE,QAAU,KAAK,QAAQ,OAAO,CAAC,EAAE,KAAMA,EAAE,UAAY,KAAK,WAAY,KAAK,WAAa,KAAK,UAAU,YAAcA,EAAE,UAAY,KAAK,UAAU,OAAO,CAAC,EAAE,KAAMA,EAAE,cAAgB,KAAK,cAAeA,EAAE,YAAc,KAAK,YAAY,QAAO,GAAK,KAAK,iBAAmB,KAAK,gBAAgB,YAAcA,EAAE,gBAAkB,KAAK,gBAAgB,OAAO,CAAC,EAAE,KAAMA,EAAE,kBAAoB,KAAK,kBAAmBA,EAAE,iBAAmB,KAAK,kBAAmB,KAAK,cAAgB,KAAK,aAAa,YAAcA,EAAE,aAAe,KAAK,aAAa,OAAO,CAAC,EAAE,MAAO,KAAK,cAAgB,KAAK,aAAa,YAAcA,EAAE,aAAe,KAAK,aAAa,OAAO,CAAC,EAAE,MAAO,KAAK,aAAe,KAAK,YAAY,YAAcA,EAAE,YAAc,KAAK,YAAY,OAAO,CAAC,EAAE,MAAO,KAAK,aAAe,KAAK,YAAY,YAAcA,EAAE,YAAc,KAAK,YAAY,OAAO,CAAC,EAAE,MAAO,KAAK,sBAAwB,KAAK,qBAAqB,YAAcA,EAAE,qBAAuB,KAAK,qBAAqB,OAAO,CAAC,EAAE,MAAO,KAAK,kBAAoB,KAAK,iBAAiB,YAAcA,EAAE,iBAAmB,KAAK,iBAAiB,OAAO,CAAC,EAAE,MAAO,KAAK,QAAU,KAAK,OAAO,YAAcA,EAAE,OAAS,KAAK,OAAO,OAAO,CAAC,EAAE,KAAM,KAAK,UAAY,SAAWA,EAAE,QAAU,KAAK,UAAW,KAAK,iBAAmB,SAAWA,EAAE,eAAiB,KAAK,eAAe,QAAO,GAAK,KAAK,kBAAoB,SAAWA,EAAE,gBAAkB,KAAK,iBAAkB,KAAK,eAAiB,SAAWA,EAAE,aAAe,KAAK,cAAe,KAAK,kBAAoB,SAAWA,EAAE,gBAAkB,KAAK,iBAAkB,KAAK,aAAe,KAAK,YAAY,YAAcA,EAAE,YAAc,KAAK,YAAY,OAAO,CAAC,EAAE,MAAO,KAAK,eAAiB,SAAWA,EAAE,aAAe,KAAK,cAAe,KAAK,iBAAmB,KAAK,gBAAgB,YAAcA,EAAE,gBAAkB,KAAK,gBAAgB,OAAO,CAAC,EAAE,MAAO,KAAK,YAAc,SAAWA,EAAE,UAAY,KAAK,WAAY,KAAK,cAAgB,KAAK,aAAa,YAAcA,EAAE,aAAe,KAAK,aAAa,OAAO,CAAC,EAAE,MAAO,KAAK,sBAAwB,QAAU,KAAK,sBAAwB,MAAUA,EAAE,oBAAsB,KAAK,qBAAsB,KAAK,mBAAqB,SAAWA,EAAE,iBAAmB,KAAK,iBAAiB,OAAM,GAAK,KAAK,OAAS,SAAWA,EAAE,KAAO,KAAK,MAAO,KAAK,aAAe,OAASA,EAAE,WAAa,KAAK,YAAa,KAAK,kBAAoB,SAAWA,EAAE,gBAAkB,KAAK,iBAAkB,KAAK,WAAahK,KAAOgK,EAAE,SAAW,KAAK,UAAW,KAAK,OAASpK,KAAOoK,EAAE,KAAO,KAAK,MAAO,KAAK,eAAiB,KAAOA,EAAE,aAAe,IAAK,KAAK,QAAU,IAAMA,EAAE,QAAU,KAAK,SAAU,KAAK,cAAgB,KAAOA,EAAE,YAAc,IAAK,KAAK,WAAalJ,KAAOkJ,EAAE,SAAW,KAAK,UAAW,KAAK,WAAajJ,KAAOiJ,EAAE,SAAW,KAAK,UAAW,KAAK,gBAAkB3J,KAAO2J,EAAE,cAAgB,KAAK,eAAgB,KAAK,gBAAkB,OAASA,EAAE,cAAgB,KAAK,eAAgB,KAAK,gBAAkB,OAASA,EAAE,cAAgB,KAAK,eAAgB,KAAK,qBAAuB,OAASA,EAAE,mBAAqB,KAAK,oBAAqB,KAAK,YAAc,KAAK,WAAW,UAAYA,EAAE,WAAa,KAAK,WAAW,OAAM,GAAK,KAAK,aAAe,IAAMA,EAAE,WAAa,KAAK,YAAa,KAAK,YAAcpI,KAAOoI,EAAE,UAAY,KAAK,WAAY,KAAK,YAAc,KAAOA,EAAE,UAAY,KAAK,WAAY,KAAK,aAAe,KAAOA,EAAE,WAAa,KAAK,YAAa,KAAK,aAAe,KAAOA,EAAE,WAAa,KAAK,YAAa,KAAK,mBAAqB,MAAQA,EAAE,iBAAmB,KAAK,kBAAmB,KAAK,cAAgBvB,KAAOuB,EAAE,YAAc,KAAK,aAAc,KAAK,aAAe,IAAMA,EAAE,WAAa,KAAK,YAAa,KAAK,kBAAoB,MAAQA,EAAE,gBAAkB,KAAK,iBAAkB,KAAK,cAAgB3B,KAAO2B,EAAE,YAAc,KAAK,aAAc,KAAK,eAAiB3B,KAAO2B,EAAE,aAAe,KAAK,cAAe,KAAK,eAAiB3B,KAAO2B,EAAE,aAAe,KAAK,cAAe,KAAK,eAAiB,KAAOA,EAAE,aAAe,KAAK,cAAe,KAAK,WAAa,QAAU,KAAK,WAAa,IAAMA,EAAE,SAAW,KAAK,UAAW,KAAK,gBAAkB,KAAOA,EAAE,cAAgB,IAAK,KAAK,sBAAwB,IAAMA,EAAE,oBAAsB,KAAK,qBAAsB,KAAK,qBAAuB,IAAMA,EAAE,mBAAqB,KAAK,oBAAqB,KAAK,YAAc,QAAU,KAAK,YAAc,IAAMA,EAAE,UAAY,KAAK,WAAY,KAAK,WAAa,SAAWA,EAAE,SAAW,KAAK,UAAW,KAAK,UAAY,SAAWA,EAAE,QAAU,KAAK,SAAU,KAAK,QAAU,SAAWA,EAAE,MAAQ,KAAK,OAAQ,KAAK,YAAc,KAAOA,EAAE,UAAY,IAAK,KAAK,UAAY,IAAMA,EAAE,UAAY,KAAK,WAAY,KAAK,YAAc,KAAOA,EAAE,UAAY,IAAK,KAAK,kBAAoB,KAAOA,EAAE,gBAAkB,IAAK,KAAK,qBAAuB,KAAOA,EAAE,mBAAqB,IAAK,KAAK,kBAAoB,KAAOA,EAAE,gBAAkB,IAAK,KAAK,YAAc,KAAOA,EAAE,UAAY,IAAK,KAAK,mBAAqB,IAAMA,EAAE,mBAAqB,KAAK,oBAAqB,KAAK,mBAAqB,UAAYA,EAAE,iBAAmB,KAAK,kBAAmB,KAAK,oBAAsB,UAAYA,EAAE,kBAAoB,KAAK,mBAAoB,KAAK,cAAgB,KAAOA,EAAE,YAAc,IAAK,KAAK,UAAY,KAAOA,EAAE,QAAU,IAAK,KAAK,aAAe,KAAOA,EAAE,WAAa,IAAK,KAAK,MAAQ,KAAOA,EAAE,IAAM,IAAK,OAAO,KAAK,KAAK,QAAQ,EAAE,OAAS,IAAMA,EAAE,SAAW,KAAK,UAC95Q,SAASC,EAAEC,EAAG,CACZ,MAAM,EAAI,CAAA,EACV,UAAW,KAAKA,EAAG,CACjB,MAAM,EAAIA,EAAE,CAAC,EACb,OAAO,EAAE,SAAU,EAAE,KAAK,CAAC,CAC7B,CACA,OAAO,CACT,CACA,GAAI,EAAG,CACL,MAAMA,EAAID,EAAE,EAAE,QAAQ,EAAG,EAAIA,EAAE,EAAE,MAAM,EACvCC,EAAE,OAAS,IAAMF,EAAE,SAAWE,GAAI,EAAE,OAAS,IAAMF,EAAE,OAAS,EAChE,CACA,OAAOA,CACT,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CAOA,KAAK,EAAG,CACN,KAAK,KAAO,EAAE,KAAM,KAAK,SAAW,EAAE,SAAU,KAAK,KAAO,EAAE,KAAM,KAAK,aAAe,EAAE,aAAc,KAAK,QAAU,EAAE,QAAS,KAAK,YAAc,EAAE,YAAa,KAAK,SAAW,EAAE,SAAU,KAAK,SAAW,EAAE,SAAU,KAAK,cAAgB,EAAE,cAAe,KAAK,cAAgB,EAAE,cAAe,KAAK,cAAgB,EAAE,cAAe,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,WAAW,KAAK,EAAE,UAAU,EAAG,KAAK,WAAa,EAAE,WAAY,KAAK,UAAY,EAAE,UAAW,KAAK,UAAY,EAAE,UAAW,KAAK,WAAa,EAAE,WAAY,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,YAAc,EAAE,YAAa,KAAK,WAAa,EAAE,WAAY,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,YAAc,EAAE,YAAa,KAAK,aAAe,EAAE,aAAc,KAAK,aAAe,EAAE,aAAc,KAAK,aAAe,EAAE,aACtzB,MAAM,EAAI,EAAE,eACZ,IAAIA,EAAI,KACR,GAAI,IAAM,KAAM,CACd,MAAMC,EAAI,EAAE,OACZD,EAAI,IAAI,MAAMC,CAAC,EACf,QAASC,EAAI,EAAGA,IAAMD,EAAG,EAAEC,EACzBF,EAAEE,CAAC,EAAI,EAAEA,CAAC,EAAE,MAAK,CACrB,CACA,OAAO,KAAK,eAAiBF,EAAG,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,YAAc,EAAE,YAAa,KAAK,WAAa,EAAE,WAAY,KAAK,WAAa,EAAE,WAAY,KAAK,UAAY,EAAE,UAAW,KAAK,cAAgB,EAAE,cAAe,KAAK,oBAAsB,EAAE,oBAAqB,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,UAAY,EAAE,UAAW,KAAK,UAAY,EAAE,UAAW,KAAK,UAAY,EAAE,UAAW,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,QAAU,EAAE,QAAS,KAAK,WAAa,EAAE,WAAY,KAAK,SAAW,KAAK,MAAM,KAAK,UAAU,EAAE,QAAQ,CAAC,EAAG,IACtqB,CAOA,SAAU,CACR,KAAK,cAAc,CAAE,KAAM,SAAS,CAAE,CACxC,CASA,IAAI,YAAY,EAAG,CACjB,IAAM,IAAM,KAAK,SACnB,CACF,CACA,MAAM2J,WAAWD,EAAG,CAUlB,YAAY,EAAG,CACb,MAAK,EAAI,KAAK,oBAAsB,GAAI,KAAK,KAAO,oBAAqB,KAAK,MAAQ,IAAIH,GAAG,QAAQ,EAAG,KAAK,IAAM,KAAM,KAAK,SAAW,KAAM,KAAK,kBAAoB,EAAG,KAAK,MAAQ,KAAM,KAAK,eAAiB,EAAG,KAAK,YAAc,KAAM,KAAK,SAAW,KAAM,KAAK,OAAS,KAAM,KAAK,eAAiB,IAAIrC,GAAM,KAAK,QAAUjP,GAAI,KAAK,aAAe,EAAG,KAAK,gBAAkB,IAAM,KAAK,UAAY,GAAI,KAAK,mBAAqB,EAAG,KAAK,iBAAmB,QAAS,KAAK,kBAAoB,QAAS,KAAK,IAAM,GAAI,KAAK,UAAU,CAAC,CACvhB,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,MAAM,KAAK,EAAE,KAAK,EAAG,KAAK,IAAM,EAAE,IAAK,KAAK,SAAW,EAAE,SAAU,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,MAAQ,EAAE,MAAO,KAAK,eAAiB,EAAE,eAAgB,KAAK,YAAc,EAAE,YAAa,KAAK,SAAW,EAAE,SAAU,KAAK,OAAS,EAAE,OAAQ,KAAK,eAAe,KAAK,EAAE,cAAc,EAAG,KAAK,QAAU,EAAE,QAAS,KAAK,aAAe,EAAE,aAAc,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,UAAY,EAAE,UAAW,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,IAAM,EAAE,IAAK,IAChnB,CACF,CACA,MAAM2R,GAAqBC,GAAE,EAC7B,SAASA,IAAK,CACZ,MAAMtK,EAAI,IAAI,YAAY,CAAC,EAAG,EAAI,IAAI,aAAaA,CAAC,EAAG,EAAI,IAAI,YAAYA,CAAC,EAAGS,EAAI,IAAI,YAAY,GAAG,EAAGC,EAAI,IAAI,YAAY,GAAG,EAChI,QAAS,EAAI,EAAG,EAAI,IAAK,EAAE,EAAG,CAC5B,MAAM,EAAI,EAAI,IACd,EAAI,KAAOD,EAAE,CAAC,EAAI,EAAGA,EAAE,EAAI,GAAG,EAAI,MAAOC,EAAE,CAAC,EAAI,GAAIA,EAAE,EAAI,GAAG,EAAI,IAAM,EAAI,KAAOD,EAAE,CAAC,EAAI,MAAQ,CAAC,EAAI,GAAIA,EAAE,EAAI,GAAG,EAAI,MAAQ,CAAC,EAAI,GAAK,MAAOC,EAAE,CAAC,EAAI,CAAC,EAAI,EAAGA,EAAE,EAAI,GAAG,EAAI,CAAC,EAAI,GAAK,GAAK,IAAMD,EAAE,CAAC,EAAI,EAAI,IAAM,GAAIA,EAAE,EAAI,GAAG,EAAI,EAAI,IAAM,GAAK,MAAOC,EAAE,CAAC,EAAI,GAAIA,EAAE,EAAI,GAAG,EAAI,IAAM,EAAI,KAAOD,EAAE,CAAC,EAAI,MAAOA,EAAE,EAAI,GAAG,EAAI,MAAOC,EAAE,CAAC,EAAI,GAAIA,EAAE,EAAI,GAAG,EAAI,KAAOD,EAAE,CAAC,EAAI,MAAOA,EAAE,EAAI,GAAG,EAAI,MAAOC,EAAE,CAAC,EAAI,GAAIA,EAAE,EAAI,GAAG,EAAI,GAC/Z,CACA,MAAMC,EAAI,IAAI,YAAY,IAAI,EAAG,EAAI,IAAI,YAAY,EAAE,EAAG,EAAI,IAAI,YAAY,EAAE,EAChF,QAAS,EAAI,EAAG,EAAI,KAAM,EAAE,EAAG,CAC7B,IAAI,EAAI,GAAK,GAAI,EAAI,EACrB,MAAQ,EAAI,WAAa,GACvB,IAAM,EAAG,GAAK,QAChB,GAAK,SAAU,GAAK,UAAWA,EAAE,CAAC,EAAI,EAAI,CAC5C,CACA,QAAS,EAAI,KAAM,EAAI,KAAM,EAAE,EAC7BA,EAAE,CAAC,EAAI,WAAa,EAAI,MAAQ,IAClC,QAAS,EAAI,EAAG,EAAI,GAAI,EAAE,EACxB,EAAE,CAAC,EAAI,GAAK,GACd,EAAE,EAAE,EAAI,WAAY,EAAE,EAAE,EAAI,WAC5B,QAAS,EAAI,GAAI,EAAI,GAAI,EAAE,EACzB,EAAE,CAAC,EAAI,YAAc,EAAI,IAAM,IACjC,EAAE,EAAE,EAAI,WACR,QAAS,EAAI,EAAG,EAAI,GAAI,EAAE,EACxB,IAAM,KAAO,EAAE,CAAC,EAAI,MACtB,MAAO,CACL,UAAW,EACX,WAAY,EACZ,UAAWF,EACX,WAAYC,EACZ,cAAeC,EACf,cAAe,EACf,YAAa,CACjB,CACA,CACA,SAAS4J,GAAGvK,EAAG,CACb,KAAK,IAAIA,CAAC,EAAI,OAASK,GAAG,8CAA8C,EAAGL,EAAIkB,GAAGlB,EAAG,OAAQ,KAAK,EAAGqK,GAAG,UAAU,CAAC,EAAIrK,EACvH,MAAM,EAAIqK,GAAG,WAAW,CAAC,EAAG,EAAI,GAAK,GAAK,IAC1C,OAAOA,GAAG,UAAU,CAAC,IAAM,EAAI,UAAYA,GAAG,WAAW,CAAC,EAC5D,CACA,SAASG,GAAGxK,EAAG,CACb,MAAM,EAAIA,GAAK,GACf,OAAOqK,GAAG,WAAW,CAAC,EAAIA,GAAG,cAAcA,GAAG,YAAY,CAAC,GAAKrK,EAAI,KAAK,EAAIqK,GAAG,cAAc,CAAC,EAAGA,GAAG,UAAU,CAAC,CAClH,CACA,MAAMI,EAAG,CAQP,OAAO,YAAY,EAAG,CACpB,OAAOF,GAAG,CAAC,CACb,CAQA,OAAO,cAAc,EAAG,CACtB,OAAOC,GAAG,CAAC,CACb,CACF,CACA,MAAME,GAAqB,IAAI,EAAKC,GAAqB,IAAInI,GAC7D,IAAIoI,GAAK,EACT,MAAMC,EAAG,CAQP,YAAY,EAAG,EAAGpK,EAAI,GAAI,CACxB,GAAI,MAAM,QAAQ,CAAC,EACjB,MAAM,IAAI,UAAU,uDAAuD,EAC7E,KAAK,kBAAoB,GAAI,OAAO,eAAe,KAAM,KAAM,CAAE,MAAOmK,IAAI,CAAE,EAAG,KAAK,KAAO,GAAI,KAAK,MAAQ,EAAG,KAAK,SAAW,EAAG,KAAK,MAAQ,IAAM,OAAS,EAAE,OAAS,EAAI,EAAG,KAAK,WAAanK,EAAG,KAAK,MAAQd,GAAI,KAAK,aAAe,GAAI,KAAK,QAAUhF,GAAI,KAAK,QAAU,CACpR,CAKA,kBAAmB,CACnB,CASA,IAAI,YAAY,EAAG,CACjB,IAAM,IAAM,KAAK,SACnB,CAOA,SAAS,EAAG,CACV,OAAO,KAAK,MAAQ,EAAG,IACzB,CAOA,eAAe,EAAG,EAAG,CACnB,KAAK,aAAa,KAAK,CAAE,MAAO,EAAG,MAAO,EAAG,CAC/C,CAIA,mBAAoB,CAClB,KAAK,aAAa,OAAS,CAC7B,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,KAAO,EAAE,KAAM,KAAK,MAAQ,IAAI,EAAE,MAAM,YAAY,EAAE,KAAK,EAAG,KAAK,SAAW,EAAE,SAAU,KAAK,MAAQ,EAAE,MAAO,KAAK,WAAa,EAAE,WAAY,KAAK,MAAQ,EAAE,MAAO,KAAK,QAAU,EAAE,QAAS,IAC9M,CAWA,OAAO,EAAG,EAAG8F,EAAG,CACd,GAAK,KAAK,SAAUA,GAAK,EAAE,SAC3B,QAASC,EAAI,EAAGC,EAAI,KAAK,SAAUD,EAAIC,EAAGD,IACxC,KAAK,MAAM,EAAIA,CAAC,EAAI,EAAE,MAAMD,EAAIC,CAAC,EACnC,OAAO,IACT,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,MAAM,IAAI,CAAC,EAAG,IAC5B,CAQA,aAAa,EAAG,CACd,GAAI,KAAK,WAAa,EACpB,QAAS,EAAI,EAAGD,EAAI,KAAK,MAAO,EAAIA,EAAG,IACrCkK,GAAG,oBAAoB,KAAM,CAAC,EAAGA,GAAG,aAAa,CAAC,EAAG,KAAK,MAAM,EAAGA,GAAG,EAAGA,GAAG,CAAC,UACxE,KAAK,WAAa,EACzB,QAAS,EAAI,EAAGlK,EAAI,KAAK,MAAO,EAAIA,EAAG,IACrCiK,GAAG,oBAAoB,KAAM,CAAC,EAAGA,GAAG,aAAa,CAAC,EAAG,KAAK,OAAO,EAAGA,GAAG,EAAGA,GAAG,EAAGA,GAAG,CAAC,EACxF,OAAO,IACT,CAQA,aAAa,EAAG,CACd,QAAS,EAAI,EAAGjK,EAAI,KAAK,MAAO,EAAIA,EAAG,IACrCiK,GAAG,oBAAoB,KAAM,CAAC,EAAGA,GAAG,aAAa,CAAC,EAAG,KAAK,OAAO,EAAGA,GAAG,EAAGA,GAAG,EAAGA,GAAG,CAAC,EACtF,OAAO,IACT,CAQA,kBAAkB,EAAG,CACnB,QAAS,EAAI,EAAGjK,EAAI,KAAK,MAAO,EAAIA,EAAG,IACrCiK,GAAG,oBAAoB,KAAM,CAAC,EAAGA,GAAG,kBAAkB,CAAC,EAAG,KAAK,OAAO,EAAGA,GAAG,EAAGA,GAAG,EAAGA,GAAG,CAAC,EAC3F,OAAO,IACT,CAQA,mBAAmB,EAAG,CACpB,QAAS,EAAI,EAAGjK,EAAI,KAAK,MAAO,EAAIA,EAAG,IACrCiK,GAAG,oBAAoB,KAAM,CAAC,EAAGA,GAAG,mBAAmB,CAAC,EAAG,KAAK,OAAO,EAAGA,GAAG,EAAGA,GAAG,EAAGA,GAAG,CAAC,EAC5F,OAAO,IACT,CAQA,IAAI,EAAG,EAAI,EAAG,CACZ,OAAO,KAAK,MAAM,IAAI,EAAG,CAAC,EAAG,IAC/B,CAQA,aAAa,EAAG,EAAG,CACjB,IAAIjK,EAAI,KAAK,MAAM,EAAI,KAAK,SAAW,CAAC,EACxC,OAAO,KAAK,aAAeA,EAAI6B,GAAG7B,EAAG,KAAK,KAAK,GAAIA,CACrD,CASA,aAAa,EAAG,EAAGA,EAAG,CACpB,OAAO,KAAK,aAAeA,EAAI,GAAGA,EAAG,KAAK,KAAK,GAAI,KAAK,MAAM,EAAI,KAAK,SAAW,CAAC,EAAIA,EAAG,IAC5F,CAOA,KAAK,EAAG,CACN,IAAI,EAAI,KAAK,MAAM,EAAI,KAAK,QAAQ,EACpC,OAAO,KAAK,aAAe,EAAI6B,GAAG,EAAG,KAAK,KAAK,GAAI,CACrD,CAQA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,aAAe,EAAI,GAAG,EAAG,KAAK,KAAK,GAAI,KAAK,MAAM,EAAI,KAAK,QAAQ,EAAI,EAAG,IACxF,CAOA,KAAK,EAAG,CACN,IAAI,EAAI,KAAK,MAAM,EAAI,KAAK,SAAW,CAAC,EACxC,OAAO,KAAK,aAAe,EAAIA,GAAG,EAAG,KAAK,KAAK,GAAI,CACrD,CAQA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,aAAe,EAAI,GAAG,EAAG,KAAK,KAAK,GAAI,KAAK,MAAM,EAAI,KAAK,SAAW,CAAC,EAAI,EAAG,IAC5F,CAOA,KAAK,EAAG,CACN,IAAI,EAAI,KAAK,MAAM,EAAI,KAAK,SAAW,CAAC,EACxC,OAAO,KAAK,aAAe,EAAIA,GAAG,EAAG,KAAK,KAAK,GAAI,CACrD,CAQA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,aAAe,EAAI,GAAG,EAAG,KAAK,KAAK,GAAI,KAAK,MAAM,EAAI,KAAK,SAAW,CAAC,EAAI,EAAG,IAC5F,CAOA,KAAK,EAAG,CACN,IAAI,EAAI,KAAK,MAAM,EAAI,KAAK,SAAW,CAAC,EACxC,OAAO,KAAK,aAAe,EAAIA,GAAG,EAAG,KAAK,KAAK,GAAI,CACrD,CAQA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,aAAe,EAAI,GAAG,EAAG,KAAK,KAAK,GAAI,KAAK,MAAM,EAAI,KAAK,SAAW,CAAC,EAAI,EAAG,IAC5F,CASA,MAAM,EAAG,EAAG7B,EAAG,CACb,OAAO,GAAK,KAAK,SAAU,KAAK,aAAe,EAAI,GAAG,EAAG,KAAK,KAAK,EAAGA,EAAI,GAAGA,EAAG,KAAK,KAAK,GAAI,KAAK,MAAM,EAAI,CAAC,EAAI,EAAG,KAAK,MAAM,EAAI,CAAC,EAAIA,EAAG,IAC9I,CAUA,OAAO,EAAG,EAAGA,EAAGC,EAAG,CACjB,OAAO,GAAK,KAAK,SAAU,KAAK,aAAe,EAAI,GAAG,EAAG,KAAK,KAAK,EAAGD,EAAI,GAAGA,EAAG,KAAK,KAAK,EAAGC,EAAI,GAAGA,EAAG,KAAK,KAAK,GAAI,KAAK,MAAM,EAAI,CAAC,EAAI,EAAG,KAAK,MAAM,EAAI,CAAC,EAAID,EAAG,KAAK,MAAM,EAAI,CAAC,EAAIC,EAAG,IAC5L,CAWA,QAAQ,EAAG,EAAGD,EAAGC,EAAGC,EAAG,CACrB,OAAO,GAAK,KAAK,SAAU,KAAK,aAAe,EAAI,GAAG,EAAG,KAAK,KAAK,EAAGF,EAAI,GAAGA,EAAG,KAAK,KAAK,EAAGC,EAAI,GAAGA,EAAG,KAAK,KAAK,EAAGC,EAAI,GAAGA,EAAG,KAAK,KAAK,GAAI,KAAK,MAAM,EAAI,CAAC,EAAI,EAAG,KAAK,MAAM,EAAI,CAAC,EAAIF,EAAG,KAAK,MAAM,EAAI,CAAC,EAAIC,EAAG,KAAK,MAAM,EAAI,CAAC,EAAIC,EAAG,IAC1O,CASA,SAAS,EAAG,CACV,OAAO,KAAK,iBAAmB,EAAG,IACpC,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,YAAY,KAAK,MAAO,KAAK,QAAQ,EAAE,KAAK,IAAI,CAClE,CAMA,QAAS,CACP,MAAM,EAAI,CACR,SAAU,KAAK,SACf,KAAM,KAAK,MAAM,YAAY,KAC7B,MAAO,MAAM,KAAK,KAAK,KAAK,EAC5B,WAAY,KAAK,UACvB,EACI,OAAO,KAAK,OAAS,KAAO,EAAE,KAAO,KAAK,MAAO,KAAK,QAAUhB,KAAO,EAAE,MAAQ,KAAK,OAAQ,CAChG,CACF,CACA,MAAMmL,WAAWD,EAAG,CAQlB,YAAY,EAAG,EAAGpK,EAAG,CACnB,MAAM,IAAI,YAAY,CAAC,EAAG,EAAGA,CAAC,CAChC,CACF,CACA,MAAMsK,WAAWF,EAAG,CAQlB,YAAY,EAAG,EAAGpK,EAAG,CACnB,MAAM,IAAI,YAAY,CAAC,EAAG,EAAGA,CAAC,CAChC,CACF,CACA,MAAMuK,WAAWH,EAAG,CAQlB,YAAY,EAAG,EAAGpK,EAAG,CACnB,MAAM,IAAI,aAAa,CAAC,EAAG,EAAGA,CAAC,CACjC,CACF,CACA,IAAIwK,GAAK,EACT,MAAMC,GAAqB,IAAI1E,GAAM2E,GAAqB,IAAIvC,GAAMwC,GAAqB,IAAI,EAAK,GAAqB,IAAIvG,GAAMwG,GAAqB,IAAIxG,GAAMyG,GAAqB,IAAI,EACzL,MAAMC,WAAW3K,EAAG,CAIlB,aAAc,CACZ,MAAK,EAAI,KAAK,iBAAmB,GAAI,OAAO,eAAe,KAAM,KAAM,CAAE,MAAOqK,IAAI,CAAE,EAAG,KAAK,KAAOhK,GAAE,EAAI,KAAK,KAAO,GAAI,KAAK,KAAO,iBAAkB,KAAK,MAAQ,KAAM,KAAK,SAAW,KAAM,KAAK,WAAa,CAAA,EAAI,KAAK,gBAAkB,CAAA,EAAI,KAAK,qBAAuB,GAAI,KAAK,OAAS,CAAA,EAAI,KAAK,YAAc,KAAM,KAAK,eAAiB,KAAM,KAAK,UAAY,CAAE,MAAO,EAAG,MAAO,GAAK,EAAI,KAAK,SAAW,CAAA,CACzZ,CAMA,UAAW,CACT,OAAO,KAAK,KACd,CAOA,SAAS,EAAG,CACV,OAAO,MAAM,QAAQ,CAAC,EAAI,KAAK,MAAQ,IAAKlB,GAAG,CAAC,EAAIgL,GAAKD,IAAI,EAAG,CAAC,EAAI,KAAK,MAAQ,EAAG,IACvF,CAOA,YAAY,EAAG,CACb,OAAO,KAAK,SAAW,EAAG,IAC5B,CAMA,aAAc,CACZ,OAAO,KAAK,QACd,CAQA,aAAa,EAAG,CACd,OAAO,KAAK,WAAW,CAAC,CAC1B,CAQA,aAAa,EAAG,EAAG,CACjB,OAAO,KAAK,WAAW,CAAC,EAAI,EAAG,IACjC,CAOA,gBAAgB,EAAG,CACjB,OAAO,OAAO,KAAK,WAAW,CAAC,EAAG,IACpC,CAOA,aAAa,EAAG,CACd,OAAO,KAAK,WAAW,CAAC,IAAM,MAChC,CASA,SAAS,EAAG,EAAGrK,EAAI,EAAG,CACpB,KAAK,OAAO,KAAK,CACf,MAAO,EACP,MAAO,EACP,cAAeA,CACrB,CAAK,CACH,CAIA,aAAc,CACZ,KAAK,OAAS,CAAA,CAChB,CAQA,aAAa,EAAG,EAAG,CACjB,KAAK,UAAU,MAAQ,EAAG,KAAK,UAAU,MAAQ,CACnD,CAOA,aAAa,EAAG,CACd,MAAM,EAAI,KAAK,WAAW,SAC1B,IAAM,SAAW,EAAE,aAAa,CAAC,EAAG,EAAE,YAAc,IACpD,MAAMA,EAAI,KAAK,WAAW,OAC1B,GAAIA,IAAM,OAAQ,CAChB,MAAME,EAAI,IAAIoC,KAAK,gBAAgB,CAAC,EACpCtC,EAAE,kBAAkBE,CAAC,EAAGF,EAAE,YAAc,EAC1C,CACA,MAAMC,EAAI,KAAK,WAAW,QAC1B,OAAOA,IAAM,SAAWA,EAAE,mBAAmB,CAAC,EAAGA,EAAE,YAAc,IAAK,KAAK,cAAgB,MAAQ,KAAK,qBAAsB,KAAK,iBAAmB,MAAQ,KAAK,sBAAqB,EAAI,IAC9L,CAOA,gBAAgB,EAAG,CACjB,OAAOwK,GAAG,2BAA2B,CAAC,EAAG,KAAK,aAAaA,EAAE,EAAG,IAClE,CASA,QAAQ,EAAG,CACT,OAAOA,GAAG,cAAc,CAAC,EAAG,KAAK,aAAaA,EAAE,EAAG,IACrD,CASA,QAAQ,EAAG,CACT,OAAOA,GAAG,cAAc,CAAC,EAAG,KAAK,aAAaA,EAAE,EAAG,IACrD,CASA,QAAQ,EAAG,CACT,OAAOA,GAAG,cAAc,CAAC,EAAG,KAAK,aAAaA,EAAE,EAAG,IACrD,CAWA,UAAU,EAAG,EAAGzK,EAAG,CACjB,OAAOyK,GAAG,gBAAgB,EAAG,EAAGzK,CAAC,EAAG,KAAK,aAAayK,EAAE,EAAG,IAC7D,CAWA,MAAM,EAAG,EAAGzK,EAAG,CACb,OAAOyK,GAAG,UAAU,EAAG,EAAGzK,CAAC,EAAG,KAAK,aAAayK,EAAE,EAAG,IACvD,CASA,OAAO,EAAG,CACR,OAAOC,GAAG,OAAO,CAAC,EAAGA,GAAG,eAAgB,KAAK,aAAaA,GAAG,MAAM,EAAG,IACxE,CAMA,QAAS,CACP,OAAO,KAAK,qBAAsB,KAAK,YAAY,UAAUC,EAAE,EAAE,OAAM,EAAI,KAAK,UAAUA,GAAG,EAAGA,GAAG,EAAGA,GAAG,CAAC,EAAG,IAC/G,CAYA,cAAc,EAAG,CACf,MAAM,EAAI,KAAK,aAAa,UAAU,EACtC,GAAI,IAAM,OAAQ,CAChB,MAAM3K,EAAI,CAAA,EACV,QAASC,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IAAK,CACxC,MAAM,EAAI,EAAEA,CAAC,EACbD,EAAE,KAAK,EAAE,EAAG,EAAE,EAAG,EAAE,GAAK,CAAC,CAC3B,CACA,KAAK,aAAa,WAAY,IAAIuK,GAAGvK,EAAG,CAAC,CAAC,CAC5C,KAAO,CACL,MAAMA,EAAI,KAAK,IAAI,EAAE,OAAQ,EAAE,KAAK,EACpC,QAASC,EAAI,EAAGA,EAAID,EAAGC,IAAK,CAC1B,MAAMC,EAAI,EAAED,CAAC,EACb,EAAE,OAAOA,EAAGC,EAAE,EAAGA,EAAE,EAAGA,EAAE,GAAK,CAAC,CAChC,CACA,EAAE,OAAS,EAAE,OAASN,GAAG,kGAAkG,EAAG,EAAE,YAAc,EAChJ,CACA,OAAO,IACT,CAMA,oBAAqB,CACnB,KAAK,cAAgB,OAAS,KAAK,YAAc,IAAIwE,IACrD,MAAM,EAAI,KAAK,WAAW,SAAU,EAAI,KAAK,gBAAgB,SAC7D,GAAI,GAAK,EAAE,oBAAqB,CAC9BvE,GAAG,yFAA0F,IAAI,EAAG,KAAK,YAAY,IACnH,IAAI,EAAE,KAAQ,KAAQ,IAAM,EAC5B,IAAI,EAAE,IAAO,IAAO,GAAK,CACjC,EACM,MACF,CACA,GAAI,IAAM,QACR,GAAI,KAAK,YAAY,uBAAuB,CAAC,EAAG,EAC9C,QAASG,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IAAK,CACxC,MAAME,EAAI,EAAEF,CAAC,EACb,GAAG,uBAAuBE,CAAC,EAAG,KAAK,sBAAwB2K,GAAG,WAAW,KAAK,YAAY,IAAK,GAAG,GAAG,EAAG,KAAK,YAAY,cAAcA,EAAE,EAAGA,GAAG,WAAW,KAAK,YAAY,IAAK,GAAG,GAAG,EAAG,KAAK,YAAY,cAAcA,EAAE,IAAM,KAAK,YAAY,cAAc,GAAG,GAAG,EAAG,KAAK,YAAY,cAAc,GAAG,GAAG,EAC/S,OAEF,KAAK,YAAY,UAAS,GAC3B,MAAM,KAAK,YAAY,IAAI,CAAC,GAAK,MAAM,KAAK,YAAY,IAAI,CAAC,GAAK,MAAM,KAAK,YAAY,IAAI,CAAC,IAAMhL,GAAG,gIAAiI,IAAI,CAC/O,CAMA,uBAAwB,CACtB,KAAK,iBAAmB,OAAS,KAAK,eAAiB,IAAIyF,IAC3D,MAAM,EAAI,KAAK,WAAW,SAAU,EAAI,KAAK,gBAAgB,SAC7D,GAAI,GAAK,EAAE,oBAAqB,CAC9BzF,GAAG,+FAAgG,IAAI,EAAG,KAAK,eAAe,IAAI,IAAI,EAAK,GAAK,EAChJ,MACF,CACA,GAAI,EAAG,CACL,MAAMG,EAAI,KAAK,eAAe,OAC9B,GAAI,GAAG,uBAAuB,CAAC,EAAG,EAChC,QAASE,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IAAK,CACxC,MAAM,EAAI,EAAEA,CAAC,EACb0K,GAAG,uBAAuB,CAAC,EAAG,KAAK,sBAAwBC,GAAG,WAAW,GAAG,IAAKD,GAAG,GAAG,EAAG,GAAG,cAAcC,EAAE,EAAGA,GAAG,WAAW,GAAG,IAAKD,GAAG,GAAG,EAAG,GAAG,cAAcC,EAAE,IAAM,GAAG,cAAcD,GAAG,GAAG,EAAG,GAAG,cAAcA,GAAG,GAAG,EAC3N,CACF,GAAG,UAAU5K,CAAC,EACd,IAAIC,EAAI,EACR,QAASC,EAAI,EAAG,EAAI,EAAE,MAAOA,EAAI,EAAGA,IAClC2K,GAAG,oBAAoB,EAAG3K,CAAC,EAAGD,EAAI,KAAK,IAAIA,EAAGD,EAAE,kBAAkB6K,EAAE,CAAC,EACvE,GAAI,EACF,QAAS3K,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IAAK,CACxC,MAAM,EAAI,EAAEA,CAAC,EAAG,EAAI,KAAK,qBACzB,QAAS,EAAI,EAAG,EAAI,EAAE,MAAO,EAAI,EAAG,IAClC2K,GAAG,oBAAoB,EAAG,CAAC,EAAG,IAAMF,GAAG,oBAAoB,EAAG,CAAC,EAAGE,GAAG,IAAIF,EAAE,GAAI1K,EAAI,KAAK,IAAIA,EAAGD,EAAE,kBAAkB6K,EAAE,CAAC,CAC1H,CACF,KAAK,eAAe,OAAS,KAAK,KAAK5K,CAAC,EAAG,MAAM,KAAK,eAAe,MAAM,GAAKJ,GAAG,yHAA0H,IAAI,CACnN,CACF,CAQA,iBAAkB,CAChB,MAAM,EAAI,KAAK,MAAO,EAAI,KAAK,WAC/B,GAAI,IAAM,MAAQ,EAAE,WAAa,QAAU,EAAE,SAAW,QAAU,EAAE,KAAO,OAAQ,CACjFA,GAAG,wGAAwG,EAC3G,MACF,CACA,MAAMG,EAAI,EAAE,SAAUC,EAAI,EAAE,OAAQC,EAAI,EAAE,GAC1C,KAAK,aAAa,SAAS,IAAM,IAAM,KAAK,aAAa,UAAW,IAAIkK,GAAG,IAAI,aAAa,EAAIpK,EAAE,KAAK,EAAG,CAAC,CAAC,EAC5G,MAAM,EAAI,KAAK,aAAa,SAAS,EAAG,EAAI,CAAA,EAAI,EAAI,CAAA,EACpD,QAAS,EAAI,EAAG,EAAIA,EAAE,MAAO,IAC3B,EAAE,CAAC,EAAI,IAAI,EAAK,EAAE,CAAC,EAAI,IAAI,EAC7B,MAAM,EAAI,IAAI,EAAK,EAAI,IAAI,EAAK,EAAI,IAAI,EAAK,EAAI,IAAI+B,GAAMH,EAAI,IAAIG,GAAM,EAAI,IAAIA,GAAME,EAAI,IAAI,EAAKC,EAAI,IAAI,EAC5G,SAASC,EAAE,EAAG,EAAG,EAAG,CAClB,EAAE,oBAAoBnC,EAAG,CAAC,EAAG,EAAE,oBAAoBA,EAAG,CAAC,EAAG,EAAE,oBAAoBA,EAAG,CAAC,EAAG,EAAE,oBAAoBE,EAAG,CAAC,EAAG0B,EAAE,oBAAoB1B,EAAG,CAAC,EAAG,EAAE,oBAAoBA,EAAG,CAAC,EAAG,EAAE,IAAI,CAAC,EAAG,EAAE,IAAI,CAAC,EAAG0B,EAAE,IAAI,CAAC,EAAG,EAAE,IAAI,CAAC,EACnN,MAAMyE,EAAI,GAAKzE,EAAE,EAAI,EAAE,EAAI,EAAE,EAAIA,EAAE,GACnC,SAASyE,CAAC,IAAMpE,EAAE,KAAK,CAAC,EAAE,eAAe,EAAE,CAAC,EAAE,gBAAgB,EAAG,CAACL,EAAE,CAAC,EAAE,eAAeyE,CAAC,EAAGnE,EAAE,KAAK,CAAC,EAAE,eAAeN,EAAE,CAAC,EAAE,gBAAgB,EAAG,CAAC,EAAE,CAAC,EAAE,eAAeyE,CAAC,EAAG,EAAE,CAAC,EAAE,IAAIpE,CAAC,EAAG,EAAE,CAAC,EAAE,IAAIA,CAAC,EAAG,EAAE,CAAC,EAAE,IAAIA,CAAC,EAAG,EAAE,CAAC,EAAE,IAAIC,CAAC,EAAG,EAAE,CAAC,EAAE,IAAIA,CAAC,EAAG,EAAE,CAAC,EAAE,IAAIA,CAAC,EACjP,CACA,IAAI,EAAI,KAAK,OACb,EAAE,SAAW,IAAM,EAAI,CAAC,CACtB,MAAO,EACP,MAAO,EAAE,KACf,CAAK,GACD,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,EAAE,EAAG,CACxC,MAAM,EAAI,EAAE,CAAC,EAAGmE,EAAI,EAAE,MAAOC,EAAI,EAAE,MACnC,QAASC,EAAIF,EAAGG,EAAIH,EAAIC,EAAGC,EAAIC,EAAGD,GAAK,EACrCpE,EACE,EAAE,KAAKoE,EAAI,CAAC,EACZ,EAAE,KAAKA,EAAI,CAAC,EACZ,EAAE,KAAKA,EAAI,CAAC,CACtB,CACI,CACA,MAAM1U,EAAI,IAAI,EAAK0Q,EAAI,IAAI,EAAK,EAAI,IAAI,EAAKC,EAAI,IAAI,EACrD,SAASC,EAAE,EAAG,CACZ,EAAE,oBAAoBxC,EAAG,CAAC,EAAGuC,EAAE,KAAK,CAAC,EACrC,MAAM,EAAI,EAAE,CAAC,EACb3Q,EAAE,KAAK,CAAC,EAAGA,EAAE,IAAI,EAAE,eAAe,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,UAAS,EAAI0Q,EAAE,aAAaC,EAAG,CAAC,EAC7E,MAAM6D,EAAI9D,EAAE,IAAI,EAAE,CAAC,CAAC,EAAI,EAAI,GAAK,EACjC,EAAE,QAAQ,EAAG1Q,EAAE,EAAGA,EAAE,EAAGA,EAAE,EAAGwU,CAAC,CAC/B,CACA,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,EAAE,EAAG,CACxC,MAAM,EAAI,EAAE,CAAC,EAAGA,EAAI,EAAE,MAAOC,EAAI,EAAE,MACnC,QAASC,EAAIF,EAAGG,EAAIH,EAAIC,EAAGC,EAAIC,EAAGD,GAAK,EACrC9D,EAAE,EAAE,KAAK8D,EAAI,CAAC,CAAC,EAAG9D,EAAE,EAAE,KAAK8D,EAAI,CAAC,CAAC,EAAG9D,EAAE,EAAE,KAAK8D,EAAI,CAAC,CAAC,CACvD,CACF,CAOA,sBAAuB,CACrB,MAAM,EAAI,KAAK,MAAO,EAAI,KAAK,aAAa,UAAU,EACtD,GAAI,IAAM,OAAQ,CAChB,IAAIvG,EAAI,KAAK,aAAa,QAAQ,EAClC,GAAIA,IAAM,OACRA,EAAI,IAAIoK,GAAG,IAAI,aAAa,EAAE,MAAQ,CAAC,EAAG,CAAC,EAAG,KAAK,aAAa,SAAUpK,CAAC,MAE3E,SAAS,EAAI,EAAG4B,EAAI5B,EAAE,MAAO,EAAI4B,EAAG,IAClC5B,EAAE,OAAO,EAAG,EAAG,EAAG,CAAC,EACvB,MAAMC,EAAI,IAAI,EAAKC,EAAI,IAAI,EAAK,EAAI,IAAI,EAAK,EAAI,IAAI,EAAK,EAAI,IAAI,EAAK,EAAI,IAAI,EAAK,EAAI,IAAI,EAAK,EAAI,IAAI,EACzG,GAAI,EACF,QAAS,EAAI,EAAG0B,EAAI,EAAE,MAAO,EAAIA,EAAG,GAAK,EAAG,CAC1C,MAAM,EAAI,EAAE,KAAK,EAAI,CAAC,EAAGK,EAAI,EAAE,KAAK,EAAI,CAAC,EAAGC,EAAI,EAAE,KAAK,EAAI,CAAC,EAC5DjC,EAAE,oBAAoB,EAAG,CAAC,EAAGC,EAAE,oBAAoB,EAAG+B,CAAC,EAAG,EAAE,oBAAoB,EAAGC,CAAC,EAAG,EAAE,WAAW,EAAGhC,CAAC,EAAG,EAAE,WAAWD,EAAGC,CAAC,EAAG,EAAE,MAAM,CAAC,EAAG,EAAE,oBAAoBF,EAAG,CAAC,EAAG,EAAE,oBAAoBA,EAAGiC,CAAC,EAAG,EAAE,oBAAoBjC,EAAGkC,CAAC,EAAG,EAAE,IAAI,CAAC,EAAG,EAAE,IAAI,CAAC,EAAG,EAAE,IAAI,CAAC,EAAGlC,EAAE,OAAO,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAGA,EAAE,OAAOiC,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAGjC,EAAE,OAAOkC,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,CACnV,KAEA,SAAS,EAAI,EAAGN,EAAI,EAAE,MAAO,EAAIA,EAAG,GAAK,EACvC3B,EAAE,oBAAoB,EAAG,EAAI,CAAC,EAAGC,EAAE,oBAAoB,EAAG,EAAI,CAAC,EAAG,EAAE,oBAAoB,EAAG,EAAI,CAAC,EAAG,EAAE,WAAW,EAAGA,CAAC,EAAG,EAAE,WAAWD,EAAGC,CAAC,EAAG,EAAE,MAAM,CAAC,EAAGF,EAAE,OAAO,EAAI,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAGA,EAAE,OAAO,EAAI,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAGA,EAAE,OAAO,EAAI,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EACxP,KAAK,iBAAgB,EAAIA,EAAE,YAAc,EAC3C,CACF,CAKA,kBAAmB,CACjB,MAAM,EAAI,KAAK,WAAW,OAC1B,QAAS,EAAI,EAAGA,EAAI,EAAE,MAAO,EAAIA,EAAG,IAClC6K,GAAG,oBAAoB,EAAG,CAAC,EAAGA,GAAG,YAAa,EAAE,OAAO,EAAGA,GAAG,EAAGA,GAAG,EAAGA,GAAG,CAAC,CAC9E,CAOA,cAAe,CACb,SAAS,EAAE,EAAG,EAAG,CACf,MAAM,EAAI,EAAE,MAAO,EAAI,EAAE,SAAU,EAAI,EAAE,WAAY,EAAI,IAAI,EAAE,YAAY,EAAE,OAAS,CAAC,EACvF,IAAIjJ,EAAI,EAAG,EAAI,EACf,QAASK,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IAAK,CACxC,EAAE,6BAA+BL,EAAI,EAAEK,CAAC,EAAI,EAAE,KAAK,OAAS,EAAE,OAASL,EAAI,EAAEK,CAAC,EAAI,EAClF,QAASE,EAAI,EAAGA,EAAI,EAAGA,IACrB,EAAE,GAAG,EAAI,EAAEP,GAAG,CAClB,CACA,OAAO,IAAIwI,GAAG,EAAG,EAAG,CAAC,CACvB,CACA,GAAI,KAAK,QAAU,KACjB,OAAOxK,GAAG,uEAAuE,EAAG,KACtF,MAAM,EAAI,IAAIkL,GAAM9K,EAAI,KAAK,MAAM,MAAOC,EAAI,KAAK,WACnD,UAAW,KAAKA,EAAG,CACjB,MAAM,EAAIA,EAAE,CAAC,EAAG,EAAI,EAAE,EAAGD,CAAC,EAC1B,EAAE,aAAa,EAAG,CAAC,CACrB,CACA,MAAME,EAAI,KAAK,gBACf,UAAW,KAAKA,EAAG,CACjB,MAAM,EAAI,CAAA,EAAI,EAAIA,EAAE,CAAC,EACrB,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAI,EAAE,CAAC,EAAG0B,EAAI,EAAE,EAAG5B,CAAC,EAC1B,EAAE,KAAK4B,CAAC,CACV,CACA,EAAE,gBAAgB,CAAC,EAAI,CACzB,CACA,EAAE,qBAAuB,KAAK,qBAC9B,MAAM,EAAI,KAAK,OACf,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAI,EAAE,CAAC,EACb,EAAE,SAAS,EAAE,MAAO,EAAE,MAAO,EAAE,aAAa,CAC9C,CACA,OAAO,CACT,CAMA,QAAS,CACP,MAAM,EAAI,CACR,SAAU,CACR,QAAS,IACT,KAAM,iBACN,UAAW,uBACnB,CACA,EACI,GAAI,EAAE,KAAO,KAAK,KAAM,EAAE,KAAO,KAAK,KAAM,KAAK,OAAS,KAAO,EAAE,KAAO,KAAK,MAAO,OAAO,KAAK,KAAK,QAAQ,EAAE,OAAS,IAAM,EAAE,SAAW,KAAK,UAAW,KAAK,aAAe,OAAQ,CACvL,MAAM,EAAI,KAAK,WACf,UAAW,KAAK,EACd,EAAE,CAAC,IAAM,SAAW,EAAE,CAAC,EAAI,EAAE,CAAC,GAChC,OAAO,CACT,CACA,EAAE,KAAO,CAAE,WAAY,EAAE,EACzB,MAAM,EAAI,KAAK,MACf,IAAM,OAAS,EAAE,KAAK,MAAQ,CAC5B,KAAM,EAAE,MAAM,YAAY,KAC1B,MAAO,MAAM,UAAU,MAAM,KAAK,EAAE,KAAK,CAC/C,GACI,MAAM5B,EAAI,KAAK,WACf,UAAW,KAAKA,EAAG,CACjB,MAAM,EAAIA,EAAE,CAAC,EACb,EAAE,KAAK,WAAW,CAAC,EAAI,EAAE,OAAO,EAAE,IAAI,CACxC,CACA,MAAMC,EAAI,CAAA,EACV,IAAIC,EAAI,GACR,UAAW,KAAK,KAAK,gBAAiB,CACpC,MAAM,EAAI,KAAK,gBAAgB,CAAC,EAAG,EAAI,CAAA,EACvC,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM0B,EAAI,EAAE,CAAC,EACb,EAAE,KAAKA,EAAE,OAAO,EAAE,IAAI,CAAC,CACzB,CACA,EAAE,OAAS,IAAM3B,EAAE,CAAC,EAAI,EAAGC,EAAI,GACjC,CACAA,IAAM,EAAE,KAAK,gBAAkBD,EAAG,EAAE,KAAK,qBAAuB,KAAK,sBACrE,MAAM,EAAI,KAAK,OACf,EAAE,OAAS,IAAM,EAAE,KAAK,OAAS,KAAK,MAAM,KAAK,UAAU,CAAC,CAAC,GAC7D,MAAM,EAAI,KAAK,eACf,OAAO,IAAM,OAAS,EAAE,KAAK,eAAiB,EAAE,OAAM,GAAK,CAC7D,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CAOA,KAAK,EAAG,CACN,KAAK,MAAQ,KAAM,KAAK,WAAa,CAAA,EAAI,KAAK,gBAAkB,CAAA,EAAI,KAAK,OAAS,CAAA,EAAI,KAAK,YAAc,KAAM,KAAK,eAAiB,KACrI,MAAM,EAAI,CAAA,EACV,KAAK,KAAO,EAAE,KACd,MAAMD,EAAI,EAAE,MACZA,IAAM,MAAQ,KAAK,SAASA,EAAE,MAAK,CAAE,EACrC,MAAMC,EAAI,EAAE,WACZ,UAAW,KAAKA,EAAG,CACjB,MAAM,EAAIA,EAAE,CAAC,EACb,KAAK,aAAa,EAAG,EAAE,MAAM,CAAC,CAAC,CACjC,CACA,MAAMC,EAAI,EAAE,gBACZ,UAAW,KAAKA,EAAG,CACjB,MAAM,EAAI,CAAA,EAAI,EAAIA,EAAE,CAAC,EACrB,QAAS,EAAI,EAAG0B,EAAI,EAAE,OAAQ,EAAIA,EAAG,IACnC,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,EACtB,KAAK,gBAAgB,CAAC,EAAI,CAC5B,CACA,KAAK,qBAAuB,EAAE,qBAC9B,MAAM,EAAI,EAAE,OACZ,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAI,EAAE,CAAC,EACb,KAAK,SAAS,EAAE,MAAO,EAAE,MAAO,EAAE,aAAa,CACjD,CACA,MAAM,EAAI,EAAE,YACZ,IAAM,OAAS,KAAK,YAAc,EAAE,MAAK,GACzC,MAAM,EAAI,EAAE,eACZ,OAAO,IAAM,OAAS,KAAK,eAAiB,EAAE,MAAK,GAAK,KAAK,UAAU,MAAQ,EAAE,UAAU,MAAO,KAAK,UAAU,MAAQ,EAAE,UAAU,MAAO,KAAK,SAAW,EAAE,SAAU,IAC1K,CAOA,SAAU,CACR,KAAK,cAAc,CAAE,KAAM,SAAS,CAAE,CACxC,CACF,CACA,MAAMmJ,GAAqB,IAAIhF,GAAMiF,GAAqB,IAAIlF,GAAMmF,GAAqB,IAAI3F,GAAM4F,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAC9U,MAAMC,WAAWvD,EAAG,CAOlB,YAAY,EAAI,IAAI2C,GAAM,EAAI,IAAInB,GAAM,CACtC,QAAS,KAAK,OAAS,GAAI,KAAK,KAAO,OAAQ,KAAK,SAAW,EAAG,KAAK,SAAW,EAAG,KAAK,sBAAwB,OAAQ,KAAK,sBAAwB,OAAQ,KAAK,MAAQ,EAAG,KAAK,mBAAkB,CACxM,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,EAAE,wBAA0B,SAAW,KAAK,sBAAwB,EAAE,sBAAsB,MAAK,GAAK,EAAE,wBAA0B,SAAW,KAAK,sBAAwB,OAAO,OAAO,CAAA,EAAI,EAAE,qBAAqB,GAAI,KAAK,SAAW,MAAM,QAAQ,EAAE,QAAQ,EAAI,EAAE,SAAS,MAAK,EAAK,EAAE,SAAU,KAAK,SAAW,EAAE,SAAU,IAC3V,CAKA,oBAAqB,CACnB,MAAM7c,EAAI,KAAK,SAAS,gBAAiBkT,EAAI,OAAO,KAAKlT,CAAC,EAC1D,GAAIkT,EAAE,OAAS,EAAG,CAChB,MAAMC,EAAInT,EAAEkT,EAAE,CAAC,CAAC,EAChB,GAAIC,IAAM,OAAQ,CAChB,KAAK,sBAAwB,CAAA,EAAI,KAAK,sBAAwB,CAAA,EAC9D,QAAS,EAAI,EAAGmI,EAAInI,EAAE,OAAQ,EAAImI,EAAG,IAAK,CACxC,MAAMuD,EAAI1L,EAAE,CAAC,EAAE,MAAQ,OAAO,CAAC,EAC/B,KAAK,sBAAsB,KAAK,CAAC,EAAG,KAAK,sBAAsB0L,CAAC,EAAI,CACtE,CACF,CACF,CACF,CASA,kBAAkB,EAAG,EAAG,CACtB,MAAM3L,EAAI,KAAK,SAAUC,EAAID,EAAE,WAAW,SAAUE,EAAIF,EAAE,gBAAgB,SAAU,EAAIA,EAAE,qBAC1F,EAAE,oBAAoBC,EAAG,CAAC,EAC1B,MAAM,EAAI,KAAK,sBACf,GAAIC,GAAK,EAAG,CACVqL,GAAG,IAAI,EAAG,EAAG,CAAC,EACd,QAAS,EAAI,EAAG,EAAIrL,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAI,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EACvB,IAAM,IAAMoL,GAAG,oBAAoB,EAAG,CAAC,EAAG,EAAIC,GAAG,gBAAgBD,GAAI,CAAC,EAAIC,GAAG,gBAAgBD,GAAG,IAAI,CAAC,EAAG,CAAC,EAC3G,CACA,EAAE,IAAIC,EAAE,CACV,CACA,OAAO,CACT,CAOA,QAAQ,EAAG,EAAG,CACZ,MAAMvL,EAAI,KAAK,SAAUC,EAAI,KAAK,SAAUC,EAAI,KAAK,YACrDD,IAAM,SAAWD,EAAE,iBAAmB,MAAQA,EAAE,wBAAyBiL,GAAG,KAAKjL,EAAE,cAAc,EAAGiL,GAAG,aAAa/K,CAAC,EAAG8K,GAAG,KAAK,EAAE,GAAG,EAAE,OAAO,EAAE,IAAI,EAAG,EAAEC,GAAG,cAAcD,GAAG,MAAM,IAAM,KAAOA,GAAG,gBAAgBC,GAAIC,EAAE,IAAM,MAAQF,GAAG,OAAO,kBAAkBE,EAAE,GAAK,EAAE,IAAM,EAAE,OAAS,MAAQH,GAAG,KAAK7K,CAAC,EAAE,OAAM,EAAI8K,GAAG,KAAK,EAAE,GAAG,EAAE,aAAaD,EAAE,EAAG,EAAE/K,EAAE,cAAgB,MAAQgL,GAAG,cAAchL,EAAE,WAAW,IAAM,KAAO,KAAK,sBAAsB,EAAG,EAAGgL,EAAE,GACvc,CACA,sBAAsB,EAAG,EAAGhL,EAAG,CAC7B,IAAIC,EACJ,MAAMC,EAAI,KAAK,SAAU,EAAI,KAAK,SAAU,EAAIA,EAAE,MAAO,EAAIA,EAAE,WAAW,SAAU,EAAIA,EAAE,WAAW,GAAI,EAAIA,EAAE,WAAW,IAAK,EAAIA,EAAE,WAAW,OAAQ,EAAIA,EAAE,OAAQ0B,EAAI1B,EAAE,UAC5K,GAAI,IAAM,KACR,GAAI,MAAM,QAAQ,CAAC,EACjB,QAAS,EAAI,EAAG+B,EAAI,EAAE,OAAQ,EAAIA,EAAG,IAAK,CACxC,MAAMC,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAED,EAAE,aAAa,EAAG,EAAI,KAAK,IAAIA,EAAE,MAAON,EAAE,KAAK,EAAG/P,EAAI,KAAK,IAAI,EAAE,MAAO,KAAK,IAAIqQ,EAAE,MAAQA,EAAE,MAAON,EAAE,MAAQA,EAAE,KAAK,CAAC,EAC5I,QAASW,EAAI,EAAG,EAAI1Q,EAAG0Q,EAAI,EAAGA,GAAK,EAAG,CACpC,MAAMC,EAAI,EAAE,KAAKD,CAAC,EAAGE,EAAI,EAAE,KAAKF,EAAI,CAAC,EAAG,EAAI,EAAE,KAAKA,EAAI,CAAC,EACxDtC,EAAI2L,GAAG,KAAMzJ,EAAG,EAAGnC,EAAG,EAAG,EAAG,EAAGwC,EAAGC,EAAG,CAAC,EAAGxC,IAAMA,EAAE,UAAY,KAAK,MAAMsC,EAAI,CAAC,EAAGtC,EAAE,KAAK,cAAgBiC,EAAE,cAAe,EAAE,KAAKjC,CAAC,EAClI,CACF,KACG,CACH,MAAM,EAAI,KAAK,IAAI,EAAG2B,EAAE,KAAK,EAAGK,EAAI,KAAK,IAAI,EAAE,MAAOL,EAAE,MAAQA,EAAE,KAAK,EACvE,QAASM,EAAI,EAAGC,EAAIF,EAAGC,EAAIC,EAAGD,GAAK,EAAG,CACpC,MAAM,EAAI,EAAE,KAAKA,CAAC,EAAGrQ,EAAI,EAAE,KAAKqQ,EAAI,CAAC,EAAGK,EAAI,EAAE,KAAKL,EAAI,CAAC,EACxDjC,EAAI2L,GAAG,KAAM,EAAG,EAAG5L,EAAG,EAAG,EAAG,EAAG,EAAGnO,EAAG0Q,CAAC,EAAGtC,IAAMA,EAAE,UAAY,KAAK,MAAMiC,EAAI,CAAC,EAAG,EAAE,KAAKjC,CAAC,EAC1F,CACF,SACO,IAAM,OACb,GAAI,MAAM,QAAQ,CAAC,EACjB,QAAS,EAAI,EAAGgC,EAAI,EAAE,OAAQ,EAAIA,EAAG,IAAK,CACxC,MAAMC,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAED,EAAE,aAAa,EAAG,EAAI,KAAK,IAAIA,EAAE,MAAON,EAAE,KAAK,EAAG/P,EAAI,KAAK,IAAI,EAAE,MAAO,KAAK,IAAIqQ,EAAE,MAAQA,EAAE,MAAON,EAAE,MAAQA,EAAE,KAAK,CAAC,EAC5I,QAASW,EAAI,EAAG,EAAI1Q,EAAG0Q,EAAI,EAAGA,GAAK,EAAG,CACpC,MAAMC,EAAID,EAAGE,EAAIF,EAAI,EAAG,EAAIA,EAAI,EAChCtC,EAAI2L,GAAG,KAAMzJ,EAAG,EAAGnC,EAAG,EAAG,EAAG,EAAGwC,EAAGC,EAAG,CAAC,EAAGxC,IAAMA,EAAE,UAAY,KAAK,MAAMsC,EAAI,CAAC,EAAGtC,EAAE,KAAK,cAAgBiC,EAAE,cAAe,EAAE,KAAKjC,CAAC,EAClI,CACF,KACG,CACH,MAAM,EAAI,KAAK,IAAI,EAAG2B,EAAE,KAAK,EAAGK,EAAI,KAAK,IAAI,EAAE,MAAOL,EAAE,MAAQA,EAAE,KAAK,EACvE,QAASM,EAAI,EAAGC,EAAIF,EAAGC,EAAIC,EAAGD,GAAK,EAAG,CACpC,MAAM,EAAIA,EAAGrQ,EAAIqQ,EAAI,EAAGK,EAAIL,EAAI,EAChCjC,EAAI2L,GAAG,KAAM,EAAG,EAAG5L,EAAG,EAAG,EAAG,EAAG,EAAGnO,EAAG0Q,CAAC,EAAGtC,IAAMA,EAAE,UAAY,KAAK,MAAMiC,EAAI,CAAC,EAAG,EAAE,KAAKjC,CAAC,EAC1F,CACF,CACJ,CACF,CACA,SAAS4L,GAAGtM,EAAG,EAAG,EAAGS,EAAGC,EAAGC,EAAG,EAAG,EAAG,CAClC,IAAI,EACJ,GAAI,EAAE,OAASrK,GAAK,EAAImK,EAAE,kBAAkB,EAAGE,EAAGD,EAAG,GAAI,CAAC,EAAI,EAAID,EAAE,kBAAkBC,EAAGC,EAAG,EAAG,EAAE,OAAStK,GAAI,CAAC,EAAG,IAAM,KAAM,OAAO,KACrI6V,GAAG,KAAK,CAAC,EAAGA,GAAG,aAAalM,EAAE,WAAW,EACzC,MAAM,EAAI,EAAE,IAAI,OAAO,WAAWkM,EAAE,EACpC,OAAO,EAAI,EAAE,MAAQ,EAAI,EAAE,IAAM,KAAO,CACtC,SAAU,EACV,MAAOA,GAAG,MAAK,EACf,OAAQlM,CACZ,CACA,CACA,SAASqM,GAAGrM,EAAG,EAAG,EAAGS,EAAGC,EAAGC,EAAG,EAAG,EAAG,EAAG,EAAG,CACxCX,EAAE,kBAAkB,EAAG4L,EAAE,EAAG5L,EAAE,kBAAkB,EAAG6L,EAAE,EAAG7L,EAAE,kBAAkB,EAAG8L,EAAE,EACjF,MAAM,EAAIQ,GAAGtM,EAAG,EAAG,EAAGS,EAAGmL,GAAIC,GAAIC,GAAIG,EAAE,EACvC,GAAI,EAAG,CACL,MAAM,EAAI,IAAI,EACdtC,GAAG,aAAasC,GAAIL,GAAIC,GAAIC,GAAI,CAAC,EAAGpL,IAAM,EAAE,GAAKiJ,GAAG,yBAAyBjJ,EAAG,EAAG,EAAG,EAAG,EAAG,IAAI8B,EAAI,GAAI7B,IAAM,EAAE,IAAMgJ,GAAG,yBAAyBhJ,EAAG,EAAG,EAAG,EAAG,EAAG,IAAI6B,EAAI,GAAI,IAAM,EAAE,OAASmH,GAAG,yBAAyB,EAAG,EAAG,EAAG,EAAG,EAAG,IAAI,CAAG,EAAG,EAAE,OAAO,IAAIlJ,EAAE,SAAS,EAAI,GAAK,EAAE,OAAO,eAAe,EAAE,GAC9S,MAAM,EAAI,CACR,EAAG,EACH,EAAG,EACH,EACA,OAAQ,IAAI,EACZ,cAAe,CACrB,EACIkJ,GAAG,UAAUiC,GAAIC,GAAIC,GAAI,EAAE,MAAM,EAAG,EAAE,KAAO,EAAG,EAAE,UAAY,CAChE,CACA,OAAO,CACT,CACA,MAAMS,WAAWhB,EAAG,CAWlB,YAAY,EAAI,EAAG,EAAI,EAAG9K,EAAI,EAAGC,EAAI,EAAGC,EAAI,EAAG,EAAI,EAAG,CACpD,MAAK,EAAI,KAAK,KAAO,cAAe,KAAK,WAAa,CACpD,MAAO,EACP,OAAQ,EACR,MAAOF,EACP,cAAeC,EACf,eAAgBC,EAChB,cAAe,CACrB,EACI,MAAM,EAAI,KACVD,EAAI,KAAK,MAAMA,CAAC,EAAGC,EAAI,KAAK,MAAMA,CAAC,EAAG,EAAI,KAAK,MAAM,CAAC,EACtD,MAAM,EAAI,CAAA,EAAI,EAAI,CAAA,EAAI,EAAI,CAAA,EAAI,EAAI,CAAA,EAClC,IAAI,EAAI,EAAG0B,EAAI,EACf,EAAE,IAAK,IAAK,IAAK,GAAI,GAAI5B,EAAG,EAAG,EAAG,EAAGE,EAAG,CAAC,EAAG,EAAE,IAAK,IAAK,IAAK,EAAG,GAAIF,EAAG,EAAG,CAAC,EAAG,EAAGE,EAAG,CAAC,EAAG,EAAE,IAAK,IAAK,IAAK,EAAG,EAAG,EAAGF,EAAG,EAAGC,EAAG,EAAG,CAAC,EAAG,EAAE,IAAK,IAAK,IAAK,EAAG,GAAI,EAAGD,EAAG,CAAC,EAAGC,EAAG,EAAG,CAAC,EAAG,EAAE,IAAK,IAAK,IAAK,EAAG,GAAI,EAAG,EAAGD,EAAGC,EAAGC,EAAG,CAAC,EAAG,EAAE,IAAK,IAAK,IAAK,GAAI,GAAI,EAAG,EAAG,CAACF,EAAGC,EAAGC,EAAG,CAAC,EAAG,KAAK,SAAS,CAAC,EAAG,KAAK,aAAa,WAAY,IAAIqK,GAAG,EAAG,CAAC,CAAC,EAAG,KAAK,aAAa,SAAU,IAAIA,GAAG,EAAG,CAAC,CAAC,EAAG,KAAK,aAAa,KAAM,IAAIA,GAAG,EAAG,CAAC,CAAC,EACpZ,SAAS,EAAEtI,EAAGC,EAAGC,EAAG,EAAGtQ,EAAG0Q,EAAG,EAAGC,EAAGC,EAAG,EAAG,EAAG,CAC1C,MAAM,EAAIF,EAAIE,EAAG4D,EAAI,EAAI,EAAGC,EAAI/D,EAAI,EAAGgE,EAAI,EAAI,EAAGC,EAAIhE,EAAI,EAAGiE,EAAIhE,EAAI,EAAG/V,EAAI,EAAI,EAChF,IAAIga,GAAK,EAAGC,EAAI,EAChB,MAAMC,EAAI,IAAI,EACd,QAASC,GAAI,EAAGA,GAAIna,EAAGma,KAAK,CAC1B,MAAMC,GAAKD,GAAIR,EAAIE,EACnB,QAASwF,GAAK,EAAGA,GAAKtF,EAAGsF,KAAM,CAC7B,MAAMC,GAAKD,GAAK,EAAIzF,EACpBM,EAAE3E,CAAC,EAAI+J,GAAK,EAAGpF,EAAE1E,CAAC,EAAI4E,GAAKjV,EAAG+U,EAAEzE,CAAC,EAAIqE,EAAG,EAAE,KAAKI,EAAE,EAAGA,EAAE,EAAGA,EAAE,CAAC,EAAGA,EAAE3E,CAAC,EAAI,EAAG2E,EAAE1E,CAAC,EAAI,EAAG0E,EAAEzE,CAAC,EAAIK,EAAI,EAAI,EAAI,GAAI,EAAE,KAAKoE,EAAE,EAAGA,EAAE,EAAGA,EAAE,CAAC,EAAG,EAAE,KAAKmF,GAAKtJ,CAAC,EAAG,EAAE,KAAK,EAAIoE,GAAI,CAAC,EAAGH,IAAM,CAC5K,CACF,CACA,QAASG,GAAI,EAAGA,GAAI,EAAGA,KACrB,QAASC,GAAK,EAAGA,GAAKrE,EAAGqE,KAAM,CAC7B,MAAMiF,GAAK,EAAIjF,GAAKL,EAAII,GAAGmF,GAAK,EAAIlF,GAAKL,GAAKI,GAAI,GAAIoF,GAAK,GAAKnF,GAAK,GAAKL,GAAKI,GAAI,GAAI,GAAK,GAAKC,GAAK,GAAKL,EAAII,GAC/G,EAAE,KAAKkF,GAAIC,GAAI,EAAE,EAAG,EAAE,KAAKA,GAAIC,GAAI,EAAE,EAAGtF,GAAK,CAC/C,CACF,EAAE,SAAS/E,EAAG+E,EAAG,CAAC,EAAG/E,GAAK+E,EAAG,GAAKD,EACpC,CACF,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,WAAa,OAAO,OAAO,CAAA,EAAI,EAAE,UAAU,EAAG,IAC3E,CAQA,OAAO,SAAS,EAAG,CACjB,OAAO,IAAIoF,GAAG,EAAE,MAAO,EAAE,OAAQ,EAAE,MAAO,EAAE,cAAe,EAAE,eAAgB,EAAE,aAAa,CAC9F,CACF,CACA,SAASI,GAAG3M,EAAG,CACb,MAAM,EAAI,CAAA,EACV,UAAW,KAAKA,EAAG,CACjB,EAAE,CAAC,EAAI,CAAA,EACP,UAAWS,KAAKT,EAAE,CAAC,EAAG,CACpB,MAAMU,EAAIV,EAAE,CAAC,EAAES,CAAC,EAChBC,IAAMA,EAAE,SAAWA,EAAE,WAAaA,EAAE,WAAaA,EAAE,WAAaA,EAAE,WAAaA,EAAE,WAAaA,EAAE,WAAaA,EAAE,cAAgBA,EAAE,uBAAyBL,GAAG,oGAAoG,EAAG,EAAE,CAAC,EAAEI,CAAC,EAAI,MAAQ,EAAE,CAAC,EAAEA,CAAC,EAAIC,EAAE,QAAU,MAAM,QAAQA,CAAC,EAAI,EAAE,CAAC,EAAED,CAAC,EAAIC,EAAE,MAAK,EAAK,EAAE,CAAC,EAAED,CAAC,EAAIC,CACjW,CACF,CACA,OAAO,CACT,CACA,SAASkM,GAAG5M,EAAG,CACb,MAAM,EAAI,CAAA,EACV,QAAS,EAAI,EAAG,EAAIA,EAAE,OAAQ,IAAK,CACjC,MAAMS,EAAIkM,GAAG3M,EAAE,CAAC,CAAC,EACjB,UAAWU,KAAKD,EACd,EAAEC,CAAC,EAAID,EAAEC,CAAC,CACd,CACA,OAAO,CACT,CACA,SAASmM,GAAG7M,EAAG,CACb,MAAM,EAAI,CAAA,EACV,QAAS,EAAI,EAAG,EAAIA,EAAE,OAAQ,IAC5B,EAAE,KAAKA,EAAE,CAAC,EAAE,MAAK,CAAE,EACrB,OAAO,CACT,CACA,SAAS8M,GAAG9M,EAAG,CACb,MAAM,EAAIA,EAAE,gBAAe,EAC3B,OAAO,IAAM,KAAOA,EAAE,iBAAmB,EAAE,mBAAqB,GAAK,EAAE,QAAQ,WAAayD,GAAG,iBACjG,CACA,MAAMsJ,GAAK,CAAE,MAAOJ,GAAI,MAAOC,EAAE,EACjC,IAAII,GAAK;AAAA;AAAA,GAELC,GAAK;AAAA;AAAA,GAGT,MAAMC,WAAW/C,EAAG,CAUlB,YAAY,EAAG,CACb,MAAK,EAAI,KAAK,iBAAmB,GAAI,KAAK,KAAO,iBAAkB,KAAK,QAAU,CAAA,EAAI,KAAK,SAAW,CAAA,EAAI,KAAK,eAAiB,CAAA,EAAI,KAAK,aAAe6C,GAAI,KAAK,eAAiBC,GAAI,KAAK,UAAY,EAAG,KAAK,UAAY,GAAI,KAAK,mBAAqB,EAAG,KAAK,IAAM,GAAI,KAAK,OAAS,GAAI,KAAK,SAAW,GAAI,KAAK,gBAAkB,GAAI,KAAK,WAAa,CAC5V,iBAAkB,GAElB,UAAW,EAEjB,EAAO,KAAK,uBAAyB,CAC/B,MAAO,CAAC,EAAG,EAAG,CAAC,EACf,GAAI,CAAC,EAAG,CAAC,EACT,IAAK,CAAC,EAAG,CAAC,CAChB,EAAO,KAAK,oBAAsB,OAAQ,KAAK,mBAAqB,GAAI,KAAK,YAAc,KAAM,IAAM,QAAU,KAAK,UAAU,CAAC,CAC/H,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,eAAiB,EAAE,eAAgB,KAAK,aAAe,EAAE,aAAc,KAAK,SAAWN,GAAG,EAAE,QAAQ,EAAG,KAAK,eAAiBE,GAAG,EAAE,cAAc,EAAG,KAAK,QAAU,OAAO,OAAO,CAAA,EAAI,EAAE,OAAO,EAAG,KAAK,UAAY,EAAE,UAAW,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,IAAM,EAAE,IAAK,KAAK,OAAS,EAAE,OAAQ,KAAK,SAAW,EAAE,SAAU,KAAK,WAAa,OAAO,OAAO,CAAA,EAAI,EAAE,UAAU,EAAG,KAAK,YAAc,EAAE,YAAa,IACtc,CACA,OAAO,EAAG,CACR,MAAM,EAAI,MAAM,OAAO,CAAC,EACxB,EAAE,YAAc,KAAK,YAAa,EAAE,SAAW,CAAA,EAC/C,UAAWnM,KAAK,KAAK,SAAU,CAC7B,MAAMmI,EAAI,KAAK,SAASnI,CAAC,EAAE,MAC3BmI,GAAKA,EAAE,UAAY,EAAE,SAASnI,CAAC,EAAI,CACjC,KAAM,IACN,MAAOmI,EAAE,OAAO,CAAC,EAAE,IAC3B,EAAUA,GAAKA,EAAE,QAAU,EAAE,SAASnI,CAAC,EAAI,CACnC,KAAM,IACN,MAAOmI,EAAE,OAAM,CACvB,EAAUA,GAAKA,EAAE,UAAY,EAAE,SAASnI,CAAC,EAAI,CACrC,KAAM,KACN,MAAOmI,EAAE,QAAO,CACxB,EAAUA,GAAKA,EAAE,UAAY,EAAE,SAASnI,CAAC,EAAI,CACrC,KAAM,KACN,MAAOmI,EAAE,QAAO,CACxB,EAAUA,GAAKA,EAAE,UAAY,EAAE,SAASnI,CAAC,EAAI,CACrC,KAAM,KACN,MAAOmI,EAAE,QAAO,CACxB,EAAUA,GAAKA,EAAE,UAAY,EAAE,SAASnI,CAAC,EAAI,CACrC,KAAM,KACN,MAAOmI,EAAE,QAAO,CACxB,EAAUA,GAAKA,EAAE,UAAY,EAAE,SAASnI,CAAC,EAAI,CACrC,KAAM,KACN,MAAOmI,EAAE,QAAO,CACxB,EAAU,EAAE,SAASnI,CAAC,EAAI,CAClB,MAAOmI,CACf,CACI,CACA,OAAO,KAAK,KAAK,OAAO,EAAE,OAAS,IAAM,EAAE,QAAU,KAAK,SAAU,EAAE,aAAe,KAAK,aAAc,EAAE,eAAiB,KAAK,eAAgB,EAAE,OAAS,KAAK,OAAQ,EAAE,SAAW,KAAK,SAC1L,MAAMpI,EAAI,CAAA,EACV,UAAWC,KAAK,KAAK,WACnB,KAAK,WAAWA,CAAC,IAAM,KAAOD,EAAEC,CAAC,EAAI,IACvC,OAAO,OAAO,KAAKD,CAAC,EAAE,OAAS,IAAM,EAAE,WAAaA,GAAI,CAC1D,CACF,CACA,MAAM0M,WAAWvE,EAAG,CAIlB,aAAc,CACZ,QAAS,KAAK,SAAW,GAAI,KAAK,KAAO,SAAU,KAAK,mBAAqB,IAAIpC,GAAM,KAAK,iBAAmB,IAAIA,GAAM,KAAK,wBAA0B,IAAIA,GAAM,KAAK,iBAAmB3G,GAAI,KAAK,eAAiB,EACtN,CAOA,IAAI,eAAgB,CAClB,OAAO,KAAK,cACd,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,KAAK,mBAAmB,KAAK,EAAE,kBAAkB,EAAG,KAAK,iBAAiB,KAAK,EAAE,gBAAgB,EAAG,KAAK,wBAAwB,KAAK,EAAE,uBAAuB,EAAG,KAAK,iBAAmB,EAAE,iBAAkB,IACzO,CAUA,kBAAkB,EAAG,CACnB,OAAO,MAAM,kBAAkB,CAAC,EAAE,OAAM,CAC1C,CACA,kBAAkB,EAAG,CACnB,MAAM,kBAAkB,CAAC,EAAG,KAAK,mBAAmB,KAAK,KAAK,WAAW,EAAE,OAAM,CACnF,CACA,kBAAkB,EAAG,EAAG,CACtB,MAAM,kBAAkB,EAAG,CAAC,EAAG,KAAK,mBAAmB,KAAK,KAAK,WAAW,EAAE,OAAM,CACtF,CACA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CACF,CACA,MAAMuN,GAAqB,IAAI,EAAKC,GAAqB,IAAI7K,GAAM8K,GAAqB,IAAI9K,GAC5F,MAAM,WAAW2K,EAAG,CASlB,YAAY,EAAI,GAAI,EAAI,EAAG1M,EAAI,GAAKC,EAAI,IAAK,CAC3C,MAAK,EAAI,KAAK,oBAAsB,GAAI,KAAK,KAAO,oBAAqB,KAAK,IAAM,EAAG,KAAK,KAAO,EAAG,KAAK,KAAOD,EAAG,KAAK,IAAMC,EAAG,KAAK,MAAQ,GAAI,KAAK,OAAS,EAAG,KAAK,KAAO,KAAM,KAAK,UAAY,GAAI,KAAK,WAAa,EAAG,KAAK,uBAAsB,CAC9P,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,KAAK,IAAM,EAAE,IAAK,KAAK,KAAO,EAAE,KAAM,KAAK,KAAO,EAAE,KAAM,KAAK,IAAM,EAAE,IAAK,KAAK,MAAQ,EAAE,MAAO,KAAK,OAAS,EAAE,OAAQ,KAAK,KAAO,EAAE,OAAS,KAAO,KAAO,OAAO,OAAO,CAAA,EAAI,EAAE,IAAI,EAAG,KAAK,UAAY,EAAE,UAAW,KAAK,WAAa,EAAE,WAAY,IACnR,CASA,eAAe,EAAG,CAChB,MAAM,EAAI,GAAM,KAAK,cAAa,EAAK,EACvC,KAAK,IAAMM,GAAK,EAAI,KAAK,KAAK,CAAC,EAAG,KAAK,uBAAsB,CAC/D,CAOA,gBAAiB,CACf,MAAM,EAAI,KAAK,IAAID,GAAK,GAAM,KAAK,GAAG,EACtC,MAAO,IAAM,KAAK,cAAa,EAAK,CACtC,CAMA,iBAAkB,CAChB,OAAOC,GAAK,EAAI,KAAK,KACnB,KAAK,IAAID,GAAK,GAAM,KAAK,GAAG,EAAI,KAAK,IAC3C,CACE,CAOA,cAAe,CACb,OAAO,KAAK,UAAY,KAAK,IAAI,KAAK,OAAQ,CAAC,CACjD,CAOA,eAAgB,CACd,OAAO,KAAK,UAAY,KAAK,IAAI,KAAK,OAAQ,CAAC,CACjD,CASA,cAAc,EAAG,EAAGN,EAAG,CACrB2M,GAAG,IAAI,GAAI,GAAI,EAAG,EAAE,aAAa,KAAK,uBAAuB,EAAG,EAAE,IAAIA,GAAG,EAAGA,GAAG,CAAC,EAAE,eAAe,CAAC,EAAIA,GAAG,CAAC,EAAGA,GAAG,IAAI,EAAG,EAAG,EAAG,EAAE,aAAa,KAAK,uBAAuB,EAAG3M,EAAE,IAAI2M,GAAG,EAAGA,GAAG,CAAC,EAAE,eAAe,CAAC,EAAIA,GAAG,CAAC,CACvN,CAQA,YAAY,EAAG,EAAG,CAChB,OAAO,KAAK,cAAc,EAAGC,GAAIC,EAAE,EAAG,EAAE,WAAWA,GAAID,EAAE,CAC3D,CA4CA,cAAc,EAAG,EAAG5M,EAAGC,EAAGC,EAAG,EAAG,CAC9B,KAAK,OAAS,EAAI,EAAG,KAAK,OAAS,OAAS,KAAK,KAAO,CACtD,QAAS,GACT,UAAW,EACX,WAAY,EACZ,QAAS,EACT,QAAS,EACT,MAAO,EACP,OAAQ,CACd,GAAQ,KAAK,KAAK,QAAU,GAAI,KAAK,KAAK,UAAY,EAAG,KAAK,KAAK,WAAa,EAAG,KAAK,KAAK,QAAUF,EAAG,KAAK,KAAK,QAAUC,EAAG,KAAK,KAAK,MAAQC,EAAG,KAAK,KAAK,OAAS,EAAG,KAAK,uBAAsB,CACrM,CAIA,iBAAkB,CAChB,KAAK,OAAS,OAAS,KAAK,KAAK,QAAU,IAAK,KAAK,uBAAsB,CAC7E,CAKA,wBAAyB,CACvB,MAAM,EAAI,KAAK,KACf,IAAI,EAAI,EAAI,KAAK,IAAII,GAAK,GAAM,KAAK,GAAG,EAAI,KAAK,KAAMN,EAAI,EAAI,EAAGC,EAAI,KAAK,OAASD,EAAGE,EAAI,IAAOD,EAClG,MAAM,EAAI,KAAK,KACf,GAAI,KAAK,OAAS,MAAQ,KAAK,KAAK,QAAS,CAC3C,MAAM,EAAI,EAAE,UAAW,EAAI,EAAE,WAC7BC,GAAK,EAAE,QAAUD,EAAI,EAAG,GAAK,EAAE,QAAUD,EAAI,EAAGC,GAAK,EAAE,MAAQ,EAAGD,GAAK,EAAE,OAAS,CACpF,CACA,MAAM,EAAI,KAAK,WACf,IAAM,IAAME,GAAK,EAAI,EAAI,KAAK,aAAY,GAAK,KAAK,iBAAiB,gBAAgBA,EAAGA,EAAID,EAAG,EAAG,EAAID,EAAG,EAAG,KAAK,IAAK,KAAK,iBAAkB,KAAK,aAAa,EAAG,KAAK,wBAAwB,KAAK,KAAK,gBAAgB,EAAE,OAAM,CACnO,CACA,OAAO,EAAG,CACR,MAAM,EAAI,MAAM,OAAO,CAAC,EACxB,OAAO,EAAE,OAAO,IAAM,KAAK,IAAK,EAAE,OAAO,KAAO,KAAK,KAAM,EAAE,OAAO,KAAO,KAAK,KAAM,EAAE,OAAO,IAAM,KAAK,IAAK,EAAE,OAAO,MAAQ,KAAK,MAAO,EAAE,OAAO,OAAS,KAAK,OAAQ,KAAK,OAAS,OAAS,EAAE,OAAO,KAAO,OAAO,OAAO,CAAA,EAAI,KAAK,IAAI,GAAI,EAAE,OAAO,UAAY,KAAK,UAAW,EAAE,OAAO,WAAa,KAAK,WAAY,CAC/T,CACF,CACA,MAAM8M,GAAK,IAAKC,GAAK,EACrB,MAAMC,WAAW7E,EAAG,CAQlB,YAAY,EAAG,EAAGnI,EAAG,CACnB,MAAK,EAAI,KAAK,KAAO,aAAc,KAAK,aAAeA,EAAG,KAAK,iBAAmB,KAAM,KAAK,kBAAoB,EACjH,MAAMC,EAAI,IAAI,GAAG6M,GAAIC,GAAI,EAAG,CAAC,EAC7B9M,EAAE,OAAS,KAAK,OAAQ,KAAK,IAAIA,CAAC,EAClC,MAAMC,EAAI,IAAI,GAAG4M,GAAIC,GAAI,EAAG,CAAC,EAC7B7M,EAAE,OAAS,KAAK,OAAQ,KAAK,IAAIA,CAAC,EAClC,MAAM,EAAI,IAAI,GAAG4M,GAAIC,GAAI,EAAG,CAAC,EAC7B,EAAE,OAAS,KAAK,OAAQ,KAAK,IAAI,CAAC,EAClC,MAAM,EAAI,IAAI,GAAGD,GAAIC,GAAI,EAAG,CAAC,EAC7B,EAAE,OAAS,KAAK,OAAQ,KAAK,IAAI,CAAC,EAClC,MAAM,EAAI,IAAI,GAAGD,GAAIC,GAAI,EAAG,CAAC,EAC7B,EAAE,OAAS,KAAK,OAAQ,KAAK,IAAI,CAAC,EAClC,MAAM,EAAI,IAAI,GAAGD,GAAIC,GAAI,EAAG,CAAC,EAC7B,EAAE,OAAS,KAAK,OAAQ,KAAK,IAAI,CAAC,CACpC,CAIA,wBAAyB,CACvB,MAAM,EAAI,KAAK,iBAAkB,EAAI,KAAK,SAAS,OAAM,EAAI,CAAC/M,EAAGC,EAAGC,EAAG,EAAG,EAAG,CAAC,EAAI,EAClF,UAAW,KAAK,EAAG,KAAK,OAAO,CAAC,EAChC,GAAI,IAAMd,GACRY,EAAE,GAAG,IAAI,EAAG,EAAG,CAAC,EAAGA,EAAE,OAAO,EAAG,EAAG,CAAC,EAAGC,EAAE,GAAG,IAAI,EAAG,EAAG,CAAC,EAAGA,EAAE,OAAO,GAAI,EAAG,CAAC,EAAGC,EAAE,GAAG,IAAI,EAAG,EAAG,EAAE,EAAGA,EAAE,OAAO,EAAG,EAAG,CAAC,EAAG,EAAE,GAAG,IAAI,EAAG,EAAG,CAAC,EAAG,EAAE,OAAO,EAAG,GAAI,CAAC,EAAG,EAAE,GAAG,IAAI,EAAG,EAAG,CAAC,EAAG,EAAE,OAAO,EAAG,EAAG,CAAC,EAAG,EAAE,GAAG,IAAI,EAAG,EAAG,CAAC,EAAG,EAAE,OAAO,EAAG,EAAG,EAAE,UAC9N,IAAMb,GACbW,EAAE,GAAG,IAAI,EAAG,GAAI,CAAC,EAAGA,EAAE,OAAO,GAAI,EAAG,CAAC,EAAGC,EAAE,GAAG,IAAI,EAAG,GAAI,CAAC,EAAGA,EAAE,OAAO,EAAG,EAAG,CAAC,EAAGC,EAAE,GAAG,IAAI,EAAG,EAAG,CAAC,EAAGA,EAAE,OAAO,EAAG,EAAG,CAAC,EAAG,EAAE,GAAG,IAAI,EAAG,EAAG,EAAE,EAAG,EAAE,OAAO,EAAG,GAAI,CAAC,EAAG,EAAE,GAAG,IAAI,EAAG,GAAI,CAAC,EAAG,EAAE,OAAO,EAAG,EAAG,CAAC,EAAG,EAAE,GAAG,IAAI,EAAG,GAAI,CAAC,EAAG,EAAE,OAAO,EAAG,EAAG,EAAE,MAEzO,OAAM,IAAI,MAAM,yEAA2E,CAAC,EAC9F,UAAW,KAAK,EACd,KAAK,IAAI,CAAC,EAAG,EAAE,kBAAiB,CACpC,CAQA,OAAO,EAAG,EAAG,CACX,KAAK,SAAW,MAAQ,KAAK,kBAAiB,EAC9C,KAAM,CAAE,aAAcF,EAAG,kBAAmBC,CAAC,EAAK,KAClD,KAAK,mBAAqB,EAAE,mBAAqB,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,0BAClG,KAAM,CAACC,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EAAI,KAAK,SAAU,EAAI,EAAE,gBAAe,EAAI,EAAI,EAAE,kBAAiB,EAAI0B,EAAI,EAAE,uBAAwB,EAAI,EAAE,GAAG,QACrI,EAAE,GAAG,QAAU,GACf,MAAMK,EAAIjC,EAAE,QAAQ,gBACpBA,EAAE,QAAQ,gBAAkB,GAAI,EAAE,gBAAgBA,EAAG,EAAGC,CAAC,EAAG,EAAE,OAAO,EAAGC,CAAC,EAAG,EAAE,gBAAgBF,EAAG,EAAGC,CAAC,EAAG,EAAE,OAAO,EAAG,CAAC,EAAG,EAAE,gBAAgBD,EAAG,EAAGC,CAAC,EAAG,EAAE,OAAO,EAAG,CAAC,EAAG,EAAE,gBAAgBD,EAAG,EAAGC,CAAC,EAAG,EAAE,OAAO,EAAG,CAAC,EAAG,EAAE,gBAAgBD,EAAG,EAAGC,CAAC,EAAG,EAAE,OAAO,EAAG,CAAC,EAAGD,EAAE,QAAQ,gBAAkBiC,EAAG,EAAE,gBAAgBjC,EAAG,EAAGC,CAAC,EAAG,EAAE,OAAO,EAAG,CAAC,EAAG,EAAE,gBAAgB,EAAG,EAAG2B,CAAC,EAAG,EAAE,GAAG,QAAU,EAAG5B,EAAE,QAAQ,iBAAmB,EACpZ,CACF,CACA,MAAMiN,WAAWzJ,EAAG,CAelB,YAAY,EAAI,CAAA,EAAI,EAAIzK,GAAIiH,EAAGC,EAAGC,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,CAClD,MAAM,EAAG,EAAGF,EAAGC,EAAGC,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EAAG,KAAK,cAAgB,GAAI,KAAK,MAAQ,EAC7E,CAMA,IAAI,QAAS,CACX,OAAO,KAAK,KACd,CACA,IAAI,OAAO,EAAG,CACZ,KAAK,MAAQ,CACf,CACF,CACA,MAAMgN,WAAWjJ,EAAG,CAOlB,YAAY,EAAI,EAAG,EAAI,CAAA,EAAI,CACzB,MAAM,EAAG,EAAG,CAAC,EAAG,KAAK,wBAA0B,GAC/C,MAAMjE,EAAI,CAAE,MAAO,EAAG,OAAQ,EAAG,MAAO,CAAC,EAAIC,EAAI,CAACD,EAAGA,EAAGA,EAAGA,EAAGA,EAAGA,CAAC,EAClE,KAAK,QAAU,IAAIiN,GAAGhN,CAAC,EAAG,KAAK,mBAAmB,CAAC,EAAG,KAAK,QAAQ,sBAAwB,EAC7F,CAQA,2BAA2B,EAAG,EAAG,CAC/B,KAAK,QAAQ,KAAO,EAAE,KAAM,KAAK,QAAQ,WAAa,EAAE,WAAY,KAAK,QAAQ,gBAAkB,EAAE,gBAAiB,KAAK,QAAQ,UAAY,EAAE,UAAW,KAAK,QAAQ,UAAY,EAAE,UACvL,MAAMD,EAAI,CACR,SAAU,CACR,UAAW,CAAE,MAAO,IAAI,CAChC,EACM,aAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KAoBF,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAmBR,EAAOC,EAAI,IAAI6L,GAAG,EAAG,EAAG,CAAC,EAAG5L,EAAI,IAAIuM,GAAG,CACjC,KAAM,sBACN,SAAUP,GAAGlM,EAAE,QAAQ,EACvB,aAAcA,EAAE,aAChB,eAAgBA,EAAE,eAClB,KAAMnK,GACN,SAAUE,EAChB,CAAK,EACDmK,EAAE,SAAS,UAAU,MAAQ,EAC7B,MAAM,EAAI,IAAIwL,GAAGzL,EAAGC,CAAC,EAAG,EAAI,EAAE,UAC9B,OAAO,EAAE,YAAcvG,KAAO,EAAE,UAAYF,IAAK,IAAIuT,GAAG,EAAG,GAAI,IAAI,EAAE,OAAO,EAAG,CAAC,EAAG,EAAE,UAAY,EAAG,EAAE,SAAS,QAAO,EAAI,EAAE,SAAS,QAAO,EAAI,IAClJ,CASA,MAAM,EAAG,EAAI,GAAIhN,EAAI,GAAIC,EAAI,GAAI,CAC/B,MAAMC,EAAI,EAAE,gBAAe,EAC3B,QAAS,EAAI,EAAG,EAAI,EAAG,IACrB,EAAE,gBAAgB,KAAM,CAAC,EAAG,EAAE,MAAM,EAAGF,EAAGC,CAAC,EAC7C,EAAE,gBAAgBC,CAAC,CACrB,CACF,CACA,IAAIiN,GAAK,cAAchF,EAAG,CACxB,aAAc,CACZ,MAAK,EAAI,KAAK,QAAU,GAAI,KAAK,KAAO,OAC1C,CACF,EACA,MAAMiF,GAAK,CAAE,KAAM,MAAM,EACzB,MAAMC,EAAG,CAIP,aAAc,CACZ,KAAK,WAAa,KAAM,KAAK,MAAQ,KAAM,KAAK,MAAQ,IAC1D,CAMA,cAAe,CACb,OAAO,KAAK,QAAU,OAAS,KAAK,MAAQ,IAAIF,GAAM,KAAK,MAAM,iBAAmB,GAAI,KAAK,MAAM,QAAU,GAAI,KAAK,MAAM,OAAS,CAAA,EAAI,KAAK,MAAM,WAAa,CAAE,SAAU,EAAE,GAAK,KAAK,KAC3L,CAMA,mBAAoB,CAClB,OAAO,KAAK,aAAe,OAAS,KAAK,WAAa,IAAIA,GAAM,KAAK,WAAW,iBAAmB,GAAI,KAAK,WAAW,QAAU,GAAI,KAAK,WAAW,kBAAoB,GAAI,KAAK,WAAW,eAAiB,IAAI,EAAK,KAAK,WAAW,mBAAqB,GAAI,KAAK,WAAW,gBAAkB,IAAI,GAAM,KAAK,UACnT,CAMA,cAAe,CACb,OAAO,KAAK,QAAU,OAAS,KAAK,MAAQ,IAAIA,GAAM,KAAK,MAAM,iBAAmB,GAAI,KAAK,MAAM,QAAU,GAAI,KAAK,MAAM,kBAAoB,GAAI,KAAK,MAAM,eAAiB,IAAI,EAAK,KAAK,MAAM,mBAAqB,GAAI,KAAK,MAAM,gBAAkB,IAAI,GAAM,KAAK,KAC3Q,CAQA,cAAc,EAAG,CACf,OAAO,KAAK,aAAe,MAAQ,KAAK,WAAW,cAAc,CAAC,EAAG,KAAK,QAAU,MAAQ,KAAK,MAAM,cAAc,CAAC,EAAG,KAAK,QAAU,MAAQ,KAAK,MAAM,cAAc,CAAC,EAAG,IAC/K,CAOA,QAAQ,EAAG,CACT,GAAI,GAAK,EAAE,KAAM,CACf,MAAM,EAAI,KAAK,MACf,GAAI,EACF,UAAWnN,KAAK,EAAE,KAAK,OAAM,EAC3B,KAAK,cAAc,EAAGA,CAAC,CAC7B,CACA,OAAO,KAAK,cAAc,CAAE,KAAM,YAAa,KAAM,CAAC,CAAE,EAAG,IAC7D,CAOA,WAAW,EAAG,CACZ,OAAO,KAAK,cAAc,CAAE,KAAM,eAAgB,KAAM,CAAC,CAAE,EAAG,KAAK,aAAe,OAAS,KAAK,WAAW,QAAU,IAAK,KAAK,QAAU,OAAS,KAAK,MAAM,QAAU,IAAK,KAAK,QAAU,OAAS,KAAK,MAAM,QAAU,IAAK,IAChO,CAWA,OAAO,EAAG,EAAGA,EAAG,CACd,IAAIC,EAAI,KAAMC,EAAI,KAAM,EAAI,KAC5B,MAAM,EAAI,KAAK,WAAY,EAAI,KAAK,MAAO,EAAI,KAAK,MACpD,GAAI,GAAK,EAAE,QAAQ,kBAAoB,kBAAmB,CACxD,GAAI,GAAK,EAAE,KAAM,CACf,EAAI,GACJ,UAAW+B,KAAK,EAAE,KAAK,OAAM,EAAI,CAC/B,MAAMC,EAAI,EAAE,aAAaD,EAAGjC,CAAC,EAAGmC,EAAI,KAAK,cAAc,EAAGF,CAAC,EAC3DC,IAAM,OAASC,EAAE,OAAO,UAAUD,EAAE,UAAU,MAAM,EAAGC,EAAE,OAAO,UAAUA,EAAE,SAAUA,EAAE,SAAUA,EAAE,KAAK,EAAGA,EAAE,uBAAyB,GAAIA,EAAE,YAAcD,EAAE,QAASC,EAAE,QAAUD,IAAM,IAC1L,CACA,MAAM,EAAI,EAAE,OAAO,kBAAkB,EAAG,EAAI,EAAE,OAAO,WAAW,EAAG,EAAI,EAAE,SAAS,WAAW,EAAE,QAAQ,EAAGN,EAAI,IAAM,EAAI,KACxH,EAAE,WAAW,UAAY,EAAIA,EAAI,GAAK,EAAE,WAAW,SAAW,GAAI,KAAK,cAAc,CACnF,KAAM,WACN,WAAY,EAAE,WACd,OAAQ,IAClB,CAAS,GAAK,CAAC,EAAE,WAAW,UAAY,GAAKA,EAAI,IAAM,EAAE,WAAW,SAAW,GAAI,KAAK,cAAc,CAC5F,KAAM,aACN,WAAY,EAAE,WACd,OAAQ,IAClB,CAAS,EACH,MACE,IAAM,MAAQ,EAAE,YAAc1B,EAAI,EAAE,QAAQ,EAAE,UAAWF,CAAC,EAAGE,IAAM,OAAS,EAAE,OAAO,UAAUA,EAAE,UAAU,MAAM,EAAG,EAAE,OAAO,UAAU,EAAE,SAAU,EAAE,SAAU,EAAE,KAAK,EAAG,EAAE,uBAAyB,GAAIA,EAAE,gBAAkB,EAAE,kBAAoB,GAAI,EAAE,eAAe,KAAKA,EAAE,cAAc,GAAK,EAAE,kBAAoB,GAAIA,EAAE,iBAAmB,EAAE,mBAAqB,GAAI,EAAE,gBAAgB,KAAKA,EAAE,eAAe,GAAK,EAAE,mBAAqB,KACjb,IAAM,OAASD,EAAI,EAAE,QAAQ,EAAE,eAAgBD,CAAC,EAAGC,IAAM,MAAQC,IAAM,OAASD,EAAIC,GAAID,IAAM,OAAS,EAAE,OAAO,UAAUA,EAAE,UAAU,MAAM,EAAG,EAAE,OAAO,UAAU,EAAE,SAAU,EAAE,SAAU,EAAE,KAAK,EAAG,EAAE,uBAAyB,GAAIA,EAAE,gBAAkB,EAAE,kBAAoB,GAAI,EAAE,eAAe,KAAKA,EAAE,cAAc,GAAK,EAAE,kBAAoB,GAAIA,EAAE,iBAAmB,EAAE,mBAAqB,GAAI,EAAE,gBAAgB,KAAKA,EAAE,eAAe,GAAK,EAAE,mBAAqB,GAAI,KAAK,cAAcmN,EAAE,GACre,CACA,OAAO,IAAM,OAAS,EAAE,QAAUnN,IAAM,MAAO,IAAM,OAAS,EAAE,QAAUC,IAAM,MAAO,IAAM,OAAS,EAAE,QAAU,IAAM,MAAO,IACjI,CASA,cAAc,EAAG,EAAG,CAClB,GAAI,EAAE,OAAO,EAAE,SAAS,IAAM,OAAQ,CACpC,MAAMF,EAAI,IAAImN,GACdnN,EAAE,iBAAmB,GAAIA,EAAE,QAAU,GAAI,EAAE,OAAO,EAAE,SAAS,EAAIA,EAAG,EAAE,IAAIA,CAAC,CAC7E,CACA,OAAO,EAAE,OAAO,EAAE,SAAS,CAC7B,CACF,CACA,MAAMsN,WAAWnF,EAAG,CAIlB,aAAc,CACZ,QAAS,KAAK,QAAU,GAAI,KAAK,KAAO,QAAS,KAAK,WAAa,KAAM,KAAK,YAAc,KAAM,KAAK,IAAM,KAAM,KAAK,qBAAuB,EAAG,KAAK,oBAAsB,EAAG,KAAK,mBAAqB,IAAIjB,GAAM,KAAK,qBAAuB,EAAG,KAAK,oBAAsB,IAAIA,GAAM,KAAK,iBAAmB,KAAM,OAAO,mBAAqB,KAAO,mBAAmB,cAAc,IAAI,YAAY,UAAW,CAAE,OAAQ,IAAI,CAAE,CAAC,CACxa,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,EAAE,aAAe,OAAS,KAAK,WAAa,EAAE,WAAW,MAAK,GAAK,EAAE,cAAgB,OAAS,KAAK,YAAc,EAAE,YAAY,MAAK,GAAK,EAAE,MAAQ,OAAS,KAAK,IAAM,EAAE,IAAI,MAAK,GAAK,KAAK,qBAAuB,EAAE,qBAAsB,KAAK,oBAAsB,EAAE,oBAAqB,KAAK,mBAAmB,KAAK,EAAE,kBAAkB,EAAG,KAAK,qBAAuB,EAAE,qBAAsB,KAAK,oBAAoB,KAAK,EAAE,mBAAmB,EAAG,EAAE,mBAAqB,OAAS,KAAK,iBAAmB,EAAE,iBAAiB,MAAK,GAAK,KAAK,iBAAmB,EAAE,iBAAkB,IACvlB,CACA,OAAO,EAAG,CACR,MAAM,EAAI,MAAM,OAAO,CAAC,EACxB,OAAO,KAAK,MAAQ,OAAS,EAAE,OAAO,IAAM,KAAK,IAAI,OAAM,GAAK,KAAK,qBAAuB,IAAM,EAAE,OAAO,qBAAuB,KAAK,sBAAuB,KAAK,sBAAwB,IAAM,EAAE,OAAO,oBAAsB,KAAK,qBAAsB,EAAE,OAAO,mBAAqB,KAAK,mBAAmB,QAAO,EAAI,KAAK,uBAAyB,IAAM,EAAE,OAAO,qBAAuB,KAAK,sBAAuB,EAAE,OAAO,oBAAsB,KAAK,oBAAoB,QAAO,EAAI,CACje,CACF,CACA,MAAMqG,EAAG,CAOP,YAAY,EAAG,EAAG,CAChB,KAAK,oBAAsB,GAAI,KAAK,MAAQ,EAAG,KAAK,OAAS,EAAG,KAAK,MAAQ,IAAM,OAAS,EAAE,OAAS,EAAI,EAAG,KAAK,MAAQrO,GAAI,KAAK,aAAe,CAAA,EAAI,KAAK,QAAU,EAAG,KAAK,KAAOsB,GAAE,CACzL,CAKA,kBAAmB,CACnB,CASA,IAAI,YAAY,EAAG,CACjB,IAAM,IAAM,KAAK,SACnB,CAOA,SAAS,EAAG,CACV,OAAO,KAAK,MAAQ,EAAG,IACzB,CAOA,eAAe,EAAG,EAAG,CACnB,KAAK,aAAa,KAAK,CAAE,MAAO,EAAG,MAAO,EAAG,CAC/C,CAIA,mBAAoB,CAClB,KAAK,aAAa,OAAS,CAC7B,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,MAAQ,IAAI,EAAE,MAAM,YAAY,EAAE,KAAK,EAAG,KAAK,MAAQ,EAAE,MAAO,KAAK,OAAS,EAAE,OAAQ,KAAK,MAAQ,EAAE,MAAO,IAC5H,CAWA,OAAO,EAAG,EAAGR,EAAG,CACd,GAAK,KAAK,OAAQA,GAAK,EAAE,OACzB,QAASC,EAAI,EAAGC,EAAI,KAAK,OAAQD,EAAIC,EAAGD,IACtC,KAAK,MAAM,EAAIA,CAAC,EAAI,EAAE,MAAMD,EAAIC,CAAC,EACnC,OAAO,IACT,CAQA,IAAI,EAAG,EAAI,EAAG,CACZ,OAAO,KAAK,MAAM,IAAI,EAAG,CAAC,EAAG,IAC/B,CAOA,MAAM,EAAG,CACP,EAAE,eAAiB,SAAW,EAAE,aAAe,CAAA,GAAK,KAAK,MAAM,OAAO,QAAU,SAAW,KAAK,MAAM,OAAO,MAAQO,GAAE,GAAK,EAAE,aAAa,KAAK,MAAM,OAAO,KAAK,IAAM,SAAW,EAAE,aAAa,KAAK,MAAM,OAAO,KAAK,EAAI,KAAK,MAAM,MAAM,CAAC,EAAE,QACjP,MAAM,EAAI,IAAI,KAAK,MAAM,YAAY,EAAE,aAAa,KAAK,MAAM,OAAO,KAAK,CAAC,EAAGR,EAAI,IAAI,KAAK,YAAY,EAAG,KAAK,MAAM,EACtH,OAAOA,EAAE,SAAS,KAAK,KAAK,EAAGA,CACjC,CASA,SAAS,EAAG,CACV,OAAO,KAAK,iBAAmB,EAAG,IACpC,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,eAAiB,SAAW,EAAE,aAAe,CAAA,GAAK,KAAK,MAAM,OAAO,QAAU,SAAW,KAAK,MAAM,OAAO,MAAQQ,MAAO,EAAE,aAAa,KAAK,MAAM,OAAO,KAAK,IAAM,SAAW,EAAE,aAAa,KAAK,MAAM,OAAO,KAAK,EAAI,MAAM,KAAK,IAAI,YAAY,KAAK,MAAM,MAAM,CAAC,GAAI,CACnR,KAAM,KAAK,KACX,OAAQ,KAAK,MAAM,OAAO,MAC1B,KAAM,KAAK,MAAM,YAAY,KAC7B,OAAQ,KAAK,MACnB,CACE,CACF,CACA,MAAMgN,GAAqB,IAAI,EAC/B,MAAMC,EAAG,CASP,YAAY,EAAG,EAAGzN,EAAGC,EAAI,GAAI,CAC3B,KAAK,6BAA+B,GAAI,KAAK,KAAO,GAAI,KAAK,KAAO,EAAG,KAAK,SAAW,EAAG,KAAK,OAASD,EAAG,KAAK,WAAaC,CAC/H,CAOA,IAAI,OAAQ,CACV,OAAO,KAAK,KAAK,KACnB,CAMA,IAAI,OAAQ,CACV,OAAO,KAAK,KAAK,KACnB,CASA,IAAI,YAAY,EAAG,CACjB,KAAK,KAAK,YAAc,CAC1B,CAQA,aAAa,EAAG,CACd,QAAS,EAAI,EAAGD,EAAI,KAAK,KAAK,MAAO,EAAIA,EAAG,IAC1CwN,GAAG,oBAAoB,KAAM,CAAC,EAAGA,GAAG,aAAa,CAAC,EAAG,KAAK,OAAO,EAAGA,GAAG,EAAGA,GAAG,EAAGA,GAAG,CAAC,EACtF,OAAO,IACT,CAQA,kBAAkB,EAAG,CACnB,QAAS,EAAI,EAAGxN,EAAI,KAAK,MAAO,EAAIA,EAAG,IACrCwN,GAAG,oBAAoB,KAAM,CAAC,EAAGA,GAAG,kBAAkB,CAAC,EAAG,KAAK,OAAO,EAAGA,GAAG,EAAGA,GAAG,EAAGA,GAAG,CAAC,EAC3F,OAAO,IACT,CAQA,mBAAmB,EAAG,CACpB,QAAS,EAAI,EAAGxN,EAAI,KAAK,MAAO,EAAIA,EAAG,IACrCwN,GAAG,oBAAoB,KAAM,CAAC,EAAGA,GAAG,mBAAmB,CAAC,EAAG,KAAK,OAAO,EAAGA,GAAG,EAAGA,GAAG,EAAGA,GAAG,CAAC,EAC5F,OAAO,IACT,CAQA,aAAa,EAAG,EAAG,CACjB,IAAIxN,EAAI,KAAK,MAAM,EAAI,KAAK,KAAK,OAAS,KAAK,OAAS,CAAC,EACzD,OAAO,KAAK,aAAeA,EAAI6B,GAAG7B,EAAG,KAAK,KAAK,GAAIA,CACrD,CASA,aAAa,EAAG,EAAGA,EAAG,CACpB,OAAO,KAAK,aAAeA,EAAI,GAAGA,EAAG,KAAK,KAAK,GAAI,KAAK,KAAK,MAAM,EAAI,KAAK,KAAK,OAAS,KAAK,OAAS,CAAC,EAAIA,EAAG,IAClH,CAQA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,aAAe,EAAI,GAAG,EAAG,KAAK,KAAK,GAAI,KAAK,KAAK,MAAM,EAAI,KAAK,KAAK,OAAS,KAAK,MAAM,EAAI,EAAG,IAC9G,CAQA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,aAAe,EAAI,GAAG,EAAG,KAAK,KAAK,GAAI,KAAK,KAAK,MAAM,EAAI,KAAK,KAAK,OAAS,KAAK,OAAS,CAAC,EAAI,EAAG,IAClH,CAQA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,aAAe,EAAI,GAAG,EAAG,KAAK,KAAK,GAAI,KAAK,KAAK,MAAM,EAAI,KAAK,KAAK,OAAS,KAAK,OAAS,CAAC,EAAI,EAAG,IAClH,CAQA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,aAAe,EAAI,GAAG,EAAG,KAAK,KAAK,GAAI,KAAK,KAAK,MAAM,EAAI,KAAK,KAAK,OAAS,KAAK,OAAS,CAAC,EAAI,EAAG,IAClH,CAOA,KAAK,EAAG,CACN,IAAI,EAAI,KAAK,KAAK,MAAM,EAAI,KAAK,KAAK,OAAS,KAAK,MAAM,EAC1D,OAAO,KAAK,aAAe,EAAI6B,GAAG,EAAG,KAAK,KAAK,GAAI,CACrD,CAOA,KAAK,EAAG,CACN,IAAI,EAAI,KAAK,KAAK,MAAM,EAAI,KAAK,KAAK,OAAS,KAAK,OAAS,CAAC,EAC9D,OAAO,KAAK,aAAe,EAAIA,GAAG,EAAG,KAAK,KAAK,GAAI,CACrD,CAOA,KAAK,EAAG,CACN,IAAI,EAAI,KAAK,KAAK,MAAM,EAAI,KAAK,KAAK,OAAS,KAAK,OAAS,CAAC,EAC9D,OAAO,KAAK,aAAe,EAAIA,GAAG,EAAG,KAAK,KAAK,GAAI,CACrD,CAOA,KAAK,EAAG,CACN,IAAI,EAAI,KAAK,KAAK,MAAM,EAAI,KAAK,KAAK,OAAS,KAAK,OAAS,CAAC,EAC9D,OAAO,KAAK,aAAe,EAAIA,GAAG,EAAG,KAAK,KAAK,GAAI,CACrD,CASA,MAAM,EAAG,EAAG7B,EAAG,CACb,OAAO,EAAI,EAAI,KAAK,KAAK,OAAS,KAAK,OAAQ,KAAK,aAAe,EAAI,GAAG,EAAG,KAAK,KAAK,EAAGA,EAAI,GAAGA,EAAG,KAAK,KAAK,GAAI,KAAK,KAAK,MAAM,EAAI,CAAC,EAAI,EAAG,KAAK,KAAK,MAAM,EAAI,CAAC,EAAIA,EAAG,IAC5K,CAUA,OAAO,EAAG,EAAGA,EAAGC,EAAG,CACjB,OAAO,EAAI,EAAI,KAAK,KAAK,OAAS,KAAK,OAAQ,KAAK,aAAe,EAAI,GAAG,EAAG,KAAK,KAAK,EAAGD,EAAI,GAAGA,EAAG,KAAK,KAAK,EAAGC,EAAI,GAAGA,EAAG,KAAK,KAAK,GAAI,KAAK,KAAK,MAAM,EAAI,CAAC,EAAI,EAAG,KAAK,KAAK,MAAM,EAAI,CAAC,EAAID,EAAG,KAAK,KAAK,MAAM,EAAI,CAAC,EAAIC,EAAG,IAC/N,CAWA,QAAQ,EAAG,EAAGD,EAAGC,EAAGC,EAAG,CACrB,OAAO,EAAI,EAAI,KAAK,KAAK,OAAS,KAAK,OAAQ,KAAK,aAAe,EAAI,GAAG,EAAG,KAAK,KAAK,EAAGF,EAAI,GAAGA,EAAG,KAAK,KAAK,EAAGC,EAAI,GAAGA,EAAG,KAAK,KAAK,EAAGC,EAAI,GAAGA,EAAG,KAAK,KAAK,GAAI,KAAK,KAAK,MAAM,EAAI,CAAC,EAAI,EAAG,KAAK,KAAK,MAAM,EAAI,CAAC,EAAIF,EAAG,KAAK,KAAK,MAAM,EAAI,CAAC,EAAIC,EAAG,KAAK,KAAK,MAAM,EAAI,CAAC,EAAIC,EAAG,IAClR,CASA,MAAM,EAAG,CACP,GAAI,IAAM,OAAQ,CAChBP,GAAG,6GAA6G,EAChH,MAAM,EAAI,CAAA,EACV,QAASK,EAAI,EAAGA,EAAI,KAAK,MAAOA,IAAK,CACnC,MAAMC,EAAID,EAAI,KAAK,KAAK,OAAS,KAAK,OACtC,QAASE,EAAI,EAAGA,EAAI,KAAK,SAAUA,IACjC,EAAE,KAAK,KAAK,KAAK,MAAMD,EAAIC,CAAC,CAAC,CACjC,CACA,OAAO,IAAIkK,GAAG,IAAI,KAAK,MAAM,YAAY,CAAC,EAAG,KAAK,SAAU,KAAK,UAAU,CAC7E,KACE,QAAO,EAAE,qBAAuB,SAAW,EAAE,mBAAqB,CAAA,GAAK,EAAE,mBAAmB,KAAK,KAAK,IAAI,IAAM,SAAW,EAAE,mBAAmB,KAAK,KAAK,IAAI,EAAI,KAAK,KAAK,MAAM,CAAC,GAAI,IAAIqD,GAAG,EAAE,mBAAmB,KAAK,KAAK,IAAI,EAAG,KAAK,SAAU,KAAK,OAAQ,KAAK,UAAU,CACnR,CASA,OAAO,EAAG,CACR,GAAI,IAAM,OAAQ,CAChB9N,GAAG,kHAAkH,EACrH,MAAM,EAAI,CAAA,EACV,QAASK,EAAI,EAAGA,EAAI,KAAK,MAAOA,IAAK,CACnC,MAAMC,EAAID,EAAI,KAAK,KAAK,OAAS,KAAK,OACtC,QAASE,EAAI,EAAGA,EAAI,KAAK,SAAUA,IACjC,EAAE,KAAK,KAAK,KAAK,MAAMD,EAAIC,CAAC,CAAC,CACjC,CACA,MAAO,CACL,SAAU,KAAK,SACf,KAAM,KAAK,MAAM,YAAY,KAC7B,MAAO,EACP,WAAY,KAAK,UACzB,CACI,KACE,QAAO,EAAE,qBAAuB,SAAW,EAAE,mBAAqB,CAAA,GAAK,EAAE,mBAAmB,KAAK,KAAK,IAAI,IAAM,SAAW,EAAE,mBAAmB,KAAK,KAAK,IAAI,EAAI,KAAK,KAAK,OAAO,CAAC,GAAI,CACtL,6BAA8B,GAC9B,SAAU,KAAK,SACf,KAAM,KAAK,KAAK,KAChB,OAAQ,KAAK,OACb,WAAY,KAAK,UACzB,CACE,CACF,CACA,MAAMwN,GAAqB,IAAI,EAAKC,GAAqB,IAAIlK,GAAMmK,GAAqB,IAAInK,GAAM1U,GAAqB,IAAI,EAAK8e,GAAqB,IAAI9H,GAAM+H,GAAqB,IAAI,EAAKC,GAAqB,IAAIzI,GAAM0I,GAAqB,IAAIjI,GAAMkI,GAAqB,IAAInI,GACpR,MAAMoI,WAAWxC,EAAG,CAOlB,YAAY,EAAG,EAAG,CAChB,MAAM,EAAG,CAAC,EAAG,KAAK,cAAgB,GAAI,KAAK,KAAO,cAAe,KAAK,SAAW9S,GAAI,KAAK,WAAa,IAAImN,GAAM,KAAK,kBAAoB,IAAIA,GAAM,KAAK,YAAc,KAAM,KAAK,eAAiB,IACrM,CAOA,oBAAqB,CACnB,MAAM,EAAI,KAAK,SACf,KAAK,cAAgB,OAAS,KAAK,YAAc,IAAI3B,IAAO,KAAK,YAAY,UAAS,EACtF,MAAM,EAAI,EAAE,aAAa,UAAU,EACnC,QAASpE,EAAI,EAAGA,EAAI,EAAE,MAAOA,IAC3B,KAAK,kBAAkBA,EAAG8N,EAAE,EAAG,KAAK,YAAY,cAAcA,EAAE,CACpE,CAOA,uBAAwB,CACtB,MAAM,EAAI,KAAK,SACf,KAAK,iBAAmB,OAAS,KAAK,eAAiB,IAAIxI,IAAO,KAAK,eAAe,UAAS,EAC/F,MAAM,EAAI,EAAE,aAAa,UAAU,EACnC,QAAStF,EAAI,EAAGA,EAAI,EAAE,MAAOA,IAC3B,KAAK,kBAAkBA,EAAG8N,EAAE,EAAG,KAAK,eAAe,cAAcA,EAAE,CACvE,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,KAAK,SAAW,EAAE,SAAU,KAAK,WAAW,KAAK,EAAE,UAAU,EAAG,KAAK,kBAAkB,KAAK,EAAE,iBAAiB,EAAG,KAAK,SAAW,EAAE,SAAU,EAAE,cAAgB,OAAS,KAAK,YAAc,EAAE,YAAY,MAAK,GAAK,EAAE,iBAAmB,OAAS,KAAK,eAAiB,EAAE,eAAe,MAAK,GAAK,IAC9T,CACA,QAAQ,EAAG,EAAG,CACZ,MAAM9N,EAAI,KAAK,SAAUC,EAAI,KAAK,YAClCD,IAAM,SAAW,KAAK,iBAAmB,MAAQ,KAAK,wBAAyB+N,GAAG,KAAK,KAAK,cAAc,EAAGA,GAAG,aAAa9N,CAAC,EAAG,EAAE,IAAI,iBAAiB8N,EAAE,IAAM,KAAOC,GAAG,KAAK/N,CAAC,EAAE,OAAM,EAAIgO,GAAG,KAAK,EAAE,GAAG,EAAE,aAAaD,EAAE,EAAG,EAAE,KAAK,cAAgB,MAAQC,GAAG,cAAc,KAAK,WAAW,IAAM,KAAO,KAAK,sBAAsB,EAAG,EAAGA,EAAE,GAC/U,CACA,kBAAkB,EAAG,EAAG,CACtB,OAAO,MAAM,kBAAkB,EAAG,CAAC,EAAG,KAAK,mBAAmB,EAAG,CAAC,EAAG,CACvE,CAQA,KAAK,EAAG,EAAG,CACT,KAAK,SAAW,EAAG,IAAM,SAAW,KAAK,kBAAkB,EAAE,EAAG,KAAK,SAAS,kBAAiB,EAAI,EAAI,KAAK,aAAc,KAAK,WAAW,KAAK,CAAC,EAAG,KAAK,kBAAkB,KAAK,CAAC,EAAE,OAAM,CAC1L,CAIA,MAAO,CACL,KAAK,SAAS,KAAI,CACpB,CAKA,sBAAuB,CACrB,MAAM,EAAI,IAAIxK,GAAM,EAAI,KAAK,SAAS,WAAW,WACjD,QAASzD,EAAI,EAAGC,EAAI,EAAE,MAAOD,EAAIC,EAAGD,IAAK,CACvC,EAAE,oBAAoB,EAAGA,CAAC,EAC1B,MAAME,EAAI,EAAI,EAAE,gBAAe,EAC/BA,IAAM,IAAQ,EAAE,eAAeA,CAAC,EAAI,EAAE,IAAI,EAAG,EAAG,EAAG,CAAC,EAAG,EAAE,QAAQF,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,CACxF,CACF,CACA,kBAAkB,EAAG,CACnB,MAAM,kBAAkB,CAAC,EAAG,KAAK,WAAapH,GAAK,KAAK,kBAAkB,KAAK,KAAK,WAAW,EAAE,OAAM,EAAK,KAAK,WAAaC,GAAK,KAAK,kBAAkB,KAAK,KAAK,UAAU,EAAE,OAAM,EAAK+G,GAAG,uCAAyC,KAAK,QAAQ,CACtP,CAUA,mBAAmB,EAAG,EAAG,CACvB,MAAMI,EAAI,KAAK,SAAUC,EAAI,KAAK,SAClC0N,GAAG,oBAAoB1N,EAAE,WAAW,UAAW,CAAC,EAAG2N,GAAG,oBAAoB3N,EAAE,WAAW,WAAY,CAAC,EAAGyN,GAAG,KAAK,CAAC,EAAE,aAAa,KAAK,UAAU,EAAG,EAAE,IAAI,EAAG,EAAG,CAAC,EAC9J,QAASxN,EAAI,EAAGA,EAAI,EAAGA,IAAK,CAC1B,MAAM,EAAI0N,GAAG,aAAa1N,CAAC,EAC3B,GAAI,IAAM,EAAG,CACX,MAAM,EAAIyN,GAAG,aAAazN,CAAC,EAC3B2N,GAAG,iBAAiB7N,EAAE,MAAM,CAAC,EAAE,YAAaA,EAAE,aAAa,CAAC,CAAC,EAAG,EAAE,gBAAgBjR,GAAG,KAAK2e,EAAE,EAAE,aAAaG,EAAE,EAAG,CAAC,CACnH,CACF,CACA,OAAO,EAAE,aAAa,KAAK,iBAAiB,CAC9C,CACF,CACA,MAAMM,WAAWhG,EAAG,CAIlB,aAAc,CACZ,MAAK,EAAI,KAAK,OAAS,GAAI,KAAK,KAAO,MACzC,CACF,CACA,MAAMiG,WAAW5K,EAAG,CAiBlB,YAAY,EAAI,KAAM,EAAI,EAAGxD,EAAI,EAAGC,EAAGC,EAAG,EAAG,EAAG,EAAG,EAAI,GAAI,EAAI,GAAI,EAAG,EAAG,CACvE,MAAM,KAAM,EAAG,EAAG,EAAG,EAAG,EAAGD,EAAGC,EAAG,EAAG,CAAC,EAAG,KAAK,cAAgB,GAAI,KAAK,MAAQ,CAAE,KAAM,EAAG,MAAO,EAAG,OAAQF,GAAK,KAAK,gBAAkB,GAAI,KAAK,MAAQ,GAAI,KAAK,gBAAkB,CACrL,CACF,CACA,MAAMqO,GAAqB,IAAItI,GAAMuI,GAAqB,IAAIvI,GAC9D,MAAMwI,EAAG,CAQP,YAAY,EAAI,GAAI,EAAI,CAAA,EAAI,CAC1B,KAAK,KAAO/N,KAAM,KAAK,MAAQ,EAAE,MAAM,CAAC,EAAG,KAAK,aAAe,EAAG,KAAK,aAAe,KAAM,KAAK,YAAc,KAAM,KAAK,KAAI,CAChI,CAMA,MAAO,CACL,MAAM,EAAI,KAAK,MAAO,EAAI,KAAK,aAC/B,GAAI,KAAK,aAAe,IAAI,aAAa,EAAE,OAAS,EAAE,EAAG,EAAE,SAAW,EACpE,KAAK,kBAAiB,UACf,EAAE,SAAW,EAAE,OAAQ,CAC9BZ,GAAG,2EAA2E,EAAG,KAAK,aAAe,CAAA,EACrG,QAASI,EAAI,EAAGC,EAAI,KAAK,MAAM,OAAQD,EAAIC,EAAGD,IAC5C,KAAK,aAAa,KAAK,IAAI+F,EAAI,CACnC,CACF,CAKA,mBAAoB,CAClB,KAAK,aAAa,OAAS,EAC3B,QAAS,EAAI,EAAG,EAAI,KAAK,MAAM,OAAQ,EAAI,EAAG,IAAK,CACjD,MAAM/F,EAAI,IAAI+F,GACd,KAAK,MAAM,CAAC,GAAK/F,EAAE,KAAK,KAAK,MAAM,CAAC,EAAE,WAAW,EAAE,OAAM,EAAI,KAAK,aAAa,KAAKA,CAAC,CACvF,CACF,CAIA,MAAO,CACL,QAAS,EAAI,EAAG,EAAI,KAAK,MAAM,OAAQ,EAAI,EAAG,IAAK,CACjD,MAAMA,EAAI,KAAK,MAAM,CAAC,EACtBA,GAAKA,EAAE,YAAY,KAAK,KAAK,aAAa,CAAC,CAAC,EAAE,OAAM,CACtD,CACA,QAAS,EAAI,EAAG,EAAI,KAAK,MAAM,OAAQ,EAAI,EAAG,IAAK,CACjD,MAAMA,EAAI,KAAK,MAAM,CAAC,EACtBA,IAAMA,EAAE,QAAUA,EAAE,OAAO,QAAUA,EAAE,OAAO,KAAKA,EAAE,OAAO,WAAW,EAAE,OAAM,EAAIA,EAAE,OAAO,SAASA,EAAE,WAAW,GAAKA,EAAE,OAAO,KAAKA,EAAE,WAAW,EAAGA,EAAE,OAAO,UAAUA,EAAE,SAAUA,EAAE,WAAYA,EAAE,KAAK,EAC3M,CACF,CAIA,QAAS,CACP,MAAM,EAAI,KAAK,MAAO,EAAI,KAAK,aAAcA,EAAI,KAAK,aAAcC,EAAI,KAAK,YAC7E,QAASC,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IAAK,CACxC,MAAM,EAAI,EAAEA,CAAC,EAAI,EAAEA,CAAC,EAAE,YAAcoO,GACpCD,GAAG,iBAAiB,EAAG,EAAEnO,CAAC,CAAC,EAAGmO,GAAG,QAAQrO,EAAGE,EAAI,EAAE,CACpD,CACAD,IAAM,OAASA,EAAE,YAAc,GACjC,CAMA,OAAQ,CACN,OAAO,IAAIsO,GAAG,KAAK,MAAO,KAAK,YAAY,CAC7C,CAMA,oBAAqB,CACnB,IAAI,EAAI,KAAK,KAAK,KAAK,MAAM,OAAS,CAAC,EACvC,EAAI,KAAK,KAAK,EAAI,CAAC,EAAI,EAAG,EAAI,KAAK,IAAI,EAAG,CAAC,EAC3C,MAAM,EAAI,IAAI,aAAa,EAAI,EAAI,CAAC,EACpC,EAAE,IAAI,KAAK,YAAY,EACvB,MAAMvO,EAAI,IAAIoO,GAAG,EAAG,EAAG,EAAGzT,GAAIT,EAAE,EAChC,OAAO8F,EAAE,YAAc,GAAI,KAAK,aAAe,EAAG,KAAK,YAAcA,EAAG,IAC1E,CAQA,cAAc,EAAG,CACf,QAAS,EAAI,EAAGA,EAAI,KAAK,MAAM,OAAQ,EAAIA,EAAG,IAAK,CACjD,MAAMC,EAAI,KAAK,MAAM,CAAC,EACtB,GAAIA,EAAE,OAAS,EACb,OAAOA,CACX,CACF,CAKA,SAAU,CACR,KAAK,cAAgB,OAAS,KAAK,YAAY,UAAW,KAAK,YAAc,KAC/E,CAQA,SAAS,EAAG,EAAG,CACb,KAAK,KAAO,EAAE,KACd,QAASD,EAAI,EAAGC,EAAI,EAAE,MAAM,OAAQD,EAAIC,EAAGD,IAAK,CAC9C,MAAME,EAAI,EAAE,MAAMF,CAAC,EACnB,IAAI,EAAI,EAAEE,CAAC,EACX,IAAM,SAAWN,GAAG,qCAAsCM,CAAC,EAAG,EAAI,IAAIiO,IAAO,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,aAAa,KAAK,IAAIpI,KAAK,UAAU,EAAE,aAAa/F,CAAC,CAAC,CAAC,CAC/J,CACA,OAAO,KAAK,KAAI,EAAI,IACtB,CAOA,QAAS,CACP,MAAM,EAAI,CACR,SAAU,CACR,QAAS,IACT,KAAM,WACN,UAAW,iBACnB,EACM,MAAO,CAAA,EACP,aAAc,CAAA,CACpB,EACI,EAAE,KAAO,KAAK,KACd,MAAM,EAAI,KAAK,MAAOA,EAAI,KAAK,aAC/B,QAASC,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IAAK,CACxC,MAAM,EAAI,EAAEA,CAAC,EACb,EAAE,MAAM,KAAK,EAAE,IAAI,EACnB,MAAM,EAAID,EAAEC,CAAC,EACb,EAAE,aAAa,KAAK,EAAE,QAAO,CAAE,CACjC,CACA,OAAO,CACT,CACF,CACA,MAAMuO,WAAWpE,EAAG,CASlB,YAAY,EAAG,EAAGpK,EAAGC,EAAI,EAAG,CAC1B,MAAM,EAAG,EAAGD,CAAC,EAAG,KAAK,2BAA6B,GAAI,KAAK,iBAAmBC,CAChF,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,iBAAmB,EAAE,iBAAkB,IACpE,CACA,QAAS,CACP,MAAM,EAAI,MAAM,OAAM,EACtB,OAAO,EAAE,iBAAmB,KAAK,iBAAkB,EAAE,2BAA6B,GAAI,CACxF,CACF,CACA,MAAMwO,GAAqB,IAAI1I,GAAM2I,GAAqB,IAAI3I,GAAM4I,GAAK,CAAA,EAAIC,GAAqB,IAAIxK,GAAMyK,GAAqB,IAAI9I,GAAM+I,GAAqB,IAAIpD,GAAMqD,GAAqB,IAAIzJ,GACnM,MAAM0J,WAAWtD,EAAG,CAQlB,YAAY,EAAG,EAAG1L,EAAG,CACnB,MAAM,EAAG,CAAC,EAAG,KAAK,gBAAkB,GAAI,KAAK,eAAiB,IAAIwO,GAAG,IAAI,aAAaxO,EAAI,EAAE,EAAG,EAAE,EAAG,KAAK,cAAgB,KAAM,KAAK,aAAe,KAAM,KAAK,MAAQA,EAAG,KAAK,YAAc,KAAM,KAAK,eAAiB,KACxN,QAASC,EAAI,EAAGA,EAAID,EAAGC,IACrB,KAAK,YAAYA,EAAG4O,EAAE,CAC1B,CAMA,oBAAqB,CACnB,MAAM,EAAI,KAAK,SAAU,EAAI,KAAK,MAClC,KAAK,cAAgB,OAAS,KAAK,YAAc,IAAIzK,IAAO,EAAE,cAAgB,MAAQ,EAAE,mBAAkB,EAAI,KAAK,YAAY,UAAS,EACxI,QAASpE,EAAI,EAAGA,EAAI,EAAGA,IACrB,KAAK,YAAYA,EAAGyO,EAAE,EAAGG,GAAG,KAAK,EAAE,WAAW,EAAE,aAAaH,EAAE,EAAG,KAAK,YAAY,MAAMG,EAAE,CAC/F,CAMA,uBAAwB,CACtB,MAAM,EAAI,KAAK,SAAU,EAAI,KAAK,MAClC,KAAK,iBAAmB,OAAS,KAAK,eAAiB,IAAItJ,IAAO,EAAE,iBAAmB,MAAQ,EAAE,sBAAqB,EAAI,KAAK,eAAe,UAAS,EACvJ,QAAStF,EAAI,EAAGA,EAAI,EAAGA,IACrB,KAAK,YAAYA,EAAGyO,EAAE,EAAGM,GAAG,KAAK,EAAE,cAAc,EAAE,aAAaN,EAAE,EAAG,KAAK,eAAe,MAAMM,EAAE,CACrG,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,KAAK,eAAe,KAAK,EAAE,cAAc,EAAG,EAAE,eAAiB,OAAS,KAAK,aAAe,EAAE,aAAa,MAAK,GAAK,EAAE,gBAAkB,OAAS,KAAK,cAAgB,EAAE,cAAc,MAAK,GAAK,KAAK,MAAQ,EAAE,MAAO,EAAE,cAAgB,OAAS,KAAK,YAAc,EAAE,YAAY,MAAK,GAAK,EAAE,iBAAmB,OAAS,KAAK,eAAiB,EAAE,eAAe,MAAK,GAAK,IACvY,CAOA,WAAW,EAAG,EAAG,CACf,EAAE,UAAU,KAAK,cAAc,MAAO,EAAI,CAAC,CAC7C,CAOA,YAAY,EAAG,EAAG,CAChB,EAAE,UAAU,KAAK,eAAe,MAAO,EAAI,EAAE,CAC/C,CAOA,WAAW,EAAG,EAAG,CACf,MAAM/O,EAAI,EAAE,sBAAuBC,EAAI,KAAK,aAAa,OAAO,KAAK,KAAMC,EAAIF,EAAE,OAAS,EAAG,EAAI,EAAIE,EAAI,EACzG,QAAS,EAAI,EAAG,EAAIF,EAAE,OAAQ,IAC5BA,EAAE,CAAC,EAAIC,EAAE,EAAI,CAAC,CAClB,CACA,QAAQ,EAAG,EAAG,CACZ,MAAMD,EAAI,KAAK,YAAaC,EAAI,KAAK,MACrC,GAAI6O,GAAG,SAAW,KAAK,SAAUA,GAAG,SAAW,KAAK,SAAUA,GAAG,WAAa,SAAW,KAAK,iBAAmB,MAAQ,KAAK,sBAAqB,EAAIC,GAAG,KAAK,KAAK,cAAc,EAAGA,GAAG,aAAa/O,CAAC,EAAG,EAAE,IAAI,iBAAiB+O,EAAE,IAAM,IACtO,QAAS7O,EAAI,EAAGA,EAAID,EAAGC,IAAK,CAC1B,KAAK,YAAYA,EAAGuO,EAAE,EAAGC,GAAG,iBAAiB1O,EAAGyO,EAAE,EAAGK,GAAG,YAAcJ,GAAII,GAAG,QAAQ,EAAGH,EAAE,EAC1F,QAAS,EAAI,EAAG,EAAIA,GAAG,OAAQ,EAAI,EAAG,IAAK,CACzC,MAAM,EAAIA,GAAG,CAAC,EACd,EAAE,WAAazO,EAAG,EAAE,OAAS,KAAM,EAAE,KAAK,CAAC,CAC7C,CACAyO,GAAG,OAAS,CACd,CACJ,CAQA,WAAW,EAAG,EAAG,CACf,KAAK,gBAAkB,OAAS,KAAK,cAAgB,IAAIH,GAAG,IAAI,aAAa,KAAK,eAAe,MAAQ,CAAC,EAAE,KAAK,CAAC,EAAG,CAAC,GAAI,EAAE,QAAQ,KAAK,cAAc,MAAO,EAAI,CAAC,CACrK,CAQA,YAAY,EAAG,EAAG,CAChB,EAAE,QAAQ,KAAK,eAAe,MAAO,EAAI,EAAE,CAC7C,CASA,WAAW,EAAG,EAAG,CACf,MAAMxO,EAAI,EAAE,sBAAuBC,EAAID,EAAE,OAAS,EAClD,KAAK,eAAiB,OAAS,KAAK,aAAe,IAAIoO,GAAG,IAAI,aAAanO,EAAI,KAAK,KAAK,EAAGA,EAAG,KAAK,MAAOnF,GAAIZ,EAAE,GACjH,MAAMgG,EAAI,KAAK,aAAa,OAAO,KAAK,KACxC,IAAI,EAAI,EACR,QAAS,EAAI,EAAG,EAAIF,EAAE,OAAQ,IAC5B,GAAKA,EAAE,CAAC,EACV,MAAM,EAAI,KAAK,SAAS,qBAAuB,EAAI,EAAI,EAAG,EAAIC,EAAI,EAClEC,EAAE,CAAC,EAAI,EAAGA,EAAE,IAAIF,EAAG,EAAI,CAAC,CAC1B,CACA,oBAAqB,CACrB,CAKA,SAAU,CACR,KAAK,cAAc,CAAE,KAAM,SAAS,CAAE,EAAG,KAAK,eAAiB,OAAS,KAAK,aAAa,QAAO,EAAI,KAAK,aAAe,KAC3H,CACF,CACA,MAAMiP,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI7M,GAC3F,MAAM8M,EAAG,CAOP,YAAY,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EAAG,EAAI,EAAG,CACrC,KAAK,QAAU,GAAI,KAAK,OAAS,EAAG,KAAK,SAAW,CACtD,CAQA,IAAI,EAAG,EAAG,CACR,OAAO,KAAK,OAAO,KAAK,CAAC,EAAG,KAAK,SAAW,EAAG,IACjD,CAWA,cAAc,EAAG,EAAGpP,EAAGC,EAAG,CACxB,OAAO,KAAK,OAAO,IAAI,EAAG,EAAGD,CAAC,EAAG,KAAK,SAAWC,EAAG,IACtD,CASA,8BAA8B,EAAG,EAAG,CAClC,OAAO,KAAK,OAAO,KAAK,CAAC,EAAG,KAAK,SAAW,CAAC,EAAE,IAAI,KAAK,MAAM,EAAG,IACnE,CAWA,sBAAsB,EAAG,EAAGD,EAAG,CAC7B,MAAMC,EAAIgP,GAAG,WAAWjP,EAAG,CAAC,EAAE,MAAMkP,GAAG,WAAW,EAAG,CAAC,CAAC,EAAE,UAAS,EAClE,OAAO,KAAK,8BAA8BjP,EAAG,CAAC,EAAG,IACnD,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,OAAO,KAAK,EAAE,MAAM,EAAG,KAAK,SAAW,EAAE,SAAU,IACjE,CAMA,WAAY,CACV,MAAM,EAAI,EAAI,KAAK,OAAO,OAAM,EAChC,OAAO,KAAK,OAAO,eAAe,CAAC,EAAG,KAAK,UAAY,EAAG,IAC5D,CAMA,QAAS,CACP,OAAO,KAAK,UAAY,GAAI,KAAK,OAAO,OAAM,EAAI,IACpD,CAOA,gBAAgB,EAAG,CACjB,OAAO,KAAK,OAAO,IAAI,CAAC,EAAI,KAAK,QACnC,CAOA,iBAAiB,EAAG,CAClB,OAAO,KAAK,gBAAgB,EAAE,MAAM,EAAI,EAAE,MAC5C,CAQA,aAAa,EAAG,EAAG,CACjB,OAAO,EAAE,KAAK,CAAC,EAAE,gBAAgB,KAAK,OAAQ,CAAC,KAAK,gBAAgB,CAAC,CAAC,CACxE,CAUA,cAAc,EAAG,EAAG,CAClB,MAAMD,EAAI,EAAE,MAAMiP,EAAE,EAAGhP,EAAI,KAAK,OAAO,IAAID,CAAC,EAC5C,GAAIC,IAAM,EACR,OAAO,KAAK,gBAAgB,EAAE,KAAK,IAAM,EAAI,EAAE,KAAK,EAAE,KAAK,EAAI,KACjE,MAAMC,EAAI,EAAE,EAAE,MAAM,IAAI,KAAK,MAAM,EAAI,KAAK,UAAYD,EACxD,OAAOC,EAAI,GAAKA,EAAI,EAAI,KAAO,EAAE,KAAK,EAAE,KAAK,EAAE,gBAAgBF,EAAGE,CAAC,CACrE,CAOA,eAAe,EAAG,CAChB,MAAM,EAAI,KAAK,gBAAgB,EAAE,KAAK,EAAGF,EAAI,KAAK,gBAAgB,EAAE,GAAG,EACvE,OAAO,EAAI,GAAKA,EAAI,GAAKA,EAAI,GAAK,EAAI,CACxC,CAOA,cAAc,EAAG,CACf,OAAO,EAAE,gBAAgB,IAAI,CAC/B,CAOA,iBAAiB,EAAG,CAClB,OAAO,EAAE,gBAAgB,IAAI,CAC/B,CAQA,cAAc,EAAG,CACf,OAAO,EAAE,KAAK,KAAK,MAAM,EAAE,eAAe,CAAC,KAAK,QAAQ,CAC1D,CAaA,aAAa,EAAG,EAAG,CACjB,MAAMA,EAAI,GAAKmP,GAAG,gBAAgB,CAAC,EAAGlP,EAAI,KAAK,cAAcgP,EAAE,EAAE,aAAa,CAAC,EAAG/O,EAAI,KAAK,OAAO,aAAaF,CAAC,EAAE,UAAS,EAC3H,OAAO,KAAK,SAAW,CAACC,EAAE,IAAIC,CAAC,EAAG,IACpC,CAQA,UAAU,EAAG,CACX,OAAO,KAAK,UAAY,EAAE,IAAI,KAAK,MAAM,EAAG,IAC9C,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,OAAO,OAAO,KAAK,MAAM,GAAK,EAAE,WAAa,KAAK,QAC7D,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CACF,CACA,MAAMmP,GAAqB,IAAI/J,GAAMgK,GAAqB,IAAIvN,GAAG,GAAK,EAAG,EAAGwN,GAAqB,IAAI,EACrG,MAAMC,EAAG,CAWP,YAAY,EAAI,IAAIJ,GAAM,EAAI,IAAIA,GAAMpP,EAAI,IAAIoP,GAAMnP,EAAI,IAAImP,GAAMlP,EAAI,IAAIkP,GAAM,EAAI,IAAIA,GAAM,CAC9F,KAAK,OAAS,CAAC,EAAG,EAAGpP,EAAGC,EAAGC,EAAG,CAAC,CACjC,CAYA,IAAI,EAAG,EAAGF,EAAGC,EAAGC,EAAG,EAAG,CACpB,MAAM,EAAI,KAAK,OACf,OAAO,EAAE,CAAC,EAAE,KAAK,CAAC,EAAG,EAAE,CAAC,EAAE,KAAK,CAAC,EAAG,EAAE,CAAC,EAAE,KAAKF,CAAC,EAAG,EAAE,CAAC,EAAE,KAAKC,CAAC,EAAG,EAAE,CAAC,EAAE,KAAKC,CAAC,EAAG,EAAE,CAAC,EAAE,KAAK,CAAC,EAAG,IAC7F,CAOA,KAAK,EAAG,CACN,MAAM,EAAI,KAAK,OACf,QAASF,EAAI,EAAGA,EAAI,EAAGA,IACrB,EAAEA,CAAC,EAAE,KAAK,EAAE,OAAOA,CAAC,CAAC,EACvB,OAAO,IACT,CASA,wBAAwB,EAAG,EAAIZ,GAAIY,EAAI,GAAI,CACzC,MAAMC,EAAI,KAAK,OAAQC,EAAI,EAAE,SAAU,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG0B,EAAI1B,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG+B,EAAI/B,EAAE,CAAC,EAAGgC,EAAIhC,EAAE,EAAE,EAAGiC,EAAIjC,EAAE,EAAE,EAAG,EAAIA,EAAE,EAAE,EAAGrO,EAAIqO,EAAE,EAAE,EAAGqC,EAAIrC,EAAE,EAAE,EAAG,EAAIA,EAAE,EAAE,EAC1M,GAAID,EAAE,CAAC,EAAE,cAAc,EAAI,EAAG2B,EAAI,EAAGO,EAAI,EAAG,EAAI,CAAC,EAAE,YAAalC,EAAE,CAAC,EAAE,cAAc,EAAI,EAAG2B,EAAI,EAAGO,EAAI,EAAG,EAAI,CAAC,EAAE,UAAS,EAAIlC,EAAE,CAAC,EAAE,cAAc,EAAI,EAAG2B,EAAI,EAAGO,EAAIF,EAAG,EAAIpQ,CAAC,EAAE,UAAS,EAAIoO,EAAE,CAAC,EAAE,cAAc,EAAI,EAAG2B,EAAI,EAAGO,EAAIF,EAAG,EAAIpQ,CAAC,EAAE,UAAS,EAAImO,EAClPC,EAAE,CAAC,EAAE,cAAc,EAAG,EAAGiC,EAAGK,CAAC,EAAE,UAAS,EAAItC,EAAE,CAAC,EAAE,cAAc,EAAI,EAAG2B,EAAI,EAAGO,EAAID,EAAG,EAAIK,CAAC,EAAE,UAAS,UAC7FtC,EAAE,CAAC,EAAE,cAAc,EAAI,EAAG2B,EAAI,EAAGO,EAAID,EAAG,EAAIK,CAAC,EAAE,UAAS,EAAI,IAAMnD,GACzEa,EAAE,CAAC,EAAE,cAAc,EAAI,EAAG2B,EAAI,EAAGO,EAAID,EAAG,EAAIK,CAAC,EAAE,UAAS,UACjD,IAAMlD,GACbY,EAAE,CAAC,EAAE,cAAc,EAAG,EAAGiC,EAAGK,CAAC,EAAE,UAAS,MAExC,OAAM,IAAI,MAAM,uEAAyE,CAAC,EAC5F,OAAO,IACT,CASA,iBAAiB,EAAG,CAClB,GAAI,EAAE,iBAAmB,OACvB,EAAE,iBAAmB,MAAQ,EAAE,sBAAqB,EAAI8M,GAAG,KAAK,EAAE,cAAc,EAAE,aAAa,EAAE,WAAW,MACzG,CACH,MAAM,EAAI,EAAE,SACZ,EAAE,iBAAmB,MAAQ,EAAE,sBAAqB,EAAIA,GAAG,KAAK,EAAE,cAAc,EAAE,aAAa,EAAE,WAAW,CAC9G,CACA,OAAO,KAAK,iBAAiBA,EAAE,CACjC,CAOA,iBAAiB,EAAG,CAClBA,GAAG,OAAO,IAAI,EAAG,EAAG,CAAC,EACrB,MAAM,EAAIC,GAAG,WAAW,EAAE,MAAM,EAChC,OAAOD,GAAG,OAAS,kBAAqB,EAAGA,GAAG,aAAa,EAAE,WAAW,EAAG,KAAK,iBAAiBA,EAAE,CACrG,CAOA,iBAAiB,EAAG,CAClB,MAAM,EAAI,KAAK,OAAQrP,EAAI,EAAE,OAAQC,EAAI,CAAC,EAAE,OAC5C,QAASC,EAAI,EAAGA,EAAI,EAAGA,IACrB,GAAI,EAAEA,CAAC,EAAE,gBAAgBF,CAAC,EAAIC,EAC5B,MAAO,GACX,MAAO,EACT,CAOA,cAAc,EAAG,CACf,MAAM,EAAI,KAAK,OACf,QAASD,EAAI,EAAGA,EAAI,EAAGA,IAAK,CAC1B,MAAMC,EAAI,EAAED,CAAC,EACb,GAAIuP,GAAG,EAAItP,EAAE,OAAO,EAAI,EAAI,EAAE,IAAI,EAAI,EAAE,IAAI,EAAGsP,GAAG,EAAItP,EAAE,OAAO,EAAI,EAAI,EAAE,IAAI,EAAI,EAAE,IAAI,EAAGsP,GAAG,EAAItP,EAAE,OAAO,EAAI,EAAI,EAAE,IAAI,EAAI,EAAE,IAAI,EAAGA,EAAE,gBAAgBsP,EAAE,EAAI,EAC3J,MAAO,EACX,CACA,MAAO,EACT,CAOA,cAAc,EAAG,CACf,MAAM,EAAI,KAAK,OACf,QAASvP,EAAI,EAAGA,EAAI,EAAGA,IACrB,GAAI,EAAEA,CAAC,EAAE,gBAAgB,CAAC,EAAI,EAC5B,MAAO,GACX,MAAO,EACT,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CACF,CACA,MAAMyP,WAAW/F,EAAG,CAUlB,YAAY,EAAG,CACb,MAAK,EAAI,KAAK,oBAAsB,GAAI,KAAK,KAAO,oBAAqB,KAAK,MAAQ,IAAIH,GAAG,QAAQ,EAAG,KAAK,IAAM,KAAM,KAAK,UAAY,EAAG,KAAK,QAAU,QAAS,KAAK,SAAW,QAAS,KAAK,IAAM,GAAI,KAAK,UAAU,CAAC,CAC/N,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,MAAM,KAAK,EAAE,KAAK,EAAG,KAAK,IAAM,EAAE,IAAK,KAAK,UAAY,EAAE,UAAW,KAAK,QAAU,EAAE,QAAS,KAAK,SAAW,EAAE,SAAU,KAAK,IAAM,EAAE,IAAK,IAC1K,CACF,CACA,MAAMmG,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI7J,GAAM8J,GAAqB,IAAI/J,GAAMgK,GAAqB,IAAIxK,GAAMyK,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EACtN,MAAMC,WAAW9H,EAAG,CAOlB,YAAY,EAAI,IAAI2C,GAAM,EAAI,IAAI2E,GAAM,CACtC,MAAK,EAAI,KAAK,OAAS,GAAI,KAAK,KAAO,OAAQ,KAAK,SAAW,EAAG,KAAK,SAAW,EAAG,KAAK,sBAAwB,OAAQ,KAAK,sBAAwB,OAAQ,KAAK,mBAAkB,CACxL,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,KAAK,SAAW,MAAM,QAAQ,EAAE,QAAQ,EAAI,EAAE,SAAS,MAAK,EAAK,EAAE,SAAU,KAAK,SAAW,EAAE,SAAU,IACpI,CAQA,sBAAuB,CACrB,MAAM,EAAI,KAAK,SACf,GAAI,EAAE,QAAU,KAAM,CACpB,MAAM,EAAI,EAAE,WAAW,SAAUzP,EAAI,CAAC,CAAC,EACvC,QAASC,EAAI,EAAGC,EAAI,EAAE,MAAOD,EAAIC,EAAGD,IAClCyP,GAAG,oBAAoB,EAAGzP,EAAI,CAAC,EAAG0P,GAAG,oBAAoB,EAAG1P,CAAC,EAAGD,EAAEC,CAAC,EAAID,EAAEC,EAAI,CAAC,EAAGD,EAAEC,CAAC,GAAKyP,GAAG,WAAWC,EAAE,EAC3G,EAAE,aAAa,eAAgB,IAAIpF,GAAGvK,EAAG,CAAC,CAAC,CAC7C,MACEJ,GAAG,yFAAyF,EAC9F,OAAO,IACT,CAOA,QAAQ,EAAG,EAAG,CACZ,MAAMI,EAAI,KAAK,SAAUC,EAAI,KAAK,YAAaC,EAAI,EAAE,OAAO,KAAK,UAAW,EAAIF,EAAE,UAClF,GAAIA,EAAE,iBAAmB,MAAQA,EAAE,wBAAyB8P,GAAG,KAAK9P,EAAE,cAAc,EAAG8P,GAAG,aAAa7P,CAAC,EAAG6P,GAAG,QAAU5P,EAAG,EAAE,IAAI,iBAAiB4P,EAAE,IAAM,GAAI,OAC9JF,GAAG,KAAK3P,CAAC,EAAE,OAAM,EAAI4P,GAAG,KAAK,EAAE,GAAG,EAAE,aAAaD,EAAE,EACnD,MAAM,EAAI1P,IAAM,KAAK,MAAM,EAAI,KAAK,MAAM,EAAI,KAAK,MAAM,GAAK,GAAI,EAAI,EAAI,EAAG,EAAI,KAAK,eAAiB,EAAI,EAAG,EAAIF,EAAE,MAAO7K,EAAI6K,EAAE,WAAW,SAC5I,GAAI,IAAM,KAAM,CACd,MAAM4B,EAAI,KAAK,IAAI,EAAG,EAAE,KAAK,EAAGtT,EAAI,KAAK,IAAI,EAAE,MAAO,EAAE,MAAQ,EAAE,KAAK,EACvE,QAAS2T,EAAIL,EAAGM,EAAI5T,EAAI,EAAG2T,EAAIC,EAAGD,GAAK,EAAG,CACxC,MAAM,EAAI,EAAE,KAAKA,CAAC,EAAG8B,EAAI,EAAE,KAAK9B,EAAI,CAAC,EAAGpQ,EAAIqe,GAAG,KAAM,EAAGL,GAAI,EAAG,EAAG9L,EAAG9B,CAAC,EACtEpQ,GAAK,EAAE,KAAKA,CAAC,CACf,CACA,GAAI,KAAK,WAAY,CACnB,MAAMoQ,EAAI,EAAE,KAAK3T,EAAI,CAAC,EAAG4T,EAAI,EAAE,KAAKN,CAAC,EAAG,EAAIsO,GAAG,KAAM,EAAGL,GAAI,EAAG5N,EAAGC,EAAG5T,EAAI,CAAC,EAC1E,GAAK,EAAE,KAAK,CAAC,CACf,CACF,KAAO,CACL,MAAMsT,EAAI,KAAK,IAAI,EAAG,EAAE,KAAK,EAAGtT,EAAI,KAAK,IAAI6G,EAAE,MAAO,EAAE,MAAQ,EAAE,KAAK,EACvE,QAAS8M,EAAIL,EAAGM,EAAI5T,EAAI,EAAG2T,EAAIC,EAAGD,GAAK,EAAG,CACxC,MAAM,EAAIiO,GAAG,KAAM,EAAGL,GAAI,EAAG5N,EAAGA,EAAI,EAAGA,CAAC,EACxC,GAAK,EAAE,KAAK,CAAC,CACf,CACA,GAAI,KAAK,WAAY,CACnB,MAAMA,EAAIiO,GAAG,KAAM,EAAGL,GAAI,EAAGvhB,EAAI,EAAGsT,EAAGtT,EAAI,CAAC,EAC5C2T,GAAK,EAAE,KAAKA,CAAC,CACf,CACF,CACF,CAKA,oBAAqB,CACnB,MAAMnV,EAAI,KAAK,SAAS,gBAAiBkT,EAAI,OAAO,KAAKlT,CAAC,EAC1D,GAAIkT,EAAE,OAAS,EAAG,CAChB,MAAMC,EAAInT,EAAEkT,EAAE,CAAC,CAAC,EAChB,GAAIC,IAAM,OAAQ,CAChB,KAAK,sBAAwB,CAAA,EAAI,KAAK,sBAAwB,CAAA,EAC9D,QAAS,EAAI,EAAGmI,EAAInI,EAAE,OAAQ,EAAImI,EAAG,IAAK,CACxC,MAAMuD,EAAI1L,EAAE,CAAC,EAAE,MAAQ,OAAO,CAAC,EAC/B,KAAK,sBAAsB,KAAK,CAAC,EAAG,KAAK,sBAAsB0L,CAAC,EAAI,CACtE,CACF,CACF,CACF,CACF,CACA,SAASuE,GAAG3Q,EAAG,EAAG,EAAGS,EAAGC,EAAGC,EAAG,EAAG,CAC/B,MAAM,EAAIX,EAAE,SAAS,WAAW,SAChC,GAAImQ,GAAG,oBAAoB,EAAGzP,CAAC,EAAG0P,GAAG,oBAAoB,EAAGzP,CAAC,EAAG,EAAE,oBAAoBwP,GAAIC,GAAII,GAAIC,EAAE,EAAIhQ,EAAG,OAC3G+P,GAAG,aAAaxQ,EAAE,WAAW,EAC7B,MAAMmE,EAAI,EAAE,IAAI,OAAO,WAAWqM,EAAE,EACpC,GAAI,EAAErM,EAAI,EAAE,MAAQA,EAAI,EAAE,KACxB,MAAO,CACL,SAAUA,EAGV,MAAOsM,GAAG,MAAK,EAAG,aAAazQ,EAAE,WAAW,EAC5C,MAAO,EACP,KAAM,KACN,UAAW,KACX,UAAW,KACX,OAAQA,CACd,CACA,CACA,MAAM4Q,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAC7D,MAAMC,WAAWJ,EAAG,CAOlB,YAAY,EAAG,EAAG,CAChB,MAAM,EAAG,CAAC,EAAG,KAAK,eAAiB,GAAI,KAAK,KAAO,cACrD,CACA,sBAAuB,CACrB,MAAM,EAAI,KAAK,SACf,GAAI,EAAE,QAAU,KAAM,CACpB,MAAM,EAAI,EAAE,WAAW,SAAUjQ,EAAI,CAAA,EACrC,QAASC,EAAI,EAAGC,EAAI,EAAE,MAAOD,EAAIC,EAAGD,GAAK,EACvCkQ,GAAG,oBAAoB,EAAGlQ,CAAC,EAAGmQ,GAAG,oBAAoB,EAAGnQ,EAAI,CAAC,EAAGD,EAAEC,CAAC,EAAIA,IAAM,EAAI,EAAID,EAAEC,EAAI,CAAC,EAAGD,EAAEC,EAAI,CAAC,EAAID,EAAEC,CAAC,EAAIkQ,GAAG,WAAWC,EAAE,EACnI,EAAE,aAAa,eAAgB,IAAI7F,GAAGvK,EAAG,CAAC,CAAC,CAC7C,MACEJ,GAAG,iGAAiG,EACtG,OAAO,IACT,CACF,CACA,MAAM0Q,WAAWL,EAAG,CAOlB,YAAY,EAAG,EAAG,CAChB,MAAM,EAAG,CAAC,EAAG,KAAK,WAAa,GAAI,KAAK,KAAO,UACjD,CACF,CACA,MAAMM,WAAW7G,EAAG,CAUlB,YAAY,EAAG,CACb,MAAK,EAAI,KAAK,iBAAmB,GAAI,KAAK,KAAO,iBAAkB,KAAK,MAAQ,IAAIH,GAAG,QAAQ,EAAG,KAAK,IAAM,KAAM,KAAK,SAAW,KAAM,KAAK,KAAO,EAAG,KAAK,gBAAkB,GAAI,KAAK,IAAM,GAAI,KAAK,UAAU,CAAC,CACpN,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,MAAM,KAAK,EAAE,KAAK,EAAG,KAAK,IAAM,EAAE,IAAK,KAAK,SAAW,EAAE,SAAU,KAAK,KAAO,EAAE,KAAM,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,IAAM,EAAE,IAAK,IAChL,CACF,CACA,MAAMiH,GAAqB,IAAIzK,GAAM0K,GAAqB,IAAI3K,GAAM4K,GAAqB,IAAIpL,GAAMqL,GAAqB,IAAI,EAC5H,MAAMC,WAAWzI,EAAG,CAOlB,YAAY,EAAI,IAAI2C,GAAM,EAAI,IAAIyF,GAAM,CACtC,MAAK,EAAI,KAAK,SAAW,GAAI,KAAK,KAAO,SAAU,KAAK,SAAW,EAAG,KAAK,SAAW,EAAG,KAAK,sBAAwB,OAAQ,KAAK,sBAAwB,OAAQ,KAAK,mBAAkB,CAC5L,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,KAAK,SAAW,MAAM,QAAQ,EAAE,QAAQ,EAAI,EAAE,SAAS,MAAK,EAAK,EAAE,SAAU,KAAK,SAAW,EAAE,SAAU,IACpI,CAOA,QAAQ,EAAG,EAAG,CACZ,MAAMvQ,EAAI,KAAK,SAAUC,EAAI,KAAK,YAAaC,EAAI,EAAE,OAAO,OAAO,UAAW,EAAIF,EAAE,UACpF,GAAIA,EAAE,iBAAmB,MAAQA,EAAE,wBAAyB0Q,GAAG,KAAK1Q,EAAE,cAAc,EAAG0Q,GAAG,aAAazQ,CAAC,EAAGyQ,GAAG,QAAUxQ,EAAG,EAAE,IAAI,iBAAiBwQ,EAAE,IAAM,GAAI,OAC9JF,GAAG,KAAKvQ,CAAC,EAAE,OAAM,EAAIwQ,GAAG,KAAK,EAAE,GAAG,EAAE,aAAaD,EAAE,EACnD,MAAM,EAAItQ,IAAM,KAAK,MAAM,EAAI,KAAK,MAAM,EAAI,KAAK,MAAM,GAAK,GAAI,EAAI,EAAI,EAAG,EAAIF,EAAE,MAAO4D,EAAI5D,EAAE,WAAW,SAC3G,GAAI,IAAM,KAAM,CACd,MAAM7K,EAAI,KAAK,IAAI,EAAG,EAAE,KAAK,EAAGyM,EAAI,KAAK,IAAI,EAAE,MAAO,EAAE,MAAQ,EAAE,KAAK,EACvE,QAAStT,EAAI6G,EAAG8M,EAAIL,EAAGtT,EAAI2T,EAAG3T,IAAK,CACjC,MAAM4T,EAAI,EAAE,KAAK5T,CAAC,EAClBqiB,GAAG,oBAAoB/M,EAAG1B,CAAC,EAAG2O,GAAGF,GAAIzO,EAAG,EAAGjC,EAAG,EAAG,EAAG,IAAI,CAC1D,CACF,KAAO,CACL,MAAM9K,EAAI,KAAK,IAAI,EAAG,EAAE,KAAK,EAAGyM,EAAI,KAAK,IAAIgC,EAAE,MAAO,EAAE,MAAQ,EAAE,KAAK,EACvE,QAAStV,EAAI6G,EAAG8M,EAAIL,EAAGtT,EAAI2T,EAAG3T,IAC5BqiB,GAAG,oBAAoB/M,EAAGtV,CAAC,EAAGuiB,GAAGF,GAAIriB,EAAG,EAAG2R,EAAG,EAAG,EAAG,IAAI,CAC5D,CACF,CAKA,oBAAqB,CACnB,MAAMnT,EAAI,KAAK,SAAS,gBAAiBkT,EAAI,OAAO,KAAKlT,CAAC,EAC1D,GAAIkT,EAAE,OAAS,EAAG,CAChB,MAAMC,EAAInT,EAAEkT,EAAE,CAAC,CAAC,EAChB,GAAIC,IAAM,OAAQ,CAChB,KAAK,sBAAwB,CAAA,EAAI,KAAK,sBAAwB,CAAA,EAC9D,QAAS,EAAI,EAAGmI,EAAInI,EAAE,OAAQ,EAAImI,EAAG,IAAK,CACxC,MAAMuD,EAAI1L,EAAE,CAAC,EAAE,MAAQ,OAAO,CAAC,EAC/B,KAAK,sBAAsB,KAAK,CAAC,EAAG,KAAK,sBAAsB0L,CAAC,EAAI,CACtE,CACF,CACF,CACF,CACF,CACA,SAASkF,GAAGtR,EAAG,EAAG,EAAGS,EAAGC,EAAGC,EAAG,EAAG,CAC/B,MAAM,EAAIuQ,GAAG,kBAAkBlR,CAAC,EAChC,GAAI,EAAI,EAAG,CACT,MAAM,EAAI,IAAI,EACdkR,GAAG,oBAAoBlR,EAAG,CAAC,EAAG,EAAE,aAAaS,CAAC,EAC9C,MAAM,EAAIC,EAAE,IAAI,OAAO,WAAW,CAAC,EACnC,GAAI,EAAIA,EAAE,MAAQ,EAAIA,EAAE,IAAK,OAC7BC,EAAE,KAAK,CACL,SAAU,EACV,cAAe,KAAK,KAAK,CAAC,EAC1B,MAAO,EACP,MAAO,EACP,KAAM,KACN,UAAW,KACX,UAAW,KACX,OAAQ,CACd,CAAK,CACH,CACF,CACA,MAAM4Q,WAAWtN,EAAG,CAgBlB,YAAY,EAAG,EAAGxD,EAAI/F,GAAIgG,EAAGC,EAAG,EAAG,EAAI,GAAI,EAAI,GAAI,EAAG,EAAItF,GAAI,EAAI,EAAG,CACnE,GAAI,IAAMA,IAAM,IAAMC,GACpB,MAAM,IAAI,MAAM,kFAAkF,EACpG,MAAM,EAAI,CAAE,MAAO,EAAG,OAAQ,EAAG,MAAO,CAAC,EACzC,MAAM,EAAGoF,EAAGC,EAAG,EAAG,EAAG,EAAG,EAAGF,EAAG,CAAC,EAAG,KAAK,eAAiB,GAAI,KAAK,MAAQ,GAAI,KAAK,gBAAkB,GAAI,KAAK,gBAAkB,IACjI,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,OAAS,IAAIoD,GAAG,OAAO,OAAO,GAAI,EAAE,KAAK,CAAC,EAAG,KAAK,gBAAkB,EAAE,gBAAiB,IACpH,CACA,OAAO,EAAG,CACR,MAAM,EAAI,MAAM,OAAO,CAAC,EACxB,OAAO,KAAK,kBAAoB,OAAS,EAAE,gBAAkB,KAAK,iBAAkB,CACtF,CACF,CACA,MAAM2N,WAAWvN,EAAG,CAMlB,YAAY,EAAI,KAAM,CACpB,MAAK,EAAI,KAAK,cAAgB,EAAG,KAAK,kBAAoB,EAC5D,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,cAAgB,EAAE,cAAe,IAC9D,CACF,CACA,MAAMwN,WAAWlG,EAAG,CASlB,YAAY,EAAI,EAAG,EAAI,EAAG9K,EAAI,EAAGC,EAAI,EAAG,CACtC,MAAK,EAAI,KAAK,KAAO,gBAAiB,KAAK,WAAa,CACtD,MAAO,EACP,OAAQ,EACR,cAAeD,EACf,eAAgBC,CACtB,EACI,MAAMC,EAAI,EAAI,EAAG,EAAI,EAAI,EAAG,EAAI,KAAK,MAAMF,CAAC,EAAG,EAAI,KAAK,MAAMC,CAAC,EAAG,EAAI,EAAI,EAAG,EAAI,EAAI,EAAG,EAAI,EAAI,EAAG,EAAI,EAAI,EAAG2B,EAAI,CAAA,EAAI,EAAI,CAAA,EAAIK,EAAI,CAAA,EAAIC,EAAI,CAAA,EAC1I,QAASC,EAAI,EAAGA,EAAI,EAAGA,IAAK,CAC1B,MAAM,EAAIA,EAAI,EAAI,EAClB,QAAStQ,EAAI,EAAGA,EAAI,EAAGA,IAAK,CAC1B,MAAM0Q,EAAI1Q,EAAI,EAAIqO,EAClB,EAAE,KAAKqC,EAAG,CAAC,EAAG,CAAC,EAAGN,EAAE,KAAK,EAAG,EAAG,CAAC,EAAGC,EAAE,KAAKrQ,EAAI,CAAC,EAAGqQ,EAAE,KAAK,EAAIC,EAAI,CAAC,CACpE,CACF,CACA,QAASA,EAAI,EAAGA,EAAI,EAAGA,IACrB,QAAS,EAAI,EAAG,EAAI,EAAG,IAAK,CAC1B,MAAMtQ,EAAI,EAAI,EAAIsQ,EAAGI,EAAI,EAAI,GAAKJ,EAAI,GAAI,EAAI,EAAI,EAAI,GAAKA,EAAI,GAAIK,EAAI,EAAI,EAAI,EAAIL,EACnFP,EAAE,KAAK/P,EAAG0Q,EAAGC,CAAC,EAAGZ,EAAE,KAAKW,EAAG,EAAGC,CAAC,CACjC,CACF,KAAK,SAASZ,CAAC,EAAG,KAAK,aAAa,WAAY,IAAI2I,GAAG,EAAG,CAAC,CAAC,EAAG,KAAK,aAAa,SAAU,IAAIA,GAAGtI,EAAG,CAAC,CAAC,EAAG,KAAK,aAAa,KAAM,IAAIsI,GAAGrI,EAAG,CAAC,CAAC,CAChJ,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,WAAa,OAAO,OAAO,CAAA,EAAI,EAAE,UAAU,EAAG,IAC3E,CAQA,OAAO,SAAS,EAAG,CACjB,OAAO,IAAI8O,GAAG,EAAE,MAAO,EAAE,OAAQ,EAAE,cAAe,EAAE,cAAc,CACpE,CACF,CACA,MAAMC,WAAWxE,EAAG,CAUlB,YAAY,EAAG,CACb,MAAM,CAAC,EAAG,KAAK,oBAAsB,GAAI,KAAK,KAAO,mBACvD,CACF,CACA,MAAMyE,WAAWxH,EAAG,CAUlB,YAAY,EAAG,CACb,MAAK,EAAI,KAAK,uBAAyB,GAAI,KAAK,KAAO,uBAAwB,KAAK,QAAU,CAAE,SAAU,EAAE,EAAI,KAAK,MAAQ,IAAIH,GAAG,QAAQ,EAAG,KAAK,UAAY,EAAG,KAAK,UAAY,EAAG,KAAK,IAAM,KAAM,KAAK,SAAW,KAAM,KAAK,kBAAoB,EAAG,KAAK,MAAQ,KAAM,KAAK,eAAiB,EAAG,KAAK,SAAW,IAAIA,GAAG,CAAC,EAAG,KAAK,kBAAoB,EAAG,KAAK,YAAc,KAAM,KAAK,QAAU,KAAM,KAAK,UAAY,EAAG,KAAK,UAAY,KAAM,KAAK,cAAgBxL,GAAI,KAAK,YAAc,IAAIgE,GAAG,EAAG,CAAC,EAAG,KAAK,gBAAkB,KAAM,KAAK,kBAAoB,EAAG,KAAK,iBAAmB,EAAG,KAAK,aAAe,KAAM,KAAK,aAAe,KAAM,KAAK,SAAW,KAAM,KAAK,OAAS,KAAM,KAAK,eAAiB,IAAImF,GAAM,KAAK,gBAAkB,EAAG,KAAK,UAAY,GAAI,KAAK,mBAAqB,EAAG,KAAK,iBAAmB,QAAS,KAAK,kBAAoB,QAAS,KAAK,YAAc,GAAI,KAAK,IAAM,GAAI,KAAK,UAAU,CAAC,CACz4B,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,QAAU,CAAE,SAAU,EAAE,EAAI,KAAK,MAAM,KAAK,EAAE,KAAK,EAAG,KAAK,UAAY,EAAE,UAAW,KAAK,UAAY,EAAE,UAAW,KAAK,IAAM,EAAE,IAAK,KAAK,SAAW,EAAE,SAAU,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,MAAQ,EAAE,MAAO,KAAK,eAAiB,EAAE,eAAgB,KAAK,SAAS,KAAK,EAAE,QAAQ,EAAG,KAAK,YAAc,EAAE,YAAa,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,QAAU,EAAE,QAAS,KAAK,UAAY,EAAE,UAAW,KAAK,UAAY,EAAE,UAAW,KAAK,cAAgB,EAAE,cAAe,KAAK,YAAY,KAAK,EAAE,WAAW,EAAG,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,aAAe,EAAE,aAAc,KAAK,aAAe,EAAE,aAAc,KAAK,SAAW,EAAE,SAAU,KAAK,OAAS,EAAE,OAAQ,KAAK,eAAe,KAAK,EAAE,cAAc,EAAG,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,UAAY,EAAE,UAAW,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,YAAc,EAAE,YAAa,KAAK,IAAM,EAAE,IAAK,IAC7mC,CACF,CACA,MAAMiK,WAAWD,EAAG,CAUlB,YAAY,EAAG,CACb,MAAK,EAAI,KAAK,uBAAyB,GAAI,KAAK,QAAU,CACxD,SAAU,GACV,SAAU,EAChB,EAAO,KAAK,KAAO,uBAAwB,KAAK,mBAAqB,EAAG,KAAK,cAAgB,KAAM,KAAK,aAAe,KAAM,KAAK,mBAAqB,EAAG,KAAK,sBAAwB,KAAM,KAAK,qBAAuB,IAAInP,GAAG,EAAG,CAAC,EAAG,KAAK,mBAAqB,KAAM,KAAK,IAAM,IAAK,OAAO,eAAe,KAAM,eAAgB,CAC7T,IAAK,UAAW,CACd,OAAOtB,GAAG,KAAO,KAAK,IAAM,IAAM,KAAK,IAAM,GAAI,EAAG,CAAC,CACvD,EACA,IAAK,SAAS,EAAG,CACf,KAAK,KAAO,EAAI,GAAM,IAAM,EAAI,GAAM,EACxC,CACN,CAAK,EAAG,KAAK,eAAiB,KAAM,KAAK,eAAiB,IAAK,KAAK,0BAA4B,CAAC,IAAK,GAAG,EAAG,KAAK,wBAA0B,KAAM,KAAK,WAAa,IAAI8I,GAAG,CAAC,EAAG,KAAK,cAAgB,KAAM,KAAK,eAAiB,EAAG,KAAK,kBAAoB,KAAM,KAAK,gBAAkB,KAAM,KAAK,UAAY,EAAG,KAAK,aAAe,KAAM,KAAK,oBAAsB,IAAO,KAAK,iBAAmB,IAAIA,GAAG,EAAG,EAAG,CAAC,EAAG,KAAK,kBAAoB,EAAG,KAAK,qBAAuB,KAAM,KAAK,cAAgB,IAAIA,GAAG,EAAG,EAAG,CAAC,EAAG,KAAK,iBAAmB,KAAM,KAAK,YAAc,EAAG,KAAK,WAAa,EAAG,KAAK,YAAc,EAAG,KAAK,aAAe,EAAG,KAAK,OAAS,EAAG,KAAK,cAAgB,EAAG,KAAK,UAAU,CAAC,CACxqB,CAOA,IAAI,YAAa,CACf,OAAO,KAAK,WACd,CACA,IAAI,WAAW,EAAG,CAChB,KAAK,YAAc,GAAK,EAAI,GAAK,KAAK,UAAW,KAAK,YAAc,CACtE,CASA,IAAI,WAAY,CACd,OAAO,KAAK,UACd,CACA,IAAI,UAAU,EAAG,CACf,KAAK,WAAa,GAAK,EAAI,GAAK,KAAK,UAAW,KAAK,WAAa,CACpE,CAQA,IAAI,aAAc,CAChB,OAAO,KAAK,YACd,CACA,IAAI,YAAY,EAAG,CACjB,KAAK,aAAe,GAAK,EAAI,GAAK,KAAK,UAAW,KAAK,aAAe,CACxE,CASA,IAAI,YAAa,CACf,OAAO,KAAK,WACd,CACA,IAAI,WAAW,EAAG,CAChB,KAAK,YAAc,GAAK,EAAI,GAAK,KAAK,UAAW,KAAK,YAAc,CACtE,CAOA,IAAI,OAAQ,CACV,OAAO,KAAK,MACd,CACA,IAAI,MAAM,EAAG,CACX,KAAK,OAAS,GAAK,EAAI,GAAK,KAAK,UAAW,KAAK,OAAS,CAC5D,CAaA,IAAI,cAAe,CACjB,OAAO,KAAK,aACd,CACA,IAAI,aAAa,EAAG,CAClB,KAAK,cAAgB,GAAK,EAAI,GAAK,KAAK,UAAW,KAAK,cAAgB,CAC1E,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,QAAU,CACnC,SAAU,GACV,SAAU,EAChB,EAAO,KAAK,WAAa,EAAE,WAAY,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,cAAgB,EAAE,cAAe,KAAK,UAAY,EAAE,UAAW,KAAK,aAAe,EAAE,aAAc,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,sBAAwB,EAAE,sBAAuB,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,qBAAqB,KAAK,EAAE,oBAAoB,EAAG,KAAK,WAAa,EAAE,WAAY,KAAK,IAAM,EAAE,IAAK,KAAK,YAAc,EAAE,YAAa,KAAK,eAAiB,EAAE,eAAgB,KAAK,eAAiB,EAAE,eAAgB,KAAK,0BAA4B,CAAC,GAAG,EAAE,yBAAyB,EAAG,KAAK,wBAA0B,EAAE,wBAAyB,KAAK,MAAQ,EAAE,MAAO,KAAK,WAAW,KAAK,EAAE,UAAU,EAAG,KAAK,cAAgB,EAAE,cAAe,KAAK,eAAiB,EAAE,eAAgB,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,aAAe,EAAE,aAAc,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,UAAY,EAAE,UAAW,KAAK,aAAe,EAAE,aAAc,KAAK,oBAAsB,EAAE,oBAAqB,KAAK,iBAAiB,KAAK,EAAE,gBAAgB,EAAG,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,qBAAuB,EAAE,qBAAsB,KAAK,cAAc,KAAK,EAAE,aAAa,EAAG,KAAK,iBAAmB,EAAE,iBAAkB,IAC5wC,CACF,CACA,MAAM6H,WAAW1H,EAAG,CAUlB,YAAY,EAAG,CACb,QAAS,KAAK,qBAAuB,GAAI,KAAK,KAAO,qBAAsB,KAAK,QAAU,KAAM,KAAK,UAAY,EAAG,KAAK,UAAY,KAAM,KAAK,cAAgB3L,GAAI,KAAK,YAAc,IAAIgE,GAAG,EAAG,CAAC,EAAG,KAAK,gBAAkB,KAAM,KAAK,kBAAoB,EAAG,KAAK,iBAAmB,EAAG,KAAK,UAAY,GAAI,KAAK,mBAAqB,EAAG,KAAK,YAAc,GAAI,KAAK,UAAU,CAAC,CACpX,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,QAAU,EAAE,QAAS,KAAK,UAAY,EAAE,UAAW,KAAK,UAAY,EAAE,UAAW,KAAK,cAAgB,EAAE,cAAe,KAAK,YAAY,KAAK,EAAE,WAAW,EAAG,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,UAAY,EAAE,UAAW,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,YAAc,EAAE,YAAa,IAC9a,CACF,CACA,MAAMsP,WAAW3H,EAAG,CAUlB,YAAY,EAAG,CACb,QAAS,KAAK,sBAAwB,GAAI,KAAK,KAAO,sBAAuB,KAAK,MAAQ,IAAIH,GAAG,QAAQ,EAAG,KAAK,IAAM,KAAM,KAAK,SAAW,KAAM,KAAK,kBAAoB,EAAG,KAAK,MAAQ,KAAM,KAAK,eAAiB,EAAG,KAAK,SAAW,IAAIA,GAAG,CAAC,EAAG,KAAK,kBAAoB,EAAG,KAAK,YAAc,KAAM,KAAK,QAAU,KAAM,KAAK,UAAY,EAAG,KAAK,UAAY,KAAM,KAAK,cAAgBxL,GAAI,KAAK,YAAc,IAAIgE,GAAG,EAAG,CAAC,EAAG,KAAK,gBAAkB,KAAM,KAAK,kBAAoB,EAAG,KAAK,iBAAmB,EAAG,KAAK,YAAc,KAAM,KAAK,SAAW,KAAM,KAAK,OAAS,KAAM,KAAK,eAAiB,IAAImF,GAAM,KAAK,QAAUjP,GAAI,KAAK,aAAe,EAAG,KAAK,gBAAkB,IAAM,KAAK,UAAY,GAAI,KAAK,mBAAqB,EAAG,KAAK,iBAAmB,QAAS,KAAK,kBAAoB,QAAS,KAAK,YAAc,GAAI,KAAK,IAAM,GAAI,KAAK,UAAU,CAAC,CACh1B,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,MAAM,KAAK,EAAE,KAAK,EAAG,KAAK,IAAM,EAAE,IAAK,KAAK,SAAW,EAAE,SAAU,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,MAAQ,EAAE,MAAO,KAAK,eAAiB,EAAE,eAAgB,KAAK,SAAS,KAAK,EAAE,QAAQ,EAAG,KAAK,YAAc,EAAE,YAAa,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,QAAU,EAAE,QAAS,KAAK,UAAY,EAAE,UAAW,KAAK,UAAY,EAAE,UAAW,KAAK,cAAgB,EAAE,cAAe,KAAK,YAAY,KAAK,EAAE,WAAW,EAAG,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,YAAc,EAAE,YAAa,KAAK,SAAW,EAAE,SAAU,KAAK,OAAS,EAAE,OAAQ,KAAK,eAAe,KAAK,EAAE,cAAc,EAAG,KAAK,QAAU,EAAE,QAAS,KAAK,aAAe,EAAE,aAAc,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,UAAY,EAAE,UAAW,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,YAAc,EAAE,YAAa,KAAK,IAAM,EAAE,IAAK,IACxiC,CACF,CACA,MAAMqZ,WAAW5H,EAAG,CAUlB,YAAY,EAAG,CACb,MAAK,EAAI,KAAK,oBAAsB,GAAI,KAAK,KAAO,oBAAqB,KAAK,aAAe7L,GAAI,KAAK,IAAM,KAAM,KAAK,SAAW,KAAM,KAAK,gBAAkB,KAAM,KAAK,kBAAoB,EAAG,KAAK,iBAAmB,EAAG,KAAK,UAAY,GAAI,KAAK,mBAAqB,EAAG,KAAK,UAAU,CAAC,CAChS,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,aAAe,EAAE,aAAc,KAAK,IAAM,EAAE,IAAK,KAAK,SAAW,EAAE,SAAU,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,UAAY,EAAE,UAAW,KAAK,mBAAqB,EAAE,mBAAoB,IAC5T,CACF,CACA,MAAM0T,WAAW7H,EAAG,CAUlB,YAAY,EAAG,CACb,QAAS,KAAK,uBAAyB,GAAI,KAAK,KAAO,uBAAwB,KAAK,IAAM,KAAM,KAAK,SAAW,KAAM,KAAK,gBAAkB,KAAM,KAAK,kBAAoB,EAAG,KAAK,iBAAmB,EAAG,KAAK,UAAU,CAAC,CAC5N,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,IAAM,EAAE,IAAK,KAAK,SAAW,EAAE,SAAU,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,iBAAmB,EAAE,iBAAkB,IAC1M,CACF,CACA,SAAS8H,GAAGjS,EAAG,EAAG,CAChB,MAAO,CAACA,GAAKA,EAAE,cAAgB,EAAIA,EAAI,OAAO,EAAE,mBAAqB,SAAW,IAAI,EAAEA,CAAC,EAAI,MAAM,UAAU,MAAM,KAAKA,CAAC,CACzH,CACA,SAASkS,GAAGlS,EAAG,CACb,OAAO,YAAY,OAAOA,CAAC,GAAK,EAAEA,aAAa,SACjD,CACA,SAASmS,GAAGnS,EAAG,CACb,SAAS,EAAEU,EAAGC,EAAG,CACf,OAAOX,EAAEU,CAAC,EAAIV,EAAEW,CAAC,CACnB,CACA,MAAM,EAAIX,EAAE,OAAQS,EAAI,IAAI,MAAM,CAAC,EACnC,QAASC,EAAI,EAAGA,IAAM,EAAG,EAAEA,EAAGD,EAAEC,CAAC,EAAIA,EACrC,OAAOD,EAAE,KAAK,CAAC,EAAGA,CACpB,CACA,SAAS2R,GAAGpS,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAIT,EAAE,OAAQU,EAAI,IAAIV,EAAE,YAAYS,CAAC,EAC3C,QAASE,EAAI,EAAG,EAAI,EAAG,IAAMF,EAAG,EAAEE,EAAG,CACnC,MAAM,EAAI,EAAEA,CAAC,EAAI,EACjB,QAAS,EAAI,EAAG,IAAM,EAAG,EAAE,EACzBD,EAAE,GAAG,EAAIV,EAAE,EAAI,CAAC,CACpB,CACA,OAAOU,CACT,CACA,SAAS2R,GAAGrS,EAAG,EAAG,EAAGS,EAAG,CACtB,IAAIC,EAAI,EAAGC,EAAIX,EAAE,CAAC,EAClB,KAAOW,IAAM,QAAUA,EAAEF,CAAC,IAAM,QAC9BE,EAAIX,EAAEU,GAAG,EACX,GAAIC,IAAM,OAAQ,OAClB,IAAI,EAAIA,EAAEF,CAAC,EACX,GAAI,IAAM,OACR,GAAI,MAAM,QAAQ,CAAC,EACjB,GACE,EAAIE,EAAEF,CAAC,EAAG,IAAM,SAAW,EAAE,KAAKE,EAAE,IAAI,EAAG,EAAE,KAAK,GAAG,CAAC,GAAIA,EAAIX,EAAEU,GAAG,QAC9DC,IAAM,gBACN,EAAE,UAAY,OACrB,GACE,EAAIA,EAAEF,CAAC,EAAG,IAAM,SAAW,EAAE,KAAKE,EAAE,IAAI,EAAG,EAAE,QAAQ,EAAG,EAAE,MAAM,GAAIA,EAAIX,EAAEU,GAAG,QACxEC,IAAM,YAEb,IACE,EAAIA,EAAEF,CAAC,EAAG,IAAM,SAAW,EAAE,KAAKE,EAAE,IAAI,EAAG,EAAE,KAAK,CAAC,GAAIA,EAAIX,EAAEU,GAAG,QAC3DC,IAAM,OACnB,CACA,MAAM2R,EAAG,CASP,YAAY,EAAG,EAAG7R,EAAGC,EAAG,CACtB,KAAK,mBAAqB,EAAG,KAAK,aAAe,EAAG,KAAK,aAAeA,IAAM,OAASA,EAAI,IAAI,EAAE,YAAYD,CAAC,EAAG,KAAK,aAAe,EAAG,KAAK,UAAYA,EAAG,KAAK,SAAW,KAAM,KAAK,iBAAmB,CAAA,CAC5M,CAOA,SAAS,EAAG,CACV,MAAM,EAAI,KAAK,mBACf,IAAIA,EAAI,KAAK,aAAcC,EAAI,EAAED,CAAC,EAAGE,EAAI,EAAEF,EAAI,CAAC,EAChDA,EAAG,CACD,EAAG,CACD,IAAI,EACJ,EAAG,CACDT,EAAG,GAAI,EAAE,EAAIU,GAAI,CACf,QAAS,EAAID,EAAI,IAAO,CACtB,GAAIC,IAAM,OAAQ,CAChB,GAAI,EAAIC,EAAG,MAAMX,EACjB,OAAOS,EAAI,EAAE,OAAQ,KAAK,aAAeA,EAAG,KAAK,iBAAiBA,EAAI,CAAC,CACzE,CACA,GAAIA,IAAM,EAAG,MACb,GAAIE,EAAID,EAAGA,EAAI,EAAE,EAAED,CAAC,EAAG,EAAIC,EACzB,MAAM,CACV,CACA,EAAI,EAAE,OACN,MAAM,CACR,CACA,GAAI,EAAE,GAAKC,GAAI,CACb,MAAM,EAAI,EAAE,CAAC,EACb,EAAI,IAAMF,EAAI,EAAGE,EAAI,GACrB,QAAS,EAAIF,EAAI,IAAO,CACtB,GAAIE,IAAM,OACR,OAAO,KAAK,aAAe,EAAG,KAAK,iBAAiB,CAAC,EACvD,GAAIF,IAAM,EAAG,MACb,GAAIC,EAAIC,EAAGA,EAAI,EAAE,EAAEF,EAAI,CAAC,EAAG,GAAKE,EAC9B,MAAM,CACV,CACA,EAAIF,EAAGA,EAAI,EACX,MAAM,CACR,CACA,MAAMA,CACR,CACA,KAAOA,EAAI,GAAK,CACd,MAAM,EAAIA,EAAI,IAAM,EACpB,EAAI,EAAE,CAAC,EAAI,EAAI,EAAIA,EAAI,EAAI,CAC7B,CACA,GAAIC,EAAI,EAAED,CAAC,EAAGE,EAAI,EAAEF,EAAI,CAAC,EAAGE,IAAM,OAChC,OAAO,KAAK,aAAe,EAAG,KAAK,iBAAiB,CAAC,EACvD,GAAID,IAAM,OACR,OAAOD,EAAI,EAAE,OAAQ,KAAK,aAAeA,EAAG,KAAK,iBAAiBA,EAAI,CAAC,CAC3E,CACA,KAAK,aAAeA,EAAG,KAAK,iBAAiBA,EAAGE,EAAGD,CAAC,CACtD,CACA,OAAO,KAAK,aAAaD,EAAGE,EAAG,EAAGD,CAAC,CACrC,CAMA,cAAe,CACb,OAAO,KAAK,UAAY,KAAK,gBAC/B,CAOA,iBAAiB,EAAG,CAClB,MAAM,EAAI,KAAK,aAAcD,EAAI,KAAK,aAAcC,EAAI,KAAK,UAAWC,EAAI,EAAID,EAChF,QAAS,EAAI,EAAG,IAAMA,EAAG,EAAE,EACzB,EAAE,CAAC,EAAID,EAAEE,EAAI,CAAC,EAChB,OAAO,CACT,CAWA,cAAe,CACb,MAAM,IAAI,MAAM,yBAAyB,CAC3C,CAQA,kBAAmB,CACnB,CACF,CACA,MAAM4R,WAAWD,EAAG,CASlB,YAAY,EAAG,EAAG7R,EAAGC,EAAG,CACtB,MAAM,EAAG,EAAGD,EAAGC,CAAC,EAAG,KAAK,YAAc,GAAI,KAAK,YAAc,GAAI,KAAK,YAAc,GAAI,KAAK,YAAc,GAAI,KAAK,iBAAmB,CACrI,YAAa3C,GACb,UAAWA,EACjB,CACE,CACA,iBAAiB,EAAG,EAAG0C,EAAG,CACxB,MAAMC,EAAI,KAAK,mBACf,IAAIC,EAAI,EAAI,EAAG,EAAI,EAAI,EAAG,EAAID,EAAEC,CAAC,EAAG,EAAID,EAAE,CAAC,EAC3C,GAAI,IAAM,OACR,OAAQ,KAAK,aAAY,EAAG,YAAW,CACrC,KAAK1C,GACH2C,EAAI,EAAG,EAAI,EAAI,EAAIF,EACnB,MACF,KAAKxC,GACH0C,EAAID,EAAE,OAAS,EAAG,EAAI,EAAIA,EAAEC,CAAC,EAAID,EAAEC,EAAI,CAAC,EACxC,MACF,QACEA,EAAI,EAAG,EAAIF,CACrB,CACI,GAAI,IAAM,OACR,OAAQ,KAAK,aAAY,EAAG,UAAS,CACnC,KAAKzC,GACH,EAAI,EAAG,EAAI,EAAIyC,EAAI,EACnB,MACF,KAAKxC,GACH,EAAI,EAAG,EAAIwC,EAAIC,EAAE,CAAC,EAAIA,EAAE,CAAC,EACzB,MACF,QACE,EAAI,EAAI,EAAG,EAAI,CACzB,CACI,MAAM,GAAKD,EAAI,GAAK,GAAK,EAAI,KAAK,UAClC,KAAK,YAAc,GAAK,EAAI,GAAI,KAAK,YAAc,GAAK,EAAIA,GAAI,KAAK,YAAcE,EAAI,EAAG,KAAK,YAAc,EAAI,CACnH,CACA,aAAa,EAAG,EAAGF,EAAGC,EAAG,CACvB,MAAMC,EAAI,KAAK,aAAc,EAAI,KAAK,aAAc,EAAI,KAAK,UAAW,EAAI,EAAI,EAAG,EAAI,EAAI,EAAG,EAAI,KAAK,YAAa,EAAI,KAAK,YAAa,EAAI,KAAK,YAAa0B,EAAI,KAAK,YAAa,GAAK5B,EAAI,IAAMC,EAAI,GAAIgC,EAAI,EAAI,EAAGC,EAAID,EAAI,EAAGE,EAAI,CAAC,EAAID,EAAI,EAAI,EAAID,EAAI,EAAI,EAAG,GAAK,EAAI,GAAKC,GAAK,KAAO,EAAI,GAAKD,GAAK,IAAO,GAAK,EAAI,EAAGpQ,GAAK,GAAK+P,GAAKM,GAAK,IAAMN,GAAKK,EAAI,GAAM,EAAGM,EAAIX,EAAIM,EAAIN,EAAIK,EAC1X,QAAS,EAAI,EAAG,IAAM,EAAG,EAAE,EACzB/B,EAAE,CAAC,EAAIiC,EAAI,EAAE,EAAI,CAAC,EAAI,EAAI,EAAE,EAAI,CAAC,EAAItQ,EAAI,EAAE,EAAI,CAAC,EAAI0Q,EAAI,EAAE,EAAI,CAAC,EACjE,OAAOrC,CACT,CACF,CACA,MAAM6R,WAAWF,EAAG,CASlB,YAAY,EAAG,EAAG7R,EAAGC,EAAG,CACtB,MAAM,EAAG,EAAGD,EAAGC,CAAC,CAClB,CACA,aAAa,EAAG,EAAGD,EAAGC,EAAG,CACvB,MAAMC,EAAI,KAAK,aAAc,EAAI,KAAK,aAAc,EAAI,KAAK,UAAW,EAAI,EAAI,EAAG,EAAI,EAAI,EAAG,GAAKF,EAAI,IAAMC,EAAI,GAAI,EAAI,EAAI,EAC7H,QAAS,EAAI,EAAG,IAAM,EAAG,EAAE,EACzBC,EAAE,CAAC,EAAI,EAAE,EAAI,CAAC,EAAI,EAAI,EAAE,EAAI,CAAC,EAAI,EACnC,OAAOA,CACT,CACF,CACA,MAAM8R,WAAWH,EAAG,CASlB,YAAY,EAAG,EAAG7R,EAAGC,EAAG,CACtB,MAAM,EAAG,EAAGD,EAAGC,CAAC,CAClB,CACA,aAAa,EAAG,CACd,OAAO,KAAK,iBAAiB,EAAI,CAAC,CACpC,CACF,CACA,MAAMgS,EAAG,CASP,YAAY,EAAG,EAAGjS,EAAGC,EAAG,CACtB,GAAI,IAAM,OAAQ,MAAM,IAAI,MAAM,8CAA8C,EAChF,GAAI,IAAM,QAAU,EAAE,SAAW,EAAG,MAAM,IAAI,MAAM,oDAAsD,CAAC,EAC3G,KAAK,KAAO,EAAG,KAAK,MAAQuR,GAAG,EAAG,KAAK,cAAc,EAAG,KAAK,OAASA,GAAGxR,EAAG,KAAK,eAAe,EAAG,KAAK,iBAAiBC,GAAK,KAAK,oBAAoB,CACzJ,CAQA,OAAO,OAAO,EAAG,CACf,MAAM,EAAI,EAAE,YACZ,IAAID,EACJ,GAAI,EAAE,SAAW,KAAK,OACpBA,EAAI,EAAE,OAAO,CAAC,MACX,CACHA,EAAI,CACF,KAAM,EAAE,KACR,MAAOwR,GAAG,EAAE,MAAO,KAAK,EACxB,OAAQA,GAAG,EAAE,OAAQ,KAAK,CAClC,EACM,MAAMvR,EAAI,EAAE,iBAAgB,EAC5BA,IAAM,EAAE,uBAAyBD,EAAE,cAAgBC,EACrD,CACA,OAAOD,EAAE,KAAO,EAAE,cAAeA,CACnC,CAQA,iCAAiC,EAAG,CAClC,OAAO,IAAIgS,GAAG,KAAK,MAAO,KAAK,OAAQ,KAAK,aAAY,EAAI,CAAC,CAC/D,CAQA,+BAA+B,EAAG,CAChC,OAAO,IAAID,GAAG,KAAK,MAAO,KAAK,OAAQ,KAAK,aAAY,EAAI,CAAC,CAC/D,CAQA,+BAA+B,EAAG,CAChC,OAAO,IAAID,GAAG,KAAK,MAAO,KAAK,OAAQ,KAAK,aAAY,EAAI,CAAC,CAC/D,CAOA,iBAAiB,EAAG,CAClB,IAAI,EACJ,OAAQ,EAAC,CACP,KAAK3U,GACH,EAAI,KAAK,iCACT,MACF,KAAKC,GACH,EAAI,KAAK,+BACT,MACF,KAAKC,GACH,EAAI,KAAK,+BACT,KACR,CACI,GAAI,IAAM,OAAQ,CAChB,MAAM2C,EAAI,iCAAmC,KAAK,cAAgB,yBAA2B,KAAK,KAClG,GAAI,KAAK,oBAAsB,OAC7B,GAAI,IAAM,KAAK,qBACb,KAAK,iBAAiB,KAAK,oBAAoB,MAE/C,OAAM,IAAI,MAAMA,CAAC,EACrB,OAAOJ,GAAG,iBAAkBI,CAAC,EAAG,IAClC,CACA,OAAO,KAAK,kBAAoB,EAAG,IACrC,CAMA,kBAAmB,CACjB,OAAQ,KAAK,kBAAiB,CAC5B,KAAK,KAAK,iCACR,OAAO7C,GACT,KAAK,KAAK,+BACR,OAAOC,GACT,KAAK,KAAK,+BACR,OAAOC,EACf,CACE,CAMA,cAAe,CACb,OAAO,KAAK,OAAO,OAAS,KAAK,MAAM,MACzC,CAOA,MAAM,EAAG,CACP,GAAI,IAAM,EAAG,CACX,MAAM,EAAI,KAAK,MACf,QAAS2C,EAAI,EAAGC,EAAI,EAAE,OAAQD,IAAMC,EAAG,EAAED,EACvC,EAAEA,CAAC,GAAK,CACZ,CACA,OAAO,IACT,CAOA,MAAM,EAAG,CACP,GAAI,IAAM,EAAG,CACX,MAAM,EAAI,KAAK,MACf,QAASA,EAAI,EAAGC,EAAI,EAAE,OAAQD,IAAMC,EAAG,EAAED,EACvC,EAAEA,CAAC,GAAK,CACZ,CACA,OAAO,IACT,CAWA,KAAK,EAAG,EAAG,CACT,MAAMA,EAAI,KAAK,MAAOC,EAAID,EAAE,OAC5B,IAAIE,EAAI,EAAG,EAAID,EAAI,EACnB,KAAOC,IAAMD,GAAKD,EAAEE,CAAC,EAAI,GACvB,EAAEA,EACJ,KAAO,IAAM,IAAMF,EAAE,CAAC,EAAI,GACxB,EAAE,EACJ,GAAI,EAAE,EAAGE,IAAM,GAAK,IAAMD,EAAG,CAC3BC,GAAK,IAAM,EAAI,KAAK,IAAI,EAAG,CAAC,EAAGA,EAAI,EAAI,GACvC,MAAM,EAAI,KAAK,aAAY,EAC3B,KAAK,MAAQF,EAAE,MAAME,EAAG,CAAC,EAAG,KAAK,OAAS,KAAK,OAAO,MAAMA,EAAI,EAAG,EAAI,CAAC,CAC1E,CACA,OAAO,IACT,CAOA,UAAW,CACT,IAAI,EAAI,GACR,MAAM,EAAI,KAAK,aAAY,EAC3B,EAAI,KAAK,MAAM,CAAC,IAAM,IAAML,GAAG,8CAA+C,IAAI,EAAG,EAAI,IACzF,MAAMG,EAAI,KAAK,MAAOC,EAAI,KAAK,OAAQC,EAAIF,EAAE,OAC7CE,IAAM,IAAML,GAAG,iCAAkC,IAAI,EAAG,EAAI,IAC5D,IAAI,EAAI,KACR,QAAS,EAAI,EAAG,IAAMK,EAAG,IAAK,CAC5B,MAAM,EAAIF,EAAE,CAAC,EACb,GAAI,OAAO,GAAK,UAAY,MAAM,CAAC,EAAG,CACpCH,GAAG,6CAA8C,KAAM,EAAG,CAAC,EAAG,EAAI,GAClE,KACF,CACA,GAAI,IAAM,MAAQ,EAAI,EAAG,CACvBA,GAAG,oCAAqC,KAAM,EAAG,EAAG,CAAC,EAAG,EAAI,GAC5D,KACF,CACA,EAAI,CACN,CACA,GAAII,IAAM,QAAUwR,GAAGxR,CAAC,EACtB,QAAS,EAAI,EAAG,EAAIA,EAAE,OAAQ,IAAM,EAAG,EAAE,EAAG,CAC1C,MAAM,EAAIA,EAAE,CAAC,EACb,GAAI,MAAM,CAAC,EAAG,CACZJ,GAAG,8CAA+C,KAAM,EAAG,CAAC,EAAG,EAAI,GACnE,KACF,CACF,CACF,OAAO,CACT,CAOA,UAAW,CACT,MAAM,EAAI,KAAK,MAAM,MAAK,EAAI,EAAI,KAAK,OAAO,QAASG,EAAI,KAAK,aAAY,EAAIC,EAAI,KAAK,qBAAuB5C,GAAI6C,EAAI,EAAE,OAAS,EACnI,IAAI,EAAI,EACR,QAAS,EAAI,EAAG,EAAIA,EAAG,EAAE,EAAG,CAC1B,IAAI,EAAI,GACR,MAAM,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,EAAI,CAAC,EAC3B,GAAI,IAAM,IAAM,IAAM,GAAK,IAAM,EAAE,CAAC,GAClC,GAAID,EACF,EAAI,OACD,CACH,MAAM,EAAI,EAAID,EAAG,EAAI,EAAIA,EAAG4B,EAAI,EAAI5B,EACpC,QAAS,EAAI,EAAG,IAAMA,EAAG,EAAE,EAAG,CAC5B,MAAMiC,EAAI,EAAE,EAAI,CAAC,EACjB,GAAIA,IAAM,EAAE,EAAI,CAAC,GAAKA,IAAM,EAAEL,EAAI,CAAC,EAAG,CACpC,EAAI,GACJ,KACF,CACF,CACF,CACF,GAAI,EAAG,CACL,GAAI,IAAM,EAAG,CACX,EAAE,CAAC,EAAI,EAAE,CAAC,EACV,MAAM,EAAI,EAAI5B,EAAG,EAAI,EAAIA,EACzB,QAAS4B,EAAI,EAAGA,IAAM5B,EAAG,EAAE4B,EACzB,EAAE,EAAIA,CAAC,EAAI,EAAE,EAAIA,CAAC,CACtB,CACA,EAAE,CACJ,CACF,CACA,GAAI1B,EAAI,EAAG,CACT,EAAE,CAAC,EAAI,EAAEA,CAAC,EACV,QAAS,EAAIA,EAAIF,EAAG,EAAI,EAAIA,EAAG,EAAI,EAAG,IAAMA,EAAG,EAAE,EAC/C,EAAE,EAAI,CAAC,EAAI,EAAE,EAAI,CAAC,EACpB,EAAE,CACJ,CACA,OAAO,IAAM,EAAE,QAAU,KAAK,MAAQ,EAAE,MAAM,EAAG,CAAC,EAAG,KAAK,OAAS,EAAE,MAAM,EAAG,EAAIA,CAAC,IAAM,KAAK,MAAQ,EAAG,KAAK,OAAS,GAAI,IAC7H,CAMA,OAAQ,CACN,MAAM,EAAI,KAAK,MAAM,MAAK,EAAI,EAAI,KAAK,OAAO,MAAK,EAAIA,EAAI,KAAK,YAAaC,EAAI,IAAID,EAAE,KAAK,KAAM,EAAG,CAAC,EACtG,OAAOC,EAAE,kBAAoB,KAAK,kBAAmBA,CACvD,CACF,CACAgS,GAAG,UAAU,cAAgB,GAC7BA,GAAG,UAAU,eAAiB,aAC9BA,GAAG,UAAU,gBAAkB,aAC/BA,GAAG,UAAU,qBAAuB7U,GACpC,MAAM8U,WAAWD,EAAG,CAWlB,YAAY,EAAG,EAAGjS,EAAG,CACnB,MAAM,EAAG,EAAGA,CAAC,CACf,CACF,CACAkS,GAAG,UAAU,cAAgB,OAC7BA,GAAG,UAAU,gBAAkB,MAC/BA,GAAG,UAAU,qBAAuB/U,GACpC+U,GAAG,UAAU,+BAAiC,OAC9CA,GAAG,UAAU,+BAAiC,OAC9C,MAAMC,WAAWF,EAAG,CASlB,YAAY,EAAG,EAAGjS,EAAGC,EAAG,CACtB,MAAM,EAAG,EAAGD,EAAGC,CAAC,CAClB,CACF,CACAkS,GAAG,UAAU,cAAgB,QAC7B,MAAMC,WAAWH,EAAG,CASlB,YAAY,EAAG,EAAGjS,EAAGC,EAAG,CACtB,MAAM,EAAG,EAAGD,EAAGC,CAAC,CAClB,CACF,CACAmS,GAAG,UAAU,cAAgB,SAC7B,MAAMC,WAAWR,EAAG,CASlB,YAAY,EAAG,EAAG7R,EAAGC,EAAG,CACtB,MAAM,EAAG,EAAGD,EAAGC,CAAC,CAClB,CACA,aAAa,EAAG,EAAGD,EAAGC,EAAG,CACvB,MAAMC,EAAI,KAAK,aAAc,EAAI,KAAK,aAAc,EAAI,KAAK,UAAW,GAAKF,EAAI,IAAMC,EAAI,GAC3F,IAAI,EAAI,EAAI,EACZ,QAAS,EAAI,EAAI,EAAG,IAAM,EAAG,GAAK,EAChC+B,GAAG,UAAU9B,EAAG,EAAG,EAAG,EAAI,EAAG,EAAG,EAAG,CAAC,EACtC,OAAOA,CACT,CACF,CACA,MAAMoS,WAAWL,EAAG,CASlB,YAAY,EAAG,EAAGjS,EAAGC,EAAG,CACtB,MAAM,EAAG,EAAGD,EAAGC,CAAC,CAClB,CAQA,+BAA+B,EAAG,CAChC,OAAO,IAAIoS,GAAG,KAAK,MAAO,KAAK,OAAQ,KAAK,aAAY,EAAI,CAAC,CAC/D,CACF,CACAC,GAAG,UAAU,cAAgB,aAC7BA,GAAG,UAAU,+BAAiC,OAC9C,MAAMC,WAAWN,EAAG,CAWlB,YAAY,EAAG,EAAGjS,EAAG,CACnB,MAAM,EAAG,EAAGA,CAAC,CACf,CACF,CACAuS,GAAG,UAAU,cAAgB,SAC7BA,GAAG,UAAU,gBAAkB,MAC/BA,GAAG,UAAU,qBAAuBpV,GACpCoV,GAAG,UAAU,+BAAiC,OAC9CA,GAAG,UAAU,+BAAiC,OAC9C,MAAMC,WAAWP,EAAG,CASlB,YAAY,EAAG,EAAGjS,EAAGC,EAAG,CACtB,MAAM,EAAG,EAAGD,EAAGC,CAAC,CAClB,CACF,CACAuS,GAAG,UAAU,cAAgB,SAC7B,MAAMC,EAAG,CAeP,YAAY,EAAI,GAAI,EAAI,GAAIzS,EAAI,CAAA,EAAIC,EAAIxC,GAAI,CAC1C,KAAK,KAAO,EAAG,KAAK,OAASuC,EAAG,KAAK,SAAW,EAAG,KAAK,UAAYC,EAAG,KAAK,KAAOO,KAAM,KAAK,SAAW,GAAI,KAAK,SAAW,GAAK,KAAK,cAAa,CACtJ,CAQA,OAAO,MAAM,EAAG,CACd,MAAM,EAAI,CAAA,EAAIR,EAAI,EAAE,OAAQC,EAAI,GAAK,EAAE,KAAO,GAC9C,QAAS,EAAI,EAAG,EAAID,EAAE,OAAQ,IAAM,EAAG,EAAE,EACvC,EAAE,KAAK0S,GAAG1S,EAAE,CAAC,CAAC,EAAE,MAAMC,CAAC,CAAC,EAC1B,MAAMC,EAAI,IAAI,KAAK,EAAE,KAAM,EAAE,SAAU,EAAG,EAAE,SAAS,EACrD,OAAOA,EAAE,KAAO,EAAE,KAAMA,EAAE,SAAW,KAAK,MAAM,EAAE,UAAY,IAAI,EAAGA,CACvE,CAQA,OAAO,OAAO,EAAG,CACf,MAAM,EAAI,CAAA,EAAIF,EAAI,EAAE,OAAQC,EAAI,CAC9B,KAAM,EAAE,KACR,SAAU,EAAE,SACZ,OAAQ,EACR,KAAM,EAAE,KACR,UAAW,EAAE,UACb,SAAU,KAAK,UAAU,EAAE,QAAQ,CACzC,EACI,QAASC,EAAI,EAAG,EAAIF,EAAE,OAAQE,IAAM,EAAG,EAAEA,EACvC,EAAE,KAAK+R,GAAG,OAAOjS,EAAEE,CAAC,CAAC,CAAC,EACxB,OAAOD,CACT,CAeA,OAAO,8BAA8B,EAAG,EAAGD,EAAGC,EAAG,CAC/C,MAAMC,EAAI,EAAE,OAAQ,EAAI,CAAA,EACxB,QAAS,EAAI,EAAG,EAAIA,EAAG,IAAK,CAC1B,IAAI,EAAI,GAAI,EAAI,CAAA,EAChB,EAAE,MACC,EAAIA,EAAI,GAAKA,EACd,GACC,EAAI,GAAKA,CAClB,EAAS,EAAE,KAAK,EAAG,EAAG,CAAC,EACjB,MAAM,EAAIwR,GAAG,CAAC,EACd,EAAIC,GAAG,EAAG,EAAG,CAAC,EAAG,EAAIA,GAAG,EAAG,EAAG,CAAC,EAAG,CAAC1R,GAAK,EAAE,CAAC,IAAM,IAAM,EAAE,KAAKC,CAAC,EAAG,EAAE,KAAK,EAAE,CAAC,CAAC,GAAI,EAAE,KACjF,IAAIkS,GACF,0BAA4B,EAAE,CAAC,EAAE,KAAO,IACxC,EACA,CACV,EAAU,MAAM,EAAIpS,CAAC,CACrB,CACI,CACA,OAAO,IAAI,KAAK,EAAG,GAAI,CAAC,CAC1B,CAWA,OAAO,WAAW,EAAG,EAAG,CACtB,IAAIA,EAAI,EACR,GAAI,CAAC,MAAM,QAAQ,CAAC,EAAG,CACrB,MAAMC,EAAI,EACVD,EAAIC,EAAE,UAAYA,EAAE,SAAS,YAAcA,EAAE,UAC/C,CACA,QAASA,EAAI,EAAGA,EAAID,EAAE,OAAQC,IAC5B,GAAID,EAAEC,CAAC,EAAE,OAAS,EAChB,OAAOD,EAAEC,CAAC,EACd,OAAO,IACT,CAcA,OAAO,oCAAoC,EAAG,EAAGD,EAAG,CAClD,MAAMC,EAAI,GAAIC,EAAI,qBAClB,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,KAAK,MAAMA,CAAC,EAClC,GAAI,GAAK,EAAE,OAAS,EAAG,CACrB,MAAM,EAAI,EAAE,CAAC,EACb,IAAI,EAAID,EAAE,CAAC,EACX,IAAMA,EAAE,CAAC,EAAI,EAAI,CAAA,GAAK,EAAE,KAAK,CAAC,CAChC,CACF,CACA,MAAM,EAAI,CAAA,EACV,UAAW,KAAKA,EACd,EAAE,KAAK,KAAK,8BAA8B,EAAGA,EAAE,CAAC,EAAG,EAAGD,CAAC,CAAC,EAC1D,OAAO,CACT,CAUA,OAAO,eAAe,EAAG,EAAG,CAC1B,GAAIJ,GAAG,6EAA6E,EAAG,CAAC,EACtF,OAAOC,GAAG,iDAAiD,EAAG,KAChE,MAAMG,EAAI,SAAS4D,EAAGzO,EAAGyM,EAAGtT,EAAG2T,EAAG,CAChC,GAAIL,EAAE,SAAW,EAAG,CAClB,MAAMM,EAAI,GAAI,EAAI,CAAA,EAClB0P,GAAGhQ,EAAGM,EAAG,EAAG5T,CAAC,EAAG4T,EAAE,SAAW,GAAKD,EAAE,KAAK,IAAI2B,EAAEzO,EAAG+M,EAAG,CAAC,CAAC,CACzD,CACF,EAAGjC,EAAI,CAAA,EAAIC,EAAI,EAAE,MAAQ,UAAW,EAAI,EAAE,KAAO,GAAI,EAAI,EAAE,UAC3D,IAAI,EAAI,EAAE,QAAU,GACpB,MAAM,EAAI,EAAE,WAAa,CAAA,EACzB,QAAS0D,EAAI,EAAGA,EAAI,EAAE,OAAQA,IAAK,CACjC,MAAMzO,EAAI,EAAEyO,CAAC,EAAE,KACf,GAAI,EAAE,CAACzO,GAAKA,EAAE,SAAW,GACvB,GAAIA,EAAE,CAAC,EAAE,aAAc,CACrB,MAAMyM,EAAI,CAAA,EACV,IAAItT,EACJ,IAAKA,EAAI,EAAGA,EAAI6G,EAAE,OAAQ7G,IACxB,GAAI6G,EAAE7G,CAAC,EAAE,aACP,QAAS2T,EAAI,EAAGA,EAAI9M,EAAE7G,CAAC,EAAE,aAAa,OAAQ2T,IAC5CL,EAAEzM,EAAE7G,CAAC,EAAE,aAAa2T,CAAC,CAAC,EAAI,GAChC,UAAWA,KAAKL,EAAG,CACjB,MAAMM,EAAI,GAAI,EAAI,CAAA,EAClB,QAAS6B,EAAI,EAAGA,IAAM5O,EAAE7G,CAAC,EAAE,aAAa,OAAQ,EAAEyV,EAAG,CACnD,MAAMlS,EAAIsD,EAAE7G,CAAC,EACb4T,EAAE,KAAKrQ,EAAE,IAAI,EAAG,EAAE,KAAKA,EAAE,cAAgBoQ,EAAI,EAAI,CAAC,CACpD,CACAhC,EAAE,KAAK,IAAImS,GAAG,yBAA2BnQ,EAAI,IAAKC,EAAG,CAAC,CAAC,CACzD,CACA,EAAIN,EAAE,OAAS,CACjB,KAAO,CACL,MAAMA,EAAI,UAAY,EAAEgC,CAAC,EAAE,KAAO,IAClC5D,EACEwS,GACA5Q,EAAI,YACJzM,EACA,MACA8K,CACZ,EAAaD,EACDsS,GACA1Q,EAAI,cACJzM,EACA,MACA8K,CACZ,EAAaD,EACDwS,GACA5Q,EAAI,SACJzM,EACA,MACA8K,CACZ,CACQ,CACJ,CACA,OAAOA,EAAE,SAAW,EAAI,KAAO,IAAI,KAAKC,EAAG,EAAGD,EAAG,CAAC,CACpD,CAMA,eAAgB,CACd,MAAM,EAAI,KAAK,OACf,IAAI,EAAI,EACR,QAASD,EAAI,EAAGC,EAAI,EAAE,OAAQD,IAAMC,EAAG,EAAED,EAAG,CAC1C,MAAME,EAAI,KAAK,OAAOF,CAAC,EACvB,EAAI,KAAK,IAAI,EAAGE,EAAE,MAAMA,EAAE,MAAM,OAAS,CAAC,CAAC,CAC7C,CACA,OAAO,KAAK,SAAW,EAAG,IAC5B,CAMA,MAAO,CACL,QAAS,EAAI,EAAG,EAAI,KAAK,OAAO,OAAQ,IACtC,KAAK,OAAO,CAAC,EAAE,KAAK,EAAG,KAAK,QAAQ,EACtC,OAAO,IACT,CAOA,UAAW,CACT,IAAI,EAAI,GACR,QAAS,EAAI,EAAG,EAAI,KAAK,OAAO,OAAQ,IACtC,EAAI,GAAK,KAAK,OAAO,CAAC,EAAE,SAAQ,EAClC,OAAO,CACT,CAOA,UAAW,CACT,QAAS,EAAI,EAAG,EAAI,KAAK,OAAO,OAAQ,IACtC,KAAK,OAAO,CAAC,EAAE,SAAQ,EACzB,OAAO,IACT,CAMA,OAAQ,CACN,MAAM,EAAI,CAAA,EACV,QAASF,EAAI,EAAGA,EAAI,KAAK,OAAO,OAAQA,IACtC,EAAE,KAAK,KAAK,OAAOA,CAAC,EAAE,OAAO,EAC/B,MAAM,EAAI,IAAI,KAAK,YAAY,KAAK,KAAM,KAAK,SAAU,EAAG,KAAK,SAAS,EAC1E,OAAO,EAAE,SAAW,KAAK,MAAM,KAAK,UAAU,KAAK,QAAQ,CAAC,EAAG,CACjE,CAMA,QAAS,CACP,OAAO,KAAK,YAAY,OAAO,IAAI,CACrC,CACF,CACA,SAAS2S,GAAGpT,EAAG,CACb,OAAQA,EAAE,YAAW,EAAE,CACrB,IAAK,SACL,IAAK,SACL,IAAK,QACL,IAAK,SACL,IAAK,UACH,OAAO6S,GACT,IAAK,SACL,IAAK,UACL,IAAK,UACL,IAAK,UACH,OAAOI,GACT,IAAK,QACH,OAAOL,GACT,IAAK,aACH,OAAOG,GACT,IAAK,OACL,IAAK,UACH,OAAOJ,GACT,IAAK,SACH,OAAOK,EACb,CACE,MAAM,IAAI,MAAM,8CAAgDhT,CAAC,CACnE,CACA,SAASmT,GAAGnT,EAAG,CACb,GAAIA,EAAE,OAAS,OACb,MAAM,IAAI,MAAM,0DAA0D,EAC5E,MAAM,EAAIoT,GAAGpT,EAAE,IAAI,EACnB,GAAIA,EAAE,QAAU,OAAQ,CACtB,MAAM,EAAI,GAAIS,EAAI,CAAA,EAClB4R,GAAGrS,EAAE,KAAM,EAAGS,EAAG,OAAO,EAAGT,EAAE,MAAQ,EAAGA,EAAE,OAASS,CACrD,CACA,OAAO,EAAE,QAAU,OAAS,EAAE,MAAMT,CAAC,EAAI,IAAI,EAAEA,EAAE,KAAMA,EAAE,MAAOA,EAAE,OAAQA,EAAE,aAAa,CAC3F,CACA,MAAMqT,GAAK,CAQT,QAAS,GAOT,MAAO,CAAA,EASP,IAAK,SAASrT,EAAG,EAAG,CAClB,KAAK,UAAY,KAAO,KAAK,MAAMA,CAAC,EAAI,EAC1C,EAQA,IAAK,SAASA,EAAG,CACf,GAAI,KAAK,UAAY,GACnB,OAAO,KAAK,MAAMA,CAAC,CACvB,EAOA,OAAQ,SAASA,EAAG,CAClB,OAAO,KAAK,MAAMA,CAAC,CACrB,EAMA,MAAO,UAAW,CAChB,KAAK,MAAQ,CAAA,CACf,CACF,EACA,MAAMsT,EAAG,CAQP,YAAY,EAAG,EAAG7S,EAAG,CACnB,MAAMC,EAAI,KACV,IAAIC,EAAI,GAAI,EAAI,EAAG,EAAI,EAAG,EAC1B,MAAM,EAAI,CAAA,EACV,KAAK,QAAU,OAAQ,KAAK,OAAS,EAAG,KAAK,WAAa,EAAG,KAAK,QAAUF,EAAG,KAAK,iBAAmB,KAAM,KAAK,UAAY,SAAS,EAAG,CACxI,IAAKE,IAAM,IAAMD,EAAE,UAAY,QAAUA,EAAE,QAAQ,EAAG,EAAG,CAAC,EAAGC,EAAI,EACnE,EAAG,KAAK,QAAU,SAAS,EAAG,CAC5B,IAAKD,EAAE,aAAe,QAAUA,EAAE,WAAW,EAAG,EAAG,CAAC,EAAG,IAAM,IAAMC,EAAI,GAAID,EAAE,SAAW,QAAUA,EAAE,SACtG,EAAG,KAAK,UAAY,SAAS,EAAG,CAC9BA,EAAE,UAAY,QAAUA,EAAE,QAAQ,CAAC,CACrC,EAAG,KAAK,WAAa,SAAS,EAAG,CAC/B,OAAO,EAAI,EAAE,CAAC,EAAI,CACpB,EAAG,KAAK,eAAiB,SAAS,EAAG,CACnC,OAAO,EAAI,EAAG,IAChB,EAAG,KAAK,WAAa,SAAS,EAAG,EAAG,CAClC,OAAO,EAAE,KAAK,EAAG,CAAC,EAAG,IACvB,EAAG,KAAK,cAAgB,SAAS,EAAG,CAClC,MAAM,EAAI,EAAE,QAAQ,CAAC,EACrB,OAAO,IAAM,IAAM,EAAE,OAAO,EAAG,CAAC,EAAG,IACrC,EAAG,KAAK,WAAa,SAAS,EAAG,CAC/B,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,GAAK,EAAG,CAC3C,MAAM2B,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,EAAI,CAAC,EAC3B,GAAIA,EAAE,SAAWA,EAAE,UAAY,GAAIA,EAAE,KAAK,CAAC,EACzC,OAAO,CACX,CACA,OAAO,IACT,EAAG,KAAK,MAAQ,UAAW,CACzB,OAAO,KAAK,gBAAgB,MAAK,EAAI,KAAK,iBAAmB,KAAM,IACrE,CACF,CAQA,IAAI,iBAAkB,CACpB,OAAO,KAAK,mBAAqB,KAAK,iBAAmB,IAAI,iBAAoB,KAAK,gBACxF,CACF,CACA,MAAMkR,GAAqB,IAAID,GAC/B,MAAME,EAAG,CAMP,YAAY,EAAG,CACb,KAAK,QAAU,IAAM,OAAS,EAAID,GAAI,KAAK,YAAc,YAAa,KAAK,gBAAkB,GAAI,KAAK,KAAO,GAAI,KAAK,aAAe,GAAI,KAAK,cAAgB,CAAA,CAChK,CAWA,MAAO,CACP,CAQA,UAAU,EAAG,EAAG,CACd,MAAM9S,EAAI,KACV,OAAO,IAAI,QAAQ,SAASC,EAAGC,EAAG,CAChCF,EAAE,KAAK,EAAGC,EAAG,EAAGC,CAAC,CACnB,CAAC,CACH,CAQA,OAAQ,CACR,CAQA,eAAe,EAAG,CAChB,OAAO,KAAK,YAAc,EAAG,IAC/B,CAUA,mBAAmB,EAAG,CACpB,OAAO,KAAK,gBAAkB,EAAG,IACnC,CAOA,QAAQ,EAAG,CACT,OAAO,KAAK,KAAO,EAAG,IACxB,CAOA,gBAAgB,EAAG,CACjB,OAAO,KAAK,aAAe,EAAG,IAChC,CAQA,iBAAiB,EAAG,CAClB,OAAO,KAAK,cAAgB,EAAG,IACjC,CAOA,OAAQ,CACN,OAAO,IACT,CACF,CACA6S,GAAG,sBAAwB,YAC3B,MAAMC,GAAK,CAAA,EACX,MAAMC,WAAW,KAAM,CACrB,YAAY,EAAG,EAAG,CAChB,MAAM,CAAC,EAAG,KAAK,SAAW,CAC5B,CACF,CACA,MAAMC,WAAWH,EAAG,CAMlB,YAAY,EAAG,CACb,MAAM,CAAC,EAAG,KAAK,SAAW,GAAI,KAAK,aAAe,GAAI,KAAK,iBAAmB,IAAI,eACpF,CAUA,KAAK,EAAG,EAAG/S,EAAGC,EAAG,CACf,IAAM,SAAW,EAAI,IAAK,KAAK,OAAS,SAAW,EAAI,KAAK,KAAO,GAAI,EAAI,KAAK,QAAQ,WAAW,CAAC,EACpG,MAAMC,EAAI0S,GAAG,IAAI,QAAQ,CAAC,EAAE,EAC5B,GAAI1S,IAAM,OACR,OAAO,KAAK,QAAQ,UAAU,CAAC,EAAG,WAAW,IAAM,CACjD,GAAK,EAAEA,CAAC,EAAG,KAAK,QAAQ,QAAQ,CAAC,CACnC,EAAG,CAAC,EAAGA,EACT,GAAI8S,GAAG,CAAC,IAAM,OAAQ,CACpBA,GAAG,CAAC,EAAE,KAAK,CACT,OAAQ,EACR,WAAYhT,EACZ,QAASC,CACjB,CAAO,EACD,MACF,CACA+S,GAAG,CAAC,EAAI,CAAA,EAAIA,GAAG,CAAC,EAAE,KAAK,CACrB,OAAQ,EACR,WAAYhT,EACZ,QAASC,CACf,CAAK,EACD,MAAM,EAAI,IAAI,QAAQ,EAAG,CACvB,QAAS,IAAI,QAAQ,KAAK,aAAa,EACvC,YAAa,KAAK,gBAAkB,UAAY,cAChD,OAAQ,OAAO,YAAY,KAAO,WAAa,YAAY,IAAI,CAAC,KAAK,iBAAiB,OAAQ,KAAK,QAAQ,gBAAgB,MAAM,CAAC,EAAI,KAAK,iBAAiB,MAClK,CAAK,EAAG,EAAI,KAAK,SAAU,EAAI,KAAK,aAChC,MAAM,CAAC,EAAE,KAAM,GAAM,CACnB,GAAI,EAAE,SAAW,KAAO,EAAE,SAAW,EAAG,CACtC,GAAI,EAAE,SAAW,GAAKL,GAAG,qCAAqC,EAAG,OAAO,eAAiB,KAAO,EAAE,OAAS,QAAU,EAAE,KAAK,YAAc,OACxI,OAAO,EACT,MAAM,EAAIoT,GAAG,CAAC,EAAG,EAAI,EAAE,KAAK,UAAS,EAAI,EAAI,EAAE,QAAQ,IAAI,aAAa,GAAK,EAAE,QAAQ,IAAI,gBAAgB,EAAGpR,EAAI,EAAI,SAAS,CAAC,EAAI,EAAG,EAAIA,IAAM,EACjJ,IAAIK,EAAI,EACR,MAAMC,EAAI,IAAI,eAAe,CAC3B,MAAMC,EAAG,CACP,EAAC,EACD,SAAS,GAAI,CACX,EAAE,KAAI,EAAG,KAAK,CAAC,CAAE,KAAMtQ,EAAG,MAAO0Q,KAAQ,CACvC,GAAI1Q,EACFsQ,EAAE,MAAK,MACJ,CACHF,GAAKM,EAAE,WACP,MAAM,EAAI,IAAI,cAAc,WAAY,CAAE,iBAAkB,EAAG,OAAQN,EAAG,MAAOL,CAAC,CAAE,EACpF,QAASY,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IAAK,CACxC,MAAM,EAAI,EAAEA,CAAC,EACb,EAAE,YAAc,EAAE,WAAW,CAAC,CAChC,CACAL,EAAE,QAAQI,CAAC,EAAG,EAAC,CACjB,CACF,EAAI1Q,GAAM,CACRsQ,EAAE,MAAMtQ,CAAC,CACX,CAAC,CACH,CACF,CACV,CAAS,EACD,OAAO,IAAI,SAASqQ,CAAC,CACvB,KACE,OAAM,IAAI+Q,GAAG,cAAc,EAAE,GAAG,oBAAoB,EAAE,MAAM,KAAK,EAAE,UAAU,GAAI,CAAC,CACtF,CAAC,EAAE,KAAM,GAAM,CACb,OAAQ,EAAC,CACP,IAAK,cACH,OAAO,EAAE,YAAW,EACtB,IAAK,OACH,OAAO,EAAE,KAAI,EACf,IAAK,WACH,OAAO,EAAE,OAAO,KAAM,GAAM,IAAI,YAAY,gBAAgB,EAAG,CAAC,CAAC,EACnE,IAAK,OACH,OAAO,EAAE,KAAI,EACf,QACE,GAAI,IAAM,GACR,OAAO,EAAE,KAAI,EACf,CACE,MAAMrP,EAAI,0BAA0B,KAAK,CAAC,EAAGzO,EAAIyO,GAAKA,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAE,YAAW,EAAK,OAAQhC,EAAI,IAAI,YAAYzM,CAAC,EAC/G,OAAO,EAAE,YAAW,EAAG,KAAM7G,GAAMsT,EAAE,OAAOtT,CAAC,CAAC,CAChD,CACV,CACI,CAAC,EAAE,KAAM,GAAM,CACbskB,GAAG,IAAI,QAAQ,CAAC,GAAI,CAAC,EACrB,MAAM,EAAII,GAAG,CAAC,EACd,OAAOA,GAAG,CAAC,EACX,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAMpR,EAAI,EAAE,CAAC,EACbA,EAAE,QAAUA,EAAE,OAAO,CAAC,CACxB,CACF,CAAC,EAAE,MAAO,GAAM,CACd,MAAM,EAAIoR,GAAG,CAAC,EACd,GAAI,IAAM,OACR,MAAM,KAAK,QAAQ,UAAU,CAAC,EAAG,EACnC,OAAOA,GAAG,CAAC,EACX,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAMpR,EAAI,EAAE,CAAC,EACbA,EAAE,SAAWA,EAAE,QAAQ,CAAC,CAC1B,CACA,KAAK,QAAQ,UAAU,CAAC,CAC1B,CAAC,EAAE,QAAQ,IAAM,CACf,KAAK,QAAQ,QAAQ,CAAC,CACxB,CAAC,EAAG,KAAK,QAAQ,UAAU,CAAC,CAC9B,CAOA,gBAAgB,EAAG,CACjB,OAAO,KAAK,aAAe,EAAG,IAChC,CAOA,YAAY,EAAG,CACb,OAAO,KAAK,SAAW,EAAG,IAC5B,CAMA,OAAQ,CACN,OAAO,KAAK,iBAAiB,MAAK,EAAI,KAAK,iBAAmB,IAAI,gBAAmB,IACvF,CACF,CACA,MAAMuR,GAAqB,IAAI,QAC/B,MAAMC,WAAWL,EAAG,CAMlB,YAAY,EAAG,CACb,MAAM,CAAC,CACT,CAaA,KAAK,EAAG,EAAG/S,EAAGC,EAAG,CACf,KAAK,OAAS,SAAW,EAAI,KAAK,KAAO,GAAI,EAAI,KAAK,QAAQ,WAAW,CAAC,EAC1E,MAAMC,EAAI,KAAM,EAAI0S,GAAG,IAAI,SAAS,CAAC,EAAE,EACvC,GAAI,IAAM,OAAQ,CAChB,GAAI,EAAE,WAAa,GACjB1S,EAAE,QAAQ,UAAU,CAAC,EAAG,WAAW,UAAW,CAC5C,GAAK,EAAE,CAAC,EAAGA,EAAE,QAAQ,QAAQ,CAAC,CAChC,EAAG,CAAC,MACD,CACH,IAAI,EAAIiT,GAAG,IAAI,CAAC,EAChB,IAAM,SAAW,EAAI,CAAA,EAAIA,GAAG,IAAI,EAAG,CAAC,GAAI,EAAE,KAAK,CAAE,OAAQ,EAAG,QAASlT,EAAG,CAC1E,CACA,OAAO,CACT,CACA,MAAM,EAAIT,GAAG,KAAK,EAClB,SAAS,GAAI,CACX,IAAK,GAAK,EAAE,IAAI,EAChB,MAAM,EAAI2T,GAAG,IAAI,IAAI,GAAK,CAAA,EAC1B,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,IAAK,CACjC,MAAMvR,EAAI,EAAE,CAAC,EACbA,EAAE,QAAUA,EAAE,OAAO,IAAI,CAC3B,CACAuR,GAAG,OAAO,IAAI,EAAGjT,EAAE,QAAQ,QAAQ,CAAC,CACtC,CACA,SAAS,EAAE,EAAG,CACZ,IAAKD,GAAKA,EAAE,CAAC,EAAG2S,GAAG,OAAO,SAAS,CAAC,EAAE,EACtC,MAAM,EAAIO,GAAG,IAAI,IAAI,GAAK,CAAA,EAC1B,QAASvR,EAAI,EAAGA,EAAI,EAAE,OAAQA,IAAK,CACjC,MAAM,EAAI,EAAEA,CAAC,EACb,EAAE,SAAW,EAAE,QAAQ,CAAC,CAC1B,CACAuR,GAAG,OAAO,IAAI,EAAGjT,EAAE,QAAQ,UAAU,CAAC,EAAGA,EAAE,QAAQ,QAAQ,CAAC,CAC9D,CACA,SAAS,GAAI,CACX,EAAE,oBAAoB,OAAQ,EAAG,EAAE,EAAG,EAAE,oBAAoB,QAAS,EAAG,EAAE,CAC5E,CACA,OAAO,EAAE,iBAAiB,OAAQ,EAAG,EAAE,EAAG,EAAE,iBAAiB,QAAS,EAAG,EAAE,EAAG,EAAE,MAAM,EAAG,CAAC,IAAM,SAAW,KAAK,cAAgB,SAAW,EAAE,YAAc,KAAK,aAAc0S,GAAG,IAAI,SAAS,CAAC,GAAI,CAAC,EAAG1S,EAAE,QAAQ,UAAU,CAAC,EAAG,EAAE,IAAM,EAAG,CAC5O,CACF,CACA,MAAMmT,WAAWN,EAAG,CAMlB,YAAY,EAAG,CACb,MAAM,CAAC,CACT,CAeA,KAAK,EAAG,EAAG/S,EAAGC,EAAG,CACf,MAAMC,EAAI,IAAI+M,GACd/M,EAAE,WAAahC,GACf,MAAM,EAAI,IAAIkV,GAAG,KAAK,OAAO,EAC7B,EAAE,eAAe,KAAK,WAAW,EAAG,EAAE,QAAQ,KAAK,IAAI,EACvD,IAAI,EAAI,EACR,SAAS,EAAE,EAAG,CACZ,EAAE,KAAK,EAAE,CAAC,EAAG,SAAS,EAAG,CACvBlT,EAAE,OAAO,CAAC,EAAI,EAAG,IAAK,IAAM,IAAMA,EAAE,YAAc,GAAI,GAAK,EAAEA,CAAC,EAChE,EAAG,OAAQD,CAAC,CACd,CACA,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAE,EAC9B,EAAE,CAAC,EACL,OAAOC,CACT,CACF,CACA,MAAMoT,WAAWP,EAAG,CAMlB,YAAY,EAAG,CACb,MAAM,CAAC,CACT,CAaA,KAAK,EAAG,EAAG/S,EAAGC,EAAG,CACf,MAAMC,EAAI,KAAM,EAAI,IAAIkO,GAAM,EAAI,IAAI8E,GAAG,KAAK,OAAO,EACrD,OAAO,EAAE,gBAAgB,aAAa,EAAG,EAAE,iBAAiB,KAAK,aAAa,EAAG,EAAE,QAAQ,KAAK,IAAI,EAAG,EAAE,mBAAmBhT,EAAE,eAAe,EAAG,EAAE,KAAK,EAAG,SAAS,EAAG,CACpK,IAAI,EACJ,GAAI,CACF,EAAIA,EAAE,MAAM,CAAC,CACf,OAAS,EAAG,CACV,GAAID,IAAM,OACRA,EAAE,CAAC,MACA,CACH,EAAE,CAAC,EACH,MACF,CACF,CACA,EAAE,QAAU,OAAS,EAAE,MAAQ,EAAE,MAAQ,EAAE,OAAS,SAAW,EAAE,MAAM,MAAQ,EAAE,MAAO,EAAE,MAAM,OAAS,EAAE,OAAQ,EAAE,MAAM,KAAO,EAAE,MAAO,EAAE,MAAQ,EAAE,QAAU,OAAS,EAAE,MAAQ5G,GAAI,EAAE,MAAQ,EAAE,QAAU,OAAS,EAAE,MAAQA,GAAI,EAAE,UAAY,EAAE,YAAc,OAAS,EAAE,UAAYI,GAAI,EAAE,UAAY,EAAE,YAAc,OAAS,EAAE,UAAYA,GAAI,EAAE,WAAa,EAAE,aAAe,OAAS,EAAE,WAAa,EAAG,EAAE,aAAe,SAAW,EAAE,WAAa,EAAE,YAAa,EAAE,QAAU,SAAW,EAAE,MAAQ,EAAE,OAAQ,EAAE,SAAW,SAAW,EAAE,OAAS,EAAE,QAAS,EAAE,OAAS,SAAW,EAAE,KAAO,EAAE,MAAO,EAAE,UAAY,SAAW,EAAE,QAAU,EAAE,QAAS,EAAE,UAAYE,IAAK,EAAE,cAAgB,IAAM,EAAE,UAAYF,IAAK,EAAE,kBAAoB,SAAW,EAAE,gBAAkB,EAAE,iBAAkB,EAAE,YAAc,GAAI,GAAK,EAAE,EAAG,CAAC,CACryB,EAAGuG,EAAGC,CAAC,EAAG,CACZ,CACF,CACA,MAAMsT,WAAWR,EAAG,CAMlB,YAAY,EAAG,CACb,MAAM,CAAC,CACT,CAaA,KAAK,EAAG,EAAG/S,EAAGC,EAAG,CACf,MAAMC,EAAI,IAAIsD,GAAM,EAAI,IAAI4P,GAAG,KAAK,OAAO,EAC3C,OAAO,EAAE,eAAe,KAAK,WAAW,EAAG,EAAE,QAAQ,KAAK,IAAI,EAAG,EAAE,KAAK,EAAG,SAAS,EAAG,CACrFlT,EAAE,MAAQ,EAAGA,EAAE,YAAc,GAAI,IAAM,QAAU,EAAEA,CAAC,CACtD,EAAGF,EAAGC,CAAC,EAAGC,CACZ,CACF,CACA,MAAMsT,WAAWrL,EAAG,CAOlB,YAAY,EAAG,EAAI,EAAG,CACpB,MAAK,EAAI,KAAK,QAAU,GAAI,KAAK,KAAO,QAAS,KAAK,MAAQ,IAAIoB,GAAG,CAAC,EAAG,KAAK,UAAY,CAC5F,CAKA,SAAU,CACV,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,KAAK,MAAM,KAAK,EAAE,KAAK,EAAG,KAAK,UAAY,EAAE,UAAW,IACnF,CACA,OAAO,EAAG,CACR,MAAM,EAAI,MAAM,OAAO,CAAC,EACxB,OAAO,EAAE,OAAO,MAAQ,KAAK,MAAM,OAAM,EAAI,EAAE,OAAO,UAAY,KAAK,UAAW,KAAK,cAAgB,SAAW,EAAE,OAAO,YAAc,KAAK,YAAY,OAAM,GAAK,KAAK,WAAa,SAAW,EAAE,OAAO,SAAW,KAAK,UAAW,KAAK,QAAU,SAAW,EAAE,OAAO,MAAQ,KAAK,OAAQ,KAAK,QAAU,SAAW,EAAE,OAAO,MAAQ,KAAK,OAAQ,KAAK,WAAa,SAAW,EAAE,OAAO,SAAW,KAAK,UAAW,KAAK,SAAW,SAAW,EAAE,OAAO,OAAS,KAAK,OAAO,OAAM,GAAK,KAAK,SAAW,SAAW,EAAE,OAAO,OAAS,KAAK,OAAO,MAAO,CAC7hB,CACF,CACA,MAAMkK,GAAqB,IAAI1N,GAAM2N,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAC5F,MAAMC,EAAG,CAMP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,UAAY,EAAG,KAAK,KAAO,EAAG,KAAK,WAAa,EAAG,KAAK,OAAS,EAAG,KAAK,YAAc,EAAG,KAAK,QAAU,IAAI7R,GAAG,IAAK,GAAG,EAAG,KAAK,QAAUnI,GAAI,KAAK,IAAM,KAAM,KAAK,QAAU,KAAM,KAAK,OAAS,IAAImM,GAAM,KAAK,WAAa,GAAI,KAAK,YAAc,GAAI,KAAK,SAAW,IAAIyJ,GAAM,KAAK,cAAgB,IAAIzN,GAAG,EAAG,CAAC,EAAG,KAAK,eAAiB,EAAG,KAAK,WAAa,CACrX,IAAI0B,GAAG,EAAG,EAAG,EAAG,CAAC,CACvB,CACE,CAOA,kBAAmB,CACjB,OAAO,KAAK,cACd,CAMA,YAAa,CACX,OAAO,KAAK,QACd,CAMA,eAAe,EAAG,CAChB,MAAM,EAAI,KAAK,OAAQzD,EAAI,KAAK,OAChC0T,GAAG,sBAAsB,EAAE,WAAW,EAAG,EAAE,SAAS,KAAKA,EAAE,EAAGC,GAAG,sBAAsB,EAAE,OAAO,WAAW,EAAG,EAAE,OAAOA,EAAE,EAAG,EAAE,kBAAiB,EAAIF,GAAG,iBAAiB,EAAE,iBAAkB,EAAE,kBAAkB,EAAG,KAAK,SAAS,wBAAwBA,GAAI,EAAE,iBAAkB,EAAE,aAAa,EAAG,EAAE,cAAgBzT,EAAE,IACpT,GACA,EACA,EACA,GACA,EACA,GACA,EACA,GACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,CACN,EAAQA,EAAE,IACJ,GACA,EACA,EACA,GACA,EACA,GACA,EACA,GACA,EACA,EACA,GACA,GACA,EACA,EACA,EACA,CACN,EAAOA,EAAE,SAASyT,EAAE,CAClB,CAOA,YAAY,EAAG,CACb,OAAO,KAAK,WAAW,CAAC,CAC1B,CAMA,iBAAkB,CAChB,OAAO,KAAK,aACd,CAKA,SAAU,CACR,KAAK,KAAO,KAAK,IAAI,QAAO,EAAI,KAAK,SAAW,KAAK,QAAQ,QAAO,CACtE,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,OAAS,EAAE,OAAO,QAAS,KAAK,UAAY,EAAE,UAAW,KAAK,KAAO,EAAE,KAAM,KAAK,OAAS,EAAE,OAAQ,KAAK,WAAa,EAAE,WAAY,KAAK,YAAc,EAAE,YAAa,KAAK,WAAa,EAAE,WAAY,KAAK,YAAc,EAAE,YAAa,KAAK,QAAQ,KAAK,EAAE,OAAO,EAAG,IACrR,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CAOA,QAAS,CACP,MAAM,EAAI,CAAA,EACV,OAAO,KAAK,YAAc,IAAM,EAAE,UAAY,KAAK,WAAY,KAAK,OAAS,IAAM,EAAE,KAAO,KAAK,MAAO,KAAK,aAAe,IAAM,EAAE,WAAa,KAAK,YAAa,KAAK,SAAW,IAAM,EAAE,OAAS,KAAK,SAAU,KAAK,QAAQ,IAAM,KAAO,KAAK,QAAQ,IAAM,OAAS,EAAE,QAAU,KAAK,QAAQ,QAAO,GAAK,EAAE,OAAS,KAAK,OAAO,OAAO,EAAE,EAAE,OAAQ,OAAO,EAAE,OAAO,OAAQ,CAClX,CACF,CACA,MAAMI,WAAWD,EAAG,CAIlB,aAAc,CACZ,MAAM,IAAI,GAAG,GAAI,EAAG,GAAK,GAAG,CAAC,EAAG,KAAK,kBAAoB,GAAI,KAAK,MAAQ,EAAG,KAAK,OAAS,CAC7F,CACA,eAAe,EAAG,CAChB,MAAM,EAAI,KAAK,OAAQ5T,EAAIO,GAAK,EAAI,EAAE,MAAQ,KAAK,MAAON,EAAI,KAAK,QAAQ,MAAQ,KAAK,QAAQ,OAAS,KAAK,OAAQC,EAAI,EAAE,UAAY,EAAE,KACzIF,IAAM,EAAE,KAAOC,IAAM,EAAE,QAAUC,IAAM,EAAE,OAAS,EAAE,IAAMF,EAAG,EAAE,OAASC,EAAG,EAAE,IAAMC,EAAG,EAAE,0BAA2B,MAAM,eAAe,CAAC,CAC5I,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,MAAQ,EAAE,MAAO,IAC9C,CACF,CACA,MAAM4T,WAAWN,EAAG,CAWlB,YAAY,EAAG,EAAGxT,EAAI,EAAGC,EAAI,KAAK,GAAK,EAAGC,EAAI,EAAG,EAAI,EAAG,CACtD,MAAM,EAAG,CAAC,EAAG,KAAK,YAAc,GAAI,KAAK,KAAO,YAAa,KAAK,SAAS,KAAKiI,GAAG,UAAU,EAAG,KAAK,eAAgB,KAAK,OAAS,IAAIA,GAAM,KAAK,SAAWnI,EAAG,KAAK,MAAQC,EAAG,KAAK,SAAWC,EAAG,KAAK,MAAQ,EAAG,KAAK,IAAM,KAAM,KAAK,OAAS,IAAI2T,EACxP,CAOA,IAAI,OAAQ,CACV,OAAO,KAAK,UAAY,KAAK,EAC/B,CACA,IAAI,MAAM,EAAG,CACX,KAAK,UAAY,EAAI,KAAK,EAC5B,CACA,SAAU,CACR,KAAK,OAAO,QAAO,CACrB,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,KAAK,SAAW,EAAE,SAAU,KAAK,MAAQ,EAAE,MAAO,KAAK,SAAW,EAAE,SAAU,KAAK,MAAQ,EAAE,MAAO,KAAK,OAAS,EAAE,OAAO,MAAK,EAAI,KAAK,OAAS,EAAE,OAAO,MAAK,EAAI,IAC/L,CACF,CACA,MAAME,GAAqB,IAAIhO,GAAMiO,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAC5F,MAAMC,WAAWN,EAAG,CAIlB,aAAc,CACZ,MAAM,IAAI,GAAG,GAAI,EAAG,GAAK,GAAG,CAAC,EAAG,KAAK,mBAAqB,GAAI,KAAK,cAAgB,IAAI7R,GAAG,EAAG,CAAC,EAAG,KAAK,eAAiB,EAAG,KAAK,WAAa,CAc1I,IAAI0B,GAAG,EAAG,EAAG,EAAG,CAAC,EAEjB,IAAIA,GAAG,EAAG,EAAG,EAAG,CAAC,EAEjB,IAAIA,GAAG,EAAG,EAAG,EAAG,CAAC,EAEjB,IAAIA,GAAG,EAAG,EAAG,EAAG,CAAC,EAEjB,IAAIA,GAAG,EAAG,EAAG,EAAG,CAAC,EAEjB,IAAIA,GAAG,EAAG,EAAG,EAAG,CAAC,CACvB,EAAO,KAAK,gBAAkB,CACxB,IAAI,EAAE,EAAG,EAAG,CAAC,EACb,IAAI,EAAE,GAAI,EAAG,CAAC,EACd,IAAI,EAAE,EAAG,EAAG,CAAC,EACb,IAAI,EAAE,EAAG,EAAG,EAAE,EACd,IAAI,EAAE,EAAG,EAAG,CAAC,EACb,IAAI,EAAE,EAAG,GAAI,CAAC,CACpB,EAAO,KAAK,SAAW,CACjB,IAAI,EAAE,EAAG,EAAG,CAAC,EACb,IAAI,EAAE,EAAG,EAAG,CAAC,EACb,IAAI,EAAE,EAAG,EAAG,CAAC,EACb,IAAI,EAAE,EAAG,EAAG,CAAC,EACb,IAAI,EAAE,EAAG,EAAG,CAAC,EACb,IAAI,EAAE,EAAG,EAAG,EAAE,CACpB,CACE,CAOA,eAAe,EAAG,EAAI,EAAG,CACvB,MAAMzD,EAAI,KAAK,OAAQC,EAAI,KAAK,OAAQC,EAAI,EAAE,UAAYF,EAAE,IAC5DE,IAAMF,EAAE,MAAQA,EAAE,IAAME,EAAGF,EAAE,uBAAsB,GAAKgU,GAAG,sBAAsB,EAAE,WAAW,EAAGhU,EAAE,SAAS,KAAKgU,EAAE,EAAGC,GAAG,KAAKjU,EAAE,QAAQ,EAAGiU,GAAG,IAAI,KAAK,gBAAgB,CAAC,CAAC,EAAGjU,EAAE,GAAG,KAAK,KAAK,SAAS,CAAC,CAAC,EAAGA,EAAE,OAAOiU,EAAE,EAAGjU,EAAE,kBAAiB,EAAIC,EAAE,gBAAgB,CAAC+T,GAAG,EAAG,CAACA,GAAG,EAAG,CAACA,GAAG,CAAC,EAAGD,GAAG,iBAAiB/T,EAAE,iBAAkBA,EAAE,kBAAkB,EAAG,KAAK,SAAS,wBAAwB+T,GAAI/T,EAAE,iBAAkBA,EAAE,aAAa,CACpa,CACF,CACA,MAAMmU,WAAWX,EAAG,CASlB,YAAY,EAAG,EAAGxT,EAAI,EAAGC,EAAI,EAAG,CAC9B,MAAM,EAAG,CAAC,EAAG,KAAK,aAAe,GAAI,KAAK,KAAO,aAAc,KAAK,SAAWD,EAAG,KAAK,MAAQC,EAAG,KAAK,OAAS,IAAIiU,EACtH,CAOA,IAAI,OAAQ,CACV,OAAO,KAAK,UAAY,EAAI,KAAK,EACnC,CACA,IAAI,MAAM,EAAG,CACX,KAAK,UAAY,GAAK,EAAI,KAAK,GACjC,CACA,SAAU,CACR,KAAK,OAAO,QAAO,CACrB,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,KAAK,SAAW,EAAE,SAAU,KAAK,MAAQ,EAAE,MAAO,KAAK,OAAS,EAAE,OAAO,MAAK,EAAI,IAC7G,CACF,CACA,MAAME,WAAW1H,EAAG,CAWlB,YAAY,EAAI,GAAI,EAAI,EAAG1M,EAAI,EAAGC,EAAI,GAAIC,EAAI,GAAK,EAAI,IAAK,CAC1D,MAAK,EAAI,KAAK,qBAAuB,GAAI,KAAK,KAAO,qBAAsB,KAAK,KAAO,EAAG,KAAK,KAAO,KAAM,KAAK,KAAO,EAAG,KAAK,MAAQ,EAAG,KAAK,IAAMF,EAAG,KAAK,OAASC,EAAG,KAAK,KAAOC,EAAG,KAAK,IAAM,EAAG,KAAK,uBAAsB,CACpO,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,KAAK,KAAO,EAAE,KAAM,KAAK,MAAQ,EAAE,MAAO,KAAK,IAAM,EAAE,IAAK,KAAK,OAAS,EAAE,OAAQ,KAAK,KAAO,EAAE,KAAM,KAAK,IAAM,EAAE,IAAK,KAAK,KAAO,EAAE,KAAM,KAAK,KAAO,EAAE,OAAS,KAAO,KAAO,OAAO,OAAO,GAAI,EAAE,IAAI,EAAG,IACzO,CAaA,cAAc,EAAG,EAAGF,EAAGC,EAAGC,EAAG,EAAG,CAC9B,KAAK,OAAS,OAAS,KAAK,KAAO,CACjC,QAAS,GACT,UAAW,EACX,WAAY,EACZ,QAAS,EACT,QAAS,EACT,MAAO,EACP,OAAQ,CACd,GAAQ,KAAK,KAAK,QAAU,GAAI,KAAK,KAAK,UAAY,EAAG,KAAK,KAAK,WAAa,EAAG,KAAK,KAAK,QAAUF,EAAG,KAAK,KAAK,QAAUC,EAAG,KAAK,KAAK,MAAQC,EAAG,KAAK,KAAK,OAAS,EAAG,KAAK,uBAAsB,CACrM,CAIA,iBAAkB,CAChB,KAAK,OAAS,OAAS,KAAK,KAAK,QAAU,IAAK,KAAK,uBAAsB,CAC7E,CAKA,wBAAyB,CACvB,MAAM,GAAK,KAAK,MAAQ,KAAK,OAAS,EAAI,KAAK,MAAO,GAAK,KAAK,IAAM,KAAK,SAAW,EAAI,KAAK,MAAOF,GAAK,KAAK,MAAQ,KAAK,MAAQ,EAAGC,GAAK,KAAK,IAAM,KAAK,QAAU,EACvK,IAAIC,EAAIF,EAAI,EAAG,EAAIA,EAAI,EAAG,EAAIC,EAAI,EAAG,EAAIA,EAAI,EAC7C,GAAI,KAAK,OAAS,MAAQ,KAAK,KAAK,QAAS,CAC3C,MAAM,GAAK,KAAK,MAAQ,KAAK,MAAQ,KAAK,KAAK,UAAY,KAAK,KAAM,GAAK,KAAK,IAAM,KAAK,QAAU,KAAK,KAAK,WAAa,KAAK,KACjIC,GAAK,EAAI,KAAK,KAAK,QAAS,EAAIA,EAAI,EAAI,KAAK,KAAK,MAAO,GAAK,EAAI,KAAK,KAAK,QAAS,EAAI,EAAI,EAAI,KAAK,KAAK,MAC7G,CACA,KAAK,iBAAiB,iBAAiBA,EAAG,EAAG,EAAG,EAAG,KAAK,KAAM,KAAK,IAAK,KAAK,iBAAkB,KAAK,aAAa,EAAG,KAAK,wBAAwB,KAAK,KAAK,gBAAgB,EAAE,OAAM,CACrL,CACA,OAAO,EAAG,CACR,MAAM,EAAI,MAAM,OAAO,CAAC,EACxB,OAAO,EAAE,OAAO,KAAO,KAAK,KAAM,EAAE,OAAO,KAAO,KAAK,KAAM,EAAE,OAAO,MAAQ,KAAK,MAAO,EAAE,OAAO,IAAM,KAAK,IAAK,EAAE,OAAO,OAAS,KAAK,OAAQ,EAAE,OAAO,KAAO,KAAK,KAAM,EAAE,OAAO,IAAM,KAAK,IAAK,KAAK,OAAS,OAAS,EAAE,OAAO,KAAO,OAAO,OAAO,GAAI,KAAK,IAAI,GAAI,CAC9Q,CACF,CACA,MAAMmU,WAAWT,EAAG,CAIlB,aAAc,CACZ,MAAM,IAAIQ,GAAG,GAAI,EAAG,EAAG,GAAI,GAAK,GAAG,CAAC,EAAG,KAAK,yBAA2B,EACzE,CACF,CACA,MAAME,WAAWd,EAAG,CAOlB,YAAY,EAAG,EAAG,CAChB,MAAM,EAAG,CAAC,EAAG,KAAK,mBAAqB,GAAI,KAAK,KAAO,mBAAoB,KAAK,SAAS,KAAKrL,GAAG,UAAU,EAAG,KAAK,aAAY,EAAI,KAAK,OAAS,IAAIA,GAAM,KAAK,OAAS,IAAIkM,EAC/K,CACA,SAAU,CACR,KAAK,OAAO,QAAO,CACrB,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,OAAS,EAAE,OAAO,MAAK,EAAI,KAAK,OAAS,EAAE,OAAO,MAAK,EAAI,IACxF,CACF,CACA,MAAME,WAAWf,EAAG,CAOlB,YAAY,EAAG,EAAG,CAChB,MAAM,EAAG,CAAC,EAAG,KAAK,eAAiB,GAAI,KAAK,KAAO,cACrD,CACF,CACA,MAAMgB,EAAG,CAOP,OAAO,eAAe,EAAG,CACvB,MAAM,EAAI,EAAE,YAAY,GAAG,EAC3B,OAAO,IAAM,GAAK,KAAO,EAAE,MAAM,EAAG,EAAI,CAAC,CAC3C,CAUA,OAAO,WAAW,EAAG,EAAG,CACtB,OAAO,OAAO,GAAK,UAAY,IAAM,GAAK,IAAM,gBAAgB,KAAK,CAAC,GAAK,MAAM,KAAK,CAAC,IAAM,EAAI,EAAE,QAAQ,0BAA2B,IAAI,GAAI,mBAAmB,KAAK,CAAC,GAAK,gBAAgB,KAAK,CAAC,GAAK,aAAa,KAAK,CAAC,EAAI,EAAI,EAAI,EACxO,CACF,CACA,MAAMC,GAAqB,IAAI,QAC/B,MAAMC,WAAW3B,EAAG,CAMlB,YAAY,EAAG,CACb,MAAM,CAAC,EAAG,KAAK,oBAAsB,GAAI,OAAO,kBAAoB,KAAOnT,GAAG,uDAAuD,EAAG,OAAO,MAAQ,KAAOA,GAAG,2CAA2C,EAAG,KAAK,QAAU,CAAE,iBAAkB,QAAU,KAAK,iBAAmB,IAAI,eAC1R,CAQA,WAAW,EAAG,CACZ,OAAO,KAAK,QAAU,EAAG,IAC3B,CAUA,KAAK,EAAG,EAAGI,EAAGC,EAAG,CACf,IAAM,SAAW,EAAI,IAAK,KAAK,OAAS,SAAW,EAAI,KAAK,KAAO,GAAI,EAAI,KAAK,QAAQ,WAAW,CAAC,EACpG,MAAMC,EAAI,KAAM,EAAI0S,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAC9C,GAAI,IAAM,OAAQ,CAChB,GAAI1S,EAAE,QAAQ,UAAU,CAAC,EAAG,EAAE,KAAM,CAClC,EAAE,KAAM,GAAM,CACZ,GAAIuU,GAAG,IAAI,CAAC,IAAM,GAChBxU,GAAKA,EAAEwU,GAAG,IAAI,CAAC,CAAC,EAAGvU,EAAE,QAAQ,UAAU,CAAC,EAAGA,EAAE,QAAQ,QAAQ,CAAC,MAE9D,QAAO,GAAK,EAAE,CAAC,EAAGA,EAAE,QAAQ,QAAQ,CAAC,EAAG,CAC5C,CAAC,EACD,MACF,CACA,OAAO,WAAW,UAAW,CAC3B,GAAK,EAAE,CAAC,EAAGA,EAAE,QAAQ,QAAQ,CAAC,CAChC,EAAG,CAAC,EAAG,CACT,CACA,MAAM,EAAI,CAAA,EACV,EAAE,YAAc,KAAK,cAAgB,YAAc,cAAgB,UAAW,EAAE,QAAU,KAAK,cAAe,EAAE,OAAS,OAAO,YAAY,KAAO,WAAa,YAAY,IAAI,CAAC,KAAK,iBAAiB,OAAQ,KAAK,QAAQ,gBAAgB,MAAM,CAAC,EAAI,KAAK,iBAAiB,OAC7Q,MAAM,EAAI,MAAM,EAAG,CAAC,EAAE,KAAK,SAAS,EAAG,CACrC,OAAO,EAAE,KAAI,CACf,CAAC,EAAE,KAAK,SAAS,EAAG,CAClB,OAAO,kBAAkB,EAAG,OAAO,OAAOA,EAAE,QAAS,CAAE,qBAAsB,MAAM,CAAE,CAAC,CACxF,CAAC,EAAE,KAAK,SAAS,EAAG,CAClB,OAAO0S,GAAG,IAAI,gBAAgB,CAAC,GAAI,CAAC,EAAG,GAAK,EAAE,CAAC,EAAG1S,EAAE,QAAQ,QAAQ,CAAC,EAAG,CAC1E,CAAC,EAAE,MAAM,SAAS,EAAG,CACnBD,GAAKA,EAAE,CAAC,EAAGwU,GAAG,IAAI,EAAG,CAAC,EAAG7B,GAAG,OAAO,gBAAgB,CAAC,EAAE,EAAG1S,EAAE,QAAQ,UAAU,CAAC,EAAGA,EAAE,QAAQ,QAAQ,CAAC,CACtG,CAAC,EACD0S,GAAG,IAAI,gBAAgB,CAAC,GAAI,CAAC,EAAG1S,EAAE,QAAQ,UAAU,CAAC,CACvD,CAMA,OAAQ,CACN,OAAO,KAAK,iBAAiB,MAAK,EAAI,KAAK,iBAAmB,IAAI,gBAAmB,IACvF,CACF,CACA,MAAMyU,WAAW,EAAG,CAMlB,YAAY,EAAI,GAAI,CAClB,MAAK,EAAI,KAAK,cAAgB,GAAI,KAAK,kBAAoB,GAAI,KAAK,QAAU,CAChF,CACF,CACA,MAAMC,EAAG,CAOP,YAAY,EAAI,GAAI,CAClB,KAAK,UAAY,EAAG,KAAK,UAAY,EAAG,KAAK,QAAU,EAAG,KAAK,YAAc,EAAG,KAAK,QAAU,EACjG,CAKA,OAAQ,CACN,KAAK,UAAY,YAAY,IAAG,EAAI,KAAK,QAAU,KAAK,UAAW,KAAK,YAAc,EAAG,KAAK,QAAU,EAC1G,CAIA,MAAO,CACL,KAAK,eAAc,EAAI,KAAK,QAAU,GAAI,KAAK,UAAY,EAC7D,CAMA,gBAAiB,CACf,OAAO,KAAK,WAAY,KAAK,WAC/B,CAMA,UAAW,CACT,IAAI,EAAI,EACR,GAAI,KAAK,WAAa,CAAC,KAAK,QAC1B,OAAO,KAAK,MAAK,EAAI,EACvB,GAAI,KAAK,QAAS,CAChB,MAAM,EAAI,YAAY,IAAG,EACzB,GAAK,EAAI,KAAK,SAAW,IAAK,KAAK,QAAU,EAAG,KAAK,aAAe,CACtE,CACA,OAAO,CACT,CACF,CACA,MAAMC,GAAK,gBAAiBC,GAAK,IAAI,OAAO,IAAMD,GAAK,IAAK,GAAG,EAAGE,GAAK,KAAOF,GAAK,IAAKG,GAAK,KAAOH,GAAG,QAAQ,MAAO,EAAE,EAAI,IAAKI,GAAqB,kBAAkB,OAAO,QAAQ,KAAMF,EAAE,EAAGG,GAAqB,WAAW,OAAO,QAAQ,OAAQF,EAAE,EAAGG,GAAqB,4BAA4B,OAAO,QAAQ,KAAMJ,EAAE,EAAGK,GAAqB,uBAAuB,OAAO,QAAQ,KAAML,EAAE,EAAGM,GAAK,IAAI,OACtZ,IAAMJ,GAAKC,GAAKC,GAAKC,GAAK,GAC5B,EAAGE,GAAK,CAAC,WAAY,YAAa,QAAS,KAAK,EAChD,MAAMC,EAAG,CACP,YAAY,EAAG,EAAGvV,EAAG,CACnB,MAAMC,EAAID,GAAKwV,GAAG,eAAe,CAAC,EAClC,KAAK,aAAe,EAAG,KAAK,UAAY,EAAE,WAAW,EAAGvV,CAAC,CAC3D,CACA,SAAS,EAAG,EAAG,CACb,KAAK,KAAI,EACT,MAAMD,EAAI,KAAK,aAAa,gBAAiBC,EAAI,KAAK,UAAUD,CAAC,EACjEC,IAAM,QAAUA,EAAE,SAAS,EAAG,CAAC,CACjC,CACA,SAAS,EAAG,EAAG,CACb,MAAMD,EAAI,KAAK,UACf,QAASC,EAAI,KAAK,aAAa,gBAAiBC,EAAIF,EAAE,OAAQC,IAAMC,EAAG,EAAED,EACvED,EAAEC,CAAC,EAAE,SAAS,EAAG,CAAC,CACtB,CACA,MAAO,CACL,MAAM,EAAI,KAAK,UACf,QAAS,EAAI,KAAK,aAAa,gBAAiBD,EAAI,EAAE,OAAQ,IAAMA,EAAG,EAAE,EACvE,EAAE,CAAC,EAAE,KAAI,CACb,CACA,QAAS,CACP,MAAM,EAAI,KAAK,UACf,QAAS,EAAI,KAAK,aAAa,gBAAiBA,EAAI,EAAE,OAAQ,IAAMA,EAAG,EAAE,EACvE,EAAE,CAAC,EAAE,OAAM,CACf,CACF,CACA,MAAMwV,EAAG,CAQP,YAAY,EAAG,EAAGxV,EAAG,CACnB,KAAK,KAAO,EAAG,KAAK,WAAaA,GAAKwV,GAAG,eAAe,CAAC,EAAG,KAAK,KAAOA,GAAG,SAAS,EAAG,KAAK,WAAW,QAAQ,EAAG,KAAK,SAAW,EAAG,KAAK,SAAW,KAAK,kBAAmB,KAAK,SAAW,KAAK,iBACpM,CAUA,OAAO,OAAO,EAAG,EAAGxV,EAAG,CACrB,OAAO,GAAK,EAAE,uBAAyB,IAAIwV,GAAG,UAAU,EAAG,EAAGxV,CAAC,EAAI,IAAIwV,GAAG,EAAG,EAAGxV,CAAC,CACnF,CAQA,OAAO,iBAAiB,EAAG,CACzB,OAAO,EAAE,QAAQ,MAAO,GAAG,EAAE,QAAQ8U,GAAI,EAAE,CAC7C,CAmBA,OAAO,eAAe,EAAG,CACvB,MAAM,EAAIO,GAAG,KAAK,CAAC,EACnB,GAAI,IAAM,KACR,MAAM,IAAI,MAAM,4CAA8C,CAAC,EACjE,MAAMrV,EAAI,CAER,SAAU,EAAE,CAAC,EACb,WAAY,EAAE,CAAC,EACf,YAAa,EAAE,CAAC,EAChB,aAAc,EAAE,CAAC,EAEjB,cAAe,EAAE,CAAC,CACxB,EAAOC,EAAID,EAAE,UAAYA,EAAE,SAAS,YAAY,GAAG,EAC/C,GAAIC,IAAM,QAAUA,IAAM,GAAI,CAC5B,MAAMC,EAAIF,EAAE,SAAS,UAAUC,EAAI,CAAC,EACpCqV,GAAG,QAAQpV,CAAC,IAAM,KAAOF,EAAE,SAAWA,EAAE,SAAS,UAAU,EAAGC,CAAC,EAAGD,EAAE,WAAaE,EACnF,CACA,GAAIF,EAAE,eAAiB,MAAQA,EAAE,aAAa,SAAW,EACvD,MAAM,IAAI,MAAM,+DAAiE,CAAC,EACpF,OAAOA,CACT,CAUA,OAAO,SAAS,EAAG,EAAG,CACpB,GAAI,IAAM,QAAU,IAAM,IAAM,IAAM,KAAO,IAAM,IAAM,IAAM,EAAE,MAAQ,IAAM,EAAE,KAC/E,OAAO,EACT,GAAI,EAAE,SAAU,CACd,MAAMA,EAAI,EAAE,SAAS,cAAc,CAAC,EACpC,GAAIA,IAAM,OACR,OAAOA,CACX,CACA,GAAI,EAAE,SAAU,CACd,MAAMA,EAAI,SAASE,EAAG,CACpB,QAAS,EAAI,EAAG,EAAIA,EAAE,OAAQ,IAAK,CACjC,MAAM,EAAIA,EAAE,CAAC,EACb,GAAI,EAAE,OAAS,GAAK,EAAE,OAAS,EAC7B,OAAO,EACT,MAAM,EAAIF,EAAE,EAAE,QAAQ,EACtB,GAAI,EAAG,OAAO,CAChB,CACA,OAAO,IACT,EAAGC,EAAID,EAAE,EAAE,QAAQ,EACnB,GAAIC,EACF,OAAOA,CACX,CACA,OAAO,IACT,CAEA,uBAAwB,CACxB,CACA,uBAAwB,CACxB,CAEA,iBAAiB,EAAG,EAAG,CACrB,EAAE,CAAC,EAAI,KAAK,aAAa,KAAK,YAAY,CAC5C,CACA,gBAAgB,EAAG,EAAG,CACpB,MAAMD,EAAI,KAAK,iBACf,QAASC,EAAI,EAAGC,EAAIF,EAAE,OAAQC,IAAMC,EAAG,EAAED,EACvC,EAAE,GAAG,EAAID,EAAEC,CAAC,CAChB,CACA,uBAAuB,EAAG,EAAG,CAC3B,EAAE,CAAC,EAAI,KAAK,iBAAiB,KAAK,aAAa,CACjD,CACA,kBAAkB,EAAG,EAAG,CACtB,KAAK,iBAAiB,QAAQ,EAAG,CAAC,CACpC,CAEA,iBAAiB,EAAG,EAAG,CACrB,KAAK,aAAa,KAAK,YAAY,EAAI,EAAE,CAAC,CAC5C,CACA,gCAAgC,EAAG,EAAG,CACpC,KAAK,aAAa,KAAK,YAAY,EAAI,EAAE,CAAC,EAAG,KAAK,aAAa,YAAc,EAC/E,CACA,2CAA2C,EAAG,EAAG,CAC/C,KAAK,aAAa,KAAK,YAAY,EAAI,EAAE,CAAC,EAAG,KAAK,aAAa,uBAAyB,EAC1F,CAEA,gBAAgB,EAAG,EAAG,CACpB,MAAMD,EAAI,KAAK,iBACf,QAASC,EAAI,EAAGC,EAAIF,EAAE,OAAQC,IAAMC,EAAG,EAAED,EACvCD,EAAEC,CAAC,EAAI,EAAE,GAAG,CAChB,CACA,+BAA+B,EAAG,EAAG,CACnC,MAAMD,EAAI,KAAK,iBACf,QAASC,EAAI,EAAGC,EAAIF,EAAE,OAAQC,IAAMC,EAAG,EAAED,EACvCD,EAAEC,CAAC,EAAI,EAAE,GAAG,EACd,KAAK,aAAa,YAAc,EAClC,CACA,0CAA0C,EAAG,EAAG,CAC9C,MAAMD,EAAI,KAAK,iBACf,QAASC,EAAI,EAAGC,EAAIF,EAAE,OAAQC,IAAMC,EAAG,EAAED,EACvCD,EAAEC,CAAC,EAAI,EAAE,GAAG,EACd,KAAK,aAAa,uBAAyB,EAC7C,CAEA,uBAAuB,EAAG,EAAG,CAC3B,KAAK,iBAAiB,KAAK,aAAa,EAAI,EAAE,CAAC,CACjD,CACA,sCAAsC,EAAG,EAAG,CAC1C,KAAK,iBAAiB,KAAK,aAAa,EAAI,EAAE,CAAC,EAAG,KAAK,aAAa,YAAc,EACpF,CACA,iDAAiD,EAAG,EAAG,CACrD,KAAK,iBAAiB,KAAK,aAAa,EAAI,EAAE,CAAC,EAAG,KAAK,aAAa,uBAAyB,EAC/F,CAEA,oBAAoB,EAAG,EAAG,CACxB,KAAK,iBAAiB,UAAU,EAAG,CAAC,CACtC,CACA,mCAAmC,EAAG,EAAG,CACvC,KAAK,iBAAiB,UAAU,EAAG,CAAC,EAAG,KAAK,aAAa,YAAc,EACzE,CACA,8CAA8C,EAAG,EAAG,CAClD,KAAK,iBAAiB,UAAU,EAAG,CAAC,EAAG,KAAK,aAAa,uBAAyB,EACpF,CACA,kBAAkB,EAAG,EAAG,CACtB,KAAK,KAAI,EAAI,KAAK,SAAS,EAAG,CAAC,CACjC,CACA,kBAAkB,EAAG,EAAG,CACtB,KAAK,KAAI,EAAI,KAAK,SAAS,EAAG,CAAC,CACjC,CAIA,MAAO,CACL,IAAI,EAAI,KAAK,KACb,MAAM,EAAI,KAAK,WAAYD,EAAI,EAAE,WAAYC,EAAI,EAAE,aACnD,IAAIC,EAAI,EAAE,cACV,GAAI,IAAM,EAAIsV,GAAG,SAAS,KAAK,SAAU,EAAE,QAAQ,EAAG,KAAK,KAAO,GAAI,KAAK,SAAW,KAAK,sBAAuB,KAAK,SAAW,KAAK,sBAAuB,CAAC,EAAG,CAChK5V,GAAG,oDAAsD,KAAK,KAAO,GAAG,EACxE,MACF,CACA,GAAII,EAAG,CACL,IAAI,EAAI,EAAE,YACV,OAAQA,EAAC,CACP,IAAK,YACH,GAAI,CAAC,EAAE,SAAU,CACfH,GAAG,8EAA+E,IAAI,EACtF,MACF,CACA,GAAI,CAAC,EAAE,SAAS,UAAW,CACzBA,GAAG,wGAAyG,IAAI,EAChH,MACF,CACA,EAAI,EAAE,SAAS,UACf,MACF,IAAK,QACH,GAAI,CAAC,EAAE,SAAU,CACfA,GAAG,2EAA4E,IAAI,EACnF,MACF,CACA,EAAI,EAAE,SAAS,MACf,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,IAC5B,GAAI,EAAE,CAAC,EAAE,OAAS,EAAG,CACnB,EAAI,EACJ,KACF,CACF,MACF,IAAK,MACH,GAAI,QAAS,EAAG,CACd,EAAI,EAAE,IACN,KACF,CACA,GAAI,CAAC,EAAE,SAAU,CACfA,GAAG,8EAA+E,IAAI,EACtF,MACF,CACA,GAAI,CAAC,EAAE,SAAS,IAAK,CACnBA,GAAG,sFAAuF,IAAI,EAC9F,MACF,CACA,EAAI,EAAE,SAAS,IACf,MACF,QACE,GAAI,EAAEG,CAAC,IAAM,OAAQ,CACnBH,GAAG,iEAAkE,IAAI,EACzE,MACF,CACA,EAAI,EAAEG,CAAC,CACjB,CACM,GAAI,IAAM,OAAQ,CAChB,GAAI,EAAE,CAAC,IAAM,OAAQ,CACnBH,GAAG,kFAAmF,KAAM,CAAC,EAC7F,MACF,CACA,EAAI,EAAE,CAAC,CACT,CACF,CACA,MAAM,EAAI,EAAEI,CAAC,EACb,GAAI,IAAM,OAAQ,CAChB,MAAM,EAAI,EAAE,SACZJ,GAAG,yDAA2D,EAAI,IAAMI,EAAI,wBAAyB,CAAC,EACtG,MACF,CACA,IAAI,EAAI,KAAK,WAAW,KACxB,KAAK,aAAe,EAAG,EAAE,aAAe,GAAK,EAAI,KAAK,WAAW,YAAc,EAAE,aAAe,KAAO,EAAI,KAAK,WAAW,wBAC3H,IAAI,EAAI,KAAK,YAAY,OACzB,GAAIC,IAAM,OAAQ,CAChB,GAAID,IAAM,wBAAyB,CACjC,GAAI,CAAC,EAAE,SAAU,CACfJ,GAAG,gGAAiG,IAAI,EACxG,MACF,CACA,GAAI,CAAC,EAAE,SAAS,gBAAiB,CAC/BA,GAAG,gHAAiH,IAAI,EACxH,MACF,CACA,EAAE,sBAAsBK,CAAC,IAAM,SAAWA,EAAI,EAAE,sBAAsBA,CAAC,EACzE,CACA,EAAI,KAAK,YAAY,aAAc,KAAK,iBAAmB,EAAG,KAAK,cAAgBA,CACrF,MAAO,EAAE,YAAc,QAAU,EAAE,UAAY,QAAU,EAAI,KAAK,YAAY,eAAgB,KAAK,iBAAmB,GAAK,MAAM,QAAQ,CAAC,GAAK,EAAI,KAAK,YAAY,YAAa,KAAK,iBAAmB,GAAK,KAAK,aAAeD,EAClO,KAAK,SAAW,KAAK,oBAAoB,CAAC,EAAG,KAAK,SAAW,KAAK,iCAAiC,CAAC,EAAE,CAAC,CACzG,CAIA,QAAS,CACP,KAAK,KAAO,KAAM,KAAK,SAAW,KAAK,kBAAmB,KAAK,SAAW,KAAK,iBACjF,CACF,CACAuV,GAAG,UAAYD,GACfC,GAAG,UAAU,YAAc,CACzB,OAAQ,EACR,YAAa,EACb,aAAc,EACd,eAAgB,CAClB,EACAA,GAAG,UAAU,WAAa,CACxB,KAAM,EACN,YAAa,EACb,uBAAwB,CAC1B,EACAA,GAAG,UAAU,oBAAsB,CACjCA,GAAG,UAAU,iBACbA,GAAG,UAAU,gBACbA,GAAG,UAAU,uBACbA,GAAG,UAAU,iBACf,EACAA,GAAG,UAAU,iCAAmC,CAC9C,CAEEA,GAAG,UAAU,iBACbA,GAAG,UAAU,gCACbA,GAAG,UAAU,0CACjB,EACE,CAEEA,GAAG,UAAU,gBACbA,GAAG,UAAU,+BACbA,GAAG,UAAU,yCACjB,EACE,CAEEA,GAAG,UAAU,uBACbA,GAAG,UAAU,sCACbA,GAAG,UAAU,gDACjB,EACE,CAEEA,GAAG,UAAU,oBACbA,GAAG,UAAU,mCACbA,GAAG,UAAU,6CACjB,CACA,EACA,MAAMC,GAAqB,IAAI1P,GAC/B,MAAM2P,EAAG,CASP,YAAY,EAAG,EAAG1V,EAAI,EAAGC,EAAI,IAAO,CAClC,KAAK,IAAM,IAAI6F,GAAG,EAAG,CAAC,EAAG,KAAK,KAAO9F,EAAG,KAAK,IAAMC,EAAG,KAAK,OAAS,KAAM,KAAK,OAAS,IAAIkH,GAAM,KAAK,OAAS,CAC9G,KAAM,CAAA,EACN,KAAM,CAAE,UAAW,CAAC,EACpB,IAAK,CAAA,EACL,OAAQ,CAAE,UAAW,CAAC,EACtB,OAAQ,CAAA,CACd,CACE,CAOA,IAAI,EAAG,EAAG,CACR,KAAK,IAAI,IAAI,EAAG,CAAC,CACnB,CAQA,cAAc,EAAG,EAAG,CAClB,EAAE,qBAAuB,KAAK,IAAI,OAAO,sBAAsB,EAAE,WAAW,EAAG,KAAK,IAAI,UAAU,IAAI,EAAE,EAAG,EAAE,EAAG,EAAG,EAAE,UAAU,CAAC,EAAE,IAAI,KAAK,IAAI,MAAM,EAAE,UAAS,EAAI,KAAK,OAAS,GAAK,EAAE,sBAAwB,KAAK,IAAI,OAAO,IAAI,EAAE,EAAG,EAAE,GAAI,EAAE,KAAO,EAAE,MAAQ,EAAE,KAAO,EAAE,IAAI,EAAE,UAAU,CAAC,EAAG,KAAK,IAAI,UAAU,IAAI,EAAG,EAAG,EAAE,EAAE,mBAAmB,EAAE,WAAW,EAAG,KAAK,OAAS,GAAKtH,GAAG,uCAAyC,EAAE,IAAI,CAC7a,CAOA,oBAAoB,EAAG,CACrB,OAAO4V,GAAG,WAAW,gBAAgB,EAAE,WAAW,EAAG,KAAK,IAAI,OAAO,sBAAsB,EAAE,WAAW,EAAG,KAAK,IAAI,UAAU,IAAI,EAAG,EAAG,EAAE,EAAE,aAAaA,EAAE,EAAG,IAChK,CAoCA,gBAAgB,EAAG,EAAI,GAAIzV,EAAI,CAAA,EAAI,CACjC,OAAO2V,GAAG,EAAG,KAAM3V,EAAG,CAAC,EAAGA,EAAE,KAAK4V,EAAE,EAAG5V,CACxC,CAWA,iBAAiB,EAAG,EAAI,GAAIA,EAAI,CAAA,EAAI,CAClC,QAASC,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IACnC0V,GAAG,EAAE1V,CAAC,EAAG,KAAMD,EAAG,CAAC,EACrB,OAAOA,EAAE,KAAK4V,EAAE,EAAG5V,CACrB,CACF,CACA,SAAS4V,GAAGrW,EAAG,EAAG,CAChB,OAAOA,EAAE,SAAW,EAAE,QACxB,CACA,SAASoW,GAAGpW,EAAG,EAAG,EAAGS,EAAG,CACtB,IAAIC,EAAI,GACR,GAAIV,EAAE,OAAO,KAAK,EAAE,MAAM,GAAKA,EAAE,QAAQ,EAAG,CAAC,IAAM,KAAOU,EAAI,IAAKA,IAAM,IAAMD,IAAM,GAAI,CACvF,MAAME,EAAIX,EAAE,SACZ,QAAS,EAAI,EAAG,EAAIW,EAAE,OAAQ,EAAI,EAAG,IACnCyV,GAAGzV,EAAE,CAAC,EAAG,EAAG,EAAG,EAAE,CACrB,CACF,CACA,MAAM2V,EAAG,CAQP,YAAY,EAAI,EAAG,EAAI,EAAG7V,EAAI,EAAG,CAC/B,KAAK,OAAS,EAAG,KAAK,IAAM,EAAG,KAAK,MAAQA,CAC9C,CASA,IAAI,EAAG,EAAGA,EAAG,CACX,OAAO,KAAK,OAAS,EAAG,KAAK,IAAM,EAAG,KAAK,MAAQA,EAAG,IACxD,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,OAAS,EAAE,OAAQ,KAAK,IAAM,EAAE,IAAK,KAAK,MAAQ,EAAE,MAAO,IACzE,CAOA,UAAW,CACT,OAAO,KAAK,IAAMS,GAAG,KAAK,IAAK,KAAM,KAAK,GAAK,IAAI,EAAG,IACxD,CAQA,eAAe,EAAG,CAChB,OAAO,KAAK,uBAAuB,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,CAClD,CASA,uBAAuB,EAAG,EAAGT,EAAG,CAC9B,OAAO,KAAK,OAAS,KAAK,KAAK,EAAI,EAAI,EAAI,EAAIA,EAAIA,CAAC,EAAG,KAAK,SAAW,GAAK,KAAK,MAAQ,EAAG,KAAK,IAAM,IAAM,KAAK,MAAQ,KAAK,MAAM,EAAGA,CAAC,EAAG,KAAK,IAAM,KAAK,KAAKS,GAAG,EAAI,KAAK,OAAQ,GAAI,CAAC,CAAC,GAAI,IACjM,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CACF,CACA,MAAMqV,WAAW3V,EAAG,CAOlB,YAAY,EAAG,EAAI,KAAM,CACvB,MAAK,EAAI,KAAK,OAAS,EAAG,KAAK,WAAa,EAAG,KAAK,QAAU,GAAI,KAAK,MAAQ,GAAI,KAAK,KAAO,CAAA,EAAI,KAAK,aAAe,CAAE,KAAM,KAAM,OAAQ,KAAM,MAAO,IAAI,EAAI,KAAK,QAAU,CAAE,IAAK,KAAM,IAAK,IAAI,CACzM,CAOA,QAAQ,EAAG,CACT,GAAI,IAAM,OAAQ,CAChBP,GAAG,8CAA8C,EACjD,MACF,CACA,KAAK,aAAe,MAAQ,KAAK,aAAc,KAAK,WAAa,CACnE,CAIA,YAAa,CACb,CAKA,SAAU,CACV,CAOA,QAAS,CACT,CACF,CACA,SAASmW,GAAGxW,EAAG,EAAG,EAAGS,EAAG,CACtB,MAAMC,EAAI+V,GAAGhW,CAAC,EACd,OAAQ,EAAC,CAEP,KAAKvF,GACH,OAAO8E,EAAI,EACb,KAAKzE,GACH,OAAOyE,EAAI,EAAIU,EAAE,WAAaA,EAAE,WAClC,KAAKlF,GACH,OAAOwE,EAAI,EAAIU,EAAE,WAAaA,EAAE,WAClC,KAAKjF,GACH,OAAOuE,EAAI,EAAI,EAAIU,EAAE,WAAaA,EAAE,WACtC,KAAKhF,GACH,OAAOsE,EAAI,EAAI,EAAIU,EAAE,WAAaA,EAAE,WACtC,KAAKvF,GACH,OAAO6E,EAAI,EAAI,EAAIU,EAAE,WAAaA,EAAE,WACtC,KAAKtF,GACH,OAAO4E,EAAI,EAAI,EAAIU,EAAE,WAAaA,EAAE,WACtC,KAAK/E,GACH,OAAOqE,EAAI,EAAI,EAAIU,EAAE,WAAaA,EAAE,WAEtC,KAAK9E,GACL,KAAKC,GACH,OAAO,KAAK,OAAOmE,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,EAC7D,KAAKlE,GACL,KAAKC,GACH,OAAO,KAAK,OAAOiE,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAE7D,KAAK/D,GACL,KAAKE,GACH,OAAO,KAAK,IAAI6D,EAAG,EAAE,EAAI,KAAK,IAAI,EAAG,CAAC,EAAI,EAC5C,KAAKhE,GACL,KAAKE,GACH,OAAO,KAAK,IAAI8D,EAAG,CAAC,EAAI,KAAK,IAAI,EAAG,CAAC,EAAI,EAE3C,KAAK5D,GACL,KAAKC,GACH,OAAO,KAAK,OAAO2D,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,EAC7D,KAAK1D,GACH,OAAO,KAAK,OAAO0D,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAE7D,KAAKzD,GACH,OAAO,KAAK,OAAOyD,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAC7D,KAAKxD,GACH,OAAO,KAAK,OAAOwD,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAC7D,KAAKvD,GACH,OAAO,KAAK,OAAOuD,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAC7D,KAAKtD,GACH,OAAO,KAAK,OAAOsD,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAC7D,KAAKrD,GACH,OAAO,KAAK,OAAOqD,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAC7D,KAAKpD,GACH,OAAO,KAAK,OAAOoD,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAC7D,KAAKnD,GACH,OAAO,KAAK,OAAOmD,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAC7D,KAAKlD,GACH,OAAO,KAAK,OAAOkD,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAC7D,KAAKjD,GACH,OAAO,KAAK,OAAOiD,EAAI,GAAK,EAAE,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAC9D,KAAKhD,GACH,OAAO,KAAK,OAAOgD,EAAI,GAAK,EAAE,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAC9D,KAAK/C,GACH,OAAO,KAAK,OAAO+C,EAAI,GAAK,EAAE,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAC9D,KAAK9C,GACH,OAAO,KAAK,OAAO8C,EAAI,GAAK,EAAE,EAAI,KAAK,OAAO,EAAI,GAAK,EAAE,EAAI,GAC/D,KAAK7C,GACH,OAAO,KAAK,OAAO6C,EAAI,IAAM,EAAE,EAAI,KAAK,OAAO,EAAI,GAAK,EAAE,EAAI,GAChE,KAAK5C,GACH,OAAO,KAAK,OAAO4C,EAAI,IAAM,EAAE,EAAI,KAAK,OAAO,EAAI,IAAM,EAAE,EAAI,GAEjE,KAAK3C,GACL,KAAKC,GACL,KAAKC,GACH,OAAO,KAAK,KAAKyC,EAAI,CAAC,EAAI,KAAK,KAAK,EAAI,CAAC,EAAI,GAE/C,KAAKxC,GACL,KAAKC,GACH,OAAO,KAAK,KAAKuC,EAAI,CAAC,EAAI,KAAK,KAAK,EAAI,CAAC,EAAI,EAC/C,KAAKtC,GACL,KAAKC,GACH,OAAO,KAAK,KAAKqC,EAAI,CAAC,EAAI,KAAK,KAAK,EAAI,CAAC,EAAI,EACnD,CACE,MAAM,IAAI,MACR,+CAA+C,CAAC,UACpD,CACA,CACA,SAASyW,GAAGzW,EAAG,CACb,OAAQA,EAAC,CACP,KAAK3F,GACL,KAAKC,GACH,MAAO,CAAE,WAAY,EAAG,WAAY,CAAC,EACvC,KAAKE,GACL,KAAKD,GACL,KAAKK,GACH,MAAO,CAAE,WAAY,EAAG,WAAY,CAAC,EACvC,KAAKC,GACL,KAAKC,GACH,MAAO,CAAE,WAAY,EAAG,WAAY,CAAC,EACvC,KAAKJ,GACL,KAAKD,GACL,KAAKE,GACH,MAAO,CAAE,WAAY,EAAG,WAAY,CAAC,EACvC,KAAKK,GACL,KAAKC,GACH,MAAO,CAAE,WAAY,EAAG,WAAY,CAAC,CAC3C,CACE,MAAM,IAAI,MAAM,wBAAwB+E,CAAC,GAAG,CAC9C,CACA,OAAO,mBAAqB,KAAO,mBAAmB,cAAc,IAAI,YAAY,WAAY,CAAE,OAAQ,CACxG,SAAU,KACZ,CAAC,CAAE,CAAC,EACJ,OAAO,OAAS,MAAQ,OAAO,UAAYK,GAAG,yDAAyD,EAAI,OAAO,UAAY,OAC9H,SAASqW,IAAK,CACZ,IAAI1W,EAAI,KAAM,EAAI,GAAI,EAAI,KAAMS,EAAI,KACpC,SAASC,EAAEC,EAAG,EAAG,CACf,EAAEA,EAAG,CAAC,EAAGF,EAAIT,EAAE,sBAAsBU,CAAC,CACxC,CACA,MAAO,CACL,MAAO,UAAW,CAChB,IAAM,IAAM,IAAM,OAASD,EAAIT,EAAE,sBAAsBU,CAAC,EAAG,EAAI,GACjE,EACA,KAAM,UAAW,CACfV,EAAE,qBAAqBS,CAAC,EAAG,EAAI,EACjC,EACA,iBAAkB,SAASE,EAAG,CAC5B,EAAIA,CACN,EACA,WAAY,SAASA,EAAG,CACtBX,EAAIW,CACN,CACJ,CACA,CACA,SAASgW,GAAG3W,EAAG,CACb,MAAM,EAAoB,IAAI,QAC9B,SAAS,EAAE,EAAG,EAAG,CACf,MAAM,EAAI,EAAE,MAAO,EAAI,EAAE,MAAO,EAAI,EAAE,WAAY,EAAIA,EAAE,aAAY,EACpEA,EAAE,WAAW,EAAG,CAAC,EAAGA,EAAE,WAAW,EAAG,EAAG,CAAC,EAAG,EAAE,iBAAgB,EAC7D,IAAIqC,EACJ,GAAI,aAAa,aACfA,EAAIrC,EAAE,cACC,OAAO,aAAe,KAAO,aAAa,aACjDqC,EAAIrC,EAAE,mBACC,aAAa,YACpB,EAAE,yBAA2BqC,EAAIrC,EAAE,WAAaqC,EAAIrC,EAAE,uBAC/C,aAAa,WACpBqC,EAAIrC,EAAE,cACC,aAAa,YACpBqC,EAAIrC,EAAE,qBACC,aAAa,WACpBqC,EAAIrC,EAAE,YACC,aAAa,UACpBqC,EAAIrC,EAAE,aACC,aAAa,WACpBqC,EAAIrC,EAAE,sBACC,aAAa,kBACpBqC,EAAIrC,EAAE,kBAEN,OAAM,IAAI,MAAM,0DAA4D,CAAC,EAC/E,MAAO,CACL,OAAQ,EACR,KAAMqC,EACN,gBAAiB,EAAE,kBACnB,QAAS,EAAE,QACX,KAAM,CACZ,CACE,CACA,SAAS5B,EAAE,EAAG,EAAG,EAAG,CAClB,MAAM,EAAI,EAAE,MAAO,EAAI,EAAE,aACzB,GAAIT,EAAE,WAAW,EAAG,CAAC,EAAG,EAAE,SAAW,EACnCA,EAAE,cAAc,EAAG,EAAG,CAAC,MACpB,CACH,EAAE,KAAK,CAACqC,EAAG,IAAMA,EAAE,MAAQ,EAAE,KAAK,EAClC,IAAI,EAAI,EACR,QAASA,EAAI,EAAGA,EAAI,EAAE,OAAQA,IAAK,CACjC,MAAM,EAAI,EAAE,CAAC,EAAGK,EAAI,EAAEL,CAAC,EACvBK,EAAE,OAAS,EAAE,MAAQ,EAAE,MAAQ,EAAI,EAAE,MAAQ,KAAK,IAChD,EAAE,MACFA,EAAE,MAAQA,EAAE,MAAQ,EAAE,KAChC,GAAa,EAAE,EAAG,EAAE,CAAC,EAAIA,EACnB,CACA,EAAE,OAAS,EAAI,EACf,QAASL,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IAAK,CACxC,MAAMK,EAAI,EAAEL,CAAC,EACbrC,EAAE,cACA,EACA0C,EAAE,MAAQ,EAAE,kBACZ,EACAA,EAAE,MACFA,EAAE,KACZ,CACM,CACA,EAAE,kBAAiB,CACrB,CACA,EAAE,iBAAgB,CACpB,CACA,SAAShC,EAAE,EAAG,CACZ,OAAO,EAAE,+BAAiC,EAAI,EAAE,MAAO,EAAE,IAAI,CAAC,CAChE,CACA,SAASC,EAAE,EAAG,CACZ,EAAE,+BAAiC,EAAI,EAAE,MACzC,MAAM,EAAI,EAAE,IAAI,CAAC,EACjB,IAAMX,EAAE,aAAa,EAAE,MAAM,EAAG,EAAE,OAAO,CAAC,EAC5C,CACA,SAAS,EAAE,EAAG,EAAG,CACf,GAAI,EAAE,+BAAiC,EAAI,EAAE,MAAO,EAAE,oBAAqB,CACzE,MAAM,EAAI,EAAE,IAAI,CAAC,GAChB,CAAC,GAAK,EAAE,QAAU,EAAE,UAAY,EAAE,IAAI,EAAG,CACxC,OAAQ,EAAE,OACV,KAAM,EAAE,KACR,gBAAiB,EAAE,YACnB,QAAS,EAAE,OACnB,CAAO,EACD,MACF,CACA,MAAM,EAAI,EAAE,IAAI,CAAC,EACjB,GAAI,IAAM,OACR,EAAE,IAAI,EAAG,EAAE,EAAG,CAAC,CAAC,UACT,EAAE,QAAU,EAAE,QAAS,CAC9B,GAAI,EAAE,OAAS,EAAE,MAAM,WACrB,MAAM,IAAI,MAAM,uJAAuJ,EACzKS,EAAE,EAAE,OAAQ,EAAG,CAAC,EAAG,EAAE,QAAU,EAAE,OACnC,CACF,CACA,MAAO,CACL,IAAKC,EACL,OAAQC,EACR,OAAQ,CACZ,CACA,CACA,IAAIiW,GAAK;AAAA;AAAA,QAEAC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAmCLC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAOLC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAaLC,GAAK;AAAA;AAAA;AAAA,QAGLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAkCLC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA,QAGLC,GAAK;AAAA;AAAA;AAAA,QAGLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,gBAcGC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QA+DbC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAqBLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QA8CLC,GAAK;AAAA;AAAA;AAAA,QAGLC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA;AAAA,QAILC,GAAK;AAAA;AAAA;AAAA;AAAA,QAILC,GAAK;AAAA;AAAA;AAAA;AAAA,QAILC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAcLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,gBAmEGC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QA6FbC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QA6BLC,GAAK;AAAA;AAAA;AAAA;AAAA,QAILC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAMLC,GAAK;AAAA;AAAA,QAELC,GAAK,sDAAuDC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAQtEC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QA6BAC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QASLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAWLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAWLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAiBLC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAOLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QASLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAYVC,GAAK;AAAA;AAAA;AAAA,QAGAC,GAAK;AAAA;AAAA,+CAEkCC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,wDAcIC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAoHrDC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAiCLC,GAAK;AAAA,2CAC8BC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,qDAYKC,GAAK;AAAA;AAAA;AAAA;AAAA,+CAIXC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,2DAiBOC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAsFxDC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GA4TVC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAmHAC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAmBLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA,QAKLC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA;AAAA,QAILC,GAAK;AAAA;AAAA;AAAA,QAGLC,GAAK;AAAA;AAAA;AAAA,QAGLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAMLC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAYLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAYLC,GAAK;AAAA;AAAA;AAAA;AAAA,QAILC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAMLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QASLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA,QAKLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAcLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA,QAKLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,mCAyCsBC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAehCC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAMLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAMLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAMLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAsBLC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA;AAAA,QAILC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QASLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA,QAKLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,uDAM0CC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAqEzDC,GAAK;AAAA;AAAA,QAEAC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,8CAQiCC,GAAK;AAAA;AAAA,QAE3CC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAOLC,GAAK;AAAA;AAAA;AAAA;AAAA,QAILC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAmMLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAyCLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAgCLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAgCVC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA,QAKAC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAeLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAQLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAWLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAMLC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,wDAiG2CC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAqBrDC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QA8HLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAsELC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QA8FLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAuELC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAUd,MAAMC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA,GAKPC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAYLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAOLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAuBLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAOLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAULC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GA2BLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAsCLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GA2BLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAwBLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAMLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAsBLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GA4BLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAgCLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAgDLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAuCLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAyDLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAkCLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GA8CLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAiCLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAsBLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAuCLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GA2DLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GA2CLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GA6HLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAqCLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAqDLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GA+BLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAyBLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAuBLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAgBLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAwBLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAyBLC,GAAK,CACP,mBAAoB7I,GACpB,wBAAyBC,GACzB,kBAAmBC,GACnB,uBAAwBC,GACxB,mBAAoBC,GACpB,wBAAyBC,GACzB,eAAgBC,GAChB,oBAAqBC,GACrB,qBAAsBC,GACtB,gBAAiBC,GACjB,aAAcC,GACd,mBAAoBC,GACpB,MAAOC,GACP,qBAAsBC,GACtB,sBAAuBC,GACvB,yBAA0BC,GAC1B,8BAA+BC,GAC/B,4BAA6BC,GAC7B,uBAAwBC,GACxB,eAAgBC,GAChB,oBAAqBC,GACrB,kBAAmBC,GACnB,aAAcC,GACd,OAAQC,GACR,4BAA6BC,GAC7B,qBAAsBC,GACtB,4BAA6BC,GAC7B,uBAAwBC,GACxB,qBAAsBC,GACtB,0BAA2BC,GAC3B,oBAAqBC,GACrB,yBAA0BC,GAC1B,gBAAiBC,GACjB,4BAA6BC,GAC7B,qBAAsBC,GACtB,mBAAoBC,GACpB,8BAA+BW,GAC/B,cAAeV,GACf,WAAYC,GACZ,gBAAiBC,GACjB,aAAcC,GACd,kBAAmBC,GACnB,0BAA2BC,GAC3B,uBAAwBC,GACxB,wBAAyBC,GACzB,6BAA8BC,GAC9B,kBAAmBC,GACnB,qBAAsBE,GACtB,0BAA2BC,GAC3B,sBAAuBC,GACvB,2BAA4BC,GAC5B,yBAA0BC,GAC1B,8BAA+BC,GAC/B,sBAAuBC,GACvB,qBAAsBC,GACtB,oBAAqBC,GACrB,qBAAsBC,GACtB,0BAA2BC,GAC3B,wBAAyBC,GACzB,mBAAoBC,GACpB,aAAcC,GACd,kBAAmBC,GACnB,sBAAuBC,GACvB,2BAA4BC,GAC5B,sBAAuBC,GACvB,2BAA4BC,GAC5B,qBAAsBC,GACtB,kBAAmBC,GACnB,mBAAoBC,GACpB,wBAAyBC,GACzB,mBAAoBC,GACpB,sBAAuBC,GACvB,qBAAsBC,GACtB,qBAAsBC,GACtB,mBAAoBC,GACpB,cAAeC,GACf,wBAAyBC,GACzB,gCAAiCC,GACjC,+BAAgCC,GAChC,wBAAyBC,GACzB,0BAA2BC,GAC3B,gBAAiBC,GACjB,QAASC,GACT,6BAA8BC,GAC9B,eAAgBC,GAChB,mBAAoBC,GACpB,wBAAyBC,GACzB,sBAAuBC,GACvB,2BAA4BC,GAC5B,wBAAyBC,GACzB,sBAAuBC,GACvB,iBAAkBC,GAClB,yBAA0BC,GAC1B,gBAAiBC,GACjB,qBAAsBC,GACtB,gBAAiBC,GACjB,kBAAmBC,GACnB,qBAAsBC,GACtB,0BAA2BC,GAC3B,qBAAsBC,GACtB,0BAA2BC,GAC3B,sBAAuBC,GACvB,2BAA4BC,GAC5B,iBAAkBC,GAClB,eAAgBC,GAChB,UAAWC,GACX,gBAAiBC,GACjB,gBAAiBC,GACjB,gBAAiBC,GACjB,oBAAqBC,GACrB,oBAAqBC,GACrB,UAAWC,GACX,UAAWC,GACX,WAAYC,GACZ,WAAYC,GACZ,kBAAmBC,GACnB,kBAAmBC,GACnB,cAAeC,GACf,cAAeC,GACf,gBAAiBC,GACjB,gBAAiBC,GACjB,eAAgBC,GAChB,eAAgBC,GAChB,iBAAkBC,GAClB,iBAAkBC,GAClB,gBAAiBC,GACjB,gBAAiBC,GACjB,gBAAiBC,GACjB,gBAAiBC,GACjB,eAAgBC,GAChB,eAAgBC,GAChB,kBAAmBC,GACnB,kBAAmBC,GACnB,cAAeC,GACf,cAAeC,GACf,YAAaC,GACb,YAAaC,GACb,YAAaC,GACb,YAAaC,GACb,YAAaC,GACb,YAAaC,EACf,EAAGE,GAAK,CACN,OAAQ,CACN,QAAS,CAAE,MAAuB,IAAI1V,GAAG,QAAQ,CAAC,EAClD,QAAS,CAAE,MAAO,CAAC,EACnB,IAAK,CAAE,MAAO,IAAI,EAClB,aAAc,CAAE,MAAuB,IAAIjH,EAAI,EAC/C,SAAU,CAAE,MAAO,IAAI,EACvB,kBAAmB,CAAE,MAAuB,IAAIA,EAAI,EACpD,UAAW,CAAE,MAAO,CAAC,CACzB,EACE,YAAa,CACX,YAAa,CAAE,MAAO,IAAI,EAC1B,qBAAsB,CAAE,MAAuB,IAAIA,EAAI,CAC3D,EACE,OAAQ,CACN,OAAQ,CAAE,MAAO,IAAI,EACrB,eAAgB,CAAE,MAAuB,IAAIA,EAAI,EACjD,WAAY,CAAE,MAAO,EAAE,EACvB,aAAc,CAAE,MAAO,CAAC,EAExB,IAAK,CAAE,MAAO,GAAG,EAEjB,gBAAiB,CAAE,MAAO,GAAI,EAE9B,OAAQ,CAAE,MAAO,IAAI,CAEzB,EACE,MAAO,CACL,MAAO,CAAE,MAAO,IAAI,EACpB,eAAgB,CAAE,MAAO,CAAC,EAC1B,eAAgB,CAAE,MAAuB,IAAIA,EAAI,CACrD,EACE,SAAU,CACR,SAAU,CAAE,MAAO,IAAI,EACvB,kBAAmB,CAAE,MAAO,CAAC,EAC7B,kBAAmB,CAAE,MAAuB,IAAIA,EAAI,CACxD,EACE,QAAS,CACP,QAAS,CAAE,MAAO,IAAI,EACtB,iBAAkB,CAAE,MAAuB,IAAIA,EAAI,EACnD,UAAW,CAAE,MAAO,CAAC,CACzB,EACE,UAAW,CACT,UAAW,CAAE,MAAO,IAAI,EACxB,mBAAoB,CAAE,MAAuB,IAAIA,EAAI,EACrD,YAAa,CAAE,MAAuB,IAAIP,GAAG,EAAG,CAAC,CAAC,CACtD,EACE,gBAAiB,CACf,gBAAiB,CAAE,MAAO,IAAI,EAC9B,yBAA0B,CAAE,MAAuB,IAAIO,EAAI,EAC3D,kBAAmB,CAAE,MAAO,CAAC,EAC7B,iBAAkB,CAAE,MAAO,CAAC,CAChC,EACE,YAAa,CACX,YAAa,CAAE,MAAO,IAAI,EAC1B,qBAAsB,CAAE,MAAuB,IAAIA,EAAI,CAC3D,EACE,aAAc,CACZ,aAAc,CAAE,MAAO,IAAI,EAC3B,sBAAuB,CAAE,MAAuB,IAAIA,EAAI,CAC5D,EACE,aAAc,CACZ,aAAc,CAAE,MAAO,IAAI,EAC3B,sBAAuB,CAAE,MAAuB,IAAIA,EAAI,CAC5D,EACE,YAAa,CACX,YAAa,CAAE,MAAO,IAAI,CAC9B,EACE,IAAK,CACH,WAAY,CAAE,MAAO,KAAK,EAC1B,QAAS,CAAE,MAAO,CAAC,EACnB,OAAQ,CAAE,MAAO,GAAG,EACpB,SAAU,CAAE,MAAuB,IAAIiH,GAAG,QAAQ,CAAC,CACvD,EACE,OAAQ,CACN,kBAAmB,CAAE,MAAO,EAAE,EAC9B,WAAY,CAAE,MAAO,EAAE,EACvB,kBAAmB,CAAE,MAAO,CAAA,EAAI,WAAY,CAC1C,UAAW,CAAA,EACX,MAAO,CAAA,CACb,CAAK,EACD,wBAAyB,CAAE,MAAO,CAAA,EAAI,WAAY,CAChD,gBAAiB,EACjB,WAAY,CAAA,EACZ,iBAAkB,CAAA,EAClB,aAAc,CAAA,EACd,cAAe,CAAA,CACrB,CAAK,EACD,qBAAsB,CAAE,MAAO,EAAE,EACjC,wBAAyB,CAAE,MAAO,EAAE,EACpC,WAAY,CAAE,MAAO,CAAA,EAAI,WAAY,CACnC,MAAO,CAAA,EACP,SAAU,CAAA,EACV,UAAW,CAAA,EACX,SAAU,CAAA,EACV,QAAS,CAAA,EACT,YAAa,CAAA,EACb,MAAO,CAAA,CACb,CAAK,EACD,iBAAkB,CAAE,MAAO,CAAA,EAAI,WAAY,CACzC,gBAAiB,EACjB,WAAY,CAAA,EACZ,iBAAkB,CAAA,EAClB,aAAc,CAAA,EACd,cAAe,CAAA,CACrB,CAAK,EACD,aAAc,CAAE,MAAO,EAAE,EACzB,cAAe,CAAE,MAAO,EAAE,EAC1B,gBAAiB,CAAE,MAAO,EAAE,EAC5B,YAAa,CAAE,MAAO,CAAA,EAAI,WAAY,CACpC,MAAO,CAAA,EACP,SAAU,CAAA,EACV,MAAO,CAAA,EACP,SAAU,CAAA,CAChB,CAAK,EACD,kBAAmB,CAAE,MAAO,CAAA,EAAI,WAAY,CAC1C,gBAAiB,EACjB,WAAY,CAAA,EACZ,iBAAkB,CAAA,EAClB,aAAc,CAAA,EACd,cAAe,CAAA,EACf,iBAAkB,CAAA,EAClB,gBAAiB,CAAA,CACvB,CAAK,EACD,eAAgB,CAAE,MAAO,EAAE,EAC3B,kBAAmB,CAAE,MAAO,EAAE,EAC9B,iBAAkB,CAAE,MAAO,CAAA,EAAI,WAAY,CACzC,UAAW,CAAA,EACX,SAAU,CAAA,EACV,YAAa,CAAA,CACnB,CAAK,EAED,eAAgB,CAAE,MAAO,CAAA,EAAI,WAAY,CACvC,MAAO,CAAA,EACP,SAAU,CAAA,EACV,MAAO,CAAA,EACP,OAAQ,CAAA,CACd,CAAK,EACD,MAAO,CAAE,MAAO,IAAI,EACpB,MAAO,CAAE,MAAO,IAAI,CACxB,EACE,OAAQ,CACN,QAAS,CAAE,MAAuB,IAAIA,GAAG,QAAQ,CAAC,EAClD,QAAS,CAAE,MAAO,CAAC,EACnB,KAAM,CAAE,MAAO,CAAC,EAChB,MAAO,CAAE,MAAO,CAAC,EACjB,IAAK,CAAE,MAAO,IAAI,EAClB,SAAU,CAAE,MAAO,IAAI,EACvB,kBAAmB,CAAE,MAAuB,IAAIjH,EAAI,EACpD,UAAW,CAAE,MAAO,CAAC,EACrB,YAAa,CAAE,MAAuB,IAAIA,EAAI,CAClD,EACE,OAAQ,CACN,QAAS,CAAE,MAAuB,IAAIiH,GAAG,QAAQ,CAAC,EAClD,QAAS,CAAE,MAAO,CAAC,EACnB,OAAQ,CAAE,MAAuB,IAAIxH,GAAG,GAAK,EAAG,CAAC,EACjD,SAAU,CAAE,MAAO,CAAC,EACpB,IAAK,CAAE,MAAO,IAAI,EAClB,aAAc,CAAE,MAAuB,IAAIO,EAAI,EAC/C,SAAU,CAAE,MAAO,IAAI,EACvB,kBAAmB,CAAE,MAAuB,IAAIA,EAAI,EACpD,UAAW,CAAE,MAAO,CAAC,CACzB,CACA,EAAG4c,GAAK,CACN,MAAO,CACL,SAA0B/S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,YACHA,GAAG,OACHA,GAAG,MACHA,GAAG,SACHA,GAAG,GACT,CAAK,EACD,aAAcD,GAAG,eACjB,eAAgBA,GAAG,cACvB,EACE,QAAS,CACP,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,YACHA,GAAG,OACHA,GAAG,MACHA,GAAG,SACHA,GAAG,YACHA,GAAG,QACHA,GAAG,UACHA,GAAG,gBACHA,GAAG,IACHA,GAAG,OACH,CACE,SAAU,CAAE,MAAuB,IAAI1V,GAAG,CAAC,CAAC,CACpD,CACA,CAAK,EACD,aAAcyV,GAAG,iBACjB,eAAgBA,GAAG,gBACvB,EACE,MAAO,CACL,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,YACHA,GAAG,OACHA,GAAG,MACHA,GAAG,SACHA,GAAG,YACHA,GAAG,QACHA,GAAG,UACHA,GAAG,gBACHA,GAAG,IACHA,GAAG,OACH,CACE,SAAU,CAAE,MAAuB,IAAI1V,GAAG,CAAC,CAAC,EAC5C,SAAU,CAAE,MAAuB,IAAIA,GAAG,OAAO,CAAC,EAClD,UAAW,CAAE,MAAO,EAAE,CAC9B,CACA,CAAK,EACD,aAAcyV,GAAG,eACjB,eAAgBA,GAAG,cACvB,EACE,SAAU,CACR,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,OACHA,GAAG,MACHA,GAAG,SACHA,GAAG,YACHA,GAAG,QACHA,GAAG,UACHA,GAAG,gBACHA,GAAG,aACHA,GAAG,aACHA,GAAG,IACHA,GAAG,OACH,CACE,SAAU,CAAE,MAAuB,IAAI1V,GAAG,CAAC,CAAC,EAC5C,UAAW,CAAE,MAAO,CAAC,EACrB,UAAW,CAAE,MAAO,CAAC,EACrB,gBAAiB,CAAE,MAAO,CAAC,CACnC,CACA,CAAK,EACD,aAAcyV,GAAG,kBACjB,eAAgBA,GAAG,iBACvB,EACE,KAAM,CACJ,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,MACHA,GAAG,SACHA,GAAG,YACHA,GAAG,QACHA,GAAG,UACHA,GAAG,gBACHA,GAAG,YACHA,GAAG,IACHA,GAAG,OACH,CACE,SAAU,CAAE,MAAuB,IAAI1V,GAAG,CAAC,CAAC,CACpD,CACA,CAAK,EACD,aAAcyV,GAAG,cACjB,eAAgBA,GAAG,aACvB,EACE,OAAQ,CACN,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,QACHA,GAAG,UACHA,GAAG,gBACHA,GAAG,IACH,CACE,OAAQ,CAAE,MAAO,IAAI,CAC7B,CACA,CAAK,EACD,aAAcD,GAAG,gBACjB,eAAgBA,GAAG,eACvB,EACE,OAAQ,CACN,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,GACT,CAAK,EACD,aAAcD,GAAG,YACjB,eAAgBA,GAAG,WACvB,EACE,OAAQ,CACN,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,IACH,CACE,MAAO,CAAE,MAAO,CAAC,EACjB,SAAU,CAAE,MAAO,CAAC,EACpB,UAAW,CAAE,MAAO,CAAC,CAC7B,CACA,CAAK,EACD,aAAcD,GAAG,gBACjB,eAAgBA,GAAG,eACvB,EACE,MAAO,CACL,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,eACT,CAAK,EACD,aAAcD,GAAG,WACjB,eAAgBA,GAAG,UACvB,EACE,OAAQ,CACN,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,QACHA,GAAG,UACHA,GAAG,gBACH,CACE,QAAS,CAAE,MAAO,CAAC,CAC3B,CACA,CAAK,EACD,aAAcD,GAAG,gBACjB,eAAgBA,GAAG,eACvB,EACE,OAAQ,CACN,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,GACT,CAAK,EACD,aAAcD,GAAG,YACjB,eAAgBA,GAAG,WACvB,EACE,WAAY,CACV,SAAU,CACR,YAAa,CAAE,MAAuB,IAAI1c,EAAI,EAC9C,IAAK,CAAE,MAAO,IAAI,EAClB,oBAAqB,CAAE,MAAO,CAAC,CACrC,EACI,aAAc0c,GAAG,gBACjB,eAAgBA,GAAG,eACvB,EACE,eAAgB,CACd,SAAU,CACR,OAAQ,CAAE,MAAO,IAAI,EACrB,WAAY,CAAE,MAAO,EAAE,EACvB,qBAAsB,CAAE,MAAO,CAAC,EAChC,oBAAqB,CAAE,MAAO,CAAC,EAC/B,mBAAoB,CAAE,MAAuB,IAAI1c,EAAI,CAC3D,EACI,aAAc0c,GAAG,oBACjB,eAAgBA,GAAG,mBACvB,EACE,KAAM,CACJ,SAAU,CACR,MAAO,CAAE,MAAO,IAAI,EACpB,MAAO,CAAE,MAAO,EAAE,EAClB,QAAS,CAAE,MAAO,CAAC,CACzB,EACI,aAAcA,GAAG,UACjB,eAAgBA,GAAG,SACvB,EACE,SAAU,CACR,SAAU,CACR,UAAW,CAAE,MAAO,IAAI,CAC9B,EACI,aAAcA,GAAG,cACjB,eAAgBA,GAAG,aACvB,EACE,aAAc,CACZ,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,gBACH,CACE,kBAAmB,CAAE,MAAuB,IAAI,CAAG,EACnD,aAAc,CAAE,MAAO,CAAC,EACxB,YAAa,CAAE,MAAO,GAAG,CACjC,CACA,CAAK,EACD,aAAcD,GAAG,kBACjB,eAAgBA,GAAG,iBACvB,EACE,OAAQ,CACN,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,IACH,CACE,MAAO,CAAE,MAAuB,IAAI1V,GAAG,CAAC,CAAC,EACzC,QAAS,CAAE,MAAO,CAAC,CAC3B,CACA,CAAK,EACD,aAAcyV,GAAG,YACjB,eAAgBA,GAAG,WACvB,CACA,EACAE,GAAG,SAAW,CACZ,SAA0B/S,GAAG,CAC3B+S,GAAG,SAAS,SACZ,CACE,UAAW,CAAE,MAAO,CAAC,EACrB,aAAc,CAAE,MAAO,IAAI,EAC3B,sBAAuB,CAAE,MAAuB,IAAI5c,EAAI,EACxD,mBAAoB,CAAE,MAAO,IAAI,EACjC,4BAA6B,CAAE,MAAuB,IAAIA,EAAI,EAC9D,qBAAsB,CAAE,MAAuB,IAAIP,GAAG,EAAG,CAAC,CAAC,EAC3D,mBAAoB,CAAE,MAAO,CAAC,EAC9B,sBAAuB,CAAE,MAAO,IAAI,EACpC,+BAAgC,CAAE,MAAuB,IAAIO,EAAI,EACjE,WAAY,CAAE,MAAO,CAAC,EACtB,YAAa,CAAE,MAAO,CAAC,EACvB,eAAgB,CAAE,MAAO,IAAI,EAC7B,wBAAyB,CAAE,MAAuB,IAAIA,EAAI,EAC1D,eAAgB,CAAE,MAAO,GAAG,EAC5B,4BAA6B,CAAE,MAAO,GAAG,EACzC,4BAA6B,CAAE,MAAO,GAAG,EACzC,wBAAyB,CAAE,MAAO,IAAI,EACtC,iCAAkC,CAAE,MAAuB,IAAIA,EAAI,EACnE,MAAO,CAAE,MAAO,CAAC,EACjB,WAAY,CAAE,MAAuB,IAAIiH,GAAG,CAAC,CAAC,EAC9C,cAAe,CAAE,MAAO,IAAI,EAC5B,uBAAwB,CAAE,MAAuB,IAAIjH,EAAI,EACzD,eAAgB,CAAE,MAAO,CAAC,EAC1B,kBAAmB,CAAE,MAAO,IAAI,EAChC,2BAA4B,CAAE,MAAuB,IAAIA,EAAI,EAC7D,aAAc,CAAE,MAAO,CAAC,EACxB,gBAAiB,CAAE,MAAO,IAAI,EAC9B,yBAA0B,CAAE,MAAuB,IAAIA,EAAI,EAC3D,wBAAyB,CAAE,MAAuB,IAAIP,EAAI,EAC1D,uBAAwB,CAAE,MAAO,IAAI,EACrC,UAAW,CAAE,MAAO,CAAC,EACrB,aAAc,CAAE,MAAO,IAAI,EAC3B,sBAAuB,CAAE,MAAuB,IAAIO,EAAI,EACxD,oBAAqB,CAAE,MAAO,CAAC,EAC/B,iBAAkB,CAAE,MAAuB,IAAIiH,GAAG,CAAC,CAAC,EACpD,cAAe,CAAE,MAAuB,IAAIA,GAAG,EAAG,EAAG,CAAC,CAAC,EACvD,iBAAkB,CAAE,MAAO,IAAI,EAC/B,0BAA2B,CAAE,MAAuB,IAAIjH,EAAI,EAC5D,kBAAmB,CAAE,MAAO,CAAC,EAC7B,qBAAsB,CAAE,MAAO,IAAI,EACnC,8BAA+B,CAAE,MAAuB,IAAIA,EAAI,EAChE,iBAAkB,CAAE,MAAuB,IAAIP,EAAI,EACnD,cAAe,CAAE,MAAO,IAAI,EAC5B,uBAAwB,CAAE,MAAuB,IAAIO,EAAI,CAC/D,CACA,CAAG,EACD,aAAc0c,GAAG,kBACjB,eAAgBA,GAAG,iBACrB,EACA,MAAMG,GAAK,CAAE,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EAAIC,GAAqB,IAAIlY,GAAMmY,GAAqB,IAAItZ,GACzF,SAASuZ,GAAG/f,EAAG,EAAG,EAAGS,EAAGC,EAAGC,EAAG,EAAG,CAC/B,MAAM,EAAI,IAAIqJ,GAAG,CAAC,EAClB,IAAI,EAAIrJ,IAAM,GAAK,EAAI,EAAG,EAAG,EAAG,EAAI,KAAM,EAAI,EAAG0B,EAAI,KACrD,SAAS,EAAE/P,EAAG,CACZ,IAAI0Q,EAAI1Q,EAAE,UAAY,GAAKA,EAAE,WAAa,KAC1C,OAAO0Q,GAAKA,EAAE,YAAcA,GAAK1Q,EAAE,qBAAuB,EAAI,EAAI,GAAG,IAAI0Q,CAAC,GAAIA,CAChF,CACA,SAASN,EAAEpQ,EAAG,CACZ,IAAI0Q,EAAI,GACR,MAAM,EAAI,EAAE1Q,CAAC,EACb,IAAM,KAAOsQ,EAAE,EAAG,CAAC,EAAI,GAAK,EAAE,UAAYA,EAAE,EAAG,CAAC,EAAGI,EAAI,IACvD,MAAMC,EAAIjD,EAAE,GAAG,wBAAuB,EACtCiD,IAAM,WAAaxC,EAAE,QAAQ,MAAM,SAAS,EAAG,EAAG,EAAG,EAAG,CAAC,EAAIwC,IAAM,eAAiBxC,EAAE,QAAQ,MAAM,SAAS,EAAG,EAAG,EAAG,EAAG,CAAC,GAAIT,EAAE,WAAagD,KAAOvC,EAAE,QAAQ,MAAM,QAAQ,EAAE,EAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,EAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,EAAGT,EAAE,MAAMA,EAAE,eAAgBA,EAAE,eAAgBA,EAAE,gBAAgB,EAC3S,CACA,SAAS2C,EAAErQ,EAAG0Q,EAAG,CACf,MAAM,EAAI,EAAEA,CAAC,EACb,IAAM,EAAE,eAAiB,EAAE,UAAYpJ,KAAO,IAAM,SAAW,EAAI,IAAIuS,GACrE,IAAII,GAAG,EAAG,EAAG,CAAC,EACd,IAAIW,GAAG,CACL,KAAM,yBACN,SAAUP,GAAGgT,GAAG,eAAe,QAAQ,EACvC,aAAcA,GAAG,eAAe,aAChC,eAAgBA,GAAG,eAAe,eAClC,KAAMrpB,GACN,UAAW,GACX,WAAY,GACZ,IAAK,GACL,cAAe,EACvB,CAAO,CACP,EAAO,EAAE,SAAS,gBAAgB,QAAQ,EAAG,EAAE,SAAS,gBAAgB,IAAI,EAAG,EAAE,eAAiB,SAAS2M,EAAGC,EAAG,EAAG,CAC9G,KAAK,YAAY,aAAa,EAAE,WAAW,CAC7C,EAAG,OAAO,eAAe,EAAE,SAAU,SAAU,CAC7C,IAAK,UAAW,CACd,OAAO,KAAK,SAAS,OAAO,KAC9B,CACN,CAAK,EAAGxC,EAAE,OAAO,CAAC,GAAImf,GAAG,KAAK7c,EAAE,kBAAkB,EAAG6c,GAAG,GAAK,GAAIA,GAAG,GAAK,GAAIA,GAAG,GAAK,GAAI,EAAE,eAAiB,EAAE,wBAA0B,KAAOA,GAAG,GAAK,GAAIA,GAAG,GAAK,IAAK,EAAE,SAAS,SAAS,OAAO,MAAQ,EAAG,EAAE,SAAS,SAAS,WAAW,MAAQ,EAAE,eAAiB,EAAE,wBAA0B,GAAK,GAAK,EAAG,EAAE,SAAS,SAAS,qBAAqB,MAAQ7c,EAAE,qBAAsB,EAAE,SAAS,SAAS,oBAAoB,MAAQA,EAAE,oBAAqB,EAAE,SAAS,SAAS,mBAAmB,MAAM,eAAe8c,GAAG,sBAAsBD,EAAE,CAAC,EAAG,EAAE,SAAS,WAAapc,GAAG,YAAY,EAAE,UAAU,IAAM,IAAK,IAAM,GAAK,IAAM,EAAE,SAAWpB,IAAMrC,EAAE,eAAiB,EAAE,SAAS,YAAc,GAAI,EAAI,EAAG,EAAI,EAAE,QAASqC,EAAIrC,EAAE,aAAc,EAAE,OAAO,UAAS,EAAI1N,EAAE,QAAQ,EAAG,EAAE,SAAU,EAAE,SAAU,EAAG,EAAG,IAAI,GAAK,GAAK,EAAE,YAAc,IAAM,SAAW,EAAI,IAAI6Z,GAC10B,IAAIsF,GAAG,EAAG,CAAC,EACX,IAAIvE,GAAG,CACL,KAAM,qBACN,SAAUP,GAAGgT,GAAG,WAAW,QAAQ,EACnC,aAAcA,GAAG,WAAW,aAC5B,eAAgBA,GAAG,WAAW,eAC9B,KAAMtpB,GACN,UAAW,GACX,WAAY,GACZ,IAAK,GACL,cAAe,EACvB,CAAO,CACP,EAAO,EAAE,SAAS,gBAAgB,QAAQ,EAAG,OAAO,eAAe,EAAE,SAAU,MAAO,CAChF,IAAK,UAAW,CACd,OAAO,KAAK,SAAS,IAAI,KAC3B,CACN,CAAK,EAAGqK,EAAE,OAAO,CAAC,GAAI,EAAE,SAAS,SAAS,IAAI,MAAQ,EAAG,EAAE,SAAS,SAAS,oBAAoB,MAAQsC,EAAE,oBAAqB,EAAE,SAAS,WAAaS,GAAG,YAAY,EAAE,UAAU,IAAM,GAAI,EAAE,mBAAqB,IAAM,EAAE,eAAgB,EAAE,SAAS,SAAS,YAAY,MAAM,KAAK,EAAE,MAAM,GAAI,IAAM,GAAK,IAAM,EAAE,SAAWpB,IAAMrC,EAAE,eAAiB,EAAE,SAAS,YAAc,GAAI,EAAI,EAAG,EAAI,EAAE,QAASqC,EAAIrC,EAAE,aAAc,EAAE,OAAO,UAAS,EAAI1N,EAAE,QAAQ,EAAG,EAAE,SAAU,EAAE,SAAU,EAAG,EAAG,IAAI,EACpe,CACA,SAASsQ,EAAEtQ,EAAG0Q,EAAG,CACf1Q,EAAE,OAAOstB,GAAI9S,GAAG9M,CAAC,CAAC,EAAGS,EAAE,QAAQ,MAAM,SAASmf,GAAG,EAAGA,GAAG,EAAGA,GAAG,EAAG5c,EAAG,CAAC,CACtE,CACA,SAAS,GAAI,CACX,IAAM,SAAW,EAAE,SAAS,QAAO,EAAI,EAAE,SAAS,UAAW,EAAI,QAAS,IAAM,SAAW,EAAE,SAAS,QAAO,EAAI,EAAE,SAAS,QAAO,EAAI,EAAI,OAC7I,CACA,MAAO,CACL,cAAe,UAAW,CACxB,OAAO,CACT,EACA,cAAe,SAAS1Q,EAAG0Q,EAAI,EAAG,CAChC,EAAE,IAAI1Q,CAAC,EAAG,EAAI0Q,EAAGJ,EAAE,EAAG,CAAC,CACzB,EACA,cAAe,UAAW,CACxB,OAAO,CACT,EACA,cAAe,SAAStQ,EAAG,CACzB,EAAIA,EAAGsQ,EAAE,EAAG,CAAC,CACf,EACA,OAAQF,EACR,gBAAiBC,EACjB,QAAS,CACb,CACA,CACA,SAASqd,GAAGhgB,EAAG,EAAG,CAChB,MAAM,EAAIA,EAAE,aAAaA,EAAE,kBAAkB,EAAGS,EAAI,CAAA,EAAIC,EAAI,EAAE,IAAI,EAClE,IAAIC,EAAID,EAAG,EAAI,GACf,SAAS,EAAE,EAAGoG,EAAGC,EAAGC,EAAGC,EAAG,CACxB,IAAIC,EAAI,GACR,MAAM/Z,EAAI,EAAE6Z,EAAGD,EAAGD,CAAC,EACnBnG,IAAMxT,IAAMwT,EAAIxT,EAAG,EAAEwT,EAAE,MAAM,GAAIuG,EAAI7E,EAAE,EAAG2E,EAAGD,EAAGE,CAAC,EAAGC,GAAK,EAAE,EAAGF,EAAGD,EAAGE,CAAC,EAAGA,IAAM,MAAQ,EAAE,OAAOA,EAAGjH,EAAE,oBAAoB,GAAIkH,GAAK,KAAO,EAAI,GAAIlE,EAAE,EAAG8D,EAAGC,EAAGC,CAAC,EAAGC,IAAM,MAAQjH,EAAE,WAAWA,EAAE,qBAAsB,EAAE,IAAIiH,CAAC,EAAE,MAAM,EACnO,CACA,SAAS,GAAI,CACX,OAAOjH,EAAE,kBAAiB,CAC5B,CACA,SAAS,EAAE,EAAG,CACZ,OAAOA,EAAE,gBAAgB,CAAC,CAC5B,CACA,SAAS,EAAE,EAAG,CACZ,OAAOA,EAAE,kBAAkB,CAAC,CAC9B,CACA,SAAS,EAAE,EAAG8G,EAAGC,EAAG,CAClB,MAAMC,EAAID,EAAE,YAAc,GAC1B,IAAIE,EAAIxG,EAAE,EAAE,EAAE,EACdwG,IAAM,SAAWA,EAAI,CAAA,EAAIxG,EAAE,EAAE,EAAE,EAAIwG,GACnC,IAAIC,EAAID,EAAEH,EAAE,EAAE,EACdI,IAAM,SAAWA,EAAI,CAAA,EAAID,EAAEH,EAAE,EAAE,EAAII,GACnC,IAAI/Z,EAAI+Z,EAAEF,CAAC,EACX,OAAO7Z,IAAM,SAAWA,EAAI,EAAE,GAAG,EAAG+Z,EAAEF,CAAC,EAAI7Z,GAAIA,CACjD,CACA,SAAS,EAAE,EAAG,CACZ,MAAM2Z,EAAI,CAAA,EAAIC,EAAI,CAAA,EAAIC,EAAI,CAAA,EAC1B,QAASC,EAAI,EAAGA,EAAI,EAAGA,IACrBH,EAAEG,CAAC,EAAI,EAAGF,EAAEE,CAAC,EAAI,EAAGD,EAAEC,CAAC,EAAI,EAC7B,MAAO,CAEL,SAAU,KACV,QAAS,KACT,UAAW,GACX,cAAeH,EACf,kBAAmBC,EACnB,kBAAmBC,EACnB,OAAQ,EACR,WAAY,CAAA,EACZ,MAAO,IACb,CACE,CACA,SAAS3E,EAAE,EAAGyE,EAAGC,EAAGC,EAAG,CACrB,MAAMC,EAAItG,EAAE,WAAYuG,EAAIJ,EAAE,WAC9B,IAAI3Z,EAAI,EACR,MAAMga,GAAKJ,EAAE,cAAa,EAC1B,UAAWK,KAAKD,GACd,GAAIA,GAAGC,CAAC,EAAE,UAAY,EAAG,CACvB,MAAME,EAAIL,EAAEG,CAAC,EACb,IAAIG,GAAKL,EAAEE,CAAC,EACZ,GAAIG,KAAO,SAAWH,IAAM,kBAAoB,EAAE,iBAAmBG,GAAK,EAAE,gBAAiBH,IAAM,iBAAmB,EAAE,gBAAkBG,GAAK,EAAE,gBAAiBD,IAAM,QAAUA,EAAE,YAAcC,IAAMA,IAAMD,EAAE,OAASC,GAAG,KAAM,MAAO,GACzOpa,GACF,CACF,OAAOwT,EAAE,gBAAkBxT,GAAKwT,EAAE,QAAUqG,CAC9C,CACA,SAAS,EAAE,EAAGF,EAAGC,EAAGC,EAAG,CACrB,MAAMC,EAAI,CAAA,EAAIC,EAAIJ,EAAE,WACpB,IAAI3Z,EAAI,EACR,MAAMga,GAAKJ,EAAE,cAAa,EAC1B,UAAWK,KAAKD,GACd,GAAIA,GAAGC,CAAC,EAAE,UAAY,EAAG,CACvB,IAAIE,EAAIJ,EAAEE,CAAC,EACXE,IAAM,SAAWF,IAAM,kBAAoB,EAAE,iBAAmBE,EAAI,EAAE,gBAAiBF,IAAM,iBAAmB,EAAE,gBAAkBE,EAAI,EAAE,gBAC1I,MAAMC,GAAK,CAAA,EACXA,GAAG,UAAYD,EAAGA,GAAKA,EAAE,OAASC,GAAG,KAAOD,EAAE,MAAOL,EAAEG,CAAC,EAAIG,GAAIpa,GAClE,CACFwT,EAAE,WAAasG,EAAGtG,EAAE,cAAgBxT,EAAGwT,EAAE,MAAQqG,CACnD,CACA,SAAStE,GAAI,CACX,MAAM,EAAI/B,EAAE,cACZ,QAASmG,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IACnC,EAAEA,CAAC,EAAI,CACX,CACA,SAASnE,EAAE,EAAG,CACZC,EAAE,EAAG,CAAC,CACR,CACA,SAASA,EAAE,EAAGkE,EAAG,CACf,MAAMC,EAAIpG,EAAE,cAAeqG,EAAIrG,EAAE,kBAAmBsG,EAAItG,EAAE,kBAC1DoG,EAAE,CAAC,EAAI,EAAGC,EAAE,CAAC,IAAM,IAAMhH,EAAE,wBAAwB,CAAC,EAAGgH,EAAE,CAAC,EAAI,GAAIC,EAAE,CAAC,IAAMH,IAAM9G,EAAE,oBAAoB,EAAG8G,CAAC,EAAGG,EAAE,CAAC,EAAIH,EACvH,CACA,SAAS,GAAI,CACX,MAAM,EAAInG,EAAE,cAAemG,EAAInG,EAAE,kBACjC,QAASoG,EAAI,EAAGC,EAAIF,EAAE,OAAQC,EAAIC,EAAGD,IACnCD,EAAEC,CAAC,IAAM,EAAEA,CAAC,IAAM/G,EAAE,yBAAyB+G,CAAC,EAAGD,EAAEC,CAAC,EAAI,EAC5D,CACA,SAASzU,EAAE,EAAGwU,EAAGC,EAAGC,EAAGC,EAAGC,EAAG/Z,EAAG,CAC9BA,IAAM,GAAK6S,EAAE,qBAAqB,EAAG8G,EAAGC,EAAGE,EAAGC,CAAC,EAAIlH,EAAE,oBAAoB,EAAG8G,EAAGC,EAAGC,EAAGC,EAAGC,CAAC,CAC3F,CACA,SAASlE,EAAE,EAAG8D,EAAGC,EAAGC,EAAG,CACrBtE,EAAC,EACD,MAAMuE,EAAID,EAAE,WAAYE,EAAIH,EAAE,cAAa,EAAI5Z,EAAI2Z,EAAE,uBACrD,UAAWK,MAAMD,EAAG,CAClB,MAAME,EAAIF,EAAEC,EAAE,EACd,GAAIC,EAAE,UAAY,EAAG,CACnB,IAAIC,EAAIJ,EAAEE,EAAE,EACZ,GAAIE,IAAM,SAAWF,KAAO,kBAAoB,EAAE,iBAAmBE,EAAI,EAAE,gBAAiBF,KAAO,iBAAmB,EAAE,gBAAkBE,EAAI,EAAE,gBAAiBA,IAAM,OAAQ,CAC7K,MAAMC,GAAID,EAAE,WAAYE,GAAKF,EAAE,SAAUmF,GAAK,EAAE,IAAInF,CAAC,EACrD,GAAImF,KAAO,OAAQ,SACnB,MAAMC,GAAKD,GAAG,OAAQE,GAAKF,GAAG,KAAM,GAAKA,GAAG,gBAAiByT,EAAIvT,KAAO1M,EAAE,KAAO0M,KAAO1M,EAAE,cAAgBqH,EAAE,UAAY5M,GACxH,GAAI4M,EAAE,6BAA8B,CAClC,MAAM,EAAIA,EAAE,KAAM,GAAK,EAAE,OAAQ,GAAKA,EAAE,OACxC,GAAI,EAAE,6BAA8B,CAClC,QAAS6Y,GAAK,EAAGA,GAAK9Y,EAAE,aAAc8Y,KACpCtd,EAAEwE,EAAE,SAAW8Y,GAAI,EAAE,gBAAgB,EACvC,EAAE,kBAAoB,IAAMlZ,EAAE,oBAAsB,SAAWA,EAAE,kBAAoB,EAAE,iBAAmB,EAAE,MAC9G,KACE,SAASkZ,GAAK,EAAGA,GAAK9Y,EAAE,aAAc8Y,KACpCvd,EAAEyE,EAAE,SAAW8Y,EAAE,EACrBlgB,EAAE,WAAWA,EAAE,aAAcyM,EAAE,EAC/B,QAASyT,GAAK,EAAGA,GAAK9Y,EAAE,aAAc8Y,KACpC5tB,EACE8U,EAAE,SAAW8Y,GACb3Y,GAAKH,EAAE,aACPsF,GACApF,GACA,GAAK,IACJ,GAAKC,GAAKH,EAAE,aAAe8Y,IAAM,GAClCD,CAChB,CACU,KAAO,CACL,GAAI5Y,EAAE,2BAA4B,CAChC,QAAS,EAAI,EAAG,EAAID,EAAE,aAAc,IAClCxE,EAAEwE,EAAE,SAAW,EAAGC,EAAE,gBAAgB,EACtC,EAAE,kBAAoB,IAAML,EAAE,oBAAsB,SAAWA,EAAE,kBAAoBK,EAAE,iBAAmBA,EAAE,MAC9G,KACE,SAAS,EAAI,EAAG,EAAID,EAAE,aAAc,IAClCzE,EAAEyE,EAAE,SAAW,CAAC,EACpBpH,EAAE,WAAWA,EAAE,aAAcyM,EAAE,EAC/B,QAAS,EAAI,EAAG,EAAIrF,EAAE,aAAc,IAClC9U,EACE8U,EAAE,SAAW,EACbG,GAAKH,EAAE,aACPsF,GACApF,GACAC,GAAK,GACLA,GAAKH,EAAE,aAAe,EAAI,GAC1B6Y,CAChB,CACU,CACF,SAAW9yB,IAAM,OAAQ,CACvB,MAAMma,GAAIna,EAAEga,EAAE,EACd,GAAIG,KAAM,OACR,OAAQA,GAAE,OAAM,CACd,IAAK,GACHtH,EAAE,gBAAgBoH,EAAE,SAAUE,EAAC,EAC/B,MACF,IAAK,GACHtH,EAAE,gBAAgBoH,EAAE,SAAUE,EAAC,EAC/B,MACF,IAAK,GACHtH,EAAE,gBAAgBoH,EAAE,SAAUE,EAAC,EAC/B,MACF,QACEtH,EAAE,gBAAgBoH,EAAE,SAAUE,EAAC,CAC/C,CACQ,CACF,CACF,CACA,EAAC,CACH,CACA,SAAS,GAAI,CACX,EAAC,EACD,UAAW,KAAK7G,EAAG,CACjB,MAAMqG,EAAIrG,EAAE,CAAC,EACb,UAAWsG,KAAKD,EAAG,CACjB,MAAME,EAAIF,EAAEC,CAAC,EACb,UAAWE,KAAKD,EACd,EAAEA,EAAEC,CAAC,EAAE,MAAM,EAAG,OAAOD,EAAEC,CAAC,EAC5B,OAAOH,EAAEC,CAAC,CACZ,CACA,OAAOtG,EAAE,CAAC,CACZ,CACF,CACA,SAASwC,EAAE,EAAG,CACZ,GAAIxC,EAAE,EAAE,EAAE,IAAM,OAAQ,OACxB,MAAMqG,EAAIrG,EAAE,EAAE,EAAE,EAChB,UAAWsG,KAAKD,EAAG,CACjB,MAAME,EAAIF,EAAEC,CAAC,EACb,UAAWE,KAAKD,EACd,EAAEA,EAAEC,CAAC,EAAE,MAAM,EAAG,OAAOD,EAAEC,CAAC,EAC5B,OAAOH,EAAEC,CAAC,CACZ,CACA,OAAOtG,EAAE,EAAE,EAAE,CACf,CACA,SAASyC,EAAE,EAAG,CACZ,UAAW4D,KAAKrG,EAAG,CACjB,MAAMsG,EAAItG,EAAEqG,CAAC,EACb,GAAIC,EAAE,EAAE,EAAE,IAAM,OAAQ,SACxB,MAAMC,EAAID,EAAE,EAAE,EAAE,EAChB,UAAWE,KAAKD,EACd,EAAEA,EAAEC,CAAC,EAAE,MAAM,EAAG,OAAOD,EAAEC,CAAC,EAC5B,OAAOF,EAAE,EAAE,EAAE,CACf,CACF,CACA,SAAS,GAAI,CACX,IAAK,EAAI,GAAIpG,IAAMD,IAAMC,EAAID,EAAG,EAAEC,EAAE,MAAM,EAC5C,CACA,SAAS,GAAI,CACXD,EAAE,SAAW,KAAMA,EAAE,QAAU,KAAMA,EAAE,UAAY,EACrD,CACA,MAAO,CACL,MAAO,EACP,MAAO,EACP,kBAAmB,EACnB,QAAS,EACT,wBAAyBuC,EACzB,uBAAwBC,EACxB,eAAgBR,EAChB,gBAAiBC,EACjB,wBAAyB,CAC7B,CACA,CACA,SAASwd,GAAGngB,EAAG,EAAG,EAAG,CACnB,IAAIS,EACJ,SAASC,EAAE,EAAG,CACZD,EAAI,CACN,CACA,SAASE,EAAE,EAAG,EAAG,CACfX,EAAE,WAAWS,EAAG,EAAG,CAAC,EAAG,EAAE,OAAO,EAAGA,EAAG,CAAC,CACzC,CACA,SAAS,EAAE,EAAG,EAAG,EAAG,CAClB,IAAM,IAAMT,EAAE,oBAAoBS,EAAG,EAAG,EAAG,CAAC,EAAG,EAAE,OAAO,EAAGA,EAAG,CAAC,EACjE,CACA,SAAS,EAAE,EAAG,EAAG,EAAG,CAClB,GAAI,IAAM,EAAG,OACb,EAAE,IAAI,kBAAkB,EAAE,qBAAqBA,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EAC/D,IAAI4B,EAAI,EACR,QAAStT,EAAI,EAAGA,EAAI,EAAGA,IACrBsT,GAAK,EAAEtT,CAAC,EACV,EAAE,OAAOsT,EAAG5B,EAAG,CAAC,CAClB,CACA,SAAS,EAAE,EAAG,EAAG,EAAG,EAAG,CACrB,GAAI,IAAM,EAAG,OACb,MAAM4B,EAAI,EAAE,IAAI,kBAAkB,EAClC,GAAIA,IAAM,KACR,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,IAC5B,EAAE,EAAE,CAAC,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,CAAC,MACjB,CACHA,EAAE,8BAA8B5B,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EACtD,IAAI,EAAI,EACR,QAASiC,EAAI,EAAGA,EAAI,EAAGA,IACrB,GAAK,EAAEA,CAAC,EAAI,EAAEA,CAAC,EACjB,EAAE,OAAO,EAAGjC,EAAG,CAAC,CAClB,CACF,CACA,KAAK,QAAUC,EAAG,KAAK,OAASC,EAAG,KAAK,gBAAkB,EAAG,KAAK,gBAAkB,EAAG,KAAK,yBAA2B,CACzH,CACA,SAASyf,GAAGpgB,EAAG,EAAG,EAAGS,EAAG,CACtB,IAAIC,EACJ,SAASC,GAAI,CACX,GAAID,IAAM,OAAQ,OAAOA,EACzB,GAAI,EAAE,IAAI,gCAAgC,IAAM,GAAI,CAClD,MAAMwC,EAAI,EAAE,IAAI,gCAAgC,EAChDxC,EAAIV,EAAE,aAAakD,EAAE,8BAA8B,CACrD,MACExC,EAAI,EACN,OAAOA,CACT,CACA,SAAS,EAAEwC,EAAG,CACZ,MAAO,EAAEA,IAAM9H,IAAMqF,EAAE,QAAQyC,CAAC,IAAMlD,EAAE,aAAaA,EAAE,gCAAgC,EACzF,CACA,SAAS,EAAEkD,EAAG,CACZ,MAAM,EAAIA,IAAMtI,KAAO,EAAE,IAAI,6BAA6B,GAAK,EAAE,IAAI,wBAAwB,GAC7F,MAAO,EAAEsI,IAAM7I,IAAMoG,EAAE,QAAQyC,CAAC,IAAMlD,EAAE,aAAaA,EAAE,8BAA8B,GACrFkD,IAAMvI,IAAM,CAAC,EACf,CACA,SAAS,EAAEuI,EAAG,CACZ,GAAIA,IAAM,QAAS,CACjB,GAAIlD,EAAE,yBAAyBA,EAAE,cAAeA,EAAE,UAAU,EAAE,UAAY,GAAKA,EAAE,yBAAyBA,EAAE,gBAAiBA,EAAE,UAAU,EAAE,UAAY,EACrJ,MAAO,QACTkD,EAAI,SACN,CACA,OAAOA,IAAM,WAAalD,EAAE,yBAAyBA,EAAE,cAAeA,EAAE,YAAY,EAAE,UAAY,GAAKA,EAAE,yBAAyBA,EAAE,gBAAiBA,EAAE,YAAY,EAAE,UAAY,EAAI,UAAY,MACnM,CACA,IAAI,EAAI,EAAE,YAAc,OAAS,EAAE,UAAY,QAC/C,MAAM,EAAI,EAAE,CAAC,EACb,IAAM,IAAMK,GAAG,iBAAkB,EAAG,uBAAwB,EAAG,UAAU,EAAG,EAAI,GAChF,MAAM,EAAI,EAAE,yBAA2B,GAAI,EAAI,EAAE,sBAAwB,IAAM,EAAE,IAAI,kBAAkB,EAAGgC,EAAIrC,EAAE,aAAaA,EAAE,uBAAuB,EAAG,EAAIA,EAAE,aAAaA,EAAE,8BAA8B,EAAG0C,EAAI1C,EAAE,aAAaA,EAAE,gBAAgB,EAAG2C,EAAI3C,EAAE,aAAaA,EAAE,yBAAyB,EAAG4C,EAAI5C,EAAE,aAAaA,EAAE,kBAAkB,EAAG,EAAIA,EAAE,aAAaA,EAAE,0BAA0B,EAAG1N,EAAI0N,EAAE,aAAaA,EAAE,mBAAmB,EAAGgD,EAAIhD,EAAE,aAAaA,EAAE,4BAA4B,EAAG,EAAI,EAAI,EAAGiD,EAAIjD,EAAE,aAAaA,EAAE,WAAW,EAC9gB,MAAO,CACL,SAAU,GAEV,iBAAkBW,EAClB,gBAAiB,EACjB,sBAAuB,EACvB,oBAAqB,EACrB,UAAW,EACX,uBAAwB,EACxB,oBAAqB,EACrB,YAAa0B,EACb,kBAAmB,EACnB,eAAgBK,EAChB,eAAgBC,EAChB,cAAeC,EACf,kBAAmB,EACnB,YAAatQ,EACb,oBAAqB0Q,EACrB,eAAgB,EAChB,WAAYC,CAChB,CACA,CACA,SAASod,GAAGrgB,EAAG,CACb,MAAM,EAAI,KACV,IAAI,EAAI,KAAMS,EAAI,EAAGC,EAAI,GAAIC,EAAI,GACjC,MAAM,EAAI,IAAIkP,GAAM,EAAI,IAAI9M,GAAM,EAAI,CAAE,MAAO,KAAM,YAAa,EAAE,EACpE,KAAK,QAAU,EAAG,KAAK,UAAY,EAAG,KAAK,gBAAkB,EAAG,KAAK,KAAO,SAAS,EAAG,EAAG,CACzF,MAAMV,EAAI,EAAE,SAAW,GAAK,GAE5B5B,IAAM,GAAKC,EACX,OAAOA,EAAI,EAAGD,EAAI,EAAE,OAAQ4B,CAC9B,EAAG,KAAK,aAAe,UAAW,CAChC1B,EAAI,GAAI,EAAE,IAAI,CAChB,EAAG,KAAK,WAAa,UAAW,CAC9BA,EAAI,EACN,EAAG,KAAK,eAAiB,SAAS,EAAG,EAAG,CACtC,EAAI,EAAE,EAAG,EAAG,CAAC,CACf,EAAG,KAAK,SAAW,SAAS,EAAG,EAAG0B,EAAG,CACnC,MAAM,EAAI,EAAE,eAAgBK,EAAI,EAAE,iBAAkBC,EAAI,EAAE,YAAaC,EAAI5C,EAAE,IAAI,CAAC,EAClF,GAAI,CAACU,GAAK,IAAM,MAAQ,EAAE,SAAW,GAAKC,GAAK,CAACgC,EAC9ChC,EAAI,EAAE,IAAI,EAAI,EAAC,MACZ,CACH,MAAM,EAAIA,EAAI,EAAIF,EAAGnO,EAAI,EAAI,EAC7B,IAAI0Q,EAAIJ,EAAE,eAAiB,KAC3B,EAAE,MAAQI,EAAGA,EAAI,EAAE,EAAG,EAAG1Q,EAAG+P,CAAC,EAC7B,QAAS,EAAI,EAAG,IAAM/P,EAAG,EAAE,EACzB0Q,EAAE,CAAC,EAAI,EAAE,CAAC,EACZJ,EAAE,cAAgBI,EAAG,KAAK,gBAAkBN,EAAI,KAAK,UAAY,EAAG,KAAK,WAAa,CACxF,CACF,EACA,SAAS,GAAI,CACX,EAAE,QAAU,IAAM,EAAE,MAAQ,EAAG,EAAE,YAAcjC,EAAI,GAAI,EAAE,UAAYA,EAAG,EAAE,gBAAkB,CAC9F,CACA,SAAS,EAAE,EAAG,EAAG4B,EAAG,EAAG,CACrB,MAAMK,EAAI,IAAM,KAAO,EAAE,OAAS,EAClC,IAAIC,EAAI,KACR,GAAID,IAAM,EAAG,CACX,GAAIC,EAAI,EAAE,MAAO,IAAM,IAAMA,IAAM,KAAM,CACvC,MAAMC,EAAIP,EAAIK,EAAI,EAAG,EAAI,EAAE,mBAC3B,EAAE,gBAAgB,CAAC,GAAIC,IAAM,MAAQA,EAAE,OAASC,KAAOD,EAAI,IAAI,aAAaC,CAAC,GAC7E,QAAStQ,EAAI,EAAG0Q,EAAIX,EAAG/P,IAAMoQ,EAAG,EAAEpQ,EAAG0Q,GAAK,EACxC,EAAE,KAAK,EAAE1Q,CAAC,CAAC,EAAE,aAAa,EAAG,CAAC,EAAG,EAAE,OAAO,QAAQqQ,EAAGK,CAAC,EAAGL,EAAEK,EAAI,CAAC,EAAI,EAAE,QAC1E,CACA,EAAE,MAAQL,EAAG,EAAE,YAAc,EAC/B,CACA,OAAO,EAAE,UAAYD,EAAG,EAAE,gBAAkB,EAAGC,CACjD,CACF,CACA,SAAS2d,GAAGtgB,EAAG,CACb,IAAI,EAAoB,IAAI,QAC5B,SAAS,EAAE,EAAG,EAAG,CACf,OAAO,IAAMtG,GAAK,EAAE,QAAUF,GAAK,IAAMG,KAAO,EAAE,QAAUF,IAAK,CACnE,CACA,SAASgH,EAAE,EAAG,CACZ,GAAI,GAAK,EAAE,UAAW,CACpB,MAAM,EAAI,EAAE,QACZ,GAAI,IAAM/G,IAAM,IAAMC,GACpB,GAAI,EAAE,IAAI,CAAC,EAAG,CACZ,MAAM,EAAI,EAAE,IAAI,CAAC,EAAE,QACnB,OAAO,EAAE,EAAG,EAAE,OAAO,CACvB,KAAO,CACL,MAAM,EAAI,EAAE,MACZ,GAAI,GAAK,EAAE,OAAS,EAAG,CACrB,MAAM,EAAI,IAAIgU,GAAG,EAAE,MAAM,EACzB,OAAO,EAAE,2BAA2B3N,EAAG,CAAC,EAAG,EAAE,IAAI,EAAG,CAAC,EAAG,EAAE,iBAAiB,UAAWU,CAAC,EAAG,EAAE,EAAE,QAAS,EAAE,OAAO,CAClH,KACE,QAAO,IACX,CACJ,CACA,OAAO,CACT,CACA,SAASA,EAAE,EAAG,CACZ,MAAM,EAAI,EAAE,OACZ,EAAE,oBAAoB,UAAWA,CAAC,EAClC,MAAM,EAAI,EAAE,IAAI,CAAC,EACjB,IAAM,SAAW,EAAE,OAAO,CAAC,EAAG,EAAE,UAClC,CACA,SAASC,GAAI,CACX,EAAoB,IAAI,OAC1B,CACA,MAAO,CACL,IAAKF,EACL,QAASE,CACb,CACA,CACA,MAAM4f,GAAK,EAAGC,GAAK,CAAC,KAAO,KAAO,IAAM,KAAO,KAAO,IAAK,EAAGC,GAAK,GAAIC,GAAK,IAAKC,GAAqB,IAAI9L,GAAM+L,GAAqB,IAAI5W,GACzI,IAAI6W,GAAK,KAAMC,GAAK,EAAGC,GAAK,EAAGC,GAAK,GACpC,MAAMC,GAAqB,IAAI,EAC/B,MAAMC,EAAG,CAMP,YAAY,EAAG,CACb,KAAK,UAAY,EAAG,KAAK,sBAAwB,KAAM,KAAK,QAAU,EAAG,KAAK,UAAY,EAAG,KAAK,UAAY,CAAA,EAAI,KAAK,QAAU,CAAA,EAAI,KAAK,WAAa,CAAA,EAAI,KAAK,eAAiB,KAAM,KAAK,iBAAmB,KAAM,KAAK,kBAAoB,KAAM,KAAK,cAAgB,KAAM,KAAK,aAAe,IACrS,CAgBA,UAAU,EAAG,EAAI,EAAGzgB,EAAI,GAAKC,EAAI,IAAKC,EAAI,GAAI,CAC5C,KAAM,CACJ,KAAM,EAAI,IACV,SAAU,EAAIsgB,EACpB,EAAQtgB,EACJkgB,GAAK,KAAK,UAAU,gBAAe,EAAIC,GAAK,KAAK,UAAU,kBAAiB,EAAIC,GAAK,KAAK,UAAU,qBAAoB,EAAIC,GAAK,KAAK,UAAU,GAAG,QAAS,KAAK,UAAU,GAAG,QAAU,GAAI,KAAK,SAAS,CAAC,EAC3M,MAAM,EAAI,KAAK,iBAAgB,EAC/B,OAAO,EAAE,YAAc,GAAI,KAAK,eAAe,EAAGvgB,EAAGC,EAAG,EAAG,CAAC,EAAG,EAAI,GAAK,KAAK,MAAM,EAAG,EAAG,EAAG,CAAC,EAAG,KAAK,YAAY,CAAC,EAAG,KAAK,SAAS,CAAC,EAAG,CACzI,CAUA,oBAAoB,EAAG,EAAI,KAAM,CAC/B,OAAO,KAAK,aAAa,EAAG,CAAC,CAC/B,CAUA,YAAY,EAAG,EAAI,KAAM,CACvB,OAAO,KAAK,aAAa,EAAG,CAAC,CAC/B,CAKA,sBAAuB,CACrB,KAAK,mBAAqB,OAAS,KAAK,iBAAmBygB,GAAE,EAAI,KAAK,iBAAiB,KAAK,gBAAgB,EAC9G,CAKA,8BAA+B,CAC7B,KAAK,oBAAsB,OAAS,KAAK,kBAAoBC,GAAE,EAAI,KAAK,iBAAiB,KAAK,iBAAiB,EACjH,CAMA,SAAU,CACR,KAAK,SAAQ,EAAI,KAAK,mBAAqB,MAAQ,KAAK,iBAAiB,QAAO,EAAI,KAAK,oBAAsB,MAAQ,KAAK,kBAAkB,QAAO,EAAI,KAAK,iBAAmB,OAAS,KAAK,eAAe,SAAS,QAAO,EAAI,KAAK,eAAe,SAAS,QAAO,EACxQ,CAEA,SAAS,EAAG,CACV,KAAK,QAAU,KAAK,MAAM,KAAK,KAAK,CAAC,CAAC,EAAG,KAAK,UAAY,KAAK,IAAI,EAAG,KAAK,OAAO,CACpF,CACA,UAAW,CACT,KAAK,gBAAkB,MAAQ,KAAK,cAAc,QAAO,EAAI,KAAK,eAAiB,MAAQ,KAAK,aAAa,QAAO,EAAI,KAAK,wBAA0B,MAAQ,KAAK,sBAAsB,QAAO,EACjM,QAAS,EAAI,EAAG,EAAI,KAAK,WAAW,OAAQ,IAC1C,KAAK,WAAW,CAAC,EAAE,SAAS,QAAO,CACvC,CACA,SAAS,EAAG,CACV,KAAK,UAAU,gBAAgBP,GAAIC,GAAIC,EAAE,EAAG,KAAK,UAAU,GAAG,QAAUC,GAAI,EAAE,YAAc,GAAIK,GAAG,EAAG,EAAG,EAAG,EAAE,MAAO,EAAE,MAAM,CAC/H,CACA,aAAa,EAAG,EAAG,CACjB,EAAE,UAAY7nB,IAAM,EAAE,UAAYC,GAAK,KAAK,SAAS,EAAE,MAAM,SAAW,EAAI,GAAK,EAAE,MAAM,CAAC,EAAE,OAAS,EAAE,MAAM,CAAC,EAAE,MAAM,KAAK,EAAI,KAAK,SAAS,EAAE,MAAM,MAAQ,CAAC,EAAGonB,GAAK,KAAK,UAAU,gBAAe,EAAIC,GAAK,KAAK,UAAU,kBAAiB,EAAIC,GAAK,KAAK,UAAU,qBAAoB,EAAIC,GAAK,KAAK,UAAU,GAAG,QAAS,KAAK,UAAU,GAAG,QAAU,GACzV,MAAMvgB,EAAI,GAAK,KAAK,iBAAgB,EACpC,OAAO,KAAK,iBAAiB,EAAGA,CAAC,EAAG,KAAK,YAAYA,CAAC,EAAG,KAAK,SAASA,CAAC,EAAGA,CAC7E,CACA,kBAAmB,CACjB,MAAM,EAAI,EAAI,KAAK,IAAI,KAAK,UAAW,GAAG,EAAG,EAAI,EAAI,KAAK,UAAWA,EAAI,CACvE,UAAWvG,GACX,UAAWA,GACX,gBAAiB,GACjB,KAAMU,GACN,OAAQQ,GACR,WAAYwD,GACZ,YAAa,EACnB,EAAO8B,EAAI4gB,GAAG,EAAG,EAAG7gB,CAAC,EACjB,GAAI,KAAK,wBAA0B,MAAQ,KAAK,sBAAsB,QAAU,GAAK,KAAK,sBAAsB,SAAW,EAAG,CAC5H,KAAK,wBAA0B,MAAQ,KAAK,SAAQ,EAAI,KAAK,sBAAwB6gB,GAAG,EAAG,EAAG7gB,CAAC,EAC/F,KAAM,CAAE,QAASE,CAAC,EAAK,MACtB,CAAE,UAAW,KAAK,WAAY,SAAU,KAAK,UAAW,OAAQ,KAAK,OAAO,EAAK4gB,GAAG5gB,CAAC,GAAI,KAAK,cAAgB6gB,GAAG7gB,EAAG,EAAG,CAAC,EAAG,KAAK,aAAe8gB,GAAG9gB,EAAG,EAAG,CAAC,CAC5J,CACA,OAAOD,CACT,CACA,iBAAiB,EAAG,CAClB,MAAM,EAAI,IAAIyL,GAAG,IAAIZ,GAAM,CAAC,EAC5B,KAAK,UAAU,QAAQ,EAAGoV,EAAE,CAC9B,CACA,eAAe,EAAG,EAAGlgB,EAAGC,EAAGC,EAAG,CAC5B,MAAMtT,EAAI,IAAI,GAAG,GAAI,EAAG,EAAGoT,CAAC,EAAG0D,EAAI,CAAC,EAAG,GAAI,EAAG,EAAG,EAAG,CAAC,EAAGC,EAAI,CAAC,EAAG,EAAG,EAAG,GAAI,GAAI,EAAE,EAAGC,EAAI,KAAK,UAAWzO,EAAIyO,EAAE,UAAWhC,EAAIgC,EAAE,YAC9HA,EAAE,cAAcuc,EAAE,EAAGvc,EAAE,YAAcxL,GAAIwL,EAAE,UAAY,GAAIA,EAAE,MAAM,QAAQ,MAAM,YAAW,IAAOA,EAAE,gBAAgB3D,CAAC,EAAG2D,EAAE,WAAU,EAAIA,EAAE,gBAAgB,IAAI,GAAI,KAAK,iBAAmB,OAAS,KAAK,eAAiB,IAAI8H,GAC5N,IAAII,GACJ,IAAInC,GAAG,CACL,KAAM,mBACN,KAAM9T,GACN,WAAY,GACZ,UAAW,EACnB,CAAO,CACP,GACI,MAAMoM,EAAI,KAAK,eAAgB,EAAIA,EAAE,SACrC,IAAIE,EAAI,GACR,MAAM4B,EAAI,EAAE,WACZA,EAAIA,EAAE,UAAY,EAAE,MAAM,KAAKA,CAAC,EAAG,EAAE,WAAa,KAAM5B,EAAI,KAAO,EAAE,MAAM,KAAKge,EAAE,EAAGhe,EAAI,IACzF,QAAStQ,EAAI,EAAGA,EAAI,EAAGA,IAAK,CAC1B,MAAM0Q,EAAI1Q,EAAI,EACd0Q,IAAM,GAAK3V,EAAE,GAAG,IAAI,EAAG8W,EAAE7R,CAAC,EAAG,CAAC,EAAGjF,EAAE,SAAS,IAAIsT,EAAE,EAAGA,EAAE,EAAGA,EAAE,CAAC,EAAGtT,EAAE,OAAOsT,EAAE,EAAIyD,EAAE9R,CAAC,EAAGqO,EAAE,EAAGA,EAAE,CAAC,GAAKqC,IAAM,GAAK3V,EAAE,GAAG,IAAI,EAAG,EAAG8W,EAAE7R,CAAC,CAAC,EAAGjF,EAAE,SAAS,IAAIsT,EAAE,EAAGA,EAAE,EAAGA,EAAE,CAAC,EAAGtT,EAAE,OAAOsT,EAAE,EAAGA,EAAE,EAAIyD,EAAE9R,CAAC,EAAGqO,EAAE,CAAC,IAAMtT,EAAE,GAAG,IAAI,EAAG8W,EAAE7R,CAAC,EAAG,CAAC,EAAGjF,EAAE,SAAS,IAAIsT,EAAE,EAAGA,EAAE,EAAGA,EAAE,CAAC,EAAGtT,EAAE,OAAOsT,EAAE,EAAGA,EAAE,EAAGA,EAAE,EAAIyD,EAAE9R,CAAC,CAAC,GACvR,MAAMgS,EAAI,KAAK,UACf+c,GAAG3gB,EAAGsC,EAAIsB,EAAGhS,EAAI,EAAIgS,EAAI,EAAGA,EAAGA,CAAC,EAAGD,EAAE,gBAAgB3D,CAAC,EAAGkC,GAAKyB,EAAE,OAAO3B,EAAGrV,CAAC,EAAGgX,EAAE,OAAO,EAAGhX,CAAC,CAC7F,CACAgX,EAAE,YAAchC,EAAGgC,EAAE,UAAYzO,EAAG,EAAE,WAAa4O,CACrD,CACA,iBAAiB,EAAG,EAAG,CACrB,MAAM/D,EAAI,KAAK,UAAWC,EAAI,EAAE,UAAYlH,IAAM,EAAE,UAAYC,GAChEiH,GAAK,KAAK,mBAAqB,OAAS,KAAK,iBAAmBygB,GAAE,GAAK,KAAK,iBAAiB,SAAS,WAAW,MAAQ,EAAE,wBAA0B,GAAK,GAAK,GAAK,KAAK,oBAAsB,OAAS,KAAK,kBAAoBC,GAAE,GACnO,MAAMzgB,EAAID,EAAI,KAAK,iBAAmB,KAAK,kBAAmB,EAAI,KAAK,WAAW,CAAC,EACnF,EAAE,SAAWC,EACb,MAAM,EAAIA,EAAE,SACZ,EAAE,OAAO,MAAQ,EACjB,MAAM,EAAI,KAAK,UACf0gB,GAAG,EAAG,EAAG,EAAG,EAAI,EAAG,EAAI,CAAC,EAAG5gB,EAAE,gBAAgB,CAAC,EAAGA,EAAE,OAAO,EAAGkgB,EAAE,CACjE,CACA,YAAY,EAAG,CACb,MAAM,EAAI,KAAK,UAAWlgB,EAAI,EAAE,UAChC,EAAE,UAAY,GACd,MAAMC,EAAI,KAAK,WAAW,OAC1B,QAASC,EAAI,EAAGA,EAAID,EAAGC,IACrB,KAAK,gBAAgB,EAAGA,EAAI,EAAGA,CAAC,EAClC,EAAE,UAAYF,CAChB,CAYA,gBAAgB,EAAG,EAAGA,EAAG,CACvB,MAAMC,EAAI,KAAK,UAAWC,EAAI,KAAK,sBAAuB,EAAI,KAAK,aAAc,EAAI,KAAK,WAAWF,CAAC,EACtG,EAAE,SAAW,EACb,MAAM,EAAI,EAAE,SAAU,EAAIA,GAAK,KAAK,WAAW,OAAS,GAAI,EAAI,GAAK,KAAK,WAAW,OAAS,GAAI,EAAI,KAAK,KAAK,EAAI,EAAI,EAAI,CAAC,EAAG,EAAI,IAAO,EAAI,IAAM4B,EAAI,EAAI,EAAG,CAAE,QAAS,CAAC,EAAK,KAAMK,EAAI,KAAK,UAAUjC,CAAC,EAAGkC,EAAI,EAAID,GAAKjC,EAAI,EAAI8f,GAAK9f,EAAI,EAAI8f,GAAK,GAAI3d,EAAI,GAAK,KAAK,UAAYF,GACnR,EAAE,OAAO,MAAQ,EAAE,QAAS,EAAE,UAAU,MAAQL,EAAG,EAAE,OAAO,MAAQ,EAAI,EAAGgf,GAAG1gB,EAAGgC,EAAGC,EAAG,EAAIF,EAAG,EAAIA,CAAC,EAAGhC,EAAE,gBAAgBC,CAAC,EAAGD,EAAE,OAAO,EAAGigB,EAAE,EAAG,EAAE,OAAO,MAAQhgB,EAAE,QAAS,EAAE,UAAU,MAAQ,EAAG,EAAE,OAAO,MAAQ,EAAIF,EAAG4gB,GAAG,EAAG1e,EAAGC,EAAG,EAAIF,EAAG,EAAIA,CAAC,EAAGhC,EAAE,gBAAgB,CAAC,EAAGA,EAAE,OAAO,EAAGigB,EAAE,CACzR,CAiBA,MAAM,EAAG,EAAGlgB,EAAGC,EAAGC,EAAG,CACnB,MAAM,EAAI,KAAK,sBACf,KAAK,UACH,EACA,EACA,EACAF,EACAC,EACA,cACAC,CACN,EAAO,KAAK,UACN,EACA,EACAF,EACAA,EACAC,EACA,eACAC,CACN,CACE,CACA,UAAU,EAAG,EAAGF,EAAGC,EAAGC,EAAG,EAAG,EAAG,CAC7B,MAAM,EAAI,KAAK,UAAW,EAAI,KAAK,cACnC,IAAM,eAAiB,IAAM,gBAAkBL,GAC7C,4DACN,EACI,MAAM,EAAI,EAAG,EAAI,KAAK,WAAWI,CAAC,EAClC,EAAE,SAAW,EACb,MAAM,EAAI,EAAE,SAAU2B,EAAI,KAAK,UAAU5B,CAAC,EAAI,EAAG,EAAI,SAASE,CAAC,EAAI,KAAK,IAAM,EAAI0B,GAAK,EAAI,KAAK,IAAM,EAAIoe,GAAK,GAAI/d,EAAI/B,EAAI,EAAGgC,EAAI,SAAShC,CAAC,EAAI,EAAI,KAAK,MAAM,EAAI+B,CAAC,EAAI+d,GACxK9d,EAAI8d,IAAMpgB,GAAG,iBAAiBM,CAAC,iDAAiDgC,CAAC,uCAAuC8d,EAAE,EAAE,EAC5H,MAAM7d,EAAI,CAAA,EACV,IAAI,EAAI,EACR,QAASM,EAAI,EAAGA,EAAIud,GAAI,EAAEvd,EAAG,CAC3B,MAAM,EAAIA,EAAIR,EAAG,EAAI,KAAK,IAAI,CAAC,EAAI,EAAI,CAAC,EACxCE,EAAE,KAAK,CAAC,EAAGM,IAAM,EAAI,GAAK,EAAIA,EAAIP,IAAM,GAAK,EAAI,EACnD,CACA,QAASO,EAAI,EAAGA,EAAIN,EAAE,OAAQM,IAC5BN,EAAEM,CAAC,EAAIN,EAAEM,CAAC,EAAI,EAChB,EAAE,OAAO,MAAQ,EAAE,QAAS,EAAE,QAAQ,MAAQP,EAAG,EAAE,QAAQ,MAAQC,EAAG,EAAE,YAAY,MAAQ,IAAM,cAAe,IAAM,EAAE,SAAS,MAAQ,GAC1I,KAAM,CAAE,QAAStQ,CAAC,EAAK,KACvB,EAAE,OAAO,MAAQ,EAAG,EAAE,OAAO,MAAQA,EAAImO,EACzC,MAAMuC,EAAI,KAAK,UAAUtC,CAAC,EAAG,EAAI,EAAIsC,GAAKtC,EAAIpO,EAAIiuB,GAAK7f,EAAIpO,EAAIiuB,GAAK,GAAItd,EAAI,GAAK,KAAK,UAAYD,GAClGqe,GAAG,EAAG,EAAGpe,EAAG,EAAID,EAAG,EAAIA,CAAC,EAAG,EAAE,gBAAgB,CAAC,EAAG,EAAE,OAAO,EAAG2d,EAAE,CACjE,CACF,CACA,SAASY,GAAGvhB,EAAG,CACb,MAAM,EAAI,CAAA,EAAI,EAAI,CAAA,EAAIS,EAAI,CAAA,EAC1B,IAAIC,EAAIV,EACR,MAAMW,EAAIX,EAAIugB,GAAK,EAAIC,GAAG,OAC1B,QAAS,EAAI,EAAG,EAAI7f,EAAG,IAAK,CAC1B,MAAM,EAAI,KAAK,IAAI,EAAGD,CAAC,EACvB,EAAE,KAAK,CAAC,EACR,IAAI,EAAI,EAAI,EACZ,EAAIV,EAAIugB,GAAK,EAAIC,GAAG,EAAIxgB,EAAIugB,GAAK,CAAC,EAAI,IAAM,IAAM,EAAI,GAAI,EAAE,KAAK,CAAC,EAClE,MAAM,EAAI,GAAK,EAAI,GAAI,EAAI,CAAC,EAAG,EAAI,EAAI,EAAG,EAAI,CAAC,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EAAGle,EAAI,EAAG,EAAI,EAAGK,EAAI,EAAGC,EAAI,EAAGC,EAAI,EAAG,EAAI,IAAI,aAAaF,EAAI,EAAIL,CAAC,EAAG/P,EAAI,IAAI,aAAaqQ,EAAI,EAAIN,CAAC,EAAGW,EAAI,IAAI,aAAaJ,EAAI,EAAIP,CAAC,EACvN,QAASY,EAAI,EAAGA,EAAIZ,EAAGY,IAAK,CAC1B,MAAMC,EAAID,EAAI,EAAI,EAAI,EAAI,EAAG,EAAIA,EAAI,EAAI,EAAI,GAAI,EAAI,CACnDC,EACA,EACA,EACAA,EAAI,EAAI,EACR,EACA,EACAA,EAAI,EAAI,EACR,EAAI,EACJ,EACAA,EACA,EACA,EACAA,EAAI,EAAI,EACR,EAAI,EACJ,EACAA,EACA,EAAI,EACJ,CACR,EACM,EAAE,IAAI,EAAGR,EAAI,EAAIO,CAAC,EAAG3Q,EAAE,IAAI,EAAGqQ,EAAI,EAAIM,CAAC,EACvC,MAAM,EAAI,CAACA,EAAGA,EAAGA,EAAGA,EAAGA,EAAGA,CAAC,EAC3BD,EAAE,IAAI,EAAGJ,EAAI,EAAIK,CAAC,CACpB,CACA,MAAM,EAAI,IAAIsI,GACd,EAAE,aAAa,WAAY,IAAIV,GAAG,EAAGnI,CAAC,CAAC,EAAG,EAAE,aAAa,KAAM,IAAImI,GAAGvY,EAAGqQ,CAAC,CAAC,EAAG,EAAE,aAAa,YAAa,IAAIkI,GAAG7H,EAAGJ,CAAC,CAAC,EAAGnC,EAAE,KAAK,IAAI0L,GAAG,EAAG,IAAI,CAAC,EAAGzL,EAAI6f,IAAM7f,GAC9J,CACA,MAAO,CAAE,UAAWD,EAAG,SAAU,EAAG,OAAQ,CAAC,CAC/C,CACA,SAAS6gB,GAAGthB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,IAAIiE,GAAG1E,EAAG,EAAG,CAAC,EACxB,OAAOS,EAAE,QAAQ,QAAU7G,GAAI6G,EAAE,QAAQ,KAAO,eAAgBA,EAAE,YAAc,GAAIA,CACtF,CACA,SAAS4gB,GAAGrhB,EAAG,EAAG,EAAGS,EAAGC,EAAG,CACzBV,EAAE,SAAS,IAAI,EAAG,EAAGS,EAAGC,CAAC,EAAGV,EAAE,QAAQ,IAAI,EAAG,EAAGS,EAAGC,CAAC,CACtD,CACA,SAAS+gB,GAAGzhB,EAAG,EAAG,EAAG,CACnB,OAAO,IAAIkN,GAAG,CACZ,KAAM,sBACN,QAAS,CACP,YAAawT,GACb,mBAAoB,EAAI,EACxB,oBAAqB,EAAI,EACzB,eAAgB,GAAG1gB,CAAC,IAC1B,EACI,SAAU,CACR,OAAQ,CAAE,MAAO,IAAI,EACrB,UAAW,CAAE,MAAO,CAAC,EACrB,OAAQ,CAAE,MAAO,CAAC,CACxB,EACI,aAAc0hB,GAAE,EAChB,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA8GF,SAAUlrB,GACV,UAAW,GACX,WAAY,EAChB,CAAG,CACH,CACA,SAASgrB,GAAGxhB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,IAAI,aAAaggB,EAAE,EAAG/f,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EACjD,OAAO,IAAIwM,GAAG,CACZ,KAAM,wBACN,QAAS,CACP,EAAGuT,GACH,mBAAoB,EAAI,EACxB,oBAAqB,EAAI,EACzB,eAAgB,GAAGzgB,CAAC,IAC1B,EACI,SAAU,CACR,OAAQ,CAAE,MAAO,IAAI,EACrB,QAAS,CAAE,MAAO,CAAC,EACnB,QAAS,CAAE,MAAOS,CAAC,EACnB,YAAa,CAAE,MAAO,EAAE,EACxB,OAAQ,CAAE,MAAO,CAAC,EAClB,OAAQ,CAAE,MAAO,CAAC,EAClB,SAAU,CAAE,MAAOC,CAAC,CAC1B,EACI,aAAcghB,GAAE,EAChB,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA8DF,SAAUlrB,GACV,UAAW,GACX,WAAY,EAChB,CAAG,CACH,CACA,SAAS4qB,IAAK,CACZ,OAAO,IAAIlU,GAAG,CACZ,KAAM,0BACN,SAAU,CACR,OAAQ,CAAE,MAAO,IAAI,CAC3B,EACI,aAAcwU,GAAE,EAChB,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAqBF,SAAUlrB,GACV,UAAW,GACX,WAAY,EAChB,CAAG,CACH,CACA,SAAS2qB,IAAK,CACZ,OAAO,IAAIjU,GAAG,CACZ,KAAM,kBACN,SAAU,CACR,OAAQ,CAAE,MAAO,IAAI,EACrB,WAAY,CAAE,MAAO,EAAE,CAC7B,EACI,aAAcwU,GAAE,EAChB,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAkBF,SAAUlrB,GACV,UAAW,GACX,WAAY,EAChB,CAAG,CACH,CACA,SAASkrB,IAAK,CACZ,MAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAyDJ,CACA,SAASC,GAAG3hB,EAAG,CACb,IAAI,EAAoB,IAAI,QAAW,EAAI,KAC3C,SAASS,EAAE,EAAG,CACZ,GAAI,GAAK,EAAE,UAAW,CACpB,MAAM,EAAI,EAAE,QAAS,EAAI,IAAM/G,IAAM,IAAMC,GAAI,EAAI,IAAMH,IAAM,IAAMC,GACrE,GAAI,GAAK,EAAG,CACV,IAAI,EAAI,EAAE,IAAI,CAAC,EACf,MAAM,EAAI,IAAM,OAAS,EAAE,QAAQ,aAAe,EAClD,GAAI,EAAE,uBAAyB,EAAE,eAAiB,EAChD,OAAO,IAAM,OAAS,EAAI,IAAIynB,GAAGlhB,CAAC,GAAI,EAAI,EAAI,EAAE,oBAAoB,EAAG,CAAC,EAAI,EAAE,YAAY,EAAG,CAAC,EAAG,EAAE,QAAQ,aAAe,EAAE,aAAc,EAAE,IAAI,EAAG,CAAC,EAAG,EAAE,QAC3J,GAAI,IAAM,OACR,OAAO,EAAE,QACX,CACE,MAAMqC,EAAI,EAAE,MACZ,OAAO,GAAKA,GAAKA,EAAE,OAAS,GAAK,GAAKA,GAAK3B,EAAE2B,CAAC,GAAK,IAAM,OAAS,EAAI,IAAI6e,GAAGlhB,CAAC,GAAI,EAAI,EAAI,EAAE,oBAAoB,CAAC,EAAI,EAAE,YAAY,CAAC,EAAG,EAAE,QAAQ,aAAe,EAAE,aAAc,EAAE,IAAI,EAAG,CAAC,EAAG,EAAE,iBAAiB,UAAWW,CAAC,EAAG,EAAE,SAAW,IAC9O,CACF,CACF,CACA,OAAO,CACT,CACA,SAASD,EAAE,EAAG,CACZ,IAAI,EAAI,EACR,MAAM,EAAI,EACV,QAAS,EAAI,EAAG,EAAI,EAAG,IACrB,EAAE,CAAC,IAAM,QAAU,IACrB,OAAO,IAAM,CACf,CACA,SAASC,EAAE,EAAG,CACZ,MAAM,EAAI,EAAE,OACZ,EAAE,oBAAoB,UAAWA,CAAC,EAClC,MAAM,EAAI,EAAE,IAAI,CAAC,EACjB,IAAM,SAAW,EAAE,OAAO,CAAC,EAAG,EAAE,UAClC,CACA,SAAS,GAAI,CACX,EAAoB,IAAI,QAAW,IAAM,OAAS,EAAE,QAAO,EAAI,EAAI,KACrE,CACA,MAAO,CACL,IAAKF,EACL,QAAS,CACb,CACA,CACA,SAASmhB,GAAG5hB,EAAG,CACb,MAAM,EAAI,CAAA,EACV,SAAS,EAAES,EAAG,CACZ,GAAI,EAAEA,CAAC,IAAM,OACX,OAAO,EAAEA,CAAC,EACZ,MAAMC,EAAIV,EAAE,aAAaS,CAAC,EAC1B,OAAO,EAAEA,CAAC,EAAIC,EAAGA,CACnB,CACA,MAAO,CACL,IAAK,SAASD,EAAG,CACf,OAAO,EAAEA,CAAC,IAAM,IAClB,EACA,KAAM,UAAW,CACf,EAAE,wBAAwB,EAAG,EAAE,0BAA0B,EAAG,EAAE,0BAA0B,EAAG,EAAE,6BAA6B,EAAG,EAAE,sCAAsC,EAAG,EAAE,8BAA8B,CAC1M,EACA,IAAK,SAASA,EAAG,CACf,MAAMC,EAAI,EAAED,CAAC,EACb,OAAOC,IAAM,MAAQH,GAAG,kBAAoBE,EAAI,2BAA2B,EAAGC,CAChF,CACJ,CACA,CACA,SAASmhB,GAAG7hB,EAAG,EAAG,EAAGS,EAAG,CACtB,MAAMC,EAAI,CAAA,EAAIC,EAAoB,IAAI,QACtC,SAAS,EAAE,EAAG,CACZ,MAAM,EAAI,EAAE,OACZ,EAAE,QAAU,MAAQ,EAAE,OAAO,EAAE,KAAK,EACpC,UAAW,KAAK,EAAE,WAChB,EAAE,OAAO,EAAE,WAAW,CAAC,CAAC,EAC1B,EAAE,oBAAoB,UAAW,CAAC,EAAG,OAAOD,EAAE,EAAE,EAAE,EAClD,MAAM2B,EAAI1B,EAAE,IAAI,CAAC,EACjB0B,IAAM,EAAE,OAAOA,CAAC,EAAG1B,EAAE,OAAO,CAAC,GAAIF,EAAE,wBAAwB,CAAC,EAAG,EAAE,4BAA8B,IAAM,OAAO,EAAE,kBAAmB,EAAE,OAAO,YAC5I,CACA,SAAS,EAAE,EAAG,EAAG,CACf,OAAOC,EAAE,EAAE,EAAE,IAAM,KAAO,EAAE,iBAAiB,UAAW,CAAC,EAAGA,EAAE,EAAE,EAAE,EAAI,GAAI,EAAE,OAAO,cAAe,CACpG,CACA,SAAS,EAAE,EAAG,CACZ,MAAM,EAAI,EAAE,WACZ,UAAW2B,KAAK,EACd,EAAE,OAAO,EAAEA,CAAC,EAAGrC,EAAE,YAAY,CACjC,CACA,SAAS,EAAE,EAAG,CACZ,MAAM,EAAI,CAAA,EAAIqC,EAAI,EAAE,MAAO,EAAI,EAAE,WAAW,SAC5C,IAAIK,EAAI,EACR,GAAIL,IAAM,KAAM,CACd,MAAM,EAAIA,EAAE,MACZK,EAAIL,EAAE,QACN,QAAS/P,EAAI,EAAG0Q,EAAI,EAAE,OAAQ1Q,EAAI0Q,EAAG1Q,GAAK,EAAG,CAC3C,MAAM,EAAI,EAAEA,EAAI,CAAC,EAAG2Q,EAAI,EAAE3Q,EAAI,CAAC,EAAG4Q,EAAI,EAAE5Q,EAAI,CAAC,EAC7C,EAAE,KAAK,EAAG2Q,EAAGA,EAAGC,EAAGA,EAAG,CAAC,CACzB,CACF,SAAW,IAAM,OAAQ,CACvB,MAAM,EAAI,EAAE,MACZR,EAAI,EAAE,QACN,QAASpQ,EAAI,EAAG0Q,EAAI,EAAE,OAAS,EAAI,EAAG1Q,EAAI0Q,EAAG1Q,GAAK,EAAG,CACnD,MAAM,EAAIA,EAAI,EAAG2Q,EAAI3Q,EAAI,EAAG4Q,EAAI5Q,EAAI,EACpC,EAAE,KAAK,EAAG2Q,EAAGA,EAAGC,EAAGA,EAAG,CAAC,CACzB,CACF,KACE,QACF,MAAMP,EAAI,IAAK5C,GAAG,CAAC,EAAIgL,GAAKD,IAAI,EAAG,CAAC,EACpCnI,EAAE,QAAUD,EACZ,MAAME,EAAIjC,EAAE,IAAI,CAAC,EACjBiC,GAAK,EAAE,OAAOA,CAAC,EAAGjC,EAAE,IAAI,EAAGgC,CAAC,CAC9B,CACA,SAAS,EAAE,EAAG,CACZ,MAAM,EAAIhC,EAAE,IAAI,CAAC,EACjB,GAAI,EAAG,CACL,MAAM0B,EAAI,EAAE,MACZA,IAAM,MAAQ,EAAE,QAAUA,EAAE,SAAW,EAAE,CAAC,CAC5C,MACE,EAAE,CAAC,EACL,OAAO1B,EAAE,IAAI,CAAC,CAChB,CACA,MAAO,CACL,IAAK,EACL,OAAQ,EACR,sBAAuB,CAC3B,CACA,CACA,SAASmhB,GAAG9hB,EAAG,EAAG,EAAG,CACnB,IAAIS,EACJ,SAASC,EAAE,EAAG,CACZD,EAAI,CACN,CACA,IAAIE,EAAG,EACP,SAAS,EAAE,EAAG,CACZA,EAAI,EAAE,KAAM,EAAI,EAAE,eACpB,CACA,SAAS,EAAE,EAAG0B,EAAG,CACfrC,EAAE,aAAaS,EAAG4B,EAAG1B,EAAG,EAAI,CAAC,EAAG,EAAE,OAAO0B,EAAG5B,EAAG,CAAC,CAClD,CACA,SAAS,EAAE,EAAG4B,EAAG,EAAG,CAClB,IAAM,IAAMrC,EAAE,sBAAsBS,EAAG4B,EAAG1B,EAAG,EAAI,EAAG,CAAC,EAAG,EAAE,OAAO0B,EAAG5B,EAAG,CAAC,EAC1E,CACA,SAAS,EAAE,EAAG4B,EAAG,EAAG,CAClB,GAAI,IAAM,EAAG,OACb,EAAE,IAAI,kBAAkB,EAAE,uBAAuB5B,EAAG4B,EAAG,EAAG1B,EAAG,EAAG,EAAG,CAAC,EACpE,IAAIgC,EAAI,EACR,QAAS,EAAI,EAAG,EAAI,EAAG,IACrBA,GAAKN,EAAE,CAAC,EACV,EAAE,OAAOM,EAAGlC,EAAG,CAAC,CAClB,CACA,SAAS,EAAE,EAAG4B,EAAG,EAAGK,EAAG,CACrB,GAAI,IAAM,EAAG,OACb,MAAMC,EAAI,EAAE,IAAI,kBAAkB,EAClC,GAAIA,IAAM,KACR,QAASC,EAAI,EAAGA,EAAI,EAAE,OAAQA,IAC5B,EAAE,EAAEA,CAAC,EAAI,EAAGP,EAAEO,CAAC,EAAGF,EAAEE,CAAC,CAAC,MACrB,CACHD,EAAE,gCAAgClC,EAAG4B,EAAG,EAAG1B,EAAG,EAAG,EAAG+B,EAAG,EAAG,CAAC,EAC3D,IAAIE,EAAI,EACR,QAAS,EAAI,EAAG,EAAI,EAAG,IACrBA,GAAKP,EAAE,CAAC,EAAIK,EAAE,CAAC,EACjB,EAAE,OAAOE,EAAGnC,EAAG,CAAC,CAClB,CACF,CACA,KAAK,QAAUC,EAAG,KAAK,SAAW,EAAG,KAAK,OAAS,EAAG,KAAK,gBAAkB,EAAG,KAAK,gBAAkB,EAAG,KAAK,yBAA2B,CAC5I,CACA,SAASqhB,GAAG/hB,EAAG,CACb,MAAM,EAAI,CACR,WAAY,EACZ,SAAU,CACd,EAAK,EAAI,CACL,MAAO,EACP,MAAO,EACP,UAAW,EACX,OAAQ,EACR,MAAO,CACX,EACE,SAASS,EAAEE,EAAG,EAAG,EAAG,CAClB,OAAQ,EAAE,QAAS,EAAC,CAClB,KAAKX,EAAE,UACL,EAAE,WAAa,GAAKW,EAAI,GACxB,MACF,KAAKX,EAAE,MACL,EAAE,OAAS,GAAKW,EAAI,GACpB,MACF,KAAKX,EAAE,WACL,EAAE,OAAS,GAAKW,EAAI,GACpB,MACF,KAAKX,EAAE,UACL,EAAE,OAAS,EAAIW,EACf,MACF,KAAKX,EAAE,OACL,EAAE,QAAU,EAAIW,EAChB,MACF,QACEL,GAAG,gCAAiC,CAAC,EACrC,KACR,CACE,CACA,SAASI,GAAI,CACX,EAAE,MAAQ,EAAG,EAAE,UAAY,EAAG,EAAE,OAAS,EAAG,EAAE,MAAQ,CACxD,CACA,MAAO,CACL,OAAQ,EACR,OAAQ,EACR,SAAU,KACV,UAAW,GACX,MAAOA,EACP,OAAQD,CACZ,CACA,CACA,SAASuhB,GAAGhiB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAoB,IAAI,QAAWC,EAAI,IAAIwD,GACjD,SAASvD,EAAE,EAAG,EAAG,EAAG,CAClB,MAAM,EAAI,EAAE,sBAAuB,EAAI,EAAE,gBAAgB,UAAY,EAAE,gBAAgB,QAAU,EAAE,gBAAgB,MAAO,EAAI,IAAM,OAAS,EAAE,OAAS,EACxJ,IAAI,EAAIF,EAAE,IAAI,CAAC,EACf,GAAI,IAAM,QAAU,EAAE,QAAU,EAAG,CACjC,IAAIwhB,EAAI,UAAW,CACjB/e,EAAE,UAAWzC,EAAE,OAAO,CAAC,EAAG,EAAE,oBAAoB,UAAWwhB,CAAC,CAC9D,EACA,IAAM,QAAU,EAAE,QAAQ,QAAO,EACjC,MAAM5f,EAAI,EAAE,gBAAgB,WAAa,OAAQtT,EAAI,EAAE,gBAAgB,SAAW,OAAQ2T,EAAI,EAAE,gBAAgB,QAAU,OAAQC,EAAI,EAAE,gBAAgB,UAAY,CAAA,EAAIC,EAAI,EAAE,gBAAgB,QAAU,CAAA,EAAI4B,EAAI,EAAE,gBAAgB,OAAS,CAAA,EAC3O,IAAIlS,EAAI,EACR+P,IAAM,KAAO/P,EAAI,GAAIvD,IAAM,KAAOuD,EAAI,GAAIoQ,IAAM,KAAOpQ,EAAI,GAC3D,IAAI0Q,EAAI,EAAE,WAAW,SAAS,MAAQ1Q,EAAGgS,EAAI,EAC7CtB,EAAI,EAAE,iBAAmBsB,EAAI,KAAK,KAAKtB,EAAI,EAAE,cAAc,EAAGA,EAAI,EAAE,gBACpE,MAAMC,EAAI,IAAI,aAAaD,EAAIsB,EAAI,EAAI,CAAC,EAAGpB,EAAI,IAAIyB,GAAG1B,EAAGD,EAAGsB,EAAG,CAAC,EAChEpB,EAAE,KAAOvI,GAAIuI,EAAE,YAAc,GAC7B,MAAMqB,EAAIjS,EAAI,EACd,QAAS,EAAI,EAAG,EAAI,EAAG,IAAK,CAC1B,MAAMwU,EAAInE,EAAE,CAAC,EAAGoE,EAAInE,EAAE,CAAC,EAAGoE,EAAIxC,EAAE,CAAC,EAAGyC,EAAIjE,EAAIsB,EAAI,EAAI,EACpD,QAAS4C,EAAI,EAAGA,EAAIJ,EAAE,MAAOI,IAAK,CAChC,MAAM/Z,EAAI+Z,EAAI3C,EACdlC,IAAM,KAAO3B,EAAE,oBAAoBoG,EAAGI,CAAC,EAAGjE,EAAEgE,EAAI9Z,EAAI,CAAC,EAAIuT,EAAE,EAAGuC,EAAEgE,EAAI9Z,EAAI,CAAC,EAAIuT,EAAE,EAAGuC,EAAEgE,EAAI9Z,EAAI,CAAC,EAAIuT,EAAE,EAAGuC,EAAEgE,EAAI9Z,EAAI,CAAC,EAAI,GAAI4B,IAAM,KAAO2R,EAAE,oBAAoBqG,EAAGG,CAAC,EAAGjE,EAAEgE,EAAI9Z,EAAI,CAAC,EAAIuT,EAAE,EAAGuC,EAAEgE,EAAI9Z,EAAI,CAAC,EAAIuT,EAAE,EAAGuC,EAAEgE,EAAI9Z,EAAI,CAAC,EAAIuT,EAAE,EAAGuC,EAAEgE,EAAI9Z,EAAI,CAAC,EAAI,GAAIuV,IAAM,KAAOhC,EAAE,oBAAoBsG,EAAGE,CAAC,EAAGjE,EAAEgE,EAAI9Z,EAAI,CAAC,EAAIuT,EAAE,EAAGuC,EAAEgE,EAAI9Z,EAAI,CAAC,EAAIuT,EAAE,EAAGuC,EAAEgE,EAAI9Z,EAAI,EAAE,EAAIuT,EAAE,EAAGuC,EAAEgE,EAAI9Z,EAAI,EAAE,EAAI6Z,EAAE,WAAa,EAAItG,EAAE,EAAI,EACpY,CACF,CACA,EAAI,CACF,MAAO,EACP,QAASwC,EACT,KAAM,IAAIV,GAAGQ,EAAGsB,CAAC,CACzB,EAAS7D,EAAE,IAAI,EAAG,CAAC,EAAG,EAAE,iBAAiB,UAAWwhB,CAAC,CACjD,CACA,GAAI,EAAE,kBAAoB,IAAM,EAAE,eAAiB,KACjD,EAAE,YAAW,EAAG,SAASjiB,EAAG,eAAgB,EAAE,aAAc,CAAC,MAC1D,CACH,IAAIqC,EAAI,EACR,QAASK,EAAI,EAAGA,EAAI,EAAE,OAAQA,IAC5BL,GAAK,EAAEK,CAAC,EACV,MAAM,EAAI,EAAE,qBAAuB,EAAI,EAAIL,EAC3C,EAAE,YAAW,EAAG,SAASrC,EAAG,2BAA4B,CAAC,EAAG,EAAE,YAAW,EAAG,SAASA,EAAG,wBAAyB,CAAC,CACpH,CACA,EAAE,YAAW,EAAG,SAASA,EAAG,sBAAuB,EAAE,QAAS,CAAC,EAAG,EAAE,YAAW,EAAG,SAASA,EAAG,0BAA2B,EAAE,IAAI,CACjI,CACA,MAAO,CACL,OAAQW,CACZ,CACA,CACA,SAASuhB,GAAGliB,EAAG,EAAG,EAAGS,EAAG,CACtB,IAAIC,EAAoB,IAAI,QAC5B,SAASC,EAAE,EAAG,CACZ,MAAM,EAAIF,EAAE,OAAO,MAAO,EAAI,EAAE,SAAU,EAAI,EAAE,IAAI,EAAG,CAAC,EACxD,GAAIC,EAAE,IAAI,CAAC,IAAM,IAAM,EAAE,OAAO,CAAC,EAAGA,EAAE,IAAI,EAAG,CAAC,GAAI,EAAE,kBAAoB,EAAE,iBAAiB,UAAW,CAAC,IAAM,IAAM,EAAE,iBAAiB,UAAW,CAAC,EAAGA,EAAE,IAAI,CAAC,IAAM,IAAM,EAAE,OAAO,EAAE,eAAgBV,EAAE,YAAY,EAAG,EAAE,gBAAkB,MAAQ,EAAE,OAAO,EAAE,cAAeA,EAAE,YAAY,EAAGU,EAAE,IAAI,EAAG,CAAC,IAAK,EAAE,cAAe,CACzT,MAAM,EAAI,EAAE,SACZA,EAAE,IAAI,CAAC,IAAM,IAAM,EAAE,OAAM,EAAIA,EAAE,IAAI,EAAG,CAAC,EAC3C,CACA,OAAO,CACT,CACA,SAAS,GAAI,CACXA,EAAoB,IAAI,OAC1B,CACA,SAAS,EAAE,EAAG,CACZ,MAAM,EAAI,EAAE,OACZ,EAAE,oBAAoB,UAAW,CAAC,EAAG,EAAE,OAAO,EAAE,cAAc,EAAG,EAAE,gBAAkB,MAAQ,EAAE,OAAO,EAAE,aAAa,CACvH,CACA,MAAO,CACL,OAAQC,EACR,QAAS,CACb,CACA,CACA,MAAMwhB,GAAqB,IAAIle,GAAMme,GAAqB,IAAI7Q,GAAG,EAAG,CAAC,EAAG8Q,GAAqB,IAAI1d,GAAM2d,GAAqB,IAAI1d,GAAM2d,GAAqB,IAAI7U,GAAM8U,GAAK,CAAA,EAAIC,GAAK,CAAA,EAAIC,GAAK,IAAI,aAAa,EAAE,EAAGC,GAAK,IAAI,aAAa,CAAC,EAAGC,GAAK,IAAI,aAAa,CAAC,EACnQ,SAASC,GAAG7iB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAIT,EAAE,CAAC,EACb,GAAIS,GAAK,GAAKA,EAAI,EAAG,OAAOT,EAC5B,MAAMU,EAAI,EAAI,EACd,IAAIC,EAAI6hB,GAAG9hB,CAAC,EACZ,GAAIC,IAAM,SAAWA,EAAI,IAAI,aAAaD,CAAC,EAAG8hB,GAAG9hB,CAAC,EAAIC,GAAI,IAAM,EAAG,CACjEF,EAAE,QAAQE,EAAG,CAAC,EACd,QAAS,EAAI,EAAG,EAAI,EAAG,IAAM,EAAG,EAAE,EAChC,GAAK,EAAGX,EAAE,CAAC,EAAE,QAAQW,EAAG,CAAC,CAC7B,CACA,OAAOA,CACT,CACA,SAASmiB,GAAG9iB,EAAG,EAAG,CAChB,GAAIA,EAAE,SAAW,EAAE,OAAQ,MAAO,GAClC,QAAS,EAAI,EAAGS,EAAIT,EAAE,OAAQ,EAAIS,EAAG,IACnC,GAAIT,EAAE,CAAC,IAAM,EAAE,CAAC,EAAG,MAAO,GAC5B,MAAO,EACT,CACA,SAAS+iB,GAAG/iB,EAAG,EAAG,CAChB,QAAS,EAAI,EAAGS,EAAI,EAAE,OAAQ,EAAIA,EAAG,IACnCT,EAAE,CAAC,EAAI,EAAE,CAAC,CACd,CACA,SAASgjB,GAAGhjB,EAAG,EAAG,CAChB,IAAI,EAAIyiB,GAAG,CAAC,EACZ,IAAM,SAAW,EAAI,IAAI,WAAW,CAAC,EAAGA,GAAG,CAAC,EAAI,GAChD,QAAShiB,EAAI,EAAGA,IAAM,EAAG,EAAEA,EACzB,EAAEA,CAAC,EAAIT,EAAE,oBAAmB,EAC9B,OAAO,CACT,CACA,SAASijB,GAAGjjB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,EAAE,CAAC,IAAM,IAAMA,EAAE,UAAU,KAAK,KAAM,CAAC,EAAG,EAAE,CAAC,EAAI,EACnD,CACA,SAASkjB,GAAGljB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,GAAI,EAAE,IAAM,QACT,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,KAAOA,EAAE,UAAU,KAAK,KAAM,EAAE,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,OACvF,CACH,GAAI8iB,GAAG,EAAG,CAAC,EAAG,OACd9iB,EAAE,WAAW,KAAK,KAAM,CAAC,EAAG+iB,GAAG,EAAG,CAAC,CACrC,CACF,CACA,SAASI,GAAGnjB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,GAAI,EAAE,IAAM,QACT,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,KAAOA,EAAE,UAAU,KAAK,KAAM,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,WACpH,EAAE,IAAM,QACd,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,KAAOA,EAAE,UAAU,KAAK,KAAM,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,OACxH,CACH,GAAI8iB,GAAG,EAAG,CAAC,EAAG,OACd9iB,EAAE,WAAW,KAAK,KAAM,CAAC,EAAG+iB,GAAG,EAAG,CAAC,CACrC,CACF,CACA,SAASK,GAAGpjB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,GAAI,EAAE,IAAM,QACT,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,KAAOA,EAAE,UAAU,KAAK,KAAM,EAAE,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,OACzJ,CACH,GAAI8iB,GAAG,EAAG,CAAC,EAAG,OACd9iB,EAAE,WAAW,KAAK,KAAM,CAAC,EAAG+iB,GAAG,EAAG,CAAC,CACrC,CACF,CACA,SAASM,GAAGrjB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MAAOS,EAAI,EAAE,SAC5B,GAAIA,IAAM,OAAQ,CAChB,GAAIqiB,GAAG,EAAG,CAAC,EAAG,OACd9iB,EAAE,iBAAiB,KAAK,KAAM,GAAI,CAAC,EAAG+iB,GAAG,EAAG,CAAC,CAC/C,KAAO,CACL,GAAID,GAAG,EAAGriB,CAAC,EAAG,OACdmiB,GAAG,IAAIniB,CAAC,EAAGT,EAAE,iBAAiB,KAAK,KAAM,GAAI4iB,EAAE,EAAGG,GAAG,EAAGtiB,CAAC,CAC3D,CACF,CACA,SAAS6iB,GAAGtjB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MAAOS,EAAI,EAAE,SAC5B,GAAIA,IAAM,OAAQ,CAChB,GAAIqiB,GAAG,EAAG,CAAC,EAAG,OACd9iB,EAAE,iBAAiB,KAAK,KAAM,GAAI,CAAC,EAAG+iB,GAAG,EAAG,CAAC,CAC/C,KAAO,CACL,GAAID,GAAG,EAAGriB,CAAC,EAAG,OACdkiB,GAAG,IAAIliB,CAAC,EAAGT,EAAE,iBAAiB,KAAK,KAAM,GAAI2iB,EAAE,EAAGI,GAAG,EAAGtiB,CAAC,CAC3D,CACF,CACA,SAAS8iB,GAAGvjB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MAAOS,EAAI,EAAE,SAC5B,GAAIA,IAAM,OAAQ,CAChB,GAAIqiB,GAAG,EAAG,CAAC,EAAG,OACd9iB,EAAE,iBAAiB,KAAK,KAAM,GAAI,CAAC,EAAG+iB,GAAG,EAAG,CAAC,CAC/C,KAAO,CACL,GAAID,GAAG,EAAGriB,CAAC,EAAG,OACdiiB,GAAG,IAAIjiB,CAAC,EAAGT,EAAE,iBAAiB,KAAK,KAAM,GAAI0iB,EAAE,EAAGK,GAAG,EAAGtiB,CAAC,CAC3D,CACF,CACA,SAAS+iB,GAAGxjB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,EAAE,CAAC,IAAM,IAAMA,EAAE,UAAU,KAAK,KAAM,CAAC,EAAG,EAAE,CAAC,EAAI,EACnD,CACA,SAASyjB,GAAGzjB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,GAAI,EAAE,IAAM,QACT,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,KAAOA,EAAE,UAAU,KAAK,KAAM,EAAE,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,OACvF,CACH,GAAI8iB,GAAG,EAAG,CAAC,EAAG,OACd9iB,EAAE,WAAW,KAAK,KAAM,CAAC,EAAG+iB,GAAG,EAAG,CAAC,CACrC,CACF,CACA,SAASW,GAAG1jB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,GAAI,EAAE,IAAM,QACT,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,KAAOA,EAAE,UAAU,KAAK,KAAM,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,OACxH,CACH,GAAI8iB,GAAG,EAAG,CAAC,EAAG,OACd9iB,EAAE,WAAW,KAAK,KAAM,CAAC,EAAG+iB,GAAG,EAAG,CAAC,CACrC,CACF,CACA,SAASY,GAAG3jB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,GAAI,EAAE,IAAM,QACT,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,KAAOA,EAAE,UAAU,KAAK,KAAM,EAAE,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,OACzJ,CACH,GAAI8iB,GAAG,EAAG,CAAC,EAAG,OACd9iB,EAAE,WAAW,KAAK,KAAM,CAAC,EAAG+iB,GAAG,EAAG,CAAC,CACrC,CACF,CACA,SAASa,GAAG5jB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,EAAE,CAAC,IAAM,IAAMA,EAAE,WAAW,KAAK,KAAM,CAAC,EAAG,EAAE,CAAC,EAAI,EACpD,CACA,SAAS6jB,GAAG7jB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,GAAI,EAAE,IAAM,QACT,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,KAAOA,EAAE,WAAW,KAAK,KAAM,EAAE,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,OACxF,CACH,GAAI8iB,GAAG,EAAG,CAAC,EAAG,OACd9iB,EAAE,YAAY,KAAK,KAAM,CAAC,EAAG+iB,GAAG,EAAG,CAAC,CACtC,CACF,CACA,SAASe,GAAG9jB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,GAAI,EAAE,IAAM,QACT,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,KAAOA,EAAE,WAAW,KAAK,KAAM,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,OACzH,CACH,GAAI8iB,GAAG,EAAG,CAAC,EAAG,OACd9iB,EAAE,YAAY,KAAK,KAAM,CAAC,EAAG+iB,GAAG,EAAG,CAAC,CACtC,CACF,CACA,SAASgB,GAAG/jB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,GAAI,EAAE,IAAM,QACT,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,KAAOA,EAAE,WAAW,KAAK,KAAM,EAAE,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,OAC1J,CACH,GAAI8iB,GAAG,EAAG,CAAC,EAAG,OACd9iB,EAAE,YAAY,KAAK,KAAM,CAAC,EAAG+iB,GAAG,EAAG,CAAC,CACtC,CACF,CACA,SAASiB,GAAGhkB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,KAAK,MAAOC,EAAI,EAAE,oBAAmB,EAC/CD,EAAE,CAAC,IAAMC,IAAMV,EAAE,UAAU,KAAK,KAAMU,CAAC,EAAGD,EAAE,CAAC,EAAIC,GACjD,IAAIC,EACJ,KAAK,OAASX,EAAE,mBAAqBoiB,GAAG,gBAAkB9iB,GAAIqB,EAAIyhB,IAAMzhB,EAAIwhB,GAAI,EAAE,aAAa,GAAKxhB,EAAGD,CAAC,CAC1G,CACA,SAASujB,GAAGjkB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,KAAK,MAAOC,EAAI,EAAE,oBAAmB,EAC/CD,EAAE,CAAC,IAAMC,IAAMV,EAAE,UAAU,KAAK,KAAMU,CAAC,EAAGD,EAAE,CAAC,EAAIC,GAAI,EAAE,aAAa,GAAK4hB,GAAI5hB,CAAC,CAChF,CACA,SAASwjB,GAAGlkB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,KAAK,MAAOC,EAAI,EAAE,oBAAmB,EAC/CD,EAAE,CAAC,IAAMC,IAAMV,EAAE,UAAU,KAAK,KAAMU,CAAC,EAAGD,EAAE,CAAC,EAAIC,GAAI,EAAE,eAAe,GAAK6hB,GAAI7hB,CAAC,CAClF,CACA,SAASyjB,GAAGnkB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,KAAK,MAAOC,EAAI,EAAE,oBAAmB,EAC/CD,EAAE,CAAC,IAAMC,IAAMV,EAAE,UAAU,KAAK,KAAMU,CAAC,EAAGD,EAAE,CAAC,EAAIC,GAAI,EAAE,kBAAkB,GAAK2hB,GAAI3hB,CAAC,CACrF,CACA,SAAS0jB,GAAGpkB,EAAG,CACb,OAAQA,EAAC,CACP,IAAK,MACH,OAAOijB,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,MACL,IAAK,OACH,OAAOC,GAET,IAAK,OACL,IAAK,OACH,OAAOC,GAET,IAAK,OACL,IAAK,OACH,OAAOC,GAET,IAAK,OACL,IAAK,OACH,OAAOC,GAET,IAAK,MACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OAEL,IAAK,OAEL,IAAK,OAEL,IAAK,OAEL,IAAK,OACH,OAAOC,GACT,IAAK,OAEL,IAAK,OAEL,IAAK,OACH,OAAOC,GACT,IAAK,OAEL,IAAK,OAEL,IAAK,OAEL,IAAK,OACH,OAAOC,GACT,IAAK,OAEL,IAAK,OAEL,IAAK,OAEL,IAAK,OACH,OAAOC,EACb,CACA,CACA,SAASE,GAAGrkB,EAAG,EAAG,CAChBA,EAAE,WAAW,KAAK,KAAM,CAAC,CAC3B,CACA,SAASskB,GAAGtkB,EAAG,EAAG,CAChB,MAAM,EAAI6iB,GAAG,EAAG,KAAK,KAAM,CAAC,EAC5B7iB,EAAE,WAAW,KAAK,KAAM,CAAC,CAC3B,CACA,SAASukB,GAAGvkB,EAAG,EAAG,CAChB,MAAM,EAAI6iB,GAAG,EAAG,KAAK,KAAM,CAAC,EAC5B7iB,EAAE,WAAW,KAAK,KAAM,CAAC,CAC3B,CACA,SAASwkB,GAAGxkB,EAAG,EAAG,CAChB,MAAM,EAAI6iB,GAAG,EAAG,KAAK,KAAM,CAAC,EAC5B7iB,EAAE,WAAW,KAAK,KAAM,CAAC,CAC3B,CACA,SAASykB,GAAGzkB,EAAG,EAAG,CAChB,MAAM,EAAI6iB,GAAG,EAAG,KAAK,KAAM,CAAC,EAC5B7iB,EAAE,iBAAiB,KAAK,KAAM,GAAI,CAAC,CACrC,CACA,SAAS0kB,GAAG1kB,EAAG,EAAG,CAChB,MAAM,EAAI6iB,GAAG,EAAG,KAAK,KAAM,CAAC,EAC5B7iB,EAAE,iBAAiB,KAAK,KAAM,GAAI,CAAC,CACrC,CACA,SAAS2kB,GAAG3kB,EAAG,EAAG,CAChB,MAAM,EAAI6iB,GAAG,EAAG,KAAK,KAAM,EAAE,EAC7B7iB,EAAE,iBAAiB,KAAK,KAAM,GAAI,CAAC,CACrC,CACA,SAAS4kB,GAAG5kB,EAAG,EAAG,CAChBA,EAAE,WAAW,KAAK,KAAM,CAAC,CAC3B,CACA,SAAS6kB,GAAG7kB,EAAG,EAAG,CAChBA,EAAE,WAAW,KAAK,KAAM,CAAC,CAC3B,CACA,SAAS8kB,GAAG9kB,EAAG,EAAG,CAChBA,EAAE,WAAW,KAAK,KAAM,CAAC,CAC3B,CACA,SAAS+kB,GAAG/kB,EAAG,EAAG,CAChBA,EAAE,WAAW,KAAK,KAAM,CAAC,CAC3B,CACA,SAASglB,GAAGhlB,EAAG,EAAG,CAChBA,EAAE,YAAY,KAAK,KAAM,CAAC,CAC5B,CACA,SAASilB,GAAGjlB,EAAG,EAAG,CAChBA,EAAE,YAAY,KAAK,KAAM,CAAC,CAC5B,CACA,SAASklB,GAAGllB,EAAG,EAAG,CAChBA,EAAE,YAAY,KAAK,KAAM,CAAC,CAC5B,CACA,SAASmlB,GAAGnlB,EAAG,EAAG,CAChBA,EAAE,YAAY,KAAK,KAAM,CAAC,CAC5B,CACA,SAASolB,GAAGplB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,KAAK,MAAOC,EAAI,EAAE,OAAQC,EAAIqiB,GAAG,EAAGtiB,CAAC,EAC/CoiB,GAAGriB,EAAGE,CAAC,IAAMX,EAAE,WAAW,KAAK,KAAMW,CAAC,EAAGoiB,GAAGtiB,EAAGE,CAAC,GAChD,QAAS,EAAI,EAAG,IAAMD,EAAG,EAAE,EACzB,EAAE,aAAa,EAAE,CAAC,GAAKyhB,GAAIxhB,EAAE,CAAC,CAAC,CACnC,CACA,SAAS0kB,GAAGrlB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,KAAK,MAAOC,EAAI,EAAE,OAAQC,EAAIqiB,GAAG,EAAGtiB,CAAC,EAC/CoiB,GAAGriB,EAAGE,CAAC,IAAMX,EAAE,WAAW,KAAK,KAAMW,CAAC,EAAGoiB,GAAGtiB,EAAGE,CAAC,GAChD,QAAS,EAAI,EAAG,IAAMD,EAAG,EAAE,EACzB,EAAE,aAAa,EAAE,CAAC,GAAK4hB,GAAI3hB,EAAE,CAAC,CAAC,CACnC,CACA,SAAS2kB,GAAGtlB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,KAAK,MAAOC,EAAI,EAAE,OAAQC,EAAIqiB,GAAG,EAAGtiB,CAAC,EAC/CoiB,GAAGriB,EAAGE,CAAC,IAAMX,EAAE,WAAW,KAAK,KAAMW,CAAC,EAAGoiB,GAAGtiB,EAAGE,CAAC,GAChD,QAAS,EAAI,EAAG,IAAMD,EAAG,EAAE,EACzB,EAAE,eAAe,EAAE,CAAC,GAAK6hB,GAAI5hB,EAAE,CAAC,CAAC,CACrC,CACA,SAAS4kB,GAAGvlB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,KAAK,MAAOC,EAAI,EAAE,OAAQC,EAAIqiB,GAAG,EAAGtiB,CAAC,EAC/CoiB,GAAGriB,EAAGE,CAAC,IAAMX,EAAE,WAAW,KAAK,KAAMW,CAAC,EAAGoiB,GAAGtiB,EAAGE,CAAC,GAChD,QAAS,EAAI,EAAG,IAAMD,EAAG,EAAE,EACzB,EAAE,kBAAkB,EAAE,CAAC,GAAK2hB,GAAI1hB,EAAE,CAAC,CAAC,CACxC,CACA,SAAS6kB,GAAGxlB,EAAG,CACb,OAAQA,EAAC,CACP,IAAK,MACH,OAAOqkB,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,MACL,IAAK,OACH,OAAOC,GAET,IAAK,OACL,IAAK,OACH,OAAOC,GAET,IAAK,OACL,IAAK,OACH,OAAOC,GAET,IAAK,OACL,IAAK,OACH,OAAOC,GAET,IAAK,MACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OAEL,IAAK,OAEL,IAAK,OAEL,IAAK,OAEL,IAAK,OACH,OAAOC,GACT,IAAK,OAEL,IAAK,OAEL,IAAK,OACH,OAAOC,GACT,IAAK,OAEL,IAAK,OAEL,IAAK,OAEL,IAAK,OACH,OAAOC,GACT,IAAK,OAEL,IAAK,OAEL,IAAK,OAEL,IAAK,OACH,OAAOC,EACb,CACA,CACA,MAAME,EAAG,CACP,YAAY,EAAG,EAAGhlB,EAAG,CACnB,KAAK,GAAK,EAAG,KAAK,KAAOA,EAAG,KAAK,MAAQ,CAAA,EAAI,KAAK,KAAO,EAAE,KAAM,KAAK,SAAW2jB,GAAG,EAAE,IAAI,CAC5F,CACF,CACA,MAAMsB,EAAG,CACP,YAAY,EAAG,EAAGjlB,EAAG,CACnB,KAAK,GAAK,EAAG,KAAK,KAAOA,EAAG,KAAK,MAAQ,CAAA,EAAI,KAAK,KAAO,EAAE,KAAM,KAAK,KAAO,EAAE,KAAM,KAAK,SAAW+kB,GAAG,EAAE,IAAI,CAChH,CACF,CACA,MAAMG,EAAG,CACP,YAAY,EAAG,CACb,KAAK,GAAK,EAAG,KAAK,IAAM,GAAI,KAAK,IAAM,CAAA,CACzC,CACA,SAAS,EAAG,EAAGllB,EAAG,CAChB,MAAMC,EAAI,KAAK,IACf,QAASC,EAAI,EAAG,EAAID,EAAE,OAAQC,IAAM,EAAG,EAAEA,EAAG,CAC1C,MAAM,EAAID,EAAEC,CAAC,EACb,EAAE,SAAS,EAAG,EAAE,EAAE,EAAE,EAAGF,CAAC,CAC1B,CACF,CACF,CACA,MAAMmlB,GAAK,sBACX,SAASC,GAAG7lB,EAAG,EAAG,CAChBA,EAAE,IAAI,KAAK,CAAC,EAAGA,EAAE,IAAI,EAAE,EAAE,EAAI,CAC/B,CACA,SAAS8lB,GAAG9lB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAIT,EAAE,KAAMU,EAAID,EAAE,OACxB,IAAKmlB,GAAG,UAAY,IAAO,CACzB,MAAMjlB,EAAIilB,GAAG,KAAKnlB,CAAC,EAAG,EAAImlB,GAAG,UAC7B,IAAI,EAAIjlB,EAAE,CAAC,EACX,MAAM,EAAIA,EAAE,CAAC,IAAM,IAAK,EAAIA,EAAE,CAAC,EAC/B,GAAI,IAAM,EAAI,EAAI,GAAI,IAAM,QAAU,IAAM,KAAO,EAAI,IAAMD,EAAG,CAC9DmlB,GAAG,EAAG,IAAM,OAAS,IAAIJ,GAAG,EAAGzlB,EAAG,CAAC,EAAI,IAAI0lB,GAAG,EAAG1lB,EAAG,CAAC,CAAC,EACtD,KACF,KAAO,CACL,IAAIqE,EAAI,EAAE,IAAI,CAAC,EACfA,IAAM,SAAWA,EAAI,IAAIshB,GAAG,CAAC,EAAGE,GAAG,EAAGxhB,CAAC,GAAI,EAAIA,CACjD,CACF,CACF,CACA,MAAM0hB,EAAG,CACP,YAAY,EAAG,EAAG,CAChB,KAAK,IAAM,CAAA,EAAI,KAAK,IAAM,CAAA,EAC1B,MAAMtlB,EAAI,EAAE,oBAAoB,EAAG,EAAE,eAAe,EACpD,QAASC,EAAI,EAAGA,EAAID,EAAG,EAAEC,EAAG,CAC1B,MAAMC,EAAI,EAAE,iBAAiB,EAAGD,CAAC,EAAG,EAAI,EAAE,mBAAmB,EAAGC,EAAE,IAAI,EACtEmlB,GAAGnlB,EAAG,EAAG,IAAI,CACf,CACF,CACA,SAAS,EAAG,EAAGF,EAAGC,EAAG,CACnB,MAAMC,EAAI,KAAK,IAAI,CAAC,EACpBA,IAAM,QAAUA,EAAE,SAAS,EAAGF,EAAGC,CAAC,CACpC,CACA,YAAY,EAAG,EAAGD,EAAG,CACnB,MAAMC,EAAI,EAAED,CAAC,EACbC,IAAM,QAAU,KAAK,SAAS,EAAGD,EAAGC,CAAC,CACvC,CACA,OAAO,OAAO,EAAG,EAAGD,EAAGC,EAAG,CACxB,QAASC,EAAI,EAAG,EAAI,EAAE,OAAQA,IAAM,EAAG,EAAEA,EAAG,CAC1C,MAAM,EAAI,EAAEA,CAAC,EAAG,EAAIF,EAAE,EAAE,EAAE,EAC1B,EAAE,cAAgB,IAAM,EAAE,SAAS,EAAG,EAAE,MAAOC,CAAC,CAClD,CACF,CACA,OAAO,aAAa,EAAG,EAAG,CACxB,MAAMD,EAAI,CAAA,EACV,QAASC,EAAI,EAAGC,EAAI,EAAE,OAAQD,IAAMC,EAAG,EAAED,EAAG,CAC1C,MAAM,EAAI,EAAEA,CAAC,EACb,EAAE,MAAM,GAAKD,EAAE,KAAK,CAAC,CACvB,CACA,OAAOA,CACT,CACF,CACA,SAASulB,GAAGhmB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAIT,EAAE,aAAa,CAAC,EAC1B,OAAOA,EAAE,aAAaS,EAAG,CAAC,EAAGT,EAAE,cAAcS,CAAC,EAAGA,CACnD,CACA,MAAMwlB,GAAK,MACX,IAAIC,GAAK,EACT,SAASC,GAAGnmB,EAAG,EAAG,CAChB,MAAM,EAAIA,EAAE,MAAM;AAAA,CACnB,EAAGS,EAAI,GAAIC,EAAI,KAAK,IAAI,EAAI,EAAG,CAAC,EAAGC,EAAI,KAAK,IAAI,EAAI,EAAG,EAAE,MAAM,EAC9D,QAAS,EAAID,EAAG,EAAIC,EAAG,IAAK,CAC1B,MAAM,EAAI,EAAI,EACdF,EAAE,KAAK,GAAG,IAAM,EAAI,IAAM,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC,EAAE,CAC/C,CACA,OAAOA,EAAE,KAAK;AAAA,CACf,CACD,CACA,MAAM2lB,GAAqB,IAAIrjB,GAC/B,SAASsjB,GAAGrmB,EAAG,CACbyD,GAAG,WAAW2iB,GAAI3iB,GAAG,kBAAmBzD,CAAC,EACzC,MAAM,EAAI,SAASomB,GAAG,SAAS,IAAK,GAAM,EAAE,QAAQ,CAAC,CAAC,CAAC,KACvD,OAAQ3iB,GAAG,YAAYzD,CAAC,EAAC,CACvB,KAAKnB,GACH,MAAO,CAAC,EAAG,oBAAoB,EACjC,KAAK,GACH,MAAO,CAAC,EAAG,kBAAkB,EAC/B,QACE,OAAOwB,GAAG,0CAA2CL,CAAC,EAAG,CAAC,EAAG,oBAAoB,CACvF,CACA,CACA,SAASsmB,GAAGtmB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAIT,EAAE,mBAAmB,EAAGA,EAAE,cAAc,EAAG,GAAKA,EAAE,iBAAiB,CAAC,GAAK,IAAI,KAAI,EAC3F,GAAIS,GAAK,IAAM,GAAI,MAAO,GAC1B,MAAMoI,EAAI,iBAAiB,KAAK,CAAC,EACjC,GAAIA,EAAG,CACL,MAAMuD,EAAI,SAASvD,EAAE,CAAC,CAAC,EACvB,OAAO,EAAE,cAAgB;AAAA;AAAA,EAEzB,EAAI;AAAA;AAAA,EAEJsd,GAAGnmB,EAAE,gBAAgB,CAAC,EAAGoM,CAAC,CAC5B,KACE,QAAO,CACX,CACA,SAASma,GAAGvmB,EAAG,EAAG,CAChB,MAAM,EAAIqmB,GAAG,CAAC,EACd,MAAO,CACL,QAAQrmB,CAAC,mBACT,WAAW,EAAE,CAAC,CAAC,uBAAuB,EAAE,CAAC,CAAC,iBAC1C,GACJ,EAAI,KAAK;AAAA,CACR,CACD,CACA,SAASwmB,GAAGxmB,EAAG,EAAG,CAChB,IAAI,EACJ,OAAQ,EAAC,CACP,KAAKlH,GACH,EAAI,SACJ,MACF,KAAKC,GACH,EAAI,WACJ,MACF,KAAKC,GACH,EAAI,SACJ,MACF,KAAKC,GACH,EAAI,aACJ,MACF,KAAKE,GACH,EAAI,MACJ,MACF,KAAKC,GACH,EAAI,UACJ,MACF,KAAKF,GACH,EAAI,SACJ,MACF,QACEmH,GAAG,yCAA0C,CAAC,EAAG,EAAI,QAC3D,CACE,MAAO,QAAUL,EAAI,2BAA6B,EAAI,yBACxD,CACA,MAAMymB,GAAqB,IAAI,EAC/B,SAASC,IAAK,CACZjjB,GAAG,yBAAyBgjB,EAAE,EAC9B,MAAMzmB,EAAIymB,GAAG,EAAE,QAAQ,CAAC,EAAG,EAAIA,GAAG,EAAE,QAAQ,CAAC,EAAG,EAAIA,GAAG,EAAE,QAAQ,CAAC,EAClE,MAAO,CACL,yCACA,+BAA+BzmB,CAAC,KAAK,CAAC,KAAK,CAAC,MAC5C,+BACA,GACJ,EAAI,KAAK;AAAA,CACR,CACD,CACA,SAAS2mB,GAAG3mB,EAAG,CACb,MAAO,CACLA,EAAE,0BAA4B,mDAAqD,GACnFA,EAAE,mBAAqB,2CAA6C,EACxE,EAAI,OAAO4mB,EAAE,EAAE,KAAK;AAAA,CACnB,CACD,CACA,SAASC,GAAG7mB,EAAG,CACb,MAAM,EAAI,CAAA,EACV,UAAW,KAAKA,EAAG,CACjB,MAAMS,EAAIT,EAAE,CAAC,EACbS,IAAM,IAAM,EAAE,KAAK,WAAa,EAAI,IAAMA,CAAC,CAC7C,CACA,OAAO,EAAE,KAAK;AAAA,CACf,CACD,CACA,SAASqmB,GAAG9mB,EAAG,EAAG,CAChB,MAAM,EAAI,CAAA,EAAIS,EAAIT,EAAE,oBAAoB,EAAGA,EAAE,iBAAiB,EAC9D,QAASU,EAAI,EAAGA,EAAID,EAAGC,IAAK,CAC1B,MAAMC,EAAIX,EAAE,gBAAgB,EAAGU,CAAC,EAAG,EAAIC,EAAE,KACzC,IAAI,EAAI,EACRA,EAAE,OAASX,EAAE,aAAe,EAAI,GAAIW,EAAE,OAASX,EAAE,aAAe,EAAI,GAAIW,EAAE,OAASX,EAAE,aAAe,EAAI,GAAI,EAAE,CAAC,EAAI,CACjH,KAAMW,EAAE,KACR,SAAUX,EAAE,kBAAkB,EAAG,CAAC,EAClC,aAAc,CACpB,CACE,CACA,OAAO,CACT,CACA,SAAS4mB,GAAG5mB,EAAG,CACb,OAAOA,IAAM,EACf,CACA,SAAS+mB,GAAG/mB,EAAG,EAAG,CAChB,MAAM,EAAI,EAAE,oBAAsB,EAAE,iBAAmB,EAAE,4BACzD,OAAOA,EAAE,QAAQ,kBAAmB,EAAE,YAAY,EAAE,QAAQ,mBAAoB,EAAE,aAAa,EAAE,QAAQ,uBAAwB,EAAE,gBAAgB,EAAE,QAAQ,yBAA0B,CAAC,EAAE,QAAQ,wBAAyB,EAAE,iBAAiB,EAAE,QAAQ,oBAAqB,EAAE,cAAc,EAAE,QAAQ,mBAAoB,EAAE,aAAa,EAAE,QAAQ,yBAA0B,EAAE,kBAAkB,EAAE,QAAQ,oCAAqC,EAAE,2BAA2B,EAAE,QAAQ,0BAA2B,EAAE,mBAAmB,EAAE,QAAQ,2BAA4B,EAAE,oBAAoB,CACtkB,CACA,SAASgnB,GAAGhnB,EAAG,EAAG,CAChB,OAAOA,EAAE,QAAQ,uBAAwB,EAAE,iBAAiB,EAAE,QAAQ,yBAA0B,EAAE,kBAAoB,EAAE,mBAAmB,CAC7I,CACA,MAAMinB,GAAK,mCACX,SAASC,GAAGlnB,EAAG,CACb,OAAOA,EAAE,QAAQinB,GAAIE,EAAE,CACzB,CACA,MAAMC,GAAqB,IAAI,IAC/B,SAASD,GAAGnnB,EAAG,EAAG,CAChB,IAAI,EAAIyf,GAAG,CAAC,EACZ,GAAI,IAAM,OAAQ,CAChB,MAAMhf,EAAI2mB,GAAG,IAAI,CAAC,EAClB,GAAI3mB,IAAM,OACR,EAAIgf,GAAGhf,CAAC,EAAGJ,GAAG,0EAA2E,EAAGI,CAAC,MAE7F,OAAM,IAAI,MAAM,6BAA+B,EAAI,GAAG,CAC1D,CACA,OAAOymB,GAAG,CAAC,CACb,CACA,MAAMG,GAAK,+IACX,SAASC,GAAGtnB,EAAG,CACb,OAAOA,EAAE,QAAQqnB,GAAIE,EAAE,CACzB,CACA,SAASA,GAAGvnB,EAAG,EAAG,EAAGS,EAAG,CACtB,IAAIC,EAAI,GACR,QAASC,EAAI,SAAS,CAAC,EAAGA,EAAI,SAAS,CAAC,EAAGA,IACzCD,GAAKD,EAAE,QAAQ,eAAgB,KAAOE,EAAI,IAAI,EAAE,QAAQ,uBAAwBA,CAAC,EACnF,OAAOD,CACT,CACA,SAAS8mB,GAAGxnB,EAAG,CACb,IAAI,EAAI,aAAaA,EAAE,SAAS;AAAA,aACrBA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,GAEtB,OAAOA,EAAE,YAAc,QAAU,GAAK;AAAA,wBACdA,EAAE,YAAc,UAAY,GAAK;AAAA,0BAC/BA,EAAE,YAAc,SAAW,GAAK;AAAA,wBACnC,CACzB,CACA,SAASynB,GAAGznB,EAAG,CACb,IAAI,EAAI,uBACR,OAAOA,EAAE,gBAAkB9J,GAAK,EAAI,qBAAuB8J,EAAE,gBAAkB7J,GAAK,EAAI,0BAA4B6J,EAAE,gBAAkB5J,KAAO,EAAI,sBAAuB,CAC5K,CACA,SAASsxB,GAAG1nB,EAAG,CACb,IAAI,EAAI,mBACR,GAAIA,EAAE,OACJ,OAAQA,EAAE,WAAU,CAClB,KAAKxG,GACL,KAAKC,GACH,EAAI,mBACJ,MACF,KAAKG,GACH,EAAI,sBACJ,KACR,CACE,OAAO,CACT,CACA,SAAS+tB,GAAG3nB,EAAG,CACb,IAAI,EAAI,yBACR,GAAIA,EAAE,OACJ,OAAQA,EAAE,WAAU,CAClB,KAAKvG,GACH,EAAI,yBACJ,KACR,CACE,OAAO,CACT,CACA,SAASmuB,GAAG5nB,EAAG,CACb,IAAI,EAAI,uBACR,GAAIA,EAAE,OACJ,OAAQA,EAAE,QAAO,CACf,KAAKtH,GACH,EAAI,2BACJ,MACF,KAAKC,GACH,EAAI,sBACJ,MACF,KAAKC,GACH,EAAI,sBACJ,KACR,CACE,OAAO,CACT,CACA,SAASivB,GAAG7nB,EAAG,CACb,MAAM,EAAIA,EAAE,mBACZ,GAAI,IAAM,KAAM,OAAO,KACvB,MAAM,EAAI,KAAK,KAAK,CAAC,EAAI,EAAGS,EAAI,EAAI,EACpC,MAAO,CAAE,WAAY,GAAK,EAAI,KAAK,IAAI,KAAK,IAAI,EAAG,CAAC,EAAG,GAAG,GAAI,YAAaA,EAAG,OAAQ,CAAC,CACzF,CACA,SAASqnB,GAAG9nB,EAAG,EAAG,EAAGS,EAAG,CACtB,MAAMC,EAAIV,EAAE,WAAU,EAAIW,EAAI,EAAE,QAChC,IAAI,EAAI,EAAE,aAAc,EAAI,EAAE,eAC9B,MAAM,EAAI8mB,GAAG,CAAC,EAAG,EAAIC,GAAG,CAAC,EAAG,EAAIC,GAAG,CAAC,EAAG,EAAIC,GAAG,CAAC,EAAG,EAAIC,GAAG,CAAC,EAAGxlB,EAAIskB,GAAG,CAAC,EAAG,EAAIE,GAAGlmB,CAAC,EAAG+B,EAAIhC,EAAE,cAAa,EACtG,IAAIiC,EAAGC,EAAG,EAAI,EAAE,YAAc,YAAc,EAAE,YAAc;AAAA,EAC1D,GACF,EAAE,qBAAuBD,EAAI,CAC3B,uBAAyB,EAAE,WAC3B,uBAAyB,EAAE,WAC3B,CACJ,EAAI,OAAOikB,EAAE,EAAE,KAAK;AAAA,CACnB,EAAGjkB,EAAE,OAAS,IAAMA,GAAK;AAAA,GACtBC,EAAI,CACJ,uBAAyB,EAAE,WAC3B,uBAAyB,EAAE,WAC3B,CACJ,EAAI,OAAOgkB,EAAE,EAAE,KAAK;AAAA,CACnB,EAAGhkB,EAAE,OAAS,IAAMA,GAAK;AAAA,KACnBD,EAAI,CACP6kB,GAAG,CAAC,EACJ,uBAAyB,EAAE,WAC3B,uBAAyB,EAAE,WAC3B,EACA,EAAE,0BAA4B,4BAA8B,GAC5D,EAAE,SAAW,uBAAyB,GACtC,EAAE,cAAgB,6BAA+B,GACjD,EAAE,WAAa,yBAA2B,GAC1C,EAAE,gBAAkB,+BAAiC,GACrD,EAAE,gBAAkB,+BAAiC,GACrD,EAAE,QAAU,EAAE,IAAM,kBAAoB,GACxC,EAAE,QAAU,EAAE,QAAU,mBAAqB,GAC7C,EAAE,IAAM,kBAAoB,GAC5B,EAAE,OAAS,qBAAuB,GAClC,EAAE,OAAS,WAAa,EAAI,GAC5B,EAAE,SAAW,uBAAyB,GACtC,EAAE,MAAQ,oBAAsB,GAChC,EAAE,QAAU,sBAAwB,GACpC,EAAE,UAAY,wBAA0B,GACxC,EAAE,qBAAuB,oCAAsC,GAC/D,EAAE,sBAAwB,qCAAuC,GACjE,EAAE,gBAAkB,8BAAgC,GACpD,EAAE,YAAc,0BAA4B,GAC5C,EAAE,WAAa,yBAA2B,GAC1C,EAAE,cAAgB,4BAA8B,GAChD,EAAE,aAAe,2BAA6B,GAC9C,EAAE,sBAAwB,qCAAuC,GACjE,EAAE,mBAAqB,kCAAoC,GAC3D,EAAE,eAAiB,6BAA+B,GAClD,EAAE,wBAA0B,uCAAyC,GACrE,EAAE,YAAc,0BAA4B,GAC5C,EAAE,iBAAmB,gCAAkC,GACvD,EAAE,qBAAuB,oCAAsC,GAC/D,EAAE,aAAe,2BAA6B,GAC9C,EAAE,aAAe,2BAA6B,GAC9C,EAAE,SAAW,uBAAyB,GACtC,EAAE,UAAY,wBAA0B,GACxC,EAAE,aAAe,2BAA6B,GAC9C,EAAE,gBAAkB,8BAAgC,GACpD,EAAE,aAAe,2BAA6B,GAC9C,EAAE,cAAgB,6BAA+B,GACjD,EAAE,kBAAoB,iCAAmC,GAEzD,EAAE,MAAQ,kBAAoB,EAAE,MAAQ,GACxC,EAAE,WAAa,uBAAyB,EAAE,WAAa,GACvD,EAAE,WAAa,uBAAyB,EAAE,WAAa,GACvD,EAAE,QAAU,oBAAsB,EAAE,QAAU,GAC9C,EAAE,cAAgB,0BAA4B,EAAE,cAAgB,GAChE,EAAE,UAAY,sBAAwB,EAAE,UAAY,GACpD,EAAE,YAAc,wBAA0B,EAAE,YAAc,GAC1D,EAAE,kBAAoB,8BAAgC,EAAE,kBAAoB,GAC5E,EAAE,eAAiB,2BAA6B,EAAE,eAAiB,GACnE,EAAE,eAAiB,2BAA6B,EAAE,eAAiB,GACnE,EAAE,gBAAkB,4BAA8B,EAAE,gBAAkB,GACtE,EAAE,eAAiB,2BAA6B,EAAE,eAAiB,GACnE,EAAE,qBAAuB,kCAAoC,EAAE,qBAAuB,GACtF,EAAE,wBAA0B,qCAAuC,EAAE,wBAA0B,GAC/F,EAAE,iBAAmB,6BAA+B,EAAE,iBAAmB,GACzE,EAAE,0BAA4B,uCAAyC,EAAE,0BAA4B,GACrG,EAAE,gBAAkB,6BAA+B,EAAE,gBAAkB,GACvE,EAAE,oBAAsB,iCAAmC,EAAE,oBAAsB,GACnF,EAAE,cAAgB,0BAA4B,EAAE,cAAgB,GAChE,EAAE,mBAAqB,gCAAkC,EAAE,mBAAqB,GAChF,EAAE,uBAAyB,oCAAsC,EAAE,uBAAyB,GAC5F,EAAE,kBAAoB,8BAAgC,EAAE,kBAAoB,GAC5E,EAAE,eAAiB,2BAA6B,EAAE,eAAiB,GAEnE,EAAE,gBAAkB,EAAE,cAAgB,GAAK,sBAAwB,GACnE,EAAE,aAAe,oBAAsB,GACvC,EAAE,aAAe,0BAA4B,GAC7C,EAAE,WAAa,kBAAoB,GACnC,EAAE,WAAa,kBAAoB,GACnC,EAAE,WAAa,kBAAoB,GACnC,EAAE,UAAY,wBAA0B,GACxC,EAAE,YAAc,sBAAwB,GACxC,EAAE,SAAW,uBAAyB,GACtC,EAAE,aAAe,2BAA6B,GAC9C,EAAE,cAAgB,EAAE,cAAgB,GAAK,2BAA6B,GACtE,EAAE,YAAc,0BAA4B,GAC5C,EAAE,kBAAoB,EAAI,uCAAyC,EAAE,mBAAqB,GAC1F,EAAE,kBAAoB,EAAI,8BAAgC,EAAE,kBAAoB,GAChF,EAAE,YAAc,uBAAyB,GACzC,EAAE,UAAY,qBAAuB,GACrC,EAAE,iBAAmB,wBAA0B,GAC/C,EAAE,iBAAmB,WAAa,EAAI,GACtC,EAAE,gBAAkB,8BAAgC,GACpD,EAAE,eAAiB,EAAI,2BAA6B,GACpD,EAAE,uBAAyB,uCAAyC,GACpE,EAAE,oBAAsB,oCAAsC,GAC9D,4BACA,gCACA,iCACA,2BACA,6BACA,+BACA,+BACA,wBACA,kCACA,SACA,8BACA,iCACA,SACA,8BACA,mCACA,SACA,2BACA,yBACA,qBACA,iBACA,uBACA,SACA,iBACA,uBACA,SACA,iBACA,uBACA,SACA,qBACA,2BACA,SACA,iCACA,yBACA,6BACA,yBACA,SACA,sBACA,6BACA,8BACA,SACA;AAAA,CAEJ,EAAI,OAAOZ,EAAE,EAAE,KAAK;AAAA,CACnB,EAAGhkB,EAAI,CACJ4kB,GAAG,CAAC,EACJ,uBAAyB,EAAE,WAC3B,uBAAyB,EAAE,WAC3B,EACA,EAAE,QAAU,EAAE,IAAM,kBAAoB,GACxC,EAAE,QAAU,EAAE,QAAU,mBAAqB,GAC7C,EAAE,gBAAkB,4BAA8B,GAClD,EAAE,IAAM,kBAAoB,GAC5B,EAAE,OAAS,qBAAuB,GAClC,EAAE,OAAS,qBAAuB,GAClC,EAAE,OAAS,WAAa,EAAI,GAC5B,EAAE,OAAS,WAAa,EAAI,GAC5B,EAAE,OAAS,WAAa,EAAI,GAC5B,EAAI,8BAAgC,EAAE,WAAa,GACnD,EAAI,+BAAiC,EAAE,YAAc,GACrD,EAAI,0BAA4B,EAAE,OAAS,KAAO,GAClD,EAAE,SAAW,uBAAyB,GACtC,EAAE,MAAQ,oBAAsB,GAChC,EAAE,QAAU,sBAAwB,GACpC,EAAE,UAAY,wBAA0B,GACxC,EAAE,qBAAuB,oCAAsC,GAC/D,EAAE,sBAAwB,qCAAuC,GACjE,EAAE,YAAc,0BAA4B,GAC5C,EAAE,WAAa,yBAA2B,GAC1C,EAAE,cAAgB,4BAA8B,GAChD,EAAE,UAAY,wBAA0B,GACxC,EAAE,aAAe,2BAA6B,GAC9C,EAAE,sBAAwB,qCAAuC,GACjE,EAAE,mBAAqB,kCAAoC,GAC3D,EAAE,WAAa,yBAA2B,GAC1C,EAAE,YAAc,0BAA4B,GAC5C,EAAE,eAAiB,6BAA+B,GAClD,EAAE,wBAA0B,uCAAyC,GACrE,EAAE,YAAc,0BAA4B,GAC5C,EAAE,iBAAmB,gCAAkC,GACvD,EAAE,qBAAuB,oCAAsC,GAC/D,EAAE,aAAe,2BAA6B,GAC9C,EAAE,aAAe,2BAA6B,GAC9C,EAAE,SAAW,uBAAyB,GACtC,EAAE,UAAY,wBAA0B,GACxC,EAAE,UAAY,wBAA0B,GACxC,EAAE,MAAQ,oBAAsB,GAChC,EAAE,cAAgB,6BAA+B,GACjD,EAAE,kBAAoB,iCAAmC,GACzD,EAAE,aAAe,2BAA6B,GAC9C,EAAE,gBAAkB,8BAAgC,GACpD,EAAE,aAAe,2BAA6B,GAC9C,EAAE,gBAAkB,EAAE,cAAgB,GAAK,sBAAwB,GACnE,EAAE,cAAgB,EAAE,iBAAmB,EAAE,cAAgB,oBAAsB,GAC/E,EAAE,aAAe,0BAA4B,GAC7C,EAAE,WAAa,kBAAoB,GACnC,EAAE,WAAa,kBAAoB,GACnC,EAAE,WAAa,kBAAoB,GACnC,EAAE,UAAY,wBAA0B,GACxC,EAAE,YAAc,0BAA4B,GAC5C,EAAE,YAAc,sBAAwB,GACxC,EAAE,YAAc,uBAAyB,GACzC,EAAE,UAAY,qBAAuB,GACrC,EAAE,iBAAmB,wBAA0B,GAC/C,EAAE,iBAAmB,WAAa,EAAI,GACtC,EAAE,mBAAqB,8BAAgC,GACvD,EAAE,eAAiB,EAAI,2BAA6B,GACpD,EAAE,mBAAqB,+BAAiC,GACxD,EAAE,2BAA6B,wCAA0C,GACzE,EAAE,uBAAyB,uCAAyC,GACpE,EAAE,oBAAsB,oCAAsC,GAC9D,2BACA,+BACA,+BACA,EAAE,cAAgB3uB,GAAK,uBAAyB,GAChD,EAAE,cAAgBA,GAAK4mB,GAAG,0BAA4B,GAEtD,EAAE,cAAgB5mB,GAAK2tB,GAAG,cAAe,EAAE,WAAW,EAAI,GAC1D,EAAE,UAAY,oBAAsB,GACpC,EAAE,OAAS,iBAAmB,GAC9B/G,GAAG,yBAEH8G,GAAG,sBAAuB,EAAE,gBAAgB,EAC5CG,GAAE,EACF,EAAE,gBAAkB,yBAA2B,EAAE,aAAe,GAChE;AAAA,CAEJ,EAAI,OAAOE,EAAE,EAAE,KAAK;AAAA,CACnB,GAAI,EAAIM,GAAG,CAAC,EAAG,EAAIH,GAAG,EAAG,CAAC,EAAG,EAAIC,GAAG,EAAG,CAAC,EAAG,EAAIE,GAAG,CAAC,EAAG,EAAIH,GAAG,EAAG,CAAC,EAAG,EAAIC,GAAG,EAAG,CAAC,EAAG,EAAIM,GAAG,CAAC,EAAG,EAAIA,GAAG,CAAC,EAAG,EAAE,sBAAwB,KAAO,EAAI;AAAA,EAC3I3kB,EAAI,CACHN,EACA,uBACA,sBACA,2BACJ,EAAI,KAAK;AAAA,CACR,EAAI;AAAA,EACDM,EAAGC,EAAI,CACP,qBACA,EAAE,cAAgBhD,GAAK,GAAK,oDAC5B,EAAE,cAAgBA,GAAK,GAAK,oCAC5B,uCACA,4BACA,8BACA,oCACA,qCACA,6CACA,uCACA,uCACA,+CACA,wCACJ,EAAI,KAAK;AAAA,CACR,EAAI;AAAA,EACDgD,GACF,MAAMtQ,EAAI,EAAIqQ,EAAI,EAAGK,EAAI,EAAIJ,EAAI,EAAG,EAAIojB,GAAGtlB,EAAGA,EAAE,cAAepO,CAAC,EAAG2Q,EAAI+iB,GAAGtlB,EAAGA,EAAE,gBAAiBsC,CAAC,EACjGtC,EAAE,aAAagC,EAAG,CAAC,EAAGhC,EAAE,aAAagC,EAAGO,CAAC,EAAG,EAAE,sBAAwB,OAASvC,EAAE,mBAAmBgC,EAAG,EAAG,EAAE,mBAAmB,EAAI,EAAE,eAAiB,IAAMhC,EAAE,mBAAmBgC,EAAG,EAAG,UAAU,EAAGhC,EAAE,YAAYgC,CAAC,EACnN,SAASQ,EAAE4D,EAAG,CACZ,GAAI9G,EAAE,MAAM,kBAAmB,CAC7B,MAAM+G,EAAIrG,EAAE,kBAAkBgC,CAAC,GAAK,GAAIsE,EAAItG,EAAE,iBAAiB,CAAC,GAAK,GAAIuG,EAAIvG,EAAE,iBAAiBuC,CAAC,GAAK,GAAIiE,EAAIH,EAAE,KAAI,EAAI5Z,EAAI6Z,EAAE,KAAI,EAAIG,GAAKF,EAAE,KAAI,EACjJ,IAAIG,EAAI,GAAIC,EAAI,GAChB,GAAI3G,EAAE,oBAAoBgC,EAAGhC,EAAE,WAAW,IAAM,GAC9C,GAAI0G,EAAI,GAAI,OAAOpH,EAAE,MAAM,eAAiB,WAC1CA,EAAE,MAAM,cAAcU,EAAGgC,EAAG,EAAGO,CAAC,MAC7B,CACH,MAAMqE,GAAIgf,GAAG5lB,EAAG,EAAG,QAAQ,EAAG6G,GAAK+e,GAAG5lB,EAAGuC,EAAG,UAAU,EACtD3C,GACE,oCAAsCI,EAAE,SAAQ,EAAK,sBAAwBA,EAAE,oBAAoBgC,EAAGhC,EAAE,eAAe,EAAI;AAAA;AAAA,iBAEpHoG,EAAE,KAAO;AAAA,iBACTA,EAAE,KAAO;AAAA;AAAA,oBAENI,EAAI;AAAA,EACtBI,GAAI;AAAA,EACJC,EACJ,CACQ,MACGL,IAAM,GAAK7G,GAAG,kCAAmC6G,CAAC,GAAK/Z,IAAM,IAAMga,KAAO,MAAQE,EAAI,IAC3FA,IAAMP,EAAE,YAAc,CACpB,SAAUM,EACV,WAAYF,EACZ,aAAc,CACZ,IAAK/Z,EACL,OAAQwV,CAClB,EACQ,eAAgB,CACd,IAAKwE,GACL,OAAQvE,CAClB,CACA,EACI,CACAlC,EAAE,aAAa,CAAC,EAAGA,EAAE,aAAauC,CAAC,EAAG,EAAI,IAAI8iB,GAAGrlB,EAAGgC,CAAC,EAAG,EAAIokB,GAAGpmB,EAAGgC,CAAC,CACrE,CACA,IAAI,EACJ,KAAK,YAAc,UAAW,CAC5B,OAAO,IAAM,QAAUQ,EAAE,IAAI,EAAG,CAClC,EACA,IAAI,EACJ,KAAK,cAAgB,UAAW,CAC9B,OAAO,IAAM,QAAUA,EAAE,IAAI,EAAG,CAClC,EACA,IAAI,EAAI,EAAE,yCAA2C,GACrD,OAAO,KAAK,QAAU,UAAW,CAC/B,OAAO,IAAM,KAAO,EAAIxC,EAAE,oBAAoBgC,EAAGujB,EAAE,GAAI,CACzD,EAAG,KAAK,QAAU,UAAW,CAC3BxlB,EAAE,uBAAuB,IAAI,EAAGC,EAAE,cAAcgC,CAAC,EAAG,KAAK,QAAU,MACrE,EAAG,KAAK,KAAO,EAAE,WAAY,KAAK,KAAO,EAAE,WAAY,KAAK,GAAKwjB,KAAM,KAAK,SAAW,EAAG,KAAK,UAAY,EAAG,KAAK,QAAUxjB,EAAG,KAAK,aAAe,EAAG,KAAK,eAAiBO,EAAG,IAClL,CACA,IAAI8kB,GAAK,EACT,MAAMC,EAAG,CACP,aAAc,CACZ,KAAK,YAA8B,IAAI,IAAO,KAAK,cAAgC,IAAI,GACzF,CACA,OAAO,EAAG,CACR,MAAM,EAAI,EAAE,aAAcvnB,EAAI,EAAE,eAAgBC,EAAI,KAAK,gBAAgB,CAAC,EAAGC,EAAI,KAAK,gBAAgBF,CAAC,EAAG,EAAI,KAAK,2BAA2B,CAAC,EAC/I,OAAO,EAAE,IAAIC,CAAC,IAAM,KAAO,EAAE,IAAIA,CAAC,EAAGA,EAAE,aAAc,EAAE,IAAIC,CAAC,IAAM,KAAO,EAAE,IAAIA,CAAC,EAAGA,EAAE,aAAc,IACrG,CACA,OAAO,EAAG,CACR,MAAM,EAAI,KAAK,cAAc,IAAI,CAAC,EAClC,UAAWF,KAAK,EACdA,EAAE,YAAaA,EAAE,YAAc,GAAK,KAAK,YAAY,OAAOA,EAAE,IAAI,EACpE,OAAO,KAAK,cAAc,OAAO,CAAC,EAAG,IACvC,CACA,kBAAkB,EAAG,CACnB,OAAO,KAAK,gBAAgB,EAAE,YAAY,EAAE,EAC9C,CACA,oBAAoB,EAAG,CACrB,OAAO,KAAK,gBAAgB,EAAE,cAAc,EAAE,EAChD,CACA,SAAU,CACR,KAAK,YAAY,MAAK,EAAI,KAAK,cAAc,MAAK,CACpD,CACA,2BAA2B,EAAG,CAC5B,MAAM,EAAI,KAAK,cACf,IAAIA,EAAI,EAAE,IAAI,CAAC,EACf,OAAOA,IAAM,SAAWA,EAAoB,IAAI,IAAO,EAAE,IAAI,EAAGA,CAAC,GAAIA,CACvE,CACA,gBAAgB,EAAG,CACjB,MAAM,EAAI,KAAK,YACf,IAAIA,EAAI,EAAE,IAAI,CAAC,EACf,OAAOA,IAAM,SAAWA,EAAI,IAAIwnB,GAAG,CAAC,EAAG,EAAE,IAAI,EAAGxnB,CAAC,GAAIA,CACvD,CACF,CACA,MAAMwnB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,GAAKF,KAAM,KAAK,KAAO,EAAG,KAAK,UAAY,CAClD,CACF,CACA,SAASG,GAAGloB,EAAG,EAAG,EAAGS,EAAGC,EAAGC,EAAG,EAAG,CAC/B,MAAM,EAAI,IAAIiH,GAAM,EAAI,IAAIogB,GAAM,EAAoB,IAAI,IAAO,EAAI,CAAA,EAAI,EAAItnB,EAAE,uBAAwB,EAAIA,EAAE,eAC7G,IAAI2B,EAAI3B,EAAE,UACV,MAAM,EAAI,CACR,kBAAmB,QACnB,qBAAsB,eACtB,mBAAoB,SACpB,kBAAmB,QACnB,oBAAqB,UACrB,kBAAmB,QACnB,iBAAkB,OAClB,qBAAsB,WACtB,qBAAsB,WACtB,mBAAoB,SACpB,kBAAmB,QACnB,mBAAoB,SACpB,eAAgB,SAChB,eAAgB,SAChB,eAAgB,QACpB,EACE,SAASgC,EAAE,EAAG,CACZ,OAAO,EAAE,IAAI,CAAC,EAAG,IAAM,EAAI,KAAO,KAAK,CAAC,EAC1C,CACA,SAASC,EAAE,EAAG,EAAGmE,EAAGC,EAAGC,EAAG,CACxB,MAAMC,EAAIF,EAAE,IAAKG,EAAIF,EAAE,SAAU7Z,EAAI,EAAE,uBAAyB4Z,EAAE,YAAc,KAAMI,IAAM,EAAE,uBAAyB,EAAI,GAAG,IAAI,EAAE,QAAUha,CAAC,EAAGia,EAAID,IAAMA,GAAG,UAAYvN,GAAKuN,GAAG,MAAM,OAAS,KAAME,EAAI,EAAE,EAAE,IAAI,EACpN,EAAE,YAAc,OAAShF,EAAI3B,EAAE,gBAAgB,EAAE,SAAS,EAAG2B,IAAM,EAAE,WAAahC,GAAG,8BAA+B,EAAE,UAAW,uBAAwBgC,EAAG,UAAU,GACtK,MAAMiF,GAAIJ,EAAE,gBAAgB,UAAYA,EAAE,gBAAgB,QAAUA,EAAE,gBAAgB,MAAOK,GAAKD,KAAM,OAASA,GAAE,OAAS,EAC5H,IAAIkF,GAAK,EACTtF,EAAE,gBAAgB,WAAa,SAAWsF,GAAK,GAAItF,EAAE,gBAAgB,SAAW,SAAWsF,GAAK,GAAItF,EAAE,gBAAgB,QAAU,SAAWsF,GAAK,GAChJ,IAAIC,GAAIC,GAAI,GAAIuT,EAChB,GAAI5Y,EAAG,CACL,MAAM8gB,GAAKxI,GAAGtY,CAAC,EACfoF,GAAK0b,GAAG,aAAczb,GAAKyb,GAAG,cAChC,MACE1b,GAAK,EAAE,aAAcC,GAAK,EAAE,eAAgB,EAAE,OAAO,CAAC,EAAG,GAAK,EAAE,kBAAkB,CAAC,EAAGuT,EAAI,EAAE,oBAAoB,CAAC,EACnH,MAAM,EAAIjgB,EAAE,gBAAe,EAAI,GAAKA,EAAE,MAAM,QAAQ,MAAM,YAAW,EAAI,GAAKgH,EAAE,kBAAoB,GAAIkZ,GAAKlZ,EAAE,gBAAkB,GAAIohB,GAAK,CAAC,CAAC,EAAE,IAAKC,GAAK,CAAC,CAAC,EAAE,OAAQC,GAAK,CAAC,CAACnhB,GAAIohB,GAAK,CAAC,CAAC,EAAE,MAAO,EAAI,CAAC,CAAC,EAAE,SAAUC,GAAK,CAAC,CAAC,EAAE,QAASC,GAAK,CAAC,CAAC,EAAE,UAAW,GAAK,CAAC,CAAC,EAAE,gBAAiBC,GAAK,CAAC,CAAC,EAAE,YAAaC,GAAK,CAAC,CAAC,EAAE,aAAcC,GAAK,CAAC,CAAC,EAAE,aAAcC,GAAK,EAAE,WAAa,EAAGC,EAAI,EAAE,UAAY,EAAGC,EAAI,EAAE,WAAa,EAAGC,EAAI,EAAE,YAAc,EAAGC,EAAI,EAAE,MAAQ,EAAGC,EAAI,EAAE,aAAe,EAAGC,EAAIN,IAAM,CAAC,CAAC,EAAE,cAAe,GAAKC,GAAK,CAAC,CAAC,EAAE,aAAcM,GAAKN,GAAK,CAAC,CAAC,EAAE,mBAAoBO,GAAKP,GAAK,CAAC,CAAC,EAAE,sBAAuBQ,GAAKN,GAAK,CAAC,CAAC,EAAE,eAAgB,EAAIA,GAAK,CAAC,CAAC,EAAE,wBAAyBO,GAAKN,GAAK,CAAC,CAAC,EAAE,cAAeO,GAAKP,GAAK,CAAC,CAAC,EAAE,kBAAmBQ,GAAK,CAAC,CAAC,EAAE,YAAa,GAAK,CAAC,CAAC,EAAE,iBAAkB,GAAK,CAAC,CAAC,EAAE,qBAAsBC,EAAIR,GAAK,CAAC,CAAC,EAAE,gBAAiB,GAAKA,GAAK,CAAC,CAAC,EAAE,aAAcS,GAAK,CAAC,CAAC,EAAE,YAAaC,GAAK,CAAC,CAAC,EAAE,SAAUC,EAAK,EAAE,UAAY,EAAGC,EAAI,CAAC,CAAC,EAAE,UAAWC,GAAK,CAAC,CAAC,EAAE,WAC97B,IAAIC,GAAKnxB,GACT,EAAE,aAAe,IAAM,MAAQ,EAAE,mBAAqB,MAAQmxB,GAAKhqB,EAAE,aACrE,MAAMiqB,GAAK,CACT,SAAU5iB,EACV,WAAY,EAAE,KACd,WAAY,EAAE,KACd,aAAcoF,GACd,eAAgBC,GAChB,QAAS,EAAE,QACX,qBAAsB,GACtB,uBAAwBuT,EACxB,oBAAqB,EAAE,sBAAwB,GAC/C,YAAa,EAAE,YACf,UAAW5d,EACX,SAAU6d,GACV,cAAeA,IAAMlZ,EAAE,iBAAmB,KAC1C,WAAY,GACZ,gBAAiB,IAAMA,EAAE,gBAAkB,KAC3C,gBAAiB,IAAMA,EAAE,eAAiB,KAC1C,uBAAwB,EACxB,iBAAkB,IAAM,KAAOhH,EAAE,iBAAmB,EAAE,mBAAqB,GAAK,EAAE,QAAQ,WAAapB,GACvG,gBAAiB,CAAC,CAAC,EAAE,gBACrB,IAAKwpB,GACL,OAAQC,GACR,OAAQC,GACR,WAAYA,IAAMnhB,GAAG,QACrB,mBAAoBC,EACpB,MAAOmhB,GACP,SAAU,EACV,QAASC,GACT,UAAWC,GACX,gBAAiB,GAAK,GACtB,YAAaC,GACb,qBAAsBD,IAAM,EAAE,gBAAkBhqB,GAChD,sBAAuBgqB,IAAM,EAAE,gBAAkBjqB,GACjD,aAAcmqB,GACd,aAAcC,GACd,WAAYC,GACZ,cAAeM,EACf,UAAWL,EACX,aAAc,GACd,mBAAoBM,GACpB,sBAAuBC,GACvB,WAAYN,EACZ,YAAaC,EACb,eAAgBM,GAChB,wBAAyB,EACzB,MAAOL,EACP,cAAeM,GACf,kBAAmBC,GACnB,YAAaC,GACb,iBAAkB,GAClB,qBAAsB,GACtB,aAAcP,EACd,gBAAiBQ,EACjB,aAAc,GACd,YAAaC,GACb,OAAQ,EAAE,cAAgB,IAAM,EAAE,WAAalzB,IAAM,EAAE,kBAAoB,GAC3E,SAAUmzB,GACV,UAAWC,EACX,UAAWC,EACX,QAAS,EAAE,QAEX,MAAO1B,IAAM1lB,EAAE,EAAE,IAAI,OAAO,EAC5B,QAAS6lB,IAAM7lB,EAAE,EAAE,MAAM,OAAO,EAChC,WAAY,GAAKA,EAAE,EAAE,SAAS,OAAO,EACrC,UAAW8lB,IAAM9lB,EAAE,EAAE,QAAQ,OAAO,EACpC,YAAa+lB,IAAM/lB,EAAE,EAAE,UAAU,OAAO,EACxC,kBAAmB,IAAMA,EAAE,EAAE,gBAAgB,OAAO,EACpD,cAAegmB,IAAMhmB,EAAE,EAAE,YAAY,OAAO,EAC5C,eAAgBimB,IAAMjmB,EAAE,EAAE,aAAa,OAAO,EAC9C,eAAgBkmB,IAAMlmB,EAAE,EAAE,aAAa,OAAO,EAC9C,gBAAiBymB,GAAKzmB,EAAE,EAAE,cAAc,OAAO,EAC/C,eAAgB,IAAMA,EAAE,EAAE,aAAa,OAAO,EAC9C,qBAAsB0mB,IAAM1mB,EAAE,EAAE,mBAAmB,OAAO,EAC1D,wBAAyB2mB,IAAM3mB,EAAE,EAAE,sBAAsB,OAAO,EAChE,iBAAkB4mB,IAAM5mB,EAAE,EAAE,eAAe,OAAO,EAClD,0BAA2B,GAAKA,EAAE,EAAE,wBAAwB,OAAO,EACnE,gBAAiB6mB,IAAM7mB,EAAE,EAAE,cAAc,OAAO,EAChD,oBAAqB8mB,IAAM9mB,EAAE,EAAE,kBAAkB,OAAO,EACxD,cAAe+mB,IAAM/mB,EAAE,EAAE,YAAY,OAAO,EAC5C,mBAAoB,IAAMA,EAAE,EAAE,iBAAiB,OAAO,EACtD,uBAAwB,IAAMA,EAAE,EAAE,qBAAqB,OAAO,EAC9D,kBAAmBgnB,GAAKhnB,EAAE,EAAE,gBAAgB,OAAO,EACnD,eAAgB,IAAMA,EAAE,EAAE,aAAa,OAAO,EAC9C,WAAYknB,IAAMlnB,EAAE,EAAE,SAAS,OAAO,EAEtC,eAAgB,CAAC,CAACwE,EAAE,WAAW,UAAYuhB,IAAMI,IACjD,aAAc,EAAE,aAChB,aAAc,EAAE,eAAiB,IAAM,CAAC,CAAC3hB,EAAE,WAAW,OAASA,EAAE,WAAW,MAAM,WAAa,EAC/F,UAAWF,EAAE,WAAa,IAAM,CAAC,CAACE,EAAE,WAAW,KAAOkhB,IAAMwB,IAC5D,IAAK,CAAC,CAAC3iB,EACP,OAAQ,EAAE,MAAQ,GAClB,QAAS,CAAC,CAACA,GAAKA,EAAE,UAClB,YAAa,EAAE,cAAgB,IAAM,EAAE,YAAc,GACrD,gBAAiB,EAAE,kBAAoB,GACvC,uBAAwB,EACxB,oBAAqB,GACrB,SAAUD,EAAE,gBAAkB,GAC9B,aAAcE,EAAE,gBAAgB,WAAa,OAC7C,aAAcA,EAAE,gBAAgB,SAAW,OAC3C,YAAaA,EAAE,gBAAgB,QAAU,OACzC,kBAAmBK,GACnB,mBAAoBiF,GACpB,aAAc,EAAE,YAAY,OAC5B,eAAgB,EAAE,MAAM,OACxB,cAAe,EAAE,KAAK,OACtB,iBAAkB,EAAE,aAAa,OACjC,kBAAmB,EAAE,SAAS,OAC9B,cAAe,EAAE,KAAK,OACtB,mBAAoB,EAAE,qBAAqB,OAC3C,qBAAsB,EAAE,eAAe,OACvC,oBAAqB,EAAE,cAAc,OACrC,4BAA6B,EAAE,4BAC/B,eAAgB,EAAE,eAClB,kBAAmB,EAAE,UACrB,oBAAqB,EAAE,gBACvB,UAAW,EAAE,UACb,iBAAkBxM,EAAE,UAAU,SAAW8G,EAAE,OAAS,EACpD,cAAe9G,EAAE,UAAU,KAC3B,YAAagqB,GACb,mBAAoB5B,IAAM,EAAE,IAAI,iBAAmB,IAAM3kB,GAAG,YAAY,EAAE,IAAI,UAAU,IAAM,GAC9F,2BAA4BilB,IAAM,EAAE,YAAY,iBAAmB,IAAMjlB,GAAG,YAAY,EAAE,YAAY,UAAU,IAAM,GACtH,mBAAoB,EAAE,mBACtB,YAAa,EAAE,OAASlN,GACxB,UAAW,EAAE,OAASD,GACtB,gBAAiB,EAAE,cAAgB,EACnC,aAAc,EAAE,cAAgB,EAChC,oBAAqB,EAAE,oBACvB,0BAA2ByzB,IAAM,EAAE,WAAW,mBAAqB,IAAMtpB,EAAE,IAAI,0BAA0B,EACzG,oBAAqBspB,IAAM,EAAE,WAAW,YAAc,IAAM7J,KAAOzf,EAAE,IAAI,kBAAkB,EAC3F,uCAAwCA,EAAE,IAAI,6BAA6B,EAC3E,sBAAuB,EAAE,sBAAqB,CACpD,EACI,OAAOwpB,GAAG,WAAa,EAAE,IAAI,CAAC,EAAGA,GAAG,WAAa,EAAE,IAAI,CAAC,EAAGA,GAAG,WAAa,EAAE,IAAI,CAAC,EAAG,EAAE,MAAK,EAAIA,EAClG,CACA,SAASrnB,EAAE,EAAG,CACZ,MAAM,EAAI,CAAA,EACV,GAAI,EAAE,SAAW,EAAE,KAAK,EAAE,QAAQ,GAAK,EAAE,KAAK,EAAE,oBAAoB,EAAG,EAAE,KAAK,EAAE,sBAAsB,GAAI,EAAE,UAAY,OACtH,UAAWkE,KAAK,EAAE,QAChB,EAAE,KAAKA,CAAC,EAAG,EAAE,KAAK,EAAE,QAAQA,CAAC,CAAC,EAClC,OAAO,EAAE,sBAAwB,KAAO,EAAE,EAAG,CAAC,EAAGxU,EAAE,EAAG,CAAC,EAAG,EAAE,KAAK0N,EAAE,gBAAgB,GAAI,EAAE,KAAK,EAAE,qBAAqB,EAAG,EAAE,KAAI,CAChI,CACA,SAAS,EAAE,EAAG,EAAG,CACf,EAAE,KAAK,EAAE,SAAS,EAAG,EAAE,KAAK,EAAE,gBAAgB,EAAG,EAAE,KAAK,EAAE,UAAU,EAAG,EAAE,KAAK,EAAE,kBAAkB,EAAG,EAAE,KAAK,EAAE,KAAK,EAAG,EAAE,KAAK,EAAE,UAAU,EAAG,EAAE,KAAK,EAAE,UAAU,EAAG,EAAE,KAAK,EAAE,OAAO,EAAG,EAAE,KAAK,EAAE,SAAS,EAAG,EAAE,KAAK,EAAE,WAAW,EAAG,EAAE,KAAK,EAAE,iBAAiB,EAAG,EAAE,KAAK,EAAE,aAAa,EAAG,EAAE,KAAK,EAAE,cAAc,EAAG,EAAE,KAAK,EAAE,cAAc,EAAG,EAAE,KAAK,EAAE,eAAe,EAAG,EAAE,KAAK,EAAE,cAAc,EAAG,EAAE,KAAK,EAAE,oBAAoB,EAAG,EAAE,KAAK,EAAE,uBAAuB,EAAG,EAAE,KAAK,EAAE,gBAAgB,EAAG,EAAE,KAAK,EAAE,yBAAyB,EAAG,EAAE,KAAK,EAAE,eAAe,EAAG,EAAE,KAAK,EAAE,mBAAmB,EAAG,EAAE,KAAK,EAAE,aAAa,EAAG,EAAE,KAAK,EAAE,kBAAkB,EAAG,EAAE,KAAK,EAAE,sBAAsB,EAAG,EAAE,KAAK,EAAE,iBAAiB,EAAG,EAAE,KAAK,EAAE,cAAc,EAAG,EAAE,KAAK,EAAE,OAAO,EAAG,EAAE,KAAK,EAAE,OAAO,EAAG,EAAE,KAAK,EAAE,eAAe,EAAG,EAAE,KAAK,EAAE,iBAAiB,EAAG,EAAE,KAAK,EAAE,mBAAmB,EAAG,EAAE,KAAK,EAAE,YAAY,EAAG,EAAE,KAAK,EAAE,cAAc,EAAG,EAAE,KAAK,EAAE,aAAa,EAAG,EAAE,KAAK,EAAE,gBAAgB,EAAG,EAAE,KAAK,EAAE,aAAa,EAAG,EAAE,KAAK,EAAE,iBAAiB,EAAG,EAAE,KAAK,EAAE,kBAAkB,EAAG,EAAE,KAAK,EAAE,oBAAoB,EAAG,EAAE,KAAK,EAAE,mBAAmB,EAAG,EAAE,KAAK,EAAE,2BAA2B,EAAG,EAAE,KAAK,EAAE,cAAc,EAAG,EAAE,KAAK,EAAE,aAAa,EAAG,EAAE,KAAK,EAAE,WAAW,EAAG,EAAE,KAAK,EAAE,iBAAiB,EAAG,EAAE,KAAK,EAAE,mBAAmB,EAAG,EAAE,KAAK,EAAE,YAAY,CACzwC,CACA,SAAS1N,EAAE,EAAG,EAAG,CACf,EAAE,WAAU,EAAI,EAAE,wBAA0B,EAAE,OAAO,CAAC,EAAG,EAAE,YAAc,EAAE,OAAO,CAAC,EAAG,EAAE,iBAAmB,EAAE,OAAO,CAAC,EAAG,EAAE,iBAAmB,EAAE,OAAO,CAAC,EAAG,EAAE,QAAU,EAAE,OAAO,CAAC,EAAG,EAAE,QAAU,EAAE,OAAO,CAAC,EAAG,EAAE,sBAAwB,EAAE,OAAO,CAAC,EAAG,EAAE,uBAAyB,EAAE,OAAO,CAAC,EAAG,EAAE,WAAa,EAAE,OAAO,CAAC,EAAG,EAAE,aAAe,EAAE,OAAO,CAAC,EAAG,EAAE,WAAa,EAAE,OAAO,EAAE,EAAG,EAAE,cAAgB,EAAE,OAAO,EAAE,EAAG,EAAE,cAAgB,EAAE,OAAO,EAAE,EAAG,EAAE,YAAc,EAAE,OAAO,EAAE,EAAG,EAAE,YAAc,EAAE,OAAO,EAAE,EAAG,EAAE,YAAc,EAAE,OAAO,EAAE,EAAG,EAAE,gBAAkB,EAAE,OAAO,EAAE,EAAG,EAAE,YAAc,EAAE,OAAO,EAAE,EAAG,EAAE,WAAa,EAAE,OAAO,EAAE,EAAG,EAAE,UAAY,EAAE,OAAO,EAAE,EAAG,EAAE,YAAc,EAAE,OAAO,EAAE,EAAG,EAAE,eAAiB,EAAE,OAAO,EAAE,EAAG,EAAE,aAAe,EAAE,OAAO,EAAE,EAAG,EAAE,KAAK,EAAE,IAAI,EAAG,EAAE,WAAU,EAAI,EAAE,KAAO,EAAE,OAAO,CAAC,EAAG,EAAE,QAAU,EAAE,OAAO,CAAC,EAAG,EAAE,aAAe,EAAE,OAAO,CAAC,EAAG,EAAE,wBAA0B,EAAE,OAAO,CAAC,EAAG,EAAE,qBAAuB,EAAE,OAAO,CAAC,EAAG,EAAE,UAAY,EAAE,OAAO,CAAC,EAAG,EAAE,cAAgB,EAAE,OAAO,CAAC,EAAG,EAAE,cAAgB,EAAE,OAAO,CAAC,EAAG,EAAE,aAAe,EAAE,OAAO,CAAC,EAAG,EAAE,oBAAsB,EAAE,OAAO,CAAC,EAAG,EAAE,kBAAoB,EAAE,OAAO,EAAE,EAAG,EAAE,aAAe,EAAE,OAAO,EAAE,EAAG,EAAE,WAAa,EAAE,OAAO,EAAE,EAAG,EAAE,iBAAmB,EAAE,OAAO,EAAE,EAAG,EAAE,WAAa,EAAE,OAAO,EAAE,EAAG,EAAE,cAAgB,EAAE,OAAO,EAAE,EAAG,EAAE,OAAS,EAAE,OAAO,EAAE,EAAG,EAAE,QAAU,EAAE,OAAO,EAAE,EAAG,EAAE,WAAa,EAAE,OAAO,EAAE,EAAG,EAAE,oBAAsB,EAAE,OAAO,EAAE,EAAG,EAAE,4BAA8B,EAAE,OAAO,EAAE,EAAG,EAAE,iBAAmB,EAAE,OAAO,EAAE,EAAG,EAAE,KAAK,EAAE,IAAI,CACj9C,CACA,SAAS0Q,EAAE,EAAG,CACZ,MAAM,EAAI,EAAE,EAAE,IAAI,EAClB,IAAI8D,EACJ,GAAI,EAAG,CACL,MAAMC,EAAI4Y,GAAG,CAAC,EACd7Y,EAAIiG,GAAG,MAAMhG,EAAE,QAAQ,CACzB,MACED,EAAI,EAAE,SACR,OAAOA,CACT,CACA,SAAS,EAAE,EAAG,EAAG,CACf,IAAIA,EACJ,QAASC,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IAAK,CACxC,MAAME,EAAI,EAAEF,CAAC,EACb,GAAIE,EAAE,WAAa,EAAG,CACpBH,EAAIG,EAAG,EAAEH,EAAE,UACX,KACF,CACF,CACA,OAAOA,IAAM,SAAWA,EAAI,IAAIghB,GAAG9nB,EAAG,EAAG,EAAGW,CAAC,EAAG,EAAE,KAAKmG,CAAC,GAAIA,CAC9D,CACA,SAAS7D,EAAE,EAAG,CACZ,GAAI,EAAE,EAAE,YAAc,EAAG,CACvB,MAAM,EAAI,EAAE,QAAQ,CAAC,EACrB,EAAE,CAAC,EAAI,EAAE,EAAE,OAAS,CAAC,EAAG,EAAE,MAAO,EAAE,QAAO,CAC5C,CACF,CACA,SAASC,EAAE,EAAG,CACZ,EAAE,OAAO,CAAC,CACZ,CACA,SAAS,GAAI,CACX,EAAE,QAAO,CACX,CACA,MAAO,CACL,cAAeP,EACf,mBAAoBC,EACpB,YAAaI,EACb,eAAgB,EAChB,eAAgBC,EAChB,mBAAoBC,EAEpB,SAAU,EACV,QAAS,CACb,CACA,CACA,SAASgnB,IAAK,CACZ,IAAIlqB,EAAoB,IAAI,QAC5B,SAAS,EAAE,EAAG,CACZ,OAAOA,EAAE,IAAI,CAAC,CAChB,CACA,SAAS,EAAE,EAAG,CACZ,IAAI,EAAIA,EAAE,IAAI,CAAC,EACf,OAAO,IAAM,SAAW,EAAI,CAAA,EAAIA,EAAE,IAAI,EAAG,CAAC,GAAI,CAChD,CACA,SAASS,EAAE,EAAG,CACZT,EAAE,OAAO,CAAC,CACZ,CACA,SAASU,EAAE,EAAG,EAAG,EAAG,CAClBV,EAAE,IAAI,CAAC,EAAE,CAAC,EAAI,CAChB,CACA,SAASW,GAAI,CACXX,EAAoB,IAAI,OAC1B,CACA,MAAO,CACL,IAAK,EACL,IAAK,EACL,OAAQS,EACR,OAAQC,EACR,QAASC,CACb,CACA,CACA,SAASwpB,GAAGnqB,EAAG,EAAG,CAChB,OAAOA,EAAE,aAAe,EAAE,WAAaA,EAAE,WAAa,EAAE,WAAaA,EAAE,cAAgB,EAAE,YAAcA,EAAE,YAAc,EAAE,YAAcA,EAAE,SAAS,KAAO,EAAE,SAAS,GAAKA,EAAE,SAAS,GAAK,EAAE,SAAS,GAAKA,EAAE,IAAM,EAAE,EAAIA,EAAE,EAAI,EAAE,EAAIA,EAAE,GAAK,EAAE,EAC9O,CACA,SAASoqB,GAAGpqB,EAAG,EAAG,CAChB,OAAOA,EAAE,aAAe,EAAE,WAAaA,EAAE,WAAa,EAAE,WAAaA,EAAE,cAAgB,EAAE,YAAcA,EAAE,YAAc,EAAE,YAAcA,EAAE,IAAM,EAAE,EAAI,EAAE,EAAIA,EAAE,EAAIA,EAAE,GAAK,EAAE,EAC5K,CACA,SAASqqB,IAAK,CACZ,MAAMrqB,EAAI,CAAA,EACV,IAAI,EAAI,EACR,MAAM,EAAI,CAAA,EAAIS,EAAI,CAAA,EAAIC,EAAI,CAAA,EAC1B,SAASC,GAAI,CACX,EAAI,EAAG,EAAE,OAAS,EAAGF,EAAE,OAAS,EAAGC,EAAE,OAAS,CAChD,CACA,SAAS,EAAE,EAAG,EAAG2B,EAAG,EAAGK,EAAGC,EAAG,CAC3B,IAAIC,EAAI5C,EAAE,CAAC,EACX,OAAO4C,IAAM,QAAUA,EAAI,CACzB,GAAI,EAAE,GACN,OAAQ,EACR,SAAU,EACV,SAAUP,EACV,WAAY,EACZ,YAAa,EAAE,YACf,EAAGK,EACH,MAAOC,CACb,EAAO3C,EAAE,CAAC,EAAI4C,IAAMA,EAAE,GAAK,EAAE,GAAIA,EAAE,OAAS,EAAGA,EAAE,SAAW,EAAGA,EAAE,SAAWP,EAAGO,EAAE,WAAa,EAAGA,EAAE,YAAc,EAAE,YAAaA,EAAE,EAAIF,EAAGE,EAAE,MAAQD,GAAI,IAAKC,CAC1J,CACA,SAAS,EAAE,EAAG,EAAGP,EAAG,EAAGK,EAAGC,EAAG,CAC3B,MAAMC,EAAI,EAAE,EAAG,EAAGP,EAAG,EAAGK,EAAGC,CAAC,EAC5BN,EAAE,aAAe,EAAI5B,EAAE,KAAKmC,CAAC,EAAIP,EAAE,cAAgB,GAAK3B,EAAE,KAAKkC,CAAC,EAAI,EAAE,KAAKA,CAAC,CAC9E,CACA,SAAS,EAAE,EAAG,EAAGP,EAAG,EAAGK,EAAGC,EAAG,CAC3B,MAAMC,EAAI,EAAE,EAAG,EAAGP,EAAG,EAAGK,EAAGC,CAAC,EAC5BN,EAAE,aAAe,EAAI5B,EAAE,QAAQmC,CAAC,EAAIP,EAAE,cAAgB,GAAK3B,EAAE,QAAQkC,CAAC,EAAI,EAAE,QAAQA,CAAC,CACvF,CACA,SAAS,EAAE,EAAG,EAAG,CACf,EAAE,OAAS,GAAK,EAAE,KAAK,GAAKunB,EAAE,EAAG1pB,EAAE,OAAS,GAAKA,EAAE,KAAK,GAAK2pB,EAAE,EAAG1pB,EAAE,OAAS,GAAKA,EAAE,KAAK,GAAK0pB,EAAE,CAClG,CACA,SAAS,GAAI,CACX,QAAS,EAAI,EAAG,EAAIpqB,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAMqC,EAAIrC,EAAE,CAAC,EACb,GAAIqC,EAAE,KAAO,KAAM,MACnBA,EAAE,GAAK,KAAMA,EAAE,OAAS,KAAMA,EAAE,SAAW,KAAMA,EAAE,SAAW,KAAMA,EAAE,MAAQ,IAChF,CACF,CACA,MAAO,CACL,OAAQ,EACR,aAAc5B,EACd,YAAaC,EACb,KAAMC,EACN,KAAM,EACN,QAAS,EACT,OAAQ,EACR,KAAM,CACV,CACA,CACA,SAAS2pB,IAAK,CACZ,IAAItqB,EAAoB,IAAI,QAC5B,SAAS,EAAES,EAAGC,EAAG,CACf,MAAMC,EAAIX,EAAE,IAAIS,CAAC,EACjB,IAAI,EACJ,OAAOE,IAAM,QAAU,EAAI,IAAI0pB,GAAMrqB,EAAE,IAAIS,EAAG,CAAC,CAAC,CAAC,GAAKC,GAAKC,EAAE,QAAU,EAAI,IAAI0pB,GAAM1pB,EAAE,KAAK,CAAC,GAAK,EAAIA,EAAED,CAAC,EAAG,CAC9G,CACA,SAAS,GAAI,CACXV,EAAoB,IAAI,OAC1B,CACA,MAAO,CACL,IAAK,EACL,QAAS,CACb,CACA,CACA,SAASuqB,IAAK,CACZ,MAAMvqB,EAAI,CAAA,EACV,MAAO,CACL,IAAK,SAAS,EAAG,CACf,GAAIA,EAAE,EAAE,EAAE,IAAM,OACd,OAAOA,EAAE,EAAE,EAAE,EACf,IAAI,EACJ,OAAQ,EAAE,KAAI,CACZ,IAAK,mBACH,EAAI,CACF,UAAW,IAAI,EACf,MAAO,IAAIgK,EACvB,EACU,MACF,IAAK,YACH,EAAI,CACF,SAAU,IAAI,EACd,UAAW,IAAI,EACf,MAAO,IAAIA,GACX,SAAU,EACV,QAAS,EACT,YAAa,EACb,MAAO,CACnB,EACU,MACF,IAAK,aACH,EAAI,CACF,SAAU,IAAI,EACd,MAAO,IAAIA,GACX,SAAU,EACV,MAAO,CACnB,EACU,MACF,IAAK,kBACH,EAAI,CACF,UAAW,IAAI,EACf,SAAU,IAAIA,GACd,YAAa,IAAIA,EAC7B,EACU,MACF,IAAK,gBACH,EAAI,CACF,MAAO,IAAIA,GACX,SAAU,IAAI,EACd,UAAW,IAAI,EACf,WAAY,IAAI,CAC5B,EACU,KACV,CACM,OAAOhK,EAAE,EAAE,EAAE,EAAI,EAAG,CACtB,CACJ,CACA,CACA,SAASwqB,IAAK,CACZ,MAAMxqB,EAAI,CAAA,EACV,MAAO,CACL,IAAK,SAAS,EAAG,CACf,GAAIA,EAAE,EAAE,EAAE,IAAM,OACd,OAAOA,EAAE,EAAE,EAAE,EACf,IAAI,EACJ,OAAQ,EAAE,KAAI,CACZ,IAAK,mBACH,EAAI,CACF,gBAAiB,EACjB,WAAY,EACZ,iBAAkB,EAClB,aAAc,EACd,cAAe,IAAIwC,EAC/B,EACU,MACF,IAAK,YACH,EAAI,CACF,gBAAiB,EACjB,WAAY,EACZ,iBAAkB,EAClB,aAAc,EACd,cAAe,IAAIA,EAC/B,EACU,MACF,IAAK,aACH,EAAI,CACF,gBAAiB,EACjB,WAAY,EACZ,iBAAkB,EAClB,aAAc,EACd,cAAe,IAAIA,GACnB,iBAAkB,EAClB,gBAAiB,GAC7B,EACU,KACV,CACM,OAAOxC,EAAE,EAAE,EAAE,EAAI,EAAG,CACtB,CACJ,CACA,CACA,IAAIyqB,GAAK,EACT,SAASC,GAAG1qB,EAAG,EAAG,CAChB,OAAQ,EAAE,WAAa,EAAI,IAAMA,EAAE,WAAa,EAAI,IAAM,EAAE,IAAM,EAAI,IAAMA,EAAE,IAAM,EAAI,EAC1F,CACA,SAAS2qB,GAAG3qB,EAAG,CACb,MAAM,EAAI,IAAIuqB,GAAM,EAAIC,GAAE,EAAI/pB,EAAI,CAChC,QAAS,EACT,KAAM,CACJ,kBAAmB,GACnB,YAAa,GACb,WAAY,GACZ,eAAgB,GAChB,WAAY,GACZ,sBAAuB,GACvB,gBAAiB,GACjB,eAAgB,GAChB,YAAa,GACb,eAAgB,EACtB,EACI,QAAS,CAAC,EAAG,EAAG,CAAC,EACjB,MAAO,CAAA,EACP,YAAa,CAAA,EACb,kBAAmB,CAAA,EACnB,qBAAsB,CAAA,EACtB,wBAAyB,CAAA,EACzB,KAAM,CAAA,EACN,aAAc,CAAA,EACd,WAAY,CAAA,EACZ,cAAe,CAAA,EACf,gBAAiB,CAAA,EACjB,SAAU,CAAA,EACV,aAAc,KACd,aAAc,KACd,MAAO,CAAA,EACP,YAAa,CAAA,EACb,eAAgB,CAAA,EAChB,kBAAmB,CAAA,EACnB,KAAM,CAAA,EACN,4BAA6B,EAC7B,eAAgB,CACpB,EACE,QAAS,EAAI,EAAG,EAAI,EAAG,IAAKA,EAAE,MAAM,KAAK,IAAI,CAAG,EAChD,MAAMC,EAAI,IAAI,EAAKC,EAAI,IAAI6F,GAAM,EAAI,IAAIA,GACzC,SAAS,EAAE,EAAG,CACZ,IAAI,EAAI,EAAG,EAAI,EAAG,EAAI,EACtB,QAAS,EAAI,EAAG,EAAI,EAAG,IAAK/F,EAAE,MAAM,CAAC,EAAE,IAAI,EAAG,EAAG,CAAC,EAClD,IAAI4B,EAAI,EAAG,EAAI,EAAGK,EAAI,EAAGC,EAAI,EAAGC,EAAI,EAAG,EAAI,EAAGtQ,EAAI,EAAG0Q,EAAI,EAAG,EAAI,EAAGC,EAAI,EAAGC,EAAI,EAC9E,EAAE,KAAKwnB,EAAE,EACT,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM5jB,EAAI,EAAE,CAAC,EAAGC,EAAID,EAAE,MAAOE,EAAIF,EAAE,UAAWG,EAAIH,EAAE,SAAUI,EAAIJ,EAAE,QAAUA,EAAE,OAAO,IAAMA,EAAE,OAAO,IAAI,QAAU,KACpH,GAAIA,EAAE,eACJ,GAAKC,EAAE,EAAIC,EAAG,GAAKD,EAAE,EAAIC,EAAG,GAAKD,EAAE,EAAIC,UAChCF,EAAE,aAAc,CACvB,QAAS3Z,EAAI,EAAGA,EAAI,EAAGA,IACrBsT,EAAE,MAAMtT,CAAC,EAAE,gBAAgB2Z,EAAE,GAAG,aAAa3Z,CAAC,EAAG6Z,CAAC,EACpD9D,GACF,SAAW4D,EAAE,mBAAoB,CAC/B,MAAM3Z,EAAI,EAAE,IAAI2Z,CAAC,EACjB,GAAI3Z,EAAE,MAAM,KAAK2Z,EAAE,KAAK,EAAE,eAAeA,EAAE,SAAS,EAAGA,EAAE,WAAY,CACnE,MAAMK,GAAKL,EAAE,OAAQM,EAAI,EAAE,IAAIN,CAAC,EAChCM,EAAE,gBAAkBD,GAAG,UAAWC,EAAE,WAAaD,GAAG,KAAMC,EAAE,iBAAmBD,GAAG,WAAYC,EAAE,aAAeD,GAAG,OAAQC,EAAE,cAAgBD,GAAG,QAAS1G,EAAE,kBAAkB4B,CAAC,EAAI+E,EAAG3G,EAAE,qBAAqB4B,CAAC,EAAI6E,EAAGzG,EAAE,wBAAwB4B,CAAC,EAAIyE,EAAE,OAAO,OAAQ,GACrQ,CACArG,EAAE,YAAY4B,CAAC,EAAIlV,EAAGkV,GACxB,SAAWyE,EAAE,YAAa,CACxB,MAAM3Z,EAAI,EAAE,IAAI2Z,CAAC,EACjB3Z,EAAE,SAAS,sBAAsB2Z,EAAE,WAAW,EAAG3Z,EAAE,MAAM,KAAK4Z,CAAC,EAAE,eAAeC,CAAC,EAAG7Z,EAAE,SAAW8Z,EAAG9Z,EAAE,QAAU,KAAK,IAAI2Z,EAAE,KAAK,EAAG3Z,EAAE,YAAc,KAAK,IAAI2Z,EAAE,OAAS,EAAIA,EAAE,SAAS,EAAG3Z,EAAE,MAAQ2Z,EAAE,MAAOrG,EAAE,KAAKiC,CAAC,EAAIvV,EACxN,MAAMga,GAAKL,EAAE,OACb,GAAIA,EAAE,MAAQrG,EAAE,aAAa,CAAC,EAAIqG,EAAE,IAAK,IAAKK,GAAG,eAAeL,CAAC,EAAGA,EAAE,YAAc7D,KAAMxC,EAAE,gBAAgBiC,CAAC,EAAIyE,GAAG,OAAQL,EAAE,WAAY,CACxI,MAAMM,EAAI,EAAE,IAAIN,CAAC,EACjBM,EAAE,gBAAkBD,GAAG,UAAWC,EAAE,WAAaD,GAAG,KAAMC,EAAE,iBAAmBD,GAAG,WAAYC,EAAE,aAAeD,GAAG,OAAQC,EAAE,cAAgBD,GAAG,QAAS1G,EAAE,WAAWiC,CAAC,EAAI0E,EAAG3G,EAAE,cAAciC,CAAC,EAAIwE,EAAGlE,GACvM,CACAN,GACF,SAAWoE,EAAE,gBAAiB,CAC5B,MAAM3Z,EAAI,EAAE,IAAI2Z,CAAC,EACjB3Z,EAAE,MAAM,KAAK4Z,CAAC,EAAE,eAAeC,CAAC,EAAG7Z,EAAE,UAAU,IAAI2Z,EAAE,MAAQ,GAAK,EAAG,CAAC,EAAG3Z,EAAE,WAAW,IAAI,EAAG2Z,EAAE,OAAS,GAAK,CAAC,EAAGrG,EAAE,SAASkC,CAAC,EAAIxV,EAAGwV,GACtI,SAAWmE,EAAE,aAAc,CACzB,MAAM3Z,EAAI,EAAE,IAAI2Z,CAAC,EACjB,GAAI3Z,EAAE,MAAM,KAAK2Z,EAAE,KAAK,EAAE,eAAeA,EAAE,SAAS,EAAG3Z,EAAE,SAAW2Z,EAAE,SAAU3Z,EAAE,MAAQ2Z,EAAE,MAAOA,EAAE,WAAY,CAC/G,MAAMK,GAAKL,EAAE,OAAQM,EAAI,EAAE,IAAIN,CAAC,EAChCM,EAAE,gBAAkBD,GAAG,UAAWC,EAAE,WAAaD,GAAG,KAAMC,EAAE,iBAAmBD,GAAG,WAAYC,EAAE,aAAeD,GAAG,OAAQC,EAAE,cAAgBD,GAAG,QAASC,EAAE,iBAAmBD,GAAG,OAAO,KAAMC,EAAE,gBAAkBD,GAAG,OAAO,IAAK1G,EAAE,YAAY,CAAC,EAAI2G,EAAG3G,EAAE,eAAe,CAAC,EAAIyG,EAAGzG,EAAE,kBAAkB,CAAC,EAAIqG,EAAE,OAAO,OAAQxU,GAC3T,CACAmO,EAAE,MAAM,CAAC,EAAItT,EAAG,GAClB,SAAW2Z,EAAE,kBAAmB,CAC9B,MAAM3Z,EAAI,EAAE,IAAI2Z,CAAC,EACjB3Z,EAAE,SAAS,KAAK2Z,EAAE,KAAK,EAAE,eAAeE,CAAC,EAAG7Z,EAAE,YAAY,KAAK2Z,EAAE,WAAW,EAAE,eAAeE,CAAC,EAAGvG,EAAE,KAAKmC,CAAC,EAAIzV,EAAGyV,GAClH,CACF,CACAD,EAAI,IAAM3C,EAAE,IAAI,0BAA0B,IAAM,IAAMS,EAAE,aAAeif,GAAG,YAAajf,EAAE,aAAeif,GAAG,cAAgBjf,EAAE,aAAeif,GAAG,WAAYjf,EAAE,aAAeif,GAAG,aAAcjf,EAAE,QAAQ,CAAC,EAAI,EAAGA,EAAE,QAAQ,CAAC,EAAI,EAAGA,EAAE,QAAQ,CAAC,EAAI,EAChP,MAAM,EAAIA,EAAE,MACX,EAAE,oBAAsB4B,GAAK,EAAE,cAAgB,GAAK,EAAE,aAAeK,GAAK,EAAE,iBAAmBC,GAAK,EAAE,aAAeC,GAAK,EAAE,wBAA0B,GAAK,EAAE,kBAAoBtQ,GAAK,EAAE,iBAAmB0Q,GAAK,EAAE,cAAgB,GAAK,EAAE,iBAAmBE,KAAOzC,EAAE,YAAY,OAAS4B,EAAG5B,EAAE,KAAK,OAASiC,EAAGjC,EAAE,SAAS,OAASkC,EAAGlC,EAAE,MAAM,OAAS,EAAGA,EAAE,KAAK,OAASmC,EAAGnC,EAAE,kBAAkB,OAAS,EAAGA,EAAE,qBAAqB,OAAS,EAAGA,EAAE,YAAY,OAASnO,EAAGmO,EAAE,eAAe,OAASnO,EAAGmO,EAAE,WAAW,OAASuC,EAAGvC,EAAE,cAAc,OAASuC,EAAGvC,EAAE,wBAAwB,OAAS,EAAGA,EAAE,kBAAkB,OAASnO,EAAGmO,EAAE,gBAAgB,OAASuC,EAAI,EAAIC,EAAGxC,EAAE,aAAa,OAAS,EAAGA,EAAE,4BAA8BwC,EAAGxC,EAAE,eAAiByC,EAAG,EAAE,kBAAoBb,EAAG,EAAE,YAAc,EAAG,EAAE,WAAaK,EAAG,EAAE,eAAiBC,EAAG,EAAE,WAAaC,EAAG,EAAE,sBAAwB,EAAG,EAAE,gBAAkBtQ,EAAG,EAAE,eAAiB0Q,EAAG,EAAE,YAAc,EAAG,EAAE,eAAiBE,EAAGzC,EAAE,QAAUgqB,KACr8B,CACA,SAAS,EAAE,EAAG,EAAG,CACf,IAAI,EAAI,EAAG,EAAI,EAAGpoB,EAAI,EAAG,EAAI,EAAGK,EAAI,EACpC,MAAMC,EAAI,EAAE,mBACZ,QAASC,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IAAK,CACxC,MAAMtQ,EAAI,EAAEsQ,CAAC,EACb,GAAItQ,EAAE,mBAAoB,CACxB,MAAM0Q,EAAIvC,EAAE,YAAY,CAAC,EACzBuC,EAAE,UAAU,sBAAsB1Q,EAAE,WAAW,EAAGoO,EAAE,sBAAsBpO,EAAE,OAAO,WAAW,EAAG0Q,EAAE,UAAU,IAAItC,CAAC,EAAGsC,EAAE,UAAU,mBAAmBL,CAAC,EAAG,GAC1J,SAAWrQ,EAAE,YAAa,CACxB,MAAM0Q,EAAIvC,EAAE,KAAK4B,CAAC,EAClBW,EAAE,SAAS,sBAAsB1Q,EAAE,WAAW,EAAG0Q,EAAE,SAAS,aAAaL,CAAC,EAAGK,EAAE,UAAU,sBAAsB1Q,EAAE,WAAW,EAAGoO,EAAE,sBAAsBpO,EAAE,OAAO,WAAW,EAAG0Q,EAAE,UAAU,IAAItC,CAAC,EAAGsC,EAAE,UAAU,mBAAmBL,CAAC,EAAGN,GACvO,SAAW/P,EAAE,gBAAiB,CAC5B,MAAM0Q,EAAIvC,EAAE,SAAS,CAAC,EACtBuC,EAAE,SAAS,sBAAsB1Q,EAAE,WAAW,EAAG0Q,EAAE,SAAS,aAAaL,CAAC,EAAG,EAAE,SAAQ,EAAIhC,EAAE,KAAKrO,EAAE,WAAW,EAAGqO,EAAE,YAAYgC,CAAC,EAAG,EAAE,gBAAgBhC,CAAC,EAAGqC,EAAE,UAAU,IAAI1Q,EAAE,MAAQ,GAAK,EAAG,CAAC,EAAG0Q,EAAE,WAAW,IAAI,EAAG1Q,EAAE,OAAS,GAAK,CAAC,EAAG0Q,EAAE,UAAU,aAAa,CAAC,EAAGA,EAAE,WAAW,aAAa,CAAC,EAAG,GACrS,SAAW1Q,EAAE,aAAc,CACzB,MAAM0Q,EAAIvC,EAAE,MAAM,CAAC,EACnBuC,EAAE,SAAS,sBAAsB1Q,EAAE,WAAW,EAAG0Q,EAAE,SAAS,aAAaL,CAAC,EAAG,GAC/E,SAAWrQ,EAAE,kBAAmB,CAC9B,MAAM0Q,EAAIvC,EAAE,KAAKiC,CAAC,EAClBM,EAAE,UAAU,sBAAsB1Q,EAAE,WAAW,EAAG0Q,EAAE,UAAU,mBAAmBL,CAAC,EAAGD,GACvF,CACF,CACF,CACA,MAAO,CACL,MAAO,EACP,UAAW,EACX,MAAOjC,CACX,CACA,CACA,SAASmqB,GAAG5qB,EAAG,CACb,MAAM,EAAI,IAAI2qB,GAAG3qB,CAAC,EAAG,EAAI,CAAA,EAAIS,EAAI,CAAA,EACjC,SAASC,EAAE,EAAG,CACZ,EAAE,OAAS,EAAG,EAAE,OAAS,EAAGD,EAAE,OAAS,CACzC,CACA,SAASE,EAAE,EAAG,CACZ,EAAE,KAAK,CAAC,CACV,CACA,SAAS,EAAE,EAAG,CACZF,EAAE,KAAK,CAAC,CACV,CACA,SAAS,GAAI,CACX,EAAE,MAAM,CAAC,CACX,CACA,SAAS,EAAE,EAAG,CACZ,EAAE,UAAU,EAAG,CAAC,CAClB,CACA,MAAM,EAAI,CACR,YAAa,EACb,aAAcA,EACd,OAAQ,KACR,OAAQ,EACR,yBAA0B,CAAA,CAC9B,EACE,MAAO,CACL,KAAMC,EACN,MAAO,EACP,YAAa,EACb,gBAAiB,EACjB,UAAWC,EACX,WAAY,CAChB,CACA,CACA,SAASkqB,GAAG7qB,EAAG,CACb,IAAI,EAAoB,IAAI,QAC5B,SAAS,EAAEU,EAAGC,EAAI,EAAG,CACnB,MAAM,EAAI,EAAE,IAAID,CAAC,EACjB,IAAI,EACJ,OAAO,IAAM,QAAU,EAAI,IAAIkqB,GAAG5qB,CAAC,EAAG,EAAE,IAAIU,EAAG,CAAC,CAAC,CAAC,GAAKC,GAAK,EAAE,QAAU,EAAI,IAAIiqB,GAAG5qB,CAAC,EAAG,EAAE,KAAK,CAAC,GAAK,EAAI,EAAEW,CAAC,EAAG,CAChH,CACA,SAASF,GAAI,CACX,EAAoB,IAAI,OAC1B,CACA,MAAO,CACL,IAAK,EACL,QAASA,CACb,CACA,CACA,MAAMqqB,GAAK;AAAA;AAAA,GAEPC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GA2BT,SAASC,GAAGhrB,EAAG,EAAG,EAAG,CACnB,IAAIS,EAAI,IAAIwP,GACZ,MAAMvP,EAAI,IAAI8B,GAAM7B,EAAI,IAAI6B,GAAM,EAAI,IAAI0B,GAAM,EAAI,IAAI6N,GAAG,CAAE,aAAcxT,EAAE,CAAE,EAAG,EAAI,IAAIyT,GAAM,EAAI,CAAA,EAAI,EAAI,EAAE,eAAgB,EAAI,CAAE,CAAC3b,EAAE,EAAGC,GAAI,CAACA,EAAE,EAAGD,GAAI,CAACE,EAAE,EAAGA,IAAM,EAAI,IAAI2W,GAAG,CAC7K,QAAS,CACP,YAAa,CACnB,EACI,SAAU,CACR,YAAa,CAAE,MAAO,IAAI,EAC1B,WAAY,CAAE,MAAO,IAAI1K,EAAI,EAC7B,OAAQ,CAAE,MAAO,CAAC,CACxB,EACI,aAAcsoB,GACd,eAAgBC,EACpB,CAAG,EAAG1oB,EAAI,EAAE,MAAK,EACfA,EAAE,QAAQ,gBAAkB,EAC5B,MAAM,EAAI,IAAIkJ,GACd,EAAE,aACA,WACA,IAAIV,GACF,IAAI,aAAa,CAAC,GAAI,GAAI,GAAK,EAAG,GAAI,GAAK,GAAI,EAAG,EAAG,CAAC,EACtD,CACN,CACA,EACE,MAAMnI,EAAI,IAAIyJ,GAAG,EAAG,CAAC,EAAGxJ,EAAI,KAC5B,KAAK,QAAU,GAAI,KAAK,WAAa,GAAI,KAAK,YAAc,GAAI,KAAK,KAAOzM,GAC5E,IAAI0M,EAAI,KAAK,KACb,KAAK,OAAS,SAASK,EAAGC,EAAG,EAAG,CAC9B,GAAIP,EAAE,UAAY,IAAMA,EAAE,aAAe,IAAMA,EAAE,cAAgB,IAAMM,EAAE,SAAW,EAAG,OACvF,MAAM,EAAIjD,EAAE,gBAAe,EAAI,EAAIA,EAAE,oBAAqB8G,EAAI9G,EAAE,qBAAoB,EAAI+G,EAAI/G,EAAE,MAC9F+G,EAAE,YAAYvQ,EAAE,EAAGuQ,EAAE,QAAQ,MAAM,YAAW,IAAO,GAAKA,EAAE,QAAQ,MAAM,SAAS,EAAG,EAAG,EAAG,CAAC,EAAIA,EAAE,QAAQ,MAAM,SAAS,EAAG,EAAG,EAAG,CAAC,EAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,EAAGA,EAAE,eAAe,EAAE,EACvL,MAAMC,EAAIpE,IAAMxM,IAAM,KAAK,OAASA,GAAI6Q,EAAIrE,IAAMxM,IAAM,KAAK,OAASA,GACtE,QAAS8Q,EAAI,EAAG/Z,EAAI8V,EAAE,OAAQiE,EAAI/Z,EAAG+Z,IAAK,CACxC,MAAMC,GAAKlE,EAAEiE,CAAC,EAAGE,EAAID,GAAG,OACxB,GAAIC,IAAM,OAAQ,CAChB/G,GAAG,kBAAmB8G,GAAI,gBAAgB,EAC1C,QACF,CACA,GAAIC,EAAE,aAAe,IAAMA,EAAE,cAAgB,GAAI,SACjD1G,EAAE,KAAK0G,EAAE,OAAO,EAChB,MAAMC,EAAID,EAAE,gBAAe,EAC3B,GAAI1G,EAAE,SAAS2G,CAAC,EAAG1G,EAAE,KAAKyG,EAAE,OAAO,GAAI1G,EAAE,EAAI,GAAKA,EAAE,EAAI,KAAOA,EAAE,EAAI,IAAMC,EAAE,EAAI,KAAK,MAAM,EAAI0G,EAAE,CAAC,EAAG3G,EAAE,EAAIC,EAAE,EAAI0G,EAAE,EAAGD,EAAE,QAAQ,EAAIzG,EAAE,GAAID,EAAE,EAAI,IAAMC,EAAE,EAAI,KAAK,MAAM,EAAI0G,EAAE,CAAC,EAAG3G,EAAE,EAAIC,EAAE,EAAI0G,EAAE,EAAGD,EAAE,QAAQ,EAAIzG,EAAE,IAAKyG,EAAE,MAAQ,MAAQJ,IAAM,IAAMC,IAAM,GAAI,CAC9P,MAAMM,GAAK,KAAK,OAASnR,GAAK,CAAE,UAAW,GAAI,UAAW,EAAE,EAAK,CAAA,EACjEgR,EAAE,MAAQ,MAAQA,EAAE,IAAI,UAAWA,EAAE,IAAM,IAAI1C,GAAGhE,EAAE,EAAGA,EAAE,EAAG6G,EAAE,EAAGH,EAAE,IAAI,QAAQ,KAAOD,GAAG,KAAO,aAAcC,EAAE,OAAO,uBAAsB,CAC/I,CACApH,EAAE,gBAAgBoH,EAAE,GAAG,EAAGpH,EAAE,MAAK,EACjC,MAAMsH,GAAIF,EAAE,iBAAgB,EAC5B,QAASG,GAAK,EAAGA,GAAKD,GAAGC,KAAM,CAC7B,MAAMiF,GAAKpF,EAAE,YAAYG,EAAE,EAC3B,EAAE,IACA5G,EAAE,EAAI6L,GAAG,EACT7L,EAAE,EAAI6L,GAAG,EACT7L,EAAE,EAAI6L,GAAG,EACT7L,EAAE,EAAI6L,GAAG,CACnB,EAAWzF,EAAE,SAAS,CAAC,EAAGK,EAAE,eAAeD,GAAII,EAAE,EAAG9G,EAAI2G,EAAE,WAAU,EAAIpE,EAAEE,EAAG,EAAGkE,EAAE,OAAQD,GAAI,KAAK,IAAI,CACjG,CACAC,EAAE,qBAAuB,IAAM,KAAK,OAAShR,IAAM,EAAEgR,EAAG,CAAC,EAAGA,EAAE,YAAc,EAC9E,CACAxE,EAAI,KAAK,KAAMD,EAAE,YAAc,GAAI3C,EAAE,gBAAgB,EAAG,EAAG8G,CAAC,CAC9D,EACA,SAAS,EAAE7D,EAAGC,EAAG,CACf,MAAM,EAAI,EAAE,OAAOR,CAAC,EACpB,EAAE,QAAQ,cAAgBO,EAAE,cAAgB,EAAE,QAAQ,YAAcA,EAAE,YAAaZ,EAAE,QAAQ,YAAcY,EAAE,YAAa,EAAE,YAAc,GAAIZ,EAAE,YAAc,IAAKY,EAAE,UAAY,OAASA,EAAE,QAAU,IAAIyB,GAAGhE,EAAE,EAAGA,EAAE,CAAC,GAAI,EAAE,SAAS,YAAY,MAAQuC,EAAE,IAAI,QAAS,EAAE,SAAS,WAAW,MAAQA,EAAE,QAAS,EAAE,SAAS,OAAO,MAAQA,EAAE,OAAQjD,EAAE,gBAAgBiD,EAAE,OAAO,EAAGjD,EAAE,QAASA,EAAE,mBAAmBkD,EAAG,KAAM,EAAG,EAAGR,EAAG,IAAI,EAAGL,EAAE,SAAS,YAAY,MAAQY,EAAE,QAAQ,QAASZ,EAAE,SAAS,WAAW,MAAQY,EAAE,QAASZ,EAAE,SAAS,OAAO,MAAQY,EAAE,OAAQjD,EAAE,gBAAgBiD,EAAE,GAAG,EAAGjD,EAAE,MAAK,EAAIA,EAAE,mBAAmBkD,EAAG,KAAM,EAAGb,EAAGK,EAAG,IAAI,CAC5nB,CACA,SAASpQ,EAAE2Q,EAAGC,EAAG,EAAG,EAAG,CACrB,IAAI,EAAI,KACR,MAAM4D,EAAI,EAAE,eAAiB,GAAK7D,EAAE,uBAAyBA,EAAE,oBAC/D,GAAI6D,IAAM,OACR,EAAIA,UACG,EAAI,EAAE,eAAiB,GAAK,EAAI,EAAG9G,EAAE,sBAAwBkD,EAAE,cAAgB,IAAM,MAAM,QAAQA,EAAE,cAAc,GAAKA,EAAE,eAAe,SAAW,GAAKA,EAAE,iBAAmBA,EAAE,oBAAsB,GAAKA,EAAE,UAAYA,EAAE,UAAY,GAAKA,EAAE,KAAOA,EAAE,UAAY,GAAKA,EAAE,kBAAoB,GAAI,CACzS,MAAM6D,EAAI,EAAE,KAAMC,EAAI9D,EAAE,KACxB,IAAI+D,EAAI,EAAEF,CAAC,EACXE,IAAM,SAAWA,EAAI,CAAA,EAAI,EAAEF,CAAC,EAAIE,GAChC,IAAIC,EAAID,EAAED,CAAC,EACXE,IAAM,SAAWA,EAAI,EAAE,MAAK,EAAID,EAAED,CAAC,EAAIE,EAAGhE,EAAE,iBAAiB,UAAW,CAAC,GAAI,EAAIgE,CACnF,CACA,GAAI,EAAE,QAAUhE,EAAE,QAAS,EAAE,UAAYA,EAAE,UAAW,IAAM9M,GAAK,EAAE,KAAO8M,EAAE,aAAe,KAAOA,EAAE,WAAaA,EAAE,KAAO,EAAE,KAAOA,EAAE,aAAe,KAAOA,EAAE,WAAa,EAAEA,EAAE,IAAI,EAAG,EAAE,SAAWA,EAAE,SAAU,EAAE,UAAYA,EAAE,kBAAoB,GAAK,GAAMA,EAAE,UAAW,EAAE,IAAMA,EAAE,IAAK,EAAE,YAAcA,EAAE,YAAa,EAAE,eAAiBA,EAAE,eAAgB,EAAE,iBAAmBA,EAAE,iBAAkB,EAAE,gBAAkBA,EAAE,gBAAiB,EAAE,kBAAoBA,EAAE,kBAAmB,EAAE,iBAAmBA,EAAE,iBAAkB,EAAE,mBAAqBA,EAAE,mBAAoB,EAAE,UAAYA,EAAE,UAAW,EAAE,eAAiB,IAAM,EAAE,yBAA2B,GAAI,CACjoB,MAAM6D,EAAI/G,EAAE,WAAW,IAAI,CAAC,EAC5B+G,EAAE,MAAQ,CACZ,CACA,OAAO,CACT,CACA,SAAS/D,EAAEC,EAAGC,EAAG,EAAG,EAAG,EAAG,CACxB,GAAID,EAAE,UAAY,GAAI,OACtB,GAAIA,EAAE,OAAO,KAAKC,EAAE,MAAM,IAAMD,EAAE,QAAUA,EAAE,QAAUA,EAAE,YAAcA,EAAE,YAAcA,EAAE,eAAiB,IAAM7M,MAAQ,CAAC6M,EAAE,eAAiBxC,EAAE,iBAAiBwC,CAAC,GAAI,CACnKA,EAAE,gBAAgB,iBAAiB,EAAE,mBAAoBA,EAAE,WAAW,EACtE,MAAM+D,EAAI,EAAE,OAAO/D,CAAC,EAAG,EAAIA,EAAE,SAC7B,GAAI,MAAM,QAAQ,CAAC,EAAG,CACpB,MAAMiE,EAAIF,EAAE,OACZ,QAAS7Z,EAAI,EAAGga,EAAKD,EAAE,OAAQ/Z,EAAIga,EAAIha,IAAK,CAC1C,MAAMia,GAAIF,EAAE/Z,CAAC,EAAGka,EAAI,EAAED,GAAE,aAAa,EACrC,GAAIC,GAAKA,EAAE,QAAS,CAClB,MAAMC,EAAIhV,EAAE2Q,EAAGoE,EAAG,EAAG,CAAC,EACtBpE,EAAE,eAAejD,EAAGiD,EAAGC,EAAG,EAAG8D,EAAGM,EAAGF,EAAC,EAAGpH,EAAE,mBAAmB,EAAG,KAAMgH,EAAGM,EAAGrE,EAAGmE,EAAC,EAAGnE,EAAE,cAAcjD,EAAGiD,EAAGC,EAAG,EAAG8D,EAAGM,EAAGF,EAAC,CACvH,CACF,CACF,SAAW,EAAE,QAAS,CACpB,MAAMF,EAAI5U,EAAE2Q,EAAG,EAAG,EAAG,CAAC,EACtBA,EAAE,eAAejD,EAAGiD,EAAGC,EAAG,EAAG8D,EAAGE,EAAG,IAAI,EAAGlH,EAAE,mBAAmB,EAAG,KAAMgH,EAAGE,EAAGjE,EAAG,IAAI,EAAGA,EAAE,cAAcjD,EAAGiD,EAAGC,EAAG,EAAG8D,EAAGE,EAAG,IAAI,CAChI,CACF,CACA,MAAMH,EAAI9D,EAAE,SACZ,QAAS+D,EAAI,EAAG,EAAID,EAAE,OAAQC,EAAI,EAAGA,IACnChE,EAAE+D,EAAEC,CAAC,EAAG9D,EAAG,EAAG,EAAG,CAAC,CACtB,CACA,SAAS,EAAED,EAAG,CACZA,EAAE,OAAO,oBAAoB,UAAW,CAAC,EACzC,UAAWsB,KAAK,EAAG,CACjB,MAAM0d,EAAI,EAAE1d,CAAC,EAAG0mB,EAAIhoB,EAAE,OAAO,KAC7BgoB,KAAKhJ,IAAMA,EAAEgJ,CAAC,EAAE,UAAW,OAAOhJ,EAAEgJ,CAAC,EACvC,CACF,CACF,CACA,MAAMC,GAAK,CACT,CAAChzB,EAAE,EAAGC,GACN,CAACC,EAAE,EAAGI,GACN,CAACF,EAAE,EAAGG,GACN,CAACJ,EAAE,EAAGE,GACN,CAACJ,EAAE,EAAGD,GACN,CAACM,EAAE,EAAGJ,GACN,CAACK,EAAE,EAAGH,GACN,CAACC,EAAE,EAAGF,EACR,EACA,SAAS8yB,GAAGnrB,EAAG,EAAG,CAChB,SAAS,GAAI,CACX,IAAI0pB,EAAI,GACR,MAAM,GAAK,IAAIxlB,GACf,IAAIylB,GAAK,KACT,MAAMC,GAAK,IAAI1lB,GAAG,EAAG,EAAG,EAAG,CAAC,EAC5B,MAAO,CACL,QAAS,SAAS2lB,EAAI,CACpBF,KAAOE,GAAM,CAACH,IAAM1pB,EAAE,UAAU6pB,EAAIA,EAAIA,EAAIA,CAAE,EAAGF,GAAKE,EACxD,EACA,UAAW,SAASA,EAAI,CACtBH,EAAIG,CACN,EACA,SAAU,SAASA,EAAIC,EAAGC,GAAIC,GAAIC,GAAI,CACpCA,KAAO,KAAOJ,GAAMG,GAAIF,GAAKE,GAAID,IAAMC,IAAK,GAAG,IAAIH,EAAIC,EAAGC,GAAIC,EAAE,EAAGJ,GAAG,OAAO,EAAE,IAAM,KAAO5pB,EAAE,WAAW6pB,EAAIC,EAAGC,GAAIC,EAAE,EAAGJ,GAAG,KAAK,EAAE,EACrI,EACA,MAAO,UAAW,CAChBF,EAAI,GAAIC,GAAK,KAAMC,GAAG,IAAI,GAAI,EAAG,EAAG,CAAC,CACvC,CACN,CACE,CACA,SAASnpB,GAAI,CACX,IAAIipB,EAAI,GAAI,GAAK,GAAIC,GAAK,KAAMC,GAAK,KAAMC,EAAK,KAChD,MAAO,CACL,YAAa,SAASC,EAAG,CACvB,GAAI,KAAOA,EAAG,CACZ,MAAMC,GAAK,EAAE,IAAI,kBAAkB,EACnCD,EAAIC,GAAG,eAAeA,GAAG,eAAgBA,GAAG,eAAe,EAAIA,GAAG,eAAeA,GAAG,eAAgBA,GAAG,uBAAuB,EAAG,GAAKD,EACtI,MAAME,GAAKH,EACXA,EAAK,KAAM,KAAK,SAASG,EAAE,CAC7B,CACF,EACA,YAAa,UAAW,CACtB,OAAO,EACT,EACA,QAAS,SAASF,EAAG,CACnBA,EAAI,EAAE9pB,EAAE,UAAU,EAAI,GAAGA,EAAE,UAAU,CACvC,EACA,QAAS,SAAS8pB,EAAG,CACnBH,KAAOG,GAAK,CAACJ,IAAM1pB,EAAE,UAAU8pB,CAAC,EAAGH,GAAKG,EAC1C,EACA,QAAS,SAASA,EAAG,CACnB,GAAI,KAAOA,EAAIoB,GAAGpB,CAAC,GAAIF,KAAOE,EAAG,CAC/B,OAAQA,EAAC,CACP,KAAK5xB,GACH8H,EAAE,UAAUA,EAAE,KAAK,EACnB,MACF,KAAK7H,GACH6H,EAAE,UAAUA,EAAE,MAAM,EACpB,MACF,KAAK5H,GACH4H,EAAE,UAAUA,EAAE,IAAI,EAClB,MACF,KAAK3H,GACH2H,EAAE,UAAUA,EAAE,MAAM,EACpB,MACF,KAAK1H,GACH0H,EAAE,UAAUA,EAAE,KAAK,EACnB,MACF,KAAKzH,GACHyH,EAAE,UAAUA,EAAE,MAAM,EACpB,MACF,KAAKxH,GACHwH,EAAE,UAAUA,EAAE,OAAO,EACrB,MACF,KAAKvH,GACHuH,EAAE,UAAUA,EAAE,QAAQ,EACtB,MACF,QACEA,EAAE,UAAUA,EAAE,MAAM,CAClC,CACU4pB,GAAKE,CACP,CACF,EACA,UAAW,SAASA,EAAG,CACrBJ,EAAII,CACN,EACA,SAAU,SAASA,EAAG,CACpBD,IAAOC,IAAM,KAAOA,EAAI,EAAIA,GAAI9pB,EAAE,WAAW8pB,CAAC,EAAGD,EAAKC,EACxD,EACA,MAAO,UAAW,CAChBJ,EAAI,GAAIC,GAAK,KAAMC,GAAK,KAAMC,EAAK,KAAM,GAAK,EAChD,CACN,CACE,CACA,SAASnpB,GAAI,CACX,IAAIgpB,EAAI,GAAI,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,EAAK,KAAMC,EAAI,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAC7F,MAAO,CACL,QAAS,SAAS9B,GAAI,CACpBuB,IAAMvB,GAAK,EAAEnoB,EAAE,YAAY,EAAI,GAAGA,EAAE,YAAY,EAClD,EACA,QAAS,SAASmoB,GAAI,CACpB,KAAOA,IAAM,CAACuB,IAAM1pB,EAAE,YAAYmoB,EAAE,EAAG,GAAKA,GAC9C,EACA,QAAS,SAASA,GAAIiD,GAAIC,GAAI,EAC3B1B,KAAOxB,IAAMyB,KAAOwB,IAAMvB,IAAOwB,MAAQrrB,EAAE,YAAYmoB,GAAIiD,GAAIC,EAAE,EAAG1B,GAAKxB,GAAIyB,GAAKwB,GAAIvB,EAAKwB,GAC9F,EACA,MAAO,SAASlD,GAAIiD,GAAIC,GAAI,EACzBvB,IAAM3B,IAAM4B,KAAOqB,IAAMpB,KAAOqB,MAAQrrB,EAAE,UAAUmoB,GAAIiD,GAAIC,EAAE,EAAGvB,EAAI3B,GAAI4B,GAAKqB,GAAIpB,GAAKqB,GAC1F,EACA,UAAW,SAASlD,GAAI,CACtBuB,EAAIvB,EACN,EACA,SAAU,SAASA,GAAI,CACrB8B,KAAO9B,KAAOnoB,EAAE,aAAamoB,EAAE,EAAG8B,GAAK9B,GACzC,EACA,MAAO,UAAW,CAChBuB,EAAI,GAAI,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,EAAK,KAAMC,EAAI,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,IAC3F,CACN,CACE,CACA,MAAMtpB,EAAI,IAAI,EAAK,EAAI,IAAIF,EAAK,EAAI,IAAIC,EAAK,EAAoB,IAAI,QAAW,EAAoB,IAAI,QACxG,IAAI,EAAI,CAAA,EAAI,EAAI,GAAI,EAAoB,IAAI,QAAW2B,EAAI,CAAA,EAAI,EAAI,KAAMK,EAAI,GAAIC,EAAI,KAAMC,EAAI,KAAM,EAAI,KAAMtQ,EAAI,KAAM0Q,EAAI,KAAM,EAAI,KAAMC,EAAI,KAAMC,EAAI,IAAI8G,GAAG,EAAG,EAAG,CAAC,EAAG,EAAI,EAAG,EAAI,GAAI,EAAI,KAAMlD,EAAI,KAAMC,EAAI,KAAMC,EAAI,KAAMC,EAAI,KACvO,MAAMC,EAAIlH,EAAE,aAAaA,EAAE,gCAAgC,EAC3D,IAAI7S,EAAI,GAAIga,GAAK,EACjB,MAAMC,EAAIpH,EAAE,aAAaA,EAAE,OAAO,EAClCoH,EAAE,QAAQ,OAAO,IAAM,IAAMD,GAAK,WAAW,cAAc,KAAKC,CAAC,EAAE,CAAC,CAAC,EAAGja,EAAIga,IAAM,GAAKC,EAAE,QAAQ,WAAW,IAAM,KAAOD,GAAK,WAAW,kBAAkB,KAAKC,CAAC,EAAE,CAAC,CAAC,EAAGja,EAAIga,IAAM,GAClL,IAAIE,EAAI,KAAMC,GAAI,CAAA,EAClB,MAAMC,GAAKvH,EAAE,aAAaA,EAAE,WAAW,EAAGwM,GAAKxM,EAAE,aAAaA,EAAE,QAAQ,EAAGyM,GAAK,IAAIvI,KAAK,UAAUqD,EAAE,EAAGmF,GAAK,IAAIxI,GAAE,EAAG,UAAUsI,EAAE,EAClI,SAAS,GAAGkd,EAAG,GAAIC,GAAIC,GAAI,CACzB,MAAMC,EAAK,IAAI,WAAW,CAAC,EAAGC,EAAI9pB,EAAE,cAAa,EACjDA,EAAE,YAAY0pB,EAAGI,CAAC,EAAG9pB,EAAE,cAAc0pB,EAAG1pB,EAAE,mBAAoBA,EAAE,OAAO,EAAGA,EAAE,cAAc0pB,EAAG1pB,EAAE,mBAAoBA,EAAE,OAAO,EAC5H,QAAS+pB,GAAK,EAAGA,GAAKJ,GAAII,KACxBL,IAAM1pB,EAAE,YAAc0pB,IAAM1pB,EAAE,iBAAmBA,EAAE,WAAW,GAAI,EAAGA,EAAE,KAAM,EAAG,EAAG4pB,GAAI,EAAG5pB,EAAE,KAAMA,EAAE,cAAe6pB,CAAE,EAAI7pB,EAAE,WAAW,GAAK+pB,GAAI,EAAG/pB,EAAE,KAAM,EAAG,EAAG,EAAGA,EAAE,KAAMA,EAAE,cAAe6pB,CAAE,EAChM,OAAOC,CACT,CACA,MAAM7J,EAAI,CAAA,EACVA,EAAEjgB,EAAE,UAAU,EAAI,GAAGA,EAAE,WAAYA,EAAE,WAAY,CAAC,EAAGigB,EAAEjgB,EAAE,gBAAgB,EAAI,GAAGA,EAAE,iBAAkBA,EAAE,4BAA6B,CAAC,EAAGigB,EAAEjgB,EAAE,gBAAgB,EAAI,GAAGA,EAAE,iBAAkBA,EAAE,iBAAkB,EAAG,CAAC,EAAGigB,EAAEjgB,EAAE,UAAU,EAAI,GAAGA,EAAE,WAAYA,EAAE,WAAY,EAAG,CAAC,EAAGW,EAAE,SAAS,EAAG,EAAG,EAAG,CAAC,EAAG,EAAE,SAAS,CAAC,EAAG,EAAE,SAAS,CAAC,EAAG,EAAEX,EAAE,UAAU,EAAG,EAAE,QAAQ3H,EAAE,EAAGmwB,GAAG,EAAE,EAAGC,GAAGzyB,EAAE,EAAG,EAAEgK,EAAE,SAAS,EAAGuoB,GAAG/xB,EAAE,EACpY,SAAS,EAAEkzB,EAAG,CACZ,EAAEA,CAAC,IAAM,KAAO1pB,EAAE,OAAO0pB,CAAC,EAAG,EAAEA,CAAC,EAAI,GACtC,CACA,SAAS,GAAGA,EAAG,CACb,EAAEA,CAAC,IAAM,KAAO1pB,EAAE,QAAQ0pB,CAAC,EAAG,EAAEA,CAAC,EAAI,GACvC,CACA,SAAS,GAAGA,EAAG,GAAI,CACjB,OAAO,EAAEA,CAAC,IAAM,IAAM1pB,EAAE,gBAAgB0pB,EAAG,EAAE,EAAG,EAAEA,CAAC,EAAI,GAAIA,IAAM1pB,EAAE,mBAAqB,EAAEA,EAAE,WAAW,EAAI,IAAK0pB,IAAM1pB,EAAE,cAAgB,EAAEA,EAAE,gBAAgB,EAAI,IAAK,IAAM,EAC7K,CACA,SAASkgB,GAAGwJ,EAAG,GAAI,CACjB,IAAIC,GAAKtnB,EAAGunB,GAAK,GACjB,GAAIF,EAAG,CACLC,GAAK,EAAE,IAAI,EAAE,EAAGA,KAAO,SAAWA,GAAK,CAAA,EAAI,EAAE,IAAI,GAAIA,EAAE,GACvD,MAAME,EAAKH,EAAE,SACb,GAAIC,GAAG,SAAWE,EAAG,QAAUF,GAAG,CAAC,IAAM3pB,EAAE,kBAAmB,CAC5D,QAAS8pB,EAAI,EAAGC,GAAKF,EAAG,OAAQC,EAAIC,GAAID,IACtCH,GAAGG,CAAC,EAAI9pB,EAAE,kBAAoB8pB,EAChCH,GAAG,OAASE,EAAG,OAAQD,GAAK,EAC9B,CACF,MACED,GAAG,CAAC,IAAM3pB,EAAE,OAAS2pB,GAAG,CAAC,EAAI3pB,EAAE,KAAM4pB,GAAK,IAC5CA,IAAM5pB,EAAE,YAAY2pB,EAAE,CACxB,CACA,SAASvB,GAAGsB,EAAG,CACb,OAAO,IAAMA,GAAK1pB,EAAE,WAAW0pB,CAAC,EAAG,EAAIA,EAAG,IAAM,EAClD,CACA,MAAMrB,GAAK,CACT,CAACvxB,EAAE,EAAGkJ,EAAE,SACR,CAACjJ,EAAE,EAAGiJ,EAAE,cACR,CAAChJ,EAAE,EAAGgJ,EAAE,qBACZ,EACEqoB,GAAGpxB,EAAE,EAAI+I,EAAE,IAAKqoB,GAAGnxB,EAAE,EAAI8I,EAAE,IAC3B,MAAMsoB,GAAK,CACT,CAACnxB,EAAE,EAAG6I,EAAE,KACR,CAAC5I,EAAE,EAAG4I,EAAE,IACR,CAAC3I,EAAE,EAAG2I,EAAE,UACR,CAACzI,EAAE,EAAGyI,EAAE,UACR,CAACnI,EAAE,EAAGmI,EAAE,mBACR,CAACrI,EAAE,EAAGqI,EAAE,UACR,CAACvI,EAAE,EAAGuI,EAAE,UACR,CAAC1I,EAAE,EAAG0I,EAAE,oBACR,CAACxI,EAAE,EAAGwI,EAAE,oBACR,CAACpI,EAAE,EAAGoI,EAAE,oBACR,CAACtI,EAAE,EAAGsI,EAAE,oBACR,CAAClI,EAAE,EAAGkI,EAAE,eACR,CAACjI,EAAE,EAAGiI,EAAE,yBACR,CAAChI,EAAE,EAAGgI,EAAE,eACR,CAAC/H,EAAE,EAAG+H,EAAE,wBACZ,EACE,SAASuoB,GAAGmB,EAAG,GAAIC,GAAIC,GAAIC,EAAIC,EAAGC,GAAIC,GAAIC,GAAI9B,GAAI,CAChD,GAAIuB,IAAMlzB,GAAI,CACZkM,IAAM,KAAO,GAAG1C,EAAE,KAAK,EAAG0C,EAAI,IAC9B,MACF,CACA,GAAIA,IAAM,KAAO,EAAE1C,EAAE,KAAK,EAAG0C,EAAI,IAAKgnB,IAAM7yB,GAAI,CAC9C,GAAI6yB,IAAM/mB,GAAKwlB,KAAO,EAAG,CACvB,IAAKvlB,IAAM9L,IAAMkM,IAAMlM,MAAQkJ,EAAE,cAAcA,EAAE,QAAQ,EAAG4C,EAAI9L,GAAIkM,EAAIlM,IAAKqxB,GAC3E,OAAQuB,EAAC,CACP,KAAKjzB,GACHuJ,EAAE,kBAAkBA,EAAE,IAAKA,EAAE,oBAAqBA,EAAE,IAAKA,EAAE,mBAAmB,EAC9E,MACF,KAAKtJ,GACHsJ,EAAE,UAAUA,EAAE,IAAKA,EAAE,GAAG,EACxB,MACF,KAAKrJ,GACHqJ,EAAE,kBAAkBA,EAAE,KAAMA,EAAE,oBAAqBA,EAAE,KAAMA,EAAE,GAAG,EAChE,MACF,KAAKpJ,GACHoJ,EAAE,kBAAkBA,EAAE,UAAWA,EAAE,oBAAqBA,EAAE,KAAMA,EAAE,GAAG,EACrE,MACF,QACEM,GAAG,iCAAkCopB,CAAC,EACtC,KACd,KAEU,QAAQA,EAAC,CACP,KAAKjzB,GACHuJ,EAAE,kBAAkBA,EAAE,UAAWA,EAAE,oBAAqBA,EAAE,IAAKA,EAAE,mBAAmB,EACpF,MACF,KAAKtJ,GACHsJ,EAAE,kBAAkBA,EAAE,UAAWA,EAAE,IAAKA,EAAE,IAAKA,EAAE,GAAG,EACpD,MACF,KAAKrJ,GACH2J,GAAG,6EAA6E,EAChF,MACF,KAAK1J,GACH0J,GAAG,0EAA0E,EAC7E,MACF,QACEA,GAAG,iCAAkCopB,CAAC,EACtC,KACd,CACQ,EAAI,KAAMp3B,EAAI,KAAM,EAAI,KAAM2Q,EAAI,KAAMC,EAAE,IAAI,EAAG,EAAG,CAAC,EAAG,EAAI,EAAGP,EAAI+mB,EAAG,EAAIvB,EAC5E,CACA,MACF,CACA0B,EAAKA,GAAM,GAAIC,EAAIA,GAAKH,GAAII,GAAKA,IAAMH,IAAK,KAAOhnB,GAAKinB,IAAO7mB,KAAOhD,EAAE,sBAAsBqoB,GAAG,EAAE,EAAGA,GAAGwB,CAAE,CAAC,EAAGjnB,EAAI,GAAII,EAAI6mB,IAAMF,KAAO,GAAKC,KAAOt3B,GAAKw3B,IAAM,GAAKC,KAAO9mB,KAAOjD,EAAE,kBAAkBsoB,GAAGqB,EAAE,EAAGrB,GAAGsB,EAAE,EAAGtB,GAAGwB,CAAC,EAAGxB,GAAGyB,EAAE,CAAC,EAAG,EAAIJ,GAAIr3B,EAAIs3B,GAAI,EAAIE,EAAG7mB,EAAI8mB,KAAMC,GAAG,OAAO9mB,CAAC,IAAM,IAAM+mB,KAAO,KAAOjqB,EAAE,WAAWgqB,GAAG,EAAGA,GAAG,EAAGA,GAAG,EAAGC,EAAE,EAAG/mB,EAAE,KAAK8mB,EAAE,EAAG,EAAIC,IAAKtnB,EAAI+mB,EAAG,EAAI,EAClX,CACA,SAAS,EAAEA,EAAG,GAAI,CAChBA,EAAE,OAASnzB,GAAK,GAAGyJ,EAAE,SAAS,EAAI,EAAEA,EAAE,SAAS,EAC/C,IAAI2pB,GAAKD,EAAE,OAASpzB,GACpB,KAAOqzB,GAAK,CAACA,IAAKnB,GAAGmB,EAAE,EAAGD,EAAE,WAAajzB,IAAMizB,EAAE,cAAgB,GAAKnB,GAAG/xB,EAAE,EAAI+xB,GAAGmB,EAAE,SAAUA,EAAE,cAAeA,EAAE,SAAUA,EAAE,SAAUA,EAAE,mBAAoBA,EAAE,cAAeA,EAAE,cAAeA,EAAE,WAAYA,EAAE,WAAYA,EAAE,kBAAkB,EAAG,EAAE,QAAQA,EAAE,SAAS,EAAG,EAAE,QAAQA,EAAE,SAAS,EAAG,EAAE,QAAQA,EAAE,UAAU,EAAG/oB,EAAE,QAAQ+oB,EAAE,UAAU,EACjV,MAAME,GAAKF,EAAE,aACb,EAAE,QAAQE,EAAE,EAAGA,KAAO,EAAE,QAAQF,EAAE,gBAAgB,EAAG,EAAE,QAAQA,EAAE,YAAaA,EAAE,WAAYA,EAAE,eAAe,EAAG,EAAE,MAAMA,EAAE,YAAaA,EAAE,aAAcA,EAAE,YAAY,GAAIhB,GAAGgB,EAAE,cAAeA,EAAE,oBAAqBA,EAAE,kBAAkB,EAAGA,EAAE,kBAAoB,GAAK,EAAE1pB,EAAE,wBAAwB,EAAI,GAAGA,EAAE,wBAAwB,CACrU,CACA,SAASwoB,GAAGkB,EAAG,CACb,IAAMA,IAAMA,EAAI1pB,EAAE,UAAUA,EAAE,EAAE,EAAIA,EAAE,UAAUA,EAAE,GAAG,EAAG,EAAI0pB,EAC9D,CACA,SAASjB,GAAGiB,EAAG,CACbA,IAAM3zB,IAAM,EAAEiK,EAAE,SAAS,EAAG0pB,IAAM5iB,IAAM4iB,IAAM1zB,GAAKgK,EAAE,SAASA,EAAE,IAAI,EAAI0pB,IAAMzzB,GAAK+J,EAAE,SAASA,EAAE,KAAK,EAAIA,EAAE,SAASA,EAAE,cAAc,IAAM,GAAGA,EAAE,SAAS,EAAG8G,EAAI4iB,CACjK,CACA,SAAS,GAAGA,EAAG,CACbA,IAAM3iB,IAAM5Z,GAAK6S,EAAE,UAAU0pB,CAAC,EAAG3iB,EAAI2iB,EACvC,CACA,SAAShB,GAAGgB,EAAG,GAAIC,GAAI,CACrBD,GAAK,EAAE1pB,EAAE,mBAAmB,GAAIgH,IAAM,IAAMC,IAAM0iB,MAAQ3pB,EAAE,cAAc,GAAI2pB,EAAE,EAAG3iB,EAAI,GAAIC,EAAI0iB,KAAO,GAAG3pB,EAAE,mBAAmB,CAChI,CACA,SAAS2oB,GAAGe,EAAG,CACbA,EAAI,EAAE1pB,EAAE,YAAY,EAAI,GAAGA,EAAE,YAAY,CAC3C,CACA,SAAS4oB,GAAGc,EAAG,CACbA,IAAM,SAAWA,EAAI1pB,EAAE,SAAWkH,EAAI,GAAIG,IAAMqiB,IAAM1pB,EAAE,cAAc0pB,CAAC,EAAGriB,EAAIqiB,EAChF,CACA,SAASb,GAAGa,EAAG,GAAIC,GAAI,CACrBA,KAAO,SAAWtiB,IAAM,KAAOsiB,GAAK3pB,EAAE,SAAWkH,EAAI,EAAIyiB,GAAKtiB,GAC9D,IAAIuiB,GAAKtiB,GAAEqiB,EAAE,EACbC,KAAO,SAAWA,GAAK,CAAE,KAAM,OAAQ,QAAS,MAAM,EAAItiB,GAAEqiB,EAAE,EAAIC,KAAMA,GAAG,OAASF,GAAKE,GAAG,UAAY,MAAQviB,IAAMsiB,KAAO3pB,EAAE,cAAc2pB,EAAE,EAAGtiB,EAAIsiB,IAAK3pB,EAAE,YAAY0pB,EAAG,IAAMzJ,EAAEyJ,CAAC,CAAC,EAAGE,GAAG,KAAOF,EAAGE,GAAG,QAAU,GACrN,CACA,SAASd,GAAI,CACX,MAAMY,EAAIpiB,GAAED,CAAC,EACbqiB,IAAM,QAAUA,EAAE,OAAS,SAAW1pB,EAAE,YAAY0pB,EAAE,KAAM,IAAI,EAAGA,EAAE,KAAO,OAAQA,EAAE,QAAU,OAClG,CACA,SAASX,GAAI,CACX,GAAI,CACF/oB,EAAE,qBAAqB,GAAG,SAAS,CACrC,OAAS0pB,EAAG,CACVA,EAAE,cAAeA,CAAC,CACpB,CACF,CACA,SAASV,GAAI,CACX,GAAI,CACFhpB,EAAE,qBAAqB,GAAG,SAAS,CACrC,OAAS0pB,EAAG,CACVA,EAAE,cAAeA,CAAC,CACpB,CACF,CACA,SAAST,GAAI,CACX,GAAI,CACFjpB,EAAE,cAAc,GAAG,SAAS,CAC9B,OAAS0pB,EAAG,CACVA,EAAE,cAAeA,CAAC,CACpB,CACF,CACA,SAASR,GAAI,CACX,GAAI,CACFlpB,EAAE,cAAc,GAAG,SAAS,CAC9B,OAAS0pB,EAAG,CACVA,EAAE,cAAeA,CAAC,CACpB,CACF,CACA,SAASP,GAAI,CACX,GAAI,CACFnpB,EAAE,wBAAwB,GAAG,SAAS,CACxC,OAAS0pB,EAAG,CACVA,EAAE,cAAeA,CAAC,CACpB,CACF,CACA,SAAS,IAAK,CACZ,GAAI,CACF1pB,EAAE,wBAAwB,GAAG,SAAS,CACxC,OAAS0pB,EAAG,CACVA,EAAE,cAAeA,CAAC,CACpB,CACF,CACA,SAASN,IAAK,CACZ,GAAI,CACFppB,EAAE,aAAa,GAAG,SAAS,CAC7B,OAAS0pB,EAAG,CACVA,EAAE,cAAeA,CAAC,CACpB,CACF,CACA,SAASL,IAAK,CACZ,GAAI,CACFrpB,EAAE,aAAa,GAAG,SAAS,CAC7B,OAAS0pB,EAAG,CACVA,EAAE,cAAeA,CAAC,CACpB,CACF,CACA,SAASJ,IAAK,CACZ,GAAI,CACFtpB,EAAE,WAAW,GAAG,SAAS,CAC3B,OAAS0pB,EAAG,CACVA,EAAE,cAAeA,CAAC,CACpB,CACF,CACA,SAAS,GAAI,CACX,GAAI,CACF1pB,EAAE,WAAW,GAAG,SAAS,CAC3B,OAAS0pB,EAAG,CACVA,EAAE,cAAeA,CAAC,CACpB,CACF,CACA,SAASH,GAAGG,EAAG,CACbjd,GAAG,OAAOid,CAAC,IAAM,KAAO1pB,EAAE,QAAQ0pB,EAAE,EAAGA,EAAE,EAAGA,EAAE,EAAGA,EAAE,CAAC,EAAGjd,GAAG,KAAKid,CAAC,EAClE,CACA,SAASF,GAAGE,EAAG,CACbhd,GAAG,OAAOgd,CAAC,IAAM,KAAO1pB,EAAE,SAAS0pB,EAAE,EAAGA,EAAE,EAAGA,EAAE,EAAGA,EAAE,CAAC,EAAGhd,GAAG,KAAKgd,CAAC,EACnE,CACA,SAASD,GAAGC,EAAG,GAAI,CACjB,IAAIC,GAAK,EAAE,IAAI,EAAE,EACjBA,KAAO,SAAWA,GAAqB,IAAI,QAAW,EAAE,IAAI,GAAIA,EAAE,GAClE,IAAIC,GAAKD,GAAG,IAAID,CAAC,EACjBE,KAAO,SAAWA,GAAK5pB,EAAE,qBAAqB,GAAI0pB,EAAE,IAAI,EAAGC,GAAG,IAAID,EAAGE,EAAE,EACzE,CACA,SAAS,GAAGF,EAAG,GAAI,CACjB,MAAME,GAAK,EAAE,IAAI,EAAE,EAAE,IAAIF,CAAC,EAC1B,EAAE,IAAI,EAAE,IAAME,KAAO5pB,EAAE,oBAAoB,GAAI4pB,GAAIF,EAAE,mBAAmB,EAAG,EAAE,IAAI,GAAIE,EAAE,EACzF,CACA,SAAS,IAAK,CACZ5pB,EAAE,QAAQA,EAAE,KAAK,EAAGA,EAAE,QAAQA,EAAE,SAAS,EAAGA,EAAE,QAAQA,EAAE,UAAU,EAAGA,EAAE,QAAQA,EAAE,mBAAmB,EAAGA,EAAE,QAAQA,EAAE,YAAY,EAAGA,EAAE,QAAQA,EAAE,YAAY,EAAGA,EAAE,QAAQA,EAAE,wBAAwB,EAAGA,EAAE,cAAcA,EAAE,QAAQ,EAAGA,EAAE,UAAUA,EAAE,IAAKA,EAAE,IAAI,EAAGA,EAAE,kBAAkBA,EAAE,IAAKA,EAAE,KAAMA,EAAE,IAAKA,EAAE,IAAI,EAAGA,EAAE,WAAW,EAAG,EAAG,EAAG,CAAC,EAAGA,EAAE,UAAU,GAAI,GAAI,GAAI,EAAE,EAAGA,EAAE,WAAW,EAAG,EAAG,EAAG,CAAC,EAAGA,EAAE,UAAU,EAAE,EAAGA,EAAE,UAAUA,EAAE,IAAI,EAAG,EAAE,YAAY,EAAE,EAAGA,EAAE,WAAW,CAAC,EAAGA,EAAE,YAAY,UAAU,EAAGA,EAAE,YAAYA,EAAE,OAAQ,EAAG,UAAU,EAAGA,EAAE,UAAUA,EAAE,KAAMA,EAAE,KAAMA,EAAE,IAAI,EAAGA,EAAE,aAAa,CAAC,EAAGA,EAAE,SAASA,EAAE,IAAI,EAAGA,EAAE,UAAUA,EAAE,GAAG,EAAGA,EAAE,cAAc,EAAG,CAAC,EAAGA,EAAE,cAAcA,EAAE,QAAQ,EAAGA,EAAE,gBAAgBA,EAAE,YAAa,IAAI,EAAGA,EAAE,gBAAgBA,EAAE,iBAAkB,IAAI,EAAGA,EAAE,gBAAgBA,EAAE,iBAAkB,IAAI,EAAGA,EAAE,WAAW,IAAI,EAAGA,EAAE,UAAU,CAAC,EAAGA,EAAE,QAAQ,EAAG,EAAGA,EAAE,OAAO,MAAOA,EAAE,OAAO,MAAM,EAAGA,EAAE,SAAS,EAAG,EAAGA,EAAE,OAAO,MAAOA,EAAE,OAAO,MAAM,EAAG,EAAI,CAAA,EAAIqH,EAAI,KAAMC,GAAI,CAAA,EAAI,EAAI,CAAA,EAAI,EAAoB,IAAI,QAAWjF,EAAI,CAAA,EAAI,EAAI,KAAMK,EAAI,GAAIC,EAAI,KAAMC,EAAI,KAAM,EAAI,KAAMtQ,EAAI,KAAM0Q,EAAI,KAAM,EAAI,KAAMC,EAAI,KAAMC,EAAI,IAAI8G,GAAG,EAAG,EAAG,CAAC,EAAG,EAAI,EAAG,EAAI,GAAI,EAAI,KAAMlD,EAAI,KAAMC,EAAI,KAAMC,EAAI,KAAMC,EAAI,KAAMwF,GAAG,IAAI,EAAG,EAAGzM,EAAE,OAAO,MAAOA,EAAE,OAAO,MAAM,EAAG0M,GAAG,IAAI,EAAG,EAAG1M,EAAE,OAAO,MAAOA,EAAE,OAAO,MAAM,EAAGW,EAAE,MAAK,EAAI,EAAE,MAAK,EAAI,EAAE,MAAK,CACryC,CACA,MAAO,CACL,QAAS,CACP,MAAOA,EACP,MAAO,EACP,QAAS,CACf,EACI,OAAQ,EACR,QAAS,GACT,gBAAiB,GACjB,YAAauf,GACb,WAAYkI,GACZ,YAAaG,GACb,YAAa,EACb,aAAcC,GACd,YAAaC,GACb,aAAc,GACd,iBAAkBC,GAClB,eAAgBC,GAChB,cAAeC,GACf,YAAaC,GACb,cAAeC,EACf,qBAAsBC,EACtB,qBAAsBC,EACtB,WAAYM,GACZ,WAAY,EACZ,iBAAkBG,GAClB,oBAAqB,GACrB,aAAcL,GACd,aAAcC,GACd,cAAeJ,EACf,cAAeC,EACf,wBAAyBC,EACzB,wBAAyB,GACzB,QAASI,GACT,SAAUC,GACV,MAAO,EACX,CACA,CACA,SAAS8B,GAAGtrB,EAAG,EAAG,EAAGS,EAAGC,EAAGC,EAAG,EAAG,CAC/B,MAAM,EAAI,EAAE,IAAI,sCAAsC,EAAI,EAAE,IAAI,sCAAsC,EAAI,KAAM,EAAI,OAAO,UAAY,IAAM,GAAK,iBAAiB,KAAK,UAAU,SAAS,EAAG,EAAI,IAAI6B,GAAM,EAAoB,IAAI,QACpO,IAAI,EACJ,MAAM,EAAoB,IAAI,QAC9B,IAAIH,EAAI,GACR,GAAI,CACFA,EAAI,OAAO,gBAAkB,KAAO,IAAI,gBAAgB,EAAG,CAAC,EAAE,WAAW,IAAI,IAAM,IACrF,MAAQ,CACR,CACA,SAAS,EAAEymB,EAAGC,EAAG,CACf,OAAO1mB,EAEL,IAAI,gBAAgBymB,EAAGC,CAAC,EACtB9oB,GAAG,QAAQ,CACjB,CACA,SAASyC,EAAEomB,EAAGC,EAAGC,EAAG,CAClB,IAAIC,EAAI,EACR,MAAMC,EAAIL,GAAGC,CAAC,EACd,IAAKI,EAAE,MAAQF,GAAKE,EAAE,OAASF,KAAOC,EAAID,EAAI,KAAK,IAAIE,EAAE,MAAOA,EAAE,MAAM,GAAID,EAAI,EAC9E,GAAI,OAAO,iBAAmB,KAAOH,aAAa,kBAAoB,OAAO,kBAAoB,KAAOA,aAAa,mBAAqB,OAAO,YAAc,KAAOA,aAAa,aAAe,OAAO,WAAa,KAAOA,aAAa,WAAY,CACpP,MAAMK,EAAI,KAAK,MAAMF,EAAIC,EAAE,KAAK,EAAG,GAAK,KAAK,MAAMD,EAAIC,EAAE,MAAM,EAC/D,IAAM,SAAW,EAAI,EAAEC,EAAG,EAAE,GAC5B,MAAMC,GAAKL,EAAI,EAAEI,EAAG,EAAE,EAAI,EAC1B,OAAOC,GAAG,MAAQD,EAAGC,GAAG,OAAS,GAAIA,GAAG,WAAW,IAAI,EAAE,UAAUN,EAAG,EAAG,EAAGK,EAAG,EAAE,EAAG9oB,GAAG,iDAAmD6oB,EAAE,MAAQ,IAAMA,EAAE,OAAS,SAAWC,EAAI,IAAM,GAAK,IAAI,EAAGC,EACxM,KACE,OAAO,SAAUN,GAAKzoB,GAAG,mDAAqD6oB,EAAE,MAAQ,IAAMA,EAAE,OAAS,IAAI,EAAGJ,EACpH,OAAOA,CACT,CACA,SAASnmB,EAAEmmB,EAAG,CACZ,OAAOA,EAAE,eACX,CACA,SAASlmB,EAAEkmB,EAAG,CACZ9oB,EAAE,eAAe8oB,CAAC,CACpB,CACA,SAAS,EAAEA,EAAG,CACZ,OAAOA,EAAE,wBAA0B9oB,EAAE,iBAAmB8oB,EAAE,sBAAwB9oB,EAAE,WAAa8oB,EAAE,0BAA4BA,EAAE,yBAA2B9oB,EAAE,iBAAmBA,EAAE,UACrL,CACA,SAAS1N,EAAEw2B,EAAGC,EAAGC,EAAGC,EAAGC,EAAI,GAAI,CAC7B,GAAIJ,IAAM,KAAM,CACd,GAAI9oB,EAAE8oB,CAAC,IAAM,OAAQ,OAAO9oB,EAAE8oB,CAAC,EAC/BzoB,GAAG,qEAAuEyoB,EAAI,GAAG,CACnF,CACA,IAAIK,EAAIJ,EACR,GAAIA,IAAM/oB,EAAE,MAAQgpB,IAAMhpB,EAAE,QAAUmpB,EAAInpB,EAAE,MAAOgpB,IAAMhpB,EAAE,aAAempB,EAAInpB,EAAE,MAAOgpB,IAAMhpB,EAAE,gBAAkBmpB,EAAInpB,EAAE,KAAM+oB,IAAM/oB,EAAE,cAAgBgpB,IAAMhpB,EAAE,gBAAkBmpB,EAAInpB,EAAE,MAAOgpB,IAAMhpB,EAAE,iBAAmBmpB,EAAInpB,EAAE,OAAQgpB,IAAMhpB,EAAE,eAAiBmpB,EAAInpB,EAAE,OAAQgpB,IAAMhpB,EAAE,OAASmpB,EAAInpB,EAAE,KAAMgpB,IAAMhpB,EAAE,QAAUmpB,EAAInpB,EAAE,MAAOgpB,IAAMhpB,EAAE,MAAQmpB,EAAInpB,EAAE,OAAQ+oB,IAAM/oB,EAAE,KAAOgpB,IAAMhpB,EAAE,QAAUmpB,EAAInpB,EAAE,OAAQgpB,IAAMhpB,EAAE,aAAempB,EAAInpB,EAAE,OAAQgpB,IAAMhpB,EAAE,gBAAkBmpB,EAAInpB,EAAE,MAAO+oB,IAAM/oB,EAAE,aAAegpB,IAAMhpB,EAAE,gBAAkBmpB,EAAInpB,EAAE,OAAQgpB,IAAMhpB,EAAE,iBAAmBmpB,EAAInpB,EAAE,QAASgpB,IAAMhpB,EAAE,eAAiBmpB,EAAInpB,EAAE,QAASgpB,IAAMhpB,EAAE,OAASmpB,EAAInpB,EAAE,MAAOgpB,IAAMhpB,EAAE,QAAUmpB,EAAInpB,EAAE,OAAQgpB,IAAMhpB,EAAE,MAAQmpB,EAAInpB,EAAE,QAAS+oB,IAAM/oB,EAAE,cAAgBgpB,IAAMhpB,EAAE,gBAAkBmpB,EAAInpB,EAAE,QAASgpB,IAAMhpB,EAAE,iBAAmBmpB,EAAInpB,EAAE,SAAUgpB,IAAMhpB,EAAE,eAAiBmpB,EAAInpB,EAAE,SAAUgpB,IAAMhpB,EAAE,OAASmpB,EAAInpB,EAAE,OAAQgpB,IAAMhpB,EAAE,QAAUmpB,EAAInpB,EAAE,QAASgpB,IAAMhpB,EAAE,MAAQmpB,EAAInpB,EAAE,SAAU+oB,IAAM/oB,EAAE,eAAiBgpB,IAAMhpB,EAAE,gBAAkBmpB,EAAInpB,EAAE,SAAUgpB,IAAMhpB,EAAE,iBAAmBmpB,EAAInpB,EAAE,UAAWgpB,IAAMhpB,EAAE,eAAiBmpB,EAAInpB,EAAE,UAAWgpB,IAAMhpB,EAAE,OAASmpB,EAAInpB,EAAE,QAASgpB,IAAMhpB,EAAE,QAAUmpB,EAAInpB,EAAE,SAAUgpB,IAAMhpB,EAAE,MAAQmpB,EAAInpB,EAAE,UAAW+oB,IAAM/oB,EAAE,MAAQgpB,IAAMhpB,EAAE,2BAA6BmpB,EAAInpB,EAAE,SAAUgpB,IAAMhpB,EAAE,+BAAiCmpB,EAAInpB,EAAE,iBAAkB+oB,IAAM/oB,EAAE,KAAM,CACl1C,MAAM,GAAKkpB,EAAIrqB,GAAK4E,GAAG,YAAYwlB,CAAC,EACpCD,IAAMhpB,EAAE,QAAUmpB,EAAInpB,EAAE,SAAUgpB,IAAMhpB,EAAE,aAAempB,EAAInpB,EAAE,SAAUgpB,IAAMhpB,EAAE,gBAAkBmpB,EAAI,KAAO,GAAKnpB,EAAE,aAAeA,EAAE,OAAQgpB,IAAMhpB,EAAE,yBAA2BmpB,EAAInpB,EAAE,OAAQgpB,IAAMhpB,EAAE,yBAA2BmpB,EAAInpB,EAAE,QAC1O,CACA,OAAQmpB,IAAMnpB,EAAE,MAAQmpB,IAAMnpB,EAAE,MAAQmpB,IAAMnpB,EAAE,OAASmpB,IAAMnpB,EAAE,OAASmpB,IAAMnpB,EAAE,SAAWmpB,IAAMnpB,EAAE,UAAY,EAAE,IAAI,wBAAwB,EAAGmpB,CACpJ,CACA,SAASnmB,EAAE8lB,EAAGC,EAAG,CACf,IAAIC,EACJ,OAAOF,EAAIC,IAAM,MAAQA,IAAMruB,IAAMquB,IAAMhuB,GAAKiuB,EAAIhpB,EAAE,iBAAmB+oB,IAAMpuB,GAAKquB,EAAIhpB,EAAE,kBAAoB+oB,IAAMvuB,KAAOwuB,EAAIhpB,EAAE,iBAAkBK,GAAG,+FAA+F,GAAK0oB,IAAM,MAAQA,IAAMruB,IAAMquB,IAAMhuB,GAAKiuB,EAAIhpB,EAAE,kBAAoB+oB,IAAMpuB,GAAKquB,EAAIhpB,EAAE,mBAAqB+oB,IAAMvuB,KAAOwuB,EAAIhpB,EAAE,mBAAoBgpB,CACxY,CACA,SAAS,EAAEF,EAAGC,EAAG,CACf,OAAOpmB,EAAEmmB,CAAC,IAAM,IAAMA,EAAE,sBAAwBA,EAAE,YAAc,IAAMA,EAAE,YAAc5uB,GAAK,KAAK,KAAK,KAAK,IAAI6uB,EAAE,MAAOA,EAAE,MAAM,CAAC,EAAI,EAAID,EAAE,UAAY,QAAUA,EAAE,QAAQ,OAAS,EAAIA,EAAE,QAAQ,OAASA,EAAE,qBAAuB,MAAM,QAAQA,EAAE,KAAK,EAAIC,EAAE,QAAQ,OAAS,CACjR,CACA,SAAS9lB,EAAE6lB,EAAG,CACZ,MAAMC,EAAID,EAAE,OACZC,EAAE,oBAAoB,UAAW9lB,CAAC,EAAG,EAAE8lB,CAAC,EAAGA,EAAE,gBAAkB,EAAE,OAAOA,CAAC,CAC3E,CACA,SAAS7lB,EAAE4lB,EAAG,CACZ,MAAMC,EAAID,EAAE,OACZC,EAAE,oBAAoB,UAAW7lB,CAAC,EAAG,EAAE6lB,CAAC,CAC1C,CACA,SAAS,EAAED,EAAG,CACZ,MAAMC,EAAItoB,EAAE,IAAIqoB,CAAC,EACjB,GAAIC,EAAE,cAAgB,OAAQ,OAC9B,MAAMC,EAAIF,EAAE,OAAQG,EAAI,EAAE,IAAID,CAAC,EAC/B,GAAIC,EAAG,CACL,MAAMC,EAAID,EAAEF,EAAE,UAAU,EACxBG,EAAE,YAAaA,EAAE,YAAc,GAAK,EAAEJ,CAAC,EAAG,OAAO,KAAKG,CAAC,EAAE,SAAW,GAAK,EAAE,OAAOD,CAAC,CACrF,CACAvoB,EAAE,OAAOqoB,CAAC,CACZ,CACA,SAAS,EAAEA,EAAG,CACZ,MAAMC,EAAItoB,EAAE,IAAIqoB,CAAC,EACjB9oB,EAAE,cAAc+oB,EAAE,cAAc,EAChC,MAAMC,EAAIF,EAAE,OAAQG,EAAI,EAAE,IAAID,CAAC,EAC/B,OAAOC,EAAEF,EAAE,UAAU,EAAG,EAAE,OAAO,UACnC,CACA,SAAS,EAAED,EAAG,CACZ,MAAMC,EAAItoB,EAAE,IAAIqoB,CAAC,EACjB,GAAIA,EAAE,eAAiBA,EAAE,aAAa,QAAO,EAAIroB,EAAE,OAAOqoB,EAAE,YAAY,GAAIA,EAAE,wBAC5E,QAASG,EAAI,EAAGA,EAAI,EAAGA,IAAK,CAC1B,GAAI,MAAM,QAAQF,EAAE,mBAAmBE,CAAC,CAAC,EACvC,QAASC,EAAI,EAAGA,EAAIH,EAAE,mBAAmBE,CAAC,EAAE,OAAQC,IAAKlpB,EAAE,kBAAkB+oB,EAAE,mBAAmBE,CAAC,EAAEC,CAAC,CAAC,OAEvGlpB,EAAE,kBAAkB+oB,EAAE,mBAAmBE,CAAC,CAAC,EAC7CF,EAAE,oBAAsB/oB,EAAE,mBAAmB+oB,EAAE,mBAAmBE,CAAC,CAAC,CACtE,KACG,CACH,GAAI,MAAM,QAAQF,EAAE,kBAAkB,EACpC,QAASE,EAAI,EAAGA,EAAIF,EAAE,mBAAmB,OAAQE,IAAKjpB,EAAE,kBAAkB+oB,EAAE,mBAAmBE,CAAC,CAAC,OAEjGjpB,EAAE,kBAAkB+oB,EAAE,kBAAkB,EAC1C,GAAIA,EAAE,oBAAsB/oB,EAAE,mBAAmB+oB,EAAE,kBAAkB,EAAGA,EAAE,gCAAkC/oB,EAAE,kBAAkB+oB,EAAE,8BAA8B,EAAGA,EAAE,yBACnK,QAASE,EAAI,EAAGA,EAAIF,EAAE,yBAAyB,OAAQE,IACrDF,EAAE,yBAAyBE,CAAC,GAAKjpB,EAAE,mBAAmB+oB,EAAE,yBAAyBE,CAAC,CAAC,EACvFF,EAAE,0BAA4B/oB,EAAE,mBAAmB+oB,EAAE,wBAAwB,CAC/E,CACA,MAAMC,EAAIF,EAAE,SACZ,QAASG,EAAI,EAAGC,EAAIF,EAAE,OAAQC,EAAIC,EAAGD,IAAK,CACxC,MAAME,EAAI1oB,EAAE,IAAIuoB,EAAEC,CAAC,CAAC,EACpBE,EAAE,iBAAmBnpB,EAAE,cAAcmpB,EAAE,cAAc,EAAG,EAAE,OAAO,YAAa1oB,EAAE,OAAOuoB,EAAEC,CAAC,CAAC,CAC7F,CACAxoB,EAAE,OAAOqoB,CAAC,CACZ,CACA,IAAIhiB,EAAI,EACR,SAASC,GAAI,CACXD,EAAI,CACN,CACA,SAASE,GAAI,CACX,MAAM8hB,EAAIhiB,EACV,OAAOgiB,GAAKpoB,EAAE,aAAeL,GAAG,gCAAkCyoB,EAAI,+CAAiDpoB,EAAE,WAAW,EAAGoG,GAAK,EAAGgiB,CACjJ,CACA,SAAS7hB,EAAE6hB,EAAG,CACZ,MAAMC,EAAI,CAAA,EACV,OAAOA,EAAE,KAAKD,EAAE,KAAK,EAAGC,EAAE,KAAKD,EAAE,KAAK,EAAGC,EAAE,KAAKD,EAAE,OAAS,CAAC,EAAGC,EAAE,KAAKD,EAAE,SAAS,EAAGC,EAAE,KAAKD,EAAE,SAAS,EAAGC,EAAE,KAAKD,EAAE,UAAU,EAAGC,EAAE,KAAKD,EAAE,cAAc,EAAGC,EAAE,KAAKD,EAAE,MAAM,EAAGC,EAAE,KAAKD,EAAE,IAAI,EAAGC,EAAE,KAAKD,EAAE,eAAe,EAAGC,EAAE,KAAKD,EAAE,gBAAgB,EAAGC,EAAE,KAAKD,EAAE,KAAK,EAAGC,EAAE,KAAKD,EAAE,eAAe,EAAGC,EAAE,KAAKD,EAAE,UAAU,EAAGC,EAAE,KAAI,CAC5T,CACA,SAAS7hB,EAAE4hB,EAAGC,EAAG,CACf,MAAMC,EAAIvoB,EAAE,IAAIqoB,CAAC,EACjB,GAAIA,EAAE,gBAAkBH,GAAGG,CAAC,EAAGA,EAAE,wBAA0B,IAAMA,EAAE,oBAAsB,IAAMA,EAAE,QAAU,GAAKE,EAAE,YAAcF,EAAE,QAAS,CACzI,MAAMG,EAAIH,EAAE,MACZ,GAAIG,IAAM,KACR5oB,GAAG,mEAAmE,UAC/D4oB,EAAE,WAAa,GACtB5oB,GAAG,kEAAkE,MAClE,CACH4f,EAAE+I,EAAGF,EAAGC,CAAC,EACT,MACF,CACF,MAAOD,EAAE,oBAAsBE,EAAE,eAAiBF,EAAE,cAAgBA,EAAE,cAAgB,MACtF,EAAE,YAAY9oB,EAAE,WAAYgpB,EAAE,eAAgBhpB,EAAE,SAAW+oB,CAAC,CAC9D,CACA,SAAS57B,EAAE27B,EAAGC,EAAG,CACf,MAAMC,EAAIvoB,EAAE,IAAIqoB,CAAC,EACjB,GAAIA,EAAE,wBAA0B,IAAMA,EAAE,QAAU,GAAKE,EAAE,YAAcF,EAAE,QAAS,CAChF7I,EAAE+I,EAAGF,EAAGC,CAAC,EACT,MACF,MAAOD,EAAE,oBAAsBE,EAAE,eAAiBF,EAAE,cAAgBA,EAAE,cAAgB,MACtF,EAAE,YAAY9oB,EAAE,iBAAkBgpB,EAAE,eAAgBhpB,EAAE,SAAW+oB,CAAC,CACpE,CACA,SAAS5hB,GAAG2hB,EAAGC,EAAG,CAChB,MAAMC,EAAIvoB,EAAE,IAAIqoB,CAAC,EACjB,GAAIA,EAAE,wBAA0B,IAAMA,EAAE,QAAU,GAAKE,EAAE,YAAcF,EAAE,QAAS,CAChF7I,EAAE+I,EAAGF,EAAGC,CAAC,EACT,MACF,CACA,EAAE,YAAY/oB,EAAE,WAAYgpB,EAAE,eAAgBhpB,EAAE,SAAW+oB,CAAC,CAC9D,CACA,SAAS3hB,EAAE0hB,EAAGC,EAAG,CACf,MAAMC,EAAIvoB,EAAE,IAAIqoB,CAAC,EACjB,GAAIA,EAAE,QAAU,GAAKE,EAAE,YAAcF,EAAE,QAAS,CAC9C,EAAEE,EAAGF,EAAGC,CAAC,EACT,MACF,CACA,EAAE,YAAY/oB,EAAE,iBAAkBgpB,EAAE,eAAgBhpB,EAAE,SAAW+oB,CAAC,CACpE,CACA,MAAM1hB,EAAI,CACR,CAACxN,EAAE,EAAGmG,EAAE,OACR,CAAClG,EAAE,EAAGkG,EAAE,cACR,CAACjG,EAAE,EAAGiG,EAAE,eACZ,EAAKsH,GAAI,CACL,CAAC,EAAE,EAAGtH,EAAE,QACR,CAAChG,EAAE,EAAGgG,EAAE,uBACR,CAAC/F,EAAE,EAAG+F,EAAE,sBACR,CAAC9F,EAAE,EAAG8F,EAAE,OACR,CAAC7F,EAAE,EAAG6F,EAAE,sBACR,CAAC5F,EAAE,EAAG4F,EAAE,oBACZ,EAAKuH,GAAK,CACN,CAACpI,EAAE,EAAGa,EAAE,MACR,CAACN,EAAE,EAAGM,EAAE,OACR,CAACZ,EAAE,EAAGY,EAAE,KACR,CAACV,EAAE,EAAGU,EAAE,OACR,CAACX,EAAE,EAAGW,EAAE,MACR,CAACP,EAAE,EAAGO,EAAE,OACR,CAACT,EAAE,EAAGS,EAAE,QACR,CAACR,EAAE,EAAGQ,EAAE,QACZ,EACE,SAASwM,GAAGsc,EAAGC,EAAG,CAChB,GAAIA,EAAE,OAASpuB,IAAM,EAAE,IAAI,0BAA0B,IAAM,KAAOouB,EAAE,YAAc7uB,IAAM6uB,EAAE,YAAc5uB,IAAM4uB,EAAE,YAAc9uB,IAAM8uB,EAAE,YAAc3uB,IAAM2uB,EAAE,YAAc7uB,IAAM6uB,EAAE,YAAc5uB,IAAM4uB,EAAE,YAAc9uB,IAAM8uB,EAAE,YAAc3uB,KAAOiG,GAAG,oIAAoI,EAAGL,EAAE,cAAc8oB,EAAG9oB,EAAE,eAAgBqH,EAAE0hB,EAAE,KAAK,CAAC,EAAG/oB,EAAE,cAAc8oB,EAAG9oB,EAAE,eAAgBqH,EAAE0hB,EAAE,KAAK,CAAC,GAAID,IAAM9oB,EAAE,YAAc8oB,IAAM9oB,EAAE,mBAAqBA,EAAE,cAAc8oB,EAAG9oB,EAAE,eAAgBqH,EAAE0hB,EAAE,KAAK,CAAC,EAAG/oB,EAAE,cAAc8oB,EAAG9oB,EAAE,mBAAoBsH,GAAEyhB,EAAE,SAAS,CAAC,EAAG/oB,EAAE,cAAc8oB,EAAG9oB,EAAE,mBAAoBsH,GAAEyhB,EAAE,SAAS,CAAC,EAAGA,EAAE,kBAAoB/oB,EAAE,cAAc8oB,EAAG9oB,EAAE,qBAAsBA,EAAE,sBAAsB,EAAGA,EAAE,cAAc8oB,EAAG9oB,EAAE,qBAAsBuH,GAAGwhB,EAAE,eAAe,CAAC,GAAI,EAAE,IAAI,gCAAgC,IAAM,GAAI,CACz4B,GAAIA,EAAE,YAAc,IAAMA,EAAE,YAAc9uB,IAAM8uB,EAAE,YAAc3uB,IAAM2uB,EAAE,OAASpuB,IAAM,EAAE,IAAI,0BAA0B,IAAM,GAAI,OACjI,GAAIouB,EAAE,WAAa,GAAKtoB,EAAE,IAAIsoB,CAAC,EAAE,oBAAqB,CACpD,MAAMC,EAAI,EAAE,IAAI,gCAAgC,EAChDhpB,EAAE,cAAc8oB,EAAGE,EAAE,2BAA4B,KAAK,IAAID,EAAE,WAAYroB,EAAE,iBAAgB,CAAE,CAAC,EAAGD,EAAE,IAAIsoB,CAAC,EAAE,oBAAsBA,EAAE,UACnI,CACF,CACF,CACA,SAAStc,GAAGqc,EAAGC,EAAG,CAChB,IAAIC,EAAI,GACRF,EAAE,cAAgB,SAAWA,EAAE,YAAc,GAAIC,EAAE,iBAAiB,UAAW9lB,CAAC,GAChF,MAAMgmB,EAAIF,EAAE,OACZ,IAAIG,EAAI,EAAE,IAAID,CAAC,EACfC,IAAM,SAAWA,EAAI,CAAA,EAAI,EAAE,IAAID,EAAGC,CAAC,GACnC,MAAMC,EAAIliB,EAAE8hB,CAAC,EACb,GAAII,IAAML,EAAE,WAAY,CACtBI,EAAEC,CAAC,IAAM,SAAWD,EAAEC,CAAC,EAAI,CACzB,QAASnpB,EAAE,cAAa,EACxB,UAAW,CACnB,EAAS,EAAE,OAAO,WAAYgpB,EAAI,IAAKE,EAAEC,CAAC,EAAE,YACtC,MAAM,GAAKD,EAAEJ,EAAE,UAAU,EACzB,KAAO,SAAWI,EAAEJ,EAAE,UAAU,EAAE,YAAa,GAAG,YAAc,GAAK,EAAEC,CAAC,GAAID,EAAE,WAAaK,EAAGL,EAAE,eAAiBI,EAAEC,CAAC,EAAE,OACxH,CACA,OAAOH,CACT,CACA,SAAStc,GAAGoc,EAAGC,EAAGC,EAAG,CACnB,OAAO,KAAK,MAAM,KAAK,MAAMF,EAAIE,CAAC,EAAID,CAAC,CACzC,CACA,SAAS,GAAGD,EAAGC,EAAGC,EAAGC,EAAG,CACtB,MAAME,EAAIL,EAAE,aACZ,GAAIK,EAAE,SAAW,EACf,EAAE,cAAcnpB,EAAE,WAAY,EAAG,EAAG,EAAG+oB,EAAE,MAAOA,EAAE,OAAQC,EAAGC,EAAGF,EAAE,IAAI,MACnE,CACHI,EAAE,KAAK,CAACoC,GAAGhC,IAAOgC,GAAE,MAAQhC,EAAG,KAAK,EACpC,IAAIiC,EAAK,EACT,QAASD,GAAI,EAAGA,GAAIpC,EAAE,OAAQoC,KAAK,CACjC,MAAMhC,EAAKJ,EAAEqC,CAAE,EAAGhC,GAAKL,EAAEoC,EAAC,EAAG9B,GAAKF,EAAG,MAAQA,EAAG,MAAOkC,GAAK/e,GAAG8c,GAAG,MAAOT,EAAE,MAAO,CAAC,EAAG2C,GAAKhf,GAAG6c,EAAG,MAAOR,EAAE,MAAO,CAAC,EAClHS,GAAG,OAASC,GAAK,GAAKgC,KAAOC,IAAMhf,GAAG8c,GAAG,MAAQA,GAAG,MAAQ,EAAGT,EAAE,MAAO,CAAC,IAAM0C,GAAKlC,EAAG,MAAQ,KAAK,IAClGA,EAAG,MACHC,GAAG,MAAQA,GAAG,MAAQD,EAAG,KACnC,GAAa,EAAEiC,EAAIrC,EAAEqC,CAAE,EAAIhC,GACrB,CACAL,EAAE,OAASqC,EAAK,EAChB,MAAMpC,GAAKppB,EAAE,aAAaA,EAAE,iBAAiB,EAAGqpB,GAAKrpB,EAAE,aAAaA,EAAE,kBAAkB,EAAGspB,GAAKtpB,EAAE,aAAaA,EAAE,gBAAgB,EACjIA,EAAE,YAAYA,EAAE,kBAAmB+oB,EAAE,KAAK,EAC1C,QAASwC,GAAI,EAAGhC,EAAKJ,EAAE,OAAQoC,GAAIhC,EAAIgC,KAAK,CAC1C,MAAM/B,GAAKL,EAAEoC,EAAC,EAAG9B,GAAK,KAAK,MAAMD,GAAG,MAAQ,CAAC,EAAGiC,GAAK,KAAK,KAAKjC,GAAG,MAAQ,CAAC,EAAGkC,GAAKjC,GAAKV,EAAE,MAAOW,GAAI,KAAK,MAAMD,GAAKV,EAAE,KAAK,EAAG4C,EAAKF,GACpIzrB,EAAE,YAAYA,EAAE,mBAAoB0rB,EAAE,EAAG1rB,EAAE,YAAYA,EAAE,iBAAkB0pB,EAAC,EAAG,EAAE,cAAc1pB,EAAE,WAAY,EAAG0rB,GAAIhC,GAAGiC,EADsB,EACd3C,EAAGC,EAAGF,EAAE,IAAI,CAC7I,CACAD,EAAE,kBAAiB,EAAI9oB,EAAE,YAAYA,EAAE,kBAAmBopB,EAAE,EAAGppB,EAAE,YAAYA,EAAE,mBAAoBqpB,EAAE,EAAGrpB,EAAE,YAAYA,EAAE,iBAAkBspB,EAAE,CAC9I,CACF,CACA,SAASrJ,EAAE6I,EAAGC,EAAGC,EAAG,CAClB,IAAIC,EAAIjpB,EAAE,YACT+oB,EAAE,oBAAsBA,EAAE,4BAA8BE,EAAIjpB,EAAE,kBAAmB+oB,EAAE,kBAAoBE,EAAIjpB,EAAE,YAC9G,MAAMkpB,EAAIzc,GAAGqc,EAAGC,CAAC,EAAGI,EAAIJ,EAAE,OAC1B,EAAE,YAAYE,EAAGH,EAAE,eAAgB9oB,EAAE,SAAWgpB,CAAC,EACjD,MAAM,GAAKvoB,EAAE,IAAI0oB,CAAC,EAClB,GAAIA,EAAE,UAAY,GAAG,WAAaD,IAAM,GAAI,CAC1C,EAAE,cAAclpB,EAAE,SAAWgpB,CAAC,EAC9B,MAAMI,GAAK3lB,GAAG,aAAaA,GAAG,iBAAiB,EAAG4lB,GAAKN,EAAE,aAAerqB,GAAK,KAAO+E,GAAG,aAAaslB,EAAE,UAAU,EAAGO,GAAKP,EAAE,aAAerqB,IAAM0qB,KAAOC,GAAKrpB,EAAE,KAAOA,EAAE,sBACtKA,EAAE,YAAYA,EAAE,oBAAqB+oB,EAAE,KAAK,EAAG/oB,EAAE,YAAYA,EAAE,+BAAgC+oB,EAAE,gBAAgB,EAAG/oB,EAAE,YAAYA,EAAE,iBAAkB+oB,EAAE,eAAe,EAAG/oB,EAAE,YAAYA,EAAE,mCAAoCspB,EAAE,EAChO,IAAI,EAAI5mB,EAAEqmB,EAAE,MAAO,GAAIroB,EAAE,cAAc,EACvC,EAAIkoB,GAAGG,EAAG,CAAC,EACX,MAAMQ,GAAK5oB,EAAE,QAAQooB,EAAE,OAAQA,EAAE,UAAU,EAAGS,GAAK7oB,EAAE,QAAQooB,EAAE,IAAI,EACnE,IAAIU,GAAKn3B,EAAEy2B,EAAE,eAAgBQ,GAAIC,GAAIT,EAAE,WAAYA,EAAE,cAAc,EACnEvc,GAAGyc,EAAGF,CAAC,EACP,IAAI,GACJ,MAAM,GAAKA,EAAE,QAASW,EAAIX,EAAE,iBAAmB,GAAI,GAAK,GAAG,YAAc,QAAUG,IAAM,GAAIS,GAAKR,EAAE,UAAWS,GAAK,EAAEb,EAAG,CAAC,EAC1H,GAAIA,EAAE,eACJU,GAAKzmB,EAAE+lB,EAAE,SAAWztB,GAAIytB,EAAE,IAAI,EAAG,KAAOW,EAAI,EAAE,aAAa1pB,EAAE,WAAY,EAAGypB,GAAI,EAAE,MAAO,EAAE,MAAM,EAAI,EAAE,WAAWzpB,EAAE,WAAY,EAAGypB,GAAI,EAAE,MAAO,EAAE,OAAQ,EAAGF,GAAIC,GAAI,IAAI,WAClKT,EAAE,cACT,GAAI,GAAG,OAAS,EAAG,CACjBW,GAAK,IAAM,EAAE,aAAa1pB,EAAE,WAAY4pB,GAAIH,GAAI,GAAG,CAAC,EAAE,MAAO,GAAG,CAAC,EAAE,MAAM,EACzE,QAASI,EAAK,EAAGC,EAAI,GAAG,OAAQD,EAAKC,EAAGD,IACtC,GAAK,GAAGA,CAAE,EAAGH,EAAIC,IAAM,EAAE,cAAc3pB,EAAE,WAAY6pB,EAAI,EAAG,EAAG,GAAG,MAAO,GAAG,OAAQN,GAAIC,GAAI,GAAG,IAAI,EAAI,EAAE,WAAWxpB,EAAE,WAAY6pB,EAAIJ,GAAI,GAAG,MAAO,GAAG,OAAQ,EAAGF,GAAIC,GAAI,GAAG,IAAI,EACnLT,EAAE,gBAAkB,EACtB,MACEW,GAAK,IAAM,EAAE,aAAa1pB,EAAE,WAAY4pB,GAAIH,GAAI,EAAE,MAAO,EAAE,MAAM,EAAGE,IAAM,GAAGZ,EAAG,EAAGQ,GAAIC,EAAE,GAAK,EAAE,WAAWxpB,EAAE,WAAY,EAAGypB,GAAI,EAAE,MAAO,EAAE,OAAQ,EAAGF,GAAIC,GAAI,EAAE,IAAI,UAC/JT,EAAE,oBACT,GAAIA,EAAE,yBAA0B,CAC9BW,GAAK,IAAM,EAAE,aAAa1pB,EAAE,iBAAkB4pB,GAAIH,GAAI,GAAG,CAAC,EAAE,MAAO,GAAG,CAAC,EAAE,OAAQ,EAAE,KAAK,EACxF,QAASI,EAAK,EAAGC,EAAI,GAAG,OAAQD,EAAKC,EAAGD,IACtC,GAAI,GAAK,GAAGA,CAAE,EAAGd,EAAE,SAAW3tB,GAC5B,GAAImuB,KAAO,KACT,GAAIG,GACF,GAAIC,GACF,GAAIZ,EAAE,aAAa,KAAO,EAAG,CAC3B,MAAMgB,GAAKvT,GAAG,GAAG,MAAO,GAAG,OAAQuS,EAAE,OAAQA,EAAE,IAAI,EACnD,UAAWiB,MAAMjB,EAAE,aAAc,CAC/B,MAAMkB,GAAK,GAAG,KAAK,SACjBD,GAAKD,GAAK,GAAG,KAAK,mBACjBC,GAAK,GAAKD,GAAK,GAAG,KAAK,iBAClD,EACwB,EAAE,wBAAwB/pB,EAAE,iBAAkB6pB,EAAI,EAAG,EAAGG,GAAI,GAAG,MAAO,GAAG,OAAQ,EAAGT,GAAIU,EAAE,CAC5F,CACAlB,EAAE,kBAAiB,CACrB,MACE,EAAE,wBAAwB/oB,EAAE,iBAAkB6pB,EAAI,EAAG,EAAG,EAAG,GAAG,MAAO,GAAG,OAAQ,EAAE,MAAON,GAAI,GAAG,IAAI,OAExG,EAAE,qBAAqBvpB,EAAE,iBAAkB6pB,EAAIJ,GAAI,GAAG,MAAO,GAAG,OAAQ,EAAE,MAAO,EAAG,GAAG,KAAM,EAAG,CAAC,OAEnGppB,GAAG,0FAA0F,OAE/FqpB,EAAIC,IAAM,EAAE,cAAc3pB,EAAE,iBAAkB6pB,EAAI,EAAG,EAAG,EAAG,GAAG,MAAO,GAAG,OAAQ,EAAE,MAAON,GAAIC,GAAI,GAAG,IAAI,EAAI,EAAE,WAAWxpB,EAAE,iBAAkB6pB,EAAIJ,GAAI,GAAG,MAAO,GAAG,OAAQ,EAAE,MAAO,EAAGF,GAAIC,GAAI,GAAG,IAAI,CAC3M,KAAO,CACLE,GAAK,IAAM,EAAE,aAAa1pB,EAAE,WAAY4pB,GAAIH,GAAI,GAAG,CAAC,EAAE,MAAO,GAAG,CAAC,EAAE,MAAM,EACzE,QAASI,EAAK,EAAGC,EAAI,GAAG,OAAQD,EAAKC,EAAGD,IACtC,GAAK,GAAGA,CAAE,EAAGd,EAAE,SAAW3tB,GAAKmuB,KAAO,KAAOG,EAAIC,IAAM,EAAE,wBAAwB3pB,EAAE,WAAY6pB,EAAI,EAAG,EAAG,GAAG,MAAO,GAAG,OAAQN,GAAI,GAAG,IAAI,EAAI,EAAE,qBAAqBvpB,EAAE,WAAY6pB,EAAIJ,GAAI,GAAG,MAAO,GAAG,OAAQ,EAAG,GAAG,IAAI,EAAIppB,GAAG,0FAA0F,EAAIqpB,EAAIC,IAAM,EAAE,cAAc3pB,EAAE,WAAY6pB,EAAI,EAAG,EAAG,GAAG,MAAO,GAAG,OAAQN,GAAIC,GAAI,GAAG,IAAI,EAAI,EAAE,WAAWxpB,EAAE,WAAY6pB,EAAIJ,GAAI,GAAG,MAAO,GAAG,OAAQ,EAAGF,GAAIC,GAAI,GAAG,IAAI,CACte,SACOT,EAAE,mBACT,GAAIW,GACF,GAAI,IAAM,EAAE,aAAa1pB,EAAE,iBAAkB4pB,GAAIH,GAAI,EAAE,MAAO,EAAE,OAAQ,EAAE,KAAK,EAAGE,GAChF,GAAIZ,EAAE,aAAa,KAAO,EAAG,CAC3B,MAAMc,EAAKrT,GAAG,EAAE,MAAO,EAAE,OAAQuS,EAAE,OAAQA,EAAE,IAAI,EACjD,UAAWe,KAAKf,EAAE,aAAc,CAC9B,MAAMgB,GAAK,EAAE,KAAK,SAChBD,EAAID,EAAK,EAAE,KAAK,mBACfC,EAAI,GAAKD,EAAK,EAAE,KAAK,iBACxC,EACgB,EAAE,cAAc7pB,EAAE,iBAAkB,EAAG,EAAG,EAAG8pB,EAAG,EAAE,MAAO,EAAE,OAAQ,EAAGP,GAAIC,GAAIO,EAAE,CAClF,CACAhB,EAAE,kBAAiB,CACrB,MACE,EAAE,cAAc/oB,EAAE,iBAAkB,EAAG,EAAG,EAAG,EAAG,EAAE,MAAO,EAAE,OAAQ,EAAE,MAAOupB,GAAIC,GAAI,EAAE,IAAI,OAE9F,EAAE,WAAWxpB,EAAE,iBAAkB,EAAGypB,GAAI,EAAE,MAAO,EAAE,OAAQ,EAAE,MAAO,EAAGF,GAAIC,GAAI,EAAE,IAAI,UAChFT,EAAE,gBACTW,GAAK,IAAM,EAAE,aAAa1pB,EAAE,WAAY4pB,GAAIH,GAAI,EAAE,MAAO,EAAE,OAAQ,EAAE,KAAK,EAAGE,IAAM,EAAE,cAAc3pB,EAAE,WAAY,EAAG,EAAG,EAAG,EAAG,EAAE,MAAO,EAAE,OAAQ,EAAE,MAAOupB,GAAIC,GAAI,EAAE,IAAI,GAAK,EAAE,WAAWxpB,EAAE,WAAY,EAAGypB,GAAI,EAAE,MAAO,EAAE,OAAQ,EAAE,MAAO,EAAGF,GAAIC,GAAI,EAAE,IAAI,UACpPT,EAAE,sBACT,GAAI,GACF,GAAIW,EACF,EAAE,aAAa1pB,EAAE,WAAY4pB,GAAIH,GAAI,EAAE,MAAO,EAAE,MAAM,MACnD,CACH,IAAII,EAAK,EAAE,MAAOC,EAAI,EAAE,OACxB,QAASC,GAAK,EAAGA,GAAKH,GAAIG,KACxB,EAAE,WAAW/pB,EAAE,WAAY+pB,GAAIN,GAAII,EAAIC,EAAG,EAAGP,GAAIC,GAAI,IAAI,EAAGK,IAAO,EAAGC,IAAM,CAChF,UACO,GAAG,OAAS,EAAG,CACxB,GAAIJ,GAAK,GAAI,CACX,MAAMG,EAAKhB,GAAG,GAAG,CAAC,CAAC,EACnB,EAAE,aAAa7oB,EAAE,WAAY4pB,GAAIH,GAAII,EAAG,MAAOA,EAAG,MAAM,CAC1D,CACA,QAASA,EAAK,EAAGC,EAAI,GAAG,OAAQD,EAAKC,EAAGD,IACtC,GAAK,GAAGA,CAAE,EAAGH,EAAIC,IAAM,EAAE,cAAc3pB,EAAE,WAAY6pB,EAAI,EAAG,EAAGN,GAAIC,GAAI,EAAE,EAAI,EAAE,WAAWxpB,EAAE,WAAY6pB,EAAIJ,GAAIF,GAAIC,GAAI,EAAE,EAC5HT,EAAE,gBAAkB,EACtB,SAAWW,EAAG,CACZ,GAAI,GAAI,CACN,MAAMG,EAAKhB,GAAG,CAAC,EACf,EAAE,aAAa7oB,EAAE,WAAY4pB,GAAIH,GAAII,EAAG,MAAOA,EAAG,MAAM,CAC1D,CACAF,IAAM,EAAE,cAAc3pB,EAAE,WAAY,EAAG,EAAG,EAAGupB,GAAIC,GAAI,CAAC,CACxD,MACE,EAAE,WAAWxpB,EAAE,WAAY,EAAGypB,GAAIF,GAAIC,GAAI,CAAC,EAC7C7mB,EAAEomB,CAAC,GAAKnmB,EAAEqmB,CAAC,EAAG,GAAG,UAAYE,EAAE,QAASJ,EAAE,UAAYA,EAAE,SAASA,CAAC,CACpE,CACAD,EAAE,UAAYC,EAAE,OAClB,CACA,SAAS,EAAED,EAAGC,EAAGC,EAAG,CAClB,GAAID,EAAE,MAAM,SAAW,EAAG,OAC1B,MAAME,EAAIxc,GAAGqc,EAAGC,CAAC,EAAGG,EAAIH,EAAE,OAC1B,EAAE,YAAY/oB,EAAE,iBAAkB8oB,EAAE,eAAgB9oB,EAAE,SAAWgpB,CAAC,EAClE,MAAMG,EAAI1oB,EAAE,IAAIyoB,CAAC,EACjB,GAAIA,EAAE,UAAYC,EAAE,WAAaF,IAAM,GAAI,CACzC,EAAE,cAAcjpB,EAAE,SAAWgpB,CAAC,EAC9B,MAAM,GAAKvlB,GAAG,aAAaA,GAAG,iBAAiB,EAAG2lB,GAAKL,EAAE,aAAerqB,GAAK,KAAO+E,GAAG,aAAaslB,EAAE,UAAU,EAAGM,GAAKN,EAAE,aAAerqB,IAAM,KAAO0qB,GAAKppB,EAAE,KAAOA,EAAE,sBACtKA,EAAE,YAAYA,EAAE,oBAAqB+oB,EAAE,KAAK,EAAG/oB,EAAE,YAAYA,EAAE,+BAAgC+oB,EAAE,gBAAgB,EAAG/oB,EAAE,YAAYA,EAAE,iBAAkB+oB,EAAE,eAAe,EAAG/oB,EAAE,YAAYA,EAAE,mCAAoCqpB,EAAE,EAChO,MAAMC,GAAKP,EAAE,qBAAuBA,EAAE,MAAM,CAAC,EAAE,oBAAqB,EAAIA,EAAE,MAAM,CAAC,GAAKA,EAAE,MAAM,CAAC,EAAE,cAAeQ,GAAK,CAAA,EACrH,QAASO,EAAI,EAAGA,EAAI,EAAGA,IACrB,CAACR,IAAM,CAAC,EAAIC,GAAGO,CAAC,EAAIpnB,EAAEqmB,EAAE,MAAMe,CAAC,EAAG,GAAIppB,EAAE,cAAc,EAAI6oB,GAAGO,CAAC,EAAI,EAAIf,EAAE,MAAMe,CAAC,EAAE,MAAQf,EAAE,MAAMe,CAAC,EAAGP,GAAGO,CAAC,EAAIlB,GAAGG,EAAGQ,GAAGO,CAAC,CAAC,EAC1H,MAAMN,GAAKD,GAAG,CAAC,EAAGE,GAAK9oB,EAAE,QAAQooB,EAAE,OAAQA,EAAE,UAAU,EAAG,GAAKpoB,EAAE,QAAQooB,EAAE,IAAI,EAAG,GAAKz2B,EAAEy2B,EAAE,eAAgBU,GAAI,GAAIV,EAAE,UAAU,EAAGW,EAAIX,EAAE,iBAAmB,GAAI,GAAKI,EAAE,YAAc,QAAUF,IAAM,GAAIU,GAAKT,EAAE,UAC/M,IAAIU,GAAK,EAAEb,EAAGS,EAAE,EAChBhd,GAAGxM,EAAE,iBAAkB+oB,CAAC,EACxB,IAAIc,EACJ,GAAIP,GAAI,CACNI,GAAK,IAAM,EAAE,aAAa1pB,EAAE,iBAAkB4pB,GAAI,GAAIJ,GAAG,MAAOA,GAAG,MAAM,EACzE,QAASM,EAAI,EAAGA,EAAI,EAAGA,IAAK,CAC1BD,EAAKN,GAAGO,CAAC,EAAE,QACX,QAASC,GAAK,EAAGA,GAAKF,EAAG,OAAQE,KAAM,CACrC,MAAMC,GAAKH,EAAGE,EAAE,EAChBhB,EAAE,SAAW3tB,GAAKquB,KAAO,KAAOC,EAAIC,IAAM,EAAE,wBAAwB3pB,EAAE,4BAA8B8pB,EAAGC,GAAI,EAAG,EAAGC,GAAG,MAAOA,GAAG,OAAQP,GAAIO,GAAG,IAAI,EAAI,EAAE,qBAAqBhqB,EAAE,4BAA8B8pB,EAAGC,GAAI,GAAIC,GAAG,MAAOA,GAAG,OAAQ,EAAGA,GAAG,IAAI,EAAI3pB,GAAG,2FAA2F,EAAIqpB,EAAIC,IAAM,EAAE,cAAc3pB,EAAE,4BAA8B8pB,EAAGC,GAAI,EAAG,EAAGC,GAAG,MAAOA,GAAG,OAAQP,GAAI,GAAIO,GAAG,IAAI,EAAI,EAAE,WAAWhqB,EAAE,4BAA8B8pB,EAAGC,GAAI,GAAIC,GAAG,MAAOA,GAAG,OAAQ,EAAGP,GAAI,GAAIO,GAAG,IAAI,CAC5iB,CACF,CACF,KAAO,CACL,GAAIH,EAAKd,EAAE,QAASW,GAAK,GAAI,CAC3BG,EAAG,OAAS,GAAKD,KACjB,MAAME,EAAIjB,GAAGU,GAAG,CAAC,CAAC,EAClB,EAAE,aAAavpB,EAAE,iBAAkB4pB,GAAI,GAAIE,EAAE,MAAOA,EAAE,MAAM,CAC9D,CACA,QAASA,EAAI,EAAGA,EAAI,EAAGA,IACrB,GAAI,EAAG,CACLJ,EAAIC,IAAM,EAAE,cAAc3pB,EAAE,4BAA8B8pB,EAAG,EAAG,EAAG,EAAGP,GAAGO,CAAC,EAAE,MAAOP,GAAGO,CAAC,EAAE,OAAQL,GAAI,GAAIF,GAAGO,CAAC,EAAE,IAAI,EAAI,EAAE,WAAW9pB,EAAE,4BAA8B8pB,EAAG,EAAG,GAAIP,GAAGO,CAAC,EAAE,MAAOP,GAAGO,CAAC,EAAE,OAAQ,EAAGL,GAAI,GAAIF,GAAGO,CAAC,EAAE,IAAI,EAC9N,QAASC,GAAK,EAAGA,GAAKF,EAAG,OAAQE,KAAM,CACrC,MAAME,GAAKJ,EAAGE,EAAE,EAAE,MAAMD,CAAC,EAAE,MAC3BJ,EAAIC,IAAM,EAAE,cAAc3pB,EAAE,4BAA8B8pB,EAAGC,GAAK,EAAG,EAAG,EAAGE,GAAG,MAAOA,GAAG,OAAQR,GAAI,GAAIQ,GAAG,IAAI,EAAI,EAAE,WAAWjqB,EAAE,4BAA8B8pB,EAAGC,GAAK,EAAG,GAAIE,GAAG,MAAOA,GAAG,OAAQ,EAAGR,GAAI,GAAIQ,GAAG,IAAI,CACxN,CACF,KAAO,CACLP,EAAIC,IAAM,EAAE,cAAc3pB,EAAE,4BAA8B8pB,EAAG,EAAG,EAAG,EAAGL,GAAI,GAAIF,GAAGO,CAAC,CAAC,EAAI,EAAE,WAAW9pB,EAAE,4BAA8B8pB,EAAG,EAAG,GAAIL,GAAI,GAAIF,GAAGO,CAAC,CAAC,EAC3J,QAASC,GAAK,EAAGA,GAAKF,EAAG,OAAQE,KAAM,CACrC,MAAMC,GAAKH,EAAGE,EAAE,EAChBL,EAAIC,IAAM,EAAE,cAAc3pB,EAAE,4BAA8B8pB,EAAGC,GAAK,EAAG,EAAG,EAAGN,GAAI,GAAIO,GAAG,MAAMF,CAAC,CAAC,EAAI,EAAE,WAAW9pB,EAAE,4BAA8B8pB,EAAGC,GAAK,EAAG,GAAIN,GAAI,GAAIO,GAAG,MAAMF,CAAC,CAAC,CACnL,CACF,CACJ,CACAnnB,EAAEomB,CAAC,GAAKnmB,EAAE5C,EAAE,gBAAgB,EAAGmpB,EAAE,UAAYD,EAAE,QAASH,EAAE,UAAYA,EAAE,SAASA,CAAC,CACpF,CACAD,EAAE,UAAYC,EAAE,OAClB,CACA,SAAS,GAAGD,EAAGC,EAAGC,EAAGC,EAAGC,EAAGC,EAAG,CAC5B,MAAM,GAAKxoB,EAAE,QAAQqoB,EAAE,OAAQA,EAAE,UAAU,EAAGI,GAAKzoB,EAAE,QAAQqoB,EAAE,IAAI,EAAGK,GAAK/2B,EAAE02B,EAAE,eAAgB,GAAII,GAAIJ,EAAE,UAAU,EAAGM,GAAK7oB,EAAE,IAAIsoB,CAAC,EAAG,EAAItoB,EAAE,IAAIuoB,CAAC,EAChJ,GAAI,EAAE,eAAiBD,EAAG,CAACO,GAAG,sBAAuB,CACnD,MAAMC,GAAK,KAAK,IAAI,EAAGR,EAAE,OAASI,CAAC,EAAGK,GAAK,KAAK,IAAI,EAAGT,EAAE,QAAUI,CAAC,EACpED,IAAMlpB,EAAE,YAAckpB,IAAMlpB,EAAE,iBAAmB,EAAE,WAAWkpB,EAAGC,EAAGE,GAAIE,GAAIC,GAAIT,EAAE,MAAO,EAAG,GAAIK,GAAI,IAAI,EAAI,EAAE,WAAWF,EAAGC,EAAGE,GAAIE,GAAIC,GAAI,EAAG,GAAIJ,GAAI,IAAI,CAC5J,CACA,EAAE,gBAAgBppB,EAAE,YAAa8oB,CAAC,EAAGJ,GAAGK,CAAC,EAAI,EAAE,mCAAmC/oB,EAAE,YAAaipB,EAAGC,EAAG,EAAE,eAAgB,EAAG,GAAGH,CAAC,CAAC,GAAKG,IAAMlpB,EAAE,YAAckpB,GAAKlpB,EAAE,6BAA+BkpB,GAAKlpB,EAAE,8BAAgCA,EAAE,qBAAqBA,EAAE,YAAaipB,EAAGC,EAAG,EAAE,eAAgBC,CAAC,EAAG,EAAE,gBAAgBnpB,EAAE,YAAa,IAAI,CAClV,CACA,SAAS,GAAG8oB,EAAGC,EAAGC,EAAG,CACnB,GAAIhpB,EAAE,iBAAiBA,EAAE,aAAc8oB,CAAC,EAAGC,EAAE,YAAa,CACxD,MAAME,EAAIF,EAAE,aAAcG,EAAID,GAAKA,EAAE,eAAiBA,EAAE,KAAO,KAAME,EAAInmB,EAAE+lB,EAAE,cAAeG,CAAC,EAAG,GAAKH,EAAE,cAAgB/oB,EAAE,yBAA2BA,EAAE,iBAAkBopB,GAAK,GAAGL,CAAC,EACjLL,GAAGK,CAAC,EAAI,EAAE,kCAAkC/oB,EAAE,aAAcopB,GAAID,EAAGJ,EAAE,MAAOA,EAAE,MAAM,EAAIC,EAAIhpB,EAAE,+BAA+BA,EAAE,aAAcopB,GAAID,EAAGJ,EAAE,MAAOA,EAAE,MAAM,EAAI/oB,EAAE,oBAAoBA,EAAE,aAAcmpB,EAAGJ,EAAE,MAAOA,EAAE,MAAM,EAAG/oB,EAAE,wBAAwBA,EAAE,YAAa,GAAIA,EAAE,aAAc8oB,CAAC,CACtS,KAAO,CACL,MAAMG,EAAIF,EAAE,SACZ,QAASG,EAAI,EAAGA,EAAID,EAAE,OAAQC,IAAK,CACjC,MAAMC,EAAIF,EAAEC,CAAC,EAAG,GAAKvoB,EAAE,QAAQwoB,EAAE,OAAQA,EAAE,UAAU,EAAGC,GAAKzoB,EAAE,QAAQwoB,EAAE,IAAI,EAAGE,GAAK/2B,EAAE62B,EAAE,eAAgB,GAAIC,GAAID,EAAE,UAAU,EAAGG,GAAK,GAAGP,CAAC,EACzIC,GAAKN,GAAGK,CAAC,IAAM,GAAK/oB,EAAE,+BAA+BA,EAAE,aAAcspB,GAAID,GAAIN,EAAE,MAAOA,EAAE,MAAM,EAAIL,GAAGK,CAAC,EAAI,EAAE,kCAAkC/oB,EAAE,aAAcspB,GAAID,GAAIN,EAAE,MAAOA,EAAE,MAAM,EAAI/oB,EAAE,oBAAoBA,EAAE,aAAcqpB,GAAIN,EAAE,MAAOA,EAAE,MAAM,CACxP,CACF,CACA/oB,EAAE,iBAAiBA,EAAE,aAAc,IAAI,CACzC,CACA,SAASkgB,GAAG4I,EAAGC,EAAG,CAChB,GAAIA,GAAKA,EAAE,wBAAyB,MAAM,IAAI,MAAM,yDAAyD,EAC7G,GAAI,EAAE,gBAAgB/oB,EAAE,YAAa8oB,CAAC,EAAG,EAAEC,EAAE,cAAgBA,EAAE,aAAa,gBAC1E,MAAM,IAAI,MAAM,qEAAqE,EACvF,MAAME,EAAIxoB,EAAE,IAAIsoB,EAAE,YAAY,EAC9BE,EAAE,eAAiBF,GAAI,CAACE,EAAE,gBAAkBF,EAAE,aAAa,MAAM,QAAUA,EAAE,OAASA,EAAE,aAAa,MAAM,SAAWA,EAAE,UAAYA,EAAE,aAAa,MAAM,MAAQA,EAAE,MAAOA,EAAE,aAAa,MAAM,OAASA,EAAE,OAAQA,EAAE,aAAa,YAAc,IAAK7hB,EAAE6hB,EAAE,aAAc,CAAC,EACvQ,MAAMG,EAAID,EAAE,eAAgBE,EAAI,GAAGJ,CAAC,EACpC,GAAIA,EAAE,aAAa,SAAW1tB,GAC5BqtB,GAAGK,CAAC,EAAI,EAAE,mCAAmC/oB,EAAE,YAAaA,EAAE,iBAAkBA,EAAE,WAAYkpB,EAAG,EAAGC,CAAC,EAAInpB,EAAE,qBAAqBA,EAAE,YAAaA,EAAE,iBAAkBA,EAAE,WAAYkpB,EAAG,CAAC,UAC9KH,EAAE,aAAa,SAAWztB,GACjCotB,GAAGK,CAAC,EAAI,EAAE,mCAAmC/oB,EAAE,YAAaA,EAAE,yBAA0BA,EAAE,WAAYkpB,EAAG,EAAGC,CAAC,EAAInpB,EAAE,qBAAqBA,EAAE,YAAaA,EAAE,yBAA0BA,EAAE,WAAYkpB,EAAG,CAAC,MAErM,OAAM,IAAI,MAAM,6BAA6B,CACjD,CACA,SAASd,GAAGU,EAAG,CACb,MAAMC,EAAItoB,EAAE,IAAIqoB,CAAC,EAAGE,EAAIF,EAAE,0BAA4B,GACtD,GAAIC,EAAE,sBAAwBD,EAAE,aAAc,CAC5C,MAAMG,EAAIH,EAAE,aACZ,GAAIC,EAAE,wBAA0BA,EAAE,uBAAsB,EAAIE,EAAG,CAC7D,MAAMC,EAAI,IAAM,CACd,OAAOH,EAAE,oBAAqB,OAAOA,EAAE,uBAAwBE,EAAE,oBAAoB,UAAWC,CAAC,CACnG,EACAD,EAAE,iBAAiB,UAAWC,CAAC,EAAGH,EAAE,uBAAyBG,CAC/D,CACAH,EAAE,oBAAsBE,CAC1B,CACA,GAAIH,EAAE,cAAgB,CAACC,EAAE,0BAA2B,CAClD,GAAIC,EAAG,MAAM,IAAI,MAAM,0DAA0D,EACjF,MAAMC,EAAIH,EAAE,QAAQ,QACpBG,GAAKA,EAAE,OAAS,EAAI/I,GAAG6I,EAAE,mBAAmB,CAAC,EAAGD,CAAC,EAAI5I,GAAG6I,EAAE,mBAAoBD,CAAC,CACjF,SAAWE,EAAG,CACZD,EAAE,mBAAqB,CAAA,EACvB,QAASE,EAAI,EAAGA,EAAI,EAAGA,IACrB,GAAI,EAAE,gBAAgBjpB,EAAE,YAAa+oB,EAAE,mBAAmBE,CAAC,CAAC,EAAGF,EAAE,mBAAmBE,CAAC,IAAM,OACzFF,EAAE,mBAAmBE,CAAC,EAAIjpB,EAAE,mBAAkB,EAAI,GAAG+oB,EAAE,mBAAmBE,CAAC,EAAGH,EAAG,EAAE,MAChF,CACH,MAAMI,EAAIJ,EAAE,cAAgB9oB,EAAE,yBAA2BA,EAAE,iBAAkBmpB,EAAIJ,EAAE,mBAAmBE,CAAC,EACvGjpB,EAAE,iBAAiBA,EAAE,aAAcmpB,CAAC,EAAGnpB,EAAE,wBAAwBA,EAAE,YAAakpB,EAAGlpB,EAAE,aAAcmpB,CAAC,CACtG,CACJ,KAAO,CACL,MAAMF,EAAIH,EAAE,QAAQ,QACpB,GAAIG,GAAKA,EAAE,OAAS,EAAI,EAAE,gBAAgBjpB,EAAE,YAAa+oB,EAAE,mBAAmB,CAAC,CAAC,EAAI,EAAE,gBAAgB/oB,EAAE,YAAa+oB,EAAE,kBAAkB,EAAGA,EAAE,qBAAuB,OACnKA,EAAE,mBAAqB/oB,EAAE,mBAAkB,EAAI,GAAG+oB,EAAE,mBAAoBD,EAAG,EAAE,MAC1E,CACH,MAAMI,EAAIJ,EAAE,cAAgB9oB,EAAE,yBAA2BA,EAAE,iBAAkBmpB,EAAIJ,EAAE,mBACnF/oB,EAAE,iBAAiBA,EAAE,aAAcmpB,CAAC,EAAGnpB,EAAE,wBAAwBA,EAAE,YAAakpB,EAAGlpB,EAAE,aAAcmpB,CAAC,CACtG,CACF,CACA,EAAE,gBAAgBnpB,EAAE,YAAa,IAAI,CACvC,CACA,SAASqoB,GAAGS,EAAGC,EAAGC,EAAG,CACnB,MAAMC,EAAIxoB,EAAE,IAAIqoB,CAAC,EACjBC,IAAM,QAAU,GAAGE,EAAE,mBAAoBH,EAAGA,EAAE,QAAS9oB,EAAE,kBAAmBA,EAAE,WAAY,CAAC,EAAGgpB,IAAM,QAAUZ,GAAGU,CAAC,CACpH,CACA,SAASR,GAAGQ,EAAG,CACb,MAAMC,EAAID,EAAE,QAASE,EAAIvoB,EAAE,IAAIqoB,CAAC,EAAGG,EAAIxoB,EAAE,IAAIsoB,CAAC,EAC9CD,EAAE,iBAAiB,UAAW5lB,CAAC,EAC/B,MAAMgmB,EAAIJ,EAAE,SAAUK,EAAIL,EAAE,0BAA4B,GAAI,GAAKI,EAAE,OAAS,EAC5E,GAAI,KAAOD,EAAE,iBAAmB,SAAWA,EAAE,eAAiBjpB,EAAE,cAAa,GAAKipB,EAAE,UAAYF,EAAE,QAAS,EAAE,OAAO,YAAaI,EAAG,CAClIH,EAAE,mBAAqB,CAAA,EACvB,QAASI,GAAK,EAAGA,GAAK,EAAGA,KACvB,GAAIL,EAAE,SAAWA,EAAE,QAAQ,OAAS,EAAG,CACrCC,EAAE,mBAAmBI,EAAE,EAAI,CAAA,EAC3B,QAASC,GAAK,EAAGA,GAAKN,EAAE,QAAQ,OAAQM,KACtCL,EAAE,mBAAmBI,EAAE,EAAEC,EAAE,EAAIrpB,EAAE,kBAAiB,CACtD,MACEgpB,EAAE,mBAAmBI,EAAE,EAAIppB,EAAE,kBAAiB,CACpD,KAAO,CACL,GAAI+oB,EAAE,SAAWA,EAAE,QAAQ,OAAS,EAAG,CACrCC,EAAE,mBAAqB,CAAA,EACvB,QAASI,GAAK,EAAGA,GAAKL,EAAE,QAAQ,OAAQK,KACtCJ,EAAE,mBAAmBI,EAAE,EAAIppB,EAAE,kBAAiB,CAClD,MACEgpB,EAAE,mBAAqBhpB,EAAE,kBAAiB,EAC5C,GAAI,GACF,QAASopB,GAAK,EAAGC,GAAKH,EAAE,OAAQE,GAAKC,GAAID,KAAM,CAC7C,MAAME,GAAK7oB,EAAE,IAAIyoB,EAAEE,EAAE,CAAC,EACtBE,GAAG,iBAAmB,SAAWA,GAAG,eAAiBtpB,EAAE,gBAAiB,EAAE,OAAO,WACnF,CACF,GAAI8oB,EAAE,QAAU,GAAKJ,GAAGI,CAAC,IAAM,GAAI,CACjCE,EAAE,+BAAiChpB,EAAE,kBAAiB,EAAIgpB,EAAE,yBAA2B,GAAI,EAAE,gBAAgBhpB,EAAE,YAAagpB,EAAE,8BAA8B,EAC5J,QAASI,GAAK,EAAGA,GAAKF,EAAE,OAAQE,KAAM,CACpC,MAAMC,GAAKH,EAAEE,EAAE,EACfJ,EAAE,yBAAyBI,EAAE,EAAIppB,EAAE,mBAAkB,EAAIA,EAAE,iBAAiBA,EAAE,aAAcgpB,EAAE,yBAAyBI,EAAE,CAAC,EAC1H,MAAME,GAAK3oB,EAAE,QAAQ0oB,GAAG,OAAQA,GAAG,UAAU,EAAG,EAAI1oB,EAAE,QAAQ0oB,GAAG,IAAI,EAAGE,GAAKj3B,EAAE+2B,GAAG,eAAgBC,GAAI,EAAGD,GAAG,WAAYP,EAAE,mBAAqB,EAAE,EAAGU,GAAK,GAAGV,CAAC,EAC7J9oB,EAAE,+BAA+BA,EAAE,aAAcwpB,GAAID,GAAIT,EAAE,MAAOA,EAAE,MAAM,EAAG9oB,EAAE,wBAAwBA,EAAE,YAAaA,EAAE,kBAAoBopB,GAAIppB,EAAE,aAAcgpB,EAAE,yBAAyBI,EAAE,CAAC,CAChM,CACAppB,EAAE,iBAAiBA,EAAE,aAAc,IAAI,EAAG8oB,EAAE,cAAgBE,EAAE,yBAA2BhpB,EAAE,qBAAsB,GAAGgpB,EAAE,yBAA0BF,EAAG,EAAE,GAAI,EAAE,gBAAgB9oB,EAAE,YAAa,IAAI,CAChM,CACF,CACA,GAAImpB,EAAG,CACL,EAAE,YAAYnpB,EAAE,iBAAkBipB,EAAE,cAAc,EAAGzc,GAAGxM,EAAE,iBAAkB+oB,CAAC,EAC7E,QAASK,GAAK,EAAGA,GAAK,EAAGA,KACvB,GAAIL,EAAE,SAAWA,EAAE,QAAQ,OAAS,EAClC,QAASM,GAAK,EAAGA,GAAKN,EAAE,QAAQ,OAAQM,KACtC,GAAGL,EAAE,mBAAmBI,EAAE,EAAEC,EAAE,EAAGP,EAAGC,EAAG/oB,EAAE,kBAAmBA,EAAE,4BAA8BopB,GAAIC,EAAE,OAEpG,GAAGL,EAAE,mBAAmBI,EAAE,EAAGN,EAAGC,EAAG/oB,EAAE,kBAAmBA,EAAE,4BAA8BopB,GAAI,CAAC,EACjGzmB,EAAEomB,CAAC,GAAKnmB,EAAE5C,EAAE,gBAAgB,EAAG,EAAE,cAAa,CAChD,SAAW,GAAI,CACb,QAASopB,GAAK,EAAGC,GAAKH,EAAE,OAAQE,GAAKC,GAAID,KAAM,CAC7C,MAAME,GAAKJ,EAAEE,EAAE,EAAG,EAAI3oB,EAAE,IAAI6oB,EAAE,EAC9B,IAAIC,GAAKvpB,EAAE,YACV8oB,EAAE,uBAAyBA,EAAE,4BAA8BS,GAAKT,EAAE,sBAAwB9oB,EAAE,WAAaA,EAAE,kBAAmB,EAAE,YAAYupB,GAAI,EAAE,cAAc,EAAG/c,GAAG+c,GAAID,EAAE,EAAG,GAAGN,EAAE,mBAAoBF,EAAGQ,GAAItpB,EAAE,kBAAoBopB,GAAIG,GAAI,CAAC,EAAG5mB,EAAE2mB,EAAE,GAAK1mB,EAAE2mB,EAAE,CACjQ,CACA,EAAE,cAAa,CACjB,KAAO,CACL,IAAIH,GAAKppB,EAAE,WACX,IAAK8oB,EAAE,uBAAyBA,EAAE,4BAA8BM,GAAKN,EAAE,sBAAwB9oB,EAAE,WAAaA,EAAE,kBAAmB,EAAE,YAAYopB,GAAIH,EAAE,cAAc,EAAGzc,GAAG4c,GAAIL,CAAC,EAAGA,EAAE,SAAWA,EAAE,QAAQ,OAAS,EACjN,QAASM,GAAK,EAAGA,GAAKN,EAAE,QAAQ,OAAQM,KACtC,GAAGL,EAAE,mBAAmBK,EAAE,EAAGP,EAAGC,EAAG/oB,EAAE,kBAAmBopB,GAAIC,EAAE,OAEhE,GAAGL,EAAE,mBAAoBF,EAAGC,EAAG/oB,EAAE,kBAAmBopB,GAAI,CAAC,EAC3DzmB,EAAEomB,CAAC,GAAKnmB,EAAEwmB,EAAE,EAAG,EAAE,cAAa,CAChC,CACAN,EAAE,aAAeV,GAAGU,CAAC,CACvB,CACA,SAASP,GAAGO,EAAG,CACb,MAAMC,EAAID,EAAE,SACZ,QAASE,EAAI,EAAGC,EAAIF,EAAE,OAAQC,EAAIC,EAAGD,IAAK,CACxC,MAAME,EAAIH,EAAEC,CAAC,EACb,GAAIrmB,EAAEumB,CAAC,EAAG,CACR,MAAMC,EAAI,EAAEL,CAAC,EAAG,GAAKroB,EAAE,IAAIyoB,CAAC,EAAE,eAC9B,EAAE,YAAYC,EAAG,EAAE,EAAGvmB,EAAEumB,CAAC,EAAG,EAAE,cAAa,CAC7C,CACF,CACF,CACA,MAAM,EAAI,GAAIX,GAAK,CAAA,EACnB,SAASC,GAAGK,EAAG,CACb,GAAIA,EAAE,QAAU,GACd,GAAIJ,GAAGI,CAAC,IAAM,GAAI,CAChB,MAAMC,EAAID,EAAE,SAAUE,EAAIF,EAAE,MAAOG,EAAIH,EAAE,OACzC,IAAII,EAAIlpB,EAAE,iBACV,MAAMmpB,EAAIL,EAAE,cAAgB9oB,EAAE,yBAA2BA,EAAE,iBAAkB,GAAKS,EAAE,IAAIqoB,CAAC,EAAGM,GAAKL,EAAE,OAAS,EAC5G,GAAIK,GACF,QAASE,GAAK,EAAGA,GAAKP,EAAE,OAAQO,KAC9B,EAAE,gBAAgBtpB,EAAE,YAAa,GAAG,8BAA8B,EAAGA,EAAE,wBAAwBA,EAAE,YAAaA,EAAE,kBAAoBspB,GAAItpB,EAAE,aAAc,IAAI,EAAG,EAAE,gBAAgBA,EAAE,YAAa,GAAG,kBAAkB,EAAGA,EAAE,qBAAqBA,EAAE,iBAAkBA,EAAE,kBAAoBspB,GAAItpB,EAAE,WAAY,KAAM,CAAC,EACtT,EAAE,gBAAgBA,EAAE,iBAAkB,GAAG,8BAA8B,EACvE,MAAMqpB,GAAKP,EAAE,QAAQ,QACrBO,IAAMA,GAAG,OAAS,EAAI,EAAE,gBAAgBrpB,EAAE,iBAAkB,GAAG,mBAAmB,CAAC,CAAC,EAAI,EAAE,gBAAgBA,EAAE,iBAAkB,GAAG,kBAAkB,EACnJ,QAASspB,GAAK,EAAGA,GAAKP,EAAE,OAAQO,KAAM,CACpC,GAAIR,EAAE,qBAAuBA,EAAE,cAAgBI,GAAKlpB,EAAE,kBAAmB8oB,EAAE,eAAiBA,EAAE,uBAAyBI,GAAKlpB,EAAE,qBAAsBopB,GAAI,CACtJppB,EAAE,wBAAwBA,EAAE,iBAAkBA,EAAE,kBAAmBA,EAAE,aAAc,GAAG,yBAAyBspB,EAAE,CAAC,EAClH,MAAM,EAAI7oB,EAAE,IAAIsoB,EAAEO,EAAE,CAAC,EAAE,eACvBtpB,EAAE,qBAAqBA,EAAE,iBAAkBA,EAAE,kBAAmBA,EAAE,WAAY,EAAG,CAAC,CACpF,CACAA,EAAE,gBAAgB,EAAG,EAAGgpB,EAAGC,EAAG,EAAG,EAAGD,EAAGC,EAAGC,EAAGlpB,EAAE,OAAO,EAAG,IAAM,KAAO,EAAE,OAAS,EAAGwoB,GAAG,OAAS,EAAG,EAAE,KAAKxoB,EAAE,kBAAoBspB,EAAE,EAAGR,EAAE,aAAeA,EAAE,qBAAuB,KAAO,EAAE,KAAKK,CAAC,EAAGX,GAAG,KAAKW,CAAC,EAAGnpB,EAAE,sBAAsBA,EAAE,iBAAkBwoB,EAAE,GAAIxoB,EAAE,sBAAsBA,EAAE,iBAAkB,CAAC,EAC9S,CACA,GAAI,EAAE,gBAAgBA,EAAE,iBAAkB,IAAI,EAAG,EAAE,gBAAgBA,EAAE,iBAAkB,IAAI,EAAGopB,GAC5F,QAASE,GAAK,EAAGA,GAAKP,EAAE,OAAQO,KAAM,CACpC,EAAE,gBAAgBtpB,EAAE,YAAa,GAAG,8BAA8B,EAAGA,EAAE,wBAAwBA,EAAE,YAAaA,EAAE,kBAAoBspB,GAAItpB,EAAE,aAAc,GAAG,yBAAyBspB,EAAE,CAAC,EACvL,MAAM,EAAI7oB,EAAE,IAAIsoB,EAAEO,EAAE,CAAC,EAAE,eACvB,EAAE,gBAAgBtpB,EAAE,YAAa,GAAG,kBAAkB,EAAGA,EAAE,qBAAqBA,EAAE,iBAAkBA,EAAE,kBAAoBspB,GAAItpB,EAAE,WAAY,EAAG,CAAC,CAClJ,CACF,EAAE,gBAAgBA,EAAE,iBAAkB,GAAG,8BAA8B,CACzE,SAAW8oB,EAAE,aAAeA,EAAE,qBAAuB,IAAM,EAAG,CAC5D,MAAMC,EAAID,EAAE,cAAgB9oB,EAAE,yBAA2BA,EAAE,iBAC3DA,EAAE,sBAAsBA,EAAE,iBAAkB,CAAC+oB,CAAC,CAAC,CACjD,EAEJ,CACA,SAAS,GAAGD,EAAG,CACb,OAAO,KAAK,IAAIpoB,EAAE,WAAYooB,EAAE,OAAO,CACzC,CACA,SAASJ,GAAGI,EAAG,CACb,MAAMC,EAAItoB,EAAE,IAAIqoB,CAAC,EACjB,OAAOA,EAAE,QAAU,GAAK,EAAE,IAAI,sCAAsC,IAAM,IAAMC,EAAE,uBAAyB,EAC7G,CACA,SAASJ,GAAGG,EAAG,CACb,MAAMC,EAAI,EAAE,OAAO,MACnB,EAAE,IAAID,CAAC,IAAMC,IAAM,EAAE,IAAID,EAAGC,CAAC,EAAGD,EAAE,OAAM,EAC1C,CACA,SAASF,GAAGE,EAAGC,EAAG,CAChB,MAAMC,EAAIF,EAAE,WAAYG,EAAIH,EAAE,OAAQI,EAAIJ,EAAE,KAC5C,OAAOA,EAAE,sBAAwB,IAAMA,EAAE,iBAAmB,IAAME,IAAMpqB,IAAMoqB,IAAMtqB,KAAO+E,GAAG,YAAYulB,CAAC,IAAM,IAAMC,IAAM7tB,IAAM8tB,IAAM7uB,KAAOgG,GAAG,mFAAmF,EAAIC,GAAG,kDAAmD0oB,CAAC,GAAID,CACvS,CACA,SAASF,GAAGC,EAAG,CACb,OAAO,OAAO,iBAAmB,KAAOA,aAAa,kBAAoB,EAAE,MAAQA,EAAE,cAAgBA,EAAE,MAAO,EAAE,OAASA,EAAE,eAAiBA,EAAE,QAAU,OAAO,WAAa,KAAOA,aAAa,YAAc,EAAE,MAAQA,EAAE,aAAc,EAAE,OAASA,EAAE,gBAAkB,EAAE,MAAQA,EAAE,MAAO,EAAE,OAASA,EAAE,QAAS,CAClT,CACA,KAAK,oBAAsB9hB,EAAG,KAAK,kBAAoBD,EAAG,KAAK,aAAeG,EAAG,KAAK,kBAAoB/Z,EAAG,KAAK,aAAega,GAAI,KAAK,eAAiBC,EAAG,KAAK,eAAiBihB,GAAI,KAAK,kBAAoBC,GAAI,KAAK,yBAA2BC,GAAI,KAAK,8BAAgCE,GAAI,KAAK,uBAAyBL,GAAI,KAAK,wBAA0B,GAAI,KAAK,mBAAqBM,EACnY,CACA,SAASkD,GAAG5rB,EAAG,EAAG,CAChB,SAAS,EAAES,EAAGC,EAAIhC,GAAI,CACpB,IAAIiC,EACJ,MAAM,EAAI8C,GAAG,YAAY/C,CAAC,EAC1B,GAAID,IAAMpG,GAAI,OAAO2F,EAAE,cACvB,GAAIS,IAAM5F,GAAI,OAAOmF,EAAE,uBACvB,GAAIS,IAAM3F,GAAI,OAAOkF,EAAE,uBACvB,GAAIS,IAAMzF,GAAI,OAAOgF,EAAE,yBACvB,GAAIS,IAAMxF,GAAI,OAAO+E,EAAE,6BACvB,GAAIS,IAAMnG,GAAI,OAAO0F,EAAE,KACvB,GAAIS,IAAMlG,GAAI,OAAOyF,EAAE,MACvB,GAAIS,IAAMjG,GAAI,OAAOwF,EAAE,eACvB,GAAIS,IAAMhG,GAAI,OAAOuF,EAAE,IACvB,GAAIS,IAAM/F,GAAI,OAAOsF,EAAE,aACvB,GAAIS,IAAM9F,GAAI,OAAOqF,EAAE,MACvB,GAAIS,IAAM7F,GAAI,OAAOoF,EAAE,WACvB,GAAIS,IAAMvF,GAAI,OAAO8E,EAAE,MACvB,GAAIS,IAAMtF,GAAI,OAAO6E,EAAE,IACvB,GAAIS,IAAMrF,GAAI,OAAO4E,EAAE,KACvB,GAAIS,IAAMpF,GAAI,OAAO2E,EAAE,gBACvB,GAAIS,IAAMnF,GAAI,OAAO0E,EAAE,cACvB,GAAIS,IAAMlF,GAAI,OAAOyE,EAAE,IACvB,GAAIS,IAAMjF,GAAI,OAAOwE,EAAE,YACvB,GAAIS,IAAMhF,GAAI,OAAOuE,EAAE,GACvB,GAAIS,IAAM/E,GAAI,OAAOsE,EAAE,WACvB,GAAIS,IAAM9E,GAAI,OAAOqE,EAAE,aACvB,GAAIS,IAAM7E,IAAM6E,IAAM5E,IAAM4E,IAAM3E,IAAM2E,IAAM1E,GAC5C,GAAI,IAAM,GACR,GAAI4E,EAAI,EAAE,IAAI,oCAAoC,EAAGA,IAAM,KAAM,CAC/D,GAAIF,IAAM7E,GAAI,OAAO+E,EAAE,8BACvB,GAAIF,IAAM5E,GAAI,OAAO8E,EAAE,oCACvB,GAAIF,IAAM3E,GAAI,OAAO6E,EAAE,oCACvB,GAAIF,IAAM1E,GAAI,OAAO4E,EAAE,mCACzB,KACE,QAAO,aACFA,EAAI,EAAE,IAAI,+BAA+B,EAAGA,IAAM,KAAM,CAC/D,GAAIF,IAAM7E,GAAI,OAAO+E,EAAE,6BACvB,GAAIF,IAAM5E,GAAI,OAAO8E,EAAE,8BACvB,GAAIF,IAAM3E,GAAI,OAAO6E,EAAE,8BACvB,GAAIF,IAAM1E,GAAI,OAAO4E,EAAE,6BACzB,KACE,QAAO,KACX,GAAIF,IAAMzE,IAAMyE,IAAMxE,IAAMwE,IAAMvE,IAAMuE,IAAMtE,GAC5C,GAAIwE,EAAI,EAAE,IAAI,gCAAgC,EAAGA,IAAM,KAAM,CAC3D,GAAIF,IAAMzE,GAAI,OAAO2E,EAAE,gCACvB,GAAIF,IAAMxE,GAAI,OAAO0E,EAAE,gCACvB,GAAIF,IAAMvE,GAAI,OAAOyE,EAAE,iCACvB,GAAIF,IAAMtE,GAAI,OAAOwE,EAAE,gCACzB,KACE,QAAO,KACX,GAAIF,IAAMrE,IAAMqE,IAAMpE,IAAMoE,IAAMnE,GAChC,GAAIqE,EAAI,EAAE,IAAI,8BAA8B,EAAGA,IAAM,KAAM,CACzD,GAAIF,IAAMrE,IAAMqE,IAAMpE,GAAI,OAAO,IAAM,GAAKsE,EAAE,sBAAwBA,EAAE,qBACxE,GAAIF,IAAMnE,GAAI,OAAO,IAAM,GAAKqE,EAAE,iCAAmCA,EAAE,yBACzE,KACE,QAAO,KACX,GAAIF,IAAMlE,IAAMkE,IAAMjE,IAAMiE,IAAMhE,IAAMgE,IAAM/D,IAAM+D,IAAM9D,IAAM8D,IAAM7D,IAAM6D,IAAM5D,IAAM4D,IAAM3D,IAAM2D,IAAM1D,IAAM0D,IAAMzD,IAAMyD,IAAMxD,IAAMwD,IAAMvD,IAAMuD,IAAMtD,IAAMsD,IAAMrD,GACpK,GAAIuD,EAAI,EAAE,IAAI,+BAA+B,EAAGA,IAAM,KAAM,CAC1D,GAAIF,IAAMlE,GAAI,OAAO,IAAM,GAAKoE,EAAE,qCAAuCA,EAAE,6BAC3E,GAAIF,IAAMjE,GAAI,OAAO,IAAM,GAAKmE,EAAE,qCAAuCA,EAAE,6BAC3E,GAAIF,IAAMhE,GAAI,OAAO,IAAM,GAAKkE,EAAE,qCAAuCA,EAAE,6BAC3E,GAAIF,IAAM/D,GAAI,OAAO,IAAM,GAAKiE,EAAE,qCAAuCA,EAAE,6BAC3E,GAAIF,IAAM9D,GAAI,OAAO,IAAM,GAAKgE,EAAE,qCAAuCA,EAAE,6BAC3E,GAAIF,IAAM7D,GAAI,OAAO,IAAM,GAAK+D,EAAE,qCAAuCA,EAAE,6BAC3E,GAAIF,IAAM5D,GAAI,OAAO,IAAM,GAAK8D,EAAE,qCAAuCA,EAAE,6BAC3E,GAAIF,IAAM3D,GAAI,OAAO,IAAM,GAAK6D,EAAE,qCAAuCA,EAAE,6BAC3E,GAAIF,IAAM1D,GAAI,OAAO,IAAM,GAAK4D,EAAE,sCAAwCA,EAAE,8BAC5E,GAAIF,IAAMzD,GAAI,OAAO,IAAM,GAAK2D,EAAE,sCAAwCA,EAAE,8BAC5E,GAAIF,IAAMxD,GAAI,OAAO,IAAM,GAAK0D,EAAE,sCAAwCA,EAAE,8BAC5E,GAAIF,IAAMvD,GAAI,OAAO,IAAM,GAAKyD,EAAE,uCAAyCA,EAAE,+BAC7E,GAAIF,IAAMtD,GAAI,OAAO,IAAM,GAAKwD,EAAE,uCAAyCA,EAAE,+BAC7E,GAAIF,IAAMrD,GAAI,OAAO,IAAM,GAAKuD,EAAE,uCAAyCA,EAAE,8BAC/E,KACE,QAAO,KACX,GAAIF,IAAMpD,IAAMoD,IAAMnD,IAAMmD,IAAMlD,GAChC,GAAIoD,EAAI,EAAE,IAAI,8BAA8B,EAAGA,IAAM,KAAM,CACzD,GAAIF,IAAMpD,GAAI,OAAO,IAAM,GAAKsD,EAAE,qCAAuCA,EAAE,+BAC3E,GAAIF,IAAMnD,GAAI,OAAOqD,EAAE,qCACvB,GAAIF,IAAMlD,GAAI,OAAOoD,EAAE,sCACzB,KACE,QAAO,KACX,GAAIF,IAAMjD,IAAMiD,IAAMhD,IAAMgD,IAAM/C,IAAM+C,IAAM9C,GAC5C,GAAIgD,EAAI,EAAE,IAAI,8BAA8B,EAAGA,IAAM,KAAM,CACzD,GAAIF,IAAMjD,GAAI,OAAOmD,EAAE,yBACvB,GAAIF,IAAMhD,GAAI,OAAOkD,EAAE,gCACvB,GAAIF,IAAM/C,GAAI,OAAOiD,EAAE,+BACvB,GAAIF,IAAM9C,GAAI,OAAOgD,EAAE,qCACzB,KACE,QAAO,KACX,OAAOF,IAAM1F,GAAKiF,EAAE,kBAAoBA,EAAES,CAAC,IAAM,OAAST,EAAES,CAAC,EAAI,IACnE,CACA,MAAO,CAAE,QAAS,CAAC,CACrB,CACA,MAAMorB,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA,GAKPC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAoBT,MAAMC,EAAG,CAIP,aAAc,CACZ,KAAK,QAAU,KAAM,KAAK,KAAO,KAAM,KAAK,UAAY,EAAG,KAAK,SAAW,CAC7E,CAOA,KAAK,EAAG,EAAG,CACT,GAAI,KAAK,UAAY,KAAM,CACzB,MAAMtrB,EAAI,IAAI+Q,GAAG,EAAE,OAAO,GACzB,EAAE,YAAc,EAAE,WAAa,EAAE,WAAa,EAAE,YAAc,KAAK,UAAY,EAAE,UAAW,KAAK,SAAW,EAAE,UAAW,KAAK,QAAU/Q,CAC3I,CACF,CAOA,QAAQ,EAAG,CACT,GAAI,KAAK,UAAY,MAAQ,KAAK,OAAS,KAAM,CAC/C,MAAM,EAAI,EAAE,QAAQ,CAAC,EAAE,SAAUA,EAAI,IAAIyM,GAAG,CAC1C,aAAc2e,GACd,eAAgBC,GAChB,SAAU,CACR,WAAY,CAAE,MAAO,KAAK,OAAO,EACjC,WAAY,CAAE,MAAO,EAAE,CAAC,EACxB,YAAa,CAAE,MAAO,EAAE,CAAC,CACnC,CACA,CAAO,EACD,KAAK,KAAO,IAAI3f,GAAG,IAAIsF,GAAG,GAAI,EAAE,EAAGhR,CAAC,CACtC,CACA,OAAO,KAAK,IACd,CAIA,OAAQ,CACN,KAAK,QAAU,KAAM,KAAK,KAAO,IACnC,CAMA,iBAAkB,CAChB,OAAO,KAAK,OACd,CACF,CACA,MAAMurB,WAAWprB,EAAG,CAOlB,YAAY,EAAG,EAAG,CAChB,MAAK,EACL,MAAMH,EAAI,KACV,IAAIC,EAAI,KAAMC,EAAI,EAAG,EAAI,KAAM,EAAI,cAAe,EAAI,EAAG,EAAI,KAAM,EAAI,KAAM,EAAI,KAAM,EAAI,KAAM0B,EAAI,KAAM,EAAI,KAC/G,MAAMK,EAAI,OAAO,eAAiB,IAAKC,EAAI,IAAIopB,GAAMnpB,EAAI,CAAA,EAAI,EAAI,EAAE,qBAAoB,EACvF,IAAItQ,EAAI,KAAM0Q,EAAI,KAClB,MAAM,EAAI,CAAA,EAAIC,EAAI,CAAA,EAAIC,EAAI,IAAIV,GAC9B,IAAI,EAAI,KACR,MAAM,EAAI,IAAI,GACd,EAAE,SAAW,IAAI0B,GACjB,MAAM,EAAI,IAAI,GACd,EAAE,SAAW,IAAIA,GACjB,MAAM4C,EAAI,CAAC,EAAG,CAAC,EAAGC,EAAI,IAAIqO,GAC1B,IAAIpO,EAAI,KAAMC,EAAI,KAClB,KAAK,iBAAmB,GAAI,KAAK,QAAU,GAAI,KAAK,aAAe,GAAI,KAAK,cAAgB,SAASgZ,EAAG,CACtG,IAAI,EAAI,EAAEA,CAAC,EACX,OAAO,IAAM,SAAW,EAAI,IAAInS,GAAM,EAAEmS,CAAC,EAAI,GAAI,EAAE,kBAAiB,CACtE,EAAG,KAAK,kBAAoB,SAASA,EAAG,CACtC,IAAI,EAAI,EAAEA,CAAC,EACX,OAAO,IAAM,SAAW,EAAI,IAAInS,GAAM,EAAEmS,CAAC,EAAI,GAAI,EAAE,aAAY,CACjE,EAAG,KAAK,QAAU,SAASA,EAAG,CAC5B,IAAI,EAAI,EAAEA,CAAC,EACX,OAAO,IAAM,SAAW,EAAI,IAAInS,GAAM,EAAEmS,CAAC,EAAI,GAAI,EAAE,aAAY,CACjE,EACA,SAAS/Y,EAAE+Y,EAAG,CACZ,MAAM,EAAIhd,EAAE,QAAQgd,EAAE,WAAW,EACjC,GAAI,IAAM,GACR,OACF,MAAM,GAAK,EAAE,CAAC,EACd,KAAO,SAAW,GAAG,OAAOA,EAAE,YAAaA,EAAE,MAAO,GAAK,CAAC,EAAG,GAAG,cAAc,CAAE,KAAMA,EAAE,KAAM,KAAMA,EAAE,WAAW,CAAE,EACrH,CACA,SAAS9yB,GAAI,CACXuT,EAAE,oBAAoB,SAAUwG,CAAC,EAAGxG,EAAE,oBAAoB,cAAewG,CAAC,EAAGxG,EAAE,oBAAoB,YAAawG,CAAC,EAAGxG,EAAE,oBAAoB,UAAWwG,CAAC,EAAGxG,EAAE,oBAAoB,eAAgBwG,CAAC,EAAGxG,EAAE,oBAAoB,aAAcwG,CAAC,EAAGxG,EAAE,oBAAoB,MAAOvT,CAAC,EAAGuT,EAAE,oBAAoB,qBAAsByG,EAAE,EAC1T,QAAS8Y,EAAI,EAAGA,EAAI,EAAE,OAAQA,IAAK,CACjC,MAAM,EAAIhd,EAAEgd,CAAC,EACb,IAAM,OAAShd,EAAEgd,CAAC,EAAI,KAAM,EAAEA,CAAC,EAAE,WAAW,CAAC,EAC/C,CACAjZ,EAAI,KAAMC,EAAI,KAAMtE,EAAE,MAAK,EAC3B,UAAWsd,KAAKrd,EACd,OAAOA,EAAEqd,CAAC,EACZ,EAAE,gBAAgB3tB,CAAC,EAAG+P,EAAI,KAAM,EAAI,KAAM,EAAI,KAAM3B,EAAI,KAAMsC,EAAI,KAAM,GAAG,KAAI,EAAIvC,EAAE,aAAe,GAAI,EAAE,cAAc,CAAC,EAAG,EAAE,QAAQyC,EAAE,MAAOA,EAAE,OAAQ,EAAE,EAAGzC,EAAE,cAAc,CAAE,KAAM,aAAc,CACtM,CACA,KAAK,0BAA4B,SAASwf,EAAG,CAC3Ctf,EAAIsf,EAAGxf,EAAE,eAAiB,IAAMJ,GAAG,iEAAiE,CACtG,EAAG,KAAK,sBAAwB,SAAS4f,EAAG,CAC1C,EAAIA,EAAGxf,EAAE,eAAiB,IAAMJ,GAAG,oEAAoE,CACzG,EAAG,KAAK,kBAAoB,UAAW,CACrC,OAAO,GAAK,CACd,EAAG,KAAK,kBAAoB,SAAS4f,EAAG,CACtC,EAAIA,CACN,EAAG,KAAK,aAAe,UAAW,CAChC,OAAO,IAAM,KAAO,EAAI5d,CAC1B,EAAG,KAAK,WAAa,UAAW,CAC9B,OAAO,IAAM,MAAQK,IAAM,EAAI,IAAI,eAAehC,EAAG,CAAC,GAAI,CAC5D,EAAG,KAAK,SAAW,UAAW,CAC5B,OAAO,CACT,EAAG,KAAK,WAAa,UAAW,CAC9B,OAAOA,CACT,EAAG,KAAK,WAAa,eAAeuf,EAAG,CACrC,GAAIvf,EAAIuf,EAAGvf,IAAM,KAAM,CACrB,GAAIpO,EAAI,EAAE,gBAAe,EAAIoO,EAAE,iBAAiB,SAAUwG,CAAC,EAAGxG,EAAE,iBAAiB,cAAewG,CAAC,EAAGxG,EAAE,iBAAiB,YAAawG,CAAC,EAAGxG,EAAE,iBAAiB,UAAWwG,CAAC,EAAGxG,EAAE,iBAAiB,eAAgBwG,CAAC,EAAGxG,EAAE,iBAAiB,aAAcwG,CAAC,EAAGxG,EAAE,iBAAiB,MAAOvT,CAAC,EAAGuT,EAAE,iBAAiB,qBAAsByG,EAAE,EAAG,EAAE,eAAiB,IAAM,MAAM,EAAE,iBAAgB,EAAI,EAAI,EAAE,cAAa,EAAI,EAAE,QAAQjE,CAAC,EAAGR,GAAK,0BAA2B,eAAe,UAAW,CACpd,IAAIupB,EAAK,KAAMC,GAAK,KAAMhM,GAAK,KAC/B,EAAE,QAAUA,GAAK,EAAE,QAAU,EAAE,iBAAmB,EAAE,kBAAmB+L,EAAK,EAAE,QAAU3wB,GAAKD,GAAI6wB,GAAK,EAAE,QAAUnxB,GAAKL,IACvH,MAAM0tB,GAAK,CACT,YAAa,EAAE,MACf,YAAalI,GACb,YAAavf,CACzB,EACU,EAAI,KAAK,aAAc,EAAI,EAAE,sBAAsBynB,EAAE,EAAG1nB,EAAE,kBAAkB,CAAE,OAAQ,CAAC,CAAC,CAAC,CAAE,EAAG,EAAE,cAAc,CAAC,EAAG,EAAE,QAAQ,EAAE,aAAc,EAAE,cAAe,EAAE,EAAGsC,EAAI,IAAI0B,GACxK,EAAE,aACF,EAAE,cACF,CACE,OAAQtJ,GACR,KAAMf,GACN,aAAc,IAAIkX,GAAG,EAAE,aAAc,EAAE,cAAe2a,GAAI,OAAQ,OAAQ,OAAQ,OAAQ,OAAQ,OAAQD,CAAE,EAC5G,cAAe,EAAE,QACjB,WAAY,EAAE,iBACd,QAAS,EAAE,UAAY,EAAI,EAC3B,mBAAoB,EAAE,oBAAsB,GAC5C,qBAAsB,EAAE,oBAAsB,EAC5D,CACA,CACQ,KAAO,CACL,MAAMA,EAAK,CACT,UAAW,EAAE,UACb,MAAO,GACP,MAAO,EAAE,MACT,QAAS,EAAE,QACX,uBAAwBtrB,CACpC,EACU0B,EAAI,IAAI,aAAa3B,EAAG,EAAGurB,CAAE,EAAGvrB,EAAE,kBAAkB,CAAE,UAAW2B,CAAC,CAAE,EAAG,EAAE,cAAc,CAAC,EAAG,EAAE,QAAQA,EAAE,iBAAkBA,EAAE,kBAAmB,EAAE,EAAGW,EAAI,IAAI0B,GACzJrC,EAAE,iBACFA,EAAE,kBACF,CACE,OAAQjH,GACR,KAAMf,GACN,WAAY,EAAE,iBACd,cAAe,EAAE,QACjB,mBAAoBgI,EAAE,oBAAsB,GAC5C,qBAAsBA,EAAE,oBAAsB,EAC5D,CACA,CACQ,CACAW,EAAE,iBAAmB,GAAI,KAAK,aAAa,CAAC,EAAG,EAAI,KAAM,EAAI,MAAMtC,EAAE,sBAAsB,CAAC,EAAG,GAAG,WAAWA,CAAC,EAAG,GAAG,MAAK,EAAID,EAAE,aAAe,GAAIA,EAAE,cAAc,CAAE,KAAM,cAAc,CAAE,CAC5L,CACF,EAAG,KAAK,wBAA0B,UAAW,CAC3C,GAAIC,IAAM,KACR,OAAOA,EAAE,oBACb,EAAG,KAAK,gBAAkB,UAAW,CACnC,OAAOiC,EAAE,gBAAe,CAC1B,EACA,SAASwE,GAAG8Y,EAAG,CACb,QAAS,EAAI,EAAG,EAAIA,EAAE,QAAQ,OAAQ,IAAK,CACzC,MAAM,GAAKA,EAAE,QAAQ,CAAC,EAAG,GAAKhd,EAAE,QAAQ,EAAE,EAC1C,IAAM,IAAMA,EAAE,EAAE,EAAI,KAAM,EAAE,EAAE,EAAE,WAAW,EAAE,EAC/C,CACA,QAAS,EAAI,EAAG,EAAIgd,EAAE,MAAM,OAAQ,IAAK,CACvC,MAAM,GAAKA,EAAE,MAAM,CAAC,EACpB,IAAI,GAAKhd,EAAE,QAAQ,EAAE,EACrB,GAAI,KAAO,GAAI,CACb,QAASmlB,GAAK,EAAGA,GAAK,EAAE,OAAQA,KAC9B,GAAIA,IAAMnlB,EAAE,OAAQ,CAClBA,EAAE,KAAK,EAAE,EAAG,GAAKmlB,GACjB,KACF,SAAWnlB,EAAEmlB,EAAE,IAAM,KAAM,CACzBnlB,EAAEmlB,EAAE,EAAI,GAAI,GAAKA,GACjB,KACF,CACF,GAAI,KAAO,GAAI,KACjB,CACA,MAAMlI,GAAK,EAAE,EAAE,EACfA,IAAMA,GAAG,QAAQ,EAAE,CACrB,CACF,CACA,MAAM9Y,EAAI,IAAI,EAAKC,EAAI,IAAI,EAC3B,SAASC,GAAE2Y,EAAG,EAAG,GAAI,CACnB7Y,EAAE,sBAAsB,EAAE,WAAW,EAAGC,EAAE,sBAAsB,GAAG,WAAW,EAC9E,MAAM,GAAKD,EAAE,WAAWC,CAAC,EAAG6Y,GAAK,EAAE,iBAAiB,SAAUkI,GAAK,GAAG,iBAAiB,SAAUC,GAAKnI,GAAG,EAAE,GAAKA,GAAG,EAAE,EAAI,GAAIoI,GAAKpI,GAAG,EAAE,GAAKA,GAAG,EAAE,EAAI,GAAIqI,IAAMrI,GAAG,CAAC,EAAI,GAAKA,GAAG,CAAC,EAAG,GAAKA,GAAG,CAAC,EAAI,GAAKA,GAAG,CAAC,EAAGsI,IAAMtI,GAAG,CAAC,EAAI,GAAKA,GAAG,CAAC,EAAGuI,IAAML,GAAG,CAAC,EAAI,GAAKA,GAAG,CAAC,EAAG,GAAKC,GAAKG,GAAIE,GAAKL,GAAKI,GAAIE,GAAK,IAAM,CAACH,GAAKC,IAAKG,GAAKD,GAAK,CAACH,GAC7T,GAAI,EAAE,YAAY,UAAUvI,EAAE,SAAUA,EAAE,WAAYA,EAAE,KAAK,EAAGA,EAAE,WAAW2I,EAAE,EAAG3I,EAAE,WAAW0I,EAAE,EAAG1I,EAAE,YAAY,QAAQA,EAAE,SAAUA,EAAE,WAAYA,EAAE,KAAK,EAAGA,EAAE,mBAAmB,KAAKA,EAAE,WAAW,EAAE,OAAM,EAAIC,GAAG,EAAE,IAAM,GAC1ND,EAAE,iBAAiB,KAAK,EAAE,gBAAgB,EAAGA,EAAE,wBAAwB,KAAK,EAAE,uBAAuB,MAClG,CACH,MAAM4I,GAAKR,GAAKM,GAAIG,EAAIR,GAAKK,GAAII,EAAI,GAAKH,GAAII,EAAIN,IAAM,GAAKE,IAAKK,EAAIV,GAAKD,GAAKQ,EAAID,GAAIK,EAAI,EAAIZ,GAAKQ,EAAID,GACzG5I,EAAE,iBAAiB,gBAAgB8I,EAAGC,EAAGC,EAAGC,EAAGL,GAAIC,CAAC,EAAG7I,EAAE,wBAAwB,KAAKA,EAAE,gBAAgB,EAAE,OAAM,CAClH,CACF,CACA,SAAS1Y,GAAG0Y,EAAG,EAAG,CAChB,IAAM,KAAOA,EAAE,YAAY,KAAKA,EAAE,MAAM,EAAIA,EAAE,YAAY,iBAAiB,EAAE,YAAaA,EAAE,MAAM,EAAGA,EAAE,mBAAmB,KAAKA,EAAE,WAAW,EAAE,OAAM,CACtJ,CACA,KAAK,aAAe,SAASA,EAAG,CAC9B,GAAIvf,IAAM,KAAM,OAChB,IAAI,EAAIuf,EAAE,KAAM,GAAKA,EAAE,IACvBtd,EAAE,UAAY,OAASA,EAAE,UAAY,IAAM,EAAIA,EAAE,WAAYA,EAAE,SAAW,IAAM,GAAKA,EAAE,WAAYoE,EAAE,KAAO,EAAE,KAAO,EAAE,KAAO,EAAGA,EAAE,IAAM,EAAE,IAAM,EAAE,IAAM,IAAKC,IAAMD,EAAE,MAAQE,IAAMF,EAAE,OAASrG,EAAE,kBAAkB,CACjN,UAAWqG,EAAE,KACb,SAAUA,EAAE,GACpB,CAAO,EAAGC,EAAID,EAAE,KAAME,EAAIF,EAAE,KAAMA,EAAE,OAAO,KAAOkZ,EAAE,OAAO,KAAO,EAAG,EAAE,OAAO,KAAOlZ,EAAE,OAAO,KAAO,EAAG,EAAE,OAAO,KAAOA,EAAE,OAAO,KAAO,EAClI,MAAM,GAAKkZ,EAAE,OAAQC,GAAKnZ,EAAE,QAC5BQ,GAAGR,EAAG,EAAE,EACR,QAASqhB,GAAK,EAAGA,GAAKlI,GAAG,OAAQkI,KAC/B7gB,GAAG2Y,GAAGkI,EAAE,EAAG,EAAE,EACflI,GAAG,SAAW,EAAI5Y,GAAEP,EAAG,EAAG,CAAC,EAAIA,EAAE,iBAAiB,KAAK,EAAE,gBAAgB,EAAGyF,GAAGyT,EAAGlZ,EAAG,EAAE,CACzF,EACA,SAASyF,GAAGyT,EAAG,EAAG,GAAI,CACpB,KAAO,KAAOA,EAAE,OAAO,KAAK,EAAE,WAAW,GAAKA,EAAE,OAAO,KAAK,GAAG,WAAW,EAAGA,EAAE,OAAO,OAAM,EAAIA,EAAE,OAAO,SAAS,EAAE,WAAW,GAAIA,EAAE,OAAO,UAAUA,EAAE,SAAUA,EAAE,WAAYA,EAAE,KAAK,EAAGA,EAAE,kBAAkB,EAAE,EAAGA,EAAE,iBAAiB,KAAK,EAAE,gBAAgB,EAAGA,EAAE,wBAAwB,KAAK,EAAE,uBAAuB,EAAGA,EAAE,sBAAwBA,EAAE,IAAMjf,GAAK,EAAI,KAAK,KAAK,EAAIif,EAAE,iBAAiB,SAAS,CAAC,CAAC,EAAGA,EAAE,KAAO,EACha,CACA,KAAK,UAAY,UAAW,CAC1B,OAAOlZ,CACT,EAAG,KAAK,aAAe,UAAW,CAChC,GAAI,EAAE,IAAM,MAAQ1E,IAAM,MACxB,OAAO,CACX,EAAG,KAAK,aAAe,SAAS4d,EAAG,CACjC,EAAIA,EAAG,IAAM,OAAS,EAAE,eAAiBA,GAAI5d,IAAM,MAAQA,EAAE,iBAAmB,SAAWA,EAAE,eAAiB4d,EAChH,EAAG,KAAK,gBAAkB,UAAW,CACnC,OAAOtd,EAAE,UAAY,IACvB,EAAG,KAAK,oBAAsB,UAAW,CACvC,OAAOA,EAAE,QAAQoE,CAAC,CACpB,EAAG,KAAK,iBAAmB,SAASkZ,EAAG,CACrC,OAAOrd,EAAEqd,CAAC,CACZ,EACA,IAAIxT,GAAK,KACT,SAASC,GAAGuT,EAAG,EAAG,CAChB,GAAI,EAAI,EAAE,cAAc,GAAK,CAAC,EAAG,EAAI,EAAG,IAAM,KAAM,CAClD,MAAM,GAAK,EAAE,MACb5d,IAAM,OAAS,EAAE,2BAA2BW,EAAGX,EAAE,WAAW,EAAG,EAAE,gBAAgBW,CAAC,GAClF,IAAI,GAAK,GACT,GAAG,SAAW+D,EAAE,QAAQ,SAAWA,EAAE,QAAQ,OAAS,EAAG,GAAK,IAC9D,QAASuhB,GAAK,EAAGA,GAAK,GAAG,OAAQA,KAAM,CACrC,MAAMC,GAAK,GAAGD,EAAE,EAChB,IAAI6D,GAAI,KACR,GAAI9pB,IAAM,KACR8pB,GAAI9pB,EAAE,YAAYkmB,EAAE,MACjB,CACH,MAAME,EAAK,EAAE,gBAAgB,EAAGF,EAAE,EAClC4D,GAAI1D,EAAG,SAAUH,KAAO,IAAM,EAAE,wBAC9BtlB,EACAylB,EAAG,aACHA,EAAG,mBACjB,EAAe,EAAE,gBAAgBzlB,CAAC,EACxB,CACA,IAAIwlB,GAAK1hB,EAAEwhB,EAAE,EACbE,KAAO,SAAWA,GAAK,IAAI,GAAMA,GAAG,OAAO,OAAOF,EAAE,EAAGE,GAAG,SAAW,IAAItkB,GAAM4C,EAAEwhB,EAAE,EAAIE,IAAKA,GAAG,OAAO,UAAUD,GAAG,UAAU,MAAM,EAAGC,GAAG,OAAO,UAAUA,GAAG,SAAUA,GAAG,WAAYA,GAAG,KAAK,EAAGA,GAAG,iBAAiB,UAAUD,GAAG,gBAAgB,EAAGC,GAAG,wBAAwB,KAAKA,GAAG,gBAAgB,EAAE,OAAM,EAAIA,GAAG,SAAS,IAAI2D,GAAE,EAAGA,GAAE,EAAGA,GAAE,MAAOA,GAAE,MAAM,EAAG7D,KAAO,IAAMvhB,EAAE,OAAO,KAAKyhB,GAAG,MAAM,EAAGzhB,EAAE,OAAO,UAAUA,EAAE,SAAUA,EAAE,WAAYA,EAAE,KAAK,GAAI,KAAO,IAAMA,EAAE,QAAQ,KAAKyhB,EAAE,CACje,CACA,MAAMtI,GAAKxf,EAAE,gBACb,GAAIwf,IAAMA,GAAG,SAAS,eAAe,GAAKxf,EAAE,YAAc,iBAAmBgC,EAAG,CAC9E,EAAIjC,EAAE,WAAU,EAChB,MAAM6nB,GAAK,EAAE,oBAAoB,GAAG,CAAC,CAAC,EACtCA,IAAMA,GAAG,SAAWA,GAAG,SAAW3lB,EAAE,KAAK2lB,GAAI5nB,EAAE,WAAW,CAC5D,CACA,GAAIwf,IAAMA,GAAG,SAAS,eAAe,GAAKxd,EAAG,CAC3C,EAAE,MAAM,cAAa,EAAI,EAAIjC,EAAE,WAAU,EACzC,QAAS6nB,GAAK,EAAGA,GAAK,GAAG,OAAQA,KAAM,CACrC,MAAMC,GAAK,GAAGD,EAAE,EAAE,OAClB,GAAIC,GAAI,CACN,IAAI4D,GAAIvpB,EAAE2lB,EAAE,EACZ4D,KAAMA,GAAI,IAAI3a,GAAM5O,EAAE2lB,EAAE,EAAI4D,IAC5B,MAAM3D,GAAK,EAAE,eAAeD,EAAE,EAC9B4D,GAAE,cAAgB3D,EACpB,CACF,CACF,CACF,CACA,QAAS,GAAK,EAAG,GAAK,EAAE,OAAQ,KAAM,CACpC,MAAM,GAAKvlB,EAAE,EAAE,EAAGid,GAAK,EAAE,EAAE,EAC3B,KAAO,MAAQA,KAAO,QAAUA,GAAG,OAAO,GAAI,EAAG,GAAK,CAAC,CACzD,CACAzT,IAAMA,GAAGwT,EAAG,CAAC,EAAG,EAAE,gBAAkBxf,EAAE,cAAc,CAAE,KAAM,iBAAkB,KAAM,CAAC,CAAE,EAAG,EAAI,IAChG,CACA,MAAM,GAAK,IAAIiW,GACf,GAAG,iBAAiBhK,EAAE,EAAG,KAAK,iBAAmB,SAASuT,EAAG,CAC3DxT,GAAKwT,CACP,EAAG,KAAK,QAAU,UAAW,CAC7B,CACF,CACF,CACA,MAAMmM,GAAqB,IAAIzkB,GAAM0kB,GAAqB,IAAI7lB,GAC9D,SAAS8lB,GAAGtsB,EAAG,EAAG,CAChB,SAAS,EAAE2C,EAAGC,EAAG,CACfD,EAAE,mBAAqB,IAAMA,EAAE,aAAY,EAAIC,EAAE,MAAM,KAAKD,EAAE,MAAM,CACtE,CACA,SAASlC,EAAEkC,EAAGC,EAAG,CACfA,EAAE,MAAM,OAAOD,EAAE,SAAS,MAAOmK,GAAG9M,CAAC,CAAC,EAAG4C,EAAE,OAASD,EAAE,QAAQ,MAAQC,EAAE,KAAMD,EAAE,OAAO,MAAQC,EAAE,KAAOA,EAAE,YAAcD,EAAE,WAAW,MAAQC,EAAE,QACjJ,CACA,SAASlC,EAAEiC,EAAGC,EAAG,EAAGtQ,EAAG0Q,EAAG,CACxBJ,EAAE,qBAAuBA,EAAE,sBAAwBjC,EAAEgC,EAAGC,CAAC,EAAIA,EAAE,oBAAsBjC,EAAEgC,EAAGC,CAAC,EAAG,EAAED,EAAGC,CAAC,GAAKA,EAAE,qBAAuBjC,EAAEgC,EAAGC,CAAC,EAAG,EAAED,EAAGC,CAAC,GAAKA,EAAE,wBAA0BjC,EAAEgC,EAAGC,CAAC,EAAG,EAAED,EAAGC,CAAC,EAAGA,EAAE,wBAA0BP,EAAEM,EAAGC,EAAGI,CAAC,GAAKJ,EAAE,sBAAwBjC,EAAEgC,EAAGC,CAAC,EAAG,EAAED,EAAGC,CAAC,GAAKA,EAAE,oBAAsBjC,EAAEgC,EAAGC,CAAC,EAAIA,EAAE,wBAA0BjC,EAAEgC,EAAGC,CAAC,EAAGF,EAAEC,EAAGC,CAAC,GAAKA,EAAE,qBAAuBjC,EAAEgC,EAAGC,CAAC,EAAIA,EAAE,qBAAuB,EAAED,EAAGC,CAAC,EAAGA,EAAE,sBAAwB,EAAED,EAAGC,CAAC,GAAKA,EAAE,iBAAmB,EAAED,EAAGC,EAAG,EAAGtQ,CAAC,EAAIsQ,EAAE,iBAAmB,EAAED,EAAGC,CAAC,EAAIA,EAAE,kBAAoBD,EAAE,MAAM,MAAM,KAAKC,EAAE,KAAK,EAAGD,EAAE,QAAQ,MAAQC,EAAE,SAAWA,EAAE,mBAAqBA,EAAE,mBAAqB,GAC9pB,CACA,SAASjC,EAAEgC,EAAGC,EAAG,CACfD,EAAE,QAAQ,MAAQC,EAAE,QAASA,EAAE,OAASD,EAAE,QAAQ,MAAM,KAAKC,EAAE,KAAK,EAAGA,EAAE,UAAYD,EAAE,SAAS,MAAM,KAAKC,EAAE,QAAQ,EAAE,eAAeA,EAAE,iBAAiB,EAAGA,EAAE,MAAQD,EAAE,IAAI,MAAQC,EAAE,IAAK,EAAEA,EAAE,IAAKD,EAAE,YAAY,GAAIC,EAAE,WAAaD,EAAE,SAAS,MAAQC,EAAE,SAAU,EAAEA,EAAE,SAAUD,EAAE,iBAAiB,GAAIC,EAAE,UAAYD,EAAE,QAAQ,MAAQC,EAAE,QAAS,EAAEA,EAAE,QAASD,EAAE,gBAAgB,EAAGA,EAAE,UAAU,MAAQC,EAAE,UAAWA,EAAE,OAAStM,KAAOqM,EAAE,UAAU,OAAS,KAAMC,EAAE,YAAcD,EAAE,UAAU,MAAQC,EAAE,UAAW,EAAEA,EAAE,UAAWD,EAAE,kBAAkB,EAAGA,EAAE,YAAY,MAAM,KAAKC,EAAE,WAAW,EAAGA,EAAE,OAAStM,IAAMqM,EAAE,YAAY,MAAM,OAAM,GAAKC,EAAE,kBAAoBD,EAAE,gBAAgB,MAAQC,EAAE,gBAAiB,EAAEA,EAAE,gBAAiBD,EAAE,wBAAwB,EAAGA,EAAE,kBAAkB,MAAQC,EAAE,kBAAmBD,EAAE,iBAAiB,MAAQC,EAAE,kBAAmBA,EAAE,cAAgBD,EAAE,YAAY,MAAQC,EAAE,YAAa,EAAEA,EAAE,YAAaD,EAAE,oBAAoB,GAAIC,EAAE,cAAgBD,EAAE,YAAY,MAAQC,EAAE,YAAa,EAAEA,EAAE,YAAaD,EAAE,oBAAoB,GAAIC,EAAE,UAAY,IAAMD,EAAE,UAAU,MAAQC,EAAE,WACxjC,MAAM,EAAI,EAAE,IAAIA,CAAC,EAAGtQ,EAAI,EAAE,OAAQ0Q,EAAI,EAAE,eACxC1Q,IAAMqQ,EAAE,OAAO,MAAQrQ,EAAG85B,GAAG,KAAKppB,CAAC,EAAGopB,GAAG,GAAK,GAAIA,GAAG,GAAK,GAAIA,GAAG,GAAK,GAAI95B,EAAE,eAAiBA,EAAE,wBAA0B,KAAO85B,GAAG,GAAK,GAAIA,GAAG,GAAK,IAAKzpB,EAAE,eAAe,MAAM,eAAe0pB,GAAG,sBAAsBD,EAAE,CAAC,EAAGzpB,EAAE,WAAW,MAAQrQ,EAAE,eAAiBA,EAAE,wBAA0B,GAAK,GAAK,EAAGqQ,EAAE,aAAa,MAAQC,EAAE,aAAcD,EAAE,IAAI,MAAQC,EAAE,IAAKD,EAAE,gBAAgB,MAAQC,EAAE,iBAAkBA,EAAE,WAAaD,EAAE,SAAS,MAAQC,EAAE,SAAUD,EAAE,kBAAkB,MAAQC,EAAE,kBAAmB,EAAEA,EAAE,SAAUD,EAAE,iBAAiB,GAAIC,EAAE,QAAUD,EAAE,MAAM,MAAQC,EAAE,MAAOD,EAAE,eAAe,MAAQC,EAAE,eAAgB,EAAEA,EAAE,MAAOD,EAAE,cAAc,EAC1oB,CACA,SAAS,EAAEA,EAAGC,EAAG,CACfD,EAAE,QAAQ,MAAM,KAAKC,EAAE,KAAK,EAAGD,EAAE,QAAQ,MAAQC,EAAE,QAASA,EAAE,MAAQD,EAAE,IAAI,MAAQC,EAAE,IAAK,EAAEA,EAAE,IAAKD,EAAE,YAAY,EACpH,CACA,SAAS,EAAEA,EAAGC,EAAG,CACfD,EAAE,SAAS,MAAQC,EAAE,SAAUD,EAAE,UAAU,MAAQC,EAAE,SAAWA,EAAE,QAASD,EAAE,MAAM,MAAQC,EAAE,KAC/F,CACA,SAAS,EAAED,EAAGC,EAAG,EAAGtQ,EAAG,CACrBqQ,EAAE,QAAQ,MAAM,KAAKC,EAAE,KAAK,EAAGD,EAAE,QAAQ,MAAQC,EAAE,QAASD,EAAE,KAAK,MAAQC,EAAE,KAAO,EAAGD,EAAE,MAAM,MAAQrQ,EAAI,GAAKsQ,EAAE,MAAQD,EAAE,IAAI,MAAQC,EAAE,IAAK,EAAEA,EAAE,IAAKD,EAAE,WAAW,GAAIC,EAAE,WAAaD,EAAE,SAAS,MAAQC,EAAE,SAAU,EAAEA,EAAE,SAAUD,EAAE,iBAAiB,GAAIC,EAAE,UAAY,IAAMD,EAAE,UAAU,MAAQC,EAAE,UACxS,CACA,SAAS,EAAED,EAAGC,EAAG,CACfD,EAAE,QAAQ,MAAM,KAAKC,EAAE,KAAK,EAAGD,EAAE,QAAQ,MAAQC,EAAE,QAASD,EAAE,SAAS,MAAQC,EAAE,SAAUA,EAAE,MAAQD,EAAE,IAAI,MAAQC,EAAE,IAAK,EAAEA,EAAE,IAAKD,EAAE,YAAY,GAAIC,EAAE,WAAaD,EAAE,SAAS,MAAQC,EAAE,SAAU,EAAEA,EAAE,SAAUD,EAAE,iBAAiB,GAAIC,EAAE,UAAY,IAAMD,EAAE,UAAU,MAAQC,EAAE,UACpR,CACA,SAAS,EAAED,EAAGC,EAAG,CACfD,EAAE,SAAS,MAAM,KAAKC,EAAE,QAAQ,EAAGD,EAAE,UAAU,MAAQ,KAAK,IAAIC,EAAE,UAAW,IAAI,CACnF,CACA,SAAS,EAAED,EAAGC,EAAG,CACfA,EAAE,cAAgBD,EAAE,YAAY,MAAQC,EAAE,YAC5C,CACA,SAAS,EAAED,EAAGC,EAAG,CACfD,EAAE,UAAU,MAAQC,EAAE,UAAWA,EAAE,eAAiBD,EAAE,aAAa,MAAQC,EAAE,aAAc,EAAEA,EAAE,aAAcD,EAAE,qBAAqB,GAAIA,EAAE,UAAU,MAAQC,EAAE,UAAWA,EAAE,eAAiBD,EAAE,aAAa,MAAQC,EAAE,aAAc,EAAEA,EAAE,aAAcD,EAAE,qBAAqB,GAAIC,EAAE,SAAWD,EAAE,gBAAgB,MAAQC,EAAE,gBAC3T,CACA,SAASP,EAAEM,EAAGC,EAAG,EAAG,CAClBD,EAAE,IAAI,MAAQC,EAAE,IAAKA,EAAE,MAAQ,IAAMD,EAAE,WAAW,MAAM,KAAKC,EAAE,UAAU,EAAE,eAAeA,EAAE,KAAK,EAAGD,EAAE,eAAe,MAAQC,EAAE,eAAgBA,EAAE,gBAAkBD,EAAE,cAAc,MAAQC,EAAE,cAAe,EAAEA,EAAE,cAAeD,EAAE,sBAAsB,GAAIC,EAAE,oBAAsBD,EAAE,kBAAkB,MAAQC,EAAE,kBAAmB,EAAEA,EAAE,kBAAmBD,EAAE,0BAA0B,IAAKC,EAAE,UAAY,IAAMD,EAAE,UAAU,MAAQC,EAAE,UAAWD,EAAE,mBAAmB,MAAQC,EAAE,mBAAoBA,EAAE,eAAiBD,EAAE,aAAa,MAAQC,EAAE,aAAc,EAAEA,EAAE,aAAcD,EAAE,qBAAqB,GAAIC,EAAE,wBAA0BD,EAAE,sBAAsB,MAAQC,EAAE,sBAAuB,EAAEA,EAAE,sBAAuBD,EAAE,8BAA8B,GAAIC,EAAE,qBAAuBD,EAAE,mBAAmB,MAAQC,EAAE,mBAAoB,EAAEA,EAAE,mBAAoBD,EAAE,2BAA2B,EAAGA,EAAE,qBAAqB,MAAM,KAAKC,EAAE,oBAAoB,EAAGA,EAAE,OAAStM,IAAMqM,EAAE,qBAAqB,MAAM,OAAM,IAAMC,EAAE,WAAa,IAAMD,EAAE,WAAW,MAAQC,EAAE,YAAaA,EAAE,YAAc,IAAMD,EAAE,YAAY,MAAQC,EAAE,YAAaD,EAAE,eAAe,MAAQC,EAAE,eAAgBD,EAAE,4BAA4B,MAAQC,EAAE,0BAA0B,CAAC,EAAGD,EAAE,4BAA4B,MAAQC,EAAE,0BAA0B,CAAC,EAAGA,EAAE,iBAAmBD,EAAE,eAAe,MAAQC,EAAE,eAAgB,EAAEA,EAAE,eAAgBD,EAAE,uBAAuB,GAAIC,EAAE,0BAA4BD,EAAE,wBAAwB,MAAQC,EAAE,wBAAyB,EAAEA,EAAE,wBAAyBD,EAAE,gCAAgC,IAAKC,EAAE,aAAe,IAAMD,EAAE,aAAa,MAAQC,EAAE,aAAcD,EAAE,uBAAuB,MAAQ,EAAE,QAASA,EAAE,wBAAwB,MAAM,IAAI,EAAE,MAAO,EAAE,MAAM,EAAGC,EAAE,kBAAoBD,EAAE,gBAAgB,MAAQC,EAAE,gBAAiB,EAAEA,EAAE,gBAAiBD,EAAE,wBAAwB,GAAIA,EAAE,UAAU,MAAQC,EAAE,UAAWA,EAAE,eAAiBD,EAAE,aAAa,MAAQC,EAAE,aAAc,EAAEA,EAAE,aAAcD,EAAE,qBAAqB,GAAIA,EAAE,oBAAoB,MAAQC,EAAE,oBAAqBD,EAAE,iBAAiB,MAAM,KAAKC,EAAE,gBAAgB,GAAIA,EAAE,WAAa,IAAMD,EAAE,iBAAiB,MAAM,IAAIC,EAAE,WAAa,KAAK,IAAIA,EAAE,kBAAkB,EAAGA,EAAE,WAAa,KAAK,IAAIA,EAAE,kBAAkB,CAAC,EAAGA,EAAE,gBAAkBD,EAAE,cAAc,MAAQC,EAAE,cAAe,EAAEA,EAAE,cAAeD,EAAE,sBAAsB,IAAKA,EAAE,kBAAkB,MAAQC,EAAE,kBAAmBD,EAAE,cAAc,MAAM,KAAKC,EAAE,aAAa,EAAGA,EAAE,mBAAqBD,EAAE,iBAAiB,MAAQC,EAAE,iBAAkB,EAAEA,EAAE,iBAAkBD,EAAE,yBAAyB,GAAIC,EAAE,uBAAyBD,EAAE,qBAAqB,MAAQC,EAAE,qBAAsB,EAAEA,EAAE,qBAAsBD,EAAE,6BAA6B,EAChoF,CACA,SAAS,EAAEA,EAAGC,EAAG,CACfA,EAAE,SAAWD,EAAE,OAAO,MAAQC,EAAE,OAClC,CACA,SAASF,EAAEC,EAAGC,EAAG,CACf,MAAM,EAAI,EAAE,IAAIA,CAAC,EAAE,MACnBD,EAAE,kBAAkB,MAAM,sBAAsB,EAAE,WAAW,EAAGA,EAAE,aAAa,MAAQ,EAAE,OAAO,OAAO,KAAMA,EAAE,YAAY,MAAQ,EAAE,OAAO,OAAO,GACrJ,CACA,MAAO,CACL,mBAAoBlC,EACpB,wBAAyBC,CAC7B,CACA,CACA,SAAS6rB,GAAGvsB,EAAG,EAAG,EAAGS,EAAG,CACtB,IAAIC,EAAI,CAAA,EAAIC,EAAI,CAAA,EAAI,EAAI,CAAA,EACxB,MAAM,EAAIX,EAAE,aAAaA,EAAE,2BAA2B,EACtD,SAAS,EAAE,EAAG1N,EAAG,CACf,MAAM0Q,EAAI1Q,EAAE,QACZmO,EAAE,oBAAoB,EAAGuC,CAAC,CAC5B,CACA,SAAS,EAAE,EAAG1Q,EAAG,CACf,IAAI0Q,EAAItC,EAAE,EAAE,EAAE,EACdsC,IAAM,SAAW,EAAE,CAAC,EAAGA,EAAI,EAAE,CAAC,EAAGtC,EAAE,EAAE,EAAE,EAAIsC,EAAG,EAAE,iBAAiB,UAAWL,CAAC,GAC7E,MAAM,EAAIrQ,EAAE,QACZmO,EAAE,iBAAiB,EAAG,CAAC,EACvB,MAAMwC,EAAI,EAAE,OAAO,MACnBtC,EAAE,EAAE,EAAE,IAAMsC,IAAM,EAAE,CAAC,EAAGtC,EAAE,EAAE,EAAE,EAAIsC,EACpC,CACA,SAAS,EAAE,EAAG,CACZ,MAAM3Q,EAAI,EAAC,EACX,EAAE,oBAAsBA,EACxB,MAAM0Q,EAAIhD,EAAE,eAAgB,EAAI,EAAE,OAAQiD,EAAI,EAAE,MAChD,OAAOjD,EAAE,WAAWA,EAAE,eAAgBgD,CAAC,EAAGhD,EAAE,WAAWA,EAAE,eAAgB,EAAGiD,CAAC,EAAGjD,EAAE,WAAWA,EAAE,eAAgB,IAAI,EAAGA,EAAE,eAAeA,EAAE,eAAgB1N,EAAG0Q,CAAC,EAAGA,CAClK,CACA,SAAS,GAAI,CACX,QAAS,EAAI,EAAG,EAAI,EAAG,IACrB,GAAI,EAAE,QAAQ,CAAC,IAAM,GACnB,OAAO,EAAE,KAAK,CAAC,EAAG,EACtB,OAAO1C,GAAG,iFAAiF,EAAG,CAChG,CACA,SAAS,EAAE,EAAG,CACZ,MAAMhO,EAAIoO,EAAE,EAAE,EAAE,EAAGsC,EAAI,EAAE,SAAU,EAAI,EAAE,QACzChD,EAAE,WAAWA,EAAE,eAAgB1N,CAAC,EAChC,QAAS2Q,EAAI,EAAGC,EAAIF,EAAE,OAAQC,EAAIC,EAAGD,IAAK,CACxC,MAAM,EAAI,MAAM,QAAQD,EAAEC,CAAC,CAAC,EAAID,EAAEC,CAAC,EAAI,CAACD,EAAEC,CAAC,CAAC,EAC5C,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM6D,EAAI,EAAE,CAAC,EACb,GAAIzE,EAAEyE,EAAG7D,EAAG,EAAG,CAAC,IAAM,GAAI,CACxB,MAAM8D,EAAID,EAAE,SAAUE,EAAI,MAAM,QAAQF,EAAE,KAAK,EAAIA,EAAE,MAAQ,CAACA,EAAE,KAAK,EACrE,IAAIG,EAAI,EACR,QAASC,EAAI,EAAGA,EAAIF,EAAE,OAAQE,IAAK,CACjC,MAAM/Z,EAAI6Z,EAAEE,CAAC,EAAGC,GAAKzE,EAAEvV,CAAC,EACxB,OAAOA,GAAK,UAAY,OAAOA,GAAK,WAAa2Z,EAAE,OAAO,CAAC,EAAI3Z,EAAG6S,EAAE,cAAcA,EAAE,eAAgB+G,EAAIE,EAAGH,EAAE,MAAM,GAAK3Z,EAAE,WAAa2Z,EAAE,OAAO,CAAC,EAAI3Z,EAAE,SAAS,CAAC,EAAG2Z,EAAE,OAAO,CAAC,EAAI3Z,EAAE,SAAS,CAAC,EAAG2Z,EAAE,OAAO,CAAC,EAAI3Z,EAAE,SAAS,CAAC,EAAG2Z,EAAE,OAAO,CAAC,EAAI,EAAGA,EAAE,OAAO,CAAC,EAAI3Z,EAAE,SAAS,CAAC,EAAG2Z,EAAE,OAAO,CAAC,EAAI3Z,EAAE,SAAS,CAAC,EAAG2Z,EAAE,OAAO,CAAC,EAAI3Z,EAAE,SAAS,CAAC,EAAG2Z,EAAE,OAAO,CAAC,EAAI,EAAGA,EAAE,OAAO,CAAC,EAAI3Z,EAAE,SAAS,CAAC,EAAG2Z,EAAE,OAAO,CAAC,EAAI3Z,EAAE,SAAS,CAAC,EAAG2Z,EAAE,OAAO,EAAE,EAAI3Z,EAAE,SAAS,CAAC,EAAG2Z,EAAE,OAAO,EAAE,EAAI,IAAM3Z,EAAE,QAAQ2Z,EAAE,OAAQG,CAAC,EAAGA,GAAKE,GAAG,QAAU,aAAa,kBAC7f,CACAnH,EAAE,cAAcA,EAAE,eAAgB+G,EAAGD,EAAE,MAAM,CAC/C,CACF,CACF,CACA9G,EAAE,WAAWA,EAAE,eAAgB,IAAI,CACrC,CACA,SAASqC,EAAE,EAAG/P,EAAG0Q,EAAG,EAAG,CACrB,MAAMC,EAAI,EAAE,MAAOC,EAAI5Q,EAAI,IAAM0Q,EACjC,GAAI,EAAEE,CAAC,IAAM,OACX,OAAO,OAAOD,GAAK,UAAY,OAAOA,GAAK,UAAY,EAAEC,CAAC,EAAID,EAAI,EAAEC,CAAC,EAAID,EAAE,MAAK,EAAI,GACtF,CACE,MAAM,EAAI,EAAEC,CAAC,EACb,GAAI,OAAOD,GAAK,UAAY,OAAOA,GAAK,WACtC,GAAI,IAAMA,EACR,OAAO,EAAEC,CAAC,EAAID,EAAG,WACV,EAAE,OAAOA,CAAC,IAAM,GACzB,OAAO,EAAE,KAAKA,CAAC,EAAG,EACtB,CACA,MAAO,EACT,CACA,SAAS,EAAE,EAAG,CACZ,MAAM3Q,EAAI,EAAE,SACZ,IAAI0Q,EAAI,EACR,MAAM,EAAI,GACV,QAASE,EAAI,EAAG,EAAI5Q,EAAE,OAAQ4Q,EAAI,EAAGA,IAAK,CACxC,MAAM,EAAI,MAAM,QAAQ5Q,EAAE4Q,CAAC,CAAC,EAAI5Q,EAAE4Q,CAAC,EAAI,CAAC5Q,EAAE4Q,CAAC,CAAC,EAC5C,QAAS,EAAI,EAAG4D,EAAI,EAAE,OAAQ,EAAIA,EAAG,IAAK,CACxC,MAAMC,EAAI,EAAE,CAAC,EAAGC,EAAI,MAAM,QAAQD,EAAE,KAAK,EAAIA,EAAE,MAAQ,CAACA,EAAE,KAAK,EAC/D,QAASE,EAAI,EAAGC,EAAIF,EAAE,OAAQC,EAAIC,EAAGD,IAAK,CACxC,MAAM9Z,EAAI6Z,EAAEC,CAAC,EAAGE,GAAKzE,EAAEvV,CAAC,EAAGia,EAAIpE,EAAI,EAAGqE,EAAID,EAAID,GAAG,SAAUG,GAAIF,EAAIC,EACnErE,GAAKqE,EAAGC,KAAM,GAAK,EAAIA,GAAIH,GAAG,UAAYnE,GAAK,EAAIsE,IAAIP,EAAE,OAAS,IAAI,aAAaI,GAAG,QAAU,aAAa,iBAAiB,EAAGJ,EAAE,SAAW/D,EAAGA,GAAKmE,GAAG,OAC3J,CACF,CACF,CACA,MAAMlE,EAAID,EAAI,EACd,OAAOC,EAAI,IAAMD,GAAK,EAAIC,GAAI,EAAE,OAASD,EAAG,EAAE,QAAU,CAAA,EAAI,IAC9D,CACA,SAASN,EAAE,EAAG,CACZ,MAAMpQ,EAAI,CACR,SAAU,EAEV,QAAS,CAEf,EACI,OAAO,OAAO,GAAK,UAAY,OAAO,GAAK,WAAaA,EAAE,SAAW,EAAGA,EAAE,QAAU,GAAK,EAAE,WAAaA,EAAE,SAAW,EAAGA,EAAE,QAAU,GAAK,EAAE,WAAa,EAAE,SAAWA,EAAE,SAAW,GAAIA,EAAE,QAAU,IAAM,EAAE,WAAaA,EAAE,SAAW,GAAIA,EAAE,QAAU,IAAM,EAAE,WAAaA,EAAE,SAAW,GAAIA,EAAE,QAAU,IAAM,EAAE,WAAaA,EAAE,SAAW,GAAIA,EAAE,QAAU,IAAM,EAAE,UAAY+N,GAAG,uEAAuE,EAAIA,GAAG,iDAAkD,CAAC,EAAG/N,CACrf,CACA,SAASqQ,EAAE,EAAG,CACZ,MAAMrQ,EAAI,EAAE,OACZA,EAAE,oBAAoB,UAAWqQ,CAAC,EAClC,MAAMK,EAAI,EAAE,QAAQ1Q,EAAE,mBAAmB,EACzC,EAAE,OAAO0Q,EAAG,CAAC,EAAGhD,EAAE,aAAaU,EAAEpO,EAAE,EAAE,CAAC,EAAG,OAAOoO,EAAEpO,EAAE,EAAE,EAAG,OAAOqO,EAAErO,EAAE,EAAE,CACxE,CACA,SAASsQ,GAAI,CACX,UAAW,KAAKlC,EACdV,EAAE,aAAaU,EAAE,CAAC,CAAC,EACrB,EAAI,CAAA,EAAIA,EAAI,CAAA,EAAIC,EAAI,CAAA,CACtB,CACA,MAAO,CACL,KAAM,EACN,OAAQ,EACR,QAASiC,CACb,CACA,CACA,MAAM4pB,GAAK,IAAI,YAAY,CACzB,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,IACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,GACA,MACA,GACA,MACA,GACA,MACA,GACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,EACA,MACA,EACA,MACA,EACA,MACA,GACA,MACA,GACA,MACA,GACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,EACA,MACA,EACA,MACA,EACA,MACA,EACA,MACA,GACA,MACA,GACA,MACA,GACA,MACA,GACA,MACA,GACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,IACA,MACA,IACA,MACA,GACF,CAAC,EACD,IAAIC,GAAK,KACT,SAASC,IAAK,CACZ,OAAOD,KAAO,OAASA,GAAK,IAAI5d,GAAG2d,GAAI,GAAI,GAAI/wB,GAAIb,EAAE,EAAG6xB,GAAG,UAAYvyB,GAAIuyB,GAAG,UAAYvyB,GAAIuyB,GAAG,MAAQ3yB,GAAI2yB,GAAG,MAAQ3yB,GAAI2yB,GAAG,gBAAkB,GAAIA,GAAG,YAAc,IAAKA,EAC7K,CACA,MAAME,EAAG,CAMP,YAAY,EAAI,GAAI,CAClB,KAAM,CACJ,OAAQ,EAAIzsB,GAAE,EACd,QAASO,EAAI,KACb,MAAOC,EAAI,GACX,QAASC,EAAI,GACb,MAAO,EAAI,GACX,UAAW,EAAI,GACf,mBAAoB,EAAI,GACxB,sBAAuB,EAAI,GAC3B,gBAAiB,EAAI,UACrB,6BAA8B,EAAI,GAClC,oBAAqB,EAAI,EAC/B,EAAQ,EACJ,KAAK,gBAAkB,GACvB,IAAI0B,EACJ,GAAI5B,IAAM,KAAM,CACd,GAAI,OAAO,sBAAwB,KAAOA,aAAa,sBACrD,MAAM,IAAI,MAAM,2DAA2D,EAC7E4B,EAAI5B,EAAE,qBAAoB,EAAG,KAC/B,MACE4B,EAAI,EACN,MAAM,EAAoB,IAAI,IAAI,CAChC1G,GACAD,GACAF,EACN,CAAK,EAAGkH,EAAoB,IAAI,IAAI,CAC9BrI,GACAK,GACAF,GACAO,GACAF,GACAC,EACN,CAAK,EAAG6H,EAAI,IAAI,YAAY,CAAC,EAAGC,EAAI,IAAI,WAAW,CAAC,EAChD,IAAI,EAAI,KAAMtQ,EAAI,KAClB,MAAM0Q,EAAI,GAAI,EAAI,CAAA,EAClB,KAAK,WAAa,EAAG,KAAK,MAAQ,CAKhC,kBAAmB,GAKnB,cAAe,IACrB,EAAO,KAAK,UAAY,GAAI,KAAK,eAAiB,GAAI,KAAK,eAAiB,GAAI,KAAK,iBAAmB,GAAI,KAAK,YAAc,GAAI,KAAK,eAAiB,CAAA,EAAI,KAAK,qBAAuB,GAAI,KAAK,YAAcnK,GAAI,KAAK,oBAAsB,EAAG,KAAK,4BAA8B,EACjR,MAAMoK,EAAI,KACV,IAAIC,EAAI,GACR,KAAK,kBAAoBvE,GACzB,IAAI,EAAI,EAAG,EAAI,EAAG,EAAI,KAAMmI,EAAI,GAAIC,EAAI,KACxC,MAAMC,EAAI,IAAI9C,GAAM+C,EAAI,IAAI/C,GAC5B,IAAIgD,EAAI,KACR,MAAM/Z,EAAI,IAAI6c,GAAG,CAAC,EAClB,IAAI7C,GAAK,EAAGC,EAAI,EAAE,MAAOC,EAAI,EAAE,OAAQC,GAAI,EAAGC,GAAK,KAAMiF,GAAK,KAC9D,MAAMC,GAAK,IAAIvI,GAAG,EAAG,EAAGkD,EAAGC,CAAC,EAAGqF,GAAK,IAAIxI,GAAG,EAAG,EAAGkD,EAAGC,CAAC,EACrD,IAAI,GAAK,GACT,MAAM4Y,EAAI,IAAIhQ,GACd,IAAI,EAAI,GAAI,GAAK,GACjB,MAAM,GAAK,IAAIzJ,GAAM0Z,GAAK,IAAI,EAAKkI,GAAK,IAAIlkB,GAAMmkB,GAAK,CAAE,WAAY,KAAM,IAAK,KAAM,YAAa,KAAM,iBAAkB,KAAM,QAAS,EAAE,EAC5I,IAAIC,GAAK,GACT,SAASC,IAAK,CACZ,OAAO,IAAM,KAAOjhB,GAAI,CAC1B,CACA,IAAI,EAAI7G,EACR,SAAS+nB,GAAG,EAAGoE,EAAG,CAChB,OAAO,EAAE,WAAW,EAAGA,CAAC,CAC1B,CACA,GAAI,CACF,MAAM,EAAI,CACR,MAAO,GACP,MAAOlsB,EACP,QAASC,EACT,UAAW,EACX,mBAAoB,EACpB,sBAAuB,EACvB,gBAAiB,EACjB,6BAA8B,CACtC,EACM,GAAI,iBAAkB,GAAK,EAAE,aAAa,cAAe,eAAe,EAAG,EAAE,iBAAiB,mBAAoBkpB,EAAI,EAAE,EAAG,EAAE,iBAAiB,uBAAwBC,EAAG,EAAE,EAAG,EAAE,iBAAiB,4BAA6BC,GAAI,EAAE,EAAG,IAAM,KAAM,CACjP,MAAM6C,EAAI,SACV,GAAI,EAAIpE,GAAGoE,EAAG,CAAC,EAAG,IAAM,KACtB,MAAMpE,GAAGoE,CAAC,EAAI,IAAI,MAAM,6DAA6D,EAAI,IAAI,MAAM,+BAA+B,CACtI,CACF,OAAS,EAAG,CACV,MAAM,EAAE,kBAAoB,EAAE,OAAO,EAAG,CAC1C,CACA,IAAInE,GAAI,GAAIC,GAAIC,GAAIC,GAAIC,GAAIC,EAAGC,EAAGC,EAAGC,EAAGC,EAAGC,EAAG,GAAIC,GAAIC,GAAIC,GAAI,EAAGC,GAAIC,GAAIC,GAAI,GAAI,GAAIC,EAAG,GACxF,SAASC,IAAK,CACZlB,GAAK,IAAI7G,GAAG,CAAC,EAAG6G,GAAG,KAAI,EAAI,GAAK,IAAImD,GAAG,EAAGnD,EAAE,EAAG,GAAK,IAAIrI,GAAG,EAAGqI,GAAI,EAAG,EAAE,EAAGC,GAAK,IAAIyC,GAAG,EAAG1C,EAAE,EAAG,GAAG,qBAAuB,GAAKC,GAAG,QAAQ,MAAM,YAAY,EAAE,EAAGC,GAAK,IAAI5G,GAAG,CAAC,EAAG6G,GAAK,IAAIsB,GAAMrB,GAAK,IAAIyC,GAAG,EAAG7C,GAAIC,GAAIE,GAAI,GAAI,GAAID,EAAE,EAAGG,EAAI,IAAIxI,GAAGrd,CAAC,EAAG8lB,EAAI,IAAIpH,GAAG1e,CAAC,EAAG+lB,EAAI,IAAIrS,GAAG,CAAC,EAAG+S,EAAI,IAAI1J,GAAG,EAAGgJ,CAAC,EAAGC,EAAI,IAAIpH,GAAG,EAAGmH,EAAGL,GAAIe,CAAC,EAAGR,EAAI,IAAIhH,GAAG,EAAG+G,EAAGD,EAAGL,EAAE,EAAGa,GAAK,IAAIxH,GAAG,EAAG,GAAI6G,EAAE,EAAGS,GAAK,IAAIjJ,GAAGuI,EAAE,EAAGO,EAAI,IAAIjB,GAAGjlB,EAAG6lB,EAAGC,EAAGN,GAAI,GAAIiB,EAAGJ,EAAE,EAAG,GAAK,IAAIgD,GAAGrpB,EAAG2lB,EAAE,EAAGQ,GAAK,IAAIkB,GAAMjB,GAAK,IAAIwB,GAAGpC,EAAE,EAAGc,GAAK,IAAIxJ,GAAG9c,EAAG6lB,EAAGC,EAAGL,GAAIQ,EAAG7mB,EAAG,CAAC,EAAG,EAAI,IAAI2oB,GAAG/nB,EAAGimB,EAAG,EAAE,EAAG,GAAK,IAAIqD,GAAG,EAAG5D,GAAI,GAAID,EAAE,EAAGe,GAAK,IAAItJ,GAAG,EAAGsI,GAAIE,EAAE,EAAG,GAAK,IAAI7G,GAAG,EAAG2G,GAAIE,EAAE,EAAGA,GAAG,SAAWQ,EAAE,SAAUlmB,EAAE,aAAe,GAAIA,EAAE,WAAawlB,GAAIxlB,EAAE,WAAa2lB,GAAI3lB,EAAE,YAAcmmB,GAAInmB,EAAE,UAAY,EAAGA,EAAE,MAAQylB,GAAIzlB,EAAE,KAAO0lB,EAChvB,CACAgB,GAAE,EACF,MAAMC,GAAK,IAAIoC,GAAG/oB,EAAG,CAAC,EACtB,KAAK,GAAK2mB,GAAI,KAAK,WAAa,UAAW,CACzC,OAAO,CACT,EAAG,KAAK,qBAAuB,UAAW,CACxC,OAAO,EAAE,qBAAoB,CAC/B,EAAG,KAAK,iBAAmB,UAAW,CACpC,MAAM,EAAInB,GAAG,IAAI,oBAAoB,EACrC,GAAK,EAAE,YAAW,CACpB,EAAG,KAAK,oBAAsB,UAAW,CACvC,MAAM,EAAIA,GAAG,IAAI,oBAAoB,EACrC,GAAK,EAAE,eAAc,CACvB,EAAG,KAAK,cAAgB,UAAW,CACjC,OAAOnhB,EACT,EAAG,KAAK,cAAgB,SAAS,EAAG,CAClC,IAAM,SAAWA,GAAI,EAAG,KAAK,QAAQF,EAAGC,EAAG,EAAE,EAC/C,EAAG,KAAK,QAAU,SAAS,EAAG,CAC5B,OAAO,EAAE,IAAID,EAAGC,CAAC,CACnB,EAAG,KAAK,QAAU,SAAS,EAAGulB,EAAGC,EAAI,GAAI,CACvC,GAAIjD,GAAG,aAAc,CACnBvpB,GAAG,iEAAiE,EACpE,MACF,CACA+G,EAAI,EAAGC,EAAIulB,EAAG,EAAE,MAAQ,KAAK,MAAM,EAAItlB,EAAC,EAAG,EAAE,OAAS,KAAK,MAAMslB,EAAItlB,EAAC,EAAGulB,IAAM,KAAO,EAAE,MAAM,MAAQ,EAAI,KAAM,EAAE,MAAM,OAASD,EAAI,MAAO,KAAK,YAAY,EAAG,EAAG,EAAGA,CAAC,CACzK,EAAG,KAAK,qBAAuB,SAAS,EAAG,CACzC,OAAO,EAAE,IAAIxlB,EAAIE,GAAGD,EAAIC,EAAC,EAAE,MAAK,CAClC,EAAG,KAAK,qBAAuB,SAAS,EAAGslB,EAAGC,EAAG,CAC/CzlB,EAAI,EAAGC,EAAIulB,EAAGtlB,GAAIulB,EAAG,EAAE,MAAQ,KAAK,MAAM,EAAIA,CAAC,EAAG,EAAE,OAAS,KAAK,MAAMD,EAAIC,CAAC,EAAG,KAAK,YAAY,EAAG,EAAG,EAAGD,CAAC,CAC7G,EAAG,KAAK,mBAAqB,SAAS,EAAG,CACvC,OAAO,EAAE,KAAK5lB,CAAC,CACjB,EAAG,KAAK,YAAc,SAAS,EAAG,CAChC,OAAO,EAAE,KAAKyF,EAAE,CAClB,EAAG,KAAK,YAAc,SAAS,EAAGmgB,EAAGC,EAAGC,EAAG,CACzC,EAAE,UAAYrgB,GAAG,IAAI,EAAE,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAIA,GAAG,IAAI,EAAGmgB,EAAGC,EAAGC,CAAC,EAAGpE,GAAG,SAAS1hB,EAAE,KAAKyF,EAAE,EAAE,eAAenF,EAAC,EAAE,MAAK,CAAE,CACjH,EAAG,KAAK,WAAa,SAAS,EAAG,CAC/B,OAAO,EAAE,KAAKoF,EAAE,CAClB,EAAG,KAAK,WAAa,SAAS,EAAGkgB,EAAGC,EAAGC,EAAG,CACxC,EAAE,UAAYpgB,GAAG,IAAI,EAAE,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAIA,GAAG,IAAI,EAAGkgB,EAAGC,EAAGC,CAAC,EAAGpE,GAAG,QAAQzhB,EAAE,KAAKyF,EAAE,EAAE,eAAepF,EAAC,EAAE,MAAK,CAAE,CAChH,EAAG,KAAK,eAAiB,UAAW,CAClC,OAAO,EACT,EAAG,KAAK,eAAiB,SAAS,EAAG,CACnCohB,GAAG,eAAe,GAAK,CAAC,CAC1B,EAAG,KAAK,cAAgB,SAAS,EAAG,CAClCnhB,GAAK,CACP,EAAG,KAAK,mBAAqB,SAAS,EAAG,CACvCiF,GAAK,CACP,EAAG,KAAK,cAAgB,SAAS,EAAG,CAClC,OAAO,EAAE,KAAK+c,GAAG,cAAa,CAAE,CAClC,EAAG,KAAK,cAAgB,UAAW,CACjCA,GAAG,cAAc,GAAG,SAAS,CAC/B,EAAG,KAAK,cAAgB,UAAW,CACjC,OAAOA,GAAG,cAAa,CACzB,EAAG,KAAK,cAAgB,UAAW,CACjCA,GAAG,cAAc,GAAG,SAAS,CAC/B,EAAG,KAAK,MAAQ,SAAS,EAAI,GAAIqD,EAAI,GAAIC,EAAI,GAAI,CAC/C,IAAIC,EAAI,EACR,GAAI,EAAG,CACL,IAAIC,EAAI,GACR,GAAI,IAAM,KAAM,CACd,MAAMC,GAAK,EAAE,QAAQ,OACrBD,EAAI,EAAE,IAAIC,EAAE,CACd,CACA,GAAID,EAAG,CACL,MAAMC,GAAK,EAAE,QAAQ,KAAMC,GAAKvqB,EAAE,IAAIsqB,EAAE,EAAGE,GAAK3D,GAAG,cAAa,EAAI4D,GAAK5D,GAAG,gBAAiB6D,GAAKF,GAAG,EAAGG,GAAKH,GAAG,EAAGI,GAAKJ,GAAG,EAC3HD,IAAMtqB,EAAE,CAAC,EAAIyqB,GAAIzqB,EAAE,CAAC,EAAI0qB,GAAI1qB,EAAE,CAAC,EAAI2qB,GAAI3qB,EAAE,CAAC,EAAIwqB,GAAI,EAAE,eAAe,EAAE,MAAO,EAAGxqB,CAAC,IAAMC,EAAE,CAAC,EAAIwqB,GAAIxqB,EAAE,CAAC,EAAIyqB,GAAIzqB,EAAE,CAAC,EAAI0qB,GAAI1qB,EAAE,CAAC,EAAIuqB,GAAI,EAAE,cAAc,EAAE,MAAO,EAAGvqB,CAAC,EACjK,MACEkqB,GAAK,EAAE,gBACX,CACAF,IAAME,GAAK,EAAE,kBAAmBD,IAAMC,GAAK,EAAE,mBAAoB,KAAK,MAAM,QAAQ,QAAQ,QAAQ,UAAU,GAAI,EAAE,MAAMA,CAAC,CAC7H,EAAG,KAAK,WAAa,UAAW,CAC9B,KAAK,MAAM,GAAI,GAAI,EAAE,CACvB,EAAG,KAAK,WAAa,UAAW,CAC9B,KAAK,MAAM,GAAI,GAAI,EAAE,CACvB,EAAG,KAAK,aAAe,UAAW,CAChC,KAAK,MAAM,GAAI,GAAI,EAAE,CACvB,EAAG,KAAK,QAAU,UAAW,CAC3B,EAAE,oBAAoB,mBAAoBjD,EAAI,EAAE,EAAG,EAAE,oBAAoB,uBAAwBC,EAAG,EAAE,EAAG,EAAE,oBAAoB,4BAA6BC,GAAI,EAAE,EAAGR,GAAG,QAAO,EAAIH,GAAG,QAAO,EAAIC,GAAG,QAAO,EAAIT,GAAG,QAAO,EAAIE,EAAE,QAAO,EAAIC,EAAE,UAAWG,EAAE,QAAO,EAAIQ,EAAE,QAAO,EAAI,GAAG,QAAO,EAAIP,EAAE,QAAO,EAAIS,GAAG,QAAO,EAAIA,GAAG,oBAAoB,eAAgB2D,EAAE,EAAG3D,GAAG,oBAAoB,aAAc4D,EAAE,EAAGC,GAAG,KAAI,CACzZ,EACA,SAAS5D,EAAG,EAAG,CACb,EAAE,eAAc,EAAIzpB,GAAG,8BAA8B,EAAG8C,EAAI,EAC9D,CACA,SAAS4mB,GAAI,CACX1pB,GAAG,kCAAkC,EAAG8C,EAAI,GAC5C,MAAM,EAAIylB,GAAG,UAAWiE,EAAI,EAAE,QAASC,EAAI,EAAE,WAAYC,EAAI,EAAE,YAAaC,EAAI,EAAE,KAClFpD,GAAE,EAAIhB,GAAG,UAAY,EAAG,EAAE,QAAUiE,EAAG,EAAE,WAAaC,EAAG,EAAE,YAAcC,EAAG,EAAE,KAAOC,CACvF,CACA,SAAShD,GAAG,EAAG,CACbzpB,GAAG,gEAAiE,EAAE,aAAa,CACrF,CACA,SAAS0pB,GAAG,EAAG,CACb,MAAM4C,EAAI,EAAE,OACZA,EAAE,oBAAoB,UAAW5C,EAAE,EAAGC,GAAG2C,CAAC,CAC5C,CACA,SAAS3C,GAAG,EAAG,CACb9B,GAAG,CAAC,EAAGS,GAAG,OAAO,CAAC,CACpB,CACA,SAAST,GAAG,EAAG,CACb,MAAMyE,EAAIhE,GAAG,IAAI,CAAC,EAAE,SACpBgE,IAAM,SAAWA,EAAE,QAAQ,SAASC,EAAG,CACrC1D,EAAE,eAAe0D,CAAC,CACpB,CAAC,EAAG,EAAE,kBAAoB1D,EAAE,mBAAmB,CAAC,EAClD,CACA,KAAK,mBAAqB,SAAS,EAAGyD,EAAGC,EAAGC,EAAGC,EAAGC,GAAI,CACpDJ,IAAM,OAASA,EAAIvE,IACnB,MAAM4E,GAAKF,EAAE,QAAUA,EAAE,YAAY,YAAW,EAAK,EAAGG,GAAKQ,GAAG,EAAGd,EAAGC,EAAGC,EAAGC,CAAC,EAC7ErE,GAAG,YAAYoE,EAAGG,EAAE,EACpB,IAAIE,GAAKN,EAAE,MAAOO,GAAK,EACvB,GAAIN,EAAE,YAAc,GAAI,CACtB,GAAIK,GAAKlE,EAAE,sBAAsB4D,CAAC,EAAGM,KAAO,OAAQ,OACpDC,GAAK,CACP,CACA,MAAMC,GAAKR,EAAE,UAAWS,GAAKT,EAAE,WAAW,SAC1C,IAAIc,GAAKN,GAAG,MAAQD,GAAIQ,IAAMP,GAAG,MAAQA,GAAG,OAASD,GACrDJ,KAAO,OAASW,GAAK,KAAK,IAAIA,GAAIX,GAAG,MAAQI,EAAE,EAAGQ,GAAK,KAAK,IAAIA,IAAKZ,GAAG,MAAQA,GAAG,OAASI,EAAE,GAAID,KAAO,MAAQQ,GAAK,KAAK,IAAIA,GAAI,CAAC,EAAGC,GAAK,KAAK,IAAIA,GAAIT,GAAG,KAAK,GAAKG,IAAM,OAASK,GAAK,KAAK,IAAIA,GAAI,CAAC,EAAGC,GAAK,KAAK,IAAIA,GAAIN,GAAG,KAAK,GACrO,MAAMO,GAAKD,GAAKD,GAChB,GAAIE,GAAK,GAAKA,KAAO,IAAO,OAC5BnE,EAAE,MAAMqD,EAAGD,EAAGI,GAAIL,EAAGM,EAAE,EACvB,IAAIW,GAAI,GAAKrE,GACb,GAAI0D,KAAO,OAASW,GAAK9E,EAAE,IAAImE,EAAE,EAAG,GAAK,GAAI,GAAG,SAASW,EAAE,GAAIf,EAAE,OAC/DD,EAAE,YAAc,IAAMpE,GAAG,aAAaoE,EAAE,mBAAqBvE,GAAE,CAAE,EAAG,GAAG,QAAQ,EAAE,KAAK,GAAK,GAAG,QAAQ,EAAE,SAAS,UAC1GwE,EAAE,OAAQ,CACjB,IAAIgB,GAAKjB,EAAE,UACXiB,KAAO,SAAWA,GAAK,GAAIrF,GAAG,aAAaqF,GAAKxF,GAAE,CAAE,EAAGwE,EAAE,eAAiB,GAAG,QAAQ,EAAE,KAAK,EAAIA,EAAE,WAAa,GAAG,QAAQ,EAAE,SAAS,EAAI,GAAG,QAAQ,EAAE,UAAU,CAClK,MAAOA,EAAE,SAAW,GAAG,QAAQ,EAAE,MAAM,EAAIA,EAAE,UAAY,GAAG,QAAQ,EAAE,SAAS,EAC/E,GAAIA,EAAE,cACJ,GAAIA,EAAE,sBAAwB,KAC5BxsB,GAAG,mJAAmJ,EAAG,GAAG,yBAAyBwsB,EAAE,iBAAkBA,EAAE,iBAAkBA,EAAE,gBAAiBA,EAAE,mBAAmB,UAC9PtE,GAAG,IAAI,kBAAkB,EAChC,GAAG,gBAAgBsE,EAAE,iBAAkBA,EAAE,iBAAkBA,EAAE,eAAe,MACzE,CACH,MAAMgB,GAAKhB,EAAE,iBAAkBiB,GAAKjB,EAAE,iBAAkBkB,GAAKlB,EAAE,gBAAiBmB,GAAKf,GAAKnE,EAAE,IAAImE,EAAE,EAAE,gBAAkB,EAAGgB,GAAKvF,GAAG,IAAIkE,CAAC,EAAE,eAAe,YAAW,EAClK,QAASsB,GAAK,EAAGA,GAAKH,GAAIG,KACxBD,GAAG,SAAS,EAAG,aAAcC,EAAE,EAAG,GAAG,OAAOL,GAAGK,EAAE,EAAIF,GAAIF,GAAGI,EAAE,CAAC,CACnE,SACOrB,EAAE,gBACT,GAAG,gBAAgBY,GAAIE,GAAId,EAAE,KAAK,UAC3BF,EAAE,0BAA2B,CACpC,MAAMkB,GAAKlB,EAAE,oBAAsB,OAASA,EAAE,kBAAoB,IAAOmB,GAAK,KAAK,IAAInB,EAAE,cAAekB,EAAE,EAC1G,GAAG,gBAAgBJ,GAAIE,GAAIG,EAAE,CAC/B,MACE,GAAG,OAAOL,GAAIE,EAAE,CACpB,EACA,SAASzC,GAAG,EAAGwB,EAAGC,EAAG,CACnB,EAAE,cAAgB,IAAM,EAAE,OAASt2B,IAAM,EAAE,kBAAoB,IAAM,EAAE,KAAOD,GAAI,EAAE,YAAc,GAAI+3B,GAAG,EAAGzB,EAAGC,CAAC,EAAG,EAAE,KAAOx2B,GAAI,EAAE,YAAc,GAAIg4B,GAAG,EAAGzB,EAAGC,CAAC,EAAG,EAAE,KAAOt2B,IAAM83B,GAAG,EAAGzB,EAAGC,CAAC,CAC5L,CACA,KAAK,QAAU,SAAS,EAAGD,EAAGC,EAAI,KAAM,CACtCA,IAAM,OAASA,EAAI,GAAIv6B,EAAI+2B,GAAG,IAAIwD,CAAC,EAAGv6B,EAAE,KAAKs6B,CAAC,EAAG,EAAE,KAAKt6B,CAAC,EAAGu6B,EAAE,gBAAgB,SAASE,EAAG,CACxFA,EAAE,SAAWA,EAAE,OAAO,KAAKH,EAAE,MAAM,IAAMt6B,EAAE,UAAUy6B,CAAC,EAAGA,EAAE,YAAcz6B,EAAE,WAAWy6B,CAAC,EACzF,CAAC,EAAG,IAAMF,GAAK,EAAE,gBAAgB,SAASE,EAAG,CAC3CA,EAAE,SAAWA,EAAE,OAAO,KAAKH,EAAE,MAAM,IAAMt6B,EAAE,UAAUy6B,CAAC,EAAGA,EAAE,YAAcz6B,EAAE,WAAWy6B,CAAC,EACzF,CAAC,EAAGz6B,EAAE,YAAW,EACjB,MAAMw6B,EAAoB,IAAI,IAC9B,OAAO,EAAE,SAAS,SAASC,EAAG,CAC5B,GAAI,EAAEA,EAAE,QAAUA,EAAE,UAAYA,EAAE,QAAUA,EAAE,UAC5C,OACF,MAAMC,GAAKD,EAAE,SACb,GAAIC,GACF,GAAI,MAAM,QAAQA,EAAE,EAClB,QAASC,GAAK,EAAGA,GAAKD,GAAG,OAAQC,KAAM,CACrC,MAAMC,GAAKF,GAAGC,EAAE,EAChB7B,GAAG8B,GAAIL,EAAGE,CAAC,EAAGD,EAAE,IAAII,EAAE,CACxB,MAEA9B,GAAG4B,GAAIH,EAAGE,CAAC,EAAGD,EAAE,IAAIE,EAAE,CAC5B,CAAC,EAAG16B,EAAI,EAAE,IAAG,EAAIw6B,CACnB,EAAG,KAAK,aAAe,SAAS,EAAGF,EAAGC,EAAI,KAAM,CAC9C,MAAMC,EAAI,KAAK,QAAQ,EAAGF,EAAGC,CAAC,EAC9B,OAAO,IAAI,QAASE,GAAM,CACxB,SAASC,IAAK,CACZ,GAAIF,EAAE,QAAQ,SAASG,GAAI,CACzBrE,GAAG,IAAIqE,EAAE,EAAE,eAAe,WAAaH,EAAE,OAAOG,EAAE,CACpD,CAAC,EAAGH,EAAE,OAAS,EAAG,CAChBC,EAAE,CAAC,EACH,MACF,CACA,WAAWC,GAAI,EAAE,CACnB,CACAvE,GAAG,IAAI,6BAA6B,IAAM,KAAOuE,KAAO,WAAWA,GAAI,EAAE,CAC3E,CAAC,CACH,EACA,IAAI3B,GAAK,KACT,SAASiD,GAAG,EAAG,CACbjD,IAAMA,GAAG,CAAC,CACZ,CACA,SAASkC,IAAK,CACZE,GAAG,KAAI,CACT,CACA,SAASD,IAAK,CACZC,GAAG,MAAK,CACV,CACA,MAAMA,GAAK,IAAI/W,GACf+W,GAAG,iBAAiBa,EAAE,EAAG,OAAO,KAAO,KAAOb,GAAG,WAAW,IAAI,EAAG,KAAK,iBAAmB,SAAS,EAAG,CACrGpC,GAAK,EAAGzB,GAAG,iBAAiB,CAAC,EAAG,IAAM,KAAO6D,GAAG,OAASA,GAAG,MAAK,CACnE,EAAG7D,GAAG,iBAAiB,eAAgB2D,EAAE,EAAG3D,GAAG,iBAAiB,aAAc4D,EAAE,EAAG,KAAK,OAAS,SAAS,EAAGZ,EAAG,CAC9G,GAAIA,IAAM,QAAUA,EAAE,WAAa,GAAI,CACrCtsB,GAAG,kEAAkE,EACrE,MACF,CACA,GAAI4C,IAAM,GAAI,OACd,GAAI,EAAE,wBAA0B,IAAM,EAAE,oBAAqB0pB,EAAE,SAAW,MAAQA,EAAE,wBAA0B,IAAMA,EAAE,kBAAiB,EAAIhD,GAAG,UAAY,IAAMA,GAAG,eAAiB,KAAOA,GAAG,mBAAqB,IAAMA,GAAG,aAAagD,CAAC,EAAGA,EAAIhD,GAAG,UAAS,GAAK,EAAE,UAAY,IAAM,EAAE,eAAe3mB,EAAG,EAAG2pB,EAAG,CAAC,EAAGt6B,EAAI+2B,GAAG,IAAI,EAAG,EAAE,MAAM,EAAG/2B,EAAE,KAAKs6B,CAAC,EAAG,EAAE,KAAKt6B,CAAC,EAAG,GAAG,iBAAiBs6B,EAAE,iBAAkBA,EAAE,kBAAkB,EAAG3M,EAAE,wBAAwB,GAAIpgB,GAAI+sB,EAAE,aAAa,EAAG,GAAK,KAAK,qBAAsB,EAAItD,GAAG,KAAK,KAAK,eAAgB,EAAE,EAAG,EAAIF,GAAG,IAAI,EAAGpmB,EAAE,MAAM,EAAG,EAAE,OAAQA,EAAE,KAAK,CAAC,EAAG4mB,GAAG,UAAY,IAAMA,GAAG,eAAiB,GAAI,CACrnB,MAAMoD,GAAK/pB,EAAE,GAAG,oBAAmB,EACnC+pB,KAAO,MAAQuB,GAAGvB,GAAIJ,EAAG,KAAQ3pB,EAAE,WAAW,CAChD,CACAsrB,GAAG,EAAG3B,EAAG,EAAG3pB,EAAE,WAAW,EAAG,EAAE,SAAUA,EAAE,cAAgB,IAAM,EAAE,KAAKsE,GAAIiF,EAAE,EAAG8b,GAAKsB,GAAG,UAAY,IAAMA,GAAG,eAAiB,IAAMA,GAAG,gBAAe,IAAO,GAAItB,IAAMiB,GAAG,gBAAgB,EAAG,CAAC,EAAG,KAAK,KAAK,OAAO,QAAS,IAAM,IAAMD,GAAG,aAAY,EACtP,MAAMuD,EAAIv6B,EAAE,MAAM,aAClB,EAAE,OAAOu6B,EAAG,EAAGD,CAAC,EAAG,IAAM,IAAMtD,GAAG,WAAU,EAAI,KAAK,KAAK,YAAc,IAAM,KAAK,KAAK,MAAK,EAC7F,MAAMwD,EAAI,EAAE,OAAQC,EAAI,EAAE,aAC1B,GAAIz6B,EAAE,cAAes6B,EAAE,cAAe,CACpC,MAAMI,GAAKJ,EAAE,QACb,GAAIG,EAAE,OAAS,EACb,QAASE,GAAK,EAAGC,GAAKF,GAAG,OAAQC,GAAKC,GAAID,KAAM,CAC9C,MAAME,GAAKH,GAAGC,EAAE,EAChBuB,GAAG1B,EAAGC,EAAG,EAAGI,EAAE,CAChB,CACF7E,IAAMiB,GAAG,OAAO,CAAC,EACjB,QAAS0D,GAAK,EAAGC,GAAKF,GAAG,OAAQC,GAAKC,GAAID,KAAM,CAC9C,MAAME,GAAKH,GAAGC,EAAE,EAChBwB,GAAG,EAAG,EAAGtB,GAAIA,GAAG,QAAQ,CAC1B,CACF,MACEJ,EAAE,OAAS,GAAKyB,GAAG1B,EAAGC,EAAG,EAAGH,CAAC,EAAGtE,IAAMiB,GAAG,OAAO,CAAC,EAAGkF,GAAG,EAAG,EAAG7B,CAAC,EAChE,IAAM,MAAQ,IAAM,IAAM/D,GAAG,8BAA8B,CAAC,EAAGA,GAAG,yBAAyB,CAAC,GAAI,EAAE,UAAY,IAAM,EAAE,cAAc5lB,EAAG,EAAG2pB,CAAC,EAAGlD,EAAE,kBAAiB,EAAI5iB,EAAI,GAAIC,EAAI,KAAM,EAAE,IAAG,EAAI,EAAE,OAAS,GAAKzU,EAAI,EAAE,EAAE,OAAS,CAAC,EAAG,IAAM,IAAMg3B,GAAG,eAAermB,EAAE,eAAgB3Q,EAAE,MAAM,MAAM,GAAKA,EAAI,KAAM0Q,EAAE,IAAG,EAAIA,EAAE,OAAS,EAAI,EAAIA,EAAEA,EAAE,OAAS,CAAC,EAAI,EAAI,IACtW,EACA,SAASurB,GAAG,EAAG3B,EAAGC,EAAGC,EAAG,CACtB,GAAI,EAAE,UAAY,GAAI,OACtB,GAAI,EAAE,OAAO,KAAKF,EAAE,MAAM,GACxB,GAAI,EAAE,QACJC,EAAI,EAAE,oBACC,EAAE,MACT,EAAE,aAAe,IAAM,EAAE,OAAOD,CAAC,UAC1B,EAAE,QACTt6B,EAAE,UAAU,CAAC,EAAG,EAAE,YAAcA,EAAE,WAAW,CAAC,UACvC,EAAE,UACT,GAAI,CAAC,EAAE,eAAiB2tB,EAAE,iBAAiB,CAAC,EAAG,CAC7C6M,GAAK1E,GAAG,sBAAsB,EAAE,WAAW,EAAE,aAAa,EAAE,EAC5D,MAAM6E,GAAK/D,EAAE,OAAO,CAAC,EAAGgE,GAAK,EAAE,SAC/BA,GAAG,SAAW,EAAE,KAAK,EAAGD,GAAIC,GAAIL,EAAGzE,GAAG,EAAG,IAAI,CAC/C,WACU,EAAE,QAAU,EAAE,QAAU,EAAE,YAAc,CAAC,EAAE,eAAiBnI,EAAE,iBAAiB,CAAC,GAAI,CAC9F,MAAMgN,GAAK/D,EAAE,OAAO,CAAC,EAAGgE,GAAK,EAAE,SAC/B,GAAIJ,IAAM,EAAE,iBAAmB,QAAU,EAAE,iBAAmB,MAAQ,EAAE,sBAAqB,EAAI1E,GAAG,KAAK,EAAE,eAAe,MAAM,IAAM6E,GAAG,iBAAmB,MAAQA,GAAG,sBAAqB,EAAI7E,GAAG,KAAK6E,GAAG,eAAe,MAAM,GAAI7E,GAAG,aAAa,EAAE,WAAW,EAAE,aAAa,EAAE,GAAI,MAAM,QAAQ8E,EAAE,EAAG,CACvS,MAAM,GAAKD,GAAG,OACd,QAASG,GAAK,EAAGC,GAAK,GAAG,OAAQD,GAAKC,GAAID,KAAM,CAC9C,MAAME,GAAK,GAAGF,EAAE,EAAGO,GAAKT,GAAGI,GAAG,aAAa,EAC3CK,IAAMA,GAAG,SAAW,EAAE,KAAK,EAAGV,GAAIU,GAAId,EAAGzE,GAAG,EAAGkF,EAAE,CACnD,CACF,MAAOJ,GAAG,SAAW,EAAE,KAAK,EAAGD,GAAIC,GAAIL,EAAGzE,GAAG,EAAG,IAAI,CACtD,EAEF,MAAM4E,EAAK,EAAE,SACb,QAASC,GAAK,EAAGC,GAAKF,EAAG,OAAQC,GAAKC,GAAID,KACxCsB,GAAGvB,EAAGC,EAAE,EAAGL,EAAGC,EAAGC,CAAC,CACtB,CACA,SAAS2B,GAAG,EAAG7B,EAAGC,EAAGC,EAAG,CACtB,KAAM,CAAE,OAAQC,EAAG,aAAcC,GAAI,YAAaC,EAAE,EAAK,EACzD36B,EAAE,gBAAgBu6B,CAAC,EAAG,IAAM,IAAMvD,GAAG,eAAermB,EAAE,eAAgB4pB,CAAC,EAAGC,GAAKpE,GAAG,SAAS1hB,EAAE,KAAK8lB,CAAC,CAAC,EAAGC,EAAE,OAAS,GAAK2B,GAAG3B,EAAGH,EAAGC,CAAC,EAAGG,GAAG,OAAS,GAAK0B,GAAG1B,GAAIJ,EAAGC,CAAC,EAAGI,GAAG,OAAS,GAAKyB,GAAGzB,GAAIL,EAAGC,CAAC,EAAGnE,GAAG,QAAQ,MAAM,QAAQ,EAAE,EAAGA,GAAG,QAAQ,MAAM,QAAQ,EAAE,EAAGA,GAAG,QAAQ,MAAM,QAAQ,EAAE,EAAGA,GAAG,iBAAiB,EAAE,CACpT,CACA,SAAS8F,GAAG,EAAG5B,EAAGC,EAAGC,EAAG,CACtB,IAAKD,EAAE,UAAY,GAAKA,EAAE,iBAAmB,QAAU,KACrD,OACFv6B,EAAE,MAAM,yBAAyBw6B,EAAE,EAAE,IAAM,SAAWx6B,EAAE,MAAM,yBAAyBw6B,EAAE,EAAE,EAAI,IAAIpoB,GAAG,EAAG,EAAG,CAC1G,gBAAiB,GACjB,KAAM+jB,GAAG,IAAI,6BAA6B,GAAKA,GAAG,IAAI,wBAAwB,EAAI7tB,GAAKP,GACvF,UAAWD,GACX,QAAS,EACT,cAAeuG,EACf,mBAAoB,GACpB,qBAAsB,GACtB,WAAY8C,GAAG,iBACvB,CAAO,GACD,MAAMupB,EAAK16B,EAAE,MAAM,yBAAyBw6B,EAAE,EAAE,EAAGG,GAAKH,EAAE,UAAY9lB,EACtEgmB,EAAG,QAAQC,GAAG,EAAIhqB,EAAE,4BAA6BgqB,GAAG,EAAIhqB,EAAE,2BAA2B,EACrF,MAAMiqB,GAAKjqB,EAAE,gBAAe,EAAI,GAAKA,EAAE,oBAAqBmqB,GAAKnqB,EAAE,qBAAoB,EACvFA,EAAE,gBAAgB+pB,CAAE,EAAG/pB,EAAE,cAAc9V,CAAC,EAAGga,GAAKlE,EAAE,cAAa,EAAIkE,GAAK,GAAKlE,EAAE,cAAc,SAAU,EAAG,EAAGA,EAAE,MAAK,EAAIqlB,IAAMiB,GAAG,OAAOsD,CAAC,EACzI,MAAMQ,GAAKpqB,EAAE,YACbA,EAAE,YAAcpK,GAChB,MAAMy0B,GAAKR,EAAE,SACb,GAAIA,EAAE,WAAa,SAAWA,EAAE,SAAW,QAASx6B,EAAE,gBAAgBw6B,CAAC,EAAG,IAAM,IAAMxD,GAAG,eAAermB,EAAE,eAAgB6pB,CAAC,EAAG4B,GAAG,EAAG7B,EAAGC,CAAC,EAAGjE,GAAG,8BAA8BmE,CAAE,EAAGnE,GAAG,yBAAyBmE,CAAE,EAAGvE,GAAG,IAAI,sCAAsC,IAAM,GAAI,CACvQ,IAAIkF,GAAK,GACT,QAASC,GAAK,EAAGC,GAAKjB,EAAE,OAAQgB,GAAKC,GAAID,KAAM,CAC7C,MAAME,GAAKlB,EAAEgB,EAAE,EAAG,CAAE,OAAQe,GAAI,SAAUZ,GAAI,SAAUC,GAAI,MAAOC,EAAE,EAAKH,GAC1E,GAAIE,GAAG,OAASz3B,IAAMo4B,GAAG,OAAO,KAAK7B,EAAE,MAAM,EAAG,CAC9C,MAAMoB,GAAKF,GAAG,KACdA,GAAG,KAAO13B,GAAI03B,GAAG,YAAc,GAAIY,GAAGD,GAAI9B,EAAGC,EAAGiB,GAAIC,GAAIC,EAAE,EAAGD,GAAG,KAAOE,GAAIF,GAAG,YAAc,GAAIL,GAAK,EACvG,CACF,CACAA,KAAO,KAAO9E,GAAG,8BAA8BmE,CAAE,EAAGnE,GAAG,yBAAyBmE,CAAE,EACpF,CACA/pB,EAAE,gBAAgBiqB,GAAI,GAAIE,EAAE,EAAGnqB,EAAE,cAAc9V,EAAGga,EAAE,EAAGmmB,KAAO,SAAWR,EAAE,SAAWQ,IAAKrqB,EAAE,YAAcoqB,EAC7G,CACA,SAASqB,GAAG,EAAG9B,EAAGC,EAAG,CACnB,MAAMC,EAAIF,EAAE,UAAY,GAAKA,EAAE,iBAAmB,KAClD,QAASG,EAAI,EAAGC,GAAK,EAAE,OAAQD,EAAIC,GAAID,IAAK,CAC1C,MAAME,GAAK,EAAEF,CAAC,EAAG,CAAE,OAAQG,GAAI,SAAUC,GAAI,MAAOC,EAAE,EAAKH,GAC3D,IAAII,GAAKJ,GAAG,SACZI,GAAG,gBAAkB,IAAMP,IAAM,OAASO,GAAKP,GAAII,GAAG,OAAO,KAAKL,EAAE,MAAM,GAAK+B,GAAG1B,GAAIN,EAAGC,EAAGM,GAAIE,GAAID,EAAE,CACxG,CACF,CACA,SAASwB,GAAG,EAAGhC,EAAGC,EAAGC,EAAGC,EAAGC,GAAI,CAC7B,EAAE,eAAe/pB,EAAG2pB,EAAGC,EAAGC,EAAGC,EAAGC,EAAE,EAAG,EAAE,gBAAgB,iBAAiBH,EAAE,mBAAoB,EAAE,WAAW,EAAG,EAAE,aAAa,gBAAgB,EAAE,eAAe,EAAGE,EAAE,eAAe9pB,EAAG2pB,EAAGC,EAAGC,EAAG,EAAGE,EAAE,EAAGD,EAAE,cAAgB,IAAMA,EAAE,OAASx2B,IAAMw2B,EAAE,kBAAoB,IAAMA,EAAE,KAAOz2B,GAAIy2B,EAAE,YAAc,GAAI9pB,EAAE,mBAAmB4pB,EAAGD,EAAGE,EAAGC,EAAG,EAAGC,EAAE,EAAGD,EAAE,KAAO12B,GAAI02B,EAAE,YAAc,GAAI9pB,EAAE,mBAAmB4pB,EAAGD,EAAGE,EAAGC,EAAG,EAAGC,EAAE,EAAGD,EAAE,KAAOx2B,IAAM0M,EAAE,mBAAmB4pB,EAAGD,EAAGE,EAAGC,EAAG,EAAGC,EAAE,EAAG,EAAE,cAAc/pB,EAAG2pB,EAAGC,EAAGC,EAAGC,EAAGC,EAAE,CAC1f,CACA,SAASqB,GAAG,EAAGzB,EAAGC,EAAG,CACnBD,EAAE,UAAY,KAAOA,EAAIvE,IACzB,MAAMyE,EAAIlE,GAAG,IAAI,CAAC,EAAGmE,EAAIz6B,EAAE,MAAM,OAAQ06B,GAAK16B,EAAE,MAAM,aAAc26B,GAAKF,EAAE,MAAM,QAASG,GAAK/D,EAAE,cAAc,EAAG4D,EAAE,MAAOC,GAAIJ,EAAGC,CAAC,EAAGM,GAAKhE,EAAE,mBAAmB+D,EAAE,EAClK,IAAIE,GAAKN,EAAE,SACXA,EAAE,YAAc,EAAE,uBAAyBF,EAAE,YAAc,KAAME,EAAE,IAAMF,EAAE,IAAKE,EAAE,QAAU,EAAE,uBAAyB/D,EAAID,GAAG,IAAI,EAAE,QAAUgE,EAAE,WAAW,EAAGA,EAAE,eAAiBA,EAAE,cAAgB,MAAQ,EAAE,SAAW,KAAOF,EAAE,oBAAsB,EAAE,eAAgBQ,KAAO,SAAW,EAAE,iBAAiB,UAAWpD,EAAE,EAAGoD,GAAqB,IAAI,IAAON,EAAE,SAAWM,IAC3W,IAAIC,GAAKD,GAAG,IAAID,EAAE,EAClB,GAAIE,KAAO,QACT,GAAIP,EAAE,iBAAmBO,IAAMP,EAAE,qBAAuBG,GACtD,OAAOj/B,GAAG,EAAGk/B,EAAE,EAAGG,QAEpBH,GAAG,SAAW/D,EAAE,YAAY,CAAC,EAAG,EAAE,gBAAgB+D,GAAIjqB,CAAC,EAAGoqB,GAAKlE,EAAE,eAAe+D,GAAIC,EAAE,EAAGC,GAAG,IAAID,GAAIE,EAAE,EAAGP,EAAE,SAAWI,GAAG,SAC3H,MAAMI,GAAKR,EAAE,SACb,OAAQ,CAAC,EAAE,kBAAoB,CAAC,EAAE,qBAAuB,EAAE,WAAa,MAAQQ,GAAG,eAAiBhE,GAAG,SAAUt7B,GAAG,EAAGk/B,EAAE,EAAGJ,EAAE,YAAc+B,GAAG,CAAC,EAAG/B,EAAE,mBAAqBG,GAAIH,EAAE,cAAgBQ,GAAG,kBAAkB,MAAQP,EAAE,MAAM,QAASO,GAAG,WAAW,MAAQP,EAAE,MAAM,MAAOO,GAAG,kBAAkB,MAAQP,EAAE,MAAM,YAAaO,GAAG,wBAAwB,MAAQP,EAAE,MAAM,kBAAmBO,GAAG,WAAW,MAAQP,EAAE,MAAM,KAAMO,GAAG,iBAAiB,MAAQP,EAAE,MAAM,WAAYO,GAAG,eAAe,MAAQP,EAAE,MAAM,SAAUO,GAAG,MAAM,MAAQP,EAAE,MAAM,aAAcO,GAAG,MAAM,MAAQP,EAAE,MAAM,aAAcO,GAAG,YAAY,MAAQP,EAAE,MAAM,MAAOO,GAAG,kBAAkB,MAAQP,EAAE,MAAM,YAAaO,GAAG,iBAAiB,MAAQP,EAAE,MAAM,KAAMO,GAAG,qBAAqB,MAAQP,EAAE,MAAM,qBAAsBO,GAAG,wBAAwB,MAAQP,EAAE,MAAM,wBAAyBO,GAAG,cAAc,MAAQP,EAAE,MAAM,cAAeO,GAAG,gBAAgB,MAAQP,EAAE,MAAM,gBAAiBO,GAAG,aAAa,MAAQP,EAAE,MAAM,aAAcO,GAAG,eAAe,MAAQP,EAAE,MAAM,eAAgBO,GAAG,kBAAkB,MAAQP,EAAE,MAAM,mBAAoBD,EAAE,eAAiBO,GAAIP,EAAE,aAAe,KAAMO,EACloC,CACA,SAASyB,GAAG,EAAG,CACb,GAAI,EAAE,eAAiB,KAAM,CAC3B,MAAMlC,EAAI,EAAE,eAAe,YAAW,EACtC,EAAE,aAAe7G,GAAG,aAAa6G,EAAE,IAAK,EAAE,QAAQ,CACpD,CACA,OAAO,EAAE,YACX,CACA,SAAS5+B,GAAG,EAAG4+B,EAAG,CAChB,MAAMC,EAAIjE,GAAG,IAAI,CAAC,EAClBiE,EAAE,iBAAmBD,EAAE,iBAAkBC,EAAE,SAAWD,EAAE,SAAUC,EAAE,cAAgBD,EAAE,cAAeC,EAAE,WAAaD,EAAE,WAAYC,EAAE,gBAAkBD,EAAE,gBAAiBC,EAAE,gBAAkBD,EAAE,gBAAiBC,EAAE,SAAWD,EAAE,SAAUC,EAAE,aAAeD,EAAE,aAAcC,EAAE,aAAeD,EAAE,aAAcC,EAAE,YAAcD,EAAE,YAAaC,EAAE,kBAAoBD,EAAE,kBAAmBC,EAAE,kBAAoBD,EAAE,kBAAmBC,EAAE,gBAAkBD,EAAE,oBAAqBC,EAAE,aAAeD,EAAE,aAAcC,EAAE,eAAiBD,EAAE,eAAgBC,EAAE,YAAcD,EAAE,WACriB,CACA,SAASc,GAAG,EAAGd,EAAGC,EAAGC,EAAGC,EAAG,CACzBH,EAAE,UAAY,KAAOA,EAAIvE,IAAKQ,GAAG,kBAAiB,EAClD,MAAMmE,GAAKJ,EAAE,IAAKK,GAAKH,EAAE,uBAAyBF,EAAE,YAAc,KAAMM,GAAK,IAAM,KAAOjqB,EAAE,iBAAmB,EAAE,mBAAqB,GAAK,EAAE,QAAQ,WAAarE,GAAIuuB,IAAML,EAAE,uBAAyB/D,EAAID,GAAG,IAAIgE,EAAE,QAAUG,EAAE,EAAGG,GAAKN,EAAE,eAAiB,IAAM,CAAC,CAACD,EAAE,WAAW,OAASA,EAAE,WAAW,MAAM,WAAa,EAAGQ,GAAK,CAAC,CAACR,EAAE,WAAW,UAAY,CAAC,CAACC,EAAE,WAAaA,EAAE,WAAa,GAAIQ,GAAK,CAAC,CAACT,EAAE,gBAAgB,SAAUc,GAAK,CAAC,CAACd,EAAE,gBAAgB,OAAQe,GAAK,CAAC,CAACf,EAAE,gBAAgB,MAC7d,IAAIgB,GAAKh1B,GACTi0B,EAAE,aAAe,IAAM,MAAQ,EAAE,mBAAqB,MAAQe,GAAK5qB,EAAE,aACrE,MAAM6qB,GAAKjB,EAAE,gBAAgB,UAAYA,EAAE,gBAAgB,QAAUA,EAAE,gBAAgB,MAAO,GAAKiB,KAAO,OAASA,GAAG,OAAS,EAAGC,GAAKnF,GAAG,IAAIkE,CAAC,EAAGkB,GAAK17B,EAAE,MAAM,OAC/J,GAAI,IAAM,KAAO,KAAO,IAAM,IAAMyU,GAAI,CACtC,MAAMgoB,GAAK,IAAMhoB,GAAK+lB,EAAE,KAAOhmB,EAC/BwiB,GAAG,SAASwD,EAAG,EAAGiC,EAAE,CACtB,CACA,IAAId,GAAK,GACTnB,EAAE,UAAYiB,GAAG,WAAaA,GAAG,aAAeA,GAAG,qBAAuBC,GAAG,MAAM,SAAWD,GAAG,mBAAqBb,IAAMH,EAAE,eAAiBgB,GAAG,WAAa,IAAM,CAAChB,EAAE,eAAiBgB,GAAG,WAAa,IAAMhB,EAAE,eAAiBgB,GAAG,gBAAkB,IAAMhB,EAAE,eAAiB,MAAQA,EAAE,eAAiBgB,GAAG,gBAAkB,IAAMhB,EAAE,eAAiB,MAAQA,EAAE,iBAAmBgB,GAAG,aAAe,IAAM,CAAChB,EAAE,iBAAmBgB,GAAG,aAAe,IAAMhB,EAAE,eAAiBgB,GAAG,WAAa,IAAM,CAAChB,EAAE,eAAiBgB,GAAG,WAAa,IAAMhB,EAAE,iBAAmBgB,GAAG,kBAAoB,IAAMhB,EAAE,gBAAkB,MAAQA,EAAE,iBAAmBgB,GAAG,kBAAoB,IAAMhB,EAAE,gBAAkB,MAAQA,EAAE,iBAAmBgB,GAAG,kBAAoB,IAAMhB,EAAE,eAAiB,MAAQA,EAAE,iBAAmBgB,GAAG,kBAAoB,IAAMhB,EAAE,eAAiB,MAAQgB,GAAG,SAAWZ,IAAML,EAAE,MAAQ,IAAMiB,GAAG,MAAQf,IAAMe,GAAG,oBAAsB,SAAWA,GAAG,oBAAsBzE,GAAG,WAAayE,GAAG,kBAAoBzE,GAAG,kBAAoByE,GAAG,eAAiBX,IAAMW,GAAG,iBAAmBV,IAAMU,GAAG,eAAiBT,IAAMS,GAAG,eAAiBJ,IAAMI,GAAG,cAAgBH,IAAMG,GAAG,cAAgBF,IAAME,GAAG,oBAAsB,MAAQE,GAAK,KAAOA,GAAK,GAAIF,GAAG,UAAYjB,EAAE,SACxtC,IAAIoB,GAAKH,GAAG,eACZE,KAAO,KAAOC,GAAKG,GAAGvB,EAAGF,EAAGG,CAAC,GAC7B,IAAIoB,GAAK,GAAIC,GAAK,GAAIY,GAAK,GAC3B,MAAMC,GAAKf,GAAG,YAAW,EAAIgB,GAAKnB,GAAG,SACrC,GAAIrF,GAAG,WAAWwF,GAAG,OAAO,IAAMC,GAAK,GAAIC,GAAK,GAAIY,GAAK,IAAKlC,EAAE,KAAOhmB,IAAMA,EAAIgmB,EAAE,GAAIsB,GAAK,IAAKD,IAAMpnB,IAAM,EAAG,CAC9G2hB,GAAG,QAAQ,MAAM,YAAW,GAAM,EAAE,gBAAkB,KAAO,EAAE,eAAiB,GAAI,EAAE,uBAAsB,GAAKuG,GAAG,SAAS,EAAG,mBAAoB,EAAE,gBAAgB,EAAGA,GAAG,SAAS,EAAG,aAAc,EAAE,kBAAkB,EAC1N,MAAME,GAAKF,GAAG,IAAI,eAClBE,KAAO,QAAUA,GAAG,SAAS,EAAGjP,GAAG,sBAAsB,EAAE,WAAW,CAAC,EAAG,GAAG,wBAA0B+O,GAAG,SACxG,EACA,gBACA,GAAK,KAAK,IAAI,EAAE,IAAM,CAAC,EAAI,KAAK,IAC1C,GAAYnC,EAAE,qBAAuBA,EAAE,oBAAsBA,EAAE,uBAAyBA,EAAE,qBAAuBA,EAAE,wBAA0BA,EAAE,mBAAqBmC,GAAG,SAAS,EAAG,iBAAkB,EAAE,uBAAyB,EAAE,EAAGloB,IAAM,IAAMA,EAAI,EAAGqnB,GAAK,GAAIY,GAAK,GAChQ,CACA,GAAIjC,EAAE,cAAe,CACnBkC,GAAG,YAAY,EAAGlC,EAAG,YAAY,EAAGkC,GAAG,YAAY,EAAGlC,EAAG,mBAAmB,EAC5E,MAAMgC,GAAKhC,EAAE,SACbgC,KAAOA,GAAG,cAAgB,MAAQA,GAAG,mBAAkB,EAAIE,GAAG,SAAS,EAAG,cAAeF,GAAG,YAAalG,EAAE,EAC7G,CACAkE,EAAE,gBAAkBkC,GAAG,YAAY,EAAGlC,EAAG,iBAAiB,EAAGkC,GAAG,SAAS,EAAG,kBAAmBlC,EAAE,iBAAkBlE,EAAE,EAAGoG,GAAG,YAAY,EAAGlC,EAAG,mBAAmB,EAAGkC,GAAG,SAAS,EAAG,oBAAqBlC,EAAE,iBAAkBlE,EAAE,EAAGoG,GAAG,YAAY,EAAGlC,EAAG,sBAAsB,EAAGA,EAAE,iBAAmB,MAAQkC,GAAG,SAAS,EAAG,uBAAwBlC,EAAE,eAAgBlE,EAAE,GACtW,MAAMuG,GAAKvC,EAAE,gBACb,IAAKuC,GAAG,WAAa,QAAUA,GAAG,SAAW,QAAUA,GAAG,QAAU,SAAW5F,GAAG,OAAOuD,EAAGF,EAAGqB,EAAE,GAAIE,IAAML,GAAG,gBAAkBhB,EAAE,iBAAmBgB,GAAG,cAAgBhB,EAAE,cAAekC,GAAG,SAAS,EAAG,gBAAiBlC,EAAE,aAAa,GAAID,EAAE,uBAAyBA,EAAE,SAAW,OAASoC,GAAG,OAAO,MAAQ/B,GAAI+B,GAAG,WAAW,MAAQ/B,GAAG,eAAiBA,GAAG,wBAA0B,GAAK,GAAK,GAAIL,EAAE,wBAA0BA,EAAE,SAAW,MAAQF,EAAE,cAAgB,OAASsC,GAAG,gBAAgB,MAAQtC,EAAE,sBAAuBsC,GAAG,SAAW,SAAWA,GAAG,OAAO,MAAQxC,GAAE,GAAK0B,KAAOa,GAAG,SAAS,EAAG,sBAAuBhsB,EAAE,mBAAmB,EAAG8qB,GAAG,aAAesB,GAAGH,GAAIF,EAAE,EAAGhC,IAAMF,EAAE,MAAQ,IAAM,GAAG,mBAAmBoC,GAAIlC,EAAE,EAAG,GAAG,wBAAwBkC,GAAIpC,EAAGxlB,GAAGD,EAAG/U,EAAE,MAAM,yBAAyB,EAAE,EAAE,CAAC,EAAGyzB,GAAG,OAAO,EAAG+I,GAAGf,EAAE,EAAGmB,GAAIrG,EAAE,GAAIiE,EAAE,kBAAoBA,EAAE,qBAAuB,KAAO/G,GAAG,OAAO,EAAG+I,GAAGf,EAAE,EAAGmB,GAAIrG,EAAE,EAAGiE,EAAE,mBAAqB,IAAKA,EAAE,kBAAoBmC,GAAG,SAAS,EAAG,SAAUlC,EAAE,MAAM,EAAGkC,GAAG,SAAS,EAAG,kBAAmBlC,EAAE,eAAe,EAAGkC,GAAG,SAAS,EAAG,eAAgBlC,EAAE,YAAY,EAAGkC,GAAG,SAAS,EAAG,cAAelC,EAAE,WAAW,EAAGD,EAAE,kBAAoBA,EAAE,oBAAqB,CAC3qC,MAAMiC,GAAKjC,EAAE,eACb,QAASqC,GAAK,EAAGG,GAAKP,GAAG,OAAQI,GAAKG,GAAIH,KAAM,CAC9C,MAAMI,GAAKR,GAAGI,EAAE,EAChB,GAAG,OAAOI,GAAIrB,EAAE,EAAG,GAAG,KAAKqB,GAAIrB,EAAE,CACnC,CACF,CACA,OAAOA,EACT,CACA,SAASmB,GAAG,EAAGzC,EAAG,CAChB,EAAE,kBAAkB,YAAcA,EAAG,EAAE,WAAW,YAAcA,EAAG,EAAE,kBAAkB,YAAcA,EAAG,EAAE,wBAAwB,YAAcA,EAAG,EAAE,YAAY,YAAcA,EAAG,EAAE,kBAAkB,YAAcA,EAAG,EAAE,WAAW,YAAcA,EAAG,EAAE,iBAAiB,YAAcA,EAAG,EAAE,eAAe,YAAcA,EAAG,EAAE,iBAAiB,YAAcA,CAC9V,CACA,SAASiC,GAAG,EAAG,CACb,OAAO,EAAE,uBAAyB,EAAE,oBAAsB,EAAE,qBAAuB,EAAE,wBAA0B,EAAE,kBAAoB,EAAE,kBAAoB,EAAE,SAAW,EAC1K,CACA,KAAK,kBAAoB,UAAW,CAClC,OAAO,CACT,EAAG,KAAK,qBAAuB,UAAW,CACxC,OAAO,CACT,EAAG,KAAK,gBAAkB,UAAW,CACnC,OAAO,CACT,EAAG,KAAK,wBAA0B,SAAS,EAAGjC,EAAGC,EAAG,CAClD,MAAMC,EAAIlE,GAAG,IAAI,CAAC,EAClBkE,EAAE,0BAA4B,EAAE,qBAAuB,GAAIA,EAAE,4BAA8B,KAAOA,EAAE,qBAAuB,IAAKlE,GAAG,IAAI,EAAE,OAAO,EAAE,eAAiBgE,EAAGhE,GAAG,IAAI,EAAE,YAAY,EAAE,eAAiBkE,EAAE,0BAA4B,OAASD,EAAGC,EAAE,sBAAwB,EACpR,EAAG,KAAK,2BAA6B,SAAS,EAAGF,EAAG,CAClD,MAAMC,EAAIjE,GAAG,IAAI,CAAC,EAClBiE,EAAE,mBAAqBD,EAAGC,EAAE,wBAA0BD,IAAM,MAC9D,EACA,MAAM4C,GAAK,EAAE,kBAAiB,EAC9B,KAAK,gBAAkB,SAAS,EAAG5C,EAAI,EAAGC,EAAI,EAAG,CAC/C,EAAI,EAAG,EAAID,EAAG,EAAIC,EAClB,IAAIC,EAAI,GAAIC,EAAI,KAAMC,GAAK,GAAIC,GAAK,GACpC,GAAI,EAAG,CACL,MAAM,GAAKrE,GAAG,IAAI,CAAC,EACnB,GAAI,GAAG,0BAA4B,OACjCF,GAAG,gBAAgB,EAAE,YAAa,IAAI,EAAGoE,EAAI,WACtC,GAAG,qBAAuB,OACjCjE,GAAG,kBAAkB,CAAC,UACf,GAAG,sBACVA,GAAG,eAAe,EAAGD,GAAG,IAAI,EAAE,OAAO,EAAE,eAAgBA,GAAG,IAAI,EAAE,YAAY,EAAE,cAAc,UACrF,EAAE,YAAa,CACtB,MAAM0E,GAAK,EAAE,aACb,GAAI,GAAG,sBAAwBA,GAAI,CACjC,GAAIA,KAAO,MAAQ1E,GAAG,IAAI0E,EAAE,IAAM,EAAE,QAAUA,GAAG,MAAM,OAAS,EAAE,SAAWA,GAAG,MAAM,QACpF,MAAM,IAAI,MAAM,gFAAgF,EAClGzE,GAAG,uBAAuB,CAAC,CAC7B,CACF,CACA,MAAMuE,GAAK,EAAE,SACZA,GAAG,iBAAmBA,GAAG,oBAAsBA,GAAG,4BAA8BH,GAAK,IACtF,MAAMI,GAAKzE,GAAG,IAAI,CAAC,EAAE,mBACrB,EAAE,yBAA2B,MAAM,QAAQyE,GAAGT,CAAC,CAAC,EAAIG,EAAIM,GAAGT,CAAC,EAAEC,CAAC,EAAIE,EAAIM,GAAGT,CAAC,EAAGI,GAAK,IAAM,EAAE,QAAU,GAAKnE,GAAG,mBAAmB,CAAC,IAAM,GAAKkE,EAAInE,GAAG,IAAI,CAAC,EAAE,+BAAiC,MAAM,QAAQyE,EAAE,EAAIN,EAAIM,GAAGR,CAAC,EAAIE,EAAIM,GAAIrmB,EAAE,KAAK,EAAE,QAAQ,EAAGC,EAAE,KAAK,EAAE,OAAO,EAAGC,EAAI,EAAE,WAClR,MACEF,EAAE,KAAKyF,EAAE,EAAE,eAAenF,EAAC,EAAE,QAASL,EAAE,KAAKyF,EAAE,EAAE,eAAepF,EAAC,EAAE,MAAK,EAAIJ,EAAI,GAClF,GAAI2lB,IAAM,IAAME,EAAIyC,IAAK9G,GAAG,gBAAgB,EAAE,YAAaqE,CAAC,GAAKD,GAAKpE,GAAG,YAAY,EAAGqE,CAAC,EAAGrE,GAAG,SAAS1hB,CAAC,EAAG0hB,GAAG,QAAQzhB,CAAC,EAAGyhB,GAAG,eAAexhB,CAAC,EAAG8lB,GAAI,CACnJ,MAAM,GAAKpE,GAAG,IAAI,EAAE,OAAO,EAC3B,EAAE,qBAAqB,EAAE,YAAa,EAAE,kBAAmB,EAAE,4BAA8BgE,EAAG,GAAG,eAAgBC,CAAC,CACpH,SAAWI,GAAI,CACb,MAAM,GAAKL,EACX,QAASQ,GAAK,EAAGA,GAAK,EAAE,SAAS,OAAQA,KAAM,CAC7C,MAAMC,GAAKzE,GAAG,IAAI,EAAE,SAASwE,EAAE,CAAC,EAChC,EAAE,wBAAwB,EAAE,YAAa,EAAE,kBAAoBA,GAAIC,GAAG,eAAgBR,EAAG,EAAE,CAC7F,CACF,SAAW,IAAM,MAAQA,IAAM,EAAG,CAChC,MAAM,GAAKjE,GAAG,IAAI,EAAE,OAAO,EAC3B,EAAE,qBAAqB,EAAE,YAAa,EAAE,kBAAmB,EAAE,WAAY,GAAG,eAAgBiE,CAAC,CAC/F,CACA/lB,EAAI,EACN,EAAG,KAAK,uBAAyB,SAAS,EAAG8lB,EAAGC,EAAGC,EAAGC,EAAGC,GAAIC,GAAIC,GAAK,EAAG,CACvE,GAAI,EAAE,GAAK,EAAE,qBAAsB,CACjC5sB,GAAG,oFAAoF,EACvF,MACF,CACA,IAAI6sB,GAAKvE,GAAG,IAAI,CAAC,EAAE,mBACnB,GAAI,EAAE,yBAA2BqE,KAAO,SAAWE,GAAKA,GAAGF,EAAE,GAAIE,GAAI,CACnEzE,GAAG,gBAAgB,EAAE,YAAayE,EAAE,EACpC,GAAI,CACF,MAAMC,GAAK,EAAE,SAASF,EAAE,EAAGG,GAAKD,GAAG,OAAQE,GAAKF,GAAG,KACnD,GAAI,CAAC,GAAG,sBAAsBC,EAAE,EAAG,CACjC/sB,GAAG,qGAAqG,EACxG,MACF,CACA,GAAI,CAAC,GAAG,oBAAoBgtB,EAAE,EAAG,CAC/BhtB,GAAG,+GAA+G,EAClH,MACF,CACAssB,GAAK,GAAKA,GAAK,EAAE,MAAQE,GAAKD,GAAK,GAAKA,GAAK,EAAE,OAASE,IAAM,EAAE,SAAS,OAAS,GAAK,EAAE,WAAW,EAAE,kBAAoBG,EAAE,EAAG,EAAE,WAAWN,EAAGC,EAAGC,EAAGC,EAAG,GAAG,QAAQM,EAAE,EAAG,GAAG,QAAQC,EAAE,EAAGN,EAAE,EAC5L,QAAC,CACC,MAAMI,GAAK,IAAM,KAAOxE,GAAG,IAAI,CAAC,EAAE,mBAAqB,KACvDF,GAAG,gBAAgB,EAAE,YAAa0E,EAAE,CACtC,CACF,CACF,EAAG,KAAK,4BAA8B,eAAe,EAAGR,EAAGC,EAAGC,EAAGC,EAAGC,GAAIC,GAAIC,GAAK,EAAG,CAClF,GAAI,EAAE,GAAK,EAAE,qBACX,MAAM,IAAI,MAAM,0FAA0F,EAC5G,IAAIC,GAAKvE,GAAG,IAAI,CAAC,EAAE,mBACnB,GAAI,EAAE,yBAA2BqE,KAAO,SAAWE,GAAKA,GAAGF,EAAE,GAAIE,GAC/D,GAAIP,GAAK,GAAKA,GAAK,EAAE,MAAQE,GAAKD,GAAK,GAAKA,GAAK,EAAE,OAASE,EAAG,CAC7DrE,GAAG,gBAAgB,EAAE,YAAayE,EAAE,EACpC,MAAMC,GAAK,EAAE,SAASF,EAAE,EAAGG,GAAKD,GAAG,OAAQE,GAAKF,GAAG,KACnD,GAAI,CAAC,GAAG,sBAAsBC,EAAE,EAC9B,MAAM,IAAI,MAAM,gHAAgH,EAClI,GAAI,CAAC,GAAG,oBAAoBC,EAAE,EAC5B,MAAM,IAAI,MAAM,0HAA0H,EAC5I,MAAMK,GAAK,EAAE,aAAY,EACzB,EAAE,WAAW,EAAE,kBAAmBA,EAAE,EAAG,EAAE,WAAW,EAAE,kBAAmBX,GAAG,WAAY,EAAE,WAAW,EAAG,EAAE,SAAS,OAAS,GAAK,EAAE,WAAW,EAAE,kBAAoBE,EAAE,EAAG,EAAE,WAAWN,EAAGC,EAAGC,EAAGC,EAAG,GAAG,QAAQM,EAAE,EAAG,GAAG,QAAQC,EAAE,EAAG,CAAC,EACnO,MAAMM,GAAK,IAAM,KAAOhF,GAAG,IAAI,CAAC,EAAE,mBAAqB,KACvDF,GAAG,gBAAgB,EAAE,YAAakF,EAAE,EACpC,MAAMC,GAAK,EAAE,UAAU,EAAE,2BAA4B,CAAC,EACtD,OAAO,EAAE,MAAK,EAAI,MAAMrtB,GAAG,EAAGqtB,GAAI,CAAC,EAAG,EAAE,WAAW,EAAE,kBAAmBF,EAAE,EAAG,EAAE,iBAAiB,EAAE,kBAAmB,EAAGX,EAAE,EAAG,EAAE,aAAaW,EAAE,EAAG,EAAE,WAAWE,EAAE,EAAGb,EACrK,KACE,OAAM,IAAI,MAAM,0FAA0F,CAChH,EAAG,KAAK,yBAA2B,SAAS,EAAGJ,EAAI,KAAMC,EAAI,EAAG,CAC9D,MAAMC,EAAI,KAAK,IAAI,EAAG,CAACD,CAAC,EAAGE,EAAI,KAAK,MAAM,EAAE,MAAM,MAAQD,CAAC,EAAGE,GAAK,KAAK,MAAM,EAAE,MAAM,OAASF,CAAC,EAAGG,GAAKL,IAAM,KAAOA,EAAE,EAAI,EAAGM,GAAKN,IAAM,KAAOA,EAAE,EAAI,EACtJ/D,GAAG,aAAa,EAAG,CAAC,EAAG,EAAE,kBAAkB,EAAE,WAAYgE,EAAG,EAAG,EAAGI,GAAIC,GAAIH,EAAGC,EAAE,EAAGtE,GAAG,cAAa,CACpG,EACA,MAAM+G,GAAK,EAAE,kBAAiB,EAAIC,GAAK,EAAE,kBAAiB,EAC1D,KAAK,qBAAuB,SAAS,EAAG9C,EAAGC,EAAI,KAAMC,EAAI,KAAMC,EAAI,EAAGC,GAAK,KAAM,CAC/EA,KAAO,OAASD,IAAM,GAAKxsB,GAAG,0GAA0G,EAAGysB,GAAKD,EAAGA,EAAI,GAAKC,GAAK,GACjK,IAAIC,GAAIC,GAAIC,GAAIC,GAAIC,GAAIC,GAAIK,GAAIC,GAAIC,GACpC,MAAMC,GAAK,EAAE,oBAAsB,EAAE,QAAQd,EAAE,EAAI,EAAE,MACrD,GAAIH,IAAM,KACRI,GAAKJ,EAAE,IAAI,EAAIA,EAAE,IAAI,EAAGK,GAAKL,EAAE,IAAI,EAAIA,EAAE,IAAI,EAAGM,GAAKN,EAAE,OAASA,EAAE,IAAI,EAAIA,EAAE,IAAI,EAAI,EAAGO,GAAKP,EAAE,IAAI,EAAGQ,GAAKR,EAAE,IAAI,EAAGS,GAAKT,EAAE,OAASA,EAAE,IAAI,EAAI,MAC1I,CACH,MAAMuC,GAAK,KAAK,IAAI,EAAG,CAACrC,CAAC,EACzBE,GAAK,KAAK,MAAMa,GAAG,MAAQsB,EAAE,EAAGlC,GAAK,KAAK,MAAMY,GAAG,OAASsB,EAAE,EAAG,EAAE,mBAAqBjC,GAAKW,GAAG,MAAQ,EAAE,gBAAkBX,GAAK,KAAK,MAAMW,GAAG,MAAQsB,EAAE,EAAIjC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,CAC5L,CACAR,IAAM,MAAQa,GAAKb,EAAE,EAAGc,GAAKd,EAAE,EAAGe,GAAKf,EAAE,IAAMa,GAAK,EAAGC,GAAK,EAAGC,GAAK,GACpE,MAAM,GAAK,GAAG,QAAQjB,EAAE,MAAM,EAAGmB,GAAK,GAAG,QAAQnB,EAAE,IAAI,EACvD,IAAIoB,GACJpB,EAAE,iBAAmB/D,GAAG,aAAa+D,EAAG,CAAC,EAAGoB,GAAK,EAAE,YAAcpB,EAAE,oBAAsBA,EAAE,0BAA4B/D,GAAG,kBAAkB+D,EAAG,CAAC,EAAGoB,GAAK,EAAE,mBAAqBnF,GAAG,aAAa+D,EAAG,CAAC,EAAGoB,GAAK,EAAE,YAAa,EAAE,YAAY,EAAE,oBAAqBpB,EAAE,KAAK,EAAG,EAAE,YAAY,EAAE,+BAAgCA,EAAE,gBAAgB,EAAG,EAAE,YAAY,EAAE,iBAAkBA,EAAE,eAAe,EACjY,MAAMqB,GAAK,EAAE,aAAa,EAAE,iBAAiB,EAAGC,GAAK,EAAE,aAAa,EAAE,mBAAmB,EAAGC,GAAK,EAAE,aAAa,EAAE,kBAAkB,EAAGC,GAAK,EAAE,aAAa,EAAE,gBAAgB,EAAGY,GAAK,EAAE,aAAa,EAAE,kBAAkB,EACxN,EAAE,YAAY,EAAE,kBAAmBlB,GAAG,KAAK,EAAG,EAAE,YAAY,EAAE,oBAAqBA,GAAG,MAAM,EAAG,EAAE,YAAY,EAAE,mBAAoBV,EAAE,EAAG,EAAE,YAAY,EAAE,iBAAkBC,EAAE,EAAG,EAAE,YAAY,EAAE,mBAAoBC,EAAE,EACrN,MAAM2B,GAAK,EAAE,oBAAsB,EAAE,gBAAiBC,GAAKtC,EAAE,oBAAsBA,EAAE,gBACrF,GAAI,EAAE,eAAgB,CACpB,MAAMwC,GAAKxG,GAAG,IAAI,CAAC,EAAGmG,GAAKnG,GAAG,IAAIgE,CAAC,EAAGuC,GAAKvG,GAAG,IAAIwG,GAAG,cAAc,EAAGE,GAAK1G,GAAG,IAAImG,GAAG,cAAc,EACnGrG,GAAG,gBAAgB,EAAE,iBAAkByG,GAAG,kBAAkB,EAAGzG,GAAG,gBAAgB,EAAE,iBAAkB4G,GAAG,kBAAkB,EAC3H,QAASC,GAAK,EAAGA,GAAKpC,GAAIoC,KACxBN,KAAO,EAAE,wBAAwB,EAAE,iBAAkB,EAAE,kBAAmBrG,GAAG,IAAI,CAAC,EAAE,eAAgBmE,EAAGO,GAAKiC,EAAE,EAAG,EAAE,wBAAwB,EAAE,iBAAkB,EAAE,kBAAmB3G,GAAG,IAAIgE,CAAC,EAAE,eAAgBI,GAAIa,GAAK0B,EAAE,GAAI,EAAE,gBAAgBnC,GAAIC,GAAIJ,GAAIC,GAAIS,GAAIC,GAAIX,GAAIC,GAAI,EAAE,iBAAkB,EAAE,OAAO,EAC9SxE,GAAG,gBAAgB,EAAE,iBAAkB,IAAI,EAAGA,GAAG,gBAAgB,EAAE,iBAAkB,IAAI,CAC3F,SAAWqE,IAAM,GAAK,EAAE,uBAAyBnE,GAAG,IAAI,CAAC,EAAG,CAC1D,MAAMwG,GAAKxG,GAAG,IAAI,CAAC,EAAGmG,GAAKnG,GAAG,IAAIgE,CAAC,EACnClE,GAAG,gBAAgB,EAAE,iBAAkB+G,EAAE,EAAG/G,GAAG,gBAAgB,EAAE,iBAAkBgH,EAAE,EACrF,QAASP,GAAK,EAAGA,GAAKhC,GAAIgC,KACxBF,GAAK,EAAE,wBAAwB,EAAE,iBAAkB,EAAE,kBAAmBG,GAAG,eAAgBrC,EAAGO,GAAK6B,EAAE,EAAI,EAAE,qBAAqB,EAAE,iBAAkB,EAAE,kBAAmB,EAAE,WAAYC,GAAG,eAAgBrC,CAAC,EAAGmC,GAAK,EAAE,wBAAwB,EAAE,iBAAkB,EAAE,kBAAmBH,GAAG,eAAgB/B,GAAIa,GAAKsB,EAAE,EAAI,EAAE,qBAAqB,EAAE,iBAAkB,EAAE,kBAAmB,EAAE,WAAYJ,GAAG,eAAgB/B,EAAE,EAAGD,IAAM,EAAI,EAAE,gBAAgBK,GAAIC,GAAIJ,GAAIC,GAAIS,GAAIC,GAAIX,GAAIC,GAAI,EAAE,iBAAkB,EAAE,OAAO,EAAIgC,GAAK,EAAE,kBAAkBlB,GAAIhB,GAAIW,GAAIC,GAAIC,GAAKsB,GAAI/B,GAAIC,GAAIJ,GAAIC,EAAE,EAAI,EAAE,kBAAkBc,GAAIhB,GAAIW,GAAIC,GAAIR,GAAIC,GAAIJ,GAAIC,EAAE,EACnnBxE,GAAG,gBAAgB,EAAE,iBAAkB,IAAI,EAAGA,GAAG,gBAAgB,EAAE,iBAAkB,IAAI,CAC3F,MACEwG,GAAK,EAAE,eAAiB,EAAE,gBAAkB,EAAE,cAAclB,GAAIhB,GAAIW,GAAIC,GAAIC,GAAIZ,GAAIC,GAAIC,GAAI,GAAIY,GAAID,GAAG,IAAI,EAAIlB,EAAE,yBAA2B,EAAE,wBAAwBoB,GAAIhB,GAAIW,GAAIC,GAAIC,GAAIZ,GAAIC,GAAIC,GAAI,GAAIW,GAAG,IAAI,EAAI,EAAE,cAAcE,GAAIhB,GAAIW,GAAIC,GAAIC,GAAIZ,GAAIC,GAAIC,GAAI,GAAIY,GAAID,EAAE,EAAI,EAAE,cAAgB,EAAE,cAAc,EAAE,WAAYd,GAAIW,GAAIC,GAAIX,GAAIC,GAAI,GAAIa,GAAID,GAAG,IAAI,EAAI,EAAE,oBAAsB,EAAE,wBAAwB,EAAE,WAAYd,GAAIW,GAAIC,GAAIE,GAAG,MAAOA,GAAG,OAAQ,GAAIA,GAAG,IAAI,EAAI,EAAE,cAAc,EAAE,WAAYd,GAAIW,GAAIC,GAAIX,GAAIC,GAAI,GAAIa,GAAID,EAAE,EACxhB,EAAE,YAAY,EAAE,kBAAmBG,EAAE,EAAG,EAAE,YAAY,EAAE,oBAAqBC,EAAE,EAAG,EAAE,YAAY,EAAE,mBAAoBC,EAAE,EAAG,EAAE,YAAY,EAAE,iBAAkBC,EAAE,EAAG,EAAE,YAAY,EAAE,mBAAoBY,EAAE,EAAGhC,KAAO,GAAKJ,EAAE,iBAAmB,EAAE,eAAeoB,EAAE,EAAGtF,GAAG,cAAa,CACpR,EAAG,KAAK,iBAAmB,SAAS,EAAG,CACrCE,GAAG,IAAI,CAAC,EAAE,qBAAuB,QAAUC,GAAG,kBAAkB,CAAC,CACnE,EAAG,KAAK,YAAc,SAAS,EAAG,CAChC,EAAE,cAAgBA,GAAG,eAAe,EAAG,CAAC,EAAI,EAAE,gBAAkBA,GAAG,aAAa,EAAG,CAAC,EAAI,EAAE,oBAAsB,EAAE,yBAA2BA,GAAG,kBAAkB,EAAG,CAAC,EAAIA,GAAG,aAAa,EAAG,CAAC,EAAGH,GAAG,cAAa,CACnN,EAAG,KAAK,WAAa,UAAW,CAC9B,EAAI,EAAG,EAAI,EAAG,EAAI,KAAMA,GAAG,MAAK,EAAIgB,EAAE,MAAK,CAC7C,EAAG,OAAO,mBAAqB,KAAO,mBAAmB,cAAc,IAAI,YAAY,UAAW,CAAE,OAAQ,IAAI,CAAE,CAAC,CACrH,CAUA,IAAI,kBAAmB,CACrB,OAAO7pB,EACT,CAOA,IAAI,kBAAmB,CACrB,OAAO,KAAK,iBACd,CACA,IAAI,iBAAiB,EAAG,CACtB,KAAK,kBAAoB,EACzB,MAAM,EAAI,KAAK,WAAU,EACzB,EAAE,wBAA0B4D,GAAG,4BAA4B,CAAC,EAAG,EAAE,iBAAmBA,GAAG,qBAAoB,CAC7G,CACF,CACA,MAAMksB,WAAW5b,EAAG,CAMlB,YAAY,EAAG,CACb,MAAM,CAAC,EAAG,KAAK,KAAOnZ,EACxB,CAOA,MAAM,EAAG,CACP,MAAMiO,EAAI,SAAStE,EAAG0d,EAAG,CACvB,OAAQ1d,EAAC,CACP,IAAK,GACH,MAAM,IAAI,MAAM,iCAAmC0d,GAAK,GAAG,EAC7D,IAAK,GACH,MAAM,IAAI,MAAM,kCAAoCA,GAAK,GAAG,EAC9D,IAAK,GACH,MAAM,IAAI,MAAM,sCAAwCA,GAAK,GAAG,EAClE,QACA,IAAK,GACH,MAAM,IAAI,MAAM,mCAAqCA,GAAK,GAAG,CACvE,CACI,EAAG5d,EAAI,SAASE,EAAG0d,EAAGgJ,EAAG,CACvBhJ,EAAIA,GAAK,KACT,IAAIlb,EAAIxC,EAAE,IAAKyC,EAAI,GAAIC,EAAI,EAAGC,EAAI,GAAI/Z,EAAI,OAAO,aAAa,MAAM,KAAM,IAAI,YAAYoX,EAAE,SAASwC,EAAGA,EAAI,GAAG,CAAC,CAAC,EACjH,KAAO,GAAKC,EAAI7Z,EAAE,QAAQ;AAAA,CAC/B,IAAM8Z,EAAIgb,GAAKlb,EAAIxC,EAAE,YACd2C,GAAK/Z,EAAG8Z,GAAK9Z,EAAE,OAAQ4Z,GAAK,IAAK5Z,GAAK,OAAO,aAAa,MAAM,KAAM,IAAI,YAAYoX,EAAE,SAASwC,EAAGA,EAAI,GAAG,CAAC,CAAC,EAC/G,MAAO,GAAKC,GAAKzC,EAAE,KAAO0C,EAAID,EAAI,EAAGE,EAAI/Z,EAAE,MAAM,EAAG6Z,CAAC,GAAK,EAC5D,EAAGpR,EAAI,SAAS2O,EAAG,CACjB,MAAM0d,EAAI,YAAagJ,EAAI,oCAAqCnkB,EAAI,uCAAwCC,EAAI,uBAAwBC,EAAI,oCAAqCC,EAAI,CACnL,MAAO,EAEP,OAAQ,GAER,SAAU,GAEV,YAAa,OAEb,OAAQ,GAER,MAAO,EAEP,SAAU,EAEV,MAAO,EACP,OAAQ,CAEhB,EACM,IAAIC,EAAG/Z,EACP,KAAMoX,EAAE,KAAOA,EAAE,YAAc,EAAE2C,EAAI7C,EAAEE,CAAC,KAAOsE,EAAE,EAAG,iBAAiB,GAAI1b,EAAI+Z,EAAE,MAAM+a,CAAC,IAAMpZ,EAAE,EAAG,mBAAmB,EAAG5B,EAAE,OAAS,EAAGA,EAAE,YAAc9Z,EAAE,CAAC,EAAG8Z,EAAE,QAAUC,EAAI;AAAA,EAC9KA,EAAI7C,EAAEE,CAAC,EAAG2C,IAAM,IAAM,CACjB,GAAID,EAAE,QAAUC,EAAI;AAAA,EACzBA,EAAE,OAAO,CAAC,IAAM,IAAK,CACdD,EAAE,UAAYC,EAAI;AAAA,EAElB,QACF,CACA,IAAK/Z,EAAI+Z,EAAE,MAAM+jB,CAAC,KAAOhkB,EAAE,MAAQ,WAAW9Z,EAAE,CAAC,CAAC,IAAKA,EAAI+Z,EAAE,MAAMJ,CAAC,KAAOG,EAAE,SAAW,WAAW9Z,EAAE,CAAC,CAAC,IAAKA,EAAI+Z,EAAE,MAAMH,CAAC,KAAOE,EAAE,OAAS,EAAGA,EAAE,OAAS9Z,EAAE,CAAC,IAAKA,EAAI+Z,EAAE,MAAMF,CAAC,KAAOC,EAAE,OAAS,EAAGA,EAAE,OAAS,SAAS9Z,EAAE,CAAC,EAAG,EAAE,EAAG8Z,EAAE,MAAQ,SAAS9Z,EAAE,CAAC,EAAG,EAAE,GAAI8Z,EAAE,MAAQ,GAAKA,EAAE,MAAQ,EAAG,KAC/R,CACA,OAAOA,EAAE,MAAQ,GAAK4B,EAAE,EAAG,0BAA0B,EAAG5B,EAAE,MAAQ,GAAK4B,EAAE,EAAG,8BAA8B,EAAG5B,CAC/G,EAAG5E,EAAI,SAASkC,EAAG0d,EAAGgJ,EAAG,CACvB,MAAMnkB,EAAImb,EACV,GAEEnb,EAAI,GAAKA,EAAI,OACbvC,EAAE,CAAC,IAAM,GAAKA,EAAE,CAAC,IAAM,GAAKA,EAAE,CAAC,EAAI,IAEnC,OAAO,IAAI,WAAWA,CAAC,EACzBuC,KAAOvC,EAAE,CAAC,GAAK,EAAIA,EAAE,CAAC,IAAMsE,EAAE,EAAG,sBAAsB,EACvD,MAAM9B,EAAI,IAAI,WAAW,EAAIkb,EAAIgJ,CAAC,EAClClkB,EAAE,QAAU8B,EAAE,EAAG,iCAAiC,EAClD,IAAI7B,EAAI,EAAGC,EAAI,EACf,MAAMC,EAAI,EAAIJ,EAAG3Z,EAAI,IAAI,WAAW,CAAC,EAAGga,EAAK,IAAI,WAAWD,CAAC,EAC7D,IAAIE,EAAI6jB,EACR,KAAO7jB,EAAI,GAAKH,EAAI1C,EAAE,YAAc,CAClC0C,EAAI,EAAI1C,EAAE,YAAcsE,EAAE,CAAC,EAAG1b,EAAE,CAAC,EAAIoX,EAAE0C,GAAG,EAAG9Z,EAAE,CAAC,EAAIoX,EAAE0C,GAAG,EAAG9Z,EAAE,CAAC,EAAIoX,EAAE0C,GAAG,EAAG9Z,EAAE,CAAC,EAAIoX,EAAE0C,GAAG,GAAI9Z,EAAE,CAAC,GAAK,GAAKA,EAAE,CAAC,GAAK,IAAMA,EAAE,CAAC,GAAK,EAAIA,EAAE,CAAC,IAAM2Z,IAAM+B,EAAE,EAAG,0BAA0B,EAChL,IAAIxB,EAAI,EAAGC,EACX,KAAOD,EAAIH,GAAKD,EAAI1C,EAAE,YAAc,CAClC+C,EAAI/C,EAAE0C,GAAG,EACT,MAAMuF,EAAKlF,EAAI,IACf,GAAIkF,IAAOlF,GAAK,MAAOA,IAAM,GAAKD,EAAIC,EAAIJ,IAAM2B,EAAE,EAAG,mBAAmB,EAAG2D,EAAI,CAC7E,MAAMC,EAAKlI,EAAE0C,GAAG,EAChB,QAASyF,EAAK,EAAGA,EAAKpF,EAAGoF,IACvBvF,EAAGE,GAAG,EAAIoF,CACd,MACEtF,EAAG,IAAI5C,EAAE,SAAS0C,EAAGA,EAAIK,CAAC,EAAGD,CAAC,EAAGA,GAAKC,EAAGL,GAAKK,CAClD,CACA,MAAMC,EAAKT,EACX,QAAS0F,EAAK,EAAGA,EAAKjF,EAAIiF,IAAM,CAC9B,IAAIC,EAAK,EACT1F,EAAEC,CAAC,EAAIG,EAAGqF,EAAKC,CAAE,EAAGA,GAAM3F,EAAGC,EAAEC,EAAI,CAAC,EAAIG,EAAGqF,EAAKC,CAAE,EAAGA,GAAM3F,EAAGC,EAAEC,EAAI,CAAC,EAAIG,EAAGqF,EAAKC,CAAE,EAAGA,GAAM3F,EAAGC,EAAEC,EAAI,CAAC,EAAIG,EAAGqF,EAAKC,CAAE,EAAGzF,GAAK,CAC9H,CACAI,GACF,CACA,OAAOL,CACT,EAAGhY,EAAI,SAASwV,EAAG0d,EAAGgJ,EAAGnkB,EAAG,CAC1B,MAAMC,EAAIxC,EAAE0d,EAAI,CAAC,EAAGjb,EAAI,KAAK,IAAI,EAAGD,EAAI,GAAG,EAAI,IAC/CkkB,EAAEnkB,EAAI,CAAC,EAAIvC,EAAE0d,EAAI,CAAC,EAAIjb,EAAGikB,EAAEnkB,EAAI,CAAC,EAAIvC,EAAE0d,EAAI,CAAC,EAAIjb,EAAGikB,EAAEnkB,EAAI,CAAC,EAAIvC,EAAE0d,EAAI,CAAC,EAAIjb,EAAGikB,EAAEnkB,EAAI,CAAC,EAAI,CACxF,EAAGpE,EAAI,SAAS6B,EAAG0d,EAAGgJ,EAAGnkB,EAAG,CAC1B,MAAMC,EAAIxC,EAAE0d,EAAI,CAAC,EAAGjb,EAAI,KAAK,IAAI,EAAGD,EAAI,GAAG,EAAI,IAC/CkkB,EAAEnkB,EAAI,CAAC,EAAI2D,GAAG,YAAY,KAAK,IAAIlG,EAAE0d,EAAI,CAAC,EAAIjb,EAAG,KAAK,CAAC,EAAGikB,EAAEnkB,EAAI,CAAC,EAAI2D,GAAG,YAAY,KAAK,IAAIlG,EAAE0d,EAAI,CAAC,EAAIjb,EAAG,KAAK,CAAC,EAAGikB,EAAEnkB,EAAI,CAAC,EAAI2D,GAAG,YAAY,KAAK,IAAIlG,EAAE0d,EAAI,CAAC,EAAIjb,EAAG,KAAK,CAAC,EAAGikB,EAAEnkB,EAAI,CAAC,EAAI2D,GAAG,YAAY,CAAC,CAC3M,EAAG9H,EAAI,IAAI,WAAW,CAAC,EACvBA,EAAE,IAAM,EACR,MAAMC,EAAIhN,EAAE+M,CAAC,EAAG6B,EAAI5B,EAAE,MAAOtQ,EAAIsQ,EAAE,OAAQI,EAAIX,EAAEM,EAAE,SAASA,EAAE,GAAG,EAAG6B,EAAGlS,CAAC,EACxE,IAAIgS,EAAGrB,EAAGC,EACV,OAAQ,KAAK,KAAI,CACf,KAAKvI,GACHuI,EAAIF,EAAE,OAAS,EACf,MAAMuB,EAAI,IAAI,aAAarB,EAAI,CAAC,EAChC,QAAS+nB,EAAI,EAAGA,EAAI/nB,EAAG+nB,IACrBl8B,EAAEiU,EAAGioB,EAAI,EAAG1mB,EAAG0mB,EAAI,CAAC,EACtB3mB,EAAIC,EAAGtB,EAAItI,GACX,MACF,KAAKC,GACHsI,EAAIF,EAAE,OAAS,EACf,MAAMif,EAAI,IAAI,YAAY/e,EAAI,CAAC,EAC/B,QAAS+nB,EAAI,EAAGA,EAAI/nB,EAAG+nB,IACrBvoB,EAAEM,EAAGioB,EAAI,EAAGhJ,EAAGgJ,EAAI,CAAC,EACtB3mB,EAAI2d,EAAGhf,EAAIrI,GACX,MACF,QACE,MAAM,IAAI,MAAM,sCAAwC,KAAK,IAAI,CACzE,CACI,MAAO,CACL,MAAO4J,EACP,OAAQlS,EACR,KAAMgS,EACN,OAAQ1B,EAAE,OACV,MAAOA,EAAE,MACT,SAAUA,EAAE,SACZ,KAAMK,CACZ,CACE,CAOA,YAAY,EAAG,CACb,OAAO,KAAK,KAAO,EAAG,IACxB,CACA,KAAK,EAAG,EAAGxC,EAAGC,EAAG,CACf,SAASC,EAAE,EAAG,EAAG,CACf,OAAQ,EAAE,KAAI,CACZ,KAAKhG,GACL,KAAKC,GACH,EAAE,WAAagE,GAAI,EAAE,UAAY1E,GAAI,EAAE,UAAYA,GAAI,EAAE,gBAAkB,GAAI,EAAE,MAAQ,GACzF,KACV,CACM,GAAK,EAAE,EAAG,CAAC,CACb,CACA,OAAO,MAAM,KAAK,EAAGyG,EAAGF,EAAGC,CAAC,CAC9B,CACF,CACA,MAAMkvB,WAAWD,EAAG,CAClB,YAAY,EAAG,CACb,QAAQ,KAAK,+DAA+D,EAAG,MAAM,CAAC,CACxF,CACF,CACA,MAAME,GAAK,CACT,KAAM,aACN,SAAU,CACR,SAAU,CAAE,MAAO,IAAI,EACvB,QAAS,CAAE,MAAO,CAAC,CACvB,EACE,aAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KAWF,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAgBJ,EACA,MAAMC,EAAG,CAIP,aAAc,CACZ,KAAK,OAAS,GAAI,KAAK,QAAU,GAAI,KAAK,UAAY,GAAI,KAAK,MAAQ,GAAI,KAAK,eAAiB,EACnG,CAQA,SAAU,CACV,CAaA,QAAS,CACP,QAAQ,MAAM,4DAA4D,CAC5E,CAOA,SAAU,CACV,CACF,CACA,MAAMC,GAAK,IAAIlb,GAAG,GAAI,EAAG,EAAG,GAAI,EAAG,CAAC,EACpC,MAAMmb,WAAWzkB,EAAG,CAClB,aAAc,CACZ,MAAK,EAAI,KAAK,aAAa,WAAY,IAAIP,GAAG,CAAC,GAAI,EAAG,EAAG,GAAI,GAAI,EAAG,EAAG,GAAI,CAAC,EAAG,CAAC,CAAC,EAAG,KAAK,aAAa,KAAM,IAAIA,GAAG,CAAC,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EAAG,CAAC,CAAC,CAC3I,CACF,CACA,MAAMilB,GAAK,IAAID,GACf,MAAME,EAAG,CAMP,YAAY,EAAG,CACb,KAAK,MAAQ,IAAI/jB,GAAG8jB,GAAI,CAAC,CAC3B,CAKA,SAAU,CACR,KAAK,MAAM,SAAS,QAAO,CAC7B,CAMA,OAAO,EAAG,CACR,EAAE,OAAO,KAAK,MAAOF,EAAE,CACzB,CAMA,IAAI,UAAW,CACb,OAAO,KAAK,MAAM,QACpB,CACA,IAAI,SAAS,EAAG,CACd,KAAK,MAAM,SAAW,CACxB,CACF,CACA,MAAMI,WAAWL,EAAG,CASlB,YAAY,EAAG,EAAI,WAAY,CAC7B,MAAK,EAAI,KAAK,UAAY,EAAG,KAAK,SAAW,KAAM,KAAK,SAAW,KAAM,aAAa5iB,IAAM,KAAK,SAAW,EAAE,SAAU,KAAK,SAAW,GAAK,IAAM,KAAK,SAAWH,GAAG,MAAM,EAAE,QAAQ,EAAG,KAAK,SAAW,IAAIG,GAAG,CAC9M,KAAM,EAAE,OAAS,OAAS,EAAE,KAAO,cACnC,QAAS,OAAO,OAAO,CAAA,EAAI,EAAE,OAAO,EACpC,SAAU,KAAK,SACf,aAAc,EAAE,aAChB,eAAgB,EAAE,cACxB,CAAK,GAAI,KAAK,QAAU,IAAIgjB,GAAG,KAAK,QAAQ,CAC1C,CAYA,OAAO,EAAG,EAAGzvB,EAAG,CACd,KAAK,SAAS,KAAK,SAAS,IAAM,KAAK,SAAS,KAAK,SAAS,EAAE,MAAQA,EAAE,SAAU,KAAK,QAAQ,SAAW,KAAK,SAAU,KAAK,gBAAkB,EAAE,gBAAgB,IAAI,EAAG,KAAK,QAAQ,OAAO,CAAC,IAAM,EAAE,gBAAgB,CAAC,EAAG,KAAK,OAAS,EAAE,MAAM,EAAE,eAAgB,EAAE,eAAgB,EAAE,gBAAgB,EAAG,KAAK,QAAQ,OAAO,CAAC,EAClU,CAKA,SAAU,CACR,KAAK,SAAS,QAAO,EAAI,KAAK,QAAQ,QAAO,CAC/C,CACF,CACA,MAAM2vB,WAAWN,EAAG,CAOlB,YAAY,EAAG,EAAG,CAChB,MAAK,EAAI,KAAK,MAAQ,EAAG,KAAK,OAAS,EAAG,KAAK,MAAQ,GAAI,KAAK,UAAY,GAAI,KAAK,QAAU,EACjG,CAYA,OAAO,EAAG,EAAGrvB,EAAG,CACd,MAAMC,EAAI,EAAE,WAAU,EAAIC,EAAI,EAAE,MAChCA,EAAE,QAAQ,MAAM,QAAQ,EAAE,EAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,EAAGA,EAAE,QAAQ,MAAM,UAAU,EAAE,EAAGA,EAAE,QAAQ,MAAM,UAAU,EAAE,EACrH,IAAI,EAAG,EACP,KAAK,SAAW,EAAI,EAAG,EAAI,IAAM,EAAI,EAAG,EAAI,GAAIA,EAAE,QAAQ,QAAQ,QAAQ,EAAE,EAAGA,EAAE,QAAQ,QAAQ,MAAMD,EAAE,QAASA,EAAE,QAASA,EAAE,OAAO,EAAGC,EAAE,QAAQ,QAAQ,QAAQD,EAAE,OAAQ,EAAG,UAAU,EAAGC,EAAE,QAAQ,QAAQ,SAAS,CAAC,EAAGA,EAAE,QAAQ,QAAQ,UAAU,EAAE,EAAG,EAAE,gBAAgBF,CAAC,EAAG,KAAK,OAAS,EAAE,MAAK,EAAI,EAAE,OAAO,KAAK,MAAO,KAAK,MAAM,EAAG,EAAE,gBAAgB,CAAC,EAAG,KAAK,OAAS,EAAE,MAAK,EAAI,EAAE,OAAO,KAAK,MAAO,KAAK,MAAM,EAAGE,EAAE,QAAQ,MAAM,UAAU,EAAE,EAAGA,EAAE,QAAQ,MAAM,UAAU,EAAE,EAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,EAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,EAAGA,EAAE,QAAQ,QAAQ,UAAU,EAAE,EAAGA,EAAE,QAAQ,QAAQ,QAAQD,EAAE,MAAO,EAAG,UAAU,EAAGC,EAAE,QAAQ,QAAQ,MAAMD,EAAE,KAAMA,EAAE,KAAMA,EAAE,IAAI,EAAGC,EAAE,QAAQ,QAAQ,UAAU,EAAE,CAC9rB,CACF,CACA,MAAM0vB,WAAWP,EAAG,CAIlB,aAAc,CACZ,MAAK,EAAI,KAAK,UAAY,EAC5B,CAYA,OAAO,EAAG,CACR,EAAE,MAAM,QAAQ,QAAQ,UAAU,EAAE,EAAG,EAAE,MAAM,QAAQ,QAAQ,QAAQ,EAAE,CAC3E,CACF,CACA,MAAMQ,EAAG,CASP,YAAY,EAAG,EAAG,CAChB,GAAI,KAAK,SAAW,EAAG,KAAK,YAAc,EAAE,cAAa,EAAI,IAAM,OAAQ,CACzE,MAAM7vB,EAAI,EAAE,QAAQ,IAAI+B,EAAI,EAC5B,KAAK,OAAS/B,EAAE,MAAO,KAAK,QAAUA,EAAE,OAAQ,EAAI,IAAIiE,GAAG,KAAK,OAAS,KAAK,YAAa,KAAK,QAAU,KAAK,YAAa,CAAE,KAAM9J,EAAE,CAAE,EAAG,EAAE,QAAQ,KAAO,oBAC9J,MACE,KAAK,OAAS,EAAE,MAAO,KAAK,QAAU,EAAE,OAC1C,KAAK,cAAgB,EAAG,KAAK,cAAgB,EAAE,MAAK,EAAI,KAAK,cAAc,QAAQ,KAAO,qBAAsB,KAAK,YAAc,KAAK,cAAe,KAAK,WAAa,KAAK,cAAe,KAAK,eAAiB,GAAI,KAAK,OAAS,GAAI,KAAK,SAAW,IAAIu1B,GAAGN,EAAE,EAAG,KAAK,SAAS,SAAS,SAAWr5B,GAAI,KAAK,MAAQ,IAAI6e,EAC9T,CAIA,aAAc,CACZ,MAAM,EAAI,KAAK,WACf,KAAK,WAAa,KAAK,YAAa,KAAK,YAAc,CACzD,CAMA,QAAQ,EAAG,CACT,KAAK,OAAO,KAAK,CAAC,EAAG,EAAE,QAAQ,KAAK,OAAS,KAAK,YAAa,KAAK,QAAU,KAAK,WAAW,CAChG,CAOA,WAAW,EAAG,EAAG,CACf,KAAK,OAAO,OAAO,EAAG,EAAG,CAAC,EAAG,EAAE,QAAQ,KAAK,OAAS,KAAK,YAAa,KAAK,QAAU,KAAK,WAAW,CACxG,CAMA,WAAW,EAAG,CACZ,MAAM,EAAI,KAAK,OAAO,QAAQ,CAAC,EAC/B,IAAM,IAAM,KAAK,OAAO,OAAO,EAAG,CAAC,CACrC,CAOA,kBAAkB,EAAG,CACnB,QAAS,EAAI,EAAI,EAAG,EAAI,KAAK,OAAO,OAAQ,IAC1C,GAAI,KAAK,OAAO,CAAC,EAAE,QACjB,MAAO,GACX,MAAO,EACT,CAOA,OAAO,EAAG,CACR,IAAM,SAAW,EAAI,KAAK,MAAM,SAAQ,GACxC,MAAM,EAAI,KAAK,SAAS,gBAAe,EACvC,IAAI5U,EAAI,GACR,QAASC,EAAI,EAAGC,EAAI,KAAK,OAAO,OAAQD,EAAIC,EAAGD,IAAK,CAClD,MAAM,EAAI,KAAK,OAAOA,CAAC,EACvB,GAAI,EAAE,UAAY,GAAI,CACpB,GAAI,EAAE,eAAiB,KAAK,gBAAkB,KAAK,kBAAkBA,CAAC,EAAG,EAAE,OAAO,KAAK,SAAU,KAAK,YAAa,KAAK,WAAY,EAAGD,CAAC,EAAG,EAAE,UAAW,CACtJ,GAAIA,EAAG,CACL,MAAM,EAAI,KAAK,SAAS,WAAU,EAAI,EAAI,KAAK,SAAS,MAAM,QAAQ,QACtE,EAAE,QAAQ,EAAE,SAAU,EAAG,UAAU,EAAG,KAAK,SAAS,OAAO,KAAK,SAAU,KAAK,YAAa,KAAK,WAAY,CAAC,EAAG,EAAE,QAAQ,EAAE,MAAO,EAAG,UAAU,CACnJ,CACA,KAAK,YAAW,CAClB,CACA2vB,KAAO,SAAW,aAAaA,GAAK3vB,EAAI,GAAK,aAAa4vB,KAAO5vB,EAAI,IACvE,CACF,CACA,KAAK,SAAS,gBAAgB,CAAC,CACjC,CAOA,MAAM,EAAG,CACP,GAAI,IAAM,OAAQ,CAChB,MAAM,EAAI,KAAK,SAAS,QAAQ,IAAI+B,EAAI,EACxC,KAAK,YAAc,KAAK,SAAS,cAAa,EAAI,KAAK,OAAS,EAAE,MAAO,KAAK,QAAU,EAAE,OAAQ,EAAI,KAAK,cAAc,MAAK,EAAI,EAAE,QAAQ,KAAK,OAAS,KAAK,YAAa,KAAK,QAAU,KAAK,WAAW,CAC7M,CACA,KAAK,cAAc,QAAO,EAAI,KAAK,cAAc,UAAW,KAAK,cAAgB,EAAG,KAAK,cAAgB,EAAE,QAAS,KAAK,YAAc,KAAK,cAAe,KAAK,WAAa,KAAK,aACpL,CAQA,QAAQ,EAAG,EAAG,CACZ,KAAK,OAAS,EAAG,KAAK,QAAU,EAChC,MAAM/B,EAAI,KAAK,OAAS,KAAK,YAAaC,EAAI,KAAK,QAAU,KAAK,YAClE,KAAK,cAAc,QAAQD,EAAGC,CAAC,EAAG,KAAK,cAAc,QAAQD,EAAGC,CAAC,EACjE,QAASC,EAAI,EAAGA,EAAI,KAAK,OAAO,OAAQA,IACtC,KAAK,OAAOA,CAAC,EAAE,QAAQF,EAAGC,CAAC,CAC/B,CAOA,cAAc,EAAG,CACf,KAAK,YAAc,EAAG,KAAK,QAAQ,KAAK,OAAQ,KAAK,OAAO,CAC9D,CAKA,SAAU,CACR,KAAK,cAAc,QAAO,EAAI,KAAK,cAAc,UAAW,KAAK,SAAS,QAAO,CACnF,CACF,CACA,MAAM6vB,WAAWT,EAAG,CAWlB,YAAY,EAAG,EAAGrvB,EAAI,KAAMC,EAAI,KAAMC,EAAI,KAAM,CAC9C,MAAK,EAAI,KAAK,MAAQ,EAAG,KAAK,OAAS,EAAG,KAAK,iBAAmBF,EAAG,KAAK,WAAaC,EAAG,KAAK,WAAaC,EAAG,KAAK,MAAQ,GAAI,KAAK,WAAa,GAAI,KAAK,UAAY,GAAI,KAAK,eAAiB,IAAIqJ,EACvM,CAYA,OAAO,EAAG,EAAGvJ,EAAG,CACd,MAAMC,EAAI,EAAE,UACZ,EAAE,UAAY,GACd,IAAIC,EAAG,EACP,KAAK,mBAAqB,OAAS,EAAI,KAAK,MAAM,iBAAkB,KAAK,MAAM,iBAAmB,KAAK,kBAAmB,KAAK,aAAe,OAAS,EAAE,cAAc,KAAK,cAAc,EAAG,EAAE,cAAc,KAAK,WAAY,EAAE,cAAa,CAAE,GAAI,KAAK,aAAe,OAASA,EAAI,EAAE,cAAa,EAAI,EAAE,cAAc,KAAK,UAAU,GAAI,KAAK,YAAc,IAAM,EAAE,WAAU,EAAI,EAAE,gBAAgB,KAAK,eAAiB,KAAOF,CAAC,EAAG,KAAK,QAAU,IAAM,EAAE,MAAM,EAAE,eAAgB,EAAE,eAAgB,EAAE,gBAAgB,EAAG,EAAE,OAAO,KAAK,MAAO,KAAK,MAAM,EAAG,KAAK,aAAe,MAAQ,EAAE,cAAc,KAAK,cAAc,EAAG,KAAK,aAAe,MAAQ,EAAE,cAAcE,CAAC,EAAG,KAAK,mBAAqB,OAAS,KAAK,MAAM,iBAAmB,GAAI,EAAE,UAAYD,CACtuB,CACF,CACA,MAAM8vB,GAAK,CACT,QAAS,CACP,mBAAoB,EACpB,QAAS,GACT,mBAAoB,EACpB,gBAAiB,IACjB,oBAAqB,EACrB,0BAA2B,IAC3B,eAAgB,CACpB,EACE,SAAU,CACR,QAAS,CAAE,MAAO,IAAI,EACtB,OAAQ,CAAE,MAAO,IAAI,EACrB,OAAQ,CAAE,MAAO,IAAI,EACrB,WAAY,CAAE,MAAO,IAAIhuB,EAAI,EAC7B,WAAY,CAAE,MAAO,IAAI,EACzB,UAAW,CAAE,MAAO,IAAI,EACxB,uBAAwB,CAAE,MAAO,IAAIgE,EAAI,EACzC,8BAA+B,CAAE,MAAO,IAAIA,EAAI,EAChD,kBAAmB,CAAE,MAAO,IAAIA,EAAI,EACpC,OAAQ,CAAE,MAAO,GAAI,EACrB,iBAAkB,CAAE,MAAO,CAAC,EAC5B,UAAW,CAAE,MAAO,CAAC,EACrB,gBAAiB,CAAE,MAAO,CAAC,EAC3B,MAAO,CAAE,MAAO,CAAC,EACjB,YAAa,CAAE,MAAO,IAAI,EAAE,GAAI,GAAI,EAAE,CAAC,EACvC,YAAa,CAAE,MAAO,IAAI,EAAE,EAAG,EAAG,CAAC,CAAC,CACxC,EACE,aAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KASF,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAkLJ,EAAGiqB,GAAK,CACN,QAAS,CACP,mBAAoB,CACxB,EACE,SAAU,CACR,OAAQ,CAAE,MAAO,IAAI,EACrB,WAAY,CAAE,MAAO,IAAI,EACzB,UAAW,CAAE,MAAO,IAAI,CAC5B,EACE,aAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KAQF,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAwBJ,EAAGC,GAAK,CACN,SAAU,CACR,SAAU,CAAE,MAAO,IAAI,EACvB,UAAW,CAAE,MAAO,CAAC,CACzB,EACE,aAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KAQF,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAUJ,EACA,SAASC,GAAG3wB,EAAI,EAAG,CACjB,MAAM,EAAI,KAAK,MAAMA,CAAC,EAAI,IAAM,EAAI,KAAK,MAAMA,CAAC,EAAI,EAAI,KAAK,MAAMA,CAAC,EAAG,EAAI4wB,GAAG,CAAC,EAAGnwB,EAAI,EAAE,OAAQC,EAAI,IAAI,WAAWD,EAAI,CAAC,EACxH,QAAS,EAAI,EAAG,EAAIA,EAAG,EAAE,EAAG,CAC1B,MAAM,EAAI,EAAE,CAAC,EAAG,EAAI,EAAI,KAAK,GAAK,EAAIA,EAAG,EAAI,IAAI,EAC/C,KAAK,IAAI,CAAC,EACV,KAAK,IAAI,CAAC,EACV,CACN,EAAM,UAAS,EACXC,EAAE,EAAI,CAAC,GAAK,EAAE,EAAI,GAAM,IAAO,IAAKA,EAAE,EAAI,EAAI,CAAC,GAAK,EAAE,EAAI,GAAM,IAAO,IAAKA,EAAE,EAAI,EAAI,CAAC,EAAI,IAAKA,EAAE,EAAI,EAAI,CAAC,EAAI,GACjH,CACA,MAAMC,EAAI,IAAIkO,GAAGnO,EAAG,EAAG,CAAC,EACxB,OAAOC,EAAE,MAAQ9G,GAAI8G,EAAE,MAAQ9G,GAAI8G,EAAE,YAAc,GAAIA,CACzD,CACA,SAASiwB,GAAG5wB,EAAG,CACb,MAAM,EAAI,KAAK,MAAMA,CAAC,EAAI,IAAM,EAAI,KAAK,MAAMA,CAAC,EAAI,EAAI,KAAK,MAAMA,CAAC,EAAG,EAAI,EAAI,EAAGS,EAAI,MAAM,CAAC,EAAE,KAAK,CAAC,EACrG,IAAIC,EAAI,KAAK,MAAM,EAAI,CAAC,EAAGC,EAAI,EAAI,EACnC,QAAS,EAAI,EAAG,GAAK,GAAK,CACxB,GAAID,IAAM,IAAMC,IAAM,GAAKA,EAAI,EAAI,EAAGD,EAAI,IAAMC,IAAM,IAAMA,EAAI,GAAID,EAAI,IAAMA,EAAI,EAAI,IAAKD,EAAEC,EAAI,EAAIC,CAAC,IAAM,EAAG,CAC7GA,GAAK,EAAGD,IACR,QACF,MACED,EAAEC,EAAI,EAAIC,CAAC,EAAI,IACjBA,IAAKD,GACP,CACA,OAAOD,CACT,CACA,MAAMowB,GAAK,CACT,QAAS,CACP,QAAS,GACT,eAAgBC,GAAG,GAAI,EAAG,CAAC,EAC3B,mBAAoB,EACpB,mBAAoB,CACxB,EACE,SAAU,CACR,SAAU,CAAE,MAAO,IAAI,EACvB,QAAS,CAAE,MAAO,IAAI,EACtB,OAAQ,CAAE,MAAO,IAAI,EACrB,OAAQ,CAAE,MAAO,IAAI,EACrB,WAAY,CAAE,MAAO,IAAItuB,EAAI,EAC7B,8BAA+B,CAAE,MAAO,IAAIgE,EAAI,EAChD,QAAS,CAAE,MAAO,CAAC,EACnB,SAAU,CAAE,MAAO,CAAC,EACpB,UAAW,CAAE,MAAO,CAAC,EACrB,OAAQ,CAAE,MAAO,CAAC,EAClB,MAAO,CAAE,MAAO,CAAC,CACrB,EACE,aAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KASF,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA4IJ,EACA,SAASsqB,GAAG9wB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAIswB,GACR/wB,EACA,EACA,CACJ,EACE,IAAIU,EAAI,iBACR,QAASC,EAAI,EAAGA,EAAIX,EAAGW,IAAK,CAC1B,MAAM,EAAIF,EAAEE,CAAC,EACbD,GAAK,QAAQ,EAAE,CAAC,KAAK,EAAE,CAAC,KAAK,EAAE,CAAC,IAAIC,EAAIX,EAAI,EAAI,IAAM,GAAG,EAC3D,CACA,OAAOU,CACT,CACA,SAASqwB,GAAG/wB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,CAAA,EACV,QAASC,EAAI,EAAGA,EAAIV,EAAGU,IAAK,CAC1B,MAAMC,EAAI,EAAI,KAAK,GAAK,EAAID,EAAIV,EAAG,EAAI,KAAK,IAAIU,GAAKV,EAAI,GAAI,CAAC,EAC9DS,EAAE,KAAK,IAAI,EAAE,KAAK,IAAIE,CAAC,EAAG,KAAK,IAAIA,CAAC,EAAG,CAAC,CAAC,CAC3C,CACA,OAAOF,CACT,CACA,MAAMuwB,EAAG,CAOP,YAAY,EAAI,KAAM,CACpB,KAAK,MAAQ,CACX,CAAC,EAAG,EAAG,CAAC,EACR,CAAC,GAAI,EAAG,CAAC,EACT,CAAC,EAAG,GAAI,CAAC,EACT,CAAC,GAAI,GAAI,CAAC,EACV,CAAC,EAAG,EAAG,CAAC,EACR,CAAC,GAAI,EAAG,CAAC,EACT,CAAC,EAAG,EAAG,EAAE,EACT,CAAC,GAAI,EAAG,EAAE,EACV,CAAC,EAAG,EAAG,CAAC,EACR,CAAC,EAAG,GAAI,CAAC,EACT,CAAC,EAAG,EAAG,EAAE,EACT,CAAC,EAAG,GAAI,EAAE,CAChB,EAAO,KAAK,MAAQ,CACd,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,EAAE,EACZ,CAAC,EAAG,EAAG,GAAI,CAAC,EACZ,CAAC,EAAG,EAAG,GAAI,EAAE,EACb,CAAC,EAAG,GAAI,EAAG,CAAC,EACZ,CAAC,EAAG,GAAI,EAAG,EAAE,EACb,CAAC,EAAG,GAAI,GAAI,CAAC,EACb,CAAC,EAAG,GAAI,GAAI,EAAE,EACd,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,EAAE,EACZ,CAAC,EAAG,EAAG,GAAI,CAAC,EACZ,CAAC,EAAG,EAAG,GAAI,EAAE,EACb,CAAC,GAAI,EAAG,EAAG,CAAC,EACZ,CAAC,GAAI,EAAG,EAAG,EAAE,EACb,CAAC,GAAI,EAAG,GAAI,CAAC,EACb,CAAC,GAAI,EAAG,GAAI,EAAE,EACd,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,EAAE,EACZ,CAAC,EAAG,GAAI,EAAG,CAAC,EACZ,CAAC,EAAG,GAAI,EAAG,EAAE,EACb,CAAC,GAAI,EAAG,EAAG,CAAC,EACZ,CAAC,GAAI,EAAG,EAAG,EAAE,EACb,CAAC,GAAI,GAAI,EAAG,CAAC,EACb,CAAC,GAAI,GAAI,EAAG,EAAE,EACd,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,GAAI,CAAC,EACZ,CAAC,EAAG,GAAI,EAAG,CAAC,EACZ,CAAC,EAAG,GAAI,GAAI,CAAC,EACb,CAAC,GAAI,EAAG,EAAG,CAAC,EACZ,CAAC,GAAI,EAAG,GAAI,CAAC,EACb,CAAC,GAAI,GAAI,EAAG,CAAC,EACb,CAAC,GAAI,GAAI,GAAI,CAAC,CACpB,EAAO,KAAK,EAAI,CAAA,EACZ,QAAS,EAAI,EAAG,EAAI,IAAK,IACvB,KAAK,EAAE,CAAC,EAAI,KAAK,MAAM,EAAE,OAAM,EAAK,GAAG,EACzC,KAAK,KAAO,CAAA,EACZ,QAAS,EAAI,EAAG,EAAI,IAAK,IACvB,KAAK,KAAK,CAAC,EAAI,KAAK,EAAE,EAAI,GAAG,EAC/B,KAAK,QAAU,CACb,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,CACjB,CACE,CAQA,MAAM,EAAG,EAAG,CACV,IAAIvwB,EAAGC,EAAGC,EACV,MAAM,EAAI,IAAO,KAAK,KAAK,CAAC,EAAI,GAAI,GAAK,EAAI,GAAK,EAAG,EAAI,KAAK,MAAM,EAAI,CAAC,EAAG,EAAI,KAAK,MAAM,EAAI,CAAC,EAAG,GAAK,EAAI,KAAK,KAAK,CAAC,GAAK,EAAG,GAAK,EAAI,GAAK,EAAG,EAAI,EAAI,EAAG0B,EAAI,EAAI,EAAG,EAAI,EAAI,EAAGK,EAAI,EAAIL,EACzL,IAAIM,EAAGC,EACP,EAAIF,GAAKC,EAAI,EAAGC,EAAI,IAAMD,EAAI,EAAGC,EAAI,GACrC,MAAM,EAAI,EAAID,EAAI,EAAGrQ,EAAIoQ,EAAIE,EAAI,EAAGI,EAAI,EAAI,EAAI,EAAI,EAAG,EAAIN,EAAI,EAAI,EAAI,EAAGO,EAAI,EAAI,IAAKC,EAAI,EAAI,IAAK,EAAI,KAAK,KAAKD,EAAI,KAAK,KAAKC,CAAC,CAAC,EAAI,GAAI,EAAI,KAAK,KAAKD,EAAIN,EAAI,KAAK,KAAKO,EAAIN,CAAC,CAAC,EAAI,GAAI,EAAI,KAAK,KAAKK,EAAI,EAAI,KAAK,KAAKC,EAAI,CAAC,CAAC,EAAI,GAClO,IAAI4D,EAAI,GAAM,EAAI,EAAIpE,EAAIA,EAC1BoE,EAAI,EAAIrG,EAAI,GAAKqG,GAAKA,EAAGrG,EAAIqG,EAAIA,EAAI,KAAK,KAAK,KAAK,MAAM,CAAC,EAAG,EAAGpE,CAAC,GAClE,IAAIqE,EAAI,GAAM,EAAI,EAAIzU,EAAIA,EAC1ByU,EAAI,EAAIrG,EAAI,GAAKqG,GAAKA,EAAGrG,EAAIqG,EAAIA,EAAI,KAAK,KAAK,KAAK,MAAM,CAAC,EAAG,EAAGzU,CAAC,GAClE,IAAI0U,EAAI,GAAMhE,EAAIA,EAAI,EAAI,EAC1B,OAAOgE,EAAI,EAAIrG,EAAI,GAAKqG,GAAKA,EAAGrG,EAAIqG,EAAIA,EAAI,KAAK,KAAK,KAAK,MAAM,CAAC,EAAGhE,EAAG,CAAC,GAAI,IAAMvC,EAAIC,EAAIC,EAC7F,CASA,QAAQ,EAAG,EAAGF,EAAG,CACf,IAAIC,EAAGC,EAAG,EAAG,EACb,MAAMwD,GAAK,EAAI,EAAI1D,GAAK,kBAAoB2D,EAAI,KAAK,MAAM,EAAID,CAAC,EAAGE,EAAI,KAAK,MAAM,EAAIF,CAAC,EAAGvO,EAAI,KAAK,MAAM6K,EAAI0D,CAAC,EAAG9B,EAAI,EAAI,EAAGtT,GAAKqV,EAAIC,EAAIzO,GAAKyM,EAAGK,EAAI0B,EAAIrV,EAAG4T,EAAI0B,EAAItV,EAAG,EAAI6G,EAAI7G,EAAGyV,EAAI,EAAI9B,EAAGpQ,EAAI,EAAIqQ,EAAGK,EAAIvC,EAAI,EAChN,IAAI6D,EAAGrB,EAAGC,EAAGqB,EAAG0d,EAAGgJ,EACnBzmB,GAAKlS,EAAIA,GAAK0Q,GAAKsB,EAAI,EAAGrB,EAAI,EAAGC,EAAI,EAAGqB,EAAI,EAAG0d,EAAI,EAAGgJ,EAAI,GAAKzmB,GAAKxB,GAAKsB,EAAI,EAAGrB,EAAI,EAAGC,EAAI,EAAGqB,EAAI,EAAG0d,EAAI,EAAGgJ,EAAI,IAAM3mB,EAAI,EAAGrB,EAAI,EAAGC,EAAI,EAAGqB,EAAI,EAAG0d,EAAI,EAAGgJ,EAAI,GAAK34B,EAAI0Q,GAAKsB,EAAI,EAAGrB,EAAI,EAAGC,EAAI,EAAGqB,EAAI,EAAG0d,EAAI,EAAGgJ,EAAI,GAAKzmB,EAAIxB,GAAKsB,EAAI,EAAGrB,EAAI,EAAGC,EAAI,EAAGqB,EAAI,EAAG0d,EAAI,EAAGgJ,EAAI,IAAM3mB,EAAI,EAAGrB,EAAI,EAAGC,EAAI,EAAGqB,EAAI,EAAG0d,EAAI,EAAGgJ,EAAI,GACpT,MAAMnkB,EAAItC,EAAIF,EAAIjC,EAAG0E,EAAIzU,EAAI2Q,EAAIZ,EAAG2E,EAAIhE,EAAIE,EAAIb,EAAG,EAAImC,EAAID,EAAI,EAAIlC,EAAG6E,EAAI5U,EAAI2vB,EAAI,EAAI5f,EAAGlV,EAAI6V,EAAIioB,EAAI,EAAI5oB,EAAG8E,EAAK3C,EAAI,EAAI,EAAInC,EAAG+E,GAAI9U,EAAI,EAAI,EAAI+P,EAAGgF,EAAIrE,EAAI,EAAI,EAAIX,EAAGiF,EAAIlD,EAAI,IAAKmD,GAAKlD,EAAI,IAAKmI,GAAK5W,EAAI,IAAK6W,GAAK,KAAK,KAAKnF,EAAI,KAAK,KAAKC,GAAK,KAAK,KAAKiF,EAAE,CAAC,CAAC,EAAI,GAAIE,GAAK,KAAK,KAAKpF,EAAIhD,EAAI,KAAK,KAAKiD,GAAKtE,EAAI,KAAK,KAAKuJ,GAAKtJ,CAAC,CAAC,CAAC,EAAI,GAAI+tB,GAAK,KAAK,KAAK3pB,EAAI/C,EAAI,KAAK,KAAKgD,GAAK0a,EAAI,KAAK,KAAKzV,GAAKye,CAAC,CAAC,CAAC,EAAI,GAAIhL,GAAI,KAAK,KAAK3Y,EAAI,EAAI,KAAK,KAAKC,GAAK,EAAI,KAAK,KAAKiF,GAAK,CAAC,CAAC,CAAC,EAAI,GAC9c,IAAI0kB,EAAI,GAAM1sB,EAAIA,EAAIlS,EAAIA,EAAI0Q,EAAIA,EAClCkuB,EAAI,EAAIxwB,EAAI,GAAKwwB,GAAKA,EAAGxwB,EAAIwwB,EAAIA,EAAI,KAAK,MAAM,KAAK,MAAMzkB,EAAE,EAAGjI,EAAGlS,EAAG0Q,CAAC,GACvE,IAAIipB,EAAK,GAAMnlB,EAAIA,EAAIC,EAAIA,EAAIC,EAAIA,EACnCilB,EAAK,EAAItrB,EAAI,GAAKsrB,GAAMA,EAAItrB,EAAIsrB,EAAKA,EAAK,KAAK,MAAM,KAAK,MAAMvf,EAAE,EAAG5F,EAAGC,EAAGC,CAAC,GAC5E,IAAIklB,GAAK,GAAM,EAAI,EAAIhlB,EAAIA,EAAI/Z,EAAIA,EACnC++B,GAAK,EAAI,EAAI,GAAKA,IAAMA,GAAI,EAAIA,GAAKA,GAAK,KAAK,MAAM,KAAK,MAAM+E,EAAE,EAAG,EAAG/pB,EAAG/Z,CAAC,GAC5E,IAAI+yB,GAAK,GAAM/Y,EAAKA,EAAKC,GAAIA,GAAIC,EAAIA,EACrC,OAAO6Y,GAAK,EAAI,EAAI,GAAKA,IAAMA,GAAI,EAAIA,GAAKA,GAAK,KAAK,MAAM,KAAK,MAAMD,EAAC,EAAG9Y,EAAIC,GAAGC,CAAC,GAAI,IAAM3G,EAAIC,EAAI,EAAI,EAC3G,CAUA,QAAQ,EAAG,EAAGF,EAAGC,EAAG,CAClB,MAAMC,EAAI,KAAK,MAAO,EAAI,KAAK,QAAS,EAAI,KAAK,KAAM,GAAK,KAAK,KAAK,CAAC,EAAI,GAAK,EAAG,GAAK,EAAI,KAAK,KAAK,CAAC,GAAK,GAC5G,IAAI,EAAG,EAAG,EAAG0B,EAAG,EAChB,MAAMK,GAAK,EAAI,EAAIjC,EAAIC,GAAK,EAAGiC,EAAI,KAAK,MAAM,EAAID,CAAC,EAAGE,EAAI,KAAK,MAAM,EAAIF,CAAC,EAAG,EAAI,KAAK,MAAMjC,EAAIiC,CAAC,EAAGpQ,EAAI,KAAK,MAAMoO,EAAIgC,CAAC,EAAGM,GAAKL,EAAIC,EAAI,EAAItQ,GAAK,EAAG,EAAIqQ,EAAIK,EAAGC,EAAIL,EAAII,EAAGE,EAAI,EAAIF,EAAG,EAAI1Q,EAAI0Q,EAAG,EAAI,EAAI,EAAG,EAAI,EAAIC,EAAG6D,EAAIrG,EAAIyC,EAAG6D,EAAIrG,EAAI,EAAGsG,EAAI,EAAI,EAAI,GAAK,EAAGC,EAAI,EAAIH,EAAI,GAAK,EAAGI,EAAI,EAAIJ,EAAI,EAAI,EAAG3Z,EAAI,EAAI4Z,EAAI,EAAI,EAAGI,GAAK,EAAIJ,EAAI,EAAI,EAAGK,EAAIN,EAAIC,EAAI,EAAI,EAAGM,EAAIL,EAAIC,EAAIC,EAAI/Z,EAAIga,GAAKC,EAAGE,GAAI,EAAED,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAGE,GAAK,EAAEF,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAGmF,GAAK,EAAEnF,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAGoF,GAAK,EAAEpF,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAGqF,GAAK,EAAErF,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAG,GAAK,EAAEA,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAG4Y,EAAI,EAAE5Y,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAG,EAAI,EAAEA,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAG,GAAK,EAAEA,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAG,GAAK,EAAEA,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAG6Y,GAAK,EAAE7Y,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAG+gB,GAAK,EAAE/gB,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAGghB,GAAK,EAAI/gB,GAAI,EAAGghB,GAAK,EAAI/gB,GAAK,EAAGghB,GAAKzhB,EAAI0F,GAAK,EAAG,EAAIzF,EAAI0F,GAAK,EAAG+b,GAAK,EAAI9b,GAAK,EAAI,EAAG+b,GAAK,EAAI,GAAK,EAAI,EAAG,GAAK3hB,EAAImZ,EAAI,EAAI,EAAGyI,GAAK3hB,EAAI,EAAI,EAAI,EAAG4hB,GAAK,EAAI,GAAK,EAAI,EAAGC,GAAK,EAAI,GAAK,EAAI,EAAGC,GAAK/hB,EAAIoZ,GAAK,EAAI,EAAG4I,EAAI/hB,EAAIqhB,GAAK,EAAI,EAAGW,EAAI,EAAI,EAAI,EAAI,EAAGC,EAAI,EAAI,EAAI,EAAI,EAAGC,EAAIniB,EAAI,EAAI,EAAI,EAAGoiB,EAAIniB,EAAI,EAAI,EAAI,EAAGoiB,EAAIxmB,EAAI,IAAK,GAAKC,EAAI,IAAKwmB,GAAK,EAAI,IAAKC,GAAK/2B,EAAI,IAAKg3B,GAAK,EAAEH,EAAI,EAAE,GAAK,EAAEC,GAAK,EAAEC,EAAE,CAAC,CAAC,CAAC,EAAI,GAAI,EAAI,EAAEF,EAAI7hB,GAAI,EAAE,GAAKC,GAAK,EAAE6hB,GAAK5c,GAAK,EAAE6c,GAAK5c,EAAE,CAAC,CAAC,CAAC,EAAI,GAAI8c,GAAK,EAAEJ,EAAIzc,GAAK,EAAE,GAAK,GAAK,EAAE0c,GAAKnJ,EAAI,EAAEoJ,GAAK,CAAC,CAAC,CAAC,CAAC,EAAI,GAAIG,GAAK,EAAEL,EAAI,GAAK,EAAE,GAAK,GAAK,EAAEC,GAAKlJ,GAAK,EAAEmJ,GAAKjB,EAAE,CAAC,CAAC,CAAC,EAAI,GAAIqB,GAAK,EAAEN,EAAI,EAAI,EAAE,GAAK,EAAI,EAAEC,GAAK,EAAI,EAAEC,GAAK,CAAC,CAAC,CAAC,CAAC,EAAI,GACpzC,IAAI,GAAK,GAAM,EAAI,EAAI,EAAI,EAAIviB,EAAIA,EAAIC,EAAIA,EAC3C,GAAK,EAAI,EAAI,GAAK,IAAM,GAAI,EAAI,GAAK,GAAK,KAAK,MAAMpG,EAAE2oB,EAAE,EAAG,EAAG,EAAGxiB,EAAGC,CAAC,GACtE,IAAI,GAAK,GAAMshB,GAAKA,GAAKC,GAAKA,GAAKC,GAAKA,GAAK,EAAI,EACjD,GAAK,EAAI,EAAI,GAAK,IAAM,GAAI,EAAI,GAAK,GAAK,KAAK,MAAM5nB,EAAE,CAAC,EAAG0nB,GAAIC,GAAIC,GAAI,CAAC,GACxE,IAAImB,EAAI,GAAMlB,GAAKA,GAAKC,GAAKA,GAAK,GAAK,GAAKC,GAAKA,GACjDgB,EAAI,EAAI,EAAI,GAAKA,GAAKA,EAAG,EAAIA,EAAIA,EAAI,KAAK,MAAM/oB,EAAE4oB,EAAE,EAAGf,GAAIC,GAAI,GAAIC,EAAE,GACrE,IAAI,GAAK,GAAMC,GAAKA,GAAKC,GAAKA,GAAKC,GAAKA,GAAKC,EAAIA,EACjD,GAAK,EAAIzmB,EAAI,GAAK,IAAM,GAAIA,EAAI,GAAK,GAAK,KAAK,MAAM1B,EAAE6oB,EAAE,EAAGb,GAAIC,GAAIC,GAAIC,CAAC,GACzE,IAAIa,GAAK,GAAMZ,EAAIA,EAAIC,EAAIA,EAAIC,EAAIA,EAAIC,EAAIA,EAC3C,OAAOS,GAAK,EAAI,EAAI,GAAKA,IAAMA,GAAI,EAAIA,GAAKA,GAAK,KAAK,MAAMhpB,EAAE8oB,EAAE,EAAGV,EAAGC,EAAGC,EAAGC,CAAC,GAAI,IAAM,EAAI,EAAI,EAAI7mB,EAAI,EACzG,CAEA,KAAK,EAAG,EAAG5B,EAAG,CACZ,OAAO,EAAE,CAAC,EAAI,EAAI,EAAE,CAAC,EAAIA,CAC3B,CACA,MAAM,EAAG,EAAGA,EAAGC,EAAG,CAChB,OAAO,EAAE,CAAC,EAAI,EAAI,EAAE,CAAC,EAAID,EAAI,EAAE,CAAC,EAAIC,CACtC,CACA,MAAM,EAAG,EAAGD,EAAGC,EAAGC,EAAG,CACnB,OAAO,EAAE,CAAC,EAAI,EAAI,EAAE,CAAC,EAAIF,EAAI,EAAE,CAAC,EAAIC,EAAI,EAAE,CAAC,EAAIC,CACjD,CACF,CACA,MAAMwwB,WAAWrB,EAAG,CAYlB,YAAY,EAAG,EAAGrvB,EAAI,IAAKC,EAAI,IAAKC,EAAG,EAAG,EAAG,CAC3C,MAAK,EAAI,KAAK,MAAQF,EAAG,KAAK,OAASC,EAAG,KAAK,MAAQ,GAAI,KAAK,OAAS,EAAG,KAAK,MAAQ,EAAG,KAAK,OAAS,EAAG,KAAK,eAAiB,GAAI,KAAK,iBAAmB,CAAA,EAAI,KAAK,eAAiB,EAAG,KAAK,QAAU,EAAG,KAAK,iBAAmB,EAAG,KAAK,UAAY,GAAI,KAAK,iBAAmBiwB,GAAE,EAAI,KAAK,eAAiB,KAAK,eAAc,EAAI,KAAK,iBAAmB,IAAIjsB,GAAG,KAAK,MAAO,KAAK,OAAQ,CAAE,KAAM9J,EAAE,CAAE,EAAG,KAAK,eAAiB,KAAK,iBAAiB,MAAK,EAAI,KAAK,aAAe,IAAIsS,GAAG,CAC9d,QAAS,OAAO,OAAO,CAAA,EAAIsjB,GAAG,OAAO,EACrC,SAAUzjB,GAAG,MAAMyjB,GAAG,QAAQ,EAC9B,aAAcA,GAAG,aACjB,eAAgBA,GAAG,eACnB,SAAUh6B,GACV,UAAW,GACX,WAAY,EAClB,CAAK,EAAG,KAAK,aAAa,QAAQ,mBAAqB,KAAK,OAAO,oBAAsB,EAAI,EAAG,KAAK,aAAa,SAAS,OAAO,MAAQ,KAAK,iBAAkB,KAAK,aAAa,SAAS,WAAW,MAAM,IAAI,KAAK,MAAO,KAAK,MAAM,EAAG,KAAK,aAAa,SAAS,WAAW,MAAQ,KAAK,OAAO,KAAM,KAAK,aAAa,SAAS,UAAU,MAAQ,KAAK,OAAO,IAAK,KAAK,eAAiB,IAAIqb,GAAM,KAAK,eAAe,SAAWrb,GAAI,KAAK,WAAa,IAAI0W,GAAG,CAC/b,QAAS,OAAO,OAAO,CAAA,EAAI2jB,GAAG,OAAO,EACrC,SAAU9jB,GAAG,MAAM8jB,GAAG,QAAQ,EAC9B,aAAcA,GAAG,aACjB,eAAgBA,GAAG,eACnB,UAAW,GACX,WAAY,EAClB,CAAK,EAAG,KAAK,WAAW,SAAS,SAAS,MAAQ,KAAK,iBAAiB,QAAS,KAAK,WAAW,SAAS,OAAO,MAAQ,KAAK,eAAgB,KAAK,WAAW,SAAS,WAAW,MAAM,IAAI,KAAK,MAAO,KAAK,MAAM,EAAG,KAAK,WAAW,SAAS,QAAQ,MAAQ,GAAI,KAAK,WAAW,SAAS,SAAS,MAAQ,EAAG,KAAK,WAAW,SAAS,UAAU,MAAQ,EAAG,KAAK,WAAW,SAAS,OAAO,MAAQ,EAAG,KAAK,oBAAsB,IAAI3jB,GAAG,CACra,QAAS,OAAO,OAAO,CAAA,EAAIujB,GAAG,OAAO,EACrC,SAAU1jB,GAAG,MAAM0jB,GAAG,QAAQ,EAC9B,aAAcA,GAAG,aACjB,eAAgBA,GAAG,eACnB,SAAUj6B,EAChB,CAAK,EAAG,KAAK,oBAAoB,SAAS,WAAW,MAAQ,KAAK,OAAO,KAAM,KAAK,oBAAoB,SAAS,UAAU,MAAQ,KAAK,OAAO,IAAK,KAAK,aAAe,IAAI0W,GAAG,CACzK,SAAUH,GAAG,MAAM8iB,GAAG,QAAQ,EAC9B,aAAcA,GAAG,aACjB,eAAgBA,GAAG,eACnB,YAAa,GACb,UAAW,GACX,WAAY,GACZ,SAAUl4B,GACV,SAAUR,GACV,cAAeL,GACf,cAAeW,GACf,cAAeN,GACf,mBAAoBL,EAC1B,CAAK,EAAG,KAAK,cAAgB,IAAIoW,GAAG,CAC9B,SAAUH,GAAG,MAAM2jB,GAAG,QAAQ,EAC9B,aAAcA,GAAG,aACjB,eAAgBA,GAAG,eACnB,YAAa,GACb,UAAW,GACX,WAAY,GACZ,SAAU75B,GACV,SAAUc,GACV,SAAUR,GACV,cAAeL,GACf,cAAeW,GACf,cAAeN,GACf,mBAAoBL,EAC1B,CAAK,EAAG,KAAK,QAAU,IAAIo5B,GAAG,IAAI,EAAG,KAAK,oBAAsB,IAAIlmB,GAAM,KAAK,WAAWrJ,EAAIA,EAAE,aAAe,OAAQA,EAAIA,EAAE,cAAgB,MAAM,EAAG,IAAM,QAAU,KAAK,mBAAmB,CAAC,EAAG,IAAM,QAAU,KAAK,iBAAiB,CAAC,CACvO,CAOA,QAAQ,EAAG,EAAG,CACZ,KAAK,MAAQ,EAAG,KAAK,OAAS,EAAG,KAAK,iBAAiB,QAAQ,EAAG,CAAC,EAAG,KAAK,mBAAmB,QAAQ,EAAG,CAAC,EAAG,KAAK,eAAe,QAAQ,EAAG,CAAC,EAAG,KAAK,aAAa,SAAS,WAAW,MAAM,IAAI,EAAG,CAAC,EAAG,KAAK,aAAa,SAAS,uBAAuB,MAAM,KAAK,KAAK,OAAO,gBAAgB,EAAG,KAAK,aAAa,SAAS,8BAA8B,MAAM,KAAK,KAAK,OAAO,uBAAuB,EAAG,KAAK,WAAW,SAAS,WAAW,MAAM,IAAI,EAAG,CAAC,EAAG,KAAK,WAAW,SAAS,8BAA8B,MAAM,KAAK,KAAK,OAAO,uBAAuB,CACziB,CAKA,SAAU,CACR,KAAK,iBAAiB,QAAO,EAAI,KAAK,eAAe,QAAO,EAAI,KAAK,mBAAmB,QAAO,EAAI,KAAK,iBAAiB,QAAO,EAAI,KAAK,eAAe,QAAO,EAAI,KAAK,eAAe,UAAW,KAAK,WAAW,QAAO,EAAI,KAAK,aAAa,QAAO,EAAI,KAAK,oBAAoB,QAAO,EAAI,KAAK,QAAQ,QAAO,CACpT,CAOA,IAAI,SAAU,CACZ,OAAO,KAAK,eAAe,OAC7B,CASA,WAAW,EAAG,EAAG,CACf,IAAM,QAAU,KAAK,aAAe,EAAG,KAAK,cAAgB,EAAG,KAAK,eAAiB,KAAO,KAAK,aAAe,IAAI4Q,GAAM,KAAK,aAAa,OAASjW,GAAI,KAAK,aAAa,KAAOP,GAAI,KAAK,mBAAqB,IAAI2J,GAAG,KAAK,MAAO,KAAK,OAAQ,CAC9O,UAAW,GACX,UAAW,GACX,KAAM9J,GACN,aAAc,KAAK,YACzB,CAAK,EAAG,KAAK,cAAgB,KAAK,mBAAmB,QAAS,KAAK,eAAiB,IAChF,MAAM6F,EAAI,KAAK,cAAgB,EAAI,EAAGC,EAAI,KAAK,eAAiB,KAAK,cAAgB,IAAM,IAC3F,KAAK,aAAa,QAAQ,mBAAqBD,EAAG,KAAK,aAAa,QAAQ,gBAAkBC,EAAG,KAAK,aAAa,SAAS,QAAQ,MAAQ,KAAK,cAAe,KAAK,aAAa,SAAS,OAAO,MAAQ,KAAK,aAAc,KAAK,WAAW,QAAQ,mBAAqBD,EAAG,KAAK,WAAW,QAAQ,gBAAkBC,EAAG,KAAK,WAAW,SAAS,QAAQ,MAAQ,KAAK,cAAe,KAAK,WAAW,SAAS,OAAO,MAAQ,KAAK,aAAc,KAAK,oBAAoB,SAAS,OAAO,MAAQ,KAAK,mBAAmB,YAC7f,CAOA,gBAAgB,EAAG,CACjB,GAAK,KAAK,aAAa,YAAc,KAAK,aAAa,QAAQ,iBAAmB,EAAG,KAAK,aAAa,QAAQ,eAAiB,EAAG,KAAK,aAAa,SAAS,YAAY,MAAM,KAAK,EAAE,GAAG,EAAG,KAAK,aAAa,SAAS,YAAY,MAAM,KAAK,EAAE,GAAG,IAAM,KAAK,aAAa,YAAc,KAAK,aAAa,QAAQ,iBAAmB,EAAG,KAAK,aAAa,QAAQ,eAAiB,EACvX,CAMA,mBAAmB,EAAG,CACpB,EAAE,SAAW,SAAW,KAAK,aAAa,SAAS,OAAO,MAAQ,EAAE,QAAS,EAAE,mBAAqB,SAAW,KAAK,aAAa,SAAS,iBAAiB,MAAQ,EAAE,kBAAmB,EAAE,YAAc,SAAW,KAAK,aAAa,SAAS,UAAU,MAAQ,EAAE,WAAY,EAAE,kBAAoB,SAAW,KAAK,aAAa,SAAS,gBAAgB,MAAQ,EAAE,gBAAiB,KAAK,aAAa,YAAc,IAAK,EAAE,QAAU,SAAW,KAAK,aAAa,SAAS,MAAM,MAAQ,EAAE,OAAQ,EAAE,UAAY,QAAU,EAAE,UAAY,KAAK,aAAa,QAAQ,UAAY,KAAK,aAAa,QAAQ,QAAU,EAAE,QAAS,KAAK,aAAa,YAAc,IAAK,EAAE,oBAAsB,SAAW,EAAE,kBAAoB,EAAI,KAAO,KAAK,aAAa,QAAQ,sBAAwB,KAAK,aAAa,QAAQ,oBAAsB,EAAE,kBAAoB,EAAI,EAAG,KAAK,aAAa,YAAc,GACz2B,CAMA,iBAAiB,EAAG,CAClB,IAAI,EAAI,GACR,EAAE,UAAY,SAAW,KAAK,WAAW,SAAS,QAAQ,MAAQ,EAAE,SAAU,EAAE,WAAa,SAAW,KAAK,WAAW,SAAS,SAAS,MAAQ,EAAE,UAAW,EAAE,YAAc,SAAW,KAAK,WAAW,SAAS,UAAU,MAAQ,EAAE,WAAY,EAAE,SAAW,QAAU,EAAE,SAAW,KAAK,SAAW,KAAK,WAAW,SAAS,OAAO,MAAQ,EAAE,QAAS,EAAE,iBAAmB,QAAU,EAAE,iBAAmB,KAAK,mBAAqB,KAAK,iBAAmB,EAAE,eAAgB,EAAI,IAAK,EAAE,QAAU,QAAU,EAAE,QAAU,KAAK,UAAY,KAAK,QAAU,EAAE,MAAO,EAAI,IAAK,EAAE,UAAY,QAAU,EAAE,UAAY,KAAK,YAAc,KAAK,UAAY,EAAE,QAAS,EAAI,IAAK,IAAM,KAAK,WAAW,QAAQ,QAAU,KAAK,UAAW,KAAK,WAAW,QAAQ,eAAiBowB,GAAG,KAAK,UAAW,KAAK,QAAS,KAAK,gBAAgB,EAAG,KAAK,WAAW,YAAc,GACv0B,CAYA,OAAO,EAAG,EAAGrwB,EAAG,CACd,OAAQ,KAAK,iBAAmB,KAAK,oBAAmB,EAAI,KAAK,gBAAgB,EAAG,KAAK,eAAgB,KAAK,mBAAoB,QAAS,CAAC,EAAG,KAAK,sBAAuB,KAAK,aAAa,SAAS,WAAW,MAAQ,KAAK,OAAO,KAAM,KAAK,aAAa,SAAS,UAAU,MAAQ,KAAK,OAAO,IAAK,KAAK,aAAa,SAAS,uBAAuB,MAAM,KAAK,KAAK,OAAO,gBAAgB,EAAG,KAAK,aAAa,SAAS,8BAA8B,MAAM,KAAK,KAAK,OAAO,uBAAuB,EAAG,KAAK,aAAa,SAAS,kBAAkB,MAAM,KAAK,KAAK,OAAO,WAAW,EAAG,KAAK,YAAY,EAAG,KAAK,aAAc,KAAK,iBAAkB,SAAU,CAAC,EAAG,KAAK,WAAW,SAAS,8BAA8B,MAAM,KAAK,KAAK,OAAO,uBAAuB,EAAG,KAAK,YAAY,EAAG,KAAK,WAAY,KAAK,eAAgB,SAAU,CAAC,EAAG,KAAK,OAAM,CACt0B,KAAK0wB,GAAG,OAAO,IACb,MACF,KAAKA,GAAG,OAAO,QACb,KAAK,aAAa,SAAS,SAAS,MAAQ1wB,EAAE,QAAS,KAAK,aAAa,SAAWjK,GAAI,KAAK,YAAY,EAAG,KAAK,aAAc,KAAK,eAAiB,KAAO,CAAC,EAC7J,MACF,KAAK26B,GAAG,OAAO,GACb,KAAK,aAAa,SAAS,SAAS,MAAQ,KAAK,iBAAiB,QAAS,KAAK,aAAa,SAAW36B,GAAI,KAAK,YAAY,EAAG,KAAK,aAAc,KAAK,eAAiB,KAAO,CAAC,EACjL,MACF,KAAK26B,GAAG,OAAO,QACb,KAAK,aAAa,SAAS,SAAS,MAAQ,KAAK,eAAe,QAAS,KAAK,aAAa,SAAW36B,GAAI,KAAK,YAAY,EAAG,KAAK,aAAc,KAAK,eAAiB,KAAO,CAAC,EAC/K,MACF,KAAK26B,GAAG,OAAO,MACb,KAAK,oBAAoB,SAAS,WAAW,MAAQ,KAAK,OAAO,KAAM,KAAK,oBAAoB,SAAS,UAAU,MAAQ,KAAK,OAAO,IAAK,KAAK,YAAY,EAAG,KAAK,oBAAqB,KAAK,eAAiB,KAAO,CAAC,EACxN,MACF,KAAKA,GAAG,OAAO,OACb,KAAK,aAAa,SAAS,SAAS,MAAQ,KAAK,mBAAmB,QAAS,KAAK,aAAa,SAAW36B,GAAI,KAAK,YAAY,EAAG,KAAK,aAAc,KAAK,eAAiB,KAAO,CAAC,EACnL,MACF,KAAK26B,GAAG,OAAO,QACb,KAAK,aAAa,SAAS,SAAS,MAAQ1wB,EAAE,QAAS,KAAK,aAAa,SAAWjK,GAAI,KAAK,YAAY,EAAG,KAAK,aAAc,KAAK,eAAiB,KAAO,CAAC,EAAG,KAAK,cAAc,SAAS,UAAU,MAAQ,KAAK,eAAgB,KAAK,cAAc,SAAS,SAAS,MAAQ,KAAK,eAAe,QAAS,KAAK,YAAY,EAAG,KAAK,cAAe,KAAK,eAAiB,KAAO,CAAC,EACnX,MACF,QACE,QAAQ,KAAK,sCAAsC,CAC3D,CACE,CAEA,YAAY,EAAG,EAAGiK,EAAGC,EAAGC,EAAG,CACzB,EAAE,cAAc,KAAK,mBAAmB,EACxC,MAAM,EAAI,EAAE,cAAa,EAAI,EAAI,EAAE,UACnC,EAAE,gBAAgBF,CAAC,EAAG,EAAE,UAAY,GAAIC,GAAK,OAAS,EAAE,cAAcA,CAAC,EAAG,EAAE,cAAcC,GAAK,CAAC,EAAG,EAAE,MAAK,GAAK,KAAK,QAAQ,SAAW,EAAG,KAAK,QAAQ,OAAO,CAAC,EAAG,EAAE,UAAY,EAAG,EAAE,cAAc,KAAK,mBAAmB,EAAG,EAAE,cAAc,CAAC,CACjP,CACA,gBAAgB,EAAG,EAAGF,EAAGC,EAAGC,EAAG,CAC7B,EAAE,cAAc,KAAK,mBAAmB,EACxC,MAAM,EAAI,EAAE,cAAa,EAAI,EAAI,EAAE,UACnC,EAAE,gBAAgBF,CAAC,EAAG,EAAE,UAAY,GAAIC,EAAI,EAAE,YAAcA,EAAGC,EAAI,EAAE,YAAcA,EAAGD,GAAK,OAAS,EAAE,cAAcA,CAAC,EAAG,EAAE,cAAcC,GAAK,CAAC,EAAG,EAAE,SAAU,KAAK,MAAM,iBAAmB,EAAG,EAAE,OAAO,KAAK,MAAO,KAAK,MAAM,EAAG,KAAK,MAAM,iBAAmB,KAAM,EAAE,UAAY,EAAG,EAAE,cAAc,KAAK,mBAAmB,EAAG,EAAE,cAAc,CAAC,CACpV,CACA,qBAAsB,CACpB,MAAM,EAAI,KAAK,MAAO,EAAI,KAAK,iBAC/B,EAAE,SAAS,SAASF,EAAG,EACpBA,EAAE,UAAYA,EAAE,QAAUA,EAAE,UAAYA,EAAE,UAAYA,EAAE,QAAU,GAAI,EAAE,KAAKA,CAAC,EACjF,CAAC,CACH,CACA,oBAAqB,CACnB,MAAM,EAAI,KAAK,iBACf,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,IAC5B,EAAE,CAAC,EAAE,QAAU,GACjB,EAAE,OAAS,CACb,CACA,eAAe,EAAI,GAAI,CACrB,MAAM,EAAI,IAAIuwB,GAAMvwB,EAAI,EAAI,EAAI,EAAGC,EAAI,IAAI,WAAWD,CAAC,EACvD,QAAS,EAAI,EAAG,EAAI,EAAG,IACrB,QAAS,EAAI,EAAG,EAAI,EAAG,IAAK,CAC1B,MAAM,EAAI,EAAG,EAAI,EACjBC,GAAG,EAAI,EAAI,GAAK,CAAC,GAAK,EAAE,MAAM,EAAG,CAAC,EAAI,GAAM,IAAO,IAAKA,GAAG,EAAI,EAAI,GAAK,EAAI,CAAC,GAAK,EAAE,MAAM,EAAI,EAAG,CAAC,EAAI,GAAM,IAAO,IAAKA,GAAG,EAAI,EAAI,GAAK,EAAI,CAAC,GAAK,EAAE,MAAM,EAAG,EAAI,CAAC,EAAI,GAAM,IAAO,IAAKA,GAAG,EAAI,EAAI,GAAK,EAAI,CAAC,GAAK,EAAE,MAAM,EAAI,EAAG,EAAI,CAAC,EAAI,GAAM,IAAO,GACzP,CACF,MAAMC,EAAI,IAAIkO,GAAGnO,EAAG,EAAG,EAAGtF,GAAIf,EAAE,EAChC,OAAOsG,EAAE,MAAQ9G,GAAI8G,EAAE,MAAQ9G,GAAI8G,EAAE,YAAc,GAAIA,CACzD,CACF,CACAwwB,GAAG,OAAS,CACV,IAAK,GACL,QAAS,EACT,QAAS,EACT,MAAO,EACP,OAAQ,EACR,GAAI,EACJ,QAAS,CACX,EACA,MAAMC,GAAK,CACT,SAAU,CACR,SAAU,CAAE,MAAO,IAAI,EACvB,oBAAqB,CAAE,MAAO,CAAC,EAC/B,YAAa,CAAE,MAAO,CAAC,EACvB,aAAc,CAAE,MAAO,IAAIpnB,GAAG,CAAC,CAAC,EAChC,eAAgB,CAAE,MAAO,CAAC,CAC9B,EACE,aAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KAYF,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAwBJ,EACA,MAAMqnB,WAAWvB,EAAG,CASlB,YAAY,EAAG,EAAI,EAAGrvB,EAAGC,EAAG,CAC1B,MAAK,EAAI,KAAK,SAAW,EAAG,KAAK,OAASD,EAAG,KAAK,UAAYC,EAAG,KAAK,WAAa,IAAM,OAAS,IAAI8B,GAAG,EAAE,EAAG,EAAE,CAAC,EAAI,IAAIA,GAAG,IAAK,GAAG,EAAG,KAAK,WAAa,IAAIwH,GAAG,EAAG,EAAG,CAAC,EAAG,KAAK,UAAY,GAAI,KAAK,wBAA0B,CAAA,EAAI,KAAK,sBAAwB,CAAA,EAAI,KAAK,MAAQ,EAChR,IAAIrJ,EAAI,KAAK,MAAM,KAAK,WAAW,EAAI,CAAC,EAAG,EAAI,KAAK,MAAM,KAAK,WAAW,EAAI,CAAC,EAC/E,KAAK,mBAAqB,IAAI+D,GAAG/D,EAAG,EAAG,CAAE,KAAM/F,GAAI,EAAG,KAAK,mBAAmB,QAAQ,KAAO,yBAA0B,KAAK,mBAAmB,QAAQ,gBAAkB,GACzK,QAAS,EAAI,EAAG,EAAI,KAAK,MAAO,IAAK,CACnC,MAAM,EAAI,IAAI8J,GAAG/D,EAAG,EAAG,CAAE,KAAM/F,GAAI,EACnC,EAAE,QAAQ,KAAO,oBAAsB,EAAG,EAAE,QAAQ,gBAAkB,GAAI,KAAK,wBAAwB,KAAK,CAAC,EAC7G,MAAM,EAAI,IAAI8J,GAAG/D,EAAG,EAAG,CAAE,KAAM/F,GAAI,EACnC,EAAE,QAAQ,KAAO,oBAAsB,EAAG,EAAE,QAAQ,gBAAkB,GAAI,KAAK,sBAAsB,KAAK,CAAC,EAAG+F,EAAI,KAAK,MAAMA,EAAI,CAAC,EAAG,EAAI,KAAK,MAAM,EAAI,CAAC,CAC3J,CACA,MAAM,EAAIywB,GACV,KAAK,iBAAmBrkB,GAAG,MAAM,EAAE,QAAQ,EAAG,KAAK,iBAAiB,oBAAoB,MAAQrM,EAAG,KAAK,iBAAiB,YAAY,MAAQ,IAAM,KAAK,uBAAyB,IAAIwM,GAAG,CACtL,SAAU,KAAK,iBACf,aAAc,EAAE,aAChB,eAAgB,EAAE,cACxB,CAAK,EAAG,KAAK,uBAAyB,CAAA,EAClC,MAAM,EAAI,CAAC,EAAG,GAAI,GAAI,GAAI,EAAE,EAC5BvM,EAAI,KAAK,MAAM,KAAK,WAAW,EAAI,CAAC,EAAG,EAAI,KAAK,MAAM,KAAK,WAAW,EAAI,CAAC,EAC3E,QAAS,EAAI,EAAG,EAAI,KAAK,MAAO,IAC9B,KAAK,uBAAuB,KAAK,KAAK,0BAA0B,EAAE,CAAC,CAAC,CAAC,EAAG,KAAK,uBAAuB,CAAC,EAAE,SAAS,QAAQ,MAAQ,IAAI6B,GAAG,EAAI7B,EAAG,EAAI,CAAC,EAAGA,EAAI,KAAK,MAAMA,EAAI,CAAC,EAAG,EAAI,KAAK,MAAM,EAAI,CAAC,EACnM,KAAK,kBAAoB,KAAK,sBAAsB,KAAK,KAAK,EAAG,KAAK,kBAAkB,SAAS,aAAa,MAAQ,KAAK,sBAAsB,CAAC,EAAE,QAAS,KAAK,kBAAkB,SAAS,aAAa,MAAQ,KAAK,sBAAsB,CAAC,EAAE,QAAS,KAAK,kBAAkB,SAAS,aAAa,MAAQ,KAAK,sBAAsB,CAAC,EAAE,QAAS,KAAK,kBAAkB,SAAS,aAAa,MAAQ,KAAK,sBAAsB,CAAC,EAAE,QAAS,KAAK,kBAAkB,SAAS,aAAa,MAAQ,KAAK,sBAAsB,CAAC,EAAE,QAAS,KAAK,kBAAkB,SAAS,cAAc,MAAQ,EAAG,KAAK,kBAAkB,SAAS,YAAY,MAAQ,GAC1nB,MAAM,EAAI,CAAC,EAAG,GAAK,GAAK,GAAK,EAAG,EAChC,KAAK,kBAAkB,SAAS,aAAa,MAAQ,EAAG,KAAK,gBAAkB,CAAC,IAAI,EAAE,EAAG,EAAG,CAAC,EAAG,IAAI,EAAE,EAAG,EAAG,CAAC,EAAG,IAAI,EAAE,EAAG,EAAG,CAAC,EAAG,IAAI,EAAE,EAAG,EAAG,CAAC,EAAG,IAAI,EAAE,EAAG,EAAG,CAAC,CAAC,EAAG,KAAK,kBAAkB,SAAS,gBAAgB,MAAQ,KAAK,gBAAiB,KAAK,aAAeoM,GAAG,MAAM8iB,GAAG,QAAQ,EAAG,KAAK,cAAgB,IAAI3iB,GAAG,CACpT,SAAU,KAAK,aACf,aAAc2iB,GAAG,aACjB,eAAgBA,GAAG,eACnB,SAAUn5B,GACV,UAAW,GACX,WAAY,GACZ,YAAa,EACnB,CAAK,EAAG,KAAK,eAAiB,IAAIsT,GAAM,KAAK,eAAiB,EAAG,KAAK,OAAS,IAAII,GAAM,KAAK,QAAU,IAAI8lB,GAAG,IAAI,CACjH,CAKA,SAAU,CACR,QAAS,EAAI,EAAG,EAAI,KAAK,wBAAwB,OAAQ,IACvD,KAAK,wBAAwB,CAAC,EAAE,QAAO,EACzC,QAAS,EAAI,EAAG,EAAI,KAAK,sBAAsB,OAAQ,IACrD,KAAK,sBAAsB,CAAC,EAAE,QAAO,EACvC,KAAK,mBAAmB,QAAO,EAC/B,QAAS,EAAI,EAAG,EAAI,KAAK,uBAAuB,OAAQ,IACtD,KAAK,uBAAuB,CAAC,EAAE,QAAO,EACxC,KAAK,kBAAkB,QAAO,EAAI,KAAK,cAAc,QAAO,EAAI,KAAK,OAAO,QAAO,EAAI,KAAK,QAAQ,QAAO,CAC7G,CAOA,QAAQ,EAAG,EAAG,CACZ,IAAIzvB,EAAI,KAAK,MAAM,EAAI,CAAC,EAAGC,EAAI,KAAK,MAAM,EAAI,CAAC,EAC/C,KAAK,mBAAmB,QAAQD,EAAGC,CAAC,EACpC,QAASC,EAAI,EAAGA,EAAI,KAAK,MAAOA,IAC9B,KAAK,wBAAwBA,CAAC,EAAE,QAAQF,EAAGC,CAAC,EAAG,KAAK,sBAAsBC,CAAC,EAAE,QAAQF,EAAGC,CAAC,EAAG,KAAK,uBAAuBC,CAAC,EAAE,SAAS,QAAQ,MAAQ,IAAI6B,GAAG,EAAI/B,EAAG,EAAIC,CAAC,EAAGD,EAAI,KAAK,MAAMA,EAAI,CAAC,EAAGC,EAAI,KAAK,MAAMA,EAAI,CAAC,CACzN,CAYA,OAAO,EAAG,EAAGD,EAAGC,EAAGC,EAAG,CACpB,EAAE,cAAc,KAAK,cAAc,EAAG,KAAK,eAAiB,EAAE,cAAa,EAC3E,MAAM,EAAI,EAAE,UACZ,EAAE,UAAY,GAAI,EAAE,cAAc,KAAK,WAAY,CAAC,EAAGA,GAAK,EAAE,MAAM,QAAQ,QAAQ,QAAQ,EAAE,EAAG,KAAK,iBAAmB,KAAK,QAAQ,SAAW,KAAK,OAAQ,KAAK,OAAO,IAAMF,EAAE,QAAS,EAAE,gBAAgB,IAAI,EAAG,EAAE,MAAK,EAAI,KAAK,QAAQ,OAAO,CAAC,GAAI,KAAK,iBAAiB,SAAS,MAAQA,EAAE,QAAS,KAAK,iBAAiB,oBAAoB,MAAQ,KAAK,UAAW,KAAK,QAAQ,SAAW,KAAK,uBAAwB,EAAE,gBAAgB,KAAK,kBAAkB,EAAG,EAAE,MAAK,EAAI,KAAK,QAAQ,OAAO,CAAC,EAC7e,IAAI,EAAI,KAAK,mBACb,QAAS,EAAI,EAAG,EAAI,KAAK,MAAO,IAC9B,KAAK,QAAQ,SAAW,KAAK,uBAAuB,CAAC,EAAG,KAAK,uBAAuB,CAAC,EAAE,SAAS,aAAa,MAAQ,EAAE,QAAS,KAAK,uBAAuB,CAAC,EAAE,SAAS,UAAU,MAAQ4wB,GAAG,eAAgB,EAAE,gBAAgB,KAAK,wBAAwB,CAAC,CAAC,EAAG,EAAE,MAAK,EAAI,KAAK,QAAQ,OAAO,CAAC,EAAG,KAAK,uBAAuB,CAAC,EAAE,SAAS,aAAa,MAAQ,KAAK,wBAAwB,CAAC,EAAE,QAAS,KAAK,uBAAuB,CAAC,EAAE,SAAS,UAAU,MAAQA,GAAG,eAAgB,EAAE,gBAAgB,KAAK,sBAAsB,CAAC,CAAC,EAAG,EAAE,MAAK,EAAI,KAAK,QAAQ,OAAO,CAAC,EAAG,EAAI,KAAK,sBAAsB,CAAC,EAC9kB,KAAK,QAAQ,SAAW,KAAK,kBAAmB,KAAK,kBAAkB,SAAS,cAAc,MAAQ,KAAK,SAAU,KAAK,kBAAkB,SAAS,YAAY,MAAQ,KAAK,OAAQ,KAAK,kBAAkB,SAAS,gBAAgB,MAAQ,KAAK,gBAAiB,EAAE,gBAAgB,KAAK,wBAAwB,CAAC,CAAC,EAAG,EAAE,MAAK,EAAI,KAAK,QAAQ,OAAO,CAAC,EAAG,KAAK,QAAQ,SAAW,KAAK,cAAe,KAAK,aAAa,SAAS,MAAQ,KAAK,wBAAwB,CAAC,EAAE,QAAS1wB,GAAK,EAAE,MAAM,QAAQ,QAAQ,QAAQ,EAAE,EAAG,KAAK,gBAAkB,EAAE,gBAAgB,IAAI,EAAG,KAAK,QAAQ,OAAO,CAAC,IAAM,EAAE,gBAAgBF,CAAC,EAAG,KAAK,QAAQ,OAAO,CAAC,GAAI,EAAE,cAAc,KAAK,eAAgB,KAAK,cAAc,EAAG,EAAE,UAAY,CAClsB,CAEA,0BAA0B,EAAG,CAC3B,MAAM,EAAI,CAAA,EAAIA,EAAI,EAAI,EACtB,QAASC,EAAI,EAAGA,EAAI,EAAGA,IACrB,EAAE,KAAK,OAAU,KAAK,IAAI,IAAOA,EAAIA,GAAKD,EAAIA,EAAE,EAAIA,CAAC,EACvD,OAAO,IAAIyM,GAAG,CACZ,QAAS,CACP,cAAe,CACvB,EACM,SAAU,CACR,aAAc,CAAE,MAAO,IAAI,EAC3B,QAAS,CAAE,MAAO,IAAI1K,GAAG,GAAK,EAAG,CAAC,EAElC,UAAW,CAAE,MAAO,IAAIA,GAAG,GAAK,EAAG,CAAC,EACpC,qBAAsB,CAAE,MAAO,CAAC,CAExC,EACM,aAAc;AAAA;AAAA;AAAA;AAAA,OAKd,eAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAoBtB,CAAK,CACH,CACA,sBAAsB,EAAG,CACvB,OAAO,IAAI0K,GAAG,CACZ,QAAS,CACP,SAAU,CAClB,EACM,SAAU,CACR,aAAc,CAAE,MAAO,IAAI,EAC3B,aAAc,CAAE,MAAO,IAAI,EAC3B,aAAc,CAAE,MAAO,IAAI,EAC3B,aAAc,CAAE,MAAO,IAAI,EAC3B,aAAc,CAAE,MAAO,IAAI,EAC3B,cAAe,CAAE,MAAO,CAAC,EACzB,aAAc,CAAE,MAAO,IAAI,EAC3B,gBAAiB,CAAE,MAAO,IAAI,EAC9B,YAAa,CAAE,MAAO,CAAC,CAC/B,EACM,aAAc;AAAA;AAAA;AAAA;AAAA,OAKd,eAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAuBtB,CAAK,CACH,CACF,CACAmkB,GAAG,eAAiB,IAAI7uB,GAAG,EAAG,CAAC,EAC/B6uB,GAAG,eAAiB,IAAI7uB,GAAG,EAAG,CAAC,EAC/B,MAAM8uB,GAAK,CACT,KAAM,eACN,SAAU,CACR,SAAU,CAAE,MAAO,IAAI,EACvB,oBAAqB,CAAE,MAAO,CAAC,CACnC,EACE,aAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KAkBF,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAyDJ,EACA,MAAMC,WAAWzB,EAAG,CAIlB,aAAc,CACZ,QAAS,KAAK,SAAW/iB,GAAG,MAAMukB,GAAG,QAAQ,EAAG,KAAK,SAAW,IAAI5f,GAAG,CACrE,KAAM4f,GAAG,KACT,SAAU,KAAK,SACf,aAAcA,GAAG,aACjB,eAAgBA,GAAG,cACzB,CAAK,EAAG,KAAK,QAAU,IAAIpB,GAAG,KAAK,QAAQ,EAAG,KAAK,kBAAoB,KAAM,KAAK,aAAe,IAC/F,CAYA,OAAO,EAAG,EAAGzvB,EAAG,CACd,KAAK,SAAS,SAAS,MAAQA,EAAE,QAAS,KAAK,SAAS,oBAAoB,MAAQ,EAAE,qBAAsB,KAAK,oBAAsB,EAAE,kBAAoB,KAAK,eAAiB,EAAE,eAAiB,KAAK,kBAAoB,EAAE,iBAAkB,KAAK,aAAe,EAAE,YAAa,KAAK,SAAS,QAAU,CAAA,EAAIgD,GAAG,YAAY,KAAK,iBAAiB,IAAM,KAAO,KAAK,SAAS,QAAQ,cAAgB,IAAK,KAAK,eAAiB3K,GAAK,KAAK,SAAS,QAAQ,oBAAsB,GAAK,KAAK,eAAiBC,GAAK,KAAK,SAAS,QAAQ,sBAAwB,GAAK,KAAK,eAAiBC,GAAK,KAAK,SAAS,QAAQ,oBAAsB,GAAK,KAAK,eAAiBC,GAAK,KAAK,SAAS,QAAQ,yBAA2B,GAAK,KAAK,eAAiBE,GAAK,KAAK,SAAS,QAAQ,iBAAmB,GAAK,KAAK,eAAiBC,GAAK,KAAK,SAAS,QAAQ,qBAAuB,GAAK,KAAK,eAAiBF,KAAO,KAAK,SAAS,QAAQ,oBAAsB,IAAK,KAAK,SAAS,YAAc,IAAK,KAAK,iBAAmB,IAAM,EAAE,gBAAgB,IAAI,EAAG,KAAK,QAAQ,OAAO,CAAC,IAAM,EAAE,gBAAgB,CAAC,EAAG,KAAK,OAAS,EAAE,MAAM,EAAE,eAAgB,EAAE,eAAgB,EAAE,gBAAgB,EAAG,KAAK,QAAQ,OAAO,CAAC,EACzpC,CAKA,SAAU,CACR,KAAK,SAAS,QAAO,EAAI,KAAK,QAAQ,QAAO,CAC/C,CACF,CACA,MAAMs4B,GAAK,CACT,KAAM,aACN,SAAU,CACR,SAAU,CAAE,MAAO,IAAI,EACvB,WAAY,CAAE,MAAO,IAAIhvB,GAAG,EAAI,KAAM,EAAI,GAAG,CAAC,CAClD,EACE,aAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KAWF,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA8PJ,EACA,SAASivB,GAAGzxB,EAAG,CACb,OAAOA,GAAKA,EAAE,YAAc,OAAO,UAAU,eAAe,KAAKA,EAAG,SAAS,EAAIA,EAAE,QAAUA,CAC/F,CACA,IAAI0xB,GAAK,CAAE,QAAS,CAAA,CAAE,EAAIC,GAAKD,GAAG,QAASE,GAC3C,SAASC,IAAK,CACZ,OAAOD,KAAOA,GAAK,GAAI,SAAS5xB,EAAG,EAAG,EACnC,SAAS,EAAGS,EAAG,CACdT,EAAE,QAAUS,EAAC,CACf,GAAGkxB,GAAI,UAAW,CAChB,IAAI,EAAI,UAAW,CACjB,SAASlxB,EAAE4B,EAAG,CACZ,OAAO,EAAE,YAAYA,EAAE,GAAG,EAAGA,CAC/B,CACA,SAAS3B,EAAE2B,EAAG,CACZ,QAAS,EAAI,EAAG,EAAI,EAAE,SAAS,OAAQ,IAAK,EAAE,SAAS,CAAC,EAAE,MAAM,QAAU,IAAMA,EAAI,QAAU,OAC9F1B,EAAI0B,CACN,CACA,IAAI1B,EAAI,EAAG,EAAI,SAAS,cAAc,KAAK,EAC3C,EAAE,MAAM,QAAU,uEAAwE,EAAE,iBAAiB,QAAS,SAAS0B,EAAG,CAChIA,EAAE,eAAc,EAAI3B,EAAE,EAAEC,EAAI,EAAE,SAAS,MAAM,CAC/C,EAAG,EAAE,EACL,IAAI,GAAK,aAAe,MAAM,IAAG,EAAI,EAAI,EAAG,EAAI,EAAG,EAAIF,EAAE,IAAI,EAAE,MAAM,MAAO,OAAQ,MAAM,CAAC,EAAG,EAAIA,EAAE,IAAI,EAAE,MAAM,KAAM,OAAQ,MAAM,CAAC,EACrI,GAAI,KAAK,aAAe,KAAK,YAAY,OAAQ,IAAI,EAAIA,EAAE,IAAI,EAAE,MAAM,KAAM,OAAQ,MAAM,CAAC,EAC5F,OAAOC,EAAE,CAAC,EAAG,CAAE,SAAU,GAAI,IAAK,EAAG,SAAUD,EAAG,UAAWC,EAAG,MAAO,UAAW,CAChF,GAAK,aAAe,MAAM,IAAG,CAC/B,EAAG,IAAK,UAAW,CACjB,IACA,IAAI2B,GAAK,aAAe,MAAM,IAAG,EACjC,GAAI,EAAE,OAAOA,EAAI,EAAG,GAAG,EAAGA,EAAI,EAAI,MAAQ,EAAE,OAAO,IAAM,GAAKA,EAAI,GAAI,GAAG,EAAG,EAAIA,EAAG,EAAI,EAAG,GAAI,CAC5F,IAAI,EAAI,YAAY,OACpB,EAAE,OAAO,EAAE,eAAiB,QAAS,EAAE,gBAAkB,OAAO,CAClE,CACA,OAAOA,CACT,EAAG,OAAQ,UAAW,CACpB,EAAI,KAAK,IAAG,CACd,EAAG,WAAY,EAAG,QAAS3B,CAAC,CAC9B,EACA,OAAO,EAAE,MAAQ,SAASD,EAAGC,EAAGC,EAAG,CACjC,IAAI,EAAI,IAAO,EAAI,EAAG,EAAI,KAAK,MAAO,EAAI,EAAE,OAAO,kBAAoB,CAAC,EAAG,EAAI,GAAK,EAAG,EAAI,GAAK,EAAG,EAAI,EAAI,EAAG0B,EAAI,EAAI,EAAG,EAAI,EAAI,EAAGK,EAAI,GAAK,EAAGC,EAAI,GAAK,EAAGC,EAAI,GAAK,EAAG,EAAI,SAAS,cAAc,QAAQ,EAC3M,EAAE,MAAQ,EAAG,EAAE,OAAS,EAAG,EAAE,MAAM,QAAU,yBAC7C,IAAItQ,EAAI,EAAE,WAAW,IAAI,EACzB,OAAOA,EAAE,KAAO,QAAU,EAAI,EAAI,gCAAiCA,EAAE,aAAe,MAAOA,EAAE,UAAYqO,EAAGrO,EAAE,SAAS,EAAG,EAAG,EAAG,CAAC,EAAGA,EAAE,UAAYoO,EAAGpO,EAAE,SAASmO,EAAG,EAAG4B,CAAC,EAAG/P,EAAE,SAAS,EAAGoQ,EAAGC,EAAGC,CAAC,EAAGtQ,EAAE,UAAYqO,EAAGrO,EAAE,YAAc,GAAKA,EAAE,SAAS,EAAGoQ,EAAGC,EAAGC,CAAC,EAAG,CAAE,IAAK,EAAG,OAAQ,SAASI,EAAG,EAAG,CAC/R,EAAI,KAAK,IAAI,EAAGA,CAAC,EAAG,EAAI,KAAK,IAAI,EAAGA,CAAC,EAAG1Q,EAAE,UAAYqO,EAAGrO,EAAE,YAAc,EAAGA,EAAE,SAAS,EAAG,EAAG,EAAGoQ,CAAC,EAAGpQ,EAAE,UAAYoO,EAAGpO,EAAE,SAAS,EAAE0Q,CAAC,EAAI,IAAMvC,EAAI,KAAO,EAAE,CAAC,EAAI,IAAM,EAAE,CAAC,EAAI,IAAK,EAAG4B,CAAC,EAAG/P,EAAE,UAAU,EAAG,EAAI,EAAGoQ,EAAGC,EAAI,EAAGC,EAAG,EAAGF,EAAGC,EAAI,EAAGC,CAAC,EAAGtQ,EAAE,SAAS,EAAIqQ,EAAI,EAAGD,EAAG,EAAGE,CAAC,EAAGtQ,EAAE,UAAYqO,EAAGrO,EAAE,YAAc,GAAKA,EAAE,SAAS,EAAIqQ,EAAI,EAAGD,EAAG,EAAG,GAAG,EAAIM,EAAI,GAAKJ,CAAC,CAAC,CAClW,CAAC,CACH,EAAG,CACL,CAAC,CACH,GAAG8uB,EAAE,GAAIA,GAAG,OACd,CACA,IAAII,GAAKD,GAAE,EACX,MAAME,GAAqBN,GAAGK,EAAE,EAChC,MAAME,EAAG,CACP,MACA,YAAY,EAAG,CACb,KAAK,MAAQ,IAAIjkB,GAAM,KAAK,iBAAiB,EAAE,eAAe,EAAG,KAAK,YAAW,CACnF,CACA,iBAAiB,EAAI,SAAU,CAC7B,KAAK,MAAM,WAAa,IAAI/D,GAAG,CAAC,CAClC,CACA,aAAc,CACd,CACA,cAAc,EAAG,CACf,KAAK,MAAM,WAAa,IAAIA,GAAG,CAAC,CAClC,CACA,gBAAiB,CACf,MAAM,EAAI,IAAInF,GACd,OAAO,KAAK,MAAM,SAAU,GAAM,CAChC,GAAI,aAAasH,IAAM,aAAayB,GAAI,CACtC,MAAMnN,EAAI,IAAIoE,KAAK,cAAc,CAAC,EAClC,EAAE,MAAMpE,CAAC,CACX,CACF,CAAC,EAAG,EAAE,QAAO,GAAM,EAAE,qBACnB,IAAI,EAAE,EAAG,EAAG,CAAC,EACb,IAAI,EAAE,GAAI,GAAI,EAAE,CACtB,EAAO,CACL,CACF,CACA,MAAMwxB,GAAK,CAAE,KAAM,QAAQ,EAAIC,GAAK,CAAE,KAAM,OAAO,EAAIC,GAAK,CAAE,KAAM,KAAK,EAAIC,GAAK,IAAI7rB,GAAM8rB,GAAK,IAAIxiB,GAAMyiB,GAAK,KAAK,IAAI,GAAK/vB,GAAG,OAAO,EAAGgwB,GAAK,IAAI,EAAKC,GAAK,EAAI,KAAK,GAAIC,GAAK,CAC9K,KAAM,GACN,OAAQ,EACR,MAAO,EACP,IAAK,EACL,aAAc,EACd,UAAW,EACX,gBAAiB,EACjB,mBAAoB,CACtB,EAAGC,GAAK,KACR,MAAM,WAAWnc,EAAG,CAOlB,YAAY,EAAG,EAAI,KAAM,CACvB,MAAM,EAAG,CAAC,EAAG,KAAK,MAAQkc,GAAG,KAAM,KAAK,OAAS,IAAI,EAAK,KAAK,OAAS,IAAI,EAAK,KAAK,YAAc,EAAG,KAAK,YAAc,IAAO,KAAK,QAAU,EAAG,KAAK,QAAU,IAAO,KAAK,gBAAkB,EAAG,KAAK,gBAAkB,IAAO,KAAK,cAAgB,EAAG,KAAK,cAAgB,KAAK,GAAI,KAAK,gBAAkB,KAAQ,KAAK,gBAAkB,IAAO,KAAK,cAAgB,GAAI,KAAK,cAAgB,IAAM,KAAK,WAAa,GAAI,KAAK,UAAY,EAAG,KAAK,aAAe,GAAI,KAAK,YAAc,EAAG,KAAK,eAAiB,EAAG,KAAK,UAAY,GAAI,KAAK,SAAW,EAAG,KAAK,mBAAqB,GAAI,KAAK,YAAc,EAAG,KAAK,aAAe,GAAI,KAAK,WAAa,GAAI,KAAK,gBAAkB,EAAG,KAAK,KAAO,CAAE,KAAM,YAAa,GAAI,UAAW,MAAO,aAAc,OAAQ,aAAe,KAAK,aAAe,CAAE,KAAM58B,GAAG,OAAQ,OAAQA,GAAG,MAAO,MAAOA,GAAG,GAAG,EAAI,KAAK,QAAU,CAAE,IAAKC,GAAG,OAAQ,IAAKA,GAAG,SAAS,EAAI,KAAK,QAAU,KAAK,OAAO,MAAK,EAAI,KAAK,UAAY,KAAK,OAAO,SAAS,QAAS,KAAK,MAAQ,KAAK,OAAO,KAAM,KAAK,qBAAuB,KAAM,KAAK,cAAgB,IAAI,EAAK,KAAK,gBAAkB,IAAI2M,GAAM,KAAK,oBAAsB,IAAI,EAAK,KAAK,MAAQ,IAAIA,GAAE,EAAG,mBAAmB,EAAE,GAAI,IAAI,EAAE,EAAG,EAAG,CAAC,CAAC,EAAG,KAAK,aAAe,KAAK,MAAM,MAAK,EAAG,OAAM,EAAI,KAAK,WAAa,IAAI6T,GAAM,KAAK,gBAAkB,IAAIA,GAAM,KAAK,OAAS,EAAG,KAAK,WAAa,IAAI,EAAK,KAAK,aAAe,IAAI9T,GAAM,KAAK,WAAa,IAAIA,GAAM,KAAK,aAAe,IAAIA,GAAM,KAAK,UAAY,IAAIA,GAAM,KAAK,QAAU,IAAIA,GAAM,KAAK,UAAY,IAAIA,GAAM,KAAK,YAAc,IAAIA,GAAM,KAAK,UAAY,IAAIA,GAAM,KAAK,YAAc,IAAIA,GAAM,KAAK,gBAAkB,IAAI,EAAK,KAAK,OAAS,IAAIA,GAAM,KAAK,mBAAqB,GAAI,KAAK,UAAY,GAAI,KAAK,kBAAoB,CAAA,EAAI,KAAK,eAAiB,GAAI,KAAK,eAAiBmwB,GAAG,KAAK,IAAI,EAAG,KAAK,eAAiBC,GAAG,KAAK,IAAI,EAAG,KAAK,aAAeC,GAAG,KAAK,IAAI,EAAG,KAAK,eAAiBC,GAAG,KAAK,IAAI,EAAG,KAAK,cAAgBC,GAAG,KAAK,IAAI,EAAG,KAAK,WAAaC,GAAG,KAAK,IAAI,EAAG,KAAK,cAAgBC,GAAG,KAAK,IAAI,EAAG,KAAK,aAAer+B,GAAG,KAAK,IAAI,EAAG,KAAK,aAAes+B,GAAG,KAAK,IAAI,EAAG,KAAK,aAAeC,GAAG,KAAK,IAAI,EAAG,KAAK,sBAAwBC,GAAG,KAAK,IAAI,EAAG,KAAK,oBAAsBC,GAAG,KAAK,IAAI,EAAG,KAAK,aAAe,MAAQ,KAAK,QAAQ,KAAK,UAAU,EAAG,KAAK,OAAM,CAC1uE,CACA,QAAQ,EAAG,CACT,MAAM,QAAQ,CAAC,EAAG,KAAK,WAAW,iBAAiB,cAAe,KAAK,cAAc,EAAG,KAAK,WAAW,iBAAiB,gBAAiB,KAAK,YAAY,EAAG,KAAK,WAAW,iBAAiB,cAAe,KAAK,cAAc,EAAG,KAAK,WAAW,iBAAiB,QAAS,KAAK,cAAe,CAAE,QAAS,GAAI,EAAG,KAAK,WAAW,YAAW,EAAG,iBAAiB,UAAW,KAAK,sBAAuB,CAAE,QAAS,GAAI,QAAS,GAAI,EAAG,KAAK,WAAW,MAAM,YAAc,MAC/c,CACA,YAAa,CACX,KAAK,WAAW,oBAAoB,cAAe,KAAK,cAAc,EAAG,KAAK,WAAW,oBAAoB,cAAe,KAAK,cAAc,EAAG,KAAK,WAAW,oBAAoB,YAAa,KAAK,YAAY,EAAG,KAAK,WAAW,oBAAoB,gBAAiB,KAAK,YAAY,EAAG,KAAK,WAAW,oBAAoB,QAAS,KAAK,aAAa,EAAG,KAAK,WAAW,oBAAoB,cAAe,KAAK,cAAc,EAAG,KAAK,sBAAqB,EAAI,KAAK,WAAW,YAAW,EAAG,oBAAoB,UAAW,KAAK,sBAAuB,CAAE,QAAS,EAAE,CAAE,EAAG,KAAK,WAAW,MAAM,YAAc,MAC1lB,CACA,SAAU,CACR,KAAK,WAAU,CACjB,CAMA,eAAgB,CACd,OAAO,KAAK,WAAW,GACzB,CAMA,mBAAoB,CAClB,OAAO,KAAK,WAAW,KACzB,CAMA,aAAc,CACZ,OAAO,KAAK,OAAO,SAAS,WAAW,KAAK,MAAM,CACpD,CAOA,kBAAkB,EAAG,CACnB,EAAE,iBAAiB,UAAW,KAAK,UAAU,EAAG,KAAK,qBAAuB,CAC9E,CAIA,uBAAwB,CACtB,KAAK,uBAAyB,OAAS,KAAK,qBAAqB,oBAAoB,UAAW,KAAK,UAAU,EAAG,KAAK,qBAAuB,KAChJ,CAIA,WAAY,CACV,KAAK,QAAQ,KAAK,KAAK,MAAM,EAAG,KAAK,UAAU,KAAK,KAAK,OAAO,QAAQ,EAAG,KAAK,MAAQ,KAAK,OAAO,IACtG,CAKA,OAAQ,CACN,KAAK,OAAO,KAAK,KAAK,OAAO,EAAG,KAAK,OAAO,SAAS,KAAK,KAAK,SAAS,EAAG,KAAK,OAAO,KAAO,KAAK,MAAO,KAAK,OAAO,uBAAsB,EAAI,KAAK,cAAcpB,EAAE,EAAG,KAAK,OAAM,EAAI,KAAK,MAAQQ,GAAG,IACzM,CACA,OAAO,EAAI,KAAM,CACf,MAAM,EAAI,KAAK,OAAO,SACtBF,GAAG,KAAK,CAAC,EAAE,IAAI,KAAK,MAAM,EAAGA,GAAG,gBAAgB,KAAK,KAAK,EAAG,KAAK,WAAW,eAAeA,EAAE,EAAG,KAAK,YAAc,KAAK,QAAUE,GAAG,MAAQ,KAAK,YAAY,KAAK,sBAAsB,CAAC,CAAC,EAAG,KAAK,eAAiB,KAAK,WAAW,OAAS,KAAK,gBAAgB,MAAQ,KAAK,cAAe,KAAK,WAAW,KAAO,KAAK,gBAAgB,IAAM,KAAK,gBAAkB,KAAK,WAAW,OAAS,KAAK,gBAAgB,MAAO,KAAK,WAAW,KAAO,KAAK,gBAAgB,KACzc,IAAIhyB,EAAI,KAAK,gBAAiBC,EAAI,KAAK,gBACvC,SAASD,CAAC,GAAK,SAASC,CAAC,IAAMD,EAAI,CAAC,KAAK,GAAKA,GAAK+xB,GAAK/xB,EAAI,KAAK,KAAOA,GAAK+xB,IAAK9xB,EAAI,CAAC,KAAK,GAAKA,GAAK8xB,GAAK9xB,EAAI,KAAK,KAAOA,GAAK8xB,IAAK/xB,GAAKC,EAAI,KAAK,WAAW,MAAQ,KAAK,IAAID,EAAG,KAAK,IAAIC,EAAG,KAAK,WAAW,KAAK,CAAC,EAAI,KAAK,WAAW,MAAQ,KAAK,WAAW,OAASD,EAAIC,GAAK,EAAI,KAAK,IAAID,EAAG,KAAK,WAAW,KAAK,EAAI,KAAK,IAAIC,EAAG,KAAK,WAAW,KAAK,GAAI,KAAK,WAAW,IAAM,KAAK,IAAI,KAAK,cAAe,KAAK,IAAI,KAAK,cAAe,KAAK,WAAW,GAAG,CAAC,EAAG,KAAK,WAAW,SAAQ,EAAI,KAAK,gBAAkB,GAAK,KAAK,OAAO,gBAAgB,KAAK,WAAY,KAAK,aAAa,EAAI,KAAK,OAAO,IAAI,KAAK,UAAU,EAAG,KAAK,OAAO,IAAI,KAAK,MAAM,EAAG,KAAK,OAAO,YAAY,KAAK,gBAAiB,KAAK,eAAe,EAAG,KAAK,OAAO,IAAI,KAAK,MAAM,EACluB,IAAIC,EAAI,GACR,GAAI,KAAK,cAAgB,KAAK,oBAAsB,KAAK,OAAO,qBAC9D,KAAK,WAAW,OAAS,KAAK,eAAe,KAAK,WAAW,MAAM,MAChE,CACH,MAAM,EAAI,KAAK,WAAW,OAC1B,KAAK,WAAW,OAAS,KAAK,eAAe,KAAK,WAAW,OAAS,KAAK,MAAM,EAAGA,EAAI,GAAK,KAAK,WAAW,MAC/G,CACA,GAAI4xB,GAAG,iBAAiB,KAAK,UAAU,EAAGA,GAAG,gBAAgB,KAAK,YAAY,EAAG,EAAE,KAAK,KAAK,MAAM,EAAE,IAAIA,EAAE,EAAG,KAAK,OAAO,OAAO,KAAK,MAAM,EAAG,KAAK,gBAAkB,IAAM,KAAK,gBAAgB,OAAS,EAAI,KAAK,cAAe,KAAK,gBAAgB,KAAO,EAAI,KAAK,cAAe,KAAK,WAAW,eAAe,EAAI,KAAK,aAAa,IAAM,KAAK,gBAAgB,IAAI,EAAG,EAAG,CAAC,EAAG,KAAK,WAAW,IAAI,EAAG,EAAG,CAAC,GAAI,KAAK,cAAgB,KAAK,mBAAoB,CAC/b,IAAI,EAAI,KACR,GAAI,KAAK,OAAO,oBAAqB,CACnC,MAAM,EAAIA,GAAG,OAAM,EACnB,EAAI,KAAK,eAAe,EAAI,KAAK,MAAM,EACvC,MAAM,EAAI,EAAI,EACd,KAAK,OAAO,SAAS,gBAAgB,KAAK,gBAAiB,CAAC,EAAG,KAAK,OAAO,kBAAiB,EAAI5xB,EAAI,CAAC,CAAC,CACxG,SAAW,KAAK,OAAO,qBAAsB,CAC3C,MAAM,EAAI,IAAI,EAAE,KAAK,OAAO,EAAG,KAAK,OAAO,EAAG,CAAC,EAC/C,EAAE,UAAU,KAAK,MAAM,EACvB,MAAM,EAAI,KAAK,OAAO,KACtB,KAAK,OAAO,KAAO,KAAK,IAAI,KAAK,QAAS,KAAK,IAAI,KAAK,QAAS,KAAK,OAAO,KAAO,KAAK,MAAM,CAAC,EAAG,KAAK,OAAO,uBAAsB,EAAIA,EAAI,IAAM,KAAK,OAAO,KAC/J,MAAM,EAAI,IAAI,EAAE,KAAK,OAAO,EAAG,KAAK,OAAO,EAAG,CAAC,EAC/C,EAAE,UAAU,KAAK,MAAM,EAAG,KAAK,OAAO,SAAS,IAAI,CAAC,EAAE,IAAI,CAAC,EAAG,KAAK,OAAO,oBAAqB,EAAI4xB,GAAG,OAAM,CAC9G,MACE,QAAQ,KAAK,yFAAyF,EAAG,KAAK,aAAe,GAC/H,IAAM,OAAS,KAAK,mBAAqB,KAAK,OAAO,IAAI,EAAG,EAAG,EAAE,EAAE,mBAAmB,KAAK,OAAO,MAAM,EAAE,eAAe,CAAC,EAAE,IAAI,KAAK,OAAO,QAAQ,GAAKH,GAAG,OAAO,KAAK,KAAK,OAAO,QAAQ,EAAGA,GAAG,UAAU,IAAI,EAAG,EAAG,EAAE,EAAE,mBAAmB,KAAK,OAAO,MAAM,EAAG,KAAK,IAAI,KAAK,OAAO,GAAG,IAAIA,GAAG,SAAS,CAAC,EAAIE,GAAK,KAAK,OAAO,OAAO,KAAK,MAAM,GAAKD,GAAG,8BAA8B,KAAK,OAAO,GAAI,KAAK,MAAM,EAAGD,GAAG,eAAeC,GAAI,KAAK,MAAM,IACzb,SAAW,KAAK,OAAO,qBAAsB,CAC3C,MAAM,EAAI,KAAK,OAAO,KACtB,KAAK,OAAO,KAAO,KAAK,IAAI,KAAK,QAAS,KAAK,IAAI,KAAK,QAAS,KAAK,OAAO,KAAO,KAAK,MAAM,CAAC,EAAG,IAAM,KAAK,OAAO,OAAS,KAAK,OAAO,yBAA0B1xB,EAAI,GAC1K,CACA,OAAO,KAAK,OAAS,EAAG,KAAK,mBAAqB,GAAIA,GAAK,KAAK,cAAc,kBAAkB,KAAK,OAAO,QAAQ,EAAI+xB,IAAM,GAAK,EAAI,KAAK,gBAAgB,IAAI,KAAK,OAAO,UAAU,GAAKA,IAAM,KAAK,oBAAoB,kBAAkB,KAAK,MAAM,EAAIA,IAAM,KAAK,cAAcT,EAAE,EAAG,KAAK,cAAc,KAAK,KAAK,OAAO,QAAQ,EAAG,KAAK,gBAAgB,KAAK,KAAK,OAAO,UAAU,EAAG,KAAK,oBAAoB,KAAK,KAAK,MAAM,EAAG,IAAM,EAC/a,CACA,sBAAsB,EAAG,CACvB,OAAO,IAAM,KAAOO,GAAK,GAAK,KAAK,gBAAkB,EAAIA,GAAK,GAAK,GAAK,KAAK,eAC/E,CACA,cAAc,EAAG,CACf,MAAM,EAAI,KAAK,IAAI,EAAI,GAAI,EAC3B,OAAO,KAAK,IAAI,IAAM,KAAK,UAAY,CAAC,CAC1C,CACA,YAAY,EAAG,CACb,KAAK,gBAAgB,OAAS,CAChC,CACA,UAAU,EAAG,CACX,KAAK,gBAAgB,KAAO,CAC9B,CACA,SAAS,EAAG,EAAG,CACbD,GAAG,oBAAoB,EAAG,CAAC,EAAGA,GAAG,eAAe,CAAC,CAAC,EAAG,KAAK,WAAW,IAAIA,EAAE,CAC7E,CACA,OAAO,EAAG,EAAG,CACX,KAAK,qBAAuB,GAAKA,GAAG,oBAAoB,EAAG,CAAC,GAAKA,GAAG,oBAAoB,EAAG,CAAC,EAAGA,GAAG,aAAa,KAAK,OAAO,GAAIA,EAAE,GAAIA,GAAG,eAAe,CAAC,EAAG,KAAK,WAAW,IAAIA,EAAE,CACnL,CAEA,KAAK,EAAG,EAAG,CACT,MAAM9xB,EAAI,KAAK,WACf,GAAI,KAAK,OAAO,oBAAqB,CACnC,MAAMC,EAAI,KAAK,OAAO,SACtB6xB,GAAG,KAAK7xB,CAAC,EAAE,IAAI,KAAK,MAAM,EAC1B,IAAIC,EAAI4xB,GAAG,OAAM,EACjB5xB,GAAK,KAAK,IAAI,KAAK,OAAO,IAAM,EAAI,KAAK,GAAK,GAAG,EAAG,KAAK,SAAS,EAAI,EAAIA,EAAIF,EAAE,aAAc,KAAK,OAAO,MAAM,EAAG,KAAK,OAAO,EAAI,EAAIE,EAAIF,EAAE,aAAc,KAAK,OAAO,MAAM,CAC/K,MAAO,KAAK,OAAO,sBAAwB,KAAK,SAAS,GAAK,KAAK,OAAO,MAAQ,KAAK,OAAO,MAAQ,KAAK,OAAO,KAAOA,EAAE,YAAa,KAAK,OAAO,MAAM,EAAG,KAAK,OAAO,GAAK,KAAK,OAAO,IAAM,KAAK,OAAO,QAAU,KAAK,OAAO,KAAOA,EAAE,aAAc,KAAK,OAAO,MAAM,IAAM,QAAQ,KAAK,8EAA8E,EAAG,KAAK,UAAY,GAClY,CACA,UAAU,EAAG,CACX,KAAK,OAAO,qBAAuB,KAAK,OAAO,qBAAuB,KAAK,QAAU,GAAK,QAAQ,KAAK,qFAAqF,EAAG,KAAK,WAAa,GACnN,CACA,SAAS,EAAG,CACV,KAAK,OAAO,qBAAuB,KAAK,OAAO,qBAAuB,KAAK,QAAU,GAAK,QAAQ,KAAK,qFAAqF,EAAG,KAAK,WAAa,GACnN,CACA,sBAAsB,EAAG,EAAG,CAC1B,GAAI,CAAC,KAAK,aACR,OACF,KAAK,mBAAqB,GAC1B,MAAMA,EAAI,KAAK,WAAW,sBAAqB,EAAIC,EAAI,EAAID,EAAE,KAAME,EAAI,EAAIF,EAAE,IAAK,EAAIA,EAAE,MAAO,EAAIA,EAAE,OACrG,KAAK,OAAO,EAAIC,EAAI,EAAI,EAAI,EAAG,KAAK,OAAO,EAAI,EAAEC,EAAI,GAAK,EAAI,EAAG,KAAK,gBAAgB,IAAI,KAAK,OAAO,EAAG,KAAK,OAAO,EAAG,CAAC,EAAE,UAAU,KAAK,MAAM,EAAE,IAAI,KAAK,OAAO,QAAQ,EAAE,UAAS,CACvL,CACA,eAAe,EAAG,CAChB,OAAO,KAAK,IAAI,KAAK,YAAa,KAAK,IAAI,KAAK,YAAa,CAAC,CAAC,CACjE,CAIA,uBAAuB,EAAG,CACxB,KAAK,aAAa,IAAI,EAAE,QAAS,EAAE,OAAO,CAC5C,CACA,sBAAsB,EAAG,CACvB,KAAK,sBAAsB,EAAE,QAAS,EAAE,OAAO,EAAG,KAAK,YAAY,IAAI,EAAE,QAAS,EAAE,OAAO,CAC7F,CACA,oBAAoB,EAAG,CACrB,KAAK,UAAU,IAAI,EAAE,QAAS,EAAE,OAAO,CACzC,CACA,uBAAuB,EAAG,CACxB,KAAK,WAAW,IAAI,EAAE,QAAS,EAAE,OAAO,EAAG,KAAK,aAAa,WAAW,KAAK,WAAY,KAAK,YAAY,EAAE,eAAe,KAAK,WAAW,EAC3I,MAAM,EAAI,KAAK,WACf,KAAK,YAAY6xB,GAAK,KAAK,aAAa,EAAI,EAAE,YAAY,EAAG,KAAK,UAAUA,GAAK,KAAK,aAAa,EAAI,EAAE,YAAY,EAAG,KAAK,aAAa,KAAK,KAAK,UAAU,EAAG,KAAK,OAAM,CAC9K,CACA,sBAAsB,EAAG,CACvB,KAAK,UAAU,IAAI,EAAE,QAAS,EAAE,OAAO,EAAG,KAAK,YAAY,WAAW,KAAK,UAAW,KAAK,WAAW,EAAG,KAAK,YAAY,EAAI,EAAI,KAAK,UAAU,KAAK,cAAc,KAAK,YAAY,CAAC,CAAC,EAAI,KAAK,YAAY,EAAI,GAAK,KAAK,SAAS,KAAK,cAAc,KAAK,YAAY,CAAC,CAAC,EAAG,KAAK,YAAY,KAAK,KAAK,SAAS,EAAG,KAAK,OAAM,CAChU,CACA,oBAAoB,EAAG,CACrB,KAAK,QAAQ,IAAI,EAAE,QAAS,EAAE,OAAO,EAAG,KAAK,UAAU,WAAW,KAAK,QAAS,KAAK,SAAS,EAAE,eAAe,KAAK,QAAQ,EAAG,KAAK,KAAK,KAAK,UAAU,EAAG,KAAK,UAAU,CAAC,EAAG,KAAK,UAAU,KAAK,KAAK,OAAO,EAAG,KAAK,OAAM,CAC9N,CACA,kBAAkB,EAAG,CACnB,KAAK,sBAAsB,EAAE,QAAS,EAAE,OAAO,EAAG,EAAE,OAAS,EAAI,KAAK,SAAS,KAAK,cAAc,EAAE,MAAM,CAAC,EAAI,EAAE,OAAS,GAAK,KAAK,UAAU,KAAK,cAAc,EAAE,MAAM,CAAC,EAAG,KAAK,OAAM,CAC1L,CACA,eAAe,EAAG,CAChB,IAAI,EAAI,GACR,OAAQ,EAAE,KAAI,CACZ,KAAK,KAAK,KAAK,GACb,EAAE,SAAW,EAAE,SAAW,EAAE,SAAW,KAAK,cAAgB,KAAK,UAAUA,GAAK,KAAK,eAAiB,KAAK,WAAW,YAAY,EAAI,KAAK,WAAa,KAAK,KAAK,EAAG,KAAK,WAAW,EAAG,EAAI,GAC5L,MACF,KAAK,KAAK,KAAK,OACb,EAAE,SAAW,EAAE,SAAW,EAAE,SAAW,KAAK,cAAgB,KAAK,UAAU,CAACA,GAAK,KAAK,eAAiB,KAAK,WAAW,YAAY,EAAI,KAAK,WAAa,KAAK,KAAK,EAAG,CAAC,KAAK,WAAW,EAAG,EAAI,GAC9L,MACF,KAAK,KAAK,KAAK,KACb,EAAE,SAAW,EAAE,SAAW,EAAE,SAAW,KAAK,cAAgB,KAAK,YAAYA,GAAK,KAAK,eAAiB,KAAK,WAAW,YAAY,EAAI,KAAK,WAAa,KAAK,KAAK,KAAK,YAAa,CAAC,EAAG,EAAI,GAC9L,MACF,KAAK,KAAK,KAAK,MACb,EAAE,SAAW,EAAE,SAAW,EAAE,SAAW,KAAK,cAAgB,KAAK,YAAY,CAACA,GAAK,KAAK,eAAiB,KAAK,WAAW,YAAY,EAAI,KAAK,WAAa,KAAK,KAAK,CAAC,KAAK,YAAa,CAAC,EAAG,EAAI,GAChM,KACR,CACI,IAAM,EAAE,eAAc,EAAI,KAAK,OAAM,EACvC,CACA,wBAAwB,EAAG,CACzB,GAAI,KAAK,UAAU,SAAW,EAC5B,KAAK,aAAa,IAAI,EAAE,MAAO,EAAE,KAAK,MACnC,CACH,MAAM,EAAI,KAAK,0BAA0B,CAAC,EAAG/xB,EAAI,IAAO,EAAE,MAAQ,EAAE,GAAIC,EAAI,IAAO,EAAE,MAAQ,EAAE,GAC/F,KAAK,aAAa,IAAID,EAAGC,CAAC,CAC5B,CACF,CACA,qBAAqB,EAAG,CACtB,GAAI,KAAK,UAAU,SAAW,EAC5B,KAAK,UAAU,IAAI,EAAE,MAAO,EAAE,KAAK,MAChC,CACH,MAAM,EAAI,KAAK,0BAA0B,CAAC,EAAGD,EAAI,IAAO,EAAE,MAAQ,EAAE,GAAIC,EAAI,IAAO,EAAE,MAAQ,EAAE,GAC/F,KAAK,UAAU,IAAID,EAAGC,CAAC,CACzB,CACF,CACA,uBAAuB,EAAG,CACxB,MAAM,EAAI,KAAK,0BAA0B,CAAC,EAAGD,EAAI,EAAE,MAAQ,EAAE,EAAGC,EAAI,EAAE,MAAQ,EAAE,EAAGC,EAAI,KAAK,KAAKF,EAAIA,EAAIC,EAAIA,CAAC,EAC9G,KAAK,YAAY,IAAI,EAAGC,CAAC,CAC3B,CACA,0BAA0B,EAAG,CAC3B,KAAK,YAAc,KAAK,uBAAuB,CAAC,EAAG,KAAK,WAAa,KAAK,qBAAqB,CAAC,CAClG,CACA,6BAA6B,EAAG,CAC9B,KAAK,YAAc,KAAK,uBAAuB,CAAC,EAAG,KAAK,cAAgB,KAAK,wBAAwB,CAAC,CACxG,CACA,uBAAuB,EAAG,CACxB,GAAI,KAAK,UAAU,QAAU,EAC3B,KAAK,WAAW,IAAI,EAAE,MAAO,EAAE,KAAK,MACjC,CACH,MAAMF,EAAI,KAAK,0BAA0B,CAAC,EAAGC,EAAI,IAAO,EAAE,MAAQD,EAAE,GAAIE,EAAI,IAAO,EAAE,MAAQF,EAAE,GAC/F,KAAK,WAAW,IAAIC,EAAGC,CAAC,CAC1B,CACA,KAAK,aAAa,WAAW,KAAK,WAAY,KAAK,YAAY,EAAE,eAAe,KAAK,WAAW,EAChG,MAAM,EAAI,KAAK,WACf,KAAK,YAAY6xB,GAAK,KAAK,aAAa,EAAI,EAAE,YAAY,EAAG,KAAK,UAAUA,GAAK,KAAK,aAAa,EAAI,EAAE,YAAY,EAAG,KAAK,aAAa,KAAK,KAAK,UAAU,CAChK,CACA,oBAAoB,EAAG,CACrB,GAAI,KAAK,UAAU,SAAW,EAC5B,KAAK,QAAQ,IAAI,EAAE,MAAO,EAAE,KAAK,MAC9B,CACH,MAAM,EAAI,KAAK,0BAA0B,CAAC,EAAG/xB,EAAI,IAAO,EAAE,MAAQ,EAAE,GAAIC,EAAI,IAAO,EAAE,MAAQ,EAAE,GAC/F,KAAK,QAAQ,IAAID,EAAGC,CAAC,CACvB,CACA,KAAK,UAAU,WAAW,KAAK,QAAS,KAAK,SAAS,EAAE,eAAe,KAAK,QAAQ,EAAG,KAAK,KAAK,KAAK,UAAU,EAAG,KAAK,UAAU,CAAC,EAAG,KAAK,UAAU,KAAK,KAAK,OAAO,CACxK,CACA,sBAAsB,EAAG,CACvB,MAAM,EAAI,KAAK,0BAA0B,CAAC,EAAGD,EAAI,EAAE,MAAQ,EAAE,EAAGC,EAAI,EAAE,MAAQ,EAAE,EAAGC,EAAI,KAAK,KAAKF,EAAIA,EAAIC,EAAIA,CAAC,EAC9G,KAAK,UAAU,IAAI,EAAGC,CAAC,EAAG,KAAK,YAAY,IAAI,EAAG,KAAK,IAAI,KAAK,UAAU,EAAI,KAAK,YAAY,EAAG,KAAK,SAAS,CAAC,EAAG,KAAK,UAAU,KAAK,YAAY,CAAC,EAAG,KAAK,YAAY,KAAK,KAAK,SAAS,EAC5L,MAAM,GAAK,EAAE,MAAQ,EAAE,GAAK,GAAK,GAAK,EAAE,MAAQ,EAAE,GAAK,GACvD,KAAK,sBAAsB,EAAG,CAAC,CACjC,CACA,yBAAyB,EAAG,CAC1B,KAAK,YAAc,KAAK,sBAAsB,CAAC,EAAG,KAAK,WAAa,KAAK,oBAAoB,CAAC,CAChG,CACA,4BAA4B,EAAG,CAC7B,KAAK,YAAc,KAAK,sBAAsB,CAAC,EAAG,KAAK,cAAgB,KAAK,uBAAuB,CAAC,CACtG,CAEA,YAAY,EAAG,CACb,KAAK,UAAU,KAAK,EAAE,SAAS,CACjC,CACA,eAAe,EAAG,CAChB,OAAO,KAAK,kBAAkB,EAAE,SAAS,EACzC,QAAS,EAAI,EAAG,EAAI,KAAK,UAAU,OAAQ,IACzC,GAAI,KAAK,UAAU,CAAC,GAAK,EAAE,UAAW,CACpC,KAAK,UAAU,OAAO,EAAG,CAAC,EAC1B,MACF,CACJ,CACA,mBAAmB,EAAG,CACpB,QAAS,EAAI,EAAG,EAAI,KAAK,UAAU,OAAQ,IACzC,GAAI,KAAK,UAAU,CAAC,GAAK,EAAE,UAAW,MAAO,GAC/C,MAAO,EACT,CACA,cAAc,EAAG,CACf,IAAI,EAAI,KAAK,kBAAkB,EAAE,SAAS,EAC1C,IAAM,SAAW,EAAI,IAAI6B,GAAM,KAAK,kBAAkB,EAAE,SAAS,EAAI,GAAI,EAAE,IAAI,EAAE,MAAO,EAAE,KAAK,CACjG,CACA,0BAA0B,EAAG,CAC3B,MAAM,EAAI,EAAE,YAAc,KAAK,UAAU,CAAC,EAAI,KAAK,UAAU,CAAC,EAAI,KAAK,UAAU,CAAC,EAClF,OAAO,KAAK,kBAAkB,CAAC,CACjC,CAEA,kBAAkB,EAAG,CACnB,MAAM,EAAI,EAAE,UAAW/B,EAAI,CACzB,QAAS,EAAE,QACX,QAAS,EAAE,QACX,OAAQ,EAAE,MAChB,EACI,OAAQ,EAAC,CACP,IAAK,GACHA,EAAE,QAAU,GACZ,MACF,IAAK,GACHA,EAAE,QAAU,IACZ,KACR,CACI,OAAO,EAAE,SAAW,CAAC,KAAK,iBAAmBA,EAAE,QAAU,IAAKA,CAChE,CACF,CACA,SAASmyB,GAAG5yB,EAAG,CACb,KAAK,UAAY,KAAO,KAAK,UAAU,SAAW,IAAM,KAAK,WAAW,kBAAkBA,EAAE,SAAS,EAAG,KAAK,WAAW,iBAAiB,cAAe,KAAK,cAAc,EAAG,KAAK,WAAW,iBAAiB,YAAa,KAAK,YAAY,GAAI,CAAC,KAAK,mBAAmBA,CAAC,IAAM,KAAK,YAAYA,CAAC,EAAGA,EAAE,cAAgB,QAAU,KAAK,cAAcA,CAAC,EAAI,KAAK,aAAaA,CAAC,GAC/W,CACA,SAAS2yB,GAAG3yB,EAAG,CACb,KAAK,UAAY,KAAOA,EAAE,cAAgB,QAAU,KAAK,aAAaA,CAAC,EAAI,KAAK,aAAaA,CAAC,EAChG,CACA,SAAS6yB,GAAG7yB,EAAG,CACb,OAAQ,KAAK,eAAeA,CAAC,EAAG,KAAK,UAAU,OAAM,CACnD,IAAK,GACH,KAAK,WAAW,sBAAsBA,EAAE,SAAS,EAAG,KAAK,WAAW,oBAAoB,cAAe,KAAK,cAAc,EAAG,KAAK,WAAW,oBAAoB,YAAa,KAAK,YAAY,EAAG,KAAK,cAAcmyB,EAAE,EAAG,KAAK,MAAQM,GAAG,KAC1O,MACF,IAAK,GACH,MAAM,EAAI,KAAK,UAAU,CAAC,EAAG,EAAI,KAAK,kBAAkB,CAAC,EACzD,KAAK,cAAc,CAAE,UAAW,EAAG,MAAO,EAAE,EAAG,MAAO,EAAE,CAAC,CAAE,EAC3D,KACN,CACA,CACA,SAASS,GAAGlzB,EAAG,CACb,IAAI,EACJ,OAAQA,EAAE,OAAM,CACd,IAAK,GACH,EAAI,KAAK,aAAa,KACtB,MACF,IAAK,GACH,EAAI,KAAK,aAAa,OACtB,MACF,IAAK,GACH,EAAI,KAAK,aAAa,MACtB,MACF,QACE,EAAI,EACV,CACE,OAAQ,EAAC,CACP,KAAKnK,GAAG,MACN,GAAI,KAAK,aAAe,GAAI,OAC5B,KAAK,sBAAsBmK,CAAC,EAAG,KAAK,MAAQyyB,GAAG,MAC/C,MACF,KAAK58B,GAAG,OACN,GAAImK,EAAE,SAAWA,EAAE,SAAWA,EAAE,SAAU,CACxC,GAAI,KAAK,YAAc,GAAI,OAC3B,KAAK,oBAAoBA,CAAC,EAAG,KAAK,MAAQyyB,GAAG,GAC/C,KAAO,CACL,GAAI,KAAK,eAAiB,GAAI,OAC9B,KAAK,uBAAuBzyB,CAAC,EAAG,KAAK,MAAQyyB,GAAG,MAClD,CACA,MACF,KAAK58B,GAAG,IACN,GAAImK,EAAE,SAAWA,EAAE,SAAWA,EAAE,SAAU,CACxC,GAAI,KAAK,eAAiB,GAAI,OAC9B,KAAK,uBAAuBA,CAAC,EAAG,KAAK,MAAQyyB,GAAG,MAClD,KAAO,CACL,GAAI,KAAK,YAAc,GAAI,OAC3B,KAAK,oBAAoBzyB,CAAC,EAAG,KAAK,MAAQyyB,GAAG,GAC/C,CACA,MACF,QACE,KAAK,MAAQA,GAAG,IACtB,CACE,KAAK,QAAUA,GAAG,MAAQ,KAAK,cAAcP,EAAE,CACjD,CACA,SAASiB,GAAGnzB,EAAG,CACb,OAAQ,KAAK,MAAK,CAChB,KAAKyyB,GAAG,OACN,GAAI,KAAK,eAAiB,GAAI,OAC9B,KAAK,uBAAuBzyB,CAAC,EAC7B,MACF,KAAKyyB,GAAG,MACN,GAAI,KAAK,aAAe,GAAI,OAC5B,KAAK,sBAAsBzyB,CAAC,EAC5B,MACF,KAAKyyB,GAAG,IACN,GAAI,KAAK,YAAc,GAAI,OAC3B,KAAK,oBAAoBzyB,CAAC,EAC1B,KACN,CACA,CACA,SAAS+yB,GAAG/yB,EAAG,CACb,KAAK,UAAY,IAAM,KAAK,aAAe,IAAM,KAAK,QAAUyyB,GAAG,OAASzyB,EAAE,eAAc,EAAI,KAAK,cAAckyB,EAAE,EAAG,KAAK,kBAAkB,KAAK,kBAAkBlyB,CAAC,CAAC,EAAG,KAAK,cAAcmyB,EAAE,EAClM,CACA,SAASa,GAAGhzB,EAAG,CACb,KAAK,UAAY,IAAM,KAAK,eAAeA,CAAC,CAC9C,CACA,SAASizB,GAAGjzB,EAAG,CACb,OAAQ,KAAK,cAAcA,CAAC,EAAG,KAAK,UAAU,OAAM,CAClD,IAAK,GACH,OAAQ,KAAK,QAAQ,IAAG,CACtB,KAAKlK,GAAG,OACN,GAAI,KAAK,eAAiB,GAAI,OAC9B,KAAK,wBAAwBkK,CAAC,EAAG,KAAK,MAAQyyB,GAAG,aACjD,MACF,KAAK38B,GAAG,IACN,GAAI,KAAK,YAAc,GAAI,OAC3B,KAAK,qBAAqBkK,CAAC,EAAG,KAAK,MAAQyyB,GAAG,UAC9C,MACF,QACE,KAAK,MAAQA,GAAG,IAC1B,CACM,MACF,IAAK,GACH,OAAQ,KAAK,QAAQ,IAAG,CACtB,KAAK38B,GAAG,UACN,GAAI,KAAK,aAAe,IAAM,KAAK,YAAc,GAAI,OACrD,KAAK,0BAA0BkK,CAAC,EAAG,KAAK,MAAQyyB,GAAG,gBACnD,MACF,KAAK38B,GAAG,aACN,GAAI,KAAK,aAAe,IAAM,KAAK,eAAiB,GAAI,OACxD,KAAK,6BAA6BkK,CAAC,EAAG,KAAK,MAAQyyB,GAAG,mBACtD,MACF,QACE,KAAK,MAAQA,GAAG,IAC1B,CACM,MACF,QACE,KAAK,MAAQA,GAAG,IACtB,CACE,KAAK,QAAUA,GAAG,MAAQ,KAAK,cAAcP,EAAE,CACjD,CACA,SAASt9B,GAAGoL,EAAG,CACb,OAAQ,KAAK,cAAcA,CAAC,EAAG,KAAK,MAAK,CACvC,KAAKyyB,GAAG,aACN,GAAI,KAAK,eAAiB,GAAI,OAC9B,KAAK,uBAAuBzyB,CAAC,EAAG,KAAK,OAAM,EAC3C,MACF,KAAKyyB,GAAG,UACN,GAAI,KAAK,YAAc,GAAI,OAC3B,KAAK,oBAAoBzyB,CAAC,EAAG,KAAK,OAAM,EACxC,MACF,KAAKyyB,GAAG,gBACN,GAAI,KAAK,aAAe,IAAM,KAAK,YAAc,GAAI,OACrD,KAAK,yBAAyBzyB,CAAC,EAAG,KAAK,OAAM,EAC7C,MACF,KAAKyyB,GAAG,mBACN,GAAI,KAAK,aAAe,IAAM,KAAK,eAAiB,GAAI,OACxD,KAAK,4BAA4BzyB,CAAC,EAAG,KAAK,OAAM,EAChD,MACF,QACE,KAAK,MAAQyyB,GAAG,IACtB,CACA,CACA,SAASK,GAAG9yB,EAAG,CACb,KAAK,UAAY,IAAMA,EAAE,eAAc,CACzC,CACA,SAASozB,GAAGpzB,EAAG,CACbA,EAAE,MAAQ,YAAc,KAAK,eAAiB,GAAI,KAAK,WAAW,YAAW,EAAG,iBAAiB,QAAS,KAAK,oBAAqB,CAAE,QAAS,GAAI,QAAS,EAAE,CAAE,EAClK,CACA,SAASqzB,GAAGrzB,EAAG,CACbA,EAAE,MAAQ,YAAc,KAAK,eAAiB,GAAI,KAAK,WAAW,YAAW,EAAG,oBAAoB,QAAS,KAAK,oBAAqB,CAAE,QAAS,GAAI,QAAS,EAAE,CAAE,EACrK,CACA,IAAIszB,IAAuBtzB,IAAOA,EAAE,IAAM,MAAOA,EAAE,OAAS,SAAUA,EAAE,KAAO,OAAQA,EAAE,MAAQ,QAASA,EAAE,MAAQ,QAASA,EAAE,KAAO,OAAQA,EAAE,IAAM,MAAOA,IAAIszB,IAAM,CAAA,CAAE,EAAGC,IAAuBvzB,IAAOA,EAAE,YAAc,cAAeA,EAAE,aAAe,eAAgBA,IAAIuzB,IAAM,CAAA,CAAE,EAAGC,IAAuBxzB,IAAOA,EAAE,MAAQ,QAASA,EAAE,YAAc,OAAQA,EAAE,QAAU,WAAYA,IAAIwzB,IAAM,CAAA,CAAE,EACtY,MAAMC,EAAG,CACP,OACA,SACA,YACA,YAAY,EAAG,EAAGhzB,EAAGC,EAAG,CACtB,KAAK,YAAcA,EAAG,KAAK,OAAS,IAAI,GAAG,GAAI,EAAID,EAAG,GAAK,GAAG,EAAG,KAAK,OAAO,SAAS,IAAI,GAAI,GAAI,EAAE,EAAG,KAAK,SAAW,IAAI,GAAG,KAAK,OAAQ,EAAG,KAAK,WAAW,EAAG,KAAK,SAAS,cAAgB,GAAI,KAAK,SAAS,cAAgB,GACnO,CACA,aAAa,EAAG,EAAG,CACjB,KAAK,OAAO,OAAS,EAAI,EAAG,KAAK,OAAO,uBAAsB,CAChE,CACA,MAAO,CACL,KAAK,SAAS,OAAM,CACtB,CACA,QAAQ,EAAG,CACT,MAAM,EAAI,KAAK,OAAO,SAAS,OAAM,EACrC,OAAQ,EAAC,CACP,KAAK6yB,GAAG,IACR,IAAK,MACH,KAAK,OAAO,SAAS,IAAI,EAAG,EAAG,CAAC,EAChC,MACF,KAAKA,GAAG,MACR,IAAK,QACH,KAAK,OAAO,SAAS,IAAI,EAAG,EAAG,CAAC,EAChC,MACF,KAAKA,GAAG,IACR,IAAK,MACH,KAAK,OAAO,SAAS,IAAI,EAAI,KAAK,KAAK,CAAC,EAAG,EAAI,KAAK,KAAK,CAAC,EAAG,EAAI,KAAK,KAAK,CAAC,CAAC,EAC7E,KACR,CACI,KAAK,OAAO,OAAO,EAAG,EAAG,CAAC,EAAG,KAAK,SAAS,OAAM,CACnD,CACF,CACA,SAASI,GAAG1zB,EAAG,EAAG,CAChB,GAAI,IAAM7B,GACR,OAAO,QAAQ,KAAK,yFAAyF,EAAG6B,EAClH,GAAI,IAAM3B,IAAM,IAAMD,GAAI,CACxB,IAAI,EAAI4B,EAAE,SAAQ,EAClB,GAAI,IAAM,KAAM,CACd,MAAM,EAAI,CAAA,EAAI,EAAIA,EAAE,aAAa,UAAU,EAC3C,GAAI,IAAM,OAAQ,CAChB,QAAS,EAAI,EAAG,EAAI,EAAE,MAAO,IAC3B,EAAE,KAAK,CAAC,EACVA,EAAE,SAAS,CAAC,EAAG,EAAIA,EAAE,SAAQ,CAC/B,KACE,QAAO,QAAQ,MAAM,yGAAyG,EAAGA,CACrI,CACA,MAAMS,EAAI,EAAE,MAAQ,EAAGC,EAAI,CAAA,EAC3B,GAAI,IAAMrC,GACR,QAAS,EAAI,EAAG,GAAKoC,EAAG,IACtBC,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,EAAGA,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,EAAGA,EAAE,KAAK,EAAE,KAAK,EAAI,CAAC,CAAC,MAE5D,SAAS,EAAI,EAAG,EAAID,EAAG,IACrB,EAAI,IAAM,GAAKC,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,EAAGA,EAAE,KAAK,EAAE,KAAK,EAAI,CAAC,CAAC,EAAGA,EAAE,KAAK,EAAE,KAAK,EAAI,CAAC,CAAC,IAAMA,EAAE,KAAK,EAAE,KAAK,EAAI,CAAC,CAAC,EAAGA,EAAE,KAAK,EAAE,KAAK,EAAI,CAAC,CAAC,EAAGA,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,GACrJA,EAAE,OAAS,IAAMD,GAAK,QAAQ,MAAM,kGAAkG,EACtI,MAAME,EAAIX,EAAE,MAAK,EACjB,OAAOW,EAAE,SAASD,CAAC,EAAGC,EAAE,YAAW,EAAIA,CACzC,KACE,QAAO,QAAQ,MAAM,sEAAuE,CAAC,EAAGX,CACpG,CACA,MAAM2zB,WAAWngB,EAAG,CAMlB,YAAY,EAAG,CACb,MAAM,CAAC,EAAG,KAAK,YAAc,KAAM,KAAK,WAAa,KAAM,KAAK,eAAiB,KAAM,KAAK,gBAAkB,CAAA,EAAI,KAAK,SAAS,SAAS,EAAG,CAC1I,OAAO,IAAIogB,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,CACH,CAUA,KAAK,EAAG,EAAGn0B,EAAGC,EAAG,CACf,MAAMC,EAAI,KACV,IAAI,EACJ,GAAI,KAAK,eAAiB,GACxB,EAAI,KAAK,qBACF,KAAK,OAAS,GAAI,CACzB,MAAM,EAAIsU,GAAG,eAAe,CAAC,EAC7B,EAAIA,GAAG,WAAW,EAAG,KAAK,IAAI,CAChC,MACE,EAAIA,GAAG,eAAe,CAAC,EACzB,KAAK,QAAQ,UAAU,CAAC,EACxB,MAAM,EAAI,SAAS,EAAG,CACpBvU,EAAIA,EAAE,CAAC,EAAI,QAAQ,MAAM,CAAC,EAAGC,EAAE,QAAQ,UAAU,CAAC,EAAGA,EAAE,QAAQ,QAAQ,CAAC,CAC1E,EAAG,EAAI,IAAIgT,GAAG,KAAK,OAAO,EAC1B,EAAE,QAAQ,KAAK,IAAI,EAAG,EAAE,gBAAgB,aAAa,EAAG,EAAE,iBAAiB,KAAK,aAAa,EAAG,EAAE,mBAAmB,KAAK,eAAe,EAAG,EAAE,KAAK,EAAG,SAAS,EAAG,CAChK,GAAI,CACFhT,EAAE,MAAM,EAAG,EAAG,SAAS,EAAG,CACxB,EAAE,CAAC,EAAGA,EAAE,QAAQ,QAAQ,CAAC,CAC3B,EAAG,CAAC,CACN,OAAS,EAAG,CACV,EAAE,CAAC,CACL,CACF,EAAGF,EAAG,CAAC,CACT,CAQA,eAAe,EAAG,CAChB,OAAO,KAAK,YAAc,EAAG,IAC/B,CAQA,cAAc,EAAG,CACf,OAAO,KAAK,WAAa,EAAG,IAC9B,CAQA,kBAAkB,EAAG,CACnB,OAAO,KAAK,eAAiB,EAAG,IAClC,CASA,SAAS,EAAG,CACV,OAAO,KAAK,gBAAgB,QAAQ,CAAC,IAAM,IAAM,KAAK,gBAAgB,KAAK,CAAC,EAAG,IACjF,CAOA,WAAW,EAAG,CACZ,OAAO,KAAK,gBAAgB,QAAQ,CAAC,IAAM,IAAM,KAAK,gBAAgB,OAAO,KAAK,gBAAgB,QAAQ,CAAC,EAAG,CAAC,EAAG,IACpH,CASA,MAAM,EAAG,EAAGA,EAAGC,EAAG,CAChB,IAAIC,EACJ,MAAM,EAAI,CAAA,EAAI,EAAI,CAAA,EAAI,EAAI,IAAI,YAC9B,GAAI,OAAO,GAAK,SACdA,EAAI,KAAK,MAAM,CAAC,UACT,aAAa,YACpB,GAAI,EAAE,OAAO,IAAI,WAAW,EAAG,EAAG,CAAC,CAAC,IAAMk0B,GAAI,CAC5C,GAAI,CACF,EAAEC,GAAG,eAAe,EAAI,IAAIC,GAAG,CAAC,CAClC,OAAS1wB,EAAG,CACV3D,GAAKA,EAAE2D,CAAC,EACR,MACF,CACA1D,EAAI,KAAK,MAAM,EAAEm0B,GAAG,eAAe,EAAE,OAAO,CAC9C,MACEn0B,EAAI,KAAK,MAAM,EAAE,OAAO,CAAC,CAAC,OAE5BA,EAAI,EACN,GAAIA,EAAE,QAAU,QAAUA,EAAE,MAAM,QAAQ,CAAC,EAAI,EAAG,CAChDD,GAAKA,EAAE,IAAI,MAAM,yEAAyE,CAAC,EAC3F,MACF,CACA,MAAM,EAAI,IAAIs0B,GAAGr0B,EAAG,CAClB,KAAM,GAAK,KAAK,cAAgB,GAChC,YAAa,KAAK,YAClB,cAAe,KAAK,cACpB,QAAS,KAAK,QACd,WAAY,KAAK,WACjB,eAAgB,KAAK,cAC3B,CAAK,EACD,EAAE,WAAW,iBAAiB,KAAK,aAAa,EAChD,QAAS,EAAI,EAAG,EAAI,KAAK,gBAAgB,OAAQ,IAAK,CACpD,MAAM,EAAI,KAAK,gBAAgB,CAAC,EAAE,CAAC,EACnC,EAAE,MAAQ,QAAQ,MAAM,sDAAsD,EAAG,EAAE,EAAE,IAAI,EAAI,EAAG,EAAE,EAAE,IAAI,EAAI,EAC9G,CACA,GAAIA,EAAE,eACJ,QAAS,EAAI,EAAG,EAAIA,EAAE,eAAe,OAAQ,EAAE,EAAG,CAChD,MAAM,EAAIA,EAAE,eAAe,CAAC,EAAG,EAAIA,EAAE,oBAAsB,CAAA,EAC3D,OAAQ,EAAC,CACP,KAAKm0B,GAAG,oBACN,EAAE,CAAC,EAAI,IAAIG,GACX,MACF,KAAKH,GAAG,2BACN,EAAE,CAAC,EAAI,IAAII,GAAGv0B,EAAG,KAAK,WAAW,EACjC,MACF,KAAKm0B,GAAG,sBACN,EAAE,CAAC,EAAI,IAAIK,GACX,MACF,KAAKL,GAAG,sBACN,EAAE,CAAC,EAAI,IAAIM,GACX,MACF,QACE,EAAE,QAAQ,CAAC,GAAK,GAAK,EAAE,CAAC,IAAM,QAAU,QAAQ,KAAK,wCAA0C,EAAI,IAAI,CACnH,CACM,CACF,EAAE,cAAc,CAAC,EAAG,EAAE,WAAW,CAAC,EAAG,EAAE,MAAM30B,EAAGC,CAAC,CACnD,CASA,WAAW,EAAG,EAAG,CACf,MAAMD,EAAI,KACV,OAAO,IAAI,QAAQ,SAASC,EAAGC,EAAG,CAChCF,EAAE,MAAM,EAAG,EAAGC,EAAGC,CAAC,CACpB,CAAC,CACH,CACF,CACA,SAAS00B,IAAK,CACZ,IAAIr1B,EAAI,CAAA,EACR,MAAO,CACL,IAAK,SAAS,EAAG,CACf,OAAOA,EAAE,CAAC,CACZ,EACA,IAAK,SAAS,EAAG,EAAG,CAClBA,EAAE,CAAC,EAAI,CACT,EACA,OAAQ,SAAS,EAAG,CAClB,OAAOA,EAAE,CAAC,CACZ,EACA,UAAW,UAAW,CACpBA,EAAI,CAAA,CACN,CACJ,CACA,CACA,MAAM80B,GAAK,CACT,gBAAiB,kBACjB,2BAA4B,6BAC5B,oBAAqB,sBACrB,wBAAyB,0BACzB,yBAA0B,2BAC1B,kBAAmB,oBACnB,oBAAqB,sBACrB,uBAAwB,yBACxB,2BAA4B,6BAC5B,0BAA2B,4BAC3B,yBAA0B,2BAC1B,oBAAqB,sBACrB,qBAAsB,uBACtB,mBAAoB,qBACpB,sBAAuB,wBACvB,sBAAuB,wBACvB,gCAAiC,kCACjC,mBAAoB,qBACpB,iBAAkB,mBAClB,iBAAkB,mBAClB,wBAAyB,0BACzB,wBAAyB,yBAC3B,EACA,MAAMJ,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOI,GAAG,oBAAqB,KAAK,MAAQ,CAAE,KAAM,CAAA,EAAI,KAAM,CAAA,CAAE,CACxF,CACA,WAAY,CACV,MAAM,EAAI,KAAK,OAAQ,EAAI,KAAK,OAAO,KAAK,OAAS,CAAA,EACrD,QAASr0B,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IAAK,CACxC,MAAME,EAAI,EAAEF,CAAC,EACbE,EAAE,YAAcA,EAAE,WAAW,KAAK,IAAI,GAAKA,EAAE,WAAW,KAAK,IAAI,EAAE,QAAU,QAAU,EAAE,YAAY,KAAK,MAAOA,EAAE,WAAW,KAAK,IAAI,EAAE,KAAK,CAChJ,CACF,CACA,WAAW,EAAG,CACZ,MAAM,EAAI,KAAK,OAAQF,EAAI,SAAW,EACtC,IAAIC,EAAI,EAAE,MAAM,IAAID,CAAC,EACrB,GAAIC,EAAG,OAAOA,EACd,MAAMC,EAAI,EAAE,KAAMtT,IAAMsT,EAAE,YAAcA,EAAE,WAAW,KAAK,IAAI,GAAK,CAAA,GAAI,QAAU,CAAA,GAAI,CAAC,EACtF,IAAIwD,EACJ,MAAMC,EAAI,IAAI4F,GAAG,QAAQ,EACzB3c,EAAE,QAAU,QAAU+W,EAAE,OAAO/W,EAAE,MAAM,CAAC,EAAGA,EAAE,MAAM,CAAC,EAAGA,EAAE,MAAM,CAAC,EAAGuR,EAAE,EACrE,MAAMyF,EAAIhX,EAAE,QAAU,OAASA,EAAE,MAAQ,EACzC,OAAQA,EAAE,KAAI,CACZ,IAAK,cACH8W,EAAI,IAAI4Q,GAAG3Q,CAAC,EAAGD,EAAE,OAAO,SAAS,IAAI,EAAG,EAAG,EAAE,EAAGA,EAAE,IAAIA,EAAE,MAAM,EAC9D,MACF,IAAK,QACHA,EAAI,IAAIyQ,GAAGxQ,CAAC,EAAGD,EAAE,SAAWE,EAC5B,MACF,IAAK,OACHF,EAAI,IAAIoQ,GAAGnQ,CAAC,EAAGD,EAAE,SAAWE,EAAGhX,EAAE,KAAOA,EAAE,MAAQ,CAAA,EAAIA,EAAE,KAAK,eAAiBA,EAAE,KAAK,iBAAmB,OAASA,EAAE,KAAK,eAAiB,EAAGA,EAAE,KAAK,eAAiBA,EAAE,KAAK,iBAAmB,OAASA,EAAE,KAAK,eAAiB,KAAK,GAAK,EAAG8W,EAAE,MAAQ9W,EAAE,KAAK,eAAgB8W,EAAE,SAAW,EAAI9W,EAAE,KAAK,eAAiBA,EAAE,KAAK,eAAgB8W,EAAE,OAAO,SAAS,IAAI,EAAG,EAAG,EAAE,EAAGA,EAAE,IAAIA,EAAE,MAAM,EAC5X,MACF,QACE,MAAM,IAAI,MAAM,4CAA8C9W,EAAE,IAAI,CAC5E,CACI,OAAO8W,EAAE,SAAS,IAAI,EAAG,EAAG,CAAC,EAAGmxB,GAAGnxB,EAAG9W,CAAC,EAAGA,EAAE,YAAc,SAAW8W,EAAE,UAAY9W,EAAE,WAAY8W,EAAE,KAAO,EAAE,iBAAiB9W,EAAE,MAAQ,SAAW,CAAC,EAAGqT,EAAI,QAAQ,QAAQyD,CAAC,EAAG,EAAE,MAAM,IAAI1D,EAAGC,CAAC,EAAGA,CACnM,CACA,cAAc,EAAG,EAAG,CAClB,GAAI,IAAM,QACR,OAAO,KAAK,WAAW,CAAC,CAC5B,CACA,qBAAqB,EAAG,CACtB,MAAM,EAAI,KAAMD,EAAI,KAAK,OAAQ,EAAIA,EAAE,KAAK,MAAM,CAAC,EAAG2L,GAAK,EAAE,YAAc,EAAE,WAAW,KAAK,IAAI,GAAK,CAAA,GAAI,MAC1G,OAAOA,IAAM,OAAS,KAAO,KAAK,WAAWA,CAAC,EAAE,KAAK,SAAS/e,EAAG,CAC/D,OAAOoT,EAAE,YAAY,EAAE,MAAO2L,EAAG/e,CAAC,CACpC,CAAC,CACH,CACF,CACA,MAAM4nC,EAAG,CACP,aAAc,CACZ,KAAK,KAAOH,GAAG,mBACjB,CACA,iBAAkB,CAChB,OAAO1qB,EACT,CACA,aAAa,EAAG,EAAG3J,EAAG,CACpB,MAAMC,EAAI,CAAA,EACV,EAAE,MAAQ,IAAIsJ,GAAG,EAAG,EAAG,CAAC,EAAG,EAAE,QAAU,EACvC,MAAMrJ,EAAI,EAAE,qBACZ,GAAIA,EAAG,CACL,GAAI,MAAM,QAAQA,EAAE,eAAe,EAAG,CACpC,MAAM,EAAIA,EAAE,gBACZ,EAAE,MAAM,OAAO,EAAE,CAAC,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAG/B,EAAE,EAAG,EAAE,QAAU,EAAE,CAAC,CACvD,CACA+B,EAAE,mBAAqB,QAAUD,EAAE,KAAKD,EAAE,cAAc,EAAG,MAAOE,EAAE,iBAAkBhC,EAAE,CAAC,CAC3F,CACA,OAAO,QAAQ,IAAI+B,CAAC,CACtB,CACF,CACA,MAAM2zB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOS,GAAG,+BAClC,CACA,qBAAqB,EAAG,EAAG,CACzB,MAAMp0B,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,GAAI,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,QAAQ,QAAO,EACxB,MAAM,EAAIA,EAAE,WAAW,KAAK,IAAI,EAAE,iBAClC,OAAO,IAAM,SAAW,EAAE,kBAAoB,GAAI,QAAQ,QAAO,CACnE,CACF,CACA,MAAMkzB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOkB,GAAG,uBAClC,CACA,gBAAgB,EAAG,CACjB,MAAMr0B,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,MAAO,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAAI,KAAOmR,EAC5D,CACA,qBAAqB,EAAG,EAAG,CACzB,MAAMnR,EAAI,KAAK,OAAQC,EAAID,EAAE,KAAK,UAAU,CAAC,EAC7C,GAAI,CAACC,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,QAAQ,QAAO,EACxB,MAAMC,EAAI,CAAA,EAAI,EAAID,EAAE,WAAW,KAAK,IAAI,EACxC,GAAI,EAAE,kBAAoB,SAAW,EAAE,UAAY,EAAE,iBAAkB,EAAE,mBAAqB,QAAUC,EAAE,KAAKF,EAAE,cAAc,EAAG,eAAgB,EAAE,gBAAgB,CAAC,EAAG,EAAE,2BAA6B,SAAW,EAAE,mBAAqB,EAAE,0BAA2B,EAAE,4BAA8B,QAAUE,EAAE,KAAKF,EAAE,cAAc,EAAG,wBAAyB,EAAE,yBAAyB,CAAC,EAAG,EAAE,yBAA2B,SAAWE,EAAE,KAAKF,EAAE,cAAc,EAAG,qBAAsB,EAAE,sBAAsB,CAAC,EAAG,EAAE,uBAAuB,QAAU,QAAS,CAChiB,MAAM,EAAI,EAAE,uBAAuB,MACnC,EAAE,qBAAuB,IAAI+B,GAAG,EAAG,CAAC,CACtC,CACA,OAAO,QAAQ,IAAI7B,CAAC,CACtB,CACF,CACA,MAAMkzB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOiB,GAAG,wBAClC,CACA,gBAAgB,EAAG,CACjB,MAAMr0B,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,MAAO,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAAI,KAAOmR,EAC5D,CACA,qBAAqB,EAAG,EAAG,CACzB,MAAMlR,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,GAAI,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,QAAQ,QAAO,EACxB,MAAM,EAAIA,EAAE,WAAW,KAAK,IAAI,EAChC,OAAO,EAAE,WAAa,EAAE,aAAe,OAAS,EAAE,WAAa,EAAG,QAAQ,QAAO,CACnF,CACF,CACA,MAAM6zB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOO,GAAG,yBAClC,CACA,gBAAgB,EAAG,CACjB,MAAMr0B,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,MAAO,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAAI,KAAOmR,EAC5D,CACA,qBAAqB,EAAG,EAAG,CACzB,MAAMnR,EAAI,KAAK,OAAQC,EAAID,EAAE,KAAK,UAAU,CAAC,EAC7C,GAAI,CAACC,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,QAAQ,QAAO,EACxB,MAAMC,EAAI,CAAA,EAAI,EAAID,EAAE,WAAW,KAAK,IAAI,EACxC,OAAO,EAAE,oBAAsB,SAAW,EAAE,YAAc,EAAE,mBAAoB,EAAE,qBAAuB,QAAUC,EAAE,KAAKF,EAAE,cAAc,EAAG,iBAAkB,EAAE,kBAAkB,CAAC,EAAG,EAAE,iBAAmB,SAAW,EAAE,eAAiB,EAAE,gBAAiB,EAAE,4BAA8B,SAAW,EAAE,0BAA4B,CAAC,IAAK,GAAG,GAAI,EAAE,8BAAgC,SAAW,EAAE,0BAA0B,CAAC,EAAI,EAAE,6BAA8B,EAAE,8BAAgC,SAAW,EAAE,0BAA0B,CAAC,EAAI,EAAE,6BAA8B,EAAE,8BAAgC,QAAUE,EAAE,KAAKF,EAAE,cAAc,EAAG,0BAA2B,EAAE,2BAA2B,CAAC,EAAG,QAAQ,IAAIE,CAAC,CAChsB,CACF,CACA,MAAMszB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOa,GAAG,mBAClC,CACA,gBAAgB,EAAG,CACjB,MAAMr0B,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,MAAO,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAAI,KAAOmR,EAC5D,CACA,qBAAqB,EAAG,EAAG,CACzB,MAAMnR,EAAI,KAAK,OAAQC,EAAID,EAAE,KAAK,UAAU,CAAC,EAC7C,GAAI,CAACC,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,QAAQ,QAAO,EACxB,MAAMC,EAAI,CAAA,EACV,EAAE,WAAa,IAAIqJ,GAAG,EAAG,EAAG,CAAC,EAAG,EAAE,eAAiB,EAAG,EAAE,MAAQ,EAChE,MAAM,EAAItJ,EAAE,WAAW,KAAK,IAAI,EAChC,GAAI,EAAE,mBAAqB,OAAQ,CACjC,MAAM,EAAI,EAAE,iBACZ,EAAE,WAAW,OAAO,EAAE,CAAC,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAG9B,EAAE,CAC1C,CACA,OAAO,EAAE,uBAAyB,SAAW,EAAE,eAAiB,EAAE,sBAAuB,EAAE,oBAAsB,QAAU+B,EAAE,KAAKF,EAAE,cAAc,EAAG,gBAAiB,EAAE,kBAAmB9B,EAAE,CAAC,EAAG,EAAE,wBAA0B,QAAUgC,EAAE,KAAKF,EAAE,cAAc,EAAG,oBAAqB,EAAE,qBAAqB,CAAC,EAAG,QAAQ,IAAIE,CAAC,CAChU,CACF,CACA,MAAMuzB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOY,GAAG,0BAClC,CACA,gBAAgB,EAAG,CACjB,MAAMr0B,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,MAAO,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAAI,KAAOmR,EAC5D,CACA,qBAAqB,EAAG,EAAG,CACzB,MAAMnR,EAAI,KAAK,OAAQC,EAAID,EAAE,KAAK,UAAU,CAAC,EAC7C,GAAI,CAACC,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,QAAQ,QAAO,EACxB,MAAMC,EAAI,CAAA,EAAI,EAAID,EAAE,WAAW,KAAK,IAAI,EACxC,OAAO,EAAE,qBAAuB,SAAW,EAAE,aAAe,EAAE,oBAAqB,EAAE,sBAAwB,QAAUC,EAAE,KAAKF,EAAE,cAAc,EAAG,kBAAmB,EAAE,mBAAmB,CAAC,EAAG,QAAQ,IAAIE,CAAC,CAC5M,CACF,CACA,MAAMwzB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOW,GAAG,oBAClC,CACA,gBAAgB,EAAG,CACjB,MAAMr0B,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,MAAO,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAAI,KAAOmR,EAC5D,CACA,qBAAqB,EAAG,EAAG,CACzB,MAAMnR,EAAI,KAAK,OAAQC,EAAID,EAAE,KAAK,UAAU,CAAC,EAC7C,GAAI,CAACC,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,QAAQ,QAAO,EACxB,MAAMC,EAAI,CAAA,EAAI,EAAID,EAAE,WAAW,KAAK,IAAI,EACxC,EAAE,UAAY,EAAE,kBAAoB,OAAS,EAAE,gBAAkB,EAAG,EAAE,mBAAqB,QAAUC,EAAE,KAAKF,EAAE,cAAc,EAAG,eAAgB,EAAE,gBAAgB,CAAC,EAAG,EAAE,oBAAsB,EAAE,qBAAuB,IACtN,MAAM,EAAI,EAAE,kBAAoB,CAAC,EAAG,EAAG,CAAC,EACxC,OAAO,EAAE,iBAAmB,IAAIuJ,GAAE,EAAG,OAAO,EAAE,CAAC,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAGpL,EAAE,EAAG,QAAQ,IAAI+B,CAAC,CAClF,CACF,CACA,MAAMyzB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOU,GAAG,iBAClC,CACA,gBAAgB,EAAG,CACjB,MAAMr0B,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,MAAO,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAAI,KAAOmR,EAC5D,CACA,qBAAqB,EAAG,EAAG,CACzB,MAAMlR,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,GAAI,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,QAAQ,QAAO,EACxB,MAAM,EAAIA,EAAE,WAAW,KAAK,IAAI,EAChC,OAAO,EAAE,IAAM,EAAE,MAAQ,OAAS,EAAE,IAAM,IAAK,QAAQ,QAAO,CAChE,CACF,CACA,MAAM4zB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOQ,GAAG,sBAClC,CACA,gBAAgB,EAAG,CACjB,MAAMr0B,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,MAAO,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAAI,KAAOmR,EAC5D,CACA,qBAAqB,EAAG,EAAG,CACzB,MAAMnR,EAAI,KAAK,OAAQC,EAAID,EAAE,KAAK,UAAU,CAAC,EAC7C,GAAI,CAACC,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,QAAQ,QAAO,EACxB,MAAMC,EAAI,CAAA,EAAI,EAAID,EAAE,WAAW,KAAK,IAAI,EACxC,EAAE,kBAAoB,EAAE,iBAAmB,OAAS,EAAE,eAAiB,EAAG,EAAE,kBAAoB,QAAUC,EAAE,KAAKF,EAAE,cAAc,EAAG,uBAAwB,EAAE,eAAe,CAAC,EAC9K,MAAM,EAAI,EAAE,qBAAuB,CAAC,EAAG,EAAG,CAAC,EAC3C,OAAO,EAAE,cAAgB,IAAIuJ,GAAE,EAAG,OAAO,EAAE,CAAC,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAGpL,EAAE,EAAG,EAAE,uBAAyB,QAAU+B,EAAE,KAAKF,EAAE,cAAc,EAAG,mBAAoB,EAAE,qBAAsB9B,EAAE,CAAC,EAAG,QAAQ,IAAIgC,CAAC,CAChM,CACF,CACA,MAAM8zB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOK,GAAG,kBAClC,CACA,gBAAgB,EAAG,CACjB,MAAMr0B,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,MAAO,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAAI,KAAOmR,EAC5D,CACA,qBAAqB,EAAG,EAAG,CACzB,MAAMnR,EAAI,KAAK,OAAQC,EAAID,EAAE,KAAK,UAAU,CAAC,EAC7C,GAAI,CAACC,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,QAAQ,QAAO,EACxB,MAAMC,EAAI,CAAA,EAAI,EAAID,EAAE,WAAW,KAAK,IAAI,EACxC,OAAO,EAAE,UAAY,EAAE,aAAe,OAAS,EAAE,WAAa,EAAG,EAAE,cAAgB,QAAUC,EAAE,KAAKF,EAAE,cAAc,EAAG,UAAW,EAAE,WAAW,CAAC,EAAG,QAAQ,IAAIE,CAAC,CAClK,CACF,CACA,MAAM6zB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOM,GAAG,wBAClC,CACA,gBAAgB,EAAG,CACjB,MAAMr0B,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,MAAO,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAAI,KAAOmR,EAC5D,CACA,qBAAqB,EAAG,EAAG,CACzB,MAAMnR,EAAI,KAAK,OAAQC,EAAID,EAAE,KAAK,UAAU,CAAC,EAC7C,GAAI,CAACC,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,QAAQ,QAAO,EACxB,MAAMC,EAAI,CAAA,EAAI,EAAID,EAAE,WAAW,KAAK,IAAI,EACxC,OAAO,EAAE,qBAAuB,SAAW,EAAE,WAAa,EAAE,oBAAqB,EAAE,qBAAuB,SAAW,EAAE,mBAAqB,EAAE,oBAAqB,EAAE,oBAAsB,QAAUC,EAAE,KAAKF,EAAE,cAAc,EAAG,gBAAiB,EAAE,iBAAiB,CAAC,EAAG,QAAQ,IAAIE,CAAC,CACtR,CACF,CACA,MAAMmzB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOgB,GAAG,kBAClC,CACA,YAAY,EAAG,CACb,MAAM,EAAI,KAAK,OAAQr0B,EAAI,EAAE,KAAMC,EAAID,EAAE,SAAS,CAAC,EACnD,GAAI,CAACC,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,KACT,MAAMC,EAAID,EAAE,WAAW,KAAK,IAAI,EAAG,EAAI,EAAE,QAAQ,WACjD,GAAI,CAAC,EAAG,CACN,GAAID,EAAE,oBAAsBA,EAAE,mBAAmB,QAAQ,KAAK,IAAI,GAAK,EACrE,MAAM,IAAI,MAAM,6EAA6E,EAC/F,OAAO,IACT,CACA,OAAO,EAAE,iBAAiB,EAAGE,EAAE,OAAQ,CAAC,CAC1C,CACF,CACA,MAAMozB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOe,GAAG,gBAClC,CACA,YAAY,EAAG,CACb,MAAM,EAAI,KAAK,KAAMr0B,EAAI,KAAK,OAAQC,EAAID,EAAE,KAAME,EAAID,EAAE,SAAS,CAAC,EAClE,GAAI,CAACC,EAAE,YAAc,CAACA,EAAE,WAAW,CAAC,EAClC,OAAO,KACT,MAAM,EAAIA,EAAE,WAAW,CAAC,EAAG,EAAID,EAAE,OAAO,EAAE,MAAM,EAChD,IAAI,EAAID,EAAE,cACV,GAAI,EAAE,IAAK,CACT,MAAM,EAAIA,EAAE,QAAQ,QAAQ,WAAW,EAAE,GAAG,EAC5C,IAAM,OAAS,EAAI,EACrB,CACA,OAAOA,EAAE,iBAAiB,EAAG,EAAE,OAAQ,CAAC,CAC1C,CACF,CACA,MAAMuzB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOc,GAAG,gBAClC,CACA,YAAY,EAAG,CACb,MAAM,EAAI,KAAK,KAAMr0B,EAAI,KAAK,OAAQC,EAAID,EAAE,KAAME,EAAID,EAAE,SAAS,CAAC,EAClE,GAAI,CAACC,EAAE,YAAc,CAACA,EAAE,WAAW,CAAC,EAClC,OAAO,KACT,MAAM,EAAIA,EAAE,WAAW,CAAC,EAAG,EAAID,EAAE,OAAO,EAAE,MAAM,EAChD,IAAI,EAAID,EAAE,cACV,GAAI,EAAE,IAAK,CACT,MAAM,EAAIA,EAAE,QAAQ,QAAQ,WAAW,EAAE,GAAG,EAC5C,IAAM,OAAS,EAAI,EACrB,CACA,OAAOA,EAAE,iBAAiB,EAAG,EAAE,OAAQ,CAAC,CAC1C,CACF,CACA,MAAMk0B,EAAG,CACP,YAAY,EAAG,CACb,KAAK,KAAOG,GAAG,wBAAyB,KAAK,OAAS,CACxD,CACA,eAAe,EAAG,CAChB,MAAM,EAAI,KAAK,OAAO,KAAMr0B,EAAI,EAAE,YAAY,CAAC,EAC/C,GAAIA,EAAE,YAAcA,EAAE,WAAW,KAAK,IAAI,EAAG,CAC3C,MAAMC,EAAID,EAAE,WAAW,KAAK,IAAI,EAAGE,EAAI,KAAK,OAAO,cAAc,SAAUD,EAAE,MAAM,EAAG,EAAI,KAAK,OAAO,QAAQ,eAC9G,GAAI,CAAC,GAAK,CAAC,EAAE,UAAW,CACtB,GAAI,EAAE,oBAAsB,EAAE,mBAAmB,QAAQ,KAAK,IAAI,GAAK,EACrE,MAAM,IAAI,MAAM,oFAAoF,EACtG,OAAO,IACT,CACA,OAAOC,EAAE,KAAK,SAAS,EAAG,CACxB,MAAM,EAAID,EAAE,YAAc,EAAG,EAAIA,EAAE,YAAc,EAAG,EAAIA,EAAE,MAAO,EAAIA,EAAE,WAAY,EAAI,IAAI,WAAW,EAAG,EAAG,CAAC,EAC7G,OAAO,EAAE,sBAAwB,EAAE,sBAAsB,EAAG,EAAG,EAAGA,EAAE,KAAMA,EAAE,MAAM,EAAE,KAAK,SAAS2B,EAAG,CACnG,OAAOA,EAAE,MACX,CAAC,EAAI,EAAE,MAAM,KAAK,UAAW,CAC3B,MAAMA,EAAI,IAAI,YAAY,EAAI,CAAC,EAC/B,OAAO,EAAE,iBAAiB,IAAI,WAAWA,CAAC,EAAG,EAAG,EAAG,EAAG3B,EAAE,KAAMA,EAAE,MAAM,EAAG2B,CAC3E,CAAC,CACH,CAAC,CACH,KACE,QAAO,IACX,CACF,CACA,MAAMuyB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,KAAOE,GAAG,wBAAyB,KAAK,OAAS,CACxD,CACA,eAAe,EAAG,CAChB,MAAM,EAAI,KAAK,OAAO,KAAMr0B,EAAI,EAAE,MAAM,CAAC,EACzC,GAAI,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,GAAKA,EAAE,OAAS,OAC1D,OAAO,KACT,MAAMC,EAAI,EAAE,OAAOD,EAAE,IAAI,EACzB,UAAW0D,KAAKzD,EAAE,WAChB,GAAIyD,EAAE,OAASoxB,GAAG,WAAapxB,EAAE,OAASoxB,GAAG,gBAAkBpxB,EAAE,OAASoxB,GAAG,cAAgBpxB,EAAE,OAAS,OACtG,OAAO,KACX,MAAM0E,EAAIpI,EAAE,WAAW,KAAK,IAAI,EAAE,WAAY2L,EAAI,GAAI/e,EAAI,CAAA,EAC1D,UAAW8W,KAAK0E,EACduD,EAAE,KAAK,KAAK,OAAO,cAAc,WAAYvD,EAAE1E,CAAC,CAAC,EAAE,KAAMC,IAAO/W,EAAE8W,CAAC,EAAIC,EAAG/W,EAAE8W,CAAC,EAAE,CAAC,EAClF,OAAOiI,EAAE,OAAS,EAAI,MAAQA,EAAE,KAAK,KAAK,OAAO,eAAe,CAAC,CAAC,EAAG,QAAQ,IAAIA,CAAC,EAAE,KAAMjI,GAAM,CAC9F,MAAMC,EAAID,EAAE,IAAG,EAAIE,EAAID,EAAE,QAAUA,EAAE,SAAW,CAACA,CAAC,EAAGxO,EAAIuO,EAAE,CAAC,EAAE,MAAO9B,EAAI,CAAA,EACzE,UAAWtT,KAAKsV,EAAG,CACjB,MAAM3B,EAAI,IAAI8D,GAAM7D,EAAI,IAAI,EAAK,EAAI,IAAIF,GAAM+B,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EAAGlS,EAAI,IAAImd,GAAG1gB,EAAE,SAAUA,EAAE,SAAU6G,CAAC,EACvG,QAASoN,EAAI,EAAGA,EAAIpN,EAAGoN,IACrB3V,EAAE,aAAesV,EAAE,oBAAoBtV,EAAE,YAAa2V,CAAC,EAAG3V,EAAE,UAAY,EAAE,oBAAoBA,EAAE,SAAU2V,CAAC,EAAG3V,EAAE,OAASmX,EAAE,oBAAoBnX,EAAE,MAAO2V,CAAC,EAAG1Q,EAAE,YAAY0Q,EAAGN,EAAE,QAAQC,EAAG,EAAG6B,CAAC,CAAC,EACjM,UAAWxB,KAAK3V,EACd,GAAI2V,IAAM,WAAY,CACpB,MAAMsB,EAAIjX,EAAE2V,CAAC,EACb1Q,EAAE,cAAgB,IAAI2c,GAAG3K,EAAE,MAAOA,EAAE,SAAUA,EAAE,UAAU,CAC5D,MAAOtB,IAAM,eAAiBA,IAAM,YAAcA,IAAM,SAAWjU,EAAE,SAAS,aAAaiU,EAAG3V,EAAE2V,CAAC,CAAC,EACpG4F,GAAG,UAAU,KAAK,KAAKtW,EAAGvD,CAAC,EAAG,KAAK,OAAO,oBAAoBuD,CAAC,EAAG+P,EAAE,KAAK/P,CAAC,CAC5E,CACA,OAAO8R,EAAE,SAAWA,EAAE,MAAK,EAAIA,EAAE,IAAI,GAAG/B,CAAC,EAAG+B,GAAK/B,EAAE,CAAC,CACtD,CAAC,EACH,CACF,CACA,MAAMwyB,GAAK,OAAQW,GAAK,GAAIC,GAAK,CAAE,KAAM,WAAY,IAAK,OAAO,EACjE,MAAMV,EAAG,CACP,YAAY,EAAG,CACb,KAAK,KAAOD,GAAG,gBAAiB,KAAK,QAAU,KAAM,KAAK,KAAO,KACjE,MAAM,EAAI,IAAI,SAAS,EAAG,EAAGU,EAAE,EAAG/0B,EAAI,IAAI,YAC1C,GAAI,KAAK,OAAS,CAChB,MAAOA,EAAE,OAAO,IAAI,WAAW,EAAE,MAAM,EAAG,CAAC,CAAC,CAAC,EAC7C,QAAS,EAAE,UAAU,EAAG,EAAE,EAC1B,OAAQ,EAAE,UAAU,EAAG,EAAE,CAC/B,EAAO,KAAK,OAAO,QAAUo0B,GACvB,MAAM,IAAI,MAAM,mDAAmD,EACrE,GAAI,KAAK,OAAO,QAAU,EACxB,MAAM,IAAI,MAAM,gDAAgD,EAClE,MAAMn0B,EAAI,KAAK,OAAO,OAAS80B,GAAI70B,EAAI,IAAI,SAAS,EAAG60B,EAAE,EACzD,IAAI,EAAI,EACR,KAAO,EAAI90B,GAAK,CACd,MAAM,EAAIC,EAAE,UAAU,EAAG,EAAE,EAC3B,GAAK,EACL,MAAM,EAAIA,EAAE,UAAU,EAAG,EAAE,EAC3B,GAAI,GAAK,EAAG,IAAM80B,GAAG,KAAM,CACzB,MAAM,EAAI,IAAI,WAAW,EAAGD,GAAK,EAAG,CAAC,EACrC,KAAK,QAAU/0B,EAAE,OAAO,CAAC,CAC3B,SAAW,IAAMg1B,GAAG,IAAK,CACvB,MAAM,EAAID,GAAK,EACf,KAAK,KAAO,EAAE,MAAM,EAAG,EAAI,CAAC,CAC9B,CACA,GAAK,CACP,CACA,GAAI,KAAK,UAAY,KACnB,MAAM,IAAI,MAAM,2CAA2C,CAC/D,CACF,CACA,MAAMN,EAAG,CACP,YAAY,EAAG,EAAG,CAChB,GAAI,CAAC,EACH,MAAM,IAAI,MAAM,qDAAqD,EACvE,KAAK,KAAOJ,GAAG,2BAA4B,KAAK,KAAO,EAAG,KAAK,YAAc,EAAG,KAAK,YAAY,QAAO,CAC1G,CACA,gBAAgB,EAAG,EAAG,CACpB,MAAMr0B,EAAI,KAAK,KAAMC,EAAI,KAAK,YAAaC,EAAI,EAAE,WAAW,KAAK,IAAI,EAAE,WAAY,EAAI,EAAE,WAAW,KAAK,IAAI,EAAE,WAAY,EAAI,CAAA,EAAI,EAAI,CAAA,EAAI,EAAI,CAAA,EAC/I,UAAW,KAAK,EAAG,CACjB,MAAM,EAAI+0B,GAAG,CAAC,GAAK,EAAE,YAAW,EAChC,EAAE,CAAC,EAAI,EAAE,CAAC,CACZ,CACA,UAAW,KAAK,EAAE,WAAY,CAC5B,MAAM,EAAIA,GAAG,CAAC,GAAK,EAAE,YAAW,EAChC,GAAI,EAAE,CAAC,IAAM,OAAQ,CACnB,MAAM,EAAIj1B,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC,EAAG4B,EAAIszB,GAAG,EAAE,aAAa,EAC9D,EAAE,CAAC,EAAItzB,EAAE,KAAM,EAAE,CAAC,EAAI,EAAE,aAAe,EACzC,CACF,CACA,OAAO,EAAE,cAAc,aAAc1B,CAAC,EAAE,KAAK,SAAS,EAAG,CACvD,OAAO,IAAI,QAAQ,SAAS,EAAG,EAAG,CAChCD,EAAE,gBAAgB,EAAG,SAAS2B,EAAG,CAC/B,UAAW,KAAKA,EAAE,WAAY,CAC5B,MAAMK,EAAIL,EAAE,WAAW,CAAC,EAAGM,EAAI,EAAE,CAAC,EAClCA,IAAM,SAAWD,EAAE,WAAaC,EAClC,CACA,EAAEN,CAAC,CACL,EAAG,EAAG,EAAGzD,GAAI,CAAC,CAChB,CAAC,CACH,CAAC,CACH,CACF,CACA,MAAMu2B,EAAG,CACP,aAAc,CACZ,KAAK,KAAOL,GAAG,qBACjB,CACA,cAAc,EAAG,EAAG,CAClB,OAAQ,EAAE,WAAa,QAAU,EAAE,WAAa,EAAE,UAAY,EAAE,SAAW,QAAU,EAAE,WAAa,QAAU,EAAE,QAAU,SAAW,EAAI,EAAE,MAAK,EAAI,EAAE,WAAa,SAAW,EAAE,QAAU,EAAE,UAAW,EAAE,SAAW,QAAU,EAAE,OAAO,UAAU,EAAE,MAAM,EAAG,EAAE,WAAa,SAAW,EAAE,SAAW,EAAE,UAAW,EAAE,QAAU,QAAU,EAAE,OAAO,UAAU,EAAE,KAAK,EAAG,EAAE,YAAc,IAAK,CAC1X,CACF,CACA,MAAMM,EAAG,CACP,aAAc,CACZ,KAAK,KAAON,GAAG,qBACjB,CACF,CACA,MAAMc,WAAWtjB,EAAG,CAClB,YAAY,EAAG,EAAG7R,EAAGC,EAAG,CACtB,MAAM,EAAG,EAAGD,EAAGC,CAAC,CAClB,CACA,iBAAiB,EAAG,CAClB,MAAM,EAAI,KAAK,aAAcD,EAAI,KAAK,aAAcC,EAAI,KAAK,UAAWC,EAAI,EAAID,EAAI,EAAIA,EACxF,QAAS,EAAI,EAAG,IAAMA,EAAG,IACvB,EAAE,CAAC,EAAID,EAAEE,EAAI,CAAC,EAChB,OAAO,CACT,CACA,aAAa,EAAG,EAAGF,EAAGC,EAAG,CACvB,MAAMC,EAAI,KAAK,aAAc,EAAI,KAAK,aAAc,EAAI,KAAK,UAAW,EAAI,EAAI,EAAG,EAAI,EAAI,EAAG,EAAID,EAAI,EAAG,GAAKD,EAAI,GAAK,EAAG,EAAI,EAAI,EAAG4B,EAAI,EAAI,EAAG,EAAI,EAAI,EAAGK,EAAI,EAAI,EAAGC,EAAI,GAAKN,EAAI,EAAI,EAAGO,EAAIP,EAAI,EAAG,EAAI,EAAIM,EAAGrQ,EAAIsQ,EAAI,EAAI,EAC5N,QAASI,EAAI,EAAGA,IAAM,EAAGA,IAAK,CAC5B,MAAM,EAAI,EAAEN,EAAIM,EAAI,CAAC,EAAGC,EAAI,EAAEP,EAAIM,EAAI,CAAC,EAAI,EAAGE,EAAI,EAAE,EAAIF,EAAI,CAAC,EAAG,EAAI,EAAE,EAAIA,CAAC,EAAI,EAC/ErC,EAAEqC,CAAC,EAAI,EAAI,EAAI1Q,EAAI2Q,EAAIN,EAAIO,EAAIN,EAAI,CACrC,CACA,OAAOjC,CACT,CACF,CACA,MAAMk1B,GAAK,IAAIpzB,GACf,MAAMqzB,WAAWF,EAAG,CAClB,aAAa,EAAG,EAAGn1B,EAAGC,EAAG,CACvB,MAAMC,EAAI,MAAM,aAAa,EAAG,EAAGF,EAAGC,CAAC,EACvC,OAAOm1B,GAAG,UAAUl1B,CAAC,EAAE,UAAS,EAAG,QAAQA,CAAC,EAAGA,CACjD,CACF,CACA,MAAM40B,GAAK,CACT,OAAQ,EACR,MAAO,EACP,UAAW,EACX,WAAY,EACZ,UAAW,EACX,eAAgB,EAChB,aAAc,CAChB,EAAGI,GAAK,CACN,KAAM,UACN,KAAM,WACN,KAAM,WACN,KAAM,YACN,KAAM,YACN,KAAM,YACR,EAAGI,GAAK,CACN,KAAM,GACN,KAAM77B,GACN,KAAMF,GACN,KAAMG,GACN,KAAMF,GACN,KAAMG,EACR,EAAG47B,GAAK,CACN,MAAOl8B,GACP,MAAOC,GACP,MAAOF,EACT,EAAGo8B,GAAK,CACN,OAAQ,EACR,KAAM,EACN,KAAM,EACN,KAAM,EACN,KAAM,EACN,KAAM,EACN,KAAM,EACR,EAAGP,GAAK,CACN,SAAU,WACV,OAAQ,SACR,QAAS,UACT,WAAY,KACZ,WAAY,MACZ,WAAY,MACZ,WAAY,MACZ,QAAS,QACT,UAAW,aACX,SAAU,WACZ,EAAGQ,GAAK,CACN,MAAO,QACP,YAAa,WACb,SAAU,aACV,QAAS,uBACX,EAAGC,GAAK,CACN,YAAa,OAGb,OAAQt4B,GACR,KAAMD,EACR,EAAGw4B,GAAK,CACN,OAAQ,SACR,KAAM,OACN,MAAO,OACT,EACA,SAASC,GAAGr2B,EAAG,CACb,OAAOA,EAAE,kBAAoB,SAAWA,EAAE,gBAAkB,IAAI2R,GAAG,CACjE,MAAO,SACP,SAAU,EACV,UAAW,EACX,UAAW,EACX,YAAa,GACb,UAAW,GACX,KAAMtb,EACV,CAAG,GAAI2J,EAAE,eACT,CACA,SAASs2B,GAAGt2B,EAAG,EAAG,EAAG,CACnB,UAAWS,KAAK,EAAE,WAChBT,EAAES,CAAC,IAAM,SAAW,EAAE,SAAS,eAAiB,EAAE,SAAS,gBAAkB,CAAA,EAAI,EAAE,SAAS,eAAeA,CAAC,EAAI,EAAE,WAAWA,CAAC,EAClI,CACA,SAAS60B,GAAGt1B,EAAG,EAAG,CAChB,EAAE,SAAW,SAAW,OAAO,EAAE,QAAU,SAAW,OAAO,OAAOA,EAAE,SAAU,EAAE,MAAM,EAAI,QAAQ,KAAK,sDAAwD,EAAE,MAAM,EAC3K,CACA,SAASu2B,GAAGv2B,EAAG,EAAG,EAAG,CACnB,IAAIS,EAAI,GAAIC,EAAI,GAAIC,EAAI,GACxB,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAI,EAAE,CAAC,EACb,GAAI,EAAE,WAAa,SAAWF,EAAI,IAAK,EAAE,SAAW,SAAWC,EAAI,IAAK,EAAE,UAAY,SAAWC,EAAI,IAAKF,GAAKC,GAAKC,EAAG,KACzH,CACA,GAAI,CAACF,GAAK,CAACC,GAAK,CAACC,EAAG,OAAO,QAAQ,QAAQX,CAAC,EAC5C,MAAM,EAAI,CAAA,EAAI,EAAI,CAAA,EAAI,EAAI,CAAA,EAC1B,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAI,EAAE,CAAC,EACb,GAAIS,EAAG,CACL,MAAM,EAAI,EAAE,WAAa,OAAS,EAAE,cAAc,WAAY,EAAE,QAAQ,EAAIT,EAAE,WAAW,SACzF,EAAE,KAAK,CAAC,CACV,CACA,GAAIU,EAAG,CACL,MAAM,EAAI,EAAE,SAAW,OAAS,EAAE,cAAc,WAAY,EAAE,MAAM,EAAIV,EAAE,WAAW,OACrF,EAAE,KAAK,CAAC,CACV,CACA,GAAIW,EAAG,CACL,MAAM,EAAI,EAAE,UAAY,OAAS,EAAE,cAAc,WAAY,EAAE,OAAO,EAAIX,EAAE,WAAW,MACvF,EAAE,KAAK,CAAC,CACV,CACF,CACA,OAAO,QAAQ,IAAI,CACjB,QAAQ,IAAI,CAAC,EACb,QAAQ,IAAI,CAAC,EACb,QAAQ,IAAI,CAAC,CACjB,CAAG,EAAE,KAAK,SAAS,EAAG,CAClB,MAAM,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EACjC,OAAOS,IAAMT,EAAE,gBAAgB,SAAW,GAAIU,IAAMV,EAAE,gBAAgB,OAAS,GAAIW,IAAMX,EAAE,gBAAgB,MAAQ,GAAIA,EAAE,qBAAuB,GAAIA,CACtJ,CAAC,CACH,CACA,SAASw2B,GAAGx2B,EAAG,EAAG,CAChB,GAAIA,EAAE,mBAAkB,EAAI,EAAE,UAAY,OACxC,QAAS,EAAI,EAAGS,EAAI,EAAE,QAAQ,OAAQ,EAAIA,EAAG,IAC3CT,EAAE,sBAAsB,CAAC,EAAI,EAAE,QAAQ,CAAC,EAC5C,GAAI,EAAE,QAAU,MAAM,QAAQ,EAAE,OAAO,WAAW,EAAG,CACnD,MAAM,EAAI,EAAE,OAAO,YACnB,GAAIA,EAAE,sBAAsB,SAAW,EAAE,OAAQ,CAC/CA,EAAE,sBAAwB,CAAA,EAC1B,QAASS,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IACnCT,EAAE,sBAAsB,EAAES,CAAC,CAAC,EAAIA,CACpC,MACE,QAAQ,KAAK,sEAAsE,CACvF,CACF,CACA,SAASg2B,GAAGz2B,EAAG,CACb,IAAI,EACJ,MAAM,EAAIA,EAAE,YAAcA,EAAE,WAAW80B,GAAG,0BAA0B,EACpE,GAAI,EAAI,EAAI,SAAW,EAAE,WAAa,IAAM,EAAE,QAAU,IAAM4B,GAAG,EAAE,UAAU,EAAI,EAAI12B,EAAE,QAAU,IAAM02B,GAAG12B,EAAE,UAAU,EAAI,IAAMA,EAAE,KAAMA,EAAE,UAAY,OACpJ,QAASS,EAAI,EAAGC,EAAIV,EAAE,QAAQ,OAAQS,EAAIC,EAAGD,IAC3C,GAAK,IAAMi2B,GAAG12B,EAAE,QAAQS,CAAC,CAAC,EAC9B,OAAO,CACT,CACA,SAASi2B,GAAG12B,EAAG,CACb,IAAI,EAAI,GACR,MAAM,EAAI,OAAO,KAAKA,CAAC,EAAE,KAAI,EAC7B,QAASS,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IACnC,GAAK,EAAEA,CAAC,EAAI,IAAMT,EAAE,EAAES,CAAC,CAAC,EAAI,IAC9B,OAAO,CACT,CACA,SAASk2B,GAAG32B,EAAG,CACb,OAAQA,EAAC,CACP,KAAK,UACH,MAAO,GAAI,IACb,KAAK,WACH,MAAO,GAAI,IACb,KAAK,WACH,MAAO,GAAI,MACb,KAAK,YACH,MAAO,GAAI,MACb,QACE,MAAM,IAAI,MAAM,mEAAmE,CACzF,CACA,CACA,SAAS42B,GAAG52B,EAAG,CACb,OAAOA,EAAE,OAAO,gBAAgB,EAAI,GAAKA,EAAE,OAAO,oBAAoB,IAAM,EAAI,aAAeA,EAAE,OAAO,eAAe,EAAI,GAAKA,EAAE,OAAO,oBAAoB,IAAM,EAAI,aAAeA,EAAE,OAAO,eAAe,EAAI,GAAKA,EAAE,OAAO,oBAAoB,IAAM,EAAI,aAAe,WAC/Q,CACA,MAAM62B,GAAK,IAAIrwB,GACf,MAAMwuB,EAAG,CACP,YAAY,EAAI,GAAI,EAAI,CAAA,EAAI,CAC1B,KAAK,KAAO,EAAG,KAAK,WAAa,CAAA,EAAI,KAAK,QAAU,CAAA,EAAI,KAAK,QAAU,EAAG,KAAK,MAAQ,IAAIK,GAAM,KAAK,aAA+B,IAAI,IAAO,KAAK,eAAiB,CAAA,EAAI,KAAK,UAAY,CAAA,EAAI,KAAK,UAAY,CAAE,KAAM,CAAA,EAAI,KAAM,CAAA,CAAE,EAAI,KAAK,YAAc,CAAE,KAAM,CAAA,EAAI,KAAM,CAAA,CAAE,EAAI,KAAK,WAAa,CAAE,KAAM,CAAA,EAAI,KAAM,CAAA,CAAE,EAAI,KAAK,YAAc,CAAA,EAAI,KAAK,aAAe,CAAA,EAAI,KAAK,cAAgB,CAAA,EACjY,IAAI50B,EAAI,GAAIC,EAAI,GAAIC,EAAI,GAAI,EAAI,GAChC,GAAI,OAAO,UAAY,IAAK,CAC1B,MAAM,EAAI,UAAU,UACpBF,EAAI,iCAAiC,KAAK,CAAC,IAAM,GACjD,MAAM,EAAI,EAAE,MAAM,gBAAgB,EAClCC,EAAID,GAAK,EAAI,SAAS,EAAE,CAAC,EAAG,EAAE,EAAI,GAAIE,EAAI,EAAE,QAAQ,SAAS,EAAI,GAAI,EAAIA,EAAI,EAAE,MAAM,qBAAqB,EAAE,CAAC,EAAI,EACnH,CACA,OAAO,kBAAoB,KAAOF,GAAKC,EAAI,IAAMC,GAAK,EAAI,GAAK,KAAK,cAAgB,IAAIqT,GAAG,KAAK,QAAQ,OAAO,EAAI,KAAK,cAAgB,IAAImB,GAAG,KAAK,QAAQ,OAAO,EAAG,KAAK,cAAc,eAAe,KAAK,QAAQ,WAAW,EAAG,KAAK,cAAc,iBAAiB,KAAK,QAAQ,aAAa,EAAG,KAAK,WAAa,IAAIxB,GAAG,KAAK,QAAQ,OAAO,EAAG,KAAK,WAAW,gBAAgB,aAAa,EAAG,KAAK,QAAQ,cAAgB,mBAAqB,KAAK,WAAW,mBAAmB,EAAE,CAC7d,CACA,cAAc,EAAG,CACf,KAAK,WAAa,CACpB,CACA,WAAW,EAAG,CACZ,KAAK,QAAU,CACjB,CACA,MAAM,EAAG,EAAG,CACV,MAAMlT,EAAI,KAAMC,EAAI,KAAK,KAAMC,EAAI,KAAK,WACxC,KAAK,MAAM,UAAS,EAAI,KAAK,UAAY,CAAA,EAAI,KAAK,WAAW,SAAS,EAAG,CACvE,OAAO,EAAE,WAAa,EAAE,UAAS,CACnC,CAAC,EAAG,QAAQ,IAAI,KAAK,WAAW,SAAS,EAAG,CAC1C,OAAO,EAAE,YAAc,EAAE,WAAU,CACrC,CAAC,CAAC,EAAE,KAAK,UAAW,CAClB,OAAO,QAAQ,IAAI,CACjBF,EAAE,gBAAgB,OAAO,EACzBA,EAAE,gBAAgB,WAAW,EAC7BA,EAAE,gBAAgB,QAAQ,CAClC,CAAO,CACH,CAAC,EAAE,KAAK,SAAS,EAAG,CAClB,MAAM,EAAI,CACR,MAAO,EAAE,CAAC,EAAEC,EAAE,OAAS,CAAC,EACxB,OAAQ,EAAE,CAAC,EACX,WAAY,EAAE,CAAC,EACf,QAAS,EAAE,CAAC,EACZ,MAAOA,EAAE,MACT,OAAQD,EACR,SAAU,CAAA,CAClB,EACM,OAAO61B,GAAG31B,EAAG,EAAGD,CAAC,EAAG40B,GAAG,EAAG50B,CAAC,EAAG,QAAQ,IAAID,EAAE,WAAW,SAAS,EAAG,CACjE,OAAO,EAAE,WAAa,EAAE,UAAU,CAAC,CACrC,CAAC,CAAC,EAAE,KAAK,UAAW,CAClB,UAAW,KAAK,EAAE,OAChB,EAAE,kBAAiB,EACrB,EAAE,CAAC,CACL,CAAC,CACH,CAAC,EAAE,MAAM,CAAC,CACZ,CAMA,WAAY,CACV,MAAM,EAAI,KAAK,KAAK,OAAS,CAAA,EAAI,EAAI,KAAK,KAAK,OAAS,CAAA,EAAIA,EAAI,KAAK,KAAK,QAAU,CAAA,EACpF,QAASC,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IAAK,CACxC,MAAM,EAAI,EAAEA,CAAC,EAAE,OACf,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IACnC,EAAE,EAAE,CAAC,CAAC,EAAE,OAAS,EACrB,CACA,QAASA,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IAAK,CACxC,MAAM,EAAI,EAAEA,CAAC,EACb,EAAE,OAAS,SAAW,KAAK,YAAY,KAAK,UAAW,EAAE,IAAI,EAAG,EAAE,OAAS,SAAWD,EAAE,EAAE,IAAI,EAAE,cAAgB,KAAM,EAAE,SAAW,QAAU,KAAK,YAAY,KAAK,YAAa,EAAE,MAAM,CAC1L,CACF,CAcA,YAAY,EAAG,EAAG,CAChB,IAAM,SAAW,EAAE,KAAK,CAAC,IAAM,SAAW,EAAE,KAAK,CAAC,EAAI,EAAE,KAAK,CAAC,EAAI,GAAI,EAAE,KAAK,CAAC,IAChF,CAUA,YAAY,EAAG,EAAGA,EAAG,CACnB,GAAI,EAAE,KAAK,CAAC,GAAK,EAAG,OAAOA,EAC3B,MAAMC,EAAID,EAAE,MAAK,EAAIE,EAAI,CAAC,EAAG,IAAM,CACjC,MAAM,EAAI,KAAK,aAAa,IAAI,CAAC,EACjC,GAAK,MAAQ,KAAK,aAAa,IAAI,EAAG,CAAC,EACvC,SAAW,CAAC,EAAG,CAAC,IAAK,EAAE,SAAS,QAAO,EACrCA,EAAE,EAAG,EAAE,SAAS,CAAC,CAAC,CACtB,EACA,OAAOA,EAAEF,EAAGC,CAAC,EAAGA,EAAE,MAAQ,aAAe,EAAE,KAAK,CAAC,IAAKA,CACxD,CACA,WAAW,EAAG,CACZ,MAAM,EAAI,OAAO,OAAO,KAAK,OAAO,EACpC,EAAE,KAAK,IAAI,EACX,QAASD,EAAI,EAAGA,EAAI,EAAE,OAAQA,IAAK,CACjC,MAAMC,EAAI,EAAE,EAAED,CAAC,CAAC,EAChB,GAAIC,EAAG,OAAOA,CAChB,CACA,OAAO,IACT,CACA,WAAW,EAAG,CACZ,MAAM,EAAI,OAAO,OAAO,KAAK,OAAO,EACpC,EAAE,QAAQ,IAAI,EACd,MAAMD,EAAI,CAAA,EACV,QAASC,EAAI,EAAGA,EAAI,EAAE,OAAQA,IAAK,CACjC,MAAMC,EAAI,EAAE,EAAED,CAAC,CAAC,EAChBC,GAAKF,EAAE,KAAKE,CAAC,CACf,CACA,OAAOF,CACT,CASA,cAAc,EAAG,EAAG,CAClB,MAAMA,EAAI,EAAI,IAAM,EACpB,IAAIC,EAAI,KAAK,MAAM,IAAID,CAAC,EACxB,GAAI,CAACC,EAAG,CACN,OAAQ,EAAC,CACP,IAAK,QACHA,EAAI,KAAK,UAAU,CAAC,EACpB,MACF,IAAK,OACHA,EAAI,KAAK,WAAW,SAASC,EAAG,CAC9B,OAAOA,EAAE,UAAYA,EAAE,SAAS,CAAC,CACnC,CAAC,EACD,MACF,IAAK,OACHD,EAAI,KAAK,WAAW,SAASC,EAAG,CAC9B,OAAOA,EAAE,UAAYA,EAAE,SAAS,CAAC,CACnC,CAAC,EACD,MACF,IAAK,WACHD,EAAI,KAAK,aAAa,CAAC,EACvB,MACF,IAAK,aACHA,EAAI,KAAK,WAAW,SAASC,EAAG,CAC9B,OAAOA,EAAE,gBAAkBA,EAAE,eAAe,CAAC,CAC/C,CAAC,EACD,MACF,IAAK,SACHD,EAAI,KAAK,WAAW,CAAC,EACrB,MACF,IAAK,WACHA,EAAI,KAAK,WAAW,SAASC,EAAG,CAC9B,OAAOA,EAAE,cAAgBA,EAAE,aAAa,CAAC,CAC3C,CAAC,EACD,MACF,IAAK,UACHD,EAAI,KAAK,WAAW,SAASC,EAAG,CAC9B,OAAOA,EAAE,aAAeA,EAAE,YAAY,CAAC,CACzC,CAAC,EACD,MACF,IAAK,OACHD,EAAI,KAAK,SAAS,CAAC,EACnB,MACF,IAAK,YACHA,EAAI,KAAK,WAAW,SAASC,EAAG,CAC9B,OAAOA,EAAE,eAAiBA,EAAE,cAAc,CAAC,CAC7C,CAAC,EACD,MACF,IAAK,SACHD,EAAI,KAAK,WAAW,CAAC,EACrB,MACF,QACE,GAAIA,EAAI,KAAK,WAAW,SAASC,EAAG,CAClC,OAAOA,GAAK,MAAQA,EAAE,eAAiBA,EAAE,cAAc,EAAG,CAAC,CAC7D,CAAC,EAAG,CAACD,EACH,MAAM,IAAI,MAAM,iBAAmB,CAAC,EACtC,KACV,CACM,KAAK,MAAM,IAAID,EAAGC,CAAC,CACrB,CACA,OAAOA,CACT,CAQA,gBAAgB,EAAG,CACjB,IAAI,EAAI,KAAK,MAAM,IAAI,CAAC,EACxB,GAAI,CAAC,EAAG,CACN,MAAMD,EAAI,KAAMC,EAAI,KAAK,KAAK,GAAK,IAAM,OAAS,KAAO,IAAI,GAAK,CAAA,EAClE,EAAI,QAAQ,IAAIA,EAAE,IAAI,SAASC,EAAG,EAAG,CACnC,OAAOF,EAAE,cAAc,EAAG,CAAC,CAC7B,CAAC,CAAC,EAAG,KAAK,MAAM,IAAI,EAAG,CAAC,CAC1B,CACA,OAAO,CACT,CAQA,WAAW,EAAG,CACZ,MAAM,EAAI,KAAK,KAAK,QAAQ,CAAC,EAAGA,EAAI,KAAK,WACzC,GAAI,EAAE,MAAQ,EAAE,OAAS,cACvB,MAAM,IAAI,MAAM,qBAAuB,EAAE,KAAO,gCAAgC,EAClF,GAAI,EAAE,MAAQ,QAAU,IAAM,EAC5B,OAAO,QAAQ,QAAQ,KAAK,WAAWq0B,GAAG,eAAe,EAAE,IAAI,EACjE,MAAMp0B,EAAI,KAAK,QACf,OAAO,IAAI,QAAQ,SAASC,EAAG,EAAG,CAChCF,EAAE,KAAKwU,GAAG,WAAW,EAAE,IAAKvU,EAAE,IAAI,EAAGC,EAAG,OAAQ,UAAW,CACzD,EAAE,IAAI,MAAM,4CAA8C,EAAE,IAAM,IAAI,CAAC,CACzE,CAAC,CACH,CAAC,CACH,CAQA,eAAe,EAAG,CAChB,MAAM,EAAI,KAAK,KAAK,YAAY,CAAC,EACjC,OAAO,KAAK,cAAc,SAAU,EAAE,MAAM,EAAE,KAAK,SAASF,EAAG,CAC7D,MAAMC,EAAI,EAAE,YAAc,EAAGC,EAAI,EAAE,YAAc,EACjD,OAAOF,EAAE,MAAME,EAAGA,EAAID,CAAC,CACzB,CAAC,CACH,CAQA,aAAa,EAAG,CACd,MAAM,EAAI,KAAMD,EAAI,KAAK,KAAMC,EAAI,KAAK,KAAK,UAAU,CAAC,EACxD,GAAIA,EAAE,aAAe,QAAUA,EAAE,SAAW,OAAQ,CAClD,MAAM,EAAIu1B,GAAGv1B,EAAE,IAAI,EAAG,EAAIi1B,GAAGj1B,EAAE,aAAa,EAAG,EAAIA,EAAE,aAAe,GAAI,EAAI,IAAI,EAAEA,EAAE,MAAQ,CAAC,EAC7F,OAAO,QAAQ,QAAQ,IAAImK,GAAG,EAAG,EAAG,CAAC,CAAC,CACxC,CACA,MAAMlK,EAAI,CAAA,EACV,OAAOD,EAAE,aAAe,OAASC,EAAE,KAAK,KAAK,cAAc,aAAcD,EAAE,UAAU,CAAC,EAAIC,EAAE,KAAK,IAAI,EAAGD,EAAE,SAAW,SAAWC,EAAE,KAAK,KAAK,cAAc,aAAcD,EAAE,OAAO,QAAQ,UAAU,CAAC,EAAGC,EAAE,KAAK,KAAK,cAAc,aAAcD,EAAE,OAAO,OAAO,UAAU,CAAC,GAAI,QAAQ,IAAIC,CAAC,EAAE,KAAK,SAAS,EAAG,CAC5S,MAAM,EAAI,EAAE,CAAC,EAAG,EAAIs1B,GAAGv1B,EAAE,IAAI,EAAG,EAAIi1B,GAAGj1B,EAAE,aAAa,EAAG,EAAI,EAAE,kBAAmB,EAAI,EAAI,EAAG,EAAIA,EAAE,YAAc,EAAG2B,EAAI3B,EAAE,aAAe,OAASD,EAAE,YAAYC,EAAE,UAAU,EAAE,WAAa,OAAQ,EAAIA,EAAE,aAAe,GACxN,IAAIgC,EAAGC,EACP,GAAIN,GAAKA,IAAM,EAAG,CAChB,MAAMO,EAAI,KAAK,MAAM,EAAIP,CAAC,EAAG,EAAI,qBAAuB3B,EAAE,WAAa,IAAMA,EAAE,cAAgB,IAAMkC,EAAI,IAAMlC,EAAE,MACjH,IAAIpO,EAAI,EAAE,MAAM,IAAI,CAAC,EACrBA,IAAMoQ,EAAI,IAAI,EAAE,EAAGE,EAAIP,EAAG3B,EAAE,MAAQ2B,EAAI,CAAC,EAAG/P,EAAI,IAAI0b,GAAGtL,EAAGL,EAAI,CAAC,EAAG,EAAE,MAAM,IAAI,EAAG/P,CAAC,GAAIqQ,EAAI,IAAIuL,GAAG5b,EAAG,EAAG,EAAI+P,EAAI,EAAG,CAAC,CACrH,MACE,IAAM,KAAOK,EAAI,IAAI,EAAEhC,EAAE,MAAQ,CAAC,EAAIgC,EAAI,IAAI,EAAE,EAAG,EAAGhC,EAAE,MAAQ,CAAC,EAAGiC,EAAI,IAAIkI,GAAGnI,EAAG,EAAG,CAAC,EACxF,GAAIhC,EAAE,SAAW,OAAQ,CACvB,MAAMkC,EAAIqzB,GAAG,OAAQ,EAAIN,GAAGj1B,EAAE,OAAO,QAAQ,aAAa,EAAGpO,EAAIoO,EAAE,OAAO,QAAQ,YAAc,EAAGsC,EAAItC,EAAE,OAAO,OAAO,YAAc,EAAG,EAAI,IAAI,EAAE,EAAE,CAAC,EAAGpO,EAAGoO,EAAE,OAAO,MAAQkC,CAAC,EAAGK,EAAI,IAAI,EAAE,EAAE,CAAC,EAAGD,EAAGtC,EAAE,OAAO,MAAQ,CAAC,EACrN,IAAM,OAASiC,EAAI,IAAIkI,GAAGlI,EAAE,MAAM,MAAK,EAAIA,EAAE,SAAUA,EAAE,UAAU,GAAIA,EAAE,WAAa,GACtF,QAASO,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IAAK,CACxC,MAAM,EAAI,EAAEA,CAAC,EACb,GAAIP,EAAE,KAAK,EAAGM,EAAEC,EAAI,CAAC,CAAC,EAAG,GAAK,GAAKP,EAAE,KAAK,EAAGM,EAAEC,EAAI,EAAI,CAAC,CAAC,EAAG,GAAK,GAAKP,EAAE,KAAK,EAAGM,EAAEC,EAAI,EAAI,CAAC,CAAC,EAAG,GAAK,GAAKP,EAAE,KAAK,EAAGM,EAAEC,EAAI,EAAI,CAAC,CAAC,EAAG,GAAK,EAAG,MAAM,IAAI,MAAM,mEAAmE,CAC/N,CACAP,EAAE,WAAa,CACjB,CACA,OAAOA,CACT,CAAC,CACH,CAQA,YAAY,EAAG,CACb,MAAM,EAAI,KAAK,KAAMlC,EAAI,KAAK,QAAS,EAAI,EAAE,SAAS,CAAC,EAAE,OAAQoI,EAAI,EAAE,OAAO,CAAC,EAC/E,IAAIuD,EAAI,KAAK,cACb,GAAIvD,EAAE,IAAK,CACT,MAAMxb,EAAIoT,EAAE,QAAQ,WAAWoI,EAAE,GAAG,EACpCxb,IAAM,OAAS+e,EAAI/e,EACrB,CACA,OAAO,KAAK,iBAAiB,EAAG,EAAG+e,CAAC,CACtC,CACA,iBAAiB,EAAG,EAAG3L,EAAG,CACxB,MAAMC,EAAI,KAAMC,EAAI,KAAK,KAAM,EAAIA,EAAE,SAAS,CAAC,EAAG,EAAIA,EAAE,OAAO,CAAC,EAAG,GAAK,EAAE,KAAO,EAAE,YAAc,IAAM,EAAE,QACzG,GAAI,KAAK,aAAa,CAAC,EACrB,OAAO,KAAK,aAAa,CAAC,EAC5B,MAAM,EAAI,KAAK,gBAAgB,EAAGF,CAAC,EAAE,KAAK,SAAS,EAAG,CACpD,EAAE,MAAQ,GAAI,EAAE,KAAO,EAAE,MAAQ,EAAE,MAAQ,GAAI,EAAE,OAAS,IAAM,OAAO,EAAE,KAAO,UAAY,EAAE,IAAI,WAAW,aAAa,IAAM,KAAO,EAAE,KAAO,EAAE,KAClJ,MAAM7K,GAAK+K,EAAE,UAAY,CAAA,GAAI,EAAE,OAAO,GAAK,CAAA,EAC3C,OAAO,EAAE,UAAYo1B,GAAGngC,EAAE,SAAS,GAAKsE,GAAI,EAAE,UAAY67B,GAAGngC,EAAE,SAAS,GAAKwE,GAAI,EAAE,MAAQ47B,GAAGpgC,EAAE,KAAK,GAAKiE,GAAI,EAAE,MAAQm8B,GAAGpgC,EAAE,KAAK,GAAKiE,GAAI,EAAE,gBAAkB,CAAC,EAAE,qBAAuB,EAAE,YAAc,IAAM,EAAE,YAAcK,GAAIwG,EAAE,aAAa,IAAI,EAAG,CAAE,SAAU,CAAC,CAAE,EAAG,CAC7Q,CAAC,EAAE,MAAM,UAAW,CAClB,OAAO,IACT,CAAC,EACD,OAAO,KAAK,aAAa,CAAC,EAAI,EAAG,CACnC,CACA,gBAAgB,EAAG,EAAG,CACpB,MAAMD,EAAI,KAAMC,EAAI,KAAK,KAAMC,EAAI,KAAK,QACxC,GAAI,KAAK,YAAY,CAAC,IAAM,OAC1B,OAAO,KAAK,YAAY,CAAC,EAAE,KAAM,GAAM,EAAE,OAAO,EAClD,MAAM,EAAID,EAAE,OAAO,CAAC,EAAG,EAAI,KAAK,KAAO,KAAK,UAC5C,IAAI,EAAI,EAAE,KAAO,GAAI,EAAI,GACzB,GAAI,EAAE,aAAe,OACnB,EAAID,EAAE,cAAc,aAAc,EAAE,UAAU,EAAE,KAAK,SAAS,EAAG,CAC/D,EAAI,GACJ,MAAM,EAAI,IAAI,KAAK,CAAC,CAAC,EAAG,CAAE,KAAM,EAAE,SAAU,EAC5C,OAAO,EAAI,EAAE,gBAAgB,CAAC,EAAG,CACnC,CAAC,UACM,EAAE,MAAQ,OACjB,MAAM,IAAI,MAAM,2BAA6B,EAAI,gCAAgC,EACnF,MAAM,EAAI,QAAQ,QAAQ,CAAC,EAAE,KAAK,SAAS,EAAG,CAC5C,OAAO,IAAI,QAAQ,SAAS,EAAG4B,EAAG,CAChC,IAAI,EAAI,EACR,EAAE,sBAAwB,KAAO,EAAI,SAASK,EAAG,CAC/C,MAAMC,EAAI,IAAIsB,GAAGvB,CAAC,EAClBC,EAAE,YAAc,GAAI,EAAEA,CAAC,CACzB,GAAI,EAAE,KAAKsS,GAAG,WAAW,EAAGtU,EAAE,IAAI,EAAG,EAAG,OAAQ0B,CAAC,CACnD,CAAC,CACH,CAAC,EAAE,KAAK,SAAS,EAAG,CAClB,OAAO,IAAM,IAAM,EAAE,gBAAgB,CAAC,EAAGizB,GAAG,EAAG,CAAC,EAAG,EAAE,SAAS,SAAW,EAAE,UAAYsB,GAAG,EAAE,GAAG,EAAG,CACpG,CAAC,EAAE,MAAM,SAAS,EAAG,CACnB,MAAM,QAAQ,MAAM,0CAA2C,CAAC,EAAG,CACrE,CAAC,EACD,OAAO,KAAK,YAAY,CAAC,EAAI,EAAG,CAClC,CAWA,cAAc,EAAG,EAAGn2B,EAAGC,EAAG,CACxB,MAAMC,EAAI,KACV,OAAO,KAAK,cAAc,UAAWF,EAAE,KAAK,EAAE,KAAK,SAAS,EAAG,CAC7D,GAAI,CAAC,EAAG,OAAO,KACf,GAAIA,EAAE,WAAa,QAAUA,EAAE,SAAW,IAAM,EAAI,EAAE,MAAK,EAAI,EAAE,QAAUA,EAAE,UAAWE,EAAE,WAAWm0B,GAAG,qBAAqB,EAAG,CAC9H,MAAM,EAAIr0B,EAAE,aAAe,OAASA,EAAE,WAAWq0B,GAAG,qBAAqB,EAAI,OAC7E,GAAI,EAAG,CACL,MAAM,EAAIn0B,EAAE,aAAa,IAAI,CAAC,EAC9B,EAAIA,EAAE,WAAWm0B,GAAG,qBAAqB,EAAE,cAAc,EAAG,CAAC,EAAGn0B,EAAE,aAAa,IAAI,EAAG,CAAC,CACzF,CACF,CACA,OAAOD,IAAM,SAAW,EAAE,WAAaA,GAAI,EAAE,CAAC,EAAI,EAAG,CACvD,CAAC,CACH,CAWA,oBAAoB,EAAG,CACrB,MAAM,EAAI,EAAE,SACZ,IAAID,EAAI,EAAE,SACV,MAAMC,EAAI,EAAE,WAAW,UAAY,OAAQC,EAAI,EAAE,WAAW,QAAU,OAAQ,EAAI,EAAE,WAAW,SAAW,OAC1G,GAAI,EAAE,SAAU,CACd,MAAM,EAAI,kBAAoBF,EAAE,KAChC,IAAI,EAAI,KAAK,MAAM,IAAI,CAAC,EACxB,IAAM,EAAI,IAAIuQ,GAAM7G,GAAG,UAAU,KAAK,KAAK,EAAG1J,CAAC,EAAG,EAAE,MAAM,KAAKA,EAAE,KAAK,EAAG,EAAE,IAAMA,EAAE,IAAK,EAAE,gBAAkB,GAAI,KAAK,MAAM,IAAI,EAAG,CAAC,GAAIA,EAAI,CAC7I,SAAW,EAAE,OAAQ,CACnB,MAAM,EAAI,qBAAuBA,EAAE,KACnC,IAAI,EAAI,KAAK,MAAM,IAAI,CAAC,EACxB,IAAM,EAAI,IAAIyP,GAAM/F,GAAG,UAAU,KAAK,KAAK,EAAG1J,CAAC,EAAG,EAAE,MAAM,KAAKA,EAAE,KAAK,EAAG,EAAE,IAAMA,EAAE,IAAK,KAAK,MAAM,IAAI,EAAG,CAAC,GAAIA,EAAI,CACrH,CACA,GAAIC,GAAKC,GAAK,EAAG,CACf,IAAI,EAAI,kBAAoBF,EAAE,KAAO,IACrCC,IAAM,GAAK,wBAAyBC,IAAM,GAAK,kBAAmB,IAAM,GAAK,iBAC7E,IAAI,EAAI,KAAK,MAAM,IAAI,CAAC,EACxB,IAAM,EAAIF,EAAE,MAAK,EAAIE,IAAM,EAAE,aAAe,IAAK,IAAM,EAAE,YAAc,IAAKD,IAAM,EAAE,cAAgB,EAAE,YAAY,GAAK,IAAK,EAAE,uBAAyB,EAAE,qBAAqB,GAAK,KAAM,KAAK,MAAM,IAAI,EAAG,CAAC,EAAG,KAAK,aAAa,IAAI,EAAG,KAAK,aAAa,IAAID,CAAC,CAAC,GAAIA,EAAI,CAC1Q,CACA,EAAE,SAAWA,CACf,CACA,iBAAkB,CAChB,OAAOkR,EACT,CAQA,aAAa,EAAG,CACd,MAAM,EAAI,KAAMlR,EAAI,KAAK,KAAMC,EAAI,KAAK,WAAYC,EAAIF,EAAE,UAAU,CAAC,EACrE,IAAI,EACJ,MAAM,EAAI,CAAA,EAAI,EAAIE,EAAE,YAAc,CAAA,EAAI,EAAI,CAAA,EAC1C,GAAI,EAAEm0B,GAAG,mBAAmB,EAAG,CAC7B,MAAM,EAAIp0B,EAAEo0B,GAAG,mBAAmB,EAClC,EAAI,EAAE,gBAAe,EAAI,EAAE,KAAK,EAAE,aAAa,EAAGn0B,EAAG,CAAC,CAAC,CACzD,KAAO,CACL,MAAM,EAAIA,EAAE,sBAAwB,CAAA,EACpC,GAAI,EAAE,MAAQ,IAAIqJ,GAAG,EAAG,EAAG,CAAC,EAAG,EAAE,QAAU,EAAG,MAAM,QAAQ,EAAE,eAAe,EAAG,CAC9E,MAAM,EAAI,EAAE,gBACZ,EAAE,MAAM,OAAO,EAAE,CAAC,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAGpL,EAAE,EAAG,EAAE,QAAU,EAAE,CAAC,CACvD,CACA,EAAE,mBAAqB,QAAU,EAAE,KAAK,EAAE,cAAc,EAAG,MAAO,EAAE,iBAAkBD,EAAE,CAAC,EAAG,EAAE,UAAY,EAAE,iBAAmB,OAAS,EAAE,eAAiB,EAAG,EAAE,UAAY,EAAE,kBAAoB,OAAS,EAAE,gBAAkB,EAAG,EAAE,2BAA6B,SAAW,EAAE,KAAK,EAAE,cAAc,EAAG,eAAgB,EAAE,wBAAwB,CAAC,EAAG,EAAE,KAAK,EAAE,cAAc,EAAG,eAAgB,EAAE,wBAAwB,CAAC,GAAI,EAAI,KAAK,WAAW,SAAS,EAAG,CAC3b,OAAO,EAAE,iBAAmB,EAAE,gBAAgB,CAAC,CACjD,CAAC,EAAG,EAAE,KAAK,QAAQ,IAAI,KAAK,WAAW,SAAS,EAAG,CACjD,OAAO,EAAE,sBAAwB,EAAE,qBAAqB,EAAG,CAAC,CAC9D,CAAC,CAAC,CAAC,CACL,CACAgC,EAAE,cAAgB,KAAO,EAAE,KAAOpK,IAClC,MAAM,EAAIoK,EAAE,WAAay1B,GAAG,OAC5B,GAAI,IAAMA,GAAG,OAAS,EAAE,YAAc,GAAI,EAAE,WAAa,KAAO,EAAE,YAAc,GAAI,IAAMA,GAAG,OAAS,EAAE,UAAYz1B,EAAE,cAAgB,OAASA,EAAE,YAAc,KAAOA,EAAE,gBAAkB,QAAU,IAAMyJ,KAAO,EAAE,KAAK,EAAE,cAAc,EAAG,YAAazJ,EAAE,aAAa,CAAC,EAAG,EAAE,YAAc,IAAI6B,GAAG,EAAG,CAAC,EAAG7B,EAAE,cAAc,QAAU,QAAS,CAC1U,MAAM,EAAIA,EAAE,cAAc,MAC1B,EAAE,YAAY,IAAI,EAAG,CAAC,CACxB,CACA,GAAIA,EAAE,mBAAqB,QAAU,IAAMyJ,KAAO,EAAE,KAAK,EAAE,cAAc,EAAG,QAASzJ,EAAE,gBAAgB,CAAC,EAAGA,EAAE,iBAAiB,WAAa,SAAW,EAAE,eAAiBA,EAAE,iBAAiB,WAAYA,EAAE,iBAAmB,QAAU,IAAMyJ,GAAI,CAC/O,MAAM,EAAIzJ,EAAE,eACZ,EAAE,SAAW,IAAIqJ,GAAE,EAAG,OAAO,EAAE,CAAC,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAGpL,EAAE,CACnD,CACA,OAAO+B,EAAE,kBAAoB,QAAU,IAAMyJ,IAAM,EAAE,KAAK,EAAE,cAAc,EAAG,cAAezJ,EAAE,gBAAiBhC,EAAE,CAAC,EAAG,QAAQ,IAAI,CAAC,EAAE,KAAK,UAAW,CAClJ,MAAM,EAAI,IAAI,EAAE,CAAC,EACjB,OAAOgC,EAAE,OAAS,EAAE,KAAOA,EAAE,MAAO20B,GAAG,EAAG30B,CAAC,EAAG,EAAE,aAAa,IAAI,EAAG,CAAE,UAAW,CAAC,CAAE,EAAGA,EAAE,YAAc21B,GAAG51B,EAAG,EAAGC,CAAC,EAAG,CACtH,CAAC,CACH,CAQA,iBAAiB,EAAG,CAClB,MAAM,EAAIsV,GAAG,iBAAiB,GAAK,EAAE,EACrC,OAAO,KAAK,KAAK,cAAgB,EAAI,KAAM,EAAE,KAAK,cAAc,CAAC,GAAK,KAAK,cAAc,CAAC,EAAI,EAAG,EACnG,CAUA,eAAe,EAAG,CAChB,MAAM,EAAI,KAAMxV,EAAI,KAAK,WAAYC,EAAI,KAAK,eAC9C,SAASC,EAAE,EAAG,CACZ,OAAOF,EAAEq0B,GAAG,0BAA0B,EAAE,gBAAgB,EAAG,CAAC,EAAE,KAAK,SAAS,EAAG,CAC7E,OAAOgC,GAAG,EAAG,EAAG,CAAC,CACnB,CAAC,CACH,CACA,MAAM,EAAI,CAAA,EACV,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAI,EAAE,CAAC,EAAG,EAAIL,GAAG,CAAC,EAAG,EAAI/1B,EAAE,CAAC,EAClC,GAAI,EACF,EAAE,KAAK,EAAE,OAAO,MACb,CACH,IAAI,EACJ,EAAE,YAAc,EAAE,WAAWo0B,GAAG,0BAA0B,EAAI,EAAIn0B,EAAE,CAAC,EAAI,EAAIm2B,GAAG,IAAIvrB,GAAM,EAAG,CAAC,EAAG7K,EAAE,CAAC,EAAI,CAAE,UAAW,EAAG,QAAS,CAAC,EAAI,EAAE,KAAK,CAAC,CAChJ,CACF,CACA,OAAO,QAAQ,IAAI,CAAC,CACtB,CAQA,SAAS,EAAG,CACV,MAAM,EAAI,KAAMD,EAAI,KAAK,KAAMC,EAAI,KAAK,WAAYC,EAAIF,EAAE,OAAO,CAAC,EAAG,EAAIE,EAAE,WAAY,EAAI,CAAA,EAC3F,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAI,EAAE,CAAC,EAAE,WAAa,OAAS01B,GAAG,KAAK,KAAK,EAAI,KAAK,cAAc,WAAY,EAAE,CAAC,EAAE,QAAQ,EAClG,EAAE,KAAK,CAAC,CACV,CACA,OAAO,EAAE,KAAK,EAAE,eAAe,CAAC,CAAC,EAAG,QAAQ,IAAI,CAAC,EAAE,KAAK,SAAS,EAAG,CAClE,MAAM,EAAI,EAAE,MAAM,EAAG,EAAE,OAAS,CAAC,EAAG,EAAI,EAAE,EAAE,OAAS,CAAC,EAAG,EAAI,CAAA,EAC7D,QAASh0B,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IAAK,CACxC,MAAMK,EAAI,EAAEL,CAAC,EAAGM,EAAI,EAAEN,CAAC,EACvB,IAAIO,EACJ,MAAM,EAAI,EAAEP,CAAC,EACb,GAAIM,EAAE,OAAS4yB,GAAG,WAAa5yB,EAAE,OAAS4yB,GAAG,gBAAkB5yB,EAAE,OAAS4yB,GAAG,cAAgB5yB,EAAE,OAAS,OACtGC,EAAIjC,EAAE,gBAAkB,GAAK,IAAIgO,GAAGjM,EAAG,CAAC,EAAI,IAAIyJ,GAAGzJ,EAAG,CAAC,EAAGE,EAAE,gBAAkB,IAAMA,EAAE,qBAAoB,EAAID,EAAE,OAAS4yB,GAAG,eAAiB3yB,EAAE,SAAW8wB,GAAG9wB,EAAE,SAAUxE,EAAE,EAAIuE,EAAE,OAAS4yB,GAAG,eAAiB3yB,EAAE,SAAW8wB,GAAG9wB,EAAE,SAAUvE,EAAE,WACrOsE,EAAE,OAAS4yB,GAAG,MACrB3yB,EAAI,IAAIkO,GAAGpO,EAAG,CAAC,UACRC,EAAE,OAAS4yB,GAAG,WACrB3yB,EAAI,IAAI8N,GAAGhO,EAAG,CAAC,UACRC,EAAE,OAAS4yB,GAAG,UACrB3yB,EAAI,IAAImO,GAAGrO,EAAG,CAAC,UACRC,EAAE,OAAS4yB,GAAG,OACrB3yB,EAAI,IAAIyO,GAAG3O,EAAG,CAAC,MAEf,OAAM,IAAI,MAAM,iDAAmDC,EAAE,IAAI,EAC3E,OAAO,KAAKC,EAAE,SAAS,eAAe,EAAE,OAAS,GAAK4zB,GAAG5zB,EAAGjC,CAAC,EAAGiC,EAAE,KAAO,EAAE,iBAAiBjC,EAAE,MAAQ,QAAU,CAAC,EAAG20B,GAAG1yB,EAAGjC,CAAC,EAAGgC,EAAE,YAAc2zB,GAAG51B,EAAGkC,EAAGD,CAAC,EAAG,EAAE,oBAAoBC,CAAC,EAAG,EAAE,KAAKA,CAAC,CAC/L,CACA,QAASP,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IACnC,EAAE,aAAa,IAAI,EAAEA,CAAC,EAAG,CACvB,OAAQ,EACR,WAAYA,CACtB,CAAS,EACH,GAAI,EAAE,SAAW,EACf,OAAO1B,EAAE,YAAc21B,GAAG51B,EAAG,EAAE,CAAC,EAAGC,CAAC,EAAG,EAAE,CAAC,EAC5C,MAAM,EAAI,IAAIiN,GACdjN,EAAE,YAAc21B,GAAG51B,EAAG,EAAGC,CAAC,EAAG,EAAE,aAAa,IAAI,EAAG,CAAE,OAAQ,CAAC,CAAE,EAChE,QAAS0B,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IACnC,EAAE,IAAI,EAAEA,CAAC,CAAC,EACZ,OAAO,CACT,CAAC,CACH,CAQA,WAAW,EAAG,CACZ,IAAI,EACJ,MAAM5B,EAAI,KAAK,KAAK,QAAQ,CAAC,EAAGC,EAAID,EAAEA,EAAE,IAAI,EAC5C,GAAI,CAACC,EAAG,CACN,QAAQ,KAAK,8CAA8C,EAC3D,MACF,CACA,OAAOD,EAAE,OAAS,cAAgB,EAAI,IAAI,GAAG8B,GAAG,SAAS7B,EAAE,IAAI,EAAGA,EAAE,aAAe,EAAGA,EAAE,OAAS,EAAGA,EAAE,MAAQ,GAAG,EAAID,EAAE,OAAS,iBAAmB,EAAI,IAAIoU,GAAG,CAACnU,EAAE,KAAMA,EAAE,KAAMA,EAAE,KAAM,CAACA,EAAE,KAAMA,EAAE,MAAOA,EAAE,IAAI,GAAID,EAAE,OAAS,EAAE,KAAO,KAAK,iBAAiBA,EAAE,IAAI,GAAI60B,GAAG,EAAG70B,CAAC,EAAG,QAAQ,QAAQ,CAAC,CACpS,CAQA,SAAS,EAAG,CACV,MAAM,EAAI,KAAK,KAAK,MAAM,CAAC,EAAGA,EAAI,CAAA,EAClC,QAASC,EAAI,EAAGC,EAAI,EAAE,OAAO,OAAQD,EAAIC,EAAGD,IAC1CD,EAAE,KAAK,KAAK,iBAAiB,EAAE,OAAOC,CAAC,CAAC,CAAC,EAC3C,OAAO,EAAE,sBAAwB,OAASD,EAAE,KAAK,KAAK,cAAc,WAAY,EAAE,mBAAmB,CAAC,EAAIA,EAAE,KAAK,IAAI,EAAG,QAAQ,IAAIA,CAAC,EAAE,KAAK,SAASC,EAAG,CACtJ,MAAMC,EAAID,EAAE,MAAO,EAAIA,EAAG,EAAI,GAAI,EAAI,CAAA,EACtC,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAI,EAAE,CAAC,EACb,GAAI,EAAG,CACL,EAAE,KAAK,CAAC,EACR,MAAM,EAAI,IAAI8F,GACd7F,IAAM,MAAQ,EAAE,UAAUA,EAAE,MAAO,EAAI,EAAE,EAAG,EAAE,KAAK,CAAC,CACtD,MACE,QAAQ,KAAK,mDAAoD,EAAE,OAAO,CAAC,CAAC,CAChF,CACA,OAAO,IAAIqO,GAAG,EAAG,CAAC,CACpB,CAAC,CACH,CAQA,cAAc,EAAG,CACf,MAAM,EAAI,KAAK,KAAMvO,EAAI,KAAMC,EAAI,EAAE,WAAW,CAAC,EAAGC,EAAID,EAAE,KAAOA,EAAE,KAAO,aAAe,EAAG,EAAI,CAAA,EAAI,EAAI,GAAI,EAAI,CAAA,EAAI,EAAI,CAAA,EAAI,EAAI,CAAA,EAChI,QAAS,EAAI,EAAG,EAAIA,EAAE,SAAS,OAAQ,EAAI,EAAG,IAAK,CACjD,MAAM2B,EAAI3B,EAAE,SAAS,CAAC,EAAG,EAAIA,EAAE,SAAS2B,EAAE,OAAO,EAAGK,EAAIL,EAAE,OAAQM,EAAID,EAAE,KAAME,EAAIlC,EAAE,aAAe,OAASA,EAAE,WAAW,EAAE,KAAK,EAAI,EAAE,MAAO,EAAIA,EAAE,aAAe,OAASA,EAAE,WAAW,EAAE,MAAM,EAAI,EAAE,OACtMgC,EAAE,OAAS,SAAW,EAAE,KAAK,KAAK,cAAc,OAAQC,CAAC,CAAC,EAAG,EAAE,KAAK,KAAK,cAAc,WAAYC,CAAC,CAAC,EAAG,EAAE,KAAK,KAAK,cAAc,WAAY,CAAC,CAAC,EAAG,EAAE,KAAK,CAAC,EAAG,EAAE,KAAKF,CAAC,EACxK,CACA,OAAO,QAAQ,IAAI,CACjB,QAAQ,IAAI,CAAC,EACb,QAAQ,IAAI,CAAC,EACb,QAAQ,IAAI,CAAC,EACb,QAAQ,IAAI,CAAC,EACb,QAAQ,IAAI,CAAC,CACnB,CAAK,EAAE,KAAK,SAAS,EAAG,CAClB,MAAM,EAAI,EAAE,CAAC,EAAGL,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAGK,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,CAAC,EAAGC,EAAI,CAAA,EAC5D,QAAStQ,EAAI,EAAG0Q,EAAI,EAAE,OAAQ1Q,EAAI0Q,EAAG1Q,IAAK,CACxC,MAAM,EAAI,EAAEA,CAAC,EAAG2Q,EAAIZ,EAAE/P,CAAC,EAAG4Q,EAAI,EAAE5Q,CAAC,EAAG,EAAIoQ,EAAEpQ,CAAC,EAAG,EAAIqQ,EAAErQ,CAAC,EACrD,GAAI,IAAM,OAAQ,SAClB,EAAE,cAAgB,EAAE,aAAY,EAChC,MAAM,EAAImO,EAAE,uBAAuB,EAAGwC,EAAGC,EAAG,EAAG,CAAC,EAChD,GAAI,EACF,QAAS4D,EAAI,EAAGA,EAAI,EAAE,OAAQA,IAC5BlE,EAAE,KAAK,EAAEkE,CAAC,CAAC,CACjB,CACA,MAAM,EAAI,IAAIoM,GAAGvS,EAAG,OAAQiC,CAAC,EAC7B,OAAO0yB,GAAG,EAAG50B,CAAC,EAAG,CACnB,CAAC,CACH,CACA,eAAe,EAAG,CAChB,MAAM,EAAI,KAAK,KAAMD,EAAI,KAAMC,EAAI,EAAE,MAAM,CAAC,EAC5C,OAAOA,EAAE,OAAS,OAAS,KAAOD,EAAE,cAAc,OAAQC,EAAE,IAAI,EAAE,KAAK,SAASC,EAAG,CACjF,MAAM,EAAIF,EAAE,YAAYA,EAAE,UAAWC,EAAE,KAAMC,CAAC,EAC9C,OAAOD,EAAE,UAAY,QAAU,EAAE,SAAS,SAAS,EAAG,CACpD,GAAI,EAAE,OACJ,QAAS,EAAI,EAAG,EAAIA,EAAE,QAAQ,OAAQ,EAAI,EAAG,IAC3C,EAAE,sBAAsB,CAAC,EAAIA,EAAE,QAAQ,CAAC,CAC9C,CAAC,EAAG,CACN,CAAC,CACH,CAQA,SAAS,EAAG,CACV,MAAM,EAAI,KAAK,KAAMD,EAAI,KAAMC,EAAI,EAAE,MAAM,CAAC,EAAGC,EAAIF,EAAE,iBAAiB,CAAC,EAAG,EAAI,CAAA,EAAI,EAAIC,EAAE,UAAY,CAAA,EACpG,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IACnC,EAAE,KAAKD,EAAE,cAAc,OAAQ,EAAE,CAAC,CAAC,CAAC,EACtC,MAAM,EAAIC,EAAE,OAAS,OAAS,QAAQ,QAAQ,IAAI,EAAID,EAAE,cAAc,OAAQC,EAAE,IAAI,EACpF,OAAO,QAAQ,IAAI,CACjBC,EACA,QAAQ,IAAI,CAAC,EACb,CACN,CAAK,EAAE,KAAK,SAAS,EAAG,CAClB,MAAM,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EACjC,IAAM,MAAQ,EAAE,SAAS,SAAS0B,EAAG,CACnCA,EAAE,eAAiBA,EAAE,KAAK,EAAGw0B,EAAE,CACjC,CAAC,EACD,QAASx0B,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IACnC,EAAE,IAAI,EAAEA,CAAC,CAAC,EACZ,OAAO,CACT,CAAC,CACH,CAGA,iBAAiB,EAAG,CAClB,MAAM,EAAI,KAAK,KAAM5B,EAAI,KAAK,WAAYC,EAAI,KAC9C,GAAI,KAAK,UAAU,CAAC,IAAM,OACxB,OAAO,KAAK,UAAU,CAAC,EACzB,MAAMC,EAAI,EAAE,MAAM,CAAC,EAAG,EAAIA,EAAE,KAAOD,EAAE,iBAAiBC,EAAE,IAAI,EAAI,GAAI,EAAI,CAAA,EAAI,EAAID,EAAE,WAAW,SAAS,EAAG,CACvG,OAAO,EAAE,gBAAkB,EAAE,eAAe,CAAC,CAC/C,CAAC,EACD,OAAO,GAAK,EAAE,KAAK,CAAC,EAAGC,EAAE,SAAW,QAAU,EAAE,KAAKD,EAAE,cAAc,SAAUC,EAAE,MAAM,EAAE,KAAK,SAAS,EAAG,CACxG,OAAOD,EAAE,YAAYA,EAAE,YAAaC,EAAE,OAAQ,CAAC,CACjD,CAAC,CAAC,EAAGD,EAAE,WAAW,SAAS,EAAG,CAC5B,OAAO,EAAE,sBAAwB,EAAE,qBAAqB,CAAC,CAC3D,CAAC,EAAE,QAAQ,SAAS,EAAG,CACrB,EAAE,KAAK,CAAC,CACV,CAAC,EAAG,KAAK,UAAU,CAAC,EAAI,QAAQ,IAAI,CAAC,EAAE,KAAK,SAAS,EAAG,CACtD,IAAI,EACJ,GAAIC,EAAE,SAAW,GAAK,EAAI,IAAIiO,GAAO,EAAE,OAAS,EAAI,EAAI,IAAIhB,GAAO,EAAE,SAAW,EAAI,EAAI,EAAE,CAAC,EAAI,EAAI,IAAIhF,GAAM,IAAM,EAAE,CAAC,EACpH,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IACnC,EAAE,IAAI,EAAE,CAAC,CAAC,EACd,GAAIjI,EAAE,OAAS,EAAE,SAAS,KAAOA,EAAE,KAAM,EAAE,KAAO,GAAI20B,GAAG,EAAG30B,CAAC,EAAGA,EAAE,YAAc21B,GAAG71B,EAAG,EAAGE,CAAC,EAAGA,EAAE,SAAW,OAAQ,CAChH,MAAM,EAAI,IAAI6F,GACd,EAAE,UAAU7F,EAAE,MAAM,EAAG,EAAE,aAAa,CAAC,CACzC,MACEA,EAAE,cAAgB,QAAU,EAAE,SAAS,UAAUA,EAAE,WAAW,EAAGA,EAAE,WAAa,QAAU,EAAE,WAAW,UAAUA,EAAE,QAAQ,EAAGA,EAAE,QAAU,QAAU,EAAE,MAAM,UAAUA,EAAE,KAAK,EAC/K,GAAI,CAACD,EAAE,aAAa,IAAI,CAAC,EACvBA,EAAE,aAAa,IAAI,EAAG,CAAA,CAAE,UACjBC,EAAE,OAAS,QAAUD,EAAE,UAAU,KAAKC,EAAE,IAAI,EAAI,EAAG,CAC1D,MAAM,EAAID,EAAE,aAAa,IAAI,CAAC,EAC9BA,EAAE,aAAa,IAAI,EAAG,CAAE,GAAG,CAAC,CAAE,CAChC,CACA,OAAOA,EAAE,aAAa,IAAI,CAAC,EAAE,MAAQ,EAAG,CAC1C,CAAC,EAAG,KAAK,UAAU,CAAC,CACtB,CAQA,UAAU,EAAG,CACX,MAAM,EAAI,KAAK,WAAYD,EAAI,KAAK,KAAK,OAAO,CAAC,EAAGC,EAAI,KAAMC,EAAI,IAAIiN,GACtEnN,EAAE,OAASE,EAAE,KAAOD,EAAE,iBAAiBD,EAAE,IAAI,GAAI60B,GAAG30B,EAAGF,CAAC,EAAGA,EAAE,YAAc61B,GAAG,EAAG31B,EAAGF,CAAC,EACrF,MAAM,EAAIA,EAAE,OAAS,CAAA,EAAI,EAAI,CAAA,EAC7B,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IACnC,EAAE,KAAKC,EAAE,cAAc,OAAQ,EAAE,CAAC,CAAC,CAAC,EACtC,OAAO,QAAQ,IAAI,CAAC,EAAE,KAAK,SAAS,EAAG,CACrC,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IACnCC,EAAE,IAAI,EAAE,CAAC,CAAC,EACZ,MAAM,EAAK,GAAM,CACf,MAAM,EAAoB,IAAI,IAC9B,SAAW,CAAC,EAAG0B,CAAC,IAAK3B,EAAE,cACpB,aAAayJ,IAAM,aAAalG,KAAO,EAAE,IAAI,EAAG5B,CAAC,EACpD,OAAO,EAAE,SAAU,GAAM,CACvB,MAAMA,EAAI3B,EAAE,aAAa,IAAI,CAAC,EAC9B2B,GAAK,MAAQ,EAAE,IAAI,EAAGA,CAAC,CACzB,CAAC,EAAG,CACN,EACA,OAAO3B,EAAE,aAAe,EAAEC,CAAC,EAAGA,CAChC,CAAC,CACH,CACA,uBAAuB,EAAG,EAAGF,EAAGC,EAAGC,EAAG,CACpC,MAAM,EAAI,CAAA,EAAI,EAAI,EAAE,KAAO,EAAE,KAAO,EAAE,KAAM,EAAI,CAAA,EAChDu1B,GAAGv1B,EAAE,IAAI,IAAMu1B,GAAG,QAAU,EAAE,SAAS,SAAS,EAAG,CACjD,EAAE,uBAAyB,EAAE,KAAK,EAAE,KAAO,EAAE,KAAO,EAAE,IAAI,CAC5D,CAAC,EAAI,EAAE,KAAK,CAAC,EACb,IAAI,EACJ,OAAQA,GAAGv1B,EAAE,IAAI,EAAC,CAChB,KAAKu1B,GAAG,QACN,EAAIrjB,GACJ,MACF,KAAKqjB,GAAG,SACN,EAAInjB,GACJ,MACF,KAAKmjB,GAAG,YACR,KAAKA,GAAG,MACN,EAAIjjB,GACJ,MACF,QACE,OAAQxS,EAAE,SAAQ,CAChB,IAAK,GACH,EAAIoS,GACJ,MACF,IAAK,GACL,IAAK,GACL,QACE,EAAII,GACJ,KACZ,CACQ,KACR,CACI,MAAM,EAAIvS,EAAE,gBAAkB,OAASy1B,GAAGz1B,EAAE,aAAa,EAAI7C,GAAI,EAAI,KAAK,sBAAsB4C,CAAC,EACjG,QAAS,EAAI,EAAG4B,EAAI,EAAE,OAAQ,EAAIA,EAAG,IAAK,CACxC,MAAM,EAAI,IAAI,EACZ,EAAE,CAAC,EAAI,IAAM6zB,GAAGv1B,EAAE,IAAI,EACtB,EAAE,MACF,EACA,CACR,EACMD,EAAE,gBAAkB,eAAiB,KAAK,mCAAmC,CAAC,EAAG,EAAE,KAAK,CAAC,CAC3F,CACA,OAAO,CACT,CACA,sBAAsB,EAAG,CACvB,IAAI,EAAI,EAAE,MACV,GAAI,EAAE,WAAY,CAChB,MAAMD,EAAIk2B,GAAG,EAAE,WAAW,EAAGj2B,EAAI,IAAI,aAAa,EAAE,MAAM,EAC1D,QAASC,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IACnCD,EAAEC,CAAC,EAAI,EAAEA,CAAC,EAAIF,EAChB,EAAIC,CACN,CACA,OAAO,CACT,CACA,mCAAmC,EAAG,CACpC,EAAE,kBAAoB,SAASD,EAAG,CAChC,MAAMC,EAAI,gBAAgBqS,GAAK+iB,GAAKF,GACpC,OAAO,IAAIl1B,EAAE,KAAK,MAAO,KAAK,OAAQ,KAAK,aAAY,EAAK,EAAGD,CAAC,CAClE,EAAG,EAAE,kBAAkB,0CAA4C,EACrE,CACF,CACA,SAASs2B,GAAG/2B,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,EAAE,WAAYC,EAAI,IAAImE,GAChC,GAAIpE,EAAE,WAAa,OAAQ,CACzB,MAAM,EAAI,EAAE,KAAK,UAAUA,EAAE,QAAQ,EAAG,EAAI,EAAE,IAAK,EAAI,EAAE,IACzD,GAAI,IAAM,QAAU,IAAM,QACxB,GAAIC,EAAE,IACJ,IAAI,EAAE,EAAE,CAAC,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,CAAC,EACtB,IAAI,EAAE,EAAE,CAAC,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,CAAC,CAC9B,EAAS,EAAE,WAAY,CACf,MAAM,EAAIi2B,GAAGhB,GAAG,EAAE,aAAa,CAAC,EAChCj1B,EAAE,IAAI,eAAe,CAAC,EAAGA,EAAE,IAAI,eAAe,CAAC,CACjD,MACK,CACL,QAAQ,KAAK,qEAAqE,EAClF,MACF,CACF,KACE,QACF,MAAMC,EAAI,EAAE,QACZ,GAAIA,IAAM,OAAQ,CAChB,MAAM,EAAI,IAAI,EAAK,EAAI,IAAI,EAC3B,QAAS,EAAI,EAAG,EAAIA,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAIA,EAAE,CAAC,EACb,GAAI,EAAE,WAAa,OAAQ,CACzB,MAAM,EAAI,EAAE,KAAK,UAAU,EAAE,QAAQ,EAAG0B,EAAI,EAAE,IAAK,EAAI,EAAE,IACzD,GAAIA,IAAM,QAAU,IAAM,OAAQ,CAChC,GAAI,EAAE,KAAK,KAAK,IAAI,KAAK,IAAIA,EAAE,CAAC,CAAC,EAAG,KAAK,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,EAAG,EAAE,KAAK,KAAK,IAAI,KAAK,IAAIA,EAAE,CAAC,CAAC,EAAG,KAAK,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,EAAG,EAAE,KAAK,KAAK,IAAI,KAAK,IAAIA,EAAE,CAAC,CAAC,EAAG,KAAK,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,EAAG,EAAE,WAAY,CACtK,MAAMK,EAAIi0B,GAAGhB,GAAG,EAAE,aAAa,CAAC,EAChC,EAAE,eAAejzB,CAAC,CACpB,CACA,EAAE,IAAI,CAAC,CACT,MACE,QAAQ,KAAK,qEAAqE,CACtF,CACF,CACAhC,EAAE,eAAe,CAAC,CACpB,CACAV,EAAE,YAAcU,EAChB,MAAM,EAAI,IAAIqF,GACdrF,EAAE,UAAU,EAAE,MAAM,EAAG,EAAE,OAASA,EAAE,IAAI,WAAWA,EAAE,GAAG,EAAI,EAAGV,EAAE,eAAiB,CACpF,CACA,SAAS82B,GAAG92B,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,EAAE,WAAYC,EAAI,CAAA,EAC5B,SAASC,EAAE,EAAG,EAAG,CACf,OAAO,EAAE,cAAc,WAAY,CAAC,EAAE,KAAK,SAAS,EAAG,CACrDX,EAAE,aAAa,EAAG,CAAC,CACrB,CAAC,CACH,CACA,UAAW,KAAKS,EAAG,CACjB,MAAM,EAAIi1B,GAAG,CAAC,GAAK,EAAE,YAAW,EAChC,KAAK11B,EAAE,YAAcU,EAAE,KAAKC,EAAEF,EAAE,CAAC,EAAG,CAAC,CAAC,CACxC,CACA,GAAI,EAAE,UAAY,QAAU,CAACT,EAAE,MAAO,CACpC,MAAM,EAAI,EAAE,cAAc,WAAY,EAAE,OAAO,EAAE,KAAK,SAAS,EAAG,CAChEA,EAAE,SAAS,CAAC,CACd,CAAC,EACDU,EAAE,KAAK,CAAC,CACV,CACA,OAAO+C,GAAG,oBAAsB7E,IAAM,YAAa6B,GAAK,QAAQ,KAAK,qEAAqEgD,GAAG,iBAAiB,kBAAkB,EAAG6xB,GAAGt1B,EAAG,CAAC,EAAG+2B,GAAG/2B,EAAG,EAAG,CAAC,EAAG,QAAQ,IAAIU,CAAC,EAAE,KAAK,UAAW,CACvO,OAAO,EAAE,UAAY,OAAS61B,GAAGv2B,EAAG,EAAE,QAAS,CAAC,EAAIA,CACtD,CAAC,CACH,CACA,MAAMg3B,EAAG,CACP,OACA,MACA,OAAS,CAAA,EAET,YAAY,EAAG,CACb,KAAK,MAAQ,EAAG,KAAK,OAAS,IAAIrD,EACpC,CACA,MAAM,SAAS,EAAG,CAChB,OAAO,IAAI,QAAQ,CAAC,EAAGlzB,IAAM,CAC3B,KAAK,OAAO,KACV,EACCC,GAAM,CACL,MAAMC,EAAID,EAAE,MACZC,EAAE,SAAU,GAAM,CAChB,aAAawL,KAAO,EAAE,cAAgB,GAAI,EAAE,WAAa,GAC3D,CAAC,EAAG,KAAK,MAAM,IAAIxL,CAAC,EAAG,KAAK,OAAO,KAAK,CACtC,SAAU,KAAK,cAAcA,CAAC,CAC1C,CAAW,EAAG,EAAEA,CAAC,CACT,EACA,OACCD,GAAM,CACL,QAAQ,MAAM,uCAAwCA,CAAC,EAAGD,EAAEC,CAAC,CAC/D,CACR,CACI,CAAC,CACH,CAIA,cAAc,EAAG,CACf,MAAM,EAAI,CAAA,EACV,OAAO,EAAE,SAAUD,GAAM,CACvBA,aAAa0L,IAAM,EAAE,KAAK1L,CAAC,CAC7B,CAAC,EAAG,CACN,CAIA,aAAc,CACZ,KAAK,OAAS,CAAA,CAChB,CACF,CACA,MAAMw2B,EAAG,CAKP,MAMA,kBAEA,kBAAoC,IAAI,IAExC,qBAAuC,IAAI,IAE3C,gBAAkB,CAAA,EAMlB,YAAY,EAAG,EAAGx2B,EAAGC,EAAG,CACtB,KAAK,MAAQ,EAAG,KAAK,kBAAoB,IAAI0J,GAAG,CAC9C,MAAO,MAEP,UAAW,GAEX,WAAY,GAEZ,YAAa,GACb,QAAS,GAET,KAAM7T,EAEZ,CAAK,CACH,CASA,eAAe,EAAG,CAClB,CA+GA,wBAAwB,EAAG,CACzB,KAAK,cAAa,EAAI,EAAE,QAAS,GAAM,CACrC,EAAE,SAAW,KAAK,kBAAkB,IAAI,EAAE,IAAI,GAAK,KAAK,kBAAkB,IAAI,EAAE,KAAM,EAAE,QAAQ,EAAG,KAAK,qBAAqB,IAAI,EAAE,IAAI,GAAK,KAAK,qBAAqB,IAAI,EAAE,KAAM,EAAE,WAAW,EAAG,EAAE,SAAW,KAAK,kBAAmB,EAAE,YAAc,IAAK,KAAK,gBAAgB,KAAK,CAAC,EACzR,CAAC,CACH,CAIA,eAAgB,CACd,KAAK,gBAAgB,QAAS,GAAM,CAClC,MAAM,EAAI,KAAK,kBAAkB,IAAI,EAAE,IAAI,EAC3C,IAAM,EAAE,SAAW,GACnB,MAAMkK,EAAI,KAAK,qBAAqB,IAAI,EAAE,IAAI,EAC9CA,IAAM,SAAW,EAAE,YAAcA,EACnC,CAAC,EAAG,KAAK,gBAAkB,GAAI,KAAK,kBAAkB,MAAK,EAAI,KAAK,qBAAqB,MAAK,CAChG,CAwBA,UAAU,EAAG,CACX,KAAK,wBAAwB,CAAC,CAChC,CAIA,gBAAiB,CACf,KAAK,cAAa,CACpB,CACA,cAAc,EAAG,EAAG,CAClB,KAAK,MAAM,SAAUA,GAAM,EACxB,EAAE,SAASA,EAAE,IAAI,GAAK,EAAE,SAASA,EAAE,IAAI,KAAOA,EAAE,QAAU,EAC7D,CAAC,CACH,CACF,CACA,MAAMy2B,WAAWpH,EAAG,CAUlB,YAAY,EAAG,EAAGrvB,EAAGC,EAAG,CACtB,MAAK,EAAI,KAAK,YAAc,EAAG,KAAK,aAAeD,EAAG,KAAK,gBAAkBC,IAAM,OAASA,EAAI,CAAA,EAAI,KAAK,iBAAmB,IAAIsJ,GAAG,EAAG,EAAG,CAAC,EAAG,KAAK,gBAAkB,IAAIA,GAAG,GAAK,IAAM,GAAI,EAAG,KAAK,SAAW,EAAG,KAAK,kBAAoB,GAAI,KAAK,eAAiB,KAAM,KAAK,cAAgB,EAAG,KAAK,aAAe,EAAG,KAAK,gBAAkB,EAAG,KAAK,YAAc,EAAG,KAAK,iBAAmC,IAAI,IAAO,KAAK,gBAAkC,IAAI,IAAO,KAAK,WAAa,IAAM,OAAS,IAAIxH,GAAG,EAAE,EAAG,EAAE,CAAC,EAAI,IAAIA,GAAG,IAAK,GAAG,EAChhB,MAAM7B,EAAI,KAAK,MAAM,KAAK,WAAW,EAAI,KAAK,eAAe,EAAG,EAAI,KAAK,MAAM,KAAK,WAAW,EAAI,KAAK,eAAe,EACvH,KAAK,uBAAyB,IAAI+D,GAAG,KAAK,WAAW,EAAG,KAAK,WAAW,CAAC,EAAG,KAAK,uBAAuB,QAAQ,KAAO,mBAAoB,KAAK,uBAAuB,QAAQ,gBAAkB,GAAI,KAAK,cAAgB,IAAIqN,GAAM,KAAK,cAAc,KAAOxb,GAAI,KAAK,cAAc,aAAegI,GAAI,KAAK,cAAc,SAAW/H,GAAI,KAAK,oBAAsB,KAAK,wBAAuB,EAAI,KAAK,oBAAoB,KAAOD,GAAI,KAAK,oBAAoB,eAAiB,EAAE,KAAK,oBAAoB,eAAgB,KAAK,YAAY,EAAG,KAAK,wBAA0B,IAAImO,GAAG,KAAK,WAAW,EAAG,KAAK,WAAW,EAAG,CAAE,KAAM9J,EAAE,CAAE,EAAG,KAAK,wBAAwB,QAAQ,KAAO,oBAAqB,KAAK,wBAAwB,QAAQ,gBAAkB,GAAI,KAAK,iCAAmC,IAAI8J,GAAG/D,EAAG,EAAG,CAAE,KAAM/F,EAAE,CAAE,EAAG,KAAK,iCAAiC,QAAQ,KAAO,8BAA+B,KAAK,iCAAiC,QAAQ,gBAAkB,GAAI,KAAK,wBAA0B,IAAI8J,GAAG/D,EAAG,EAAG,CAAE,KAAM/F,GAAI,EAAG,KAAK,wBAAwB,QAAQ,KAAO,oBAAqB,KAAK,wBAAwB,QAAQ,gBAAkB,GAAI,KAAK,wBAA0B,IAAI8J,GAAG,KAAK,MAAM/D,EAAI,CAAC,EAAG,KAAK,MAAM,EAAI,CAAC,EAAG,CAAE,KAAM/F,EAAE,CAAE,EAAG,KAAK,wBAAwB,QAAQ,KAAO,oBAAqB,KAAK,wBAAwB,QAAQ,gBAAkB,GAAI,KAAK,sBAAwB,KAAK,0BAAyB,EAAI,KAAK,wBAA0B,IAAI8J,GAAG/D,EAAG,EAAG,CAAE,KAAM/F,GAAI,EAAG,KAAK,wBAAwB,QAAQ,KAAO,oBAAqB,KAAK,wBAAwB,QAAQ,gBAAkB,GAAI,KAAK,wBAA0B,IAAI8J,GAAG,KAAK,MAAM/D,EAAI,CAAC,EAAG,KAAK,MAAM,EAAI,CAAC,EAAG,CAAE,KAAM/F,EAAE,CAAE,EAAG,KAAK,wBAAwB,QAAQ,KAAO,oBAAqB,KAAK,wBAAwB,QAAQ,gBAAkB,GAC5xD,MAAM,EAAI,EAAG,EAAI,EACjB,KAAK,uBAAyB,KAAK,0BAA0B,CAAC,EAAG,KAAK,uBAAuB,SAAS,QAAQ,MAAM,IAAI+F,EAAG,CAAC,EAAG,KAAK,uBAAuB,SAAS,aAAa,MAAQ,EAAG,KAAK,uBAAyB,KAAK,0BAA0B,CAAC,EAAG,KAAK,uBAAuB,SAAS,QAAQ,MAAM,IAAI,KAAK,MAAMA,EAAI,CAAC,EAAG,KAAK,MAAM,EAAI,CAAC,CAAC,EAAG,KAAK,uBAAuB,SAAS,aAAa,MAAQ,EAAG,KAAK,gBAAkB,KAAK,oBAAmB,EACvc,MAAM,EAAIkvB,GACV,KAAK,aAAe9iB,GAAG,MAAM,EAAE,QAAQ,EAAG,KAAK,aAAe,IAAIG,GAAG,CACnE,SAAU,KAAK,aACf,aAAc,EAAE,aAChB,eAAgB,EAAE,eAClB,SAAU1W,GACV,UAAW,GACX,WAAY,EAClB,CAAK,EAAG,KAAK,QAAU,GAAI,KAAK,UAAY,GAAI,KAAK,eAAiB,IAAIwT,GAAM,KAAK,cAAgB,EAAG,KAAK,QAAU,IAAIkmB,GAAG,IAAI,EAAG,KAAK,gBAAkB,IAAIlmB,GAAM,KAAK,gBAAkB,IAAIA,GAAM,KAAK,cAAgB,IAAIxD,GAC5N,SAAS,EAAE,EAAG,EAAG,CACf,MAAMnE,EAAI,EAAE,oBAAsB,cAAgB,eAClD,OAAO,EAAE,QAAQ,mBAAoBA,EAAI,cAAc,CACzD,CACF,CAKA,SAAU,CACR,KAAK,uBAAuB,QAAO,EAAI,KAAK,wBAAwB,QAAO,EAAI,KAAK,iCAAiC,QAAO,EAAI,KAAK,wBAAwB,QAAO,EAAI,KAAK,wBAAwB,QAAO,EAAI,KAAK,wBAAwB,QAAO,EAAI,KAAK,wBAAwB,QAAO,EAAI,KAAK,cAAc,UAAW,KAAK,oBAAoB,QAAO,EAAI,KAAK,sBAAsB,QAAO,EAAI,KAAK,uBAAuB,QAAO,EAAI,KAAK,uBAAuB,QAAO,EAAI,KAAK,gBAAgB,QAAO,EAAI,KAAK,aAAa,QAAO,EAAI,KAAK,QAAQ,QAAO,CACziB,CAOA,QAAQ,EAAG,EAAG,CACZ,KAAK,uBAAuB,QAAQ,EAAG,CAAC,EAAG,KAAK,wBAAwB,QAAQ,EAAG,CAAC,EACpF,IAAI5B,EAAI,KAAK,MAAM,EAAI,KAAK,eAAe,EAAGC,EAAI,KAAK,MAAM,EAAI,KAAK,eAAe,EACrF,KAAK,iCAAiC,QAAQD,EAAGC,CAAC,EAAG,KAAK,wBAAwB,QAAQD,EAAGC,CAAC,EAAG,KAAK,wBAAwB,QAAQD,EAAGC,CAAC,EAAG,KAAK,uBAAuB,SAAS,QAAQ,MAAM,IAAID,EAAGC,CAAC,EAAGD,EAAI,KAAK,MAAMA,EAAI,CAAC,EAAGC,EAAI,KAAK,MAAMA,EAAI,CAAC,EAAG,KAAK,wBAAwB,QAAQD,EAAGC,CAAC,EAAG,KAAK,wBAAwB,QAAQD,EAAGC,CAAC,EAAG,KAAK,uBAAuB,SAAS,QAAQ,MAAM,IAAID,EAAGC,CAAC,CAC9Y,CAYA,OAAO,EAAG,EAAGD,EAAGC,EAAGC,EAAG,CACpB,GAAI,KAAK,gBAAgB,OAAS,EAAG,CACnC,EAAE,cAAc,KAAK,cAAc,EAAG,KAAK,cAAgB,EAAE,cAAa,EAC1E,MAAM,EAAI,EAAE,UACZ,EAAE,UAAY,GAAIA,GAAK,EAAE,MAAM,QAAQ,QAAQ,QAAQ,EAAE,EAAG,EAAE,cAAc,SAAU,CAAC,EAAG,KAAK,wBAAyB,KAAK,mCAAmC,EAAE,EAClK,MAAM,EAAI,KAAK,YAAY,WAAY,EAAI,KAAK,YAAY,iBAC5D,GAAI,KAAK,YAAY,WAAa,KAAM,KAAK,YAAY,iBAAmB,KAAK,cAAe,EAAE,gBAAgB,KAAK,uBAAuB,EAAG,EAAE,MAAK,EAAI,EAAE,OAAO,KAAK,YAAa,KAAK,YAAY,EAAG,KAAK,mCAAmC,EAAE,EAAG,KAAK,iBAAiB,MAAK,EAAI,KAAK,qBAAoB,EAAI,KAAK,sCAAsC,EAAE,EAAG,KAAK,YAAY,iBAAmB,KAAK,oBAAqB,KAAK,oBAAoB,SAAS,cAAc,MAAM,IAAI,KAAK,aAAa,KAAM,KAAK,aAAa,GAAG,EAAG,KAAK,oBAAoB,SAAS,aAAa,MAAQ,KAAK,wBAAwB,QAAS,KAAK,oBAAoB,SAAS,cAAc,MAAQ,KAAK,cAAe,EAAE,gBAAgB,KAAK,sBAAsB,EAAG,EAAE,MAAK,EAAI,EAAE,OAAO,KAAK,YAAa,KAAK,YAAY,EAAG,KAAK,sCAAsC,EAAE,EAAG,KAAK,iBAAiB,MAAK,EAAI,KAAK,gBAAgB,MAAK,EAAI,KAAK,YAAY,WAAa,EAAG,KAAK,YAAY,iBAAmB,EAAG,KAAK,QAAQ,SAAW,KAAK,aAAc,KAAK,aAAa,SAAS,MAAQ,KAAK,uBAAuB,QAAS,EAAE,gBAAgB,KAAK,gCAAgC,EAAG,EAAE,MAAK,EAAI,KAAK,QAAQ,OAAO,CAAC,EAAG,KAAK,gBAAgB,KAAK,KAAK,gBAAgB,EAAG,KAAK,gBAAgB,KAAK,KAAK,eAAe,EAAG,KAAK,YAAc,EAAG,CAC3xC,MAAM,EAAI,KAAQ,KAAK,IAAI,YAAY,IAAG,EAAK,IAAO,KAAK,WAAW,EAAI,IAAO,EACjF,KAAK,gBAAgB,eAAe,CAAC,EAAG,KAAK,gBAAgB,eAAe,CAAC,CAC/E,CACA,KAAK,QAAQ,SAAW,KAAK,sBAAuB,KAAK,sBAAsB,SAAS,YAAY,MAAQ,KAAK,iCAAiC,QAAS,KAAK,sBAAsB,SAAS,QAAQ,MAAM,IAAI,KAAK,iCAAiC,MAAO,KAAK,iCAAiC,MAAM,EAAG,KAAK,sBAAsB,SAAS,iBAAiB,MAAQ,KAAK,gBAAiB,KAAK,sBAAsB,SAAS,gBAAgB,MAAQ,KAAK,gBAAiB,EAAE,gBAAgB,KAAK,uBAAuB,EAAG,EAAE,MAAK,EAAI,KAAK,QAAQ,OAAO,CAAC,EAAG,KAAK,QAAQ,SAAW,KAAK,uBAAwB,KAAK,uBAAuB,SAAS,aAAa,MAAQ,KAAK,wBAAwB,QAAS,KAAK,uBAAuB,SAAS,UAAU,MAAQu2B,GAAG,eAAgB,KAAK,uBAAuB,SAAS,aAAa,MAAQ,KAAK,cAAe,EAAE,gBAAgB,KAAK,uBAAuB,EAAG,EAAE,MAAK,EAAI,KAAK,QAAQ,OAAO,CAAC,EAAG,KAAK,uBAAuB,SAAS,aAAa,MAAQ,KAAK,wBAAwB,QAAS,KAAK,uBAAuB,SAAS,UAAU,MAAQA,GAAG,eAAgB,EAAE,gBAAgB,KAAK,uBAAuB,EAAG,EAAE,MAAK,EAAI,KAAK,QAAQ,OAAO,CAAC,EAAG,KAAK,QAAQ,SAAW,KAAK,uBAAwB,KAAK,uBAAuB,SAAS,aAAa,MAAQ,KAAK,wBAAwB,QAAS,KAAK,uBAAuB,SAAS,UAAU,MAAQA,GAAG,eAAgB,EAAE,gBAAgB,KAAK,uBAAuB,EAAG,EAAE,MAAK,EAAI,KAAK,QAAQ,OAAO,CAAC,EAAG,KAAK,uBAAuB,SAAS,aAAa,MAAQ,KAAK,wBAAwB,QAAS,KAAK,uBAAuB,SAAS,UAAU,MAAQA,GAAG,eAAgB,EAAE,gBAAgB,KAAK,uBAAuB,EAAG,EAAE,MAAK,EAAI,KAAK,QAAQ,OAAO,CAAC,EAAG,KAAK,QAAQ,SAAW,KAAK,gBAAiB,KAAK,gBAAgB,SAAS,YAAY,MAAQ,KAAK,uBAAuB,QAAS,KAAK,gBAAgB,SAAS,aAAa,MAAQ,KAAK,wBAAwB,QAAS,KAAK,gBAAgB,SAAS,aAAa,MAAQ,KAAK,wBAAwB,QAAS,KAAK,gBAAgB,SAAS,eAAe,MAAQ,KAAK,eAAgB,KAAK,gBAAgB,SAAS,aAAa,MAAQ,KAAK,aAAc,KAAK,gBAAgB,SAAS,SAAS,MAAQ,KAAK,SAAU,KAAK,gBAAgB,SAAS,kBAAkB,MAAQ,KAAK,kBAAmBv2B,GAAK,EAAE,MAAM,QAAQ,QAAQ,QAAQ,EAAE,EAAG,EAAE,gBAAgBF,CAAC,EAAG,KAAK,QAAQ,OAAO,CAAC,EAAG,EAAE,cAAc,KAAK,eAAgB,KAAK,aAAa,EAAG,EAAE,UAAY,CAC78E,CACA,KAAK,iBAAmB,KAAK,QAAQ,SAAW,KAAK,aAAc,KAAK,aAAa,SAAS,MAAQA,EAAE,QAAS,EAAE,gBAAgB,IAAI,EAAG,KAAK,QAAQ,OAAO,CAAC,EACjK,CAEA,uBAAwB,CACtB,MAAM,EAAI,KAAK,gBACf,SAAS,EAAEA,EAAG,CACZA,EAAE,QAAU,EAAE,IAAIA,CAAC,CACrB,CACA,EAAE,MAAK,EACP,QAASA,EAAI,EAAGA,EAAI,KAAK,gBAAgB,OAAQA,IAC/C,KAAK,gBAAgBA,CAAC,EAAE,SAAS,CAAC,CACtC,CACA,mCAAmC,EAAG,CACpC,MAAM,EAAI,KAAK,iBACf,UAAWA,KAAK,KAAK,gBACnB,IAAM,GAAKA,EAAE,QAAU,EAAE,IAAIA,CAAC,GAAK,EAAE,IAAIA,EAAGA,EAAE,OAAO,EAAGA,EAAE,QAAU,EACxE,CACA,sCAAsC,EAAG,CACvC,MAAM,EAAI,KAAK,iBAAkBA,EAAI,KAAK,gBAC1C,SAASC,EAAEC,EAAG,CACZ,GAAIA,EAAE,UAAYA,EAAE,QAAUA,EAAE,QAC9B,IAAM,GAAKA,EAAE,QAAU,EAAE,IAAIA,CAAC,GAAK,EAAE,IAAIA,EAAGA,EAAE,OAAO,EAAGA,EAAE,QAAU,YAC5DA,EAAE,QAAUA,EAAE,WAAa,CAACF,EAAE,IAAIE,CAAC,EAAG,CAC9C,MAAM,EAAIA,EAAE,SACX,IAAM,IAAM,EAAE,IAAIA,CAAC,IAAM,MAAQA,EAAE,QAAU,GAAI,EAAE,IAAIA,EAAG,CAAC,CAC9D,CACF,CACA,KAAK,YAAY,SAASD,CAAC,CAC7B,CACA,sBAAuB,CACrB,KAAK,cAAc,IACjB,GACA,EACA,EACA,GACA,EACA,GACA,EACA,GACA,EACA,EACA,GACA,GACA,EACA,EACA,EACA,CACN,EAAO,KAAK,cAAc,SAAS,KAAK,aAAa,gBAAgB,EAAG,KAAK,cAAc,SAAS,KAAK,aAAa,kBAAkB,CACtI,CACA,yBAA0B,CACxB,OAAO,IAAIwM,GAAG,CACZ,SAAU,CACR,aAAc,CAAE,MAAO,IAAI,EAC3B,cAAe,CAAE,MAAO,IAAI1K,GAAG,GAAK,EAAG,CAAC,EACxC,cAAe,CAAE,MAAO,IAAI,CACpC,EACM,aAAc;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,OAgCd,eAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MActB,CAAK,CACH,CACA,2BAA4B,CAC1B,OAAO,IAAI0K,GAAG,CACZ,SAAU,CACR,YAAa,CAAE,MAAO,IAAI,EAC1B,QAAS,CAAE,MAAO,IAAI1K,GAAG,GAAK,EAAG,CAAC,EAClC,iBAAkB,CAAE,MAAO,IAAI,EAAE,EAAG,EAAG,CAAC,CAAC,EACzC,gBAAiB,CAAE,MAAO,IAAI,EAAE,EAAG,EAAG,CAAC,CAAC,CAChD,EACM,aAAc;AAAA;AAAA;AAAA;AAAA;AAAA,OAMd,eAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAuBtB,CAAK,CACH,CACA,0BAA0B,EAAG,CAC3B,OAAO,IAAI0K,GAAG,CACZ,QAAS,CACP,WAAY,CACpB,EACM,SAAU,CACR,aAAc,CAAE,MAAO,IAAI,EAC3B,QAAS,CAAE,MAAO,IAAI1K,GAAG,GAAK,EAAG,CAAC,EAClC,UAAW,CAAE,MAAO,IAAIA,GAAG,GAAK,EAAG,CAAC,EACpC,aAAc,CAAE,MAAO,CAAC,CAChC,EACM,aAAc;AAAA;AAAA;AAAA;AAAA;AAAA,OAMd,eAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MA6BtB,CAAK,CACH,CACA,qBAAsB,CACpB,OAAO,IAAI0K,GAAG,CACZ,SAAU,CACR,YAAa,CAAE,MAAO,IAAI,EAC1B,aAAc,CAAE,MAAO,IAAI,EAC3B,aAAc,CAAE,MAAO,IAAI,EAC3B,eAAgB,CAAE,MAAO,IAAI,EAC7B,aAAc,CAAE,MAAO,CAAC,EACxB,SAAU,CAAE,MAAO,CAAC,EACpB,kBAAmB,CAAE,MAAO,CAAC,CACrC,EACM,aAAc;AAAA;AAAA;AAAA;AAAA;AAAA,OAMd,eAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,OAsBhB,SAAUxW,GACV,UAAW,GACX,WAAY,GACZ,YAAa,EACnB,CAAK,CACH,CACF,CACAwgC,GAAG,eAAiB,IAAI10B,GAAG,EAAG,CAAC,EAC/B00B,GAAG,eAAiB,IAAI10B,GAAG,EAAG,CAAC,EAC/B,MAAM20B,EAAG,CACP,YACA,eAAiB,CAAA,EACjB,gBAAkB,CAAA,EAClB,YAAY,EAAG,EAAG12B,EAAGC,EAAG,CACtB,KAAK,YAAc,IAAIw2B,GACrB,IAAI10B,GAAG/B,EAAGC,CAAC,EACX,EACA,CACN,EAAO,KAAK,YAAY,aAAe,EAAG,KAAK,YAAY,SAAW,GAAK,KAAK,YAAY,cAAgB,EAAG,KAAK,YAAY,YAAc,EAAG,KAAK,YAAY,iBAAiB,IAAI,SAAS,EAAG,KAAK,YAAY,gBAAgB,IAAI,SAAS,CAC/O,CAIA,SAAU,CACR,OAAO,KAAK,WACd,CAIA,kBAAkB,EAAG,CACnB,KAAK,eAAiB,EAAG,KAAK,cAAa,EAAI,EAAE,OAAS,IAAM,KAAK,YAAY,aAAe,EAAG,KAAK,YAAY,SAAW,GAAK,KAAK,YAAY,iBAAiB,IAAI,SAAS,EAAG,KAAK,YAAY,gBAAgB,IAAI,SAAS,EACtO,CAIA,mBAAmB,EAAG,CACpB,KAAK,gBAAkB,EAAG,KAAK,cAAa,EAAI,EAAE,OAAS,IAAM,KAAK,YAAY,aAAe,EAAG,KAAK,YAAY,SAAW,EAAG,KAAK,YAAY,iBAAiB,IAAI,SAAS,EAAG,KAAK,YAAY,gBAAgB,IAAI,SAAS,EACrO,CAIA,cAAe,CACb,KAAK,eAAiB,GAAI,KAAK,cAAa,CAC9C,CAIA,eAAgB,CACd,KAAK,gBAAkB,GAAI,KAAK,cAAa,CAC/C,CAIA,UAAW,CACT,KAAK,eAAiB,GAAI,KAAK,gBAAkB,CAAA,EAAI,KAAK,cAAa,CACzE,CAKA,eAAgB,CACd,KAAK,gBAAgB,OAAS,GAAK,KAAK,YAAY,gBAAkB,KAAK,gBAAiB,KAAK,YAAY,aAAe,EAAG,KAAK,YAAY,SAAW,EAAG,KAAK,YAAY,iBAAiB,IAAI,SAAS,EAAG,KAAK,YAAY,gBAAgB,IAAI,SAAS,GAAK,KAAK,eAAe,OAAS,GAAK,KAAK,YAAY,gBAAkB,KAAK,eAAgB,KAAK,YAAY,aAAe,EAAG,KAAK,YAAY,SAAW,GAAK,KAAK,YAAY,iBAAiB,IAAI,SAAS,EAAG,KAAK,YAAY,gBAAgB,IAAI,SAAS,GAAK,KAAK,YAAY,gBAAkB,CAAA,CAC3iB,CAIA,OAAO,EAAG,EAAG,CACX,KAAK,YAAY,QAAQ,EAAG,CAAC,CAC/B,CAIA,cAAc,EAAG,CACf,EAAE,QAAU,KAAK,YAAY,iBAAiB,IAAI,EAAE,KAAK,EAAG,KAAK,YAAY,gBAAgB,IAAI,EAAE,KAAK,GAAI,EAAE,WAAa,SAAW,KAAK,YAAY,aAAe,EAAE,UAAW,EAAE,OAAS,SAAW,KAAK,YAAY,SAAW,EAAE,MAAO,EAAE,YAAc,SAAW,KAAK,YAAY,cAAgB,EAAE,UAC9S,CAIA,iBAAiB,EAAG,CACpB,CACF,CACA,MAAM02B,EAAG,CACP,MACA,OACA,OACA,SAEA,eAEA,YAAc,GACd,WAAa,IAAI50B,GACjB,SAAW,IAAIA,GACf,YAAc,GACd,gBAAkB,GAElB,aAAe,KAEf,gBAAkB,CAAA,EAClB,YAAY,EAAG,EAAG/B,EAAGC,EAAGC,EAAG,CACzB,KAAK,MAAQ,EAAG,KAAK,OAAS,EAAG,KAAK,OAASF,EAAG,KAAK,SAAWC,EAAG,KAAK,eAAiBC,EAAG,KAAK,oBAAmB,EAAI,KAAK,0BAAyB,CAC1J,CAIA,2BAA4B,CAC1B,KAAK,aAAe,SAAS,cAAc,KAAK,EAAG,KAAK,aAAa,MAAM,SAAW,WAAY,KAAK,aAAa,MAAM,OAAS,qBAAsB,KAAK,aAAa,MAAM,gBAAkB,yBAA0B,KAAK,aAAa,MAAM,cAAgB,OAAQ,KAAK,aAAa,MAAM,QAAU,OAAQ,KAAK,aAAa,MAAM,OAAS,OAAQ,KAAK,OAAO,eAAiB,KAAK,OAAO,cAAc,YAAY,KAAK,YAAY,CACtb,CAIA,qBAAsB,CACpB,OAAO,iBAAiB,UAAW,KAAK,UAAU,KAAK,IAAI,CAAC,EAAG,OAAO,iBAAiB,QAAS,KAAK,QAAQ,KAAK,IAAI,CAAC,EAAG,KAAK,OAAO,iBAAiB,YAAa,KAAK,YAAY,KAAK,IAAI,CAAC,EAAG,KAAK,OAAO,iBAAiB,YAAa,KAAK,YAAY,KAAK,IAAI,CAAC,EAAG,KAAK,OAAO,iBAAiB,UAAW,KAAK,UAAU,KAAK,IAAI,CAAC,CAC7U,CAIA,UAAU,EAAG,EACV,EAAE,MAAQ,WAAa,EAAE,MAAQ,UAAY,KAAK,YAAc,GACnE,CAIA,QAAQ,EAAG,EACR,EAAE,MAAQ,WAAa,EAAE,MAAQ,UAAY,KAAK,YAAc,GAAI,KAAK,aAAe,KAAK,aAAY,EAC5G,CAIA,YAAY,EAAG,CACb,GAAI,EAAE,SAAW,GAAK,CAAC,KAAK,YAAa,OACzC,MAAM,EAAI,KAAK,OAAO,sBAAqB,EAC3C,KAAK,WAAW,IAAI,EAAE,QAAU,EAAE,KAAM,EAAE,QAAU,EAAE,GAAG,EAAG,KAAK,SAAS,KAAK,KAAK,UAAU,EAAG,KAAK,YAAc,GAAI,KAAK,UAAY,KAAK,SAAS,UAAY,SAAW,KAAK,gBAAkB,KAAK,SAAS,QAAS,KAAK,SAAS,QAAU,IAAK,KAAK,eAAiB,KAAK,aAAa,MAAM,QAAU,QAAS,KAAK,wBAAyB,EAAE,iBAAkB,EAAE,gBAAe,CAC/X,CAIA,YAAY,EAAG,CACb,GAAI,CAAC,KAAK,YAAa,OACvB,MAAM,EAAI,KAAK,OAAO,sBAAqB,EAC3C,KAAK,SAAS,IAAI,EAAE,QAAU,EAAE,KAAM,EAAE,QAAU,EAAE,GAAG,EAAG,KAAK,qBAAoB,EAAI,KAAK,wBAAyB,EAAE,eAAc,EAAI,EAAE,gBAAe,CAC5J,CAIA,UAAU,EAAG,CACX,KAAK,cAAgB,KAAK,aAAY,EAAI,EAAE,eAAc,EAAI,EAAE,kBAClE,CAIA,cAAe,CACb,KAAK,cAAgB,KAAK,YAAc,GAAI,KAAK,UAAY,KAAK,SAAS,UAAY,SAAW,KAAK,SAAS,QAAU,KAAK,iBAAkB,KAAK,eAAiB,KAAK,aAAa,MAAM,QAAU,QAAS,KAAK,sBAAqB,EAC9O,CAIA,sBAAuB,CACrB,GAAI,CAAC,KAAK,aAAc,OACxB,MAAM,EAAI,KAAK,IAAI,KAAK,WAAW,EAAG,KAAK,SAAS,CAAC,EAAG,EAAI,KAAK,IAAI,KAAK,WAAW,EAAG,KAAK,SAAS,CAAC,EAAGF,EAAI,KAAK,IAAI,KAAK,SAAS,EAAI,KAAK,WAAW,CAAC,EAAGC,EAAI,KAAK,IAAI,KAAK,SAAS,EAAI,KAAK,WAAW,CAAC,EAC7M,KAAK,aAAa,MAAM,KAAO,GAAG,CAAC,KAAM,KAAK,aAAa,MAAM,IAAM,GAAG,CAAC,KAAM,KAAK,aAAa,MAAM,MAAQ,GAAGD,CAAC,KAAM,KAAK,aAAa,MAAM,OAAS,GAAGC,CAAC,IAClK,CAIA,uBAAwB,CACtB,MAAM,EAAI,KAAK,SAAS,EAAI,KAAK,WAAW,EAAG,EAAI,KAAK,SAAS,EAAI,KAAK,WAAW,EAAGD,EAAI,GAAK,EAAGC,EAAI,KAAK,OAAO,sBAAqB,EAAIC,EAAID,EAAE,MAAO,EAAIA,EAAE,OAAQ,EAAI,IAAI8B,GAC9K,KAAK,IAAI,KAAK,WAAW,EAAG,KAAK,SAAS,CAAC,EAAI7B,EAC/C,KAAK,IAAI,KAAK,WAAW,EAAG,KAAK,SAAS,CAAC,EAAI,CACrD,EAAO,EAAI,IAAI6B,GACT,KAAK,IAAI,KAAK,WAAW,EAAG,KAAK,SAAS,CAAC,EAAI7B,EAC/C,KAAK,IAAI,KAAK,WAAW,EAAG,KAAK,SAAS,CAAC,EAAI,CACrD,EAAO,EAAI,CAAA,EACP,KAAK,MAAM,SAAU,GAAM,CACzB,GAAI,CAAC,EAAE,QAAU,CAAC,EAAE,QAAS,OAC7B,MAAM,EAAI,EACV,GAAI,CAAC,EAAE,SAAU,OACjB,EAAE,SAAS,aAAe,EAAE,SAAS,mBAAkB,EACvD,MAAM,EAAI,EAAE,SAAS,YACrB,GAAI,CAAC,EAAG,OACR,MAAM5R,EAAI,KAAK,sBAAsB,EAAG,CAAC,EAAE,IAAK,GAAM,KAAK,cAAc,CAAC,CAAC,EAAG2T,EAAI,KAAK,qBAAqB3T,CAAC,EAC7G,IAAI4T,EAAI,GACRlC,EAAIkC,EAAI,KAAK,iBAAiBD,EAAG,EAAG,CAAC,EAAIC,EAAI,KAAK,qBAAqBD,EAAG,EAAG,CAAC,EAAGC,GAAK,EAAE,KAAK,CAAC,CAChG,CAAC,EAAG,KAAK,gBAAkB,EAAG,KAAK,eAAe,mBAAmB,KAAK,eAAe,CAC3F,CAIA,sBAAsB,EAAG,EAAG,CAC1B,MAAMlC,EAAI,CAAA,EAAIC,EAAI,EAAE,IAAKC,EAAI,EAAE,IAC/B,OAAOF,EAAE,KAAK,IAAI,EAAEC,EAAE,EAAGA,EAAE,EAAGA,EAAE,CAAC,CAAC,EAAGD,EAAE,KAAK,IAAI,EAAEE,EAAE,EAAGD,EAAE,EAAGA,EAAE,CAAC,CAAC,EAAGD,EAAE,KAAK,IAAI,EAAEC,EAAE,EAAGC,EAAE,EAAGD,EAAE,CAAC,CAAC,EAAGD,EAAE,KAAK,IAAI,EAAEE,EAAE,EAAGA,EAAE,EAAGD,EAAE,CAAC,CAAC,EAAGD,EAAE,KAAK,IAAI,EAAEC,EAAE,EAAGA,EAAE,EAAGC,EAAE,CAAC,CAAC,EAAGF,EAAE,KAAK,IAAI,EAAEE,EAAE,EAAGD,EAAE,EAAGC,EAAE,CAAC,CAAC,EAAGF,EAAE,KAAK,IAAI,EAAEC,EAAE,EAAGC,EAAE,EAAGA,EAAE,CAAC,CAAC,EAAGF,EAAE,KAAK,IAAI,EAAEE,EAAE,EAAGA,EAAE,EAAGA,EAAE,CAAC,CAAC,EAAGF,EAAE,QAAS,GAAM,CACtQ,EAAE,aAAa,EAAE,WAAW,CAC9B,CAAC,EAAGA,CACN,CAIA,cAAc,EAAG,CACf,MAAM,EAAI,EAAE,MAAK,EACjB,EAAE,QAAQ,KAAK,MAAM,EACrB,MAAMA,GAAK,EAAE,EAAI,GAAK,EAAGC,GAAK,EAAI,EAAE,GAAK,EACzC,OAAO,IAAI8B,GAAG/B,EAAGC,CAAC,CACpB,CAIA,qBAAqB,EAAG,CACtB,MAAM,EAAI,IAAI8B,GAAG,IAAO,GAAK,EAAG/B,EAAI,IAAI+B,GAAG,KAAQ,IAAM,EACzD,OAAO,EAAE,QAAS9B,GAAM,CACtB,EAAE,EAAI,KAAK,IAAI,EAAE,EAAGA,EAAE,CAAC,EAAG,EAAE,EAAI,KAAK,IAAI,EAAE,EAAGA,EAAE,CAAC,EAAGD,EAAE,EAAI,KAAK,IAAIA,EAAE,EAAGC,EAAE,CAAC,EAAGD,EAAE,EAAI,KAAK,IAAIA,EAAE,EAAGC,EAAE,CAAC,CACvG,CAAC,EAAG,CAAE,IAAK,EAAG,IAAKD,CAAC,CACtB,CAIA,iBAAiB,EAAG,EAAGA,EAAG,CACxB,OAAO,EAAE,IAAI,GAAK,EAAE,GAAK,EAAE,IAAI,GAAK,EAAE,GAAK,EAAE,IAAI,GAAKA,EAAE,GAAK,EAAE,IAAI,GAAKA,EAAE,CAC5E,CAIA,qBAAqB,EAAG,EAAGA,EAAG,CAC5B,MAAO,EAAE,EAAE,IAAI,EAAI,EAAE,GAAK,EAAE,IAAI,EAAIA,EAAE,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,EAAE,IAAI,EAAIA,EAAE,EAC1E,CAIA,gBAAiB,CACf,KAAK,gBAAkB,CAAA,EAAI,KAAK,eAAe,cAAa,CAC9D,CAIA,oBAAqB,CACnB,OAAO,KAAK,eACd,CAIA,SAAU,CACR,OAAO,oBAAoB,UAAW,KAAK,UAAU,KAAK,IAAI,CAAC,EAAG,OAAO,oBAAoB,QAAS,KAAK,QAAQ,KAAK,IAAI,CAAC,EAAG,KAAK,OAAO,oBAAoB,YAAa,KAAK,YAAY,KAAK,IAAI,CAAC,EAAG,KAAK,OAAO,oBAAoB,YAAa,KAAK,YAAY,KAAK,IAAI,CAAC,EAAG,KAAK,OAAO,oBAAoB,UAAW,KAAK,UAAU,KAAK,IAAI,CAAC,EAAG,KAAK,cAAgB,KAAK,aAAa,eAAiB,KAAK,aAAa,cAAc,YAAY,KAAK,YAAY,EAAG,KAAK,eAAc,CAC1e,CACF,CACA,MAAM42B,EAAG,CACP,MACA,cACA,aAAe,KACf,cAAgB,GAChB,QAAU,KACV,iBAAmB,GACnB,WAAa,IAAI,EACjB,YAAc,IAAIxyB,GAElB,SAAW,IAAImF,GAAG,QAAQ,EAC1B,YAAY,EAAG,CACb,KAAK,MAAQ,EAAG,KAAK,cAAgB,IAAI6F,GAAG,IAAI,EAAE,EAAG,GAAI,CAAC,EAAG,CAAC,CAChE,CAIA,QAAS,CACP,KAAK,cAAgB,GAAI,KAAK,QAAO,CACvC,CAIA,SAAU,CACR,KAAK,cAAgB,GAAI,KAAK,QAAO,CACvC,CAKA,SAAU,CACR,KAAK,gBAAkB,KAAK,oBAAmB,EAAI,KAAK,yBAA0B,KAAK,qBAAqB,EAAE,EAAG,KAAK,mBAAkB,EAC1I,CAMA,SAAS,EAAG,EAAG,CACb,KAAK,iBAAmB,GAAI,KAAK,cAAc,OAAO,KAAK,CAAC,EAAE,UAAS,EAAI,KAAK,cAAc,SAAW,EAAG,KAAK,eAAiB,KAAK,eAAc,CACvJ,CACA,WAAY,CACV,OAAO,KAAK,aACd,CAIA,YAAY,EAAG,CACb,GAAI,KAAK,SAAS,IAAI,CAAC,EAAG,KAAK,QAAS,CACtC,MAAM,EAAI,KAAK,QAAQ,SACvB,EAAE,MAAM,KAAK,KAAK,QAAQ,EAAG,EAAE,YAAc,EAC/C,CACF,CAIA,qBAAqB,EAAG,CACtB,KAAK,MAAM,SAAU,GAAM,CACzB,GAAI,aAAa1D,GAAI,CACnB,GAAI,EAAE,SAAS,aAAc,QAC5B,MAAM,QAAQ,EAAE,QAAQ,EAAI,EAAE,SAAW,CAAC,EAAE,QAAQ,GAAG,QAASzL,GAAM,CACrEA,IAAM,IAAM,CAACA,EAAE,gBAAkBA,EAAE,eAAe,QAAQ,KAAK,aAAa,IAAM,MAAQA,EAAE,eAAiB,CAAC,KAAK,aAAa,GAAIA,EAAE,YAAc,IAAMA,EAAE,eAAiB,CAAA,EAAIA,EAAE,YAAc,GACnM,CAAC,CACH,CACF,CAAC,CACH,CAIA,oBAAqB,CACnB,KAAK,aAAe,IAAIkN,GAAM,KAAK,aAAa,KAAO,uBAAwB,KAAK,MAAM,IAAI,KAAK,YAAY,EAC/G,IAAI,EAAI,EACR,KAAK,MAAM,SAAU,GAAM,CACzB,GAAI,aAAazB,IAAM,EAAE,SAAW,CAAC,EAAE,SAAS,aAAc,CAC5D,GAAI,CAAC,EAAE,SAAU,OACjB,KAAK,6BAA6B,CAAC,EAAG,GACxC,CACF,CAAC,EAAG,QAAQ,IAAI,mDAAmD,CAAC,UAAU,EAAG,KAAK,cAAe,KAAK,eAAc,CAC1H,CACA,6BAA6B,EAAG,CAC9B,MAAM,EAAI,EAAE,SACZ,EAAE,kBAAkB,EAAE,EACtB,MAAM1L,EAAI,EAAE,YAAaC,EAAI,IAAI0J,GAAG,CAClC,WAAY,GACZ,UAAW,GACX,WAAY,GACZ,aAAc,GACd,YAAalL,GACb,eAAgB,CAAC,KAAK,aAAa,CACzC,CAAK,EAAGyB,EAAID,EAAE,MAAK,EACfC,EAAE,KAAOrK,GAAIqK,EAAE,YAAc5B,GAAI4B,EAAE,aAAe5B,GAAI4B,EAAE,aAAe5B,GACvE,MAAM,EAAI,IAAIoN,GAAG,EAAGxL,CAAC,EACrB,EAAE,aAAaF,CAAC,EAAG,EAAE,iBAAmB,GAAI,EAAE,SAAS,aAAe,GAAI,EAAE,YAAc,EAAG,KAAK,aAAa,IAAI,CAAC,EACpH,MAAM,EAAIC,EAAE,MAAK,EACjB,EAAE,KAAOrK,GAAI,EAAE,YAAc2I,GAAI,EAAE,aAAeA,GAAI,EAAE,aAAeA,GACvE,MAAM,EAAI,IAAImN,GAAG,EAAG,CAAC,EACrB,EAAE,aAAa1L,CAAC,EAAG,EAAE,iBAAmB,GAAI,EAAE,SAAS,aAAe,GAAI,EAAE,YAAc,EAAG,KAAK,aAAa,IAAI,CAAC,CACtH,CACA,aAAc,CACZ,MAAM,EAAI,IAAI2J,GAAG,CACf,MAAO,KAAK,SACZ,KAAM7T,GACN,aAAc,GACd,YAAa,GACb,QAAS,EACT,YAAa0I,GAEb,WAAY,EACZ,eAAgB,CAAA,EAEhB,UAAW,GACX,cAAe,GACf,oBAAqB,GAErB,mBAAoB,EAC1B,CAAK,EAAG,EAAI,IAAIwS,GAAG,IAAK,GAAG,EAAGhR,EAAI,IAAI0L,GAAG,EAAG,CAAC,EACzC1L,EAAE,SAAS,WAAa,GAAIA,EAAE,SAAS,aAAe,GAAIA,EAAE,YAAc,EAAG,KAAK,QAAUA,EAAG,KAAK,aAAa,IAAIA,CAAC,CACxH,CACA,gBAAiB,CACf,GAAI,CAAC,KAAK,cAAgB,CAAC,KAAK,QAAS,OACzC,MAAM,EAAI,KAAK,QAAS,EAAI,KAAK,cAAc,OAAQA,EAAI,CAAC,KAAK,cAAc,SAC/E,EAAE,WAAW,mBAAmB,IAAI,EAAE,EAAG,EAAG,CAAC,EAAG,CAAC,EAAG,EAAE,SAAS,KAAK,CAAC,EAAE,eAAeA,CAAC,CACzF,CACA,qBAAsB,CACpB,KAAK,eAAiB,KAAK,MAAM,OAAO,KAAK,YAAY,EAAG,KAAK,aAAa,SAAU,GAAM,CAC5F,EAAE,WAAa,MAAM,QAAQ,EAAE,QAAQ,EAAI,EAAE,SAAS,QAAS,GAAM,EAAE,SAAS,EAAI,EAAE,SAAS,QAAO,GAAK,EAAE,UAAY,EAAE,SAAS,YAAc,EAAE,SAAS,QAAO,CACtK,CAAC,EAAG,KAAK,aAAe,KAAM,KAAK,QAAU,KAC/C,CACA,SAAU,CACR,KAAK,qBAAqB,EAAE,EAAG,KAAK,oBAAmB,CACzD,CACA,wBAAyB,CACvB,GAAI,KAAK,mBAAqB,KAAK,YAAY,UAAS,EAAI,KAAK,YAAY,cAAc,KAAK,KAAK,EAAG,KAAK,YAAY,QAAO,GAAK,OACrI,KAAK,YAAY,UAAU,KAAK,UAAU,EAC1C,MAAM,EAAI,KAAK,cAAc,OAC7B,KAAK,cAAc,SAAW,CAAC,EAAE,IAAI,KAAK,UAAU,EAAG,KAAK,iBAAmB,GAAI,KAAK,eAAc,CACxG,CACF,CACA,MAAM62B,EAAG,CAEP,wBAA0B,KAE1B,yBAA2B,KAC3B,aAAc,CACd,CAIA,0BAA0B,EAAG,CAC3B,KAAK,wBAA0B,EAAE,MAAK,CACxC,CAIA,2BAA4B,CAC1B,OAAO,KAAK,uBACd,CAIA,2BAA2B,EAAG,CAC5B,KAAK,yBAA2B,EAAE,MAAK,CACzC,CAIA,4BAA6B,CAC3B,OAAO,KAAK,wBACd,CAIA,iBAAkB,CAChB,KAAK,wBAA0B,KAAM,KAAK,yBAA2B,IACvE,CACF,CACA,SAASC,GAAGv3B,EAAG,CACb,IAAI,EAAI,IAAI,OACZ,OAAO,EAAE,qBAAuB,UAAW,CACzCA,EAAE,gBAAkB,CAAA,EACpB,IAAI,EAAI,EAAE,eAAc,EACxB,EAAE,MAAQ,EAAE,iBAAiB,CAAC,EAC9B,IAAIS,EAAI,EACRT,EAAE,OAAO,QAAS,GAAM,CACtB,EAAE,SAAS,QAAS,GAAM,CACxB,EAAE,KAAK,QAAS,GAAM,CACpBW,EAAE,EAAG,EAAE,KAAK,CACd,CAAC,CACH,CAAC,EAAGF,EAAIA,EAAI,CACd,CAAC,EAAGC,EAAE,EAAE,KAAK,EACb,SAASA,EAAE,EAAG,CACZ,QAAS,EAAI,EAAE,SAAS,OAAS,EAAG,GAAK,EAAG,IAAK,CAC/C,IAAI,EAAI,EAAE,SAAS,CAAC,EACpB,EAAE,QAAU,IAAMA,EAAE,CAAC,EAAG,EAAE,SAAS,QAAU,IAAM,EAAE,OAAS,IAAK,EAAE,SAAW,EAAE,UAAY,MAAQ,EAAE,SAAS,QAAU,IAAM,EAAE,SAAS,OAAO,EAAG,CAAC,CACzJ,CACF,CACA,SAASC,EAAE,EAAG,EAAG,CACf,IAAI,EAAI,CACN,IAAK,EAAE,IAAI,IACX,IAAK,EAAE,IAAI,GACnB,EACM,GAAI,EAAE,cAAc,EAAG,CAAC,GAAK,GAC3B,GAAI,EAAE,UAAY,OAAS,EAAE,SAAW,CAAA,GAAK,EAAE,QAAU,GAAI,CAC3D,IAAIyD,EAAI,GACR,QAASC,EAAI,EAAGA,EAAI,EAAE,SAAS,OAAQA,IACrC,GAAI1D,EAAE,EAAG,EAAE,SAAS0D,CAAC,CAAC,GAAK,GAAI,CAC7BD,EAAI,GACJ,KACF,CACFA,GAAK,IAAM,EAAE,SAAS,KAAK,CAAC3D,EAAG,GAAG,EAAE,KAAK,CAAC,CAC5C,MACE,EAAE,SAAS,KAAK,CAACA,EAAG,GAAG,EAAE,KAAK,CAAC,MAEjC,OAAO,GACT,MAAO,EACT,CACF,EAAG,EAAE,mBAAqB,SAAS,EAAG,CACpC,IAAIA,EAAI,CAAA,EACRE,EAAE,EAAG,EAAE,KAAK,EACZ,IAAID,EAAI,EAAE,EAAGD,CAAC,EACd,OAAOC,EACP,SAASC,EAAE,EAAG,EAAG,CACf,GAAI,GAAK,KACP,OACF,IAAI,EAAI,IAAIkE,GAAG,EAAE,IAAK,EAAE,GAAG,EAAG,EAAI,EAAE,IAAI,cAAc,CAAC,EACvD,GAAI,EAAE,GAAK,MAAQ,GAAK,IACtB,GAAI,EAAE,UAAY,MAAQ,EAAE,SAAS,QAAU,GAC7C,GAAI,EAAE,UAAY,KAChB,QAAS,KAAK,EAAE,SACdpE,EAAE,KAAK,CAAC,MACP,CACL,GAAI,EAAE,UAAY,KAChB,QAAS,KAAK,EAAE,SACdA,EAAE,KAAK,CAAC,EACZ,QAAS,KAAK,EAAE,SACdE,EAAE,EAAG,CAAC,CACV,CACJ,CACA,SAAS,EAAE,EAAG,EAAG,CACf,IAAI,EAAI,CAAA,EACR,MAAM,EAAI,IAAIyJ,GAAG,CACf,MAAO,QACf,CAAO,EACD,QAASxU,KAAK,EAAG,CACf,IAAIyM,EAAIrC,EAAE,OAAOpK,EAAE,CAAC,CAAC,EAAE,SAASA,EAAE,CAAC,CAAC,EACpC,GAAIyM,EAAE,UAAY,QAAUA,EAAE,SAAS,OAAOzM,EAAE,CAAC,CAAC,EAAE,aAAe,GAAI,CACrE,IAAI7G,EAAI,IAAIod,GAAG9J,EAAE,cAAczM,EAAE,CAAC,CAAC,EAAG,CAAC,EACvC7G,EAAE,OAAS6G,EAAG7G,EAAE,SAAWsT,EAAE,SAAU,EAAE,KAAKtT,CAAC,CACjD,MAAOsT,EAAE,UAAY,iBAAmBA,EAAE,UAAY,oBACxD,CACA,OAAO,EAAE,iBAAiB,EAAG,EAAE,CACjC,CACF,EAAG,EAAE,cAAgB,SAAS,EAAG5B,EAAG,CAClC,OAAOA,EAAE,IAAI,GAAK,EAAE,IAAI,GAAKA,EAAE,IAAI,GAAK,EAAE,IAAI,GAAKA,EAAE,IAAI,GAAK,EAAE,IAAI,GAAKA,EAAE,IAAI,GAAK,EAAE,IAAI,GAAKA,EAAE,IAAI,GAAK,EAAE,IAAI,GAAKA,EAAE,IAAI,GAAK,EAAE,IAAI,CACxI,EAAG,EAAE,iBAAmB,SAAS,EAAGA,EAAI,GAAI,CAC1C,IAAIC,EAAI,CAAA,EAAIC,EAAI,CAAA,EAAI,EAAI,CAAA,EAAI,GAAK,EAAE,IAAI,EAAI,EAAE,IAAI,GAAK,GAAK,GAAK,EAAE,IAAI,EAAI,EAAE,IAAI,GAAK,GAAK,GAAK,EAAE,IAAI,EAAI,EAAE,IAAI,GAAK,GACpH,GAAI,EAAIF,EAAG,CACT,IAAI,EAAI,EAAG,EAAI,CACb,IAAK,EAAE,IACP,IAAK,IAAI,EAAE,EAAE,IAAI,EAAI,EAAG,EAAE,IAAI,EAAG,EAAE,IAAI,CAAC,CAChD,EAAS,EAAI,CACL,IAAK,IAAI,EAAE,EAAE,IAAI,EAAI,EAAG,EAAE,IAAI,EAAG,EAAE,IAAI,CAAC,EACxC,IAAK,EAAE,GACf,EACMC,EAAE,KAAK,CAAC,EAAGA,EAAE,KAAK,CAAC,CACrB,CACA,GAAI,EAAID,EACN,QAAS,KAAKC,EAAG,CACf,IAAI,EAAI,CACN,IAAK,EAAE,IACP,IAAK,IAAI,EAAE,EAAE,IAAI,EAAG,EAAE,IAAI,EAAI,EAAG,EAAE,IAAI,CAAC,CAClD,EAAW,EAAI,CACL,IAAK,IAAI,EAAE,EAAE,IAAI,EAAG,EAAE,IAAI,EAAI,EAAG,EAAE,IAAI,CAAC,EACxC,IAAK,EAAE,GACjB,EACQC,EAAE,KAAK,CAAC,EAAGA,EAAE,KAAK,CAAC,CACrB,MAEAA,EAAID,EACN,GAAI,EAAID,EACN,QAAS,KAAKE,EAAG,CACf,IAAI,EAAI,CACN,IAAK,EAAE,IACP,IAAK,IAAI,EAAE,EAAE,IAAI,EAAG,EAAE,IAAI,EAAG,EAAE,IAAI,EAAI,CAAC,CAClD,EAAW,EAAI,CACL,IAAK,IAAI,EAAE,EAAE,IAAI,EAAG,EAAE,IAAI,EAAG,EAAE,IAAI,EAAI,CAAC,EACxC,IAAK,EAAE,GACjB,EACQ,EAAE,KAAK,CAAC,EAAG,EAAE,KAAK,CAAC,CACrB,MAEA,EAAIA,EACN,GAAI,EAAE,SAAW,EAAG,EAAE,SAAS,OAAS,EAAG,CACzC,EAAE,OAAS,GACX,QAAS,EAAI,EAAG,EAAI,EAAE,SAAS,OAAQ,IACrC,EAAE,SAAS,CAAC,EAAI,EAAE,iBAAiB,EAAE,SAAS,CAAC,CAAC,CACpD,MACE,EAAE,OAAS,GACb,OAAO,EAAE,OAAS,EAAE,IAAI,WAAW,EAAE,GAAG,EAAG,CAC7C,EAAG,EAAE,cAAgB,SAAS,EAAG,CAC/B,MAAMF,EAAI,EAAE,IAAKC,EAAI,EAAE,IAAKC,EAAI,IAAI,EAAC,EAAG,WAAWF,EAAGC,CAAC,EAAE,eAAe,EAAG,EAAG,EAAI,CAAA,EAClF,QAAS,EAAI,EAAG,EAAI,EAAG,IACrB,QAAS,EAAI,EAAG,EAAI,EAAG,IACrB,QAAS,EAAI,EAAG,EAAI,EAAG,IAAK,CAC1B,MAAM,EAAI,IAAI,EACZ,IAAM,EAAID,EAAE,EAAIE,EAAE,EAClB,IAAM,EAAIF,EAAE,EAAIE,EAAE,EAClB,IAAM,EAAIF,EAAE,EAAIE,EAAE,CAC9B,EAAa,EAAI,IAAI,EACT,IAAM,EAAID,EAAE,EAAIC,EAAE,EAClB,IAAM,EAAID,EAAE,EAAIC,EAAE,EAClB,IAAM,EAAID,EAAE,EAAIC,EAAE,CAC9B,EAAa,EAAI,IAAIkE,GAAG,EAAG,CAAC,EAClB,EAAE,KAAK,CAAC,CACV,CACJ,OAAO,CACT,EAAG,EAAE,oBAAsB,SAAS,EAAG,CACrC,IAAIpE,EAAI,EAAE,OAAQC,EAAI,IAAI,EACxBD,EAAE,EAAI,EAAE,OAAS,GACjBA,EAAE,EAAI,EAAE,OAAS,GACjBA,EAAE,EAAI,EAAE,OAAS,EACvB,EAAOE,EAAI,IAAI,EACTF,EAAE,EAAI,EAAE,OAAS,GACjBA,EAAE,EAAI,EAAE,OAAS,GACjBA,EAAE,EAAI,EAAE,OAAS,EACvB,EACI,MAAO,CACL,IAAKC,EACL,IAAKC,CACX,CACE,EAAG,EAAE,eAAiB,UAAW,CAC/B,IAAI,EAAIX,EAAE,OAAQS,EAAI,IAAI,EAAE,IAAK,IAAK,IAAI,EAAGC,EAAI,IAAI,EAAE,KAAM,KAAM,KAAK,EACxE,OAAO,EAAE,QAASC,GAAM,CACtBA,EAAE,SAAS,QAAS,GAAM,CACxB,EAAE,SAAS,mBAAkB,EAC7B,IAAI,EAAI,EAAE,SAAS,YAAY,IAAK,EAAI,EAAE,SAAS,YAAY,IAC/D,EAAE,EAAIF,EAAE,IAAMA,EAAE,EAAI,EAAE,GAAI,EAAE,EAAIA,EAAE,IAAMA,EAAE,EAAI,EAAE,GAAI,EAAE,EAAIA,EAAE,IAAMA,EAAE,EAAI,EAAE,GAAI,EAAE,EAAIC,EAAE,IAAMA,EAAE,EAAI,EAAE,GAAI,EAAE,EAAIA,EAAE,IAAMA,EAAE,EAAI,EAAE,GAAI,EAAE,EAAIA,EAAE,IAAMA,EAAE,EAAI,EAAE,EAC1J,CAAC,CACH,CAAC,EAAG,CACF,IAAKD,EACL,IAAKC,CACX,CACE,EAAG,CACL,CACA,IAAI82B,GAAK,OAAO,OAAO,CACrB,OAAQ,OAAO,OAAO,CACpB,KAAM,SAASx3B,EAAG,CAChB,OAAOA,CACT,EACA,GAAI,SAASA,EAAG,CACd,OAAOA,CACT,EACA,IAAK,SAASA,EAAG,CACf,OAAOA,CACT,EACA,MAAO,SAASA,EAAG,CACjB,OAAOA,CACT,CACJ,CAAG,EACD,UAAW,OAAO,OAAO,CACvB,GAAI,SAASA,EAAG,CACd,OAAOA,EAAIA,CACb,EACA,IAAK,SAASA,EAAG,CACf,OAAOA,GAAK,EAAIA,EAClB,EACA,MAAO,SAASA,EAAG,CACjB,OAAQA,GAAK,GAAK,EAAI,GAAMA,EAAIA,EAAI,KAAQ,EAAEA,GAAKA,EAAI,GAAK,EAC9D,CACJ,CAAG,EACD,MAAO,OAAO,OAAO,CACnB,GAAI,SAASA,EAAG,CACd,OAAOA,EAAIA,EAAIA,CACjB,EACA,IAAK,SAASA,EAAG,CACf,MAAO,EAAEA,EAAIA,EAAIA,EAAI,CACvB,EACA,MAAO,SAASA,EAAG,CACjB,OAAQA,GAAK,GAAK,EAAI,GAAMA,EAAIA,EAAIA,EAAI,KAAQA,GAAK,GAAKA,EAAIA,EAAI,EACpE,CACJ,CAAG,EACD,QAAS,OAAO,OAAO,CACrB,GAAI,SAASA,EAAG,CACd,OAAOA,EAAIA,EAAIA,EAAIA,CACrB,EACA,IAAK,SAASA,EAAG,CACf,MAAO,IAAI,EAAEA,EAAIA,EAAIA,EAAIA,CAC3B,EACA,MAAO,SAASA,EAAG,CACjB,OAAQA,GAAK,GAAK,EAAI,GAAMA,EAAIA,EAAIA,EAAIA,EAAI,MAASA,GAAK,GAAKA,EAAIA,EAAIA,EAAI,EAC7E,CACJ,CAAG,EACD,QAAS,OAAO,OAAO,CACrB,GAAI,SAASA,EAAG,CACd,OAAOA,EAAIA,EAAIA,EAAIA,EAAIA,CACzB,EACA,IAAK,SAASA,EAAG,CACf,MAAO,EAAEA,EAAIA,EAAIA,EAAIA,EAAIA,EAAI,CAC/B,EACA,MAAO,SAASA,EAAG,CACjB,OAAQA,GAAK,GAAK,EAAI,GAAMA,EAAIA,EAAIA,EAAIA,EAAIA,EAAI,KAAQA,GAAK,GAAKA,EAAIA,EAAIA,EAAIA,EAAI,EACpF,CACJ,CAAG,EACD,WAAY,OAAO,OAAO,CACxB,GAAI,SAASA,EAAG,CACd,MAAO,GAAI,KAAK,KAAK,EAAIA,GAAK,KAAK,GAAK,CAAC,CAC3C,EACA,IAAK,SAASA,EAAG,CACf,OAAO,KAAK,IAAIA,EAAI,KAAK,GAAK,CAAC,CACjC,EACA,MAAO,SAASA,EAAG,CACjB,MAAO,KAAO,EAAI,KAAK,IAAI,KAAK,IAAM,GAAMA,EAAE,EAChD,CACJ,CAAG,EACD,YAAa,OAAO,OAAO,CACzB,GAAI,SAASA,EAAG,CACd,OAAOA,IAAM,EAAI,EAAI,KAAK,IAAI,KAAMA,EAAI,CAAC,CAC3C,EACA,IAAK,SAASA,EAAG,CACf,OAAOA,IAAM,EAAI,EAAI,EAAI,KAAK,IAAI,EAAG,IAAMA,CAAC,CAC9C,EACA,MAAO,SAASA,EAAG,CACjB,OAAOA,IAAM,EAAI,EAAIA,IAAM,EAAI,GAAKA,GAAK,GAAK,EAAI,GAAM,KAAK,IAAI,KAAMA,EAAI,CAAC,EAAI,IAAO,CAAC,KAAK,IAAI,EAAG,KAAOA,EAAI,EAAE,EAAI,EACvH,CACJ,CAAG,EACD,SAAU,OAAO,OAAO,CACtB,GAAI,SAASA,EAAG,CACd,MAAO,GAAI,KAAK,KAAK,EAAIA,EAAIA,CAAC,CAChC,EACA,IAAK,SAASA,EAAG,CACf,OAAO,KAAK,KAAK,GAAI,EAAEA,EAAIA,CAAC,CAC9B,EACA,MAAO,SAASA,EAAG,CACjB,OAAQA,GAAK,GAAK,EAAI,KAAQ,KAAK,KAAK,EAAIA,EAAIA,CAAC,EAAI,GAAK,IAAO,KAAK,KAAK,GAAKA,GAAK,GAAKA,CAAC,EAAI,EACjG,CACJ,CAAG,EACD,QAAS,OAAO,OAAO,CACrB,GAAI,SAASA,EAAG,CACd,OAAOA,IAAM,EAAI,EAAIA,IAAM,EAAI,EAAI,CAAC,KAAK,IAAI,EAAG,IAAMA,EAAI,EAAE,EAAI,KAAK,KAAKA,EAAI,KAAO,EAAI,KAAK,EAAE,CAClG,EACA,IAAK,SAASA,EAAG,CACf,OAAOA,IAAM,EAAI,EAAIA,IAAM,EAAI,EAAI,KAAK,IAAI,EAAG,IAAMA,CAAC,EAAI,KAAK,KAAKA,EAAI,IAAO,EAAI,KAAK,EAAE,EAAI,CAChG,EACA,MAAO,SAASA,EAAG,CACjB,OAAOA,IAAM,EAAI,EAAIA,IAAM,EAAI,GAAKA,GAAK,EAAGA,EAAI,EAAI,IAAO,KAAK,IAAI,EAAG,IAAMA,EAAI,EAAE,EAAI,KAAK,KAAKA,EAAI,KAAO,EAAI,KAAK,EAAE,EAAI,GAAM,KAAK,IAAI,EAAG,KAAOA,EAAI,EAAE,EAAI,KAAK,KAAKA,EAAI,KAAO,EAAI,KAAK,EAAE,EAAI,EACpM,CACJ,CAAG,EACD,KAAM,OAAO,OAAO,CAClB,GAAI,SAASA,EAAG,CACd,IAAI,EAAI,QACR,OAAOA,IAAM,EAAI,EAAIA,EAAIA,IAAM,EAAI,GAAKA,EAAI,EAC9C,EACA,IAAK,SAASA,EAAG,CACf,IAAI,EAAI,QACR,OAAOA,IAAM,EAAI,EAAI,EAAEA,EAAIA,IAAM,EAAI,GAAKA,EAAI,GAAK,CACrD,EACA,MAAO,SAASA,EAAG,CACjB,IAAI,EAAI,UACR,OAAQA,GAAK,GAAK,EAAI,IAAOA,EAAIA,IAAM,EAAI,GAAKA,EAAI,IAAM,KAAQA,GAAK,GAAKA,IAAM,EAAI,GAAKA,EAAI,GAAK,EACtG,CACJ,CAAG,EACD,OAAQ,OAAO,OAAO,CACpB,GAAI,SAASA,EAAG,CACd,MAAO,GAAIw3B,GAAG,OAAO,IAAI,EAAIx3B,CAAC,CAChC,EACA,IAAK,SAASA,EAAG,CACf,OAAOA,EAAI,EAAI,KAAO,OAASA,EAAIA,EAAIA,EAAI,EAAI,KAAO,QAAUA,GAAK,IAAM,MAAQA,EAAI,IAAOA,EAAI,IAAM,KAAO,QAAUA,GAAK,KAAO,MAAQA,EAAI,MAAS,QAAUA,GAAK,MAAQ,MAAQA,EAAI,OAC/L,EACA,MAAO,SAASA,EAAG,CACjB,OAAOA,EAAI,GAAMw3B,GAAG,OAAO,GAAGx3B,EAAI,CAAC,EAAI,GAAMw3B,GAAG,OAAO,IAAIx3B,EAAI,EAAI,CAAC,EAAI,GAAM,EAChF,CACJ,CAAG,EACD,YAAa,SAASA,EAAG,CACvB,OAAOA,IAAM,SAAWA,EAAI,GAAIA,EAAIA,EAAI,OAAO,QAAU,OAAO,QAAUA,EAAGA,EAAIA,EAAI,IAAM,IAAMA,EAAG,CAClG,GAAI,SAAS,EAAG,CACd,OAAO,KAAK,IAAI,EAAGA,CAAC,CACtB,EACA,IAAK,SAAS,EAAG,CACf,MAAO,GAAI,KAAK,IAAI,EAAI,EAAGA,CAAC,CAC9B,EACA,MAAO,SAAS,EAAG,CACjB,OAAO,EAAI,GAAM,KAAK,IAAI,EAAI,EAAGA,CAAC,EAAI,GAAK,EAAI,KAAK,IAAI,EAAI,EAAI,EAAGA,CAAC,GAAK,EAAI,EAC/E,CACN,CACE,CACF,CAAC,EAAGy3B,GAAK,UAAW,CAClB,OAAO,YAAY,IAAG,CACxB,EAAGC,IAEA,UAAW,CACV,SAAS13B,GAAI,CACX,KAAK,QAAU,CAAA,EAAI,KAAK,yBAA2B,CAAA,CACrD,CACA,OAAOA,EAAE,UAAU,OAAS,UAAW,CACrC,IAAI,EAAI,KACR,OAAO,OAAO,KAAK,KAAK,OAAO,EAAE,IAAI,SAAS,EAAG,CAC/C,OAAO,EAAE,QAAQ,CAAC,CACpB,CAAC,CACH,EAAGA,EAAE,UAAU,UAAY,UAAW,CACpC,KAAK,QAAU,CAAA,CACjB,EAAGA,EAAE,UAAU,IAAM,SAAS,EAAG,CAC/B,KAAK,QAAQ,EAAE,MAAK,CAAE,EAAI,EAAG,KAAK,yBAAyB,EAAE,MAAK,CAAE,EAAI,CAC1E,EAAGA,EAAE,UAAU,OAAS,SAAS,EAAG,CAClC,OAAO,KAAK,QAAQ,EAAE,MAAK,CAAE,EAAG,OAAO,KAAK,yBAAyB,EAAE,OAAO,CAChF,EAAGA,EAAE,UAAU,OAAS,SAAS,EAAG,EAAG,CACrC,IAAM,SAAW,EAAIy3B,GAAE,GAAK,IAAM,SAAW,EAAI,IACjD,IAAIh3B,EAAI,OAAO,KAAK,KAAK,OAAO,EAChC,GAAIA,EAAE,SAAW,EACf,MAAO,GACT,KAAOA,EAAE,OAAS,GAAK,CACrB,KAAK,yBAA2B,CAAA,EAChC,QAASC,EAAI,EAAGA,EAAID,EAAE,OAAQC,IAAK,CACjC,IAAIC,EAAI,KAAK,QAAQF,EAAEC,CAAC,CAAC,EAAG,EAAI,CAAC,EACjCC,GAAKA,EAAE,OAAO,EAAG,CAAC,IAAM,IAAM,CAAC,GAAK,OAAO,KAAK,QAAQF,EAAEC,CAAC,CAAC,CAC9D,CACAD,EAAI,OAAO,KAAK,KAAK,wBAAwB,CAC/C,CACA,MAAO,EACT,EAAGT,CACL,GAAC,EACA23B,GAAK,CACN,OAAQ,SAAS33B,EAAG,EAAG,CACrB,IAAI,EAAIA,EAAE,OAAS,EAAGS,EAAI,EAAI,EAAGC,EAAI,KAAK,MAAMD,CAAC,EAAGE,EAAIg3B,GAAG,MAAM,OACjE,OAAO,EAAI,EAAIh3B,EAAEX,EAAE,CAAC,EAAGA,EAAE,CAAC,EAAGS,CAAC,EAAI,EAAI,EAAIE,EAAEX,EAAE,CAAC,EAAGA,EAAE,EAAI,CAAC,EAAG,EAAIS,CAAC,EAAIE,EAAEX,EAAEU,CAAC,EAAGV,EAAEU,EAAI,EAAI,EAAI,EAAIA,EAAI,CAAC,EAAGD,EAAIC,CAAC,CAC9G,EACA,MAAO,CACL,OAAQ,SAASV,EAAG,EAAG,EAAG,CACxB,OAAQ,EAAIA,GAAK,EAAIA,CACvB,CACJ,CACA,EAAG,IAEA,UAAW,CACV,SAASA,GAAI,CACb,CACA,OAAOA,EAAE,OAAS,UAAW,CAC3B,OAAOA,EAAE,SACX,EAAGA,EAAE,QAAU,EAAGA,CACpB,GAAC,EACA43B,GAAK,IAAIF,GAAMG,IAEf,UAAW,CACV,SAAS73B,EAAE,EAAG,EAAG,CACf,IAAM,SAAW,EAAI43B,IAAK,KAAK,QAAU,EAAG,KAAK,OAAS,EAAG,KAAK,UAAY,GAAI,KAAK,YAAc,EAAG,KAAK,aAAe,GAAI,KAAK,WAAa,CAAA,EAAI,KAAK,mBAAqB,CAAA,EAAI,KAAK,UAAY,IAAK,KAAK,WAAa,GAAI,KAAK,eAAiB,EAAG,KAAK,QAAU,EAAG,KAAK,MAAQ,GAAI,KAAK,WAAa,GAAI,KAAK,UAAY,GAAI,KAAK,WAAa,EAAG,KAAK,WAAa,EAAG,KAAK,gBAAkBJ,GAAG,OAAO,KAAM,KAAK,uBAAyBG,GAAG,OAAQ,KAAK,eAAiB,GAAI,KAAK,sBAAwB,GAAI,KAAK,2BAA6B,GAAI,KAAK,IAAM,GAAG,SAAU,KAAK,gBAAkB,GAAI,KAAK,oBAAsB,GAAI,KAAK,SAAW,EACtoB,CACA,OAAO33B,EAAE,UAAU,MAAQ,UAAW,CACpC,OAAO,KAAK,GACd,EAAGA,EAAE,UAAU,UAAY,UAAW,CACpC,OAAO,KAAK,UACd,EAAGA,EAAE,UAAU,SAAW,UAAW,CACnC,OAAO,KAAK,SACd,EAAGA,EAAE,UAAU,YAAc,UAAW,CACtC,OAAO,KAAK,SACd,EAAGA,EAAE,UAAU,GAAK,SAAS,EAAG,EAAG,CACjC,GAAI,IAAM,SAAW,EAAI,KAAM,KAAK,WAClC,MAAM,IAAI,MAAM,yFAAyF,EAC3G,OAAO,KAAK,WAAa,EAAG,KAAK,oBAAsB,GAAI,KAAK,UAAY,EAAI,EAAI,EAAI,EAAG,IAC7F,EAAGA,EAAE,UAAU,SAAW,SAAS,EAAG,CACpC,OAAO,IAAM,SAAW,EAAI,KAAM,KAAK,UAAY,EAAI,EAAI,EAAI,EAAG,IACpE,EAAGA,EAAE,UAAU,QAAU,SAAS,EAAG,CACnC,OAAO,IAAM,SAAW,EAAI,IAAK,KAAK,WAAa,EAAG,IACxD,EAAGA,EAAE,UAAU,MAAQ,SAAS,EAAG,EAAG,CACpC,GAAI,IAAM,SAAW,EAAIy3B,GAAE,GAAK,IAAM,SAAW,EAAI,IAAK,KAAK,WAC7D,OAAO,KACT,GAAI,KAAK,QAAU,KAAK,OAAO,IAAI,IAAI,EAAG,KAAK,QAAU,KAAK,eAAgB,KAAK,UAAW,CAC5F,KAAK,UAAY,GACjB,QAASh3B,KAAK,KAAK,mBACjB,KAAK,0BAA0BA,CAAC,EAAG,KAAK,aAAaA,CAAC,EAAI,KAAK,mBAAmBA,CAAC,CACvF,CACA,GAAI,KAAK,WAAa,GAAI,KAAK,UAAY,GAAI,KAAK,sBAAwB,GAAI,KAAK,2BAA6B,GAAI,KAAK,gBAAkB,GAAI,KAAK,WAAa,EAAG,KAAK,YAAc,KAAK,WAAY,CAAC,KAAK,qBAAuB,EAAG,CACxO,GAAI,KAAK,oBAAsB,GAAI,CAAC,KAAK,WAAY,CACnD,IAAIC,EAAI,CAAA,EACR,QAASC,KAAK,KAAK,WACjBD,EAAEC,CAAC,EAAI,KAAK,WAAWA,CAAC,EAC1B,KAAK,WAAaD,CACpB,CACA,KAAK,iBAAiB,KAAK,QAAS,KAAK,aAAc,KAAK,WAAY,KAAK,mBAAoB,CAAC,CACpG,CACA,OAAO,IACT,EAAGV,EAAE,UAAU,uBAAyB,SAAS,EAAG,CAClD,OAAO,KAAK,MAAM,EAAG,EAAE,CACzB,EAAGA,EAAE,UAAU,iBAAmB,SAAS,EAAG,EAAGS,EAAGC,EAAGC,EAAG,CACxD,QAAS,KAAKF,EAAG,CACf,IAAI,EAAI,EAAE,CAAC,EAAG,EAAI,MAAM,QAAQ,CAAC,EAAG,EAAI,EAAI,QAAU,OAAO,EAAG,EAAI,CAAC,GAAK,MAAM,QAAQA,EAAE,CAAC,CAAC,EAC5F,GAAI,EAAE,IAAM,aAAe,IAAM,YAAa,CAC5C,GAAI,EAAG,CACL,IAAI,EAAIA,EAAE,CAAC,EACX,GAAI,EAAE,SAAW,EACf,SACF,QAAS,EAAI,CAAC,CAAC,EAAG4B,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,GAAK,EAAG,CACpD,IAAIK,EAAI,KAAK,qBAAqB,EAAG,EAAEL,CAAC,CAAC,EACzC,GAAI,MAAMK,CAAC,EAAG,CACZ,EAAI,GAAI,QAAQ,KAAK,6CAA6C,EAClE,KACF,CACA,EAAE,KAAKA,CAAC,CACV,CACA,IAAMjC,EAAE,CAAC,EAAI,EACf,CACA,IAAK,IAAM,UAAY,IAAM,GAAK,CAAC,EAAG,CACpC,EAAE,CAAC,EAAI,EAAI,CAAA,EAAK,CAAA,EAChB,IAAIkC,EAAI,EACR,QAASC,KAAKD,EACZ,EAAE,CAAC,EAAEC,CAAC,EAAID,EAAEC,CAAC,EACflC,EAAE,CAAC,EAAI,EAAI,CAAA,EAAK,CAAA,EAChB,IAAI,EAAID,EAAE,CAAC,EACX,GAAI,CAAC,KAAK,WAAY,CACpB,IAAI,EAAI,CAAA,EACR,QAASmC,KAAK,EACZ,EAAEA,CAAC,EAAI,EAAEA,CAAC,EACZnC,EAAE,CAAC,EAAI,EAAI,CACb,CACA,KAAK,iBAAiBkC,EAAG,EAAE,CAAC,EAAG,EAAGjC,EAAE,CAAC,EAAGC,CAAC,CAC3C,MACG,OAAO,EAAE,CAAC,EAAI,KAAOA,KAAO,EAAE,CAAC,EAAI,GAAI,IAAM,EAAE,CAAC,GAAK,GAAI,EAAID,EAAE,CAAC,EAAID,EAAE,CAAC,EAAE,MAAK,EAAG,QAAO,EAAKC,EAAE,CAAC,EAAI,EAAE,CAAC,GAAK,CACjH,CACF,CACF,EAAGV,EAAE,UAAU,KAAO,UAAW,CAC/B,OAAO,KAAK,kBAAoB,KAAK,gBAAkB,GAAI,KAAK,kBAAiB,GAAK,KAAK,YAAc,KAAK,QAAU,KAAK,OAAO,OAAO,IAAI,EAAG,KAAK,WAAa,GAAI,KAAK,UAAY,GAAI,KAAK,iBAAmB,KAAK,gBAAgB,KAAK,OAAO,EAAG,MAAQ,IACnQ,EAAGA,EAAE,UAAU,IAAM,UAAW,CAC9B,OAAO,KAAK,SAAW,GAAI,KAAK,OAAO,GAAK,EAAG,IACjD,EAAGA,EAAE,UAAU,MAAQ,SAAS,EAAG,CACjC,OAAO,IAAM,SAAW,EAAIy3B,GAAE,GAAK,KAAK,WAAa,CAAC,KAAK,WAAa,MAAQ,KAAK,UAAY,GAAI,KAAK,YAAc,EAAG,KAAK,QAAU,KAAK,OAAO,OAAO,IAAI,EAAG,KACtK,EAAGz3B,EAAE,UAAU,OAAS,SAAS,EAAG,CAClC,OAAO,IAAM,SAAW,EAAIy3B,GAAE,GAAK,CAAC,KAAK,WAAa,CAAC,KAAK,WAAa,MAAQ,KAAK,UAAY,GAAI,KAAK,YAAc,EAAI,KAAK,YAAa,KAAK,YAAc,EAAG,KAAK,QAAU,KAAK,OAAO,IAAI,IAAI,EAAG,KAC7M,EAAGz3B,EAAE,UAAU,kBAAoB,UAAW,CAC5C,QAAS,EAAI,EAAG,EAAI,KAAK,eAAe,OAAQ,EAAI,EAAG,IACrD,KAAK,eAAe,CAAC,EAAE,KAAI,EAC7B,OAAO,IACT,EAAGA,EAAE,UAAU,MAAQ,SAAS,EAAG,CACjC,OAAO,IAAM,SAAW,EAAI43B,IAAK,KAAK,OAAS,EAAG,IACpD,EAAG53B,EAAE,UAAU,MAAQ,SAAS,EAAG,CACjC,OAAO,IAAM,SAAW,EAAI,GAAI,KAAK,WAAa,EAAG,IACvD,EAAGA,EAAE,UAAU,OAAS,SAAS,EAAG,CAClC,OAAO,IAAM,SAAW,EAAI,GAAI,KAAK,eAAiB,EAAG,KAAK,QAAU,EAAG,IAC7E,EAAGA,EAAE,UAAU,YAAc,SAAS,EAAG,CACvC,OAAO,KAAK,iBAAmB,EAAG,IACpC,EAAGA,EAAE,UAAU,KAAO,SAAS,EAAG,CAChC,OAAO,IAAM,SAAW,EAAI,IAAK,KAAK,MAAQ,EAAG,IACnD,EAAGA,EAAE,UAAU,OAAS,SAAS,EAAG,CAClC,OAAO,IAAM,SAAW,EAAIw3B,GAAG,OAAO,MAAO,KAAK,gBAAkB,EAAG,IACzE,EAAGx3B,EAAE,UAAU,cAAgB,SAAS,EAAG,CACzC,OAAO,IAAM,SAAW,EAAI23B,GAAG,QAAS,KAAK,uBAAyB,EAAG,IAC3E,EAAG33B,EAAE,UAAU,MAAQ,UAAW,CAChC,QAAS,EAAI,CAAA,EAAI,EAAI,EAAG,EAAI,UAAU,OAAQ,IAC5C,EAAE,CAAC,EAAI,UAAU,CAAC,EACpB,OAAO,KAAK,eAAiB,EAAG,IAClC,EAAGA,EAAE,UAAU,QAAU,SAAS,EAAG,CACnC,OAAO,KAAK,iBAAmB,EAAG,IACpC,EAAGA,EAAE,UAAU,aAAe,SAAS,EAAG,CACxC,OAAO,KAAK,sBAAwB,EAAG,IACzC,EAAGA,EAAE,UAAU,SAAW,SAAS,EAAG,CACpC,OAAO,KAAK,kBAAoB,EAAG,IACrC,EAAGA,EAAE,UAAU,SAAW,SAAS,EAAG,CACpC,OAAO,KAAK,kBAAoB,EAAG,IACrC,EAAGA,EAAE,UAAU,WAAa,SAAS,EAAG,CACtC,OAAO,KAAK,oBAAsB,EAAG,IACvC,EAAGA,EAAE,UAAU,OAAS,SAAS,EAAG,CAClC,OAAO,KAAK,gBAAkB,EAAG,IACnC,EAAGA,EAAE,UAAU,OAAS,SAAS,EAAG,EAAG,CACrC,IAAIS,EAAI,KAAMC,EACd,GAAI,IAAM,SAAW,EAAI+2B,GAAE,GAAK,IAAM,SAAW,EAAI,IAAK,KAAK,UAC7D,MAAO,GACT,IAAI92B,EAAG,EAAI,KAAK,WAAa,KAAK,UAClC,GAAI,CAAC,KAAK,UAAY,CAAC,KAAK,WAAY,CACtC,GAAI,EAAI,EACN,MAAO,GACT,GAAK,KAAK,MAAM,EAAG,EAAE,CACvB,CACA,GAAI,KAAK,SAAW,GAAI,EAAI,KAAK,WAC/B,MAAO,GACT,KAAK,wBAA0B,KAAO,KAAK,kBAAoB,KAAK,iBAAiB,KAAK,OAAO,EAAG,KAAK,sBAAwB,IAAK,KAAK,6BAA+B,KAAO,KAAK,uBAAyB,KAAK,sBAAsB,KAAK,OAAO,EAAG,KAAK,2BAA6B,IAC3R,IAAI,EAAI,EAAI,KAAK,WAAY,EAAI,KAAK,YAAcD,EAAI,KAAK,oBAAsB,MAAQA,IAAM,OAASA,EAAI,KAAK,YAAa,EAAI,KAAK,UAAY,KAAK,QAAU,EAAG,EAAI,UAAW,CACpL,GAAID,EAAE,YAAc,GAAK,EAAI,EAC3B,MAAO,GACT,IAAIkC,EAAI,KAAK,MAAM,EAAI,CAAC,EAAGC,EAAI,EAAID,EAAI,EAAG,EAAI,KAAK,IAAIC,EAAInC,EAAE,UAAW,CAAC,EACzE,OAAO,IAAM,GAAK,IAAMA,EAAE,UAAY,EAAI,CAC5C,EAAG,EAAI,EAAC,EAAI,EAAI,KAAK,gBAAgB,CAAC,EACtC,GAAI,KAAK,kBAAkB,KAAK,QAAS,KAAK,aAAc,KAAK,WAAY,CAAC,EAAG,KAAK,mBAAqB,KAAK,kBAAkB,KAAK,QAAS,CAAC,EAAG,KAAK,YAAc,GAAK,GAAK,KAAK,UACpL,GAAI,KAAK,QAAU,EAAG,CACpB,IAAI4B,EAAI,KAAK,IAAI,KAAK,OAAO,EAAI,KAAK,WAAa,CAAC,EAAI,EAAG,KAAK,OAAO,EACvE,SAAS,KAAK,OAAO,IAAM,KAAK,SAAWA,GAC3C,IAAK1B,KAAK,KAAK,mBACb,CAAC,KAAK,OAAS,OAAO,KAAK,WAAWA,CAAC,GAAK,WAAa,KAAK,mBAAmBA,CAAC,EAElF,KAAK,mBAAmBA,CAAC,EAAI,WAAW,KAAK,WAAWA,CAAC,CAAC,GAAI,KAAK,OAAS,KAAK,0BAA0BA,CAAC,EAAG,KAAK,aAAaA,CAAC,EAAI,KAAK,mBAAmBA,CAAC,EACjK,OAAO,KAAK,QAAU,KAAK,UAAY,CAAC,KAAK,WAAY,KAAK,YAAc,EAAI0B,EAAG,KAAK,mBAAqB,KAAK,kBAAkB,KAAK,OAAO,EAAG,KAAK,2BAA6B,GAAI,EAC3L,KAAO,CACL,KAAK,qBAAuB,KAAK,oBAAoB,KAAK,OAAO,EACjE,QAAS,EAAI,EAAGK,EAAI,KAAK,eAAe,OAAQ,EAAIA,EAAG,IACrD,KAAK,eAAe,CAAC,EAAE,MAAM,KAAK,WAAa,KAAK,UAAW,EAAE,EACnE,OAAO,KAAK,WAAa,GAAI,EAC/B,CACF,MAAO,EACT,EAAG1C,EAAE,UAAU,kBAAoB,SAAS,EAAG,EAAGS,EAAGC,EAAG,CACtD,QAASC,KAAKF,EACZ,GAAI,EAAEE,CAAC,IAAM,OAAQ,CACnB,IAAI,EAAI,EAAEA,CAAC,GAAK,EAAG,EAAIF,EAAEE,CAAC,EAAG,EAAI,MAAM,QAAQ,EAAEA,CAAC,CAAC,EAAG,EAAI,MAAM,QAAQ,CAAC,EAAG,EAAI,CAAC,GAAK,EACtF,EAAI,EAAEA,CAAC,EAAI,KAAK,uBAAuB,EAAGD,CAAC,EAAI,OAAO,GAAK,UAAY,EAAI,KAAK,kBAAkB,EAAEC,CAAC,EAAG,EAAG,EAAGD,CAAC,GAAK,EAAI,KAAK,qBAAqB,EAAG,CAAC,EAAG,OAAO,GAAK,WAAa,EAAEC,CAAC,EAAI,GAAK,EAAI,GAAKD,GACzM,CACJ,EAAGV,EAAE,UAAU,qBAAuB,SAAS,EAAG,EAAG,CACnD,OAAO,OAAO,GAAK,SAAW,EAAI,EAAE,OAAO,CAAC,IAAM,KAAO,EAAE,OAAO,CAAC,IAAM,IAAM,EAAI,WAAW,CAAC,EAAI,WAAW,CAAC,CACjH,EAAGA,EAAE,UAAU,0BAA4B,SAAS,EAAG,CACrD,IAAI,EAAI,KAAK,mBAAmB,CAAC,EAAGS,EAAI,KAAK,WAAW,CAAC,EACzD,OAAOA,GAAK,SAAW,KAAK,mBAAmB,CAAC,EAAI,KAAK,mBAAmB,CAAC,EAAI,WAAWA,CAAC,EAAI,KAAK,mBAAmB,CAAC,EAAI,KAAK,WAAW,CAAC,EAAG,KAAK,WAAW,CAAC,EAAI,CACzK,EAAGT,CACL,GAAC,EAEH,GAAG,OACH,IAAI83B,GAAKF,GACTE,GAAG,OAAO,KAAKA,EAAE,EACjBA,GAAG,UAAU,KAAKA,EAAE,EACpBA,GAAG,IAAI,KAAKA,EAAE,EACdA,GAAG,OAAO,KAAKA,EAAE,EACjBA,GAAG,OAAO,KAAKA,EAAE,EACjB,IAAIC,GAAK,CACP,OAAQP,GACR,MAAOK,EACT,EACA,SAASG,IAAK,CACZ,OAAO,IAAIjqB,EACb,CACA,SAASkqB,GAAGj4B,EAAG,EAAG,CAChBA,EAAE,YAAY,EAAE,UAAU,CAC5B,CACA,SAASk4B,GAAGl4B,EAAG,EAAG,EAAG,CACnB,IAAIS,EAAI,IAAI,OACZA,EAAE,QAAU,GACZ,IAAIC,EAAI,KAAMC,EAAG,EAAG,EAAI,CAAA,EACxBF,EAAE,KAAO,UAAW,CAClBE,IAAM,EAAC,EAAI,EAAC,EAAI,EAAC,EACnB,EAAGF,EAAE,KAAO,UAAW,CACrBE,EAAE,MAAM,QAAU,OAAQF,EAAE,QAAU,EACxC,EAAGA,EAAE,KAAO,UAAW,CACrBE,EAAE,MAAM,QAAU,QAASF,EAAE,QAAU,EACzC,EAAGA,EAAE,YAAc,UAAW,CAC5BA,EAAE,OAAO,WAAW,KAAK,EAAE,OAAO,UAAU,EAC5C,IAAIiC,EAAI,IAAI,EAAE,EAAG,EAAG,EAAE,EAAE,MAAK,EAAG,aAAa,EAAE,OAAO,YAAY,OAAO,EAAGC,EAAI,EAAE,OAAO,SAAS,MAAK,EAAG,IAAID,EAAE,MAAK,CAAE,EAAE,UAAU,GAAG,EACtIjC,EAAE,OAAO,SAAS,KAAKkC,CAAC,EAAGlC,EAAE,OAAO,OAAO,IAAI,CAAG,EAAGA,EAAE,WAAW,SAAS,OAAOA,EAAE,WAAYA,EAAE,MAAM,CAC1G,EAAGA,EAAE,oBAAsB,SAAS,EAAG,CACrC,QAAQ,IAAI,CAAC,EACb,IAAIiC,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EACrB,GAAK,MAAQA,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EAAI,GAAK,OAASA,EAAI,IAAI,EAAE,EAAG,GAAI,CAAC,EAAI,GAAK,QAAUA,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EAAI,GAAK,OAASA,EAAI,IAAI,EAAE,GAAI,EAAG,CAAC,EAAI,GAAK,OAASA,EAAI,IAAI,EAAE,EAAG,EAAG,EAAE,EAAI,GAAK,QAAUA,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EAAI,GAAK,YAAcA,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EAAI,GAAK,WAAaA,EAAI,IAAI,EAAE,EAAG,EAAG,EAAE,EAAI,GAAK,WAAaA,EAAI,IAAI,EAAE,GAAI,EAAG,CAAC,EAAI,GAAK,YAAcA,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EAAI,GAAK,aAAeA,EAAI,IAAI,EAAE,EAAG,GAAI,CAAC,EAAI,GAAK,YAAcA,EAAI,IAAI,EAAE,EAAG,GAAI,EAAE,EAAI,GAAK,YAAcA,EAAI,IAAI,EAAE,GAAI,GAAI,CAAC,EAAI,GAAK,aAAeA,EAAI,IAAI,EAAE,EAAG,GAAI,CAAC,EAAI,GAAK,cAAgBA,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EAAI,GAAK,aAAeA,EAAI,IAAI,EAAE,GAAI,EAAG,CAAC,EAAI,GAAK,YAAcA,EAAI,IAAI,EAAE,GAAI,EAAG,EAAE,EAAI,GAAK,aAAeA,EAAI,IAAI,EAAE,EAAG,EAAG,EAAE,EAAI,GAAK,iBAAmBA,EAAI,IAAI,EAAE,EAAG,EAAG,EAAE,EAAI,GAAK,kBAAoBA,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EAAI,GAAK,iBAAmBA,EAAI,IAAI,EAAE,GAAI,EAAG,CAAC,EAAI,GAAK,gBAAkBA,EAAI,IAAI,EAAE,GAAI,EAAG,EAAE,EAAI,GAAK,oBAAsBA,EAAI,IAAI,EAAE,EAAG,GAAI,EAAE,EAAI,GAAK,qBAAuBA,EAAI,IAAI,EAAE,EAAG,GAAI,CAAC,EAAI,GAAK,oBAAsBA,EAAI,IAAI,EAAE,GAAI,EAAG,CAAC,EAAI,GAAK,qBAAuBA,EAAI,IAAI,EAAE,GAAI,GAAI,EAAE,GACnkC,IAAIC,EAAI3C,EAAE,UAAU,eAAc,EAAI4C,EAAID,EAAE,IAAK,EAAIA,EAAE,IAAKrQ,EAAIsQ,EAAE,MAAK,EAAG,IAAI,EAAE,MAAK,CAAE,EAAE,eAAe,EAAG,EAAGI,EAAI1Q,EAAE,MAAK,EAAG,IAAIoQ,EAAE,eAAe,EAAI,EAAE,WAAWE,CAAC,CAAC,CAAC,EACrK,EAAE,EAAE,OAAO,SAAUI,EAAGhD,EAAE,SAAS,OAAO,MAAK,EAAI1N,CAAC,CACtD,EAAGmO,EAAE,cAAgB,UAAW,CAC9B,IAAI,EAAI,EAAE,OAAO,WAAYiC,EAAI,EAAE,OAAO,SAAUC,EAAI3C,EAAE,SAAS,OAAQ4C,EAAI,CAC7E,WAAY,EACZ,SAAUF,EACV,OAAQC,CACd,EACI,OAAOC,CACT,EAAGnC,EAAE,oBAAsB,SAAS,EAAGiC,EAAI,IAAKC,EAAG,CACjD,IAAIC,EAAI,IAAIH,GACV,EAAE,WAAW,GACb,EAAE,WAAW,GACb,EAAE,WAAW,GACb,EAAE,WAAW,EACnB,EAAO,EAAI,IAAI,EAAE,EAAE,SAAS,EAAG,EAAE,SAAS,EAAG,EAAE,SAAS,CAAC,EAAGnQ,EAAI,IAAI,EAAE,EAAE,OAAO,EAAG,EAAE,OAAO,EAAG,EAAE,OAAO,CAAC,EACpG,IAAI0Q,EAAI,GACR,EACE,EAAE,OAAO,SACT,EACAhD,EAAE,SAAS,OAAO,MAAK,EACvB1N,EACA,EAAE,OAAO,WACTsQ,EACAF,EACC,GAAM,CACLC,IAAMK,IAAML,EAAE,CAAC,EAAGK,EAAI,IACxB,CACN,EAAOL,GAAK,WAAW,IAAM,CACvBK,IAAML,EAAE,EAAE,EAAGK,EAAI,GACnB,EAAGN,EAAI,EAAE,CACX,EAAGjC,EAAE,aAAe,UAAW,CAC7B,IAAI,EAAIT,EAAE,UAAU,eAAc,EAAI0C,EAAI,EAAE,IAAI,MAAK,EAAG,IAAI,EAAE,IAAI,MAAK,CAAE,EAAE,eAAe,EAAG,EAC7F,IAAIC,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EACrB,IAAIC,EAAIF,EAAE,MAAK,EAAG,IAAIC,EAAE,eAAe,EAAI,EAAE,IAAI,WAAW,EAAE,GAAG,CAAC,CAAC,EACnE,EAAE,EAAE,OAAO,SAAUC,EAAG5C,EAAE,SAAS,OAAO,MAAK,EAAI0C,CAAC,CACtD,EACA,SAAS,EAAE,EAAGA,EAAGC,EAAGC,EAAG,EAAGtQ,EAAG0Q,EAAI,IAAK,EAAG,CACvC,IAAIC,EACJ,GAAK3Q,GAAK2Q,EAAI,IAAI80B,GAAG,MAAM,CACzB,GAAI,EAAE,EAEN,GAAI,EAAE,EAEN,GAAI,EAAE,EAEN,GAAIp1B,EAAE,EAEN,GAAIA,EAAE,EAEN,GAAIA,EAAE,EAEN,GAAI,EAAE,GAEN,GAAI,EAAE,GAEN,GAAI,EAAE,GAEN,GAAI,EAAE,EAEZ,CAAK,EAAGM,EAAE,GACJ,CACE,GAAIP,EAAE,EAEN,GAAIA,EAAE,EAEN,GAAIA,EAAE,EAEN,GAAIE,EAAE,EAEN,GAAIA,EAAE,EAEN,GAAIA,EAAE,EAEN,GAAItQ,EAAE,GAEN,GAAIA,EAAE,GAEN,GAAIA,EAAE,GAEN,GAAIA,EAAE,EAEd,EACM0Q,CACN,IAAUC,EAAI,IAAI80B,GAAG,MAAM,CACrB,GAAI,EAAE,EAEN,GAAI,EAAE,EAEN,GAAI,EAAE,EAEN,GAAIp1B,EAAE,EAEN,GAAIA,EAAE,EAEN,GAAIA,EAAE,CAEZ,CAAK,EAAGM,EAAE,GACJ,CACE,GAAIP,EAAE,EAEN,GAAIA,EAAE,EAEN,GAAIA,EAAE,EAEN,GAAIE,EAAE,EAEN,GAAIA,EAAE,EAEN,GAAIA,EAAE,CAEd,EACMI,CACN,GAAQC,EAAE,SAAS,SAAS,EAAG,CACzB,GAAK3Q,GAAK,EAAE,OAAO,WAAW,GAAK,EAAE,GAAI,EAAE,OAAO,WAAW,GAAK,EAAE,GAAI,EAAE,OAAO,WAAW,GAAK,EAAE,GAAI,EAAE,OAAO,WAAW,GAAK,EAAE,IAAM0N,EAAE,SAAS,KAAO,GAAI,EAAE,OAAO,SAAS,EAAI,EAAE,GAAI,EAAE,OAAO,SAAS,EAAI,EAAE,GAAI,EAAE,OAAO,SAAS,EAAI,EAAE,GAAIA,EAAE,SAAS,OAAO,EAAI,EAAE,GAAIA,EAAE,SAAS,OAAO,EAAI,EAAE,GAAIA,EAAE,SAAS,OAAO,EAAI,EAAE,GAAIA,EAAE,SAAS,OAAM,EAAIS,EAAE,YAAW,CAC1W,CAAC,EAAGwC,EAAE,WAAW,SAAS,EAAG,CAC3BjD,EAAE,SAAS,KAAO,GAAIS,EAAE,YAAW,EAAI,GAAK,EAAE,EAAE,EAAG,qBAAqBC,CAAC,EAAGA,EAAI,IAClF,CAAC,EAAGuC,EAAE,OAAO80B,GAAG,OAAO,MAAM,KAAK,EAClC,SAAS70B,EAAE,EAAG,CACZxC,EAAI,sBAAsBwC,CAAC,EAAGD,EAAE,OAAM,CACxC,CACAA,EAAE,MAAK,EAAIC,EAAC,CACd,CACA,SAAS,GAAI,CACXvC,EAAI,SAAS,cAAc,KAAK,EAAGA,EAAE,UAAY,WAAY,EAAE,YAAYA,CAAC,EAAG,EAAI,SAAS,cAAc,KAAK,EAAG,EAAE,UAAY,WAAY,EAAE,YAAY,CAAC,CAC7J,CACA,SAAS,GAAI,CACXF,EAAE,WAAau3B,GAAE,EACjB,IAAIr1B,EAAI,OAAO,WAAYC,EAAI,OAAO,YAAa,EAAID,EAAIC,EAAID,EAAIC,EAAIA,EAAID,EAAGD,EAAI,IAClFjC,EAAE,OAAS,IAAIoU,GACbnS,EAAI,EAAI,GACRA,EAAI,EAAI,EACR,EAAIA,EAAI,EACR,IAAMA,EAAI,GACV,IACA,GACN,EACI,IAAIC,EAAIhC,EAAE,YAAaiC,EAAIjC,EAAE,aAAc,EAAI,IAAIgsB,GAAG,CACpD,MAAO,EACb,CAAK,EACD,EAAE,QAAQhqB,EAAGC,CAAC,EAAG,EAAE,cAAc,CAAC,EAAGnC,EAAE,WAAW,SAAW,EAC7D,IAAInO,EAAI,IAAI0iB,GAAG,SAAU,EAAG,EAC5BvU,EAAE,WAAW,IAAInO,CAAC,EAAG2lC,GAAGt3B,EAAG,CAAC,CAC9B,CACA,SAAS,GAAI,CACX,IAAI,EAAI,CACN,CACE,MAAO,IACP,KAAM,mBACd,EACM,CACE,MAAO,IACP,KAAM,kBACd,EACM,CACE,MAAO,IACP,KAAM,iBACd,EACM,CACE,MAAO,IACP,KAAM,oBACd,EACM,CACE,MAAO,IACP,KAAM,mBACd,EACM,CACE,MAAO,IACP,KAAM,kBACd,CACA,EACI,IAAI+B,EAAI,CAAA,EACR,UAAWE,KAAK,EACdF,EAAE,KACA,IAAI0H,GAAG,CACL,MAAO,SACP,IAAK,IAAI4J,GAAE,EAAG,KAAKpR,EAAE,IAAI,CACnC,CAAS,CACT,EACI,IAAIkP,GAAG,CACL,MAAO,GACb,CAAK,EACD,IAAInP,EAAI,IAAIwJ,GAAG,IAAII,GAAG,IAAK,IAAK,GAAG,EAAG7J,CAAC,EACvCjC,EAAE,WAAW,IAAIkC,CAAC,EAAG,EAAE,GAAG,EAAGhC,EAAE,iBAAiB,YAAciC,GAAM,CAClE,IAAI,EAAI,CAAA,EACR,EAAE,EAAIA,EAAE,QAAUjC,EAAE,YAAc,EAAI,EAAG,EAAE,EAAI,EAAEiC,EAAE,QAAUjC,EAAE,cAAgB,EAAI,EACnF,IAAIrO,EAAI,IAAI6jB,GACZ7jB,EAAE,cAAc,EAAGmO,EAAE,MAAM,EAC3B,MAAMuC,EAAI1Q,EAAE,iBAAiB,EAAG,EAAE,EAClC0Q,EAAE,OAAS,GAAKvC,EAAE,oBAAoBuC,EAAE,CAAC,EAAE,OAAO,IAAI,CACxD,CAAC,EAAGrC,EAAE,iBAAiB,YAAciC,GAAM,CACzC,IAAI,EAAI,CAAA,EACR,EAAE,EAAIA,EAAE,QAAUjC,EAAE,YAAc,EAAI,EAAG,EAAE,EAAI,EAAEiC,EAAE,QAAUjC,EAAE,cAAgB,EAAI,EACnF,IAAIrO,EAAI,IAAI6jB,GACZ7jB,EAAE,cAAc,EAAGmO,EAAE,MAAM,EAC3B,MAAMuC,EAAI1Q,EAAE,iBAAiB,EAAG,EAAE,EAClC,QAAS,KAAK,EACZ,EAAE,SAAS,QAAU,IACvB0Q,EAAE,OAAS,IAAMA,EAAE,CAAC,EAAE,OAAO,SAAS,QAAU,GAClD,CAAC,CACH,CACA,SAAS,EAAE,EAAG,CACZ,QAASN,EAAI,EAAI,GAAM,GAAIC,EAAI,CAC7B,CACE,KAAM,QACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAED,EAAG,EAAG,CAAC,CAC5B,EACM,CACE,KAAM,OACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,EAAG,EAAG,CAACA,CAAC,CAC7B,EACM,CACE,KAAM,OACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,CAACA,EAAG,EAAG,CAAC,CAC7B,EACM,CACE,KAAM,QACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,EAAG,EAAGA,CAAC,CAC5B,EACM,CACE,KAAM,MACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,EAAGA,EAAG,CAAC,CAC5B,EACM,CACE,KAAM,SACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,EAAG,CAACA,EAAG,CAAC,CAC7B,CACA,EAAOE,EAAI,CACL,CACE,KAAM,iBACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,CAACF,EAAGA,EAAGA,CAAC,CAC7B,EACM,CACE,KAAM,qBACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,CAACA,EAAG,CAACA,EAAGA,CAAC,CAC9B,EACM,CACE,KAAM,kBACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAEA,EAAGA,EAAGA,CAAC,CAC5B,EACM,CACE,KAAM,oBACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAEA,EAAG,CAACA,EAAGA,CAAC,CAC7B,EACM,CACE,KAAM,gBACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,CAACA,EAAGA,EAAG,CAACA,CAAC,CAC9B,EACM,CACE,KAAM,mBACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,CAACA,EAAG,CAACA,EAAG,CAACA,CAAC,CAC/B,EACM,CACE,KAAM,iBACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAEA,EAAGA,EAAG,CAACA,CAAC,CAC7B,EACM,CACE,KAAM,oBACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAEA,EAAG,CAACA,EAAG,CAACA,CAAC,CAC9B,CACA,EAAO,EAAI,CACL,CACE,KAAM,YACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAEA,EAAGA,EAAG,CAAC,CAC5B,EACM,CACE,KAAM,YACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,EAAGA,EAAGA,CAAC,CAC5B,EACM,CACE,KAAM,WACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,CAACA,EAAGA,EAAG,CAAC,CAC7B,EACM,CACE,KAAM,WACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,EAAGA,EAAG,CAACA,CAAC,CAC7B,EACM,CACE,KAAM,eACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAEA,EAAG,CAACA,EAAG,CAAC,CAC7B,EACM,CACE,KAAM,eACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,EAAG,CAACA,EAAGA,CAAC,CAC7B,EACM,CACE,KAAM,cACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,CAACA,EAAG,CAACA,EAAG,CAAC,CAC9B,EACM,CACE,KAAM,cACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,EAAG,CAACA,EAAG,CAACA,CAAC,CAC9B,EACM,CACE,KAAM,cACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAEA,EAAG,EAAGA,CAAC,CAC5B,EACM,CACE,KAAM,aACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,CAACA,EAAG,EAAGA,CAAC,CAC7B,EACM,CACE,KAAM,YACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,CAACA,EAAG,EAAG,CAACA,CAAC,CAC9B,EACM,CACE,KAAM,aACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAEA,EAAG,EAAG,CAACA,CAAC,CAC7B,CACA,EAAOpQ,EAAI,EAAGA,EAAIqQ,EAAE,OAAQrQ,IACtB,EAAE,KAAK+P,EAAEM,EAAErQ,CAAC,CAAC,CAAC,EAChB,QAASA,EAAI,EAAGA,EAAIsQ,EAAE,OAAQtQ,IAC5B,EAAE,KAAK+P,EAAEO,EAAEtQ,CAAC,CAAC,CAAC,EAChB,QAASA,EAAI,EAAGA,EAAI,EAAE,OAAQA,IAC5B,EAAE,KAAK+P,EAAE,EAAE/P,CAAC,CAAC,CAAC,CAClB,CACA,SAAS+P,EAAE,EAAG,CACZ,MAAMK,EAAI,IAAI6J,GAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG5J,EAAI,IAAIyH,GAAG,CAC1C,MAAO,OACP,YAAa,GACb,QAAS,GACf,CAAK,EAAGxH,EAAI,IAAI4D,GAAE,EAAG,gBAAgB,EAAE,MAAM,EAAG,EAAE,MAAM,EAAG,EAAE,MAAM,CAAC,EAChE,IAAI,EAAI9D,EAAE,aAAaE,CAAC,EAAGtQ,EAAI,IAAI6Z,GAAG,EAAGxJ,CAAC,EAC1C,OAAOrQ,EAAE,KAAO,EAAE,KAAMmO,EAAE,WAAW,IAAInO,CAAC,EAAGA,CAC/C,CACA,OAAOmO,CACT,CACA,MAAM03B,EAAG,CACP,YAAY,EAAG,EAAG,CAChB,KAAK,OAAS,EAAG,KAAK,GAAK,CAC7B,CACA,IAAI,MAAO,CACT,OAAO,KAAK,OAAO,IACrB,CACA,IAAI,MAAO,CACT,OAAO,KAAK,OAAO,IACrB,CACA,IAAI,KAAK,EAAG,CACV,KAAK,OAAO,KAAO,CACrB,CACA,IAAI,SAAU,CACZ,OAAO,KAAK,OAAO,OACrB,CACA,IAAI,QAAQ,EAAG,CACb,KAAK,OAAO,QAAU,CACxB,CACA,gBAAiB,CACf,MAAM,EAAI,IAAItzB,GAAE,EAAG,cAAc,KAAK,MAAM,EAC5C,MAAO,CAAE,IAAK,EAAE,IAAK,IAAK,EAAE,GAAG,CACjC,CACA,UAAU,EAAG,CACX,KAAK,OAAO,OAAO,UAAU,CAAC,EAAG,KAAK,OAAO,OAAO,UAAU,KAAK,OAAO,SAAU,KAAK,OAAO,WAAY,KAAK,OAAO,KAAK,CAC/H,CACF,CACA,IAAIuzB,GAAK,KAAM,CACb,YAAY/pC,EAAGd,EAAGkT,EAAG,CACnB,KAAK,QAAUpS,EAAG,KAAK,MAAQd,EAAG,KAAK,gBAAkBkT,CAC3D,CACA,OAAyB,IAAI,IAC7B,MAAM,UAAUpS,EAAGd,EAAG,CACpB,MAAMkT,EAAI,MAAM,KAAK,QAAQ,SAASpS,CAAC,EAAGqS,EAAInT,GAAG,IAAMkT,EAAE,KACzDA,EAAE,KAAOC,EAAGnT,GAAG,UAAYkT,EAAE,SAAS,UAAUlT,EAAE,QAAQ,EAAGA,GAAG,OAASkT,EAAE,MAAM,UAAUlT,EAAE,KAAK,EAAGA,GAAG,UAAYkT,EAAE,SAAS,eAAe,IAAI,EAAE,GAAGlT,EAAE,QAAQ,CAAC,EAClK,MAAM,EAAI,IAAI4qC,GAAG13B,EAAGC,CAAC,EACrB,OAAO,KAAK,OAAO,IAAIA,EAAG,CAAC,EAAG,KAAK,iBAAiB,QAAO,EAAI,CACjE,CACA,YAAYrS,EAAG,CACb,MAAMd,EAAI,KAAK,OAAO,IAAIc,CAAC,EAC3Bd,GAAKA,aAAa4qC,KAAO,KAAK,MAAM,OAAO5qC,EAAE,MAAM,EAAG,KAAK,OAAO,OAAOc,CAAC,EAC5E,CACA,cAAe,CACb,OAAO,MAAM,KAAK,KAAK,OAAO,OAAM,CAAE,CACxC,CACA,SAASA,EAAG,CACV,OAAO,KAAK,OAAO,IAAIA,CAAC,CAC1B,CACF,EAAGgqC,GAAK,KAAM,CACZ,YAAYhqC,EAAG,CACb,KAAK,QAAUA,CACjB,CACA,QAAQA,EAAGd,EAAG,CACZ,KAAK,QAAQ,QAAQc,CAAC,CACxB,CACA,UAAUA,EAAGd,EAAG,CACd,QAAQ,IAAI,mEAAmE,EAAG,KAAK,QAAQ,OAAO,SAAS,IAAI,GAAI,GAAI,EAAE,EAAG,KAAK,QAAQ,OAAO,OAAO,EAAG,EAAG,CAAC,EAAG,KAAK,QAAQ,SAAS,OAAM,CACnM,CACA,OAAOc,EAAG,CACR,KAAK,QAAQ,OAAO,SAAS,IAAI,GAAI,GAAI,EAAE,EAAG,KAAK,QAAQ,OAAO,OAAO,EAAG,EAAG,CAAC,EAAG,KAAK,QAAQ,SAAS,OAAM,CACjH,CACA,cAAcA,EAAG,CACf,QAAQ,KAAK,6DAA6D,CAC5E,CACA,kBAAkBA,EAAG,CACnBA,IAAMmlC,GAAG,QAAU,KAAK,QAAQ,SAAS,aAAe,GAAK,KAAK,QAAQ,SAAS,aAAe,EACpG,CACA,UAAW,CACT,MAAO,CACL,SAAU,KAAK,QAAQ,OAAO,SAAS,QAAO,EAC9C,OAAQ,KAAK,QAAQ,SAAS,OAAO,QAAO,EAC5C,GAAI,KAAK,QAAQ,OAAO,GAAG,QAAO,EAClC,WAAYD,GAAG,WACrB,CACE,CACA,aAAallC,EAAGd,EAAG,CACjB,KAAK,QAAQ,OAAO,SAAS,UAAUc,EAAE,QAAQ,EAAG,KAAK,QAAQ,OAAO,GAAG,UAAUA,EAAE,EAAE,EAAG,KAAK,QAAQ,SAAS,OAAO,UAAUA,EAAE,MAAM,EAAG,KAAK,QAAQ,SAAS,OAAM,CAC5K,CACF,EAAGiqC,GAAK,KAAM,CACZ,YAAYjqC,EAAGd,EAAG,CAChB,KAAK,QAAUc,EAAG,KAAK,MAAQd,CACjC,CACA,cAAe,CACb,OAAO,QAAQ,KAAK,6DAA6D,EAAG,CAAA,CACtF,CACA,OAAOc,EAAG,CACR,MAAMd,EAAI,CAAA,EACV,KAAK,MAAM,SAAUkT,GAAM,CACzBA,aAAa0L,IAAM9d,EAAE,SAASoS,EAAE,IAAI,GAAKlT,EAAE,KAAKkT,CAAC,CACnD,CAAC,EAAG,KAAK,QAAQ,UAAUlT,CAAC,CAC9B,CACA,aAAac,EAAG,CACd,KAAK,OAAOA,CAAC,CACf,CACA,gBAAgBA,EAAG,CACjB,KAAK,QAAQ,eAAc,CAC7B,CACA,gBAAiB,CACf,KAAK,QAAQ,eAAc,CAC7B,CACA,qBAAsB,CACpB,MAAMA,EAAI,CAAA,EACV,OAAO,KAAK,MAAM,SAAUd,GAAM,CAChCA,EAAE,SAAWc,EAAE,KAAKd,EAAE,IAAI,CAC5B,CAAC,EAAGc,CACN,CACA,cAAcA,EAAGd,EAAG,CAClB,KAAK,QAAQ,cAAcc,EAAGd,CAAC,CACjC,CACA,QAAQc,EAAG,CACT,KAAK,MAAM,SAAUd,GAAMA,EAAE,QAAU,EAAE,EAAG,KAAK,cAAcc,EAAG,EAAE,CACtE,CACA,gBAAiB,CACf,KAAK,MAAM,SAAUA,GAAMA,EAAE,QAAU,EAAE,CAC3C,CACA,SAASA,EAAGd,EAAG,CACb,QAAQ,KAAK,+BAA+B,CAC9C,CACA,aAAac,EAAG,CACd,QAAQ,KAAK,mCAAmC,CAClD,CACA,WAAWA,EAAGd,EAAG,CACf,QAAQ,KAAK,iCAAiC,CAChD,CACA,eAAec,EAAG,CAChB,QAAQ,KAAK,qCAAqC,CACpD,CACA,mBAAoB,CACpB,CACA,eAAeA,EAAG,CAChB,IAAId,EACJ,GAAI,KAAK,MAAM,SAAUkT,GAAM,CAC7BA,EAAE,OAASpS,IAAMd,EAAIkT,EACvB,CAAC,EAAGlT,EAAG,CACL,MAAMkT,EAAI,IAAIoE,KAAK,cAActX,CAAC,EAClC,MAAO,CAAE,IAAKkT,EAAE,IAAK,IAAKA,EAAE,GAAG,CACjC,CACA,MAAO,CAAE,IAAK,CAAE,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EAAI,IAAK,CAAE,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,CAC/D,CACF,EAAG83B,GAAK,KAAM,CACZ,YAAYlqC,EAAGd,EAAG,CAChB,KAAK,aAAec,EAAG,KAAK,SAAWd,CACzC,CACA,mBAAmBc,EAAG,CACpB,KAAK,aAAa,cAAcA,CAAC,CACnC,CACA,UAAUA,EAAG,CACX,MAAMoS,EAAI,IAAIqT,KAAK,KAAKzlB,CAAC,EACzB,KAAK,aAAa,MAAM,WAAaoS,CACvC,CACA,cAAcpS,EAAG,CACjB,CACA,mBAAmBA,EAAG,CACtB,CACA,uBAAuBA,EAAG,CAC1B,CACA,gBAAgBA,EAAGd,EAAG,CACpB,MAAO,EACT,CACA,mBAAmBc,EAAG,CACtB,CACA,oBAAqB,CACrB,CACA,iBAAiBA,EAAG,CACpB,CACA,cAAcA,EAAGd,EAAG,CAClB,OAAO,KAAK,SAAS,WAAW,UAAS,CAC3C,CACA,iBAAkB,CAChB,MAAO,CACL,QAAS,GACT,iBAAkB,GAClB,WAAY,EAClB,CACE,CACA,qBAAsB,CACpB,MAAMc,EAAI,KAAK,SAAS,MAAQ,CAAA,EAAId,EAAIc,EAAE,QAAU,CAAA,EAAIoS,EAAIpS,EAAE,QAAU,CAAA,EACxE,MAAO,CACL,MAAOd,EAAE,OAAS,EAClB,UAAWA,EAAE,WAAa,EAC1B,OAAQA,EAAE,QAAU,EACpB,MAAOA,EAAE,OAAS,EAClB,OAAQ,CACN,WAAYkT,EAAE,YAAc,EAC5B,SAAUA,EAAE,UAAY,CAChC,CACA,CACE,CACF,EAAG+3B,GAAK,KAAM,CACZ,MAAM,cAAcnqC,EAAG,CACrB,MAAO,CACL,CACE,KAAM,gBACN,WAAY,CACV,CAAE,KAAM,aAAc,MAAOA,CAAC,EAC9B,CAAE,KAAM,UAAW,MAAO,WAAW,CAC/C,CACA,CACA,CACE,CACA,MAAM,iBAAiBA,EAAGd,EAAG,CAC3B,MAAO,SACT,CACA,MAAM,aAAac,EAAG,CACpB,MAAO,CACL,CACE,GAAI,OACJ,KAAM,kBACN,KAAM,QACN,YAAa,EACrB,CACA,CACE,CACA,MAAM,OAAOA,EAAG,CACd,MAAO,CAAA,CACT,CACF,EAAGoqC,GAAK,KAAM,CACZ,WAAa,KACb,MAAwB,IAAI,IAC5B,SAASpqC,EAAGd,EAAG,CACb,QAAQ,IAAI,yBAAyBc,CAAC,GAAId,CAAC,EAAG,KAAK,WAAac,CAClE,CACA,YAAa,CACX,KAAK,aAAe,QAAQ,IAAI,2BAA2B,KAAK,UAAU,EAAE,EAAG,KAAK,WAAa,KACnG,CACA,eAAgB,CACd,OAAO,KAAK,UACd,CACA,aAAaA,EAAGd,EAAG,CACjB,KAAK,MAAM,IAAIc,EAAGd,CAAC,CACrB,CACF,EAAGmrC,GAAK,KAAM,CACZ,UAA4B,IAAI,IAChC,GAAGrqC,EAAGd,EAAG,CACP,KAAK,UAAU,IAAIc,CAAC,GAAK,KAAK,UAAU,IAAIA,EAAG,CAAA,CAAE,EAAG,KAAK,UAAU,IAAIA,CAAC,EAAE,KAAKd,CAAC,CAClF,CACA,IAAIc,EAAGd,EAAG,CACR,GAAI,CAAC,KAAK,UAAU,IAAIc,CAAC,EAAG,OAC5B,MAAMoS,EAAI,KAAK,UAAU,IAAIpS,CAAC,EAAGqS,EAAID,EAAE,QAAQlT,CAAC,EAChDmT,IAAM,IAAMD,EAAE,OAAOC,EAAG,CAAC,CAC3B,CACA,QAAQrS,EAAGd,EAAG,CACZ,KAAK,UAAU,IAAIc,CAAC,GAAK,KAAK,UAAU,IAAIA,CAAC,EAAE,QAASoS,GAAM,CAC5D,GAAI,CACFA,EAAElT,CAAC,CACL,OAASmT,EAAG,CACV,QAAQ,MAAM,+BAA+BrS,CAAC,IAAKqS,CAAC,CACtD,CACF,CAAC,CACH,CACF,EAAGi4B,GAAK,KAAM,CACZ,UACA,SAEA,SAAW,KACX,MAAQ,KAER,YAEA,aACA,cACA,cACA,mBACA,eACA,oBAAsB,KACtB,gBACA,UAEA,OACA,WACA,WACA,KACA,OACA,MACA,OAEA,SACA,MACA,OACA,OACA,SACA,QACA,YAAc,KACd,YAAYtqC,EAAG,CACb,MAAMd,EAAI,SAAS,eAAec,EAAE,WAAW,EAC/C,GAAI,CAACd,EAAG,MAAM,IAAI,MAAM,aAAac,EAAE,WAAW,YAAY,EAC9D,KAAK,UAAYd,EAAG,KAAK,OAAS,CAAA,EAAI,KAAK,YAAc,IAAI+pC,GAAM,KAAK,aAAe,IAAItF,GAAG3jC,CAAC,EAC/F,KAAM,CAAE,MAAOoS,EAAG,OAAQC,CAAC,EAAK,KAAK,iBAAgB,EACrD,KAAK,cAAgB,IAAI+yB,GAAG,KAAK,UAAWhzB,EAAGC,EAAG,KAAK,WAAW,EAClE,GAAI,CACF,KAAK,SAAW,IAAIisB,GAAG,CAAE,UAAWt+B,EAAE,WAAa,EAAE,CAAE,EAAG,QAAQ,IAAI,8BAA8B,CACtG,OAAS,EAAG,CACV,QAAQ,KAAK,wBAAyB,CAAC,EAAG,KAAK,SAAW,IAAIs+B,GAAG,CAAE,UAAWt+B,EAAE,WAAa,EAAE,CAAE,CACnG,CACA,KAAK,SAAS,QAAQoS,EAAGC,CAAC,EAAG,KAAK,SAAS,cAAc,OAAO,gBAAgB,EAAG,KAAK,SAAS,UAAU,QAAU,GAAI,KAAK,SAAS,UAAU,KAAOvK,GAAI,KAAK,SAAS,YAAc8C,GAAI,KAAK,SAAS,oBAAsB,EAAG,KAAK,SAAS,qBAAuB,GAAI,KAAK,UAAU,YAAY,KAAK,SAAS,UAAU,EAAG,KAAK,cAAgB,IAAI+9B,GAAG,KAAK,aAAa,KAAK,EAAG,KAAK,eAAiB,IAAIG,GAChZ,KAAK,aAAa,MAClB,KAAK,cAAc,OACnB12B,EACAC,CACN,EAAO,KAAK,mBAAqB,IAAIu2B,GAC/B,KAAK,aAAa,MAClB,KAAK,cAAc,OACnB,KAAK,SAAS,WACd,KAAK,WACX,EAAO,KAAK,oBAAsB,IAAIG,GAChC,KAAK,aAAa,MAClB,KAAK,cAAc,OACnB,KAAK,SAAS,WACd,KAAK,cAAc,SACnB,KAAK,cACX,EAAO,KAAK,gBAAkB,IAAIC,GAAG,KAAK,aAAa,KAAK,EAAG,WAAW,IAAM,CAC1E,KAAK,gBAAgB,OAAM,CAC7B,EAAG,GAAG,EAAG,KAAK,OAAS,IAAIqB,GAAM,KAAK,mBAAmB,eAAe,KAAK,MAAM,EAAG,KAAK,OAAS,IAAIN,GAAG,KAAK,cAAe,KAAK,aAAa,MAAO,KAAK,eAAe,EAAG,KAAK,WAAa,IAAIC,GAAG,KAAK,aAAa,EAAG,KAAK,WAAa,IAAIC,GAAG,KAAK,mBAAoB,KAAK,aAAa,KAAK,EAAG,KAAK,OAAS,IAAIC,GAAG,KAAK,aAAc,KAAK,QAAQ,EAAG,KAAK,KAAO,IAAIC,GAAM,KAAK,MAAQ,IAAIC,GAAM,KAAK,MAAQ,KAAK,aAAa,MAAO,KAAK,MAAM,OAAS,KAAK,cAAc,OAAQ,KAAK,OAAS,KAAK,cAAc,OAAQ,KAAK,SAAW,KAAK,cAAc,SAAU,KAAK,UAAYlB,GAAG,IAAI,EAAG,KAAK,SAAWW,GAAG,KAAM,KAAK,MAAO,KAAK,SAAS,EAAG,KAAK,SAAS,KAAI,EAAI,KAAK,aAAY,EAAI,KAAK,oBAAmB,EAAI7pC,EAAE,YAAc,IAAM,KAAK,UAAS,EAAI,KAAK,sBAAuB,KAAK,QAAO,CACnyB,CACA,WAAY,CACV,KAAK,MAAQ,IAAI0jC,GAAM,KAAK,MAAM,UAAU,CAAC,EAAG,KAAK,MAAM,IAAI,MAAM,SAAW,WAAY,KAAK,MAAM,IAAI,MAAM,IAAM,MAAO,KAAK,MAAM,IAAI,MAAM,KAAO,MAAO,KAAK,MAAM,IAAI,MAAM,OAAS,OAAQ,KAAK,UAAU,YAAY,KAAK,MAAM,GAAG,CAClP,CACA,YAAY1jC,EAAG,CACbA,GAAK,CAAC,KAAK,MAAQ,KAAK,YAAc,CAACA,GAAK,KAAK,QAAU,KAAK,UAAU,YAAY,KAAK,MAAM,GAAG,EAAG,KAAK,MAAQ,KACtH,CACA,YAAa,CACX,MAAO,6BACT,CACA,cAAe,CACb,MAAMA,EAAI,KAAK,aAAa,MAC5BA,EAAE,SAAS,OAAQ+d,GAAMA,aAAa6H,EAAE,EAAE,QAAS7H,GAAM/d,EAAE,OAAO+d,CAAC,CAAC,EACpE,MAAM3L,EAAI,IAAIsU,GAAG,SAAU,GAAG,EAC9BtU,EAAE,SAAS,IAAI,GAAI,GAAI,EAAE,EAAGA,EAAE,WAAa,GAAIA,EAAE,OAAO,QAAQ,MAAQ,KAAMA,EAAE,OAAO,QAAQ,OAAS,KAAMA,EAAE,OAAO,OAAO,KAAO,GAAKA,EAAE,OAAO,OAAO,IAAM,IAAKA,EAAE,OAAO,KAAO,MAAOA,EAAE,OAAO,WAAa,IAClN,MAAMC,EAAI,GACVD,EAAE,OAAO,OAAO,KAAO,CAACC,EAAGD,EAAE,OAAO,OAAO,MAAQC,EAAGD,EAAE,OAAO,OAAO,IAAMC,EAAGD,EAAE,OAAO,OAAO,OAAS,CAACC,EAAGD,EAAE,OAAO,OAAS,EAAGpS,EAAE,IAAIoS,CAAC,EACxI,MAAME,EAAI,IAAIqU,GAAG,QAAS,EAAG,EAC7B3mB,EAAE,IAAIsS,CAAC,EAAG,IAAIivB,GAAE,EAAG,KAAK,oHAAsHxjB,GAAM,CAClJA,EAAE,QAAU1S,GAAIrL,EAAE,YAAc+d,EAAG/d,EAAE,qBAAuB,CAC9D,CAAC,CACH,CACA,qBAAsB,CACpB,GAAI,CAAC,KAAK,SAAU,OACpB,KAAM,CAAE,MAAOA,EAAG,OAAQd,CAAC,EAAK,KAAK,iBAAgB,EAAIkT,EAAI,OAAO,iBAAkBC,EAAI,KAAK,aAAa,MAAO,EAAI,KAAK,cAAc,OAC1I,KAAK,SAAW,IAAI4vB,GAAG,KAAK,QAAQ,EAAG,KAAK,SAAS,cAAc7vB,CAAC,EAAG,KAAK,SAAS,QAAQpS,EAAGd,CAAC,EACjG,MAAMsb,EAAI,IAAI0nB,GAAG7vB,EAAG,CAAC,EACrB,KAAK,SAAS,QAAQmI,CAAC,EACvB,MAAMuD,EAAI,IAAI+kB,GAAGzwB,EAAG,EAAGrS,EAAGd,CAAC,EAC3B6e,EAAE,OAAS+kB,GAAG,OAAO,QAAS/kB,EAAE,eAAiB,EAAGA,EAAE,oBAAsBA,EAAE,mBAAmB,CAC/F,OAAQ,EAER,iBAAkB,EAElB,UAAW,EAEX,MAAO,EAEP,gBAAiB,EAEjB,kBAAmB,EACzB,CAAK,EAAG,KAAK,SAAS,QAAQA,CAAC,EAC3B,MAAM/e,EAAI,KAAK,eAAe,QAAO,EACrC,KAAK,SAAS,QAAQA,CAAC,EACvB,MAAM8W,EAAI,IAAIktB,GACZ,IAAI7uB,GAAGnU,EAAGd,CAAC,EACX,IAEA,GAEA,EAEN,EACI,KAAK,SAAS,QAAQ4W,CAAC,EACvB,MAAMC,EAAI,IAAImtB,GACd,KAAK,SAAS,QAAQntB,CAAC,EACvB,MAAMC,EAAI,IAAI8rB,GAAGqB,EAAE,EACnBntB,EAAE,SAAS,SAAS,WAAW,MAAM,EAAI,GAAKhW,EAAIoS,GAAI4D,EAAE,SAAS,SAAS,WAAW,MAAM,EAAI,GAAK9W,EAAIkT,GAAI,KAAK,SAAS,QAAQ4D,CAAC,CACrI,CACA,QAAS,CACP,KAAM,CAAE,MAAOhW,EAAG,OAAQd,CAAC,EAAK,KAAK,iBAAgB,EAAIkT,EAAI,OAAO,iBACpE,GAAI,KAAK,cAAc,aAAapS,EAAGd,CAAC,EAAG,KAAK,SAAS,QAAQc,EAAGd,CAAC,EAAG,KAAK,SAAS,cAAckT,CAAC,EAAG,KAAK,gBAAkB,KAAK,eAAe,OAAOpS,EAAGd,CAAC,EAAG,KAAK,SAAU,CAC9K,KAAK,SAAS,cAAckT,CAAC,EAAG,KAAK,SAAS,QAAQpS,EAAGd,CAAC,EAC1D,MAAMmT,EAAI,KAAK,SAAS,OAAO,KAAM,GAAM,aAAayvB,IAAM,EAAE,SAAS,SAAS,UAAU,EAC5FzvB,IAAMA,EAAE,SAAS,SAAS,WAAW,MAAM,EAAI,GAAKrS,EAAIoS,GAAIC,EAAE,SAAS,SAAS,WAAW,MAAM,EAAI,GAAKnT,EAAIkT,GAChH,CACF,CACA,kBAAmB,CACjB,MAAO,CACL,MAAO,KAAK,UAAU,YACtB,OAAQ,KAAK,UAAU,YAC7B,CACE,CACA,qBAAsB,CACpB,IAAI,eAAe,IAAM,CACvB,KAAK,OAAM,CACb,CAAC,EAAE,QAAQ,KAAK,SAAS,CAC3B,CACA,QAAU,IAAM,CACd,KAAK,YAAc,sBAAsB,KAAK,OAAO,EAAG,KAAK,SAAS,YAAW,EAAI,KAAK,OAAS,KAAK,MAAM,QAAS,KAAK,cAAc,KAAI,EAAI,KAAK,SAAW,KAAK,SAAS,OAAM,EAAK,KAAK,SAAS,YAAc,KAAK,SAAS,YAAY,KAAK,aAAa,MAAO,KAAK,cAAc,MAAM,EAAI,KAAK,SAAS,OAAO,KAAK,aAAa,MAAO,KAAK,cAAc,MAAM,EAAG,KAAK,OAAS,KAAK,MAAM,IAAG,CAC/Y,EACA,SAAU,CACR,KAAK,aAAe,qBAAqB,KAAK,WAAW,EAAG,KAAK,qBAAuB,KAAK,oBAAoB,QAAO,EAAI,KAAK,SAAS,QAAO,EAAI,KAAK,UAAU,UAAY,EAClL,CACF,EACA,MAAMm4B,EAAG,CACP,YAAY,EAAG,EAAGn4B,EAAG,CACnB,KAAK,OAAS,EAAG,KAAK,GAAK,EAAG,KAAK,KAAOA,EAAG,KAAK,OAAO,KAAO,CAClE,CACA,IAAI,MAAO,CACT,OAAO,KAAK,OAAO,IACrB,CACA,IAAI,KAAK,EAAG,CACV,KAAK,OAAO,KAAO,CACrB,CACA,IAAI,SAAU,CACZ,OAAO,KAAK,OAAO,OACrB,CACA,IAAI,QAAQ,EAAG,CACb,KAAK,OAAO,QAAU,CACxB,CACA,gBAAiB,CACf,MAAM,EAAI,IAAIoE,GAAE,EAAG,cAAc,KAAK,MAAM,EAC5C,MAAO,CAAE,IAAK,EAAE,IAAK,IAAK,EAAE,GAAG,CACjC,CACA,UAAU,EAAG,CACX,KAAK,OAAO,OAAO,UAAU,CAAC,EAAG,KAAK,OAAO,OAAO,UAAU,KAAK,OAAO,SAAU,KAAK,OAAO,WAAY,KAAK,OAAO,KAAK,CAC/H,CACF,CACA,MAAMg0B,EAAG,CACP,MACA,WACA,OAAyB,IAAI,IAC7B,YAAY,EAAG,CACb,KAAK,MAAQ,EAAG,KAAK,WAAa,IAAIlF,EACxC,CACA,MAAM,UAAU,EAAG,EAAG,CACpB,OAAO,IAAI,QAAQ,CAAClzB,EAAGC,IAAM,CAC3B,KAAK,WAAW,KACd,EACCC,GAAM,CACL,MAAM,EAAIA,EAAE,MAAO,EAAI,GAAG,IAAM4B,GAAG,aAAY,EAC/C,GAAG,UAAY,EAAE,SAAS,UAAU,EAAE,QAAQ,EAAG,GAAG,OAAS,EAAE,MAAM,UAAU,EAAE,KAAK,EAAG,GAAG,UAAY,EAAE,SAAS,eAAe,IAAI,EAAE,GAAG,EAAE,QAAQ,CAAC,EAAG,KAAK,MAAM,IAAI,CAAC,EACzK,MAAM,EAAI,IAAIq2B,GAAG,EAAG,EAAG,EAAE,IAAI,EAC7B,KAAK,OAAO,IAAI,EAAG,CAAC,EAAGn4B,EAAE,CAAC,CAC5B,EACCE,GAAM,CACL,GAAG,YAAc,EAAE,WAAWA,EAAE,OAASA,EAAE,MAAQ,GAAG,CACxD,EACCA,GAAMD,EAAEC,CAAC,CAClB,CACI,CAAC,CACH,CACA,YAAY,EAAG,CACb,MAAM,EAAI,KAAK,OAAO,IAAI,CAAC,EAC3B,GAAK,aAAai4B,KAAO,KAAK,MAAM,OAAO,EAAE,MAAM,EAAG,KAAK,OAAO,OAAO,CAAC,EAC5E,CACA,cAAe,CACb,OAAO,MAAM,KAAK,KAAK,OAAO,OAAM,CAAE,CACxC,CACA,SAAS,EAAG,CACV,OAAO,KAAK,OAAO,IAAI,CAAC,CAC1B,CACF,CACA,MAAME,EAAG,CACP,OACA,SACA,UACA,YAAY,EAAG,EAAGr4B,EAAG,CACnB,KAAK,UAAY,EAAG,KAAK,OAAS,IAAI,GAAG,GAAI,EAAIA,EAAG,GAAK,GAAG,EAAG,KAAK,OAAO,SAAS,IAAI,GAAI,GAAI,EAAE,EAAG,KAAK,OAAO,OAAO,EAAG,EAAG,CAAC,EAAG,KAAK,SAAW,IAAI,GAAG,KAAK,OAAQ,KAAK,SAAS,EAAG,KAAK,SAAS,cAAgB,EACvN,CAEA,WAAY,CACV,OAAO,KAAK,MACd,CACA,QAAS,CACP,KAAK,SAAS,OAAM,CACtB,CACA,aAAa,EAAG,EAAG,CACjB,GAAI,KAAK,kBAAkB,GACzB,KAAK,OAAO,OAAS,EAAI,EAAG,KAAK,OAAO,uBAAsB,UACvD,KAAK,kBAAkBoU,GAAI,CAClC,MAAMpU,EAAI,EAAI,EAAGC,EAAI,GACrB,KAAK,OAAO,KAAO,CAACA,EAAID,EAAI,EAAG,KAAK,OAAO,MAAQC,EAAID,EAAI,EAAG,KAAK,OAAO,IAAMC,EAAI,EAAG,KAAK,OAAO,OAAS,CAACA,EAAI,EAAG,KAAK,OAAO,uBAAsB,CACxJ,CACF,CACA,QAAQ,EAAG,EAAG,CACZ,OAAQ,EAAC,CACP,KAAK4yB,GAAG,IACN,KAAK,OAAO,SAAS,IAAI,EAAG,GAAI,CAAC,EACjC,MACF,KAAKA,GAAG,MACN,KAAK,OAAO,SAAS,IAAI,EAAG,EAAG,EAAE,EACjC,MAEF,QACE,QAAQ,KAAK,8BAA+B,CAAC,CACrD,CACI,KAAK,OAAO,OAAO,EAAG,EAAG,CAAC,EAAG,KAAK,SAAS,OAAM,CACnD,CACA,UAAU,EAAG,EAAG,CAChB,CACA,OAAO,EAAG,CACR,KAAK,OAAO,SAAS,IAAI,GAAI,GAAI,EAAE,EAAG,KAAK,OAAO,OAAO,EAAG,EAAG,CAAC,EAAG,KAAK,SAAS,OAAM,CACzF,CACA,cAAc,EAAG,CACf,IAAMC,GAAG,aAAe,EAAE,KAAK,kBAAkB,KAAO,IAAMA,GAAG,cAAgB,KAAK,kBAAkB1e,EAC1G,CACA,kBAAkB,EAAG,CACnB,IAAM2e,GAAG,OAAS,KAAK,SAAS,QAAU,GAAI,KAAK,SAAS,aAAe,IAAM,IAAMA,GAAG,UAAY,KAAK,SAAS,aAAe,GACrI,CACA,UAAW,CACT,MAAM,EAAI,KAAK,SAAS,OACxB,MAAO,CACL,SAAU,KAAK,OAAO,SAAS,QAAO,EACtC,OAAQ,EAAE,QAAO,EACjB,GAAI,KAAK,OAAO,GAAG,QAAO,EAC1B,WAAY,KAAK,kBAAkB,GAAKD,GAAG,YAAcA,GAAG,YAClE,CACE,CACA,aAAa,EAAG,EAAG,CACjB,KAAK,OAAO,SAAS,UAAU,EAAE,QAAQ,EAAG,KAAK,OAAO,GAAG,UAAU,EAAE,EAAE,EAAG,KAAK,SAAS,OAAO,UAAU,EAAE,MAAM,EAAG,KAAK,SAAS,OAAM,CAC5I,CACF,CACA,MAAMwF,EAAG,CACP,MACA,YAA8B,IAAI,IAElC,cAAgC,IAAI,IACpC,YAAY,EAAG,CACb,KAAK,MAAQ,CACf,CACA,WAAW,EAAG,CACZ,IAAI,EACJ,OAAO,KAAK,MAAM,SAAUt4B,GAAM,CAChCA,EAAE,OAAS,IAAM,EAAIA,EACvB,CAAC,EAAG,CACN,CACA,cAAe,CACb,OAAO,MAAM,KAAK,KAAK,WAAW,CACpC,CACA,OAAO,EAAG,CACR,KAAK,eAAc,EAAI,KAAK,aAAa,CAAC,CAC5C,CACA,aAAa,EAAG,CACd,EAAE,QAAS,GAAM,CACf,KAAK,YAAY,IAAI,CAAC,EAAG,KAAK,WAAW,CAAC,CAC5C,CAAC,CACH,CACA,gBAAgB,EAAG,CACjB,EAAE,QAAS,GAAM,KAAK,YAAY,OAAO,CAAC,CAAC,CAC7C,CACA,gBAAiB,CACf,KAAK,YAAY,MAAK,CACxB,CACA,qBAAsB,CACpB,MAAM,EAAI,CAAA,EACV,OAAO,KAAK,MAAM,SAAU,GAAM,CAChC,EAAE,SAAW,EAAE,KAAK,EAAE,IAAI,CAC5B,CAAC,EAAG,CACN,CACA,cAAc,EAAG,EAAG,CAClB,EAAE,QAASA,GAAM,CACf,MAAMC,EAAI,KAAK,WAAWD,CAAC,EAC3BC,IAAMA,EAAE,QAAU,EACpB,CAAC,CACH,CACA,QAAQ,EAAG,CACT,KAAK,MAAM,SAAU,GAAM,EAAE,QAAU,EAAE,EAAG,KAAK,cAAc,EAAG,EAAE,CACtE,CACA,gBAAiB,CACf,KAAK,MAAM,SAAU,GAAM,EAAE,QAAU,EAAE,CAC3C,CACA,SAAS,EAAG,EAAG,CACb,EAAE,QAASD,GAAM,CACf,MAAMC,EAAI,KAAK,WAAWD,CAAC,EAC3B,GAAIC,GAAKA,aAAayL,GAAI,CACxB,KAAK,cAAc,IAAI1L,CAAC,GAAK,KAAK,cAAc,IAAIA,EAAGC,EAAE,QAAQ,EACjE,MAAMC,EAAI,IAAIyJ,GAAG,CAAE,MAAO,CAAC,CAAE,EAC7B1J,EAAE,SAAWC,CACf,CACF,CAAC,CACH,CACA,aAAa,EAAG,CACd,EAAE,QAAS,GAAM,CACf,MAAMF,EAAI,KAAK,WAAW,CAAC,EAC3BA,GAAK,KAAK,cAAc,IAAI,CAAC,IAAMA,EAAE,SAAW,KAAK,cAAc,IAAI,CAAC,EAAG,KAAK,cAAc,OAAO,CAAC,EACxG,CAAC,CACH,CACA,WAAW,EAAG,EAAG,CACjB,CACA,eAAe,EAAG,CAClB,CACA,mBAAoB,CAClB,KAAK,cAAc,QAAQ,CAAC,EAAG,IAAM,CACnC,MAAMA,EAAI,KAAK,WAAW,CAAC,EAC3BA,GAAKA,aAAa0L,KAAO1L,EAAE,SAAW,EACxC,CAAC,EAAG,KAAK,cAAc,MAAK,CAC9B,CACA,eAAe,EAAG,CAChB,MAAM,EAAI,KAAK,WAAW,CAAC,EAC3B,GAAI,EAAG,CACL,MAAMA,EAAI,IAAIoE,KAAK,cAAc,CAAC,EAClC,MAAO,CAAE,IAAKpE,EAAE,IAAK,IAAKA,EAAE,GAAG,CACjC,CACA,MAAO,CAAE,IAAK,CAAE,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EAAI,IAAK,CAAE,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,CAC/D,CACF,CACA,MAAMu4B,EAAG,CAEP,MAAM,cAAc,EAAG,CACrB,MAAO,CACL,CACE,KAAM,gBACN,WAAY,CACV,CAAE,KAAM,aAAc,MAAO,CAAC,EAC9B,CAAE,KAAM,OAAQ,MAAO,gBAAgB,CACjD,CACA,CACA,CACE,CACA,MAAM,iBAAiB,EAAG,EAAG,CAC3B,MAAO,SACT,CACA,MAAM,aAAa,EAAG,CACpB,MAAO,CACL,CACE,GAAI,OACJ,KAAM,aACN,KAAM,QACN,YAAa,GACb,SAAU,CACR,CAAE,GAAI,KAAM,KAAM,UAAW,KAAM,QAAS,YAAa,EAAE,CACrE,CACA,CACA,CACE,CACA,MAAM,OAAO,EAAG,CACd,OAAO,QAAQ,IAAI,iBAAkB,CAAC,EAAG,CAAA,CAC3C,CACF,CACA,MAAMC,EAAG,CACP,MACA,SAEA,gBAAkB,GAClB,WAAa,GACb,mBAAqB,GACrB,YAAY,EAAG,EAAG,CAChB,KAAK,MAAQ,EAAG,KAAK,SAAW,CAClC,CACA,mBAAmB,EAAG,CACpB,KAAK,MAAM,WAAa,IAAIjvB,GAAG,CAAC,CAClC,CACA,UAAU,EAAG,CACX,MAAMvJ,EAAI,IAAIqT,KAAK,KAAK,CAAC,EACzB,KAAK,MAAM,WAAarT,CAC1B,CACA,cAAc,EAAG,CACf,KAAK,gBAAkB,EAAG,KAAK,SAAS,UAAU,QAAU,EAAG,KAAK,MAAM,SAAU,GAAM,CACxF,aAAa0L,KAAO,EAAE,WAAa,EAAG,EAAE,cAAgB,EAC1D,CAAC,CACH,CACA,mBAAmB,EAAG,CACpB,QAAQ,KAAK,oGAAoG,CACnH,CACA,uBAAuB,EAAG,CACxB,KAAK,WAAa,EAAG,QAAQ,IAAI,cAAe,EAAG,uEAAuE,CAC5H,CACA,gBAAgB,EAAG,EAAG,CACpB,MAAM1L,EAAI,IAAIoP,GAAG,IAAI,EAAE,GAAG,CAAC,EAAG,CAAC,EAC/B,OAAO,KAAK,SAAS,eAAe,KAAKpP,CAAC,EAAG,UAAY,KAAK,SAAS,eAAe,OAAS,EACjG,CACA,mBAAmB,EAAG,CACpB,KAAK,SAAS,eAAe,IAAG,CAClC,CACA,oBAAqB,CACnB,KAAK,SAAS,eAAiB,CAAA,CACjC,CACA,iBAAiB,EAAG,CAClB,KAAK,mBAAqB,EAAG,KAAK,SAAS,qBAAuB,CACpE,CACA,cAAc,EAAG,EAAG,CAClB,OAAO,KAAK,SAAS,WAAW,UAAS,CAC3C,CACA,iBAAkB,CAChB,MAAO,CACL,QAAS,KAAK,gBACd,iBAAkB,KAAK,WACvB,WAAY,KAAK,kBACvB,CACE,CACA,qBAAsB,CACpB,MAAM,EAAI,KAAK,SAAS,KACxB,MAAO,CACL,MAAO,EAAE,OAAO,MAChB,UAAW,EAAE,OAAO,UACpB,OAAQ,EAAE,OAAO,OACjB,MAAO,EAAE,OAAO,MAChB,OAAQ,CACN,WAAY,EAAE,OAAO,WACrB,SAAU,EAAE,OAAO,QAC3B,CACA,CACE,CACF,CACA,MAAMy4B,EAAG,CACP,WAAa,KACb,MAAwB,IAAI,IAC5B,SAAS,EAAG,EAAG,CACb,QAAQ,IAAI,oBAAoB,CAAC,GAAI,CAAC,EAAG,KAAK,WAAa,CAC7D,CACA,YAAa,CACX,KAAK,aAAe,QAAQ,IAAI,sBAAsB,KAAK,UAAU,EAAE,EAAG,KAAK,WAAa,KAC9F,CACA,eAAgB,CACd,OAAO,KAAK,UACd,CACA,aAAa,EAAG,EAAG,CACjB,KAAK,MAAM,IAAI,EAAG,CAAC,CACrB,CACF,CACA,MAAMC,EAAG,CACP,UAA4B,IAAI,IAChC,GAAG,EAAG,EAAG,CACP,KAAK,UAAU,IAAI,CAAC,GAAK,KAAK,UAAU,IAAI,EAAG,CAAA,CAAE,EAAG,KAAK,UAAU,IAAI,CAAC,EAAE,KAAK,CAAC,CAClF,CACA,IAAI,EAAG,EAAG,CACR,GAAI,CAAC,KAAK,UAAU,IAAI,CAAC,EAAG,OAC5B,MAAM14B,EAAI,KAAK,UAAU,IAAI,CAAC,EAAGC,EAAID,EAAE,QAAQ,CAAC,EAChDC,IAAM,IAAMD,EAAE,OAAOC,EAAG,CAAC,CAC3B,CACA,QAAQ,EAAG,EAAG,CACZ,KAAK,UAAU,IAAI,CAAC,GAAK,KAAK,UAAU,IAAI,CAAC,EAAE,QAASD,GAAM,CAC5D,GAAI,CACFA,EAAE,CAAC,CACL,OAASC,EAAG,CACV,QAAQ,MAAM,+BAA+B,CAAC,IAAKA,CAAC,CACtD,CACF,CAAC,CACH,CACF,CACA,MAAM04B,EAAG,CACP,OACA,WACA,WACA,KACA,OACA,MACA,OACA,SACA,UACA,MACA,SAEA,cACA,YAAc,KACd,YAAY,EAAG,CACb,MAAM,EAAI,SAAS,eAAe,EAAE,WAAW,EAC/C,GAAI,CAAC,EAAG,MAAM,IAAI,MAAM,aAAa,EAAE,WAAW,YAAY,EAC9D,KAAK,UAAY,EAAG,KAAK,MAAQ,IAAIrrB,GAAM,KAAK,SAAW,IAAI4e,GAAG,CAChE,UAAW,EAAE,WAAa,GAC1B,MAAO,EACb,CAAK,EAAG,KAAK,SAAS,cAAc,OAAO,gBAAgB,EAAG,KAAK,UAAU,YAAY,KAAK,SAAS,UAAU,EAAG,KAAK,OAAS,IAAIwM,GAAM,KAAK,cAAgB,IAAIL,GAAG,KAAK,UAAW,KAAK,UAAU,YAAa,KAAK,UAAU,YAAY,EAAG,KAAK,WAAa,KAAK,cAAe,KAAK,OAAS,IAAID,GAAG,KAAK,KAAK,EAAG,KAAK,WAAa,IAAIE,GAAG,KAAK,KAAK,EAAG,KAAK,KAAO,IAAIC,GAAM,KAAK,OAAS,IAAIC,GAAG,KAAK,MAAO,KAAK,QAAQ,EAAG,KAAK,MAAQ,IAAIC,GAAM,KAAK,SAAW,CACxc,KAAM,IAAM,QAAQ,KAAK,+BAA+B,EACxD,KAAM,IAAM,CACZ,EACA,aAAc,IAAM,CACpB,EACA,OAAQ,IAAM,CACd,EACA,UAAW,IAAM,GACjB,cAAe,IAAM,CACrB,CACN,EAAO,KAAK,SAAU,KAAK,oBAAmB,EAAI,KAAK,QAAO,CAC5D,CACA,YAAa,CACX,MAAO,OACT,CACA,QAAS,CACP,MAAM,EAAI,KAAK,UAAU,YAAa,EAAI,KAAK,UAAU,aACzD,KAAK,SAAS,QAAQ,EAAG,CAAC,EAAG,KAAK,cAAc,aAAa,EAAG,CAAC,CACnE,CACA,SAAU,CACR,KAAK,aAAe,qBAAqB,KAAK,WAAW,EAAG,KAAK,SAAS,QAAO,EAAI,KAAK,UAAU,UAAY,EAClH,CACA,qBAAsB,CACpB,IAAI,eAAe,IAAM,CACvB,KAAK,OAAM,CACb,CAAC,EAAE,QAAQ,KAAK,SAAS,CAC3B,CACA,QAAU,IAAM,CACd,KAAK,YAAc,sBAAsB,KAAK,OAAO,EAAG,KAAK,cAAc,OAAM,EAAI,KAAK,SAAS,OAAO,KAAK,MAAO,KAAK,cAAc,WAAW,CACtJ,CACF,CAeA,SAASG,GAAGr5B,EAAG,CACb,MAAM,EAAIA,EAAE,SAAW,KACvB,OAAQ,EAAC,CACP,IAAK,KACH,OAAO,IAAIo5B,GAAGp5B,CAAC,EACjB,IAAK,KACH,OAAO,IAAI24B,GAAG34B,CAAC,EACjB,QACE,OAAO,QAAQ,KAAK,YAAY,CAAC,kCAAkC,EAAG,IAAIo5B,GAAGp5B,CAAC,CACpF,CACA,CC1l/BO,MAAMs5B,EAAgC,CAEjC,OAAc,KAEd,UAEA,YAEA,QAEA,eAAiB,GAEjB,aAAe,GAEf,iBAAwC,KAMhD,YAAYvrC,EAAwB,CAEhC,KAAK,UAAYA,EAAQ,UAEpB,KAAK,UAAU,GAIhB,KAAK,YAAc,KAAK,UAAU,IAHlC,KAAK,YAAc,oBAAoB,KAAK,IAAA,CAAK,IAAI,KAAK,OAAA,EAAS,SAAS,EAAE,EAAE,OAAO,EAAG,CAAC,CAAC,GAC5F,KAAK,UAAU,GAAK,KAAK,aAM7B,KAAK,QAAU,CACX,gBAAiBA,EAAQ,iBAAmB,QAC5C,QAASA,EAAQ,SAAW,KAC5B,UAAWA,EAAQ,WAAa,GAChC,aAAcA,EAAQ,cAAgB,EAAA,CAE9C,CAMO,MAAa,CAChB,GAAI,KAAK,eAAgB,CACrB,QAAQ,KAAK,sCAAsC,EACnD,MACJ,CAEA,GAAI,KAAK,aAAc,CACnB,QAAQ,MAAM,8CAA8C,EAC5D,MACJ,CAEA,GAAI,CAEA,MAAMwrC,EAAe,CACjB,YAAa,KAAK,YAClB,gBAAiB,KAAK,QAAQ,gBAC9B,QAAS,KAAK,QAAQ,QACtB,UAAW,KAAK,QAAQ,UACxB,aAAc,KAAK,QAAQ,YAAA,EAO/B,GAFA,KAAK,OAASC,GAAgBD,CAAY,EAEtC,CAAC,KAAK,OACN,MAAM,IAAI,MAAM,kCAAkC,EAItD,KAAK,eAAiB,GAGtB,KAAK,iBAAmB1rC,GAAa,UAAWD,GAAU,CACtD,KAAK,SAASA,CAAK,CACvB,CAAC,EAGD,KAAK,SAASC,GAAa,UAAU,CACzC,OAAS4rC,EAAO,CACZ,cAAQ,MAAM,wCAAyCA,CAAK,EAC5D,KAAK,eAAiB,GAChBA,CACV,CACJ,CAOO,SAAS7rC,EAA0B,CACtC,GAAI,CAAC,KAAK,gBAAkB,CAAC,KAAK,OAC9B,OAKJ,IAAI8rC,EACA9rC,EAAM,OAAS,OACf8rC,EAAkB,QACX9rC,EAAM,OAAS,QACtB8rC,EAAkB,SAIlBA,EAAkB,KAAK,QAAQ,iBAAmB,QAIlD,KAAK,QAAU,OAAO,KAAK,OAAO,oBAAuB,WACzD,KAAK,OAAO,mBAAmBA,CAAe,EACvC,KAAK,QAAU,KAAK,OAAO,OAE9B,KAAK,OAAO,MAAM,YAClB,KAAK,OAAO,MAAM,WAAW,OAAOA,CAAe,CAG/D,CAKO,YAAmB,CAE1B,CAKO,eAAyB,CAC5B,OAAO,KAAK,cAChB,CAQO,UAAUC,EAAa5rC,EAAkC,CAC5D,GAAI,CAAC,KAAK,gBAAkB,CAAC,KAAK,OAAQ,CACtC,QAAQ,MAAM,4DAA4D,EAC1E,MACJ,CACA,GAAI,CAAC4rC,EAAK,CACN,QAAQ,MAAM,iCAAiC,EAC/C,MACJ,CACA,KAAK,OAAO,OAAO,UAAUA,EAAK5rC,CAAO,CAC7C,CAKO,WAAiB,CACpB,OAAO,KAAK,MAChB,CAMO,SAAgB,CACf,KAAK,eAIL,KAAK,mBACL,KAAK,iBAAA,EACL,KAAK,iBAAmB,MAG5B,KAAK,UAAU,UAAY,GAE3B,KAAK,aAAe,GACpB,KAAK,eAAiB,GAC1B,CACJ,CClMO,MAAM6rC,EAAqC,CACtC,QACA,QAAmC,KACnC,UAAqB,GACrB,gBACA,QAEA,cAAwB,EACf,gBAA0B,IAE3C,YAAY7rC,EAA2B,CACnC,KAAK,QAAUA,EACf,KAAK,QAAU,SAAS,cAAc,KAAK,EAC3C,KAAK,QAAQ,UAAY,iBAAiBA,GAAS,WAAa,EAAE,GAG9DA,GAAS,SACT,KAAK,QAAQ,MAAM,OAASA,EAAQ,OAAO,SAAA,GAI/C,SAAS,KAAK,YAAY,KAAK,OAAO,CAC1C,CAEO,MAAa,CAEhB,SAAS,iBAAiB,YAAa,KAAK,iBAAiB,EAG7D,KAAK,QAAQ,iBAAiB,cAAgB,GAAM,CAChD,EAAE,eAAA,EACF,EAAE,gBAAA,CACN,CAAC,EAGG,KAAK,SAAS,YACd,KAAK,QAAQ,UAAU,iBAAiB,YAAa,KAAK,wBAAwB,EAClF,KAAK,QAAQ,UAAU,iBAAiB,UAAW,KAAK,sBAAsB,EAC9E,KAAK,QAAQ,UAAU,iBAAiB,cAAe,KAAK,0BAA0B,EAE9F,CAEO,SAAS8rC,EAA2B,CAI3C,CAEO,YAAmB,CAG1B,CAEO,SAAgB,CACnB,SAAS,oBAAoB,YAAa,KAAK,iBAAiB,EAE5D,KAAK,SAAS,YACd,KAAK,QAAQ,UAAU,oBAAoB,YAAa,KAAK,wBAAwB,EACrF,KAAK,QAAQ,UAAU,oBAAoB,UAAW,KAAK,sBAAsB,EACjF,KAAK,QAAQ,UAAU,oBAAoB,cAAe,KAAK,0BAA0B,GAG7F,KAAK,eAAA,EACL,KAAK,QAAQ,OAAA,CACjB,CAEQ,yBAA4B,GAAwB,CAEpD,EAAE,SAAW,IACb,KAAK,cAAgB,KAAK,IAAA,EAElC,EAEQ,uBAA0B,GAAwB,CAElD,EAAE,SAAW,GAGK,KAAK,IAAA,EAAQ,KAAK,cACpB,KAAK,iBAKrB,KAAK,SAAS,WACd,KAAK,QAAQ,UAAU,CAAC,CAEhC,EAEQ,2BAA8B,GAAwB,CAG1D,EAAE,eAAA,CACN,EAMO,WAAWC,EAA4B,CAC1C,KAAK,gBAAkBA,CAC3B,CAMO,MAAMjnC,EAAiC,CAE1C,KAAK,eAAA,EAEL,KAAK,QAAUA,EACf,KAAK,QAAQ,YAAYA,EAAQ,WAAA,CAAY,CACjD,CAKO,gBAAuB,CACtB,KAAK,UACL,KAAK,QAAQ,QAAA,EACb,KAAK,QAAQ,UAAY,GACzB,KAAK,QAAU,KAEvB,CAQO,KAAK6P,EAAW8B,EAAiB,CACpC,KAAK,QAAQ,UAAU,IAAI,SAAS,EACpC,KAAK,UAAY,GAGjB,KAAK,QAAQ,MAAM,KAAO,GAAG9B,CAAC,KAC9B,KAAK,QAAQ,MAAM,IAAM,GAAG8B,CAAC,KAG7B,MAAMu1B,EAAO,KAAK,QAAQ,sBAAA,EACpBC,EAAgB,OAAO,WACvBC,EAAiB,OAAO,YAE9B,IAAIC,EAAOx3B,EACPy3B,EAAO31B,EAGP9B,EAAIq3B,EAAK,MAAQC,IACjBE,EAAOx3B,EAAIq3B,EAAK,OAIhBv1B,EAAIu1B,EAAK,OAASE,IAClBE,EAAO31B,EAAIu1B,EAAK,QAIpB,KAAK,QAAQ,MAAM,KAAO,GAAGG,CAAI,KACjC,KAAK,QAAQ,MAAM,IAAM,GAAGC,CAAI,IACpC,CAKO,MAAa,CAChB,KAAK,QAAQ,UAAU,OAAO,SAAS,EACvC,KAAK,UAAY,GAGjB,KAAK,eAAA,EAED,KAAK,iBACL,KAAK,gBAAA,CAEb,CAMQ,kBAAqB,GAAwB,CAC5C,KAAK,YAGN,KAAK,QAAQ,SAAS,EAAE,MAAc,GAK1C,KAAK,KAAA,EACT,CACJ,CC9LO,MAAMC,EAAiC,CACnC,QACC,QACA,kBAAyC,KACzC,iBAAwC,KAGxC,cAAkE,KAE1E,YAAYrsC,EAAsB,CAC9B,KAAK,QAAUA,EACf,KAAK,QAAU,SAAS,cAAc,IAAI,EAC1C,KAAK,QAAQ,UAAY,UAC7B,CAMO,MAAa,CAChB,KAAK,OAAA,EAGL,KAAK,kBAAoBT,GAAc,UAAU,IAAM,CACnD,KAAK,WAAA,CACT,CAAC,EAED,KAAK,iBAAmBO,GAAa,UAAWD,GAAU,CACtD,KAAK,SAASA,CAAK,CACvB,CAAC,CACL,CAMO,SAASA,EAAoB,CAChC,MAAMY,EAAQ,KAAK,QAAQ,MAC3BA,EAAM,YAAY,oBAAqBZ,EAAM,eAAe,EAC5DY,EAAM,YAAY,wBAAyBZ,EAAM,WAAW,EAC5DY,EAAM,YAAY,wBAAyBZ,EAAM,MAAM,EACvDY,EAAM,YAAY,oBAAqBZ,EAAM,cAAc,CAC/D,CAMO,YAAmB,CACtB,KAAK,QAAQ,UAAY,GACzB,KAAK,OAAA,CACT,CAMO,SAAgB,CAEf,KAAK,oBACL,KAAK,kBAAA,EACL,KAAK,kBAAoB,MAEzB,KAAK,mBACL,KAAK,iBAAA,EACL,KAAK,iBAAmB,MAG5B,KAAK,aAAA,EAEL,KAAK,QAAQ,OAAA,CACjB,CAMO,YAA0B,CAC7B,OAAO,KAAK,OAChB,CAMQ,QAAe,CACnB,KAAM,CAAE,MAAAysC,EAAO,WAAAC,CAAA,EAAe,KAAK,QAG7BC,MAAa,IACbC,EAAe,UAErBH,EAAM,QAAQxpC,GAAQ,CAClB,MAAM4pC,EAAY5pC,EAAK,OAAS2pC,EAC3BD,EAAO,IAAIE,CAAS,GACrBF,EAAO,IAAIE,EAAW,EAAE,EAE5BF,EAAO,IAAIE,CAAS,EAAG,KAAK5pC,CAAI,CACpC,CAAC,EAGD,IAAI6pC,EAA4B,CAAA,EAChC,GAAIJ,EAAY,CAEZI,EAAkBJ,EAAW,OAAOvrC,GAAKwrC,EAAO,IAAIxrC,CAAC,CAAC,EAEtD,UAAW/B,KAAOutC,EAAO,OAChBG,EAAgB,SAAS1tC,CAAG,GAC7B0tC,EAAgB,KAAK1tC,CAAG,CAGpC,MAEI0tC,EAAkB,MAAM,KAAKH,EAAO,KAAA,CAAM,EAI9CG,EAAgB,QAAQ,CAACD,EAAWxrC,IAAU,CAE1C,GAAIA,EAAQ,EAAG,CACX,MAAM0rC,EAAU,SAAS,cAAc,IAAI,EAC3CA,EAAQ,UAAY,mBACpB,KAAK,QAAQ,YAAYA,CAAO,CACpC,CAEA,MAAMC,EAAaL,EAAO,IAAIE,CAAS,EAEvCG,EAAW,KAAK,CAAC/xB,EAAGgyB,KAAOhyB,EAAE,OAAS,IAAMgyB,EAAE,OAAS,EAAE,EAEzDD,EAAW,QAAQ/pC,GAAQ,CAEnBA,EAAK,UAAY,IACjB,KAAK,QAAQ,YAAY,KAAK,kBAAkBA,CAAI,CAAC,CAE7D,CAAC,CACL,CAAC,CACL,CAKQ,kBAAkBA,EAAmC,CACzD,MAAMgvB,EAAK,SAAS,cAAc,IAAI,EAEhCib,EAAY,CAACjqC,EAAK,SACxBgvB,EAAG,UAAY,iBAAiBib,EAAY,GAAK,UAAU,GAG3D,MAAMC,EAAU,SAAS,cAAc,KAAK,EAC5CA,EAAQ,UAAY,qBAChBlqC,EAAK,OACLkqC,EAAQ,UAAYlqC,EAAK,MAE7BgvB,EAAG,YAAYkb,CAAO,EAGtB,MAAMC,EAAW,SAAS,cAAc,KAAK,EAC7CA,EAAS,UAAY,sBAErBA,EAAS,YAAcztC,GAAEsD,EAAK,KAAK,EACnCgvB,EAAG,YAAYmb,CAAQ,EAGvB,MAAMC,EAAWpqC,EAAK,SAChBqqC,EAAcD,GAAYA,EAAS,OAAS,EAElD,GAAIC,EAAa,CACb,MAAMC,EAAW,SAAS,cAAc,KAAK,EAC7CA,EAAS,UAAY,sBAErBA,EAAS,UAAY,4FACrBtb,EAAG,YAAYsb,CAAQ,EAIvBtb,EAAG,iBAAiB,aAAc,IAAM,KAAK,YAAYhvB,EAAMgvB,CAAE,CAAC,CACtE,MAEIA,EAAG,iBAAiB,aAAc,IAAM,KAAK,cAAc,EAI/D,OAAIib,GAIAjb,EAAG,iBAAiB,QAAUxxB,GAAM,CAChCA,EAAE,gBAAA,EACF,QAAQ,IAAI,2BAA2BwC,EAAK,EAAE,EAAE,EAG3CqqC,IACGrqC,EAAK,SACL,QAAQ,IAAI,mCAAmCA,EAAK,EAAE,EAAE,EACxDA,EAAK,QAAA,GAEL,QAAQ,KAAK,oCAAoCA,EAAK,EAAE,EAAE,EAGtE,CAAC,EAGEgvB,CACX,CAOQ,YAAYhvB,EAAsBuqC,EAA6B,CACnE,MAAMH,EAAWpqC,EAAK,SACtB,GAAI,CAACoqC,GAAYA,EAAS,SAAW,EAAG,OAGxC,KAAK,aAAA,EAGL,MAAM5oC,EAAY,SAAS,cAAc,KAAK,EAC9CA,EAAU,MAAM,SAAW,QAC3BA,EAAU,MAAM,OAAS,QAGzB,MAAM0nC,EAAOqB,EAAS,sBAAA,EACtB/oC,EAAU,MAAM,IAAM,GAAG0nC,EAAK,GAAG,KACjC1nC,EAAU,MAAM,KAAO,GAAG0nC,EAAK,KAAK,KAIpC1nC,EAAU,iBAAiB,YAAchE,GAAMA,EAAE,iBAAiB,EAGlE,MAAMgtC,EAAU,IAAIjB,GAAQ,CAAE,MAAOa,EAAU,EAC/CI,EAAQ,KAAA,EACRhpC,EAAU,YAAYgpC,EAAQ,OAAO,EACrC,SAAS,KAAK,YAAYhpC,CAAS,EAGnC,KAAK,cAAgB,CAAE,KAAMgpC,EAAS,UAAAhpC,CAAA,EAGtC,MAAMipC,EAAUjpC,EAAU,sBAAA,EACtBipC,EAAQ,MAAQ,OAAO,aACvBjpC,EAAU,MAAM,KAAO,GAAG0nC,EAAK,KAAOuB,EAAQ,KAAK,KAG3D,CAKQ,cAAqB,CACrB,KAAK,gBACL,KAAK,cAAc,KAAK,QAAA,EACxB,KAAK,cAAc,UAAU,OAAA,EAC7B,KAAK,cAAgB,KAE7B,CACJ,CClQO,MAAMC,WAAwBppC,EAAa,CACtC,UACA,cAIA,gBAAqE,CAAA,EAE7E,YAAYlE,EAAmBoE,EAAwB,CACnD,MAAMpE,CAAM,EACZ,KAAK,UAAYoE,EAIjB,KAAK,cAAgB,IAAIunC,GAAY,CACjC,OAAQ,IACR,UAAW,KAAK,UAChB,UAAW,KAAK,iBAAA,CACnB,EACD,KAAK,cAAc,KAAA,CACvB,CAEO,SAAgB,CACnB,KAAK,cAAc,QAAA,CACvB,CAMO,gBAAgB4B,EAA2D,CAC9E,KAAK,gBAAgB,KAAKA,CAAO,CACrC,CAUO,SAAS94B,EAAW8B,EAAW61B,EAAyBC,EAA6B,CACxF,GAAI,CAACD,GAASA,EAAM,SAAW,EAAG,OAGlC,MAAMoB,EAAO,IAAIrB,GAAQ,CAAE,MAAAC,EAAO,WAAAC,EAAY,EAC9CmB,EAAK,KAAA,EAGL,KAAK,cAAc,MAAMA,CAAI,EAG7B,KAAK,cAAc,KAAK/4B,EAAG8B,CAAC,CAChC,CAKO,MAAa,CAChB,KAAK,cAAc,KAAA,CACvB,CAMQ,kBAAqB,GAAwB,CAIjD,IAAI61B,EAAiC,KACrC,UAAWmB,KAAW,KAAK,gBAAiB,CACxC,MAAME,EAASF,EAAQ,CAAC,EACpBE,GAAUA,EAAO,OAAS,IACrBrB,IAAOA,EAAQ,CAAA,GACpBA,EAAQA,EAAM,OAAOqB,CAAM,EAEnC,CAGIrB,GAASA,EAAM,OAAS,EACxB,KAAK,SAAS,EAAE,QAAS,EAAE,QAASA,CAAK,EAGzC,KAAK,KAAA,CAEb,CACJ,CClGO,MAAMsB,GAAkB1tC,IACpB,CACH,GAAI,WACJ,MAAO,YACP,MAAO,OACP,KAAM,sZACN,QAAS,IAAM,CACX,QAAQ,IAAI,UAAU,EACtBA,EAAO,QAAQ,eAAA,EACfA,EAAO,QAAQ,UAAU,KAAA,CAC7B,CAAA,GCVK2tC,GAAkB3tC,IACpB,CACH,GAAI,WACJ,MAAO,YACP,KAAM,sZACN,QAAS,IAAM,CACX,QAAQ,IAAI,UAAU,EACtBA,EAAO,QAAQ,eAAA,EACfA,EAAO,QAAQ,UAAU,KAAA,CAC7B,CAAA,GCTK4tC,GAAoB5tC,IACtB,CACH,GAAI,WACJ,MAAO,YACP,KAAM,sZACN,QAAS,IAAM,CACX,QAAQ,IAAI,UAAU,EACtBA,EAAO,QAAQ,eAAA,EACfA,EAAO,QAAQ,UAAU,KAAA,CAC7B,CAAA,GCPK6tC,GAAkB7tC,IACpB,CACH,GAAI,WACJ,MAAO,YACP,MAAO,OACP,SAAU,CAAC4tC,GAAiB5tC,CAAM,EAAG2tC,GAAe3tC,CAAM,CAAC,EAC3D,KAAM,sZACN,QAAS,IAAM,CACXA,EAAO,QAAQ,eAAA,EACfA,EAAO,QAAQ,UAAU,KAAA,CAC7B,CAAA,GCHD,MAAM8tC,WAAsB5pC,EAAa,CAEpC,UAEA,eAAgC,KAEjC,SAAmC,KAO1C,YAAYlE,EAAmBoE,EAAwB,CACnD,MAAMpE,CAAM,EACZ,KAAK,UAAYoE,CACrB,CAOO,WAAWtE,EAAqD,CAE/D,KAAK,gBAAkB,KAAK,eAAe,kBAC3C,QAAQ,KAAK,2EAA2E,EACxF,KAAK,eAAe,QAAA,EACpB,KAAK,eAAiB,MAG1B,GAAI,CAGA,YAAK,eAAiB,IAAIurC,GAAO,CAC7B,UAAW,KAAK,UAChB,GAAGvrC,CAAA,CACN,EAGD,KAAK,eAAe,KAAA,EAGpB,KAAK,SAAW,IAAIwtC,GAAgB,KAAK,OAAQ,KAAK,SAAS,EAG/D,KAAK,SAAS,gBAAiBxR,GACpB,CACH4R,GAAe,KAAK,MAAM,EAC1BG,GAAe,KAAK,MAAM,CAAA,CAEjC,EAEM,KAAK,eAAe,cAAA,CAC/B,OAASrC,EAAO,CACZ,eAAQ,MAAM,kDAAmDA,CAAK,EACtE,KAAK,eAAiB,KACf,EACX,CACJ,CAIO,eAAyB,CAC5B,OAAO,KAAK,iBAAmB,MAAQ,KAAK,eAAe,cAAA,CAC/D,CAOO,UAAUE,EAAa5rC,EAAkC,CAC5D,GAAI,CAAC,KAAK,gBAAkB,CAAC,KAAK,eAAe,gBAAiB,CAC9D,QAAQ,MAAM,4EAA4E,EAC1F,MACJ,CACA,KAAK,eAAe,UAAU4rC,EAAK5rC,CAAO,CAC9C,CAMO,WAAiB,CACpB,OAAK,KAAK,eAIH,KAAK,eAAe,UAAA,GAHvB,QAAQ,KAAK,4CAA4C,EAClD,KAGf,CAKO,SAAgB,CACf,KAAK,iBACL,KAAK,eAAe,QAAA,EACpB,KAAK,eAAiB,MAEtB,KAAK,WACL,KAAK,SAAS,QAAA,EACd,KAAK,SAAW,KAExB,CACJ,CChHO,IAAKiuC,IAAAA,IACRA,EAAAA,EAAA,UAAY,CAAA,EAAZ,YACAA,EAAAA,EAAA,QAAU,CAAA,EAAV,UACAA,EAAAA,EAAA,cAAgB,CAAA,EAAhB,gBAHQA,IAAAA,IAAA,CAAA,CAAA,ECAL,MAAMC,EAAY,CACd,OACA,QACA,SAA0B,CAAA,EAC1B,OAA6B,KAC7B,WAAiCD,GAAmB,UAG/C,UACA,WACA,WAAiC,KACjC,QACA,UACA,kBAEA,eACA,cACA,YACA,cAER,YACI9sC,EACAnB,EACAmuC,EAKF,CACE,KAAK,OAAShtC,EACd,KAAK,eAAiBgtC,EAAU,SAChC,KAAK,cAAgBA,EAAU,QAC/B,KAAK,YAAcA,EAAU,QAC7B,KAAK,cAAgBnuC,EAAQ,cAG7B,KAAK,WAAamB,EAAO,QAAU8sC,GAAmB,QAAUA,GAAmB,UAEnF,KAAK,QAAU,KAAK,UAAUjuC,CAAO,CACzC,CAII,UAAUA,EAAmC,CACjD,MAAMouC,EAAS,SAAS,cAAc,KAAK,EAC3CA,EAAO,UAAY,gBACf,KAAK,OAAO,UAAUA,EAAO,UAAU,IAAI,aAAa,EAG5D,KAAK,UAAY,SAAS,cAAc,KAAK,EAC7C,KAAK,UAAU,UAAY,wBAG3B,KAAK,WAAa,SAAS,cAAc,MAAM,EAC/C,KAAK,WAAW,UAAY,oBAE5B,KAAK,WAAW,UAAY,iFAE5B,MAAMjB,EAAc,KAAK,OAAO,UAAY,KAAK,OAAO,SAAS,OAAS,EA6B1E,GA5BKA,EAEM,KAAK,OAAO,UACnB,KAAK,WAAW,UAAU,IAAI,aAAa,EAF3C,KAAK,WAAW,UAAU,IAAI,WAAW,EAK7C,KAAK,WAAW,iBAAiB,QAAU7sC,GAAM,CAC7CA,EAAE,gBAAA,EACF,KAAK,aAAA,CACT,CAAC,EAED,KAAK,UAAU,YAAY,KAAK,UAAU,EAGtCN,EAAQ,YAAc,KACtB,KAAK,WAAa,SAAS,cAAc,MAAM,EAC/C,KAAK,WAAW,UAAY,oBAC5B,KAAK,iBAAA,EAEL,KAAK,WAAW,iBAAiB,QAAUM,GAAM,CAC7CA,EAAE,gBAAA,EACE,MAAK,OAAO,UAChB,KAAK,YAAA,CACT,CAAC,EACD,KAAK,UAAU,YAAY,KAAK,UAAU,GAI1C,KAAK,OAAO,KAAM,CAClB,MAAM+tC,EAAS,SAAS,cAAc,MAAM,EAC5CA,EAAO,UAAY,gBACnBA,EAAO,UAAY,KAAK,OAAO,KAAK,SAAS,MAAM,EAC7C,KAAK,OAAO,KACZ,aAAa,KAAK,OAAO,IAAI,OACnC,KAAK,UAAU,YAAYA,CAAM,CACrC,CAGA,KAAK,QAAU,SAAS,cAAc,MAAM,EAC5C,KAAK,QAAQ,UAAY,iBACzB,KAAK,YAAA,EACL,KAAK,UAAU,YAAY,KAAK,OAAO,EAGvC,KAAK,UAAY,SAAS,cAAc,KAAK,EAC7C,KAAK,UAAU,UAAY,wBAC3B,KAAK,UAAU,iBAAiB,QAAU/tC,GAAM,CAC5CA,EAAE,gBAAA,CACN,CAAC,EACD,KAAK,UAAU,YAAY,KAAK,SAAS,EAGzC,KAAK,UAAU,iBAAiB,QAAUA,GAAM,CAE5C,GADAA,EAAE,gBAAA,EACE,KAAK,OAAO,SAAU,QAEX,KAAK,OAAO,aAAe,YAE3B,SACX,KAAK,aAAA,EAEL,KAAK,YAAY,IAAI,CAE7B,CAAC,EAED8tC,EAAO,YAAY,KAAK,SAAS,EAGjC,KAAK,kBAAoB,SAAS,cAAc,KAAK,EACrD,KAAK,kBAAkB,UAAY,oBAEnC,MAAME,EAAStuC,EAAQ,QAAU,GACjC,YAAK,kBAAkB,MAAM,YAAc,GAAGsuC,CAAM,KAEhD,KAAK,OAAO,UAAYnB,GACxB,KAAK,kBAAkB,UAAU,IAAI,YAAY,EAErDiB,EAAO,YAAY,KAAK,iBAAiB,EAElCA,CACX,CAKO,YAAYG,EAAmB,CAClC,GAAIA,GAGA,GAFA,KAAK,UAAU,UAAU,IAAI,aAAa,EAEtC,KAAK,cAAe,CACpB,MAAMzpC,EAAU,KAAK,cAAc,KAAK,MAAM,EAC9C,KAAK,UAAU,UAAY,GACvB,OAAOA,GAAY,SACnB,KAAK,UAAU,UAAYA,EACpBA,aAAmB,aAC1B,KAAK,UAAU,YAAYA,CAAO,CAE1C,OAEA,KAAK,UAAU,UAAU,OAAO,aAAa,EAC7C,KAAK,UAAU,UAAY,EAEnC,CAKO,aAAc,CACb,KAAK,UACL,KAAK,QAAQ,YAAc,KAAK,OAAO,MAE/C,CAKO,aAAa0pC,EAAiB,CACjC,GAAI,CAAC,KAAK,OAAO,UAAY,KAAK,OAAO,SAAS,SAAW,EAAG,OAEhE,MAAM/rC,EAAW+rC,IAAU,OAAYA,EAAQ,CAAC,KAAK,OAAO,SAC5D,KAAK,OAAO,SAAW/rC,EAEnBA,GACA,KAAK,WAAW,UAAU,IAAI,aAAa,EAC3C,KAAK,kBAAkB,UAAU,IAAI,YAAY,IAEjD,KAAK,WAAW,UAAU,OAAO,aAAa,EAC9C,KAAK,kBAAkB,UAAU,OAAO,YAAY,GAIpD+rC,IAAU,QACT,KAAK,eAAe,IAAI,CAEjC,CAKO,aAAc,CAGjB,MAAMC,EAAa,KAAK,aAAeR,GAAmB,QAC1D,KAAK,WAAWQ,EAAaR,GAAmB,QAAUA,GAAmB,UAAW,EAAI,CAChG,CAOO,WAAWS,EAA2BC,EAAqB,GAAO,CACjE,KAAK,aAAeD,IAExB,KAAK,WAAaA,EAClB,KAAK,OAAO,QAAWA,IAAUT,GAAmB,QAEpD,KAAK,iBAAA,EAEDU,GACA,KAAK,cAAc,IAAI,EAE/B,CAKO,kBAAmB,CACjB,KAAK,aAEV,KAAK,WAAW,UAAU,OAAO,aAAc,kBAAkB,EAE7D,KAAK,aAAeV,GAAmB,QACvC,KAAK,WAAW,UAAU,IAAI,YAAY,EACnC,KAAK,aAAeA,GAAmB,eAC9C,KAAK,WAAW,UAAU,IAAI,kBAAkB,EAExD,CAKO,YAAYW,EAAwB,CACvCA,EAAU,OAAS,KACnB,KAAK,SAAS,KAAKA,CAAS,EAC5B,KAAK,kBAAkB,YAAYA,EAAU,OAAO,EAGhD,KAAK,SAAS,SAAW,GACzB,KAAK,WAAW,UAAU,OAAO,WAAW,CAEpD,CAKO,SAAU,CACb,KAAK,SAAS,QAAQx4B,GAAKA,EAAE,SAAS,EACtC,KAAK,SAAW,CAAA,EAChB,KAAK,QAAQ,OAAA,EACb,KAAK,OAAS,IAClB,CACJ,CC5PO,MAAMy4B,EAAiC,CACnC,QACC,eACA,YAAuC,KACvC,cAAoC,KAEpC,QACA,YAAwC,IACxC,UAA2B,CAAA,EAC3B,aAAmC,KAGnC,kBAAyC,KACzC,iBAAwC,KACxC,oBAAwD,KAGzD,YACA,aACA,aAEP,YAAY7uC,EAAsB,CAC9B,KAAK,QAAU,CACX,UAAW,GACX,cAAe,GACf,OAAQ,GACR,iBAAkB,GAClB,aAAc,GACd,kBAAmB,yBACnB,GAAGA,CAAA,EAIP,KAAK,QAAU,SAAS,cAAc,KAAK,EAC3C,KAAK,QAAQ,UAAY,WAGrB,KAAK,QAAQ,cACb,KAAK,gBAAA,EAIT,KAAK,eAAiB,SAAS,cAAc,KAAK,EAClD,KAAK,eAAe,UAAY,mBAChC,KAAK,QAAQ,YAAY,KAAK,cAAc,EAGxCA,EAAQ,cAAa,KAAK,YAAcA,EAAQ,aAChDA,EAAQ,eAAc,KAAK,aAAeA,EAAQ,cAClDA,EAAQ,eAAc,KAAK,aAAeA,EAAQ,aAC1D,CAEQ,iBAAkB,CACtB,MAAM8uC,EAAkB,SAAS,cAAc,KAAK,EACpDA,EAAgB,UAAY,kBAE5B,MAAM9sC,EAAU,SAAS,cAAc,KAAK,EAC5CA,EAAQ,UAAY,0BAGpB,MAAMI,EAAO,SAAS,cAAc,MAAM,EAC1CA,EAAK,UAAY,uBACjBA,EAAK,UAAY,iRACjBJ,EAAQ,YAAYI,CAAI,EAExB,KAAK,YAAc,SAAS,cAAc,OAAO,EACjD,KAAK,YAAY,UAAY,wBAC7B,KAAK,YAAY,KAAO,OACxB,KAAK,YAAY,YAAc5C,GAAE,KAAK,QAAQ,mBAAqB,OAAO,EAG1E,KAAK,YAAY,iBAAiB,QAAUc,GAAM,CAC9C,MAAMyuC,EAASzuC,EAAE,OAA4B,MAC7C,KAAK,aAAayuC,CAAK,CAC3B,CAAC,EAED/sC,EAAQ,YAAY,KAAK,WAAW,EACpC8sC,EAAgB,YAAY9sC,CAAO,EAGnC,KAAK,cAAgB,SAAS,cAAc,KAAK,EACjD,KAAK,cAAc,UAAY,0BAE/B8sC,EAAgB,YAAY,KAAK,aAAa,EAC9C,KAAK,QAAQ,YAAYA,CAAe,EAGxC,KAAK,oBAAuBxuC,GAAkB,CACtC,KAAK,eACL,CAAC,KAAK,cAAc,SAASA,EAAE,MAAc,GAC7C,CAAC,KAAK,aAAa,SAASA,EAAE,MAAc,GAC5C,KAAK,cAAc,UAAU,OAAO,YAAY,CAExD,EACA,SAAS,iBAAiB,QAAS,KAAK,mBAAmB,CAC/D,CAEO,MAAa,CAChB,KAAK,OAAA,EAGL,KAAK,kBAAoBf,GAAc,UAAU,IAAM,KAAK,YAAY,EACxE,KAAK,iBAAmBO,GAAa,UAAWD,GAAU,KAAK,SAASA,CAAK,CAAC,EAG9E,KAAK,SAASC,GAAa,UAAU,CACzC,CAKQ,aAAaivC,EAAe,CAChC,GAAI,CAAC,KAAK,cAAe,OAEzB,GAAI,CAACA,EAAM,OAAQ,CACf,KAAK,cAAc,UAAU,OAAO,YAAY,EAChD,KAAK,cAAc,UAAY,GAC/B,MACJ,CAEA,MAAMC,EAAgE,CAAA,EAChEC,EAAaF,EAAM,YAAA,EAEzB,KAAK,QAAQ,QAAQG,GAAQ,CAEzB,MAAM5sC,EAAQ4sC,EAAK,OAAO,MACtB5sC,EAAM,YAAA,EAAc,SAAS2sC,CAAU,GACvCD,EAAQ,KAAK,CACT,KAAAE,EACA,MAAA5sC,EACA,KAAM,KAAK,YAAY4sC,CAAI,CAAA,CAC9B,CAET,CAAC,EAED,KAAK,oBAAoBF,CAAO,CACpC,CAKQ,YAAYE,EAA2B,CAC3C,MAAMC,EAAiB,CAAA,EACvB,IAAIC,EAA8BF,EAAK,OACvC,KAAOE,GAEHD,EAAK,QAAQC,EAAQ,OAAO,KAAK,EACjCA,EAAUA,EAAQ,OAEtB,OAAOD,EAAK,KAAK,KAAK,CAC1B,CAKQ,oBAAoBH,EAA+D,CACvF,GAAK,KAAK,cAGV,IADA,KAAK,cAAc,UAAY,GAC3BA,EAAQ,SAAW,EAAG,CACtB,MAAMK,EAAS,SAAS,cAAc,KAAK,EAC3CA,EAAO,UAAY,uBACnBA,EAAO,MAAM,OAAS,UACtBA,EAAO,MAAM,MAAQ,OACrBA,EAAO,YAAc,aACrB,KAAK,cAAc,YAAYA,CAAM,CACzC,MACIL,EAAQ,QAAQM,GAAO,CACnB,MAAMxsC,EAAO,SAAS,cAAc,KAAK,EACzCA,EAAK,UAAY,uBAEjB,MAAM8B,EAAQ,SAAS,cAAc,MAAM,EAC3CA,EAAM,UAAY,6BAClBA,EAAM,YAAc0qC,EAAI,MAExB,MAAMH,EAAO,SAAS,cAAc,MAAM,EAC1CA,EAAK,UAAY,4BACjBA,EAAK,YAAcG,EAAI,KAEvBxsC,EAAK,YAAY8B,CAAK,EAClB0qC,EAAI,MAAMxsC,EAAK,YAAYqsC,CAAI,EAEnCrsC,EAAK,iBAAiB,QAAS,IAAM,CACjC,KAAK,WAAWwsC,EAAI,IAAI,CAC5B,CAAC,EAED,KAAK,cAAe,YAAYxsC,CAAI,CACxC,CAAC,EAEL,KAAK,cAAc,UAAU,IAAI,YAAY,EACjD,CAKO,WAAWosC,EAAmB,CAE7B,KAAK,gBACL,KAAK,cAAc,UAAU,OAAO,YAAY,EAC5C,KAAK,cAAa,KAAK,YAAY,MAAQ,KAInD,IAAIE,EAAUF,EAAK,OACnB,KAAOE,GACHA,EAAQ,aAAa,EAAI,EACzBA,EAAUA,EAAQ,OAItB,KAAK,iBAAiBF,CAAI,EAG1B,WAAW,IAAM,CACbA,EAAK,QAAQ,eAAe,CAAE,SAAU,SAAU,MAAO,SAAU,CACvE,EAAG,GAAG,CACV,CAKO,SAASrvC,EAA0B,CACtC,MAAMY,EAAQ,KAAK,QAAQ,MAC3BA,EAAM,YAAY,oBAAqBZ,EAAM,eAAe,EAC5DY,EAAM,YAAY,wBAAyBZ,EAAM,WAAW,EAC5DY,EAAM,YAAY,0BAA2BZ,EAAM,eAAiB,MAAM,EAC1EY,EAAM,YAAY,wBAAyBZ,EAAM,MAAM,EACvDY,EAAM,YAAY,oBAAqBZ,EAAM,cAAc,EAC3DY,EAAM,YAAY,sBAAuBZ,EAAM,OAAO,CAE1D,CAKO,YAAmB,CACtB,KAAK,QAAQ,QAAQqvC,GAAQA,EAAK,aAAa,EAC3C,KAAK,cACL,KAAK,YAAY,YAAc1vC,GAAE,KAAK,QAAQ,mBAAqB,wBAAwB,EAEnG,CAEO,SAAgB,CACf,KAAK,oBACL,KAAK,kBAAA,EACL,KAAK,kBAAoB,MAEzB,KAAK,mBACL,KAAK,iBAAA,EACL,KAAK,iBAAmB,MAExB,KAAK,sBACL,SAAS,oBAAoB,QAAS,KAAK,mBAAmB,EAC9D,KAAK,oBAAsB,MAE/B,KAAK,UAAU,QAAQ0vC,GAAQA,EAAK,SAAS,EAC7C,KAAK,UAAY,CAAA,EACjB,KAAK,QAAQ,MAAA,EACb,KAAK,QAAQ,OAAA,EACb,KAAK,aAAe,IACxB,CAKQ,QAAe,CACnB,KAAK,eAAe,UAAY,GAChC,KAAK,QAAQ,MAAA,EACb,KAAK,UAAY,CAAA,EAEjB,KAAK,QAAQ,KAAK,QAAQ/tC,GAAU,CAChC,KAAK,sBAAsBA,EAAQ,IAAI,CAC3C,CAAC,CAGL,CAKQ,sBAAsBA,EAAwBouC,EAA4B,CAE1EpuC,EAAO,WAAa,SACpBA,EAAO,SAAW,KAAK,QAAQ,kBAGnC,MAAM+tC,EAAO,IAAIhB,GAAY/sC,EAAQ,KAAK,QAAS,CAC/C,SAAWuR,GAAM,CAAM,KAAK,cAAc,KAAK,aAAaA,CAAC,CAAG,EAChE,QAAUA,GAAM,KAAK,gBAAgBA,CAAC,EACtC,QAAUA,GAAM,KAAK,iBAAiBA,CAAC,CAAA,CAC1C,EAED,KAAK,QAAQ,IAAIvR,EAAO,GAAI+tC,CAAI,EAE5BK,EACAA,EAAO,YAAYL,CAAI,GAEvB,KAAK,UAAU,KAAKA,CAAI,EACxB,KAAK,eAAe,YAAYA,EAAK,OAAO,GAG5C/tC,EAAO,UAAYA,EAAO,SAAS,OAAS,GAC5CA,EAAO,SAAS,QAAQquC,GAAe,CACnC,KAAK,sBAAsBA,EAAaN,CAAI,CAChD,CAAC,CAMT,CAKQ,iBAAiBA,EAAmB,CAEpC,KAAK,cAAgB,KAAK,eAAiBA,GAC3C,KAAK,aAAa,YAAY,EAAK,EAIvCA,EAAK,YAAY,EAAI,EACrB,KAAK,aAAeA,EAGhB,KAAK,cAAc,KAAK,aAAaA,CAAI,CACjD,CAKQ,gBAAgBA,EAAmB,CACvC,MAAMO,EAAYP,EAAK,aAAejB,GAAmB,QAMzD,GAHI,KAAK,aAAa,KAAK,YAAYiB,CAAI,EAGvC,KAAK,QAAQ,gBAAkB,GAAO,OAI1C,MAAMQ,EAAiB,CAAC,EAAgBhB,IAA8B,CAClE,EAAE,SAAS,QAAQiB,GAAS,CACpBA,EAAM,OAAO,WACjBA,EAAM,WAAWjB,EAAO,EAAK,EAC7BgB,EAAeC,EAAOjB,CAAK,EAC/B,CAAC,CACL,EAGIe,EACAC,EAAeR,EAAMjB,GAAmB,OAAO,EAE/CyB,EAAeR,EAAMjB,GAAmB,SAAS,EAIrD,IAAImB,EAAUF,EAAK,OACnB,KAAOE,GAAS,CACZ,GAAIA,EAAQ,OAAO,SAAU,CACzBA,EAAUA,EAAQ,OAClB,QACJ,CAEA,MAAMlC,EAAWkC,EAAQ,SACnBQ,EAAa1C,EAAS,SAAW92B,EAAE,aAAe63B,GAAmB,OAAO,EAC5E4B,EAAe3C,EAAS,SAAW92B,EAAE,aAAe63B,GAAmB,SAAS,EAElF2B,EACAR,EAAQ,WAAWnB,GAAmB,QAAS,EAAK,EAC7C4B,EACPT,EAAQ,WAAWnB,GAAmB,UAAW,EAAK,EAEtDmB,EAAQ,WAAWnB,GAAmB,cAAe,EAAK,EAG9DmB,EAAUA,EAAQ,MACtB,CACJ,CAIO,QAAQ3tC,EAAqC,CAChD,OAAO,KAAK,QAAQ,IAAIA,CAAE,CAC9B,CAEO,UAAUA,EAAYquC,EAAkB,CAC3C,MAAMZ,EAAO,KAAK,QAAQ,IAAIztC,CAAE,EAC5BytC,GACAA,EAAK,WAAWY,EAAU7B,GAAmB,QAAUA,GAAmB,UAAW,EAAI,CAKjG,CAEO,UAAU8B,EAAmB,CAChC,KAAK,QAAQ,QAAQb,GAAQA,EAAK,aAAaa,CAAQ,CAAC,CAC5D,CAEO,gBAAgBC,EAA8B,GAAyB,CAC1E,MAAMrC,EAA2B,CAAA,EACjC,YAAK,QAAQ,QAAQuB,GAAQ,EACrBA,EAAK,aAAejB,GAAmB,SAEhC+B,GAAsBd,EAAK,aAAejB,GAAmB,gBACpEN,EAAO,KAAKuB,EAAK,MAAM,CAE/B,CAAC,EACMvB,CACX,CACJ,CC9ZO,MAAMsC,EAAgC,CAElC,QAEC,WAEA,eAEA,QAEA,SAEA,WAAmC,IAEnC,aAAyC,IAEzC,kBAAyC,KACzC,iBAAwC,KAExC,gBAAoD,KAE5D,YAAYjwC,EAAqB,CAC7B,KAAK,QAAUA,EACf,KAAK,SAAWA,EAAQ,WAAaA,EAAQ,KAAK,CAAC,GAAG,IAAM,MAG5DA,EAAQ,KAAK,QAASkwC,GAAQ,KAAK,OAAO,IAAIA,EAAI,GAAIA,CAAG,CAAC,EAG1D,KAAK,QAAU,SAAS,cAAc,KAAK,EAC3C,KAAK,QAAQ,UAAY,UAEzB,KAAK,WAAa,SAAS,cAAc,KAAK,EAC9C,KAAK,WAAW,UAAY,eAC5B,KAAK,WAAW,aAAa,OAAQ,SAAS,EAC9C,KAAK,QAAQ,YAAY,KAAK,UAAU,EAExC,KAAK,eAAiB,SAAS,cAAc,KAAK,EAClD,KAAK,eAAe,UAAY,mBAChC,KAAK,QAAQ,YAAY,KAAK,cAAc,EAG5C,KAAK,QAAQ,UAAU,YAAY,KAAK,OAAO,CACnD,CAKO,MAAa,CAChB,KAAK,UAAA,EACL,KAAK,aAAA,EAEL,KAAK,WAAA,EACL,KAAK,SAASpwC,GAAa,UAAU,EAGrC,KAAK,kBAAoBP,GAAc,UAAU,IAAM,KAAK,YAAY,EACxE,KAAK,iBAAmBO,GAAa,UAAWD,GAAU,KAAK,SAASA,CAAK,CAAC,CAClF,CAKQ,WAAkB,CACtB,KAAK,WAAW,UAAY,GAE5B,KAAK,gBAAmBM,GAAsB,CAC1C,MAAMgwC,EAAUhwC,EAAM,OAAuB,QAA2B,gBAAgB,EACxF,GAAI,CAACgwC,EAAQ,OACb,MAAMC,EAAQD,EAAO,QAAQ,GACzB,CAACC,GACO,KAAK,OAAO,IAAIA,CAAK,GACxB,UACT,KAAK,YAAYA,CAAK,CAC1B,EACA,KAAK,WAAW,iBAAiB,QAAS,KAAK,eAAe,EAE9D,KAAK,QAAQ,KAAK,QAASF,GAAQ,CAC/B,MAAMxuC,EAAM,SAAS,cAAc,QAAQ,EAc3C,GAbAA,EAAI,KAAO,SACXA,EAAI,UAAY,gBAChBA,EAAI,QAAQ,GAAKwuC,EAAI,GACrBxuC,EAAI,aAAa,OAAQ,KAAK,EAC9BA,EAAI,GAAK,OAAOwuC,EAAI,EAAE,GACtBxuC,EAAI,aAAa,gBAAiB,GAAGwuC,EAAI,KAAO,KAAK,QAAQ,EAAE,EAC3DA,EAAI,WACJxuC,EAAI,SAAW,GACfA,EAAI,aAAa,gBAAiB,MAAM,EACxCA,EAAI,UAAU,IAAI,aAAa,GAI/BwuC,EAAI,KAAM,CACV,MAAM7B,EAAS,SAAS,cAAc,MAAM,EAC5CA,EAAO,UAAY,gBACnBA,EAAO,UAAY6B,EAAI,KACvBxuC,EAAI,YAAY2sC,CAAM,CAC1B,CAEA,MAAM3pC,EAAU,SAAS,cAAc,MAAM,EAC7CA,EAAQ,UAAY,iBACpBA,EAAQ,YAAc,KAAK,aAAawrC,EAAI,KAAK,EACjDxuC,EAAI,YAAYgD,CAAO,EAEnBwrC,EAAI,KAAO,KAAK,UAChBxuC,EAAI,UAAU,IAAI,WAAW,EAGjC,KAAK,WAAW,YAAYA,CAAG,CACnC,CAAC,CACL,CAKQ,cAAqB,CACzB,KAAK,eAAe,UAAY,GAChC,KAAK,SAAS,MAAA,EAEd,KAAK,QAAQ,KAAK,QAASwuC,GAAQ,CAC/B,MAAMG,EAAQ,SAAS,cAAc,KAAK,EAC1CA,EAAM,UAAY,iBAClBA,EAAM,QAAQ,GAAKH,EAAI,GACvBG,EAAM,aAAa,OAAQ,UAAU,EACrCA,EAAM,aAAa,kBAAmB,OAAOH,EAAI,EAAE,EAAE,EAEjDA,EAAI,mBAAmB,YACvBG,EAAM,YAAYH,EAAI,OAAO,EACtB,OAAOA,EAAI,SAAY,WAC9BG,EAAM,UAAYH,EAAI,SAGtBA,EAAI,KAAO,KAAK,SAChBG,EAAM,UAAU,IAAI,WAAW,EAE/BA,EAAM,MAAM,QAAU,OAG1B,KAAK,SAAS,IAAIH,EAAI,GAAIG,CAAK,EAC/B,KAAK,eAAe,YAAYA,CAAK,CACzC,CAAC,CACL,CAMO,YAAYD,EAAqB,CACpC,GAAI,KAAK,WAAaA,EAAO,OAC7B,MAAME,EAAY,KAAK,OAAO,IAAIF,CAAK,EACvC,GAAI,CAACE,GAAaA,EAAU,SAAU,OAEtC,KAAK,SAAWF,EAEA,KAAK,WAAW,iBAAoC,gBAAgB,EAC5E,QAAS1uC,GAAQ,CACrB,MAAM6uC,EAAW7uC,EAAI,QAAQ,KAAO0uC,EACpC1uC,EAAI,UAAU,OAAO,YAAa6uC,CAAQ,EAC1C7uC,EAAI,aAAa,gBAAiB,GAAG6uC,CAAQ,EAAE,CACnD,CAAC,EAGD,KAAK,SAAS,QAAQ,CAACF,EAAO5uC,IAAO,CACjC,MAAM8uC,EAAW9uC,IAAO2uC,EACxBC,EAAM,UAAU,OAAO,YAAaE,CAAQ,EAC5CF,EAAM,MAAM,QAAUE,EAAW,QAAU,MAC/C,CAAC,EAEG,KAAK,QAAQ,UACb,KAAK,QAAQ,SAASH,EAAOE,CAAS,CAE9C,CAKO,SAASzwC,EAA0B,CACtC,MAAMY,EAAQ,KAAK,QAAQ,MAC3BA,EAAM,YAAY,eAAgBZ,EAAM,eAAe,EACvDY,EAAM,YAAY,mBAAoBZ,EAAM,eAAe,EAC3DY,EAAM,YAAY,iBAAkBZ,EAAM,WAAW,EACrDY,EAAM,YAAY,2BAA4BZ,EAAM,aAAa,EACjEY,EAAM,YAAY,wBAAyBZ,EAAM,OAAO,EACxDY,EAAM,YAAY,mBAAoBZ,EAAM,MAAM,EAClDY,EAAM,YAAY,qBAAsBZ,EAAM,cAAc,EAC5DY,EAAM,YAAY,sBAAuBZ,EAAM,eAAe,EAC9DY,EAAM,YAAY,iBAAkBZ,EAAM,IAAI,CAClD,CAKO,YAAmB,CACN,KAAK,WAAW,iBAAoC,gBAAgB,EAC5E,QAAS6B,GAAQ,CACrB,MAAMD,EAAKC,EAAI,QAAQ,GACvB,GAAI,CAACD,EAAI,OACT,MAAMyuC,EAAM,KAAK,OAAO,IAAIzuC,CAAE,EAC9B,GAAI,CAACyuC,EAAK,OACV,MAAMxrC,EAAUhD,EAAI,cAA2B,iBAAiB,EAC5DgD,IACAA,EAAQ,YAAc,KAAK,aAAawrC,EAAI,KAAK,EAEzD,CAAC,CACL,CAKO,SAAgB,CACf,KAAK,kBACL,KAAK,WAAW,oBAAoB,QAAS,KAAK,eAAe,EACjE,KAAK,gBAAkB,MAEvB,KAAK,oBACL,KAAK,kBAAA,EACL,KAAK,kBAAoB,MAEzB,KAAK,mBACL,KAAK,iBAAA,EACL,KAAK,iBAAmB,MAE5B,KAAK,SAAS,MAAA,EACd,KAAK,OAAO,MAAA,EACZ,KAAK,QAAQ,OAAA,CACjB,CAKQ,aAAatrC,EAAuB,CACxC,GAAI,CAEA,OADmBpF,GAAEoF,CAAK,GACLA,CACzB,MAAc,CAEV,OAAOA,CACX,CACJ,CACJ,CClPA,MAAM4rC,GAAoC,CACtC,CACI,GAAI,OACJ,MAAO,OACP,SAAU,GACV,YAAa,SACb,SAAU,CACN,CACI,GAAI,UACJ,MAAO,KACP,SAAU,GACV,KAAK,iaACL,YAAa,SACb,SAAU,CACN,CAAE,GAAI,UAAW,MAAO,SAAA,EACxB,CAAE,GAAI,YAAa,MAAO,OAAA,EAC1B,CAAE,GAAI,UAAW,MAAO,OAAA,EACxB,CAAE,GAAI,UAAW,MAAO,QAAA,EACxB,CAAE,GAAI,UAAW,MAAO,OAAA,EACxB,CAAE,GAAI,YAAa,MAAO,OAAA,CAAQ,CACtC,EAEJ,CACI,GAAI,UACJ,MAAO,KACP,SAAU,GACV,YAAa,SACb,SAAU,CACN,CAAE,GAAI,UAAW,MAAO,SAAA,EACxB,CAAE,GAAI,YAAa,MAAO,OAAA,EAC1B,CAAE,GAAI,UAAW,MAAO,OAAA,EACxB,CAAE,GAAI,UAAW,MAAO,QAAA,EACxB,CAAE,GAAI,UAAW,MAAO,OAAA,EACxB,CAAE,GAAI,YAAa,MAAO,OAAA,CAAQ,CACtC,EAEJ,CACI,GAAI,UACJ,MAAO,KACP,SAAU,GACV,YAAa,SACb,SAAU,CACN,CAAE,GAAI,UAAW,MAAO,SAAA,EACxB,CAAE,GAAI,YAAa,MAAO,OAAA,EAC1B,CAAE,GAAI,UAAW,MAAO,OAAA,EACxB,CAAE,GAAI,UAAW,MAAO,QAAA,EACxB,CAAE,GAAI,UAAW,MAAO,OAAA,EACxB,CAAE,GAAI,YAAa,MAAO,OAAA,CAAQ,CACtC,EAEJ,CACI,GAAI,aACJ,MAAO,MACP,SAAU,GACV,YAAa,SACb,SAAU,CACN,CAAE,GAAI,UAAW,MAAO,QAAA,EACxB,CAAE,GAAI,UAAW,MAAO,SAAA,EACxB,CAAE,GAAI,aAAc,MAAO,SAAA,CAAU,CACzC,CACJ,CACJ,CAER,EAMO,MAAMC,WAAgCrsC,EAAa,CAC9C,QAA0B,KAC1B,iBAAuC,KACvC,UACA,OAA2B,KAEnC,YAAYlE,EAAmBoE,EAAwB,CACnD,MAAMpE,CAAM,EACZ,KAAK,UAAYoE,EACjB,KAAK,KAAA,CACT,CAEQ,MAAO,CAEX,KAAK,iBAAmB,SAAS,cAAc,KAAK,EACpD,KAAK,iBAAiB,GAAK,qBAC3B,KAAK,UAAU,YAAY,KAAK,gBAAgB,EAChD,KAAK,QAAU,IAAIvE,GAAe,CAC9B,UAAW,KAAK,iBAChB,UAAW,GACX,UAAW,SACX,SAAU,WACV,MAAO,WACP,OAAQ,IAAA,CACX,EACD,KAAK,QAAQ,KAAA,EACb,KAAK,QAAQ,UAAU,KAAK,MAAM,EAClC,KAAK,QAAQ,SAAS,gBAAgB,EACtC,KAAK,QAAQ,UAAU,CACnB,GAAI,qBACJ,QAAS,iBACT,KAAM,SACN,MAAO,iBACP,KAAM,+OACN,QAAS,IAAM,CACX,KAAK,wBAAA,CACT,CAAA,CACH,EACD,KAAK,QAAQ,OAAA,CACjB,CAEO,yBAA0B,CAC7B,KAAK,WAAW,EAAK,EAGrB,MAAM2wC,EAAO,IAAI7B,GAAQ,CACrB,KAAM2B,GACN,UAAW,GACX,OAAQ,EACR,aAAc,GACd,cAAe,GACf,iBAAkB,GAClB,cAAgBG,GACL,uTAEX,YAAczB,GAAS,CACnB,QAAQ,IAAI,cAAeA,CAAI,CACnC,EACA,aAAeA,GAAS,CACpB,QAAQ,IAAI,eAAgBA,CAAI,CACpC,EACA,aAAeA,GAAS,CACpB,QAAQ,IAAI,eAAgBA,CAAI,EAChC,KAAK,QAAQ,SAAA,CACjB,CAAA,CACH,EACDwB,EAAK,KAAA,EAGL,MAAME,EAAoB,SAAS,cAAc,KAAK,EACtDA,EAAkB,UAAY,+BAC9B,MAAMC,EAAmB,SAAS,cAAc,KAAK,EACrDA,EAAiB,UAAY,+BAG7B,MAAMC,EAAiB,SAAS,cAAc,KAAK,EACnDA,EAAe,UAAY,+BAC3BA,EAAe,YAAYJ,EAAK,OAAO,EAGvC,MAAMK,EAAW,SAAS,cAAc,KAAK,EAC7CA,EAAS,UAAY,2BACrBA,EAAS,MAAM,OAAS,OACxBA,EAAS,MAAM,SAAW,SAC1B,MAAMb,EAAM,IAAID,GAAO,CACnB,UAAWc,EACX,KAAM,CACF,CAAC,GAAI,YAAa,MAAO,gBAAiB,QAASD,CAAA,EACnD,CAAC,GAAI,SAAU,MAAO,aAAc,QAASF,CAAA,EAC7C,CAAC,GAAI,QAAS,MAAO,YAAa,QAASC,CAAA,CAAgB,EAE/D,SAAU,YACV,SAAU,IAAM,CAEZ,KAAK,QAAQ,SAAA,CACjB,CAAA,CACH,EACDX,EAAI,KAAA,EAEJ,KAAK,OAAS,KAAK,OAAO,OAAQ,OAAO,CACrC,MAAO,sBACP,SAAU,IACV,OAAQ,IACR,QAASa,EACT,SAAU,CAAC,EAAG,GAAI,EAAG,EAAA,EACrB,UAAW,GACX,QAAS,IAAM,CACXb,EAAI,QAAA,EACJQ,EAAK,QAAA,EACL,KAAK,WAAW,EAAI,CACxB,CAAA,CACH,EACD,KAAK,QAAQ,SAAA,CACjB,CAEO,SAAU,CACb,KAAK,SAAS,OAAA,CAClB,CAEO,SAAU,CACb,KAAK,SAAS,QAAA,EACd,KAAK,QAAU,IACnB,CAGO,SAAS5vC,EAAiBC,EAAwB,CACrD,KAAK,SAAS,SAASD,EAASC,CAAa,EAC7C,KAAK,SAAS,OAAA,CAClB,CAEO,UAAUI,EAAsB,CACnC,KAAK,SAAS,UAAUA,CAAM,EAC9B,KAAK,SAAS,OAAA,CAClB,CAEO,oBAAoBM,EAAY8C,EAAY,CAC/C,KAAK,SAAS,uBAAuB9C,EAAI8C,CAAC,CAC9C,CAEO,aAAarB,EAAe,CAC/B,KAAK,SAAS,aAAaA,CAAI,CACnC,CAEO,WAAWD,EAAkB,CAC5B,KAAK,mBACL,KAAK,iBAAiB,MAAM,WAAaA,EAAU,UAAY,SAEvE,CAEO,mBAAmBE,EAAe,CACrC,KAAK,SAAS,mBAAmBA,CAAK,CAC1C,CAEO,UAAUtC,EAA2B,CACxC,KAAK,SAAS,UAAUA,CAAM,CAClC,CACJ,CCjOA,MAAMmwC,EAAgB,CACX,QACA,SACA,UACA,aACA,QACA,QAEC,OACA,OAER,YAAY7vC,EAA4BouC,EAAqB,CACzD,KAAK,OAASpuC,EACd,KAAK,OAASouC,EACd,KAAK,QAAU,KAAK,UAAA,CACxB,CAEQ,WAAyB,CAC7B,MAAM0B,EAAS,SAAS,cAAc,KAAK,EAgB3C,GAfAA,EAAO,UAAY,qBAAqB,KAAK,OAAO,WAAa,EAAE,GAC/D,KAAK,OAAO,UAAUA,EAAO,UAAU,IAAI,aAAa,EAC5DA,EAAO,QAAQ,GAAK,KAAK,OAAO,GAGhC,KAAK,SAAW,SAAS,cAAc,KAAK,EAC5C,KAAK,SAAS,UAAY,sBAG1B,KAAK,QAAU,SAAS,cAAc,MAAM,EAC5C,KAAK,QAAQ,UAAY,qBACzB,KAAK,QAAQ,UAAY,iFACzB,KAAK,SAAS,YAAY,KAAK,OAAO,EAGlC,KAAK,OAAO,KAAM,CAClB,MAAM5C,EAAS,SAAS,cAAc,MAAM,EAC5CA,EAAO,UAAY,oBACnBA,EAAO,UAAY,KAAK,OAAO,KAC/B,KAAK,SAAS,YAAYA,CAAM,CACpC,CASA,GANA,KAAK,QAAU,SAAS,cAAc,MAAM,EAC5C,KAAK,QAAQ,UAAY,qBACzB,KAAK,QAAQ,YAAc7uC,GAAE,KAAK,OAAO,KAAK,EAC9C,KAAK,SAAS,YAAY,KAAK,OAAO,EAGlC,KAAK,OAAO,MAAO,CACnB,MAAM0xC,EAAU,SAAS,cAAc,KAAK,EAC5CA,EAAQ,UAAY,qBAChB,OAAO,KAAK,OAAO,OAAU,SAC7BA,EAAQ,UAAY,KAAK,OAAO,MAEhCA,EAAQ,YAAY,KAAK,OAAO,KAAK,EAEzC,KAAK,SAAS,YAAYA,CAAO,CACrC,CAGA,YAAK,SAAS,iBAAiB,QAAS,IAAM,CACtC,KAAK,OAAO,UAChB,KAAK,OAAO,WAAW,KAAK,OAAO,EAAE,CACzC,CAAC,EAEDD,EAAO,YAAY,KAAK,QAAQ,EAGhC,KAAK,UAAY,SAAS,cAAc,KAAK,EAC7C,KAAK,UAAU,UAAY,iCAE3B,KAAK,aAAe,SAAS,cAAc,KAAK,EAChD,KAAK,aAAa,UAAY,2BAE1B,OAAO,KAAK,OAAO,SAAY,SAC/B,KAAK,aAAa,UAAY,KAAK,OAAO,QAE1C,KAAK,aAAa,YAAY,KAAK,OAAO,OAAO,EAGrD,KAAK,UAAU,YAAY,KAAK,YAAY,EAC5CA,EAAO,YAAY,KAAK,SAAS,EAE1BA,CACX,CAEO,cAAe,CACd,KAAK,UACL,KAAK,QAAQ,YAAczxC,GAAE,KAAK,OAAO,KAAK,EAEtD,CAEO,UAAU+wC,EAAmB,CAC5BA,GACA,KAAK,QAAQ,UAAU,IAAI,WAAW,EACtC,KAAK,UAAU,UAAU,OAAO,WAAW,IAK3C,KAAK,QAAQ,UAAU,OAAO,WAAW,EACzC,KAAK,UAAU,UAAU,IAAI,WAAW,EAEhD,CACJ,CAKO,MAAMY,EAAqC,CACtC,QACA,QACA,UAA0C,IAC1C,cAA6B,IAC7B,kBAAyC,KACzC,iBAAwC,KAEhD,YAAYnxC,EAA0B,CAClC,KAAK,QAAU,CACX,SAAU,GACV,UAAW,GACX,GAAGA,CAAA,EAGP,KAAK,QAAU,SAAS,cAAc,KAAK,EAC3C,KAAK,QAAQ,UAAY,gBAAgB,KAAK,QAAQ,WAAa,EAAE,GAChE,KAAK,QAAQ,WAAU,KAAK,QAAQ,MAAM,OAAS,QACpD,KAAK,QAAQ,YAAY,QAAQ,UAAU,IAAI,UAAU,EAE7D,MAAMsE,EAAY,OAAO,KAAK,QAAQ,WAAc,SAC9C,SAAS,eAAe,KAAK,QAAQ,SAAS,EAC9C,KAAK,QAAQ,UAEfA,GACAA,EAAU,YAAY,KAAK,OAAO,EAIlC,KAAK,QAAQ,WACb,KAAK,QAAQ,UAAU,QAAQ7C,GAAM,KAAK,UAAU,IAAIA,CAAE,CAAC,EAG/D,KAAK,KAAA,CACT,CAEO,MAAO,CAEV,KAAK,QAAQ,MAAM,QAAQ2vC,GAAc,CACrC,MAAMtuC,EAAO,IAAIkuC,GAAgBI,EAAY,IAAI,EACjD,KAAK,MAAM,IAAIA,EAAW,GAAItuC,CAAI,EAClC,KAAK,QAAQ,YAAYA,EAAK,OAAO,EAGjC,KAAK,UAAU,IAAIsuC,EAAW,EAAE,GAChCtuC,EAAK,UAAU,EAAI,CAE3B,CAAC,EAGD,KAAK,kBAAoBvD,GAAc,UAAU,IAAM,CACnD,KAAK,WAAA,CACT,CAAC,EAGD,KAAK,iBAAmBO,GAAa,UAAWD,GAAU,CACtD,KAAK,SAASA,CAAK,CACvB,CAAC,EAGD,KAAK,SAASC,GAAa,UAAU,CACzC,CAEO,WAAW2B,EAAY,CAC1B,MAAM8uC,EAAW,KAAK,UAAU,IAAI9uC,CAAE,EAElC,KAAK,QAAQ,WAEb,KAAK,UAAU,MAAA,EACV8uC,GACD,KAAK,UAAU,IAAI9uC,CAAE,GAIrB8uC,EACA,KAAK,UAAU,OAAO9uC,CAAE,EAExB,KAAK,UAAU,IAAIA,CAAE,EAI7B,KAAK,aAAA,EAED,KAAK,QAAQ,UACb,KAAK,QAAQ,SAAS,MAAM,KAAK,KAAK,SAAS,CAAC,CAExD,CAEQ,cAAe,CACnB,KAAK,MAAM,QAAQ,CAACqB,EAAMrB,IAAO,CAC7BqB,EAAK,UAAU,KAAK,UAAU,IAAIrB,CAAE,CAAC,CACzC,CAAC,CACL,CAEO,SAAS5B,EAA0B,CACtC,MAAMY,EAAQ,KAAK,QAAQ,MAC3BA,EAAM,YAAY,iBAAkBZ,EAAM,eAAe,EACzDY,EAAM,YAAY,qBAAsBZ,EAAM,MAAM,EACpDY,EAAM,YAAY,mBAAoBZ,EAAM,WAAW,EAGvDY,EAAM,YAAY,wBAAyBZ,EAAM,cAAc,EAC/DY,EAAM,YAAY,8BAA+BZ,EAAM,cAAc,EAErEY,EAAM,YAAY,yBAA0BZ,EAAM,eAAe,EACjEY,EAAM,YAAY,uBAAwBZ,EAAM,aAAa,CACjE,CAEO,YAAmB,CACtB,KAAK,MAAM,QAAQiD,GAAQA,EAAK,cAAc,CAClD,CAEO,SAAgB,CACf,KAAK,oBACL,KAAK,kBAAA,EACL,KAAK,kBAAoB,MAEzB,KAAK,mBACL,KAAK,iBAAA,EACL,KAAK,iBAAmB,MAE5B,KAAK,QAAQ,OAAA,EACb,KAAK,MAAM,MAAA,CACf,CACJ,CCxOO,MAAMuuC,EAAwC,CACzC,QACA,QACA,iBAAwC,KAEhD,YAAYrxC,EAA6B,CACrC,KAAK,QAAU,CACX,SAAU,GACV,GAAGA,CAAA,EAGP,KAAK,QAAU,KAAK,UAAA,EAEpB,MAAMsE,EAAY,OAAO,KAAK,QAAQ,WAAc,SAC9C,SAAS,eAAe,KAAK,QAAQ,SAAS,EAC9C,KAAK,QAAQ,UAEfA,GACAA,EAAU,YAAY,KAAK,OAAO,EAGtC,KAAK,KAAA,CACT,CAEO,MAAa,CAChB,KAAK,kBAAA,EACL,KAAK,YAAA,EAGL,KAAK,iBAAmBxE,GAAa,UAAWD,GAAU,CACtD,KAAK,SAASA,CAAK,CACvB,CAAC,EAGD,KAAK,SAASC,GAAa,UAAU,CACzC,CAEQ,WAAyB,CAC7B,MAAMG,EAAK,SAAS,cAAc,KAAK,EACvC,OAAAA,EAAG,UAAY,mBAAmB,KAAK,QAAQ,WAAa,EAAE,GAE1D,KAAK,QAAQ,UAAUA,EAAG,UAAU,IAAI,aAAa,EAElDA,CACX,CAEQ,mBAAoB,CACxB,MAAMQ,EAAQ,KAAK,QAAQ,MAGvB,KAAK,QAAQ,UACbA,EAAM,YAAY,uBAAwB,KAAK,QAAQ,QAAQ,EAI/D,KAAK,QAAQ,YACbA,EAAM,YAAY,yBAA0B,KAAK,QAAQ,UAAU,EAInE,KAAK,QAAQ,YACbA,EAAM,YAAY,yBAA0B,KAAK,QAAQ,UAAU,EAInE,KAAK,QAAQ,cACbA,EAAM,YAAY,2BAA4B,KAAK,QAAQ,YAAY,EAGvE,KAAK,QAAQ,cACbA,EAAM,YAAY,2BAA4B,KAAK,QAAQ,YAAY,CAE/E,CAEQ,aAAc,CAClB,KAAK,QAAQ,UAAY,GAEzB,KAAK,QAAQ,MAAM,QAAQqC,GAAQ,CAC/B,MAAMmuC,EAAS,SAAS,cAAc,KAAK,EAC3CA,EAAO,UAAY,wBAAwBnuC,EAAK,WAAa,EAAE,GAG/D,MAAMwuC,EAAU,SAAS,cAAc,KAAK,EAC5CA,EAAQ,UAAY,wBAGhBxuC,EAAK,aACLwuC,EAAQ,MAAM,MAAQxuC,EAAK,YAI3B,KAAK,QAAQ,aACbwuC,EAAQ,MAAM,MAAQ,KAAK,QAAQ,YAKvCA,EAAQ,YAAc,KAAK,QAAQ,SAAWxuC,EAAK,MAASA,EAAK,MAAQ,IAGzE,MAAMyuC,EAAU,SAAS,cAAc,KAAK,EAC5CA,EAAQ,UAAY,wBAGhBzuC,EAAK,aACLyuC,EAAQ,MAAM,MAAQzuC,EAAK,YAG3B,OAAOA,EAAK,OAAU,SACtByuC,EAAQ,UAAYzuC,EAAK,MAEzByuC,EAAQ,YAAYzuC,EAAK,KAAK,EAGlCmuC,EAAO,YAAYK,CAAO,EAC1BL,EAAO,YAAYM,CAAO,EAC1B,KAAK,QAAQ,YAAYN,CAAM,CACnC,CAAC,CACL,CAKO,SAAS3E,EAA0B,CACtC,KAAK,QAAQ,MAAQA,EACrB,KAAK,YAAA,CACT,CAEO,SAASzsC,EAA0B,CACtC,MAAMY,EAAQ,KAAK,QAAQ,MAE3BA,EAAM,YAAY,mBAAoBZ,EAAM,WAAW,EACvDY,EAAM,YAAY,oBAAqBZ,EAAM,aAAa,EAC1DY,EAAM,YAAY,oBAAqBZ,EAAM,WAAW,EACxDY,EAAM,YAAY,qBAAsBZ,EAAM,MAAM,CACxD,CAEO,YAAmB,CAE1B,CAEO,SAAgB,CACf,KAAK,mBACL,KAAK,iBAAA,EACL,KAAK,iBAAmB,MAE5B,KAAK,QAAQ,OAAA,CACjB,CACJ,CCrJO,MAAM2xC,WAA6BptC,EAAa,CAC3C,SAAW,wBAEnB,YAAYlE,EAAmB,CAC3B,MAAMA,CAAM,CAChB,CAEO,MAAa,CAEhB,SAAS,iBAAiB,+BAAgC,IAAM,CAC5D,KAAK,KAAA,CACT,CAAC,CACL,CAKO,MAAO,CACV,GAAI,CAAC,KAAK,OAAO,OAAQ,CACrB,QAAQ,KAAK,mCAAmC,EAChD,MACJ,CAGA,MAAM8E,EAAQ,IACR2P,EAAI,SAAS,KAAK,YAAc3P,EAAQ,GAC9C,QAAQ,IAAI,IAAK2P,CAAC,EAElB,MAAM/M,EAAS,KAAK,OAAO,OAAO,OAAO,CACrC,GAAI,KAAK,SACT,MAAO,uBACP,QAAS,GACT,MAAO,GAAG5C,CAAK,KACf,OAAQ,QACR,SAAU,CAAE,EAAA2P,EAAG,EAAG,EAAA,EAClB,SAAU,GACV,UAAW,EAAA,CACP,EAGF88B,EAAmB,SAAS,cAAc,KAAK,EACrDA,EAAiB,MAAM,OAAS,OAChCA,EAAiB,MAAM,QAAU,OACjCA,EAAiB,MAAM,cAAgB,SAEvC7pC,EAAO,WAAW6pC,CAAgB,EAGtB,IAAIxB,GAAO,CACnB,UAAWwB,EACX,KAAM,CACF,CACI,GAAI,QACJ,MAAO,2BACP,QAAS,KAAK,sBAAA,CAAsB,EAExC,CACI,GAAI,WACJ,MAAO,8BACP,QAAS,KAAK,yBAAA,CAAyB,CAC3C,CACJ,CACH,EACG,KAAA,CAER,CAKQ,uBAAqC,CACzC,MAAMntC,EAAY,SAAS,cAAc,KAAK,EAC9C,OAAAA,EAAU,MAAM,OAAS,OACzBA,EAAU,MAAM,UAAY,OAE5B,IAAI6sC,GAAY,CACZ,UAAA7sC,EACA,UAAW,GACX,UAAW,CAAC,OAAQ,UAAU,EAC9B,MAAO,CACH,CACI,GAAI,OACJ,MAAO,sBACP,QAAS,KAAK,sBAAA,CAAsB,EAExC,CACI,GAAI,WACJ,MAAO,0BACP,QAAS,KAAK,0BAAA,EACd,SAAU,EAAA,CACd,CACJ,CACH,EAEMA,CACX,CAKQ,0BAAwC,CAC5C,MAAMA,EAAY,SAAS,cAAc,KAAK,EAC9C,OAAAA,EAAU,MAAM,OAAS,OACzBA,EAAU,MAAM,UAAY,OAE5B,IAAI6sC,GAAY,CACZ,UAAA7sC,EACA,UAAW,GACX,UAAW,CAAC,UAAU,EACtB,MAAO,CACH,CACI,GAAI,WACJ,MAAO,0BACP,QAAS,KAAK,sBAAA,CAAsB,CACxC,CACJ,CACH,EAEMA,CACX,CAEQ,uBAAqC,CACzC,MAAMA,EAAY,SAAS,cAAc,KAAK,EAE9C,WAAI+sC,GAAe,CACf,UAAA/sC,EACA,WAAY,OACZ,SAAU,GACV,MAAO,CACH,CAAE,MAAO,OAAQ,MAAO,8CAAA,EACxB,CAAE,MAAO,OAAQ,MAAO,oCAAA,EACxB,CAAE,MAAO,OAAQ,MAAO,YAAA,EACxB,CAAE,MAAO,QAAS,MAAO,+FAAA,CAAgG,CAC7H,CACH,EAEMA,CACX,CAEQ,2BAAyC,CAC7C,MAAMA,EAAY,SAAS,cAAc,KAAK,EAE9C,WAAI+sC,GAAe,CACf,UAAA/sC,EACA,WAAY,QACZ,SAAU,GACV,MAAO,CACH,CAAE,MAAO,OAAQ,MAAO,SAAA,EACxB,CAAE,MAAO,SAAU,MAAO,QAAA,EAC1B,CAAE,MAAO,SAAU,MAAO,SAAA,EAC1B,CAAE,MAAO,QAAS,MAAO,kBAAA,CAAmB,CAChD,CACH,EAEMA,CACX,CAEQ,uBAAqC,CACzC,MAAMA,EAAY,SAAS,cAAc,KAAK,EAGxCotC,EAAU,SAAS,cAAc,KAAK,EAC5CA,EAAQ,MAAM,QAAU,OACxBA,EAAQ,MAAM,WAAa,SAC3BA,EAAQ,MAAM,aAAe,MAC7BA,EAAQ,UAAY;AAAA;AAAA;AAAA,UAKpB,MAAMC,EAAgB,SAAS,cAAc,KAAK,EAElD,WAAIN,GAAe,CACf,UAAWM,EACX,MAAO,CACH,CAAE,MAAO,UAAW,MAAOD,CAAA,EAC3B,CAAE,MAAO,QAAS,MAAO,UAAA,EACzB,CAAE,MAAO,UAAW,MAAO,YAAA,EAC3B,CAAE,MAAO,UAAW,MAAO,aAAA,CAAc,CAC7C,CACH,EAEDptC,EAAU,YAAYqtC,CAAa,EAC5BrtC,CACX,CAEO,SAAgB,CAEvB,CACJ,CCnLO,MAAMstC,EAAsC,CAC1C,QAEC,QACA,WACA,WACA,OAA+B,KAG/B,gBAAuD,IACvD,UACA,aACA,mBACA,iBACA,iBACA,OACA,OACA,OACA,SACA,YAGA,kBAAyC,KACzC,iBAAwC,KAMhD,YAAY5xC,EAA+B,GAAI,CAC7C,KAAK,QAAUA,EACf,KAAK,WAAaA,EAAQ,aAAe,WACzC,KAAK,WAAaA,EAAQ,iBAAmB,GAE7C,KAAK,QAAU,KAAK,UAAA,CACtB,CAKO,MAAa,CAElB,KAAK,kBAAoBT,GAAc,UAAU,IAAM,CACrD,KAAK,WAAA,CACP,CAAC,EAGD,KAAK,iBAAmBO,GAAa,UAAWD,GAAU,CACxD,KAAK,SAASA,CAAK,CACrB,CAAC,EAGD,KAAK,WAAA,EACL,KAAK,SAASC,GAAa,UAAU,EAGrC,KAAK,mBAAA,EACL,KAAK,qBAAA,EACL,KAAK,aAAA,CACP,CAMO,SAASD,EAA0B,CAExC,MAAMY,EAAQ,KAAK,QAAQ,MAG3BA,EAAM,YAAY,uBAAwBZ,EAAM,QAAU,2BAA2B,EACrFY,EAAM,YAAY,wBAAyBZ,EAAM,QAAU,2BAA2B,EACtFY,EAAM,YAAY,2BAA4BZ,EAAM,MAAQ,MAAM,EAClEY,EAAM,YAAY,4BAA6BZ,EAAM,eAAiB,2BAA2B,EACjGY,EAAM,YAAY,4BAA6BZ,EAAM,aAAe,2BAA2B,EAG/FY,EAAM,YAAY,uBAAwBZ,EAAM,SAAW,SAAS,EACpEY,EAAM,YAAY,uBAAwBZ,EAAM,qBAAuB,2BAA2B,EAClGY,EAAM,YAAY,6BAA8BZ,EAAM,gBAAkB,2BAA2B,EACnGY,EAAM,YAAY,8BAA+BZ,EAAM,iBAAmB,2BAA2B,CACvG,CAKO,YAAmB,CAExB,SAAW,CAACgyC,EAAMnwC,CAAG,IAAK,KAAK,YAAY,UACzCA,EAAI,MAAQlC,GAAE,KAAK,eAAeqyC,CAAI,CAAC,EACvCnwC,EAAI,aAAa,aAAcA,EAAI,KAAK,EAI1C,KAAK,UAAU,MAAQ,KAAK,WAAalC,GAAE,0BAA0B,EAAIA,GAAE,wBAAwB,EACnG,KAAK,UAAU,aAAa,aAAc,KAAK,UAAU,KAAK,EAG1D,KAAK,eACP,KAAK,aAAa,YAAc,KAAK,UAAU,OAIjD,KAAK,SAAS,YAAcA,GAAE,0BAA0B,EACxD,KAAK,YAAY,MAAQA,GAAE,0BAA0B,EACrD,KAAK,YAAY,aAAa,aAAc,KAAK,YAAY,KAAK,EAGlE,KAAK,mBAAmB,YAAcA,GAAE,KAAK,eAAe,KAAK,UAAU,CAAC,EAG5E,KAAK,iBAAiB,YAAcA,GAAE,KAAK,yBAAyB,KAAK,UAAU,CAAC,EAKjE,KAAK,QAAQ,iBAA8B,iBAAiB,EACpE,QAAS0vC,GAAS,CAC3B,MAAMjwC,EAAMiwC,EAAK,QAAQ,QACrBjwC,IAAKiwC,EAAK,YAAc1vC,GAAEP,CAAG,EACnC,CAAC,CACH,CAKO,SAAgB,CAEjB,KAAK,oBACP,KAAK,kBAAA,EACL,KAAK,kBAAoB,MAEvB,KAAK,mBACP,KAAK,iBAAA,EACL,KAAK,iBAAmB,MAO1B,KAAK,QAAQ,OAAA,CACf,CASO,eAA6B,CAClC,OAAO,KAAK,UACd,CAMO,WAAW4yC,EAAyB,CACzC,KAAK,cAAcA,CAAI,CACzB,CAMO,cAAcA,EAAyB,CACxC,KAAK,aAAeA,IACxB,KAAK,WAAaA,EAClB,KAAK,qBAAA,EAGL,KAAK,iBAAiB,YAAcryC,GAAE,KAAK,yBAAyB,KAAK,UAAU,CAAC,EACpF,KAAK,mBAAmB,YAAcA,GAAE,KAAK,eAAe,KAAK,UAAU,CAAC,EAGxE,KAAK,QAAQ,cACf,KAAK,QAAQ,aAAaqyC,CAAI,EAIhC,KAAK,aAAA,EACP,CAMO,UAAUlE,EAAoC,CACnD,KAAK,OAASA,EACd,KAAK,aAAA,CACP,CAKO,UAAiB,CAEtB,KAAK,OAAS,KACd,KAAK,aAAA,EAGD,KAAK,QAAQ,YACf,KAAK,QAAQ,WAAA,CAEjB,CAKO,cAAqB,CAC1B,GAAI,KAAK,QAAQ,WAAY,CAC3B,KAAK,QAAQ,WAAA,EACb,MACF,CAGA,QAAQ,KAAK,4CAA4C,CAC3D,CAMO,YAAYoC,EAAyB,CACtC,KAAK,aAAeA,IACxB,KAAK,WAAaA,EAClB,KAAK,mBAAA,EACL,KAAK,WAAA,EAGD,KAAK,QAAQ,kBACf,KAAK,QAAQ,iBAAiB,KAAK,UAAU,EAEjD,CAKO,aAAuB,CAC5B,OAAO,KAAK,UACd,CAMQ,WAAyB,CAC/B,MAAM+B,EAAO,SAAS,cAAc,KAAK,EACzCA,EAAK,UAAY,oBAGjB,MAAMC,EAAW,SAAS,cAAc,KAAK,EAC7CA,EAAS,UAAY,oBAErB,MAAMC,EAAO,SAAS,cAAc,KAAK,EACzCA,EAAK,UAAY,wBAGjB,MAAMC,EAAuB,CAC3B,WACA,cACA,QACA,YACA,SACA,gBACA,QACA,aAAA,EAIIC,EAAgB;AAAA;AAAA;AAAA;AAAA,MAOtB,QAASjgC,EAAI,EAAGA,EAAIggC,EAAM,OAAQhgC,IAAK,CACrC,MAAM4/B,EAAOI,EAAMhgC,CAAC,EACdvQ,EAAM,SAAS,cAAc,QAAQ,EAC3CA,EAAI,KAAO,SACXA,EAAI,UAAY,uBAChBA,EAAI,QAAQ,KAAOmwC,EAGnB,MAAMzvC,EAAO,SAAS,cAAc,MAAM,EAC1CA,EAAK,UAAY,wBACjBA,EAAK,UAAY8vC,EACjBxwC,EAAI,YAAYU,CAAI,EAGpBV,EAAI,iBAAiB,QAAS,IAAM,CAClC,KAAK,cAAcmwC,CAAI,CACzB,CAAC,EAGD,KAAK,YAAY,IAAIA,EAAMnwC,CAAG,EAC9BswC,EAAK,YAAYtwC,CAAG,CACtB,CAEAqwC,EAAS,YAAYC,CAAI,EAGzB,MAAMG,EAAY,SAAS,cAAc,KAAK,EAC9CA,EAAU,UAAY,qBAEtB,KAAK,UAAY,SAAS,cAAc,QAAQ,EAChD,KAAK,UAAU,KAAO,SACtB,KAAK,UAAU,UAAY,yBAG3B,KAAK,aAAe,SAAS,cAAc,MAAM,EACjD,KAAK,aAAa,UAAY,0BAC9B,MAAMC,EAAe,SAAS,cAAc,MAAM,EAClDA,EAAa,UAAY,0BACzBA,EAAa,UAAY;AAAA;AAAA;AAAA;AAAA,MAKzB,KAAK,UAAU,YAAY,KAAK,YAAY,EAC5C,KAAK,UAAU,YAAYA,CAAY,EACvC,KAAK,UAAU,iBAAiB,QAAS,IAAM,CAC7C,KAAK,WAAa,CAAC,KAAK,WACxB,KAAK,mBAAA,EACL,KAAK,WAAA,EAGD,KAAK,QAAQ,kBACf,KAAK,QAAQ,iBAAiB,KAAK,UAAU,CAEjD,CAAC,EAEDD,EAAU,YAAY,KAAK,SAAS,EACpCJ,EAAS,YAAYI,CAAS,EAC9BL,EAAK,YAAYC,CAAQ,EAGzB,MAAMM,EAAY,SAAS,cAAc,KAAK,EAC9CA,EAAU,UAAY,qBAGtB,MAAMC,EAAiB,SAAS,cAAc,KAAK,EACnDA,EAAe,UAAY,kBAC3B,MAAMC,EAAmB,SAAS,cAAc,MAAM,EACtDA,EAAiB,UAAY,QAC7BA,EAAiB,QAAQ,QAAU,6BACnC,MAAMC,EAAmB,SAAS,cAAc,MAAM,EACtDA,EAAiB,UAAY,QAC7B,KAAK,mBAAqBA,EAC1BF,EAAe,YAAYC,CAAgB,EAC3CD,EAAe,YAAYE,CAAgB,EAC3CH,EAAU,YAAYC,CAAc,EAGpC,MAAMG,EAAe,SAAS,cAAc,KAAK,EACjDA,EAAa,UAAY,kBACzB,MAAMC,EAAiB,SAAS,cAAc,MAAM,EACpDA,EAAe,UAAY,QAC3B,KAAK,iBAAmBA,EACxB,MAAMC,EAAiB,SAAS,cAAc,MAAM,EACpDA,EAAe,UAAY,QAC3B,KAAK,iBAAmBA,EACxBF,EAAa,YAAYC,CAAc,EACvCD,EAAa,YAAYE,CAAc,EACvCN,EAAU,YAAYI,CAAY,EAGlC,MAAMG,EAAS,SAAS,cAAc,KAAK,EAC3CA,EAAO,UAAY,kBAEnB,MAAMC,EAAa,CAACC,EAAkBC,IAA6C,CACjF,MAAMC,EAAM,SAAS,cAAc,KAAK,EACxCA,EAAI,UAAY,kBAChB,MAAM1wC,EAAQ,SAAS,cAAc,MAAM,EAC3CA,EAAM,UAAY,QAClBA,EAAM,QAAQ,QAAUwwC,EACxB,MAAM3zC,EAAQ,SAAS,cAAc,MAAM,EAC3C,OAAAA,EAAM,UAAY,QAClB4zC,EAAc5zC,CAAK,EACnB6zC,EAAI,YAAY1wC,CAAK,EACrB0wC,EAAI,YAAY7zC,CAAK,EACd6zC,CACT,EAEAJ,EAAO,YAAYC,EAAW,mBAAqB5yC,GAAQ,KAAK,OAASA,CAAG,CAAC,EAC7E2yC,EAAO,YAAYC,EAAW,mBAAqB5yC,GAAQ,KAAK,OAASA,CAAG,CAAC,EAC7E2yC,EAAO,YAAYC,EAAW,mBAAqB5yC,GAAQ,KAAK,OAASA,CAAG,CAAC,EAC7EoyC,EAAU,YAAYO,CAAM,EAE5Bd,EAAK,YAAYO,CAAS,EAG1B,MAAMY,EAAS,SAAS,cAAc,KAAK,EAC3C,OAAAA,EAAO,UAAY,qBAEnB,KAAK,SAAW,SAAS,cAAc,QAAQ,EAC/C,KAAK,SAAS,KAAO,SACrB,KAAK,SAAS,UAAY,wBAC1B,KAAK,SAAS,iBAAiB,QAAS,IAAM,CAC5C,KAAK,SAAA,CACP,CAAC,EAED,KAAK,YAAc,SAAS,cAAc,QAAQ,EAClD,KAAK,YAAY,KAAO,SACxB,KAAK,YAAY,UAAY,2BAC7B,KAAK,YAAY,UAAY;AAAA;AAAA;AAAA;AAAA,MAK7B,KAAK,YAAY,iBAAiB,QAAS,IAAM,CAC/C,KAAK,aAAA,CACP,CAAC,EAEDA,EAAO,YAAY,KAAK,QAAQ,EAChCA,EAAO,YAAY,KAAK,WAAW,EACnCnB,EAAK,YAAYmB,CAAM,EAEhBnB,CACT,CAKQ,oBAA2B,CACjC,IAAI5wC,EAAQ,EACZ,UAAWQ,KAAO,KAAK,YAAY,OAAA,EAE7BR,GAAS,EACXQ,EAAI,MAAM,QAAU,KAAK,WAAa,GAAK,OAE3CA,EAAI,MAAM,QAAU,GAEtBR,IAIE,KAAK,WACP,KAAK,UAAU,UAAU,IAAI,aAAa,EAE1C,KAAK,UAAU,UAAU,OAAO,aAAa,CAEjD,CAKQ,sBAA6B,CACnC,SAAW,CAAC2wC,EAAMnwC,CAAG,IAAK,KAAK,YAAY,UACrCmwC,IAAS,KAAK,WAChBnwC,EAAI,UAAU,IAAI,WAAW,EAE7BA,EAAI,UAAU,OAAO,WAAW,CAGtC,CAKQ,cAAqB,CAE3B,MAAMwxC,EAAW,KAAK,gBAAgB,KAAK,WAAY,KAAK,MAAM,EAClE,KAAK,iBAAiB,YAAcA,EAGpC,MAAMC,EAAM,KAAK,QAAQ,IACzB,GAAI,CAACA,EAAK,CACR,KAAK,OAAO,YAAc,KAC1B,KAAK,OAAO,YAAc,KAC1B,KAAK,OAAO,YAAc,KAC1B,MACF,CAGA,KAAK,OAAO,YAAc,KAAK,aAAaA,EAAI,CAAC,EACjD,KAAK,OAAO,YAAc,KAAK,aAAaA,EAAI,CAAC,EACjD,KAAK,OAAO,YAAc,KAAK,aAAaA,EAAI,CAAC,CACnD,CAKQ,eAAetB,EAA2B,CAChD,MAAO,iBAAiBA,CAAI,EAC9B,CAKQ,yBAAyBA,EAA2B,CAC1D,MAAO,wBAAwBA,CAAI,EACrC,CAOQ,gBAAgBA,EAAmBlE,EAAsC,CAC/E,GAAI,CAACA,EAAQ,MAAO,KAIpB,OAAQkE,EAAA,CACN,IAAK,WACH,OAAO,KAAK,eAAelE,EAAO,WAAY,kBAAkB,EAClE,IAAK,cACH,OAAO,KAAK,eAAeA,EAAO,cAAe,kBAAkB,EACrE,IAAK,QACH,OAAO,KAAK,eAAeA,EAAO,SAAU,mBAAmB,EACjE,IAAK,YACH,OAAO,KAAK,eAAeA,EAAO,YAAa,kBAAkB,EACnE,IAAK,SACH,OAAO,KAAK,eAAeA,EAAO,SAAU,kBAAkB,EAChE,IAAK,gBACH,OAAO,KAAK,eAAeA,EAAO,gBAAiB,kBAAkB,EACvE,IAAK,QACH,OAAO,KAAK,eAAeA,EAAO,aAAc,uBAAuB,EACzE,IAAK,cACH,OAAO,KAAK,eAAeA,EAAO,cAAe,kBAAkB,EACrE,QACE,MAAO,IAAA,CAEb,CAKQ,eAAexuC,EAA2Bi0C,EAAyB,CACzE,OAAIj0C,GAAU,MAA+B,OAAO,MAAMA,CAAK,EAAU,KAClE,GAAG,KAAK,aAAaA,CAAK,CAAC,IAAIK,GAAE4zC,CAAO,CAAC,EAClD,CAKQ,aAAaj0C,EAAuB,CAE1C,OAAI,OAAO,UAAUA,CAAK,EAAU,OAAOA,CAAK,EACzCA,EAAM,QAAQ,CAAC,EAAE,QAAQ,OAAQ,EAAE,EAAE,QAAQ,OAAQ,EAAE,CAChE,CACF,CC5iBO,MAAMk0C,WAA6BjvC,EAAa,CAC3C,SAAW,iBACX,OAA2B,KAC3B,MAA6B,KAErC,YAAYlE,EAAmB,CAC3B,MAAMA,CAAM,CAChB,CAEO,MAAa,CAEpB,CAIO,MAAO,CACV,GAAI,CAAC,KAAK,OAAO,QAAU,CAAC,KAAK,OAAO,UAAW,CAC/C,QAAQ,KAAK,gDAAgD,EAC7D,MACJ,CAEA,MAAMozC,EAAc,IACdC,EAAe,IACfC,EAAe,GACflvC,EAAY,KAAK,OAAO,UACxBmvC,EAAiBnvC,EAAU,YAC3Be,EAAkBf,EAAU,aAC5BqQ,EAAI8+B,EAAiBH,EAAcE,EACnC/8B,GAAKpR,EAAkBkuC,GAAgB,EAG7C,KAAK,QAAA,EAGL,KAAK,MAAQ,IAAI3B,GAAa,CAC1B,YAAa,WACb,gBAAiB,GACjB,aAAeC,GAAS,CAGpB,QAAQ,IAAI,oCAAqCA,CAAI,CACzD,EACA,WAAY,IAAM,CAEd,QAAQ,IAAI,iDAAiD,CACjE,EACA,WAAY,IAAM,CAEd,QAAQ,IAAI,oCAAoC,CACpD,EACA,iBAAkB,IAAM,CAEpB,KAAK,QAAQ,UAAU,EAAK,CAChC,CAAA,CACH,EACD,KAAK,MAAM,KAAA,EAIX,MAAM6B,EAAe,SAAS,cAAc,KAAK,EACjDA,EAAa,MAAM,QAAU,OAC7BA,EAAa,YAAY,KAAK,MAAM,OAAO,EAE3C,KAAK,OAAS,KAAK,OAAO,OAAO,OAAO,CACpC,GAAI,KAAK,SACT,MAAO,sBACP,QAASA,EACT,MAAOJ,EAEP,OAAQ,OACR,SAAU,CACN,EAAA3+B,EACA,EAAA8B,CAAA,EAEJ,QAAS,IAAM,CACX,KAAK,OAAO,SAAS,aAAa,UAAW,EAAK,CACtD,CAAA,CACH,EACD,KAAK,OAAO,KAAA,EAGZ,KAAK,OAAO,UAAU,EAAK,CAC/B,CAMO,eAAoC,CACvC,OAAO,KAAK,MAAQ,KAAK,MAAM,gBAAkB,IACrD,CAMO,WAAWo7B,EAAyB,CAClC,KAAK,OACV,KAAK,MAAM,WAAWA,CAAI,CAC9B,CAMO,UAAUlE,EAAoC,CAC5C,KAAK,OACV,KAAK,MAAM,UAAUA,CAAM,CAC/B,CAKO,UAAiB,CACf,KAAK,OACV,KAAK,MAAM,SAAA,CACf,CAKO,cAAqB,CACnB,KAAK,OACV,KAAK,MAAM,aAAA,CACf,CAEO,SAAgB,CAEf,KAAK,SACL,KAAK,OAAO,QAAA,EACZ,KAAK,OAAS,MAId,KAAK,QACL,KAAK,MAAM,QAAA,EACX,KAAK,MAAQ,KAErB,CACJ,CClJO,MAAMgG,EAAa,CACd,WAAsC,IAEvC,GAAGxzC,EAAed,EAAgC,CACrD,OAAK,KAAK,OAAO,IAAIc,CAAK,GACtB,KAAK,OAAO,IAAIA,EAAO,CAAA,CAAE,EAE7B,KAAK,OAAO,IAAIA,CAAK,EAAG,KAAKd,CAAQ,EAG9B,IAAM,KAAK,IAAIc,EAAOd,CAAQ,CACzC,CAEO,IAAIc,EAAed,EAA0B,CAChD,MAAMu0C,EAAY,KAAK,OAAO,IAAIzzC,CAAK,EACvC,GAAI,CAACyzC,EAAW,OAEhB,MAAM1yC,EAAQ0yC,EAAU,QAAQv0C,CAAQ,EACpC6B,IAAU,IACV0yC,EAAU,OAAO1yC,EAAO,CAAC,CAEjC,CAEO,KAAKf,EAAeC,EAAqB,CAC5C,MAAMwzC,EAAY,KAAK,OAAO,IAAIzzC,CAAK,EACnCyzC,GACAA,EAAU,QAAQv0C,GAAY,CAC1B,GAAI,CACAA,EAASe,CAAO,CACpB,OAASsrC,EAAO,CACZ,QAAQ,MAAM,+CAA+CvrC,CAAK,KAAMurC,CAAK,CACjF,CACJ,CAAC,CAET,CAEO,OAAc,CACjB,KAAK,OAAO,MAAA,CAChB,CACJ,CCtBO,MAAMmI,WAAkBF,EAAa,CACjC,UACC,QAA8B,KAE/B,QAAiC,KACjC,iBAAmD,KACnD,YAAyC,KACzC,OAA+B,KAC/B,OAA+B,KAC/B,SAAmC,KACnC,cAA6C,KAC7C,QAAuC,KAG9C,YACIrvC,EACAtE,EAIF,CACE,MAAA,EACA,MAAMC,EAAK,OAAOqE,GAAc,SAAW,SAAS,eAAeA,CAAS,EAAIA,EAChF,GAAI,CAACrE,EAAI,MAAM,IAAI,MAAM,qBAAqB,EAC9C,KAAK,UAAYA,EAEbD,GAAS,QAAQT,GAAc,UAAUS,EAAQ,MAAM,EACvDA,GAAS,QACLA,EAAQ,QAAU,SAClB,QAAQ,KAAK,kDAAkD,EAE/DF,GAAa,SAASE,EAAQ,KAAK,GAI3C,KAAK,KAAA,CACT,CAGO,KAAmCG,EAAUC,EAA0B,CAC1E,MAAM,KAAKD,EAAOC,CAAO,CAC7B,CAEO,GAAiCD,EAAUd,EAA0D,CACxG,OAAO,MAAM,GAAGc,EAAOd,CAAQ,CACnC,CAEO,UAAUL,EAAoB,CACjCO,GAAc,UAAUP,CAAM,CAClC,CAEO,WAAwB,CAC3B,OAAOO,GAAc,UAAA,CACzB,CAEO,SAASM,EAAyB,CACrCC,GAAa,SAASD,CAAK,CAC/B,CAEO,eAAeA,EAAoB,CACtCC,GAAa,eAAeD,CAAK,CACrC,CAEQ,MAAO,CACX,KAAK,UAAU,UAAY,GAC3B,KAAK,QAAU,SAAS,cAAc,KAAK,EAC3C,KAAK,QAAQ,UAAY,qBACzB,KAAK,UAAU,YAAY,KAAK,OAAO,EAGvC,KAAK,OAAS,IAAImuC,GAAc,KAAM,KAAK,OAAO,EAClD,KAAK,OAAS,IAAIrmC,GAAc,KAAM,KAAK,OAAO,EAClD,KAAK,QAAU,IAAItD,GAAe,KAAM,KAAK,OAAO,EACpD,KAAK,YAAc,IAAIG,GAAmB,KAAM,KAAK,OAAO,EAC5D,KAAK,SAAW,IAAIgpC,GAAgB,KAAM,KAAK,OAAO,EACtD,KAAK,iBAAmB,IAAIiD,GAAwB,KAAM,KAAK,OAAO,EACtE,KAAK,cAAgB,IAAIe,GAAqB,IAAI,EAClD,KAAK,QAAU,IAAI6B,GAAqB,IAAI,EAG5C,KAAK,YAAYvzC,GAAa,UAAU,EAExCA,GAAa,UAAWD,GAAU,CAC9B,KAAK,YAAYA,CAAK,CAC1B,CAAC,CACL,CAGQ,YAAYA,EAAoB,CAChC,KAAK,UACL,KAAK,QAAQ,MAAM,gBAAkBA,EAAM,WAC3C,KAAK,QAAQ,MAAM,MAAQA,EAAM,YAEzC,CAEO,SAAU,CACb,KAAK,SAAS,QAAA,EACd,KAAK,aAAa,QAAA,EAClB,KAAK,QAAQ,QAAA,EACb,KAAK,QAAQ,QAAA,EACb,KAAK,UAAU,QAAA,EACf,KAAK,eAAe,QAAA,EACpB,KAAK,SAAS,QAAA,EACd,KAAK,UAAU,UAAY,GAC3B,KAAK,MAAA,CACT,CACJ,+ECtHiCK,IACtB,CACH,GAAI,OACJ,QAAS,UACT,KAAM,SACN,MAAO,eACP,KAAM,uHACN,WAAY,GACZ,QAAUoB,GAAW,CACjB,QAAQ,IAAI,WAAYA,EAAO,EAAE,EAGjCpB,EAAO,KAAK,iBAAkB,CAAE,GAAI,YAAa,CAMrD,CAAA,gHCpBoC,CACxC,GAAI,WACJ,QAAS,UACT,KAAM,SACN,MAAO,mBACP,KAAM,qOACN,WAAY,GACZ,QAAUoB,GAAW,CACjB,QAAQ,IAAI,WAAYA,EAAO,EAAE,CACrC,CACJ,+GCV4C,CACxC,GAAI,OACJ,QAAS,UACT,KAAM,OACN,MAAO,eACP,MAAO,WACP,KAAM,+SACN,WAAY,GACZ,QAAUA,GAAW,CACjB,QAAQ,IAAI,WAAYA,EAAO,EAAE,CACrC,CACJ,iHCd8C,CAC1C,GAAI,cACJ,QAAS,UACT,SAAU,OACV,KAAM,SACN,MAAO,WACP,MAAO,qBACP,KAAM,+SACN,QAAUA,GAAW,CACjB,QAAQ,IAAI,WAAYA,EAAO,EAAE,CACrC,CACJ,+GCX4C,CACxC,GAAI,YACJ,QAAS,UACT,SAAU,OACV,MAAO,WACP,KAAM,SACN,MAAO,mBACP,KAAM,+SACN,QAAUA,GAAW,CACjB,QAAQ,IAAI,WAAYA,EAAO,EAAE,CACrC,CACJ,8GCR2C,CACvC,GAAI,UACJ,QAAS,UACT,KAAM,SACN,MAAO,kBACP,KAAM,+6BACN,WAAY,GACZ,QAAUA,GAAW,CACjB,QAAQ,IAAI,WAAYA,EAAO,EAAE,CACrC,CACJ,2GCZwC,CACpC,GAAI,eACJ,KAAM,SACN,MAAO,eACP,KCPoB,sZDQpB,QAAS,IAAM,CAEX,SAAS,cAAc,IAAI,YAAY,8BAA8B,CAAC,CAC1E,CACJ,oHELoCpB,IACzB,CACH,GAAI,UACJ,QAAS,UACT,KAAM,SACN,MAAO,kBACP,KAAM,+XACN,WAAY,GACZ,QAAUoB,GAAW,CACbA,EAAO,SACPpB,EAAO,SAAS,KAAA,EAEhBA,EAAO,SAAS,QAAA,CAExB,CAAA"} \ No newline at end of file +{"version":3,"file":"bim-engine-sdk.umd.js","sources":["../src/locales/zh-CN.ts","../src/locales/en-US.ts","../src/services/locale.ts","../src/themes/presets.ts","../src/services/theme.ts","../src/components/button-group/index.ts","../src/components/button-group/toolbar/index.ts","../src/core/component.ts","../src/managers/toolbar-manager.ts","../src/managers/button-group-manager.ts","../src/components/dialog/index.ts","../src/components/dialog/bimInfoDialog/index.ts","../src/managers/dialog-manager.ts","../src/bim-engine-sdk.es.js","../src/components/engine/index.ts","../src/components/right-key/index.ts","../src/components/menu/index.ts","../src/managers/right-key-manager.ts","../src/components/menu/buttons/info.ts","../src/components/menu/buttons/four.ts","../src/components/menu/buttons/second.ts","../src/components/menu/buttons/home.ts","../src/managers/engine-manager.ts","../src/components/tree/types.ts","../src/components/tree/tree-node.ts","../src/components/tree/index.ts","../src/components/tab/index.ts","../src/managers/construct-tree-manager-btn.ts","../src/components/collapse/index.ts","../src/components/description/index.ts","../src/managers/property-panel-manager.ts","../src/components/measure-panel/index.ts","../src/managers/measure-dialog-manager.ts","../src/core/event-emitter.ts","../src/bim-engine.ts","../src/components/button-group/toolbar/buttons/home/index.ts","../src/components/button-group/toolbar/buttons/location/index.ts","../src/components/button-group/toolbar/buttons/walk/walk-menu/index.ts","../src/components/button-group/toolbar/buttons/walk/walk-person/index.ts","../src/components/button-group/toolbar/buttons/walk/walk-bird/index.ts","../src/components/button-group/toolbar/buttons/setting/index.ts","../src/components/button-group/toolbar/buttons/info/index.ts","../src/components/button-group/toolbar/buttons/info/icon.ts","../src/components/button-group/toolbar/buttons/measure/index.ts"],"sourcesContent":["import {TranslationDictionary} from './types';\n\nexport const zhCN: TranslationDictionary = {\n common: {\n title: 'BimEngine',\n description: '这是一个使用 BIM-ENGINE。',\n openTestDialog: '打开测试弹窗',\n openInfoDialog: '打开信息弹窗 (封装版)',\n },\n toolbar: {\n home: '首页',\n measure: '测量',\n info: '信息',\n location: '定位',\n setting: '设置',\n walk: '漫游',\n walkMenu: '漫游菜单',\n walkPerson: '第一人称',\n walkBird: '第三人称',\n tree: '模型树'\n },\n dialog: {\n testTitle: '测试弹窗',\n testContent: '
    这是一个 可拖拽可缩放 的弹窗。

    你可以尝试拖动标题栏,或者拖动右下角改变大小。
    ',\n },\n menu: {\n info: '信息',\n home: '首页'\n },\n tree: {\n searchPlaceholder: '请输入要搜索的内容',\n },\n constructTree: {\n title: '目录树',\n },\n tab: {\n component: '构件',\n system: '系统',\n space: '空间',\n },\n panel: {\n property: {\n title: '构件详情',\n base: '基本属性',\n material: '材质信息',\n advanced: '高级设置',\n tab: {\n props: '属性',\n material: '材质'\n }\n }\n },\n measure: {\n btnName: '测量',\n dialogTitle: '测量',\n modes: {\n distance: '距离',\n minDistance: '最小距离',\n angle: '角度',\n elevation: '标高',\n volume: '体积',\n laserDistance: '激光测距',\n slope: '坡度',\n spaceVolume: '空间体积',\n },\n actions: {\n expand: '展开',\n collapse: '收起',\n clearAll: '删除全部',\n settings: '设置',\n },\n labels: {\n currentMode: '当前测量方式:',\n x: 'X:',\n y: 'Y:',\n z: 'Z:',\n value: {\n distance: '距离:',\n minDistance: '最小距离:',\n angle: '角度:',\n elevation: '标高:',\n volume: '体积:',\n laserDistance: '激光测距:',\n slope: '坡度:',\n spaceVolume: '空间体积:',\n }\n },\n units: {\n mm: 'mm',\n cm: 'cm',\n m: 'm',\n km: 'km',\n deg: '°',\n m3: 'm³',\n percent: '%',\n },\n settings: {\n title: '设置',\n unit: '单位:',\n precision: '精度:',\n hint: '距离、最小距离和标高默认使用该单位;角度和体积有各自默认单位。',\n save: '保存设置',\n cancel: '取消',\n }\n }\n};\n","import {TranslationDictionary} from './types';\n\nexport const enUS: TranslationDictionary = {\n common: {\n title: 'BimEngine',\n description: 'This is a BIM-ENGINE demo.',\n openTestDialog: 'Open Test Dialog',\n openInfoDialog: 'Open Info Dialog (Wrapped)',\n },\n toolbar: {\n home: 'Home',\n measure: 'Measure',\n info: 'Info',\n location: 'Location',\n setting: 'Settings',\n walk: 'Walk',\n walkPerson: 'Person',\n walkBird: 'Bird Eye',\n walkMenu: 'Menu',\n tree: 'Tree',\n },\n dialog: {\n testTitle: 'Test Dialog',\n testContent: '
    This is a draggable and resizable dialog.

    Try dragging the title bar or resizing from the bottom-right corner.
    ',\n },\n menu: {\n info: 'Info',\n home: 'Home',\n },\n tree: {\n searchPlaceholder: 'Please enter content to search',\n },\n constructTree: {\n title: 'Construct Tree',\n },\n tab: {\n component: 'Component',\n system: 'System',\n space: 'Space',\n },\n panel: {\n property: {\n title: 'Component Details',\n base: 'Basic Info',\n material: 'Material',\n advanced: 'Advanced',\n tab: {\n props: 'Properties',\n material: 'Material'\n }\n }\n },\n measure: {\n btnName: 'Measure',\n dialogTitle: 'Measure',\n modes: {\n distance: 'Distance',\n minDistance: 'Min Distance',\n angle: 'Angle',\n elevation: 'Elevation',\n volume: 'Volume',\n laserDistance: 'Laser Distance',\n slope: 'Slope',\n spaceVolume: 'Space Volume',\n },\n actions: {\n expand: 'Expand',\n collapse: 'Collapse',\n clearAll: 'Clear All',\n settings: 'Settings',\n },\n labels: {\n currentMode: 'Mode:',\n x: 'X:',\n y: 'Y:',\n z: 'Z:',\n value: {\n distance: 'Distance:',\n minDistance: 'Min Distance:',\n angle: 'Angle:',\n elevation: 'Elevation:',\n volume: 'Volume:',\n laserDistance: 'Laser Distance:',\n slope: 'Slope:',\n spaceVolume: 'Space Volume:',\n }\n },\n units: {\n mm: 'mm',\n cm: 'cm',\n m: 'm',\n km: 'km',\n deg: '°',\n m3: 'm³',\n percent: '%',\n },\n settings: {\n title: 'Settings',\n unit: 'Unit:',\n precision: 'Precision:',\n hint: 'Distance, min distance and elevation use this unit by default; angle and volume use their own units.',\n save: 'Save',\n cancel: 'Cancel',\n }\n }\n};\n","import { LocaleType, TranslationDictionary } from '../locales/types';\nimport { zhCN } from '../locales/zh-CN';\nimport { enUS } from '../locales/en-US';\n\ntype LocaleChangeListener = (locale: LocaleType) => void;\n\n/**\n * 语言管理器类\n */\nexport class LocaleManager {\n private currentLocale: LocaleType = 'zh-CN';\n private messages: Record = {\n 'zh-CN': zhCN,\n 'en-US': enUS,\n };\n private listeners: LocaleChangeListener[] = [];\n\n constructor() {\n // 默认初始化\n }\n\n /**\n * 获取当前语言\n */\n public getLocale(): LocaleType {\n return this.currentLocale;\n }\n\n /**\n * 切换语言\n */\n public setLocale(locale: LocaleType) {\n if (this.currentLocale === locale) return;\n this.currentLocale = locale;\n this.notifyListeners();\n }\n\n /**\n * 翻译核心方法\n */\n public t(key: string): string {\n if (!key) return '';\n \n const keys = key.split('.');\n let value: any = this.messages[this.currentLocale];\n \n for (const k of keys) {\n if (value && typeof value === 'object' && k in value) {\n value = value[k];\n } else {\n return key;\n }\n }\n return value as string;\n }\n\n /**\n * 订阅变更\n */\n public subscribe(listener: LocaleChangeListener): () => void {\n this.listeners.push(listener);\n return () => {\n this.listeners = this.listeners.filter(l => l !== listener);\n };\n }\n\n private notifyListeners() {\n this.listeners.forEach(listener => listener(this.currentLocale));\n }\n}\n\n// --- 导出单例 ---\nexport const localeManager = new LocaleManager();\n\n// --- 导出便捷方法 ---\n/**\n * 全局翻译函数\n * @param key 键路径 (如 'toolbar.home')\n */\nexport const t = (key: string): string => localeManager.t(key);\n","import { ThemeConfig } from './types';\n\n/**\n * 深色主题 (默认)\n */\nexport const darkTheme: ThemeConfig = {\n name: 'dark',\n primary: '#0078d4',\n primaryHover: '#0063b1',\n\n // 修改:背景色统一为浅灰,不再跟随深色模式变黑\n background: '#f5f5f5',\n panelBackground: 'rgba(30, 30, 30, 0.9)',\n\n textPrimary: '#ffffff',\n textSecondary: '#cccccc',\n\n border: '#444444',\n\n icon: '#cccccc',\n iconActive: '#ffffff',\n\n componentBackground: 'transparent',\n componentHover: '#4e4d4dff',\n componentActive: 'rgba(255, 255, 255, 0.1)'\n};\n\n/**\n * 浅色主题\n */\nexport const lightTheme: ThemeConfig = {\n name: 'light',\n primary: '#0078d4',\n primaryHover: '#106ebe',\n\n // 统一为浅灰\n background: '#f5f5f5',\n panelBackground: '#ffffff',\n\n textPrimary: '#333333',\n textSecondary: '#666666',\n\n border: '#e0e0e0',\n\n icon: '#555555',\n iconActive: '#0078d4',\n\n componentBackground: 'transparent',\n componentHover: '#f0f0f0',\n componentActive: '#e0e0e0'\n};","import { ThemeConfig } from '../themes/types';\nimport { darkTheme, lightTheme } from '../themes/presets';\n\ntype ThemeChangeListener = (theme: ThemeConfig) => void;\n\n/**\n * 主题管理器 (单例)\n */\nexport class ThemeManager {\n private currentTheme: ThemeConfig = darkTheme;\n private listeners: ThemeChangeListener[] = [];\n\n constructor() {\n // 默认初始化\n }\n\n /**\n * 获取当前主题配置\n */\n public getTheme(): ThemeConfig {\n return this.currentTheme;\n }\n\n /**\n * 切换预设主题\n * @param themeName 'dark' | 'light'\n */\n public setTheme(themeName: 'dark' | 'light') {\n if (themeName === 'light') {\n this.applyTheme(lightTheme);\n } else {\n this.applyTheme(darkTheme);\n }\n }\n\n /**\n * 应用自定义主题配置\n * @param theme 配置对象\n */\n public setCustomTheme(theme: ThemeConfig) {\n this.applyTheme(theme);\n }\n\n /**\n * 内部应用主题逻辑\n */\n private applyTheme(theme: ThemeConfig) {\n this.currentTheme = theme;\n this.notifyListeners();\n }\n\n /**\n * 订阅主题变更\n */\n public subscribe(listener: ThemeChangeListener): () => void {\n this.listeners.push(listener);\n // 立即回调一次当前状态\n listener(this.currentTheme);\n return () => {\n this.listeners = this.listeners.filter(l => l !== listener);\n };\n }\n\n private notifyListeners() {\n this.listeners.forEach(listener => listener(this.currentTheme));\n }\n}\n\n// 导出单例\nexport const themeManager = new ThemeManager();","import './index.css';\nimport type {\n OptButton,\n ButtonGroup,\n ButtonGroupOptions,\n ButtonConfig,\n ButtonGroupColors\n} from './index.type';\nimport { t, localeManager } from '../../services/locale';\nimport { themeManager } from '../../services/theme';\nimport type { ThemeConfig } from '../../themes/types';\nimport { IBimComponent } from '../../types/component';\nimport type { BimEngine } from '../../bim-engine';\nimport { EngineEvents } from '../../types/events';\n\n/**\n * 通用按钮组组件 (BimButtonGroup)\n */\nexport class BimButtonGroup implements IBimComponent {\n private container: HTMLElement;\n private options: ButtonGroupOptions;\n private groups: ButtonGroup[] = [];\n private activeBtnIds: Set = new Set();\n private btnRefs: Map = new Map();\n private dropdownElement: HTMLElement | null = null;\n private hoverTimeout: number | null = null;\n private customColors: Set = new Set(); // 记录用户自定义的颜色属性\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n\n protected engine: BimEngine | null = null;\n\n private readonly DEFAULT_ICON = '';\n\n constructor(options: ButtonGroupOptions) {\n const el = typeof options.container === 'string'\n ? document.getElementById(options.container)\n : options.container;\n\n if (!el) throw new Error('Container not found');\n\n this.container = el;\n // 合并默认配置\n this.options = {\n showLabel: true,\n visibility: {},\n direction: 'row', // 默认横向\n position: 'static', // 默认静态定位\n align: 'vertical', // 默认图标在上\n expand: 'down', // 默认向下展开\n ...options\n };\n\n // 记录初始传入的自定义颜色\n const colorKeys: (keyof ButtonGroupColors)[] = [\n 'backgroundColor', 'btnBackgroundColor', 'btnHoverColor',\n 'btnActiveColor', 'iconColor', 'iconActiveColor',\n 'textColor', 'textActiveColor'\n ];\n colorKeys.forEach(key => {\n if (options[key]) {\n this.customColors.add(key);\n }\n });\n\n this.initContainer();\n this.applyStyles();\n }\n\n public setEngine(engine: BimEngine) {\n this.engine = engine;\n }\n\n protected emit(event: K, payload: EngineEvents[K]) {\n if (this.engine) {\n this.engine.emit(event, payload);\n } else {\n console.warn('[BimButtonGroup] Engine not set, cannot emit event:', event);\n }\n }\n\n private initContainer(): void {\n this.container.innerHTML = '';\n this.container.classList.add('bim-btn-group-root');\n\n if (this.options.direction === 'column') {\n this.container.classList.add('dir-column');\n } else {\n this.container.classList.add('dir-row');\n }\n\n if (this.options.className) {\n this.container.classList.add(this.options.className);\n }\n\n this.updatePosition();\n\n // 添加事件拦截,防止点击穿透到 3D 引擎\n this.setupEventInterception(this.container);\n }\n\n /**\n * 设置事件拦截,防止事件冒泡到下层元素(如 3D 引擎)\n */\n private setupEventInterception(el: HTMLElement): void {\n const stopPropagation = (e: Event) => {\n e.stopPropagation();\n };\n\n const events = [\n 'click', 'dblclick', 'contextmenu', 'wheel',\n 'mousedown', 'mouseup', 'mousemove',\n 'touchstart', 'touchend', 'touchmove',\n 'pointerdown', 'pointerup', 'pointermove', 'pointerenter', 'pointerleave', 'pointerover', 'pointerout'\n ];\n\n events.forEach(eventType => {\n el.addEventListener(eventType, stopPropagation, { passive: false });\n });\n }\n\n private updatePosition() {\n const pos = this.options.position;\n const style = this.container.style;\n\n style.top = ''; style.bottom = ''; style.left = ''; style.right = ''; style.transform = '';\n\n if (pos === 'static') {\n this.container.classList.add('static');\n return;\n }\n\n this.container.classList.remove('static');\n this.container.style.position = 'absolute';\n\n if (typeof pos === 'object' && 'x' in pos) {\n style.left = `${pos.x}px`;\n style.top = `${pos.y}px`;\n } else {\n const margin = '20px';\n switch (pos) {\n case 'top-left':\n style.top = margin; style.left = margin;\n break;\n case 'top-center':\n style.top = margin; style.left = '50%'; style.transform = 'translateX(-50%)';\n break;\n case 'top-right':\n style.top = margin; style.right = margin;\n break;\n case 'bottom-left':\n style.bottom = margin; style.left = margin;\n break;\n case 'bottom-center':\n style.bottom = margin; style.left = '50%'; style.transform = 'translateX(-50%)';\n break;\n case 'bottom-right':\n style.bottom = margin; style.right = margin;\n break;\n case 'left-center':\n style.left = margin; style.top = '50%'; style.transform = 'translateY(-50%)';\n break;\n case 'right-center':\n style.right = margin; style.top = '50%'; style.transform = 'translateY(-50%)';\n break;\n case 'center':\n style.top = '50%'; style.left = '50%'; style.transform = 'translate(-50%, -50%)';\n break;\n }\n }\n }\n\n /**\n * 应用样式到容器\n */\n private applyStyles(): void {\n const style = this.container.style;\n if (this.options.backgroundColor) style.setProperty('--bim-btn-group-section-bg', this.options.backgroundColor);\n if (this.options.btnBackgroundColor) style.setProperty('--bim-btn-bg', this.options.btnBackgroundColor);\n if (this.options.btnHoverColor) style.setProperty('--bim-btn-hover-bg', this.options.btnHoverColor);\n if (this.options.btnActiveColor) style.setProperty('--bim-btn-active-bg', this.options.btnActiveColor);\n if (this.options.iconColor) style.setProperty('--bim-icon-color', this.options.iconColor);\n if (this.options.iconActiveColor) style.setProperty('--bim-icon-active-color', this.options.iconActiveColor);\n if (this.options.textColor) style.setProperty('--bim-btn-text-color', this.options.textColor);\n if (this.options.textActiveColor) style.setProperty('--bim-btn-text-active-color', this.options.textActiveColor);\n }\n\n /**\n * 设置主题颜色\n * 只会应用到没有被用户自定义的颜色属性上\n */\n public setTheme(theme: ThemeConfig): void {\n const themeColors: ButtonGroupColors = {\n backgroundColor: theme.panelBackground,\n btnBackgroundColor: theme.componentBackground,\n btnHoverColor: theme.componentHover,\n btnActiveColor: theme.componentActive,\n iconColor: theme.icon,\n iconActiveColor: theme.iconActive,\n textColor: theme.textSecondary,\n textActiveColor: theme.textPrimary\n };\n\n // 只应用没有被自定义的颜色\n Object.entries(themeColors).forEach(([key, value]) => {\n const colorKey = key as keyof ButtonGroupColors;\n if (!this.customColors.has(colorKey)) {\n this.options[colorKey] = value;\n }\n });\n\n this.applyStyles();\n }\n\n /**\n * 直接设置颜色(强制覆盖)\n * 设置的颜色会被标记为自定义,后续的 setTheme 不会覆盖它们\n */\n public setColors(colors: ButtonGroupColors): void {\n // 更新 options\n this.options = { ...this.options, ...colors };\n\n // 标记这些颜色为自定义\n Object.keys(colors).forEach(key => {\n this.customColors.add(key as keyof ButtonGroupColors);\n });\n\n this.applyStyles();\n }\n\n public async init(): Promise {\n this.render();\n\n // 自动订阅语言变更\n this.unsubscribeLocale = localeManager.subscribe(() => {\n this.setLocales();\n });\n\n // 自动订阅主题变更\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n }\n\n public setLocales(): void {\n this.render();\n }\n\n public addGroup(groupId: string, beforeGroupId?: string): void {\n if (this.groups.some(g => g.id === groupId)) return;\n const newGroup: ButtonGroup = { id: groupId, buttons: [] };\n if (beforeGroupId) {\n const index = this.groups.findIndex(g => g.id === beforeGroupId);\n index !== -1 ? this.groups.splice(index, 0, newGroup) : this.groups.push(newGroup);\n } else {\n this.groups.push(newGroup);\n }\n }\n\n public addButton(config: ButtonConfig): void {\n const { groupId, parentId } = config;\n const group = this.groups.find(g => g.id === groupId);\n if (!group) return;\n\n const button: OptButton = { ...config, children: config.children || [] };\n if (parentId) {\n const parentBtn = this.findButton(group.buttons, parentId);\n if (parentBtn) {\n if (!parentBtn.children) parentBtn.children = [];\n parentBtn.children.push(button);\n }\n } else {\n group.buttons.push(button);\n }\n }\n\n private findButton(buttons: OptButton[], id: string): OptButton | undefined {\n for (const btn of buttons) {\n if (btn.id === id) return btn;\n if (btn.children) {\n const found = this.findButton(btn.children, id);\n if (found) return found;\n }\n }\n return undefined;\n }\n\n public render(): void {\n this.container.innerHTML = '';\n this.btnRefs.clear();\n\n this.groups.forEach((group, index) => {\n const groupElement = this.renderGroup(group, index, this.groups.length);\n this.container.appendChild(groupElement);\n });\n }\n\n private renderGroup(group: ButtonGroup, index: number, total: number): HTMLElement {\n const groupEl = document.createElement('div');\n groupEl.className = 'bim-btn-group-section';\n\n if (index < total - 1) {\n groupEl.classList.add('has-divider');\n }\n\n group.buttons.forEach(button => {\n if (this.isVisible(button.id)) {\n const btnWrapper = this.renderButton(button);\n groupEl.appendChild(btnWrapper);\n }\n });\n return groupEl;\n }\n\n private renderButton(button: OptButton): HTMLElement {\n const wrapper = document.createElement('div');\n wrapper.className = 'opt-btn-wrapper';\n\n const btnEl = document.createElement('div');\n btnEl.className = 'opt-btn';\n\n // 初始化时根据 button 自身的属性同步 active 状态\n if (button.isActive) {\n this.activeBtnIds.add(button.id);\n }\n\n // 按钮优先使用自己的 align,否则使用全局配置,默认为 vertical\n const align = button.align || this.options.align || 'vertical';\n if (align === 'horizontal') {\n btnEl.classList.add('align-horizontal');\n } else {\n btnEl.classList.add('align-vertical');\n }\n\n if (this.activeBtnIds.has(button.id)) btnEl.classList.add('active');\n if (button.disabled) btnEl.classList.add('disabled');\n\n // 判断是否显示 label\n const hasLabel = this.options.showLabel && button.label;\n if (!hasLabel) {\n btnEl.classList.add('no-label');\n }\n\n // 应用按钮的自定义样式\n const iconSize = button.iconSize || 32;\n const minWidth = button.minWidth || 50;\n btnEl.style.minWidth = `${minWidth}px`;\n\n const icon = document.createElement('div');\n icon.className = 'opt-btn-icon';\n icon.style.width = `${iconSize}px`;\n icon.style.height = `${iconSize}px`;\n icon.innerHTML = this.getIcon(button.icon);\n btnEl.appendChild(icon);\n\n // 创建文字和箭头的容器,确保它们始终在一起(无论主轴是横是竖)\n const textWrapper = document.createElement('div');\n textWrapper.className = 'opt-btn-text-wrapper';\n\n if (this.options.showLabel && button.label) {\n const label = document.createElement('span');\n label.className = 'opt-btn-label';\n label.textContent = t(button.label);\n textWrapper.appendChild(label);\n }\n\n if (button.children && button.children.length > 0) {\n const arrow = document.createElement('span');\n arrow.className = 'opt-btn-arrow';\n arrow.textContent = '▼';\n textWrapper.appendChild(arrow);\n }\n\n // 只有当有内容时才添加 wrapper\n if (textWrapper.hasChildNodes()) {\n btnEl.appendChild(textWrapper);\n }\n\n btnEl.addEventListener('click', () => this.handleClick(button));\n btnEl.addEventListener('mouseenter', () => this.handleMouseEnter(button, btnEl));\n btnEl.addEventListener('mouseleave', () => this.handleMouseLeave());\n\n this.btnRefs.set(button.id, btnEl);\n wrapper.appendChild(btnEl);\n return wrapper;\n }\n\n /**\n * 设置按钮的激活状态\n * @param id 按钮 ID\n * @param active 可选,如果不传则切换(toggle)当前状态\n */\n public setBtnActive(id: string, active?: boolean): void {\n const button = this.findButtonById(id);\n if (!button) return;\n\n // 确定最终状态\n const newState = active !== undefined ? active : !this.activeBtnIds.has(id);\n\n if (newState) {\n this.activeBtnIds.add(id);\n } else {\n this.activeBtnIds.delete(id);\n }\n\n // 同步对象状态并更新 DOM\n button.isActive = newState;\n this.updateButtonState(id);\n }\n\n private handleClick(button: OptButton): void {\n if (button.disabled) return;\n if (!button.children || button.children.length === 0) {\n if (button.keepActive) {\n this.setBtnActive(button.id);\n }\n this.closeDropdown();\n if (button.onClick) button.onClick(button);\n }\n }\n\n private handleMouseEnter(button: OptButton, btnEl: HTMLElement): void {\n if (this.hoverTimeout) clearTimeout(this.hoverTimeout);\n if (button.children && button.children.length > 0) {\n this.showDropdown(button, btnEl);\n } else {\n this.closeDropdown();\n }\n }\n\n private handleMouseLeave(): void {\n this.hoverTimeout = window.setTimeout(() => this.closeDropdown(), 200);\n }\n\n private showDropdown(button: OptButton, btnEl: HTMLElement): void {\n this.closeDropdown();\n if (!button.children) return;\n\n const dropdown = document.createElement('div');\n dropdown.className = 'opt-btn-dropdown';\n if (this.options.backgroundColor) dropdown.style.setProperty('--bim-toolbar-bg', this.options.backgroundColor);\n\n // 获取按钮的位置信息\n const btnRect = btnEl.getBoundingClientRect();\n const expand = this.options.expand || 'down';\n\n // 根据主按钮组的方向设置下拉菜单的布局方向\n if (this.options.direction === 'row') {\n dropdown.style.flexDirection = 'column'; // 横向按钮组,菜单纵向排列\n } else {\n dropdown.style.flexDirection = 'row'; // 纵向按钮组,菜单横向排列\n }\n\n // 先添加到 DOM 以便计算尺寸\n document.body.appendChild(dropdown);\n\n // 添加事件拦截\n this.setupEventInterception(dropdown);\n\n // 添加菜单项\n button.children.forEach(subBtn => {\n if (this.isVisible(subBtn.id)) {\n const item = this.renderDropdownItem(subBtn);\n dropdown.appendChild(item);\n }\n });\n\n // 获取下拉菜单的实际尺寸\n const dropdownRect = dropdown.getBoundingClientRect();\n\n if (expand === 'up') {\n // 向上展开,与按钮水平居中对齐\n dropdown.style.bottom = (window.innerHeight - btnRect.top + 8) + 'px';\n dropdown.style.left = (btnRect.left + (btnRect.width - dropdownRect.width) / 2) + 'px';\n } else if (expand === 'down') {\n // 向下展开,与按钮水平居中对齐\n dropdown.style.top = (btnRect.bottom + 8) + 'px';\n dropdown.style.left = (btnRect.left + (btnRect.width - dropdownRect.width) / 2) + 'px';\n } else if (expand === 'right') {\n // 向右展开,与按钮垂直居中对齐\n dropdown.style.top = (btnRect.top + (btnRect.height - dropdownRect.height) / 2) + 'px';\n dropdown.style.left = (btnRect.right + 8) + 'px';\n } else if (expand === 'left') {\n // 向左展开,与按钮垂直居中对齐\n dropdown.style.top = (btnRect.top + (btnRect.height - dropdownRect.height) / 2) + 'px';\n dropdown.style.right = (window.innerWidth - btnRect.left + 8) + 'px';\n }\n\n dropdown.addEventListener('mouseenter', () => { if (this.hoverTimeout) clearTimeout(this.hoverTimeout); });\n dropdown.addEventListener('mouseleave', () => this.handleMouseLeave());\n this.dropdownElement = dropdown;\n }\n\n private renderDropdownItem(button: OptButton): HTMLElement {\n const item = document.createElement('div');\n item.className = 'opt-btn-dropdown-item';\n\n // 应用按钮的 align 设置,默认为 horizontal(图标在左)\n const align = button.align || 'horizontal';\n if (align === 'horizontal') {\n item.classList.add('align-horizontal');\n } else {\n item.classList.add('align-vertical');\n }\n\n // 应用按钮的自定义样式\n const iconSize = button.iconSize || 32; // 二级菜单默认图标更小\n const minWidth = button.minWidth; // 不设置默认值,让下拉菜单项保持紧凑\n if (minWidth) {\n item.style.minWidth = `${minWidth}px`;\n }\n\n const icon = document.createElement('div');\n icon.className = 'opt-btn-icon';\n icon.style.width = `${iconSize}px`;\n icon.style.height = `${iconSize}px`;\n icon.innerHTML = this.getIcon(button.icon);\n item.appendChild(icon);\n\n // 只有在 showLabel 为 true 时才显示 label\n if (this.options.showLabel && button.label) {\n const label = document.createElement('span');\n label.className = 'opt-btn-dropdown-label';\n label.textContent = t(button.label);\n item.appendChild(label);\n }\n\n item.addEventListener('click', (e) => { e.stopPropagation(); this.handleClick(button); });\n return item;\n }\n\n private closeDropdown(): void {\n if (this.dropdownElement) {\n this.dropdownElement.remove();\n this.dropdownElement = null;\n }\n this.btnRefs.forEach(btnEl => {\n const arrow = btnEl.querySelector('.opt-btn-arrow');\n if (arrow) arrow.classList.remove('rotated');\n });\n }\n\n private updateButtonState(buttonId: string): void {\n const btnEl = this.btnRefs.get(buttonId);\n if (btnEl) {\n if (this.activeBtnIds.has(buttonId)) {\n btnEl.classList.add('active');\n } else {\n btnEl.classList.remove('active');\n }\n }\n }\n\n private getIcon(icon?: string): string { return icon || this.DEFAULT_ICON; }\n\n public updateButtonVisibility(id: string, visible: boolean): void {\n if (!this.options.visibility) this.options.visibility = {};\n this.options.visibility[id] = visible;\n this.render();\n }\n\n public setShowLabel(show: boolean): void {\n this.options.showLabel = show;\n this.updateLabelsVisibility();\n }\n\n private updateLabelsVisibility(): void {\n this.btnRefs.forEach((btnEl, buttonId) => {\n // 查找按钮配置\n const button = this.findButtonById(buttonId);\n if (!button) return;\n\n const hasLabel = this.options.showLabel && button.label;\n\n // 只需要更新 no-label 类,CSS 会处理显示/隐藏\n if (hasLabel) {\n btnEl.classList.remove('no-label');\n } else {\n btnEl.classList.add('no-label');\n }\n });\n }\n\n private findButtonById(id: string): OptButton | undefined {\n for (const group of this.groups) {\n const found = this.findButton(group.buttons, id);\n if (found) return found;\n }\n return undefined;\n }\n\n public setBackgroundColor(color: string): void { this.setColors({ backgroundColor: color }); }\n private isVisible(id: string): boolean { return this.options.visibility?.[id] !== false; }\n\n public destroy(): void {\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n this.closeDropdown();\n this.container.innerHTML = '';\n this.btnRefs.clear();\n }\n}\n","import { BimButtonGroup } from '../index';\n\n/**\n * 底部工具栏 (Toolbar)\n * BimButtonGroup 的子类,专门用于加载工具栏默认按钮。\n */\nexport class Toolbar extends BimButtonGroup {\n /**\n * 重写初始化,加载默认按钮\n */\n public async init(): Promise {\n await super.init();\n\n // 动态加载默认按钮配置\n const { createHomeButton } = await import('./buttons/home');\n const { locationButton } = await import('./buttons/location');\n const { walkMenuButton } = await import('./buttons/walk/walk-menu');\n const { walkPersonButton } = await import('./buttons/walk/walk-person');\n const { walkBirdButton } = await import('./buttons/walk/walk-bird');\n const { settingButton } = await import('./buttons/setting');\n const { infoButton } = await import('./buttons/info');\n const { createMeasureButton } = await import('./buttons/measure');\n\n this.addGroup('group-1');\n\n // 使用工厂函数创建按钮,并注入 engine\n if (this.engine) {\n this.addButton(createHomeButton(this.engine));\n this.addButton(createMeasureButton(this.engine));\n } else {\n console.warn('[Toolbar] Engine not available when creating buttons.');\n }\n\n this.addButton(walkMenuButton);\n this.addButton(walkPersonButton);\n this.addButton(walkBirdButton);\n this.addButton(locationButton);\n this.addGroup('group-2');\n this.addButton(settingButton);\n this.addButton(infoButton);\n\n this.render();\n }\n}\n","import { BimEngine } from '../bim-engine';\nimport { EngineEvents } from '../types/events';\n\nexport abstract class BimComponent {\n protected engine: BimEngine;\n\n constructor(engine: BimEngine) {\n this.engine = engine;\n }\n\n /**\n * Helper to send events easily\n */\n protected emit(event: K, payload: EngineEvents[K]): void {\n this.engine.emit(event, payload);\n }\n\n /**\n * Helper to listen to events easily\n * Returns an unsubscribe function\n */\n protected on(event: K, listener: (payload: EngineEvents[K]) => void): () => void {\n return this.engine.on(event, listener);\n }\n\n abstract destroy(): void;\n}\n","import type { ButtonGroupColors, ButtonConfig } from '../components/button-group/index.type';\nimport { Toolbar } from '../components/button-group/toolbar';\nimport type { ThemeConfig } from '../themes/types';\nimport { BimComponent } from '../core/component';\nimport type { BimEngine } from '../bim-engine';\n\n/**\n * 底部工具栏管理器 (ToolbarManager)\n * 仅负责管理底部工具栏实例。\n */\nexport class ToolbarManager extends BimComponent {\n private toolbar: Toolbar | null = null;\n private toolbarContainer: HTMLElement | null = null;\n private container: HTMLElement;\n\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n this.init();\n }\n\n private init() {\n // 创建底部工具栏专用容器\n this.toolbarContainer = document.createElement('div');\n this.toolbarContainer.id = 'opt-btn-groups';\n this.toolbarContainer.className = 'bim-engine-opt-btn-container is-bottom-toolbar';\n this.container.appendChild(this.toolbarContainer);\n\n this.toolbar = new Toolbar({\n container: this.toolbarContainer,\n showLabel: true,\n direction: 'row',\n position: 'bottom-center', // 底部居中\n align: 'vertical', // 图标在上\n expand: 'up' // 向上展开\n });\n\n // 注入 engine 到 Toolbar\n // @ts-ignore - Toolbar 还没更新类型,暂时忽略\n this.toolbar.setEngine(this.engine);\n\n this.toolbar.init();\n }\n\n public updateTheme(theme: ThemeConfig) {\n this.toolbar?.setTheme(theme);\n }\n\n public refresh() {\n this.toolbar?.render();\n }\n\n public destroy() {\n this.toolbar?.destroy();\n this.toolbar = null;\n }\n\n // --- 转发 API ---\n public addGroup(groupId: string, beforeGroupId?: string) { this.toolbar?.addGroup(groupId, beforeGroupId); this.toolbar?.render(); }\n public addButton(config: ButtonConfig) { this.toolbar?.addButton(config); this.toolbar?.render(); }\n public setButtonVisibility(id: string, v: boolean) { this.toolbar?.updateButtonVisibility(id, v); }\n public setShowLabel(show: boolean) { this.toolbar?.setShowLabel(show); }\n public setBtnActive(id: string, active?: boolean) { this.toolbar?.setBtnActive(id, active); }\n public setVisible(visible: boolean) {\n if (this.toolbarContainer) {\n this.toolbarContainer.style.visibility = visible ? 'visible' : 'hidden';\n }\n }\n public setBackgroundColor(color: string) { this.toolbar?.setBackgroundColor(color); }\n public setColors(colors: ButtonGroupColors) { this.toolbar?.setColors(colors); }\n}\n","import { BimButtonGroup } from '../components/button-group';\nimport type { ButtonGroupOptions } from '../components/button-group/index.type';\nimport type { ThemeConfig } from '../themes/types';\nimport { BimComponent } from '../core/component';\nimport type { BimEngine } from '../bim-engine';\n\n/**\n * 通用按钮组管理器 (ButtonGroupManager)\n * 负责创建和管理通用的按钮组实例。\n */\nexport class ButtonGroupManager extends BimComponent {\n private groups: Map = new Map();\n private container: HTMLElement;\n\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n }\n\n public create(id: string, options: Omit): BimButtonGroup {\n const group = new BimButtonGroup({\n container: this.container,\n ...options\n });\n\n // @ts-ignore\n group.setEngine(this.engine);\n\n group.init();\n this.groups.set(id, group);\n return group;\n }\n\n public get(id: string): BimButtonGroup | undefined {\n return this.groups.get(id);\n }\n\n public updateTheme(theme: ThemeConfig) {\n this.groups.forEach(group => group.setTheme(theme));\n }\n\n public destroy() {\n this.groups.forEach(group => group.destroy());\n this.groups.clear();\n }\n}\n","import './index.css';\nimport type { DialogOptions } from './index.type';\nimport type { ThemeConfig } from '../../themes/types';\nimport { IBimComponent } from '../../types/component';\nimport { themeManager } from '../../services/theme';\nimport { t, localeManager } from '../../services/locale';\n\n/**\n * 通用弹窗组件类\n * 支持拖拽、缩放、自定义内容和位置。\n */\nexport class BimDialog implements IBimComponent {\n private element: HTMLElement;\n private options: DialogOptions;\n private container: HTMLElement;\n private header: HTMLElement;\n private contentArea: HTMLElement;\n private _isDestroyed = false;\n private _isInitialized = false;\n private unsubscribeTheme: (() => void) | null = null;\n private unsubscribeLocale: (() => void) | null = null;\n\n // 性能优化:用于存储 requestAnimationFrame 的 ID\n private rafId: number | null = null;\n\n /**\n * 构造函数\n * @param options 弹窗配置选项\n */\n constructor(options: DialogOptions) {\n // 合并默认配置\n this.options = {\n title: 'Dialog',\n width: 300,\n height: 'auto',\n position: 'center',\n draggable: true,\n resizable: false,\n minWidth: 200,\n minHeight: 100,\n ...options\n };\n this.container = options.container;\n\n // 创建 DOM 结构\n this.element = this.createDom();\n this.header = this.element.querySelector('.bim-dialog-header') as HTMLElement;\n this.contentArea = this.element.querySelector('.bim-dialog-content') as HTMLElement;\n\n // 自动初始化 (为了兼容现有逻辑)\n this.init();\n }\n\n /**\n * 设置主题\n * @param theme 全局主题配置\n */\n public setTheme(theme: ThemeConfig) {\n const style = this.element.style;\n if (!this.options.backgroundColor) style.setProperty('--bim-dialog-bg', theme.panelBackground);\n if (!this.options.headerBackgroundColor) style.setProperty('--bim-dialog-header-bg', theme.componentHover);\n if (!this.options.titleColor) style.setProperty('--bim-dialog-title-color', theme.textPrimary);\n if (!this.options.textColor) style.setProperty('--bim-dialog-text-color', theme.textPrimary);\n if (!this.options.borderColor) style.setProperty('--bim-dialog-border-color', theme.border);\n }\n\n /**\n * 初始化组件功能 (接口实现)\n */\n public init() {\n if (this._isInitialized) return;\n\n this.container.appendChild(this.element);\n\n // 必须先挂载才能计算尺寸进行定位\n this.initPosition();\n\n if (this.options.draggable) {\n this.initDrag();\n }\n\n if (this.options.resizable) {\n this.initResize();\n }\n\n this._isInitialized = true;\n\n // 调用弹窗开启后回调\n if (this.options.onOpen) {\n this.options.onOpen();\n }\n\n // 自动订阅主题变更\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n\n // 自动订阅语言变更\n this.unsubscribeLocale = localeManager.subscribe(() => {\n this.setLocales();\n });\n }\n\n public setLocales(): void {\n if (this.options.title) {\n const titleEl = this.header.querySelector('.bim-dialog-title');\n if (titleEl) {\n titleEl.textContent = t(this.options.title);\n }\n }\n }\n\n /**\n * 创建弹窗的 DOM 结构\n */\n private createDom(): HTMLElement {\n const el = document.createElement('div');\n el.className = 'bim-dialog';\n\n if (this.options.id) el.id = this.options.id;\n\n // 应用颜色配置到 CSS 变量\n const style = el.style;\n if (this.options.backgroundColor) style.setProperty('--bim-dialog-bg', this.options.backgroundColor);\n if (this.options.headerBackgroundColor) style.setProperty('--bim-dialog-header-bg', this.options.headerBackgroundColor);\n if (this.options.titleColor) style.setProperty('--bim-dialog-title-color', this.options.titleColor);\n if (this.options.textColor) style.setProperty('--bim-dialog-text-color', this.options.textColor);\n if (this.options.borderColor) style.setProperty('--bim-dialog-border-color', this.options.borderColor);\n\n // 设置初始尺寸\n this.setSize(el, this.options.width, this.options.height);\n // 确保最小尺寸生效\n if (this.options.minWidth) el.style.minWidth = `${this.options.minWidth}px`;\n\n // 创建标题栏 (Header)\n const header = document.createElement('div');\n header.className = 'bim-dialog-header';\n if (this.options.draggable) header.classList.add('draggable');\n\n const title = document.createElement('span');\n title.className = 'bim-dialog-title';\n title.textContent = this.options.title ? t(this.options.title) : '';\n\n const closeBtn = document.createElement('span');\n closeBtn.className = 'bim-dialog-close';\n closeBtn.innerHTML = '×';\n // 修复 TS 报错:去掉未使用的参数 e\n closeBtn.onclick = () => {\n this.close();\n };\n\n header.appendChild(title);\n header.appendChild(closeBtn);\n\n // 创建内容区域 (Content)\n const content = document.createElement('div');\n content.className = 'bim-dialog-content';\n if (typeof this.options.content === 'string') {\n content.innerHTML = this.options.content;\n } else if (this.options.content instanceof HTMLElement) {\n content.appendChild(this.options.content);\n }\n\n el.appendChild(header);\n el.appendChild(content);\n\n // 如果允许缩放,创建缩放手柄\n if (this.options.resizable) {\n const resizeHandle = document.createElement('div');\n resizeHandle.className = 'bim-dialog-resize-handle';\n el.appendChild(resizeHandle);\n }\n\n // ==================== 事件拦截核心逻辑 ====================\n // 定义阻断逻辑:只阻止冒泡,不阻止捕获,也不阻止默认行为(除非显式阻止)\n const stopPropagation = (e: Event) => {\n e.stopPropagation();\n };\n\n // 现代浏览器和 3D 引擎 (Three.js/Cesium) 交互事件\n const events = [\n 'click', 'dblclick', 'contextmenu', 'wheel',\n 'mousedown', 'mouseup', 'mousemove',\n 'touchstart', 'touchend', 'touchmove',\n 'pointerdown', 'pointerup', 'pointermove', 'pointerenter', 'pointerleave', 'pointerover', 'pointerout'\n ];\n\n // 绑定监听器 (默认冒泡阶段)\n // 这样内部元素(如关闭按钮)先触发,然后冒泡到这里被拦截,不再传给地图\n events.forEach(eventType => {\n el.addEventListener(eventType, stopPropagation, { passive: false });\n });\n\n return el;\n }\n\n /**\n * 设置元素尺寸\n */\n private setSize(el: HTMLElement, width?: number | string, height?: number | string) {\n if (width !== undefined) {\n if (width === 'auto' || width === 'fit-content') {\n el.style.width = width;\n } else {\n el.style.width = typeof width === 'number' ? `${width}px` : width;\n }\n }\n if (height !== undefined) {\n if (height === 'auto' || height === 'fit-content') {\n el.style.height = height;\n } else {\n el.style.height = typeof height === 'number' ? `${height}px` : height;\n }\n }\n }\n\n /**\n * 根据内容自动调整弹窗宽度\n * @param recenter 是否重新计算定位(例如保持居中),默认 true\n */\n public fitWidth(recenter: boolean = false) {\n // 1. 设置为 fit-content 以获取自然宽度,高度保持不变\n this.element.style.width = 'fit-content';\n\n // 2. 如果需要重新定位\n if (recenter) {\n this.initPosition();\n }\n }\n\n /**\n * 根据内容自动调整弹窗高度\n *\n * 设计说明:\n * - 主要用于“内容展开/收起”场景(比如测量面板展开后,Dialog 高度跟随变化)\n * - 默认不改变用户拖拽后的当前位置,只做边界夹紧,避免弹窗超出容器\n *\n * @param recenter 是否根据 options.position 重新定位(默认 false)\n */\n public fitHeight(recenter: boolean = false) {\n // 1) 先让高度由内容自然撑开,便于测量真实高度\n this.element.style.height = 'auto';\n\n // 2) 获取自然高度并做约束(最小高度 + 不超过容器)\n const naturalHeight = this.element.getBoundingClientRect().height;\n const minHeight = this.options.minHeight ?? 100;\n const containerHeight = this.container.clientHeight || 0;\n\n // 如果容器高度不可用,至少保证最小高度\n let targetHeight = Math.max(minHeight, naturalHeight);\n\n // 约束最大高度:不超过容器高度(避免完全溢出)\n if (containerHeight > 0) {\n targetHeight = Math.min(targetHeight, containerHeight);\n }\n\n this.element.style.height = `${targetHeight}px`;\n\n // 3) 定位修正:recenter 则重新按 position 计算,否则只做边界夹紧\n if (recenter) {\n this.initPosition();\n } else {\n this.clampToContainer();\n }\n }\n\n /**\n * 边界夹紧:保持当前 left/top 不变的前提下,确保弹窗不超出容器\n * 说明:用于 fitHeight / fitWidth 后的“尺寸变化”场景,避免弹窗被裁切。\n */\n private clampToContainer(): void {\n const containerW = this.container.clientWidth;\n const containerH = this.container.clientHeight;\n const elW = this.element.offsetWidth;\n const elH = this.element.offsetHeight;\n\n // 当前 left/top(优先从 style 读取,避免 NaN)\n const currentLeft = this.element.offsetLeft;\n const currentTop = this.element.offsetTop;\n\n const maxLeft = Math.max(0, containerW - elW);\n const maxTop = Math.max(0, containerH - elH);\n\n const nextLeft = Math.max(0, Math.min(currentLeft, maxLeft));\n const nextTop = Math.max(0, Math.min(currentTop, maxTop));\n\n this.element.style.left = `${nextLeft}px`;\n this.element.style.top = `${nextTop}px`;\n }\n\n /**\n * 初始化弹窗位置\n */\n private initPosition() {\n const pos = this.options.position;\n const elRect = this.element.getBoundingClientRect();\n\n // 计算相对父容器的定位\n let left = 0;\n let top = 0;\n\n const pW = this.container.clientWidth;\n const pH = this.container.clientHeight;\n const elW = elRect.width;\n const elH = elRect.height;\n\n if (typeof pos === 'object' && 'x' in pos) {\n left = pos.x;\n top = pos.y;\n } else {\n switch (pos) {\n case 'center':\n left = (pW - elW) / 2;\n top = (pH - elH) / 2;\n break;\n case 'top-left': left = 0; top = 0; break;\n case 'top-center': left = (pW - elW) / 2; top = 0; break;\n case 'top-right': left = pW - elW; top = 0; break;\n case 'left-center': left = 0; top = (pH - elH) / 2; break;\n case 'right-center': left = pW - elW; top = (pH - elH) / 2; break;\n case 'bottom-left': left = 0; top = pH - elH; break;\n case 'bottom-center': left = (pW - elW) / 2; top = pH - elH; break;\n case 'bottom-right': left = pW - elW; top = pH - elH; break;\n default:\n left = (pW - elW) / 2;\n top = (pH - elH) / 2;\n }\n }\n\n left = Math.max(0, Math.min(left, pW - elW));\n top = Math.max(0, Math.min(top, pH - elH));\n\n this.element.style.left = `${left}px`;\n this.element.style.top = `${top}px`;\n }\n\n /**\n * 初始化拖拽功能 (性能优化 + 解决粘手)\n */\n private initDrag() {\n let startX = 0;\n let startY = 0;\n let startLeft = 0;\n let startTop = 0;\n let containerW = 0;\n let containerH = 0;\n let elW = 0;\n let elH = 0;\n\n const onMouseDown = (e: MouseEvent) => {\n e.preventDefault(); // 阻止默认行为(如选中文本),非常重要,防止卡顿\n e.stopPropagation(); // 阻止传递给 Three.js\n\n startX = e.clientX;\n startY = e.clientY;\n startLeft = this.element.offsetLeft;\n startTop = this.element.offsetTop;\n\n // 缓存尺寸,减少 reflow\n containerW = this.container.clientWidth;\n containerH = this.container.clientHeight;\n elW = this.element.offsetWidth;\n elH = this.element.offsetHeight;\n\n // 关键:使用 capture: true\n // 确保即使 createDom 阻止了冒泡,document 也能在捕获阶段收到事件\n document.addEventListener('mousemove', onMouseMove, { capture: true });\n document.addEventListener('mouseup', onMouseUp, { capture: true });\n };\n\n const onMouseMove = (e: MouseEvent) => {\n e.preventDefault();\n e.stopPropagation();\n\n // 节流优化:使用 requestAnimationFrame\n if (this.rafId) return;\n\n this.rafId = requestAnimationFrame(() => {\n const dx = e.clientX - startX;\n const dy = e.clientY - startY;\n\n let newLeft = startLeft + dx;\n let newTop = startTop + dy;\n\n const maxLeft = containerW - elW;\n const maxTop = containerH - elH;\n\n newLeft = Math.max(0, Math.min(newLeft, maxLeft));\n newTop = Math.max(0, Math.min(newTop, maxTop));\n\n this.element.style.left = `${newLeft}px`;\n this.element.style.top = `${newTop}px`;\n\n this.rafId = null;\n });\n };\n\n const onMouseUp = () => {\n if (this.rafId) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n // 移除监听\n document.removeEventListener('mousemove', onMouseMove, { capture: true });\n document.removeEventListener('mouseup', onMouseUp, { capture: true });\n };\n\n this.header.addEventListener('mousedown', onMouseDown);\n }\n\n /**\n * 初始化缩放功能 (性能优化 + 解决粘手)\n */\n private initResize() {\n const handle = this.element.querySelector('.bim-dialog-resize-handle') as HTMLElement;\n if (!handle) return;\n\n let startX = 0;\n let startY = 0;\n let startW = 0;\n let startH = 0;\n\n const onMouseDown = (e: MouseEvent) => {\n e.preventDefault();\n e.stopPropagation();\n startX = e.clientX;\n startY = e.clientY;\n startW = this.element.offsetWidth;\n startH = this.element.offsetHeight;\n\n // 关键:使用 capture: true\n document.addEventListener('mousemove', onMouseMove, { capture: true });\n document.addEventListener('mouseup', onMouseUp, { capture: true });\n };\n\n const onMouseMove = (e: MouseEvent) => {\n e.preventDefault();\n e.stopPropagation();\n\n if (this.rafId) return;\n\n this.rafId = requestAnimationFrame(() => {\n const dx = e.clientX - startX;\n const dy = e.clientY - startY;\n\n const newW = Math.max(this.options.minWidth || 100, startW + dx);\n const newH = Math.max(this.options.minHeight || 50, startH + dy);\n\n this.element.style.width = `${newW}px`;\n this.element.style.height = `${newH}px`;\n\n this.rafId = null;\n });\n };\n\n const onMouseUp = () => {\n if (this.rafId) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n document.removeEventListener('mousemove', onMouseMove, { capture: true });\n document.removeEventListener('mouseup', onMouseUp, { capture: true });\n };\n\n handle.addEventListener('mousedown', onMouseDown);\n }\n\n /**\n * 动态设置内容\n * @param content 内容元素或 HTML 字符串\n */\n public setContent(content: HTMLElement | string) {\n this.contentArea.innerHTML = '';\n if (typeof content === 'string') {\n this.contentArea.innerHTML = content;\n } else {\n this.contentArea.appendChild(content);\n }\n }\n\n /**\n * 关闭弹窗并销毁\n */\n public close() {\n if (this._isDestroyed) return;\n\n // 清理可能存在的动画帧,防止报错\n if (this.rafId) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n this.element.remove();\n this._isDestroyed = true;\n if (this.options.onClose) {\n this.options.onClose();\n }\n }\n\n /**\n * 销毁组件 (接口实现)\n */\n public destroy() {\n this.close();\n }\n}\n","import './index.css';\nimport { BimDialog } from '../index';\n\n/**\n * BimInfoDialog (继承版)\n * 这是一个展示项目信息的业务弹窗组件,直接继承自 BimDialog。\n */\nexport class BimInfoDialog extends BimDialog {\n /**\n * 构造函数\n * @param container 父容器\n */\n constructor(container: HTMLElement) {\n // 1. 准备内容 DOM\n const contentEl = document.createElement('div');\n contentEl.className = 'bim-info-dialog-content';\n\n const infoTitle = document.createElement('h3');\n infoTitle.textContent = 'Model Information';\n\n const infoList = document.createElement('ul');\n infoList.innerHTML = `\n
  • Name: Sample Project
  • \n
  • Version: 1.0.0
  • \n
  • Date: ${new Date().toLocaleDateString()}
  • \n
  • Status: Active
  • \n `;\n\n const actionBtn = document.createElement('button');\n actionBtn.textContent = 'Update Status';\n actionBtn.style.marginTop = '10px';\n actionBtn.onclick = () => {\n alert('Status updated!');\n };\n\n contentEl.appendChild(infoTitle);\n contentEl.appendChild(infoList);\n contentEl.appendChild(actionBtn);\n\n // 2. 调用父类构造函数,传入特定的配置\n super({\n container: container,\n title: 'dialog.testTitle',\n content: contentEl,\n width: 320,\n height: 'auto',\n position: 'center',\n resizable: true,\n draggable: true,\n // 可以在这里添加特定的 onClose 逻辑\n onClose: () => {\n console.log('Info dialog closed');\n },\n onOpen: () => {\n console.log('Info dialog opened');\n }\n });\n\n // 3. 如果有特定于子类的初始化逻辑,可以在 super() 之后执行\n // 例如:this.element.classList.add('my-special-class');\n }\n\n // 不需要再手动实现 setTheme, destroy, close, init\n // 它们都已从 BimDialog 继承\n}","import { BimDialog } from '../components/dialog';\nimport { BimInfoDialog } from '../components/dialog/bimInfoDialog';\nimport type { DialogOptions } from '../components/dialog/index.type';\nimport type { ThemeConfig } from '../themes/types';\nimport { themeManager } from '../services/theme';\nimport { BimComponent } from '../core/component';\nimport type { BimEngine } from '../bim-engine';\n\n/**\n * 弹窗管理器\n * 负责创建和管理应用中的各类弹窗。\n */\nexport class DialogManager extends BimComponent {\n /** 弹窗挂载的父容器 */\n private container: HTMLElement;\n /** 活跃的弹窗实例列表 */\n private activeDialogs: BimDialog[] = [];\n\n /**\n * 构造函数\n * @param engine 引擎实例\n * @param container 弹窗挂载的目标容器\n */\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n\n // 监听打开弹窗事件\n this.on('ui:open-dialog', (payload) => {\n // 这里可以根据 payload.id 做更复杂的逻辑,目前简单演示\n console.log('[DialogManager] Received open-dialog event:', payload);\n // 示例:如果 payload.id 是 'info',则打开 info dialog\n if (payload.id === 'info') {\n this.showInfoDialog();\n }\n });\n }\n\n /**\n * 创建一个通用弹窗\n * @param options 弹窗配置选项(不需要传 container,自动使用管理器绑定的容器)\n * @returns BimDialog 实例\n */\n public create(options: Omit): BimDialog {\n const dialog = new BimDialog({\n container: this.container,\n ...options,\n onClose: () => {\n // 从活跃列表中移除\n this.activeDialogs = this.activeDialogs.filter(d => d !== dialog);\n if (options.onClose) options.onClose();\n }\n });\n\n // 应用当前主题\n dialog.setTheme(themeManager.getTheme());\n\n this.activeDialogs.push(dialog);\n return dialog;\n }\n\n /**\n * 显示二次封装的模型信息弹窗\n * 演示如何调用特定的业务弹窗组件\n */\n public showInfoDialog() {\n // 最佳实践:所有弹窗应通过 create 统一管理,或者手动加入管理。\n new BimInfoDialog(this.container);\n // 暂时不做主题追踪,作为遗留逻辑保留\n }\n\n /**\n * 响应全局主题变更\n * @param theme 全局主题配置\n */\n public updateTheme(theme: ThemeConfig) {\n this.activeDialogs.forEach(dialog => {\n if (dialog.setTheme) {\n dialog.setTheme(theme);\n }\n });\n }\n\n public destroy() {\n this.activeDialogs.forEach(d => d.destroy());\n this.activeDialogs = [];\n }\n}\n","const Ni = { ROTATE: 0, DOLLY: 1, PAN: 2 }, Ii = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }, Nh = 0, tl = 1, Fh = 2, Dc = 1, Lc = 2, On = 3, En = 0, zt = 1, Wt = 2, Mt = 0, Fi = 1, _r = 2, nl = 3, il = 4, Ic = 5, cn = 100, Oh = 101, Bh = 102, zh = 103, kh = 104, ps = 200, Vh = 201, Gh = 202, Hh = 203, ba = 204, ya = 205, Ta = 206, Wh = 207, Ea = 208, Xh = 209, jh = 210, qh = 211, Yh = 212, Kh = 213, Zh = 214, wa = 0, Aa = 1, Ra = 2, Vi = 3, Ca = 4, Pa = 5, Da = 6, La = 7, So = 0, $h = 1, Jh = 2, Jn = 0, Uc = 1, Nc = 2, Fc = 3, bo = 4, Oc = 5, Bc = 6, zc = 7, sl = \"attached\", Qh = \"detached\", kc = 300, Gi = 301, Hi = 302, vr = 303, Ia = 304, Rr = 306, wn = 1e3, en = 1001, Mr = 1002, Dt = 1003, Vc = 1004, ms = 1005, bt = 1006, ur = 1007, yn = 1008, mn = 1009, Gc = 1010, Hc = 1011, Ss = 1012, yo = 1013, di = 1014, Xt = 1015, xt = 1016, To = 1017, Eo = 1018, Wi = 1020, Wc = 35902, Xc = 35899, jc = 1021, qc = 1022, Zt = 1023, bs = 1026, Xi = 1027, wo = 1028, Ao = 1029, Ro = 1030, Co = 1031, Po = 1033, dr = 33776, fr = 33777, pr = 33778, mr = 33779, Ua = 35840, Na = 35841, Fa = 35842, Oa = 35843, Ba = 36196, za = 37492, ka = 37496, Va = 37808, Ga = 37809, Ha = 37810, Wa = 37811, Xa = 37812, ja = 37813, qa = 37814, Ya = 37815, Ka = 37816, Za = 37817, $a = 37818, Ja = 37819, Qa = 37820, eo = 37821, to = 36492, no = 36494, io = 36495, so = 36283, ro = 36284, ao = 36285, oo = 36286, ys = 2300, Ts = 2301, Ur = 2302, rl = 2400, al = 2401, ol = 2402, eu = 2500, tu = 0, Yc = 1, lo = 2, nu = 3200, Kc = 3201, Cr = 0, iu = 1, Kn = \"\", Rt = \"srgb\", Ut = \"srgb-linear\", Sr = \"linear\", et = \"srgb\", xi = 7680, Nr = 34055, Fr = 34056, su = 517, co = 519, ru = 512, au = 513, ou = 514, Zc = 515, lu = 516, cu = 517, hu = 518, uu = 519, ho = 35044, ll = \"300 es\", Tn = 2e3, br = 2001;\nfunction $c(i) {\n for (let e = i.length - 1; e >= 0; --e)\n if (i[e] >= 65535) return !0;\n return !1;\n}\nfunction Es(i) {\n return document.createElementNS(\"http://www.w3.org/1999/xhtml\", i);\n}\nfunction du() {\n const i = Es(\"canvas\");\n return i.style.display = \"block\", i;\n}\nconst cl = {};\nfunction yr(...i) {\n const e = \"THREE.\" + i.shift();\n console.log(e, ...i);\n}\nfunction Te(...i) {\n const e = \"THREE.\" + i.shift();\n console.warn(e, ...i);\n}\nfunction Xe(...i) {\n const e = \"THREE.\" + i.shift();\n console.error(e, ...i);\n}\nfunction ws(...i) {\n const e = i.join(\" \");\n e in cl || (cl[e] = !0, Te(...i));\n}\nfunction fu(i, e, t) {\n return new Promise(function(n, s) {\n function r() {\n switch (i.clientWaitSync(e, i.SYNC_FLUSH_COMMANDS_BIT, 0)) {\n case i.WAIT_FAILED:\n s();\n break;\n case i.TIMEOUT_EXPIRED:\n setTimeout(r, t);\n break;\n default:\n n();\n }\n }\n setTimeout(r, t);\n });\n}\nclass mi {\n /**\n * Adds the given event listener to the given event type.\n *\n * @param {string} type - The type of event to listen to.\n * @param {Function} listener - The function that gets called when the event is fired.\n */\n addEventListener(e, t) {\n this._listeners === void 0 && (this._listeners = {});\n const n = this._listeners;\n n[e] === void 0 && (n[e] = []), n[e].indexOf(t) === -1 && n[e].push(t);\n }\n /**\n * Returns `true` if the given event listener has been added to the given event type.\n *\n * @param {string} type - The type of event.\n * @param {Function} listener - The listener to check.\n * @return {boolean} Whether the given event listener has been added to the given event type.\n */\n hasEventListener(e, t) {\n const n = this._listeners;\n return n === void 0 ? !1 : n[e] !== void 0 && n[e].indexOf(t) !== -1;\n }\n /**\n * Removes the given event listener from the given event type.\n *\n * @param {string} type - The type of event.\n * @param {Function} listener - The listener to remove.\n */\n removeEventListener(e, t) {\n const n = this._listeners;\n if (n === void 0) return;\n const s = n[e];\n if (s !== void 0) {\n const r = s.indexOf(t);\n r !== -1 && s.splice(r, 1);\n }\n }\n /**\n * Dispatches an event object.\n *\n * @param {Object} event - The event that gets fired.\n */\n dispatchEvent(e) {\n const t = this._listeners;\n if (t === void 0) return;\n const n = t[e.type];\n if (n !== void 0) {\n e.target = this;\n const s = n.slice(0);\n for (let r = 0, a = s.length; r < a; r++)\n s[r].call(this, e);\n e.target = null;\n }\n }\n}\nconst Lt = [\"00\", \"01\", \"02\", \"03\", \"04\", \"05\", \"06\", \"07\", \"08\", \"09\", \"0a\", \"0b\", \"0c\", \"0d\", \"0e\", \"0f\", \"10\", \"11\", \"12\", \"13\", \"14\", \"15\", \"16\", \"17\", \"18\", \"19\", \"1a\", \"1b\", \"1c\", \"1d\", \"1e\", \"1f\", \"20\", \"21\", \"22\", \"23\", \"24\", \"25\", \"26\", \"27\", \"28\", \"29\", \"2a\", \"2b\", \"2c\", \"2d\", \"2e\", \"2f\", \"30\", \"31\", \"32\", \"33\", \"34\", \"35\", \"36\", \"37\", \"38\", \"39\", \"3a\", \"3b\", \"3c\", \"3d\", \"3e\", \"3f\", \"40\", \"41\", \"42\", \"43\", \"44\", \"45\", \"46\", \"47\", \"48\", \"49\", \"4a\", \"4b\", \"4c\", \"4d\", \"4e\", \"4f\", \"50\", \"51\", \"52\", \"53\", \"54\", \"55\", \"56\", \"57\", \"58\", \"59\", \"5a\", \"5b\", \"5c\", \"5d\", \"5e\", \"5f\", \"60\", \"61\", \"62\", \"63\", \"64\", \"65\", \"66\", \"67\", \"68\", \"69\", \"6a\", \"6b\", \"6c\", \"6d\", \"6e\", \"6f\", \"70\", \"71\", \"72\", \"73\", \"74\", \"75\", \"76\", \"77\", \"78\", \"79\", \"7a\", \"7b\", \"7c\", \"7d\", \"7e\", \"7f\", \"80\", \"81\", \"82\", \"83\", \"84\", \"85\", \"86\", \"87\", \"88\", \"89\", \"8a\", \"8b\", \"8c\", \"8d\", \"8e\", \"8f\", \"90\", \"91\", \"92\", \"93\", \"94\", \"95\", \"96\", \"97\", \"98\", \"99\", \"9a\", \"9b\", \"9c\", \"9d\", \"9e\", \"9f\", \"a0\", \"a1\", \"a2\", \"a3\", \"a4\", \"a5\", \"a6\", \"a7\", \"a8\", \"a9\", \"aa\", \"ab\", \"ac\", \"ad\", \"ae\", \"af\", \"b0\", \"b1\", \"b2\", \"b3\", \"b4\", \"b5\", \"b6\", \"b7\", \"b8\", \"b9\", \"ba\", \"bb\", \"bc\", \"bd\", \"be\", \"bf\", \"c0\", \"c1\", \"c2\", \"c3\", \"c4\", \"c5\", \"c6\", \"c7\", \"c8\", \"c9\", \"ca\", \"cb\", \"cc\", \"cd\", \"ce\", \"cf\", \"d0\", \"d1\", \"d2\", \"d3\", \"d4\", \"d5\", \"d6\", \"d7\", \"d8\", \"d9\", \"da\", \"db\", \"dc\", \"dd\", \"de\", \"df\", \"e0\", \"e1\", \"e2\", \"e3\", \"e4\", \"e5\", \"e6\", \"e7\", \"e8\", \"e9\", \"ea\", \"eb\", \"ec\", \"ed\", \"ee\", \"ef\", \"f0\", \"f1\", \"f2\", \"f3\", \"f4\", \"f5\", \"f6\", \"f7\", \"f8\", \"f9\", \"fa\", \"fb\", \"fc\", \"fd\", \"fe\", \"ff\"];\nlet hl = 1234567;\nconst _s = Math.PI / 180, ji = 180 / Math.PI;\nfunction fn() {\n const i = Math.random() * 4294967295 | 0, e = Math.random() * 4294967295 | 0, t = Math.random() * 4294967295 | 0, n = Math.random() * 4294967295 | 0;\n return (Lt[i & 255] + Lt[i >> 8 & 255] + Lt[i >> 16 & 255] + Lt[i >> 24 & 255] + \"-\" + Lt[e & 255] + Lt[e >> 8 & 255] + \"-\" + Lt[e >> 16 & 15 | 64] + Lt[e >> 24 & 255] + \"-\" + Lt[t & 63 | 128] + Lt[t >> 8 & 255] + \"-\" + Lt[t >> 16 & 255] + Lt[t >> 24 & 255] + Lt[n & 255] + Lt[n >> 8 & 255] + Lt[n >> 16 & 255] + Lt[n >> 24 & 255]).toLowerCase();\n}\nfunction He(i, e, t) {\n return Math.max(e, Math.min(t, i));\n}\nfunction Do(i, e) {\n return (i % e + e) % e;\n}\nfunction pu(i, e, t, n, s) {\n return n + (i - e) * (s - n) / (t - e);\n}\nfunction mu(i, e, t) {\n return i !== e ? (t - i) / (e - i) : 0;\n}\nfunction vs(i, e, t) {\n return (1 - t) * i + t * e;\n}\nfunction gu(i, e, t, n) {\n return vs(i, e, 1 - Math.exp(-t * n));\n}\nfunction xu(i, e = 1) {\n return e - Math.abs(Do(i, e * 2) - e);\n}\nfunction _u(i, e, t) {\n return i <= e ? 0 : i >= t ? 1 : (i = (i - e) / (t - e), i * i * (3 - 2 * i));\n}\nfunction vu(i, e, t) {\n return i <= e ? 0 : i >= t ? 1 : (i = (i - e) / (t - e), i * i * i * (i * (i * 6 - 15) + 10));\n}\nfunction Mu(i, e) {\n return i + Math.floor(Math.random() * (e - i + 1));\n}\nfunction Su(i, e) {\n return i + Math.random() * (e - i);\n}\nfunction bu(i) {\n return i * (0.5 - Math.random());\n}\nfunction yu(i) {\n i !== void 0 && (hl = i);\n let e = hl += 1831565813;\n return e = Math.imul(e ^ e >>> 15, e | 1), e ^= e + Math.imul(e ^ e >>> 7, e | 61), ((e ^ e >>> 14) >>> 0) / 4294967296;\n}\nfunction Tu(i) {\n return i * _s;\n}\nfunction Eu(i) {\n return i * ji;\n}\nfunction wu(i) {\n return (i & i - 1) === 0 && i !== 0;\n}\nfunction Au(i) {\n return Math.pow(2, Math.ceil(Math.log(i) / Math.LN2));\n}\nfunction Ru(i) {\n return Math.pow(2, Math.floor(Math.log(i) / Math.LN2));\n}\nfunction Cu(i, e, t, n, s) {\n const r = Math.cos, a = Math.sin, o = r(t / 2), l = a(t / 2), c = r((e + n) / 2), h = a((e + n) / 2), u = r((e - n) / 2), d = a((e - n) / 2), p = r((n - e) / 2), g = a((n - e) / 2);\n switch (s) {\n case \"XYX\":\n i.set(o * h, l * u, l * d, o * c);\n break;\n case \"YZY\":\n i.set(l * d, o * h, l * u, o * c);\n break;\n case \"ZXZ\":\n i.set(l * u, l * d, o * h, o * c);\n break;\n case \"XZX\":\n i.set(o * h, l * g, l * p, o * c);\n break;\n case \"YXY\":\n i.set(l * p, o * h, l * g, o * c);\n break;\n case \"ZYZ\":\n i.set(l * g, l * p, o * h, o * c);\n break;\n default:\n Te(\"MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: \" + s);\n }\n}\nfunction hn(i, e) {\n switch (e.constructor) {\n case Float32Array:\n return i;\n case Uint32Array:\n return i / 4294967295;\n case Uint16Array:\n return i / 65535;\n case Uint8Array:\n return i / 255;\n case Int32Array:\n return Math.max(i / 2147483647, -1);\n case Int16Array:\n return Math.max(i / 32767, -1);\n case Int8Array:\n return Math.max(i / 127, -1);\n default:\n throw new Error(\"Invalid component type.\");\n }\n}\nfunction tt(i, e) {\n switch (e.constructor) {\n case Float32Array:\n return i;\n case Uint32Array:\n return Math.round(i * 4294967295);\n case Uint16Array:\n return Math.round(i * 65535);\n case Uint8Array:\n return Math.round(i * 255);\n case Int32Array:\n return Math.round(i * 2147483647);\n case Int16Array:\n return Math.round(i * 32767);\n case Int8Array:\n return Math.round(i * 127);\n default:\n throw new Error(\"Invalid component type.\");\n }\n}\nconst Lo = {\n DEG2RAD: _s,\n RAD2DEG: ji,\n /**\n * Generate a [UUID](https://en.wikipedia.org/wiki/Universally_unique_identifier)\n * (universally unique identifier).\n *\n * @static\n * @method\n * @return {string} The UUID.\n */\n generateUUID: fn,\n /**\n * Clamps the given value between min and max.\n *\n * @static\n * @method\n * @param {number} value - The value to clamp.\n * @param {number} min - The min value.\n * @param {number} max - The max value.\n * @return {number} The clamped value.\n */\n clamp: He,\n /**\n * Computes the Euclidean modulo of the given parameters that\n * is `( ( n % m ) + m ) % m`.\n *\n * @static\n * @method\n * @param {number} n - The first parameter.\n * @param {number} m - The second parameter.\n * @return {number} The Euclidean modulo.\n */\n euclideanModulo: Do,\n /**\n * Performs a linear mapping from range `` to range ``\n * for the given value.\n *\n * @static\n * @method\n * @param {number} x - The value to be mapped.\n * @param {number} a1 - Minimum value for range A.\n * @param {number} a2 - Maximum value for range A.\n * @param {number} b1 - Minimum value for range B.\n * @param {number} b2 - Maximum value for range B.\n * @return {number} The mapped value.\n */\n mapLinear: pu,\n /**\n * Returns the percentage in the closed interval `[0, 1]` of the given value\n * between the start and end point.\n *\n * @static\n * @method\n * @param {number} x - The start point\n * @param {number} y - The end point.\n * @param {number} value - A value between start and end.\n * @return {number} The interpolation factor.\n */\n inverseLerp: mu,\n /**\n * Returns a value linearly interpolated from two known points based on the given interval -\n * `t = 0` will return `x` and `t = 1` will return `y`.\n *\n * @static\n * @method\n * @param {number} x - The start point\n * @param {number} y - The end point.\n * @param {number} t - The interpolation factor in the closed interval `[0, 1]`.\n * @return {number} The interpolated value.\n */\n lerp: vs,\n /**\n * Smoothly interpolate a number from `x` to `y` in a spring-like manner using a delta\n * time to maintain frame rate independent movement. For details, see\n * [Frame rate independent damping using lerp](http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/).\n *\n * @static\n * @method\n * @param {number} x - The current point.\n * @param {number} y - The target point.\n * @param {number} lambda - A higher lambda value will make the movement more sudden,\n * and a lower value will make the movement more gradual.\n * @param {number} dt - Delta time in seconds.\n * @return {number} The interpolated value.\n */\n damp: gu,\n /**\n * Returns a value that alternates between `0` and the given `length` parameter.\n *\n * @static\n * @method\n * @param {number} x - The value to pingpong.\n * @param {number} [length=1] - The positive value the function will pingpong to.\n * @return {number} The alternated value.\n */\n pingpong: xu,\n /**\n * Returns a value in the range `[0,1]` that represents the percentage that `x` has\n * moved between `min` and `max`, but smoothed or slowed down the closer `x` is to\n * the `min` and `max`.\n *\n * See [Smoothstep](http://en.wikipedia.org/wiki/Smoothstep) for more details.\n *\n * @static\n * @method\n * @param {number} x - The value to evaluate based on its position between min and max.\n * @param {number} min - The min value. Any x value below min will be `0`.\n * @param {number} max - The max value. Any x value above max will be `1`.\n * @return {number} The alternated value.\n */\n smoothstep: _u,\n /**\n * A [variation on smoothstep](https://en.wikipedia.org/wiki/Smoothstep#Variations)\n * that has zero 1st and 2nd order derivatives at x=0 and x=1.\n *\n * @static\n * @method\n * @param {number} x - The value to evaluate based on its position between min and max.\n * @param {number} min - The min value. Any x value below min will be `0`.\n * @param {number} max - The max value. Any x value above max will be `1`.\n * @return {number} The alternated value.\n */\n smootherstep: vu,\n /**\n * Returns a random integer from `` interval.\n *\n * @static\n * @method\n * @param {number} low - The lower value boundary.\n * @param {number} high - The upper value boundary\n * @return {number} A random integer.\n */\n randInt: Mu,\n /**\n * Returns a random float from `` interval.\n *\n * @static\n * @method\n * @param {number} low - The lower value boundary.\n * @param {number} high - The upper value boundary\n * @return {number} A random float.\n */\n randFloat: Su,\n /**\n * Returns a random integer from `<-range/2, range/2>` interval.\n *\n * @static\n * @method\n * @param {number} range - Defines the value range.\n * @return {number} A random float.\n */\n randFloatSpread: bu,\n /**\n * Returns a deterministic pseudo-random float in the interval `[0, 1]`.\n *\n * @static\n * @method\n * @param {number} [s] - The integer seed.\n * @return {number} A random float.\n */\n seededRandom: yu,\n /**\n * Converts degrees to radians.\n *\n * @static\n * @method\n * @param {number} degrees - A value in degrees.\n * @return {number} The converted value in radians.\n */\n degToRad: Tu,\n /**\n * Converts radians to degrees.\n *\n * @static\n * @method\n * @param {number} radians - A value in radians.\n * @return {number} The converted value in degrees.\n */\n radToDeg: Eu,\n /**\n * Returns `true` if the given number is a power of two.\n *\n * @static\n * @method\n * @param {number} value - The value to check.\n * @return {boolean} Whether the given number is a power of two or not.\n */\n isPowerOfTwo: wu,\n /**\n * Returns the smallest power of two that is greater than or equal to the given number.\n *\n * @static\n * @method\n * @param {number} value - The value to find a POT for.\n * @return {number} The smallest power of two that is greater than or equal to the given number.\n */\n ceilPowerOfTwo: Au,\n /**\n * Returns the largest power of two that is less than or equal to the given number.\n *\n * @static\n * @method\n * @param {number} value - The value to find a POT for.\n * @return {number} The largest power of two that is less than or equal to the given number.\n */\n floorPowerOfTwo: Ru,\n /**\n * Sets the given quaternion from the [Intrinsic Proper Euler Angles](https://en.wikipedia.org/wiki/Euler_angles)\n * defined by the given angles and order.\n *\n * Rotations are applied to the axes in the order specified by order:\n * rotation by angle `a` is applied first, then by angle `b`, then by angle `c`.\n *\n * @static\n * @method\n * @param {Quaternion} q - The quaternion to set.\n * @param {number} a - The rotation applied to the first axis, in radians.\n * @param {number} b - The rotation applied to the second axis, in radians.\n * @param {number} c - The rotation applied to the third axis, in radians.\n * @param {('XYX'|'XZX'|'YXY'|'YZY'|'ZXZ'|'ZYZ')} order - A string specifying the axes order.\n */\n setQuaternionFromProperEuler: Cu,\n /**\n * Normalizes the given value according to the given typed array.\n *\n * @static\n * @method\n * @param {number} value - The float value in the range `[0,1]` to normalize.\n * @param {TypedArray} array - The typed array that defines the data type of the value.\n * @return {number} The normalize value.\n */\n normalize: tt,\n /**\n * Denormalizes the given value according to the given typed array.\n *\n * @static\n * @method\n * @param {number} value - The value to denormalize.\n * @param {TypedArray} array - The typed array that defines the data type of the value.\n * @return {number} The denormalize (float) value in the range `[0,1]`.\n */\n denormalize: hn\n};\nclass le {\n /**\n * Constructs a new 2D vector.\n *\n * @param {number} [x=0] - The x value of this vector.\n * @param {number} [y=0] - The y value of this vector.\n */\n constructor(e = 0, t = 0) {\n le.prototype.isVector2 = !0, this.x = e, this.y = t;\n }\n /**\n * Alias for {@link Vector2#x}.\n *\n * @type {number}\n */\n get width() {\n return this.x;\n }\n set width(e) {\n this.x = e;\n }\n /**\n * Alias for {@link Vector2#y}.\n *\n * @type {number}\n */\n get height() {\n return this.y;\n }\n set height(e) {\n this.y = e;\n }\n /**\n * Sets the vector components.\n *\n * @param {number} x - The value of the x component.\n * @param {number} y - The value of the y component.\n * @return {Vector2} A reference to this vector.\n */\n set(e, t) {\n return this.x = e, this.y = t, this;\n }\n /**\n * Sets the vector components to the same value.\n *\n * @param {number} scalar - The value to set for all vector components.\n * @return {Vector2} A reference to this vector.\n */\n setScalar(e) {\n return this.x = e, this.y = e, this;\n }\n /**\n * Sets the vector's x component to the given value\n *\n * @param {number} x - The value to set.\n * @return {Vector2} A reference to this vector.\n */\n setX(e) {\n return this.x = e, this;\n }\n /**\n * Sets the vector's y component to the given value\n *\n * @param {number} y - The value to set.\n * @return {Vector2} A reference to this vector.\n */\n setY(e) {\n return this.y = e, this;\n }\n /**\n * Allows to set a vector component with an index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y.\n * @param {number} value - The value to set.\n * @return {Vector2} A reference to this vector.\n */\n setComponent(e, t) {\n switch (e) {\n case 0:\n this.x = t;\n break;\n case 1:\n this.y = t;\n break;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n return this;\n }\n /**\n * Returns the value of the vector component which matches the given index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y.\n * @return {number} A vector component value.\n */\n getComponent(e) {\n switch (e) {\n case 0:\n return this.x;\n case 1:\n return this.y;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n }\n /**\n * Returns a new vector with copied values from this instance.\n *\n * @return {Vector2} A clone of this instance.\n */\n clone() {\n return new this.constructor(this.x, this.y);\n }\n /**\n * Copies the values of the given vector to this instance.\n *\n * @param {Vector2} v - The vector to copy.\n * @return {Vector2} A reference to this vector.\n */\n copy(e) {\n return this.x = e.x, this.y = e.y, this;\n }\n /**\n * Adds the given vector to this instance.\n *\n * @param {Vector2} v - The vector to add.\n * @return {Vector2} A reference to this vector.\n */\n add(e) {\n return this.x += e.x, this.y += e.y, this;\n }\n /**\n * Adds the given scalar value to all components of this instance.\n *\n * @param {number} s - The scalar to add.\n * @return {Vector2} A reference to this vector.\n */\n addScalar(e) {\n return this.x += e, this.y += e, this;\n }\n /**\n * Adds the given vectors and stores the result in this instance.\n *\n * @param {Vector2} a - The first vector.\n * @param {Vector2} b - The second vector.\n * @return {Vector2} A reference to this vector.\n */\n addVectors(e, t) {\n return this.x = e.x + t.x, this.y = e.y + t.y, this;\n }\n /**\n * Adds the given vector scaled by the given factor to this instance.\n *\n * @param {Vector2} v - The vector.\n * @param {number} s - The factor that scales `v`.\n * @return {Vector2} A reference to this vector.\n */\n addScaledVector(e, t) {\n return this.x += e.x * t, this.y += e.y * t, this;\n }\n /**\n * Subtracts the given vector from this instance.\n *\n * @param {Vector2} v - The vector to subtract.\n * @return {Vector2} A reference to this vector.\n */\n sub(e) {\n return this.x -= e.x, this.y -= e.y, this;\n }\n /**\n * Subtracts the given scalar value from all components of this instance.\n *\n * @param {number} s - The scalar to subtract.\n * @return {Vector2} A reference to this vector.\n */\n subScalar(e) {\n return this.x -= e, this.y -= e, this;\n }\n /**\n * Subtracts the given vectors and stores the result in this instance.\n *\n * @param {Vector2} a - The first vector.\n * @param {Vector2} b - The second vector.\n * @return {Vector2} A reference to this vector.\n */\n subVectors(e, t) {\n return this.x = e.x - t.x, this.y = e.y - t.y, this;\n }\n /**\n * Multiplies the given vector with this instance.\n *\n * @param {Vector2} v - The vector to multiply.\n * @return {Vector2} A reference to this vector.\n */\n multiply(e) {\n return this.x *= e.x, this.y *= e.y, this;\n }\n /**\n * Multiplies the given scalar value with all components of this instance.\n *\n * @param {number} scalar - The scalar to multiply.\n * @return {Vector2} A reference to this vector.\n */\n multiplyScalar(e) {\n return this.x *= e, this.y *= e, this;\n }\n /**\n * Divides this instance by the given vector.\n *\n * @param {Vector2} v - The vector to divide.\n * @return {Vector2} A reference to this vector.\n */\n divide(e) {\n return this.x /= e.x, this.y /= e.y, this;\n }\n /**\n * Divides this vector by the given scalar.\n *\n * @param {number} scalar - The scalar to divide.\n * @return {Vector2} A reference to this vector.\n */\n divideScalar(e) {\n return this.multiplyScalar(1 / e);\n }\n /**\n * Multiplies this vector (with an implicit 1 as the 3rd component) by\n * the given 3x3 matrix.\n *\n * @param {Matrix3} m - The matrix to apply.\n * @return {Vector2} A reference to this vector.\n */\n applyMatrix3(e) {\n const t = this.x, n = this.y, s = e.elements;\n return this.x = s[0] * t + s[3] * n + s[6], this.y = s[1] * t + s[4] * n + s[7], this;\n }\n /**\n * If this vector's x or y value is greater than the given vector's x or y\n * value, replace that value with the corresponding min value.\n *\n * @param {Vector2} v - The vector.\n * @return {Vector2} A reference to this vector.\n */\n min(e) {\n return this.x = Math.min(this.x, e.x), this.y = Math.min(this.y, e.y), this;\n }\n /**\n * If this vector's x or y value is less than the given vector's x or y\n * value, replace that value with the corresponding max value.\n *\n * @param {Vector2} v - The vector.\n * @return {Vector2} A reference to this vector.\n */\n max(e) {\n return this.x = Math.max(this.x, e.x), this.y = Math.max(this.y, e.y), this;\n }\n /**\n * If this vector's x or y value is greater than the max vector's x or y\n * value, it is replaced by the corresponding value.\n * If this vector's x or y value is less than the min vector's x or y value,\n * it is replaced by the corresponding value.\n *\n * @param {Vector2} min - The minimum x and y values.\n * @param {Vector2} max - The maximum x and y values in the desired range.\n * @return {Vector2} A reference to this vector.\n */\n clamp(e, t) {\n return this.x = He(this.x, e.x, t.x), this.y = He(this.y, e.y, t.y), this;\n }\n /**\n * If this vector's x or y values are greater than the max value, they are\n * replaced by the max value.\n * If this vector's x or y values are less than the min value, they are\n * replaced by the min value.\n *\n * @param {number} minVal - The minimum value the components will be clamped to.\n * @param {number} maxVal - The maximum value the components will be clamped to.\n * @return {Vector2} A reference to this vector.\n */\n clampScalar(e, t) {\n return this.x = He(this.x, e, t), this.y = He(this.y, e, t), this;\n }\n /**\n * If this vector's length is greater than the max value, it is replaced by\n * the max value.\n * If this vector's length is less than the min value, it is replaced by the\n * min value.\n *\n * @param {number} min - The minimum value the vector length will be clamped to.\n * @param {number} max - The maximum value the vector length will be clamped to.\n * @return {Vector2} A reference to this vector.\n */\n clampLength(e, t) {\n const n = this.length();\n return this.divideScalar(n || 1).multiplyScalar(He(n, e, t));\n }\n /**\n * The components of this vector are rounded down to the nearest integer value.\n *\n * @return {Vector2} A reference to this vector.\n */\n floor() {\n return this.x = Math.floor(this.x), this.y = Math.floor(this.y), this;\n }\n /**\n * The components of this vector are rounded up to the nearest integer value.\n *\n * @return {Vector2} A reference to this vector.\n */\n ceil() {\n return this.x = Math.ceil(this.x), this.y = Math.ceil(this.y), this;\n }\n /**\n * The components of this vector are rounded to the nearest integer value\n *\n * @return {Vector2} A reference to this vector.\n */\n round() {\n return this.x = Math.round(this.x), this.y = Math.round(this.y), this;\n }\n /**\n * The components of this vector are rounded towards zero (up if negative,\n * down if positive) to an integer value.\n *\n * @return {Vector2} A reference to this vector.\n */\n roundToZero() {\n return this.x = Math.trunc(this.x), this.y = Math.trunc(this.y), this;\n }\n /**\n * Inverts this vector - i.e. sets x = -x and y = -y.\n *\n * @return {Vector2} A reference to this vector.\n */\n negate() {\n return this.x = -this.x, this.y = -this.y, this;\n }\n /**\n * Calculates the dot product of the given vector with this instance.\n *\n * @param {Vector2} v - The vector to compute the dot product with.\n * @return {number} The result of the dot product.\n */\n dot(e) {\n return this.x * e.x + this.y * e.y;\n }\n /**\n * Calculates the cross product of the given vector with this instance.\n *\n * @param {Vector2} v - The vector to compute the cross product with.\n * @return {number} The result of the cross product.\n */\n cross(e) {\n return this.x * e.y - this.y * e.x;\n }\n /**\n * Computes the square of the Euclidean length (straight-line length) from\n * (0, 0) to (x, y). If you are comparing the lengths of vectors, you should\n * compare the length squared instead as it is slightly more efficient to calculate.\n *\n * @return {number} The square length of this vector.\n */\n lengthSq() {\n return this.x * this.x + this.y * this.y;\n }\n /**\n * Computes the Euclidean length (straight-line length) from (0, 0) to (x, y).\n *\n * @return {number} The length of this vector.\n */\n length() {\n return Math.sqrt(this.x * this.x + this.y * this.y);\n }\n /**\n * Computes the Manhattan length of this vector.\n *\n * @return {number} The length of this vector.\n */\n manhattanLength() {\n return Math.abs(this.x) + Math.abs(this.y);\n }\n /**\n * Converts this vector to a unit vector - that is, sets it equal to a vector\n * with the same direction as this one, but with a vector length of `1`.\n *\n * @return {Vector2} A reference to this vector.\n */\n normalize() {\n return this.divideScalar(this.length() || 1);\n }\n /**\n * Computes the angle in radians of this vector with respect to the positive x-axis.\n *\n * @return {number} The angle in radians.\n */\n angle() {\n return Math.atan2(-this.y, -this.x) + Math.PI;\n }\n /**\n * Returns the angle between the given vector and this instance in radians.\n *\n * @param {Vector2} v - The vector to compute the angle with.\n * @return {number} The angle in radians.\n */\n angleTo(e) {\n const t = Math.sqrt(this.lengthSq() * e.lengthSq());\n if (t === 0) return Math.PI / 2;\n const n = this.dot(e) / t;\n return Math.acos(He(n, -1, 1));\n }\n /**\n * Computes the distance from the given vector to this instance.\n *\n * @param {Vector2} v - The vector to compute the distance to.\n * @return {number} The distance.\n */\n distanceTo(e) {\n return Math.sqrt(this.distanceToSquared(e));\n }\n /**\n * Computes the squared distance from the given vector to this instance.\n * If you are just comparing the distance with another distance, you should compare\n * the distance squared instead as it is slightly more efficient to calculate.\n *\n * @param {Vector2} v - The vector to compute the squared distance to.\n * @return {number} The squared distance.\n */\n distanceToSquared(e) {\n const t = this.x - e.x, n = this.y - e.y;\n return t * t + n * n;\n }\n /**\n * Computes the Manhattan distance from the given vector to this instance.\n *\n * @param {Vector2} v - The vector to compute the Manhattan distance to.\n * @return {number} The Manhattan distance.\n */\n manhattanDistanceTo(e) {\n return Math.abs(this.x - e.x) + Math.abs(this.y - e.y);\n }\n /**\n * Sets this vector to a vector with the same direction as this one, but\n * with the specified length.\n *\n * @param {number} length - The new length of this vector.\n * @return {Vector2} A reference to this vector.\n */\n setLength(e) {\n return this.normalize().multiplyScalar(e);\n }\n /**\n * Linearly interpolates between the given vector and this instance, where\n * alpha is the percent distance along the line - alpha = 0 will be this\n * vector, and alpha = 1 will be the given one.\n *\n * @param {Vector2} v - The vector to interpolate towards.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector2} A reference to this vector.\n */\n lerp(e, t) {\n return this.x += (e.x - this.x) * t, this.y += (e.y - this.y) * t, this;\n }\n /**\n * Linearly interpolates between the given vectors, where alpha is the percent\n * distance along the line - alpha = 0 will be first vector, and alpha = 1 will\n * be the second one. The result is stored in this instance.\n *\n * @param {Vector2} v1 - The first vector.\n * @param {Vector2} v2 - The second vector.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector2} A reference to this vector.\n */\n lerpVectors(e, t, n) {\n return this.x = e.x + (t.x - e.x) * n, this.y = e.y + (t.y - e.y) * n, this;\n }\n /**\n * Returns `true` if this vector is equal with the given one.\n *\n * @param {Vector2} v - The vector to test for equality.\n * @return {boolean} Whether this vector is equal with the given one.\n */\n equals(e) {\n return e.x === this.x && e.y === this.y;\n }\n /**\n * Sets this vector's x value to be `array[ offset ]` and y\n * value to be `array[ offset + 1 ]`.\n *\n * @param {Array} array - An array holding the vector component values.\n * @param {number} [offset=0] - The offset into the array.\n * @return {Vector2} A reference to this vector.\n */\n fromArray(e, t = 0) {\n return this.x = e[t], this.y = e[t + 1], this;\n }\n /**\n * Writes the components of this vector to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the vector components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The vector components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this.x, e[t + 1] = this.y, e;\n }\n /**\n * Sets the components of this vector from the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - The buffer attribute holding vector data.\n * @param {number} index - The index into the attribute.\n * @return {Vector2} A reference to this vector.\n */\n fromBufferAttribute(e, t) {\n return this.x = e.getX(t), this.y = e.getY(t), this;\n }\n /**\n * Rotates this vector around the given center by the given angle.\n *\n * @param {Vector2} center - The point around which to rotate.\n * @param {number} angle - The angle to rotate, in radians.\n * @return {Vector2} A reference to this vector.\n */\n rotateAround(e, t) {\n const n = Math.cos(t), s = Math.sin(t), r = this.x - e.x, a = this.y - e.y;\n return this.x = r * n - a * s + e.x, this.y = r * s + a * n + e.y, this;\n }\n /**\n * Sets each component of this vector to a pseudo-random value between `0` and\n * `1`, excluding `1`.\n *\n * @return {Vector2} A reference to this vector.\n */\n random() {\n return this.x = Math.random(), this.y = Math.random(), this;\n }\n *[Symbol.iterator]() {\n yield this.x, yield this.y;\n }\n}\nclass gn {\n /**\n * Constructs a new quaternion.\n *\n * @param {number} [x=0] - The x value of this quaternion.\n * @param {number} [y=0] - The y value of this quaternion.\n * @param {number} [z=0] - The z value of this quaternion.\n * @param {number} [w=1] - The w value of this quaternion.\n */\n constructor(e = 0, t = 0, n = 0, s = 1) {\n this.isQuaternion = !0, this._x = e, this._y = t, this._z = n, this._w = s;\n }\n /**\n * Interpolates between two quaternions via SLERP. This implementation assumes the\n * quaternion data are managed in flat arrays.\n *\n * @param {Array} dst - The destination array.\n * @param {number} dstOffset - An offset into the destination array.\n * @param {Array} src0 - The source array of the first quaternion.\n * @param {number} srcOffset0 - An offset into the first source array.\n * @param {Array} src1 - The source array of the second quaternion.\n * @param {number} srcOffset1 - An offset into the second source array.\n * @param {number} t - The interpolation factor in the range `[0,1]`.\n * @see {@link Quaternion#slerp}\n */\n static slerpFlat(e, t, n, s, r, a, o) {\n let l = n[s + 0], c = n[s + 1], h = n[s + 2], u = n[s + 3], d = r[a + 0], p = r[a + 1], g = r[a + 2], x = r[a + 3];\n if (o <= 0) {\n e[t + 0] = l, e[t + 1] = c, e[t + 2] = h, e[t + 3] = u;\n return;\n }\n if (o >= 1) {\n e[t + 0] = d, e[t + 1] = p, e[t + 2] = g, e[t + 3] = x;\n return;\n }\n if (u !== x || l !== d || c !== p || h !== g) {\n let m = l * d + c * p + h * g + u * x;\n m < 0 && (d = -d, p = -p, g = -g, x = -x, m = -m);\n let f = 1 - o;\n if (m < 0.9995) {\n const y = Math.acos(m), v = Math.sin(y);\n f = Math.sin(f * y) / v, o = Math.sin(o * y) / v, l = l * f + d * o, c = c * f + p * o, h = h * f + g * o, u = u * f + x * o;\n } else {\n l = l * f + d * o, c = c * f + p * o, h = h * f + g * o, u = u * f + x * o;\n const y = 1 / Math.sqrt(l * l + c * c + h * h + u * u);\n l *= y, c *= y, h *= y, u *= y;\n }\n }\n e[t] = l, e[t + 1] = c, e[t + 2] = h, e[t + 3] = u;\n }\n /**\n * Multiplies two quaternions. This implementation assumes the quaternion data are managed\n * in flat arrays.\n *\n * @param {Array} dst - The destination array.\n * @param {number} dstOffset - An offset into the destination array.\n * @param {Array} src0 - The source array of the first quaternion.\n * @param {number} srcOffset0 - An offset into the first source array.\n * @param {Array} src1 - The source array of the second quaternion.\n * @param {number} srcOffset1 - An offset into the second source array.\n * @return {Array} The destination array.\n * @see {@link Quaternion#multiplyQuaternions}.\n */\n static multiplyQuaternionsFlat(e, t, n, s, r, a) {\n const o = n[s], l = n[s + 1], c = n[s + 2], h = n[s + 3], u = r[a], d = r[a + 1], p = r[a + 2], g = r[a + 3];\n return e[t] = o * g + h * u + l * p - c * d, e[t + 1] = l * g + h * d + c * u - o * p, e[t + 2] = c * g + h * p + o * d - l * u, e[t + 3] = h * g - o * u - l * d - c * p, e;\n }\n /**\n * The x value of this quaternion.\n *\n * @type {number}\n * @default 0\n */\n get x() {\n return this._x;\n }\n set x(e) {\n this._x = e, this._onChangeCallback();\n }\n /**\n * The y value of this quaternion.\n *\n * @type {number}\n * @default 0\n */\n get y() {\n return this._y;\n }\n set y(e) {\n this._y = e, this._onChangeCallback();\n }\n /**\n * The z value of this quaternion.\n *\n * @type {number}\n * @default 0\n */\n get z() {\n return this._z;\n }\n set z(e) {\n this._z = e, this._onChangeCallback();\n }\n /**\n * The w value of this quaternion.\n *\n * @type {number}\n * @default 1\n */\n get w() {\n return this._w;\n }\n set w(e) {\n this._w = e, this._onChangeCallback();\n }\n /**\n * Sets the quaternion components.\n *\n * @param {number} x - The x value of this quaternion.\n * @param {number} y - The y value of this quaternion.\n * @param {number} z - The z value of this quaternion.\n * @param {number} w - The w value of this quaternion.\n * @return {Quaternion} A reference to this quaternion.\n */\n set(e, t, n, s) {\n return this._x = e, this._y = t, this._z = n, this._w = s, this._onChangeCallback(), this;\n }\n /**\n * Returns a new quaternion with copied values from this instance.\n *\n * @return {Quaternion} A clone of this instance.\n */\n clone() {\n return new this.constructor(this._x, this._y, this._z, this._w);\n }\n /**\n * Copies the values of the given quaternion to this instance.\n *\n * @param {Quaternion} quaternion - The quaternion to copy.\n * @return {Quaternion} A reference to this quaternion.\n */\n copy(e) {\n return this._x = e.x, this._y = e.y, this._z = e.z, this._w = e.w, this._onChangeCallback(), this;\n }\n /**\n * Sets this quaternion from the rotation specified by the given\n * Euler angles.\n *\n * @param {Euler} euler - The Euler angles.\n * @param {boolean} [update=true] - Whether the internal `onChange` callback should be executed or not.\n * @return {Quaternion} A reference to this quaternion.\n */\n setFromEuler(e, t = !0) {\n const n = e._x, s = e._y, r = e._z, a = e._order, o = Math.cos, l = Math.sin, c = o(n / 2), h = o(s / 2), u = o(r / 2), d = l(n / 2), p = l(s / 2), g = l(r / 2);\n switch (a) {\n case \"XYZ\":\n this._x = d * h * u + c * p * g, this._y = c * p * u - d * h * g, this._z = c * h * g + d * p * u, this._w = c * h * u - d * p * g;\n break;\n case \"YXZ\":\n this._x = d * h * u + c * p * g, this._y = c * p * u - d * h * g, this._z = c * h * g - d * p * u, this._w = c * h * u + d * p * g;\n break;\n case \"ZXY\":\n this._x = d * h * u - c * p * g, this._y = c * p * u + d * h * g, this._z = c * h * g + d * p * u, this._w = c * h * u - d * p * g;\n break;\n case \"ZYX\":\n this._x = d * h * u - c * p * g, this._y = c * p * u + d * h * g, this._z = c * h * g - d * p * u, this._w = c * h * u + d * p * g;\n break;\n case \"YZX\":\n this._x = d * h * u + c * p * g, this._y = c * p * u + d * h * g, this._z = c * h * g - d * p * u, this._w = c * h * u - d * p * g;\n break;\n case \"XZY\":\n this._x = d * h * u - c * p * g, this._y = c * p * u - d * h * g, this._z = c * h * g + d * p * u, this._w = c * h * u + d * p * g;\n break;\n default:\n Te(\"Quaternion: .setFromEuler() encountered an unknown order: \" + a);\n }\n return t === !0 && this._onChangeCallback(), this;\n }\n /**\n * Sets this quaternion from the given axis and angle.\n *\n * @param {Vector3} axis - The normalized axis.\n * @param {number} angle - The angle in radians.\n * @return {Quaternion} A reference to this quaternion.\n */\n setFromAxisAngle(e, t) {\n const n = t / 2, s = Math.sin(n);\n return this._x = e.x * s, this._y = e.y * s, this._z = e.z * s, this._w = Math.cos(n), this._onChangeCallback(), this;\n }\n /**\n * Sets this quaternion from the given rotation matrix.\n *\n * @param {Matrix4} m - A 4x4 matrix of which the upper 3x3 of matrix is a pure rotation matrix (i.e. unscaled).\n * @return {Quaternion} A reference to this quaternion.\n */\n setFromRotationMatrix(e) {\n const t = e.elements, n = t[0], s = t[4], r = t[8], a = t[1], o = t[5], l = t[9], c = t[2], h = t[6], u = t[10], d = n + o + u;\n if (d > 0) {\n const p = 0.5 / Math.sqrt(d + 1);\n this._w = 0.25 / p, this._x = (h - l) * p, this._y = (r - c) * p, this._z = (a - s) * p;\n } else if (n > o && n > u) {\n const p = 2 * Math.sqrt(1 + n - o - u);\n this._w = (h - l) / p, this._x = 0.25 * p, this._y = (s + a) / p, this._z = (r + c) / p;\n } else if (o > u) {\n const p = 2 * Math.sqrt(1 + o - n - u);\n this._w = (r - c) / p, this._x = (s + a) / p, this._y = 0.25 * p, this._z = (l + h) / p;\n } else {\n const p = 2 * Math.sqrt(1 + u - n - o);\n this._w = (a - s) / p, this._x = (r + c) / p, this._y = (l + h) / p, this._z = 0.25 * p;\n }\n return this._onChangeCallback(), this;\n }\n /**\n * Sets this quaternion to the rotation required to rotate the direction vector\n * `vFrom` to the direction vector `vTo`.\n *\n * @param {Vector3} vFrom - The first (normalized) direction vector.\n * @param {Vector3} vTo - The second (normalized) direction vector.\n * @return {Quaternion} A reference to this quaternion.\n */\n setFromUnitVectors(e, t) {\n let n = e.dot(t) + 1;\n return n < 1e-8 ? (n = 0, Math.abs(e.x) > Math.abs(e.z) ? (this._x = -e.y, this._y = e.x, this._z = 0, this._w = n) : (this._x = 0, this._y = -e.z, this._z = e.y, this._w = n)) : (this._x = e.y * t.z - e.z * t.y, this._y = e.z * t.x - e.x * t.z, this._z = e.x * t.y - e.y * t.x, this._w = n), this.normalize();\n }\n /**\n * Returns the angle between this quaternion and the given one in radians.\n *\n * @param {Quaternion} q - The quaternion to compute the angle with.\n * @return {number} The angle in radians.\n */\n angleTo(e) {\n return 2 * Math.acos(Math.abs(He(this.dot(e), -1, 1)));\n }\n /**\n * Rotates this quaternion by a given angular step to the given quaternion.\n * The method ensures that the final quaternion will not overshoot `q`.\n *\n * @param {Quaternion} q - The target quaternion.\n * @param {number} step - The angular step in radians.\n * @return {Quaternion} A reference to this quaternion.\n */\n rotateTowards(e, t) {\n const n = this.angleTo(e);\n if (n === 0) return this;\n const s = Math.min(1, t / n);\n return this.slerp(e, s), this;\n }\n /**\n * Sets this quaternion to the identity quaternion; that is, to the\n * quaternion that represents \"no rotation\".\n *\n * @return {Quaternion} A reference to this quaternion.\n */\n identity() {\n return this.set(0, 0, 0, 1);\n }\n /**\n * Inverts this quaternion via {@link Quaternion#conjugate}. The\n * quaternion is assumed to have unit length.\n *\n * @return {Quaternion} A reference to this quaternion.\n */\n invert() {\n return this.conjugate();\n }\n /**\n * Returns the rotational conjugate of this quaternion. The conjugate of a\n * quaternion represents the same rotation in the opposite direction about\n * the rotational axis.\n *\n * @return {Quaternion} A reference to this quaternion.\n */\n conjugate() {\n return this._x *= -1, this._y *= -1, this._z *= -1, this._onChangeCallback(), this;\n }\n /**\n * Calculates the dot product of this quaternion and the given one.\n *\n * @param {Quaternion} v - The quaternion to compute the dot product with.\n * @return {number} The result of the dot product.\n */\n dot(e) {\n return this._x * e._x + this._y * e._y + this._z * e._z + this._w * e._w;\n }\n /**\n * Computes the squared Euclidean length (straight-line length) of this quaternion,\n * considered as a 4 dimensional vector. This can be useful if you are comparing the\n * lengths of two quaternions, as this is a slightly more efficient calculation than\n * {@link Quaternion#length}.\n *\n * @return {number} The squared Euclidean length.\n */\n lengthSq() {\n return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;\n }\n /**\n * Computes the Euclidean length (straight-line length) of this quaternion,\n * considered as a 4 dimensional vector.\n *\n * @return {number} The Euclidean length.\n */\n length() {\n return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w);\n }\n /**\n * Normalizes this quaternion - that is, calculated the quaternion that performs\n * the same rotation as this one, but has a length equal to `1`.\n *\n * @return {Quaternion} A reference to this quaternion.\n */\n normalize() {\n let e = this.length();\n return e === 0 ? (this._x = 0, this._y = 0, this._z = 0, this._w = 1) : (e = 1 / e, this._x = this._x * e, this._y = this._y * e, this._z = this._z * e, this._w = this._w * e), this._onChangeCallback(), this;\n }\n /**\n * Multiplies this quaternion by the given one.\n *\n * @param {Quaternion} q - The quaternion.\n * @return {Quaternion} A reference to this quaternion.\n */\n multiply(e) {\n return this.multiplyQuaternions(this, e);\n }\n /**\n * Pre-multiplies this quaternion by the given one.\n *\n * @param {Quaternion} q - The quaternion.\n * @return {Quaternion} A reference to this quaternion.\n */\n premultiply(e) {\n return this.multiplyQuaternions(e, this);\n }\n /**\n * Multiplies the given quaternions and stores the result in this instance.\n *\n * @param {Quaternion} a - The first quaternion.\n * @param {Quaternion} b - The second quaternion.\n * @return {Quaternion} A reference to this quaternion.\n */\n multiplyQuaternions(e, t) {\n const n = e._x, s = e._y, r = e._z, a = e._w, o = t._x, l = t._y, c = t._z, h = t._w;\n return this._x = n * h + a * o + s * c - r * l, this._y = s * h + a * l + r * o - n * c, this._z = r * h + a * c + n * l - s * o, this._w = a * h - n * o - s * l - r * c, this._onChangeCallback(), this;\n }\n /**\n * Performs a spherical linear interpolation between quaternions.\n *\n * @param {Quaternion} qb - The target quaternion.\n * @param {number} t - The interpolation factor in the closed interval `[0, 1]`.\n * @return {Quaternion} A reference to this quaternion.\n */\n slerp(e, t) {\n if (t <= 0) return this;\n if (t >= 1) return this.copy(e);\n let n = e._x, s = e._y, r = e._z, a = e._w, o = this.dot(e);\n o < 0 && (n = -n, s = -s, r = -r, a = -a, o = -o);\n let l = 1 - t;\n if (o < 0.9995) {\n const c = Math.acos(o), h = Math.sin(c);\n l = Math.sin(l * c) / h, t = Math.sin(t * c) / h, this._x = this._x * l + n * t, this._y = this._y * l + s * t, this._z = this._z * l + r * t, this._w = this._w * l + a * t, this._onChangeCallback();\n } else\n this._x = this._x * l + n * t, this._y = this._y * l + s * t, this._z = this._z * l + r * t, this._w = this._w * l + a * t, this.normalize();\n return this;\n }\n /**\n * Performs a spherical linear interpolation between the given quaternions\n * and stores the result in this quaternion.\n *\n * @param {Quaternion} qa - The source quaternion.\n * @param {Quaternion} qb - The target quaternion.\n * @param {number} t - The interpolation factor in the closed interval `[0, 1]`.\n * @return {Quaternion} A reference to this quaternion.\n */\n slerpQuaternions(e, t, n) {\n return this.copy(e).slerp(t, n);\n }\n /**\n * Sets this quaternion to a uniformly random, normalized quaternion.\n *\n * @return {Quaternion} A reference to this quaternion.\n */\n random() {\n const e = 2 * Math.PI * Math.random(), t = 2 * Math.PI * Math.random(), n = Math.random(), s = Math.sqrt(1 - n), r = Math.sqrt(n);\n return this.set(\n s * Math.sin(e),\n s * Math.cos(e),\n r * Math.sin(t),\n r * Math.cos(t)\n );\n }\n /**\n * Returns `true` if this quaternion is equal with the given one.\n *\n * @param {Quaternion} quaternion - The quaternion to test for equality.\n * @return {boolean} Whether this quaternion is equal with the given one.\n */\n equals(e) {\n return e._x === this._x && e._y === this._y && e._z === this._z && e._w === this._w;\n }\n /**\n * Sets this quaternion's components from the given array.\n *\n * @param {Array} array - An array holding the quaternion component values.\n * @param {number} [offset=0] - The offset into the array.\n * @return {Quaternion} A reference to this quaternion.\n */\n fromArray(e, t = 0) {\n return this._x = e[t], this._y = e[t + 1], this._z = e[t + 2], this._w = e[t + 3], this._onChangeCallback(), this;\n }\n /**\n * Writes the components of this quaternion to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the quaternion components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The quaternion components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this._x, e[t + 1] = this._y, e[t + 2] = this._z, e[t + 3] = this._w, e;\n }\n /**\n * Sets the components of this quaternion from the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - The buffer attribute holding quaternion data.\n * @param {number} index - The index into the attribute.\n * @return {Quaternion} A reference to this quaternion.\n */\n fromBufferAttribute(e, t) {\n return this._x = e.getX(t), this._y = e.getY(t), this._z = e.getZ(t), this._w = e.getW(t), this._onChangeCallback(), this;\n }\n /**\n * This methods defines the serialization result of this class. Returns the\n * numerical elements of this quaternion in an array of format `[x, y, z, w]`.\n *\n * @return {Array} The serialized quaternion.\n */\n toJSON() {\n return this.toArray();\n }\n _onChange(e) {\n return this._onChangeCallback = e, this;\n }\n _onChangeCallback() {\n }\n *[Symbol.iterator]() {\n yield this._x, yield this._y, yield this._z, yield this._w;\n }\n}\nclass w {\n /**\n * Constructs a new 3D vector.\n *\n * @param {number} [x=0] - The x value of this vector.\n * @param {number} [y=0] - The y value of this vector.\n * @param {number} [z=0] - The z value of this vector.\n */\n constructor(e = 0, t = 0, n = 0) {\n w.prototype.isVector3 = !0, this.x = e, this.y = t, this.z = n;\n }\n /**\n * Sets the vector components.\n *\n * @param {number} x - The value of the x component.\n * @param {number} y - The value of the y component.\n * @param {number} z - The value of the z component.\n * @return {Vector3} A reference to this vector.\n */\n set(e, t, n) {\n return n === void 0 && (n = this.z), this.x = e, this.y = t, this.z = n, this;\n }\n /**\n * Sets the vector components to the same value.\n *\n * @param {number} scalar - The value to set for all vector components.\n * @return {Vector3} A reference to this vector.\n */\n setScalar(e) {\n return this.x = e, this.y = e, this.z = e, this;\n }\n /**\n * Sets the vector's x component to the given value\n *\n * @param {number} x - The value to set.\n * @return {Vector3} A reference to this vector.\n */\n setX(e) {\n return this.x = e, this;\n }\n /**\n * Sets the vector's y component to the given value\n *\n * @param {number} y - The value to set.\n * @return {Vector3} A reference to this vector.\n */\n setY(e) {\n return this.y = e, this;\n }\n /**\n * Sets the vector's z component to the given value\n *\n * @param {number} z - The value to set.\n * @return {Vector3} A reference to this vector.\n */\n setZ(e) {\n return this.z = e, this;\n }\n /**\n * Allows to set a vector component with an index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y, `2` equals to z.\n * @param {number} value - The value to set.\n * @return {Vector3} A reference to this vector.\n */\n setComponent(e, t) {\n switch (e) {\n case 0:\n this.x = t;\n break;\n case 1:\n this.y = t;\n break;\n case 2:\n this.z = t;\n break;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n return this;\n }\n /**\n * Returns the value of the vector component which matches the given index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y, `2` equals to z.\n * @return {number} A vector component value.\n */\n getComponent(e) {\n switch (e) {\n case 0:\n return this.x;\n case 1:\n return this.y;\n case 2:\n return this.z;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n }\n /**\n * Returns a new vector with copied values from this instance.\n *\n * @return {Vector3} A clone of this instance.\n */\n clone() {\n return new this.constructor(this.x, this.y, this.z);\n }\n /**\n * Copies the values of the given vector to this instance.\n *\n * @param {Vector3} v - The vector to copy.\n * @return {Vector3} A reference to this vector.\n */\n copy(e) {\n return this.x = e.x, this.y = e.y, this.z = e.z, this;\n }\n /**\n * Adds the given vector to this instance.\n *\n * @param {Vector3} v - The vector to add.\n * @return {Vector3} A reference to this vector.\n */\n add(e) {\n return this.x += e.x, this.y += e.y, this.z += e.z, this;\n }\n /**\n * Adds the given scalar value to all components of this instance.\n *\n * @param {number} s - The scalar to add.\n * @return {Vector3} A reference to this vector.\n */\n addScalar(e) {\n return this.x += e, this.y += e, this.z += e, this;\n }\n /**\n * Adds the given vectors and stores the result in this instance.\n *\n * @param {Vector3} a - The first vector.\n * @param {Vector3} b - The second vector.\n * @return {Vector3} A reference to this vector.\n */\n addVectors(e, t) {\n return this.x = e.x + t.x, this.y = e.y + t.y, this.z = e.z + t.z, this;\n }\n /**\n * Adds the given vector scaled by the given factor to this instance.\n *\n * @param {Vector3|Vector4} v - The vector.\n * @param {number} s - The factor that scales `v`.\n * @return {Vector3} A reference to this vector.\n */\n addScaledVector(e, t) {\n return this.x += e.x * t, this.y += e.y * t, this.z += e.z * t, this;\n }\n /**\n * Subtracts the given vector from this instance.\n *\n * @param {Vector3} v - The vector to subtract.\n * @return {Vector3} A reference to this vector.\n */\n sub(e) {\n return this.x -= e.x, this.y -= e.y, this.z -= e.z, this;\n }\n /**\n * Subtracts the given scalar value from all components of this instance.\n *\n * @param {number} s - The scalar to subtract.\n * @return {Vector3} A reference to this vector.\n */\n subScalar(e) {\n return this.x -= e, this.y -= e, this.z -= e, this;\n }\n /**\n * Subtracts the given vectors and stores the result in this instance.\n *\n * @param {Vector3} a - The first vector.\n * @param {Vector3} b - The second vector.\n * @return {Vector3} A reference to this vector.\n */\n subVectors(e, t) {\n return this.x = e.x - t.x, this.y = e.y - t.y, this.z = e.z - t.z, this;\n }\n /**\n * Multiplies the given vector with this instance.\n *\n * @param {Vector3} v - The vector to multiply.\n * @return {Vector3} A reference to this vector.\n */\n multiply(e) {\n return this.x *= e.x, this.y *= e.y, this.z *= e.z, this;\n }\n /**\n * Multiplies the given scalar value with all components of this instance.\n *\n * @param {number} scalar - The scalar to multiply.\n * @return {Vector3} A reference to this vector.\n */\n multiplyScalar(e) {\n return this.x *= e, this.y *= e, this.z *= e, this;\n }\n /**\n * Multiplies the given vectors and stores the result in this instance.\n *\n * @param {Vector3} a - The first vector.\n * @param {Vector3} b - The second vector.\n * @return {Vector3} A reference to this vector.\n */\n multiplyVectors(e, t) {\n return this.x = e.x * t.x, this.y = e.y * t.y, this.z = e.z * t.z, this;\n }\n /**\n * Applies the given Euler rotation to this vector.\n *\n * @param {Euler} euler - The Euler angles.\n * @return {Vector3} A reference to this vector.\n */\n applyEuler(e) {\n return this.applyQuaternion(ul.setFromEuler(e));\n }\n /**\n * Applies a rotation specified by an axis and an angle to this vector.\n *\n * @param {Vector3} axis - A normalized vector representing the rotation axis.\n * @param {number} angle - The angle in radians.\n * @return {Vector3} A reference to this vector.\n */\n applyAxisAngle(e, t) {\n return this.applyQuaternion(ul.setFromAxisAngle(e, t));\n }\n /**\n * Multiplies this vector with the given 3x3 matrix.\n *\n * @param {Matrix3} m - The 3x3 matrix.\n * @return {Vector3} A reference to this vector.\n */\n applyMatrix3(e) {\n const t = this.x, n = this.y, s = this.z, r = e.elements;\n return this.x = r[0] * t + r[3] * n + r[6] * s, this.y = r[1] * t + r[4] * n + r[7] * s, this.z = r[2] * t + r[5] * n + r[8] * s, this;\n }\n /**\n * Multiplies this vector by the given normal matrix and normalizes\n * the result.\n *\n * @param {Matrix3} m - The normal matrix.\n * @return {Vector3} A reference to this vector.\n */\n applyNormalMatrix(e) {\n return this.applyMatrix3(e).normalize();\n }\n /**\n * Multiplies this vector (with an implicit 1 in the 4th dimension) by m, and\n * divides by perspective.\n *\n * @param {Matrix4} m - The matrix to apply.\n * @return {Vector3} A reference to this vector.\n */\n applyMatrix4(e) {\n const t = this.x, n = this.y, s = this.z, r = e.elements, a = 1 / (r[3] * t + r[7] * n + r[11] * s + r[15]);\n return this.x = (r[0] * t + r[4] * n + r[8] * s + r[12]) * a, this.y = (r[1] * t + r[5] * n + r[9] * s + r[13]) * a, this.z = (r[2] * t + r[6] * n + r[10] * s + r[14]) * a, this;\n }\n /**\n * Applies the given Quaternion to this vector.\n *\n * @param {Quaternion} q - The Quaternion.\n * @return {Vector3} A reference to this vector.\n */\n applyQuaternion(e) {\n const t = this.x, n = this.y, s = this.z, r = e.x, a = e.y, o = e.z, l = e.w, c = 2 * (a * s - o * n), h = 2 * (o * t - r * s), u = 2 * (r * n - a * t);\n return this.x = t + l * c + a * u - o * h, this.y = n + l * h + o * c - r * u, this.z = s + l * u + r * h - a * c, this;\n }\n /**\n * Projects this vector from world space into the camera's normalized\n * device coordinate (NDC) space.\n *\n * @param {Camera} camera - The camera.\n * @return {Vector3} A reference to this vector.\n */\n project(e) {\n return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix);\n }\n /**\n * Unprojects this vector from the camera's normalized device coordinate (NDC)\n * space into world space.\n *\n * @param {Camera} camera - The camera.\n * @return {Vector3} A reference to this vector.\n */\n unproject(e) {\n return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld);\n }\n /**\n * Transforms the direction of this vector by a matrix (the upper left 3 x 3\n * subset of the given 4x4 matrix and then normalizes the result.\n *\n * @param {Matrix4} m - The matrix.\n * @return {Vector3} A reference to this vector.\n */\n transformDirection(e) {\n const t = this.x, n = this.y, s = this.z, r = e.elements;\n return this.x = r[0] * t + r[4] * n + r[8] * s, this.y = r[1] * t + r[5] * n + r[9] * s, this.z = r[2] * t + r[6] * n + r[10] * s, this.normalize();\n }\n /**\n * Divides this instance by the given vector.\n *\n * @param {Vector3} v - The vector to divide.\n * @return {Vector3} A reference to this vector.\n */\n divide(e) {\n return this.x /= e.x, this.y /= e.y, this.z /= e.z, this;\n }\n /**\n * Divides this vector by the given scalar.\n *\n * @param {number} scalar - The scalar to divide.\n * @return {Vector3} A reference to this vector.\n */\n divideScalar(e) {\n return this.multiplyScalar(1 / e);\n }\n /**\n * If this vector's x, y or z value is greater than the given vector's x, y or z\n * value, replace that value with the corresponding min value.\n *\n * @param {Vector3} v - The vector.\n * @return {Vector3} A reference to this vector.\n */\n min(e) {\n return this.x = Math.min(this.x, e.x), this.y = Math.min(this.y, e.y), this.z = Math.min(this.z, e.z), this;\n }\n /**\n * If this vector's x, y or z value is less than the given vector's x, y or z\n * value, replace that value with the corresponding max value.\n *\n * @param {Vector3} v - The vector.\n * @return {Vector3} A reference to this vector.\n */\n max(e) {\n return this.x = Math.max(this.x, e.x), this.y = Math.max(this.y, e.y), this.z = Math.max(this.z, e.z), this;\n }\n /**\n * If this vector's x, y or z value is greater than the max vector's x, y or z\n * value, it is replaced by the corresponding value.\n * If this vector's x, y or z value is less than the min vector's x, y or z value,\n * it is replaced by the corresponding value.\n *\n * @param {Vector3} min - The minimum x, y and z values.\n * @param {Vector3} max - The maximum x, y and z values in the desired range.\n * @return {Vector3} A reference to this vector.\n */\n clamp(e, t) {\n return this.x = He(this.x, e.x, t.x), this.y = He(this.y, e.y, t.y), this.z = He(this.z, e.z, t.z), this;\n }\n /**\n * If this vector's x, y or z values are greater than the max value, they are\n * replaced by the max value.\n * If this vector's x, y or z values are less than the min value, they are\n * replaced by the min value.\n *\n * @param {number} minVal - The minimum value the components will be clamped to.\n * @param {number} maxVal - The maximum value the components will be clamped to.\n * @return {Vector3} A reference to this vector.\n */\n clampScalar(e, t) {\n return this.x = He(this.x, e, t), this.y = He(this.y, e, t), this.z = He(this.z, e, t), this;\n }\n /**\n * If this vector's length is greater than the max value, it is replaced by\n * the max value.\n * If this vector's length is less than the min value, it is replaced by the\n * min value.\n *\n * @param {number} min - The minimum value the vector length will be clamped to.\n * @param {number} max - The maximum value the vector length will be clamped to.\n * @return {Vector3} A reference to this vector.\n */\n clampLength(e, t) {\n const n = this.length();\n return this.divideScalar(n || 1).multiplyScalar(He(n, e, t));\n }\n /**\n * The components of this vector are rounded down to the nearest integer value.\n *\n * @return {Vector3} A reference to this vector.\n */\n floor() {\n return this.x = Math.floor(this.x), this.y = Math.floor(this.y), this.z = Math.floor(this.z), this;\n }\n /**\n * The components of this vector are rounded up to the nearest integer value.\n *\n * @return {Vector3} A reference to this vector.\n */\n ceil() {\n return this.x = Math.ceil(this.x), this.y = Math.ceil(this.y), this.z = Math.ceil(this.z), this;\n }\n /**\n * The components of this vector are rounded to the nearest integer value\n *\n * @return {Vector3} A reference to this vector.\n */\n round() {\n return this.x = Math.round(this.x), this.y = Math.round(this.y), this.z = Math.round(this.z), this;\n }\n /**\n * The components of this vector are rounded towards zero (up if negative,\n * down if positive) to an integer value.\n *\n * @return {Vector3} A reference to this vector.\n */\n roundToZero() {\n return this.x = Math.trunc(this.x), this.y = Math.trunc(this.y), this.z = Math.trunc(this.z), this;\n }\n /**\n * Inverts this vector - i.e. sets x = -x, y = -y and z = -z.\n *\n * @return {Vector3} A reference to this vector.\n */\n negate() {\n return this.x = -this.x, this.y = -this.y, this.z = -this.z, this;\n }\n /**\n * Calculates the dot product of the given vector with this instance.\n *\n * @param {Vector3} v - The vector to compute the dot product with.\n * @return {number} The result of the dot product.\n */\n dot(e) {\n return this.x * e.x + this.y * e.y + this.z * e.z;\n }\n // TODO lengthSquared?\n /**\n * Computes the square of the Euclidean length (straight-line length) from\n * (0, 0, 0) to (x, y, z). If you are comparing the lengths of vectors, you should\n * compare the length squared instead as it is slightly more efficient to calculate.\n *\n * @return {number} The square length of this vector.\n */\n lengthSq() {\n return this.x * this.x + this.y * this.y + this.z * this.z;\n }\n /**\n * Computes the Euclidean length (straight-line length) from (0, 0, 0) to (x, y, z).\n *\n * @return {number} The length of this vector.\n */\n length() {\n return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);\n }\n /**\n * Computes the Manhattan length of this vector.\n *\n * @return {number} The length of this vector.\n */\n manhattanLength() {\n return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z);\n }\n /**\n * Converts this vector to a unit vector - that is, sets it equal to a vector\n * with the same direction as this one, but with a vector length of `1`.\n *\n * @return {Vector3} A reference to this vector.\n */\n normalize() {\n return this.divideScalar(this.length() || 1);\n }\n /**\n * Sets this vector to a vector with the same direction as this one, but\n * with the specified length.\n *\n * @param {number} length - The new length of this vector.\n * @return {Vector3} A reference to this vector.\n */\n setLength(e) {\n return this.normalize().multiplyScalar(e);\n }\n /**\n * Linearly interpolates between the given vector and this instance, where\n * alpha is the percent distance along the line - alpha = 0 will be this\n * vector, and alpha = 1 will be the given one.\n *\n * @param {Vector3} v - The vector to interpolate towards.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector3} A reference to this vector.\n */\n lerp(e, t) {\n return this.x += (e.x - this.x) * t, this.y += (e.y - this.y) * t, this.z += (e.z - this.z) * t, this;\n }\n /**\n * Linearly interpolates between the given vectors, where alpha is the percent\n * distance along the line - alpha = 0 will be first vector, and alpha = 1 will\n * be the second one. The result is stored in this instance.\n *\n * @param {Vector3} v1 - The first vector.\n * @param {Vector3} v2 - The second vector.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector3} A reference to this vector.\n */\n lerpVectors(e, t, n) {\n return this.x = e.x + (t.x - e.x) * n, this.y = e.y + (t.y - e.y) * n, this.z = e.z + (t.z - e.z) * n, this;\n }\n /**\n * Calculates the cross product of the given vector with this instance.\n *\n * @param {Vector3} v - The vector to compute the cross product with.\n * @return {Vector3} The result of the cross product.\n */\n cross(e) {\n return this.crossVectors(this, e);\n }\n /**\n * Calculates the cross product of the given vectors and stores the result\n * in this instance.\n *\n * @param {Vector3} a - The first vector.\n * @param {Vector3} b - The second vector.\n * @return {Vector3} A reference to this vector.\n */\n crossVectors(e, t) {\n const n = e.x, s = e.y, r = e.z, a = t.x, o = t.y, l = t.z;\n return this.x = s * l - r * o, this.y = r * a - n * l, this.z = n * o - s * a, this;\n }\n /**\n * Projects this vector onto the given one.\n *\n * @param {Vector3} v - The vector to project to.\n * @return {Vector3} A reference to this vector.\n */\n projectOnVector(e) {\n const t = e.lengthSq();\n if (t === 0) return this.set(0, 0, 0);\n const n = e.dot(this) / t;\n return this.copy(e).multiplyScalar(n);\n }\n /**\n * Projects this vector onto a plane by subtracting this\n * vector projected onto the plane's normal from this vector.\n *\n * @param {Vector3} planeNormal - The plane normal.\n * @return {Vector3} A reference to this vector.\n */\n projectOnPlane(e) {\n return Or.copy(this).projectOnVector(e), this.sub(Or);\n }\n /**\n * Reflects this vector off a plane orthogonal to the given normal vector.\n *\n * @param {Vector3} normal - The (normalized) normal vector.\n * @return {Vector3} A reference to this vector.\n */\n reflect(e) {\n return this.sub(Or.copy(e).multiplyScalar(2 * this.dot(e)));\n }\n /**\n * Returns the angle between the given vector and this instance in radians.\n *\n * @param {Vector3} v - The vector to compute the angle with.\n * @return {number} The angle in radians.\n */\n angleTo(e) {\n const t = Math.sqrt(this.lengthSq() * e.lengthSq());\n if (t === 0) return Math.PI / 2;\n const n = this.dot(e) / t;\n return Math.acos(He(n, -1, 1));\n }\n /**\n * Computes the distance from the given vector to this instance.\n *\n * @param {Vector3} v - The vector to compute the distance to.\n * @return {number} The distance.\n */\n distanceTo(e) {\n return Math.sqrt(this.distanceToSquared(e));\n }\n /**\n * Computes the squared distance from the given vector to this instance.\n * If you are just comparing the distance with another distance, you should compare\n * the distance squared instead as it is slightly more efficient to calculate.\n *\n * @param {Vector3} v - The vector to compute the squared distance to.\n * @return {number} The squared distance.\n */\n distanceToSquared(e) {\n const t = this.x - e.x, n = this.y - e.y, s = this.z - e.z;\n return t * t + n * n + s * s;\n }\n /**\n * Computes the Manhattan distance from the given vector to this instance.\n *\n * @param {Vector3} v - The vector to compute the Manhattan distance to.\n * @return {number} The Manhattan distance.\n */\n manhattanDistanceTo(e) {\n return Math.abs(this.x - e.x) + Math.abs(this.y - e.y) + Math.abs(this.z - e.z);\n }\n /**\n * Sets the vector components from the given spherical coordinates.\n *\n * @param {Spherical} s - The spherical coordinates.\n * @return {Vector3} A reference to this vector.\n */\n setFromSpherical(e) {\n return this.setFromSphericalCoords(e.radius, e.phi, e.theta);\n }\n /**\n * Sets the vector components from the given spherical coordinates.\n *\n * @param {number} radius - The radius.\n * @param {number} phi - The phi angle in radians.\n * @param {number} theta - The theta angle in radians.\n * @return {Vector3} A reference to this vector.\n */\n setFromSphericalCoords(e, t, n) {\n const s = Math.sin(t) * e;\n return this.x = s * Math.sin(n), this.y = Math.cos(t) * e, this.z = s * Math.cos(n), this;\n }\n /**\n * Sets the vector components from the given cylindrical coordinates.\n *\n * @param {Cylindrical} c - The cylindrical coordinates.\n * @return {Vector3} A reference to this vector.\n */\n setFromCylindrical(e) {\n return this.setFromCylindricalCoords(e.radius, e.theta, e.y);\n }\n /**\n * Sets the vector components from the given cylindrical coordinates.\n *\n * @param {number} radius - The radius.\n * @param {number} theta - The theta angle in radians.\n * @param {number} y - The y value.\n * @return {Vector3} A reference to this vector.\n */\n setFromCylindricalCoords(e, t, n) {\n return this.x = e * Math.sin(t), this.y = n, this.z = e * Math.cos(t), this;\n }\n /**\n * Sets the vector components to the position elements of the\n * given transformation matrix.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @return {Vector3} A reference to this vector.\n */\n setFromMatrixPosition(e) {\n const t = e.elements;\n return this.x = t[12], this.y = t[13], this.z = t[14], this;\n }\n /**\n * Sets the vector components to the scale elements of the\n * given transformation matrix.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @return {Vector3} A reference to this vector.\n */\n setFromMatrixScale(e) {\n const t = this.setFromMatrixColumn(e, 0).length(), n = this.setFromMatrixColumn(e, 1).length(), s = this.setFromMatrixColumn(e, 2).length();\n return this.x = t, this.y = n, this.z = s, this;\n }\n /**\n * Sets the vector components from the specified matrix column.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @param {number} index - The column index.\n * @return {Vector3} A reference to this vector.\n */\n setFromMatrixColumn(e, t) {\n return this.fromArray(e.elements, t * 4);\n }\n /**\n * Sets the vector components from the specified matrix column.\n *\n * @param {Matrix3} m - The 3x3 matrix.\n * @param {number} index - The column index.\n * @return {Vector3} A reference to this vector.\n */\n setFromMatrix3Column(e, t) {\n return this.fromArray(e.elements, t * 3);\n }\n /**\n * Sets the vector components from the given Euler angles.\n *\n * @param {Euler} e - The Euler angles to set.\n * @return {Vector3} A reference to this vector.\n */\n setFromEuler(e) {\n return this.x = e._x, this.y = e._y, this.z = e._z, this;\n }\n /**\n * Sets the vector components from the RGB components of the\n * given color.\n *\n * @param {Color} c - The color to set.\n * @return {Vector3} A reference to this vector.\n */\n setFromColor(e) {\n return this.x = e.r, this.y = e.g, this.z = e.b, this;\n }\n /**\n * Returns `true` if this vector is equal with the given one.\n *\n * @param {Vector3} v - The vector to test for equality.\n * @return {boolean} Whether this vector is equal with the given one.\n */\n equals(e) {\n return e.x === this.x && e.y === this.y && e.z === this.z;\n }\n /**\n * Sets this vector's x value to be `array[ offset ]`, y value to be `array[ offset + 1 ]`\n * and z value to be `array[ offset + 2 ]`.\n *\n * @param {Array} array - An array holding the vector component values.\n * @param {number} [offset=0] - The offset into the array.\n * @return {Vector3} A reference to this vector.\n */\n fromArray(e, t = 0) {\n return this.x = e[t], this.y = e[t + 1], this.z = e[t + 2], this;\n }\n /**\n * Writes the components of this vector to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the vector components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The vector components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this.x, e[t + 1] = this.y, e[t + 2] = this.z, e;\n }\n /**\n * Sets the components of this vector from the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - The buffer attribute holding vector data.\n * @param {number} index - The index into the attribute.\n * @return {Vector3} A reference to this vector.\n */\n fromBufferAttribute(e, t) {\n return this.x = e.getX(t), this.y = e.getY(t), this.z = e.getZ(t), this;\n }\n /**\n * Sets each component of this vector to a pseudo-random value between `0` and\n * `1`, excluding `1`.\n *\n * @return {Vector3} A reference to this vector.\n */\n random() {\n return this.x = Math.random(), this.y = Math.random(), this.z = Math.random(), this;\n }\n /**\n * Sets this vector to a uniformly random point on a unit sphere.\n *\n * @return {Vector3} A reference to this vector.\n */\n randomDirection() {\n const e = Math.random() * Math.PI * 2, t = Math.random() * 2 - 1, n = Math.sqrt(1 - t * t);\n return this.x = n * Math.cos(e), this.y = t, this.z = n * Math.sin(e), this;\n }\n *[Symbol.iterator]() {\n yield this.x, yield this.y, yield this.z;\n }\n}\nconst Or = /* @__PURE__ */ new w(), ul = /* @__PURE__ */ new gn();\nclass ze {\n /**\n * Constructs a new 3x3 matrix. The arguments are supposed to be\n * in row-major order. If no arguments are provided, the constructor\n * initializes the matrix as an identity matrix.\n *\n * @param {number} [n11] - 1-1 matrix element.\n * @param {number} [n12] - 1-2 matrix element.\n * @param {number} [n13] - 1-3 matrix element.\n * @param {number} [n21] - 2-1 matrix element.\n * @param {number} [n22] - 2-2 matrix element.\n * @param {number} [n23] - 2-3 matrix element.\n * @param {number} [n31] - 3-1 matrix element.\n * @param {number} [n32] - 3-2 matrix element.\n * @param {number} [n33] - 3-3 matrix element.\n */\n constructor(e, t, n, s, r, a, o, l, c) {\n ze.prototype.isMatrix3 = !0, this.elements = [\n 1,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 1\n ], e !== void 0 && this.set(e, t, n, s, r, a, o, l, c);\n }\n /**\n * Sets the elements of the matrix.The arguments are supposed to be\n * in row-major order.\n *\n * @param {number} [n11] - 1-1 matrix element.\n * @param {number} [n12] - 1-2 matrix element.\n * @param {number} [n13] - 1-3 matrix element.\n * @param {number} [n21] - 2-1 matrix element.\n * @param {number} [n22] - 2-2 matrix element.\n * @param {number} [n23] - 2-3 matrix element.\n * @param {number} [n31] - 3-1 matrix element.\n * @param {number} [n32] - 3-2 matrix element.\n * @param {number} [n33] - 3-3 matrix element.\n * @return {Matrix3} A reference to this matrix.\n */\n set(e, t, n, s, r, a, o, l, c) {\n const h = this.elements;\n return h[0] = e, h[1] = s, h[2] = o, h[3] = t, h[4] = r, h[5] = l, h[6] = n, h[7] = a, h[8] = c, this;\n }\n /**\n * Sets this matrix to the 3x3 identity matrix.\n *\n * @return {Matrix3} A reference to this matrix.\n */\n identity() {\n return this.set(\n 1,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Copies the values of the given matrix to this instance.\n *\n * @param {Matrix3} m - The matrix to copy.\n * @return {Matrix3} A reference to this matrix.\n */\n copy(e) {\n const t = this.elements, n = e.elements;\n return t[0] = n[0], t[1] = n[1], t[2] = n[2], t[3] = n[3], t[4] = n[4], t[5] = n[5], t[6] = n[6], t[7] = n[7], t[8] = n[8], this;\n }\n /**\n * Extracts the basis of this matrix into the three axis vectors provided.\n *\n * @param {Vector3} xAxis - The basis's x axis.\n * @param {Vector3} yAxis - The basis's y axis.\n * @param {Vector3} zAxis - The basis's z axis.\n * @return {Matrix3} A reference to this matrix.\n */\n extractBasis(e, t, n) {\n return e.setFromMatrix3Column(this, 0), t.setFromMatrix3Column(this, 1), n.setFromMatrix3Column(this, 2), this;\n }\n /**\n * Set this matrix to the upper 3x3 matrix of the given 4x4 matrix.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @return {Matrix3} A reference to this matrix.\n */\n setFromMatrix4(e) {\n const t = e.elements;\n return this.set(\n t[0],\n t[4],\n t[8],\n t[1],\n t[5],\n t[9],\n t[2],\n t[6],\n t[10]\n ), this;\n }\n /**\n * Post-multiplies this matrix by the given 3x3 matrix.\n *\n * @param {Matrix3} m - The matrix to multiply with.\n * @return {Matrix3} A reference to this matrix.\n */\n multiply(e) {\n return this.multiplyMatrices(this, e);\n }\n /**\n * Pre-multiplies this matrix by the given 3x3 matrix.\n *\n * @param {Matrix3} m - The matrix to multiply with.\n * @return {Matrix3} A reference to this matrix.\n */\n premultiply(e) {\n return this.multiplyMatrices(e, this);\n }\n /**\n * Multiples the given 3x3 matrices and stores the result\n * in this matrix.\n *\n * @param {Matrix3} a - The first matrix.\n * @param {Matrix3} b - The second matrix.\n * @return {Matrix3} A reference to this matrix.\n */\n multiplyMatrices(e, t) {\n const n = e.elements, s = t.elements, r = this.elements, a = n[0], o = n[3], l = n[6], c = n[1], h = n[4], u = n[7], d = n[2], p = n[5], g = n[8], x = s[0], m = s[3], f = s[6], y = s[1], v = s[4], T = s[7], R = s[2], E = s[5], P = s[8];\n return r[0] = a * x + o * y + l * R, r[3] = a * m + o * v + l * E, r[6] = a * f + o * T + l * P, r[1] = c * x + h * y + u * R, r[4] = c * m + h * v + u * E, r[7] = c * f + h * T + u * P, r[2] = d * x + p * y + g * R, r[5] = d * m + p * v + g * E, r[8] = d * f + p * T + g * P, this;\n }\n /**\n * Multiplies every component of the matrix by the given scalar.\n *\n * @param {number} s - The scalar.\n * @return {Matrix3} A reference to this matrix.\n */\n multiplyScalar(e) {\n const t = this.elements;\n return t[0] *= e, t[3] *= e, t[6] *= e, t[1] *= e, t[4] *= e, t[7] *= e, t[2] *= e, t[5] *= e, t[8] *= e, this;\n }\n /**\n * Computes and returns the determinant of this matrix.\n *\n * @return {number} The determinant.\n */\n determinant() {\n const e = this.elements, t = e[0], n = e[1], s = e[2], r = e[3], a = e[4], o = e[5], l = e[6], c = e[7], h = e[8];\n return t * a * h - t * o * c - n * r * h + n * o * l + s * r * c - s * a * l;\n }\n /**\n * Inverts this matrix, using the [analytic method](https://en.wikipedia.org/wiki/Invertible_matrix#Analytic_solution).\n * You can not invert with a determinant of zero. If you attempt this, the method produces\n * a zero matrix instead.\n *\n * @return {Matrix3} A reference to this matrix.\n */\n invert() {\n const e = this.elements, t = e[0], n = e[1], s = e[2], r = e[3], a = e[4], o = e[5], l = e[6], c = e[7], h = e[8], u = h * a - o * c, d = o * l - h * r, p = c * r - a * l, g = t * u + n * d + s * p;\n if (g === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0);\n const x = 1 / g;\n return e[0] = u * x, e[1] = (s * c - h * n) * x, e[2] = (o * n - s * a) * x, e[3] = d * x, e[4] = (h * t - s * l) * x, e[5] = (s * r - o * t) * x, e[6] = p * x, e[7] = (n * l - c * t) * x, e[8] = (a * t - n * r) * x, this;\n }\n /**\n * Transposes this matrix in place.\n *\n * @return {Matrix3} A reference to this matrix.\n */\n transpose() {\n let e;\n const t = this.elements;\n return e = t[1], t[1] = t[3], t[3] = e, e = t[2], t[2] = t[6], t[6] = e, e = t[5], t[5] = t[7], t[7] = e, this;\n }\n /**\n * Computes the normal matrix which is the inverse transpose of the upper\n * left 3x3 portion of the given 4x4 matrix.\n *\n * @param {Matrix4} matrix4 - The 4x4 matrix.\n * @return {Matrix3} A reference to this matrix.\n */\n getNormalMatrix(e) {\n return this.setFromMatrix4(e).invert().transpose();\n }\n /**\n * Transposes this matrix into the supplied array, and returns itself unchanged.\n *\n * @param {Array} r - An array to store the transposed matrix elements.\n * @return {Matrix3} A reference to this matrix.\n */\n transposeIntoArray(e) {\n const t = this.elements;\n return e[0] = t[0], e[1] = t[3], e[2] = t[6], e[3] = t[1], e[4] = t[4], e[5] = t[7], e[6] = t[2], e[7] = t[5], e[8] = t[8], this;\n }\n /**\n * Sets the UV transform matrix from offset, repeat, rotation, and center.\n *\n * @param {number} tx - Offset x.\n * @param {number} ty - Offset y.\n * @param {number} sx - Repeat x.\n * @param {number} sy - Repeat y.\n * @param {number} rotation - Rotation, in radians. Positive values rotate counterclockwise.\n * @param {number} cx - Center x of rotation.\n * @param {number} cy - Center y of rotation\n * @return {Matrix3} A reference to this matrix.\n */\n setUvTransform(e, t, n, s, r, a, o) {\n const l = Math.cos(r), c = Math.sin(r);\n return this.set(\n n * l,\n n * c,\n -n * (l * a + c * o) + a + e,\n -s * c,\n s * l,\n -s * (-c * a + l * o) + o + t,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Scales this matrix with the given scalar values.\n *\n * @param {number} sx - The amount to scale in the X axis.\n * @param {number} sy - The amount to scale in the Y axis.\n * @return {Matrix3} A reference to this matrix.\n */\n scale(e, t) {\n return this.premultiply(Br.makeScale(e, t)), this;\n }\n /**\n * Rotates this matrix by the given angle.\n *\n * @param {number} theta - The rotation in radians.\n * @return {Matrix3} A reference to this matrix.\n */\n rotate(e) {\n return this.premultiply(Br.makeRotation(-e)), this;\n }\n /**\n * Translates this matrix by the given scalar values.\n *\n * @param {number} tx - The amount to translate in the X axis.\n * @param {number} ty - The amount to translate in the Y axis.\n * @return {Matrix3} A reference to this matrix.\n */\n translate(e, t) {\n return this.premultiply(Br.makeTranslation(e, t)), this;\n }\n // for 2D Transforms\n /**\n * Sets this matrix as a 2D translation transform.\n *\n * @param {number|Vector2} x - The amount to translate in the X axis or alternatively a translation vector.\n * @param {number} y - The amount to translate in the Y axis.\n * @return {Matrix3} A reference to this matrix.\n */\n makeTranslation(e, t) {\n return e.isVector2 ? this.set(\n 1,\n 0,\n e.x,\n 0,\n 1,\n e.y,\n 0,\n 0,\n 1\n ) : this.set(\n 1,\n 0,\n e,\n 0,\n 1,\n t,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a 2D rotational transformation.\n *\n * @param {number} theta - The rotation in radians.\n * @return {Matrix3} A reference to this matrix.\n */\n makeRotation(e) {\n const t = Math.cos(e), n = Math.sin(e);\n return this.set(\n t,\n -n,\n 0,\n n,\n t,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a 2D scale transform.\n *\n * @param {number} x - The amount to scale in the X axis.\n * @param {number} y - The amount to scale in the Y axis.\n * @return {Matrix3} A reference to this matrix.\n */\n makeScale(e, t) {\n return this.set(\n e,\n 0,\n 0,\n 0,\n t,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Returns `true` if this matrix is equal with the given one.\n *\n * @param {Matrix3} matrix - The matrix to test for equality.\n * @return {boolean} Whether this matrix is equal with the given one.\n */\n equals(e) {\n const t = this.elements, n = e.elements;\n for (let s = 0; s < 9; s++)\n if (t[s] !== n[s]) return !1;\n return !0;\n }\n /**\n * Sets the elements of the matrix from the given array.\n *\n * @param {Array} array - The matrix elements in column-major order.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Matrix3} A reference to this matrix.\n */\n fromArray(e, t = 0) {\n for (let n = 0; n < 9; n++)\n this.elements[n] = e[n + t];\n return this;\n }\n /**\n * Writes the elements of this matrix to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the matrix elements in column-major order.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The matrix elements in column-major order.\n */\n toArray(e = [], t = 0) {\n const n = this.elements;\n return e[t] = n[0], e[t + 1] = n[1], e[t + 2] = n[2], e[t + 3] = n[3], e[t + 4] = n[4], e[t + 5] = n[5], e[t + 6] = n[6], e[t + 7] = n[7], e[t + 8] = n[8], e;\n }\n /**\n * Returns a matrix with copied values from this instance.\n *\n * @return {Matrix3} A clone of this instance.\n */\n clone() {\n return new this.constructor().fromArray(this.elements);\n }\n}\nconst Br = /* @__PURE__ */ new ze(), dl = /* @__PURE__ */ new ze().set(\n 0.4123908,\n 0.3575843,\n 0.1804808,\n 0.212639,\n 0.7151687,\n 0.0721923,\n 0.0193308,\n 0.1191948,\n 0.9505322\n), fl = /* @__PURE__ */ new ze().set(\n 3.2409699,\n -1.5373832,\n -0.4986108,\n -0.9692436,\n 1.8759675,\n 0.0415551,\n 0.0556301,\n -0.203977,\n 1.0569715\n);\nfunction Pu() {\n const i = {\n enabled: !0,\n workingColorSpace: Ut,\n /**\n * Implementations of supported color spaces.\n *\n * Required:\n *\t- primaries: chromaticity coordinates [ rx ry gx gy bx by ]\n *\t- whitePoint: reference white [ x y ]\n *\t- transfer: transfer function (pre-defined)\n *\t- toXYZ: Matrix3 RGB to XYZ transform\n *\t- fromXYZ: Matrix3 XYZ to RGB transform\n *\t- luminanceCoefficients: RGB luminance coefficients\n *\n * Optional:\n * - outputColorSpaceConfig: { drawingBufferColorSpace: ColorSpace, toneMappingMode: 'extended' | 'standard' }\n * - workingColorSpaceConfig: { unpackColorSpace: ColorSpace }\n *\n * Reference:\n * - https://www.russellcottrell.com/photo/matrixCalculator.htm\n */\n spaces: {},\n convert: function(s, r, a) {\n return this.enabled === !1 || r === a || !r || !a || (this.spaces[r].transfer === et && (s.r = Vn(s.r), s.g = Vn(s.g), s.b = Vn(s.b)), this.spaces[r].primaries !== this.spaces[a].primaries && (s.applyMatrix3(this.spaces[r].toXYZ), s.applyMatrix3(this.spaces[a].fromXYZ)), this.spaces[a].transfer === et && (s.r = Oi(s.r), s.g = Oi(s.g), s.b = Oi(s.b))), s;\n },\n workingToColorSpace: function(s, r) {\n return this.convert(s, this.workingColorSpace, r);\n },\n colorSpaceToWorking: function(s, r) {\n return this.convert(s, r, this.workingColorSpace);\n },\n getPrimaries: function(s) {\n return this.spaces[s].primaries;\n },\n getTransfer: function(s) {\n return s === Kn ? Sr : this.spaces[s].transfer;\n },\n getToneMappingMode: function(s) {\n return this.spaces[s].outputColorSpaceConfig.toneMappingMode || \"standard\";\n },\n getLuminanceCoefficients: function(s, r = this.workingColorSpace) {\n return s.fromArray(this.spaces[r].luminanceCoefficients);\n },\n define: function(s) {\n Object.assign(this.spaces, s);\n },\n // Internal APIs\n _getMatrix: function(s, r, a) {\n return s.copy(this.spaces[r].toXYZ).multiply(this.spaces[a].fromXYZ);\n },\n _getDrawingBufferColorSpace: function(s) {\n return this.spaces[s].outputColorSpaceConfig.drawingBufferColorSpace;\n },\n _getUnpackColorSpace: function(s = this.workingColorSpace) {\n return this.spaces[s].workingColorSpaceConfig.unpackColorSpace;\n },\n // Deprecated\n fromWorkingColorSpace: function(s, r) {\n return ws(\"ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace().\"), i.workingToColorSpace(s, r);\n },\n toWorkingColorSpace: function(s, r) {\n return ws(\"ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking().\"), i.colorSpaceToWorking(s, r);\n }\n }, e = [0.64, 0.33, 0.3, 0.6, 0.15, 0.06], t = [0.2126, 0.7152, 0.0722], n = [0.3127, 0.329];\n return i.define({\n [Ut]: {\n primaries: e,\n whitePoint: n,\n transfer: Sr,\n toXYZ: dl,\n fromXYZ: fl,\n luminanceCoefficients: t,\n workingColorSpaceConfig: { unpackColorSpace: Rt },\n outputColorSpaceConfig: { drawingBufferColorSpace: Rt }\n },\n [Rt]: {\n primaries: e,\n whitePoint: n,\n transfer: et,\n toXYZ: dl,\n fromXYZ: fl,\n luminanceCoefficients: t,\n outputColorSpaceConfig: { drawingBufferColorSpace: Rt }\n }\n }), i;\n}\nconst Ye = /* @__PURE__ */ Pu();\nfunction Vn(i) {\n return i < 0.04045 ? i * 0.0773993808 : Math.pow(i * 0.9478672986 + 0.0521327014, 2.4);\n}\nfunction Oi(i) {\n return i < 31308e-7 ? i * 12.92 : 1.055 * Math.pow(i, 0.41666) - 0.055;\n}\nlet _i;\nclass Du {\n /**\n * Returns a data URI containing a representation of the given image.\n *\n * @param {(HTMLImageElement|HTMLCanvasElement)} image - The image object.\n * @param {string} [type='image/png'] - Indicates the image format.\n * @return {string} The data URI.\n */\n static getDataURL(e, t = \"image/png\") {\n if (/^data:/i.test(e.src) || typeof HTMLCanvasElement > \"u\")\n return e.src;\n let n;\n if (e instanceof HTMLCanvasElement)\n n = e;\n else {\n _i === void 0 && (_i = Es(\"canvas\")), _i.width = e.width, _i.height = e.height;\n const s = _i.getContext(\"2d\");\n e instanceof ImageData ? s.putImageData(e, 0, 0) : s.drawImage(e, 0, 0, e.width, e.height), n = _i;\n }\n return n.toDataURL(t);\n }\n /**\n * Converts the given sRGB image data to linear color space.\n *\n * @param {(HTMLImageElement|HTMLCanvasElement|ImageBitmap|Object)} image - The image object.\n * @return {HTMLCanvasElement|Object} The converted image.\n */\n static sRGBToLinear(e) {\n if (typeof HTMLImageElement < \"u\" && e instanceof HTMLImageElement || typeof HTMLCanvasElement < \"u\" && e instanceof HTMLCanvasElement || typeof ImageBitmap < \"u\" && e instanceof ImageBitmap) {\n const t = Es(\"canvas\");\n t.width = e.width, t.height = e.height;\n const n = t.getContext(\"2d\");\n n.drawImage(e, 0, 0, e.width, e.height);\n const s = n.getImageData(0, 0, e.width, e.height), r = s.data;\n for (let a = 0; a < r.length; a++)\n r[a] = Vn(r[a] / 255) * 255;\n return n.putImageData(s, 0, 0), t;\n } else if (e.data) {\n const t = e.data.slice(0);\n for (let n = 0; n < t.length; n++)\n t instanceof Uint8Array || t instanceof Uint8ClampedArray ? t[n] = Math.floor(Vn(t[n] / 255) * 255) : t[n] = Vn(t[n]);\n return {\n data: t,\n width: e.width,\n height: e.height\n };\n } else\n return Te(\"ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied.\"), e;\n }\n}\nlet Lu = 0;\nclass Io {\n /**\n * Constructs a new video texture.\n *\n * @param {any} [data=null] - The data definition of a texture.\n */\n constructor(e = null) {\n this.isSource = !0, Object.defineProperty(this, \"id\", { value: Lu++ }), this.uuid = fn(), this.data = e, this.dataReady = !0, this.version = 0;\n }\n /**\n * Returns the dimensions of the source into the given target vector.\n *\n * @param {(Vector2|Vector3)} target - The target object the result is written into.\n * @return {(Vector2|Vector3)} The dimensions of the source.\n */\n getSize(e) {\n const t = this.data;\n return typeof HTMLVideoElement < \"u\" && t instanceof HTMLVideoElement ? e.set(t.videoWidth, t.videoHeight, 0) : t instanceof VideoFrame ? e.set(t.displayHeight, t.displayWidth, 0) : t !== null ? e.set(t.width, t.height, t.depth || 0) : e.set(0, 0, 0), e;\n }\n /**\n * When the property is set to `true`, the engine allocates the memory\n * for the texture (if necessary) and triggers the actual texture upload\n * to the GPU next time the source is used.\n *\n * @type {boolean}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n e === !0 && this.version++;\n }\n /**\n * Serializes the source into JSON.\n *\n * @param {?(Object|string)} meta - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized source.\n * @see {@link ObjectLoader#parse}\n */\n toJSON(e) {\n const t = e === void 0 || typeof e == \"string\";\n if (!t && e.images[this.uuid] !== void 0)\n return e.images[this.uuid];\n const n = {\n uuid: this.uuid,\n url: \"\"\n }, s = this.data;\n if (s !== null) {\n let r;\n if (Array.isArray(s)) {\n r = [];\n for (let a = 0, o = s.length; a < o; a++)\n s[a].isDataTexture ? r.push(zr(s[a].image)) : r.push(zr(s[a]));\n } else\n r = zr(s);\n n.url = r;\n }\n return t || (e.images[this.uuid] = n), n;\n }\n}\nfunction zr(i) {\n return typeof HTMLImageElement < \"u\" && i instanceof HTMLImageElement || typeof HTMLCanvasElement < \"u\" && i instanceof HTMLCanvasElement || typeof ImageBitmap < \"u\" && i instanceof ImageBitmap ? Du.getDataURL(i) : i.data ? {\n data: Array.from(i.data),\n width: i.width,\n height: i.height,\n type: i.data.constructor.name\n } : (Te(\"Texture: Unable to serialize Texture.\"), {});\n}\nlet Iu = 0;\nconst kr = /* @__PURE__ */ new w();\nclass Ct extends mi {\n /**\n * Constructs a new texture.\n *\n * @param {?Object} [image=Texture.DEFAULT_IMAGE] - The image holding the texture data.\n * @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping.\n * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.\n * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.\n * @param {number} [magFilter=LinearFilter] - The mag filter value.\n * @param {number} [minFilter=LinearMipmapLinearFilter] - The min filter value.\n * @param {number} [format=RGBAFormat] - The texture format.\n * @param {number} [type=UnsignedByteType] - The texture type.\n * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.\n * @param {string} [colorSpace=NoColorSpace] - The color space.\n */\n constructor(e = Ct.DEFAULT_IMAGE, t = Ct.DEFAULT_MAPPING, n = en, s = en, r = bt, a = yn, o = Zt, l = mn, c = Ct.DEFAULT_ANISOTROPY, h = Kn) {\n super(), this.isTexture = !0, Object.defineProperty(this, \"id\", { value: Iu++ }), this.uuid = fn(), this.name = \"\", this.source = new Io(e), this.mipmaps = [], this.mapping = t, this.channel = 0, this.wrapS = n, this.wrapT = s, this.magFilter = r, this.minFilter = a, this.anisotropy = c, this.format = o, this.internalFormat = null, this.type = l, this.offset = new le(0, 0), this.repeat = new le(1, 1), this.center = new le(0, 0), this.rotation = 0, this.matrixAutoUpdate = !0, this.matrix = new ze(), this.generateMipmaps = !0, this.premultiplyAlpha = !1, this.flipY = !0, this.unpackAlignment = 4, this.colorSpace = h, this.userData = {}, this.updateRanges = [], this.version = 0, this.onUpdate = null, this.renderTarget = null, this.isRenderTargetTexture = !1, this.isArrayTexture = !!(e && e.depth && e.depth > 1), this.pmremVersion = 0;\n }\n /**\n * The width of the texture in pixels.\n */\n get width() {\n return this.source.getSize(kr).x;\n }\n /**\n * The height of the texture in pixels.\n */\n get height() {\n return this.source.getSize(kr).y;\n }\n /**\n * The depth of the texture in pixels.\n */\n get depth() {\n return this.source.getSize(kr).z;\n }\n /**\n * The image object holding the texture data.\n *\n * @type {?Object}\n */\n get image() {\n return this.source.data;\n }\n set image(e = null) {\n this.source.data = e;\n }\n /**\n * Updates the texture transformation matrix from the from the properties {@link Texture#offset},\n * {@link Texture#repeat}, {@link Texture#rotation}, and {@link Texture#center}.\n */\n updateMatrix() {\n this.matrix.setUvTransform(this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y);\n }\n /**\n * Adds a range of data in the data texture to be updated on the GPU.\n *\n * @param {number} start - Position at which to start update.\n * @param {number} count - The number of components to update.\n */\n addUpdateRange(e, t) {\n this.updateRanges.push({ start: e, count: t });\n }\n /**\n * Clears the update ranges.\n */\n clearUpdateRanges() {\n this.updateRanges.length = 0;\n }\n /**\n * Returns a new texture with copied values from this instance.\n *\n * @return {Texture} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the values of the given texture to this instance.\n *\n * @param {Texture} source - The texture to copy.\n * @return {Texture} A reference to this instance.\n */\n copy(e) {\n return this.name = e.name, this.source = e.source, this.mipmaps = e.mipmaps.slice(0), this.mapping = e.mapping, this.channel = e.channel, this.wrapS = e.wrapS, this.wrapT = e.wrapT, this.magFilter = e.magFilter, this.minFilter = e.minFilter, this.anisotropy = e.anisotropy, this.format = e.format, this.internalFormat = e.internalFormat, this.type = e.type, this.offset.copy(e.offset), this.repeat.copy(e.repeat), this.center.copy(e.center), this.rotation = e.rotation, this.matrixAutoUpdate = e.matrixAutoUpdate, this.matrix.copy(e.matrix), this.generateMipmaps = e.generateMipmaps, this.premultiplyAlpha = e.premultiplyAlpha, this.flipY = e.flipY, this.unpackAlignment = e.unpackAlignment, this.colorSpace = e.colorSpace, this.renderTarget = e.renderTarget, this.isRenderTargetTexture = e.isRenderTargetTexture, this.isArrayTexture = e.isArrayTexture, this.userData = JSON.parse(JSON.stringify(e.userData)), this.needsUpdate = !0, this;\n }\n /**\n * Sets this texture's properties based on `values`.\n * @param {Object} values - A container with texture parameters.\n */\n setValues(e) {\n for (const t in e) {\n const n = e[t];\n if (n === void 0) {\n Te(`Texture.setValues(): parameter '${t}' has value of undefined.`);\n continue;\n }\n const s = this[t];\n if (s === void 0) {\n Te(`Texture.setValues(): property '${t}' does not exist.`);\n continue;\n }\n s && n && s.isVector2 && n.isVector2 || s && n && s.isVector3 && n.isVector3 || s && n && s.isMatrix3 && n.isMatrix3 ? s.copy(n) : this[t] = n;\n }\n }\n /**\n * Serializes the texture into JSON.\n *\n * @param {?(Object|string)} meta - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized texture.\n * @see {@link ObjectLoader#parse}\n */\n toJSON(e) {\n const t = e === void 0 || typeof e == \"string\";\n if (!t && e.textures[this.uuid] !== void 0)\n return e.textures[this.uuid];\n const n = {\n metadata: {\n version: 4.7,\n type: \"Texture\",\n generator: \"Texture.toJSON\"\n },\n uuid: this.uuid,\n name: this.name,\n image: this.source.toJSON(e).uuid,\n mapping: this.mapping,\n channel: this.channel,\n repeat: [this.repeat.x, this.repeat.y],\n offset: [this.offset.x, this.offset.y],\n center: [this.center.x, this.center.y],\n rotation: this.rotation,\n wrap: [this.wrapS, this.wrapT],\n format: this.format,\n internalFormat: this.internalFormat,\n type: this.type,\n colorSpace: this.colorSpace,\n minFilter: this.minFilter,\n magFilter: this.magFilter,\n anisotropy: this.anisotropy,\n flipY: this.flipY,\n generateMipmaps: this.generateMipmaps,\n premultiplyAlpha: this.premultiplyAlpha,\n unpackAlignment: this.unpackAlignment\n };\n return Object.keys(this.userData).length > 0 && (n.userData = this.userData), t || (e.textures[this.uuid] = n), n;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n *\n * @fires Texture#dispose\n */\n dispose() {\n this.dispatchEvent({ type: \"dispose\" });\n }\n /**\n * Transforms the given uv vector with the textures uv transformation matrix.\n *\n * @param {Vector2} uv - The uv vector.\n * @return {Vector2} The transformed uv vector.\n */\n transformUv(e) {\n if (this.mapping !== kc) return e;\n if (e.applyMatrix3(this.matrix), e.x < 0 || e.x > 1)\n switch (this.wrapS) {\n case wn:\n e.x = e.x - Math.floor(e.x);\n break;\n case en:\n e.x = e.x < 0 ? 0 : 1;\n break;\n case Mr:\n Math.abs(Math.floor(e.x) % 2) === 1 ? e.x = Math.ceil(e.x) - e.x : e.x = e.x - Math.floor(e.x);\n break;\n }\n if (e.y < 0 || e.y > 1)\n switch (this.wrapT) {\n case wn:\n e.y = e.y - Math.floor(e.y);\n break;\n case en:\n e.y = e.y < 0 ? 0 : 1;\n break;\n case Mr:\n Math.abs(Math.floor(e.y) % 2) === 1 ? e.y = Math.ceil(e.y) - e.y : e.y = e.y - Math.floor(e.y);\n break;\n }\n return this.flipY && (e.y = 1 - e.y), e;\n }\n /**\n * Setting this property to `true` indicates the engine the texture\n * must be updated in the next render. This triggers a texture upload\n * to the GPU and ensures correct texture parameter configuration.\n *\n * @type {boolean}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n e === !0 && (this.version++, this.source.needsUpdate = !0);\n }\n /**\n * Setting this property to `true` indicates the engine the PMREM\n * must be regenerated.\n *\n * @type {boolean}\n * @default false\n * @param {boolean} value\n */\n set needsPMREMUpdate(e) {\n e === !0 && this.pmremVersion++;\n }\n}\nCt.DEFAULT_IMAGE = null;\nCt.DEFAULT_MAPPING = kc;\nCt.DEFAULT_ANISOTROPY = 1;\nclass Je {\n /**\n * Constructs a new 4D vector.\n *\n * @param {number} [x=0] - The x value of this vector.\n * @param {number} [y=0] - The y value of this vector.\n * @param {number} [z=0] - The z value of this vector.\n * @param {number} [w=1] - The w value of this vector.\n */\n constructor(e = 0, t = 0, n = 0, s = 1) {\n Je.prototype.isVector4 = !0, this.x = e, this.y = t, this.z = n, this.w = s;\n }\n /**\n * Alias for {@link Vector4#z}.\n *\n * @type {number}\n */\n get width() {\n return this.z;\n }\n set width(e) {\n this.z = e;\n }\n /**\n * Alias for {@link Vector4#w}.\n *\n * @type {number}\n */\n get height() {\n return this.w;\n }\n set height(e) {\n this.w = e;\n }\n /**\n * Sets the vector components.\n *\n * @param {number} x - The value of the x component.\n * @param {number} y - The value of the y component.\n * @param {number} z - The value of the z component.\n * @param {number} w - The value of the w component.\n * @return {Vector4} A reference to this vector.\n */\n set(e, t, n, s) {\n return this.x = e, this.y = t, this.z = n, this.w = s, this;\n }\n /**\n * Sets the vector components to the same value.\n *\n * @param {number} scalar - The value to set for all vector components.\n * @return {Vector4} A reference to this vector.\n */\n setScalar(e) {\n return this.x = e, this.y = e, this.z = e, this.w = e, this;\n }\n /**\n * Sets the vector's x component to the given value\n *\n * @param {number} x - The value to set.\n * @return {Vector4} A reference to this vector.\n */\n setX(e) {\n return this.x = e, this;\n }\n /**\n * Sets the vector's y component to the given value\n *\n * @param {number} y - The value to set.\n * @return {Vector4} A reference to this vector.\n */\n setY(e) {\n return this.y = e, this;\n }\n /**\n * Sets the vector's z component to the given value\n *\n * @param {number} z - The value to set.\n * @return {Vector4} A reference to this vector.\n */\n setZ(e) {\n return this.z = e, this;\n }\n /**\n * Sets the vector's w component to the given value\n *\n * @param {number} w - The value to set.\n * @return {Vector4} A reference to this vector.\n */\n setW(e) {\n return this.w = e, this;\n }\n /**\n * Allows to set a vector component with an index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y,\n * `2` equals to z, `3` equals to w.\n * @param {number} value - The value to set.\n * @return {Vector4} A reference to this vector.\n */\n setComponent(e, t) {\n switch (e) {\n case 0:\n this.x = t;\n break;\n case 1:\n this.y = t;\n break;\n case 2:\n this.z = t;\n break;\n case 3:\n this.w = t;\n break;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n return this;\n }\n /**\n * Returns the value of the vector component which matches the given index.\n *\n * @param {number} index - The component index. `0` equals to x, `1` equals to y,\n * `2` equals to z, `3` equals to w.\n * @return {number} A vector component value.\n */\n getComponent(e) {\n switch (e) {\n case 0:\n return this.x;\n case 1:\n return this.y;\n case 2:\n return this.z;\n case 3:\n return this.w;\n default:\n throw new Error(\"index is out of range: \" + e);\n }\n }\n /**\n * Returns a new vector with copied values from this instance.\n *\n * @return {Vector4} A clone of this instance.\n */\n clone() {\n return new this.constructor(this.x, this.y, this.z, this.w);\n }\n /**\n * Copies the values of the given vector to this instance.\n *\n * @param {Vector3|Vector4} v - The vector to copy.\n * @return {Vector4} A reference to this vector.\n */\n copy(e) {\n return this.x = e.x, this.y = e.y, this.z = e.z, this.w = e.w !== void 0 ? e.w : 1, this;\n }\n /**\n * Adds the given vector to this instance.\n *\n * @param {Vector4} v - The vector to add.\n * @return {Vector4} A reference to this vector.\n */\n add(e) {\n return this.x += e.x, this.y += e.y, this.z += e.z, this.w += e.w, this;\n }\n /**\n * Adds the given scalar value to all components of this instance.\n *\n * @param {number} s - The scalar to add.\n * @return {Vector4} A reference to this vector.\n */\n addScalar(e) {\n return this.x += e, this.y += e, this.z += e, this.w += e, this;\n }\n /**\n * Adds the given vectors and stores the result in this instance.\n *\n * @param {Vector4} a - The first vector.\n * @param {Vector4} b - The second vector.\n * @return {Vector4} A reference to this vector.\n */\n addVectors(e, t) {\n return this.x = e.x + t.x, this.y = e.y + t.y, this.z = e.z + t.z, this.w = e.w + t.w, this;\n }\n /**\n * Adds the given vector scaled by the given factor to this instance.\n *\n * @param {Vector4} v - The vector.\n * @param {number} s - The factor that scales `v`.\n * @return {Vector4} A reference to this vector.\n */\n addScaledVector(e, t) {\n return this.x += e.x * t, this.y += e.y * t, this.z += e.z * t, this.w += e.w * t, this;\n }\n /**\n * Subtracts the given vector from this instance.\n *\n * @param {Vector4} v - The vector to subtract.\n * @return {Vector4} A reference to this vector.\n */\n sub(e) {\n return this.x -= e.x, this.y -= e.y, this.z -= e.z, this.w -= e.w, this;\n }\n /**\n * Subtracts the given scalar value from all components of this instance.\n *\n * @param {number} s - The scalar to subtract.\n * @return {Vector4} A reference to this vector.\n */\n subScalar(e) {\n return this.x -= e, this.y -= e, this.z -= e, this.w -= e, this;\n }\n /**\n * Subtracts the given vectors and stores the result in this instance.\n *\n * @param {Vector4} a - The first vector.\n * @param {Vector4} b - The second vector.\n * @return {Vector4} A reference to this vector.\n */\n subVectors(e, t) {\n return this.x = e.x - t.x, this.y = e.y - t.y, this.z = e.z - t.z, this.w = e.w - t.w, this;\n }\n /**\n * Multiplies the given vector with this instance.\n *\n * @param {Vector4} v - The vector to multiply.\n * @return {Vector4} A reference to this vector.\n */\n multiply(e) {\n return this.x *= e.x, this.y *= e.y, this.z *= e.z, this.w *= e.w, this;\n }\n /**\n * Multiplies the given scalar value with all components of this instance.\n *\n * @param {number} scalar - The scalar to multiply.\n * @return {Vector4} A reference to this vector.\n */\n multiplyScalar(e) {\n return this.x *= e, this.y *= e, this.z *= e, this.w *= e, this;\n }\n /**\n * Multiplies this vector with the given 4x4 matrix.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @return {Vector4} A reference to this vector.\n */\n applyMatrix4(e) {\n const t = this.x, n = this.y, s = this.z, r = this.w, a = e.elements;\n return this.x = a[0] * t + a[4] * n + a[8] * s + a[12] * r, this.y = a[1] * t + a[5] * n + a[9] * s + a[13] * r, this.z = a[2] * t + a[6] * n + a[10] * s + a[14] * r, this.w = a[3] * t + a[7] * n + a[11] * s + a[15] * r, this;\n }\n /**\n * Divides this instance by the given vector.\n *\n * @param {Vector4} v - The vector to divide.\n * @return {Vector4} A reference to this vector.\n */\n divide(e) {\n return this.x /= e.x, this.y /= e.y, this.z /= e.z, this.w /= e.w, this;\n }\n /**\n * Divides this vector by the given scalar.\n *\n * @param {number} scalar - The scalar to divide.\n * @return {Vector4} A reference to this vector.\n */\n divideScalar(e) {\n return this.multiplyScalar(1 / e);\n }\n /**\n * Sets the x, y and z components of this\n * vector to the quaternion's axis and w to the angle.\n *\n * @param {Quaternion} q - The Quaternion to set.\n * @return {Vector4} A reference to this vector.\n */\n setAxisAngleFromQuaternion(e) {\n this.w = 2 * Math.acos(e.w);\n const t = Math.sqrt(1 - e.w * e.w);\n return t < 1e-4 ? (this.x = 1, this.y = 0, this.z = 0) : (this.x = e.x / t, this.y = e.y / t, this.z = e.z / t), this;\n }\n /**\n * Sets the x, y and z components of this\n * vector to the axis of rotation and w to the angle.\n *\n * @param {Matrix4} m - A 4x4 matrix of which the upper left 3x3 matrix is a pure rotation matrix.\n * @return {Vector4} A reference to this vector.\n */\n setAxisAngleFromRotationMatrix(e) {\n let t, n, s, r;\n const l = e.elements, c = l[0], h = l[4], u = l[8], d = l[1], p = l[5], g = l[9], x = l[2], m = l[6], f = l[10];\n if (Math.abs(h - d) < 0.01 && Math.abs(u - x) < 0.01 && Math.abs(g - m) < 0.01) {\n if (Math.abs(h + d) < 0.1 && Math.abs(u + x) < 0.1 && Math.abs(g + m) < 0.1 && Math.abs(c + p + f - 3) < 0.1)\n return this.set(1, 0, 0, 0), this;\n t = Math.PI;\n const v = (c + 1) / 2, T = (p + 1) / 2, R = (f + 1) / 2, E = (h + d) / 4, P = (u + x) / 4, I = (g + m) / 4;\n return v > T && v > R ? v < 0.01 ? (n = 0, s = 0.707106781, r = 0.707106781) : (n = Math.sqrt(v), s = E / n, r = P / n) : T > R ? T < 0.01 ? (n = 0.707106781, s = 0, r = 0.707106781) : (s = Math.sqrt(T), n = E / s, r = I / s) : R < 0.01 ? (n = 0.707106781, s = 0.707106781, r = 0) : (r = Math.sqrt(R), n = P / r, s = I / r), this.set(n, s, r, t), this;\n }\n let y = Math.sqrt((m - g) * (m - g) + (u - x) * (u - x) + (d - h) * (d - h));\n return Math.abs(y) < 1e-3 && (y = 1), this.x = (m - g) / y, this.y = (u - x) / y, this.z = (d - h) / y, this.w = Math.acos((c + p + f - 1) / 2), this;\n }\n /**\n * Sets the vector components to the position elements of the\n * given transformation matrix.\n *\n * @param {Matrix4} m - The 4x4 matrix.\n * @return {Vector4} A reference to this vector.\n */\n setFromMatrixPosition(e) {\n const t = e.elements;\n return this.x = t[12], this.y = t[13], this.z = t[14], this.w = t[15], this;\n }\n /**\n * If this vector's x, y, z or w value is greater than the given vector's x, y, z or w\n * value, replace that value with the corresponding min value.\n *\n * @param {Vector4} v - The vector.\n * @return {Vector4} A reference to this vector.\n */\n min(e) {\n return this.x = Math.min(this.x, e.x), this.y = Math.min(this.y, e.y), this.z = Math.min(this.z, e.z), this.w = Math.min(this.w, e.w), this;\n }\n /**\n * If this vector's x, y, z or w value is less than the given vector's x, y, z or w\n * value, replace that value with the corresponding max value.\n *\n * @param {Vector4} v - The vector.\n * @return {Vector4} A reference to this vector.\n */\n max(e) {\n return this.x = Math.max(this.x, e.x), this.y = Math.max(this.y, e.y), this.z = Math.max(this.z, e.z), this.w = Math.max(this.w, e.w), this;\n }\n /**\n * If this vector's x, y, z or w value is greater than the max vector's x, y, z or w\n * value, it is replaced by the corresponding value.\n * If this vector's x, y, z or w value is less than the min vector's x, y, z or w value,\n * it is replaced by the corresponding value.\n *\n * @param {Vector4} min - The minimum x, y and z values.\n * @param {Vector4} max - The maximum x, y and z values in the desired range.\n * @return {Vector4} A reference to this vector.\n */\n clamp(e, t) {\n return this.x = He(this.x, e.x, t.x), this.y = He(this.y, e.y, t.y), this.z = He(this.z, e.z, t.z), this.w = He(this.w, e.w, t.w), this;\n }\n /**\n * If this vector's x, y, z or w values are greater than the max value, they are\n * replaced by the max value.\n * If this vector's x, y, z or w values are less than the min value, they are\n * replaced by the min value.\n *\n * @param {number} minVal - The minimum value the components will be clamped to.\n * @param {number} maxVal - The maximum value the components will be clamped to.\n * @return {Vector4} A reference to this vector.\n */\n clampScalar(e, t) {\n return this.x = He(this.x, e, t), this.y = He(this.y, e, t), this.z = He(this.z, e, t), this.w = He(this.w, e, t), this;\n }\n /**\n * If this vector's length is greater than the max value, it is replaced by\n * the max value.\n * If this vector's length is less than the min value, it is replaced by the\n * min value.\n *\n * @param {number} min - The minimum value the vector length will be clamped to.\n * @param {number} max - The maximum value the vector length will be clamped to.\n * @return {Vector4} A reference to this vector.\n */\n clampLength(e, t) {\n const n = this.length();\n return this.divideScalar(n || 1).multiplyScalar(He(n, e, t));\n }\n /**\n * The components of this vector are rounded down to the nearest integer value.\n *\n * @return {Vector4} A reference to this vector.\n */\n floor() {\n return this.x = Math.floor(this.x), this.y = Math.floor(this.y), this.z = Math.floor(this.z), this.w = Math.floor(this.w), this;\n }\n /**\n * The components of this vector are rounded up to the nearest integer value.\n *\n * @return {Vector4} A reference to this vector.\n */\n ceil() {\n return this.x = Math.ceil(this.x), this.y = Math.ceil(this.y), this.z = Math.ceil(this.z), this.w = Math.ceil(this.w), this;\n }\n /**\n * The components of this vector are rounded to the nearest integer value\n *\n * @return {Vector4} A reference to this vector.\n */\n round() {\n return this.x = Math.round(this.x), this.y = Math.round(this.y), this.z = Math.round(this.z), this.w = Math.round(this.w), this;\n }\n /**\n * The components of this vector are rounded towards zero (up if negative,\n * down if positive) to an integer value.\n *\n * @return {Vector4} A reference to this vector.\n */\n roundToZero() {\n return this.x = Math.trunc(this.x), this.y = Math.trunc(this.y), this.z = Math.trunc(this.z), this.w = Math.trunc(this.w), this;\n }\n /**\n * Inverts this vector - i.e. sets x = -x, y = -y, z = -z, w = -w.\n *\n * @return {Vector4} A reference to this vector.\n */\n negate() {\n return this.x = -this.x, this.y = -this.y, this.z = -this.z, this.w = -this.w, this;\n }\n /**\n * Calculates the dot product of the given vector with this instance.\n *\n * @param {Vector4} v - The vector to compute the dot product with.\n * @return {number} The result of the dot product.\n */\n dot(e) {\n return this.x * e.x + this.y * e.y + this.z * e.z + this.w * e.w;\n }\n /**\n * Computes the square of the Euclidean length (straight-line length) from\n * (0, 0, 0, 0) to (x, y, z, w). If you are comparing the lengths of vectors, you should\n * compare the length squared instead as it is slightly more efficient to calculate.\n *\n * @return {number} The square length of this vector.\n */\n lengthSq() {\n return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;\n }\n /**\n * Computes the Euclidean length (straight-line length) from (0, 0, 0, 0) to (x, y, z, w).\n *\n * @return {number} The length of this vector.\n */\n length() {\n return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);\n }\n /**\n * Computes the Manhattan length of this vector.\n *\n * @return {number} The length of this vector.\n */\n manhattanLength() {\n return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w);\n }\n /**\n * Converts this vector to a unit vector - that is, sets it equal to a vector\n * with the same direction as this one, but with a vector length of `1`.\n *\n * @return {Vector4} A reference to this vector.\n */\n normalize() {\n return this.divideScalar(this.length() || 1);\n }\n /**\n * Sets this vector to a vector with the same direction as this one, but\n * with the specified length.\n *\n * @param {number} length - The new length of this vector.\n * @return {Vector4} A reference to this vector.\n */\n setLength(e) {\n return this.normalize().multiplyScalar(e);\n }\n /**\n * Linearly interpolates between the given vector and this instance, where\n * alpha is the percent distance along the line - alpha = 0 will be this\n * vector, and alpha = 1 will be the given one.\n *\n * @param {Vector4} v - The vector to interpolate towards.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector4} A reference to this vector.\n */\n lerp(e, t) {\n return this.x += (e.x - this.x) * t, this.y += (e.y - this.y) * t, this.z += (e.z - this.z) * t, this.w += (e.w - this.w) * t, this;\n }\n /**\n * Linearly interpolates between the given vectors, where alpha is the percent\n * distance along the line - alpha = 0 will be first vector, and alpha = 1 will\n * be the second one. The result is stored in this instance.\n *\n * @param {Vector4} v1 - The first vector.\n * @param {Vector4} v2 - The second vector.\n * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`.\n * @return {Vector4} A reference to this vector.\n */\n lerpVectors(e, t, n) {\n return this.x = e.x + (t.x - e.x) * n, this.y = e.y + (t.y - e.y) * n, this.z = e.z + (t.z - e.z) * n, this.w = e.w + (t.w - e.w) * n, this;\n }\n /**\n * Returns `true` if this vector is equal with the given one.\n *\n * @param {Vector4} v - The vector to test for equality.\n * @return {boolean} Whether this vector is equal with the given one.\n */\n equals(e) {\n return e.x === this.x && e.y === this.y && e.z === this.z && e.w === this.w;\n }\n /**\n * Sets this vector's x value to be `array[ offset ]`, y value to be `array[ offset + 1 ]`,\n * z value to be `array[ offset + 2 ]`, w value to be `array[ offset + 3 ]`.\n *\n * @param {Array} array - An array holding the vector component values.\n * @param {number} [offset=0] - The offset into the array.\n * @return {Vector4} A reference to this vector.\n */\n fromArray(e, t = 0) {\n return this.x = e[t], this.y = e[t + 1], this.z = e[t + 2], this.w = e[t + 3], this;\n }\n /**\n * Writes the components of this vector to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the vector components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The vector components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this.x, e[t + 1] = this.y, e[t + 2] = this.z, e[t + 3] = this.w, e;\n }\n /**\n * Sets the components of this vector from the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - The buffer attribute holding vector data.\n * @param {number} index - The index into the attribute.\n * @return {Vector4} A reference to this vector.\n */\n fromBufferAttribute(e, t) {\n return this.x = e.getX(t), this.y = e.getY(t), this.z = e.getZ(t), this.w = e.getW(t), this;\n }\n /**\n * Sets each component of this vector to a pseudo-random value between `0` and\n * `1`, excluding `1`.\n *\n * @return {Vector4} A reference to this vector.\n */\n random() {\n return this.x = Math.random(), this.y = Math.random(), this.z = Math.random(), this.w = Math.random(), this;\n }\n *[Symbol.iterator]() {\n yield this.x, yield this.y, yield this.z, yield this.w;\n }\n}\nclass Uu extends mi {\n /**\n * Render target options.\n *\n * @typedef {Object} RenderTarget~Options\n * @property {boolean} [generateMipmaps=false] - Whether to generate mipmaps or not.\n * @property {number} [magFilter=LinearFilter] - The mag filter.\n * @property {number} [minFilter=LinearFilter] - The min filter.\n * @property {number} [format=RGBAFormat] - The texture format.\n * @property {number} [type=UnsignedByteType] - The texture type.\n * @property {?string} [internalFormat=null] - The texture's internal format.\n * @property {number} [wrapS=ClampToEdgeWrapping] - The texture's uv wrapping mode.\n * @property {number} [wrapT=ClampToEdgeWrapping] - The texture's uv wrapping mode.\n * @property {number} [anisotropy=1] - The texture's anisotropy value.\n * @property {string} [colorSpace=NoColorSpace] - The texture's color space.\n * @property {boolean} [depthBuffer=true] - Whether to allocate a depth buffer or not.\n * @property {boolean} [stencilBuffer=false] - Whether to allocate a stencil buffer or not.\n * @property {boolean} [resolveDepthBuffer=true] - Whether to resolve the depth buffer or not.\n * @property {boolean} [resolveStencilBuffer=true] - Whether to resolve the stencil buffer or not.\n * @property {?Texture} [depthTexture=null] - Reference to a depth texture.\n * @property {number} [samples=0] - The MSAA samples count.\n * @property {number} [count=1] - Defines the number of color attachments . Must be at least `1`.\n * @property {number} [depth=1] - The texture depth.\n * @property {boolean} [multiview=false] - Whether this target is used for multiview rendering.\n */\n /**\n * Constructs a new render target.\n *\n * @param {number} [width=1] - The width of the render target.\n * @param {number} [height=1] - The height of the render target.\n * @param {RenderTarget~Options} [options] - The configuration object.\n */\n constructor(e = 1, t = 1, n = {}) {\n super(), n = Object.assign({\n generateMipmaps: !1,\n internalFormat: null,\n minFilter: bt,\n depthBuffer: !0,\n stencilBuffer: !1,\n resolveDepthBuffer: !0,\n resolveStencilBuffer: !0,\n depthTexture: null,\n samples: 0,\n count: 1,\n depth: 1,\n multiview: !1\n }, n), this.isRenderTarget = !0, this.width = e, this.height = t, this.depth = n.depth, this.scissor = new Je(0, 0, e, t), this.scissorTest = !1, this.viewport = new Je(0, 0, e, t);\n const s = { width: e, height: t, depth: n.depth }, r = new Ct(s);\n this.textures = [];\n const a = n.count;\n for (let o = 0; o < a; o++)\n this.textures[o] = r.clone(), this.textures[o].isRenderTargetTexture = !0, this.textures[o].renderTarget = this;\n this._setTextureOptions(n), this.depthBuffer = n.depthBuffer, this.stencilBuffer = n.stencilBuffer, this.resolveDepthBuffer = n.resolveDepthBuffer, this.resolveStencilBuffer = n.resolveStencilBuffer, this._depthTexture = null, this.depthTexture = n.depthTexture, this.samples = n.samples, this.multiview = n.multiview;\n }\n _setTextureOptions(e = {}) {\n const t = {\n minFilter: bt,\n generateMipmaps: !1,\n flipY: !1,\n internalFormat: null\n };\n e.mapping !== void 0 && (t.mapping = e.mapping), e.wrapS !== void 0 && (t.wrapS = e.wrapS), e.wrapT !== void 0 && (t.wrapT = e.wrapT), e.wrapR !== void 0 && (t.wrapR = e.wrapR), e.magFilter !== void 0 && (t.magFilter = e.magFilter), e.minFilter !== void 0 && (t.minFilter = e.minFilter), e.format !== void 0 && (t.format = e.format), e.type !== void 0 && (t.type = e.type), e.anisotropy !== void 0 && (t.anisotropy = e.anisotropy), e.colorSpace !== void 0 && (t.colorSpace = e.colorSpace), e.flipY !== void 0 && (t.flipY = e.flipY), e.generateMipmaps !== void 0 && (t.generateMipmaps = e.generateMipmaps), e.internalFormat !== void 0 && (t.internalFormat = e.internalFormat);\n for (let n = 0; n < this.textures.length; n++)\n this.textures[n].setValues(t);\n }\n /**\n * The texture representing the default color attachment.\n *\n * @type {Texture}\n */\n get texture() {\n return this.textures[0];\n }\n set texture(e) {\n this.textures[0] = e;\n }\n set depthTexture(e) {\n this._depthTexture !== null && (this._depthTexture.renderTarget = null), e !== null && (e.renderTarget = this), this._depthTexture = e;\n }\n /**\n * Instead of saving the depth in a renderbuffer, a texture\n * can be used instead which is useful for further processing\n * e.g. in context of post-processing.\n *\n * @type {?DepthTexture}\n * @default null\n */\n get depthTexture() {\n return this._depthTexture;\n }\n /**\n * Sets the size of this render target.\n *\n * @param {number} width - The width.\n * @param {number} height - The height.\n * @param {number} [depth=1] - The depth.\n */\n setSize(e, t, n = 1) {\n if (this.width !== e || this.height !== t || this.depth !== n) {\n this.width = e, this.height = t, this.depth = n;\n for (let s = 0, r = this.textures.length; s < r; s++)\n this.textures[s].image.width = e, this.textures[s].image.height = t, this.textures[s].image.depth = n, this.textures[s].isData3DTexture !== !0 && (this.textures[s].isArrayTexture = this.textures[s].image.depth > 1);\n this.dispose();\n }\n this.viewport.set(0, 0, e, t), this.scissor.set(0, 0, e, t);\n }\n /**\n * Returns a new render target with copied values from this instance.\n *\n * @return {RenderTarget} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the settings of the given render target. This is a structural copy so\n * no resources are shared between render targets after the copy. That includes\n * all MRT textures and the depth texture.\n *\n * @param {RenderTarget} source - The render target to copy.\n * @return {RenderTarget} A reference to this instance.\n */\n copy(e) {\n this.width = e.width, this.height = e.height, this.depth = e.depth, this.scissor.copy(e.scissor), this.scissorTest = e.scissorTest, this.viewport.copy(e.viewport), this.textures.length = 0;\n for (let t = 0, n = e.textures.length; t < n; t++) {\n this.textures[t] = e.textures[t].clone(), this.textures[t].isRenderTargetTexture = !0, this.textures[t].renderTarget = this;\n const s = Object.assign({}, e.textures[t].image);\n this.textures[t].source = new Io(s);\n }\n return this.depthBuffer = e.depthBuffer, this.stencilBuffer = e.stencilBuffer, this.resolveDepthBuffer = e.resolveDepthBuffer, this.resolveStencilBuffer = e.resolveStencilBuffer, e.depthTexture !== null && (this.depthTexture = e.depthTexture.clone()), this.samples = e.samples, this;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n *\n * @fires RenderTarget#dispose\n */\n dispose() {\n this.dispatchEvent({ type: \"dispose\" });\n }\n}\nclass St extends Uu {\n /**\n * Constructs a new 3D render target.\n *\n * @param {number} [width=1] - The width of the render target.\n * @param {number} [height=1] - The height of the render target.\n * @param {RenderTarget~Options} [options] - The configuration object.\n */\n constructor(e = 1, t = 1, n = {}) {\n super(e, t, n), this.isWebGLRenderTarget = !0;\n }\n}\nclass Jc extends Ct {\n /**\n * Constructs a new data array texture.\n *\n * @param {?TypedArray} [data=null] - The buffer data.\n * @param {number} [width=1] - The width of the texture.\n * @param {number} [height=1] - The height of the texture.\n * @param {number} [depth=1] - The depth of the texture.\n */\n constructor(e = null, t = 1, n = 1, s = 1) {\n super(null), this.isDataArrayTexture = !0, this.image = { data: e, width: t, height: n, depth: s }, this.magFilter = Dt, this.minFilter = Dt, this.wrapR = en, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1, this.layerUpdates = /* @__PURE__ */ new Set();\n }\n /**\n * Describes that a specific layer of the texture needs to be updated.\n * Normally when {@link Texture#needsUpdate} is set to `true`, the\n * entire data texture array is sent to the GPU. Marking specific\n * layers will only transmit subsets of all mipmaps associated with a\n * specific depth in the array which is often much more performant.\n *\n * @param {number} layerIndex - The layer index that should be updated.\n */\n addLayerUpdate(e) {\n this.layerUpdates.add(e);\n }\n /**\n * Resets the layer updates registry.\n */\n clearLayerUpdates() {\n this.layerUpdates.clear();\n }\n}\nclass Nu extends Ct {\n /**\n * Constructs a new data array texture.\n *\n * @param {?TypedArray} [data=null] - The buffer data.\n * @param {number} [width=1] - The width of the texture.\n * @param {number} [height=1] - The height of the texture.\n * @param {number} [depth=1] - The depth of the texture.\n */\n constructor(e = null, t = 1, n = 1, s = 1) {\n super(null), this.isData3DTexture = !0, this.image = { data: e, width: t, height: n, depth: s }, this.magFilter = Dt, this.minFilter = Dt, this.wrapR = en, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1;\n }\n}\nclass Pt {\n /**\n * Constructs a new bounding box.\n *\n * @param {Vector3} [min=(Infinity,Infinity,Infinity)] - A vector representing the lower boundary of the box.\n * @param {Vector3} [max=(-Infinity,-Infinity,-Infinity)] - A vector representing the upper boundary of the box.\n */\n constructor(e = new w(1 / 0, 1 / 0, 1 / 0), t = new w(-1 / 0, -1 / 0, -1 / 0)) {\n this.isBox3 = !0, this.min = e, this.max = t;\n }\n /**\n * Sets the lower and upper boundaries of this box.\n * Please note that this method only copies the values from the given objects.\n *\n * @param {Vector3} min - The lower boundary of the box.\n * @param {Vector3} max - The upper boundary of the box.\n * @return {Box3} A reference to this bounding box.\n */\n set(e, t) {\n return this.min.copy(e), this.max.copy(t), this;\n }\n /**\n * Sets the upper and lower bounds of this box so it encloses the position data\n * in the given array.\n *\n * @param {Array} array - An array holding 3D position data.\n * @return {Box3} A reference to this bounding box.\n */\n setFromArray(e) {\n this.makeEmpty();\n for (let t = 0, n = e.length; t < n; t += 3)\n this.expandByPoint(rn.fromArray(e, t));\n return this;\n }\n /**\n * Sets the upper and lower bounds of this box so it encloses the position data\n * in the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - A buffer attribute holding 3D position data.\n * @return {Box3} A reference to this bounding box.\n */\n setFromBufferAttribute(e) {\n this.makeEmpty();\n for (let t = 0, n = e.count; t < n; t++)\n this.expandByPoint(rn.fromBufferAttribute(e, t));\n return this;\n }\n /**\n * Sets the upper and lower bounds of this box so it encloses the position data\n * in the given array.\n *\n * @param {Array} points - An array holding 3D position data as instances of {@link Vector3}.\n * @return {Box3} A reference to this bounding box.\n */\n setFromPoints(e) {\n this.makeEmpty();\n for (let t = 0, n = e.length; t < n; t++)\n this.expandByPoint(e[t]);\n return this;\n }\n /**\n * Centers this box on the given center vector and sets this box's width, height and\n * depth to the given size values.\n *\n * @param {Vector3} center - The center of the box.\n * @param {Vector3} size - The x, y and z dimensions of the box.\n * @return {Box3} A reference to this bounding box.\n */\n setFromCenterAndSize(e, t) {\n const n = rn.copy(t).multiplyScalar(0.5);\n return this.min.copy(e).sub(n), this.max.copy(e).add(n), this;\n }\n /**\n * Computes the world-axis-aligned bounding box for the given 3D object\n * (including its children), accounting for the object's, and children's,\n * world transforms. The function may result in a larger box than strictly necessary.\n *\n * @param {Object3D} object - The 3D object to compute the bounding box for.\n * @param {boolean} [precise=false] - If set to `true`, the method computes the smallest\n * world-axis-aligned bounding box at the expense of more computation.\n * @return {Box3} A reference to this bounding box.\n */\n setFromObject(e, t = !1) {\n return this.makeEmpty(), this.expandByObject(e, t);\n }\n /**\n * Returns a new box with copied values from this instance.\n *\n * @return {Box3} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the values of the given box to this instance.\n *\n * @param {Box3} box - The box to copy.\n * @return {Box3} A reference to this bounding box.\n */\n copy(e) {\n return this.min.copy(e.min), this.max.copy(e.max), this;\n }\n /**\n * Makes this box empty which means in encloses a zero space in 3D.\n *\n * @return {Box3} A reference to this bounding box.\n */\n makeEmpty() {\n return this.min.x = this.min.y = this.min.z = 1 / 0, this.max.x = this.max.y = this.max.z = -1 / 0, this;\n }\n /**\n * Returns true if this box includes zero points within its bounds.\n * Note that a box with equal lower and upper bounds still includes one\n * point, the one both bounds share.\n *\n * @return {boolean} Whether this box is empty or not.\n */\n isEmpty() {\n return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z;\n }\n /**\n * Returns the center point of this box.\n *\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The center point.\n */\n getCenter(e) {\n return this.isEmpty() ? e.set(0, 0, 0) : e.addVectors(this.min, this.max).multiplyScalar(0.5);\n }\n /**\n * Returns the dimensions of this box.\n *\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The size.\n */\n getSize(e) {\n return this.isEmpty() ? e.set(0, 0, 0) : e.subVectors(this.max, this.min);\n }\n /**\n * Expands the boundaries of this box to include the given point.\n *\n * @param {Vector3} point - The point that should be included by the bounding box.\n * @return {Box3} A reference to this bounding box.\n */\n expandByPoint(e) {\n return this.min.min(e), this.max.max(e), this;\n }\n /**\n * Expands this box equilaterally by the given vector. The width of this\n * box will be expanded by the x component of the vector in both\n * directions. The height of this box will be expanded by the y component of\n * the vector in both directions. The depth of this box will be\n * expanded by the z component of the vector in both directions.\n *\n * @param {Vector3} vector - The vector that should expand the bounding box.\n * @return {Box3} A reference to this bounding box.\n */\n expandByVector(e) {\n return this.min.sub(e), this.max.add(e), this;\n }\n /**\n * Expands each dimension of the box by the given scalar. If negative, the\n * dimensions of the box will be contracted.\n *\n * @param {number} scalar - The scalar value that should expand the bounding box.\n * @return {Box3} A reference to this bounding box.\n */\n expandByScalar(e) {\n return this.min.addScalar(-e), this.max.addScalar(e), this;\n }\n /**\n * Expands the boundaries of this box to include the given 3D object and\n * its children, accounting for the object's, and children's, world\n * transforms. The function may result in a larger box than strictly\n * necessary (unless the precise parameter is set to true).\n *\n * @param {Object3D} object - The 3D object that should expand the bounding box.\n * @param {boolean} precise - If set to `true`, the method expands the bounding box\n * as little as necessary at the expense of more computation.\n * @return {Box3} A reference to this bounding box.\n */\n expandByObject(e, t = !1) {\n e.updateWorldMatrix(!1, !1);\n const n = e.geometry;\n if (n !== void 0) {\n const r = n.getAttribute(\"position\");\n if (t === !0 && r !== void 0 && e.isInstancedMesh !== !0)\n for (let a = 0, o = r.count; a < o; a++)\n e.isMesh === !0 ? e.getVertexPosition(a, rn) : rn.fromBufferAttribute(r, a), rn.applyMatrix4(e.matrixWorld), this.expandByPoint(rn);\n else\n e.boundingBox !== void 0 ? (e.boundingBox === null && e.computeBoundingBox(), Is.copy(e.boundingBox)) : (n.boundingBox === null && n.computeBoundingBox(), Is.copy(n.boundingBox)), Is.applyMatrix4(e.matrixWorld), this.union(Is);\n }\n const s = e.children;\n for (let r = 0, a = s.length; r < a; r++)\n this.expandByObject(s[r], t);\n return this;\n }\n /**\n * Returns `true` if the given point lies within or on the boundaries of this box.\n *\n * @param {Vector3} point - The point to test.\n * @return {boolean} Whether the bounding box contains the given point or not.\n */\n containsPoint(e) {\n return e.x >= this.min.x && e.x <= this.max.x && e.y >= this.min.y && e.y <= this.max.y && e.z >= this.min.z && e.z <= this.max.z;\n }\n /**\n * Returns `true` if this bounding box includes the entirety of the given bounding box.\n * If this box and the given one are identical, this function also returns `true`.\n *\n * @param {Box3} box - The bounding box to test.\n * @return {boolean} Whether the bounding box contains the given bounding box or not.\n */\n containsBox(e) {\n return this.min.x <= e.min.x && e.max.x <= this.max.x && this.min.y <= e.min.y && e.max.y <= this.max.y && this.min.z <= e.min.z && e.max.z <= this.max.z;\n }\n /**\n * Returns a point as a proportion of this box's width, height and depth.\n *\n * @param {Vector3} point - A point in 3D space.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} A point as a proportion of this box's width, height and depth.\n */\n getParameter(e, t) {\n return t.set(\n (e.x - this.min.x) / (this.max.x - this.min.x),\n (e.y - this.min.y) / (this.max.y - this.min.y),\n (e.z - this.min.z) / (this.max.z - this.min.z)\n );\n }\n /**\n * Returns `true` if the given bounding box intersects with this bounding box.\n *\n * @param {Box3} box - The bounding box to test.\n * @return {boolean} Whether the given bounding box intersects with this bounding box.\n */\n intersectsBox(e) {\n return e.max.x >= this.min.x && e.min.x <= this.max.x && e.max.y >= this.min.y && e.min.y <= this.max.y && e.max.z >= this.min.z && e.min.z <= this.max.z;\n }\n /**\n * Returns `true` if the given bounding sphere intersects with this bounding box.\n *\n * @param {Sphere} sphere - The bounding sphere to test.\n * @return {boolean} Whether the given bounding sphere intersects with this bounding box.\n */\n intersectsSphere(e) {\n return this.clampPoint(e.center, rn), rn.distanceToSquared(e.center) <= e.radius * e.radius;\n }\n /**\n * Returns `true` if the given plane intersects with this bounding box.\n *\n * @param {Plane} plane - The plane to test.\n * @return {boolean} Whether the given plane intersects with this bounding box.\n */\n intersectsPlane(e) {\n let t, n;\n return e.normal.x > 0 ? (t = e.normal.x * this.min.x, n = e.normal.x * this.max.x) : (t = e.normal.x * this.max.x, n = e.normal.x * this.min.x), e.normal.y > 0 ? (t += e.normal.y * this.min.y, n += e.normal.y * this.max.y) : (t += e.normal.y * this.max.y, n += e.normal.y * this.min.y), e.normal.z > 0 ? (t += e.normal.z * this.min.z, n += e.normal.z * this.max.z) : (t += e.normal.z * this.max.z, n += e.normal.z * this.min.z), t <= -e.constant && n >= -e.constant;\n }\n /**\n * Returns `true` if the given triangle intersects with this bounding box.\n *\n * @param {Triangle} triangle - The triangle to test.\n * @return {boolean} Whether the given triangle intersects with this bounding box.\n */\n intersectsTriangle(e) {\n if (this.isEmpty())\n return !1;\n this.getCenter(ss), Us.subVectors(this.max, ss), vi.subVectors(e.a, ss), Mi.subVectors(e.b, ss), Si.subVectors(e.c, ss), Gn.subVectors(Mi, vi), Hn.subVectors(Si, Mi), si.subVectors(vi, Si);\n let t = [\n 0,\n -Gn.z,\n Gn.y,\n 0,\n -Hn.z,\n Hn.y,\n 0,\n -si.z,\n si.y,\n Gn.z,\n 0,\n -Gn.x,\n Hn.z,\n 0,\n -Hn.x,\n si.z,\n 0,\n -si.x,\n -Gn.y,\n Gn.x,\n 0,\n -Hn.y,\n Hn.x,\n 0,\n -si.y,\n si.x,\n 0\n ];\n return !Vr(t, vi, Mi, Si, Us) || (t = [1, 0, 0, 0, 1, 0, 0, 0, 1], !Vr(t, vi, Mi, Si, Us)) ? !1 : (Ns.crossVectors(Gn, Hn), t = [Ns.x, Ns.y, Ns.z], Vr(t, vi, Mi, Si, Us));\n }\n /**\n * Clamps the given point within the bounds of this box.\n *\n * @param {Vector3} point - The point to clamp.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The clamped point.\n */\n clampPoint(e, t) {\n return t.copy(e).clamp(this.min, this.max);\n }\n /**\n * Returns the euclidean distance from any edge of this box to the specified point. If\n * the given point lies inside of this box, the distance will be `0`.\n *\n * @param {Vector3} point - The point to compute the distance to.\n * @return {number} The euclidean distance.\n */\n distanceToPoint(e) {\n return this.clampPoint(e, rn).distanceTo(e);\n }\n /**\n * Returns a bounding sphere that encloses this bounding box.\n *\n * @param {Sphere} target - The target sphere that is used to store the method's result.\n * @return {Sphere} The bounding sphere that encloses this bounding box.\n */\n getBoundingSphere(e) {\n return this.isEmpty() ? e.makeEmpty() : (this.getCenter(e.center), e.radius = this.getSize(rn).length() * 0.5), e;\n }\n /**\n * Computes the intersection of this bounding box and the given one, setting the upper\n * bound of this box to the lesser of the two boxes' upper bounds and the\n * lower bound of this box to the greater of the two boxes' lower bounds. If\n * there's no overlap, makes this box empty.\n *\n * @param {Box3} box - The bounding box to intersect with.\n * @return {Box3} A reference to this bounding box.\n */\n intersect(e) {\n return this.min.max(e.min), this.max.min(e.max), this.isEmpty() && this.makeEmpty(), this;\n }\n /**\n * Computes the union of this box and another and the given one, setting the upper\n * bound of this box to the greater of the two boxes' upper bounds and the\n * lower bound of this box to the lesser of the two boxes' lower bounds.\n *\n * @param {Box3} box - The bounding box that will be unioned with this instance.\n * @return {Box3} A reference to this bounding box.\n */\n union(e) {\n return this.min.min(e.min), this.max.max(e.max), this;\n }\n /**\n * Transforms this bounding box by the given 4x4 transformation matrix.\n *\n * @param {Matrix4} matrix - The transformation matrix.\n * @return {Box3} A reference to this bounding box.\n */\n applyMatrix4(e) {\n return this.isEmpty() ? this : (Pn[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(e), Pn[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(e), Pn[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(e), Pn[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(e), Pn[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(e), Pn[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(e), Pn[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(e), Pn[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(e), this.setFromPoints(Pn), this);\n }\n /**\n * Adds the given offset to both the upper and lower bounds of this bounding box,\n * effectively moving it in 3D space.\n *\n * @param {Vector3} offset - The offset that should be used to translate the bounding box.\n * @return {Box3} A reference to this bounding box.\n */\n translate(e) {\n return this.min.add(e), this.max.add(e), this;\n }\n /**\n * Returns `true` if this bounding box is equal with the given one.\n *\n * @param {Box3} box - The box to test for equality.\n * @return {boolean} Whether this bounding box is equal with the given one.\n */\n equals(e) {\n return e.min.equals(this.min) && e.max.equals(this.max);\n }\n /**\n * Returns a serialized structure of the bounding box.\n *\n * @return {Object} Serialized structure with fields representing the object state.\n */\n toJSON() {\n return {\n min: this.min.toArray(),\n max: this.max.toArray()\n };\n }\n /**\n * Returns a serialized structure of the bounding box.\n *\n * @param {Object} json - The serialized json to set the box from.\n * @return {Box3} A reference to this bounding box.\n */\n fromJSON(e) {\n return this.min.fromArray(e.min), this.max.fromArray(e.max), this;\n }\n}\nconst Pn = [\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w(),\n /* @__PURE__ */ new w()\n], rn = /* @__PURE__ */ new w(), Is = /* @__PURE__ */ new Pt(), vi = /* @__PURE__ */ new w(), Mi = /* @__PURE__ */ new w(), Si = /* @__PURE__ */ new w(), Gn = /* @__PURE__ */ new w(), Hn = /* @__PURE__ */ new w(), si = /* @__PURE__ */ new w(), ss = /* @__PURE__ */ new w(), Us = /* @__PURE__ */ new w(), Ns = /* @__PURE__ */ new w(), ri = /* @__PURE__ */ new w();\nfunction Vr(i, e, t, n, s) {\n for (let r = 0, a = i.length - 3; r <= a; r += 3) {\n ri.fromArray(i, r);\n const o = s.x * Math.abs(ri.x) + s.y * Math.abs(ri.y) + s.z * Math.abs(ri.z), l = e.dot(ri), c = t.dot(ri), h = n.dot(ri);\n if (Math.max(-Math.max(l, c, h), Math.min(l, c, h)) > o)\n return !1;\n }\n return !0;\n}\nconst Fu = /* @__PURE__ */ new Pt(), rs = /* @__PURE__ */ new w(), Gr = /* @__PURE__ */ new w();\nclass Rn {\n /**\n * Constructs a new sphere.\n *\n * @param {Vector3} [center=(0,0,0)] - The center of the sphere\n * @param {number} [radius=-1] - The radius of the sphere.\n */\n constructor(e = new w(), t = -1) {\n this.isSphere = !0, this.center = e, this.radius = t;\n }\n /**\n * Sets the sphere's components by copying the given values.\n *\n * @param {Vector3} center - The center.\n * @param {number} radius - The radius.\n * @return {Sphere} A reference to this sphere.\n */\n set(e, t) {\n return this.center.copy(e), this.radius = t, this;\n }\n /**\n * Computes the minimum bounding sphere for list of points.\n * If the optional center point is given, it is used as the sphere's\n * center. Otherwise, the center of the axis-aligned bounding box\n * encompassing the points is calculated.\n *\n * @param {Array} points - A list of points in 3D space.\n * @param {Vector3} [optionalCenter] - The center of the sphere.\n * @return {Sphere} A reference to this sphere.\n */\n setFromPoints(e, t) {\n const n = this.center;\n t !== void 0 ? n.copy(t) : Fu.setFromPoints(e).getCenter(n);\n let s = 0;\n for (let r = 0, a = e.length; r < a; r++)\n s = Math.max(s, n.distanceToSquared(e[r]));\n return this.radius = Math.sqrt(s), this;\n }\n /**\n * Copies the values of the given sphere to this instance.\n *\n * @param {Sphere} sphere - The sphere to copy.\n * @return {Sphere} A reference to this sphere.\n */\n copy(e) {\n return this.center.copy(e.center), this.radius = e.radius, this;\n }\n /**\n * Returns `true` if the sphere is empty (the radius set to a negative number).\n *\n * Spheres with a radius of `0` contain only their center point and are not\n * considered to be empty.\n *\n * @return {boolean} Whether this sphere is empty or not.\n */\n isEmpty() {\n return this.radius < 0;\n }\n /**\n * Makes this sphere empty which means in encloses a zero space in 3D.\n *\n * @return {Sphere} A reference to this sphere.\n */\n makeEmpty() {\n return this.center.set(0, 0, 0), this.radius = -1, this;\n }\n /**\n * Returns `true` if this sphere contains the given point inclusive of\n * the surface of the sphere.\n *\n * @param {Vector3} point - The point to check.\n * @return {boolean} Whether this sphere contains the given point or not.\n */\n containsPoint(e) {\n return e.distanceToSquared(this.center) <= this.radius * this.radius;\n }\n /**\n * Returns the closest distance from the boundary of the sphere to the\n * given point. If the sphere contains the point, the distance will\n * be negative.\n *\n * @param {Vector3} point - The point to compute the distance to.\n * @return {number} The distance to the point.\n */\n distanceToPoint(e) {\n return e.distanceTo(this.center) - this.radius;\n }\n /**\n * Returns `true` if this sphere intersects with the given one.\n *\n * @param {Sphere} sphere - The sphere to test.\n * @return {boolean} Whether this sphere intersects with the given one or not.\n */\n intersectsSphere(e) {\n const t = this.radius + e.radius;\n return e.center.distanceToSquared(this.center) <= t * t;\n }\n /**\n * Returns `true` if this sphere intersects with the given box.\n *\n * @param {Box3} box - The box to test.\n * @return {boolean} Whether this sphere intersects with the given box or not.\n */\n intersectsBox(e) {\n return e.intersectsSphere(this);\n }\n /**\n * Returns `true` if this sphere intersects with the given plane.\n *\n * @param {Plane} plane - The plane to test.\n * @return {boolean} Whether this sphere intersects with the given plane or not.\n */\n intersectsPlane(e) {\n return Math.abs(e.distanceToPoint(this.center)) <= this.radius;\n }\n /**\n * Clamps a point within the sphere. If the point is outside the sphere, it\n * will clamp it to the closest point on the edge of the sphere. Points\n * already inside the sphere will not be affected.\n *\n * @param {Vector3} point - The plane to clamp.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The clamped point.\n */\n clampPoint(e, t) {\n const n = this.center.distanceToSquared(e);\n return t.copy(e), n > this.radius * this.radius && (t.sub(this.center).normalize(), t.multiplyScalar(this.radius).add(this.center)), t;\n }\n /**\n * Returns a bounding box that encloses this sphere.\n *\n * @param {Box3} target - The target box that is used to store the method's result.\n * @return {Box3} The bounding box that encloses this sphere.\n */\n getBoundingBox(e) {\n return this.isEmpty() ? (e.makeEmpty(), e) : (e.set(this.center, this.center), e.expandByScalar(this.radius), e);\n }\n /**\n * Transforms this sphere with the given 4x4 transformation matrix.\n *\n * @param {Matrix4} matrix - The transformation matrix.\n * @return {Sphere} A reference to this sphere.\n */\n applyMatrix4(e) {\n return this.center.applyMatrix4(e), this.radius = this.radius * e.getMaxScaleOnAxis(), this;\n }\n /**\n * Translates the sphere's center by the given offset.\n *\n * @param {Vector3} offset - The offset.\n * @return {Sphere} A reference to this sphere.\n */\n translate(e) {\n return this.center.add(e), this;\n }\n /**\n * Expands the boundaries of this sphere to include the given point.\n *\n * @param {Vector3} point - The point to include.\n * @return {Sphere} A reference to this sphere.\n */\n expandByPoint(e) {\n if (this.isEmpty())\n return this.center.copy(e), this.radius = 0, this;\n rs.subVectors(e, this.center);\n const t = rs.lengthSq();\n if (t > this.radius * this.radius) {\n const n = Math.sqrt(t), s = (n - this.radius) * 0.5;\n this.center.addScaledVector(rs, s / n), this.radius += s;\n }\n return this;\n }\n /**\n * Expands this sphere to enclose both the original sphere and the given sphere.\n *\n * @param {Sphere} sphere - The sphere to include.\n * @return {Sphere} A reference to this sphere.\n */\n union(e) {\n return e.isEmpty() ? this : this.isEmpty() ? (this.copy(e), this) : (this.center.equals(e.center) === !0 ? this.radius = Math.max(this.radius, e.radius) : (Gr.subVectors(e.center, this.center).setLength(e.radius), this.expandByPoint(rs.copy(e.center).add(Gr)), this.expandByPoint(rs.copy(e.center).sub(Gr))), this);\n }\n /**\n * Returns `true` if this sphere is equal with the given one.\n *\n * @param {Sphere} sphere - The sphere to test for equality.\n * @return {boolean} Whether this bounding sphere is equal with the given one.\n */\n equals(e) {\n return e.center.equals(this.center) && e.radius === this.radius;\n }\n /**\n * Returns a new sphere with copied values from this instance.\n *\n * @return {Sphere} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Returns a serialized structure of the bounding sphere.\n *\n * @return {Object} Serialized structure with fields representing the object state.\n */\n toJSON() {\n return {\n radius: this.radius,\n center: this.center.toArray()\n };\n }\n /**\n * Returns a serialized structure of the bounding sphere.\n *\n * @param {Object} json - The serialized json to set the sphere from.\n * @return {Box3} A reference to this bounding sphere.\n */\n fromJSON(e) {\n return this.radius = e.radius, this.center.fromArray(e.center), this;\n }\n}\nconst Dn = /* @__PURE__ */ new w(), Hr = /* @__PURE__ */ new w(), Fs = /* @__PURE__ */ new w(), Wn = /* @__PURE__ */ new w(), Wr = /* @__PURE__ */ new w(), Os = /* @__PURE__ */ new w(), Xr = /* @__PURE__ */ new w();\nclass Ji {\n /**\n * Constructs a new ray.\n *\n * @param {Vector3} [origin=(0,0,0)] - The origin of the ray.\n * @param {Vector3} [direction=(0,0,-1)] - The (normalized) direction of the ray.\n */\n constructor(e = new w(), t = new w(0, 0, -1)) {\n this.origin = e, this.direction = t;\n }\n /**\n * Sets the ray's components by copying the given values.\n *\n * @param {Vector3} origin - The origin.\n * @param {Vector3} direction - The direction.\n * @return {Ray} A reference to this ray.\n */\n set(e, t) {\n return this.origin.copy(e), this.direction.copy(t), this;\n }\n /**\n * Copies the values of the given ray to this instance.\n *\n * @param {Ray} ray - The ray to copy.\n * @return {Ray} A reference to this ray.\n */\n copy(e) {\n return this.origin.copy(e.origin), this.direction.copy(e.direction), this;\n }\n /**\n * Returns a vector that is located at a given distance along this ray.\n *\n * @param {number} t - The distance along the ray to retrieve a position for.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} A position on the ray.\n */\n at(e, t) {\n return t.copy(this.origin).addScaledVector(this.direction, e);\n }\n /**\n * Adjusts the direction of the ray to point at the given vector in world space.\n *\n * @param {Vector3} v - The target position.\n * @return {Ray} A reference to this ray.\n */\n lookAt(e) {\n return this.direction.copy(e).sub(this.origin).normalize(), this;\n }\n /**\n * Shift the origin of this ray along its direction by the given distance.\n *\n * @param {number} t - The distance along the ray to interpolate.\n * @return {Ray} A reference to this ray.\n */\n recast(e) {\n return this.origin.copy(this.at(e, Dn)), this;\n }\n /**\n * Returns the point along this ray that is closest to the given point.\n *\n * @param {Vector3} point - A point in 3D space to get the closet location on the ray for.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The closest point on this ray.\n */\n closestPointToPoint(e, t) {\n t.subVectors(e, this.origin);\n const n = t.dot(this.direction);\n return n < 0 ? t.copy(this.origin) : t.copy(this.origin).addScaledVector(this.direction, n);\n }\n /**\n * Returns the distance of the closest approach between this ray and the given point.\n *\n * @param {Vector3} point - A point in 3D space to compute the distance to.\n * @return {number} The distance.\n */\n distanceToPoint(e) {\n return Math.sqrt(this.distanceSqToPoint(e));\n }\n /**\n * Returns the squared distance of the closest approach between this ray and the given point.\n *\n * @param {Vector3} point - A point in 3D space to compute the distance to.\n * @return {number} The squared distance.\n */\n distanceSqToPoint(e) {\n const t = Dn.subVectors(e, this.origin).dot(this.direction);\n return t < 0 ? this.origin.distanceToSquared(e) : (Dn.copy(this.origin).addScaledVector(this.direction, t), Dn.distanceToSquared(e));\n }\n /**\n * Returns the squared distance between this ray and the given line segment.\n *\n * @param {Vector3} v0 - The start point of the line segment.\n * @param {Vector3} v1 - The end point of the line segment.\n * @param {Vector3} [optionalPointOnRay] - When provided, it receives the point on this ray that is closest to the segment.\n * @param {Vector3} [optionalPointOnSegment] - When provided, it receives the point on the line segment that is closest to this ray.\n * @return {number} The squared distance.\n */\n distanceSqToSegment(e, t, n, s) {\n Hr.copy(e).add(t).multiplyScalar(0.5), Fs.copy(t).sub(e).normalize(), Wn.copy(this.origin).sub(Hr);\n const r = e.distanceTo(t) * 0.5, a = -this.direction.dot(Fs), o = Wn.dot(this.direction), l = -Wn.dot(Fs), c = Wn.lengthSq(), h = Math.abs(1 - a * a);\n let u, d, p, g;\n if (h > 0)\n if (u = a * l - o, d = a * o - l, g = r * h, u >= 0)\n if (d >= -g)\n if (d <= g) {\n const x = 1 / h;\n u *= x, d *= x, p = u * (u + a * d + 2 * o) + d * (a * u + d + 2 * l) + c;\n } else\n d = r, u = Math.max(0, -(a * d + o)), p = -u * u + d * (d + 2 * l) + c;\n else\n d = -r, u = Math.max(0, -(a * d + o)), p = -u * u + d * (d + 2 * l) + c;\n else\n d <= -g ? (u = Math.max(0, -(-a * r + o)), d = u > 0 ? -r : Math.min(Math.max(-r, -l), r), p = -u * u + d * (d + 2 * l) + c) : d <= g ? (u = 0, d = Math.min(Math.max(-r, -l), r), p = d * (d + 2 * l) + c) : (u = Math.max(0, -(a * r + o)), d = u > 0 ? r : Math.min(Math.max(-r, -l), r), p = -u * u + d * (d + 2 * l) + c);\n else\n d = a > 0 ? -r : r, u = Math.max(0, -(a * d + o)), p = -u * u + d * (d + 2 * l) + c;\n return n && n.copy(this.origin).addScaledVector(this.direction, u), s && s.copy(Hr).addScaledVector(Fs, d), p;\n }\n /**\n * Intersects this ray with the given sphere, returning the intersection\n * point or `null` if there is no intersection.\n *\n * @param {Sphere} sphere - The sphere to intersect.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The intersection point.\n */\n intersectSphere(e, t) {\n Dn.subVectors(e.center, this.origin);\n const n = Dn.dot(this.direction), s = Dn.dot(Dn) - n * n, r = e.radius * e.radius;\n if (s > r) return null;\n const a = Math.sqrt(r - s), o = n - a, l = n + a;\n return l < 0 ? null : o < 0 ? this.at(l, t) : this.at(o, t);\n }\n /**\n * Returns `true` if this ray intersects with the given sphere.\n *\n * @param {Sphere} sphere - The sphere to intersect.\n * @return {boolean} Whether this ray intersects with the given sphere or not.\n */\n intersectsSphere(e) {\n return e.radius < 0 ? !1 : this.distanceSqToPoint(e.center) <= e.radius * e.radius;\n }\n /**\n * Computes the distance from the ray's origin to the given plane. Returns `null` if the ray\n * does not intersect with the plane.\n *\n * @param {Plane} plane - The plane to compute the distance to.\n * @return {?number} Whether this ray intersects with the given sphere or not.\n */\n distanceToPlane(e) {\n const t = e.normal.dot(this.direction);\n if (t === 0)\n return e.distanceToPoint(this.origin) === 0 ? 0 : null;\n const n = -(this.origin.dot(e.normal) + e.constant) / t;\n return n >= 0 ? n : null;\n }\n /**\n * Intersects this ray with the given plane, returning the intersection\n * point or `null` if there is no intersection.\n *\n * @param {Plane} plane - The plane to intersect.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The intersection point.\n */\n intersectPlane(e, t) {\n const n = this.distanceToPlane(e);\n return n === null ? null : this.at(n, t);\n }\n /**\n * Returns `true` if this ray intersects with the given plane.\n *\n * @param {Plane} plane - The plane to intersect.\n * @return {boolean} Whether this ray intersects with the given plane or not.\n */\n intersectsPlane(e) {\n const t = e.distanceToPoint(this.origin);\n return t === 0 || e.normal.dot(this.direction) * t < 0;\n }\n /**\n * Intersects this ray with the given bounding box, returning the intersection\n * point or `null` if there is no intersection.\n *\n * @param {Box3} box - The box to intersect.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The intersection point.\n */\n intersectBox(e, t) {\n let n, s, r, a, o, l;\n const c = 1 / this.direction.x, h = 1 / this.direction.y, u = 1 / this.direction.z, d = this.origin;\n return c >= 0 ? (n = (e.min.x - d.x) * c, s = (e.max.x - d.x) * c) : (n = (e.max.x - d.x) * c, s = (e.min.x - d.x) * c), h >= 0 ? (r = (e.min.y - d.y) * h, a = (e.max.y - d.y) * h) : (r = (e.max.y - d.y) * h, a = (e.min.y - d.y) * h), n > a || r > s || ((r > n || isNaN(n)) && (n = r), (a < s || isNaN(s)) && (s = a), u >= 0 ? (o = (e.min.z - d.z) * u, l = (e.max.z - d.z) * u) : (o = (e.max.z - d.z) * u, l = (e.min.z - d.z) * u), n > l || o > s) || ((o > n || n !== n) && (n = o), (l < s || s !== s) && (s = l), s < 0) ? null : this.at(n >= 0 ? n : s, t);\n }\n /**\n * Returns `true` if this ray intersects with the given box.\n *\n * @param {Box3} box - The box to intersect.\n * @return {boolean} Whether this ray intersects with the given box or not.\n */\n intersectsBox(e) {\n return this.intersectBox(e, Dn) !== null;\n }\n /**\n * Intersects this ray with the given triangle, returning the intersection\n * point or `null` if there is no intersection.\n *\n * @param {Vector3} a - The first vertex of the triangle.\n * @param {Vector3} b - The second vertex of the triangle.\n * @param {Vector3} c - The third vertex of the triangle.\n * @param {boolean} backfaceCulling - Whether to use backface culling or not.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The intersection point.\n */\n intersectTriangle(e, t, n, s, r) {\n Wr.subVectors(t, e), Os.subVectors(n, e), Xr.crossVectors(Wr, Os);\n let a = this.direction.dot(Xr), o;\n if (a > 0) {\n if (s) return null;\n o = 1;\n } else if (a < 0)\n o = -1, a = -a;\n else\n return null;\n Wn.subVectors(this.origin, e);\n const l = o * this.direction.dot(Os.crossVectors(Wn, Os));\n if (l < 0)\n return null;\n const c = o * this.direction.dot(Wr.cross(Wn));\n if (c < 0 || l + c > a)\n return null;\n const h = -o * Wn.dot(Xr);\n return h < 0 ? null : this.at(h / a, r);\n }\n /**\n * Transforms this ray with the given 4x4 transformation matrix.\n *\n * @param {Matrix4} matrix4 - The transformation matrix.\n * @return {Ray} A reference to this ray.\n */\n applyMatrix4(e) {\n return this.origin.applyMatrix4(e), this.direction.transformDirection(e), this;\n }\n /**\n * Returns `true` if this ray is equal with the given one.\n *\n * @param {Ray} ray - The ray to test for equality.\n * @return {boolean} Whether this ray is equal with the given one.\n */\n equals(e) {\n return e.origin.equals(this.origin) && e.direction.equals(this.direction);\n }\n /**\n * Returns a new ray with copied values from this instance.\n *\n * @return {Ray} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n}\nclass Ne {\n /**\n * Constructs a new 4x4 matrix. The arguments are supposed to be\n * in row-major order. If no arguments are provided, the constructor\n * initializes the matrix as an identity matrix.\n *\n * @param {number} [n11] - 1-1 matrix element.\n * @param {number} [n12] - 1-2 matrix element.\n * @param {number} [n13] - 1-3 matrix element.\n * @param {number} [n14] - 1-4 matrix element.\n * @param {number} [n21] - 2-1 matrix element.\n * @param {number} [n22] - 2-2 matrix element.\n * @param {number} [n23] - 2-3 matrix element.\n * @param {number} [n24] - 2-4 matrix element.\n * @param {number} [n31] - 3-1 matrix element.\n * @param {number} [n32] - 3-2 matrix element.\n * @param {number} [n33] - 3-3 matrix element.\n * @param {number} [n34] - 3-4 matrix element.\n * @param {number} [n41] - 4-1 matrix element.\n * @param {number} [n42] - 4-2 matrix element.\n * @param {number} [n43] - 4-3 matrix element.\n * @param {number} [n44] - 4-4 matrix element.\n */\n constructor(e, t, n, s, r, a, o, l, c, h, u, d, p, g, x, m) {\n Ne.prototype.isMatrix4 = !0, this.elements = [\n 1,\n 0,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1\n ], e !== void 0 && this.set(e, t, n, s, r, a, o, l, c, h, u, d, p, g, x, m);\n }\n /**\n * Sets the elements of the matrix.The arguments are supposed to be\n * in row-major order.\n *\n * @param {number} [n11] - 1-1 matrix element.\n * @param {number} [n12] - 1-2 matrix element.\n * @param {number} [n13] - 1-3 matrix element.\n * @param {number} [n14] - 1-4 matrix element.\n * @param {number} [n21] - 2-1 matrix element.\n * @param {number} [n22] - 2-2 matrix element.\n * @param {number} [n23] - 2-3 matrix element.\n * @param {number} [n24] - 2-4 matrix element.\n * @param {number} [n31] - 3-1 matrix element.\n * @param {number} [n32] - 3-2 matrix element.\n * @param {number} [n33] - 3-3 matrix element.\n * @param {number} [n34] - 3-4 matrix element.\n * @param {number} [n41] - 4-1 matrix element.\n * @param {number} [n42] - 4-2 matrix element.\n * @param {number} [n43] - 4-3 matrix element.\n * @param {number} [n44] - 4-4 matrix element.\n * @return {Matrix4} A reference to this matrix.\n */\n set(e, t, n, s, r, a, o, l, c, h, u, d, p, g, x, m) {\n const f = this.elements;\n return f[0] = e, f[4] = t, f[8] = n, f[12] = s, f[1] = r, f[5] = a, f[9] = o, f[13] = l, f[2] = c, f[6] = h, f[10] = u, f[14] = d, f[3] = p, f[7] = g, f[11] = x, f[15] = m, this;\n }\n /**\n * Sets this matrix to the 4x4 identity matrix.\n *\n * @return {Matrix4} A reference to this matrix.\n */\n identity() {\n return this.set(\n 1,\n 0,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Returns a matrix with copied values from this instance.\n *\n * @return {Matrix4} A clone of this instance.\n */\n clone() {\n return new Ne().fromArray(this.elements);\n }\n /**\n * Copies the values of the given matrix to this instance.\n *\n * @param {Matrix4} m - The matrix to copy.\n * @return {Matrix4} A reference to this matrix.\n */\n copy(e) {\n const t = this.elements, n = e.elements;\n return t[0] = n[0], t[1] = n[1], t[2] = n[2], t[3] = n[3], t[4] = n[4], t[5] = n[5], t[6] = n[6], t[7] = n[7], t[8] = n[8], t[9] = n[9], t[10] = n[10], t[11] = n[11], t[12] = n[12], t[13] = n[13], t[14] = n[14], t[15] = n[15], this;\n }\n /**\n * Copies the translation component of the given matrix\n * into this matrix's translation component.\n *\n * @param {Matrix4} m - The matrix to copy the translation component.\n * @return {Matrix4} A reference to this matrix.\n */\n copyPosition(e) {\n const t = this.elements, n = e.elements;\n return t[12] = n[12], t[13] = n[13], t[14] = n[14], this;\n }\n /**\n * Set the upper 3x3 elements of this matrix to the values of given 3x3 matrix.\n *\n * @param {Matrix3} m - The 3x3 matrix.\n * @return {Matrix4} A reference to this matrix.\n */\n setFromMatrix3(e) {\n const t = e.elements;\n return this.set(\n t[0],\n t[3],\n t[6],\n 0,\n t[1],\n t[4],\n t[7],\n 0,\n t[2],\n t[5],\n t[8],\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Extracts the basis of this matrix into the three axis vectors provided.\n *\n * @param {Vector3} xAxis - The basis's x axis.\n * @param {Vector3} yAxis - The basis's y axis.\n * @param {Vector3} zAxis - The basis's z axis.\n * @return {Matrix4} A reference to this matrix.\n */\n extractBasis(e, t, n) {\n return e.setFromMatrixColumn(this, 0), t.setFromMatrixColumn(this, 1), n.setFromMatrixColumn(this, 2), this;\n }\n /**\n * Sets the given basis vectors to this matrix.\n *\n * @param {Vector3} xAxis - The basis's x axis.\n * @param {Vector3} yAxis - The basis's y axis.\n * @param {Vector3} zAxis - The basis's z axis.\n * @return {Matrix4} A reference to this matrix.\n */\n makeBasis(e, t, n) {\n return this.set(\n e.x,\n t.x,\n n.x,\n 0,\n e.y,\n t.y,\n n.y,\n 0,\n e.z,\n t.z,\n n.z,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Extracts the rotation component of the given matrix\n * into this matrix's rotation component.\n *\n * Note: This method does not support reflection matrices.\n *\n * @param {Matrix4} m - The matrix.\n * @return {Matrix4} A reference to this matrix.\n */\n extractRotation(e) {\n const t = this.elements, n = e.elements, s = 1 / bi.setFromMatrixColumn(e, 0).length(), r = 1 / bi.setFromMatrixColumn(e, 1).length(), a = 1 / bi.setFromMatrixColumn(e, 2).length();\n return t[0] = n[0] * s, t[1] = n[1] * s, t[2] = n[2] * s, t[3] = 0, t[4] = n[4] * r, t[5] = n[5] * r, t[6] = n[6] * r, t[7] = 0, t[8] = n[8] * a, t[9] = n[9] * a, t[10] = n[10] * a, t[11] = 0, t[12] = 0, t[13] = 0, t[14] = 0, t[15] = 1, this;\n }\n /**\n * Sets the rotation component (the upper left 3x3 matrix) of this matrix to\n * the rotation specified by the given Euler angles. The rest of\n * the matrix is set to the identity. Depending on the {@link Euler#order},\n * there are six possible outcomes. See [this page](https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix)\n * for a complete list.\n *\n * @param {Euler} euler - The Euler angles.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationFromEuler(e) {\n const t = this.elements, n = e.x, s = e.y, r = e.z, a = Math.cos(n), o = Math.sin(n), l = Math.cos(s), c = Math.sin(s), h = Math.cos(r), u = Math.sin(r);\n if (e.order === \"XYZ\") {\n const d = a * h, p = a * u, g = o * h, x = o * u;\n t[0] = l * h, t[4] = -l * u, t[8] = c, t[1] = p + g * c, t[5] = d - x * c, t[9] = -o * l, t[2] = x - d * c, t[6] = g + p * c, t[10] = a * l;\n } else if (e.order === \"YXZ\") {\n const d = l * h, p = l * u, g = c * h, x = c * u;\n t[0] = d + x * o, t[4] = g * o - p, t[8] = a * c, t[1] = a * u, t[5] = a * h, t[9] = -o, t[2] = p * o - g, t[6] = x + d * o, t[10] = a * l;\n } else if (e.order === \"ZXY\") {\n const d = l * h, p = l * u, g = c * h, x = c * u;\n t[0] = d - x * o, t[4] = -a * u, t[8] = g + p * o, t[1] = p + g * o, t[5] = a * h, t[9] = x - d * o, t[2] = -a * c, t[6] = o, t[10] = a * l;\n } else if (e.order === \"ZYX\") {\n const d = a * h, p = a * u, g = o * h, x = o * u;\n t[0] = l * h, t[4] = g * c - p, t[8] = d * c + x, t[1] = l * u, t[5] = x * c + d, t[9] = p * c - g, t[2] = -c, t[6] = o * l, t[10] = a * l;\n } else if (e.order === \"YZX\") {\n const d = a * l, p = a * c, g = o * l, x = o * c;\n t[0] = l * h, t[4] = x - d * u, t[8] = g * u + p, t[1] = u, t[5] = a * h, t[9] = -o * h, t[2] = -c * h, t[6] = p * u + g, t[10] = d - x * u;\n } else if (e.order === \"XZY\") {\n const d = a * l, p = a * c, g = o * l, x = o * c;\n t[0] = l * h, t[4] = -u, t[8] = c * h, t[1] = d * u + x, t[5] = a * h, t[9] = p * u - g, t[2] = g * u - p, t[6] = o * h, t[10] = x * u + d;\n }\n return t[3] = 0, t[7] = 0, t[11] = 0, t[12] = 0, t[13] = 0, t[14] = 0, t[15] = 1, this;\n }\n /**\n * Sets the rotation component of this matrix to the rotation specified by\n * the given Quaternion as outlined [here](https://en.wikipedia.org/wiki/Rotation_matrix#Quaternion)\n * The rest of the matrix is set to the identity.\n *\n * @param {Quaternion} q - The Quaternion.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationFromQuaternion(e) {\n return this.compose(Ou, e, Bu);\n }\n /**\n * Sets the rotation component of the transformation matrix, looking from `eye` towards\n * `target`, and oriented by the up-direction.\n *\n * @param {Vector3} eye - The eye vector.\n * @param {Vector3} target - The target vector.\n * @param {Vector3} up - The up vector.\n * @return {Matrix4} A reference to this matrix.\n */\n lookAt(e, t, n) {\n const s = this.elements;\n return Yt.subVectors(e, t), Yt.lengthSq() === 0 && (Yt.z = 1), Yt.normalize(), Xn.crossVectors(n, Yt), Xn.lengthSq() === 0 && (Math.abs(n.z) === 1 ? Yt.x += 1e-4 : Yt.z += 1e-4, Yt.normalize(), Xn.crossVectors(n, Yt)), Xn.normalize(), Bs.crossVectors(Yt, Xn), s[0] = Xn.x, s[4] = Bs.x, s[8] = Yt.x, s[1] = Xn.y, s[5] = Bs.y, s[9] = Yt.y, s[2] = Xn.z, s[6] = Bs.z, s[10] = Yt.z, this;\n }\n /**\n * Post-multiplies this matrix by the given 4x4 matrix.\n *\n * @param {Matrix4} m - The matrix to multiply with.\n * @return {Matrix4} A reference to this matrix.\n */\n multiply(e) {\n return this.multiplyMatrices(this, e);\n }\n /**\n * Pre-multiplies this matrix by the given 4x4 matrix.\n *\n * @param {Matrix4} m - The matrix to multiply with.\n * @return {Matrix4} A reference to this matrix.\n */\n premultiply(e) {\n return this.multiplyMatrices(e, this);\n }\n /**\n * Multiples the given 4x4 matrices and stores the result\n * in this matrix.\n *\n * @param {Matrix4} a - The first matrix.\n * @param {Matrix4} b - The second matrix.\n * @return {Matrix4} A reference to this matrix.\n */\n multiplyMatrices(e, t) {\n const n = e.elements, s = t.elements, r = this.elements, a = n[0], o = n[4], l = n[8], c = n[12], h = n[1], u = n[5], d = n[9], p = n[13], g = n[2], x = n[6], m = n[10], f = n[14], y = n[3], v = n[7], T = n[11], R = n[15], E = s[0], P = s[4], I = s[8], S = s[12], M = s[1], C = s[5], U = s[9], B = s[13], z = s[2], W = s[6], k = s[10], ee = s[14], X = s[3], $ = s[7], Q = s[11], ge = s[15];\n return r[0] = a * E + o * M + l * z + c * X, r[4] = a * P + o * C + l * W + c * $, r[8] = a * I + o * U + l * k + c * Q, r[12] = a * S + o * B + l * ee + c * ge, r[1] = h * E + u * M + d * z + p * X, r[5] = h * P + u * C + d * W + p * $, r[9] = h * I + u * U + d * k + p * Q, r[13] = h * S + u * B + d * ee + p * ge, r[2] = g * E + x * M + m * z + f * X, r[6] = g * P + x * C + m * W + f * $, r[10] = g * I + x * U + m * k + f * Q, r[14] = g * S + x * B + m * ee + f * ge, r[3] = y * E + v * M + T * z + R * X, r[7] = y * P + v * C + T * W + R * $, r[11] = y * I + v * U + T * k + R * Q, r[15] = y * S + v * B + T * ee + R * ge, this;\n }\n /**\n * Multiplies every component of the matrix by the given scalar.\n *\n * @param {number} s - The scalar.\n * @return {Matrix4} A reference to this matrix.\n */\n multiplyScalar(e) {\n const t = this.elements;\n return t[0] *= e, t[4] *= e, t[8] *= e, t[12] *= e, t[1] *= e, t[5] *= e, t[9] *= e, t[13] *= e, t[2] *= e, t[6] *= e, t[10] *= e, t[14] *= e, t[3] *= e, t[7] *= e, t[11] *= e, t[15] *= e, this;\n }\n /**\n * Computes and returns the determinant of this matrix.\n *\n * Based on the method outlined [here](http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.html).\n *\n * @return {number} The determinant.\n */\n determinant() {\n const e = this.elements, t = e[0], n = e[4], s = e[8], r = e[12], a = e[1], o = e[5], l = e[9], c = e[13], h = e[2], u = e[6], d = e[10], p = e[14], g = e[3], x = e[7], m = e[11], f = e[15];\n return g * (+r * l * u - s * c * u - r * o * d + n * c * d + s * o * p - n * l * p) + x * (+t * l * p - t * c * d + r * a * d - s * a * p + s * c * h - r * l * h) + m * (+t * c * u - t * o * p - r * a * u + n * a * p + r * o * h - n * c * h) + f * (-s * o * h - t * l * u + t * o * d + s * a * u - n * a * d + n * l * h);\n }\n /**\n * Transposes this matrix in place.\n *\n * @return {Matrix4} A reference to this matrix.\n */\n transpose() {\n const e = this.elements;\n let t;\n return t = e[1], e[1] = e[4], e[4] = t, t = e[2], e[2] = e[8], e[8] = t, t = e[6], e[6] = e[9], e[9] = t, t = e[3], e[3] = e[12], e[12] = t, t = e[7], e[7] = e[13], e[13] = t, t = e[11], e[11] = e[14], e[14] = t, this;\n }\n /**\n * Sets the position component for this matrix from the given vector,\n * without affecting the rest of the matrix.\n *\n * @param {number|Vector3} x - The x component of the vector or alternatively the vector object.\n * @param {number} y - The y component of the vector.\n * @param {number} z - The z component of the vector.\n * @return {Matrix4} A reference to this matrix.\n */\n setPosition(e, t, n) {\n const s = this.elements;\n return e.isVector3 ? (s[12] = e.x, s[13] = e.y, s[14] = e.z) : (s[12] = e, s[13] = t, s[14] = n), this;\n }\n /**\n * Inverts this matrix, using the [analytic method](https://en.wikipedia.org/wiki/Invertible_matrix#Analytic_solution).\n * You can not invert with a determinant of zero. If you attempt this, the method produces\n * a zero matrix instead.\n *\n * @return {Matrix4} A reference to this matrix.\n */\n invert() {\n const e = this.elements, t = e[0], n = e[1], s = e[2], r = e[3], a = e[4], o = e[5], l = e[6], c = e[7], h = e[8], u = e[9], d = e[10], p = e[11], g = e[12], x = e[13], m = e[14], f = e[15], y = u * m * c - x * d * c + x * l * p - o * m * p - u * l * f + o * d * f, v = g * d * c - h * m * c - g * l * p + a * m * p + h * l * f - a * d * f, T = h * x * c - g * u * c + g * o * p - a * x * p - h * o * f + a * u * f, R = g * u * l - h * x * l - g * o * d + a * x * d + h * o * m - a * u * m, E = t * y + n * v + s * T + r * R;\n if (E === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);\n const P = 1 / E;\n return e[0] = y * P, e[1] = (x * d * r - u * m * r - x * s * p + n * m * p + u * s * f - n * d * f) * P, e[2] = (o * m * r - x * l * r + x * s * c - n * m * c - o * s * f + n * l * f) * P, e[3] = (u * l * r - o * d * r - u * s * c + n * d * c + o * s * p - n * l * p) * P, e[4] = v * P, e[5] = (h * m * r - g * d * r + g * s * p - t * m * p - h * s * f + t * d * f) * P, e[6] = (g * l * r - a * m * r - g * s * c + t * m * c + a * s * f - t * l * f) * P, e[7] = (a * d * r - h * l * r + h * s * c - t * d * c - a * s * p + t * l * p) * P, e[8] = T * P, e[9] = (g * u * r - h * x * r - g * n * p + t * x * p + h * n * f - t * u * f) * P, e[10] = (a * x * r - g * o * r + g * n * c - t * x * c - a * n * f + t * o * f) * P, e[11] = (h * o * r - a * u * r - h * n * c + t * u * c + a * n * p - t * o * p) * P, e[12] = R * P, e[13] = (h * x * s - g * u * s + g * n * d - t * x * d - h * n * m + t * u * m) * P, e[14] = (g * o * s - a * x * s - g * n * l + t * x * l + a * n * m - t * o * m) * P, e[15] = (a * u * s - h * o * s + h * n * l - t * u * l - a * n * d + t * o * d) * P, this;\n }\n /**\n * Multiplies the columns of this matrix by the given vector.\n *\n * @param {Vector3} v - The scale vector.\n * @return {Matrix4} A reference to this matrix.\n */\n scale(e) {\n const t = this.elements, n = e.x, s = e.y, r = e.z;\n return t[0] *= n, t[4] *= s, t[8] *= r, t[1] *= n, t[5] *= s, t[9] *= r, t[2] *= n, t[6] *= s, t[10] *= r, t[3] *= n, t[7] *= s, t[11] *= r, this;\n }\n /**\n * Gets the maximum scale value of the three axes.\n *\n * @return {number} The maximum scale.\n */\n getMaxScaleOnAxis() {\n const e = this.elements, t = e[0] * e[0] + e[1] * e[1] + e[2] * e[2], n = e[4] * e[4] + e[5] * e[5] + e[6] * e[6], s = e[8] * e[8] + e[9] * e[9] + e[10] * e[10];\n return Math.sqrt(Math.max(t, n, s));\n }\n /**\n * Sets this matrix as a translation transform from the given vector.\n *\n * @param {number|Vector3} x - The amount to translate in the X axis or alternatively a translation vector.\n * @param {number} y - The amount to translate in the Y axis.\n * @param {number} z - The amount to translate in the z axis.\n * @return {Matrix4} A reference to this matrix.\n */\n makeTranslation(e, t, n) {\n return e.isVector3 ? this.set(\n 1,\n 0,\n 0,\n e.x,\n 0,\n 1,\n 0,\n e.y,\n 0,\n 0,\n 1,\n e.z,\n 0,\n 0,\n 0,\n 1\n ) : this.set(\n 1,\n 0,\n 0,\n e,\n 0,\n 1,\n 0,\n t,\n 0,\n 0,\n 1,\n n,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a rotational transformation around the X axis by\n * the given angle.\n *\n * @param {number} theta - The rotation in radians.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationX(e) {\n const t = Math.cos(e), n = Math.sin(e);\n return this.set(\n 1,\n 0,\n 0,\n 0,\n 0,\n t,\n -n,\n 0,\n 0,\n n,\n t,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a rotational transformation around the Y axis by\n * the given angle.\n *\n * @param {number} theta - The rotation in radians.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationY(e) {\n const t = Math.cos(e), n = Math.sin(e);\n return this.set(\n t,\n 0,\n n,\n 0,\n 0,\n 1,\n 0,\n 0,\n -n,\n 0,\n t,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a rotational transformation around the Z axis by\n * the given angle.\n *\n * @param {number} theta - The rotation in radians.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationZ(e) {\n const t = Math.cos(e), n = Math.sin(e);\n return this.set(\n t,\n -n,\n 0,\n 0,\n n,\n t,\n 0,\n 0,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a rotational transformation around the given axis by\n * the given angle.\n *\n * This is a somewhat controversial but mathematically sound alternative to\n * rotating via Quaternions. See the discussion [here](https://www.gamedev.net/articles/programming/math-and-physics/do-we-really-need-quaternions-r1199).\n *\n * @param {Vector3} axis - The normalized rotation axis.\n * @param {number} angle - The rotation in radians.\n * @return {Matrix4} A reference to this matrix.\n */\n makeRotationAxis(e, t) {\n const n = Math.cos(t), s = Math.sin(t), r = 1 - n, a = e.x, o = e.y, l = e.z, c = r * a, h = r * o;\n return this.set(\n c * a + n,\n c * o - s * l,\n c * l + s * o,\n 0,\n c * o + s * l,\n h * o + n,\n h * l - s * a,\n 0,\n c * l - s * o,\n h * l + s * a,\n r * l * l + n,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a scale transformation.\n *\n * @param {number} x - The amount to scale in the X axis.\n * @param {number} y - The amount to scale in the Y axis.\n * @param {number} z - The amount to scale in the Z axis.\n * @return {Matrix4} A reference to this matrix.\n */\n makeScale(e, t, n) {\n return this.set(\n e,\n 0,\n 0,\n 0,\n 0,\n t,\n 0,\n 0,\n 0,\n 0,\n n,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix as a shear transformation.\n *\n * @param {number} xy - The amount to shear X by Y.\n * @param {number} xz - The amount to shear X by Z.\n * @param {number} yx - The amount to shear Y by X.\n * @param {number} yz - The amount to shear Y by Z.\n * @param {number} zx - The amount to shear Z by X.\n * @param {number} zy - The amount to shear Z by Y.\n * @return {Matrix4} A reference to this matrix.\n */\n makeShear(e, t, n, s, r, a) {\n return this.set(\n 1,\n n,\n r,\n 0,\n e,\n 1,\n a,\n 0,\n t,\n s,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1\n ), this;\n }\n /**\n * Sets this matrix to the transformation composed of the given position,\n * rotation (Quaternion) and scale.\n *\n * @param {Vector3} position - The position vector.\n * @param {Quaternion} quaternion - The rotation as a Quaternion.\n * @param {Vector3} scale - The scale vector.\n * @return {Matrix4} A reference to this matrix.\n */\n compose(e, t, n) {\n const s = this.elements, r = t._x, a = t._y, o = t._z, l = t._w, c = r + r, h = a + a, u = o + o, d = r * c, p = r * h, g = r * u, x = a * h, m = a * u, f = o * u, y = l * c, v = l * h, T = l * u, R = n.x, E = n.y, P = n.z;\n return s[0] = (1 - (x + f)) * R, s[1] = (p + T) * R, s[2] = (g - v) * R, s[3] = 0, s[4] = (p - T) * E, s[5] = (1 - (d + f)) * E, s[6] = (m + y) * E, s[7] = 0, s[8] = (g + v) * P, s[9] = (m - y) * P, s[10] = (1 - (d + x)) * P, s[11] = 0, s[12] = e.x, s[13] = e.y, s[14] = e.z, s[15] = 1, this;\n }\n /**\n * Decomposes this matrix into its position, rotation and scale components\n * and provides the result in the given objects.\n *\n * Note: Not all matrices are decomposable in this way. For example, if an\n * object has a non-uniformly scaled parent, then the object's world matrix\n * may not be decomposable, and this method may not be appropriate.\n *\n * @param {Vector3} position - The position vector.\n * @param {Quaternion} quaternion - The rotation as a Quaternion.\n * @param {Vector3} scale - The scale vector.\n * @return {Matrix4} A reference to this matrix.\n */\n decompose(e, t, n) {\n const s = this.elements;\n let r = bi.set(s[0], s[1], s[2]).length();\n const a = bi.set(s[4], s[5], s[6]).length(), o = bi.set(s[8], s[9], s[10]).length();\n this.determinant() < 0 && (r = -r), e.x = s[12], e.y = s[13], e.z = s[14], an.copy(this);\n const c = 1 / r, h = 1 / a, u = 1 / o;\n return an.elements[0] *= c, an.elements[1] *= c, an.elements[2] *= c, an.elements[4] *= h, an.elements[5] *= h, an.elements[6] *= h, an.elements[8] *= u, an.elements[9] *= u, an.elements[10] *= u, t.setFromRotationMatrix(an), n.x = r, n.y = a, n.z = o, this;\n }\n /**\n \t * Creates a perspective projection matrix. This is used internally by\n \t * {@link PerspectiveCamera#updateProjectionMatrix}.\n \n \t * @param {number} left - Left boundary of the viewing frustum at the near plane.\n \t * @param {number} right - Right boundary of the viewing frustum at the near plane.\n \t * @param {number} top - Top boundary of the viewing frustum at the near plane.\n \t * @param {number} bottom - Bottom boundary of the viewing frustum at the near plane.\n \t * @param {number} near - The distance from the camera to the near plane.\n \t * @param {number} far - The distance from the camera to the far plane.\n \t * @param {(WebGLCoordinateSystem|WebGPUCoordinateSystem)} [coordinateSystem=WebGLCoordinateSystem] - The coordinate system.\n \t * @param {boolean} [reversedDepth=false] - Whether to use a reversed depth.\n \t * @return {Matrix4} A reference to this matrix.\n \t */\n makePerspective(e, t, n, s, r, a, o = Tn, l = !1) {\n const c = this.elements, h = 2 * r / (t - e), u = 2 * r / (n - s), d = (t + e) / (t - e), p = (n + s) / (n - s);\n let g, x;\n if (l)\n g = r / (a - r), x = a * r / (a - r);\n else if (o === Tn)\n g = -(a + r) / (a - r), x = -2 * a * r / (a - r);\n else if (o === br)\n g = -a / (a - r), x = -a * r / (a - r);\n else\n throw new Error(\"THREE.Matrix4.makePerspective(): Invalid coordinate system: \" + o);\n return c[0] = h, c[4] = 0, c[8] = d, c[12] = 0, c[1] = 0, c[5] = u, c[9] = p, c[13] = 0, c[2] = 0, c[6] = 0, c[10] = g, c[14] = x, c[3] = 0, c[7] = 0, c[11] = -1, c[15] = 0, this;\n }\n /**\n \t * Creates a orthographic projection matrix. This is used internally by\n \t * {@link OrthographicCamera#updateProjectionMatrix}.\n \n \t * @param {number} left - Left boundary of the viewing frustum at the near plane.\n \t * @param {number} right - Right boundary of the viewing frustum at the near plane.\n \t * @param {number} top - Top boundary of the viewing frustum at the near plane.\n \t * @param {number} bottom - Bottom boundary of the viewing frustum at the near plane.\n \t * @param {number} near - The distance from the camera to the near plane.\n \t * @param {number} far - The distance from the camera to the far plane.\n \t * @param {(WebGLCoordinateSystem|WebGPUCoordinateSystem)} [coordinateSystem=WebGLCoordinateSystem] - The coordinate system.\n \t * @param {boolean} [reversedDepth=false] - Whether to use a reversed depth.\n \t * @return {Matrix4} A reference to this matrix.\n \t */\n makeOrthographic(e, t, n, s, r, a, o = Tn, l = !1) {\n const c = this.elements, h = 2 / (t - e), u = 2 / (n - s), d = -(t + e) / (t - e), p = -(n + s) / (n - s);\n let g, x;\n if (l)\n g = 1 / (a - r), x = a / (a - r);\n else if (o === Tn)\n g = -2 / (a - r), x = -(a + r) / (a - r);\n else if (o === br)\n g = -1 / (a - r), x = -r / (a - r);\n else\n throw new Error(\"THREE.Matrix4.makeOrthographic(): Invalid coordinate system: \" + o);\n return c[0] = h, c[4] = 0, c[8] = 0, c[12] = d, c[1] = 0, c[5] = u, c[9] = 0, c[13] = p, c[2] = 0, c[6] = 0, c[10] = g, c[14] = x, c[3] = 0, c[7] = 0, c[11] = 0, c[15] = 1, this;\n }\n /**\n * Returns `true` if this matrix is equal with the given one.\n *\n * @param {Matrix4} matrix - The matrix to test for equality.\n * @return {boolean} Whether this matrix is equal with the given one.\n */\n equals(e) {\n const t = this.elements, n = e.elements;\n for (let s = 0; s < 16; s++)\n if (t[s] !== n[s]) return !1;\n return !0;\n }\n /**\n * Sets the elements of the matrix from the given array.\n *\n * @param {Array} array - The matrix elements in column-major order.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Matrix4} A reference to this matrix.\n */\n fromArray(e, t = 0) {\n for (let n = 0; n < 16; n++)\n this.elements[n] = e[n + t];\n return this;\n }\n /**\n * Writes the elements of this matrix to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the matrix elements in column-major order.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The matrix elements in column-major order.\n */\n toArray(e = [], t = 0) {\n const n = this.elements;\n return e[t] = n[0], e[t + 1] = n[1], e[t + 2] = n[2], e[t + 3] = n[3], e[t + 4] = n[4], e[t + 5] = n[5], e[t + 6] = n[6], e[t + 7] = n[7], e[t + 8] = n[8], e[t + 9] = n[9], e[t + 10] = n[10], e[t + 11] = n[11], e[t + 12] = n[12], e[t + 13] = n[13], e[t + 14] = n[14], e[t + 15] = n[15], e;\n }\n}\nconst bi = /* @__PURE__ */ new w(), an = /* @__PURE__ */ new Ne(), Ou = /* @__PURE__ */ new w(0, 0, 0), Bu = /* @__PURE__ */ new w(1, 1, 1), Xn = /* @__PURE__ */ new w(), Bs = /* @__PURE__ */ new w(), Yt = /* @__PURE__ */ new w(), pl = /* @__PURE__ */ new Ne(), ml = /* @__PURE__ */ new gn();\nclass xn {\n /**\n * Constructs a new euler instance.\n *\n * @param {number} [x=0] - The angle of the x axis in radians.\n * @param {number} [y=0] - The angle of the y axis in radians.\n * @param {number} [z=0] - The angle of the z axis in radians.\n * @param {string} [order=Euler.DEFAULT_ORDER] - A string representing the order that the rotations are applied.\n */\n constructor(e = 0, t = 0, n = 0, s = xn.DEFAULT_ORDER) {\n this.isEuler = !0, this._x = e, this._y = t, this._z = n, this._order = s;\n }\n /**\n * The angle of the x axis in radians.\n *\n * @type {number}\n * @default 0\n */\n get x() {\n return this._x;\n }\n set x(e) {\n this._x = e, this._onChangeCallback();\n }\n /**\n * The angle of the y axis in radians.\n *\n * @type {number}\n * @default 0\n */\n get y() {\n return this._y;\n }\n set y(e) {\n this._y = e, this._onChangeCallback();\n }\n /**\n * The angle of the z axis in radians.\n *\n * @type {number}\n * @default 0\n */\n get z() {\n return this._z;\n }\n set z(e) {\n this._z = e, this._onChangeCallback();\n }\n /**\n * A string representing the order that the rotations are applied.\n *\n * @type {string}\n * @default 'XYZ'\n */\n get order() {\n return this._order;\n }\n set order(e) {\n this._order = e, this._onChangeCallback();\n }\n /**\n * Sets the Euler components.\n *\n * @param {number} x - The angle of the x axis in radians.\n * @param {number} y - The angle of the y axis in radians.\n * @param {number} z - The angle of the z axis in radians.\n * @param {string} [order] - A string representing the order that the rotations are applied.\n * @return {Euler} A reference to this Euler instance.\n */\n set(e, t, n, s = this._order) {\n return this._x = e, this._y = t, this._z = n, this._order = s, this._onChangeCallback(), this;\n }\n /**\n * Returns a new Euler instance with copied values from this instance.\n *\n * @return {Euler} A clone of this instance.\n */\n clone() {\n return new this.constructor(this._x, this._y, this._z, this._order);\n }\n /**\n * Copies the values of the given Euler instance to this instance.\n *\n * @param {Euler} euler - The Euler instance to copy.\n * @return {Euler} A reference to this Euler instance.\n */\n copy(e) {\n return this._x = e._x, this._y = e._y, this._z = e._z, this._order = e._order, this._onChangeCallback(), this;\n }\n /**\n * Sets the angles of this Euler instance from a pure rotation matrix.\n *\n * @param {Matrix4} m - A 4x4 matrix of which the upper 3x3 of matrix is a pure rotation matrix (i.e. unscaled).\n * @param {string} [order] - A string representing the order that the rotations are applied.\n * @param {boolean} [update=true] - Whether the internal `onChange` callback should be executed or not.\n * @return {Euler} A reference to this Euler instance.\n */\n setFromRotationMatrix(e, t = this._order, n = !0) {\n const s = e.elements, r = s[0], a = s[4], o = s[8], l = s[1], c = s[5], h = s[9], u = s[2], d = s[6], p = s[10];\n switch (t) {\n case \"XYZ\":\n this._y = Math.asin(He(o, -1, 1)), Math.abs(o) < 0.9999999 ? (this._x = Math.atan2(-h, p), this._z = Math.atan2(-a, r)) : (this._x = Math.atan2(d, c), this._z = 0);\n break;\n case \"YXZ\":\n this._x = Math.asin(-He(h, -1, 1)), Math.abs(h) < 0.9999999 ? (this._y = Math.atan2(o, p), this._z = Math.atan2(l, c)) : (this._y = Math.atan2(-u, r), this._z = 0);\n break;\n case \"ZXY\":\n this._x = Math.asin(He(d, -1, 1)), Math.abs(d) < 0.9999999 ? (this._y = Math.atan2(-u, p), this._z = Math.atan2(-a, c)) : (this._y = 0, this._z = Math.atan2(l, r));\n break;\n case \"ZYX\":\n this._y = Math.asin(-He(u, -1, 1)), Math.abs(u) < 0.9999999 ? (this._x = Math.atan2(d, p), this._z = Math.atan2(l, r)) : (this._x = 0, this._z = Math.atan2(-a, c));\n break;\n case \"YZX\":\n this._z = Math.asin(He(l, -1, 1)), Math.abs(l) < 0.9999999 ? (this._x = Math.atan2(-h, c), this._y = Math.atan2(-u, r)) : (this._x = 0, this._y = Math.atan2(o, p));\n break;\n case \"XZY\":\n this._z = Math.asin(-He(a, -1, 1)), Math.abs(a) < 0.9999999 ? (this._x = Math.atan2(d, c), this._y = Math.atan2(o, r)) : (this._x = Math.atan2(-h, p), this._y = 0);\n break;\n default:\n Te(\"Euler: .setFromRotationMatrix() encountered an unknown order: \" + t);\n }\n return this._order = t, n === !0 && this._onChangeCallback(), this;\n }\n /**\n * Sets the angles of this Euler instance from a normalized quaternion.\n *\n * @param {Quaternion} q - A normalized Quaternion.\n * @param {string} [order] - A string representing the order that the rotations are applied.\n * @param {boolean} [update=true] - Whether the internal `onChange` callback should be executed or not.\n * @return {Euler} A reference to this Euler instance.\n */\n setFromQuaternion(e, t, n) {\n return pl.makeRotationFromQuaternion(e), this.setFromRotationMatrix(pl, t, n);\n }\n /**\n * Sets the angles of this Euler instance from the given vector.\n *\n * @param {Vector3} v - The vector.\n * @param {string} [order] - A string representing the order that the rotations are applied.\n * @return {Euler} A reference to this Euler instance.\n */\n setFromVector3(e, t = this._order) {\n return this.set(e.x, e.y, e.z, t);\n }\n /**\n * Resets the euler angle with a new order by creating a quaternion from this\n * euler angle and then setting this euler angle with the quaternion and the\n * new order.\n *\n * Warning: This discards revolution information.\n *\n * @param {string} [newOrder] - A string representing the new order that the rotations are applied.\n * @return {Euler} A reference to this Euler instance.\n */\n reorder(e) {\n return ml.setFromEuler(this), this.setFromQuaternion(ml, e);\n }\n /**\n * Returns `true` if this Euler instance is equal with the given one.\n *\n * @param {Euler} euler - The Euler instance to test for equality.\n * @return {boolean} Whether this Euler instance is equal with the given one.\n */\n equals(e) {\n return e._x === this._x && e._y === this._y && e._z === this._z && e._order === this._order;\n }\n /**\n * Sets this Euler instance's components to values from the given array. The first three\n * entries of the array are assign to the x,y and z components. An optional fourth entry\n * defines the Euler order.\n *\n * @param {Array} array - An array holding the Euler component values.\n * @return {Euler} A reference to this Euler instance.\n */\n fromArray(e) {\n return this._x = e[0], this._y = e[1], this._z = e[2], e[3] !== void 0 && (this._order = e[3]), this._onChangeCallback(), this;\n }\n /**\n * Writes the components of this Euler instance to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the Euler components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The Euler components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this._x, e[t + 1] = this._y, e[t + 2] = this._z, e[t + 3] = this._order, e;\n }\n _onChange(e) {\n return this._onChangeCallback = e, this;\n }\n _onChangeCallback() {\n }\n *[Symbol.iterator]() {\n yield this._x, yield this._y, yield this._z, yield this._order;\n }\n}\nxn.DEFAULT_ORDER = \"XYZ\";\nclass Uo {\n /**\n * Constructs a new layers instance, with membership\n * initially set to layer `0`.\n */\n constructor() {\n this.mask = 1;\n }\n /**\n * Sets membership to the given layer, and remove membership all other layers.\n *\n * @param {number} layer - The layer to set.\n */\n set(e) {\n this.mask = (1 << e | 0) >>> 0;\n }\n /**\n * Adds membership of the given layer.\n *\n * @param {number} layer - The layer to enable.\n */\n enable(e) {\n this.mask |= 1 << e | 0;\n }\n /**\n * Adds membership to all layers.\n */\n enableAll() {\n this.mask = -1;\n }\n /**\n * Toggles the membership of the given layer.\n *\n * @param {number} layer - The layer to toggle.\n */\n toggle(e) {\n this.mask ^= 1 << e | 0;\n }\n /**\n * Removes membership of the given layer.\n *\n * @param {number} layer - The layer to enable.\n */\n disable(e) {\n this.mask &= ~(1 << e | 0);\n }\n /**\n * Removes the membership from all layers.\n */\n disableAll() {\n this.mask = 0;\n }\n /**\n * Returns `true` if this and the given layers object have at least one\n * layer in common.\n *\n * @param {Layers} layers - The layers to test.\n * @return {boolean } Whether this and the given layers object have at least one layer in common or not.\n */\n test(e) {\n return (this.mask & e.mask) !== 0;\n }\n /**\n * Returns `true` if the given layer is enabled.\n *\n * @param {number} layer - The layer to test.\n * @return {boolean } Whether the given layer is enabled or not.\n */\n isEnabled(e) {\n return (this.mask & (1 << e | 0)) !== 0;\n }\n}\nlet zu = 0;\nconst gl = /* @__PURE__ */ new w(), yi = /* @__PURE__ */ new gn(), Ln = /* @__PURE__ */ new Ne(), zs = /* @__PURE__ */ new w(), as = /* @__PURE__ */ new w(), ku = /* @__PURE__ */ new w(), Vu = /* @__PURE__ */ new gn(), xl = /* @__PURE__ */ new w(1, 0, 0), _l = /* @__PURE__ */ new w(0, 1, 0), vl = /* @__PURE__ */ new w(0, 0, 1), Ml = { type: \"added\" }, Gu = { type: \"removed\" }, Ti = { type: \"childadded\", child: null }, jr = { type: \"childremoved\", child: null };\nclass pt extends mi {\n /**\n * Constructs a new 3D object.\n */\n constructor() {\n super(), this.isObject3D = !0, Object.defineProperty(this, \"id\", { value: zu++ }), this.uuid = fn(), this.name = \"\", this.type = \"Object3D\", this.parent = null, this.children = [], this.up = pt.DEFAULT_UP.clone();\n const e = new w(), t = new xn(), n = new gn(), s = new w(1, 1, 1);\n function r() {\n n.setFromEuler(t, !1);\n }\n function a() {\n t.setFromQuaternion(n, void 0, !1);\n }\n t._onChange(r), n._onChange(a), Object.defineProperties(this, {\n /**\n * Represents the object's local position.\n *\n * @name Object3D#position\n * @type {Vector3}\n * @default (0,0,0)\n */\n position: {\n configurable: !0,\n enumerable: !0,\n value: e\n },\n /**\n * Represents the object's local rotation as Euler angles, in radians.\n *\n * @name Object3D#rotation\n * @type {Euler}\n * @default (0,0,0)\n */\n rotation: {\n configurable: !0,\n enumerable: !0,\n value: t\n },\n /**\n * Represents the object's local rotation as Quaternions.\n *\n * @name Object3D#quaternion\n * @type {Quaternion}\n */\n quaternion: {\n configurable: !0,\n enumerable: !0,\n value: n\n },\n /**\n * Represents the object's local scale.\n *\n * @name Object3D#scale\n * @type {Vector3}\n * @default (1,1,1)\n */\n scale: {\n configurable: !0,\n enumerable: !0,\n value: s\n },\n /**\n * Represents the object's model-view matrix.\n *\n * @name Object3D#modelViewMatrix\n * @type {Matrix4}\n */\n modelViewMatrix: {\n value: new Ne()\n },\n /**\n * Represents the object's normal matrix.\n *\n * @name Object3D#normalMatrix\n * @type {Matrix3}\n */\n normalMatrix: {\n value: new ze()\n }\n }), this.matrix = new Ne(), this.matrixWorld = new Ne(), this.matrixAutoUpdate = pt.DEFAULT_MATRIX_AUTO_UPDATE, this.matrixWorldAutoUpdate = pt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE, this.matrixWorldNeedsUpdate = !1, this.layers = new Uo(), this.visible = !0, this.castShadow = !1, this.receiveShadow = !1, this.frustumCulled = !0, this.renderOrder = 0, this.animations = [], this.customDepthMaterial = void 0, this.customDistanceMaterial = void 0, this.userData = {};\n }\n /**\n * A callback that is executed immediately before a 3D object is rendered to a shadow map.\n *\n * @param {Renderer|WebGLRenderer} renderer - The renderer.\n * @param {Object3D} object - The 3D object.\n * @param {Camera} camera - The camera that is used to render the scene.\n * @param {Camera} shadowCamera - The shadow camera.\n * @param {BufferGeometry} geometry - The 3D object's geometry.\n * @param {Material} depthMaterial - The depth material.\n * @param {Object} group - The geometry group data.\n */\n onBeforeShadow() {\n }\n /**\n * A callback that is executed immediately after a 3D object is rendered to a shadow map.\n *\n * @param {Renderer|WebGLRenderer} renderer - The renderer.\n * @param {Object3D} object - The 3D object.\n * @param {Camera} camera - The camera that is used to render the scene.\n * @param {Camera} shadowCamera - The shadow camera.\n * @param {BufferGeometry} geometry - The 3D object's geometry.\n * @param {Material} depthMaterial - The depth material.\n * @param {Object} group - The geometry group data.\n */\n onAfterShadow() {\n }\n /**\n * A callback that is executed immediately before a 3D object is rendered.\n *\n * @param {Renderer|WebGLRenderer} renderer - The renderer.\n * @param {Object3D} object - The 3D object.\n * @param {Camera} camera - The camera that is used to render the scene.\n * @param {BufferGeometry} geometry - The 3D object's geometry.\n * @param {Material} material - The 3D object's material.\n * @param {Object} group - The geometry group data.\n */\n onBeforeRender() {\n }\n /**\n * A callback that is executed immediately after a 3D object is rendered.\n *\n * @param {Renderer|WebGLRenderer} renderer - The renderer.\n * @param {Object3D} object - The 3D object.\n * @param {Camera} camera - The camera that is used to render the scene.\n * @param {BufferGeometry} geometry - The 3D object's geometry.\n * @param {Material} material - The 3D object's material.\n * @param {Object} group - The geometry group data.\n */\n onAfterRender() {\n }\n /**\n * Applies the given transformation matrix to the object and updates the object's position,\n * rotation and scale.\n *\n * @param {Matrix4} matrix - The transformation matrix.\n */\n applyMatrix4(e) {\n this.matrixAutoUpdate && this.updateMatrix(), this.matrix.premultiply(e), this.matrix.decompose(this.position, this.quaternion, this.scale);\n }\n /**\n * Applies a rotation represented by given the quaternion to the 3D object.\n *\n * @param {Quaternion} q - The quaternion.\n * @return {Object3D} A reference to this instance.\n */\n applyQuaternion(e) {\n return this.quaternion.premultiply(e), this;\n }\n /**\n * Sets the given rotation represented as an axis/angle couple to the 3D object.\n *\n * @param {Vector3} axis - The (normalized) axis vector.\n * @param {number} angle - The angle in radians.\n */\n setRotationFromAxisAngle(e, t) {\n this.quaternion.setFromAxisAngle(e, t);\n }\n /**\n * Sets the given rotation represented as Euler angles to the 3D object.\n *\n * @param {Euler} euler - The Euler angles.\n */\n setRotationFromEuler(e) {\n this.quaternion.setFromEuler(e, !0);\n }\n /**\n * Sets the given rotation represented as rotation matrix to the 3D object.\n *\n * @param {Matrix4} m - Although a 4x4 matrix is expected, the upper 3x3 portion must be\n * a pure rotation matrix (i.e, unscaled).\n */\n setRotationFromMatrix(e) {\n this.quaternion.setFromRotationMatrix(e);\n }\n /**\n * Sets the given rotation represented as a Quaternion to the 3D object.\n *\n * @param {Quaternion} q - The Quaternion\n */\n setRotationFromQuaternion(e) {\n this.quaternion.copy(e);\n }\n /**\n * Rotates the 3D object along an axis in local space.\n *\n * @param {Vector3} axis - The (normalized) axis vector.\n * @param {number} angle - The angle in radians.\n * @return {Object3D} A reference to this instance.\n */\n rotateOnAxis(e, t) {\n return yi.setFromAxisAngle(e, t), this.quaternion.multiply(yi), this;\n }\n /**\n * Rotates the 3D object along an axis in world space.\n *\n * @param {Vector3} axis - The (normalized) axis vector.\n * @param {number} angle - The angle in radians.\n * @return {Object3D} A reference to this instance.\n */\n rotateOnWorldAxis(e, t) {\n return yi.setFromAxisAngle(e, t), this.quaternion.premultiply(yi), this;\n }\n /**\n * Rotates the 3D object around its X axis in local space.\n *\n * @param {number} angle - The angle in radians.\n * @return {Object3D} A reference to this instance.\n */\n rotateX(e) {\n return this.rotateOnAxis(xl, e);\n }\n /**\n * Rotates the 3D object around its Y axis in local space.\n *\n * @param {number} angle - The angle in radians.\n * @return {Object3D} A reference to this instance.\n */\n rotateY(e) {\n return this.rotateOnAxis(_l, e);\n }\n /**\n * Rotates the 3D object around its Z axis in local space.\n *\n * @param {number} angle - The angle in radians.\n * @return {Object3D} A reference to this instance.\n */\n rotateZ(e) {\n return this.rotateOnAxis(vl, e);\n }\n /**\n * Translate the 3D object by a distance along the given axis in local space.\n *\n * @param {Vector3} axis - The (normalized) axis vector.\n * @param {number} distance - The distance in world units.\n * @return {Object3D} A reference to this instance.\n */\n translateOnAxis(e, t) {\n return gl.copy(e).applyQuaternion(this.quaternion), this.position.add(gl.multiplyScalar(t)), this;\n }\n /**\n * Translate the 3D object by a distance along its X-axis in local space.\n *\n * @param {number} distance - The distance in world units.\n * @return {Object3D} A reference to this instance.\n */\n translateX(e) {\n return this.translateOnAxis(xl, e);\n }\n /**\n * Translate the 3D object by a distance along its Y-axis in local space.\n *\n * @param {number} distance - The distance in world units.\n * @return {Object3D} A reference to this instance.\n */\n translateY(e) {\n return this.translateOnAxis(_l, e);\n }\n /**\n * Translate the 3D object by a distance along its Z-axis in local space.\n *\n * @param {number} distance - The distance in world units.\n * @return {Object3D} A reference to this instance.\n */\n translateZ(e) {\n return this.translateOnAxis(vl, e);\n }\n /**\n * Converts the given vector from this 3D object's local space to world space.\n *\n * @param {Vector3} vector - The vector to convert.\n * @return {Vector3} The converted vector.\n */\n localToWorld(e) {\n return this.updateWorldMatrix(!0, !1), e.applyMatrix4(this.matrixWorld);\n }\n /**\n * Converts the given vector from this 3D object's word space to local space.\n *\n * @param {Vector3} vector - The vector to convert.\n * @return {Vector3} The converted vector.\n */\n worldToLocal(e) {\n return this.updateWorldMatrix(!0, !1), e.applyMatrix4(Ln.copy(this.matrixWorld).invert());\n }\n /**\n * Rotates the object to face a point in world space.\n *\n * This method does not support objects having non-uniformly-scaled parent(s).\n *\n * @param {number|Vector3} x - The x coordinate in world space. Alternatively, a vector representing a position in world space\n * @param {number} [y] - The y coordinate in world space.\n * @param {number} [z] - The z coordinate in world space.\n */\n lookAt(e, t, n) {\n e.isVector3 ? zs.copy(e) : zs.set(e, t, n);\n const s = this.parent;\n this.updateWorldMatrix(!0, !1), as.setFromMatrixPosition(this.matrixWorld), this.isCamera || this.isLight ? Ln.lookAt(as, zs, this.up) : Ln.lookAt(zs, as, this.up), this.quaternion.setFromRotationMatrix(Ln), s && (Ln.extractRotation(s.matrixWorld), yi.setFromRotationMatrix(Ln), this.quaternion.premultiply(yi.invert()));\n }\n /**\n * Adds the given 3D object as a child to this 3D object. An arbitrary number of\n * objects may be added. Any current parent on an object passed in here will be\n * removed, since an object can have at most one parent.\n *\n * @fires Object3D#added\n * @fires Object3D#childadded\n * @param {Object3D} object - The 3D object to add.\n * @return {Object3D} A reference to this instance.\n */\n add(e) {\n if (arguments.length > 1) {\n for (let t = 0; t < arguments.length; t++)\n this.add(arguments[t]);\n return this;\n }\n return e === this ? (Xe(\"Object3D.add: object can't be added as a child of itself.\", e), this) : (e && e.isObject3D ? (e.removeFromParent(), e.parent = this, this.children.push(e), e.dispatchEvent(Ml), Ti.child = e, this.dispatchEvent(Ti), Ti.child = null) : Xe(\"Object3D.add: object not an instance of THREE.Object3D.\", e), this);\n }\n /**\n * Removes the given 3D object as child from this 3D object.\n * An arbitrary number of objects may be removed.\n *\n * @fires Object3D#removed\n * @fires Object3D#childremoved\n * @param {Object3D} object - The 3D object to remove.\n * @return {Object3D} A reference to this instance.\n */\n remove(e) {\n if (arguments.length > 1) {\n for (let n = 0; n < arguments.length; n++)\n this.remove(arguments[n]);\n return this;\n }\n const t = this.children.indexOf(e);\n return t !== -1 && (e.parent = null, this.children.splice(t, 1), e.dispatchEvent(Gu), jr.child = e, this.dispatchEvent(jr), jr.child = null), this;\n }\n /**\n * Removes this 3D object from its current parent.\n *\n * @fires Object3D#removed\n * @fires Object3D#childremoved\n * @return {Object3D} A reference to this instance.\n */\n removeFromParent() {\n const e = this.parent;\n return e !== null && e.remove(this), this;\n }\n /**\n * Removes all child objects.\n *\n * @fires Object3D#removed\n * @fires Object3D#childremoved\n * @return {Object3D} A reference to this instance.\n */\n clear() {\n return this.remove(...this.children);\n }\n /**\n * Adds the given 3D object as a child of this 3D object, while maintaining the object's world\n * transform. This method does not support scene graphs having non-uniformly-scaled nodes(s).\n *\n * @fires Object3D#added\n * @fires Object3D#childadded\n * @param {Object3D} object - The 3D object to attach.\n * @return {Object3D} A reference to this instance.\n */\n attach(e) {\n return this.updateWorldMatrix(!0, !1), Ln.copy(this.matrixWorld).invert(), e.parent !== null && (e.parent.updateWorldMatrix(!0, !1), Ln.multiply(e.parent.matrixWorld)), e.applyMatrix4(Ln), e.removeFromParent(), e.parent = this, this.children.push(e), e.updateWorldMatrix(!1, !0), e.dispatchEvent(Ml), Ti.child = e, this.dispatchEvent(Ti), Ti.child = null, this;\n }\n /**\n * Searches through the 3D object and its children, starting with the 3D object\n * itself, and returns the first with a matching ID.\n *\n * @param {number} id - The id.\n * @return {Object3D|undefined} The found 3D object. Returns `undefined` if no 3D object has been found.\n */\n getObjectById(e) {\n return this.getObjectByProperty(\"id\", e);\n }\n /**\n * Searches through the 3D object and its children, starting with the 3D object\n * itself, and returns the first with a matching name.\n *\n * @param {string} name - The name.\n * @return {Object3D|undefined} The found 3D object. Returns `undefined` if no 3D object has been found.\n */\n getObjectByName(e) {\n return this.getObjectByProperty(\"name\", e);\n }\n /**\n * Searches through the 3D object and its children, starting with the 3D object\n * itself, and returns the first with a matching property value.\n *\n * @param {string} name - The name of the property.\n * @param {any} value - The value.\n * @return {Object3D|undefined} The found 3D object. Returns `undefined` if no 3D object has been found.\n */\n getObjectByProperty(e, t) {\n if (this[e] === t) return this;\n for (let n = 0, s = this.children.length; n < s; n++) {\n const a = this.children[n].getObjectByProperty(e, t);\n if (a !== void 0)\n return a;\n }\n }\n /**\n * Searches through the 3D object and its children, starting with the 3D object\n * itself, and returns all 3D objects with a matching property value.\n *\n * @param {string} name - The name of the property.\n * @param {any} value - The value.\n * @param {Array} result - The method stores the result in this array.\n * @return {Array} The found 3D objects.\n */\n getObjectsByProperty(e, t, n = []) {\n this[e] === t && n.push(this);\n const s = this.children;\n for (let r = 0, a = s.length; r < a; r++)\n s[r].getObjectsByProperty(e, t, n);\n return n;\n }\n /**\n * Returns a vector representing the position of the 3D object in world space.\n *\n * @param {Vector3} target - The target vector the result is stored to.\n * @return {Vector3} The 3D object's position in world space.\n */\n getWorldPosition(e) {\n return this.updateWorldMatrix(!0, !1), e.setFromMatrixPosition(this.matrixWorld);\n }\n /**\n * Returns a Quaternion representing the position of the 3D object in world space.\n *\n * @param {Quaternion} target - The target Quaternion the result is stored to.\n * @return {Quaternion} The 3D object's rotation in world space.\n */\n getWorldQuaternion(e) {\n return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(as, e, ku), e;\n }\n /**\n * Returns a vector representing the scale of the 3D object in world space.\n *\n * @param {Vector3} target - The target vector the result is stored to.\n * @return {Vector3} The 3D object's scale in world space.\n */\n getWorldScale(e) {\n return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(as, Vu, e), e;\n }\n /**\n * Returns a vector representing the (\"look\") direction of the 3D object in world space.\n *\n * @param {Vector3} target - The target vector the result is stored to.\n * @return {Vector3} The 3D object's direction in world space.\n */\n getWorldDirection(e) {\n this.updateWorldMatrix(!0, !1);\n const t = this.matrixWorld.elements;\n return e.set(t[8], t[9], t[10]).normalize();\n }\n /**\n * Abstract method to get intersections between a casted ray and this\n * 3D object. Renderable 3D objects such as {@link Mesh}, {@link Line} or {@link Points}\n * implement this method in order to use raycasting.\n *\n * @abstract\n * @param {Raycaster} raycaster - The raycaster.\n * @param {Array} intersects - An array holding the result of the method.\n */\n raycast() {\n }\n /**\n * Executes the callback on this 3D object and all descendants.\n *\n * Note: Modifying the scene graph inside the callback is discouraged.\n *\n * @param {Function} callback - A callback function that allows to process the current 3D object.\n */\n traverse(e) {\n e(this);\n const t = this.children;\n for (let n = 0, s = t.length; n < s; n++)\n t[n].traverse(e);\n }\n /**\n * Like {@link Object3D#traverse}, but the callback will only be executed for visible 3D objects.\n * Descendants of invisible 3D objects are not traversed.\n *\n * Note: Modifying the scene graph inside the callback is discouraged.\n *\n * @param {Function} callback - A callback function that allows to process the current 3D object.\n */\n traverseVisible(e) {\n if (this.visible === !1) return;\n e(this);\n const t = this.children;\n for (let n = 0, s = t.length; n < s; n++)\n t[n].traverseVisible(e);\n }\n /**\n * Like {@link Object3D#traverse}, but the callback will only be executed for all ancestors.\n *\n * Note: Modifying the scene graph inside the callback is discouraged.\n *\n * @param {Function} callback - A callback function that allows to process the current 3D object.\n */\n traverseAncestors(e) {\n const t = this.parent;\n t !== null && (e(t), t.traverseAncestors(e));\n }\n /**\n * Updates the transformation matrix in local space by computing it from the current\n * position, rotation and scale values.\n */\n updateMatrix() {\n this.matrix.compose(this.position, this.quaternion, this.scale), this.matrixWorldNeedsUpdate = !0;\n }\n /**\n * Updates the transformation matrix in world space of this 3D objects and its descendants.\n *\n * To ensure correct results, this method also recomputes the 3D object's transformation matrix in\n * local space. The computation of the local and world matrix can be controlled with the\n * {@link Object3D#matrixAutoUpdate} and {@link Object3D#matrixWorldAutoUpdate} flags which are both\n * `true` by default. Set these flags to `false` if you need more control over the update matrix process.\n *\n * @param {boolean} [force=false] - When set to `true`, a recomputation of world matrices is forced even\n * when {@link Object3D#matrixWorldAutoUpdate} is set to `false`.\n */\n updateMatrixWorld(e) {\n this.matrixAutoUpdate && this.updateMatrix(), (this.matrixWorldNeedsUpdate || e) && (this.matrixWorldAutoUpdate === !0 && (this.parent === null ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix)), this.matrixWorldNeedsUpdate = !1, e = !0);\n const t = this.children;\n for (let n = 0, s = t.length; n < s; n++)\n t[n].updateMatrixWorld(e);\n }\n /**\n * An alternative version of {@link Object3D#updateMatrixWorld} with more control over the\n * update of ancestor and descendant nodes.\n *\n * @param {boolean} [updateParents=false] Whether ancestor nodes should be updated or not.\n * @param {boolean} [updateChildren=false] Whether descendant nodes should be updated or not.\n */\n updateWorldMatrix(e, t) {\n const n = this.parent;\n if (e === !0 && n !== null && n.updateWorldMatrix(!0, !1), this.matrixAutoUpdate && this.updateMatrix(), this.matrixWorldAutoUpdate === !0 && (this.parent === null ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix)), t === !0) {\n const s = this.children;\n for (let r = 0, a = s.length; r < a; r++)\n s[r].updateWorldMatrix(!1, !0);\n }\n }\n /**\n * Serializes the 3D object into JSON.\n *\n * @param {?(Object|string)} meta - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized 3D object.\n * @see {@link ObjectLoader#parse}\n */\n toJSON(e) {\n const t = e === void 0 || typeof e == \"string\", n = {};\n t && (e = {\n geometries: {},\n materials: {},\n textures: {},\n images: {},\n shapes: {},\n skeletons: {},\n animations: {},\n nodes: {}\n }, n.metadata = {\n version: 4.7,\n type: \"Object\",\n generator: \"Object3D.toJSON\"\n });\n const s = {};\n s.uuid = this.uuid, s.type = this.type, this.name !== \"\" && (s.name = this.name), this.castShadow === !0 && (s.castShadow = !0), this.receiveShadow === !0 && (s.receiveShadow = !0), this.visible === !1 && (s.visible = !1), this.frustumCulled === !1 && (s.frustumCulled = !1), this.renderOrder !== 0 && (s.renderOrder = this.renderOrder), Object.keys(this.userData).length > 0 && (s.userData = this.userData), s.layers = this.layers.mask, s.matrix = this.matrix.toArray(), s.up = this.up.toArray(), this.matrixAutoUpdate === !1 && (s.matrixAutoUpdate = !1), this.isInstancedMesh && (s.type = \"InstancedMesh\", s.count = this.count, s.instanceMatrix = this.instanceMatrix.toJSON(), this.instanceColor !== null && (s.instanceColor = this.instanceColor.toJSON())), this.isBatchedMesh && (s.type = \"BatchedMesh\", s.perObjectFrustumCulled = this.perObjectFrustumCulled, s.sortObjects = this.sortObjects, s.drawRanges = this._drawRanges, s.reservedRanges = this._reservedRanges, s.geometryInfo = this._geometryInfo.map((o) => ({\n ...o,\n boundingBox: o.boundingBox ? o.boundingBox.toJSON() : void 0,\n boundingSphere: o.boundingSphere ? o.boundingSphere.toJSON() : void 0\n })), s.instanceInfo = this._instanceInfo.map((o) => ({ ...o })), s.availableInstanceIds = this._availableInstanceIds.slice(), s.availableGeometryIds = this._availableGeometryIds.slice(), s.nextIndexStart = this._nextIndexStart, s.nextVertexStart = this._nextVertexStart, s.geometryCount = this._geometryCount, s.maxInstanceCount = this._maxInstanceCount, s.maxVertexCount = this._maxVertexCount, s.maxIndexCount = this._maxIndexCount, s.geometryInitialized = this._geometryInitialized, s.matricesTexture = this._matricesTexture.toJSON(e), s.indirectTexture = this._indirectTexture.toJSON(e), this._colorsTexture !== null && (s.colorsTexture = this._colorsTexture.toJSON(e)), this.boundingSphere !== null && (s.boundingSphere = this.boundingSphere.toJSON()), this.boundingBox !== null && (s.boundingBox = this.boundingBox.toJSON()));\n function r(o, l) {\n return o[l.uuid] === void 0 && (o[l.uuid] = l.toJSON(e)), l.uuid;\n }\n if (this.isScene)\n this.background && (this.background.isColor ? s.background = this.background.toJSON() : this.background.isTexture && (s.background = this.background.toJSON(e).uuid)), this.environment && this.environment.isTexture && this.environment.isRenderTargetTexture !== !0 && (s.environment = this.environment.toJSON(e).uuid);\n else if (this.isMesh || this.isLine || this.isPoints) {\n s.geometry = r(e.geometries, this.geometry);\n const o = this.geometry.parameters;\n if (o !== void 0 && o.shapes !== void 0) {\n const l = o.shapes;\n if (Array.isArray(l))\n for (let c = 0, h = l.length; c < h; c++) {\n const u = l[c];\n r(e.shapes, u);\n }\n else\n r(e.shapes, l);\n }\n }\n if (this.isSkinnedMesh && (s.bindMode = this.bindMode, s.bindMatrix = this.bindMatrix.toArray(), this.skeleton !== void 0 && (r(e.skeletons, this.skeleton), s.skeleton = this.skeleton.uuid)), this.material !== void 0)\n if (Array.isArray(this.material)) {\n const o = [];\n for (let l = 0, c = this.material.length; l < c; l++)\n o.push(r(e.materials, this.material[l]));\n s.material = o;\n } else\n s.material = r(e.materials, this.material);\n if (this.children.length > 0) {\n s.children = [];\n for (let o = 0; o < this.children.length; o++)\n s.children.push(this.children[o].toJSON(e).object);\n }\n if (this.animations.length > 0) {\n s.animations = [];\n for (let o = 0; o < this.animations.length; o++) {\n const l = this.animations[o];\n s.animations.push(r(e.animations, l));\n }\n }\n if (t) {\n const o = a(e.geometries), l = a(e.materials), c = a(e.textures), h = a(e.images), u = a(e.shapes), d = a(e.skeletons), p = a(e.animations), g = a(e.nodes);\n o.length > 0 && (n.geometries = o), l.length > 0 && (n.materials = l), c.length > 0 && (n.textures = c), h.length > 0 && (n.images = h), u.length > 0 && (n.shapes = u), d.length > 0 && (n.skeletons = d), p.length > 0 && (n.animations = p), g.length > 0 && (n.nodes = g);\n }\n return n.object = s, n;\n function a(o) {\n const l = [];\n for (const c in o) {\n const h = o[c];\n delete h.metadata, l.push(h);\n }\n return l;\n }\n }\n /**\n * Returns a new 3D object with copied values from this instance.\n *\n * @param {boolean} [recursive=true] - When set to `true`, descendants of the 3D object are also cloned.\n * @return {Object3D} A clone of this instance.\n */\n clone(e) {\n return new this.constructor().copy(this, e);\n }\n /**\n * Copies the values of the given 3D object to this instance.\n *\n * @param {Object3D} source - The 3D object to copy.\n * @param {boolean} [recursive=true] - When set to `true`, descendants of the 3D object are cloned.\n * @return {Object3D} A reference to this instance.\n */\n copy(e, t = !0) {\n if (this.name = e.name, this.up.copy(e.up), this.position.copy(e.position), this.rotation.order = e.rotation.order, this.quaternion.copy(e.quaternion), this.scale.copy(e.scale), this.matrix.copy(e.matrix), this.matrixWorld.copy(e.matrixWorld), this.matrixAutoUpdate = e.matrixAutoUpdate, this.matrixWorldAutoUpdate = e.matrixWorldAutoUpdate, this.matrixWorldNeedsUpdate = e.matrixWorldNeedsUpdate, this.layers.mask = e.layers.mask, this.visible = e.visible, this.castShadow = e.castShadow, this.receiveShadow = e.receiveShadow, this.frustumCulled = e.frustumCulled, this.renderOrder = e.renderOrder, this.animations = e.animations.slice(), this.userData = JSON.parse(JSON.stringify(e.userData)), t === !0)\n for (let n = 0; n < e.children.length; n++) {\n const s = e.children[n];\n this.add(s.clone());\n }\n return this;\n }\n}\npt.DEFAULT_UP = /* @__PURE__ */ new w(0, 1, 0);\npt.DEFAULT_MATRIX_AUTO_UPDATE = !0;\npt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = !0;\nconst on = /* @__PURE__ */ new w(), In = /* @__PURE__ */ new w(), qr = /* @__PURE__ */ new w(), Un = /* @__PURE__ */ new w(), Ei = /* @__PURE__ */ new w(), wi = /* @__PURE__ */ new w(), Sl = /* @__PURE__ */ new w(), Yr = /* @__PURE__ */ new w(), Kr = /* @__PURE__ */ new w(), Zr = /* @__PURE__ */ new w(), $r = /* @__PURE__ */ new Je(), Jr = /* @__PURE__ */ new Je(), Qr = /* @__PURE__ */ new Je();\nclass un {\n /**\n * Constructs a new triangle.\n *\n * @param {Vector3} [a=(0,0,0)] - The first corner of the triangle.\n * @param {Vector3} [b=(0,0,0)] - The second corner of the triangle.\n * @param {Vector3} [c=(0,0,0)] - The third corner of the triangle.\n */\n constructor(e = new w(), t = new w(), n = new w()) {\n this.a = e, this.b = t, this.c = n;\n }\n /**\n * Computes the normal vector of a triangle.\n *\n * @param {Vector3} a - The first corner of the triangle.\n * @param {Vector3} b - The second corner of the triangle.\n * @param {Vector3} c - The third corner of the triangle.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The triangle's normal.\n */\n static getNormal(e, t, n, s) {\n s.subVectors(n, t), on.subVectors(e, t), s.cross(on);\n const r = s.lengthSq();\n return r > 0 ? s.multiplyScalar(1 / Math.sqrt(r)) : s.set(0, 0, 0);\n }\n /**\n * Computes a barycentric coordinates from the given vector.\n * Returns `null` if the triangle is degenerate.\n *\n * @param {Vector3} point - A point in 3D space.\n * @param {Vector3} a - The first corner of the triangle.\n * @param {Vector3} b - The second corner of the triangle.\n * @param {Vector3} c - The third corner of the triangle.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The barycentric coordinates for the given point\n */\n static getBarycoord(e, t, n, s, r) {\n on.subVectors(s, t), In.subVectors(n, t), qr.subVectors(e, t);\n const a = on.dot(on), o = on.dot(In), l = on.dot(qr), c = In.dot(In), h = In.dot(qr), u = a * c - o * o;\n if (u === 0)\n return r.set(0, 0, 0), null;\n const d = 1 / u, p = (c * l - o * h) * d, g = (a * h - o * l) * d;\n return r.set(1 - p - g, g, p);\n }\n /**\n * Returns `true` if the given point, when projected onto the plane of the\n * triangle, lies within the triangle.\n *\n * @param {Vector3} point - The point in 3D space to test.\n * @param {Vector3} a - The first corner of the triangle.\n * @param {Vector3} b - The second corner of the triangle.\n * @param {Vector3} c - The third corner of the triangle.\n * @return {boolean} Whether the given point, when projected onto the plane of the\n * triangle, lies within the triangle or not.\n */\n static containsPoint(e, t, n, s) {\n return this.getBarycoord(e, t, n, s, Un) === null ? !1 : Un.x >= 0 && Un.y >= 0 && Un.x + Un.y <= 1;\n }\n /**\n * Computes the value barycentrically interpolated for the given point on the\n * triangle. Returns `null` if the triangle is degenerate.\n *\n * @param {Vector3} point - Position of interpolated point.\n * @param {Vector3} p1 - The first corner of the triangle.\n * @param {Vector3} p2 - The second corner of the triangle.\n * @param {Vector3} p3 - The third corner of the triangle.\n * @param {Vector3} v1 - Value to interpolate of first vertex.\n * @param {Vector3} v2 - Value to interpolate of second vertex.\n * @param {Vector3} v3 - Value to interpolate of third vertex.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The interpolated value.\n */\n static getInterpolation(e, t, n, s, r, a, o, l) {\n return this.getBarycoord(e, t, n, s, Un) === null ? (l.x = 0, l.y = 0, \"z\" in l && (l.z = 0), \"w\" in l && (l.w = 0), null) : (l.setScalar(0), l.addScaledVector(r, Un.x), l.addScaledVector(a, Un.y), l.addScaledVector(o, Un.z), l);\n }\n /**\n * Computes the value barycentrically interpolated for the given attribute and indices.\n *\n * @param {BufferAttribute} attr - The attribute to interpolate.\n * @param {number} i1 - Index of first vertex.\n * @param {number} i2 - Index of second vertex.\n * @param {number} i3 - Index of third vertex.\n * @param {Vector3} barycoord - The barycoordinate value to use to interpolate.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The interpolated attribute value.\n */\n static getInterpolatedAttribute(e, t, n, s, r, a) {\n return $r.setScalar(0), Jr.setScalar(0), Qr.setScalar(0), $r.fromBufferAttribute(e, t), Jr.fromBufferAttribute(e, n), Qr.fromBufferAttribute(e, s), a.setScalar(0), a.addScaledVector($r, r.x), a.addScaledVector(Jr, r.y), a.addScaledVector(Qr, r.z), a;\n }\n /**\n * Returns `true` if the triangle is oriented towards the given direction.\n *\n * @param {Vector3} a - The first corner of the triangle.\n * @param {Vector3} b - The second corner of the triangle.\n * @param {Vector3} c - The third corner of the triangle.\n * @param {Vector3} direction - The (normalized) direction vector.\n * @return {boolean} Whether the triangle is oriented towards the given direction or not.\n */\n static isFrontFacing(e, t, n, s) {\n return on.subVectors(n, t), In.subVectors(e, t), on.cross(In).dot(s) < 0;\n }\n /**\n * Sets the triangle's vertices by copying the given values.\n *\n * @param {Vector3} a - The first corner of the triangle.\n * @param {Vector3} b - The second corner of the triangle.\n * @param {Vector3} c - The third corner of the triangle.\n * @return {Triangle} A reference to this triangle.\n */\n set(e, t, n) {\n return this.a.copy(e), this.b.copy(t), this.c.copy(n), this;\n }\n /**\n * Sets the triangle's vertices by copying the given array values.\n *\n * @param {Array} points - An array with 3D points.\n * @param {number} i0 - The array index representing the first corner of the triangle.\n * @param {number} i1 - The array index representing the second corner of the triangle.\n * @param {number} i2 - The array index representing the third corner of the triangle.\n * @return {Triangle} A reference to this triangle.\n */\n setFromPointsAndIndices(e, t, n, s) {\n return this.a.copy(e[t]), this.b.copy(e[n]), this.c.copy(e[s]), this;\n }\n /**\n * Sets the triangle's vertices by copying the given attribute values.\n *\n * @param {BufferAttribute} attribute - A buffer attribute with 3D points data.\n * @param {number} i0 - The attribute index representing the first corner of the triangle.\n * @param {number} i1 - The attribute index representing the second corner of the triangle.\n * @param {number} i2 - The attribute index representing the third corner of the triangle.\n * @return {Triangle} A reference to this triangle.\n */\n setFromAttributeAndIndices(e, t, n, s) {\n return this.a.fromBufferAttribute(e, t), this.b.fromBufferAttribute(e, n), this.c.fromBufferAttribute(e, s), this;\n }\n /**\n * Returns a new triangle with copied values from this instance.\n *\n * @return {Triangle} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the values of the given triangle to this instance.\n *\n * @param {Triangle} triangle - The triangle to copy.\n * @return {Triangle} A reference to this triangle.\n */\n copy(e) {\n return this.a.copy(e.a), this.b.copy(e.b), this.c.copy(e.c), this;\n }\n /**\n * Computes the area of the triangle.\n *\n * @return {number} The triangle's area.\n */\n getArea() {\n return on.subVectors(this.c, this.b), In.subVectors(this.a, this.b), on.cross(In).length() * 0.5;\n }\n /**\n * Computes the midpoint of the triangle.\n *\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The triangle's midpoint.\n */\n getMidpoint(e) {\n return e.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3);\n }\n /**\n * Computes the normal of the triangle.\n *\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The triangle's normal.\n */\n getNormal(e) {\n return un.getNormal(this.a, this.b, this.c, e);\n }\n /**\n * Computes a plane the triangle lies within.\n *\n * @param {Plane} target - The target vector that is used to store the method's result.\n * @return {Plane} The plane the triangle lies within.\n */\n getPlane(e) {\n return e.setFromCoplanarPoints(this.a, this.b, this.c);\n }\n /**\n * Computes a barycentric coordinates from the given vector.\n * Returns `null` if the triangle is degenerate.\n *\n * @param {Vector3} point - A point in 3D space.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The barycentric coordinates for the given point\n */\n getBarycoord(e, t) {\n return un.getBarycoord(e, this.a, this.b, this.c, t);\n }\n /**\n * Computes the value barycentrically interpolated for the given point on the\n * triangle. Returns `null` if the triangle is degenerate.\n *\n * @param {Vector3} point - Position of interpolated point.\n * @param {Vector3} v1 - Value to interpolate of first vertex.\n * @param {Vector3} v2 - Value to interpolate of second vertex.\n * @param {Vector3} v3 - Value to interpolate of third vertex.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The interpolated value.\n */\n getInterpolation(e, t, n, s, r) {\n return un.getInterpolation(e, this.a, this.b, this.c, t, n, s, r);\n }\n /**\n * Returns `true` if the given point, when projected onto the plane of the\n * triangle, lies within the triangle.\n *\n * @param {Vector3} point - The point in 3D space to test.\n * @return {boolean} Whether the given point, when projected onto the plane of the\n * triangle, lies within the triangle or not.\n */\n containsPoint(e) {\n return un.containsPoint(e, this.a, this.b, this.c);\n }\n /**\n * Returns `true` if the triangle is oriented towards the given direction.\n *\n * @param {Vector3} direction - The (normalized) direction vector.\n * @return {boolean} Whether the triangle is oriented towards the given direction or not.\n */\n isFrontFacing(e) {\n return un.isFrontFacing(this.a, this.b, this.c, e);\n }\n /**\n * Returns `true` if this triangle intersects with the given box.\n *\n * @param {Box3} box - The box to intersect.\n * @return {boolean} Whether this triangle intersects with the given box or not.\n */\n intersectsBox(e) {\n return e.intersectsTriangle(this);\n }\n /**\n * Returns the closest point on the triangle to the given point.\n *\n * @param {Vector3} p - The point to compute the closest point for.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The closest point on the triangle.\n */\n closestPointToPoint(e, t) {\n const n = this.a, s = this.b, r = this.c;\n let a, o;\n Ei.subVectors(s, n), wi.subVectors(r, n), Yr.subVectors(e, n);\n const l = Ei.dot(Yr), c = wi.dot(Yr);\n if (l <= 0 && c <= 0)\n return t.copy(n);\n Kr.subVectors(e, s);\n const h = Ei.dot(Kr), u = wi.dot(Kr);\n if (h >= 0 && u <= h)\n return t.copy(s);\n const d = l * u - h * c;\n if (d <= 0 && l >= 0 && h <= 0)\n return a = l / (l - h), t.copy(n).addScaledVector(Ei, a);\n Zr.subVectors(e, r);\n const p = Ei.dot(Zr), g = wi.dot(Zr);\n if (g >= 0 && p <= g)\n return t.copy(r);\n const x = p * c - l * g;\n if (x <= 0 && c >= 0 && g <= 0)\n return o = c / (c - g), t.copy(n).addScaledVector(wi, o);\n const m = h * g - p * u;\n if (m <= 0 && u - h >= 0 && p - g >= 0)\n return Sl.subVectors(r, s), o = (u - h) / (u - h + (p - g)), t.copy(s).addScaledVector(Sl, o);\n const f = 1 / (m + x + d);\n return a = x * f, o = d * f, t.copy(n).addScaledVector(Ei, a).addScaledVector(wi, o);\n }\n /**\n * Returns `true` if this triangle is equal with the given one.\n *\n * @param {Triangle} triangle - The triangle to test for equality.\n * @return {boolean} Whether this triangle is equal with the given one.\n */\n equals(e) {\n return e.a.equals(this.a) && e.b.equals(this.b) && e.c.equals(this.c);\n }\n}\nconst Qc = {\n aliceblue: 15792383,\n antiquewhite: 16444375,\n aqua: 65535,\n aquamarine: 8388564,\n azure: 15794175,\n beige: 16119260,\n bisque: 16770244,\n black: 0,\n blanchedalmond: 16772045,\n blue: 255,\n blueviolet: 9055202,\n brown: 10824234,\n burlywood: 14596231,\n cadetblue: 6266528,\n chartreuse: 8388352,\n chocolate: 13789470,\n coral: 16744272,\n cornflowerblue: 6591981,\n cornsilk: 16775388,\n crimson: 14423100,\n cyan: 65535,\n darkblue: 139,\n darkcyan: 35723,\n darkgoldenrod: 12092939,\n darkgray: 11119017,\n darkgreen: 25600,\n darkgrey: 11119017,\n darkkhaki: 12433259,\n darkmagenta: 9109643,\n darkolivegreen: 5597999,\n darkorange: 16747520,\n darkorchid: 10040012,\n darkred: 9109504,\n darksalmon: 15308410,\n darkseagreen: 9419919,\n darkslateblue: 4734347,\n darkslategray: 3100495,\n darkslategrey: 3100495,\n darkturquoise: 52945,\n darkviolet: 9699539,\n deeppink: 16716947,\n deepskyblue: 49151,\n dimgray: 6908265,\n dimgrey: 6908265,\n dodgerblue: 2003199,\n firebrick: 11674146,\n floralwhite: 16775920,\n forestgreen: 2263842,\n fuchsia: 16711935,\n gainsboro: 14474460,\n ghostwhite: 16316671,\n gold: 16766720,\n goldenrod: 14329120,\n gray: 8421504,\n green: 32768,\n greenyellow: 11403055,\n grey: 8421504,\n honeydew: 15794160,\n hotpink: 16738740,\n indianred: 13458524,\n indigo: 4915330,\n ivory: 16777200,\n khaki: 15787660,\n lavender: 15132410,\n lavenderblush: 16773365,\n lawngreen: 8190976,\n lemonchiffon: 16775885,\n lightblue: 11393254,\n lightcoral: 15761536,\n lightcyan: 14745599,\n lightgoldenrodyellow: 16448210,\n lightgray: 13882323,\n lightgreen: 9498256,\n lightgrey: 13882323,\n lightpink: 16758465,\n lightsalmon: 16752762,\n lightseagreen: 2142890,\n lightskyblue: 8900346,\n lightslategray: 7833753,\n lightslategrey: 7833753,\n lightsteelblue: 11584734,\n lightyellow: 16777184,\n lime: 65280,\n limegreen: 3329330,\n linen: 16445670,\n magenta: 16711935,\n maroon: 8388608,\n mediumaquamarine: 6737322,\n mediumblue: 205,\n mediumorchid: 12211667,\n mediumpurple: 9662683,\n mediumseagreen: 3978097,\n mediumslateblue: 8087790,\n mediumspringgreen: 64154,\n mediumturquoise: 4772300,\n mediumvioletred: 13047173,\n midnightblue: 1644912,\n mintcream: 16121850,\n mistyrose: 16770273,\n moccasin: 16770229,\n navajowhite: 16768685,\n navy: 128,\n oldlace: 16643558,\n olive: 8421376,\n olivedrab: 7048739,\n orange: 16753920,\n orangered: 16729344,\n orchid: 14315734,\n palegoldenrod: 15657130,\n palegreen: 10025880,\n paleturquoise: 11529966,\n palevioletred: 14381203,\n papayawhip: 16773077,\n peachpuff: 16767673,\n peru: 13468991,\n pink: 16761035,\n plum: 14524637,\n powderblue: 11591910,\n purple: 8388736,\n rebeccapurple: 6697881,\n red: 16711680,\n rosybrown: 12357519,\n royalblue: 4286945,\n saddlebrown: 9127187,\n salmon: 16416882,\n sandybrown: 16032864,\n seagreen: 3050327,\n seashell: 16774638,\n sienna: 10506797,\n silver: 12632256,\n skyblue: 8900331,\n slateblue: 6970061,\n slategray: 7372944,\n slategrey: 7372944,\n snow: 16775930,\n springgreen: 65407,\n steelblue: 4620980,\n tan: 13808780,\n teal: 32896,\n thistle: 14204888,\n tomato: 16737095,\n turquoise: 4251856,\n violet: 15631086,\n wheat: 16113331,\n white: 16777215,\n whitesmoke: 16119285,\n yellow: 16776960,\n yellowgreen: 10145074\n}, jn = { h: 0, s: 0, l: 0 }, ks = { h: 0, s: 0, l: 0 };\nfunction ea(i, e, t) {\n return t < 0 && (t += 1), t > 1 && (t -= 1), t < 1 / 6 ? i + (e - i) * 6 * t : t < 1 / 2 ? e : t < 2 / 3 ? i + (e - i) * 6 * (2 / 3 - t) : i;\n}\nclass Se {\n /**\n * Constructs a new color.\n *\n * Note that standard method of specifying color in three.js is with a hexadecimal triplet,\n * and that method is used throughout the rest of the documentation.\n *\n * @param {(number|string|Color)} [r] - The red component of the color. If `g` and `b` are\n * not provided, it can be hexadecimal triplet, a CSS-style string or another `Color` instance.\n * @param {number} [g] - The green component.\n * @param {number} [b] - The blue component.\n */\n constructor(e, t, n) {\n return this.isColor = !0, this.r = 1, this.g = 1, this.b = 1, this.set(e, t, n);\n }\n /**\n * Sets the colors's components from the given values.\n *\n * @param {(number|string|Color)} [r] - The red component of the color. If `g` and `b` are\n * not provided, it can be hexadecimal triplet, a CSS-style string or another `Color` instance.\n * @param {number} [g] - The green component.\n * @param {number} [b] - The blue component.\n * @return {Color} A reference to this color.\n */\n set(e, t, n) {\n if (t === void 0 && n === void 0) {\n const s = e;\n s && s.isColor ? this.copy(s) : typeof s == \"number\" ? this.setHex(s) : typeof s == \"string\" && this.setStyle(s);\n } else\n this.setRGB(e, t, n);\n return this;\n }\n /**\n * Sets the colors's components to the given scalar value.\n *\n * @param {number} scalar - The scalar value.\n * @return {Color} A reference to this color.\n */\n setScalar(e) {\n return this.r = e, this.g = e, this.b = e, this;\n }\n /**\n * Sets this color from a hexadecimal value.\n *\n * @param {number} hex - The hexadecimal value.\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {Color} A reference to this color.\n */\n setHex(e, t = Rt) {\n return e = Math.floor(e), this.r = (e >> 16 & 255) / 255, this.g = (e >> 8 & 255) / 255, this.b = (e & 255) / 255, Ye.colorSpaceToWorking(this, t), this;\n }\n /**\n * Sets this color from RGB values.\n *\n * @param {number} r - Red channel value between `0.0` and `1.0`.\n * @param {number} g - Green channel value between `0.0` and `1.0`.\n * @param {number} b - Blue channel value between `0.0` and `1.0`.\n * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.\n * @return {Color} A reference to this color.\n */\n setRGB(e, t, n, s = Ye.workingColorSpace) {\n return this.r = e, this.g = t, this.b = n, Ye.colorSpaceToWorking(this, s), this;\n }\n /**\n * Sets this color from RGB values.\n *\n * @param {number} h - Hue value between `0.0` and `1.0`.\n * @param {number} s - Saturation value between `0.0` and `1.0`.\n * @param {number} l - Lightness value between `0.0` and `1.0`.\n * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.\n * @return {Color} A reference to this color.\n */\n setHSL(e, t, n, s = Ye.workingColorSpace) {\n if (e = Do(e, 1), t = He(t, 0, 1), n = He(n, 0, 1), t === 0)\n this.r = this.g = this.b = n;\n else {\n const r = n <= 0.5 ? n * (1 + t) : n + t - n * t, a = 2 * n - r;\n this.r = ea(a, r, e + 1 / 3), this.g = ea(a, r, e), this.b = ea(a, r, e - 1 / 3);\n }\n return Ye.colorSpaceToWorking(this, s), this;\n }\n /**\n * Sets this color from a CSS-style string. For example, `rgb(250, 0,0)`,\n * `rgb(100%, 0%, 0%)`, `hsl(0, 100%, 50%)`, `#ff0000`, `#f00`, or `red` ( or\n * any [X11 color name](https://en.wikipedia.org/wiki/X11_color_names#Color_name_chart) -\n * all 140 color names are supported).\n *\n * @param {string} style - Color as a CSS-style string.\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {Color} A reference to this color.\n */\n setStyle(e, t = Rt) {\n function n(r) {\n r !== void 0 && parseFloat(r) < 1 && Te(\"Color: Alpha component of \" + e + \" will be ignored.\");\n }\n let s;\n if (s = /^(\\w+)\\(([^\\)]*)\\)/.exec(e)) {\n let r;\n const a = s[1], o = s[2];\n switch (a) {\n case \"rgb\":\n case \"rgba\":\n if (r = /^\\s*(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d+)\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec(o))\n return n(r[4]), this.setRGB(\n Math.min(255, parseInt(r[1], 10)) / 255,\n Math.min(255, parseInt(r[2], 10)) / 255,\n Math.min(255, parseInt(r[3], 10)) / 255,\n t\n );\n if (r = /^\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec(o))\n return n(r[4]), this.setRGB(\n Math.min(100, parseInt(r[1], 10)) / 100,\n Math.min(100, parseInt(r[2], 10)) / 100,\n Math.min(100, parseInt(r[3], 10)) / 100,\n t\n );\n break;\n case \"hsl\":\n case \"hsla\":\n if (r = /^\\s*(\\d*\\.?\\d+)\\s*,\\s*(\\d*\\.?\\d+)\\%\\s*,\\s*(\\d*\\.?\\d+)\\%\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec(o))\n return n(r[4]), this.setHSL(\n parseFloat(r[1]) / 360,\n parseFloat(r[2]) / 100,\n parseFloat(r[3]) / 100,\n t\n );\n break;\n default:\n Te(\"Color: Unknown color model \" + e);\n }\n } else if (s = /^\\#([A-Fa-f\\d]+)$/.exec(e)) {\n const r = s[1], a = r.length;\n if (a === 3)\n return this.setRGB(\n parseInt(r.charAt(0), 16) / 15,\n parseInt(r.charAt(1), 16) / 15,\n parseInt(r.charAt(2), 16) / 15,\n t\n );\n if (a === 6)\n return this.setHex(parseInt(r, 16), t);\n Te(\"Color: Invalid hex color \" + e);\n } else if (e && e.length > 0)\n return this.setColorName(e, t);\n return this;\n }\n /**\n * Sets this color from a color name. Faster than {@link Color#setStyle} if\n * you don't need the other CSS-style formats.\n *\n * For convenience, the list of names is exposed in `Color.NAMES` as a hash.\n * ```js\n * Color.NAMES.aliceblue // returns 0xF0F8FF\n * ```\n *\n * @param {string} style - The color name.\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {Color} A reference to this color.\n */\n setColorName(e, t = Rt) {\n const n = Qc[e.toLowerCase()];\n return n !== void 0 ? this.setHex(n, t) : Te(\"Color: Unknown color \" + e), this;\n }\n /**\n * Returns a new color with copied values from this instance.\n *\n * @return {Color} A clone of this instance.\n */\n clone() {\n return new this.constructor(this.r, this.g, this.b);\n }\n /**\n * Copies the values of the given color to this instance.\n *\n * @param {Color} color - The color to copy.\n * @return {Color} A reference to this color.\n */\n copy(e) {\n return this.r = e.r, this.g = e.g, this.b = e.b, this;\n }\n /**\n * Copies the given color into this color, and then converts this color from\n * `SRGBColorSpace` to `LinearSRGBColorSpace`.\n *\n * @param {Color} color - The color to copy/convert.\n * @return {Color} A reference to this color.\n */\n copySRGBToLinear(e) {\n return this.r = Vn(e.r), this.g = Vn(e.g), this.b = Vn(e.b), this;\n }\n /**\n * Copies the given color into this color, and then converts this color from\n * `LinearSRGBColorSpace` to `SRGBColorSpace`.\n *\n * @param {Color} color - The color to copy/convert.\n * @return {Color} A reference to this color.\n */\n copyLinearToSRGB(e) {\n return this.r = Oi(e.r), this.g = Oi(e.g), this.b = Oi(e.b), this;\n }\n /**\n * Converts this color from `SRGBColorSpace` to `LinearSRGBColorSpace`.\n *\n * @return {Color} A reference to this color.\n */\n convertSRGBToLinear() {\n return this.copySRGBToLinear(this), this;\n }\n /**\n * Converts this color from `LinearSRGBColorSpace` to `SRGBColorSpace`.\n *\n * @return {Color} A reference to this color.\n */\n convertLinearToSRGB() {\n return this.copyLinearToSRGB(this), this;\n }\n /**\n * Returns the hexadecimal value of this color.\n *\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {number} The hexadecimal value.\n */\n getHex(e = Rt) {\n return Ye.workingToColorSpace(It.copy(this), e), Math.round(He(It.r * 255, 0, 255)) * 65536 + Math.round(He(It.g * 255, 0, 255)) * 256 + Math.round(He(It.b * 255, 0, 255));\n }\n /**\n * Returns the hexadecimal value of this color as a string (for example, 'FFFFFF').\n *\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {string} The hexadecimal value as a string.\n */\n getHexString(e = Rt) {\n return (\"000000\" + this.getHex(e).toString(16)).slice(-6);\n }\n /**\n * Converts the colors RGB values into the HSL format and stores them into the\n * given target object.\n *\n * @param {{h:number,s:number,l:number}} target - The target object that is used to store the method's result.\n * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.\n * @return {{h:number,s:number,l:number}} The HSL representation of this color.\n */\n getHSL(e, t = Ye.workingColorSpace) {\n Ye.workingToColorSpace(It.copy(this), t);\n const n = It.r, s = It.g, r = It.b, a = Math.max(n, s, r), o = Math.min(n, s, r);\n let l, c;\n const h = (o + a) / 2;\n if (o === a)\n l = 0, c = 0;\n else {\n const u = a - o;\n switch (c = h <= 0.5 ? u / (a + o) : u / (2 - a - o), a) {\n case n:\n l = (s - r) / u + (s < r ? 6 : 0);\n break;\n case s:\n l = (r - n) / u + 2;\n break;\n case r:\n l = (n - s) / u + 4;\n break;\n }\n l /= 6;\n }\n return e.h = l, e.s = c, e.l = h, e;\n }\n /**\n * Returns the RGB values of this color and stores them into the given target object.\n *\n * @param {Color} target - The target color that is used to store the method's result.\n * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.\n * @return {Color} The RGB representation of this color.\n */\n getRGB(e, t = Ye.workingColorSpace) {\n return Ye.workingToColorSpace(It.copy(this), t), e.r = It.r, e.g = It.g, e.b = It.b, e;\n }\n /**\n * Returns the value of this color as a CSS style string. Example: `rgb(255,0,0)`.\n *\n * @param {string} [colorSpace=SRGBColorSpace] - The color space.\n * @return {string} The CSS representation of this color.\n */\n getStyle(e = Rt) {\n Ye.workingToColorSpace(It.copy(this), e);\n const t = It.r, n = It.g, s = It.b;\n return e !== Rt ? `color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${s.toFixed(3)})` : `rgb(${Math.round(t * 255)},${Math.round(n * 255)},${Math.round(s * 255)})`;\n }\n /**\n * Adds the given HSL values to this color's values.\n * Internally, this converts the color's RGB values to HSL, adds HSL\n * and then converts the color back to RGB.\n *\n * @param {number} h - Hue value between `0.0` and `1.0`.\n * @param {number} s - Saturation value between `0.0` and `1.0`.\n * @param {number} l - Lightness value between `0.0` and `1.0`.\n * @return {Color} A reference to this color.\n */\n offsetHSL(e, t, n) {\n return this.getHSL(jn), this.setHSL(jn.h + e, jn.s + t, jn.l + n);\n }\n /**\n * Adds the RGB values of the given color to the RGB values of this color.\n *\n * @param {Color} color - The color to add.\n * @return {Color} A reference to this color.\n */\n add(e) {\n return this.r += e.r, this.g += e.g, this.b += e.b, this;\n }\n /**\n * Adds the RGB values of the given colors and stores the result in this instance.\n *\n * @param {Color} color1 - The first color.\n * @param {Color} color2 - The second color.\n * @return {Color} A reference to this color.\n */\n addColors(e, t) {\n return this.r = e.r + t.r, this.g = e.g + t.g, this.b = e.b + t.b, this;\n }\n /**\n * Adds the given scalar value to the RGB values of this color.\n *\n * @param {number} s - The scalar to add.\n * @return {Color} A reference to this color.\n */\n addScalar(e) {\n return this.r += e, this.g += e, this.b += e, this;\n }\n /**\n * Subtracts the RGB values of the given color from the RGB values of this color.\n *\n * @param {Color} color - The color to subtract.\n * @return {Color} A reference to this color.\n */\n sub(e) {\n return this.r = Math.max(0, this.r - e.r), this.g = Math.max(0, this.g - e.g), this.b = Math.max(0, this.b - e.b), this;\n }\n /**\n * Multiplies the RGB values of the given color with the RGB values of this color.\n *\n * @param {Color} color - The color to multiply.\n * @return {Color} A reference to this color.\n */\n multiply(e) {\n return this.r *= e.r, this.g *= e.g, this.b *= e.b, this;\n }\n /**\n * Multiplies the given scalar value with the RGB values of this color.\n *\n * @param {number} s - The scalar to multiply.\n * @return {Color} A reference to this color.\n */\n multiplyScalar(e) {\n return this.r *= e, this.g *= e, this.b *= e, this;\n }\n /**\n * Linearly interpolates this color's RGB values toward the RGB values of the\n * given color. The alpha argument can be thought of as the ratio between\n * the two colors, where `0.0` is this color and `1.0` is the first argument.\n *\n * @param {Color} color - The color to converge on.\n * @param {number} alpha - The interpolation factor in the closed interval `[0,1]`.\n * @return {Color} A reference to this color.\n */\n lerp(e, t) {\n return this.r += (e.r - this.r) * t, this.g += (e.g - this.g) * t, this.b += (e.b - this.b) * t, this;\n }\n /**\n * Linearly interpolates between the given colors and stores the result in this instance.\n * The alpha argument can be thought of as the ratio between the two colors, where `0.0`\n * is the first and `1.0` is the second color.\n *\n * @param {Color} color1 - The first color.\n * @param {Color} color2 - The second color.\n * @param {number} alpha - The interpolation factor in the closed interval `[0,1]`.\n * @return {Color} A reference to this color.\n */\n lerpColors(e, t, n) {\n return this.r = e.r + (t.r - e.r) * n, this.g = e.g + (t.g - e.g) * n, this.b = e.b + (t.b - e.b) * n, this;\n }\n /**\n * Linearly interpolates this color's HSL values toward the HSL values of the\n * given color. It differs from {@link Color#lerp} by not interpolating straight\n * from one color to the other, but instead going through all the hues in between\n * those two colors. The alpha argument can be thought of as the ratio between\n * the two colors, where 0.0 is this color and 1.0 is the first argument.\n *\n * @param {Color} color - The color to converge on.\n * @param {number} alpha - The interpolation factor in the closed interval `[0,1]`.\n * @return {Color} A reference to this color.\n */\n lerpHSL(e, t) {\n this.getHSL(jn), e.getHSL(ks);\n const n = vs(jn.h, ks.h, t), s = vs(jn.s, ks.s, t), r = vs(jn.l, ks.l, t);\n return this.setHSL(n, s, r), this;\n }\n /**\n * Sets the color's RGB components from the given 3D vector.\n *\n * @param {Vector3} v - The vector to set.\n * @return {Color} A reference to this color.\n */\n setFromVector3(e) {\n return this.r = e.x, this.g = e.y, this.b = e.z, this;\n }\n /**\n * Transforms this color with the given 3x3 matrix.\n *\n * @param {Matrix3} m - The matrix.\n * @return {Color} A reference to this color.\n */\n applyMatrix3(e) {\n const t = this.r, n = this.g, s = this.b, r = e.elements;\n return this.r = r[0] * t + r[3] * n + r[6] * s, this.g = r[1] * t + r[4] * n + r[7] * s, this.b = r[2] * t + r[5] * n + r[8] * s, this;\n }\n /**\n * Returns `true` if this color is equal with the given one.\n *\n * @param {Color} c - The color to test for equality.\n * @return {boolean} Whether this bounding color is equal with the given one.\n */\n equals(e) {\n return e.r === this.r && e.g === this.g && e.b === this.b;\n }\n /**\n * Sets this color's RGB components from the given array.\n *\n * @param {Array} array - An array holding the RGB values.\n * @param {number} [offset=0] - The offset into the array.\n * @return {Color} A reference to this color.\n */\n fromArray(e, t = 0) {\n return this.r = e[t], this.g = e[t + 1], this.b = e[t + 2], this;\n }\n /**\n * Writes the RGB components of this color to the given array. If no array is provided,\n * the method returns a new instance.\n *\n * @param {Array} [array=[]] - The target array holding the color components.\n * @param {number} [offset=0] - Index of the first element in the array.\n * @return {Array} The color components.\n */\n toArray(e = [], t = 0) {\n return e[t] = this.r, e[t + 1] = this.g, e[t + 2] = this.b, e;\n }\n /**\n * Sets the components of this color from the given buffer attribute.\n *\n * @param {BufferAttribute} attribute - The buffer attribute holding color data.\n * @param {number} index - The index into the attribute.\n * @return {Color} A reference to this color.\n */\n fromBufferAttribute(e, t) {\n return this.r = e.getX(t), this.g = e.getY(t), this.b = e.getZ(t), this;\n }\n /**\n * This methods defines the serialization result of this class. Returns the color\n * as a hexadecimal value.\n *\n * @return {number} The hexadecimal value.\n */\n toJSON() {\n return this.getHex();\n }\n *[Symbol.iterator]() {\n yield this.r, yield this.g, yield this.b;\n }\n}\nconst It = /* @__PURE__ */ new Se();\nSe.NAMES = Qc;\nlet Hu = 0;\nclass tn extends mi {\n /**\n * Constructs a new material.\n */\n constructor() {\n super(), this.isMaterial = !0, Object.defineProperty(this, \"id\", { value: Hu++ }), this.uuid = fn(), this.name = \"\", this.type = \"Material\", this.blending = Fi, this.side = En, this.vertexColors = !1, this.opacity = 1, this.transparent = !1, this.alphaHash = !1, this.blendSrc = ba, this.blendDst = ya, this.blendEquation = cn, this.blendSrcAlpha = null, this.blendDstAlpha = null, this.blendEquationAlpha = null, this.blendColor = new Se(0, 0, 0), this.blendAlpha = 0, this.depthFunc = Vi, this.depthTest = !0, this.depthWrite = !0, this.stencilWriteMask = 255, this.stencilFunc = co, this.stencilRef = 0, this.stencilFuncMask = 255, this.stencilFail = xi, this.stencilZFail = xi, this.stencilZPass = xi, this.stencilWrite = !1, this.clippingPlanes = null, this.clipIntersection = !1, this.clipShadows = !1, this.shadowSide = null, this.colorWrite = !0, this.precision = null, this.polygonOffset = !1, this.polygonOffsetFactor = 0, this.polygonOffsetUnits = 0, this.dithering = !1, this.alphaToCoverage = !1, this.premultipliedAlpha = !1, this.forceSinglePass = !1, this.allowOverride = !0, this.visible = !0, this.toneMapped = !0, this.userData = {}, this.version = 0, this._alphaTest = 0;\n }\n /**\n * Sets the alpha value to be used when running an alpha test. The material\n * will not be rendered if the opacity is lower than this value.\n *\n * @type {number}\n * @readonly\n * @default 0\n */\n get alphaTest() {\n return this._alphaTest;\n }\n set alphaTest(e) {\n this._alphaTest > 0 != e > 0 && this.version++, this._alphaTest = e;\n }\n /**\n * An optional callback that is executed immediately before the material is used to render a 3D object.\n *\n * This method can only be used when rendering with {@link WebGLRenderer}.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {Scene} scene - The scene.\n * @param {Camera} camera - The camera that is used to render the scene.\n * @param {BufferGeometry} geometry - The 3D object's geometry.\n * @param {Object3D} object - The 3D object.\n * @param {Object} group - The geometry group data.\n */\n onBeforeRender() {\n }\n /**\n * An optional callback that is executed immediately before the shader\n * program is compiled. This function is called with the shader source code\n * as a parameter. Useful for the modification of built-in materials.\n *\n * This method can only be used when rendering with {@link WebGLRenderer}. The\n * recommended approach when customizing materials is to use `WebGPURenderer` with the new\n * Node Material system and [TSL](https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language).\n *\n * @param {{vertexShader:string,fragmentShader:string,uniforms:Object}} shaderobject - The object holds the uniforms and the vertex and fragment shader source.\n * @param {WebGLRenderer} renderer - A reference to the renderer.\n */\n onBeforeCompile() {\n }\n /**\n * In case {@link Material#onBeforeCompile} is used, this callback can be used to identify\n * values of settings used in `onBeforeCompile()`, so three.js can reuse a cached\n * shader or recompile the shader for this material as needed.\n *\n * This method can only be used when rendering with {@link WebGLRenderer}.\n *\n * @return {string} The custom program cache key.\n */\n customProgramCacheKey() {\n return this.onBeforeCompile.toString();\n }\n /**\n * This method can be used to set default values from parameter objects.\n * It is a generic implementation so it can be used with different types\n * of materials.\n *\n * @param {Object} [values] - The material values to set.\n */\n setValues(e) {\n if (e !== void 0)\n for (const t in e) {\n const n = e[t];\n if (n === void 0) {\n Te(`Material: parameter '${t}' has value of undefined.`);\n continue;\n }\n const s = this[t];\n if (s === void 0) {\n Te(`Material: '${t}' is not a property of THREE.${this.type}.`);\n continue;\n }\n s && s.isColor ? s.set(n) : s && s.isVector3 && n && n.isVector3 ? s.copy(n) : this[t] = n;\n }\n }\n /**\n * Serializes the material into JSON.\n *\n * @param {?(Object|string)} meta - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized material.\n * @see {@link ObjectLoader#parse}\n */\n toJSON(e) {\n const t = e === void 0 || typeof e == \"string\";\n t && (e = {\n textures: {},\n images: {}\n });\n const n = {\n metadata: {\n version: 4.7,\n type: \"Material\",\n generator: \"Material.toJSON\"\n }\n };\n n.uuid = this.uuid, n.type = this.type, this.name !== \"\" && (n.name = this.name), this.color && this.color.isColor && (n.color = this.color.getHex()), this.roughness !== void 0 && (n.roughness = this.roughness), this.metalness !== void 0 && (n.metalness = this.metalness), this.sheen !== void 0 && (n.sheen = this.sheen), this.sheenColor && this.sheenColor.isColor && (n.sheenColor = this.sheenColor.getHex()), this.sheenRoughness !== void 0 && (n.sheenRoughness = this.sheenRoughness), this.emissive && this.emissive.isColor && (n.emissive = this.emissive.getHex()), this.emissiveIntensity !== void 0 && this.emissiveIntensity !== 1 && (n.emissiveIntensity = this.emissiveIntensity), this.specular && this.specular.isColor && (n.specular = this.specular.getHex()), this.specularIntensity !== void 0 && (n.specularIntensity = this.specularIntensity), this.specularColor && this.specularColor.isColor && (n.specularColor = this.specularColor.getHex()), this.shininess !== void 0 && (n.shininess = this.shininess), this.clearcoat !== void 0 && (n.clearcoat = this.clearcoat), this.clearcoatRoughness !== void 0 && (n.clearcoatRoughness = this.clearcoatRoughness), this.clearcoatMap && this.clearcoatMap.isTexture && (n.clearcoatMap = this.clearcoatMap.toJSON(e).uuid), this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture && (n.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(e).uuid), this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture && (n.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(e).uuid, n.clearcoatNormalScale = this.clearcoatNormalScale.toArray()), this.sheenColorMap && this.sheenColorMap.isTexture && (n.sheenColorMap = this.sheenColorMap.toJSON(e).uuid), this.sheenRoughnessMap && this.sheenRoughnessMap.isTexture && (n.sheenRoughnessMap = this.sheenRoughnessMap.toJSON(e).uuid), this.dispersion !== void 0 && (n.dispersion = this.dispersion), this.iridescence !== void 0 && (n.iridescence = this.iridescence), this.iridescenceIOR !== void 0 && (n.iridescenceIOR = this.iridescenceIOR), this.iridescenceThicknessRange !== void 0 && (n.iridescenceThicknessRange = this.iridescenceThicknessRange), this.iridescenceMap && this.iridescenceMap.isTexture && (n.iridescenceMap = this.iridescenceMap.toJSON(e).uuid), this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture && (n.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON(e).uuid), this.anisotropy !== void 0 && (n.anisotropy = this.anisotropy), this.anisotropyRotation !== void 0 && (n.anisotropyRotation = this.anisotropyRotation), this.anisotropyMap && this.anisotropyMap.isTexture && (n.anisotropyMap = this.anisotropyMap.toJSON(e).uuid), this.map && this.map.isTexture && (n.map = this.map.toJSON(e).uuid), this.matcap && this.matcap.isTexture && (n.matcap = this.matcap.toJSON(e).uuid), this.alphaMap && this.alphaMap.isTexture && (n.alphaMap = this.alphaMap.toJSON(e).uuid), this.lightMap && this.lightMap.isTexture && (n.lightMap = this.lightMap.toJSON(e).uuid, n.lightMapIntensity = this.lightMapIntensity), this.aoMap && this.aoMap.isTexture && (n.aoMap = this.aoMap.toJSON(e).uuid, n.aoMapIntensity = this.aoMapIntensity), this.bumpMap && this.bumpMap.isTexture && (n.bumpMap = this.bumpMap.toJSON(e).uuid, n.bumpScale = this.bumpScale), this.normalMap && this.normalMap.isTexture && (n.normalMap = this.normalMap.toJSON(e).uuid, n.normalMapType = this.normalMapType, n.normalScale = this.normalScale.toArray()), this.displacementMap && this.displacementMap.isTexture && (n.displacementMap = this.displacementMap.toJSON(e).uuid, n.displacementScale = this.displacementScale, n.displacementBias = this.displacementBias), this.roughnessMap && this.roughnessMap.isTexture && (n.roughnessMap = this.roughnessMap.toJSON(e).uuid), this.metalnessMap && this.metalnessMap.isTexture && (n.metalnessMap = this.metalnessMap.toJSON(e).uuid), this.emissiveMap && this.emissiveMap.isTexture && (n.emissiveMap = this.emissiveMap.toJSON(e).uuid), this.specularMap && this.specularMap.isTexture && (n.specularMap = this.specularMap.toJSON(e).uuid), this.specularIntensityMap && this.specularIntensityMap.isTexture && (n.specularIntensityMap = this.specularIntensityMap.toJSON(e).uuid), this.specularColorMap && this.specularColorMap.isTexture && (n.specularColorMap = this.specularColorMap.toJSON(e).uuid), this.envMap && this.envMap.isTexture && (n.envMap = this.envMap.toJSON(e).uuid, this.combine !== void 0 && (n.combine = this.combine)), this.envMapRotation !== void 0 && (n.envMapRotation = this.envMapRotation.toArray()), this.envMapIntensity !== void 0 && (n.envMapIntensity = this.envMapIntensity), this.reflectivity !== void 0 && (n.reflectivity = this.reflectivity), this.refractionRatio !== void 0 && (n.refractionRatio = this.refractionRatio), this.gradientMap && this.gradientMap.isTexture && (n.gradientMap = this.gradientMap.toJSON(e).uuid), this.transmission !== void 0 && (n.transmission = this.transmission), this.transmissionMap && this.transmissionMap.isTexture && (n.transmissionMap = this.transmissionMap.toJSON(e).uuid), this.thickness !== void 0 && (n.thickness = this.thickness), this.thicknessMap && this.thicknessMap.isTexture && (n.thicknessMap = this.thicknessMap.toJSON(e).uuid), this.attenuationDistance !== void 0 && this.attenuationDistance !== 1 / 0 && (n.attenuationDistance = this.attenuationDistance), this.attenuationColor !== void 0 && (n.attenuationColor = this.attenuationColor.getHex()), this.size !== void 0 && (n.size = this.size), this.shadowSide !== null && (n.shadowSide = this.shadowSide), this.sizeAttenuation !== void 0 && (n.sizeAttenuation = this.sizeAttenuation), this.blending !== Fi && (n.blending = this.blending), this.side !== En && (n.side = this.side), this.vertexColors === !0 && (n.vertexColors = !0), this.opacity < 1 && (n.opacity = this.opacity), this.transparent === !0 && (n.transparent = !0), this.blendSrc !== ba && (n.blendSrc = this.blendSrc), this.blendDst !== ya && (n.blendDst = this.blendDst), this.blendEquation !== cn && (n.blendEquation = this.blendEquation), this.blendSrcAlpha !== null && (n.blendSrcAlpha = this.blendSrcAlpha), this.blendDstAlpha !== null && (n.blendDstAlpha = this.blendDstAlpha), this.blendEquationAlpha !== null && (n.blendEquationAlpha = this.blendEquationAlpha), this.blendColor && this.blendColor.isColor && (n.blendColor = this.blendColor.getHex()), this.blendAlpha !== 0 && (n.blendAlpha = this.blendAlpha), this.depthFunc !== Vi && (n.depthFunc = this.depthFunc), this.depthTest === !1 && (n.depthTest = this.depthTest), this.depthWrite === !1 && (n.depthWrite = this.depthWrite), this.colorWrite === !1 && (n.colorWrite = this.colorWrite), this.stencilWriteMask !== 255 && (n.stencilWriteMask = this.stencilWriteMask), this.stencilFunc !== co && (n.stencilFunc = this.stencilFunc), this.stencilRef !== 0 && (n.stencilRef = this.stencilRef), this.stencilFuncMask !== 255 && (n.stencilFuncMask = this.stencilFuncMask), this.stencilFail !== xi && (n.stencilFail = this.stencilFail), this.stencilZFail !== xi && (n.stencilZFail = this.stencilZFail), this.stencilZPass !== xi && (n.stencilZPass = this.stencilZPass), this.stencilWrite === !0 && (n.stencilWrite = this.stencilWrite), this.rotation !== void 0 && this.rotation !== 0 && (n.rotation = this.rotation), this.polygonOffset === !0 && (n.polygonOffset = !0), this.polygonOffsetFactor !== 0 && (n.polygonOffsetFactor = this.polygonOffsetFactor), this.polygonOffsetUnits !== 0 && (n.polygonOffsetUnits = this.polygonOffsetUnits), this.linewidth !== void 0 && this.linewidth !== 1 && (n.linewidth = this.linewidth), this.dashSize !== void 0 && (n.dashSize = this.dashSize), this.gapSize !== void 0 && (n.gapSize = this.gapSize), this.scale !== void 0 && (n.scale = this.scale), this.dithering === !0 && (n.dithering = !0), this.alphaTest > 0 && (n.alphaTest = this.alphaTest), this.alphaHash === !0 && (n.alphaHash = !0), this.alphaToCoverage === !0 && (n.alphaToCoverage = !0), this.premultipliedAlpha === !0 && (n.premultipliedAlpha = !0), this.forceSinglePass === !0 && (n.forceSinglePass = !0), this.wireframe === !0 && (n.wireframe = !0), this.wireframeLinewidth > 1 && (n.wireframeLinewidth = this.wireframeLinewidth), this.wireframeLinecap !== \"round\" && (n.wireframeLinecap = this.wireframeLinecap), this.wireframeLinejoin !== \"round\" && (n.wireframeLinejoin = this.wireframeLinejoin), this.flatShading === !0 && (n.flatShading = !0), this.visible === !1 && (n.visible = !1), this.toneMapped === !1 && (n.toneMapped = !1), this.fog === !1 && (n.fog = !1), Object.keys(this.userData).length > 0 && (n.userData = this.userData);\n function s(r) {\n const a = [];\n for (const o in r) {\n const l = r[o];\n delete l.metadata, a.push(l);\n }\n return a;\n }\n if (t) {\n const r = s(e.textures), a = s(e.images);\n r.length > 0 && (n.textures = r), a.length > 0 && (n.images = a);\n }\n return n;\n }\n /**\n * Returns a new material with copied values from this instance.\n *\n * @return {Material} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the values of the given material to this instance.\n *\n * @param {Material} source - The material to copy.\n * @return {Material} A reference to this instance.\n */\n copy(e) {\n this.name = e.name, this.blending = e.blending, this.side = e.side, this.vertexColors = e.vertexColors, this.opacity = e.opacity, this.transparent = e.transparent, this.blendSrc = e.blendSrc, this.blendDst = e.blendDst, this.blendEquation = e.blendEquation, this.blendSrcAlpha = e.blendSrcAlpha, this.blendDstAlpha = e.blendDstAlpha, this.blendEquationAlpha = e.blendEquationAlpha, this.blendColor.copy(e.blendColor), this.blendAlpha = e.blendAlpha, this.depthFunc = e.depthFunc, this.depthTest = e.depthTest, this.depthWrite = e.depthWrite, this.stencilWriteMask = e.stencilWriteMask, this.stencilFunc = e.stencilFunc, this.stencilRef = e.stencilRef, this.stencilFuncMask = e.stencilFuncMask, this.stencilFail = e.stencilFail, this.stencilZFail = e.stencilZFail, this.stencilZPass = e.stencilZPass, this.stencilWrite = e.stencilWrite;\n const t = e.clippingPlanes;\n let n = null;\n if (t !== null) {\n const s = t.length;\n n = new Array(s);\n for (let r = 0; r !== s; ++r)\n n[r] = t[r].clone();\n }\n return this.clippingPlanes = n, this.clipIntersection = e.clipIntersection, this.clipShadows = e.clipShadows, this.shadowSide = e.shadowSide, this.colorWrite = e.colorWrite, this.precision = e.precision, this.polygonOffset = e.polygonOffset, this.polygonOffsetFactor = e.polygonOffsetFactor, this.polygonOffsetUnits = e.polygonOffsetUnits, this.dithering = e.dithering, this.alphaTest = e.alphaTest, this.alphaHash = e.alphaHash, this.alphaToCoverage = e.alphaToCoverage, this.premultipliedAlpha = e.premultipliedAlpha, this.forceSinglePass = e.forceSinglePass, this.visible = e.visible, this.toneMapped = e.toneMapped, this.userData = JSON.parse(JSON.stringify(e.userData)), this;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n *\n * @fires Material#dispose\n */\n dispose() {\n this.dispatchEvent({ type: \"dispose\" });\n }\n /**\n * Setting this property to `true` indicates the engine the material\n * needs to be recompiled.\n *\n * @type {boolean}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n e === !0 && this.version++;\n }\n}\nclass Bt extends tn {\n /**\n * Constructs a new mesh basic material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshBasicMaterial = !0, this.type = \"MeshBasicMaterial\", this.color = new Se(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.envMapRotation = new xn(), this.combine = So, this.reflectivity = 1, this.refractionRatio = 0.98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = \"round\", this.wireframeLinejoin = \"round\", this.fog = !0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.color.copy(e.color), this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.specularMap = e.specularMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.envMapRotation.copy(e.envMapRotation), this.combine = e.combine, this.reflectivity = e.reflectivity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.fog = e.fog, this;\n }\n}\nconst Bn = /* @__PURE__ */ Wu();\nfunction Wu() {\n const i = new ArrayBuffer(4), e = new Float32Array(i), t = new Uint32Array(i), n = new Uint32Array(512), s = new Uint32Array(512);\n for (let l = 0; l < 256; ++l) {\n const c = l - 127;\n c < -27 ? (n[l] = 0, n[l | 256] = 32768, s[l] = 24, s[l | 256] = 24) : c < -14 ? (n[l] = 1024 >> -c - 14, n[l | 256] = 1024 >> -c - 14 | 32768, s[l] = -c - 1, s[l | 256] = -c - 1) : c <= 15 ? (n[l] = c + 15 << 10, n[l | 256] = c + 15 << 10 | 32768, s[l] = 13, s[l | 256] = 13) : c < 128 ? (n[l] = 31744, n[l | 256] = 64512, s[l] = 24, s[l | 256] = 24) : (n[l] = 31744, n[l | 256] = 64512, s[l] = 13, s[l | 256] = 13);\n }\n const r = new Uint32Array(2048), a = new Uint32Array(64), o = new Uint32Array(64);\n for (let l = 1; l < 1024; ++l) {\n let c = l << 13, h = 0;\n for (; (c & 8388608) === 0; )\n c <<= 1, h -= 8388608;\n c &= -8388609, h += 947912704, r[l] = c | h;\n }\n for (let l = 1024; l < 2048; ++l)\n r[l] = 939524096 + (l - 1024 << 13);\n for (let l = 1; l < 31; ++l)\n a[l] = l << 23;\n a[31] = 1199570944, a[32] = 2147483648;\n for (let l = 33; l < 63; ++l)\n a[l] = 2147483648 + (l - 32 << 23);\n a[63] = 3347054592;\n for (let l = 1; l < 64; ++l)\n l !== 32 && (o[l] = 1024);\n return {\n floatView: e,\n uint32View: t,\n baseTable: n,\n shiftTable: s,\n mantissaTable: r,\n exponentTable: a,\n offsetTable: o\n };\n}\nfunction Xu(i) {\n Math.abs(i) > 65504 && Te(\"DataUtils.toHalfFloat(): Value out of range.\"), i = He(i, -65504, 65504), Bn.floatView[0] = i;\n const e = Bn.uint32View[0], t = e >> 23 & 511;\n return Bn.baseTable[t] + ((e & 8388607) >> Bn.shiftTable[t]);\n}\nfunction ju(i) {\n const e = i >> 10;\n return Bn.uint32View[0] = Bn.mantissaTable[Bn.offsetTable[e] + (i & 1023)] + Bn.exponentTable[e], Bn.floatView[0];\n}\nclass Vs {\n /**\n * Returns a half precision floating point value (FP16) from the given single\n * precision floating point value (FP32).\n *\n * @param {number} val - A single precision floating point value.\n * @return {number} The FP16 value.\n */\n static toHalfFloat(e) {\n return Xu(e);\n }\n /**\n * Returns a single precision floating point value (FP32) from the given half\n * precision floating point value (FP16).\n *\n * @param {number} val - A half precision floating point value.\n * @return {number} The FP32 value.\n */\n static fromHalfFloat(e) {\n return ju(e);\n }\n}\nconst vt = /* @__PURE__ */ new w(), Gs = /* @__PURE__ */ new le();\nlet qu = 0;\nclass kt {\n /**\n * Constructs a new buffer attribute.\n *\n * @param {TypedArray} array - The array holding the attribute data.\n * @param {number} itemSize - The item size.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n */\n constructor(e, t, n = !1) {\n if (Array.isArray(e))\n throw new TypeError(\"THREE.BufferAttribute: array should be a Typed Array.\");\n this.isBufferAttribute = !0, Object.defineProperty(this, \"id\", { value: qu++ }), this.name = \"\", this.array = e, this.itemSize = t, this.count = e !== void 0 ? e.length / t : 0, this.normalized = n, this.usage = ho, this.updateRanges = [], this.gpuType = Xt, this.version = 0;\n }\n /**\n * A callback function that is executed after the renderer has transferred the attribute\n * array data to the GPU.\n */\n onUploadCallback() {\n }\n /**\n * Flag to indicate that this attribute has changed and should be re-sent to\n * the GPU. Set this to `true` when you modify the value of the array.\n *\n * @type {number}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n e === !0 && this.version++;\n }\n /**\n * Sets the usage of this buffer attribute.\n *\n * @param {(StaticDrawUsage|DynamicDrawUsage|StreamDrawUsage|StaticReadUsage|DynamicReadUsage|StreamReadUsage|StaticCopyUsage|DynamicCopyUsage|StreamCopyUsage)} value - The usage to set.\n * @return {BufferAttribute} A reference to this buffer attribute.\n */\n setUsage(e) {\n return this.usage = e, this;\n }\n /**\n * Adds a range of data in the data array to be updated on the GPU.\n *\n * @param {number} start - Position at which to start update.\n * @param {number} count - The number of components to update.\n */\n addUpdateRange(e, t) {\n this.updateRanges.push({ start: e, count: t });\n }\n /**\n * Clears the update ranges.\n */\n clearUpdateRanges() {\n this.updateRanges.length = 0;\n }\n /**\n * Copies the values of the given buffer attribute to this instance.\n *\n * @param {BufferAttribute} source - The buffer attribute to copy.\n * @return {BufferAttribute} A reference to this instance.\n */\n copy(e) {\n return this.name = e.name, this.array = new e.array.constructor(e.array), this.itemSize = e.itemSize, this.count = e.count, this.normalized = e.normalized, this.usage = e.usage, this.gpuType = e.gpuType, this;\n }\n /**\n * Copies a vector from the given buffer attribute to this one. The start\n * and destination position in the attribute buffers are represented by the\n * given indices.\n *\n * @param {number} index1 - The destination index into this buffer attribute.\n * @param {BufferAttribute} attribute - The buffer attribute to copy from.\n * @param {number} index2 - The source index into the given buffer attribute.\n * @return {BufferAttribute} A reference to this instance.\n */\n copyAt(e, t, n) {\n e *= this.itemSize, n *= t.itemSize;\n for (let s = 0, r = this.itemSize; s < r; s++)\n this.array[e + s] = t.array[n + s];\n return this;\n }\n /**\n * Copies the given array data into this buffer attribute.\n *\n * @param {(TypedArray|Array)} array - The array to copy.\n * @return {BufferAttribute} A reference to this instance.\n */\n copyArray(e) {\n return this.array.set(e), this;\n }\n /**\n * Applies the given 3x3 matrix to the given attribute. Works with\n * item size `2` and `3`.\n *\n * @param {Matrix3} m - The matrix to apply.\n * @return {BufferAttribute} A reference to this instance.\n */\n applyMatrix3(e) {\n if (this.itemSize === 2)\n for (let t = 0, n = this.count; t < n; t++)\n Gs.fromBufferAttribute(this, t), Gs.applyMatrix3(e), this.setXY(t, Gs.x, Gs.y);\n else if (this.itemSize === 3)\n for (let t = 0, n = this.count; t < n; t++)\n vt.fromBufferAttribute(this, t), vt.applyMatrix3(e), this.setXYZ(t, vt.x, vt.y, vt.z);\n return this;\n }\n /**\n * Applies the given 4x4 matrix to the given attribute. Only works with\n * item size `3`.\n *\n * @param {Matrix4} m - The matrix to apply.\n * @return {BufferAttribute} A reference to this instance.\n */\n applyMatrix4(e) {\n for (let t = 0, n = this.count; t < n; t++)\n vt.fromBufferAttribute(this, t), vt.applyMatrix4(e), this.setXYZ(t, vt.x, vt.y, vt.z);\n return this;\n }\n /**\n * Applies the given 3x3 normal matrix to the given attribute. Only works with\n * item size `3`.\n *\n * @param {Matrix3} m - The normal matrix to apply.\n * @return {BufferAttribute} A reference to this instance.\n */\n applyNormalMatrix(e) {\n for (let t = 0, n = this.count; t < n; t++)\n vt.fromBufferAttribute(this, t), vt.applyNormalMatrix(e), this.setXYZ(t, vt.x, vt.y, vt.z);\n return this;\n }\n /**\n * Applies the given 4x4 matrix to the given attribute. Only works with\n * item size `3` and with direction vectors.\n *\n * @param {Matrix4} m - The matrix to apply.\n * @return {BufferAttribute} A reference to this instance.\n */\n transformDirection(e) {\n for (let t = 0, n = this.count; t < n; t++)\n vt.fromBufferAttribute(this, t), vt.transformDirection(e), this.setXYZ(t, vt.x, vt.y, vt.z);\n return this;\n }\n /**\n * Sets the given array data in the buffer attribute.\n *\n * @param {(TypedArray|Array)} value - The array data to set.\n * @param {number} [offset=0] - The offset in this buffer attribute's array.\n * @return {BufferAttribute} A reference to this instance.\n */\n set(e, t = 0) {\n return this.array.set(e, t), this;\n }\n /**\n * Returns the given component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} component - The component index.\n * @return {number} The returned value.\n */\n getComponent(e, t) {\n let n = this.array[e * this.itemSize + t];\n return this.normalized && (n = hn(n, this.array)), n;\n }\n /**\n * Sets the given value to the given component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} component - The component index.\n * @param {number} value - The value to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setComponent(e, t, n) {\n return this.normalized && (n = tt(n, this.array)), this.array[e * this.itemSize + t] = n, this;\n }\n /**\n * Returns the x component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The x component.\n */\n getX(e) {\n let t = this.array[e * this.itemSize];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Sets the x component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setX(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.array[e * this.itemSize] = t, this;\n }\n /**\n * Returns the y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The y component.\n */\n getY(e) {\n let t = this.array[e * this.itemSize + 1];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Sets the y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} y - The value to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setY(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.array[e * this.itemSize + 1] = t, this;\n }\n /**\n * Returns the z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The z component.\n */\n getZ(e) {\n let t = this.array[e * this.itemSize + 2];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Sets the z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} z - The value to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setZ(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.array[e * this.itemSize + 2] = t, this;\n }\n /**\n * Returns the w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The w component.\n */\n getW(e) {\n let t = this.array[e * this.itemSize + 3];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Sets the w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} w - The value to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setW(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.array[e * this.itemSize + 3] = t, this;\n }\n /**\n * Sets the x and y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setXY(e, t, n) {\n return e *= this.itemSize, this.normalized && (t = tt(t, this.array), n = tt(n, this.array)), this.array[e + 0] = t, this.array[e + 1] = n, this;\n }\n /**\n * Sets the x, y and z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @param {number} z - The value for the z component to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setXYZ(e, t, n, s) {\n return e *= this.itemSize, this.normalized && (t = tt(t, this.array), n = tt(n, this.array), s = tt(s, this.array)), this.array[e + 0] = t, this.array[e + 1] = n, this.array[e + 2] = s, this;\n }\n /**\n * Sets the x, y, z and w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @param {number} z - The value for the z component to set.\n * @param {number} w - The value for the w component to set.\n * @return {BufferAttribute} A reference to this instance.\n */\n setXYZW(e, t, n, s, r) {\n return e *= this.itemSize, this.normalized && (t = tt(t, this.array), n = tt(n, this.array), s = tt(s, this.array), r = tt(r, this.array)), this.array[e + 0] = t, this.array[e + 1] = n, this.array[e + 2] = s, this.array[e + 3] = r, this;\n }\n /**\n * Sets the given callback function that is executed after the Renderer has transferred\n * the attribute array data to the GPU. Can be used to perform clean-up operations after\n * the upload when attribute data are not needed anymore on the CPU side.\n *\n * @param {Function} callback - The `onUpload()` callback.\n * @return {BufferAttribute} A reference to this instance.\n */\n onUpload(e) {\n return this.onUploadCallback = e, this;\n }\n /**\n * Returns a new buffer attribute with copied values from this instance.\n *\n * @return {BufferAttribute} A clone of this instance.\n */\n clone() {\n return new this.constructor(this.array, this.itemSize).copy(this);\n }\n /**\n * Serializes the buffer attribute into JSON.\n *\n * @return {Object} A JSON object representing the serialized buffer attribute.\n */\n toJSON() {\n const e = {\n itemSize: this.itemSize,\n type: this.array.constructor.name,\n array: Array.from(this.array),\n normalized: this.normalized\n };\n return this.name !== \"\" && (e.name = this.name), this.usage !== ho && (e.usage = this.usage), e;\n }\n}\nclass eh extends kt {\n /**\n * Constructs a new buffer attribute.\n *\n * @param {(Array|Uint16Array)} array - The array holding the attribute data.\n * @param {number} itemSize - The item size.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n */\n constructor(e, t, n) {\n super(new Uint16Array(e), t, n);\n }\n}\nclass th extends kt {\n /**\n * Constructs a new buffer attribute.\n *\n * @param {(Array|Uint32Array)} array - The array holding the attribute data.\n * @param {number} itemSize - The item size.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n */\n constructor(e, t, n) {\n super(new Uint32Array(e), t, n);\n }\n}\nclass pn extends kt {\n /**\n * Constructs a new buffer attribute.\n *\n * @param {(Array|Float32Array)} array - The array holding the attribute data.\n * @param {number} itemSize - The item size.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n */\n constructor(e, t, n) {\n super(new Float32Array(e), t, n);\n }\n}\nlet Yu = 0;\nconst Jt = /* @__PURE__ */ new Ne(), ta = /* @__PURE__ */ new pt(), Ai = /* @__PURE__ */ new w(), Kt = /* @__PURE__ */ new Pt(), os = /* @__PURE__ */ new Pt(), At = /* @__PURE__ */ new w();\nclass nn extends mi {\n /**\n * Constructs a new geometry.\n */\n constructor() {\n super(), this.isBufferGeometry = !0, Object.defineProperty(this, \"id\", { value: Yu++ }), this.uuid = fn(), this.name = \"\", this.type = \"BufferGeometry\", this.index = null, this.indirect = null, this.attributes = {}, this.morphAttributes = {}, this.morphTargetsRelative = !1, this.groups = [], this.boundingBox = null, this.boundingSphere = null, this.drawRange = { start: 0, count: 1 / 0 }, this.userData = {};\n }\n /**\n * Returns the index of this geometry.\n *\n * @return {?BufferAttribute} The index. Returns `null` if no index is defined.\n */\n getIndex() {\n return this.index;\n }\n /**\n * Sets the given index to this geometry.\n *\n * @param {Array|BufferAttribute} index - The index to set.\n * @return {BufferGeometry} A reference to this instance.\n */\n setIndex(e) {\n return Array.isArray(e) ? this.index = new ($c(e) ? th : eh)(e, 1) : this.index = e, this;\n }\n /**\n * Sets the given indirect attribute to this geometry.\n *\n * @param {BufferAttribute} indirect - The attribute holding indirect draw calls.\n * @return {BufferGeometry} A reference to this instance.\n */\n setIndirect(e) {\n return this.indirect = e, this;\n }\n /**\n * Returns the indirect attribute of this geometry.\n *\n * @return {?BufferAttribute} The indirect attribute. Returns `null` if no indirect attribute is defined.\n */\n getIndirect() {\n return this.indirect;\n }\n /**\n * Returns the buffer attribute for the given name.\n *\n * @param {string} name - The attribute name.\n * @return {BufferAttribute|InterleavedBufferAttribute|undefined} The buffer attribute.\n * Returns `undefined` if not attribute has been found.\n */\n getAttribute(e) {\n return this.attributes[e];\n }\n /**\n * Sets the given attribute for the given name.\n *\n * @param {string} name - The attribute name.\n * @param {BufferAttribute|InterleavedBufferAttribute} attribute - The attribute to set.\n * @return {BufferGeometry} A reference to this instance.\n */\n setAttribute(e, t) {\n return this.attributes[e] = t, this;\n }\n /**\n * Deletes the attribute for the given name.\n *\n * @param {string} name - The attribute name to delete.\n * @return {BufferGeometry} A reference to this instance.\n */\n deleteAttribute(e) {\n return delete this.attributes[e], this;\n }\n /**\n * Returns `true` if this geometry has an attribute for the given name.\n *\n * @param {string} name - The attribute name.\n * @return {boolean} Whether this geometry has an attribute for the given name or not.\n */\n hasAttribute(e) {\n return this.attributes[e] !== void 0;\n }\n /**\n * Adds a group to this geometry.\n *\n * @param {number} start - The first element in this draw call. That is the first\n * vertex for non-indexed geometry, otherwise the first triangle index.\n * @param {number} count - Specifies how many vertices (or indices) are part of this group.\n * @param {number} [materialIndex=0] - The material array index to use.\n */\n addGroup(e, t, n = 0) {\n this.groups.push({\n start: e,\n count: t,\n materialIndex: n\n });\n }\n /**\n * Clears all groups.\n */\n clearGroups() {\n this.groups = [];\n }\n /**\n * Sets the draw range for this geometry.\n *\n * @param {number} start - The first vertex for non-indexed geometry, otherwise the first triangle index.\n * @param {number} count - For non-indexed BufferGeometry, `count` is the number of vertices to render.\n * For indexed BufferGeometry, `count` is the number of indices to render.\n */\n setDrawRange(e, t) {\n this.drawRange.start = e, this.drawRange.count = t;\n }\n /**\n * Applies the given 4x4 transformation matrix to the geometry.\n *\n * @param {Matrix4} matrix - The matrix to apply.\n * @return {BufferGeometry} A reference to this instance.\n */\n applyMatrix4(e) {\n const t = this.attributes.position;\n t !== void 0 && (t.applyMatrix4(e), t.needsUpdate = !0);\n const n = this.attributes.normal;\n if (n !== void 0) {\n const r = new ze().getNormalMatrix(e);\n n.applyNormalMatrix(r), n.needsUpdate = !0;\n }\n const s = this.attributes.tangent;\n return s !== void 0 && (s.transformDirection(e), s.needsUpdate = !0), this.boundingBox !== null && this.computeBoundingBox(), this.boundingSphere !== null && this.computeBoundingSphere(), this;\n }\n /**\n * Applies the rotation represented by the Quaternion to the geometry.\n *\n * @param {Quaternion} q - The Quaternion to apply.\n * @return {BufferGeometry} A reference to this instance.\n */\n applyQuaternion(e) {\n return Jt.makeRotationFromQuaternion(e), this.applyMatrix4(Jt), this;\n }\n /**\n * Rotates the geometry about the X axis. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#rotation} for typical\n * real-time mesh rotation.\n *\n * @param {number} angle - The angle in radians.\n * @return {BufferGeometry} A reference to this instance.\n */\n rotateX(e) {\n return Jt.makeRotationX(e), this.applyMatrix4(Jt), this;\n }\n /**\n * Rotates the geometry about the Y axis. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#rotation} for typical\n * real-time mesh rotation.\n *\n * @param {number} angle - The angle in radians.\n * @return {BufferGeometry} A reference to this instance.\n */\n rotateY(e) {\n return Jt.makeRotationY(e), this.applyMatrix4(Jt), this;\n }\n /**\n * Rotates the geometry about the Z axis. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#rotation} for typical\n * real-time mesh rotation.\n *\n * @param {number} angle - The angle in radians.\n * @return {BufferGeometry} A reference to this instance.\n */\n rotateZ(e) {\n return Jt.makeRotationZ(e), this.applyMatrix4(Jt), this;\n }\n /**\n * Translates the geometry. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#position} for typical\n * real-time mesh rotation.\n *\n * @param {number} x - The x offset.\n * @param {number} y - The y offset.\n * @param {number} z - The z offset.\n * @return {BufferGeometry} A reference to this instance.\n */\n translate(e, t, n) {\n return Jt.makeTranslation(e, t, n), this.applyMatrix4(Jt), this;\n }\n /**\n * Scales the geometry. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#scale} for typical\n * real-time mesh rotation.\n *\n * @param {number} x - The x scale.\n * @param {number} y - The y scale.\n * @param {number} z - The z scale.\n * @return {BufferGeometry} A reference to this instance.\n */\n scale(e, t, n) {\n return Jt.makeScale(e, t, n), this.applyMatrix4(Jt), this;\n }\n /**\n * Rotates the geometry to face a point in 3D space. This is typically done as a one time\n * operation, and not during a loop. Use {@link Object3D#lookAt} for typical\n * real-time mesh rotation.\n *\n * @param {Vector3} vector - The target point.\n * @return {BufferGeometry} A reference to this instance.\n */\n lookAt(e) {\n return ta.lookAt(e), ta.updateMatrix(), this.applyMatrix4(ta.matrix), this;\n }\n /**\n * Center the geometry based on its bounding box.\n *\n * @return {BufferGeometry} A reference to this instance.\n */\n center() {\n return this.computeBoundingBox(), this.boundingBox.getCenter(Ai).negate(), this.translate(Ai.x, Ai.y, Ai.z), this;\n }\n /**\n * Defines a geometry by creating a `position` attribute based on the given array of points. The array\n * can hold 2D or 3D vectors. When using two-dimensional data, the `z` coordinate for all vertices is\n * set to `0`.\n *\n * If the method is used with an existing `position` attribute, the vertex data are overwritten with the\n * data from the array. The length of the array must match the vertex count.\n *\n * @param {Array|Array} points - The points.\n * @return {BufferGeometry} A reference to this instance.\n */\n setFromPoints(e) {\n const t = this.getAttribute(\"position\");\n if (t === void 0) {\n const n = [];\n for (let s = 0, r = e.length; s < r; s++) {\n const a = e[s];\n n.push(a.x, a.y, a.z || 0);\n }\n this.setAttribute(\"position\", new pn(n, 3));\n } else {\n const n = Math.min(e.length, t.count);\n for (let s = 0; s < n; s++) {\n const r = e[s];\n t.setXYZ(s, r.x, r.y, r.z || 0);\n }\n e.length > t.count && Te(\"BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry.\"), t.needsUpdate = !0;\n }\n return this;\n }\n /**\n * Computes the bounding box of the geometry, and updates the `boundingBox` member.\n * The bounding box is not computed by the engine; it must be computed by your app.\n * You may need to recompute the bounding box if the geometry vertices are modified.\n */\n computeBoundingBox() {\n this.boundingBox === null && (this.boundingBox = new Pt());\n const e = this.attributes.position, t = this.morphAttributes.position;\n if (e && e.isGLBufferAttribute) {\n Xe(\"BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.\", this), this.boundingBox.set(\n new w(-1 / 0, -1 / 0, -1 / 0),\n new w(1 / 0, 1 / 0, 1 / 0)\n );\n return;\n }\n if (e !== void 0) {\n if (this.boundingBox.setFromBufferAttribute(e), t)\n for (let n = 0, s = t.length; n < s; n++) {\n const r = t[n];\n Kt.setFromBufferAttribute(r), this.morphTargetsRelative ? (At.addVectors(this.boundingBox.min, Kt.min), this.boundingBox.expandByPoint(At), At.addVectors(this.boundingBox.max, Kt.max), this.boundingBox.expandByPoint(At)) : (this.boundingBox.expandByPoint(Kt.min), this.boundingBox.expandByPoint(Kt.max));\n }\n } else\n this.boundingBox.makeEmpty();\n (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) && Xe('BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The \"position\" attribute is likely to have NaN values.', this);\n }\n /**\n * Computes the bounding sphere of the geometry, and updates the `boundingSphere` member.\n * The engine automatically computes the bounding sphere when it is needed, e.g., for ray casting or view frustum culling.\n * You may need to recompute the bounding sphere if the geometry vertices are modified.\n */\n computeBoundingSphere() {\n this.boundingSphere === null && (this.boundingSphere = new Rn());\n const e = this.attributes.position, t = this.morphAttributes.position;\n if (e && e.isGLBufferAttribute) {\n Xe(\"BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.\", this), this.boundingSphere.set(new w(), 1 / 0);\n return;\n }\n if (e) {\n const n = this.boundingSphere.center;\n if (Kt.setFromBufferAttribute(e), t)\n for (let r = 0, a = t.length; r < a; r++) {\n const o = t[r];\n os.setFromBufferAttribute(o), this.morphTargetsRelative ? (At.addVectors(Kt.min, os.min), Kt.expandByPoint(At), At.addVectors(Kt.max, os.max), Kt.expandByPoint(At)) : (Kt.expandByPoint(os.min), Kt.expandByPoint(os.max));\n }\n Kt.getCenter(n);\n let s = 0;\n for (let r = 0, a = e.count; r < a; r++)\n At.fromBufferAttribute(e, r), s = Math.max(s, n.distanceToSquared(At));\n if (t)\n for (let r = 0, a = t.length; r < a; r++) {\n const o = t[r], l = this.morphTargetsRelative;\n for (let c = 0, h = o.count; c < h; c++)\n At.fromBufferAttribute(o, c), l && (Ai.fromBufferAttribute(e, c), At.add(Ai)), s = Math.max(s, n.distanceToSquared(At));\n }\n this.boundingSphere.radius = Math.sqrt(s), isNaN(this.boundingSphere.radius) && Xe('BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The \"position\" attribute is likely to have NaN values.', this);\n }\n }\n /**\n * Calculates and adds a tangent attribute to this geometry.\n *\n * The computation is only supported for indexed geometries and if position, normal, and uv attributes\n * are defined. When using a tangent space normal map, prefer the MikkTSpace algorithm provided by\n * {@link BufferGeometryUtils#computeMikkTSpaceTangents} instead.\n */\n computeTangents() {\n const e = this.index, t = this.attributes;\n if (e === null || t.position === void 0 || t.normal === void 0 || t.uv === void 0) {\n Xe(\"BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)\");\n return;\n }\n const n = t.position, s = t.normal, r = t.uv;\n this.hasAttribute(\"tangent\") === !1 && this.setAttribute(\"tangent\", new kt(new Float32Array(4 * n.count), 4));\n const a = this.getAttribute(\"tangent\"), o = [], l = [];\n for (let I = 0; I < n.count; I++)\n o[I] = new w(), l[I] = new w();\n const c = new w(), h = new w(), u = new w(), d = new le(), p = new le(), g = new le(), x = new w(), m = new w();\n function f(I, S, M) {\n c.fromBufferAttribute(n, I), h.fromBufferAttribute(n, S), u.fromBufferAttribute(n, M), d.fromBufferAttribute(r, I), p.fromBufferAttribute(r, S), g.fromBufferAttribute(r, M), h.sub(c), u.sub(c), p.sub(d), g.sub(d);\n const C = 1 / (p.x * g.y - g.x * p.y);\n isFinite(C) && (x.copy(h).multiplyScalar(g.y).addScaledVector(u, -p.y).multiplyScalar(C), m.copy(u).multiplyScalar(p.x).addScaledVector(h, -g.x).multiplyScalar(C), o[I].add(x), o[S].add(x), o[M].add(x), l[I].add(m), l[S].add(m), l[M].add(m));\n }\n let y = this.groups;\n y.length === 0 && (y = [{\n start: 0,\n count: e.count\n }]);\n for (let I = 0, S = y.length; I < S; ++I) {\n const M = y[I], C = M.start, U = M.count;\n for (let B = C, z = C + U; B < z; B += 3)\n f(\n e.getX(B + 0),\n e.getX(B + 1),\n e.getX(B + 2)\n );\n }\n const v = new w(), T = new w(), R = new w(), E = new w();\n function P(I) {\n R.fromBufferAttribute(s, I), E.copy(R);\n const S = o[I];\n v.copy(S), v.sub(R.multiplyScalar(R.dot(S))).normalize(), T.crossVectors(E, S);\n const C = T.dot(l[I]) < 0 ? -1 : 1;\n a.setXYZW(I, v.x, v.y, v.z, C);\n }\n for (let I = 0, S = y.length; I < S; ++I) {\n const M = y[I], C = M.start, U = M.count;\n for (let B = C, z = C + U; B < z; B += 3)\n P(e.getX(B + 0)), P(e.getX(B + 1)), P(e.getX(B + 2));\n }\n }\n /**\n * Computes vertex normals for the given vertex data. For indexed geometries, the method sets\n * each vertex normal to be the average of the face normals of the faces that share that vertex.\n * For non-indexed geometries, vertices are not shared, and the method sets each vertex normal\n * to be the same as the face normal.\n */\n computeVertexNormals() {\n const e = this.index, t = this.getAttribute(\"position\");\n if (t !== void 0) {\n let n = this.getAttribute(\"normal\");\n if (n === void 0)\n n = new kt(new Float32Array(t.count * 3), 3), this.setAttribute(\"normal\", n);\n else\n for (let d = 0, p = n.count; d < p; d++)\n n.setXYZ(d, 0, 0, 0);\n const s = new w(), r = new w(), a = new w(), o = new w(), l = new w(), c = new w(), h = new w(), u = new w();\n if (e)\n for (let d = 0, p = e.count; d < p; d += 3) {\n const g = e.getX(d + 0), x = e.getX(d + 1), m = e.getX(d + 2);\n s.fromBufferAttribute(t, g), r.fromBufferAttribute(t, x), a.fromBufferAttribute(t, m), h.subVectors(a, r), u.subVectors(s, r), h.cross(u), o.fromBufferAttribute(n, g), l.fromBufferAttribute(n, x), c.fromBufferAttribute(n, m), o.add(h), l.add(h), c.add(h), n.setXYZ(g, o.x, o.y, o.z), n.setXYZ(x, l.x, l.y, l.z), n.setXYZ(m, c.x, c.y, c.z);\n }\n else\n for (let d = 0, p = t.count; d < p; d += 3)\n s.fromBufferAttribute(t, d + 0), r.fromBufferAttribute(t, d + 1), a.fromBufferAttribute(t, d + 2), h.subVectors(a, r), u.subVectors(s, r), h.cross(u), n.setXYZ(d + 0, h.x, h.y, h.z), n.setXYZ(d + 1, h.x, h.y, h.z), n.setXYZ(d + 2, h.x, h.y, h.z);\n this.normalizeNormals(), n.needsUpdate = !0;\n }\n }\n /**\n * Ensures every normal vector in a geometry will have a magnitude of `1`. This will\n * correct lighting on the geometry surfaces.\n */\n normalizeNormals() {\n const e = this.attributes.normal;\n for (let t = 0, n = e.count; t < n; t++)\n At.fromBufferAttribute(e, t), At.normalize(), e.setXYZ(t, At.x, At.y, At.z);\n }\n /**\n * Return a new non-index version of this indexed geometry. If the geometry\n * is already non-indexed, the method is a NOOP.\n *\n * @return {BufferGeometry} The non-indexed version of this indexed geometry.\n */\n toNonIndexed() {\n function e(o, l) {\n const c = o.array, h = o.itemSize, u = o.normalized, d = new c.constructor(l.length * h);\n let p = 0, g = 0;\n for (let x = 0, m = l.length; x < m; x++) {\n o.isInterleavedBufferAttribute ? p = l[x] * o.data.stride + o.offset : p = l[x] * h;\n for (let f = 0; f < h; f++)\n d[g++] = c[p++];\n }\n return new kt(d, h, u);\n }\n if (this.index === null)\n return Te(\"BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.\"), this;\n const t = new nn(), n = this.index.array, s = this.attributes;\n for (const o in s) {\n const l = s[o], c = e(l, n);\n t.setAttribute(o, c);\n }\n const r = this.morphAttributes;\n for (const o in r) {\n const l = [], c = r[o];\n for (let h = 0, u = c.length; h < u; h++) {\n const d = c[h], p = e(d, n);\n l.push(p);\n }\n t.morphAttributes[o] = l;\n }\n t.morphTargetsRelative = this.morphTargetsRelative;\n const a = this.groups;\n for (let o = 0, l = a.length; o < l; o++) {\n const c = a[o];\n t.addGroup(c.start, c.count, c.materialIndex);\n }\n return t;\n }\n /**\n * Serializes the geometry into JSON.\n *\n * @return {Object} A JSON object representing the serialized geometry.\n */\n toJSON() {\n const e = {\n metadata: {\n version: 4.7,\n type: \"BufferGeometry\",\n generator: \"BufferGeometry.toJSON\"\n }\n };\n if (e.uuid = this.uuid, e.type = this.type, this.name !== \"\" && (e.name = this.name), Object.keys(this.userData).length > 0 && (e.userData = this.userData), this.parameters !== void 0) {\n const l = this.parameters;\n for (const c in l)\n l[c] !== void 0 && (e[c] = l[c]);\n return e;\n }\n e.data = { attributes: {} };\n const t = this.index;\n t !== null && (e.data.index = {\n type: t.array.constructor.name,\n array: Array.prototype.slice.call(t.array)\n });\n const n = this.attributes;\n for (const l in n) {\n const c = n[l];\n e.data.attributes[l] = c.toJSON(e.data);\n }\n const s = {};\n let r = !1;\n for (const l in this.morphAttributes) {\n const c = this.morphAttributes[l], h = [];\n for (let u = 0, d = c.length; u < d; u++) {\n const p = c[u];\n h.push(p.toJSON(e.data));\n }\n h.length > 0 && (s[l] = h, r = !0);\n }\n r && (e.data.morphAttributes = s, e.data.morphTargetsRelative = this.morphTargetsRelative);\n const a = this.groups;\n a.length > 0 && (e.data.groups = JSON.parse(JSON.stringify(a)));\n const o = this.boundingSphere;\n return o !== null && (e.data.boundingSphere = o.toJSON()), e;\n }\n /**\n * Returns a new geometry with copied values from this instance.\n *\n * @return {BufferGeometry} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Copies the values of the given geometry to this instance.\n *\n * @param {BufferGeometry} source - The geometry to copy.\n * @return {BufferGeometry} A reference to this instance.\n */\n copy(e) {\n this.index = null, this.attributes = {}, this.morphAttributes = {}, this.groups = [], this.boundingBox = null, this.boundingSphere = null;\n const t = {};\n this.name = e.name;\n const n = e.index;\n n !== null && this.setIndex(n.clone());\n const s = e.attributes;\n for (const c in s) {\n const h = s[c];\n this.setAttribute(c, h.clone(t));\n }\n const r = e.morphAttributes;\n for (const c in r) {\n const h = [], u = r[c];\n for (let d = 0, p = u.length; d < p; d++)\n h.push(u[d].clone(t));\n this.morphAttributes[c] = h;\n }\n this.morphTargetsRelative = e.morphTargetsRelative;\n const a = e.groups;\n for (let c = 0, h = a.length; c < h; c++) {\n const u = a[c];\n this.addGroup(u.start, u.count, u.materialIndex);\n }\n const o = e.boundingBox;\n o !== null && (this.boundingBox = o.clone());\n const l = e.boundingSphere;\n return l !== null && (this.boundingSphere = l.clone()), this.drawRange.start = e.drawRange.start, this.drawRange.count = e.drawRange.count, this.userData = e.userData, this;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n *\n * @fires BufferGeometry#dispose\n */\n dispose() {\n this.dispatchEvent({ type: \"dispose\" });\n }\n}\nconst bl = /* @__PURE__ */ new Ne(), ai = /* @__PURE__ */ new Ji(), Hs = /* @__PURE__ */ new Rn(), yl = /* @__PURE__ */ new w(), Ws = /* @__PURE__ */ new w(), Xs = /* @__PURE__ */ new w(), js = /* @__PURE__ */ new w(), na = /* @__PURE__ */ new w(), qs = /* @__PURE__ */ new w(), Tl = /* @__PURE__ */ new w(), Ys = /* @__PURE__ */ new w();\nclass ot extends pt {\n /**\n * Constructs a new mesh.\n *\n * @param {BufferGeometry} [geometry] - The mesh geometry.\n * @param {Material|Array} [material] - The mesh material.\n */\n constructor(e = new nn(), t = new Bt()) {\n super(), this.isMesh = !0, this.type = \"Mesh\", this.geometry = e, this.material = t, this.morphTargetDictionary = void 0, this.morphTargetInfluences = void 0, this.count = 1, this.updateMorphTargets();\n }\n copy(e, t) {\n return super.copy(e, t), e.morphTargetInfluences !== void 0 && (this.morphTargetInfluences = e.morphTargetInfluences.slice()), e.morphTargetDictionary !== void 0 && (this.morphTargetDictionary = Object.assign({}, e.morphTargetDictionary)), this.material = Array.isArray(e.material) ? e.material.slice() : e.material, this.geometry = e.geometry, this;\n }\n /**\n * Sets the values of {@link Mesh#morphTargetDictionary} and {@link Mesh#morphTargetInfluences}\n * to make sure existing morph targets can influence this 3D object.\n */\n updateMorphTargets() {\n const t = this.geometry.morphAttributes, n = Object.keys(t);\n if (n.length > 0) {\n const s = t[n[0]];\n if (s !== void 0) {\n this.morphTargetInfluences = [], this.morphTargetDictionary = {};\n for (let r = 0, a = s.length; r < a; r++) {\n const o = s[r].name || String(r);\n this.morphTargetInfluences.push(0), this.morphTargetDictionary[o] = r;\n }\n }\n }\n }\n /**\n * Returns the local-space position of the vertex at the given index, taking into\n * account the current animation state of both morph targets and skinning.\n *\n * @param {number} index - The vertex index.\n * @param {Vector3} target - The target object that is used to store the method's result.\n * @return {Vector3} The vertex position in local space.\n */\n getVertexPosition(e, t) {\n const n = this.geometry, s = n.attributes.position, r = n.morphAttributes.position, a = n.morphTargetsRelative;\n t.fromBufferAttribute(s, e);\n const o = this.morphTargetInfluences;\n if (r && o) {\n qs.set(0, 0, 0);\n for (let l = 0, c = r.length; l < c; l++) {\n const h = o[l], u = r[l];\n h !== 0 && (na.fromBufferAttribute(u, e), a ? qs.addScaledVector(na, h) : qs.addScaledVector(na.sub(t), h));\n }\n t.add(qs);\n }\n return t;\n }\n /**\n * Computes intersection points between a casted ray and this line.\n *\n * @param {Raycaster} raycaster - The raycaster.\n * @param {Array} intersects - The target array that holds the intersection points.\n */\n raycast(e, t) {\n const n = this.geometry, s = this.material, r = this.matrixWorld;\n s !== void 0 && (n.boundingSphere === null && n.computeBoundingSphere(), Hs.copy(n.boundingSphere), Hs.applyMatrix4(r), ai.copy(e.ray).recast(e.near), !(Hs.containsPoint(ai.origin) === !1 && (ai.intersectSphere(Hs, yl) === null || ai.origin.distanceToSquared(yl) > (e.far - e.near) ** 2)) && (bl.copy(r).invert(), ai.copy(e.ray).applyMatrix4(bl), !(n.boundingBox !== null && ai.intersectsBox(n.boundingBox) === !1) && this._computeIntersections(e, t, ai)));\n }\n _computeIntersections(e, t, n) {\n let s;\n const r = this.geometry, a = this.material, o = r.index, l = r.attributes.position, c = r.attributes.uv, h = r.attributes.uv1, u = r.attributes.normal, d = r.groups, p = r.drawRange;\n if (o !== null)\n if (Array.isArray(a))\n for (let g = 0, x = d.length; g < x; g++) {\n const m = d[g], f = a[m.materialIndex], y = Math.max(m.start, p.start), v = Math.min(o.count, Math.min(m.start + m.count, p.start + p.count));\n for (let T = y, R = v; T < R; T += 3) {\n const E = o.getX(T), P = o.getX(T + 1), I = o.getX(T + 2);\n s = Ks(this, f, e, n, c, h, u, E, P, I), s && (s.faceIndex = Math.floor(T / 3), s.face.materialIndex = m.materialIndex, t.push(s));\n }\n }\n else {\n const g = Math.max(0, p.start), x = Math.min(o.count, p.start + p.count);\n for (let m = g, f = x; m < f; m += 3) {\n const y = o.getX(m), v = o.getX(m + 1), T = o.getX(m + 2);\n s = Ks(this, a, e, n, c, h, u, y, v, T), s && (s.faceIndex = Math.floor(m / 3), t.push(s));\n }\n }\n else if (l !== void 0)\n if (Array.isArray(a))\n for (let g = 0, x = d.length; g < x; g++) {\n const m = d[g], f = a[m.materialIndex], y = Math.max(m.start, p.start), v = Math.min(l.count, Math.min(m.start + m.count, p.start + p.count));\n for (let T = y, R = v; T < R; T += 3) {\n const E = T, P = T + 1, I = T + 2;\n s = Ks(this, f, e, n, c, h, u, E, P, I), s && (s.faceIndex = Math.floor(T / 3), s.face.materialIndex = m.materialIndex, t.push(s));\n }\n }\n else {\n const g = Math.max(0, p.start), x = Math.min(l.count, p.start + p.count);\n for (let m = g, f = x; m < f; m += 3) {\n const y = m, v = m + 1, T = m + 2;\n s = Ks(this, a, e, n, c, h, u, y, v, T), s && (s.faceIndex = Math.floor(m / 3), t.push(s));\n }\n }\n }\n}\nfunction Ku(i, e, t, n, s, r, a, o) {\n let l;\n if (e.side === zt ? l = n.intersectTriangle(a, r, s, !0, o) : l = n.intersectTriangle(s, r, a, e.side === En, o), l === null) return null;\n Ys.copy(o), Ys.applyMatrix4(i.matrixWorld);\n const c = t.ray.origin.distanceTo(Ys);\n return c < t.near || c > t.far ? null : {\n distance: c,\n point: Ys.clone(),\n object: i\n };\n}\nfunction Ks(i, e, t, n, s, r, a, o, l, c) {\n i.getVertexPosition(o, Ws), i.getVertexPosition(l, Xs), i.getVertexPosition(c, js);\n const h = Ku(i, e, t, n, Ws, Xs, js, Tl);\n if (h) {\n const u = new w();\n un.getBarycoord(Tl, Ws, Xs, js, u), s && (h.uv = un.getInterpolatedAttribute(s, o, l, c, u, new le())), r && (h.uv1 = un.getInterpolatedAttribute(r, o, l, c, u, new le())), a && (h.normal = un.getInterpolatedAttribute(a, o, l, c, u, new w()), h.normal.dot(n.direction) > 0 && h.normal.multiplyScalar(-1));\n const d = {\n a: o,\n b: l,\n c,\n normal: new w(),\n materialIndex: 0\n };\n un.getNormal(Ws, Xs, js, d.normal), h.face = d, h.barycoord = u;\n }\n return h;\n}\nclass fi extends nn {\n /**\n * Constructs a new box geometry.\n *\n * @param {number} [width=1] - The width. That is, the length of the edges parallel to the X axis.\n * @param {number} [height=1] - The height. That is, the length of the edges parallel to the Y axis.\n * @param {number} [depth=1] - The depth. That is, the length of the edges parallel to the Z axis.\n * @param {number} [widthSegments=1] - Number of segmented rectangular faces along the width of the sides.\n * @param {number} [heightSegments=1] - Number of segmented rectangular faces along the height of the sides.\n * @param {number} [depthSegments=1] - Number of segmented rectangular faces along the depth of the sides.\n */\n constructor(e = 1, t = 1, n = 1, s = 1, r = 1, a = 1) {\n super(), this.type = \"BoxGeometry\", this.parameters = {\n width: e,\n height: t,\n depth: n,\n widthSegments: s,\n heightSegments: r,\n depthSegments: a\n };\n const o = this;\n s = Math.floor(s), r = Math.floor(r), a = Math.floor(a);\n const l = [], c = [], h = [], u = [];\n let d = 0, p = 0;\n g(\"z\", \"y\", \"x\", -1, -1, n, t, e, a, r, 0), g(\"z\", \"y\", \"x\", 1, -1, n, t, -e, a, r, 1), g(\"x\", \"z\", \"y\", 1, 1, e, n, t, s, a, 2), g(\"x\", \"z\", \"y\", 1, -1, e, n, -t, s, a, 3), g(\"x\", \"y\", \"z\", 1, -1, e, t, n, s, r, 4), g(\"x\", \"y\", \"z\", -1, -1, e, t, -n, s, r, 5), this.setIndex(l), this.setAttribute(\"position\", new pn(c, 3)), this.setAttribute(\"normal\", new pn(h, 3)), this.setAttribute(\"uv\", new pn(u, 2));\n function g(x, m, f, y, v, T, R, E, P, I, S) {\n const M = T / P, C = R / I, U = T / 2, B = R / 2, z = E / 2, W = P + 1, k = I + 1;\n let ee = 0, X = 0;\n const $ = new w();\n for (let Q = 0; Q < k; Q++) {\n const ge = Q * C - B;\n for (let we = 0; we < W; we++) {\n const Oe = we * M - U;\n $[x] = Oe * y, $[m] = ge * v, $[f] = z, c.push($.x, $.y, $.z), $[x] = 0, $[m] = 0, $[f] = E > 0 ? 1 : -1, h.push($.x, $.y, $.z), u.push(we / P), u.push(1 - Q / I), ee += 1;\n }\n }\n for (let Q = 0; Q < I; Q++)\n for (let ge = 0; ge < P; ge++) {\n const we = d + ge + W * Q, Oe = d + ge + W * (Q + 1), Ke = d + (ge + 1) + W * (Q + 1), $e = d + (ge + 1) + W * Q;\n l.push(we, Oe, $e), l.push(Oe, Ke, $e), X += 6;\n }\n o.addGroup(p, X, S), p += X, d += ee;\n }\n }\n copy(e) {\n return super.copy(e), this.parameters = Object.assign({}, e.parameters), this;\n }\n /**\n * Factory method for creating an instance of this class from the given\n * JSON object.\n *\n * @param {Object} data - A JSON object representing the serialized geometry.\n * @return {BoxGeometry} A new instance.\n */\n static fromJSON(e) {\n return new fi(e.width, e.height, e.depth, e.widthSegments, e.heightSegments, e.depthSegments);\n }\n}\nfunction qi(i) {\n const e = {};\n for (const t in i) {\n e[t] = {};\n for (const n in i[t]) {\n const s = i[t][n];\n s && (s.isColor || s.isMatrix3 || s.isMatrix4 || s.isVector2 || s.isVector3 || s.isVector4 || s.isTexture || s.isQuaternion) ? s.isRenderTargetTexture ? (Te(\"UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms().\"), e[t][n] = null) : e[t][n] = s.clone() : Array.isArray(s) ? e[t][n] = s.slice() : e[t][n] = s;\n }\n }\n return e;\n}\nfunction Ot(i) {\n const e = {};\n for (let t = 0; t < i.length; t++) {\n const n = qi(i[t]);\n for (const s in n)\n e[s] = n[s];\n }\n return e;\n}\nfunction Zu(i) {\n const e = [];\n for (let t = 0; t < i.length; t++)\n e.push(i[t].clone());\n return e;\n}\nfunction nh(i) {\n const e = i.getRenderTarget();\n return e === null ? i.outputColorSpace : e.isXRRenderTarget === !0 ? e.texture.colorSpace : Ye.workingColorSpace;\n}\nconst dn = { clone: qi, merge: Ot };\nvar $u = `void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}`, Ju = `void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}`;\nclass ht extends tn {\n /**\n * Constructs a new shader material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isShaderMaterial = !0, this.type = \"ShaderMaterial\", this.defines = {}, this.uniforms = {}, this.uniformsGroups = [], this.vertexShader = $u, this.fragmentShader = Ju, this.linewidth = 1, this.wireframe = !1, this.wireframeLinewidth = 1, this.fog = !1, this.lights = !1, this.clipping = !1, this.forceSinglePass = !0, this.extensions = {\n clipCullDistance: !1,\n // set to use vertex shader clipping\n multiDraw: !1\n // set to use vertex shader multi_draw / enable gl_DrawID\n }, this.defaultAttributeValues = {\n color: [1, 1, 1],\n uv: [0, 0],\n uv1: [0, 0]\n }, this.index0AttributeName = void 0, this.uniformsNeedUpdate = !1, this.glslVersion = null, e !== void 0 && this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.fragmentShader = e.fragmentShader, this.vertexShader = e.vertexShader, this.uniforms = qi(e.uniforms), this.uniformsGroups = Zu(e.uniformsGroups), this.defines = Object.assign({}, e.defines), this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.fog = e.fog, this.lights = e.lights, this.clipping = e.clipping, this.extensions = Object.assign({}, e.extensions), this.glslVersion = e.glslVersion, this;\n }\n toJSON(e) {\n const t = super.toJSON(e);\n t.glslVersion = this.glslVersion, t.uniforms = {};\n for (const s in this.uniforms) {\n const a = this.uniforms[s].value;\n a && a.isTexture ? t.uniforms[s] = {\n type: \"t\",\n value: a.toJSON(e).uuid\n } : a && a.isColor ? t.uniforms[s] = {\n type: \"c\",\n value: a.getHex()\n } : a && a.isVector2 ? t.uniforms[s] = {\n type: \"v2\",\n value: a.toArray()\n } : a && a.isVector3 ? t.uniforms[s] = {\n type: \"v3\",\n value: a.toArray()\n } : a && a.isVector4 ? t.uniforms[s] = {\n type: \"v4\",\n value: a.toArray()\n } : a && a.isMatrix3 ? t.uniforms[s] = {\n type: \"m3\",\n value: a.toArray()\n } : a && a.isMatrix4 ? t.uniforms[s] = {\n type: \"m4\",\n value: a.toArray()\n } : t.uniforms[s] = {\n value: a\n };\n }\n Object.keys(this.defines).length > 0 && (t.defines = this.defines), t.vertexShader = this.vertexShader, t.fragmentShader = this.fragmentShader, t.lights = this.lights, t.clipping = this.clipping;\n const n = {};\n for (const s in this.extensions)\n this.extensions[s] === !0 && (n[s] = !0);\n return Object.keys(n).length > 0 && (t.extensions = n), t;\n }\n}\nclass ih extends pt {\n /**\n * Constructs a new camera.\n */\n constructor() {\n super(), this.isCamera = !0, this.type = \"Camera\", this.matrixWorldInverse = new Ne(), this.projectionMatrix = new Ne(), this.projectionMatrixInverse = new Ne(), this.coordinateSystem = Tn, this._reversedDepth = !1;\n }\n /**\n * The flag that indicates whether the camera uses a reversed depth buffer.\n *\n * @type {boolean}\n * @default false\n */\n get reversedDepth() {\n return this._reversedDepth;\n }\n copy(e, t) {\n return super.copy(e, t), this.matrixWorldInverse.copy(e.matrixWorldInverse), this.projectionMatrix.copy(e.projectionMatrix), this.projectionMatrixInverse.copy(e.projectionMatrixInverse), this.coordinateSystem = e.coordinateSystem, this;\n }\n /**\n * Returns a vector representing the (\"look\") direction of the 3D object in world space.\n *\n * This method is overwritten since cameras have a different forward vector compared to other\n * 3D objects. A camera looks down its local, negative z-axis by default.\n *\n * @param {Vector3} target - The target vector the result is stored to.\n * @return {Vector3} The 3D object's direction in world space.\n */\n getWorldDirection(e) {\n return super.getWorldDirection(e).negate();\n }\n updateMatrixWorld(e) {\n super.updateMatrixWorld(e), this.matrixWorldInverse.copy(this.matrixWorld).invert();\n }\n updateWorldMatrix(e, t) {\n super.updateWorldMatrix(e, t), this.matrixWorldInverse.copy(this.matrixWorld).invert();\n }\n clone() {\n return new this.constructor().copy(this);\n }\n}\nconst qn = /* @__PURE__ */ new w(), El = /* @__PURE__ */ new le(), wl = /* @__PURE__ */ new le();\nclass Tt extends ih {\n /**\n * Constructs a new perspective camera.\n *\n * @param {number} [fov=50] - The vertical field of view.\n * @param {number} [aspect=1] - The aspect ratio.\n * @param {number} [near=0.1] - The camera's near plane.\n * @param {number} [far=2000] - The camera's far plane.\n */\n constructor(e = 50, t = 1, n = 0.1, s = 2e3) {\n super(), this.isPerspectiveCamera = !0, this.type = \"PerspectiveCamera\", this.fov = e, this.zoom = 1, this.near = n, this.far = s, this.focus = 10, this.aspect = t, this.view = null, this.filmGauge = 35, this.filmOffset = 0, this.updateProjectionMatrix();\n }\n copy(e, t) {\n return super.copy(e, t), this.fov = e.fov, this.zoom = e.zoom, this.near = e.near, this.far = e.far, this.focus = e.focus, this.aspect = e.aspect, this.view = e.view === null ? null : Object.assign({}, e.view), this.filmGauge = e.filmGauge, this.filmOffset = e.filmOffset, this;\n }\n /**\n * Sets the FOV by focal length in respect to the current {@link PerspectiveCamera#filmGauge}.\n *\n * The default film gauge is 35, so that the focal length can be specified for\n * a 35mm (full frame) camera.\n *\n * @param {number} focalLength - Values for focal length and film gauge must have the same unit.\n */\n setFocalLength(e) {\n const t = 0.5 * this.getFilmHeight() / e;\n this.fov = ji * 2 * Math.atan(t), this.updateProjectionMatrix();\n }\n /**\n * Returns the focal length from the current {@link PerspectiveCamera#fov} and\n * {@link PerspectiveCamera#filmGauge}.\n *\n * @return {number} The computed focal length.\n */\n getFocalLength() {\n const e = Math.tan(_s * 0.5 * this.fov);\n return 0.5 * this.getFilmHeight() / e;\n }\n /**\n * Returns the current vertical field of view angle in degrees considering {@link PerspectiveCamera#zoom}.\n *\n * @return {number} The effective FOV.\n */\n getEffectiveFOV() {\n return ji * 2 * Math.atan(\n Math.tan(_s * 0.5 * this.fov) / this.zoom\n );\n }\n /**\n * Returns the width of the image on the film. If {@link PerspectiveCamera#aspect} is greater than or\n * equal to one (landscape format), the result equals {@link PerspectiveCamera#filmGauge}.\n *\n * @return {number} The film width.\n */\n getFilmWidth() {\n return this.filmGauge * Math.min(this.aspect, 1);\n }\n /**\n * Returns the height of the image on the film. If {@link PerspectiveCamera#aspect} is greater than or\n * equal to one (landscape format), the result equals {@link PerspectiveCamera#filmGauge}.\n *\n * @return {number} The film width.\n */\n getFilmHeight() {\n return this.filmGauge / Math.max(this.aspect, 1);\n }\n /**\n * Computes the 2D bounds of the camera's viewable rectangle at a given distance along the viewing direction.\n * Sets `minTarget` and `maxTarget` to the coordinates of the lower-left and upper-right corners of the view rectangle.\n *\n * @param {number} distance - The viewing distance.\n * @param {Vector2} minTarget - The lower-left corner of the view rectangle is written into this vector.\n * @param {Vector2} maxTarget - The upper-right corner of the view rectangle is written into this vector.\n */\n getViewBounds(e, t, n) {\n qn.set(-1, -1, 0.5).applyMatrix4(this.projectionMatrixInverse), t.set(qn.x, qn.y).multiplyScalar(-e / qn.z), qn.set(1, 1, 0.5).applyMatrix4(this.projectionMatrixInverse), n.set(qn.x, qn.y).multiplyScalar(-e / qn.z);\n }\n /**\n * Computes the width and height of the camera's viewable rectangle at a given distance along the viewing direction.\n *\n * @param {number} distance - The viewing distance.\n * @param {Vector2} target - The target vector that is used to store result where x is width and y is height.\n * @returns {Vector2} The view size.\n */\n getViewSize(e, t) {\n return this.getViewBounds(e, El, wl), t.subVectors(wl, El);\n }\n /**\n * Sets an offset in a larger frustum. This is useful for multi-window or\n * multi-monitor/multi-machine setups.\n *\n * For example, if you have 3x2 monitors and each monitor is 1920x1080 and\n * the monitors are in grid like this\n *```\n * +---+---+---+\n * | A | B | C |\n * +---+---+---+\n * | D | E | F |\n * +---+---+---+\n *```\n * then for each monitor you would call it like this:\n *```js\n * const w = 1920;\n * const h = 1080;\n * const fullWidth = w * 3;\n * const fullHeight = h * 2;\n *\n * // --A--\n * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );\n * // --B--\n * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );\n * // --C--\n * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );\n * // --D--\n * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );\n * // --E--\n * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );\n * // --F--\n * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );\n * ```\n *\n * Note there is no reason monitors have to be the same size or in a grid.\n *\n * @param {number} fullWidth - The full width of multiview setup.\n * @param {number} fullHeight - The full height of multiview setup.\n * @param {number} x - The horizontal offset of the subcamera.\n * @param {number} y - The vertical offset of the subcamera.\n * @param {number} width - The width of subcamera.\n * @param {number} height - The height of subcamera.\n */\n setViewOffset(e, t, n, s, r, a) {\n this.aspect = e / t, this.view === null && (this.view = {\n enabled: !0,\n fullWidth: 1,\n fullHeight: 1,\n offsetX: 0,\n offsetY: 0,\n width: 1,\n height: 1\n }), this.view.enabled = !0, this.view.fullWidth = e, this.view.fullHeight = t, this.view.offsetX = n, this.view.offsetY = s, this.view.width = r, this.view.height = a, this.updateProjectionMatrix();\n }\n /**\n * Removes the view offset from the projection matrix.\n */\n clearViewOffset() {\n this.view !== null && (this.view.enabled = !1), this.updateProjectionMatrix();\n }\n /**\n * Updates the camera's projection matrix. Must be called after any change of\n * camera properties.\n */\n updateProjectionMatrix() {\n const e = this.near;\n let t = e * Math.tan(_s * 0.5 * this.fov) / this.zoom, n = 2 * t, s = this.aspect * n, r = -0.5 * s;\n const a = this.view;\n if (this.view !== null && this.view.enabled) {\n const l = a.fullWidth, c = a.fullHeight;\n r += a.offsetX * s / l, t -= a.offsetY * n / c, s *= a.width / l, n *= a.height / c;\n }\n const o = this.filmOffset;\n o !== 0 && (r += e * o / this.getFilmWidth()), this.projectionMatrix.makePerspective(r, r + s, t, t - n, e, this.far, this.coordinateSystem, this.reversedDepth), this.projectionMatrixInverse.copy(this.projectionMatrix).invert();\n }\n toJSON(e) {\n const t = super.toJSON(e);\n return t.object.fov = this.fov, t.object.zoom = this.zoom, t.object.near = this.near, t.object.far = this.far, t.object.focus = this.focus, t.object.aspect = this.aspect, this.view !== null && (t.object.view = Object.assign({}, this.view)), t.object.filmGauge = this.filmGauge, t.object.filmOffset = this.filmOffset, t;\n }\n}\nconst Ri = -90, Ci = 1;\nclass Qu extends pt {\n /**\n * Constructs a new cube camera.\n *\n * @param {number} near - The camera's near plane.\n * @param {number} far - The camera's far plane.\n * @param {WebGLCubeRenderTarget} renderTarget - The cube render target.\n */\n constructor(e, t, n) {\n super(), this.type = \"CubeCamera\", this.renderTarget = n, this.coordinateSystem = null, this.activeMipmapLevel = 0;\n const s = new Tt(Ri, Ci, e, t);\n s.layers = this.layers, this.add(s);\n const r = new Tt(Ri, Ci, e, t);\n r.layers = this.layers, this.add(r);\n const a = new Tt(Ri, Ci, e, t);\n a.layers = this.layers, this.add(a);\n const o = new Tt(Ri, Ci, e, t);\n o.layers = this.layers, this.add(o);\n const l = new Tt(Ri, Ci, e, t);\n l.layers = this.layers, this.add(l);\n const c = new Tt(Ri, Ci, e, t);\n c.layers = this.layers, this.add(c);\n }\n /**\n * Must be called when the coordinate system of the cube camera is changed.\n */\n updateCoordinateSystem() {\n const e = this.coordinateSystem, t = this.children.concat(), [n, s, r, a, o, l] = t;\n for (const c of t) this.remove(c);\n if (e === Tn)\n n.up.set(0, 1, 0), n.lookAt(1, 0, 0), s.up.set(0, 1, 0), s.lookAt(-1, 0, 0), r.up.set(0, 0, -1), r.lookAt(0, 1, 0), a.up.set(0, 0, 1), a.lookAt(0, -1, 0), o.up.set(0, 1, 0), o.lookAt(0, 0, 1), l.up.set(0, 1, 0), l.lookAt(0, 0, -1);\n else if (e === br)\n n.up.set(0, -1, 0), n.lookAt(-1, 0, 0), s.up.set(0, -1, 0), s.lookAt(1, 0, 0), r.up.set(0, 0, 1), r.lookAt(0, 1, 0), a.up.set(0, 0, -1), a.lookAt(0, -1, 0), o.up.set(0, -1, 0), o.lookAt(0, 0, 1), l.up.set(0, -1, 0), l.lookAt(0, 0, -1);\n else\n throw new Error(\"THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: \" + e);\n for (const c of t)\n this.add(c), c.updateMatrixWorld();\n }\n /**\n * Calling this method will render the given scene with the given renderer\n * into the cube render target of the camera.\n *\n * @param {(Renderer|WebGLRenderer)} renderer - The renderer.\n * @param {Scene} scene - The scene to render.\n */\n update(e, t) {\n this.parent === null && this.updateMatrixWorld();\n const { renderTarget: n, activeMipmapLevel: s } = this;\n this.coordinateSystem !== e.coordinateSystem && (this.coordinateSystem = e.coordinateSystem, this.updateCoordinateSystem());\n const [r, a, o, l, c, h] = this.children, u = e.getRenderTarget(), d = e.getActiveCubeFace(), p = e.getActiveMipmapLevel(), g = e.xr.enabled;\n e.xr.enabled = !1;\n const x = n.texture.generateMipmaps;\n n.texture.generateMipmaps = !1, e.setRenderTarget(n, 0, s), e.render(t, r), e.setRenderTarget(n, 1, s), e.render(t, a), e.setRenderTarget(n, 2, s), e.render(t, o), e.setRenderTarget(n, 3, s), e.render(t, l), e.setRenderTarget(n, 4, s), e.render(t, c), n.texture.generateMipmaps = x, e.setRenderTarget(n, 5, s), e.render(t, h), e.setRenderTarget(u, d, p), e.xr.enabled = g, n.texture.needsPMREMUpdate = !0;\n }\n}\nclass No extends Ct {\n /**\n * Constructs a new cube texture.\n *\n * @param {Array} [images=[]] - An array holding a image for each side of a cube.\n * @param {number} [mapping=CubeReflectionMapping] - The texture mapping.\n * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.\n * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.\n * @param {number} [magFilter=LinearFilter] - The mag filter value.\n * @param {number} [minFilter=LinearMipmapLinearFilter] - The min filter value.\n * @param {number} [format=RGBAFormat] - The texture format.\n * @param {number} [type=UnsignedByteType] - The texture type.\n * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.\n * @param {string} [colorSpace=NoColorSpace] - The color space value.\n */\n constructor(e = [], t = Gi, n, s, r, a, o, l, c, h) {\n super(e, t, n, s, r, a, o, l, c, h), this.isCubeTexture = !0, this.flipY = !1;\n }\n /**\n * Alias for {@link CubeTexture#image}.\n *\n * @type {Array}\n */\n get images() {\n return this.image;\n }\n set images(e) {\n this.image = e;\n }\n}\nclass ed extends St {\n /**\n * Constructs a new cube render target.\n *\n * @param {number} [size=1] - The size of the render target.\n * @param {RenderTarget~Options} [options] - The configuration object.\n */\n constructor(e = 1, t = {}) {\n super(e, e, t), this.isWebGLCubeRenderTarget = !0;\n const n = { width: e, height: e, depth: 1 }, s = [n, n, n, n, n, n];\n this.texture = new No(s), this._setTextureOptions(t), this.texture.isRenderTargetTexture = !0;\n }\n /**\n * Converts the given equirectangular texture to a cube map.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {Texture} texture - The equirectangular texture.\n * @return {WebGLCubeRenderTarget} A reference to this cube render target.\n */\n fromEquirectangularTexture(e, t) {\n this.texture.type = t.type, this.texture.colorSpace = t.colorSpace, this.texture.generateMipmaps = t.generateMipmaps, this.texture.minFilter = t.minFilter, this.texture.magFilter = t.magFilter;\n const n = {\n uniforms: {\n tEquirect: { value: null }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t`\n )\n }, s = new fi(5, 5, 5), r = new ht({\n name: \"CubemapFromEquirect\",\n uniforms: qi(n.uniforms),\n vertexShader: n.vertexShader,\n fragmentShader: n.fragmentShader,\n side: zt,\n blending: Mt\n });\n r.uniforms.tEquirect.value = t;\n const a = new ot(s, r), o = t.minFilter;\n return t.minFilter === yn && (t.minFilter = bt), new Qu(1, 10, this).update(e, a), t.minFilter = o, a.geometry.dispose(), a.material.dispose(), this;\n }\n /**\n * Clears this cube render target.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {boolean} [color=true] - Whether the color buffer should be cleared or not.\n * @param {boolean} [depth=true] - Whether the depth buffer should be cleared or not.\n * @param {boolean} [stencil=true] - Whether the stencil buffer should be cleared or not.\n */\n clear(e, t = !0, n = !0, s = !0) {\n const r = e.getRenderTarget();\n for (let a = 0; a < 6; a++)\n e.setRenderTarget(this, a), e.clear(t, n, s);\n e.setRenderTarget(r);\n }\n}\nlet zn = class extends pt {\n constructor() {\n super(), this.isGroup = !0, this.type = \"Group\";\n }\n};\nconst td = { type: \"move\" };\nclass ia {\n /**\n * Constructs a new XR controller.\n */\n constructor() {\n this._targetRay = null, this._grip = null, this._hand = null;\n }\n /**\n * Returns a group representing the hand space of the XR controller.\n *\n * @return {Group} A group representing the hand space of the XR controller.\n */\n getHandSpace() {\n return this._hand === null && (this._hand = new zn(), this._hand.matrixAutoUpdate = !1, this._hand.visible = !1, this._hand.joints = {}, this._hand.inputState = { pinching: !1 }), this._hand;\n }\n /**\n * Returns a group representing the target ray space of the XR controller.\n *\n * @return {Group} A group representing the target ray space of the XR controller.\n */\n getTargetRaySpace() {\n return this._targetRay === null && (this._targetRay = new zn(), this._targetRay.matrixAutoUpdate = !1, this._targetRay.visible = !1, this._targetRay.hasLinearVelocity = !1, this._targetRay.linearVelocity = new w(), this._targetRay.hasAngularVelocity = !1, this._targetRay.angularVelocity = new w()), this._targetRay;\n }\n /**\n * Returns a group representing the grip space of the XR controller.\n *\n * @return {Group} A group representing the grip space of the XR controller.\n */\n getGripSpace() {\n return this._grip === null && (this._grip = new zn(), this._grip.matrixAutoUpdate = !1, this._grip.visible = !1, this._grip.hasLinearVelocity = !1, this._grip.linearVelocity = new w(), this._grip.hasAngularVelocity = !1, this._grip.angularVelocity = new w()), this._grip;\n }\n /**\n * Dispatches the given event to the groups representing\n * the different coordinate spaces of the XR controller.\n *\n * @param {Object} event - The event to dispatch.\n * @return {WebXRController} A reference to this instance.\n */\n dispatchEvent(e) {\n return this._targetRay !== null && this._targetRay.dispatchEvent(e), this._grip !== null && this._grip.dispatchEvent(e), this._hand !== null && this._hand.dispatchEvent(e), this;\n }\n /**\n * Connects the controller with the given XR input source.\n *\n * @param {XRInputSource} inputSource - The input source.\n * @return {WebXRController} A reference to this instance.\n */\n connect(e) {\n if (e && e.hand) {\n const t = this._hand;\n if (t)\n for (const n of e.hand.values())\n this._getHandJoint(t, n);\n }\n return this.dispatchEvent({ type: \"connected\", data: e }), this;\n }\n /**\n * Disconnects the controller from the given XR input source.\n *\n * @param {XRInputSource} inputSource - The input source.\n * @return {WebXRController} A reference to this instance.\n */\n disconnect(e) {\n return this.dispatchEvent({ type: \"disconnected\", data: e }), this._targetRay !== null && (this._targetRay.visible = !1), this._grip !== null && (this._grip.visible = !1), this._hand !== null && (this._hand.visible = !1), this;\n }\n /**\n * Updates the controller with the given input source, XR frame and reference space.\n * This updates the transformations of the groups that represent the different\n * coordinate systems of the controller.\n *\n * @param {XRInputSource} inputSource - The input source.\n * @param {XRFrame} frame - The XR frame.\n * @param {XRReferenceSpace} referenceSpace - The reference space.\n * @return {WebXRController} A reference to this instance.\n */\n update(e, t, n) {\n let s = null, r = null, a = null;\n const o = this._targetRay, l = this._grip, c = this._hand;\n if (e && t.session.visibilityState !== \"visible-blurred\") {\n if (c && e.hand) {\n a = !0;\n for (const x of e.hand.values()) {\n const m = t.getJointPose(x, n), f = this._getHandJoint(c, x);\n m !== null && (f.matrix.fromArray(m.transform.matrix), f.matrix.decompose(f.position, f.rotation, f.scale), f.matrixWorldNeedsUpdate = !0, f.jointRadius = m.radius), f.visible = m !== null;\n }\n const h = c.joints[\"index-finger-tip\"], u = c.joints[\"thumb-tip\"], d = h.position.distanceTo(u.position), p = 0.02, g = 5e-3;\n c.inputState.pinching && d > p + g ? (c.inputState.pinching = !1, this.dispatchEvent({\n type: \"pinchend\",\n handedness: e.handedness,\n target: this\n })) : !c.inputState.pinching && d <= p - g && (c.inputState.pinching = !0, this.dispatchEvent({\n type: \"pinchstart\",\n handedness: e.handedness,\n target: this\n }));\n } else\n l !== null && e.gripSpace && (r = t.getPose(e.gripSpace, n), r !== null && (l.matrix.fromArray(r.transform.matrix), l.matrix.decompose(l.position, l.rotation, l.scale), l.matrixWorldNeedsUpdate = !0, r.linearVelocity ? (l.hasLinearVelocity = !0, l.linearVelocity.copy(r.linearVelocity)) : l.hasLinearVelocity = !1, r.angularVelocity ? (l.hasAngularVelocity = !0, l.angularVelocity.copy(r.angularVelocity)) : l.hasAngularVelocity = !1));\n o !== null && (s = t.getPose(e.targetRaySpace, n), s === null && r !== null && (s = r), s !== null && (o.matrix.fromArray(s.transform.matrix), o.matrix.decompose(o.position, o.rotation, o.scale), o.matrixWorldNeedsUpdate = !0, s.linearVelocity ? (o.hasLinearVelocity = !0, o.linearVelocity.copy(s.linearVelocity)) : o.hasLinearVelocity = !1, s.angularVelocity ? (o.hasAngularVelocity = !0, o.angularVelocity.copy(s.angularVelocity)) : o.hasAngularVelocity = !1, this.dispatchEvent(td)));\n }\n return o !== null && (o.visible = s !== null), l !== null && (l.visible = r !== null), c !== null && (c.visible = a !== null), this;\n }\n /**\n * Returns a group representing the hand joint for the given input joint.\n *\n * @private\n * @param {Group} hand - The group representing the hand space.\n * @param {XRJointSpace} inputjoint - The hand joint data.\n * @return {Group} A group representing the hand joint for the given input joint.\n */\n _getHandJoint(e, t) {\n if (e.joints[t.jointName] === void 0) {\n const n = new zn();\n n.matrixAutoUpdate = !1, n.visible = !1, e.joints[t.jointName] = n, e.add(n);\n }\n return e.joints[t.jointName];\n }\n}\nclass Fo extends pt {\n /**\n * Constructs a new scene.\n */\n constructor() {\n super(), this.isScene = !0, this.type = \"Scene\", this.background = null, this.environment = null, this.fog = null, this.backgroundBlurriness = 0, this.backgroundIntensity = 1, this.backgroundRotation = new xn(), this.environmentIntensity = 1, this.environmentRotation = new xn(), this.overrideMaterial = null, typeof __THREE_DEVTOOLS__ < \"u\" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(\"observe\", { detail: this }));\n }\n copy(e, t) {\n return super.copy(e, t), e.background !== null && (this.background = e.background.clone()), e.environment !== null && (this.environment = e.environment.clone()), e.fog !== null && (this.fog = e.fog.clone()), this.backgroundBlurriness = e.backgroundBlurriness, this.backgroundIntensity = e.backgroundIntensity, this.backgroundRotation.copy(e.backgroundRotation), this.environmentIntensity = e.environmentIntensity, this.environmentRotation.copy(e.environmentRotation), e.overrideMaterial !== null && (this.overrideMaterial = e.overrideMaterial.clone()), this.matrixAutoUpdate = e.matrixAutoUpdate, this;\n }\n toJSON(e) {\n const t = super.toJSON(e);\n return this.fog !== null && (t.object.fog = this.fog.toJSON()), this.backgroundBlurriness > 0 && (t.object.backgroundBlurriness = this.backgroundBlurriness), this.backgroundIntensity !== 1 && (t.object.backgroundIntensity = this.backgroundIntensity), t.object.backgroundRotation = this.backgroundRotation.toArray(), this.environmentIntensity !== 1 && (t.object.environmentIntensity = this.environmentIntensity), t.object.environmentRotation = this.environmentRotation.toArray(), t;\n }\n}\nclass nd {\n /**\n * Constructs a new interleaved buffer.\n *\n * @param {TypedArray} array - A typed array with a shared buffer storing attribute data.\n * @param {number} stride - The number of typed-array elements per vertex.\n */\n constructor(e, t) {\n this.isInterleavedBuffer = !0, this.array = e, this.stride = t, this.count = e !== void 0 ? e.length / t : 0, this.usage = ho, this.updateRanges = [], this.version = 0, this.uuid = fn();\n }\n /**\n * A callback function that is executed after the renderer has transferred the attribute array\n * data to the GPU.\n */\n onUploadCallback() {\n }\n /**\n * Flag to indicate that this attribute has changed and should be re-sent to\n * the GPU. Set this to `true` when you modify the value of the array.\n *\n * @type {number}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n e === !0 && this.version++;\n }\n /**\n * Sets the usage of this interleaved buffer.\n *\n * @param {(StaticDrawUsage|DynamicDrawUsage|StreamDrawUsage|StaticReadUsage|DynamicReadUsage|StreamReadUsage|StaticCopyUsage|DynamicCopyUsage|StreamCopyUsage)} value - The usage to set.\n * @return {InterleavedBuffer} A reference to this interleaved buffer.\n */\n setUsage(e) {\n return this.usage = e, this;\n }\n /**\n * Adds a range of data in the data array to be updated on the GPU.\n *\n * @param {number} start - Position at which to start update.\n * @param {number} count - The number of components to update.\n */\n addUpdateRange(e, t) {\n this.updateRanges.push({ start: e, count: t });\n }\n /**\n * Clears the update ranges.\n */\n clearUpdateRanges() {\n this.updateRanges.length = 0;\n }\n /**\n * Copies the values of the given interleaved buffer to this instance.\n *\n * @param {InterleavedBuffer} source - The interleaved buffer to copy.\n * @return {InterleavedBuffer} A reference to this instance.\n */\n copy(e) {\n return this.array = new e.array.constructor(e.array), this.count = e.count, this.stride = e.stride, this.usage = e.usage, this;\n }\n /**\n * Copies a vector from the given interleaved buffer to this one. The start\n * and destination position in the attribute buffers are represented by the\n * given indices.\n *\n * @param {number} index1 - The destination index into this interleaved buffer.\n * @param {InterleavedBuffer} interleavedBuffer - The interleaved buffer to copy from.\n * @param {number} index2 - The source index into the given interleaved buffer.\n * @return {InterleavedBuffer} A reference to this instance.\n */\n copyAt(e, t, n) {\n e *= this.stride, n *= t.stride;\n for (let s = 0, r = this.stride; s < r; s++)\n this.array[e + s] = t.array[n + s];\n return this;\n }\n /**\n * Sets the given array data in the interleaved buffer.\n *\n * @param {(TypedArray|Array)} value - The array data to set.\n * @param {number} [offset=0] - The offset in this interleaved buffer's array.\n * @return {InterleavedBuffer} A reference to this instance.\n */\n set(e, t = 0) {\n return this.array.set(e, t), this;\n }\n /**\n * Returns a new interleaved buffer with copied values from this instance.\n *\n * @param {Object} [data] - An object with shared array buffers that allows to retain shared structures.\n * @return {InterleavedBuffer} A clone of this instance.\n */\n clone(e) {\n e.arrayBuffers === void 0 && (e.arrayBuffers = {}), this.array.buffer._uuid === void 0 && (this.array.buffer._uuid = fn()), e.arrayBuffers[this.array.buffer._uuid] === void 0 && (e.arrayBuffers[this.array.buffer._uuid] = this.array.slice(0).buffer);\n const t = new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]), n = new this.constructor(t, this.stride);\n return n.setUsage(this.usage), n;\n }\n /**\n * Sets the given callback function that is executed after the Renderer has transferred\n * the array data to the GPU. Can be used to perform clean-up operations after\n * the upload when data are not needed anymore on the CPU side.\n *\n * @param {Function} callback - The `onUpload()` callback.\n * @return {InterleavedBuffer} A reference to this instance.\n */\n onUpload(e) {\n return this.onUploadCallback = e, this;\n }\n /**\n * Serializes the interleaved buffer into JSON.\n *\n * @param {Object} [data] - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized interleaved buffer.\n */\n toJSON(e) {\n return e.arrayBuffers === void 0 && (e.arrayBuffers = {}), this.array.buffer._uuid === void 0 && (this.array.buffer._uuid = fn()), e.arrayBuffers[this.array.buffer._uuid] === void 0 && (e.arrayBuffers[this.array.buffer._uuid] = Array.from(new Uint32Array(this.array.buffer))), {\n uuid: this.uuid,\n buffer: this.array.buffer._uuid,\n type: this.array.constructor.name,\n stride: this.stride\n };\n }\n}\nconst Ft = /* @__PURE__ */ new w();\nclass Oo {\n /**\n * Constructs a new interleaved buffer attribute.\n *\n * @param {InterleavedBuffer} interleavedBuffer - The buffer holding the interleaved data.\n * @param {number} itemSize - The item size.\n * @param {number} offset - The attribute offset into the buffer.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n */\n constructor(e, t, n, s = !1) {\n this.isInterleavedBufferAttribute = !0, this.name = \"\", this.data = e, this.itemSize = t, this.offset = n, this.normalized = s;\n }\n /**\n * The item count of this buffer attribute.\n *\n * @type {number}\n * @readonly\n */\n get count() {\n return this.data.count;\n }\n /**\n * The array holding the interleaved buffer attribute data.\n *\n * @type {TypedArray}\n */\n get array() {\n return this.data.array;\n }\n /**\n * Flag to indicate that this attribute has changed and should be re-sent to\n * the GPU. Set this to `true` when you modify the value of the array.\n *\n * @type {number}\n * @default false\n * @param {boolean} value\n */\n set needsUpdate(e) {\n this.data.needsUpdate = e;\n }\n /**\n * Applies the given 4x4 matrix to the given attribute. Only works with\n * item size `3`.\n *\n * @param {Matrix4} m - The matrix to apply.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n applyMatrix4(e) {\n for (let t = 0, n = this.data.count; t < n; t++)\n Ft.fromBufferAttribute(this, t), Ft.applyMatrix4(e), this.setXYZ(t, Ft.x, Ft.y, Ft.z);\n return this;\n }\n /**\n * Applies the given 3x3 normal matrix to the given attribute. Only works with\n * item size `3`.\n *\n * @param {Matrix3} m - The normal matrix to apply.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n applyNormalMatrix(e) {\n for (let t = 0, n = this.count; t < n; t++)\n Ft.fromBufferAttribute(this, t), Ft.applyNormalMatrix(e), this.setXYZ(t, Ft.x, Ft.y, Ft.z);\n return this;\n }\n /**\n * Applies the given 4x4 matrix to the given attribute. Only works with\n * item size `3` and with direction vectors.\n *\n * @param {Matrix4} m - The matrix to apply.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n transformDirection(e) {\n for (let t = 0, n = this.count; t < n; t++)\n Ft.fromBufferAttribute(this, t), Ft.transformDirection(e), this.setXYZ(t, Ft.x, Ft.y, Ft.z);\n return this;\n }\n /**\n * Returns the given component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} component - The component index.\n * @return {number} The returned value.\n */\n getComponent(e, t) {\n let n = this.array[e * this.data.stride + this.offset + t];\n return this.normalized && (n = hn(n, this.array)), n;\n }\n /**\n * Sets the given value to the given component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} component - The component index.\n * @param {number} value - The value to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setComponent(e, t, n) {\n return this.normalized && (n = tt(n, this.array)), this.data.array[e * this.data.stride + this.offset + t] = n, this;\n }\n /**\n * Sets the x component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setX(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.data.array[e * this.data.stride + this.offset] = t, this;\n }\n /**\n * Sets the y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} y - The value to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setY(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.data.array[e * this.data.stride + this.offset + 1] = t, this;\n }\n /**\n * Sets the z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} z - The value to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setZ(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.data.array[e * this.data.stride + this.offset + 2] = t, this;\n }\n /**\n * Sets the w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} w - The value to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setW(e, t) {\n return this.normalized && (t = tt(t, this.array)), this.data.array[e * this.data.stride + this.offset + 3] = t, this;\n }\n /**\n * Returns the x component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The x component.\n */\n getX(e) {\n let t = this.data.array[e * this.data.stride + this.offset];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Returns the y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The y component.\n */\n getY(e) {\n let t = this.data.array[e * this.data.stride + this.offset + 1];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Returns the z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The z component.\n */\n getZ(e) {\n let t = this.data.array[e * this.data.stride + this.offset + 2];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Returns the w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @return {number} The w component.\n */\n getW(e) {\n let t = this.data.array[e * this.data.stride + this.offset + 3];\n return this.normalized && (t = hn(t, this.array)), t;\n }\n /**\n * Sets the x and y component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setXY(e, t, n) {\n return e = e * this.data.stride + this.offset, this.normalized && (t = tt(t, this.array), n = tt(n, this.array)), this.data.array[e + 0] = t, this.data.array[e + 1] = n, this;\n }\n /**\n * Sets the x, y and z component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @param {number} z - The value for the z component to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setXYZ(e, t, n, s) {\n return e = e * this.data.stride + this.offset, this.normalized && (t = tt(t, this.array), n = tt(n, this.array), s = tt(s, this.array)), this.data.array[e + 0] = t, this.data.array[e + 1] = n, this.data.array[e + 2] = s, this;\n }\n /**\n * Sets the x, y, z and w component of the vector at the given index.\n *\n * @param {number} index - The index into the buffer attribute.\n * @param {number} x - The value for the x component to set.\n * @param {number} y - The value for the y component to set.\n * @param {number} z - The value for the z component to set.\n * @param {number} w - The value for the w component to set.\n * @return {InterleavedBufferAttribute} A reference to this instance.\n */\n setXYZW(e, t, n, s, r) {\n return e = e * this.data.stride + this.offset, this.normalized && (t = tt(t, this.array), n = tt(n, this.array), s = tt(s, this.array), r = tt(r, this.array)), this.data.array[e + 0] = t, this.data.array[e + 1] = n, this.data.array[e + 2] = s, this.data.array[e + 3] = r, this;\n }\n /**\n * Returns a new buffer attribute with copied values from this instance.\n *\n * If no parameter is provided, cloning an interleaved buffer attribute will de-interleave buffer data.\n *\n * @param {Object} [data] - An object with interleaved buffers that allows to retain the interleaved property.\n * @return {BufferAttribute|InterleavedBufferAttribute} A clone of this instance.\n */\n clone(e) {\n if (e === void 0) {\n yr(\"InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.\");\n const t = [];\n for (let n = 0; n < this.count; n++) {\n const s = n * this.data.stride + this.offset;\n for (let r = 0; r < this.itemSize; r++)\n t.push(this.data.array[s + r]);\n }\n return new kt(new this.array.constructor(t), this.itemSize, this.normalized);\n } else\n return e.interleavedBuffers === void 0 && (e.interleavedBuffers = {}), e.interleavedBuffers[this.data.uuid] === void 0 && (e.interleavedBuffers[this.data.uuid] = this.data.clone(e)), new Oo(e.interleavedBuffers[this.data.uuid], this.itemSize, this.offset, this.normalized);\n }\n /**\n * Serializes the buffer attribute into JSON.\n *\n * If no parameter is provided, cloning an interleaved buffer attribute will de-interleave buffer data.\n *\n * @param {Object} [data] - An optional value holding meta information about the serialization.\n * @return {Object} A JSON object representing the serialized buffer attribute.\n */\n toJSON(e) {\n if (e === void 0) {\n yr(\"InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.\");\n const t = [];\n for (let n = 0; n < this.count; n++) {\n const s = n * this.data.stride + this.offset;\n for (let r = 0; r < this.itemSize; r++)\n t.push(this.data.array[s + r]);\n }\n return {\n itemSize: this.itemSize,\n type: this.array.constructor.name,\n array: t,\n normalized: this.normalized\n };\n } else\n return e.interleavedBuffers === void 0 && (e.interleavedBuffers = {}), e.interleavedBuffers[this.data.uuid] === void 0 && (e.interleavedBuffers[this.data.uuid] = this.data.toJSON(e)), {\n isInterleavedBufferAttribute: !0,\n itemSize: this.itemSize,\n data: this.data.uuid,\n offset: this.offset,\n normalized: this.normalized\n };\n }\n}\nconst Al = /* @__PURE__ */ new w(), Rl = /* @__PURE__ */ new Je(), Cl = /* @__PURE__ */ new Je(), id = /* @__PURE__ */ new w(), Pl = /* @__PURE__ */ new Ne(), Zs = /* @__PURE__ */ new w(), sa = /* @__PURE__ */ new Rn(), Dl = /* @__PURE__ */ new Ne(), ra = /* @__PURE__ */ new Ji();\nclass sd extends ot {\n /**\n * Constructs a new skinned mesh.\n *\n * @param {BufferGeometry} [geometry] - The mesh geometry.\n * @param {Material|Array} [material] - The mesh material.\n */\n constructor(e, t) {\n super(e, t), this.isSkinnedMesh = !0, this.type = \"SkinnedMesh\", this.bindMode = sl, this.bindMatrix = new Ne(), this.bindMatrixInverse = new Ne(), this.boundingBox = null, this.boundingSphere = null;\n }\n /**\n * Computes the bounding box of the skinned mesh, and updates {@link SkinnedMesh#boundingBox}.\n * The bounding box is not automatically computed by the engine; this method must be called by your app.\n * If the skinned mesh is animated, the bounding box should be recomputed per frame in order to reflect\n * the current animation state.\n */\n computeBoundingBox() {\n const e = this.geometry;\n this.boundingBox === null && (this.boundingBox = new Pt()), this.boundingBox.makeEmpty();\n const t = e.getAttribute(\"position\");\n for (let n = 0; n < t.count; n++)\n this.getVertexPosition(n, Zs), this.boundingBox.expandByPoint(Zs);\n }\n /**\n * Computes the bounding sphere of the skinned mesh, and updates {@link SkinnedMesh#boundingSphere}.\n * The bounding sphere is automatically computed by the engine once when it is needed, e.g., for ray casting\n * and view frustum culling. If the skinned mesh is animated, the bounding sphere should be recomputed\n * per frame in order to reflect the current animation state.\n */\n computeBoundingSphere() {\n const e = this.geometry;\n this.boundingSphere === null && (this.boundingSphere = new Rn()), this.boundingSphere.makeEmpty();\n const t = e.getAttribute(\"position\");\n for (let n = 0; n < t.count; n++)\n this.getVertexPosition(n, Zs), this.boundingSphere.expandByPoint(Zs);\n }\n copy(e, t) {\n return super.copy(e, t), this.bindMode = e.bindMode, this.bindMatrix.copy(e.bindMatrix), this.bindMatrixInverse.copy(e.bindMatrixInverse), this.skeleton = e.skeleton, e.boundingBox !== null && (this.boundingBox = e.boundingBox.clone()), e.boundingSphere !== null && (this.boundingSphere = e.boundingSphere.clone()), this;\n }\n raycast(e, t) {\n const n = this.material, s = this.matrixWorld;\n n !== void 0 && (this.boundingSphere === null && this.computeBoundingSphere(), sa.copy(this.boundingSphere), sa.applyMatrix4(s), e.ray.intersectsSphere(sa) !== !1 && (Dl.copy(s).invert(), ra.copy(e.ray).applyMatrix4(Dl), !(this.boundingBox !== null && ra.intersectsBox(this.boundingBox) === !1) && this._computeIntersections(e, t, ra)));\n }\n getVertexPosition(e, t) {\n return super.getVertexPosition(e, t), this.applyBoneTransform(e, t), t;\n }\n /**\n * Binds the given skeleton to the skinned mesh.\n *\n * @param {Skeleton} skeleton - The skeleton to bind.\n * @param {Matrix4} [bindMatrix] - The bind matrix. If no bind matrix is provided,\n * the skinned mesh's world matrix will be used instead.\n */\n bind(e, t) {\n this.skeleton = e, t === void 0 && (this.updateMatrixWorld(!0), this.skeleton.calculateInverses(), t = this.matrixWorld), this.bindMatrix.copy(t), this.bindMatrixInverse.copy(t).invert();\n }\n /**\n * This method sets the skinned mesh in the rest pose).\n */\n pose() {\n this.skeleton.pose();\n }\n /**\n * Normalizes the skin weights which are defined as a buffer attribute\n * in the skinned mesh's geometry.\n */\n normalizeSkinWeights() {\n const e = new Je(), t = this.geometry.attributes.skinWeight;\n for (let n = 0, s = t.count; n < s; n++) {\n e.fromBufferAttribute(t, n);\n const r = 1 / e.manhattanLength();\n r !== 1 / 0 ? e.multiplyScalar(r) : e.set(1, 0, 0, 0), t.setXYZW(n, e.x, e.y, e.z, e.w);\n }\n }\n updateMatrixWorld(e) {\n super.updateMatrixWorld(e), this.bindMode === sl ? this.bindMatrixInverse.copy(this.matrixWorld).invert() : this.bindMode === Qh ? this.bindMatrixInverse.copy(this.bindMatrix).invert() : Te(\"SkinnedMesh: Unrecognized bindMode: \" + this.bindMode);\n }\n /**\n * Applies the bone transform associated with the given index to the given\n * vertex position. Returns the updated vector.\n *\n * @param {number} index - The vertex index.\n * @param {Vector3} target - The target object that is used to store the method's result.\n * the skinned mesh's world matrix will be used instead.\n * @return {Vector3} The updated vertex position.\n */\n applyBoneTransform(e, t) {\n const n = this.skeleton, s = this.geometry;\n Rl.fromBufferAttribute(s.attributes.skinIndex, e), Cl.fromBufferAttribute(s.attributes.skinWeight, e), Al.copy(t).applyMatrix4(this.bindMatrix), t.set(0, 0, 0);\n for (let r = 0; r < 4; r++) {\n const a = Cl.getComponent(r);\n if (a !== 0) {\n const o = Rl.getComponent(r);\n Pl.multiplyMatrices(n.bones[o].matrixWorld, n.boneInverses[o]), t.addScaledVector(id.copy(Al).applyMatrix4(Pl), a);\n }\n }\n return t.applyMatrix4(this.bindMatrixInverse);\n }\n}\nclass sh extends pt {\n /**\n * Constructs a new bone.\n */\n constructor() {\n super(), this.isBone = !0, this.type = \"Bone\";\n }\n}\nclass Qi extends Ct {\n /**\n * Constructs a new data texture.\n *\n * @param {?TypedArray} [data=null] - The buffer data.\n * @param {number} [width=1] - The width of the texture.\n * @param {number} [height=1] - The height of the texture.\n * @param {number} [format=RGBAFormat] - The texture format.\n * @param {number} [type=UnsignedByteType] - The texture type.\n * @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping.\n * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.\n * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.\n * @param {number} [magFilter=NearestFilter] - The mag filter value.\n * @param {number} [minFilter=NearestFilter] - The min filter value.\n * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.\n * @param {string} [colorSpace=NoColorSpace] - The color space.\n */\n constructor(e = null, t = 1, n = 1, s, r, a, o, l, c = Dt, h = Dt, u, d) {\n super(null, a, o, l, c, h, s, r, u, d), this.isDataTexture = !0, this.image = { data: e, width: t, height: n }, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1;\n }\n}\nconst Ll = /* @__PURE__ */ new Ne(), rd = /* @__PURE__ */ new Ne();\nclass Bo {\n /**\n * Constructs a new skeleton.\n *\n * @param {Array} [bones] - An array of bones.\n * @param {Array} [boneInverses] - An array of bone inverse matrices.\n * If not provided, these matrices will be computed automatically via {@link Skeleton#calculateInverses}.\n */\n constructor(e = [], t = []) {\n this.uuid = fn(), this.bones = e.slice(0), this.boneInverses = t, this.boneMatrices = null, this.boneTexture = null, this.init();\n }\n /**\n * Initializes the skeleton. This method gets automatically called by the constructor\n * but depending on how the skeleton is created it might be necessary to call this method\n * manually.\n */\n init() {\n const e = this.bones, t = this.boneInverses;\n if (this.boneMatrices = new Float32Array(e.length * 16), t.length === 0)\n this.calculateInverses();\n else if (e.length !== t.length) {\n Te(\"Skeleton: Number of inverse bone matrices does not match amount of bones.\"), this.boneInverses = [];\n for (let n = 0, s = this.bones.length; n < s; n++)\n this.boneInverses.push(new Ne());\n }\n }\n /**\n * Computes the bone inverse matrices. This method resets {@link Skeleton#boneInverses}\n * and fills it with new matrices.\n */\n calculateInverses() {\n this.boneInverses.length = 0;\n for (let e = 0, t = this.bones.length; e < t; e++) {\n const n = new Ne();\n this.bones[e] && n.copy(this.bones[e].matrixWorld).invert(), this.boneInverses.push(n);\n }\n }\n /**\n * Resets the skeleton to the base pose.\n */\n pose() {\n for (let e = 0, t = this.bones.length; e < t; e++) {\n const n = this.bones[e];\n n && n.matrixWorld.copy(this.boneInverses[e]).invert();\n }\n for (let e = 0, t = this.bones.length; e < t; e++) {\n const n = this.bones[e];\n n && (n.parent && n.parent.isBone ? (n.matrix.copy(n.parent.matrixWorld).invert(), n.matrix.multiply(n.matrixWorld)) : n.matrix.copy(n.matrixWorld), n.matrix.decompose(n.position, n.quaternion, n.scale));\n }\n }\n /**\n * Resets the skeleton to the base pose.\n */\n update() {\n const e = this.bones, t = this.boneInverses, n = this.boneMatrices, s = this.boneTexture;\n for (let r = 0, a = e.length; r < a; r++) {\n const o = e[r] ? e[r].matrixWorld : rd;\n Ll.multiplyMatrices(o, t[r]), Ll.toArray(n, r * 16);\n }\n s !== null && (s.needsUpdate = !0);\n }\n /**\n * Returns a new skeleton with copied values from this instance.\n *\n * @return {Skeleton} A clone of this instance.\n */\n clone() {\n return new Bo(this.bones, this.boneInverses);\n }\n /**\n * Computes a data texture for passing bone data to the vertex shader.\n *\n * @return {Skeleton} A reference of this instance.\n */\n computeBoneTexture() {\n let e = Math.sqrt(this.bones.length * 4);\n e = Math.ceil(e / 4) * 4, e = Math.max(e, 4);\n const t = new Float32Array(e * e * 4);\n t.set(this.boneMatrices);\n const n = new Qi(t, e, e, Zt, Xt);\n return n.needsUpdate = !0, this.boneMatrices = t, this.boneTexture = n, this;\n }\n /**\n * Searches through the skeleton's bone array and returns the first with a\n * matching name.\n *\n * @param {string} name - The name of the bone.\n * @return {Bone|undefined} The found bone. `undefined` if no bone has been found.\n */\n getBoneByName(e) {\n for (let t = 0, n = this.bones.length; t < n; t++) {\n const s = this.bones[t];\n if (s.name === e)\n return s;\n }\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n */\n dispose() {\n this.boneTexture !== null && (this.boneTexture.dispose(), this.boneTexture = null);\n }\n /**\n * Setups the skeleton by the given JSON and bones.\n *\n * @param {Object} json - The skeleton as serialized JSON.\n * @param {Object} bones - An array of bones.\n * @return {Skeleton} A reference of this instance.\n */\n fromJSON(e, t) {\n this.uuid = e.uuid;\n for (let n = 0, s = e.bones.length; n < s; n++) {\n const r = e.bones[n];\n let a = t[r];\n a === void 0 && (Te(\"Skeleton: No bone found with UUID:\", r), a = new sh()), this.bones.push(a), this.boneInverses.push(new Ne().fromArray(e.boneInverses[n]));\n }\n return this.init(), this;\n }\n /**\n * Serializes the skeleton into JSON.\n *\n * @return {Object} A JSON object representing the serialized skeleton.\n * @see {@link ObjectLoader#parse}\n */\n toJSON() {\n const e = {\n metadata: {\n version: 4.7,\n type: \"Skeleton\",\n generator: \"Skeleton.toJSON\"\n },\n bones: [],\n boneInverses: []\n };\n e.uuid = this.uuid;\n const t = this.bones, n = this.boneInverses;\n for (let s = 0, r = t.length; s < r; s++) {\n const a = t[s];\n e.bones.push(a.uuid);\n const o = n[s];\n e.boneInverses.push(o.toArray());\n }\n return e;\n }\n}\nclass uo extends kt {\n /**\n * Constructs a new instanced buffer attribute.\n *\n * @param {TypedArray} array - The array holding the attribute data.\n * @param {number} itemSize - The item size.\n * @param {boolean} [normalized=false] - Whether the data are normalized or not.\n * @param {number} [meshPerAttribute=1] - How often a value of this buffer attribute should be repeated.\n */\n constructor(e, t, n, s = 1) {\n super(e, t, n), this.isInstancedBufferAttribute = !0, this.meshPerAttribute = s;\n }\n copy(e) {\n return super.copy(e), this.meshPerAttribute = e.meshPerAttribute, this;\n }\n toJSON() {\n const e = super.toJSON();\n return e.meshPerAttribute = this.meshPerAttribute, e.isInstancedBufferAttribute = !0, e;\n }\n}\nconst Pi = /* @__PURE__ */ new Ne(), Il = /* @__PURE__ */ new Ne(), $s = [], Ul = /* @__PURE__ */ new Pt(), ad = /* @__PURE__ */ new Ne(), ls = /* @__PURE__ */ new ot(), cs = /* @__PURE__ */ new Rn();\nclass od extends ot {\n /**\n * Constructs a new instanced mesh.\n *\n * @param {BufferGeometry} [geometry] - The mesh geometry.\n * @param {Material|Array} [material] - The mesh material.\n * @param {number} count - The number of instances.\n */\n constructor(e, t, n) {\n super(e, t), this.isInstancedMesh = !0, this.instanceMatrix = new uo(new Float32Array(n * 16), 16), this.instanceColor = null, this.morphTexture = null, this.count = n, this.boundingBox = null, this.boundingSphere = null;\n for (let s = 0; s < n; s++)\n this.setMatrixAt(s, ad);\n }\n /**\n * Computes the bounding box of the instanced mesh, and updates {@link InstancedMesh#boundingBox}.\n * The bounding box is not automatically computed by the engine; this method must be called by your app.\n * You may need to recompute the bounding box if an instance is transformed via {@link InstancedMesh#setMatrixAt}.\n */\n computeBoundingBox() {\n const e = this.geometry, t = this.count;\n this.boundingBox === null && (this.boundingBox = new Pt()), e.boundingBox === null && e.computeBoundingBox(), this.boundingBox.makeEmpty();\n for (let n = 0; n < t; n++)\n this.getMatrixAt(n, Pi), Ul.copy(e.boundingBox).applyMatrix4(Pi), this.boundingBox.union(Ul);\n }\n /**\n * Computes the bounding sphere of the instanced mesh, and updates {@link InstancedMesh#boundingSphere}\n * The engine automatically computes the bounding sphere when it is needed, e.g., for ray casting or view frustum culling.\n * You may need to recompute the bounding sphere if an instance is transformed via {@link InstancedMesh#setMatrixAt}.\n */\n computeBoundingSphere() {\n const e = this.geometry, t = this.count;\n this.boundingSphere === null && (this.boundingSphere = new Rn()), e.boundingSphere === null && e.computeBoundingSphere(), this.boundingSphere.makeEmpty();\n for (let n = 0; n < t; n++)\n this.getMatrixAt(n, Pi), cs.copy(e.boundingSphere).applyMatrix4(Pi), this.boundingSphere.union(cs);\n }\n copy(e, t) {\n return super.copy(e, t), this.instanceMatrix.copy(e.instanceMatrix), e.morphTexture !== null && (this.morphTexture = e.morphTexture.clone()), e.instanceColor !== null && (this.instanceColor = e.instanceColor.clone()), this.count = e.count, e.boundingBox !== null && (this.boundingBox = e.boundingBox.clone()), e.boundingSphere !== null && (this.boundingSphere = e.boundingSphere.clone()), this;\n }\n /**\n * Gets the color of the defined instance.\n *\n * @param {number} index - The instance index.\n * @param {Color} color - The target object that is used to store the method's result.\n */\n getColorAt(e, t) {\n t.fromArray(this.instanceColor.array, e * 3);\n }\n /**\n * Gets the local transformation matrix of the defined instance.\n *\n * @param {number} index - The instance index.\n * @param {Matrix4} matrix - The target object that is used to store the method's result.\n */\n getMatrixAt(e, t) {\n t.fromArray(this.instanceMatrix.array, e * 16);\n }\n /**\n * Gets the morph target weights of the defined instance.\n *\n * @param {number} index - The instance index.\n * @param {Mesh} object - The target object that is used to store the method's result.\n */\n getMorphAt(e, t) {\n const n = t.morphTargetInfluences, s = this.morphTexture.source.data.data, r = n.length + 1, a = e * r + 1;\n for (let o = 0; o < n.length; o++)\n n[o] = s[a + o];\n }\n raycast(e, t) {\n const n = this.matrixWorld, s = this.count;\n if (ls.geometry = this.geometry, ls.material = this.material, ls.material !== void 0 && (this.boundingSphere === null && this.computeBoundingSphere(), cs.copy(this.boundingSphere), cs.applyMatrix4(n), e.ray.intersectsSphere(cs) !== !1))\n for (let r = 0; r < s; r++) {\n this.getMatrixAt(r, Pi), Il.multiplyMatrices(n, Pi), ls.matrixWorld = Il, ls.raycast(e, $s);\n for (let a = 0, o = $s.length; a < o; a++) {\n const l = $s[a];\n l.instanceId = r, l.object = this, t.push(l);\n }\n $s.length = 0;\n }\n }\n /**\n * Sets the given color to the defined instance. Make sure you set the `needsUpdate` flag of\n * {@link InstancedMesh#instanceColor} to `true` after updating all the colors.\n *\n * @param {number} index - The instance index.\n * @param {Color} color - The instance color.\n */\n setColorAt(e, t) {\n this.instanceColor === null && (this.instanceColor = new uo(new Float32Array(this.instanceMatrix.count * 3).fill(1), 3)), t.toArray(this.instanceColor.array, e * 3);\n }\n /**\n * Sets the given local transformation matrix to the defined instance. Make sure you set the `needsUpdate` flag of\n * {@link InstancedMesh#instanceMatrix} to `true` after updating all the colors.\n *\n * @param {number} index - The instance index.\n * @param {Matrix4} matrix - The local transformation.\n */\n setMatrixAt(e, t) {\n t.toArray(this.instanceMatrix.array, e * 16);\n }\n /**\n * Sets the morph target weights to the defined instance. Make sure you set the `needsUpdate` flag of\n * {@link InstancedMesh#morphTexture} to `true` after updating all the influences.\n *\n * @param {number} index - The instance index.\n * @param {Mesh} object - A mesh which `morphTargetInfluences` property containing the morph target weights\n * of a single instance.\n */\n setMorphAt(e, t) {\n const n = t.morphTargetInfluences, s = n.length + 1;\n this.morphTexture === null && (this.morphTexture = new Qi(new Float32Array(s * this.count), s, this.count, wo, Xt));\n const r = this.morphTexture.source.data.data;\n let a = 0;\n for (let c = 0; c < n.length; c++)\n a += n[c];\n const o = this.geometry.morphTargetsRelative ? 1 : 1 - a, l = s * e;\n r[l] = o, r.set(n, l + 1);\n }\n updateMorphTargets() {\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n */\n dispose() {\n this.dispatchEvent({ type: \"dispose\" }), this.morphTexture !== null && (this.morphTexture.dispose(), this.morphTexture = null);\n }\n}\nconst aa = /* @__PURE__ */ new w(), ld = /* @__PURE__ */ new w(), cd = /* @__PURE__ */ new ze();\nclass Sn {\n /**\n * Constructs a new plane.\n *\n * @param {Vector3} [normal=(1,0,0)] - A unit length vector defining the normal of the plane.\n * @param {number} [constant=0] - The signed distance from the origin to the plane.\n */\n constructor(e = new w(1, 0, 0), t = 0) {\n this.isPlane = !0, this.normal = e, this.constant = t;\n }\n /**\n * Sets the plane components by copying the given values.\n *\n * @param {Vector3} normal - The normal.\n * @param {number} constant - The constant.\n * @return {Plane} A reference to this plane.\n */\n set(e, t) {\n return this.normal.copy(e), this.constant = t, this;\n }\n /**\n * Sets the plane components by defining `x`, `y`, `z` as the\n * plane normal and `w` as the constant.\n *\n * @param {number} x - The value for the normal's x component.\n * @param {number} y - The value for the normal's y component.\n * @param {number} z - The value for the normal's z component.\n * @param {number} w - The constant value.\n * @return {Plane} A reference to this plane.\n */\n setComponents(e, t, n, s) {\n return this.normal.set(e, t, n), this.constant = s, this;\n }\n /**\n * Sets the plane from the given normal and coplanar point (that is a point\n * that lies onto the plane).\n *\n * @param {Vector3} normal - The normal.\n * @param {Vector3} point - A coplanar point.\n * @return {Plane} A reference to this plane.\n */\n setFromNormalAndCoplanarPoint(e, t) {\n return this.normal.copy(e), this.constant = -t.dot(this.normal), this;\n }\n /**\n * Sets the plane from three coplanar points. The winding order is\n * assumed to be counter-clockwise, and determines the direction of\n * the plane normal.\n *\n * @param {Vector3} a - The first coplanar point.\n * @param {Vector3} b - The second coplanar point.\n * @param {Vector3} c - The third coplanar point.\n * @return {Plane} A reference to this plane.\n */\n setFromCoplanarPoints(e, t, n) {\n const s = aa.subVectors(n, t).cross(ld.subVectors(e, t)).normalize();\n return this.setFromNormalAndCoplanarPoint(s, e), this;\n }\n /**\n * Copies the values of the given plane to this instance.\n *\n * @param {Plane} plane - The plane to copy.\n * @return {Plane} A reference to this plane.\n */\n copy(e) {\n return this.normal.copy(e.normal), this.constant = e.constant, this;\n }\n /**\n * Normalizes the plane normal and adjusts the constant accordingly.\n *\n * @return {Plane} A reference to this plane.\n */\n normalize() {\n const e = 1 / this.normal.length();\n return this.normal.multiplyScalar(e), this.constant *= e, this;\n }\n /**\n * Negates both the plane normal and the constant.\n *\n * @return {Plane} A reference to this plane.\n */\n negate() {\n return this.constant *= -1, this.normal.negate(), this;\n }\n /**\n * Returns the signed distance from the given point to this plane.\n *\n * @param {Vector3} point - The point to compute the distance for.\n * @return {number} The signed distance.\n */\n distanceToPoint(e) {\n return this.normal.dot(e) + this.constant;\n }\n /**\n * Returns the signed distance from the given sphere to this plane.\n *\n * @param {Sphere} sphere - The sphere to compute the distance for.\n * @return {number} The signed distance.\n */\n distanceToSphere(e) {\n return this.distanceToPoint(e.center) - e.radius;\n }\n /**\n * Projects a the given point onto the plane.\n *\n * @param {Vector3} point - The point to project.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The projected point on the plane.\n */\n projectPoint(e, t) {\n return t.copy(e).addScaledVector(this.normal, -this.distanceToPoint(e));\n }\n /**\n * Returns the intersection point of the passed line and the plane. Returns\n * `null` if the line does not intersect. Returns the line's starting point if\n * the line is coplanar with the plane.\n *\n * @param {Line3} line - The line to compute the intersection for.\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {?Vector3} The intersection point.\n */\n intersectLine(e, t) {\n const n = e.delta(aa), s = this.normal.dot(n);\n if (s === 0)\n return this.distanceToPoint(e.start) === 0 ? t.copy(e.start) : null;\n const r = -(e.start.dot(this.normal) + this.constant) / s;\n return r < 0 || r > 1 ? null : t.copy(e.start).addScaledVector(n, r);\n }\n /**\n * Returns `true` if the given line segment intersects with (passes through) the plane.\n *\n * @param {Line3} line - The line to test.\n * @return {boolean} Whether the given line segment intersects with the plane or not.\n */\n intersectsLine(e) {\n const t = this.distanceToPoint(e.start), n = this.distanceToPoint(e.end);\n return t < 0 && n > 0 || n < 0 && t > 0;\n }\n /**\n * Returns `true` if the given bounding box intersects with the plane.\n *\n * @param {Box3} box - The bounding box to test.\n * @return {boolean} Whether the given bounding box intersects with the plane or not.\n */\n intersectsBox(e) {\n return e.intersectsPlane(this);\n }\n /**\n * Returns `true` if the given bounding sphere intersects with the plane.\n *\n * @param {Sphere} sphere - The bounding sphere to test.\n * @return {boolean} Whether the given bounding sphere intersects with the plane or not.\n */\n intersectsSphere(e) {\n return e.intersectsPlane(this);\n }\n /**\n * Returns a coplanar vector to the plane, by calculating the\n * projection of the normal at the origin onto the plane.\n *\n * @param {Vector3} target - The target vector that is used to store the method's result.\n * @return {Vector3} The coplanar point.\n */\n coplanarPoint(e) {\n return e.copy(this.normal).multiplyScalar(-this.constant);\n }\n /**\n * Apply a 4x4 matrix to the plane. The matrix must be an affine, homogeneous transform.\n *\n * The optional normal matrix can be pre-computed like so:\n * ```js\n * const optionalNormalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );\n * ```\n *\n * @param {Matrix4} matrix - The transformation matrix.\n * @param {Matrix4} [optionalNormalMatrix] - A pre-computed normal matrix.\n * @return {Plane} A reference to this plane.\n */\n applyMatrix4(e, t) {\n const n = t || cd.getNormalMatrix(e), s = this.coplanarPoint(aa).applyMatrix4(e), r = this.normal.applyMatrix3(n).normalize();\n return this.constant = -s.dot(r), this;\n }\n /**\n * Translates the plane by the distance defined by the given offset vector.\n * Note that this only affects the plane constant and will not affect the normal vector.\n *\n * @param {Vector3} offset - The offset vector.\n * @return {Plane} A reference to this plane.\n */\n translate(e) {\n return this.constant -= e.dot(this.normal), this;\n }\n /**\n * Returns `true` if this plane is equal with the given one.\n *\n * @param {Plane} plane - The plane to test for equality.\n * @return {boolean} Whether this plane is equal with the given one.\n */\n equals(e) {\n return e.normal.equals(this.normal) && e.constant === this.constant;\n }\n /**\n * Returns a new plane with copied values from this instance.\n *\n * @return {Plane} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n}\nconst oi = /* @__PURE__ */ new Rn(), hd = /* @__PURE__ */ new le(0.5, 0.5), Js = /* @__PURE__ */ new w();\nclass zo {\n /**\n * Constructs a new frustum.\n *\n * @param {Plane} [p0] - The first plane that encloses the frustum.\n * @param {Plane} [p1] - The second plane that encloses the frustum.\n * @param {Plane} [p2] - The third plane that encloses the frustum.\n * @param {Plane} [p3] - The fourth plane that encloses the frustum.\n * @param {Plane} [p4] - The fifth plane that encloses the frustum.\n * @param {Plane} [p5] - The sixth plane that encloses the frustum.\n */\n constructor(e = new Sn(), t = new Sn(), n = new Sn(), s = new Sn(), r = new Sn(), a = new Sn()) {\n this.planes = [e, t, n, s, r, a];\n }\n /**\n * Sets the frustum planes by copying the given planes.\n *\n * @param {Plane} [p0] - The first plane that encloses the frustum.\n * @param {Plane} [p1] - The second plane that encloses the frustum.\n * @param {Plane} [p2] - The third plane that encloses the frustum.\n * @param {Plane} [p3] - The fourth plane that encloses the frustum.\n * @param {Plane} [p4] - The fifth plane that encloses the frustum.\n * @param {Plane} [p5] - The sixth plane that encloses the frustum.\n * @return {Frustum} A reference to this frustum.\n */\n set(e, t, n, s, r, a) {\n const o = this.planes;\n return o[0].copy(e), o[1].copy(t), o[2].copy(n), o[3].copy(s), o[4].copy(r), o[5].copy(a), this;\n }\n /**\n * Copies the values of the given frustum to this instance.\n *\n * @param {Frustum} frustum - The frustum to copy.\n * @return {Frustum} A reference to this frustum.\n */\n copy(e) {\n const t = this.planes;\n for (let n = 0; n < 6; n++)\n t[n].copy(e.planes[n]);\n return this;\n }\n /**\n * Sets the frustum planes from the given projection matrix.\n *\n * @param {Matrix4} m - The projection matrix.\n * @param {(WebGLCoordinateSystem|WebGPUCoordinateSystem)} coordinateSystem - The coordinate system.\n * @param {boolean} [reversedDepth=false] - Whether to use a reversed depth.\n * @return {Frustum} A reference to this frustum.\n */\n setFromProjectionMatrix(e, t = Tn, n = !1) {\n const s = this.planes, r = e.elements, a = r[0], o = r[1], l = r[2], c = r[3], h = r[4], u = r[5], d = r[6], p = r[7], g = r[8], x = r[9], m = r[10], f = r[11], y = r[12], v = r[13], T = r[14], R = r[15];\n if (s[0].setComponents(c - a, p - h, f - g, R - y).normalize(), s[1].setComponents(c + a, p + h, f + g, R + y).normalize(), s[2].setComponents(c + o, p + u, f + x, R + v).normalize(), s[3].setComponents(c - o, p - u, f - x, R - v).normalize(), n)\n s[4].setComponents(l, d, m, T).normalize(), s[5].setComponents(c - l, p - d, f - m, R - T).normalize();\n else if (s[4].setComponents(c - l, p - d, f - m, R - T).normalize(), t === Tn)\n s[5].setComponents(c + l, p + d, f + m, R + T).normalize();\n else if (t === br)\n s[5].setComponents(l, d, m, T).normalize();\n else\n throw new Error(\"THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: \" + t);\n return this;\n }\n /**\n * Returns `true` if the 3D object's bounding sphere is intersecting this frustum.\n *\n * Note that the 3D object must have a geometry so that the bounding sphere can be calculated.\n *\n * @param {Object3D} object - The 3D object to test.\n * @return {boolean} Whether the 3D object's bounding sphere is intersecting this frustum or not.\n */\n intersectsObject(e) {\n if (e.boundingSphere !== void 0)\n e.boundingSphere === null && e.computeBoundingSphere(), oi.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);\n else {\n const t = e.geometry;\n t.boundingSphere === null && t.computeBoundingSphere(), oi.copy(t.boundingSphere).applyMatrix4(e.matrixWorld);\n }\n return this.intersectsSphere(oi);\n }\n /**\n * Returns `true` if the given sprite is intersecting this frustum.\n *\n * @param {Sprite} sprite - The sprite to test.\n * @return {boolean} Whether the sprite is intersecting this frustum or not.\n */\n intersectsSprite(e) {\n oi.center.set(0, 0, 0);\n const t = hd.distanceTo(e.center);\n return oi.radius = 0.7071067811865476 + t, oi.applyMatrix4(e.matrixWorld), this.intersectsSphere(oi);\n }\n /**\n * Returns `true` if the given bounding sphere is intersecting this frustum.\n *\n * @param {Sphere} sphere - The bounding sphere to test.\n * @return {boolean} Whether the bounding sphere is intersecting this frustum or not.\n */\n intersectsSphere(e) {\n const t = this.planes, n = e.center, s = -e.radius;\n for (let r = 0; r < 6; r++)\n if (t[r].distanceToPoint(n) < s)\n return !1;\n return !0;\n }\n /**\n * Returns `true` if the given bounding box is intersecting this frustum.\n *\n * @param {Box3} box - The bounding box to test.\n * @return {boolean} Whether the bounding box is intersecting this frustum or not.\n */\n intersectsBox(e) {\n const t = this.planes;\n for (let n = 0; n < 6; n++) {\n const s = t[n];\n if (Js.x = s.normal.x > 0 ? e.max.x : e.min.x, Js.y = s.normal.y > 0 ? e.max.y : e.min.y, Js.z = s.normal.z > 0 ? e.max.z : e.min.z, s.distanceToPoint(Js) < 0)\n return !1;\n }\n return !0;\n }\n /**\n * Returns `true` if the given point lies within the frustum.\n *\n * @param {Vector3} point - The point to test.\n * @return {boolean} Whether the point lies within this frustum or not.\n */\n containsPoint(e) {\n const t = this.planes;\n for (let n = 0; n < 6; n++)\n if (t[n].distanceToPoint(e) < 0)\n return !1;\n return !0;\n }\n /**\n * Returns a new frustum with copied values from this instance.\n *\n * @return {Frustum} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n}\nclass rh extends tn {\n /**\n * Constructs a new line basic material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isLineBasicMaterial = !0, this.type = \"LineBasicMaterial\", this.color = new Se(16777215), this.map = null, this.linewidth = 1, this.linecap = \"round\", this.linejoin = \"round\", this.fog = !0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.color.copy(e.color), this.map = e.map, this.linewidth = e.linewidth, this.linecap = e.linecap, this.linejoin = e.linejoin, this.fog = e.fog, this;\n }\n}\nconst Tr = /* @__PURE__ */ new w(), Er = /* @__PURE__ */ new w(), Nl = /* @__PURE__ */ new Ne(), hs = /* @__PURE__ */ new Ji(), Qs = /* @__PURE__ */ new Rn(), oa = /* @__PURE__ */ new w(), Fl = /* @__PURE__ */ new w();\nclass ko extends pt {\n /**\n * Constructs a new line.\n *\n * @param {BufferGeometry} [geometry] - The line geometry.\n * @param {Material|Array} [material] - The line material.\n */\n constructor(e = new nn(), t = new rh()) {\n super(), this.isLine = !0, this.type = \"Line\", this.geometry = e, this.material = t, this.morphTargetDictionary = void 0, this.morphTargetInfluences = void 0, this.updateMorphTargets();\n }\n copy(e, t) {\n return super.copy(e, t), this.material = Array.isArray(e.material) ? e.material.slice() : e.material, this.geometry = e.geometry, this;\n }\n /**\n * Computes an array of distance values which are necessary for rendering dashed lines.\n * For each vertex in the geometry, the method calculates the cumulative length from the\n * current point to the very beginning of the line.\n *\n * @return {Line} A reference to this line.\n */\n computeLineDistances() {\n const e = this.geometry;\n if (e.index === null) {\n const t = e.attributes.position, n = [0];\n for (let s = 1, r = t.count; s < r; s++)\n Tr.fromBufferAttribute(t, s - 1), Er.fromBufferAttribute(t, s), n[s] = n[s - 1], n[s] += Tr.distanceTo(Er);\n e.setAttribute(\"lineDistance\", new pn(n, 1));\n } else\n Te(\"Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.\");\n return this;\n }\n /**\n * Computes intersection points between a casted ray and this line.\n *\n * @param {Raycaster} raycaster - The raycaster.\n * @param {Array} intersects - The target array that holds the intersection points.\n */\n raycast(e, t) {\n const n = this.geometry, s = this.matrixWorld, r = e.params.Line.threshold, a = n.drawRange;\n if (n.boundingSphere === null && n.computeBoundingSphere(), Qs.copy(n.boundingSphere), Qs.applyMatrix4(s), Qs.radius += r, e.ray.intersectsSphere(Qs) === !1) return;\n Nl.copy(s).invert(), hs.copy(e.ray).applyMatrix4(Nl);\n const o = r / ((this.scale.x + this.scale.y + this.scale.z) / 3), l = o * o, c = this.isLineSegments ? 2 : 1, h = n.index, d = n.attributes.position;\n if (h !== null) {\n const p = Math.max(0, a.start), g = Math.min(h.count, a.start + a.count);\n for (let x = p, m = g - 1; x < m; x += c) {\n const f = h.getX(x), y = h.getX(x + 1), v = er(this, e, hs, l, f, y, x);\n v && t.push(v);\n }\n if (this.isLineLoop) {\n const x = h.getX(g - 1), m = h.getX(p), f = er(this, e, hs, l, x, m, g - 1);\n f && t.push(f);\n }\n } else {\n const p = Math.max(0, a.start), g = Math.min(d.count, a.start + a.count);\n for (let x = p, m = g - 1; x < m; x += c) {\n const f = er(this, e, hs, l, x, x + 1, x);\n f && t.push(f);\n }\n if (this.isLineLoop) {\n const x = er(this, e, hs, l, g - 1, p, g - 1);\n x && t.push(x);\n }\n }\n }\n /**\n * Sets the values of {@link Line#morphTargetDictionary} and {@link Line#morphTargetInfluences}\n * to make sure existing morph targets can influence this 3D object.\n */\n updateMorphTargets() {\n const t = this.geometry.morphAttributes, n = Object.keys(t);\n if (n.length > 0) {\n const s = t[n[0]];\n if (s !== void 0) {\n this.morphTargetInfluences = [], this.morphTargetDictionary = {};\n for (let r = 0, a = s.length; r < a; r++) {\n const o = s[r].name || String(r);\n this.morphTargetInfluences.push(0), this.morphTargetDictionary[o] = r;\n }\n }\n }\n }\n}\nfunction er(i, e, t, n, s, r, a) {\n const o = i.geometry.attributes.position;\n if (Tr.fromBufferAttribute(o, s), Er.fromBufferAttribute(o, r), t.distanceSqToSegment(Tr, Er, oa, Fl) > n) return;\n oa.applyMatrix4(i.matrixWorld);\n const c = e.ray.origin.distanceTo(oa);\n if (!(c < e.near || c > e.far))\n return {\n distance: c,\n // What do we want? intersection point on the ray or on the segment??\n // point: raycaster.ray.at( distance ),\n point: Fl.clone().applyMatrix4(i.matrixWorld),\n index: a,\n face: null,\n faceIndex: null,\n barycoord: null,\n object: i\n };\n}\nconst Ol = /* @__PURE__ */ new w(), Bl = /* @__PURE__ */ new w();\nclass ud extends ko {\n /**\n * Constructs a new line segments.\n *\n * @param {BufferGeometry} [geometry] - The line geometry.\n * @param {Material|Array} [material] - The line material.\n */\n constructor(e, t) {\n super(e, t), this.isLineSegments = !0, this.type = \"LineSegments\";\n }\n computeLineDistances() {\n const e = this.geometry;\n if (e.index === null) {\n const t = e.attributes.position, n = [];\n for (let s = 0, r = t.count; s < r; s += 2)\n Ol.fromBufferAttribute(t, s), Bl.fromBufferAttribute(t, s + 1), n[s] = s === 0 ? 0 : n[s - 1], n[s + 1] = n[s] + Ol.distanceTo(Bl);\n e.setAttribute(\"lineDistance\", new pn(n, 1));\n } else\n Te(\"LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.\");\n return this;\n }\n}\nclass dd extends ko {\n /**\n * Constructs a new line loop.\n *\n * @param {BufferGeometry} [geometry] - The line geometry.\n * @param {Material|Array} [material] - The line material.\n */\n constructor(e, t) {\n super(e, t), this.isLineLoop = !0, this.type = \"LineLoop\";\n }\n}\nclass ah extends tn {\n /**\n * Constructs a new points material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isPointsMaterial = !0, this.type = \"PointsMaterial\", this.color = new Se(16777215), this.map = null, this.alphaMap = null, this.size = 1, this.sizeAttenuation = !0, this.fog = !0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.color.copy(e.color), this.map = e.map, this.alphaMap = e.alphaMap, this.size = e.size, this.sizeAttenuation = e.sizeAttenuation, this.fog = e.fog, this;\n }\n}\nconst zl = /* @__PURE__ */ new Ne(), fo = /* @__PURE__ */ new Ji(), tr = /* @__PURE__ */ new Rn(), nr = /* @__PURE__ */ new w();\nclass fd extends pt {\n /**\n * Constructs a new point cloud.\n *\n * @param {BufferGeometry} [geometry] - The points geometry.\n * @param {Material|Array} [material] - The points material.\n */\n constructor(e = new nn(), t = new ah()) {\n super(), this.isPoints = !0, this.type = \"Points\", this.geometry = e, this.material = t, this.morphTargetDictionary = void 0, this.morphTargetInfluences = void 0, this.updateMorphTargets();\n }\n copy(e, t) {\n return super.copy(e, t), this.material = Array.isArray(e.material) ? e.material.slice() : e.material, this.geometry = e.geometry, this;\n }\n /**\n * Computes intersection points between a casted ray and this point cloud.\n *\n * @param {Raycaster} raycaster - The raycaster.\n * @param {Array} intersects - The target array that holds the intersection points.\n */\n raycast(e, t) {\n const n = this.geometry, s = this.matrixWorld, r = e.params.Points.threshold, a = n.drawRange;\n if (n.boundingSphere === null && n.computeBoundingSphere(), tr.copy(n.boundingSphere), tr.applyMatrix4(s), tr.radius += r, e.ray.intersectsSphere(tr) === !1) return;\n zl.copy(s).invert(), fo.copy(e.ray).applyMatrix4(zl);\n const o = r / ((this.scale.x + this.scale.y + this.scale.z) / 3), l = o * o, c = n.index, u = n.attributes.position;\n if (c !== null) {\n const d = Math.max(0, a.start), p = Math.min(c.count, a.start + a.count);\n for (let g = d, x = p; g < x; g++) {\n const m = c.getX(g);\n nr.fromBufferAttribute(u, m), kl(nr, m, l, s, e, t, this);\n }\n } else {\n const d = Math.max(0, a.start), p = Math.min(u.count, a.start + a.count);\n for (let g = d, x = p; g < x; g++)\n nr.fromBufferAttribute(u, g), kl(nr, g, l, s, e, t, this);\n }\n }\n /**\n * Sets the values of {@link Points#morphTargetDictionary} and {@link Points#morphTargetInfluences}\n * to make sure existing morph targets can influence this 3D object.\n */\n updateMorphTargets() {\n const t = this.geometry.morphAttributes, n = Object.keys(t);\n if (n.length > 0) {\n const s = t[n[0]];\n if (s !== void 0) {\n this.morphTargetInfluences = [], this.morphTargetDictionary = {};\n for (let r = 0, a = s.length; r < a; r++) {\n const o = s[r].name || String(r);\n this.morphTargetInfluences.push(0), this.morphTargetDictionary[o] = r;\n }\n }\n }\n }\n}\nfunction kl(i, e, t, n, s, r, a) {\n const o = fo.distanceSqToPoint(i);\n if (o < t) {\n const l = new w();\n fo.closestPointToPoint(i, l), l.applyMatrix4(n);\n const c = s.ray.origin.distanceTo(l);\n if (c < s.near || c > s.far) return;\n r.push({\n distance: c,\n distanceToRay: Math.sqrt(o),\n point: l,\n index: e,\n face: null,\n faceIndex: null,\n barycoord: null,\n object: a\n });\n }\n}\nclass Vo extends Ct {\n /**\n * Constructs a new depth texture.\n *\n * @param {number} width - The width of the texture.\n * @param {number} height - The height of the texture.\n * @param {number} [type=UnsignedIntType] - The texture type.\n * @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping.\n * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.\n * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.\n * @param {number} [magFilter=LinearFilter] - The mag filter value.\n * @param {number} [minFilter=LinearFilter] - The min filter value.\n * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.\n * @param {number} [format=DepthFormat] - The texture format.\n * @param {number} [depth=1] - The depth of the texture.\n */\n constructor(e, t, n = di, s, r, a, o = Dt, l = Dt, c, h = bs, u = 1) {\n if (h !== bs && h !== Xi)\n throw new Error(\"DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat\");\n const d = { width: e, height: t, depth: u };\n super(d, s, r, a, o, l, h, n, c), this.isDepthTexture = !0, this.flipY = !1, this.generateMipmaps = !1, this.compareFunction = null;\n }\n copy(e) {\n return super.copy(e), this.source = new Io(Object.assign({}, e.image)), this.compareFunction = e.compareFunction, this;\n }\n toJSON(e) {\n const t = super.toJSON(e);\n return this.compareFunction !== null && (t.compareFunction = this.compareFunction), t;\n }\n}\nclass oh extends Ct {\n /**\n * Creates a new raw texture.\n *\n * @param {?(WebGLTexture|GPUTexture)} [sourceTexture=null] - The external texture.\n */\n constructor(e = null) {\n super(), this.sourceTexture = e, this.isExternalTexture = !0;\n }\n copy(e) {\n return super.copy(e), this.sourceTexture = e.sourceTexture, this;\n }\n}\nclass As extends nn {\n /**\n * Constructs a new plane geometry.\n *\n * @param {number} [width=1] - The width along the X axis.\n * @param {number} [height=1] - The height along the Y axis\n * @param {number} [widthSegments=1] - The number of segments along the X axis.\n * @param {number} [heightSegments=1] - The number of segments along the Y axis.\n */\n constructor(e = 1, t = 1, n = 1, s = 1) {\n super(), this.type = \"PlaneGeometry\", this.parameters = {\n width: e,\n height: t,\n widthSegments: n,\n heightSegments: s\n };\n const r = e / 2, a = t / 2, o = Math.floor(n), l = Math.floor(s), c = o + 1, h = l + 1, u = e / o, d = t / l, p = [], g = [], x = [], m = [];\n for (let f = 0; f < h; f++) {\n const y = f * d - a;\n for (let v = 0; v < c; v++) {\n const T = v * u - r;\n g.push(T, -y, 0), x.push(0, 0, 1), m.push(v / o), m.push(1 - f / l);\n }\n }\n for (let f = 0; f < l; f++)\n for (let y = 0; y < o; y++) {\n const v = y + c * f, T = y + c * (f + 1), R = y + 1 + c * (f + 1), E = y + 1 + c * f;\n p.push(v, T, E), p.push(T, R, E);\n }\n this.setIndex(p), this.setAttribute(\"position\", new pn(g, 3)), this.setAttribute(\"normal\", new pn(x, 3)), this.setAttribute(\"uv\", new pn(m, 2));\n }\n copy(e) {\n return super.copy(e), this.parameters = Object.assign({}, e.parameters), this;\n }\n /**\n * Factory method for creating an instance of this class from the given\n * JSON object.\n *\n * @param {Object} data - A JSON object representing the serialized geometry.\n * @return {PlaneGeometry} A new instance.\n */\n static fromJSON(e) {\n return new As(e.width, e.height, e.widthSegments, e.heightSegments);\n }\n}\nclass pd extends ht {\n /**\n * Constructs a new raw shader material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(e), this.isRawShaderMaterial = !0, this.type = \"RawShaderMaterial\";\n }\n}\nclass Go extends tn {\n /**\n * Constructs a new mesh standard material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshStandardMaterial = !0, this.type = \"MeshStandardMaterial\", this.defines = { STANDARD: \"\" }, this.color = new Se(16777215), this.roughness = 1, this.metalness = 0, this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new Se(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Cr, this.normalScale = new le(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.roughnessMap = null, this.metalnessMap = null, this.alphaMap = null, this.envMap = null, this.envMapRotation = new xn(), this.envMapIntensity = 1, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = \"round\", this.wireframeLinejoin = \"round\", this.flatShading = !1, this.fog = !0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.defines = { STANDARD: \"\" }, this.color.copy(e.color), this.roughness = e.roughness, this.metalness = e.metalness, this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.roughnessMap = e.roughnessMap, this.metalnessMap = e.metalnessMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.envMapRotation.copy(e.envMapRotation), this.envMapIntensity = e.envMapIntensity, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.flatShading = e.flatShading, this.fog = e.fog, this;\n }\n}\nclass Cn extends Go {\n /**\n * Constructs a new mesh physical material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshPhysicalMaterial = !0, this.defines = {\n STANDARD: \"\",\n PHYSICAL: \"\"\n }, this.type = \"MeshPhysicalMaterial\", this.anisotropyRotation = 0, this.anisotropyMap = null, this.clearcoatMap = null, this.clearcoatRoughness = 0, this.clearcoatRoughnessMap = null, this.clearcoatNormalScale = new le(1, 1), this.clearcoatNormalMap = null, this.ior = 1.5, Object.defineProperty(this, \"reflectivity\", {\n get: function() {\n return He(2.5 * (this.ior - 1) / (this.ior + 1), 0, 1);\n },\n set: function(t) {\n this.ior = (1 + 0.4 * t) / (1 - 0.4 * t);\n }\n }), this.iridescenceMap = null, this.iridescenceIOR = 1.3, this.iridescenceThicknessRange = [100, 400], this.iridescenceThicknessMap = null, this.sheenColor = new Se(0), this.sheenColorMap = null, this.sheenRoughness = 1, this.sheenRoughnessMap = null, this.transmissionMap = null, this.thickness = 0, this.thicknessMap = null, this.attenuationDistance = 1 / 0, this.attenuationColor = new Se(1, 1, 1), this.specularIntensity = 1, this.specularIntensityMap = null, this.specularColor = new Se(1, 1, 1), this.specularColorMap = null, this._anisotropy = 0, this._clearcoat = 0, this._dispersion = 0, this._iridescence = 0, this._sheen = 0, this._transmission = 0, this.setValues(e);\n }\n /**\n * The anisotropy strength, from `0.0` to `1.0`.\n *\n * @type {number}\n * @default 0\n */\n get anisotropy() {\n return this._anisotropy;\n }\n set anisotropy(e) {\n this._anisotropy > 0 != e > 0 && this.version++, this._anisotropy = e;\n }\n /**\n * Represents the intensity of the clear coat layer, from `0.0` to `1.0`. Use\n * clear coat related properties to enable multilayer materials that have a\n * thin translucent layer over the base layer.\n *\n * @type {number}\n * @default 0\n */\n get clearcoat() {\n return this._clearcoat;\n }\n set clearcoat(e) {\n this._clearcoat > 0 != e > 0 && this.version++, this._clearcoat = e;\n }\n /**\n * The intensity of the iridescence layer, simulating RGB color shift based on the angle between\n * the surface and the viewer, from `0.0` to `1.0`.\n *\n * @type {number}\n * @default 0\n */\n get iridescence() {\n return this._iridescence;\n }\n set iridescence(e) {\n this._iridescence > 0 != e > 0 && this.version++, this._iridescence = e;\n }\n /**\n * Defines the strength of the angular separation of colors (chromatic aberration) transmitting\n * through a relatively clear volume. Any value zero or larger is valid, the typical range of\n * realistic values is `[0, 1]`. This property can be only be used with transmissive objects.\n *\n * @type {number}\n * @default 0\n */\n get dispersion() {\n return this._dispersion;\n }\n set dispersion(e) {\n this._dispersion > 0 != e > 0 && this.version++, this._dispersion = e;\n }\n /**\n * The intensity of the sheen layer, from `0.0` to `1.0`.\n *\n * @type {number}\n * @default 0\n */\n get sheen() {\n return this._sheen;\n }\n set sheen(e) {\n this._sheen > 0 != e > 0 && this.version++, this._sheen = e;\n }\n /**\n * Degree of transmission (or optical transparency), from `0.0` to `1.0`.\n *\n * Thin, transparent or semitransparent, plastic or glass materials remain\n * largely reflective even if they are fully transmissive. The transmission\n * property can be used to model these materials.\n *\n * When transmission is non-zero, `opacity` should be set to `1`.\n *\n * @type {number}\n * @default 0\n */\n get transmission() {\n return this._transmission;\n }\n set transmission(e) {\n this._transmission > 0 != e > 0 && this.version++, this._transmission = e;\n }\n copy(e) {\n return super.copy(e), this.defines = {\n STANDARD: \"\",\n PHYSICAL: \"\"\n }, this.anisotropy = e.anisotropy, this.anisotropyRotation = e.anisotropyRotation, this.anisotropyMap = e.anisotropyMap, this.clearcoat = e.clearcoat, this.clearcoatMap = e.clearcoatMap, this.clearcoatRoughness = e.clearcoatRoughness, this.clearcoatRoughnessMap = e.clearcoatRoughnessMap, this.clearcoatNormalMap = e.clearcoatNormalMap, this.clearcoatNormalScale.copy(e.clearcoatNormalScale), this.dispersion = e.dispersion, this.ior = e.ior, this.iridescence = e.iridescence, this.iridescenceMap = e.iridescenceMap, this.iridescenceIOR = e.iridescenceIOR, this.iridescenceThicknessRange = [...e.iridescenceThicknessRange], this.iridescenceThicknessMap = e.iridescenceThicknessMap, this.sheen = e.sheen, this.sheenColor.copy(e.sheenColor), this.sheenColorMap = e.sheenColorMap, this.sheenRoughness = e.sheenRoughness, this.sheenRoughnessMap = e.sheenRoughnessMap, this.transmission = e.transmission, this.transmissionMap = e.transmissionMap, this.thickness = e.thickness, this.thicknessMap = e.thicknessMap, this.attenuationDistance = e.attenuationDistance, this.attenuationColor.copy(e.attenuationColor), this.specularIntensity = e.specularIntensity, this.specularIntensityMap = e.specularIntensityMap, this.specularColor.copy(e.specularColor), this.specularColorMap = e.specularColorMap, this;\n }\n}\nclass md extends tn {\n /**\n * Constructs a new mesh normal material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshNormalMaterial = !0, this.type = \"MeshNormalMaterial\", this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Cr, this.normalScale = new le(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.wireframe = !1, this.wireframeLinewidth = 1, this.flatShading = !1, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.flatShading = e.flatShading, this;\n }\n}\nclass gd extends tn {\n /**\n * Constructs a new mesh lambert material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshLambertMaterial = !0, this.type = \"MeshLambertMaterial\", this.color = new Se(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new Se(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Cr, this.normalScale = new le(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.envMapRotation = new xn(), this.combine = So, this.reflectivity = 1, this.refractionRatio = 0.98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = \"round\", this.wireframeLinejoin = \"round\", this.flatShading = !1, this.fog = !0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.color.copy(e.color), this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.specularMap = e.specularMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.envMapRotation.copy(e.envMapRotation), this.combine = e.combine, this.reflectivity = e.reflectivity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.flatShading = e.flatShading, this.fog = e.fog, this;\n }\n}\nclass lh extends tn {\n /**\n * Constructs a new mesh depth material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshDepthMaterial = !0, this.type = \"MeshDepthMaterial\", this.depthPacking = nu, this.map = null, this.alphaMap = null, this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.wireframe = !1, this.wireframeLinewidth = 1, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.depthPacking = e.depthPacking, this.map = e.map, this.alphaMap = e.alphaMap, this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this;\n }\n}\nclass xd extends tn {\n /**\n * Constructs a new mesh distance material.\n *\n * @param {Object} [parameters] - An object with one or more properties\n * defining the material's appearance. Any property of the material\n * (including any property from inherited materials) can be passed\n * in here. Color values can be passed any type of value accepted\n * by {@link Color#set}.\n */\n constructor(e) {\n super(), this.isMeshDistanceMaterial = !0, this.type = \"MeshDistanceMaterial\", this.map = null, this.alphaMap = null, this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.setValues(e);\n }\n copy(e) {\n return super.copy(e), this.map = e.map, this.alphaMap = e.alphaMap, this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this;\n }\n}\nfunction ir(i, e) {\n return !i || i.constructor === e ? i : typeof e.BYTES_PER_ELEMENT == \"number\" ? new e(i) : Array.prototype.slice.call(i);\n}\nfunction _d(i) {\n return ArrayBuffer.isView(i) && !(i instanceof DataView);\n}\nfunction vd(i) {\n function e(s, r) {\n return i[s] - i[r];\n }\n const t = i.length, n = new Array(t);\n for (let s = 0; s !== t; ++s) n[s] = s;\n return n.sort(e), n;\n}\nfunction Vl(i, e, t) {\n const n = i.length, s = new i.constructor(n);\n for (let r = 0, a = 0; a !== n; ++r) {\n const o = t[r] * e;\n for (let l = 0; l !== e; ++l)\n s[a++] = i[o + l];\n }\n return s;\n}\nfunction ch(i, e, t, n) {\n let s = 1, r = i[0];\n for (; r !== void 0 && r[n] === void 0; )\n r = i[s++];\n if (r === void 0) return;\n let a = r[n];\n if (a !== void 0)\n if (Array.isArray(a))\n do\n a = r[n], a !== void 0 && (e.push(r.time), t.push(...a)), r = i[s++];\n while (r !== void 0);\n else if (a.toArray !== void 0)\n do\n a = r[n], a !== void 0 && (e.push(r.time), a.toArray(t, t.length)), r = i[s++];\n while (r !== void 0);\n else\n do\n a = r[n], a !== void 0 && (e.push(r.time), t.push(a)), r = i[s++];\n while (r !== void 0);\n}\nclass Rs {\n /**\n * Constructs a new interpolant.\n *\n * @param {TypedArray} parameterPositions - The parameter positions hold the interpolation factors.\n * @param {TypedArray} sampleValues - The sample values.\n * @param {number} sampleSize - The sample size\n * @param {TypedArray} [resultBuffer] - The result buffer.\n */\n constructor(e, t, n, s) {\n this.parameterPositions = e, this._cachedIndex = 0, this.resultBuffer = s !== void 0 ? s : new t.constructor(n), this.sampleValues = t, this.valueSize = n, this.settings = null, this.DefaultSettings_ = {};\n }\n /**\n * Evaluate the interpolant at position `t`.\n *\n * @param {number} t - The interpolation factor.\n * @return {TypedArray} The result buffer.\n */\n evaluate(e) {\n const t = this.parameterPositions;\n let n = this._cachedIndex, s = t[n], r = t[n - 1];\n n: {\n e: {\n let a;\n t: {\n i: if (!(e < s)) {\n for (let o = n + 2; ; ) {\n if (s === void 0) {\n if (e < r) break i;\n return n = t.length, this._cachedIndex = n, this.copySampleValue_(n - 1);\n }\n if (n === o) break;\n if (r = s, s = t[++n], e < s)\n break e;\n }\n a = t.length;\n break t;\n }\n if (!(e >= r)) {\n const o = t[1];\n e < o && (n = 2, r = o);\n for (let l = n - 2; ; ) {\n if (r === void 0)\n return this._cachedIndex = 0, this.copySampleValue_(0);\n if (n === l) break;\n if (s = r, r = t[--n - 1], e >= r)\n break e;\n }\n a = n, n = 0;\n break t;\n }\n break n;\n }\n for (; n < a; ) {\n const o = n + a >>> 1;\n e < t[o] ? a = o : n = o + 1;\n }\n if (s = t[n], r = t[n - 1], r === void 0)\n return this._cachedIndex = 0, this.copySampleValue_(0);\n if (s === void 0)\n return n = t.length, this._cachedIndex = n, this.copySampleValue_(n - 1);\n }\n this._cachedIndex = n, this.intervalChanged_(n, r, s);\n }\n return this.interpolate_(n, r, e, s);\n }\n /**\n * Returns the interpolation settings.\n *\n * @return {Object} The interpolation settings.\n */\n getSettings_() {\n return this.settings || this.DefaultSettings_;\n }\n /**\n * Copies a sample value to the result buffer.\n *\n * @param {number} index - An index into the sample value buffer.\n * @return {TypedArray} The result buffer.\n */\n copySampleValue_(e) {\n const t = this.resultBuffer, n = this.sampleValues, s = this.valueSize, r = e * s;\n for (let a = 0; a !== s; ++a)\n t[a] = n[r + a];\n return t;\n }\n /**\n * Copies a sample value to the result buffer.\n *\n * @abstract\n * @param {number} i1 - An index into the sample value buffer.\n * @param {number} t0 - The previous interpolation factor.\n * @param {number} t - The current interpolation factor.\n * @param {number} t1 - The next interpolation factor.\n * @return {TypedArray} The result buffer.\n */\n interpolate_() {\n throw new Error(\"call to abstract method\");\n }\n /**\n * Optional method that is executed when the interval has changed.\n *\n * @param {number} i1 - An index into the sample value buffer.\n * @param {number} t0 - The previous interpolation factor.\n * @param {number} t - The current interpolation factor.\n */\n intervalChanged_() {\n }\n}\nclass Md extends Rs {\n /**\n * Constructs a new cubic interpolant.\n *\n * @param {TypedArray} parameterPositions - The parameter positions hold the interpolation factors.\n * @param {TypedArray} sampleValues - The sample values.\n * @param {number} sampleSize - The sample size\n * @param {TypedArray} [resultBuffer] - The result buffer.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s), this._weightPrev = -0, this._offsetPrev = -0, this._weightNext = -0, this._offsetNext = -0, this.DefaultSettings_ = {\n endingStart: rl,\n endingEnd: rl\n };\n }\n intervalChanged_(e, t, n) {\n const s = this.parameterPositions;\n let r = e - 2, a = e + 1, o = s[r], l = s[a];\n if (o === void 0)\n switch (this.getSettings_().endingStart) {\n case al:\n r = e, o = 2 * t - n;\n break;\n case ol:\n r = s.length - 2, o = t + s[r] - s[r + 1];\n break;\n default:\n r = e, o = n;\n }\n if (l === void 0)\n switch (this.getSettings_().endingEnd) {\n case al:\n a = e, l = 2 * n - t;\n break;\n case ol:\n a = 1, l = n + s[1] - s[0];\n break;\n default:\n a = e - 1, l = t;\n }\n const c = (n - t) * 0.5, h = this.valueSize;\n this._weightPrev = c / (t - o), this._weightNext = c / (l - n), this._offsetPrev = r * h, this._offsetNext = a * h;\n }\n interpolate_(e, t, n, s) {\n const r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, l = e * o, c = l - o, h = this._offsetPrev, u = this._offsetNext, d = this._weightPrev, p = this._weightNext, g = (n - t) / (s - t), x = g * g, m = x * g, f = -d * m + 2 * d * x - d * g, y = (1 + d) * m + (-1.5 - 2 * d) * x + (-0.5 + d) * g + 1, v = (-1 - p) * m + (1.5 + p) * x + 0.5 * g, T = p * m - p * x;\n for (let R = 0; R !== o; ++R)\n r[R] = f * a[h + R] + y * a[c + R] + v * a[l + R] + T * a[u + R];\n return r;\n }\n}\nclass Sd extends Rs {\n /**\n * Constructs a new linear interpolant.\n *\n * @param {TypedArray} parameterPositions - The parameter positions hold the interpolation factors.\n * @param {TypedArray} sampleValues - The sample values.\n * @param {number} sampleSize - The sample size\n * @param {TypedArray} [resultBuffer] - The result buffer.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n interpolate_(e, t, n, s) {\n const r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, l = e * o, c = l - o, h = (n - t) / (s - t), u = 1 - h;\n for (let d = 0; d !== o; ++d)\n r[d] = a[c + d] * u + a[l + d] * h;\n return r;\n }\n}\nclass bd extends Rs {\n /**\n * Constructs a new discrete interpolant.\n *\n * @param {TypedArray} parameterPositions - The parameter positions hold the interpolation factors.\n * @param {TypedArray} sampleValues - The sample values.\n * @param {number} sampleSize - The sample size\n * @param {TypedArray} [resultBuffer] - The result buffer.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n interpolate_(e) {\n return this.copySampleValue_(e - 1);\n }\n}\nclass _n {\n /**\n * Constructs a new keyframe track.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} [interpolation] - The interpolation type.\n */\n constructor(e, t, n, s) {\n if (e === void 0) throw new Error(\"THREE.KeyframeTrack: track name is undefined\");\n if (t === void 0 || t.length === 0) throw new Error(\"THREE.KeyframeTrack: no keyframes in track named \" + e);\n this.name = e, this.times = ir(t, this.TimeBufferType), this.values = ir(n, this.ValueBufferType), this.setInterpolation(s || this.DefaultInterpolation);\n }\n /**\n * Converts the keyframe track to JSON.\n *\n * @static\n * @param {KeyframeTrack} track - The keyframe track to serialize.\n * @return {Object} The serialized keyframe track as JSON.\n */\n static toJSON(e) {\n const t = e.constructor;\n let n;\n if (t.toJSON !== this.toJSON)\n n = t.toJSON(e);\n else {\n n = {\n name: e.name,\n times: ir(e.times, Array),\n values: ir(e.values, Array)\n };\n const s = e.getInterpolation();\n s !== e.DefaultInterpolation && (n.interpolation = s);\n }\n return n.type = e.ValueTypeName, n;\n }\n /**\n * Factory method for creating a new discrete interpolant.\n *\n * @static\n * @param {TypedArray} [result] - The result buffer.\n * @return {DiscreteInterpolant} The new interpolant.\n */\n InterpolantFactoryMethodDiscrete(e) {\n return new bd(this.times, this.values, this.getValueSize(), e);\n }\n /**\n * Factory method for creating a new linear interpolant.\n *\n * @static\n * @param {TypedArray} [result] - The result buffer.\n * @return {LinearInterpolant} The new interpolant.\n */\n InterpolantFactoryMethodLinear(e) {\n return new Sd(this.times, this.values, this.getValueSize(), e);\n }\n /**\n * Factory method for creating a new smooth interpolant.\n *\n * @static\n * @param {TypedArray} [result] - The result buffer.\n * @return {CubicInterpolant} The new interpolant.\n */\n InterpolantFactoryMethodSmooth(e) {\n return new Md(this.times, this.values, this.getValueSize(), e);\n }\n /**\n * Defines the interpolation factor method for this keyframe track.\n *\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} interpolation - The interpolation type.\n * @return {KeyframeTrack} A reference to this keyframe track.\n */\n setInterpolation(e) {\n let t;\n switch (e) {\n case ys:\n t = this.InterpolantFactoryMethodDiscrete;\n break;\n case Ts:\n t = this.InterpolantFactoryMethodLinear;\n break;\n case Ur:\n t = this.InterpolantFactoryMethodSmooth;\n break;\n }\n if (t === void 0) {\n const n = \"unsupported interpolation for \" + this.ValueTypeName + \" keyframe track named \" + this.name;\n if (this.createInterpolant === void 0)\n if (e !== this.DefaultInterpolation)\n this.setInterpolation(this.DefaultInterpolation);\n else\n throw new Error(n);\n return Te(\"KeyframeTrack:\", n), this;\n }\n return this.createInterpolant = t, this;\n }\n /**\n * Returns the current interpolation type.\n *\n * @return {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} The interpolation type.\n */\n getInterpolation() {\n switch (this.createInterpolant) {\n case this.InterpolantFactoryMethodDiscrete:\n return ys;\n case this.InterpolantFactoryMethodLinear:\n return Ts;\n case this.InterpolantFactoryMethodSmooth:\n return Ur;\n }\n }\n /**\n * Returns the value size.\n *\n * @return {number} The value size.\n */\n getValueSize() {\n return this.values.length / this.times.length;\n }\n /**\n * Moves all keyframes either forward or backward in time.\n *\n * @param {number} timeOffset - The offset to move the time values.\n * @return {KeyframeTrack} A reference to this keyframe track.\n */\n shift(e) {\n if (e !== 0) {\n const t = this.times;\n for (let n = 0, s = t.length; n !== s; ++n)\n t[n] += e;\n }\n return this;\n }\n /**\n * Scale all keyframe times by a factor (useful for frame - seconds conversions).\n *\n * @param {number} timeScale - The time scale.\n * @return {KeyframeTrack} A reference to this keyframe track.\n */\n scale(e) {\n if (e !== 1) {\n const t = this.times;\n for (let n = 0, s = t.length; n !== s; ++n)\n t[n] *= e;\n }\n return this;\n }\n /**\n * Removes keyframes before and after animation without changing any values within the defined time range.\n *\n * Note: The method does not shift around keys to the start of the track time, because for interpolated\n * keys this will change their values\n *\n * @param {number} startTime - The start time.\n * @param {number} endTime - The end time.\n * @return {KeyframeTrack} A reference to this keyframe track.\n */\n trim(e, t) {\n const n = this.times, s = n.length;\n let r = 0, a = s - 1;\n for (; r !== s && n[r] < e; )\n ++r;\n for (; a !== -1 && n[a] > t; )\n --a;\n if (++a, r !== 0 || a !== s) {\n r >= a && (a = Math.max(a, 1), r = a - 1);\n const o = this.getValueSize();\n this.times = n.slice(r, a), this.values = this.values.slice(r * o, a * o);\n }\n return this;\n }\n /**\n * Performs minimal validation on the keyframe track. Returns `true` if the values\n * are valid.\n *\n * @return {boolean} Whether the keyframes are valid or not.\n */\n validate() {\n let e = !0;\n const t = this.getValueSize();\n t - Math.floor(t) !== 0 && (Xe(\"KeyframeTrack: Invalid value size in track.\", this), e = !1);\n const n = this.times, s = this.values, r = n.length;\n r === 0 && (Xe(\"KeyframeTrack: Track is empty.\", this), e = !1);\n let a = null;\n for (let o = 0; o !== r; o++) {\n const l = n[o];\n if (typeof l == \"number\" && isNaN(l)) {\n Xe(\"KeyframeTrack: Time is not a valid number.\", this, o, l), e = !1;\n break;\n }\n if (a !== null && a > l) {\n Xe(\"KeyframeTrack: Out of order keys.\", this, o, l, a), e = !1;\n break;\n }\n a = l;\n }\n if (s !== void 0 && _d(s))\n for (let o = 0, l = s.length; o !== l; ++o) {\n const c = s[o];\n if (isNaN(c)) {\n Xe(\"KeyframeTrack: Value is not a valid number.\", this, o, c), e = !1;\n break;\n }\n }\n return e;\n }\n /**\n * Optimizes this keyframe track by removing equivalent sequential keys (which are\n * common in morph target sequences).\n *\n * @return {AnimationClip} A reference to this animation clip.\n */\n optimize() {\n const e = this.times.slice(), t = this.values.slice(), n = this.getValueSize(), s = this.getInterpolation() === Ur, r = e.length - 1;\n let a = 1;\n for (let o = 1; o < r; ++o) {\n let l = !1;\n const c = e[o], h = e[o + 1];\n if (c !== h && (o !== 1 || c !== e[0]))\n if (s)\n l = !0;\n else {\n const u = o * n, d = u - n, p = u + n;\n for (let g = 0; g !== n; ++g) {\n const x = t[u + g];\n if (x !== t[d + g] || x !== t[p + g]) {\n l = !0;\n break;\n }\n }\n }\n if (l) {\n if (o !== a) {\n e[a] = e[o];\n const u = o * n, d = a * n;\n for (let p = 0; p !== n; ++p)\n t[d + p] = t[u + p];\n }\n ++a;\n }\n }\n if (r > 0) {\n e[a] = e[r];\n for (let o = r * n, l = a * n, c = 0; c !== n; ++c)\n t[l + c] = t[o + c];\n ++a;\n }\n return a !== e.length ? (this.times = e.slice(0, a), this.values = t.slice(0, a * n)) : (this.times = e, this.values = t), this;\n }\n /**\n * Returns a new keyframe track with copied values from this instance.\n *\n * @return {KeyframeTrack} A clone of this instance.\n */\n clone() {\n const e = this.times.slice(), t = this.values.slice(), n = this.constructor, s = new n(this.name, e, t);\n return s.createInterpolant = this.createInterpolant, s;\n }\n}\n_n.prototype.ValueTypeName = \"\";\n_n.prototype.TimeBufferType = Float32Array;\n_n.prototype.ValueBufferType = Float32Array;\n_n.prototype.DefaultInterpolation = Ts;\nclass es extends _n {\n /**\n * Constructs a new boolean keyframe track.\n *\n * This keyframe track type has no `interpolation` parameter because the\n * interpolation is always discrete.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n */\n constructor(e, t, n) {\n super(e, t, n);\n }\n}\nes.prototype.ValueTypeName = \"bool\";\nes.prototype.ValueBufferType = Array;\nes.prototype.DefaultInterpolation = ys;\nes.prototype.InterpolantFactoryMethodLinear = void 0;\nes.prototype.InterpolantFactoryMethodSmooth = void 0;\nclass hh extends _n {\n /**\n * Constructs a new color keyframe track.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} [interpolation] - The interpolation type.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n}\nhh.prototype.ValueTypeName = \"color\";\nclass Yi extends _n {\n /**\n * Constructs a new number keyframe track.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} [interpolation] - The interpolation type.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n}\nYi.prototype.ValueTypeName = \"number\";\nclass yd extends Rs {\n /**\n * Constructs a new SLERP interpolant.\n *\n * @param {TypedArray} parameterPositions - The parameter positions hold the interpolation factors.\n * @param {TypedArray} sampleValues - The sample values.\n * @param {number} sampleSize - The sample size\n * @param {TypedArray} [resultBuffer] - The result buffer.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n interpolate_(e, t, n, s) {\n const r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, l = (n - t) / (s - t);\n let c = e * o;\n for (let h = c + o; c !== h; c += 4)\n gn.slerpFlat(r, 0, a, c - o, a, c, l);\n return r;\n }\n}\nclass Ki extends _n {\n /**\n * Constructs a new Quaternion keyframe track.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} [interpolation] - The interpolation type.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n /**\n * Overwritten so the method returns Quaternion based interpolant.\n *\n * @static\n * @param {TypedArray} [result] - The result buffer.\n * @return {QuaternionLinearInterpolant} The new interpolant.\n */\n InterpolantFactoryMethodLinear(e) {\n return new yd(this.times, this.values, this.getValueSize(), e);\n }\n}\nKi.prototype.ValueTypeName = \"quaternion\";\nKi.prototype.InterpolantFactoryMethodSmooth = void 0;\nclass ts extends _n {\n /**\n * Constructs a new string keyframe track.\n *\n * This keyframe track type has no `interpolation` parameter because the\n * interpolation is always discrete.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n */\n constructor(e, t, n) {\n super(e, t, n);\n }\n}\nts.prototype.ValueTypeName = \"string\";\nts.prototype.ValueBufferType = Array;\nts.prototype.DefaultInterpolation = ys;\nts.prototype.InterpolantFactoryMethodLinear = void 0;\nts.prototype.InterpolantFactoryMethodSmooth = void 0;\nclass Zi extends _n {\n /**\n * Constructs a new vector keyframe track.\n *\n * @param {string} name - The keyframe track's name.\n * @param {Array} times - A list of keyframe times.\n * @param {Array} values - A list of keyframe values.\n * @param {(InterpolateLinear|InterpolateDiscrete|InterpolateSmooth)} [interpolation] - The interpolation type.\n */\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n}\nZi.prototype.ValueTypeName = \"vector\";\nclass Td {\n /**\n * Constructs a new animation clip.\n *\n * Note: Instead of instantiating an AnimationClip directly with the constructor, you can\n * use the static interface of this class for creating clips. In most cases though, animation clips\n * will automatically be created by loaders when importing animated 3D assets.\n *\n * @param {string} [name=''] - The clip's name.\n * @param {number} [duration=-1] - The clip's duration in seconds. If a negative value is passed,\n * the duration will be calculated from the passed keyframes.\n * @param {Array} tracks - An array of keyframe tracks.\n * @param {(NormalAnimationBlendMode|AdditiveAnimationBlendMode)} [blendMode=NormalAnimationBlendMode] - Defines how the animation\n * is blended/combined when two or more animations are simultaneously played.\n */\n constructor(e = \"\", t = -1, n = [], s = eu) {\n this.name = e, this.tracks = n, this.duration = t, this.blendMode = s, this.uuid = fn(), this.userData = {}, this.duration < 0 && this.resetDuration();\n }\n /**\n * Factory method for creating an animation clip from the given JSON.\n *\n * @static\n * @param {Object} json - The serialized animation clip.\n * @return {AnimationClip} The new animation clip.\n */\n static parse(e) {\n const t = [], n = e.tracks, s = 1 / (e.fps || 1);\n for (let a = 0, o = n.length; a !== o; ++a)\n t.push(wd(n[a]).scale(s));\n const r = new this(e.name, e.duration, t, e.blendMode);\n return r.uuid = e.uuid, r.userData = JSON.parse(e.userData || \"{}\"), r;\n }\n /**\n * Serializes the given animation clip into JSON.\n *\n * @static\n * @param {AnimationClip} clip - The animation clip to serialize.\n * @return {Object} The JSON object.\n */\n static toJSON(e) {\n const t = [], n = e.tracks, s = {\n name: e.name,\n duration: e.duration,\n tracks: t,\n uuid: e.uuid,\n blendMode: e.blendMode,\n userData: JSON.stringify(e.userData)\n };\n for (let r = 0, a = n.length; r !== a; ++r)\n t.push(_n.toJSON(n[r]));\n return s;\n }\n /**\n * Returns a new animation clip from the passed morph targets array of a\n * geometry, taking a name and the number of frames per second.\n *\n * Note: The fps parameter is required, but the animation speed can be\n * overridden via {@link AnimationAction#setDuration}.\n *\n * @static\n * @param {string} name - The name of the animation clip.\n * @param {Array} morphTargetSequence - A sequence of morph targets.\n * @param {number} fps - The Frames-Per-Second value.\n * @param {boolean} noLoop - Whether the clip should be no loop or not.\n * @return {AnimationClip} The new animation clip.\n */\n static CreateFromMorphTargetSequence(e, t, n, s) {\n const r = t.length, a = [];\n for (let o = 0; o < r; o++) {\n let l = [], c = [];\n l.push(\n (o + r - 1) % r,\n o,\n (o + 1) % r\n ), c.push(0, 1, 0);\n const h = vd(l);\n l = Vl(l, 1, h), c = Vl(c, 1, h), !s && l[0] === 0 && (l.push(r), c.push(c[0])), a.push(\n new Yi(\n \".morphTargetInfluences[\" + t[o].name + \"]\",\n l,\n c\n ).scale(1 / n)\n );\n }\n return new this(e, -1, a);\n }\n /**\n * Searches for an animation clip by name, taking as its first parameter\n * either an array of clips, or a mesh or geometry that contains an\n * array named \"animations\" property.\n *\n * @static\n * @param {(Array|Object3D)} objectOrClipArray - The array or object to search through.\n * @param {string} name - The name to search for.\n * @return {?AnimationClip} The found animation clip. Returns `null` if no clip has been found.\n */\n static findByName(e, t) {\n let n = e;\n if (!Array.isArray(e)) {\n const s = e;\n n = s.geometry && s.geometry.animations || s.animations;\n }\n for (let s = 0; s < n.length; s++)\n if (n[s].name === t)\n return n[s];\n return null;\n }\n /**\n * Returns an array of new AnimationClips created from the morph target\n * sequences of a geometry, trying to sort morph target names into\n * animation-group-based patterns like \"Walk_001, Walk_002, Run_001, Run_002...\".\n *\n * See {@link MD2Loader#parse} as an example for how the method should be used.\n *\n * @static\n * @param {Array} morphTargets - A sequence of morph targets.\n * @param {number} fps - The Frames-Per-Second value.\n * @param {boolean} noLoop - Whether the clip should be no loop or not.\n * @return {Array} An array of new animation clips.\n */\n static CreateClipsFromMorphTargetSequences(e, t, n) {\n const s = {}, r = /^([\\w-]*?)([\\d]+)$/;\n for (let o = 0, l = e.length; o < l; o++) {\n const c = e[o], h = c.name.match(r);\n if (h && h.length > 1) {\n const u = h[1];\n let d = s[u];\n d || (s[u] = d = []), d.push(c);\n }\n }\n const a = [];\n for (const o in s)\n a.push(this.CreateFromMorphTargetSequence(o, s[o], t, n));\n return a;\n }\n /**\n * Parses the `animation.hierarchy` format and returns a new animation clip.\n *\n * @static\n * @deprecated since r175.\n * @param {Object} animation - A serialized animation clip as JSON.\n * @param {Array} bones - An array of bones.\n * @return {?AnimationClip} The new animation clip.\n */\n static parseAnimation(e, t) {\n if (Te(\"AnimationClip: parseAnimation() is deprecated and will be removed with r185\"), !e)\n return Xe(\"AnimationClip: No animation in JSONLoader data.\"), null;\n const n = function(u, d, p, g, x) {\n if (p.length !== 0) {\n const m = [], f = [];\n ch(p, m, f, g), m.length !== 0 && x.push(new u(d, m, f));\n }\n }, s = [], r = e.name || \"default\", a = e.fps || 30, o = e.blendMode;\n let l = e.length || -1;\n const c = e.hierarchy || [];\n for (let u = 0; u < c.length; u++) {\n const d = c[u].keys;\n if (!(!d || d.length === 0))\n if (d[0].morphTargets) {\n const p = {};\n let g;\n for (g = 0; g < d.length; g++)\n if (d[g].morphTargets)\n for (let x = 0; x < d[g].morphTargets.length; x++)\n p[d[g].morphTargets[x]] = -1;\n for (const x in p) {\n const m = [], f = [];\n for (let y = 0; y !== d[g].morphTargets.length; ++y) {\n const v = d[g];\n m.push(v.time), f.push(v.morphTarget === x ? 1 : 0);\n }\n s.push(new Yi(\".morphTargetInfluence[\" + x + \"]\", m, f));\n }\n l = p.length * a;\n } else {\n const p = \".bones[\" + t[u].name + \"]\";\n n(\n Zi,\n p + \".position\",\n d,\n \"pos\",\n s\n ), n(\n Ki,\n p + \".quaternion\",\n d,\n \"rot\",\n s\n ), n(\n Zi,\n p + \".scale\",\n d,\n \"scl\",\n s\n );\n }\n }\n return s.length === 0 ? null : new this(r, l, s, o);\n }\n /**\n * Sets the duration of this clip to the duration of its longest keyframe track.\n *\n * @return {AnimationClip} A reference to this animation clip.\n */\n resetDuration() {\n const e = this.tracks;\n let t = 0;\n for (let n = 0, s = e.length; n !== s; ++n) {\n const r = this.tracks[n];\n t = Math.max(t, r.times[r.times.length - 1]);\n }\n return this.duration = t, this;\n }\n /**\n * Trims all tracks to the clip's duration.\n *\n * @return {AnimationClip} A reference to this animation clip.\n */\n trim() {\n for (let e = 0; e < this.tracks.length; e++)\n this.tracks[e].trim(0, this.duration);\n return this;\n }\n /**\n * Performs minimal validation on each track in the clip. Returns `true` if all\n * tracks are valid.\n *\n * @return {boolean} Whether the clip's keyframes are valid or not.\n */\n validate() {\n let e = !0;\n for (let t = 0; t < this.tracks.length; t++)\n e = e && this.tracks[t].validate();\n return e;\n }\n /**\n * Optimizes each track by removing equivalent sequential keys (which are\n * common in morph target sequences).\n *\n * @return {AnimationClip} A reference to this animation clip.\n */\n optimize() {\n for (let e = 0; e < this.tracks.length; e++)\n this.tracks[e].optimize();\n return this;\n }\n /**\n * Returns a new animation clip with copied values from this instance.\n *\n * @return {AnimationClip} A clone of this instance.\n */\n clone() {\n const e = [];\n for (let n = 0; n < this.tracks.length; n++)\n e.push(this.tracks[n].clone());\n const t = new this.constructor(this.name, this.duration, e, this.blendMode);\n return t.userData = JSON.parse(JSON.stringify(this.userData)), t;\n }\n /**\n * Serializes this animation clip into JSON.\n *\n * @return {Object} The JSON object.\n */\n toJSON() {\n return this.constructor.toJSON(this);\n }\n}\nfunction Ed(i) {\n switch (i.toLowerCase()) {\n case \"scalar\":\n case \"double\":\n case \"float\":\n case \"number\":\n case \"integer\":\n return Yi;\n case \"vector\":\n case \"vector2\":\n case \"vector3\":\n case \"vector4\":\n return Zi;\n case \"color\":\n return hh;\n case \"quaternion\":\n return Ki;\n case \"bool\":\n case \"boolean\":\n return es;\n case \"string\":\n return ts;\n }\n throw new Error(\"THREE.KeyframeTrack: Unsupported typeName: \" + i);\n}\nfunction wd(i) {\n if (i.type === void 0)\n throw new Error(\"THREE.KeyframeTrack: track type undefined, can not parse\");\n const e = Ed(i.type);\n if (i.times === void 0) {\n const t = [], n = [];\n ch(i.keys, t, n, \"value\"), i.times = t, i.values = n;\n }\n return e.parse !== void 0 ? e.parse(i) : new e(i.name, i.times, i.values, i.interpolation);\n}\nconst kn = {\n /**\n * Whether caching is enabled or not.\n *\n * @static\n * @type {boolean}\n * @default false\n */\n enabled: !1,\n /**\n * A dictionary that holds cached files.\n *\n * @static\n * @type {Object}\n */\n files: {},\n /**\n * Adds a cache entry with a key to reference the file. If this key already\n * holds a file, it is overwritten.\n *\n * @static\n * @param {string} key - The key to reference the cached file.\n * @param {Object} file - The file to be cached.\n */\n add: function(i, e) {\n this.enabled !== !1 && (this.files[i] = e);\n },\n /**\n * Gets the cached value for the given key.\n *\n * @static\n * @param {string} key - The key to reference the cached file.\n * @return {Object|undefined} The cached file. If the key does not exist `undefined` is returned.\n */\n get: function(i) {\n if (this.enabled !== !1)\n return this.files[i];\n },\n /**\n * Removes the cached file associated with the given key.\n *\n * @static\n * @param {string} key - The key to reference the cached file.\n */\n remove: function(i) {\n delete this.files[i];\n },\n /**\n * Remove all values from the cache.\n *\n * @static\n */\n clear: function() {\n this.files = {};\n }\n};\nclass Ad {\n /**\n * Constructs a new loading manager.\n *\n * @param {Function} [onLoad] - Executes when all items have been loaded.\n * @param {Function} [onProgress] - Executes when single items have been loaded.\n * @param {Function} [onError] - Executes when an error occurs.\n */\n constructor(e, t, n) {\n const s = this;\n let r = !1, a = 0, o = 0, l;\n const c = [];\n this.onStart = void 0, this.onLoad = e, this.onProgress = t, this.onError = n, this._abortController = null, this.itemStart = function(h) {\n o++, r === !1 && s.onStart !== void 0 && s.onStart(h, a, o), r = !0;\n }, this.itemEnd = function(h) {\n a++, s.onProgress !== void 0 && s.onProgress(h, a, o), a === o && (r = !1, s.onLoad !== void 0 && s.onLoad());\n }, this.itemError = function(h) {\n s.onError !== void 0 && s.onError(h);\n }, this.resolveURL = function(h) {\n return l ? l(h) : h;\n }, this.setURLModifier = function(h) {\n return l = h, this;\n }, this.addHandler = function(h, u) {\n return c.push(h, u), this;\n }, this.removeHandler = function(h) {\n const u = c.indexOf(h);\n return u !== -1 && c.splice(u, 2), this;\n }, this.getHandler = function(h) {\n for (let u = 0, d = c.length; u < d; u += 2) {\n const p = c[u], g = c[u + 1];\n if (p.global && (p.lastIndex = 0), p.test(h))\n return g;\n }\n return null;\n }, this.abort = function() {\n return this.abortController.abort(), this._abortController = null, this;\n };\n }\n // TODO: Revert this back to a single member variable once this issue has been fixed\n // https://github.com/cloudflare/workerd/issues/3657\n /**\n * Used for aborting ongoing requests in loaders using this manager.\n *\n * @type {AbortController}\n */\n get abortController() {\n return this._abortController || (this._abortController = new AbortController()), this._abortController;\n }\n}\nconst Rd = /* @__PURE__ */ new Ad();\nclass ei {\n /**\n * Constructs a new loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n this.manager = e !== void 0 ? e : Rd, this.crossOrigin = \"anonymous\", this.withCredentials = !1, this.path = \"\", this.resourcePath = \"\", this.requestHeader = {};\n }\n /**\n * This method needs to be implemented by all concrete loaders. It holds the\n * logic for loading assets from the backend.\n *\n * @abstract\n * @param {string} url - The path/URL of the file to be loaded.\n * @param {Function} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} [onProgress] - Executed while the loading is in progress.\n * @param {onErrorCallback} [onError] - Executed when errors occur.\n */\n load() {\n }\n /**\n * A async version of {@link Loader#load}.\n *\n * @param {string} url - The path/URL of the file to be loaded.\n * @param {onProgressCallback} [onProgress] - Executed while the loading is in progress.\n * @return {Promise} A Promise that resolves when the asset has been loaded.\n */\n loadAsync(e, t) {\n const n = this;\n return new Promise(function(s, r) {\n n.load(e, s, t, r);\n });\n }\n /**\n * This method needs to be implemented by all concrete loaders. It holds the\n * logic for parsing the asset into three.js entities.\n *\n * @abstract\n * @param {any} data - The data to parse.\n */\n parse() {\n }\n /**\n * Sets the `crossOrigin` String to implement CORS for loading the URL\n * from a different domain that allows CORS.\n *\n * @param {string} crossOrigin - The `crossOrigin` value.\n * @return {Loader} A reference to this instance.\n */\n setCrossOrigin(e) {\n return this.crossOrigin = e, this;\n }\n /**\n * Whether the XMLHttpRequest uses credentials such as cookies, authorization\n * headers or TLS client certificates, see [XMLHttpRequest.withCredentials](https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/withCredentials).\n *\n * Note: This setting has no effect if you are loading files locally or from the same domain.\n *\n * @param {boolean} value - The `withCredentials` value.\n * @return {Loader} A reference to this instance.\n */\n setWithCredentials(e) {\n return this.withCredentials = e, this;\n }\n /**\n * Sets the base path for the asset.\n *\n * @param {string} path - The base path.\n * @return {Loader} A reference to this instance.\n */\n setPath(e) {\n return this.path = e, this;\n }\n /**\n * Sets the base path for dependent resources like textures.\n *\n * @param {string} resourcePath - The resource path.\n * @return {Loader} A reference to this instance.\n */\n setResourcePath(e) {\n return this.resourcePath = e, this;\n }\n /**\n * Sets the given request header.\n *\n * @param {Object} requestHeader - A [request header](https://developer.mozilla.org/en-US/docs/Glossary/Request_header)\n * for configuring the HTTP request.\n * @return {Loader} A reference to this instance.\n */\n setRequestHeader(e) {\n return this.requestHeader = e, this;\n }\n /**\n * This method can be implemented in loaders for aborting ongoing requests.\n *\n * @abstract\n * @return {Loader} A reference to this instance.\n */\n abort() {\n return this;\n }\n}\nei.DEFAULT_MATERIAL_NAME = \"__DEFAULT\";\nconst Nn = {};\nclass Cd extends Error {\n constructor(e, t) {\n super(e), this.response = t;\n }\n}\nclass Ho extends ei {\n /**\n * Constructs a new file loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e), this.mimeType = \"\", this.responseType = \"\", this._abortController = new AbortController();\n }\n /**\n * Starts loading from the given URL and pass the loaded response to the `onLoad()` callback.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(any)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} [onProgress] - Executed while the loading is in progress.\n * @param {onErrorCallback} [onError] - Executed when errors occur.\n * @return {any|undefined} The cached resource if available.\n */\n load(e, t, n, s) {\n e === void 0 && (e = \"\"), this.path !== void 0 && (e = this.path + e), e = this.manager.resolveURL(e);\n const r = kn.get(`file:${e}`);\n if (r !== void 0)\n return this.manager.itemStart(e), setTimeout(() => {\n t && t(r), this.manager.itemEnd(e);\n }, 0), r;\n if (Nn[e] !== void 0) {\n Nn[e].push({\n onLoad: t,\n onProgress: n,\n onError: s\n });\n return;\n }\n Nn[e] = [], Nn[e].push({\n onLoad: t,\n onProgress: n,\n onError: s\n });\n const a = new Request(e, {\n headers: new Headers(this.requestHeader),\n credentials: this.withCredentials ? \"include\" : \"same-origin\",\n signal: typeof AbortSignal.any == \"function\" ? AbortSignal.any([this._abortController.signal, this.manager.abortController.signal]) : this._abortController.signal\n }), o = this.mimeType, l = this.responseType;\n fetch(a).then((c) => {\n if (c.status === 200 || c.status === 0) {\n if (c.status === 0 && Te(\"FileLoader: HTTP Status 0 received.\"), typeof ReadableStream > \"u\" || c.body === void 0 || c.body.getReader === void 0)\n return c;\n const h = Nn[e], u = c.body.getReader(), d = c.headers.get(\"X-File-Size\") || c.headers.get(\"Content-Length\"), p = d ? parseInt(d) : 0, g = p !== 0;\n let x = 0;\n const m = new ReadableStream({\n start(f) {\n y();\n function y() {\n u.read().then(({ done: v, value: T }) => {\n if (v)\n f.close();\n else {\n x += T.byteLength;\n const R = new ProgressEvent(\"progress\", { lengthComputable: g, loaded: x, total: p });\n for (let E = 0, P = h.length; E < P; E++) {\n const I = h[E];\n I.onProgress && I.onProgress(R);\n }\n f.enqueue(T), y();\n }\n }, (v) => {\n f.error(v);\n });\n }\n }\n });\n return new Response(m);\n } else\n throw new Cd(`fetch for \"${c.url}\" responded with ${c.status}: ${c.statusText}`, c);\n }).then((c) => {\n switch (l) {\n case \"arraybuffer\":\n return c.arrayBuffer();\n case \"blob\":\n return c.blob();\n case \"document\":\n return c.text().then((h) => new DOMParser().parseFromString(h, o));\n case \"json\":\n return c.json();\n default:\n if (o === \"\")\n return c.text();\n {\n const u = /charset=\"?([^;\"\\s]*)\"?/i.exec(o), d = u && u[1] ? u[1].toLowerCase() : void 0, p = new TextDecoder(d);\n return c.arrayBuffer().then((g) => p.decode(g));\n }\n }\n }).then((c) => {\n kn.add(`file:${e}`, c);\n const h = Nn[e];\n delete Nn[e];\n for (let u = 0, d = h.length; u < d; u++) {\n const p = h[u];\n p.onLoad && p.onLoad(c);\n }\n }).catch((c) => {\n const h = Nn[e];\n if (h === void 0)\n throw this.manager.itemError(e), c;\n delete Nn[e];\n for (let u = 0, d = h.length; u < d; u++) {\n const p = h[u];\n p.onError && p.onError(c);\n }\n this.manager.itemError(e);\n }).finally(() => {\n this.manager.itemEnd(e);\n }), this.manager.itemStart(e);\n }\n /**\n * Sets the expected response type.\n *\n * @param {('arraybuffer'|'blob'|'document'|'json'|'')} value - The response type.\n * @return {FileLoader} A reference to this file loader.\n */\n setResponseType(e) {\n return this.responseType = e, this;\n }\n /**\n * Sets the expected mime type of the loaded file.\n *\n * @param {string} value - The mime type.\n * @return {FileLoader} A reference to this file loader.\n */\n setMimeType(e) {\n return this.mimeType = e, this;\n }\n /**\n * Aborts ongoing fetch requests.\n *\n * @return {FileLoader} A reference to this instance.\n */\n abort() {\n return this._abortController.abort(), this._abortController = new AbortController(), this;\n }\n}\nconst Di = /* @__PURE__ */ new WeakMap();\nclass uh extends ei {\n /**\n * Constructs a new image loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e);\n }\n /**\n * Starts loading from the given URL and passes the loaded image\n * to the `onLoad()` callback. The method also returns a new `Image` object which can\n * directly be used for texture creation. If you do it this way, the texture\n * may pop up in your scene once the respective loading process is finished.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(Image)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Unsupported in this loader.\n * @param {onErrorCallback} onError - Executed when errors occur.\n * @return {Image} The image.\n */\n load(e, t, n, s) {\n this.path !== void 0 && (e = this.path + e), e = this.manager.resolveURL(e);\n const r = this, a = kn.get(`image:${e}`);\n if (a !== void 0) {\n if (a.complete === !0)\n r.manager.itemStart(e), setTimeout(function() {\n t && t(a), r.manager.itemEnd(e);\n }, 0);\n else {\n let u = Di.get(a);\n u === void 0 && (u = [], Di.set(a, u)), u.push({ onLoad: t, onError: s });\n }\n return a;\n }\n const o = Es(\"img\");\n function l() {\n h(), t && t(this);\n const u = Di.get(this) || [];\n for (let d = 0; d < u.length; d++) {\n const p = u[d];\n p.onLoad && p.onLoad(this);\n }\n Di.delete(this), r.manager.itemEnd(e);\n }\n function c(u) {\n h(), s && s(u), kn.remove(`image:${e}`);\n const d = Di.get(this) || [];\n for (let p = 0; p < d.length; p++) {\n const g = d[p];\n g.onError && g.onError(u);\n }\n Di.delete(this), r.manager.itemError(e), r.manager.itemEnd(e);\n }\n function h() {\n o.removeEventListener(\"load\", l, !1), o.removeEventListener(\"error\", c, !1);\n }\n return o.addEventListener(\"load\", l, !1), o.addEventListener(\"error\", c, !1), e.slice(0, 5) !== \"data:\" && this.crossOrigin !== void 0 && (o.crossOrigin = this.crossOrigin), kn.add(`image:${e}`, o), r.manager.itemStart(e), o.src = e, o;\n }\n}\nclass dh extends ei {\n /**\n * Constructs a new cube texture loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e);\n }\n /**\n * Starts loading from the given URL and pass the fully loaded cube texture\n * to the `onLoad()` callback. The method also returns a new cube texture object which can\n * directly be used for material creation. If you do it this way, the cube texture\n * may pop up in your scene once the respective loading process is finished.\n *\n * @param {Array} urls - Array of 6 URLs to images, one for each side of the\n * cube texture. The urls should be specified in the following order: pos-x,\n * neg-x, pos-y, neg-y, pos-z, neg-z. An array of data URIs are allowed as well.\n * @param {function(CubeTexture)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Unsupported in this loader.\n * @param {onErrorCallback} onError - Executed when errors occur.\n * @return {CubeTexture} The cube texture.\n */\n load(e, t, n, s) {\n const r = new No();\n r.colorSpace = Rt;\n const a = new uh(this.manager);\n a.setCrossOrigin(this.crossOrigin), a.setPath(this.path);\n let o = 0;\n function l(c) {\n a.load(e[c], function(h) {\n r.images[c] = h, o++, o === 6 && (r.needsUpdate = !0, t && t(r));\n }, void 0, s);\n }\n for (let c = 0; c < e.length; ++c)\n l(c);\n return r;\n }\n}\nclass Pd extends ei {\n /**\n * Constructs a new data texture loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e);\n }\n /**\n * Starts loading from the given URL and passes the loaded data texture\n * to the `onLoad()` callback. The method also returns a new texture object which can\n * directly be used for material creation. If you do it this way, the texture\n * may pop up in your scene once the respective loading process is finished.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(DataTexture)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Executed while the loading is in progress.\n * @param {onErrorCallback} onError - Executed when errors occur.\n * @return {DataTexture} The data texture.\n */\n load(e, t, n, s) {\n const r = this, a = new Qi(), o = new Ho(this.manager);\n return o.setResponseType(\"arraybuffer\"), o.setRequestHeader(this.requestHeader), o.setPath(this.path), o.setWithCredentials(r.withCredentials), o.load(e, function(l) {\n let c;\n try {\n c = r.parse(l);\n } catch (h) {\n if (s !== void 0)\n s(h);\n else {\n h(h);\n return;\n }\n }\n c.image !== void 0 ? a.image = c.image : c.data !== void 0 && (a.image.width = c.width, a.image.height = c.height, a.image.data = c.data), a.wrapS = c.wrapS !== void 0 ? c.wrapS : en, a.wrapT = c.wrapT !== void 0 ? c.wrapT : en, a.magFilter = c.magFilter !== void 0 ? c.magFilter : bt, a.minFilter = c.minFilter !== void 0 ? c.minFilter : bt, a.anisotropy = c.anisotropy !== void 0 ? c.anisotropy : 1, c.colorSpace !== void 0 && (a.colorSpace = c.colorSpace), c.flipY !== void 0 && (a.flipY = c.flipY), c.format !== void 0 && (a.format = c.format), c.type !== void 0 && (a.type = c.type), c.mipmaps !== void 0 && (a.mipmaps = c.mipmaps, a.minFilter = yn), c.mipmapCount === 1 && (a.minFilter = bt), c.generateMipmaps !== void 0 && (a.generateMipmaps = c.generateMipmaps), a.needsUpdate = !0, t && t(a, c);\n }, n, s), a;\n }\n}\nclass fh extends ei {\n /**\n * Constructs a new texture loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e);\n }\n /**\n * Starts loading from the given URL and pass the fully loaded texture\n * to the `onLoad()` callback. The method also returns a new texture object which can\n * directly be used for material creation. If you do it this way, the texture\n * may pop up in your scene once the respective loading process is finished.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(Texture)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Unsupported in this loader.\n * @param {onErrorCallback} onError - Executed when errors occur.\n * @return {Texture} The texture.\n */\n load(e, t, n, s) {\n const r = new Ct(), a = new uh(this.manager);\n return a.setCrossOrigin(this.crossOrigin), a.setPath(this.path), a.load(e, function(o) {\n r.image = o, r.needsUpdate = !0, t !== void 0 && t(r);\n }, n, s), r;\n }\n}\nclass Cs extends pt {\n /**\n * Constructs a new light.\n *\n * @param {(number|Color|string)} [color=0xffffff] - The light's color.\n * @param {number} [intensity=1] - The light's strength/intensity.\n */\n constructor(e, t = 1) {\n super(), this.isLight = !0, this.type = \"Light\", this.color = new Se(e), this.intensity = t;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n */\n dispose() {\n }\n copy(e, t) {\n return super.copy(e, t), this.color.copy(e.color), this.intensity = e.intensity, this;\n }\n toJSON(e) {\n const t = super.toJSON(e);\n return t.object.color = this.color.getHex(), t.object.intensity = this.intensity, this.groundColor !== void 0 && (t.object.groundColor = this.groundColor.getHex()), this.distance !== void 0 && (t.object.distance = this.distance), this.angle !== void 0 && (t.object.angle = this.angle), this.decay !== void 0 && (t.object.decay = this.decay), this.penumbra !== void 0 && (t.object.penumbra = this.penumbra), this.shadow !== void 0 && (t.object.shadow = this.shadow.toJSON()), this.target !== void 0 && (t.object.target = this.target.uuid), t;\n }\n}\nconst la = /* @__PURE__ */ new Ne(), Gl = /* @__PURE__ */ new w(), Hl = /* @__PURE__ */ new w();\nclass Wo {\n /**\n * Constructs a new light shadow.\n *\n * @param {Camera} camera - The light's view of the world.\n */\n constructor(e) {\n this.camera = e, this.intensity = 1, this.bias = 0, this.normalBias = 0, this.radius = 1, this.blurSamples = 8, this.mapSize = new le(512, 512), this.mapType = mn, this.map = null, this.mapPass = null, this.matrix = new Ne(), this.autoUpdate = !0, this.needsUpdate = !1, this._frustum = new zo(), this._frameExtents = new le(1, 1), this._viewportCount = 1, this._viewports = [\n new Je(0, 0, 1, 1)\n ];\n }\n /**\n * Used internally by the renderer to get the number of viewports that need\n * to be rendered for this shadow.\n *\n * @return {number} The viewport count.\n */\n getViewportCount() {\n return this._viewportCount;\n }\n /**\n * Gets the shadow cameras frustum. Used internally by the renderer to cull objects.\n *\n * @return {Frustum} The shadow camera frustum.\n */\n getFrustum() {\n return this._frustum;\n }\n /**\n * Update the matrices for the camera and shadow, used internally by the renderer.\n *\n * @param {Light} light - The light for which the shadow is being rendered.\n */\n updateMatrices(e) {\n const t = this.camera, n = this.matrix;\n Gl.setFromMatrixPosition(e.matrixWorld), t.position.copy(Gl), Hl.setFromMatrixPosition(e.target.matrixWorld), t.lookAt(Hl), t.updateMatrixWorld(), la.multiplyMatrices(t.projectionMatrix, t.matrixWorldInverse), this._frustum.setFromProjectionMatrix(la, t.coordinateSystem, t.reversedDepth), t.reversedDepth ? n.set(\n 0.5,\n 0,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0,\n 1,\n 0,\n 0,\n 0,\n 0,\n 1\n ) : n.set(\n 0.5,\n 0,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0,\n 0.5,\n 0.5,\n 0,\n 0,\n 0,\n 1\n ), n.multiply(la);\n }\n /**\n * Returns a viewport definition for the given viewport index.\n *\n * @param {number} viewportIndex - The viewport index.\n * @return {Vector4} The viewport.\n */\n getViewport(e) {\n return this._viewports[e];\n }\n /**\n * Returns the frame extends.\n *\n * @return {Vector2} The frame extends.\n */\n getFrameExtents() {\n return this._frameExtents;\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever this instance is no longer used in your app.\n */\n dispose() {\n this.map && this.map.dispose(), this.mapPass && this.mapPass.dispose();\n }\n /**\n * Copies the values of the given light shadow instance to this instance.\n *\n * @param {LightShadow} source - The light shadow to copy.\n * @return {LightShadow} A reference to this light shadow instance.\n */\n copy(e) {\n return this.camera = e.camera.clone(), this.intensity = e.intensity, this.bias = e.bias, this.radius = e.radius, this.autoUpdate = e.autoUpdate, this.needsUpdate = e.needsUpdate, this.normalBias = e.normalBias, this.blurSamples = e.blurSamples, this.mapSize.copy(e.mapSize), this;\n }\n /**\n * Returns a new light shadow instance with copied values from this instance.\n *\n * @return {LightShadow} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n /**\n * Serializes the light shadow into JSON.\n *\n * @return {Object} A JSON object representing the serialized light shadow.\n * @see {@link ObjectLoader#parse}\n */\n toJSON() {\n const e = {};\n return this.intensity !== 1 && (e.intensity = this.intensity), this.bias !== 0 && (e.bias = this.bias), this.normalBias !== 0 && (e.normalBias = this.normalBias), this.radius !== 1 && (e.radius = this.radius), (this.mapSize.x !== 512 || this.mapSize.y !== 512) && (e.mapSize = this.mapSize.toArray()), e.camera = this.camera.toJSON(!1).object, delete e.camera.matrix, e;\n }\n}\nclass Dd extends Wo {\n /**\n * Constructs a new spot light shadow.\n */\n constructor() {\n super(new Tt(50, 1, 0.5, 500)), this.isSpotLightShadow = !0, this.focus = 1, this.aspect = 1;\n }\n updateMatrices(e) {\n const t = this.camera, n = ji * 2 * e.angle * this.focus, s = this.mapSize.width / this.mapSize.height * this.aspect, r = e.distance || t.far;\n (n !== t.fov || s !== t.aspect || r !== t.far) && (t.fov = n, t.aspect = s, t.far = r, t.updateProjectionMatrix()), super.updateMatrices(e);\n }\n copy(e) {\n return super.copy(e), this.focus = e.focus, this;\n }\n}\nclass Ld extends Cs {\n /**\n * Constructs a new spot light.\n *\n * @param {(number|Color|string)} [color=0xffffff] - The light's color.\n * @param {number} [intensity=1] - The light's strength/intensity measured in candela (cd).\n * @param {number} [distance=0] - Maximum range of the light. `0` means no limit.\n * @param {number} [angle=Math.PI/3] - Maximum angle of light dispersion from its direction whose upper bound is `Math.PI/2`.\n * @param {number} [penumbra=0] - Percent of the spotlight cone that is attenuated due to penumbra. Value range is `[0,1]`.\n * @param {number} [decay=2] - The amount the light dims along the distance of the light.\n */\n constructor(e, t, n = 0, s = Math.PI / 3, r = 0, a = 2) {\n super(e, t), this.isSpotLight = !0, this.type = \"SpotLight\", this.position.copy(pt.DEFAULT_UP), this.updateMatrix(), this.target = new pt(), this.distance = n, this.angle = s, this.penumbra = r, this.decay = a, this.map = null, this.shadow = new Dd();\n }\n /**\n * The light's power. Power is the luminous power of the light measured in lumens (lm).\n * Changing the power will also change the light's intensity.\n *\n * @type {number}\n */\n get power() {\n return this.intensity * Math.PI;\n }\n set power(e) {\n this.intensity = e / Math.PI;\n }\n dispose() {\n this.shadow.dispose();\n }\n copy(e, t) {\n return super.copy(e, t), this.distance = e.distance, this.angle = e.angle, this.penumbra = e.penumbra, this.decay = e.decay, this.target = e.target.clone(), this.shadow = e.shadow.clone(), this;\n }\n}\nconst Wl = /* @__PURE__ */ new Ne(), us = /* @__PURE__ */ new w(), ca = /* @__PURE__ */ new w();\nclass Id extends Wo {\n /**\n * Constructs a new point light shadow.\n */\n constructor() {\n super(new Tt(90, 1, 0.5, 500)), this.isPointLightShadow = !0, this._frameExtents = new le(4, 2), this._viewportCount = 6, this._viewports = [\n // These viewports map a cube-map onto a 2D texture with the\n // following orientation:\n //\n // xzXZ\n // y Y\n //\n // X - Positive x direction\n // x - Negative x direction\n // Y - Positive y direction\n // y - Negative y direction\n // Z - Positive z direction\n // z - Negative z direction\n // positive X\n new Je(2, 1, 1, 1),\n // negative X\n new Je(0, 1, 1, 1),\n // positive Z\n new Je(3, 1, 1, 1),\n // negative Z\n new Je(1, 1, 1, 1),\n // positive Y\n new Je(3, 0, 1, 1),\n // negative Y\n new Je(1, 0, 1, 1)\n ], this._cubeDirections = [\n new w(1, 0, 0),\n new w(-1, 0, 0),\n new w(0, 0, 1),\n new w(0, 0, -1),\n new w(0, 1, 0),\n new w(0, -1, 0)\n ], this._cubeUps = [\n new w(0, 1, 0),\n new w(0, 1, 0),\n new w(0, 1, 0),\n new w(0, 1, 0),\n new w(0, 0, 1),\n new w(0, 0, -1)\n ];\n }\n /**\n * Update the matrices for the camera and shadow, used internally by the renderer.\n *\n * @param {Light} light - The light for which the shadow is being rendered.\n * @param {number} [viewportIndex=0] - The viewport index.\n */\n updateMatrices(e, t = 0) {\n const n = this.camera, s = this.matrix, r = e.distance || n.far;\n r !== n.far && (n.far = r, n.updateProjectionMatrix()), us.setFromMatrixPosition(e.matrixWorld), n.position.copy(us), ca.copy(n.position), ca.add(this._cubeDirections[t]), n.up.copy(this._cubeUps[t]), n.lookAt(ca), n.updateMatrixWorld(), s.makeTranslation(-us.x, -us.y, -us.z), Wl.multiplyMatrices(n.projectionMatrix, n.matrixWorldInverse), this._frustum.setFromProjectionMatrix(Wl, n.coordinateSystem, n.reversedDepth);\n }\n}\nclass Ud extends Cs {\n /**\n * Constructs a new point light.\n *\n * @param {(number|Color|string)} [color=0xffffff] - The light's color.\n * @param {number} [intensity=1] - The light's strength/intensity measured in candela (cd).\n * @param {number} [distance=0] - Maximum range of the light. `0` means no limit.\n * @param {number} [decay=2] - The amount the light dims along the distance of the light.\n */\n constructor(e, t, n = 0, s = 2) {\n super(e, t), this.isPointLight = !0, this.type = \"PointLight\", this.distance = n, this.decay = s, this.shadow = new Id();\n }\n /**\n * The light's power. Power is the luminous power of the light measured in lumens (lm).\n * Changing the power will also change the light's intensity.\n *\n * @type {number}\n */\n get power() {\n return this.intensity * 4 * Math.PI;\n }\n set power(e) {\n this.intensity = e / (4 * Math.PI);\n }\n dispose() {\n this.shadow.dispose();\n }\n copy(e, t) {\n return super.copy(e, t), this.distance = e.distance, this.decay = e.decay, this.shadow = e.shadow.clone(), this;\n }\n}\nclass pi extends ih {\n /**\n * Constructs a new orthographic camera.\n *\n * @param {number} [left=-1] - The left plane of the camera's frustum.\n * @param {number} [right=1] - The right plane of the camera's frustum.\n * @param {number} [top=1] - The top plane of the camera's frustum.\n * @param {number} [bottom=-1] - The bottom plane of the camera's frustum.\n * @param {number} [near=0.1] - The camera's near plane.\n * @param {number} [far=2000] - The camera's far plane.\n */\n constructor(e = -1, t = 1, n = 1, s = -1, r = 0.1, a = 2e3) {\n super(), this.isOrthographicCamera = !0, this.type = \"OrthographicCamera\", this.zoom = 1, this.view = null, this.left = e, this.right = t, this.top = n, this.bottom = s, this.near = r, this.far = a, this.updateProjectionMatrix();\n }\n copy(e, t) {\n return super.copy(e, t), this.left = e.left, this.right = e.right, this.top = e.top, this.bottom = e.bottom, this.near = e.near, this.far = e.far, this.zoom = e.zoom, this.view = e.view === null ? null : Object.assign({}, e.view), this;\n }\n /**\n * Sets an offset in a larger frustum. This is useful for multi-window or\n * multi-monitor/multi-machine setups.\n *\n * @param {number} fullWidth - The full width of multiview setup.\n * @param {number} fullHeight - The full height of multiview setup.\n * @param {number} x - The horizontal offset of the subcamera.\n * @param {number} y - The vertical offset of the subcamera.\n * @param {number} width - The width of subcamera.\n * @param {number} height - The height of subcamera.\n * @see {@link PerspectiveCamera#setViewOffset}\n */\n setViewOffset(e, t, n, s, r, a) {\n this.view === null && (this.view = {\n enabled: !0,\n fullWidth: 1,\n fullHeight: 1,\n offsetX: 0,\n offsetY: 0,\n width: 1,\n height: 1\n }), this.view.enabled = !0, this.view.fullWidth = e, this.view.fullHeight = t, this.view.offsetX = n, this.view.offsetY = s, this.view.width = r, this.view.height = a, this.updateProjectionMatrix();\n }\n /**\n * Removes the view offset from the projection matrix.\n */\n clearViewOffset() {\n this.view !== null && (this.view.enabled = !1), this.updateProjectionMatrix();\n }\n /**\n * Updates the camera's projection matrix. Must be called after any change of\n * camera properties.\n */\n updateProjectionMatrix() {\n const e = (this.right - this.left) / (2 * this.zoom), t = (this.top - this.bottom) / (2 * this.zoom), n = (this.right + this.left) / 2, s = (this.top + this.bottom) / 2;\n let r = n - e, a = n + e, o = s + t, l = s - t;\n if (this.view !== null && this.view.enabled) {\n const c = (this.right - this.left) / this.view.fullWidth / this.zoom, h = (this.top - this.bottom) / this.view.fullHeight / this.zoom;\n r += c * this.view.offsetX, a = r + c * this.view.width, o -= h * this.view.offsetY, l = o - h * this.view.height;\n }\n this.projectionMatrix.makeOrthographic(r, a, o, l, this.near, this.far, this.coordinateSystem, this.reversedDepth), this.projectionMatrixInverse.copy(this.projectionMatrix).invert();\n }\n toJSON(e) {\n const t = super.toJSON(e);\n return t.object.zoom = this.zoom, t.object.left = this.left, t.object.right = this.right, t.object.top = this.top, t.object.bottom = this.bottom, t.object.near = this.near, t.object.far = this.far, this.view !== null && (t.object.view = Object.assign({}, this.view)), t;\n }\n}\nclass Nd extends Wo {\n /**\n * Constructs a new directional light shadow.\n */\n constructor() {\n super(new pi(-5, 5, 5, -5, 0.5, 500)), this.isDirectionalLightShadow = !0;\n }\n}\nclass ph extends Cs {\n /**\n * Constructs a new directional light.\n *\n * @param {(number|Color|string)} [color=0xffffff] - The light's color.\n * @param {number} [intensity=1] - The light's strength/intensity.\n */\n constructor(e, t) {\n super(e, t), this.isDirectionalLight = !0, this.type = \"DirectionalLight\", this.position.copy(pt.DEFAULT_UP), this.updateMatrix(), this.target = new pt(), this.shadow = new Nd();\n }\n dispose() {\n this.shadow.dispose();\n }\n copy(e) {\n return super.copy(e), this.target = e.target.clone(), this.shadow = e.shadow.clone(), this;\n }\n}\nclass mh extends Cs {\n /**\n * Constructs a new ambient light.\n *\n * @param {(number|Color|string)} [color=0xffffff] - The light's color.\n * @param {number} [intensity=1] - The light's strength/intensity.\n */\n constructor(e, t) {\n super(e, t), this.isAmbientLight = !0, this.type = \"AmbientLight\";\n }\n}\nclass Ms {\n /**\n * Extracts the base URL from the given URL.\n *\n * @param {string} url -The URL to extract the base URL from.\n * @return {string} The extracted base URL.\n */\n static extractUrlBase(e) {\n const t = e.lastIndexOf(\"/\");\n return t === -1 ? \"./\" : e.slice(0, t + 1);\n }\n /**\n * Resolves relative URLs against the given path. Absolute paths, data urls,\n * and blob URLs will be returned as is. Invalid URLs will return an empty\n * string.\n *\n * @param {string} url -The URL to resolve.\n * @param {string} path - The base path for relative URLs to be resolved against.\n * @return {string} The resolved URL.\n */\n static resolveURL(e, t) {\n return typeof e != \"string\" || e === \"\" ? \"\" : (/^https?:\\/\\//i.test(t) && /^\\//.test(e) && (t = t.replace(/(^https?:\\/\\/[^\\/]+).*/i, \"$1\")), /^(https?:)?\\/\\//i.test(e) || /^data:.*,.*$/i.test(e) || /^blob:.*$/i.test(e) ? e : t + e);\n }\n}\nconst ha = /* @__PURE__ */ new WeakMap();\nclass Fd extends ei {\n /**\n * Constructs a new image bitmap loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e), this.isImageBitmapLoader = !0, typeof createImageBitmap > \"u\" && Te(\"ImageBitmapLoader: createImageBitmap() not supported.\"), typeof fetch > \"u\" && Te(\"ImageBitmapLoader: fetch() not supported.\"), this.options = { premultiplyAlpha: \"none\" }, this._abortController = new AbortController();\n }\n /**\n * Sets the given loader options. The structure of the object must match the `options` parameter of\n * [createImageBitmap](https://developer.mozilla.org/en-US/docs/Web/API/Window/createImageBitmap).\n *\n * @param {Object} options - The loader options to set.\n * @return {ImageBitmapLoader} A reference to this image bitmap loader.\n */\n setOptions(e) {\n return this.options = e, this;\n }\n /**\n * Starts loading from the given URL and pass the loaded image bitmap to the `onLoad()` callback.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(ImageBitmap)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Unsupported in this loader.\n * @param {onErrorCallback} onError - Executed when errors occur.\n * @return {ImageBitmap|undefined} The image bitmap.\n */\n load(e, t, n, s) {\n e === void 0 && (e = \"\"), this.path !== void 0 && (e = this.path + e), e = this.manager.resolveURL(e);\n const r = this, a = kn.get(`image-bitmap:${e}`);\n if (a !== void 0) {\n if (r.manager.itemStart(e), a.then) {\n a.then((c) => {\n if (ha.has(a) === !0)\n s && s(ha.get(a)), r.manager.itemError(e), r.manager.itemEnd(e);\n else\n return t && t(c), r.manager.itemEnd(e), c;\n });\n return;\n }\n return setTimeout(function() {\n t && t(a), r.manager.itemEnd(e);\n }, 0), a;\n }\n const o = {};\n o.credentials = this.crossOrigin === \"anonymous\" ? \"same-origin\" : \"include\", o.headers = this.requestHeader, o.signal = typeof AbortSignal.any == \"function\" ? AbortSignal.any([this._abortController.signal, this.manager.abortController.signal]) : this._abortController.signal;\n const l = fetch(e, o).then(function(c) {\n return c.blob();\n }).then(function(c) {\n return createImageBitmap(c, Object.assign(r.options, { colorSpaceConversion: \"none\" }));\n }).then(function(c) {\n return kn.add(`image-bitmap:${e}`, c), t && t(c), r.manager.itemEnd(e), c;\n }).catch(function(c) {\n s && s(c), ha.set(l, c), kn.remove(`image-bitmap:${e}`), r.manager.itemError(e), r.manager.itemEnd(e);\n });\n kn.add(`image-bitmap:${e}`, l), r.manager.itemStart(e);\n }\n /**\n * Aborts ongoing fetch requests.\n *\n * @return {ImageBitmapLoader} A reference to this instance.\n */\n abort() {\n return this._abortController.abort(), this._abortController = new AbortController(), this;\n }\n}\nclass Od extends Tt {\n /**\n * Constructs a new array camera.\n *\n * @param {Array} [array=[]] - An array of perspective sub cameras.\n */\n constructor(e = []) {\n super(), this.isArrayCamera = !0, this.isMultiViewCamera = !1, this.cameras = e;\n }\n}\nclass Bd {\n /**\n * Constructs a new clock.\n *\n * @param {boolean} [autoStart=true] - Whether to automatically start the clock when\n * `getDelta()` is called for the first time.\n */\n constructor(e = !0) {\n this.autoStart = e, this.startTime = 0, this.oldTime = 0, this.elapsedTime = 0, this.running = !1;\n }\n /**\n * Starts the clock. When `autoStart` is set to `true`, the method is automatically\n * called by the class.\n */\n start() {\n this.startTime = performance.now(), this.oldTime = this.startTime, this.elapsedTime = 0, this.running = !0;\n }\n /**\n * Stops the clock.\n */\n stop() {\n this.getElapsedTime(), this.running = !1, this.autoStart = !1;\n }\n /**\n * Returns the elapsed time in seconds.\n *\n * @return {number} The elapsed time.\n */\n getElapsedTime() {\n return this.getDelta(), this.elapsedTime;\n }\n /**\n * Returns the delta time in seconds.\n *\n * @return {number} The delta time.\n */\n getDelta() {\n let e = 0;\n if (this.autoStart && !this.running)\n return this.start(), 0;\n if (this.running) {\n const t = performance.now();\n e = (t - this.oldTime) / 1e3, this.oldTime = t, this.elapsedTime += e;\n }\n return e;\n }\n}\nconst Xo = \"\\\\[\\\\]\\\\.:\\\\/\", zd = new RegExp(\"[\" + Xo + \"]\", \"g\"), jo = \"[^\" + Xo + \"]\", kd = \"[^\" + Xo.replace(\"\\\\.\", \"\") + \"]\", Vd = /* @__PURE__ */ /((?:WC+[\\/:])*)/.source.replace(\"WC\", jo), Gd = /* @__PURE__ */ /(WCOD+)?/.source.replace(\"WCOD\", kd), Hd = /* @__PURE__ */ /(?:\\.(WC+)(?:\\[(.+)\\])?)?/.source.replace(\"WC\", jo), Wd = /* @__PURE__ */ /\\.(WC+)(?:\\[(.+)\\])?/.source.replace(\"WC\", jo), Xd = new RegExp(\n \"^\" + Vd + Gd + Hd + Wd + \"$\"\n), jd = [\"material\", \"materials\", \"bones\", \"map\"];\nclass qd {\n constructor(e, t, n) {\n const s = n || nt.parseTrackName(t);\n this._targetGroup = e, this._bindings = e.subscribe_(t, s);\n }\n getValue(e, t) {\n this.bind();\n const n = this._targetGroup.nCachedObjects_, s = this._bindings[n];\n s !== void 0 && s.getValue(e, t);\n }\n setValue(e, t) {\n const n = this._bindings;\n for (let s = this._targetGroup.nCachedObjects_, r = n.length; s !== r; ++s)\n n[s].setValue(e, t);\n }\n bind() {\n const e = this._bindings;\n for (let t = this._targetGroup.nCachedObjects_, n = e.length; t !== n; ++t)\n e[t].bind();\n }\n unbind() {\n const e = this._bindings;\n for (let t = this._targetGroup.nCachedObjects_, n = e.length; t !== n; ++t)\n e[t].unbind();\n }\n}\nclass nt {\n /**\n * Constructs a new property binding.\n *\n * @param {Object} rootNode - The root node.\n * @param {string} path - The path.\n * @param {?Object} [parsedPath] - The parsed path.\n */\n constructor(e, t, n) {\n this.path = t, this.parsedPath = n || nt.parseTrackName(t), this.node = nt.findNode(e, this.parsedPath.nodeName), this.rootNode = e, this.getValue = this._getValue_unbound, this.setValue = this._setValue_unbound;\n }\n /**\n * Factory method for creating a property binding from the given parameters.\n *\n * @static\n * @param {Object} root - The root node.\n * @param {string} path - The path.\n * @param {?Object} [parsedPath] - The parsed path.\n * @return {PropertyBinding|Composite} The created property binding or composite.\n */\n static create(e, t, n) {\n return e && e.isAnimationObjectGroup ? new nt.Composite(e, t, n) : new nt(e, t, n);\n }\n /**\n * Replaces spaces with underscores and removes unsupported characters from\n * node names, to ensure compatibility with parseTrackName().\n *\n * @param {string} name - Node name to be sanitized.\n * @return {string} The sanitized node name.\n */\n static sanitizeNodeName(e) {\n return e.replace(/\\s/g, \"_\").replace(zd, \"\");\n }\n /**\n * Parses the given track name (an object path to an animated property) and\n * returns an object with information about the path. Matches strings in the following forms:\n *\n * - nodeName.property\n * - nodeName.property[accessor]\n * - nodeName.material.property[accessor]\n * - uuid.property[accessor]\n * - uuid.objectName[objectIndex].propertyName[propertyIndex]\n * - parentName/nodeName.property\n * - parentName/parentName/nodeName.property[index]\n * - .bone[Armature.DEF_cog].position\n * - scene:helium_balloon_model:helium_balloon_model.position\n *\n * @static\n * @param {string} trackName - The track name to parse.\n * @return {Object} The parsed track name as an object.\n */\n static parseTrackName(e) {\n const t = Xd.exec(e);\n if (t === null)\n throw new Error(\"PropertyBinding: Cannot parse trackName: \" + e);\n const n = {\n // directoryName: matches[ 1 ], // (tschw) currently unused\n nodeName: t[2],\n objectName: t[3],\n objectIndex: t[4],\n propertyName: t[5],\n // required\n propertyIndex: t[6]\n }, s = n.nodeName && n.nodeName.lastIndexOf(\".\");\n if (s !== void 0 && s !== -1) {\n const r = n.nodeName.substring(s + 1);\n jd.indexOf(r) !== -1 && (n.nodeName = n.nodeName.substring(0, s), n.objectName = r);\n }\n if (n.propertyName === null || n.propertyName.length === 0)\n throw new Error(\"PropertyBinding: can not parse propertyName from trackName: \" + e);\n return n;\n }\n /**\n * Searches for a node in the hierarchy of the given root object by the given\n * node name.\n *\n * @static\n * @param {Object} root - The root object.\n * @param {string|number} nodeName - The name of the node.\n * @return {?Object} The found node. Returns `null` if no object was found.\n */\n static findNode(e, t) {\n if (t === void 0 || t === \"\" || t === \".\" || t === -1 || t === e.name || t === e.uuid)\n return e;\n if (e.skeleton) {\n const n = e.skeleton.getBoneByName(t);\n if (n !== void 0)\n return n;\n }\n if (e.children) {\n const n = function(r) {\n for (let a = 0; a < r.length; a++) {\n const o = r[a];\n if (o.name === t || o.uuid === t)\n return o;\n const l = n(o.children);\n if (l) return l;\n }\n return null;\n }, s = n(e.children);\n if (s)\n return s;\n }\n return null;\n }\n // these are used to \"bind\" a nonexistent property\n _getValue_unavailable() {\n }\n _setValue_unavailable() {\n }\n // Getters\n _getValue_direct(e, t) {\n e[t] = this.targetObject[this.propertyName];\n }\n _getValue_array(e, t) {\n const n = this.resolvedProperty;\n for (let s = 0, r = n.length; s !== r; ++s)\n e[t++] = n[s];\n }\n _getValue_arrayElement(e, t) {\n e[t] = this.resolvedProperty[this.propertyIndex];\n }\n _getValue_toArray(e, t) {\n this.resolvedProperty.toArray(e, t);\n }\n // Direct\n _setValue_direct(e, t) {\n this.targetObject[this.propertyName] = e[t];\n }\n _setValue_direct_setNeedsUpdate(e, t) {\n this.targetObject[this.propertyName] = e[t], this.targetObject.needsUpdate = !0;\n }\n _setValue_direct_setMatrixWorldNeedsUpdate(e, t) {\n this.targetObject[this.propertyName] = e[t], this.targetObject.matrixWorldNeedsUpdate = !0;\n }\n // EntireArray\n _setValue_array(e, t) {\n const n = this.resolvedProperty;\n for (let s = 0, r = n.length; s !== r; ++s)\n n[s] = e[t++];\n }\n _setValue_array_setNeedsUpdate(e, t) {\n const n = this.resolvedProperty;\n for (let s = 0, r = n.length; s !== r; ++s)\n n[s] = e[t++];\n this.targetObject.needsUpdate = !0;\n }\n _setValue_array_setMatrixWorldNeedsUpdate(e, t) {\n const n = this.resolvedProperty;\n for (let s = 0, r = n.length; s !== r; ++s)\n n[s] = e[t++];\n this.targetObject.matrixWorldNeedsUpdate = !0;\n }\n // ArrayElement\n _setValue_arrayElement(e, t) {\n this.resolvedProperty[this.propertyIndex] = e[t];\n }\n _setValue_arrayElement_setNeedsUpdate(e, t) {\n this.resolvedProperty[this.propertyIndex] = e[t], this.targetObject.needsUpdate = !0;\n }\n _setValue_arrayElement_setMatrixWorldNeedsUpdate(e, t) {\n this.resolvedProperty[this.propertyIndex] = e[t], this.targetObject.matrixWorldNeedsUpdate = !0;\n }\n // HasToFromArray\n _setValue_fromArray(e, t) {\n this.resolvedProperty.fromArray(e, t);\n }\n _setValue_fromArray_setNeedsUpdate(e, t) {\n this.resolvedProperty.fromArray(e, t), this.targetObject.needsUpdate = !0;\n }\n _setValue_fromArray_setMatrixWorldNeedsUpdate(e, t) {\n this.resolvedProperty.fromArray(e, t), this.targetObject.matrixWorldNeedsUpdate = !0;\n }\n _getValue_unbound(e, t) {\n this.bind(), this.getValue(e, t);\n }\n _setValue_unbound(e, t) {\n this.bind(), this.setValue(e, t);\n }\n /**\n * Creates a getter / setter pair for the property tracked by this binding.\n */\n bind() {\n let e = this.node;\n const t = this.parsedPath, n = t.objectName, s = t.propertyName;\n let r = t.propertyIndex;\n if (e || (e = nt.findNode(this.rootNode, t.nodeName), this.node = e), this.getValue = this._getValue_unavailable, this.setValue = this._setValue_unavailable, !e) {\n Te(\"PropertyBinding: No target node found for track: \" + this.path + \".\");\n return;\n }\n if (n) {\n let c = t.objectIndex;\n switch (n) {\n case \"materials\":\n if (!e.material) {\n Xe(\"PropertyBinding: Can not bind to material as node does not have a material.\", this);\n return;\n }\n if (!e.material.materials) {\n Xe(\"PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.\", this);\n return;\n }\n e = e.material.materials;\n break;\n case \"bones\":\n if (!e.skeleton) {\n Xe(\"PropertyBinding: Can not bind to bones as node does not have a skeleton.\", this);\n return;\n }\n e = e.skeleton.bones;\n for (let h = 0; h < e.length; h++)\n if (e[h].name === c) {\n c = h;\n break;\n }\n break;\n case \"map\":\n if (\"map\" in e) {\n e = e.map;\n break;\n }\n if (!e.material) {\n Xe(\"PropertyBinding: Can not bind to material as node does not have a material.\", this);\n return;\n }\n if (!e.material.map) {\n Xe(\"PropertyBinding: Can not bind to material.map as node.material does not have a map.\", this);\n return;\n }\n e = e.material.map;\n break;\n default:\n if (e[n] === void 0) {\n Xe(\"PropertyBinding: Can not bind to objectName of node undefined.\", this);\n return;\n }\n e = e[n];\n }\n if (c !== void 0) {\n if (e[c] === void 0) {\n Xe(\"PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.\", this, e);\n return;\n }\n e = e[c];\n }\n }\n const a = e[s];\n if (a === void 0) {\n const c = t.nodeName;\n Xe(\"PropertyBinding: Trying to update property for track: \" + c + \".\" + s + \" but it wasn't found.\", e);\n return;\n }\n let o = this.Versioning.None;\n this.targetObject = e, e.isMaterial === !0 ? o = this.Versioning.NeedsUpdate : e.isObject3D === !0 && (o = this.Versioning.MatrixWorldNeedsUpdate);\n let l = this.BindingType.Direct;\n if (r !== void 0) {\n if (s === \"morphTargetInfluences\") {\n if (!e.geometry) {\n Xe(\"PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.\", this);\n return;\n }\n if (!e.geometry.morphAttributes) {\n Xe(\"PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.\", this);\n return;\n }\n e.morphTargetDictionary[r] !== void 0 && (r = e.morphTargetDictionary[r]);\n }\n l = this.BindingType.ArrayElement, this.resolvedProperty = a, this.propertyIndex = r;\n } else a.fromArray !== void 0 && a.toArray !== void 0 ? (l = this.BindingType.HasFromToArray, this.resolvedProperty = a) : Array.isArray(a) ? (l = this.BindingType.EntireArray, this.resolvedProperty = a) : this.propertyName = s;\n this.getValue = this.GetterByBindingType[l], this.setValue = this.SetterByBindingTypeAndVersioning[l][o];\n }\n /**\n * Unbinds the property.\n */\n unbind() {\n this.node = null, this.getValue = this._getValue_unbound, this.setValue = this._setValue_unbound;\n }\n}\nnt.Composite = qd;\nnt.prototype.BindingType = {\n Direct: 0,\n EntireArray: 1,\n ArrayElement: 2,\n HasFromToArray: 3\n};\nnt.prototype.Versioning = {\n None: 0,\n NeedsUpdate: 1,\n MatrixWorldNeedsUpdate: 2\n};\nnt.prototype.GetterByBindingType = [\n nt.prototype._getValue_direct,\n nt.prototype._getValue_array,\n nt.prototype._getValue_arrayElement,\n nt.prototype._getValue_toArray\n];\nnt.prototype.SetterByBindingTypeAndVersioning = [\n [\n // Direct\n nt.prototype._setValue_direct,\n nt.prototype._setValue_direct_setNeedsUpdate,\n nt.prototype._setValue_direct_setMatrixWorldNeedsUpdate\n ],\n [\n // EntireArray\n nt.prototype._setValue_array,\n nt.prototype._setValue_array_setNeedsUpdate,\n nt.prototype._setValue_array_setMatrixWorldNeedsUpdate\n ],\n [\n // ArrayElement\n nt.prototype._setValue_arrayElement,\n nt.prototype._setValue_arrayElement_setNeedsUpdate,\n nt.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate\n ],\n [\n // HasToFromArray\n nt.prototype._setValue_fromArray,\n nt.prototype._setValue_fromArray_setNeedsUpdate,\n nt.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate\n ]\n];\nconst Xl = /* @__PURE__ */ new Ne();\nclass jl {\n /**\n * Constructs a new raycaster.\n *\n * @param {Vector3} origin - The origin vector where the ray casts from.\n * @param {Vector3} direction - The (normalized) direction vector that gives direction to the ray.\n * @param {number} [near=0] - All results returned are further away than near. Near can't be negative.\n * @param {number} [far=Infinity] - All results returned are closer than far. Far can't be lower than near.\n */\n constructor(e, t, n = 0, s = 1 / 0) {\n this.ray = new Ji(e, t), this.near = n, this.far = s, this.camera = null, this.layers = new Uo(), this.params = {\n Mesh: {},\n Line: { threshold: 1 },\n LOD: {},\n Points: { threshold: 1 },\n Sprite: {}\n };\n }\n /**\n * Updates the ray with a new origin and direction by copying the values from the arguments.\n *\n * @param {Vector3} origin - The origin vector where the ray casts from.\n * @param {Vector3} direction - The (normalized) direction vector that gives direction to the ray.\n */\n set(e, t) {\n this.ray.set(e, t);\n }\n /**\n * Uses the given coordinates and camera to compute a new origin and direction for the internal ray.\n *\n * @param {Vector2} coords - 2D coordinates of the mouse, in normalized device coordinates (NDC).\n * X and Y components should be between `-1` and `1`.\n * @param {Camera} camera - The camera from which the ray should originate.\n */\n setFromCamera(e, t) {\n t.isPerspectiveCamera ? (this.ray.origin.setFromMatrixPosition(t.matrixWorld), this.ray.direction.set(e.x, e.y, 0.5).unproject(t).sub(this.ray.origin).normalize(), this.camera = t) : t.isOrthographicCamera ? (this.ray.origin.set(e.x, e.y, (t.near + t.far) / (t.near - t.far)).unproject(t), this.ray.direction.set(0, 0, -1).transformDirection(t.matrixWorld), this.camera = t) : Xe(\"Raycaster: Unsupported camera type: \" + t.type);\n }\n /**\n * Uses the given WebXR controller to compute a new origin and direction for the internal ray.\n *\n * @param {WebXRController} controller - The controller to copy the position and direction from.\n * @return {Raycaster} A reference to this raycaster.\n */\n setFromXRController(e) {\n return Xl.identity().extractRotation(e.matrixWorld), this.ray.origin.setFromMatrixPosition(e.matrixWorld), this.ray.direction.set(0, 0, -1).applyMatrix4(Xl), this;\n }\n /**\n * The intersection point of a raycaster intersection test.\n * @typedef {Object} Raycaster~Intersection\n * @property {number} distance - The distance from the ray's origin to the intersection point.\n * @property {number} distanceToRay - Some 3D objects e.g. {@link Points} provide the distance of the\n * intersection to the nearest point on the ray. For other objects it will be `undefined`.\n * @property {Vector3} point - The intersection point, in world coordinates.\n * @property {Object} face - The face that has been intersected.\n * @property {number} faceIndex - The face index.\n * @property {Object3D} object - The 3D object that has been intersected.\n * @property {Vector2} uv - U,V coordinates at point of intersection.\n * @property {Vector2} uv1 - Second set of U,V coordinates at point of intersection.\n * @property {Vector3} uv1 - Interpolated normal vector at point of intersection.\n * @property {number} instanceId - The index number of the instance where the ray\n * intersects the {@link InstancedMesh}.\n */\n /**\n * Checks all intersection between the ray and the object with or without the\n * descendants. Intersections are returned sorted by distance, closest first.\n *\n * `Raycaster` delegates to the `raycast()` method of the passed 3D object, when\n * evaluating whether the ray intersects the object or not. This allows meshes to respond\n * differently to ray casting than lines or points.\n *\n * Note that for meshes, faces must be pointed towards the origin of the ray in order\n * to be detected; intersections of the ray passing through the back of a face will not\n * be detected. To raycast against both faces of an object, you'll want to set {@link Material#side}\n * to `THREE.DoubleSide`.\n *\n * @param {Object3D} object - The 3D object to check for intersection with the ray.\n * @param {boolean} [recursive=true] - If set to `true`, it also checks all descendants.\n * Otherwise it only checks intersection with the object.\n * @param {Array} [intersects=[]] The target array that holds the result of the method.\n * @return {Array} An array holding the intersection points.\n */\n intersectObject(e, t = !0, n = []) {\n return po(e, this, n, t), n.sort(ql), n;\n }\n /**\n * Checks all intersection between the ray and the objects with or without\n * the descendants. Intersections are returned sorted by distance, closest first.\n *\n * @param {Array} objects - The 3D objects to check for intersection with the ray.\n * @param {boolean} [recursive=true] - If set to `true`, it also checks all descendants.\n * Otherwise it only checks intersection with the object.\n * @param {Array} [intersects=[]] The target array that holds the result of the method.\n * @return {Array} An array holding the intersection points.\n */\n intersectObjects(e, t = !0, n = []) {\n for (let s = 0, r = e.length; s < r; s++)\n po(e[s], this, n, t);\n return n.sort(ql), n;\n }\n}\nfunction ql(i, e) {\n return i.distance - e.distance;\n}\nfunction po(i, e, t, n) {\n let s = !0;\n if (i.layers.test(e.layers) && i.raycast(e, t) === !1 && (s = !1), s === !0 && n === !0) {\n const r = i.children;\n for (let a = 0, o = r.length; a < o; a++)\n po(r[a], e, t, !0);\n }\n}\nclass Yl {\n /**\n * Constructs a new spherical.\n *\n * @param {number} [radius=1] - The radius, or the Euclidean distance (straight-line distance) from the point to the origin.\n * @param {number} [phi=0] - The polar angle in radians from the y (up) axis.\n * @param {number} [theta=0] - The equator/azimuthal angle in radians around the y (up) axis.\n */\n constructor(e = 1, t = 0, n = 0) {\n this.radius = e, this.phi = t, this.theta = n;\n }\n /**\n * Sets the spherical components by copying the given values.\n *\n * @param {number} radius - The radius.\n * @param {number} phi - The polar angle.\n * @param {number} theta - The azimuthal angle.\n * @return {Spherical} A reference to this spherical.\n */\n set(e, t, n) {\n return this.radius = e, this.phi = t, this.theta = n, this;\n }\n /**\n * Copies the values of the given spherical to this instance.\n *\n * @param {Spherical} other - The spherical to copy.\n * @return {Spherical} A reference to this spherical.\n */\n copy(e) {\n return this.radius = e.radius, this.phi = e.phi, this.theta = e.theta, this;\n }\n /**\n * Restricts the polar angle [page:.phi phi] to be between `0.000001` and pi -\n * `0.000001`.\n *\n * @return {Spherical} A reference to this spherical.\n */\n makeSafe() {\n return this.phi = He(this.phi, 1e-6, Math.PI - 1e-6), this;\n }\n /**\n * Sets the spherical components from the given vector which is assumed to hold\n * Cartesian coordinates.\n *\n * @param {Vector3} v - The vector to set.\n * @return {Spherical} A reference to this spherical.\n */\n setFromVector3(e) {\n return this.setFromCartesianCoords(e.x, e.y, e.z);\n }\n /**\n * Sets the spherical components from the given Cartesian coordinates.\n *\n * @param {number} x - The x value.\n * @param {number} y - The y value.\n * @param {number} z - The z value.\n * @return {Spherical} A reference to this spherical.\n */\n setFromCartesianCoords(e, t, n) {\n return this.radius = Math.sqrt(e * e + t * t + n * n), this.radius === 0 ? (this.theta = 0, this.phi = 0) : (this.theta = Math.atan2(e, n), this.phi = Math.acos(He(t / this.radius, -1, 1))), this;\n }\n /**\n * Returns a new spherical with copied values from this instance.\n *\n * @return {Spherical} A clone of this instance.\n */\n clone() {\n return new this.constructor().copy(this);\n }\n}\nclass Yd extends mi {\n /**\n * Constructs a new controls instance.\n *\n * @param {Object3D} object - The object that is managed by the controls.\n * @param {?HTMLElement} domElement - The HTML element used for event listeners.\n */\n constructor(e, t = null) {\n super(), this.object = e, this.domElement = t, this.enabled = !0, this.state = -1, this.keys = {}, this.mouseButtons = { LEFT: null, MIDDLE: null, RIGHT: null }, this.touches = { ONE: null, TWO: null };\n }\n /**\n * Connects the controls to the DOM. This method has so called \"side effects\" since\n * it adds the module's event listeners to the DOM.\n *\n * @param {HTMLElement} element - The DOM element to connect to.\n */\n connect(e) {\n if (e === void 0) {\n Te(\"Controls: connect() now requires an element.\");\n return;\n }\n this.domElement !== null && this.disconnect(), this.domElement = e;\n }\n /**\n * Disconnects the controls from the DOM.\n */\n disconnect() {\n }\n /**\n * Call this method if you no longer want use to the controls. It frees all internal\n * resources and removes all event listeners.\n */\n dispose() {\n }\n /**\n * Controls should implement this method if they have to update their internal state\n * per simulation step.\n *\n * @param {number} [delta] - The time delta in seconds.\n */\n update() {\n }\n}\nfunction Kl(i, e, t, n) {\n const s = Kd(n);\n switch (t) {\n // https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml\n case jc:\n return i * e;\n case wo:\n return i * e / s.components * s.byteLength;\n case Ao:\n return i * e / s.components * s.byteLength;\n case Ro:\n return i * e * 2 / s.components * s.byteLength;\n case Co:\n return i * e * 2 / s.components * s.byteLength;\n case qc:\n return i * e * 3 / s.components * s.byteLength;\n case Zt:\n return i * e * 4 / s.components * s.byteLength;\n case Po:\n return i * e * 4 / s.components * s.byteLength;\n // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_s3tc_srgb/\n case dr:\n case fr:\n return Math.floor((i + 3) / 4) * Math.floor((e + 3) / 4) * 8;\n case pr:\n case mr:\n return Math.floor((i + 3) / 4) * Math.floor((e + 3) / 4) * 16;\n // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_pvrtc/\n case Na:\n case Oa:\n return Math.max(i, 16) * Math.max(e, 8) / 4;\n case Ua:\n case Fa:\n return Math.max(i, 8) * Math.max(e, 8) / 2;\n // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_etc/\n case Ba:\n case za:\n return Math.floor((i + 3) / 4) * Math.floor((e + 3) / 4) * 8;\n case ka:\n return Math.floor((i + 3) / 4) * Math.floor((e + 3) / 4) * 16;\n // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_astc/\n case Va:\n return Math.floor((i + 3) / 4) * Math.floor((e + 3) / 4) * 16;\n case Ga:\n return Math.floor((i + 4) / 5) * Math.floor((e + 3) / 4) * 16;\n case Ha:\n return Math.floor((i + 4) / 5) * Math.floor((e + 4) / 5) * 16;\n case Wa:\n return Math.floor((i + 5) / 6) * Math.floor((e + 4) / 5) * 16;\n case Xa:\n return Math.floor((i + 5) / 6) * Math.floor((e + 5) / 6) * 16;\n case ja:\n return Math.floor((i + 7) / 8) * Math.floor((e + 4) / 5) * 16;\n case qa:\n return Math.floor((i + 7) / 8) * Math.floor((e + 5) / 6) * 16;\n case Ya:\n return Math.floor((i + 7) / 8) * Math.floor((e + 7) / 8) * 16;\n case Ka:\n return Math.floor((i + 9) / 10) * Math.floor((e + 4) / 5) * 16;\n case Za:\n return Math.floor((i + 9) / 10) * Math.floor((e + 5) / 6) * 16;\n case $a:\n return Math.floor((i + 9) / 10) * Math.floor((e + 7) / 8) * 16;\n case Ja:\n return Math.floor((i + 9) / 10) * Math.floor((e + 9) / 10) * 16;\n case Qa:\n return Math.floor((i + 11) / 12) * Math.floor((e + 9) / 10) * 16;\n case eo:\n return Math.floor((i + 11) / 12) * Math.floor((e + 11) / 12) * 16;\n // https://registry.khronos.org/webgl/extensions/EXT_texture_compression_bptc/\n case to:\n case no:\n case io:\n return Math.ceil(i / 4) * Math.ceil(e / 4) * 16;\n // https://registry.khronos.org/webgl/extensions/EXT_texture_compression_rgtc/\n case so:\n case ro:\n return Math.ceil(i / 4) * Math.ceil(e / 4) * 8;\n case ao:\n case oo:\n return Math.ceil(i / 4) * Math.ceil(e / 4) * 16;\n }\n throw new Error(\n `Unable to determine texture byte length for ${t} format.`\n );\n}\nfunction Kd(i) {\n switch (i) {\n case mn:\n case Gc:\n return { byteLength: 1, components: 1 };\n case Ss:\n case Hc:\n case xt:\n return { byteLength: 2, components: 1 };\n case To:\n case Eo:\n return { byteLength: 2, components: 4 };\n case di:\n case yo:\n case Xt:\n return { byteLength: 4, components: 1 };\n case Wc:\n case Xc:\n return { byteLength: 4, components: 3 };\n }\n throw new Error(`Unknown texture type ${i}.`);\n}\ntypeof __THREE_DEVTOOLS__ < \"u\" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(\"register\", { detail: {\n revision: \"181\"\n} }));\ntypeof window < \"u\" && (window.__THREE__ ? Te(\"WARNING: Multiple instances of Three.js being imported.\") : window.__THREE__ = \"181\");\nfunction gh() {\n let i = null, e = !1, t = null, n = null;\n function s(r, a) {\n t(r, a), n = i.requestAnimationFrame(s);\n }\n return {\n start: function() {\n e !== !0 && t !== null && (n = i.requestAnimationFrame(s), e = !0);\n },\n stop: function() {\n i.cancelAnimationFrame(n), e = !1;\n },\n setAnimationLoop: function(r) {\n t = r;\n },\n setContext: function(r) {\n i = r;\n }\n };\n}\nfunction Zd(i) {\n const e = /* @__PURE__ */ new WeakMap();\n function t(o, l) {\n const c = o.array, h = o.usage, u = c.byteLength, d = i.createBuffer();\n i.bindBuffer(l, d), i.bufferData(l, c, h), o.onUploadCallback();\n let p;\n if (c instanceof Float32Array)\n p = i.FLOAT;\n else if (typeof Float16Array < \"u\" && c instanceof Float16Array)\n p = i.HALF_FLOAT;\n else if (c instanceof Uint16Array)\n o.isFloat16BufferAttribute ? p = i.HALF_FLOAT : p = i.UNSIGNED_SHORT;\n else if (c instanceof Int16Array)\n p = i.SHORT;\n else if (c instanceof Uint32Array)\n p = i.UNSIGNED_INT;\n else if (c instanceof Int32Array)\n p = i.INT;\n else if (c instanceof Int8Array)\n p = i.BYTE;\n else if (c instanceof Uint8Array)\n p = i.UNSIGNED_BYTE;\n else if (c instanceof Uint8ClampedArray)\n p = i.UNSIGNED_BYTE;\n else\n throw new Error(\"THREE.WebGLAttributes: Unsupported buffer data format: \" + c);\n return {\n buffer: d,\n type: p,\n bytesPerElement: c.BYTES_PER_ELEMENT,\n version: o.version,\n size: u\n };\n }\n function n(o, l, c) {\n const h = l.array, u = l.updateRanges;\n if (i.bindBuffer(c, o), u.length === 0)\n i.bufferSubData(c, 0, h);\n else {\n u.sort((p, g) => p.start - g.start);\n let d = 0;\n for (let p = 1; p < u.length; p++) {\n const g = u[d], x = u[p];\n x.start <= g.start + g.count + 1 ? g.count = Math.max(\n g.count,\n x.start + x.count - g.start\n ) : (++d, u[d] = x);\n }\n u.length = d + 1;\n for (let p = 0, g = u.length; p < g; p++) {\n const x = u[p];\n i.bufferSubData(\n c,\n x.start * h.BYTES_PER_ELEMENT,\n h,\n x.start,\n x.count\n );\n }\n l.clearUpdateRanges();\n }\n l.onUploadCallback();\n }\n function s(o) {\n return o.isInterleavedBufferAttribute && (o = o.data), e.get(o);\n }\n function r(o) {\n o.isInterleavedBufferAttribute && (o = o.data);\n const l = e.get(o);\n l && (i.deleteBuffer(l.buffer), e.delete(o));\n }\n function a(o, l) {\n if (o.isInterleavedBufferAttribute && (o = o.data), o.isGLBufferAttribute) {\n const h = e.get(o);\n (!h || h.version < o.version) && e.set(o, {\n buffer: o.buffer,\n type: o.type,\n bytesPerElement: o.elementSize,\n version: o.version\n });\n return;\n }\n const c = e.get(o);\n if (c === void 0)\n e.set(o, t(o, l));\n else if (c.version < o.version) {\n if (c.size !== o.array.byteLength)\n throw new Error(\"THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.\");\n n(c.buffer, o, l), c.version = o.version;\n }\n }\n return {\n get: s,\n remove: r,\n update: a\n };\n}\nvar $d = `#ifdef USE_ALPHAHASH\n\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif`, Jd = `#ifdef USE_ALPHAHASH\n\tconst float ALPHA_HASH_SCALE = 0.05;\n\tfloat hash2D( vec2 value ) {\n\t\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n\t}\n\tfloat hash3D( vec3 value ) {\n\t\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\n\t}\n\tfloat getAlphaHashThreshold( vec3 position ) {\n\t\tfloat maxDeriv = max(\n\t\t\tlength( dFdx( position.xyz ) ),\n\t\t\tlength( dFdy( position.xyz ) )\n\t\t);\n\t\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n\t\tvec2 pixScales = vec2(\n\t\t\texp2( floor( log2( pixScale ) ) ),\n\t\t\texp2( ceil( log2( pixScale ) ) )\n\t\t);\n\t\tvec2 alpha = vec2(\n\t\t\thash3D( floor( pixScales.x * position.xyz ) ),\n\t\t\thash3D( floor( pixScales.y * position.xyz ) )\n\t\t);\n\t\tfloat lerpFactor = fract( log2( pixScale ) );\n\t\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n\t\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\n\t\tvec3 cases = vec3(\n\t\t\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\n\t\t\t( x - 0.5 * a ) / ( 1.0 - a ),\n\t\t\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n\t\t);\n\t\tfloat threshold = ( x < ( 1.0 - a ) )\n\t\t\t? ( ( x < a ) ? cases.x : cases.y )\n\t\t\t: cases.z;\n\t\treturn clamp( threshold , 1.0e-6, 1.0 );\n\t}\n#endif`, Qd = `#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif`, ef = `#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif`, tf = `#ifdef USE_ALPHATEST\n\t#ifdef ALPHA_TO_COVERAGE\n\tdiffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\tif ( diffuseColor.a < alphaTest ) discard;\n\t#endif\n#endif`, nf = `#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif`, sf = `#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_CLEARCOAT ) \n\t\tclearcoatSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_SHEEN ) \n\t\tsheenSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif`, rf = `#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif`, af = `#ifdef USE_BATCHING\n\t#if ! defined( GL_ANGLE_multi_draw )\n\t#define gl_DrawID _gl_DrawID\n\tuniform int _gl_DrawID;\n\t#endif\n\tuniform highp sampler2D batchingTexture;\n\tuniform highp usampler2D batchingIdTexture;\n\tmat4 getBatchingMatrix( const in float i ) {\n\t\tint size = textureSize( batchingTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n\tfloat getIndirectIndex( const in int i ) {\n\t\tint size = textureSize( batchingIdTexture, 0 ).x;\n\t\tint x = i % size;\n\t\tint y = i / size;\n\t\treturn float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n\t}\n#endif\n#ifdef USE_BATCHING_COLOR\n\tuniform sampler2D batchingColorTexture;\n\tvec3 getBatchingColor( const in float i ) {\n\t\tint size = textureSize( batchingColorTexture, 0 ).x;\n\t\tint j = int( i );\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\treturn texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;\n\t}\n#endif`, of = `#ifdef USE_BATCHING\n\tmat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\n#endif`, lf = `vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n\tvPosition = vec3( position );\n#endif`, cf = `vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif`, hf = `float G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n} // validated`, uf = `#ifdef USE_IRIDESCENCE\n\tconst mat3 XYZ_TO_REC709 = mat3(\n\t\t 3.2404542, -0.9692660, 0.0556434,\n\t\t-1.5371385, 1.8760108, -0.2040259,\n\t\t-0.4985314, 0.0415560, 1.0572252\n\t);\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n\t}\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n\t}\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n\t}\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n\t\txyz /= 1.0685e-7;\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\n\t\treturn rgb;\n\t}\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t\tvec3 I;\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t\tif ( cosTheta2Sq < 0.0 ) {\n\t\t\treturn vec3( 1.0 );\n\t\t}\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t\tfloat T121 = 1.0 - R12;\n\t\tfloat phi12 = 0.0;\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t\tfloat phi21 = PI - phi12;\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t\tvec3 phi23 = vec3( 0.0 );\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t\tvec3 phi = vec3( phi21 ) + phi23;\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t\tvec3 r123 = sqrt( R123 );\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t\tvec3 C0 = R12 + Rs;\n\t\tI = C0;\n\t\tvec3 Cm = Rs - T121;\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\n\t\t\tCm *= r123;\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\tI += Cm * Sm;\n\t\t}\n\t\treturn max( I, vec3( 0.0 ) );\n\t}\n#endif`, df = `#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vBumpMapUv );\n\t\tvec2 dSTdy = dFdy( vBumpMapUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n\t\tvec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif`, ff = `#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#ifdef ALPHA_TO_COVERAGE\n\t\tfloat distanceToPlane, distanceGradient;\n\t\tfloat clipOpacity = 1.0;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\tif ( clipOpacity == 0.0 ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tfloat unionClipOpacity = 1.0;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\n\t\t#endif\n\t\tdiffuseColor.a *= clipOpacity;\n\t\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tbool clipped = true;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tif ( clipped ) discard;\n\t\t#endif\n\t#endif\n#endif`, pf = `#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif`, mf = `#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif`, gf = `#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif`, xf = `#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif`, _f = `#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif`, vf = `#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvarying vec3 vColor;\n#endif`, Mf = `#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif\n#ifdef USE_BATCHING_COLOR\n\tvec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );\n\tvColor.xyz *= batchingColor.xyz;\n#endif`, Sf = `#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated`, bf = `#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif`, yf = `vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif`, Tf = `#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif`, Ef = `#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif`, wf = `#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE\n\t\temissiveColor = sRGBTransferEOTF( emissiveColor );\n\t#endif\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif`, Af = `#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif`, Rf = \"gl_FragColor = linearToOutputTexel( gl_FragColor );\", Cf = `vec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}`, Pf = `#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif`, Df = `#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform mat3 envMapRotation;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n#endif`, Lf = `#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif`, If = `#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif`, Uf = `#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif`, Nf = `#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif`, Ff = `#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif`, Of = `#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif`, Bf = `#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif`, zf = `#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}`, kf = `#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif`, Vf = `LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;`, Gf = `varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert`, Hf = `uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif ( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif`, Wf = `#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif`, Xf = `ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;`, jf = `varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon`, qf = `BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;`, Yf = `varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong`, Kf = `PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n\tmaterial.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif`, Zf = `uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\tfloat dispersion;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 uv = vec2( roughness, dotNV );\n\treturn texture2D( dfgLUT, uv ).rg;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 dfgV = DFGApprox( vec3(0.0, 0.0, 1.0), vec3(sqrt(1.0 - dotNV * dotNV), 0.0, dotNV), material.roughness );\n\tvec2 dfgL = DFGApprox( vec3(0.0, 0.0, 1.0), vec3(sqrt(1.0 - dotNL * dotNL), 0.0, dotNL), material.roughness );\n\tvec3 FssEss_V = material.specularColor * dfgV.x + material.specularF90 * dfgV.y;\n\tvec3 FssEss_L = material.specularColor * dfgL.x + material.specularF90 * dfgL.y;\n\tfloat Ess_V = dfgV.x + dfgV.y;\n\tfloat Ess_L = dfgL.x + dfgL.y;\n\tfloat Ems_V = 1.0 - Ess_V;\n\tfloat Ems_L = 1.0 - Ess_L;\n\tvec3 Favg = material.specularColor + ( 1.0 - material.specularColor ) * 0.047619;\n\tvec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg * Favg + EPSILON );\n\tfloat compensationFactor = Ems_V * Ems_L;\n\tvec3 multiScatter = Fms * compensationFactor;\n\treturn singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}`, $f = `\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif`, Jf = `#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif`, Qf = `#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif`, ep = `#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif`, tp = `#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif`, np = `#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif`, ip = `#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n\tvFragDepth = 1.0 + gl_Position.w;\n\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif`, sp = `#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif`, rp = `#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif`, ap = `#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif`, op = `#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif`, lp = `float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif`, cp = `#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif`, hp = `#ifdef USE_INSTANCING_MORPH\n\tfloat morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\tfloat morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tmorphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n\t}\n#endif`, up = `#if defined( USE_MORPHCOLORS )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif`, dp = `#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif`, fp = `#ifdef USE_MORPHTARGETS\n\t#ifndef USE_INSTANCING_MORPH\n\t\tuniform float morphTargetBaseInfluence;\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t#endif\n\tuniform sampler2DArray morphTargetsTexture;\n\tuniform ivec2 morphTargetsTextureSize;\n\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t}\n#endif`, pp = `#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif`, mp = `float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;`, gp = `#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif`, xp = `#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif`, _p = `#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif`, vp = `#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif`, Mp = `#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif`, Sp = `#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif`, bp = `#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif`, yp = `#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif`, Tp = `#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif`, Ep = `#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );`, wp = `vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec4( 0., 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec4( 1., 1., 1., 1. );\n\tfloat vuf;\n\tfloat af = modf( v * PackFactors.a, vuf );\n\tfloat bf = modf( vuf * ShiftRight8, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec3( 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec3( 1., 1., 1. );\n\tfloat vuf;\n\tfloat bf = modf( v * PackFactors.b, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec2( 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec2( 1., 1. );\n\tfloat vuf;\n\tfloat gf = modf( v * 256., vuf );\n\treturn vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n\treturn dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n\treturn v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}`, Ap = `#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif`, Rp = `vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;`, Cp = `#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif`, Pp = `#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif`, Dp = `float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif`, Lp = `#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif`, Ip = `#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\tfloat depth = unpackRGBAToDepth( texture2D( depths, uv ) );\n\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\treturn step( depth, compare );\n\t\t#else\n\t\t\treturn step( compare, depth );\n\t\t#endif\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow( sampler2D shadow, vec2 uv, float compare ) {\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\t\tfloat hard_shadow = step( distribution.x, compare );\n\t\t#else\n\t\t\tfloat hard_shadow = step( compare, distribution.x );\n\t\t#endif\n\t\tif ( hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\t\n\t\tfloat lightToPositionLength = length( lightToPosition );\n\t\tif ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {\n\t\t\tfloat dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\t\tdp += shadowBias;\n\t\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\t\tshadow = (\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t\t) * ( 1.0 / 9.0 );\n\t\t\t#else\n\t\t\t\tshadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t\t#endif\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n#endif`, Up = `#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif`, Np = `#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif`, Fp = `float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}`, Op = `#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif`, Bp = `#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif`, zp = `#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif`, kp = `#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif`, Vp = `float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif`, Gp = `#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif`, Hp = `#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif`, Wp = `#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n\tconst float StartCompression = 0.8 - 0.04;\n\tconst float Desaturation = 0.15;\n\tcolor *= toneMappingExposure;\n\tfloat x = min( color.r, min( color.g, color.b ) );\n\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n\tcolor -= offset;\n\tfloat peak = max( color.r, max( color.g, color.b ) );\n\tif ( peak < StartCompression ) return color;\n\tfloat d = 1. - StartCompression;\n\tfloat newPeak = 1. - d * d / ( peak + d - StartCompression );\n\tcolor *= newPeak / peak;\n\tfloat g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n\treturn mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }`, Xp = `#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif`, jp = `#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec4 transmittedLight;\n\t\tvec3 transmittance;\n\t\t#ifdef USE_DISPERSION\n\t\t\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n\t\t\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n\t\t\tfor ( int i = 0; i < 3; i ++ ) {\n\t\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n\t\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\t\trefractionCoords += 1.0;\n\t\t\t\trefractionCoords /= 2.0;\n\t\t\t\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n\t\t\t\ttransmittedLight[ i ] = transmissionSample[ i ];\n\t\t\t\ttransmittedLight.a += transmissionSample.a;\n\t\t\t\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n\t\t\t}\n\t\t\ttransmittedLight.a /= 3.0;\n\t\t#else\n\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\trefractionCoords += 1.0;\n\t\t\trefractionCoords /= 2.0;\n\t\t\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\t\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\t#endif\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif`, qp = `#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif`, Yp = `#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif`, Kp = `#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif`, Zp = `#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif`;\nconst $p = `varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}`, Jp = `uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}`, Qp = `varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}`, em = `#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}`, tm = `varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}`, nm = `uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}`, im = `#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}`, sm = `#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_REVERSED_DEPTH_BUFFER\n\t\tfloat fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];\n\t#else\n\t\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;\n\t#endif\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#elif DEPTH_PACKING == 3202\n\t\tgl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n\t#elif DEPTH_PACKING == 3203\n\t\tgl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n\t#endif\n}`, rm = `#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}`, am = `#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}`, om = `varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}`, lm = `uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include \n\t#include \n}`, cm = `uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, hm = `uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, um = `#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, dm = `uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, fm = `#define LAMBERT\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}`, pm = `#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, mm = `#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}`, gm = `#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, xm = `#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}`, _m = `#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}`, vm = `#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}`, Mm = `#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, Sm = `#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}`, bm = `#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n\tuniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, ym = `#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}`, Tm = `#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, Em = `uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}`, wm = `uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, Am = `#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}`, Rm = `uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}`, Cm = `uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix[ 3 ];\n\tvec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}`, Pm = `uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}`, Ge = {\n alphahash_fragment: $d,\n alphahash_pars_fragment: Jd,\n alphamap_fragment: Qd,\n alphamap_pars_fragment: ef,\n alphatest_fragment: tf,\n alphatest_pars_fragment: nf,\n aomap_fragment: sf,\n aomap_pars_fragment: rf,\n batching_pars_vertex: af,\n batching_vertex: of,\n begin_vertex: lf,\n beginnormal_vertex: cf,\n bsdfs: hf,\n iridescence_fragment: uf,\n bumpmap_pars_fragment: df,\n clipping_planes_fragment: ff,\n clipping_planes_pars_fragment: pf,\n clipping_planes_pars_vertex: mf,\n clipping_planes_vertex: gf,\n color_fragment: xf,\n color_pars_fragment: _f,\n color_pars_vertex: vf,\n color_vertex: Mf,\n common: Sf,\n cube_uv_reflection_fragment: bf,\n defaultnormal_vertex: yf,\n displacementmap_pars_vertex: Tf,\n displacementmap_vertex: Ef,\n emissivemap_fragment: wf,\n emissivemap_pars_fragment: Af,\n colorspace_fragment: Rf,\n colorspace_pars_fragment: Cf,\n envmap_fragment: Pf,\n envmap_common_pars_fragment: Df,\n envmap_pars_fragment: Lf,\n envmap_pars_vertex: If,\n envmap_physical_pars_fragment: Wf,\n envmap_vertex: Uf,\n fog_vertex: Nf,\n fog_pars_vertex: Ff,\n fog_fragment: Of,\n fog_pars_fragment: Bf,\n gradientmap_pars_fragment: zf,\n lightmap_pars_fragment: kf,\n lights_lambert_fragment: Vf,\n lights_lambert_pars_fragment: Gf,\n lights_pars_begin: Hf,\n lights_toon_fragment: Xf,\n lights_toon_pars_fragment: jf,\n lights_phong_fragment: qf,\n lights_phong_pars_fragment: Yf,\n lights_physical_fragment: Kf,\n lights_physical_pars_fragment: Zf,\n lights_fragment_begin: $f,\n lights_fragment_maps: Jf,\n lights_fragment_end: Qf,\n logdepthbuf_fragment: ep,\n logdepthbuf_pars_fragment: tp,\n logdepthbuf_pars_vertex: np,\n logdepthbuf_vertex: ip,\n map_fragment: sp,\n map_pars_fragment: rp,\n map_particle_fragment: ap,\n map_particle_pars_fragment: op,\n metalnessmap_fragment: lp,\n metalnessmap_pars_fragment: cp,\n morphinstance_vertex: hp,\n morphcolor_vertex: up,\n morphnormal_vertex: dp,\n morphtarget_pars_vertex: fp,\n morphtarget_vertex: pp,\n normal_fragment_begin: mp,\n normal_fragment_maps: gp,\n normal_pars_fragment: xp,\n normal_pars_vertex: _p,\n normal_vertex: vp,\n normalmap_pars_fragment: Mp,\n clearcoat_normal_fragment_begin: Sp,\n clearcoat_normal_fragment_maps: bp,\n clearcoat_pars_fragment: yp,\n iridescence_pars_fragment: Tp,\n opaque_fragment: Ep,\n packing: wp,\n premultiplied_alpha_fragment: Ap,\n project_vertex: Rp,\n dithering_fragment: Cp,\n dithering_pars_fragment: Pp,\n roughnessmap_fragment: Dp,\n roughnessmap_pars_fragment: Lp,\n shadowmap_pars_fragment: Ip,\n shadowmap_pars_vertex: Up,\n shadowmap_vertex: Np,\n shadowmask_pars_fragment: Fp,\n skinbase_vertex: Op,\n skinning_pars_vertex: Bp,\n skinning_vertex: zp,\n skinnormal_vertex: kp,\n specularmap_fragment: Vp,\n specularmap_pars_fragment: Gp,\n tonemapping_fragment: Hp,\n tonemapping_pars_fragment: Wp,\n transmission_fragment: Xp,\n transmission_pars_fragment: jp,\n uv_pars_fragment: qp,\n uv_pars_vertex: Yp,\n uv_vertex: Kp,\n worldpos_vertex: Zp,\n background_vert: $p,\n background_frag: Jp,\n backgroundCube_vert: Qp,\n backgroundCube_frag: em,\n cube_vert: tm,\n cube_frag: nm,\n depth_vert: im,\n depth_frag: sm,\n distanceRGBA_vert: rm,\n distanceRGBA_frag: am,\n equirect_vert: om,\n equirect_frag: lm,\n linedashed_vert: cm,\n linedashed_frag: hm,\n meshbasic_vert: um,\n meshbasic_frag: dm,\n meshlambert_vert: fm,\n meshlambert_frag: pm,\n meshmatcap_vert: mm,\n meshmatcap_frag: gm,\n meshnormal_vert: xm,\n meshnormal_frag: _m,\n meshphong_vert: vm,\n meshphong_frag: Mm,\n meshphysical_vert: Sm,\n meshphysical_frag: bm,\n meshtoon_vert: ym,\n meshtoon_frag: Tm,\n points_vert: Em,\n points_frag: wm,\n shadow_vert: Am,\n shadow_frag: Rm,\n sprite_vert: Cm,\n sprite_frag: Pm\n}, ce = {\n common: {\n diffuse: { value: /* @__PURE__ */ new Se(16777215) },\n opacity: { value: 1 },\n map: { value: null },\n mapTransform: { value: /* @__PURE__ */ new ze() },\n alphaMap: { value: null },\n alphaMapTransform: { value: /* @__PURE__ */ new ze() },\n alphaTest: { value: 0 }\n },\n specularmap: {\n specularMap: { value: null },\n specularMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n envmap: {\n envMap: { value: null },\n envMapRotation: { value: /* @__PURE__ */ new ze() },\n flipEnvMap: { value: -1 },\n reflectivity: { value: 1 },\n // basic, lambert, phong\n ior: { value: 1.5 },\n // physical\n refractionRatio: { value: 0.98 },\n // basic, lambert, phong\n dfgLUT: { value: null }\n // DFG LUT for physically-based rendering\n },\n aomap: {\n aoMap: { value: null },\n aoMapIntensity: { value: 1 },\n aoMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n lightmap: {\n lightMap: { value: null },\n lightMapIntensity: { value: 1 },\n lightMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n bumpmap: {\n bumpMap: { value: null },\n bumpMapTransform: { value: /* @__PURE__ */ new ze() },\n bumpScale: { value: 1 }\n },\n normalmap: {\n normalMap: { value: null },\n normalMapTransform: { value: /* @__PURE__ */ new ze() },\n normalScale: { value: /* @__PURE__ */ new le(1, 1) }\n },\n displacementmap: {\n displacementMap: { value: null },\n displacementMapTransform: { value: /* @__PURE__ */ new ze() },\n displacementScale: { value: 1 },\n displacementBias: { value: 0 }\n },\n emissivemap: {\n emissiveMap: { value: null },\n emissiveMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n metalnessmap: {\n metalnessMap: { value: null },\n metalnessMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n roughnessmap: {\n roughnessMap: { value: null },\n roughnessMapTransform: { value: /* @__PURE__ */ new ze() }\n },\n gradientmap: {\n gradientMap: { value: null }\n },\n fog: {\n fogDensity: { value: 25e-5 },\n fogNear: { value: 1 },\n fogFar: { value: 2e3 },\n fogColor: { value: /* @__PURE__ */ new Se(16777215) }\n },\n lights: {\n ambientLightColor: { value: [] },\n lightProbe: { value: [] },\n directionalLights: { value: [], properties: {\n direction: {},\n color: {}\n } },\n directionalLightShadows: { value: [], properties: {\n shadowIntensity: 1,\n shadowBias: {},\n shadowNormalBias: {},\n shadowRadius: {},\n shadowMapSize: {}\n } },\n directionalShadowMap: { value: [] },\n directionalShadowMatrix: { value: [] },\n spotLights: { value: [], properties: {\n color: {},\n position: {},\n direction: {},\n distance: {},\n coneCos: {},\n penumbraCos: {},\n decay: {}\n } },\n spotLightShadows: { value: [], properties: {\n shadowIntensity: 1,\n shadowBias: {},\n shadowNormalBias: {},\n shadowRadius: {},\n shadowMapSize: {}\n } },\n spotLightMap: { value: [] },\n spotShadowMap: { value: [] },\n spotLightMatrix: { value: [] },\n pointLights: { value: [], properties: {\n color: {},\n position: {},\n decay: {},\n distance: {}\n } },\n pointLightShadows: { value: [], properties: {\n shadowIntensity: 1,\n shadowBias: {},\n shadowNormalBias: {},\n shadowRadius: {},\n shadowMapSize: {},\n shadowCameraNear: {},\n shadowCameraFar: {}\n } },\n pointShadowMap: { value: [] },\n pointShadowMatrix: { value: [] },\n hemisphereLights: { value: [], properties: {\n direction: {},\n skyColor: {},\n groundColor: {}\n } },\n // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src\n rectAreaLights: { value: [], properties: {\n color: {},\n position: {},\n width: {},\n height: {}\n } },\n ltc_1: { value: null },\n ltc_2: { value: null }\n },\n points: {\n diffuse: { value: /* @__PURE__ */ new Se(16777215) },\n opacity: { value: 1 },\n size: { value: 1 },\n scale: { value: 1 },\n map: { value: null },\n alphaMap: { value: null },\n alphaMapTransform: { value: /* @__PURE__ */ new ze() },\n alphaTest: { value: 0 },\n uvTransform: { value: /* @__PURE__ */ new ze() }\n },\n sprite: {\n diffuse: { value: /* @__PURE__ */ new Se(16777215) },\n opacity: { value: 1 },\n center: { value: /* @__PURE__ */ new le(0.5, 0.5) },\n rotation: { value: 0 },\n map: { value: null },\n mapTransform: { value: /* @__PURE__ */ new ze() },\n alphaMap: { value: null },\n alphaMapTransform: { value: /* @__PURE__ */ new ze() },\n alphaTest: { value: 0 }\n }\n}, bn = {\n basic: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.specularmap,\n ce.envmap,\n ce.aomap,\n ce.lightmap,\n ce.fog\n ]),\n vertexShader: Ge.meshbasic_vert,\n fragmentShader: Ge.meshbasic_frag\n },\n lambert: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.specularmap,\n ce.envmap,\n ce.aomap,\n ce.lightmap,\n ce.emissivemap,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n ce.fog,\n ce.lights,\n {\n emissive: { value: /* @__PURE__ */ new Se(0) }\n }\n ]),\n vertexShader: Ge.meshlambert_vert,\n fragmentShader: Ge.meshlambert_frag\n },\n phong: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.specularmap,\n ce.envmap,\n ce.aomap,\n ce.lightmap,\n ce.emissivemap,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n ce.fog,\n ce.lights,\n {\n emissive: { value: /* @__PURE__ */ new Se(0) },\n specular: { value: /* @__PURE__ */ new Se(1118481) },\n shininess: { value: 30 }\n }\n ]),\n vertexShader: Ge.meshphong_vert,\n fragmentShader: Ge.meshphong_frag\n },\n standard: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.envmap,\n ce.aomap,\n ce.lightmap,\n ce.emissivemap,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n ce.roughnessmap,\n ce.metalnessmap,\n ce.fog,\n ce.lights,\n {\n emissive: { value: /* @__PURE__ */ new Se(0) },\n roughness: { value: 1 },\n metalness: { value: 0 },\n envMapIntensity: { value: 1 }\n }\n ]),\n vertexShader: Ge.meshphysical_vert,\n fragmentShader: Ge.meshphysical_frag\n },\n toon: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.aomap,\n ce.lightmap,\n ce.emissivemap,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n ce.gradientmap,\n ce.fog,\n ce.lights,\n {\n emissive: { value: /* @__PURE__ */ new Se(0) }\n }\n ]),\n vertexShader: Ge.meshtoon_vert,\n fragmentShader: Ge.meshtoon_frag\n },\n matcap: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n ce.fog,\n {\n matcap: { value: null }\n }\n ]),\n vertexShader: Ge.meshmatcap_vert,\n fragmentShader: Ge.meshmatcap_frag\n },\n points: {\n uniforms: /* @__PURE__ */ Ot([\n ce.points,\n ce.fog\n ]),\n vertexShader: Ge.points_vert,\n fragmentShader: Ge.points_frag\n },\n dashed: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.fog,\n {\n scale: { value: 1 },\n dashSize: { value: 1 },\n totalSize: { value: 2 }\n }\n ]),\n vertexShader: Ge.linedashed_vert,\n fragmentShader: Ge.linedashed_frag\n },\n depth: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.displacementmap\n ]),\n vertexShader: Ge.depth_vert,\n fragmentShader: Ge.depth_frag\n },\n normal: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.bumpmap,\n ce.normalmap,\n ce.displacementmap,\n {\n opacity: { value: 1 }\n }\n ]),\n vertexShader: Ge.meshnormal_vert,\n fragmentShader: Ge.meshnormal_frag\n },\n sprite: {\n uniforms: /* @__PURE__ */ Ot([\n ce.sprite,\n ce.fog\n ]),\n vertexShader: Ge.sprite_vert,\n fragmentShader: Ge.sprite_frag\n },\n background: {\n uniforms: {\n uvTransform: { value: /* @__PURE__ */ new ze() },\n t2D: { value: null },\n backgroundIntensity: { value: 1 }\n },\n vertexShader: Ge.background_vert,\n fragmentShader: Ge.background_frag\n },\n backgroundCube: {\n uniforms: {\n envMap: { value: null },\n flipEnvMap: { value: -1 },\n backgroundBlurriness: { value: 0 },\n backgroundIntensity: { value: 1 },\n backgroundRotation: { value: /* @__PURE__ */ new ze() }\n },\n vertexShader: Ge.backgroundCube_vert,\n fragmentShader: Ge.backgroundCube_frag\n },\n cube: {\n uniforms: {\n tCube: { value: null },\n tFlip: { value: -1 },\n opacity: { value: 1 }\n },\n vertexShader: Ge.cube_vert,\n fragmentShader: Ge.cube_frag\n },\n equirect: {\n uniforms: {\n tEquirect: { value: null }\n },\n vertexShader: Ge.equirect_vert,\n fragmentShader: Ge.equirect_frag\n },\n distanceRGBA: {\n uniforms: /* @__PURE__ */ Ot([\n ce.common,\n ce.displacementmap,\n {\n referencePosition: { value: /* @__PURE__ */ new w() },\n nearDistance: { value: 1 },\n farDistance: { value: 1e3 }\n }\n ]),\n vertexShader: Ge.distanceRGBA_vert,\n fragmentShader: Ge.distanceRGBA_frag\n },\n shadow: {\n uniforms: /* @__PURE__ */ Ot([\n ce.lights,\n ce.fog,\n {\n color: { value: /* @__PURE__ */ new Se(0) },\n opacity: { value: 1 }\n }\n ]),\n vertexShader: Ge.shadow_vert,\n fragmentShader: Ge.shadow_frag\n }\n};\nbn.physical = {\n uniforms: /* @__PURE__ */ Ot([\n bn.standard.uniforms,\n {\n clearcoat: { value: 0 },\n clearcoatMap: { value: null },\n clearcoatMapTransform: { value: /* @__PURE__ */ new ze() },\n clearcoatNormalMap: { value: null },\n clearcoatNormalMapTransform: { value: /* @__PURE__ */ new ze() },\n clearcoatNormalScale: { value: /* @__PURE__ */ new le(1, 1) },\n clearcoatRoughness: { value: 0 },\n clearcoatRoughnessMap: { value: null },\n clearcoatRoughnessMapTransform: { value: /* @__PURE__ */ new ze() },\n dispersion: { value: 0 },\n iridescence: { value: 0 },\n iridescenceMap: { value: null },\n iridescenceMapTransform: { value: /* @__PURE__ */ new ze() },\n iridescenceIOR: { value: 1.3 },\n iridescenceThicknessMinimum: { value: 100 },\n iridescenceThicknessMaximum: { value: 400 },\n iridescenceThicknessMap: { value: null },\n iridescenceThicknessMapTransform: { value: /* @__PURE__ */ new ze() },\n sheen: { value: 0 },\n sheenColor: { value: /* @__PURE__ */ new Se(0) },\n sheenColorMap: { value: null },\n sheenColorMapTransform: { value: /* @__PURE__ */ new ze() },\n sheenRoughness: { value: 1 },\n sheenRoughnessMap: { value: null },\n sheenRoughnessMapTransform: { value: /* @__PURE__ */ new ze() },\n transmission: { value: 0 },\n transmissionMap: { value: null },\n transmissionMapTransform: { value: /* @__PURE__ */ new ze() },\n transmissionSamplerSize: { value: /* @__PURE__ */ new le() },\n transmissionSamplerMap: { value: null },\n thickness: { value: 0 },\n thicknessMap: { value: null },\n thicknessMapTransform: { value: /* @__PURE__ */ new ze() },\n attenuationDistance: { value: 0 },\n attenuationColor: { value: /* @__PURE__ */ new Se(0) },\n specularColor: { value: /* @__PURE__ */ new Se(1, 1, 1) },\n specularColorMap: { value: null },\n specularColorMapTransform: { value: /* @__PURE__ */ new ze() },\n specularIntensity: { value: 1 },\n specularIntensityMap: { value: null },\n specularIntensityMapTransform: { value: /* @__PURE__ */ new ze() },\n anisotropyVector: { value: /* @__PURE__ */ new le() },\n anisotropyMap: { value: null },\n anisotropyMapTransform: { value: /* @__PURE__ */ new ze() }\n }\n ]),\n vertexShader: Ge.meshphysical_vert,\n fragmentShader: Ge.meshphysical_frag\n};\nconst sr = { r: 0, b: 0, g: 0 }, li = /* @__PURE__ */ new xn(), Dm = /* @__PURE__ */ new Ne();\nfunction Lm(i, e, t, n, s, r, a) {\n const o = new Se(0);\n let l = r === !0 ? 0 : 1, c, h, u = null, d = 0, p = null;\n function g(v) {\n let T = v.isScene === !0 ? v.background : null;\n return T && T.isTexture && (T = (v.backgroundBlurriness > 0 ? t : e).get(T)), T;\n }\n function x(v) {\n let T = !1;\n const R = g(v);\n R === null ? f(o, l) : R && R.isColor && (f(R, 1), T = !0);\n const E = i.xr.getEnvironmentBlendMode();\n E === \"additive\" ? n.buffers.color.setClear(0, 0, 0, 1, a) : E === \"alpha-blend\" && n.buffers.color.setClear(0, 0, 0, 0, a), (i.autoClear || T) && (n.buffers.depth.setTest(!0), n.buffers.depth.setMask(!0), n.buffers.color.setMask(!0), i.clear(i.autoClearColor, i.autoClearDepth, i.autoClearStencil));\n }\n function m(v, T) {\n const R = g(T);\n R && (R.isCubeTexture || R.mapping === Rr) ? (h === void 0 && (h = new ot(\n new fi(1, 1, 1),\n new ht({\n name: \"BackgroundCubeMaterial\",\n uniforms: qi(bn.backgroundCube.uniforms),\n vertexShader: bn.backgroundCube.vertexShader,\n fragmentShader: bn.backgroundCube.fragmentShader,\n side: zt,\n depthTest: !1,\n depthWrite: !1,\n fog: !1,\n allowOverride: !1\n })\n ), h.geometry.deleteAttribute(\"normal\"), h.geometry.deleteAttribute(\"uv\"), h.onBeforeRender = function(E, P, I) {\n this.matrixWorld.copyPosition(I.matrixWorld);\n }, Object.defineProperty(h.material, \"envMap\", {\n get: function() {\n return this.uniforms.envMap.value;\n }\n }), s.update(h)), li.copy(T.backgroundRotation), li.x *= -1, li.y *= -1, li.z *= -1, R.isCubeTexture && R.isRenderTargetTexture === !1 && (li.y *= -1, li.z *= -1), h.material.uniforms.envMap.value = R, h.material.uniforms.flipEnvMap.value = R.isCubeTexture && R.isRenderTargetTexture === !1 ? -1 : 1, h.material.uniforms.backgroundBlurriness.value = T.backgroundBlurriness, h.material.uniforms.backgroundIntensity.value = T.backgroundIntensity, h.material.uniforms.backgroundRotation.value.setFromMatrix4(Dm.makeRotationFromEuler(li)), h.material.toneMapped = Ye.getTransfer(R.colorSpace) !== et, (u !== R || d !== R.version || p !== i.toneMapping) && (h.material.needsUpdate = !0, u = R, d = R.version, p = i.toneMapping), h.layers.enableAll(), v.unshift(h, h.geometry, h.material, 0, 0, null)) : R && R.isTexture && (c === void 0 && (c = new ot(\n new As(2, 2),\n new ht({\n name: \"BackgroundMaterial\",\n uniforms: qi(bn.background.uniforms),\n vertexShader: bn.background.vertexShader,\n fragmentShader: bn.background.fragmentShader,\n side: En,\n depthTest: !1,\n depthWrite: !1,\n fog: !1,\n allowOverride: !1\n })\n ), c.geometry.deleteAttribute(\"normal\"), Object.defineProperty(c.material, \"map\", {\n get: function() {\n return this.uniforms.t2D.value;\n }\n }), s.update(c)), c.material.uniforms.t2D.value = R, c.material.uniforms.backgroundIntensity.value = T.backgroundIntensity, c.material.toneMapped = Ye.getTransfer(R.colorSpace) !== et, R.matrixAutoUpdate === !0 && R.updateMatrix(), c.material.uniforms.uvTransform.value.copy(R.matrix), (u !== R || d !== R.version || p !== i.toneMapping) && (c.material.needsUpdate = !0, u = R, d = R.version, p = i.toneMapping), c.layers.enableAll(), v.unshift(c, c.geometry, c.material, 0, 0, null));\n }\n function f(v, T) {\n v.getRGB(sr, nh(i)), n.buffers.color.setClear(sr.r, sr.g, sr.b, T, a);\n }\n function y() {\n h !== void 0 && (h.geometry.dispose(), h.material.dispose(), h = void 0), c !== void 0 && (c.geometry.dispose(), c.material.dispose(), c = void 0);\n }\n return {\n getClearColor: function() {\n return o;\n },\n setClearColor: function(v, T = 1) {\n o.set(v), l = T, f(o, l);\n },\n getClearAlpha: function() {\n return l;\n },\n setClearAlpha: function(v) {\n l = v, f(o, l);\n },\n render: x,\n addToRenderList: m,\n dispose: y\n };\n}\nfunction Im(i, e) {\n const t = i.getParameter(i.MAX_VERTEX_ATTRIBS), n = {}, s = d(null);\n let r = s, a = !1;\n function o(M, C, U, B, z) {\n let W = !1;\n const k = u(B, U, C);\n r !== k && (r = k, c(r.object)), W = p(M, B, U, z), W && g(M, B, U, z), z !== null && e.update(z, i.ELEMENT_ARRAY_BUFFER), (W || a) && (a = !1, T(M, C, U, B), z !== null && i.bindBuffer(i.ELEMENT_ARRAY_BUFFER, e.get(z).buffer));\n }\n function l() {\n return i.createVertexArray();\n }\n function c(M) {\n return i.bindVertexArray(M);\n }\n function h(M) {\n return i.deleteVertexArray(M);\n }\n function u(M, C, U) {\n const B = U.wireframe === !0;\n let z = n[M.id];\n z === void 0 && (z = {}, n[M.id] = z);\n let W = z[C.id];\n W === void 0 && (W = {}, z[C.id] = W);\n let k = W[B];\n return k === void 0 && (k = d(l()), W[B] = k), k;\n }\n function d(M) {\n const C = [], U = [], B = [];\n for (let z = 0; z < t; z++)\n C[z] = 0, U[z] = 0, B[z] = 0;\n return {\n // for backward compatibility on non-VAO support browser\n geometry: null,\n program: null,\n wireframe: !1,\n newAttributes: C,\n enabledAttributes: U,\n attributeDivisors: B,\n object: M,\n attributes: {},\n index: null\n };\n }\n function p(M, C, U, B) {\n const z = r.attributes, W = C.attributes;\n let k = 0;\n const ee = U.getAttributes();\n for (const X in ee)\n if (ee[X].location >= 0) {\n const Q = z[X];\n let ge = W[X];\n if (ge === void 0 && (X === \"instanceMatrix\" && M.instanceMatrix && (ge = M.instanceMatrix), X === \"instanceColor\" && M.instanceColor && (ge = M.instanceColor)), Q === void 0 || Q.attribute !== ge || ge && Q.data !== ge.data) return !0;\n k++;\n }\n return r.attributesNum !== k || r.index !== B;\n }\n function g(M, C, U, B) {\n const z = {}, W = C.attributes;\n let k = 0;\n const ee = U.getAttributes();\n for (const X in ee)\n if (ee[X].location >= 0) {\n let Q = W[X];\n Q === void 0 && (X === \"instanceMatrix\" && M.instanceMatrix && (Q = M.instanceMatrix), X === \"instanceColor\" && M.instanceColor && (Q = M.instanceColor));\n const ge = {};\n ge.attribute = Q, Q && Q.data && (ge.data = Q.data), z[X] = ge, k++;\n }\n r.attributes = z, r.attributesNum = k, r.index = B;\n }\n function x() {\n const M = r.newAttributes;\n for (let C = 0, U = M.length; C < U; C++)\n M[C] = 0;\n }\n function m(M) {\n f(M, 0);\n }\n function f(M, C) {\n const U = r.newAttributes, B = r.enabledAttributes, z = r.attributeDivisors;\n U[M] = 1, B[M] === 0 && (i.enableVertexAttribArray(M), B[M] = 1), z[M] !== C && (i.vertexAttribDivisor(M, C), z[M] = C);\n }\n function y() {\n const M = r.newAttributes, C = r.enabledAttributes;\n for (let U = 0, B = C.length; U < B; U++)\n C[U] !== M[U] && (i.disableVertexAttribArray(U), C[U] = 0);\n }\n function v(M, C, U, B, z, W, k) {\n k === !0 ? i.vertexAttribIPointer(M, C, U, z, W) : i.vertexAttribPointer(M, C, U, B, z, W);\n }\n function T(M, C, U, B) {\n x();\n const z = B.attributes, W = U.getAttributes(), k = C.defaultAttributeValues;\n for (const ee in W) {\n const X = W[ee];\n if (X.location >= 0) {\n let $ = z[ee];\n if ($ === void 0 && (ee === \"instanceMatrix\" && M.instanceMatrix && ($ = M.instanceMatrix), ee === \"instanceColor\" && M.instanceColor && ($ = M.instanceColor)), $ !== void 0) {\n const Q = $.normalized, ge = $.itemSize, we = e.get($);\n if (we === void 0) continue;\n const Oe = we.buffer, Ke = we.type, $e = we.bytesPerElement, j = Ke === i.INT || Ke === i.UNSIGNED_INT || $.gpuType === yo;\n if ($.isInterleavedBufferAttribute) {\n const Y = $.data, ue = Y.stride, Ce = $.offset;\n if (Y.isInstancedInterleavedBuffer) {\n for (let me = 0; me < X.locationSize; me++)\n f(X.location + me, Y.meshPerAttribute);\n M.isInstancedMesh !== !0 && B._maxInstanceCount === void 0 && (B._maxInstanceCount = Y.meshPerAttribute * Y.count);\n } else\n for (let me = 0; me < X.locationSize; me++)\n m(X.location + me);\n i.bindBuffer(i.ARRAY_BUFFER, Oe);\n for (let me = 0; me < X.locationSize; me++)\n v(\n X.location + me,\n ge / X.locationSize,\n Ke,\n Q,\n ue * $e,\n (Ce + ge / X.locationSize * me) * $e,\n j\n );\n } else {\n if ($.isInstancedBufferAttribute) {\n for (let Y = 0; Y < X.locationSize; Y++)\n f(X.location + Y, $.meshPerAttribute);\n M.isInstancedMesh !== !0 && B._maxInstanceCount === void 0 && (B._maxInstanceCount = $.meshPerAttribute * $.count);\n } else\n for (let Y = 0; Y < X.locationSize; Y++)\n m(X.location + Y);\n i.bindBuffer(i.ARRAY_BUFFER, Oe);\n for (let Y = 0; Y < X.locationSize; Y++)\n v(\n X.location + Y,\n ge / X.locationSize,\n Ke,\n Q,\n ge * $e,\n ge / X.locationSize * Y * $e,\n j\n );\n }\n } else if (k !== void 0) {\n const Q = k[ee];\n if (Q !== void 0)\n switch (Q.length) {\n case 2:\n i.vertexAttrib2fv(X.location, Q);\n break;\n case 3:\n i.vertexAttrib3fv(X.location, Q);\n break;\n case 4:\n i.vertexAttrib4fv(X.location, Q);\n break;\n default:\n i.vertexAttrib1fv(X.location, Q);\n }\n }\n }\n }\n y();\n }\n function R() {\n I();\n for (const M in n) {\n const C = n[M];\n for (const U in C) {\n const B = C[U];\n for (const z in B)\n h(B[z].object), delete B[z];\n delete C[U];\n }\n delete n[M];\n }\n }\n function E(M) {\n if (n[M.id] === void 0) return;\n const C = n[M.id];\n for (const U in C) {\n const B = C[U];\n for (const z in B)\n h(B[z].object), delete B[z];\n delete C[U];\n }\n delete n[M.id];\n }\n function P(M) {\n for (const C in n) {\n const U = n[C];\n if (U[M.id] === void 0) continue;\n const B = U[M.id];\n for (const z in B)\n h(B[z].object), delete B[z];\n delete U[M.id];\n }\n }\n function I() {\n S(), a = !0, r !== s && (r = s, c(r.object));\n }\n function S() {\n s.geometry = null, s.program = null, s.wireframe = !1;\n }\n return {\n setup: o,\n reset: I,\n resetDefaultState: S,\n dispose: R,\n releaseStatesOfGeometry: E,\n releaseStatesOfProgram: P,\n initAttributes: x,\n enableAttribute: m,\n disableUnusedAttributes: y\n };\n}\nfunction Um(i, e, t) {\n let n;\n function s(c) {\n n = c;\n }\n function r(c, h) {\n i.drawArrays(n, c, h), t.update(h, n, 1);\n }\n function a(c, h, u) {\n u !== 0 && (i.drawArraysInstanced(n, c, h, u), t.update(h, n, u));\n }\n function o(c, h, u) {\n if (u === 0) return;\n e.get(\"WEBGL_multi_draw\").multiDrawArraysWEBGL(n, c, 0, h, 0, u);\n let p = 0;\n for (let g = 0; g < u; g++)\n p += h[g];\n t.update(p, n, 1);\n }\n function l(c, h, u, d) {\n if (u === 0) return;\n const p = e.get(\"WEBGL_multi_draw\");\n if (p === null)\n for (let g = 0; g < c.length; g++)\n a(c[g], h[g], d[g]);\n else {\n p.multiDrawArraysInstancedWEBGL(n, c, 0, h, 0, d, 0, u);\n let g = 0;\n for (let x = 0; x < u; x++)\n g += h[x] * d[x];\n t.update(g, n, 1);\n }\n }\n this.setMode = s, this.render = r, this.renderInstances = a, this.renderMultiDraw = o, this.renderMultiDrawInstances = l;\n}\nfunction Nm(i, e, t, n) {\n let s;\n function r() {\n if (s !== void 0) return s;\n if (e.has(\"EXT_texture_filter_anisotropic\") === !0) {\n const P = e.get(\"EXT_texture_filter_anisotropic\");\n s = i.getParameter(P.MAX_TEXTURE_MAX_ANISOTROPY_EXT);\n } else\n s = 0;\n return s;\n }\n function a(P) {\n return !(P !== Zt && n.convert(P) !== i.getParameter(i.IMPLEMENTATION_COLOR_READ_FORMAT));\n }\n function o(P) {\n const I = P === xt && (e.has(\"EXT_color_buffer_half_float\") || e.has(\"EXT_color_buffer_float\"));\n return !(P !== mn && n.convert(P) !== i.getParameter(i.IMPLEMENTATION_COLOR_READ_TYPE) && // Edge and Chrome Mac < 52 (#9513)\n P !== Xt && !I);\n }\n function l(P) {\n if (P === \"highp\") {\n if (i.getShaderPrecisionFormat(i.VERTEX_SHADER, i.HIGH_FLOAT).precision > 0 && i.getShaderPrecisionFormat(i.FRAGMENT_SHADER, i.HIGH_FLOAT).precision > 0)\n return \"highp\";\n P = \"mediump\";\n }\n return P === \"mediump\" && i.getShaderPrecisionFormat(i.VERTEX_SHADER, i.MEDIUM_FLOAT).precision > 0 && i.getShaderPrecisionFormat(i.FRAGMENT_SHADER, i.MEDIUM_FLOAT).precision > 0 ? \"mediump\" : \"lowp\";\n }\n let c = t.precision !== void 0 ? t.precision : \"highp\";\n const h = l(c);\n h !== c && (Te(\"WebGLRenderer:\", c, \"not supported, using\", h, \"instead.\"), c = h);\n const u = t.logarithmicDepthBuffer === !0, d = t.reversedDepthBuffer === !0 && e.has(\"EXT_clip_control\"), p = i.getParameter(i.MAX_TEXTURE_IMAGE_UNITS), g = i.getParameter(i.MAX_VERTEX_TEXTURE_IMAGE_UNITS), x = i.getParameter(i.MAX_TEXTURE_SIZE), m = i.getParameter(i.MAX_CUBE_MAP_TEXTURE_SIZE), f = i.getParameter(i.MAX_VERTEX_ATTRIBS), y = i.getParameter(i.MAX_VERTEX_UNIFORM_VECTORS), v = i.getParameter(i.MAX_VARYING_VECTORS), T = i.getParameter(i.MAX_FRAGMENT_UNIFORM_VECTORS), R = g > 0, E = i.getParameter(i.MAX_SAMPLES);\n return {\n isWebGL2: !0,\n // keeping this for backwards compatibility\n getMaxAnisotropy: r,\n getMaxPrecision: l,\n textureFormatReadable: a,\n textureTypeReadable: o,\n precision: c,\n logarithmicDepthBuffer: u,\n reversedDepthBuffer: d,\n maxTextures: p,\n maxVertexTextures: g,\n maxTextureSize: x,\n maxCubemapSize: m,\n maxAttributes: f,\n maxVertexUniforms: y,\n maxVaryings: v,\n maxFragmentUniforms: T,\n vertexTextures: R,\n maxSamples: E\n };\n}\nfunction Fm(i) {\n const e = this;\n let t = null, n = 0, s = !1, r = !1;\n const a = new Sn(), o = new ze(), l = { value: null, needsUpdate: !1 };\n this.uniform = l, this.numPlanes = 0, this.numIntersection = 0, this.init = function(u, d) {\n const p = u.length !== 0 || d || // enable state of previous frame - the clipping code has to\n // run another frame in order to reset the state:\n n !== 0 || s;\n return s = d, n = u.length, p;\n }, this.beginShadows = function() {\n r = !0, h(null);\n }, this.endShadows = function() {\n r = !1;\n }, this.setGlobalState = function(u, d) {\n t = h(u, d, 0);\n }, this.setState = function(u, d, p) {\n const g = u.clippingPlanes, x = u.clipIntersection, m = u.clipShadows, f = i.get(u);\n if (!s || g === null || g.length === 0 || r && !m)\n r ? h(null) : c();\n else {\n const y = r ? 0 : n, v = y * 4;\n let T = f.clippingState || null;\n l.value = T, T = h(g, d, v, p);\n for (let R = 0; R !== v; ++R)\n T[R] = t[R];\n f.clippingState = T, this.numIntersection = x ? this.numPlanes : 0, this.numPlanes += y;\n }\n };\n function c() {\n l.value !== t && (l.value = t, l.needsUpdate = n > 0), e.numPlanes = n, e.numIntersection = 0;\n }\n function h(u, d, p, g) {\n const x = u !== null ? u.length : 0;\n let m = null;\n if (x !== 0) {\n if (m = l.value, g !== !0 || m === null) {\n const f = p + x * 4, y = d.matrixWorldInverse;\n o.getNormalMatrix(y), (m === null || m.length < f) && (m = new Float32Array(f));\n for (let v = 0, T = p; v !== x; ++v, T += 4)\n a.copy(u[v]).applyMatrix4(y, o), a.normal.toArray(m, T), m[T + 3] = a.constant;\n }\n l.value = m, l.needsUpdate = !0;\n }\n return e.numPlanes = x, e.numIntersection = 0, m;\n }\n}\nfunction Om(i) {\n let e = /* @__PURE__ */ new WeakMap();\n function t(a, o) {\n return o === vr ? a.mapping = Gi : o === Ia && (a.mapping = Hi), a;\n }\n function n(a) {\n if (a && a.isTexture) {\n const o = a.mapping;\n if (o === vr || o === Ia)\n if (e.has(a)) {\n const l = e.get(a).texture;\n return t(l, a.mapping);\n } else {\n const l = a.image;\n if (l && l.height > 0) {\n const c = new ed(l.height);\n return c.fromEquirectangularTexture(i, a), e.set(a, c), a.addEventListener(\"dispose\", s), t(c.texture, a.mapping);\n } else\n return null;\n }\n }\n return a;\n }\n function s(a) {\n const o = a.target;\n o.removeEventListener(\"dispose\", s);\n const l = e.get(o);\n l !== void 0 && (e.delete(o), l.dispose());\n }\n function r() {\n e = /* @__PURE__ */ new WeakMap();\n }\n return {\n get: n,\n dispose: r\n };\n}\nconst Zn = 4, Zl = [0.125, 0.215, 0.35, 0.446, 0.526, 0.582], ui = 20, Bm = 256, ds = /* @__PURE__ */ new pi(), $l = /* @__PURE__ */ new Se();\nlet ua = null, da = 0, fa = 0, pa = !1;\nconst zm = /* @__PURE__ */ new w();\nclass Jl {\n /**\n * Constructs a new PMREM generator.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n */\n constructor(e) {\n this._renderer = e, this._pingPongRenderTarget = null, this._lodMax = 0, this._cubeSize = 0, this._sizeLods = [], this._sigmas = [], this._lodMeshes = [], this._backgroundBox = null, this._cubemapMaterial = null, this._equirectMaterial = null, this._blurMaterial = null, this._ggxMaterial = null;\n }\n /**\n * Generates a PMREM from a supplied Scene, which can be faster than using an\n * image if networking bandwidth is low. Optional sigma specifies a blur radius\n * in radians to be applied to the scene before PMREM generation. Optional near\n * and far planes ensure the scene is rendered in its entirety.\n *\n * @param {Scene} scene - The scene to be captured.\n * @param {number} [sigma=0] - The blur radius in radians.\n * @param {number} [near=0.1] - The near plane distance.\n * @param {number} [far=100] - The far plane distance.\n * @param {Object} [options={}] - The configuration options.\n * @param {number} [options.size=256] - The texture size of the PMREM.\n * @param {Vector3} [options.renderTarget=origin] - The position of the internal cube camera that renders the scene.\n * @return {WebGLRenderTarget} The resulting PMREM.\n */\n fromScene(e, t = 0, n = 0.1, s = 100, r = {}) {\n const {\n size: a = 256,\n position: o = zm\n } = r;\n ua = this._renderer.getRenderTarget(), da = this._renderer.getActiveCubeFace(), fa = this._renderer.getActiveMipmapLevel(), pa = this._renderer.xr.enabled, this._renderer.xr.enabled = !1, this._setSize(a);\n const l = this._allocateTargets();\n return l.depthBuffer = !0, this._sceneToCubeUV(e, n, s, l, o), t > 0 && this._blur(l, 0, 0, t), this._applyPMREM(l), this._cleanup(l), l;\n }\n /**\n * Generates a PMREM from an equirectangular texture, which can be either LDR\n * or HDR. The ideal input image size is 1k (1024 x 512),\n * as this matches best with the 256 x 256 cubemap output.\n *\n * @param {Texture} equirectangular - The equirectangular texture to be converted.\n * @param {?WebGLRenderTarget} [renderTarget=null] - The render target to use.\n * @return {WebGLRenderTarget} The resulting PMREM.\n */\n fromEquirectangular(e, t = null) {\n return this._fromTexture(e, t);\n }\n /**\n * Generates a PMREM from an cubemap texture, which can be either LDR\n * or HDR. The ideal input cube size is 256 x 256,\n * as this matches best with the 256 x 256 cubemap output.\n *\n * @param {Texture} cubemap - The cubemap texture to be converted.\n * @param {?WebGLRenderTarget} [renderTarget=null] - The render target to use.\n * @return {WebGLRenderTarget} The resulting PMREM.\n */\n fromCubemap(e, t = null) {\n return this._fromTexture(e, t);\n }\n /**\n * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during\n * your texture's network fetch for increased concurrency.\n */\n compileCubemapShader() {\n this._cubemapMaterial === null && (this._cubemapMaterial = tc(), this._compileMaterial(this._cubemapMaterial));\n }\n /**\n * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during\n * your texture's network fetch for increased concurrency.\n */\n compileEquirectangularShader() {\n this._equirectMaterial === null && (this._equirectMaterial = ec(), this._compileMaterial(this._equirectMaterial));\n }\n /**\n * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class,\n * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on\n * one of them will cause any others to also become unusable.\n */\n dispose() {\n this._dispose(), this._cubemapMaterial !== null && this._cubemapMaterial.dispose(), this._equirectMaterial !== null && this._equirectMaterial.dispose(), this._backgroundBox !== null && (this._backgroundBox.geometry.dispose(), this._backgroundBox.material.dispose());\n }\n // private interface\n _setSize(e) {\n this._lodMax = Math.floor(Math.log2(e)), this._cubeSize = Math.pow(2, this._lodMax);\n }\n _dispose() {\n this._blurMaterial !== null && this._blurMaterial.dispose(), this._ggxMaterial !== null && this._ggxMaterial.dispose(), this._pingPongRenderTarget !== null && this._pingPongRenderTarget.dispose();\n for (let e = 0; e < this._lodMeshes.length; e++)\n this._lodMeshes[e].geometry.dispose();\n }\n _cleanup(e) {\n this._renderer.setRenderTarget(ua, da, fa), this._renderer.xr.enabled = pa, e.scissorTest = !1, Li(e, 0, 0, e.width, e.height);\n }\n _fromTexture(e, t) {\n e.mapping === Gi || e.mapping === Hi ? this._setSize(e.image.length === 0 ? 16 : e.image[0].width || e.image[0].image.width) : this._setSize(e.image.width / 4), ua = this._renderer.getRenderTarget(), da = this._renderer.getActiveCubeFace(), fa = this._renderer.getActiveMipmapLevel(), pa = this._renderer.xr.enabled, this._renderer.xr.enabled = !1;\n const n = t || this._allocateTargets();\n return this._textureToCubeUV(e, n), this._applyPMREM(n), this._cleanup(n), n;\n }\n _allocateTargets() {\n const e = 3 * Math.max(this._cubeSize, 112), t = 4 * this._cubeSize, n = {\n magFilter: bt,\n minFilter: bt,\n generateMipmaps: !1,\n type: xt,\n format: Zt,\n colorSpace: Ut,\n depthBuffer: !1\n }, s = Ql(e, t, n);\n if (this._pingPongRenderTarget === null || this._pingPongRenderTarget.width !== e || this._pingPongRenderTarget.height !== t) {\n this._pingPongRenderTarget !== null && this._dispose(), this._pingPongRenderTarget = Ql(e, t, n);\n const { _lodMax: r } = this;\n ({ lodMeshes: this._lodMeshes, sizeLods: this._sizeLods, sigmas: this._sigmas } = km(r)), this._blurMaterial = Gm(r, e, t), this._ggxMaterial = Vm(r, e, t);\n }\n return s;\n }\n _compileMaterial(e) {\n const t = new ot(new nn(), e);\n this._renderer.compile(t, ds);\n }\n _sceneToCubeUV(e, t, n, s, r) {\n const l = new Tt(90, 1, t, n), c = [1, -1, 1, 1, 1, 1], h = [1, 1, 1, -1, -1, -1], u = this._renderer, d = u.autoClear, p = u.toneMapping;\n u.getClearColor($l), u.toneMapping = Jn, u.autoClear = !1, u.state.buffers.depth.getReversed() && (u.setRenderTarget(s), u.clearDepth(), u.setRenderTarget(null)), this._backgroundBox === null && (this._backgroundBox = new ot(\n new fi(),\n new Bt({\n name: \"PMREM.Background\",\n side: zt,\n depthWrite: !1,\n depthTest: !1\n })\n ));\n const x = this._backgroundBox, m = x.material;\n let f = !1;\n const y = e.background;\n y ? y.isColor && (m.color.copy(y), e.background = null, f = !0) : (m.color.copy($l), f = !0);\n for (let v = 0; v < 6; v++) {\n const T = v % 3;\n T === 0 ? (l.up.set(0, c[v], 0), l.position.set(r.x, r.y, r.z), l.lookAt(r.x + h[v], r.y, r.z)) : T === 1 ? (l.up.set(0, 0, c[v]), l.position.set(r.x, r.y, r.z), l.lookAt(r.x, r.y + h[v], r.z)) : (l.up.set(0, c[v], 0), l.position.set(r.x, r.y, r.z), l.lookAt(r.x, r.y, r.z + h[v]));\n const R = this._cubeSize;\n Li(s, T * R, v > 2 ? R : 0, R, R), u.setRenderTarget(s), f && u.render(x, l), u.render(e, l);\n }\n u.toneMapping = p, u.autoClear = d, e.background = y;\n }\n _textureToCubeUV(e, t) {\n const n = this._renderer, s = e.mapping === Gi || e.mapping === Hi;\n s ? (this._cubemapMaterial === null && (this._cubemapMaterial = tc()), this._cubemapMaterial.uniforms.flipEnvMap.value = e.isRenderTargetTexture === !1 ? -1 : 1) : this._equirectMaterial === null && (this._equirectMaterial = ec());\n const r = s ? this._cubemapMaterial : this._equirectMaterial, a = this._lodMeshes[0];\n a.material = r;\n const o = r.uniforms;\n o.envMap.value = e;\n const l = this._cubeSize;\n Li(t, 0, 0, 3 * l, 2 * l), n.setRenderTarget(t), n.render(a, ds);\n }\n _applyPMREM(e) {\n const t = this._renderer, n = t.autoClear;\n t.autoClear = !1;\n const s = this._lodMeshes.length;\n for (let r = 1; r < s; r++)\n this._applyGGXFilter(e, r - 1, r);\n t.autoClear = n;\n }\n /**\n * Applies GGX VNDF importance sampling filter to generate a prefiltered environment map.\n * Uses Monte Carlo integration with VNDF importance sampling to accurately represent the\n * GGX BRDF for physically-based rendering. Reads from the previous LOD level and\n * applies incremental roughness filtering to avoid over-blurring.\n *\n * @private\n * @param {WebGLRenderTarget} cubeUVRenderTarget\n * @param {number} lodIn - Source LOD level to read from\n * @param {number} lodOut - Target LOD level to write to\n */\n _applyGGXFilter(e, t, n) {\n const s = this._renderer, r = this._pingPongRenderTarget, a = this._ggxMaterial, o = this._lodMeshes[n];\n o.material = a;\n const l = a.uniforms, c = n / (this._lodMeshes.length - 1), h = t / (this._lodMeshes.length - 1), u = Math.sqrt(c * c - h * h), d = 0.05 + c * 0.95, p = u * d, { _lodMax: g } = this, x = this._sizeLods[n], m = 3 * x * (n > g - Zn ? n - g + Zn : 0), f = 4 * (this._cubeSize - x);\n l.envMap.value = e.texture, l.roughness.value = p, l.mipInt.value = g - t, Li(r, m, f, 3 * x, 2 * x), s.setRenderTarget(r), s.render(o, ds), l.envMap.value = r.texture, l.roughness.value = 0, l.mipInt.value = g - n, Li(e, m, f, 3 * x, 2 * x), s.setRenderTarget(e), s.render(o, ds);\n }\n /**\n * This is a two-pass Gaussian blur for a cubemap. Normally this is done\n * vertically and horizontally, but this breaks down on a cube. Here we apply\n * the blur latitudinally (around the poles), and then longitudinally (towards\n * the poles) to approximate the orthogonally-separable blur. It is least\n * accurate at the poles, but still does a decent job.\n *\n * Used for initial scene blur in fromScene() method when sigma > 0.\n *\n * @private\n * @param {WebGLRenderTarget} cubeUVRenderTarget\n * @param {number} lodIn\n * @param {number} lodOut\n * @param {number} sigma\n * @param {Vector3} [poleAxis]\n */\n _blur(e, t, n, s, r) {\n const a = this._pingPongRenderTarget;\n this._halfBlur(\n e,\n a,\n t,\n n,\n s,\n \"latitudinal\",\n r\n ), this._halfBlur(\n a,\n e,\n n,\n n,\n s,\n \"longitudinal\",\n r\n );\n }\n _halfBlur(e, t, n, s, r, a, o) {\n const l = this._renderer, c = this._blurMaterial;\n a !== \"latitudinal\" && a !== \"longitudinal\" && Xe(\n \"blur direction must be either latitudinal or longitudinal!\"\n );\n const h = 3, u = this._lodMeshes[s];\n u.material = c;\n const d = c.uniforms, p = this._sizeLods[n] - 1, g = isFinite(r) ? Math.PI / (2 * p) : 2 * Math.PI / (2 * ui - 1), x = r / g, m = isFinite(r) ? 1 + Math.floor(h * x) : ui;\n m > ui && Te(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${ui}`);\n const f = [];\n let y = 0;\n for (let P = 0; P < ui; ++P) {\n const I = P / x, S = Math.exp(-I * I / 2);\n f.push(S), P === 0 ? y += S : P < m && (y += 2 * S);\n }\n for (let P = 0; P < f.length; P++)\n f[P] = f[P] / y;\n d.envMap.value = e.texture, d.samples.value = m, d.weights.value = f, d.latitudinal.value = a === \"latitudinal\", o && (d.poleAxis.value = o);\n const { _lodMax: v } = this;\n d.dTheta.value = g, d.mipInt.value = v - n;\n const T = this._sizeLods[s], R = 3 * T * (s > v - Zn ? s - v + Zn : 0), E = 4 * (this._cubeSize - T);\n Li(t, R, E, 3 * T, 2 * T), l.setRenderTarget(t), l.render(u, ds);\n }\n}\nfunction km(i) {\n const e = [], t = [], n = [];\n let s = i;\n const r = i - Zn + 1 + Zl.length;\n for (let a = 0; a < r; a++) {\n const o = Math.pow(2, s);\n e.push(o);\n let l = 1 / o;\n a > i - Zn ? l = Zl[a - i + Zn - 1] : a === 0 && (l = 0), t.push(l);\n const c = 1 / (o - 2), h = -c, u = 1 + c, d = [h, h, u, h, u, u, h, h, u, u, h, u], p = 6, g = 6, x = 3, m = 2, f = 1, y = new Float32Array(x * g * p), v = new Float32Array(m * g * p), T = new Float32Array(f * g * p);\n for (let E = 0; E < p; E++) {\n const P = E % 3 * 2 / 3 - 1, I = E > 2 ? 0 : -1, S = [\n P,\n I,\n 0,\n P + 2 / 3,\n I,\n 0,\n P + 2 / 3,\n I + 1,\n 0,\n P,\n I,\n 0,\n P + 2 / 3,\n I + 1,\n 0,\n P,\n I + 1,\n 0\n ];\n y.set(S, x * g * E), v.set(d, m * g * E);\n const M = [E, E, E, E, E, E];\n T.set(M, f * g * E);\n }\n const R = new nn();\n R.setAttribute(\"position\", new kt(y, x)), R.setAttribute(\"uv\", new kt(v, m)), R.setAttribute(\"faceIndex\", new kt(T, f)), n.push(new ot(R, null)), s > Zn && s--;\n }\n return { lodMeshes: n, sizeLods: e, sigmas: t };\n}\nfunction Ql(i, e, t) {\n const n = new St(i, e, t);\n return n.texture.mapping = Rr, n.texture.name = \"PMREM.cubeUv\", n.scissorTest = !0, n;\n}\nfunction Li(i, e, t, n, s) {\n i.viewport.set(e, t, n, s), i.scissor.set(e, t, n, s);\n}\nfunction Vm(i, e, t) {\n return new ht({\n name: \"PMREMGGXConvolution\",\n defines: {\n GGX_SAMPLES: Bm,\n CUBEUV_TEXEL_WIDTH: 1 / e,\n CUBEUV_TEXEL_HEIGHT: 1 / t,\n CUBEUV_MAX_MIP: `${i}.0`\n },\n uniforms: {\n envMap: { value: null },\n roughness: { value: 0 },\n mipInt: { value: 0 }\n },\n vertexShader: Pr(),\n fragmentShader: (\n /* glsl */\n `\n\n\t\t\tprecision highp float;\n\t\t\tprecision highp int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform float roughness;\n\t\t\tuniform float mipInt;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\t#define PI 3.14159265359\n\n\t\t\t// Van der Corput radical inverse\n\t\t\tfloat radicalInverse_VdC(uint bits) {\n\t\t\t\tbits = (bits << 16u) | (bits >> 16u);\n\t\t\t\tbits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);\n\t\t\t\tbits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);\n\t\t\t\tbits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);\n\t\t\t\tbits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);\n\t\t\t\treturn float(bits) * 2.3283064365386963e-10; // / 0x100000000\n\t\t\t}\n\n\t\t\t// Hammersley sequence\n\t\t\tvec2 hammersley(uint i, uint N) {\n\t\t\t\treturn vec2(float(i) / float(N), radicalInverse_VdC(i));\n\t\t\t}\n\n\t\t\t// GGX VNDF importance sampling (Eric Heitz 2018)\n\t\t\t// \"Sampling the GGX Distribution of Visible Normals\"\n\t\t\t// https://jcgt.org/published/0007/04/01/\n\t\t\tvec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {\n\t\t\t\tfloat alpha = roughness * roughness;\n\n\t\t\t\t// Section 3.2: Transform view direction to hemisphere configuration\n\t\t\t\tvec3 Vh = normalize(vec3(alpha * V.x, alpha * V.y, V.z));\n\n\t\t\t\t// Section 4.1: Orthonormal basis\n\t\t\t\tfloat lensq = Vh.x * Vh.x + Vh.y * Vh.y;\n\t\t\t\tvec3 T1 = lensq > 0.0 ? vec3(-Vh.y, Vh.x, 0.0) / sqrt(lensq) : vec3(1.0, 0.0, 0.0);\n\t\t\t\tvec3 T2 = cross(Vh, T1);\n\n\t\t\t\t// Section 4.2: Parameterization of projected area\n\t\t\t\tfloat r = sqrt(Xi.x);\n\t\t\t\tfloat phi = 2.0 * PI * Xi.y;\n\t\t\t\tfloat t1 = r * cos(phi);\n\t\t\t\tfloat t2 = r * sin(phi);\n\t\t\t\tfloat s = 0.5 * (1.0 + Vh.z);\n\t\t\t\tt2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;\n\n\t\t\t\t// Section 4.3: Reprojection onto hemisphere\n\t\t\t\tvec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * Vh;\n\n\t\t\t\t// Section 3.4: Transform back to ellipsoid configuration\n\t\t\t\treturn normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\tvec3 N = normalize(vOutputDirection);\n\t\t\t\tvec3 V = N; // Assume view direction equals normal for pre-filtering\n\n\t\t\t\tvec3 prefilteredColor = vec3(0.0);\n\t\t\t\tfloat totalWeight = 0.0;\n\n\t\t\t\t// For very low roughness, just sample the environment directly\n\t\t\t\tif (roughness < 0.001) {\n\t\t\t\t\tgl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\t// Tangent space basis for VNDF sampling\n\t\t\t\tvec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);\n\t\t\t\tvec3 tangent = normalize(cross(up, N));\n\t\t\t\tvec3 bitangent = cross(N, tangent);\n\n\t\t\t\tfor(uint i = 0u; i < uint(GGX_SAMPLES); i++) {\n\t\t\t\t\tvec2 Xi = hammersley(i, uint(GGX_SAMPLES));\n\n\t\t\t\t\t// For PMREM, V = N, so in tangent space V is always (0, 0, 1)\n\t\t\t\t\tvec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness);\n\n\t\t\t\t\t// Transform H back to world space\n\t\t\t\t\tvec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);\n\t\t\t\t\tvec3 L = normalize(2.0 * dot(V, H) * H - V);\n\n\t\t\t\t\tfloat NdotL = max(dot(N, L), 0.0);\n\n\t\t\t\t\tif(NdotL > 0.0) {\n\t\t\t\t\t\t// Sample environment at fixed mip level\n\t\t\t\t\t\t// VNDF importance sampling handles the distribution filtering\n\t\t\t\t\t\tvec3 sampleColor = bilinearCubeUV(envMap, L, mipInt);\n\n\t\t\t\t\t\t// Weight by NdotL for the split-sum approximation\n\t\t\t\t\t\t// VNDF PDF naturally accounts for the visible microfacet distribution\n\t\t\t\t\t\tprefilteredColor += sampleColor * NdotL;\n\t\t\t\t\t\ttotalWeight += NdotL;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif (totalWeight > 0.0) {\n\t\t\t\t\tprefilteredColor = prefilteredColor / totalWeight;\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = vec4(prefilteredColor, 1.0);\n\t\t\t}\n\t\t`\n ),\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n });\n}\nfunction Gm(i, e, t) {\n const n = new Float32Array(ui), s = new w(0, 1, 0);\n return new ht({\n name: \"SphericalGaussianBlur\",\n defines: {\n n: ui,\n CUBEUV_TEXEL_WIDTH: 1 / e,\n CUBEUV_TEXEL_HEIGHT: 1 / t,\n CUBEUV_MAX_MIP: `${i}.0`\n },\n uniforms: {\n envMap: { value: null },\n samples: { value: 1 },\n weights: { value: n },\n latitudinal: { value: !1 },\n dTheta: { value: 0 },\n mipInt: { value: 0 },\n poleAxis: { value: s }\n },\n vertexShader: Pr(),\n fragmentShader: (\n /* glsl */\n `\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t`\n ),\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n });\n}\nfunction ec() {\n return new ht({\n name: \"EquirectangularToCubeUV\",\n uniforms: {\n envMap: { value: null }\n },\n vertexShader: Pr(),\n fragmentShader: (\n /* glsl */\n `\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t`\n ),\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n });\n}\nfunction tc() {\n return new ht({\n name: \"CubemapToCubeUV\",\n uniforms: {\n envMap: { value: null },\n flipEnvMap: { value: -1 }\n },\n vertexShader: Pr(),\n fragmentShader: (\n /* glsl */\n `\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t`\n ),\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n });\n}\nfunction Pr() {\n return (\n /* glsl */\n `\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t`\n );\n}\nfunction Hm(i) {\n let e = /* @__PURE__ */ new WeakMap(), t = null;\n function n(o) {\n if (o && o.isTexture) {\n const l = o.mapping, c = l === vr || l === Ia, h = l === Gi || l === Hi;\n if (c || h) {\n let u = e.get(o);\n const d = u !== void 0 ? u.texture.pmremVersion : 0;\n if (o.isRenderTargetTexture && o.pmremVersion !== d)\n return t === null && (t = new Jl(i)), u = c ? t.fromEquirectangular(o, u) : t.fromCubemap(o, u), u.texture.pmremVersion = o.pmremVersion, e.set(o, u), u.texture;\n if (u !== void 0)\n return u.texture;\n {\n const p = o.image;\n return c && p && p.height > 0 || h && p && s(p) ? (t === null && (t = new Jl(i)), u = c ? t.fromEquirectangular(o) : t.fromCubemap(o), u.texture.pmremVersion = o.pmremVersion, e.set(o, u), o.addEventListener(\"dispose\", r), u.texture) : null;\n }\n }\n }\n return o;\n }\n function s(o) {\n let l = 0;\n const c = 6;\n for (let h = 0; h < c; h++)\n o[h] !== void 0 && l++;\n return l === c;\n }\n function r(o) {\n const l = o.target;\n l.removeEventListener(\"dispose\", r);\n const c = e.get(l);\n c !== void 0 && (e.delete(l), c.dispose());\n }\n function a() {\n e = /* @__PURE__ */ new WeakMap(), t !== null && (t.dispose(), t = null);\n }\n return {\n get: n,\n dispose: a\n };\n}\nfunction Wm(i) {\n const e = {};\n function t(n) {\n if (e[n] !== void 0)\n return e[n];\n const s = i.getExtension(n);\n return e[n] = s, s;\n }\n return {\n has: function(n) {\n return t(n) !== null;\n },\n init: function() {\n t(\"EXT_color_buffer_float\"), t(\"WEBGL_clip_cull_distance\"), t(\"OES_texture_float_linear\"), t(\"EXT_color_buffer_half_float\"), t(\"WEBGL_multisampled_render_to_texture\"), t(\"WEBGL_render_shared_exponent\");\n },\n get: function(n) {\n const s = t(n);\n return s === null && ws(\"WebGLRenderer: \" + n + \" extension not supported.\"), s;\n }\n };\n}\nfunction Xm(i, e, t, n) {\n const s = {}, r = /* @__PURE__ */ new WeakMap();\n function a(u) {\n const d = u.target;\n d.index !== null && e.remove(d.index);\n for (const g in d.attributes)\n e.remove(d.attributes[g]);\n d.removeEventListener(\"dispose\", a), delete s[d.id];\n const p = r.get(d);\n p && (e.remove(p), r.delete(d)), n.releaseStatesOfGeometry(d), d.isInstancedBufferGeometry === !0 && delete d._maxInstanceCount, t.memory.geometries--;\n }\n function o(u, d) {\n return s[d.id] === !0 || (d.addEventListener(\"dispose\", a), s[d.id] = !0, t.memory.geometries++), d;\n }\n function l(u) {\n const d = u.attributes;\n for (const p in d)\n e.update(d[p], i.ARRAY_BUFFER);\n }\n function c(u) {\n const d = [], p = u.index, g = u.attributes.position;\n let x = 0;\n if (p !== null) {\n const y = p.array;\n x = p.version;\n for (let v = 0, T = y.length; v < T; v += 3) {\n const R = y[v + 0], E = y[v + 1], P = y[v + 2];\n d.push(R, E, E, P, P, R);\n }\n } else if (g !== void 0) {\n const y = g.array;\n x = g.version;\n for (let v = 0, T = y.length / 3 - 1; v < T; v += 3) {\n const R = v + 0, E = v + 1, P = v + 2;\n d.push(R, E, E, P, P, R);\n }\n } else\n return;\n const m = new ($c(d) ? th : eh)(d, 1);\n m.version = x;\n const f = r.get(u);\n f && e.remove(f), r.set(u, m);\n }\n function h(u) {\n const d = r.get(u);\n if (d) {\n const p = u.index;\n p !== null && d.version < p.version && c(u);\n } else\n c(u);\n return r.get(u);\n }\n return {\n get: o,\n update: l,\n getWireframeAttribute: h\n };\n}\nfunction jm(i, e, t) {\n let n;\n function s(d) {\n n = d;\n }\n let r, a;\n function o(d) {\n r = d.type, a = d.bytesPerElement;\n }\n function l(d, p) {\n i.drawElements(n, p, r, d * a), t.update(p, n, 1);\n }\n function c(d, p, g) {\n g !== 0 && (i.drawElementsInstanced(n, p, r, d * a, g), t.update(p, n, g));\n }\n function h(d, p, g) {\n if (g === 0) return;\n e.get(\"WEBGL_multi_draw\").multiDrawElementsWEBGL(n, p, 0, r, d, 0, g);\n let m = 0;\n for (let f = 0; f < g; f++)\n m += p[f];\n t.update(m, n, 1);\n }\n function u(d, p, g, x) {\n if (g === 0) return;\n const m = e.get(\"WEBGL_multi_draw\");\n if (m === null)\n for (let f = 0; f < d.length; f++)\n c(d[f] / a, p[f], x[f]);\n else {\n m.multiDrawElementsInstancedWEBGL(n, p, 0, r, d, 0, x, 0, g);\n let f = 0;\n for (let y = 0; y < g; y++)\n f += p[y] * x[y];\n t.update(f, n, 1);\n }\n }\n this.setMode = s, this.setIndex = o, this.render = l, this.renderInstances = c, this.renderMultiDraw = h, this.renderMultiDrawInstances = u;\n}\nfunction qm(i) {\n const e = {\n geometries: 0,\n textures: 0\n }, t = {\n frame: 0,\n calls: 0,\n triangles: 0,\n points: 0,\n lines: 0\n };\n function n(r, a, o) {\n switch (t.calls++, a) {\n case i.TRIANGLES:\n t.triangles += o * (r / 3);\n break;\n case i.LINES:\n t.lines += o * (r / 2);\n break;\n case i.LINE_STRIP:\n t.lines += o * (r - 1);\n break;\n case i.LINE_LOOP:\n t.lines += o * r;\n break;\n case i.POINTS:\n t.points += o * r;\n break;\n default:\n Xe(\"WebGLInfo: Unknown draw mode:\", a);\n break;\n }\n }\n function s() {\n t.calls = 0, t.triangles = 0, t.points = 0, t.lines = 0;\n }\n return {\n memory: e,\n render: t,\n programs: null,\n autoReset: !0,\n reset: s,\n update: n\n };\n}\nfunction Ym(i, e, t) {\n const n = /* @__PURE__ */ new WeakMap(), s = new Je();\n function r(a, o, l) {\n const c = a.morphTargetInfluences, h = o.morphAttributes.position || o.morphAttributes.normal || o.morphAttributes.color, u = h !== void 0 ? h.length : 0;\n let d = n.get(o);\n if (d === void 0 || d.count !== u) {\n let S = function() {\n P.dispose(), n.delete(o), o.removeEventListener(\"dispose\", S);\n };\n d !== void 0 && d.texture.dispose();\n const p = o.morphAttributes.position !== void 0, g = o.morphAttributes.normal !== void 0, x = o.morphAttributes.color !== void 0, m = o.morphAttributes.position || [], f = o.morphAttributes.normal || [], y = o.morphAttributes.color || [];\n let v = 0;\n p === !0 && (v = 1), g === !0 && (v = 2), x === !0 && (v = 3);\n let T = o.attributes.position.count * v, R = 1;\n T > e.maxTextureSize && (R = Math.ceil(T / e.maxTextureSize), T = e.maxTextureSize);\n const E = new Float32Array(T * R * 4 * u), P = new Jc(E, T, R, u);\n P.type = Xt, P.needsUpdate = !0;\n const I = v * 4;\n for (let M = 0; M < u; M++) {\n const C = m[M], U = f[M], B = y[M], z = T * R * 4 * M;\n for (let W = 0; W < C.count; W++) {\n const k = W * I;\n p === !0 && (s.fromBufferAttribute(C, W), E[z + k + 0] = s.x, E[z + k + 1] = s.y, E[z + k + 2] = s.z, E[z + k + 3] = 0), g === !0 && (s.fromBufferAttribute(U, W), E[z + k + 4] = s.x, E[z + k + 5] = s.y, E[z + k + 6] = s.z, E[z + k + 7] = 0), x === !0 && (s.fromBufferAttribute(B, W), E[z + k + 8] = s.x, E[z + k + 9] = s.y, E[z + k + 10] = s.z, E[z + k + 11] = B.itemSize === 4 ? s.w : 1);\n }\n }\n d = {\n count: u,\n texture: P,\n size: new le(T, R)\n }, n.set(o, d), o.addEventListener(\"dispose\", S);\n }\n if (a.isInstancedMesh === !0 && a.morphTexture !== null)\n l.getUniforms().setValue(i, \"morphTexture\", a.morphTexture, t);\n else {\n let p = 0;\n for (let x = 0; x < c.length; x++)\n p += c[x];\n const g = o.morphTargetsRelative ? 1 : 1 - p;\n l.getUniforms().setValue(i, \"morphTargetBaseInfluence\", g), l.getUniforms().setValue(i, \"morphTargetInfluences\", c);\n }\n l.getUniforms().setValue(i, \"morphTargetsTexture\", d.texture, t), l.getUniforms().setValue(i, \"morphTargetsTextureSize\", d.size);\n }\n return {\n update: r\n };\n}\nfunction Km(i, e, t, n) {\n let s = /* @__PURE__ */ new WeakMap();\n function r(l) {\n const c = n.render.frame, h = l.geometry, u = e.get(l, h);\n if (s.get(u) !== c && (e.update(u), s.set(u, c)), l.isInstancedMesh && (l.hasEventListener(\"dispose\", o) === !1 && l.addEventListener(\"dispose\", o), s.get(l) !== c && (t.update(l.instanceMatrix, i.ARRAY_BUFFER), l.instanceColor !== null && t.update(l.instanceColor, i.ARRAY_BUFFER), s.set(l, c))), l.isSkinnedMesh) {\n const d = l.skeleton;\n s.get(d) !== c && (d.update(), s.set(d, c));\n }\n return u;\n }\n function a() {\n s = /* @__PURE__ */ new WeakMap();\n }\n function o(l) {\n const c = l.target;\n c.removeEventListener(\"dispose\", o), t.remove(c.instanceMatrix), c.instanceColor !== null && t.remove(c.instanceColor);\n }\n return {\n update: r,\n dispose: a\n };\n}\nconst xh = /* @__PURE__ */ new Ct(), nc = /* @__PURE__ */ new Vo(1, 1), _h = /* @__PURE__ */ new Jc(), vh = /* @__PURE__ */ new Nu(), Mh = /* @__PURE__ */ new No(), ic = [], sc = [], rc = new Float32Array(16), ac = new Float32Array(9), oc = new Float32Array(4);\nfunction ns(i, e, t) {\n const n = i[0];\n if (n <= 0 || n > 0) return i;\n const s = e * t;\n let r = ic[s];\n if (r === void 0 && (r = new Float32Array(s), ic[s] = r), e !== 0) {\n n.toArray(r, 0);\n for (let a = 1, o = 0; a !== e; ++a)\n o += t, i[a].toArray(r, o);\n }\n return r;\n}\nfunction Et(i, e) {\n if (i.length !== e.length) return !1;\n for (let t = 0, n = i.length; t < n; t++)\n if (i[t] !== e[t]) return !1;\n return !0;\n}\nfunction wt(i, e) {\n for (let t = 0, n = e.length; t < n; t++)\n i[t] = e[t];\n}\nfunction Dr(i, e) {\n let t = sc[e];\n t === void 0 && (t = new Int32Array(e), sc[e] = t);\n for (let n = 0; n !== e; ++n)\n t[n] = i.allocateTextureUnit();\n return t;\n}\nfunction Zm(i, e) {\n const t = this.cache;\n t[0] !== e && (i.uniform1f(this.addr, e), t[0] = e);\n}\nfunction $m(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y) && (i.uniform2f(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y);\n else {\n if (Et(t, e)) return;\n i.uniform2fv(this.addr, e), wt(t, e);\n }\n}\nfunction Jm(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (i.uniform3f(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z);\n else if (e.r !== void 0)\n (t[0] !== e.r || t[1] !== e.g || t[2] !== e.b) && (i.uniform3f(this.addr, e.r, e.g, e.b), t[0] = e.r, t[1] = e.g, t[2] = e.b);\n else {\n if (Et(t, e)) return;\n i.uniform3fv(this.addr, e), wt(t, e);\n }\n}\nfunction Qm(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (i.uniform4f(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w);\n else {\n if (Et(t, e)) return;\n i.uniform4fv(this.addr, e), wt(t, e);\n }\n}\nfunction e0(i, e) {\n const t = this.cache, n = e.elements;\n if (n === void 0) {\n if (Et(t, e)) return;\n i.uniformMatrix2fv(this.addr, !1, e), wt(t, e);\n } else {\n if (Et(t, n)) return;\n oc.set(n), i.uniformMatrix2fv(this.addr, !1, oc), wt(t, n);\n }\n}\nfunction t0(i, e) {\n const t = this.cache, n = e.elements;\n if (n === void 0) {\n if (Et(t, e)) return;\n i.uniformMatrix3fv(this.addr, !1, e), wt(t, e);\n } else {\n if (Et(t, n)) return;\n ac.set(n), i.uniformMatrix3fv(this.addr, !1, ac), wt(t, n);\n }\n}\nfunction n0(i, e) {\n const t = this.cache, n = e.elements;\n if (n === void 0) {\n if (Et(t, e)) return;\n i.uniformMatrix4fv(this.addr, !1, e), wt(t, e);\n } else {\n if (Et(t, n)) return;\n rc.set(n), i.uniformMatrix4fv(this.addr, !1, rc), wt(t, n);\n }\n}\nfunction i0(i, e) {\n const t = this.cache;\n t[0] !== e && (i.uniform1i(this.addr, e), t[0] = e);\n}\nfunction s0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y) && (i.uniform2i(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y);\n else {\n if (Et(t, e)) return;\n i.uniform2iv(this.addr, e), wt(t, e);\n }\n}\nfunction r0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (i.uniform3i(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z);\n else {\n if (Et(t, e)) return;\n i.uniform3iv(this.addr, e), wt(t, e);\n }\n}\nfunction a0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (i.uniform4i(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w);\n else {\n if (Et(t, e)) return;\n i.uniform4iv(this.addr, e), wt(t, e);\n }\n}\nfunction o0(i, e) {\n const t = this.cache;\n t[0] !== e && (i.uniform1ui(this.addr, e), t[0] = e);\n}\nfunction l0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y) && (i.uniform2ui(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y);\n else {\n if (Et(t, e)) return;\n i.uniform2uiv(this.addr, e), wt(t, e);\n }\n}\nfunction c0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (i.uniform3ui(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z);\n else {\n if (Et(t, e)) return;\n i.uniform3uiv(this.addr, e), wt(t, e);\n }\n}\nfunction h0(i, e) {\n const t = this.cache;\n if (e.x !== void 0)\n (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (i.uniform4ui(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w);\n else {\n if (Et(t, e)) return;\n i.uniform4uiv(this.addr, e), wt(t, e);\n }\n}\nfunction u0(i, e, t) {\n const n = this.cache, s = t.allocateTextureUnit();\n n[0] !== s && (i.uniform1i(this.addr, s), n[0] = s);\n let r;\n this.type === i.SAMPLER_2D_SHADOW ? (nc.compareFunction = Zc, r = nc) : r = xh, t.setTexture2D(e || r, s);\n}\nfunction d0(i, e, t) {\n const n = this.cache, s = t.allocateTextureUnit();\n n[0] !== s && (i.uniform1i(this.addr, s), n[0] = s), t.setTexture3D(e || vh, s);\n}\nfunction f0(i, e, t) {\n const n = this.cache, s = t.allocateTextureUnit();\n n[0] !== s && (i.uniform1i(this.addr, s), n[0] = s), t.setTextureCube(e || Mh, s);\n}\nfunction p0(i, e, t) {\n const n = this.cache, s = t.allocateTextureUnit();\n n[0] !== s && (i.uniform1i(this.addr, s), n[0] = s), t.setTexture2DArray(e || _h, s);\n}\nfunction m0(i) {\n switch (i) {\n case 5126:\n return Zm;\n // FLOAT\n case 35664:\n return $m;\n // _VEC2\n case 35665:\n return Jm;\n // _VEC3\n case 35666:\n return Qm;\n // _VEC4\n case 35674:\n return e0;\n // _MAT2\n case 35675:\n return t0;\n // _MAT3\n case 35676:\n return n0;\n // _MAT4\n case 5124:\n case 35670:\n return i0;\n // INT, BOOL\n case 35667:\n case 35671:\n return s0;\n // _VEC2\n case 35668:\n case 35672:\n return r0;\n // _VEC3\n case 35669:\n case 35673:\n return a0;\n // _VEC4\n case 5125:\n return o0;\n // UINT\n case 36294:\n return l0;\n // _VEC2\n case 36295:\n return c0;\n // _VEC3\n case 36296:\n return h0;\n // _VEC4\n case 35678:\n // SAMPLER_2D\n case 36198:\n // SAMPLER_EXTERNAL_OES\n case 36298:\n // INT_SAMPLER_2D\n case 36306:\n // UNSIGNED_INT_SAMPLER_2D\n case 35682:\n return u0;\n case 35679:\n // SAMPLER_3D\n case 36299:\n // INT_SAMPLER_3D\n case 36307:\n return d0;\n case 35680:\n // SAMPLER_CUBE\n case 36300:\n // INT_SAMPLER_CUBE\n case 36308:\n // UNSIGNED_INT_SAMPLER_CUBE\n case 36293:\n return f0;\n case 36289:\n // SAMPLER_2D_ARRAY\n case 36303:\n // INT_SAMPLER_2D_ARRAY\n case 36311:\n // UNSIGNED_INT_SAMPLER_2D_ARRAY\n case 36292:\n return p0;\n }\n}\nfunction g0(i, e) {\n i.uniform1fv(this.addr, e);\n}\nfunction x0(i, e) {\n const t = ns(e, this.size, 2);\n i.uniform2fv(this.addr, t);\n}\nfunction _0(i, e) {\n const t = ns(e, this.size, 3);\n i.uniform3fv(this.addr, t);\n}\nfunction v0(i, e) {\n const t = ns(e, this.size, 4);\n i.uniform4fv(this.addr, t);\n}\nfunction M0(i, e) {\n const t = ns(e, this.size, 4);\n i.uniformMatrix2fv(this.addr, !1, t);\n}\nfunction S0(i, e) {\n const t = ns(e, this.size, 9);\n i.uniformMatrix3fv(this.addr, !1, t);\n}\nfunction b0(i, e) {\n const t = ns(e, this.size, 16);\n i.uniformMatrix4fv(this.addr, !1, t);\n}\nfunction y0(i, e) {\n i.uniform1iv(this.addr, e);\n}\nfunction T0(i, e) {\n i.uniform2iv(this.addr, e);\n}\nfunction E0(i, e) {\n i.uniform3iv(this.addr, e);\n}\nfunction w0(i, e) {\n i.uniform4iv(this.addr, e);\n}\nfunction A0(i, e) {\n i.uniform1uiv(this.addr, e);\n}\nfunction R0(i, e) {\n i.uniform2uiv(this.addr, e);\n}\nfunction C0(i, e) {\n i.uniform3uiv(this.addr, e);\n}\nfunction P0(i, e) {\n i.uniform4uiv(this.addr, e);\n}\nfunction D0(i, e, t) {\n const n = this.cache, s = e.length, r = Dr(t, s);\n Et(n, r) || (i.uniform1iv(this.addr, r), wt(n, r));\n for (let a = 0; a !== s; ++a)\n t.setTexture2D(e[a] || xh, r[a]);\n}\nfunction L0(i, e, t) {\n const n = this.cache, s = e.length, r = Dr(t, s);\n Et(n, r) || (i.uniform1iv(this.addr, r), wt(n, r));\n for (let a = 0; a !== s; ++a)\n t.setTexture3D(e[a] || vh, r[a]);\n}\nfunction I0(i, e, t) {\n const n = this.cache, s = e.length, r = Dr(t, s);\n Et(n, r) || (i.uniform1iv(this.addr, r), wt(n, r));\n for (let a = 0; a !== s; ++a)\n t.setTextureCube(e[a] || Mh, r[a]);\n}\nfunction U0(i, e, t) {\n const n = this.cache, s = e.length, r = Dr(t, s);\n Et(n, r) || (i.uniform1iv(this.addr, r), wt(n, r));\n for (let a = 0; a !== s; ++a)\n t.setTexture2DArray(e[a] || _h, r[a]);\n}\nfunction N0(i) {\n switch (i) {\n case 5126:\n return g0;\n // FLOAT\n case 35664:\n return x0;\n // _VEC2\n case 35665:\n return _0;\n // _VEC3\n case 35666:\n return v0;\n // _VEC4\n case 35674:\n return M0;\n // _MAT2\n case 35675:\n return S0;\n // _MAT3\n case 35676:\n return b0;\n // _MAT4\n case 5124:\n case 35670:\n return y0;\n // INT, BOOL\n case 35667:\n case 35671:\n return T0;\n // _VEC2\n case 35668:\n case 35672:\n return E0;\n // _VEC3\n case 35669:\n case 35673:\n return w0;\n // _VEC4\n case 5125:\n return A0;\n // UINT\n case 36294:\n return R0;\n // _VEC2\n case 36295:\n return C0;\n // _VEC3\n case 36296:\n return P0;\n // _VEC4\n case 35678:\n // SAMPLER_2D\n case 36198:\n // SAMPLER_EXTERNAL_OES\n case 36298:\n // INT_SAMPLER_2D\n case 36306:\n // UNSIGNED_INT_SAMPLER_2D\n case 35682:\n return D0;\n case 35679:\n // SAMPLER_3D\n case 36299:\n // INT_SAMPLER_3D\n case 36307:\n return L0;\n case 35680:\n // SAMPLER_CUBE\n case 36300:\n // INT_SAMPLER_CUBE\n case 36308:\n // UNSIGNED_INT_SAMPLER_CUBE\n case 36293:\n return I0;\n case 36289:\n // SAMPLER_2D_ARRAY\n case 36303:\n // INT_SAMPLER_2D_ARRAY\n case 36311:\n // UNSIGNED_INT_SAMPLER_2D_ARRAY\n case 36292:\n return U0;\n }\n}\nclass F0 {\n constructor(e, t, n) {\n this.id = e, this.addr = n, this.cache = [], this.type = t.type, this.setValue = m0(t.type);\n }\n}\nclass O0 {\n constructor(e, t, n) {\n this.id = e, this.addr = n, this.cache = [], this.type = t.type, this.size = t.size, this.setValue = N0(t.type);\n }\n}\nclass B0 {\n constructor(e) {\n this.id = e, this.seq = [], this.map = {};\n }\n setValue(e, t, n) {\n const s = this.seq;\n for (let r = 0, a = s.length; r !== a; ++r) {\n const o = s[r];\n o.setValue(e, t[o.id], n);\n }\n }\n}\nconst ma = /(\\w+)(\\])?(\\[|\\.)?/g;\nfunction lc(i, e) {\n i.seq.push(e), i.map[e.id] = e;\n}\nfunction z0(i, e, t) {\n const n = i.name, s = n.length;\n for (ma.lastIndex = 0; ; ) {\n const r = ma.exec(n), a = ma.lastIndex;\n let o = r[1];\n const l = r[2] === \"]\", c = r[3];\n if (l && (o = o | 0), c === void 0 || c === \"[\" && a + 2 === s) {\n lc(t, c === void 0 ? new F0(o, i, e) : new O0(o, i, e));\n break;\n } else {\n let u = t.map[o];\n u === void 0 && (u = new B0(o), lc(t, u)), t = u;\n }\n }\n}\nclass gr {\n constructor(e, t) {\n this.seq = [], this.map = {};\n const n = e.getProgramParameter(t, e.ACTIVE_UNIFORMS);\n for (let s = 0; s < n; ++s) {\n const r = e.getActiveUniform(t, s), a = e.getUniformLocation(t, r.name);\n z0(r, a, this);\n }\n }\n setValue(e, t, n, s) {\n const r = this.map[t];\n r !== void 0 && r.setValue(e, n, s);\n }\n setOptional(e, t, n) {\n const s = t[n];\n s !== void 0 && this.setValue(e, n, s);\n }\n static upload(e, t, n, s) {\n for (let r = 0, a = t.length; r !== a; ++r) {\n const o = t[r], l = n[o.id];\n l.needsUpdate !== !1 && o.setValue(e, l.value, s);\n }\n }\n static seqWithValue(e, t) {\n const n = [];\n for (let s = 0, r = e.length; s !== r; ++s) {\n const a = e[s];\n a.id in t && n.push(a);\n }\n return n;\n }\n}\nfunction cc(i, e, t) {\n const n = i.createShader(e);\n return i.shaderSource(n, t), i.compileShader(n), n;\n}\nconst k0 = 37297;\nlet V0 = 0;\nfunction G0(i, e) {\n const t = i.split(`\n`), n = [], s = Math.max(e - 6, 0), r = Math.min(e + 6, t.length);\n for (let a = s; a < r; a++) {\n const o = a + 1;\n n.push(`${o === e ? \">\" : \" \"} ${o}: ${t[a]}`);\n }\n return n.join(`\n`);\n}\nconst hc = /* @__PURE__ */ new ze();\nfunction H0(i) {\n Ye._getMatrix(hc, Ye.workingColorSpace, i);\n const e = `mat3( ${hc.elements.map((t) => t.toFixed(4))} )`;\n switch (Ye.getTransfer(i)) {\n case Sr:\n return [e, \"LinearTransferOETF\"];\n case et:\n return [e, \"sRGBTransferOETF\"];\n default:\n return Te(\"WebGLProgram: Unsupported color space: \", i), [e, \"LinearTransferOETF\"];\n }\n}\nfunction uc(i, e, t) {\n const n = i.getShaderParameter(e, i.COMPILE_STATUS), r = (i.getShaderInfoLog(e) || \"\").trim();\n if (n && r === \"\") return \"\";\n const a = /ERROR: 0:(\\d+)/.exec(r);\n if (a) {\n const o = parseInt(a[1]);\n return t.toUpperCase() + `\n\n` + r + `\n\n` + G0(i.getShaderSource(e), o);\n } else\n return r;\n}\nfunction W0(i, e) {\n const t = H0(e);\n return [\n `vec4 ${i}( vec4 value ) {`,\n `\treturn ${t[1]}( vec4( value.rgb * ${t[0]}, value.a ) );`,\n \"}\"\n ].join(`\n`);\n}\nfunction X0(i, e) {\n let t;\n switch (e) {\n case Uc:\n t = \"Linear\";\n break;\n case Nc:\n t = \"Reinhard\";\n break;\n case Fc:\n t = \"Cineon\";\n break;\n case bo:\n t = \"ACESFilmic\";\n break;\n case Bc:\n t = \"AgX\";\n break;\n case zc:\n t = \"Neutral\";\n break;\n case Oc:\n t = \"Custom\";\n break;\n default:\n Te(\"WebGLProgram: Unsupported toneMapping:\", e), t = \"Linear\";\n }\n return \"vec3 \" + i + \"( vec3 color ) { return \" + t + \"ToneMapping( color ); }\";\n}\nconst rr = /* @__PURE__ */ new w();\nfunction j0() {\n Ye.getLuminanceCoefficients(rr);\n const i = rr.x.toFixed(4), e = rr.y.toFixed(4), t = rr.z.toFixed(4);\n return [\n \"float luminance( const in vec3 rgb ) {\",\n `\tconst vec3 weights = vec3( ${i}, ${e}, ${t} );`,\n \"\treturn dot( weights, rgb );\",\n \"}\"\n ].join(`\n`);\n}\nfunction q0(i) {\n return [\n i.extensionClipCullDistance ? \"#extension GL_ANGLE_clip_cull_distance : require\" : \"\",\n i.extensionMultiDraw ? \"#extension GL_ANGLE_multi_draw : require\" : \"\"\n ].filter(gs).join(`\n`);\n}\nfunction Y0(i) {\n const e = [];\n for (const t in i) {\n const n = i[t];\n n !== !1 && e.push(\"#define \" + t + \" \" + n);\n }\n return e.join(`\n`);\n}\nfunction K0(i, e) {\n const t = {}, n = i.getProgramParameter(e, i.ACTIVE_ATTRIBUTES);\n for (let s = 0; s < n; s++) {\n const r = i.getActiveAttrib(e, s), a = r.name;\n let o = 1;\n r.type === i.FLOAT_MAT2 && (o = 2), r.type === i.FLOAT_MAT3 && (o = 3), r.type === i.FLOAT_MAT4 && (o = 4), t[a] = {\n type: r.type,\n location: i.getAttribLocation(e, a),\n locationSize: o\n };\n }\n return t;\n}\nfunction gs(i) {\n return i !== \"\";\n}\nfunction dc(i, e) {\n const t = e.numSpotLightShadows + e.numSpotLightMaps - e.numSpotLightShadowsWithMaps;\n return i.replace(/NUM_DIR_LIGHTS/g, e.numDirLights).replace(/NUM_SPOT_LIGHTS/g, e.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g, e.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g, t).replace(/NUM_RECT_AREA_LIGHTS/g, e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g, e.numPointLights).replace(/NUM_HEMI_LIGHTS/g, e.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g, e.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g, e.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g, e.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g, e.numPointLightShadows);\n}\nfunction fc(i, e) {\n return i.replace(/NUM_CLIPPING_PLANES/g, e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, e.numClippingPlanes - e.numClipIntersection);\n}\nconst Z0 = /^[ \\t]*#include +<([\\w\\d./]+)>/gm;\nfunction mo(i) {\n return i.replace(Z0, J0);\n}\nconst $0 = /* @__PURE__ */ new Map();\nfunction J0(i, e) {\n let t = Ge[e];\n if (t === void 0) {\n const n = $0.get(e);\n if (n !== void 0)\n t = Ge[n], Te('WebGLRenderer: Shader chunk \"%s\" has been deprecated. Use \"%s\" instead.', e, n);\n else\n throw new Error(\"Can not resolve #include <\" + e + \">\");\n }\n return mo(t);\n}\nconst Q0 = /#pragma unroll_loop_start\\s+for\\s*\\(\\s*int\\s+i\\s*=\\s*(\\d+)\\s*;\\s*i\\s*<\\s*(\\d+)\\s*;\\s*i\\s*\\+\\+\\s*\\)\\s*{([\\s\\S]+?)}\\s+#pragma unroll_loop_end/g;\nfunction pc(i) {\n return i.replace(Q0, eg);\n}\nfunction eg(i, e, t, n) {\n let s = \"\";\n for (let r = parseInt(e); r < parseInt(t); r++)\n s += n.replace(/\\[\\s*i\\s*\\]/g, \"[ \" + r + \" ]\").replace(/UNROLLED_LOOP_INDEX/g, r);\n return s;\n}\nfunction mc(i) {\n let e = `precision ${i.precision} float;\n\tprecision ${i.precision} int;\n\tprecision ${i.precision} sampler2D;\n\tprecision ${i.precision} samplerCube;\n\tprecision ${i.precision} sampler3D;\n\tprecision ${i.precision} sampler2DArray;\n\tprecision ${i.precision} sampler2DShadow;\n\tprecision ${i.precision} samplerCubeShadow;\n\tprecision ${i.precision} sampler2DArrayShadow;\n\tprecision ${i.precision} isampler2D;\n\tprecision ${i.precision} isampler3D;\n\tprecision ${i.precision} isamplerCube;\n\tprecision ${i.precision} isampler2DArray;\n\tprecision ${i.precision} usampler2D;\n\tprecision ${i.precision} usampler3D;\n\tprecision ${i.precision} usamplerCube;\n\tprecision ${i.precision} usampler2DArray;\n\t`;\n return i.precision === \"highp\" ? e += `\n#define HIGH_PRECISION` : i.precision === \"mediump\" ? e += `\n#define MEDIUM_PRECISION` : i.precision === \"lowp\" && (e += `\n#define LOW_PRECISION`), e;\n}\nfunction tg(i) {\n let e = \"SHADOWMAP_TYPE_BASIC\";\n return i.shadowMapType === Dc ? e = \"SHADOWMAP_TYPE_PCF\" : i.shadowMapType === Lc ? e = \"SHADOWMAP_TYPE_PCF_SOFT\" : i.shadowMapType === On && (e = \"SHADOWMAP_TYPE_VSM\"), e;\n}\nfunction ng(i) {\n let e = \"ENVMAP_TYPE_CUBE\";\n if (i.envMap)\n switch (i.envMapMode) {\n case Gi:\n case Hi:\n e = \"ENVMAP_TYPE_CUBE\";\n break;\n case Rr:\n e = \"ENVMAP_TYPE_CUBE_UV\";\n break;\n }\n return e;\n}\nfunction ig(i) {\n let e = \"ENVMAP_MODE_REFLECTION\";\n if (i.envMap)\n switch (i.envMapMode) {\n case Hi:\n e = \"ENVMAP_MODE_REFRACTION\";\n break;\n }\n return e;\n}\nfunction sg(i) {\n let e = \"ENVMAP_BLENDING_NONE\";\n if (i.envMap)\n switch (i.combine) {\n case So:\n e = \"ENVMAP_BLENDING_MULTIPLY\";\n break;\n case $h:\n e = \"ENVMAP_BLENDING_MIX\";\n break;\n case Jh:\n e = \"ENVMAP_BLENDING_ADD\";\n break;\n }\n return e;\n}\nfunction rg(i) {\n const e = i.envMapCubeUVHeight;\n if (e === null) return null;\n const t = Math.log2(e) - 2, n = 1 / e;\n return { texelWidth: 1 / (3 * Math.max(Math.pow(2, t), 112)), texelHeight: n, maxMip: t };\n}\nfunction ag(i, e, t, n) {\n const s = i.getContext(), r = t.defines;\n let a = t.vertexShader, o = t.fragmentShader;\n const l = tg(t), c = ng(t), h = ig(t), u = sg(t), d = rg(t), p = q0(t), g = Y0(r), x = s.createProgram();\n let m, f, y = t.glslVersion ? \"#version \" + t.glslVersion + `\n` : \"\";\n t.isRawShaderMaterial ? (m = [\n \"#define SHADER_TYPE \" + t.shaderType,\n \"#define SHADER_NAME \" + t.shaderName,\n g\n ].filter(gs).join(`\n`), m.length > 0 && (m += `\n`), f = [\n \"#define SHADER_TYPE \" + t.shaderType,\n \"#define SHADER_NAME \" + t.shaderName,\n g\n ].filter(gs).join(`\n`), f.length > 0 && (f += `\n`)) : (m = [\n mc(t),\n \"#define SHADER_TYPE \" + t.shaderType,\n \"#define SHADER_NAME \" + t.shaderName,\n g,\n t.extensionClipCullDistance ? \"#define USE_CLIP_DISTANCE\" : \"\",\n t.batching ? \"#define USE_BATCHING\" : \"\",\n t.batchingColor ? \"#define USE_BATCHING_COLOR\" : \"\",\n t.instancing ? \"#define USE_INSTANCING\" : \"\",\n t.instancingColor ? \"#define USE_INSTANCING_COLOR\" : \"\",\n t.instancingMorph ? \"#define USE_INSTANCING_MORPH\" : \"\",\n t.useFog && t.fog ? \"#define USE_FOG\" : \"\",\n t.useFog && t.fogExp2 ? \"#define FOG_EXP2\" : \"\",\n t.map ? \"#define USE_MAP\" : \"\",\n t.envMap ? \"#define USE_ENVMAP\" : \"\",\n t.envMap ? \"#define \" + h : \"\",\n t.lightMap ? \"#define USE_LIGHTMAP\" : \"\",\n t.aoMap ? \"#define USE_AOMAP\" : \"\",\n t.bumpMap ? \"#define USE_BUMPMAP\" : \"\",\n t.normalMap ? \"#define USE_NORMALMAP\" : \"\",\n t.normalMapObjectSpace ? \"#define USE_NORMALMAP_OBJECTSPACE\" : \"\",\n t.normalMapTangentSpace ? \"#define USE_NORMALMAP_TANGENTSPACE\" : \"\",\n t.displacementMap ? \"#define USE_DISPLACEMENTMAP\" : \"\",\n t.emissiveMap ? \"#define USE_EMISSIVEMAP\" : \"\",\n t.anisotropy ? \"#define USE_ANISOTROPY\" : \"\",\n t.anisotropyMap ? \"#define USE_ANISOTROPYMAP\" : \"\",\n t.clearcoatMap ? \"#define USE_CLEARCOATMAP\" : \"\",\n t.clearcoatRoughnessMap ? \"#define USE_CLEARCOAT_ROUGHNESSMAP\" : \"\",\n t.clearcoatNormalMap ? \"#define USE_CLEARCOAT_NORMALMAP\" : \"\",\n t.iridescenceMap ? \"#define USE_IRIDESCENCEMAP\" : \"\",\n t.iridescenceThicknessMap ? \"#define USE_IRIDESCENCE_THICKNESSMAP\" : \"\",\n t.specularMap ? \"#define USE_SPECULARMAP\" : \"\",\n t.specularColorMap ? \"#define USE_SPECULAR_COLORMAP\" : \"\",\n t.specularIntensityMap ? \"#define USE_SPECULAR_INTENSITYMAP\" : \"\",\n t.roughnessMap ? \"#define USE_ROUGHNESSMAP\" : \"\",\n t.metalnessMap ? \"#define USE_METALNESSMAP\" : \"\",\n t.alphaMap ? \"#define USE_ALPHAMAP\" : \"\",\n t.alphaHash ? \"#define USE_ALPHAHASH\" : \"\",\n t.transmission ? \"#define USE_TRANSMISSION\" : \"\",\n t.transmissionMap ? \"#define USE_TRANSMISSIONMAP\" : \"\",\n t.thicknessMap ? \"#define USE_THICKNESSMAP\" : \"\",\n t.sheenColorMap ? \"#define USE_SHEEN_COLORMAP\" : \"\",\n t.sheenRoughnessMap ? \"#define USE_SHEEN_ROUGHNESSMAP\" : \"\",\n //\n t.mapUv ? \"#define MAP_UV \" + t.mapUv : \"\",\n t.alphaMapUv ? \"#define ALPHAMAP_UV \" + t.alphaMapUv : \"\",\n t.lightMapUv ? \"#define LIGHTMAP_UV \" + t.lightMapUv : \"\",\n t.aoMapUv ? \"#define AOMAP_UV \" + t.aoMapUv : \"\",\n t.emissiveMapUv ? \"#define EMISSIVEMAP_UV \" + t.emissiveMapUv : \"\",\n t.bumpMapUv ? \"#define BUMPMAP_UV \" + t.bumpMapUv : \"\",\n t.normalMapUv ? \"#define NORMALMAP_UV \" + t.normalMapUv : \"\",\n t.displacementMapUv ? \"#define DISPLACEMENTMAP_UV \" + t.displacementMapUv : \"\",\n t.metalnessMapUv ? \"#define METALNESSMAP_UV \" + t.metalnessMapUv : \"\",\n t.roughnessMapUv ? \"#define ROUGHNESSMAP_UV \" + t.roughnessMapUv : \"\",\n t.anisotropyMapUv ? \"#define ANISOTROPYMAP_UV \" + t.anisotropyMapUv : \"\",\n t.clearcoatMapUv ? \"#define CLEARCOATMAP_UV \" + t.clearcoatMapUv : \"\",\n t.clearcoatNormalMapUv ? \"#define CLEARCOAT_NORMALMAP_UV \" + t.clearcoatNormalMapUv : \"\",\n t.clearcoatRoughnessMapUv ? \"#define CLEARCOAT_ROUGHNESSMAP_UV \" + t.clearcoatRoughnessMapUv : \"\",\n t.iridescenceMapUv ? \"#define IRIDESCENCEMAP_UV \" + t.iridescenceMapUv : \"\",\n t.iridescenceThicknessMapUv ? \"#define IRIDESCENCE_THICKNESSMAP_UV \" + t.iridescenceThicknessMapUv : \"\",\n t.sheenColorMapUv ? \"#define SHEEN_COLORMAP_UV \" + t.sheenColorMapUv : \"\",\n t.sheenRoughnessMapUv ? \"#define SHEEN_ROUGHNESSMAP_UV \" + t.sheenRoughnessMapUv : \"\",\n t.specularMapUv ? \"#define SPECULARMAP_UV \" + t.specularMapUv : \"\",\n t.specularColorMapUv ? \"#define SPECULAR_COLORMAP_UV \" + t.specularColorMapUv : \"\",\n t.specularIntensityMapUv ? \"#define SPECULAR_INTENSITYMAP_UV \" + t.specularIntensityMapUv : \"\",\n t.transmissionMapUv ? \"#define TRANSMISSIONMAP_UV \" + t.transmissionMapUv : \"\",\n t.thicknessMapUv ? \"#define THICKNESSMAP_UV \" + t.thicknessMapUv : \"\",\n //\n t.vertexTangents && t.flatShading === !1 ? \"#define USE_TANGENT\" : \"\",\n t.vertexColors ? \"#define USE_COLOR\" : \"\",\n t.vertexAlphas ? \"#define USE_COLOR_ALPHA\" : \"\",\n t.vertexUv1s ? \"#define USE_UV1\" : \"\",\n t.vertexUv2s ? \"#define USE_UV2\" : \"\",\n t.vertexUv3s ? \"#define USE_UV3\" : \"\",\n t.pointsUvs ? \"#define USE_POINTS_UV\" : \"\",\n t.flatShading ? \"#define FLAT_SHADED\" : \"\",\n t.skinning ? \"#define USE_SKINNING\" : \"\",\n t.morphTargets ? \"#define USE_MORPHTARGETS\" : \"\",\n t.morphNormals && t.flatShading === !1 ? \"#define USE_MORPHNORMALS\" : \"\",\n t.morphColors ? \"#define USE_MORPHCOLORS\" : \"\",\n t.morphTargetsCount > 0 ? \"#define MORPHTARGETS_TEXTURE_STRIDE \" + t.morphTextureStride : \"\",\n t.morphTargetsCount > 0 ? \"#define MORPHTARGETS_COUNT \" + t.morphTargetsCount : \"\",\n t.doubleSided ? \"#define DOUBLE_SIDED\" : \"\",\n t.flipSided ? \"#define FLIP_SIDED\" : \"\",\n t.shadowMapEnabled ? \"#define USE_SHADOWMAP\" : \"\",\n t.shadowMapEnabled ? \"#define \" + l : \"\",\n t.sizeAttenuation ? \"#define USE_SIZEATTENUATION\" : \"\",\n t.numLightProbes > 0 ? \"#define USE_LIGHT_PROBES\" : \"\",\n t.logarithmicDepthBuffer ? \"#define USE_LOGARITHMIC_DEPTH_BUFFER\" : \"\",\n t.reversedDepthBuffer ? \"#define USE_REVERSED_DEPTH_BUFFER\" : \"\",\n \"uniform mat4 modelMatrix;\",\n \"uniform mat4 modelViewMatrix;\",\n \"uniform mat4 projectionMatrix;\",\n \"uniform mat4 viewMatrix;\",\n \"uniform mat3 normalMatrix;\",\n \"uniform vec3 cameraPosition;\",\n \"uniform bool isOrthographic;\",\n \"#ifdef USE_INSTANCING\",\n \"\tattribute mat4 instanceMatrix;\",\n \"#endif\",\n \"#ifdef USE_INSTANCING_COLOR\",\n \"\tattribute vec3 instanceColor;\",\n \"#endif\",\n \"#ifdef USE_INSTANCING_MORPH\",\n \"\tuniform sampler2D morphTexture;\",\n \"#endif\",\n \"attribute vec3 position;\",\n \"attribute vec3 normal;\",\n \"attribute vec2 uv;\",\n \"#ifdef USE_UV1\",\n \"\tattribute vec2 uv1;\",\n \"#endif\",\n \"#ifdef USE_UV2\",\n \"\tattribute vec2 uv2;\",\n \"#endif\",\n \"#ifdef USE_UV3\",\n \"\tattribute vec2 uv3;\",\n \"#endif\",\n \"#ifdef USE_TANGENT\",\n \"\tattribute vec4 tangent;\",\n \"#endif\",\n \"#if defined( USE_COLOR_ALPHA )\",\n \"\tattribute vec4 color;\",\n \"#elif defined( USE_COLOR )\",\n \"\tattribute vec3 color;\",\n \"#endif\",\n \"#ifdef USE_SKINNING\",\n \"\tattribute vec4 skinIndex;\",\n \"\tattribute vec4 skinWeight;\",\n \"#endif\",\n `\n`\n ].filter(gs).join(`\n`), f = [\n mc(t),\n \"#define SHADER_TYPE \" + t.shaderType,\n \"#define SHADER_NAME \" + t.shaderName,\n g,\n t.useFog && t.fog ? \"#define USE_FOG\" : \"\",\n t.useFog && t.fogExp2 ? \"#define FOG_EXP2\" : \"\",\n t.alphaToCoverage ? \"#define ALPHA_TO_COVERAGE\" : \"\",\n t.map ? \"#define USE_MAP\" : \"\",\n t.matcap ? \"#define USE_MATCAP\" : \"\",\n t.envMap ? \"#define USE_ENVMAP\" : \"\",\n t.envMap ? \"#define \" + c : \"\",\n t.envMap ? \"#define \" + h : \"\",\n t.envMap ? \"#define \" + u : \"\",\n d ? \"#define CUBEUV_TEXEL_WIDTH \" + d.texelWidth : \"\",\n d ? \"#define CUBEUV_TEXEL_HEIGHT \" + d.texelHeight : \"\",\n d ? \"#define CUBEUV_MAX_MIP \" + d.maxMip + \".0\" : \"\",\n t.lightMap ? \"#define USE_LIGHTMAP\" : \"\",\n t.aoMap ? \"#define USE_AOMAP\" : \"\",\n t.bumpMap ? \"#define USE_BUMPMAP\" : \"\",\n t.normalMap ? \"#define USE_NORMALMAP\" : \"\",\n t.normalMapObjectSpace ? \"#define USE_NORMALMAP_OBJECTSPACE\" : \"\",\n t.normalMapTangentSpace ? \"#define USE_NORMALMAP_TANGENTSPACE\" : \"\",\n t.emissiveMap ? \"#define USE_EMISSIVEMAP\" : \"\",\n t.anisotropy ? \"#define USE_ANISOTROPY\" : \"\",\n t.anisotropyMap ? \"#define USE_ANISOTROPYMAP\" : \"\",\n t.clearcoat ? \"#define USE_CLEARCOAT\" : \"\",\n t.clearcoatMap ? \"#define USE_CLEARCOATMAP\" : \"\",\n t.clearcoatRoughnessMap ? \"#define USE_CLEARCOAT_ROUGHNESSMAP\" : \"\",\n t.clearcoatNormalMap ? \"#define USE_CLEARCOAT_NORMALMAP\" : \"\",\n t.dispersion ? \"#define USE_DISPERSION\" : \"\",\n t.iridescence ? \"#define USE_IRIDESCENCE\" : \"\",\n t.iridescenceMap ? \"#define USE_IRIDESCENCEMAP\" : \"\",\n t.iridescenceThicknessMap ? \"#define USE_IRIDESCENCE_THICKNESSMAP\" : \"\",\n t.specularMap ? \"#define USE_SPECULARMAP\" : \"\",\n t.specularColorMap ? \"#define USE_SPECULAR_COLORMAP\" : \"\",\n t.specularIntensityMap ? \"#define USE_SPECULAR_INTENSITYMAP\" : \"\",\n t.roughnessMap ? \"#define USE_ROUGHNESSMAP\" : \"\",\n t.metalnessMap ? \"#define USE_METALNESSMAP\" : \"\",\n t.alphaMap ? \"#define USE_ALPHAMAP\" : \"\",\n t.alphaTest ? \"#define USE_ALPHATEST\" : \"\",\n t.alphaHash ? \"#define USE_ALPHAHASH\" : \"\",\n t.sheen ? \"#define USE_SHEEN\" : \"\",\n t.sheenColorMap ? \"#define USE_SHEEN_COLORMAP\" : \"\",\n t.sheenRoughnessMap ? \"#define USE_SHEEN_ROUGHNESSMAP\" : \"\",\n t.transmission ? \"#define USE_TRANSMISSION\" : \"\",\n t.transmissionMap ? \"#define USE_TRANSMISSIONMAP\" : \"\",\n t.thicknessMap ? \"#define USE_THICKNESSMAP\" : \"\",\n t.vertexTangents && t.flatShading === !1 ? \"#define USE_TANGENT\" : \"\",\n t.vertexColors || t.instancingColor || t.batchingColor ? \"#define USE_COLOR\" : \"\",\n t.vertexAlphas ? \"#define USE_COLOR_ALPHA\" : \"\",\n t.vertexUv1s ? \"#define USE_UV1\" : \"\",\n t.vertexUv2s ? \"#define USE_UV2\" : \"\",\n t.vertexUv3s ? \"#define USE_UV3\" : \"\",\n t.pointsUvs ? \"#define USE_POINTS_UV\" : \"\",\n t.gradientMap ? \"#define USE_GRADIENTMAP\" : \"\",\n t.flatShading ? \"#define FLAT_SHADED\" : \"\",\n t.doubleSided ? \"#define DOUBLE_SIDED\" : \"\",\n t.flipSided ? \"#define FLIP_SIDED\" : \"\",\n t.shadowMapEnabled ? \"#define USE_SHADOWMAP\" : \"\",\n t.shadowMapEnabled ? \"#define \" + l : \"\",\n t.premultipliedAlpha ? \"#define PREMULTIPLIED_ALPHA\" : \"\",\n t.numLightProbes > 0 ? \"#define USE_LIGHT_PROBES\" : \"\",\n t.decodeVideoTexture ? \"#define DECODE_VIDEO_TEXTURE\" : \"\",\n t.decodeVideoTextureEmissive ? \"#define DECODE_VIDEO_TEXTURE_EMISSIVE\" : \"\",\n t.logarithmicDepthBuffer ? \"#define USE_LOGARITHMIC_DEPTH_BUFFER\" : \"\",\n t.reversedDepthBuffer ? \"#define USE_REVERSED_DEPTH_BUFFER\" : \"\",\n \"uniform mat4 viewMatrix;\",\n \"uniform vec3 cameraPosition;\",\n \"uniform bool isOrthographic;\",\n t.toneMapping !== Jn ? \"#define TONE_MAPPING\" : \"\",\n t.toneMapping !== Jn ? Ge.tonemapping_pars_fragment : \"\",\n // this code is required here because it is used by the toneMapping() function defined below\n t.toneMapping !== Jn ? X0(\"toneMapping\", t.toneMapping) : \"\",\n t.dithering ? \"#define DITHERING\" : \"\",\n t.opaque ? \"#define OPAQUE\" : \"\",\n Ge.colorspace_pars_fragment,\n // this code is required here because it is used by the various encoding/decoding function defined below\n W0(\"linearToOutputTexel\", t.outputColorSpace),\n j0(),\n t.useDepthPacking ? \"#define DEPTH_PACKING \" + t.depthPacking : \"\",\n `\n`\n ].filter(gs).join(`\n`)), a = mo(a), a = dc(a, t), a = fc(a, t), o = mo(o), o = dc(o, t), o = fc(o, t), a = pc(a), o = pc(o), t.isRawShaderMaterial !== !0 && (y = `#version 300 es\n`, m = [\n p,\n \"#define attribute in\",\n \"#define varying out\",\n \"#define texture2D texture\"\n ].join(`\n`) + `\n` + m, f = [\n \"#define varying in\",\n t.glslVersion === ll ? \"\" : \"layout(location = 0) out highp vec4 pc_fragColor;\",\n t.glslVersion === ll ? \"\" : \"#define gl_FragColor pc_fragColor\",\n \"#define gl_FragDepthEXT gl_FragDepth\",\n \"#define texture2D texture\",\n \"#define textureCube texture\",\n \"#define texture2DProj textureProj\",\n \"#define texture2DLodEXT textureLod\",\n \"#define texture2DProjLodEXT textureProjLod\",\n \"#define textureCubeLodEXT textureLod\",\n \"#define texture2DGradEXT textureGrad\",\n \"#define texture2DProjGradEXT textureProjGrad\",\n \"#define textureCubeGradEXT textureGrad\"\n ].join(`\n`) + `\n` + f);\n const v = y + m + a, T = y + f + o, R = cc(s, s.VERTEX_SHADER, v), E = cc(s, s.FRAGMENT_SHADER, T);\n s.attachShader(x, R), s.attachShader(x, E), t.index0AttributeName !== void 0 ? s.bindAttribLocation(x, 0, t.index0AttributeName) : t.morphTargets === !0 && s.bindAttribLocation(x, 0, \"position\"), s.linkProgram(x);\n function P(C) {\n if (i.debug.checkShaderErrors) {\n const U = s.getProgramInfoLog(x) || \"\", B = s.getShaderInfoLog(R) || \"\", z = s.getShaderInfoLog(E) || \"\", W = U.trim(), k = B.trim(), ee = z.trim();\n let X = !0, $ = !0;\n if (s.getProgramParameter(x, s.LINK_STATUS) === !1)\n if (X = !1, typeof i.debug.onShaderError == \"function\")\n i.debug.onShaderError(s, x, R, E);\n else {\n const Q = uc(s, R, \"vertex\"), ge = uc(s, E, \"fragment\");\n Xe(\n \"THREE.WebGLProgram: Shader Error \" + s.getError() + \" - VALIDATE_STATUS \" + s.getProgramParameter(x, s.VALIDATE_STATUS) + `\n\nMaterial Name: ` + C.name + `\nMaterial Type: ` + C.type + `\n\nProgram Info Log: ` + W + `\n` + Q + `\n` + ge\n );\n }\n else W !== \"\" ? Te(\"WebGLProgram: Program Info Log:\", W) : (k === \"\" || ee === \"\") && ($ = !1);\n $ && (C.diagnostics = {\n runnable: X,\n programLog: W,\n vertexShader: {\n log: k,\n prefix: m\n },\n fragmentShader: {\n log: ee,\n prefix: f\n }\n });\n }\n s.deleteShader(R), s.deleteShader(E), I = new gr(s, x), S = K0(s, x);\n }\n let I;\n this.getUniforms = function() {\n return I === void 0 && P(this), I;\n };\n let S;\n this.getAttributes = function() {\n return S === void 0 && P(this), S;\n };\n let M = t.rendererExtensionParallelShaderCompile === !1;\n return this.isReady = function() {\n return M === !1 && (M = s.getProgramParameter(x, k0)), M;\n }, this.destroy = function() {\n n.releaseStatesOfProgram(this), s.deleteProgram(x), this.program = void 0;\n }, this.type = t.shaderType, this.name = t.shaderName, this.id = V0++, this.cacheKey = e, this.usedTimes = 1, this.program = x, this.vertexShader = R, this.fragmentShader = E, this;\n}\nlet og = 0;\nclass lg {\n constructor() {\n this.shaderCache = /* @__PURE__ */ new Map(), this.materialCache = /* @__PURE__ */ new Map();\n }\n update(e) {\n const t = e.vertexShader, n = e.fragmentShader, s = this._getShaderStage(t), r = this._getShaderStage(n), a = this._getShaderCacheForMaterial(e);\n return a.has(s) === !1 && (a.add(s), s.usedTimes++), a.has(r) === !1 && (a.add(r), r.usedTimes++), this;\n }\n remove(e) {\n const t = this.materialCache.get(e);\n for (const n of t)\n n.usedTimes--, n.usedTimes === 0 && this.shaderCache.delete(n.code);\n return this.materialCache.delete(e), this;\n }\n getVertexShaderID(e) {\n return this._getShaderStage(e.vertexShader).id;\n }\n getFragmentShaderID(e) {\n return this._getShaderStage(e.fragmentShader).id;\n }\n dispose() {\n this.shaderCache.clear(), this.materialCache.clear();\n }\n _getShaderCacheForMaterial(e) {\n const t = this.materialCache;\n let n = t.get(e);\n return n === void 0 && (n = /* @__PURE__ */ new Set(), t.set(e, n)), n;\n }\n _getShaderStage(e) {\n const t = this.shaderCache;\n let n = t.get(e);\n return n === void 0 && (n = new cg(e), t.set(e, n)), n;\n }\n}\nclass cg {\n constructor(e) {\n this.id = og++, this.code = e, this.usedTimes = 0;\n }\n}\nfunction hg(i, e, t, n, s, r, a) {\n const o = new Uo(), l = new lg(), c = /* @__PURE__ */ new Set(), h = [], u = s.logarithmicDepthBuffer, d = s.vertexTextures;\n let p = s.precision;\n const g = {\n MeshDepthMaterial: \"depth\",\n MeshDistanceMaterial: \"distanceRGBA\",\n MeshNormalMaterial: \"normal\",\n MeshBasicMaterial: \"basic\",\n MeshLambertMaterial: \"lambert\",\n MeshPhongMaterial: \"phong\",\n MeshToonMaterial: \"toon\",\n MeshStandardMaterial: \"physical\",\n MeshPhysicalMaterial: \"physical\",\n MeshMatcapMaterial: \"matcap\",\n LineBasicMaterial: \"basic\",\n LineDashedMaterial: \"dashed\",\n PointsMaterial: \"points\",\n ShadowMaterial: \"shadow\",\n SpriteMaterial: \"sprite\"\n };\n function x(S) {\n return c.add(S), S === 0 ? \"uv\" : `uv${S}`;\n }\n function m(S, M, C, U, B) {\n const z = U.fog, W = B.geometry, k = S.isMeshStandardMaterial ? U.environment : null, ee = (S.isMeshStandardMaterial ? t : e).get(S.envMap || k), X = ee && ee.mapping === Rr ? ee.image.height : null, $ = g[S.type];\n S.precision !== null && (p = s.getMaxPrecision(S.precision), p !== S.precision && Te(\"WebGLProgram.getParameters:\", S.precision, \"not supported, using\", p, \"instead.\"));\n const Q = W.morphAttributes.position || W.morphAttributes.normal || W.morphAttributes.color, ge = Q !== void 0 ? Q.length : 0;\n let we = 0;\n W.morphAttributes.position !== void 0 && (we = 1), W.morphAttributes.normal !== void 0 && (we = 2), W.morphAttributes.color !== void 0 && (we = 3);\n let Oe, Ke, $e, j;\n if ($) {\n const st = bn[$];\n Oe = st.vertexShader, Ke = st.fragmentShader;\n } else\n Oe = S.vertexShader, Ke = S.fragmentShader, l.update(S), $e = l.getVertexShaderID(S), j = l.getFragmentShaderID(S);\n const Y = i.getRenderTarget(), ue = i.state.buffers.depth.getReversed(), Ce = B.isInstancedMesh === !0, me = B.isBatchedMesh === !0, We = !!S.map, _t = !!S.matcap, Be = !!ee, it = !!S.aoMap, D = !!S.lightMap, ke = !!S.bumpMap, Ve = !!S.normalMap, Qe = !!S.displacementMap, pe = !!S.emissiveMap, lt = !!S.metalnessMap, ye = !!S.roughnessMap, Ie = S.anisotropy > 0, A = S.clearcoat > 0, _ = S.dispersion > 0, O = S.iridescence > 0, q = S.sheen > 0, Z = S.transmission > 0, H = Ie && !!S.anisotropyMap, xe = A && !!S.clearcoatMap, re = A && !!S.clearcoatNormalMap, be = A && !!S.clearcoatRoughnessMap, Me = O && !!S.iridescenceMap, J = O && !!S.iridescenceThicknessMap, ie = q && !!S.sheenColorMap, De = q && !!S.sheenRoughnessMap, Ae = !!S.specularMap, he = !!S.specularColorMap, Re = !!S.specularIntensityMap, L = Z && !!S.transmissionMap, ae = Z && !!S.thicknessMap, ne = !!S.gradientMap, oe = !!S.alphaMap, te = S.alphaTest > 0, K = !!S.alphaHash, _e = !!S.extensions;\n let Fe = Jn;\n S.toneMapped && (Y === null || Y.isXRRenderTarget === !0) && (Fe = i.toneMapping);\n const ut = {\n shaderID: $,\n shaderType: S.type,\n shaderName: S.name,\n vertexShader: Oe,\n fragmentShader: Ke,\n defines: S.defines,\n customVertexShaderID: $e,\n customFragmentShaderID: j,\n isRawShaderMaterial: S.isRawShaderMaterial === !0,\n glslVersion: S.glslVersion,\n precision: p,\n batching: me,\n batchingColor: me && B._colorsTexture !== null,\n instancing: Ce,\n instancingColor: Ce && B.instanceColor !== null,\n instancingMorph: Ce && B.morphTexture !== null,\n supportsVertexTextures: d,\n outputColorSpace: Y === null ? i.outputColorSpace : Y.isXRRenderTarget === !0 ? Y.texture.colorSpace : Ut,\n alphaToCoverage: !!S.alphaToCoverage,\n map: We,\n matcap: _t,\n envMap: Be,\n envMapMode: Be && ee.mapping,\n envMapCubeUVHeight: X,\n aoMap: it,\n lightMap: D,\n bumpMap: ke,\n normalMap: Ve,\n displacementMap: d && Qe,\n emissiveMap: pe,\n normalMapObjectSpace: Ve && S.normalMapType === iu,\n normalMapTangentSpace: Ve && S.normalMapType === Cr,\n metalnessMap: lt,\n roughnessMap: ye,\n anisotropy: Ie,\n anisotropyMap: H,\n clearcoat: A,\n clearcoatMap: xe,\n clearcoatNormalMap: re,\n clearcoatRoughnessMap: be,\n dispersion: _,\n iridescence: O,\n iridescenceMap: Me,\n iridescenceThicknessMap: J,\n sheen: q,\n sheenColorMap: ie,\n sheenRoughnessMap: De,\n specularMap: Ae,\n specularColorMap: he,\n specularIntensityMap: Re,\n transmission: Z,\n transmissionMap: L,\n thicknessMap: ae,\n gradientMap: ne,\n opaque: S.transparent === !1 && S.blending === Fi && S.alphaToCoverage === !1,\n alphaMap: oe,\n alphaTest: te,\n alphaHash: K,\n combine: S.combine,\n //\n mapUv: We && x(S.map.channel),\n aoMapUv: it && x(S.aoMap.channel),\n lightMapUv: D && x(S.lightMap.channel),\n bumpMapUv: ke && x(S.bumpMap.channel),\n normalMapUv: Ve && x(S.normalMap.channel),\n displacementMapUv: Qe && x(S.displacementMap.channel),\n emissiveMapUv: pe && x(S.emissiveMap.channel),\n metalnessMapUv: lt && x(S.metalnessMap.channel),\n roughnessMapUv: ye && x(S.roughnessMap.channel),\n anisotropyMapUv: H && x(S.anisotropyMap.channel),\n clearcoatMapUv: xe && x(S.clearcoatMap.channel),\n clearcoatNormalMapUv: re && x(S.clearcoatNormalMap.channel),\n clearcoatRoughnessMapUv: be && x(S.clearcoatRoughnessMap.channel),\n iridescenceMapUv: Me && x(S.iridescenceMap.channel),\n iridescenceThicknessMapUv: J && x(S.iridescenceThicknessMap.channel),\n sheenColorMapUv: ie && x(S.sheenColorMap.channel),\n sheenRoughnessMapUv: De && x(S.sheenRoughnessMap.channel),\n specularMapUv: Ae && x(S.specularMap.channel),\n specularColorMapUv: he && x(S.specularColorMap.channel),\n specularIntensityMapUv: Re && x(S.specularIntensityMap.channel),\n transmissionMapUv: L && x(S.transmissionMap.channel),\n thicknessMapUv: ae && x(S.thicknessMap.channel),\n alphaMapUv: oe && x(S.alphaMap.channel),\n //\n vertexTangents: !!W.attributes.tangent && (Ve || Ie),\n vertexColors: S.vertexColors,\n vertexAlphas: S.vertexColors === !0 && !!W.attributes.color && W.attributes.color.itemSize === 4,\n pointsUvs: B.isPoints === !0 && !!W.attributes.uv && (We || oe),\n fog: !!z,\n useFog: S.fog === !0,\n fogExp2: !!z && z.isFogExp2,\n flatShading: S.flatShading === !0 && S.wireframe === !1,\n sizeAttenuation: S.sizeAttenuation === !0,\n logarithmicDepthBuffer: u,\n reversedDepthBuffer: ue,\n skinning: B.isSkinnedMesh === !0,\n morphTargets: W.morphAttributes.position !== void 0,\n morphNormals: W.morphAttributes.normal !== void 0,\n morphColors: W.morphAttributes.color !== void 0,\n morphTargetsCount: ge,\n morphTextureStride: we,\n numDirLights: M.directional.length,\n numPointLights: M.point.length,\n numSpotLights: M.spot.length,\n numSpotLightMaps: M.spotLightMap.length,\n numRectAreaLights: M.rectArea.length,\n numHemiLights: M.hemi.length,\n numDirLightShadows: M.directionalShadowMap.length,\n numPointLightShadows: M.pointShadowMap.length,\n numSpotLightShadows: M.spotShadowMap.length,\n numSpotLightShadowsWithMaps: M.numSpotLightShadowsWithMaps,\n numLightProbes: M.numLightProbes,\n numClippingPlanes: a.numPlanes,\n numClipIntersection: a.numIntersection,\n dithering: S.dithering,\n shadowMapEnabled: i.shadowMap.enabled && C.length > 0,\n shadowMapType: i.shadowMap.type,\n toneMapping: Fe,\n decodeVideoTexture: We && S.map.isVideoTexture === !0 && Ye.getTransfer(S.map.colorSpace) === et,\n decodeVideoTextureEmissive: pe && S.emissiveMap.isVideoTexture === !0 && Ye.getTransfer(S.emissiveMap.colorSpace) === et,\n premultipliedAlpha: S.premultipliedAlpha,\n doubleSided: S.side === Wt,\n flipSided: S.side === zt,\n useDepthPacking: S.depthPacking >= 0,\n depthPacking: S.depthPacking || 0,\n index0AttributeName: S.index0AttributeName,\n extensionClipCullDistance: _e && S.extensions.clipCullDistance === !0 && n.has(\"WEBGL_clip_cull_distance\"),\n extensionMultiDraw: (_e && S.extensions.multiDraw === !0 || me) && n.has(\"WEBGL_multi_draw\"),\n rendererExtensionParallelShaderCompile: n.has(\"KHR_parallel_shader_compile\"),\n customProgramCacheKey: S.customProgramCacheKey()\n };\n return ut.vertexUv1s = c.has(1), ut.vertexUv2s = c.has(2), ut.vertexUv3s = c.has(3), c.clear(), ut;\n }\n function f(S) {\n const M = [];\n if (S.shaderID ? M.push(S.shaderID) : (M.push(S.customVertexShaderID), M.push(S.customFragmentShaderID)), S.defines !== void 0)\n for (const C in S.defines)\n M.push(C), M.push(S.defines[C]);\n return S.isRawShaderMaterial === !1 && (y(M, S), v(M, S), M.push(i.outputColorSpace)), M.push(S.customProgramCacheKey), M.join();\n }\n function y(S, M) {\n S.push(M.precision), S.push(M.outputColorSpace), S.push(M.envMapMode), S.push(M.envMapCubeUVHeight), S.push(M.mapUv), S.push(M.alphaMapUv), S.push(M.lightMapUv), S.push(M.aoMapUv), S.push(M.bumpMapUv), S.push(M.normalMapUv), S.push(M.displacementMapUv), S.push(M.emissiveMapUv), S.push(M.metalnessMapUv), S.push(M.roughnessMapUv), S.push(M.anisotropyMapUv), S.push(M.clearcoatMapUv), S.push(M.clearcoatNormalMapUv), S.push(M.clearcoatRoughnessMapUv), S.push(M.iridescenceMapUv), S.push(M.iridescenceThicknessMapUv), S.push(M.sheenColorMapUv), S.push(M.sheenRoughnessMapUv), S.push(M.specularMapUv), S.push(M.specularColorMapUv), S.push(M.specularIntensityMapUv), S.push(M.transmissionMapUv), S.push(M.thicknessMapUv), S.push(M.combine), S.push(M.fogExp2), S.push(M.sizeAttenuation), S.push(M.morphTargetsCount), S.push(M.morphAttributeCount), S.push(M.numDirLights), S.push(M.numPointLights), S.push(M.numSpotLights), S.push(M.numSpotLightMaps), S.push(M.numHemiLights), S.push(M.numRectAreaLights), S.push(M.numDirLightShadows), S.push(M.numPointLightShadows), S.push(M.numSpotLightShadows), S.push(M.numSpotLightShadowsWithMaps), S.push(M.numLightProbes), S.push(M.shadowMapType), S.push(M.toneMapping), S.push(M.numClippingPlanes), S.push(M.numClipIntersection), S.push(M.depthPacking);\n }\n function v(S, M) {\n o.disableAll(), M.supportsVertexTextures && o.enable(0), M.instancing && o.enable(1), M.instancingColor && o.enable(2), M.instancingMorph && o.enable(3), M.matcap && o.enable(4), M.envMap && o.enable(5), M.normalMapObjectSpace && o.enable(6), M.normalMapTangentSpace && o.enable(7), M.clearcoat && o.enable(8), M.iridescence && o.enable(9), M.alphaTest && o.enable(10), M.vertexColors && o.enable(11), M.vertexAlphas && o.enable(12), M.vertexUv1s && o.enable(13), M.vertexUv2s && o.enable(14), M.vertexUv3s && o.enable(15), M.vertexTangents && o.enable(16), M.anisotropy && o.enable(17), M.alphaHash && o.enable(18), M.batching && o.enable(19), M.dispersion && o.enable(20), M.batchingColor && o.enable(21), M.gradientMap && o.enable(22), S.push(o.mask), o.disableAll(), M.fog && o.enable(0), M.useFog && o.enable(1), M.flatShading && o.enable(2), M.logarithmicDepthBuffer && o.enable(3), M.reversedDepthBuffer && o.enable(4), M.skinning && o.enable(5), M.morphTargets && o.enable(6), M.morphNormals && o.enable(7), M.morphColors && o.enable(8), M.premultipliedAlpha && o.enable(9), M.shadowMapEnabled && o.enable(10), M.doubleSided && o.enable(11), M.flipSided && o.enable(12), M.useDepthPacking && o.enable(13), M.dithering && o.enable(14), M.transmission && o.enable(15), M.sheen && o.enable(16), M.opaque && o.enable(17), M.pointsUvs && o.enable(18), M.decodeVideoTexture && o.enable(19), M.decodeVideoTextureEmissive && o.enable(20), M.alphaToCoverage && o.enable(21), S.push(o.mask);\n }\n function T(S) {\n const M = g[S.type];\n let C;\n if (M) {\n const U = bn[M];\n C = dn.clone(U.uniforms);\n } else\n C = S.uniforms;\n return C;\n }\n function R(S, M) {\n let C;\n for (let U = 0, B = h.length; U < B; U++) {\n const z = h[U];\n if (z.cacheKey === M) {\n C = z, ++C.usedTimes;\n break;\n }\n }\n return C === void 0 && (C = new ag(i, M, S, r), h.push(C)), C;\n }\n function E(S) {\n if (--S.usedTimes === 0) {\n const M = h.indexOf(S);\n h[M] = h[h.length - 1], h.pop(), S.destroy();\n }\n }\n function P(S) {\n l.remove(S);\n }\n function I() {\n l.dispose();\n }\n return {\n getParameters: m,\n getProgramCacheKey: f,\n getUniforms: T,\n acquireProgram: R,\n releaseProgram: E,\n releaseShaderCache: P,\n // Exposed for resource monitoring & error feedback via renderer.info:\n programs: h,\n dispose: I\n };\n}\nfunction ug() {\n let i = /* @__PURE__ */ new WeakMap();\n function e(a) {\n return i.has(a);\n }\n function t(a) {\n let o = i.get(a);\n return o === void 0 && (o = {}, i.set(a, o)), o;\n }\n function n(a) {\n i.delete(a);\n }\n function s(a, o, l) {\n i.get(a)[o] = l;\n }\n function r() {\n i = /* @__PURE__ */ new WeakMap();\n }\n return {\n has: e,\n get: t,\n remove: n,\n update: s,\n dispose: r\n };\n}\nfunction dg(i, e) {\n return i.groupOrder !== e.groupOrder ? i.groupOrder - e.groupOrder : i.renderOrder !== e.renderOrder ? i.renderOrder - e.renderOrder : i.material.id !== e.material.id ? i.material.id - e.material.id : i.z !== e.z ? i.z - e.z : i.id - e.id;\n}\nfunction gc(i, e) {\n return i.groupOrder !== e.groupOrder ? i.groupOrder - e.groupOrder : i.renderOrder !== e.renderOrder ? i.renderOrder - e.renderOrder : i.z !== e.z ? e.z - i.z : i.id - e.id;\n}\nfunction xc() {\n const i = [];\n let e = 0;\n const t = [], n = [], s = [];\n function r() {\n e = 0, t.length = 0, n.length = 0, s.length = 0;\n }\n function a(u, d, p, g, x, m) {\n let f = i[e];\n return f === void 0 ? (f = {\n id: u.id,\n object: u,\n geometry: d,\n material: p,\n groupOrder: g,\n renderOrder: u.renderOrder,\n z: x,\n group: m\n }, i[e] = f) : (f.id = u.id, f.object = u, f.geometry = d, f.material = p, f.groupOrder = g, f.renderOrder = u.renderOrder, f.z = x, f.group = m), e++, f;\n }\n function o(u, d, p, g, x, m) {\n const f = a(u, d, p, g, x, m);\n p.transmission > 0 ? n.push(f) : p.transparent === !0 ? s.push(f) : t.push(f);\n }\n function l(u, d, p, g, x, m) {\n const f = a(u, d, p, g, x, m);\n p.transmission > 0 ? n.unshift(f) : p.transparent === !0 ? s.unshift(f) : t.unshift(f);\n }\n function c(u, d) {\n t.length > 1 && t.sort(u || dg), n.length > 1 && n.sort(d || gc), s.length > 1 && s.sort(d || gc);\n }\n function h() {\n for (let u = e, d = i.length; u < d; u++) {\n const p = i[u];\n if (p.id === null) break;\n p.id = null, p.object = null, p.geometry = null, p.material = null, p.group = null;\n }\n }\n return {\n opaque: t,\n transmissive: n,\n transparent: s,\n init: r,\n push: o,\n unshift: l,\n finish: h,\n sort: c\n };\n}\nfunction fg() {\n let i = /* @__PURE__ */ new WeakMap();\n function e(n, s) {\n const r = i.get(n);\n let a;\n return r === void 0 ? (a = new xc(), i.set(n, [a])) : s >= r.length ? (a = new xc(), r.push(a)) : a = r[s], a;\n }\n function t() {\n i = /* @__PURE__ */ new WeakMap();\n }\n return {\n get: e,\n dispose: t\n };\n}\nfunction pg() {\n const i = {};\n return {\n get: function(e) {\n if (i[e.id] !== void 0)\n return i[e.id];\n let t;\n switch (e.type) {\n case \"DirectionalLight\":\n t = {\n direction: new w(),\n color: new Se()\n };\n break;\n case \"SpotLight\":\n t = {\n position: new w(),\n direction: new w(),\n color: new Se(),\n distance: 0,\n coneCos: 0,\n penumbraCos: 0,\n decay: 0\n };\n break;\n case \"PointLight\":\n t = {\n position: new w(),\n color: new Se(),\n distance: 0,\n decay: 0\n };\n break;\n case \"HemisphereLight\":\n t = {\n direction: new w(),\n skyColor: new Se(),\n groundColor: new Se()\n };\n break;\n case \"RectAreaLight\":\n t = {\n color: new Se(),\n position: new w(),\n halfWidth: new w(),\n halfHeight: new w()\n };\n break;\n }\n return i[e.id] = t, t;\n }\n };\n}\nfunction mg() {\n const i = {};\n return {\n get: function(e) {\n if (i[e.id] !== void 0)\n return i[e.id];\n let t;\n switch (e.type) {\n case \"DirectionalLight\":\n t = {\n shadowIntensity: 1,\n shadowBias: 0,\n shadowNormalBias: 0,\n shadowRadius: 1,\n shadowMapSize: new le()\n };\n break;\n case \"SpotLight\":\n t = {\n shadowIntensity: 1,\n shadowBias: 0,\n shadowNormalBias: 0,\n shadowRadius: 1,\n shadowMapSize: new le()\n };\n break;\n case \"PointLight\":\n t = {\n shadowIntensity: 1,\n shadowBias: 0,\n shadowNormalBias: 0,\n shadowRadius: 1,\n shadowMapSize: new le(),\n shadowCameraNear: 1,\n shadowCameraFar: 1e3\n };\n break;\n }\n return i[e.id] = t, t;\n }\n };\n}\nlet gg = 0;\nfunction xg(i, e) {\n return (e.castShadow ? 2 : 0) - (i.castShadow ? 2 : 0) + (e.map ? 1 : 0) - (i.map ? 1 : 0);\n}\nfunction _g(i) {\n const e = new pg(), t = mg(), n = {\n version: 0,\n hash: {\n directionalLength: -1,\n pointLength: -1,\n spotLength: -1,\n rectAreaLength: -1,\n hemiLength: -1,\n numDirectionalShadows: -1,\n numPointShadows: -1,\n numSpotShadows: -1,\n numSpotMaps: -1,\n numLightProbes: -1\n },\n ambient: [0, 0, 0],\n probe: [],\n directional: [],\n directionalShadow: [],\n directionalShadowMap: [],\n directionalShadowMatrix: [],\n spot: [],\n spotLightMap: [],\n spotShadow: [],\n spotShadowMap: [],\n spotLightMatrix: [],\n rectArea: [],\n rectAreaLTC1: null,\n rectAreaLTC2: null,\n point: [],\n pointShadow: [],\n pointShadowMap: [],\n pointShadowMatrix: [],\n hemi: [],\n numSpotLightShadowsWithMaps: 0,\n numLightProbes: 0\n };\n for (let c = 0; c < 9; c++) n.probe.push(new w());\n const s = new w(), r = new Ne(), a = new Ne();\n function o(c) {\n let h = 0, u = 0, d = 0;\n for (let S = 0; S < 9; S++) n.probe[S].set(0, 0, 0);\n let p = 0, g = 0, x = 0, m = 0, f = 0, y = 0, v = 0, T = 0, R = 0, E = 0, P = 0;\n c.sort(xg);\n for (let S = 0, M = c.length; S < M; S++) {\n const C = c[S], U = C.color, B = C.intensity, z = C.distance, W = C.shadow && C.shadow.map ? C.shadow.map.texture : null;\n if (C.isAmbientLight)\n h += U.r * B, u += U.g * B, d += U.b * B;\n else if (C.isLightProbe) {\n for (let k = 0; k < 9; k++)\n n.probe[k].addScaledVector(C.sh.coefficients[k], B);\n P++;\n } else if (C.isDirectionalLight) {\n const k = e.get(C);\n if (k.color.copy(C.color).multiplyScalar(C.intensity), C.castShadow) {\n const ee = C.shadow, X = t.get(C);\n X.shadowIntensity = ee.intensity, X.shadowBias = ee.bias, X.shadowNormalBias = ee.normalBias, X.shadowRadius = ee.radius, X.shadowMapSize = ee.mapSize, n.directionalShadow[p] = X, n.directionalShadowMap[p] = W, n.directionalShadowMatrix[p] = C.shadow.matrix, y++;\n }\n n.directional[p] = k, p++;\n } else if (C.isSpotLight) {\n const k = e.get(C);\n k.position.setFromMatrixPosition(C.matrixWorld), k.color.copy(U).multiplyScalar(B), k.distance = z, k.coneCos = Math.cos(C.angle), k.penumbraCos = Math.cos(C.angle * (1 - C.penumbra)), k.decay = C.decay, n.spot[x] = k;\n const ee = C.shadow;\n if (C.map && (n.spotLightMap[R] = C.map, R++, ee.updateMatrices(C), C.castShadow && E++), n.spotLightMatrix[x] = ee.matrix, C.castShadow) {\n const X = t.get(C);\n X.shadowIntensity = ee.intensity, X.shadowBias = ee.bias, X.shadowNormalBias = ee.normalBias, X.shadowRadius = ee.radius, X.shadowMapSize = ee.mapSize, n.spotShadow[x] = X, n.spotShadowMap[x] = W, T++;\n }\n x++;\n } else if (C.isRectAreaLight) {\n const k = e.get(C);\n k.color.copy(U).multiplyScalar(B), k.halfWidth.set(C.width * 0.5, 0, 0), k.halfHeight.set(0, C.height * 0.5, 0), n.rectArea[m] = k, m++;\n } else if (C.isPointLight) {\n const k = e.get(C);\n if (k.color.copy(C.color).multiplyScalar(C.intensity), k.distance = C.distance, k.decay = C.decay, C.castShadow) {\n const ee = C.shadow, X = t.get(C);\n X.shadowIntensity = ee.intensity, X.shadowBias = ee.bias, X.shadowNormalBias = ee.normalBias, X.shadowRadius = ee.radius, X.shadowMapSize = ee.mapSize, X.shadowCameraNear = ee.camera.near, X.shadowCameraFar = ee.camera.far, n.pointShadow[g] = X, n.pointShadowMap[g] = W, n.pointShadowMatrix[g] = C.shadow.matrix, v++;\n }\n n.point[g] = k, g++;\n } else if (C.isHemisphereLight) {\n const k = e.get(C);\n k.skyColor.copy(C.color).multiplyScalar(B), k.groundColor.copy(C.groundColor).multiplyScalar(B), n.hemi[f] = k, f++;\n }\n }\n m > 0 && (i.has(\"OES_texture_float_linear\") === !0 ? (n.rectAreaLTC1 = ce.LTC_FLOAT_1, n.rectAreaLTC2 = ce.LTC_FLOAT_2) : (n.rectAreaLTC1 = ce.LTC_HALF_1, n.rectAreaLTC2 = ce.LTC_HALF_2)), n.ambient[0] = h, n.ambient[1] = u, n.ambient[2] = d;\n const I = n.hash;\n (I.directionalLength !== p || I.pointLength !== g || I.spotLength !== x || I.rectAreaLength !== m || I.hemiLength !== f || I.numDirectionalShadows !== y || I.numPointShadows !== v || I.numSpotShadows !== T || I.numSpotMaps !== R || I.numLightProbes !== P) && (n.directional.length = p, n.spot.length = x, n.rectArea.length = m, n.point.length = g, n.hemi.length = f, n.directionalShadow.length = y, n.directionalShadowMap.length = y, n.pointShadow.length = v, n.pointShadowMap.length = v, n.spotShadow.length = T, n.spotShadowMap.length = T, n.directionalShadowMatrix.length = y, n.pointShadowMatrix.length = v, n.spotLightMatrix.length = T + R - E, n.spotLightMap.length = R, n.numSpotLightShadowsWithMaps = E, n.numLightProbes = P, I.directionalLength = p, I.pointLength = g, I.spotLength = x, I.rectAreaLength = m, I.hemiLength = f, I.numDirectionalShadows = y, I.numPointShadows = v, I.numSpotShadows = T, I.numSpotMaps = R, I.numLightProbes = P, n.version = gg++);\n }\n function l(c, h) {\n let u = 0, d = 0, p = 0, g = 0, x = 0;\n const m = h.matrixWorldInverse;\n for (let f = 0, y = c.length; f < y; f++) {\n const v = c[f];\n if (v.isDirectionalLight) {\n const T = n.directional[u];\n T.direction.setFromMatrixPosition(v.matrixWorld), s.setFromMatrixPosition(v.target.matrixWorld), T.direction.sub(s), T.direction.transformDirection(m), u++;\n } else if (v.isSpotLight) {\n const T = n.spot[p];\n T.position.setFromMatrixPosition(v.matrixWorld), T.position.applyMatrix4(m), T.direction.setFromMatrixPosition(v.matrixWorld), s.setFromMatrixPosition(v.target.matrixWorld), T.direction.sub(s), T.direction.transformDirection(m), p++;\n } else if (v.isRectAreaLight) {\n const T = n.rectArea[g];\n T.position.setFromMatrixPosition(v.matrixWorld), T.position.applyMatrix4(m), a.identity(), r.copy(v.matrixWorld), r.premultiply(m), a.extractRotation(r), T.halfWidth.set(v.width * 0.5, 0, 0), T.halfHeight.set(0, v.height * 0.5, 0), T.halfWidth.applyMatrix4(a), T.halfHeight.applyMatrix4(a), g++;\n } else if (v.isPointLight) {\n const T = n.point[d];\n T.position.setFromMatrixPosition(v.matrixWorld), T.position.applyMatrix4(m), d++;\n } else if (v.isHemisphereLight) {\n const T = n.hemi[x];\n T.direction.setFromMatrixPosition(v.matrixWorld), T.direction.transformDirection(m), x++;\n }\n }\n }\n return {\n setup: o,\n setupView: l,\n state: n\n };\n}\nfunction _c(i) {\n const e = new _g(i), t = [], n = [];\n function s(h) {\n c.camera = h, t.length = 0, n.length = 0;\n }\n function r(h) {\n t.push(h);\n }\n function a(h) {\n n.push(h);\n }\n function o() {\n e.setup(t);\n }\n function l(h) {\n e.setupView(t, h);\n }\n const c = {\n lightsArray: t,\n shadowsArray: n,\n camera: null,\n lights: e,\n transmissionRenderTarget: {}\n };\n return {\n init: s,\n state: c,\n setupLights: o,\n setupLightsView: l,\n pushLight: r,\n pushShadow: a\n };\n}\nfunction vg(i) {\n let e = /* @__PURE__ */ new WeakMap();\n function t(s, r = 0) {\n const a = e.get(s);\n let o;\n return a === void 0 ? (o = new _c(i), e.set(s, [o])) : r >= a.length ? (o = new _c(i), a.push(o)) : o = a[r], o;\n }\n function n() {\n e = /* @__PURE__ */ new WeakMap();\n }\n return {\n get: t,\n dispose: n\n };\n}\nconst Mg = `void main() {\n\tgl_Position = vec4( position, 1.0 );\n}`, Sg = `uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}`;\nfunction bg(i, e, t) {\n let n = new zo();\n const s = new le(), r = new le(), a = new Je(), o = new lh({ depthPacking: Kc }), l = new xd(), c = {}, h = t.maxTextureSize, u = { [En]: zt, [zt]: En, [Wt]: Wt }, d = new ht({\n defines: {\n VSM_SAMPLES: 8\n },\n uniforms: {\n shadow_pass: { value: null },\n resolution: { value: new le() },\n radius: { value: 4 }\n },\n vertexShader: Mg,\n fragmentShader: Sg\n }), p = d.clone();\n p.defines.HORIZONTAL_PASS = 1;\n const g = new nn();\n g.setAttribute(\n \"position\",\n new kt(\n new Float32Array([-1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5]),\n 3\n )\n );\n const x = new ot(g, d), m = this;\n this.enabled = !1, this.autoUpdate = !0, this.needsUpdate = !1, this.type = Dc;\n let f = this.type;\n this.render = function(E, P, I) {\n if (m.enabled === !1 || m.autoUpdate === !1 && m.needsUpdate === !1 || E.length === 0) return;\n const S = i.getRenderTarget(), M = i.getActiveCubeFace(), C = i.getActiveMipmapLevel(), U = i.state;\n U.setBlending(Mt), U.buffers.depth.getReversed() === !0 ? U.buffers.color.setClear(0, 0, 0, 0) : U.buffers.color.setClear(1, 1, 1, 1), U.buffers.depth.setTest(!0), U.setScissorTest(!1);\n const B = f !== On && this.type === On, z = f === On && this.type !== On;\n for (let W = 0, k = E.length; W < k; W++) {\n const ee = E[W], X = ee.shadow;\n if (X === void 0) {\n Te(\"WebGLShadowMap:\", ee, \"has no shadow.\");\n continue;\n }\n if (X.autoUpdate === !1 && X.needsUpdate === !1) continue;\n s.copy(X.mapSize);\n const $ = X.getFrameExtents();\n if (s.multiply($), r.copy(X.mapSize), (s.x > h || s.y > h) && (s.x > h && (r.x = Math.floor(h / $.x), s.x = r.x * $.x, X.mapSize.x = r.x), s.y > h && (r.y = Math.floor(h / $.y), s.y = r.y * $.y, X.mapSize.y = r.y)), X.map === null || B === !0 || z === !0) {\n const ge = this.type !== On ? { minFilter: Dt, magFilter: Dt } : {};\n X.map !== null && X.map.dispose(), X.map = new St(s.x, s.y, ge), X.map.texture.name = ee.name + \".shadowMap\", X.camera.updateProjectionMatrix();\n }\n i.setRenderTarget(X.map), i.clear();\n const Q = X.getViewportCount();\n for (let ge = 0; ge < Q; ge++) {\n const we = X.getViewport(ge);\n a.set(\n r.x * we.x,\n r.y * we.y,\n r.x * we.z,\n r.y * we.w\n ), U.viewport(a), X.updateMatrices(ee, ge), n = X.getFrustum(), T(P, I, X.camera, ee, this.type);\n }\n X.isPointLightShadow !== !0 && this.type === On && y(X, I), X.needsUpdate = !1;\n }\n f = this.type, m.needsUpdate = !1, i.setRenderTarget(S, M, C);\n };\n function y(E, P) {\n const I = e.update(x);\n d.defines.VSM_SAMPLES !== E.blurSamples && (d.defines.VSM_SAMPLES = E.blurSamples, p.defines.VSM_SAMPLES = E.blurSamples, d.needsUpdate = !0, p.needsUpdate = !0), E.mapPass === null && (E.mapPass = new St(s.x, s.y)), d.uniforms.shadow_pass.value = E.map.texture, d.uniforms.resolution.value = E.mapSize, d.uniforms.radius.value = E.radius, i.setRenderTarget(E.mapPass), i.clear(), i.renderBufferDirect(P, null, I, d, x, null), p.uniforms.shadow_pass.value = E.mapPass.texture, p.uniforms.resolution.value = E.mapSize, p.uniforms.radius.value = E.radius, i.setRenderTarget(E.map), i.clear(), i.renderBufferDirect(P, null, I, p, x, null);\n }\n function v(E, P, I, S) {\n let M = null;\n const C = I.isPointLight === !0 ? E.customDistanceMaterial : E.customDepthMaterial;\n if (C !== void 0)\n M = C;\n else if (M = I.isPointLight === !0 ? l : o, i.localClippingEnabled && P.clipShadows === !0 && Array.isArray(P.clippingPlanes) && P.clippingPlanes.length !== 0 || P.displacementMap && P.displacementScale !== 0 || P.alphaMap && P.alphaTest > 0 || P.map && P.alphaTest > 0 || P.alphaToCoverage === !0) {\n const U = M.uuid, B = P.uuid;\n let z = c[U];\n z === void 0 && (z = {}, c[U] = z);\n let W = z[B];\n W === void 0 && (W = M.clone(), z[B] = W, P.addEventListener(\"dispose\", R)), M = W;\n }\n if (M.visible = P.visible, M.wireframe = P.wireframe, S === On ? M.side = P.shadowSide !== null ? P.shadowSide : P.side : M.side = P.shadowSide !== null ? P.shadowSide : u[P.side], M.alphaMap = P.alphaMap, M.alphaTest = P.alphaToCoverage === !0 ? 0.5 : P.alphaTest, M.map = P.map, M.clipShadows = P.clipShadows, M.clippingPlanes = P.clippingPlanes, M.clipIntersection = P.clipIntersection, M.displacementMap = P.displacementMap, M.displacementScale = P.displacementScale, M.displacementBias = P.displacementBias, M.wireframeLinewidth = P.wireframeLinewidth, M.linewidth = P.linewidth, I.isPointLight === !0 && M.isMeshDistanceMaterial === !0) {\n const U = i.properties.get(M);\n U.light = I;\n }\n return M;\n }\n function T(E, P, I, S, M) {\n if (E.visible === !1) return;\n if (E.layers.test(P.layers) && (E.isMesh || E.isLine || E.isPoints) && (E.castShadow || E.receiveShadow && M === On) && (!E.frustumCulled || n.intersectsObject(E))) {\n E.modelViewMatrix.multiplyMatrices(I.matrixWorldInverse, E.matrixWorld);\n const B = e.update(E), z = E.material;\n if (Array.isArray(z)) {\n const W = B.groups;\n for (let k = 0, ee = W.length; k < ee; k++) {\n const X = W[k], $ = z[X.materialIndex];\n if ($ && $.visible) {\n const Q = v(E, $, S, M);\n E.onBeforeShadow(i, E, P, I, B, Q, X), i.renderBufferDirect(I, null, B, Q, E, X), E.onAfterShadow(i, E, P, I, B, Q, X);\n }\n }\n } else if (z.visible) {\n const W = v(E, z, S, M);\n E.onBeforeShadow(i, E, P, I, B, W, null), i.renderBufferDirect(I, null, B, W, E, null), E.onAfterShadow(i, E, P, I, B, W, null);\n }\n }\n const U = E.children;\n for (let B = 0, z = U.length; B < z; B++)\n T(U[B], P, I, S, M);\n }\n function R(E) {\n E.target.removeEventListener(\"dispose\", R);\n for (const I in c) {\n const S = c[I], M = E.target.uuid;\n M in S && (S[M].dispose(), delete S[M]);\n }\n }\n}\nconst yg = {\n [wa]: Aa,\n [Ra]: Da,\n [Ca]: La,\n [Vi]: Pa,\n [Aa]: wa,\n [Da]: Ra,\n [La]: Ca,\n [Pa]: Vi\n};\nfunction Tg(i, e) {\n function t() {\n let L = !1;\n const ae = new Je();\n let ne = null;\n const oe = new Je(0, 0, 0, 0);\n return {\n setMask: function(te) {\n ne !== te && !L && (i.colorMask(te, te, te, te), ne = te);\n },\n setLocked: function(te) {\n L = te;\n },\n setClear: function(te, K, _e, Fe, ut) {\n ut === !0 && (te *= Fe, K *= Fe, _e *= Fe), ae.set(te, K, _e, Fe), oe.equals(ae) === !1 && (i.clearColor(te, K, _e, Fe), oe.copy(ae));\n },\n reset: function() {\n L = !1, ne = null, oe.set(-1, 0, 0, 0);\n }\n };\n }\n function n() {\n let L = !1, ae = !1, ne = null, oe = null, te = null;\n return {\n setReversed: function(K) {\n if (ae !== K) {\n const _e = e.get(\"EXT_clip_control\");\n K ? _e.clipControlEXT(_e.LOWER_LEFT_EXT, _e.ZERO_TO_ONE_EXT) : _e.clipControlEXT(_e.LOWER_LEFT_EXT, _e.NEGATIVE_ONE_TO_ONE_EXT), ae = K;\n const Fe = te;\n te = null, this.setClear(Fe);\n }\n },\n getReversed: function() {\n return ae;\n },\n setTest: function(K) {\n K ? Y(i.DEPTH_TEST) : ue(i.DEPTH_TEST);\n },\n setMask: function(K) {\n ne !== K && !L && (i.depthMask(K), ne = K);\n },\n setFunc: function(K) {\n if (ae && (K = yg[K]), oe !== K) {\n switch (K) {\n case wa:\n i.depthFunc(i.NEVER);\n break;\n case Aa:\n i.depthFunc(i.ALWAYS);\n break;\n case Ra:\n i.depthFunc(i.LESS);\n break;\n case Vi:\n i.depthFunc(i.LEQUAL);\n break;\n case Ca:\n i.depthFunc(i.EQUAL);\n break;\n case Pa:\n i.depthFunc(i.GEQUAL);\n break;\n case Da:\n i.depthFunc(i.GREATER);\n break;\n case La:\n i.depthFunc(i.NOTEQUAL);\n break;\n default:\n i.depthFunc(i.LEQUAL);\n }\n oe = K;\n }\n },\n setLocked: function(K) {\n L = K;\n },\n setClear: function(K) {\n te !== K && (ae && (K = 1 - K), i.clearDepth(K), te = K);\n },\n reset: function() {\n L = !1, ne = null, oe = null, te = null, ae = !1;\n }\n };\n }\n function s() {\n let L = !1, ae = null, ne = null, oe = null, te = null, K = null, _e = null, Fe = null, ut = null;\n return {\n setTest: function(st) {\n L || (st ? Y(i.STENCIL_TEST) : ue(i.STENCIL_TEST));\n },\n setMask: function(st) {\n ae !== st && !L && (i.stencilMask(st), ae = st);\n },\n setFunc: function(st, vn, sn) {\n (ne !== st || oe !== vn || te !== sn) && (i.stencilFunc(st, vn, sn), ne = st, oe = vn, te = sn);\n },\n setOp: function(st, vn, sn) {\n (K !== st || _e !== vn || Fe !== sn) && (i.stencilOp(st, vn, sn), K = st, _e = vn, Fe = sn);\n },\n setLocked: function(st) {\n L = st;\n },\n setClear: function(st) {\n ut !== st && (i.clearStencil(st), ut = st);\n },\n reset: function() {\n L = !1, ae = null, ne = null, oe = null, te = null, K = null, _e = null, Fe = null, ut = null;\n }\n };\n }\n const r = new t(), a = new n(), o = new s(), l = /* @__PURE__ */ new WeakMap(), c = /* @__PURE__ */ new WeakMap();\n let h = {}, u = {}, d = /* @__PURE__ */ new WeakMap(), p = [], g = null, x = !1, m = null, f = null, y = null, v = null, T = null, R = null, E = null, P = new Se(0, 0, 0), I = 0, S = !1, M = null, C = null, U = null, B = null, z = null;\n const W = i.getParameter(i.MAX_COMBINED_TEXTURE_IMAGE_UNITS);\n let k = !1, ee = 0;\n const X = i.getParameter(i.VERSION);\n X.indexOf(\"WebGL\") !== -1 ? (ee = parseFloat(/^WebGL (\\d)/.exec(X)[1]), k = ee >= 1) : X.indexOf(\"OpenGL ES\") !== -1 && (ee = parseFloat(/^OpenGL ES (\\d)/.exec(X)[1]), k = ee >= 2);\n let $ = null, Q = {};\n const ge = i.getParameter(i.SCISSOR_BOX), we = i.getParameter(i.VIEWPORT), Oe = new Je().fromArray(ge), Ke = new Je().fromArray(we);\n function $e(L, ae, ne, oe) {\n const te = new Uint8Array(4), K = i.createTexture();\n i.bindTexture(L, K), i.texParameteri(L, i.TEXTURE_MIN_FILTER, i.NEAREST), i.texParameteri(L, i.TEXTURE_MAG_FILTER, i.NEAREST);\n for (let _e = 0; _e < ne; _e++)\n L === i.TEXTURE_3D || L === i.TEXTURE_2D_ARRAY ? i.texImage3D(ae, 0, i.RGBA, 1, 1, oe, 0, i.RGBA, i.UNSIGNED_BYTE, te) : i.texImage2D(ae + _e, 0, i.RGBA, 1, 1, 0, i.RGBA, i.UNSIGNED_BYTE, te);\n return K;\n }\n const j = {};\n j[i.TEXTURE_2D] = $e(i.TEXTURE_2D, i.TEXTURE_2D, 1), j[i.TEXTURE_CUBE_MAP] = $e(i.TEXTURE_CUBE_MAP, i.TEXTURE_CUBE_MAP_POSITIVE_X, 6), j[i.TEXTURE_2D_ARRAY] = $e(i.TEXTURE_2D_ARRAY, i.TEXTURE_2D_ARRAY, 1, 1), j[i.TEXTURE_3D] = $e(i.TEXTURE_3D, i.TEXTURE_3D, 1, 1), r.setClear(0, 0, 0, 1), a.setClear(1), o.setClear(0), Y(i.DEPTH_TEST), a.setFunc(Vi), ke(!1), Ve(tl), Y(i.CULL_FACE), it(Mt);\n function Y(L) {\n h[L] !== !0 && (i.enable(L), h[L] = !0);\n }\n function ue(L) {\n h[L] !== !1 && (i.disable(L), h[L] = !1);\n }\n function Ce(L, ae) {\n return u[L] !== ae ? (i.bindFramebuffer(L, ae), u[L] = ae, L === i.DRAW_FRAMEBUFFER && (u[i.FRAMEBUFFER] = ae), L === i.FRAMEBUFFER && (u[i.DRAW_FRAMEBUFFER] = ae), !0) : !1;\n }\n function me(L, ae) {\n let ne = p, oe = !1;\n if (L) {\n ne = d.get(ae), ne === void 0 && (ne = [], d.set(ae, ne));\n const te = L.textures;\n if (ne.length !== te.length || ne[0] !== i.COLOR_ATTACHMENT0) {\n for (let K = 0, _e = te.length; K < _e; K++)\n ne[K] = i.COLOR_ATTACHMENT0 + K;\n ne.length = te.length, oe = !0;\n }\n } else\n ne[0] !== i.BACK && (ne[0] = i.BACK, oe = !0);\n oe && i.drawBuffers(ne);\n }\n function We(L) {\n return g !== L ? (i.useProgram(L), g = L, !0) : !1;\n }\n const _t = {\n [cn]: i.FUNC_ADD,\n [Oh]: i.FUNC_SUBTRACT,\n [Bh]: i.FUNC_REVERSE_SUBTRACT\n };\n _t[zh] = i.MIN, _t[kh] = i.MAX;\n const Be = {\n [ps]: i.ZERO,\n [Vh]: i.ONE,\n [Gh]: i.SRC_COLOR,\n [ba]: i.SRC_ALPHA,\n [jh]: i.SRC_ALPHA_SATURATE,\n [Ea]: i.DST_COLOR,\n [Ta]: i.DST_ALPHA,\n [Hh]: i.ONE_MINUS_SRC_COLOR,\n [ya]: i.ONE_MINUS_SRC_ALPHA,\n [Xh]: i.ONE_MINUS_DST_COLOR,\n [Wh]: i.ONE_MINUS_DST_ALPHA,\n [qh]: i.CONSTANT_COLOR,\n [Yh]: i.ONE_MINUS_CONSTANT_COLOR,\n [Kh]: i.CONSTANT_ALPHA,\n [Zh]: i.ONE_MINUS_CONSTANT_ALPHA\n };\n function it(L, ae, ne, oe, te, K, _e, Fe, ut, st) {\n if (L === Mt) {\n x === !0 && (ue(i.BLEND), x = !1);\n return;\n }\n if (x === !1 && (Y(i.BLEND), x = !0), L !== Ic) {\n if (L !== m || st !== S) {\n if ((f !== cn || T !== cn) && (i.blendEquation(i.FUNC_ADD), f = cn, T = cn), st)\n switch (L) {\n case Fi:\n i.blendFuncSeparate(i.ONE, i.ONE_MINUS_SRC_ALPHA, i.ONE, i.ONE_MINUS_SRC_ALPHA);\n break;\n case _r:\n i.blendFunc(i.ONE, i.ONE);\n break;\n case nl:\n i.blendFuncSeparate(i.ZERO, i.ONE_MINUS_SRC_COLOR, i.ZERO, i.ONE);\n break;\n case il:\n i.blendFuncSeparate(i.DST_COLOR, i.ONE_MINUS_SRC_ALPHA, i.ZERO, i.ONE);\n break;\n default:\n Xe(\"WebGLState: Invalid blending: \", L);\n break;\n }\n else\n switch (L) {\n case Fi:\n i.blendFuncSeparate(i.SRC_ALPHA, i.ONE_MINUS_SRC_ALPHA, i.ONE, i.ONE_MINUS_SRC_ALPHA);\n break;\n case _r:\n i.blendFuncSeparate(i.SRC_ALPHA, i.ONE, i.ONE, i.ONE);\n break;\n case nl:\n Xe(\"WebGLState: SubtractiveBlending requires material.premultipliedAlpha = true\");\n break;\n case il:\n Xe(\"WebGLState: MultiplyBlending requires material.premultipliedAlpha = true\");\n break;\n default:\n Xe(\"WebGLState: Invalid blending: \", L);\n break;\n }\n y = null, v = null, R = null, E = null, P.set(0, 0, 0), I = 0, m = L, S = st;\n }\n return;\n }\n te = te || ae, K = K || ne, _e = _e || oe, (ae !== f || te !== T) && (i.blendEquationSeparate(_t[ae], _t[te]), f = ae, T = te), (ne !== y || oe !== v || K !== R || _e !== E) && (i.blendFuncSeparate(Be[ne], Be[oe], Be[K], Be[_e]), y = ne, v = oe, R = K, E = _e), (Fe.equals(P) === !1 || ut !== I) && (i.blendColor(Fe.r, Fe.g, Fe.b, ut), P.copy(Fe), I = ut), m = L, S = !1;\n }\n function D(L, ae) {\n L.side === Wt ? ue(i.CULL_FACE) : Y(i.CULL_FACE);\n let ne = L.side === zt;\n ae && (ne = !ne), ke(ne), L.blending === Fi && L.transparent === !1 ? it(Mt) : it(L.blending, L.blendEquation, L.blendSrc, L.blendDst, L.blendEquationAlpha, L.blendSrcAlpha, L.blendDstAlpha, L.blendColor, L.blendAlpha, L.premultipliedAlpha), a.setFunc(L.depthFunc), a.setTest(L.depthTest), a.setMask(L.depthWrite), r.setMask(L.colorWrite);\n const oe = L.stencilWrite;\n o.setTest(oe), oe && (o.setMask(L.stencilWriteMask), o.setFunc(L.stencilFunc, L.stencilRef, L.stencilFuncMask), o.setOp(L.stencilFail, L.stencilZFail, L.stencilZPass)), pe(L.polygonOffset, L.polygonOffsetFactor, L.polygonOffsetUnits), L.alphaToCoverage === !0 ? Y(i.SAMPLE_ALPHA_TO_COVERAGE) : ue(i.SAMPLE_ALPHA_TO_COVERAGE);\n }\n function ke(L) {\n M !== L && (L ? i.frontFace(i.CW) : i.frontFace(i.CCW), M = L);\n }\n function Ve(L) {\n L !== Nh ? (Y(i.CULL_FACE), L !== C && (L === tl ? i.cullFace(i.BACK) : L === Fh ? i.cullFace(i.FRONT) : i.cullFace(i.FRONT_AND_BACK))) : ue(i.CULL_FACE), C = L;\n }\n function Qe(L) {\n L !== U && (k && i.lineWidth(L), U = L);\n }\n function pe(L, ae, ne) {\n L ? (Y(i.POLYGON_OFFSET_FILL), (B !== ae || z !== ne) && (i.polygonOffset(ae, ne), B = ae, z = ne)) : ue(i.POLYGON_OFFSET_FILL);\n }\n function lt(L) {\n L ? Y(i.SCISSOR_TEST) : ue(i.SCISSOR_TEST);\n }\n function ye(L) {\n L === void 0 && (L = i.TEXTURE0 + W - 1), $ !== L && (i.activeTexture(L), $ = L);\n }\n function Ie(L, ae, ne) {\n ne === void 0 && ($ === null ? ne = i.TEXTURE0 + W - 1 : ne = $);\n let oe = Q[ne];\n oe === void 0 && (oe = { type: void 0, texture: void 0 }, Q[ne] = oe), (oe.type !== L || oe.texture !== ae) && ($ !== ne && (i.activeTexture(ne), $ = ne), i.bindTexture(L, ae || j[L]), oe.type = L, oe.texture = ae);\n }\n function A() {\n const L = Q[$];\n L !== void 0 && L.type !== void 0 && (i.bindTexture(L.type, null), L.type = void 0, L.texture = void 0);\n }\n function _() {\n try {\n i.compressedTexImage2D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function O() {\n try {\n i.compressedTexImage3D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function q() {\n try {\n i.texSubImage2D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function Z() {\n try {\n i.texSubImage3D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function H() {\n try {\n i.compressedTexSubImage2D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function xe() {\n try {\n i.compressedTexSubImage3D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function re() {\n try {\n i.texStorage2D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function be() {\n try {\n i.texStorage3D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function Me() {\n try {\n i.texImage2D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function J() {\n try {\n i.texImage3D(...arguments);\n } catch (L) {\n L(\"WebGLState:\", L);\n }\n }\n function ie(L) {\n Oe.equals(L) === !1 && (i.scissor(L.x, L.y, L.z, L.w), Oe.copy(L));\n }\n function De(L) {\n Ke.equals(L) === !1 && (i.viewport(L.x, L.y, L.z, L.w), Ke.copy(L));\n }\n function Ae(L, ae) {\n let ne = c.get(ae);\n ne === void 0 && (ne = /* @__PURE__ */ new WeakMap(), c.set(ae, ne));\n let oe = ne.get(L);\n oe === void 0 && (oe = i.getUniformBlockIndex(ae, L.name), ne.set(L, oe));\n }\n function he(L, ae) {\n const oe = c.get(ae).get(L);\n l.get(ae) !== oe && (i.uniformBlockBinding(ae, oe, L.__bindingPointIndex), l.set(ae, oe));\n }\n function Re() {\n i.disable(i.BLEND), i.disable(i.CULL_FACE), i.disable(i.DEPTH_TEST), i.disable(i.POLYGON_OFFSET_FILL), i.disable(i.SCISSOR_TEST), i.disable(i.STENCIL_TEST), i.disable(i.SAMPLE_ALPHA_TO_COVERAGE), i.blendEquation(i.FUNC_ADD), i.blendFunc(i.ONE, i.ZERO), i.blendFuncSeparate(i.ONE, i.ZERO, i.ONE, i.ZERO), i.blendColor(0, 0, 0, 0), i.colorMask(!0, !0, !0, !0), i.clearColor(0, 0, 0, 0), i.depthMask(!0), i.depthFunc(i.LESS), a.setReversed(!1), i.clearDepth(1), i.stencilMask(4294967295), i.stencilFunc(i.ALWAYS, 0, 4294967295), i.stencilOp(i.KEEP, i.KEEP, i.KEEP), i.clearStencil(0), i.cullFace(i.BACK), i.frontFace(i.CCW), i.polygonOffset(0, 0), i.activeTexture(i.TEXTURE0), i.bindFramebuffer(i.FRAMEBUFFER, null), i.bindFramebuffer(i.DRAW_FRAMEBUFFER, null), i.bindFramebuffer(i.READ_FRAMEBUFFER, null), i.useProgram(null), i.lineWidth(1), i.scissor(0, 0, i.canvas.width, i.canvas.height), i.viewport(0, 0, i.canvas.width, i.canvas.height), h = {}, $ = null, Q = {}, u = {}, d = /* @__PURE__ */ new WeakMap(), p = [], g = null, x = !1, m = null, f = null, y = null, v = null, T = null, R = null, E = null, P = new Se(0, 0, 0), I = 0, S = !1, M = null, C = null, U = null, B = null, z = null, Oe.set(0, 0, i.canvas.width, i.canvas.height), Ke.set(0, 0, i.canvas.width, i.canvas.height), r.reset(), a.reset(), o.reset();\n }\n return {\n buffers: {\n color: r,\n depth: a,\n stencil: o\n },\n enable: Y,\n disable: ue,\n bindFramebuffer: Ce,\n drawBuffers: me,\n useProgram: We,\n setBlending: it,\n setMaterial: D,\n setFlipSided: ke,\n setCullFace: Ve,\n setLineWidth: Qe,\n setPolygonOffset: pe,\n setScissorTest: lt,\n activeTexture: ye,\n bindTexture: Ie,\n unbindTexture: A,\n compressedTexImage2D: _,\n compressedTexImage3D: O,\n texImage2D: Me,\n texImage3D: J,\n updateUBOMapping: Ae,\n uniformBlockBinding: he,\n texStorage2D: re,\n texStorage3D: be,\n texSubImage2D: q,\n texSubImage3D: Z,\n compressedTexSubImage2D: H,\n compressedTexSubImage3D: xe,\n scissor: ie,\n viewport: De,\n reset: Re\n };\n}\nfunction Eg(i, e, t, n, s, r, a) {\n const o = e.has(\"WEBGL_multisampled_render_to_texture\") ? e.get(\"WEBGL_multisampled_render_to_texture\") : null, l = typeof navigator > \"u\" ? !1 : /OculusBrowser/g.test(navigator.userAgent), c = new le(), h = /* @__PURE__ */ new WeakMap();\n let u;\n const d = /* @__PURE__ */ new WeakMap();\n let p = !1;\n try {\n p = typeof OffscreenCanvas < \"u\" && new OffscreenCanvas(1, 1).getContext(\"2d\") !== null;\n } catch {\n }\n function g(A, _) {\n return p ? (\n // eslint-disable-next-line compat/compat\n new OffscreenCanvas(A, _)\n ) : Es(\"canvas\");\n }\n function x(A, _, O) {\n let q = 1;\n const Z = Ie(A);\n if ((Z.width > O || Z.height > O) && (q = O / Math.max(Z.width, Z.height)), q < 1)\n if (typeof HTMLImageElement < \"u\" && A instanceof HTMLImageElement || typeof HTMLCanvasElement < \"u\" && A instanceof HTMLCanvasElement || typeof ImageBitmap < \"u\" && A instanceof ImageBitmap || typeof VideoFrame < \"u\" && A instanceof VideoFrame) {\n const H = Math.floor(q * Z.width), xe = Math.floor(q * Z.height);\n u === void 0 && (u = g(H, xe));\n const re = _ ? g(H, xe) : u;\n return re.width = H, re.height = xe, re.getContext(\"2d\").drawImage(A, 0, 0, H, xe), Te(\"WebGLRenderer: Texture has been resized from (\" + Z.width + \"x\" + Z.height + \") to (\" + H + \"x\" + xe + \").\"), re;\n } else\n return \"data\" in A && Te(\"WebGLRenderer: Image in DataTexture is too big (\" + Z.width + \"x\" + Z.height + \").\"), A;\n return A;\n }\n function m(A) {\n return A.generateMipmaps;\n }\n function f(A) {\n i.generateMipmap(A);\n }\n function y(A) {\n return A.isWebGLCubeRenderTarget ? i.TEXTURE_CUBE_MAP : A.isWebGL3DRenderTarget ? i.TEXTURE_3D : A.isWebGLArrayRenderTarget || A.isCompressedArrayTexture ? i.TEXTURE_2D_ARRAY : i.TEXTURE_2D;\n }\n function v(A, _, O, q, Z = !1) {\n if (A !== null) {\n if (i[A] !== void 0) return i[A];\n Te(\"WebGLRenderer: Attempt to use non-existing WebGL internal format '\" + A + \"'\");\n }\n let H = _;\n if (_ === i.RED && (O === i.FLOAT && (H = i.R32F), O === i.HALF_FLOAT && (H = i.R16F), O === i.UNSIGNED_BYTE && (H = i.R8)), _ === i.RED_INTEGER && (O === i.UNSIGNED_BYTE && (H = i.R8UI), O === i.UNSIGNED_SHORT && (H = i.R16UI), O === i.UNSIGNED_INT && (H = i.R32UI), O === i.BYTE && (H = i.R8I), O === i.SHORT && (H = i.R16I), O === i.INT && (H = i.R32I)), _ === i.RG && (O === i.FLOAT && (H = i.RG32F), O === i.HALF_FLOAT && (H = i.RG16F), O === i.UNSIGNED_BYTE && (H = i.RG8)), _ === i.RG_INTEGER && (O === i.UNSIGNED_BYTE && (H = i.RG8UI), O === i.UNSIGNED_SHORT && (H = i.RG16UI), O === i.UNSIGNED_INT && (H = i.RG32UI), O === i.BYTE && (H = i.RG8I), O === i.SHORT && (H = i.RG16I), O === i.INT && (H = i.RG32I)), _ === i.RGB_INTEGER && (O === i.UNSIGNED_BYTE && (H = i.RGB8UI), O === i.UNSIGNED_SHORT && (H = i.RGB16UI), O === i.UNSIGNED_INT && (H = i.RGB32UI), O === i.BYTE && (H = i.RGB8I), O === i.SHORT && (H = i.RGB16I), O === i.INT && (H = i.RGB32I)), _ === i.RGBA_INTEGER && (O === i.UNSIGNED_BYTE && (H = i.RGBA8UI), O === i.UNSIGNED_SHORT && (H = i.RGBA16UI), O === i.UNSIGNED_INT && (H = i.RGBA32UI), O === i.BYTE && (H = i.RGBA8I), O === i.SHORT && (H = i.RGBA16I), O === i.INT && (H = i.RGBA32I)), _ === i.RGB && (O === i.UNSIGNED_INT_5_9_9_9_REV && (H = i.RGB9_E5), O === i.UNSIGNED_INT_10F_11F_11F_REV && (H = i.R11F_G11F_B10F)), _ === i.RGBA) {\n const xe = Z ? Sr : Ye.getTransfer(q);\n O === i.FLOAT && (H = i.RGBA32F), O === i.HALF_FLOAT && (H = i.RGBA16F), O === i.UNSIGNED_BYTE && (H = xe === et ? i.SRGB8_ALPHA8 : i.RGBA8), O === i.UNSIGNED_SHORT_4_4_4_4 && (H = i.RGBA4), O === i.UNSIGNED_SHORT_5_5_5_1 && (H = i.RGB5_A1);\n }\n return (H === i.R16F || H === i.R32F || H === i.RG16F || H === i.RG32F || H === i.RGBA16F || H === i.RGBA32F) && e.get(\"EXT_color_buffer_float\"), H;\n }\n function T(A, _) {\n let O;\n return A ? _ === null || _ === di || _ === Wi ? O = i.DEPTH24_STENCIL8 : _ === Xt ? O = i.DEPTH32F_STENCIL8 : _ === Ss && (O = i.DEPTH24_STENCIL8, Te(\"DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.\")) : _ === null || _ === di || _ === Wi ? O = i.DEPTH_COMPONENT24 : _ === Xt ? O = i.DEPTH_COMPONENT32F : _ === Ss && (O = i.DEPTH_COMPONENT16), O;\n }\n function R(A, _) {\n return m(A) === !0 || A.isFramebufferTexture && A.minFilter !== Dt && A.minFilter !== bt ? Math.log2(Math.max(_.width, _.height)) + 1 : A.mipmaps !== void 0 && A.mipmaps.length > 0 ? A.mipmaps.length : A.isCompressedTexture && Array.isArray(A.image) ? _.mipmaps.length : 1;\n }\n function E(A) {\n const _ = A.target;\n _.removeEventListener(\"dispose\", E), I(_), _.isVideoTexture && h.delete(_);\n }\n function P(A) {\n const _ = A.target;\n _.removeEventListener(\"dispose\", P), M(_);\n }\n function I(A) {\n const _ = n.get(A);\n if (_.__webglInit === void 0) return;\n const O = A.source, q = d.get(O);\n if (q) {\n const Z = q[_.__cacheKey];\n Z.usedTimes--, Z.usedTimes === 0 && S(A), Object.keys(q).length === 0 && d.delete(O);\n }\n n.remove(A);\n }\n function S(A) {\n const _ = n.get(A);\n i.deleteTexture(_.__webglTexture);\n const O = A.source, q = d.get(O);\n delete q[_.__cacheKey], a.memory.textures--;\n }\n function M(A) {\n const _ = n.get(A);\n if (A.depthTexture && (A.depthTexture.dispose(), n.remove(A.depthTexture)), A.isWebGLCubeRenderTarget)\n for (let q = 0; q < 6; q++) {\n if (Array.isArray(_.__webglFramebuffer[q]))\n for (let Z = 0; Z < _.__webglFramebuffer[q].length; Z++) i.deleteFramebuffer(_.__webglFramebuffer[q][Z]);\n else\n i.deleteFramebuffer(_.__webglFramebuffer[q]);\n _.__webglDepthbuffer && i.deleteRenderbuffer(_.__webglDepthbuffer[q]);\n }\n else {\n if (Array.isArray(_.__webglFramebuffer))\n for (let q = 0; q < _.__webglFramebuffer.length; q++) i.deleteFramebuffer(_.__webglFramebuffer[q]);\n else\n i.deleteFramebuffer(_.__webglFramebuffer);\n if (_.__webglDepthbuffer && i.deleteRenderbuffer(_.__webglDepthbuffer), _.__webglMultisampledFramebuffer && i.deleteFramebuffer(_.__webglMultisampledFramebuffer), _.__webglColorRenderbuffer)\n for (let q = 0; q < _.__webglColorRenderbuffer.length; q++)\n _.__webglColorRenderbuffer[q] && i.deleteRenderbuffer(_.__webglColorRenderbuffer[q]);\n _.__webglDepthRenderbuffer && i.deleteRenderbuffer(_.__webglDepthRenderbuffer);\n }\n const O = A.textures;\n for (let q = 0, Z = O.length; q < Z; q++) {\n const H = n.get(O[q]);\n H.__webglTexture && (i.deleteTexture(H.__webglTexture), a.memory.textures--), n.remove(O[q]);\n }\n n.remove(A);\n }\n let C = 0;\n function U() {\n C = 0;\n }\n function B() {\n const A = C;\n return A >= s.maxTextures && Te(\"WebGLTextures: Trying to use \" + A + \" texture units while this GPU supports only \" + s.maxTextures), C += 1, A;\n }\n function z(A) {\n const _ = [];\n return _.push(A.wrapS), _.push(A.wrapT), _.push(A.wrapR || 0), _.push(A.magFilter), _.push(A.minFilter), _.push(A.anisotropy), _.push(A.internalFormat), _.push(A.format), _.push(A.type), _.push(A.generateMipmaps), _.push(A.premultiplyAlpha), _.push(A.flipY), _.push(A.unpackAlignment), _.push(A.colorSpace), _.join();\n }\n function W(A, _) {\n const O = n.get(A);\n if (A.isVideoTexture && lt(A), A.isRenderTargetTexture === !1 && A.isExternalTexture !== !0 && A.version > 0 && O.__version !== A.version) {\n const q = A.image;\n if (q === null)\n Te(\"WebGLRenderer: Texture marked for update but no image data found.\");\n else if (q.complete === !1)\n Te(\"WebGLRenderer: Texture marked for update but image is incomplete\");\n else {\n j(O, A, _);\n return;\n }\n } else A.isExternalTexture && (O.__webglTexture = A.sourceTexture ? A.sourceTexture : null);\n t.bindTexture(i.TEXTURE_2D, O.__webglTexture, i.TEXTURE0 + _);\n }\n function k(A, _) {\n const O = n.get(A);\n if (A.isRenderTargetTexture === !1 && A.version > 0 && O.__version !== A.version) {\n j(O, A, _);\n return;\n } else A.isExternalTexture && (O.__webglTexture = A.sourceTexture ? A.sourceTexture : null);\n t.bindTexture(i.TEXTURE_2D_ARRAY, O.__webglTexture, i.TEXTURE0 + _);\n }\n function ee(A, _) {\n const O = n.get(A);\n if (A.isRenderTargetTexture === !1 && A.version > 0 && O.__version !== A.version) {\n j(O, A, _);\n return;\n }\n t.bindTexture(i.TEXTURE_3D, O.__webglTexture, i.TEXTURE0 + _);\n }\n function X(A, _) {\n const O = n.get(A);\n if (A.version > 0 && O.__version !== A.version) {\n Y(O, A, _);\n return;\n }\n t.bindTexture(i.TEXTURE_CUBE_MAP, O.__webglTexture, i.TEXTURE0 + _);\n }\n const $ = {\n [wn]: i.REPEAT,\n [en]: i.CLAMP_TO_EDGE,\n [Mr]: i.MIRRORED_REPEAT\n }, Q = {\n [Dt]: i.NEAREST,\n [Vc]: i.NEAREST_MIPMAP_NEAREST,\n [ms]: i.NEAREST_MIPMAP_LINEAR,\n [bt]: i.LINEAR,\n [ur]: i.LINEAR_MIPMAP_NEAREST,\n [yn]: i.LINEAR_MIPMAP_LINEAR\n }, ge = {\n [ru]: i.NEVER,\n [uu]: i.ALWAYS,\n [au]: i.LESS,\n [Zc]: i.LEQUAL,\n [ou]: i.EQUAL,\n [hu]: i.GEQUAL,\n [lu]: i.GREATER,\n [cu]: i.NOTEQUAL\n };\n function we(A, _) {\n if (_.type === Xt && e.has(\"OES_texture_float_linear\") === !1 && (_.magFilter === bt || _.magFilter === ur || _.magFilter === ms || _.magFilter === yn || _.minFilter === bt || _.minFilter === ur || _.minFilter === ms || _.minFilter === yn) && Te(\"WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.\"), i.texParameteri(A, i.TEXTURE_WRAP_S, $[_.wrapS]), i.texParameteri(A, i.TEXTURE_WRAP_T, $[_.wrapT]), (A === i.TEXTURE_3D || A === i.TEXTURE_2D_ARRAY) && i.texParameteri(A, i.TEXTURE_WRAP_R, $[_.wrapR]), i.texParameteri(A, i.TEXTURE_MAG_FILTER, Q[_.magFilter]), i.texParameteri(A, i.TEXTURE_MIN_FILTER, Q[_.minFilter]), _.compareFunction && (i.texParameteri(A, i.TEXTURE_COMPARE_MODE, i.COMPARE_REF_TO_TEXTURE), i.texParameteri(A, i.TEXTURE_COMPARE_FUNC, ge[_.compareFunction])), e.has(\"EXT_texture_filter_anisotropic\") === !0) {\n if (_.magFilter === Dt || _.minFilter !== ms && _.minFilter !== yn || _.type === Xt && e.has(\"OES_texture_float_linear\") === !1) return;\n if (_.anisotropy > 1 || n.get(_).__currentAnisotropy) {\n const O = e.get(\"EXT_texture_filter_anisotropic\");\n i.texParameterf(A, O.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(_.anisotropy, s.getMaxAnisotropy())), n.get(_).__currentAnisotropy = _.anisotropy;\n }\n }\n }\n function Oe(A, _) {\n let O = !1;\n A.__webglInit === void 0 && (A.__webglInit = !0, _.addEventListener(\"dispose\", E));\n const q = _.source;\n let Z = d.get(q);\n Z === void 0 && (Z = {}, d.set(q, Z));\n const H = z(_);\n if (H !== A.__cacheKey) {\n Z[H] === void 0 && (Z[H] = {\n texture: i.createTexture(),\n usedTimes: 0\n }, a.memory.textures++, O = !0), Z[H].usedTimes++;\n const xe = Z[A.__cacheKey];\n xe !== void 0 && (Z[A.__cacheKey].usedTimes--, xe.usedTimes === 0 && S(_)), A.__cacheKey = H, A.__webglTexture = Z[H].texture;\n }\n return O;\n }\n function Ke(A, _, O) {\n return Math.floor(Math.floor(A / O) / _);\n }\n function $e(A, _, O, q) {\n const H = A.updateRanges;\n if (H.length === 0)\n t.texSubImage2D(i.TEXTURE_2D, 0, 0, 0, _.width, _.height, O, q, _.data);\n else {\n H.sort((J, ie) => J.start - ie.start);\n let xe = 0;\n for (let J = 1; J < H.length; J++) {\n const ie = H[xe], De = H[J], Ae = ie.start + ie.count, he = Ke(De.start, _.width, 4), Re = Ke(ie.start, _.width, 4);\n De.start <= Ae + 1 && he === Re && Ke(De.start + De.count - 1, _.width, 4) === he ? ie.count = Math.max(\n ie.count,\n De.start + De.count - ie.start\n ) : (++xe, H[xe] = De);\n }\n H.length = xe + 1;\n const re = i.getParameter(i.UNPACK_ROW_LENGTH), be = i.getParameter(i.UNPACK_SKIP_PIXELS), Me = i.getParameter(i.UNPACK_SKIP_ROWS);\n i.pixelStorei(i.UNPACK_ROW_LENGTH, _.width);\n for (let J = 0, ie = H.length; J < ie; J++) {\n const De = H[J], Ae = Math.floor(De.start / 4), he = Math.ceil(De.count / 4), Re = Ae % _.width, L = Math.floor(Ae / _.width), ae = he, ne = 1;\n i.pixelStorei(i.UNPACK_SKIP_PIXELS, Re), i.pixelStorei(i.UNPACK_SKIP_ROWS, L), t.texSubImage2D(i.TEXTURE_2D, 0, Re, L, ae, ne, O, q, _.data);\n }\n A.clearUpdateRanges(), i.pixelStorei(i.UNPACK_ROW_LENGTH, re), i.pixelStorei(i.UNPACK_SKIP_PIXELS, be), i.pixelStorei(i.UNPACK_SKIP_ROWS, Me);\n }\n }\n function j(A, _, O) {\n let q = i.TEXTURE_2D;\n (_.isDataArrayTexture || _.isCompressedArrayTexture) && (q = i.TEXTURE_2D_ARRAY), _.isData3DTexture && (q = i.TEXTURE_3D);\n const Z = Oe(A, _), H = _.source;\n t.bindTexture(q, A.__webglTexture, i.TEXTURE0 + O);\n const xe = n.get(H);\n if (H.version !== xe.__version || Z === !0) {\n t.activeTexture(i.TEXTURE0 + O);\n const re = Ye.getPrimaries(Ye.workingColorSpace), be = _.colorSpace === Kn ? null : Ye.getPrimaries(_.colorSpace), Me = _.colorSpace === Kn || re === be ? i.NONE : i.BROWSER_DEFAULT_WEBGL;\n i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL, _.flipY), i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL, _.premultiplyAlpha), i.pixelStorei(i.UNPACK_ALIGNMENT, _.unpackAlignment), i.pixelStorei(i.UNPACK_COLORSPACE_CONVERSION_WEBGL, Me);\n let J = x(_.image, !1, s.maxTextureSize);\n J = ye(_, J);\n const ie = r.convert(_.format, _.colorSpace), De = r.convert(_.type);\n let Ae = v(_.internalFormat, ie, De, _.colorSpace, _.isVideoTexture);\n we(q, _);\n let he;\n const Re = _.mipmaps, L = _.isVideoTexture !== !0, ae = xe.__version === void 0 || Z === !0, ne = H.dataReady, oe = R(_, J);\n if (_.isDepthTexture)\n Ae = T(_.format === Xi, _.type), ae && (L ? t.texStorage2D(i.TEXTURE_2D, 1, Ae, J.width, J.height) : t.texImage2D(i.TEXTURE_2D, 0, Ae, J.width, J.height, 0, ie, De, null));\n else if (_.isDataTexture)\n if (Re.length > 0) {\n L && ae && t.texStorage2D(i.TEXTURE_2D, oe, Ae, Re[0].width, Re[0].height);\n for (let te = 0, K = Re.length; te < K; te++)\n he = Re[te], L ? ne && t.texSubImage2D(i.TEXTURE_2D, te, 0, 0, he.width, he.height, ie, De, he.data) : t.texImage2D(i.TEXTURE_2D, te, Ae, he.width, he.height, 0, ie, De, he.data);\n _.generateMipmaps = !1;\n } else\n L ? (ae && t.texStorage2D(i.TEXTURE_2D, oe, Ae, J.width, J.height), ne && $e(_, J, ie, De)) : t.texImage2D(i.TEXTURE_2D, 0, Ae, J.width, J.height, 0, ie, De, J.data);\n else if (_.isCompressedTexture)\n if (_.isCompressedArrayTexture) {\n L && ae && t.texStorage3D(i.TEXTURE_2D_ARRAY, oe, Ae, Re[0].width, Re[0].height, J.depth);\n for (let te = 0, K = Re.length; te < K; te++)\n if (he = Re[te], _.format !== Zt)\n if (ie !== null)\n if (L) {\n if (ne)\n if (_.layerUpdates.size > 0) {\n const _e = Kl(he.width, he.height, _.format, _.type);\n for (const Fe of _.layerUpdates) {\n const ut = he.data.subarray(\n Fe * _e / he.data.BYTES_PER_ELEMENT,\n (Fe + 1) * _e / he.data.BYTES_PER_ELEMENT\n );\n t.compressedTexSubImage3D(i.TEXTURE_2D_ARRAY, te, 0, 0, Fe, he.width, he.height, 1, ie, ut);\n }\n _.clearLayerUpdates();\n } else\n t.compressedTexSubImage3D(i.TEXTURE_2D_ARRAY, te, 0, 0, 0, he.width, he.height, J.depth, ie, he.data);\n } else\n t.compressedTexImage3D(i.TEXTURE_2D_ARRAY, te, Ae, he.width, he.height, J.depth, 0, he.data, 0, 0);\n else\n Te(\"WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()\");\n else\n L ? ne && t.texSubImage3D(i.TEXTURE_2D_ARRAY, te, 0, 0, 0, he.width, he.height, J.depth, ie, De, he.data) : t.texImage3D(i.TEXTURE_2D_ARRAY, te, Ae, he.width, he.height, J.depth, 0, ie, De, he.data);\n } else {\n L && ae && t.texStorage2D(i.TEXTURE_2D, oe, Ae, Re[0].width, Re[0].height);\n for (let te = 0, K = Re.length; te < K; te++)\n he = Re[te], _.format !== Zt ? ie !== null ? L ? ne && t.compressedTexSubImage2D(i.TEXTURE_2D, te, 0, 0, he.width, he.height, ie, he.data) : t.compressedTexImage2D(i.TEXTURE_2D, te, Ae, he.width, he.height, 0, he.data) : Te(\"WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()\") : L ? ne && t.texSubImage2D(i.TEXTURE_2D, te, 0, 0, he.width, he.height, ie, De, he.data) : t.texImage2D(i.TEXTURE_2D, te, Ae, he.width, he.height, 0, ie, De, he.data);\n }\n else if (_.isDataArrayTexture)\n if (L) {\n if (ae && t.texStorage3D(i.TEXTURE_2D_ARRAY, oe, Ae, J.width, J.height, J.depth), ne)\n if (_.layerUpdates.size > 0) {\n const te = Kl(J.width, J.height, _.format, _.type);\n for (const K of _.layerUpdates) {\n const _e = J.data.subarray(\n K * te / J.data.BYTES_PER_ELEMENT,\n (K + 1) * te / J.data.BYTES_PER_ELEMENT\n );\n t.texSubImage3D(i.TEXTURE_2D_ARRAY, 0, 0, 0, K, J.width, J.height, 1, ie, De, _e);\n }\n _.clearLayerUpdates();\n } else\n t.texSubImage3D(i.TEXTURE_2D_ARRAY, 0, 0, 0, 0, J.width, J.height, J.depth, ie, De, J.data);\n } else\n t.texImage3D(i.TEXTURE_2D_ARRAY, 0, Ae, J.width, J.height, J.depth, 0, ie, De, J.data);\n else if (_.isData3DTexture)\n L ? (ae && t.texStorage3D(i.TEXTURE_3D, oe, Ae, J.width, J.height, J.depth), ne && t.texSubImage3D(i.TEXTURE_3D, 0, 0, 0, 0, J.width, J.height, J.depth, ie, De, J.data)) : t.texImage3D(i.TEXTURE_3D, 0, Ae, J.width, J.height, J.depth, 0, ie, De, J.data);\n else if (_.isFramebufferTexture) {\n if (ae)\n if (L)\n t.texStorage2D(i.TEXTURE_2D, oe, Ae, J.width, J.height);\n else {\n let te = J.width, K = J.height;\n for (let _e = 0; _e < oe; _e++)\n t.texImage2D(i.TEXTURE_2D, _e, Ae, te, K, 0, ie, De, null), te >>= 1, K >>= 1;\n }\n } else if (Re.length > 0) {\n if (L && ae) {\n const te = Ie(Re[0]);\n t.texStorage2D(i.TEXTURE_2D, oe, Ae, te.width, te.height);\n }\n for (let te = 0, K = Re.length; te < K; te++)\n he = Re[te], L ? ne && t.texSubImage2D(i.TEXTURE_2D, te, 0, 0, ie, De, he) : t.texImage2D(i.TEXTURE_2D, te, Ae, ie, De, he);\n _.generateMipmaps = !1;\n } else if (L) {\n if (ae) {\n const te = Ie(J);\n t.texStorage2D(i.TEXTURE_2D, oe, Ae, te.width, te.height);\n }\n ne && t.texSubImage2D(i.TEXTURE_2D, 0, 0, 0, ie, De, J);\n } else\n t.texImage2D(i.TEXTURE_2D, 0, Ae, ie, De, J);\n m(_) && f(q), xe.__version = H.version, _.onUpdate && _.onUpdate(_);\n }\n A.__version = _.version;\n }\n function Y(A, _, O) {\n if (_.image.length !== 6) return;\n const q = Oe(A, _), Z = _.source;\n t.bindTexture(i.TEXTURE_CUBE_MAP, A.__webglTexture, i.TEXTURE0 + O);\n const H = n.get(Z);\n if (Z.version !== H.__version || q === !0) {\n t.activeTexture(i.TEXTURE0 + O);\n const xe = Ye.getPrimaries(Ye.workingColorSpace), re = _.colorSpace === Kn ? null : Ye.getPrimaries(_.colorSpace), be = _.colorSpace === Kn || xe === re ? i.NONE : i.BROWSER_DEFAULT_WEBGL;\n i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL, _.flipY), i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL, _.premultiplyAlpha), i.pixelStorei(i.UNPACK_ALIGNMENT, _.unpackAlignment), i.pixelStorei(i.UNPACK_COLORSPACE_CONVERSION_WEBGL, be);\n const Me = _.isCompressedTexture || _.image[0].isCompressedTexture, J = _.image[0] && _.image[0].isDataTexture, ie = [];\n for (let K = 0; K < 6; K++)\n !Me && !J ? ie[K] = x(_.image[K], !0, s.maxCubemapSize) : ie[K] = J ? _.image[K].image : _.image[K], ie[K] = ye(_, ie[K]);\n const De = ie[0], Ae = r.convert(_.format, _.colorSpace), he = r.convert(_.type), Re = v(_.internalFormat, Ae, he, _.colorSpace), L = _.isVideoTexture !== !0, ae = H.__version === void 0 || q === !0, ne = Z.dataReady;\n let oe = R(_, De);\n we(i.TEXTURE_CUBE_MAP, _);\n let te;\n if (Me) {\n L && ae && t.texStorage2D(i.TEXTURE_CUBE_MAP, oe, Re, De.width, De.height);\n for (let K = 0; K < 6; K++) {\n te = ie[K].mipmaps;\n for (let _e = 0; _e < te.length; _e++) {\n const Fe = te[_e];\n _.format !== Zt ? Ae !== null ? L ? ne && t.compressedTexSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e, 0, 0, Fe.width, Fe.height, Ae, Fe.data) : t.compressedTexImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e, Re, Fe.width, Fe.height, 0, Fe.data) : Te(\"WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()\") : L ? ne && t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e, 0, 0, Fe.width, Fe.height, Ae, he, Fe.data) : t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e, Re, Fe.width, Fe.height, 0, Ae, he, Fe.data);\n }\n }\n } else {\n if (te = _.mipmaps, L && ae) {\n te.length > 0 && oe++;\n const K = Ie(ie[0]);\n t.texStorage2D(i.TEXTURE_CUBE_MAP, oe, Re, K.width, K.height);\n }\n for (let K = 0; K < 6; K++)\n if (J) {\n L ? ne && t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, 0, 0, 0, ie[K].width, ie[K].height, Ae, he, ie[K].data) : t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, 0, Re, ie[K].width, ie[K].height, 0, Ae, he, ie[K].data);\n for (let _e = 0; _e < te.length; _e++) {\n const ut = te[_e].image[K].image;\n L ? ne && t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e + 1, 0, 0, ut.width, ut.height, Ae, he, ut.data) : t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e + 1, Re, ut.width, ut.height, 0, Ae, he, ut.data);\n }\n } else {\n L ? ne && t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, 0, 0, 0, Ae, he, ie[K]) : t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, 0, Re, Ae, he, ie[K]);\n for (let _e = 0; _e < te.length; _e++) {\n const Fe = te[_e];\n L ? ne && t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e + 1, 0, 0, Ae, he, Fe.image[K]) : t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + K, _e + 1, Re, Ae, he, Fe.image[K]);\n }\n }\n }\n m(_) && f(i.TEXTURE_CUBE_MAP), H.__version = Z.version, _.onUpdate && _.onUpdate(_);\n }\n A.__version = _.version;\n }\n function ue(A, _, O, q, Z, H) {\n const xe = r.convert(O.format, O.colorSpace), re = r.convert(O.type), be = v(O.internalFormat, xe, re, O.colorSpace), Me = n.get(_), J = n.get(O);\n if (J.__renderTarget = _, !Me.__hasExternalTextures) {\n const ie = Math.max(1, _.width >> H), De = Math.max(1, _.height >> H);\n Z === i.TEXTURE_3D || Z === i.TEXTURE_2D_ARRAY ? t.texImage3D(Z, H, be, ie, De, _.depth, 0, xe, re, null) : t.texImage2D(Z, H, be, ie, De, 0, xe, re, null);\n }\n t.bindFramebuffer(i.FRAMEBUFFER, A), pe(_) ? o.framebufferTexture2DMultisampleEXT(i.FRAMEBUFFER, q, Z, J.__webglTexture, 0, Qe(_)) : (Z === i.TEXTURE_2D || Z >= i.TEXTURE_CUBE_MAP_POSITIVE_X && Z <= i.TEXTURE_CUBE_MAP_NEGATIVE_Z) && i.framebufferTexture2D(i.FRAMEBUFFER, q, Z, J.__webglTexture, H), t.bindFramebuffer(i.FRAMEBUFFER, null);\n }\n function Ce(A, _, O) {\n if (i.bindRenderbuffer(i.RENDERBUFFER, A), _.depthBuffer) {\n const q = _.depthTexture, Z = q && q.isDepthTexture ? q.type : null, H = T(_.stencilBuffer, Z), xe = _.stencilBuffer ? i.DEPTH_STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT, re = Qe(_);\n pe(_) ? o.renderbufferStorageMultisampleEXT(i.RENDERBUFFER, re, H, _.width, _.height) : O ? i.renderbufferStorageMultisample(i.RENDERBUFFER, re, H, _.width, _.height) : i.renderbufferStorage(i.RENDERBUFFER, H, _.width, _.height), i.framebufferRenderbuffer(i.FRAMEBUFFER, xe, i.RENDERBUFFER, A);\n } else {\n const q = _.textures;\n for (let Z = 0; Z < q.length; Z++) {\n const H = q[Z], xe = r.convert(H.format, H.colorSpace), re = r.convert(H.type), be = v(H.internalFormat, xe, re, H.colorSpace), Me = Qe(_);\n O && pe(_) === !1 ? i.renderbufferStorageMultisample(i.RENDERBUFFER, Me, be, _.width, _.height) : pe(_) ? o.renderbufferStorageMultisampleEXT(i.RENDERBUFFER, Me, be, _.width, _.height) : i.renderbufferStorage(i.RENDERBUFFER, be, _.width, _.height);\n }\n }\n i.bindRenderbuffer(i.RENDERBUFFER, null);\n }\n function me(A, _) {\n if (_ && _.isWebGLCubeRenderTarget) throw new Error(\"Depth Texture with cube render targets is not supported\");\n if (t.bindFramebuffer(i.FRAMEBUFFER, A), !(_.depthTexture && _.depthTexture.isDepthTexture))\n throw new Error(\"renderTarget.depthTexture must be an instance of THREE.DepthTexture\");\n const q = n.get(_.depthTexture);\n q.__renderTarget = _, (!q.__webglTexture || _.depthTexture.image.width !== _.width || _.depthTexture.image.height !== _.height) && (_.depthTexture.image.width = _.width, _.depthTexture.image.height = _.height, _.depthTexture.needsUpdate = !0), W(_.depthTexture, 0);\n const Z = q.__webglTexture, H = Qe(_);\n if (_.depthTexture.format === bs)\n pe(_) ? o.framebufferTexture2DMultisampleEXT(i.FRAMEBUFFER, i.DEPTH_ATTACHMENT, i.TEXTURE_2D, Z, 0, H) : i.framebufferTexture2D(i.FRAMEBUFFER, i.DEPTH_ATTACHMENT, i.TEXTURE_2D, Z, 0);\n else if (_.depthTexture.format === Xi)\n pe(_) ? o.framebufferTexture2DMultisampleEXT(i.FRAMEBUFFER, i.DEPTH_STENCIL_ATTACHMENT, i.TEXTURE_2D, Z, 0, H) : i.framebufferTexture2D(i.FRAMEBUFFER, i.DEPTH_STENCIL_ATTACHMENT, i.TEXTURE_2D, Z, 0);\n else\n throw new Error(\"Unknown depthTexture format\");\n }\n function We(A) {\n const _ = n.get(A), O = A.isWebGLCubeRenderTarget === !0;\n if (_.__boundDepthTexture !== A.depthTexture) {\n const q = A.depthTexture;\n if (_.__depthDisposeCallback && _.__depthDisposeCallback(), q) {\n const Z = () => {\n delete _.__boundDepthTexture, delete _.__depthDisposeCallback, q.removeEventListener(\"dispose\", Z);\n };\n q.addEventListener(\"dispose\", Z), _.__depthDisposeCallback = Z;\n }\n _.__boundDepthTexture = q;\n }\n if (A.depthTexture && !_.__autoAllocateDepthBuffer) {\n if (O) throw new Error(\"target.depthTexture not supported in Cube render targets\");\n const q = A.texture.mipmaps;\n q && q.length > 0 ? me(_.__webglFramebuffer[0], A) : me(_.__webglFramebuffer, A);\n } else if (O) {\n _.__webglDepthbuffer = [];\n for (let q = 0; q < 6; q++)\n if (t.bindFramebuffer(i.FRAMEBUFFER, _.__webglFramebuffer[q]), _.__webglDepthbuffer[q] === void 0)\n _.__webglDepthbuffer[q] = i.createRenderbuffer(), Ce(_.__webglDepthbuffer[q], A, !1);\n else {\n const Z = A.stencilBuffer ? i.DEPTH_STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT, H = _.__webglDepthbuffer[q];\n i.bindRenderbuffer(i.RENDERBUFFER, H), i.framebufferRenderbuffer(i.FRAMEBUFFER, Z, i.RENDERBUFFER, H);\n }\n } else {\n const q = A.texture.mipmaps;\n if (q && q.length > 0 ? t.bindFramebuffer(i.FRAMEBUFFER, _.__webglFramebuffer[0]) : t.bindFramebuffer(i.FRAMEBUFFER, _.__webglFramebuffer), _.__webglDepthbuffer === void 0)\n _.__webglDepthbuffer = i.createRenderbuffer(), Ce(_.__webglDepthbuffer, A, !1);\n else {\n const Z = A.stencilBuffer ? i.DEPTH_STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT, H = _.__webglDepthbuffer;\n i.bindRenderbuffer(i.RENDERBUFFER, H), i.framebufferRenderbuffer(i.FRAMEBUFFER, Z, i.RENDERBUFFER, H);\n }\n }\n t.bindFramebuffer(i.FRAMEBUFFER, null);\n }\n function _t(A, _, O) {\n const q = n.get(A);\n _ !== void 0 && ue(q.__webglFramebuffer, A, A.texture, i.COLOR_ATTACHMENT0, i.TEXTURE_2D, 0), O !== void 0 && We(A);\n }\n function Be(A) {\n const _ = A.texture, O = n.get(A), q = n.get(_);\n A.addEventListener(\"dispose\", P);\n const Z = A.textures, H = A.isWebGLCubeRenderTarget === !0, xe = Z.length > 1;\n if (xe || (q.__webglTexture === void 0 && (q.__webglTexture = i.createTexture()), q.__version = _.version, a.memory.textures++), H) {\n O.__webglFramebuffer = [];\n for (let re = 0; re < 6; re++)\n if (_.mipmaps && _.mipmaps.length > 0) {\n O.__webglFramebuffer[re] = [];\n for (let be = 0; be < _.mipmaps.length; be++)\n O.__webglFramebuffer[re][be] = i.createFramebuffer();\n } else\n O.__webglFramebuffer[re] = i.createFramebuffer();\n } else {\n if (_.mipmaps && _.mipmaps.length > 0) {\n O.__webglFramebuffer = [];\n for (let re = 0; re < _.mipmaps.length; re++)\n O.__webglFramebuffer[re] = i.createFramebuffer();\n } else\n O.__webglFramebuffer = i.createFramebuffer();\n if (xe)\n for (let re = 0, be = Z.length; re < be; re++) {\n const Me = n.get(Z[re]);\n Me.__webglTexture === void 0 && (Me.__webglTexture = i.createTexture(), a.memory.textures++);\n }\n if (A.samples > 0 && pe(A) === !1) {\n O.__webglMultisampledFramebuffer = i.createFramebuffer(), O.__webglColorRenderbuffer = [], t.bindFramebuffer(i.FRAMEBUFFER, O.__webglMultisampledFramebuffer);\n for (let re = 0; re < Z.length; re++) {\n const be = Z[re];\n O.__webglColorRenderbuffer[re] = i.createRenderbuffer(), i.bindRenderbuffer(i.RENDERBUFFER, O.__webglColorRenderbuffer[re]);\n const Me = r.convert(be.format, be.colorSpace), J = r.convert(be.type), ie = v(be.internalFormat, Me, J, be.colorSpace, A.isXRRenderTarget === !0), De = Qe(A);\n i.renderbufferStorageMultisample(i.RENDERBUFFER, De, ie, A.width, A.height), i.framebufferRenderbuffer(i.FRAMEBUFFER, i.COLOR_ATTACHMENT0 + re, i.RENDERBUFFER, O.__webglColorRenderbuffer[re]);\n }\n i.bindRenderbuffer(i.RENDERBUFFER, null), A.depthBuffer && (O.__webglDepthRenderbuffer = i.createRenderbuffer(), Ce(O.__webglDepthRenderbuffer, A, !0)), t.bindFramebuffer(i.FRAMEBUFFER, null);\n }\n }\n if (H) {\n t.bindTexture(i.TEXTURE_CUBE_MAP, q.__webglTexture), we(i.TEXTURE_CUBE_MAP, _);\n for (let re = 0; re < 6; re++)\n if (_.mipmaps && _.mipmaps.length > 0)\n for (let be = 0; be < _.mipmaps.length; be++)\n ue(O.__webglFramebuffer[re][be], A, _, i.COLOR_ATTACHMENT0, i.TEXTURE_CUBE_MAP_POSITIVE_X + re, be);\n else\n ue(O.__webglFramebuffer[re], A, _, i.COLOR_ATTACHMENT0, i.TEXTURE_CUBE_MAP_POSITIVE_X + re, 0);\n m(_) && f(i.TEXTURE_CUBE_MAP), t.unbindTexture();\n } else if (xe) {\n for (let re = 0, be = Z.length; re < be; re++) {\n const Me = Z[re], J = n.get(Me);\n let ie = i.TEXTURE_2D;\n (A.isWebGL3DRenderTarget || A.isWebGLArrayRenderTarget) && (ie = A.isWebGL3DRenderTarget ? i.TEXTURE_3D : i.TEXTURE_2D_ARRAY), t.bindTexture(ie, J.__webglTexture), we(ie, Me), ue(O.__webglFramebuffer, A, Me, i.COLOR_ATTACHMENT0 + re, ie, 0), m(Me) && f(ie);\n }\n t.unbindTexture();\n } else {\n let re = i.TEXTURE_2D;\n if ((A.isWebGL3DRenderTarget || A.isWebGLArrayRenderTarget) && (re = A.isWebGL3DRenderTarget ? i.TEXTURE_3D : i.TEXTURE_2D_ARRAY), t.bindTexture(re, q.__webglTexture), we(re, _), _.mipmaps && _.mipmaps.length > 0)\n for (let be = 0; be < _.mipmaps.length; be++)\n ue(O.__webglFramebuffer[be], A, _, i.COLOR_ATTACHMENT0, re, be);\n else\n ue(O.__webglFramebuffer, A, _, i.COLOR_ATTACHMENT0, re, 0);\n m(_) && f(re), t.unbindTexture();\n }\n A.depthBuffer && We(A);\n }\n function it(A) {\n const _ = A.textures;\n for (let O = 0, q = _.length; O < q; O++) {\n const Z = _[O];\n if (m(Z)) {\n const H = y(A), xe = n.get(Z).__webglTexture;\n t.bindTexture(H, xe), f(H), t.unbindTexture();\n }\n }\n }\n const D = [], ke = [];\n function Ve(A) {\n if (A.samples > 0) {\n if (pe(A) === !1) {\n const _ = A.textures, O = A.width, q = A.height;\n let Z = i.COLOR_BUFFER_BIT;\n const H = A.stencilBuffer ? i.DEPTH_STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT, xe = n.get(A), re = _.length > 1;\n if (re)\n for (let Me = 0; Me < _.length; Me++)\n t.bindFramebuffer(i.FRAMEBUFFER, xe.__webglMultisampledFramebuffer), i.framebufferRenderbuffer(i.FRAMEBUFFER, i.COLOR_ATTACHMENT0 + Me, i.RENDERBUFFER, null), t.bindFramebuffer(i.FRAMEBUFFER, xe.__webglFramebuffer), i.framebufferTexture2D(i.DRAW_FRAMEBUFFER, i.COLOR_ATTACHMENT0 + Me, i.TEXTURE_2D, null, 0);\n t.bindFramebuffer(i.READ_FRAMEBUFFER, xe.__webglMultisampledFramebuffer);\n const be = A.texture.mipmaps;\n be && be.length > 0 ? t.bindFramebuffer(i.DRAW_FRAMEBUFFER, xe.__webglFramebuffer[0]) : t.bindFramebuffer(i.DRAW_FRAMEBUFFER, xe.__webglFramebuffer);\n for (let Me = 0; Me < _.length; Me++) {\n if (A.resolveDepthBuffer && (A.depthBuffer && (Z |= i.DEPTH_BUFFER_BIT), A.stencilBuffer && A.resolveStencilBuffer && (Z |= i.STENCIL_BUFFER_BIT)), re) {\n i.framebufferRenderbuffer(i.READ_FRAMEBUFFER, i.COLOR_ATTACHMENT0, i.RENDERBUFFER, xe.__webglColorRenderbuffer[Me]);\n const J = n.get(_[Me]).__webglTexture;\n i.framebufferTexture2D(i.DRAW_FRAMEBUFFER, i.COLOR_ATTACHMENT0, i.TEXTURE_2D, J, 0);\n }\n i.blitFramebuffer(0, 0, O, q, 0, 0, O, q, Z, i.NEAREST), l === !0 && (D.length = 0, ke.length = 0, D.push(i.COLOR_ATTACHMENT0 + Me), A.depthBuffer && A.resolveDepthBuffer === !1 && (D.push(H), ke.push(H), i.invalidateFramebuffer(i.DRAW_FRAMEBUFFER, ke)), i.invalidateFramebuffer(i.READ_FRAMEBUFFER, D));\n }\n if (t.bindFramebuffer(i.READ_FRAMEBUFFER, null), t.bindFramebuffer(i.DRAW_FRAMEBUFFER, null), re)\n for (let Me = 0; Me < _.length; Me++) {\n t.bindFramebuffer(i.FRAMEBUFFER, xe.__webglMultisampledFramebuffer), i.framebufferRenderbuffer(i.FRAMEBUFFER, i.COLOR_ATTACHMENT0 + Me, i.RENDERBUFFER, xe.__webglColorRenderbuffer[Me]);\n const J = n.get(_[Me]).__webglTexture;\n t.bindFramebuffer(i.FRAMEBUFFER, xe.__webglFramebuffer), i.framebufferTexture2D(i.DRAW_FRAMEBUFFER, i.COLOR_ATTACHMENT0 + Me, i.TEXTURE_2D, J, 0);\n }\n t.bindFramebuffer(i.DRAW_FRAMEBUFFER, xe.__webglMultisampledFramebuffer);\n } else if (A.depthBuffer && A.resolveDepthBuffer === !1 && l) {\n const _ = A.stencilBuffer ? i.DEPTH_STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT;\n i.invalidateFramebuffer(i.DRAW_FRAMEBUFFER, [_]);\n }\n }\n }\n function Qe(A) {\n return Math.min(s.maxSamples, A.samples);\n }\n function pe(A) {\n const _ = n.get(A);\n return A.samples > 0 && e.has(\"WEBGL_multisampled_render_to_texture\") === !0 && _.__useRenderToTexture !== !1;\n }\n function lt(A) {\n const _ = a.render.frame;\n h.get(A) !== _ && (h.set(A, _), A.update());\n }\n function ye(A, _) {\n const O = A.colorSpace, q = A.format, Z = A.type;\n return A.isCompressedTexture === !0 || A.isVideoTexture === !0 || O !== Ut && O !== Kn && (Ye.getTransfer(O) === et ? (q !== Zt || Z !== mn) && Te(\"WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.\") : Xe(\"WebGLTextures: Unsupported texture color space:\", O)), _;\n }\n function Ie(A) {\n return typeof HTMLImageElement < \"u\" && A instanceof HTMLImageElement ? (c.width = A.naturalWidth || A.width, c.height = A.naturalHeight || A.height) : typeof VideoFrame < \"u\" && A instanceof VideoFrame ? (c.width = A.displayWidth, c.height = A.displayHeight) : (c.width = A.width, c.height = A.height), c;\n }\n this.allocateTextureUnit = B, this.resetTextureUnits = U, this.setTexture2D = W, this.setTexture2DArray = k, this.setTexture3D = ee, this.setTextureCube = X, this.rebindTextures = _t, this.setupRenderTarget = Be, this.updateRenderTargetMipmap = it, this.updateMultisampleRenderTarget = Ve, this.setupDepthRenderbuffer = We, this.setupFrameBufferTexture = ue, this.useMultisampledRTT = pe;\n}\nfunction wg(i, e) {\n function t(n, s = Kn) {\n let r;\n const a = Ye.getTransfer(s);\n if (n === mn) return i.UNSIGNED_BYTE;\n if (n === To) return i.UNSIGNED_SHORT_4_4_4_4;\n if (n === Eo) return i.UNSIGNED_SHORT_5_5_5_1;\n if (n === Wc) return i.UNSIGNED_INT_5_9_9_9_REV;\n if (n === Xc) return i.UNSIGNED_INT_10F_11F_11F_REV;\n if (n === Gc) return i.BYTE;\n if (n === Hc) return i.SHORT;\n if (n === Ss) return i.UNSIGNED_SHORT;\n if (n === yo) return i.INT;\n if (n === di) return i.UNSIGNED_INT;\n if (n === Xt) return i.FLOAT;\n if (n === xt) return i.HALF_FLOAT;\n if (n === jc) return i.ALPHA;\n if (n === qc) return i.RGB;\n if (n === Zt) return i.RGBA;\n if (n === bs) return i.DEPTH_COMPONENT;\n if (n === Xi) return i.DEPTH_STENCIL;\n if (n === wo) return i.RED;\n if (n === Ao) return i.RED_INTEGER;\n if (n === Ro) return i.RG;\n if (n === Co) return i.RG_INTEGER;\n if (n === Po) return i.RGBA_INTEGER;\n if (n === dr || n === fr || n === pr || n === mr)\n if (a === et)\n if (r = e.get(\"WEBGL_compressed_texture_s3tc_srgb\"), r !== null) {\n if (n === dr) return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;\n if (n === fr) return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;\n if (n === pr) return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;\n if (n === mr) return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;\n } else\n return null;\n else if (r = e.get(\"WEBGL_compressed_texture_s3tc\"), r !== null) {\n if (n === dr) return r.COMPRESSED_RGB_S3TC_DXT1_EXT;\n if (n === fr) return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;\n if (n === pr) return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;\n if (n === mr) return r.COMPRESSED_RGBA_S3TC_DXT5_EXT;\n } else\n return null;\n if (n === Ua || n === Na || n === Fa || n === Oa)\n if (r = e.get(\"WEBGL_compressed_texture_pvrtc\"), r !== null) {\n if (n === Ua) return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;\n if (n === Na) return r.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;\n if (n === Fa) return r.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;\n if (n === Oa) return r.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;\n } else\n return null;\n if (n === Ba || n === za || n === ka)\n if (r = e.get(\"WEBGL_compressed_texture_etc\"), r !== null) {\n if (n === Ba || n === za) return a === et ? r.COMPRESSED_SRGB8_ETC2 : r.COMPRESSED_RGB8_ETC2;\n if (n === ka) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : r.COMPRESSED_RGBA8_ETC2_EAC;\n } else\n return null;\n if (n === Va || n === Ga || n === Ha || n === Wa || n === Xa || n === ja || n === qa || n === Ya || n === Ka || n === Za || n === $a || n === Ja || n === Qa || n === eo)\n if (r = e.get(\"WEBGL_compressed_texture_astc\"), r !== null) {\n if (n === Va) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : r.COMPRESSED_RGBA_ASTC_4x4_KHR;\n if (n === Ga) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : r.COMPRESSED_RGBA_ASTC_5x4_KHR;\n if (n === Ha) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : r.COMPRESSED_RGBA_ASTC_5x5_KHR;\n if (n === Wa) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : r.COMPRESSED_RGBA_ASTC_6x5_KHR;\n if (n === Xa) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : r.COMPRESSED_RGBA_ASTC_6x6_KHR;\n if (n === ja) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : r.COMPRESSED_RGBA_ASTC_8x5_KHR;\n if (n === qa) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : r.COMPRESSED_RGBA_ASTC_8x6_KHR;\n if (n === Ya) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : r.COMPRESSED_RGBA_ASTC_8x8_KHR;\n if (n === Ka) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : r.COMPRESSED_RGBA_ASTC_10x5_KHR;\n if (n === Za) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : r.COMPRESSED_RGBA_ASTC_10x6_KHR;\n if (n === $a) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : r.COMPRESSED_RGBA_ASTC_10x8_KHR;\n if (n === Ja) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : r.COMPRESSED_RGBA_ASTC_10x10_KHR;\n if (n === Qa) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : r.COMPRESSED_RGBA_ASTC_12x10_KHR;\n if (n === eo) return a === et ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : r.COMPRESSED_RGBA_ASTC_12x12_KHR;\n } else\n return null;\n if (n === to || n === no || n === io)\n if (r = e.get(\"EXT_texture_compression_bptc\"), r !== null) {\n if (n === to) return a === et ? r.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT : r.COMPRESSED_RGBA_BPTC_UNORM_EXT;\n if (n === no) return r.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;\n if (n === io) return r.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT;\n } else\n return null;\n if (n === so || n === ro || n === ao || n === oo)\n if (r = e.get(\"EXT_texture_compression_rgtc\"), r !== null) {\n if (n === so) return r.COMPRESSED_RED_RGTC1_EXT;\n if (n === ro) return r.COMPRESSED_SIGNED_RED_RGTC1_EXT;\n if (n === ao) return r.COMPRESSED_RED_GREEN_RGTC2_EXT;\n if (n === oo) return r.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT;\n } else\n return null;\n return n === Wi ? i.UNSIGNED_INT_24_8 : i[n] !== void 0 ? i[n] : null;\n }\n return { convert: t };\n}\nconst Ag = `\nvoid main() {\n\n\tgl_Position = vec4( position, 1.0 );\n\n}`, Rg = `\nuniform sampler2DArray depthColor;\nuniform float depthWidth;\nuniform float depthHeight;\n\nvoid main() {\n\n\tvec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );\n\n\tif ( coord.x >= 1.0 ) {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;\n\n\t} else {\n\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;\n\n\t}\n\n}`;\nclass Cg {\n /**\n * Constructs a new depth sensing module.\n */\n constructor() {\n this.texture = null, this.mesh = null, this.depthNear = 0, this.depthFar = 0;\n }\n /**\n * Inits the depth sensing module\n *\n * @param {XRWebGLDepthInformation} depthData - The XR depth data.\n * @param {XRRenderState} renderState - The XR render state.\n */\n init(e, t) {\n if (this.texture === null) {\n const n = new oh(e.texture);\n (e.depthNear !== t.depthNear || e.depthFar !== t.depthFar) && (this.depthNear = e.depthNear, this.depthFar = e.depthFar), this.texture = n;\n }\n }\n /**\n * Returns a plane mesh that visualizes the depth texture.\n *\n * @param {ArrayCamera} cameraXR - The XR camera.\n * @return {?Mesh} The plane mesh.\n */\n getMesh(e) {\n if (this.texture !== null && this.mesh === null) {\n const t = e.cameras[0].viewport, n = new ht({\n vertexShader: Ag,\n fragmentShader: Rg,\n uniforms: {\n depthColor: { value: this.texture },\n depthWidth: { value: t.z },\n depthHeight: { value: t.w }\n }\n });\n this.mesh = new ot(new As(20, 20), n);\n }\n return this.mesh;\n }\n /**\n * Resets the module\n */\n reset() {\n this.texture = null, this.mesh = null;\n }\n /**\n * Returns a texture representing the depth of the user's environment.\n *\n * @return {?ExternalTexture} The depth texture.\n */\n getDepthTexture() {\n return this.texture;\n }\n}\nclass Pg extends mi {\n /**\n * Constructs a new WebGL renderer.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGL2RenderingContext} gl - The rendering context.\n */\n constructor(e, t) {\n super();\n const n = this;\n let s = null, r = 1, a = null, o = \"local-floor\", l = 1, c = null, h = null, u = null, d = null, p = null, g = null;\n const x = typeof XRWebGLBinding < \"u\", m = new Cg(), f = {}, y = t.getContextAttributes();\n let v = null, T = null;\n const R = [], E = [], P = new le();\n let I = null;\n const S = new Tt();\n S.viewport = new Je();\n const M = new Tt();\n M.viewport = new Je();\n const C = [S, M], U = new Od();\n let B = null, z = null;\n this.cameraAutoUpdate = !0, this.enabled = !1, this.isPresenting = !1, this.getController = function(j) {\n let Y = R[j];\n return Y === void 0 && (Y = new ia(), R[j] = Y), Y.getTargetRaySpace();\n }, this.getControllerGrip = function(j) {\n let Y = R[j];\n return Y === void 0 && (Y = new ia(), R[j] = Y), Y.getGripSpace();\n }, this.getHand = function(j) {\n let Y = R[j];\n return Y === void 0 && (Y = new ia(), R[j] = Y), Y.getHandSpace();\n };\n function W(j) {\n const Y = E.indexOf(j.inputSource);\n if (Y === -1)\n return;\n const ue = R[Y];\n ue !== void 0 && (ue.update(j.inputSource, j.frame, c || a), ue.dispatchEvent({ type: j.type, data: j.inputSource }));\n }\n function k() {\n s.removeEventListener(\"select\", W), s.removeEventListener(\"selectstart\", W), s.removeEventListener(\"selectend\", W), s.removeEventListener(\"squeeze\", W), s.removeEventListener(\"squeezestart\", W), s.removeEventListener(\"squeezeend\", W), s.removeEventListener(\"end\", k), s.removeEventListener(\"inputsourceschange\", ee);\n for (let j = 0; j < R.length; j++) {\n const Y = E[j];\n Y !== null && (E[j] = null, R[j].disconnect(Y));\n }\n B = null, z = null, m.reset();\n for (const j in f)\n delete f[j];\n e.setRenderTarget(v), p = null, d = null, u = null, s = null, T = null, $e.stop(), n.isPresenting = !1, e.setPixelRatio(I), e.setSize(P.width, P.height, !1), n.dispatchEvent({ type: \"sessionend\" });\n }\n this.setFramebufferScaleFactor = function(j) {\n r = j, n.isPresenting === !0 && Te(\"WebXRManager: Cannot change framebuffer scale while presenting.\");\n }, this.setReferenceSpaceType = function(j) {\n o = j, n.isPresenting === !0 && Te(\"WebXRManager: Cannot change reference space type while presenting.\");\n }, this.getReferenceSpace = function() {\n return c || a;\n }, this.setReferenceSpace = function(j) {\n c = j;\n }, this.getBaseLayer = function() {\n return d !== null ? d : p;\n }, this.getBinding = function() {\n return u === null && x && (u = new XRWebGLBinding(s, t)), u;\n }, this.getFrame = function() {\n return g;\n }, this.getSession = function() {\n return s;\n }, this.setSession = async function(j) {\n if (s = j, s !== null) {\n if (v = e.getRenderTarget(), s.addEventListener(\"select\", W), s.addEventListener(\"selectstart\", W), s.addEventListener(\"selectend\", W), s.addEventListener(\"squeeze\", W), s.addEventListener(\"squeezestart\", W), s.addEventListener(\"squeezeend\", W), s.addEventListener(\"end\", k), s.addEventListener(\"inputsourceschange\", ee), y.xrCompatible !== !0 && await t.makeXRCompatible(), I = e.getPixelRatio(), e.getSize(P), x && \"createProjectionLayer\" in XRWebGLBinding.prototype) {\n let ue = null, Ce = null, me = null;\n y.depth && (me = y.stencil ? t.DEPTH24_STENCIL8 : t.DEPTH_COMPONENT24, ue = y.stencil ? Xi : bs, Ce = y.stencil ? Wi : di);\n const We = {\n colorFormat: t.RGBA8,\n depthFormat: me,\n scaleFactor: r\n };\n u = this.getBinding(), d = u.createProjectionLayer(We), s.updateRenderState({ layers: [d] }), e.setPixelRatio(1), e.setSize(d.textureWidth, d.textureHeight, !1), T = new St(\n d.textureWidth,\n d.textureHeight,\n {\n format: Zt,\n type: mn,\n depthTexture: new Vo(d.textureWidth, d.textureHeight, Ce, void 0, void 0, void 0, void 0, void 0, void 0, ue),\n stencilBuffer: y.stencil,\n colorSpace: e.outputColorSpace,\n samples: y.antialias ? 4 : 0,\n resolveDepthBuffer: d.ignoreDepthValues === !1,\n resolveStencilBuffer: d.ignoreDepthValues === !1\n }\n );\n } else {\n const ue = {\n antialias: y.antialias,\n alpha: !0,\n depth: y.depth,\n stencil: y.stencil,\n framebufferScaleFactor: r\n };\n p = new XRWebGLLayer(s, t, ue), s.updateRenderState({ baseLayer: p }), e.setPixelRatio(1), e.setSize(p.framebufferWidth, p.framebufferHeight, !1), T = new St(\n p.framebufferWidth,\n p.framebufferHeight,\n {\n format: Zt,\n type: mn,\n colorSpace: e.outputColorSpace,\n stencilBuffer: y.stencil,\n resolveDepthBuffer: p.ignoreDepthValues === !1,\n resolveStencilBuffer: p.ignoreDepthValues === !1\n }\n );\n }\n T.isXRRenderTarget = !0, this.setFoveation(l), c = null, a = await s.requestReferenceSpace(o), $e.setContext(s), $e.start(), n.isPresenting = !0, n.dispatchEvent({ type: \"sessionstart\" });\n }\n }, this.getEnvironmentBlendMode = function() {\n if (s !== null)\n return s.environmentBlendMode;\n }, this.getDepthTexture = function() {\n return m.getDepthTexture();\n };\n function ee(j) {\n for (let Y = 0; Y < j.removed.length; Y++) {\n const ue = j.removed[Y], Ce = E.indexOf(ue);\n Ce >= 0 && (E[Ce] = null, R[Ce].disconnect(ue));\n }\n for (let Y = 0; Y < j.added.length; Y++) {\n const ue = j.added[Y];\n let Ce = E.indexOf(ue);\n if (Ce === -1) {\n for (let We = 0; We < R.length; We++)\n if (We >= E.length) {\n E.push(ue), Ce = We;\n break;\n } else if (E[We] === null) {\n E[We] = ue, Ce = We;\n break;\n }\n if (Ce === -1) break;\n }\n const me = R[Ce];\n me && me.connect(ue);\n }\n }\n const X = new w(), $ = new w();\n function Q(j, Y, ue) {\n X.setFromMatrixPosition(Y.matrixWorld), $.setFromMatrixPosition(ue.matrixWorld);\n const Ce = X.distanceTo($), me = Y.projectionMatrix.elements, We = ue.projectionMatrix.elements, _t = me[14] / (me[10] - 1), Be = me[14] / (me[10] + 1), it = (me[9] + 1) / me[5], D = (me[9] - 1) / me[5], ke = (me[8] - 1) / me[0], Ve = (We[8] + 1) / We[0], Qe = _t * ke, pe = _t * Ve, lt = Ce / (-ke + Ve), ye = lt * -ke;\n if (Y.matrixWorld.decompose(j.position, j.quaternion, j.scale), j.translateX(ye), j.translateZ(lt), j.matrixWorld.compose(j.position, j.quaternion, j.scale), j.matrixWorldInverse.copy(j.matrixWorld).invert(), me[10] === -1)\n j.projectionMatrix.copy(Y.projectionMatrix), j.projectionMatrixInverse.copy(Y.projectionMatrixInverse);\n else {\n const Ie = _t + lt, A = Be + lt, _ = Qe - ye, O = pe + (Ce - ye), q = it * Be / A * Ie, Z = D * Be / A * Ie;\n j.projectionMatrix.makePerspective(_, O, q, Z, Ie, A), j.projectionMatrixInverse.copy(j.projectionMatrix).invert();\n }\n }\n function ge(j, Y) {\n Y === null ? j.matrixWorld.copy(j.matrix) : j.matrixWorld.multiplyMatrices(Y.matrixWorld, j.matrix), j.matrixWorldInverse.copy(j.matrixWorld).invert();\n }\n this.updateCamera = function(j) {\n if (s === null) return;\n let Y = j.near, ue = j.far;\n m.texture !== null && (m.depthNear > 0 && (Y = m.depthNear), m.depthFar > 0 && (ue = m.depthFar)), U.near = M.near = S.near = Y, U.far = M.far = S.far = ue, (B !== U.near || z !== U.far) && (s.updateRenderState({\n depthNear: U.near,\n depthFar: U.far\n }), B = U.near, z = U.far), U.layers.mask = j.layers.mask | 6, S.layers.mask = U.layers.mask & 3, M.layers.mask = U.layers.mask & 5;\n const Ce = j.parent, me = U.cameras;\n ge(U, Ce);\n for (let We = 0; We < me.length; We++)\n ge(me[We], Ce);\n me.length === 2 ? Q(U, S, M) : U.projectionMatrix.copy(S.projectionMatrix), we(j, U, Ce);\n };\n function we(j, Y, ue) {\n ue === null ? j.matrix.copy(Y.matrixWorld) : (j.matrix.copy(ue.matrixWorld), j.matrix.invert(), j.matrix.multiply(Y.matrixWorld)), j.matrix.decompose(j.position, j.quaternion, j.scale), j.updateMatrixWorld(!0), j.projectionMatrix.copy(Y.projectionMatrix), j.projectionMatrixInverse.copy(Y.projectionMatrixInverse), j.isPerspectiveCamera && (j.fov = ji * 2 * Math.atan(1 / j.projectionMatrix.elements[5]), j.zoom = 1);\n }\n this.getCamera = function() {\n return U;\n }, this.getFoveation = function() {\n if (!(d === null && p === null))\n return l;\n }, this.setFoveation = function(j) {\n l = j, d !== null && (d.fixedFoveation = j), p !== null && p.fixedFoveation !== void 0 && (p.fixedFoveation = j);\n }, this.hasDepthSensing = function() {\n return m.texture !== null;\n }, this.getDepthSensingMesh = function() {\n return m.getMesh(U);\n }, this.getCameraTexture = function(j) {\n return f[j];\n };\n let Oe = null;\n function Ke(j, Y) {\n if (h = Y.getViewerPose(c || a), g = Y, h !== null) {\n const ue = h.views;\n p !== null && (e.setRenderTargetFramebuffer(T, p.framebuffer), e.setRenderTarget(T));\n let Ce = !1;\n ue.length !== U.cameras.length && (U.cameras.length = 0, Ce = !0);\n for (let Be = 0; Be < ue.length; Be++) {\n const it = ue[Be];\n let D = null;\n if (p !== null)\n D = p.getViewport(it);\n else {\n const Ve = u.getViewSubImage(d, it);\n D = Ve.viewport, Be === 0 && (e.setRenderTargetTextures(\n T,\n Ve.colorTexture,\n Ve.depthStencilTexture\n ), e.setRenderTarget(T));\n }\n let ke = C[Be];\n ke === void 0 && (ke = new Tt(), ke.layers.enable(Be), ke.viewport = new Je(), C[Be] = ke), ke.matrix.fromArray(it.transform.matrix), ke.matrix.decompose(ke.position, ke.quaternion, ke.scale), ke.projectionMatrix.fromArray(it.projectionMatrix), ke.projectionMatrixInverse.copy(ke.projectionMatrix).invert(), ke.viewport.set(D.x, D.y, D.width, D.height), Be === 0 && (U.matrix.copy(ke.matrix), U.matrix.decompose(U.position, U.quaternion, U.scale)), Ce === !0 && U.cameras.push(ke);\n }\n const me = s.enabledFeatures;\n if (me && me.includes(\"depth-sensing\") && s.depthUsage == \"gpu-optimized\" && x) {\n u = n.getBinding();\n const Be = u.getDepthInformation(ue[0]);\n Be && Be.isValid && Be.texture && m.init(Be, s.renderState);\n }\n if (me && me.includes(\"camera-access\") && x) {\n e.state.unbindTexture(), u = n.getBinding();\n for (let Be = 0; Be < ue.length; Be++) {\n const it = ue[Be].camera;\n if (it) {\n let D = f[it];\n D || (D = new oh(), f[it] = D);\n const ke = u.getCameraImage(it);\n D.sourceTexture = ke;\n }\n }\n }\n }\n for (let ue = 0; ue < R.length; ue++) {\n const Ce = E[ue], me = R[ue];\n Ce !== null && me !== void 0 && me.update(Ce, Y, c || a);\n }\n Oe && Oe(j, Y), Y.detectedPlanes && n.dispatchEvent({ type: \"planesdetected\", data: Y }), g = null;\n }\n const $e = new gh();\n $e.setAnimationLoop(Ke), this.setAnimationLoop = function(j) {\n Oe = j;\n }, this.dispose = function() {\n };\n }\n}\nconst ci = /* @__PURE__ */ new xn(), Dg = /* @__PURE__ */ new Ne();\nfunction Lg(i, e) {\n function t(m, f) {\n m.matrixAutoUpdate === !0 && m.updateMatrix(), f.value.copy(m.matrix);\n }\n function n(m, f) {\n f.color.getRGB(m.fogColor.value, nh(i)), f.isFog ? (m.fogNear.value = f.near, m.fogFar.value = f.far) : f.isFogExp2 && (m.fogDensity.value = f.density);\n }\n function s(m, f, y, v, T) {\n f.isMeshBasicMaterial || f.isMeshLambertMaterial ? r(m, f) : f.isMeshToonMaterial ? (r(m, f), u(m, f)) : f.isMeshPhongMaterial ? (r(m, f), h(m, f)) : f.isMeshStandardMaterial ? (r(m, f), d(m, f), f.isMeshPhysicalMaterial && p(m, f, T)) : f.isMeshMatcapMaterial ? (r(m, f), g(m, f)) : f.isMeshDepthMaterial ? r(m, f) : f.isMeshDistanceMaterial ? (r(m, f), x(m, f)) : f.isMeshNormalMaterial ? r(m, f) : f.isLineBasicMaterial ? (a(m, f), f.isLineDashedMaterial && o(m, f)) : f.isPointsMaterial ? l(m, f, y, v) : f.isSpriteMaterial ? c(m, f) : f.isShadowMaterial ? (m.color.value.copy(f.color), m.opacity.value = f.opacity) : f.isShaderMaterial && (f.uniformsNeedUpdate = !1);\n }\n function r(m, f) {\n m.opacity.value = f.opacity, f.color && m.diffuse.value.copy(f.color), f.emissive && m.emissive.value.copy(f.emissive).multiplyScalar(f.emissiveIntensity), f.map && (m.map.value = f.map, t(f.map, m.mapTransform)), f.alphaMap && (m.alphaMap.value = f.alphaMap, t(f.alphaMap, m.alphaMapTransform)), f.bumpMap && (m.bumpMap.value = f.bumpMap, t(f.bumpMap, m.bumpMapTransform), m.bumpScale.value = f.bumpScale, f.side === zt && (m.bumpScale.value *= -1)), f.normalMap && (m.normalMap.value = f.normalMap, t(f.normalMap, m.normalMapTransform), m.normalScale.value.copy(f.normalScale), f.side === zt && m.normalScale.value.negate()), f.displacementMap && (m.displacementMap.value = f.displacementMap, t(f.displacementMap, m.displacementMapTransform), m.displacementScale.value = f.displacementScale, m.displacementBias.value = f.displacementBias), f.emissiveMap && (m.emissiveMap.value = f.emissiveMap, t(f.emissiveMap, m.emissiveMapTransform)), f.specularMap && (m.specularMap.value = f.specularMap, t(f.specularMap, m.specularMapTransform)), f.alphaTest > 0 && (m.alphaTest.value = f.alphaTest);\n const y = e.get(f), v = y.envMap, T = y.envMapRotation;\n v && (m.envMap.value = v, ci.copy(T), ci.x *= -1, ci.y *= -1, ci.z *= -1, v.isCubeTexture && v.isRenderTargetTexture === !1 && (ci.y *= -1, ci.z *= -1), m.envMapRotation.value.setFromMatrix4(Dg.makeRotationFromEuler(ci)), m.flipEnvMap.value = v.isCubeTexture && v.isRenderTargetTexture === !1 ? -1 : 1, m.reflectivity.value = f.reflectivity, m.ior.value = f.ior, m.refractionRatio.value = f.refractionRatio), f.lightMap && (m.lightMap.value = f.lightMap, m.lightMapIntensity.value = f.lightMapIntensity, t(f.lightMap, m.lightMapTransform)), f.aoMap && (m.aoMap.value = f.aoMap, m.aoMapIntensity.value = f.aoMapIntensity, t(f.aoMap, m.aoMapTransform));\n }\n function a(m, f) {\n m.diffuse.value.copy(f.color), m.opacity.value = f.opacity, f.map && (m.map.value = f.map, t(f.map, m.mapTransform));\n }\n function o(m, f) {\n m.dashSize.value = f.dashSize, m.totalSize.value = f.dashSize + f.gapSize, m.scale.value = f.scale;\n }\n function l(m, f, y, v) {\n m.diffuse.value.copy(f.color), m.opacity.value = f.opacity, m.size.value = f.size * y, m.scale.value = v * 0.5, f.map && (m.map.value = f.map, t(f.map, m.uvTransform)), f.alphaMap && (m.alphaMap.value = f.alphaMap, t(f.alphaMap, m.alphaMapTransform)), f.alphaTest > 0 && (m.alphaTest.value = f.alphaTest);\n }\n function c(m, f) {\n m.diffuse.value.copy(f.color), m.opacity.value = f.opacity, m.rotation.value = f.rotation, f.map && (m.map.value = f.map, t(f.map, m.mapTransform)), f.alphaMap && (m.alphaMap.value = f.alphaMap, t(f.alphaMap, m.alphaMapTransform)), f.alphaTest > 0 && (m.alphaTest.value = f.alphaTest);\n }\n function h(m, f) {\n m.specular.value.copy(f.specular), m.shininess.value = Math.max(f.shininess, 1e-4);\n }\n function u(m, f) {\n f.gradientMap && (m.gradientMap.value = f.gradientMap);\n }\n function d(m, f) {\n m.metalness.value = f.metalness, f.metalnessMap && (m.metalnessMap.value = f.metalnessMap, t(f.metalnessMap, m.metalnessMapTransform)), m.roughness.value = f.roughness, f.roughnessMap && (m.roughnessMap.value = f.roughnessMap, t(f.roughnessMap, m.roughnessMapTransform)), f.envMap && (m.envMapIntensity.value = f.envMapIntensity);\n }\n function p(m, f, y) {\n m.ior.value = f.ior, f.sheen > 0 && (m.sheenColor.value.copy(f.sheenColor).multiplyScalar(f.sheen), m.sheenRoughness.value = f.sheenRoughness, f.sheenColorMap && (m.sheenColorMap.value = f.sheenColorMap, t(f.sheenColorMap, m.sheenColorMapTransform)), f.sheenRoughnessMap && (m.sheenRoughnessMap.value = f.sheenRoughnessMap, t(f.sheenRoughnessMap, m.sheenRoughnessMapTransform))), f.clearcoat > 0 && (m.clearcoat.value = f.clearcoat, m.clearcoatRoughness.value = f.clearcoatRoughness, f.clearcoatMap && (m.clearcoatMap.value = f.clearcoatMap, t(f.clearcoatMap, m.clearcoatMapTransform)), f.clearcoatRoughnessMap && (m.clearcoatRoughnessMap.value = f.clearcoatRoughnessMap, t(f.clearcoatRoughnessMap, m.clearcoatRoughnessMapTransform)), f.clearcoatNormalMap && (m.clearcoatNormalMap.value = f.clearcoatNormalMap, t(f.clearcoatNormalMap, m.clearcoatNormalMapTransform), m.clearcoatNormalScale.value.copy(f.clearcoatNormalScale), f.side === zt && m.clearcoatNormalScale.value.negate())), f.dispersion > 0 && (m.dispersion.value = f.dispersion), f.iridescence > 0 && (m.iridescence.value = f.iridescence, m.iridescenceIOR.value = f.iridescenceIOR, m.iridescenceThicknessMinimum.value = f.iridescenceThicknessRange[0], m.iridescenceThicknessMaximum.value = f.iridescenceThicknessRange[1], f.iridescenceMap && (m.iridescenceMap.value = f.iridescenceMap, t(f.iridescenceMap, m.iridescenceMapTransform)), f.iridescenceThicknessMap && (m.iridescenceThicknessMap.value = f.iridescenceThicknessMap, t(f.iridescenceThicknessMap, m.iridescenceThicknessMapTransform))), f.transmission > 0 && (m.transmission.value = f.transmission, m.transmissionSamplerMap.value = y.texture, m.transmissionSamplerSize.value.set(y.width, y.height), f.transmissionMap && (m.transmissionMap.value = f.transmissionMap, t(f.transmissionMap, m.transmissionMapTransform)), m.thickness.value = f.thickness, f.thicknessMap && (m.thicknessMap.value = f.thicknessMap, t(f.thicknessMap, m.thicknessMapTransform)), m.attenuationDistance.value = f.attenuationDistance, m.attenuationColor.value.copy(f.attenuationColor)), f.anisotropy > 0 && (m.anisotropyVector.value.set(f.anisotropy * Math.cos(f.anisotropyRotation), f.anisotropy * Math.sin(f.anisotropyRotation)), f.anisotropyMap && (m.anisotropyMap.value = f.anisotropyMap, t(f.anisotropyMap, m.anisotropyMapTransform))), m.specularIntensity.value = f.specularIntensity, m.specularColor.value.copy(f.specularColor), f.specularColorMap && (m.specularColorMap.value = f.specularColorMap, t(f.specularColorMap, m.specularColorMapTransform)), f.specularIntensityMap && (m.specularIntensityMap.value = f.specularIntensityMap, t(f.specularIntensityMap, m.specularIntensityMapTransform));\n }\n function g(m, f) {\n f.matcap && (m.matcap.value = f.matcap);\n }\n function x(m, f) {\n const y = e.get(f).light;\n m.referencePosition.value.setFromMatrixPosition(y.matrixWorld), m.nearDistance.value = y.shadow.camera.near, m.farDistance.value = y.shadow.camera.far;\n }\n return {\n refreshFogUniforms: n,\n refreshMaterialUniforms: s\n };\n}\nfunction Ig(i, e, t, n) {\n let s = {}, r = {}, a = [];\n const o = i.getParameter(i.MAX_UNIFORM_BUFFER_BINDINGS);\n function l(y, v) {\n const T = v.program;\n n.uniformBlockBinding(y, T);\n }\n function c(y, v) {\n let T = s[y.id];\n T === void 0 && (g(y), T = h(y), s[y.id] = T, y.addEventListener(\"dispose\", m));\n const R = v.program;\n n.updateUBOMapping(y, R);\n const E = e.render.frame;\n r[y.id] !== E && (d(y), r[y.id] = E);\n }\n function h(y) {\n const v = u();\n y.__bindingPointIndex = v;\n const T = i.createBuffer(), R = y.__size, E = y.usage;\n return i.bindBuffer(i.UNIFORM_BUFFER, T), i.bufferData(i.UNIFORM_BUFFER, R, E), i.bindBuffer(i.UNIFORM_BUFFER, null), i.bindBufferBase(i.UNIFORM_BUFFER, v, T), T;\n }\n function u() {\n for (let y = 0; y < o; y++)\n if (a.indexOf(y) === -1)\n return a.push(y), y;\n return Xe(\"WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached.\"), 0;\n }\n function d(y) {\n const v = s[y.id], T = y.uniforms, R = y.__cache;\n i.bindBuffer(i.UNIFORM_BUFFER, v);\n for (let E = 0, P = T.length; E < P; E++) {\n const I = Array.isArray(T[E]) ? T[E] : [T[E]];\n for (let S = 0, M = I.length; S < M; S++) {\n const C = I[S];\n if (p(C, E, S, R) === !0) {\n const U = C.__offset, B = Array.isArray(C.value) ? C.value : [C.value];\n let z = 0;\n for (let W = 0; W < B.length; W++) {\n const k = B[W], ee = x(k);\n typeof k == \"number\" || typeof k == \"boolean\" ? (C.__data[0] = k, i.bufferSubData(i.UNIFORM_BUFFER, U + z, C.__data)) : k.isMatrix3 ? (C.__data[0] = k.elements[0], C.__data[1] = k.elements[1], C.__data[2] = k.elements[2], C.__data[3] = 0, C.__data[4] = k.elements[3], C.__data[5] = k.elements[4], C.__data[6] = k.elements[5], C.__data[7] = 0, C.__data[8] = k.elements[6], C.__data[9] = k.elements[7], C.__data[10] = k.elements[8], C.__data[11] = 0) : (k.toArray(C.__data, z), z += ee.storage / Float32Array.BYTES_PER_ELEMENT);\n }\n i.bufferSubData(i.UNIFORM_BUFFER, U, C.__data);\n }\n }\n }\n i.bindBuffer(i.UNIFORM_BUFFER, null);\n }\n function p(y, v, T, R) {\n const E = y.value, P = v + \"_\" + T;\n if (R[P] === void 0)\n return typeof E == \"number\" || typeof E == \"boolean\" ? R[P] = E : R[P] = E.clone(), !0;\n {\n const I = R[P];\n if (typeof E == \"number\" || typeof E == \"boolean\") {\n if (I !== E)\n return R[P] = E, !0;\n } else if (I.equals(E) === !1)\n return I.copy(E), !0;\n }\n return !1;\n }\n function g(y) {\n const v = y.uniforms;\n let T = 0;\n const R = 16;\n for (let P = 0, I = v.length; P < I; P++) {\n const S = Array.isArray(v[P]) ? v[P] : [v[P]];\n for (let M = 0, C = S.length; M < C; M++) {\n const U = S[M], B = Array.isArray(U.value) ? U.value : [U.value];\n for (let z = 0, W = B.length; z < W; z++) {\n const k = B[z], ee = x(k), X = T % R, $ = X % ee.boundary, Q = X + $;\n T += $, Q !== 0 && R - Q < ee.storage && (T += R - Q), U.__data = new Float32Array(ee.storage / Float32Array.BYTES_PER_ELEMENT), U.__offset = T, T += ee.storage;\n }\n }\n }\n const E = T % R;\n return E > 0 && (T += R - E), y.__size = T, y.__cache = {}, this;\n }\n function x(y) {\n const v = {\n boundary: 0,\n // bytes\n storage: 0\n // bytes\n };\n return typeof y == \"number\" || typeof y == \"boolean\" ? (v.boundary = 4, v.storage = 4) : y.isVector2 ? (v.boundary = 8, v.storage = 8) : y.isVector3 || y.isColor ? (v.boundary = 16, v.storage = 12) : y.isVector4 ? (v.boundary = 16, v.storage = 16) : y.isMatrix3 ? (v.boundary = 48, v.storage = 48) : y.isMatrix4 ? (v.boundary = 64, v.storage = 64) : y.isTexture ? Te(\"WebGLRenderer: Texture samplers can not be part of an uniforms group.\") : Te(\"WebGLRenderer: Unsupported uniform value type.\", y), v;\n }\n function m(y) {\n const v = y.target;\n v.removeEventListener(\"dispose\", m);\n const T = a.indexOf(v.__bindingPointIndex);\n a.splice(T, 1), i.deleteBuffer(s[v.id]), delete s[v.id], delete r[v.id];\n }\n function f() {\n for (const y in s)\n i.deleteBuffer(s[y]);\n a = [], s = {}, r = {};\n }\n return {\n bind: l,\n update: c,\n dispose: f\n };\n}\nconst Ug = new Uint16Array([\n 11481,\n 15204,\n 11534,\n 15171,\n 11808,\n 15015,\n 12385,\n 14843,\n 12894,\n 14716,\n 13396,\n 14600,\n 13693,\n 14483,\n 13976,\n 14366,\n 14237,\n 14171,\n 14405,\n 13961,\n 14511,\n 13770,\n 14605,\n 13598,\n 14687,\n 13444,\n 14760,\n 13305,\n 14822,\n 13066,\n 14876,\n 12857,\n 14923,\n 12675,\n 14963,\n 12517,\n 14997,\n 12379,\n 15025,\n 12230,\n 15049,\n 12023,\n 15070,\n 11843,\n 15086,\n 11687,\n 15100,\n 11551,\n 15111,\n 11433,\n 15120,\n 11330,\n 15127,\n 11217,\n 15132,\n 11060,\n 15135,\n 10922,\n 15138,\n 10801,\n 15139,\n 10695,\n 15139,\n 10600,\n 13012,\n 14923,\n 13020,\n 14917,\n 13064,\n 14886,\n 13176,\n 14800,\n 13349,\n 14666,\n 13513,\n 14526,\n 13724,\n 14398,\n 13960,\n 14230,\n 14200,\n 14020,\n 14383,\n 13827,\n 14488,\n 13651,\n 14583,\n 13491,\n 14667,\n 13348,\n 14740,\n 13132,\n 14803,\n 12908,\n 14856,\n 12713,\n 14901,\n 12542,\n 14938,\n 12394,\n 14968,\n 12241,\n 14992,\n 12017,\n 15010,\n 11822,\n 15024,\n 11654,\n 15034,\n 11507,\n 15041,\n 11380,\n 15044,\n 11269,\n 15044,\n 11081,\n 15042,\n 10913,\n 15037,\n 10764,\n 15031,\n 10635,\n 15023,\n 10520,\n 15014,\n 10419,\n 15003,\n 10330,\n 13657,\n 14676,\n 13658,\n 14673,\n 13670,\n 14660,\n 13698,\n 14622,\n 13750,\n 14547,\n 13834,\n 14442,\n 13956,\n 14317,\n 14112,\n 14093,\n 14291,\n 13889,\n 14407,\n 13704,\n 14499,\n 13538,\n 14586,\n 13389,\n 14664,\n 13201,\n 14733,\n 12966,\n 14792,\n 12758,\n 14842,\n 12577,\n 14882,\n 12418,\n 14915,\n 12272,\n 14940,\n 12033,\n 14959,\n 11826,\n 14972,\n 11646,\n 14980,\n 11490,\n 14983,\n 11355,\n 14983,\n 11212,\n 14979,\n 11008,\n 14971,\n 10830,\n 14961,\n 10675,\n 14950,\n 10540,\n 14936,\n 10420,\n 14923,\n 10315,\n 14909,\n 10204,\n 14894,\n 10041,\n 14089,\n 14460,\n 14090,\n 14459,\n 14096,\n 14452,\n 14112,\n 14431,\n 14141,\n 14388,\n 14186,\n 14305,\n 14252,\n 14130,\n 14341,\n 13941,\n 14399,\n 13756,\n 14467,\n 13585,\n 14539,\n 13430,\n 14610,\n 13272,\n 14677,\n 13026,\n 14737,\n 12808,\n 14790,\n 12617,\n 14833,\n 12449,\n 14869,\n 12303,\n 14896,\n 12065,\n 14916,\n 11845,\n 14929,\n 11655,\n 14937,\n 11490,\n 14939,\n 11347,\n 14936,\n 11184,\n 14930,\n 10970,\n 14921,\n 10783,\n 14912,\n 10621,\n 14900,\n 10480,\n 14885,\n 10356,\n 14867,\n 10247,\n 14848,\n 10062,\n 14827,\n 9894,\n 14805,\n 9745,\n 14400,\n 14208,\n 14400,\n 14206,\n 14402,\n 14198,\n 14406,\n 14174,\n 14415,\n 14122,\n 14427,\n 14035,\n 14444,\n 13913,\n 14469,\n 13767,\n 14504,\n 13613,\n 14548,\n 13463,\n 14598,\n 13324,\n 14651,\n 13082,\n 14704,\n 12858,\n 14752,\n 12658,\n 14795,\n 12483,\n 14831,\n 12330,\n 14860,\n 12106,\n 14881,\n 11875,\n 14895,\n 11675,\n 14903,\n 11501,\n 14905,\n 11351,\n 14903,\n 11178,\n 14900,\n 10953,\n 14892,\n 10757,\n 14880,\n 10589,\n 14865,\n 10442,\n 14847,\n 10313,\n 14827,\n 10162,\n 14805,\n 9965,\n 14782,\n 9792,\n 14757,\n 9642,\n 14731,\n 9507,\n 14562,\n 13883,\n 14562,\n 13883,\n 14563,\n 13877,\n 14566,\n 13862,\n 14570,\n 13830,\n 14576,\n 13773,\n 14584,\n 13689,\n 14595,\n 13582,\n 14613,\n 13461,\n 14637,\n 13336,\n 14668,\n 13120,\n 14704,\n 12897,\n 14741,\n 12695,\n 14776,\n 12516,\n 14808,\n 12358,\n 14835,\n 12150,\n 14856,\n 11910,\n 14870,\n 11701,\n 14878,\n 11519,\n 14882,\n 11361,\n 14884,\n 11187,\n 14880,\n 10951,\n 14871,\n 10748,\n 14858,\n 10572,\n 14842,\n 10418,\n 14823,\n 10286,\n 14801,\n 10099,\n 14777,\n 9897,\n 14751,\n 9722,\n 14725,\n 9567,\n 14696,\n 9430,\n 14666,\n 9309,\n 14702,\n 13604,\n 14702,\n 13604,\n 14702,\n 13600,\n 14703,\n 13591,\n 14705,\n 13570,\n 14707,\n 13533,\n 14709,\n 13477,\n 14712,\n 13400,\n 14718,\n 13305,\n 14727,\n 13106,\n 14743,\n 12907,\n 14762,\n 12716,\n 14784,\n 12539,\n 14807,\n 12380,\n 14827,\n 12190,\n 14844,\n 11943,\n 14855,\n 11727,\n 14863,\n 11539,\n 14870,\n 11376,\n 14871,\n 11204,\n 14868,\n 10960,\n 14858,\n 10748,\n 14845,\n 10565,\n 14829,\n 10406,\n 14809,\n 10269,\n 14786,\n 10058,\n 14761,\n 9852,\n 14734,\n 9671,\n 14705,\n 9512,\n 14674,\n 9374,\n 14641,\n 9253,\n 14608,\n 9076,\n 14821,\n 13366,\n 14821,\n 13365,\n 14821,\n 13364,\n 14821,\n 13358,\n 14821,\n 13344,\n 14821,\n 13320,\n 14819,\n 13252,\n 14817,\n 13145,\n 14815,\n 13011,\n 14814,\n 12858,\n 14817,\n 12698,\n 14823,\n 12539,\n 14832,\n 12389,\n 14841,\n 12214,\n 14850,\n 11968,\n 14856,\n 11750,\n 14861,\n 11558,\n 14866,\n 11390,\n 14867,\n 11226,\n 14862,\n 10972,\n 14853,\n 10754,\n 14840,\n 10565,\n 14823,\n 10401,\n 14803,\n 10259,\n 14780,\n 10032,\n 14754,\n 9820,\n 14725,\n 9635,\n 14694,\n 9473,\n 14661,\n 9333,\n 14627,\n 9203,\n 14593,\n 8988,\n 14557,\n 8798,\n 14923,\n 13014,\n 14922,\n 13014,\n 14922,\n 13012,\n 14922,\n 13004,\n 14920,\n 12987,\n 14919,\n 12957,\n 14915,\n 12907,\n 14909,\n 12834,\n 14902,\n 12738,\n 14894,\n 12623,\n 14888,\n 12498,\n 14883,\n 12370,\n 14880,\n 12203,\n 14878,\n 11970,\n 14875,\n 11759,\n 14873,\n 11569,\n 14874,\n 11401,\n 14872,\n 11243,\n 14865,\n 10986,\n 14855,\n 10762,\n 14842,\n 10568,\n 14825,\n 10401,\n 14804,\n 10255,\n 14781,\n 10017,\n 14754,\n 9799,\n 14725,\n 9611,\n 14692,\n 9445,\n 14658,\n 9301,\n 14623,\n 9139,\n 14587,\n 8920,\n 14548,\n 8729,\n 14509,\n 8562,\n 15008,\n 12672,\n 15008,\n 12672,\n 15008,\n 12671,\n 15007,\n 12667,\n 15005,\n 12656,\n 15001,\n 12637,\n 14997,\n 12605,\n 14989,\n 12556,\n 14978,\n 12490,\n 14966,\n 12407,\n 14953,\n 12313,\n 14940,\n 12136,\n 14927,\n 11934,\n 14914,\n 11742,\n 14903,\n 11563,\n 14896,\n 11401,\n 14889,\n 11247,\n 14879,\n 10992,\n 14866,\n 10767,\n 14851,\n 10570,\n 14833,\n 10400,\n 14812,\n 10252,\n 14789,\n 10007,\n 14761,\n 9784,\n 14731,\n 9592,\n 14698,\n 9424,\n 14663,\n 9279,\n 14627,\n 9088,\n 14588,\n 8868,\n 14548,\n 8676,\n 14508,\n 8508,\n 14467,\n 8360,\n 15080,\n 12386,\n 15080,\n 12386,\n 15079,\n 12385,\n 15078,\n 12383,\n 15076,\n 12378,\n 15072,\n 12367,\n 15066,\n 12347,\n 15057,\n 12315,\n 15045,\n 12253,\n 15030,\n 12138,\n 15012,\n 11998,\n 14993,\n 11845,\n 14972,\n 11685,\n 14951,\n 11530,\n 14935,\n 11383,\n 14920,\n 11228,\n 14904,\n 10981,\n 14887,\n 10762,\n 14870,\n 10567,\n 14850,\n 10397,\n 14827,\n 10248,\n 14803,\n 9997,\n 14774,\n 9771,\n 14743,\n 9578,\n 14710,\n 9407,\n 14674,\n 9259,\n 14637,\n 9048,\n 14596,\n 8826,\n 14555,\n 8632,\n 14514,\n 8464,\n 14471,\n 8317,\n 14427,\n 8182,\n 15139,\n 12008,\n 15139,\n 12008,\n 15138,\n 12008,\n 15137,\n 12007,\n 15135,\n 12003,\n 15130,\n 11990,\n 15124,\n 11969,\n 15115,\n 11929,\n 15102,\n 11872,\n 15086,\n 11794,\n 15064,\n 11693,\n 15041,\n 11581,\n 15013,\n 11459,\n 14987,\n 11336,\n 14966,\n 11170,\n 14944,\n 10944,\n 14921,\n 10738,\n 14898,\n 10552,\n 14875,\n 10387,\n 14850,\n 10239,\n 14824,\n 9983,\n 14794,\n 9758,\n 14762,\n 9563,\n 14728,\n 9392,\n 14692,\n 9244,\n 14653,\n 9014,\n 14611,\n 8791,\n 14569,\n 8597,\n 14526,\n 8427,\n 14481,\n 8281,\n 14436,\n 8110,\n 14391,\n 7885,\n 15188,\n 11617,\n 15188,\n 11617,\n 15187,\n 11617,\n 15186,\n 11618,\n 15183,\n 11617,\n 15179,\n 11612,\n 15173,\n 11601,\n 15163,\n 11581,\n 15150,\n 11546,\n 15133,\n 11495,\n 15110,\n 11427,\n 15083,\n 11346,\n 15051,\n 11246,\n 15024,\n 11057,\n 14996,\n 10868,\n 14967,\n 10687,\n 14938,\n 10517,\n 14911,\n 10362,\n 14882,\n 10206,\n 14853,\n 9956,\n 14821,\n 9737,\n 14787,\n 9543,\n 14752,\n 9375,\n 14715,\n 9228,\n 14675,\n 8980,\n 14632,\n 8760,\n 14589,\n 8565,\n 14544,\n 8395,\n 14498,\n 8248,\n 14451,\n 8049,\n 14404,\n 7824,\n 14357,\n 7630,\n 15228,\n 11298,\n 15228,\n 11298,\n 15227,\n 11299,\n 15226,\n 11301,\n 15223,\n 11303,\n 15219,\n 11302,\n 15213,\n 11299,\n 15204,\n 11290,\n 15191,\n 11271,\n 15174,\n 11217,\n 15150,\n 11129,\n 15119,\n 11015,\n 15087,\n 10886,\n 15057,\n 10744,\n 15024,\n 10599,\n 14990,\n 10455,\n 14957,\n 10318,\n 14924,\n 10143,\n 14891,\n 9911,\n 14856,\n 9701,\n 14820,\n 9516,\n 14782,\n 9352,\n 14744,\n 9200,\n 14703,\n 8946,\n 14659,\n 8725,\n 14615,\n 8533,\n 14568,\n 8366,\n 14521,\n 8220,\n 14472,\n 7992,\n 14423,\n 7770,\n 14374,\n 7578,\n 14315,\n 7408,\n 15260,\n 10819,\n 15260,\n 10819,\n 15259,\n 10822,\n 15258,\n 10826,\n 15256,\n 10832,\n 15251,\n 10836,\n 15246,\n 10841,\n 15237,\n 10838,\n 15225,\n 10821,\n 15207,\n 10788,\n 15183,\n 10734,\n 15151,\n 10660,\n 15120,\n 10571,\n 15087,\n 10469,\n 15049,\n 10359,\n 15012,\n 10249,\n 14974,\n 10041,\n 14937,\n 9837,\n 14900,\n 9647,\n 14860,\n 9475,\n 14820,\n 9320,\n 14779,\n 9147,\n 14736,\n 8902,\n 14691,\n 8688,\n 14646,\n 8499,\n 14598,\n 8335,\n 14549,\n 8189,\n 14499,\n 7940,\n 14448,\n 7720,\n 14397,\n 7529,\n 14347,\n 7363,\n 14256,\n 7218,\n 15285,\n 10410,\n 15285,\n 10411,\n 15285,\n 10413,\n 15284,\n 10418,\n 15282,\n 10425,\n 15278,\n 10434,\n 15272,\n 10442,\n 15264,\n 10449,\n 15252,\n 10445,\n 15235,\n 10433,\n 15210,\n 10403,\n 15179,\n 10358,\n 15149,\n 10301,\n 15113,\n 10218,\n 15073,\n 10059,\n 15033,\n 9894,\n 14991,\n 9726,\n 14951,\n 9565,\n 14909,\n 9413,\n 14865,\n 9273,\n 14822,\n 9073,\n 14777,\n 8845,\n 14730,\n 8641,\n 14682,\n 8459,\n 14633,\n 8300,\n 14583,\n 8129,\n 14531,\n 7883,\n 14479,\n 7670,\n 14426,\n 7482,\n 14373,\n 7321,\n 14305,\n 7176,\n 14201,\n 6939,\n 15305,\n 9939,\n 15305,\n 9940,\n 15305,\n 9945,\n 15304,\n 9955,\n 15302,\n 9967,\n 15298,\n 9989,\n 15293,\n 10010,\n 15286,\n 10033,\n 15274,\n 10044,\n 15258,\n 10045,\n 15233,\n 10022,\n 15205,\n 9975,\n 15174,\n 9903,\n 15136,\n 9808,\n 15095,\n 9697,\n 15053,\n 9578,\n 15009,\n 9451,\n 14965,\n 9327,\n 14918,\n 9198,\n 14871,\n 8973,\n 14825,\n 8766,\n 14775,\n 8579,\n 14725,\n 8408,\n 14675,\n 8259,\n 14622,\n 8058,\n 14569,\n 7821,\n 14515,\n 7615,\n 14460,\n 7435,\n 14405,\n 7276,\n 14350,\n 7108,\n 14256,\n 6866,\n 14149,\n 6653,\n 15321,\n 9444,\n 15321,\n 9445,\n 15321,\n 9448,\n 15320,\n 9458,\n 15317,\n 9470,\n 15314,\n 9490,\n 15310,\n 9515,\n 15302,\n 9540,\n 15292,\n 9562,\n 15276,\n 9579,\n 15251,\n 9577,\n 15226,\n 9559,\n 15195,\n 9519,\n 15156,\n 9463,\n 15116,\n 9389,\n 15071,\n 9304,\n 15025,\n 9208,\n 14978,\n 9023,\n 14927,\n 8838,\n 14878,\n 8661,\n 14827,\n 8496,\n 14774,\n 8344,\n 14722,\n 8206,\n 14667,\n 7973,\n 14612,\n 7749,\n 14556,\n 7555,\n 14499,\n 7382,\n 14443,\n 7229,\n 14385,\n 7025,\n 14322,\n 6791,\n 14210,\n 6588,\n 14100,\n 6409,\n 15333,\n 8920,\n 15333,\n 8921,\n 15332,\n 8927,\n 15332,\n 8943,\n 15329,\n 8965,\n 15326,\n 9002,\n 15322,\n 9048,\n 15316,\n 9106,\n 15307,\n 9162,\n 15291,\n 9204,\n 15267,\n 9221,\n 15244,\n 9221,\n 15212,\n 9196,\n 15175,\n 9134,\n 15133,\n 9043,\n 15088,\n 8930,\n 15040,\n 8801,\n 14990,\n 8665,\n 14938,\n 8526,\n 14886,\n 8391,\n 14830,\n 8261,\n 14775,\n 8087,\n 14719,\n 7866,\n 14661,\n 7664,\n 14603,\n 7482,\n 14544,\n 7322,\n 14485,\n 7178,\n 14426,\n 6936,\n 14367,\n 6713,\n 14281,\n 6517,\n 14166,\n 6348,\n 14054,\n 6198,\n 15341,\n 8360,\n 15341,\n 8361,\n 15341,\n 8366,\n 15341,\n 8379,\n 15339,\n 8399,\n 15336,\n 8431,\n 15332,\n 8473,\n 15326,\n 8527,\n 15318,\n 8585,\n 15302,\n 8632,\n 15281,\n 8670,\n 15258,\n 8690,\n 15227,\n 8690,\n 15191,\n 8664,\n 15149,\n 8612,\n 15104,\n 8543,\n 15055,\n 8456,\n 15001,\n 8360,\n 14948,\n 8259,\n 14892,\n 8122,\n 14834,\n 7923,\n 14776,\n 7734,\n 14716,\n 7558,\n 14656,\n 7397,\n 14595,\n 7250,\n 14534,\n 7070,\n 14472,\n 6835,\n 14410,\n 6628,\n 14350,\n 6443,\n 14243,\n 6283,\n 14125,\n 6135,\n 14010,\n 5889,\n 15348,\n 7715,\n 15348,\n 7717,\n 15348,\n 7725,\n 15347,\n 7745,\n 15345,\n 7780,\n 15343,\n 7836,\n 15339,\n 7905,\n 15334,\n 8e3,\n 15326,\n 8103,\n 15310,\n 8193,\n 15293,\n 8239,\n 15270,\n 8270,\n 15240,\n 8287,\n 15204,\n 8283,\n 15163,\n 8260,\n 15118,\n 8223,\n 15067,\n 8143,\n 15014,\n 8014,\n 14958,\n 7873,\n 14899,\n 7723,\n 14839,\n 7573,\n 14778,\n 7430,\n 14715,\n 7293,\n 14652,\n 7164,\n 14588,\n 6931,\n 14524,\n 6720,\n 14460,\n 6531,\n 14396,\n 6362,\n 14330,\n 6210,\n 14207,\n 6015,\n 14086,\n 5781,\n 13969,\n 5576,\n 15352,\n 7114,\n 15352,\n 7116,\n 15352,\n 7128,\n 15352,\n 7159,\n 15350,\n 7195,\n 15348,\n 7237,\n 15345,\n 7299,\n 15340,\n 7374,\n 15332,\n 7457,\n 15317,\n 7544,\n 15301,\n 7633,\n 15280,\n 7703,\n 15251,\n 7754,\n 15216,\n 7775,\n 15176,\n 7767,\n 15131,\n 7733,\n 15079,\n 7670,\n 15026,\n 7588,\n 14967,\n 7492,\n 14906,\n 7387,\n 14844,\n 7278,\n 14779,\n 7171,\n 14714,\n 6965,\n 14648,\n 6770,\n 14581,\n 6587,\n 14515,\n 6420,\n 14448,\n 6269,\n 14382,\n 6123,\n 14299,\n 5881,\n 14172,\n 5665,\n 14049,\n 5477,\n 13929,\n 5310,\n 15355,\n 6329,\n 15355,\n 6330,\n 15355,\n 6339,\n 15355,\n 6362,\n 15353,\n 6410,\n 15351,\n 6472,\n 15349,\n 6572,\n 15344,\n 6688,\n 15337,\n 6835,\n 15323,\n 6985,\n 15309,\n 7142,\n 15287,\n 7220,\n 15260,\n 7277,\n 15226,\n 7310,\n 15188,\n 7326,\n 15142,\n 7318,\n 15090,\n 7285,\n 15036,\n 7239,\n 14976,\n 7177,\n 14914,\n 7045,\n 14849,\n 6892,\n 14782,\n 6736,\n 14714,\n 6581,\n 14645,\n 6433,\n 14576,\n 6293,\n 14506,\n 6164,\n 14438,\n 5946,\n 14369,\n 5733,\n 14270,\n 5540,\n 14140,\n 5369,\n 14014,\n 5216,\n 13892,\n 5043,\n 15357,\n 5483,\n 15357,\n 5484,\n 15357,\n 5496,\n 15357,\n 5528,\n 15356,\n 5597,\n 15354,\n 5692,\n 15351,\n 5835,\n 15347,\n 6011,\n 15339,\n 6195,\n 15328,\n 6317,\n 15314,\n 6446,\n 15293,\n 6566,\n 15268,\n 6668,\n 15235,\n 6746,\n 15197,\n 6796,\n 15152,\n 6811,\n 15101,\n 6790,\n 15046,\n 6748,\n 14985,\n 6673,\n 14921,\n 6583,\n 14854,\n 6479,\n 14785,\n 6371,\n 14714,\n 6259,\n 14643,\n 6149,\n 14571,\n 5946,\n 14499,\n 5750,\n 14428,\n 5567,\n 14358,\n 5401,\n 14242,\n 5250,\n 14109,\n 5111,\n 13980,\n 4870,\n 13856,\n 4657,\n 15359,\n 4555,\n 15359,\n 4557,\n 15358,\n 4573,\n 15358,\n 4633,\n 15357,\n 4715,\n 15355,\n 4841,\n 15353,\n 5061,\n 15349,\n 5216,\n 15342,\n 5391,\n 15331,\n 5577,\n 15318,\n 5770,\n 15299,\n 5967,\n 15274,\n 6150,\n 15243,\n 6223,\n 15206,\n 6280,\n 15161,\n 6310,\n 15111,\n 6317,\n 15055,\n 6300,\n 14994,\n 6262,\n 14928,\n 6208,\n 14860,\n 6141,\n 14788,\n 5994,\n 14715,\n 5838,\n 14641,\n 5684,\n 14566,\n 5529,\n 14492,\n 5384,\n 14418,\n 5247,\n 14346,\n 5121,\n 14216,\n 4892,\n 14079,\n 4682,\n 13948,\n 4496,\n 13822,\n 4330,\n 15359,\n 3498,\n 15359,\n 3501,\n 15359,\n 3520,\n 15359,\n 3598,\n 15358,\n 3719,\n 15356,\n 3860,\n 15355,\n 4137,\n 15351,\n 4305,\n 15344,\n 4563,\n 15334,\n 4809,\n 15321,\n 5116,\n 15303,\n 5273,\n 15280,\n 5418,\n 15250,\n 5547,\n 15214,\n 5653,\n 15170,\n 5722,\n 15120,\n 5761,\n 15064,\n 5763,\n 15002,\n 5733,\n 14935,\n 5673,\n 14865,\n 5597,\n 14792,\n 5504,\n 14716,\n 5400,\n 14640,\n 5294,\n 14563,\n 5185,\n 14486,\n 5041,\n 14410,\n 4841,\n 14335,\n 4655,\n 14191,\n 4482,\n 14051,\n 4325,\n 13918,\n 4183,\n 13790,\n 4012,\n 15360,\n 2282,\n 15360,\n 2285,\n 15360,\n 2306,\n 15360,\n 2401,\n 15359,\n 2547,\n 15357,\n 2748,\n 15355,\n 3103,\n 15352,\n 3349,\n 15345,\n 3675,\n 15336,\n 4020,\n 15324,\n 4272,\n 15307,\n 4496,\n 15285,\n 4716,\n 15255,\n 4908,\n 15220,\n 5086,\n 15178,\n 5170,\n 15128,\n 5214,\n 15072,\n 5234,\n 15010,\n 5231,\n 14943,\n 5206,\n 14871,\n 5166,\n 14796,\n 5102,\n 14718,\n 4971,\n 14639,\n 4833,\n 14559,\n 4687,\n 14480,\n 4541,\n 14402,\n 4401,\n 14315,\n 4268,\n 14167,\n 4142,\n 14025,\n 3958,\n 13888,\n 3747,\n 13759,\n 3556,\n 15360,\n 923,\n 15360,\n 925,\n 15360,\n 946,\n 15360,\n 1052,\n 15359,\n 1214,\n 15357,\n 1494,\n 15356,\n 1892,\n 15352,\n 2274,\n 15346,\n 2663,\n 15338,\n 3099,\n 15326,\n 3393,\n 15309,\n 3679,\n 15288,\n 3980,\n 15260,\n 4183,\n 15226,\n 4325,\n 15185,\n 4437,\n 15136,\n 4517,\n 15080,\n 4570,\n 15018,\n 4591,\n 14950,\n 4581,\n 14877,\n 4545,\n 14800,\n 4485,\n 14720,\n 4411,\n 14638,\n 4325,\n 14556,\n 4231,\n 14475,\n 4136,\n 14395,\n 3988,\n 14297,\n 3803,\n 14145,\n 3628,\n 13999,\n 3465,\n 13861,\n 3314,\n 13729,\n 3177,\n 15360,\n 263,\n 15360,\n 264,\n 15360,\n 272,\n 15360,\n 325,\n 15359,\n 407,\n 15358,\n 548,\n 15356,\n 780,\n 15352,\n 1144,\n 15347,\n 1580,\n 15339,\n 2099,\n 15328,\n 2425,\n 15312,\n 2795,\n 15292,\n 3133,\n 15264,\n 3329,\n 15232,\n 3517,\n 15191,\n 3689,\n 15143,\n 3819,\n 15088,\n 3923,\n 15025,\n 3978,\n 14956,\n 3999,\n 14882,\n 3979,\n 14804,\n 3931,\n 14722,\n 3855,\n 14639,\n 3756,\n 14554,\n 3645,\n 14470,\n 3529,\n 14388,\n 3409,\n 14279,\n 3289,\n 14124,\n 3173,\n 13975,\n 3055,\n 13834,\n 2848,\n 13701,\n 2658,\n 15360,\n 49,\n 15360,\n 49,\n 15360,\n 52,\n 15360,\n 75,\n 15359,\n 111,\n 15358,\n 201,\n 15356,\n 283,\n 15353,\n 519,\n 15348,\n 726,\n 15340,\n 1045,\n 15329,\n 1415,\n 15314,\n 1795,\n 15295,\n 2173,\n 15269,\n 2410,\n 15237,\n 2649,\n 15197,\n 2866,\n 15150,\n 3054,\n 15095,\n 3140,\n 15032,\n 3196,\n 14963,\n 3228,\n 14888,\n 3236,\n 14808,\n 3224,\n 14725,\n 3191,\n 14639,\n 3146,\n 14553,\n 3088,\n 14466,\n 2976,\n 14382,\n 2836,\n 14262,\n 2692,\n 14103,\n 2549,\n 13952,\n 2409,\n 13808,\n 2278,\n 13674,\n 2154,\n 15360,\n 4,\n 15360,\n 4,\n 15360,\n 4,\n 15360,\n 13,\n 15359,\n 33,\n 15358,\n 59,\n 15357,\n 112,\n 15353,\n 199,\n 15348,\n 302,\n 15341,\n 456,\n 15331,\n 628,\n 15316,\n 827,\n 15297,\n 1082,\n 15272,\n 1332,\n 15241,\n 1601,\n 15202,\n 1851,\n 15156,\n 2069,\n 15101,\n 2172,\n 15039,\n 2256,\n 14970,\n 2314,\n 14894,\n 2348,\n 14813,\n 2358,\n 14728,\n 2344,\n 14640,\n 2311,\n 14551,\n 2263,\n 14463,\n 2203,\n 14376,\n 2133,\n 14247,\n 2059,\n 14084,\n 1915,\n 13930,\n 1761,\n 13784,\n 1609,\n 13648,\n 1464,\n 15360,\n 0,\n 15360,\n 0,\n 15360,\n 0,\n 15360,\n 3,\n 15359,\n 18,\n 15358,\n 26,\n 15357,\n 53,\n 15354,\n 80,\n 15348,\n 97,\n 15341,\n 165,\n 15332,\n 238,\n 15318,\n 326,\n 15299,\n 427,\n 15275,\n 529,\n 15245,\n 654,\n 15207,\n 771,\n 15161,\n 885,\n 15108,\n 994,\n 15046,\n 1089,\n 14976,\n 1170,\n 14900,\n 1229,\n 14817,\n 1266,\n 14731,\n 1284,\n 14641,\n 1282,\n 14550,\n 1260,\n 14460,\n 1223,\n 14370,\n 1174,\n 14232,\n 1116,\n 14066,\n 1050,\n 13909,\n 981,\n 13761,\n 910,\n 13623,\n 839\n]);\nlet Fn = null;\nfunction Ng() {\n return Fn === null && (Fn = new Qi(Ug, 32, 32, Ro, xt), Fn.minFilter = bt, Fn.magFilter = bt, Fn.wrapS = en, Fn.wrapT = en, Fn.generateMipmaps = !1, Fn.needsUpdate = !0), Fn;\n}\nclass wr {\n /**\n * Constructs a new WebGL renderer.\n *\n * @param {WebGLRenderer~Options} [parameters] - The configuration parameter.\n */\n constructor(e = {}) {\n const {\n canvas: t = du(),\n context: n = null,\n depth: s = !0,\n stencil: r = !1,\n alpha: a = !1,\n antialias: o = !1,\n premultipliedAlpha: l = !0,\n preserveDrawingBuffer: c = !1,\n powerPreference: h = \"default\",\n failIfMajorPerformanceCaveat: u = !1,\n reversedDepthBuffer: d = !1\n } = e;\n this.isWebGLRenderer = !0;\n let p;\n if (n !== null) {\n if (typeof WebGLRenderingContext < \"u\" && n instanceof WebGLRenderingContext)\n throw new Error(\"THREE.WebGLRenderer: WebGL 1 is not supported since r163.\");\n p = n.getContextAttributes().alpha;\n } else\n p = a;\n const g = /* @__PURE__ */ new Set([\n Po,\n Co,\n Ao\n ]), x = /* @__PURE__ */ new Set([\n mn,\n di,\n Ss,\n Wi,\n To,\n Eo\n ]), m = new Uint32Array(4), f = new Int32Array(4);\n let y = null, v = null;\n const T = [], R = [];\n this.domElement = t, this.debug = {\n /**\n * Enables error checking and reporting when shader programs are being compiled.\n * @type {boolean}\n */\n checkShaderErrors: !0,\n /**\n * Callback for custom error reporting.\n * @type {?Function}\n */\n onShaderError: null\n }, this.autoClear = !0, this.autoClearColor = !0, this.autoClearDepth = !0, this.autoClearStencil = !0, this.sortObjects = !0, this.clippingPlanes = [], this.localClippingEnabled = !1, this.toneMapping = Jn, this.toneMappingExposure = 1, this.transmissionResolutionScale = 1;\n const E = this;\n let P = !1;\n this._outputColorSpace = Rt;\n let I = 0, S = 0, M = null, C = -1, U = null;\n const B = new Je(), z = new Je();\n let W = null;\n const k = new Se(0);\n let ee = 0, X = t.width, $ = t.height, Q = 1, ge = null, we = null;\n const Oe = new Je(0, 0, X, $), Ke = new Je(0, 0, X, $);\n let $e = !1;\n const j = new zo();\n let Y = !1, ue = !1;\n const Ce = new Ne(), me = new w(), We = new Je(), _t = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: !0 };\n let Be = !1;\n function it() {\n return M === null ? Q : 1;\n }\n let D = n;\n function ke(b, N) {\n return t.getContext(b, N);\n }\n try {\n const b = {\n alpha: !0,\n depth: s,\n stencil: r,\n antialias: o,\n premultipliedAlpha: l,\n preserveDrawingBuffer: c,\n powerPreference: h,\n failIfMajorPerformanceCaveat: u\n };\n if (\"setAttribute\" in t && t.setAttribute(\"data-engine\", \"three.js r181\"), t.addEventListener(\"webglcontextlost\", te, !1), t.addEventListener(\"webglcontextrestored\", K, !1), t.addEventListener(\"webglcontextcreationerror\", _e, !1), D === null) {\n const N = \"webgl2\";\n if (D = ke(N, b), D === null)\n throw ke(N) ? new Error(\"Error creating WebGL context with your selected attributes.\") : new Error(\"Error creating WebGL context.\");\n }\n } catch (b) {\n throw b(\"WebGLRenderer: \" + b.message), b;\n }\n let Ve, Qe, pe, lt, ye, Ie, A, _, O, q, Z, H, xe, re, be, Me, J, ie, De, Ae, he, Re, L, ae;\n function ne() {\n Ve = new Wm(D), Ve.init(), Re = new wg(D, Ve), Qe = new Nm(D, Ve, e, Re), pe = new Tg(D, Ve), Qe.reversedDepthBuffer && d && pe.buffers.depth.setReversed(!0), lt = new qm(D), ye = new ug(), Ie = new Eg(D, Ve, pe, ye, Qe, Re, lt), A = new Om(E), _ = new Hm(E), O = new Zd(D), L = new Im(D, O), q = new Xm(D, O, lt, L), Z = new Km(D, q, O, lt), De = new Ym(D, Qe, Ie), Me = new Fm(ye), H = new hg(E, A, _, Ve, Qe, L, Me), xe = new Lg(E, ye), re = new fg(), be = new vg(Ve), ie = new Lm(E, A, _, pe, Z, p, l), J = new bg(E, Z, Qe), ae = new Ig(D, lt, Qe, pe), Ae = new Um(D, Ve, lt), he = new jm(D, Ve, lt), lt.programs = H.programs, E.capabilities = Qe, E.extensions = Ve, E.properties = ye, E.renderLists = re, E.shadowMap = J, E.state = pe, E.info = lt;\n }\n ne();\n const oe = new Pg(E, D);\n this.xr = oe, this.getContext = function() {\n return D;\n }, this.getContextAttributes = function() {\n return D.getContextAttributes();\n }, this.forceContextLoss = function() {\n const b = Ve.get(\"WEBGL_lose_context\");\n b && b.loseContext();\n }, this.forceContextRestore = function() {\n const b = Ve.get(\"WEBGL_lose_context\");\n b && b.restoreContext();\n }, this.getPixelRatio = function() {\n return Q;\n }, this.setPixelRatio = function(b) {\n b !== void 0 && (Q = b, this.setSize(X, $, !1));\n }, this.getSize = function(b) {\n return b.set(X, $);\n }, this.setSize = function(b, N, V = !0) {\n if (oe.isPresenting) {\n Te(\"WebGLRenderer: Can't change size while VR device is presenting.\");\n return;\n }\n X = b, $ = N, t.width = Math.floor(b * Q), t.height = Math.floor(N * Q), V === !0 && (t.style.width = b + \"px\", t.style.height = N + \"px\"), this.setViewport(0, 0, b, N);\n }, this.getDrawingBufferSize = function(b) {\n return b.set(X * Q, $ * Q).floor();\n }, this.setDrawingBufferSize = function(b, N, V) {\n X = b, $ = N, Q = V, t.width = Math.floor(b * V), t.height = Math.floor(N * V), this.setViewport(0, 0, b, N);\n }, this.getCurrentViewport = function(b) {\n return b.copy(B);\n }, this.getViewport = function(b) {\n return b.copy(Oe);\n }, this.setViewport = function(b, N, V, G) {\n b.isVector4 ? Oe.set(b.x, b.y, b.z, b.w) : Oe.set(b, N, V, G), pe.viewport(B.copy(Oe).multiplyScalar(Q).round());\n }, this.getScissor = function(b) {\n return b.copy(Ke);\n }, this.setScissor = function(b, N, V, G) {\n b.isVector4 ? Ke.set(b.x, b.y, b.z, b.w) : Ke.set(b, N, V, G), pe.scissor(z.copy(Ke).multiplyScalar(Q).round());\n }, this.getScissorTest = function() {\n return $e;\n }, this.setScissorTest = function(b) {\n pe.setScissorTest($e = b);\n }, this.setOpaqueSort = function(b) {\n ge = b;\n }, this.setTransparentSort = function(b) {\n we = b;\n }, this.getClearColor = function(b) {\n return b.copy(ie.getClearColor());\n }, this.setClearColor = function() {\n ie.setClearColor(...arguments);\n }, this.getClearAlpha = function() {\n return ie.getClearAlpha();\n }, this.setClearAlpha = function() {\n ie.setClearAlpha(...arguments);\n }, this.clear = function(b = !0, N = !0, V = !0) {\n let G = 0;\n if (b) {\n let F = !1;\n if (M !== null) {\n const se = M.texture.format;\n F = g.has(se);\n }\n if (F) {\n const se = M.texture.type, de = x.has(se), ve = ie.getClearColor(), fe = ie.getClearAlpha(), Le = ve.r, Ue = ve.g, Ee = ve.b;\n de ? (m[0] = Le, m[1] = Ue, m[2] = Ee, m[3] = fe, D.clearBufferuiv(D.COLOR, 0, m)) : (f[0] = Le, f[1] = Ue, f[2] = Ee, f[3] = fe, D.clearBufferiv(D.COLOR, 0, f));\n } else\n G |= D.COLOR_BUFFER_BIT;\n }\n N && (G |= D.DEPTH_BUFFER_BIT), V && (G |= D.STENCIL_BUFFER_BIT, this.state.buffers.stencil.setMask(4294967295)), D.clear(G);\n }, this.clearColor = function() {\n this.clear(!0, !1, !1);\n }, this.clearDepth = function() {\n this.clear(!1, !0, !1);\n }, this.clearStencil = function() {\n this.clear(!1, !1, !0);\n }, this.dispose = function() {\n t.removeEventListener(\"webglcontextlost\", te, !1), t.removeEventListener(\"webglcontextrestored\", K, !1), t.removeEventListener(\"webglcontextcreationerror\", _e, !1), ie.dispose(), re.dispose(), be.dispose(), ye.dispose(), A.dispose(), _.dispose(), Z.dispose(), L.dispose(), ae.dispose(), H.dispose(), oe.dispose(), oe.removeEventListener(\"sessionstart\", Yo), oe.removeEventListener(\"sessionend\", Ko), ni.stop();\n };\n function te(b) {\n b.preventDefault(), yr(\"WebGLRenderer: Context Lost.\"), P = !0;\n }\n function K() {\n yr(\"WebGLRenderer: Context Restored.\"), P = !1;\n const b = lt.autoReset, N = J.enabled, V = J.autoUpdate, G = J.needsUpdate, F = J.type;\n ne(), lt.autoReset = b, J.enabled = N, J.autoUpdate = V, J.needsUpdate = G, J.type = F;\n }\n function _e(b) {\n Xe(\"WebGLRenderer: A WebGL context could not be created. Reason: \", b.statusMessage);\n }\n function Fe(b) {\n const N = b.target;\n N.removeEventListener(\"dispose\", Fe), ut(N);\n }\n function ut(b) {\n st(b), ye.remove(b);\n }\n function st(b) {\n const N = ye.get(b).programs;\n N !== void 0 && (N.forEach(function(V) {\n H.releaseProgram(V);\n }), b.isShaderMaterial && H.releaseShaderCache(b));\n }\n this.renderBufferDirect = function(b, N, V, G, F, se) {\n N === null && (N = _t);\n const de = F.isMesh && F.matrixWorld.determinant() < 0, ve = Ch(b, N, V, G, F);\n pe.setMaterial(G, de);\n let fe = V.index, Le = 1;\n if (G.wireframe === !0) {\n if (fe = q.getWireframeAttribute(V), fe === void 0) return;\n Le = 2;\n }\n const Ue = V.drawRange, Ee = V.attributes.position;\n let qe = Ue.start * Le, rt = (Ue.start + Ue.count) * Le;\n se !== null && (qe = Math.max(qe, se.start * Le), rt = Math.min(rt, (se.start + se.count) * Le)), fe !== null ? (qe = Math.max(qe, 0), rt = Math.min(rt, fe.count)) : Ee != null && (qe = Math.max(qe, 0), rt = Math.min(rt, Ee.count));\n const mt = rt - qe;\n if (mt < 0 || mt === 1 / 0) return;\n L.setup(F, G, ve, V, fe);\n let gt, ct = Ae;\n if (fe !== null && (gt = O.get(fe), ct = he, ct.setIndex(gt)), F.isMesh)\n G.wireframe === !0 ? (pe.setLineWidth(G.wireframeLinewidth * it()), ct.setMode(D.LINES)) : ct.setMode(D.TRIANGLES);\n else if (F.isLine) {\n let Pe = G.linewidth;\n Pe === void 0 && (Pe = 1), pe.setLineWidth(Pe * it()), F.isLineSegments ? ct.setMode(D.LINES) : F.isLineLoop ? ct.setMode(D.LINE_LOOP) : ct.setMode(D.LINE_STRIP);\n } else F.isPoints ? ct.setMode(D.POINTS) : F.isSprite && ct.setMode(D.TRIANGLES);\n if (F.isBatchedMesh)\n if (F._multiDrawInstances !== null)\n ws(\"WebGLRenderer: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection.\"), ct.renderMultiDrawInstances(F._multiDrawStarts, F._multiDrawCounts, F._multiDrawCount, F._multiDrawInstances);\n else if (Ve.get(\"WEBGL_multi_draw\"))\n ct.renderMultiDraw(F._multiDrawStarts, F._multiDrawCounts, F._multiDrawCount);\n else {\n const Pe = F._multiDrawStarts, dt = F._multiDrawCounts, Ze = F._multiDrawCount, jt = fe ? O.get(fe).bytesPerElement : 1, gi = ye.get(G).currentProgram.getUniforms();\n for (let qt = 0; qt < Ze; qt++)\n gi.setValue(D, \"_gl_DrawID\", qt), ct.render(Pe[qt] / jt, dt[qt]);\n }\n else if (F.isInstancedMesh)\n ct.renderInstances(qe, mt, F.count);\n else if (V.isInstancedBufferGeometry) {\n const Pe = V._maxInstanceCount !== void 0 ? V._maxInstanceCount : 1 / 0, dt = Math.min(V.instanceCount, Pe);\n ct.renderInstances(qe, mt, dt);\n } else\n ct.render(qe, mt);\n };\n function vn(b, N, V) {\n b.transparent === !0 && b.side === Wt && b.forceSinglePass === !1 ? (b.side = zt, b.needsUpdate = !0, Ls(b, N, V), b.side = En, b.needsUpdate = !0, Ls(b, N, V), b.side = Wt) : Ls(b, N, V);\n }\n this.compile = function(b, N, V = null) {\n V === null && (V = b), v = be.get(V), v.init(N), R.push(v), V.traverseVisible(function(F) {\n F.isLight && F.layers.test(N.layers) && (v.pushLight(F), F.castShadow && v.pushShadow(F));\n }), b !== V && b.traverseVisible(function(F) {\n F.isLight && F.layers.test(N.layers) && (v.pushLight(F), F.castShadow && v.pushShadow(F));\n }), v.setupLights();\n const G = /* @__PURE__ */ new Set();\n return b.traverse(function(F) {\n if (!(F.isMesh || F.isPoints || F.isLine || F.isSprite))\n return;\n const se = F.material;\n if (se)\n if (Array.isArray(se))\n for (let de = 0; de < se.length; de++) {\n const ve = se[de];\n vn(ve, V, F), G.add(ve);\n }\n else\n vn(se, V, F), G.add(se);\n }), v = R.pop(), G;\n }, this.compileAsync = function(b, N, V = null) {\n const G = this.compile(b, N, V);\n return new Promise((F) => {\n function se() {\n if (G.forEach(function(de) {\n ye.get(de).currentProgram.isReady() && G.delete(de);\n }), G.size === 0) {\n F(b);\n return;\n }\n setTimeout(se, 10);\n }\n Ve.get(\"KHR_parallel_shader_compile\") !== null ? se() : setTimeout(se, 10);\n });\n };\n let sn = null;\n function Rh(b) {\n sn && sn(b);\n }\n function Yo() {\n ni.stop();\n }\n function Ko() {\n ni.start();\n }\n const ni = new gh();\n ni.setAnimationLoop(Rh), typeof self < \"u\" && ni.setContext(self), this.setAnimationLoop = function(b) {\n sn = b, oe.setAnimationLoop(b), b === null ? ni.stop() : ni.start();\n }, oe.addEventListener(\"sessionstart\", Yo), oe.addEventListener(\"sessionend\", Ko), this.render = function(b, N) {\n if (N !== void 0 && N.isCamera !== !0) {\n Xe(\"WebGLRenderer.render: camera is not an instance of THREE.Camera.\");\n return;\n }\n if (P === !0) return;\n if (b.matrixWorldAutoUpdate === !0 && b.updateMatrixWorld(), N.parent === null && N.matrixWorldAutoUpdate === !0 && N.updateMatrixWorld(), oe.enabled === !0 && oe.isPresenting === !0 && (oe.cameraAutoUpdate === !0 && oe.updateCamera(N), N = oe.getCamera()), b.isScene === !0 && b.onBeforeRender(E, b, N, M), v = be.get(b, R.length), v.init(N), R.push(v), Ce.multiplyMatrices(N.projectionMatrix, N.matrixWorldInverse), j.setFromProjectionMatrix(Ce, Tn, N.reversedDepth), ue = this.localClippingEnabled, Y = Me.init(this.clippingPlanes, ue), y = re.get(b, T.length), y.init(), T.push(y), oe.enabled === !0 && oe.isPresenting === !0) {\n const se = E.xr.getDepthSensingMesh();\n se !== null && Lr(se, N, -1 / 0, E.sortObjects);\n }\n Lr(b, N, 0, E.sortObjects), y.finish(), E.sortObjects === !0 && y.sort(ge, we), Be = oe.enabled === !1 || oe.isPresenting === !1 || oe.hasDepthSensing() === !1, Be && ie.addToRenderList(y, b), this.info.render.frame++, Y === !0 && Me.beginShadows();\n const V = v.state.shadowsArray;\n J.render(V, b, N), Y === !0 && Me.endShadows(), this.info.autoReset === !0 && this.info.reset();\n const G = y.opaque, F = y.transmissive;\n if (v.setupLights(), N.isArrayCamera) {\n const se = N.cameras;\n if (F.length > 0)\n for (let de = 0, ve = se.length; de < ve; de++) {\n const fe = se[de];\n $o(G, F, b, fe);\n }\n Be && ie.render(b);\n for (let de = 0, ve = se.length; de < ve; de++) {\n const fe = se[de];\n Zo(y, b, fe, fe.viewport);\n }\n } else\n F.length > 0 && $o(G, F, b, N), Be && ie.render(b), Zo(y, b, N);\n M !== null && S === 0 && (Ie.updateMultisampleRenderTarget(M), Ie.updateRenderTargetMipmap(M)), b.isScene === !0 && b.onAfterRender(E, b, N), L.resetDefaultState(), C = -1, U = null, R.pop(), R.length > 0 ? (v = R[R.length - 1], Y === !0 && Me.setGlobalState(E.clippingPlanes, v.state.camera)) : v = null, T.pop(), T.length > 0 ? y = T[T.length - 1] : y = null;\n };\n function Lr(b, N, V, G) {\n if (b.visible === !1) return;\n if (b.layers.test(N.layers)) {\n if (b.isGroup)\n V = b.renderOrder;\n else if (b.isLOD)\n b.autoUpdate === !0 && b.update(N);\n else if (b.isLight)\n v.pushLight(b), b.castShadow && v.pushShadow(b);\n else if (b.isSprite) {\n if (!b.frustumCulled || j.intersectsSprite(b)) {\n G && We.setFromMatrixPosition(b.matrixWorld).applyMatrix4(Ce);\n const de = Z.update(b), ve = b.material;\n ve.visible && y.push(b, de, ve, V, We.z, null);\n }\n } else if ((b.isMesh || b.isLine || b.isPoints) && (!b.frustumCulled || j.intersectsObject(b))) {\n const de = Z.update(b), ve = b.material;\n if (G && (b.boundingSphere !== void 0 ? (b.boundingSphere === null && b.computeBoundingSphere(), We.copy(b.boundingSphere.center)) : (de.boundingSphere === null && de.computeBoundingSphere(), We.copy(de.boundingSphere.center)), We.applyMatrix4(b.matrixWorld).applyMatrix4(Ce)), Array.isArray(ve)) {\n const fe = de.groups;\n for (let Le = 0, Ue = fe.length; Le < Ue; Le++) {\n const Ee = fe[Le], qe = ve[Ee.materialIndex];\n qe && qe.visible && y.push(b, de, qe, V, We.z, Ee);\n }\n } else ve.visible && y.push(b, de, ve, V, We.z, null);\n }\n }\n const se = b.children;\n for (let de = 0, ve = se.length; de < ve; de++)\n Lr(se[de], N, V, G);\n }\n function Zo(b, N, V, G) {\n const { opaque: F, transmissive: se, transparent: de } = b;\n v.setupLightsView(V), Y === !0 && Me.setGlobalState(E.clippingPlanes, V), G && pe.viewport(B.copy(G)), F.length > 0 && Ds(F, N, V), se.length > 0 && Ds(se, N, V), de.length > 0 && Ds(de, N, V), pe.buffers.depth.setTest(!0), pe.buffers.depth.setMask(!0), pe.buffers.color.setMask(!0), pe.setPolygonOffset(!1);\n }\n function $o(b, N, V, G) {\n if ((V.isScene === !0 ? V.overrideMaterial : null) !== null)\n return;\n v.state.transmissionRenderTarget[G.id] === void 0 && (v.state.transmissionRenderTarget[G.id] = new St(1, 1, {\n generateMipmaps: !0,\n type: Ve.has(\"EXT_color_buffer_half_float\") || Ve.has(\"EXT_color_buffer_float\") ? xt : mn,\n minFilter: yn,\n samples: 4,\n stencilBuffer: r,\n resolveDepthBuffer: !1,\n resolveStencilBuffer: !1,\n colorSpace: Ye.workingColorSpace\n }));\n const se = v.state.transmissionRenderTarget[G.id], de = G.viewport || B;\n se.setSize(de.z * E.transmissionResolutionScale, de.w * E.transmissionResolutionScale);\n const ve = E.getRenderTarget(), fe = E.getActiveCubeFace(), Le = E.getActiveMipmapLevel();\n E.setRenderTarget(se), E.getClearColor(k), ee = E.getClearAlpha(), ee < 1 && E.setClearColor(16777215, 0.5), E.clear(), Be && ie.render(V);\n const Ue = E.toneMapping;\n E.toneMapping = Jn;\n const Ee = G.viewport;\n if (G.viewport !== void 0 && (G.viewport = void 0), v.setupLightsView(G), Y === !0 && Me.setGlobalState(E.clippingPlanes, G), Ds(b, V, G), Ie.updateMultisampleRenderTarget(se), Ie.updateRenderTargetMipmap(se), Ve.has(\"WEBGL_multisampled_render_to_texture\") === !1) {\n let qe = !1;\n for (let rt = 0, mt = N.length; rt < mt; rt++) {\n const gt = N[rt], { object: ct, geometry: Pe, material: dt, group: Ze } = gt;\n if (dt.side === Wt && ct.layers.test(G.layers)) {\n const jt = dt.side;\n dt.side = zt, dt.needsUpdate = !0, Jo(ct, V, G, Pe, dt, Ze), dt.side = jt, dt.needsUpdate = !0, qe = !0;\n }\n }\n qe === !0 && (Ie.updateMultisampleRenderTarget(se), Ie.updateRenderTargetMipmap(se));\n }\n E.setRenderTarget(ve, fe, Le), E.setClearColor(k, ee), Ee !== void 0 && (G.viewport = Ee), E.toneMapping = Ue;\n }\n function Ds(b, N, V) {\n const G = N.isScene === !0 ? N.overrideMaterial : null;\n for (let F = 0, se = b.length; F < se; F++) {\n const de = b[F], { object: ve, geometry: fe, group: Le } = de;\n let Ue = de.material;\n Ue.allowOverride === !0 && G !== null && (Ue = G), ve.layers.test(V.layers) && Jo(ve, N, V, fe, Ue, Le);\n }\n }\n function Jo(b, N, V, G, F, se) {\n b.onBeforeRender(E, N, V, G, F, se), b.modelViewMatrix.multiplyMatrices(V.matrixWorldInverse, b.matrixWorld), b.normalMatrix.getNormalMatrix(b.modelViewMatrix), F.onBeforeRender(E, N, V, G, b, se), F.transparent === !0 && F.side === Wt && F.forceSinglePass === !1 ? (F.side = zt, F.needsUpdate = !0, E.renderBufferDirect(V, N, G, F, b, se), F.side = En, F.needsUpdate = !0, E.renderBufferDirect(V, N, G, F, b, se), F.side = Wt) : E.renderBufferDirect(V, N, G, F, b, se), b.onAfterRender(E, N, V, G, F, se);\n }\n function Ls(b, N, V) {\n N.isScene !== !0 && (N = _t);\n const G = ye.get(b), F = v.state.lights, se = v.state.shadowsArray, de = F.state.version, ve = H.getParameters(b, F.state, se, N, V), fe = H.getProgramCacheKey(ve);\n let Le = G.programs;\n G.environment = b.isMeshStandardMaterial ? N.environment : null, G.fog = N.fog, G.envMap = (b.isMeshStandardMaterial ? _ : A).get(b.envMap || G.environment), G.envMapRotation = G.environment !== null && b.envMap === null ? N.environmentRotation : b.envMapRotation, Le === void 0 && (b.addEventListener(\"dispose\", Fe), Le = /* @__PURE__ */ new Map(), G.programs = Le);\n let Ue = Le.get(fe);\n if (Ue !== void 0) {\n if (G.currentProgram === Ue && G.lightsStateVersion === de)\n return el(b, ve), Ue;\n } else\n ve.uniforms = H.getUniforms(b), b.onBeforeCompile(ve, E), Ue = H.acquireProgram(ve, fe), Le.set(fe, Ue), G.uniforms = ve.uniforms;\n const Ee = G.uniforms;\n return (!b.isShaderMaterial && !b.isRawShaderMaterial || b.clipping === !0) && (Ee.clippingPlanes = Me.uniform), el(b, ve), G.needsLights = Dh(b), G.lightsStateVersion = de, G.needsLights && (Ee.ambientLightColor.value = F.state.ambient, Ee.lightProbe.value = F.state.probe, Ee.directionalLights.value = F.state.directional, Ee.directionalLightShadows.value = F.state.directionalShadow, Ee.spotLights.value = F.state.spot, Ee.spotLightShadows.value = F.state.spotShadow, Ee.rectAreaLights.value = F.state.rectArea, Ee.ltc_1.value = F.state.rectAreaLTC1, Ee.ltc_2.value = F.state.rectAreaLTC2, Ee.pointLights.value = F.state.point, Ee.pointLightShadows.value = F.state.pointShadow, Ee.hemisphereLights.value = F.state.hemi, Ee.directionalShadowMap.value = F.state.directionalShadowMap, Ee.directionalShadowMatrix.value = F.state.directionalShadowMatrix, Ee.spotShadowMap.value = F.state.spotShadowMap, Ee.spotLightMatrix.value = F.state.spotLightMatrix, Ee.spotLightMap.value = F.state.spotLightMap, Ee.pointShadowMap.value = F.state.pointShadowMap, Ee.pointShadowMatrix.value = F.state.pointShadowMatrix), G.currentProgram = Ue, G.uniformsList = null, Ue;\n }\n function Qo(b) {\n if (b.uniformsList === null) {\n const N = b.currentProgram.getUniforms();\n b.uniformsList = gr.seqWithValue(N.seq, b.uniforms);\n }\n return b.uniformsList;\n }\n function el(b, N) {\n const V = ye.get(b);\n V.outputColorSpace = N.outputColorSpace, V.batching = N.batching, V.batchingColor = N.batchingColor, V.instancing = N.instancing, V.instancingColor = N.instancingColor, V.instancingMorph = N.instancingMorph, V.skinning = N.skinning, V.morphTargets = N.morphTargets, V.morphNormals = N.morphNormals, V.morphColors = N.morphColors, V.morphTargetsCount = N.morphTargetsCount, V.numClippingPlanes = N.numClippingPlanes, V.numIntersection = N.numClipIntersection, V.vertexAlphas = N.vertexAlphas, V.vertexTangents = N.vertexTangents, V.toneMapping = N.toneMapping;\n }\n function Ch(b, N, V, G, F) {\n N.isScene !== !0 && (N = _t), Ie.resetTextureUnits();\n const se = N.fog, de = G.isMeshStandardMaterial ? N.environment : null, ve = M === null ? E.outputColorSpace : M.isXRRenderTarget === !0 ? M.texture.colorSpace : Ut, fe = (G.isMeshStandardMaterial ? _ : A).get(G.envMap || de), Le = G.vertexColors === !0 && !!V.attributes.color && V.attributes.color.itemSize === 4, Ue = !!V.attributes.tangent && (!!G.normalMap || G.anisotropy > 0), Ee = !!V.morphAttributes.position, qe = !!V.morphAttributes.normal, rt = !!V.morphAttributes.color;\n let mt = Jn;\n G.toneMapped && (M === null || M.isXRRenderTarget === !0) && (mt = E.toneMapping);\n const gt = V.morphAttributes.position || V.morphAttributes.normal || V.morphAttributes.color, ct = gt !== void 0 ? gt.length : 0, Pe = ye.get(G), dt = v.state.lights;\n if (Y === !0 && (ue === !0 || b !== U)) {\n const Nt = b === U && G.id === C;\n Me.setState(G, b, Nt);\n }\n let Ze = !1;\n G.version === Pe.__version ? (Pe.needsLights && Pe.lightsStateVersion !== dt.state.version || Pe.outputColorSpace !== ve || F.isBatchedMesh && Pe.batching === !1 || !F.isBatchedMesh && Pe.batching === !0 || F.isBatchedMesh && Pe.batchingColor === !0 && F.colorTexture === null || F.isBatchedMesh && Pe.batchingColor === !1 && F.colorTexture !== null || F.isInstancedMesh && Pe.instancing === !1 || !F.isInstancedMesh && Pe.instancing === !0 || F.isSkinnedMesh && Pe.skinning === !1 || !F.isSkinnedMesh && Pe.skinning === !0 || F.isInstancedMesh && Pe.instancingColor === !0 && F.instanceColor === null || F.isInstancedMesh && Pe.instancingColor === !1 && F.instanceColor !== null || F.isInstancedMesh && Pe.instancingMorph === !0 && F.morphTexture === null || F.isInstancedMesh && Pe.instancingMorph === !1 && F.morphTexture !== null || Pe.envMap !== fe || G.fog === !0 && Pe.fog !== se || Pe.numClippingPlanes !== void 0 && (Pe.numClippingPlanes !== Me.numPlanes || Pe.numIntersection !== Me.numIntersection) || Pe.vertexAlphas !== Le || Pe.vertexTangents !== Ue || Pe.morphTargets !== Ee || Pe.morphNormals !== qe || Pe.morphColors !== rt || Pe.toneMapping !== mt || Pe.morphTargetsCount !== ct) && (Ze = !0) : (Ze = !0, Pe.__version = G.version);\n let jt = Pe.currentProgram;\n Ze === !0 && (jt = Ls(G, N, F));\n let gi = !1, qt = !1, is = !1;\n const ft = jt.getUniforms(), Vt = Pe.uniforms;\n if (pe.useProgram(jt.program) && (gi = !0, qt = !0, is = !0), G.id !== C && (C = G.id, qt = !0), gi || U !== b) {\n pe.buffers.depth.getReversed() && b.reversedDepth !== !0 && (b._reversedDepth = !0, b.updateProjectionMatrix()), ft.setValue(D, \"projectionMatrix\", b.projectionMatrix), ft.setValue(D, \"viewMatrix\", b.matrixWorldInverse);\n const Gt = ft.map.cameraPosition;\n Gt !== void 0 && Gt.setValue(D, me.setFromMatrixPosition(b.matrixWorld)), Qe.logarithmicDepthBuffer && ft.setValue(\n D,\n \"logDepthBufFC\",\n 2 / (Math.log(b.far + 1) / Math.LN2)\n ), (G.isMeshPhongMaterial || G.isMeshToonMaterial || G.isMeshLambertMaterial || G.isMeshBasicMaterial || G.isMeshStandardMaterial || G.isShaderMaterial) && ft.setValue(D, \"isOrthographic\", b.isOrthographicCamera === !0), U !== b && (U = b, qt = !0, is = !0);\n }\n if (F.isSkinnedMesh) {\n ft.setOptional(D, F, \"bindMatrix\"), ft.setOptional(D, F, \"bindMatrixInverse\");\n const Nt = F.skeleton;\n Nt && (Nt.boneTexture === null && Nt.computeBoneTexture(), ft.setValue(D, \"boneTexture\", Nt.boneTexture, Ie));\n }\n F.isBatchedMesh && (ft.setOptional(D, F, \"batchingTexture\"), ft.setValue(D, \"batchingTexture\", F._matricesTexture, Ie), ft.setOptional(D, F, \"batchingIdTexture\"), ft.setValue(D, \"batchingIdTexture\", F._indirectTexture, Ie), ft.setOptional(D, F, \"batchingColorTexture\"), F._colorsTexture !== null && ft.setValue(D, \"batchingColorTexture\", F._colorsTexture, Ie));\n const $t = V.morphAttributes;\n if (($t.position !== void 0 || $t.normal !== void 0 || $t.color !== void 0) && De.update(F, V, jt), (qt || Pe.receiveShadow !== F.receiveShadow) && (Pe.receiveShadow = F.receiveShadow, ft.setValue(D, \"receiveShadow\", F.receiveShadow)), G.isMeshGouraudMaterial && G.envMap !== null && (Vt.envMap.value = fe, Vt.flipEnvMap.value = fe.isCubeTexture && fe.isRenderTargetTexture === !1 ? -1 : 1), G.isMeshStandardMaterial && G.envMap === null && N.environment !== null && (Vt.envMapIntensity.value = N.environmentIntensity), Vt.dfgLUT !== void 0 && (Vt.dfgLUT.value = Ng()), qt && (ft.setValue(D, \"toneMappingExposure\", E.toneMappingExposure), Pe.needsLights && Ph(Vt, is), se && G.fog === !0 && xe.refreshFogUniforms(Vt, se), xe.refreshMaterialUniforms(Vt, G, Q, $, v.state.transmissionRenderTarget[b.id]), gr.upload(D, Qo(Pe), Vt, Ie)), G.isShaderMaterial && G.uniformsNeedUpdate === !0 && (gr.upload(D, Qo(Pe), Vt, Ie), G.uniformsNeedUpdate = !1), G.isSpriteMaterial && ft.setValue(D, \"center\", F.center), ft.setValue(D, \"modelViewMatrix\", F.modelViewMatrix), ft.setValue(D, \"normalMatrix\", F.normalMatrix), ft.setValue(D, \"modelMatrix\", F.matrixWorld), G.isShaderMaterial || G.isRawShaderMaterial) {\n const Nt = G.uniformsGroups;\n for (let Gt = 0, Ir = Nt.length; Gt < Ir; Gt++) {\n const ii = Nt[Gt];\n ae.update(ii, jt), ae.bind(ii, jt);\n }\n }\n return jt;\n }\n function Ph(b, N) {\n b.ambientLightColor.needsUpdate = N, b.lightProbe.needsUpdate = N, b.directionalLights.needsUpdate = N, b.directionalLightShadows.needsUpdate = N, b.pointLights.needsUpdate = N, b.pointLightShadows.needsUpdate = N, b.spotLights.needsUpdate = N, b.spotLightShadows.needsUpdate = N, b.rectAreaLights.needsUpdate = N, b.hemisphereLights.needsUpdate = N;\n }\n function Dh(b) {\n return b.isMeshLambertMaterial || b.isMeshToonMaterial || b.isMeshPhongMaterial || b.isMeshStandardMaterial || b.isShadowMaterial || b.isShaderMaterial && b.lights === !0;\n }\n this.getActiveCubeFace = function() {\n return I;\n }, this.getActiveMipmapLevel = function() {\n return S;\n }, this.getRenderTarget = function() {\n return M;\n }, this.setRenderTargetTextures = function(b, N, V) {\n const G = ye.get(b);\n G.__autoAllocateDepthBuffer = b.resolveDepthBuffer === !1, G.__autoAllocateDepthBuffer === !1 && (G.__useRenderToTexture = !1), ye.get(b.texture).__webglTexture = N, ye.get(b.depthTexture).__webglTexture = G.__autoAllocateDepthBuffer ? void 0 : V, G.__hasExternalTextures = !0;\n }, this.setRenderTargetFramebuffer = function(b, N) {\n const V = ye.get(b);\n V.__webglFramebuffer = N, V.__useDefaultFramebuffer = N === void 0;\n };\n const Lh = D.createFramebuffer();\n this.setRenderTarget = function(b, N = 0, V = 0) {\n M = b, I = N, S = V;\n let G = !0, F = null, se = !1, de = !1;\n if (b) {\n const fe = ye.get(b);\n if (fe.__useDefaultFramebuffer !== void 0)\n pe.bindFramebuffer(D.FRAMEBUFFER, null), G = !1;\n else if (fe.__webglFramebuffer === void 0)\n Ie.setupRenderTarget(b);\n else if (fe.__hasExternalTextures)\n Ie.rebindTextures(b, ye.get(b.texture).__webglTexture, ye.get(b.depthTexture).__webglTexture);\n else if (b.depthBuffer) {\n const Ee = b.depthTexture;\n if (fe.__boundDepthTexture !== Ee) {\n if (Ee !== null && ye.has(Ee) && (b.width !== Ee.image.width || b.height !== Ee.image.height))\n throw new Error(\"WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.\");\n Ie.setupDepthRenderbuffer(b);\n }\n }\n const Le = b.texture;\n (Le.isData3DTexture || Le.isDataArrayTexture || Le.isCompressedArrayTexture) && (de = !0);\n const Ue = ye.get(b).__webglFramebuffer;\n b.isWebGLCubeRenderTarget ? (Array.isArray(Ue[N]) ? F = Ue[N][V] : F = Ue[N], se = !0) : b.samples > 0 && Ie.useMultisampledRTT(b) === !1 ? F = ye.get(b).__webglMultisampledFramebuffer : Array.isArray(Ue) ? F = Ue[V] : F = Ue, B.copy(b.viewport), z.copy(b.scissor), W = b.scissorTest;\n } else\n B.copy(Oe).multiplyScalar(Q).floor(), z.copy(Ke).multiplyScalar(Q).floor(), W = $e;\n if (V !== 0 && (F = Lh), pe.bindFramebuffer(D.FRAMEBUFFER, F) && G && pe.drawBuffers(b, F), pe.viewport(B), pe.scissor(z), pe.setScissorTest(W), se) {\n const fe = ye.get(b.texture);\n D.framebufferTexture2D(D.FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_CUBE_MAP_POSITIVE_X + N, fe.__webglTexture, V);\n } else if (de) {\n const fe = N;\n for (let Le = 0; Le < b.textures.length; Le++) {\n const Ue = ye.get(b.textures[Le]);\n D.framebufferTextureLayer(D.FRAMEBUFFER, D.COLOR_ATTACHMENT0 + Le, Ue.__webglTexture, V, fe);\n }\n } else if (b !== null && V !== 0) {\n const fe = ye.get(b.texture);\n D.framebufferTexture2D(D.FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_2D, fe.__webglTexture, V);\n }\n C = -1;\n }, this.readRenderTargetPixels = function(b, N, V, G, F, se, de, ve = 0) {\n if (!(b && b.isWebGLRenderTarget)) {\n Xe(\"WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.\");\n return;\n }\n let fe = ye.get(b).__webglFramebuffer;\n if (b.isWebGLCubeRenderTarget && de !== void 0 && (fe = fe[de]), fe) {\n pe.bindFramebuffer(D.FRAMEBUFFER, fe);\n try {\n const Le = b.textures[ve], Ue = Le.format, Ee = Le.type;\n if (!Qe.textureFormatReadable(Ue)) {\n Xe(\"WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.\");\n return;\n }\n if (!Qe.textureTypeReadable(Ee)) {\n Xe(\"WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.\");\n return;\n }\n N >= 0 && N <= b.width - G && V >= 0 && V <= b.height - F && (b.textures.length > 1 && D.readBuffer(D.COLOR_ATTACHMENT0 + ve), D.readPixels(N, V, G, F, Re.convert(Ue), Re.convert(Ee), se));\n } finally {\n const Le = M !== null ? ye.get(M).__webglFramebuffer : null;\n pe.bindFramebuffer(D.FRAMEBUFFER, Le);\n }\n }\n }, this.readRenderTargetPixelsAsync = async function(b, N, V, G, F, se, de, ve = 0) {\n if (!(b && b.isWebGLRenderTarget))\n throw new Error(\"THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.\");\n let fe = ye.get(b).__webglFramebuffer;\n if (b.isWebGLCubeRenderTarget && de !== void 0 && (fe = fe[de]), fe)\n if (N >= 0 && N <= b.width - G && V >= 0 && V <= b.height - F) {\n pe.bindFramebuffer(D.FRAMEBUFFER, fe);\n const Le = b.textures[ve], Ue = Le.format, Ee = Le.type;\n if (!Qe.textureFormatReadable(Ue))\n throw new Error(\"THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.\");\n if (!Qe.textureTypeReadable(Ee))\n throw new Error(\"THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.\");\n const qe = D.createBuffer();\n D.bindBuffer(D.PIXEL_PACK_BUFFER, qe), D.bufferData(D.PIXEL_PACK_BUFFER, se.byteLength, D.STREAM_READ), b.textures.length > 1 && D.readBuffer(D.COLOR_ATTACHMENT0 + ve), D.readPixels(N, V, G, F, Re.convert(Ue), Re.convert(Ee), 0);\n const rt = M !== null ? ye.get(M).__webglFramebuffer : null;\n pe.bindFramebuffer(D.FRAMEBUFFER, rt);\n const mt = D.fenceSync(D.SYNC_GPU_COMMANDS_COMPLETE, 0);\n return D.flush(), await fu(D, mt, 4), D.bindBuffer(D.PIXEL_PACK_BUFFER, qe), D.getBufferSubData(D.PIXEL_PACK_BUFFER, 0, se), D.deleteBuffer(qe), D.deleteSync(mt), se;\n } else\n throw new Error(\"THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.\");\n }, this.copyFramebufferToTexture = function(b, N = null, V = 0) {\n const G = Math.pow(2, -V), F = Math.floor(b.image.width * G), se = Math.floor(b.image.height * G), de = N !== null ? N.x : 0, ve = N !== null ? N.y : 0;\n Ie.setTexture2D(b, 0), D.copyTexSubImage2D(D.TEXTURE_2D, V, 0, 0, de, ve, F, se), pe.unbindTexture();\n };\n const Ih = D.createFramebuffer(), Uh = D.createFramebuffer();\n this.copyTextureToTexture = function(b, N, V = null, G = null, F = 0, se = null) {\n se === null && (F !== 0 ? (ws(\"WebGLRenderer: copyTextureToTexture function signature has changed to support src and dst mipmap levels.\"), se = F, F = 0) : se = 0);\n let de, ve, fe, Le, Ue, Ee, qe, rt, mt;\n const gt = b.isCompressedTexture ? b.mipmaps[se] : b.image;\n if (V !== null)\n de = V.max.x - V.min.x, ve = V.max.y - V.min.y, fe = V.isBox3 ? V.max.z - V.min.z : 1, Le = V.min.x, Ue = V.min.y, Ee = V.isBox3 ? V.min.z : 0;\n else {\n const $t = Math.pow(2, -F);\n de = Math.floor(gt.width * $t), ve = Math.floor(gt.height * $t), b.isDataArrayTexture ? fe = gt.depth : b.isData3DTexture ? fe = Math.floor(gt.depth * $t) : fe = 1, Le = 0, Ue = 0, Ee = 0;\n }\n G !== null ? (qe = G.x, rt = G.y, mt = G.z) : (qe = 0, rt = 0, mt = 0);\n const ct = Re.convert(N.format), Pe = Re.convert(N.type);\n let dt;\n N.isData3DTexture ? (Ie.setTexture3D(N, 0), dt = D.TEXTURE_3D) : N.isDataArrayTexture || N.isCompressedArrayTexture ? (Ie.setTexture2DArray(N, 0), dt = D.TEXTURE_2D_ARRAY) : (Ie.setTexture2D(N, 0), dt = D.TEXTURE_2D), D.pixelStorei(D.UNPACK_FLIP_Y_WEBGL, N.flipY), D.pixelStorei(D.UNPACK_PREMULTIPLY_ALPHA_WEBGL, N.premultiplyAlpha), D.pixelStorei(D.UNPACK_ALIGNMENT, N.unpackAlignment);\n const Ze = D.getParameter(D.UNPACK_ROW_LENGTH), jt = D.getParameter(D.UNPACK_IMAGE_HEIGHT), gi = D.getParameter(D.UNPACK_SKIP_PIXELS), qt = D.getParameter(D.UNPACK_SKIP_ROWS), is = D.getParameter(D.UNPACK_SKIP_IMAGES);\n D.pixelStorei(D.UNPACK_ROW_LENGTH, gt.width), D.pixelStorei(D.UNPACK_IMAGE_HEIGHT, gt.height), D.pixelStorei(D.UNPACK_SKIP_PIXELS, Le), D.pixelStorei(D.UNPACK_SKIP_ROWS, Ue), D.pixelStorei(D.UNPACK_SKIP_IMAGES, Ee);\n const ft = b.isDataArrayTexture || b.isData3DTexture, Vt = N.isDataArrayTexture || N.isData3DTexture;\n if (b.isDepthTexture) {\n const $t = ye.get(b), Nt = ye.get(N), Gt = ye.get($t.__renderTarget), Ir = ye.get(Nt.__renderTarget);\n pe.bindFramebuffer(D.READ_FRAMEBUFFER, Gt.__webglFramebuffer), pe.bindFramebuffer(D.DRAW_FRAMEBUFFER, Ir.__webglFramebuffer);\n for (let ii = 0; ii < fe; ii++)\n ft && (D.framebufferTextureLayer(D.READ_FRAMEBUFFER, D.COLOR_ATTACHMENT0, ye.get(b).__webglTexture, F, Ee + ii), D.framebufferTextureLayer(D.DRAW_FRAMEBUFFER, D.COLOR_ATTACHMENT0, ye.get(N).__webglTexture, se, mt + ii)), D.blitFramebuffer(Le, Ue, de, ve, qe, rt, de, ve, D.DEPTH_BUFFER_BIT, D.NEAREST);\n pe.bindFramebuffer(D.READ_FRAMEBUFFER, null), pe.bindFramebuffer(D.DRAW_FRAMEBUFFER, null);\n } else if (F !== 0 || b.isRenderTargetTexture || ye.has(b)) {\n const $t = ye.get(b), Nt = ye.get(N);\n pe.bindFramebuffer(D.READ_FRAMEBUFFER, Ih), pe.bindFramebuffer(D.DRAW_FRAMEBUFFER, Uh);\n for (let Gt = 0; Gt < fe; Gt++)\n ft ? D.framebufferTextureLayer(D.READ_FRAMEBUFFER, D.COLOR_ATTACHMENT0, $t.__webglTexture, F, Ee + Gt) : D.framebufferTexture2D(D.READ_FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_2D, $t.__webglTexture, F), Vt ? D.framebufferTextureLayer(D.DRAW_FRAMEBUFFER, D.COLOR_ATTACHMENT0, Nt.__webglTexture, se, mt + Gt) : D.framebufferTexture2D(D.DRAW_FRAMEBUFFER, D.COLOR_ATTACHMENT0, D.TEXTURE_2D, Nt.__webglTexture, se), F !== 0 ? D.blitFramebuffer(Le, Ue, de, ve, qe, rt, de, ve, D.COLOR_BUFFER_BIT, D.NEAREST) : Vt ? D.copyTexSubImage3D(dt, se, qe, rt, mt + Gt, Le, Ue, de, ve) : D.copyTexSubImage2D(dt, se, qe, rt, Le, Ue, de, ve);\n pe.bindFramebuffer(D.READ_FRAMEBUFFER, null), pe.bindFramebuffer(D.DRAW_FRAMEBUFFER, null);\n } else\n Vt ? b.isDataTexture || b.isData3DTexture ? D.texSubImage3D(dt, se, qe, rt, mt, de, ve, fe, ct, Pe, gt.data) : N.isCompressedArrayTexture ? D.compressedTexSubImage3D(dt, se, qe, rt, mt, de, ve, fe, ct, gt.data) : D.texSubImage3D(dt, se, qe, rt, mt, de, ve, fe, ct, Pe, gt) : b.isDataTexture ? D.texSubImage2D(D.TEXTURE_2D, se, qe, rt, de, ve, ct, Pe, gt.data) : b.isCompressedTexture ? D.compressedTexSubImage2D(D.TEXTURE_2D, se, qe, rt, gt.width, gt.height, ct, gt.data) : D.texSubImage2D(D.TEXTURE_2D, se, qe, rt, de, ve, ct, Pe, gt);\n D.pixelStorei(D.UNPACK_ROW_LENGTH, Ze), D.pixelStorei(D.UNPACK_IMAGE_HEIGHT, jt), D.pixelStorei(D.UNPACK_SKIP_PIXELS, gi), D.pixelStorei(D.UNPACK_SKIP_ROWS, qt), D.pixelStorei(D.UNPACK_SKIP_IMAGES, is), se === 0 && N.generateMipmaps && D.generateMipmap(dt), pe.unbindTexture();\n }, this.initRenderTarget = function(b) {\n ye.get(b).__webglFramebuffer === void 0 && Ie.setupRenderTarget(b);\n }, this.initTexture = function(b) {\n b.isCubeTexture ? Ie.setTextureCube(b, 0) : b.isData3DTexture ? Ie.setTexture3D(b, 0) : b.isDataArrayTexture || b.isCompressedArrayTexture ? Ie.setTexture2DArray(b, 0) : Ie.setTexture2D(b, 0), pe.unbindTexture();\n }, this.resetState = function() {\n I = 0, S = 0, M = null, pe.reset(), L.reset();\n }, typeof __THREE_DEVTOOLS__ < \"u\" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(\"observe\", { detail: this }));\n }\n /**\n * Defines the coordinate system of the renderer.\n *\n * In `WebGLRenderer`, the value is always `WebGLCoordinateSystem`.\n *\n * @type {WebGLCoordinateSystem|WebGPUCoordinateSystem}\n * @default WebGLCoordinateSystem\n * @readonly\n */\n get coordinateSystem() {\n return Tn;\n }\n /**\n * Defines the output color space of the renderer.\n *\n * @type {SRGBColorSpace|LinearSRGBColorSpace}\n * @default SRGBColorSpace\n */\n get outputColorSpace() {\n return this._outputColorSpace;\n }\n set outputColorSpace(e) {\n this._outputColorSpace = e;\n const t = this.getContext();\n t.drawingBufferColorSpace = Ye._getDrawingBufferColorSpace(e), t.unpackColorSpace = Ye._getUnpackColorSpace();\n }\n}\nclass Fg extends Pd {\n /**\n * Constructs a new RGBE/HDR loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e), this.type = xt;\n }\n /**\n * Parses the given RGBE texture data.\n *\n * @param {ArrayBuffer} buffer - The raw texture data.\n * @return {DataTextureLoader~TexData} An object representing the parsed texture data.\n */\n parse(e) {\n const a = function(I, S) {\n switch (I) {\n case 1:\n throw new Error(\"THREE.HDRLoader: Read Error: \" + (S || \"\"));\n case 2:\n throw new Error(\"THREE.HDRLoader: Write Error: \" + (S || \"\"));\n case 3:\n throw new Error(\"THREE.HDRLoader: Bad File Format: \" + (S || \"\"));\n default:\n case 4:\n throw new Error(\"THREE.HDRLoader: Memory Error: \" + (S || \"\"));\n }\n }, u = function(I, S, M) {\n S = S || 1024;\n let U = I.pos, B = -1, z = 0, W = \"\", k = String.fromCharCode.apply(null, new Uint16Array(I.subarray(U, U + 128)));\n for (; 0 > (B = k.indexOf(`\n`)) && z < S && U < I.byteLength; )\n W += k, z += k.length, U += 128, k += String.fromCharCode.apply(null, new Uint16Array(I.subarray(U, U + 128)));\n return -1 < B ? (I.pos += z + B + 1, W + k.slice(0, B)) : !1;\n }, d = function(I) {\n const S = /^#\\?(\\S+)/, M = /^\\s*GAMMA\\s*=\\s*(\\d+(\\.\\d+)?)\\s*$/, C = /^\\s*EXPOSURE\\s*=\\s*(\\d+(\\.\\d+)?)\\s*$/, U = /^\\s*FORMAT=(\\S+)\\s*$/, B = /^\\s*\\-Y\\s+(\\d+)\\s+\\+X\\s+(\\d+)\\s*$/, z = {\n valid: 0,\n /* indicate which fields are valid */\n string: \"\",\n /* the actual header string */\n comments: \"\",\n /* comments found in header */\n programtype: \"RGBE\",\n /* listed at beginning of file to identify it after \"#?\". defaults to \"RGBE\" */\n format: \"\",\n /* RGBE format, default 32-bit_rle_rgbe */\n gamma: 1,\n /* image has already been gamma corrected with given gamma. defaults to 1.0 (no correction) */\n exposure: 1,\n /* a value of 1.0 in an image corresponds to watts/steradian/m^2. defaults to 1.0 */\n width: 0,\n height: 0\n /* image dimensions, width/height */\n };\n let W, k;\n for ((I.pos >= I.byteLength || !(W = u(I))) && a(1, \"no header found\"), (k = W.match(S)) || a(3, \"bad initial token\"), z.valid |= 1, z.programtype = k[1], z.string += W + `\n`; W = u(I), W !== !1; ) {\n if (z.string += W + `\n`, W.charAt(0) === \"#\") {\n z.comments += W + `\n`;\n continue;\n }\n if ((k = W.match(M)) && (z.gamma = parseFloat(k[1])), (k = W.match(C)) && (z.exposure = parseFloat(k[1])), (k = W.match(U)) && (z.valid |= 2, z.format = k[1]), (k = W.match(B)) && (z.valid |= 4, z.height = parseInt(k[1], 10), z.width = parseInt(k[2], 10)), z.valid & 2 && z.valid & 4) break;\n }\n return z.valid & 2 || a(3, \"missing format specifier\"), z.valid & 4 || a(3, \"missing image size specifier\"), z;\n }, p = function(I, S, M) {\n const C = S;\n if (\n // run length encoding is not allowed so read flat\n C < 8 || C > 32767 || // this file is not run length encoded\n I[0] !== 2 || I[1] !== 2 || I[2] & 128\n )\n return new Uint8Array(I);\n C !== (I[2] << 8 | I[3]) && a(3, \"wrong scanline width\");\n const U = new Uint8Array(4 * S * M);\n U.length || a(4, \"unable to allocate buffer space\");\n let B = 0, z = 0;\n const W = 4 * C, k = new Uint8Array(4), ee = new Uint8Array(W);\n let X = M;\n for (; X > 0 && z < I.byteLength; ) {\n z + 4 > I.byteLength && a(1), k[0] = I[z++], k[1] = I[z++], k[2] = I[z++], k[3] = I[z++], (k[0] != 2 || k[1] != 2 || (k[2] << 8 | k[3]) != C) && a(3, \"bad rgbe scanline format\");\n let $ = 0, Q;\n for (; $ < W && z < I.byteLength; ) {\n Q = I[z++];\n const we = Q > 128;\n if (we && (Q -= 128), (Q === 0 || $ + Q > W) && a(3, \"bad scanline data\"), we) {\n const Oe = I[z++];\n for (let Ke = 0; Ke < Q; Ke++)\n ee[$++] = Oe;\n } else\n ee.set(I.subarray(z, z + Q), $), $ += Q, z += Q;\n }\n const ge = C;\n for (let we = 0; we < ge; we++) {\n let Oe = 0;\n U[B] = ee[we + Oe], Oe += C, U[B + 1] = ee[we + Oe], Oe += C, U[B + 2] = ee[we + Oe], Oe += C, U[B + 3] = ee[we + Oe], B += 4;\n }\n X--;\n }\n return U;\n }, g = function(I, S, M, C) {\n const U = I[S + 3], B = Math.pow(2, U - 128) / 255;\n M[C + 0] = I[S + 0] * B, M[C + 1] = I[S + 1] * B, M[C + 2] = I[S + 2] * B, M[C + 3] = 1;\n }, x = function(I, S, M, C) {\n const U = I[S + 3], B = Math.pow(2, U - 128) / 255;\n M[C + 0] = Vs.toHalfFloat(Math.min(I[S + 0] * B, 65504)), M[C + 1] = Vs.toHalfFloat(Math.min(I[S + 1] * B, 65504)), M[C + 2] = Vs.toHalfFloat(Math.min(I[S + 2] * B, 65504)), M[C + 3] = Vs.toHalfFloat(1);\n }, m = new Uint8Array(e);\n m.pos = 0;\n const f = d(m), y = f.width, v = f.height, T = p(m.subarray(m.pos), y, v);\n let R, E, P;\n switch (this.type) {\n case Xt:\n P = T.length / 4;\n const I = new Float32Array(P * 4);\n for (let M = 0; M < P; M++)\n g(T, M * 4, I, M * 4);\n R = I, E = Xt;\n break;\n case xt:\n P = T.length / 4;\n const S = new Uint16Array(P * 4);\n for (let M = 0; M < P; M++)\n x(T, M * 4, S, M * 4);\n R = S, E = xt;\n break;\n default:\n throw new Error(\"THREE.HDRLoader: Unsupported type: \" + this.type);\n }\n return {\n width: y,\n height: v,\n data: R,\n header: f.string,\n gamma: f.gamma,\n exposure: f.exposure,\n type: E\n };\n }\n /**\n * Sets the texture type.\n *\n * @param {(HalfFloatType|FloatType)} value - The texture type to set.\n * @return {HDRLoader} A reference to this loader.\n */\n setDataType(e) {\n return this.type = e, this;\n }\n load(e, t, n, s) {\n function r(a, o) {\n switch (a.type) {\n case Xt:\n case xt:\n a.colorSpace = Ut, a.minFilter = bt, a.magFilter = bt, a.generateMipmaps = !1, a.flipY = !0;\n break;\n }\n t && t(a, o);\n }\n return super.load(e, r, n, s);\n }\n}\nclass Og extends Fg {\n constructor(e) {\n console.warn(\"RGBELoader has been deprecated. Please use HDRLoader instead.\"), super(e);\n }\n}\nconst Qn = {\n name: \"CopyShader\",\n uniforms: {\n tDiffuse: { value: null },\n opacity: { value: 1 }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\tuniform float opacity;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\t\t\tgl_FragColor = opacity * texel;\n\n\n\t\t}`\n )\n};\nclass ti {\n /**\n * Constructs a new pass.\n */\n constructor() {\n this.isPass = !0, this.enabled = !0, this.needsSwap = !0, this.clear = !1, this.renderToScreen = !1;\n }\n /**\n * Sets the size of the pass.\n *\n * @abstract\n * @param {number} width - The width to set.\n * @param {number} height - The height to set.\n */\n setSize() {\n }\n /**\n * This method holds the render logic of a pass. It must be implemented in all derived classes.\n *\n * @abstract\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render() {\n console.error(\"THREE.Pass: .render() must be implemented in derived pass.\");\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n *\n * @abstract\n */\n dispose() {\n }\n}\nconst Bg = new pi(-1, 1, 1, -1, 0, 1);\nclass zg extends nn {\n constructor() {\n super(), this.setAttribute(\"position\", new pn([-1, 3, 0, -1, -1, 0, 3, -1, 0], 3)), this.setAttribute(\"uv\", new pn([0, 2, 0, 0, 2, 0], 2));\n }\n}\nconst kg = new zg();\nclass Ps {\n /**\n * Constructs a new full screen quad.\n *\n * @param {?Material} material - The material to render te full screen quad with.\n */\n constructor(e) {\n this._mesh = new ot(kg, e);\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the instance is no longer used in your app.\n */\n dispose() {\n this._mesh.geometry.dispose();\n }\n /**\n * Renders the full screen quad.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n */\n render(e) {\n e.render(this._mesh, Bg);\n }\n /**\n * The quad's material.\n *\n * @type {?Material}\n */\n get material() {\n return this._mesh.material;\n }\n set material(e) {\n this._mesh.material = e;\n }\n}\nclass go extends ti {\n /**\n * Constructs a new shader pass.\n *\n * @param {Object|ShaderMaterial} [shader] - A shader object holding vertex and fragment shader as well as\n * defines and uniforms. It's also valid to pass a custom shader material.\n * @param {string} [textureID='tDiffuse'] - The name of the texture uniform that should sample\n * the read buffer.\n */\n constructor(e, t = \"tDiffuse\") {\n super(), this.textureID = t, this.uniforms = null, this.material = null, e instanceof ht ? (this.uniforms = e.uniforms, this.material = e) : e && (this.uniforms = dn.clone(e.uniforms), this.material = new ht({\n name: e.name !== void 0 ? e.name : \"unspecified\",\n defines: Object.assign({}, e.defines),\n uniforms: this.uniforms,\n vertexShader: e.vertexShader,\n fragmentShader: e.fragmentShader\n })), this._fsQuad = new Ps(this.material);\n }\n /**\n * Performs the shader pass.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n) {\n this.uniforms[this.textureID] && (this.uniforms[this.textureID].value = n.texture), this._fsQuad.material = this.material, this.renderToScreen ? (e.setRenderTarget(null), this._fsQuad.render(e)) : (e.setRenderTarget(t), this.clear && e.clear(e.autoClearColor, e.autoClearDepth, e.autoClearStencil), this._fsQuad.render(e));\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n */\n dispose() {\n this.material.dispose(), this._fsQuad.dispose();\n }\n}\nclass vc extends ti {\n /**\n * Constructs a new mask pass.\n *\n * @param {Scene} scene - The 3D objects in this scene will define the mask.\n * @param {Camera} camera - The camera.\n */\n constructor(e, t) {\n super(), this.scene = e, this.camera = t, this.clear = !0, this.needsSwap = !1, this.inverse = !1;\n }\n /**\n * Performs a mask pass with the configured scene and camera.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n) {\n const s = e.getContext(), r = e.state;\n r.buffers.color.setMask(!1), r.buffers.depth.setMask(!1), r.buffers.color.setLocked(!0), r.buffers.depth.setLocked(!0);\n let a, o;\n this.inverse ? (a = 0, o = 1) : (a = 1, o = 0), r.buffers.stencil.setTest(!0), r.buffers.stencil.setOp(s.REPLACE, s.REPLACE, s.REPLACE), r.buffers.stencil.setFunc(s.ALWAYS, a, 4294967295), r.buffers.stencil.setClear(o), r.buffers.stencil.setLocked(!0), e.setRenderTarget(n), this.clear && e.clear(), e.render(this.scene, this.camera), e.setRenderTarget(t), this.clear && e.clear(), e.render(this.scene, this.camera), r.buffers.color.setLocked(!1), r.buffers.depth.setLocked(!1), r.buffers.color.setMask(!0), r.buffers.depth.setMask(!0), r.buffers.stencil.setLocked(!1), r.buffers.stencil.setFunc(s.EQUAL, 1, 4294967295), r.buffers.stencil.setOp(s.KEEP, s.KEEP, s.KEEP), r.buffers.stencil.setLocked(!0);\n }\n}\nclass Vg extends ti {\n /**\n * Constructs a new clear mask pass.\n */\n constructor() {\n super(), this.needsSwap = !1;\n }\n /**\n * Performs the clear of the currently defined mask.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e) {\n e.state.buffers.stencil.setLocked(!1), e.state.buffers.stencil.setTest(!1);\n }\n}\nclass Gg {\n /**\n * Constructs a new effect composer.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} [renderTarget] - This render target and a clone will\n * be used as the internal read and write buffers. If not given, the composer creates\n * the buffers automatically.\n */\n constructor(e, t) {\n if (this.renderer = e, this._pixelRatio = e.getPixelRatio(), t === void 0) {\n const n = e.getSize(new le());\n this._width = n.width, this._height = n.height, t = new St(this._width * this._pixelRatio, this._height * this._pixelRatio, { type: xt }), t.texture.name = \"EffectComposer.rt1\";\n } else\n this._width = t.width, this._height = t.height;\n this.renderTarget1 = t, this.renderTarget2 = t.clone(), this.renderTarget2.texture.name = \"EffectComposer.rt2\", this.writeBuffer = this.renderTarget1, this.readBuffer = this.renderTarget2, this.renderToScreen = !0, this.passes = [], this.copyPass = new go(Qn), this.copyPass.material.blending = Mt, this.clock = new Bd();\n }\n /**\n * Swaps the internal read/write buffers.\n */\n swapBuffers() {\n const e = this.readBuffer;\n this.readBuffer = this.writeBuffer, this.writeBuffer = e;\n }\n /**\n * Adds the given pass to the pass chain.\n *\n * @param {Pass} pass - The pass to add.\n */\n addPass(e) {\n this.passes.push(e), e.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);\n }\n /**\n * Inserts the given pass at a given index.\n *\n * @param {Pass} pass - The pass to insert.\n * @param {number} index - The index into the pass chain.\n */\n insertPass(e, t) {\n this.passes.splice(t, 0, e), e.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);\n }\n /**\n * Removes the given pass from the pass chain.\n *\n * @param {Pass} pass - The pass to remove.\n */\n removePass(e) {\n const t = this.passes.indexOf(e);\n t !== -1 && this.passes.splice(t, 1);\n }\n /**\n * Returns `true` if the pass for the given index is the last enabled pass in the pass chain.\n *\n * @param {number} passIndex - The pass index.\n * @return {boolean} Whether the pass for the given index is the last pass in the pass chain.\n */\n isLastEnabledPass(e) {\n for (let t = e + 1; t < this.passes.length; t++)\n if (this.passes[t].enabled)\n return !1;\n return !0;\n }\n /**\n * Executes all enabled post-processing passes in order to produce the final frame.\n *\n * @param {number} deltaTime - The delta time in seconds. If not given, the composer computes\n * its own time delta value.\n */\n render(e) {\n e === void 0 && (e = this.clock.getDelta());\n const t = this.renderer.getRenderTarget();\n let n = !1;\n for (let s = 0, r = this.passes.length; s < r; s++) {\n const a = this.passes[s];\n if (a.enabled !== !1) {\n if (a.renderToScreen = this.renderToScreen && this.isLastEnabledPass(s), a.render(this.renderer, this.writeBuffer, this.readBuffer, e, n), a.needsSwap) {\n if (n) {\n const o = this.renderer.getContext(), l = this.renderer.state.buffers.stencil;\n l.setFunc(o.NOTEQUAL, 1, 4294967295), this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, e), l.setFunc(o.EQUAL, 1, 4294967295);\n }\n this.swapBuffers();\n }\n vc !== void 0 && (a instanceof vc ? n = !0 : a instanceof Vg && (n = !1));\n }\n }\n this.renderer.setRenderTarget(t);\n }\n /**\n * Resets the internal state of the EffectComposer.\n *\n * @param {WebGLRenderTarget} [renderTarget] - This render target has the same purpose like\n * the one from the constructor. If set, it is used to setup the read and write buffers.\n */\n reset(e) {\n if (e === void 0) {\n const t = this.renderer.getSize(new le());\n this._pixelRatio = this.renderer.getPixelRatio(), this._width = t.width, this._height = t.height, e = this.renderTarget1.clone(), e.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);\n }\n this.renderTarget1.dispose(), this.renderTarget2.dispose(), this.renderTarget1 = e, this.renderTarget2 = e.clone(), this.writeBuffer = this.renderTarget1, this.readBuffer = this.renderTarget2;\n }\n /**\n * Resizes the internal read and write buffers as well as all passes. Similar to {@link WebGLRenderer#setSize},\n * this method honors the current pixel ration.\n *\n * @param {number} width - The width in logical pixels.\n * @param {number} height - The height in logical pixels.\n */\n setSize(e, t) {\n this._width = e, this._height = t;\n const n = this._width * this._pixelRatio, s = this._height * this._pixelRatio;\n this.renderTarget1.setSize(n, s), this.renderTarget2.setSize(n, s);\n for (let r = 0; r < this.passes.length; r++)\n this.passes[r].setSize(n, s);\n }\n /**\n * Sets device pixel ratio. This is usually used for HiDPI device to prevent blurring output.\n * Setting the pixel ratio will automatically resize the composer.\n *\n * @param {number} pixelRatio - The pixel ratio to set.\n */\n setPixelRatio(e) {\n this._pixelRatio = e, this.setSize(this._width, this._height);\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the composer is no longer used in your app.\n */\n dispose() {\n this.renderTarget1.dispose(), this.renderTarget2.dispose(), this.copyPass.dispose();\n }\n}\nclass Hg extends ti {\n /**\n * Constructs a new render pass.\n *\n * @param {Scene} scene - The scene to render.\n * @param {Camera} camera - The camera.\n * @param {?Material} [overrideMaterial=null] - The override material. If set, this material is used\n * for all objects in the scene.\n * @param {?(number|Color|string)} [clearColor=null] - The clear color of the render pass.\n * @param {?number} [clearAlpha=null] - The clear alpha of the render pass.\n */\n constructor(e, t, n = null, s = null, r = null) {\n super(), this.scene = e, this.camera = t, this.overrideMaterial = n, this.clearColor = s, this.clearAlpha = r, this.clear = !0, this.clearDepth = !1, this.needsSwap = !1, this._oldClearColor = new Se();\n }\n /**\n * Performs a beauty pass with the configured scene and camera.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n) {\n const s = e.autoClear;\n e.autoClear = !1;\n let r, a;\n this.overrideMaterial !== null && (a = this.scene.overrideMaterial, this.scene.overrideMaterial = this.overrideMaterial), this.clearColor !== null && (e.getClearColor(this._oldClearColor), e.setClearColor(this.clearColor, e.getClearAlpha())), this.clearAlpha !== null && (r = e.getClearAlpha(), e.setClearAlpha(this.clearAlpha)), this.clearDepth == !0 && e.clearDepth(), e.setRenderTarget(this.renderToScreen ? null : n), this.clear === !0 && e.clear(e.autoClearColor, e.autoClearDepth, e.autoClearStencil), e.render(this.scene, this.camera), this.clearColor !== null && e.setClearColor(this._oldClearColor), this.clearAlpha !== null && e.setClearAlpha(r), this.overrideMaterial !== null && (this.scene.overrideMaterial = a), e.autoClear = s;\n }\n}\nconst ar = {\n defines: {\n PERSPECTIVE_CAMERA: 1,\n SAMPLES: 16,\n NORMAL_VECTOR_TYPE: 1,\n DEPTH_SWIZZLING: \"x\",\n SCREEN_SPACE_RADIUS: 0,\n SCREEN_SPACE_RADIUS_SCALE: 100,\n SCENE_CLIP_BOX: 0\n },\n uniforms: {\n tNormal: { value: null },\n tDepth: { value: null },\n tNoise: { value: null },\n resolution: { value: new le() },\n cameraNear: { value: null },\n cameraFar: { value: null },\n cameraProjectionMatrix: { value: new Ne() },\n cameraProjectionMatrixInverse: { value: new Ne() },\n cameraWorldMatrix: { value: new Ne() },\n radius: { value: 0.25 },\n distanceExponent: { value: 1 },\n thickness: { value: 1 },\n distanceFallOff: { value: 1 },\n scale: { value: 1 },\n sceneBoxMin: { value: new w(-1, -1, -1) },\n sceneBoxMax: { value: new w(1, 1, 1) }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\t\tvarying vec2 vUv;\n\t\tuniform highp sampler2D tNormal;\n\t\tuniform highp sampler2D tDepth;\n\t\tuniform sampler2D tNoise;\n\t\tuniform vec2 resolution;\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\t\tuniform mat4 cameraProjectionMatrix;\n\t\tuniform mat4 cameraProjectionMatrixInverse;\n\t\tuniform mat4 cameraWorldMatrix;\n\t\tuniform float radius;\n\t\tuniform float distanceExponent;\n\t\tuniform float thickness;\n\t\tuniform float distanceFallOff;\n\t\tuniform float scale;\n\t\t#if SCENE_CLIP_BOX == 1\n\t\t\tuniform vec3 sceneBoxMin;\n\t\t\tuniform vec3 sceneBoxMax;\n\t\t#endif\n\n\t\t#include \n\t\t#include \n\n\t\t#ifndef FRAGMENT_OUTPUT\n\t\t#define FRAGMENT_OUTPUT vec4(vec3(ao), 1.)\n\t\t#endif\n\n\t\tvec3 getViewPosition(const in vec2 screenPosition, const in float depth) {\n\t\t\tvec4 clipSpacePosition = vec4(vec3(screenPosition, depth) * 2.0 - 1.0, 1.0);\n\t\t\tvec4 viewSpacePosition = cameraProjectionMatrixInverse * clipSpacePosition;\n\t\t\treturn viewSpacePosition.xyz / viewSpacePosition.w;\n\t\t}\n\n\t\tfloat getDepth(const vec2 uv) {\n\t\t\treturn textureLod(tDepth, uv.xy, 0.0).DEPTH_SWIZZLING;\n\t\t}\n\n\t\tfloat fetchDepth(const ivec2 uv) {\n\t\t\treturn texelFetch(tDepth, uv.xy, 0).DEPTH_SWIZZLING;\n\t\t}\n\n\t\tfloat getViewZ(const in float depth) {\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\t\t\t\treturn perspectiveDepthToViewZ(depth, cameraNear, cameraFar);\n\t\t\t#else\n\t\t\t\treturn orthographicDepthToViewZ(depth, cameraNear, cameraFar);\n\t\t\t#endif\n\t\t}\n\n\t\tvec3 computeNormalFromDepth(const vec2 uv) {\n\t\t\tvec2 size = vec2(textureSize(tDepth, 0));\n\t\t\tivec2 p = ivec2(uv * size);\n\t\t\tfloat c0 = fetchDepth(p);\n\t\t\tfloat l2 = fetchDepth(p - ivec2(2, 0));\n\t\t\tfloat l1 = fetchDepth(p - ivec2(1, 0));\n\t\t\tfloat r1 = fetchDepth(p + ivec2(1, 0));\n\t\t\tfloat r2 = fetchDepth(p + ivec2(2, 0));\n\t\t\tfloat b2 = fetchDepth(p - ivec2(0, 2));\n\t\t\tfloat b1 = fetchDepth(p - ivec2(0, 1));\n\t\t\tfloat t1 = fetchDepth(p + ivec2(0, 1));\n\t\t\tfloat t2 = fetchDepth(p + ivec2(0, 2));\n\t\t\tfloat dl = abs((2.0 * l1 - l2) - c0);\n\t\t\tfloat dr = abs((2.0 * r1 - r2) - c0);\n\t\t\tfloat db = abs((2.0 * b1 - b2) - c0);\n\t\t\tfloat dt = abs((2.0 * t1 - t2) - c0);\n\t\t\tvec3 ce = getViewPosition(uv, c0).xyz;\n\t\t\tvec3 dpdx = (dl < dr) ? ce - getViewPosition((uv - vec2(1.0 / size.x, 0.0)), l1).xyz : -ce + getViewPosition((uv + vec2(1.0 / size.x, 0.0)), r1).xyz;\n\t\t\tvec3 dpdy = (db < dt) ? ce - getViewPosition((uv - vec2(0.0, 1.0 / size.y)), b1).xyz : -ce + getViewPosition((uv + vec2(0.0, 1.0 / size.y)), t1).xyz;\n\t\t\treturn normalize(cross(dpdx, dpdy));\n\t\t}\n\n\t\tvec3 getViewNormal(const vec2 uv) {\n\t\t\t#if NORMAL_VECTOR_TYPE == 2\n\t\t\t\treturn normalize(textureLod(tNormal, uv, 0.).rgb);\n\t\t\t#elif NORMAL_VECTOR_TYPE == 1\n\t\t\t\treturn unpackRGBToNormal(textureLod(tNormal, uv, 0.).rgb);\n\t\t\t#else\n\t\t\t\treturn computeNormalFromDepth(uv);\n\t\t\t#endif\n\t\t}\n\n\t\tvec3 getSceneUvAndDepth(vec3 sampleViewPos) {\n\t\t\tvec4 sampleClipPos = cameraProjectionMatrix * vec4(sampleViewPos, 1.);\n\t\t\tvec2 sampleUv = sampleClipPos.xy / sampleClipPos.w * 0.5 + 0.5;\n\t\t\tfloat sampleSceneDepth = getDepth(sampleUv);\n\t\t\treturn vec3(sampleUv, sampleSceneDepth);\n\t\t}\n\n\t\tvoid main() {\n\t\t\tfloat depth = getDepth(vUv.xy);\n\t\t\tif (depth >= 1.0) {\n\t\t\t\tdiscard;\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tvec3 viewPos = getViewPosition(vUv, depth);\n\t\t\tvec3 viewNormal = getViewNormal(vUv);\n\n\t\t\tfloat radiusToUse = radius;\n\t\t\tfloat distanceFalloffToUse = thickness;\n\t\t\t#if SCREEN_SPACE_RADIUS == 1\n\t\t\t\tfloat radiusScale = getViewPosition(vec2(0.5 + float(SCREEN_SPACE_RADIUS_SCALE) / resolution.x, 0.0), depth).x;\n\t\t\t\tradiusToUse *= radiusScale;\n\t\t\t\tdistanceFalloffToUse *= radiusScale;\n\t\t\t#endif\n\n\t\t\t#if SCENE_CLIP_BOX == 1\n\t\t\t\tvec3 worldPos = (cameraWorldMatrix * vec4(viewPos, 1.0)).xyz;\n\t\t\t\tfloat boxDistance = length(max(vec3(0.0), max(sceneBoxMin - worldPos, worldPos - sceneBoxMax)));\n\t\t\t\tif (boxDistance > radiusToUse) {\n\t\t\t\t\tdiscard;\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t#endif\n\n\t\t\tvec2 noiseResolution = vec2(textureSize(tNoise, 0));\n\t\t\tvec2 noiseUv = vUv * resolution / noiseResolution;\n\t\t\tvec4 noiseTexel = textureLod(tNoise, noiseUv, 0.0);\n\t\t\tvec3 randomVec = noiseTexel.xyz * 2.0 - 1.0;\n\t\t\tvec3 tangent = normalize(vec3(randomVec.xy, 0.));\n\t\t\tvec3 bitangent = vec3(-tangent.y, tangent.x, 0.);\n\t\t\tmat3 kernelMatrix = mat3(tangent, bitangent, vec3(0., 0., 1.));\n\n\t\t\tconst int DIRECTIONS = SAMPLES < 30 ? 3 : 5;\n\t\t\tconst int STEPS = (SAMPLES + DIRECTIONS - 1) / DIRECTIONS;\n\t\t\tfloat ao = 0.0;\n\t\t\tfor (int i = 0; i < DIRECTIONS; ++i) {\n\n\t\t\t\tfloat angle = float(i) / float(DIRECTIONS) * PI;\n\t\t\t\tvec4 sampleDir = vec4(cos(angle), sin(angle), 0., 0.5 + 0.5 * noiseTexel.w);\n\t\t\t\tsampleDir.xyz = normalize(kernelMatrix * sampleDir.xyz);\n\n\t\t\t\tvec3 viewDir = normalize(-viewPos.xyz);\n\t\t\t\tvec3 sliceBitangent = normalize(cross(sampleDir.xyz, viewDir));\n\t\t\t\tvec3 sliceTangent = cross(sliceBitangent, viewDir);\n\t\t\t\tvec3 normalInSlice = normalize(viewNormal - sliceBitangent * dot(viewNormal, sliceBitangent));\n\n\t\t\t\tvec3 tangentToNormalInSlice = cross(normalInSlice, sliceBitangent);\n\t\t\t\tvec2 cosHorizons = vec2(dot(viewDir, tangentToNormalInSlice), dot(viewDir, -tangentToNormalInSlice));\n\n\t\t\t\tfor (int j = 0; j < STEPS; ++j) {\n\t\t\t\t\tvec3 sampleViewOffset = sampleDir.xyz * radiusToUse * sampleDir.w * pow(float(j + 1) / float(STEPS), distanceExponent);\n\n\t\t\t\t\tvec3 sampleSceneUvDepth = getSceneUvAndDepth(viewPos + sampleViewOffset);\n\t\t\t\t\tvec3 sampleSceneViewPos = getViewPosition(sampleSceneUvDepth.xy, sampleSceneUvDepth.z);\n\t\t\t\t\tvec3 viewDelta = sampleSceneViewPos - viewPos;\n\t\t\t\t\tif (abs(viewDelta.z) < thickness) {\n\t\t\t\t\t\tfloat sampleCosHorizon = dot(viewDir, normalize(viewDelta));\n\t\t\t\t\t\tcosHorizons.x += max(0., (sampleCosHorizon - cosHorizons.x) * mix(1., 2. / float(j + 2), distanceFallOff));\n\t\t\t\t\t}\n\n\t\t\t\t\tsampleSceneUvDepth = getSceneUvAndDepth(viewPos - sampleViewOffset);\n\t\t\t\t\tsampleSceneViewPos = getViewPosition(sampleSceneUvDepth.xy, sampleSceneUvDepth.z);\n\t\t\t\t\tviewDelta = sampleSceneViewPos - viewPos;\n\t\t\t\t\tif (abs(viewDelta.z) < thickness) {\n\t\t\t\t\t\tfloat sampleCosHorizon = dot(viewDir, normalize(viewDelta));\n\t\t\t\t\t\tcosHorizons.y += max(0., (sampleCosHorizon - cosHorizons.y) * mix(1., 2. / float(j + 2), distanceFallOff));\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tvec2 sinHorizons = sqrt(1. - cosHorizons * cosHorizons);\n\t\t\t\tfloat nx = dot(normalInSlice, sliceTangent);\n\t\t\t\tfloat ny = dot(normalInSlice, viewDir);\n\t\t\t\tfloat nxb = 1. / 2. * (acos(cosHorizons.y) - acos(cosHorizons.x) + sinHorizons.x * cosHorizons.x - sinHorizons.y * cosHorizons.y);\n\t\t\t\tfloat nyb = 1. / 2. * (2. - cosHorizons.x * cosHorizons.x - cosHorizons.y * cosHorizons.y);\n\t\t\t\tfloat occlusion = nx * nxb + ny * nyb;\n\t\t\t\tao += occlusion;\n\t\t\t}\n\n\t\t\tao = clamp(ao / float(DIRECTIONS), 0., 1.);\n\t\t#if SCENE_CLIP_BOX == 1\n\t\t\tao = mix(ao, 1., smoothstep(0., radiusToUse, boxDistance));\n\t\t#endif\n\t\t\tao = pow(ao, scale);\n\n\t\t\tgl_FragColor = FRAGMENT_OUTPUT;\n\t\t}`\n )\n}, or = {\n defines: {\n PERSPECTIVE_CAMERA: 1\n },\n uniforms: {\n tDepth: { value: null },\n cameraNear: { value: null },\n cameraFar: { value: null }\n },\n vertexShader: (\n /* glsl */\n `\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\t\tuniform sampler2D tDepth;\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\t\tvarying vec2 vUv;\n\n\t\t#include \n\n\t\tfloat getLinearDepth( const in vec2 screenPosition ) {\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\t\t\t\tfloat fragCoordZ = texture2D( tDepth, screenPosition ).x;\n\t\t\t\tfloat viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );\n\t\t\t\treturn viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );\n\t\t\t#else\n\t\t\t\treturn texture2D( tDepth, screenPosition ).x;\n\t\t\t#endif\n\t\t}\n\n\t\tvoid main() {\n\t\t\tfloat depth = getLinearDepth( vUv );\n\t\t\tgl_FragColor = vec4( vec3( 1.0 - depth ), 1.0 );\n\n\t\t}`\n )\n}, ga = {\n uniforms: {\n tDiffuse: { value: null },\n intensity: { value: 1 }\n },\n vertexShader: (\n /* glsl */\n `\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\t\tuniform float intensity;\n\t\tuniform sampler2D tDiffuse;\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\t\t\tgl_FragColor = vec4(mix(vec3(1.), texel.rgb, intensity), texel.a);\n\t\t}`\n )\n};\nfunction Wg(i = 5) {\n const e = Math.floor(i) % 2 === 0 ? Math.floor(i) + 1 : Math.floor(i), t = Xg(e), n = t.length, s = new Uint8Array(n * 4);\n for (let a = 0; a < n; ++a) {\n const o = t[a], l = 2 * Math.PI * o / n, c = new w(\n Math.cos(l),\n Math.sin(l),\n 0\n ).normalize();\n s[a * 4] = (c.x * 0.5 + 0.5) * 255, s[a * 4 + 1] = (c.y * 0.5 + 0.5) * 255, s[a * 4 + 2] = 127, s[a * 4 + 3] = 255;\n }\n const r = new Qi(s, e, e);\n return r.wrapS = wn, r.wrapT = wn, r.needsUpdate = !0, r;\n}\nfunction Xg(i) {\n const e = Math.floor(i) % 2 === 0 ? Math.floor(i) + 1 : Math.floor(i), t = e * e, n = Array(t).fill(0);\n let s = Math.floor(e / 2), r = e - 1;\n for (let a = 1; a <= t; ) {\n if (s === -1 && r === e ? (r = e - 2, s = 0) : (r === e && (r = 0), s < 0 && (s = e - 1)), n[s * e + r] !== 0) {\n r -= 2, s++;\n continue;\n } else\n n[s * e + r] = a++;\n r++, s--;\n }\n return n;\n}\nconst lr = {\n defines: {\n SAMPLES: 16,\n SAMPLE_VECTORS: Sh(16, 2, 1),\n NORMAL_VECTOR_TYPE: 1,\n DEPTH_VALUE_SOURCE: 0\n },\n uniforms: {\n tDiffuse: { value: null },\n tNormal: { value: null },\n tDepth: { value: null },\n tNoise: { value: null },\n resolution: { value: new le() },\n cameraProjectionMatrixInverse: { value: new Ne() },\n lumaPhi: { value: 5 },\n depthPhi: { value: 5 },\n normalPhi: { value: 5 },\n radius: { value: 4 },\n index: { value: 0 }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform sampler2D tNormal;\n\t\tuniform sampler2D tDepth;\n\t\tuniform sampler2D tNoise;\n\t\tuniform vec2 resolution;\n\t\tuniform mat4 cameraProjectionMatrixInverse;\n\t\tuniform float lumaPhi;\n\t\tuniform float depthPhi;\n\t\tuniform float normalPhi;\n\t\tuniform float radius;\n\t\tuniform int index;\n\n\t\t#include \n\t\t#include \n\n\t\t#ifndef SAMPLE_LUMINANCE\n\t\t#define SAMPLE_LUMINANCE dot(vec3(0.2125, 0.7154, 0.0721), a)\n\t\t#endif\n\n\t\t#ifndef FRAGMENT_OUTPUT\n\t\t#define FRAGMENT_OUTPUT vec4(denoised, 1.)\n\t\t#endif\n\n\t\tfloat getLuminance(const in vec3 a) {\n\t\t\treturn SAMPLE_LUMINANCE;\n\t\t}\n\n\t\tconst vec3 poissonDisk[SAMPLES] = SAMPLE_VECTORS;\n\n\t\tvec3 getViewPosition(const in vec2 screenPosition, const in float depth) {\n\t\t\tvec4 clipSpacePosition = vec4(vec3(screenPosition, depth) * 2.0 - 1.0, 1.0);\n\t\t\tvec4 viewSpacePosition = cameraProjectionMatrixInverse * clipSpacePosition;\n\t\t\treturn viewSpacePosition.xyz / viewSpacePosition.w;\n\t\t}\n\n\t\tfloat getDepth(const vec2 uv) {\n\t\t#if DEPTH_VALUE_SOURCE == 1\n\t\t\treturn textureLod(tDepth, uv.xy, 0.0).a;\n\t\t#else\n\t\t\treturn textureLod(tDepth, uv.xy, 0.0).r;\n\t\t#endif\n\t\t}\n\n\t\tfloat fetchDepth(const ivec2 uv) {\n\t\t\t#if DEPTH_VALUE_SOURCE == 1\n\t\t\t\treturn texelFetch(tDepth, uv.xy, 0).a;\n\t\t\t#else\n\t\t\t\treturn texelFetch(tDepth, uv.xy, 0).r;\n\t\t\t#endif\n\t\t}\n\n\t\tvec3 computeNormalFromDepth(const vec2 uv) {\n\t\t\tvec2 size = vec2(textureSize(tDepth, 0));\n\t\t\tivec2 p = ivec2(uv * size);\n\t\t\tfloat c0 = fetchDepth(p);\n\t\t\tfloat l2 = fetchDepth(p - ivec2(2, 0));\n\t\t\tfloat l1 = fetchDepth(p - ivec2(1, 0));\n\t\t\tfloat r1 = fetchDepth(p + ivec2(1, 0));\n\t\t\tfloat r2 = fetchDepth(p + ivec2(2, 0));\n\t\t\tfloat b2 = fetchDepth(p - ivec2(0, 2));\n\t\t\tfloat b1 = fetchDepth(p - ivec2(0, 1));\n\t\t\tfloat t1 = fetchDepth(p + ivec2(0, 1));\n\t\t\tfloat t2 = fetchDepth(p + ivec2(0, 2));\n\t\t\tfloat dl = abs((2.0 * l1 - l2) - c0);\n\t\t\tfloat dr = abs((2.0 * r1 - r2) - c0);\n\t\t\tfloat db = abs((2.0 * b1 - b2) - c0);\n\t\t\tfloat dt = abs((2.0 * t1 - t2) - c0);\n\t\t\tvec3 ce = getViewPosition(uv, c0).xyz;\n\t\t\tvec3 dpdx = (dl < dr) ? ce - getViewPosition((uv - vec2(1.0 / size.x, 0.0)), l1).xyz\n\t\t\t\t\t\t\t\t\t: -ce + getViewPosition((uv + vec2(1.0 / size.x, 0.0)), r1).xyz;\n\t\t\tvec3 dpdy = (db < dt) ? ce - getViewPosition((uv - vec2(0.0, 1.0 / size.y)), b1).xyz\n\t\t\t\t\t\t\t\t\t: -ce + getViewPosition((uv + vec2(0.0, 1.0 / size.y)), t1).xyz;\n\t\t\treturn normalize(cross(dpdx, dpdy));\n\t\t}\n\n\t\tvec3 getViewNormal(const vec2 uv) {\n\t\t#if NORMAL_VECTOR_TYPE == 2\n\t\t\treturn normalize(textureLod(tNormal, uv, 0.).rgb);\n\t\t#elif NORMAL_VECTOR_TYPE == 1\n\t\t\treturn unpackRGBToNormal(textureLod(tNormal, uv, 0.).rgb);\n\t\t#else\n\t\t\treturn computeNormalFromDepth(uv);\n\t\t#endif\n\t\t}\n\n\t\tvoid denoiseSample(in vec3 center, in vec3 viewNormal, in vec3 viewPos, in vec2 sampleUv, inout vec3 denoised, inout float totalWeight) {\n\t\t\tvec4 sampleTexel = textureLod(tDiffuse, sampleUv, 0.0);\n\t\t\tfloat sampleDepth = getDepth(sampleUv);\n\t\t\tvec3 sampleNormal = getViewNormal(sampleUv);\n\t\t\tvec3 neighborColor = sampleTexel.rgb;\n\t\t\tvec3 viewPosSample = getViewPosition(sampleUv, sampleDepth);\n\n\t\t\tfloat normalDiff = dot(viewNormal, sampleNormal);\n\t\t\tfloat normalSimilarity = pow(max(normalDiff, 0.), normalPhi);\n\t\t\tfloat lumaDiff = abs(getLuminance(neighborColor) - getLuminance(center));\n\t\t\tfloat lumaSimilarity = max(1.0 - lumaDiff / lumaPhi, 0.0);\n\t\t\tfloat depthDiff = abs(dot(viewPos - viewPosSample, viewNormal));\n\t\t\tfloat depthSimilarity = max(1. - depthDiff / depthPhi, 0.);\n\t\t\tfloat w = lumaSimilarity * depthSimilarity * normalSimilarity;\n\n\t\t\tdenoised += w * neighborColor;\n\t\t\ttotalWeight += w;\n\t\t}\n\n\t\tvoid main() {\n\t\t\tfloat depth = getDepth(vUv.xy);\n\t\t\tvec3 viewNormal = getViewNormal(vUv);\n\t\t\tif (depth == 1. || dot(viewNormal, viewNormal) == 0.) {\n\t\t\t\tdiscard;\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tvec4 texel = textureLod(tDiffuse, vUv, 0.0);\n\t\t\tvec3 center = texel.rgb;\n\t\t\tvec3 viewPos = getViewPosition(vUv, depth);\n\n\t\t\tvec2 noiseResolution = vec2(textureSize(tNoise, 0));\n\t\t\tvec2 noiseUv = vUv * resolution / noiseResolution;\n\t\t\tvec4 noiseTexel = textureLod(tNoise, noiseUv, 0.0);\n \t\tvec2 noiseVec = vec2(sin(noiseTexel[index % 4] * 2. * PI), cos(noiseTexel[index % 4] * 2. * PI));\n \t\tmat2 rotationMatrix = mat2(noiseVec.x, -noiseVec.y, noiseVec.x, noiseVec.y);\n\n\t\t\tfloat totalWeight = 1.0;\n\t\t\tvec3 denoised = texel.rgb;\n\t\t\tfor (int i = 0; i < SAMPLES; i++) {\n\t\t\t\tvec3 sampleDir = poissonDisk[i];\n\t\t\t\tvec2 offset = rotationMatrix * (sampleDir.xy * (1. + sampleDir.z * (radius - 1.)) / resolution);\n\t\t\t\tvec2 sampleUv = vUv + offset;\n\t\t\t\tdenoiseSample(center, viewNormal, viewPos, sampleUv, denoised, totalWeight);\n\t\t\t}\n\n\t\t\tif (totalWeight > 0.) {\n\t\t\t\tdenoised /= totalWeight;\n\t\t\t}\n\t\t\tgl_FragColor = FRAGMENT_OUTPUT;\n\t\t}`\n )\n};\nfunction Sh(i, e, t) {\n const n = jg(\n i,\n e,\n t\n );\n let s = \"vec3[SAMPLES](\";\n for (let r = 0; r < i; r++) {\n const a = n[r];\n s += `vec3(${a.x}, ${a.y}, ${a.z})${r < i - 1 ? \",\" : \")\"}`;\n }\n return s;\n}\nfunction jg(i, e, t) {\n const n = [];\n for (let s = 0; s < i; s++) {\n const r = 2 * Math.PI * e * s / i, a = Math.pow(s / (i - 1), t);\n n.push(new w(Math.cos(r), Math.sin(r), a));\n }\n return n;\n}\nclass qg {\n /**\n * Constructs a new simplex noise object.\n *\n * @param {Object} [r=Math] - A math utility class that holds a `random()` method. This makes it\n * possible to pass in custom random number generator.\n */\n constructor(e = Math) {\n this.grad3 = [\n [1, 1, 0],\n [-1, 1, 0],\n [1, -1, 0],\n [-1, -1, 0],\n [1, 0, 1],\n [-1, 0, 1],\n [1, 0, -1],\n [-1, 0, -1],\n [0, 1, 1],\n [0, -1, 1],\n [0, 1, -1],\n [0, -1, -1]\n ], this.grad4 = [\n [0, 1, 1, 1],\n [0, 1, 1, -1],\n [0, 1, -1, 1],\n [0, 1, -1, -1],\n [0, -1, 1, 1],\n [0, -1, 1, -1],\n [0, -1, -1, 1],\n [0, -1, -1, -1],\n [1, 0, 1, 1],\n [1, 0, 1, -1],\n [1, 0, -1, 1],\n [1, 0, -1, -1],\n [-1, 0, 1, 1],\n [-1, 0, 1, -1],\n [-1, 0, -1, 1],\n [-1, 0, -1, -1],\n [1, 1, 0, 1],\n [1, 1, 0, -1],\n [1, -1, 0, 1],\n [1, -1, 0, -1],\n [-1, 1, 0, 1],\n [-1, 1, 0, -1],\n [-1, -1, 0, 1],\n [-1, -1, 0, -1],\n [1, 1, 1, 0],\n [1, 1, -1, 0],\n [1, -1, 1, 0],\n [1, -1, -1, 0],\n [-1, 1, 1, 0],\n [-1, 1, -1, 0],\n [-1, -1, 1, 0],\n [-1, -1, -1, 0]\n ], this.p = [];\n for (let t = 0; t < 256; t++)\n this.p[t] = Math.floor(e.random() * 256);\n this.perm = [];\n for (let t = 0; t < 512; t++)\n this.perm[t] = this.p[t & 255];\n this.simplex = [\n [0, 1, 2, 3],\n [0, 1, 3, 2],\n [0, 0, 0, 0],\n [0, 2, 3, 1],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [1, 2, 3, 0],\n [0, 2, 1, 3],\n [0, 0, 0, 0],\n [0, 3, 1, 2],\n [0, 3, 2, 1],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [1, 3, 2, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [1, 2, 0, 3],\n [0, 0, 0, 0],\n [1, 3, 0, 2],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [2, 3, 0, 1],\n [2, 3, 1, 0],\n [1, 0, 2, 3],\n [1, 0, 3, 2],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [2, 0, 3, 1],\n [0, 0, 0, 0],\n [2, 1, 3, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [2, 0, 1, 3],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [3, 0, 1, 2],\n [3, 0, 2, 1],\n [0, 0, 0, 0],\n [3, 1, 2, 0],\n [2, 1, 0, 3],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [3, 1, 0, 2],\n [0, 0, 0, 0],\n [3, 2, 0, 1],\n [3, 2, 1, 0]\n ];\n }\n /**\n * A 2D simplex noise method.\n *\n * @param {number} xin - The x coordinate.\n * @param {number} yin - The y coordinate.\n * @return {number} The noise value.\n */\n noise(e, t) {\n let n, s, r;\n const a = 0.5 * (Math.sqrt(3) - 1), o = (e + t) * a, l = Math.floor(e + o), c = Math.floor(t + o), h = (3 - Math.sqrt(3)) / 6, u = (l + c) * h, d = l - u, p = c - u, g = e - d, x = t - p;\n let m, f;\n g > x ? (m = 1, f = 0) : (m = 0, f = 1);\n const y = g - m + h, v = x - f + h, T = g - 1 + 2 * h, R = x - 1 + 2 * h, E = l & 255, P = c & 255, I = this.perm[E + this.perm[P]] % 12, S = this.perm[E + m + this.perm[P + f]] % 12, M = this.perm[E + 1 + this.perm[P + 1]] % 12;\n let C = 0.5 - g * g - x * x;\n C < 0 ? n = 0 : (C *= C, n = C * C * this._dot(this.grad3[I], g, x));\n let U = 0.5 - y * y - v * v;\n U < 0 ? s = 0 : (U *= U, s = U * U * this._dot(this.grad3[S], y, v));\n let B = 0.5 - T * T - R * R;\n return B < 0 ? r = 0 : (B *= B, r = B * B * this._dot(this.grad3[M], T, R)), 70 * (n + s + r);\n }\n /**\n * A 3D simplex noise method.\n *\n * @param {number} xin - The x coordinate.\n * @param {number} yin - The y coordinate.\n * @param {number} zin - The z coordinate.\n * @return {number} The noise value.\n */\n noise3d(e, t, n) {\n let s, r, a, o;\n const c = (e + t + n) * 0.3333333333333333, h = Math.floor(e + c), u = Math.floor(t + c), d = Math.floor(n + c), p = 1 / 6, g = (h + u + d) * p, x = h - g, m = u - g, f = d - g, y = e - x, v = t - m, T = n - f;\n let R, E, P, I, S, M;\n y >= v ? v >= T ? (R = 1, E = 0, P = 0, I = 1, S = 1, M = 0) : y >= T ? (R = 1, E = 0, P = 0, I = 1, S = 0, M = 1) : (R = 0, E = 0, P = 1, I = 1, S = 0, M = 1) : v < T ? (R = 0, E = 0, P = 1, I = 0, S = 1, M = 1) : y < T ? (R = 0, E = 1, P = 0, I = 0, S = 1, M = 1) : (R = 0, E = 1, P = 0, I = 1, S = 1, M = 0);\n const C = y - R + p, U = v - E + p, B = T - P + p, z = y - I + 2 * p, W = v - S + 2 * p, k = T - M + 2 * p, ee = y - 1 + 3 * p, X = v - 1 + 3 * p, $ = T - 1 + 3 * p, Q = h & 255, ge = u & 255, we = d & 255, Oe = this.perm[Q + this.perm[ge + this.perm[we]]] % 12, Ke = this.perm[Q + R + this.perm[ge + E + this.perm[we + P]]] % 12, $e = this.perm[Q + I + this.perm[ge + S + this.perm[we + M]]] % 12, j = this.perm[Q + 1 + this.perm[ge + 1 + this.perm[we + 1]]] % 12;\n let Y = 0.6 - y * y - v * v - T * T;\n Y < 0 ? s = 0 : (Y *= Y, s = Y * Y * this._dot3(this.grad3[Oe], y, v, T));\n let ue = 0.6 - C * C - U * U - B * B;\n ue < 0 ? r = 0 : (ue *= ue, r = ue * ue * this._dot3(this.grad3[Ke], C, U, B));\n let Ce = 0.6 - z * z - W * W - k * k;\n Ce < 0 ? a = 0 : (Ce *= Ce, a = Ce * Ce * this._dot3(this.grad3[$e], z, W, k));\n let me = 0.6 - ee * ee - X * X - $ * $;\n return me < 0 ? o = 0 : (me *= me, o = me * me * this._dot3(this.grad3[j], ee, X, $)), 32 * (s + r + a + o);\n }\n /**\n * A 4D simplex noise method.\n *\n * @param {number} x - The x coordinate.\n * @param {number} y - The y coordinate.\n * @param {number} z - The z coordinate.\n * @param {number} w - The w coordinate.\n * @return {number} The noise value.\n */\n noise4d(e, t, n, s) {\n const r = this.grad4, a = this.simplex, o = this.perm, l = (Math.sqrt(5) - 1) / 4, c = (5 - Math.sqrt(5)) / 20;\n let h, u, d, p, g;\n const x = (e + t + n + s) * l, m = Math.floor(e + x), f = Math.floor(t + x), y = Math.floor(n + x), v = Math.floor(s + x), T = (m + f + y + v) * c, R = m - T, E = f - T, P = y - T, I = v - T, S = e - R, M = t - E, C = n - P, U = s - I, B = S > M ? 32 : 0, z = S > C ? 16 : 0, W = M > C ? 8 : 0, k = S > U ? 4 : 0, ee = M > U ? 2 : 0, X = C > U ? 1 : 0, $ = B + z + W + k + ee + X, Q = a[$][0] >= 3 ? 1 : 0, ge = a[$][1] >= 3 ? 1 : 0, we = a[$][2] >= 3 ? 1 : 0, Oe = a[$][3] >= 3 ? 1 : 0, Ke = a[$][0] >= 2 ? 1 : 0, $e = a[$][1] >= 2 ? 1 : 0, j = a[$][2] >= 2 ? 1 : 0, Y = a[$][3] >= 2 ? 1 : 0, ue = a[$][0] >= 1 ? 1 : 0, Ce = a[$][1] >= 1 ? 1 : 0, me = a[$][2] >= 1 ? 1 : 0, We = a[$][3] >= 1 ? 1 : 0, _t = S - Q + c, Be = M - ge + c, it = C - we + c, D = U - Oe + c, ke = S - Ke + 2 * c, Ve = M - $e + 2 * c, Qe = C - j + 2 * c, pe = U - Y + 2 * c, lt = S - ue + 3 * c, ye = M - Ce + 3 * c, Ie = C - me + 3 * c, A = U - We + 3 * c, _ = S - 1 + 4 * c, O = M - 1 + 4 * c, q = C - 1 + 4 * c, Z = U - 1 + 4 * c, H = m & 255, xe = f & 255, re = y & 255, be = v & 255, Me = o[H + o[xe + o[re + o[be]]]] % 32, J = o[H + Q + o[xe + ge + o[re + we + o[be + Oe]]]] % 32, ie = o[H + Ke + o[xe + $e + o[re + j + o[be + Y]]]] % 32, De = o[H + ue + o[xe + Ce + o[re + me + o[be + We]]]] % 32, Ae = o[H + 1 + o[xe + 1 + o[re + 1 + o[be + 1]]]] % 32;\n let he = 0.6 - S * S - M * M - C * C - U * U;\n he < 0 ? h = 0 : (he *= he, h = he * he * this._dot4(r[Me], S, M, C, U));\n let Re = 0.6 - _t * _t - Be * Be - it * it - D * D;\n Re < 0 ? u = 0 : (Re *= Re, u = Re * Re * this._dot4(r[J], _t, Be, it, D));\n let L = 0.6 - ke * ke - Ve * Ve - Qe * Qe - pe * pe;\n L < 0 ? d = 0 : (L *= L, d = L * L * this._dot4(r[ie], ke, Ve, Qe, pe));\n let ae = 0.6 - lt * lt - ye * ye - Ie * Ie - A * A;\n ae < 0 ? p = 0 : (ae *= ae, p = ae * ae * this._dot4(r[De], lt, ye, Ie, A));\n let ne = 0.6 - _ * _ - O * O - q * q - Z * Z;\n return ne < 0 ? g = 0 : (ne *= ne, g = ne * ne * this._dot4(r[Ae], _, O, q, Z)), 27 * (h + u + d + p + g);\n }\n // private\n _dot(e, t, n) {\n return e[0] * t + e[1] * n;\n }\n _dot3(e, t, n, s) {\n return e[0] * t + e[1] * n + e[2] * s;\n }\n _dot4(e, t, n, s, r) {\n return e[0] * t + e[1] * n + e[2] * s + e[3] * r;\n }\n}\nclass ln extends ti {\n /**\n * Constructs a new GTAO pass.\n *\n * @param {Scene} scene - The scene to compute the AO for.\n * @param {Camera} camera - The camera.\n * @param {number} [width=512] - The width of the effect.\n * @param {number} [height=512] - The height of the effect.\n * @param {Object} [parameters] - The pass parameters.\n * @param {Object} [aoParameters] - The AO parameters.\n * @param {Object} [pdParameters] - The denoise parameters.\n */\n constructor(e, t, n = 512, s = 512, r, a, o) {\n super(), this.width = n, this.height = s, this.clear = !0, this.camera = t, this.scene = e, this.output = 0, this._renderGBuffer = !0, this._visibilityCache = [], this.blendIntensity = 1, this.pdRings = 2, this.pdRadiusExponent = 2, this.pdSamples = 16, this.gtaoNoiseTexture = Wg(), this.pdNoiseTexture = this._generateNoise(), this.gtaoRenderTarget = new St(this.width, this.height, { type: xt }), this.pdRenderTarget = this.gtaoRenderTarget.clone(), this.gtaoMaterial = new ht({\n defines: Object.assign({}, ar.defines),\n uniforms: dn.clone(ar.uniforms),\n vertexShader: ar.vertexShader,\n fragmentShader: ar.fragmentShader,\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n }), this.gtaoMaterial.defines.PERSPECTIVE_CAMERA = this.camera.isPerspectiveCamera ? 1 : 0, this.gtaoMaterial.uniforms.tNoise.value = this.gtaoNoiseTexture, this.gtaoMaterial.uniforms.resolution.value.set(this.width, this.height), this.gtaoMaterial.uniforms.cameraNear.value = this.camera.near, this.gtaoMaterial.uniforms.cameraFar.value = this.camera.far, this.normalMaterial = new md(), this.normalMaterial.blending = Mt, this.pdMaterial = new ht({\n defines: Object.assign({}, lr.defines),\n uniforms: dn.clone(lr.uniforms),\n vertexShader: lr.vertexShader,\n fragmentShader: lr.fragmentShader,\n depthTest: !1,\n depthWrite: !1\n }), this.pdMaterial.uniforms.tDiffuse.value = this.gtaoRenderTarget.texture, this.pdMaterial.uniforms.tNoise.value = this.pdNoiseTexture, this.pdMaterial.uniforms.resolution.value.set(this.width, this.height), this.pdMaterial.uniforms.lumaPhi.value = 10, this.pdMaterial.uniforms.depthPhi.value = 2, this.pdMaterial.uniforms.normalPhi.value = 3, this.pdMaterial.uniforms.radius.value = 8, this.depthRenderMaterial = new ht({\n defines: Object.assign({}, or.defines),\n uniforms: dn.clone(or.uniforms),\n vertexShader: or.vertexShader,\n fragmentShader: or.fragmentShader,\n blending: Mt\n }), this.depthRenderMaterial.uniforms.cameraNear.value = this.camera.near, this.depthRenderMaterial.uniforms.cameraFar.value = this.camera.far, this.copyMaterial = new ht({\n uniforms: dn.clone(Qn.uniforms),\n vertexShader: Qn.vertexShader,\n fragmentShader: Qn.fragmentShader,\n transparent: !0,\n depthTest: !1,\n depthWrite: !1,\n blendSrc: Ea,\n blendDst: ps,\n blendEquation: cn,\n blendSrcAlpha: Ta,\n blendDstAlpha: ps,\n blendEquationAlpha: cn\n }), this.blendMaterial = new ht({\n uniforms: dn.clone(ga.uniforms),\n vertexShader: ga.vertexShader,\n fragmentShader: ga.fragmentShader,\n transparent: !0,\n depthTest: !1,\n depthWrite: !1,\n blending: Ic,\n blendSrc: Ea,\n blendDst: ps,\n blendEquation: cn,\n blendSrcAlpha: Ta,\n blendDstAlpha: ps,\n blendEquationAlpha: cn\n }), this._fsQuad = new Ps(null), this._originalClearColor = new Se(), this.setGBuffer(r ? r.depthTexture : void 0, r ? r.normalTexture : void 0), a !== void 0 && this.updateGtaoMaterial(a), o !== void 0 && this.updatePdMaterial(o);\n }\n /**\n * Sets the size of the pass.\n *\n * @param {number} width - The width to set.\n * @param {number} height - The height to set.\n */\n setSize(e, t) {\n this.width = e, this.height = t, this.gtaoRenderTarget.setSize(e, t), this.normalRenderTarget.setSize(e, t), this.pdRenderTarget.setSize(e, t), this.gtaoMaterial.uniforms.resolution.value.set(e, t), this.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix), this.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse), this.pdMaterial.uniforms.resolution.value.set(e, t), this.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse);\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n */\n dispose() {\n this.gtaoNoiseTexture.dispose(), this.pdNoiseTexture.dispose(), this.normalRenderTarget.dispose(), this.gtaoRenderTarget.dispose(), this.pdRenderTarget.dispose(), this.normalMaterial.dispose(), this.pdMaterial.dispose(), this.copyMaterial.dispose(), this.depthRenderMaterial.dispose(), this._fsQuad.dispose();\n }\n /**\n * A texture holding the computed AO.\n *\n * @type {Texture}\n * @readonly\n */\n get gtaoMap() {\n return this.pdRenderTarget.texture;\n }\n /**\n * Configures the GBuffer of this pass. If no arguments are passed,\n * the pass creates an internal render target for holding depth\n * and normal data.\n *\n * @param {DepthTexture} [depthTexture] - The depth texture.\n * @param {DepthTexture} [normalTexture] - The normal texture.\n */\n setGBuffer(e, t) {\n e !== void 0 ? (this.depthTexture = e, this.normalTexture = t, this._renderGBuffer = !1) : (this.depthTexture = new Vo(), this.depthTexture.format = Xi, this.depthTexture.type = Wi, this.normalRenderTarget = new St(this.width, this.height, {\n minFilter: Dt,\n magFilter: Dt,\n type: xt,\n depthTexture: this.depthTexture\n }), this.normalTexture = this.normalRenderTarget.texture, this._renderGBuffer = !0);\n const n = this.normalTexture ? 1 : 0, s = this.depthTexture === this.normalTexture ? \"w\" : \"x\";\n this.gtaoMaterial.defines.NORMAL_VECTOR_TYPE = n, this.gtaoMaterial.defines.DEPTH_SWIZZLING = s, this.gtaoMaterial.uniforms.tNormal.value = this.normalTexture, this.gtaoMaterial.uniforms.tDepth.value = this.depthTexture, this.pdMaterial.defines.NORMAL_VECTOR_TYPE = n, this.pdMaterial.defines.DEPTH_SWIZZLING = s, this.pdMaterial.uniforms.tNormal.value = this.normalTexture, this.pdMaterial.uniforms.tDepth.value = this.depthTexture, this.depthRenderMaterial.uniforms.tDepth.value = this.normalRenderTarget.depthTexture;\n }\n /**\n * Configures the clip box of the GTAO shader with the given AABB.\n *\n * @param {?Box3} box - The AABB enclosing the scene that should receive AO. When passing\n * `null`, to clip box is used.\n */\n setSceneClipBox(e) {\n e ? (this.gtaoMaterial.needsUpdate = this.gtaoMaterial.defines.SCENE_CLIP_BOX !== 1, this.gtaoMaterial.defines.SCENE_CLIP_BOX = 1, this.gtaoMaterial.uniforms.sceneBoxMin.value.copy(e.min), this.gtaoMaterial.uniforms.sceneBoxMax.value.copy(e.max)) : (this.gtaoMaterial.needsUpdate = this.gtaoMaterial.defines.SCENE_CLIP_BOX === 0, this.gtaoMaterial.defines.SCENE_CLIP_BOX = 0);\n }\n /**\n * Updates the GTAO material from the given parameter object.\n *\n * @param {Object} parameters - The GTAO material parameters.\n */\n updateGtaoMaterial(e) {\n e.radius !== void 0 && (this.gtaoMaterial.uniforms.radius.value = e.radius), e.distanceExponent !== void 0 && (this.gtaoMaterial.uniforms.distanceExponent.value = e.distanceExponent), e.thickness !== void 0 && (this.gtaoMaterial.uniforms.thickness.value = e.thickness), e.distanceFallOff !== void 0 && (this.gtaoMaterial.uniforms.distanceFallOff.value = e.distanceFallOff, this.gtaoMaterial.needsUpdate = !0), e.scale !== void 0 && (this.gtaoMaterial.uniforms.scale.value = e.scale), e.samples !== void 0 && e.samples !== this.gtaoMaterial.defines.SAMPLES && (this.gtaoMaterial.defines.SAMPLES = e.samples, this.gtaoMaterial.needsUpdate = !0), e.screenSpaceRadius !== void 0 && (e.screenSpaceRadius ? 1 : 0) !== this.gtaoMaterial.defines.SCREEN_SPACE_RADIUS && (this.gtaoMaterial.defines.SCREEN_SPACE_RADIUS = e.screenSpaceRadius ? 1 : 0, this.gtaoMaterial.needsUpdate = !0);\n }\n /**\n * Updates the Denoise material from the given parameter object.\n *\n * @param {Object} parameters - The denoise parameters.\n */\n updatePdMaterial(e) {\n let t = !1;\n e.lumaPhi !== void 0 && (this.pdMaterial.uniforms.lumaPhi.value = e.lumaPhi), e.depthPhi !== void 0 && (this.pdMaterial.uniforms.depthPhi.value = e.depthPhi), e.normalPhi !== void 0 && (this.pdMaterial.uniforms.normalPhi.value = e.normalPhi), e.radius !== void 0 && e.radius !== this.radius && (this.pdMaterial.uniforms.radius.value = e.radius), e.radiusExponent !== void 0 && e.radiusExponent !== this.pdRadiusExponent && (this.pdRadiusExponent = e.radiusExponent, t = !0), e.rings !== void 0 && e.rings !== this.pdRings && (this.pdRings = e.rings, t = !0), e.samples !== void 0 && e.samples !== this.pdSamples && (this.pdSamples = e.samples, t = !0), t && (this.pdMaterial.defines.SAMPLES = this.pdSamples, this.pdMaterial.defines.SAMPLE_VECTORS = Sh(this.pdSamples, this.pdRings, this.pdRadiusExponent), this.pdMaterial.needsUpdate = !0);\n }\n /**\n * Performs the GTAO pass.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n) {\n switch (this._renderGBuffer && (this._overrideVisibility(), this._renderOverride(e, this.normalMaterial, this.normalRenderTarget, 7829503, 1), this._restoreVisibility()), this.gtaoMaterial.uniforms.cameraNear.value = this.camera.near, this.gtaoMaterial.uniforms.cameraFar.value = this.camera.far, this.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix), this.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse), this.gtaoMaterial.uniforms.cameraWorldMatrix.value.copy(this.camera.matrixWorld), this._renderPass(e, this.gtaoMaterial, this.gtaoRenderTarget, 16777215, 1), this.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse), this._renderPass(e, this.pdMaterial, this.pdRenderTarget, 16777215, 1), this.output) {\n case ln.OUTPUT.Off:\n break;\n case ln.OUTPUT.Diffuse:\n this.copyMaterial.uniforms.tDiffuse.value = n.texture, this.copyMaterial.blending = Mt, this._renderPass(e, this.copyMaterial, this.renderToScreen ? null : t);\n break;\n case ln.OUTPUT.AO:\n this.copyMaterial.uniforms.tDiffuse.value = this.gtaoRenderTarget.texture, this.copyMaterial.blending = Mt, this._renderPass(e, this.copyMaterial, this.renderToScreen ? null : t);\n break;\n case ln.OUTPUT.Denoise:\n this.copyMaterial.uniforms.tDiffuse.value = this.pdRenderTarget.texture, this.copyMaterial.blending = Mt, this._renderPass(e, this.copyMaterial, this.renderToScreen ? null : t);\n break;\n case ln.OUTPUT.Depth:\n this.depthRenderMaterial.uniforms.cameraNear.value = this.camera.near, this.depthRenderMaterial.uniforms.cameraFar.value = this.camera.far, this._renderPass(e, this.depthRenderMaterial, this.renderToScreen ? null : t);\n break;\n case ln.OUTPUT.Normal:\n this.copyMaterial.uniforms.tDiffuse.value = this.normalRenderTarget.texture, this.copyMaterial.blending = Mt, this._renderPass(e, this.copyMaterial, this.renderToScreen ? null : t);\n break;\n case ln.OUTPUT.Default:\n this.copyMaterial.uniforms.tDiffuse.value = n.texture, this.copyMaterial.blending = Mt, this._renderPass(e, this.copyMaterial, this.renderToScreen ? null : t), this.blendMaterial.uniforms.intensity.value = this.blendIntensity, this.blendMaterial.uniforms.tDiffuse.value = this.pdRenderTarget.texture, this._renderPass(e, this.blendMaterial, this.renderToScreen ? null : t);\n break;\n default:\n console.warn(\"THREE.GTAOPass: Unknown output type.\");\n }\n }\n // internals\n _renderPass(e, t, n, s, r) {\n e.getClearColor(this._originalClearColor);\n const a = e.getClearAlpha(), o = e.autoClear;\n e.setRenderTarget(n), e.autoClear = !1, s != null && (e.setClearColor(s), e.setClearAlpha(r || 0), e.clear()), this._fsQuad.material = t, this._fsQuad.render(e), e.autoClear = o, e.setClearColor(this._originalClearColor), e.setClearAlpha(a);\n }\n _renderOverride(e, t, n, s, r) {\n e.getClearColor(this._originalClearColor);\n const a = e.getClearAlpha(), o = e.autoClear;\n e.setRenderTarget(n), e.autoClear = !1, s = t.clearColor || s, r = t.clearAlpha || r, s != null && (e.setClearColor(s), e.setClearAlpha(r || 0), e.clear()), this.scene.overrideMaterial = t, e.render(this.scene, this.camera), this.scene.overrideMaterial = null, e.autoClear = o, e.setClearColor(this._originalClearColor), e.setClearAlpha(a);\n }\n _overrideVisibility() {\n const e = this.scene, t = this._visibilityCache;\n e.traverse(function(n) {\n (n.isPoints || n.isLine || n.isLine2) && n.visible && (n.visible = !1, t.push(n));\n });\n }\n _restoreVisibility() {\n const e = this._visibilityCache;\n for (let t = 0; t < e.length; t++)\n e[t].visible = !0;\n e.length = 0;\n }\n _generateNoise(e = 64) {\n const t = new qg(), n = e * e * 4, s = new Uint8Array(n);\n for (let a = 0; a < e; a++)\n for (let o = 0; o < e; o++) {\n const l = a, c = o;\n s[(a * e + o) * 4] = (t.noise(l, c) * 0.5 + 0.5) * 255, s[(a * e + o) * 4 + 1] = (t.noise(l + e, c) * 0.5 + 0.5) * 255, s[(a * e + o) * 4 + 2] = (t.noise(l, c + e) * 0.5 + 0.5) * 255, s[(a * e + o) * 4 + 3] = (t.noise(l + e, c + e) * 0.5 + 0.5) * 255;\n }\n const r = new Qi(s, e, e, Zt, mn);\n return r.wrapS = wn, r.wrapT = wn, r.needsUpdate = !0, r;\n }\n}\nln.OUTPUT = {\n Off: -1,\n Default: 0,\n Diffuse: 1,\n Depth: 2,\n Normal: 3,\n AO: 4,\n Denoise: 5\n};\nconst Yg = {\n uniforms: {\n tDiffuse: { value: null },\n luminosityThreshold: { value: 1 },\n smoothWidth: { value: 1 },\n defaultColor: { value: new Se(0) },\n defaultOpacity: { value: 0 }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform vec3 defaultColor;\n\t\tuniform float defaultOpacity;\n\t\tuniform float luminosityThreshold;\n\t\tuniform float smoothWidth;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 texel = texture2D( tDiffuse, vUv );\n\n\t\t\tfloat v = luminance( texel.xyz );\n\n\t\t\tvec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );\n\n\t\t\tfloat alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );\n\n\t\t\tgl_FragColor = mix( outputColor, texel, alpha );\n\n\t\t}`\n )\n};\nclass $i extends ti {\n /**\n * Constructs a new Unreal Bloom pass.\n *\n * @param {Vector2} [resolution] - The effect's resolution.\n * @param {number} [strength=1] - The Bloom strength.\n * @param {number} radius - The Bloom radius.\n * @param {number} threshold - The luminance threshold limits which bright areas contribute to the Bloom effect.\n */\n constructor(e, t = 1, n, s) {\n super(), this.strength = t, this.radius = n, this.threshold = s, this.resolution = e !== void 0 ? new le(e.x, e.y) : new le(256, 256), this.clearColor = new Se(0, 0, 0), this.needsSwap = !1, this.renderTargetsHorizontal = [], this.renderTargetsVertical = [], this.nMips = 5;\n let r = Math.round(this.resolution.x / 2), a = Math.round(this.resolution.y / 2);\n this.renderTargetBright = new St(r, a, { type: xt }), this.renderTargetBright.texture.name = \"UnrealBloomPass.bright\", this.renderTargetBright.texture.generateMipmaps = !1;\n for (let h = 0; h < this.nMips; h++) {\n const u = new St(r, a, { type: xt });\n u.texture.name = \"UnrealBloomPass.h\" + h, u.texture.generateMipmaps = !1, this.renderTargetsHorizontal.push(u);\n const d = new St(r, a, { type: xt });\n d.texture.name = \"UnrealBloomPass.v\" + h, d.texture.generateMipmaps = !1, this.renderTargetsVertical.push(d), r = Math.round(r / 2), a = Math.round(a / 2);\n }\n const o = Yg;\n this.highPassUniforms = dn.clone(o.uniforms), this.highPassUniforms.luminosityThreshold.value = s, this.highPassUniforms.smoothWidth.value = 0.01, this.materialHighPassFilter = new ht({\n uniforms: this.highPassUniforms,\n vertexShader: o.vertexShader,\n fragmentShader: o.fragmentShader\n }), this.separableBlurMaterials = [];\n const l = [6, 10, 14, 18, 22];\n r = Math.round(this.resolution.x / 2), a = Math.round(this.resolution.y / 2);\n for (let h = 0; h < this.nMips; h++)\n this.separableBlurMaterials.push(this._getSeparableBlurMaterial(l[h])), this.separableBlurMaterials[h].uniforms.invSize.value = new le(1 / r, 1 / a), r = Math.round(r / 2), a = Math.round(a / 2);\n this.compositeMaterial = this._getCompositeMaterial(this.nMips), this.compositeMaterial.uniforms.blurTexture1.value = this.renderTargetsVertical[0].texture, this.compositeMaterial.uniforms.blurTexture2.value = this.renderTargetsVertical[1].texture, this.compositeMaterial.uniforms.blurTexture3.value = this.renderTargetsVertical[2].texture, this.compositeMaterial.uniforms.blurTexture4.value = this.renderTargetsVertical[3].texture, this.compositeMaterial.uniforms.blurTexture5.value = this.renderTargetsVertical[4].texture, this.compositeMaterial.uniforms.bloomStrength.value = t, this.compositeMaterial.uniforms.bloomRadius.value = 0.1;\n const c = [1, 0.8, 0.6, 0.4, 0.2];\n this.compositeMaterial.uniforms.bloomFactors.value = c, this.bloomTintColors = [new w(1, 1, 1), new w(1, 1, 1), new w(1, 1, 1), new w(1, 1, 1), new w(1, 1, 1)], this.compositeMaterial.uniforms.bloomTintColors.value = this.bloomTintColors, this.copyUniforms = dn.clone(Qn.uniforms), this.blendMaterial = new ht({\n uniforms: this.copyUniforms,\n vertexShader: Qn.vertexShader,\n fragmentShader: Qn.fragmentShader,\n blending: _r,\n depthTest: !1,\n depthWrite: !1,\n transparent: !0\n }), this._oldClearColor = new Se(), this._oldClearAlpha = 1, this._basic = new Bt(), this._fsQuad = new Ps(null);\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n */\n dispose() {\n for (let e = 0; e < this.renderTargetsHorizontal.length; e++)\n this.renderTargetsHorizontal[e].dispose();\n for (let e = 0; e < this.renderTargetsVertical.length; e++)\n this.renderTargetsVertical[e].dispose();\n this.renderTargetBright.dispose();\n for (let e = 0; e < this.separableBlurMaterials.length; e++)\n this.separableBlurMaterials[e].dispose();\n this.compositeMaterial.dispose(), this.blendMaterial.dispose(), this._basic.dispose(), this._fsQuad.dispose();\n }\n /**\n * Sets the size of the pass.\n *\n * @param {number} width - The width to set.\n * @param {number} height - The height to set.\n */\n setSize(e, t) {\n let n = Math.round(e / 2), s = Math.round(t / 2);\n this.renderTargetBright.setSize(n, s);\n for (let r = 0; r < this.nMips; r++)\n this.renderTargetsHorizontal[r].setSize(n, s), this.renderTargetsVertical[r].setSize(n, s), this.separableBlurMaterials[r].uniforms.invSize.value = new le(1 / n, 1 / s), n = Math.round(n / 2), s = Math.round(s / 2);\n }\n /**\n * Performs the Bloom pass.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n, s, r) {\n e.getClearColor(this._oldClearColor), this._oldClearAlpha = e.getClearAlpha();\n const a = e.autoClear;\n e.autoClear = !1, e.setClearColor(this.clearColor, 0), r && e.state.buffers.stencil.setTest(!1), this.renderToScreen && (this._fsQuad.material = this._basic, this._basic.map = n.texture, e.setRenderTarget(null), e.clear(), this._fsQuad.render(e)), this.highPassUniforms.tDiffuse.value = n.texture, this.highPassUniforms.luminosityThreshold.value = this.threshold, this._fsQuad.material = this.materialHighPassFilter, e.setRenderTarget(this.renderTargetBright), e.clear(), this._fsQuad.render(e);\n let o = this.renderTargetBright;\n for (let l = 0; l < this.nMips; l++)\n this._fsQuad.material = this.separableBlurMaterials[l], this.separableBlurMaterials[l].uniforms.colorTexture.value = o.texture, this.separableBlurMaterials[l].uniforms.direction.value = $i.BlurDirectionX, e.setRenderTarget(this.renderTargetsHorizontal[l]), e.clear(), this._fsQuad.render(e), this.separableBlurMaterials[l].uniforms.colorTexture.value = this.renderTargetsHorizontal[l].texture, this.separableBlurMaterials[l].uniforms.direction.value = $i.BlurDirectionY, e.setRenderTarget(this.renderTargetsVertical[l]), e.clear(), this._fsQuad.render(e), o = this.renderTargetsVertical[l];\n this._fsQuad.material = this.compositeMaterial, this.compositeMaterial.uniforms.bloomStrength.value = this.strength, this.compositeMaterial.uniforms.bloomRadius.value = this.radius, this.compositeMaterial.uniforms.bloomTintColors.value = this.bloomTintColors, e.setRenderTarget(this.renderTargetsHorizontal[0]), e.clear(), this._fsQuad.render(e), this._fsQuad.material = this.blendMaterial, this.copyUniforms.tDiffuse.value = this.renderTargetsHorizontal[0].texture, r && e.state.buffers.stencil.setTest(!0), this.renderToScreen ? (e.setRenderTarget(null), this._fsQuad.render(e)) : (e.setRenderTarget(n), this._fsQuad.render(e)), e.setClearColor(this._oldClearColor, this._oldClearAlpha), e.autoClear = a;\n }\n // internals\n _getSeparableBlurMaterial(e) {\n const t = [], n = e / 3;\n for (let s = 0; s < e; s++)\n t.push(0.39894 * Math.exp(-0.5 * s * s / (n * n)) / n);\n return new ht({\n defines: {\n KERNEL_RADIUS: e\n },\n uniforms: {\n colorTexture: { value: null },\n invSize: { value: new le(0.5, 0.5) },\n // inverse texture size\n direction: { value: new le(0.5, 0.5) },\n gaussianCoefficients: { value: t }\n // precomputed Gaussian coefficients\n },\n vertexShader: `varying vec2 vUv;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n fragmentShader: `#include \n\t\t\t\tvarying vec2 vUv;\n\t\t\t\tuniform sampler2D colorTexture;\n\t\t\t\tuniform vec2 invSize;\n\t\t\t\tuniform vec2 direction;\n\t\t\t\tuniform float gaussianCoefficients[KERNEL_RADIUS];\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tfloat weightSum = gaussianCoefficients[0];\n\t\t\t\t\tvec3 diffuseSum = texture2D( colorTexture, vUv ).rgb * weightSum;\n\t\t\t\t\tfor( int i = 1; i < KERNEL_RADIUS; i ++ ) {\n\t\t\t\t\t\tfloat x = float(i);\n\t\t\t\t\t\tfloat w = gaussianCoefficients[i];\n\t\t\t\t\t\tvec2 uvOffset = direction * invSize * x;\n\t\t\t\t\t\tvec3 sample1 = texture2D( colorTexture, vUv + uvOffset ).rgb;\n\t\t\t\t\t\tvec3 sample2 = texture2D( colorTexture, vUv - uvOffset ).rgb;\n\t\t\t\t\t\tdiffuseSum += ( sample1 + sample2 ) * w;\n\t\t\t\t\t}\n\t\t\t\t\tgl_FragColor = vec4( diffuseSum, 1.0 );\n\t\t\t\t}`\n });\n }\n _getCompositeMaterial(e) {\n return new ht({\n defines: {\n NUM_MIPS: e\n },\n uniforms: {\n blurTexture1: { value: null },\n blurTexture2: { value: null },\n blurTexture3: { value: null },\n blurTexture4: { value: null },\n blurTexture5: { value: null },\n bloomStrength: { value: 1 },\n bloomFactors: { value: null },\n bloomTintColors: { value: null },\n bloomRadius: { value: 0 }\n },\n vertexShader: `varying vec2 vUv;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n fragmentShader: `varying vec2 vUv;\n\t\t\t\tuniform sampler2D blurTexture1;\n\t\t\t\tuniform sampler2D blurTexture2;\n\t\t\t\tuniform sampler2D blurTexture3;\n\t\t\t\tuniform sampler2D blurTexture4;\n\t\t\t\tuniform sampler2D blurTexture5;\n\t\t\t\tuniform float bloomStrength;\n\t\t\t\tuniform float bloomRadius;\n\t\t\t\tuniform float bloomFactors[NUM_MIPS];\n\t\t\t\tuniform vec3 bloomTintColors[NUM_MIPS];\n\n\t\t\t\tfloat lerpBloomFactor(const in float factor) {\n\t\t\t\t\tfloat mirrorFactor = 1.2 - factor;\n\t\t\t\t\treturn mix(factor, mirrorFactor, bloomRadius);\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +\n\t\t\t\t\t\tlerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );\n\t\t\t\t}`\n });\n }\n}\n$i.BlurDirectionX = new le(1, 0);\n$i.BlurDirectionY = new le(0, 1);\nconst cr = {\n name: \"OutputShader\",\n uniforms: {\n tDiffuse: { value: null },\n toneMappingExposure: { value: 1 }\n },\n vertexShader: (\n /* glsl */\n `\n\t\tprecision highp float;\n\n\t\tuniform mat4 modelViewMatrix;\n\t\tuniform mat4 projectionMatrix;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\tprecision highp float;\n\n\t\tuniform sampler2D tDiffuse;\n\n\t\t#include \n\t\t#include \n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tgl_FragColor = texture2D( tDiffuse, vUv );\n\n\t\t\t// tone mapping\n\n\t\t\t#ifdef LINEAR_TONE_MAPPING\n\n\t\t\t\tgl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( REINHARD_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( CINEON_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( ACES_FILMIC_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( AGX_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( NEUTRAL_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );\n\n\t\t\t#elif defined( CUSTOM_TONE_MAPPING )\n\n\t\t\t\tgl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb );\n\n\t\t\t#endif\n\n\t\t\t// color space\n\n\t\t\t#ifdef SRGB_TRANSFER\n\n\t\t\t\tgl_FragColor = sRGBTransferOETF( gl_FragColor );\n\n\t\t\t#endif\n\n\t\t}`\n )\n};\nclass Kg extends ti {\n /**\n * Constructs a new output pass.\n */\n constructor() {\n super(), this.uniforms = dn.clone(cr.uniforms), this.material = new pd({\n name: cr.name,\n uniforms: this.uniforms,\n vertexShader: cr.vertexShader,\n fragmentShader: cr.fragmentShader\n }), this._fsQuad = new Ps(this.material), this._outputColorSpace = null, this._toneMapping = null;\n }\n /**\n * Performs the output pass.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n) {\n this.uniforms.tDiffuse.value = n.texture, this.uniforms.toneMappingExposure.value = e.toneMappingExposure, (this._outputColorSpace !== e.outputColorSpace || this._toneMapping !== e.toneMapping) && (this._outputColorSpace = e.outputColorSpace, this._toneMapping = e.toneMapping, this.material.defines = {}, Ye.getTransfer(this._outputColorSpace) === et && (this.material.defines.SRGB_TRANSFER = \"\"), this._toneMapping === Uc ? this.material.defines.LINEAR_TONE_MAPPING = \"\" : this._toneMapping === Nc ? this.material.defines.REINHARD_TONE_MAPPING = \"\" : this._toneMapping === Fc ? this.material.defines.CINEON_TONE_MAPPING = \"\" : this._toneMapping === bo ? this.material.defines.ACES_FILMIC_TONE_MAPPING = \"\" : this._toneMapping === Bc ? this.material.defines.AGX_TONE_MAPPING = \"\" : this._toneMapping === zc ? this.material.defines.NEUTRAL_TONE_MAPPING = \"\" : this._toneMapping === Oc && (this.material.defines.CUSTOM_TONE_MAPPING = \"\"), this.material.needsUpdate = !0), this.renderToScreen === !0 ? (e.setRenderTarget(null), this._fsQuad.render(e)) : (e.setRenderTarget(t), this.clear && e.clear(e.autoClearColor, e.autoClearDepth, e.autoClearStencil), this._fsQuad.render(e));\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n */\n dispose() {\n this.material.dispose(), this._fsQuad.dispose();\n }\n}\nconst Zg = {\n name: \"FXAAShader\",\n uniforms: {\n tDiffuse: { value: null },\n resolution: { value: new le(1 / 1024, 1 / 512) }\n },\n vertexShader: (\n /* glsl */\n `\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}`\n ),\n fragmentShader: (\n /* glsl */\n `\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform vec2 resolution;\n\t\tvarying vec2 vUv;\n\n\t\t#define EDGE_STEP_COUNT 6\n\t\t#define EDGE_GUESS 8.0\n\t\t#define EDGE_STEPS 1.0, 1.5, 2.0, 2.0, 2.0, 4.0\n\t\tconst float edgeSteps[EDGE_STEP_COUNT] = float[EDGE_STEP_COUNT]( EDGE_STEPS );\n\n\t\tfloat _ContrastThreshold = 0.0312;\n\t\tfloat _RelativeThreshold = 0.063;\n\t\tfloat _SubpixelBlending = 1.0;\n\n\t\tvec4 Sample( sampler2D tex2D, vec2 uv ) {\n\n\t\t\treturn texture( tex2D, uv );\n\n\t\t}\n\n\t\tfloat SampleLuminance( sampler2D tex2D, vec2 uv ) {\n\n\t\t\treturn dot( Sample( tex2D, uv ).rgb, vec3( 0.3, 0.59, 0.11 ) );\n\n\t\t}\n\n\t\tfloat SampleLuminance( sampler2D tex2D, vec2 texSize, vec2 uv, float uOffset, float vOffset ) {\n\n\t\t\tuv += texSize * vec2(uOffset, vOffset);\n\t\t\treturn SampleLuminance(tex2D, uv);\n\n\t\t}\n\n\t\tstruct LuminanceData {\n\n\t\t\tfloat m, n, e, s, w;\n\t\t\tfloat ne, nw, se, sw;\n\t\t\tfloat highest, lowest, contrast;\n\n\t\t};\n\n\t\tLuminanceData SampleLuminanceNeighborhood( sampler2D tex2D, vec2 texSize, vec2 uv ) {\n\n\t\t\tLuminanceData l;\n\t\t\tl.m = SampleLuminance( tex2D, uv );\n\t\t\tl.n = SampleLuminance( tex2D, texSize, uv, 0.0, 1.0 );\n\t\t\tl.e = SampleLuminance( tex2D, texSize, uv, 1.0, 0.0 );\n\t\t\tl.s = SampleLuminance( tex2D, texSize, uv, 0.0, -1.0 );\n\t\t\tl.w = SampleLuminance( tex2D, texSize, uv, -1.0, 0.0 );\n\n\t\t\tl.ne = SampleLuminance( tex2D, texSize, uv, 1.0, 1.0 );\n\t\t\tl.nw = SampleLuminance( tex2D, texSize, uv, -1.0, 1.0 );\n\t\t\tl.se = SampleLuminance( tex2D, texSize, uv, 1.0, -1.0 );\n\t\t\tl.sw = SampleLuminance( tex2D, texSize, uv, -1.0, -1.0 );\n\n\t\t\tl.highest = max( max( max( max( l.n, l.e ), l.s ), l.w ), l.m );\n\t\t\tl.lowest = min( min( min( min( l.n, l.e ), l.s ), l.w ), l.m );\n\t\t\tl.contrast = l.highest - l.lowest;\n\t\t\treturn l;\n\n\t\t}\n\n\t\tbool ShouldSkipPixel( LuminanceData l ) {\n\n\t\t\tfloat threshold = max( _ContrastThreshold, _RelativeThreshold * l.highest );\n\t\t\treturn l.contrast < threshold;\n\n\t\t}\n\n\t\tfloat DeterminePixelBlendFactor( LuminanceData l ) {\n\n\t\t\tfloat f = 2.0 * ( l.n + l.e + l.s + l.w );\n\t\t\tf += l.ne + l.nw + l.se + l.sw;\n\t\t\tf *= 1.0 / 12.0;\n\t\t\tf = abs( f - l.m );\n\t\t\tf = clamp( f / l.contrast, 0.0, 1.0 );\n\n\t\t\tfloat blendFactor = smoothstep( 0.0, 1.0, f );\n\t\t\treturn blendFactor * blendFactor * _SubpixelBlending;\n\n\t\t}\n\n\t\tstruct EdgeData {\n\n\t\t\tbool isHorizontal;\n\t\t\tfloat pixelStep;\n\t\t\tfloat oppositeLuminance, gradient;\n\n\t\t};\n\n\t\tEdgeData DetermineEdge( vec2 texSize, LuminanceData l ) {\n\n\t\t\tEdgeData e;\n\t\t\tfloat horizontal =\n\t\t\t\tabs( l.n + l.s - 2.0 * l.m ) * 2.0 +\n\t\t\t\tabs( l.ne + l.se - 2.0 * l.e ) +\n\t\t\t\tabs( l.nw + l.sw - 2.0 * l.w );\n\t\t\tfloat vertical =\n\t\t\t\tabs( l.e + l.w - 2.0 * l.m ) * 2.0 +\n\t\t\t\tabs( l.ne + l.nw - 2.0 * l.n ) +\n\t\t\t\tabs( l.se + l.sw - 2.0 * l.s );\n\t\t\te.isHorizontal = horizontal >= vertical;\n\n\t\t\tfloat pLuminance = e.isHorizontal ? l.n : l.e;\n\t\t\tfloat nLuminance = e.isHorizontal ? l.s : l.w;\n\t\t\tfloat pGradient = abs( pLuminance - l.m );\n\t\t\tfloat nGradient = abs( nLuminance - l.m );\n\n\t\t\te.pixelStep = e.isHorizontal ? texSize.y : texSize.x;\n\n\t\t\tif (pGradient < nGradient) {\n\n\t\t\t\te.pixelStep = -e.pixelStep;\n\t\t\t\te.oppositeLuminance = nLuminance;\n\t\t\t\te.gradient = nGradient;\n\n\t\t\t} else {\n\n\t\t\t\te.oppositeLuminance = pLuminance;\n\t\t\t\te.gradient = pGradient;\n\n\t\t\t}\n\n\t\t\treturn e;\n\n\t\t}\n\n\t\tfloat DetermineEdgeBlendFactor( sampler2D tex2D, vec2 texSize, LuminanceData l, EdgeData e, vec2 uv ) {\n\n\t\t\tvec2 uvEdge = uv;\n\t\t\tvec2 edgeStep;\n\t\t\tif (e.isHorizontal) {\n\n\t\t\t\tuvEdge.y += e.pixelStep * 0.5;\n\t\t\t\tedgeStep = vec2( texSize.x, 0.0 );\n\n\t\t\t} else {\n\n\t\t\t\tuvEdge.x += e.pixelStep * 0.5;\n\t\t\t\tedgeStep = vec2( 0.0, texSize.y );\n\n\t\t\t}\n\n\t\t\tfloat edgeLuminance = ( l.m + e.oppositeLuminance ) * 0.5;\n\t\t\tfloat gradientThreshold = e.gradient * 0.25;\n\n\t\t\tvec2 puv = uvEdge + edgeStep * edgeSteps[0];\n\t\t\tfloat pLuminanceDelta = SampleLuminance( tex2D, puv ) - edgeLuminance;\n\t\t\tbool pAtEnd = abs( pLuminanceDelta ) >= gradientThreshold;\n\n\t\t\tfor ( int i = 1; i < EDGE_STEP_COUNT && !pAtEnd; i++ ) {\n\n\t\t\t\tpuv += edgeStep * edgeSteps[i];\n\t\t\t\tpLuminanceDelta = SampleLuminance( tex2D, puv ) - edgeLuminance;\n\t\t\t\tpAtEnd = abs( pLuminanceDelta ) >= gradientThreshold;\n\n\t\t\t}\n\n\t\t\tif ( !pAtEnd ) {\n\n\t\t\t\tpuv += edgeStep * EDGE_GUESS;\n\n\t\t\t}\n\n\t\t\tvec2 nuv = uvEdge - edgeStep * edgeSteps[0];\n\t\t\tfloat nLuminanceDelta = SampleLuminance( tex2D, nuv ) - edgeLuminance;\n\t\t\tbool nAtEnd = abs( nLuminanceDelta ) >= gradientThreshold;\n\n\t\t\tfor ( int i = 1; i < EDGE_STEP_COUNT && !nAtEnd; i++ ) {\n\n\t\t\t\tnuv -= edgeStep * edgeSteps[i];\n\t\t\t\tnLuminanceDelta = SampleLuminance( tex2D, nuv ) - edgeLuminance;\n\t\t\t\tnAtEnd = abs( nLuminanceDelta ) >= gradientThreshold;\n\n\t\t\t}\n\n\t\t\tif ( !nAtEnd ) {\n\n\t\t\t\tnuv -= edgeStep * EDGE_GUESS;\n\n\t\t\t}\n\n\t\t\tfloat pDistance, nDistance;\n\t\t\tif ( e.isHorizontal ) {\n\n\t\t\t\tpDistance = puv.x - uv.x;\n\t\t\t\tnDistance = uv.x - nuv.x;\n\n\t\t\t} else {\n\n\t\t\t\tpDistance = puv.y - uv.y;\n\t\t\t\tnDistance = uv.y - nuv.y;\n\n\t\t\t}\n\n\t\t\tfloat shortestDistance;\n\t\t\tbool deltaSign;\n\t\t\tif ( pDistance <= nDistance ) {\n\n\t\t\t\tshortestDistance = pDistance;\n\t\t\t\tdeltaSign = pLuminanceDelta >= 0.0;\n\n\t\t\t} else {\n\n\t\t\t\tshortestDistance = nDistance;\n\t\t\t\tdeltaSign = nLuminanceDelta >= 0.0;\n\n\t\t\t}\n\n\t\t\tif ( deltaSign == ( l.m - edgeLuminance >= 0.0 ) ) {\n\n\t\t\t\treturn 0.0;\n\n\t\t\t}\n\n\t\t\treturn 0.5 - shortestDistance / ( pDistance + nDistance );\n\n\t\t}\n\n\t\tvec4 ApplyFXAA( sampler2D tex2D, vec2 texSize, vec2 uv ) {\n\n\t\t\tLuminanceData luminance = SampleLuminanceNeighborhood( tex2D, texSize, uv );\n\t\t\tif ( ShouldSkipPixel( luminance ) ) {\n\n\t\t\t\treturn Sample( tex2D, uv );\n\n\t\t\t}\n\n\t\t\tfloat pixelBlend = DeterminePixelBlendFactor( luminance );\n\t\t\tEdgeData edge = DetermineEdge( texSize, luminance );\n\t\t\tfloat edgeBlend = DetermineEdgeBlendFactor( tex2D, texSize, luminance, edge, uv );\n\t\t\tfloat finalBlend = max( pixelBlend, edgeBlend );\n\n\t\t\tif (edge.isHorizontal) {\n\n\t\t\t\tuv.y += edge.pixelStep * finalBlend;\n\n\t\t\t} else {\n\n\t\t\t\tuv.x += edge.pixelStep * finalBlend;\n\n\t\t\t}\n\n\t\t\treturn Sample( tex2D, uv );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tgl_FragColor = ApplyFXAA( tDiffuse, resolution.xy, vUv );\n\n\t\t}`\n )\n};\nfunction $g(i) {\n return i && i.__esModule && Object.prototype.hasOwnProperty.call(i, \"default\") ? i.default : i;\n}\nvar xr = { exports: {} }, Jg = xr.exports, Mc;\nfunction Qg() {\n return Mc || (Mc = 1, (function(i, e) {\n (function(t, n) {\n i.exports = n();\n })(Jg, function() {\n var t = function() {\n function n(p) {\n return a.appendChild(p.dom), p;\n }\n function s(p) {\n for (var g = 0; g < a.children.length; g++) a.children[g].style.display = g === p ? \"block\" : \"none\";\n r = p;\n }\n var r = 0, a = document.createElement(\"div\");\n a.style.cssText = \"position:fixed;top:0;left:0;cursor:pointer;opacity:0.9;z-index:10000\", a.addEventListener(\"click\", function(p) {\n p.preventDefault(), s(++r % a.children.length);\n }, !1);\n var o = (performance || Date).now(), l = o, c = 0, h = n(new t.Panel(\"FPS\", \"#0ff\", \"#002\")), u = n(new t.Panel(\"MS\", \"#0f0\", \"#020\"));\n if (self.performance && self.performance.memory) var d = n(new t.Panel(\"MB\", \"#f08\", \"#201\"));\n return s(0), { REVISION: 16, dom: a, addPanel: n, showPanel: s, begin: function() {\n o = (performance || Date).now();\n }, end: function() {\n c++;\n var p = (performance || Date).now();\n if (u.update(p - o, 200), p > l + 1e3 && (h.update(1e3 * c / (p - l), 100), l = p, c = 0, d)) {\n var g = performance.memory;\n d.update(g.usedJSHeapSize / 1048576, g.jsHeapSizeLimit / 1048576);\n }\n return p;\n }, update: function() {\n o = this.end();\n }, domElement: a, setMode: s };\n };\n return t.Panel = function(n, s, r) {\n var a = 1 / 0, o = 0, l = Math.round, c = l(window.devicePixelRatio || 1), h = 80 * c, u = 48 * c, d = 3 * c, p = 2 * c, g = 3 * c, x = 15 * c, m = 74 * c, f = 30 * c, y = document.createElement(\"canvas\");\n y.width = h, y.height = u, y.style.cssText = \"width:80px;height:48px\";\n var v = y.getContext(\"2d\");\n return v.font = \"bold \" + 9 * c + \"px Helvetica,Arial,sans-serif\", v.textBaseline = \"top\", v.fillStyle = r, v.fillRect(0, 0, h, u), v.fillStyle = s, v.fillText(n, d, p), v.fillRect(g, x, m, f), v.fillStyle = r, v.globalAlpha = 0.9, v.fillRect(g, x, m, f), { dom: y, update: function(T, R) {\n a = Math.min(a, T), o = Math.max(o, T), v.fillStyle = r, v.globalAlpha = 1, v.fillRect(0, 0, h, x), v.fillStyle = s, v.fillText(l(T) + \" \" + n + \" (\" + l(a) + \"-\" + l(o) + \")\", d, p), v.drawImage(y, g + c, x, m - c, f, g, x, m - c, f), v.fillRect(g + m - c, x, c, f), v.fillStyle = r, v.globalAlpha = 0.9, v.fillRect(g + m - c, x, c, l((1 - T / R) * f));\n } };\n }, t;\n });\n })(xr)), xr.exports;\n}\nvar ex = Qg();\nconst tx = /* @__PURE__ */ $g(ex);\nclass nx {\n scene;\n constructor(e) {\n this.scene = new Fo(), this.setupEnvironment(e.backgroundColor), this.setupLights();\n }\n setupEnvironment(e = 15790320) {\n this.scene.background = new Se(e);\n }\n setupLights() {\n }\n setBackground(e) {\n this.scene.background = new Se(e);\n }\n getBoundingBox() {\n const e = new Pt();\n return this.scene.traverse((t) => {\n if (t instanceof ot || t instanceof zn) {\n const n = new Pt().setFromObject(t);\n e.union(n);\n }\n }), e.isEmpty() && e.setFromCenterAndSize(\n new w(0, 0, 0),\n new w(10, 10, 10)\n ), e;\n }\n}\nconst Sc = { type: \"change\" }, qo = { type: \"start\" }, bh = { type: \"end\" }, hr = new Ji(), bc = new Sn(), ix = Math.cos(70 * Lo.DEG2RAD), yt = new w(), Ht = 2 * Math.PI, at = {\n NONE: -1,\n ROTATE: 0,\n DOLLY: 1,\n PAN: 2,\n TOUCH_ROTATE: 3,\n TOUCH_PAN: 4,\n TOUCH_DOLLY_PAN: 5,\n TOUCH_DOLLY_ROTATE: 6\n}, xa = 1e-6;\nclass yh extends Yd {\n /**\n * Constructs a new controls instance.\n *\n * @param {Object3D} object - The object that is managed by the controls.\n * @param {?HTMLElement} domElement - The HTML element used for event listeners.\n */\n constructor(e, t = null) {\n super(e, t), this.state = at.NONE, this.target = new w(), this.cursor = new w(), this.minDistance = 0, this.maxDistance = 1 / 0, this.minZoom = 0, this.maxZoom = 1 / 0, this.minTargetRadius = 0, this.maxTargetRadius = 1 / 0, this.minPolarAngle = 0, this.maxPolarAngle = Math.PI, this.minAzimuthAngle = -1 / 0, this.maxAzimuthAngle = 1 / 0, this.enableDamping = !1, this.dampingFactor = 0.05, this.enableZoom = !0, this.zoomSpeed = 1, this.enableRotate = !0, this.rotateSpeed = 1, this.keyRotateSpeed = 1, this.enablePan = !0, this.panSpeed = 1, this.screenSpacePanning = !0, this.keyPanSpeed = 7, this.zoomToCursor = !1, this.autoRotate = !1, this.autoRotateSpeed = 2, this.keys = { LEFT: \"ArrowLeft\", UP: \"ArrowUp\", RIGHT: \"ArrowRight\", BOTTOM: \"ArrowDown\" }, this.mouseButtons = { LEFT: Ni.ROTATE, MIDDLE: Ni.DOLLY, RIGHT: Ni.PAN }, this.touches = { ONE: Ii.ROTATE, TWO: Ii.DOLLY_PAN }, this.target0 = this.target.clone(), this.position0 = this.object.position.clone(), this.zoom0 = this.object.zoom, this._domElementKeyEvents = null, this._lastPosition = new w(), this._lastQuaternion = new gn(), this._lastTargetPosition = new w(), this._quat = new gn().setFromUnitVectors(e.up, new w(0, 1, 0)), this._quatInverse = this._quat.clone().invert(), this._spherical = new Yl(), this._sphericalDelta = new Yl(), this._scale = 1, this._panOffset = new w(), this._rotateStart = new le(), this._rotateEnd = new le(), this._rotateDelta = new le(), this._panStart = new le(), this._panEnd = new le(), this._panDelta = new le(), this._dollyStart = new le(), this._dollyEnd = new le(), this._dollyDelta = new le(), this._dollyDirection = new w(), this._mouse = new le(), this._performCursorZoom = !1, this._pointers = [], this._pointerPositions = {}, this._controlActive = !1, this._onPointerMove = rx.bind(this), this._onPointerDown = sx.bind(this), this._onPointerUp = ax.bind(this), this._onContextMenu = fx.bind(this), this._onMouseWheel = cx.bind(this), this._onKeyDown = hx.bind(this), this._onTouchStart = ux.bind(this), this._onTouchMove = dx.bind(this), this._onMouseDown = ox.bind(this), this._onMouseMove = lx.bind(this), this._interceptControlDown = px.bind(this), this._interceptControlUp = mx.bind(this), this.domElement !== null && this.connect(this.domElement), this.update();\n }\n connect(e) {\n super.connect(e), this.domElement.addEventListener(\"pointerdown\", this._onPointerDown), this.domElement.addEventListener(\"pointercancel\", this._onPointerUp), this.domElement.addEventListener(\"contextmenu\", this._onContextMenu), this.domElement.addEventListener(\"wheel\", this._onMouseWheel, { passive: !1 }), this.domElement.getRootNode().addEventListener(\"keydown\", this._interceptControlDown, { passive: !0, capture: !0 }), this.domElement.style.touchAction = \"none\";\n }\n disconnect() {\n this.domElement.removeEventListener(\"pointerdown\", this._onPointerDown), this.domElement.removeEventListener(\"pointermove\", this._onPointerMove), this.domElement.removeEventListener(\"pointerup\", this._onPointerUp), this.domElement.removeEventListener(\"pointercancel\", this._onPointerUp), this.domElement.removeEventListener(\"wheel\", this._onMouseWheel), this.domElement.removeEventListener(\"contextmenu\", this._onContextMenu), this.stopListenToKeyEvents(), this.domElement.getRootNode().removeEventListener(\"keydown\", this._interceptControlDown, { capture: !0 }), this.domElement.style.touchAction = \"auto\";\n }\n dispose() {\n this.disconnect();\n }\n /**\n * Get the current vertical rotation, in radians.\n *\n * @return {number} The current vertical rotation, in radians.\n */\n getPolarAngle() {\n return this._spherical.phi;\n }\n /**\n * Get the current horizontal rotation, in radians.\n *\n * @return {number} The current horizontal rotation, in radians.\n */\n getAzimuthalAngle() {\n return this._spherical.theta;\n }\n /**\n * Returns the distance from the camera to the target.\n *\n * @return {number} The distance from the camera to the target.\n */\n getDistance() {\n return this.object.position.distanceTo(this.target);\n }\n /**\n * Adds key event listeners to the given DOM element.\n * `window` is a recommended argument for using this method.\n *\n * @param {HTMLElement} domElement - The DOM element\n */\n listenToKeyEvents(e) {\n e.addEventListener(\"keydown\", this._onKeyDown), this._domElementKeyEvents = e;\n }\n /**\n * Removes the key event listener previously defined with `listenToKeyEvents()`.\n */\n stopListenToKeyEvents() {\n this._domElementKeyEvents !== null && (this._domElementKeyEvents.removeEventListener(\"keydown\", this._onKeyDown), this._domElementKeyEvents = null);\n }\n /**\n * Save the current state of the controls. This can later be recovered with `reset()`.\n */\n saveState() {\n this.target0.copy(this.target), this.position0.copy(this.object.position), this.zoom0 = this.object.zoom;\n }\n /**\n * Reset the controls to their state from either the last time the `saveState()`\n * was called, or the initial state.\n */\n reset() {\n this.target.copy(this.target0), this.object.position.copy(this.position0), this.object.zoom = this.zoom0, this.object.updateProjectionMatrix(), this.dispatchEvent(Sc), this.update(), this.state = at.NONE;\n }\n update(e = null) {\n const t = this.object.position;\n yt.copy(t).sub(this.target), yt.applyQuaternion(this._quat), this._spherical.setFromVector3(yt), this.autoRotate && this.state === at.NONE && this._rotateLeft(this._getAutoRotationAngle(e)), this.enableDamping ? (this._spherical.theta += this._sphericalDelta.theta * this.dampingFactor, this._spherical.phi += this._sphericalDelta.phi * this.dampingFactor) : (this._spherical.theta += this._sphericalDelta.theta, this._spherical.phi += this._sphericalDelta.phi);\n let n = this.minAzimuthAngle, s = this.maxAzimuthAngle;\n isFinite(n) && isFinite(s) && (n < -Math.PI ? n += Ht : n > Math.PI && (n -= Ht), s < -Math.PI ? s += Ht : s > Math.PI && (s -= Ht), n <= s ? this._spherical.theta = Math.max(n, Math.min(s, this._spherical.theta)) : this._spherical.theta = this._spherical.theta > (n + s) / 2 ? Math.max(n, this._spherical.theta) : Math.min(s, this._spherical.theta)), this._spherical.phi = Math.max(this.minPolarAngle, Math.min(this.maxPolarAngle, this._spherical.phi)), this._spherical.makeSafe(), this.enableDamping === !0 ? this.target.addScaledVector(this._panOffset, this.dampingFactor) : this.target.add(this._panOffset), this.target.sub(this.cursor), this.target.clampLength(this.minTargetRadius, this.maxTargetRadius), this.target.add(this.cursor);\n let r = !1;\n if (this.zoomToCursor && this._performCursorZoom || this.object.isOrthographicCamera)\n this._spherical.radius = this._clampDistance(this._spherical.radius);\n else {\n const a = this._spherical.radius;\n this._spherical.radius = this._clampDistance(this._spherical.radius * this._scale), r = a != this._spherical.radius;\n }\n if (yt.setFromSpherical(this._spherical), yt.applyQuaternion(this._quatInverse), t.copy(this.target).add(yt), this.object.lookAt(this.target), this.enableDamping === !0 ? (this._sphericalDelta.theta *= 1 - this.dampingFactor, this._sphericalDelta.phi *= 1 - this.dampingFactor, this._panOffset.multiplyScalar(1 - this.dampingFactor)) : (this._sphericalDelta.set(0, 0, 0), this._panOffset.set(0, 0, 0)), this.zoomToCursor && this._performCursorZoom) {\n let a = null;\n if (this.object.isPerspectiveCamera) {\n const o = yt.length();\n a = this._clampDistance(o * this._scale);\n const l = o - a;\n this.object.position.addScaledVector(this._dollyDirection, l), this.object.updateMatrixWorld(), r = !!l;\n } else if (this.object.isOrthographicCamera) {\n const o = new w(this._mouse.x, this._mouse.y, 0);\n o.unproject(this.object);\n const l = this.object.zoom;\n this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom / this._scale)), this.object.updateProjectionMatrix(), r = l !== this.object.zoom;\n const c = new w(this._mouse.x, this._mouse.y, 0);\n c.unproject(this.object), this.object.position.sub(c).add(o), this.object.updateMatrixWorld(), a = yt.length();\n } else\n console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.\"), this.zoomToCursor = !1;\n a !== null && (this.screenSpacePanning ? this.target.set(0, 0, -1).transformDirection(this.object.matrix).multiplyScalar(a).add(this.object.position) : (hr.origin.copy(this.object.position), hr.direction.set(0, 0, -1).transformDirection(this.object.matrix), Math.abs(this.object.up.dot(hr.direction)) < ix ? this.object.lookAt(this.target) : (bc.setFromNormalAndCoplanarPoint(this.object.up, this.target), hr.intersectPlane(bc, this.target))));\n } else if (this.object.isOrthographicCamera) {\n const a = this.object.zoom;\n this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom / this._scale)), a !== this.object.zoom && (this.object.updateProjectionMatrix(), r = !0);\n }\n return this._scale = 1, this._performCursorZoom = !1, r || this._lastPosition.distanceToSquared(this.object.position) > xa || 8 * (1 - this._lastQuaternion.dot(this.object.quaternion)) > xa || this._lastTargetPosition.distanceToSquared(this.target) > xa ? (this.dispatchEvent(Sc), this._lastPosition.copy(this.object.position), this._lastQuaternion.copy(this.object.quaternion), this._lastTargetPosition.copy(this.target), !0) : !1;\n }\n _getAutoRotationAngle(e) {\n return e !== null ? Ht / 60 * this.autoRotateSpeed * e : Ht / 60 / 60 * this.autoRotateSpeed;\n }\n _getZoomScale(e) {\n const t = Math.abs(e * 0.01);\n return Math.pow(0.95, this.zoomSpeed * t);\n }\n _rotateLeft(e) {\n this._sphericalDelta.theta -= e;\n }\n _rotateUp(e) {\n this._sphericalDelta.phi -= e;\n }\n _panLeft(e, t) {\n yt.setFromMatrixColumn(t, 0), yt.multiplyScalar(-e), this._panOffset.add(yt);\n }\n _panUp(e, t) {\n this.screenSpacePanning === !0 ? yt.setFromMatrixColumn(t, 1) : (yt.setFromMatrixColumn(t, 0), yt.crossVectors(this.object.up, yt)), yt.multiplyScalar(e), this._panOffset.add(yt);\n }\n // deltaX and deltaY are in pixels; right and down are positive\n _pan(e, t) {\n const n = this.domElement;\n if (this.object.isPerspectiveCamera) {\n const s = this.object.position;\n yt.copy(s).sub(this.target);\n let r = yt.length();\n r *= Math.tan(this.object.fov / 2 * Math.PI / 180), this._panLeft(2 * e * r / n.clientHeight, this.object.matrix), this._panUp(2 * t * r / n.clientHeight, this.object.matrix);\n } else this.object.isOrthographicCamera ? (this._panLeft(e * (this.object.right - this.object.left) / this.object.zoom / n.clientWidth, this.object.matrix), this._panUp(t * (this.object.top - this.object.bottom) / this.object.zoom / n.clientHeight, this.object.matrix)) : (console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.\"), this.enablePan = !1);\n }\n _dollyOut(e) {\n this.object.isPerspectiveCamera || this.object.isOrthographicCamera ? this._scale /= e : (console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.\"), this.enableZoom = !1);\n }\n _dollyIn(e) {\n this.object.isPerspectiveCamera || this.object.isOrthographicCamera ? this._scale *= e : (console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.\"), this.enableZoom = !1);\n }\n _updateZoomParameters(e, t) {\n if (!this.zoomToCursor)\n return;\n this._performCursorZoom = !0;\n const n = this.domElement.getBoundingClientRect(), s = e - n.left, r = t - n.top, a = n.width, o = n.height;\n this._mouse.x = s / a * 2 - 1, this._mouse.y = -(r / o) * 2 + 1, this._dollyDirection.set(this._mouse.x, this._mouse.y, 1).unproject(this.object).sub(this.object.position).normalize();\n }\n _clampDistance(e) {\n return Math.max(this.minDistance, Math.min(this.maxDistance, e));\n }\n //\n // event callbacks - update the object state\n //\n _handleMouseDownRotate(e) {\n this._rotateStart.set(e.clientX, e.clientY);\n }\n _handleMouseDownDolly(e) {\n this._updateZoomParameters(e.clientX, e.clientX), this._dollyStart.set(e.clientX, e.clientY);\n }\n _handleMouseDownPan(e) {\n this._panStart.set(e.clientX, e.clientY);\n }\n _handleMouseMoveRotate(e) {\n this._rotateEnd.set(e.clientX, e.clientY), this._rotateDelta.subVectors(this._rotateEnd, this._rotateStart).multiplyScalar(this.rotateSpeed);\n const t = this.domElement;\n this._rotateLeft(Ht * this._rotateDelta.x / t.clientHeight), this._rotateUp(Ht * this._rotateDelta.y / t.clientHeight), this._rotateStart.copy(this._rotateEnd), this.update();\n }\n _handleMouseMoveDolly(e) {\n this._dollyEnd.set(e.clientX, e.clientY), this._dollyDelta.subVectors(this._dollyEnd, this._dollyStart), this._dollyDelta.y > 0 ? this._dollyOut(this._getZoomScale(this._dollyDelta.y)) : this._dollyDelta.y < 0 && this._dollyIn(this._getZoomScale(this._dollyDelta.y)), this._dollyStart.copy(this._dollyEnd), this.update();\n }\n _handleMouseMovePan(e) {\n this._panEnd.set(e.clientX, e.clientY), this._panDelta.subVectors(this._panEnd, this._panStart).multiplyScalar(this.panSpeed), this._pan(this._panDelta.x, this._panDelta.y), this._panStart.copy(this._panEnd), this.update();\n }\n _handleMouseWheel(e) {\n this._updateZoomParameters(e.clientX, e.clientY), e.deltaY < 0 ? this._dollyIn(this._getZoomScale(e.deltaY)) : e.deltaY > 0 && this._dollyOut(this._getZoomScale(e.deltaY)), this.update();\n }\n _handleKeyDown(e) {\n let t = !1;\n switch (e.code) {\n case this.keys.UP:\n e.ctrlKey || e.metaKey || e.shiftKey ? this.enableRotate && this._rotateUp(Ht * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(0, this.keyPanSpeed), t = !0;\n break;\n case this.keys.BOTTOM:\n e.ctrlKey || e.metaKey || e.shiftKey ? this.enableRotate && this._rotateUp(-Ht * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(0, -this.keyPanSpeed), t = !0;\n break;\n case this.keys.LEFT:\n e.ctrlKey || e.metaKey || e.shiftKey ? this.enableRotate && this._rotateLeft(Ht * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(this.keyPanSpeed, 0), t = !0;\n break;\n case this.keys.RIGHT:\n e.ctrlKey || e.metaKey || e.shiftKey ? this.enableRotate && this._rotateLeft(-Ht * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(-this.keyPanSpeed, 0), t = !0;\n break;\n }\n t && (e.preventDefault(), this.update());\n }\n _handleTouchStartRotate(e) {\n if (this._pointers.length === 1)\n this._rotateStart.set(e.pageX, e.pageY);\n else {\n const t = this._getSecondPointerPosition(e), n = 0.5 * (e.pageX + t.x), s = 0.5 * (e.pageY + t.y);\n this._rotateStart.set(n, s);\n }\n }\n _handleTouchStartPan(e) {\n if (this._pointers.length === 1)\n this._panStart.set(e.pageX, e.pageY);\n else {\n const t = this._getSecondPointerPosition(e), n = 0.5 * (e.pageX + t.x), s = 0.5 * (e.pageY + t.y);\n this._panStart.set(n, s);\n }\n }\n _handleTouchStartDolly(e) {\n const t = this._getSecondPointerPosition(e), n = e.pageX - t.x, s = e.pageY - t.y, r = Math.sqrt(n * n + s * s);\n this._dollyStart.set(0, r);\n }\n _handleTouchStartDollyPan(e) {\n this.enableZoom && this._handleTouchStartDolly(e), this.enablePan && this._handleTouchStartPan(e);\n }\n _handleTouchStartDollyRotate(e) {\n this.enableZoom && this._handleTouchStartDolly(e), this.enableRotate && this._handleTouchStartRotate(e);\n }\n _handleTouchMoveRotate(e) {\n if (this._pointers.length == 1)\n this._rotateEnd.set(e.pageX, e.pageY);\n else {\n const n = this._getSecondPointerPosition(e), s = 0.5 * (e.pageX + n.x), r = 0.5 * (e.pageY + n.y);\n this._rotateEnd.set(s, r);\n }\n this._rotateDelta.subVectors(this._rotateEnd, this._rotateStart).multiplyScalar(this.rotateSpeed);\n const t = this.domElement;\n this._rotateLeft(Ht * this._rotateDelta.x / t.clientHeight), this._rotateUp(Ht * this._rotateDelta.y / t.clientHeight), this._rotateStart.copy(this._rotateEnd);\n }\n _handleTouchMovePan(e) {\n if (this._pointers.length === 1)\n this._panEnd.set(e.pageX, e.pageY);\n else {\n const t = this._getSecondPointerPosition(e), n = 0.5 * (e.pageX + t.x), s = 0.5 * (e.pageY + t.y);\n this._panEnd.set(n, s);\n }\n this._panDelta.subVectors(this._panEnd, this._panStart).multiplyScalar(this.panSpeed), this._pan(this._panDelta.x, this._panDelta.y), this._panStart.copy(this._panEnd);\n }\n _handleTouchMoveDolly(e) {\n const t = this._getSecondPointerPosition(e), n = e.pageX - t.x, s = e.pageY - t.y, r = Math.sqrt(n * n + s * s);\n this._dollyEnd.set(0, r), this._dollyDelta.set(0, Math.pow(this._dollyEnd.y / this._dollyStart.y, this.zoomSpeed)), this._dollyOut(this._dollyDelta.y), this._dollyStart.copy(this._dollyEnd);\n const a = (e.pageX + t.x) * 0.5, o = (e.pageY + t.y) * 0.5;\n this._updateZoomParameters(a, o);\n }\n _handleTouchMoveDollyPan(e) {\n this.enableZoom && this._handleTouchMoveDolly(e), this.enablePan && this._handleTouchMovePan(e);\n }\n _handleTouchMoveDollyRotate(e) {\n this.enableZoom && this._handleTouchMoveDolly(e), this.enableRotate && this._handleTouchMoveRotate(e);\n }\n // pointers\n _addPointer(e) {\n this._pointers.push(e.pointerId);\n }\n _removePointer(e) {\n delete this._pointerPositions[e.pointerId];\n for (let t = 0; t < this._pointers.length; t++)\n if (this._pointers[t] == e.pointerId) {\n this._pointers.splice(t, 1);\n return;\n }\n }\n _isTrackingPointer(e) {\n for (let t = 0; t < this._pointers.length; t++)\n if (this._pointers[t] == e.pointerId) return !0;\n return !1;\n }\n _trackPointer(e) {\n let t = this._pointerPositions[e.pointerId];\n t === void 0 && (t = new le(), this._pointerPositions[e.pointerId] = t), t.set(e.pageX, e.pageY);\n }\n _getSecondPointerPosition(e) {\n const t = e.pointerId === this._pointers[0] ? this._pointers[1] : this._pointers[0];\n return this._pointerPositions[t];\n }\n //\n _customWheelEvent(e) {\n const t = e.deltaMode, n = {\n clientX: e.clientX,\n clientY: e.clientY,\n deltaY: e.deltaY\n };\n switch (t) {\n case 1:\n n.deltaY *= 16;\n break;\n case 2:\n n.deltaY *= 100;\n break;\n }\n return e.ctrlKey && !this._controlActive && (n.deltaY *= 10), n;\n }\n}\nfunction sx(i) {\n this.enabled !== !1 && (this._pointers.length === 0 && (this.domElement.setPointerCapture(i.pointerId), this.domElement.addEventListener(\"pointermove\", this._onPointerMove), this.domElement.addEventListener(\"pointerup\", this._onPointerUp)), !this._isTrackingPointer(i) && (this._addPointer(i), i.pointerType === \"touch\" ? this._onTouchStart(i) : this._onMouseDown(i)));\n}\nfunction rx(i) {\n this.enabled !== !1 && (i.pointerType === \"touch\" ? this._onTouchMove(i) : this._onMouseMove(i));\n}\nfunction ax(i) {\n switch (this._removePointer(i), this._pointers.length) {\n case 0:\n this.domElement.releasePointerCapture(i.pointerId), this.domElement.removeEventListener(\"pointermove\", this._onPointerMove), this.domElement.removeEventListener(\"pointerup\", this._onPointerUp), this.dispatchEvent(bh), this.state = at.NONE;\n break;\n case 1:\n const e = this._pointers[0], t = this._pointerPositions[e];\n this._onTouchStart({ pointerId: e, pageX: t.x, pageY: t.y });\n break;\n }\n}\nfunction ox(i) {\n let e;\n switch (i.button) {\n case 0:\n e = this.mouseButtons.LEFT;\n break;\n case 1:\n e = this.mouseButtons.MIDDLE;\n break;\n case 2:\n e = this.mouseButtons.RIGHT;\n break;\n default:\n e = -1;\n }\n switch (e) {\n case Ni.DOLLY:\n if (this.enableZoom === !1) return;\n this._handleMouseDownDolly(i), this.state = at.DOLLY;\n break;\n case Ni.ROTATE:\n if (i.ctrlKey || i.metaKey || i.shiftKey) {\n if (this.enablePan === !1) return;\n this._handleMouseDownPan(i), this.state = at.PAN;\n } else {\n if (this.enableRotate === !1) return;\n this._handleMouseDownRotate(i), this.state = at.ROTATE;\n }\n break;\n case Ni.PAN:\n if (i.ctrlKey || i.metaKey || i.shiftKey) {\n if (this.enableRotate === !1) return;\n this._handleMouseDownRotate(i), this.state = at.ROTATE;\n } else {\n if (this.enablePan === !1) return;\n this._handleMouseDownPan(i), this.state = at.PAN;\n }\n break;\n default:\n this.state = at.NONE;\n }\n this.state !== at.NONE && this.dispatchEvent(qo);\n}\nfunction lx(i) {\n switch (this.state) {\n case at.ROTATE:\n if (this.enableRotate === !1) return;\n this._handleMouseMoveRotate(i);\n break;\n case at.DOLLY:\n if (this.enableZoom === !1) return;\n this._handleMouseMoveDolly(i);\n break;\n case at.PAN:\n if (this.enablePan === !1) return;\n this._handleMouseMovePan(i);\n break;\n }\n}\nfunction cx(i) {\n this.enabled === !1 || this.enableZoom === !1 || this.state !== at.NONE || (i.preventDefault(), this.dispatchEvent(qo), this._handleMouseWheel(this._customWheelEvent(i)), this.dispatchEvent(bh));\n}\nfunction hx(i) {\n this.enabled !== !1 && this._handleKeyDown(i);\n}\nfunction ux(i) {\n switch (this._trackPointer(i), this._pointers.length) {\n case 1:\n switch (this.touches.ONE) {\n case Ii.ROTATE:\n if (this.enableRotate === !1) return;\n this._handleTouchStartRotate(i), this.state = at.TOUCH_ROTATE;\n break;\n case Ii.PAN:\n if (this.enablePan === !1) return;\n this._handleTouchStartPan(i), this.state = at.TOUCH_PAN;\n break;\n default:\n this.state = at.NONE;\n }\n break;\n case 2:\n switch (this.touches.TWO) {\n case Ii.DOLLY_PAN:\n if (this.enableZoom === !1 && this.enablePan === !1) return;\n this._handleTouchStartDollyPan(i), this.state = at.TOUCH_DOLLY_PAN;\n break;\n case Ii.DOLLY_ROTATE:\n if (this.enableZoom === !1 && this.enableRotate === !1) return;\n this._handleTouchStartDollyRotate(i), this.state = at.TOUCH_DOLLY_ROTATE;\n break;\n default:\n this.state = at.NONE;\n }\n break;\n default:\n this.state = at.NONE;\n }\n this.state !== at.NONE && this.dispatchEvent(qo);\n}\nfunction dx(i) {\n switch (this._trackPointer(i), this.state) {\n case at.TOUCH_ROTATE:\n if (this.enableRotate === !1) return;\n this._handleTouchMoveRotate(i), this.update();\n break;\n case at.TOUCH_PAN:\n if (this.enablePan === !1) return;\n this._handleTouchMovePan(i), this.update();\n break;\n case at.TOUCH_DOLLY_PAN:\n if (this.enableZoom === !1 && this.enablePan === !1) return;\n this._handleTouchMoveDollyPan(i), this.update();\n break;\n case at.TOUCH_DOLLY_ROTATE:\n if (this.enableZoom === !1 && this.enableRotate === !1) return;\n this._handleTouchMoveDollyRotate(i), this.update();\n break;\n default:\n this.state = at.NONE;\n }\n}\nfunction fx(i) {\n this.enabled !== !1 && i.preventDefault();\n}\nfunction px(i) {\n i.key === \"Control\" && (this._controlActive = !0, this.domElement.getRootNode().addEventListener(\"keyup\", this._interceptControlUp, { passive: !0, capture: !0 }));\n}\nfunction mx(i) {\n i.key === \"Control\" && (this._controlActive = !1, this.domElement.getRootNode().removeEventListener(\"keyup\", this._interceptControlUp, { passive: !0, capture: !0 }));\n}\nvar Bi = /* @__PURE__ */ ((i) => (i.Top = \"top\", i.Bottom = \"bottom\", i.Left = \"left\", i.Right = \"right\", i.Front = \"front\", i.Back = \"back\", i.Iso = \"iso\", i))(Bi || {}), Ui = /* @__PURE__ */ ((i) => (i.Perspective = \"perspective\", i.Orthographic = \"orthographic\", i))(Ui || {}), Ar = /* @__PURE__ */ ((i) => (i.Orbit = \"orbit\", i.FirstPerson = \"walk\", i.PanOnly = \"pan_only\", i))(Ar || {});\nclass gx {\n camera;\n controls;\n engineState;\n constructor(e, t, n, s) {\n this.engineState = s, this.camera = new Tt(45, t / n, 0.1, 1e4), this.camera.position.set(20, 20, 20), this.controls = new yh(this.camera, e, this.engineState), this.controls.enableDamping = !0, this.controls.dampingFactor = 0.05;\n }\n updateAspect(e, t) {\n this.camera.aspect = e / t, this.camera.updateProjectionMatrix();\n }\n tick() {\n this.controls.update();\n }\n setView(e) {\n const t = this.camera.position.length();\n switch (e) {\n case Bi.Top:\n case \"top\":\n this.camera.position.set(0, t, 0);\n break;\n case Bi.Front:\n case \"front\":\n this.camera.position.set(0, 0, t);\n break;\n case Bi.Iso:\n case \"iso\":\n this.camera.position.set(t / Math.sqrt(3), t / Math.sqrt(3), t / Math.sqrt(3));\n break;\n }\n this.camera.lookAt(0, 0, 0), this.controls.update();\n }\n}\nfunction yc(i, e) {\n if (e === tu)\n return console.warn(\"THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.\"), i;\n if (e === lo || e === Yc) {\n let t = i.getIndex();\n if (t === null) {\n const a = [], o = i.getAttribute(\"position\");\n if (o !== void 0) {\n for (let l = 0; l < o.count; l++)\n a.push(l);\n i.setIndex(a), t = i.getIndex();\n } else\n return console.error(\"THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.\"), i;\n }\n const n = t.count - 2, s = [];\n if (e === lo)\n for (let a = 1; a <= n; a++)\n s.push(t.getX(0)), s.push(t.getX(a)), s.push(t.getX(a + 1));\n else\n for (let a = 0; a < n; a++)\n a % 2 === 0 ? (s.push(t.getX(a)), s.push(t.getX(a + 1)), s.push(t.getX(a + 2))) : (s.push(t.getX(a + 2)), s.push(t.getX(a + 1)), s.push(t.getX(a)));\n s.length / 3 !== n && console.error(\"THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.\");\n const r = i.clone();\n return r.setIndex(s), r.clearGroups(), r;\n } else\n return console.error(\"THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:\", e), i;\n}\nclass Th extends ei {\n /**\n * Constructs a new glTF loader.\n *\n * @param {LoadingManager} [manager] - The loading manager.\n */\n constructor(e) {\n super(e), this.dracoLoader = null, this.ktx2Loader = null, this.meshoptDecoder = null, this.pluginCallbacks = [], this.register(function(t) {\n return new Sx(t);\n }), this.register(function(t) {\n return new bx(t);\n }), this.register(function(t) {\n return new Dx(t);\n }), this.register(function(t) {\n return new Lx(t);\n }), this.register(function(t) {\n return new Ix(t);\n }), this.register(function(t) {\n return new Tx(t);\n }), this.register(function(t) {\n return new Ex(t);\n }), this.register(function(t) {\n return new wx(t);\n }), this.register(function(t) {\n return new Ax(t);\n }), this.register(function(t) {\n return new Mx(t);\n }), this.register(function(t) {\n return new Rx(t);\n }), this.register(function(t) {\n return new yx(t);\n }), this.register(function(t) {\n return new Px(t);\n }), this.register(function(t) {\n return new Cx(t);\n }), this.register(function(t) {\n return new _x(t);\n }), this.register(function(t) {\n return new Ux(t);\n }), this.register(function(t) {\n return new Nx(t);\n });\n }\n /**\n * Starts loading from the given URL and passes the loaded glTF asset\n * to the `onLoad()` callback.\n *\n * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.\n * @param {function(GLTFLoader~LoadObject)} onLoad - Executed when the loading process has been finished.\n * @param {onProgressCallback} onProgress - Executed while the loading is in progress.\n * @param {onErrorCallback} onError - Executed when errors occur.\n */\n load(e, t, n, s) {\n const r = this;\n let a;\n if (this.resourcePath !== \"\")\n a = this.resourcePath;\n else if (this.path !== \"\") {\n const c = Ms.extractUrlBase(e);\n a = Ms.resolveURL(c, this.path);\n } else\n a = Ms.extractUrlBase(e);\n this.manager.itemStart(e);\n const o = function(c) {\n s ? s(c) : console.error(c), r.manager.itemError(e), r.manager.itemEnd(e);\n }, l = new Ho(this.manager);\n l.setPath(this.path), l.setResponseType(\"arraybuffer\"), l.setRequestHeader(this.requestHeader), l.setWithCredentials(this.withCredentials), l.load(e, function(c) {\n try {\n r.parse(c, a, function(h) {\n t(h), r.manager.itemEnd(e);\n }, o);\n } catch (h) {\n o(h);\n }\n }, n, o);\n }\n /**\n * Sets the given Draco loader to this loader. Required for decoding assets\n * compressed with the `KHR_draco_mesh_compression` extension.\n *\n * @param {DRACOLoader} dracoLoader - The Draco loader to set.\n * @return {GLTFLoader} A reference to this loader.\n */\n setDRACOLoader(e) {\n return this.dracoLoader = e, this;\n }\n /**\n * Sets the given KTX2 loader to this loader. Required for loading KTX2\n * compressed textures.\n *\n * @param {KTX2Loader} ktx2Loader - The KTX2 loader to set.\n * @return {GLTFLoader} A reference to this loader.\n */\n setKTX2Loader(e) {\n return this.ktx2Loader = e, this;\n }\n /**\n * Sets the given meshopt decoder. Required for decoding assets\n * compressed with the `EXT_meshopt_compression` extension.\n *\n * @param {Object} meshoptDecoder - The meshopt decoder to set.\n * @return {GLTFLoader} A reference to this loader.\n */\n setMeshoptDecoder(e) {\n return this.meshoptDecoder = e, this;\n }\n /**\n * Registers a plugin callback. This API is internally used to implement the various\n * glTF extensions but can also used by third-party code to add additional logic\n * to the loader.\n *\n * @param {function(parser:GLTFParser)} callback - The callback function to register.\n * @return {GLTFLoader} A reference to this loader.\n */\n register(e) {\n return this.pluginCallbacks.indexOf(e) === -1 && this.pluginCallbacks.push(e), this;\n }\n /**\n * Unregisters a plugin callback.\n *\n * @param {Function} callback - The callback function to unregister.\n * @return {GLTFLoader} A reference to this loader.\n */\n unregister(e) {\n return this.pluginCallbacks.indexOf(e) !== -1 && this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(e), 1), this;\n }\n /**\n * Parses the given FBX data and returns the resulting group.\n *\n * @param {string|ArrayBuffer} data - The raw glTF data.\n * @param {string} path - The URL base path.\n * @param {function(GLTFLoader~LoadObject)} onLoad - Executed when the loading process has been finished.\n * @param {onErrorCallback} onError - Executed when errors occur.\n */\n parse(e, t, n, s) {\n let r;\n const a = {}, o = {}, l = new TextDecoder();\n if (typeof e == \"string\")\n r = JSON.parse(e);\n else if (e instanceof ArrayBuffer)\n if (l.decode(new Uint8Array(e, 0, 4)) === Eh) {\n try {\n a[je.KHR_BINARY_GLTF] = new Fx(e);\n } catch (u) {\n s && s(u);\n return;\n }\n r = JSON.parse(a[je.KHR_BINARY_GLTF].content);\n } else\n r = JSON.parse(l.decode(e));\n else\n r = e;\n if (r.asset === void 0 || r.asset.version[0] < 2) {\n s && s(new Error(\"THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.\"));\n return;\n }\n const c = new Kx(r, {\n path: t || this.resourcePath || \"\",\n crossOrigin: this.crossOrigin,\n requestHeader: this.requestHeader,\n manager: this.manager,\n ktx2Loader: this.ktx2Loader,\n meshoptDecoder: this.meshoptDecoder\n });\n c.fileLoader.setRequestHeader(this.requestHeader);\n for (let h = 0; h < this.pluginCallbacks.length; h++) {\n const u = this.pluginCallbacks[h](c);\n u.name || console.error(\"THREE.GLTFLoader: Invalid plugin found: missing name\"), o[u.name] = u, a[u.name] = !0;\n }\n if (r.extensionsUsed)\n for (let h = 0; h < r.extensionsUsed.length; ++h) {\n const u = r.extensionsUsed[h], d = r.extensionsRequired || [];\n switch (u) {\n case je.KHR_MATERIALS_UNLIT:\n a[u] = new vx();\n break;\n case je.KHR_DRACO_MESH_COMPRESSION:\n a[u] = new Ox(r, this.dracoLoader);\n break;\n case je.KHR_TEXTURE_TRANSFORM:\n a[u] = new Bx();\n break;\n case je.KHR_MESH_QUANTIZATION:\n a[u] = new zx();\n break;\n default:\n d.indexOf(u) >= 0 && o[u] === void 0 && console.warn('THREE.GLTFLoader: Unknown extension \"' + u + '\".');\n }\n }\n c.setExtensions(a), c.setPlugins(o), c.parse(n, s);\n }\n /**\n * Async version of {@link GLTFLoader#parse}.\n *\n * @async\n * @param {string|ArrayBuffer} data - The raw glTF data.\n * @param {string} path - The URL base path.\n * @return {Promise} A Promise that resolves with the loaded glTF when the parsing has been finished.\n */\n parseAsync(e, t) {\n const n = this;\n return new Promise(function(s, r) {\n n.parse(e, t, s, r);\n });\n }\n}\nfunction xx() {\n let i = {};\n return {\n get: function(e) {\n return i[e];\n },\n add: function(e, t) {\n i[e] = t;\n },\n remove: function(e) {\n delete i[e];\n },\n removeAll: function() {\n i = {};\n }\n };\n}\nconst je = {\n KHR_BINARY_GLTF: \"KHR_binary_glTF\",\n KHR_DRACO_MESH_COMPRESSION: \"KHR_draco_mesh_compression\",\n KHR_LIGHTS_PUNCTUAL: \"KHR_lights_punctual\",\n KHR_MATERIALS_CLEARCOAT: \"KHR_materials_clearcoat\",\n KHR_MATERIALS_DISPERSION: \"KHR_materials_dispersion\",\n KHR_MATERIALS_IOR: \"KHR_materials_ior\",\n KHR_MATERIALS_SHEEN: \"KHR_materials_sheen\",\n KHR_MATERIALS_SPECULAR: \"KHR_materials_specular\",\n KHR_MATERIALS_TRANSMISSION: \"KHR_materials_transmission\",\n KHR_MATERIALS_IRIDESCENCE: \"KHR_materials_iridescence\",\n KHR_MATERIALS_ANISOTROPY: \"KHR_materials_anisotropy\",\n KHR_MATERIALS_UNLIT: \"KHR_materials_unlit\",\n KHR_MATERIALS_VOLUME: \"KHR_materials_volume\",\n KHR_TEXTURE_BASISU: \"KHR_texture_basisu\",\n KHR_TEXTURE_TRANSFORM: \"KHR_texture_transform\",\n KHR_MESH_QUANTIZATION: \"KHR_mesh_quantization\",\n KHR_MATERIALS_EMISSIVE_STRENGTH: \"KHR_materials_emissive_strength\",\n EXT_MATERIALS_BUMP: \"EXT_materials_bump\",\n EXT_TEXTURE_WEBP: \"EXT_texture_webp\",\n EXT_TEXTURE_AVIF: \"EXT_texture_avif\",\n EXT_MESHOPT_COMPRESSION: \"EXT_meshopt_compression\",\n EXT_MESH_GPU_INSTANCING: \"EXT_mesh_gpu_instancing\"\n};\nclass _x {\n constructor(e) {\n this.parser = e, this.name = je.KHR_LIGHTS_PUNCTUAL, this.cache = { refs: {}, uses: {} };\n }\n _markDefs() {\n const e = this.parser, t = this.parser.json.nodes || [];\n for (let n = 0, s = t.length; n < s; n++) {\n const r = t[n];\n r.extensions && r.extensions[this.name] && r.extensions[this.name].light !== void 0 && e._addNodeRef(this.cache, r.extensions[this.name].light);\n }\n }\n _loadLight(e) {\n const t = this.parser, n = \"light:\" + e;\n let s = t.cache.get(n);\n if (s) return s;\n const r = t.json, l = ((r.extensions && r.extensions[this.name] || {}).lights || [])[e];\n let c;\n const h = new Se(16777215);\n l.color !== void 0 && h.setRGB(l.color[0], l.color[1], l.color[2], Ut);\n const u = l.range !== void 0 ? l.range : 0;\n switch (l.type) {\n case \"directional\":\n c = new ph(h), c.target.position.set(0, 0, -1), c.add(c.target);\n break;\n case \"point\":\n c = new Ud(h), c.distance = u;\n break;\n case \"spot\":\n c = new Ld(h), c.distance = u, l.spot = l.spot || {}, l.spot.innerConeAngle = l.spot.innerConeAngle !== void 0 ? l.spot.innerConeAngle : 0, l.spot.outerConeAngle = l.spot.outerConeAngle !== void 0 ? l.spot.outerConeAngle : Math.PI / 4, c.angle = l.spot.outerConeAngle, c.penumbra = 1 - l.spot.innerConeAngle / l.spot.outerConeAngle, c.target.position.set(0, 0, -1), c.add(c.target);\n break;\n default:\n throw new Error(\"THREE.GLTFLoader: Unexpected light type: \" + l.type);\n }\n return c.position.set(0, 0, 0), Mn(c, l), l.intensity !== void 0 && (c.intensity = l.intensity), c.name = t.createUniqueName(l.name || \"light_\" + e), s = Promise.resolve(c), t.cache.add(n, s), s;\n }\n getDependency(e, t) {\n if (e === \"light\")\n return this._loadLight(t);\n }\n createNodeAttachment(e) {\n const t = this, n = this.parser, r = n.json.nodes[e], o = (r.extensions && r.extensions[this.name] || {}).light;\n return o === void 0 ? null : this._loadLight(o).then(function(l) {\n return n._getNodeRef(t.cache, o, l);\n });\n }\n}\nclass vx {\n constructor() {\n this.name = je.KHR_MATERIALS_UNLIT;\n }\n getMaterialType() {\n return Bt;\n }\n extendParams(e, t, n) {\n const s = [];\n e.color = new Se(1, 1, 1), e.opacity = 1;\n const r = t.pbrMetallicRoughness;\n if (r) {\n if (Array.isArray(r.baseColorFactor)) {\n const a = r.baseColorFactor;\n e.color.setRGB(a[0], a[1], a[2], Ut), e.opacity = a[3];\n }\n r.baseColorTexture !== void 0 && s.push(n.assignTexture(e, \"map\", r.baseColorTexture, Rt));\n }\n return Promise.all(s);\n }\n}\nclass Mx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_EMISSIVE_STRENGTH;\n }\n extendMaterialParams(e, t) {\n const s = this.parser.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = s.extensions[this.name].emissiveStrength;\n return r !== void 0 && (t.emissiveIntensity = r), Promise.resolve();\n }\n}\nclass Sx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_CLEARCOAT;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n if (a.clearcoatFactor !== void 0 && (t.clearcoat = a.clearcoatFactor), a.clearcoatTexture !== void 0 && r.push(n.assignTexture(t, \"clearcoatMap\", a.clearcoatTexture)), a.clearcoatRoughnessFactor !== void 0 && (t.clearcoatRoughness = a.clearcoatRoughnessFactor), a.clearcoatRoughnessTexture !== void 0 && r.push(n.assignTexture(t, \"clearcoatRoughnessMap\", a.clearcoatRoughnessTexture)), a.clearcoatNormalTexture !== void 0 && (r.push(n.assignTexture(t, \"clearcoatNormalMap\", a.clearcoatNormalTexture)), a.clearcoatNormalTexture.scale !== void 0)) {\n const o = a.clearcoatNormalTexture.scale;\n t.clearcoatNormalScale = new le(o, o);\n }\n return Promise.all(r);\n }\n}\nclass bx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_DISPERSION;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const s = this.parser.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = s.extensions[this.name];\n return t.dispersion = r.dispersion !== void 0 ? r.dispersion : 0, Promise.resolve();\n }\n}\nclass yx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_IRIDESCENCE;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n return a.iridescenceFactor !== void 0 && (t.iridescence = a.iridescenceFactor), a.iridescenceTexture !== void 0 && r.push(n.assignTexture(t, \"iridescenceMap\", a.iridescenceTexture)), a.iridescenceIor !== void 0 && (t.iridescenceIOR = a.iridescenceIor), t.iridescenceThicknessRange === void 0 && (t.iridescenceThicknessRange = [100, 400]), a.iridescenceThicknessMinimum !== void 0 && (t.iridescenceThicknessRange[0] = a.iridescenceThicknessMinimum), a.iridescenceThicknessMaximum !== void 0 && (t.iridescenceThicknessRange[1] = a.iridescenceThicknessMaximum), a.iridescenceThicknessTexture !== void 0 && r.push(n.assignTexture(t, \"iridescenceThicknessMap\", a.iridescenceThicknessTexture)), Promise.all(r);\n }\n}\nclass Tx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_SHEEN;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [];\n t.sheenColor = new Se(0, 0, 0), t.sheenRoughness = 0, t.sheen = 1;\n const a = s.extensions[this.name];\n if (a.sheenColorFactor !== void 0) {\n const o = a.sheenColorFactor;\n t.sheenColor.setRGB(o[0], o[1], o[2], Ut);\n }\n return a.sheenRoughnessFactor !== void 0 && (t.sheenRoughness = a.sheenRoughnessFactor), a.sheenColorTexture !== void 0 && r.push(n.assignTexture(t, \"sheenColorMap\", a.sheenColorTexture, Rt)), a.sheenRoughnessTexture !== void 0 && r.push(n.assignTexture(t, \"sheenRoughnessMap\", a.sheenRoughnessTexture)), Promise.all(r);\n }\n}\nclass Ex {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_TRANSMISSION;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n return a.transmissionFactor !== void 0 && (t.transmission = a.transmissionFactor), a.transmissionTexture !== void 0 && r.push(n.assignTexture(t, \"transmissionMap\", a.transmissionTexture)), Promise.all(r);\n }\n}\nclass wx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_VOLUME;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n t.thickness = a.thicknessFactor !== void 0 ? a.thicknessFactor : 0, a.thicknessTexture !== void 0 && r.push(n.assignTexture(t, \"thicknessMap\", a.thicknessTexture)), t.attenuationDistance = a.attenuationDistance || 1 / 0;\n const o = a.attenuationColor || [1, 1, 1];\n return t.attenuationColor = new Se().setRGB(o[0], o[1], o[2], Ut), Promise.all(r);\n }\n}\nclass Ax {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_IOR;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const s = this.parser.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = s.extensions[this.name];\n return t.ior = r.ior !== void 0 ? r.ior : 1.5, Promise.resolve();\n }\n}\nclass Rx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_SPECULAR;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n t.specularIntensity = a.specularFactor !== void 0 ? a.specularFactor : 1, a.specularTexture !== void 0 && r.push(n.assignTexture(t, \"specularIntensityMap\", a.specularTexture));\n const o = a.specularColorFactor || [1, 1, 1];\n return t.specularColor = new Se().setRGB(o[0], o[1], o[2], Ut), a.specularColorTexture !== void 0 && r.push(n.assignTexture(t, \"specularColorMap\", a.specularColorTexture, Rt)), Promise.all(r);\n }\n}\nclass Cx {\n constructor(e) {\n this.parser = e, this.name = je.EXT_MATERIALS_BUMP;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n return t.bumpScale = a.bumpFactor !== void 0 ? a.bumpFactor : 1, a.bumpTexture !== void 0 && r.push(n.assignTexture(t, \"bumpMap\", a.bumpTexture)), Promise.all(r);\n }\n}\nclass Px {\n constructor(e) {\n this.parser = e, this.name = je.KHR_MATERIALS_ANISOTROPY;\n }\n getMaterialType(e) {\n const n = this.parser.json.materials[e];\n return !n.extensions || !n.extensions[this.name] ? null : Cn;\n }\n extendMaterialParams(e, t) {\n const n = this.parser, s = n.json.materials[e];\n if (!s.extensions || !s.extensions[this.name])\n return Promise.resolve();\n const r = [], a = s.extensions[this.name];\n return a.anisotropyStrength !== void 0 && (t.anisotropy = a.anisotropyStrength), a.anisotropyRotation !== void 0 && (t.anisotropyRotation = a.anisotropyRotation), a.anisotropyTexture !== void 0 && r.push(n.assignTexture(t, \"anisotropyMap\", a.anisotropyTexture)), Promise.all(r);\n }\n}\nclass Dx {\n constructor(e) {\n this.parser = e, this.name = je.KHR_TEXTURE_BASISU;\n }\n loadTexture(e) {\n const t = this.parser, n = t.json, s = n.textures[e];\n if (!s.extensions || !s.extensions[this.name])\n return null;\n const r = s.extensions[this.name], a = t.options.ktx2Loader;\n if (!a) {\n if (n.extensionsRequired && n.extensionsRequired.indexOf(this.name) >= 0)\n throw new Error(\"THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures\");\n return null;\n }\n return t.loadTextureImage(e, r.source, a);\n }\n}\nclass Lx {\n constructor(e) {\n this.parser = e, this.name = je.EXT_TEXTURE_WEBP;\n }\n loadTexture(e) {\n const t = this.name, n = this.parser, s = n.json, r = s.textures[e];\n if (!r.extensions || !r.extensions[t])\n return null;\n const a = r.extensions[t], o = s.images[a.source];\n let l = n.textureLoader;\n if (o.uri) {\n const c = n.options.manager.getHandler(o.uri);\n c !== null && (l = c);\n }\n return n.loadTextureImage(e, a.source, l);\n }\n}\nclass Ix {\n constructor(e) {\n this.parser = e, this.name = je.EXT_TEXTURE_AVIF;\n }\n loadTexture(e) {\n const t = this.name, n = this.parser, s = n.json, r = s.textures[e];\n if (!r.extensions || !r.extensions[t])\n return null;\n const a = r.extensions[t], o = s.images[a.source];\n let l = n.textureLoader;\n if (o.uri) {\n const c = n.options.manager.getHandler(o.uri);\n c !== null && (l = c);\n }\n return n.loadTextureImage(e, a.source, l);\n }\n}\nclass Ux {\n constructor(e) {\n this.name = je.EXT_MESHOPT_COMPRESSION, this.parser = e;\n }\n loadBufferView(e) {\n const t = this.parser.json, n = t.bufferViews[e];\n if (n.extensions && n.extensions[this.name]) {\n const s = n.extensions[this.name], r = this.parser.getDependency(\"buffer\", s.buffer), a = this.parser.options.meshoptDecoder;\n if (!a || !a.supported) {\n if (t.extensionsRequired && t.extensionsRequired.indexOf(this.name) >= 0)\n throw new Error(\"THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files\");\n return null;\n }\n return r.then(function(o) {\n const l = s.byteOffset || 0, c = s.byteLength || 0, h = s.count, u = s.byteStride, d = new Uint8Array(o, l, c);\n return a.decodeGltfBufferAsync ? a.decodeGltfBufferAsync(h, u, d, s.mode, s.filter).then(function(p) {\n return p.buffer;\n }) : a.ready.then(function() {\n const p = new ArrayBuffer(h * u);\n return a.decodeGltfBuffer(new Uint8Array(p), h, u, d, s.mode, s.filter), p;\n });\n });\n } else\n return null;\n }\n}\nclass Nx {\n constructor(e) {\n this.name = je.EXT_MESH_GPU_INSTANCING, this.parser = e;\n }\n createNodeMesh(e) {\n const t = this.parser.json, n = t.nodes[e];\n if (!n.extensions || !n.extensions[this.name] || n.mesh === void 0)\n return null;\n const s = t.meshes[n.mesh];\n for (const c of s.primitives)\n if (c.mode !== Qt.TRIANGLES && c.mode !== Qt.TRIANGLE_STRIP && c.mode !== Qt.TRIANGLE_FAN && c.mode !== void 0)\n return null;\n const a = n.extensions[this.name].attributes, o = [], l = {};\n for (const c in a)\n o.push(this.parser.getDependency(\"accessor\", a[c]).then((h) => (l[c] = h, l[c])));\n return o.length < 1 ? null : (o.push(this.parser.createNodeMesh(e)), Promise.all(o).then((c) => {\n const h = c.pop(), u = h.isGroup ? h.children : [h], d = c[0].count, p = [];\n for (const g of u) {\n const x = new Ne(), m = new w(), f = new gn(), y = new w(1, 1, 1), v = new od(g.geometry, g.material, d);\n for (let T = 0; T < d; T++)\n l.TRANSLATION && m.fromBufferAttribute(l.TRANSLATION, T), l.ROTATION && f.fromBufferAttribute(l.ROTATION, T), l.SCALE && y.fromBufferAttribute(l.SCALE, T), v.setMatrixAt(T, x.compose(m, f, y));\n for (const T in l)\n if (T === \"_COLOR_0\") {\n const R = l[T];\n v.instanceColor = new uo(R.array, R.itemSize, R.normalized);\n } else T !== \"TRANSLATION\" && T !== \"ROTATION\" && T !== \"SCALE\" && g.geometry.setAttribute(T, l[T]);\n pt.prototype.copy.call(v, g), this.parser.assignFinalMaterial(v), p.push(v);\n }\n return h.isGroup ? (h.clear(), h.add(...p), h) : p[0];\n }));\n }\n}\nconst Eh = \"glTF\", fs = 12, Tc = { JSON: 1313821514, BIN: 5130562 };\nclass Fx {\n constructor(e) {\n this.name = je.KHR_BINARY_GLTF, this.content = null, this.body = null;\n const t = new DataView(e, 0, fs), n = new TextDecoder();\n if (this.header = {\n magic: n.decode(new Uint8Array(e.slice(0, 4))),\n version: t.getUint32(4, !0),\n length: t.getUint32(8, !0)\n }, this.header.magic !== Eh)\n throw new Error(\"THREE.GLTFLoader: Unsupported glTF-Binary header.\");\n if (this.header.version < 2)\n throw new Error(\"THREE.GLTFLoader: Legacy binary file detected.\");\n const s = this.header.length - fs, r = new DataView(e, fs);\n let a = 0;\n for (; a < s; ) {\n const o = r.getUint32(a, !0);\n a += 4;\n const l = r.getUint32(a, !0);\n if (a += 4, l === Tc.JSON) {\n const c = new Uint8Array(e, fs + a, o);\n this.content = n.decode(c);\n } else if (l === Tc.BIN) {\n const c = fs + a;\n this.body = e.slice(c, c + o);\n }\n a += o;\n }\n if (this.content === null)\n throw new Error(\"THREE.GLTFLoader: JSON content not found.\");\n }\n}\nclass Ox {\n constructor(e, t) {\n if (!t)\n throw new Error(\"THREE.GLTFLoader: No DRACOLoader instance provided.\");\n this.name = je.KHR_DRACO_MESH_COMPRESSION, this.json = e, this.dracoLoader = t, this.dracoLoader.preload();\n }\n decodePrimitive(e, t) {\n const n = this.json, s = this.dracoLoader, r = e.extensions[this.name].bufferView, a = e.extensions[this.name].attributes, o = {}, l = {}, c = {};\n for (const h in a) {\n const u = xo[h] || h.toLowerCase();\n o[u] = a[h];\n }\n for (const h in e.attributes) {\n const u = xo[h] || h.toLowerCase();\n if (a[h] !== void 0) {\n const d = n.accessors[e.attributes[h]], p = zi[d.componentType];\n c[u] = p.name, l[u] = d.normalized === !0;\n }\n }\n return t.getDependency(\"bufferView\", r).then(function(h) {\n return new Promise(function(u, d) {\n s.decodeDracoFile(h, function(p) {\n for (const g in p.attributes) {\n const x = p.attributes[g], m = l[g];\n m !== void 0 && (x.normalized = m);\n }\n u(p);\n }, o, c, Ut, d);\n });\n });\n }\n}\nclass Bx {\n constructor() {\n this.name = je.KHR_TEXTURE_TRANSFORM;\n }\n extendTexture(e, t) {\n return (t.texCoord === void 0 || t.texCoord === e.channel) && t.offset === void 0 && t.rotation === void 0 && t.scale === void 0 || (e = e.clone(), t.texCoord !== void 0 && (e.channel = t.texCoord), t.offset !== void 0 && e.offset.fromArray(t.offset), t.rotation !== void 0 && (e.rotation = t.rotation), t.scale !== void 0 && e.repeat.fromArray(t.scale), e.needsUpdate = !0), e;\n }\n}\nclass zx {\n constructor() {\n this.name = je.KHR_MESH_QUANTIZATION;\n }\n}\nclass wh extends Rs {\n constructor(e, t, n, s) {\n super(e, t, n, s);\n }\n copySampleValue_(e) {\n const t = this.resultBuffer, n = this.sampleValues, s = this.valueSize, r = e * s * 3 + s;\n for (let a = 0; a !== s; a++)\n t[a] = n[r + a];\n return t;\n }\n interpolate_(e, t, n, s) {\n const r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, l = o * 2, c = o * 3, h = s - t, u = (n - t) / h, d = u * u, p = d * u, g = e * c, x = g - c, m = -2 * p + 3 * d, f = p - d, y = 1 - m, v = f - d + u;\n for (let T = 0; T !== o; T++) {\n const R = a[x + T + o], E = a[x + T + l] * h, P = a[g + T + o], I = a[g + T] * h;\n r[T] = y * R + v * E + m * P + f * I;\n }\n return r;\n }\n}\nconst kx = new gn();\nclass Vx extends wh {\n interpolate_(e, t, n, s) {\n const r = super.interpolate_(e, t, n, s);\n return kx.fromArray(r).normalize().toArray(r), r;\n }\n}\nconst Qt = {\n POINTS: 0,\n LINES: 1,\n LINE_LOOP: 2,\n LINE_STRIP: 3,\n TRIANGLES: 4,\n TRIANGLE_STRIP: 5,\n TRIANGLE_FAN: 6\n}, zi = {\n 5120: Int8Array,\n 5121: Uint8Array,\n 5122: Int16Array,\n 5123: Uint16Array,\n 5125: Uint32Array,\n 5126: Float32Array\n}, Ec = {\n 9728: Dt,\n 9729: bt,\n 9984: Vc,\n 9985: ur,\n 9986: ms,\n 9987: yn\n}, wc = {\n 33071: en,\n 33648: Mr,\n 10497: wn\n}, _a = {\n SCALAR: 1,\n VEC2: 2,\n VEC3: 3,\n VEC4: 4,\n MAT2: 4,\n MAT3: 9,\n MAT4: 16\n}, xo = {\n POSITION: \"position\",\n NORMAL: \"normal\",\n TANGENT: \"tangent\",\n TEXCOORD_0: \"uv\",\n TEXCOORD_1: \"uv1\",\n TEXCOORD_2: \"uv2\",\n TEXCOORD_3: \"uv3\",\n COLOR_0: \"color\",\n WEIGHTS_0: \"skinWeight\",\n JOINTS_0: \"skinIndex\"\n}, Yn = {\n scale: \"scale\",\n translation: \"position\",\n rotation: \"quaternion\",\n weights: \"morphTargetInfluences\"\n}, Gx = {\n CUBICSPLINE: void 0,\n // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each\n // keyframe track will be initialized with a default interpolation type, then modified.\n LINEAR: Ts,\n STEP: ys\n}, va = {\n OPAQUE: \"OPAQUE\",\n MASK: \"MASK\",\n BLEND: \"BLEND\"\n};\nfunction Hx(i) {\n return i.DefaultMaterial === void 0 && (i.DefaultMaterial = new Go({\n color: 16777215,\n emissive: 0,\n metalness: 1,\n roughness: 1,\n transparent: !1,\n depthTest: !0,\n side: En\n })), i.DefaultMaterial;\n}\nfunction hi(i, e, t) {\n for (const n in t.extensions)\n i[n] === void 0 && (e.userData.gltfExtensions = e.userData.gltfExtensions || {}, e.userData.gltfExtensions[n] = t.extensions[n]);\n}\nfunction Mn(i, e) {\n e.extras !== void 0 && (typeof e.extras == \"object\" ? Object.assign(i.userData, e.extras) : console.warn(\"THREE.GLTFLoader: Ignoring primitive type .extras, \" + e.extras));\n}\nfunction Wx(i, e, t) {\n let n = !1, s = !1, r = !1;\n for (let c = 0, h = e.length; c < h; c++) {\n const u = e[c];\n if (u.POSITION !== void 0 && (n = !0), u.NORMAL !== void 0 && (s = !0), u.COLOR_0 !== void 0 && (r = !0), n && s && r) break;\n }\n if (!n && !s && !r) return Promise.resolve(i);\n const a = [], o = [], l = [];\n for (let c = 0, h = e.length; c < h; c++) {\n const u = e[c];\n if (n) {\n const d = u.POSITION !== void 0 ? t.getDependency(\"accessor\", u.POSITION) : i.attributes.position;\n a.push(d);\n }\n if (s) {\n const d = u.NORMAL !== void 0 ? t.getDependency(\"accessor\", u.NORMAL) : i.attributes.normal;\n o.push(d);\n }\n if (r) {\n const d = u.COLOR_0 !== void 0 ? t.getDependency(\"accessor\", u.COLOR_0) : i.attributes.color;\n l.push(d);\n }\n }\n return Promise.all([\n Promise.all(a),\n Promise.all(o),\n Promise.all(l)\n ]).then(function(c) {\n const h = c[0], u = c[1], d = c[2];\n return n && (i.morphAttributes.position = h), s && (i.morphAttributes.normal = u), r && (i.morphAttributes.color = d), i.morphTargetsRelative = !0, i;\n });\n}\nfunction Xx(i, e) {\n if (i.updateMorphTargets(), e.weights !== void 0)\n for (let t = 0, n = e.weights.length; t < n; t++)\n i.morphTargetInfluences[t] = e.weights[t];\n if (e.extras && Array.isArray(e.extras.targetNames)) {\n const t = e.extras.targetNames;\n if (i.morphTargetInfluences.length === t.length) {\n i.morphTargetDictionary = {};\n for (let n = 0, s = t.length; n < s; n++)\n i.morphTargetDictionary[t[n]] = n;\n } else\n console.warn(\"THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.\");\n }\n}\nfunction jx(i) {\n let e;\n const t = i.extensions && i.extensions[je.KHR_DRACO_MESH_COMPRESSION];\n if (t ? e = \"draco:\" + t.bufferView + \":\" + t.indices + \":\" + Ma(t.attributes) : e = i.indices + \":\" + Ma(i.attributes) + \":\" + i.mode, i.targets !== void 0)\n for (let n = 0, s = i.targets.length; n < s; n++)\n e += \":\" + Ma(i.targets[n]);\n return e;\n}\nfunction Ma(i) {\n let e = \"\";\n const t = Object.keys(i).sort();\n for (let n = 0, s = t.length; n < s; n++)\n e += t[n] + \":\" + i[t[n]] + \";\";\n return e;\n}\nfunction _o(i) {\n switch (i) {\n case Int8Array:\n return 1 / 127;\n case Uint8Array:\n return 1 / 255;\n case Int16Array:\n return 1 / 32767;\n case Uint16Array:\n return 1 / 65535;\n default:\n throw new Error(\"THREE.GLTFLoader: Unsupported normalized accessor component type.\");\n }\n}\nfunction qx(i) {\n return i.search(/\\.jpe?g($|\\?)/i) > 0 || i.search(/^data\\:image\\/jpeg/) === 0 ? \"image/jpeg\" : i.search(/\\.webp($|\\?)/i) > 0 || i.search(/^data\\:image\\/webp/) === 0 ? \"image/webp\" : i.search(/\\.ktx2($|\\?)/i) > 0 || i.search(/^data\\:image\\/ktx2/) === 0 ? \"image/ktx2\" : \"image/png\";\n}\nconst Yx = new Ne();\nclass Kx {\n constructor(e = {}, t = {}) {\n this.json = e, this.extensions = {}, this.plugins = {}, this.options = t, this.cache = new xx(), this.associations = /* @__PURE__ */ new Map(), this.primitiveCache = {}, this.nodeCache = {}, this.meshCache = { refs: {}, uses: {} }, this.cameraCache = { refs: {}, uses: {} }, this.lightCache = { refs: {}, uses: {} }, this.sourceCache = {}, this.textureCache = {}, this.nodeNamesUsed = {};\n let n = !1, s = -1, r = !1, a = -1;\n if (typeof navigator < \"u\") {\n const o = navigator.userAgent;\n n = /^((?!chrome|android).)*safari/i.test(o) === !0;\n const l = o.match(/Version\\/(\\d+)/);\n s = n && l ? parseInt(l[1], 10) : -1, r = o.indexOf(\"Firefox\") > -1, a = r ? o.match(/Firefox\\/([0-9]+)\\./)[1] : -1;\n }\n typeof createImageBitmap > \"u\" || n && s < 17 || r && a < 98 ? this.textureLoader = new fh(this.options.manager) : this.textureLoader = new Fd(this.options.manager), this.textureLoader.setCrossOrigin(this.options.crossOrigin), this.textureLoader.setRequestHeader(this.options.requestHeader), this.fileLoader = new Ho(this.options.manager), this.fileLoader.setResponseType(\"arraybuffer\"), this.options.crossOrigin === \"use-credentials\" && this.fileLoader.setWithCredentials(!0);\n }\n setExtensions(e) {\n this.extensions = e;\n }\n setPlugins(e) {\n this.plugins = e;\n }\n parse(e, t) {\n const n = this, s = this.json, r = this.extensions;\n this.cache.removeAll(), this.nodeCache = {}, this._invokeAll(function(a) {\n return a._markDefs && a._markDefs();\n }), Promise.all(this._invokeAll(function(a) {\n return a.beforeRoot && a.beforeRoot();\n })).then(function() {\n return Promise.all([\n n.getDependencies(\"scene\"),\n n.getDependencies(\"animation\"),\n n.getDependencies(\"camera\")\n ]);\n }).then(function(a) {\n const o = {\n scene: a[0][s.scene || 0],\n scenes: a[0],\n animations: a[1],\n cameras: a[2],\n asset: s.asset,\n parser: n,\n userData: {}\n };\n return hi(r, o, s), Mn(o, s), Promise.all(n._invokeAll(function(l) {\n return l.afterRoot && l.afterRoot(o);\n })).then(function() {\n for (const l of o.scenes)\n l.updateMatrixWorld();\n e(o);\n });\n }).catch(t);\n }\n /**\n * Marks the special nodes/meshes in json for efficient parse.\n *\n * @private\n */\n _markDefs() {\n const e = this.json.nodes || [], t = this.json.skins || [], n = this.json.meshes || [];\n for (let s = 0, r = t.length; s < r; s++) {\n const a = t[s].joints;\n for (let o = 0, l = a.length; o < l; o++)\n e[a[o]].isBone = !0;\n }\n for (let s = 0, r = e.length; s < r; s++) {\n const a = e[s];\n a.mesh !== void 0 && (this._addNodeRef(this.meshCache, a.mesh), a.skin !== void 0 && (n[a.mesh].isSkinnedMesh = !0)), a.camera !== void 0 && this._addNodeRef(this.cameraCache, a.camera);\n }\n }\n /**\n * Counts references to shared node / Object3D resources. These resources\n * can be reused, or \"instantiated\", at multiple nodes in the scene\n * hierarchy. Mesh, Camera, and Light instances are instantiated and must\n * be marked. Non-scenegraph resources (like Materials, Geometries, and\n * Textures) can be reused directly and are not marked here.\n *\n * Example: CesiumMilkTruck sample model reuses \"Wheel\" meshes.\n *\n * @private\n * @param {Object} cache\n * @param {Object3D} index\n */\n _addNodeRef(e, t) {\n t !== void 0 && (e.refs[t] === void 0 && (e.refs[t] = e.uses[t] = 0), e.refs[t]++);\n }\n /**\n * Returns a reference to a shared resource, cloning it if necessary.\n *\n * @private\n * @param {Object} cache\n * @param {number} index\n * @param {Object} object\n * @return {Object}\n */\n _getNodeRef(e, t, n) {\n if (e.refs[t] <= 1) return n;\n const s = n.clone(), r = (a, o) => {\n const l = this.associations.get(a);\n l != null && this.associations.set(o, l);\n for (const [c, h] of a.children.entries())\n r(h, o.children[c]);\n };\n return r(n, s), s.name += \"_instance_\" + e.uses[t]++, s;\n }\n _invokeOne(e) {\n const t = Object.values(this.plugins);\n t.push(this);\n for (let n = 0; n < t.length; n++) {\n const s = e(t[n]);\n if (s) return s;\n }\n return null;\n }\n _invokeAll(e) {\n const t = Object.values(this.plugins);\n t.unshift(this);\n const n = [];\n for (let s = 0; s < t.length; s++) {\n const r = e(t[s]);\n r && n.push(r);\n }\n return n;\n }\n /**\n * Requests the specified dependency asynchronously, with caching.\n *\n * @private\n * @param {string} type\n * @param {number} index\n * @return {Promise}\n */\n getDependency(e, t) {\n const n = e + \":\" + t;\n let s = this.cache.get(n);\n if (!s) {\n switch (e) {\n case \"scene\":\n s = this.loadScene(t);\n break;\n case \"node\":\n s = this._invokeOne(function(r) {\n return r.loadNode && r.loadNode(t);\n });\n break;\n case \"mesh\":\n s = this._invokeOne(function(r) {\n return r.loadMesh && r.loadMesh(t);\n });\n break;\n case \"accessor\":\n s = this.loadAccessor(t);\n break;\n case \"bufferView\":\n s = this._invokeOne(function(r) {\n return r.loadBufferView && r.loadBufferView(t);\n });\n break;\n case \"buffer\":\n s = this.loadBuffer(t);\n break;\n case \"material\":\n s = this._invokeOne(function(r) {\n return r.loadMaterial && r.loadMaterial(t);\n });\n break;\n case \"texture\":\n s = this._invokeOne(function(r) {\n return r.loadTexture && r.loadTexture(t);\n });\n break;\n case \"skin\":\n s = this.loadSkin(t);\n break;\n case \"animation\":\n s = this._invokeOne(function(r) {\n return r.loadAnimation && r.loadAnimation(t);\n });\n break;\n case \"camera\":\n s = this.loadCamera(t);\n break;\n default:\n if (s = this._invokeOne(function(r) {\n return r != this && r.getDependency && r.getDependency(e, t);\n }), !s)\n throw new Error(\"Unknown type: \" + e);\n break;\n }\n this.cache.add(n, s);\n }\n return s;\n }\n /**\n * Requests all dependencies of the specified type asynchronously, with caching.\n *\n * @private\n * @param {string} type\n * @return {Promise>}\n */\n getDependencies(e) {\n let t = this.cache.get(e);\n if (!t) {\n const n = this, s = this.json[e + (e === \"mesh\" ? \"es\" : \"s\")] || [];\n t = Promise.all(s.map(function(r, a) {\n return n.getDependency(e, a);\n })), this.cache.add(e, t);\n }\n return t;\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views\n *\n * @private\n * @param {number} bufferIndex\n * @return {Promise}\n */\n loadBuffer(e) {\n const t = this.json.buffers[e], n = this.fileLoader;\n if (t.type && t.type !== \"arraybuffer\")\n throw new Error(\"THREE.GLTFLoader: \" + t.type + \" buffer type is not supported.\");\n if (t.uri === void 0 && e === 0)\n return Promise.resolve(this.extensions[je.KHR_BINARY_GLTF].body);\n const s = this.options;\n return new Promise(function(r, a) {\n n.load(Ms.resolveURL(t.uri, s.path), r, void 0, function() {\n a(new Error('THREE.GLTFLoader: Failed to load buffer \"' + t.uri + '\".'));\n });\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views\n *\n * @private\n * @param {number} bufferViewIndex\n * @return {Promise}\n */\n loadBufferView(e) {\n const t = this.json.bufferViews[e];\n return this.getDependency(\"buffer\", t.buffer).then(function(n) {\n const s = t.byteLength || 0, r = t.byteOffset || 0;\n return n.slice(r, r + s);\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors\n *\n * @private\n * @param {number} accessorIndex\n * @return {Promise}\n */\n loadAccessor(e) {\n const t = this, n = this.json, s = this.json.accessors[e];\n if (s.bufferView === void 0 && s.sparse === void 0) {\n const a = _a[s.type], o = zi[s.componentType], l = s.normalized === !0, c = new o(s.count * a);\n return Promise.resolve(new kt(c, a, l));\n }\n const r = [];\n return s.bufferView !== void 0 ? r.push(this.getDependency(\"bufferView\", s.bufferView)) : r.push(null), s.sparse !== void 0 && (r.push(this.getDependency(\"bufferView\", s.sparse.indices.bufferView)), r.push(this.getDependency(\"bufferView\", s.sparse.values.bufferView))), Promise.all(r).then(function(a) {\n const o = a[0], l = _a[s.type], c = zi[s.componentType], h = c.BYTES_PER_ELEMENT, u = h * l, d = s.byteOffset || 0, p = s.bufferView !== void 0 ? n.bufferViews[s.bufferView].byteStride : void 0, g = s.normalized === !0;\n let x, m;\n if (p && p !== u) {\n const f = Math.floor(d / p), y = \"InterleavedBuffer:\" + s.bufferView + \":\" + s.componentType + \":\" + f + \":\" + s.count;\n let v = t.cache.get(y);\n v || (x = new c(o, f * p, s.count * p / h), v = new nd(x, p / h), t.cache.add(y, v)), m = new Oo(v, l, d % p / h, g);\n } else\n o === null ? x = new c(s.count * l) : x = new c(o, d, s.count * l), m = new kt(x, l, g);\n if (s.sparse !== void 0) {\n const f = _a.SCALAR, y = zi[s.sparse.indices.componentType], v = s.sparse.indices.byteOffset || 0, T = s.sparse.values.byteOffset || 0, R = new y(a[1], v, s.sparse.count * f), E = new c(a[2], T, s.sparse.count * l);\n o !== null && (m = new kt(m.array.slice(), m.itemSize, m.normalized)), m.normalized = !1;\n for (let P = 0, I = R.length; P < I; P++) {\n const S = R[P];\n if (m.setX(S, E[P * l]), l >= 2 && m.setY(S, E[P * l + 1]), l >= 3 && m.setZ(S, E[P * l + 2]), l >= 4 && m.setW(S, E[P * l + 3]), l >= 5) throw new Error(\"THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.\");\n }\n m.normalized = g;\n }\n return m;\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures\n *\n * @private\n * @param {number} textureIndex\n * @return {Promise}\n */\n loadTexture(e) {\n const t = this.json, n = this.options, r = t.textures[e].source, a = t.images[r];\n let o = this.textureLoader;\n if (a.uri) {\n const l = n.manager.getHandler(a.uri);\n l !== null && (o = l);\n }\n return this.loadTextureImage(e, r, o);\n }\n loadTextureImage(e, t, n) {\n const s = this, r = this.json, a = r.textures[e], o = r.images[t], l = (o.uri || o.bufferView) + \":\" + a.sampler;\n if (this.textureCache[l])\n return this.textureCache[l];\n const c = this.loadImageSource(t, n).then(function(h) {\n h.flipY = !1, h.name = a.name || o.name || \"\", h.name === \"\" && typeof o.uri == \"string\" && o.uri.startsWith(\"data:image/\") === !1 && (h.name = o.uri);\n const d = (r.samplers || {})[a.sampler] || {};\n return h.magFilter = Ec[d.magFilter] || bt, h.minFilter = Ec[d.minFilter] || yn, h.wrapS = wc[d.wrapS] || wn, h.wrapT = wc[d.wrapT] || wn, h.generateMipmaps = !h.isCompressedTexture && h.minFilter !== Dt && h.minFilter !== bt, s.associations.set(h, { textures: e }), h;\n }).catch(function() {\n return null;\n });\n return this.textureCache[l] = c, c;\n }\n loadImageSource(e, t) {\n const n = this, s = this.json, r = this.options;\n if (this.sourceCache[e] !== void 0)\n return this.sourceCache[e].then((u) => u.clone());\n const a = s.images[e], o = self.URL || self.webkitURL;\n let l = a.uri || \"\", c = !1;\n if (a.bufferView !== void 0)\n l = n.getDependency(\"bufferView\", a.bufferView).then(function(u) {\n c = !0;\n const d = new Blob([u], { type: a.mimeType });\n return l = o.createObjectURL(d), l;\n });\n else if (a.uri === void 0)\n throw new Error(\"THREE.GLTFLoader: Image \" + e + \" is missing URI and bufferView\");\n const h = Promise.resolve(l).then(function(u) {\n return new Promise(function(d, p) {\n let g = d;\n t.isImageBitmapLoader === !0 && (g = function(x) {\n const m = new Ct(x);\n m.needsUpdate = !0, d(m);\n }), t.load(Ms.resolveURL(u, r.path), g, void 0, p);\n });\n }).then(function(u) {\n return c === !0 && o.revokeObjectURL(l), Mn(u, a), u.userData.mimeType = a.mimeType || qx(a.uri), u;\n }).catch(function(u) {\n throw console.error(\"THREE.GLTFLoader: Couldn't load texture\", l), u;\n });\n return this.sourceCache[e] = h, h;\n }\n /**\n * Asynchronously assigns a texture to the given material parameters.\n *\n * @private\n * @param {Object} materialParams\n * @param {string} mapName\n * @param {Object} mapDef\n * @param {string} [colorSpace]\n * @return {Promise}\n */\n assignTexture(e, t, n, s) {\n const r = this;\n return this.getDependency(\"texture\", n.index).then(function(a) {\n if (!a) return null;\n if (n.texCoord !== void 0 && n.texCoord > 0 && (a = a.clone(), a.channel = n.texCoord), r.extensions[je.KHR_TEXTURE_TRANSFORM]) {\n const o = n.extensions !== void 0 ? n.extensions[je.KHR_TEXTURE_TRANSFORM] : void 0;\n if (o) {\n const l = r.associations.get(a);\n a = r.extensions[je.KHR_TEXTURE_TRANSFORM].extendTexture(a, o), r.associations.set(a, l);\n }\n }\n return s !== void 0 && (a.colorSpace = s), e[t] = a, a;\n });\n }\n /**\n * Assigns final material to a Mesh, Line, or Points instance. The instance\n * already has a material (generated from the glTF material options alone)\n * but reuse of the same glTF material may require multiple threejs materials\n * to accommodate different primitive types, defines, etc. New materials will\n * be created if necessary, and reused from a cache.\n *\n * @private\n * @param {Object3D} mesh Mesh, Line, or Points instance.\n */\n assignFinalMaterial(e) {\n const t = e.geometry;\n let n = e.material;\n const s = t.attributes.tangent === void 0, r = t.attributes.color !== void 0, a = t.attributes.normal === void 0;\n if (e.isPoints) {\n const o = \"PointsMaterial:\" + n.uuid;\n let l = this.cache.get(o);\n l || (l = new ah(), tn.prototype.copy.call(l, n), l.color.copy(n.color), l.map = n.map, l.sizeAttenuation = !1, this.cache.add(o, l)), n = l;\n } else if (e.isLine) {\n const o = \"LineBasicMaterial:\" + n.uuid;\n let l = this.cache.get(o);\n l || (l = new rh(), tn.prototype.copy.call(l, n), l.color.copy(n.color), l.map = n.map, this.cache.add(o, l)), n = l;\n }\n if (s || r || a) {\n let o = \"ClonedMaterial:\" + n.uuid + \":\";\n s && (o += \"derivative-tangents:\"), r && (o += \"vertex-colors:\"), a && (o += \"flat-shading:\");\n let l = this.cache.get(o);\n l || (l = n.clone(), r && (l.vertexColors = !0), a && (l.flatShading = !0), s && (l.normalScale && (l.normalScale.y *= -1), l.clearcoatNormalScale && (l.clearcoatNormalScale.y *= -1)), this.cache.add(o, l), this.associations.set(l, this.associations.get(n))), n = l;\n }\n e.material = n;\n }\n getMaterialType() {\n return Go;\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials\n *\n * @private\n * @param {number} materialIndex\n * @return {Promise}\n */\n loadMaterial(e) {\n const t = this, n = this.json, s = this.extensions, r = n.materials[e];\n let a;\n const o = {}, l = r.extensions || {}, c = [];\n if (l[je.KHR_MATERIALS_UNLIT]) {\n const u = s[je.KHR_MATERIALS_UNLIT];\n a = u.getMaterialType(), c.push(u.extendParams(o, r, t));\n } else {\n const u = r.pbrMetallicRoughness || {};\n if (o.color = new Se(1, 1, 1), o.opacity = 1, Array.isArray(u.baseColorFactor)) {\n const d = u.baseColorFactor;\n o.color.setRGB(d[0], d[1], d[2], Ut), o.opacity = d[3];\n }\n u.baseColorTexture !== void 0 && c.push(t.assignTexture(o, \"map\", u.baseColorTexture, Rt)), o.metalness = u.metallicFactor !== void 0 ? u.metallicFactor : 1, o.roughness = u.roughnessFactor !== void 0 ? u.roughnessFactor : 1, u.metallicRoughnessTexture !== void 0 && (c.push(t.assignTexture(o, \"metalnessMap\", u.metallicRoughnessTexture)), c.push(t.assignTexture(o, \"roughnessMap\", u.metallicRoughnessTexture))), a = this._invokeOne(function(d) {\n return d.getMaterialType && d.getMaterialType(e);\n }), c.push(Promise.all(this._invokeAll(function(d) {\n return d.extendMaterialParams && d.extendMaterialParams(e, o);\n })));\n }\n r.doubleSided === !0 && (o.side = Wt);\n const h = r.alphaMode || va.OPAQUE;\n if (h === va.BLEND ? (o.transparent = !0, o.depthWrite = !1) : (o.transparent = !1, h === va.MASK && (o.alphaTest = r.alphaCutoff !== void 0 ? r.alphaCutoff : 0.5)), r.normalTexture !== void 0 && a !== Bt && (c.push(t.assignTexture(o, \"normalMap\", r.normalTexture)), o.normalScale = new le(1, 1), r.normalTexture.scale !== void 0)) {\n const u = r.normalTexture.scale;\n o.normalScale.set(u, u);\n }\n if (r.occlusionTexture !== void 0 && a !== Bt && (c.push(t.assignTexture(o, \"aoMap\", r.occlusionTexture)), r.occlusionTexture.strength !== void 0 && (o.aoMapIntensity = r.occlusionTexture.strength)), r.emissiveFactor !== void 0 && a !== Bt) {\n const u = r.emissiveFactor;\n o.emissive = new Se().setRGB(u[0], u[1], u[2], Ut);\n }\n return r.emissiveTexture !== void 0 && a !== Bt && c.push(t.assignTexture(o, \"emissiveMap\", r.emissiveTexture, Rt)), Promise.all(c).then(function() {\n const u = new a(o);\n return r.name && (u.name = r.name), Mn(u, r), t.associations.set(u, { materials: e }), r.extensions && hi(s, u, r), u;\n });\n }\n /**\n * When Object3D instances are targeted by animation, they need unique names.\n *\n * @private\n * @param {string} originalName\n * @return {string}\n */\n createUniqueName(e) {\n const t = nt.sanitizeNodeName(e || \"\");\n return t in this.nodeNamesUsed ? t + \"_\" + ++this.nodeNamesUsed[t] : (this.nodeNamesUsed[t] = 0, t);\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry\n *\n * Creates BufferGeometries from primitives.\n *\n * @private\n * @param {Array} primitives\n * @return {Promise>}\n */\n loadGeometries(e) {\n const t = this, n = this.extensions, s = this.primitiveCache;\n function r(o) {\n return n[je.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(o, t).then(function(l) {\n return Ac(l, o, t);\n });\n }\n const a = [];\n for (let o = 0, l = e.length; o < l; o++) {\n const c = e[o], h = jx(c), u = s[h];\n if (u)\n a.push(u.promise);\n else {\n let d;\n c.extensions && c.extensions[je.KHR_DRACO_MESH_COMPRESSION] ? d = r(c) : d = Ac(new nn(), c, t), s[h] = { primitive: c, promise: d }, a.push(d);\n }\n }\n return Promise.all(a);\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes\n *\n * @private\n * @param {number} meshIndex\n * @return {Promise}\n */\n loadMesh(e) {\n const t = this, n = this.json, s = this.extensions, r = n.meshes[e], a = r.primitives, o = [];\n for (let l = 0, c = a.length; l < c; l++) {\n const h = a[l].material === void 0 ? Hx(this.cache) : this.getDependency(\"material\", a[l].material);\n o.push(h);\n }\n return o.push(t.loadGeometries(a)), Promise.all(o).then(function(l) {\n const c = l.slice(0, l.length - 1), h = l[l.length - 1], u = [];\n for (let p = 0, g = h.length; p < g; p++) {\n const x = h[p], m = a[p];\n let f;\n const y = c[p];\n if (m.mode === Qt.TRIANGLES || m.mode === Qt.TRIANGLE_STRIP || m.mode === Qt.TRIANGLE_FAN || m.mode === void 0)\n f = r.isSkinnedMesh === !0 ? new sd(x, y) : new ot(x, y), f.isSkinnedMesh === !0 && f.normalizeSkinWeights(), m.mode === Qt.TRIANGLE_STRIP ? f.geometry = yc(f.geometry, Yc) : m.mode === Qt.TRIANGLE_FAN && (f.geometry = yc(f.geometry, lo));\n else if (m.mode === Qt.LINES)\n f = new ud(x, y);\n else if (m.mode === Qt.LINE_STRIP)\n f = new ko(x, y);\n else if (m.mode === Qt.LINE_LOOP)\n f = new dd(x, y);\n else if (m.mode === Qt.POINTS)\n f = new fd(x, y);\n else\n throw new Error(\"THREE.GLTFLoader: Primitive mode unsupported: \" + m.mode);\n Object.keys(f.geometry.morphAttributes).length > 0 && Xx(f, r), f.name = t.createUniqueName(r.name || \"mesh_\" + e), Mn(f, r), m.extensions && hi(s, f, m), t.assignFinalMaterial(f), u.push(f);\n }\n for (let p = 0, g = u.length; p < g; p++)\n t.associations.set(u[p], {\n meshes: e,\n primitives: p\n });\n if (u.length === 1)\n return r.extensions && hi(s, u[0], r), u[0];\n const d = new zn();\n r.extensions && hi(s, d, r), t.associations.set(d, { meshes: e });\n for (let p = 0, g = u.length; p < g; p++)\n d.add(u[p]);\n return d;\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras\n *\n * @private\n * @param {number} cameraIndex\n * @return {Promise|undefined}\n */\n loadCamera(e) {\n let t;\n const n = this.json.cameras[e], s = n[n.type];\n if (!s) {\n console.warn(\"THREE.GLTFLoader: Missing camera parameters.\");\n return;\n }\n return n.type === \"perspective\" ? t = new Tt(Lo.radToDeg(s.yfov), s.aspectRatio || 1, s.znear || 1, s.zfar || 2e6) : n.type === \"orthographic\" && (t = new pi(-s.xmag, s.xmag, s.ymag, -s.ymag, s.znear, s.zfar)), n.name && (t.name = this.createUniqueName(n.name)), Mn(t, n), Promise.resolve(t);\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins\n *\n * @private\n * @param {number} skinIndex\n * @return {Promise}\n */\n loadSkin(e) {\n const t = this.json.skins[e], n = [];\n for (let s = 0, r = t.joints.length; s < r; s++)\n n.push(this._loadNodeShallow(t.joints[s]));\n return t.inverseBindMatrices !== void 0 ? n.push(this.getDependency(\"accessor\", t.inverseBindMatrices)) : n.push(null), Promise.all(n).then(function(s) {\n const r = s.pop(), a = s, o = [], l = [];\n for (let c = 0, h = a.length; c < h; c++) {\n const u = a[c];\n if (u) {\n o.push(u);\n const d = new Ne();\n r !== null && d.fromArray(r.array, c * 16), l.push(d);\n } else\n console.warn('THREE.GLTFLoader: Joint \"%s\" could not be found.', t.joints[c]);\n }\n return new Bo(o, l);\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations\n *\n * @private\n * @param {number} animationIndex\n * @return {Promise}\n */\n loadAnimation(e) {\n const t = this.json, n = this, s = t.animations[e], r = s.name ? s.name : \"animation_\" + e, a = [], o = [], l = [], c = [], h = [];\n for (let u = 0, d = s.channels.length; u < d; u++) {\n const p = s.channels[u], g = s.samplers[p.sampler], x = p.target, m = x.node, f = s.parameters !== void 0 ? s.parameters[g.input] : g.input, y = s.parameters !== void 0 ? s.parameters[g.output] : g.output;\n x.node !== void 0 && (a.push(this.getDependency(\"node\", m)), o.push(this.getDependency(\"accessor\", f)), l.push(this.getDependency(\"accessor\", y)), c.push(g), h.push(x));\n }\n return Promise.all([\n Promise.all(a),\n Promise.all(o),\n Promise.all(l),\n Promise.all(c),\n Promise.all(h)\n ]).then(function(u) {\n const d = u[0], p = u[1], g = u[2], x = u[3], m = u[4], f = [];\n for (let v = 0, T = d.length; v < T; v++) {\n const R = d[v], E = p[v], P = g[v], I = x[v], S = m[v];\n if (R === void 0) continue;\n R.updateMatrix && R.updateMatrix();\n const M = n._createAnimationTracks(R, E, P, I, S);\n if (M)\n for (let C = 0; C < M.length; C++)\n f.push(M[C]);\n }\n const y = new Td(r, void 0, f);\n return Mn(y, s), y;\n });\n }\n createNodeMesh(e) {\n const t = this.json, n = this, s = t.nodes[e];\n return s.mesh === void 0 ? null : n.getDependency(\"mesh\", s.mesh).then(function(r) {\n const a = n._getNodeRef(n.meshCache, s.mesh, r);\n return s.weights !== void 0 && a.traverse(function(o) {\n if (o.isMesh)\n for (let l = 0, c = s.weights.length; l < c; l++)\n o.morphTargetInfluences[l] = s.weights[l];\n }), a;\n });\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy\n *\n * @private\n * @param {number} nodeIndex\n * @return {Promise}\n */\n loadNode(e) {\n const t = this.json, n = this, s = t.nodes[e], r = n._loadNodeShallow(e), a = [], o = s.children || [];\n for (let c = 0, h = o.length; c < h; c++)\n a.push(n.getDependency(\"node\", o[c]));\n const l = s.skin === void 0 ? Promise.resolve(null) : n.getDependency(\"skin\", s.skin);\n return Promise.all([\n r,\n Promise.all(a),\n l\n ]).then(function(c) {\n const h = c[0], u = c[1], d = c[2];\n d !== null && h.traverse(function(p) {\n p.isSkinnedMesh && p.bind(d, Yx);\n });\n for (let p = 0, g = u.length; p < g; p++)\n h.add(u[p]);\n return h;\n });\n }\n // ._loadNodeShallow() parses a single node.\n // skin and child nodes are created and added in .loadNode() (no '_' prefix).\n _loadNodeShallow(e) {\n const t = this.json, n = this.extensions, s = this;\n if (this.nodeCache[e] !== void 0)\n return this.nodeCache[e];\n const r = t.nodes[e], a = r.name ? s.createUniqueName(r.name) : \"\", o = [], l = s._invokeOne(function(c) {\n return c.createNodeMesh && c.createNodeMesh(e);\n });\n return l && o.push(l), r.camera !== void 0 && o.push(s.getDependency(\"camera\", r.camera).then(function(c) {\n return s._getNodeRef(s.cameraCache, r.camera, c);\n })), s._invokeAll(function(c) {\n return c.createNodeAttachment && c.createNodeAttachment(e);\n }).forEach(function(c) {\n o.push(c);\n }), this.nodeCache[e] = Promise.all(o).then(function(c) {\n let h;\n if (r.isBone === !0 ? h = new sh() : c.length > 1 ? h = new zn() : c.length === 1 ? h = c[0] : h = new pt(), h !== c[0])\n for (let u = 0, d = c.length; u < d; u++)\n h.add(c[u]);\n if (r.name && (h.userData.name = r.name, h.name = a), Mn(h, r), r.extensions && hi(n, h, r), r.matrix !== void 0) {\n const u = new Ne();\n u.fromArray(r.matrix), h.applyMatrix4(u);\n } else\n r.translation !== void 0 && h.position.fromArray(r.translation), r.rotation !== void 0 && h.quaternion.fromArray(r.rotation), r.scale !== void 0 && h.scale.fromArray(r.scale);\n if (!s.associations.has(h))\n s.associations.set(h, {});\n else if (r.mesh !== void 0 && s.meshCache.refs[r.mesh] > 1) {\n const u = s.associations.get(h);\n s.associations.set(h, { ...u });\n }\n return s.associations.get(h).nodes = e, h;\n }), this.nodeCache[e];\n }\n /**\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes\n *\n * @private\n * @param {number} sceneIndex\n * @return {Promise}\n */\n loadScene(e) {\n const t = this.extensions, n = this.json.scenes[e], s = this, r = new zn();\n n.name && (r.name = s.createUniqueName(n.name)), Mn(r, n), n.extensions && hi(t, r, n);\n const a = n.nodes || [], o = [];\n for (let l = 0, c = a.length; l < c; l++)\n o.push(s.getDependency(\"node\", a[l]));\n return Promise.all(o).then(function(l) {\n for (let h = 0, u = l.length; h < u; h++)\n r.add(l[h]);\n const c = (h) => {\n const u = /* @__PURE__ */ new Map();\n for (const [d, p] of s.associations)\n (d instanceof tn || d instanceof Ct) && u.set(d, p);\n return h.traverse((d) => {\n const p = s.associations.get(d);\n p != null && u.set(d, p);\n }), u;\n };\n return s.associations = c(r), r;\n });\n }\n _createAnimationTracks(e, t, n, s, r) {\n const a = [], o = e.name ? e.name : e.uuid, l = [];\n Yn[r.path] === Yn.weights ? e.traverse(function(d) {\n d.morphTargetInfluences && l.push(d.name ? d.name : d.uuid);\n }) : l.push(o);\n let c;\n switch (Yn[r.path]) {\n case Yn.weights:\n c = Yi;\n break;\n case Yn.rotation:\n c = Ki;\n break;\n case Yn.translation:\n case Yn.scale:\n c = Zi;\n break;\n default:\n switch (n.itemSize) {\n case 1:\n c = Yi;\n break;\n case 2:\n case 3:\n default:\n c = Zi;\n break;\n }\n break;\n }\n const h = s.interpolation !== void 0 ? Gx[s.interpolation] : Ts, u = this._getArrayFromAccessor(n);\n for (let d = 0, p = l.length; d < p; d++) {\n const g = new c(\n l[d] + \".\" + Yn[r.path],\n t.array,\n u,\n h\n );\n s.interpolation === \"CUBICSPLINE\" && this._createCubicSplineTrackInterpolant(g), a.push(g);\n }\n return a;\n }\n _getArrayFromAccessor(e) {\n let t = e.array;\n if (e.normalized) {\n const n = _o(t.constructor), s = new Float32Array(t.length);\n for (let r = 0, a = t.length; r < a; r++)\n s[r] = t[r] * n;\n t = s;\n }\n return t;\n }\n _createCubicSplineTrackInterpolant(e) {\n e.createInterpolant = function(n) {\n const s = this instanceof Ki ? Vx : wh;\n return new s(this.times, this.values, this.getValueSize() / 3, n);\n }, e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = !0;\n }\n}\nfunction Zx(i, e, t) {\n const n = e.attributes, s = new Pt();\n if (n.POSITION !== void 0) {\n const o = t.json.accessors[n.POSITION], l = o.min, c = o.max;\n if (l !== void 0 && c !== void 0) {\n if (s.set(\n new w(l[0], l[1], l[2]),\n new w(c[0], c[1], c[2])\n ), o.normalized) {\n const h = _o(zi[o.componentType]);\n s.min.multiplyScalar(h), s.max.multiplyScalar(h);\n }\n } else {\n console.warn(\"THREE.GLTFLoader: Missing min/max properties for accessor POSITION.\");\n return;\n }\n } else\n return;\n const r = e.targets;\n if (r !== void 0) {\n const o = new w(), l = new w();\n for (let c = 0, h = r.length; c < h; c++) {\n const u = r[c];\n if (u.POSITION !== void 0) {\n const d = t.json.accessors[u.POSITION], p = d.min, g = d.max;\n if (p !== void 0 && g !== void 0) {\n if (l.setX(Math.max(Math.abs(p[0]), Math.abs(g[0]))), l.setY(Math.max(Math.abs(p[1]), Math.abs(g[1]))), l.setZ(Math.max(Math.abs(p[2]), Math.abs(g[2]))), d.normalized) {\n const x = _o(zi[d.componentType]);\n l.multiplyScalar(x);\n }\n o.max(l);\n } else\n console.warn(\"THREE.GLTFLoader: Missing min/max properties for accessor POSITION.\");\n }\n }\n s.expandByVector(o);\n }\n i.boundingBox = s;\n const a = new Rn();\n s.getCenter(a.center), a.radius = s.min.distanceTo(s.max) / 2, i.boundingSphere = a;\n}\nfunction Ac(i, e, t) {\n const n = e.attributes, s = [];\n function r(a, o) {\n return t.getDependency(\"accessor\", a).then(function(l) {\n i.setAttribute(o, l);\n });\n }\n for (const a in n) {\n const o = xo[a] || a.toLowerCase();\n o in i.attributes || s.push(r(n[a], o));\n }\n if (e.indices !== void 0 && !i.index) {\n const a = t.getDependency(\"accessor\", e.indices).then(function(o) {\n i.setIndex(o);\n });\n s.push(a);\n }\n return Ye.workingColorSpace !== Ut && \"COLOR_0\" in n && console.warn(`THREE.GLTFLoader: Converting vertex colors from \"srgb-linear\" to \"${Ye.workingColorSpace}\" not supported.`), Mn(i, e), Zx(i, e, t), Promise.all(s).then(function() {\n return e.targets !== void 0 ? Wx(i, e.targets, t) : i;\n });\n}\nclass $x {\n loader;\n scene;\n models = [];\n // 存储加载的模型\n constructor(e) {\n this.scene = e, this.loader = new Th();\n }\n async loadGLTF(e) {\n return new Promise((t, n) => {\n this.loader.load(\n e,\n (s) => {\n const r = s.scene;\n r.traverse((a) => {\n a instanceof ot && (a.receiveShadow = !0, a.castShadow = !0);\n }), this.scene.add(r), this.models.push({\n children: this.extractMeshes(r)\n }), t(r);\n },\n void 0,\n (s) => {\n console.error(\"An error happened loading the model:\", s), n(s);\n }\n );\n });\n }\n /**\n * 从场景中提取所有 Mesh\n */\n extractMeshes(e) {\n const t = [];\n return e.traverse((n) => {\n n instanceof ot && t.push(n);\n }), t;\n }\n /**\n * 清空所有模型\n */\n clearModels() {\n this.models = [];\n }\n}\nclass Jx {\n // Currently unused - for future event handler implementation\n // private _raycaster!: THREE.Raycaster;\n // private _pointer!: THREE.Vector2;\n // private _camera!: THREE.Camera;\n scene;\n // private _canvas!: HTMLElement;\n // private _eventModule: IEventModule | null = null;\n // private _engineState!: EngineState;\n // private _outlineManager: OutlineManager | null = null;\n // 点击高亮材质(用于点击选中)\n highlightMaterial;\n // 存储原始材质的 Map(仅用于点击高亮)\n originalMaterials = /* @__PURE__ */ new Map();\n // 存储原始 renderOrder 的 Map\n originalRenderOrders = /* @__PURE__ */ new Map();\n // 当前点击选中的对象列表\n selectedObjects = [];\n // 当前悬停的对象 (currently unused)\n // private hoveredObject: THREE.Object3D | null = null;\n // 用于区分点击和拖拽 (currently unused - related event handlers are commented out)\n // private mouseDownPosition: { x: number; y: number } | null = null;\n // private isDragging: boolean = false;\n constructor(e, t, n, s) {\n this.scene = e, this.highlightMaterial = new Bt({\n color: 43775,\n // 明显的蓝色\n depthTest: !1,\n // 不进行深度测试,始终显示\n depthWrite: !1,\n // 不写入深度缓冲\n transparent: !0,\n opacity: 0.8,\n // 半透明效果\n side: Wt\n // 双面渲染\n });\n }\n /**\n * 设置 OutlineManager(由 EngineKernel 注入)\n * Currently unused - related to commented-out hover functionality\n */\n // public setOutlineManager(outlineManager: OutlineManager) {\n // this._outlineManager = outlineManager;\n // }\n // 设置事件模块,用于触发事件\n setEventModule(e) {\n }\n // Commented out - these methods are not currently used (event listeners are commented out in constructor)\n // private _onMouseDown(event: MouseEvent) {\n // // 只处理左键\n // if (event.button !== 0) return;\n // // 记录鼠标按下时的位置\n // this.mouseDownPosition = {\n // x: event.clientX,\n // y: event.clientY\n // };\n // this.isDragging = false;\n // this.handleClick(event);\n // }\n // private _onMouseUp(event: MouseEvent) {\n // // 只处理左键\n // if (event.button !== 0) return;\n // // 如果没有记录按下位置,或者正在拖拽,则不执行点击逻辑\n // if (!this.mouseDownPosition || this.isDragging) {\n // this.mouseDownPosition = null;\n // this.isDragging = false;\n // return;\n // }\n // // 计算鼠标移动距离\n // const deltaX = event.clientX - this.mouseDownPosition.x;\n // const deltaY = event.clientY - this.mouseDownPosition.y;\n // const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);\n // // 只有移动距离小于阈值时才认为是点击(而不是拖拽)\n // const clickThreshold = 5; // 像素\n // if (distance < clickThreshold) {\n // this.handleClick(event);\n // }\n // this.mouseDownPosition = null;\n // this.isDragging = false;\n // }\n // private handleClick(event: MouseEvent) {\n // const rect = this.canvas.getBoundingClientRect();\n // this.pointer.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;\n // this.pointer.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;\n // this.raycaster.setFromCamera(this.pointer, this.camera);\n // const intersects = this.raycaster.intersectObjects(this.scene.children, true);\n // if (intersects.length > 0) {\n // const hit = intersects[0];\n // const selected = hit.object as THREE.Mesh;\n // // 存储点击的世界坐标到全局状态,CustomOrbitControls 会自动使用这个坐标作为旋转中心\n // this.engineState.setLastClickWorldPosition(hit.point);\n // this.engineState.setLastClickScreenPosition(this.pointer);\n // // 点击使用材质替换高亮\n // this.setSelectedWithMaterial([selected]);\n // } else {\n // this.clearSelected();\n // }\n // }\n // private _onPointerMove(event: MouseEvent) {\n // // 如果鼠标按下后移动,标记为拖拽\n // if (this.mouseDownPosition) {\n // const deltaX = event.clientX - this.mouseDownPosition.x;\n // const deltaY = event.clientY - this.mouseDownPosition.y;\n // const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);\n // // 移动超过阈值时标记为拖拽\n // const dragThreshold = 5; // 像素\n // if (distance > dragThreshold) {\n // this.isDragging = true;\n // }\n // }\n // const rect = this.canvas.getBoundingClientRect();\n // this.pointer.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;\n // this.pointer.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;\n // this.raycaster.setFromCamera(this.pointer, this.camera);\n // const intersects = this.raycaster.intersectObjects(this.scene.children, true);\n // // 处理悬停高亮(使用 Outline)\n // if (intersects.length > 0) {\n // const hit = intersects[0];\n // const hoveredObj = hit.object;\n // // 如果悬停到新对象,更新悬停高亮\n // if (hoveredObj !== this.hoveredObject) {\n // // 只有当对象不是已经被点击选中的对象时,才应用悬停轮廓高亮\n // const isSelected = this.selectedObjects.some(obj => obj === hoveredObj);\n // if (!isSelected) {\n // this.setHoveredWithOutline(hoveredObj);\n // } else {\n // // 如果是已选中对象,清除悬停高亮\n // this.clearHovered();\n // }\n // }\n // } else {\n // // 鼠标移出所有对象,清除悬停高亮\n // this.clearHovered();\n // }\n // // 构建鼠标事件数据\n // const mouseData: MouseEventData = {\n // x: event.clientX,\n // y: event.clientY,\n // originalEvent: event\n // };\n // if (intersects.length > 0) {\n // const hit = intersects[0];\n // mouseData.worldPoint = {\n // x: hit.point.x,\n // y: hit.point.y,\n // z: hit.point.z\n // };\n // mouseData.entityId = hit.object.uuid;\n // }\n // // 触发鼠标移动事件\n // if (this.eventModule) {\n // this.eventModule.trigger(EventType.MouseMove, mouseData);\n // }\n // }\n /**\n * 设置选中对象(点击高亮 - 使用材质替换)\n */\n setSelectedWithMaterial(e) {\n this.clearSelected(), e.forEach((t) => {\n t.isMesh && (this.originalMaterials.has(t.uuid) || this.originalMaterials.set(t.uuid, t.material), this.originalRenderOrders.has(t.uuid) || this.originalRenderOrders.set(t.uuid, t.renderOrder), t.material = this.highlightMaterial, t.renderOrder = 999, this.selectedObjects.push(t));\n });\n }\n /**\n * 清除选中高亮\n */\n clearSelected() {\n this.selectedObjects.forEach((e) => {\n const t = this.originalMaterials.get(e.uuid);\n t && (e.material = t);\n const n = this.originalRenderOrders.get(e.uuid);\n n !== void 0 && (e.renderOrder = n);\n }), this.selectedObjects = [], this.originalMaterials.clear(), this.originalRenderOrders.clear();\n }\n /**\n * 设置悬停对象(鼠标划过高亮 - 使用 Outline 轮廓)\n * Currently unused - related to commented-out hover functionality\n */\n // private setHoveredWithOutline(obj: THREE.Object3D) {\n // this.hoveredObject = obj;\n // if (this.outlineManager) {\n // this.outlineManager.setHoveredObjects([obj]);\n // }\n // }\n /**\n * 清除悬停高亮\n * Currently unused - related to commented-out hover functionality\n */\n // private clearHovered() {\n // this.hoveredObject = null;\n // if (this.outlineManager) {\n // this.outlineManager.clearHovered();\n // }\n // }\n /**\n * 兼容旧 API:highlight(使用材质替换)\n */\n highlight(e) {\n this.setSelectedWithMaterial(e);\n }\n /**\n * 兼容旧 API:clearHighlight\n */\n clearHighlight() {\n this.clearSelected();\n }\n setVisibility(e, t) {\n this.scene.traverse((n) => {\n (e.includes(n.uuid) || e.includes(n.name)) && (n.visible = t);\n });\n }\n}\nclass $n extends ti {\n /**\n * Constructs a new outline pass.\n *\n * @param {Vector2} [resolution] - The effect's resolution.\n * @param {Scene} scene - The scene to render.\n * @param {Camera} camera - The camera.\n * @param {Array} [selectedObjects] - The selected 3D objects that should receive an outline.\n *\n */\n constructor(e, t, n, s) {\n super(), this.renderScene = t, this.renderCamera = n, this.selectedObjects = s !== void 0 ? s : [], this.visibleEdgeColor = new Se(1, 1, 1), this.hiddenEdgeColor = new Se(0.1, 0.04, 0.02), this.edgeGlow = 0, this.usePatternTexture = !1, this.patternTexture = null, this.edgeThickness = 1, this.edgeStrength = 3, this.downSampleRatio = 2, this.pulsePeriod = 0, this._visibilityCache = /* @__PURE__ */ new Map(), this._selectionCache = /* @__PURE__ */ new Set(), this.resolution = e !== void 0 ? new le(e.x, e.y) : new le(256, 256);\n const r = Math.round(this.resolution.x / this.downSampleRatio), a = Math.round(this.resolution.y / this.downSampleRatio);\n this.renderTargetMaskBuffer = new St(this.resolution.x, this.resolution.y), this.renderTargetMaskBuffer.texture.name = \"OutlinePass.mask\", this.renderTargetMaskBuffer.texture.generateMipmaps = !1, this.depthMaterial = new lh(), this.depthMaterial.side = Wt, this.depthMaterial.depthPacking = Kc, this.depthMaterial.blending = Mt, this.prepareMaskMaterial = this._getPrepareMaskMaterial(), this.prepareMaskMaterial.side = Wt, this.prepareMaskMaterial.fragmentShader = h(this.prepareMaskMaterial.fragmentShader, this.renderCamera), this.renderTargetDepthBuffer = new St(this.resolution.x, this.resolution.y, { type: xt }), this.renderTargetDepthBuffer.texture.name = \"OutlinePass.depth\", this.renderTargetDepthBuffer.texture.generateMipmaps = !1, this.renderTargetMaskDownSampleBuffer = new St(r, a, { type: xt }), this.renderTargetMaskDownSampleBuffer.texture.name = \"OutlinePass.depthDownSample\", this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = !1, this.renderTargetBlurBuffer1 = new St(r, a, { type: xt }), this.renderTargetBlurBuffer1.texture.name = \"OutlinePass.blur1\", this.renderTargetBlurBuffer1.texture.generateMipmaps = !1, this.renderTargetBlurBuffer2 = new St(Math.round(r / 2), Math.round(a / 2), { type: xt }), this.renderTargetBlurBuffer2.texture.name = \"OutlinePass.blur2\", this.renderTargetBlurBuffer2.texture.generateMipmaps = !1, this.edgeDetectionMaterial = this._getEdgeDetectionMaterial(), this.renderTargetEdgeBuffer1 = new St(r, a, { type: xt }), this.renderTargetEdgeBuffer1.texture.name = \"OutlinePass.edge1\", this.renderTargetEdgeBuffer1.texture.generateMipmaps = !1, this.renderTargetEdgeBuffer2 = new St(Math.round(r / 2), Math.round(a / 2), { type: xt }), this.renderTargetEdgeBuffer2.texture.name = \"OutlinePass.edge2\", this.renderTargetEdgeBuffer2.texture.generateMipmaps = !1;\n const o = 4, l = 4;\n this.separableBlurMaterial1 = this._getSeparableBlurMaterial(o), this.separableBlurMaterial1.uniforms.texSize.value.set(r, a), this.separableBlurMaterial1.uniforms.kernelRadius.value = 1, this.separableBlurMaterial2 = this._getSeparableBlurMaterial(l), this.separableBlurMaterial2.uniforms.texSize.value.set(Math.round(r / 2), Math.round(a / 2)), this.separableBlurMaterial2.uniforms.kernelRadius.value = l, this.overlayMaterial = this._getOverlayMaterial();\n const c = Qn;\n this.copyUniforms = dn.clone(c.uniforms), this.materialCopy = new ht({\n uniforms: this.copyUniforms,\n vertexShader: c.vertexShader,\n fragmentShader: c.fragmentShader,\n blending: Mt,\n depthTest: !1,\n depthWrite: !1\n }), this.enabled = !0, this.needsSwap = !1, this._oldClearColor = new Se(), this.oldClearAlpha = 1, this._fsQuad = new Ps(null), this.tempPulseColor1 = new Se(), this.tempPulseColor2 = new Se(), this.textureMatrix = new Ne();\n function h(u, d) {\n const p = d.isPerspectiveCamera ? \"perspective\" : \"orthographic\";\n return u.replace(/DEPTH_TO_VIEW_Z/g, p + \"DepthToViewZ\");\n }\n }\n /**\n * Frees the GPU-related resources allocated by this instance. Call this\n * method whenever the pass is no longer used in your app.\n */\n dispose() {\n this.renderTargetMaskBuffer.dispose(), this.renderTargetDepthBuffer.dispose(), this.renderTargetMaskDownSampleBuffer.dispose(), this.renderTargetBlurBuffer1.dispose(), this.renderTargetBlurBuffer2.dispose(), this.renderTargetEdgeBuffer1.dispose(), this.renderTargetEdgeBuffer2.dispose(), this.depthMaterial.dispose(), this.prepareMaskMaterial.dispose(), this.edgeDetectionMaterial.dispose(), this.separableBlurMaterial1.dispose(), this.separableBlurMaterial2.dispose(), this.overlayMaterial.dispose(), this.materialCopy.dispose(), this._fsQuad.dispose();\n }\n /**\n * Sets the size of the pass.\n *\n * @param {number} width - The width to set.\n * @param {number} height - The height to set.\n */\n setSize(e, t) {\n this.renderTargetMaskBuffer.setSize(e, t), this.renderTargetDepthBuffer.setSize(e, t);\n let n = Math.round(e / this.downSampleRatio), s = Math.round(t / this.downSampleRatio);\n this.renderTargetMaskDownSampleBuffer.setSize(n, s), this.renderTargetBlurBuffer1.setSize(n, s), this.renderTargetEdgeBuffer1.setSize(n, s), this.separableBlurMaterial1.uniforms.texSize.value.set(n, s), n = Math.round(n / 2), s = Math.round(s / 2), this.renderTargetBlurBuffer2.setSize(n, s), this.renderTargetEdgeBuffer2.setSize(n, s), this.separableBlurMaterial2.uniforms.texSize.value.set(n, s);\n }\n /**\n * Performs the Outline pass.\n *\n * @param {WebGLRenderer} renderer - The renderer.\n * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering\n * destination for the pass.\n * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the\n * previous pass from this buffer.\n * @param {number} deltaTime - The delta time in seconds.\n * @param {boolean} maskActive - Whether masking is active or not.\n */\n render(e, t, n, s, r) {\n if (this.selectedObjects.length > 0) {\n e.getClearColor(this._oldClearColor), this.oldClearAlpha = e.getClearAlpha();\n const a = e.autoClear;\n e.autoClear = !1, r && e.state.buffers.stencil.setTest(!1), e.setClearColor(16777215, 1), this._updateSelectionCache(), this._changeVisibilityOfSelectedObjects(!1);\n const o = this.renderScene.background, l = this.renderScene.overrideMaterial;\n if (this.renderScene.background = null, this.renderScene.overrideMaterial = this.depthMaterial, e.setRenderTarget(this.renderTargetDepthBuffer), e.clear(), e.render(this.renderScene, this.renderCamera), this._changeVisibilityOfSelectedObjects(!0), this._visibilityCache.clear(), this._updateTextureMatrix(), this._changeVisibilityOfNonSelectedObjects(!1), this.renderScene.overrideMaterial = this.prepareMaskMaterial, this.prepareMaskMaterial.uniforms.cameraNearFar.value.set(this.renderCamera.near, this.renderCamera.far), this.prepareMaskMaterial.uniforms.depthTexture.value = this.renderTargetDepthBuffer.texture, this.prepareMaskMaterial.uniforms.textureMatrix.value = this.textureMatrix, e.setRenderTarget(this.renderTargetMaskBuffer), e.clear(), e.render(this.renderScene, this.renderCamera), this._changeVisibilityOfNonSelectedObjects(!0), this._visibilityCache.clear(), this._selectionCache.clear(), this.renderScene.background = o, this.renderScene.overrideMaterial = l, this._fsQuad.material = this.materialCopy, this.copyUniforms.tDiffuse.value = this.renderTargetMaskBuffer.texture, e.setRenderTarget(this.renderTargetMaskDownSampleBuffer), e.clear(), this._fsQuad.render(e), this.tempPulseColor1.copy(this.visibleEdgeColor), this.tempPulseColor2.copy(this.hiddenEdgeColor), this.pulsePeriod > 0) {\n const c = 0.625 + Math.cos(performance.now() * 0.01 / this.pulsePeriod) * 0.75 / 2;\n this.tempPulseColor1.multiplyScalar(c), this.tempPulseColor2.multiplyScalar(c);\n }\n this._fsQuad.material = this.edgeDetectionMaterial, this.edgeDetectionMaterial.uniforms.maskTexture.value = this.renderTargetMaskDownSampleBuffer.texture, this.edgeDetectionMaterial.uniforms.texSize.value.set(this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height), this.edgeDetectionMaterial.uniforms.visibleEdgeColor.value = this.tempPulseColor1, this.edgeDetectionMaterial.uniforms.hiddenEdgeColor.value = this.tempPulseColor2, e.setRenderTarget(this.renderTargetEdgeBuffer1), e.clear(), this._fsQuad.render(e), this._fsQuad.material = this.separableBlurMaterial1, this.separableBlurMaterial1.uniforms.colorTexture.value = this.renderTargetEdgeBuffer1.texture, this.separableBlurMaterial1.uniforms.direction.value = $n.BlurDirectionX, this.separableBlurMaterial1.uniforms.kernelRadius.value = this.edgeThickness, e.setRenderTarget(this.renderTargetBlurBuffer1), e.clear(), this._fsQuad.render(e), this.separableBlurMaterial1.uniforms.colorTexture.value = this.renderTargetBlurBuffer1.texture, this.separableBlurMaterial1.uniforms.direction.value = $n.BlurDirectionY, e.setRenderTarget(this.renderTargetEdgeBuffer1), e.clear(), this._fsQuad.render(e), this._fsQuad.material = this.separableBlurMaterial2, this.separableBlurMaterial2.uniforms.colorTexture.value = this.renderTargetEdgeBuffer1.texture, this.separableBlurMaterial2.uniforms.direction.value = $n.BlurDirectionX, e.setRenderTarget(this.renderTargetBlurBuffer2), e.clear(), this._fsQuad.render(e), this.separableBlurMaterial2.uniforms.colorTexture.value = this.renderTargetBlurBuffer2.texture, this.separableBlurMaterial2.uniforms.direction.value = $n.BlurDirectionY, e.setRenderTarget(this.renderTargetEdgeBuffer2), e.clear(), this._fsQuad.render(e), this._fsQuad.material = this.overlayMaterial, this.overlayMaterial.uniforms.maskTexture.value = this.renderTargetMaskBuffer.texture, this.overlayMaterial.uniforms.edgeTexture1.value = this.renderTargetEdgeBuffer1.texture, this.overlayMaterial.uniforms.edgeTexture2.value = this.renderTargetEdgeBuffer2.texture, this.overlayMaterial.uniforms.patternTexture.value = this.patternTexture, this.overlayMaterial.uniforms.edgeStrength.value = this.edgeStrength, this.overlayMaterial.uniforms.edgeGlow.value = this.edgeGlow, this.overlayMaterial.uniforms.usePatternTexture.value = this.usePatternTexture, r && e.state.buffers.stencil.setTest(!0), e.setRenderTarget(n), this._fsQuad.render(e), e.setClearColor(this._oldClearColor, this.oldClearAlpha), e.autoClear = a;\n }\n this.renderToScreen && (this._fsQuad.material = this.materialCopy, this.copyUniforms.tDiffuse.value = n.texture, e.setRenderTarget(null), this._fsQuad.render(e));\n }\n // internals\n _updateSelectionCache() {\n const e = this._selectionCache;\n function t(n) {\n n.isMesh && e.add(n);\n }\n e.clear();\n for (let n = 0; n < this.selectedObjects.length; n++)\n this.selectedObjects[n].traverse(t);\n }\n _changeVisibilityOfSelectedObjects(e) {\n const t = this._visibilityCache;\n for (const n of this._selectionCache)\n e === !0 ? n.visible = t.get(n) : (t.set(n, n.visible), n.visible = e);\n }\n _changeVisibilityOfNonSelectedObjects(e) {\n const t = this._visibilityCache, n = this._selectionCache;\n function s(r) {\n if (r.isPoints || r.isLine || r.isLine2)\n e === !0 ? r.visible = t.get(r) : (t.set(r, r.visible), r.visible = e);\n else if ((r.isMesh || r.isSprite) && !n.has(r)) {\n const a = r.visible;\n (e === !1 || t.get(r) === !0) && (r.visible = e), t.set(r, a);\n }\n }\n this.renderScene.traverse(s);\n }\n _updateTextureMatrix() {\n this.textureMatrix.set(\n 0.5,\n 0,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0.5,\n 0,\n 0,\n 0.5,\n 0.5,\n 0,\n 0,\n 0,\n 1\n ), this.textureMatrix.multiply(this.renderCamera.projectionMatrix), this.textureMatrix.multiply(this.renderCamera.matrixWorldInverse);\n }\n _getPrepareMaskMaterial() {\n return new ht({\n uniforms: {\n depthTexture: { value: null },\n cameraNearFar: { value: new le(0.5, 0.5) },\n textureMatrix: { value: null }\n },\n vertexShader: `#include \n\t\t\t\t#include \n\t\t\t\t#include \n\n\t\t\t\tvarying vec4 projTexCoord;\n\t\t\t\tvarying vec4 vPosition;\n\t\t\t\tuniform mat4 textureMatrix;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t\tvPosition = mvPosition;\n\n\t\t\t\t\tvec4 worldPosition = vec4( transformed, 1.0 );\n\n\t\t\t\t\t#ifdef USE_INSTANCING\n\n\t\t\t\t\t\tworldPosition = instanceMatrix * worldPosition;\n\n\t\t\t\t\t#endif\n\n\t\t\t\t\tworldPosition = modelMatrix * worldPosition;\n\n\t\t\t\t\tprojTexCoord = textureMatrix * worldPosition;\n\n\t\t\t\t}`,\n fragmentShader: `#include \n\t\t\t\tvarying vec4 vPosition;\n\t\t\t\tvarying vec4 projTexCoord;\n\t\t\t\tuniform sampler2D depthTexture;\n\t\t\t\tuniform vec2 cameraNearFar;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tfloat depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));\n\t\t\t\t\tfloat viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );\n\t\t\t\t\tfloat depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;\n\t\t\t\t\tgl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);\n\n\t\t\t\t}`\n });\n }\n _getEdgeDetectionMaterial() {\n return new ht({\n uniforms: {\n maskTexture: { value: null },\n texSize: { value: new le(0.5, 0.5) },\n visibleEdgeColor: { value: new w(1, 1, 1) },\n hiddenEdgeColor: { value: new w(1, 1, 1) }\n },\n vertexShader: `varying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n fragmentShader: `varying vec2 vUv;\n\n\t\t\t\tuniform sampler2D maskTexture;\n\t\t\t\tuniform vec2 texSize;\n\t\t\t\tuniform vec3 visibleEdgeColor;\n\t\t\t\tuniform vec3 hiddenEdgeColor;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvec2 invSize = 1.0 / texSize;\n\t\t\t\t\tvec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);\n\t\t\t\t\tvec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);\n\t\t\t\t\tvec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);\n\t\t\t\t\tvec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);\n\t\t\t\t\tvec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);\n\t\t\t\t\tfloat diff1 = (c1.r - c2.r)*0.5;\n\t\t\t\t\tfloat diff2 = (c3.r - c4.r)*0.5;\n\t\t\t\t\tfloat d = length( vec2(diff1, diff2) );\n\t\t\t\t\tfloat a1 = min(c1.g, c2.g);\n\t\t\t\t\tfloat a2 = min(c3.g, c4.g);\n\t\t\t\t\tfloat visibilityFactor = min(a1, a2);\n\t\t\t\t\tvec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;\n\t\t\t\t\tgl_FragColor = vec4(edgeColor, 1.0) * vec4(d);\n\t\t\t\t}`\n });\n }\n _getSeparableBlurMaterial(e) {\n return new ht({\n defines: {\n MAX_RADIUS: e\n },\n uniforms: {\n colorTexture: { value: null },\n texSize: { value: new le(0.5, 0.5) },\n direction: { value: new le(0.5, 0.5) },\n kernelRadius: { value: 1 }\n },\n vertexShader: `varying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n fragmentShader: `#include \n\t\t\t\tvarying vec2 vUv;\n\t\t\t\tuniform sampler2D colorTexture;\n\t\t\t\tuniform vec2 texSize;\n\t\t\t\tuniform vec2 direction;\n\t\t\t\tuniform float kernelRadius;\n\n\t\t\t\tfloat gaussianPdf(in float x, in float sigma) {\n\t\t\t\t\treturn 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvec2 invSize = 1.0 / texSize;\n\t\t\t\t\tfloat sigma = kernelRadius/2.0;\n\t\t\t\t\tfloat weightSum = gaussianPdf(0.0, sigma);\n\t\t\t\t\tvec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;\n\t\t\t\t\tvec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);\n\t\t\t\t\tvec2 uvOffset = delta;\n\t\t\t\t\tfor( int i = 1; i <= MAX_RADIUS; i ++ ) {\n\t\t\t\t\t\tfloat x = kernelRadius * float(i) / float(MAX_RADIUS);\n\t\t\t\t\t\tfloat w = gaussianPdf(x, sigma);\n\t\t\t\t\t\tvec4 sample1 = texture2D( colorTexture, vUv + uvOffset);\n\t\t\t\t\t\tvec4 sample2 = texture2D( colorTexture, vUv - uvOffset);\n\t\t\t\t\t\tdiffuseSum += ((sample1 + sample2) * w);\n\t\t\t\t\t\tweightSum += (2.0 * w);\n\t\t\t\t\t\tuvOffset += delta;\n\t\t\t\t\t}\n\t\t\t\t\tgl_FragColor = diffuseSum/weightSum;\n\t\t\t\t}`\n });\n }\n _getOverlayMaterial() {\n return new ht({\n uniforms: {\n maskTexture: { value: null },\n edgeTexture1: { value: null },\n edgeTexture2: { value: null },\n patternTexture: { value: null },\n edgeStrength: { value: 1 },\n edgeGlow: { value: 1 },\n usePatternTexture: { value: 0 }\n },\n vertexShader: `varying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}`,\n fragmentShader: `varying vec2 vUv;\n\n\t\t\t\tuniform sampler2D maskTexture;\n\t\t\t\tuniform sampler2D edgeTexture1;\n\t\t\t\tuniform sampler2D edgeTexture2;\n\t\t\t\tuniform sampler2D patternTexture;\n\t\t\t\tuniform float edgeStrength;\n\t\t\t\tuniform float edgeGlow;\n\t\t\t\tuniform bool usePatternTexture;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\tvec4 edgeValue1 = texture2D(edgeTexture1, vUv);\n\t\t\t\t\tvec4 edgeValue2 = texture2D(edgeTexture2, vUv);\n\t\t\t\t\tvec4 maskColor = texture2D(maskTexture, vUv);\n\t\t\t\t\tvec4 patternColor = texture2D(patternTexture, 6.0 * vUv);\n\t\t\t\t\tfloat visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;\n\t\t\t\t\tvec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;\n\t\t\t\t\tvec4 finalColor = edgeStrength * maskColor.r * edgeValue;\n\t\t\t\t\tif(usePatternTexture)\n\t\t\t\t\t\tfinalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);\n\t\t\t\t\tgl_FragColor = finalColor;\n\t\t\t\t}`,\n blending: _r,\n depthTest: !1,\n depthWrite: !1,\n transparent: !0\n });\n }\n}\n$n.BlurDirectionX = new le(1, 0);\n$n.BlurDirectionY = new le(0, 1);\nclass Qx {\n outlinePass;\n hoveredObjects = [];\n selectedObjects = [];\n constructor(e, t, n, s) {\n this.outlinePass = new $n(\n new le(n, s),\n e,\n t\n ), this.outlinePass.edgeStrength = 3, this.outlinePass.edgeGlow = 0.5, this.outlinePass.edgeThickness = 1, this.outlinePass.pulsePeriod = 0, this.outlinePass.visibleEdgeColor.set(\"#ff9800\"), this.outlinePass.hiddenEdgeColor.set(\"#ff9800\");\n }\n /**\n * 获取 OutlinePass 实例\n */\n getPass() {\n return this.outlinePass;\n }\n /**\n * 设置悬停对象(微微高亮)\n */\n setHoveredObjects(e) {\n this.hoveredObjects = e, this.updateOutline(), e.length > 0 && (this.outlinePass.edgeStrength = 3, this.outlinePass.edgeGlow = 0.5, this.outlinePass.visibleEdgeColor.set(\"#ff9800\"), this.outlinePass.hiddenEdgeColor.set(\"#ff9800\"));\n }\n /**\n * 设置选中对象(强高亮)\n */\n setSelectedObjects(e) {\n this.selectedObjects = e, this.updateOutline(), e.length > 0 && (this.outlinePass.edgeStrength = 5, this.outlinePass.edgeGlow = 1, this.outlinePass.visibleEdgeColor.set(\"#00aaff\"), this.outlinePass.hiddenEdgeColor.set(\"#00aaff\"));\n }\n /**\n * 清除悬停高亮\n */\n clearHovered() {\n this.hoveredObjects = [], this.updateOutline();\n }\n /**\n * 清除选中高亮\n */\n clearSelected() {\n this.selectedObjects = [], this.updateOutline();\n }\n /**\n * 清除所有高亮\n */\n clearAll() {\n this.hoveredObjects = [], this.selectedObjects = [], this.updateOutline();\n }\n /**\n * 更新 OutlinePass 的选中对象\n * 优先级:选中 > 悬停\n */\n updateOutline() {\n this.selectedObjects.length > 0 ? (this.outlinePass.selectedObjects = this.selectedObjects, this.outlinePass.edgeStrength = 5, this.outlinePass.edgeGlow = 1, this.outlinePass.visibleEdgeColor.set(\"#00aaff\"), this.outlinePass.hiddenEdgeColor.set(\"#00aaff\")) : this.hoveredObjects.length > 0 ? (this.outlinePass.selectedObjects = this.hoveredObjects, this.outlinePass.edgeStrength = 3, this.outlinePass.edgeGlow = 0.5, this.outlinePass.visibleEdgeColor.set(\"#ff9800\"), this.outlinePass.hiddenEdgeColor.set(\"#ff9800\")) : this.outlinePass.selectedObjects = [];\n }\n /**\n * 更新分辨率\n */\n resize(e, t) {\n this.outlinePass.setSize(e, t);\n }\n /**\n * 自定义悬停样式\n */\n setHoverStyle(e) {\n e.color && (this.outlinePass.visibleEdgeColor.set(e.color), this.outlinePass.hiddenEdgeColor.set(e.color)), e.strength !== void 0 && (this.outlinePass.edgeStrength = e.strength), e.glow !== void 0 && (this.outlinePass.edgeGlow = e.glow), e.thickness !== void 0 && (this.outlinePass.edgeThickness = e.thickness);\n }\n /**\n * 自定义选中样式\n */\n setSelectedStyle(e) {\n }\n}\nclass e_ {\n scene;\n camera;\n canvas;\n controls;\n // OrbitControls\n outlineManager;\n // 框选状态\n isSelecting = !1;\n startPoint = new le();\n endPoint = new le();\n ctrlPressed = !1;\n controlsEnabled = !0;\n // UI虚线框\n selectionBox = null;\n // 当前框选的对象\n selectedObjects = [];\n constructor(e, t, n, s, r) {\n this.scene = e, this.camera = t, this.canvas = n, this.controls = s, this.outlineManager = r, this.setupEventListeners(), this.createSelectionBoxElement();\n }\n /**\n * 创建虚线框UI元素\n */\n createSelectionBoxElement() {\n this.selectionBox = document.createElement(\"div\"), this.selectionBox.style.position = \"absolute\", this.selectionBox.style.border = \"2px dashed #00aaff\", this.selectionBox.style.backgroundColor = \"rgba(0, 170, 255, 0.1)\", this.selectionBox.style.pointerEvents = \"none\", this.selectionBox.style.display = \"none\", this.selectionBox.style.zIndex = \"1000\", this.canvas.parentElement && this.canvas.parentElement.appendChild(this.selectionBox);\n }\n /**\n * 设置事件监听器\n */\n setupEventListeners() {\n window.addEventListener(\"keydown\", this.onKeyDown.bind(this)), window.addEventListener(\"keyup\", this.onKeyUp.bind(this)), this.canvas.addEventListener(\"mousedown\", this.onMouseDown.bind(this)), this.canvas.addEventListener(\"mousemove\", this.onMouseMove.bind(this)), this.canvas.addEventListener(\"mouseup\", this.onMouseUp.bind(this));\n }\n /**\n * 按下键盘\n */\n onKeyDown(e) {\n (e.key === \"Control\" || e.key === \"Meta\") && (this.ctrlPressed = !0);\n }\n /**\n * 松开键盘\n */\n onKeyUp(e) {\n (e.key === \"Control\" || e.key === \"Meta\") && (this.ctrlPressed = !1, this.isSelecting && this.endSelection());\n }\n /**\n * 鼠标按下\n */\n onMouseDown(e) {\n if (e.button !== 0 || !this.ctrlPressed) return;\n const t = this.canvas.getBoundingClientRect();\n this.startPoint.set(e.clientX - t.left, e.clientY - t.top), this.endPoint.copy(this.startPoint), this.isSelecting = !0, this.controls && this.controls.enabled !== void 0 && (this.controlsEnabled = this.controls.enabled, this.controls.enabled = !1), this.selectionBox && (this.selectionBox.style.display = \"block\", this.updateSelectionBoxUI()), e.preventDefault(), e.stopPropagation();\n }\n /**\n * 鼠标移动\n */\n onMouseMove(e) {\n if (!this.isSelecting) return;\n const t = this.canvas.getBoundingClientRect();\n this.endPoint.set(e.clientX - t.left, e.clientY - t.top), this.updateSelectionBoxUI(), this.updateSelectedObjects(), e.preventDefault(), e.stopPropagation();\n }\n /**\n * 鼠标松开\n */\n onMouseUp(e) {\n this.isSelecting && (this.endSelection(), e.preventDefault(), e.stopPropagation());\n }\n /**\n * 结束框选\n */\n endSelection() {\n this.isSelecting && (this.isSelecting = !1, this.controls && this.controls.enabled !== void 0 && (this.controls.enabled = this.controlsEnabled), this.selectionBox && (this.selectionBox.style.display = \"none\"), this.updateSelectedObjects());\n }\n /**\n * 更新虚线框UI\n */\n updateSelectionBoxUI() {\n if (!this.selectionBox) return;\n const e = Math.min(this.startPoint.x, this.endPoint.x), t = Math.min(this.startPoint.y, this.endPoint.y), n = Math.abs(this.endPoint.x - this.startPoint.x), s = Math.abs(this.endPoint.y - this.startPoint.y);\n this.selectionBox.style.left = `${e}px`, this.selectionBox.style.top = `${t}px`, this.selectionBox.style.width = `${n}px`, this.selectionBox.style.height = `${s}px`;\n }\n /**\n * 更新选中的对象\n */\n updateSelectedObjects() {\n const e = this.endPoint.x > this.startPoint.x, t = this.endPoint.y > this.startPoint.y, n = e && t, s = this.canvas.getBoundingClientRect(), r = s.width, a = s.height, o = new le(\n Math.min(this.startPoint.x, this.endPoint.x) / r,\n Math.min(this.startPoint.y, this.endPoint.y) / a\n ), l = new le(\n Math.max(this.startPoint.x, this.endPoint.x) / r,\n Math.max(this.startPoint.y, this.endPoint.y) / a\n ), c = [];\n this.scene.traverse((h) => {\n if (!h.isMesh || !h.visible) return;\n const u = h;\n if (!u.geometry) return;\n u.geometry.boundingBox || u.geometry.computeBoundingBox();\n const d = u.geometry.boundingBox;\n if (!d) return;\n const g = this.getBoundingBoxCorners(d, u).map((f) => this.worldToScreen(f)), x = this.getScreenBoundingBox(g);\n let m = !1;\n n ? m = this.isFullyContained(x, o, l) : m = this.isPartiallyContained(x, o, l), m && c.push(h);\n }), this.selectedObjects = c, this.outlineManager.setSelectedObjects(this.selectedObjects);\n }\n /**\n * 获取包围盒的8个顶点\n */\n getBoundingBoxCorners(e, t) {\n const n = [], s = e.min, r = e.max;\n return n.push(new w(s.x, s.y, s.z)), n.push(new w(r.x, s.y, s.z)), n.push(new w(s.x, r.y, s.z)), n.push(new w(r.x, r.y, s.z)), n.push(new w(s.x, s.y, r.z)), n.push(new w(r.x, s.y, r.z)), n.push(new w(s.x, r.y, r.z)), n.push(new w(r.x, r.y, r.z)), n.forEach((a) => {\n a.applyMatrix4(t.matrixWorld);\n }), n;\n }\n /**\n * 世界坐标转屏幕坐标(归一化)\n */\n worldToScreen(e) {\n const t = e.clone();\n t.project(this.camera);\n const n = (t.x + 1) / 2, s = (1 - t.y) / 2;\n return new le(n, s);\n }\n /**\n * 获取屏幕空间包围盒\n */\n getScreenBoundingBox(e) {\n const t = new le(1 / 0, 1 / 0), n = new le(-1 / 0, -1 / 0);\n return e.forEach((s) => {\n t.x = Math.min(t.x, s.x), t.y = Math.min(t.y, s.y), n.x = Math.max(n.x, s.x), n.y = Math.max(n.y, s.y);\n }), { min: t, max: n };\n }\n /**\n * 判断是否完全包含\n */\n isFullyContained(e, t, n) {\n return e.min.x >= t.x && e.min.y >= t.y && e.max.x <= n.x && e.max.y <= n.y;\n }\n /**\n * 判断是否部分包含\n */\n isPartiallyContained(e, t, n) {\n return !(e.max.x < t.x || e.min.x > n.x || e.max.y < t.y || e.min.y > n.y);\n }\n /**\n * 清除选中\n */\n clearSelection() {\n this.selectedObjects = [], this.outlineManager.clearSelected();\n }\n /**\n * 获取当前选中的对象\n */\n getSelectedObjects() {\n return this.selectedObjects;\n }\n /**\n * 销毁\n */\n dispose() {\n window.removeEventListener(\"keydown\", this.onKeyDown.bind(this)), window.removeEventListener(\"keyup\", this.onKeyUp.bind(this)), this.canvas.removeEventListener(\"mousedown\", this.onMouseDown.bind(this)), this.canvas.removeEventListener(\"mousemove\", this.onMouseMove.bind(this)), this.canvas.removeEventListener(\"mouseup\", this.onMouseUp.bind(this)), this.selectionBox && this.selectionBox.parentElement && this.selectionBox.parentElement.removeChild(this.selectionBox), this.clearSelection();\n }\n}\nclass t_ {\n scene;\n clippingPlane;\n stencilGroup = null;\n isEnabledFlag = !1;\n capMesh = null;\n planeInitialized = !1;\n tempCenter = new w();\n sceneBounds = new Pt();\n // 截面颜色 (主要颜色)\n capColor = new Se(16711680);\n constructor(e) {\n this.scene = e, this.clippingPlane = new Sn(new w(0, -1, 0), 0);\n }\n /**\n * 启用剖切功能\n */\n enable() {\n this.isEnabledFlag = !0, this.refresh();\n }\n /**\n * 禁用剖切功能\n */\n disable() {\n this.isEnabledFlag = !1, this.cleanup();\n }\n /**\n * 刷新剖切几何体\n * 当场景中的模型发生变化(加载新模型、移动物体)时调用此方法\n */\n refresh() {\n this.isEnabledFlag && (this.cleanupStencilGroup(), this.ensurePlaneInitialized(), this.updateSceneMaterials(!0), this.createStencilGroup());\n }\n /**\n * 设剖切面位置和方向\n * @param normal 法线方向\n * @param constant 平面常数 (距离原点的有向距离的相反数)\n */\n setPlane(e, t) {\n this.planeInitialized = !0, this.clippingPlane.normal.copy(e).normalize(), this.clippingPlane.constant = t, this.isEnabledFlag && this.updateCapPlane();\n }\n isEnabled() {\n return this.isEnabledFlag;\n }\n /**\n * 设置截面补面颜色\n */\n setCapColor(e) {\n if (this.capColor.set(e), this.capMesh) {\n const t = this.capMesh.material;\n t.color.copy(this.capColor), t.needsUpdate = !0;\n }\n }\n /**\n * 遍历场景设置材质的剖切属性\n */\n updateSceneMaterials(e) {\n this.scene.traverse((t) => {\n if (t instanceof ot) {\n if (t.userData.isStencilCap) return;\n (Array.isArray(t.material) ? t.material : [t.material]).forEach((s) => {\n s && (e ? ((!s.clippingPlanes || s.clippingPlanes.indexOf(this.clippingPlane) === -1) && (s.clippingPlanes = [this.clippingPlane]), s.clipShadows = !0) : s.clippingPlanes = [], s.needsUpdate = !0);\n });\n }\n });\n }\n /**\n * 创建模板缓冲组\n */\n createStencilGroup() {\n this.stencilGroup = new zn(), this.stencilGroup.name = \"ClippingStencilGroup\", this.scene.add(this.stencilGroup);\n let e = 0;\n this.scene.traverse((t) => {\n if (t instanceof ot && t.visible && !t.userData.isStencilCap) {\n if (!t.geometry) return;\n this.createStencilMeshesForObject(t), e++;\n }\n }), console.log(`ClippingManager: Generated stencil geometry for ${e} meshes.`), this.addCapPlane(), this.updateCapPlane();\n }\n createStencilMeshesForObject(e) {\n const t = e.geometry;\n e.updateMatrixWorld(!0);\n const n = e.matrixWorld, s = new Bt({\n depthWrite: !1,\n depthTest: !1,\n colorWrite: !1,\n stencilWrite: !0,\n stencilFunc: co,\n clippingPlanes: [this.clippingPlane]\n }), r = s.clone();\n r.side = zt, r.stencilFail = Nr, r.stencilZFail = Nr, r.stencilZPass = Nr;\n const a = new ot(t, r);\n a.applyMatrix4(n), a.matrixAutoUpdate = !1, a.userData.isStencilCap = !0, a.renderOrder = 1, this.stencilGroup.add(a);\n const o = s.clone();\n o.side = En, o.stencilFail = Fr, o.stencilZFail = Fr, o.stencilZPass = Fr;\n const l = new ot(t, o);\n l.applyMatrix4(n), l.matrixAutoUpdate = !1, l.userData.isStencilCap = !0, l.renderOrder = 1, this.stencilGroup.add(l);\n }\n addCapPlane() {\n const e = new Bt({\n color: this.capColor,\n side: Wt,\n stencilWrite: !0,\n transparent: !0,\n opacity: 0,\n stencilFunc: su,\n // Stencil != 0 时绘制\n stencilRef: 0,\n clippingPlanes: [],\n // 盖板本身不被剖切!\n depthTest: !0,\n polygonOffset: !0,\n polygonOffsetFactor: -1,\n //稍微拉向摄像机,防止z-fighting\n polygonOffsetUnits: -1\n }), t = new As(1e5, 1e5), n = new ot(t, e);\n n.userData.isCapPlane = !0, n.userData.isStencilCap = !0, n.renderOrder = 2, this.capMesh = n, this.stencilGroup.add(n);\n }\n updateCapPlane() {\n if (!this.stencilGroup || !this.capMesh) return;\n const e = this.capMesh, t = this.clippingPlane.normal, n = -this.clippingPlane.constant;\n e.quaternion.setFromUnitVectors(new w(0, 0, 1), t), e.position.copy(t).multiplyScalar(n);\n }\n cleanupStencilGroup() {\n this.stencilGroup && (this.scene.remove(this.stencilGroup), this.stencilGroup.traverse((e) => {\n e.material && (Array.isArray(e.material) ? e.material.forEach((t) => t.dispose()) : e.material.dispose()), e.geometry && e.userData.isCapPlane && e.geometry.dispose();\n }), this.stencilGroup = null, this.capMesh = null);\n }\n cleanup() {\n this.updateSceneMaterials(!1), this.cleanupStencilGroup();\n }\n ensurePlaneInitialized() {\n if (this.planeInitialized || (this.sceneBounds.makeEmpty(), this.sceneBounds.setFromObject(this.scene), this.sceneBounds.isEmpty())) return;\n this.sceneBounds.getCenter(this.tempCenter);\n const e = this.clippingPlane.normal;\n this.clippingPlane.constant = -e.dot(this.tempCenter), this.planeInitialized = !0, this.updateCapPlane();\n }\n}\nclass n_ {\n // 用户最后一次左键点击的世界坐标(用作相机旋转中心)\n _lastClickWorldPosition = null;\n // 用户最后一次左键点击的屏幕坐标\n _lastClickScreenPosition = null;\n constructor() {\n }\n /**\n * 设置最后一次点击的世界坐标\n */\n setLastClickWorldPosition(e) {\n this._lastClickWorldPosition = e.clone();\n }\n /**\n * 获取最后一次点击的世界坐标\n */\n getLastClickWorldPosition() {\n return this._lastClickWorldPosition;\n }\n /**\n * 设置最后一次点击的屏幕坐标\n */\n setLastClickScreenPosition(e) {\n this._lastClickScreenPosition = e.clone();\n }\n /**\n * 获取最后一次点击的屏幕坐标\n */\n getLastClickScreenPosition() {\n return this._lastClickScreenPosition;\n }\n /**\n * 清除所有点击状态\n */\n clearClickState() {\n this._lastClickWorldPosition = null, this._lastClickScreenPosition = null;\n }\n}\nfunction i_(i) {\n let e = new Object();\n return e.updataSceneOctreeBox = function() {\n i.octreeBoxModels = [];\n let t = e.getBoundingBox();\n e.ocBox = e.splitBoxIntoAuto(t);\n let n = 0;\n i.models.forEach((a) => {\n a.children.forEach((o) => {\n o.info.forEach((l) => {\n r(l, e.ocBox);\n });\n }), n = n + 1;\n }), s(e.ocBox);\n function s(a) {\n for (let o = a.children.length - 1; o >= 0; o--) {\n let l = a.children[o];\n l.isLeaf == !1 && s(l), l.children.length == 0 && (l.isLeaf = !0), l.isLeaf && (l.elements == null || l.elements.length == 0) && a.children.splice(o, 1);\n }\n }\n function r(a, o) {\n var l = {\n min: a.box.min,\n max: a.box.max\n };\n if (e.boxContainBox(o, l) == !0)\n if (o.elements == null && (o.elements = []), o.isLeaf == !1) {\n let h = !1;\n for (let u = 0; u < o.children.length; u++)\n if (r(a, o.children[u]) == !0) {\n h = !0;\n break;\n }\n h == !1 && o.elements.push([n, ...a.index]);\n } else\n o.elements.push([n, ...a.index]);\n else\n return !1;\n return !0;\n }\n }, e.rayInterationModel = function(t) {\n var n = [];\n r(t, e.ocBox);\n var s = a(t, n);\n return s;\n function r(o, l) {\n if (l == null)\n return;\n let c = new Pt(l.min, l.max), h = o.ray.intersectsBox(c);\n if (!(h == null || h == !1))\n if (l.children == null || l.children.length == 0) {\n if (l.elements != null)\n for (var u of l.elements)\n n.push(u);\n } else {\n if (l.elements != null)\n for (var u of l.elements)\n n.push(u);\n for (let d of l.children)\n r(o, d);\n }\n }\n function a(o, l) {\n let c = [];\n const h = new Bt({\n color: 16711680\n });\n for (let d of l) {\n let p = i.models[d[0]].children[d[1]];\n if (p.TypeName == \"Mesh\" && p.geometry.groups[d[2]].visibility !== !1) {\n let g = new ot(p.geometryArray[d[2]], h);\n g.indexs = d, g.TypeName = p.TypeName, c.push(g);\n } else p.TypeName == \"InstancedMesh\" || p.TypeName == \"InstancedMesh-Pipe\";\n }\n return o.intersectObjects(c, !1);\n }\n }, e.boxContainBox = function(t, n) {\n return n.min.x >= t.min.x && n.min.y >= t.min.y && n.min.z >= t.min.z && n.max.x <= t.max.x && n.max.y <= t.max.y && n.max.z <= t.max.z;\n }, e.splitBoxIntoAuto = function(t, n = 10) {\n let s = [], r = [], a = [], o = (t.max.x - t.min.x) * 0.5, l = (t.max.y - t.min.y) * 0.5, c = (t.max.z - t.min.z) * 0.5;\n if (o > n) {\n let h = t, u = {\n min: h.min,\n max: new w(h.min.x + o, h.max.y, h.max.z)\n }, d = {\n min: new w(h.min.x + o, h.min.y, h.min.z),\n max: h.max\n };\n s.push(u), s.push(d);\n }\n if (l > n)\n for (let h of s) {\n let u = {\n min: h.min,\n max: new w(h.max.x, h.min.y + l, h.max.z)\n }, d = {\n min: new w(h.min.x, h.min.y + l, h.min.z),\n max: h.max\n };\n r.push(u), r.push(d);\n }\n else\n r = s;\n if (c > n)\n for (let h of r) {\n let u = {\n min: h.min,\n max: new w(h.max.x, h.max.y, h.min.z + c)\n }, d = {\n min: new w(h.min.x, h.min.y, h.min.z + c),\n max: h.max\n };\n a.push(u), a.push(d);\n }\n else\n a = r;\n if (t.children = a, t.children.length > 0) {\n t.isLeaf = !1;\n for (let h = 0; h < t.children.length; h++)\n t.children[h] = e.splitBoxIntoAuto(t.children[h]);\n } else\n t.isLeaf = !0;\n return t.length = t.min.distanceTo(t.max), t;\n }, e.splitBoxInto8 = function(t) {\n const n = t.min, s = t.max, r = new w().addVectors(n, s).multiplyScalar(0.5), a = [];\n for (let o = 0; o < 2; o++)\n for (let l = 0; l < 2; l++)\n for (let c = 0; c < 2; c++) {\n const h = new w(\n o === 0 ? n.x : r.x,\n l === 0 ? n.y : r.y,\n c === 0 ? n.z : r.z\n ), u = new w(\n o === 1 ? s.x : r.x,\n l === 1 ? s.y : r.y,\n c === 1 ? s.z : r.z\n ), d = new Pt(h, u);\n a.push(d);\n }\n return a;\n }, e.boundingSphereToBox = function(t) {\n let n = t.center, s = new w(\n n.x - t.radius * 0.5,\n n.y - t.radius * 0.5,\n n.z - t.radius * 0.5\n ), r = new w(\n n.x + t.radius * 0.5,\n n.y + t.radius * 0.5,\n n.z + t.radius * 0.5\n );\n return {\n min: s,\n max: r\n };\n }, e.getBoundingBox = function() {\n let t = i.models, n = new w(1e8, 1e9, 1e10), s = new w(-1e8, -1e9, -1e10);\n return t.forEach((r) => {\n r.children.forEach((a) => {\n a.geometry.computeBoundingBox();\n let o = a.geometry.boundingBox.min, l = a.geometry.boundingBox.max;\n o.x < n.x && (n.x = o.x), o.y < n.y && (n.y = o.y), o.z < n.z && (n.z = o.z), l.x > s.x && (s.x = l.x), l.y > s.y && (s.y = l.y), l.z > s.z && (s.z = l.z);\n });\n }), {\n min: n,\n max: s\n };\n }, e;\n}\nvar ki = Object.freeze({\n Linear: Object.freeze({\n None: function(i) {\n return i;\n },\n In: function(i) {\n return i;\n },\n Out: function(i) {\n return i;\n },\n InOut: function(i) {\n return i;\n }\n }),\n Quadratic: Object.freeze({\n In: function(i) {\n return i * i;\n },\n Out: function(i) {\n return i * (2 - i);\n },\n InOut: function(i) {\n return (i *= 2) < 1 ? 0.5 * i * i : -0.5 * (--i * (i - 2) - 1);\n }\n }),\n Cubic: Object.freeze({\n In: function(i) {\n return i * i * i;\n },\n Out: function(i) {\n return --i * i * i + 1;\n },\n InOut: function(i) {\n return (i *= 2) < 1 ? 0.5 * i * i * i : 0.5 * ((i -= 2) * i * i + 2);\n }\n }),\n Quartic: Object.freeze({\n In: function(i) {\n return i * i * i * i;\n },\n Out: function(i) {\n return 1 - --i * i * i * i;\n },\n InOut: function(i) {\n return (i *= 2) < 1 ? 0.5 * i * i * i * i : -0.5 * ((i -= 2) * i * i * i - 2);\n }\n }),\n Quintic: Object.freeze({\n In: function(i) {\n return i * i * i * i * i;\n },\n Out: function(i) {\n return --i * i * i * i * i + 1;\n },\n InOut: function(i) {\n return (i *= 2) < 1 ? 0.5 * i * i * i * i * i : 0.5 * ((i -= 2) * i * i * i * i + 2);\n }\n }),\n Sinusoidal: Object.freeze({\n In: function(i) {\n return 1 - Math.sin((1 - i) * Math.PI / 2);\n },\n Out: function(i) {\n return Math.sin(i * Math.PI / 2);\n },\n InOut: function(i) {\n return 0.5 * (1 - Math.sin(Math.PI * (0.5 - i)));\n }\n }),\n Exponential: Object.freeze({\n In: function(i) {\n return i === 0 ? 0 : Math.pow(1024, i - 1);\n },\n Out: function(i) {\n return i === 1 ? 1 : 1 - Math.pow(2, -10 * i);\n },\n InOut: function(i) {\n return i === 0 ? 0 : i === 1 ? 1 : (i *= 2) < 1 ? 0.5 * Math.pow(1024, i - 1) : 0.5 * (-Math.pow(2, -10 * (i - 1)) + 2);\n }\n }),\n Circular: Object.freeze({\n In: function(i) {\n return 1 - Math.sqrt(1 - i * i);\n },\n Out: function(i) {\n return Math.sqrt(1 - --i * i);\n },\n InOut: function(i) {\n return (i *= 2) < 1 ? -0.5 * (Math.sqrt(1 - i * i) - 1) : 0.5 * (Math.sqrt(1 - (i -= 2) * i) + 1);\n }\n }),\n Elastic: Object.freeze({\n In: function(i) {\n return i === 0 ? 0 : i === 1 ? 1 : -Math.pow(2, 10 * (i - 1)) * Math.sin((i - 1.1) * 5 * Math.PI);\n },\n Out: function(i) {\n return i === 0 ? 0 : i === 1 ? 1 : Math.pow(2, -10 * i) * Math.sin((i - 0.1) * 5 * Math.PI) + 1;\n },\n InOut: function(i) {\n return i === 0 ? 0 : i === 1 ? 1 : (i *= 2, i < 1 ? -0.5 * Math.pow(2, 10 * (i - 1)) * Math.sin((i - 1.1) * 5 * Math.PI) : 0.5 * Math.pow(2, -10 * (i - 1)) * Math.sin((i - 1.1) * 5 * Math.PI) + 1);\n }\n }),\n Back: Object.freeze({\n In: function(i) {\n var e = 1.70158;\n return i === 1 ? 1 : i * i * ((e + 1) * i - e);\n },\n Out: function(i) {\n var e = 1.70158;\n return i === 0 ? 0 : --i * i * ((e + 1) * i + e) + 1;\n },\n InOut: function(i) {\n var e = 2.5949095;\n return (i *= 2) < 1 ? 0.5 * (i * i * ((e + 1) * i - e)) : 0.5 * ((i -= 2) * i * ((e + 1) * i + e) + 2);\n }\n }),\n Bounce: Object.freeze({\n In: function(i) {\n return 1 - ki.Bounce.Out(1 - i);\n },\n Out: function(i) {\n return i < 1 / 2.75 ? 7.5625 * i * i : i < 2 / 2.75 ? 7.5625 * (i -= 1.5 / 2.75) * i + 0.75 : i < 2.5 / 2.75 ? 7.5625 * (i -= 2.25 / 2.75) * i + 0.9375 : 7.5625 * (i -= 2.625 / 2.75) * i + 0.984375;\n },\n InOut: function(i) {\n return i < 0.5 ? ki.Bounce.In(i * 2) * 0.5 : ki.Bounce.Out(i * 2 - 1) * 0.5 + 0.5;\n }\n }),\n generatePow: function(i) {\n return i === void 0 && (i = 4), i = i < Number.EPSILON ? Number.EPSILON : i, i = i > 1e4 ? 1e4 : i, {\n In: function(e) {\n return Math.pow(e, i);\n },\n Out: function(e) {\n return 1 - Math.pow(1 - e, i);\n },\n InOut: function(e) {\n return e < 0.5 ? Math.pow(e * 2, i) / 2 : (1 - Math.pow(2 - e * 2, i)) / 2 + 0.5;\n }\n };\n }\n}), xs = function() {\n return performance.now();\n}, s_ = (\n /** @class */\n (function() {\n function i() {\n this._tweens = {}, this._tweensAddedDuringUpdate = {};\n }\n return i.prototype.getAll = function() {\n var e = this;\n return Object.keys(this._tweens).map(function(t) {\n return e._tweens[t];\n });\n }, i.prototype.removeAll = function() {\n this._tweens = {};\n }, i.prototype.add = function(e) {\n this._tweens[e.getId()] = e, this._tweensAddedDuringUpdate[e.getId()] = e;\n }, i.prototype.remove = function(e) {\n delete this._tweens[e.getId()], delete this._tweensAddedDuringUpdate[e.getId()];\n }, i.prototype.update = function(e, t) {\n e === void 0 && (e = xs()), t === void 0 && (t = !1);\n var n = Object.keys(this._tweens);\n if (n.length === 0)\n return !1;\n for (; n.length > 0; ) {\n this._tweensAddedDuringUpdate = {};\n for (var s = 0; s < n.length; s++) {\n var r = this._tweens[n[s]], a = !t;\n r && r.update(e, a) === !1 && !t && delete this._tweens[n[s]];\n }\n n = Object.keys(this._tweensAddedDuringUpdate);\n }\n return !0;\n }, i;\n })()\n), vo = {\n Linear: function(i, e) {\n var t = i.length - 1, n = t * e, s = Math.floor(n), r = vo.Utils.Linear;\n return e < 0 ? r(i[0], i[1], n) : e > 1 ? r(i[t], i[t - 1], t - n) : r(i[s], i[s + 1 > t ? t : s + 1], n - s);\n },\n Utils: {\n Linear: function(i, e, t) {\n return (e - i) * t + i;\n }\n }\n}, Ah = (\n /** @class */\n (function() {\n function i() {\n }\n return i.nextId = function() {\n return i._nextId++;\n }, i._nextId = 0, i;\n })()\n), Mo = new s_(), r_ = (\n /** @class */\n (function() {\n function i(e, t) {\n t === void 0 && (t = Mo), this._object = e, this._group = t, this._isPaused = !1, this._pauseStart = 0, this._valuesStart = {}, this._valuesEnd = {}, this._valuesStartRepeat = {}, this._duration = 1e3, this._isDynamic = !1, this._initialRepeat = 0, this._repeat = 0, this._yoyo = !1, this._isPlaying = !1, this._reversed = !1, this._delayTime = 0, this._startTime = 0, this._easingFunction = ki.Linear.None, this._interpolationFunction = vo.Linear, this._chainedTweens = [], this._onStartCallbackFired = !1, this._onEveryStartCallbackFired = !1, this._id = Ah.nextId(), this._isChainStopped = !1, this._propertiesAreSetUp = !1, this._goToEnd = !1;\n }\n return i.prototype.getId = function() {\n return this._id;\n }, i.prototype.isPlaying = function() {\n return this._isPlaying;\n }, i.prototype.isPaused = function() {\n return this._isPaused;\n }, i.prototype.getDuration = function() {\n return this._duration;\n }, i.prototype.to = function(e, t) {\n if (t === void 0 && (t = 1e3), this._isPlaying)\n throw new Error(\"Can not call Tween.to() while Tween is already started or paused. Stop the Tween first.\");\n return this._valuesEnd = e, this._propertiesAreSetUp = !1, this._duration = t < 0 ? 0 : t, this;\n }, i.prototype.duration = function(e) {\n return e === void 0 && (e = 1e3), this._duration = e < 0 ? 0 : e, this;\n }, i.prototype.dynamic = function(e) {\n return e === void 0 && (e = !1), this._isDynamic = e, this;\n }, i.prototype.start = function(e, t) {\n if (e === void 0 && (e = xs()), t === void 0 && (t = !1), this._isPlaying)\n return this;\n if (this._group && this._group.add(this), this._repeat = this._initialRepeat, this._reversed) {\n this._reversed = !1;\n for (var n in this._valuesStartRepeat)\n this._swapEndStartRepeatValues(n), this._valuesStart[n] = this._valuesStartRepeat[n];\n }\n if (this._isPlaying = !0, this._isPaused = !1, this._onStartCallbackFired = !1, this._onEveryStartCallbackFired = !1, this._isChainStopped = !1, this._startTime = e, this._startTime += this._delayTime, !this._propertiesAreSetUp || t) {\n if (this._propertiesAreSetUp = !0, !this._isDynamic) {\n var s = {};\n for (var r in this._valuesEnd)\n s[r] = this._valuesEnd[r];\n this._valuesEnd = s;\n }\n this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat, t);\n }\n return this;\n }, i.prototype.startFromCurrentValues = function(e) {\n return this.start(e, !0);\n }, i.prototype._setupProperties = function(e, t, n, s, r) {\n for (var a in n) {\n var o = e[a], l = Array.isArray(o), c = l ? \"array\" : typeof o, h = !l && Array.isArray(n[a]);\n if (!(c === \"undefined\" || c === \"function\")) {\n if (h) {\n var u = n[a];\n if (u.length === 0)\n continue;\n for (var d = [o], p = 0, g = u.length; p < g; p += 1) {\n var x = this._handleRelativeValue(o, u[p]);\n if (isNaN(x)) {\n h = !1, console.warn(\"Found invalid interpolation list. Skipping.\");\n break;\n }\n d.push(x);\n }\n h && (n[a] = d);\n }\n if ((c === \"object\" || l) && o && !h) {\n t[a] = l ? [] : {};\n var m = o;\n for (var f in m)\n t[a][f] = m[f];\n s[a] = l ? [] : {};\n var u = n[a];\n if (!this._isDynamic) {\n var y = {};\n for (var f in u)\n y[f] = u[f];\n n[a] = u = y;\n }\n this._setupProperties(m, t[a], u, s[a], r);\n } else\n (typeof t[a] > \"u\" || r) && (t[a] = o), l || (t[a] *= 1), h ? s[a] = n[a].slice().reverse() : s[a] = t[a] || 0;\n }\n }\n }, i.prototype.stop = function() {\n return this._isChainStopped || (this._isChainStopped = !0, this.stopChainedTweens()), this._isPlaying ? (this._group && this._group.remove(this), this._isPlaying = !1, this._isPaused = !1, this._onStopCallback && this._onStopCallback(this._object), this) : this;\n }, i.prototype.end = function() {\n return this._goToEnd = !0, this.update(1 / 0), this;\n }, i.prototype.pause = function(e) {\n return e === void 0 && (e = xs()), this._isPaused || !this._isPlaying ? this : (this._isPaused = !0, this._pauseStart = e, this._group && this._group.remove(this), this);\n }, i.prototype.resume = function(e) {\n return e === void 0 && (e = xs()), !this._isPaused || !this._isPlaying ? this : (this._isPaused = !1, this._startTime += e - this._pauseStart, this._pauseStart = 0, this._group && this._group.add(this), this);\n }, i.prototype.stopChainedTweens = function() {\n for (var e = 0, t = this._chainedTweens.length; e < t; e++)\n this._chainedTweens[e].stop();\n return this;\n }, i.prototype.group = function(e) {\n return e === void 0 && (e = Mo), this._group = e, this;\n }, i.prototype.delay = function(e) {\n return e === void 0 && (e = 0), this._delayTime = e, this;\n }, i.prototype.repeat = function(e) {\n return e === void 0 && (e = 0), this._initialRepeat = e, this._repeat = e, this;\n }, i.prototype.repeatDelay = function(e) {\n return this._repeatDelayTime = e, this;\n }, i.prototype.yoyo = function(e) {\n return e === void 0 && (e = !1), this._yoyo = e, this;\n }, i.prototype.easing = function(e) {\n return e === void 0 && (e = ki.Linear.None), this._easingFunction = e, this;\n }, i.prototype.interpolation = function(e) {\n return e === void 0 && (e = vo.Linear), this._interpolationFunction = e, this;\n }, i.prototype.chain = function() {\n for (var e = [], t = 0; t < arguments.length; t++)\n e[t] = arguments[t];\n return this._chainedTweens = e, this;\n }, i.prototype.onStart = function(e) {\n return this._onStartCallback = e, this;\n }, i.prototype.onEveryStart = function(e) {\n return this._onEveryStartCallback = e, this;\n }, i.prototype.onUpdate = function(e) {\n return this._onUpdateCallback = e, this;\n }, i.prototype.onRepeat = function(e) {\n return this._onRepeatCallback = e, this;\n }, i.prototype.onComplete = function(e) {\n return this._onCompleteCallback = e, this;\n }, i.prototype.onStop = function(e) {\n return this._onStopCallback = e, this;\n }, i.prototype.update = function(e, t) {\n var n = this, s;\n if (e === void 0 && (e = xs()), t === void 0 && (t = !0), this._isPaused)\n return !0;\n var r, a = this._startTime + this._duration;\n if (!this._goToEnd && !this._isPlaying) {\n if (e > a)\n return !1;\n t && this.start(e, !0);\n }\n if (this._goToEnd = !1, e < this._startTime)\n return !0;\n this._onStartCallbackFired === !1 && (this._onStartCallback && this._onStartCallback(this._object), this._onStartCallbackFired = !0), this._onEveryStartCallbackFired === !1 && (this._onEveryStartCallback && this._onEveryStartCallback(this._object), this._onEveryStartCallbackFired = !0);\n var o = e - this._startTime, l = this._duration + ((s = this._repeatDelayTime) !== null && s !== void 0 ? s : this._delayTime), c = this._duration + this._repeat * l, h = function() {\n if (n._duration === 0 || o > c)\n return 1;\n var m = Math.trunc(o / l), f = o - m * l, y = Math.min(f / n._duration, 1);\n return y === 0 && o === n._duration ? 1 : y;\n }, u = h(), d = this._easingFunction(u);\n if (this._updateProperties(this._object, this._valuesStart, this._valuesEnd, d), this._onUpdateCallback && this._onUpdateCallback(this._object, u), this._duration === 0 || o >= this._duration)\n if (this._repeat > 0) {\n var p = Math.min(Math.trunc((o - this._duration) / l) + 1, this._repeat);\n isFinite(this._repeat) && (this._repeat -= p);\n for (r in this._valuesStartRepeat)\n !this._yoyo && typeof this._valuesEnd[r] == \"string\" && (this._valuesStartRepeat[r] = // eslint-disable-next-line\n // @ts-ignore FIXME?\n this._valuesStartRepeat[r] + parseFloat(this._valuesEnd[r])), this._yoyo && this._swapEndStartRepeatValues(r), this._valuesStart[r] = this._valuesStartRepeat[r];\n return this._yoyo && (this._reversed = !this._reversed), this._startTime += l * p, this._onRepeatCallback && this._onRepeatCallback(this._object), this._onEveryStartCallbackFired = !1, !0;\n } else {\n this._onCompleteCallback && this._onCompleteCallback(this._object);\n for (var g = 0, x = this._chainedTweens.length; g < x; g++)\n this._chainedTweens[g].start(this._startTime + this._duration, !1);\n return this._isPlaying = !1, !1;\n }\n return !0;\n }, i.prototype._updateProperties = function(e, t, n, s) {\n for (var r in n)\n if (t[r] !== void 0) {\n var a = t[r] || 0, o = n[r], l = Array.isArray(e[r]), c = Array.isArray(o), h = !l && c;\n h ? e[r] = this._interpolationFunction(o, s) : typeof o == \"object\" && o ? this._updateProperties(e[r], a, o, s) : (o = this._handleRelativeValue(a, o), typeof o == \"number\" && (e[r] = a + (o - a) * s));\n }\n }, i.prototype._handleRelativeValue = function(e, t) {\n return typeof t != \"string\" ? t : t.charAt(0) === \"+\" || t.charAt(0) === \"-\" ? e + parseFloat(t) : parseFloat(t);\n }, i.prototype._swapEndStartRepeatValues = function(e) {\n var t = this._valuesStartRepeat[e], n = this._valuesEnd[e];\n typeof n == \"string\" ? this._valuesStartRepeat[e] = this._valuesStartRepeat[e] + parseFloat(n) : this._valuesStartRepeat[e] = this._valuesEnd[e], this._valuesEnd[e] = t;\n }, i;\n })()\n);\nAh.nextId;\nvar An = Mo;\nAn.getAll.bind(An);\nAn.removeAll.bind(An);\nAn.add.bind(An);\nAn.remove.bind(An);\nAn.update.bind(An);\nvar Sa = {\n Easing: ki,\n Tween: r_\n};\nfunction a_() {\n return new Fo();\n}\nfunction o_(i, e) {\n i.appendChild(e.domElement);\n}\nfunction l_(i, e, t) {\n var n = new Object();\n n.visible = !0;\n let s = null, r, a, o = [];\n n.init = function() {\n r || (c(), h(), u());\n }, n.Hide = function() {\n r.style.display = \"none\", n.visible = !1;\n }, n.Show = function() {\n r.style.display = \"block\", n.visible = !0;\n }, n.RenderScene = function() {\n n.camera.quaternion.copy(e.camera.quaternion);\n let x = new w(0, 0, -1).clone().applyMatrix4(e.camera.matrixWorld.clone()), m = e.camera.position.clone().sub(x.clone()).setLength(100);\n n.camera.position.copy(m), n.camera.lookAt(new w()), n.sceneOrtho.renderer.render(n.sceneOrtho, n.camera);\n }, n.ToggleDirectionView = function(g) {\n console.log(g);\n var x = new w(0, 0, 0);\n g == \"top\" ? x = new w(0, 1, 0) : g == \"down\" ? x = new w(0, -1, 0) : g == \"front\" ? x = new w(0, 0, 1) : g == \"left\" ? x = new w(-1, 0, 0) : g == \"back\" ? x = new w(0, 0, -1) : g == \"right\" ? x = new w(1, 0, 0) : g == \"top_front\" ? x = new w(1, 1, 0) : g == \"top_left\" ? x = new w(0, 1, -1) : g == \"top_back\" ? x = new w(-1, 1, 0) : g == \"top_right\" ? x = new w(0, 1, 1) : g == \"down_front\" ? x = new w(1, -1, 0) : g == \"down_left\" ? x = new w(0, -1, -1) : g == \"down_back\" ? x = new w(-1, -1, 0) : g == \"down_right\" ? x = new w(0, -1, 1) : g == \"front_right\" ? x = new w(1, 0, 1) : g == \"right_back\" ? x = new w(-1, 0, 1) : g == \"back_left\" ? x = new w(-1, 0, -1) : g == \"left_front\" ? x = new w(1, 0, -1) : g == \"top_left_front\" ? x = new w(1, 1, -1) : g == \"top_front_right\" ? x = new w(1, 1, 1) : g == \"top_right_back\" ? x = new w(-1, 1, 1) : g == \"top_back_left\" ? x = new w(-1, 1, -1) : g == \"button_left_front\" ? x = new w(1, -1, -1) : g == \"button_front_right\" ? x = new w(1, -1, 1) : g == \"button_right_back\" ? x = new w(-1, 1, 1) : g == \"button_back_left\" && (x = new w(-1, -1, -1));\n var m = i.octreeBox.getBoundingBox(), f = m.min, y = m.max, v = f.clone().add(y.clone()).multiplyScalar(0.5), T = v.clone().add(x.multiplyScalar(1 * y.distanceTo(f)));\n l(e.camera.position, T, i.controls.target.clone(), v);\n }, n.GetCameraPose = function() {\n var g = e.camera.quaternion, x = e.camera.position, m = i.controls.target, f = {\n quaternion: g,\n position: x,\n target: m\n };\n return f;\n }, n.ReductionCameraPose = function(g, x = 1e3, m) {\n var f = new gn(\n g.quaternion._x,\n g.quaternion._y,\n g.quaternion._z,\n g.quaternion._w\n ), y = new w(g.position.x, g.position.y, g.position.z), v = new w(g.target.x, g.target.y, g.target.z);\n let T = !1;\n l(\n e.camera.position,\n y,\n i.controls.target.clone(),\n v,\n e.camera.quaternion,\n f,\n x,\n (R) => {\n m && (T || (m(R), T = !0));\n }\n ), m && setTimeout(() => {\n T || (m(!0), T = !0);\n }, x + 10);\n }, n.CameraGoHome = function() {\n var g = i.octreeBox.getBoundingBox(), x = g.min.clone().add(g.max.clone()).multiplyScalar(0.5);\n let m = new w(1, 1, 1);\n var f = x.clone().add(m.multiplyScalar(1 * g.max.distanceTo(g.min)));\n l(e.camera.position, f, i.controls.target.clone(), x);\n };\n function l(g, x, m, f, y, v, T = 1e3, R) {\n var E;\n y && v ? (E = new Sa.Tween({\n x1: g.x,\n // 相机当前位置x\n y1: g.y,\n // 相机当前位置y\n z1: g.z,\n // 相机当前位置z\n x2: m.x,\n // 控制当前的中心点x\n y2: m.y,\n // 控制当前的中心点y\n z2: m.z,\n // 控制当前的中心点z\n _x: y._x,\n // 相机当前quaternion\n _y: y._y,\n // 相机当前quaternion\n _z: y._z,\n // 相机当前quaternion\n _w: y._w\n // 相机当前quaternion\n }), E.to(\n {\n x1: x.x,\n // 新的相机位置x\n y1: x.y,\n // 新的相机位置y\n z1: x.z,\n // 新的相机位置z\n x2: f.x,\n // 新的控制中心点位置x\n y2: f.y,\n // 新的控制中心点位置x\n z2: f.z,\n // 新的控制中心点位置x\n _x: v._x,\n // 新的相机quaternion\n _y: v._y,\n // 新的相机quaternion\n _z: v._z,\n // 新的相机quaternion\n _w: v._w\n // 新的相机quaternion\n },\n T\n )) : (E = new Sa.Tween({\n x1: g.x,\n // 相机当前位置x\n y1: g.y,\n // 相机当前位置y\n z1: g.z,\n // 相机当前位置z\n x2: m.x,\n // 控制当前的中心点x\n y2: m.y,\n // 控制当前的中心点y\n z2: m.z\n // 控制当前的中心点z\n }), E.to(\n {\n x1: x.x,\n // 新的相机位置x\n y1: x.y,\n // 新的相机位置y\n z1: x.z,\n // 新的相机位置z\n x2: f.x,\n // 新的控制中心点位置x\n y2: f.y,\n // 新的控制中心点位置x\n z2: f.z\n // 新的控制中心点位置x\n },\n T\n )), E.onUpdate(function(I) {\n y && v ? (e.camera.quaternion._x = I._x, e.camera.quaternion._y = I._y, e.camera.quaternion._z = I._z, e.camera.quaternion._w = I._w) : i.controls.auto = !0, e.camera.position.x = I.x1, e.camera.position.y = I.y1, e.camera.position.z = I.z1, i.controls.target.x = I.x2, i.controls.target.y = I.y2, i.controls.target.z = I.z2, i.controls.update(), n.RenderScene();\n }), E.onComplete(function(I) {\n i.controls.auto = !1, n.RenderScene(), R && R(!0), cancelAnimationFrame(s), s = null;\n }), E.easing(Sa.Easing.Cubic.InOut);\n function P(I) {\n s = requestAnimationFrame(P), E.update();\n }\n E.start(), P();\n }\n function c() {\n r = document.createElement(\"div\"), r.className = \"ViewCube\", t.appendChild(r), a = document.createElement(\"div\"), a.className = \"ViewAttr\", t.appendChild(a);\n }\n function h() {\n n.sceneOrtho = a_();\n var m = window.innerWidth, f = window.innerHeight, g = m > f ? m / f : f / m, x = 150;\n n.camera = new pi(\n x * g / -2,\n x * g / 2,\n 2 * x / 2,\n 1.4 * x / -2,\n 0.01,\n 1e4\n );\n var m = r.clientWidth, f = r.clientHeight, y = new wr({\n alpha: !0\n });\n y.setSize(m, f), y.setClearAlpha(0), n.sceneOrtho.renderer = y;\n let v = new mh(16777215, 0.8);\n n.sceneOrtho.add(v), o_(r, y);\n }\n function u() {\n let g = [\n {\n label: \"右\",\n icon: \"cube/cn_right.png\"\n },\n {\n label: \"左\",\n icon: \"cube/cn_left.png\"\n },\n {\n label: \"顶\",\n icon: \"cube/cn_top.png\"\n },\n {\n label: \"底\",\n icon: \"cube/cn_bottom.png\"\n },\n {\n label: \"前\",\n icon: \"cube/cn_front.png\"\n },\n {\n label: \"后\",\n icon: \"cube/cn_back.png\"\n }\n ];\n var x = [];\n for (const f of g)\n x.push(\n new Bt({\n color: 16777215,\n map: new fh().load(f.icon)\n })\n );\n new gd({\n color: 255\n });\n var m = new ot(new fi(110, 110, 110), x);\n n.sceneOrtho.add(m), d(122), r.addEventListener(\"mousedown\", (f) => {\n var y = {};\n y.x = f.offsetX / r.clientWidth * 2 - 1, y.y = -(f.offsetY / r.clientHeight) * 2 + 1;\n var v = new jl();\n v.setFromCamera(y, n.camera);\n const T = v.intersectObjects(o, !1);\n T.length > 0 && n.ToggleDirectionView(T[0].object.name);\n }), r.addEventListener(\"mousemove\", (f) => {\n var y = {};\n y.x = f.offsetX / r.clientWidth * 2 - 1, y.y = -(f.offsetY / r.clientHeight) * 2 + 1;\n var v = new jl();\n v.setFromCamera(y, n.camera);\n const T = v.intersectObjects(o, !1);\n for (var R of o)\n R.material.opacity = 0.01;\n T.length > 0 && (T[0].object.material.opacity = 0.2);\n });\n }\n function d(g) {\n for (var x = g * 0.5 - 20, m = [\n {\n name: \"right\",\n a: 30,\n b: 75,\n c: 75,\n point: new w(x, 0, 0)\n },\n {\n name: \"back\",\n a: 75,\n b: 75,\n c: 30,\n point: new w(0, 0, -x)\n },\n {\n name: \"left\",\n a: 30,\n b: 75,\n c: 75,\n point: new w(-x, 0, 0)\n },\n {\n name: \"front\",\n a: 75,\n b: 75,\n c: 30,\n point: new w(0, 0, x)\n },\n {\n name: \"top\",\n a: 75,\n b: 30,\n c: 75,\n point: new w(0, x, 0)\n },\n {\n name: \"button\",\n a: 75,\n b: 30,\n c: 75,\n point: new w(0, -x, 0)\n }\n ], f = [\n {\n name: \"top_right_back\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(-x, x, x)\n },\n {\n name: \"button_front_right\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(-x, -x, x)\n },\n {\n name: \"top_front_right\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(x, x, x)\n },\n {\n name: \"button_right_back\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(x, -x, x)\n },\n {\n name: \"top_back_left\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(-x, x, -x)\n },\n {\n name: \"button_back_left\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(-x, -x, -x)\n },\n {\n name: \"top_left_front\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(x, x, -x)\n },\n {\n name: \"button_left_front\",\n a: 30,\n b: 30,\n c: 30,\n point: new w(x, -x, -x)\n }\n ], y = [\n {\n name: \"top_front\",\n a: 30,\n b: 30,\n c: 75,\n point: new w(x, x, 0)\n },\n {\n name: \"top_right\",\n a: 75,\n b: 30,\n c: 30,\n point: new w(0, x, x)\n },\n {\n name: \"top_back\",\n a: 30,\n b: 30,\n c: 75,\n point: new w(-x, x, 0)\n },\n {\n name: \"top_left\",\n a: 75,\n b: 30,\n c: 30,\n point: new w(0, x, -x)\n },\n {\n name: \"button_front\",\n a: 30,\n b: 30,\n c: 75,\n point: new w(x, -x, 0)\n },\n {\n name: \"button_right\",\n a: 75,\n b: 30,\n c: 30,\n point: new w(0, -x, x)\n },\n {\n name: \"button_back\",\n a: 30,\n b: 30,\n c: 75,\n point: new w(-x, -x, 0)\n },\n {\n name: \"button_left\",\n a: 75,\n b: 30,\n c: 30,\n point: new w(0, -x, -x)\n },\n {\n name: \"front_right\",\n a: 30,\n b: 75,\n c: 30,\n point: new w(x, 0, x)\n },\n {\n name: \"right_back\",\n a: 30,\n b: 75,\n c: 30,\n point: new w(-x, 0, x)\n },\n {\n name: \"back_left\",\n a: 30,\n b: 75,\n c: 30,\n point: new w(-x, 0, -x)\n },\n {\n name: \"left_front\",\n a: 30,\n b: 75,\n c: 30,\n point: new w(x, 0, -x)\n }\n ], v = 0; v < m.length; v++)\n o.push(p(m[v]));\n for (var v = 0; v < f.length; v++)\n o.push(p(f[v]));\n for (var v = 0; v < y.length; v++)\n o.push(p(y[v]));\n }\n function p(g) {\n const x = new fi(g.a, g.b, g.c), m = new Bt({\n color: \"blue\",\n transparent: !0,\n opacity: 0.01\n }), f = new Ne().makeTranslation(g.point.x, g.point.y, g.point.z);\n let y = x.applyMatrix4(f), v = new ot(y, m);\n return v.name = g.name, n.sceneOrtho.add(v), v;\n }\n return n;\n}\nclass Rc {\n constructor(e, t) {\n this.object = e, this.id = t;\n }\n get uuid() {\n return this.object.uuid;\n }\n get name() {\n return this.object.name;\n }\n set name(e) {\n this.object.name = e;\n }\n get visible() {\n return this.object.visible;\n }\n set visible(e) {\n this.object.visible = e;\n }\n getBoundingBox() {\n const e = new Pt().setFromObject(this.object);\n return { min: e.min, max: e.max };\n }\n setMatrix(e) {\n this.object.matrix.fromArray(e), this.object.matrix.decompose(this.object.position, this.object.quaternion, this.object.scale);\n }\n}\nlet c_ = class {\n constructor(e, t, n) {\n this.manager = e, this.scene = t, this.clippingManager = n;\n }\n models = /* @__PURE__ */ new Map();\n async loadModel(e, t) {\n const n = await this.manager.loadGLTF(e), s = t?.id || n.uuid;\n n.name = s, t?.position && n.position.fromArray(t.position), t?.scale && n.scale.fromArray(t.scale), t?.rotation && n.rotation.setFromVector3(new w(...t.rotation));\n const r = new Rc(n, s);\n return this.models.set(s, r), this.clippingManager?.refresh(), r;\n }\n unloadModel(e) {\n const t = this.models.get(e);\n t && t instanceof Rc && (this.scene.remove(t.object), this.models.delete(e));\n }\n getAllModels() {\n return Array.from(this.models.values());\n }\n getModel(e) {\n return this.models.get(e);\n }\n}, h_ = class {\n constructor(e) {\n this.manager = e;\n }\n setView(e, t) {\n this.manager.setView(e);\n }\n fitToView(e, t) {\n console.log(\"[V1] fitToView not fully implemented in manager, resetting camera\"), this.manager.camera.position.set(20, 20, 20), this.manager.camera.lookAt(0, 0, 0), this.manager.controls.update();\n }\n goHome(e) {\n this.manager.camera.position.set(20, 20, 20), this.manager.camera.lookAt(0, 0, 0), this.manager.controls.update();\n }\n setProjection(e) {\n console.warn(\"[V1] Projection switching not supported in V1 CameraManager\");\n }\n setNavigationMode(e) {\n e === Ar.PanOnly ? this.manager.controls.enableRotate = !1 : this.manager.controls.enableRotate = !0;\n }\n getState() {\n return {\n position: this.manager.camera.position.toArray(),\n target: this.manager.controls.target.toArray(),\n up: this.manager.camera.up.toArray(),\n projection: Ui.Perspective\n };\n }\n restoreState(e, t) {\n this.manager.camera.position.fromArray(e.position), this.manager.camera.up.fromArray(e.up), this.manager.controls.target.fromArray(e.target), this.manager.controls.update();\n }\n}, u_ = class {\n constructor(e, t) {\n this.manager = e, this.scene = t;\n }\n getSelection() {\n return console.warn(\"[V1] getSelection not fully supported by InteractionManager\"), [];\n }\n select(e) {\n const t = [];\n this.scene.traverse((n) => {\n n instanceof ot && e.includes(n.name) && t.push(n);\n }), this.manager.highlight(t);\n }\n addSelection(e) {\n this.select(e);\n }\n removeSelection(e) {\n this.manager.clearHighlight();\n }\n clearSelection() {\n this.manager.clearHighlight();\n }\n getHiddenComponents() {\n const e = [];\n return this.scene.traverse((t) => {\n t.visible || e.push(t.name);\n }), e;\n }\n setVisibility(e, t) {\n this.manager.setVisibility(e, t);\n }\n isolate(e) {\n this.scene.traverse((t) => t.visible = !1), this.setVisibility(e, !0);\n }\n clearIsolation() {\n this.scene.traverse((e) => e.visible = !0);\n }\n setColor(e, t) {\n console.warn(\"[V1] setColor not implemented\");\n }\n restoreColor(e) {\n console.warn(\"[V1] restoreColor not implemented\");\n }\n setOpacity(e, t) {\n console.warn(\"[V1] setOpacity not implemented\");\n }\n restoreOpacity(e) {\n console.warn(\"[V1] restoreOpacity not implemented\");\n }\n clearAllOverrides() {\n }\n getBoundingBox(e) {\n let t;\n if (this.scene.traverse((n) => {\n n.name === e && (t = n);\n }), t) {\n const n = new Pt().setFromObject(t);\n return { min: n.min, max: n.max };\n }\n return { min: { x: 0, y: 0, z: 0 }, max: { x: 0, y: 0, z: 0 } };\n }\n}, d_ = class {\n constructor(e, t) {\n this.sceneManager = e, this.renderer = t;\n }\n setBackgroundColor(e) {\n this.sceneManager.setBackground(e);\n }\n setSkybox(e) {\n const n = new dh().load(e);\n this.sceneManager.scene.background = n;\n }\n enableShadows(e) {\n }\n enableAntialiasing(e) {\n }\n enableAmbientOcclusion(e) {\n }\n addSectionPlane(e, t) {\n return \"\";\n }\n removeSectionPlane(e) {\n }\n clearSectionPlanes() {\n }\n enableSectioning(e) {\n }\n captureScreen(e, t) {\n return this.renderer.domElement.toDataURL();\n }\n getViewerConfig() {\n return {\n shadows: !1,\n ambientOcclusion: !1,\n sectioning: !1\n };\n }\n getRenderStatistics() {\n const e = this.renderer.info || {}, t = e.render || {}, n = e.memory || {};\n return {\n calls: t.calls || 0,\n triangles: t.triangles || 0,\n points: t.points || 0,\n lines: t.lines || 0,\n memory: {\n geometries: n.geometries || 0,\n textures: n.textures || 0\n }\n };\n }\n}, f_ = class {\n async getProperties(e) {\n return [\n {\n name: \"Identity Data\",\n properties: [\n { name: \"Element ID\", value: e },\n { name: \"Version\", value: \"V1 Engine\" }\n ]\n }\n ];\n }\n async getPropertyValue(e, t) {\n return \"Unknown\";\n }\n async getModelTree(e) {\n return [\n {\n id: \"root\",\n name: \"Model Root (V1)\",\n type: \"Model\",\n hasChildren: !1\n }\n ];\n }\n async search(e) {\n return [];\n }\n}, p_ = class {\n activeTool = null;\n tools = /* @__PURE__ */ new Map();\n activate(e, t) {\n console.log(`[V1] Activating tool: ${e}`, t), this.activeTool = e;\n }\n deactivate() {\n this.activeTool && (console.log(`[V1] Deactivating tool: ${this.activeTool}`), this.activeTool = null);\n }\n getActiveTool() {\n return this.activeTool;\n }\n registerTool(e, t) {\n this.tools.set(e, t);\n }\n}, m_ = class {\n listeners = /* @__PURE__ */ new Map();\n on(e, t) {\n this.listeners.has(e) || this.listeners.set(e, []), this.listeners.get(e).push(t);\n }\n off(e, t) {\n if (!this.listeners.has(e)) return;\n const n = this.listeners.get(e), s = n.indexOf(t);\n s !== -1 && n.splice(s, 1);\n }\n trigger(e, t) {\n this.listeners.has(e) && this.listeners.get(e).forEach((n) => {\n try {\n n(t);\n } catch (s) {\n console.error(`Error in event listener for ${e}:`, s);\n }\n });\n }\n}, g_ = class {\n container;\n renderer;\n // WebGPURenderer or WebGLRenderer\n composer = null;\n stats = null;\n // Global Engine State\n engineState;\n // Internal Managers (Legacy V1 architecture)\n sceneManager;\n cameraManager;\n loaderManager;\n interactionManager;\n outlineManager;\n selectionBoxManager = null;\n clippingManager;\n octreeBox;\n // 公共接口\n loader;\n cameraTool;\n components;\n data;\n viewer;\n tools;\n events;\n // 内部的一些类\n viewCube;\n scene;\n camera;\n models;\n controls;\n measure;\n animationId = null;\n constructor(e) {\n const t = document.getElementById(e.containerId);\n if (!t) throw new Error(`Container ${e.containerId} not found`);\n this.container = t, this.models = [], this.engineState = new n_(), this.sceneManager = new nx(e);\n const { width: n, height: s } = this.getContainerSize();\n this.cameraManager = new gx(this.container, n, s, this.engineState);\n try {\n this.renderer = new wr({ antialias: e.antialias ?? !0 }), console.log(\"Engine: Using WebGPURenderer\");\n } catch (r) {\n console.warn(\"WebGPURenderer failed\", r), this.renderer = new wr({ antialias: e.antialias ?? !0 });\n }\n this.renderer.setSize(n, s), this.renderer.setPixelRatio(window.devicePixelRatio), this.renderer.shadowMap.enabled = !0, this.renderer.shadowMap.type = Lc, this.renderer.toneMapping = bo, this.renderer.toneMappingExposure = 1, this.renderer.localClippingEnabled = !0, this.container.appendChild(this.renderer.domElement), this.loaderManager = new $x(this.sceneManager.scene), this.outlineManager = new Qx(\n this.sceneManager.scene,\n this.cameraManager.camera,\n n,\n s\n ), this.interactionManager = new Jx(\n this.sceneManager.scene,\n this.cameraManager.camera,\n this.renderer.domElement,\n this.engineState\n ), this.selectionBoxManager = new e_(\n this.sceneManager.scene,\n this.cameraManager.camera,\n this.renderer.domElement,\n this.cameraManager.controls,\n this.outlineManager\n ), this.clippingManager = new t_(this.sceneManager.scene), setTimeout(() => {\n this.clippingManager.enable();\n }, 1e3), this.events = new m_(), this.interactionManager.setEventModule(this.events), this.loader = new c_(this.loaderManager, this.sceneManager.scene, this.clippingManager), this.cameraTool = new h_(this.cameraManager), this.components = new u_(this.interactionManager, this.sceneManager.scene), this.viewer = new d_(this.sceneManager, this.renderer), this.data = new f_(), this.tools = new p_(), this.scene = this.sceneManager.scene, this.scene.camera = this.cameraManager.camera, this.camera = this.cameraManager.camera, this.controls = this.cameraManager.controls, this.octreeBox = i_(this), this.viewCube = l_(this, this.scene, this.container), this.viewCube.init(), this.setupVisuals(), this.setupPostProcessing(), e.showStats !== !1 && this.initStats(), this.setupResizeObserver(), this.animate();\n }\n initStats() {\n this.stats = new tx(), this.stats.showPanel(0), this.stats.dom.style.position = \"absolute\", this.stats.dom.style.top = \"0px\", this.stats.dom.style.left = \"0px\", this.stats.dom.style.zIndex = \"1000\", this.container.appendChild(this.stats.dom);\n }\n toggleStats(e) {\n e && !this.stats ? this.initStats() : !e && this.stats && (this.container.removeChild(this.stats.dom), this.stats = null);\n }\n getVersion() {\n return \"1.2.0 (WebGPU Experimental)\";\n }\n setupVisuals() {\n const e = this.sceneManager.scene;\n e.children.filter((o) => o instanceof Cs).forEach((o) => e.remove(o));\n const n = new ph(16777215, 4.5);\n n.position.set(10, 20, 10), n.castShadow = !0, n.shadow.mapSize.width = 4096, n.shadow.mapSize.height = 4096, n.shadow.camera.near = 0.1, n.shadow.camera.far = 500, n.shadow.bias = -5e-5, n.shadow.normalBias = 0.02;\n const s = 50;\n n.shadow.camera.left = -s, n.shadow.camera.right = s, n.shadow.camera.top = s, n.shadow.camera.bottom = -s, n.shadow.radius = 2, e.add(n);\n const r = new mh(4210752, 0.4);\n e.add(r), new Og().load(\"https://raw.githubusercontent.com/mrdoob/three.js/master/examples/textures/equirectangular/royal_esplanade_1k.hdr\", (o) => {\n o.mapping = vr, e.environment = o, e.environmentIntensity = 1;\n });\n }\n setupPostProcessing() {\n if (!this.renderer) return;\n const { width: e, height: t } = this.getContainerSize(), n = window.devicePixelRatio, s = this.sceneManager.scene, r = this.cameraManager.camera;\n this.composer = new Gg(this.renderer), this.composer.setPixelRatio(n), this.composer.setSize(e, t);\n const a = new Hg(s, r);\n this.composer.addPass(a);\n const o = new ln(s, r, e, t);\n o.output = ln.OUTPUT.Default, o.blendIntensity = 1, o.updateGtaoMaterial && o.updateGtaoMaterial({\n radius: 3,\n // 减小半径以获得更紧密、更逼真的接触阴影 (原为 10)\n distanceExponent: 1,\n // 衰减\n thickness: 1,\n // 厚度\n scale: 1,\n // 缩放\n distanceFallOff: 1,\n // 距离衰减\n screenSpaceRadius: !1\n }), this.composer.addPass(o);\n const l = this.outlineManager.getPass();\n this.composer.addPass(l);\n const c = new $i(\n new le(e, t),\n 0.05,\n // 强度\n 0.1,\n // 半径\n 0.5\n // 阈值\n );\n this.composer.addPass(c);\n const h = new Kg();\n this.composer.addPass(h);\n const u = new go(Zg);\n u.material.uniforms.resolution.value.x = 1 / (e * n), u.material.uniforms.resolution.value.y = 1 / (t * n), this.composer.addPass(u);\n }\n resize() {\n const { width: e, height: t } = this.getContainerSize(), n = window.devicePixelRatio;\n if (this.cameraManager.updateAspect(e, t), this.renderer.setSize(e, t), this.renderer.setPixelRatio(n), this.outlineManager && this.outlineManager.resize(e, t), this.composer) {\n this.composer.setPixelRatio(n), this.composer.setSize(e, t);\n const s = this.composer.passes.find((r) => r instanceof go && r.material.uniforms.resolution);\n s && (s.material.uniforms.resolution.value.x = 1 / (e * n), s.material.uniforms.resolution.value.y = 1 / (t * n));\n }\n }\n getContainerSize() {\n return {\n width: this.container.clientWidth,\n height: this.container.clientHeight\n };\n }\n setupResizeObserver() {\n new ResizeObserver(() => {\n this.resize();\n }).observe(this.container);\n }\n animate = () => {\n this.animationId = requestAnimationFrame(this.animate), this.viewCube.RenderScene(), this.stats && this.stats.begin(), this.cameraManager.tick(), this.composer ? this.composer.render() : this.renderer.renderAsync ? this.renderer.renderAsync(this.sceneManager.scene, this.cameraManager.camera) : this.renderer.render(this.sceneManager.scene, this.cameraManager.camera), this.stats && this.stats.end();\n };\n dispose() {\n this.animationId && cancelAnimationFrame(this.animationId), this.selectionBoxManager && this.selectionBoxManager.dispose(), this.renderer.dispose(), this.container.innerHTML = \"\";\n }\n};\nclass Cc {\n constructor(e, t, n) {\n this.object = e, this.id = t, this.uuid = n, this.object.name = t;\n }\n get name() {\n return this.object.name;\n }\n set name(e) {\n this.object.name = e;\n }\n get visible() {\n return this.object.visible;\n }\n set visible(e) {\n this.object.visible = e;\n }\n getBoundingBox() {\n const e = new Pt().setFromObject(this.object);\n return { min: e.min, max: e.max };\n }\n setMatrix(e) {\n this.object.matrix.fromArray(e), this.object.matrix.decompose(this.object.position, this.object.quaternion, this.object.scale);\n }\n}\nclass x_ {\n scene;\n gltfLoader;\n models = /* @__PURE__ */ new Map();\n constructor(e) {\n this.scene = e, this.gltfLoader = new Th();\n }\n async loadModel(e, t) {\n return new Promise((n, s) => {\n this.gltfLoader.load(\n e,\n (r) => {\n const a = r.scene, o = t?.id || Lo.generateUUID();\n t?.position && a.position.fromArray(t.position), t?.scale && a.scale.fromArray(t.scale), t?.rotation && a.rotation.setFromVector3(new w(...t.rotation)), this.scene.add(a);\n const l = new Cc(a, o, a.uuid);\n this.models.set(o, l), n(l);\n },\n (r) => {\n t?.onProgress && t.onProgress(r.loaded / r.total * 100);\n },\n (r) => s(r)\n );\n });\n }\n unloadModel(e) {\n const t = this.models.get(e);\n t && t instanceof Cc && (this.scene.remove(t.object), this.models.delete(e));\n }\n getAllModels() {\n return Array.from(this.models.values());\n }\n getModel(e) {\n return this.models.get(e);\n }\n}\nclass __ {\n camera;\n controls;\n container;\n constructor(e, t, n) {\n this.container = e, this.camera = new Tt(75, t / n, 0.1, 1e3), this.camera.position.set(10, 10, 10), this.camera.lookAt(0, 0, 0), this.controls = new yh(this.camera, this.container), this.controls.enableDamping = !0;\n }\n // Used by EngineKernel to update/render\n getCamera() {\n return this.camera;\n }\n update() {\n this.controls.update();\n }\n updateAspect(e, t) {\n if (this.camera instanceof Tt)\n this.camera.aspect = e / t, this.camera.updateProjectionMatrix();\n else if (this.camera instanceof pi) {\n const n = e / t, s = 20;\n this.camera.left = -s * n / 2, this.camera.right = s * n / 2, this.camera.top = s / 2, this.camera.bottom = -s / 2, this.camera.updateProjectionMatrix();\n }\n }\n setView(e, t) {\n switch (e) {\n case Bi.Top:\n this.camera.position.set(0, 20, 0);\n break;\n case Bi.Front:\n this.camera.position.set(0, 0, 20);\n break;\n // ... handle others\n default:\n console.warn(\"View not fully implemented:\", e);\n }\n this.camera.lookAt(0, 0, 0), this.controls.update();\n }\n fitToView(e, t) {\n }\n goHome(e) {\n this.camera.position.set(10, 10, 10), this.camera.lookAt(0, 0, 0), this.controls.update();\n }\n setProjection(e) {\n e === Ui.Perspective && !(this.camera instanceof Tt) || e === Ui.Orthographic && this.camera instanceof pi;\n }\n setNavigationMode(e) {\n e === Ar.Orbit ? (this.controls.enabled = !0, this.controls.enableRotate = !0) : e === Ar.PanOnly && (this.controls.enableRotate = !1);\n }\n getState() {\n const e = this.controls.target;\n return {\n position: this.camera.position.toArray(),\n target: e.toArray(),\n up: this.camera.up.toArray(),\n projection: this.camera instanceof Tt ? Ui.Perspective : Ui.Orthographic\n };\n }\n restoreState(e, t) {\n this.camera.position.fromArray(e.position), this.camera.up.fromArray(e.up), this.controls.target.fromArray(e.target), this.controls.update();\n }\n}\nclass v_ {\n scene;\n selectedIds = /* @__PURE__ */ new Set();\n // Store original materials for restore\n materialCache = /* @__PURE__ */ new Map();\n constructor(e) {\n this.scene = e;\n }\n findObject(e) {\n let t;\n return this.scene.traverse((n) => {\n n.name === e && (t = n);\n }), t;\n }\n getSelection() {\n return Array.from(this.selectedIds);\n }\n select(e) {\n this.clearSelection(), this.addSelection(e);\n }\n addSelection(e) {\n e.forEach((t) => {\n this.selectedIds.add(t), this.findObject(t);\n });\n }\n removeSelection(e) {\n e.forEach((t) => this.selectedIds.delete(t));\n }\n clearSelection() {\n this.selectedIds.clear();\n }\n getHiddenComponents() {\n const e = [];\n return this.scene.traverse((t) => {\n t.visible || e.push(t.name);\n }), e;\n }\n setVisibility(e, t) {\n e.forEach((n) => {\n const s = this.findObject(n);\n s && (s.visible = t);\n });\n }\n isolate(e) {\n this.scene.traverse((t) => t.visible = !1), this.setVisibility(e, !0);\n }\n clearIsolation() {\n this.scene.traverse((e) => e.visible = !0);\n }\n setColor(e, t) {\n e.forEach((n) => {\n const s = this.findObject(n);\n if (s && s instanceof ot) {\n this.materialCache.has(n) || this.materialCache.set(n, s.material);\n const r = new Bt({ color: t });\n s.material = r;\n }\n });\n }\n restoreColor(e) {\n e.forEach((t) => {\n const n = this.findObject(t);\n n && this.materialCache.has(t) && (n.material = this.materialCache.get(t), this.materialCache.delete(t));\n });\n }\n setOpacity(e, t) {\n }\n restoreOpacity(e) {\n }\n clearAllOverrides() {\n this.materialCache.forEach((e, t) => {\n const n = this.findObject(t);\n n && n instanceof ot && (n.material = e);\n }), this.materialCache.clear();\n }\n getBoundingBox(e) {\n const t = this.findObject(e);\n if (t) {\n const n = new Pt().setFromObject(t);\n return { min: n.min, max: n.max };\n }\n return { min: { x: 0, y: 0, z: 0 }, max: { x: 0, y: 0, z: 0 } };\n }\n}\nclass M_ {\n // In a real implementation, this would connect to a backend or parse metadata from the loaded model (e.g. IFC/Revit data)\n async getProperties(e) {\n return [\n {\n name: \"Identity Data\",\n properties: [\n { name: \"Element ID\", value: e },\n { name: \"Name\", value: \"Sample Element\" }\n ]\n }\n ];\n }\n async getPropertyValue(e, t) {\n return \"Unknown\";\n }\n async getModelTree(e) {\n return [\n {\n id: \"root\",\n name: \"Model Root\",\n type: \"Model\",\n hasChildren: !0,\n children: [\n { id: \"l1\", name: \"Level 1\", type: \"Level\", hasChildren: !1 }\n ]\n }\n ];\n }\n async search(e) {\n return console.log(\"Searching for:\", e), [];\n }\n}\nclass S_ {\n scene;\n renderer;\n // State tracking\n _shadowsEnabled = !1;\n _aoEnabled = !1;\n _sectioningEnabled = !1;\n constructor(e, t) {\n this.scene = e, this.renderer = t;\n }\n setBackgroundColor(e) {\n this.scene.background = new Se(e);\n }\n setSkybox(e) {\n const n = new dh().load(e);\n this.scene.background = n;\n }\n enableShadows(e) {\n this._shadowsEnabled = e, this.renderer.shadowMap.enabled = e, this.scene.traverse((t) => {\n t instanceof ot && (t.castShadow = e, t.receiveShadow = e);\n });\n }\n enableAntialiasing(e) {\n console.warn(\"Changing antialiasing at runtime requires recreating the WebGL context, which is complex. Ignored.\");\n }\n enableAmbientOcclusion(e) {\n this._aoEnabled = e, console.log(\"AO enabled:\", e, \"(Requires PostProcessing pass - not implemented in this basic kernel)\");\n }\n addSectionPlane(e, t) {\n const n = new Sn(new w(...e), t);\n return this.renderer.clippingPlanes.push(n), \"plane-\" + (this.renderer.clippingPlanes.length - 1);\n }\n removeSectionPlane(e) {\n this.renderer.clippingPlanes.pop();\n }\n clearSectionPlanes() {\n this.renderer.clippingPlanes = [];\n }\n enableSectioning(e) {\n this._sectioningEnabled = e, this.renderer.localClippingEnabled = e;\n }\n captureScreen(e, t) {\n return this.renderer.domElement.toDataURL();\n }\n getViewerConfig() {\n return {\n shadows: this._shadowsEnabled,\n ambientOcclusion: this._aoEnabled,\n sectioning: this._sectioningEnabled\n };\n }\n getRenderStatistics() {\n const e = this.renderer.info;\n return {\n calls: e.render.calls,\n triangles: e.render.triangles,\n points: e.render.points,\n lines: e.render.lines,\n memory: {\n geometries: e.memory.geometries,\n textures: e.memory.textures\n }\n };\n }\n}\nclass b_ {\n activeTool = null;\n tools = /* @__PURE__ */ new Map();\n activate(e, t) {\n console.log(`Activating tool: ${e}`, t), this.activeTool = e;\n }\n deactivate() {\n this.activeTool && (console.log(`Deactivating tool: ${this.activeTool}`), this.activeTool = null);\n }\n getActiveTool() {\n return this.activeTool;\n }\n registerTool(e, t) {\n this.tools.set(e, t);\n }\n}\nclass y_ {\n listeners = /* @__PURE__ */ new Map();\n on(e, t) {\n this.listeners.has(e) || this.listeners.set(e, []), this.listeners.get(e).push(t);\n }\n off(e, t) {\n if (!this.listeners.has(e)) return;\n const n = this.listeners.get(e), s = n.indexOf(t);\n s !== -1 && n.splice(s, 1);\n }\n trigger(e, t) {\n this.listeners.has(e) && this.listeners.get(e).forEach((n) => {\n try {\n n(t);\n } catch (s) {\n console.error(`Error in event listener for ${e}:`, s);\n }\n });\n }\n}\nclass Pc {\n loader;\n cameraTool;\n components;\n data;\n viewer;\n tools;\n events;\n viewCube;\n container;\n scene;\n renderer;\n // Internal modules (typed as concrete classes if needed internally, but exposed as interfaces)\n _cameraModule;\n animationId = null;\n constructor(e) {\n const t = document.getElementById(e.containerId);\n if (!t) throw new Error(`Container ${e.containerId} not found`);\n this.container = t, this.scene = new Fo(), this.renderer = new wr({\n antialias: e.antialias ?? !0,\n alpha: !0\n }), this.renderer.setPixelRatio(window.devicePixelRatio), this.container.appendChild(this.renderer.domElement), this.events = new y_(), this._cameraModule = new __(this.container, this.container.clientWidth, this.container.clientHeight), this.cameraTool = this._cameraModule, this.loader = new x_(this.scene), this.components = new v_(this.scene), this.data = new M_(), this.viewer = new S_(this.scene, this.renderer), this.tools = new b_(), this.viewCube = {\n show: () => console.warn(\"[V2] ViewCube not implemented\"),\n hide: () => {\n },\n setDirection: () => {\n },\n goHome: () => {\n },\n isVisible: () => !1,\n updateOptions: () => {\n }\n }, this.resize(), this.setupResizeObserver(), this.animate();\n }\n getVersion() {\n return \"2.0.0\";\n }\n resize() {\n const e = this.container.clientWidth, t = this.container.clientHeight;\n this.renderer.setSize(e, t), this._cameraModule.updateAspect(e, t);\n }\n dispose() {\n this.animationId && cancelAnimationFrame(this.animationId), this.renderer.dispose(), this.container.innerHTML = \"\";\n }\n setupResizeObserver() {\n new ResizeObserver(() => {\n this.resize();\n }).observe(this.container);\n }\n animate = () => {\n this.animationId = requestAnimationFrame(this.animate), this._cameraModule.update(), this.renderer.render(this.scene, this._cameraModule.getCamera());\n };\n}\nvar T_ = /* @__PURE__ */ ((i) => (i.ModelLoadStart = \"model-load-start\", i.ModelLoadProgress = \"model-load-progress\", i.ModelLoaded = \"model-loaded\", i.ModelError = \"model-error\", i.SelectionChanged = \"selection-changed\", i.HoverChanged = \"hover-changed\", i.Click = \"click\", i.MouseMove = \"mouse-move\", i.CameraChanged = \"camera-changed\", i.CameraIdle = \"camera-idle\", i))(T_ || {});\nconst N_ = {\n MEASURE_DISTANCE: \"measure_distance\",\n // 测距\n MEASURE_ANGLE: \"measure_angle\",\n // 测角\n MEASURE_AREA: \"measure_area\",\n // 测面积\n SECTION_BOX: \"section_box\",\n // 剖切盒工具\n MARKUP_REDLINE: \"markup_redline\"\n // 红线批注\n};\nvar E_ = /* @__PURE__ */ ((i) => (i.Top = \"top\", i.Bottom = \"bottom\", i.Front = \"front\", i.Back = \"back\", i.Left = \"left\", i.Right = \"right\", i.TopFront = \"top_front\", i.TopLeft = \"top_left\", i.TopBack = \"top_back\", i.TopRight = \"top_right\", i.BottomFront = \"bottom_front\", i.BottomLeft = \"bottom_left\", i.BottomBack = \"bottom_back\", i.BottomRight = \"bottom_right\", i.FrontRight = \"front_right\", i.RightBack = \"right_back\", i.BackLeft = \"back_left\", i.LeftFront = \"left_front\", i.TopLeftFront = \"top_left_front\", i.TopFrontRight = \"top_front_right\", i.TopRightBack = \"top_right_back\", i.TopBackLeft = \"top_back_left\", i.BottomLeftFront = \"bottom_left_front\", i.BottomFrontRight = \"bottom_front_right\", i.BottomRightBack = \"bottom_right_back\", i.BottomBackLeft = \"bottom_back_left\", i))(E_ || {});\nfunction F_(i) {\n const e = i.version || \"v1\";\n switch (e) {\n case \"v2\":\n return new Pc(i);\n case \"v1\":\n return new g_(i);\n default:\n return console.warn(`Version '${e}' not found. Falling back to v2.`), new Pc(i);\n }\n}\nconst O_ = \"2.0.0\";\nexport {\n N_ as BuiltInTools,\n Bi as CameraView,\n T_ as EventType,\n Ar as NavigationMode,\n Ui as ProjectionType,\n O_ as SDK_VERSION,\n E_ as ViewCubeDirection,\n F_ as createEngine\n};\n//# sourceMappingURL=bim-engine-sdk.es.js.map\n","import type { ThemeConfig } from '../../themes/types';\nimport { IBimComponent } from '../../types/component';\nimport { themeManager } from '../../services/theme';\nimport type { EngineOptions, ModelLoadOptions } from './types';\n// 导入第三方 SDK 的 createEngine 函数\nimport { createEngine as createEngineSDK } from '../../bim-engine-sdk.es.js';\n\n// 重新导出类型,方便外部引用\nexport type { EngineOptions, ModelLoadOptions };\n\n/**\n * 创建 Engine 实例的工厂函数\n * 兼容旧代码直接 import { createEngine } 的方式\n */\nexport const createEngine = (options: EngineOptions) => {\n return new Engine(options);\n};\n\n/**\n * 3D 引擎组件\n * 负责创建和管理第三方 3D 引擎实例\n */\nexport class Engine implements IBimComponent {\n /** 第三方 3D 引擎实例 */\n private engine: any = null;\n /** 引擎挂载的容器元素 */\n private container: HTMLElement;\n /** 引擎容器 ID(用于传递给 createEngine) */\n private containerId: string;\n /** 引擎配置选项(不包含 container) */\n private options: Omit;\n /** 是否已初始化 */\n private _isInitialized = false;\n /** 是否已销毁 */\n private _isDestroyed = false;\n /** 主题订阅取消函数 */\n private unsubscribeTheme: (() => void) | null = null;\n\n /**\n * 构造函数\n * @param options 3D 引擎配置选项\n */\n constructor(options: EngineOptions) {\n // 解析容器元素\n this.container = options.container;\n // 如果容器没有 id,生成一个唯一的 id\n if (!this.container.id) {\n this.containerId = `engine-container-${Date.now()}-${Math.random().toString(36).substr(2, 9)}`;\n this.container.id = this.containerId;\n } else {\n this.containerId = this.container.id;\n }\n\n // 保存配置选项(设置默认值)\n this.options = {\n backgroundColor: options.backgroundColor ?? 0x1a1a1a, // 默认深色背景\n version: options.version ?? 'v1', // 默认使用 v1 版本\n showStats: options.showStats ?? false, // 默认不显示统计\n showViewCube: options.showViewCube ?? true, // 默认显示视图立方体\n };\n }\n\n /**\n * 初始化组件 (接口实现)\n * 创建 div 容器并初始化引擎\n */\n public init(): void {\n if (this._isInitialized) {\n console.warn('[Engine] Engine already initialized.');\n return;\n }\n\n if (this._isDestroyed) {\n console.error('[Engine] Cannot initialize destroyed engine.');\n return;\n }\n\n try {\n // 创建引擎配置对象\n const engineConfig = {\n containerId: this.containerId,\n backgroundColor: this.options.backgroundColor,\n version: this.options.version,\n showStats: this.options.showStats,\n showViewCube: this.options.showViewCube,\n };\n\n // 调用引擎创建函数创建引擎实例\n // 将 options 中的配置复制给 createEngine\n this.engine = createEngineSDK(engineConfig);\n\n if (!this.engine) {\n throw new Error('Failed to create engine instance');\n }\n\n // 标记为已初始化\n this._isInitialized = true;\n\n // 订阅主题变化\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n\n // 应用当前主题\n this.setTheme(themeManager.getTheme());\n } catch (error) {\n console.error('[Engine] Failed to initialize engine:', error);\n this._isInitialized = false;\n throw error;\n }\n }\n\n /**\n * 设置主题 (接口实现)\n * 根据主题调整 3D 引擎的视觉效果(如背景色)\n * @param theme 全局主题配置\n */\n public setTheme(theme: ThemeConfig): void {\n if (!this._isInitialized || !this.engine) {\n return;\n }\n\n // 根据主题调整背景色\n // dark 主题使用深色背景,light 主题使用浅色背景\n let backgroundColor: number;\n if (theme.name === 'dark') {\n backgroundColor = 0x1a1a1a; // 深色背景\n } else if (theme.name === 'light') {\n backgroundColor = 0xf5f5f5; // 浅色背景\n } else {\n // 自定义主题,尝试从主题配置中获取背景色\n // 如果主题配置中有 backgroundColor,使用它;否则使用默认值\n backgroundColor = this.options.backgroundColor ?? 0x1a1a1a;\n }\n\n // 如果引擎支持设置背景色,则更新\n if (this.engine && typeof this.engine.setBackgroundColor === 'function') {\n this.engine.setBackgroundColor(backgroundColor);\n } else if (this.engine && this.engine.scene) {\n // 如果引擎有 scene 对象,尝试设置背景色\n if (this.engine.scene.background) {\n this.engine.scene.background.setHex(backgroundColor);\n }\n }\n }\n\n /**\n * 设置语言 (接口实现)\n */\n public setLocales(): void {\n // 3D 引擎组件暂时不需要本地化\n }\n\n /**\n * 检查是否已初始化\n */\n public isInitialized(): boolean {\n return this._isInitialized;\n }\n\n\n /**\n * 加载 3D 模型\n * @param url 模型文件 URL\n * @param options 加载选项(位置、旋转、缩放)\n */\n public loadModel(url: string, options?: ModelLoadOptions): void {\n if (!this._isInitialized || !this.engine) {\n console.error('[Engine] Engine not initialized. Please call init() first.');\n return;\n }\n if (!url) {\n console.error('[Engine] Model URL is required.');\n return;\n }\n this.engine.loader.loadModel(url, options);\n }\n\n /**\n * 获取原始 3D 引擎实例\n */\n public getEngine(): any {\n return this.engine;\n }\n\n /**\n * 销毁组件 (接口实现)\n * 清理资源、取消订阅、销毁引擎实例\n */\n public destroy(): void {\n if (this._isDestroyed) {\n return;\n }\n // 取消主题订阅\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n // 清理容器(可选,根据需求决定是否清空容器)\n this.container.innerHTML = '';\n // 更新状态\n this._isDestroyed = true;\n this._isInitialized = false;\n }\n}\n\n\n","import { IBimComponent } from '../../types/component';\nimport { ThemeConfig } from '../../themes/types';\nimport { IRightKeyContent, RightKeyOptions } from './types';\nimport './index.css';\n\n/**\n * 右键浮层容器组件 (RightKey)\n * 这是一个纯粹的定位容器,负责在屏幕指定位置显示内容。\n * 它不关心具体内容是什么,只处理定位、边界检测和关闭逻辑。\n */\nexport class BimRightKey implements IBimComponent {\n private element: HTMLElement;\n private content: IRightKeyContent | null = null;\n private isVisible: boolean = false;\n private onCloseCallback?: () => void;\n private options?: RightKeyOptions;\n \n private mouseDownTime: number = 0;\n private readonly CLICK_THRESHOLD: number = 200; // ms\n\n constructor(options?: RightKeyOptions) {\n this.options = options;\n this.element = document.createElement('div');\n this.element.className = `bim-right-key ${options?.className || ''}`;\n \n // 设置层级,默认很高以覆盖其他 UI\n if (options?.zIndex) {\n this.element.style.zIndex = options.zIndex.toString();\n }\n \n // 挂载到 body 以便进行固定定位\n document.body.appendChild(this.element);\n }\n\n public init(): void {\n // 绑定全局点击事件,用于实现\"点击外部关闭\"\n document.addEventListener('mousedown', this.handleGlobalClick);\n \n // 阻止在容器自身上触发系统默认右键菜单\n this.element.addEventListener('contextmenu', (e) => {\n e.preventDefault();\n e.stopPropagation();\n });\n\n // 绑定容器交互事件\n if (this.options?.container) {\n this.options.container.addEventListener('mousedown', this.handleContainerMouseDown);\n this.options.container.addEventListener('mouseup', this.handleContainerMouseUp);\n this.options.container.addEventListener('contextmenu', this.handleContainerContextMenu);\n }\n }\n\n public setTheme(_theme: ThemeConfig): void {\n // 容器本身通常是透明的,主题样式主要由内容组件处理\n // 如果容器需要背景色,可以在这里设置\n // 使用 _theme 前缀避免 TS 未使用变量报错\n }\n\n public setLocales(): void {\n // 容器不包含文本,无需处理国际化\n // 内容组件的国际化由内容组件自身处理\n }\n\n public destroy(): void {\n document.removeEventListener('mousedown', this.handleGlobalClick);\n \n if (this.options?.container) {\n this.options.container.removeEventListener('mousedown', this.handleContainerMouseDown);\n this.options.container.removeEventListener('mouseup', this.handleContainerMouseUp);\n this.options.container.removeEventListener('contextmenu', this.handleContainerContextMenu);\n }\n\n this.unmountContent();\n this.element.remove();\n }\n\n private handleContainerMouseDown = (e: MouseEvent): void => {\n // 记录右键按下时间 (button 2 是右键)\n if (e.button === 2) {\n this.mouseDownTime = Date.now();\n }\n };\n\n private handleContainerMouseUp = (e: MouseEvent): void => {\n // 只处理右键 (button 2)\n if (e.button !== 2) return;\n\n // 检查点击时长,如果是长按或拖拽(时间过长),则不触发回调\n const pressDuration = Date.now() - this.mouseDownTime;\n if (pressDuration > this.CLICK_THRESHOLD) {\n return;\n }\n\n // 触发有效右键回调\n if (this.options?.onContext) {\n this.options.onContext(e);\n }\n };\n\n private handleContainerContextMenu = (e: MouseEvent): void => {\n // 阻止浏览器默认的右键菜单\n // 真正的菜单触发逻辑已移至 mouseup,这里只负责拦截默认行为\n e.preventDefault();\n };\n\n /**\n * 设置关闭时的回调函数\n * 通常用于通知 Manager 状态变更\n */\n public setOnClose(callback: () => void): void {\n this.onCloseCallback = callback;\n }\n\n /**\n * 挂载内容组件\n * @param content 实现了 IRightKeyContent 接口的组件实例\n */\n public mount(content: IRightKeyContent): void {\n // 先卸载旧内容,防止内存泄漏\n this.unmountContent();\n \n this.content = content;\n this.element.appendChild(content.getElement());\n }\n\n /**\n * 卸载当前内容\n */\n public unmountContent(): void {\n if (this.content) {\n this.content.destroy(); // 重要:调用组件销毁方法清理���源\n this.element.innerHTML = '';\n this.content = null;\n }\n }\n\n /**\n * 在指定位置显示容器\n * 包含智能边界检测逻辑,防止溢出屏幕\n * @param x 目标 X 坐标 (通常是鼠标点击位置)\n * @param y 目标 Y 坐标\n */\n public show(x: number, y: number): void {\n this.element.classList.add('visible');\n this.isVisible = true;\n\n // 1. 先定位到目标位置,以便测量尺寸\n this.element.style.left = `${x}px`;\n this.element.style.top = `${y}px`;\n\n // 2. 获取容器尺寸和视口尺寸\n const rect = this.element.getBoundingClientRect();\n const viewportWidth = window.innerWidth;\n const viewportHeight = window.innerHeight;\n\n let newX = x;\n let newY = y;\n\n // 3. 水平方向边界检测:如果溢出右边界,则向左对齐\n if (x + rect.width > viewportWidth) {\n newX = x - rect.width;\n }\n \n // 4. 垂直方向边界检测:如果溢出下边界,则向上对齐\n if (y + rect.height > viewportHeight) {\n newY = y - rect.height;\n }\n\n // 5. 应用修正后的坐标\n this.element.style.left = `${newX}px`;\n this.element.style.top = `${newY}px`;\n }\n\n /**\n * 隐藏容器\n */\n public hide(): void {\n this.element.classList.remove('visible');\n this.isVisible = false;\n \n // 为了状态重置,通常隐藏时也卸载内容\n this.unmountContent(); \n \n if (this.onCloseCallback) {\n this.onCloseCallback();\n }\n }\n\n /**\n * 处理全局点击事件\n * 用于检测是否点击了容器外部\n */\n private handleGlobalClick = (e: MouseEvent): void => {\n if (!this.isVisible) return;\n \n // 如果点击的是容器内部,不做处理\n if (this.element.contains(e.target as Node)) {\n return;\n }\n\n // 点击外部,关闭容器\n this.hide();\n };\n}\n","import { IBimComponent } from '../../types/component';\nimport { ThemeConfig } from '../../themes/types';\nimport { localeManager, t } from '../../services/locale';\nimport { MenuItemConfig } from './item';\nimport { MenuOptions } from './types';\nimport './index.css';\nimport { themeManager } from '../../services/theme';\n\n/**\n * 通用菜单列表组件\n * 负责渲染一组菜单项,支持分组、排序、图标、快捷键提示和递归多级子菜单。\n * 它不包含定位逻辑,仅负责内容渲染。\n */\nexport class BimMenu implements IBimComponent {\n public element: HTMLElement;\n private options: MenuOptions;\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n\n // 当前激活的子菜单引用,用于自动关闭\n private activeSubMenu: { menu: BimMenu; container: HTMLElement } | null = null;\n\n constructor(options: MenuOptions) {\n this.options = options;\n this.element = document.createElement('ul');\n this.element.className = 'bim-menu';\n }\n\n /**\n * 初始化组件\n * 渲染 DOM 结构并订阅语言变更\n */\n public init(): void {\n this.render();\n\n // 订阅语言变更事件,实现国际化自动更新\n this.unsubscribeLocale = localeManager.subscribe(() => {\n this.setLocales();\n });\n // 自动订阅主题变更\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n }\n\n /**\n * 设置主题\n * @param theme 全局主题配置\n */\n public setTheme(theme: ThemeConfig) {\n const style = this.element.style;\n style.setProperty('--bim-ui_bg_color', theme.panelBackground);\n style.setProperty('--bim-ui_text_primary', theme.textPrimary);\n style.setProperty('--bim-ui_border_color', theme.border);\n style.setProperty('--bim-ui_bg_hover', theme.componentHover);\n }\n\n /**\n * 响应语言变更\n * 重新渲染整个菜单以更新文本\n */\n public setLocales(): void {\n this.element.innerHTML = '';\n this.render();\n }\n\n /**\n * 销毁组件\n * 清理事件监听、子菜单和 DOM 元素\n */\n public destroy(): void {\n // 取消语言订阅\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n // 关闭并销毁所有打开的子菜单\n this.closeSubMenu();\n // 移除自身 DOM\n this.element.remove();\n }\n\n /**\n * 获取组件根元素\n * 实现 IRightKeyContent 接口,允许被 RightKey 容器挂载\n */\n public getElement(): HTMLElement {\n return this.element;\n }\n\n /**\n * 核心渲染逻辑\n * 处理分组、排序和 DOM 生成\n */\n private render(): void {\n const { items, groupOrder } = this.options;\n\n // 1. 数据分桶:按 group 字段将菜单项分组\n const groups = new Map();\n const defaultGroup = 'default';\n\n items.forEach(item => {\n const groupName = item.group || defaultGroup;\n if (!groups.has(groupName)) {\n groups.set(groupName, []);\n }\n groups.get(groupName)!.push(item);\n });\n\n // 2. 确定分组顺序\n let sortedGroupKeys: string[] = [];\n if (groupOrder) {\n // 优先按照 groupOrder 指定的顺序排序\n sortedGroupKeys = groupOrder.filter(g => groups.has(g));\n // 将未在 groupOrder 中定义的组追加到最后\n for (const key of groups.keys()) {\n if (!sortedGroupKeys.includes(key)) {\n sortedGroupKeys.push(key);\n }\n }\n } else {\n // 如果未指定顺序,则按默认遍历顺序\n sortedGroupKeys = Array.from(groups.keys());\n }\n\n // 3. 渲染分组和组内项\n sortedGroupKeys.forEach((groupName, index) => {\n // 除了第一组外,每组之前插入分割线\n if (index > 0) {\n const divider = document.createElement('li');\n divider.className = 'bim-menu-divider';\n this.element.appendChild(divider);\n }\n\n const groupItems = groups.get(groupName)!;\n // 组内排序:根据 item.order 升序排列\n groupItems.sort((a, b) => (a.order || 0) - (b.order || 0));\n\n groupItems.forEach(item => {\n // 仅渲染可见的项\n if (item.visible !== false) {\n this.element.appendChild(this.createItemElement(item));\n }\n });\n });\n }\n\n /**\n * 创建单个菜单项的 DOM 元素\n */\n private createItemElement(item: MenuItemConfig): HTMLElement {\n const li = document.createElement('li');\n // 根据状态设置样式类\n const isEnabled = !item.disabled;\n li.className = `bim-menu-item ${isEnabled ? '' : 'disabled'}`;\n\n // 1. 图标区域 (Icon Slot)\n const iconDiv = document.createElement('div');\n iconDiv.className = 'bim-menu-item-icon';\n if (item.icon) {\n iconDiv.innerHTML = item.icon;\n }\n li.appendChild(iconDiv);\n\n // 2. 文本区域 (Label Slot)\n const labelDiv = document.createElement('div');\n labelDiv.className = 'bim-menu-item-label';\n // 获取翻译后的文本\n labelDiv.textContent = t(item.label);\n li.appendChild(labelDiv);\n\n // 3. 子菜单指示器 (Arrow Slot)\n const children = item.children;\n const hasChildren = children && children.length > 0;\n\n if (hasChildren) {\n const arrowDiv = document.createElement('div');\n arrowDiv.className = 'bim-menu-item-arrow';\n // 简单的右箭头 SVG\n arrowDiv.innerHTML = '';\n li.appendChild(arrowDiv);\n\n // 绑定子菜单交互事件\n // 鼠标移入:打开子菜单\n li.addEventListener('mouseenter', () => this.openSubMenu(item, li));\n } else {\n // 鼠标移入普通项:关闭当前已打开的子菜单\n li.addEventListener('mouseenter', () => this.closeSubMenu());\n }\n\n // 4. 绑定点击事件\n if (isEnabled) {\n // Debug Log: 检查是否绑定了事件\n // console.log(`[BimMenu] Binding click for ${item.id}, hasChildren: ${hasChildren}, hasOnClick: ${!!item.onClick}`);\n \n li.addEventListener('click', (e) => {\n e.stopPropagation(); // 防止冒泡\n console.log(`[BimMenu] Clicked item: ${item.id}`);\n \n // 如果是叶子节点(没有子菜单),则触发点击动作\n if (!hasChildren) {\n if (item.onClick) {\n console.log(`[BimMenu] Executing onClick for ${item.id}`);\n item.onClick();\n } else {\n console.warn(`[BimMenu] No onClick handler for ${item.id}`);\n }\n }\n });\n }\n\n return li;\n }\n\n /**\n * 打开子菜单\n * @param item 当前菜单项\n * @param parentLi 触发的 DOM 元素(用于定位)\n */\n private openSubMenu(item: MenuItemConfig, parentLi: HTMLElement): void {\n const children = item.children;\n if (!children || children.length === 0) return;\n\n // 如果当前已经打开了子菜单,先关闭它\n this.closeSubMenu();\n\n // 创建子菜单容器 (模拟一个临时的悬浮层)\n const container = document.createElement('div');\n container.style.position = 'fixed';\n container.style.zIndex = '10001'; // 确保比父菜单层级高\n\n // 初步计算位置:位于父项右侧\n const rect = parentLi.getBoundingClientRect();\n container.style.top = `${rect.top}px`;\n container.style.left = `${rect.right}px`;\n\n // 关键修复:阻止 mousedown 冒泡\n // 防止点击子菜单时触发 BimRightKey 的全局关闭逻辑(因为它认为点击发生在主菜单外部)\n container.addEventListener('mousedown', (e) => e.stopPropagation());\n\n // 递归创建新的 BimMenu 实例\n const subMenu = new BimMenu({ items: children });\n subMenu.init();\n container.appendChild(subMenu.element);\n document.body.appendChild(container);\n\n // 保存引用以便后续清理\n this.activeSubMenu = { menu: subMenu, container };\n\n // 边界检测:如果超出屏幕右侧,则向左展开\n const subRect = container.getBoundingClientRect();\n if (subRect.right > window.innerWidth) {\n container.style.left = `${rect.left - subRect.width}px`;\n }\n // TODO: 垂直方向边界检测\n }\n\n /**\n * 关闭当前激活的子菜单\n */\n private closeSubMenu(): void {\n if (this.activeSubMenu) {\n this.activeSubMenu.menu.destroy();\n this.activeSubMenu.container.remove();\n this.activeSubMenu = null;\n }\n }\n}\n\n\n","import { BimComponent } from '../core/component';\nimport { BimEngine } from '../bim-engine';\nimport { BimRightKey } from '../components/right-key';\nimport { BimMenu } from '../components/menu';\nimport { MenuItemConfig } from '../components/menu/item';\n\n/**\n * 右键菜单管理器 (RightKeyManager)\n * 负责协调右键交互流程:\n * 1. 监听 Canvas/容器的 contextmenu 事件\n * 2. 通过注册的处理器 (Handler) 获取需要显示的菜单项\n * 3. 实例化 Menu 组件并装载到 RightKey 容器中显示\n */\nexport class RightKeyManager extends BimComponent {\n private container: HTMLElement;\n private rightKeyPanel: BimRightKey;\n\n // 存储注册的上下文处理器\n // 每个处理器接收鼠标事件,返回一组菜单项(如果没有对应菜单则返回 null)\n private contextHandlers: Array<(e: MouseEvent) => MenuItemConfig[] | null> = [];\n\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n\n // 初始化右键容器,设置极高的层级以覆盖所有 UI\n // 将事件监听和触发逻辑下放给 BimRightKey 组件\n this.rightKeyPanel = new BimRightKey({\n zIndex: 9000,\n container: this.container,\n onContext: this.handleContextMenu\n });\n this.rightKeyPanel.init();\n }\n\n public destroy(): void {\n this.rightKeyPanel.destroy();\n }\n\n /**\n * 注册上下文菜单处理器\n * @param handler 处理函数,接收鼠标事件,返回菜单项数组\n */\n public registerHandler(handler: (e: MouseEvent) => MenuItemConfig[] | null): void {\n this.contextHandlers.push(handler);\n }\n\n /**\n * 手动显示菜单\n * 允许外部直接调用以显示特定的菜单,不一定依赖右键事件\n * @param x 屏幕 X 坐标\n * @param y 屏幕 Y 坐标\n * @param items 菜单项列表\n * @param groupOrder 可选的分组顺序\n */\n public showMenu(x: number, y: number, items: MenuItemConfig[], groupOrder?: string[]): void {\n if (!items || items.length === 0) return;\n\n // 1. 创建菜单内容组件\n const menu = new BimMenu({ items, groupOrder });\n menu.init(); // 必须初始化以生成 DOM\n\n // 2. 将菜单挂载到右键容器\n this.rightKeyPanel.mount(menu);\n\n // 3. 显示容器\n this.rightKeyPanel.show(x, y);\n }\n\n /**\n * 隐藏右键菜单\n */\n public hide(): void {\n this.rightKeyPanel.hide();\n }\n\n /**\n * 处理右键点击事件\n * 由 BimRightKey 组件在检测到有效右键点击时调用\n */\n private handleContextMenu = (e: MouseEvent): void => {\n // 1. 确定上下文项\n // 遍历所有注册的处理器,找到第一个返回非空结果的处理器\n // 这种责任链模式允许插件优先处理特定对象的右键\n let items: MenuItemConfig[] | null = null;\n for (const handler of this.contextHandlers) {\n const result = handler(e);\n if (result && result.length > 0) {\n if (!items) items = [];\n items = items.concat(result);\n }\n }\n\n // 2. 如果有菜单项,则显示\n if (items && items.length > 0) {\n this.showMenu(e.clientX, e.clientY, items);\n } else {\n // 如果没有任何内容,则关闭可能存在的菜单\n this.hide();\n }\n };\n}\n","import { BimEngine } from \"../../../bim-engine\";\nimport { MenuItemConfig } from \"../item\";\n\nexport const infoMenuButton = (engine: BimEngine): MenuItemConfig => {\n return {\n id: \"infoMenu\",\n label: \"menu.info\",\n group: 'info',\n icon: '',\n onClick: () => {\n console.log('dianjile')\n engine.dialog?.showInfoDialog()\n engine.engine?.rightKey?.hide()\n }\n }\n}","import { BimEngine } from \"../../../bim-engine\";\nimport { MenuItemConfig } from \"../item\";\n\nexport const fourMenuButton = (engine: BimEngine): MenuItemConfig => {\n return {\n id: \"fourMenu\",\n label: \"menu.info\",\n icon: '',\n onClick: () => {\n console.log('dianjile')\n engine.dialog?.showInfoDialog()\n engine.engine?.rightKey?.hide()\n }\n }\n}","import { BimEngine } from \"../../../bim-engine\";\nimport { MenuItemConfig } from \"../item\";\n\nexport const secondMenuButton = (engine: BimEngine): MenuItemConfig => {\n return {\n id: \"infoMenu\",\n label: \"menu.info\",\n icon: '',\n onClick: () => {\n console.log('dianjile')\n engine.dialog?.showInfoDialog()\n engine.engine?.rightKey?.hide()\n }\n }\n}","import { BimEngine } from \"../../../bim-engine\";\nimport { MenuItemConfig } from \"../item\";\nimport { fourMenuButton } from \"./four\";\nimport { secondMenuButton } from \"./second\";\n\nexport const homeMenuButton = (engine: BimEngine): MenuItemConfig => {\n return {\n id: \"homeMenu\",\n label: \"menu.home\",\n group: 'home',\n children: [secondMenuButton(engine), fourMenuButton(engine)],\n icon: '',\n onClick: () => {\n engine.dialog?.showInfoDialog()\n engine.engine?.rightKey?.hide()\n }\n }\n}","import { Engine, type EngineOptions, type ModelLoadOptions } from '../components/engine';\nimport { BimComponent } from '../core/component';\nimport type { BimEngine } from '../bim-engine';\nimport { RightKeyManager } from './right-key-manager';\nimport { infoMenuButton } from '../components/menu/buttons/info';\nimport { homeMenuButton } from '../components/menu/buttons/home';\n\n/**\n * 3D 引擎管理器\n * 负责连接 Engine 组件和 BimEngine,向外部暴露简化的 API\n * 采用延迟初始化模式,用户需主动调用 initialize() 方法\n */\nexport class EngineManager extends BimComponent {\n /** 3D 引擎挂载的父容器 */\n private container: HTMLElement;\n /** 3D 引擎组件实例 */\n private engineInstance: Engine | null = null;\n\n public rightKey: RightKeyManager | null = null; // 右键菜单管理器\n\n /**\n * 构造函数\n * @param engine 引擎实例\n * @param container 3D 引擎挂载的目标容器\n */\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n }\n\n /**\n * 初始化 3D 引擎\n * @param options 引擎配置选项(可选,如果不提供则使用默认配置)\n * @returns 是否初始化成功\n */\n public initialize(options?: Omit): boolean {\n // 如果已经初始化,先销毁旧的实例\n if (this.engineInstance && this.engineInstance.isInitialized()) {\n console.warn('[EngineManager] 3D Engine already initialized. Destroying old instance...');\n this.engineInstance.destroy();\n this.engineInstance = null;\n }\n\n try {\n // 创建 Engine 组件实例\n // options 中的配置会自动复制给 createEngine 使用\n this.engineInstance = new Engine({\n container: this.container,\n ...options, // 合并配置选项\n });\n\n // 调用组件的 init 方法初始化引擎\n this.engineInstance.init();\n\n // 初始化右键 (移到 return 之前)\n this.rightKey = new RightKeyManager(this.engine, this.container);\n\n // 注册默认右键菜单\n this.rightKey.registerHandler((_e) => {\n return [\n infoMenuButton(this.engine),\n homeMenuButton(this.engine)\n ];\n });\n\n return this.engineInstance.isInitialized();\n } catch (error) {\n console.error('[EngineManager] Failed to initialize 3D engine:', error);\n this.engineInstance = null;\n return false;\n }\n }\n /**\n * 检��� 3D 引擎是否已初始化\n */\n public isInitialized(): boolean {\n return this.engineInstance !== null && this.engineInstance.isInitialized();\n }\n\n /**\n * 加载 3D 模型\n * @param url 模型文件 URL\n * @param options 加载选项(位置、旋转、缩放)\n */\n public loadModel(url: string, options?: ModelLoadOptions): void {\n if (!this.engineInstance || !this.engineInstance.isInitialized()) {\n console.error('[EngineManager] 3D Engine not initialized. Please call initialize() first.');\n return;\n }\n this.engineInstance.loadModel(url, options);\n }\n\n /**\n * 获取原始 3D 引擎实例\n * 用于直接调用第三方引擎的其他 API\n */\n public getEngine(): any {\n if (!this.engineInstance) {\n console.warn('[EngineManager] 3D Engine not initialized.');\n return null;\n }\n return this.engineInstance.getEngine();\n }\n\n /**\n * 销毁 3D 引擎实例\n */\n public destroy(): void {\n if (this.engineInstance) {\n this.engineInstance.destroy();\n this.engineInstance = null;\n }\n if (this.rightKey) {\n this.rightKey.destroy();\n this.rightKey = null;\n }\n }\n}\n\n\n\n","import type { BimTreeNode } from './tree-node';\n\n/**\n * 节点勾选状态枚举\n */\nexport enum TreeNodeCheckState {\n Unchecked = 0,\n Checked = 1,\n Indeterminate = 2 // 半选\n}\n\n/**\n * 节点点击行为类型\n */\nexport type NodeClickAction = 'select' | 'expand';\n\n/**\n * 树节点配置接口\n */\nexport interface TreeNodeConfig {\n /** 唯一标识符 */\n id: string;\n\n /** 显示文本的翻译键 */\n label: string;\n\n /** 节点图标 (SVG string 或 URL) */\n icon?: string;\n\n /** 子节点列表 */\n children?: TreeNodeConfig[];\n\n /** 初始展开状态 (默认 false) */\n expanded?: boolean;\n\n /** 初始选中状态 (默认 false) */\n checked?: boolean;\n\n /** 是否禁用 (默认 false) */\n disabled?: boolean;\n\n /** 自定义业务数据 */\n data?: any;\n\n /** 是否是叶子节点 (用于异步加载场景,暂留接口) */\n isLeaf?: boolean;\n\n /** 点击整行的行为 (默认 'select') */\n clickAction?: NodeClickAction;\n}\n\n/**\n * 树组件配置选项\n */\nexport interface TreeOptions {\n /** 树的数据源 */\n data: TreeNodeConfig[];\n\n /** 是否显示复选框 (默认 true) */\n checkable?: boolean;\n\n /** \n * 父子节点选中状态是否关联 (默认 true)\n * true: 选中父选子,子全选自动选父\n * false: 独立选中\n */\n checkStrictly?: boolean;\n\n /** 默认展开所有节点 (默认 false) */\n defaultExpandAll?: boolean;\n\n /** 缩进宽度 (像素,默认 24) */\n indent?: number;\n\n /** 是否启用搜索功能 (默认 false) */\n enableSearch?: boolean;\n\n /** 搜索框占位符 */\n searchPlaceholder?: string;\n\n /** 节点勾选回调 */\n onNodeCheck?: (node: BimTreeNode) => void;\n\n /** 节点选择回调 */\n onNodeSelect?: (node: BimTreeNode) => void;\n\n /** 节点展开/折叠回调 */\n onNodeExpand?: (node: BimTreeNode) => void;\n\n /** \n * 选中时显示的自定义操作栏渲染函数 \n * 返回 HTML 字符串或 HTMLElement\n */\n renderActions?: (node: TreeNodeConfig) => HTMLElement | string;\n}","import { TreeNodeConfig, TreeNodeCheckState, TreeOptions } from './types';\n/**\n * 树节点类\n * 负责渲染单个节点、处理交互和递归\n */\nexport class BimTreeNode {\n public config: TreeNodeConfig;\n public element: HTMLElement;\n public children: BimTreeNode[] = [];\n public parent: BimTreeNode | null = null;\n public checkState: TreeNodeCheckState = TreeNodeCheckState.Unchecked;\n\n // UI Elements\n private contentEl!: HTMLElement;\n private switcherEl!: HTMLElement;\n private checkboxEl: HTMLElement | null = null;\n private titleEl!: HTMLElement;\n private actionsEl!: HTMLElement; // 操作栏容器\n private childrenContainer!: HTMLElement;\n // 外部回调\n private onExpandChange: (node: BimTreeNode) => void;\n private onCheckChange: (node: BimTreeNode) => void;\n private onNodeClick: (node: BimTreeNode) => void;\n private renderActions?: (node: TreeNodeConfig) => HTMLElement | string;\n \n constructor(\n config: TreeNodeConfig, \n options: TreeOptions,\n callbacks: {\n onExpand: (n: BimTreeNode) => void,\n onCheck: (n: BimTreeNode) => void,\n onClick: (n: BimTreeNode) => void\n }\n ) {\n this.config = config;\n this.onExpandChange = callbacks.onExpand;\n this.onCheckChange = callbacks.onCheck;\n this.onNodeClick = callbacks.onClick;\n this.renderActions = options.renderActions;\n \n // 初始化状态\n this.checkState = config.checked ? TreeNodeCheckState.Checked : TreeNodeCheckState.Unchecked;\n \n this.element = this.createDom(options);\n }\n /**\n * 创建节点 DOM\n */\n private createDom(options: TreeOptions): HTMLElement {\n const nodeEl = document.createElement('div');\n nodeEl.className = 'bim-tree-node';\n if (this.config.disabled) nodeEl.classList.add('is-disabled');\n\n // 1. 内容行\n this.contentEl = document.createElement('div');\n this.contentEl.className = 'bim-tree-node-content';\n\n // 1.1 展开/折叠箭头\n this.switcherEl = document.createElement('span');\n this.switcherEl.className = 'bim-tree-switcher';\n // 默认右箭头 SVG\n this.switcherEl.innerHTML = ``;\n\n const hasChildren = this.config.children && this.config.children.length > 0;\n if (!hasChildren) {\n this.switcherEl.classList.add('is-hidden');\n } else if (this.config.expanded) {\n this.switcherEl.classList.add('is-expanded');\n }\n\n this.switcherEl.addEventListener('click', (e) => {\n e.stopPropagation();\n this.toggleExpand();\n });\n\n this.contentEl.appendChild(this.switcherEl);\n\n // 1.2 复选框 (可选)\n if (options.checkable !== false) {\n this.checkboxEl = document.createElement('span');\n this.checkboxEl.className = 'bim-tree-checkbox';\n this.updateCheckboxUI();\n\n this.checkboxEl.addEventListener('click', (e) => {\n e.stopPropagation();\n if (this.config.disabled) return;\n this.toggleCheck();\n });\n this.contentEl.appendChild(this.checkboxEl);\n }\n\n // 1.3 图标 (可选)\n if (this.config.icon) {\n const iconEl = document.createElement('span');\n iconEl.className = 'bim-tree-icon';\n iconEl.innerHTML = this.config.icon.includes('`;\n this.contentEl.appendChild(iconEl);\n }\n\n // 1.4 文本\n this.titleEl = document.createElement('span');\n this.titleEl.className = 'bim-tree-title';\n this.updateLabel(); // 设置文本\n this.contentEl.appendChild(this.titleEl);\n\n // 1.5 操作栏 (Actions)\n this.actionsEl = document.createElement('div');\n this.actionsEl.className = 'bim-tree-node-actions';\n this.actionsEl.addEventListener('click', (e) => {\n e.stopPropagation(); // 防止点击操作栏触发选中/展开\n });\n this.contentEl.appendChild(this.actionsEl);\n\n // 绑定整行点击\n this.contentEl.addEventListener('click', (e) => {\n e.stopPropagation();\n if (this.config.disabled) return;\n\n const action = this.config.clickAction || 'select';\n\n if (action === 'expand') {\n this.toggleExpand();\n } else {\n this.onNodeClick(this);\n }\n });\n\n nodeEl.appendChild(this.contentEl);\n\n // 2. 子节点容器\n this.childrenContainer = document.createElement('div');\n this.childrenContainer.className = 'bim-tree-children';\n // 设置缩进\n const indent = options.indent || 24;\n this.childrenContainer.style.paddingLeft = `${indent}px`; // 每一级子器左移\n\n if (this.config.expanded && hasChildren) {\n this.childrenContainer.classList.add('is-visible');\n }\n nodeEl.appendChild(this.childrenContainer);\n\n return nodeEl;\n }\n\n /**\n * 设置高亮选中状态 (Select 模式下)\n */\n public setSelected(selected: boolean) {\n if (selected) {\n this.contentEl.classList.add('is-selected');\n // 渲染自定义操作栏\n if (this.renderActions) {\n const content = this.renderActions(this.config);\n this.actionsEl.innerHTML = '';\n if (typeof content === 'string') {\n this.actionsEl.innerHTML = content;\n } else if (content instanceof HTMLElement) {\n this.actionsEl.appendChild(content);\n }\n }\n } else {\n this.contentEl.classList.remove('is-selected');\n this.actionsEl.innerHTML = ''; // 清空内容\n }\n }\n\n /**\n * 更新显示文本 (国际化支持) -> 移除国际化,直接显示\n */\n public updateLabel() {\n if (this.titleEl) {\n this.titleEl.textContent = this.config.label;\n }\n }\n\n /**\n * 切换展开状态\n */\n public toggleExpand(force?: boolean) {\n if (!this.config.children || this.config.children.length === 0) return;\n\n const newState = force !== undefined ? force : !this.config.expanded;\n this.config.expanded = newState;\n\n if (newState) {\n this.switcherEl.classList.add('is-expanded');\n this.childrenContainer.classList.add('is-visible');\n } else {\n this.switcherEl.classList.remove('is-expanded');\n this.childrenContainer.classList.remove('is-visible');\n }\n\n // 触发回调\n if (force === undefined) { // 只有用户交互才触发回调,防止初始化时无限循环\n this.onExpandChange(this);\n }\n }\n\n /**\n * 切换选中状态 (用户点击)\n */\n public toggleCheck() {\n // 如果当前是半选,点击变全选;如果全选,点击未选;如果未选,点击变全选\n // 简化逻辑:只要不是 Checked,点击都变 Checked;如果是 Checked,变 Unchecked\n const newChecked = this.checkState !== TreeNodeCheckState.Checked;\n this.setChecked(newChecked ? TreeNodeCheckState.Checked : TreeNodeCheckState.Unchecked, true);\n }\n\n /**\n * 设置选中状态 (API调用或联动)\n * @param state 新状态\n * @param fireEvent 是否触发事件\n */\n public setChecked(state: TreeNodeCheckState, fireEvent: boolean = false) {\n if (this.checkState === state) return;\n\n this.checkState = state;\n this.config.checked = (state === TreeNodeCheckState.Checked);\n\n this.updateCheckboxUI();\n\n if (fireEvent) {\n this.onCheckChange(this);\n }\n }\n\n /**\n * 更新复选框 UI 样式\n */\n public updateCheckboxUI() {\n if (!this.checkboxEl) return;\n\n this.checkboxEl.classList.remove('is-checked', 'is-indeterminate');\n\n if (this.checkState === TreeNodeCheckState.Checked) {\n this.checkboxEl.classList.add('is-checked');\n } else if (this.checkState === TreeNodeCheckState.Indeterminate) {\n this.checkboxEl.classList.add('is-indeterminate');\n }\n }\n\n /**\n * 添加子节点实例\n */\n public appendChild(childNode: BimTreeNode) {\n childNode.parent = this;\n this.children.push(childNode);\n this.childrenContainer.appendChild(childNode.element);\n\n // 如果之前是隐藏的箭头,现在有了子节点,需要显示出来\n if (this.children.length === 1) {\n this.switcherEl.classList.remove('is-hidden');\n }\n }\n\n /**\n * 销毁\n */\n public destroy() {\n this.children.forEach(c => c.destroy());\n this.children = [];\n this.element.remove();\n this.parent = null;\n }\n}\n","import { IBimComponent } from '../../types/component';\nimport { ThemeConfig } from '../../themes/types';\nimport { localeManager, t } from '../../services/locale';\nimport { themeManager } from '../../services/theme';\nimport { TreeOptions, TreeNodeConfig, TreeNodeCheckState } from './types';\nimport { BimTreeNode } from './tree-node';\nimport './index.css';\n\n// 定义辅助事件发射器接口 (由于 BimTree 通常作为 Manager 的一部分或独立使用)\n// 为了方便,这里我们假设它会被 TreeManager 管理,TreeManager 会处理事件发射\n// 但 BimTree 本身也需要一个方式通知 Manager。\n// 我们可以通过构造函数传入 event bus 适配器,或者直接使用 CustomEvent。\n// 更好的方式:BimTree 提供 onEvent 回调。\n\nexport class BimTree implements IBimComponent {\n public element: HTMLElement;\n private contentElement: HTMLElement; // 树内容容器\n private searchInput: HTMLInputElement | null = null;\n private searchResults: HTMLElement | null = null;\n\n private options: TreeOptions;\n private nodeMap: Map = new Map();\n private rootNodes: BimTreeNode[] = [];\n private selectedNode: BimTreeNode | null = null; // 当前选中的高亮节点\n\n // 订阅清理函数\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n private clickOutsideHandler: ((e: MouseEvent) => void) | null = null;\n\n // 事件回调 (由 Manager 注入)\n public onNodeCheck?: (node: BimTreeNode) => void;\n public onNodeSelect?: (node: BimTreeNode) => void;\n public onNodeExpand?: (node: BimTreeNode) => void;\n\n constructor(options: TreeOptions) {\n this.options = {\n checkable: true,\n checkStrictly: true,\n indent: 24,\n defaultExpandAll: true,\n enableSearch: false,\n searchPlaceholder: 'tree.searchPlaceholder',\n ...options\n };\n \n // 主容器\n this.element = document.createElement('div');\n this.element.className = 'bim-tree';\n\n // 搜索区域\n if (this.options.enableSearch) {\n this.createSearchDOM();\n }\n\n // 内容容器\n this.contentElement = document.createElement('div');\n this.contentElement.className = 'bim-tree-content';\n this.element.appendChild(this.contentElement);\n\n // 初始化回调\n if (options.onNodeCheck) this.onNodeCheck = options.onNodeCheck;\n if (options.onNodeSelect) this.onNodeSelect = options.onNodeSelect;\n if (options.onNodeExpand) this.onNodeExpand = options.onNodeExpand;\n }\n\n private createSearchDOM() {\n const searchContainer = document.createElement('div');\n searchContainer.className = 'bim-tree-search';\n\n const wrapper = document.createElement('div');\n wrapper.className = 'bim-tree-search-wrapper';\n\n // 图标\n const icon = document.createElement('span');\n icon.className = 'bim-tree-search-icon';\n icon.innerHTML = ``;\n wrapper.appendChild(icon);\n\n this.searchInput = document.createElement('input');\n this.searchInput.className = 'bim-tree-search-input';\n this.searchInput.type = 'text';\n this.searchInput.placeholder = t(this.options.searchPlaceholder || '搜索...');\n\n // 绑定输入事件\n this.searchInput.addEventListener('input', (e) => {\n const query = (e.target as HTMLInputElement).value;\n this.handleSearch(query);\n });\n\n wrapper.appendChild(this.searchInput);\n searchContainer.appendChild(wrapper);\n\n // 搜索结果容器\n this.searchResults = document.createElement('div');\n this.searchResults.className = 'bim-tree-search-results';\n\n searchContainer.appendChild(this.searchResults);\n this.element.appendChild(searchContainer);\n\n // 点击外部关闭搜索结果\n this.clickOutsideHandler = (e: MouseEvent) => {\n if (this.searchResults &&\n !this.searchResults.contains(e.target as Node) &&\n !this.searchInput?.contains(e.target as Node)) {\n this.searchResults.classList.remove('is-visible');\n }\n };\n document.addEventListener('click', this.clickOutsideHandler);\n }\n\n public init(): void {\n this.render();\n\n // 订阅系统事件\n this.unsubscribeLocale = localeManager.subscribe(() => this.setLocales());\n this.unsubscribeTheme = themeManager.subscribe((theme) => this.setTheme(theme));\n\n // 初始化主题\n this.setTheme(themeManager.getTheme());\n }\n\n /**\n * 处理搜索逻辑\n */\n private handleSearch(query: string) {\n if (!this.searchResults) return;\n\n if (!query.trim()) {\n this.searchResults.classList.remove('is-visible');\n this.searchResults.innerHTML = '';\n return;\n }\n\n const results: { node: BimTreeNode, label: string, path: string }[] = [];\n const lowerQuery = query.toLowerCase();\n\n this.nodeMap.forEach(node => {\n // 直接使用 config.label,不进行翻译\n const label = node.config.label;\n if (label.toLowerCase().includes(lowerQuery)) {\n results.push({\n node,\n label,\n path: this.getNodePath(node)\n });\n }\n });\n\n this.renderSearchResults(results);\n }\n\n /**\n * 获取节点路径(面包屑)\n */\n private getNodePath(node: BimTreeNode): string {\n const path: string[] = [];\n let current: BimTreeNode | null = node.parent; // 从父级开始\n while (current) {\n // 直接使用 label\n path.unshift(current.config.label);\n current = current.parent;\n }\n return path.join(' > ');\n }\n\n /**\n * 渲染搜索结果列表\n */\n private renderSearchResults(results: { node: BimTreeNode, label: string, path: string }[]) {\n if (!this.searchResults) return;\n\n this.searchResults.innerHTML = '';\n if (results.length === 0) {\n const noData = document.createElement('div');\n noData.className = 'bim-tree-search-item';\n noData.style.cursor = 'default';\n noData.style.color = '#999';\n noData.textContent = 'No results';\n this.searchResults.appendChild(noData);\n } else {\n results.forEach(res => {\n const item = document.createElement('div');\n item.className = 'bim-tree-search-item';\n\n const title = document.createElement('span');\n title.className = 'bim-tree-search-item-title';\n title.textContent = res.label;\n\n const path = document.createElement('span');\n path.className = 'bim-tree-search-item-path';\n path.textContent = res.path;\n\n item.appendChild(title);\n if (res.path) item.appendChild(path);\n\n item.addEventListener('click', () => {\n this.revealNode(res.node);\n });\n\n this.searchResults!.appendChild(item);\n });\n }\n this.searchResults.classList.add('is-visible');\n }\n\n /**\n * 定位到指定节点\n */\n public revealNode(node: BimTreeNode) {\n // 1. 关闭搜索下拉\n if (this.searchResults) {\n this.searchResults.classList.remove('is-visible');\n if (this.searchInput) this.searchInput.value = ''; // 可选:清空搜索框\n }\n\n // 2. 递归展开父节点\n let current = node.parent;\n while (current) {\n current.toggleExpand(true); // 强制展开\n current = current.parent;\n }\n\n // 3. 选中节点 (Select)\n this.handleNodeSelect(node);\n\n // 4. 滚动到可视区域\n setTimeout(() => {\n node.element.scrollIntoView({ behavior: 'smooth', block: 'center' });\n }, 100);\n }\n\n /**\n * 设置主题\n */\n public setTheme(theme: ThemeConfig): void {\n const style = this.element.style;\n style.setProperty('--bim-ui_bg_color', theme.panelBackground);\n style.setProperty('--bim-ui_text_primary', theme.textPrimary);\n style.setProperty('--bim-ui_text_secondary', theme.textSecondary || '#999');\n style.setProperty('--bim-ui_border_color', theme.border);\n style.setProperty('--bim-ui_bg_hover', theme.componentHover);\n style.setProperty('--bim-primary_color', theme.primary);\n // style.setProperty('--bim-ui_text_disabled', theme.textDisabled); // 如果 ThemeConfig 有这个字段\n }\n\n /**\n * 响应语言变更\n */\n public setLocales(): void {\n this.nodeMap.forEach(node => node.updateLabel());\n if (this.searchInput) {\n this.searchInput.placeholder = t(this.options.searchPlaceholder || 'tree.searchPlaceholder');\n }\n }\n\n public destroy(): void {\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n if (this.clickOutsideHandler) {\n document.removeEventListener('click', this.clickOutsideHandler);\n this.clickOutsideHandler = null;\n }\n this.rootNodes.forEach(node => node.destroy());\n this.rootNodes = [];\n this.nodeMap.clear();\n this.element.remove();\n this.selectedNode = null;\n }\n\n /**\n * 核心渲染逻辑\n */\n private render(): void {\n this.contentElement.innerHTML = ''; // 清空内容区,而不是整个 element\n this.nodeMap.clear();\n this.rootNodes = [];\n\n this.options.data.forEach(config => {\n this.createNodeRecursively(config, null);\n });\n\n // 移除旧的 expandAll 调用,因为 expanded 状态已在 createNodeRecursively 中处理\n }\n\n /**\n * 递归创建节点\n */\n private createNodeRecursively(config: TreeNodeConfig, parent: BimTreeNode | null) {\n // 处理展开状态优先级: config.expanded > defaultExpandAll\n if (config.expanded === undefined) {\n config.expanded = this.options.defaultExpandAll;\n }\n\n const node = new BimTreeNode(config, this.options, {\n onExpand: (n) => { if (this.onNodeExpand) this.onNodeExpand(n); },\n onCheck: (n) => this.handleNodeCheck(n),\n onClick: (n) => this.handleNodeSelect(n)\n });\n\n this.nodeMap.set(config.id, node);\n\n if (parent) {\n parent.appendChild(node);\n } else {\n this.rootNodes.push(node);\n this.contentElement.appendChild(node.element); // 挂载到 contentElement\n }\n\n if (config.children && config.children.length > 0) {\n config.children.forEach(childConfig => {\n this.createNodeRecursively(childConfig, node);\n });\n }\n\n // 如果是初始化渲染,需要处理 checkStrictly 的向上联动(因为数据里可能只给了子节点 checked,父节点没给)\n // 这里做一个简单的后处理:如果 checkStrictly 开启,且当前节点 checked,则触发一次联动\n // 注意:这可能会导致性能问题,���化做法是在所有节点创建完后统一计算一次状态\n }\n\n /**\n * 处理节点选择 (高亮)\n */\n private handleNodeSelect(node: BimTreeNode) {\n // 如果之前有选中的,先取消选中\n if (this.selectedNode && this.selectedNode !== node) {\n this.selectedNode.setSelected(false);\n }\n\n // 设置当前为选中\n node.setSelected(true);\n this.selectedNode = node;\n\n // 触发外部回调\n if (this.onNodeSelect) this.onNodeSelect(node);\n }\n\n /**\n * 处理节点勾选逻辑 (核心算法)\n */\n private handleNodeCheck(node: BimTreeNode) {\n const isChecked = node.checkState === TreeNodeCheckState.Checked;\n\n // 1. 触发外部回调 (Event)\n if (this.onNodeCheck) this.onNodeCheck(node);\n\n // 2. 如果不联动,直接返回\n if (this.options.checkStrictly === false) return;\n\n // 3. 联动逻辑\n // 3.1 向下级联 (Cascade Down): 父变子全变\n const updateChildren = (n: BimTreeNode, state: TreeNodeCheckState) => {\n n.children.forEach(child => {\n if (child.config.disabled) return; // 跳过禁用节点\n child.setChecked(state, false); // 不再触发事件,只更新状态 UI\n updateChildren(child, state);\n });\n };\n\n // 当前节点是 Checked 或 Unchecked,子节点跟随\n if (isChecked) {\n updateChildren(node, TreeNodeCheckState.Checked);\n } else {\n updateChildren(node, TreeNodeCheckState.Unchecked);\n }\n\n // 3.2 向上冒泡 (Bubble Up): 子变父更新\n let current = node.parent;\n while (current) {\n if (current.config.disabled) {\n current = current.parent;\n continue;\n }\n\n const children = current.children;\n const allChecked = children.every(c => c.checkState === TreeNodeCheckState.Checked);\n const allUnchecked = children.every(c => c.checkState === TreeNodeCheckState.Unchecked);\n\n if (allChecked) {\n current.setChecked(TreeNodeCheckState.Checked, false);\n } else if (allUnchecked) {\n current.setChecked(TreeNodeCheckState.Unchecked, false);\n } else {\n current.setChecked(TreeNodeCheckState.Indeterminate, false);\n }\n\n current = current.parent;\n }\n }\n\n // ================== Public APIs ==================\n\n public getNode(id: string): BimTreeNode | undefined {\n return this.nodeMap.get(id);\n }\n\n public checkNode(id: string, checked: boolean) {\n const node = this.nodeMap.get(id);\n if (node) {\n node.setChecked(checked ? TreeNodeCheckState.Checked : TreeNodeCheckState.Unchecked, true);\n // 手动调用联动处理,因为 setChecked 的 fireEvent 只触发回调,不包含内部逻辑调用?\n // 不,我们在 createNodeRecursively 里绑定的 onCheck 就是 handleNodeCheck\n // 所以只要 fireEvent=true,就会触发 handleNodeCheck,进而触发联动。\n }\n }\n\n public expandAll(expanded: boolean) {\n this.nodeMap.forEach(node => node.toggleExpand(expanded));\n }\n\n public getCheckedNodes(includeHalfChecked: boolean = false): TreeNodeConfig[] {\n const result: TreeNodeConfig[] = [];\n this.nodeMap.forEach(node => {\n if (node.checkState === TreeNodeCheckState.Checked) {\n result.push(node.config);\n } else if (includeHalfChecked && node.checkState === TreeNodeCheckState.Indeterminate) {\n result.push(node.config);\n }\n });\n return result;\n }\n}\n","import { IBimComponent } from '../../types/component';\nimport { localeManager, t } from '../../services/locale';\nimport { themeManager } from '../../services/theme';\nimport type { ThemeConfig } from '../../themes/types';\nimport type { TabItem, TabOptions } from './index.type';\nimport './index.css';\n\n/**\n * 简单标签页组件(固定标签,不支持运行时增删)\n * - 仅处理标签头部与内容切换\n * - 主题从 ThemeManager 获取,不在配置中传入\n * - 文案通过 t() 翻译,支持传原文直接展示\n */\nexport class BimTab implements IBimComponent {\n /** 组件根节点 */\n public element: HTMLElement;\n /** 头部容器 */\n private navElement: HTMLElement;\n /** 内容容器 */\n private contentElement: HTMLElement;\n /** 业务配置 */\n private options: TabOptions;\n /** 当前激活的标签 id */\n private activeId: string | null;\n /** id -> TabItem */\n private tabMap: Map = new Map();\n /** id -> 内容容器 */\n private panelMap: Map = new Map();\n /** 主题/语言订阅解除函数 */\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n /** 头部点击事件处理引用(便于销毁时解绑) */\n private navClickHandler: ((e: MouseEvent) => void) | null = null;\n\n constructor(options: TabOptions) {\n this.options = options;\n this.activeId = options.activeId || (options.tabs[0]?.id ?? null);\n\n // 预置 tabMap,方便后续查找\n options.tabs.forEach((tab) => this.tabMap.set(tab.id, tab));\n\n // 构建基础 DOM 结构\n this.element = document.createElement('div');\n this.element.className = 'bim-tab';\n\n this.navElement = document.createElement('div');\n this.navElement.className = 'bim-tab__nav';\n this.navElement.setAttribute('role', 'tablist');\n this.element.appendChild(this.navElement);\n\n this.contentElement = document.createElement('div');\n this.contentElement.className = 'bim-tab__content';\n this.element.appendChild(this.contentElement);\n\n // 挂载到容器\n this.options.container.appendChild(this.element);\n }\n\n /**\n * 初始化组件\n */\n public init(): void {\n this.renderNav();\n this.renderPanels();\n // 初始化文案与主题\n this.setLocales();\n this.setTheme(themeManager.getTheme());\n\n // 订阅语言、主题变化\n this.unsubscribeLocale = localeManager.subscribe(() => this.setLocales());\n this.unsubscribeTheme = themeManager.subscribe((theme) => this.setTheme(theme));\n }\n\n /**\n * 渲染头部标签\n */\n private renderNav(): void {\n this.navElement.innerHTML = '';\n\n this.navClickHandler = (event: MouseEvent) => {\n const target = (event.target as HTMLElement).closest('.bim-tab__item');\n if (!target) return;\n const tabId = target.dataset.id;\n if (!tabId) return;\n const tab = this.tabMap.get(tabId);\n if (tab?.disabled) return;\n this.activateTab(tabId);\n };\n this.navElement.addEventListener('click', this.navClickHandler);\n\n this.options.tabs.forEach((tab) => {\n const btn = document.createElement('button');\n btn.type = 'button';\n btn.className = 'bim-tab__item';\n btn.dataset.id = tab.id;\n btn.setAttribute('role', 'tab');\n btn.id = `tab-${tab.id}`;\n btn.setAttribute('aria-selected', `${tab.id === this.activeId}`);\n if (tab.disabled) {\n btn.disabled = true;\n btn.setAttribute('aria-disabled', 'true');\n btn.classList.add('is-disabled');\n }\n\n // 图标\n if (tab.icon) {\n const iconEl = document.createElement('span');\n iconEl.className = 'bim-tab__icon';\n iconEl.innerHTML = tab.icon;\n btn.appendChild(iconEl);\n }\n\n const titleEl = document.createElement('span');\n titleEl.className = 'bim-tab__title';\n titleEl.textContent = this.resolveTitle(tab.title);\n btn.appendChild(titleEl);\n\n if (tab.id === this.activeId) {\n btn.classList.add('is-active');\n }\n\n this.navElement.appendChild(btn);\n });\n }\n\n /**\n * 渲染内容面板\n */\n private renderPanels(): void {\n this.contentElement.innerHTML = '';\n this.panelMap.clear();\n\n this.options.tabs.forEach((tab) => {\n const panel = document.createElement('div');\n panel.className = 'bim-tab__panel';\n panel.dataset.id = tab.id;\n panel.setAttribute('role', 'tabpanel');\n panel.setAttribute('aria-labelledby', `tab-${tab.id}`);\n\n if (tab.content instanceof HTMLElement) {\n panel.appendChild(tab.content);\n } else if (typeof tab.content === 'string') {\n panel.innerHTML = tab.content;\n }\n\n if (tab.id === this.activeId) {\n panel.classList.add('is-active');\n } else {\n panel.style.display = 'none';\n }\n\n this.panelMap.set(tab.id, panel);\n this.contentElement.appendChild(panel);\n });\n }\n\n /**\n * 激活指定标签\n * @param tabId 目标标签 id\n */\n public activateTab(tabId: string): void {\n if (this.activeId === tabId) return;\n const targetTab = this.tabMap.get(tabId);\n if (!targetTab || targetTab.disabled) return;\n\n this.activeId = tabId;\n // 更新头部状态\n const buttons = this.navElement.querySelectorAll('.bim-tab__item');\n buttons.forEach((btn) => {\n const isActive = btn.dataset.id === tabId;\n btn.classList.toggle('is-active', isActive);\n btn.setAttribute('aria-selected', `${isActive}`);\n });\n\n // 更新面板显示\n this.panelMap.forEach((panel, id) => {\n const isActive = id === tabId;\n panel.classList.toggle('is-active', isActive);\n panel.style.display = isActive ? 'block' : 'none';\n });\n\n if (this.options.onChange) {\n this.options.onChange(tabId, targetTab);\n }\n }\n\n /**\n * 应用主题\n */\n public setTheme(theme: ThemeConfig): void {\n const style = this.element.style;\n style.setProperty('--bim-tab-bg', theme.panelBackground);\n style.setProperty('--bim-tab-nav-bg', theme.panelBackground);\n style.setProperty('--bim-tab-text', theme.textPrimary);\n style.setProperty('--bim-tab-text-secondary', theme.textSecondary);\n style.setProperty('--bim-tab-text-active', theme.primary);\n style.setProperty('--bim-tab-border', theme.border);\n style.setProperty('--bim-tab-hover-bg', theme.componentHover);\n style.setProperty('--bim-tab-active-bg', theme.componentActive);\n style.setProperty('--bim-tab-icon', theme.icon);\n }\n\n /**\n * 应用当前语言文案\n */\n public setLocales(): void {\n const buttons = this.navElement.querySelectorAll('.bim-tab__item');\n buttons.forEach((btn) => {\n const id = btn.dataset.id;\n if (!id) return;\n const tab = this.tabMap.get(id);\n if (!tab) return;\n const titleEl = btn.querySelector('.bim-tab__title');\n if (titleEl) {\n titleEl.textContent = this.resolveTitle(tab.title);\n }\n });\n }\n\n /**\n * 清理资源\n */\n public destroy(): void {\n if (this.navClickHandler) {\n this.navElement.removeEventListener('click', this.navClickHandler);\n this.navClickHandler = null;\n }\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n this.panelMap.clear();\n this.tabMap.clear();\n this.element.remove();\n }\n\n /**\n * 工具:解析标题(优先翻译,不存在则回退原值)\n */\n private resolveTitle(title: string): string {\n try {\n const translated = t(title);\n return translated || title;\n } catch (err) {\n // 翻译失败时使用原值\n return title;\n }\n }\n}\n\n","import type {ButtonGroupColors, ButtonConfig} from '../components/button-group/index.type';\nimport {Toolbar} from '../components/button-group/toolbar';\nimport {BimComponent} from '../core/component';\nimport type {BimEngine} from '../bim-engine';\nimport {BimButtonGroup} from \"../components/button-group\";\nimport {BimTree} from \"../components/tree\";\nimport {TreeNodeConfig} from \"../components/tree/types.ts\";\nimport {BimDialog} from \"../components/dialog\";\nimport {BimTab} from \"../components/tab\";\n\nconst MOCK_STRUCT_DATA: TreeNodeConfig[] =[\n {\n id: 'root',\n label: '全部构件',\n expanded: true,\n clickAction: 'expand',\n children: [\n {\n id: 'level-1',\n label: '一层',\n expanded: false,\n icon:'',\n clickAction: 'expand',\n children: [\n { id: 'l1-wall', label: '墙体(128)'},\n { id: 'l1-column', label: '柱(46)' },\n { id: 'l1-beam', label: '梁(82)' },\n { id: 'l1-slab', label: '楼板(12)' },\n { id: 'l1-door', label: '门(24)' },\n { id: 'l1-window', label: '窗(36)' }\n ]\n },\n {\n id: 'level-2',\n label: '二层',\n expanded: false,\n clickAction: 'expand',\n children: [\n { id: 'l2-wall', label: '墙体(141)' },\n { id: 'l2-column', label: '柱(52)' },\n { id: 'l2-beam', label: '梁(90)' },\n { id: 'l2-slab', label: '楼板(12)' },\n { id: 'l2-door', label: '门(18)' },\n { id: 'l2-window', label: '窗(40)' }\n ]\n },\n {\n id: 'level-3',\n label: '三层',\n expanded: false,\n clickAction: 'expand',\n children: [\n { id: 'l3-wall', label: '墙体(136)' },\n { id: 'l3-column', label: '柱(48)' },\n { id: 'l3-beam', label: '梁(88)' },\n { id: 'l3-slab', label: '楼板(12)' },\n { id: 'l3-door', label: '门(16)' },\n { id: 'l3-window', label: '窗(38)' }\n ]\n },\n {\n id: 'level-roof',\n label: '屋面层',\n expanded: false,\n clickAction: 'expand',\n children: [\n { id: 'rf-slab', label: '屋面板(6)' },\n { id: 'rf-beam', label: '屋面梁(24)' },\n { id: 'rf-parapet', label: '女儿墙(18)' }\n ]\n }\n ]\n }\n];\n\n/**\n * 底部工具栏管理器 (ToolbarManager)\n * 仅负责管理底部工具栏实例。\n */\nexport class ConstructTreeManagerBtn extends BimComponent {\n private toolbar: Toolbar | null = null;\n private toolbarContainer: HTMLElement | null = null;\n private container: HTMLElement;\n private dialog: BimDialog | null = null;\n\n constructor(engine: BimEngine, container: HTMLElement) {\n super(engine);\n this.container = container;\n this.init();\n }\n\n private init() {\n // 创建底部工具栏专用容器\n this.toolbarContainer = document.createElement('div');\n this.toolbarContainer.id = 'bim-construct-tree';\n this.container.appendChild(this.toolbarContainer);\n this.toolbar = new BimButtonGroup({\n container: this.toolbarContainer,\n showLabel: false,\n direction: 'column',\n position: 'top-left', // 底部居中\n align: 'vertical', // 图标在上\n expand: 'up' // 向上展开\n });\n this.toolbar.init();\n this.toolbar.setEngine(this.engine);\n this.toolbar.addGroup('construct-tree');\n this.toolbar.addButton({\n id: 'construct-tree-btn',\n groupId: 'construct-tree',\n type: 'button',\n label: 'construct-tree',\n icon: '',\n onClick: () => {\n this.openConstructTreeDialog()\n }\n });\n this.toolbar.render();\n }\n\n public openConstructTreeDialog() {\n this.setVisible(false);\n\n // 构件树实例(放在“构件”标签内)\n const tree = new BimTree({\n data: MOCK_STRUCT_DATA,\n checkable: true,\n indent: 0,\n enableSearch: true,\n checkStrictly: true,\n defaultExpandAll: true,\n renderActions: (_node) => {\n return '';\n },\n onNodeCheck: (node) => {\n console.log('onNodeCheck', node);\n },\n onNodeSelect: (node) => {\n console.log('onNodeSelect', node);\n },\n onNodeExpand: (node) => {\n console.log('onNodeExpand', node);\n this.dialog?.fitWidth();\n },\n });\n tree.init();\n\n // 系统/空间暂留空占位,可后续填充业务内容\n const systemPlaceholder = document.createElement('div');\n systemPlaceholder.className = 'construct-tab__panel-content';\n const spacePlaceholder = document.createElement('div');\n spacePlaceholder.className = 'construct-tab__panel-content';\n\n // 构件面板容器,确保内部树区域可滚动\n const componentPanel = document.createElement('div');\n componentPanel.className = 'construct-tab__panel-content';\n componentPanel.appendChild(tree.element);\n\n // 创建 Tab 容器(仅在本弹窗内使用,不额外挂 Manager)\n const tabMount = document.createElement('div');\n tabMount.className = 'construct-tab__container';\n tabMount.style.height = '100%';\n tabMount.style.overflow = 'hidden';\n const tab = new BimTab({\n container: tabMount,\n tabs: [\n {id: 'component', title: 'tab.component', content: componentPanel},\n {id: 'system', title: 'tab.system', content: systemPlaceholder},\n {id: 'space', title: 'tab.space', content: spacePlaceholder},\n ],\n activeId: 'component',\n onChange: () => {\n // 切换后根据内容宽度刷新弹窗\n this.dialog?.fitWidth();\n }\n });\n tab.init();\n\n this.dialog = this.engine.dialog!.create({\n title: 'constructTree.title',\n minWidth: 320,\n height: 420,\n content: tabMount,\n position: {x: 20, y: 20},\n resizable: false,\n onClose: () => {\n tab.destroy();\n tree.destroy();\n this.setVisible(true);\n }\n });\n this.dialog?.fitWidth();\n }\n\n public refresh() {\n this.toolbar?.render();\n }\n\n public destroy() {\n this.toolbar?.destroy();\n this.toolbar = null;\n }\n\n // --- 转发 API ---\n public addGroup(groupId: string, beforeGroupId?: string) {\n this.toolbar?.addGroup(groupId, beforeGroupId);\n this.toolbar?.render();\n }\n\n public addButton(config: ButtonConfig) {\n this.toolbar?.addButton(config);\n this.toolbar?.render();\n }\n\n public setButtonVisibility(id: string, v: boolean) {\n this.toolbar?.updateButtonVisibility(id, v);\n }\n\n public setShowLabel(show: boolean) {\n this.toolbar?.setShowLabel(show);\n }\n\n public setVisible(visible: boolean) {\n if (this.toolbarContainer) {\n this.toolbarContainer.style.visibility = visible ? 'visible' : 'hidden';\n }\n }\n\n public setBackgroundColor(color: string) {\n this.toolbar?.setBackgroundColor(color);\n }\n\n public setColors(colors: ButtonGroupColors) {\n this.toolbar?.setColors(colors);\n }\n}\n","import './index.css';\nimport { CollapseOptions, CollapseItemConfig } from './types';\nimport { IBimComponent } from '../../types/component';\nimport { t, localeManager } from '../../services/locale';\nimport { themeManager } from '../../services/theme';\nimport type { ThemeConfig } from '../../themes/types';\n\n/**\n * 单个折叠面板项\n */\nclass BimCollapseItem {\n public element: HTMLElement;\n public headerEl!: HTMLElement;\n public contentEl!: HTMLElement;\n public contentBoxEl!: HTMLElement;\n public arrowEl!: HTMLElement;\n public titleEl!: HTMLElement;\n\n private config: CollapseItemConfig;\n private parent: BimCollapse;\n\n constructor(config: CollapseItemConfig, parent: BimCollapse) {\n this.config = config;\n this.parent = parent;\n this.element = this.createDom();\n }\n\n private createDom(): HTMLElement {\n const itemEl = document.createElement('div');\n itemEl.className = `bim-collapse-item ${this.config.className || ''}`;\n if (this.config.disabled) itemEl.classList.add('is-disabled');\n itemEl.dataset.id = this.config.id;\n\n // ��部区域\n this.headerEl = document.createElement('div');\n this.headerEl.className = 'bim-collapse-header';\n\n // 箭头图标\n this.arrowEl = document.createElement('span');\n this.arrowEl.className = 'bim-collapse-arrow';\n this.arrowEl.innerHTML = ``;\n this.headerEl.appendChild(this.arrowEl);\n\n // 自定义图标 (可选)\n if (this.config.icon) {\n const iconEl = document.createElement('span');\n iconEl.className = 'bim-collapse-icon';\n iconEl.innerHTML = this.config.icon;\n this.headerEl.appendChild(iconEl);\n }\n\n // 标题文本\n this.titleEl = document.createElement('span');\n this.titleEl.className = 'bim-collapse-title';\n this.titleEl.textContent = t(this.config.title); // 初始翻译\n this.headerEl.appendChild(this.titleEl);\n\n // 额外内容 (可选,如右侧标签)\n if (this.config.extra) {\n const extraEl = document.createElement('div');\n extraEl.className = 'bim-collapse-extra';\n if (typeof this.config.extra === 'string') {\n extraEl.innerHTML = this.config.extra;\n } else {\n extraEl.appendChild(this.config.extra);\n }\n this.headerEl.appendChild(extraEl);\n }\n\n // 点击事件\n this.headerEl.addEventListener('click', () => {\n if (this.config.disabled) return;\n this.parent.toggleItem(this.config.id);\n });\n\n itemEl.appendChild(this.headerEl);\n\n // 内容区域\n this.contentEl = document.createElement('div');\n this.contentEl.className = 'bim-collapse-content is-hidden';\n\n this.contentBoxEl = document.createElement('div');\n this.contentBoxEl.className = 'bim-collapse-content-box';\n\n if (typeof this.config.content === 'string') {\n this.contentBoxEl.innerHTML = this.config.content;\n } else {\n this.contentBoxEl.appendChild(this.config.content);\n }\n\n this.contentEl.appendChild(this.contentBoxEl);\n itemEl.appendChild(this.contentEl);\n\n return itemEl;\n }\n\n public updateLocale() {\n if (this.titleEl) {\n this.titleEl.textContent = t(this.config.title);\n }\n }\n\n public setActive(isActive: boolean) {\n if (isActive) {\n this.element.classList.add('is-active');\n this.contentEl.classList.remove('is-hidden');\n // 简单的动画处理:设置 height\n // 实际生产中可能需要更复杂的 JS 动画库或 transitionend 事件处理\n // 这里依赖 CSS transition\n } else {\n this.element.classList.remove('is-active');\n this.contentEl.classList.add('is-hidden');\n }\n }\n}\n\n/**\n * 折叠面板组件\n */\nexport class BimCollapse implements IBimComponent {\n private element: HTMLElement;\n private options: CollapseOptions;\n private items: Map = new Map();\n private activeIds: Set = new Set();\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n\n constructor(options: CollapseOptions) {\n this.options = {\n bordered: true,\n accordion: false,\n ...options\n };\n\n this.element = document.createElement('div');\n this.element.className = `bim-collapse ${this.options.className || ''}`;\n if (!this.options.bordered) this.element.style.border = 'none';\n if (this.options.ghost) this.element.classList.add('is-ghost');\n\n const container = typeof this.options.container === 'string'\n ? document.getElementById(this.options.container)\n : this.options.container;\n\n if (container) {\n container.appendChild(this.element);\n }\n\n // 初始化激活的 ID\n if (this.options.activeIds) {\n this.options.activeIds.forEach(id => this.activeIds.add(id));\n }\n\n this.init();\n }\n\n public init() {\n // 创建子项\n this.options.items.forEach(itemConfig => {\n const item = new BimCollapseItem(itemConfig, this);\n this.items.set(itemConfig.id, item);\n this.element.appendChild(item.element);\n\n // 设置初始状态\n if (this.activeIds.has(itemConfig.id)) {\n item.setActive(true);\n }\n });\n\n // 订阅语言变更\n this.unsubscribeLocale = localeManager.subscribe(() => {\n this.setLocales();\n });\n\n // 订阅主题变更\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n\n // 初始应用主题\n this.setTheme(themeManager.getTheme());\n }\n\n public toggleItem(id: string) {\n const isActive = this.activeIds.has(id);\n\n if (this.options.accordion) {\n // 手风琴模式:关闭其他所有,只展开目标\n this.activeIds.clear();\n if (!isActive) {\n this.activeIds.add(id);\n }\n } else {\n // 普通模式:切换目标状态\n if (isActive) {\n this.activeIds.delete(id);\n } else {\n this.activeIds.add(id);\n }\n }\n\n this.refreshState();\n\n if (this.options.onChange) {\n this.options.onChange(Array.from(this.activeIds));\n }\n }\n\n private refreshState() {\n this.items.forEach((item, id) => {\n item.setActive(this.activeIds.has(id));\n });\n }\n\n public setTheme(theme: ThemeConfig): void {\n const style = this.element.style;\n style.setProperty('--bim-bg-color', theme.panelBackground);\n style.setProperty('--bim-border-color', theme.border);\n style.setProperty('--bim-text-color', theme.textPrimary);\n\n // 头部默认背景色使用 componentBackground\n style.setProperty('--bim-header-bg-color', theme.componentHover);\n style.setProperty('--bim-header-hover-bg-color', theme.componentHover);\n\n style.setProperty('--bim-content-bg-color', theme.panelBackground);\n style.setProperty('--bim-disabled-color', theme.textSecondary);\n }\n\n public setLocales(): void {\n this.items.forEach(item => item.updateLocale());\n }\n\n public destroy(): void {\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n this.element.remove();\n this.items.clear();\n }\n}\n","import './index.css';\nimport { DescriptionOptions, DescriptionItem } from './types';\nimport { IBimComponent } from '../../types/component';\nimport { themeManager } from '../../services/theme';\nimport type { ThemeConfig } from '../../themes/types';\n\n/**\n * 描述列表组件\n * 用于展示一组 Key-Value 数据\n * 注意:本组件为纯展示组件,不处理国际化,请在外部传入处理好的文本。\n */\nexport class BimDescription implements IBimComponent {\n private element: HTMLElement;\n private options: DescriptionOptions;\n private unsubscribeTheme: (() => void) | null = null;\n\n constructor(options: DescriptionOptions) {\n this.options = {\n bordered: false,\n ...options\n };\n\n this.element = this.createDom();\n\n const container = typeof this.options.container === 'string'\n ? document.getElementById(this.options.container)\n : this.options.container;\n\n if (container) {\n container.appendChild(this.element);\n }\n\n this.init();\n }\n\n public init(): void {\n this.applyCustomStyles();\n this.renderItems();\n\n // 订阅主题变更\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n\n // 初始应用主题\n this.setTheme(themeManager.getTheme());\n }\n\n private createDom(): HTMLElement {\n const el = document.createElement('div');\n el.className = `bim-description ${this.options.className || ''}`;\n\n if (this.options.bordered) el.classList.add('is-bordered');\n\n return el;\n }\n\n private applyCustomStyles() {\n const style = this.element.style;\n\n // 应用全局字体大小\n if (this.options.fontSize) {\n style.setProperty('--bim-desc-font-size', this.options.fontSize);\n }\n\n // 应用全局 Label 颜色\n if (this.options.labelColor) {\n style.setProperty('--bim-desc-label-color', this.options.labelColor);\n }\n\n // 应用全局 Value 颜色\n if (this.options.valueColor) {\n style.setProperty('--bim-desc-value-color', this.options.valueColor);\n }\n\n // 应用 Padding 配置\n if (this.options.labelPadding) {\n style.setProperty('--bim-desc-label-padding', this.options.labelPadding);\n }\n\n if (this.options.valuePadding) {\n style.setProperty('--bim-desc-value-padding', this.options.valuePadding);\n }\n }\n\n private renderItems() {\n this.element.innerHTML = ''; // 清空现有内容\n\n this.options.items.forEach(item => {\n const itemEl = document.createElement('div');\n itemEl.className = `bim-description-item ${item.className || ''}`;\n\n // 1. Label\n const labelEl = document.createElement('div');\n labelEl.className = 'bim-description-label';\n\n // 行级颜色覆盖全局颜色\n if (item.labelColor) {\n labelEl.style.color = item.labelColor;\n }\n\n // 设置固定宽度\n if (this.options.labelWidth) {\n labelEl.style.width = this.options.labelWidth;\n }\n\n // 直接显示文本\n // bordered 模式移除冒号,普通模式保留\n labelEl.textContent = this.options.bordered ? item.label : (item.label + ':');\n\n // 2. Value\n const valueEl = document.createElement('div');\n valueEl.className = 'bim-description-value';\n\n // 行级颜色覆盖全局颜色\n if (item.valueColor) {\n valueEl.style.color = item.valueColor;\n }\n\n if (typeof item.value === 'string') {\n valueEl.innerHTML = item.value;\n } else {\n valueEl.appendChild(item.value);\n }\n\n itemEl.appendChild(labelEl);\n itemEl.appendChild(valueEl);\n this.element.appendChild(itemEl);\n });\n }\n\n /**\n * 动态更新数据\n */\n public setItems(items: DescriptionItem[]) {\n this.options.items = items;\n this.renderItems();\n }\n\n public setTheme(theme: ThemeConfig): void {\n const style = this.element.style;\n // 设置基础主题变量 (作为 fallback 或默认值)\n style.setProperty('--bim-text-color', theme.textPrimary);\n style.setProperty('--bim-label-color', theme.textSecondary);\n style.setProperty('--bim-value-color', theme.textPrimary);\n style.setProperty('--bim-border-color', theme.border);\n }\n\n public setLocales(): void {\n // 本组件不处理国际化\n }\n\n public destroy(): void {\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n this.element.remove();\n }\n}\n","import { BimComponent } from '../core/component';\nimport { BimEngine } from '../bim-engine';\nimport { BimCollapse } from '../components/collapse/index';\nimport { BimDescription } from '../components/description/index';\nimport { BimTab } from '../components/tab/index';\n\n/**\n * 属性面板管理器\n * 负责展示和管理属性面板弹窗 (演示 Tab + Collapse + Description 组件)\n */\nexport class PropertyPanelManager extends BimComponent {\n private dialogId = 'property-panel-dialog';\n\n constructor(engine: BimEngine) {\n super(engine);\n }\n\n public init(): void {\n // 监听来自 Demo 的打开属性面板事件\n document.addEventListener('bim-demo:open-property-panel', () => {\n this.show();\n });\n }\n\n /**\n * 显示属性面板\n */\n public show() {\n if (!this.engine.dialog) {\n console.warn('Dialog manager is not initialized');\n return;\n }\n\n // 1. 创建弹窗\n const width = 360; // 稍微加宽一点以容纳 Tab\n const x = document.body.clientWidth - width - 40;\n console.log('x', x)\n\n const dialog = this.engine.dialog.create({\n id: this.dialogId,\n title: 'panel.property.title', // '构件详情'\n content: '',\n width: `${width}px`,\n height: '500px',\n position: { x, y: 20 },\n showMask: false,\n resizable: true\n } as any);\n\n // 2. 创建内容容器\n const contentContainer = document.createElement('div');\n contentContainer.style.height = '100%';\n contentContainer.style.display = 'flex';\n contentContainer.style.flexDirection = 'column';\n\n dialog.setContent(contentContainer);\n\n // 3. 创建标签页组件\n const tab = new BimTab({\n container: contentContainer,\n tabs: [\n {\n id: 'props',\n title: 'panel.property.tab.props', // '属性'\n content: this.createPropsTabContent()\n },\n {\n id: 'material',\n title: 'panel.property.tab.material', // '材质'\n content: this.createMaterialTabContent()\n }\n ]\n });\n tab.init();\n\n }\n\n /**\n * 创建\"属性\"标签页的内容 (包含 Collapse)\n */\n private createPropsTabContent(): HTMLElement {\n const container = document.createElement('div');\n container.style.height = '100%';\n container.style.overflowY = 'auto'; // 内容区域滚动\n\n new BimCollapse({\n container: container,\n accordion: true,\n activeIds: ['base', 'location'],\n items: [\n {\n id: 'base',\n title: 'panel.property.base', // '基本属性'\n content: this.createBaseInfoContent(),\n },\n {\n id: 'advanced',\n title: 'panel.property.advanced', // '高级设置'\n content: this.createAdvancedInfoContent(), // 新增一个内容\n disabled: false\n }\n ]\n });\n\n return container;\n }\n\n /**\n * 创建\"材质\"标签页的内容 (包含 Collapse)\n */\n private createMaterialTabContent(): HTMLElement {\n const container = document.createElement('div');\n container.style.height = '100%';\n container.style.overflowY = 'auto';\n\n new BimCollapse({\n container: container,\n accordion: true,\n activeIds: ['material'],\n items: [\n {\n id: 'material',\n title: 'panel.property.material', // '材质信息'\n content: this.createMaterialContent(),\n }\n ]\n });\n\n return container;\n }\n\n private createBaseInfoContent(): HTMLElement {\n const container = document.createElement('div');\n\n new BimDescription({\n container: container,\n labelWidth: '80px',\n bordered: true,\n items: [\n { label: 'Guid', value: '1f8d-4a2e-9c' },\n { label: 'Name', value: 'Basic Wall: Generic - 200mm' },\n { label: 'Type', value: 'Basic Wall' },\n { label: 'Level', value: 'Trane - Centrifugal Water Chiller - CVHF 2 Stage direct drive TAG(BP-RHS-1100RT) 0202104531 1' }\n ]\n });\n\n return container;\n }\n\n private createAdvancedInfoContent(): HTMLElement {\n const container = document.createElement('div');\n\n new BimDescription({\n container: container,\n labelWidth: '100px',\n bordered: true,\n items: [\n { label: 'Area', value: '32.5 m²' },\n { label: 'Volume', value: '6.5 m³' },\n { label: 'Length', value: '5000 mm' },\n { label: 'Phase', value: 'New Construction' }\n ]\n });\n\n return container;\n }\n\n private createMaterialContent(): HTMLElement {\n const container = document.createElement('div');\n\n // 材质预览块\n const preview = document.createElement('div');\n preview.style.display = 'flex';\n preview.style.alignItems = 'center';\n preview.style.marginBottom = '4px';\n preview.innerHTML = `\n
    \n Concrete - Cast-in-Place Gray\n `;\n\n const descContainer = document.createElement('div');\n\n new BimDescription({\n container: descContainer,\n items: [\n { label: 'Preview', value: preview },\n { label: 'Class', value: 'Concrete' },\n { label: 'Density', value: '2400 kg/m³' },\n { label: 'Thermal', value: '0.6 W/(m·K)' }\n ]\n });\n\n container.appendChild(descContainer);\n return container;\n }\n\n public destroy(): void {\n // 如果有需要清理的资源\n }\n}\n","import './index.css';\nimport type { ThemeConfig } from '../../themes/types';\nimport { IBimComponent } from '../../types/component';\nimport { localeManager, t } from '../../services/locale';\nimport { themeManager } from '../../services/theme';\nimport type { MeasureConfig, MeasureMode, MeasurePanelOptions, MeasurePrecision, MeasureResult, MeasureUnit } from './types';\n\n/**\n * 测量面板组件(只做 UI,不实现真实测量)\n *\n * 组件职责:\n * - 展示 8 种测量方式按钮(默认 4 个,可展开/收起)\n * - 维护当前选中的测量方式(current mode)\n * - 展示测量结果(由外部 setResult 注入)\n * - 提供 “删除全部 / 设置” 的 UI 与对外方法(暂不实现真实逻辑,仅回调/占位)\n *\n * 注意:\n * - 所有用户可见文本必须通过 t(key) 获取(国际化强制要求)\n * - 组件需要订阅主题/语言变更,并在 destroy 时清理订阅\n */\nexport class MeasurePanel implements IBimComponent {\n public element: HTMLElement;\n\n private options: MeasurePanelOptions;\n private activeMode: MeasureMode;\n private isExpanded: boolean;\n private result: MeasureResult | null = null;\n\n /**\n * 测量配置(单位/精度)\n * 说明:\n * - 你要求:创建 MeasurePanel 不传入单位和精度\n * - 默认值维护在组件内部\n * - 初始化时优先读取缓存(localStorage),否则使用默认值\n */\n private config: MeasureConfig;\n\n /** 设置面板的临时配置(用于“取消”回滚) */\n private draftConfig: MeasureConfig | null = null;\n\n /** 当前视图:主面板 / 设置面板 */\n private view: 'main' | 'settings' = 'main';\n\n /** 缓存 key(默认全局) */\n private static readonly CONFIG_CACHE_KEY = 'bim-engine:measure:config';\n\n /** 默认配置(由组件内部维护) */\n private static readonly DEFAULT_CONFIG: MeasureConfig = {\n unit: 'mm',\n precision: 2\n };\n\n // DOM 引用(便于局部更新,减少频繁 querySelector)\n private toolButtons: Map = new Map();\n private toggleBtn!: HTMLButtonElement;\n private toggleTextEl!: HTMLElement;\n private mainValueValueEl!: HTMLElement;\n private mainValueLabelEl!: HTMLElement;\n private mainNumberEl!: HTMLElement;\n private mainUnitEl!: HTMLElement;\n private xyzBoxEl!: HTMLElement;\n private xyzXEl!: HTMLElement;\n private xyzYEl!: HTMLElement;\n private xyzZEl!: HTMLElement;\n private clearBtn!: HTMLButtonElement;\n private settingsBtn!: HTMLButtonElement;\n\n // Settings DOM\n private mainViewEl!: HTMLElement;\n private settingsViewEl!: HTMLElement;\n private unitSelectEl!: HTMLSelectElement;\n private precisionSelectEl!: HTMLSelectElement;\n private saveSettingsBtn!: HTMLButtonElement;\n private cancelSettingsBtn!: HTMLButtonElement;\n\n // 订阅清理\n private unsubscribeLocale: (() => void) | null = null;\n private unsubscribeTheme: (() => void) | null = null;\n\n /**\n * 构造函数\n * @param options 组件配置\n */\n constructor(options: MeasurePanelOptions = {}) {\n this.options = options;\n this.activeMode = options.defaultMode ?? 'distance';\n this.isExpanded = options.defaultExpanded ?? false;\n\n // 读取配置:优先缓存,否则默认\n this.config = this.loadConfigFromCache() ?? { ...MeasurePanel.DEFAULT_CONFIG };\n\n this.element = this.createDom();\n }\n\n /**\n * 初始化组件(实现 IBimComponent)\n */\n public init(): void {\n // 订阅语言变更:更新所有文本/提示\n this.unsubscribeLocale = localeManager.subscribe(() => {\n this.setLocales();\n });\n\n // 订阅主题变更:更新 CSS 变量(如需要)\n this.unsubscribeTheme = themeManager.subscribe((theme) => {\n this.setTheme(theme);\n });\n\n // 初始应用\n this.setLocales();\n this.setTheme(themeManager.getTheme());\n\n // 初始渲染状态(按钮显隐、选中态、结果区)\n this.applyExpandedState();\n this.applyActiveModeState();\n this.applyViewState();\n this.renderResult();\n }\n\n /**\n * 设置主题(实现 IBimComponent)\n * @param theme 主题配置\n */\n public setTheme(theme: ThemeConfig): void {\n // 为了可读性:这里显式写出映射,不做过度抽象\n const style = this.element.style;\n\n // 这些变量不会强制覆盖外部(Dialog)已有变量,只做兜底\n style.setProperty('--bim-measure-border', theme.border ?? 'rgba(255, 255, 255, 0.12)');\n style.setProperty('--bim-measure-divider', theme.border ?? 'rgba(255, 255, 255, 0.10)');\n style.setProperty('--bim-measure-icon-color', theme.icon ?? '#ddd');\n style.setProperty('--bim-measure-label-color', theme.textSecondary ?? 'rgba(255, 255, 255, 0.70)');\n style.setProperty('--bim-measure-value-color', theme.textPrimary ?? 'rgba(255, 255, 255, 0.90)');\n\n // “删除全部”颜色:截图中偏绿色,这里用 primary 做一个合理映射\n style.setProperty('--bim-measure-danger', theme.primary ?? '#46d369');\n // 设置面板“保存设置”按钮用主题色\n style.setProperty('--bim-measure-primary', theme.primary ?? '#0078d4');\n style.setProperty('--bim-measure-primary-hover', theme.primaryHover ?? '#0063b1');\n style.setProperty('--bim-measure-btn-bg', theme.componentBackground ?? 'rgba(255, 255, 255, 0.06)');\n style.setProperty('--bim-measure-btn-hover-bg', theme.componentHover ?? 'rgba(255, 255, 255, 0.10)');\n style.setProperty('--bim-measure-btn-active-bg', theme.componentActive ?? 'rgba(255, 255, 255, 0.14)');\n }\n\n /**\n * 设置语言(实现 IBimComponent)\n */\n public setLocales(): void {\n // 1) 更新按钮 tooltip(图标占位时,tooltip 是主要的可读文本)\n for (const [mode, btn] of this.toolButtons.entries()) {\n btn.title = t(this.getModeI18nKey(mode));\n btn.setAttribute('aria-label', btn.title);\n }\n\n // 2) 更新展开/收起按钮 tooltip\n this.toggleBtn.title = this.isExpanded ? t('measure.actions.collapse') : t('measure.actions.expand');\n this.toggleBtn.setAttribute('aria-label', this.toggleBtn.title);\n\n // 2.1) 更新展开/收起按钮可见文本(你要求的“文字提示”)\n if (this.toggleTextEl) {\n this.toggleTextEl.textContent = this.toggleBtn.title;\n }\n\n // 3) 更新底部按钮文本/tooltip\n this.clearBtn.textContent = t('measure.actions.clearAll');\n this.settingsBtn.title = t('measure.actions.settings');\n this.settingsBtn.setAttribute('aria-label', this.settingsBtn.title);\n\n // 4) 主值 label(随模式变化)\n this.mainValueLabelEl.textContent = t(this.getModeValueLabelI18nKey(this.activeMode));\n\n // 6) XYZ label(使用 key)\n // 这里 label 在 createDom 已经是固定文本节点,直接用 setText 更新更直观\n // 但为了减少 DOM 结构复杂度,我们把 label 写在 createDom 里,通过 data-key 更新\n const labelNodes = this.element.querySelectorAll('[data-i18n-key]');\n labelNodes.forEach((node) => {\n const key = node.dataset.i18nKey;\n if (key) node.textContent = t(key);\n });\n\n // 7) 设置面板文本\n this.saveSettingsBtn.textContent = t('measure.settings.save');\n this.cancelSettingsBtn.textContent = t('measure.settings.cancel');\n }\n\n /**\n * 销毁组件(实现 IBimComponent)\n */\n public destroy(): void {\n // 清理订阅\n if (this.unsubscribeLocale) {\n this.unsubscribeLocale();\n this.unsubscribeLocale = null;\n }\n if (this.unsubscribeTheme) {\n this.unsubscribeTheme();\n this.unsubscribeTheme = null;\n }\n\n // 清理事件监听:由于本组件的监听都绑定在创建时的具体按钮上,\n // 且按钮会随 element 一起被 GC,这里不做逐个 removeEventListener(可读性优先)\n\n // 移除 DOM\n this.element.remove();\n }\n\n // ==========================\n // 对外 API(给 Manager / 外部业务调用)\n // ==========================\n\n /**\n * 获取当前测量方式\n */\n public getActiveMode(): MeasureMode {\n return this.activeMode;\n }\n\n /**\n * 切换测量方式(你要求的“切换类型的方法”)\n * @param mode 目标测量方式\n */\n public switchMode(mode: MeasureMode): void {\n this.setActiveMode(mode);\n }\n\n /**\n * 设置当前测量方式\n * @param mode 目标测量方式\n */\n public setActiveMode(mode: MeasureMode): void {\n if (this.activeMode === mode) return;\n this.activeMode = mode;\n this.applyActiveModeState();\n\n // 切换方式后,主值 label 也需要更新\n this.mainValueLabelEl.textContent = t(this.getModeValueLabelI18nKey(this.activeMode));\n\n // 通知外部(如果需要)\n if (this.options.onModeChange) {\n this.options.onModeChange(mode);\n }\n\n // 模式切换后,结果展示也应刷新(例如某些字段显示为 --)\n this.renderResult();\n\n // 切换模式会影响结果区高度(例如 distance 显示 xyz,其它不显示)\n // 复用 onExpandedChange 来通知外部重新计算 Dialog 高度(不额外扩展回调,保持接口简单)\n if (this.options.onExpandedChange) {\n this.options.onExpandedChange(this.isExpanded);\n }\n }\n\n /**\n * 设置测量结果(由外部注入)\n * @param result 测量结果;传 null 表示清空\n */\n public setResult(result: MeasureResult | null): void {\n this.result = result;\n this.renderResult();\n }\n\n /**\n * 删除全部(只做 UI 状态清空 + 回调)\n */\n public clearAll(): void {\n // 先清空结果显示\n this.result = null;\n this.renderResult();\n\n // 通知外部\n if (this.options.onClearAll) {\n this.options.onClearAll();\n }\n }\n\n /**\n * 打开设置(本次只预留方法/回调)\n */\n public openSettings(): void {\n // 进入设置面板(组件内部逻辑)\n this.enterSettingsView();\n\n // 仍然保留回调(如果外部想监听)\n if (this.options.onSettings) {\n this.options.onSettings();\n }\n }\n\n /**\n * 获取当前测量配置\n */\n public getConfig(): MeasureConfig {\n return { ...this.config };\n }\n\n /**\n * 设置测量配置(可选对外调用)\n * @param partial 部分更新\n * @param persist 是否写入缓存(默认 false)\n */\n public setConfig(partial: Partial, persist: boolean = false): void {\n const next: MeasureConfig = {\n unit: partial.unit ?? this.config.unit,\n precision: partial.precision ?? this.config.precision\n };\n this.config = next;\n if (persist) {\n this.saveConfigToCache(next);\n }\n\n // 配置变化会影响数值显示(单位/精度)\n this.renderResult();\n\n // 如果当前在设置面板,表单也需要同步\n if (this.view === 'settings') {\n this.syncSettingsFormFromConfig(next);\n }\n }\n\n /**\n * 展开 / 收起(可选对外调用)\n * @param expanded 是否展开\n */\n public setExpanded(expanded: boolean): void {\n if (this.isExpanded === expanded) return;\n this.isExpanded = expanded;\n this.applyExpandedState();\n this.setLocales(); // 更新 tooltip(展开/收起)\n\n // 通知外部:用于重新计算 Dialog 高度\n if (this.options.onExpandedChange) {\n this.options.onExpandedChange(this.isExpanded);\n }\n }\n\n /**\n * 获取是否展开\n */\n public getExpanded(): boolean {\n return this.isExpanded;\n }\n\n // ==========================\n // 内部实现\n // ==========================\n\n private createDom(): HTMLElement {\n const root = document.createElement('div');\n root.className = 'bim-measure-panel';\n\n // 主视图容器(默认显示)\n this.mainViewEl = document.createElement('div');\n this.mainViewEl.className = 'bim-measure-main';\n\n // 顶部:工具按钮区\n const toolsBox = document.createElement('div');\n toolsBox.className = 'bim-measure-tools';\n\n const grid = document.createElement('div');\n grid.className = 'bim-measure-tool-grid';\n\n // 8 种测量方式(顺序严格按你给的)\n const modes: MeasureMode[] = [\n 'distance',\n 'minDistance',\n 'angle',\n 'elevation',\n 'volume',\n 'laserDistance',\n 'slope',\n 'spaceVolume'\n ];\n\n // 图标占位:统一用圆形(你要求的“圆形占位”)\n const circleIconSvg = `\n \n \n \n `;\n\n // 逐个创建按钮\n for (let i = 0; i < modes.length; i++) {\n const mode = modes[i];\n const btn = document.createElement('button');\n btn.type = 'button';\n btn.className = 'bim-measure-tool-btn';\n btn.dataset.mode = mode;\n\n // icon\n const icon = document.createElement('span');\n icon.className = 'bim-measure-tool-icon';\n icon.innerHTML = circleIconSvg;\n btn.appendChild(icon);\n\n // 点击切换模式\n btn.addEventListener('click', () => {\n this.setActiveMode(mode);\n });\n\n // 先不在这里设置 title/text(统一交给 setLocales)\n this.toolButtons.set(mode, btn);\n grid.appendChild(btn);\n }\n\n toolsBox.appendChild(grid);\n\n // 展开/收起按钮(箭头)\n const toggleBox = document.createElement('div');\n toggleBox.className = 'bim-measure-toggle';\n\n this.toggleBtn = document.createElement('button');\n this.toggleBtn.type = 'button';\n this.toggleBtn.className = 'bim-measure-toggle-btn';\n // 展开/收起按钮:更小,并带文字提示(展开/收起)\n // 注意:文本内容由 setLocales() 统一更新,这里先放一个占位容器\n this.toggleTextEl = document.createElement('span');\n this.toggleTextEl.className = 'bim-measure-toggle-text';\n const toggleIconEl = document.createElement('span');\n toggleIconEl.className = 'bim-measure-toggle-icon';\n toggleIconEl.innerHTML = `\n \n \n \n `;\n this.toggleBtn.appendChild(this.toggleTextEl);\n this.toggleBtn.appendChild(toggleIconEl);\n this.toggleBtn.addEventListener('click', () => {\n this.isExpanded = !this.isExpanded;\n this.applyExpandedState();\n this.setLocales(); // 更新 tooltip(展开/收起)\n\n // 通知外部:用于重新计算 Dialog 高度\n if (this.options.onExpandedChange) {\n this.options.onExpandedChange(this.isExpanded);\n }\n });\n\n toggleBox.appendChild(this.toggleBtn);\n toolsBox.appendChild(toggleBox);\n this.mainViewEl.appendChild(toolsBox);\n\n // 中部:结果区\n const resultBox = document.createElement('div');\n resultBox.className = 'bim-measure-result';\n\n // 主结果值(随模式变化)\n const mainValueRow = document.createElement('div');\n mainValueRow.className = 'bim-measure-row';\n const mainValueLabel = document.createElement('span');\n mainValueLabel.className = 'label';\n this.mainValueLabelEl = mainValueLabel;\n const mainValueValue = document.createElement('span');\n mainValueValue.className = 'value';\n this.mainValueValueEl = mainValueValue;\n\n // 主值拆分:数值(黄色)+ 单位(普通色)\n // 这样可以满足:\n // 1) 只让“数据”变黄,单位不变色\n // 2) 没有数据时展示 `-- 单位`\n this.mainNumberEl = document.createElement('span');\n this.mainNumberEl.className = 'bim-measure-main-number';\n this.mainUnitEl = document.createElement('span');\n this.mainUnitEl.className = 'bim-measure-main-unit';\n this.mainValueValueEl.appendChild(this.mainNumberEl);\n this.mainValueValueEl.appendChild(document.createTextNode(' '));\n this.mainValueValueEl.appendChild(this.mainUnitEl);\n mainValueRow.appendChild(mainValueLabel);\n mainValueRow.appendChild(mainValueValue);\n resultBox.appendChild(mainValueRow);\n\n // XYZ\n const xyzBox = document.createElement('div');\n xyzBox.className = 'bim-measure-xyz';\n this.xyzBoxEl = xyzBox;\n\n const makeXyzRow = (labelKey: string, valueClassName: string, valueElSetter: (el: HTMLElement) => void) => {\n const row = document.createElement('div');\n row.className = 'bim-measure-row';\n const label = document.createElement('span');\n label.className = 'label';\n label.dataset.i18nKey = labelKey;\n const value = document.createElement('span');\n value.className = `value ${valueClassName}`;\n valueElSetter(value);\n row.appendChild(label);\n row.appendChild(value);\n return row;\n };\n\n xyzBox.appendChild(makeXyzRow('measure.labels.x', 'bim-measure-xyz-x', (el) => (this.xyzXEl = el)));\n xyzBox.appendChild(makeXyzRow('measure.labels.y', 'bim-measure-xyz-y', (el) => (this.xyzYEl = el)));\n xyzBox.appendChild(makeXyzRow('measure.labels.z', 'bim-measure-xyz-z', (el) => (this.xyzZEl = el)));\n resultBox.appendChild(xyzBox);\n\n this.mainViewEl.appendChild(resultBox);\n\n // 底部:删除全部 + 设置\n const footer = document.createElement('div');\n footer.className = 'bim-measure-footer';\n\n this.clearBtn = document.createElement('button');\n this.clearBtn.type = 'button';\n this.clearBtn.className = 'bim-measure-clear-btn';\n this.clearBtn.addEventListener('click', () => {\n this.clearAll();\n });\n\n this.settingsBtn = document.createElement('button');\n this.settingsBtn.type = 'button';\n this.settingsBtn.className = 'bim-measure-settings-btn';\n this.settingsBtn.innerHTML = `\n \n \n \n `;\n this.settingsBtn.addEventListener('click', () => {\n this.openSettings();\n });\n\n footer.appendChild(this.clearBtn);\n footer.appendChild(this.settingsBtn);\n this.mainViewEl.appendChild(footer);\n\n // 设置视图容器(默认隐藏)\n this.settingsViewEl = this.createSettingsDom();\n\n root.appendChild(this.mainViewEl);\n root.appendChild(this.settingsViewEl);\n\n return root;\n }\n\n /**\n * 创建“设置面板”DOM\n */\n private createSettingsDom(): HTMLElement {\n const box = document.createElement('div');\n box.className = 'bim-measure-settings';\n\n // 标题\n const title = document.createElement('div');\n title.className = 'bim-measure-settings-title';\n title.dataset.i18nKey = 'measure.settings.title';\n box.appendChild(title);\n\n // 单位\n const unitRow = document.createElement('div');\n unitRow.className = 'bim-measure-settings-row';\n const unitLabel = document.createElement('div');\n unitLabel.className = 'label';\n unitLabel.dataset.i18nKey = 'measure.settings.unit';\n this.unitSelectEl = document.createElement('select');\n this.unitSelectEl.className = 'bim-measure-settings-select';\n this.unitSelectEl.appendChild(this.makeOption('m'));\n this.unitSelectEl.appendChild(this.makeOption('cm'));\n this.unitSelectEl.appendChild(this.makeOption('mm'));\n this.unitSelectEl.appendChild(this.makeOption('km'));\n unitRow.appendChild(unitLabel);\n unitRow.appendChild(this.unitSelectEl);\n box.appendChild(unitRow);\n\n // 提示文本:你要求放在“单位”下面\n const hint = document.createElement('div');\n hint.className = 'bim-measure-settings-hint';\n hint.dataset.i18nKey = 'measure.settings.hint';\n box.appendChild(hint);\n\n // 精度\n const precisionRow = document.createElement('div');\n precisionRow.className = 'bim-measure-settings-row';\n const precisionLabel = document.createElement('div');\n precisionLabel.className = 'label';\n precisionLabel.dataset.i18nKey = 'measure.settings.precision';\n this.precisionSelectEl = document.createElement('select');\n this.precisionSelectEl.className = 'bim-measure-settings-select';\n this.precisionSelectEl.appendChild(this.makePrecisionOption(0));\n this.precisionSelectEl.appendChild(this.makePrecisionOption(1));\n this.precisionSelectEl.appendChild(this.makePrecisionOption(2));\n this.precisionSelectEl.appendChild(this.makePrecisionOption(3));\n precisionRow.appendChild(precisionLabel);\n precisionRow.appendChild(this.precisionSelectEl);\n box.appendChild(precisionRow);\n\n // 底部按钮\n const actions = document.createElement('div');\n actions.className = 'bim-measure-settings-actions';\n\n this.saveSettingsBtn = document.createElement('button');\n this.saveSettingsBtn.type = 'button';\n this.saveSettingsBtn.className = 'bim-measure-settings-save';\n this.saveSettingsBtn.addEventListener('click', () => {\n this.saveSettings();\n });\n\n this.cancelSettingsBtn = document.createElement('button');\n this.cancelSettingsBtn.type = 'button';\n this.cancelSettingsBtn.className = 'bim-measure-settings-cancel';\n this.cancelSettingsBtn.addEventListener('click', () => {\n this.cancelSettings();\n });\n\n actions.appendChild(this.saveSettingsBtn);\n actions.appendChild(this.cancelSettingsBtn);\n box.appendChild(actions);\n\n // 初次同步表单值\n this.syncSettingsFormFromConfig(this.config);\n\n return box;\n }\n\n private makeOption(unit: MeasureUnit): HTMLOptionElement {\n const opt = document.createElement('option');\n opt.value = unit;\n // 选项显示内容:直接显示单位字符串\n opt.textContent = unit;\n return opt;\n }\n\n private makePrecisionOption(precision: MeasurePrecision): HTMLOptionElement {\n const opt = document.createElement('option');\n opt.value = String(precision);\n // 显示:0 / 0.0 / 0.00 / 0.000\n opt.textContent = precision === 0 ? '0' : `0.${'0'.repeat(precision)}`;\n return opt;\n }\n\n /**\n * 进入设置视图:保存一份当前配置作为草稿基线\n */\n private enterSettingsView(): void {\n this.draftConfig = { ...this.config };\n this.view = 'settings';\n this.syncSettingsFormFromConfig(this.config);\n this.applyViewState();\n }\n\n /**\n * 保存设置:写入 config + 写缓存 + 返回主视图\n */\n private saveSettings(): void {\n const unit = (this.unitSelectEl.value as MeasureUnit) || this.config.unit;\n const precision = (Number(this.precisionSelectEl.value) as MeasurePrecision);\n const next: MeasureConfig = {\n unit,\n precision: this.isValidPrecision(precision) ? precision : this.config.precision\n };\n\n this.config = next;\n this.saveConfigToCache(next);\n this.draftConfig = null;\n this.view = 'main';\n this.applyViewState();\n\n // 配置变化会影响显示\n this.renderResult();\n\n // 高度变化(设置面板 -> 主面板)也需要通知外部\n if (this.options.onExpandedChange) {\n this.options.onExpandedChange(this.isExpanded);\n }\n }\n\n /**\n * 取消设置:回滚到进入设置前的配置,并返回主视图\n */\n private cancelSettings(): void {\n if (this.draftConfig) {\n this.config = { ...this.draftConfig };\n }\n this.draftConfig = null;\n this.view = 'main';\n this.applyViewState();\n this.renderResult();\n\n // 高度变化(设置面板 -> 主面板)也需要通知外部\n if (this.options.onExpandedChange) {\n this.options.onExpandedChange(this.isExpanded);\n }\n }\n\n private syncSettingsFormFromConfig(config: MeasureConfig): void {\n this.unitSelectEl.value = config.unit;\n this.precisionSelectEl.value = String(config.precision);\n }\n\n private applyViewState(): void {\n if (this.view === 'settings') {\n this.mainViewEl.style.display = 'none';\n // 注意:CSS 里 `.bim-measure-settings { display: none; }` 是默认隐藏\n // 因此这里必须显式设置为可见(否则会出现“进入设置页后什么都不显示”的问题)\n this.settingsViewEl.style.display = 'block';\n } else {\n // 显式恢复主视图显示(避免外部样式干扰)\n this.mainViewEl.style.display = 'block';\n this.settingsViewEl.style.display = 'none';\n }\n }\n\n /**\n * 从缓存读取配置\n * - 有缓存:返回解析后的配置\n * - 无缓存/解析失败:返回 null\n */\n private loadConfigFromCache(): MeasureConfig | null {\n try {\n const raw = localStorage.getItem(MeasurePanel.CONFIG_CACHE_KEY);\n if (!raw) return null;\n const parsed = JSON.parse(raw) as Partial;\n if (!parsed || typeof parsed !== 'object') return null;\n\n const unit = parsed.unit;\n const precision = parsed.precision;\n\n if (!this.isValidUnit(unit) || !this.isValidPrecision(precision as number)) return null;\n\n return {\n unit,\n precision: precision as MeasurePrecision\n };\n } catch (_e) {\n // localStorage 可能被禁用或 JSON 格式不正确,直接忽略\n return null;\n }\n }\n\n /**\n * 写入缓存(localStorage)\n */\n private saveConfigToCache(config: MeasureConfig): void {\n try {\n localStorage.setItem(MeasurePanel.CONFIG_CACHE_KEY, JSON.stringify(config));\n } catch (_e) {\n // localStorage 可能被禁用:忽略即可,不影响功能\n }\n }\n\n private isValidUnit(unit: any): unit is MeasureUnit {\n return unit === 'm' || unit === 'cm' || unit === 'mm' || unit === 'km';\n }\n\n private isValidPrecision(precision: any): precision is MeasurePrecision {\n return precision === 0 || precision === 1 || precision === 2 || precision === 3;\n }\n\n /**\n * 应用“展开/收起”状态:默认只显示前 4 个按钮\n */\n private applyExpandedState(): void {\n let index = 0;\n for (const btn of this.toolButtons.values()) {\n // 默认展示前四个,其余根据展开状态显示/隐藏\n if (index >= 4) {\n btn.style.display = this.isExpanded ? '' : 'none';\n } else {\n btn.style.display = '';\n }\n index++;\n }\n\n // toggle 样式(旋转箭头)\n if (this.isExpanded) {\n this.toggleBtn.classList.add('is-expanded');\n } else {\n this.toggleBtn.classList.remove('is-expanded');\n }\n }\n\n /**\n * 应用“当前选中按钮”样式\n */\n private applyActiveModeState(): void {\n for (const [mode, btn] of this.toolButtons.entries()) {\n if (mode === this.activeMode) {\n btn.classList.add('is-active');\n } else {\n btn.classList.remove('is-active');\n }\n }\n }\n\n /**\n * 渲染结果区(根据 activeMode 从 result 里取对应字段)\n */\n private renderResult(): void {\n // 1) 根据模式决定结果区显示规则\n // 你给的规则:\n // - 距离:显示数值 + xyz\n // - 最小距离:只显示数值\n // - 角度:--°\n // - 标高:--m(固定 m)\n // - 体积:--mm³(单位随设置变动,即 unit³)\n // - 激光测距:不显示任何数值/xyz,只显示“激光测距”文字\n // - 坡度:--%\n // - 空间体积:--mm³(单位随设置变动,即 unit³)\n\n // 1.1) 主行:默认显示 label + value(数值/单位拆分)\n // 激光测距:只显示文字,因此隐藏 label/单位\n if (this.activeMode === 'laserDistance') {\n this.mainValueLabelEl.style.display = 'none';\n this.mainNumberEl.textContent = t(this.getModeI18nKey('laserDistance'));\n this.mainUnitEl.textContent = '';\n } else {\n this.mainValueLabelEl.style.display = '';\n this.mainValueLabelEl.textContent = t(this.getModeValueLabelI18nKey(this.activeMode));\n const parts = this.formatMainValueParts(this.activeMode, this.result);\n this.mainNumberEl.textContent = parts.numberText;\n this.mainUnitEl.textContent = parts.unitText;\n }\n\n // 1.2) XYZ:只有“距离”需要展示\n if (this.activeMode === 'distance') {\n this.xyzBoxEl.style.display = '';\n const xyz = this.result?.xyz;\n if (!xyz) {\n this.xyzXEl.textContent = '--';\n this.xyzYEl.textContent = '--';\n this.xyzZEl.textContent = '--';\n return;\n }\n this.xyzXEl.textContent = this.formatNumberWithPrecision(xyz.x, this.config.precision);\n this.xyzYEl.textContent = this.formatNumberWithPrecision(xyz.y, this.config.precision);\n this.xyzZEl.textContent = this.formatNumberWithPrecision(xyz.z, this.config.precision);\n return;\n }\n\n // 非 distance:隐藏 xyz\n this.xyzBoxEl.style.display = 'none';\n }\n\n /**\n * 获取模式名称的国际化 key\n */\n private getModeI18nKey(mode: MeasureMode): string {\n return `measure.modes.${mode}`;\n }\n\n /**\n * 获取“主值 label”的国际化 key(随模式变化)\n */\n private getModeValueLabelI18nKey(mode: MeasureMode): string {\n return `measure.labels.value.${mode}`;\n }\n\n // 注意:旧的 formatMainValue/formatWithFixedUnit 已被 formatMainValueParts 替代,\n // 以支持“数值与单位分色显示”和“无数据时仍展示单位”。\n\n /**\n * 基础数字格式化(按精度显示)\n */\n private formatNumberWithPrecision(value: number, precision: MeasurePrecision): string {\n // 你要求精度可选:0 / 0.0 / 0.00 / 0.000,因此这里不做 trim,严格按 toFixed 输出\n return value.toFixed(precision);\n }\n\n // 注意:旧的 formatLengthWithConfig 已被 formatLengthParts 替代。\n\n private convertMmToUnit(mm: number, unit: MeasureUnit): number {\n switch (unit) {\n case 'mm':\n return mm;\n case 'cm':\n return mm / 10;\n case 'm':\n return mm / 1000;\n case 'km':\n return mm / 1_000_000;\n default:\n return mm;\n }\n }\n\n private getUnitI18nKey(unit: MeasureUnit): string {\n return `measure.units.${unit}`;\n }\n\n // 注意:旧的 formatElevationFixedMeters / formatVolumeWithConfig 已被 formatMainValueParts 替代。\n\n private convertMm3ToUnit3(mm3: number, unit: MeasureUnit): number {\n // 先把 mm³ -> 对应 unit³\n // mm -> cm: /10,因此 mm³ -> cm³: /1000\n // mm -> m : /1000,因此 mm³ -> m³ : /1e9\n // mm -> km: /1e6,因此 mm³ -> km³: /1e18\n switch (unit) {\n case 'mm':\n return mm3;\n case 'cm':\n return mm3 / 1000;\n case 'm':\n return mm3 / 1_000_000_000;\n case 'km':\n return mm3 / 1_000_000_000_000_000_000;\n default:\n return mm3;\n }\n }\n\n /**\n * 主数据拆分:返回 { 数值文本, 单位文本 }\n * 规则:\n * - 没数据时:必须展示 `-- 单位`(而不是只展示 `--`)\n * - 单位随模式变化:\n * - 距离/最小距离:单位随设置变动\n * - 角度:°\n * - 标高:固定 m\n * - 体积/空间体积:单位³(随设置变动)\n * - 坡度:%\n */\n private formatMainValueParts(mode: MeasureMode, result: MeasureResult | null): { numberText: string; unitText: string } {\n if (mode === 'laserDistance') return { numberText: t(this.getModeI18nKey('laserDistance')), unitText: '' };\n\n // 没有数据:显示 `-- 单位`\n if (!result) {\n return this.getEmptyValuePartsByMode(mode);\n }\n\n switch (mode) {\n case 'distance':\n return this.formatLengthParts(result.distanceMm);\n case 'minDistance':\n return this.formatLengthParts(result.minDistanceMm);\n case 'angle':\n return this.formatFixedUnitParts(result.angleDeg, t('measure.units.deg'));\n case 'elevation':\n // 标高固定 m(外部注入值约定为 mm)\n return this.formatFixedUnitParts(\n result.elevationMm === undefined ? undefined : result.elevationMm / 1000,\n t('measure.units.m')\n );\n case 'volume':\n return this.formatVolumeParts(result.volumeM3);\n case 'slope':\n return this.formatFixedUnitParts(result.slopePercent, t('measure.units.percent'));\n case 'spaceVolume':\n return this.formatVolumeParts(result.spaceVolumeM3);\n default:\n return { numberText: '--', unitText: '' };\n }\n }\n\n private getEmptyValuePartsByMode(mode: MeasureMode): { numberText: string; unitText: string } {\n switch (mode) {\n case 'distance':\n case 'minDistance':\n return { numberText: '--', unitText: t(this.getUnitI18nKey(this.config.unit)) };\n case 'angle':\n return { numberText: '--', unitText: t('measure.units.deg') };\n case 'elevation':\n return { numberText: '--', unitText: t('measure.units.m') };\n case 'volume':\n case 'spaceVolume':\n return { numberText: '--', unitText: `${this.config.unit}³` };\n case 'slope':\n return { numberText: '--', unitText: t('measure.units.percent') };\n default:\n return { numberText: '--', unitText: '' };\n }\n }\n\n private formatFixedUnitParts(value: number | undefined, unitText: string): { numberText: string; unitText: string } {\n if (value === null || value === undefined || Number.isNaN(value)) {\n return { numberText: '--', unitText };\n }\n return { numberText: this.formatNumberWithPrecision(value, this.config.precision), unitText };\n }\n\n private formatLengthParts(valueMm: number | undefined): { numberText: string; unitText: string } {\n const unitText = t(this.getUnitI18nKey(this.config.unit));\n if (valueMm === null || valueMm === undefined || Number.isNaN(valueMm)) {\n return { numberText: '--', unitText };\n }\n const converted = this.convertMmToUnit(valueMm, this.config.unit);\n return { numberText: this.formatNumberWithPrecision(converted, this.config.precision), unitText };\n }\n\n private formatVolumeParts(valueMm3: number | undefined): { numberText: string; unitText: string } {\n const unitText = `${this.config.unit}³`;\n if (valueMm3 === null || valueMm3 === undefined || Number.isNaN(valueMm3)) {\n return { numberText: '--', unitText };\n }\n const converted = this.convertMm3ToUnit3(valueMm3, this.config.unit);\n return { numberText: this.formatNumberWithPrecision(converted, this.config.precision), unitText };\n }\n}\n\n\n","import {BimComponent} from '../core/component';\nimport {BimEngine} from '../bim-engine';\nimport {BimDialog} from \"../components/dialog\";\nimport { MeasurePanel } from '../components/measure-panel';\nimport type { MeasureConfig, MeasureMode, MeasureResult } from '../components/measure-panel/types';\n\n/**\n * 测量弹窗管理器\n */\nexport class MeasureDialogManager extends BimComponent {\n private dialogId = 'measure-dialog';\n private dialog: BimDialog | null = null;\n private panel: MeasurePanel | null = null;\n /**\n * 测量配置项(单位/精度)\n * 说明:MeasurePanel 会自行从缓存加载默认配置,Manager 这里只做“对外读取/设置”的镜像。\n */\n private config: MeasureConfig | null = null;\n\n constructor(engine: BimEngine) {\n super(engine);\n }\n\n public init(): void {\n // 可以在这里监听事件\n }\n /**\n * 显示测量弹窗\n */\n public show() {\n if (!this.engine.dialog || !this.engine.container) {\n console.warn('Dialog manager or container is not initialized');\n return;\n }\n\n const dialogWidth = 250;\n const dialogHeight = 300;\n const paddingRight = 20; // 你想要的右边距\n const container = this.engine.container;\n const containerWidth = container.clientWidth;\n const containerHeight = container.clientHeight;\n const x = containerWidth - dialogWidth - paddingRight;\n const y = (containerHeight - dialogHeight) / 2;\n\n // 如果已打开过,先销毁旧实例,避免重复创建/重复订阅\n this.destroy();\n\n // 创建测量面板(只做 UI,不实现真实测量)\n this.panel = new MeasurePanel({\n defaultMode: 'distance', // 默认展示前四个,且默认选中“距离”\n defaultExpanded: false,\n onModeChange: (mode) => {\n // 这里只做事件/占位:未来可在这里切换引擎内置工具\n // 本次需求不实现真实测量,因此仅保留回调位置\n console.log('[MeasureDialogManager] 当前测量方式已切换:', mode);\n },\n onClearAll: () => {\n // 预留:未来可清理引擎测量绘制/标注\n console.log('[MeasureDialogManager] 删除全部(仅 UI 清空,本次不清理引擎侧内容)');\n },\n onSettings: () => {\n // 预留:未来可打开设置弹窗/面板\n console.log('[MeasureDialogManager] 打开设置(仅预留接口)');\n },\n onExpandedChange: () => {\n // 展开/收起时,动态适配 Dialog 高度,避免遮挡底部操作按钮\n this.dialog?.fitHeight(false);\n }\n });\n this.panel.init();\n // 同步一次当前配置(由组件从缓存/默认加载)\n this.config = this.panel.getConfig();\n\n // 注意:你要求“组件本身不加边距”,因此在 Manager 这里用 wrapper 增加左右内边距\n // 这样 MeasurePanel 可以保持通用性,避免在不同场景复用时产生多余 padding。\n const panelWrapper = document.createElement('div');\n panelWrapper.style.padding = '12px';\n panelWrapper.appendChild(this.panel.element);\n\n this.dialog = this.engine.dialog.create({\n id: this.dialogId,\n title: 'measure.dialogTitle',\n content: panelWrapper,\n width: dialogWidth,\n // 高度交给 fitHeight 动态计算(避免内容展开后遮挡底部操作区)\n height: 'auto',\n position: {\n x: x,\n y: y\n },\n onClose: () => {\n this.engine.toolbar?.setBtnActive('measure', false)\n }\n });\n this.dialog.init();\n\n // 初次打开时也执行一次自适应高度(收起态)\n this.dialog.fitHeight(false);\n }\n\n /**\n * 获取当前测量方式\n * 说明:如果面板未创建,则返回 null\n */\n public getActiveMode(): MeasureMode | null {\n return this.panel ? this.panel.getActiveMode() : null;\n }\n\n /**\n * 切换测量方式(你要求的“切换类型的方法”)\n * @param mode 测量方式\n */\n public switchMode(mode: MeasureMode): void {\n if (!this.panel) return;\n this.panel.switchMode(mode);\n }\n\n /**\n * 设置测量结果(由外部注入,仅用于显示)\n * @param result 测量结果;传 null 表示清空\n */\n public setResult(result: MeasureResult | null): void {\n if (!this.panel) return;\n this.panel.setResult(result);\n }\n\n /**\n * 获取测量配置(单位/精度)\n * - 如果面板存在:返回面板当前配置\n * - 否则:返回 Manager 缓存的最后一次配置(可能为 null)\n */\n public getConfig(): MeasureConfig | null {\n if (this.panel) {\n this.config = this.panel.getConfig();\n }\n return this.config ? { ...this.config } : null;\n }\n\n /**\n * 设置测量配置(单位/精度)\n * @param partial 部分更新\n * @param persist 是否写入缓存(默认 true)\n */\n public setConfig(partial: Partial, persist: boolean = true): void {\n // 面板存在则直接设置面板;否则仅更新 Manager 缓存\n if (this.panel) {\n this.panel.setConfig(partial, persist);\n this.config = this.panel.getConfig();\n // 配置变化可能影响高度(比如设置面板显示/隐藏),安全起见做一次 fit\n this.dialog?.fitHeight(false);\n return;\n }\n\n // 面板未创建:只更新本地缓存\n const prev = this.config;\n const next: MeasureConfig = {\n unit: partial.unit ?? prev?.unit ?? 'mm',\n precision: partial.precision ?? prev?.precision ?? 2\n };\n this.config = next;\n // 注意:缓存写入由 MeasurePanel 负责(你要求默认维护在组件里)\n // 这里不写 localStorage,避免重复逻辑。\n }\n\n /**\n * 删除全部(仅清空 UI;真实测量清理逻辑后续再接)\n */\n public clearAll(): void {\n if (!this.panel) return;\n this.panel.clearAll();\n }\n\n /**\n * 打开设置(仅预留方法/回调)\n */\n public openSettings(): void {\n if (!this.panel) return;\n this.panel.openSettings();\n }\n\n public destroy(): void {\n // 关闭弹窗\n if (this.dialog) {\n this.dialog.destroy();\n this.dialog = null;\n }\n\n // 销毁测量面板(清理订阅与 DOM)\n if (this.panel) {\n this.panel.destroy();\n this.panel = null;\n }\n }\n}\n","type Listener = (payload: T) => void;\n\nexport class EventEmitter {\n private events: Map = new Map();\n\n public on(event: string, listener: Listener): () => void {\n if (!this.events.has(event)) {\n this.events.set(event, []);\n }\n this.events.get(event)!.push(listener);\n\n // Return unsubscribe function\n return () => this.off(event, listener);\n }\n\n public off(event: string, listener: Listener): void {\n const listeners = this.events.get(event);\n if (!listeners) return;\n\n const index = listeners.indexOf(listener);\n if (index !== -1) {\n listeners.splice(index, 1);\n }\n }\n\n public emit(event: string, payload?: any): void {\n const listeners = this.events.get(event);\n if (listeners) {\n listeners.forEach(listener => {\n try {\n listener(payload);\n } catch (error) {\n console.error(`[EventEmitter] Error in listener for event \"${event}\":`, error);\n }\n });\n }\n }\n\n public clear(): void {\n this.events.clear();\n }\n}\n","import './bim-engine.css';\nimport {ToolbarManager} from './managers/toolbar-manager';\nimport {ButtonGroupManager} from './managers/button-group-manager';\nimport {DialogManager} from './managers/dialog-manager';\nimport {EngineManager} from './managers/engine-manager';\nimport {RightKeyManager} from './managers/right-key-manager';\nimport {ConstructTreeManagerBtn} from './managers/construct-tree-manager-btn';\nimport {PropertyPanelManager} from './managers/property-panel-manager';\nimport {MeasureDialogManager} from './managers/measure-dialog-manager';\nimport type {EngineOptions, ModelLoadOptions} from './components/engine';\nimport {localeManager} from './services/locale';\nimport {themeManager} from './services/theme';\nimport type {LocaleType} from './locales/types';\nimport type {ThemeType, ThemeConfig} from './themes/types';\nimport {EventEmitter} from './core/event-emitter';\nimport {EngineEvents} from './types/events';\n\nexport type {EngineOptions, ModelLoadOptions};\n\nexport class BimEngine extends EventEmitter {\n public container: HTMLElement;\n private wrapper: HTMLElement | null = null;\n\n public toolbar: ToolbarManager | null = null; // 底部专用\n public constructTreeBtn: ConstructTreeManagerBtn | null = null; // 底部专用\n public buttonGroup: ButtonGroupManager | null = null; // 通用\n public dialog: DialogManager | null = null;\n public engine: EngineManager | null = null; // 3D 引擎管理器\n public rightKey: RightKeyManager | null = null; // 右键菜单管理器\n public propertyPanel: PropertyPanelManager | null = null; // 属性面板 (演示 Collapse)\n public measure: MeasureDialogManager | null = null; // 测量面板\n\n\n constructor(\n container: HTMLElement | string,\n options?: {\n locale?: LocaleType;\n theme?: ThemeType;\n }\n ) {\n super();\n const el = typeof container === 'string' ? document.getElementById(container) : container;\n if (!el) throw new Error('Container not found');\n this.container = el;\n\n if (options?.locale) localeManager.setLocale(options.locale);\n if (options?.theme) {\n if (options.theme === 'custom') {\n console.warn('Custom theme should be set via setCustomTheme().');\n } else {\n themeManager.setTheme(options.theme);\n }\n }\n\n this.init();\n }\n\n // Typed wrappers for events\n public emit(event: K, payload: EngineEvents[K]) {\n super.emit(event, payload);\n }\n\n public on(event: K, listener: (payload: EngineEvents[K]) => void): () => void {\n return super.on(event, listener);\n }\n\n public setLocale(locale: LocaleType) {\n localeManager.setLocale(locale);\n }\n\n public getLocale(): LocaleType {\n return localeManager.getLocale();\n }\n\n public setTheme(theme: 'dark' | 'light') {\n themeManager.setTheme(theme);\n }\n\n public setCustomTheme(theme: ThemeConfig) {\n themeManager.setCustomTheme(theme);\n }\n\n private init() {\n this.container.innerHTML = '';\n this.wrapper = document.createElement('div');\n this.wrapper.className = 'bim-engine-wrapper';\n this.container.appendChild(this.wrapper);\n\n // 创建 3D 引擎管理器\n this.engine = new EngineManager(this, this.wrapper);\n this.dialog = new DialogManager(this, this.wrapper);\n this.toolbar = new ToolbarManager(this, this.wrapper);\n this.buttonGroup = new ButtonGroupManager(this, this.wrapper);\n this.rightKey = new RightKeyManager(this, this.wrapper);\n this.constructTreeBtn = new ConstructTreeManagerBtn(this, this.wrapper);\n this.propertyPanel = new PropertyPanelManager(this);\n this.measure = new MeasureDialogManager(this);\n\n // 初始主题\n this.updateTheme(themeManager.getTheme());\n // 订阅主题变化\n themeManager.subscribe((theme) => {\n this.updateTheme(theme);\n });\n }\n\n\n private updateTheme(theme: ThemeConfig) {\n if (this.wrapper) {\n this.wrapper.style.backgroundColor = theme.background;\n this.wrapper.style.color = theme.textPrimary;\n }\n }\n\n public destroy() {\n this.toolbar?.destroy();\n this.buttonGroup?.destroy();\n this.engine?.destroy();\n this.dialog?.destroy();\n this.rightKey?.destroy();\n this.propertyPanel?.destroy();\n this.measure?.destroy();\n this.container.innerHTML = '';\n this.clear();\n }\n}\n","import type { ButtonConfig } from '../../../index.type';\nimport type { BimEngine } from '../../../../../bim-engine';\n\n/**\n * 首页按钮配置\n * 使用工厂函数模式,注入 engine 实例\n */\nexport const createHomeButton = (engine: BimEngine): ButtonConfig => {\n return {\n id: 'home',\n groupId: 'group-1',\n type: 'button',\n label: 'toolbar.home',\n icon: '',\n keepActive: true,\n onClick: (button) => {\n console.log('首页按钮被点击:', button.id);\n // 演示:使用 engine 发送事件\n // engine.dialog?.showInfoDialog()\n engine.emit('ui:open-dialog', { id: 'home-info' });\n\n // 或者直接调用 engine 的方法\n // if (engine.engine) {\n // engine.engine.loadModel('...');\n // }\n }\n };\n};\n","import type { ButtonConfig } from '../../../index.type';\n\n/**\n * 定位按钮配置\n */\nexport const locationButton: ButtonConfig = {\n id: 'location',\n groupId: 'group-1',\n type: 'button',\n label: 'toolbar.location',\n icon: '',\n keepActive: false,\n onClick: (button) => {\n console.log('定位按钮被点击:', button.id);\n }\n};\n","import type { ButtonConfig } from '../../../../index.type';\n\n/**\n * 漫游菜单按钮配置\n */\nexport const walkMenuButton: ButtonConfig = {\n id: 'walk',\n groupId: 'group-1',\n type: 'menu',\n label: 'toolbar.walk',\n align: 'vertical',\n icon: '',\n keepActive: true,\n onClick: (button) => {\n console.log('漫游按钮被点击:', button.id);\n }\n};\n","import type { ButtonConfig } from '../../../../index.type';\n\nexport const walkPersonButton: ButtonConfig = {\n id: 'walk-person',\n groupId: 'group-1',\n parentId: 'walk',\n type: 'button',\n align: 'vertical',\n label: 'toolbar.walkPerson',\n icon: '',\n onClick: (button) => {\n console.log('人视漫游被点击:', button.id);\n }\n};\n","import type { ButtonConfig } from '../../../../index.type';\n\nexport const walkBirdButton: ButtonConfig = {\n id: 'walk-bird',\n groupId: 'group-1',\n parentId: 'walk',\n align: 'vertical',\n type: 'button',\n label: 'toolbar.walkBird',\n icon: '',\n onClick: (button) => {\n console.log('鸟瞰漫游被点击:', button.id);\n }\n};\n","import type { ButtonConfig } from '../../../index.type';\n\n/**\n * 定位按钮配置\n */\nexport const settingButton: ButtonConfig = {\n id: 'setting',\n groupId: 'group-2',\n type: 'button',\n label: 'toolbar.setting',\n icon: '',\n keepActive: false,\n onClick: (button) => {\n console.log('设置按钮被点击:', button.id);\n }\n};\n","import { ButtonConfig } from '../../../index.type';\nimport { infoIcon } from './icon';\n\nexport const infoButton: ButtonConfig = {\n id: 'toolbar-info',\n type: 'button',\n label: 'toolbar.info',\n icon: infoIcon,\n onClick: () => {\n // WORKAROUND: Dispatch a standard custom event on document\n document.dispatchEvent(new CustomEvent('bim-demo:open-property-panel'));\n }\n};\n","export const infoIcon = '';\n","import type {ButtonConfig} from '../../../index.type';\nimport type {BimEngine} from '../../../../../bim-engine';\n\n/**\n * 测量按钮配置\n * 使用工厂函数模式,注入 engine 实例\n */\nexport const createMeasureButton = (engine: BimEngine): ButtonConfig => {\n return {\n id: 'measure',\n groupId: 'group-1',\n type: 'button',\n label: 'toolbar.measure',\n icon: '',\n keepActive: true,\n onClick: (button) => {\n if (button.isActive) {\n engine.measure?.show()\n } else {\n engine.measure?.destroy()\n }\n }\n };\n};\n"],"names":["zhCN","enUS","LocaleManager","locale","key","keys","value","k","listener","l","localeManager","t","darkTheme","lightTheme","ThemeManager","themeName","theme","themeManager","BimButtonGroup","options","el","engine","event","payload","stopPropagation","e","eventType","pos","style","margin","themeColors","colorKey","colors","groupId","beforeGroupId","g","newGroup","index","config","parentId","group","button","parentBtn","buttons","id","btn","found","groupElement","total","groupEl","btnWrapper","wrapper","btnEl","iconSize","minWidth","icon","textWrapper","label","arrow","active","newState","dropdown","btnRect","expand","subBtn","item","dropdownRect","buttonId","visible","show","color","Toolbar","createHomeButton","index$7","locationButton","index$6","walkMenuButton","index$5","walkPersonButton","index$4","walkBirdButton","index$3","settingButton","index$2","infoButton","index$1","createMeasureButton","BimComponent","ToolbarManager","container","v","ButtonGroupManager","BimDialog","titleEl","header","title","closeBtn","content","resizeHandle","width","height","recenter","naturalHeight","minHeight","containerHeight","targetHeight","containerW","containerH","elW","elH","currentLeft","currentTop","maxLeft","maxTop","nextLeft","nextTop","elRect","left","top","pW","pH","startX","startY","startLeft","startTop","onMouseDown","onMouseMove","onMouseUp","dx","dy","newLeft","newTop","handle","startW","startH","newW","newH","BimInfoDialog","contentEl","infoTitle","infoList","actionBtn","DialogManager","dialog","d","Ni","Ii","Nh","tl","Fh","Dc","Lc","On","En","zt","Wt","Mt","Fi","_r","nl","il","Ic","cn","Oh","Bh","zh","kh","ps","Vh","Gh","Hh","ba","ya","Ta","Wh","Ea","Xh","jh","qh","Yh","Kh","Zh","wa","Aa","Ra","Vi","Ca","Pa","Da","La","So","$h","Jh","Jn","Uc","Nc","Fc","bo","Oc","Bc","zc","sl","Qh","kc","Gi","Hi","vr","Ia","Rr","wn","en","Mr","Vc","ms","bt","ur","yn","mn","Gc","Hc","Ss","yo","di","Xt","xt","To","Eo","Wi","Wc","Xc","jc","qc","Zt","bs","Xi","wo","Ao","Ro","Co","Po","dr","fr","pr","mr","Ua","Na","Fa","Oa","Ba","za","ka","Va","Ga","Ha","Wa","Xa","ja","qa","Ya","Ka","Za","$a","Ja","Qa","eo","to","no","io","so","ro","ao","oo","ys","Ts","Ur","rl","al","ol","eu","tu","Yc","lo","nu","Kc","Cr","iu","Kn","Rt","Ut","Sr","et","xi","Nr","Fr","su","co","ru","au","ou","Zc","lu","cu","hu","uu","ho","ll","Tn","br","$c","i","Es","du","cl","yr","Te","Xe","ws","fu","n","s","r","mi","Lt","hl","_s","ji","fn","He","Do","pu","mu","vs","gu","xu","_u","vu","Mu","Su","bu","yu","Tu","Eu","wu","Au","Ru","Cu","p","hn","tt","Lo","le","gn","x","m","f","ul","Or","ze","T","R","E","P","Br","dl","fl","Pu","Vn","Oi","Ye","_i","Du","Lu","Io","zr","Iu","kr","Ct","Je","c","h","u","I","y","Uu","St","Jc","Nu","Pt","rn","Is","ss","Us","vi","Mi","Si","Gn","Hn","si","Vr","Ns","Pn","ri","Fu","rs","Gr","Rn","Dn","Hr","Fs","Wn","Wr","Os","Xr","Ji","Ne","bi","Ou","Bu","Xn","Bs","S","C","U","B","z","W","ee","X","$","Q","ge","an","pl","ml","xn","Uo","zu","gl","yi","Ln","zs","as","ku","Vu","xl","_l","vl","Ml","Gu","Ti","jr","pt","a","on","In","qr","Un","Ei","wi","Sl","Yr","Kr","Zr","$r","Jr","Qr","un","Qc","jn","ks","ea","Se","It","Hu","tn","Bt","Bn","Wu","Xu","ju","Vs","vt","Gs","qu","kt","eh","th","pn","Yu","Jt","ta","Ai","os","At","nn","bl","ai","Hs","yl","Ws","Xs","js","na","qs","Tl","Ys","ot","o","Ks","Ku","fi","we","Oe","Ke","$e","qi","Ot","Zu","nh","dn","$u","Ju","ht","ih","qn","El","wl","Ri","Ci","Qu","No","ed","zn","td","ia","Fo","nd","Ft","Oo","Al","Rl","Cl","Pl","Zs","sa","Dl","ra","sd","sh","Qi","Ll","rd","Bo","uo","Pi","Il","$s","Ul","ad","ls","cs","od","aa","ld","cd","Sn","oi","hd","Js","zo","rh","Tr","Er","Nl","hs","Qs","oa","Fl","ko","er","Ol","Bl","ud","dd","ah","zl","fo","tr","nr","fd","kl","Vo","oh","As","pd","Go","Cn","md","gd","lh","xd","ir","_d","vd","Vl","ch","Rs","Md","Sd","bd","_n","es","hh","Yi","yd","Ki","ts","Zi","Td","wd","Ed","kn","Ad","Rd","ei","Nn","Cd","Ho","Di","uh","dh","Pd","fh","Cs","la","Gl","Hl","Wo","Dd","Ld","Wl","us","ca","Id","Ud","pi","Nd","ph","mh","Ms","ha","Fd","Od","Bd","Xo","zd","jo","kd","Vd","Gd","Hd","Wd","Xd","jd","qd","nt","Xl","jl","po","ql","Yl","Yd","Kl","Kd","gh","Zd","$d","Jd","Qd","ef","tf","nf","sf","rf","af","of","lf","cf","hf","uf","df","ff","pf","mf","gf","xf","_f","vf","Mf","Sf","bf","yf","Tf","Ef","wf","Af","Rf","Cf","Pf","Df","Lf","If","Uf","Nf","Ff","Of","Bf","zf","kf","Vf","Gf","Hf","Wf","Xf","jf","qf","Yf","Kf","Zf","$f","Jf","Qf","ep","tp","np","ip","sp","rp","ap","op","lp","cp","hp","up","dp","fp","pp","mp","gp","xp","_p","vp","Mp","Sp","bp","yp","Tp","Ep","wp","Ap","Rp","Cp","Pp","Dp","Lp","Ip","Up","Np","Fp","Op","Bp","zp","kp","Vp","Gp","Hp","Wp","Xp","jp","qp","Yp","Kp","Zp","$p","Jp","Qp","em","tm","nm","im","sm","rm","am","om","lm","cm","hm","um","dm","fm","pm","mm","gm","xm","_m","vm","Mm","Sm","bm","ym","Tm","Em","wm","Am","Rm","Cm","Pm","Ge","ce","bn","sr","li","Dm","Lm","Im","j","me","Um","Nm","Fm","Om","Zn","Zl","ui","Bm","ds","$l","ua","da","fa","pa","zm","Jl","tc","ec","Li","Ql","km","Gm","Vm","Pr","Hm","Wm","Xm","jm","qm","Ym","Km","xh","nc","_h","vh","Mh","ic","sc","rc","ac","oc","ns","Et","wt","Dr","Zm","$m","Jm","Qm","e0","t0","n0","i0","s0","r0","a0","o0","l0","c0","h0","u0","d0","f0","p0","m0","g0","x0","_0","v0","M0","S0","b0","y0","T0","E0","w0","A0","R0","C0","P0","D0","L0","I0","U0","N0","F0","O0","B0","ma","lc","z0","gr","cc","k0","V0","G0","hc","H0","uc","W0","X0","rr","j0","q0","gs","Y0","K0","dc","fc","Z0","mo","J0","$0","Q0","pc","eg","mc","tg","ng","ig","sg","rg","ag","og","lg","cg","hg","st","We","_t","Be","it","ke","Ve","Qe","pe","lt","ye","Ie","A","_","O","q","Z","re","be","Me","ie","De","Ae","L","ne","oe","te","K","_e","Fe","ut","ug","dg","gc","xc","fg","pg","mg","gg","xg","_g","_c","vg","Mg","Sg","bg","M","yg","Tg","vn","sn","Eg","H","J","xe","he","Re","ae","wg","Ag","Rg","Cg","Pg","ue","Ce","D","ci","Dg","Lg","Ig","Ug","Fn","Ng","wr","N","V","G","F","se","de","ve","fe","Le","Ue","Ee","Yo","Ko","ni","Ch","qe","rt","mt","gt","ct","Pe","dt","Ze","jt","gi","qt","Ls","Rh","Lr","$o","Zo","Ds","Jo","Dh","Qo","Nt","is","ft","Vt","Gt","$t","Ph","Ir","ii","Lh","Ih","Uh","Fg","Og","Qn","ti","Bg","zg","kg","Ps","go","vc","Vg","Gg","Hg","ar","or","ga","Wg","Xg","lr","Sh","jg","qg","Y","ln","Yg","$i","cr","Kg","Zg","$g","xr","Jg","Mc","Qg","ex","tx","nx","Sc","qo","bh","hr","bc","ix","yt","Ht","at","xa","yh","rx","sx","ax","fx","cx","hx","ux","ox","lx","px","mx","Bi","Ui","Ar","gx","yc","Sx","bx","Dx","Lx","Ix","Tx","Ex","wx","Ax","Mx","Rx","yx","Px","Cx","_x","Ux","Nx","Eh","je","Fx","Kx","vx","Ox","Bx","zx","xx","Mn","Qt","fs","Tc","xo","zi","kx","Vx","Ec","wc","_a","Yn","Gx","va","Hx","hi","Wx","Xx","jx","Ma","_o","qx","Yx","Ac","Zx","$x","Jx","$n","Qx","e_","t_","n_","i_","ki","xs","s_","vo","Ah","Mo","r_","An","Sa","a_","o_","l_","Rc","c_","h_","u_","d_","f_","p_","m_","g_","Cc","x_","__","v_","M_","S_","b_","y_","Pc","F_","Engine","engineConfig","createEngineSDK","error","backgroundColor","url","BimRightKey","_theme","callback","rect","viewportWidth","viewportHeight","newX","newY","BimMenu","items","groupOrder","groups","defaultGroup","groupName","sortedGroupKeys","divider","groupItems","b","isEnabled","iconDiv","labelDiv","children","hasChildren","arrowDiv","parentLi","subMenu","subRect","RightKeyManager","handler","menu","result","infoMenuButton","fourMenuButton","secondMenuButton","homeMenuButton","EngineManager","TreeNodeCheckState","BimTreeNode","callbacks","nodeEl","iconEl","indent","selected","force","newChecked","state","fireEvent","childNode","BimTree","searchContainer","query","results","lowerQuery","node","path","current","noData","res","parent","childConfig","isChecked","updateChildren","child","allChecked","allUnchecked","checked","expanded","includeHalfChecked","BimTab","tab","target","tabId","panel","targetTab","isActive","MOCK_STRUCT_DATA","ConstructTreeManagerBtn","tree","_node","systemPlaceholder","spacePlaceholder","componentPanel","tabMount","BimCollapseItem","itemEl","extraEl","BimCollapse","itemConfig","BimDescription","labelEl","valueEl","PropertyPanelManager","contentContainer","preview","descContainer","MeasurePanel","mode","partial","persist","next","root","toolsBox","grid","modes","circleIconSvg","toggleBox","toggleIconEl","resultBox","mainValueRow","mainValueLabel","mainValueValue","xyzBox","makeXyzRow","labelKey","valueClassName","valueElSetter","row","footer","box","unitRow","unitLabel","hint","precisionRow","precisionLabel","actions","unit","opt","precision","raw","parsed","parts","xyz","mm3","unitText","valueMm","converted","valueMm3","MeasureDialogManager","dialogWidth","dialogHeight","paddingRight","containerWidth","panelWrapper","prev","EventEmitter","listeners","BimEngine"],"mappings":"iPAEO,MAAMA,GAA8B,CACvC,OAAQ,CACJ,MAAO,YACP,YAAa,qBACb,eAAgB,SAChB,eAAgB,cAAA,EAEpB,QAAS,CACL,KAAM,KACN,QAAS,KACT,KAAM,KACN,SAAU,KACV,QAAS,KACT,KAAM,KACN,SAAU,OACV,WAAY,OACZ,SAAU,OACV,KAAM,KAAA,EAEV,OAAQ,CACJ,UAAW,OACX,YAAa,oGAAA,EAEjB,KAAM,CACF,KAAM,KACN,KAAM,IAAA,EAEV,KAAM,CACF,kBAAmB,WAAA,EAEvB,cAAe,CACX,MAAO,KAAA,EAEX,IAAK,CACD,UAAW,KACX,OAAQ,KACR,MAAO,IAAA,EAEX,MAAO,CACH,SAAU,CACN,MAAO,OACP,KAAM,OACN,SAAU,OACV,SAAU,OACV,IAAK,CACD,MAAO,KACP,SAAU,IAAA,CACd,CACJ,EAEJ,QAAS,CACL,QAAS,KACT,YAAa,KACb,MAAO,CACH,SAAU,KACV,YAAa,OACb,MAAO,KACP,UAAW,KACX,OAAQ,KACR,cAAe,OACf,MAAO,KACP,YAAa,MAAA,EAEjB,QAAS,CACL,OAAQ,KACR,SAAU,KACV,SAAU,OACV,SAAU,IAAA,EAEd,OAAQ,CACJ,YAAa,UACb,EAAG,KACH,EAAG,KACH,EAAG,KACH,MAAO,CACH,SAAU,MACV,YAAa,QACb,MAAO,MACP,UAAW,MACX,OAAQ,MACR,cAAe,QACf,MAAO,MACP,YAAa,OAAA,CACjB,EAEJ,MAAO,CACH,GAAI,KACJ,GAAI,KACJ,EAAG,IACH,GAAI,KACJ,IAAK,IACL,GAAI,KACJ,QAAS,GAAA,EAEb,SAAU,CACN,MAAO,KACP,KAAM,MACN,UAAW,MACX,KAAM,kCACN,KAAM,OACN,OAAQ,IAAA,CACZ,CAER,ECvGaC,GAA8B,CACvC,OAAQ,CACJ,MAAO,YACP,YAAa,6BACb,eAAgB,mBAChB,eAAgB,4BAAA,EAEpB,QAAS,CACL,KAAM,OACN,QAAS,UACT,KAAM,OACN,SAAU,WACV,QAAS,WACT,KAAM,OACN,WAAY,SACZ,SAAU,WACV,SAAU,OACV,KAAM,MAAA,EAEV,OAAQ,CACJ,UAAW,cACX,YAAa,uKAAA,EAEjB,KAAM,CACF,KAAM,OACN,KAAM,MAAA,EAEV,KAAM,CACF,kBAAmB,gCAAA,EAEvB,cAAe,CACX,MAAO,gBAAA,EAEX,IAAK,CACD,UAAW,YACX,OAAQ,SACR,MAAO,OAAA,EAEX,MAAO,CACH,SAAU,CACN,MAAO,oBACP,KAAM,aACN,SAAU,WACV,SAAU,WACV,IAAK,CACD,MAAO,aACP,SAAU,UAAA,CACd,CACJ,EAEJ,QAAS,CACL,QAAS,UACT,YAAa,UACb,MAAO,CACH,SAAU,WACV,YAAa,eACb,MAAO,QACP,UAAW,YACX,OAAQ,SACR,cAAe,iBACf,MAAO,QACP,YAAa,cAAA,EAEjB,QAAS,CACL,OAAQ,SACR,SAAU,WACV,SAAU,YACV,SAAU,UAAA,EAEd,OAAQ,CACJ,YAAa,QACb,EAAG,KACH,EAAG,KACH,EAAG,KACH,MAAO,CACH,SAAU,YACV,YAAa,gBACb,MAAO,SACP,UAAW,aACX,OAAQ,UACR,cAAe,kBACf,MAAO,SACP,YAAa,eAAA,CACjB,EAEJ,MAAO,CACH,GAAI,KACJ,GAAI,KACJ,EAAG,IACH,GAAI,KACJ,IAAK,IACL,GAAI,KACJ,QAAS,GAAA,EAEb,SAAU,CACN,MAAO,WACP,KAAM,QACN,UAAW,aACX,KAAM,uGACN,KAAM,OACN,OAAQ,QAAA,CACZ,CAER,EChGO,MAAMC,EAAc,CACjB,cAA4B,QAC5B,SAAsD,CAC5D,QAASF,GACT,QAASC,EAAA,EAEH,UAAoC,CAAA,EAE5C,aAAc,CAEd,CAKO,WAAwB,CAC7B,OAAO,KAAK,aACd,CAKO,UAAUE,EAAoB,CAC/B,KAAK,gBAAkBA,IAC3B,KAAK,cAAgBA,EACrB,KAAK,gBAAA,EACP,CAKO,EAAEC,EAAqB,CAC5B,GAAI,CAACA,EAAK,MAAO,GAEjB,MAAMC,EAAOD,EAAI,MAAM,GAAG,EAC1B,IAAIE,EAAa,KAAK,SAAS,KAAK,aAAa,EAEjD,UAAWC,KAAKF,EACd,GAAIC,GAAS,OAAOA,GAAU,UAAYC,KAAKD,EAC7CA,EAAQA,EAAMC,CAAC,MAEf,QAAOH,EAGX,OAAOE,CACT,CAKO,UAAUE,EAA4C,CAC3D,YAAK,UAAU,KAAKA,CAAQ,EACrB,IAAM,CACX,KAAK,UAAY,KAAK,UAAU,OAAOC,GAAKA,IAAMD,CAAQ,CAC5D,CACF,CAEQ,iBAAkB,CACxB,KAAK,UAAU,QAAQA,GAAYA,EAAS,KAAK,aAAa,CAAC,CACjE,CACF,CAGO,MAAME,GAAgB,IAAIR,GAOpBS,GAAKP,GAAwBM,GAAc,EAAEN,CAAG,EC1EhDQ,GAAyB,CAClC,KAAM,OACN,QAAS,UACT,aAAc,UAGd,WAAY,UACZ,gBAAiB,wBAEjB,YAAa,UACb,cAAe,UAEf,OAAQ,UAER,KAAM,UACN,WAAY,UAEZ,oBAAqB,cACrB,eAAgB,YAChB,gBAAiB,0BACrB,EAKaC,GAA0B,CACnC,KAAM,QACN,QAAS,UACT,aAAc,UAGd,WAAY,UACZ,gBAAiB,UAEjB,YAAa,UACb,cAAe,UAEf,OAAQ,UAER,KAAM,UACN,WAAY,UAEZ,oBAAqB,cACrB,eAAgB,UAChB,gBAAiB,SACrB,EC1CO,MAAMC,EAAa,CACd,aAA4BF,GAC5B,UAAmC,CAAA,EAE3C,aAAc,CAEd,CAKO,UAAwB,CAC3B,OAAO,KAAK,YAChB,CAMO,SAASG,EAA6B,CACrCA,IAAc,QACd,KAAK,WAAWF,EAAU,EAE1B,KAAK,WAAWD,EAAS,CAEjC,CAMO,eAAeI,EAAoB,CACtC,KAAK,WAAWA,CAAK,CACzB,CAKQ,WAAWA,EAAoB,CACnC,KAAK,aAAeA,EACpB,KAAK,gBAAA,CACT,CAKO,UAAUR,EAA2C,CACxD,YAAK,UAAU,KAAKA,CAAQ,EAE5BA,EAAS,KAAK,YAAY,EACnB,IAAM,CACT,KAAK,UAAY,KAAK,UAAU,OAAOC,GAAKA,IAAMD,CAAQ,CAC9D,CACJ,CAEQ,iBAAkB,CACtB,KAAK,UAAU,QAAQA,GAAYA,EAAS,KAAK,YAAY,CAAC,CAClE,CACJ,CAGO,MAAMS,GAAe,IAAIH,GCnDzB,MAAMI,EAAwC,CACzC,UACA,QACA,OAAwB,CAAA,EACxB,iBAAgC,IAChC,YAAwC,IACxC,gBAAsC,KACtC,aAA8B,KAC9B,iBAAiD,IACjD,kBAAyC,KACzC,iBAAwC,KAEtC,OAA2B,KAEpB,aAAe,mJAEhC,YAAYC,EAA6B,CACrC,MAAMC,EAAK,OAAOD,EAAQ,WAAc,SAClC,SAAS,eAAeA,EAAQ,SAAS,EACzCA,EAAQ,UAEd,GAAI,CAACC,EAAI,MAAM,IAAI,MAAM,qBAAqB,EAE9C,KAAK,UAAYA,EAEjB,KAAK,QAAU,CACX,UAAW,GACX,WAAY,CAAA,EACZ,UAAW,MACX,SAAU,SACV,MAAO,WACP,OAAQ,OACR,GAAGD,CAAA,EAIwC,CAC3C,kBAAmB,qBAAsB,gBACzC,iBAAkB,YAAa,kBAC/B,YAAa,iBAAA,EAEP,QAAQf,GAAO,CACjBe,EAAQf,CAAG,GACX,KAAK,aAAa,IAAIA,CAAG,CAEjC,CAAC,EAED,KAAK,cAAA,EACL,KAAK,YAAA,CACT,CAEO,UAAUiB,EAAmB,CAChC,KAAK,OAASA,CAClB,CAEU,KAAmCC,EAAUC,EAA0B,CACzE,KAAK,OACL,KAAK,OAAO,KAAKD,EAAOC,CAAO,EAE/B,QAAQ,KAAK,sDAAuDD,CAAK,CAEjF,CAEQ,eAAsB,CAC1B,KAAK,UAAU,UAAY,GAC3B,KAAK,UAAU,UAAU,IAAI,oBAAoB,EAE7C,KAAK,QAAQ,YAAc,SAC3B,KAAK,UAAU,UAAU,IAAI,YAAY,EAEzC,KAAK,UAAU,UAAU,IAAI,SAAS,EAGtC,KAAK,QAAQ,WACb,KAAK,UAAU,UAAU,IAAI,KAAK,QAAQ,SAAS,EAGvD,KAAK,eAAA,EAGL,KAAK,uBAAuB,KAAK,SAAS,CAC9C,CAKQ,uBAAuBF,EAAuB,CAClD,MAAMI,EAAmBC,GAAa,CAClCA,EAAE,gBAAA,CACN,EAEe,CACX,QAAS,WAAY,cAAe,QACpC,YAAa,UAAW,YACxB,aAAc,WAAY,YAC1B,cAAe,YAAa,cAAe,eAAgB,eAAgB,cAAe,YAAA,EAGvF,QAAQC,GAAa,CACxBN,EAAG,iBAAiBM,EAAWF,EAAiB,CAAE,QAAS,GAAO,CACtE,CAAC,CACL,CAEQ,gBAAiB,CACrB,MAAMG,EAAM,KAAK,QAAQ,SACnBC,EAAQ,KAAK,UAAU,MAI7B,GAFAA,EAAM,IAAM,GAAIA,EAAM,OAAS,GAAIA,EAAM,KAAO,GAAIA,EAAM,MAAQ,GAAIA,EAAM,UAAY,GAEpFD,IAAQ,SAAU,CAClB,KAAK,UAAU,UAAU,IAAI,QAAQ,EACrC,MACJ,CAKA,GAHA,KAAK,UAAU,UAAU,OAAO,QAAQ,EACxC,KAAK,UAAU,MAAM,SAAW,WAE5B,OAAOA,GAAQ,UAAY,MAAOA,EAClCC,EAAM,KAAO,GAAGD,EAAI,CAAC,KACrBC,EAAM,IAAM,GAAGD,EAAI,CAAC,SACjB,CACH,MAAME,EAAS,OACf,OAAQF,EAAA,CACJ,IAAK,WACDC,EAAM,IAAMC,EAAQD,EAAM,KAAOC,EACjC,MACJ,IAAK,aACDD,EAAM,IAAMC,EAAQD,EAAM,KAAO,MAAOA,EAAM,UAAY,mBAC1D,MACJ,IAAK,YACDA,EAAM,IAAMC,EAAQD,EAAM,MAAQC,EAClC,MACJ,IAAK,cACDD,EAAM,OAASC,EAAQD,EAAM,KAAOC,EACpC,MACJ,IAAK,gBACDD,EAAM,OAASC,EAAQD,EAAM,KAAO,MAAOA,EAAM,UAAY,mBAC7D,MACJ,IAAK,eACDA,EAAM,OAASC,EAAQD,EAAM,MAAQC,EACrC,MACJ,IAAK,cACDD,EAAM,KAAOC,EAAQD,EAAM,IAAM,MAAOA,EAAM,UAAY,mBAC1D,MACJ,IAAK,eACDA,EAAM,MAAQC,EAAQD,EAAM,IAAM,MAAOA,EAAM,UAAY,mBAC3D,MACJ,IAAK,SACDA,EAAM,IAAM,MAAOA,EAAM,KAAO,MAAOA,EAAM,UAAY,wBACzD,KAAA,CAEZ,CACJ,CAKQ,aAAoB,CACxB,MAAMA,EAAQ,KAAK,UAAU,MACzB,KAAK,QAAQ,iBAAiBA,EAAM,YAAY,6BAA8B,KAAK,QAAQ,eAAe,EAC1G,KAAK,QAAQ,oBAAoBA,EAAM,YAAY,eAAgB,KAAK,QAAQ,kBAAkB,EAClG,KAAK,QAAQ,eAAeA,EAAM,YAAY,qBAAsB,KAAK,QAAQ,aAAa,EAC9F,KAAK,QAAQ,gBAAgBA,EAAM,YAAY,sBAAuB,KAAK,QAAQ,cAAc,EACjG,KAAK,QAAQ,WAAWA,EAAM,YAAY,mBAAoB,KAAK,QAAQ,SAAS,EACpF,KAAK,QAAQ,iBAAiBA,EAAM,YAAY,0BAA2B,KAAK,QAAQ,eAAe,EACvG,KAAK,QAAQ,WAAWA,EAAM,YAAY,uBAAwB,KAAK,QAAQ,SAAS,EACxF,KAAK,QAAQ,iBAAiBA,EAAM,YAAY,8BAA+B,KAAK,QAAQ,eAAe,CACnH,CAMO,SAASZ,EAA0B,CACtC,MAAMc,EAAiC,CACnC,gBAAiBd,EAAM,gBACvB,mBAAoBA,EAAM,oBAC1B,cAAeA,EAAM,eACrB,eAAgBA,EAAM,gBACtB,UAAWA,EAAM,KACjB,gBAAiBA,EAAM,WACvB,UAAWA,EAAM,cACjB,gBAAiBA,EAAM,WAAA,EAI3B,OAAO,QAAQc,CAAW,EAAE,QAAQ,CAAC,CAAC1B,EAAKE,CAAK,IAAM,CAClD,MAAMyB,EAAW3B,EACZ,KAAK,aAAa,IAAI2B,CAAQ,IAC/B,KAAK,QAAQA,CAAQ,EAAIzB,EAEjC,CAAC,EAED,KAAK,YAAA,CACT,CAMO,UAAU0B,EAAiC,CAE9C,KAAK,QAAU,CAAE,GAAG,KAAK,QAAS,GAAGA,CAAA,EAGrC,OAAO,KAAKA,CAAM,EAAE,QAAQ5B,GAAO,CAC/B,KAAK,aAAa,IAAIA,CAA8B,CACxD,CAAC,EAED,KAAK,YAAA,CACT,CAEA,MAAa,MAAsB,CAC/B,KAAK,OAAA,EAGL,KAAK,kBAAoBM,GAAc,UAAU,IAAM,CACnD,KAAK,WAAA,CACT,CAAC,EAGD,KAAK,iBAAmBO,GAAa,UAAWD,GAAU,CACtD,KAAK,SAASA,CAAK,CACvB,CAAC,CACL,CAEO,YAAmB,CACtB,KAAK,OAAA,CACT,CAEO,SAASiB,EAAiBC,EAA8B,CAC3D,GAAI,KAAK,OAAO,QAAUC,EAAE,KAAOF,CAAO,EAAG,OAC7C,MAAMG,EAAwB,CAAE,GAAIH,EAAS,QAAS,CAAA,CAAC,EACvD,GAAIC,EAAe,CACf,MAAMG,EAAQ,KAAK,OAAO,UAAUF,GAAKA,EAAE,KAAOD,CAAa,EAC/DG,IAAU,GAAK,KAAK,OAAO,OAAOA,EAAO,EAAGD,CAAQ,EAAI,KAAK,OAAO,KAAKA,CAAQ,CACrF,MACI,KAAK,OAAO,KAAKA,CAAQ,CAEjC,CAEO,UAAUE,EAA4B,CACzC,KAAM,CAAE,QAAAL,EAAS,SAAAM,CAAA,EAAaD,EACxBE,EAAQ,KAAK,OAAO,KAAKL,GAAKA,EAAE,KAAOF,CAAO,EACpD,GAAI,CAACO,EAAO,OAEZ,MAAMC,EAAoB,CAAE,GAAGH,EAAQ,SAAUA,EAAO,UAAY,EAAC,EACrE,GAAIC,EAAU,CACV,MAAMG,EAAY,KAAK,WAAWF,EAAM,QAASD,CAAQ,EACrDG,IACKA,EAAU,WAAUA,EAAU,SAAW,CAAA,GAC9CA,EAAU,SAAS,KAAKD,CAAM,EAEtC,MACID,EAAM,QAAQ,KAAKC,CAAM,CAEjC,CAEQ,WAAWE,EAAsBC,EAAmC,CACxE,UAAWC,KAAOF,EAAS,CACvB,GAAIE,EAAI,KAAOD,EAAI,OAAOC,EAC1B,GAAIA,EAAI,SAAU,CACd,MAAMC,EAAQ,KAAK,WAAWD,EAAI,SAAUD,CAAE,EAC9C,GAAIE,EAAO,OAAOA,CACtB,CACJ,CAEJ,CAEO,QAAe,CAClB,KAAK,UAAU,UAAY,GAC3B,KAAK,QAAQ,MAAA,EAEb,KAAK,OAAO,QAAQ,CAACN,EAAOH,IAAU,CAClC,MAAMU,EAAe,KAAK,YAAYP,EAAOH,EAAO,KAAK,OAAO,MAAM,EACtE,KAAK,UAAU,YAAYU,CAAY,CAC3C,CAAC,CACL,CAEQ,YAAYP,EAAoBH,EAAeW,EAA4B,CAC/E,MAAMC,EAAU,SAAS,cAAc,KAAK,EAC5C,OAAAA,EAAQ,UAAY,wBAEhBZ,EAAQW,EAAQ,GAChBC,EAAQ,UAAU,IAAI,aAAa,EAGvCT,EAAM,QAAQ,QAAQC,GAAU,CAC5B,GAAI,KAAK,UAAUA,EAAO,EAAE,EAAG,CAC3B,MAAMS,EAAa,KAAK,aAAaT,CAAM,EAC3CQ,EAAQ,YAAYC,CAAU,CAClC,CACJ,CAAC,EACMD,CACX,CAEQ,aAAaR,EAAgC,CACjD,MAAMU,EAAU,SAAS,cAAc,KAAK,EAC5CA,EAAQ,UAAY,kBAEpB,MAAMC,EAAQ,SAAS,cAAc,KAAK,EAC1CA,EAAM,UAAY,UAGdX,EAAO,UACP,KAAK,aAAa,IAAIA,EAAO,EAAE,GAIrBA,EAAO,OAAS,KAAK,QAAQ,OAAS,cACtC,aACVW,EAAM,UAAU,IAAI,kBAAkB,EAEtCA,EAAM,UAAU,IAAI,gBAAgB,EAGpC,KAAK,aAAa,IAAIX,EAAO,EAAE,GAAGW,EAAM,UAAU,IAAI,QAAQ,EAC9DX,EAAO,UAAUW,EAAM,UAAU,IAAI,UAAU,EAGlC,KAAK,QAAQ,WAAaX,EAAO,OAE9CW,EAAM,UAAU,IAAI,UAAU,EAIlC,MAAMC,EAAWZ,EAAO,UAAY,GAC9Ba,EAAWb,EAAO,UAAY,GACpCW,EAAM,MAAM,SAAW,GAAGE,CAAQ,KAElC,MAAMC,EAAO,SAAS,cAAc,KAAK,EACzCA,EAAK,UAAY,eACjBA,EAAK,MAAM,MAAQ,GAAGF,CAAQ,KAC9BE,EAAK,MAAM,OAAS,GAAGF,CAAQ,KAC/BE,EAAK,UAAY,KAAK,QAAQd,EAAO,IAAI,EACzCW,EAAM,YAAYG,CAAI,EAGtB,MAAMC,EAAc,SAAS,cAAc,KAAK,EAGhD,GAFAA,EAAY,UAAY,uBAEpB,KAAK,QAAQ,WAAaf,EAAO,MAAO,CACxC,MAAMgB,EAAQ,SAAS,cAAc,MAAM,EAC3CA,EAAM,UAAY,gBAClBA,EAAM,YAAc9C,GAAE8B,EAAO,KAAK,EAClCe,EAAY,YAAYC,CAAK,CACjC,CAEA,GAAIhB,EAAO,UAAYA,EAAO,SAAS,OAAS,EAAG,CAC/C,MAAMiB,EAAQ,SAAS,cAAc,MAAM,EAC3CA,EAAM,UAAY,gBAClBA,EAAM,YAAc,IACpBF,EAAY,YAAYE,CAAK,CACjC,CAGA,OAAIF,EAAY,iBACZJ,EAAM,YAAYI,CAAW,EAGjCJ,EAAM,iBAAiB,QAAS,IAAM,KAAK,YAAYX,CAAM,CAAC,EAC9DW,EAAM,iBAAiB,aAAc,IAAM,KAAK,iBAAiBX,EAAQW,CAAK,CAAC,EAC/EA,EAAM,iBAAiB,aAAc,IAAM,KAAK,kBAAkB,EAElE,KAAK,QAAQ,IAAIX,EAAO,GAAIW,CAAK,EACjCD,EAAQ,YAAYC,CAAK,EAClBD,CACX,CAOO,aAAaP,EAAYe,EAAwB,CACpD,MAAMlB,EAAS,KAAK,eAAeG,CAAE,EACrC,GAAI,CAACH,EAAQ,OAGb,MAAMmB,EAAWD,IAAW,OAAYA,EAAS,CAAC,KAAK,aAAa,IAAIf,CAAE,EAEtEgB,EACA,KAAK,aAAa,IAAIhB,CAAE,EAExB,KAAK,aAAa,OAAOA,CAAE,EAI/BH,EAAO,SAAWmB,EAClB,KAAK,kBAAkBhB,CAAE,CAC7B,CAEQ,YAAYH,EAAyB,CACrCA,EAAO,WACP,CAACA,EAAO,UAAYA,EAAO,SAAS,SAAW,KAC3CA,EAAO,YACP,KAAK,aAAaA,EAAO,EAAE,EAE/B,KAAK,cAAA,EACDA,EAAO,SAASA,EAAO,QAAQA,CAAM,EAEjD,CAEQ,iBAAiBA,EAAmBW,EAA0B,CAC9D,KAAK,cAAc,aAAa,KAAK,YAAY,EACjDX,EAAO,UAAYA,EAAO,SAAS,OAAS,EAC5C,KAAK,aAAaA,EAAQW,CAAK,EAE/B,KAAK,cAAA,CAEb,CAEQ,kBAAyB,CAC7B,KAAK,aAAe,OAAO,WAAW,IAAM,KAAK,cAAA,EAAiB,GAAG,CACzE,CAEQ,aAAaX,EAAmBW,EAA0B,CAE9D,GADA,KAAK,cAAA,EACD,CAACX,EAAO,SAAU,OAEtB,MAAMoB,EAAW,SAAS,cAAc,KAAK,EAC7CA,EAAS,UAAY,mBACjB,KAAK,QAAQ,iBAAiBA,EAAS,MAAM,YAAY,mBAAoB,KAAK,QAAQ,eAAe,EAG7G,MAAMC,EAAUV,EAAM,sBAAA,EAChBW,EAAS,KAAK,QAAQ,QAAU,OAGlC,KAAK,QAAQ,YAAc,MAC3BF,EAAS,MAAM,cAAgB,SAE/BA,EAAS,MAAM,cAAgB,MAInC,SAAS,KAAK,YAAYA,CAAQ,EAGlC,KAAK,uBAAuBA,CAAQ,EAGpCpB,EAAO,SAAS,QAAQuB,GAAU,CAC9B,GAAI,KAAK,UAAUA,EAAO,EAAE,EAAG,CAC3B,MAAMC,EAAO,KAAK,mBAAmBD,CAAM,EAC3CH,EAAS,YAAYI,CAAI,CAC7B,CACJ,CAAC,EAGD,MAAMC,EAAeL,EAAS,sBAAA,EAE1BE,IAAW,MAEXF,EAAS,MAAM,OAAU,OAAO,YAAcC,EAAQ,IAAM,EAAK,KACjED,EAAS,MAAM,KAAQC,EAAQ,MAAQA,EAAQ,MAAQI,EAAa,OAAS,EAAK,MAC3EH,IAAW,QAElBF,EAAS,MAAM,IAAOC,EAAQ,OAAS,EAAK,KAC5CD,EAAS,MAAM,KAAQC,EAAQ,MAAQA,EAAQ,MAAQI,EAAa,OAAS,EAAK,MAC3EH,IAAW,SAElBF,EAAS,MAAM,IAAOC,EAAQ,KAAOA,EAAQ,OAASI,EAAa,QAAU,EAAK,KAClFL,EAAS,MAAM,KAAQC,EAAQ,MAAQ,EAAK,MACrCC,IAAW,SAElBF,EAAS,MAAM,IAAOC,EAAQ,KAAOA,EAAQ,OAASI,EAAa,QAAU,EAAK,KAClFL,EAAS,MAAM,MAAS,OAAO,WAAaC,EAAQ,KAAO,EAAK,MAGpED,EAAS,iBAAiB,aAAc,IAAM,CAAM,KAAK,cAAc,aAAa,KAAK,YAAY,CAAG,CAAC,EACzGA,EAAS,iBAAiB,aAAc,IAAM,KAAK,kBAAkB,EACrE,KAAK,gBAAkBA,CAC3B,CAEQ,mBAAmBpB,EAAgC,CACvD,MAAMwB,EAAO,SAAS,cAAc,KAAK,EACzCA,EAAK,UAAY,yBAGHxB,EAAO,OAAS,gBAChB,aACVwB,EAAK,UAAU,IAAI,kBAAkB,EAErCA,EAAK,UAAU,IAAI,gBAAgB,EAIvC,MAAMZ,EAAWZ,EAAO,UAAY,GAC9Ba,EAAWb,EAAO,SACpBa,IACAW,EAAK,MAAM,SAAW,GAAGX,CAAQ,MAGrC,MAAMC,EAAO,SAAS,cAAc,KAAK,EAQzC,GAPAA,EAAK,UAAY,eACjBA,EAAK,MAAM,MAAQ,GAAGF,CAAQ,KAC9BE,EAAK,MAAM,OAAS,GAAGF,CAAQ,KAC/BE,EAAK,UAAY,KAAK,QAAQd,EAAO,IAAI,EACzCwB,EAAK,YAAYV,CAAI,EAGjB,KAAK,QAAQ,WAAad,EAAO,MAAO,CACxC,MAAMgB,EAAQ,SAAS,cAAc,MAAM,EAC3CA,EAAM,UAAY,yBAClBA,EAAM,YAAc9C,GAAE8B,EAAO,KAAK,EAClCwB,EAAK,YAAYR,CAAK,CAC1B,CAEA,OAAAQ,EAAK,iBAAiB,QAAUxC,GAAM,CAAEA,EAAE,gBAAA,EAAmB,KAAK,YAAYgB,CAAM,CAAG,CAAC,EACjFwB,CACX,CAEQ,eAAsB,CACtB,KAAK,kBACL,KAAK,gBAAgB,OAAA,EACrB,KAAK,gBAAkB,MAE3B,KAAK,QAAQ,QAAQb,GAAS,CAC1B,MAAMM,EAAQN,EAAM,cAAc,gBAAgB,EAC9CM,GAAOA,EAAM,UAAU,OAAO,SAAS,CAC/C,CAAC,CACL,CAEQ,kBAAkBS,EAAwB,CAC9C,MAAMf,EAAQ,KAAK,QAAQ,IAAIe,CAAQ,EACnCf,IACI,KAAK,aAAa,IAAIe,CAAQ,EAC9Bf,EAAM,UAAU,IAAI,QAAQ,EAE5BA,EAAM,UAAU,OAAO,QAAQ,EAG3C,CAEQ,QAAQG,EAAuB,CAAE,OAAOA,GAAQ,KAAK,YAAc,CAEpE,uBAAuBX,EAAYwB,EAAwB,CACzD,KAAK,QAAQ,aAAY,KAAK,QAAQ,WAAa,CAAA,GACxD,KAAK,QAAQ,WAAWxB,CAAE,EAAIwB,EAC9B,KAAK,OAAA,CACT,CAEO,aAAaC,EAAqB,CACrC,KAAK,QAAQ,UAAYA,EACzB,KAAK,uBAAA,CACT,CAEQ,wBAA+B,CACnC,KAAK,QAAQ,QAAQ,CAACjB,EAAOe,IAAa,CAEtC,MAAM1B,EAAS,KAAK,eAAe0B,CAAQ,EAC3C,GAAI,CAAC1B,EAAQ,OAEI,KAAK,QAAQ,WAAaA,EAAO,MAI9CW,EAAM,UAAU,OAAO,UAAU,EAEjCA,EAAM,UAAU,IAAI,UAAU,CAEtC,CAAC,CACL,CAEQ,eAAeR,EAAmC,CACtD,UAAWJ,KAAS,KAAK,OAAQ,CAC7B,MAAMM,EAAQ,KAAK,WAAWN,EAAM,QAASI,CAAE,EAC/C,GAAIE,EAAO,OAAOA,CACtB,CAEJ,CAEO,mBAAmBwB,EAAqB,CAAE,KAAK,UAAU,CAAE,gBAAiBA,CAAA,CAAO,CAAG,CACrF,UAAU1B,EAAqB,CAAE,OAAO,KAAK,QAAQ,aAAaA,CAAE,IAAM,EAAO,CAElF,SAAgB,CACf,KAAK,oBACL,KAAK,kBAAA,EACL,KAAK,kBAAoB,MAEzB,KAAK,mBACL,KAAK,iBAAA,EACL,KAAK,iBAAmB,MAE5B,KAAK,cAAA,EACL,KAAK,UAAU,UAAY,GAC3B,KAAK,QAAQ,MAAA,CACjB,CACJ,CCzlBO,MAAM2B,WAAgBrD,EAAe,CAIxC,MAAa,MAAsB,CAC/B,MAAM,MAAM,KAAA,EAGZ,KAAM,CAAE,iBAAAsD,CAAA,EAAqB,MAAM,QAAA,QAAA,EAAA,KAAA,IAAAC,EAAA,EAC7B,CAAE,eAAAC,CAAA,EAAmB,MAAM,QAAA,QAAA,EAAA,KAAA,IAAAC,EAAA,EAC3B,CAAE,eAAAC,CAAA,EAAmB,MAAM,QAAA,QAAA,EAAA,KAAA,IAAAC,EAAA,EAC3B,CAAE,iBAAAC,CAAA,EAAqB,MAAM,QAAA,QAAA,EAAA,KAAA,IAAAC,EAAA,EAC7B,CAAE,eAAAC,CAAA,EAAmB,MAAM,QAAA,QAAA,EAAA,KAAA,IAAAC,EAAA,EAC3B,CAAE,cAAAC,CAAA,EAAkB,MAAM,QAAA,QAAA,EAAA,KAAA,IAAAC,EAAA,EAC1B,CAAE,WAAAC,CAAA,EAAe,MAAM,QAAA,QAAA,EAAA,KAAA,IAAAC,EAAA,EACvB,CAAE,oBAAAC,CAAA,EAAwB,MAAM,QAAA,QAAA,EAAA,KAAA,IAAAjD,EAAA,EAEtC,KAAK,SAAS,SAAS,EAGnB,KAAK,QACL,KAAK,UAAUmC,EAAiB,KAAK,MAAM,CAAC,EAC5C,KAAK,UAAUc,EAAoB,KAAK,MAAM,CAAC,GAE/C,QAAQ,KAAK,uDAAuD,EAGxE,KAAK,UAAUV,CAAc,EAC7B,KAAK,UAAUE,CAAgB,EAC/B,KAAK,UAAUE,CAAc,EAC7B,KAAK,UAAUN,CAAc,EAC7B,KAAK,SAAS,SAAS,EACvB,KAAK,UAAUQ,CAAa,EAC5B,KAAK,UAAUE,CAAU,EAEzB,KAAK,OAAA,CACT,CACJ,CCxCO,MAAeG,EAAa,CACrB,OAEV,YAAYlE,EAAmB,CAC3B,KAAK,OAASA,CAClB,CAKU,KAAmCC,EAAUC,EAAgC,CACnF,KAAK,OAAO,KAAKD,EAAOC,CAAO,CACnC,CAMU,GAAiCD,EAAUd,EAA0D,CAC3G,OAAO,KAAK,OAAO,GAAGc,EAAOd,CAAQ,CACzC,CAGJ,CChBO,MAAMgF,WAAuBD,EAAa,CACrC,QAA0B,KAC1B,iBAAuC,KACvC,UAER,YAAYlE,EAAmBoE,EAAwB,CACnD,MAAMpE,CAAM,EACZ,KAAK,UAAYoE,EACjB,KAAK,KAAA,CACT,CAEQ,MAAO,CAEX,KAAK,iBAAmB,SAAS,cAAc,KAAK,EACpD,KAAK,iBAAiB,GAAK,iBAC3B,KAAK,iBAAiB,UAAY,iDAClC,KAAK,UAAU,YAAY,KAAK,gBAAgB,EAEhD,KAAK,QAAU,IAAIlB,GAAQ,CACvB,UAAW,KAAK,iBAChB,UAAW,GACX,UAAW,MACX,SAAU,gBACV,MAAO,WACP,OAAQ,IAAA,CACX,EAID,KAAK,QAAQ,UAAU,KAAK,MAAM,EAElC,KAAK,QAAQ,KAAA,CACjB,CAEO,YAAYvD,EAAoB,CACnC,KAAK,SAAS,SAASA,CAAK,CAChC,CAEO,SAAU,CACb,KAAK,SAAS,OAAA,CAClB,CAEO,SAAU,CACb,KAAK,SAAS,QAAA,EACd,KAAK,QAAU,IACnB,CAGO,SAASiB,EAAiBC,EAAwB,CAAE,KAAK,SAAS,SAASD,EAASC,CAAa,EAAG,KAAK,SAAS,OAAA,CAAU,CAC5H,UAAUI,EAAsB,CAAE,KAAK,SAAS,UAAUA,CAAM,EAAG,KAAK,SAAS,OAAA,CAAU,CAC3F,oBAAoBM,EAAY8C,EAAY,CAAE,KAAK,SAAS,uBAAuB9C,EAAI8C,CAAC,CAAG,CAC3F,aAAarB,EAAe,CAAE,KAAK,SAAS,aAAaA,CAAI,CAAG,CAChE,aAAazB,EAAYe,EAAkB,CAAE,KAAK,SAAS,aAAaf,EAAIe,CAAM,CAAG,CACrF,WAAWS,EAAkB,CAC5B,KAAK,mBACL,KAAK,iBAAiB,MAAM,WAAaA,EAAU,UAAY,SAEvE,CACO,mBAAmBE,EAAe,CAAE,KAAK,SAAS,mBAAmBA,CAAK,CAAG,CAC7E,UAAUtC,EAA2B,CAAE,KAAK,SAAS,UAAUA,CAAM,CAAG,CACnF,CC5DO,MAAM2D,WAA2BJ,EAAa,CACzC,WAA0C,IAC1C,UAER,YAAYlE,EAAmBoE,EAAwB,CACnD,MAAMpE,CAAM,EACZ,KAAK,UAAYoE,CACrB,CAEO,OAAO7C,EAAYzB,EAAgE,CACtF,MAAMqB,EAAQ,IAAItB,GAAe,CAC7B,UAAW,KAAK,UAChB,GAAGC,CAAA,CACN,EAGD,OAAAqB,EAAM,UAAU,KAAK,MAAM,EAE3BA,EAAM,KAAA,EACN,KAAK,OAAO,IAAII,EAAIJ,CAAK,EAClBA,CACX,CAEO,IAAII,EAAwC,CAC/C,OAAO,KAAK,OAAO,IAAIA,CAAE,CAC7B,CAEO,YAAY5B,EAAoB,CACnC,KAAK,OAAO,QAAQwB,GAASA,EAAM,SAASxB,CAAK,CAAC,CACtD,CAEO,SAAU,CACb,KAAK,OAAO,QAAQwB,GAASA,EAAM,SAAS,EAC5C,KAAK,OAAO,MAAA,CAChB,CACJ,CClCO,MAAMoD,EAAmC,CACpC,QACA,QACA,UACA,OACA,YACA,aAAe,GACf,eAAiB,GACjB,iBAAwC,KACxC,kBAAyC,KAGzC,MAAuB,KAM/B,YAAYzE,EAAwB,CAEhC,KAAK,QAAU,CACX,MAAO,SACP,MAAO,IACP,OAAQ,OACR,SAAU,SACV,UAAW,GACX,UAAW,GACX,SAAU,IACV,UAAW,IACX,GAAGA,CAAA,EAEP,KAAK,UAAYA,EAAQ,UAGzB,KAAK,QAAU,KAAK,UAAA,EACpB,KAAK,OAAS,KAAK,QAAQ,cAAc,oBAAoB,EAC7D,KAAK,YAAc,KAAK,QAAQ,cAAc,qBAAqB,EAGnE,KAAK,KAAA,CACT,CAMO,SAASH,EAAoB,CAChC,MAAMY,EAAQ,KAAK,QAAQ,MACtB,KAAK,QAAQ,mBAAuB,YAAY,kBAAmBZ,EAAM,eAAe,EACxF,KAAK,QAAQ,yBAA6B,YAAY,yBAA0BA,EAAM,cAAc,EACpG,KAAK,QAAQ,cAAkB,YAAY,2BAA4BA,EAAM,WAAW,EACxF,KAAK,QAAQ,aAAiB,YAAY,0BAA2BA,EAAM,WAAW,EACtF,KAAK,QAAQ,eAAmB,YAAY,4BAA6BA,EAAM,MAAM,CAC9F,CAKO,MAAO,CACN,KAAK,iBAET,KAAK,UAAU,YAAY,KAAK,OAAO,EAGvC,KAAK,aAAA,EAED,KAAK,QAAQ,WACb,KAAK,SAAA,EAGL,KAAK,QAAQ,WACb,KAAK,WAAA,EAGT,KAAK,eAAiB,GAGlB,KAAK,QAAQ,QACb,KAAK,QAAQ,OAAA,EAIjB,KAAK,iBAAmBC,GAAa,UAAWD,GAAU,CACtD,KAAK,SAASA,CAAK,CACvB,CAAC,EAGD,KAAK,kBAAoBN,GAAc,UAAU,IAAM,CACnD,KAAK,WAAA,CACT,CAAC,EACL,CAEO,YAAmB,CACtB,GAAI,KAAK,QAAQ,MAAO,CACpB,MAAMmF,EAAU,KAAK,OAAO,cAAc,mBAAmB,EACzDA,IACAA,EAAQ,YAAclF,GAAE,KAAK,QAAQ,KAAK,EAElD,CACJ,CAKQ,WAAyB,CAC7B,MAAMS,EAAK,SAAS,cAAc,KAAK,EACvCA,EAAG,UAAY,aAEX,KAAK,QAAQ,KAAIA,EAAG,GAAK,KAAK,QAAQ,IAG1C,MAAMQ,EAAQR,EAAG,MACb,KAAK,QAAQ,iBAAiBQ,EAAM,YAAY,kBAAmB,KAAK,QAAQ,eAAe,EAC/F,KAAK,QAAQ,uBAAuBA,EAAM,YAAY,yBAA0B,KAAK,QAAQ,qBAAqB,EAClH,KAAK,QAAQ,YAAYA,EAAM,YAAY,2BAA4B,KAAK,QAAQ,UAAU,EAC9F,KAAK,QAAQ,WAAWA,EAAM,YAAY,0BAA2B,KAAK,QAAQ,SAAS,EAC3F,KAAK,QAAQ,aAAaA,EAAM,YAAY,4BAA6B,KAAK,QAAQ,WAAW,EAGrG,KAAK,QAAQR,EAAI,KAAK,QAAQ,MAAO,KAAK,QAAQ,MAAM,EAEpD,KAAK,QAAQ,WAAUA,EAAG,MAAM,SAAW,GAAG,KAAK,QAAQ,QAAQ,MAGvE,MAAM0E,EAAS,SAAS,cAAc,KAAK,EAC3CA,EAAO,UAAY,oBACf,KAAK,QAAQ,WAAWA,EAAO,UAAU,IAAI,WAAW,EAE5D,MAAMC,EAAQ,SAAS,cAAc,MAAM,EAC3CA,EAAM,UAAY,mBAClBA,EAAM,YAAc,KAAK,QAAQ,MAAQpF,GAAE,KAAK,QAAQ,KAAK,EAAI,GAEjE,MAAMqF,EAAW,SAAS,cAAc,MAAM,EAC9CA,EAAS,UAAY,mBACrBA,EAAS,UAAY,UAErBA,EAAS,QAAU,IAAM,CACrB,KAAK,MAAA,CACT,EAEAF,EAAO,YAAYC,CAAK,EACxBD,EAAO,YAAYE,CAAQ,EAG3B,MAAMC,EAAU,SAAS,cAAc,KAAK,EAY5C,GAXAA,EAAQ,UAAY,qBAChB,OAAO,KAAK,QAAQ,SAAY,SAChCA,EAAQ,UAAY,KAAK,QAAQ,QAC1B,KAAK,QAAQ,mBAAmB,aACvCA,EAAQ,YAAY,KAAK,QAAQ,OAAO,EAG5C7E,EAAG,YAAY0E,CAAM,EACrB1E,EAAG,YAAY6E,CAAO,EAGlB,KAAK,QAAQ,UAAW,CACxB,MAAMC,EAAe,SAAS,cAAc,KAAK,EACjDA,EAAa,UAAY,2BACzB9E,EAAG,YAAY8E,CAAY,CAC/B,CAIA,MAAM1E,EAAmBC,GAAa,CAClCA,EAAE,gBAAA,CACN,EAYA,MATe,CACX,QAAS,WAAY,cAAe,QACpC,YAAa,UAAW,YACxB,aAAc,WAAY,YAC1B,cAAe,YAAa,cAAe,eAAgB,eAAgB,cAAe,YAAA,EAKvF,QAAQC,GAAa,CACxBN,EAAG,iBAAiBM,EAAWF,EAAiB,CAAE,QAAS,GAAO,CACtE,CAAC,EAEMJ,CACX,CAKQ,QAAQA,EAAiB+E,EAAyBC,EAA0B,CAC5ED,IAAU,SACNA,IAAU,QAAUA,IAAU,cAC9B/E,EAAG,MAAM,MAAQ+E,EAEjB/E,EAAG,MAAM,MAAQ,OAAO+E,GAAU,SAAW,GAAGA,CAAK,KAAOA,GAGhEC,IAAW,SACPA,IAAW,QAAUA,IAAW,cAChChF,EAAG,MAAM,OAASgF,EAElBhF,EAAG,MAAM,OAAS,OAAOgF,GAAW,SAAW,GAAGA,CAAM,KAAOA,EAG3E,CAMO,SAASC,EAAoB,GAAO,CAEvC,KAAK,QAAQ,MAAM,MAAQ,cAGvBA,GACA,KAAK,aAAA,CAEb,CAWO,UAAUA,EAAoB,GAAO,CAExC,KAAK,QAAQ,MAAM,OAAS,OAG5B,MAAMC,EAAgB,KAAK,QAAQ,sBAAA,EAAwB,OACrDC,EAAY,KAAK,QAAQ,WAAa,IACtCC,EAAkB,KAAK,UAAU,cAAgB,EAGvD,IAAIC,EAAe,KAAK,IAAIF,EAAWD,CAAa,EAGhDE,EAAkB,IAClBC,EAAe,KAAK,IAAIA,EAAcD,CAAe,GAGzD,KAAK,QAAQ,MAAM,OAAS,GAAGC,CAAY,KAGvCJ,EACA,KAAK,aAAA,EAEL,KAAK,iBAAA,CAEb,CAMQ,kBAAyB,CAC7B,MAAMK,EAAa,KAAK,UAAU,YAC5BC,EAAa,KAAK,UAAU,aAC5BC,EAAM,KAAK,QAAQ,YACnBC,EAAM,KAAK,QAAQ,aAGnBC,EAAc,KAAK,QAAQ,WAC3BC,EAAa,KAAK,QAAQ,UAE1BC,EAAU,KAAK,IAAI,EAAGN,EAAaE,CAAG,EACtCK,EAAS,KAAK,IAAI,EAAGN,EAAaE,CAAG,EAErCK,EAAW,KAAK,IAAI,EAAG,KAAK,IAAIJ,EAAaE,CAAO,CAAC,EACrDG,EAAU,KAAK,IAAI,EAAG,KAAK,IAAIJ,EAAYE,CAAM,CAAC,EAExD,KAAK,QAAQ,MAAM,KAAO,GAAGC,CAAQ,KACrC,KAAK,QAAQ,MAAM,IAAM,GAAGC,CAAO,IACvC,CAKQ,cAAe,CACnB,MAAMxF,EAAM,KAAK,QAAQ,SACnByF,EAAS,KAAK,QAAQ,sBAAA,EAG5B,IAAIC,EAAO,EACPC,EAAM,EAEV,MAAMC,EAAK,KAAK,UAAU,YACpBC,EAAK,KAAK,UAAU,aACpBZ,EAAMQ,EAAO,MACbP,EAAMO,EAAO,OAEnB,GAAI,OAAOzF,GAAQ,UAAY,MAAOA,EAClC0F,EAAO1F,EAAI,EACX2F,EAAM3F,EAAI,MAEV,QAAQA,EAAA,CACJ,IAAK,SACD0F,GAAQE,EAAKX,GAAO,EACpBU,GAAOE,EAAKX,GAAO,EACnB,MACJ,IAAK,WAAYQ,EAAO,EAAGC,EAAM,EAAG,MACpC,IAAK,aAAcD,GAAQE,EAAKX,GAAO,EAAGU,EAAM,EAAG,MACnD,IAAK,YAAaD,EAAOE,EAAKX,EAAKU,EAAM,EAAG,MAC5C,IAAK,cAAeD,EAAO,EAAGC,GAAOE,EAAKX,GAAO,EAAG,MACpD,IAAK,eAAgBQ,EAAOE,EAAKX,EAAKU,GAAOE,EAAKX,GAAO,EAAG,MAC5D,IAAK,cAAeQ,EAAO,EAAGC,EAAME,EAAKX,EAAK,MAC9C,IAAK,gBAAiBQ,GAAQE,EAAKX,GAAO,EAAGU,EAAME,EAAKX,EAAK,MAC7D,IAAK,eAAgBQ,EAAOE,EAAKX,EAAKU,EAAME,EAAKX,EAAK,MACtD,QACIQ,GAAQE,EAAKX,GAAO,EACpBU,GAAOE,EAAKX,GAAO,CAAA,CAI/BQ,EAAO,KAAK,IAAI,EAAG,KAAK,IAAIA,EAAME,EAAKX,CAAG,CAAC,EAC3CU,EAAM,KAAK,IAAI,EAAG,KAAK,IAAIA,EAAKE,EAAKX,CAAG,CAAC,EAEzC,KAAK,QAAQ,MAAM,KAAO,GAAGQ,CAAI,KACjC,KAAK,QAAQ,MAAM,IAAM,GAAGC,CAAG,IACnC,CAKQ,UAAW,CACf,IAAIG,EAAS,EACTC,EAAS,EACTC,EAAY,EACZC,EAAW,EACXlB,EAAa,EACbC,EAAa,EACbC,EAAM,EACNC,EAAM,EAEV,MAAMgB,EAAepG,GAAkB,CACnCA,EAAE,eAAA,EACFA,EAAE,gBAAA,EAEFgG,EAAShG,EAAE,QACXiG,EAASjG,EAAE,QACXkG,EAAY,KAAK,QAAQ,WACzBC,EAAW,KAAK,QAAQ,UAGxBlB,EAAa,KAAK,UAAU,YAC5BC,EAAa,KAAK,UAAU,aAC5BC,EAAM,KAAK,QAAQ,YACnBC,EAAM,KAAK,QAAQ,aAInB,SAAS,iBAAiB,YAAaiB,EAAa,CAAE,QAAS,GAAM,EACrE,SAAS,iBAAiB,UAAWC,EAAW,CAAE,QAAS,GAAM,CACrE,EAEMD,EAAerG,GAAkB,CACnCA,EAAE,eAAA,EACFA,EAAE,gBAAA,EAGE,MAAK,QAET,KAAK,MAAQ,sBAAsB,IAAM,CACrC,MAAMuG,EAAKvG,EAAE,QAAUgG,EACjBQ,EAAKxG,EAAE,QAAUiG,EAEvB,IAAIQ,EAAUP,EAAYK,EACtBG,EAASP,EAAWK,EAExB,MAAMjB,EAAUN,EAAaE,EACvBK,EAASN,EAAaE,EAE5BqB,EAAU,KAAK,IAAI,EAAG,KAAK,IAAIA,EAASlB,CAAO,CAAC,EAChDmB,EAAS,KAAK,IAAI,EAAG,KAAK,IAAIA,EAAQlB,CAAM,CAAC,EAE7C,KAAK,QAAQ,MAAM,KAAO,GAAGiB,CAAO,KACpC,KAAK,QAAQ,MAAM,IAAM,GAAGC,CAAM,KAElC,KAAK,MAAQ,IACjB,CAAC,EACL,EAEMJ,EAAY,IAAM,CAChB,KAAK,QACL,qBAAqB,KAAK,KAAK,EAC/B,KAAK,MAAQ,MAGjB,SAAS,oBAAoB,YAAaD,EAAa,CAAE,QAAS,GAAM,EACxE,SAAS,oBAAoB,UAAWC,EAAW,CAAE,QAAS,GAAM,CACxE,EAEA,KAAK,OAAO,iBAAiB,YAAaF,CAAW,CACzD,CAKQ,YAAa,CACjB,MAAMO,EAAS,KAAK,QAAQ,cAAc,2BAA2B,EACrE,GAAI,CAACA,EAAQ,OAEb,IAAIX,EAAS,EACTC,EAAS,EACTW,EAAS,EACTC,EAAS,EAEb,MAAMT,EAAepG,GAAkB,CACnCA,EAAE,eAAA,EACFA,EAAE,gBAAA,EACFgG,EAAShG,EAAE,QACXiG,EAASjG,EAAE,QACX4G,EAAS,KAAK,QAAQ,YACtBC,EAAS,KAAK,QAAQ,aAGtB,SAAS,iBAAiB,YAAaR,EAAa,CAAE,QAAS,GAAM,EACrE,SAAS,iBAAiB,UAAWC,EAAW,CAAE,QAAS,GAAM,CACrE,EAEMD,EAAerG,GAAkB,CACnCA,EAAE,eAAA,EACFA,EAAE,gBAAA,EAEE,MAAK,QAET,KAAK,MAAQ,sBAAsB,IAAM,CACrC,MAAMuG,EAAKvG,EAAE,QAAUgG,EACjBQ,EAAKxG,EAAE,QAAUiG,EAEjBa,EAAO,KAAK,IAAI,KAAK,QAAQ,UAAY,IAAKF,EAASL,CAAE,EACzDQ,EAAO,KAAK,IAAI,KAAK,QAAQ,WAAa,GAAIF,EAASL,CAAE,EAE/D,KAAK,QAAQ,MAAM,MAAQ,GAAGM,CAAI,KAClC,KAAK,QAAQ,MAAM,OAAS,GAAGC,CAAI,KAEnC,KAAK,MAAQ,IACjB,CAAC,EACL,EAEMT,EAAY,IAAM,CAChB,KAAK,QACL,qBAAqB,KAAK,KAAK,EAC/B,KAAK,MAAQ,MAEjB,SAAS,oBAAoB,YAAaD,EAAa,CAAE,QAAS,GAAM,EACxE,SAAS,oBAAoB,UAAWC,EAAW,CAAE,QAAS,GAAM,CACxE,EAEAK,EAAO,iBAAiB,YAAaP,CAAW,CACpD,CAMO,WAAW5B,EAA+B,CAC7C,KAAK,YAAY,UAAY,GACzB,OAAOA,GAAY,SACnB,KAAK,YAAY,UAAYA,EAE7B,KAAK,YAAY,YAAYA,CAAO,CAE5C,CAKO,OAAQ,CACP,KAAK,eAGL,KAAK,QACL,qBAAqB,KAAK,KAAK,EAC/B,KAAK,MAAQ,MAGb,KAAK,mBACL,KAAK,iBAAA,EACL,KAAK,iBAAmB,MAExB,KAAK,oBACL,KAAK,kBAAA,EACL,KAAK,kBAAoB,MAE7B,KAAK,QAAQ,OAAA,EACb,KAAK,aAAe,GAChB,KAAK,QAAQ,SACb,KAAK,QAAQ,QAAA,EAErB,CAKO,SAAU,CACb,KAAK,MAAA,CACT,CACJ,CC1fO,MAAMwC,WAAsB7C,EAAU,CAKzC,YAAYH,EAAwB,CAEhC,MAAMiD,EAAY,SAAS,cAAc,KAAK,EAC9CA,EAAU,UAAY,0BAEtB,MAAMC,EAAY,SAAS,cAAc,IAAI,EAC7CA,EAAU,YAAc,oBAExB,MAAMC,EAAW,SAAS,cAAc,IAAI,EAC5CA,EAAS,UAAY;AAAA;AAAA;AAAA,yCAGY,IAAI,OAAO,oBAAoB;AAAA;AAAA,UAIhE,MAAMC,EAAY,SAAS,cAAc,QAAQ,EACjDA,EAAU,YAAc,gBACxBA,EAAU,MAAM,UAAY,OAC5BA,EAAU,QAAU,IAAM,CACtB,MAAM,iBAAiB,CAC3B,EAEAH,EAAU,YAAYC,CAAS,EAC/BD,EAAU,YAAYE,CAAQ,EAC9BF,EAAU,YAAYG,CAAS,EAG/B,MAAM,CACF,UAAApD,EACA,MAAO,mBACP,QAASiD,EACT,MAAO,IACP,OAAQ,OACR,SAAU,SACV,UAAW,GACX,UAAW,GAEX,QAAS,IAAM,CACX,QAAQ,IAAI,oBAAoB,CACpC,EACA,OAAQ,IAAM,CACV,QAAQ,IAAI,oBAAoB,CACpC,CAAA,CACH,CAIL,CAIJ,CCpDO,MAAMI,WAAsBvD,EAAa,CAEpC,UAEA,cAA6B,CAAA,EAOrC,YAAYlE,EAAmBoE,EAAwB,CACnD,MAAMpE,CAAM,EACZ,KAAK,UAAYoE,EAGjB,KAAK,GAAG,iBAAmBlE,GAAY,CAEnC,QAAQ,IAAI,8CAA+CA,CAAO,EAE9DA,EAAQ,KAAO,QACf,KAAK,eAAA,CAEb,CAAC,CACL,CAOO,OAAOJ,EAAsD,CAChE,MAAM4H,EAAS,IAAInD,GAAU,CACzB,UAAW,KAAK,UAChB,GAAGzE,EACH,QAAS,IAAM,CAEX,KAAK,cAAgB,KAAK,cAAc,OAAO6H,GAAKA,IAAMD,CAAM,EAC5D5H,EAAQ,SAASA,EAAQ,QAAA,CACjC,CAAA,CACH,EAGD,OAAA4H,EAAO,SAAS9H,GAAa,UAAU,EAEvC,KAAK,cAAc,KAAK8H,CAAM,EACvBA,CACX,CAMO,gBAAiB,CAEpB,IAAIN,GAAc,KAAK,SAAS,CAEpC,CAMO,YAAYzH,EAAoB,CACnC,KAAK,cAAc,QAAQ+H,GAAU,CAC7BA,EAAO,UACPA,EAAO,SAAS/H,CAAK,CAE7B,CAAC,CACL,CAEO,SAAU,CACb,KAAK,cAAc,QAAQgI,GAAKA,EAAE,SAAS,EAC3C,KAAK,cAAgB,CAAA,CACzB,CACJ,CCvFA,MAAMC,GAAK,CAAE,OAAQ,EAAG,MAAO,EAAG,IAAK,CAAC,EAAIC,GAAK,CAAE,OAAQ,EAAG,IAAK,EAAG,UAAW,EAAG,aAAc,GAAKC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,WAAYC,GAAK,WAAYC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,KAAMC,GAAK,KAAM,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,MAAOC,GAAK,MAAOC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,MAAOC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,KAAMC,GAAK,KAAMC,GAAK,EAAGC,GAAK,EAAGC,GAAK,GAAIC,GAAK,OAAQC,GAAK,cAAeC,GAAK,SAAUC,GAAK,OAAQC,GAAK,KAAMC,GAAK,MAAOC,GAAK,MAAOC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,IAAKC,GAAK,MAAOC,GAAK,SAAUC,GAAK,IAAKC,GAAK,KAChwD,SAASC,GAAGC,EAAG,CACb,QAAS,EAAIA,EAAE,OAAS,EAAG,GAAK,EAAG,EAAE,EACnC,GAAIA,EAAE,CAAC,GAAK,MAAO,MAAO,GAC5B,MAAO,EACT,CACA,SAASC,GAAGD,EAAG,CACb,OAAO,SAAS,gBAAgB,+BAAgCA,CAAC,CACnE,CACA,SAASE,IAAK,CACZ,MAAMF,EAAIC,GAAG,QAAQ,EACrB,OAAOD,EAAE,MAAM,QAAU,QAASA,CACpC,CACA,MAAMG,GAAK,CAAA,EACX,SAASC,MAAMJ,EAAG,CAChB,MAAM,EAAI,SAAWA,EAAE,MAAK,EAC5B,QAAQ,IAAI,EAAG,GAAGA,CAAC,CACrB,CACA,SAASK,MAAML,EAAG,CAChB,MAAM,EAAI,SAAWA,EAAE,MAAK,EAC5B,QAAQ,KAAK,EAAG,GAAGA,CAAC,CACtB,CACA,SAASM,MAAMN,EAAG,CAChB,MAAM,EAAI,SAAWA,EAAE,MAAK,EAC5B,QAAQ,MAAM,EAAG,GAAGA,CAAC,CACvB,CACA,SAASO,MAAMP,EAAG,CAChB,MAAM,EAAIA,EAAE,KAAK,GAAG,EACpB,KAAKG,KAAOA,GAAG,CAAC,EAAI,GAAIE,GAAG,GAAGL,CAAC,EACjC,CACA,SAASQ,GAAGR,EAAG,EAAG,EAAG,CACnB,OAAO,IAAI,QAAQ,SAASS,EAAGC,EAAG,CAChC,SAASC,GAAI,CACX,OAAQX,EAAE,eAAe,EAAGA,EAAE,wBAAyB,CAAC,EAAC,CACvD,KAAKA,EAAE,YACLU,EAAC,EACD,MACF,KAAKV,EAAE,gBACL,WAAWW,EAAG,CAAC,EACf,MACF,QACEF,EAAC,CACX,CACI,CACA,WAAWE,EAAG,CAAC,CACjB,CAAC,CACH,CACA,MAAMC,EAAG,CAOP,iBAAiB,EAAG,EAAG,CACrB,KAAK,aAAe,SAAW,KAAK,WAAa,CAAA,GACjD,MAAMH,EAAI,KAAK,WACfA,EAAE,CAAC,IAAM,SAAWA,EAAE,CAAC,EAAI,CAAA,GAAKA,EAAE,CAAC,EAAE,QAAQ,CAAC,IAAM,IAAMA,EAAE,CAAC,EAAE,KAAK,CAAC,CACvE,CAQA,iBAAiB,EAAG,EAAG,CACrB,MAAMA,EAAI,KAAK,WACf,OAAOA,IAAM,OAAS,GAAKA,EAAE,CAAC,IAAM,QAAUA,EAAE,CAAC,EAAE,QAAQ,CAAC,IAAM,EACpE,CAOA,oBAAoB,EAAG,EAAG,CACxB,MAAMA,EAAI,KAAK,WACf,GAAIA,IAAM,OAAQ,OAClB,MAAMC,EAAID,EAAE,CAAC,EACb,GAAIC,IAAM,OAAQ,CAChB,MAAMC,EAAID,EAAE,QAAQ,CAAC,EACrBC,IAAM,IAAMD,EAAE,OAAOC,EAAG,CAAC,CAC3B,CACF,CAMA,cAAc,EAAG,CACf,MAAM,EAAI,KAAK,WACf,GAAI,IAAM,OAAQ,OAClB,MAAMF,EAAI,EAAE,EAAE,IAAI,EAClB,GAAIA,IAAM,OAAQ,CAChB,EAAE,OAAS,KACX,MAAMC,EAAID,EAAE,MAAM,CAAC,EACnB,QAASE,EAAI,EAAG,EAAID,EAAE,OAAQC,EAAI,EAAGA,IACnCD,EAAEC,CAAC,EAAE,KAAK,KAAM,CAAC,EACnB,EAAE,OAAS,IACb,CACF,CACF,CACA,MAAME,GAAK,CAAC,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,KAAM,IAAI,EAC1gD,IAAIC,GAAK,QACT,MAAMC,GAAK,KAAK,GAAK,IAAKC,GAAK,IAAM,KAAK,GAC1C,SAASC,IAAK,CACZ,MAAMjB,EAAI,KAAK,SAAW,WAAa,EAAG,EAAI,KAAK,OAAM,EAAK,WAAa,EAAG,EAAI,KAAK,OAAM,EAAK,WAAa,EAAGS,EAAI,KAAK,SAAW,WAAa,EACnJ,OAAQI,GAAGb,EAAI,GAAG,EAAIa,GAAGb,GAAK,EAAI,GAAG,EAAIa,GAAGb,GAAK,GAAK,GAAG,EAAIa,GAAGb,GAAK,GAAK,GAAG,EAAI,IAAMa,GAAG,EAAI,GAAG,EAAIA,GAAG,GAAK,EAAI,GAAG,EAAI,IAAMA,GAAG,GAAK,GAAK,GAAK,EAAE,EAAIA,GAAG,GAAK,GAAK,GAAG,EAAI,IAAMA,GAAG,EAAI,GAAK,GAAG,EAAIA,GAAG,GAAK,EAAI,GAAG,EAAI,IAAMA,GAAG,GAAK,GAAK,GAAG,EAAIA,GAAG,GAAK,GAAK,GAAG,EAAIA,GAAGJ,EAAI,GAAG,EAAII,GAAGJ,GAAK,EAAI,GAAG,EAAII,GAAGJ,GAAK,GAAK,GAAG,EAAII,GAAGJ,GAAK,GAAK,GAAG,GAAG,YAAW,CACzV,CACA,SAASS,GAAGlB,EAAG,EAAG,EAAG,CACnB,OAAO,KAAK,IAAI,EAAG,KAAK,IAAI,EAAGA,CAAC,CAAC,CACnC,CACA,SAASmB,GAAGnB,EAAG,EAAG,CAChB,OAAQA,EAAI,EAAI,GAAK,CACvB,CACA,SAASoB,GAAGpB,EAAG,EAAG,EAAGS,EAAGC,EAAG,CACzB,OAAOD,GAAKT,EAAI,IAAMU,EAAID,IAAM,EAAI,EACtC,CACA,SAASY,GAAGrB,EAAG,EAAG,EAAG,CACnB,OAAOA,IAAM,GAAK,EAAIA,IAAM,EAAIA,GAAK,CACvC,CACA,SAASsB,GAAGtB,EAAG,EAAG,EAAG,CACnB,OAAQ,EAAI,GAAKA,EAAI,EAAI,CAC3B,CACA,SAASuB,GAAGvB,EAAG,EAAG,EAAGS,EAAG,CACtB,OAAOa,GAAGtB,EAAG,EAAG,EAAI,KAAK,IAAI,CAAC,EAAIS,CAAC,CAAC,CACtC,CACA,SAASe,GAAGxB,EAAG,EAAI,EAAG,CACpB,OAAO,EAAI,KAAK,IAAImB,GAAGnB,EAAG,EAAI,CAAC,EAAI,CAAC,CACtC,CACA,SAASyB,GAAGzB,EAAG,EAAG,EAAG,CACnB,OAAOA,GAAK,EAAI,EAAIA,GAAK,EAAI,GAAKA,GAAKA,EAAI,IAAM,EAAI,GAAIA,EAAIA,GAAK,EAAI,EAAIA,GAC5E,CACA,SAAS0B,GAAG1B,EAAG,EAAG,EAAG,CACnB,OAAOA,GAAK,EAAI,EAAIA,GAAK,EAAI,GAAKA,GAAKA,EAAI,IAAM,EAAI,GAAIA,EAAIA,EAAIA,GAAKA,GAAKA,EAAI,EAAI,IAAM,IAC3F,CACA,SAAS2B,GAAG3B,EAAG,EAAG,CAChB,OAAOA,EAAI,KAAK,MAAM,KAAK,OAAM,GAAM,EAAIA,EAAI,EAAE,CACnD,CACA,SAAS4B,GAAG5B,EAAG,EAAG,CAChB,OAAOA,EAAI,KAAK,OAAM,GAAM,EAAIA,EAClC,CACA,SAAS6B,GAAG7B,EAAG,CACb,OAAOA,GAAK,GAAM,KAAK,OAAM,EAC/B,CACA,SAAS8B,GAAG9B,EAAG,CACbA,IAAM,SAAWc,GAAKd,GACtB,IAAI,EAAIc,IAAM,WACd,OAAO,EAAI,KAAK,KAAK,EAAI,IAAM,GAAI,EAAI,CAAC,EAAG,GAAK,EAAI,KAAK,KAAK,EAAI,IAAM,EAAG,EAAI,EAAE,IAAK,EAAI,IAAM,MAAQ,GAAK,UAC/G,CACA,SAASiB,GAAG/B,EAAG,CACb,OAAOA,EAAIe,EACb,CACA,SAASiB,GAAGhC,EAAG,CACb,OAAOA,EAAIgB,EACb,CACA,SAASiB,GAAGjC,EAAG,CACb,OAAQA,EAAIA,EAAI,KAAO,GAAKA,IAAM,CACpC,CACA,SAASkC,GAAGlC,EAAG,CACb,OAAO,KAAK,IAAI,EAAG,KAAK,KAAK,KAAK,IAAIA,CAAC,EAAI,KAAK,GAAG,CAAC,CACtD,CACA,SAASmC,GAAGnC,EAAG,CACb,OAAO,KAAK,IAAI,EAAG,KAAK,MAAM,KAAK,IAAIA,CAAC,EAAI,KAAK,GAAG,CAAC,CACvD,CACA,SAASoC,GAAGpC,EAAG,EAAG,EAAGS,EAAGC,EAAG,CACzB,MAAMC,EAAI,KAAK,IAAK,EAAI,KAAK,IAAK,EAAIA,EAAE,EAAI,CAAC,EAAG,EAAI,EAAE,EAAI,CAAC,EAAG,EAAIA,GAAG,EAAIF,GAAK,CAAC,EAAG,EAAI,GAAG,EAAIA,GAAK,CAAC,EAAG,EAAIE,GAAG,EAAIF,GAAK,CAAC,EAAG,EAAI,GAAG,EAAIA,GAAK,CAAC,EAAG4B,EAAI1B,GAAGF,EAAI,GAAK,CAAC,EAAG,EAAI,GAAGA,EAAI,GAAK,CAAC,EACnL,OAAQC,EAAC,CACP,IAAK,MACHV,EAAE,IAAI,EAAI,EAAG,EAAI,EAAG,EAAI,EAAG,EAAI,CAAC,EAChC,MACF,IAAK,MACHA,EAAE,IAAI,EAAI,EAAG,EAAI,EAAG,EAAI,EAAG,EAAI,CAAC,EAChC,MACF,IAAK,MACHA,EAAE,IAAI,EAAI,EAAG,EAAI,EAAG,EAAI,EAAG,EAAI,CAAC,EAChC,MACF,IAAK,MACHA,EAAE,IAAI,EAAI,EAAG,EAAI,EAAG,EAAIqC,EAAG,EAAI,CAAC,EAChC,MACF,IAAK,MACHrC,EAAE,IAAI,EAAIqC,EAAG,EAAI,EAAG,EAAI,EAAG,EAAI,CAAC,EAChC,MACF,IAAK,MACHrC,EAAE,IAAI,EAAI,EAAG,EAAIqC,EAAG,EAAI,EAAG,EAAI,CAAC,EAChC,MACF,QACEhC,GAAG,4EAA8EK,CAAC,CACxF,CACA,CACA,SAAS4B,GAAGtC,EAAG,EAAG,CAChB,OAAQ,EAAE,YAAW,CACnB,KAAK,aACH,OAAOA,EACT,KAAK,YACH,OAAOA,EAAI,WACb,KAAK,YACH,OAAOA,EAAI,MACb,KAAK,WACH,OAAOA,EAAI,IACb,KAAK,WACH,OAAO,KAAK,IAAIA,EAAI,WAAY,EAAE,EACpC,KAAK,WACH,OAAO,KAAK,IAAIA,EAAI,MAAO,EAAE,EAC/B,KAAK,UACH,OAAO,KAAK,IAAIA,EAAI,IAAK,EAAE,EAC7B,QACE,MAAM,IAAI,MAAM,yBAAyB,CAC/C,CACA,CACA,SAASuC,GAAGvC,EAAG,EAAG,CAChB,OAAQ,EAAE,YAAW,CACnB,KAAK,aACH,OAAOA,EACT,KAAK,YACH,OAAO,KAAK,MAAMA,EAAI,UAAU,EAClC,KAAK,YACH,OAAO,KAAK,MAAMA,EAAI,KAAK,EAC7B,KAAK,WACH,OAAO,KAAK,MAAMA,EAAI,GAAG,EAC3B,KAAK,WACH,OAAO,KAAK,MAAMA,EAAI,UAAU,EAClC,KAAK,WACH,OAAO,KAAK,MAAMA,EAAI,KAAK,EAC7B,KAAK,UACH,OAAO,KAAK,MAAMA,EAAI,GAAG,EAC3B,QACE,MAAM,IAAI,MAAM,yBAAyB,CAC/C,CACA,CACA,MAAMwC,GAAK,CACT,QAASzB,GACT,QAASC,GAST,aAAcC,GAWd,MAAOC,GAWP,gBAAiBC,GAcjB,UAAWC,GAYX,YAAaC,GAYb,KAAMC,GAeN,KAAMC,GAUN,SAAUC,GAeV,WAAYC,GAYZ,aAAcC,GAUd,QAASC,GAUT,UAAWC,GASX,gBAAiBC,GASjB,aAAcC,GASd,SAAUC,GASV,SAAUC,GASV,aAAcC,GASd,eAAgBC,GAShB,gBAAiBC,GAgBjB,6BAA8BC,GAU9B,UAAWG,GAUX,YAAaD,EACf,EACA,MAAMG,EAAG,CAOP,YAAY,EAAI,EAAG,EAAI,EAAG,CACxBA,GAAG,UAAU,UAAY,GAAI,KAAK,EAAI,EAAG,KAAK,EAAI,CACpD,CAMA,IAAI,OAAQ,CACV,OAAO,KAAK,CACd,CACA,IAAI,MAAM,EAAG,CACX,KAAK,EAAI,CACX,CAMA,IAAI,QAAS,CACX,OAAO,KAAK,CACd,CACA,IAAI,OAAO,EAAG,CACZ,KAAK,EAAI,CACX,CAQA,IAAI,EAAG,EAAG,CACR,OAAO,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,IACjC,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,IACjC,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAG,IACrB,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAG,IACrB,CAQA,aAAa,EAAG,EAAG,CACjB,OAAQ,EAAC,CACP,IAAK,GACH,KAAK,EAAI,EACT,MACF,IAAK,GACH,KAAK,EAAI,EACT,MACF,QACE,MAAM,IAAI,MAAM,0BAA4B,CAAC,CACrD,CACI,OAAO,IACT,CAOA,aAAa,EAAG,CACd,OAAQ,EAAC,CACP,IAAK,GACH,OAAO,KAAK,EACd,IAAK,GACH,OAAO,KAAK,EACd,QACE,MAAM,IAAI,MAAM,0BAA4B,CAAC,CACrD,CACE,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,YAAY,KAAK,EAAG,KAAK,CAAC,CAC5C,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAG,IACrC,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACvC,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,IACnC,CAQA,WAAW,EAAG,EAAG,CACf,OAAO,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,IACjD,CAQA,gBAAgB,EAAG,EAAG,CACpB,OAAO,KAAK,GAAK,EAAE,EAAI,EAAG,KAAK,GAAK,EAAE,EAAI,EAAG,IAC/C,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACvC,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,IACnC,CAQA,WAAW,EAAG,EAAG,CACf,OAAO,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,IACjD,CAOA,SAAS,EAAG,CACV,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACvC,CAOA,eAAe,EAAG,CAChB,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,IACnC,CAOA,OAAO,EAAG,CACR,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACvC,CAOA,aAAa,EAAG,CACd,OAAO,KAAK,eAAe,EAAI,CAAC,CAClC,CAQA,aAAa,EAAG,CACd,MAAM,EAAI,KAAK,EAAGhC,EAAI,KAAK,EAAGC,EAAI,EAAE,SACpC,OAAO,KAAK,EAAIA,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAID,EAAIC,EAAE,CAAC,EAAG,KAAK,EAAIA,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAID,EAAIC,EAAE,CAAC,EAAG,IACnF,CAQA,IAAI,EAAG,CACL,OAAO,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,IACzE,CAQA,IAAI,EAAG,CACL,OAAO,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,IACzE,CAWA,MAAM,EAAG,EAAG,CACV,OAAO,KAAK,EAAIQ,GAAG,KAAK,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,IACvE,CAWA,YAAY,EAAG,EAAG,CAChB,OAAO,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAG,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAG,CAAC,EAAG,IAC/D,CAWA,YAAY,EAAG,EAAG,CAChB,MAAMT,EAAI,KAAK,OAAM,EACrB,OAAO,KAAK,aAAaA,GAAK,CAAC,EAAE,eAAeS,GAAGT,EAAG,EAAG,CAAC,CAAC,CAC7D,CAMA,OAAQ,CACN,OAAO,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,IACnE,CAMA,MAAO,CACL,OAAO,KAAK,EAAI,KAAK,KAAK,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,KAAK,KAAK,CAAC,EAAG,IACjE,CAMA,OAAQ,CACN,OAAO,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,IACnE,CAOA,aAAc,CACZ,OAAO,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,IACnE,CAMA,QAAS,CACP,OAAO,KAAK,EAAI,CAAC,KAAK,EAAG,KAAK,EAAI,CAAC,KAAK,EAAG,IAC7C,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,EAAI,EAAE,EAAI,KAAK,EAAI,EAAE,CACnC,CAOA,MAAM,EAAG,CACP,OAAO,KAAK,EAAI,EAAE,EAAI,KAAK,EAAI,EAAE,CACnC,CAQA,UAAW,CACT,OAAO,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,CACzC,CAMA,QAAS,CACP,OAAO,KAAK,KAAK,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,CAAC,CACpD,CAMA,iBAAkB,CAChB,OAAO,KAAK,IAAI,KAAK,CAAC,EAAI,KAAK,IAAI,KAAK,CAAC,CAC3C,CAOA,WAAY,CACV,OAAO,KAAK,aAAa,KAAK,OAAM,GAAM,CAAC,CAC7C,CAMA,OAAQ,CACN,OAAO,KAAK,MAAM,CAAC,KAAK,EAAG,CAAC,KAAK,CAAC,EAAI,KAAK,EAC7C,CAOA,QAAQ,EAAG,CACT,MAAM,EAAI,KAAK,KAAK,KAAK,WAAa,EAAE,UAAU,EAClD,GAAI,IAAM,EAAG,OAAO,KAAK,GAAK,EAC9B,MAAMA,EAAI,KAAK,IAAI,CAAC,EAAI,EACxB,OAAO,KAAK,KAAKS,GAAGT,EAAG,GAAI,CAAC,CAAC,CAC/B,CAOA,WAAW,EAAG,CACZ,OAAO,KAAK,KAAK,KAAK,kBAAkB,CAAC,CAAC,CAC5C,CASA,kBAAkB,EAAG,CACnB,MAAM,EAAI,KAAK,EAAI,EAAE,EAAGA,EAAI,KAAK,EAAI,EAAE,EACvC,OAAO,EAAI,EAAIA,EAAIA,CACrB,CAOA,oBAAoB,EAAG,CACrB,OAAO,KAAK,IAAI,KAAK,EAAI,EAAE,CAAC,EAAI,KAAK,IAAI,KAAK,EAAI,EAAE,CAAC,CACvD,CAQA,UAAU,EAAG,CACX,OAAO,KAAK,YAAY,eAAe,CAAC,CAC1C,CAUA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,IACrE,CAWA,YAAY,EAAG,EAAGA,EAAG,CACnB,OAAO,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,IACzE,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,IAAM,KAAK,GAAK,EAAE,IAAM,KAAK,CACxC,CASA,UAAU,EAAG,EAAI,EAAG,CAClB,OAAO,KAAK,EAAI,EAAE,CAAC,EAAG,KAAK,EAAI,EAAE,EAAI,CAAC,EAAG,IAC3C,CASA,QAAQ,EAAI,GAAI,EAAI,EAAG,CACrB,OAAO,EAAE,CAAC,EAAI,KAAK,EAAG,EAAE,EAAI,CAAC,EAAI,KAAK,EAAG,CAC3C,CAQA,oBAAoB,EAAG,EAAG,CACxB,OAAO,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,IACjD,CAQA,aAAa,EAAG,EAAG,CACjB,MAAMA,EAAI,KAAK,IAAI,CAAC,EAAGC,EAAI,KAAK,IAAI,CAAC,EAAGC,EAAI,KAAK,EAAI,EAAE,EAAG,EAAI,KAAK,EAAI,EAAE,EACzE,OAAO,KAAK,EAAIA,EAAIF,EAAI,EAAIC,EAAI,EAAE,EAAG,KAAK,EAAIC,EAAID,EAAI,EAAID,EAAI,EAAE,EAAG,IACrE,CAOA,QAAS,CACP,OAAO,KAAK,EAAI,KAAK,OAAM,EAAI,KAAK,EAAI,KAAK,OAAM,EAAI,IACzD,CACA,EAAE,OAAO,QAAQ,GAAI,CACnB,MAAM,KAAK,EAAG,MAAM,KAAK,CAC3B,CACF,CACA,MAAMiC,EAAG,CASP,YAAY,EAAI,EAAG,EAAI,EAAGjC,EAAI,EAAGC,EAAI,EAAG,CACtC,KAAK,aAAe,GAAI,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAKD,EAAG,KAAK,GAAKC,CAC3E,CAcA,OAAO,UAAU,EAAG,EAAGD,EAAGC,EAAGC,EAAG,EAAG,EAAG,CACpC,IAAI,EAAIF,EAAEC,EAAI,CAAC,EAAG,EAAID,EAAEC,EAAI,CAAC,EAAG,EAAID,EAAEC,EAAI,CAAC,EAAG,EAAID,EAAEC,EAAI,CAAC,EAAG,EAAIC,EAAE,EAAI,CAAC,EAAG0B,EAAI1B,EAAE,EAAI,CAAC,EAAG,EAAIA,EAAE,EAAI,CAAC,EAAGgC,EAAIhC,EAAE,EAAI,CAAC,EACjH,GAAI,GAAK,EAAG,CACV,EAAE,EAAI,CAAC,EAAI,EAAG,EAAE,EAAI,CAAC,EAAI,EAAG,EAAE,EAAI,CAAC,EAAI,EAAG,EAAE,EAAI,CAAC,EAAI,EACrD,MACF,CACA,GAAI,GAAK,EAAG,CACV,EAAE,EAAI,CAAC,EAAI,EAAG,EAAE,EAAI,CAAC,EAAI0B,EAAG,EAAE,EAAI,CAAC,EAAI,EAAG,EAAE,EAAI,CAAC,EAAIM,EACrD,MACF,CACA,GAAI,IAAMA,GAAK,IAAM,GAAK,IAAMN,GAAK,IAAM,EAAG,CAC5C,IAAIO,EAAI,EAAI,EAAI,EAAIP,EAAI,EAAI,EAAI,EAAIM,EACpCC,EAAI,IAAM,EAAI,CAAC,EAAGP,EAAI,CAACA,EAAG,EAAI,CAAC,EAAGM,EAAI,CAACA,EAAGC,EAAI,CAACA,GAC/C,IAAIC,EAAI,EAAI,EACZ,GAAID,EAAI,MAAQ,CACd,MAAM,EAAI,KAAK,KAAKA,CAAC,EAAGvQ,EAAI,KAAK,IAAI,CAAC,EACtCwQ,EAAI,KAAK,IAAIA,EAAI,CAAC,EAAIxQ,EAAG,EAAI,KAAK,IAAI,EAAI,CAAC,EAAIA,EAAG,EAAI,EAAIwQ,EAAI,EAAI,EAAG,EAAI,EAAIA,EAAIR,EAAI,EAAG,EAAI,EAAIQ,EAAI,EAAI,EAAG,EAAI,EAAIA,EAAIF,EAAI,CAC7H,KAAO,CACL,EAAI,EAAIE,EAAI,EAAI,EAAG,EAAI,EAAIA,EAAIR,EAAI,EAAG,EAAI,EAAIQ,EAAI,EAAI,EAAG,EAAI,EAAIA,EAAIF,EAAI,EACzE,MAAM,EAAI,EAAI,KAAK,KAAK,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,CAAC,EACrD,GAAK,EAAG,GAAK,EAAG,GAAK,EAAG,GAAK,CAC/B,CACF,CACA,EAAE,CAAC,EAAI,EAAG,EAAE,EAAI,CAAC,EAAI,EAAG,EAAE,EAAI,CAAC,EAAI,EAAG,EAAE,EAAI,CAAC,EAAI,CACnD,CAcA,OAAO,wBAAwB,EAAG,EAAGlC,EAAGC,EAAGC,EAAG,EAAG,CAC/C,MAAM,EAAIF,EAAEC,CAAC,EAAG,EAAID,EAAEC,EAAI,CAAC,EAAG,EAAID,EAAEC,EAAI,CAAC,EAAG,EAAID,EAAEC,EAAI,CAAC,EAAG,EAAIC,EAAE,CAAC,EAAG,EAAIA,EAAE,EAAI,CAAC,EAAG0B,EAAI1B,EAAE,EAAI,CAAC,EAAG,EAAIA,EAAE,EAAI,CAAC,EAC3G,OAAO,EAAE,CAAC,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI0B,EAAI,EAAI,EAAG,EAAE,EAAI,CAAC,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAIA,EAAG,EAAE,EAAI,CAAC,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAI,EAAI,EAAI,EAAG,EAAE,EAAI,CAAC,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAIA,EAAG,CAC7K,CAOA,IAAI,GAAI,CACN,OAAO,KAAK,EACd,CACA,IAAI,EAAE,EAAG,CACP,KAAK,GAAK,EAAG,KAAK,kBAAiB,CACrC,CAOA,IAAI,GAAI,CACN,OAAO,KAAK,EACd,CACA,IAAI,EAAE,EAAG,CACP,KAAK,GAAK,EAAG,KAAK,kBAAiB,CACrC,CAOA,IAAI,GAAI,CACN,OAAO,KAAK,EACd,CACA,IAAI,EAAE,EAAG,CACP,KAAK,GAAK,EAAG,KAAK,kBAAiB,CACrC,CAOA,IAAI,GAAI,CACN,OAAO,KAAK,EACd,CACA,IAAI,EAAE,EAAG,CACP,KAAK,GAAK,EAAG,KAAK,kBAAiB,CACrC,CAUA,IAAI,EAAG,EAAG5B,EAAGC,EAAG,CACd,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAKD,EAAG,KAAK,GAAKC,EAAG,KAAK,kBAAiB,EAAI,IACvF,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,YAAY,KAAK,GAAI,KAAK,GAAI,KAAK,GAAI,KAAK,EAAE,CAChE,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,kBAAiB,EAAI,IAC/F,CASA,aAAa,EAAG,EAAI,GAAI,CACtB,MAAMD,EAAI,EAAE,GAAIC,EAAI,EAAE,GAAIC,EAAI,EAAE,GAAI,EAAI,EAAE,OAAQ,EAAI,KAAK,IAAK,EAAI,KAAK,IAAK,EAAI,EAAEF,EAAI,CAAC,EAAG,EAAI,EAAEC,EAAI,CAAC,EAAG,EAAI,EAAEC,EAAI,CAAC,EAAG,EAAI,EAAEF,EAAI,CAAC,EAAG4B,EAAI,EAAE3B,EAAI,CAAC,EAAG,EAAI,EAAEC,EAAI,CAAC,EAC/J,OAAQ,EAAC,CACP,IAAK,MACH,KAAK,GAAK,EAAI,EAAI,EAAI,EAAI0B,EAAI,EAAG,KAAK,GAAK,EAAIA,EAAI,EAAI,EAAI,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EACjI,MACF,IAAK,MACH,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAG,KAAK,GAAK,EAAIA,EAAI,EAAI,EAAI,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EACjI,MACF,IAAK,MACH,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAG,KAAK,GAAK,EAAIA,EAAI,EAAI,EAAI,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EACjI,MACF,IAAK,MACH,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAG,KAAK,GAAK,EAAIA,EAAI,EAAI,EAAI,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EACjI,MACF,IAAK,MACH,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAG,KAAK,GAAK,EAAIA,EAAI,EAAI,EAAI,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EACjI,MACF,IAAK,MACH,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAG,KAAK,GAAK,EAAIA,EAAI,EAAI,EAAI,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAG,KAAK,GAAK,EAAI,EAAI,EAAI,EAAIA,EAAI,EACjI,MACF,QACEhC,GAAG,6DAA+D,CAAC,CAC3E,CACI,OAAO,IAAM,IAAM,KAAK,kBAAiB,EAAI,IAC/C,CAQA,iBAAiB,EAAG,EAAG,CACrB,MAAMI,EAAI,EAAI,EAAGC,EAAI,KAAK,IAAID,CAAC,EAC/B,OAAO,KAAK,GAAK,EAAE,EAAIC,EAAG,KAAK,GAAK,EAAE,EAAIA,EAAG,KAAK,GAAK,EAAE,EAAIA,EAAG,KAAK,GAAK,KAAK,IAAID,CAAC,EAAG,KAAK,kBAAiB,EAAI,IACnH,CAOA,sBAAsB,EAAG,CACvB,MAAM,EAAI,EAAE,SAAUA,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,EAAE,EAAG,EAAIF,EAAI,EAAI,EAC7H,GAAI,EAAI,EAAG,CACT,MAAM4B,EAAI,GAAM,KAAK,KAAK,EAAI,CAAC,EAC/B,KAAK,GAAK,IAAOA,EAAG,KAAK,IAAM,EAAI,GAAKA,EAAG,KAAK,IAAM1B,EAAI,GAAK0B,EAAG,KAAK,IAAM,EAAI3B,GAAK2B,CACxF,SAAW5B,EAAI,GAAKA,EAAI,EAAG,CACzB,MAAM4B,EAAI,EAAI,KAAK,KAAK,EAAI5B,EAAI,EAAI,CAAC,EACrC,KAAK,IAAM,EAAI,GAAK4B,EAAG,KAAK,GAAK,IAAOA,EAAG,KAAK,IAAM3B,EAAI,GAAK2B,EAAG,KAAK,IAAM1B,EAAI,GAAK0B,CACxF,SAAW,EAAI,EAAG,CAChB,MAAMA,EAAI,EAAI,KAAK,KAAK,EAAI,EAAI5B,EAAI,CAAC,EACrC,KAAK,IAAME,EAAI,GAAK0B,EAAG,KAAK,IAAM3B,EAAI,GAAK2B,EAAG,KAAK,GAAK,IAAOA,EAAG,KAAK,IAAM,EAAI,GAAKA,CACxF,KAAO,CACL,MAAMA,EAAI,EAAI,KAAK,KAAK,EAAI,EAAI5B,EAAI,CAAC,EACrC,KAAK,IAAM,EAAIC,GAAK2B,EAAG,KAAK,IAAM1B,EAAI,GAAK0B,EAAG,KAAK,IAAM,EAAI,GAAKA,EAAG,KAAK,GAAK,IAAOA,CACxF,CACA,OAAO,KAAK,kBAAiB,EAAI,IACnC,CASA,mBAAmB,EAAG,EAAG,CACvB,IAAI5B,EAAI,EAAE,IAAI,CAAC,EAAI,EACnB,OAAOA,EAAI,MAAQA,EAAI,EAAG,KAAK,IAAI,EAAE,CAAC,EAAI,KAAK,IAAI,EAAE,CAAC,GAAK,KAAK,GAAK,CAAC,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAG,KAAK,GAAKA,IAAM,KAAK,GAAK,EAAG,KAAK,GAAK,CAAC,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAKA,KAAO,KAAK,GAAK,EAAE,EAAI,EAAE,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,GAAK,EAAE,EAAI,EAAE,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,GAAK,EAAE,EAAI,EAAE,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,GAAKA,GAAI,KAAK,UAAS,CACrT,CAOA,QAAQ,EAAG,CACT,MAAO,GAAI,KAAK,KAAK,KAAK,IAAIS,GAAG,KAAK,IAAI,CAAC,EAAG,GAAI,CAAC,CAAC,CAAC,CACvD,CASA,cAAc,EAAG,EAAG,CAClB,MAAMT,EAAI,KAAK,QAAQ,CAAC,EACxB,GAAIA,IAAM,EAAG,OAAO,KACpB,MAAMC,EAAI,KAAK,IAAI,EAAG,EAAID,CAAC,EAC3B,OAAO,KAAK,MAAM,EAAGC,CAAC,EAAG,IAC3B,CAOA,UAAW,CACT,OAAO,KAAK,IAAI,EAAG,EAAG,EAAG,CAAC,CAC5B,CAOA,QAAS,CACP,OAAO,KAAK,UAAS,CACvB,CAQA,WAAY,CACV,OAAO,KAAK,IAAM,GAAI,KAAK,IAAM,GAAI,KAAK,IAAM,GAAI,KAAK,kBAAiB,EAAI,IAChF,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,GAAK,EAAE,GAAK,KAAK,GAAK,EAAE,GAAK,KAAK,GAAK,EAAE,GAAK,KAAK,GAAK,EAAE,EACxE,CASA,UAAW,CACT,OAAO,KAAK,GAAK,KAAK,GAAK,KAAK,GAAK,KAAK,GAAK,KAAK,GAAK,KAAK,GAAK,KAAK,GAAK,KAAK,EACpF,CAOA,QAAS,CACP,OAAO,KAAK,KAAK,KAAK,GAAK,KAAK,GAAK,KAAK,GAAK,KAAK,GAAK,KAAK,GAAK,KAAK,GAAK,KAAK,GAAK,KAAK,EAAE,CAChG,CAOA,WAAY,CACV,IAAI,EAAI,KAAK,OAAM,EACnB,OAAO,IAAM,GAAK,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,IAAM,EAAI,EAAI,EAAG,KAAK,GAAK,KAAK,GAAK,EAAG,KAAK,GAAK,KAAK,GAAK,EAAG,KAAK,GAAK,KAAK,GAAK,EAAG,KAAK,GAAK,KAAK,GAAK,GAAI,KAAK,kBAAiB,EAAI,IAC7M,CAOA,SAAS,EAAG,CACV,OAAO,KAAK,oBAAoB,KAAM,CAAC,CACzC,CAOA,YAAY,EAAG,CACb,OAAO,KAAK,oBAAoB,EAAG,IAAI,CACzC,CAQA,oBAAoB,EAAG,EAAG,CACxB,MAAMD,EAAI,EAAE,GAAIC,EAAI,EAAE,GAAIC,EAAI,EAAE,GAAI,EAAI,EAAE,GAAI,EAAI,EAAE,GAAI,EAAI,EAAE,GAAI,EAAI,EAAE,GAAI,EAAI,EAAE,GAClF,OAAO,KAAK,GAAKF,EAAI,EAAI,EAAI,EAAIC,EAAI,EAAIC,EAAI,EAAG,KAAK,GAAKD,EAAI,EAAI,EAAI,EAAIC,EAAI,EAAIF,EAAI,EAAG,KAAK,GAAKE,EAAI,EAAI,EAAI,EAAIF,EAAI,EAAIC,EAAI,EAAG,KAAK,GAAK,EAAI,EAAID,EAAI,EAAIC,EAAI,EAAIC,EAAI,EAAG,KAAK,kBAAiB,EAAI,IACvM,CAQA,MAAM,EAAG,EAAG,CACV,GAAI,GAAK,EAAG,OAAO,KACnB,GAAI,GAAK,EAAG,OAAO,KAAK,KAAK,CAAC,EAC9B,IAAIF,EAAI,EAAE,GAAIC,EAAI,EAAE,GAAIC,EAAI,EAAE,GAAI,EAAI,EAAE,GAAI,EAAI,KAAK,IAAI,CAAC,EAC1D,EAAI,IAAMF,EAAI,CAACA,EAAGC,EAAI,CAACA,EAAGC,EAAI,CAACA,EAAG,EAAI,CAAC,EAAG,EAAI,CAAC,GAC/C,IAAI,EAAI,EAAI,EACZ,GAAI,EAAI,MAAQ,CACd,MAAM,EAAI,KAAK,KAAK,CAAC,EAAG,EAAI,KAAK,IAAI,CAAC,EACtC,EAAI,KAAK,IAAI,EAAI,CAAC,EAAI,EAAG,EAAI,KAAK,IAAI,EAAI,CAAC,EAAI,EAAG,KAAK,GAAK,KAAK,GAAK,EAAIF,EAAI,EAAG,KAAK,GAAK,KAAK,GAAK,EAAIC,EAAI,EAAG,KAAK,GAAK,KAAK,GAAK,EAAIC,EAAI,EAAG,KAAK,GAAK,KAAK,GAAK,EAAI,EAAI,EAAG,KAAK,kBAAiB,CACtM,MACE,KAAK,GAAK,KAAK,GAAK,EAAIF,EAAI,EAAG,KAAK,GAAK,KAAK,GAAK,EAAIC,EAAI,EAAG,KAAK,GAAK,KAAK,GAAK,EAAIC,EAAI,EAAG,KAAK,GAAK,KAAK,GAAK,EAAI,EAAI,EAAG,KAAK,UAAS,EAC5I,OAAO,IACT,CAUA,iBAAiB,EAAG,EAAGF,EAAG,CACxB,OAAO,KAAK,KAAK,CAAC,EAAE,MAAM,EAAGA,CAAC,CAChC,CAMA,QAAS,CACP,MAAM,EAAI,EAAI,KAAK,GAAK,KAAK,SAAU,EAAI,EAAI,KAAK,GAAK,KAAK,OAAM,EAAIA,EAAI,KAAK,OAAM,EAAIC,EAAI,KAAK,KAAK,EAAID,CAAC,EAAGE,EAAI,KAAK,KAAKF,CAAC,EAChI,OAAO,KAAK,IACVC,EAAI,KAAK,IAAI,CAAC,EACdA,EAAI,KAAK,IAAI,CAAC,EACdC,EAAI,KAAK,IAAI,CAAC,EACdA,EAAI,KAAK,IAAI,CAAC,CACpB,CACE,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,KAAO,KAAK,IAAM,EAAE,KAAO,KAAK,IAAM,EAAE,KAAO,KAAK,IAAM,EAAE,KAAO,KAAK,EACnF,CAQA,UAAU,EAAG,EAAI,EAAG,CAClB,OAAO,KAAK,GAAK,EAAE,CAAC,EAAG,KAAK,GAAK,EAAE,EAAI,CAAC,EAAG,KAAK,GAAK,EAAE,EAAI,CAAC,EAAG,KAAK,GAAK,EAAE,EAAI,CAAC,EAAG,KAAK,kBAAiB,EAAI,IAC/G,CASA,QAAQ,EAAI,GAAI,EAAI,EAAG,CACrB,OAAO,EAAE,CAAC,EAAI,KAAK,GAAI,EAAE,EAAI,CAAC,EAAI,KAAK,GAAI,EAAE,EAAI,CAAC,EAAI,KAAK,GAAI,EAAE,EAAI,CAAC,EAAI,KAAK,GAAI,CACrF,CAQA,oBAAoB,EAAG,EAAG,CACxB,OAAO,KAAK,GAAK,EAAE,KAAK,CAAC,EAAG,KAAK,GAAK,EAAE,KAAK,CAAC,EAAG,KAAK,GAAK,EAAE,KAAK,CAAC,EAAG,KAAK,GAAK,EAAE,KAAK,CAAC,EAAG,KAAK,kBAAiB,EAAI,IACvH,CAOA,QAAS,CACP,OAAO,KAAK,QAAO,CACrB,CACA,UAAU,EAAG,CACX,OAAO,KAAK,kBAAoB,EAAG,IACrC,CACA,mBAAoB,CACpB,CACA,EAAE,OAAO,QAAQ,GAAI,CACnB,MAAM,KAAK,GAAI,MAAM,KAAK,GAAI,MAAM,KAAK,GAAI,MAAM,KAAK,EAC1D,CACF,CACA,MAAM,CAAE,CAQN,YAAY,EAAI,EAAG,EAAI,EAAGF,EAAI,EAAG,CAC/B,EAAE,UAAU,UAAY,GAAI,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAIA,CAC/D,CASA,IAAI,EAAG,EAAGA,EAAG,CACX,OAAOA,IAAM,SAAWA,EAAI,KAAK,GAAI,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAIA,EAAG,IAC3E,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,IAC7C,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAG,IACrB,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAG,IACrB,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAG,IACrB,CAQA,aAAa,EAAG,EAAG,CACjB,OAAQ,EAAC,CACP,IAAK,GACH,KAAK,EAAI,EACT,MACF,IAAK,GACH,KAAK,EAAI,EACT,MACF,IAAK,GACH,KAAK,EAAI,EACT,MACF,QACE,MAAM,IAAI,MAAM,0BAA4B,CAAC,CACrD,CACI,OAAO,IACT,CAOA,aAAa,EAAG,CACd,OAAQ,EAAC,CACP,IAAK,GACH,OAAO,KAAK,EACd,IAAK,GACH,OAAO,KAAK,EACd,IAAK,GACH,OAAO,KAAK,EACd,QACE,MAAM,IAAI,MAAM,0BAA4B,CAAC,CACrD,CACE,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,YAAY,KAAK,EAAG,KAAK,EAAG,KAAK,CAAC,CACpD,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAG,IACnD,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACtD,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,IAChD,CAQA,WAAW,EAAG,EAAG,CACf,OAAO,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,IACrE,CAQA,gBAAgB,EAAG,EAAG,CACpB,OAAO,KAAK,GAAK,EAAE,EAAI,EAAG,KAAK,GAAK,EAAE,EAAI,EAAG,KAAK,GAAK,EAAE,EAAI,EAAG,IAClE,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACtD,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,IAChD,CAQA,WAAW,EAAG,EAAG,CACf,OAAO,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,IACrE,CAOA,SAAS,EAAG,CACV,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACtD,CAOA,eAAe,EAAG,CAChB,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,IAChD,CAQA,gBAAgB,EAAG,EAAG,CACpB,OAAO,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,IACrE,CAOA,WAAW,EAAG,CACZ,OAAO,KAAK,gBAAgBqC,GAAG,aAAa,CAAC,CAAC,CAChD,CAQA,eAAe,EAAG,EAAG,CACnB,OAAO,KAAK,gBAAgBA,GAAG,iBAAiB,EAAG,CAAC,CAAC,CACvD,CAOA,aAAa,EAAG,CACd,MAAM,EAAI,KAAK,EAAGrC,EAAI,KAAK,EAAGC,EAAI,KAAK,EAAGC,EAAI,EAAE,SAChD,OAAO,KAAK,EAAIA,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,CAAC,EAAID,EAAG,KAAK,EAAIC,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,CAAC,EAAID,EAAG,KAAK,EAAIC,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,CAAC,EAAID,EAAG,IACpI,CAQA,kBAAkB,EAAG,CACnB,OAAO,KAAK,aAAa,CAAC,EAAE,UAAS,CACvC,CAQA,aAAa,EAAG,CACd,MAAM,EAAI,KAAK,EAAGD,EAAI,KAAK,EAAGC,EAAI,KAAK,EAAGC,EAAI,EAAE,SAAU,EAAI,GAAKA,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,EAAE,EAAID,EAAIC,EAAE,EAAE,GACzG,OAAO,KAAK,GAAKA,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,CAAC,EAAID,EAAIC,EAAE,EAAE,GAAK,EAAG,KAAK,GAAKA,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,CAAC,EAAID,EAAIC,EAAE,EAAE,GAAK,EAAG,KAAK,GAAKA,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,EAAE,EAAID,EAAIC,EAAE,EAAE,GAAK,EAAG,IAC/K,CAOA,gBAAgB,EAAG,CACjB,MAAM,EAAI,KAAK,EAAGF,EAAI,KAAK,EAAGC,EAAI,KAAK,EAAGC,EAAI,EAAE,EAAG,EAAI,EAAE,EAAG,EAAI,EAAE,EAAG,EAAI,EAAE,EAAG,EAAI,GAAK,EAAID,EAAI,EAAID,GAAI,EAAI,GAAK,EAAI,EAAIE,EAAID,GAAI,EAAI,GAAKC,EAAIF,EAAI,EAAI,GACrJ,OAAO,KAAK,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAG,KAAK,EAAIA,EAAI,EAAI,EAAI,EAAI,EAAIE,EAAI,EAAG,KAAK,EAAID,EAAI,EAAI,EAAIC,EAAI,EAAI,EAAI,EAAG,IACrH,CAQA,QAAQ,EAAG,CACT,OAAO,KAAK,aAAa,EAAE,kBAAkB,EAAE,aAAa,EAAE,gBAAgB,CAChF,CAQA,UAAU,EAAG,CACX,OAAO,KAAK,aAAa,EAAE,uBAAuB,EAAE,aAAa,EAAE,WAAW,CAChF,CAQA,mBAAmB,EAAG,CACpB,MAAM,EAAI,KAAK,EAAGF,EAAI,KAAK,EAAGC,EAAI,KAAK,EAAGC,EAAI,EAAE,SAChD,OAAO,KAAK,EAAIA,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,CAAC,EAAID,EAAG,KAAK,EAAIC,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,CAAC,EAAID,EAAG,KAAK,EAAIC,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,EAAE,EAAID,EAAG,KAAK,UAAS,CACnJ,CAOA,OAAO,EAAG,CACR,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACtD,CAOA,aAAa,EAAG,CACd,OAAO,KAAK,eAAe,EAAI,CAAC,CAClC,CAQA,IAAI,EAAG,CACL,OAAO,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,IACzG,CAQA,IAAI,EAAG,CACL,OAAO,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,IACzG,CAWA,MAAM,EAAG,EAAG,CACV,OAAO,KAAK,EAAIQ,GAAG,KAAK,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,IACtG,CAWA,YAAY,EAAG,EAAG,CAChB,OAAO,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAG,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAG,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAG,CAAC,EAAG,IAC1F,CAWA,YAAY,EAAG,EAAG,CAChB,MAAMT,EAAI,KAAK,OAAM,EACrB,OAAO,KAAK,aAAaA,GAAK,CAAC,EAAE,eAAeS,GAAGT,EAAG,EAAG,CAAC,CAAC,CAC7D,CAMA,OAAQ,CACN,OAAO,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,IAChG,CAMA,MAAO,CACL,OAAO,KAAK,EAAI,KAAK,KAAK,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,KAAK,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,KAAK,KAAK,CAAC,EAAG,IAC7F,CAMA,OAAQ,CACN,OAAO,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,IAChG,CAOA,aAAc,CACZ,OAAO,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,IAChG,CAMA,QAAS,CACP,OAAO,KAAK,EAAI,CAAC,KAAK,EAAG,KAAK,EAAI,CAAC,KAAK,EAAG,KAAK,EAAI,CAAC,KAAK,EAAG,IAC/D,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,EAAI,EAAE,EAAI,KAAK,EAAI,EAAE,EAAI,KAAK,EAAI,EAAE,CAClD,CASA,UAAW,CACT,OAAO,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,CAC3D,CAMA,QAAS,CACP,OAAO,KAAK,KAAK,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,CAAC,CACtE,CAMA,iBAAkB,CAChB,OAAO,KAAK,IAAI,KAAK,CAAC,EAAI,KAAK,IAAI,KAAK,CAAC,EAAI,KAAK,IAAI,KAAK,CAAC,CAC9D,CAOA,WAAY,CACV,OAAO,KAAK,aAAa,KAAK,OAAM,GAAM,CAAC,CAC7C,CAQA,UAAU,EAAG,CACX,OAAO,KAAK,YAAY,eAAe,CAAC,CAC1C,CAUA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,IACnG,CAWA,YAAY,EAAG,EAAGA,EAAG,CACnB,OAAO,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,IACzG,CAOA,MAAM,EAAG,CACP,OAAO,KAAK,aAAa,KAAM,CAAC,CAClC,CASA,aAAa,EAAG,EAAG,CACjB,MAAMA,EAAI,EAAE,EAAGC,EAAI,EAAE,EAAGC,EAAI,EAAE,EAAG,EAAI,EAAE,EAAG,EAAI,EAAE,EAAG,EAAI,EAAE,EACzD,OAAO,KAAK,EAAID,EAAI,EAAIC,EAAI,EAAG,KAAK,EAAIA,EAAI,EAAIF,EAAI,EAAG,KAAK,EAAIA,EAAI,EAAIC,EAAI,EAAG,IACjF,CAOA,gBAAgB,EAAG,CACjB,MAAM,EAAI,EAAE,SAAQ,EACpB,GAAI,IAAM,EAAG,OAAO,KAAK,IAAI,EAAG,EAAG,CAAC,EACpC,MAAMD,EAAI,EAAE,IAAI,IAAI,EAAI,EACxB,OAAO,KAAK,KAAK,CAAC,EAAE,eAAeA,CAAC,CACtC,CAQA,eAAe,EAAG,CAChB,OAAOsC,GAAG,KAAK,IAAI,EAAE,gBAAgB,CAAC,EAAG,KAAK,IAAIA,EAAE,CACtD,CAOA,QAAQ,EAAG,CACT,OAAO,KAAK,IAAIA,GAAG,KAAK,CAAC,EAAE,eAAe,EAAI,KAAK,IAAI,CAAC,CAAC,CAAC,CAC5D,CAOA,QAAQ,EAAG,CACT,MAAM,EAAI,KAAK,KAAK,KAAK,WAAa,EAAE,UAAU,EAClD,GAAI,IAAM,EAAG,OAAO,KAAK,GAAK,EAC9B,MAAMtC,EAAI,KAAK,IAAI,CAAC,EAAI,EACxB,OAAO,KAAK,KAAKS,GAAGT,EAAG,GAAI,CAAC,CAAC,CAC/B,CAOA,WAAW,EAAG,CACZ,OAAO,KAAK,KAAK,KAAK,kBAAkB,CAAC,CAAC,CAC5C,CASA,kBAAkB,EAAG,CACnB,MAAM,EAAI,KAAK,EAAI,EAAE,EAAGA,EAAI,KAAK,EAAI,EAAE,EAAGC,EAAI,KAAK,EAAI,EAAE,EACzD,OAAO,EAAI,EAAID,EAAIA,EAAIC,EAAIA,CAC7B,CAOA,oBAAoB,EAAG,CACrB,OAAO,KAAK,IAAI,KAAK,EAAI,EAAE,CAAC,EAAI,KAAK,IAAI,KAAK,EAAI,EAAE,CAAC,EAAI,KAAK,IAAI,KAAK,EAAI,EAAE,CAAC,CAChF,CAOA,iBAAiB,EAAG,CAClB,OAAO,KAAK,uBAAuB,EAAE,OAAQ,EAAE,IAAK,EAAE,KAAK,CAC7D,CASA,uBAAuB,EAAG,EAAGD,EAAG,CAC9B,MAAMC,EAAI,KAAK,IAAI,CAAC,EAAI,EACxB,OAAO,KAAK,EAAIA,EAAI,KAAK,IAAID,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,CAAC,EAAI,EAAG,KAAK,EAAIC,EAAI,KAAK,IAAID,CAAC,EAAG,IACvF,CAOA,mBAAmB,EAAG,CACpB,OAAO,KAAK,yBAAyB,EAAE,OAAQ,EAAE,MAAO,EAAE,CAAC,CAC7D,CASA,yBAAyB,EAAG,EAAGA,EAAG,CAChC,OAAO,KAAK,EAAI,EAAI,KAAK,IAAI,CAAC,EAAG,KAAK,EAAIA,EAAG,KAAK,EAAI,EAAI,KAAK,IAAI,CAAC,EAAG,IACzE,CAQA,sBAAsB,EAAG,CACvB,MAAM,EAAI,EAAE,SACZ,OAAO,KAAK,EAAI,EAAE,EAAE,EAAG,KAAK,EAAI,EAAE,EAAE,EAAG,KAAK,EAAI,EAAE,EAAE,EAAG,IACzD,CAQA,mBAAmB,EAAG,CACpB,MAAM,EAAI,KAAK,oBAAoB,EAAG,CAAC,EAAE,OAAM,EAAIA,EAAI,KAAK,oBAAoB,EAAG,CAAC,EAAE,OAAM,EAAIC,EAAI,KAAK,oBAAoB,EAAG,CAAC,EAAE,OAAM,EACzI,OAAO,KAAK,EAAI,EAAG,KAAK,EAAID,EAAG,KAAK,EAAIC,EAAG,IAC7C,CAQA,oBAAoB,EAAG,EAAG,CACxB,OAAO,KAAK,UAAU,EAAE,SAAU,EAAI,CAAC,CACzC,CAQA,qBAAqB,EAAG,EAAG,CACzB,OAAO,KAAK,UAAU,EAAE,SAAU,EAAI,CAAC,CACzC,CAOA,aAAa,EAAG,CACd,OAAO,KAAK,EAAI,EAAE,GAAI,KAAK,EAAI,EAAE,GAAI,KAAK,EAAI,EAAE,GAAI,IACtD,CAQA,aAAa,EAAG,CACd,OAAO,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAG,IACnD,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,IAAM,KAAK,GAAK,EAAE,IAAM,KAAK,GAAK,EAAE,IAAM,KAAK,CAC1D,CASA,UAAU,EAAG,EAAI,EAAG,CAClB,OAAO,KAAK,EAAI,EAAE,CAAC,EAAG,KAAK,EAAI,EAAE,EAAI,CAAC,EAAG,KAAK,EAAI,EAAE,EAAI,CAAC,EAAG,IAC9D,CASA,QAAQ,EAAI,GAAI,EAAI,EAAG,CACrB,OAAO,EAAE,CAAC,EAAI,KAAK,EAAG,EAAE,EAAI,CAAC,EAAI,KAAK,EAAG,EAAE,EAAI,CAAC,EAAI,KAAK,EAAG,CAC9D,CAQA,oBAAoB,EAAG,EAAG,CACxB,OAAO,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,IACrE,CAOA,QAAS,CACP,OAAO,KAAK,EAAI,KAAK,OAAM,EAAI,KAAK,EAAI,KAAK,OAAM,EAAI,KAAK,EAAI,KAAK,OAAM,EAAI,IACjF,CAMA,iBAAkB,CAChB,MAAM,EAAI,KAAK,OAAM,EAAK,KAAK,GAAK,EAAG,EAAI,KAAK,OAAM,EAAK,EAAI,EAAGD,EAAI,KAAK,KAAK,EAAI,EAAI,CAAC,EACzF,OAAO,KAAK,EAAIA,EAAI,KAAK,IAAI,CAAC,EAAG,KAAK,EAAI,EAAG,KAAK,EAAIA,EAAI,KAAK,IAAI,CAAC,EAAG,IACzE,CACA,EAAE,OAAO,QAAQ,GAAI,CACnB,MAAM,KAAK,EAAG,MAAM,KAAK,EAAG,MAAM,KAAK,CACzC,CACF,CACA,MAAMsC,GAAqB,IAAI,EAAKD,GAAqB,IAAIJ,GAC7D,MAAMM,EAAG,CAgBP,YAAY,EAAG,EAAGvC,EAAGC,EAAGC,EAAG,EAAG,EAAG,EAAG,EAAG,CACrCqC,GAAG,UAAU,UAAY,GAAI,KAAK,SAAW,CAC3C,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IAAM,QAAU,KAAK,IAAI,EAAG,EAAGvC,EAAGC,EAAGC,EAAG,EAAG,EAAG,EAAG,CAAC,CACvD,CAgBA,IAAI,EAAG,EAAGF,EAAGC,EAAGC,EAAG,EAAG,EAAG,EAAG,EAAG,CAC7B,MAAM,EAAI,KAAK,SACf,OAAO,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAID,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAIC,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAIF,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,IACnG,CAMA,UAAW,CACT,OAAO,KAAK,IACV,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAOA,KAAK,EAAG,CACN,MAAM,EAAI,KAAK,SAAUA,EAAI,EAAE,SAC/B,OAAO,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,IAC9H,CASA,aAAa,EAAG,EAAGA,EAAG,CACpB,OAAO,EAAE,qBAAqB,KAAM,CAAC,EAAG,EAAE,qBAAqB,KAAM,CAAC,EAAGA,EAAE,qBAAqB,KAAM,CAAC,EAAG,IAC5G,CAOA,eAAe,EAAG,CAChB,MAAM,EAAI,EAAE,SACZ,OAAO,KAAK,IACV,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EAAE,EAAE,CACV,EAAO,IACL,CAOA,SAAS,EAAG,CACV,OAAO,KAAK,iBAAiB,KAAM,CAAC,CACtC,CAOA,YAAY,EAAG,CACb,OAAO,KAAK,iBAAiB,EAAG,IAAI,CACtC,CASA,iBAAiB,EAAG,EAAG,CACrB,MAAMA,EAAI,EAAE,SAAUC,EAAI,EAAE,SAAUC,EAAI,KAAK,SAAU,EAAIF,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG4B,EAAI5B,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAGkC,EAAIjC,EAAE,CAAC,EAAGkC,EAAIlC,EAAE,CAAC,EAAGmC,EAAInC,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAGrO,EAAIqO,EAAE,CAAC,EAAGuC,EAAIvC,EAAE,CAAC,EAAGwC,EAAIxC,EAAE,CAAC,EAAGyC,EAAIzC,EAAE,CAAC,EAAG0C,EAAI1C,EAAE,CAAC,EAC1O,OAAOC,EAAE,CAAC,EAAI,EAAIgC,EAAI,EAAI,EAAI,EAAIO,EAAGvC,EAAE,CAAC,EAAI,EAAIiC,EAAI,EAAIvQ,EAAI,EAAI8Q,EAAGxC,EAAE,CAAC,EAAI,EAAIkC,EAAI,EAAII,EAAI,EAAIG,EAAGzC,EAAE,CAAC,EAAI,EAAIgC,EAAI,EAAI,EAAI,EAAIO,EAAGvC,EAAE,CAAC,EAAI,EAAIiC,EAAI,EAAIvQ,EAAI,EAAI8Q,EAAGxC,EAAE,CAAC,EAAI,EAAIkC,EAAI,EAAII,EAAI,EAAIG,EAAGzC,EAAE,CAAC,EAAI,EAAIgC,EAAIN,EAAI,EAAI,EAAIa,EAAGvC,EAAE,CAAC,EAAI,EAAIiC,EAAIP,EAAIhQ,EAAI,EAAI8Q,EAAGxC,EAAE,CAAC,EAAI,EAAIkC,EAAIR,EAAIY,EAAI,EAAIG,EAAG,IACvR,CAOA,eAAe,EAAG,CAChB,MAAM,EAAI,KAAK,SACf,OAAO,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,IAC5G,CAMA,aAAc,CACZ,MAAM,EAAI,KAAK,SAAU,EAAI,EAAE,CAAC,EAAG3C,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAChH,OAAO,EAAI,EAAI,EAAI,EAAI,EAAI,EAAIF,EAAIE,EAAI,EAAIF,EAAI,EAAI,EAAIC,EAAIC,EAAI,EAAID,EAAI,EAAI,CAC7E,CAQA,QAAS,CACP,MAAM,EAAI,KAAK,SAAU,EAAI,EAAE,CAAC,EAAGD,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAI,EAAI,EAAI,EAAG,EAAI,EAAI,EAAI,EAAIA,EAAG0B,EAAI,EAAI1B,EAAI,EAAI,EAAG,EAAI,EAAI,EAAIF,EAAI,EAAIC,EAAI2B,EACpM,GAAI,IAAM,EAAG,OAAO,KAAK,IAAI,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EACtD,MAAMM,EAAI,EAAI,EACd,OAAO,EAAE,CAAC,EAAI,EAAIA,EAAG,EAAE,CAAC,GAAKjC,EAAI,EAAI,EAAID,GAAKkC,EAAG,EAAE,CAAC,GAAK,EAAIlC,EAAIC,EAAI,GAAKiC,EAAG,EAAE,CAAC,EAAI,EAAIA,EAAG,EAAE,CAAC,GAAK,EAAI,EAAIjC,EAAI,GAAKiC,EAAG,EAAE,CAAC,GAAKjC,EAAIC,EAAI,EAAI,GAAKgC,EAAG,EAAE,CAAC,EAAIN,EAAIM,EAAG,EAAE,CAAC,GAAKlC,EAAI,EAAI,EAAI,GAAKkC,EAAG,EAAE,CAAC,GAAK,EAAI,EAAIlC,EAAIE,GAAKgC,EAAG,IAC3N,CAMA,WAAY,CACV,IAAI,EACJ,MAAM,EAAI,KAAK,SACf,OAAO,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAG,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAG,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAG,IAC5G,CAQA,gBAAgB,EAAG,CACjB,OAAO,KAAK,eAAe,CAAC,EAAE,OAAM,EAAG,UAAS,CAClD,CAOA,mBAAmB,EAAG,CACpB,MAAM,EAAI,KAAK,SACf,OAAO,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,IAC9H,CAaA,eAAe,EAAG,EAAGlC,EAAGC,EAAGC,EAAG,EAAG,EAAG,CAClC,MAAM,EAAI,KAAK,IAAIA,CAAC,EAAG,EAAI,KAAK,IAAIA,CAAC,EACrC,OAAO,KAAK,IACVF,EAAI,EACJA,EAAI,EACJ,CAACA,GAAK,EAAI,EAAI,EAAI,GAAK,EAAI,EAC3B,CAACC,EAAI,EACLA,EAAI,EACJ,CAACA,GAAK,CAAC,EAAI,EAAI,EAAI,GAAK,EAAI,EAC5B,EACA,EACA,CACN,EAAO,IACL,CAQA,MAAM,EAAG,EAAG,CACV,OAAO,KAAK,YAAY2C,GAAG,UAAU,EAAG,CAAC,CAAC,EAAG,IAC/C,CAOA,OAAO,EAAG,CACR,OAAO,KAAK,YAAYA,GAAG,aAAa,CAAC,CAAC,CAAC,EAAG,IAChD,CAQA,UAAU,EAAG,EAAG,CACd,OAAO,KAAK,YAAYA,GAAG,gBAAgB,EAAG,CAAC,CAAC,EAAG,IACrD,CASA,gBAAgB,EAAG,EAAG,CACpB,OAAO,EAAE,UAAY,KAAK,IACxB,EACA,EACA,EAAE,EACF,EACA,EACA,EAAE,EACF,EACA,EACA,CACN,EAAQ,KAAK,IACP,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAOA,aAAa,EAAG,CACd,MAAM,EAAI,KAAK,IAAI,CAAC,EAAG5C,EAAI,KAAK,IAAI,CAAC,EACrC,OAAO,KAAK,IACV,EACA,CAACA,EACD,EACAA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAQA,UAAU,EAAG,EAAG,CACd,OAAO,KAAK,IACV,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAOA,OAAO,EAAG,CACR,MAAM,EAAI,KAAK,SAAUA,EAAI,EAAE,SAC/B,QAASC,EAAI,EAAGA,EAAI,EAAGA,IACrB,GAAI,EAAEA,CAAC,IAAMD,EAAEC,CAAC,EAAG,MAAO,GAC5B,MAAO,EACT,CAQA,UAAU,EAAG,EAAI,EAAG,CAClB,QAASD,EAAI,EAAGA,EAAI,EAAGA,IACrB,KAAK,SAASA,CAAC,EAAI,EAAEA,EAAI,CAAC,EAC5B,OAAO,IACT,CASA,QAAQ,EAAI,GAAI,EAAI,EAAG,CACrB,MAAMA,EAAI,KAAK,SACf,OAAO,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,CAC9J,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,YAAW,EAAG,UAAU,KAAK,QAAQ,CACvD,CACF,CACA,MAAM4C,GAAqB,IAAIL,GAAMM,GAAqB,IAAIN,GAAE,EAAG,IACjE,SACA,SACA,SACA,QACA,SACA,SACA,SACA,SACA,QACF,EAAGO,GAAqB,IAAIP,GAAE,EAAG,IAC/B,UACA,WACA,UACA,UACA,UACA,SACA,SACA,SACA,SACF,EACA,SAASQ,IAAK,CACZ,MAAMxD,EAAI,CACR,QAAS,GACT,kBAAmBrB,GAmBnB,OAAQ,CAAA,EACR,QAAS,SAAS+B,EAAGC,EAAG,EAAG,CACzB,OAAO,KAAK,UAAY,IAAMA,IAAM,GAAK,CAACA,GAAK,CAAC,IAAM,KAAK,OAAOA,CAAC,EAAE,WAAa9B,KAAO6B,EAAE,EAAI+C,GAAG/C,EAAE,CAAC,EAAGA,EAAE,EAAI+C,GAAG/C,EAAE,CAAC,EAAGA,EAAE,EAAI+C,GAAG/C,EAAE,CAAC,GAAI,KAAK,OAAOC,CAAC,EAAE,YAAc,KAAK,OAAO,CAAC,EAAE,YAAcD,EAAE,aAAa,KAAK,OAAOC,CAAC,EAAE,KAAK,EAAGD,EAAE,aAAa,KAAK,OAAO,CAAC,EAAE,OAAO,GAAI,KAAK,OAAO,CAAC,EAAE,WAAa7B,KAAO6B,EAAE,EAAIgD,GAAGhD,EAAE,CAAC,EAAGA,EAAE,EAAIgD,GAAGhD,EAAE,CAAC,EAAGA,EAAE,EAAIgD,GAAGhD,EAAE,CAAC,IAAKA,CACpW,EACA,oBAAqB,SAASA,EAAGC,EAAG,CAClC,OAAO,KAAK,QAAQD,EAAG,KAAK,kBAAmBC,CAAC,CAClD,EACA,oBAAqB,SAASD,EAAGC,EAAG,CAClC,OAAO,KAAK,QAAQD,EAAGC,EAAG,KAAK,iBAAiB,CAClD,EACA,aAAc,SAASD,EAAG,CACxB,OAAO,KAAK,OAAOA,CAAC,EAAE,SACxB,EACA,YAAa,SAASA,EAAG,CACvB,OAAOA,IAAMjC,GAAKG,GAAK,KAAK,OAAO8B,CAAC,EAAE,QACxC,EACA,mBAAoB,SAASA,EAAG,CAC9B,OAAO,KAAK,OAAOA,CAAC,EAAE,uBAAuB,iBAAmB,UAClE,EACA,yBAA0B,SAASA,EAAGC,EAAI,KAAK,kBAAmB,CAChE,OAAOD,EAAE,UAAU,KAAK,OAAOC,CAAC,EAAE,qBAAqB,CACzD,EACA,OAAQ,SAASD,EAAG,CAClB,OAAO,OAAO,KAAK,OAAQA,CAAC,CAC9B,EAEA,WAAY,SAASA,EAAGC,EAAG,EAAG,CAC5B,OAAOD,EAAE,KAAK,KAAK,OAAOC,CAAC,EAAE,KAAK,EAAE,SAAS,KAAK,OAAO,CAAC,EAAE,OAAO,CACrE,EACA,4BAA6B,SAASD,EAAG,CACvC,OAAO,KAAK,OAAOA,CAAC,EAAE,uBAAuB,uBAC/C,EACA,qBAAsB,SAASA,EAAI,KAAK,kBAAmB,CACzD,OAAO,KAAK,OAAOA,CAAC,EAAE,wBAAwB,gBAChD,EAEA,sBAAuB,SAASA,EAAGC,EAAG,CACpC,OAAOJ,GAAG,uFAAuF,EAAGP,EAAE,oBAAoBU,EAAGC,CAAC,CAChI,EACA,oBAAqB,SAASD,EAAGC,EAAG,CAClC,OAAOJ,GAAG,qFAAqF,EAAGP,EAAE,oBAAoBU,EAAGC,CAAC,CAC9H,CACJ,EAAK,EAAI,CAAC,IAAM,IAAM,GAAK,GAAK,IAAM,GAAI,EAAG,EAAI,CAAC,MAAQ,MAAQ,KAAM,EAAGF,EAAI,CAAC,MAAQ,IAAK,EAC3F,OAAOT,EAAE,OAAO,CACd,CAACrB,EAAE,EAAG,CACJ,UAAW,EACX,WAAY8B,EACZ,SAAU7B,GACV,MAAO0E,GACP,QAASC,GACT,sBAAuB,EACvB,wBAAyB,CAAE,iBAAkB7E,EAAE,EAC/C,uBAAwB,CAAE,wBAAyBA,EAAE,CAC3D,EACI,CAACA,EAAE,EAAG,CACJ,UAAW,EACX,WAAY+B,EACZ,SAAU5B,GACV,MAAOyE,GACP,QAASC,GACT,sBAAuB,EACvB,uBAAwB,CAAE,wBAAyB7E,EAAE,CAC3D,CACA,CAAG,EAAGsB,CACN,CACA,MAAM2D,GAAqBH,GAAE,EAC7B,SAASC,GAAGzD,EAAG,CACb,OAAOA,EAAI,OAAUA,EAAI,YAAe,KAAK,IAAIA,EAAI,YAAe,YAAc,GAAG,CACvF,CACA,SAAS0D,GAAG1D,EAAG,CACb,OAAOA,EAAI,SAAWA,EAAI,MAAQ,MAAQ,KAAK,IAAIA,EAAG,MAAO,EAAI,IACnE,CACA,IAAI4D,GACJ,MAAMC,EAAG,CAQP,OAAO,WAAW,EAAG,EAAI,YAAa,CACpC,GAAI,UAAU,KAAK,EAAE,GAAG,GAAK,OAAO,kBAAoB,IACtD,OAAO,EAAE,IACX,IAAIpD,EACJ,GAAI,aAAa,kBACfA,EAAI,MACD,CACHmD,KAAO,SAAWA,GAAK3D,GAAG,QAAQ,GAAI2D,GAAG,MAAQ,EAAE,MAAOA,GAAG,OAAS,EAAE,OACxE,MAAMlD,EAAIkD,GAAG,WAAW,IAAI,EAC5B,aAAa,UAAYlD,EAAE,aAAa,EAAG,EAAG,CAAC,EAAIA,EAAE,UAAU,EAAG,EAAG,EAAG,EAAE,MAAO,EAAE,MAAM,EAAGD,EAAImD,EAClG,CACA,OAAOnD,EAAE,UAAU,CAAC,CACtB,CAOA,OAAO,aAAa,EAAG,CACrB,GAAI,OAAO,iBAAmB,KAAO,aAAa,kBAAoB,OAAO,kBAAoB,KAAO,aAAa,mBAAqB,OAAO,YAAc,KAAO,aAAa,YAAa,CAC9L,MAAM,EAAIR,GAAG,QAAQ,EACrB,EAAE,MAAQ,EAAE,MAAO,EAAE,OAAS,EAAE,OAChC,MAAMQ,EAAI,EAAE,WAAW,IAAI,EAC3BA,EAAE,UAAU,EAAG,EAAG,EAAG,EAAE,MAAO,EAAE,MAAM,EACtC,MAAMC,EAAID,EAAE,aAAa,EAAG,EAAG,EAAE,MAAO,EAAE,MAAM,EAAGE,EAAID,EAAE,KACzD,QAAS,EAAI,EAAG,EAAIC,EAAE,OAAQ,IAC5BA,EAAE,CAAC,EAAI8C,GAAG9C,EAAE,CAAC,EAAI,GAAG,EAAI,IAC1B,OAAOF,EAAE,aAAaC,EAAG,EAAG,CAAC,EAAG,CAClC,SAAW,EAAE,KAAM,CACjB,MAAM,EAAI,EAAE,KAAK,MAAM,CAAC,EACxB,QAASD,EAAI,EAAGA,EAAI,EAAE,OAAQA,IAC5B,aAAa,YAAc,aAAa,kBAAoB,EAAEA,CAAC,EAAI,KAAK,MAAMgD,GAAG,EAAEhD,CAAC,EAAI,GAAG,EAAI,GAAG,EAAI,EAAEA,CAAC,EAAIgD,GAAG,EAAEhD,CAAC,CAAC,EACtH,MAAO,CACL,KAAM,EACN,MAAO,EAAE,MACT,OAAQ,EAAE,MAClB,CACI,KACE,QAAOJ,GAAG,uFAAuF,EAAG,CACxG,CACF,CACA,IAAIyD,GAAK,EACT,MAAMC,EAAG,CAMP,YAAY,EAAI,KAAM,CACpB,KAAK,SAAW,GAAI,OAAO,eAAe,KAAM,KAAM,CAAE,MAAOD,KAAM,EAAG,KAAK,KAAO7C,GAAE,EAAI,KAAK,KAAO,EAAG,KAAK,UAAY,GAAI,KAAK,QAAU,CAC/I,CAOA,QAAQ,EAAG,CACT,MAAM,EAAI,KAAK,KACf,OAAO,OAAO,iBAAmB,KAAO,aAAa,iBAAmB,EAAE,IAAI,EAAE,WAAY,EAAE,YAAa,CAAC,EAAI,aAAa,WAAa,EAAE,IAAI,EAAE,cAAe,EAAE,aAAc,CAAC,EAAI,IAAM,KAAO,EAAE,IAAI,EAAE,MAAO,EAAE,OAAQ,EAAE,OAAS,CAAC,EAAI,EAAE,IAAI,EAAG,EAAG,CAAC,EAAG,CAC9P,CAUA,IAAI,YAAY,EAAG,CACjB,IAAM,IAAM,KAAK,SACnB,CAQA,OAAO,EAAG,CACR,MAAM,EAAI,IAAM,QAAU,OAAO,GAAK,SACtC,GAAI,CAAC,GAAK,EAAE,OAAO,KAAK,IAAI,IAAM,OAChC,OAAO,EAAE,OAAO,KAAK,IAAI,EAC3B,MAAMR,EAAI,CACR,KAAM,KAAK,KACX,IAAK,EACX,EAAOC,EAAI,KAAK,KACZ,GAAIA,IAAM,KAAM,CACd,IAAIC,EACJ,GAAI,MAAM,QAAQD,CAAC,EAAG,CACpBC,EAAI,CAAA,EACJ,QAAS,EAAI,EAAG,EAAID,EAAE,OAAQ,EAAI,EAAG,IACnCA,EAAE,CAAC,EAAE,cAAgBC,EAAE,KAAKqD,GAAGtD,EAAE,CAAC,EAAE,KAAK,CAAC,EAAIC,EAAE,KAAKqD,GAAGtD,EAAE,CAAC,CAAC,CAAC,CACjE,MACEC,EAAIqD,GAAGtD,CAAC,EACVD,EAAE,IAAME,CACV,CACA,OAAO,IAAM,EAAE,OAAO,KAAK,IAAI,EAAIF,GAAIA,CACzC,CACF,CACA,SAASuD,GAAGhE,EAAG,CACb,OAAO,OAAO,iBAAmB,KAAOA,aAAa,kBAAoB,OAAO,kBAAoB,KAAOA,aAAa,mBAAqB,OAAO,YAAc,KAAOA,aAAa,YAAc6D,GAAG,WAAW7D,CAAC,EAAIA,EAAE,KAAO,CAC9N,KAAM,MAAM,KAAKA,EAAE,IAAI,EACvB,MAAOA,EAAE,MACT,OAAQA,EAAE,OACV,KAAMA,EAAE,KAAK,YAAY,IAC7B,GAAOK,GAAG,uCAAuC,EAAG,GACpD,CACA,IAAI4D,GAAK,EACT,MAAMC,GAAqB,IAAI,EAC/B,MAAMC,WAAWvD,EAAG,CAelB,YAAY,EAAIuD,GAAG,cAAe,EAAIA,GAAG,gBAAiB1D,EAAI5G,GAAI6G,EAAI7G,GAAI8G,EAAI1G,GAAI,EAAIE,GAAI,EAAIgB,GAAI,EAAIf,GAAI,EAAI+J,GAAG,mBAAoB,EAAI1F,GAAI,CAC3I,MAAK,EAAI,KAAK,UAAY,GAAI,OAAO,eAAe,KAAM,KAAM,CAAE,MAAOwF,IAAI,CAAE,EAAG,KAAK,KAAOhD,GAAE,EAAI,KAAK,KAAO,GAAI,KAAK,OAAS,IAAI8C,GAAG,CAAC,EAAG,KAAK,QAAU,CAAA,EAAI,KAAK,QAAU,EAAG,KAAK,QAAU,EAAG,KAAK,MAAQtD,EAAG,KAAK,MAAQC,EAAG,KAAK,UAAYC,EAAG,KAAK,UAAY,EAAG,KAAK,WAAa,EAAG,KAAK,OAAS,EAAG,KAAK,eAAiB,KAAM,KAAK,KAAO,EAAG,KAAK,OAAS,IAAI8B,GAAG,EAAG,CAAC,EAAG,KAAK,OAAS,IAAIA,GAAG,EAAG,CAAC,EAAG,KAAK,OAAS,IAAIA,GAAG,EAAG,CAAC,EAAG,KAAK,SAAW,EAAG,KAAK,iBAAmB,GAAI,KAAK,OAAS,IAAIO,GAAM,KAAK,gBAAkB,GAAI,KAAK,iBAAmB,GAAI,KAAK,MAAQ,GAAI,KAAK,gBAAkB,EAAG,KAAK,WAAa,EAAG,KAAK,SAAW,CAAA,EAAI,KAAK,aAAe,CAAA,EAAI,KAAK,QAAU,EAAG,KAAK,SAAW,KAAM,KAAK,aAAe,KAAM,KAAK,sBAAwB,GAAI,KAAK,eAAiB,CAAC,EAAE,GAAK,EAAE,OAAS,EAAE,MAAQ,GAAI,KAAK,aAAe,CAC30B,CAIA,IAAI,OAAQ,CACV,OAAO,KAAK,OAAO,QAAQkB,EAAE,EAAE,CACjC,CAIA,IAAI,QAAS,CACX,OAAO,KAAK,OAAO,QAAQA,EAAE,EAAE,CACjC,CAIA,IAAI,OAAQ,CACV,OAAO,KAAK,OAAO,QAAQA,EAAE,EAAE,CACjC,CAMA,IAAI,OAAQ,CACV,OAAO,KAAK,OAAO,IACrB,CACA,IAAI,MAAM,EAAI,KAAM,CAClB,KAAK,OAAO,KAAO,CACrB,CAKA,cAAe,CACb,KAAK,OAAO,eAAe,KAAK,OAAO,EAAG,KAAK,OAAO,EAAG,KAAK,OAAO,EAAG,KAAK,OAAO,EAAG,KAAK,SAAU,KAAK,OAAO,EAAG,KAAK,OAAO,CAAC,CACpI,CAOA,eAAe,EAAG,EAAG,CACnB,KAAK,aAAa,KAAK,CAAE,MAAO,EAAG,MAAO,EAAG,CAC/C,CAIA,mBAAoB,CAClB,KAAK,aAAa,OAAS,CAC7B,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,KAAO,EAAE,KAAM,KAAK,OAAS,EAAE,OAAQ,KAAK,QAAU,EAAE,QAAQ,MAAM,CAAC,EAAG,KAAK,QAAU,EAAE,QAAS,KAAK,QAAU,EAAE,QAAS,KAAK,MAAQ,EAAE,MAAO,KAAK,MAAQ,EAAE,MAAO,KAAK,UAAY,EAAE,UAAW,KAAK,UAAY,EAAE,UAAW,KAAK,WAAa,EAAE,WAAY,KAAK,OAAS,EAAE,OAAQ,KAAK,eAAiB,EAAE,eAAgB,KAAK,KAAO,EAAE,KAAM,KAAK,OAAO,KAAK,EAAE,MAAM,EAAG,KAAK,OAAO,KAAK,EAAE,MAAM,EAAG,KAAK,OAAO,KAAK,EAAE,MAAM,EAAG,KAAK,SAAW,EAAE,SAAU,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,OAAO,KAAK,EAAE,MAAM,EAAG,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,MAAQ,EAAE,MAAO,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,WAAa,EAAE,WAAY,KAAK,aAAe,EAAE,aAAc,KAAK,sBAAwB,EAAE,sBAAuB,KAAK,eAAiB,EAAE,eAAgB,KAAK,SAAW,KAAK,MAAM,KAAK,UAAU,EAAE,QAAQ,CAAC,EAAG,KAAK,YAAc,GAAI,IACv6B,CAKA,UAAU,EAAG,CACX,UAAW,KAAK,EAAG,CACjB,MAAMzD,EAAI,EAAE,CAAC,EACb,GAAIA,IAAM,OAAQ,CAChBJ,GAAG,mCAAmC,CAAC,2BAA2B,EAClE,QACF,CACA,MAAMK,EAAI,KAAK,CAAC,EAChB,GAAIA,IAAM,OAAQ,CAChBL,GAAG,kCAAkC,CAAC,mBAAmB,EACzD,QACF,CACAK,GAAKD,GAAKC,EAAE,WAAaD,EAAE,WAAaC,GAAKD,GAAKC,EAAE,WAAaD,EAAE,WAAaC,GAAKD,GAAKC,EAAE,WAAaD,EAAE,UAAYC,EAAE,KAAKD,CAAC,EAAI,KAAK,CAAC,EAAIA,CAC/I,CACF,CAQA,OAAO,EAAG,CACR,MAAM,EAAI,IAAM,QAAU,OAAO,GAAK,SACtC,GAAI,CAAC,GAAK,EAAE,SAAS,KAAK,IAAI,IAAM,OAClC,OAAO,EAAE,SAAS,KAAK,IAAI,EAC7B,MAAMA,EAAI,CACR,SAAU,CACR,QAAS,IACT,KAAM,UACN,UAAW,gBACnB,EACM,KAAM,KAAK,KACX,KAAM,KAAK,KACX,MAAO,KAAK,OAAO,OAAO,CAAC,EAAE,KAC7B,QAAS,KAAK,QACd,QAAS,KAAK,QACd,OAAQ,CAAC,KAAK,OAAO,EAAG,KAAK,OAAO,CAAC,EACrC,OAAQ,CAAC,KAAK,OAAO,EAAG,KAAK,OAAO,CAAC,EACrC,OAAQ,CAAC,KAAK,OAAO,EAAG,KAAK,OAAO,CAAC,EACrC,SAAU,KAAK,SACf,KAAM,CAAC,KAAK,MAAO,KAAK,KAAK,EAC7B,OAAQ,KAAK,OACb,eAAgB,KAAK,eACrB,KAAM,KAAK,KACX,WAAY,KAAK,WACjB,UAAW,KAAK,UAChB,UAAW,KAAK,UAChB,WAAY,KAAK,WACjB,MAAO,KAAK,MACZ,gBAAiB,KAAK,gBACtB,iBAAkB,KAAK,iBACvB,gBAAiB,KAAK,eAC5B,EACI,OAAO,OAAO,KAAK,KAAK,QAAQ,EAAE,OAAS,IAAMA,EAAE,SAAW,KAAK,UAAW,IAAM,EAAE,SAAS,KAAK,IAAI,EAAIA,GAAIA,CAClH,CAOA,SAAU,CACR,KAAK,cAAc,CAAE,KAAM,SAAS,CAAE,CACxC,CAOA,YAAY,EAAG,CACb,GAAI,KAAK,UAAYnH,GAAI,OAAO,EAChC,GAAI,EAAE,aAAa,KAAK,MAAM,EAAG,EAAE,EAAI,GAAK,EAAE,EAAI,EAChD,OAAQ,KAAK,MAAK,CAChB,KAAKM,GACH,EAAE,EAAI,EAAE,EAAI,KAAK,MAAM,EAAE,CAAC,EAC1B,MACF,KAAKC,GACH,EAAE,EAAI,EAAE,EAAI,EAAI,EAAI,EACpB,MACF,KAAKC,GACH,KAAK,IAAI,KAAK,MAAM,EAAE,CAAC,EAAI,CAAC,IAAM,EAAI,EAAE,EAAI,KAAK,KAAK,EAAE,CAAC,EAAI,EAAE,EAAI,EAAE,EAAI,EAAE,EAAI,KAAK,MAAM,EAAE,CAAC,EAC7F,KACV,CACI,GAAI,EAAE,EAAI,GAAK,EAAE,EAAI,EACnB,OAAQ,KAAK,MAAK,CAChB,KAAKF,GACH,EAAE,EAAI,EAAE,EAAI,KAAK,MAAM,EAAE,CAAC,EAC1B,MACF,KAAKC,GACH,EAAE,EAAI,EAAE,EAAI,EAAI,EAAI,EACpB,MACF,KAAKC,GACH,KAAK,IAAI,KAAK,MAAM,EAAE,CAAC,EAAI,CAAC,IAAM,EAAI,EAAE,EAAI,KAAK,KAAK,EAAE,CAAC,EAAI,EAAE,EAAI,EAAE,EAAI,EAAE,EAAI,KAAK,MAAM,EAAE,CAAC,EAC7F,KACV,CACI,OAAO,KAAK,QAAU,EAAE,EAAI,EAAI,EAAE,GAAI,CACxC,CAUA,IAAI,YAAY,EAAG,CACjB,IAAM,KAAO,KAAK,UAAW,KAAK,OAAO,YAAc,GACzD,CASA,IAAI,iBAAiB,EAAG,CACtB,IAAM,IAAM,KAAK,cACnB,CACF,CACAqK,GAAG,cAAgB,KACnBA,GAAG,gBAAkB7K,GACrB6K,GAAG,mBAAqB,EACxB,MAAMC,EAAG,CASP,YAAY,EAAI,EAAG,EAAI,EAAG3D,EAAI,EAAGC,EAAI,EAAG,CACtC0D,GAAG,UAAU,UAAY,GAAI,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAI3D,EAAG,KAAK,EAAIC,CAC5E,CAMA,IAAI,OAAQ,CACV,OAAO,KAAK,CACd,CACA,IAAI,MAAM,EAAG,CACX,KAAK,EAAI,CACX,CAMA,IAAI,QAAS,CACX,OAAO,KAAK,CACd,CACA,IAAI,OAAO,EAAG,CACZ,KAAK,EAAI,CACX,CAUA,IAAI,EAAG,EAAGD,EAAGC,EAAG,CACd,OAAO,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAID,EAAG,KAAK,EAAIC,EAAG,IACzD,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,IACzD,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAG,IACrB,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAG,IACrB,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAG,IACrB,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAG,IACrB,CASA,aAAa,EAAG,EAAG,CACjB,OAAQ,EAAC,CACP,IAAK,GACH,KAAK,EAAI,EACT,MACF,IAAK,GACH,KAAK,EAAI,EACT,MACF,IAAK,GACH,KAAK,EAAI,EACT,MACF,IAAK,GACH,KAAK,EAAI,EACT,MACF,QACE,MAAM,IAAI,MAAM,0BAA4B,CAAC,CACrD,CACI,OAAO,IACT,CAQA,aAAa,EAAG,CACd,OAAQ,EAAC,CACP,IAAK,GACH,OAAO,KAAK,EACd,IAAK,GACH,OAAO,KAAK,EACd,IAAK,GACH,OAAO,KAAK,EACd,IAAK,GACH,OAAO,KAAK,EACd,QACE,MAAM,IAAI,MAAM,0BAA4B,CAAC,CACrD,CACE,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,YAAY,KAAK,EAAG,KAAK,EAAG,KAAK,EAAG,KAAK,CAAC,CAC5D,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,IAAM,OAAS,EAAE,EAAI,EAAG,IACtF,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACrE,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,IAC7D,CAQA,WAAW,EAAG,EAAG,CACf,OAAO,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,IACzF,CAQA,gBAAgB,EAAG,EAAG,CACpB,OAAO,KAAK,GAAK,EAAE,EAAI,EAAG,KAAK,GAAK,EAAE,EAAI,EAAG,KAAK,GAAK,EAAE,EAAI,EAAG,KAAK,GAAK,EAAE,EAAI,EAAG,IACrF,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACrE,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,IAC7D,CAQA,WAAW,EAAG,EAAG,CACf,OAAO,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,IACzF,CAOA,SAAS,EAAG,CACV,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACrE,CAOA,eAAe,EAAG,CAChB,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,IAC7D,CAOA,aAAa,EAAG,CACd,MAAM,EAAI,KAAK,EAAGD,EAAI,KAAK,EAAGC,EAAI,KAAK,EAAGC,EAAI,KAAK,EAAG,EAAI,EAAE,SAC5D,OAAO,KAAK,EAAI,EAAE,CAAC,EAAI,EAAI,EAAE,CAAC,EAAIF,EAAI,EAAE,CAAC,EAAIC,EAAI,EAAE,EAAE,EAAIC,EAAG,KAAK,EAAI,EAAE,CAAC,EAAI,EAAI,EAAE,CAAC,EAAIF,EAAI,EAAE,CAAC,EAAIC,EAAI,EAAE,EAAE,EAAIC,EAAG,KAAK,EAAI,EAAE,CAAC,EAAI,EAAI,EAAE,CAAC,EAAIF,EAAI,EAAE,EAAE,EAAIC,EAAI,EAAE,EAAE,EAAIC,EAAG,KAAK,EAAI,EAAE,CAAC,EAAI,EAAI,EAAE,CAAC,EAAIF,EAAI,EAAE,EAAE,EAAIC,EAAI,EAAE,EAAE,EAAIC,EAAG,IAC/N,CAOA,OAAO,EAAG,CACR,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACrE,CAOA,aAAa,EAAG,CACd,OAAO,KAAK,eAAe,EAAI,CAAC,CAClC,CAQA,2BAA2B,EAAG,CAC5B,KAAK,EAAI,EAAI,KAAK,KAAK,EAAE,CAAC,EAC1B,MAAM,EAAI,KAAK,KAAK,EAAI,EAAE,EAAI,EAAE,CAAC,EACjC,OAAO,EAAI,MAAQ,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAI,IAAM,KAAK,EAAI,EAAE,EAAI,EAAG,KAAK,EAAI,EAAE,EAAI,EAAG,KAAK,EAAI,EAAE,EAAI,GAAI,IACnH,CAQA,+BAA+B,EAAG,CAChC,IAAI,EAAGF,EAAGC,EAAGC,EACb,MAAMvT,EAAI,EAAE,SAAUiX,EAAIjX,EAAE,CAAC,EAAGkX,EAAIlX,EAAE,CAAC,EAAGmX,EAAInX,EAAE,CAAC,EAAGuI,EAAIvI,EAAE,CAAC,EAAGiV,EAAIjV,EAAE,CAAC,EAAG0B,EAAI1B,EAAE,CAAC,EAAGuV,EAAIvV,EAAE,CAAC,EAAGwV,EAAIxV,EAAE,CAAC,EAAGyV,EAAIzV,EAAE,EAAE,EAC9G,GAAI,KAAK,IAAIkX,EAAI3O,CAAC,EAAI,KAAQ,KAAK,IAAI4O,EAAI5B,CAAC,EAAI,KAAQ,KAAK,IAAI7T,EAAI8T,CAAC,EAAI,IAAM,CAC9E,GAAI,KAAK,IAAI0B,EAAI3O,CAAC,EAAI,IAAO,KAAK,IAAI4O,EAAI5B,CAAC,EAAI,IAAO,KAAK,IAAI7T,EAAI8T,CAAC,EAAI,IAAO,KAAK,IAAIyB,EAAIhC,EAAIQ,EAAI,CAAC,EAAI,GACvG,OAAO,KAAK,IAAI,EAAG,EAAG,EAAG,CAAC,EAAG,KAC/B,EAAI,KAAK,GACT,MAAMxQ,GAAKgS,EAAI,GAAK,EAAGpB,GAAKZ,EAAI,GAAK,EAAGa,GAAKL,EAAI,GAAK,EAAG,GAAKyB,EAAI3O,GAAK,EAAGyN,GAAKmB,EAAI5B,GAAK,EAAG6B,GAAK1V,EAAI8T,GAAK,EACzG,OAAOvQ,EAAI4Q,GAAK5Q,EAAI6Q,EAAI7Q,EAAI,KAAQoO,EAAI,EAAGC,EAAI,WAAaC,EAAI,aAAgBF,EAAI,KAAK,KAAKpO,CAAC,EAAGqO,EAAI,EAAID,EAAGE,EAAIyC,EAAI3C,GAAKwC,EAAIC,EAAID,EAAI,KAAQxC,EAAI,WAAaC,EAAI,EAAGC,EAAI,aAAgBD,EAAI,KAAK,KAAKuC,CAAC,EAAGxC,EAAI,EAAIC,EAAGC,EAAI6D,EAAI9D,GAAKwC,EAAI,KAAQzC,EAAI,WAAaC,EAAI,WAAaC,EAAI,IAAMA,EAAI,KAAK,KAAKuC,CAAC,EAAGzC,EAAI2C,EAAIzC,EAAGD,EAAI8D,EAAI7D,GAAI,KAAK,IAAIF,EAAGC,EAAGC,EAAG,CAAC,EAAG,IAC7V,CACA,IAAI8D,EAAI,KAAK,MAAM7B,EAAI9T,IAAM8T,EAAI9T,IAAMyV,EAAI5B,IAAM4B,EAAI5B,IAAMhN,EAAI2O,IAAM3O,EAAI2O,EAAE,EAC3E,OAAO,KAAK,IAAIG,CAAC,EAAI,OAASA,EAAI,GAAI,KAAK,GAAK7B,EAAI9T,GAAK2V,EAAG,KAAK,GAAKF,EAAI5B,GAAK8B,EAAG,KAAK,GAAK9O,EAAI2O,GAAKG,EAAG,KAAK,EAAI,KAAK,MAAMJ,EAAIhC,EAAIQ,EAAI,GAAK,CAAC,EAAG,IACnJ,CAQA,sBAAsB,EAAG,CACvB,MAAM,EAAI,EAAE,SACZ,OAAO,KAAK,EAAI,EAAE,EAAE,EAAG,KAAK,EAAI,EAAE,EAAE,EAAG,KAAK,EAAI,EAAE,EAAE,EAAG,KAAK,EAAI,EAAE,EAAE,EAAG,IACzE,CAQA,IAAI,EAAG,CACL,OAAO,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,IACzI,CAQA,IAAI,EAAG,CACL,OAAO,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,KAAK,EAAG,EAAE,CAAC,EAAG,IACzI,CAWA,MAAM,EAAG,EAAG,CACV,OAAO,KAAK,EAAI3B,GAAG,KAAK,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,IACrI,CAWA,YAAY,EAAG,EAAG,CAChB,OAAO,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAG,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAG,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAG,CAAC,EAAG,KAAK,EAAIA,GAAG,KAAK,EAAG,EAAG,CAAC,EAAG,IACrH,CAWA,YAAY,EAAG,EAAG,CAChB,MAAMT,EAAI,KAAK,OAAM,EACrB,OAAO,KAAK,aAAaA,GAAK,CAAC,EAAE,eAAeS,GAAGT,EAAG,EAAG,CAAC,CAAC,CAC7D,CAMA,OAAQ,CACN,OAAO,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,IAC7H,CAMA,MAAO,CACL,OAAO,KAAK,EAAI,KAAK,KAAK,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,KAAK,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,KAAK,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,KAAK,KAAK,CAAC,EAAG,IACzH,CAMA,OAAQ,CACN,OAAO,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,IAC7H,CAOA,aAAc,CACZ,OAAO,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,EAAI,KAAK,MAAM,KAAK,CAAC,EAAG,IAC7H,CAMA,QAAS,CACP,OAAO,KAAK,EAAI,CAAC,KAAK,EAAG,KAAK,EAAI,CAAC,KAAK,EAAG,KAAK,EAAI,CAAC,KAAK,EAAG,KAAK,EAAI,CAAC,KAAK,EAAG,IACjF,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,EAAI,EAAE,EAAI,KAAK,EAAI,EAAE,EAAI,KAAK,EAAI,EAAE,EAAI,KAAK,EAAI,EAAE,CACjE,CAQA,UAAW,CACT,OAAO,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,CAC7E,CAMA,QAAS,CACP,OAAO,KAAK,KAAK,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,EAAI,KAAK,CAAC,CACxF,CAMA,iBAAkB,CAChB,OAAO,KAAK,IAAI,KAAK,CAAC,EAAI,KAAK,IAAI,KAAK,CAAC,EAAI,KAAK,IAAI,KAAK,CAAC,EAAI,KAAK,IAAI,KAAK,CAAC,CACjF,CAOA,WAAY,CACV,OAAO,KAAK,aAAa,KAAK,OAAM,GAAM,CAAC,CAC7C,CAQA,UAAU,EAAG,CACX,OAAO,KAAK,YAAY,eAAe,CAAC,CAC1C,CAUA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,IACjI,CAWA,YAAY,EAAG,EAAGA,EAAG,CACnB,OAAO,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,IACzI,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,IAAM,KAAK,GAAK,EAAE,IAAM,KAAK,GAAK,EAAE,IAAM,KAAK,GAAK,EAAE,IAAM,KAAK,CAC5E,CASA,UAAU,EAAG,EAAI,EAAG,CAClB,OAAO,KAAK,EAAI,EAAE,CAAC,EAAG,KAAK,EAAI,EAAE,EAAI,CAAC,EAAG,KAAK,EAAI,EAAE,EAAI,CAAC,EAAG,KAAK,EAAI,EAAE,EAAI,CAAC,EAAG,IACjF,CASA,QAAQ,EAAI,GAAI,EAAI,EAAG,CACrB,OAAO,EAAE,CAAC,EAAI,KAAK,EAAG,EAAE,EAAI,CAAC,EAAI,KAAK,EAAG,EAAE,EAAI,CAAC,EAAI,KAAK,EAAG,EAAE,EAAI,CAAC,EAAI,KAAK,EAAG,CACjF,CAQA,oBAAoB,EAAG,EAAG,CACxB,OAAO,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,IACzF,CAOA,QAAS,CACP,OAAO,KAAK,EAAI,KAAK,OAAM,EAAI,KAAK,EAAI,KAAK,OAAM,EAAI,KAAK,EAAI,KAAK,OAAM,EAAI,KAAK,EAAI,KAAK,OAAM,EAAI,IACzG,CACA,EAAE,OAAO,QAAQ,GAAI,CACnB,MAAM,KAAK,EAAG,MAAM,KAAK,EAAG,MAAM,KAAK,EAAG,MAAM,KAAK,CACvD,CACF,CACA,MAAMiE,WAAW9D,EAAG,CAgClB,YAAY,EAAI,EAAG,EAAI,EAAGH,EAAI,GAAI,CAChC,QAASA,EAAI,OAAO,OAAO,CACzB,gBAAiB,GACjB,eAAgB,KAChB,UAAWxG,GACX,YAAa,GACb,cAAe,GACf,mBAAoB,GACpB,qBAAsB,GACtB,aAAc,KACd,QAAS,EACT,MAAO,EACP,MAAO,EACP,UAAW,EACjB,EAAOwG,CAAC,EAAG,KAAK,eAAiB,GAAI,KAAK,MAAQ,EAAG,KAAK,OAAS,EAAG,KAAK,MAAQA,EAAE,MAAO,KAAK,QAAU,IAAI2D,GAAG,EAAG,EAAG,EAAG,CAAC,EAAG,KAAK,YAAc,GAAI,KAAK,SAAW,IAAIA,GAAG,EAAG,EAAG,EAAG,CAAC,EACnL,MAAM1D,EAAI,CAAE,MAAO,EAAG,OAAQ,EAAG,MAAOD,EAAE,KAAK,EAAIE,EAAI,IAAIwD,GAAGzD,CAAC,EAC/D,KAAK,SAAW,CAAA,EAChB,MAAM,EAAID,EAAE,MACZ,QAAS,EAAI,EAAG,EAAI,EAAG,IACrB,KAAK,SAAS,CAAC,EAAIE,EAAE,MAAK,EAAI,KAAK,SAAS,CAAC,EAAE,sBAAwB,GAAI,KAAK,SAAS,CAAC,EAAE,aAAe,KAC7G,KAAK,mBAAmBF,CAAC,EAAG,KAAK,YAAcA,EAAE,YAAa,KAAK,cAAgBA,EAAE,cAAe,KAAK,mBAAqBA,EAAE,mBAAoB,KAAK,qBAAuBA,EAAE,qBAAsB,KAAK,cAAgB,KAAM,KAAK,aAAeA,EAAE,aAAc,KAAK,QAAUA,EAAE,QAAS,KAAK,UAAYA,EAAE,SACtT,CACA,mBAAmB,EAAI,GAAI,CACzB,MAAM,EAAI,CACR,UAAWxG,GACX,gBAAiB,GACjB,MAAO,GACP,eAAgB,IACtB,EACI,EAAE,UAAY,SAAW,EAAE,QAAU,EAAE,SAAU,EAAE,QAAU,SAAW,EAAE,MAAQ,EAAE,OAAQ,EAAE,QAAU,SAAW,EAAE,MAAQ,EAAE,OAAQ,EAAE,QAAU,SAAW,EAAE,MAAQ,EAAE,OAAQ,EAAE,YAAc,SAAW,EAAE,UAAY,EAAE,WAAY,EAAE,YAAc,SAAW,EAAE,UAAY,EAAE,WAAY,EAAE,SAAW,SAAW,EAAE,OAAS,EAAE,QAAS,EAAE,OAAS,SAAW,EAAE,KAAO,EAAE,MAAO,EAAE,aAAe,SAAW,EAAE,WAAa,EAAE,YAAa,EAAE,aAAe,SAAW,EAAE,WAAa,EAAE,YAAa,EAAE,QAAU,SAAW,EAAE,MAAQ,EAAE,OAAQ,EAAE,kBAAoB,SAAW,EAAE,gBAAkB,EAAE,iBAAkB,EAAE,iBAAmB,SAAW,EAAE,eAAiB,EAAE,gBACnpB,QAASwG,EAAI,EAAGA,EAAI,KAAK,SAAS,OAAQA,IACxC,KAAK,SAASA,CAAC,EAAE,UAAU,CAAC,CAChC,CAMA,IAAI,SAAU,CACZ,OAAO,KAAK,SAAS,CAAC,CACxB,CACA,IAAI,QAAQ,EAAG,CACb,KAAK,SAAS,CAAC,EAAI,CACrB,CACA,IAAI,aAAa,EAAG,CAClB,KAAK,gBAAkB,OAAS,KAAK,cAAc,aAAe,MAAO,IAAM,OAAS,EAAE,aAAe,MAAO,KAAK,cAAgB,CACvI,CASA,IAAI,cAAe,CACjB,OAAO,KAAK,aACd,CAQA,QAAQ,EAAG,EAAGA,EAAI,EAAG,CACnB,GAAI,KAAK,QAAU,GAAK,KAAK,SAAW,GAAK,KAAK,QAAUA,EAAG,CAC7D,KAAK,MAAQ,EAAG,KAAK,OAAS,EAAG,KAAK,MAAQA,EAC9C,QAASC,EAAI,EAAGC,EAAI,KAAK,SAAS,OAAQD,EAAIC,EAAGD,IAC/C,KAAK,SAASA,CAAC,EAAE,MAAM,MAAQ,EAAG,KAAK,SAASA,CAAC,EAAE,MAAM,OAAS,EAAG,KAAK,SAASA,CAAC,EAAE,MAAM,MAAQD,EAAG,KAAK,SAASC,CAAC,EAAE,kBAAoB,KAAO,KAAK,SAASA,CAAC,EAAE,eAAiB,KAAK,SAASA,CAAC,EAAE,MAAM,MAAQ,GACtN,KAAK,QAAO,CACd,CACA,KAAK,SAAS,IAAI,EAAG,EAAG,EAAG,CAAC,EAAG,KAAK,QAAQ,IAAI,EAAG,EAAG,EAAG,CAAC,CAC5D,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CASA,KAAK,EAAG,CACN,KAAK,MAAQ,EAAE,MAAO,KAAK,OAAS,EAAE,OAAQ,KAAK,MAAQ,EAAE,MAAO,KAAK,QAAQ,KAAK,EAAE,OAAO,EAAG,KAAK,YAAc,EAAE,YAAa,KAAK,SAAS,KAAK,EAAE,QAAQ,EAAG,KAAK,SAAS,OAAS,EAC3L,QAAS,EAAI,EAAGD,EAAI,EAAE,SAAS,OAAQ,EAAIA,EAAG,IAAK,CACjD,KAAK,SAAS,CAAC,EAAI,EAAE,SAAS,CAAC,EAAE,QAAS,KAAK,SAAS,CAAC,EAAE,sBAAwB,GAAI,KAAK,SAAS,CAAC,EAAE,aAAe,KACvH,MAAMC,EAAI,OAAO,OAAO,CAAA,EAAI,EAAE,SAAS,CAAC,EAAE,KAAK,EAC/C,KAAK,SAAS,CAAC,EAAE,OAAS,IAAIqD,GAAGrD,CAAC,CACpC,CACA,OAAO,KAAK,YAAc,EAAE,YAAa,KAAK,cAAgB,EAAE,cAAe,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,qBAAuB,EAAE,qBAAsB,EAAE,eAAiB,OAAS,KAAK,aAAe,EAAE,aAAa,MAAK,GAAK,KAAK,QAAU,EAAE,QAAS,IACxR,CAOA,SAAU,CACR,KAAK,cAAc,CAAE,KAAM,SAAS,CAAE,CACxC,CACF,CACA,MAAMiE,WAAWD,EAAG,CAQlB,YAAY,EAAI,EAAG,EAAI,EAAGjE,EAAI,GAAI,CAChC,MAAM,EAAG,EAAGA,CAAC,EAAG,KAAK,oBAAsB,EAC7C,CACF,CACA,MAAMmE,WAAWT,EAAG,CASlB,YAAY,EAAI,KAAM,EAAI,EAAG1D,EAAI,EAAGC,EAAI,EAAG,CACzC,MAAM,IAAI,EAAG,KAAK,mBAAqB,GAAI,KAAK,MAAQ,CAAE,KAAM,EAAG,MAAO,EAAG,OAAQD,EAAG,MAAOC,CAAC,EAAI,KAAK,UAAY,GAAI,KAAK,UAAY,GAAI,KAAK,MAAQ7G,GAAI,KAAK,gBAAkB,GAAI,KAAK,MAAQ,GAAI,KAAK,gBAAkB,EAAG,KAAK,aAA+B,IAAI,GAC/Q,CAUA,eAAe,EAAG,CAChB,KAAK,aAAa,IAAI,CAAC,CACzB,CAIA,mBAAoB,CAClB,KAAK,aAAa,MAAK,CACzB,CACF,CACA,MAAMgL,WAAWV,EAAG,CASlB,YAAY,EAAI,KAAM,EAAI,EAAG1D,EAAI,EAAGC,EAAI,EAAG,CACzC,MAAM,IAAI,EAAG,KAAK,gBAAkB,GAAI,KAAK,MAAQ,CAAE,KAAM,EAAG,MAAO,EAAG,OAAQD,EAAG,MAAOC,CAAC,EAAI,KAAK,UAAY,GAAI,KAAK,UAAY,GAAI,KAAK,MAAQ7G,GAAI,KAAK,gBAAkB,GAAI,KAAK,MAAQ,GAAI,KAAK,gBAAkB,CACjO,CACF,CACA,MAAMiL,EAAG,CAOP,YAAY,EAAI,IAAI,EAAE,IAAO,IAAO,GAAK,EAAG,EAAI,IAAI,EAAE,KAAQ,KAAQ,IAAM,EAAG,CAC7E,KAAK,OAAS,GAAI,KAAK,IAAM,EAAG,KAAK,IAAM,CAC7C,CASA,IAAI,EAAG,EAAG,CACR,OAAO,KAAK,IAAI,KAAK,CAAC,EAAG,KAAK,IAAI,KAAK,CAAC,EAAG,IAC7C,CAQA,aAAa,EAAG,CACd,KAAK,UAAS,EACd,QAAS,EAAI,EAAGrE,EAAI,EAAE,OAAQ,EAAIA,EAAG,GAAK,EACxC,KAAK,cAAcsE,GAAG,UAAU,EAAG,CAAC,CAAC,EACvC,OAAO,IACT,CAQA,uBAAuB,EAAG,CACxB,KAAK,UAAS,EACd,QAAS,EAAI,EAAGtE,EAAI,EAAE,MAAO,EAAIA,EAAG,IAClC,KAAK,cAAcsE,GAAG,oBAAoB,EAAG,CAAC,CAAC,EACjD,OAAO,IACT,CAQA,cAAc,EAAG,CACf,KAAK,UAAS,EACd,QAAS,EAAI,EAAGtE,EAAI,EAAE,OAAQ,EAAIA,EAAG,IACnC,KAAK,cAAc,EAAE,CAAC,CAAC,EACzB,OAAO,IACT,CASA,qBAAqB,EAAG,EAAG,CACzB,MAAMA,EAAIsE,GAAG,KAAK,CAAC,EAAE,eAAe,EAAG,EACvC,OAAO,KAAK,IAAI,KAAK,CAAC,EAAE,IAAItE,CAAC,EAAG,KAAK,IAAI,KAAK,CAAC,EAAE,IAAIA,CAAC,EAAG,IAC3D,CAWA,cAAc,EAAG,EAAI,GAAI,CACvB,OAAO,KAAK,UAAS,EAAI,KAAK,eAAe,EAAG,CAAC,CACnD,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,IAAI,KAAK,EAAE,GAAG,EAAG,KAAK,IAAI,KAAK,EAAE,GAAG,EAAG,IACrD,CAMA,WAAY,CACV,OAAO,KAAK,IAAI,EAAI,KAAK,IAAI,EAAI,KAAK,IAAI,EAAI,IAAO,KAAK,IAAI,EAAI,KAAK,IAAI,EAAI,KAAK,IAAI,EAAI,KAAQ,IACtG,CAQA,SAAU,CACR,OAAO,KAAK,IAAI,EAAI,KAAK,IAAI,GAAK,KAAK,IAAI,EAAI,KAAK,IAAI,GAAK,KAAK,IAAI,EAAI,KAAK,IAAI,CACrF,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,UAAY,EAAE,IAAI,EAAG,EAAG,CAAC,EAAI,EAAE,WAAW,KAAK,IAAK,KAAK,GAAG,EAAE,eAAe,EAAG,CAC9F,CAOA,QAAQ,EAAG,CACT,OAAO,KAAK,QAAO,EAAK,EAAE,IAAI,EAAG,EAAG,CAAC,EAAI,EAAE,WAAW,KAAK,IAAK,KAAK,GAAG,CAC1E,CAOA,cAAc,EAAG,CACf,OAAO,KAAK,IAAI,IAAI,CAAC,EAAG,KAAK,IAAI,IAAI,CAAC,EAAG,IAC3C,CAWA,eAAe,EAAG,CAChB,OAAO,KAAK,IAAI,IAAI,CAAC,EAAG,KAAK,IAAI,IAAI,CAAC,EAAG,IAC3C,CAQA,eAAe,EAAG,CAChB,OAAO,KAAK,IAAI,UAAU,CAAC,CAAC,EAAG,KAAK,IAAI,UAAU,CAAC,EAAG,IACxD,CAYA,eAAe,EAAG,EAAI,GAAI,CACxB,EAAE,kBAAkB,GAAI,EAAE,EAC1B,MAAMA,EAAI,EAAE,SACZ,GAAIA,IAAM,OAAQ,CAChB,MAAME,EAAIF,EAAE,aAAa,UAAU,EACnC,GAAI,IAAM,IAAME,IAAM,QAAU,EAAE,kBAAoB,GACpD,QAAS,EAAI,EAAG,EAAIA,EAAE,MAAO,EAAI,EAAG,IAClC,EAAE,SAAW,GAAK,EAAE,kBAAkB,EAAGoE,EAAE,EAAIA,GAAG,oBAAoBpE,EAAG,CAAC,EAAGoE,GAAG,aAAa,EAAE,WAAW,EAAG,KAAK,cAAcA,EAAE,OAEpI,EAAE,cAAgB,QAAU,EAAE,cAAgB,MAAQ,EAAE,mBAAkB,EAAIC,GAAG,KAAK,EAAE,WAAW,IAAMvE,EAAE,cAAgB,MAAQA,EAAE,mBAAkB,EAAIuE,GAAG,KAAKvE,EAAE,WAAW,GAAIuE,GAAG,aAAa,EAAE,WAAW,EAAG,KAAK,MAAMA,EAAE,CACrO,CACA,MAAMtE,EAAI,EAAE,SACZ,QAASC,EAAI,EAAG,EAAID,EAAE,OAAQC,EAAI,EAAGA,IACnC,KAAK,eAAeD,EAAEC,CAAC,EAAG,CAAC,EAC7B,OAAO,IACT,CAOA,cAAc,EAAG,CACf,OAAO,EAAE,GAAK,KAAK,IAAI,GAAK,EAAE,GAAK,KAAK,IAAI,GAAK,EAAE,GAAK,KAAK,IAAI,GAAK,EAAE,GAAK,KAAK,IAAI,GAAK,EAAE,GAAK,KAAK,IAAI,GAAK,EAAE,GAAK,KAAK,IAAI,CAClI,CAQA,YAAY,EAAG,CACb,OAAO,KAAK,IAAI,GAAK,EAAE,IAAI,GAAK,EAAE,IAAI,GAAK,KAAK,IAAI,GAAK,KAAK,IAAI,GAAK,EAAE,IAAI,GAAK,EAAE,IAAI,GAAK,KAAK,IAAI,GAAK,KAAK,IAAI,GAAK,EAAE,IAAI,GAAK,EAAE,IAAI,GAAK,KAAK,IAAI,CAC1J,CAQA,aAAa,EAAG,EAAG,CACjB,OAAO,EAAE,KACN,EAAE,EAAI,KAAK,IAAI,IAAM,KAAK,IAAI,EAAI,KAAK,IAAI,IAC3C,EAAE,EAAI,KAAK,IAAI,IAAM,KAAK,IAAI,EAAI,KAAK,IAAI,IAC3C,EAAE,EAAI,KAAK,IAAI,IAAM,KAAK,IAAI,EAAI,KAAK,IAAI,EAClD,CACE,CAOA,cAAc,EAAG,CACf,OAAO,EAAE,IAAI,GAAK,KAAK,IAAI,GAAK,EAAE,IAAI,GAAK,KAAK,IAAI,GAAK,EAAE,IAAI,GAAK,KAAK,IAAI,GAAK,EAAE,IAAI,GAAK,KAAK,IAAI,GAAK,EAAE,IAAI,GAAK,KAAK,IAAI,GAAK,EAAE,IAAI,GAAK,KAAK,IAAI,CAC1J,CAOA,iBAAiB,EAAG,CAClB,OAAO,KAAK,WAAW,EAAE,OAAQoE,EAAE,EAAGA,GAAG,kBAAkB,EAAE,MAAM,GAAK,EAAE,OAAS,EAAE,MACvF,CAOA,gBAAgB,EAAG,CACjB,IAAI,EAAGtE,EACP,OAAO,EAAE,OAAO,EAAI,GAAK,EAAI,EAAE,OAAO,EAAI,KAAK,IAAI,EAAGA,EAAI,EAAE,OAAO,EAAI,KAAK,IAAI,IAAM,EAAI,EAAE,OAAO,EAAI,KAAK,IAAI,EAAGA,EAAI,EAAE,OAAO,EAAI,KAAK,IAAI,GAAI,EAAE,OAAO,EAAI,GAAK,GAAK,EAAE,OAAO,EAAI,KAAK,IAAI,EAAGA,GAAK,EAAE,OAAO,EAAI,KAAK,IAAI,IAAM,GAAK,EAAE,OAAO,EAAI,KAAK,IAAI,EAAGA,GAAK,EAAE,OAAO,EAAI,KAAK,IAAI,GAAI,EAAE,OAAO,EAAI,GAAK,GAAK,EAAE,OAAO,EAAI,KAAK,IAAI,EAAGA,GAAK,EAAE,OAAO,EAAI,KAAK,IAAI,IAAM,GAAK,EAAE,OAAO,EAAI,KAAK,IAAI,EAAGA,GAAK,EAAE,OAAO,EAAI,KAAK,IAAI,GAAI,GAAK,CAAC,EAAE,UAAYA,GAAK,CAAC,EAAE,QAC3c,CAOA,mBAAmB,EAAG,CACpB,GAAI,KAAK,QAAO,EACd,MAAO,GACT,KAAK,UAAUwE,EAAE,EAAGC,GAAG,WAAW,KAAK,IAAKD,EAAE,EAAGE,GAAG,WAAW,EAAE,EAAGF,EAAE,EAAGG,GAAG,WAAW,EAAE,EAAGH,EAAE,EAAGI,GAAG,WAAW,EAAE,EAAGJ,EAAE,EAAGK,GAAG,WAAWF,GAAID,EAAE,EAAGI,GAAG,WAAWF,GAAID,EAAE,EAAGI,GAAG,WAAWL,GAAIE,EAAE,EAC3L,IAAI,EAAI,CACN,EACA,CAACC,GAAG,EACJA,GAAG,EACH,EACA,CAACC,GAAG,EACJA,GAAG,EACH,EACA,CAACC,GAAG,EACJA,GAAG,EACHF,GAAG,EACH,EACA,CAACA,GAAG,EACJC,GAAG,EACH,EACA,CAACA,GAAG,EACJC,GAAG,EACH,EACA,CAACA,GAAG,EACJ,CAACF,GAAG,EACJA,GAAG,EACH,EACA,CAACC,GAAG,EACJA,GAAG,EACH,EACA,CAACC,GAAG,EACJA,GAAG,EACH,CACN,EACI,MAAO,CAACC,GAAG,EAAGN,GAAIC,GAAIC,GAAIH,EAAE,IAAM,EAAI,CAAC,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EAAG,CAACO,GAAG,EAAGN,GAAIC,GAAIC,GAAIH,EAAE,GAAK,IAAMQ,GAAG,aAAaJ,GAAIC,EAAE,EAAG,EAAI,CAACG,GAAG,EAAGA,GAAG,EAAGA,GAAG,CAAC,EAAGD,GAAG,EAAGN,GAAIC,GAAIC,GAAIH,EAAE,EAC1K,CAQA,WAAW,EAAG,EAAG,CACf,OAAO,EAAE,KAAK,CAAC,EAAE,MAAM,KAAK,IAAK,KAAK,GAAG,CAC3C,CAQA,gBAAgB,EAAG,CACjB,OAAO,KAAK,WAAW,EAAGH,EAAE,EAAE,WAAW,CAAC,CAC5C,CAOA,kBAAkB,EAAG,CACnB,OAAO,KAAK,QAAO,EAAK,EAAE,UAAS,GAAM,KAAK,UAAU,EAAE,MAAM,EAAG,EAAE,OAAS,KAAK,QAAQA,EAAE,EAAE,OAAM,EAAK,IAAM,CAClH,CAUA,UAAU,EAAG,CACX,OAAO,KAAK,IAAI,IAAI,EAAE,GAAG,EAAG,KAAK,IAAI,IAAI,EAAE,GAAG,EAAG,KAAK,QAAO,GAAM,KAAK,UAAS,EAAI,IACvF,CASA,MAAM,EAAG,CACP,OAAO,KAAK,IAAI,IAAI,EAAE,GAAG,EAAG,KAAK,IAAI,IAAI,EAAE,GAAG,EAAG,IACnD,CAOA,aAAa,EAAG,CACd,OAAO,KAAK,QAAO,EAAK,MAAQY,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,EAAG,KAAK,IAAI,EAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,EAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,EAAG,KAAK,IAAI,EAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,EAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,EAAG,KAAK,IAAI,EAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,EAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,EAAG,KAAK,IAAI,EAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,EAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,EAAG,KAAK,IAAI,EAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,EAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,EAAG,KAAK,IAAI,EAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,EAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,EAAG,KAAK,IAAI,EAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,EAAGA,GAAG,CAAC,EAAE,IAAI,KAAK,IAAI,EAAG,KAAK,IAAI,EAAG,KAAK,IAAI,CAAC,EAAE,aAAa,CAAC,EAAG,KAAK,cAAcA,EAAE,EAAG,KACljB,CAQA,UAAU,EAAG,CACX,OAAO,KAAK,IAAI,IAAI,CAAC,EAAG,KAAK,IAAI,IAAI,CAAC,EAAG,IAC3C,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,IAAI,OAAO,KAAK,GAAG,GAAK,EAAE,IAAI,OAAO,KAAK,GAAG,CACxD,CAMA,QAAS,CACP,MAAO,CACL,IAAK,KAAK,IAAI,QAAO,EACrB,IAAK,KAAK,IAAI,QAAO,CAC3B,CACE,CAOA,SAAS,EAAG,CACV,OAAO,KAAK,IAAI,UAAU,EAAE,GAAG,EAAG,KAAK,IAAI,UAAU,EAAE,GAAG,EAAG,IAC/D,CACF,CACA,MAAMA,GAAK,CACO,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,IAAI,CACtB,EAAGZ,GAAqB,IAAI,EAAKC,GAAqB,IAAIF,GAAMK,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKP,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKQ,GAAqB,IAAI,EAAKE,GAAqB,IAAI,EACvW,SAASH,GAAGzF,EAAG,EAAG,EAAGS,EAAGC,EAAG,CACzB,QAASC,EAAI,EAAG,EAAIX,EAAE,OAAS,EAAGW,GAAK,EAAGA,GAAK,EAAG,CAChDiF,GAAG,UAAU5F,EAAGW,CAAC,EACjB,MAAM,EAAID,EAAE,EAAI,KAAK,IAAIkF,GAAG,CAAC,EAAIlF,EAAE,EAAI,KAAK,IAAIkF,GAAG,CAAC,EAAIlF,EAAE,EAAI,KAAK,IAAIkF,GAAG,CAAC,EAAG,EAAI,EAAE,IAAIA,EAAE,EAAG,EAAI,EAAE,IAAIA,EAAE,EAAG,EAAInF,EAAE,IAAImF,EAAE,EACxH,GAAI,KAAK,IAAI,CAAC,KAAK,IAAI,EAAG,EAAG,CAAC,EAAG,KAAK,IAAI,EAAG,EAAG,CAAC,CAAC,EAAI,EACpD,MAAO,EACX,CACA,MAAO,EACT,CACA,MAAMC,GAAqB,IAAIf,GAAMgB,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAC5F,MAAMC,EAAG,CAOP,YAAY,EAAI,IAAI,EAAK,EAAI,GAAI,CAC/B,KAAK,SAAW,GAAI,KAAK,OAAS,EAAG,KAAK,OAAS,CACrD,CAQA,IAAI,EAAG,EAAG,CACR,OAAO,KAAK,OAAO,KAAK,CAAC,EAAG,KAAK,OAAS,EAAG,IAC/C,CAWA,cAAc,EAAG,EAAG,CAClB,MAAMvF,EAAI,KAAK,OACf,IAAM,OAASA,EAAE,KAAK,CAAC,EAAIoF,GAAG,cAAc,CAAC,EAAE,UAAUpF,CAAC,EAC1D,IAAIC,EAAI,EACR,QAASC,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IACnCD,EAAI,KAAK,IAAIA,EAAGD,EAAE,kBAAkB,EAAEE,CAAC,CAAC,CAAC,EAC3C,OAAO,KAAK,OAAS,KAAK,KAAKD,CAAC,EAAG,IACrC,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,OAAO,KAAK,EAAE,MAAM,EAAG,KAAK,OAAS,EAAE,OAAQ,IAC7D,CASA,SAAU,CACR,OAAO,KAAK,OAAS,CACvB,CAMA,WAAY,CACV,OAAO,KAAK,OAAO,IAAI,EAAG,EAAG,CAAC,EAAG,KAAK,OAAS,GAAI,IACrD,CAQA,cAAc,EAAG,CACf,OAAO,EAAE,kBAAkB,KAAK,MAAM,GAAK,KAAK,OAAS,KAAK,MAChE,CASA,gBAAgB,EAAG,CACjB,OAAO,EAAE,WAAW,KAAK,MAAM,EAAI,KAAK,MAC1C,CAOA,iBAAiB,EAAG,CAClB,MAAM,EAAI,KAAK,OAAS,EAAE,OAC1B,OAAO,EAAE,OAAO,kBAAkB,KAAK,MAAM,GAAK,EAAI,CACxD,CAOA,cAAc,EAAG,CACf,OAAO,EAAE,iBAAiB,IAAI,CAChC,CAOA,gBAAgB,EAAG,CACjB,OAAO,KAAK,IAAI,EAAE,gBAAgB,KAAK,MAAM,CAAC,GAAK,KAAK,MAC1D,CAUA,WAAW,EAAG,EAAG,CACf,MAAMD,EAAI,KAAK,OAAO,kBAAkB,CAAC,EACzC,OAAO,EAAE,KAAK,CAAC,EAAGA,EAAI,KAAK,OAAS,KAAK,SAAW,EAAE,IAAI,KAAK,MAAM,EAAE,UAAS,EAAI,EAAE,eAAe,KAAK,MAAM,EAAE,IAAI,KAAK,MAAM,GAAI,CACvI,CAOA,eAAe,EAAG,CAChB,OAAO,KAAK,QAAO,GAAM,EAAE,UAAS,EAAI,IAAM,EAAE,IAAI,KAAK,OAAQ,KAAK,MAAM,EAAG,EAAE,eAAe,KAAK,MAAM,EAAG,EAChH,CAOA,aAAa,EAAG,CACd,OAAO,KAAK,OAAO,aAAa,CAAC,EAAG,KAAK,OAAS,KAAK,OAAS,EAAE,kBAAiB,EAAI,IACzF,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,OAAO,IAAI,CAAC,EAAG,IAC7B,CAOA,cAAc,EAAG,CACf,GAAI,KAAK,QAAO,EACd,OAAO,KAAK,OAAO,KAAK,CAAC,EAAG,KAAK,OAAS,EAAG,KAC/CqF,GAAG,WAAW,EAAG,KAAK,MAAM,EAC5B,MAAM,EAAIA,GAAG,SAAQ,EACrB,GAAI,EAAI,KAAK,OAAS,KAAK,OAAQ,CACjC,MAAMrF,EAAI,KAAK,KAAK,CAAC,EAAGC,GAAKD,EAAI,KAAK,QAAU,GAChD,KAAK,OAAO,gBAAgBqF,GAAIpF,EAAID,CAAC,EAAG,KAAK,QAAUC,CACzD,CACA,OAAO,IACT,CAOA,MAAM,EAAG,CACP,OAAO,EAAE,QAAO,EAAK,KAAO,KAAK,QAAO,GAAM,KAAK,KAAK,CAAC,EAAG,OAAS,KAAK,OAAO,OAAO,EAAE,MAAM,IAAM,GAAK,KAAK,OAAS,KAAK,IAAI,KAAK,OAAQ,EAAE,MAAM,GAAKqF,GAAG,WAAW,EAAE,OAAQ,KAAK,MAAM,EAAE,UAAU,EAAE,MAAM,EAAG,KAAK,cAAcD,GAAG,KAAK,EAAE,MAAM,EAAE,IAAIC,EAAE,CAAC,EAAG,KAAK,cAAcD,GAAG,KAAK,EAAE,MAAM,EAAE,IAAIC,EAAE,CAAC,GAAI,KACvT,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,OAAO,OAAO,KAAK,MAAM,GAAK,EAAE,SAAW,KAAK,MAC3D,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CAMA,QAAS,CACP,MAAO,CACL,OAAQ,KAAK,OACb,OAAQ,KAAK,OAAO,QAAO,CACjC,CACE,CAOA,SAAS,EAAG,CACV,OAAO,KAAK,OAAS,EAAE,OAAQ,KAAK,OAAO,UAAU,EAAE,MAAM,EAAG,IAClE,CACF,CACA,MAAME,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EACnN,MAAMC,EAAG,CAOP,YAAY,EAAI,IAAI,EAAK,EAAI,IAAI,EAAE,EAAG,EAAG,EAAE,EAAG,CAC5C,KAAK,OAAS,EAAG,KAAK,UAAY,CACpC,CAQA,IAAI,EAAG,EAAG,CACR,OAAO,KAAK,OAAO,KAAK,CAAC,EAAG,KAAK,UAAU,KAAK,CAAC,EAAG,IACtD,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,OAAO,KAAK,EAAE,MAAM,EAAG,KAAK,UAAU,KAAK,EAAE,SAAS,EAAG,IACvE,CAQA,GAAG,EAAG,EAAG,CACP,OAAO,EAAE,KAAK,KAAK,MAAM,EAAE,gBAAgB,KAAK,UAAW,CAAC,CAC9D,CAOA,OAAO,EAAG,CACR,OAAO,KAAK,UAAU,KAAK,CAAC,EAAE,IAAI,KAAK,MAAM,EAAE,UAAS,EAAI,IAC9D,CAOA,OAAO,EAAG,CACR,OAAO,KAAK,OAAO,KAAK,KAAK,GAAG,EAAGP,EAAE,CAAC,EAAG,IAC3C,CAQA,oBAAoB,EAAG,EAAG,CACxB,EAAE,WAAW,EAAG,KAAK,MAAM,EAC3B,MAAMxF,EAAI,EAAE,IAAI,KAAK,SAAS,EAC9B,OAAOA,EAAI,EAAI,EAAE,KAAK,KAAK,MAAM,EAAI,EAAE,KAAK,KAAK,MAAM,EAAE,gBAAgB,KAAK,UAAWA,CAAC,CAC5F,CAOA,gBAAgB,EAAG,CACjB,OAAO,KAAK,KAAK,KAAK,kBAAkB,CAAC,CAAC,CAC5C,CAOA,kBAAkB,EAAG,CACnB,MAAM,EAAIwF,GAAG,WAAW,EAAG,KAAK,MAAM,EAAE,IAAI,KAAK,SAAS,EAC1D,OAAO,EAAI,EAAI,KAAK,OAAO,kBAAkB,CAAC,GAAKA,GAAG,KAAK,KAAK,MAAM,EAAE,gBAAgB,KAAK,UAAW,CAAC,EAAGA,GAAG,kBAAkB,CAAC,EACpI,CAUA,oBAAoB,EAAG,EAAGxF,EAAGC,EAAG,CAC9BwF,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,EAAE,eAAe,EAAG,EAAGC,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,EAAE,UAAS,EAAIC,GAAG,KAAK,KAAK,MAAM,EAAE,IAAIF,EAAE,EACjG,MAAMvF,EAAI,EAAE,WAAW,CAAC,EAAI,GAAK,EAAI,CAAC,KAAK,UAAU,IAAIwF,EAAE,EAAG,EAAIC,GAAG,IAAI,KAAK,SAAS,EAAG,EAAI,CAACA,GAAG,IAAID,EAAE,EAAG,EAAIC,GAAG,SAAQ,EAAI,EAAI,KAAK,IAAI,EAAI,EAAI,CAAC,EACpJ,IAAI,EAAG,EAAG/D,EAAG,EACb,GAAI,EAAI,EACN,GAAI,EAAI,EAAI,EAAI,EAAG,EAAI,EAAI,EAAI,EAAG,EAAI1B,EAAI,EAAG,GAAK,EAChD,GAAI,GAAK,CAAC,EACR,GAAI,GAAK,EAAG,CACV,MAAMgC,EAAI,EAAI,EACd,GAAKA,EAAG,GAAKA,EAAGN,EAAI,GAAK,EAAI,EAAI,EAAI,EAAI,GAAK,GAAK,EAAI,EAAI,EAAI,EAAI,GAAK,CAC1E,MACE,EAAI1B,EAAG,EAAI,KAAK,IAAI,EAAG,EAAE,EAAI,EAAI,EAAE,EAAG0B,EAAI,CAAC,EAAI,EAAI,GAAK,EAAI,EAAI,GAAK,OAEvE,EAAI,CAAC1B,EAAG,EAAI,KAAK,IAAI,EAAG,EAAE,EAAI,EAAI,EAAE,EAAG0B,EAAI,CAAC,EAAI,EAAI,GAAK,EAAI,EAAI,GAAK,OAExE,GAAK,CAAC,GAAK,EAAI,KAAK,IAAI,EAAG,EAAE,CAAC,EAAI1B,EAAI,EAAE,EAAG,EAAI,EAAI,EAAI,CAACA,EAAI,KAAK,IAAI,KAAK,IAAI,CAACA,EAAG,CAAC,CAAC,EAAGA,CAAC,EAAG0B,EAAI,CAAC,EAAI,EAAI,GAAK,EAAI,EAAI,GAAK,GAAK,GAAK,GAAK,EAAI,EAAG,EAAI,KAAK,IAAI,KAAK,IAAI,CAAC1B,EAAG,CAAC,CAAC,EAAGA,CAAC,EAAG0B,EAAI,GAAK,EAAI,EAAI,GAAK,IAAM,EAAI,KAAK,IAAI,EAAG,EAAE,EAAI1B,EAAI,EAAE,EAAG,EAAI,EAAI,EAAIA,EAAI,KAAK,IAAI,KAAK,IAAI,CAACA,EAAG,CAAC,CAAC,EAAGA,CAAC,EAAG0B,EAAI,CAAC,EAAI,EAAI,GAAK,EAAI,EAAI,GAAK,QAE9T,EAAI,EAAI,EAAI,CAAC1B,EAAIA,EAAG,EAAI,KAAK,IAAI,EAAG,EAAE,EAAI,EAAI,EAAE,EAAG0B,EAAI,CAAC,EAAI,EAAI,GAAK,EAAI,EAAI,GAAK,EACpF,OAAO5B,GAAKA,EAAE,KAAK,KAAK,MAAM,EAAE,gBAAgB,KAAK,UAAW,CAAC,EAAGC,GAAKA,EAAE,KAAKwF,EAAE,EAAE,gBAAgBC,GAAI,CAAC,EAAG9D,CAC9G,CASA,gBAAgB,EAAG,EAAG,CACpB4D,GAAG,WAAW,EAAE,OAAQ,KAAK,MAAM,EACnC,MAAMxF,EAAIwF,GAAG,IAAI,KAAK,SAAS,EAAGvF,EAAIuF,GAAG,IAAIA,EAAE,EAAIxF,EAAIA,EAAGE,EAAI,EAAE,OAAS,EAAE,OAC3E,GAAID,EAAIC,EAAG,OAAO,KAClB,MAAM,EAAI,KAAK,KAAKA,EAAID,CAAC,EAAG,EAAID,EAAI,EAAG,EAAIA,EAAI,EAC/C,OAAO,EAAI,EAAI,KAAO,EAAI,EAAI,KAAK,GAAG,EAAG,CAAC,EAAI,KAAK,GAAG,EAAG,CAAC,CAC5D,CAOA,iBAAiB,EAAG,CAClB,OAAO,EAAE,OAAS,EAAI,GAAK,KAAK,kBAAkB,EAAE,MAAM,GAAK,EAAE,OAAS,EAAE,MAC9E,CAQA,gBAAgB,EAAG,CACjB,MAAM,EAAI,EAAE,OAAO,IAAI,KAAK,SAAS,EACrC,GAAI,IAAM,EACR,OAAO,EAAE,gBAAgB,KAAK,MAAM,IAAM,EAAI,EAAI,KACpD,MAAMA,EAAI,EAAE,KAAK,OAAO,IAAI,EAAE,MAAM,EAAI,EAAE,UAAY,EACtD,OAAOA,GAAK,EAAIA,EAAI,IACtB,CASA,eAAe,EAAG,EAAG,CACnB,MAAMA,EAAI,KAAK,gBAAgB,CAAC,EAChC,OAAOA,IAAM,KAAO,KAAO,KAAK,GAAGA,EAAG,CAAC,CACzC,CAOA,gBAAgB,EAAG,CACjB,MAAM,EAAI,EAAE,gBAAgB,KAAK,MAAM,EACvC,OAAO,IAAM,GAAK,EAAE,OAAO,IAAI,KAAK,SAAS,EAAI,EAAI,CACvD,CASA,aAAa,EAAG,EAAG,CACjB,IAAIA,EAAGC,EAAGC,EAAG,EAAG,EAAG,EACnB,MAAM,EAAI,EAAI,KAAK,UAAU,EAAG,EAAI,EAAI,KAAK,UAAU,EAAG,EAAI,EAAI,KAAK,UAAU,EAAG,EAAI,KAAK,OAC7F,OAAO,GAAK,GAAKF,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,EAAGC,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,IAAMD,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,EAAGC,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,GAAI,GAAK,GAAKC,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,EAAG,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,IAAMA,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,EAAG,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,GAAIF,EAAI,GAAKE,EAAID,KAAOC,EAAIF,GAAK,MAAMA,CAAC,KAAOA,EAAIE,IAAK,EAAID,GAAK,MAAMA,CAAC,KAAOA,EAAI,GAAI,GAAK,GAAK,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,EAAG,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,IAAM,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,EAAG,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,GAAID,EAAI,GAAK,EAAIC,MAAQ,EAAID,GAAKA,IAAMA,KAAOA,EAAI,IAAK,EAAIC,GAAKA,IAAMA,KAAOA,EAAI,GAAIA,EAAI,GAAK,KAAO,KAAK,GAAGD,GAAK,EAAIA,EAAIC,EAAG,CAAC,CAC7iB,CAOA,cAAc,EAAG,CACf,OAAO,KAAK,aAAa,EAAGuF,EAAE,IAAM,IACtC,CAYA,kBAAkB,EAAG,EAAGxF,EAAGC,EAAGC,EAAG,CAC/B0F,GAAG,WAAW,EAAG,CAAC,EAAGC,GAAG,WAAW7F,EAAG,CAAC,EAAG8F,GAAG,aAAaF,GAAIC,EAAE,EAChE,IAAI,EAAI,KAAK,UAAU,IAAIC,EAAE,EAAG,EAChC,GAAI,EAAI,EAAG,CACT,GAAI7F,EAAG,OAAO,KACd,EAAI,CACN,SAAW,EAAI,EACb,EAAI,GAAI,EAAI,CAAC,MAEb,QAAO,KACT0F,GAAG,WAAW,KAAK,OAAQ,CAAC,EAC5B,MAAM,EAAI,EAAI,KAAK,UAAU,IAAIE,GAAG,aAAaF,GAAIE,EAAE,CAAC,EACxD,GAAI,EAAI,EACN,OAAO,KACT,MAAM,EAAI,EAAI,KAAK,UAAU,IAAID,GAAG,MAAMD,EAAE,CAAC,EAC7C,GAAI,EAAI,GAAK,EAAI,EAAI,EACnB,OAAO,KACT,MAAM,EAAI,CAAC,EAAIA,GAAG,IAAIG,EAAE,EACxB,OAAO,EAAI,EAAI,KAAO,KAAK,GAAG,EAAI,EAAG5F,CAAC,CACxC,CAOA,aAAa,EAAG,CACd,OAAO,KAAK,OAAO,aAAa,CAAC,EAAG,KAAK,UAAU,mBAAmB,CAAC,EAAG,IAC5E,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,OAAO,OAAO,KAAK,MAAM,GAAK,EAAE,UAAU,OAAO,KAAK,SAAS,CAC1E,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CACF,CACA,MAAM8F,EAAG,CAuBP,YAAY,EAAG,EAAGhG,EAAGC,EAAGC,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG0B,EAAG,EAAGM,EAAGC,EAAG,CAC1D6D,GAAG,UAAU,UAAY,GAAI,KAAK,SAAW,CAC3C,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IAAM,QAAU,KAAK,IAAI,EAAG,EAAGhG,EAAGC,EAAGC,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG0B,EAAG,EAAGM,EAAGC,CAAC,CAC5E,CAuBA,IAAI,EAAG,EAAGnC,EAAGC,EAAGC,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG0B,EAAG,EAAGM,EAAGC,EAAG,CAClD,MAAMC,EAAI,KAAK,SACf,OAAOA,EAAE,CAAC,EAAI,EAAGA,EAAE,CAAC,EAAI,EAAGA,EAAE,CAAC,EAAIpC,EAAGoC,EAAE,EAAE,EAAInC,EAAGmC,EAAE,CAAC,EAAIlC,EAAGkC,EAAE,CAAC,EAAI,EAAGA,EAAE,CAAC,EAAI,EAAGA,EAAE,EAAE,EAAI,EAAGA,EAAE,CAAC,EAAI,EAAGA,EAAE,CAAC,EAAI,EAAGA,EAAE,EAAE,EAAI,EAAGA,EAAE,EAAE,EAAI,EAAGA,EAAE,CAAC,EAAIR,EAAGQ,EAAE,CAAC,EAAI,EAAGA,EAAE,EAAE,EAAIF,EAAGE,EAAE,EAAE,EAAID,EAAG,IAC/K,CAMA,UAAW,CACT,OAAO,KAAK,IACV,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAMA,OAAQ,CACN,OAAO,IAAI6D,GAAE,EAAG,UAAU,KAAK,QAAQ,CACzC,CAOA,KAAK,EAAG,CACN,MAAM,EAAI,KAAK,SAAUhG,EAAI,EAAE,SAC/B,OAAO,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAE,EAAIA,EAAE,EAAE,EAAG,IACrO,CAQA,aAAa,EAAG,CACd,MAAM,EAAI,KAAK,SAAUA,EAAI,EAAE,SAC/B,OAAO,EAAE,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAE,EAAIA,EAAE,EAAE,EAAG,IACtD,CAOA,eAAe,EAAG,CAChB,MAAM,EAAI,EAAE,SACZ,OAAO,KAAK,IACV,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EACA,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EACA,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EAAE,CAAC,EACH,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CASA,aAAa,EAAG,EAAGA,EAAG,CACpB,OAAO,EAAE,oBAAoB,KAAM,CAAC,EAAG,EAAE,oBAAoB,KAAM,CAAC,EAAGA,EAAE,oBAAoB,KAAM,CAAC,EAAG,IACzG,CASA,UAAU,EAAG,EAAGA,EAAG,CACjB,OAAO,KAAK,IACV,EAAE,EACF,EAAE,EACFA,EAAE,EACF,EACA,EAAE,EACF,EAAE,EACFA,EAAE,EACF,EACA,EAAE,EACF,EAAE,EACFA,EAAE,EACF,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAUA,gBAAgB,EAAG,CACjB,MAAM,EAAI,KAAK,SAAUA,EAAI,EAAE,SAAUC,EAAI,EAAIgG,GAAG,oBAAoB,EAAG,CAAC,EAAE,OAAM,EAAI/F,EAAI,EAAI+F,GAAG,oBAAoB,EAAG,CAAC,EAAE,OAAM,EAAI,EAAI,EAAIA,GAAG,oBAAoB,EAAG,CAAC,EAAE,OAAM,EAClL,OAAO,EAAE,CAAC,EAAIjG,EAAE,CAAC,EAAIC,EAAG,EAAE,CAAC,EAAID,EAAE,CAAC,EAAIC,EAAG,EAAE,CAAC,EAAID,EAAE,CAAC,EAAIC,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAID,EAAE,CAAC,EAAIE,EAAG,EAAE,CAAC,EAAIF,EAAE,CAAC,EAAIE,EAAG,EAAE,CAAC,EAAIF,EAAE,CAAC,EAAIE,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAIF,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAI,EAAG,EAAE,EAAE,EAAIA,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,IAC/O,CAWA,sBAAsB,EAAG,CACvB,MAAM,EAAI,KAAK,SAAUA,EAAI,EAAE,EAAGC,EAAI,EAAE,EAAGC,EAAI,EAAE,EAAG,EAAI,KAAK,IAAIF,CAAC,EAAG,EAAI,KAAK,IAAIA,CAAC,EAAG,EAAI,KAAK,IAAIC,CAAC,EAAG,EAAI,KAAK,IAAIA,CAAC,EAAG,EAAI,KAAK,IAAIC,CAAC,EAAG,EAAI,KAAK,IAAIA,CAAC,EACvJ,GAAI,EAAE,QAAU,MAAO,CACrB,MAAM,EAAI,EAAI,EAAG0B,EAAI,EAAI,EAAG,EAAI,EAAI,EAAGM,EAAI,EAAI,EAC/C,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAIN,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,EAAIM,EAAI,EAAG,EAAE,CAAC,EAAI,CAAC,EAAI,EAAG,EAAE,CAAC,EAAIA,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,EAAIN,EAAI,EAAG,EAAE,EAAE,EAAI,EAAI,CAC5I,SAAW,EAAE,QAAU,MAAO,CAC5B,MAAM,EAAI,EAAI,EAAGA,EAAI,EAAI,EAAG,EAAI,EAAI,EAAGM,EAAI,EAAI,EAC/C,EAAE,CAAC,EAAI,EAAIA,EAAI,EAAG,EAAE,CAAC,EAAI,EAAI,EAAIN,EAAG,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,CAAC,EAAG,EAAE,CAAC,EAAIA,EAAI,EAAI,EAAG,EAAE,CAAC,EAAIM,EAAI,EAAI,EAAG,EAAE,EAAE,EAAI,EAAI,CAC3I,SAAW,EAAE,QAAU,MAAO,CAC5B,MAAM,EAAI,EAAI,EAAGN,EAAI,EAAI,EAAG,EAAI,EAAI,EAAGM,EAAI,EAAI,EAC/C,EAAE,CAAC,EAAI,EAAIA,EAAI,EAAG,EAAE,CAAC,EAAI,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAIN,EAAI,EAAG,EAAE,CAAC,EAAIA,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAIM,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,EAAE,EAAI,EAAI,CAC5I,SAAW,EAAE,QAAU,MAAO,CAC5B,MAAM,EAAI,EAAI,EAAGN,EAAI,EAAI,EAAG,EAAI,EAAI,EAAGM,EAAI,EAAI,EAC/C,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,EAAI,EAAIN,EAAG,EAAE,CAAC,EAAI,EAAI,EAAIM,EAAG,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAIA,EAAI,EAAI,EAAG,EAAE,CAAC,EAAIN,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,CAAC,EAAG,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,EAAE,EAAI,EAAI,CAC3I,SAAW,EAAE,QAAU,MAAO,CAC5B,MAAM,EAAI,EAAI,EAAGA,EAAI,EAAI,EAAG,EAAI,EAAI,EAAGM,EAAI,EAAI,EAC/C,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAIA,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,EAAI,EAAIN,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,CAAC,EAAI,EAAG,EAAE,CAAC,EAAIA,EAAI,EAAI,EAAG,EAAE,EAAE,EAAI,EAAIM,EAAI,CAC5I,SAAW,EAAE,QAAU,MAAO,CAC5B,MAAM,EAAI,EAAI,EAAGN,EAAI,EAAI,EAAG,EAAI,EAAI,EAAGM,EAAI,EAAI,EAC/C,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,CAAC,EAAG,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,EAAI,EAAIA,EAAG,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,CAAC,EAAIN,EAAI,EAAI,EAAG,EAAE,CAAC,EAAI,EAAI,EAAIA,EAAG,EAAE,CAAC,EAAI,EAAI,EAAG,EAAE,EAAE,EAAIM,EAAI,EAAI,CAC3I,CACA,OAAO,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,IACpF,CASA,2BAA2B,EAAG,CAC5B,OAAO,KAAK,QAAQgE,GAAI,EAAGC,EAAE,CAC/B,CAUA,OAAO,EAAG,EAAGnG,EAAG,CACd,MAAMC,EAAI,KAAK,SACf,OAAO,GAAG,WAAW,EAAG,CAAC,EAAG,GAAG,SAAQ,IAAO,IAAM,GAAG,EAAI,GAAI,GAAG,UAAS,EAAImG,GAAG,aAAapG,EAAG,EAAE,EAAGoG,GAAG,SAAQ,IAAO,IAAM,KAAK,IAAIpG,EAAE,CAAC,IAAM,EAAI,GAAG,GAAK,KAAO,GAAG,GAAK,KAAM,GAAG,YAAaoG,GAAG,aAAapG,EAAG,EAAE,GAAIoG,GAAG,YAAaC,GAAG,aAAa,GAAID,EAAE,EAAGnG,EAAE,CAAC,EAAImG,GAAG,EAAGnG,EAAE,CAAC,EAAIoG,GAAG,EAAGpG,EAAE,CAAC,EAAI,GAAG,EAAGA,EAAE,CAAC,EAAImG,GAAG,EAAGnG,EAAE,CAAC,EAAIoG,GAAG,EAAGpG,EAAE,CAAC,EAAI,GAAG,EAAGA,EAAE,CAAC,EAAImG,GAAG,EAAGnG,EAAE,CAAC,EAAIoG,GAAG,EAAGpG,EAAE,EAAE,EAAI,GAAG,EAAG,IAC5X,CAOA,SAAS,EAAG,CACV,OAAO,KAAK,iBAAiB,KAAM,CAAC,CACtC,CAOA,YAAY,EAAG,CACb,OAAO,KAAK,iBAAiB,EAAG,IAAI,CACtC,CASA,iBAAiB,EAAG,EAAG,CACrB,MAAMD,EAAI,EAAE,SAAUC,EAAI,EAAE,SAAUC,EAAI,KAAK,SAAU,EAAIF,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,EAAE,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG4B,EAAI5B,EAAE,EAAE,EAAG,EAAIA,EAAE,CAAC,EAAGkC,EAAIlC,EAAE,CAAC,EAAGmC,EAAInC,EAAE,EAAE,EAAGoC,EAAIpC,EAAE,EAAE,EAAG,EAAIA,EAAE,CAAC,EAAGpO,EAAIoO,EAAE,CAAC,EAAGwC,EAAIxC,EAAE,EAAE,EAAGyC,EAAIzC,EAAE,EAAE,EAAG0C,EAAIzC,EAAE,CAAC,EAAG0C,EAAI1C,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAGqG,EAAIrG,EAAE,EAAE,EAAG,EAAIA,EAAE,CAAC,EAAGsG,EAAItG,EAAE,CAAC,EAAGuG,EAAIvG,EAAE,CAAC,EAAGwG,EAAIxG,EAAE,EAAE,EAAGyG,EAAIzG,EAAE,CAAC,EAAG0G,EAAI1G,EAAE,CAAC,EAAGxT,EAAIwT,EAAE,EAAE,EAAG2G,GAAK3G,EAAE,EAAE,EAAG4G,EAAI5G,EAAE,CAAC,EAAG6G,EAAI7G,EAAE,CAAC,EAAG8G,GAAI9G,EAAE,EAAE,EAAG+G,GAAK/G,EAAE,EAAE,EACpY,OAAOC,EAAE,CAAC,EAAI,EAAIwC,EAAI,EAAI,EAAI,EAAIgE,EAAI,EAAIG,EAAG3G,EAAE,CAAC,EAAI,EAAIyC,EAAI,EAAI4D,EAAI,EAAII,EAAI,EAAIG,EAAG5G,EAAE,CAAC,EAAI,EAAI,EAAI,EAAIsG,EAAI,EAAI/Z,EAAI,EAAIsa,GAAG7G,EAAE,EAAE,EAAI,EAAIoG,EAAI,EAAIG,EAAI,EAAIG,GAAK,EAAII,GAAI9G,EAAE,CAAC,EAAI,EAAIwC,EAAI,EAAI,EAAI,EAAIgE,EAAI9E,EAAIiF,EAAG3G,EAAE,CAAC,EAAI,EAAIyC,EAAI,EAAI4D,EAAI,EAAII,EAAI/E,EAAIkF,EAAG5G,EAAE,CAAC,EAAI,EAAI,EAAI,EAAIsG,EAAI,EAAI/Z,EAAImV,EAAImF,GAAG7G,EAAE,EAAE,EAAI,EAAIoG,EAAI,EAAIG,EAAI,EAAIG,GAAKhF,EAAIoF,GAAI9G,EAAE,CAAC,EAAI,EAAIwC,EAAIR,EAAI,EAAIC,EAAIuE,EAAItE,EAAIyE,EAAG3G,EAAE,CAAC,EAAI,EAAIyC,EAAIT,EAAIqE,EAAIpE,EAAIwE,EAAIvE,EAAI0E,EAAG5G,EAAE,EAAE,EAAI,EAAI,EAAIgC,EAAIsE,EAAIrE,EAAI1V,EAAI2V,EAAI2E,GAAG7G,EAAE,EAAE,EAAI,EAAIoG,EAAIpE,EAAIuE,EAAItE,EAAIyE,GAAKxE,EAAI4E,GAAI9G,EAAE,CAAC,EAAI,EAAIwC,EAAI9Q,EAAI,EAAI4Q,EAAIkE,EAAIjE,EAAIoE,EAAG3G,EAAE,CAAC,EAAI,EAAIyC,EAAI/Q,EAAI2U,EAAI/D,EAAImE,EAAIlE,EAAIqE,EAAG5G,EAAE,EAAE,EAAI,EAAI,EAAItO,EAAI4U,EAAIhE,EAAI/V,EAAIgW,EAAIsE,GAAG7G,EAAE,EAAE,EAAI,EAAIoG,EAAI1U,EAAI6U,EAAIjE,EAAIoE,GAAKnE,EAAIuE,GAAI,IACvnB,CAOA,eAAe,EAAG,CAChB,MAAM,EAAI,KAAK,SACf,OAAO,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,EAAE,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,EAAE,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,EAAE,GAAK,EAAG,EAAE,EAAE,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,CAAC,GAAK,EAAG,EAAE,EAAE,GAAK,EAAG,EAAE,EAAE,GAAK,EAAG,IAC/L,CAQA,aAAc,CACZ,MAAM,EAAI,KAAK,SAAU,EAAI,EAAE,CAAC,EAAGhH,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,EAAE,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,EAAE,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,EAAE,EAAG0B,EAAI,EAAE,EAAE,EAAG,EAAI,EAAE,CAAC,EAAGM,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,EAAE,EAAGC,EAAI,EAAE,EAAE,EAC5L,OAAO,GAAK,CAAClC,EAAI,EAAI,EAAID,EAAI,EAAI,EAAIC,EAAI,EAAI,EAAIF,EAAI,EAAI,EAAIC,EAAI,EAAI2B,EAAI5B,EAAI,EAAI4B,GAAKM,GAAK,CAAC,EAAI,EAAIN,EAAI,EAAI,EAAI,EAAI1B,EAAI,EAAI,EAAID,EAAI,EAAI2B,EAAI3B,EAAI,EAAI,EAAIC,EAAI,EAAI,GAAKiC,GAAK,CAAC,EAAI,EAAI,EAAI,EAAI,EAAIP,EAAI1B,EAAI,EAAI,EAAIF,EAAI,EAAI4B,EAAI1B,EAAI,EAAI,EAAIF,EAAI,EAAI,GAAKoC,GAAK,CAACnC,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAI,EAAID,EAAI,EAAI,EAAIA,EAAI,EAAI,EAChU,CAMA,WAAY,CACV,MAAM,EAAI,KAAK,SACf,IAAI,EACJ,OAAO,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAG,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAG,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAG,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAE,EAAG,EAAE,EAAE,EAAI,EAAG,EAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAE,EAAG,EAAE,EAAE,EAAI,EAAG,EAAI,EAAE,EAAE,EAAG,EAAE,EAAE,EAAI,EAAE,EAAE,EAAG,EAAE,EAAE,EAAI,EAAG,IACvN,CAUA,YAAY,EAAG,EAAGA,EAAG,CACnB,MAAMC,EAAI,KAAK,SACf,OAAO,EAAE,WAAaA,EAAE,EAAE,EAAI,EAAE,EAAGA,EAAE,EAAE,EAAI,EAAE,EAAGA,EAAE,EAAE,EAAI,EAAE,IAAMA,EAAE,EAAE,EAAI,EAAGA,EAAE,EAAE,EAAI,EAAGA,EAAE,EAAE,EAAID,GAAI,IACpG,CAQA,QAAS,CACP,MAAM,EAAI,KAAK,SAAU,EAAI,EAAE,CAAC,EAAGA,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,EAAE,EAAG0B,EAAI,EAAE,EAAE,EAAG,EAAI,EAAE,EAAE,EAAGM,EAAI,EAAE,EAAE,EAAGC,EAAI,EAAE,EAAE,EAAGC,EAAI,EAAE,EAAE,EAAG,EAAI,EAAID,EAAI,EAAID,EAAI,EAAI,EAAIA,EAAI,EAAIN,EAAI,EAAIO,EAAIP,EAAI,EAAI,EAAIQ,EAAI,EAAI,EAAIA,EAAGxQ,EAAI,EAAI,EAAI,EAAI,EAAIuQ,EAAI,EAAI,EAAI,EAAIP,EAAI,EAAIO,EAAIP,EAAI,EAAI,EAAIQ,EAAI,EAAI,EAAIA,EAAGI,EAAI,EAAIN,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAIN,EAAI,EAAIM,EAAIN,EAAI,EAAI,EAAIQ,EAAI,EAAI,EAAIA,EAAGK,EAAI,EAAI,EAAI,EAAI,EAAIP,EAAI,EAAI,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAI,EAAI,EAAIC,EAAI,EAAI,EAAIA,EAAGO,EAAI,EAAI,EAAI1C,EAAIpO,EAAIqO,EAAIuC,EAAItC,EAAIuC,EAC3gB,GAAIC,IAAM,EAAG,OAAO,KAAK,IAAI,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EAC3E,MAAMC,EAAI,EAAID,EACd,OAAO,EAAE,CAAC,EAAI,EAAIC,EAAG,EAAE,CAAC,GAAKT,EAAI,EAAIhC,EAAI,EAAIiC,EAAIjC,EAAIgC,EAAIjC,EAAI2B,EAAI5B,EAAImC,EAAIP,EAAI,EAAI3B,EAAImC,EAAIpC,EAAI,EAAIoC,GAAKO,EAAG,EAAE,CAAC,GAAK,EAAIR,EAAIjC,EAAIgC,EAAI,EAAIhC,EAAIgC,EAAIjC,EAAI,EAAID,EAAImC,EAAI,EAAI,EAAIlC,EAAImC,EAAIpC,EAAI,EAAIoC,GAAKO,EAAG,EAAE,CAAC,GAAK,EAAI,EAAIzC,EAAI,EAAI,EAAIA,EAAI,EAAID,EAAI,EAAID,EAAI,EAAI,EAAI,EAAIC,EAAI2B,EAAI5B,EAAI,EAAI4B,GAAKe,EAAG,EAAE,CAAC,EAAI/Q,EAAI+Q,EAAG,EAAE,CAAC,GAAK,EAAIR,EAAIjC,EAAI,EAAI,EAAIA,EAAI,EAAID,EAAI2B,EAAI,EAAIO,EAAIP,EAAI,EAAI3B,EAAImC,EAAI,EAAI,EAAIA,GAAKO,EAAG,EAAE,CAAC,GAAK,EAAI,EAAIzC,EAAI,EAAIiC,EAAIjC,EAAI,EAAID,EAAI,EAAI,EAAIkC,EAAI,EAAI,EAAIlC,EAAImC,EAAI,EAAI,EAAIA,GAAKO,EAAG,EAAE,CAAC,GAAK,EAAI,EAAIzC,EAAI,EAAI,EAAIA,EAAI,EAAID,EAAI,EAAI,EAAI,EAAI,EAAI,EAAIA,EAAI2B,EAAI,EAAI,EAAIA,GAAKe,EAAG,EAAE,CAAC,EAAIH,EAAIG,EAAG,EAAE,CAAC,GAAK,EAAI,EAAIzC,EAAI,EAAIgC,EAAIhC,EAAI,EAAIF,EAAI4B,EAAI,EAAIM,EAAIN,EAAI,EAAI5B,EAAIoC,EAAI,EAAI,EAAIA,GAAKO,EAAG,EAAE,EAAE,GAAK,EAAIT,EAAIhC,EAAI,EAAI,EAAIA,EAAI,EAAIF,EAAI,EAAI,EAAIkC,EAAI,EAAI,EAAIlC,EAAIoC,EAAI,EAAI,EAAIA,GAAKO,EAAG,EAAE,EAAE,GAAK,EAAI,EAAIzC,EAAI,EAAI,EAAIA,EAAI,EAAIF,EAAI,EAAI,EAAI,EAAI,EAAI,EAAIA,EAAI4B,EAAI,EAAI,EAAIA,GAAKe,EAAG,EAAE,EAAE,EAAIF,EAAIE,EAAG,EAAE,EAAE,GAAK,EAAIT,EAAIjC,EAAI,EAAI,EAAIA,EAAI,EAAID,EAAI,EAAI,EAAIkC,EAAI,EAAI,EAAIlC,EAAImC,EAAI,EAAI,EAAIA,GAAKQ,EAAG,EAAE,EAAE,GAAK,EAAI,EAAI1C,EAAI,EAAIiC,EAAIjC,EAAI,EAAID,EAAI,EAAI,EAAIkC,EAAI,EAAI,EAAIlC,EAAImC,EAAI,EAAI,EAAIA,GAAKQ,EAAG,EAAE,EAAE,GAAK,EAAI,EAAI1C,EAAI,EAAI,EAAIA,EAAI,EAAID,EAAI,EAAI,EAAI,EAAI,EAAI,EAAIA,EAAI,EAAI,EAAI,EAAI,GAAK2C,EAAG,IACvjC,CAOA,MAAM,EAAG,CACP,MAAM,EAAI,KAAK,SAAU3C,EAAI,EAAE,EAAGC,EAAI,EAAE,EAAGC,EAAI,EAAE,EACjD,OAAO,EAAE,CAAC,GAAKF,EAAG,EAAE,CAAC,GAAKC,EAAG,EAAE,CAAC,GAAKC,EAAG,EAAE,CAAC,GAAKF,EAAG,EAAE,CAAC,GAAKC,EAAG,EAAE,CAAC,GAAKC,EAAG,EAAE,CAAC,GAAKF,EAAG,EAAE,CAAC,GAAKC,EAAG,EAAE,EAAE,GAAKC,EAAG,EAAE,CAAC,GAAKF,EAAG,EAAE,CAAC,GAAKC,EAAG,EAAE,EAAE,GAAKC,EAAG,IAC/I,CAMA,mBAAoB,CAClB,MAAM,EAAI,KAAK,SAAU,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAGF,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAI,EAAE,CAAC,EAAI,EAAE,EAAE,EAAI,EAAE,EAAE,EAC/J,OAAO,KAAK,KAAK,KAAK,IAAI,EAAGD,EAAGC,CAAC,CAAC,CACpC,CASA,gBAAgB,EAAG,EAAGD,EAAG,CACvB,OAAO,EAAE,UAAY,KAAK,IACxB,EACA,EACA,EACA,EAAE,EACF,EACA,EACA,EACA,EAAE,EACF,EACA,EACA,EACA,EAAE,EACF,EACA,EACA,EACA,CACN,EAAQ,KAAK,IACP,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACAA,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAQA,cAAc,EAAG,CACf,MAAM,EAAI,KAAK,IAAI,CAAC,EAAGA,EAAI,KAAK,IAAI,CAAC,EACrC,OAAO,KAAK,IACV,EACA,EACA,EACA,EACA,EACA,EACA,CAACA,EACD,EACA,EACAA,EACA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAQA,cAAc,EAAG,CACf,MAAM,EAAI,KAAK,IAAI,CAAC,EAAGA,EAAI,KAAK,IAAI,CAAC,EACrC,OAAO,KAAK,IACV,EACA,EACAA,EACA,EACA,EACA,EACA,EACA,EACA,CAACA,EACD,EACA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAQA,cAAc,EAAG,CACf,MAAM,EAAI,KAAK,IAAI,CAAC,EAAGA,EAAI,KAAK,IAAI,CAAC,EACrC,OAAO,KAAK,IACV,EACA,CAACA,EACD,EACA,EACAA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAYA,iBAAiB,EAAG,EAAG,CACrB,MAAMA,EAAI,KAAK,IAAI,CAAC,EAAGC,EAAI,KAAK,IAAI,CAAC,EAAGC,EAAI,EAAIF,EAAG,EAAI,EAAE,EAAG,EAAI,EAAE,EAAG,EAAI,EAAE,EAAG,EAAIE,EAAI,EAAG,EAAIA,EAAI,EACjG,OAAO,KAAK,IACV,EAAI,EAAIF,EACR,EAAI,EAAIC,EAAI,EACZ,EAAI,EAAIA,EAAI,EACZ,EACA,EAAI,EAAIA,EAAI,EACZ,EAAI,EAAID,EACR,EAAI,EAAIC,EAAI,EACZ,EACA,EAAI,EAAIA,EAAI,EACZ,EAAI,EAAIA,EAAI,EACZC,EAAI,EAAI,EAAIF,EACZ,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CASA,UAAU,EAAG,EAAGA,EAAG,CACjB,OAAO,KAAK,IACV,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,EACAA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAYA,UAAU,EAAG,EAAGA,EAAGC,EAAGC,EAAG,EAAG,CAC1B,OAAO,KAAK,IACV,EACAF,EACAE,EACA,EACA,EACA,EACA,EACA,EACA,EACAD,EACA,EACA,EACA,EACA,EACA,EACA,CACN,EAAO,IACL,CAUA,QAAQ,EAAG,EAAGD,EAAG,CACf,MAAMC,EAAI,KAAK,SAAUC,EAAI,EAAE,GAAI,EAAI,EAAE,GAAI,EAAI,EAAE,GAAI,EAAI,EAAE,GAAI,EAAIA,EAAIA,EAAG,EAAI,EAAI,EAAG,EAAI,EAAI,EAAG,EAAIA,EAAI,EAAG0B,EAAI1B,EAAI,EAAG,EAAIA,EAAI,EAAGgC,EAAI,EAAI,EAAGC,EAAI,EAAI,EAAGC,EAAI,EAAI,EAAG,EAAI,EAAI,EAAGxQ,EAAI,EAAI,EAAG4Q,EAAI,EAAI,EAAGC,EAAIzC,EAAE,EAAG0C,EAAI1C,EAAE,EAAG2C,EAAI3C,EAAE,EAC7N,OAAOC,EAAE,CAAC,GAAK,GAAKiC,EAAIE,IAAMK,EAAGxC,EAAE,CAAC,GAAK2B,EAAIY,GAAKC,EAAGxC,EAAE,CAAC,GAAK,EAAIrO,GAAK6Q,EAAGxC,EAAE,CAAC,EAAI,EAAGA,EAAE,CAAC,GAAK2B,EAAIY,GAAKE,EAAGzC,EAAE,CAAC,GAAK,GAAK,EAAImC,IAAMM,EAAGzC,EAAE,CAAC,GAAKkC,EAAI,GAAKO,EAAGzC,EAAE,CAAC,EAAI,EAAGA,EAAE,CAAC,GAAK,EAAIrO,GAAK+Q,EAAG1C,EAAE,CAAC,GAAKkC,EAAI,GAAKQ,EAAG1C,EAAE,EAAE,GAAK,GAAK,EAAIiC,IAAMS,EAAG1C,EAAE,EAAE,EAAI,EAAGA,EAAE,EAAE,EAAI,EAAE,EAAGA,EAAE,EAAE,EAAI,EAAE,EAAGA,EAAE,EAAE,EAAI,EAAE,EAAGA,EAAE,EAAE,EAAI,EAAG,IACjS,CAcA,UAAU,EAAG,EAAGD,EAAG,CACjB,MAAMC,EAAI,KAAK,SACf,IAAIC,EAAI+F,GAAG,IAAIhG,EAAE,CAAC,EAAGA,EAAE,CAAC,EAAGA,EAAE,CAAC,CAAC,EAAE,OAAM,EACvC,MAAM,EAAIgG,GAAG,IAAIhG,EAAE,CAAC,EAAGA,EAAE,CAAC,EAAGA,EAAE,CAAC,CAAC,EAAE,SAAU,EAAIgG,GAAG,IAAIhG,EAAE,CAAC,EAAGA,EAAE,CAAC,EAAGA,EAAE,EAAE,CAAC,EAAE,OAAM,EACjF,KAAK,YAAW,EAAK,IAAMC,EAAI,CAACA,GAAI,EAAE,EAAID,EAAE,EAAE,EAAG,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAIA,EAAE,EAAE,EAAGgH,GAAG,KAAK,IAAI,EACvF,MAAMrD,EAAI,EAAI1D,EAAG2D,EAAI,EAAI,EAAGC,EAAI,EAAI,EACpC,OAAOmD,GAAG,SAAS,CAAC,GAAKrD,EAAGqD,GAAG,SAAS,CAAC,GAAKrD,EAAGqD,GAAG,SAAS,CAAC,GAAKrD,EAAGqD,GAAG,SAAS,CAAC,GAAKpD,EAAGoD,GAAG,SAAS,CAAC,GAAKpD,EAAGoD,GAAG,SAAS,CAAC,GAAKpD,EAAGoD,GAAG,SAAS,CAAC,GAAKnD,EAAGmD,GAAG,SAAS,CAAC,GAAKnD,EAAGmD,GAAG,SAAS,EAAE,GAAKnD,EAAG,EAAE,sBAAsBmD,EAAE,EAAGjH,EAAE,EAAIE,EAAGF,EAAE,EAAI,EAAGA,EAAE,EAAI,EAAG,IAC/P,CAeA,gBAAgB,EAAG,EAAGA,EAAGC,EAAGC,EAAG,EAAG,EAAId,GAAI,EAAI,GAAI,CAChD,MAAM,EAAI,KAAK,SAAU,EAAI,EAAIc,GAAK,EAAI,GAAI,EAAI,EAAIA,GAAKF,EAAIC,GAAI,GAAK,EAAI,IAAM,EAAI,GAAI2B,GAAK5B,EAAIC,IAAMD,EAAIC,GAC7G,IAAI,EAAGiC,EACP,GAAI,EACF,EAAIhC,GAAK,EAAIA,GAAIgC,EAAI,EAAIhC,GAAK,EAAIA,WAC3B,IAAMd,GACb,EAAI,EAAE,EAAIc,IAAM,EAAIA,GAAIgC,EAAI,GAAK,EAAIhC,GAAK,EAAIA,WACvC,IAAMb,GACb,EAAI,CAAC,GAAK,EAAIa,GAAIgC,EAAI,CAAC,EAAIhC,GAAK,EAAIA,OAEpC,OAAM,IAAI,MAAM,+DAAiE,CAAC,EACpF,OAAO,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI0B,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAIM,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,EAAE,EAAI,GAAI,EAAE,EAAE,EAAI,EAAG,IAChL,CAeA,iBAAiB,EAAG,EAAGlC,EAAGC,EAAGC,EAAG,EAAG,EAAId,GAAI,EAAI,GAAI,CACjD,MAAM,EAAI,KAAK,SAAU,EAAI,GAAK,EAAI,GAAI,EAAI,GAAKY,EAAIC,GAAI,EAAI,EAAE,EAAI,IAAM,EAAI,GAAI2B,EAAI,EAAE5B,EAAIC,IAAMD,EAAIC,GACvG,IAAI,EAAGiC,EACP,GAAI,EACF,EAAI,GAAK,EAAIhC,GAAIgC,EAAI,GAAK,EAAIhC,WACvB,IAAMd,GACb,EAAI,IAAM,EAAIc,GAAIgC,EAAI,EAAE,EAAIhC,IAAM,EAAIA,WAC/B,IAAMb,GACb,EAAI,IAAM,EAAIa,GAAIgC,EAAI,CAAChC,GAAK,EAAIA,OAEhC,OAAM,IAAI,MAAM,gEAAkE,CAAC,EACrF,OAAO,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,EAAE,EAAI0B,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAIM,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,CAAC,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,EAAE,EAAE,EAAI,EAAG,IAC/K,CAOA,OAAO,EAAG,CACR,MAAM,EAAI,KAAK,SAAUlC,EAAI,EAAE,SAC/B,QAASC,EAAI,EAAGA,EAAI,GAAIA,IACtB,GAAI,EAAEA,CAAC,IAAMD,EAAEC,CAAC,EAAG,MAAO,GAC5B,MAAO,EACT,CAQA,UAAU,EAAG,EAAI,EAAG,CAClB,QAASD,EAAI,EAAGA,EAAI,GAAIA,IACtB,KAAK,SAASA,CAAC,EAAI,EAAEA,EAAI,CAAC,EAC5B,OAAO,IACT,CASA,QAAQ,EAAI,GAAI,EAAI,EAAG,CACrB,MAAMA,EAAI,KAAK,SACf,OAAO,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,CAAC,EAAIA,EAAE,CAAC,EAAG,EAAE,EAAI,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAI,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAI,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAI,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAI,EAAE,EAAIA,EAAE,EAAE,EAAG,EAAE,EAAI,EAAE,EAAIA,EAAE,EAAE,EAAG,CACjS,CACF,CACA,MAAMiG,GAAqB,IAAI,EAAKgB,GAAqB,IAAIjB,GAAME,GAAqB,IAAI,EAAE,EAAG,EAAG,CAAC,EAAGC,GAAqB,IAAI,EAAE,EAAG,EAAG,CAAC,EAAGC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAK,GAAqB,IAAI,EAAKa,GAAqB,IAAIlB,GAAMmB,GAAqB,IAAIlF,GAC/R,MAAMmF,EAAG,CASP,YAAY,EAAI,EAAG,EAAI,EAAGpH,EAAI,EAAGC,EAAImH,GAAG,cAAe,CACrD,KAAK,QAAU,GAAI,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAKpH,EAAG,KAAK,OAASC,CAC1E,CAOA,IAAI,GAAI,CACN,OAAO,KAAK,EACd,CACA,IAAI,EAAE,EAAG,CACP,KAAK,GAAK,EAAG,KAAK,kBAAiB,CACrC,CAOA,IAAI,GAAI,CACN,OAAO,KAAK,EACd,CACA,IAAI,EAAE,EAAG,CACP,KAAK,GAAK,EAAG,KAAK,kBAAiB,CACrC,CAOA,IAAI,GAAI,CACN,OAAO,KAAK,EACd,CACA,IAAI,EAAE,EAAG,CACP,KAAK,GAAK,EAAG,KAAK,kBAAiB,CACrC,CAOA,IAAI,OAAQ,CACV,OAAO,KAAK,MACd,CACA,IAAI,MAAM,EAAG,CACX,KAAK,OAAS,EAAG,KAAK,kBAAiB,CACzC,CAUA,IAAI,EAAG,EAAGD,EAAGC,EAAI,KAAK,OAAQ,CAC5B,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAKD,EAAG,KAAK,OAASC,EAAG,KAAK,kBAAiB,EAAI,IAC3F,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,YAAY,KAAK,GAAI,KAAK,GAAI,KAAK,GAAI,KAAK,MAAM,CACpE,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,GAAK,EAAE,GAAI,KAAK,GAAK,EAAE,GAAI,KAAK,GAAK,EAAE,GAAI,KAAK,OAAS,EAAE,OAAQ,KAAK,kBAAiB,EAAI,IAC3G,CASA,sBAAsB,EAAG,EAAI,KAAK,OAAQD,EAAI,GAAI,CAChD,MAAMC,EAAI,EAAE,SAAUC,EAAID,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG2B,EAAI3B,EAAE,EAAE,EAC9G,OAAQ,EAAC,CACP,IAAK,MACH,KAAK,GAAK,KAAK,KAAKQ,GAAG,EAAG,GAAI,CAAC,CAAC,EAAG,KAAK,IAAI,CAAC,EAAI,UAAa,KAAK,GAAK,KAAK,MAAM,CAAC,EAAGmB,CAAC,EAAG,KAAK,GAAK,KAAK,MAAM,CAAC,EAAG1B,CAAC,IAAM,KAAK,GAAK,KAAK,MAAM,EAAG,CAAC,EAAG,KAAK,GAAK,GACjK,MACF,IAAK,MACH,KAAK,GAAK,KAAK,KAAK,CAACO,GAAG,EAAG,GAAI,CAAC,CAAC,EAAG,KAAK,IAAI,CAAC,EAAI,UAAa,KAAK,GAAK,KAAK,MAAM,EAAGmB,CAAC,EAAG,KAAK,GAAK,KAAK,MAAM,EAAG,CAAC,IAAM,KAAK,GAAK,KAAK,MAAM,CAAC,EAAG1B,CAAC,EAAG,KAAK,GAAK,GACjK,MACF,IAAK,MACH,KAAK,GAAK,KAAK,KAAKO,GAAG,EAAG,GAAI,CAAC,CAAC,EAAG,KAAK,IAAI,CAAC,EAAI,UAAa,KAAK,GAAK,KAAK,MAAM,CAAC,EAAGmB,CAAC,EAAG,KAAK,GAAK,KAAK,MAAM,CAAC,EAAG,CAAC,IAAM,KAAK,GAAK,EAAG,KAAK,GAAK,KAAK,MAAM,EAAG1B,CAAC,GACjK,MACF,IAAK,MACH,KAAK,GAAK,KAAK,KAAK,CAACO,GAAG,EAAG,GAAI,CAAC,CAAC,EAAG,KAAK,IAAI,CAAC,EAAI,UAAa,KAAK,GAAK,KAAK,MAAM,EAAGmB,CAAC,EAAG,KAAK,GAAK,KAAK,MAAM,EAAG1B,CAAC,IAAM,KAAK,GAAK,EAAG,KAAK,GAAK,KAAK,MAAM,CAAC,EAAG,CAAC,GACjK,MACF,IAAK,MACH,KAAK,GAAK,KAAK,KAAKO,GAAG,EAAG,GAAI,CAAC,CAAC,EAAG,KAAK,IAAI,CAAC,EAAI,UAAa,KAAK,GAAK,KAAK,MAAM,CAAC,EAAG,CAAC,EAAG,KAAK,GAAK,KAAK,MAAM,CAAC,EAAGP,CAAC,IAAM,KAAK,GAAK,EAAG,KAAK,GAAK,KAAK,MAAM,EAAG0B,CAAC,GACjK,MACF,IAAK,MACH,KAAK,GAAK,KAAK,KAAK,CAACnB,GAAG,EAAG,GAAI,CAAC,CAAC,EAAG,KAAK,IAAI,CAAC,EAAI,UAAa,KAAK,GAAK,KAAK,MAAM,EAAG,CAAC,EAAG,KAAK,GAAK,KAAK,MAAM,EAAGP,CAAC,IAAM,KAAK,GAAK,KAAK,MAAM,CAAC,EAAG0B,CAAC,EAAG,KAAK,GAAK,GACjK,MACF,QACEhC,GAAG,iEAAmE,CAAC,CAC/E,CACI,OAAO,KAAK,OAAS,EAAGI,IAAM,IAAM,KAAK,kBAAiB,EAAI,IAChE,CASA,kBAAkB,EAAG,EAAGA,EAAG,CACzB,OAAOkH,GAAG,2BAA2B,CAAC,EAAG,KAAK,sBAAsBA,GAAI,EAAGlH,CAAC,CAC9E,CAQA,eAAe,EAAG,EAAI,KAAK,OAAQ,CACjC,OAAO,KAAK,IAAI,EAAE,EAAG,EAAE,EAAG,EAAE,EAAG,CAAC,CAClC,CAWA,QAAQ,EAAG,CACT,OAAOmH,GAAG,aAAa,IAAI,EAAG,KAAK,kBAAkBA,GAAI,CAAC,CAC5D,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,KAAO,KAAK,IAAM,EAAE,KAAO,KAAK,IAAM,EAAE,KAAO,KAAK,IAAM,EAAE,SAAW,KAAK,MACvF,CASA,UAAU,EAAG,CACX,OAAO,KAAK,GAAK,EAAE,CAAC,EAAG,KAAK,GAAK,EAAE,CAAC,EAAG,KAAK,GAAK,EAAE,CAAC,EAAG,EAAE,CAAC,IAAM,SAAW,KAAK,OAAS,EAAE,CAAC,GAAI,KAAK,kBAAiB,EAAI,IAC5H,CASA,QAAQ,EAAI,GAAI,EAAI,EAAG,CACrB,OAAO,EAAE,CAAC,EAAI,KAAK,GAAI,EAAE,EAAI,CAAC,EAAI,KAAK,GAAI,EAAE,EAAI,CAAC,EAAI,KAAK,GAAI,EAAE,EAAI,CAAC,EAAI,KAAK,OAAQ,CACzF,CACA,UAAU,EAAG,CACX,OAAO,KAAK,kBAAoB,EAAG,IACrC,CACA,mBAAoB,CACpB,CACA,EAAE,OAAO,QAAQ,GAAI,CACnB,MAAM,KAAK,GAAI,MAAM,KAAK,GAAI,MAAM,KAAK,GAAI,MAAM,KAAK,MAC1D,CACF,CACAC,GAAG,cAAgB,MACnB,MAAMC,EAAG,CAKP,aAAc,CACZ,KAAK,KAAO,CACd,CAMA,IAAI,EAAG,CACL,KAAK,MAAQ,GAAK,EAAI,KAAO,CAC/B,CAMA,OAAO,EAAG,CACR,KAAK,MAAQ,GAAK,EAAI,CACxB,CAIA,WAAY,CACV,KAAK,KAAO,EACd,CAMA,OAAO,EAAG,CACR,KAAK,MAAQ,GAAK,EAAI,CACxB,CAMA,QAAQ,EAAG,CACT,KAAK,MAAQ,EAAE,GAAK,EAAI,EAC1B,CAIA,YAAa,CACX,KAAK,KAAO,CACd,CAQA,KAAK,EAAG,CACN,OAAQ,KAAK,KAAO,EAAE,QAAU,CAClC,CAOA,UAAU,EAAG,CACX,OAAQ,KAAK,MAAQ,GAAK,EAAI,MAAQ,CACxC,CACF,CACA,IAAIC,GAAK,EACT,MAAMC,GAAqB,IAAI,EAAKC,GAAqB,IAAIvF,GAAMwF,GAAqB,IAAIzB,GAAM0B,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI5F,GAAM6F,GAAqB,IAAI,EAAE,EAAG,EAAG,CAAC,EAAGC,GAAqB,IAAI,EAAE,EAAG,EAAG,CAAC,EAAGC,GAAqB,IAAI,EAAE,EAAG,EAAG,CAAC,EAAGC,GAAK,CAAE,KAAM,OAAO,EAAIC,GAAK,CAAE,KAAM,SAAS,EAAIC,GAAK,CAAE,KAAM,aAAc,MAAO,IAAI,EAAIC,GAAK,CAAE,KAAM,eAAgB,MAAO,IAAI,EAC9c,MAAMC,WAAWlI,EAAG,CAIlB,aAAc,CACZ,MAAK,EAAI,KAAK,WAAa,GAAI,OAAO,eAAe,KAAM,KAAM,CAAE,MAAOmH,IAAI,CAAE,EAAG,KAAK,KAAO9G,GAAE,EAAI,KAAK,KAAO,GAAI,KAAK,KAAO,WAAY,KAAK,OAAS,KAAM,KAAK,SAAW,CAAA,EAAI,KAAK,GAAK6H,GAAG,WAAW,MAAK,EAClN,MAAM,EAAI,IAAI,EAAK,EAAI,IAAIjB,GAAMpH,EAAI,IAAIiC,GAAMhC,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EAChE,SAASC,GAAI,CACXF,EAAE,aAAa,EAAG,EAAE,CACtB,CACA,SAAS,GAAI,CACX,EAAE,kBAAkBA,EAAG,OAAQ,EAAE,CACnC,CACA,EAAE,UAAUE,CAAC,EAAGF,EAAE,UAAU,CAAC,EAAG,OAAO,iBAAiB,KAAM,CAQ5D,SAAU,CACR,aAAc,GACd,WAAY,GACZ,MAAO,CACf,EAQM,SAAU,CACR,aAAc,GACd,WAAY,GACZ,MAAO,CACf,EAOM,WAAY,CACV,aAAc,GACd,WAAY,GACZ,MAAOA,CACf,EAQM,MAAO,CACL,aAAc,GACd,WAAY,GACZ,MAAOC,CACf,EAOM,gBAAiB,CACf,MAAO,IAAI+F,EACnB,EAOM,aAAc,CACZ,MAAO,IAAIzD,EACnB,CACA,CAAK,EAAG,KAAK,OAAS,IAAIyD,GAAM,KAAK,YAAc,IAAIA,GAAM,KAAK,iBAAmBqC,GAAG,2BAA4B,KAAK,sBAAwBA,GAAG,iCAAkC,KAAK,uBAAyB,GAAI,KAAK,OAAS,IAAIhB,GAAM,KAAK,QAAU,GAAI,KAAK,WAAa,GAAI,KAAK,cAAgB,GAAI,KAAK,cAAgB,GAAI,KAAK,YAAc,EAAG,KAAK,WAAa,GAAI,KAAK,oBAAsB,OAAQ,KAAK,uBAAyB,OAAQ,KAAK,SAAW,CAAA,CAC9c,CAYA,gBAAiB,CACjB,CAYA,eAAgB,CAChB,CAWA,gBAAiB,CACjB,CAWA,eAAgB,CAChB,CAOA,aAAa,EAAG,CACd,KAAK,kBAAoB,KAAK,aAAY,EAAI,KAAK,OAAO,YAAY,CAAC,EAAG,KAAK,OAAO,UAAU,KAAK,SAAU,KAAK,WAAY,KAAK,KAAK,CAC5I,CAOA,gBAAgB,EAAG,CACjB,OAAO,KAAK,WAAW,YAAY,CAAC,EAAG,IACzC,CAOA,yBAAyB,EAAG,EAAG,CAC7B,KAAK,WAAW,iBAAiB,EAAG,CAAC,CACvC,CAMA,qBAAqB,EAAG,CACtB,KAAK,WAAW,aAAa,EAAG,EAAE,CACpC,CAOA,sBAAsB,EAAG,CACvB,KAAK,WAAW,sBAAsB,CAAC,CACzC,CAMA,0BAA0B,EAAG,CAC3B,KAAK,WAAW,KAAK,CAAC,CACxB,CAQA,aAAa,EAAG,EAAG,CACjB,OAAOG,GAAG,iBAAiB,EAAG,CAAC,EAAG,KAAK,WAAW,SAASA,EAAE,EAAG,IAClE,CAQA,kBAAkB,EAAG,EAAG,CACtB,OAAOA,GAAG,iBAAiB,EAAG,CAAC,EAAG,KAAK,WAAW,YAAYA,EAAE,EAAG,IACrE,CAOA,QAAQ,EAAG,CACT,OAAO,KAAK,aAAaM,GAAI,CAAC,CAChC,CAOA,QAAQ,EAAG,CACT,OAAO,KAAK,aAAaC,GAAI,CAAC,CAChC,CAOA,QAAQ,EAAG,CACT,OAAO,KAAK,aAAaC,GAAI,CAAC,CAChC,CAQA,gBAAgB,EAAG,EAAG,CACpB,OAAOT,GAAG,KAAK,CAAC,EAAE,gBAAgB,KAAK,UAAU,EAAG,KAAK,SAAS,IAAIA,GAAG,eAAe,CAAC,CAAC,EAAG,IAC/F,CAOA,WAAW,EAAG,CACZ,OAAO,KAAK,gBAAgBO,GAAI,CAAC,CACnC,CAOA,WAAW,EAAG,CACZ,OAAO,KAAK,gBAAgBC,GAAI,CAAC,CACnC,CAOA,WAAW,EAAG,CACZ,OAAO,KAAK,gBAAgBC,GAAI,CAAC,CACnC,CAOA,aAAa,EAAG,CACd,OAAO,KAAK,kBAAkB,GAAI,EAAE,EAAG,EAAE,aAAa,KAAK,WAAW,CACxE,CAOA,aAAa,EAAG,CACd,OAAO,KAAK,kBAAkB,GAAI,EAAE,EAAG,EAAE,aAAaP,GAAG,KAAK,KAAK,WAAW,EAAE,OAAM,CAAE,CAC1F,CAUA,OAAO,EAAG,EAAGzH,EAAG,CACd,EAAE,UAAY0H,GAAG,KAAK,CAAC,EAAIA,GAAG,IAAI,EAAG,EAAG1H,CAAC,EACzC,MAAMC,EAAI,KAAK,OACf,KAAK,kBAAkB,GAAI,EAAE,EAAG0H,GAAG,sBAAsB,KAAK,WAAW,EAAG,KAAK,UAAY,KAAK,QAAUF,GAAG,OAAOE,GAAID,GAAI,KAAK,EAAE,EAAID,GAAG,OAAOC,GAAIC,GAAI,KAAK,EAAE,EAAG,KAAK,WAAW,sBAAsBF,EAAE,EAAGxH,IAAMwH,GAAG,gBAAgBxH,EAAE,WAAW,EAAGuH,GAAG,sBAAsBC,EAAE,EAAG,KAAK,WAAW,YAAYD,GAAG,OAAM,CAAE,EAChU,CAWA,IAAI,EAAG,CACL,GAAI,UAAU,OAAS,EAAG,CACxB,QAAS,EAAI,EAAG,EAAI,UAAU,OAAQ,IACpC,KAAK,IAAI,UAAU,CAAC,CAAC,EACvB,OAAO,IACT,CACA,OAAO,IAAM,MAAQ3H,GAAG,4DAA6D,CAAC,EAAG,OAAS,GAAK,EAAE,YAAc,EAAE,iBAAgB,EAAI,EAAE,OAAS,KAAM,KAAK,SAAS,KAAK,CAAC,EAAG,EAAE,cAAcoI,EAAE,EAAGE,GAAG,MAAQ,EAAG,KAAK,cAAcA,EAAE,EAAGA,GAAG,MAAQ,MAAQtI,GAAG,0DAA2D,CAAC,EAAG,KACvU,CAUA,OAAO,EAAG,CACR,GAAI,UAAU,OAAS,EAAG,CACxB,QAASG,EAAI,EAAGA,EAAI,UAAU,OAAQA,IACpC,KAAK,OAAO,UAAUA,CAAC,CAAC,EAC1B,OAAO,IACT,CACA,MAAM,EAAI,KAAK,SAAS,QAAQ,CAAC,EACjC,OAAO,IAAM,KAAO,EAAE,OAAS,KAAM,KAAK,SAAS,OAAO,EAAG,CAAC,EAAG,EAAE,cAAckI,EAAE,EAAGE,GAAG,MAAQ,EAAG,KAAK,cAAcA,EAAE,EAAGA,GAAG,MAAQ,MAAO,IAChJ,CAQA,kBAAmB,CACjB,MAAM,EAAI,KAAK,OACf,OAAO,IAAM,MAAQ,EAAE,OAAO,IAAI,EAAG,IACvC,CAQA,OAAQ,CACN,OAAO,KAAK,OAAO,GAAG,KAAK,QAAQ,CACrC,CAUA,OAAO,EAAG,CACR,OAAO,KAAK,kBAAkB,GAAI,EAAE,EAAGX,GAAG,KAAK,KAAK,WAAW,EAAE,OAAM,EAAI,EAAE,SAAW,OAAS,EAAE,OAAO,kBAAkB,GAAI,EAAE,EAAGA,GAAG,SAAS,EAAE,OAAO,WAAW,GAAI,EAAE,aAAaA,EAAE,EAAG,EAAE,iBAAgB,EAAI,EAAE,OAAS,KAAM,KAAK,SAAS,KAAK,CAAC,EAAG,EAAE,kBAAkB,GAAI,EAAE,EAAG,EAAE,cAAcQ,EAAE,EAAGE,GAAG,MAAQ,EAAG,KAAK,cAAcA,EAAE,EAAGA,GAAG,MAAQ,KAAM,IACtW,CAQA,cAAc,EAAG,CACf,OAAO,KAAK,oBAAoB,KAAM,CAAC,CACzC,CAQA,gBAAgB,EAAG,CACjB,OAAO,KAAK,oBAAoB,OAAQ,CAAC,CAC3C,CASA,oBAAoB,EAAG,EAAG,CACxB,GAAI,KAAK,CAAC,IAAM,EAAG,OAAO,KAC1B,QAASnI,EAAI,EAAGC,EAAI,KAAK,SAAS,OAAQD,EAAIC,EAAGD,IAAK,CACpD,MAAMsI,EAAI,KAAK,SAAStI,CAAC,EAAE,oBAAoB,EAAG,CAAC,EACnD,GAAIsI,IAAM,OACR,OAAOA,CACX,CACF,CAUA,qBAAqB,EAAG,EAAGtI,EAAI,CAAA,EAAI,CACjC,KAAK,CAAC,IAAM,GAAKA,EAAE,KAAK,IAAI,EAC5B,MAAMC,EAAI,KAAK,SACf,QAASC,EAAI,EAAG,EAAID,EAAE,OAAQC,EAAI,EAAGA,IACnCD,EAAEC,CAAC,EAAE,qBAAqB,EAAG,EAAGF,CAAC,EACnC,OAAOA,CACT,CAOA,iBAAiB,EAAG,CAClB,OAAO,KAAK,kBAAkB,GAAI,EAAE,EAAG,EAAE,sBAAsB,KAAK,WAAW,CACjF,CAOA,mBAAmB,EAAG,CACpB,OAAO,KAAK,kBAAkB,GAAI,EAAE,EAAG,KAAK,YAAY,UAAU2H,GAAI,EAAGC,EAAE,EAAG,CAChF,CAOA,cAAc,EAAG,CACf,OAAO,KAAK,kBAAkB,GAAI,EAAE,EAAG,KAAK,YAAY,UAAUD,GAAIE,GAAI,CAAC,EAAG,CAChF,CAOA,kBAAkB,EAAG,CACnB,KAAK,kBAAkB,GAAI,EAAE,EAC7B,MAAM,EAAI,KAAK,YAAY,SAC3B,OAAO,EAAE,IAAI,EAAE,CAAC,EAAG,EAAE,CAAC,EAAG,EAAE,EAAE,CAAC,EAAE,UAAS,CAC3C,CAUA,SAAU,CACV,CAQA,SAAS,EAAG,CACV,EAAE,IAAI,EACN,MAAM,EAAI,KAAK,SACf,QAAS7H,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IACnC,EAAEA,CAAC,EAAE,SAAS,CAAC,CACnB,CASA,gBAAgB,EAAG,CACjB,GAAI,KAAK,UAAY,GAAI,OACzB,EAAE,IAAI,EACN,MAAM,EAAI,KAAK,SACf,QAASA,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IACnC,EAAEA,CAAC,EAAE,gBAAgB,CAAC,CAC1B,CAQA,kBAAkB,EAAG,CACnB,MAAM,EAAI,KAAK,OACf,IAAM,OAAS,EAAE,CAAC,EAAG,EAAE,kBAAkB,CAAC,EAC5C,CAKA,cAAe,CACb,KAAK,OAAO,QAAQ,KAAK,SAAU,KAAK,WAAY,KAAK,KAAK,EAAG,KAAK,uBAAyB,EACjG,CAYA,kBAAkB,EAAG,CACnB,KAAK,kBAAoB,KAAK,aAAY,GAAK,KAAK,wBAA0B,KAAO,KAAK,wBAA0B,KAAO,KAAK,SAAW,KAAO,KAAK,YAAY,KAAK,KAAK,MAAM,EAAI,KAAK,YAAY,iBAAiB,KAAK,OAAO,YAAa,KAAK,MAAM,GAAI,KAAK,uBAAyB,GAAI,EAAI,IACvS,MAAM,EAAI,KAAK,SACf,QAASA,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IACnC,EAAEA,CAAC,EAAE,kBAAkB,CAAC,CAC5B,CAQA,kBAAkB,EAAG,EAAG,CACtB,MAAMA,EAAI,KAAK,OACf,GAAI,IAAM,IAAMA,IAAM,MAAQA,EAAE,kBAAkB,GAAI,EAAE,EAAG,KAAK,kBAAoB,KAAK,aAAY,EAAI,KAAK,wBAA0B,KAAO,KAAK,SAAW,KAAO,KAAK,YAAY,KAAK,KAAK,MAAM,EAAI,KAAK,YAAY,iBAAiB,KAAK,OAAO,YAAa,KAAK,MAAM,GAAI,IAAM,GAAI,CAC7R,MAAMC,EAAI,KAAK,SACf,QAASC,EAAI,EAAG,EAAID,EAAE,OAAQC,EAAI,EAAGA,IACnCD,EAAEC,CAAC,EAAE,kBAAkB,GAAI,EAAE,CACjC,CACF,CAQA,OAAO,EAAG,CACR,MAAM,EAAI,IAAM,QAAU,OAAO,GAAK,SAAUF,EAAI,CAAA,EACpD,IAAM,EAAI,CACR,WAAY,CAAA,EACZ,UAAW,CAAA,EACX,SAAU,CAAA,EACV,OAAQ,CAAA,EACR,OAAQ,CAAA,EACR,UAAW,CAAA,EACX,WAAY,CAAA,EACZ,MAAO,CAAA,CACb,EAAOA,EAAE,SAAW,CACd,QAAS,IACT,KAAM,SACN,UAAW,iBACjB,GACI,MAAMC,EAAI,CAAA,EACVA,EAAE,KAAO,KAAK,KAAMA,EAAE,KAAO,KAAK,KAAM,KAAK,OAAS,KAAOA,EAAE,KAAO,KAAK,MAAO,KAAK,aAAe,KAAOA,EAAE,WAAa,IAAK,KAAK,gBAAkB,KAAOA,EAAE,cAAgB,IAAK,KAAK,UAAY,KAAOA,EAAE,QAAU,IAAK,KAAK,gBAAkB,KAAOA,EAAE,cAAgB,IAAK,KAAK,cAAgB,IAAMA,EAAE,YAAc,KAAK,aAAc,OAAO,KAAK,KAAK,QAAQ,EAAE,OAAS,IAAMA,EAAE,SAAW,KAAK,UAAWA,EAAE,OAAS,KAAK,OAAO,KAAMA,EAAE,OAAS,KAAK,OAAO,QAAO,EAAIA,EAAE,GAAK,KAAK,GAAG,QAAO,EAAI,KAAK,mBAAqB,KAAOA,EAAE,iBAAmB,IAAK,KAAK,kBAAoBA,EAAE,KAAO,gBAAiBA,EAAE,MAAQ,KAAK,MAAOA,EAAE,eAAiB,KAAK,eAAe,OAAM,EAAI,KAAK,gBAAkB,OAASA,EAAE,cAAgB,KAAK,cAAc,OAAM,IAAM,KAAK,gBAAkBA,EAAE,KAAO,cAAeA,EAAE,uBAAyB,KAAK,uBAAwBA,EAAE,YAAc,KAAK,YAAaA,EAAE,WAAa,KAAK,YAAaA,EAAE,eAAiB,KAAK,gBAAiBA,EAAE,aAAe,KAAK,cAAc,IAAK,IAAO,CACz/B,GAAG,EACH,YAAa,EAAE,YAAc,EAAE,YAAY,OAAM,EAAK,OACtD,eAAgB,EAAE,eAAiB,EAAE,eAAe,OAAM,EAAK,MACrE,EAAM,EAAGA,EAAE,aAAe,KAAK,cAAc,IAAK,IAAO,CAAE,GAAG,CAAC,EAAG,EAAGA,EAAE,qBAAuB,KAAK,sBAAsB,QAASA,EAAE,qBAAuB,KAAK,sBAAsB,MAAK,EAAIA,EAAE,eAAiB,KAAK,gBAAiBA,EAAE,gBAAkB,KAAK,iBAAkBA,EAAE,cAAgB,KAAK,eAAgBA,EAAE,iBAAmB,KAAK,kBAAmBA,EAAE,eAAiB,KAAK,gBAAiBA,EAAE,cAAgB,KAAK,eAAgBA,EAAE,oBAAsB,KAAK,qBAAsBA,EAAE,gBAAkB,KAAK,iBAAiB,OAAO,CAAC,EAAGA,EAAE,gBAAkB,KAAK,iBAAiB,OAAO,CAAC,EAAG,KAAK,iBAAmB,OAASA,EAAE,cAAgB,KAAK,eAAe,OAAO,CAAC,GAAI,KAAK,iBAAmB,OAASA,EAAE,eAAiB,KAAK,eAAe,OAAM,GAAK,KAAK,cAAgB,OAASA,EAAE,YAAc,KAAK,YAAY,OAAM,IAC3zB,SAASC,EAAE,EAAG,EAAG,CACf,OAAO,EAAE,EAAE,IAAI,IAAM,SAAW,EAAE,EAAE,IAAI,EAAI,EAAE,OAAO,CAAC,GAAI,EAAE,IAC9D,CACA,GAAI,KAAK,QACP,KAAK,aAAe,KAAK,WAAW,QAAUD,EAAE,WAAa,KAAK,WAAW,OAAM,EAAK,KAAK,WAAW,YAAcA,EAAE,WAAa,KAAK,WAAW,OAAO,CAAC,EAAE,OAAQ,KAAK,aAAe,KAAK,YAAY,WAAa,KAAK,YAAY,wBAA0B,KAAOA,EAAE,YAAc,KAAK,YAAY,OAAO,CAAC,EAAE,cAC/S,KAAK,QAAU,KAAK,QAAU,KAAK,SAAU,CACpDA,EAAE,SAAWC,EAAE,EAAE,WAAY,KAAK,QAAQ,EAC1C,MAAM,EAAI,KAAK,SAAS,WACxB,GAAI,IAAM,QAAU,EAAE,SAAW,OAAQ,CACvC,MAAM,EAAI,EAAE,OACZ,GAAI,MAAM,QAAQ,CAAC,EACjB,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAI,EAAE,CAAC,EACbA,EAAE,EAAE,OAAQ,CAAC,CACf,MAEAA,EAAE,EAAE,OAAQ,CAAC,CACjB,CACF,CACA,GAAI,KAAK,gBAAkBD,EAAE,SAAW,KAAK,SAAUA,EAAE,WAAa,KAAK,WAAW,QAAO,EAAI,KAAK,WAAa,SAAWC,EAAE,EAAE,UAAW,KAAK,QAAQ,EAAGD,EAAE,SAAW,KAAK,SAAS,OAAQ,KAAK,WAAa,OAChN,GAAI,MAAM,QAAQ,KAAK,QAAQ,EAAG,CAChC,MAAM,EAAI,CAAA,EACV,QAAS,EAAI,EAAG,EAAI,KAAK,SAAS,OAAQ,EAAI,EAAG,IAC/C,EAAE,KAAKC,EAAE,EAAE,UAAW,KAAK,SAAS,CAAC,CAAC,CAAC,EACzCD,EAAE,SAAW,CACf,MACEA,EAAE,SAAWC,EAAE,EAAE,UAAW,KAAK,QAAQ,EAC7C,GAAI,KAAK,SAAS,OAAS,EAAG,CAC5BD,EAAE,SAAW,CAAA,EACb,QAAS,EAAI,EAAG,EAAI,KAAK,SAAS,OAAQ,IACxCA,EAAE,SAAS,KAAK,KAAK,SAAS,CAAC,EAAE,OAAO,CAAC,EAAE,MAAM,CACrD,CACA,GAAI,KAAK,WAAW,OAAS,EAAG,CAC9BA,EAAE,WAAa,CAAA,EACf,QAAS,EAAI,EAAG,EAAI,KAAK,WAAW,OAAQ,IAAK,CAC/C,MAAM,EAAI,KAAK,WAAW,CAAC,EAC3BA,EAAE,WAAW,KAAKC,EAAE,EAAE,WAAY,CAAC,CAAC,CACtC,CACF,CACA,GAAI,EAAG,CACL,MAAM,EAAI,EAAE,EAAE,UAAU,EAAG,EAAI,EAAE,EAAE,SAAS,EAAG,EAAI,EAAE,EAAE,QAAQ,EAAG,EAAI,EAAE,EAAE,MAAM,EAAG,EAAI,EAAE,EAAE,MAAM,EAAG,EAAI,EAAE,EAAE,SAAS,EAAG0B,EAAI,EAAE,EAAE,UAAU,EAAG,EAAI,EAAE,EAAE,KAAK,EAC1J,EAAE,OAAS,IAAM5B,EAAE,WAAa,GAAI,EAAE,OAAS,IAAMA,EAAE,UAAY,GAAI,EAAE,OAAS,IAAMA,EAAE,SAAW,GAAI,EAAE,OAAS,IAAMA,EAAE,OAAS,GAAI,EAAE,OAAS,IAAMA,EAAE,OAAS,GAAI,EAAE,OAAS,IAAMA,EAAE,UAAY,GAAI4B,EAAE,OAAS,IAAM5B,EAAE,WAAa4B,GAAI,EAAE,OAAS,IAAM5B,EAAE,MAAQ,EAC7Q,CACA,OAAOA,EAAE,OAASC,EAAGD,EACrB,SAAS,EAAE,EAAG,CACZ,MAAM,EAAI,CAAA,EACV,UAAW,KAAK,EAAG,CACjB,MAAM,EAAI,EAAE,CAAC,EACb,OAAO,EAAE,SAAU,EAAE,KAAK,CAAC,CAC7B,CACA,OAAO,CACT,CACF,CAOA,MAAM,EAAG,CACP,OAAO,IAAI,KAAK,YAAW,EAAG,KAAK,KAAM,CAAC,CAC5C,CAQA,KAAK,EAAG,EAAI,GAAI,CACd,GAAI,KAAK,KAAO,EAAE,KAAM,KAAK,GAAG,KAAK,EAAE,EAAE,EAAG,KAAK,SAAS,KAAK,EAAE,QAAQ,EAAG,KAAK,SAAS,MAAQ,EAAE,SAAS,MAAO,KAAK,WAAW,KAAK,EAAE,UAAU,EAAG,KAAK,MAAM,KAAK,EAAE,KAAK,EAAG,KAAK,OAAO,KAAK,EAAE,MAAM,EAAG,KAAK,YAAY,KAAK,EAAE,WAAW,EAAG,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,sBAAwB,EAAE,sBAAuB,KAAK,uBAAyB,EAAE,uBAAwB,KAAK,OAAO,KAAO,EAAE,OAAO,KAAM,KAAK,QAAU,EAAE,QAAS,KAAK,WAAa,EAAE,WAAY,KAAK,cAAgB,EAAE,cAAe,KAAK,cAAgB,EAAE,cAAe,KAAK,YAAc,EAAE,YAAa,KAAK,WAAa,EAAE,WAAW,MAAK,EAAI,KAAK,SAAW,KAAK,MAAM,KAAK,UAAU,EAAE,QAAQ,CAAC,EAAG,IAAM,GAC5rB,QAASA,EAAI,EAAGA,EAAI,EAAE,SAAS,OAAQA,IAAK,CAC1C,MAAMC,EAAI,EAAE,SAASD,CAAC,EACtB,KAAK,IAAIC,EAAE,OAAO,CACpB,CACF,OAAO,IACT,CACF,CACAoI,GAAG,WAA6B,IAAI,EAAE,EAAG,EAAG,CAAC,EAC7CA,GAAG,2BAA6B,GAChCA,GAAG,iCAAmC,GACtC,MAAME,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAItF,GAAMuF,GAAqB,IAAIvF,GAAMwF,GAAqB,IAAIxF,GACzY,MAAMyF,EAAG,CAQP,YAAY,EAAI,IAAI,EAAK,EAAI,IAAI,EAAKpJ,EAAI,IAAI,EAAK,CACjD,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAIA,CACnC,CAUA,OAAO,UAAU,EAAG,EAAGA,EAAGC,EAAG,CAC3BA,EAAE,WAAWD,EAAG,CAAC,EAAGuI,GAAG,WAAW,EAAG,CAAC,EAAGtI,EAAE,MAAMsI,EAAE,EACnD,MAAMrI,EAAID,EAAE,SAAQ,EACpB,OAAOC,EAAI,EAAID,EAAE,eAAe,EAAI,KAAK,KAAKC,CAAC,CAAC,EAAID,EAAE,IAAI,EAAG,EAAG,CAAC,CACnE,CAYA,OAAO,aAAa,EAAG,EAAGD,EAAGC,EAAGC,EAAG,CACjCqI,GAAG,WAAWtI,EAAG,CAAC,EAAGuI,GAAG,WAAWxI,EAAG,CAAC,EAAGyI,GAAG,WAAW,EAAG,CAAC,EAC5D,MAAM,EAAIF,GAAG,IAAIA,EAAE,EAAG,EAAIA,GAAG,IAAIC,EAAE,EAAG,EAAID,GAAG,IAAIE,EAAE,EAAG,EAAID,GAAG,IAAIA,EAAE,EAAG,EAAIA,GAAG,IAAIC,EAAE,EAAG,EAAI,EAAI,EAAI,EAAI,EACtG,GAAI,IAAM,EACR,OAAOvI,EAAE,IAAI,EAAG,EAAG,CAAC,EAAG,KACzB,MAAM,EAAI,EAAI,EAAG0B,GAAK,EAAI,EAAI,EAAI,GAAK,EAAG,GAAK,EAAI,EAAI,EAAI,GAAK,EAChE,OAAO1B,EAAE,IAAI,EAAI0B,EAAI,EAAG,EAAGA,CAAC,CAC9B,CAYA,OAAO,cAAc,EAAG,EAAG5B,EAAGC,EAAG,CAC/B,OAAO,KAAK,aAAa,EAAG,EAAGD,EAAGC,EAAGyI,EAAE,IAAM,KAAO,GAAKA,GAAG,GAAK,GAAKA,GAAG,GAAK,GAAKA,GAAG,EAAIA,GAAG,GAAK,CACpG,CAeA,OAAO,iBAAiB,EAAG,EAAG1I,EAAGC,EAAGC,EAAG,EAAG,EAAG,EAAG,CAC9C,OAAO,KAAK,aAAa,EAAG,EAAGF,EAAGC,EAAGyI,EAAE,IAAM,MAAQ,EAAE,EAAI,EAAG,EAAE,EAAI,EAAG,MAAO,IAAM,EAAE,EAAI,GAAI,MAAO,IAAM,EAAE,EAAI,GAAI,OAAS,EAAE,UAAU,CAAC,EAAG,EAAE,gBAAgBxI,EAAGwI,GAAG,CAAC,EAAG,EAAE,gBAAgB,EAAGA,GAAG,CAAC,EAAG,EAAE,gBAAgB,EAAGA,GAAG,CAAC,EAAG,EACpO,CAYA,OAAO,yBAAyB,EAAG,EAAG1I,EAAGC,EAAGC,EAAG,EAAG,CAChD,OAAO+I,GAAG,UAAU,CAAC,EAAGC,GAAG,UAAU,CAAC,EAAGC,GAAG,UAAU,CAAC,EAAGF,GAAG,oBAAoB,EAAG,CAAC,EAAGC,GAAG,oBAAoB,EAAGlJ,CAAC,EAAGmJ,GAAG,oBAAoB,EAAGlJ,CAAC,EAAG,EAAE,UAAU,CAAC,EAAG,EAAE,gBAAgBgJ,GAAI/I,EAAE,CAAC,EAAG,EAAE,gBAAgBgJ,GAAIhJ,EAAE,CAAC,EAAG,EAAE,gBAAgBiJ,GAAIjJ,EAAE,CAAC,EAAG,CAC1P,CAUA,OAAO,cAAc,EAAG,EAAGF,EAAGC,EAAG,CAC/B,OAAOsI,GAAG,WAAWvI,EAAG,CAAC,EAAGwI,GAAG,WAAW,EAAG,CAAC,EAAGD,GAAG,MAAMC,EAAE,EAAE,IAAIvI,CAAC,EAAI,CACzE,CASA,IAAI,EAAG,EAAGD,EAAG,CACX,OAAO,KAAK,EAAE,KAAK,CAAC,EAAG,KAAK,EAAE,KAAK,CAAC,EAAG,KAAK,EAAE,KAAKA,CAAC,EAAG,IACzD,CAUA,wBAAwB,EAAG,EAAGA,EAAGC,EAAG,CAClC,OAAO,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC,EAAG,KAAK,EAAE,KAAK,EAAED,CAAC,CAAC,EAAG,KAAK,EAAE,KAAK,EAAEC,CAAC,CAAC,EAAG,IAClE,CAUA,2BAA2B,EAAG,EAAGD,EAAGC,EAAG,CACrC,OAAO,KAAK,EAAE,oBAAoB,EAAG,CAAC,EAAG,KAAK,EAAE,oBAAoB,EAAGD,CAAC,EAAG,KAAK,EAAE,oBAAoB,EAAGC,CAAC,EAAG,IAC/G,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAE,KAAK,EAAE,CAAC,EAAG,KAAK,EAAE,KAAK,EAAE,CAAC,EAAG,KAAK,EAAE,KAAK,EAAE,CAAC,EAAG,IAC/D,CAMA,SAAU,CACR,OAAOsI,GAAG,WAAW,KAAK,EAAG,KAAK,CAAC,EAAGC,GAAG,WAAW,KAAK,EAAG,KAAK,CAAC,EAAGD,GAAG,MAAMC,EAAE,EAAE,OAAM,EAAK,EAC/F,CAOA,YAAY,EAAG,CACb,OAAO,EAAE,WAAW,KAAK,EAAG,KAAK,CAAC,EAAE,IAAI,KAAK,CAAC,EAAE,eAAe,EAAI,CAAC,CACtE,CAOA,UAAU,EAAG,CACX,OAAOY,GAAG,UAAU,KAAK,EAAG,KAAK,EAAG,KAAK,EAAG,CAAC,CAC/C,CAOA,SAAS,EAAG,CACV,OAAO,EAAE,sBAAsB,KAAK,EAAG,KAAK,EAAG,KAAK,CAAC,CACvD,CASA,aAAa,EAAG,EAAG,CACjB,OAAOA,GAAG,aAAa,EAAG,KAAK,EAAG,KAAK,EAAG,KAAK,EAAG,CAAC,CACrD,CAYA,iBAAiB,EAAG,EAAGpJ,EAAGC,EAAGC,EAAG,CAC9B,OAAOkJ,GAAG,iBAAiB,EAAG,KAAK,EAAG,KAAK,EAAG,KAAK,EAAG,EAAGpJ,EAAGC,EAAGC,CAAC,CAClE,CASA,cAAc,EAAG,CACf,OAAOkJ,GAAG,cAAc,EAAG,KAAK,EAAG,KAAK,EAAG,KAAK,CAAC,CACnD,CAOA,cAAc,EAAG,CACf,OAAOA,GAAG,cAAc,KAAK,EAAG,KAAK,EAAG,KAAK,EAAG,CAAC,CACnD,CAOA,cAAc,EAAG,CACf,OAAO,EAAE,mBAAmB,IAAI,CAClC,CAQA,oBAAoB,EAAG,EAAG,CACxB,MAAMpJ,EAAI,KAAK,EAAGC,EAAI,KAAK,EAAGC,EAAI,KAAK,EACvC,IAAI,EAAG,EACPyI,GAAG,WAAW1I,EAAGD,CAAC,EAAG4I,GAAG,WAAW1I,EAAGF,CAAC,EAAG8I,GAAG,WAAW,EAAG9I,CAAC,EAC5D,MAAM,EAAI2I,GAAG,IAAIG,EAAE,EAAG,EAAIF,GAAG,IAAIE,EAAE,EACnC,GAAI,GAAK,GAAK,GAAK,EACjB,OAAO,EAAE,KAAK9I,CAAC,EACjB+I,GAAG,WAAW,EAAG9I,CAAC,EAClB,MAAM,EAAI0I,GAAG,IAAII,EAAE,EAAG,EAAIH,GAAG,IAAIG,EAAE,EACnC,GAAI,GAAK,GAAK,GAAK,EACjB,OAAO,EAAE,KAAK9I,CAAC,EACjB,MAAM,EAAI,EAAI,EAAI,EAAI,EACtB,GAAI,GAAK,GAAK,GAAK,GAAK,GAAK,EAC3B,OAAO,EAAI,GAAK,EAAI,GAAI,EAAE,KAAKD,CAAC,EAAE,gBAAgB2I,GAAI,CAAC,EACzDK,GAAG,WAAW,EAAG9I,CAAC,EAClB,MAAM0B,EAAI+G,GAAG,IAAIK,EAAE,EAAG,EAAIJ,GAAG,IAAII,EAAE,EACnC,GAAI,GAAK,GAAKpH,GAAK,EACjB,OAAO,EAAE,KAAK1B,CAAC,EACjB,MAAMgC,EAAIN,EAAI,EAAI,EAAI,EACtB,GAAIM,GAAK,GAAK,GAAK,GAAK,GAAK,EAC3B,OAAO,EAAI,GAAK,EAAI,GAAI,EAAE,KAAKlC,CAAC,EAAE,gBAAgB4I,GAAI,CAAC,EACzD,MAAMzG,EAAI,EAAI,EAAIP,EAAI,EACtB,GAAIO,GAAK,GAAK,EAAI,GAAK,GAAKP,EAAI,GAAK,EACnC,OAAOiH,GAAG,WAAW3I,EAAGD,CAAC,EAAG,GAAK,EAAI,IAAM,EAAI,GAAK2B,EAAI,IAAK,EAAE,KAAK3B,CAAC,EAAE,gBAAgB4I,GAAI,CAAC,EAC9F,MAAMzG,EAAI,GAAKD,EAAID,EAAI,GACvB,OAAO,EAAIA,EAAIE,EAAG,EAAI,EAAIA,EAAG,EAAE,KAAKpC,CAAC,EAAE,gBAAgB2I,GAAI,CAAC,EAAE,gBAAgBC,GAAI,CAAC,CACrF,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,EAAE,OAAO,KAAK,CAAC,GAAK,EAAE,EAAE,OAAO,KAAK,CAAC,GAAK,EAAE,EAAE,OAAO,KAAK,CAAC,CACtE,CACF,CACA,MAAMS,GAAK,CACT,UAAW,SACX,aAAc,SACd,KAAM,MACN,WAAY,QACZ,MAAO,SACP,MAAO,SACP,OAAQ,SACR,MAAO,EACP,eAAgB,SAChB,KAAM,IACN,WAAY,QACZ,MAAO,SACP,UAAW,SACX,UAAW,QACX,WAAY,QACZ,UAAW,SACX,MAAO,SACP,eAAgB,QAChB,SAAU,SACV,QAAS,SACT,KAAM,MACN,SAAU,IACV,SAAU,MACV,cAAe,SACf,SAAU,SACV,UAAW,MACX,SAAU,SACV,UAAW,SACX,YAAa,QACb,eAAgB,QAChB,WAAY,SACZ,WAAY,SACZ,QAAS,QACT,WAAY,SACZ,aAAc,QACd,cAAe,QACf,cAAe,QACf,cAAe,QACf,cAAe,MACf,WAAY,QACZ,SAAU,SACV,YAAa,MACb,QAAS,QACT,QAAS,QACT,WAAY,QACZ,UAAW,SACX,YAAa,SACb,YAAa,QACb,QAAS,SACT,UAAW,SACX,WAAY,SACZ,KAAM,SACN,UAAW,SACX,KAAM,QACN,MAAO,MACP,YAAa,SACb,KAAM,QACN,SAAU,SACV,QAAS,SACT,UAAW,SACX,OAAQ,QACR,MAAO,SACP,MAAO,SACP,SAAU,SACV,cAAe,SACf,UAAW,QACX,aAAc,SACd,UAAW,SACX,WAAY,SACZ,UAAW,SACX,qBAAsB,SACtB,UAAW,SACX,WAAY,QACZ,UAAW,SACX,UAAW,SACX,YAAa,SACb,cAAe,QACf,aAAc,QACd,eAAgB,QAChB,eAAgB,QAChB,eAAgB,SAChB,YAAa,SACb,KAAM,MACN,UAAW,QACX,MAAO,SACP,QAAS,SACT,OAAQ,QACR,iBAAkB,QAClB,WAAY,IACZ,aAAc,SACd,aAAc,QACd,eAAgB,QAChB,gBAAiB,QACjB,kBAAmB,MACnB,gBAAiB,QACjB,gBAAiB,SACjB,aAAc,QACd,UAAW,SACX,UAAW,SACX,SAAU,SACV,YAAa,SACb,KAAM,IACN,QAAS,SACT,MAAO,QACP,UAAW,QACX,OAAQ,SACR,UAAW,SACX,OAAQ,SACR,cAAe,SACf,UAAW,SACX,cAAe,SACf,cAAe,SACf,WAAY,SACZ,UAAW,SACX,KAAM,SACN,KAAM,SACN,KAAM,SACN,WAAY,SACZ,OAAQ,QACR,cAAe,QACf,IAAK,SACL,UAAW,SACX,UAAW,QACX,YAAa,QACb,OAAQ,SACR,WAAY,SACZ,SAAU,QACV,SAAU,SACV,OAAQ,SACR,OAAQ,SACR,QAAS,QACT,UAAW,QACX,UAAW,QACX,UAAW,QACX,KAAM,SACN,YAAa,MACb,UAAW,QACX,IAAK,SACL,KAAM,MACN,QAAS,SACT,OAAQ,SACR,UAAW,QACX,OAAQ,SACR,MAAO,SACP,MAAO,SACP,WAAY,SACZ,OAAQ,SACR,YAAa,QACf,EAAGC,GAAK,CAAE,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EAAIC,GAAK,CAAE,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EACrD,SAASC,GAAGjK,EAAG,EAAG,EAAG,CACnB,OAAO,EAAI,IAAM,GAAK,GAAI,EAAI,IAAM,GAAK,GAAI,EAAI,EAAI,EAAIA,GAAK,EAAIA,GAAK,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAI,EAAIA,GAAK,EAAIA,GAAK,GAAK,EAAI,EAAI,GAAKA,CAC7I,CACA,MAAMkK,EAAG,CAYP,YAAY,EAAG,EAAGzJ,EAAG,CACnB,OAAO,KAAK,QAAU,GAAI,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,IAAI,EAAG,EAAGA,CAAC,CAChF,CAUA,IAAI,EAAG,EAAGA,EAAG,CACX,GAAI,IAAM,QAAUA,IAAM,OAAQ,CAChC,MAAMC,EAAI,EACVA,GAAKA,EAAE,QAAU,KAAK,KAAKA,CAAC,EAAI,OAAOA,GAAK,SAAW,KAAK,OAAOA,CAAC,EAAI,OAAOA,GAAK,UAAY,KAAK,SAASA,CAAC,CACjH,MACE,KAAK,OAAO,EAAG,EAAGD,CAAC,EACrB,OAAO,IACT,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,IAC7C,CAQA,OAAO,EAAG,EAAI/B,GAAI,CAChB,OAAO,EAAI,KAAK,MAAM,CAAC,EAAG,KAAK,GAAK,GAAK,GAAK,KAAO,IAAK,KAAK,GAAK,GAAK,EAAI,KAAO,IAAK,KAAK,GAAK,EAAI,KAAO,IAAKiF,GAAG,oBAAoB,KAAM,CAAC,EAAG,IACtJ,CAUA,OAAO,EAAG,EAAGlD,EAAGC,EAAIiD,GAAG,kBAAmB,CACxC,OAAO,KAAK,EAAI,EAAG,KAAK,EAAI,EAAG,KAAK,EAAIlD,EAAGkD,GAAG,oBAAoB,KAAMjD,CAAC,EAAG,IAC9E,CAUA,OAAO,EAAG,EAAGD,EAAGC,EAAIiD,GAAG,kBAAmB,CACxC,GAAI,EAAIxC,GAAG,EAAG,CAAC,EAAG,EAAID,GAAG,EAAG,EAAG,CAAC,EAAGT,EAAIS,GAAGT,EAAG,EAAG,CAAC,EAAG,IAAM,EACxD,KAAK,EAAI,KAAK,EAAI,KAAK,EAAIA,MACxB,CACH,MAAME,EAAIF,GAAK,GAAMA,GAAK,EAAI,GAAKA,EAAI,EAAIA,EAAI,EAAG,EAAI,EAAIA,EAAIE,EAC9D,KAAK,EAAIsJ,GAAG,EAAGtJ,EAAG,EAAI,EAAI,CAAC,EAAG,KAAK,EAAIsJ,GAAG,EAAGtJ,EAAG,CAAC,EAAG,KAAK,EAAIsJ,GAAG,EAAGtJ,EAAG,EAAI,EAAI,CAAC,CACjF,CACA,OAAOgD,GAAG,oBAAoB,KAAMjD,CAAC,EAAG,IAC1C,CAWA,SAAS,EAAG,EAAIhC,GAAI,CAClB,SAAS+B,EAAEE,EAAG,CACZA,IAAM,QAAU,WAAWA,CAAC,EAAI,GAAKN,GAAG,6BAA+B,EAAI,mBAAmB,CAChG,CACA,IAAIK,EACJ,GAAIA,EAAI,qBAAqB,KAAK,CAAC,EAAG,CACpC,IAAIC,EACJ,MAAM,EAAID,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EACvB,OAAQ,EAAC,CACP,IAAK,MACL,IAAK,OACH,GAAIC,EAAI,+DAA+D,KAAK,CAAC,EAC3E,OAAOF,EAAEE,EAAE,CAAC,CAAC,EAAG,KAAK,OACnB,KAAK,IAAI,IAAK,SAASA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,IACpC,KAAK,IAAI,IAAK,SAASA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,IACpC,KAAK,IAAI,IAAK,SAASA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,IACpC,CACd,EACU,GAAIA,EAAI,qEAAqE,KAAK,CAAC,EACjF,OAAOF,EAAEE,EAAE,CAAC,CAAC,EAAG,KAAK,OACnB,KAAK,IAAI,IAAK,SAASA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,IACpC,KAAK,IAAI,IAAK,SAASA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,IACpC,KAAK,IAAI,IAAK,SAASA,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,IACpC,CACd,EACU,MACF,IAAK,MACL,IAAK,OACH,GAAIA,EAAI,qFAAqF,KAAK,CAAC,EACjG,OAAOF,EAAEE,EAAE,CAAC,CAAC,EAAG,KAAK,OACnB,WAAWA,EAAE,CAAC,CAAC,EAAI,IACnB,WAAWA,EAAE,CAAC,CAAC,EAAI,IACnB,WAAWA,EAAE,CAAC,CAAC,EAAI,IACnB,CACd,EACU,MACF,QACEN,GAAG,8BAAgC,CAAC,CAC9C,CACI,SAAWK,EAAI,oBAAoB,KAAK,CAAC,EAAG,CAC1C,MAAMC,EAAID,EAAE,CAAC,EAAG,EAAIC,EAAE,OACtB,GAAI,IAAM,EACR,OAAO,KAAK,OACV,SAASA,EAAE,OAAO,CAAC,EAAG,EAAE,EAAI,GAC5B,SAASA,EAAE,OAAO,CAAC,EAAG,EAAE,EAAI,GAC5B,SAASA,EAAE,OAAO,CAAC,EAAG,EAAE,EAAI,GAC5B,CACV,EACM,GAAI,IAAM,EACR,OAAO,KAAK,OAAO,SAASA,EAAG,EAAE,EAAG,CAAC,EACvCN,GAAG,4BAA8B,CAAC,CACpC,SAAW,GAAK,EAAE,OAAS,EACzB,OAAO,KAAK,aAAa,EAAG,CAAC,EAC/B,OAAO,IACT,CAcA,aAAa,EAAG,EAAI3B,GAAI,CACtB,MAAM+B,EAAIqJ,GAAG,EAAE,YAAW,CAAE,EAC5B,OAAOrJ,IAAM,OAAS,KAAK,OAAOA,EAAG,CAAC,EAAIJ,GAAG,wBAA0B,CAAC,EAAG,IAC7E,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,YAAY,KAAK,EAAG,KAAK,EAAG,KAAK,CAAC,CACpD,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAG,IACnD,CAQA,iBAAiB,EAAG,CAClB,OAAO,KAAK,EAAIoD,GAAG,EAAE,CAAC,EAAG,KAAK,EAAIA,GAAG,EAAE,CAAC,EAAG,KAAK,EAAIA,GAAG,EAAE,CAAC,EAAG,IAC/D,CAQA,iBAAiB,EAAG,CAClB,OAAO,KAAK,EAAIC,GAAG,EAAE,CAAC,EAAG,KAAK,EAAIA,GAAG,EAAE,CAAC,EAAG,KAAK,EAAIA,GAAG,EAAE,CAAC,EAAG,IAC/D,CAMA,qBAAsB,CACpB,OAAO,KAAK,iBAAiB,IAAI,EAAG,IACtC,CAMA,qBAAsB,CACpB,OAAO,KAAK,iBAAiB,IAAI,EAAG,IACtC,CAOA,OAAO,EAAIhF,GAAI,CACb,OAAOiF,GAAG,oBAAoBwG,GAAG,KAAK,IAAI,EAAG,CAAC,EAAG,KAAK,MAAMjJ,GAAGiJ,GAAG,EAAI,IAAK,EAAG,GAAG,CAAC,EAAI,MAAQ,KAAK,MAAMjJ,GAAGiJ,GAAG,EAAI,IAAK,EAAG,GAAG,CAAC,EAAI,IAAM,KAAK,MAAMjJ,GAAGiJ,GAAG,EAAI,IAAK,EAAG,GAAG,CAAC,CAC5K,CAOA,aAAa,EAAIzL,GAAI,CACnB,OAAQ,SAAW,KAAK,OAAO,CAAC,EAAE,SAAS,EAAE,GAAG,MAAM,EAAE,CAC1D,CASA,OAAO,EAAG,EAAIiF,GAAG,kBAAmB,CAClCA,GAAG,oBAAoBwG,GAAG,KAAK,IAAI,EAAG,CAAC,EACvC,MAAM1J,EAAI0J,GAAG,EAAGzJ,EAAIyJ,GAAG,EAAGxJ,EAAIwJ,GAAG,EAAG,EAAI,KAAK,IAAI1J,EAAGC,EAAGC,CAAC,EAAG,EAAI,KAAK,IAAIF,EAAGC,EAAGC,CAAC,EAC/E,IAAI,EAAG,EACP,MAAM,GAAK,EAAI,GAAK,EACpB,GAAI,IAAM,EACR,EAAI,EAAG,EAAI,MACR,CACH,MAAM,EAAI,EAAI,EACd,OAAQ,EAAI,GAAK,GAAM,GAAK,EAAI,GAAK,GAAK,EAAI,EAAI,GAAI,EAAC,CACrD,KAAKF,EACH,GAAKC,EAAIC,GAAK,GAAKD,EAAIC,EAAI,EAAI,GAC/B,MACF,KAAKD,EACH,GAAKC,EAAIF,GAAK,EAAI,EAClB,MACF,KAAKE,EACH,GAAKF,EAAIC,GAAK,EAAI,EAClB,KACV,CACM,GAAK,CACP,CACA,OAAO,EAAE,EAAI,EAAG,EAAE,EAAI,EAAG,EAAE,EAAI,EAAG,CACpC,CAQA,OAAO,EAAG,EAAIiD,GAAG,kBAAmB,CAClC,OAAOA,GAAG,oBAAoBwG,GAAG,KAAK,IAAI,EAAG,CAAC,EAAG,EAAE,EAAIA,GAAG,EAAG,EAAE,EAAIA,GAAG,EAAG,EAAE,EAAIA,GAAG,EAAG,CACvF,CAOA,SAAS,EAAIzL,GAAI,CACfiF,GAAG,oBAAoBwG,GAAG,KAAK,IAAI,EAAG,CAAC,EACvC,MAAM,EAAIA,GAAG,EAAG1J,EAAI0J,GAAG,EAAGzJ,EAAIyJ,GAAG,EACjC,OAAO,IAAMzL,GAAK,SAAS,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC,IAAI+B,EAAE,QAAQ,CAAC,CAAC,IAAIC,EAAE,QAAQ,CAAC,CAAC,IAAM,OAAO,KAAK,MAAM,EAAI,GAAG,CAAC,IAAI,KAAK,MAAMD,EAAI,GAAG,CAAC,IAAI,KAAK,MAAMC,EAAI,GAAG,CAAC,GAC5J,CAWA,UAAU,EAAG,EAAGD,EAAG,CACjB,OAAO,KAAK,OAAOsJ,EAAE,EAAG,KAAK,OAAOA,GAAG,EAAI,EAAGA,GAAG,EAAI,EAAGA,GAAG,EAAItJ,CAAC,CAClE,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACtD,CAQA,UAAU,EAAG,EAAG,CACd,OAAO,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAI,EAAE,EAAG,IACrE,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,IAChD,CAOA,IAAI,EAAG,CACL,OAAO,KAAK,EAAI,KAAK,IAAI,EAAG,KAAK,EAAI,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,EAAG,KAAK,EAAI,EAAE,CAAC,EAAG,KAAK,EAAI,KAAK,IAAI,EAAG,KAAK,EAAI,EAAE,CAAC,EAAG,IACrH,CAOA,SAAS,EAAG,CACV,OAAO,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,KAAK,GAAK,EAAE,EAAG,IACtD,CAOA,eAAe,EAAG,CAChB,OAAO,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,KAAK,GAAK,EAAG,IAChD,CAUA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,KAAK,IAAM,EAAE,EAAI,KAAK,GAAK,EAAG,IACnG,CAWA,WAAW,EAAG,EAAGA,EAAG,CAClB,OAAO,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,KAAK,EAAI,EAAE,GAAK,EAAE,EAAI,EAAE,GAAKA,EAAG,IACzG,CAYA,QAAQ,EAAG,EAAG,CACZ,KAAK,OAAOsJ,EAAE,EAAG,EAAE,OAAOC,EAAE,EAC5B,MAAMvJ,EAAIa,GAAGyI,GAAG,EAAGC,GAAG,EAAG,CAAC,EAAGtJ,EAAIY,GAAGyI,GAAG,EAAGC,GAAG,EAAG,CAAC,EAAGrJ,EAAIW,GAAGyI,GAAG,EAAGC,GAAG,EAAG,CAAC,EACxE,OAAO,KAAK,OAAOvJ,EAAGC,EAAGC,CAAC,EAAG,IAC/B,CAOA,eAAe,EAAG,CAChB,OAAO,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAG,KAAK,EAAI,EAAE,EAAG,IACnD,CAOA,aAAa,EAAG,CACd,MAAM,EAAI,KAAK,EAAGF,EAAI,KAAK,EAAGC,EAAI,KAAK,EAAGC,EAAI,EAAE,SAChD,OAAO,KAAK,EAAIA,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,CAAC,EAAID,EAAG,KAAK,EAAIC,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,CAAC,EAAID,EAAG,KAAK,EAAIC,EAAE,CAAC,EAAI,EAAIA,EAAE,CAAC,EAAIF,EAAIE,EAAE,CAAC,EAAID,EAAG,IACpI,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,IAAM,KAAK,GAAK,EAAE,IAAM,KAAK,GAAK,EAAE,IAAM,KAAK,CAC1D,CAQA,UAAU,EAAG,EAAI,EAAG,CAClB,OAAO,KAAK,EAAI,EAAE,CAAC,EAAG,KAAK,EAAI,EAAE,EAAI,CAAC,EAAG,KAAK,EAAI,EAAE,EAAI,CAAC,EAAG,IAC9D,CASA,QAAQ,EAAI,GAAI,EAAI,EAAG,CACrB,OAAO,EAAE,CAAC,EAAI,KAAK,EAAG,EAAE,EAAI,CAAC,EAAI,KAAK,EAAG,EAAE,EAAI,CAAC,EAAI,KAAK,EAAG,CAC9D,CAQA,oBAAoB,EAAG,EAAG,CACxB,OAAO,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,KAAK,EAAI,EAAE,KAAK,CAAC,EAAG,IACrE,CAOA,QAAS,CACP,OAAO,KAAK,OAAM,CACpB,CACA,EAAE,OAAO,QAAQ,GAAI,CACnB,MAAM,KAAK,EAAG,MAAM,KAAK,EAAG,MAAM,KAAK,CACzC,CACF,CACA,MAAMyJ,GAAqB,IAAID,GAC/BA,GAAG,MAAQJ,GACX,IAAIM,GAAK,EACT,MAAMC,WAAWzJ,EAAG,CAIlB,aAAc,CACZ,MAAK,EAAI,KAAK,WAAa,GAAI,OAAO,eAAe,KAAM,KAAM,CAAE,MAAOwJ,IAAI,CAAE,EAAG,KAAK,KAAOnJ,GAAE,EAAI,KAAK,KAAO,GAAI,KAAK,KAAO,WAAY,KAAK,SAAWzK,GAAI,KAAK,KAAOJ,GAAI,KAAK,aAAe,GAAI,KAAK,QAAU,EAAG,KAAK,YAAc,GAAI,KAAK,UAAY,GAAI,KAAK,SAAWkB,GAAI,KAAK,SAAWC,GAAI,KAAK,cAAgBV,GAAI,KAAK,cAAgB,KAAM,KAAK,cAAgB,KAAM,KAAK,mBAAqB,KAAM,KAAK,WAAa,IAAIqT,GAAG,EAAG,EAAG,CAAC,EAAG,KAAK,WAAa,EAAG,KAAK,UAAY9R,GAAI,KAAK,UAAY,GAAI,KAAK,WAAa,GAAI,KAAK,iBAAmB,IAAK,KAAK,YAAc8G,GAAI,KAAK,WAAa,EAAG,KAAK,gBAAkB,IAAK,KAAK,YAAcJ,GAAI,KAAK,aAAeA,GAAI,KAAK,aAAeA,GAAI,KAAK,aAAe,GAAI,KAAK,eAAiB,KAAM,KAAK,iBAAmB,GAAI,KAAK,YAAc,GAAI,KAAK,WAAa,KAAM,KAAK,WAAa,GAAI,KAAK,UAAY,KAAM,KAAK,cAAgB,GAAI,KAAK,oBAAsB,EAAG,KAAK,mBAAqB,EAAG,KAAK,UAAY,GAAI,KAAK,gBAAkB,GAAI,KAAK,mBAAqB,GAAI,KAAK,gBAAkB,GAAI,KAAK,cAAgB,GAAI,KAAK,QAAU,GAAI,KAAK,WAAa,GAAI,KAAK,SAAW,CAAA,EAAI,KAAK,QAAU,EAAG,KAAK,WAAa,CACvqC,CASA,IAAI,WAAY,CACd,OAAO,KAAK,UACd,CACA,IAAI,UAAU,EAAG,CACf,KAAK,WAAa,GAAK,EAAI,GAAK,KAAK,UAAW,KAAK,WAAa,CACpE,CAaA,gBAAiB,CACjB,CAaA,iBAAkB,CAClB,CAUA,uBAAwB,CACtB,OAAO,KAAK,gBAAgB,SAAQ,CACtC,CAQA,UAAU,EAAG,CACX,GAAI,IAAM,OACR,UAAW,KAAK,EAAG,CACjB,MAAM2B,EAAI,EAAE,CAAC,EACb,GAAIA,IAAM,OAAQ,CAChBJ,GAAG,wBAAwB,CAAC,2BAA2B,EACvD,QACF,CACA,MAAMK,EAAI,KAAK,CAAC,EAChB,GAAIA,IAAM,OAAQ,CAChBL,GAAG,cAAc,CAAC,gCAAgC,KAAK,IAAI,GAAG,EAC9D,QACF,CACAK,GAAKA,EAAE,QAAUA,EAAE,IAAID,CAAC,EAAIC,GAAKA,EAAE,WAAaD,GAAKA,EAAE,UAAYC,EAAE,KAAKD,CAAC,EAAI,KAAK,CAAC,EAAIA,CAC3F,CACJ,CAQA,OAAO,EAAG,CACR,MAAM,EAAI,IAAM,QAAU,OAAO,GAAK,SACtC,IAAM,EAAI,CACR,SAAU,CAAA,EACV,OAAQ,CAAA,CACd,GACI,MAAMA,EAAI,CACR,SAAU,CACR,QAAS,IACT,KAAM,WACN,UAAW,iBACnB,CACA,EACIA,EAAE,KAAO,KAAK,KAAMA,EAAE,KAAO,KAAK,KAAM,KAAK,OAAS,KAAOA,EAAE,KAAO,KAAK,MAAO,KAAK,OAAS,KAAK,MAAM,UAAYA,EAAE,MAAQ,KAAK,MAAM,OAAM,GAAK,KAAK,YAAc,SAAWA,EAAE,UAAY,KAAK,WAAY,KAAK,YAAc,SAAWA,EAAE,UAAY,KAAK,WAAY,KAAK,QAAU,SAAWA,EAAE,MAAQ,KAAK,OAAQ,KAAK,YAAc,KAAK,WAAW,UAAYA,EAAE,WAAa,KAAK,WAAW,OAAM,GAAK,KAAK,iBAAmB,SAAWA,EAAE,eAAiB,KAAK,gBAAiB,KAAK,UAAY,KAAK,SAAS,UAAYA,EAAE,SAAW,KAAK,SAAS,OAAM,GAAK,KAAK,oBAAsB,QAAU,KAAK,oBAAsB,IAAMA,EAAE,kBAAoB,KAAK,mBAAoB,KAAK,UAAY,KAAK,SAAS,UAAYA,EAAE,SAAW,KAAK,SAAS,OAAM,GAAK,KAAK,oBAAsB,SAAWA,EAAE,kBAAoB,KAAK,mBAAoB,KAAK,eAAiB,KAAK,cAAc,UAAYA,EAAE,cAAgB,KAAK,cAAc,OAAM,GAAK,KAAK,YAAc,SAAWA,EAAE,UAAY,KAAK,WAAY,KAAK,YAAc,SAAWA,EAAE,UAAY,KAAK,WAAY,KAAK,qBAAuB,SAAWA,EAAE,mBAAqB,KAAK,oBAAqB,KAAK,cAAgB,KAAK,aAAa,YAAcA,EAAE,aAAe,KAAK,aAAa,OAAO,CAAC,EAAE,MAAO,KAAK,uBAAyB,KAAK,sBAAsB,YAAcA,EAAE,sBAAwB,KAAK,sBAAsB,OAAO,CAAC,EAAE,MAAO,KAAK,oBAAsB,KAAK,mBAAmB,YAAcA,EAAE,mBAAqB,KAAK,mBAAmB,OAAO,CAAC,EAAE,KAAMA,EAAE,qBAAuB,KAAK,qBAAqB,QAAO,GAAK,KAAK,eAAiB,KAAK,cAAc,YAAcA,EAAE,cAAgB,KAAK,cAAc,OAAO,CAAC,EAAE,MAAO,KAAK,mBAAqB,KAAK,kBAAkB,YAAcA,EAAE,kBAAoB,KAAK,kBAAkB,OAAO,CAAC,EAAE,MAAO,KAAK,aAAe,SAAWA,EAAE,WAAa,KAAK,YAAa,KAAK,cAAgB,SAAWA,EAAE,YAAc,KAAK,aAAc,KAAK,iBAAmB,SAAWA,EAAE,eAAiB,KAAK,gBAAiB,KAAK,4BAA8B,SAAWA,EAAE,0BAA4B,KAAK,2BAA4B,KAAK,gBAAkB,KAAK,eAAe,YAAcA,EAAE,eAAiB,KAAK,eAAe,OAAO,CAAC,EAAE,MAAO,KAAK,yBAA2B,KAAK,wBAAwB,YAAcA,EAAE,wBAA0B,KAAK,wBAAwB,OAAO,CAAC,EAAE,MAAO,KAAK,aAAe,SAAWA,EAAE,WAAa,KAAK,YAAa,KAAK,qBAAuB,SAAWA,EAAE,mBAAqB,KAAK,oBAAqB,KAAK,eAAiB,KAAK,cAAc,YAAcA,EAAE,cAAgB,KAAK,cAAc,OAAO,CAAC,EAAE,MAAO,KAAK,KAAO,KAAK,IAAI,YAAcA,EAAE,IAAM,KAAK,IAAI,OAAO,CAAC,EAAE,MAAO,KAAK,QAAU,KAAK,OAAO,YAAcA,EAAE,OAAS,KAAK,OAAO,OAAO,CAAC,EAAE,MAAO,KAAK,UAAY,KAAK,SAAS,YAAcA,EAAE,SAAW,KAAK,SAAS,OAAO,CAAC,EAAE,MAAO,KAAK,UAAY,KAAK,SAAS,YAAcA,EAAE,SAAW,KAAK,SAAS,OAAO,CAAC,EAAE,KAAMA,EAAE,kBAAoB,KAAK,mBAAoB,KAAK,OAAS,KAAK,MAAM,YAAcA,EAAE,MAAQ,KAAK,MAAM,OAAO,CAAC,EAAE,KAAMA,EAAE,eAAiB,KAAK,gBAAiB,KAAK,SAAW,KAAK,QAAQ,YAAcA,EAAE,QAAU,KAAK,QAAQ,OAAO,CAAC,EAAE,KAAMA,EAAE,UAAY,KAAK,WAAY,KAAK,WAAa,KAAK,UAAU,YAAcA,EAAE,UAAY,KAAK,UAAU,OAAO,CAAC,EAAE,KAAMA,EAAE,cAAgB,KAAK,cAAeA,EAAE,YAAc,KAAK,YAAY,QAAO,GAAK,KAAK,iBAAmB,KAAK,gBAAgB,YAAcA,EAAE,gBAAkB,KAAK,gBAAgB,OAAO,CAAC,EAAE,KAAMA,EAAE,kBAAoB,KAAK,kBAAmBA,EAAE,iBAAmB,KAAK,kBAAmB,KAAK,cAAgB,KAAK,aAAa,YAAcA,EAAE,aAAe,KAAK,aAAa,OAAO,CAAC,EAAE,MAAO,KAAK,cAAgB,KAAK,aAAa,YAAcA,EAAE,aAAe,KAAK,aAAa,OAAO,CAAC,EAAE,MAAO,KAAK,aAAe,KAAK,YAAY,YAAcA,EAAE,YAAc,KAAK,YAAY,OAAO,CAAC,EAAE,MAAO,KAAK,aAAe,KAAK,YAAY,YAAcA,EAAE,YAAc,KAAK,YAAY,OAAO,CAAC,EAAE,MAAO,KAAK,sBAAwB,KAAK,qBAAqB,YAAcA,EAAE,qBAAuB,KAAK,qBAAqB,OAAO,CAAC,EAAE,MAAO,KAAK,kBAAoB,KAAK,iBAAiB,YAAcA,EAAE,iBAAmB,KAAK,iBAAiB,OAAO,CAAC,EAAE,MAAO,KAAK,QAAU,KAAK,OAAO,YAAcA,EAAE,OAAS,KAAK,OAAO,OAAO,CAAC,EAAE,KAAM,KAAK,UAAY,SAAWA,EAAE,QAAU,KAAK,UAAW,KAAK,iBAAmB,SAAWA,EAAE,eAAiB,KAAK,eAAe,QAAO,GAAK,KAAK,kBAAoB,SAAWA,EAAE,gBAAkB,KAAK,iBAAkB,KAAK,eAAiB,SAAWA,EAAE,aAAe,KAAK,cAAe,KAAK,kBAAoB,SAAWA,EAAE,gBAAkB,KAAK,iBAAkB,KAAK,aAAe,KAAK,YAAY,YAAcA,EAAE,YAAc,KAAK,YAAY,OAAO,CAAC,EAAE,MAAO,KAAK,eAAiB,SAAWA,EAAE,aAAe,KAAK,cAAe,KAAK,iBAAmB,KAAK,gBAAgB,YAAcA,EAAE,gBAAkB,KAAK,gBAAgB,OAAO,CAAC,EAAE,MAAO,KAAK,YAAc,SAAWA,EAAE,UAAY,KAAK,WAAY,KAAK,cAAgB,KAAK,aAAa,YAAcA,EAAE,aAAe,KAAK,aAAa,OAAO,CAAC,EAAE,MAAO,KAAK,sBAAwB,QAAU,KAAK,sBAAwB,MAAUA,EAAE,oBAAsB,KAAK,qBAAsB,KAAK,mBAAqB,SAAWA,EAAE,iBAAmB,KAAK,iBAAiB,OAAM,GAAK,KAAK,OAAS,SAAWA,EAAE,KAAO,KAAK,MAAO,KAAK,aAAe,OAASA,EAAE,WAAa,KAAK,YAAa,KAAK,kBAAoB,SAAWA,EAAE,gBAAkB,KAAK,iBAAkB,KAAK,WAAajK,KAAOiK,EAAE,SAAW,KAAK,UAAW,KAAK,OAASrK,KAAOqK,EAAE,KAAO,KAAK,MAAO,KAAK,eAAiB,KAAOA,EAAE,aAAe,IAAK,KAAK,QAAU,IAAMA,EAAE,QAAU,KAAK,SAAU,KAAK,cAAgB,KAAOA,EAAE,YAAc,IAAK,KAAK,WAAanJ,KAAOmJ,EAAE,SAAW,KAAK,UAAW,KAAK,WAAalJ,KAAOkJ,EAAE,SAAW,KAAK,UAAW,KAAK,gBAAkB5J,KAAO4J,EAAE,cAAgB,KAAK,eAAgB,KAAK,gBAAkB,OAASA,EAAE,cAAgB,KAAK,eAAgB,KAAK,gBAAkB,OAASA,EAAE,cAAgB,KAAK,eAAgB,KAAK,qBAAuB,OAASA,EAAE,mBAAqB,KAAK,oBAAqB,KAAK,YAAc,KAAK,WAAW,UAAYA,EAAE,WAAa,KAAK,WAAW,OAAM,GAAK,KAAK,aAAe,IAAMA,EAAE,WAAa,KAAK,YAAa,KAAK,YAAcrI,KAAOqI,EAAE,UAAY,KAAK,WAAY,KAAK,YAAc,KAAOA,EAAE,UAAY,KAAK,WAAY,KAAK,aAAe,KAAOA,EAAE,WAAa,KAAK,YAAa,KAAK,aAAe,KAAOA,EAAE,WAAa,KAAK,YAAa,KAAK,mBAAqB,MAAQA,EAAE,iBAAmB,KAAK,kBAAmB,KAAK,cAAgBvB,KAAOuB,EAAE,YAAc,KAAK,aAAc,KAAK,aAAe,IAAMA,EAAE,WAAa,KAAK,YAAa,KAAK,kBAAoB,MAAQA,EAAE,gBAAkB,KAAK,iBAAkB,KAAK,cAAgB3B,KAAO2B,EAAE,YAAc,KAAK,aAAc,KAAK,eAAiB3B,KAAO2B,EAAE,aAAe,KAAK,cAAe,KAAK,eAAiB3B,KAAO2B,EAAE,aAAe,KAAK,cAAe,KAAK,eAAiB,KAAOA,EAAE,aAAe,KAAK,cAAe,KAAK,WAAa,QAAU,KAAK,WAAa,IAAMA,EAAE,SAAW,KAAK,UAAW,KAAK,gBAAkB,KAAOA,EAAE,cAAgB,IAAK,KAAK,sBAAwB,IAAMA,EAAE,oBAAsB,KAAK,qBAAsB,KAAK,qBAAuB,IAAMA,EAAE,mBAAqB,KAAK,oBAAqB,KAAK,YAAc,QAAU,KAAK,YAAc,IAAMA,EAAE,UAAY,KAAK,WAAY,KAAK,WAAa,SAAWA,EAAE,SAAW,KAAK,UAAW,KAAK,UAAY,SAAWA,EAAE,QAAU,KAAK,SAAU,KAAK,QAAU,SAAWA,EAAE,MAAQ,KAAK,OAAQ,KAAK,YAAc,KAAOA,EAAE,UAAY,IAAK,KAAK,UAAY,IAAMA,EAAE,UAAY,KAAK,WAAY,KAAK,YAAc,KAAOA,EAAE,UAAY,IAAK,KAAK,kBAAoB,KAAOA,EAAE,gBAAkB,IAAK,KAAK,qBAAuB,KAAOA,EAAE,mBAAqB,IAAK,KAAK,kBAAoB,KAAOA,EAAE,gBAAkB,IAAK,KAAK,YAAc,KAAOA,EAAE,UAAY,IAAK,KAAK,mBAAqB,IAAMA,EAAE,mBAAqB,KAAK,oBAAqB,KAAK,mBAAqB,UAAYA,EAAE,iBAAmB,KAAK,kBAAmB,KAAK,oBAAsB,UAAYA,EAAE,kBAAoB,KAAK,mBAAoB,KAAK,cAAgB,KAAOA,EAAE,YAAc,IAAK,KAAK,UAAY,KAAOA,EAAE,QAAU,IAAK,KAAK,aAAe,KAAOA,EAAE,WAAa,IAAK,KAAK,MAAQ,KAAOA,EAAE,IAAM,IAAK,OAAO,KAAK,KAAK,QAAQ,EAAE,OAAS,IAAMA,EAAE,SAAW,KAAK,UAC95Q,SAASC,EAAEC,EAAG,CACZ,MAAM,EAAI,CAAA,EACV,UAAW,KAAKA,EAAG,CACjB,MAAM,EAAIA,EAAE,CAAC,EACb,OAAO,EAAE,SAAU,EAAE,KAAK,CAAC,CAC7B,CACA,OAAO,CACT,CACA,GAAI,EAAG,CACL,MAAMA,EAAID,EAAE,EAAE,QAAQ,EAAG,EAAIA,EAAE,EAAE,MAAM,EACvCC,EAAE,OAAS,IAAMF,EAAE,SAAWE,GAAI,EAAE,OAAS,IAAMF,EAAE,OAAS,EAChE,CACA,OAAOA,CACT,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CAOA,KAAK,EAAG,CACN,KAAK,KAAO,EAAE,KAAM,KAAK,SAAW,EAAE,SAAU,KAAK,KAAO,EAAE,KAAM,KAAK,aAAe,EAAE,aAAc,KAAK,QAAU,EAAE,QAAS,KAAK,YAAc,EAAE,YAAa,KAAK,SAAW,EAAE,SAAU,KAAK,SAAW,EAAE,SAAU,KAAK,cAAgB,EAAE,cAAe,KAAK,cAAgB,EAAE,cAAe,KAAK,cAAgB,EAAE,cAAe,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,WAAW,KAAK,EAAE,UAAU,EAAG,KAAK,WAAa,EAAE,WAAY,KAAK,UAAY,EAAE,UAAW,KAAK,UAAY,EAAE,UAAW,KAAK,WAAa,EAAE,WAAY,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,YAAc,EAAE,YAAa,KAAK,WAAa,EAAE,WAAY,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,YAAc,EAAE,YAAa,KAAK,aAAe,EAAE,aAAc,KAAK,aAAe,EAAE,aAAc,KAAK,aAAe,EAAE,aACtzB,MAAM,EAAI,EAAE,eACZ,IAAIA,EAAI,KACR,GAAI,IAAM,KAAM,CACd,MAAMC,EAAI,EAAE,OACZD,EAAI,IAAI,MAAMC,CAAC,EACf,QAASC,EAAI,EAAGA,IAAMD,EAAG,EAAEC,EACzBF,EAAEE,CAAC,EAAI,EAAEA,CAAC,EAAE,MAAK,CACrB,CACA,OAAO,KAAK,eAAiBF,EAAG,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,YAAc,EAAE,YAAa,KAAK,WAAa,EAAE,WAAY,KAAK,WAAa,EAAE,WAAY,KAAK,UAAY,EAAE,UAAW,KAAK,cAAgB,EAAE,cAAe,KAAK,oBAAsB,EAAE,oBAAqB,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,UAAY,EAAE,UAAW,KAAK,UAAY,EAAE,UAAW,KAAK,UAAY,EAAE,UAAW,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,QAAU,EAAE,QAAS,KAAK,WAAa,EAAE,WAAY,KAAK,SAAW,KAAK,MAAM,KAAK,UAAU,EAAE,QAAQ,CAAC,EAAG,IACtqB,CAOA,SAAU,CACR,KAAK,cAAc,CAAE,KAAM,SAAS,CAAE,CACxC,CASA,IAAI,YAAY,EAAG,CACjB,IAAM,IAAM,KAAK,SACnB,CACF,CACA,MAAM6J,WAAWD,EAAG,CAUlB,YAAY,EAAG,CACb,MAAK,EAAI,KAAK,oBAAsB,GAAI,KAAK,KAAO,oBAAqB,KAAK,MAAQ,IAAIH,GAAG,QAAQ,EAAG,KAAK,IAAM,KAAM,KAAK,SAAW,KAAM,KAAK,kBAAoB,EAAG,KAAK,MAAQ,KAAM,KAAK,eAAiB,EAAG,KAAK,YAAc,KAAM,KAAK,SAAW,KAAM,KAAK,OAAS,KAAM,KAAK,eAAiB,IAAIrC,GAAM,KAAK,QAAUpP,GAAI,KAAK,aAAe,EAAG,KAAK,gBAAkB,IAAM,KAAK,UAAY,GAAI,KAAK,mBAAqB,EAAG,KAAK,iBAAmB,QAAS,KAAK,kBAAoB,QAAS,KAAK,IAAM,GAAI,KAAK,UAAU,CAAC,CACvhB,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,MAAM,KAAK,EAAE,KAAK,EAAG,KAAK,IAAM,EAAE,IAAK,KAAK,SAAW,EAAE,SAAU,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,MAAQ,EAAE,MAAO,KAAK,eAAiB,EAAE,eAAgB,KAAK,YAAc,EAAE,YAAa,KAAK,SAAW,EAAE,SAAU,KAAK,OAAS,EAAE,OAAQ,KAAK,eAAe,KAAK,EAAE,cAAc,EAAG,KAAK,QAAU,EAAE,QAAS,KAAK,aAAe,EAAE,aAAc,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,UAAY,EAAE,UAAW,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,IAAM,EAAE,IAAK,IAChnB,CACF,CACA,MAAM8R,GAAqBC,GAAE,EAC7B,SAASA,IAAK,CACZ,MAAMxK,EAAI,IAAI,YAAY,CAAC,EAAG,EAAI,IAAI,aAAaA,CAAC,EAAG,EAAI,IAAI,YAAYA,CAAC,EAAGS,EAAI,IAAI,YAAY,GAAG,EAAGC,EAAI,IAAI,YAAY,GAAG,EAChI,QAAS,EAAI,EAAG,EAAI,IAAK,EAAE,EAAG,CAC5B,MAAM,EAAI,EAAI,IACd,EAAI,KAAOD,EAAE,CAAC,EAAI,EAAGA,EAAE,EAAI,GAAG,EAAI,MAAOC,EAAE,CAAC,EAAI,GAAIA,EAAE,EAAI,GAAG,EAAI,IAAM,EAAI,KAAOD,EAAE,CAAC,EAAI,MAAQ,CAAC,EAAI,GAAIA,EAAE,EAAI,GAAG,EAAI,MAAQ,CAAC,EAAI,GAAK,MAAOC,EAAE,CAAC,EAAI,CAAC,EAAI,EAAGA,EAAE,EAAI,GAAG,EAAI,CAAC,EAAI,GAAK,GAAK,IAAMD,EAAE,CAAC,EAAI,EAAI,IAAM,GAAIA,EAAE,EAAI,GAAG,EAAI,EAAI,IAAM,GAAK,MAAOC,EAAE,CAAC,EAAI,GAAIA,EAAE,EAAI,GAAG,EAAI,IAAM,EAAI,KAAOD,EAAE,CAAC,EAAI,MAAOA,EAAE,EAAI,GAAG,EAAI,MAAOC,EAAE,CAAC,EAAI,GAAIA,EAAE,EAAI,GAAG,EAAI,KAAOD,EAAE,CAAC,EAAI,MAAOA,EAAE,EAAI,GAAG,EAAI,MAAOC,EAAE,CAAC,EAAI,GAAIA,EAAE,EAAI,GAAG,EAAI,GAC/Z,CACA,MAAMC,EAAI,IAAI,YAAY,IAAI,EAAG,EAAI,IAAI,YAAY,EAAE,EAAG,EAAI,IAAI,YAAY,EAAE,EAChF,QAAS,EAAI,EAAG,EAAI,KAAM,EAAE,EAAG,CAC7B,IAAI,EAAI,GAAK,GAAI,EAAI,EACrB,MAAQ,EAAI,WAAa,GACvB,IAAM,EAAG,GAAK,QAChB,GAAK,SAAU,GAAK,UAAWA,EAAE,CAAC,EAAI,EAAI,CAC5C,CACA,QAAS,EAAI,KAAM,EAAI,KAAM,EAAE,EAC7BA,EAAE,CAAC,EAAI,WAAa,EAAI,MAAQ,IAClC,QAAS,EAAI,EAAG,EAAI,GAAI,EAAE,EACxB,EAAE,CAAC,EAAI,GAAK,GACd,EAAE,EAAE,EAAI,WAAY,EAAE,EAAE,EAAI,WAC5B,QAAS,EAAI,GAAI,EAAI,GAAI,EAAE,EACzB,EAAE,CAAC,EAAI,YAAc,EAAI,IAAM,IACjC,EAAE,EAAE,EAAI,WACR,QAAS,EAAI,EAAG,EAAI,GAAI,EAAE,EACxB,IAAM,KAAO,EAAE,CAAC,EAAI,MACtB,MAAO,CACL,UAAW,EACX,WAAY,EACZ,UAAWF,EACX,WAAYC,EACZ,cAAeC,EACf,cAAe,EACf,YAAa,CACjB,CACA,CACA,SAAS8J,GAAGzK,EAAG,CACb,KAAK,IAAIA,CAAC,EAAI,OAASK,GAAG,8CAA8C,EAAGL,EAAIkB,GAAGlB,EAAG,OAAQ,KAAK,EAAGuK,GAAG,UAAU,CAAC,EAAIvK,EACvH,MAAM,EAAIuK,GAAG,WAAW,CAAC,EAAG,EAAI,GAAK,GAAK,IAC1C,OAAOA,GAAG,UAAU,CAAC,IAAM,EAAI,UAAYA,GAAG,WAAW,CAAC,EAC5D,CACA,SAASG,GAAG1K,EAAG,CACb,MAAM,EAAIA,GAAK,GACf,OAAOuK,GAAG,WAAW,CAAC,EAAIA,GAAG,cAAcA,GAAG,YAAY,CAAC,GAAKvK,EAAI,KAAK,EAAIuK,GAAG,cAAc,CAAC,EAAGA,GAAG,UAAU,CAAC,CAClH,CACA,MAAMI,EAAG,CAQP,OAAO,YAAY,EAAG,CACpB,OAAOF,GAAG,CAAC,CACb,CAQA,OAAO,cAAc,EAAG,CACtB,OAAOC,GAAG,CAAC,CACb,CACF,CACA,MAAME,GAAqB,IAAI,EAAKC,GAAqB,IAAIpI,GAC7D,IAAIqI,GAAK,EACT,MAAMC,EAAG,CAQP,YAAY,EAAG,EAAGtK,EAAI,GAAI,CACxB,GAAI,MAAM,QAAQ,CAAC,EACjB,MAAM,IAAI,UAAU,uDAAuD,EAC7E,KAAK,kBAAoB,GAAI,OAAO,eAAe,KAAM,KAAM,CAAE,MAAOqK,IAAI,CAAE,EAAG,KAAK,KAAO,GAAI,KAAK,MAAQ,EAAG,KAAK,SAAW,EAAG,KAAK,MAAQ,IAAM,OAAS,EAAE,OAAS,EAAI,EAAG,KAAK,WAAarK,EAAG,KAAK,MAAQd,GAAI,KAAK,aAAe,GAAI,KAAK,QAAUjF,GAAI,KAAK,QAAU,CACpR,CAKA,kBAAmB,CACnB,CASA,IAAI,YAAY,EAAG,CACjB,IAAM,IAAM,KAAK,SACnB,CAOA,SAAS,EAAG,CACV,OAAO,KAAK,MAAQ,EAAG,IACzB,CAOA,eAAe,EAAG,EAAG,CACnB,KAAK,aAAa,KAAK,CAAE,MAAO,EAAG,MAAO,EAAG,CAC/C,CAIA,mBAAoB,CAClB,KAAK,aAAa,OAAS,CAC7B,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,KAAO,EAAE,KAAM,KAAK,MAAQ,IAAI,EAAE,MAAM,YAAY,EAAE,KAAK,EAAG,KAAK,SAAW,EAAE,SAAU,KAAK,MAAQ,EAAE,MAAO,KAAK,WAAa,EAAE,WAAY,KAAK,MAAQ,EAAE,MAAO,KAAK,QAAU,EAAE,QAAS,IAC9M,CAWA,OAAO,EAAG,EAAG+F,EAAG,CACd,GAAK,KAAK,SAAUA,GAAK,EAAE,SAC3B,QAASC,EAAI,EAAGC,EAAI,KAAK,SAAUD,EAAIC,EAAGD,IACxC,KAAK,MAAM,EAAIA,CAAC,EAAI,EAAE,MAAMD,EAAIC,CAAC,EACnC,OAAO,IACT,CAOA,UAAU,EAAG,CACX,OAAO,KAAK,MAAM,IAAI,CAAC,EAAG,IAC5B,CAQA,aAAa,EAAG,CACd,GAAI,KAAK,WAAa,EACpB,QAAS,EAAI,EAAGD,EAAI,KAAK,MAAO,EAAIA,EAAG,IACrCoK,GAAG,oBAAoB,KAAM,CAAC,EAAGA,GAAG,aAAa,CAAC,EAAG,KAAK,MAAM,EAAGA,GAAG,EAAGA,GAAG,CAAC,UACxE,KAAK,WAAa,EACzB,QAAS,EAAI,EAAGpK,EAAI,KAAK,MAAO,EAAIA,EAAG,IACrCmK,GAAG,oBAAoB,KAAM,CAAC,EAAGA,GAAG,aAAa,CAAC,EAAG,KAAK,OAAO,EAAGA,GAAG,EAAGA,GAAG,EAAGA,GAAG,CAAC,EACxF,OAAO,IACT,CAQA,aAAa,EAAG,CACd,QAAS,EAAI,EAAGnK,EAAI,KAAK,MAAO,EAAIA,EAAG,IACrCmK,GAAG,oBAAoB,KAAM,CAAC,EAAGA,GAAG,aAAa,CAAC,EAAG,KAAK,OAAO,EAAGA,GAAG,EAAGA,GAAG,EAAGA,GAAG,CAAC,EACtF,OAAO,IACT,CAQA,kBAAkB,EAAG,CACnB,QAAS,EAAI,EAAGnK,EAAI,KAAK,MAAO,EAAIA,EAAG,IACrCmK,GAAG,oBAAoB,KAAM,CAAC,EAAGA,GAAG,kBAAkB,CAAC,EAAG,KAAK,OAAO,EAAGA,GAAG,EAAGA,GAAG,EAAGA,GAAG,CAAC,EAC3F,OAAO,IACT,CAQA,mBAAmB,EAAG,CACpB,QAAS,EAAI,EAAGnK,EAAI,KAAK,MAAO,EAAIA,EAAG,IACrCmK,GAAG,oBAAoB,KAAM,CAAC,EAAGA,GAAG,mBAAmB,CAAC,EAAG,KAAK,OAAO,EAAGA,GAAG,EAAGA,GAAG,EAAGA,GAAG,CAAC,EAC5F,OAAO,IACT,CAQA,IAAI,EAAG,EAAI,EAAG,CACZ,OAAO,KAAK,MAAM,IAAI,EAAG,CAAC,EAAG,IAC/B,CAQA,aAAa,EAAG,EAAG,CACjB,IAAInK,EAAI,KAAK,MAAM,EAAI,KAAK,SAAW,CAAC,EACxC,OAAO,KAAK,aAAeA,EAAI6B,GAAG7B,EAAG,KAAK,KAAK,GAAIA,CACrD,CASA,aAAa,EAAG,EAAGA,EAAG,CACpB,OAAO,KAAK,aAAeA,EAAI8B,GAAG9B,EAAG,KAAK,KAAK,GAAI,KAAK,MAAM,EAAI,KAAK,SAAW,CAAC,EAAIA,EAAG,IAC5F,CAOA,KAAK,EAAG,CACN,IAAI,EAAI,KAAK,MAAM,EAAI,KAAK,QAAQ,EACpC,OAAO,KAAK,aAAe,EAAI6B,GAAG,EAAG,KAAK,KAAK,GAAI,CACrD,CAQA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,aAAe,EAAIC,GAAG,EAAG,KAAK,KAAK,GAAI,KAAK,MAAM,EAAI,KAAK,QAAQ,EAAI,EAAG,IACxF,CAOA,KAAK,EAAG,CACN,IAAI,EAAI,KAAK,MAAM,EAAI,KAAK,SAAW,CAAC,EACxC,OAAO,KAAK,aAAe,EAAID,GAAG,EAAG,KAAK,KAAK,GAAI,CACrD,CAQA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,aAAe,EAAIC,GAAG,EAAG,KAAK,KAAK,GAAI,KAAK,MAAM,EAAI,KAAK,SAAW,CAAC,EAAI,EAAG,IAC5F,CAOA,KAAK,EAAG,CACN,IAAI,EAAI,KAAK,MAAM,EAAI,KAAK,SAAW,CAAC,EACxC,OAAO,KAAK,aAAe,EAAID,GAAG,EAAG,KAAK,KAAK,GAAI,CACrD,CAQA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,aAAe,EAAIC,GAAG,EAAG,KAAK,KAAK,GAAI,KAAK,MAAM,EAAI,KAAK,SAAW,CAAC,EAAI,EAAG,IAC5F,CAOA,KAAK,EAAG,CACN,IAAI,EAAI,KAAK,MAAM,EAAI,KAAK,SAAW,CAAC,EACxC,OAAO,KAAK,aAAe,EAAID,GAAG,EAAG,KAAK,KAAK,GAAI,CACrD,CAQA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,aAAe,EAAIC,GAAG,EAAG,KAAK,KAAK,GAAI,KAAK,MAAM,EAAI,KAAK,SAAW,CAAC,EAAI,EAAG,IAC5F,CASA,MAAM,EAAG,EAAG9B,EAAG,CACb,OAAO,GAAK,KAAK,SAAU,KAAK,aAAe,EAAI8B,GAAG,EAAG,KAAK,KAAK,EAAG9B,EAAI8B,GAAG9B,EAAG,KAAK,KAAK,GAAI,KAAK,MAAM,EAAI,CAAC,EAAI,EAAG,KAAK,MAAM,EAAI,CAAC,EAAIA,EAAG,IAC9I,CAUA,OAAO,EAAG,EAAGA,EAAGC,EAAG,CACjB,OAAO,GAAK,KAAK,SAAU,KAAK,aAAe,EAAI6B,GAAG,EAAG,KAAK,KAAK,EAAG9B,EAAI8B,GAAG9B,EAAG,KAAK,KAAK,EAAGC,EAAI6B,GAAG7B,EAAG,KAAK,KAAK,GAAI,KAAK,MAAM,EAAI,CAAC,EAAI,EAAG,KAAK,MAAM,EAAI,CAAC,EAAID,EAAG,KAAK,MAAM,EAAI,CAAC,EAAIC,EAAG,IAC5L,CAWA,QAAQ,EAAG,EAAGD,EAAGC,EAAGC,EAAG,CACrB,OAAO,GAAK,KAAK,SAAU,KAAK,aAAe,EAAI4B,GAAG,EAAG,KAAK,KAAK,EAAG9B,EAAI8B,GAAG9B,EAAG,KAAK,KAAK,EAAGC,EAAI6B,GAAG7B,EAAG,KAAK,KAAK,EAAGC,EAAI4B,GAAG5B,EAAG,KAAK,KAAK,GAAI,KAAK,MAAM,EAAI,CAAC,EAAI,EAAG,KAAK,MAAM,EAAI,CAAC,EAAIF,EAAG,KAAK,MAAM,EAAI,CAAC,EAAIC,EAAG,KAAK,MAAM,EAAI,CAAC,EAAIC,EAAG,IAC1O,CASA,SAAS,EAAG,CACV,OAAO,KAAK,iBAAmB,EAAG,IACpC,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,YAAY,KAAK,MAAO,KAAK,QAAQ,EAAE,KAAK,IAAI,CAClE,CAMA,QAAS,CACP,MAAM,EAAI,CACR,SAAU,KAAK,SACf,KAAM,KAAK,MAAM,YAAY,KAC7B,MAAO,MAAM,KAAK,KAAK,KAAK,EAC5B,WAAY,KAAK,UACvB,EACI,OAAO,KAAK,OAAS,KAAO,EAAE,KAAO,KAAK,MAAO,KAAK,QAAUhB,KAAO,EAAE,MAAQ,KAAK,OAAQ,CAChG,CACF,CACA,MAAMqL,WAAWD,EAAG,CAQlB,YAAY,EAAG,EAAGtK,EAAG,CACnB,MAAM,IAAI,YAAY,CAAC,EAAG,EAAGA,CAAC,CAChC,CACF,CACA,MAAMwK,WAAWF,EAAG,CAQlB,YAAY,EAAG,EAAGtK,EAAG,CACnB,MAAM,IAAI,YAAY,CAAC,EAAG,EAAGA,CAAC,CAChC,CACF,CACA,MAAMyK,WAAWH,EAAG,CAQlB,YAAY,EAAG,EAAGtK,EAAG,CACnB,MAAM,IAAI,aAAa,CAAC,EAAG,EAAGA,CAAC,CACjC,CACF,CACA,IAAI0K,GAAK,EACT,MAAMC,GAAqB,IAAI3E,GAAM4E,GAAqB,IAAIvC,GAAMwC,GAAqB,IAAI,EAAK,GAAqB,IAAIxG,GAAMyG,GAAqB,IAAIzG,GAAM0G,GAAqB,IAAI,EACzL,MAAMC,WAAW7K,EAAG,CAIlB,aAAc,CACZ,MAAK,EAAI,KAAK,iBAAmB,GAAI,OAAO,eAAe,KAAM,KAAM,CAAE,MAAOuK,IAAI,CAAE,EAAG,KAAK,KAAOlK,GAAE,EAAI,KAAK,KAAO,GAAI,KAAK,KAAO,iBAAkB,KAAK,MAAQ,KAAM,KAAK,SAAW,KAAM,KAAK,WAAa,CAAA,EAAI,KAAK,gBAAkB,CAAA,EAAI,KAAK,qBAAuB,GAAI,KAAK,OAAS,CAAA,EAAI,KAAK,YAAc,KAAM,KAAK,eAAiB,KAAM,KAAK,UAAY,CAAE,MAAO,EAAG,MAAO,GAAK,EAAI,KAAK,SAAW,CAAA,CACzZ,CAMA,UAAW,CACT,OAAO,KAAK,KACd,CAOA,SAAS,EAAG,CACV,OAAO,MAAM,QAAQ,CAAC,EAAI,KAAK,MAAQ,IAAKlB,GAAG,CAAC,EAAIkL,GAAKD,IAAI,EAAG,CAAC,EAAI,KAAK,MAAQ,EAAG,IACvF,CAOA,YAAY,EAAG,CACb,OAAO,KAAK,SAAW,EAAG,IAC5B,CAMA,aAAc,CACZ,OAAO,KAAK,QACd,CAQA,aAAa,EAAG,CACd,OAAO,KAAK,WAAW,CAAC,CAC1B,CAQA,aAAa,EAAG,EAAG,CACjB,OAAO,KAAK,WAAW,CAAC,EAAI,EAAG,IACjC,CAOA,gBAAgB,EAAG,CACjB,OAAO,OAAO,KAAK,WAAW,CAAC,EAAG,IACpC,CAOA,aAAa,EAAG,CACd,OAAO,KAAK,WAAW,CAAC,IAAM,MAChC,CASA,SAAS,EAAG,EAAGvK,EAAI,EAAG,CACpB,KAAK,OAAO,KAAK,CACf,MAAO,EACP,MAAO,EACP,cAAeA,CACrB,CAAK,CACH,CAIA,aAAc,CACZ,KAAK,OAAS,CAAA,CAChB,CAQA,aAAa,EAAG,EAAG,CACjB,KAAK,UAAU,MAAQ,EAAG,KAAK,UAAU,MAAQ,CACnD,CAOA,aAAa,EAAG,CACd,MAAM,EAAI,KAAK,WAAW,SAC1B,IAAM,SAAW,EAAE,aAAa,CAAC,EAAG,EAAE,YAAc,IACpD,MAAMA,EAAI,KAAK,WAAW,OAC1B,GAAIA,IAAM,OAAQ,CAChB,MAAME,EAAI,IAAIqC,KAAK,gBAAgB,CAAC,EACpCvC,EAAE,kBAAkBE,CAAC,EAAGF,EAAE,YAAc,EAC1C,CACA,MAAMC,EAAI,KAAK,WAAW,QAC1B,OAAOA,IAAM,SAAWA,EAAE,mBAAmB,CAAC,EAAGA,EAAE,YAAc,IAAK,KAAK,cAAgB,MAAQ,KAAK,qBAAsB,KAAK,iBAAmB,MAAQ,KAAK,sBAAqB,EAAI,IAC9L,CAOA,gBAAgB,EAAG,CACjB,OAAO0K,GAAG,2BAA2B,CAAC,EAAG,KAAK,aAAaA,EAAE,EAAG,IAClE,CASA,QAAQ,EAAG,CACT,OAAOA,GAAG,cAAc,CAAC,EAAG,KAAK,aAAaA,EAAE,EAAG,IACrD,CASA,QAAQ,EAAG,CACT,OAAOA,GAAG,cAAc,CAAC,EAAG,KAAK,aAAaA,EAAE,EAAG,IACrD,CASA,QAAQ,EAAG,CACT,OAAOA,GAAG,cAAc,CAAC,EAAG,KAAK,aAAaA,EAAE,EAAG,IACrD,CAWA,UAAU,EAAG,EAAG3K,EAAG,CACjB,OAAO2K,GAAG,gBAAgB,EAAG,EAAG3K,CAAC,EAAG,KAAK,aAAa2K,EAAE,EAAG,IAC7D,CAWA,MAAM,EAAG,EAAG3K,EAAG,CACb,OAAO2K,GAAG,UAAU,EAAG,EAAG3K,CAAC,EAAG,KAAK,aAAa2K,EAAE,EAAG,IACvD,CASA,OAAO,EAAG,CACR,OAAOC,GAAG,OAAO,CAAC,EAAGA,GAAG,eAAgB,KAAK,aAAaA,GAAG,MAAM,EAAG,IACxE,CAMA,QAAS,CACP,OAAO,KAAK,qBAAsB,KAAK,YAAY,UAAUC,EAAE,EAAE,OAAM,EAAI,KAAK,UAAUA,GAAG,EAAGA,GAAG,EAAGA,GAAG,CAAC,EAAG,IAC/G,CAYA,cAAc,EAAG,CACf,MAAM,EAAI,KAAK,aAAa,UAAU,EACtC,GAAI,IAAM,OAAQ,CAChB,MAAM7K,EAAI,CAAA,EACV,QAASC,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IAAK,CACxC,MAAM,EAAI,EAAEA,CAAC,EACbD,EAAE,KAAK,EAAE,EAAG,EAAE,EAAG,EAAE,GAAK,CAAC,CAC3B,CACA,KAAK,aAAa,WAAY,IAAIyK,GAAGzK,EAAG,CAAC,CAAC,CAC5C,KAAO,CACL,MAAMA,EAAI,KAAK,IAAI,EAAE,OAAQ,EAAE,KAAK,EACpC,QAASC,EAAI,EAAGA,EAAID,EAAGC,IAAK,CAC1B,MAAMC,EAAI,EAAED,CAAC,EACb,EAAE,OAAOA,EAAGC,EAAE,EAAGA,EAAE,EAAGA,EAAE,GAAK,CAAC,CAChC,CACA,EAAE,OAAS,EAAE,OAASN,GAAG,kGAAkG,EAAG,EAAE,YAAc,EAChJ,CACA,OAAO,IACT,CAMA,oBAAqB,CACnB,KAAK,cAAgB,OAAS,KAAK,YAAc,IAAIyE,IACrD,MAAM,EAAI,KAAK,WAAW,SAAU,EAAI,KAAK,gBAAgB,SAC7D,GAAI,GAAK,EAAE,oBAAqB,CAC9BxE,GAAG,yFAA0F,IAAI,EAAG,KAAK,YAAY,IACnH,IAAI,EAAE,KAAQ,KAAQ,IAAM,EAC5B,IAAI,EAAE,IAAO,IAAO,GAAK,CACjC,EACM,MACF,CACA,GAAI,IAAM,QACR,GAAI,KAAK,YAAY,uBAAuB,CAAC,EAAG,EAC9C,QAASG,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IAAK,CACxC,MAAME,EAAI,EAAEF,CAAC,EACb,GAAG,uBAAuBE,CAAC,EAAG,KAAK,sBAAwB6K,GAAG,WAAW,KAAK,YAAY,IAAK,GAAG,GAAG,EAAG,KAAK,YAAY,cAAcA,EAAE,EAAGA,GAAG,WAAW,KAAK,YAAY,IAAK,GAAG,GAAG,EAAG,KAAK,YAAY,cAAcA,EAAE,IAAM,KAAK,YAAY,cAAc,GAAG,GAAG,EAAG,KAAK,YAAY,cAAc,GAAG,GAAG,EAC/S,OAEF,KAAK,YAAY,UAAS,GAC3B,MAAM,KAAK,YAAY,IAAI,CAAC,GAAK,MAAM,KAAK,YAAY,IAAI,CAAC,GAAK,MAAM,KAAK,YAAY,IAAI,CAAC,IAAMlL,GAAG,gIAAiI,IAAI,CAC/O,CAMA,uBAAwB,CACtB,KAAK,iBAAmB,OAAS,KAAK,eAAiB,IAAI0F,IAC3D,MAAM,EAAI,KAAK,WAAW,SAAU,EAAI,KAAK,gBAAgB,SAC7D,GAAI,GAAK,EAAE,oBAAqB,CAC9B1F,GAAG,+FAAgG,IAAI,EAAG,KAAK,eAAe,IAAI,IAAI,EAAK,GAAK,EAChJ,MACF,CACA,GAAI,EAAG,CACL,MAAMG,EAAI,KAAK,eAAe,OAC9B,GAAI,GAAG,uBAAuB,CAAC,EAAG,EAChC,QAASE,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IAAK,CACxC,MAAM,EAAI,EAAEA,CAAC,EACb4K,GAAG,uBAAuB,CAAC,EAAG,KAAK,sBAAwBC,GAAG,WAAW,GAAG,IAAKD,GAAG,GAAG,EAAG,GAAG,cAAcC,EAAE,EAAGA,GAAG,WAAW,GAAG,IAAKD,GAAG,GAAG,EAAG,GAAG,cAAcC,EAAE,IAAM,GAAG,cAAcD,GAAG,GAAG,EAAG,GAAG,cAAcA,GAAG,GAAG,EAC3N,CACF,GAAG,UAAU9K,CAAC,EACd,IAAIC,EAAI,EACR,QAASC,EAAI,EAAG,EAAI,EAAE,MAAOA,EAAI,EAAGA,IAClC6K,GAAG,oBAAoB,EAAG7K,CAAC,EAAGD,EAAI,KAAK,IAAIA,EAAGD,EAAE,kBAAkB+K,EAAE,CAAC,EACvE,GAAI,EACF,QAAS7K,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IAAK,CACxC,MAAM,EAAI,EAAEA,CAAC,EAAG,EAAI,KAAK,qBACzB,QAAS,EAAI,EAAG,EAAI,EAAE,MAAO,EAAI,EAAG,IAClC6K,GAAG,oBAAoB,EAAG,CAAC,EAAG,IAAMF,GAAG,oBAAoB,EAAG,CAAC,EAAGE,GAAG,IAAIF,EAAE,GAAI5K,EAAI,KAAK,IAAIA,EAAGD,EAAE,kBAAkB+K,EAAE,CAAC,CAC1H,CACF,KAAK,eAAe,OAAS,KAAK,KAAK9K,CAAC,EAAG,MAAM,KAAK,eAAe,MAAM,GAAKJ,GAAG,yHAA0H,IAAI,CACnN,CACF,CAQA,iBAAkB,CAChB,MAAM,EAAI,KAAK,MAAO,EAAI,KAAK,WAC/B,GAAI,IAAM,MAAQ,EAAE,WAAa,QAAU,EAAE,SAAW,QAAU,EAAE,KAAO,OAAQ,CACjFA,GAAG,wGAAwG,EAC3G,MACF,CACA,MAAMG,EAAI,EAAE,SAAUC,EAAI,EAAE,OAAQC,EAAI,EAAE,GAC1C,KAAK,aAAa,SAAS,IAAM,IAAM,KAAK,aAAa,UAAW,IAAIoK,GAAG,IAAI,aAAa,EAAItK,EAAE,KAAK,EAAG,CAAC,CAAC,EAC5G,MAAM,EAAI,KAAK,aAAa,SAAS,EAAG,EAAI,CAAA,EAAI,EAAI,CAAA,EACpD,QAAS,EAAI,EAAG,EAAIA,EAAE,MAAO,IAC3B,EAAE,CAAC,EAAI,IAAI,EAAK,EAAE,CAAC,EAAI,IAAI,EAC7B,MAAM,EAAI,IAAI,EAAK,EAAI,IAAI,EAAK,EAAI,IAAI,EAAK,EAAI,IAAIgC,GAAMJ,EAAI,IAAII,GAAM,EAAI,IAAIA,GAAME,EAAI,IAAI,EAAKC,EAAI,IAAI,EAC5G,SAASC,EAAE,EAAGkE,EAAG,EAAG,CAClB,EAAE,oBAAoBtG,EAAG,CAAC,EAAG,EAAE,oBAAoBA,EAAGsG,CAAC,EAAG,EAAE,oBAAoBtG,EAAG,CAAC,EAAG,EAAE,oBAAoBE,EAAG,CAAC,EAAG0B,EAAE,oBAAoB1B,EAAGoG,CAAC,EAAG,EAAE,oBAAoBpG,EAAG,CAAC,EAAG,EAAE,IAAI,CAAC,EAAG,EAAE,IAAI,CAAC,EAAG0B,EAAE,IAAI,CAAC,EAAG,EAAE,IAAI,CAAC,EACnN,MAAM2E,EAAI,GAAK3E,EAAE,EAAI,EAAE,EAAI,EAAE,EAAIA,EAAE,GACnC,SAAS2E,CAAC,IAAMrE,EAAE,KAAK,CAAC,EAAE,eAAe,EAAE,CAAC,EAAE,gBAAgB,EAAG,CAACN,EAAE,CAAC,EAAE,eAAe2E,CAAC,EAAGpE,EAAE,KAAK,CAAC,EAAE,eAAeP,EAAE,CAAC,EAAE,gBAAgB,EAAG,CAAC,EAAE,CAAC,EAAE,eAAe2E,CAAC,EAAG,EAAE,CAAC,EAAE,IAAIrE,CAAC,EAAG,EAAEoE,CAAC,EAAE,IAAIpE,CAAC,EAAG,EAAE,CAAC,EAAE,IAAIA,CAAC,EAAG,EAAE,CAAC,EAAE,IAAIC,CAAC,EAAG,EAAEmE,CAAC,EAAE,IAAInE,CAAC,EAAG,EAAE,CAAC,EAAE,IAAIA,CAAC,EACjP,CACA,IAAI,EAAI,KAAK,OACb,EAAE,SAAW,IAAM,EAAI,CAAC,CACtB,MAAO,EACP,MAAO,EAAE,KACf,CAAK,GACD,QAAS,EAAI,EAAGmE,EAAI,EAAE,OAAQ,EAAIA,EAAG,EAAE,EAAG,CACxC,MAAM,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,MAAOC,EAAI,EAAE,MACnC,QAASC,EAAIF,EAAGG,EAAIH,EAAIC,EAAGC,EAAIC,EAAGD,GAAK,EACrCrE,EACE,EAAE,KAAKqE,EAAI,CAAC,EACZ,EAAE,KAAKA,EAAI,CAAC,EACZ,EAAE,KAAKA,EAAI,CAAC,CACtB,CACI,CACA,MAAM7U,EAAI,IAAI,EAAK4Q,EAAI,IAAI,EAAKC,EAAI,IAAI,EAAKC,EAAI,IAAI,EACrD,SAASC,EAAE,EAAG,CACZF,EAAE,oBAAoBxC,EAAG,CAAC,EAAGyC,EAAE,KAAKD,CAAC,EACrC,MAAM6D,EAAI,EAAE,CAAC,EACb1U,EAAE,KAAK0U,CAAC,EAAG1U,EAAE,IAAI6Q,EAAE,eAAeA,EAAE,IAAI6D,CAAC,CAAC,CAAC,EAAE,UAAS,EAAI9D,EAAE,aAAaE,EAAG4D,CAAC,EAC7E,MAAMC,EAAI/D,EAAE,IAAI,EAAE,CAAC,CAAC,EAAI,EAAI,GAAK,EACjC,EAAE,QAAQ,EAAG5Q,EAAE,EAAGA,EAAE,EAAGA,EAAE,EAAG2U,CAAC,CAC/B,CACA,QAAS,EAAI,EAAGD,EAAI,EAAE,OAAQ,EAAIA,EAAG,EAAE,EAAG,CACxC,MAAM,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,MAAOC,EAAI,EAAE,MACnC,QAASC,EAAIF,EAAGG,EAAIH,EAAIC,EAAGC,EAAIC,EAAGD,GAAK,EACrC9D,EAAE,EAAE,KAAK8D,EAAI,CAAC,CAAC,EAAG9D,EAAE,EAAE,KAAK8D,EAAI,CAAC,CAAC,EAAG9D,EAAE,EAAE,KAAK8D,EAAI,CAAC,CAAC,CACvD,CACF,CAOA,sBAAuB,CACrB,MAAM,EAAI,KAAK,MAAO,EAAI,KAAK,aAAa,UAAU,EACtD,GAAI,IAAM,OAAQ,CAChB,IAAIzG,EAAI,KAAK,aAAa,QAAQ,EAClC,GAAIA,IAAM,OACRA,EAAI,IAAIsK,GAAG,IAAI,aAAa,EAAE,MAAQ,CAAC,EAAG,CAAC,EAAG,KAAK,aAAa,SAAUtK,CAAC,MAE3E,SAAS,EAAI,EAAG4B,EAAI5B,EAAE,MAAO,EAAI4B,EAAG,IAClC5B,EAAE,OAAO,EAAG,EAAG,EAAG,CAAC,EACvB,MAAMC,EAAI,IAAI,EAAKC,EAAI,IAAI,EAAK,EAAI,IAAI,EAAK,EAAI,IAAI,EAAK,EAAI,IAAI,EAAK,EAAI,IAAI,EAAK,EAAI,IAAI,EAAK,EAAI,IAAI,EACzG,GAAI,EACF,QAAS,EAAI,EAAG0B,EAAI,EAAE,MAAO,EAAIA,EAAG,GAAK,EAAG,CAC1C,MAAM,EAAI,EAAE,KAAK,EAAI,CAAC,EAAGM,EAAI,EAAE,KAAK,EAAI,CAAC,EAAGC,EAAI,EAAE,KAAK,EAAI,CAAC,EAC5DlC,EAAE,oBAAoB,EAAG,CAAC,EAAGC,EAAE,oBAAoB,EAAGgC,CAAC,EAAG,EAAE,oBAAoB,EAAGC,CAAC,EAAG,EAAE,WAAW,EAAGjC,CAAC,EAAG,EAAE,WAAWD,EAAGC,CAAC,EAAG,EAAE,MAAM,CAAC,EAAG,EAAE,oBAAoBF,EAAG,CAAC,EAAG,EAAE,oBAAoBA,EAAGkC,CAAC,EAAG,EAAE,oBAAoBlC,EAAGmC,CAAC,EAAG,EAAE,IAAI,CAAC,EAAG,EAAE,IAAI,CAAC,EAAG,EAAE,IAAI,CAAC,EAAGnC,EAAE,OAAO,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAGA,EAAE,OAAOkC,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAGlC,EAAE,OAAOmC,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,CACnV,KAEA,SAAS,EAAI,EAAGP,EAAI,EAAE,MAAO,EAAIA,EAAG,GAAK,EACvC3B,EAAE,oBAAoB,EAAG,EAAI,CAAC,EAAGC,EAAE,oBAAoB,EAAG,EAAI,CAAC,EAAG,EAAE,oBAAoB,EAAG,EAAI,CAAC,EAAG,EAAE,WAAW,EAAGA,CAAC,EAAG,EAAE,WAAWD,EAAGC,CAAC,EAAG,EAAE,MAAM,CAAC,EAAGF,EAAE,OAAO,EAAI,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAGA,EAAE,OAAO,EAAI,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAGA,EAAE,OAAO,EAAI,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EACxP,KAAK,iBAAgB,EAAIA,EAAE,YAAc,EAC3C,CACF,CAKA,kBAAmB,CACjB,MAAM,EAAI,KAAK,WAAW,OAC1B,QAAS,EAAI,EAAGA,EAAI,EAAE,MAAO,EAAIA,EAAG,IAClC+K,GAAG,oBAAoB,EAAG,CAAC,EAAGA,GAAG,YAAa,EAAE,OAAO,EAAGA,GAAG,EAAGA,GAAG,EAAGA,GAAG,CAAC,CAC9E,CAOA,cAAe,CACb,SAAS,EAAE,EAAG,EAAG,CACf,MAAM,EAAI,EAAE,MAAO,EAAI,EAAE,SAAU,EAAI,EAAE,WAAY,EAAI,IAAI,EAAE,YAAY,EAAE,OAAS,CAAC,EACvF,IAAInJ,EAAI,EAAG,EAAI,EACf,QAASM,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IAAK,CACxC,EAAE,6BAA+BN,EAAI,EAAEM,CAAC,EAAI,EAAE,KAAK,OAAS,EAAE,OAASN,EAAI,EAAEM,CAAC,EAAI,EAClF,QAASE,EAAI,EAAGA,EAAI,EAAGA,IACrB,EAAE,GAAG,EAAI,EAAER,GAAG,CAClB,CACA,OAAO,IAAI0I,GAAG,EAAG,EAAG,CAAC,CACvB,CACA,GAAI,KAAK,QAAU,KACjB,OAAO1K,GAAG,uEAAuE,EAAG,KACtF,MAAM,EAAI,IAAIoL,GAAMhL,EAAI,KAAK,MAAM,MAAOC,EAAI,KAAK,WACnD,UAAW,KAAKA,EAAG,CACjB,MAAM,EAAIA,EAAE,CAAC,EAAG,EAAI,EAAE,EAAGD,CAAC,EAC1B,EAAE,aAAa,EAAG,CAAC,CACrB,CACA,MAAME,EAAI,KAAK,gBACf,UAAW,KAAKA,EAAG,CACjB,MAAM,EAAI,CAAA,EAAI,EAAIA,EAAE,CAAC,EACrB,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAI,EAAE,CAAC,EAAG0B,EAAI,EAAE,EAAG5B,CAAC,EAC1B,EAAE,KAAK4B,CAAC,CACV,CACA,EAAE,gBAAgB,CAAC,EAAI,CACzB,CACA,EAAE,qBAAuB,KAAK,qBAC9B,MAAM,EAAI,KAAK,OACf,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAI,EAAE,CAAC,EACb,EAAE,SAAS,EAAE,MAAO,EAAE,MAAO,EAAE,aAAa,CAC9C,CACA,OAAO,CACT,CAMA,QAAS,CACP,MAAM,EAAI,CACR,SAAU,CACR,QAAS,IACT,KAAM,iBACN,UAAW,uBACnB,CACA,EACI,GAAI,EAAE,KAAO,KAAK,KAAM,EAAE,KAAO,KAAK,KAAM,KAAK,OAAS,KAAO,EAAE,KAAO,KAAK,MAAO,OAAO,KAAK,KAAK,QAAQ,EAAE,OAAS,IAAM,EAAE,SAAW,KAAK,UAAW,KAAK,aAAe,OAAQ,CACvL,MAAM,EAAI,KAAK,WACf,UAAW,KAAK,EACd,EAAE,CAAC,IAAM,SAAW,EAAE,CAAC,EAAI,EAAE,CAAC,GAChC,OAAO,CACT,CACA,EAAE,KAAO,CAAE,WAAY,EAAE,EACzB,MAAM,EAAI,KAAK,MACf,IAAM,OAAS,EAAE,KAAK,MAAQ,CAC5B,KAAM,EAAE,MAAM,YAAY,KAC1B,MAAO,MAAM,UAAU,MAAM,KAAK,EAAE,KAAK,CAC/C,GACI,MAAM5B,EAAI,KAAK,WACf,UAAW,KAAKA,EAAG,CACjB,MAAM,EAAIA,EAAE,CAAC,EACb,EAAE,KAAK,WAAW,CAAC,EAAI,EAAE,OAAO,EAAE,IAAI,CACxC,CACA,MAAMC,EAAI,CAAA,EACV,IAAIC,EAAI,GACR,UAAW,KAAK,KAAK,gBAAiB,CACpC,MAAM,EAAI,KAAK,gBAAgB,CAAC,EAAG,EAAI,CAAA,EACvC,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM0B,EAAI,EAAE,CAAC,EACb,EAAE,KAAKA,EAAE,OAAO,EAAE,IAAI,CAAC,CACzB,CACA,EAAE,OAAS,IAAM3B,EAAE,CAAC,EAAI,EAAGC,EAAI,GACjC,CACAA,IAAM,EAAE,KAAK,gBAAkBD,EAAG,EAAE,KAAK,qBAAuB,KAAK,sBACrE,MAAM,EAAI,KAAK,OACf,EAAE,OAAS,IAAM,EAAE,KAAK,OAAS,KAAK,MAAM,KAAK,UAAU,CAAC,CAAC,GAC7D,MAAM,EAAI,KAAK,eACf,OAAO,IAAM,OAAS,EAAE,KAAK,eAAiB,EAAE,OAAM,GAAK,CAC7D,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CAOA,KAAK,EAAG,CACN,KAAK,MAAQ,KAAM,KAAK,WAAa,CAAA,EAAI,KAAK,gBAAkB,CAAA,EAAI,KAAK,OAAS,CAAA,EAAI,KAAK,YAAc,KAAM,KAAK,eAAiB,KACrI,MAAM,EAAI,CAAA,EACV,KAAK,KAAO,EAAE,KACd,MAAMD,EAAI,EAAE,MACZA,IAAM,MAAQ,KAAK,SAASA,EAAE,MAAK,CAAE,EACrC,MAAMC,EAAI,EAAE,WACZ,UAAW,KAAKA,EAAG,CACjB,MAAM,EAAIA,EAAE,CAAC,EACb,KAAK,aAAa,EAAG,EAAE,MAAM,CAAC,CAAC,CACjC,CACA,MAAMC,EAAI,EAAE,gBACZ,UAAW,KAAKA,EAAG,CACjB,MAAM,EAAI,CAAA,EAAI,EAAIA,EAAE,CAAC,EACrB,QAAS,EAAI,EAAG0B,EAAI,EAAE,OAAQ,EAAIA,EAAG,IACnC,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,EACtB,KAAK,gBAAgB,CAAC,EAAI,CAC5B,CACA,KAAK,qBAAuB,EAAE,qBAC9B,MAAM,EAAI,EAAE,OACZ,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAI,EAAE,CAAC,EACb,KAAK,SAAS,EAAE,MAAO,EAAE,MAAO,EAAE,aAAa,CACjD,CACA,MAAM,EAAI,EAAE,YACZ,IAAM,OAAS,KAAK,YAAc,EAAE,MAAK,GACzC,MAAM,EAAI,EAAE,eACZ,OAAO,IAAM,OAAS,KAAK,eAAiB,EAAE,MAAK,GAAK,KAAK,UAAU,MAAQ,EAAE,UAAU,MAAO,KAAK,UAAU,MAAQ,EAAE,UAAU,MAAO,KAAK,SAAW,EAAE,SAAU,IAC1K,CAOA,SAAU,CACR,KAAK,cAAc,CAAE,KAAM,SAAS,CAAE,CACxC,CACF,CACA,MAAMqJ,GAAqB,IAAIjF,GAAMkF,GAAqB,IAAInF,GAAMoF,GAAqB,IAAI5F,GAAM6F,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAC9U,MAAMC,WAAWvD,EAAG,CAOlB,YAAY,EAAI,IAAI2C,GAAM,EAAI,IAAInB,GAAM,CACtC,QAAS,KAAK,OAAS,GAAI,KAAK,KAAO,OAAQ,KAAK,SAAW,EAAG,KAAK,SAAW,EAAG,KAAK,sBAAwB,OAAQ,KAAK,sBAAwB,OAAQ,KAAK,MAAQ,EAAG,KAAK,mBAAkB,CACxM,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,EAAE,wBAA0B,SAAW,KAAK,sBAAwB,EAAE,sBAAsB,MAAK,GAAK,EAAE,wBAA0B,SAAW,KAAK,sBAAwB,OAAO,OAAO,CAAA,EAAI,EAAE,qBAAqB,GAAI,KAAK,SAAW,MAAM,QAAQ,EAAE,QAAQ,EAAI,EAAE,SAAS,MAAK,EAAK,EAAE,SAAU,KAAK,SAAW,EAAE,SAAU,IAC3V,CAKA,oBAAqB,CACnB,MAAMhd,EAAI,KAAK,SAAS,gBAAiBmT,EAAI,OAAO,KAAKnT,CAAC,EAC1D,GAAImT,EAAE,OAAS,EAAG,CAChB,MAAMC,EAAIpT,EAAEmT,EAAE,CAAC,CAAC,EAChB,GAAIC,IAAM,OAAQ,CAChB,KAAK,sBAAwB,CAAA,EAAI,KAAK,sBAAwB,CAAA,EAC9D,QAAS,EAAI,EAAGqI,EAAIrI,EAAE,OAAQ,EAAIqI,EAAG,IAAK,CACxC,MAAMuD,EAAI5L,EAAE,CAAC,EAAE,MAAQ,OAAO,CAAC,EAC/B,KAAK,sBAAsB,KAAK,CAAC,EAAG,KAAK,sBAAsB4L,CAAC,EAAI,CACtE,CACF,CACF,CACF,CASA,kBAAkB,EAAG,EAAG,CACtB,MAAM7L,EAAI,KAAK,SAAUC,EAAID,EAAE,WAAW,SAAUE,EAAIF,EAAE,gBAAgB,SAAU,EAAIA,EAAE,qBAC1F,EAAE,oBAAoBC,EAAG,CAAC,EAC1B,MAAM,EAAI,KAAK,sBACf,GAAIC,GAAK,EAAG,CACVuL,GAAG,IAAI,EAAG,EAAG,CAAC,EACd,QAAS,EAAI,EAAG,EAAIvL,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAI,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EACvB,IAAM,IAAMsL,GAAG,oBAAoB,EAAG,CAAC,EAAG,EAAIC,GAAG,gBAAgBD,GAAI,CAAC,EAAIC,GAAG,gBAAgBD,GAAG,IAAI,CAAC,EAAG,CAAC,EAC3G,CACA,EAAE,IAAIC,EAAE,CACV,CACA,OAAO,CACT,CAOA,QAAQ,EAAG,EAAG,CACZ,MAAMzL,EAAI,KAAK,SAAUC,EAAI,KAAK,SAAUC,EAAI,KAAK,YACrDD,IAAM,SAAWD,EAAE,iBAAmB,MAAQA,EAAE,wBAAyBmL,GAAG,KAAKnL,EAAE,cAAc,EAAGmL,GAAG,aAAajL,CAAC,EAAGgL,GAAG,KAAK,EAAE,GAAG,EAAE,OAAO,EAAE,IAAI,EAAG,EAAEC,GAAG,cAAcD,GAAG,MAAM,IAAM,KAAOA,GAAG,gBAAgBC,GAAIC,EAAE,IAAM,MAAQF,GAAG,OAAO,kBAAkBE,EAAE,GAAK,EAAE,IAAM,EAAE,OAAS,MAAQH,GAAG,KAAK/K,CAAC,EAAE,OAAM,EAAIgL,GAAG,KAAK,EAAE,GAAG,EAAE,aAAaD,EAAE,EAAG,EAAEjL,EAAE,cAAgB,MAAQkL,GAAG,cAAclL,EAAE,WAAW,IAAM,KAAO,KAAK,sBAAsB,EAAG,EAAGkL,EAAE,GACvc,CACA,sBAAsB,EAAG,EAAGlL,EAAG,CAC7B,IAAIC,EACJ,MAAMC,EAAI,KAAK,SAAU,EAAI,KAAK,SAAU,EAAIA,EAAE,MAAO,EAAIA,EAAE,WAAW,SAAU,EAAIA,EAAE,WAAW,GAAI,EAAIA,EAAE,WAAW,IAAK,EAAIA,EAAE,WAAW,OAAQ,EAAIA,EAAE,OAAQ0B,EAAI1B,EAAE,UAC5K,GAAI,IAAM,KACR,GAAI,MAAM,QAAQ,CAAC,EACjB,QAAS,EAAI,EAAGgC,EAAI,EAAE,OAAQ,EAAIA,EAAG,IAAK,CACxC,MAAMC,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAED,EAAE,aAAa,EAAG,EAAI,KAAK,IAAIA,EAAE,MAAOP,EAAE,KAAK,EAAGhQ,EAAI,KAAK,IAAI,EAAE,MAAO,KAAK,IAAIuQ,EAAE,MAAQA,EAAE,MAAOP,EAAE,MAAQA,EAAE,KAAK,CAAC,EAC5I,QAASY,EAAI,EAAGC,EAAI7Q,EAAG4Q,EAAIC,EAAGD,GAAK,EAAG,CACpC,MAAME,EAAI,EAAE,KAAKF,CAAC,EAAGG,EAAI,EAAE,KAAKH,EAAI,CAAC,EAAG,EAAI,EAAE,KAAKA,EAAI,CAAC,EACxDvC,EAAI6L,GAAG,KAAM1J,EAAG,EAAGpC,EAAG,EAAG,EAAG,EAAG0C,EAAGC,EAAG,CAAC,EAAG1C,IAAMA,EAAE,UAAY,KAAK,MAAMuC,EAAI,CAAC,EAAGvC,EAAE,KAAK,cAAgBkC,EAAE,cAAe,EAAE,KAAKlC,CAAC,EAClI,CACF,KACG,CACH,MAAM,EAAI,KAAK,IAAI,EAAG2B,EAAE,KAAK,EAAGM,EAAI,KAAK,IAAI,EAAE,MAAON,EAAE,MAAQA,EAAE,KAAK,EACvE,QAASO,EAAI,EAAGC,EAAIF,EAAGC,EAAIC,EAAGD,GAAK,EAAG,CACpC,MAAM,EAAI,EAAE,KAAKA,CAAC,EAAGvQ,EAAI,EAAE,KAAKuQ,EAAI,CAAC,EAAGK,EAAI,EAAE,KAAKL,EAAI,CAAC,EACxDlC,EAAI6L,GAAG,KAAM,EAAG,EAAG9L,EAAG,EAAG,EAAG,EAAG,EAAGpO,EAAG4Q,CAAC,EAAGvC,IAAMA,EAAE,UAAY,KAAK,MAAMkC,EAAI,CAAC,EAAG,EAAE,KAAKlC,CAAC,EAC1F,CACF,SACO,IAAM,OACb,GAAI,MAAM,QAAQ,CAAC,EACjB,QAAS,EAAI,EAAGiC,EAAI,EAAE,OAAQ,EAAIA,EAAG,IAAK,CACxC,MAAMC,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAED,EAAE,aAAa,EAAG,EAAI,KAAK,IAAIA,EAAE,MAAOP,EAAE,KAAK,EAAGhQ,EAAI,KAAK,IAAI,EAAE,MAAO,KAAK,IAAIuQ,EAAE,MAAQA,EAAE,MAAOP,EAAE,MAAQA,EAAE,KAAK,CAAC,EAC5I,QAASY,EAAI,EAAGC,EAAI7Q,EAAG4Q,EAAIC,EAAGD,GAAK,EAAG,CACpC,MAAME,EAAIF,EAAGG,EAAIH,EAAI,EAAG,EAAIA,EAAI,EAChCvC,EAAI6L,GAAG,KAAM1J,EAAG,EAAGpC,EAAG,EAAG,EAAG,EAAG0C,EAAGC,EAAG,CAAC,EAAG1C,IAAMA,EAAE,UAAY,KAAK,MAAMuC,EAAI,CAAC,EAAGvC,EAAE,KAAK,cAAgBkC,EAAE,cAAe,EAAE,KAAKlC,CAAC,EAClI,CACF,KACG,CACH,MAAM,EAAI,KAAK,IAAI,EAAG2B,EAAE,KAAK,EAAGM,EAAI,KAAK,IAAI,EAAE,MAAON,EAAE,MAAQA,EAAE,KAAK,EACvE,QAASO,EAAI,EAAGC,EAAIF,EAAGC,EAAIC,EAAGD,GAAK,EAAG,CACpC,MAAM,EAAIA,EAAGvQ,EAAIuQ,EAAI,EAAGK,EAAIL,EAAI,EAChClC,EAAI6L,GAAG,KAAM,EAAG,EAAG9L,EAAG,EAAG,EAAG,EAAG,EAAGpO,EAAG4Q,CAAC,EAAGvC,IAAMA,EAAE,UAAY,KAAK,MAAMkC,EAAI,CAAC,EAAG,EAAE,KAAKlC,CAAC,EAC1F,CACF,CACJ,CACF,CACA,SAAS8L,GAAGxM,EAAG,EAAG,EAAGS,EAAGC,EAAGC,EAAG,EAAG,EAAG,CAClC,IAAI,EACJ,GAAI,EAAE,OAAStK,GAAK,EAAIoK,EAAE,kBAAkB,EAAGE,EAAGD,EAAG,GAAI,CAAC,EAAI,EAAID,EAAE,kBAAkBC,EAAGC,EAAG,EAAG,EAAE,OAASvK,GAAI,CAAC,EAAG,IAAM,KAAM,OAAO,KACrIgW,GAAG,KAAK,CAAC,EAAGA,GAAG,aAAapM,EAAE,WAAW,EACzC,MAAM,EAAI,EAAE,IAAI,OAAO,WAAWoM,EAAE,EACpC,OAAO,EAAI,EAAE,MAAQ,EAAI,EAAE,IAAM,KAAO,CACtC,SAAU,EACV,MAAOA,GAAG,MAAK,EACf,OAAQpM,CACZ,CACA,CACA,SAASuM,GAAGvM,EAAG,EAAG,EAAGS,EAAGC,EAAGC,EAAG,EAAG,EAAG,EAAG,EAAG,CACxCX,EAAE,kBAAkB,EAAG8L,EAAE,EAAG9L,EAAE,kBAAkB,EAAG+L,EAAE,EAAG/L,EAAE,kBAAkB,EAAGgM,EAAE,EACjF,MAAM,EAAIQ,GAAGxM,EAAG,EAAG,EAAGS,EAAGqL,GAAIC,GAAIC,GAAIG,EAAE,EACvC,GAAI,EAAG,CACL,MAAM,EAAI,IAAI,EACdtC,GAAG,aAAasC,GAAIL,GAAIC,GAAIC,GAAI,CAAC,EAAGtL,IAAM,EAAE,GAAKmJ,GAAG,yBAAyBnJ,EAAG,EAAG,EAAG,EAAG,EAAG,IAAI+B,EAAI,GAAI9B,IAAM,EAAE,IAAMkJ,GAAG,yBAAyBlJ,EAAG,EAAG,EAAG,EAAG,EAAG,IAAI8B,EAAI,GAAI,IAAM,EAAE,OAASoH,GAAG,yBAAyB,EAAG,EAAG,EAAG,EAAG,EAAG,IAAI,CAAG,EAAG,EAAE,OAAO,IAAIpJ,EAAE,SAAS,EAAI,GAAK,EAAE,OAAO,eAAe,EAAE,GAC9S,MAAM,EAAI,CACR,EAAG,EACH,EAAG,EACH,EACA,OAAQ,IAAI,EACZ,cAAe,CACrB,EACIoJ,GAAG,UAAUiC,GAAIC,GAAIC,GAAI,EAAE,MAAM,EAAG,EAAE,KAAO,EAAG,EAAE,UAAY,CAChE,CACA,OAAO,CACT,CACA,MAAMS,WAAWhB,EAAG,CAWlB,YAAY,EAAI,EAAG,EAAI,EAAGhL,EAAI,EAAGC,EAAI,EAAGC,EAAI,EAAG,EAAI,EAAG,CACpD,MAAK,EAAI,KAAK,KAAO,cAAe,KAAK,WAAa,CACpD,MAAO,EACP,OAAQ,EACR,MAAOF,EACP,cAAeC,EACf,eAAgBC,EAChB,cAAe,CACrB,EACI,MAAM,EAAI,KACVD,EAAI,KAAK,MAAMA,CAAC,EAAGC,EAAI,KAAK,MAAMA,CAAC,EAAG,EAAI,KAAK,MAAM,CAAC,EACtD,MAAM,EAAI,CAAA,EAAI,EAAI,CAAA,EAAI,EAAI,CAAA,EAAI,EAAI,CAAA,EAClC,IAAI,EAAI,EAAG0B,EAAI,EACf,EAAE,IAAK,IAAK,IAAK,GAAI,GAAI5B,EAAG,EAAG,EAAG,EAAGE,EAAG,CAAC,EAAG,EAAE,IAAK,IAAK,IAAK,EAAG,GAAIF,EAAG,EAAG,CAAC,EAAG,EAAGE,EAAG,CAAC,EAAG,EAAE,IAAK,IAAK,IAAK,EAAG,EAAG,EAAGF,EAAG,EAAGC,EAAG,EAAG,CAAC,EAAG,EAAE,IAAK,IAAK,IAAK,EAAG,GAAI,EAAGD,EAAG,CAAC,EAAGC,EAAG,EAAG,CAAC,EAAG,EAAE,IAAK,IAAK,IAAK,EAAG,GAAI,EAAG,EAAGD,EAAGC,EAAGC,EAAG,CAAC,EAAG,EAAE,IAAK,IAAK,IAAK,GAAI,GAAI,EAAG,EAAG,CAACF,EAAGC,EAAGC,EAAG,CAAC,EAAG,KAAK,SAAS,CAAC,EAAG,KAAK,aAAa,WAAY,IAAIuK,GAAG,EAAG,CAAC,CAAC,EAAG,KAAK,aAAa,SAAU,IAAIA,GAAG,EAAG,CAAC,CAAC,EAAG,KAAK,aAAa,KAAM,IAAIA,GAAG,EAAG,CAAC,CAAC,EACpZ,SAAS,EAAEvI,EAAGC,EAAGC,EAAG,EAAGxQ,EAAG4Q,EAAGC,EAAGC,EAAGC,EAAG,EAAG2D,EAAG,CAC1C,MAAM,EAAI9D,EAAIG,EAAG4D,EAAI9D,EAAI,EAAG+D,EAAIhE,EAAI,EAAGiE,EAAIhE,EAAI,EAAGiE,EAAIhE,EAAI,EAAGiE,EAAIhE,EAAI,EAAGlW,EAAI,EAAI,EAChF,IAAIma,GAAK,EAAGC,EAAI,EAChB,MAAMC,EAAI,IAAI,EACd,QAASC,GAAI,EAAGA,GAAIta,EAAGsa,KAAK,CAC1B,MAAMC,GAAKD,GAAIR,EAAIE,EACnB,QAASwF,GAAK,EAAGA,GAAKtF,EAAGsF,KAAM,CAC7B,MAAMC,GAAKD,GAAK,EAAIzF,EACpBM,EAAE5E,CAAC,EAAIgK,GAAK,EAAGpF,EAAE3E,CAAC,EAAI6E,GAAKpV,EAAGkV,EAAE1E,CAAC,EAAIsE,EAAG,EAAE,KAAKI,EAAE,EAAGA,EAAE,EAAGA,EAAE,CAAC,EAAGA,EAAE5E,CAAC,EAAI,EAAG4E,EAAE3E,CAAC,EAAI,EAAG2E,EAAE1E,CAAC,EAAIM,EAAI,EAAI,EAAI,GAAI,EAAE,KAAKoE,EAAE,EAAGA,EAAE,EAAGA,EAAE,CAAC,EAAG,EAAE,KAAKmF,GAAKtJ,CAAC,EAAG,EAAE,KAAK,EAAIoE,GAAI,CAAC,EAAGH,IAAM,CAC5K,CACF,CACA,QAASG,GAAI,EAAGA,GAAI,EAAGA,KACrB,QAASC,GAAK,EAAGA,GAAKrE,EAAGqE,KAAM,CAC7B,MAAMiF,GAAK,EAAIjF,GAAKL,EAAII,GAAGmF,GAAK,EAAIlF,GAAKL,GAAKI,GAAI,GAAIoF,GAAK,GAAKnF,GAAK,GAAKL,GAAKI,GAAI,GAAIqF,GAAK,GAAKpF,GAAK,GAAKL,EAAII,GAC/G,EAAE,KAAKkF,GAAIC,GAAIE,EAAE,EAAG,EAAE,KAAKF,GAAIC,GAAIC,EAAE,EAAGvF,GAAK,CAC/C,CACF,EAAE,SAASjF,EAAGiF,EAAGP,CAAC,EAAG1E,GAAKiF,EAAG,GAAKD,EACpC,CACF,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,WAAa,OAAO,OAAO,CAAA,EAAI,EAAE,UAAU,EAAG,IAC3E,CAQA,OAAO,SAAS,EAAG,CACjB,OAAO,IAAIoF,GAAG,EAAE,MAAO,EAAE,OAAQ,EAAE,MAAO,EAAE,cAAe,EAAE,eAAgB,EAAE,aAAa,CAC9F,CACF,CACA,SAASK,GAAG9M,EAAG,CACb,MAAM,EAAI,CAAA,EACV,UAAW,KAAKA,EAAG,CACjB,EAAE,CAAC,EAAI,CAAA,EACP,UAAWS,KAAKT,EAAE,CAAC,EAAG,CACpB,MAAMU,EAAIV,EAAE,CAAC,EAAES,CAAC,EAChBC,IAAMA,EAAE,SAAWA,EAAE,WAAaA,EAAE,WAAaA,EAAE,WAAaA,EAAE,WAAaA,EAAE,WAAaA,EAAE,WAAaA,EAAE,cAAgBA,EAAE,uBAAyBL,GAAG,oGAAoG,EAAG,EAAE,CAAC,EAAEI,CAAC,EAAI,MAAQ,EAAE,CAAC,EAAEA,CAAC,EAAIC,EAAE,QAAU,MAAM,QAAQA,CAAC,EAAI,EAAE,CAAC,EAAED,CAAC,EAAIC,EAAE,MAAK,EAAK,EAAE,CAAC,EAAED,CAAC,EAAIC,CACjW,CACF,CACA,OAAO,CACT,CACA,SAASqM,GAAG/M,EAAG,CACb,MAAM,EAAI,CAAA,EACV,QAAS,EAAI,EAAG,EAAIA,EAAE,OAAQ,IAAK,CACjC,MAAMS,EAAIqM,GAAG9M,EAAE,CAAC,CAAC,EACjB,UAAWU,KAAKD,EACd,EAAEC,CAAC,EAAID,EAAEC,CAAC,CACd,CACA,OAAO,CACT,CACA,SAASsM,GAAGhN,EAAG,CACb,MAAM,EAAI,CAAA,EACV,QAAS,EAAI,EAAG,EAAIA,EAAE,OAAQ,IAC5B,EAAE,KAAKA,EAAE,CAAC,EAAE,MAAK,CAAE,EACrB,OAAO,CACT,CACA,SAASiN,GAAGjN,EAAG,CACb,MAAM,EAAIA,EAAE,gBAAe,EAC3B,OAAO,IAAM,KAAOA,EAAE,iBAAmB,EAAE,mBAAqB,GAAK,EAAE,QAAQ,WAAa2D,GAAG,iBACjG,CACA,MAAMuJ,GAAK,CAAE,MAAOJ,GAAI,MAAOC,EAAE,EACjC,IAAII,GAAK;AAAA;AAAA,GAELC,GAAK;AAAA;AAAA,GAGT,MAAMC,WAAWhD,EAAG,CAUlB,YAAY,EAAG,CACb,MAAK,EAAI,KAAK,iBAAmB,GAAI,KAAK,KAAO,iBAAkB,KAAK,QAAU,CAAA,EAAI,KAAK,SAAW,CAAA,EAAI,KAAK,eAAiB,CAAA,EAAI,KAAK,aAAe8C,GAAI,KAAK,eAAiBC,GAAI,KAAK,UAAY,EAAG,KAAK,UAAY,GAAI,KAAK,mBAAqB,EAAG,KAAK,IAAM,GAAI,KAAK,OAAS,GAAI,KAAK,SAAW,GAAI,KAAK,gBAAkB,GAAI,KAAK,WAAa,CAC5V,iBAAkB,GAElB,UAAW,EAEjB,EAAO,KAAK,uBAAyB,CAC/B,MAAO,CAAC,EAAG,EAAG,CAAC,EACf,GAAI,CAAC,EAAG,CAAC,EACT,IAAK,CAAC,EAAG,CAAC,CAChB,EAAO,KAAK,oBAAsB,OAAQ,KAAK,mBAAqB,GAAI,KAAK,YAAc,KAAM,IAAM,QAAU,KAAK,UAAU,CAAC,CAC/H,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,eAAiB,EAAE,eAAgB,KAAK,aAAe,EAAE,aAAc,KAAK,SAAWN,GAAG,EAAE,QAAQ,EAAG,KAAK,eAAiBE,GAAG,EAAE,cAAc,EAAG,KAAK,QAAU,OAAO,OAAO,CAAA,EAAI,EAAE,OAAO,EAAG,KAAK,UAAY,EAAE,UAAW,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,IAAM,EAAE,IAAK,KAAK,OAAS,EAAE,OAAQ,KAAK,SAAW,EAAE,SAAU,KAAK,WAAa,OAAO,OAAO,CAAA,EAAI,EAAE,UAAU,EAAG,KAAK,YAAc,EAAE,YAAa,IACtc,CACA,OAAO,EAAG,CACR,MAAM,EAAI,MAAM,OAAO,CAAC,EACxB,EAAE,YAAc,KAAK,YAAa,EAAE,SAAW,CAAA,EAC/C,UAAWtM,KAAK,KAAK,SAAU,CAC7B,MAAMqI,EAAI,KAAK,SAASrI,CAAC,EAAE,MAC3BqI,GAAKA,EAAE,UAAY,EAAE,SAASrI,CAAC,EAAI,CACjC,KAAM,IACN,MAAOqI,EAAE,OAAO,CAAC,EAAE,IAC3B,EAAUA,GAAKA,EAAE,QAAU,EAAE,SAASrI,CAAC,EAAI,CACnC,KAAM,IACN,MAAOqI,EAAE,OAAM,CACvB,EAAUA,GAAKA,EAAE,UAAY,EAAE,SAASrI,CAAC,EAAI,CACrC,KAAM,KACN,MAAOqI,EAAE,QAAO,CACxB,EAAUA,GAAKA,EAAE,UAAY,EAAE,SAASrI,CAAC,EAAI,CACrC,KAAM,KACN,MAAOqI,EAAE,QAAO,CACxB,EAAUA,GAAKA,EAAE,UAAY,EAAE,SAASrI,CAAC,EAAI,CACrC,KAAM,KACN,MAAOqI,EAAE,QAAO,CACxB,EAAUA,GAAKA,EAAE,UAAY,EAAE,SAASrI,CAAC,EAAI,CACrC,KAAM,KACN,MAAOqI,EAAE,QAAO,CACxB,EAAUA,GAAKA,EAAE,UAAY,EAAE,SAASrI,CAAC,EAAI,CACrC,KAAM,KACN,MAAOqI,EAAE,QAAO,CACxB,EAAU,EAAE,SAASrI,CAAC,EAAI,CAClB,MAAOqI,CACf,CACI,CACA,OAAO,KAAK,KAAK,OAAO,EAAE,OAAS,IAAM,EAAE,QAAU,KAAK,SAAU,EAAE,aAAe,KAAK,aAAc,EAAE,eAAiB,KAAK,eAAgB,EAAE,OAAS,KAAK,OAAQ,EAAE,SAAW,KAAK,SAC1L,MAAMtI,EAAI,CAAA,EACV,UAAWC,KAAK,KAAK,WACnB,KAAK,WAAWA,CAAC,IAAM,KAAOD,EAAEC,CAAC,EAAI,IACvC,OAAO,OAAO,KAAKD,CAAC,EAAE,OAAS,IAAM,EAAE,WAAaA,GAAI,CAC1D,CACF,CACA,MAAM6M,WAAWxE,EAAG,CAIlB,aAAc,CACZ,QAAS,KAAK,SAAW,GAAI,KAAK,KAAO,SAAU,KAAK,mBAAqB,IAAIrC,GAAM,KAAK,iBAAmB,IAAIA,GAAM,KAAK,wBAA0B,IAAIA,GAAM,KAAK,iBAAmB5G,GAAI,KAAK,eAAiB,EACtN,CAOA,IAAI,eAAgB,CAClB,OAAO,KAAK,cACd,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,KAAK,mBAAmB,KAAK,EAAE,kBAAkB,EAAG,KAAK,iBAAiB,KAAK,EAAE,gBAAgB,EAAG,KAAK,wBAAwB,KAAK,EAAE,uBAAuB,EAAG,KAAK,iBAAmB,EAAE,iBAAkB,IACzO,CAUA,kBAAkB,EAAG,CACnB,OAAO,MAAM,kBAAkB,CAAC,EAAE,OAAM,CAC1C,CACA,kBAAkB,EAAG,CACnB,MAAM,kBAAkB,CAAC,EAAG,KAAK,mBAAmB,KAAK,KAAK,WAAW,EAAE,OAAM,CACnF,CACA,kBAAkB,EAAG,EAAG,CACtB,MAAM,kBAAkB,EAAG,CAAC,EAAG,KAAK,mBAAmB,KAAK,KAAK,WAAW,EAAE,OAAM,CACtF,CACA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CACF,CACA,MAAM0N,GAAqB,IAAI,EAAKC,GAAqB,IAAI/K,GAAMgL,GAAqB,IAAIhL,GAC5F,MAAM,WAAW6K,EAAG,CASlB,YAAY,EAAI,GAAI,EAAI,EAAG7M,EAAI,GAAKC,EAAI,IAAK,CAC3C,MAAK,EAAI,KAAK,oBAAsB,GAAI,KAAK,KAAO,oBAAqB,KAAK,IAAM,EAAG,KAAK,KAAO,EAAG,KAAK,KAAOD,EAAG,KAAK,IAAMC,EAAG,KAAK,MAAQ,GAAI,KAAK,OAAS,EAAG,KAAK,KAAO,KAAM,KAAK,UAAY,GAAI,KAAK,WAAa,EAAG,KAAK,uBAAsB,CAC9P,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,KAAK,IAAM,EAAE,IAAK,KAAK,KAAO,EAAE,KAAM,KAAK,KAAO,EAAE,KAAM,KAAK,IAAM,EAAE,IAAK,KAAK,MAAQ,EAAE,MAAO,KAAK,OAAS,EAAE,OAAQ,KAAK,KAAO,EAAE,OAAS,KAAO,KAAO,OAAO,OAAO,CAAA,EAAI,EAAE,IAAI,EAAG,KAAK,UAAY,EAAE,UAAW,KAAK,WAAa,EAAE,WAAY,IACnR,CASA,eAAe,EAAG,CAChB,MAAM,EAAI,GAAM,KAAK,cAAa,EAAK,EACvC,KAAK,IAAMM,GAAK,EAAI,KAAK,KAAK,CAAC,EAAG,KAAK,uBAAsB,CAC/D,CAOA,gBAAiB,CACf,MAAM,EAAI,KAAK,IAAID,GAAK,GAAM,KAAK,GAAG,EACtC,MAAO,IAAM,KAAK,cAAa,EAAK,CACtC,CAMA,iBAAkB,CAChB,OAAOC,GAAK,EAAI,KAAK,KACnB,KAAK,IAAID,GAAK,GAAM,KAAK,GAAG,EAAI,KAAK,IAC3C,CACE,CAOA,cAAe,CACb,OAAO,KAAK,UAAY,KAAK,IAAI,KAAK,OAAQ,CAAC,CACjD,CAOA,eAAgB,CACd,OAAO,KAAK,UAAY,KAAK,IAAI,KAAK,OAAQ,CAAC,CACjD,CASA,cAAc,EAAG,EAAGN,EAAG,CACrB8M,GAAG,IAAI,GAAI,GAAI,EAAG,EAAE,aAAa,KAAK,uBAAuB,EAAG,EAAE,IAAIA,GAAG,EAAGA,GAAG,CAAC,EAAE,eAAe,CAAC,EAAIA,GAAG,CAAC,EAAGA,GAAG,IAAI,EAAG,EAAG,EAAG,EAAE,aAAa,KAAK,uBAAuB,EAAG9M,EAAE,IAAI8M,GAAG,EAAGA,GAAG,CAAC,EAAE,eAAe,CAAC,EAAIA,GAAG,CAAC,CACvN,CAQA,YAAY,EAAG,EAAG,CAChB,OAAO,KAAK,cAAc,EAAGC,GAAIC,EAAE,EAAG,EAAE,WAAWA,GAAID,EAAE,CAC3D,CA4CA,cAAc,EAAG,EAAG/M,EAAGC,EAAGC,EAAG,EAAG,CAC9B,KAAK,OAAS,EAAI,EAAG,KAAK,OAAS,OAAS,KAAK,KAAO,CACtD,QAAS,GACT,UAAW,EACX,WAAY,EACZ,QAAS,EACT,QAAS,EACT,MAAO,EACP,OAAQ,CACd,GAAQ,KAAK,KAAK,QAAU,GAAI,KAAK,KAAK,UAAY,EAAG,KAAK,KAAK,WAAa,EAAG,KAAK,KAAK,QAAUF,EAAG,KAAK,KAAK,QAAUC,EAAG,KAAK,KAAK,MAAQC,EAAG,KAAK,KAAK,OAAS,EAAG,KAAK,uBAAsB,CACrM,CAIA,iBAAkB,CAChB,KAAK,OAAS,OAAS,KAAK,KAAK,QAAU,IAAK,KAAK,uBAAsB,CAC7E,CAKA,wBAAyB,CACvB,MAAM,EAAI,KAAK,KACf,IAAI,EAAI,EAAI,KAAK,IAAII,GAAK,GAAM,KAAK,GAAG,EAAI,KAAK,KAAMN,EAAI,EAAI,EAAGC,EAAI,KAAK,OAASD,EAAGE,EAAI,IAAOD,EAClG,MAAM,EAAI,KAAK,KACf,GAAI,KAAK,OAAS,MAAQ,KAAK,KAAK,QAAS,CAC3C,MAAM,EAAI,EAAE,UAAW,EAAI,EAAE,WAC7BC,GAAK,EAAE,QAAUD,EAAI,EAAG,GAAK,EAAE,QAAUD,EAAI,EAAGC,GAAK,EAAE,MAAQ,EAAGD,GAAK,EAAE,OAAS,CACpF,CACA,MAAM,EAAI,KAAK,WACf,IAAM,IAAME,GAAK,EAAI,EAAI,KAAK,aAAY,GAAK,KAAK,iBAAiB,gBAAgBA,EAAGA,EAAID,EAAG,EAAG,EAAID,EAAG,EAAG,KAAK,IAAK,KAAK,iBAAkB,KAAK,aAAa,EAAG,KAAK,wBAAwB,KAAK,KAAK,gBAAgB,EAAE,OAAM,CACnO,CACA,OAAO,EAAG,CACR,MAAM,EAAI,MAAM,OAAO,CAAC,EACxB,OAAO,EAAE,OAAO,IAAM,KAAK,IAAK,EAAE,OAAO,KAAO,KAAK,KAAM,EAAE,OAAO,KAAO,KAAK,KAAM,EAAE,OAAO,IAAM,KAAK,IAAK,EAAE,OAAO,MAAQ,KAAK,MAAO,EAAE,OAAO,OAAS,KAAK,OAAQ,KAAK,OAAS,OAAS,EAAE,OAAO,KAAO,OAAO,OAAO,CAAA,EAAI,KAAK,IAAI,GAAI,EAAE,OAAO,UAAY,KAAK,UAAW,EAAE,OAAO,WAAa,KAAK,WAAY,CAC/T,CACF,CACA,MAAMiN,GAAK,IAAKC,GAAK,EACrB,MAAMC,WAAW9E,EAAG,CAQlB,YAAY,EAAG,EAAGrI,EAAG,CACnB,MAAK,EAAI,KAAK,KAAO,aAAc,KAAK,aAAeA,EAAG,KAAK,iBAAmB,KAAM,KAAK,kBAAoB,EACjH,MAAMC,EAAI,IAAI,GAAGgN,GAAIC,GAAI,EAAG,CAAC,EAC7BjN,EAAE,OAAS,KAAK,OAAQ,KAAK,IAAIA,CAAC,EAClC,MAAMC,EAAI,IAAI,GAAG+M,GAAIC,GAAI,EAAG,CAAC,EAC7BhN,EAAE,OAAS,KAAK,OAAQ,KAAK,IAAIA,CAAC,EAClC,MAAM,EAAI,IAAI,GAAG+M,GAAIC,GAAI,EAAG,CAAC,EAC7B,EAAE,OAAS,KAAK,OAAQ,KAAK,IAAI,CAAC,EAClC,MAAM,EAAI,IAAI,GAAGD,GAAIC,GAAI,EAAG,CAAC,EAC7B,EAAE,OAAS,KAAK,OAAQ,KAAK,IAAI,CAAC,EAClC,MAAM,EAAI,IAAI,GAAGD,GAAIC,GAAI,EAAG,CAAC,EAC7B,EAAE,OAAS,KAAK,OAAQ,KAAK,IAAI,CAAC,EAClC,MAAM,EAAI,IAAI,GAAGD,GAAIC,GAAI,EAAG,CAAC,EAC7B,EAAE,OAAS,KAAK,OAAQ,KAAK,IAAI,CAAC,CACpC,CAIA,wBAAyB,CACvB,MAAM,EAAI,KAAK,iBAAkB,EAAI,KAAK,SAAS,OAAM,EAAI,CAAClN,EAAGC,EAAGC,EAAG,EAAG,EAAG,CAAC,EAAI,EAClF,UAAW,KAAK,EAAG,KAAK,OAAO,CAAC,EAChC,GAAI,IAAMd,GACRY,EAAE,GAAG,IAAI,EAAG,EAAG,CAAC,EAAGA,EAAE,OAAO,EAAG,EAAG,CAAC,EAAGC,EAAE,GAAG,IAAI,EAAG,EAAG,CAAC,EAAGA,EAAE,OAAO,GAAI,EAAG,CAAC,EAAGC,EAAE,GAAG,IAAI,EAAG,EAAG,EAAE,EAAGA,EAAE,OAAO,EAAG,EAAG,CAAC,EAAG,EAAE,GAAG,IAAI,EAAG,EAAG,CAAC,EAAG,EAAE,OAAO,EAAG,GAAI,CAAC,EAAG,EAAE,GAAG,IAAI,EAAG,EAAG,CAAC,EAAG,EAAE,OAAO,EAAG,EAAG,CAAC,EAAG,EAAE,GAAG,IAAI,EAAG,EAAG,CAAC,EAAG,EAAE,OAAO,EAAG,EAAG,EAAE,UAC9N,IAAMb,GACbW,EAAE,GAAG,IAAI,EAAG,GAAI,CAAC,EAAGA,EAAE,OAAO,GAAI,EAAG,CAAC,EAAGC,EAAE,GAAG,IAAI,EAAG,GAAI,CAAC,EAAGA,EAAE,OAAO,EAAG,EAAG,CAAC,EAAGC,EAAE,GAAG,IAAI,EAAG,EAAG,CAAC,EAAGA,EAAE,OAAO,EAAG,EAAG,CAAC,EAAG,EAAE,GAAG,IAAI,EAAG,EAAG,EAAE,EAAG,EAAE,OAAO,EAAG,GAAI,CAAC,EAAG,EAAE,GAAG,IAAI,EAAG,GAAI,CAAC,EAAG,EAAE,OAAO,EAAG,EAAG,CAAC,EAAG,EAAE,GAAG,IAAI,EAAG,GAAI,CAAC,EAAG,EAAE,OAAO,EAAG,EAAG,EAAE,MAEzO,OAAM,IAAI,MAAM,yEAA2E,CAAC,EAC9F,UAAW,KAAK,EACd,KAAK,IAAI,CAAC,EAAG,EAAE,kBAAiB,CACpC,CAQA,OAAO,EAAG,EAAG,CACX,KAAK,SAAW,MAAQ,KAAK,kBAAiB,EAC9C,KAAM,CAAE,aAAcF,EAAG,kBAAmBC,CAAC,EAAK,KAClD,KAAK,mBAAqB,EAAE,mBAAqB,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,0BAClG,KAAM,CAACC,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EAAI,KAAK,SAAU,EAAI,EAAE,gBAAe,EAAI,EAAI,EAAE,kBAAiB,EAAI0B,EAAI,EAAE,uBAAwB,EAAI,EAAE,GAAG,QACrI,EAAE,GAAG,QAAU,GACf,MAAMM,EAAIlC,EAAE,QAAQ,gBACpBA,EAAE,QAAQ,gBAAkB,GAAI,EAAE,gBAAgBA,EAAG,EAAGC,CAAC,EAAG,EAAE,OAAO,EAAGC,CAAC,EAAG,EAAE,gBAAgBF,EAAG,EAAGC,CAAC,EAAG,EAAE,OAAO,EAAG,CAAC,EAAG,EAAE,gBAAgBD,EAAG,EAAGC,CAAC,EAAG,EAAE,OAAO,EAAG,CAAC,EAAG,EAAE,gBAAgBD,EAAG,EAAGC,CAAC,EAAG,EAAE,OAAO,EAAG,CAAC,EAAG,EAAE,gBAAgBD,EAAG,EAAGC,CAAC,EAAG,EAAE,OAAO,EAAG,CAAC,EAAGD,EAAE,QAAQ,gBAAkBkC,EAAG,EAAE,gBAAgBlC,EAAG,EAAGC,CAAC,EAAG,EAAE,OAAO,EAAG,CAAC,EAAG,EAAE,gBAAgB,EAAG,EAAG2B,CAAC,EAAG,EAAE,GAAG,QAAU,EAAG5B,EAAE,QAAQ,iBAAmB,EACpZ,CACF,CACA,MAAMoN,WAAW1J,EAAG,CAelB,YAAY,EAAI,CAAA,EAAI,EAAI5K,GAAIkH,EAAGC,EAAGC,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,CAClD,MAAM,EAAG,EAAGF,EAAGC,EAAGC,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EAAG,KAAK,cAAgB,GAAI,KAAK,MAAQ,EAC7E,CAMA,IAAI,QAAS,CACX,OAAO,KAAK,KACd,CACA,IAAI,OAAO,EAAG,CACZ,KAAK,MAAQ,CACf,CACF,CACA,MAAMmN,WAAWnJ,EAAG,CAOlB,YAAY,EAAI,EAAG,EAAI,CAAA,EAAI,CACzB,MAAM,EAAG,EAAG,CAAC,EAAG,KAAK,wBAA0B,GAC/C,MAAMlE,EAAI,CAAE,MAAO,EAAG,OAAQ,EAAG,MAAO,CAAC,EAAIC,EAAI,CAACD,EAAGA,EAAGA,EAAGA,EAAGA,EAAGA,CAAC,EAClE,KAAK,QAAU,IAAIoN,GAAGnN,CAAC,EAAG,KAAK,mBAAmB,CAAC,EAAG,KAAK,QAAQ,sBAAwB,EAC7F,CAQA,2BAA2B,EAAG,EAAG,CAC/B,KAAK,QAAQ,KAAO,EAAE,KAAM,KAAK,QAAQ,WAAa,EAAE,WAAY,KAAK,QAAQ,gBAAkB,EAAE,gBAAiB,KAAK,QAAQ,UAAY,EAAE,UAAW,KAAK,QAAQ,UAAY,EAAE,UACvL,MAAMD,EAAI,CACR,SAAU,CACR,UAAW,CAAE,MAAO,IAAI,CAChC,EACM,aAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KAoBF,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAmBR,EAAOC,EAAI,IAAI+L,GAAG,EAAG,EAAG,CAAC,EAAG9L,EAAI,IAAI0M,GAAG,CACjC,KAAM,sBACN,SAAUP,GAAGrM,EAAE,QAAQ,EACvB,aAAcA,EAAE,aAChB,eAAgBA,EAAE,eAClB,KAAMpK,GACN,SAAUE,EAChB,CAAK,EACDoK,EAAE,SAAS,UAAU,MAAQ,EAC7B,MAAM,EAAI,IAAI0L,GAAG3L,EAAGC,CAAC,EAAG,EAAI,EAAE,UAC9B,OAAO,EAAE,YAAcxG,KAAO,EAAE,UAAYF,IAAK,IAAI2T,GAAG,EAAG,GAAI,IAAI,EAAE,OAAO,EAAG,CAAC,EAAG,EAAE,UAAY,EAAG,EAAE,SAAS,QAAO,EAAI,EAAE,SAAS,QAAO,EAAI,IAClJ,CASA,MAAM,EAAG,EAAI,GAAInN,EAAI,GAAIC,EAAI,GAAI,CAC/B,MAAMC,EAAI,EAAE,gBAAe,EAC3B,QAAS,EAAI,EAAG,EAAI,EAAG,IACrB,EAAE,gBAAgB,KAAM,CAAC,EAAG,EAAE,MAAM,EAAGF,EAAGC,CAAC,EAC7C,EAAE,gBAAgBC,CAAC,CACrB,CACF,CACA,IAAIoN,GAAK,cAAcjF,EAAG,CACxB,aAAc,CACZ,MAAK,EAAI,KAAK,QAAU,GAAI,KAAK,KAAO,OAC1C,CACF,EACA,MAAMkF,GAAK,CAAE,KAAM,MAAM,EACzB,MAAMC,EAAG,CAIP,aAAc,CACZ,KAAK,WAAa,KAAM,KAAK,MAAQ,KAAM,KAAK,MAAQ,IAC1D,CAMA,cAAe,CACb,OAAO,KAAK,QAAU,OAAS,KAAK,MAAQ,IAAIF,GAAM,KAAK,MAAM,iBAAmB,GAAI,KAAK,MAAM,QAAU,GAAI,KAAK,MAAM,OAAS,CAAA,EAAI,KAAK,MAAM,WAAa,CAAE,SAAU,EAAE,GAAK,KAAK,KAC3L,CAMA,mBAAoB,CAClB,OAAO,KAAK,aAAe,OAAS,KAAK,WAAa,IAAIA,GAAM,KAAK,WAAW,iBAAmB,GAAI,KAAK,WAAW,QAAU,GAAI,KAAK,WAAW,kBAAoB,GAAI,KAAK,WAAW,eAAiB,IAAI,EAAK,KAAK,WAAW,mBAAqB,GAAI,KAAK,WAAW,gBAAkB,IAAI,GAAM,KAAK,UACnT,CAMA,cAAe,CACb,OAAO,KAAK,QAAU,OAAS,KAAK,MAAQ,IAAIA,GAAM,KAAK,MAAM,iBAAmB,GAAI,KAAK,MAAM,QAAU,GAAI,KAAK,MAAM,kBAAoB,GAAI,KAAK,MAAM,eAAiB,IAAI,EAAK,KAAK,MAAM,mBAAqB,GAAI,KAAK,MAAM,gBAAkB,IAAI,GAAM,KAAK,KAC3Q,CAQA,cAAc,EAAG,CACf,OAAO,KAAK,aAAe,MAAQ,KAAK,WAAW,cAAc,CAAC,EAAG,KAAK,QAAU,MAAQ,KAAK,MAAM,cAAc,CAAC,EAAG,KAAK,QAAU,MAAQ,KAAK,MAAM,cAAc,CAAC,EAAG,IAC/K,CAOA,QAAQ,EAAG,CACT,GAAI,GAAK,EAAE,KAAM,CACf,MAAM,EAAI,KAAK,MACf,GAAI,EACF,UAAWtN,KAAK,EAAE,KAAK,OAAM,EAC3B,KAAK,cAAc,EAAGA,CAAC,CAC7B,CACA,OAAO,KAAK,cAAc,CAAE,KAAM,YAAa,KAAM,CAAC,CAAE,EAAG,IAC7D,CAOA,WAAW,EAAG,CACZ,OAAO,KAAK,cAAc,CAAE,KAAM,eAAgB,KAAM,CAAC,CAAE,EAAG,KAAK,aAAe,OAAS,KAAK,WAAW,QAAU,IAAK,KAAK,QAAU,OAAS,KAAK,MAAM,QAAU,IAAK,KAAK,QAAU,OAAS,KAAK,MAAM,QAAU,IAAK,IAChO,CAWA,OAAO,EAAG,EAAGA,EAAG,CACd,IAAIC,EAAI,KAAMC,EAAI,KAAM,EAAI,KAC5B,MAAM,EAAI,KAAK,WAAY,EAAI,KAAK,MAAO,EAAI,KAAK,MACpD,GAAI,GAAK,EAAE,QAAQ,kBAAoB,kBAAmB,CACxD,GAAI,GAAK,EAAE,KAAM,CACf,EAAI,GACJ,UAAWgC,KAAK,EAAE,KAAK,OAAM,EAAI,CAC/B,MAAMC,EAAI,EAAE,aAAaD,EAAGlC,CAAC,EAAGoC,EAAI,KAAK,cAAc,EAAGF,CAAC,EAC3DC,IAAM,OAASC,EAAE,OAAO,UAAUD,EAAE,UAAU,MAAM,EAAGC,EAAE,OAAO,UAAUA,EAAE,SAAUA,EAAE,SAAUA,EAAE,KAAK,EAAGA,EAAE,uBAAyB,GAAIA,EAAE,YAAcD,EAAE,QAASC,EAAE,QAAUD,IAAM,IAC1L,CACA,MAAM,EAAI,EAAE,OAAO,kBAAkB,EAAG,EAAI,EAAE,OAAO,WAAW,EAAG,EAAI,EAAE,SAAS,WAAW,EAAE,QAAQ,EAAGP,EAAI,IAAM,EAAI,KACxH,EAAE,WAAW,UAAY,EAAIA,EAAI,GAAK,EAAE,WAAW,SAAW,GAAI,KAAK,cAAc,CACnF,KAAM,WACN,WAAY,EAAE,WACd,OAAQ,IAClB,CAAS,GAAK,CAAC,EAAE,WAAW,UAAY,GAAKA,EAAI,IAAM,EAAE,WAAW,SAAW,GAAI,KAAK,cAAc,CAC5F,KAAM,aACN,WAAY,EAAE,WACd,OAAQ,IAClB,CAAS,EACH,MACE,IAAM,MAAQ,EAAE,YAAc1B,EAAI,EAAE,QAAQ,EAAE,UAAWF,CAAC,EAAGE,IAAM,OAAS,EAAE,OAAO,UAAUA,EAAE,UAAU,MAAM,EAAG,EAAE,OAAO,UAAU,EAAE,SAAU,EAAE,SAAU,EAAE,KAAK,EAAG,EAAE,uBAAyB,GAAIA,EAAE,gBAAkB,EAAE,kBAAoB,GAAI,EAAE,eAAe,KAAKA,EAAE,cAAc,GAAK,EAAE,kBAAoB,GAAIA,EAAE,iBAAmB,EAAE,mBAAqB,GAAI,EAAE,gBAAgB,KAAKA,EAAE,eAAe,GAAK,EAAE,mBAAqB,KACjb,IAAM,OAASD,EAAI,EAAE,QAAQ,EAAE,eAAgBD,CAAC,EAAGC,IAAM,MAAQC,IAAM,OAASD,EAAIC,GAAID,IAAM,OAAS,EAAE,OAAO,UAAUA,EAAE,UAAU,MAAM,EAAG,EAAE,OAAO,UAAU,EAAE,SAAU,EAAE,SAAU,EAAE,KAAK,EAAG,EAAE,uBAAyB,GAAIA,EAAE,gBAAkB,EAAE,kBAAoB,GAAI,EAAE,eAAe,KAAKA,EAAE,cAAc,GAAK,EAAE,kBAAoB,GAAIA,EAAE,iBAAmB,EAAE,mBAAqB,GAAI,EAAE,gBAAgB,KAAKA,EAAE,eAAe,GAAK,EAAE,mBAAqB,GAAI,KAAK,cAAcsN,EAAE,GACre,CACA,OAAO,IAAM,OAAS,EAAE,QAAUtN,IAAM,MAAO,IAAM,OAAS,EAAE,QAAUC,IAAM,MAAO,IAAM,OAAS,EAAE,QAAU,IAAM,MAAO,IACjI,CASA,cAAc,EAAG,EAAG,CAClB,GAAI,EAAE,OAAO,EAAE,SAAS,IAAM,OAAQ,CACpC,MAAMF,EAAI,IAAIsN,GACdtN,EAAE,iBAAmB,GAAIA,EAAE,QAAU,GAAI,EAAE,OAAO,EAAE,SAAS,EAAIA,EAAG,EAAE,IAAIA,CAAC,CAC7E,CACA,OAAO,EAAE,OAAO,EAAE,SAAS,CAC7B,CACF,CACA,MAAMyN,WAAWpF,EAAG,CAIlB,aAAc,CACZ,QAAS,KAAK,QAAU,GAAI,KAAK,KAAO,QAAS,KAAK,WAAa,KAAM,KAAK,YAAc,KAAM,KAAK,IAAM,KAAM,KAAK,qBAAuB,EAAG,KAAK,oBAAsB,EAAG,KAAK,mBAAqB,IAAIjB,GAAM,KAAK,qBAAuB,EAAG,KAAK,oBAAsB,IAAIA,GAAM,KAAK,iBAAmB,KAAM,OAAO,mBAAqB,KAAO,mBAAmB,cAAc,IAAI,YAAY,UAAW,CAAE,OAAQ,IAAI,CAAE,CAAC,CACxa,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,EAAE,aAAe,OAAS,KAAK,WAAa,EAAE,WAAW,MAAK,GAAK,EAAE,cAAgB,OAAS,KAAK,YAAc,EAAE,YAAY,MAAK,GAAK,EAAE,MAAQ,OAAS,KAAK,IAAM,EAAE,IAAI,MAAK,GAAK,KAAK,qBAAuB,EAAE,qBAAsB,KAAK,oBAAsB,EAAE,oBAAqB,KAAK,mBAAmB,KAAK,EAAE,kBAAkB,EAAG,KAAK,qBAAuB,EAAE,qBAAsB,KAAK,oBAAoB,KAAK,EAAE,mBAAmB,EAAG,EAAE,mBAAqB,OAAS,KAAK,iBAAmB,EAAE,iBAAiB,MAAK,GAAK,KAAK,iBAAmB,EAAE,iBAAkB,IACvlB,CACA,OAAO,EAAG,CACR,MAAM,EAAI,MAAM,OAAO,CAAC,EACxB,OAAO,KAAK,MAAQ,OAAS,EAAE,OAAO,IAAM,KAAK,IAAI,OAAM,GAAK,KAAK,qBAAuB,IAAM,EAAE,OAAO,qBAAuB,KAAK,sBAAuB,KAAK,sBAAwB,IAAM,EAAE,OAAO,oBAAsB,KAAK,qBAAsB,EAAE,OAAO,mBAAqB,KAAK,mBAAmB,QAAO,EAAI,KAAK,uBAAyB,IAAM,EAAE,OAAO,qBAAuB,KAAK,sBAAuB,EAAE,OAAO,oBAAsB,KAAK,oBAAoB,QAAO,EAAI,CACje,CACF,CACA,MAAMsG,EAAG,CAOP,YAAY,EAAG,EAAG,CAChB,KAAK,oBAAsB,GAAI,KAAK,MAAQ,EAAG,KAAK,OAAS,EAAG,KAAK,MAAQ,IAAM,OAAS,EAAE,OAAS,EAAI,EAAG,KAAK,MAAQxO,GAAI,KAAK,aAAe,CAAA,EAAI,KAAK,QAAU,EAAG,KAAK,KAAOsB,GAAE,CACzL,CAKA,kBAAmB,CACnB,CASA,IAAI,YAAY,EAAG,CACjB,IAAM,IAAM,KAAK,SACnB,CAOA,SAAS,EAAG,CACV,OAAO,KAAK,MAAQ,EAAG,IACzB,CAOA,eAAe,EAAG,EAAG,CACnB,KAAK,aAAa,KAAK,CAAE,MAAO,EAAG,MAAO,EAAG,CAC/C,CAIA,mBAAoB,CAClB,KAAK,aAAa,OAAS,CAC7B,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,MAAQ,IAAI,EAAE,MAAM,YAAY,EAAE,KAAK,EAAG,KAAK,MAAQ,EAAE,MAAO,KAAK,OAAS,EAAE,OAAQ,KAAK,MAAQ,EAAE,MAAO,IAC5H,CAWA,OAAO,EAAG,EAAGR,EAAG,CACd,GAAK,KAAK,OAAQA,GAAK,EAAE,OACzB,QAASC,EAAI,EAAGC,EAAI,KAAK,OAAQD,EAAIC,EAAGD,IACtC,KAAK,MAAM,EAAIA,CAAC,EAAI,EAAE,MAAMD,EAAIC,CAAC,EACnC,OAAO,IACT,CAQA,IAAI,EAAG,EAAI,EAAG,CACZ,OAAO,KAAK,MAAM,IAAI,EAAG,CAAC,EAAG,IAC/B,CAOA,MAAM,EAAG,CACP,EAAE,eAAiB,SAAW,EAAE,aAAe,CAAA,GAAK,KAAK,MAAM,OAAO,QAAU,SAAW,KAAK,MAAM,OAAO,MAAQO,GAAE,GAAK,EAAE,aAAa,KAAK,MAAM,OAAO,KAAK,IAAM,SAAW,EAAE,aAAa,KAAK,MAAM,OAAO,KAAK,EAAI,KAAK,MAAM,MAAM,CAAC,EAAE,QACjP,MAAM,EAAI,IAAI,KAAK,MAAM,YAAY,EAAE,aAAa,KAAK,MAAM,OAAO,KAAK,CAAC,EAAGR,EAAI,IAAI,KAAK,YAAY,EAAG,KAAK,MAAM,EACtH,OAAOA,EAAE,SAAS,KAAK,KAAK,EAAGA,CACjC,CASA,SAAS,EAAG,CACV,OAAO,KAAK,iBAAmB,EAAG,IACpC,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,eAAiB,SAAW,EAAE,aAAe,CAAA,GAAK,KAAK,MAAM,OAAO,QAAU,SAAW,KAAK,MAAM,OAAO,MAAQQ,MAAO,EAAE,aAAa,KAAK,MAAM,OAAO,KAAK,IAAM,SAAW,EAAE,aAAa,KAAK,MAAM,OAAO,KAAK,EAAI,MAAM,KAAK,IAAI,YAAY,KAAK,MAAM,MAAM,CAAC,GAAI,CACnR,KAAM,KAAK,KACX,OAAQ,KAAK,MAAM,OAAO,MAC1B,KAAM,KAAK,MAAM,YAAY,KAC7B,OAAQ,KAAK,MACnB,CACE,CACF,CACA,MAAMmN,GAAqB,IAAI,EAC/B,MAAMC,EAAG,CASP,YAAY,EAAG,EAAG5N,EAAGC,EAAI,GAAI,CAC3B,KAAK,6BAA+B,GAAI,KAAK,KAAO,GAAI,KAAK,KAAO,EAAG,KAAK,SAAW,EAAG,KAAK,OAASD,EAAG,KAAK,WAAaC,CAC/H,CAOA,IAAI,OAAQ,CACV,OAAO,KAAK,KAAK,KACnB,CAMA,IAAI,OAAQ,CACV,OAAO,KAAK,KAAK,KACnB,CASA,IAAI,YAAY,EAAG,CACjB,KAAK,KAAK,YAAc,CAC1B,CAQA,aAAa,EAAG,CACd,QAAS,EAAI,EAAGD,EAAI,KAAK,KAAK,MAAO,EAAIA,EAAG,IAC1C2N,GAAG,oBAAoB,KAAM,CAAC,EAAGA,GAAG,aAAa,CAAC,EAAG,KAAK,OAAO,EAAGA,GAAG,EAAGA,GAAG,EAAGA,GAAG,CAAC,EACtF,OAAO,IACT,CAQA,kBAAkB,EAAG,CACnB,QAAS,EAAI,EAAG3N,EAAI,KAAK,MAAO,EAAIA,EAAG,IACrC2N,GAAG,oBAAoB,KAAM,CAAC,EAAGA,GAAG,kBAAkB,CAAC,EAAG,KAAK,OAAO,EAAGA,GAAG,EAAGA,GAAG,EAAGA,GAAG,CAAC,EAC3F,OAAO,IACT,CAQA,mBAAmB,EAAG,CACpB,QAAS,EAAI,EAAG3N,EAAI,KAAK,MAAO,EAAIA,EAAG,IACrC2N,GAAG,oBAAoB,KAAM,CAAC,EAAGA,GAAG,mBAAmB,CAAC,EAAG,KAAK,OAAO,EAAGA,GAAG,EAAGA,GAAG,EAAGA,GAAG,CAAC,EAC5F,OAAO,IACT,CAQA,aAAa,EAAG,EAAG,CACjB,IAAI3N,EAAI,KAAK,MAAM,EAAI,KAAK,KAAK,OAAS,KAAK,OAAS,CAAC,EACzD,OAAO,KAAK,aAAeA,EAAI6B,GAAG7B,EAAG,KAAK,KAAK,GAAIA,CACrD,CASA,aAAa,EAAG,EAAGA,EAAG,CACpB,OAAO,KAAK,aAAeA,EAAI8B,GAAG9B,EAAG,KAAK,KAAK,GAAI,KAAK,KAAK,MAAM,EAAI,KAAK,KAAK,OAAS,KAAK,OAAS,CAAC,EAAIA,EAAG,IAClH,CAQA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,aAAe,EAAI8B,GAAG,EAAG,KAAK,KAAK,GAAI,KAAK,KAAK,MAAM,EAAI,KAAK,KAAK,OAAS,KAAK,MAAM,EAAI,EAAG,IAC9G,CAQA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,aAAe,EAAIA,GAAG,EAAG,KAAK,KAAK,GAAI,KAAK,KAAK,MAAM,EAAI,KAAK,KAAK,OAAS,KAAK,OAAS,CAAC,EAAI,EAAG,IAClH,CAQA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,aAAe,EAAIA,GAAG,EAAG,KAAK,KAAK,GAAI,KAAK,KAAK,MAAM,EAAI,KAAK,KAAK,OAAS,KAAK,OAAS,CAAC,EAAI,EAAG,IAClH,CAQA,KAAK,EAAG,EAAG,CACT,OAAO,KAAK,aAAe,EAAIA,GAAG,EAAG,KAAK,KAAK,GAAI,KAAK,KAAK,MAAM,EAAI,KAAK,KAAK,OAAS,KAAK,OAAS,CAAC,EAAI,EAAG,IAClH,CAOA,KAAK,EAAG,CACN,IAAI,EAAI,KAAK,KAAK,MAAM,EAAI,KAAK,KAAK,OAAS,KAAK,MAAM,EAC1D,OAAO,KAAK,aAAe,EAAID,GAAG,EAAG,KAAK,KAAK,GAAI,CACrD,CAOA,KAAK,EAAG,CACN,IAAI,EAAI,KAAK,KAAK,MAAM,EAAI,KAAK,KAAK,OAAS,KAAK,OAAS,CAAC,EAC9D,OAAO,KAAK,aAAe,EAAIA,GAAG,EAAG,KAAK,KAAK,GAAI,CACrD,CAOA,KAAK,EAAG,CACN,IAAI,EAAI,KAAK,KAAK,MAAM,EAAI,KAAK,KAAK,OAAS,KAAK,OAAS,CAAC,EAC9D,OAAO,KAAK,aAAe,EAAIA,GAAG,EAAG,KAAK,KAAK,GAAI,CACrD,CAOA,KAAK,EAAG,CACN,IAAI,EAAI,KAAK,KAAK,MAAM,EAAI,KAAK,KAAK,OAAS,KAAK,OAAS,CAAC,EAC9D,OAAO,KAAK,aAAe,EAAIA,GAAG,EAAG,KAAK,KAAK,GAAI,CACrD,CASA,MAAM,EAAG,EAAG7B,EAAG,CACb,OAAO,EAAI,EAAI,KAAK,KAAK,OAAS,KAAK,OAAQ,KAAK,aAAe,EAAI8B,GAAG,EAAG,KAAK,KAAK,EAAG9B,EAAI8B,GAAG9B,EAAG,KAAK,KAAK,GAAI,KAAK,KAAK,MAAM,EAAI,CAAC,EAAI,EAAG,KAAK,KAAK,MAAM,EAAI,CAAC,EAAIA,EAAG,IAC5K,CAUA,OAAO,EAAG,EAAGA,EAAGC,EAAG,CACjB,OAAO,EAAI,EAAI,KAAK,KAAK,OAAS,KAAK,OAAQ,KAAK,aAAe,EAAI6B,GAAG,EAAG,KAAK,KAAK,EAAG9B,EAAI8B,GAAG9B,EAAG,KAAK,KAAK,EAAGC,EAAI6B,GAAG7B,EAAG,KAAK,KAAK,GAAI,KAAK,KAAK,MAAM,EAAI,CAAC,EAAI,EAAG,KAAK,KAAK,MAAM,EAAI,CAAC,EAAID,EAAG,KAAK,KAAK,MAAM,EAAI,CAAC,EAAIC,EAAG,IAC/N,CAWA,QAAQ,EAAG,EAAGD,EAAGC,EAAGC,EAAG,CACrB,OAAO,EAAI,EAAI,KAAK,KAAK,OAAS,KAAK,OAAQ,KAAK,aAAe,EAAI4B,GAAG,EAAG,KAAK,KAAK,EAAG9B,EAAI8B,GAAG9B,EAAG,KAAK,KAAK,EAAGC,EAAI6B,GAAG7B,EAAG,KAAK,KAAK,EAAGC,EAAI4B,GAAG5B,EAAG,KAAK,KAAK,GAAI,KAAK,KAAK,MAAM,EAAI,CAAC,EAAI,EAAG,KAAK,KAAK,MAAM,EAAI,CAAC,EAAIF,EAAG,KAAK,KAAK,MAAM,EAAI,CAAC,EAAIC,EAAG,KAAK,KAAK,MAAM,EAAI,CAAC,EAAIC,EAAG,IAClR,CASA,MAAM,EAAG,CACP,GAAI,IAAM,OAAQ,CAChBP,GAAG,6GAA6G,EAChH,MAAM,EAAI,CAAA,EACV,QAASK,EAAI,EAAGA,EAAI,KAAK,MAAOA,IAAK,CACnC,MAAMC,EAAID,EAAI,KAAK,KAAK,OAAS,KAAK,OACtC,QAASE,EAAI,EAAGA,EAAI,KAAK,SAAUA,IACjC,EAAE,KAAK,KAAK,KAAK,MAAMD,EAAIC,CAAC,CAAC,CACjC,CACA,OAAO,IAAIoK,GAAG,IAAI,KAAK,MAAM,YAAY,CAAC,EAAG,KAAK,SAAU,KAAK,UAAU,CAC7E,KACE,QAAO,EAAE,qBAAuB,SAAW,EAAE,mBAAqB,CAAA,GAAK,EAAE,mBAAmB,KAAK,KAAK,IAAI,IAAM,SAAW,EAAE,mBAAmB,KAAK,KAAK,IAAI,EAAI,KAAK,KAAK,MAAM,CAAC,GAAI,IAAIsD,GAAG,EAAE,mBAAmB,KAAK,KAAK,IAAI,EAAG,KAAK,SAAU,KAAK,OAAQ,KAAK,UAAU,CACnR,CASA,OAAO,EAAG,CACR,GAAI,IAAM,OAAQ,CAChBjO,GAAG,kHAAkH,EACrH,MAAM,EAAI,CAAA,EACV,QAASK,EAAI,EAAGA,EAAI,KAAK,MAAOA,IAAK,CACnC,MAAMC,EAAID,EAAI,KAAK,KAAK,OAAS,KAAK,OACtC,QAASE,EAAI,EAAGA,EAAI,KAAK,SAAUA,IACjC,EAAE,KAAK,KAAK,KAAK,MAAMD,EAAIC,CAAC,CAAC,CACjC,CACA,MAAO,CACL,SAAU,KAAK,SACf,KAAM,KAAK,MAAM,YAAY,KAC7B,MAAO,EACP,WAAY,KAAK,UACzB,CACI,KACE,QAAO,EAAE,qBAAuB,SAAW,EAAE,mBAAqB,CAAA,GAAK,EAAE,mBAAmB,KAAK,KAAK,IAAI,IAAM,SAAW,EAAE,mBAAmB,KAAK,KAAK,IAAI,EAAI,KAAK,KAAK,OAAO,CAAC,GAAI,CACtL,6BAA8B,GAC9B,SAAU,KAAK,SACf,KAAM,KAAK,KAAK,KAChB,OAAQ,KAAK,OACb,WAAY,KAAK,UACzB,CACE,CACF,CACA,MAAM2N,GAAqB,IAAI,EAAKC,GAAqB,IAAInK,GAAMoK,GAAqB,IAAIpK,GAAM7U,GAAqB,IAAI,EAAKkf,GAAqB,IAAIhI,GAAMiI,GAAqB,IAAI,EAAKC,GAAqB,IAAI3I,GAAM4I,GAAqB,IAAInI,GAAMoI,GAAqB,IAAIrI,GACpR,MAAMsI,WAAWzC,EAAG,CAOlB,YAAY,EAAG,EAAG,CAChB,MAAM,EAAG,CAAC,EAAG,KAAK,cAAgB,GAAI,KAAK,KAAO,cAAe,KAAK,SAAWjT,GAAI,KAAK,WAAa,IAAIqN,GAAM,KAAK,kBAAoB,IAAIA,GAAM,KAAK,YAAc,KAAM,KAAK,eAAiB,IACrM,CAOA,oBAAqB,CACnB,MAAM,EAAI,KAAK,SACf,KAAK,cAAgB,OAAS,KAAK,YAAc,IAAI3B,IAAO,KAAK,YAAY,UAAS,EACtF,MAAM,EAAI,EAAE,aAAa,UAAU,EACnC,QAASrE,EAAI,EAAGA,EAAI,EAAE,MAAOA,IAC3B,KAAK,kBAAkBA,EAAGiO,EAAE,EAAG,KAAK,YAAY,cAAcA,EAAE,CACpE,CAOA,uBAAwB,CACtB,MAAM,EAAI,KAAK,SACf,KAAK,iBAAmB,OAAS,KAAK,eAAiB,IAAI1I,IAAO,KAAK,eAAe,UAAS,EAC/F,MAAM,EAAI,EAAE,aAAa,UAAU,EACnC,QAASvF,EAAI,EAAGA,EAAI,EAAE,MAAOA,IAC3B,KAAK,kBAAkBA,EAAGiO,EAAE,EAAG,KAAK,eAAe,cAAcA,EAAE,CACvE,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,KAAK,SAAW,EAAE,SAAU,KAAK,WAAW,KAAK,EAAE,UAAU,EAAG,KAAK,kBAAkB,KAAK,EAAE,iBAAiB,EAAG,KAAK,SAAW,EAAE,SAAU,EAAE,cAAgB,OAAS,KAAK,YAAc,EAAE,YAAY,MAAK,GAAK,EAAE,iBAAmB,OAAS,KAAK,eAAiB,EAAE,eAAe,MAAK,GAAK,IAC9T,CACA,QAAQ,EAAG,EAAG,CACZ,MAAMjO,EAAI,KAAK,SAAUC,EAAI,KAAK,YAClCD,IAAM,SAAW,KAAK,iBAAmB,MAAQ,KAAK,wBAAyBkO,GAAG,KAAK,KAAK,cAAc,EAAGA,GAAG,aAAajO,CAAC,EAAG,EAAE,IAAI,iBAAiBiO,EAAE,IAAM,KAAOC,GAAG,KAAKlO,CAAC,EAAE,OAAM,EAAImO,GAAG,KAAK,EAAE,GAAG,EAAE,aAAaD,EAAE,EAAG,EAAE,KAAK,cAAgB,MAAQC,GAAG,cAAc,KAAK,WAAW,IAAM,KAAO,KAAK,sBAAsB,EAAG,EAAGA,EAAE,GAC/U,CACA,kBAAkB,EAAG,EAAG,CACtB,OAAO,MAAM,kBAAkB,EAAG,CAAC,EAAG,KAAK,mBAAmB,EAAG,CAAC,EAAG,CACvE,CAQA,KAAK,EAAG,EAAG,CACT,KAAK,SAAW,EAAG,IAAM,SAAW,KAAK,kBAAkB,EAAE,EAAG,KAAK,SAAS,kBAAiB,EAAI,EAAI,KAAK,aAAc,KAAK,WAAW,KAAK,CAAC,EAAG,KAAK,kBAAkB,KAAK,CAAC,EAAE,OAAM,CAC1L,CAIA,MAAO,CACL,KAAK,SAAS,KAAI,CACpB,CAKA,sBAAuB,CACrB,MAAM,EAAI,IAAIzK,GAAM,EAAI,KAAK,SAAS,WAAW,WACjD,QAAS3D,EAAI,EAAGC,EAAI,EAAE,MAAOD,EAAIC,EAAGD,IAAK,CACvC,EAAE,oBAAoB,EAAGA,CAAC,EAC1B,MAAME,EAAI,EAAI,EAAE,gBAAe,EAC/BA,IAAM,IAAQ,EAAE,eAAeA,CAAC,EAAI,EAAE,IAAI,EAAG,EAAG,EAAG,CAAC,EAAG,EAAE,QAAQF,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,CACxF,CACF,CACA,kBAAkB,EAAG,CACnB,MAAM,kBAAkB,CAAC,EAAG,KAAK,WAAarH,GAAK,KAAK,kBAAkB,KAAK,KAAK,WAAW,EAAE,OAAM,EAAK,KAAK,WAAaC,GAAK,KAAK,kBAAkB,KAAK,KAAK,UAAU,EAAE,OAAM,EAAKgH,GAAG,uCAAyC,KAAK,QAAQ,CACtP,CAUA,mBAAmB,EAAG,EAAG,CACvB,MAAMI,EAAI,KAAK,SAAUC,EAAI,KAAK,SAClC6N,GAAG,oBAAoB7N,EAAE,WAAW,UAAW,CAAC,EAAG8N,GAAG,oBAAoB9N,EAAE,WAAW,WAAY,CAAC,EAAG4N,GAAG,KAAK,CAAC,EAAE,aAAa,KAAK,UAAU,EAAG,EAAE,IAAI,EAAG,EAAG,CAAC,EAC9J,QAAS3N,EAAI,EAAGA,EAAI,EAAGA,IAAK,CAC1B,MAAM,EAAI6N,GAAG,aAAa7N,CAAC,EAC3B,GAAI,IAAM,EAAG,CACX,MAAM,EAAI4N,GAAG,aAAa5N,CAAC,EAC3B8N,GAAG,iBAAiBhO,EAAE,MAAM,CAAC,EAAE,YAAaA,EAAE,aAAa,CAAC,CAAC,EAAG,EAAE,gBAAgBlR,GAAG,KAAK+e,EAAE,EAAE,aAAaG,EAAE,EAAG,CAAC,CACnH,CACF,CACA,OAAO,EAAE,aAAa,KAAK,iBAAiB,CAC9C,CACF,CACA,MAAMM,WAAWjG,EAAG,CAIlB,aAAc,CACZ,MAAK,EAAI,KAAK,OAAS,GAAI,KAAK,KAAO,MACzC,CACF,CACA,MAAMkG,WAAW7K,EAAG,CAiBlB,YAAY,EAAI,KAAM,EAAI,EAAG1D,EAAI,EAAGC,EAAGC,EAAG,EAAG,EAAG,EAAG,EAAI,GAAI,EAAI,GAAI,EAAG,EAAG,CACvE,MAAM,KAAM,EAAG,EAAG,EAAG,EAAG,EAAGD,EAAGC,EAAG,EAAG,CAAC,EAAG,KAAK,cAAgB,GAAI,KAAK,MAAQ,CAAE,KAAM,EAAG,MAAO,EAAG,OAAQF,GAAK,KAAK,gBAAkB,GAAI,KAAK,MAAQ,GAAI,KAAK,gBAAkB,CACrL,CACF,CACA,MAAMwO,GAAqB,IAAIxI,GAAMyI,GAAqB,IAAIzI,GAC9D,MAAM0I,EAAG,CAQP,YAAY,EAAI,GAAI,EAAI,CAAA,EAAI,CAC1B,KAAK,KAAOlO,KAAM,KAAK,MAAQ,EAAE,MAAM,CAAC,EAAG,KAAK,aAAe,EAAG,KAAK,aAAe,KAAM,KAAK,YAAc,KAAM,KAAK,KAAI,CAChI,CAMA,MAAO,CACL,MAAM,EAAI,KAAK,MAAO,EAAI,KAAK,aAC/B,GAAI,KAAK,aAAe,IAAI,aAAa,EAAE,OAAS,EAAE,EAAG,EAAE,SAAW,EACpE,KAAK,kBAAiB,UACf,EAAE,SAAW,EAAE,OAAQ,CAC9BZ,GAAG,2EAA2E,EAAG,KAAK,aAAe,CAAA,EACrG,QAASI,EAAI,EAAGC,EAAI,KAAK,MAAM,OAAQD,EAAIC,EAAGD,IAC5C,KAAK,aAAa,KAAK,IAAIgG,EAAI,CACnC,CACF,CAKA,mBAAoB,CAClB,KAAK,aAAa,OAAS,EAC3B,QAAS,EAAI,EAAG,EAAI,KAAK,MAAM,OAAQ,EAAI,EAAG,IAAK,CACjD,MAAMhG,EAAI,IAAIgG,GACd,KAAK,MAAM,CAAC,GAAKhG,EAAE,KAAK,KAAK,MAAM,CAAC,EAAE,WAAW,EAAE,OAAM,EAAI,KAAK,aAAa,KAAKA,CAAC,CACvF,CACF,CAIA,MAAO,CACL,QAAS,EAAI,EAAG,EAAI,KAAK,MAAM,OAAQ,EAAI,EAAG,IAAK,CACjD,MAAMA,EAAI,KAAK,MAAM,CAAC,EACtBA,GAAKA,EAAE,YAAY,KAAK,KAAK,aAAa,CAAC,CAAC,EAAE,OAAM,CACtD,CACA,QAAS,EAAI,EAAG,EAAI,KAAK,MAAM,OAAQ,EAAI,EAAG,IAAK,CACjD,MAAMA,EAAI,KAAK,MAAM,CAAC,EACtBA,IAAMA,EAAE,QAAUA,EAAE,OAAO,QAAUA,EAAE,OAAO,KAAKA,EAAE,OAAO,WAAW,EAAE,OAAM,EAAIA,EAAE,OAAO,SAASA,EAAE,WAAW,GAAKA,EAAE,OAAO,KAAKA,EAAE,WAAW,EAAGA,EAAE,OAAO,UAAUA,EAAE,SAAUA,EAAE,WAAYA,EAAE,KAAK,EAC3M,CACF,CAIA,QAAS,CACP,MAAM,EAAI,KAAK,MAAO,EAAI,KAAK,aAAcA,EAAI,KAAK,aAAcC,EAAI,KAAK,YAC7E,QAASC,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IAAK,CACxC,MAAM,EAAI,EAAEA,CAAC,EAAI,EAAEA,CAAC,EAAE,YAAcuO,GACpCD,GAAG,iBAAiB,EAAG,EAAEtO,CAAC,CAAC,EAAGsO,GAAG,QAAQxO,EAAGE,EAAI,EAAE,CACpD,CACAD,IAAM,OAASA,EAAE,YAAc,GACjC,CAMA,OAAQ,CACN,OAAO,IAAIyO,GAAG,KAAK,MAAO,KAAK,YAAY,CAC7C,CAMA,oBAAqB,CACnB,IAAI,EAAI,KAAK,KAAK,KAAK,MAAM,OAAS,CAAC,EACvC,EAAI,KAAK,KAAK,EAAI,CAAC,EAAI,EAAG,EAAI,KAAK,IAAI,EAAG,CAAC,EAC3C,MAAM,EAAI,IAAI,aAAa,EAAI,EAAI,CAAC,EACpC,EAAE,IAAI,KAAK,YAAY,EACvB,MAAM1O,EAAI,IAAIuO,GAAG,EAAG,EAAG,EAAG7T,GAAIT,EAAE,EAChC,OAAO+F,EAAE,YAAc,GAAI,KAAK,aAAe,EAAG,KAAK,YAAcA,EAAG,IAC1E,CAQA,cAAc,EAAG,CACf,QAAS,EAAI,EAAGA,EAAI,KAAK,MAAM,OAAQ,EAAIA,EAAG,IAAK,CACjD,MAAMC,EAAI,KAAK,MAAM,CAAC,EACtB,GAAIA,EAAE,OAAS,EACb,OAAOA,CACX,CACF,CAKA,SAAU,CACR,KAAK,cAAgB,OAAS,KAAK,YAAY,UAAW,KAAK,YAAc,KAC/E,CAQA,SAAS,EAAG,EAAG,CACb,KAAK,KAAO,EAAE,KACd,QAASD,EAAI,EAAGC,EAAI,EAAE,MAAM,OAAQD,EAAIC,EAAGD,IAAK,CAC9C,MAAME,EAAI,EAAE,MAAMF,CAAC,EACnB,IAAI,EAAI,EAAEE,CAAC,EACX,IAAM,SAAWN,GAAG,qCAAsCM,CAAC,EAAG,EAAI,IAAIoO,IAAO,KAAK,MAAM,KAAK,CAAC,EAAG,KAAK,aAAa,KAAK,IAAItI,KAAK,UAAU,EAAE,aAAahG,CAAC,CAAC,CAAC,CAC/J,CACA,OAAO,KAAK,KAAI,EAAI,IACtB,CAOA,QAAS,CACP,MAAM,EAAI,CACR,SAAU,CACR,QAAS,IACT,KAAM,WACN,UAAW,iBACnB,EACM,MAAO,CAAA,EACP,aAAc,CAAA,CACpB,EACI,EAAE,KAAO,KAAK,KACd,MAAM,EAAI,KAAK,MAAOA,EAAI,KAAK,aAC/B,QAASC,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IAAK,CACxC,MAAM,EAAI,EAAEA,CAAC,EACb,EAAE,MAAM,KAAK,EAAE,IAAI,EACnB,MAAM,EAAID,EAAEC,CAAC,EACb,EAAE,aAAa,KAAK,EAAE,QAAO,CAAE,CACjC,CACA,OAAO,CACT,CACF,CACA,MAAM0O,WAAWrE,EAAG,CASlB,YAAY,EAAG,EAAGtK,EAAGC,EAAI,EAAG,CAC1B,MAAM,EAAG,EAAGD,CAAC,EAAG,KAAK,2BAA6B,GAAI,KAAK,iBAAmBC,CAChF,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,iBAAmB,EAAE,iBAAkB,IACpE,CACA,QAAS,CACP,MAAM,EAAI,MAAM,OAAM,EACtB,OAAO,EAAE,iBAAmB,KAAK,iBAAkB,EAAE,2BAA6B,GAAI,CACxF,CACF,CACA,MAAM2O,GAAqB,IAAI5I,GAAM6I,GAAqB,IAAI7I,GAAM8I,GAAK,CAAA,EAAIC,GAAqB,IAAI1K,GAAM2K,GAAqB,IAAIhJ,GAAMiJ,GAAqB,IAAIrD,GAAMsD,GAAqB,IAAI3J,GACnM,MAAM4J,WAAWvD,EAAG,CAQlB,YAAY,EAAG,EAAG5L,EAAG,CACnB,MAAM,EAAG,CAAC,EAAG,KAAK,gBAAkB,GAAI,KAAK,eAAiB,IAAI2O,GAAG,IAAI,aAAa3O,EAAI,EAAE,EAAG,EAAE,EAAG,KAAK,cAAgB,KAAM,KAAK,aAAe,KAAM,KAAK,MAAQA,EAAG,KAAK,YAAc,KAAM,KAAK,eAAiB,KACxN,QAASC,EAAI,EAAGA,EAAID,EAAGC,IACrB,KAAK,YAAYA,EAAG+O,EAAE,CAC1B,CAMA,oBAAqB,CACnB,MAAM,EAAI,KAAK,SAAU,EAAI,KAAK,MAClC,KAAK,cAAgB,OAAS,KAAK,YAAc,IAAI3K,IAAO,EAAE,cAAgB,MAAQ,EAAE,mBAAkB,EAAI,KAAK,YAAY,UAAS,EACxI,QAASrE,EAAI,EAAGA,EAAI,EAAGA,IACrB,KAAK,YAAYA,EAAG4O,EAAE,EAAGG,GAAG,KAAK,EAAE,WAAW,EAAE,aAAaH,EAAE,EAAG,KAAK,YAAY,MAAMG,EAAE,CAC/F,CAMA,uBAAwB,CACtB,MAAM,EAAI,KAAK,SAAU,EAAI,KAAK,MAClC,KAAK,iBAAmB,OAAS,KAAK,eAAiB,IAAIxJ,IAAO,EAAE,iBAAmB,MAAQ,EAAE,sBAAqB,EAAI,KAAK,eAAe,UAAS,EACvJ,QAASvF,EAAI,EAAGA,EAAI,EAAGA,IACrB,KAAK,YAAYA,EAAG4O,EAAE,EAAGM,GAAG,KAAK,EAAE,cAAc,EAAE,aAAaN,EAAE,EAAG,KAAK,eAAe,MAAMM,EAAE,CACrG,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,KAAK,eAAe,KAAK,EAAE,cAAc,EAAG,EAAE,eAAiB,OAAS,KAAK,aAAe,EAAE,aAAa,MAAK,GAAK,EAAE,gBAAkB,OAAS,KAAK,cAAgB,EAAE,cAAc,MAAK,GAAK,KAAK,MAAQ,EAAE,MAAO,EAAE,cAAgB,OAAS,KAAK,YAAc,EAAE,YAAY,MAAK,GAAK,EAAE,iBAAmB,OAAS,KAAK,eAAiB,EAAE,eAAe,MAAK,GAAK,IACvY,CAOA,WAAW,EAAG,EAAG,CACf,EAAE,UAAU,KAAK,cAAc,MAAO,EAAI,CAAC,CAC7C,CAOA,YAAY,EAAG,EAAG,CAChB,EAAE,UAAU,KAAK,eAAe,MAAO,EAAI,EAAE,CAC/C,CAOA,WAAW,EAAG,EAAG,CACf,MAAMlP,EAAI,EAAE,sBAAuBC,EAAI,KAAK,aAAa,OAAO,KAAK,KAAMC,EAAIF,EAAE,OAAS,EAAG,EAAI,EAAIE,EAAI,EACzG,QAAS,EAAI,EAAG,EAAIF,EAAE,OAAQ,IAC5BA,EAAE,CAAC,EAAIC,EAAE,EAAI,CAAC,CAClB,CACA,QAAQ,EAAG,EAAG,CACZ,MAAMD,EAAI,KAAK,YAAaC,EAAI,KAAK,MACrC,GAAIgP,GAAG,SAAW,KAAK,SAAUA,GAAG,SAAW,KAAK,SAAUA,GAAG,WAAa,SAAW,KAAK,iBAAmB,MAAQ,KAAK,sBAAqB,EAAIC,GAAG,KAAK,KAAK,cAAc,EAAGA,GAAG,aAAalP,CAAC,EAAG,EAAE,IAAI,iBAAiBkP,EAAE,IAAM,IACtO,QAAShP,EAAI,EAAGA,EAAID,EAAGC,IAAK,CAC1B,KAAK,YAAYA,EAAG0O,EAAE,EAAGC,GAAG,iBAAiB7O,EAAG4O,EAAE,EAAGK,GAAG,YAAcJ,GAAII,GAAG,QAAQ,EAAGH,EAAE,EAC1F,QAAS,EAAI,EAAG,EAAIA,GAAG,OAAQ,EAAI,EAAG,IAAK,CACzC,MAAM,EAAIA,GAAG,CAAC,EACd,EAAE,WAAa5O,EAAG,EAAE,OAAS,KAAM,EAAE,KAAK,CAAC,CAC7C,CACA4O,GAAG,OAAS,CACd,CACJ,CAQA,WAAW,EAAG,EAAG,CACf,KAAK,gBAAkB,OAAS,KAAK,cAAgB,IAAIH,GAAG,IAAI,aAAa,KAAK,eAAe,MAAQ,CAAC,EAAE,KAAK,CAAC,EAAG,CAAC,GAAI,EAAE,QAAQ,KAAK,cAAc,MAAO,EAAI,CAAC,CACrK,CAQA,YAAY,EAAG,EAAG,CAChB,EAAE,QAAQ,KAAK,eAAe,MAAO,EAAI,EAAE,CAC7C,CASA,WAAW,EAAG,EAAG,CACf,MAAM3O,EAAI,EAAE,sBAAuBC,EAAID,EAAE,OAAS,EAClD,KAAK,eAAiB,OAAS,KAAK,aAAe,IAAIuO,GAAG,IAAI,aAAatO,EAAI,KAAK,KAAK,EAAGA,EAAG,KAAK,MAAOpF,GAAIZ,EAAE,GACjH,MAAMiG,EAAI,KAAK,aAAa,OAAO,KAAK,KACxC,IAAI,EAAI,EACR,QAAS,EAAI,EAAG,EAAIF,EAAE,OAAQ,IAC5B,GAAKA,EAAE,CAAC,EACV,MAAM,EAAI,KAAK,SAAS,qBAAuB,EAAI,EAAI,EAAG,EAAIC,EAAI,EAClEC,EAAE,CAAC,EAAI,EAAGA,EAAE,IAAIF,EAAG,EAAI,CAAC,CAC1B,CACA,oBAAqB,CACrB,CAKA,SAAU,CACR,KAAK,cAAc,CAAE,KAAM,SAAS,CAAE,EAAG,KAAK,eAAiB,OAAS,KAAK,aAAa,QAAO,EAAI,KAAK,aAAe,KAC3H,CACF,CACA,MAAMoP,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI/M,GAC3F,MAAMgN,EAAG,CAOP,YAAY,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EAAG,EAAI,EAAG,CACrC,KAAK,QAAU,GAAI,KAAK,OAAS,EAAG,KAAK,SAAW,CACtD,CAQA,IAAI,EAAG,EAAG,CACR,OAAO,KAAK,OAAO,KAAK,CAAC,EAAG,KAAK,SAAW,EAAG,IACjD,CAWA,cAAc,EAAG,EAAGvP,EAAGC,EAAG,CACxB,OAAO,KAAK,OAAO,IAAI,EAAG,EAAGD,CAAC,EAAG,KAAK,SAAWC,EAAG,IACtD,CASA,8BAA8B,EAAG,EAAG,CAClC,OAAO,KAAK,OAAO,KAAK,CAAC,EAAG,KAAK,SAAW,CAAC,EAAE,IAAI,KAAK,MAAM,EAAG,IACnE,CAWA,sBAAsB,EAAG,EAAGD,EAAG,CAC7B,MAAMC,EAAImP,GAAG,WAAWpP,EAAG,CAAC,EAAE,MAAMqP,GAAG,WAAW,EAAG,CAAC,CAAC,EAAE,UAAS,EAClE,OAAO,KAAK,8BAA8BpP,EAAG,CAAC,EAAG,IACnD,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,OAAO,KAAK,EAAE,MAAM,EAAG,KAAK,SAAW,EAAE,SAAU,IACjE,CAMA,WAAY,CACV,MAAM,EAAI,EAAI,KAAK,OAAO,OAAM,EAChC,OAAO,KAAK,OAAO,eAAe,CAAC,EAAG,KAAK,UAAY,EAAG,IAC5D,CAMA,QAAS,CACP,OAAO,KAAK,UAAY,GAAI,KAAK,OAAO,OAAM,EAAI,IACpD,CAOA,gBAAgB,EAAG,CACjB,OAAO,KAAK,OAAO,IAAI,CAAC,EAAI,KAAK,QACnC,CAOA,iBAAiB,EAAG,CAClB,OAAO,KAAK,gBAAgB,EAAE,MAAM,EAAI,EAAE,MAC5C,CAQA,aAAa,EAAG,EAAG,CACjB,OAAO,EAAE,KAAK,CAAC,EAAE,gBAAgB,KAAK,OAAQ,CAAC,KAAK,gBAAgB,CAAC,CAAC,CACxE,CAUA,cAAc,EAAG,EAAG,CAClB,MAAMD,EAAI,EAAE,MAAMoP,EAAE,EAAGnP,EAAI,KAAK,OAAO,IAAID,CAAC,EAC5C,GAAIC,IAAM,EACR,OAAO,KAAK,gBAAgB,EAAE,KAAK,IAAM,EAAI,EAAE,KAAK,EAAE,KAAK,EAAI,KACjE,MAAMC,EAAI,EAAE,EAAE,MAAM,IAAI,KAAK,MAAM,EAAI,KAAK,UAAYD,EACxD,OAAOC,EAAI,GAAKA,EAAI,EAAI,KAAO,EAAE,KAAK,EAAE,KAAK,EAAE,gBAAgBF,EAAGE,CAAC,CACrE,CAOA,eAAe,EAAG,CAChB,MAAM,EAAI,KAAK,gBAAgB,EAAE,KAAK,EAAGF,EAAI,KAAK,gBAAgB,EAAE,GAAG,EACvE,OAAO,EAAI,GAAKA,EAAI,GAAKA,EAAI,GAAK,EAAI,CACxC,CAOA,cAAc,EAAG,CACf,OAAO,EAAE,gBAAgB,IAAI,CAC/B,CAOA,iBAAiB,EAAG,CAClB,OAAO,EAAE,gBAAgB,IAAI,CAC/B,CAQA,cAAc,EAAG,CACf,OAAO,EAAE,KAAK,KAAK,MAAM,EAAE,eAAe,CAAC,KAAK,QAAQ,CAC1D,CAaA,aAAa,EAAG,EAAG,CACjB,MAAMA,EAAI,GAAKsP,GAAG,gBAAgB,CAAC,EAAGrP,EAAI,KAAK,cAAcmP,EAAE,EAAE,aAAa,CAAC,EAAGlP,EAAI,KAAK,OAAO,aAAaF,CAAC,EAAE,UAAS,EAC3H,OAAO,KAAK,SAAW,CAACC,EAAE,IAAIC,CAAC,EAAG,IACpC,CAQA,UAAU,EAAG,CACX,OAAO,KAAK,UAAY,EAAE,IAAI,KAAK,MAAM,EAAG,IAC9C,CAOA,OAAO,EAAG,CACR,OAAO,EAAE,OAAO,OAAO,KAAK,MAAM,GAAK,EAAE,WAAa,KAAK,QAC7D,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CACF,CACA,MAAMsP,GAAqB,IAAIjK,GAAMkK,GAAqB,IAAIzN,GAAG,GAAK,EAAG,EAAG0N,GAAqB,IAAI,EACrG,MAAMC,EAAG,CAWP,YAAY,EAAI,IAAIJ,GAAM,EAAI,IAAIA,GAAMvP,EAAI,IAAIuP,GAAMtP,EAAI,IAAIsP,GAAMrP,EAAI,IAAIqP,GAAM,EAAI,IAAIA,GAAM,CAC9F,KAAK,OAAS,CAAC,EAAG,EAAGvP,EAAGC,EAAGC,EAAG,CAAC,CACjC,CAYA,IAAI,EAAG,EAAGF,EAAGC,EAAGC,EAAG,EAAG,CACpB,MAAM,EAAI,KAAK,OACf,OAAO,EAAE,CAAC,EAAE,KAAK,CAAC,EAAG,EAAE,CAAC,EAAE,KAAK,CAAC,EAAG,EAAE,CAAC,EAAE,KAAKF,CAAC,EAAG,EAAE,CAAC,EAAE,KAAKC,CAAC,EAAG,EAAE,CAAC,EAAE,KAAKC,CAAC,EAAG,EAAE,CAAC,EAAE,KAAK,CAAC,EAAG,IAC7F,CAOA,KAAK,EAAG,CACN,MAAM,EAAI,KAAK,OACf,QAASF,EAAI,EAAGA,EAAI,EAAGA,IACrB,EAAEA,CAAC,EAAE,KAAK,EAAE,OAAOA,CAAC,CAAC,EACvB,OAAO,IACT,CASA,wBAAwB,EAAG,EAAIZ,GAAIY,EAAI,GAAI,CACzC,MAAMC,EAAI,KAAK,OAAQC,EAAI,EAAE,SAAU,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAG0B,EAAI1B,EAAE,CAAC,EAAG,EAAIA,EAAE,CAAC,EAAGgC,EAAIhC,EAAE,CAAC,EAAGiC,EAAIjC,EAAE,EAAE,EAAGkC,EAAIlC,EAAE,EAAE,EAAG,EAAIA,EAAE,EAAE,EAAGtO,EAAIsO,EAAE,EAAE,EAAGsC,EAAItC,EAAE,EAAE,EAAGuC,EAAIvC,EAAE,EAAE,EAC1M,GAAID,EAAE,CAAC,EAAE,cAAc,EAAI,EAAG2B,EAAI,EAAGQ,EAAI,EAAGK,EAAI,CAAC,EAAE,YAAaxC,EAAE,CAAC,EAAE,cAAc,EAAI,EAAG2B,EAAI,EAAGQ,EAAI,EAAGK,EAAI,CAAC,EAAE,UAAS,EAAIxC,EAAE,CAAC,EAAE,cAAc,EAAI,EAAG2B,EAAI,EAAGQ,EAAIF,EAAGO,EAAI7Q,CAAC,EAAE,UAAS,EAAIqO,EAAE,CAAC,EAAE,cAAc,EAAI,EAAG2B,EAAI,EAAGQ,EAAIF,EAAGO,EAAI7Q,CAAC,EAAE,UAAS,EAAIoO,EAClPC,EAAE,CAAC,EAAE,cAAc,EAAG,EAAGkC,EAAGK,CAAC,EAAE,UAAS,EAAIvC,EAAE,CAAC,EAAE,cAAc,EAAI,EAAG2B,EAAI,EAAGQ,EAAID,EAAGM,EAAID,CAAC,EAAE,UAAS,UAC7FvC,EAAE,CAAC,EAAE,cAAc,EAAI,EAAG2B,EAAI,EAAGQ,EAAID,EAAGM,EAAID,CAAC,EAAE,UAAS,EAAI,IAAMpD,GACzEa,EAAE,CAAC,EAAE,cAAc,EAAI,EAAG2B,EAAI,EAAGQ,EAAID,EAAGM,EAAID,CAAC,EAAE,UAAS,UACjD,IAAMnD,GACbY,EAAE,CAAC,EAAE,cAAc,EAAG,EAAGkC,EAAGK,CAAC,EAAE,UAAS,MAExC,OAAM,IAAI,MAAM,uEAAyE,CAAC,EAC5F,OAAO,IACT,CASA,iBAAiB,EAAG,CAClB,GAAI,EAAE,iBAAmB,OACvB,EAAE,iBAAmB,MAAQ,EAAE,sBAAqB,EAAIgN,GAAG,KAAK,EAAE,cAAc,EAAE,aAAa,EAAE,WAAW,MACzG,CACH,MAAM,EAAI,EAAE,SACZ,EAAE,iBAAmB,MAAQ,EAAE,sBAAqB,EAAIA,GAAG,KAAK,EAAE,cAAc,EAAE,aAAa,EAAE,WAAW,CAC9G,CACA,OAAO,KAAK,iBAAiBA,EAAE,CACjC,CAOA,iBAAiB,EAAG,CAClBA,GAAG,OAAO,IAAI,EAAG,EAAG,CAAC,EACrB,MAAM,EAAIC,GAAG,WAAW,EAAE,MAAM,EAChC,OAAOD,GAAG,OAAS,kBAAqB,EAAGA,GAAG,aAAa,EAAE,WAAW,EAAG,KAAK,iBAAiBA,EAAE,CACrG,CAOA,iBAAiB,EAAG,CAClB,MAAM,EAAI,KAAK,OAAQxP,EAAI,EAAE,OAAQC,EAAI,CAAC,EAAE,OAC5C,QAASC,EAAI,EAAGA,EAAI,EAAGA,IACrB,GAAI,EAAEA,CAAC,EAAE,gBAAgBF,CAAC,EAAIC,EAC5B,MAAO,GACX,MAAO,EACT,CAOA,cAAc,EAAG,CACf,MAAM,EAAI,KAAK,OACf,QAASD,EAAI,EAAGA,EAAI,EAAGA,IAAK,CAC1B,MAAMC,EAAI,EAAED,CAAC,EACb,GAAI0P,GAAG,EAAIzP,EAAE,OAAO,EAAI,EAAI,EAAE,IAAI,EAAI,EAAE,IAAI,EAAGyP,GAAG,EAAIzP,EAAE,OAAO,EAAI,EAAI,EAAE,IAAI,EAAI,EAAE,IAAI,EAAGyP,GAAG,EAAIzP,EAAE,OAAO,EAAI,EAAI,EAAE,IAAI,EAAI,EAAE,IAAI,EAAGA,EAAE,gBAAgByP,EAAE,EAAI,EAC3J,MAAO,EACX,CACA,MAAO,EACT,CAOA,cAAc,EAAG,CACf,MAAM,EAAI,KAAK,OACf,QAAS1P,EAAI,EAAGA,EAAI,EAAGA,IACrB,GAAI,EAAEA,CAAC,EAAE,gBAAgB,CAAC,EAAI,EAC5B,MAAO,GACX,MAAO,EACT,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CACF,CACA,MAAM4P,WAAWhG,EAAG,CAUlB,YAAY,EAAG,CACb,MAAK,EAAI,KAAK,oBAAsB,GAAI,KAAK,KAAO,oBAAqB,KAAK,MAAQ,IAAIH,GAAG,QAAQ,EAAG,KAAK,IAAM,KAAM,KAAK,UAAY,EAAG,KAAK,QAAU,QAAS,KAAK,SAAW,QAAS,KAAK,IAAM,GAAI,KAAK,UAAU,CAAC,CAC/N,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,MAAM,KAAK,EAAE,KAAK,EAAG,KAAK,IAAM,EAAE,IAAK,KAAK,UAAY,EAAE,UAAW,KAAK,QAAU,EAAE,QAAS,KAAK,SAAW,EAAE,SAAU,KAAK,IAAM,EAAE,IAAK,IAC1K,CACF,CACA,MAAMoG,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAAKC,GAAqB,IAAI/J,GAAMgK,GAAqB,IAAIjK,GAAMkK,GAAqB,IAAI1K,GAAM2K,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EACtN,MAAMC,WAAW/H,EAAG,CAOlB,YAAY,EAAI,IAAI2C,GAAM,EAAI,IAAI4E,GAAM,CACtC,MAAK,EAAI,KAAK,OAAS,GAAI,KAAK,KAAO,OAAQ,KAAK,SAAW,EAAG,KAAK,SAAW,EAAG,KAAK,sBAAwB,OAAQ,KAAK,sBAAwB,OAAQ,KAAK,mBAAkB,CACxL,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,KAAK,SAAW,MAAM,QAAQ,EAAE,QAAQ,EAAI,EAAE,SAAS,MAAK,EAAK,EAAE,SAAU,KAAK,SAAW,EAAE,SAAU,IACpI,CAQA,sBAAuB,CACrB,MAAM,EAAI,KAAK,SACf,GAAI,EAAE,QAAU,KAAM,CACpB,MAAM,EAAI,EAAE,WAAW,SAAU5P,EAAI,CAAC,CAAC,EACvC,QAASC,EAAI,EAAGC,EAAI,EAAE,MAAOD,EAAIC,EAAGD,IAClC4P,GAAG,oBAAoB,EAAG5P,EAAI,CAAC,EAAG6P,GAAG,oBAAoB,EAAG7P,CAAC,EAAGD,EAAEC,CAAC,EAAID,EAAEC,EAAI,CAAC,EAAGD,EAAEC,CAAC,GAAK4P,GAAG,WAAWC,EAAE,EAC3G,EAAE,aAAa,eAAgB,IAAIrF,GAAGzK,EAAG,CAAC,CAAC,CAC7C,MACEJ,GAAG,yFAAyF,EAC9F,OAAO,IACT,CAOA,QAAQ,EAAG,EAAG,CACZ,MAAMI,EAAI,KAAK,SAAUC,EAAI,KAAK,YAAaC,EAAI,EAAE,OAAO,KAAK,UAAW,EAAIF,EAAE,UAClF,GAAIA,EAAE,iBAAmB,MAAQA,EAAE,wBAAyBiQ,GAAG,KAAKjQ,EAAE,cAAc,EAAGiQ,GAAG,aAAahQ,CAAC,EAAGgQ,GAAG,QAAU/P,EAAG,EAAE,IAAI,iBAAiB+P,EAAE,IAAM,GAAI,OAC9JF,GAAG,KAAK9P,CAAC,EAAE,OAAM,EAAI+P,GAAG,KAAK,EAAE,GAAG,EAAE,aAAaD,EAAE,EACnD,MAAM,EAAI7P,IAAM,KAAK,MAAM,EAAI,KAAK,MAAM,EAAI,KAAK,MAAM,GAAK,GAAI,EAAI,EAAI,EAAG,EAAI,KAAK,eAAiB,EAAI,EAAG,EAAIF,EAAE,MAAO9K,EAAI8K,EAAE,WAAW,SAC5I,GAAI,IAAM,KAAM,CACd,MAAM4B,EAAI,KAAK,IAAI,EAAG,EAAE,KAAK,EAAGvT,EAAI,KAAK,IAAI,EAAE,MAAO,EAAE,MAAQ,EAAE,KAAK,EACvE,QAAS6T,EAAIN,EAAGO,EAAI9T,EAAI,EAAG6T,EAAIC,EAAGD,GAAK,EAAG,CACxC,MAAM,EAAI,EAAE,KAAKA,CAAC,EAAG8B,EAAI,EAAE,KAAK9B,EAAI,CAAC,EAAGtQ,EAAIye,GAAG,KAAM,EAAGL,GAAI,EAAG,EAAGhM,EAAG9B,CAAC,EACtEtQ,GAAK,EAAE,KAAKA,CAAC,CACf,CACA,GAAI,KAAK,WAAY,CACnB,MAAMsQ,EAAI,EAAE,KAAK7T,EAAI,CAAC,EAAG8T,EAAI,EAAE,KAAKP,CAAC,EAAG,EAAIyO,GAAG,KAAM,EAAGL,GAAI,EAAG9N,EAAGC,EAAG9T,EAAI,CAAC,EAC1E,GAAK,EAAE,KAAK,CAAC,CACf,CACF,KAAO,CACL,MAAMuT,EAAI,KAAK,IAAI,EAAG,EAAE,KAAK,EAAGvT,EAAI,KAAK,IAAI6G,EAAE,MAAO,EAAE,MAAQ,EAAE,KAAK,EACvE,QAASgN,EAAIN,EAAGO,EAAI9T,EAAI,EAAG6T,EAAIC,EAAGD,GAAK,EAAG,CACxC,MAAM,EAAImO,GAAG,KAAM,EAAGL,GAAI,EAAG9N,EAAGA,EAAI,EAAGA,CAAC,EACxC,GAAK,EAAE,KAAK,CAAC,CACf,CACA,GAAI,KAAK,WAAY,CACnB,MAAMA,EAAImO,GAAG,KAAM,EAAGL,GAAI,EAAG3hB,EAAI,EAAGuT,EAAGvT,EAAI,CAAC,EAC5C6T,GAAK,EAAE,KAAKA,CAAC,CACf,CACF,CACF,CAKA,oBAAqB,CACnB,MAAMrV,EAAI,KAAK,SAAS,gBAAiBmT,EAAI,OAAO,KAAKnT,CAAC,EAC1D,GAAImT,EAAE,OAAS,EAAG,CAChB,MAAMC,EAAIpT,EAAEmT,EAAE,CAAC,CAAC,EAChB,GAAIC,IAAM,OAAQ,CAChB,KAAK,sBAAwB,CAAA,EAAI,KAAK,sBAAwB,CAAA,EAC9D,QAAS,EAAI,EAAGqI,EAAIrI,EAAE,OAAQ,EAAIqI,EAAG,IAAK,CACxC,MAAMuD,EAAI5L,EAAE,CAAC,EAAE,MAAQ,OAAO,CAAC,EAC/B,KAAK,sBAAsB,KAAK,CAAC,EAAG,KAAK,sBAAsB4L,CAAC,EAAI,CACtE,CACF,CACF,CACF,CACF,CACA,SAASwE,GAAG9Q,EAAG,EAAG,EAAGS,EAAGC,EAAGC,EAAG,EAAG,CAC/B,MAAM,EAAIX,EAAE,SAAS,WAAW,SAChC,GAAIsQ,GAAG,oBAAoB,EAAG5P,CAAC,EAAG6P,GAAG,oBAAoB,EAAG5P,CAAC,EAAG,EAAE,oBAAoB2P,GAAIC,GAAII,GAAIC,EAAE,EAAInQ,EAAG,OAC3GkQ,GAAG,aAAa3Q,EAAE,WAAW,EAC7B,MAAMqE,EAAI,EAAE,IAAI,OAAO,WAAWsM,EAAE,EACpC,GAAI,EAAEtM,EAAI,EAAE,MAAQA,EAAI,EAAE,KACxB,MAAO,CACL,SAAUA,EAGV,MAAOuM,GAAG,MAAK,EAAG,aAAa5Q,EAAE,WAAW,EAC5C,MAAO,EACP,KAAM,KACN,UAAW,KACX,UAAW,KACX,OAAQA,CACd,CACA,CACA,MAAM+Q,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAC7D,MAAMC,WAAWJ,EAAG,CAOlB,YAAY,EAAG,EAAG,CAChB,MAAM,EAAG,CAAC,EAAG,KAAK,eAAiB,GAAI,KAAK,KAAO,cACrD,CACA,sBAAuB,CACrB,MAAM,EAAI,KAAK,SACf,GAAI,EAAE,QAAU,KAAM,CACpB,MAAM,EAAI,EAAE,WAAW,SAAUpQ,EAAI,CAAA,EACrC,QAASC,EAAI,EAAGC,EAAI,EAAE,MAAOD,EAAIC,EAAGD,GAAK,EACvCqQ,GAAG,oBAAoB,EAAGrQ,CAAC,EAAGsQ,GAAG,oBAAoB,EAAGtQ,EAAI,CAAC,EAAGD,EAAEC,CAAC,EAAIA,IAAM,EAAI,EAAID,EAAEC,EAAI,CAAC,EAAGD,EAAEC,EAAI,CAAC,EAAID,EAAEC,CAAC,EAAIqQ,GAAG,WAAWC,EAAE,EACnI,EAAE,aAAa,eAAgB,IAAI9F,GAAGzK,EAAG,CAAC,CAAC,CAC7C,MACEJ,GAAG,iGAAiG,EACtG,OAAO,IACT,CACF,CACA,MAAM6Q,WAAWL,EAAG,CAOlB,YAAY,EAAG,EAAG,CAChB,MAAM,EAAG,CAAC,EAAG,KAAK,WAAa,GAAI,KAAK,KAAO,UACjD,CACF,CACA,MAAMM,WAAW9G,EAAG,CAUlB,YAAY,EAAG,CACb,MAAK,EAAI,KAAK,iBAAmB,GAAI,KAAK,KAAO,iBAAkB,KAAK,MAAQ,IAAIH,GAAG,QAAQ,EAAG,KAAK,IAAM,KAAM,KAAK,SAAW,KAAM,KAAK,KAAO,EAAG,KAAK,gBAAkB,GAAI,KAAK,IAAM,GAAI,KAAK,UAAU,CAAC,CACpN,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,MAAM,KAAK,EAAE,KAAK,EAAG,KAAK,IAAM,EAAE,IAAK,KAAK,SAAW,EAAE,SAAU,KAAK,KAAO,EAAE,KAAM,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,IAAM,EAAE,IAAK,IAChL,CACF,CACA,MAAMkH,GAAqB,IAAI3K,GAAM4K,GAAqB,IAAI7K,GAAM8K,GAAqB,IAAItL,GAAMuL,GAAqB,IAAI,EAC5H,MAAMC,WAAW1I,EAAG,CAOlB,YAAY,EAAI,IAAI2C,GAAM,EAAI,IAAI0F,GAAM,CACtC,MAAK,EAAI,KAAK,SAAW,GAAI,KAAK,KAAO,SAAU,KAAK,SAAW,EAAG,KAAK,SAAW,EAAG,KAAK,sBAAwB,OAAQ,KAAK,sBAAwB,OAAQ,KAAK,mBAAkB,CAC5L,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,KAAK,SAAW,MAAM,QAAQ,EAAE,QAAQ,EAAI,EAAE,SAAS,MAAK,EAAK,EAAE,SAAU,KAAK,SAAW,EAAE,SAAU,IACpI,CAOA,QAAQ,EAAG,EAAG,CACZ,MAAM1Q,EAAI,KAAK,SAAUC,EAAI,KAAK,YAAaC,EAAI,EAAE,OAAO,OAAO,UAAW,EAAIF,EAAE,UACpF,GAAIA,EAAE,iBAAmB,MAAQA,EAAE,wBAAyB6Q,GAAG,KAAK7Q,EAAE,cAAc,EAAG6Q,GAAG,aAAa5Q,CAAC,EAAG4Q,GAAG,QAAU3Q,EAAG,EAAE,IAAI,iBAAiB2Q,EAAE,IAAM,GAAI,OAC9JF,GAAG,KAAK1Q,CAAC,EAAE,OAAM,EAAI2Q,GAAG,KAAK,EAAE,GAAG,EAAE,aAAaD,EAAE,EACnD,MAAM,EAAIzQ,IAAM,KAAK,MAAM,EAAI,KAAK,MAAM,EAAI,KAAK,MAAM,GAAK,GAAI,EAAI,EAAI,EAAG,EAAIF,EAAE,MAAO8D,EAAI9D,EAAE,WAAW,SAC3G,GAAI,IAAM,KAAM,CACd,MAAM9K,EAAI,KAAK,IAAI,EAAG,EAAE,KAAK,EAAG0M,EAAI,KAAK,IAAI,EAAE,MAAO,EAAE,MAAQ,EAAE,KAAK,EACvE,QAASvT,EAAI6G,EAAGgN,EAAIN,EAAGvT,EAAI6T,EAAG7T,IAAK,CACjC,MAAM8T,EAAI,EAAE,KAAK9T,CAAC,EAClByiB,GAAG,oBAAoBhN,EAAG3B,CAAC,EAAG6O,GAAGF,GAAI3O,EAAG,EAAGlC,EAAG,EAAG,EAAG,IAAI,CAC1D,CACF,KAAO,CACL,MAAM/K,EAAI,KAAK,IAAI,EAAG,EAAE,KAAK,EAAG0M,EAAI,KAAK,IAAIkC,EAAE,MAAO,EAAE,MAAQ,EAAE,KAAK,EACvE,QAASzV,EAAI6G,EAAGgN,EAAIN,EAAGvT,EAAI6T,EAAG7T,IAC5ByiB,GAAG,oBAAoBhN,EAAGzV,CAAC,EAAG2iB,GAAGF,GAAIziB,EAAG,EAAG4R,EAAG,EAAG,EAAG,IAAI,CAC5D,CACF,CAKA,oBAAqB,CACnB,MAAMpT,EAAI,KAAK,SAAS,gBAAiBmT,EAAI,OAAO,KAAKnT,CAAC,EAC1D,GAAImT,EAAE,OAAS,EAAG,CAChB,MAAMC,EAAIpT,EAAEmT,EAAE,CAAC,CAAC,EAChB,GAAIC,IAAM,OAAQ,CAChB,KAAK,sBAAwB,CAAA,EAAI,KAAK,sBAAwB,CAAA,EAC9D,QAAS,EAAI,EAAGqI,EAAIrI,EAAE,OAAQ,EAAIqI,EAAG,IAAK,CACxC,MAAMuD,EAAI5L,EAAE,CAAC,EAAE,MAAQ,OAAO,CAAC,EAC/B,KAAK,sBAAsB,KAAK,CAAC,EAAG,KAAK,sBAAsB4L,CAAC,EAAI,CACtE,CACF,CACF,CACF,CACF,CACA,SAASmF,GAAGzR,EAAG,EAAG,EAAGS,EAAGC,EAAGC,EAAG,EAAG,CAC/B,MAAM,EAAI0Q,GAAG,kBAAkBrR,CAAC,EAChC,GAAI,EAAI,EAAG,CACT,MAAM,EAAI,IAAI,EACdqR,GAAG,oBAAoBrR,EAAG,CAAC,EAAG,EAAE,aAAaS,CAAC,EAC9C,MAAM,EAAIC,EAAE,IAAI,OAAO,WAAW,CAAC,EACnC,GAAI,EAAIA,EAAE,MAAQ,EAAIA,EAAE,IAAK,OAC7BC,EAAE,KAAK,CACL,SAAU,EACV,cAAe,KAAK,KAAK,CAAC,EAC1B,MAAO,EACP,MAAO,EACP,KAAM,KACN,UAAW,KACX,UAAW,KACX,OAAQ,CACd,CAAK,CACH,CACF,CACA,MAAM+Q,WAAWvN,EAAG,CAgBlB,YAAY,EAAG,EAAG1D,EAAIhG,GAAIiG,EAAGC,EAAG,EAAG,EAAI,GAAI,EAAI,GAAI,EAAG,EAAIvF,GAAI,EAAI,EAAG,CACnE,GAAI,IAAMA,IAAM,IAAMC,GACpB,MAAM,IAAI,MAAM,kFAAkF,EACpG,MAAM,EAAI,CAAE,MAAO,EAAG,OAAQ,EAAG,MAAO,CAAC,EACzC,MAAM,EAAGqF,EAAGC,EAAG,EAAG,EAAG,EAAG,EAAGF,EAAG,CAAC,EAAG,KAAK,eAAiB,GAAI,KAAK,MAAQ,GAAI,KAAK,gBAAkB,GAAI,KAAK,gBAAkB,IACjI,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,OAAS,IAAIsD,GAAG,OAAO,OAAO,GAAI,EAAE,KAAK,CAAC,EAAG,KAAK,gBAAkB,EAAE,gBAAiB,IACpH,CACA,OAAO,EAAG,CACR,MAAM,EAAI,MAAM,OAAO,CAAC,EACxB,OAAO,KAAK,kBAAoB,OAAS,EAAE,gBAAkB,KAAK,iBAAkB,CACtF,CACF,CACA,MAAM4N,WAAWxN,EAAG,CAMlB,YAAY,EAAI,KAAM,CACpB,MAAK,EAAI,KAAK,cAAgB,EAAG,KAAK,kBAAoB,EAC5D,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,cAAgB,EAAE,cAAe,IAC9D,CACF,CACA,MAAMyN,WAAWnG,EAAG,CASlB,YAAY,EAAI,EAAG,EAAI,EAAGhL,EAAI,EAAGC,EAAI,EAAG,CACtC,MAAK,EAAI,KAAK,KAAO,gBAAiB,KAAK,WAAa,CACtD,MAAO,EACP,OAAQ,EACR,cAAeD,EACf,eAAgBC,CACtB,EACI,MAAMC,EAAI,EAAI,EAAG,EAAI,EAAI,EAAG,EAAI,KAAK,MAAMF,CAAC,EAAG,EAAI,KAAK,MAAMC,CAAC,EAAG,EAAI,EAAI,EAAG,EAAI,EAAI,EAAG,EAAI,EAAI,EAAG,EAAI,EAAI,EAAG2B,EAAI,CAAA,EAAI,EAAI,CAAA,EAAIM,EAAI,CAAA,EAAIC,EAAI,CAAA,EAC1I,QAASC,EAAI,EAAGA,EAAI,EAAGA,IAAK,CAC1B,MAAM,EAAIA,EAAI,EAAI,EAClB,QAASxQ,EAAI,EAAGA,EAAI,EAAGA,IAAK,CAC1B,MAAM4Q,EAAI5Q,EAAI,EAAIsO,EAClB,EAAE,KAAKsC,EAAG,CAAC,EAAG,CAAC,EAAGN,EAAE,KAAK,EAAG,EAAG,CAAC,EAAGC,EAAE,KAAKvQ,EAAI,CAAC,EAAGuQ,EAAE,KAAK,EAAIC,EAAI,CAAC,CACpE,CACF,CACA,QAASA,EAAI,EAAGA,EAAI,EAAGA,IACrB,QAAS,EAAI,EAAG,EAAI,EAAG,IAAK,CAC1B,MAAMxQ,EAAI,EAAI,EAAIwQ,EAAGI,EAAI,EAAI,GAAKJ,EAAI,GAAIK,EAAI,EAAI,EAAI,GAAKL,EAAI,GAAIM,EAAI,EAAI,EAAI,EAAIN,EACnFR,EAAE,KAAKhQ,EAAG4Q,EAAGE,CAAC,EAAGd,EAAE,KAAKY,EAAGC,EAAGC,CAAC,CACjC,CACF,KAAK,SAASd,CAAC,EAAG,KAAK,aAAa,WAAY,IAAI6I,GAAG,EAAG,CAAC,CAAC,EAAG,KAAK,aAAa,SAAU,IAAIA,GAAGvI,EAAG,CAAC,CAAC,EAAG,KAAK,aAAa,KAAM,IAAIuI,GAAGtI,EAAG,CAAC,CAAC,CAChJ,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,WAAa,OAAO,OAAO,CAAA,EAAI,EAAE,UAAU,EAAG,IAC3E,CAQA,OAAO,SAAS,EAAG,CACjB,OAAO,IAAIgP,GAAG,EAAE,MAAO,EAAE,OAAQ,EAAE,cAAe,EAAE,cAAc,CACpE,CACF,CACA,MAAMC,WAAWxE,EAAG,CAUlB,YAAY,EAAG,CACb,MAAM,CAAC,EAAG,KAAK,oBAAsB,GAAI,KAAK,KAAO,mBACvD,CACF,CACA,MAAMyE,WAAWzH,EAAG,CAUlB,YAAY,EAAG,CACb,MAAK,EAAI,KAAK,uBAAyB,GAAI,KAAK,KAAO,uBAAwB,KAAK,QAAU,CAAE,SAAU,EAAE,EAAI,KAAK,MAAQ,IAAIH,GAAG,QAAQ,EAAG,KAAK,UAAY,EAAG,KAAK,UAAY,EAAG,KAAK,IAAM,KAAM,KAAK,SAAW,KAAM,KAAK,kBAAoB,EAAG,KAAK,MAAQ,KAAM,KAAK,eAAiB,EAAG,KAAK,SAAW,IAAIA,GAAG,CAAC,EAAG,KAAK,kBAAoB,EAAG,KAAK,YAAc,KAAM,KAAK,QAAU,KAAM,KAAK,UAAY,EAAG,KAAK,UAAY,KAAM,KAAK,cAAgB3L,GAAI,KAAK,YAAc,IAAIkE,GAAG,EAAG,CAAC,EAAG,KAAK,gBAAkB,KAAM,KAAK,kBAAoB,EAAG,KAAK,iBAAmB,EAAG,KAAK,aAAe,KAAM,KAAK,aAAe,KAAM,KAAK,SAAW,KAAM,KAAK,OAAS,KAAM,KAAK,eAAiB,IAAIoF,GAAM,KAAK,gBAAkB,EAAG,KAAK,UAAY,GAAI,KAAK,mBAAqB,EAAG,KAAK,iBAAmB,QAAS,KAAK,kBAAoB,QAAS,KAAK,YAAc,GAAI,KAAK,IAAM,GAAI,KAAK,UAAU,CAAC,CACz4B,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,QAAU,CAAE,SAAU,EAAE,EAAI,KAAK,MAAM,KAAK,EAAE,KAAK,EAAG,KAAK,UAAY,EAAE,UAAW,KAAK,UAAY,EAAE,UAAW,KAAK,IAAM,EAAE,IAAK,KAAK,SAAW,EAAE,SAAU,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,MAAQ,EAAE,MAAO,KAAK,eAAiB,EAAE,eAAgB,KAAK,SAAS,KAAK,EAAE,QAAQ,EAAG,KAAK,YAAc,EAAE,YAAa,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,QAAU,EAAE,QAAS,KAAK,UAAY,EAAE,UAAW,KAAK,UAAY,EAAE,UAAW,KAAK,cAAgB,EAAE,cAAe,KAAK,YAAY,KAAK,EAAE,WAAW,EAAG,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,aAAe,EAAE,aAAc,KAAK,aAAe,EAAE,aAAc,KAAK,SAAW,EAAE,SAAU,KAAK,OAAS,EAAE,OAAQ,KAAK,eAAe,KAAK,EAAE,cAAc,EAAG,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,UAAY,EAAE,UAAW,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,YAAc,EAAE,YAAa,KAAK,IAAM,EAAE,IAAK,IAC7mC,CACF,CACA,MAAMkK,WAAWD,EAAG,CAUlB,YAAY,EAAG,CACb,MAAK,EAAI,KAAK,uBAAyB,GAAI,KAAK,QAAU,CACxD,SAAU,GACV,SAAU,EAChB,EAAO,KAAK,KAAO,uBAAwB,KAAK,mBAAqB,EAAG,KAAK,cAAgB,KAAM,KAAK,aAAe,KAAM,KAAK,mBAAqB,EAAG,KAAK,sBAAwB,KAAM,KAAK,qBAAuB,IAAIrP,GAAG,EAAG,CAAC,EAAG,KAAK,mBAAqB,KAAM,KAAK,IAAM,IAAK,OAAO,eAAe,KAAM,eAAgB,CAC7T,IAAK,UAAW,CACd,OAAOvB,GAAG,KAAO,KAAK,IAAM,IAAM,KAAK,IAAM,GAAI,EAAG,CAAC,CACvD,EACA,IAAK,SAAS,EAAG,CACf,KAAK,KAAO,EAAI,GAAM,IAAM,EAAI,GAAM,EACxC,CACN,CAAK,EAAG,KAAK,eAAiB,KAAM,KAAK,eAAiB,IAAK,KAAK,0BAA4B,CAAC,IAAK,GAAG,EAAG,KAAK,wBAA0B,KAAM,KAAK,WAAa,IAAIgJ,GAAG,CAAC,EAAG,KAAK,cAAgB,KAAM,KAAK,eAAiB,EAAG,KAAK,kBAAoB,KAAM,KAAK,gBAAkB,KAAM,KAAK,UAAY,EAAG,KAAK,aAAe,KAAM,KAAK,oBAAsB,IAAO,KAAK,iBAAmB,IAAIA,GAAG,EAAG,EAAG,CAAC,EAAG,KAAK,kBAAoB,EAAG,KAAK,qBAAuB,KAAM,KAAK,cAAgB,IAAIA,GAAG,EAAG,EAAG,CAAC,EAAG,KAAK,iBAAmB,KAAM,KAAK,YAAc,EAAG,KAAK,WAAa,EAAG,KAAK,YAAc,EAAG,KAAK,aAAe,EAAG,KAAK,OAAS,EAAG,KAAK,cAAgB,EAAG,KAAK,UAAU,CAAC,CACxqB,CAOA,IAAI,YAAa,CACf,OAAO,KAAK,WACd,CACA,IAAI,WAAW,EAAG,CAChB,KAAK,YAAc,GAAK,EAAI,GAAK,KAAK,UAAW,KAAK,YAAc,CACtE,CASA,IAAI,WAAY,CACd,OAAO,KAAK,UACd,CACA,IAAI,UAAU,EAAG,CACf,KAAK,WAAa,GAAK,EAAI,GAAK,KAAK,UAAW,KAAK,WAAa,CACpE,CAQA,IAAI,aAAc,CAChB,OAAO,KAAK,YACd,CACA,IAAI,YAAY,EAAG,CACjB,KAAK,aAAe,GAAK,EAAI,GAAK,KAAK,UAAW,KAAK,aAAe,CACxE,CASA,IAAI,YAAa,CACf,OAAO,KAAK,WACd,CACA,IAAI,WAAW,EAAG,CAChB,KAAK,YAAc,GAAK,EAAI,GAAK,KAAK,UAAW,KAAK,YAAc,CACtE,CAOA,IAAI,OAAQ,CACV,OAAO,KAAK,MACd,CACA,IAAI,MAAM,EAAG,CACX,KAAK,OAAS,GAAK,EAAI,GAAK,KAAK,UAAW,KAAK,OAAS,CAC5D,CAaA,IAAI,cAAe,CACjB,OAAO,KAAK,aACd,CACA,IAAI,aAAa,EAAG,CAClB,KAAK,cAAgB,GAAK,EAAI,GAAK,KAAK,UAAW,KAAK,cAAgB,CAC1E,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,QAAU,CACnC,SAAU,GACV,SAAU,EAChB,EAAO,KAAK,WAAa,EAAE,WAAY,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,cAAgB,EAAE,cAAe,KAAK,UAAY,EAAE,UAAW,KAAK,aAAe,EAAE,aAAc,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,sBAAwB,EAAE,sBAAuB,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,qBAAqB,KAAK,EAAE,oBAAoB,EAAG,KAAK,WAAa,EAAE,WAAY,KAAK,IAAM,EAAE,IAAK,KAAK,YAAc,EAAE,YAAa,KAAK,eAAiB,EAAE,eAAgB,KAAK,eAAiB,EAAE,eAAgB,KAAK,0BAA4B,CAAC,GAAG,EAAE,yBAAyB,EAAG,KAAK,wBAA0B,EAAE,wBAAyB,KAAK,MAAQ,EAAE,MAAO,KAAK,WAAW,KAAK,EAAE,UAAU,EAAG,KAAK,cAAgB,EAAE,cAAe,KAAK,eAAiB,EAAE,eAAgB,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,aAAe,EAAE,aAAc,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,UAAY,EAAE,UAAW,KAAK,aAAe,EAAE,aAAc,KAAK,oBAAsB,EAAE,oBAAqB,KAAK,iBAAiB,KAAK,EAAE,gBAAgB,EAAG,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,qBAAuB,EAAE,qBAAsB,KAAK,cAAc,KAAK,EAAE,aAAa,EAAG,KAAK,iBAAmB,EAAE,iBAAkB,IAC5wC,CACF,CACA,MAAM8H,WAAW3H,EAAG,CAUlB,YAAY,EAAG,CACb,QAAS,KAAK,qBAAuB,GAAI,KAAK,KAAO,qBAAsB,KAAK,QAAU,KAAM,KAAK,UAAY,EAAG,KAAK,UAAY,KAAM,KAAK,cAAgB9L,GAAI,KAAK,YAAc,IAAIkE,GAAG,EAAG,CAAC,EAAG,KAAK,gBAAkB,KAAM,KAAK,kBAAoB,EAAG,KAAK,iBAAmB,EAAG,KAAK,UAAY,GAAI,KAAK,mBAAqB,EAAG,KAAK,YAAc,GAAI,KAAK,UAAU,CAAC,CACpX,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,QAAU,EAAE,QAAS,KAAK,UAAY,EAAE,UAAW,KAAK,UAAY,EAAE,UAAW,KAAK,cAAgB,EAAE,cAAe,KAAK,YAAY,KAAK,EAAE,WAAW,EAAG,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,UAAY,EAAE,UAAW,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,YAAc,EAAE,YAAa,IAC9a,CACF,CACA,MAAMwP,WAAW5H,EAAG,CAUlB,YAAY,EAAG,CACb,QAAS,KAAK,sBAAwB,GAAI,KAAK,KAAO,sBAAuB,KAAK,MAAQ,IAAIH,GAAG,QAAQ,EAAG,KAAK,IAAM,KAAM,KAAK,SAAW,KAAM,KAAK,kBAAoB,EAAG,KAAK,MAAQ,KAAM,KAAK,eAAiB,EAAG,KAAK,SAAW,IAAIA,GAAG,CAAC,EAAG,KAAK,kBAAoB,EAAG,KAAK,YAAc,KAAM,KAAK,QAAU,KAAM,KAAK,UAAY,EAAG,KAAK,UAAY,KAAM,KAAK,cAAgB3L,GAAI,KAAK,YAAc,IAAIkE,GAAG,EAAG,CAAC,EAAG,KAAK,gBAAkB,KAAM,KAAK,kBAAoB,EAAG,KAAK,iBAAmB,EAAG,KAAK,YAAc,KAAM,KAAK,SAAW,KAAM,KAAK,OAAS,KAAM,KAAK,eAAiB,IAAIoF,GAAM,KAAK,QAAUpP,GAAI,KAAK,aAAe,EAAG,KAAK,gBAAkB,IAAM,KAAK,UAAY,GAAI,KAAK,mBAAqB,EAAG,KAAK,iBAAmB,QAAS,KAAK,kBAAoB,QAAS,KAAK,YAAc,GAAI,KAAK,IAAM,GAAI,KAAK,UAAU,CAAC,CACh1B,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,MAAM,KAAK,EAAE,KAAK,EAAG,KAAK,IAAM,EAAE,IAAK,KAAK,SAAW,EAAE,SAAU,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,MAAQ,EAAE,MAAO,KAAK,eAAiB,EAAE,eAAgB,KAAK,SAAS,KAAK,EAAE,QAAQ,EAAG,KAAK,YAAc,EAAE,YAAa,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,QAAU,EAAE,QAAS,KAAK,UAAY,EAAE,UAAW,KAAK,UAAY,EAAE,UAAW,KAAK,cAAgB,EAAE,cAAe,KAAK,YAAY,KAAK,EAAE,WAAW,EAAG,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,YAAc,EAAE,YAAa,KAAK,SAAW,EAAE,SAAU,KAAK,OAAS,EAAE,OAAQ,KAAK,eAAe,KAAK,EAAE,cAAc,EAAG,KAAK,QAAU,EAAE,QAAS,KAAK,aAAe,EAAE,aAAc,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,UAAY,EAAE,UAAW,KAAK,mBAAqB,EAAE,mBAAoB,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,YAAc,EAAE,YAAa,KAAK,IAAM,EAAE,IAAK,IACxiC,CACF,CACA,MAAMyZ,WAAW7H,EAAG,CAUlB,YAAY,EAAG,CACb,MAAK,EAAI,KAAK,oBAAsB,GAAI,KAAK,KAAO,oBAAqB,KAAK,aAAehM,GAAI,KAAK,IAAM,KAAM,KAAK,SAAW,KAAM,KAAK,gBAAkB,KAAM,KAAK,kBAAoB,EAAG,KAAK,iBAAmB,EAAG,KAAK,UAAY,GAAI,KAAK,mBAAqB,EAAG,KAAK,UAAU,CAAC,CAChS,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,aAAe,EAAE,aAAc,KAAK,IAAM,EAAE,IAAK,KAAK,SAAW,EAAE,SAAU,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,iBAAmB,EAAE,iBAAkB,KAAK,UAAY,EAAE,UAAW,KAAK,mBAAqB,EAAE,mBAAoB,IAC5T,CACF,CACA,MAAM8T,WAAW9H,EAAG,CAUlB,YAAY,EAAG,CACb,QAAS,KAAK,uBAAyB,GAAI,KAAK,KAAO,uBAAwB,KAAK,IAAM,KAAM,KAAK,SAAW,KAAM,KAAK,gBAAkB,KAAM,KAAK,kBAAoB,EAAG,KAAK,iBAAmB,EAAG,KAAK,UAAU,CAAC,CAC5N,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,IAAM,EAAE,IAAK,KAAK,SAAW,EAAE,SAAU,KAAK,gBAAkB,EAAE,gBAAiB,KAAK,kBAAoB,EAAE,kBAAmB,KAAK,iBAAmB,EAAE,iBAAkB,IAC1M,CACF,CACA,SAAS+H,GAAGpS,EAAG,EAAG,CAChB,MAAO,CAACA,GAAKA,EAAE,cAAgB,EAAIA,EAAI,OAAO,EAAE,mBAAqB,SAAW,IAAI,EAAEA,CAAC,EAAI,MAAM,UAAU,MAAM,KAAKA,CAAC,CACzH,CACA,SAASqS,GAAGrS,EAAG,CACb,OAAO,YAAY,OAAOA,CAAC,GAAK,EAAEA,aAAa,SACjD,CACA,SAASsS,GAAGtS,EAAG,CACb,SAAS,EAAEU,EAAGC,EAAG,CACf,OAAOX,EAAEU,CAAC,EAAIV,EAAEW,CAAC,CACnB,CACA,MAAM,EAAIX,EAAE,OAAQS,EAAI,IAAI,MAAM,CAAC,EACnC,QAASC,EAAI,EAAGA,IAAM,EAAG,EAAEA,EAAGD,EAAEC,CAAC,EAAIA,EACrC,OAAOD,EAAE,KAAK,CAAC,EAAGA,CACpB,CACA,SAAS8R,GAAGvS,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAIT,EAAE,OAAQU,EAAI,IAAIV,EAAE,YAAYS,CAAC,EAC3C,QAASE,EAAI,EAAG,EAAI,EAAG,IAAMF,EAAG,EAAEE,EAAG,CACnC,MAAM,EAAI,EAAEA,CAAC,EAAI,EACjB,QAAS,EAAI,EAAG,IAAM,EAAG,EAAE,EACzBD,EAAE,GAAG,EAAIV,EAAE,EAAI,CAAC,CACpB,CACA,OAAOU,CACT,CACA,SAAS8R,GAAGxS,EAAG,EAAG,EAAGS,EAAG,CACtB,IAAIC,EAAI,EAAGC,EAAIX,EAAE,CAAC,EAClB,KAAOW,IAAM,QAAUA,EAAEF,CAAC,IAAM,QAC9BE,EAAIX,EAAEU,GAAG,EACX,GAAIC,IAAM,OAAQ,OAClB,IAAI,EAAIA,EAAEF,CAAC,EACX,GAAI,IAAM,OACR,GAAI,MAAM,QAAQ,CAAC,EACjB,GACE,EAAIE,EAAEF,CAAC,EAAG,IAAM,SAAW,EAAE,KAAKE,EAAE,IAAI,EAAG,EAAE,KAAK,GAAG,CAAC,GAAIA,EAAIX,EAAEU,GAAG,QAC9DC,IAAM,gBACN,EAAE,UAAY,OACrB,GACE,EAAIA,EAAEF,CAAC,EAAG,IAAM,SAAW,EAAE,KAAKE,EAAE,IAAI,EAAG,EAAE,QAAQ,EAAG,EAAE,MAAM,GAAIA,EAAIX,EAAEU,GAAG,QACxEC,IAAM,YAEb,IACE,EAAIA,EAAEF,CAAC,EAAG,IAAM,SAAW,EAAE,KAAKE,EAAE,IAAI,EAAG,EAAE,KAAK,CAAC,GAAIA,EAAIX,EAAEU,GAAG,QAC3DC,IAAM,OACnB,CACA,MAAM8R,EAAG,CASP,YAAY,EAAG,EAAGhS,EAAGC,EAAG,CACtB,KAAK,mBAAqB,EAAG,KAAK,aAAe,EAAG,KAAK,aAAeA,IAAM,OAASA,EAAI,IAAI,EAAE,YAAYD,CAAC,EAAG,KAAK,aAAe,EAAG,KAAK,UAAYA,EAAG,KAAK,SAAW,KAAM,KAAK,iBAAmB,CAAA,CAC5M,CAOA,SAAS,EAAG,CACV,MAAM,EAAI,KAAK,mBACf,IAAIA,EAAI,KAAK,aAAcC,EAAI,EAAED,CAAC,EAAGE,EAAI,EAAEF,EAAI,CAAC,EAChDA,EAAG,CACD,EAAG,CACD,IAAI,EACJ,EAAG,CACDT,EAAG,GAAI,EAAE,EAAIU,GAAI,CACf,QAAS,EAAID,EAAI,IAAO,CACtB,GAAIC,IAAM,OAAQ,CAChB,GAAI,EAAIC,EAAG,MAAMX,EACjB,OAAOS,EAAI,EAAE,OAAQ,KAAK,aAAeA,EAAG,KAAK,iBAAiBA,EAAI,CAAC,CACzE,CACA,GAAIA,IAAM,EAAG,MACb,GAAIE,EAAID,EAAGA,EAAI,EAAE,EAAED,CAAC,EAAG,EAAIC,EACzB,MAAM,CACV,CACA,EAAI,EAAE,OACN,MAAM,CACR,CACA,GAAI,EAAE,GAAKC,GAAI,CACb,MAAM,EAAI,EAAE,CAAC,EACb,EAAI,IAAMF,EAAI,EAAGE,EAAI,GACrB,QAAS,EAAIF,EAAI,IAAO,CACtB,GAAIE,IAAM,OACR,OAAO,KAAK,aAAe,EAAG,KAAK,iBAAiB,CAAC,EACvD,GAAIF,IAAM,EAAG,MACb,GAAIC,EAAIC,EAAGA,EAAI,EAAE,EAAEF,EAAI,CAAC,EAAG,GAAKE,EAC9B,MAAM,CACV,CACA,EAAIF,EAAGA,EAAI,EACX,MAAM,CACR,CACA,MAAMA,CACR,CACA,KAAOA,EAAI,GAAK,CACd,MAAM,EAAIA,EAAI,IAAM,EACpB,EAAI,EAAE,CAAC,EAAI,EAAI,EAAIA,EAAI,EAAI,CAC7B,CACA,GAAIC,EAAI,EAAED,CAAC,EAAGE,EAAI,EAAEF,EAAI,CAAC,EAAGE,IAAM,OAChC,OAAO,KAAK,aAAe,EAAG,KAAK,iBAAiB,CAAC,EACvD,GAAID,IAAM,OACR,OAAOD,EAAI,EAAE,OAAQ,KAAK,aAAeA,EAAG,KAAK,iBAAiBA,EAAI,CAAC,CAC3E,CACA,KAAK,aAAeA,EAAG,KAAK,iBAAiBA,EAAGE,EAAGD,CAAC,CACtD,CACA,OAAO,KAAK,aAAaD,EAAGE,EAAG,EAAGD,CAAC,CACrC,CAMA,cAAe,CACb,OAAO,KAAK,UAAY,KAAK,gBAC/B,CAOA,iBAAiB,EAAG,CAClB,MAAM,EAAI,KAAK,aAAcD,EAAI,KAAK,aAAcC,EAAI,KAAK,UAAWC,EAAI,EAAID,EAChF,QAAS,EAAI,EAAG,IAAMA,EAAG,EAAE,EACzB,EAAE,CAAC,EAAID,EAAEE,EAAI,CAAC,EAChB,OAAO,CACT,CAWA,cAAe,CACb,MAAM,IAAI,MAAM,yBAAyB,CAC3C,CAQA,kBAAmB,CACnB,CACF,CACA,MAAM+R,WAAWD,EAAG,CASlB,YAAY,EAAG,EAAGhS,EAAGC,EAAG,CACtB,MAAM,EAAG,EAAGD,EAAGC,CAAC,EAAG,KAAK,YAAc,GAAI,KAAK,YAAc,GAAI,KAAK,YAAc,GAAI,KAAK,YAAc,GAAI,KAAK,iBAAmB,CACrI,YAAa5C,GACb,UAAWA,EACjB,CACE,CACA,iBAAiB,EAAG,EAAG2C,EAAG,CACxB,MAAMC,EAAI,KAAK,mBACf,IAAIC,EAAI,EAAI,EAAG,EAAI,EAAI,EAAG,EAAID,EAAEC,CAAC,EAAG,EAAID,EAAE,CAAC,EAC3C,GAAI,IAAM,OACR,OAAQ,KAAK,aAAY,EAAG,YAAW,CACrC,KAAK3C,GACH4C,EAAI,EAAG,EAAI,EAAI,EAAIF,EACnB,MACF,KAAKzC,GACH2C,EAAID,EAAE,OAAS,EAAG,EAAI,EAAIA,EAAEC,CAAC,EAAID,EAAEC,EAAI,CAAC,EACxC,MACF,QACEA,EAAI,EAAG,EAAIF,CACrB,CACI,GAAI,IAAM,OACR,OAAQ,KAAK,aAAY,EAAG,UAAS,CACnC,KAAK1C,GACH,EAAI,EAAG,EAAI,EAAI0C,EAAI,EACnB,MACF,KAAKzC,GACH,EAAI,EAAG,EAAIyC,EAAIC,EAAE,CAAC,EAAIA,EAAE,CAAC,EACzB,MACF,QACE,EAAI,EAAI,EAAG,EAAI,CACzB,CACI,MAAM,GAAKD,EAAI,GAAK,GAAK,EAAI,KAAK,UAClC,KAAK,YAAc,GAAK,EAAI,GAAI,KAAK,YAAc,GAAK,EAAIA,GAAI,KAAK,YAAcE,EAAI,EAAG,KAAK,YAAc,EAAI,CACnH,CACA,aAAa,EAAG,EAAGF,EAAGC,EAAG,CACvB,MAAMC,EAAI,KAAK,aAAc,EAAI,KAAK,aAAc,EAAI,KAAK,UAAW,EAAI,EAAI,EAAG,EAAI,EAAI,EAAG,EAAI,KAAK,YAAa,EAAI,KAAK,YAAa,EAAI,KAAK,YAAa0B,EAAI,KAAK,YAAa,GAAK5B,EAAI,IAAMC,EAAI,GAAIiC,EAAI,EAAI,EAAGC,EAAID,EAAI,EAAGE,EAAI,CAAC,EAAID,EAAI,EAAI,EAAID,EAAI,EAAI,EAAG,GAAK,EAAI,GAAKC,GAAK,KAAO,EAAI,GAAKD,GAAK,IAAO,GAAK,EAAI,EAAGtQ,GAAK,GAAKgQ,GAAKO,GAAK,IAAMP,GAAKM,EAAI,GAAM,EAAGM,EAAIZ,EAAIO,EAAIP,EAAIM,EAC1X,QAASO,EAAI,EAAGA,IAAM,EAAG,EAAEA,EACzBvC,EAAEuC,CAAC,EAAIL,EAAI,EAAE,EAAIK,CAAC,EAAI,EAAI,EAAE,EAAIA,CAAC,EAAI7Q,EAAI,EAAE,EAAI6Q,CAAC,EAAID,EAAI,EAAE,EAAIC,CAAC,EACjE,OAAOvC,CACT,CACF,CACA,MAAMgS,WAAWF,EAAG,CASlB,YAAY,EAAG,EAAGhS,EAAGC,EAAG,CACtB,MAAM,EAAG,EAAGD,EAAGC,CAAC,CAClB,CACA,aAAa,EAAG,EAAGD,EAAGC,EAAG,CACvB,MAAMC,EAAI,KAAK,aAAc,EAAI,KAAK,aAAc,EAAI,KAAK,UAAW,EAAI,EAAI,EAAG,EAAI,EAAI,EAAG,GAAKF,EAAI,IAAMC,EAAI,GAAI,EAAI,EAAI,EAC7H,QAAS,EAAI,EAAG,IAAM,EAAG,EAAE,EACzBC,EAAE,CAAC,EAAI,EAAE,EAAI,CAAC,EAAI,EAAI,EAAE,EAAI,CAAC,EAAI,EACnC,OAAOA,CACT,CACF,CACA,MAAMiS,WAAWH,EAAG,CASlB,YAAY,EAAG,EAAGhS,EAAGC,EAAG,CACtB,MAAM,EAAG,EAAGD,EAAGC,CAAC,CAClB,CACA,aAAa,EAAG,CACd,OAAO,KAAK,iBAAiB,EAAI,CAAC,CACpC,CACF,CACA,MAAMmS,EAAG,CASP,YAAY,EAAG,EAAGpS,EAAGC,EAAG,CACtB,GAAI,IAAM,OAAQ,MAAM,IAAI,MAAM,8CAA8C,EAChF,GAAI,IAAM,QAAU,EAAE,SAAW,EAAG,MAAM,IAAI,MAAM,oDAAsD,CAAC,EAC3G,KAAK,KAAO,EAAG,KAAK,MAAQ0R,GAAG,EAAG,KAAK,cAAc,EAAG,KAAK,OAASA,GAAG3R,EAAG,KAAK,eAAe,EAAG,KAAK,iBAAiBC,GAAK,KAAK,oBAAoB,CACzJ,CAQA,OAAO,OAAO,EAAG,CACf,MAAM,EAAI,EAAE,YACZ,IAAID,EACJ,GAAI,EAAE,SAAW,KAAK,OACpBA,EAAI,EAAE,OAAO,CAAC,MACX,CACHA,EAAI,CACF,KAAM,EAAE,KACR,MAAO2R,GAAG,EAAE,MAAO,KAAK,EACxB,OAAQA,GAAG,EAAE,OAAQ,KAAK,CAClC,EACM,MAAM1R,EAAI,EAAE,iBAAgB,EAC5BA,IAAM,EAAE,uBAAyBD,EAAE,cAAgBC,EACrD,CACA,OAAOD,EAAE,KAAO,EAAE,cAAeA,CACnC,CAQA,iCAAiC,EAAG,CAClC,OAAO,IAAImS,GAAG,KAAK,MAAO,KAAK,OAAQ,KAAK,aAAY,EAAI,CAAC,CAC/D,CAQA,+BAA+B,EAAG,CAChC,OAAO,IAAID,GAAG,KAAK,MAAO,KAAK,OAAQ,KAAK,aAAY,EAAI,CAAC,CAC/D,CAQA,+BAA+B,EAAG,CAChC,OAAO,IAAID,GAAG,KAAK,MAAO,KAAK,OAAQ,KAAK,aAAY,EAAI,CAAC,CAC/D,CAOA,iBAAiB,EAAG,CAClB,IAAI,EACJ,OAAQ,EAAC,CACP,KAAK/U,GACH,EAAI,KAAK,iCACT,MACF,KAAKC,GACH,EAAI,KAAK,+BACT,MACF,KAAKC,GACH,EAAI,KAAK,+BACT,KACR,CACI,GAAI,IAAM,OAAQ,CAChB,MAAM4C,EAAI,iCAAmC,KAAK,cAAgB,yBAA2B,KAAK,KAClG,GAAI,KAAK,oBAAsB,OAC7B,GAAI,IAAM,KAAK,qBACb,KAAK,iBAAiB,KAAK,oBAAoB,MAE/C,OAAM,IAAI,MAAMA,CAAC,EACrB,OAAOJ,GAAG,iBAAkBI,CAAC,EAAG,IAClC,CACA,OAAO,KAAK,kBAAoB,EAAG,IACrC,CAMA,kBAAmB,CACjB,OAAQ,KAAK,kBAAiB,CAC5B,KAAK,KAAK,iCACR,OAAO9C,GACT,KAAK,KAAK,+BACR,OAAOC,GACT,KAAK,KAAK,+BACR,OAAOC,EACf,CACE,CAMA,cAAe,CACb,OAAO,KAAK,OAAO,OAAS,KAAK,MAAM,MACzC,CAOA,MAAM,EAAG,CACP,GAAI,IAAM,EAAG,CACX,MAAM,EAAI,KAAK,MACf,QAAS4C,EAAI,EAAGC,EAAI,EAAE,OAAQD,IAAMC,EAAG,EAAED,EACvC,EAAEA,CAAC,GAAK,CACZ,CACA,OAAO,IACT,CAOA,MAAM,EAAG,CACP,GAAI,IAAM,EAAG,CACX,MAAM,EAAI,KAAK,MACf,QAASA,EAAI,EAAGC,EAAI,EAAE,OAAQD,IAAMC,EAAG,EAAED,EACvC,EAAEA,CAAC,GAAK,CACZ,CACA,OAAO,IACT,CAWA,KAAK,EAAG,EAAG,CACT,MAAMA,EAAI,KAAK,MAAOC,EAAID,EAAE,OAC5B,IAAIE,EAAI,EAAG,EAAID,EAAI,EACnB,KAAOC,IAAMD,GAAKD,EAAEE,CAAC,EAAI,GACvB,EAAEA,EACJ,KAAO,IAAM,IAAMF,EAAE,CAAC,EAAI,GACxB,EAAE,EACJ,GAAI,EAAE,EAAGE,IAAM,GAAK,IAAMD,EAAG,CAC3BC,GAAK,IAAM,EAAI,KAAK,IAAI,EAAG,CAAC,EAAGA,EAAI,EAAI,GACvC,MAAM,EAAI,KAAK,aAAY,EAC3B,KAAK,MAAQF,EAAE,MAAME,EAAG,CAAC,EAAG,KAAK,OAAS,KAAK,OAAO,MAAMA,EAAI,EAAG,EAAI,CAAC,CAC1E,CACA,OAAO,IACT,CAOA,UAAW,CACT,IAAI,EAAI,GACR,MAAM,EAAI,KAAK,aAAY,EAC3B,EAAI,KAAK,MAAM,CAAC,IAAM,IAAML,GAAG,8CAA+C,IAAI,EAAG,EAAI,IACzF,MAAMG,EAAI,KAAK,MAAOC,EAAI,KAAK,OAAQC,EAAIF,EAAE,OAC7CE,IAAM,IAAML,GAAG,iCAAkC,IAAI,EAAG,EAAI,IAC5D,IAAI,EAAI,KACR,QAAS,EAAI,EAAG,IAAMK,EAAG,IAAK,CAC5B,MAAM,EAAIF,EAAE,CAAC,EACb,GAAI,OAAO,GAAK,UAAY,MAAM,CAAC,EAAG,CACpCH,GAAG,6CAA8C,KAAM,EAAG,CAAC,EAAG,EAAI,GAClE,KACF,CACA,GAAI,IAAM,MAAQ,EAAI,EAAG,CACvBA,GAAG,oCAAqC,KAAM,EAAG,EAAG,CAAC,EAAG,EAAI,GAC5D,KACF,CACA,EAAI,CACN,CACA,GAAII,IAAM,QAAU2R,GAAG3R,CAAC,EACtB,QAAS,EAAI,EAAG,EAAIA,EAAE,OAAQ,IAAM,EAAG,EAAE,EAAG,CAC1C,MAAM,EAAIA,EAAE,CAAC,EACb,GAAI,MAAM,CAAC,EAAG,CACZJ,GAAG,8CAA+C,KAAM,EAAG,CAAC,EAAG,EAAI,GACnE,KACF,CACF,CACF,OAAO,CACT,CAOA,UAAW,CACT,MAAM,EAAI,KAAK,MAAM,MAAK,EAAI,EAAI,KAAK,OAAO,QAASG,EAAI,KAAK,aAAY,EAAIC,EAAI,KAAK,qBAAuB7C,GAAI8C,EAAI,EAAE,OAAS,EACnI,IAAI,EAAI,EACR,QAAS,EAAI,EAAG,EAAIA,EAAG,EAAE,EAAG,CAC1B,IAAI,EAAI,GACR,MAAM,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,EAAI,CAAC,EAC3B,GAAI,IAAM,IAAM,IAAM,GAAK,IAAM,EAAE,CAAC,GAClC,GAAID,EACF,EAAI,OACD,CACH,MAAM,EAAI,EAAID,EAAG,EAAI,EAAIA,EAAG4B,EAAI,EAAI5B,EACpC,QAAS,EAAI,EAAG,IAAMA,EAAG,EAAE,EAAG,CAC5B,MAAMkC,EAAI,EAAE,EAAI,CAAC,EACjB,GAAIA,IAAM,EAAE,EAAI,CAAC,GAAKA,IAAM,EAAEN,EAAI,CAAC,EAAG,CACpC,EAAI,GACJ,KACF,CACF,CACF,CACF,GAAI,EAAG,CACL,GAAI,IAAM,EAAG,CACX,EAAE,CAAC,EAAI,EAAE,CAAC,EACV,MAAM,EAAI,EAAI5B,EAAG,EAAI,EAAIA,EACzB,QAAS4B,EAAI,EAAGA,IAAM5B,EAAG,EAAE4B,EACzB,EAAE,EAAIA,CAAC,EAAI,EAAE,EAAIA,CAAC,CACtB,CACA,EAAE,CACJ,CACF,CACA,GAAI1B,EAAI,EAAG,CACT,EAAE,CAAC,EAAI,EAAEA,CAAC,EACV,QAAS,EAAIA,EAAIF,EAAG,EAAI,EAAIA,EAAG,EAAI,EAAG,IAAMA,EAAG,EAAE,EAC/C,EAAE,EAAI,CAAC,EAAI,EAAE,EAAI,CAAC,EACpB,EAAE,CACJ,CACA,OAAO,IAAM,EAAE,QAAU,KAAK,MAAQ,EAAE,MAAM,EAAG,CAAC,EAAG,KAAK,OAAS,EAAE,MAAM,EAAG,EAAIA,CAAC,IAAM,KAAK,MAAQ,EAAG,KAAK,OAAS,GAAI,IAC7H,CAMA,OAAQ,CACN,MAAM,EAAI,KAAK,MAAM,MAAK,EAAI,EAAI,KAAK,OAAO,MAAK,EAAIA,EAAI,KAAK,YAAaC,EAAI,IAAID,EAAE,KAAK,KAAM,EAAG,CAAC,EACtG,OAAOC,EAAE,kBAAoB,KAAK,kBAAmBA,CACvD,CACF,CACAmS,GAAG,UAAU,cAAgB,GAC7BA,GAAG,UAAU,eAAiB,aAC9BA,GAAG,UAAU,gBAAkB,aAC/BA,GAAG,UAAU,qBAAuBjV,GACpC,MAAMkV,WAAWD,EAAG,CAWlB,YAAY,EAAG,EAAGpS,EAAG,CACnB,MAAM,EAAG,EAAGA,CAAC,CACf,CACF,CACAqS,GAAG,UAAU,cAAgB,OAC7BA,GAAG,UAAU,gBAAkB,MAC/BA,GAAG,UAAU,qBAAuBnV,GACpCmV,GAAG,UAAU,+BAAiC,OAC9CA,GAAG,UAAU,+BAAiC,OAC9C,MAAMC,WAAWF,EAAG,CASlB,YAAY,EAAG,EAAGpS,EAAGC,EAAG,CACtB,MAAM,EAAG,EAAGD,EAAGC,CAAC,CAClB,CACF,CACAqS,GAAG,UAAU,cAAgB,QAC7B,MAAMC,WAAWH,EAAG,CASlB,YAAY,EAAG,EAAGpS,EAAGC,EAAG,CACtB,MAAM,EAAG,EAAGD,EAAGC,CAAC,CAClB,CACF,CACAsS,GAAG,UAAU,cAAgB,SAC7B,MAAMC,WAAWR,EAAG,CASlB,YAAY,EAAG,EAAGhS,EAAGC,EAAG,CACtB,MAAM,EAAG,EAAGD,EAAGC,CAAC,CAClB,CACA,aAAa,EAAG,EAAGD,EAAGC,EAAG,CACvB,MAAMC,EAAI,KAAK,aAAc,EAAI,KAAK,aAAc,EAAI,KAAK,UAAW,GAAKF,EAAI,IAAMC,EAAI,GAC3F,IAAI,EAAI,EAAI,EACZ,QAAS,EAAI,EAAI,EAAG,IAAM,EAAG,GAAK,EAChCgC,GAAG,UAAU/B,EAAG,EAAG,EAAG,EAAI,EAAG,EAAG,EAAG,CAAC,EACtC,OAAOA,CACT,CACF,CACA,MAAMuS,WAAWL,EAAG,CASlB,YAAY,EAAG,EAAGpS,EAAGC,EAAG,CACtB,MAAM,EAAG,EAAGD,EAAGC,CAAC,CAClB,CAQA,+BAA+B,EAAG,CAChC,OAAO,IAAIuS,GAAG,KAAK,MAAO,KAAK,OAAQ,KAAK,aAAY,EAAI,CAAC,CAC/D,CACF,CACAC,GAAG,UAAU,cAAgB,aAC7BA,GAAG,UAAU,+BAAiC,OAC9C,MAAMC,WAAWN,EAAG,CAWlB,YAAY,EAAG,EAAGpS,EAAG,CACnB,MAAM,EAAG,EAAGA,CAAC,CACf,CACF,CACA0S,GAAG,UAAU,cAAgB,SAC7BA,GAAG,UAAU,gBAAkB,MAC/BA,GAAG,UAAU,qBAAuBxV,GACpCwV,GAAG,UAAU,+BAAiC,OAC9CA,GAAG,UAAU,+BAAiC,OAC9C,MAAMC,WAAWP,EAAG,CASlB,YAAY,EAAG,EAAGpS,EAAGC,EAAG,CACtB,MAAM,EAAG,EAAGD,EAAGC,CAAC,CAClB,CACF,CACA0S,GAAG,UAAU,cAAgB,SAC7B,MAAMC,EAAG,CAeP,YAAY,EAAI,GAAI,EAAI,GAAI5S,EAAI,CAAA,EAAIC,EAAIzC,GAAI,CAC1C,KAAK,KAAO,EAAG,KAAK,OAASwC,EAAG,KAAK,SAAW,EAAG,KAAK,UAAYC,EAAG,KAAK,KAAOO,KAAM,KAAK,SAAW,GAAI,KAAK,SAAW,GAAK,KAAK,cAAa,CACtJ,CAQA,OAAO,MAAM,EAAG,CACd,MAAM,EAAI,CAAA,EAAIR,EAAI,EAAE,OAAQC,EAAI,GAAK,EAAE,KAAO,GAC9C,QAAS,EAAI,EAAG,EAAID,EAAE,OAAQ,IAAM,EAAG,EAAE,EACvC,EAAE,KAAK6S,GAAG7S,EAAE,CAAC,CAAC,EAAE,MAAMC,CAAC,CAAC,EAC1B,MAAMC,EAAI,IAAI,KAAK,EAAE,KAAM,EAAE,SAAU,EAAG,EAAE,SAAS,EACrD,OAAOA,EAAE,KAAO,EAAE,KAAMA,EAAE,SAAW,KAAK,MAAM,EAAE,UAAY,IAAI,EAAGA,CACvE,CAQA,OAAO,OAAO,EAAG,CACf,MAAM,EAAI,CAAA,EAAIF,EAAI,EAAE,OAAQC,EAAI,CAC9B,KAAM,EAAE,KACR,SAAU,EAAE,SACZ,OAAQ,EACR,KAAM,EAAE,KACR,UAAW,EAAE,UACb,SAAU,KAAK,UAAU,EAAE,QAAQ,CACzC,EACI,QAASC,EAAI,EAAG,EAAIF,EAAE,OAAQE,IAAM,EAAG,EAAEA,EACvC,EAAE,KAAKkS,GAAG,OAAOpS,EAAEE,CAAC,CAAC,CAAC,EACxB,OAAOD,CACT,CAeA,OAAO,8BAA8B,EAAG,EAAGD,EAAGC,EAAG,CAC/C,MAAMC,EAAI,EAAE,OAAQ,EAAI,CAAA,EACxB,QAAS,EAAI,EAAG,EAAIA,EAAG,IAAK,CAC1B,IAAI,EAAI,GAAI,EAAI,CAAA,EAChB,EAAE,MACC,EAAIA,EAAI,GAAKA,EACd,GACC,EAAI,GAAKA,CAClB,EAAS,EAAE,KAAK,EAAG,EAAG,CAAC,EACjB,MAAM,EAAI2R,GAAG,CAAC,EACd,EAAIC,GAAG,EAAG,EAAG,CAAC,EAAG,EAAIA,GAAG,EAAG,EAAG,CAAC,EAAG,CAAC7R,GAAK,EAAE,CAAC,IAAM,IAAM,EAAE,KAAKC,CAAC,EAAG,EAAE,KAAK,EAAE,CAAC,CAAC,GAAI,EAAE,KACjF,IAAIqS,GACF,0BAA4B,EAAE,CAAC,EAAE,KAAO,IACxC,EACA,CACV,EAAU,MAAM,EAAIvS,CAAC,CACrB,CACI,CACA,OAAO,IAAI,KAAK,EAAG,GAAI,CAAC,CAC1B,CAWA,OAAO,WAAW,EAAG,EAAG,CACtB,IAAIA,EAAI,EACR,GAAI,CAAC,MAAM,QAAQ,CAAC,EAAG,CACrB,MAAMC,EAAI,EACVD,EAAIC,EAAE,UAAYA,EAAE,SAAS,YAAcA,EAAE,UAC/C,CACA,QAASA,EAAI,EAAGA,EAAID,EAAE,OAAQC,IAC5B,GAAID,EAAEC,CAAC,EAAE,OAAS,EAChB,OAAOD,EAAEC,CAAC,EACd,OAAO,IACT,CAcA,OAAO,oCAAoC,EAAG,EAAGD,EAAG,CAClD,MAAMC,EAAI,GAAIC,EAAI,qBAClB,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,KAAK,MAAMA,CAAC,EAClC,GAAI,GAAK,EAAE,OAAS,EAAG,CACrB,MAAM,EAAI,EAAE,CAAC,EACb,IAAI,EAAID,EAAE,CAAC,EACX,IAAMA,EAAE,CAAC,EAAI,EAAI,CAAA,GAAK,EAAE,KAAK,CAAC,CAChC,CACF,CACA,MAAM,EAAI,CAAA,EACV,UAAW,KAAKA,EACd,EAAE,KAAK,KAAK,8BAA8B,EAAGA,EAAE,CAAC,EAAG,EAAGD,CAAC,CAAC,EAC1D,OAAO,CACT,CAUA,OAAO,eAAe,EAAG,EAAG,CAC1B,GAAIJ,GAAG,6EAA6E,EAAG,CAAC,EACtF,OAAOC,GAAG,iDAAiD,EAAG,KAChE,MAAMG,EAAI,SAAS8D,EAAG5O,EAAG0M,EAAGvT,EAAG6T,EAAG,CAChC,GAAIN,EAAE,SAAW,EAAG,CAClB,MAAMO,EAAI,GAAI,EAAI,CAAA,EAClB4P,GAAGnQ,EAAGO,EAAG,EAAG9T,CAAC,EAAG8T,EAAE,SAAW,GAAKD,EAAE,KAAK,IAAI4B,EAAE5O,EAAGiN,EAAG,CAAC,CAAC,CACzD,CACF,EAAGlC,EAAI,CAAA,EAAIC,EAAI,EAAE,MAAQ,UAAW,EAAI,EAAE,KAAO,GAAI,EAAI,EAAE,UAC3D,IAAI,EAAI,EAAE,QAAU,GACpB,MAAM,EAAI,EAAE,WAAa,CAAA,EACzB,QAAS4D,EAAI,EAAGA,EAAI,EAAE,OAAQA,IAAK,CACjC,MAAM5O,EAAI,EAAE4O,CAAC,EAAE,KACf,GAAI,EAAE,CAAC5O,GAAKA,EAAE,SAAW,GACvB,GAAIA,EAAE,CAAC,EAAE,aAAc,CACrB,MAAM0M,EAAI,CAAA,EACV,IAAIvT,EACJ,IAAKA,EAAI,EAAGA,EAAI6G,EAAE,OAAQ7G,IACxB,GAAI6G,EAAE7G,CAAC,EAAE,aACP,QAAS6T,EAAI,EAAGA,EAAIhN,EAAE7G,CAAC,EAAE,aAAa,OAAQ6T,IAC5CN,EAAE1M,EAAE7G,CAAC,EAAE,aAAa6T,CAAC,CAAC,EAAI,GAChC,UAAWA,KAAKN,EAAG,CACjB,MAAMO,EAAI,GAAI,EAAI,CAAA,EAClB,QAAS6B,EAAI,EAAGA,IAAM9O,EAAE7G,CAAC,EAAE,aAAa,OAAQ,EAAE2V,EAAG,CACnD,MAAMpS,EAAIsD,EAAE7G,CAAC,EACb8T,EAAE,KAAKvQ,EAAE,IAAI,EAAG,EAAE,KAAKA,EAAE,cAAgBsQ,EAAI,EAAI,CAAC,CACpD,CACAjC,EAAE,KAAK,IAAIsS,GAAG,yBAA2BrQ,EAAI,IAAKC,EAAG,CAAC,CAAC,CACzD,CACA,EAAIP,EAAE,OAAS,CACjB,KAAO,CACL,MAAMA,EAAI,UAAY,EAAEkC,CAAC,EAAE,KAAO,IAClC9D,EACE2S,GACA/Q,EAAI,YACJ1M,EACA,MACA+K,CACZ,EAAaD,EACDyS,GACA7Q,EAAI,cACJ1M,EACA,MACA+K,CACZ,EAAaD,EACD2S,GACA/Q,EAAI,SACJ1M,EACA,MACA+K,CACZ,CACQ,CACJ,CACA,OAAOA,EAAE,SAAW,EAAI,KAAO,IAAI,KAAKC,EAAG,EAAGD,EAAG,CAAC,CACpD,CAMA,eAAgB,CACd,MAAM,EAAI,KAAK,OACf,IAAI,EAAI,EACR,QAASD,EAAI,EAAGC,EAAI,EAAE,OAAQD,IAAMC,EAAG,EAAED,EAAG,CAC1C,MAAME,EAAI,KAAK,OAAOF,CAAC,EACvB,EAAI,KAAK,IAAI,EAAGE,EAAE,MAAMA,EAAE,MAAM,OAAS,CAAC,CAAC,CAC7C,CACA,OAAO,KAAK,SAAW,EAAG,IAC5B,CAMA,MAAO,CACL,QAAS,EAAI,EAAG,EAAI,KAAK,OAAO,OAAQ,IACtC,KAAK,OAAO,CAAC,EAAE,KAAK,EAAG,KAAK,QAAQ,EACtC,OAAO,IACT,CAOA,UAAW,CACT,IAAI,EAAI,GACR,QAAS,EAAI,EAAG,EAAI,KAAK,OAAO,OAAQ,IACtC,EAAI,GAAK,KAAK,OAAO,CAAC,EAAE,SAAQ,EAClC,OAAO,CACT,CAOA,UAAW,CACT,QAAS,EAAI,EAAG,EAAI,KAAK,OAAO,OAAQ,IACtC,KAAK,OAAO,CAAC,EAAE,SAAQ,EACzB,OAAO,IACT,CAMA,OAAQ,CACN,MAAM,EAAI,CAAA,EACV,QAASF,EAAI,EAAGA,EAAI,KAAK,OAAO,OAAQA,IACtC,EAAE,KAAK,KAAK,OAAOA,CAAC,EAAE,OAAO,EAC/B,MAAM,EAAI,IAAI,KAAK,YAAY,KAAK,KAAM,KAAK,SAAU,EAAG,KAAK,SAAS,EAC1E,OAAO,EAAE,SAAW,KAAK,MAAM,KAAK,UAAU,KAAK,QAAQ,CAAC,EAAG,CACjE,CAMA,QAAS,CACP,OAAO,KAAK,YAAY,OAAO,IAAI,CACrC,CACF,CACA,SAAS8S,GAAGvT,EAAG,CACb,OAAQA,EAAE,YAAW,EAAE,CACrB,IAAK,SACL,IAAK,SACL,IAAK,QACL,IAAK,SACL,IAAK,UACH,OAAOgT,GACT,IAAK,SACL,IAAK,UACL,IAAK,UACL,IAAK,UACH,OAAOI,GACT,IAAK,QACH,OAAOL,GACT,IAAK,aACH,OAAOG,GACT,IAAK,OACL,IAAK,UACH,OAAOJ,GACT,IAAK,SACH,OAAOK,EACb,CACE,MAAM,IAAI,MAAM,8CAAgDnT,CAAC,CACnE,CACA,SAASsT,GAAGtT,EAAG,CACb,GAAIA,EAAE,OAAS,OACb,MAAM,IAAI,MAAM,0DAA0D,EAC5E,MAAM,EAAIuT,GAAGvT,EAAE,IAAI,EACnB,GAAIA,EAAE,QAAU,OAAQ,CACtB,MAAM,EAAI,GAAIS,EAAI,CAAA,EAClB+R,GAAGxS,EAAE,KAAM,EAAGS,EAAG,OAAO,EAAGT,EAAE,MAAQ,EAAGA,EAAE,OAASS,CACrD,CACA,OAAO,EAAE,QAAU,OAAS,EAAE,MAAMT,CAAC,EAAI,IAAI,EAAEA,EAAE,KAAMA,EAAE,MAAOA,EAAE,OAAQA,EAAE,aAAa,CAC3F,CACA,MAAMwT,GAAK,CAQT,QAAS,GAOT,MAAO,CAAA,EASP,IAAK,SAASxT,EAAG,EAAG,CAClB,KAAK,UAAY,KAAO,KAAK,MAAMA,CAAC,EAAI,EAC1C,EAQA,IAAK,SAASA,EAAG,CACf,GAAI,KAAK,UAAY,GACnB,OAAO,KAAK,MAAMA,CAAC,CACvB,EAOA,OAAQ,SAASA,EAAG,CAClB,OAAO,KAAK,MAAMA,CAAC,CACrB,EAMA,MAAO,UAAW,CAChB,KAAK,MAAQ,CAAA,CACf,CACF,EACA,MAAMyT,EAAG,CAQP,YAAY,EAAG,EAAGhT,EAAG,CACnB,MAAMC,EAAI,KACV,IAAIC,EAAI,GAAI,EAAI,EAAG,EAAI,EAAG,EAC1B,MAAM,EAAI,CAAA,EACV,KAAK,QAAU,OAAQ,KAAK,OAAS,EAAG,KAAK,WAAa,EAAG,KAAK,QAAUF,EAAG,KAAK,iBAAmB,KAAM,KAAK,UAAY,SAAS,EAAG,CACxI,IAAKE,IAAM,IAAMD,EAAE,UAAY,QAAUA,EAAE,QAAQ,EAAG,EAAG,CAAC,EAAGC,EAAI,EACnE,EAAG,KAAK,QAAU,SAAS,EAAG,CAC5B,IAAKD,EAAE,aAAe,QAAUA,EAAE,WAAW,EAAG,EAAG,CAAC,EAAG,IAAM,IAAMC,EAAI,GAAID,EAAE,SAAW,QAAUA,EAAE,SACtG,EAAG,KAAK,UAAY,SAAS,EAAG,CAC9BA,EAAE,UAAY,QAAUA,EAAE,QAAQ,CAAC,CACrC,EAAG,KAAK,WAAa,SAAS,EAAG,CAC/B,OAAO,EAAI,EAAE,CAAC,EAAI,CACpB,EAAG,KAAK,eAAiB,SAAS,EAAG,CACnC,OAAO,EAAI,EAAG,IAChB,EAAG,KAAK,WAAa,SAAS,EAAG,EAAG,CAClC,OAAO,EAAE,KAAK,EAAG,CAAC,EAAG,IACvB,EAAG,KAAK,cAAgB,SAAS,EAAG,CAClC,MAAM,EAAI,EAAE,QAAQ,CAAC,EACrB,OAAO,IAAM,IAAM,EAAE,OAAO,EAAG,CAAC,EAAG,IACrC,EAAG,KAAK,WAAa,SAAS,EAAG,CAC/B,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,GAAK,EAAG,CAC3C,MAAM2B,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,EAAI,CAAC,EAC3B,GAAIA,EAAE,SAAWA,EAAE,UAAY,GAAIA,EAAE,KAAK,CAAC,EACzC,OAAO,CACX,CACA,OAAO,IACT,EAAG,KAAK,MAAQ,UAAW,CACzB,OAAO,KAAK,gBAAgB,MAAK,EAAI,KAAK,iBAAmB,KAAM,IACrE,CACF,CAQA,IAAI,iBAAkB,CACpB,OAAO,KAAK,mBAAqB,KAAK,iBAAmB,IAAI,iBAAoB,KAAK,gBACxF,CACF,CACA,MAAMqR,GAAqB,IAAID,GAC/B,MAAME,EAAG,CAMP,YAAY,EAAG,CACb,KAAK,QAAU,IAAM,OAAS,EAAID,GAAI,KAAK,YAAc,YAAa,KAAK,gBAAkB,GAAI,KAAK,KAAO,GAAI,KAAK,aAAe,GAAI,KAAK,cAAgB,CAAA,CAChK,CAWA,MAAO,CACP,CAQA,UAAU,EAAG,EAAG,CACd,MAAMjT,EAAI,KACV,OAAO,IAAI,QAAQ,SAASC,EAAGC,EAAG,CAChCF,EAAE,KAAK,EAAGC,EAAG,EAAGC,CAAC,CACnB,CAAC,CACH,CAQA,OAAQ,CACR,CAQA,eAAe,EAAG,CAChB,OAAO,KAAK,YAAc,EAAG,IAC/B,CAUA,mBAAmB,EAAG,CACpB,OAAO,KAAK,gBAAkB,EAAG,IACnC,CAOA,QAAQ,EAAG,CACT,OAAO,KAAK,KAAO,EAAG,IACxB,CAOA,gBAAgB,EAAG,CACjB,OAAO,KAAK,aAAe,EAAG,IAChC,CAQA,iBAAiB,EAAG,CAClB,OAAO,KAAK,cAAgB,EAAG,IACjC,CAOA,OAAQ,CACN,OAAO,IACT,CACF,CACAgT,GAAG,sBAAwB,YAC3B,MAAMC,GAAK,CAAA,EACX,MAAMC,WAAW,KAAM,CACrB,YAAY,EAAG,EAAG,CAChB,MAAM,CAAC,EAAG,KAAK,SAAW,CAC5B,CACF,CACA,MAAMC,WAAWH,EAAG,CAMlB,YAAY,EAAG,CACb,MAAM,CAAC,EAAG,KAAK,SAAW,GAAI,KAAK,aAAe,GAAI,KAAK,iBAAmB,IAAI,eACpF,CAUA,KAAK,EAAG,EAAGlT,EAAGC,EAAG,CACf,IAAM,SAAW,EAAI,IAAK,KAAK,OAAS,SAAW,EAAI,KAAK,KAAO,GAAI,EAAI,KAAK,QAAQ,WAAW,CAAC,EACpG,MAAMC,EAAI6S,GAAG,IAAI,QAAQ,CAAC,EAAE,EAC5B,GAAI7S,IAAM,OACR,OAAO,KAAK,QAAQ,UAAU,CAAC,EAAG,WAAW,IAAM,CACjD,GAAK,EAAEA,CAAC,EAAG,KAAK,QAAQ,QAAQ,CAAC,CACnC,EAAG,CAAC,EAAGA,EACT,GAAIiT,GAAG,CAAC,IAAM,OAAQ,CACpBA,GAAG,CAAC,EAAE,KAAK,CACT,OAAQ,EACR,WAAYnT,EACZ,QAASC,CACjB,CAAO,EACD,MACF,CACAkT,GAAG,CAAC,EAAI,CAAA,EAAIA,GAAG,CAAC,EAAE,KAAK,CACrB,OAAQ,EACR,WAAYnT,EACZ,QAASC,CACf,CAAK,EACD,MAAM,EAAI,IAAI,QAAQ,EAAG,CACvB,QAAS,IAAI,QAAQ,KAAK,aAAa,EACvC,YAAa,KAAK,gBAAkB,UAAY,cAChD,OAAQ,OAAO,YAAY,KAAO,WAAa,YAAY,IAAI,CAAC,KAAK,iBAAiB,OAAQ,KAAK,QAAQ,gBAAgB,MAAM,CAAC,EAAI,KAAK,iBAAiB,MAClK,CAAK,EAAG,EAAI,KAAK,SAAU,EAAI,KAAK,aAChC,MAAM,CAAC,EAAE,KAAM,GAAM,CACnB,GAAI,EAAE,SAAW,KAAO,EAAE,SAAW,EAAG,CACtC,GAAI,EAAE,SAAW,GAAKL,GAAG,qCAAqC,EAAG,OAAO,eAAiB,KAAO,EAAE,OAAS,QAAU,EAAE,KAAK,YAAc,OACxI,OAAO,EACT,MAAM,EAAIuT,GAAG,CAAC,EAAG,EAAI,EAAE,KAAK,UAAS,EAAI,EAAI,EAAE,QAAQ,IAAI,aAAa,GAAK,EAAE,QAAQ,IAAI,gBAAgB,EAAGvR,EAAI,EAAI,SAAS,CAAC,EAAI,EAAG,EAAIA,IAAM,EACjJ,IAAIM,EAAI,EACR,MAAMC,EAAI,IAAI,eAAe,CAC3B,MAAMC,EAAG,CACP,EAAC,EACD,SAAS,GAAI,CACX,EAAE,KAAI,EAAG,KAAK,CAAC,CAAE,KAAMxQ,EAAG,MAAO4Q,KAAQ,CACvC,GAAI5Q,EACFwQ,EAAE,MAAK,MACJ,CACHF,GAAKM,EAAE,WACP,MAAMC,EAAI,IAAI,cAAc,WAAY,CAAE,iBAAkB,EAAG,OAAQP,EAAG,MAAON,CAAC,CAAE,EACpF,QAASc,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IAAK,CACxC,MAAM,EAAI,EAAEA,CAAC,EACb,EAAE,YAAc,EAAE,WAAWD,CAAC,CAChC,CACAL,EAAE,QAAQI,CAAC,EAAG,EAAC,CACjB,CACF,EAAI5Q,GAAM,CACRwQ,EAAE,MAAMxQ,CAAC,CACX,CAAC,CACH,CACF,CACV,CAAS,EACD,OAAO,IAAI,SAASuQ,CAAC,CACvB,KACE,OAAM,IAAIiR,GAAG,cAAc,EAAE,GAAG,oBAAoB,EAAE,MAAM,KAAK,EAAE,UAAU,GAAI,CAAC,CACtF,CAAC,EAAE,KAAM,GAAM,CACb,OAAQ,EAAC,CACP,IAAK,cACH,OAAO,EAAE,YAAW,EACtB,IAAK,OACH,OAAO,EAAE,KAAI,EACf,IAAK,WACH,OAAO,EAAE,OAAO,KAAM,GAAM,IAAI,YAAY,gBAAgB,EAAG,CAAC,CAAC,EACnE,IAAK,OACH,OAAO,EAAE,KAAI,EACf,QACE,GAAI,IAAM,GACR,OAAO,EAAE,KAAI,EACf,CACE,MAAMtP,EAAI,0BAA0B,KAAK,CAAC,EAAG5O,EAAI4O,GAAKA,EAAE,CAAC,EAAIA,EAAE,CAAC,EAAE,YAAW,EAAK,OAAQlC,EAAI,IAAI,YAAY1M,CAAC,EAC/G,OAAO,EAAE,YAAW,EAAG,KAAM7G,GAAMuT,EAAE,OAAOvT,CAAC,CAAC,CAChD,CACV,CACI,CAAC,EAAE,KAAM,GAAM,CACb0kB,GAAG,IAAI,QAAQ,CAAC,GAAI,CAAC,EACrB,MAAM,EAAII,GAAG,CAAC,EACd,OAAOA,GAAG,CAAC,EACX,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAMvR,EAAI,EAAE,CAAC,EACbA,EAAE,QAAUA,EAAE,OAAO,CAAC,CACxB,CACF,CAAC,EAAE,MAAO,GAAM,CACd,MAAM,EAAIuR,GAAG,CAAC,EACd,GAAI,IAAM,OACR,MAAM,KAAK,QAAQ,UAAU,CAAC,EAAG,EACnC,OAAOA,GAAG,CAAC,EACX,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAMvR,EAAI,EAAE,CAAC,EACbA,EAAE,SAAWA,EAAE,QAAQ,CAAC,CAC1B,CACA,KAAK,QAAQ,UAAU,CAAC,CAC1B,CAAC,EAAE,QAAQ,IAAM,CACf,KAAK,QAAQ,QAAQ,CAAC,CACxB,CAAC,EAAG,KAAK,QAAQ,UAAU,CAAC,CAC9B,CAOA,gBAAgB,EAAG,CACjB,OAAO,KAAK,aAAe,EAAG,IAChC,CAOA,YAAY,EAAG,CACb,OAAO,KAAK,SAAW,EAAG,IAC5B,CAMA,OAAQ,CACN,OAAO,KAAK,iBAAiB,MAAK,EAAI,KAAK,iBAAmB,IAAI,gBAAmB,IACvF,CACF,CACA,MAAM0R,GAAqB,IAAI,QAC/B,MAAMC,WAAWL,EAAG,CAMlB,YAAY,EAAG,CACb,MAAM,CAAC,CACT,CAaA,KAAK,EAAG,EAAGlT,EAAGC,EAAG,CACf,KAAK,OAAS,SAAW,EAAI,KAAK,KAAO,GAAI,EAAI,KAAK,QAAQ,WAAW,CAAC,EAC1E,MAAMC,EAAI,KAAM,EAAI6S,GAAG,IAAI,SAAS,CAAC,EAAE,EACvC,GAAI,IAAM,OAAQ,CAChB,GAAI,EAAE,WAAa,GACjB7S,EAAE,QAAQ,UAAU,CAAC,EAAG,WAAW,UAAW,CAC5C,GAAK,EAAE,CAAC,EAAGA,EAAE,QAAQ,QAAQ,CAAC,CAChC,EAAG,CAAC,MACD,CACH,IAAI,EAAIoT,GAAG,IAAI,CAAC,EAChB,IAAM,SAAW,EAAI,CAAA,EAAIA,GAAG,IAAI,EAAG,CAAC,GAAI,EAAE,KAAK,CAAE,OAAQ,EAAG,QAASrT,EAAG,CAC1E,CACA,OAAO,CACT,CACA,MAAM,EAAIT,GAAG,KAAK,EAClB,SAAS,GAAI,CACX,IAAK,GAAK,EAAE,IAAI,EAChB,MAAM,EAAI8T,GAAG,IAAI,IAAI,GAAK,CAAA,EAC1B,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,IAAK,CACjC,MAAM1R,EAAI,EAAE,CAAC,EACbA,EAAE,QAAUA,EAAE,OAAO,IAAI,CAC3B,CACA0R,GAAG,OAAO,IAAI,EAAGpT,EAAE,QAAQ,QAAQ,CAAC,CACtC,CACA,SAAS,EAAE,EAAG,CACZ,IAAKD,GAAKA,EAAE,CAAC,EAAG8S,GAAG,OAAO,SAAS,CAAC,EAAE,EACtC,MAAM,EAAIO,GAAG,IAAI,IAAI,GAAK,CAAA,EAC1B,QAAS1R,EAAI,EAAGA,EAAI,EAAE,OAAQA,IAAK,CACjC,MAAM,EAAI,EAAEA,CAAC,EACb,EAAE,SAAW,EAAE,QAAQ,CAAC,CAC1B,CACA0R,GAAG,OAAO,IAAI,EAAGpT,EAAE,QAAQ,UAAU,CAAC,EAAGA,EAAE,QAAQ,QAAQ,CAAC,CAC9D,CACA,SAAS,GAAI,CACX,EAAE,oBAAoB,OAAQ,EAAG,EAAE,EAAG,EAAE,oBAAoB,QAAS,EAAG,EAAE,CAC5E,CACA,OAAO,EAAE,iBAAiB,OAAQ,EAAG,EAAE,EAAG,EAAE,iBAAiB,QAAS,EAAG,EAAE,EAAG,EAAE,MAAM,EAAG,CAAC,IAAM,SAAW,KAAK,cAAgB,SAAW,EAAE,YAAc,KAAK,aAAc6S,GAAG,IAAI,SAAS,CAAC,GAAI,CAAC,EAAG7S,EAAE,QAAQ,UAAU,CAAC,EAAG,EAAE,IAAM,EAAG,CAC5O,CACF,CACA,MAAMsT,WAAWN,EAAG,CAMlB,YAAY,EAAG,CACb,MAAM,CAAC,CACT,CAeA,KAAK,EAAG,EAAGlT,EAAGC,EAAG,CACf,MAAMC,EAAI,IAAIkN,GACdlN,EAAE,WAAajC,GACf,MAAM,EAAI,IAAIsV,GAAG,KAAK,OAAO,EAC7B,EAAE,eAAe,KAAK,WAAW,EAAG,EAAE,QAAQ,KAAK,IAAI,EACvD,IAAI,EAAI,EACR,SAAS,EAAE,EAAG,CACZ,EAAE,KAAK,EAAE,CAAC,EAAG,SAAS,EAAG,CACvBrT,EAAE,OAAO,CAAC,EAAI,EAAG,IAAK,IAAM,IAAMA,EAAE,YAAc,GAAI,GAAK,EAAEA,CAAC,EAChE,EAAG,OAAQD,CAAC,CACd,CACA,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAE,EAC9B,EAAE,CAAC,EACL,OAAOC,CACT,CACF,CACA,MAAMuT,WAAWP,EAAG,CAMlB,YAAY,EAAG,CACb,MAAM,CAAC,CACT,CAaA,KAAK,EAAG,EAAGlT,EAAGC,EAAG,CACf,MAAMC,EAAI,KAAM,EAAI,IAAIqO,GAAM,EAAI,IAAI8E,GAAG,KAAK,OAAO,EACrD,OAAO,EAAE,gBAAgB,aAAa,EAAG,EAAE,iBAAiB,KAAK,aAAa,EAAG,EAAE,QAAQ,KAAK,IAAI,EAAG,EAAE,mBAAmBnT,EAAE,eAAe,EAAG,EAAE,KAAK,EAAG,SAAS,EAAG,CACpK,IAAI,EACJ,GAAI,CACF,EAAIA,EAAE,MAAM,CAAC,CACf,OAAS,EAAG,CACV,GAAID,IAAM,OACRA,EAAE,CAAC,MACA,CACH,EAAE,CAAC,EACH,MACF,CACF,CACA,EAAE,QAAU,OAAS,EAAE,MAAQ,EAAE,MAAQ,EAAE,OAAS,SAAW,EAAE,MAAM,MAAQ,EAAE,MAAO,EAAE,MAAM,OAAS,EAAE,OAAQ,EAAE,MAAM,KAAO,EAAE,MAAO,EAAE,MAAQ,EAAE,QAAU,OAAS,EAAE,MAAQ7G,GAAI,EAAE,MAAQ,EAAE,QAAU,OAAS,EAAE,MAAQA,GAAI,EAAE,UAAY,EAAE,YAAc,OAAS,EAAE,UAAYI,GAAI,EAAE,UAAY,EAAE,YAAc,OAAS,EAAE,UAAYA,GAAI,EAAE,WAAa,EAAE,aAAe,OAAS,EAAE,WAAa,EAAG,EAAE,aAAe,SAAW,EAAE,WAAa,EAAE,YAAa,EAAE,QAAU,SAAW,EAAE,MAAQ,EAAE,OAAQ,EAAE,SAAW,SAAW,EAAE,OAAS,EAAE,QAAS,EAAE,OAAS,SAAW,EAAE,KAAO,EAAE,MAAO,EAAE,UAAY,SAAW,EAAE,QAAU,EAAE,QAAS,EAAE,UAAYE,IAAK,EAAE,cAAgB,IAAM,EAAE,UAAYF,IAAK,EAAE,kBAAoB,SAAW,EAAE,gBAAkB,EAAE,iBAAkB,EAAE,YAAc,GAAI,GAAK,EAAE,EAAG,CAAC,CACryB,EAAGwG,EAAGC,CAAC,EAAG,CACZ,CACF,CACA,MAAMyT,WAAWR,EAAG,CAMlB,YAAY,EAAG,CACb,MAAM,CAAC,CACT,CAaA,KAAK,EAAG,EAAGlT,EAAGC,EAAG,CACf,MAAMC,EAAI,IAAIwD,GAAM,EAAI,IAAI6P,GAAG,KAAK,OAAO,EAC3C,OAAO,EAAE,eAAe,KAAK,WAAW,EAAG,EAAE,QAAQ,KAAK,IAAI,EAAG,EAAE,KAAK,EAAG,SAAS,EAAG,CACrFrT,EAAE,MAAQ,EAAGA,EAAE,YAAc,GAAI,IAAM,QAAU,EAAEA,CAAC,CACtD,EAAGF,EAAGC,CAAC,EAAGC,CACZ,CACF,CACA,MAAMyT,WAAWtL,EAAG,CAOlB,YAAY,EAAG,EAAI,EAAG,CACpB,MAAK,EAAI,KAAK,QAAU,GAAI,KAAK,KAAO,QAAS,KAAK,MAAQ,IAAIoB,GAAG,CAAC,EAAG,KAAK,UAAY,CAC5F,CAKA,SAAU,CACV,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,KAAK,MAAM,KAAK,EAAE,KAAK,EAAG,KAAK,UAAY,EAAE,UAAW,IACnF,CACA,OAAO,EAAG,CACR,MAAM,EAAI,MAAM,OAAO,CAAC,EACxB,OAAO,EAAE,OAAO,MAAQ,KAAK,MAAM,OAAM,EAAI,EAAE,OAAO,UAAY,KAAK,UAAW,KAAK,cAAgB,SAAW,EAAE,OAAO,YAAc,KAAK,YAAY,OAAM,GAAK,KAAK,WAAa,SAAW,EAAE,OAAO,SAAW,KAAK,UAAW,KAAK,QAAU,SAAW,EAAE,OAAO,MAAQ,KAAK,OAAQ,KAAK,QAAU,SAAW,EAAE,OAAO,MAAQ,KAAK,OAAQ,KAAK,WAAa,SAAW,EAAE,OAAO,SAAW,KAAK,UAAW,KAAK,SAAW,SAAW,EAAE,OAAO,OAAS,KAAK,OAAO,OAAM,GAAK,KAAK,SAAW,SAAW,EAAE,OAAO,OAAS,KAAK,OAAO,MAAO,CAC7hB,CACF,CACA,MAAMmK,GAAqB,IAAI5N,GAAM6N,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAC5F,MAAMC,EAAG,CAMP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,UAAY,EAAG,KAAK,KAAO,EAAG,KAAK,WAAa,EAAG,KAAK,OAAS,EAAG,KAAK,YAAc,EAAG,KAAK,QAAU,IAAI/R,GAAG,IAAK,GAAG,EAAG,KAAK,QAAUrI,GAAI,KAAK,IAAM,KAAM,KAAK,QAAU,KAAM,KAAK,OAAS,IAAIqM,GAAM,KAAK,WAAa,GAAI,KAAK,YAAc,GAAI,KAAK,SAAW,IAAI2J,GAAM,KAAK,cAAgB,IAAI3N,GAAG,EAAG,CAAC,EAAG,KAAK,eAAiB,EAAG,KAAK,WAAa,CACrX,IAAI2B,GAAG,EAAG,EAAG,EAAG,CAAC,CACvB,CACE,CAOA,kBAAmB,CACjB,OAAO,KAAK,cACd,CAMA,YAAa,CACX,OAAO,KAAK,QACd,CAMA,eAAe,EAAG,CAChB,MAAM,EAAI,KAAK,OAAQ3D,EAAI,KAAK,OAChC6T,GAAG,sBAAsB,EAAE,WAAW,EAAG,EAAE,SAAS,KAAKA,EAAE,EAAGC,GAAG,sBAAsB,EAAE,OAAO,WAAW,EAAG,EAAE,OAAOA,EAAE,EAAG,EAAE,kBAAiB,EAAIF,GAAG,iBAAiB,EAAE,iBAAkB,EAAE,kBAAkB,EAAG,KAAK,SAAS,wBAAwBA,GAAI,EAAE,iBAAkB,EAAE,aAAa,EAAG,EAAE,cAAgB5T,EAAE,IACpT,GACA,EACA,EACA,GACA,EACA,GACA,EACA,GACA,EACA,EACA,EACA,EACA,EACA,EACA,EACA,CACN,EAAQA,EAAE,IACJ,GACA,EACA,EACA,GACA,EACA,GACA,EACA,GACA,EACA,EACA,GACA,GACA,EACA,EACA,EACA,CACN,EAAOA,EAAE,SAAS4T,EAAE,CAClB,CAOA,YAAY,EAAG,CACb,OAAO,KAAK,WAAW,CAAC,CAC1B,CAMA,iBAAkB,CAChB,OAAO,KAAK,aACd,CAKA,SAAU,CACR,KAAK,KAAO,KAAK,IAAI,QAAO,EAAI,KAAK,SAAW,KAAK,QAAQ,QAAO,CACtE,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,OAAS,EAAE,OAAO,QAAS,KAAK,UAAY,EAAE,UAAW,KAAK,KAAO,EAAE,KAAM,KAAK,OAAS,EAAE,OAAQ,KAAK,WAAa,EAAE,WAAY,KAAK,YAAc,EAAE,YAAa,KAAK,WAAa,EAAE,WAAY,KAAK,YAAc,EAAE,YAAa,KAAK,QAAQ,KAAK,EAAE,OAAO,EAAG,IACrR,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CAOA,QAAS,CACP,MAAM,EAAI,CAAA,EACV,OAAO,KAAK,YAAc,IAAM,EAAE,UAAY,KAAK,WAAY,KAAK,OAAS,IAAM,EAAE,KAAO,KAAK,MAAO,KAAK,aAAe,IAAM,EAAE,WAAa,KAAK,YAAa,KAAK,SAAW,IAAM,EAAE,OAAS,KAAK,SAAU,KAAK,QAAQ,IAAM,KAAO,KAAK,QAAQ,IAAM,OAAS,EAAE,QAAU,KAAK,QAAQ,QAAO,GAAK,EAAE,OAAS,KAAK,OAAO,OAAO,EAAE,EAAE,OAAQ,OAAO,EAAE,OAAO,OAAQ,CAClX,CACF,CACA,MAAMI,WAAWD,EAAG,CAIlB,aAAc,CACZ,MAAM,IAAI,GAAG,GAAI,EAAG,GAAK,GAAG,CAAC,EAAG,KAAK,kBAAoB,GAAI,KAAK,MAAQ,EAAG,KAAK,OAAS,CAC7F,CACA,eAAe,EAAG,CAChB,MAAM,EAAI,KAAK,OAAQ/T,EAAIO,GAAK,EAAI,EAAE,MAAQ,KAAK,MAAON,EAAI,KAAK,QAAQ,MAAQ,KAAK,QAAQ,OAAS,KAAK,OAAQC,EAAI,EAAE,UAAY,EAAE,KACzIF,IAAM,EAAE,KAAOC,IAAM,EAAE,QAAUC,IAAM,EAAE,OAAS,EAAE,IAAMF,EAAG,EAAE,OAASC,EAAG,EAAE,IAAMC,EAAG,EAAE,0BAA2B,MAAM,eAAe,CAAC,CAC5I,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,MAAQ,EAAE,MAAO,IAC9C,CACF,CACA,MAAM+T,WAAWN,EAAG,CAWlB,YAAY,EAAG,EAAG3T,EAAI,EAAGC,EAAI,KAAK,GAAK,EAAGC,EAAI,EAAG,EAAI,EAAG,CACtD,MAAM,EAAG,CAAC,EAAG,KAAK,YAAc,GAAI,KAAK,KAAO,YAAa,KAAK,SAAS,KAAKmI,GAAG,UAAU,EAAG,KAAK,eAAgB,KAAK,OAAS,IAAIA,GAAM,KAAK,SAAWrI,EAAG,KAAK,MAAQC,EAAG,KAAK,SAAWC,EAAG,KAAK,MAAQ,EAAG,KAAK,IAAM,KAAM,KAAK,OAAS,IAAI8T,EACxP,CAOA,IAAI,OAAQ,CACV,OAAO,KAAK,UAAY,KAAK,EAC/B,CACA,IAAI,MAAM,EAAG,CACX,KAAK,UAAY,EAAI,KAAK,EAC5B,CACA,SAAU,CACR,KAAK,OAAO,QAAO,CACrB,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,KAAK,SAAW,EAAE,SAAU,KAAK,MAAQ,EAAE,MAAO,KAAK,SAAW,EAAE,SAAU,KAAK,MAAQ,EAAE,MAAO,KAAK,OAAS,EAAE,OAAO,MAAK,EAAI,KAAK,OAAS,EAAE,OAAO,MAAK,EAAI,IAC/L,CACF,CACA,MAAME,GAAqB,IAAIlO,GAAMmO,GAAqB,IAAI,EAAKC,GAAqB,IAAI,EAC5F,MAAMC,WAAWN,EAAG,CAIlB,aAAc,CACZ,MAAM,IAAI,GAAG,GAAI,EAAG,GAAK,GAAG,CAAC,EAAG,KAAK,mBAAqB,GAAI,KAAK,cAAgB,IAAI/R,GAAG,EAAG,CAAC,EAAG,KAAK,eAAiB,EAAG,KAAK,WAAa,CAc1I,IAAI2B,GAAG,EAAG,EAAG,EAAG,CAAC,EAEjB,IAAIA,GAAG,EAAG,EAAG,EAAG,CAAC,EAEjB,IAAIA,GAAG,EAAG,EAAG,EAAG,CAAC,EAEjB,IAAIA,GAAG,EAAG,EAAG,EAAG,CAAC,EAEjB,IAAIA,GAAG,EAAG,EAAG,EAAG,CAAC,EAEjB,IAAIA,GAAG,EAAG,EAAG,EAAG,CAAC,CACvB,EAAO,KAAK,gBAAkB,CACxB,IAAI,EAAE,EAAG,EAAG,CAAC,EACb,IAAI,EAAE,GAAI,EAAG,CAAC,EACd,IAAI,EAAE,EAAG,EAAG,CAAC,EACb,IAAI,EAAE,EAAG,EAAG,EAAE,EACd,IAAI,EAAE,EAAG,EAAG,CAAC,EACb,IAAI,EAAE,EAAG,GAAI,CAAC,CACpB,EAAO,KAAK,SAAW,CACjB,IAAI,EAAE,EAAG,EAAG,CAAC,EACb,IAAI,EAAE,EAAG,EAAG,CAAC,EACb,IAAI,EAAE,EAAG,EAAG,CAAC,EACb,IAAI,EAAE,EAAG,EAAG,CAAC,EACb,IAAI,EAAE,EAAG,EAAG,CAAC,EACb,IAAI,EAAE,EAAG,EAAG,EAAE,CACpB,CACE,CAOA,eAAe,EAAG,EAAI,EAAG,CACvB,MAAM3D,EAAI,KAAK,OAAQC,EAAI,KAAK,OAAQC,EAAI,EAAE,UAAYF,EAAE,IAC5DE,IAAMF,EAAE,MAAQA,EAAE,IAAME,EAAGF,EAAE,uBAAsB,GAAKmU,GAAG,sBAAsB,EAAE,WAAW,EAAGnU,EAAE,SAAS,KAAKmU,EAAE,EAAGC,GAAG,KAAKpU,EAAE,QAAQ,EAAGoU,GAAG,IAAI,KAAK,gBAAgB,CAAC,CAAC,EAAGpU,EAAE,GAAG,KAAK,KAAK,SAAS,CAAC,CAAC,EAAGA,EAAE,OAAOoU,EAAE,EAAGpU,EAAE,kBAAiB,EAAIC,EAAE,gBAAgB,CAACkU,GAAG,EAAG,CAACA,GAAG,EAAG,CAACA,GAAG,CAAC,EAAGD,GAAG,iBAAiBlU,EAAE,iBAAkBA,EAAE,kBAAkB,EAAG,KAAK,SAAS,wBAAwBkU,GAAIlU,EAAE,iBAAkBA,EAAE,aAAa,CACpa,CACF,CACA,MAAMsU,WAAWX,EAAG,CASlB,YAAY,EAAG,EAAG3T,EAAI,EAAGC,EAAI,EAAG,CAC9B,MAAM,EAAG,CAAC,EAAG,KAAK,aAAe,GAAI,KAAK,KAAO,aAAc,KAAK,SAAWD,EAAG,KAAK,MAAQC,EAAG,KAAK,OAAS,IAAIoU,EACtH,CAOA,IAAI,OAAQ,CACV,OAAO,KAAK,UAAY,EAAI,KAAK,EACnC,CACA,IAAI,MAAM,EAAG,CACX,KAAK,UAAY,GAAK,EAAI,KAAK,GACjC,CACA,SAAU,CACR,KAAK,OAAO,QAAO,CACrB,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,KAAK,SAAW,EAAE,SAAU,KAAK,MAAQ,EAAE,MAAO,KAAK,OAAS,EAAE,OAAO,MAAK,EAAI,IAC7G,CACF,CACA,MAAME,WAAW1H,EAAG,CAWlB,YAAY,EAAI,GAAI,EAAI,EAAG7M,EAAI,EAAGC,EAAI,GAAIC,EAAI,GAAK,EAAI,IAAK,CAC1D,MAAK,EAAI,KAAK,qBAAuB,GAAI,KAAK,KAAO,qBAAsB,KAAK,KAAO,EAAG,KAAK,KAAO,KAAM,KAAK,KAAO,EAAG,KAAK,MAAQ,EAAG,KAAK,IAAMF,EAAG,KAAK,OAASC,EAAG,KAAK,KAAOC,EAAG,KAAK,IAAM,EAAG,KAAK,uBAAsB,CACpO,CACA,KAAK,EAAG,EAAG,CACT,OAAO,MAAM,KAAK,EAAG,CAAC,EAAG,KAAK,KAAO,EAAE,KAAM,KAAK,MAAQ,EAAE,MAAO,KAAK,IAAM,EAAE,IAAK,KAAK,OAAS,EAAE,OAAQ,KAAK,KAAO,EAAE,KAAM,KAAK,IAAM,EAAE,IAAK,KAAK,KAAO,EAAE,KAAM,KAAK,KAAO,EAAE,OAAS,KAAO,KAAO,OAAO,OAAO,GAAI,EAAE,IAAI,EAAG,IACzO,CAaA,cAAc,EAAG,EAAGF,EAAGC,EAAGC,EAAG,EAAG,CAC9B,KAAK,OAAS,OAAS,KAAK,KAAO,CACjC,QAAS,GACT,UAAW,EACX,WAAY,EACZ,QAAS,EACT,QAAS,EACT,MAAO,EACP,OAAQ,CACd,GAAQ,KAAK,KAAK,QAAU,GAAI,KAAK,KAAK,UAAY,EAAG,KAAK,KAAK,WAAa,EAAG,KAAK,KAAK,QAAUF,EAAG,KAAK,KAAK,QAAUC,EAAG,KAAK,KAAK,MAAQC,EAAG,KAAK,KAAK,OAAS,EAAG,KAAK,uBAAsB,CACrM,CAIA,iBAAkB,CAChB,KAAK,OAAS,OAAS,KAAK,KAAK,QAAU,IAAK,KAAK,uBAAsB,CAC7E,CAKA,wBAAyB,CACvB,MAAM,GAAK,KAAK,MAAQ,KAAK,OAAS,EAAI,KAAK,MAAO,GAAK,KAAK,IAAM,KAAK,SAAW,EAAI,KAAK,MAAOF,GAAK,KAAK,MAAQ,KAAK,MAAQ,EAAGC,GAAK,KAAK,IAAM,KAAK,QAAU,EACvK,IAAIC,EAAIF,EAAI,EAAG,EAAIA,EAAI,EAAG,EAAIC,EAAI,EAAG,EAAIA,EAAI,EAC7C,GAAI,KAAK,OAAS,MAAQ,KAAK,KAAK,QAAS,CAC3C,MAAM,GAAK,KAAK,MAAQ,KAAK,MAAQ,KAAK,KAAK,UAAY,KAAK,KAAM,GAAK,KAAK,IAAM,KAAK,QAAU,KAAK,KAAK,WAAa,KAAK,KACjIC,GAAK,EAAI,KAAK,KAAK,QAAS,EAAIA,EAAI,EAAI,KAAK,KAAK,MAAO,GAAK,EAAI,KAAK,KAAK,QAAS,EAAI,EAAI,EAAI,KAAK,KAAK,MAC7G,CACA,KAAK,iBAAiB,iBAAiBA,EAAG,EAAG,EAAG,EAAG,KAAK,KAAM,KAAK,IAAK,KAAK,iBAAkB,KAAK,aAAa,EAAG,KAAK,wBAAwB,KAAK,KAAK,gBAAgB,EAAE,OAAM,CACrL,CACA,OAAO,EAAG,CACR,MAAM,EAAI,MAAM,OAAO,CAAC,EACxB,OAAO,EAAE,OAAO,KAAO,KAAK,KAAM,EAAE,OAAO,KAAO,KAAK,KAAM,EAAE,OAAO,MAAQ,KAAK,MAAO,EAAE,OAAO,IAAM,KAAK,IAAK,EAAE,OAAO,OAAS,KAAK,OAAQ,EAAE,OAAO,KAAO,KAAK,KAAM,EAAE,OAAO,IAAM,KAAK,IAAK,KAAK,OAAS,OAAS,EAAE,OAAO,KAAO,OAAO,OAAO,GAAI,KAAK,IAAI,GAAI,CAC9Q,CACF,CACA,MAAMsU,WAAWT,EAAG,CAIlB,aAAc,CACZ,MAAM,IAAIQ,GAAG,GAAI,EAAG,EAAG,GAAI,GAAK,GAAG,CAAC,EAAG,KAAK,yBAA2B,EACzE,CACF,CACA,MAAME,WAAWd,EAAG,CAOlB,YAAY,EAAG,EAAG,CAChB,MAAM,EAAG,CAAC,EAAG,KAAK,mBAAqB,GAAI,KAAK,KAAO,mBAAoB,KAAK,SAAS,KAAKtL,GAAG,UAAU,EAAG,KAAK,aAAY,EAAI,KAAK,OAAS,IAAIA,GAAM,KAAK,OAAS,IAAImM,EAC/K,CACA,SAAU,CACR,KAAK,OAAO,QAAO,CACrB,CACA,KAAK,EAAG,CACN,OAAO,MAAM,KAAK,CAAC,EAAG,KAAK,OAAS,EAAE,OAAO,MAAK,EAAI,KAAK,OAAS,EAAE,OAAO,MAAK,EAAI,IACxF,CACF,CACA,MAAME,WAAWf,EAAG,CAOlB,YAAY,EAAG,EAAG,CAChB,MAAM,EAAG,CAAC,EAAG,KAAK,eAAiB,GAAI,KAAK,KAAO,cACrD,CACF,CACA,MAAMgB,EAAG,CAOP,OAAO,eAAe,EAAG,CACvB,MAAM,EAAI,EAAE,YAAY,GAAG,EAC3B,OAAO,IAAM,GAAK,KAAO,EAAE,MAAM,EAAG,EAAI,CAAC,CAC3C,CAUA,OAAO,WAAW,EAAG,EAAG,CACtB,OAAO,OAAO,GAAK,UAAY,IAAM,GAAK,IAAM,gBAAgB,KAAK,CAAC,GAAK,MAAM,KAAK,CAAC,IAAM,EAAI,EAAE,QAAQ,0BAA2B,IAAI,GAAI,mBAAmB,KAAK,CAAC,GAAK,gBAAgB,KAAK,CAAC,GAAK,aAAa,KAAK,CAAC,EAAI,EAAI,EAAI,EACxO,CACF,CACA,MAAMC,GAAqB,IAAI,QAC/B,MAAMC,WAAW3B,EAAG,CAMlB,YAAY,EAAG,CACb,MAAM,CAAC,EAAG,KAAK,oBAAsB,GAAI,OAAO,kBAAoB,KAAOtT,GAAG,uDAAuD,EAAG,OAAO,MAAQ,KAAOA,GAAG,2CAA2C,EAAG,KAAK,QAAU,CAAE,iBAAkB,QAAU,KAAK,iBAAmB,IAAI,eAC1R,CAQA,WAAW,EAAG,CACZ,OAAO,KAAK,QAAU,EAAG,IAC3B,CAUA,KAAK,EAAG,EAAGI,EAAGC,EAAG,CACf,IAAM,SAAW,EAAI,IAAK,KAAK,OAAS,SAAW,EAAI,KAAK,KAAO,GAAI,EAAI,KAAK,QAAQ,WAAW,CAAC,EACpG,MAAMC,EAAI,KAAM,EAAI6S,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAC9C,GAAI,IAAM,OAAQ,CAChB,GAAI7S,EAAE,QAAQ,UAAU,CAAC,EAAG,EAAE,KAAM,CAClC,EAAE,KAAM,GAAM,CACZ,GAAI0U,GAAG,IAAI,CAAC,IAAM,GAChB3U,GAAKA,EAAE2U,GAAG,IAAI,CAAC,CAAC,EAAG1U,EAAE,QAAQ,UAAU,CAAC,EAAGA,EAAE,QAAQ,QAAQ,CAAC,MAE9D,QAAO,GAAK,EAAE,CAAC,EAAGA,EAAE,QAAQ,QAAQ,CAAC,EAAG,CAC5C,CAAC,EACD,MACF,CACA,OAAO,WAAW,UAAW,CAC3B,GAAK,EAAE,CAAC,EAAGA,EAAE,QAAQ,QAAQ,CAAC,CAChC,EAAG,CAAC,EAAG,CACT,CACA,MAAM,EAAI,CAAA,EACV,EAAE,YAAc,KAAK,cAAgB,YAAc,cAAgB,UAAW,EAAE,QAAU,KAAK,cAAe,EAAE,OAAS,OAAO,YAAY,KAAO,WAAa,YAAY,IAAI,CAAC,KAAK,iBAAiB,OAAQ,KAAK,QAAQ,gBAAgB,MAAM,CAAC,EAAI,KAAK,iBAAiB,OAC7Q,MAAM,EAAI,MAAM,EAAG,CAAC,EAAE,KAAK,SAAS,EAAG,CACrC,OAAO,EAAE,KAAI,CACf,CAAC,EAAE,KAAK,SAAS,EAAG,CAClB,OAAO,kBAAkB,EAAG,OAAO,OAAOA,EAAE,QAAS,CAAE,qBAAsB,MAAM,CAAE,CAAC,CACxF,CAAC,EAAE,KAAK,SAAS,EAAG,CAClB,OAAO6S,GAAG,IAAI,gBAAgB,CAAC,GAAI,CAAC,EAAG,GAAK,EAAE,CAAC,EAAG7S,EAAE,QAAQ,QAAQ,CAAC,EAAG,CAC1E,CAAC,EAAE,MAAM,SAAS,EAAG,CACnBD,GAAKA,EAAE,CAAC,EAAG2U,GAAG,IAAI,EAAG,CAAC,EAAG7B,GAAG,OAAO,gBAAgB,CAAC,EAAE,EAAG7S,EAAE,QAAQ,UAAU,CAAC,EAAGA,EAAE,QAAQ,QAAQ,CAAC,CACtG,CAAC,EACD6S,GAAG,IAAI,gBAAgB,CAAC,GAAI,CAAC,EAAG7S,EAAE,QAAQ,UAAU,CAAC,CACvD,CAMA,OAAQ,CACN,OAAO,KAAK,iBAAiB,MAAK,EAAI,KAAK,iBAAmB,IAAI,gBAAmB,IACvF,CACF,CACA,MAAM4U,WAAW,EAAG,CAMlB,YAAY,EAAI,GAAI,CAClB,MAAK,EAAI,KAAK,cAAgB,GAAI,KAAK,kBAAoB,GAAI,KAAK,QAAU,CAChF,CACF,CACA,MAAMC,EAAG,CAOP,YAAY,EAAI,GAAI,CAClB,KAAK,UAAY,EAAG,KAAK,UAAY,EAAG,KAAK,QAAU,EAAG,KAAK,YAAc,EAAG,KAAK,QAAU,EACjG,CAKA,OAAQ,CACN,KAAK,UAAY,YAAY,IAAG,EAAI,KAAK,QAAU,KAAK,UAAW,KAAK,YAAc,EAAG,KAAK,QAAU,EAC1G,CAIA,MAAO,CACL,KAAK,eAAc,EAAI,KAAK,QAAU,GAAI,KAAK,UAAY,EAC7D,CAMA,gBAAiB,CACf,OAAO,KAAK,WAAY,KAAK,WAC/B,CAMA,UAAW,CACT,IAAI,EAAI,EACR,GAAI,KAAK,WAAa,CAAC,KAAK,QAC1B,OAAO,KAAK,MAAK,EAAI,EACvB,GAAI,KAAK,QAAS,CAChB,MAAM,EAAI,YAAY,IAAG,EACzB,GAAK,EAAI,KAAK,SAAW,IAAK,KAAK,QAAU,EAAG,KAAK,aAAe,CACtE,CACA,OAAO,CACT,CACF,CACA,MAAMC,GAAK,gBAAiBC,GAAK,IAAI,OAAO,IAAMD,GAAK,IAAK,GAAG,EAAGE,GAAK,KAAOF,GAAK,IAAKG,GAAK,KAAOH,GAAG,QAAQ,MAAO,EAAE,EAAI,IAAKI,GAAqB,kBAAkB,OAAO,QAAQ,KAAMF,EAAE,EAAGG,GAAqB,WAAW,OAAO,QAAQ,OAAQF,EAAE,EAAGG,GAAqB,4BAA4B,OAAO,QAAQ,KAAMJ,EAAE,EAAGK,GAAqB,uBAAuB,OAAO,QAAQ,KAAML,EAAE,EAAGM,GAAK,IAAI,OACtZ,IAAMJ,GAAKC,GAAKC,GAAKC,GAAK,GAC5B,EAAGE,GAAK,CAAC,WAAY,YAAa,QAAS,KAAK,EAChD,MAAMC,EAAG,CACP,YAAY,EAAG,EAAG1V,EAAG,CACnB,MAAMC,EAAID,GAAK2V,GAAG,eAAe,CAAC,EAClC,KAAK,aAAe,EAAG,KAAK,UAAY,EAAE,WAAW,EAAG1V,CAAC,CAC3D,CACA,SAAS,EAAG,EAAG,CACb,KAAK,KAAI,EACT,MAAMD,EAAI,KAAK,aAAa,gBAAiBC,EAAI,KAAK,UAAUD,CAAC,EACjEC,IAAM,QAAUA,EAAE,SAAS,EAAG,CAAC,CACjC,CACA,SAAS,EAAG,EAAG,CACb,MAAMD,EAAI,KAAK,UACf,QAASC,EAAI,KAAK,aAAa,gBAAiBC,EAAIF,EAAE,OAAQC,IAAMC,EAAG,EAAED,EACvED,EAAEC,CAAC,EAAE,SAAS,EAAG,CAAC,CACtB,CACA,MAAO,CACL,MAAM,EAAI,KAAK,UACf,QAAS,EAAI,KAAK,aAAa,gBAAiBD,EAAI,EAAE,OAAQ,IAAMA,EAAG,EAAE,EACvE,EAAE,CAAC,EAAE,KAAI,CACb,CACA,QAAS,CACP,MAAM,EAAI,KAAK,UACf,QAAS,EAAI,KAAK,aAAa,gBAAiBA,EAAI,EAAE,OAAQ,IAAMA,EAAG,EAAE,EACvE,EAAE,CAAC,EAAE,OAAM,CACf,CACF,CACA,MAAM2V,EAAG,CAQP,YAAY,EAAG,EAAG3V,EAAG,CACnB,KAAK,KAAO,EAAG,KAAK,WAAaA,GAAK2V,GAAG,eAAe,CAAC,EAAG,KAAK,KAAOA,GAAG,SAAS,EAAG,KAAK,WAAW,QAAQ,EAAG,KAAK,SAAW,EAAG,KAAK,SAAW,KAAK,kBAAmB,KAAK,SAAW,KAAK,iBACpM,CAUA,OAAO,OAAO,EAAG,EAAG3V,EAAG,CACrB,OAAO,GAAK,EAAE,uBAAyB,IAAI2V,GAAG,UAAU,EAAG,EAAG3V,CAAC,EAAI,IAAI2V,GAAG,EAAG,EAAG3V,CAAC,CACnF,CAQA,OAAO,iBAAiB,EAAG,CACzB,OAAO,EAAE,QAAQ,MAAO,GAAG,EAAE,QAAQiV,GAAI,EAAE,CAC7C,CAmBA,OAAO,eAAe,EAAG,CACvB,MAAM,EAAIO,GAAG,KAAK,CAAC,EACnB,GAAI,IAAM,KACR,MAAM,IAAI,MAAM,4CAA8C,CAAC,EACjE,MAAMxV,EAAI,CAER,SAAU,EAAE,CAAC,EACb,WAAY,EAAE,CAAC,EACf,YAAa,EAAE,CAAC,EAChB,aAAc,EAAE,CAAC,EAEjB,cAAe,EAAE,CAAC,CACxB,EAAOC,EAAID,EAAE,UAAYA,EAAE,SAAS,YAAY,GAAG,EAC/C,GAAIC,IAAM,QAAUA,IAAM,GAAI,CAC5B,MAAMC,EAAIF,EAAE,SAAS,UAAUC,EAAI,CAAC,EACpCwV,GAAG,QAAQvV,CAAC,IAAM,KAAOF,EAAE,SAAWA,EAAE,SAAS,UAAU,EAAGC,CAAC,EAAGD,EAAE,WAAaE,EACnF,CACA,GAAIF,EAAE,eAAiB,MAAQA,EAAE,aAAa,SAAW,EACvD,MAAM,IAAI,MAAM,+DAAiE,CAAC,EACpF,OAAOA,CACT,CAUA,OAAO,SAAS,EAAG,EAAG,CACpB,GAAI,IAAM,QAAU,IAAM,IAAM,IAAM,KAAO,IAAM,IAAM,IAAM,EAAE,MAAQ,IAAM,EAAE,KAC/E,OAAO,EACT,GAAI,EAAE,SAAU,CACd,MAAMA,EAAI,EAAE,SAAS,cAAc,CAAC,EACpC,GAAIA,IAAM,OACR,OAAOA,CACX,CACA,GAAI,EAAE,SAAU,CACd,MAAMA,EAAI,SAASE,EAAG,CACpB,QAAS,EAAI,EAAG,EAAIA,EAAE,OAAQ,IAAK,CACjC,MAAM,EAAIA,EAAE,CAAC,EACb,GAAI,EAAE,OAAS,GAAK,EAAE,OAAS,EAC7B,OAAO,EACT,MAAM,EAAIF,EAAE,EAAE,QAAQ,EACtB,GAAI,EAAG,OAAO,CAChB,CACA,OAAO,IACT,EAAGC,EAAID,EAAE,EAAE,QAAQ,EACnB,GAAIC,EACF,OAAOA,CACX,CACA,OAAO,IACT,CAEA,uBAAwB,CACxB,CACA,uBAAwB,CACxB,CAEA,iBAAiB,EAAG,EAAG,CACrB,EAAE,CAAC,EAAI,KAAK,aAAa,KAAK,YAAY,CAC5C,CACA,gBAAgB,EAAG,EAAG,CACpB,MAAMD,EAAI,KAAK,iBACf,QAASC,EAAI,EAAGC,EAAIF,EAAE,OAAQC,IAAMC,EAAG,EAAED,EACvC,EAAE,GAAG,EAAID,EAAEC,CAAC,CAChB,CACA,uBAAuB,EAAG,EAAG,CAC3B,EAAE,CAAC,EAAI,KAAK,iBAAiB,KAAK,aAAa,CACjD,CACA,kBAAkB,EAAG,EAAG,CACtB,KAAK,iBAAiB,QAAQ,EAAG,CAAC,CACpC,CAEA,iBAAiB,EAAG,EAAG,CACrB,KAAK,aAAa,KAAK,YAAY,EAAI,EAAE,CAAC,CAC5C,CACA,gCAAgC,EAAG,EAAG,CACpC,KAAK,aAAa,KAAK,YAAY,EAAI,EAAE,CAAC,EAAG,KAAK,aAAa,YAAc,EAC/E,CACA,2CAA2C,EAAG,EAAG,CAC/C,KAAK,aAAa,KAAK,YAAY,EAAI,EAAE,CAAC,EAAG,KAAK,aAAa,uBAAyB,EAC1F,CAEA,gBAAgB,EAAG,EAAG,CACpB,MAAMD,EAAI,KAAK,iBACf,QAASC,EAAI,EAAGC,EAAIF,EAAE,OAAQC,IAAMC,EAAG,EAAED,EACvCD,EAAEC,CAAC,EAAI,EAAE,GAAG,CAChB,CACA,+BAA+B,EAAG,EAAG,CACnC,MAAMD,EAAI,KAAK,iBACf,QAASC,EAAI,EAAGC,EAAIF,EAAE,OAAQC,IAAMC,EAAG,EAAED,EACvCD,EAAEC,CAAC,EAAI,EAAE,GAAG,EACd,KAAK,aAAa,YAAc,EAClC,CACA,0CAA0C,EAAG,EAAG,CAC9C,MAAMD,EAAI,KAAK,iBACf,QAASC,EAAI,EAAGC,EAAIF,EAAE,OAAQC,IAAMC,EAAG,EAAED,EACvCD,EAAEC,CAAC,EAAI,EAAE,GAAG,EACd,KAAK,aAAa,uBAAyB,EAC7C,CAEA,uBAAuB,EAAG,EAAG,CAC3B,KAAK,iBAAiB,KAAK,aAAa,EAAI,EAAE,CAAC,CACjD,CACA,sCAAsC,EAAG,EAAG,CAC1C,KAAK,iBAAiB,KAAK,aAAa,EAAI,EAAE,CAAC,EAAG,KAAK,aAAa,YAAc,EACpF,CACA,iDAAiD,EAAG,EAAG,CACrD,KAAK,iBAAiB,KAAK,aAAa,EAAI,EAAE,CAAC,EAAG,KAAK,aAAa,uBAAyB,EAC/F,CAEA,oBAAoB,EAAG,EAAG,CACxB,KAAK,iBAAiB,UAAU,EAAG,CAAC,CACtC,CACA,mCAAmC,EAAG,EAAG,CACvC,KAAK,iBAAiB,UAAU,EAAG,CAAC,EAAG,KAAK,aAAa,YAAc,EACzE,CACA,8CAA8C,EAAG,EAAG,CAClD,KAAK,iBAAiB,UAAU,EAAG,CAAC,EAAG,KAAK,aAAa,uBAAyB,EACpF,CACA,kBAAkB,EAAG,EAAG,CACtB,KAAK,KAAI,EAAI,KAAK,SAAS,EAAG,CAAC,CACjC,CACA,kBAAkB,EAAG,EAAG,CACtB,KAAK,KAAI,EAAI,KAAK,SAAS,EAAG,CAAC,CACjC,CAIA,MAAO,CACL,IAAI,EAAI,KAAK,KACb,MAAM,EAAI,KAAK,WAAYD,EAAI,EAAE,WAAYC,EAAI,EAAE,aACnD,IAAIC,EAAI,EAAE,cACV,GAAI,IAAM,EAAIyV,GAAG,SAAS,KAAK,SAAU,EAAE,QAAQ,EAAG,KAAK,KAAO,GAAI,KAAK,SAAW,KAAK,sBAAuB,KAAK,SAAW,KAAK,sBAAuB,CAAC,EAAG,CAChK/V,GAAG,oDAAsD,KAAK,KAAO,GAAG,EACxE,MACF,CACA,GAAII,EAAG,CACL,IAAI,EAAI,EAAE,YACV,OAAQA,EAAC,CACP,IAAK,YACH,GAAI,CAAC,EAAE,SAAU,CACfH,GAAG,8EAA+E,IAAI,EACtF,MACF,CACA,GAAI,CAAC,EAAE,SAAS,UAAW,CACzBA,GAAG,wGAAyG,IAAI,EAChH,MACF,CACA,EAAI,EAAE,SAAS,UACf,MACF,IAAK,QACH,GAAI,CAAC,EAAE,SAAU,CACfA,GAAG,2EAA4E,IAAI,EACnF,MACF,CACA,EAAI,EAAE,SAAS,MACf,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,IAC5B,GAAI,EAAE,CAAC,EAAE,OAAS,EAAG,CACnB,EAAI,EACJ,KACF,CACF,MACF,IAAK,MACH,GAAI,QAAS,EAAG,CACd,EAAI,EAAE,IACN,KACF,CACA,GAAI,CAAC,EAAE,SAAU,CACfA,GAAG,8EAA+E,IAAI,EACtF,MACF,CACA,GAAI,CAAC,EAAE,SAAS,IAAK,CACnBA,GAAG,sFAAuF,IAAI,EAC9F,MACF,CACA,EAAI,EAAE,SAAS,IACf,MACF,QACE,GAAI,EAAEG,CAAC,IAAM,OAAQ,CACnBH,GAAG,iEAAkE,IAAI,EACzE,MACF,CACA,EAAI,EAAEG,CAAC,CACjB,CACM,GAAI,IAAM,OAAQ,CAChB,GAAI,EAAE,CAAC,IAAM,OAAQ,CACnBH,GAAG,kFAAmF,KAAM,CAAC,EAC7F,MACF,CACA,EAAI,EAAE,CAAC,CACT,CACF,CACA,MAAM,EAAI,EAAEI,CAAC,EACb,GAAI,IAAM,OAAQ,CAChB,MAAM,EAAI,EAAE,SACZJ,GAAG,yDAA2D,EAAI,IAAMI,EAAI,wBAAyB,CAAC,EACtG,MACF,CACA,IAAI,EAAI,KAAK,WAAW,KACxB,KAAK,aAAe,EAAG,EAAE,aAAe,GAAK,EAAI,KAAK,WAAW,YAAc,EAAE,aAAe,KAAO,EAAI,KAAK,WAAW,wBAC3H,IAAI,EAAI,KAAK,YAAY,OACzB,GAAIC,IAAM,OAAQ,CAChB,GAAID,IAAM,wBAAyB,CACjC,GAAI,CAAC,EAAE,SAAU,CACfJ,GAAG,gGAAiG,IAAI,EACxG,MACF,CACA,GAAI,CAAC,EAAE,SAAS,gBAAiB,CAC/BA,GAAG,gHAAiH,IAAI,EACxH,MACF,CACA,EAAE,sBAAsBK,CAAC,IAAM,SAAWA,EAAI,EAAE,sBAAsBA,CAAC,EACzE,CACA,EAAI,KAAK,YAAY,aAAc,KAAK,iBAAmB,EAAG,KAAK,cAAgBA,CACrF,MAAO,EAAE,YAAc,QAAU,EAAE,UAAY,QAAU,EAAI,KAAK,YAAY,eAAgB,KAAK,iBAAmB,GAAK,MAAM,QAAQ,CAAC,GAAK,EAAI,KAAK,YAAY,YAAa,KAAK,iBAAmB,GAAK,KAAK,aAAeD,EAClO,KAAK,SAAW,KAAK,oBAAoB,CAAC,EAAG,KAAK,SAAW,KAAK,iCAAiC,CAAC,EAAE,CAAC,CACzG,CAIA,QAAS,CACP,KAAK,KAAO,KAAM,KAAK,SAAW,KAAK,kBAAmB,KAAK,SAAW,KAAK,iBACjF,CACF,CACA0V,GAAG,UAAYD,GACfC,GAAG,UAAU,YAAc,CACzB,OAAQ,EACR,YAAa,EACb,aAAc,EACd,eAAgB,CAClB,EACAA,GAAG,UAAU,WAAa,CACxB,KAAM,EACN,YAAa,EACb,uBAAwB,CAC1B,EACAA,GAAG,UAAU,oBAAsB,CACjCA,GAAG,UAAU,iBACbA,GAAG,UAAU,gBACbA,GAAG,UAAU,uBACbA,GAAG,UAAU,iBACf,EACAA,GAAG,UAAU,iCAAmC,CAC9C,CAEEA,GAAG,UAAU,iBACbA,GAAG,UAAU,gCACbA,GAAG,UAAU,0CACjB,EACE,CAEEA,GAAG,UAAU,gBACbA,GAAG,UAAU,+BACbA,GAAG,UAAU,yCACjB,EACE,CAEEA,GAAG,UAAU,uBACbA,GAAG,UAAU,sCACbA,GAAG,UAAU,gDACjB,EACE,CAEEA,GAAG,UAAU,oBACbA,GAAG,UAAU,mCACbA,GAAG,UAAU,6CACjB,CACA,EACA,MAAMC,GAAqB,IAAI5P,GAC/B,MAAM6P,EAAG,CASP,YAAY,EAAG,EAAG7V,EAAI,EAAGC,EAAI,IAAO,CAClC,KAAK,IAAM,IAAI8F,GAAG,EAAG,CAAC,EAAG,KAAK,KAAO/F,EAAG,KAAK,IAAMC,EAAG,KAAK,OAAS,KAAM,KAAK,OAAS,IAAIoH,GAAM,KAAK,OAAS,CAC9G,KAAM,CAAA,EACN,KAAM,CAAE,UAAW,CAAC,EACpB,IAAK,CAAA,EACL,OAAQ,CAAE,UAAW,CAAC,EACtB,OAAQ,CAAA,CACd,CACE,CAOA,IAAI,EAAG,EAAG,CACR,KAAK,IAAI,IAAI,EAAG,CAAC,CACnB,CAQA,cAAc,EAAG,EAAG,CAClB,EAAE,qBAAuB,KAAK,IAAI,OAAO,sBAAsB,EAAE,WAAW,EAAG,KAAK,IAAI,UAAU,IAAI,EAAE,EAAG,EAAE,EAAG,EAAG,EAAE,UAAU,CAAC,EAAE,IAAI,KAAK,IAAI,MAAM,EAAE,UAAS,EAAI,KAAK,OAAS,GAAK,EAAE,sBAAwB,KAAK,IAAI,OAAO,IAAI,EAAE,EAAG,EAAE,GAAI,EAAE,KAAO,EAAE,MAAQ,EAAE,KAAO,EAAE,IAAI,EAAE,UAAU,CAAC,EAAG,KAAK,IAAI,UAAU,IAAI,EAAG,EAAG,EAAE,EAAE,mBAAmB,EAAE,WAAW,EAAG,KAAK,OAAS,GAAKxH,GAAG,uCAAyC,EAAE,IAAI,CAC7a,CAOA,oBAAoB,EAAG,CACrB,OAAO+V,GAAG,WAAW,gBAAgB,EAAE,WAAW,EAAG,KAAK,IAAI,OAAO,sBAAsB,EAAE,WAAW,EAAG,KAAK,IAAI,UAAU,IAAI,EAAG,EAAG,EAAE,EAAE,aAAaA,EAAE,EAAG,IAChK,CAoCA,gBAAgB,EAAG,EAAI,GAAI5V,EAAI,CAAA,EAAI,CACjC,OAAO8V,GAAG,EAAG,KAAM9V,EAAG,CAAC,EAAGA,EAAE,KAAK+V,EAAE,EAAG/V,CACxC,CAWA,iBAAiB,EAAG,EAAI,GAAIA,EAAI,CAAA,EAAI,CAClC,QAASC,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IACnC6V,GAAG,EAAE7V,CAAC,EAAG,KAAMD,EAAG,CAAC,EACrB,OAAOA,EAAE,KAAK+V,EAAE,EAAG/V,CACrB,CACF,CACA,SAAS+V,GAAGxW,EAAG,EAAG,CAChB,OAAOA,EAAE,SAAW,EAAE,QACxB,CACA,SAASuW,GAAGvW,EAAG,EAAG,EAAGS,EAAG,CACtB,IAAIC,EAAI,GACR,GAAIV,EAAE,OAAO,KAAK,EAAE,MAAM,GAAKA,EAAE,QAAQ,EAAG,CAAC,IAAM,KAAOU,EAAI,IAAKA,IAAM,IAAMD,IAAM,GAAI,CACvF,MAAME,EAAIX,EAAE,SACZ,QAAS,EAAI,EAAG,EAAIW,EAAE,OAAQ,EAAI,EAAG,IACnC4V,GAAG5V,EAAE,CAAC,EAAG,EAAG,EAAG,EAAE,CACrB,CACF,CACA,MAAM8V,EAAG,CAQP,YAAY,EAAI,EAAG,EAAI,EAAGhW,EAAI,EAAG,CAC/B,KAAK,OAAS,EAAG,KAAK,IAAM,EAAG,KAAK,MAAQA,CAC9C,CASA,IAAI,EAAG,EAAGA,EAAG,CACX,OAAO,KAAK,OAAS,EAAG,KAAK,IAAM,EAAG,KAAK,MAAQA,EAAG,IACxD,CAOA,KAAK,EAAG,CACN,OAAO,KAAK,OAAS,EAAE,OAAQ,KAAK,IAAM,EAAE,IAAK,KAAK,MAAQ,EAAE,MAAO,IACzE,CAOA,UAAW,CACT,OAAO,KAAK,IAAMS,GAAG,KAAK,IAAK,KAAM,KAAK,GAAK,IAAI,EAAG,IACxD,CAQA,eAAe,EAAG,CAChB,OAAO,KAAK,uBAAuB,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,CAClD,CASA,uBAAuB,EAAG,EAAGT,EAAG,CAC9B,OAAO,KAAK,OAAS,KAAK,KAAK,EAAI,EAAI,EAAI,EAAIA,EAAIA,CAAC,EAAG,KAAK,SAAW,GAAK,KAAK,MAAQ,EAAG,KAAK,IAAM,IAAM,KAAK,MAAQ,KAAK,MAAM,EAAGA,CAAC,EAAG,KAAK,IAAM,KAAK,KAAKS,GAAG,EAAI,KAAK,OAAQ,GAAI,CAAC,CAAC,GAAI,IACjM,CAMA,OAAQ,CACN,OAAO,IAAI,KAAK,cAAc,KAAK,IAAI,CACzC,CACF,CACA,MAAMwV,WAAW9V,EAAG,CAOlB,YAAY,EAAG,EAAI,KAAM,CACvB,MAAK,EAAI,KAAK,OAAS,EAAG,KAAK,WAAa,EAAG,KAAK,QAAU,GAAI,KAAK,MAAQ,GAAI,KAAK,KAAO,CAAA,EAAI,KAAK,aAAe,CAAE,KAAM,KAAM,OAAQ,KAAM,MAAO,IAAI,EAAI,KAAK,QAAU,CAAE,IAAK,KAAM,IAAK,IAAI,CACzM,CAOA,QAAQ,EAAG,CACT,GAAI,IAAM,OAAQ,CAChBP,GAAG,8CAA8C,EACjD,MACF,CACA,KAAK,aAAe,MAAQ,KAAK,aAAc,KAAK,WAAa,CACnE,CAIA,YAAa,CACb,CAKA,SAAU,CACV,CAOA,QAAS,CACT,CACF,CACA,SAASsW,GAAG3W,EAAG,EAAG,EAAGS,EAAG,CACtB,MAAMC,EAAIkW,GAAGnW,CAAC,EACd,OAAQ,EAAC,CAEP,KAAKxF,GACH,OAAO+E,EAAI,EACb,KAAK1E,GACH,OAAO0E,EAAI,EAAIU,EAAE,WAAaA,EAAE,WAClC,KAAKnF,GACH,OAAOyE,EAAI,EAAIU,EAAE,WAAaA,EAAE,WAClC,KAAKlF,GACH,OAAOwE,EAAI,EAAI,EAAIU,EAAE,WAAaA,EAAE,WACtC,KAAKjF,GACH,OAAOuE,EAAI,EAAI,EAAIU,EAAE,WAAaA,EAAE,WACtC,KAAKxF,GACH,OAAO8E,EAAI,EAAI,EAAIU,EAAE,WAAaA,EAAE,WACtC,KAAKvF,GACH,OAAO6E,EAAI,EAAI,EAAIU,EAAE,WAAaA,EAAE,WACtC,KAAKhF,GACH,OAAOsE,EAAI,EAAI,EAAIU,EAAE,WAAaA,EAAE,WAEtC,KAAK/E,GACL,KAAKC,GACH,OAAO,KAAK,OAAOoE,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,EAC7D,KAAKnE,GACL,KAAKC,GACH,OAAO,KAAK,OAAOkE,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAE7D,KAAKhE,GACL,KAAKE,GACH,OAAO,KAAK,IAAI8D,EAAG,EAAE,EAAI,KAAK,IAAI,EAAG,CAAC,EAAI,EAC5C,KAAKjE,GACL,KAAKE,GACH,OAAO,KAAK,IAAI+D,EAAG,CAAC,EAAI,KAAK,IAAI,EAAG,CAAC,EAAI,EAE3C,KAAK7D,GACL,KAAKC,GACH,OAAO,KAAK,OAAO4D,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,EAC7D,KAAK3D,GACH,OAAO,KAAK,OAAO2D,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAE7D,KAAK1D,GACH,OAAO,KAAK,OAAO0D,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAC7D,KAAKzD,GACH,OAAO,KAAK,OAAOyD,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAC7D,KAAKxD,GACH,OAAO,KAAK,OAAOwD,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAC7D,KAAKvD,GACH,OAAO,KAAK,OAAOuD,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAC7D,KAAKtD,GACH,OAAO,KAAK,OAAOsD,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAC7D,KAAKrD,GACH,OAAO,KAAK,OAAOqD,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAC7D,KAAKpD,GACH,OAAO,KAAK,OAAOoD,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAC7D,KAAKnD,GACH,OAAO,KAAK,OAAOmD,EAAI,GAAK,CAAC,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAC7D,KAAKlD,GACH,OAAO,KAAK,OAAOkD,EAAI,GAAK,EAAE,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAC9D,KAAKjD,GACH,OAAO,KAAK,OAAOiD,EAAI,GAAK,EAAE,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAC9D,KAAKhD,GACH,OAAO,KAAK,OAAOgD,EAAI,GAAK,EAAE,EAAI,KAAK,OAAO,EAAI,GAAK,CAAC,EAAI,GAC9D,KAAK/C,GACH,OAAO,KAAK,OAAO+C,EAAI,GAAK,EAAE,EAAI,KAAK,OAAO,EAAI,GAAK,EAAE,EAAI,GAC/D,KAAK9C,GACH,OAAO,KAAK,OAAO8C,EAAI,IAAM,EAAE,EAAI,KAAK,OAAO,EAAI,GAAK,EAAE,EAAI,GAChE,KAAK7C,GACH,OAAO,KAAK,OAAO6C,EAAI,IAAM,EAAE,EAAI,KAAK,OAAO,EAAI,IAAM,EAAE,EAAI,GAEjE,KAAK5C,GACL,KAAKC,GACL,KAAKC,GACH,OAAO,KAAK,KAAK0C,EAAI,CAAC,EAAI,KAAK,KAAK,EAAI,CAAC,EAAI,GAE/C,KAAKzC,GACL,KAAKC,GACH,OAAO,KAAK,KAAKwC,EAAI,CAAC,EAAI,KAAK,KAAK,EAAI,CAAC,EAAI,EAC/C,KAAKvC,GACL,KAAKC,GACH,OAAO,KAAK,KAAKsC,EAAI,CAAC,EAAI,KAAK,KAAK,EAAI,CAAC,EAAI,EACnD,CACE,MAAM,IAAI,MACR,+CAA+C,CAAC,UACpD,CACA,CACA,SAAS4W,GAAG5W,EAAG,CACb,OAAQA,EAAC,CACP,KAAK5F,GACL,KAAKC,GACH,MAAO,CAAE,WAAY,EAAG,WAAY,CAAC,EACvC,KAAKE,GACL,KAAKD,GACL,KAAKK,GACH,MAAO,CAAE,WAAY,EAAG,WAAY,CAAC,EACvC,KAAKC,GACL,KAAKC,GACH,MAAO,CAAE,WAAY,EAAG,WAAY,CAAC,EACvC,KAAKJ,GACL,KAAKD,GACL,KAAKE,GACH,MAAO,CAAE,WAAY,EAAG,WAAY,CAAC,EACvC,KAAKK,GACL,KAAKC,GACH,MAAO,CAAE,WAAY,EAAG,WAAY,CAAC,CAC3C,CACE,MAAM,IAAI,MAAM,wBAAwBgF,CAAC,GAAG,CAC9C,CACA,OAAO,mBAAqB,KAAO,mBAAmB,cAAc,IAAI,YAAY,WAAY,CAAE,OAAQ,CACxG,SAAU,KACZ,CAAC,CAAE,CAAC,EACJ,OAAO,OAAS,MAAQ,OAAO,UAAYK,GAAG,yDAAyD,EAAI,OAAO,UAAY,OAC9H,SAASwW,IAAK,CACZ,IAAI7W,EAAI,KAAM,EAAI,GAAI,EAAI,KAAMS,EAAI,KACpC,SAASC,EAAEC,EAAG,EAAG,CACf,EAAEA,EAAG,CAAC,EAAGF,EAAIT,EAAE,sBAAsBU,CAAC,CACxC,CACA,MAAO,CACL,MAAO,UAAW,CAChB,IAAM,IAAM,IAAM,OAASD,EAAIT,EAAE,sBAAsBU,CAAC,EAAG,EAAI,GACjE,EACA,KAAM,UAAW,CACfV,EAAE,qBAAqBS,CAAC,EAAG,EAAI,EACjC,EACA,iBAAkB,SAASE,EAAG,CAC5B,EAAIA,CACN,EACA,WAAY,SAASA,EAAG,CACtBX,EAAIW,CACN,CACJ,CACA,CACA,SAASmW,GAAG9W,EAAG,CACb,MAAM,EAAoB,IAAI,QAC9B,SAAS,EAAE,EAAG,EAAG,CACf,MAAM,EAAI,EAAE,MAAO,EAAI,EAAE,MAAO,EAAI,EAAE,WAAY,EAAIA,EAAE,aAAY,EACpEA,EAAE,WAAW,EAAG,CAAC,EAAGA,EAAE,WAAW,EAAG,EAAG,CAAC,EAAG,EAAE,iBAAgB,EAC7D,IAAIqC,EACJ,GAAI,aAAa,aACfA,EAAIrC,EAAE,cACC,OAAO,aAAe,KAAO,aAAa,aACjDqC,EAAIrC,EAAE,mBACC,aAAa,YACpB,EAAE,yBAA2BqC,EAAIrC,EAAE,WAAaqC,EAAIrC,EAAE,uBAC/C,aAAa,WACpBqC,EAAIrC,EAAE,cACC,aAAa,YACpBqC,EAAIrC,EAAE,qBACC,aAAa,WACpBqC,EAAIrC,EAAE,YACC,aAAa,UACpBqC,EAAIrC,EAAE,aACC,aAAa,WACpBqC,EAAIrC,EAAE,sBACC,aAAa,kBACpBqC,EAAIrC,EAAE,kBAEN,OAAM,IAAI,MAAM,0DAA4D,CAAC,EAC/E,MAAO,CACL,OAAQ,EACR,KAAMqC,EACN,gBAAiB,EAAE,kBACnB,QAAS,EAAE,QACX,KAAM,CACZ,CACE,CACA,SAAS5B,EAAE,EAAG,EAAG,EAAG,CAClB,MAAM,EAAI,EAAE,MAAO,EAAI,EAAE,aACzB,GAAIT,EAAE,WAAW,EAAG,CAAC,EAAG,EAAE,SAAW,EACnCA,EAAE,cAAc,EAAG,EAAG,CAAC,MACpB,CACH,EAAE,KAAK,CAACqC,EAAG,IAAMA,EAAE,MAAQ,EAAE,KAAK,EAClC,IAAI,EAAI,EACR,QAASA,EAAI,EAAGA,EAAI,EAAE,OAAQA,IAAK,CACjC,MAAM,EAAI,EAAE,CAAC,EAAGM,EAAI,EAAEN,CAAC,EACvBM,EAAE,OAAS,EAAE,MAAQ,EAAE,MAAQ,EAAI,EAAE,MAAQ,KAAK,IAChD,EAAE,MACFA,EAAE,MAAQA,EAAE,MAAQ,EAAE,KAChC,GAAa,EAAE,EAAG,EAAE,CAAC,EAAIA,EACnB,CACA,EAAE,OAAS,EAAI,EACf,QAASN,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IAAK,CACxC,MAAMM,EAAI,EAAEN,CAAC,EACbrC,EAAE,cACA,EACA2C,EAAE,MAAQ,EAAE,kBACZ,EACAA,EAAE,MACFA,EAAE,KACZ,CACM,CACA,EAAE,kBAAiB,CACrB,CACA,EAAE,iBAAgB,CACpB,CACA,SAASjC,EAAE,EAAG,CACZ,OAAO,EAAE,+BAAiC,EAAI,EAAE,MAAO,EAAE,IAAI,CAAC,CAChE,CACA,SAASC,EAAE,EAAG,CACZ,EAAE,+BAAiC,EAAI,EAAE,MACzC,MAAM,EAAI,EAAE,IAAI,CAAC,EACjB,IAAMX,EAAE,aAAa,EAAE,MAAM,EAAG,EAAE,OAAO,CAAC,EAC5C,CACA,SAAS,EAAE,EAAG,EAAG,CACf,GAAI,EAAE,+BAAiC,EAAI,EAAE,MAAO,EAAE,oBAAqB,CACzE,MAAM,EAAI,EAAE,IAAI,CAAC,GAChB,CAAC,GAAK,EAAE,QAAU,EAAE,UAAY,EAAE,IAAI,EAAG,CACxC,OAAQ,EAAE,OACV,KAAM,EAAE,KACR,gBAAiB,EAAE,YACnB,QAAS,EAAE,OACnB,CAAO,EACD,MACF,CACA,MAAM,EAAI,EAAE,IAAI,CAAC,EACjB,GAAI,IAAM,OACR,EAAE,IAAI,EAAG,EAAE,EAAG,CAAC,CAAC,UACT,EAAE,QAAU,EAAE,QAAS,CAC9B,GAAI,EAAE,OAAS,EAAE,MAAM,WACrB,MAAM,IAAI,MAAM,uJAAuJ,EACzKS,EAAE,EAAE,OAAQ,EAAG,CAAC,EAAG,EAAE,QAAU,EAAE,OACnC,CACF,CACA,MAAO,CACL,IAAKC,EACL,OAAQC,EACR,OAAQ,CACZ,CACA,CACA,IAAIoW,GAAK;AAAA;AAAA,QAEAC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAmCLC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAOLC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAaLC,GAAK;AAAA;AAAA;AAAA,QAGLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAkCLC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA,QAGLC,GAAK;AAAA;AAAA;AAAA,QAGLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,gBAcGC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QA+DbC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAqBLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QA8CLC,GAAK;AAAA;AAAA;AAAA,QAGLC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA;AAAA,QAILC,GAAK;AAAA;AAAA;AAAA;AAAA,QAILC,GAAK;AAAA;AAAA;AAAA;AAAA,QAILC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAcLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,gBAmEGC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QA6FbC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QA6BLC,GAAK;AAAA;AAAA;AAAA;AAAA,QAILC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAMLC,GAAK;AAAA;AAAA,QAELC,GAAK,sDAAuDC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAQtEC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QA6BAC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QASLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAWLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAWLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAiBLC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAOLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QASLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAYVC,GAAK;AAAA;AAAA;AAAA,QAGAC,GAAK;AAAA;AAAA,+CAEkCC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,wDAcIC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAoHrDC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAiCLC,GAAK;AAAA,2CAC8BC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,qDAYKC,GAAK;AAAA;AAAA;AAAA;AAAA,+CAIXC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,2DAiBOC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAsFxDC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GA4TVC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAmHAC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAmBLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA,QAKLC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA;AAAA,QAILC,GAAK;AAAA;AAAA;AAAA,QAGLC,GAAK;AAAA;AAAA;AAAA,QAGLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAMLC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAYLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAYLC,GAAK;AAAA;AAAA;AAAA;AAAA,QAILC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAMLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QASLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA,QAKLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAcLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA,QAKLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,mCAyCsBC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAehCC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAMLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAMLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAMLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAsBLC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA;AAAA,QAILC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QASLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA,QAKLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,uDAM0CC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAqEzDC,GAAK;AAAA;AAAA,QAEAC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,8CAQiCC,GAAK;AAAA;AAAA,QAE3CC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAOLC,GAAK;AAAA;AAAA;AAAA;AAAA,QAILC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAmMLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAyCLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAgCLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAgCVC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA,QAKAC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAeLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAQLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAWLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAMLC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA,QAELC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,wDAiG2CC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAqBrDC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QA8HLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAsELC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QA8FLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAuELC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAUd,MAAMC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA,GAKPC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAYLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAOLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAuBLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAOLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAULC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GA2BLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAsCLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GA2BLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAwBLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAMLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GASLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAsBLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GA4BLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAgCLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAgDLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAuCLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAyDLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAkCLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GA8CLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAiCLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAsBLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAuCLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GA2DLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GA2CLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GA6HLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAqCLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAqDLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GA+BLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAyBLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAuBLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAgBLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAwBLC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAyBLC,GAAK,CACP,mBAAoB7I,GACpB,wBAAyBC,GACzB,kBAAmBC,GACnB,uBAAwBC,GACxB,mBAAoBC,GACpB,wBAAyBC,GACzB,eAAgBC,GAChB,oBAAqBC,GACrB,qBAAsBC,GACtB,gBAAiBC,GACjB,aAAcC,GACd,mBAAoBC,GACpB,MAAOC,GACP,qBAAsBC,GACtB,sBAAuBC,GACvB,yBAA0BC,GAC1B,8BAA+BC,GAC/B,4BAA6BC,GAC7B,uBAAwBC,GACxB,eAAgBC,GAChB,oBAAqBC,GACrB,kBAAmBC,GACnB,aAAcC,GACd,OAAQC,GACR,4BAA6BC,GAC7B,qBAAsBC,GACtB,4BAA6BC,GAC7B,uBAAwBC,GACxB,qBAAsBC,GACtB,0BAA2BC,GAC3B,oBAAqBC,GACrB,yBAA0BC,GAC1B,gBAAiBC,GACjB,4BAA6BC,GAC7B,qBAAsBC,GACtB,mBAAoBC,GACpB,8BAA+BW,GAC/B,cAAeV,GACf,WAAYC,GACZ,gBAAiBC,GACjB,aAAcC,GACd,kBAAmBC,GACnB,0BAA2BC,GAC3B,uBAAwBC,GACxB,wBAAyBC,GACzB,6BAA8BC,GAC9B,kBAAmBC,GACnB,qBAAsBE,GACtB,0BAA2BC,GAC3B,sBAAuBC,GACvB,2BAA4BC,GAC5B,yBAA0BC,GAC1B,8BAA+BC,GAC/B,sBAAuBC,GACvB,qBAAsBC,GACtB,oBAAqBC,GACrB,qBAAsBC,GACtB,0BAA2BC,GAC3B,wBAAyBC,GACzB,mBAAoBC,GACpB,aAAcC,GACd,kBAAmBC,GACnB,sBAAuBC,GACvB,2BAA4BC,GAC5B,sBAAuBC,GACvB,2BAA4BC,GAC5B,qBAAsBC,GACtB,kBAAmBC,GACnB,mBAAoBC,GACpB,wBAAyBC,GACzB,mBAAoBC,GACpB,sBAAuBC,GACvB,qBAAsBC,GACtB,qBAAsBC,GACtB,mBAAoBC,GACpB,cAAeC,GACf,wBAAyBC,GACzB,gCAAiCC,GACjC,+BAAgCC,GAChC,wBAAyBC,GACzB,0BAA2BC,GAC3B,gBAAiBC,GACjB,QAASC,GACT,6BAA8BC,GAC9B,eAAgBC,GAChB,mBAAoBC,GACpB,wBAAyBC,GACzB,sBAAuBC,GACvB,2BAA4BC,GAC5B,wBAAyBC,GACzB,sBAAuBC,GACvB,iBAAkBC,GAClB,yBAA0BC,GAC1B,gBAAiBC,GACjB,qBAAsBC,GACtB,gBAAiBC,GACjB,kBAAmBC,GACnB,qBAAsBC,GACtB,0BAA2BC,GAC3B,qBAAsBC,GACtB,0BAA2BC,GAC3B,sBAAuBC,GACvB,2BAA4BC,GAC5B,iBAAkBC,GAClB,eAAgBC,GAChB,UAAWC,GACX,gBAAiBC,GACjB,gBAAiBC,GACjB,gBAAiBC,GACjB,oBAAqBC,GACrB,oBAAqBC,GACrB,UAAWC,GACX,UAAWC,GACX,WAAYC,GACZ,WAAYC,GACZ,kBAAmBC,GACnB,kBAAmBC,GACnB,cAAeC,GACf,cAAeC,GACf,gBAAiBC,GACjB,gBAAiBC,GACjB,eAAgBC,GAChB,eAAgBC,GAChB,iBAAkBC,GAClB,iBAAkBC,GAClB,gBAAiBC,GACjB,gBAAiBC,GACjB,gBAAiBC,GACjB,gBAAiBC,GACjB,eAAgBC,GAChB,eAAgBC,GAChB,kBAAmBC,GACnB,kBAAmBC,GACnB,cAAeC,GACf,cAAeC,GACf,YAAaC,GACb,YAAaC,GACb,YAAaC,GACb,YAAaC,GACb,YAAaC,GACb,YAAaC,EACf,EAAGE,GAAK,CACN,OAAQ,CACN,QAAS,CAAE,MAAuB,IAAI3V,GAAG,QAAQ,CAAC,EAClD,QAAS,CAAE,MAAO,CAAC,EACnB,IAAK,CAAE,MAAO,IAAI,EAClB,aAAc,CAAE,MAAuB,IAAIlH,EAAI,EAC/C,SAAU,CAAE,MAAO,IAAI,EACvB,kBAAmB,CAAE,MAAuB,IAAIA,EAAI,EACpD,UAAW,CAAE,MAAO,CAAC,CACzB,EACE,YAAa,CACX,YAAa,CAAE,MAAO,IAAI,EAC1B,qBAAsB,CAAE,MAAuB,IAAIA,EAAI,CAC3D,EACE,OAAQ,CACN,OAAQ,CAAE,MAAO,IAAI,EACrB,eAAgB,CAAE,MAAuB,IAAIA,EAAI,EACjD,WAAY,CAAE,MAAO,EAAE,EACvB,aAAc,CAAE,MAAO,CAAC,EAExB,IAAK,CAAE,MAAO,GAAG,EAEjB,gBAAiB,CAAE,MAAO,GAAI,EAE9B,OAAQ,CAAE,MAAO,IAAI,CAEzB,EACE,MAAO,CACL,MAAO,CAAE,MAAO,IAAI,EACpB,eAAgB,CAAE,MAAO,CAAC,EAC1B,eAAgB,CAAE,MAAuB,IAAIA,EAAI,CACrD,EACE,SAAU,CACR,SAAU,CAAE,MAAO,IAAI,EACvB,kBAAmB,CAAE,MAAO,CAAC,EAC7B,kBAAmB,CAAE,MAAuB,IAAIA,EAAI,CACxD,EACE,QAAS,CACP,QAAS,CAAE,MAAO,IAAI,EACtB,iBAAkB,CAAE,MAAuB,IAAIA,EAAI,EACnD,UAAW,CAAE,MAAO,CAAC,CACzB,EACE,UAAW,CACT,UAAW,CAAE,MAAO,IAAI,EACxB,mBAAoB,CAAE,MAAuB,IAAIA,EAAI,EACrD,YAAa,CAAE,MAAuB,IAAIP,GAAG,EAAG,CAAC,CAAC,CACtD,EACE,gBAAiB,CACf,gBAAiB,CAAE,MAAO,IAAI,EAC9B,yBAA0B,CAAE,MAAuB,IAAIO,EAAI,EAC3D,kBAAmB,CAAE,MAAO,CAAC,EAC7B,iBAAkB,CAAE,MAAO,CAAC,CAChC,EACE,YAAa,CACX,YAAa,CAAE,MAAO,IAAI,EAC1B,qBAAsB,CAAE,MAAuB,IAAIA,EAAI,CAC3D,EACE,aAAc,CACZ,aAAc,CAAE,MAAO,IAAI,EAC3B,sBAAuB,CAAE,MAAuB,IAAIA,EAAI,CAC5D,EACE,aAAc,CACZ,aAAc,CAAE,MAAO,IAAI,EAC3B,sBAAuB,CAAE,MAAuB,IAAIA,EAAI,CAC5D,EACE,YAAa,CACX,YAAa,CAAE,MAAO,IAAI,CAC9B,EACE,IAAK,CACH,WAAY,CAAE,MAAO,KAAK,EAC1B,QAAS,CAAE,MAAO,CAAC,EACnB,OAAQ,CAAE,MAAO,GAAG,EACpB,SAAU,CAAE,MAAuB,IAAIkH,GAAG,QAAQ,CAAC,CACvD,EACE,OAAQ,CACN,kBAAmB,CAAE,MAAO,EAAE,EAC9B,WAAY,CAAE,MAAO,EAAE,EACvB,kBAAmB,CAAE,MAAO,CAAA,EAAI,WAAY,CAC1C,UAAW,CAAA,EACX,MAAO,CAAA,CACb,CAAK,EACD,wBAAyB,CAAE,MAAO,CAAA,EAAI,WAAY,CAChD,gBAAiB,EACjB,WAAY,CAAA,EACZ,iBAAkB,CAAA,EAClB,aAAc,CAAA,EACd,cAAe,CAAA,CACrB,CAAK,EACD,qBAAsB,CAAE,MAAO,EAAE,EACjC,wBAAyB,CAAE,MAAO,EAAE,EACpC,WAAY,CAAE,MAAO,CAAA,EAAI,WAAY,CACnC,MAAO,CAAA,EACP,SAAU,CAAA,EACV,UAAW,CAAA,EACX,SAAU,CAAA,EACV,QAAS,CAAA,EACT,YAAa,CAAA,EACb,MAAO,CAAA,CACb,CAAK,EACD,iBAAkB,CAAE,MAAO,CAAA,EAAI,WAAY,CACzC,gBAAiB,EACjB,WAAY,CAAA,EACZ,iBAAkB,CAAA,EAClB,aAAc,CAAA,EACd,cAAe,CAAA,CACrB,CAAK,EACD,aAAc,CAAE,MAAO,EAAE,EACzB,cAAe,CAAE,MAAO,EAAE,EAC1B,gBAAiB,CAAE,MAAO,EAAE,EAC5B,YAAa,CAAE,MAAO,CAAA,EAAI,WAAY,CACpC,MAAO,CAAA,EACP,SAAU,CAAA,EACV,MAAO,CAAA,EACP,SAAU,CAAA,CAChB,CAAK,EACD,kBAAmB,CAAE,MAAO,CAAA,EAAI,WAAY,CAC1C,gBAAiB,EACjB,WAAY,CAAA,EACZ,iBAAkB,CAAA,EAClB,aAAc,CAAA,EACd,cAAe,CAAA,EACf,iBAAkB,CAAA,EAClB,gBAAiB,CAAA,CACvB,CAAK,EACD,eAAgB,CAAE,MAAO,EAAE,EAC3B,kBAAmB,CAAE,MAAO,EAAE,EAC9B,iBAAkB,CAAE,MAAO,CAAA,EAAI,WAAY,CACzC,UAAW,CAAA,EACX,SAAU,CAAA,EACV,YAAa,CAAA,CACnB,CAAK,EAED,eAAgB,CAAE,MAAO,CAAA,EAAI,WAAY,CACvC,MAAO,CAAA,EACP,SAAU,CAAA,EACV,MAAO,CAAA,EACP,OAAQ,CAAA,CACd,CAAK,EACD,MAAO,CAAE,MAAO,IAAI,EACpB,MAAO,CAAE,MAAO,IAAI,CACxB,EACE,OAAQ,CACN,QAAS,CAAE,MAAuB,IAAIA,GAAG,QAAQ,CAAC,EAClD,QAAS,CAAE,MAAO,CAAC,EACnB,KAAM,CAAE,MAAO,CAAC,EAChB,MAAO,CAAE,MAAO,CAAC,EACjB,IAAK,CAAE,MAAO,IAAI,EAClB,SAAU,CAAE,MAAO,IAAI,EACvB,kBAAmB,CAAE,MAAuB,IAAIlH,EAAI,EACpD,UAAW,CAAE,MAAO,CAAC,EACrB,YAAa,CAAE,MAAuB,IAAIA,EAAI,CAClD,EACE,OAAQ,CACN,QAAS,CAAE,MAAuB,IAAIkH,GAAG,QAAQ,CAAC,EAClD,QAAS,CAAE,MAAO,CAAC,EACnB,OAAQ,CAAE,MAAuB,IAAIzH,GAAG,GAAK,EAAG,CAAC,EACjD,SAAU,CAAE,MAAO,CAAC,EACpB,IAAK,CAAE,MAAO,IAAI,EAClB,aAAc,CAAE,MAAuB,IAAIO,EAAI,EAC/C,SAAU,CAAE,MAAO,IAAI,EACvB,kBAAmB,CAAE,MAAuB,IAAIA,EAAI,EACpD,UAAW,CAAE,MAAO,CAAC,CACzB,CACA,EAAG8c,GAAK,CACN,MAAO,CACL,SAA0B/S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,YACHA,GAAG,OACHA,GAAG,MACHA,GAAG,SACHA,GAAG,GACT,CAAK,EACD,aAAcD,GAAG,eACjB,eAAgBA,GAAG,cACvB,EACE,QAAS,CACP,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,YACHA,GAAG,OACHA,GAAG,MACHA,GAAG,SACHA,GAAG,YACHA,GAAG,QACHA,GAAG,UACHA,GAAG,gBACHA,GAAG,IACHA,GAAG,OACH,CACE,SAAU,CAAE,MAAuB,IAAI3V,GAAG,CAAC,CAAC,CACpD,CACA,CAAK,EACD,aAAc0V,GAAG,iBACjB,eAAgBA,GAAG,gBACvB,EACE,MAAO,CACL,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,YACHA,GAAG,OACHA,GAAG,MACHA,GAAG,SACHA,GAAG,YACHA,GAAG,QACHA,GAAG,UACHA,GAAG,gBACHA,GAAG,IACHA,GAAG,OACH,CACE,SAAU,CAAE,MAAuB,IAAI3V,GAAG,CAAC,CAAC,EAC5C,SAAU,CAAE,MAAuB,IAAIA,GAAG,OAAO,CAAC,EAClD,UAAW,CAAE,MAAO,EAAE,CAC9B,CACA,CAAK,EACD,aAAc0V,GAAG,eACjB,eAAgBA,GAAG,cACvB,EACE,SAAU,CACR,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,OACHA,GAAG,MACHA,GAAG,SACHA,GAAG,YACHA,GAAG,QACHA,GAAG,UACHA,GAAG,gBACHA,GAAG,aACHA,GAAG,aACHA,GAAG,IACHA,GAAG,OACH,CACE,SAAU,CAAE,MAAuB,IAAI3V,GAAG,CAAC,CAAC,EAC5C,UAAW,CAAE,MAAO,CAAC,EACrB,UAAW,CAAE,MAAO,CAAC,EACrB,gBAAiB,CAAE,MAAO,CAAC,CACnC,CACA,CAAK,EACD,aAAc0V,GAAG,kBACjB,eAAgBA,GAAG,iBACvB,EACE,KAAM,CACJ,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,MACHA,GAAG,SACHA,GAAG,YACHA,GAAG,QACHA,GAAG,UACHA,GAAG,gBACHA,GAAG,YACHA,GAAG,IACHA,GAAG,OACH,CACE,SAAU,CAAE,MAAuB,IAAI3V,GAAG,CAAC,CAAC,CACpD,CACA,CAAK,EACD,aAAc0V,GAAG,cACjB,eAAgBA,GAAG,aACvB,EACE,OAAQ,CACN,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,QACHA,GAAG,UACHA,GAAG,gBACHA,GAAG,IACH,CACE,OAAQ,CAAE,MAAO,IAAI,CAC7B,CACA,CAAK,EACD,aAAcD,GAAG,gBACjB,eAAgBA,GAAG,eACvB,EACE,OAAQ,CACN,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,GACT,CAAK,EACD,aAAcD,GAAG,YACjB,eAAgBA,GAAG,WACvB,EACE,OAAQ,CACN,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,IACH,CACE,MAAO,CAAE,MAAO,CAAC,EACjB,SAAU,CAAE,MAAO,CAAC,EACpB,UAAW,CAAE,MAAO,CAAC,CAC7B,CACA,CAAK,EACD,aAAcD,GAAG,gBACjB,eAAgBA,GAAG,eACvB,EACE,MAAO,CACL,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,eACT,CAAK,EACD,aAAcD,GAAG,WACjB,eAAgBA,GAAG,UACvB,EACE,OAAQ,CACN,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,QACHA,GAAG,UACHA,GAAG,gBACH,CACE,QAAS,CAAE,MAAO,CAAC,CAC3B,CACA,CAAK,EACD,aAAcD,GAAG,gBACjB,eAAgBA,GAAG,eACvB,EACE,OAAQ,CACN,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,GACT,CAAK,EACD,aAAcD,GAAG,YACjB,eAAgBA,GAAG,WACvB,EACE,WAAY,CACV,SAAU,CACR,YAAa,CAAE,MAAuB,IAAI5c,EAAI,EAC9C,IAAK,CAAE,MAAO,IAAI,EAClB,oBAAqB,CAAE,MAAO,CAAC,CACrC,EACI,aAAc4c,GAAG,gBACjB,eAAgBA,GAAG,eACvB,EACE,eAAgB,CACd,SAAU,CACR,OAAQ,CAAE,MAAO,IAAI,EACrB,WAAY,CAAE,MAAO,EAAE,EACvB,qBAAsB,CAAE,MAAO,CAAC,EAChC,oBAAqB,CAAE,MAAO,CAAC,EAC/B,mBAAoB,CAAE,MAAuB,IAAI5c,EAAI,CAC3D,EACI,aAAc4c,GAAG,oBACjB,eAAgBA,GAAG,mBACvB,EACE,KAAM,CACJ,SAAU,CACR,MAAO,CAAE,MAAO,IAAI,EACpB,MAAO,CAAE,MAAO,EAAE,EAClB,QAAS,CAAE,MAAO,CAAC,CACzB,EACI,aAAcA,GAAG,UACjB,eAAgBA,GAAG,SACvB,EACE,SAAU,CACR,SAAU,CACR,UAAW,CAAE,MAAO,IAAI,CAC9B,EACI,aAAcA,GAAG,cACjB,eAAgBA,GAAG,aACvB,EACE,aAAc,CACZ,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,gBACH,CACE,kBAAmB,CAAE,MAAuB,IAAI,CAAG,EACnD,aAAc,CAAE,MAAO,CAAC,EACxB,YAAa,CAAE,MAAO,GAAG,CACjC,CACA,CAAK,EACD,aAAcD,GAAG,kBACjB,eAAgBA,GAAG,iBACvB,EACE,OAAQ,CACN,SAA0B7S,GAAG,CAC3B8S,GAAG,OACHA,GAAG,IACH,CACE,MAAO,CAAE,MAAuB,IAAI3V,GAAG,CAAC,CAAC,EACzC,QAAS,CAAE,MAAO,CAAC,CAC3B,CACA,CAAK,EACD,aAAc0V,GAAG,YACjB,eAAgBA,GAAG,WACvB,CACA,EACAE,GAAG,SAAW,CACZ,SAA0B/S,GAAG,CAC3B+S,GAAG,SAAS,SACZ,CACE,UAAW,CAAE,MAAO,CAAC,EACrB,aAAc,CAAE,MAAO,IAAI,EAC3B,sBAAuB,CAAE,MAAuB,IAAI9c,EAAI,EACxD,mBAAoB,CAAE,MAAO,IAAI,EACjC,4BAA6B,CAAE,MAAuB,IAAIA,EAAI,EAC9D,qBAAsB,CAAE,MAAuB,IAAIP,GAAG,EAAG,CAAC,CAAC,EAC3D,mBAAoB,CAAE,MAAO,CAAC,EAC9B,sBAAuB,CAAE,MAAO,IAAI,EACpC,+BAAgC,CAAE,MAAuB,IAAIO,EAAI,EACjE,WAAY,CAAE,MAAO,CAAC,EACtB,YAAa,CAAE,MAAO,CAAC,EACvB,eAAgB,CAAE,MAAO,IAAI,EAC7B,wBAAyB,CAAE,MAAuB,IAAIA,EAAI,EAC1D,eAAgB,CAAE,MAAO,GAAG,EAC5B,4BAA6B,CAAE,MAAO,GAAG,EACzC,4BAA6B,CAAE,MAAO,GAAG,EACzC,wBAAyB,CAAE,MAAO,IAAI,EACtC,iCAAkC,CAAE,MAAuB,IAAIA,EAAI,EACnE,MAAO,CAAE,MAAO,CAAC,EACjB,WAAY,CAAE,MAAuB,IAAIkH,GAAG,CAAC,CAAC,EAC9C,cAAe,CAAE,MAAO,IAAI,EAC5B,uBAAwB,CAAE,MAAuB,IAAIlH,EAAI,EACzD,eAAgB,CAAE,MAAO,CAAC,EAC1B,kBAAmB,CAAE,MAAO,IAAI,EAChC,2BAA4B,CAAE,MAAuB,IAAIA,EAAI,EAC7D,aAAc,CAAE,MAAO,CAAC,EACxB,gBAAiB,CAAE,MAAO,IAAI,EAC9B,yBAA0B,CAAE,MAAuB,IAAIA,EAAI,EAC3D,wBAAyB,CAAE,MAAuB,IAAIP,EAAI,EAC1D,uBAAwB,CAAE,MAAO,IAAI,EACrC,UAAW,CAAE,MAAO,CAAC,EACrB,aAAc,CAAE,MAAO,IAAI,EAC3B,sBAAuB,CAAE,MAAuB,IAAIO,EAAI,EACxD,oBAAqB,CAAE,MAAO,CAAC,EAC/B,iBAAkB,CAAE,MAAuB,IAAIkH,GAAG,CAAC,CAAC,EACpD,cAAe,CAAE,MAAuB,IAAIA,GAAG,EAAG,EAAG,CAAC,CAAC,EACvD,iBAAkB,CAAE,MAAO,IAAI,EAC/B,0BAA2B,CAAE,MAAuB,IAAIlH,EAAI,EAC5D,kBAAmB,CAAE,MAAO,CAAC,EAC7B,qBAAsB,CAAE,MAAO,IAAI,EACnC,8BAA+B,CAAE,MAAuB,IAAIA,EAAI,EAChE,iBAAkB,CAAE,MAAuB,IAAIP,EAAI,EACnD,cAAe,CAAE,MAAO,IAAI,EAC5B,uBAAwB,CAAE,MAAuB,IAAIO,EAAI,CAC/D,CACA,CAAG,EACD,aAAc4c,GAAG,kBACjB,eAAgBA,GAAG,iBACrB,EACA,MAAMG,GAAK,CAAE,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EAAIC,GAAqB,IAAInY,GAAMoY,GAAqB,IAAIxZ,GACzF,SAASyZ,GAAGlgB,EAAG,EAAG,EAAGS,EAAGC,EAAGC,EAAG,EAAG,CAC/B,MAAM,EAAI,IAAIuJ,GAAG,CAAC,EAClB,IAAI,EAAIvJ,IAAM,GAAK,EAAI,EAAG,EAAG,EAAG,EAAI,KAAM,EAAI,EAAG0B,EAAI,KACrD,SAAS,EAAEhQ,EAAG,CACZ,IAAI4Q,EAAI5Q,EAAE,UAAY,GAAKA,EAAE,WAAa,KAC1C,OAAO4Q,GAAKA,EAAE,YAAcA,GAAK5Q,EAAE,qBAAuB,EAAI,EAAI,GAAG,IAAI4Q,CAAC,GAAIA,CAChF,CACA,SAASN,EAAEtQ,EAAG,CACZ,IAAI4Q,EAAI,GACR,MAAMC,EAAI,EAAE7Q,CAAC,EACb6Q,IAAM,KAAOL,EAAE,EAAG,CAAC,EAAIK,GAAKA,EAAE,UAAYL,EAAEK,EAAG,CAAC,EAAGD,EAAI,IACvD,MAAME,EAAInD,EAAE,GAAG,wBAAuB,EACtCmD,IAAM,WAAa1C,EAAE,QAAQ,MAAM,SAAS,EAAG,EAAG,EAAG,EAAG,CAAC,EAAI0C,IAAM,eAAiB1C,EAAE,QAAQ,MAAM,SAAS,EAAG,EAAG,EAAG,EAAG,CAAC,GAAIT,EAAE,WAAaiD,KAAOxC,EAAE,QAAQ,MAAM,QAAQ,EAAE,EAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,EAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,EAAGT,EAAE,MAAMA,EAAE,eAAgBA,EAAE,eAAgBA,EAAE,gBAAgB,EAC3S,CACA,SAAS4C,EAAEvQ,EAAG4Q,EAAG,CACf,MAAMC,EAAI,EAAED,CAAC,EACbC,IAAMA,EAAE,eAAiBA,EAAE,UAAYvJ,KAAO,IAAM,SAAW,EAAI,IAAI0S,GACrE,IAAII,GAAG,EAAG,EAAG,CAAC,EACd,IAAIY,GAAG,CACL,KAAM,yBACN,SAAUP,GAAGgT,GAAG,eAAe,QAAQ,EACvC,aAAcA,GAAG,eAAe,aAChC,eAAgBA,GAAG,eAAe,eAClC,KAAMzpB,GACN,UAAW,GACX,WAAY,GACZ,IAAK,GACL,cAAe,EACvB,CAAO,CACP,EAAO,EAAE,SAAS,gBAAgB,QAAQ,EAAG,EAAE,SAAS,gBAAgB,IAAI,EAAG,EAAE,eAAiB,SAAS8M,EAAGC,EAAG,EAAG,CAC9G,KAAK,YAAY,aAAa,EAAE,WAAW,CAC7C,EAAG,OAAO,eAAe,EAAE,SAAU,SAAU,CAC7C,IAAK,UAAW,CACd,OAAO,KAAK,SAAS,OAAO,KAC9B,CACN,CAAK,EAAG1C,EAAE,OAAO,CAAC,GAAIsf,GAAG,KAAK/c,EAAE,kBAAkB,EAAG+c,GAAG,GAAK,GAAIA,GAAG,GAAK,GAAIA,GAAG,GAAK,GAAI9c,EAAE,eAAiBA,EAAE,wBAA0B,KAAO8c,GAAG,GAAK,GAAIA,GAAG,GAAK,IAAK,EAAE,SAAS,SAAS,OAAO,MAAQ9c,EAAG,EAAE,SAAS,SAAS,WAAW,MAAQA,EAAE,eAAiBA,EAAE,wBAA0B,GAAK,GAAK,EAAG,EAAE,SAAS,SAAS,qBAAqB,MAAQD,EAAE,qBAAsB,EAAE,SAAS,SAAS,oBAAoB,MAAQA,EAAE,oBAAqB,EAAE,SAAS,SAAS,mBAAmB,MAAM,eAAegd,GAAG,sBAAsBD,EAAE,CAAC,EAAG,EAAE,SAAS,WAAarc,GAAG,YAAYT,EAAE,UAAU,IAAMrE,IAAK,IAAMqE,GAAK,IAAMA,EAAE,SAAWb,IAAMrC,EAAE,eAAiB,EAAE,SAAS,YAAc,GAAI,EAAIkD,EAAG,EAAIA,EAAE,QAASb,EAAIrC,EAAE,aAAc,EAAE,OAAO,UAAS,EAAI3N,EAAE,QAAQ,EAAG,EAAE,SAAU,EAAE,SAAU,EAAG,EAAG,IAAI,GAAK6Q,GAAKA,EAAE,YAAc,IAAM,SAAW,EAAI,IAAImJ,GAC10B,IAAIuF,GAAG,EAAG,CAAC,EACX,IAAIvE,GAAG,CACL,KAAM,qBACN,SAAUP,GAAGgT,GAAG,WAAW,QAAQ,EACnC,aAAcA,GAAG,WAAW,aAC5B,eAAgBA,GAAG,WAAW,eAC9B,KAAM1pB,GACN,UAAW,GACX,WAAY,GACZ,IAAK,GACL,cAAe,EACvB,CAAO,CACP,EAAO,EAAE,SAAS,gBAAgB,QAAQ,EAAG,OAAO,eAAe,EAAE,SAAU,MAAO,CAChF,IAAK,UAAW,CACd,OAAO,KAAK,SAAS,IAAI,KAC3B,CACN,CAAK,EAAGsK,EAAE,OAAO,CAAC,GAAI,EAAE,SAAS,SAAS,IAAI,MAAQwC,EAAG,EAAE,SAAS,SAAS,oBAAoB,MAAQD,EAAE,oBAAqB,EAAE,SAAS,WAAaU,GAAG,YAAYT,EAAE,UAAU,IAAMrE,GAAIqE,EAAE,mBAAqB,IAAMA,EAAE,eAAgB,EAAE,SAAS,SAAS,YAAY,MAAM,KAAKA,EAAE,MAAM,GAAI,IAAMA,GAAK,IAAMA,EAAE,SAAWb,IAAMrC,EAAE,eAAiB,EAAE,SAAS,YAAc,GAAI,EAAIkD,EAAG,EAAIA,EAAE,QAASb,EAAIrC,EAAE,aAAc,EAAE,OAAO,UAAS,EAAI3N,EAAE,QAAQ,EAAG,EAAE,SAAU,EAAE,SAAU,EAAG,EAAG,IAAI,EACpe,CACA,SAASwQ,EAAExQ,EAAG4Q,EAAG,CACf5Q,EAAE,OAAO0tB,GAAI9S,GAAGjN,CAAC,CAAC,EAAGS,EAAE,QAAQ,MAAM,SAASsf,GAAG,EAAGA,GAAG,EAAGA,GAAG,EAAG9c,EAAG,CAAC,CACtE,CACA,SAAS,GAAI,CACX,IAAM,SAAW,EAAE,SAAS,QAAO,EAAI,EAAE,SAAS,UAAW,EAAI,QAAS,IAAM,SAAW,EAAE,SAAS,QAAO,EAAI,EAAE,SAAS,QAAO,EAAI,EAAI,OAC7I,CACA,MAAO,CACL,cAAe,UAAW,CACxB,OAAO,CACT,EACA,cAAe,SAAS5Q,EAAG4Q,EAAI,EAAG,CAChC,EAAE,IAAI5Q,CAAC,EAAG,EAAI4Q,EAAGJ,EAAE,EAAG,CAAC,CACzB,EACA,cAAe,UAAW,CACxB,OAAO,CACT,EACA,cAAe,SAASxQ,EAAG,CACzB,EAAIA,EAAGwQ,EAAE,EAAG,CAAC,CACf,EACA,OAAQF,EACR,gBAAiBC,EACjB,QAAS,CACb,CACA,CACA,SAASud,GAAGngB,EAAG,EAAG,CAChB,MAAM,EAAIA,EAAE,aAAaA,EAAE,kBAAkB,EAAGS,EAAI,CAAA,EAAIC,EAAI,EAAE,IAAI,EAClE,IAAIC,EAAID,EAAG,EAAI,GACf,SAAS,EAAE,EAAGsG,EAAGC,EAAGC,EAAGC,EAAG,CACxB,IAAIC,EAAI,GACR,MAAMla,EAAI,EAAEga,EAAGD,EAAGD,CAAC,EACnBrG,IAAMzT,IAAMyT,EAAIzT,EAAG,EAAEyT,EAAE,MAAM,GAAIyG,EAAI/E,EAAE,EAAG6E,EAAGD,EAAGE,CAAC,EAAGC,GAAK,EAAE,EAAGF,EAAGD,EAAGE,CAAC,EAAGA,IAAM,MAAQ,EAAE,OAAOA,EAAGnH,EAAE,oBAAoB,GAAIoH,GAAK,KAAO,EAAI,GAAInE,EAAE,EAAG+D,EAAGC,EAAGC,CAAC,EAAGC,IAAM,MAAQnH,EAAE,WAAWA,EAAE,qBAAsB,EAAE,IAAImH,CAAC,EAAE,MAAM,EACnO,CACA,SAAS,GAAI,CACX,OAAOnH,EAAE,kBAAiB,CAC5B,CACA,SAAS,EAAE,EAAG,CACZ,OAAOA,EAAE,gBAAgB,CAAC,CAC5B,CACA,SAAS,EAAE,EAAG,CACZ,OAAOA,EAAE,kBAAkB,CAAC,CAC9B,CACA,SAAS,EAAE,EAAGgH,EAAGC,EAAG,CAClB,MAAMC,EAAID,EAAE,YAAc,GAC1B,IAAIE,EAAI1G,EAAE,EAAE,EAAE,EACd0G,IAAM,SAAWA,EAAI,CAAA,EAAI1G,EAAE,EAAE,EAAE,EAAI0G,GACnC,IAAIC,EAAID,EAAEH,EAAE,EAAE,EACdI,IAAM,SAAWA,EAAI,CAAA,EAAID,EAAEH,EAAE,EAAE,EAAII,GACnC,IAAIla,EAAIka,EAAEF,CAAC,EACX,OAAOha,IAAM,SAAWA,EAAI,EAAE,GAAG,EAAGka,EAAEF,CAAC,EAAIha,GAAIA,CACjD,CACA,SAAS,EAAE,EAAG,CACZ,MAAM8Z,EAAI,CAAA,EAAIC,EAAI,CAAA,EAAIC,EAAI,CAAA,EAC1B,QAASC,EAAI,EAAGA,EAAI,EAAGA,IACrBH,EAAEG,CAAC,EAAI,EAAGF,EAAEE,CAAC,EAAI,EAAGD,EAAEC,CAAC,EAAI,EAC7B,MAAO,CAEL,SAAU,KACV,QAAS,KACT,UAAW,GACX,cAAeH,EACf,kBAAmBC,EACnB,kBAAmBC,EACnB,OAAQ,EACR,WAAY,CAAA,EACZ,MAAO,IACb,CACE,CACA,SAAS7E,EAAE,EAAG2E,EAAGC,EAAGC,EAAG,CACrB,MAAMC,EAAIxG,EAAE,WAAYyG,EAAIJ,EAAE,WAC9B,IAAI9Z,EAAI,EACR,MAAMma,GAAKJ,EAAE,cAAa,EAC1B,UAAWK,KAAKD,GACd,GAAIA,GAAGC,CAAC,EAAE,UAAY,EAAG,CACvB,MAAME,EAAIL,EAAEG,CAAC,EACb,IAAIG,GAAKL,EAAEE,CAAC,EACZ,GAAIG,KAAO,SAAWH,IAAM,kBAAoB,EAAE,iBAAmBG,GAAK,EAAE,gBAAiBH,IAAM,iBAAmB,EAAE,gBAAkBG,GAAK,EAAE,gBAAiBD,IAAM,QAAUA,EAAE,YAAcC,IAAMA,IAAMD,EAAE,OAASC,GAAG,KAAM,MAAO,GACzOva,GACF,CACF,OAAOyT,EAAE,gBAAkBzT,GAAKyT,EAAE,QAAUuG,CAC9C,CACA,SAAS,EAAE,EAAGF,EAAGC,EAAGC,EAAG,CACrB,MAAMC,EAAI,CAAA,EAAIC,EAAIJ,EAAE,WACpB,IAAI9Z,EAAI,EACR,MAAMma,GAAKJ,EAAE,cAAa,EAC1B,UAAWK,KAAKD,GACd,GAAIA,GAAGC,CAAC,EAAE,UAAY,EAAG,CACvB,IAAIE,EAAIJ,EAAEE,CAAC,EACXE,IAAM,SAAWF,IAAM,kBAAoB,EAAE,iBAAmBE,EAAI,EAAE,gBAAiBF,IAAM,iBAAmB,EAAE,gBAAkBE,EAAI,EAAE,gBAC1I,MAAMC,GAAK,CAAA,EACXA,GAAG,UAAYD,EAAGA,GAAKA,EAAE,OAASC,GAAG,KAAOD,EAAE,MAAOL,EAAEG,CAAC,EAAIG,GAAIva,GAClE,CACFyT,EAAE,WAAawG,EAAGxG,EAAE,cAAgBzT,EAAGyT,EAAE,MAAQuG,CACnD,CACA,SAASvE,GAAI,CACX,MAAM,EAAIhC,EAAE,cACZ,QAASqG,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IACnC,EAAEA,CAAC,EAAI,CACX,CACA,SAASpE,EAAE,EAAG,CACZC,EAAE,EAAG,CAAC,CACR,CACA,SAASA,EAAE,EAAGmE,EAAG,CACf,MAAMC,EAAItG,EAAE,cAAeuG,EAAIvG,EAAE,kBAAmBwG,EAAIxG,EAAE,kBAC1DsG,EAAE,CAAC,EAAI,EAAGC,EAAE,CAAC,IAAM,IAAMlH,EAAE,wBAAwB,CAAC,EAAGkH,EAAE,CAAC,EAAI,GAAIC,EAAE,CAAC,IAAMH,IAAMhH,EAAE,oBAAoB,EAAGgH,CAAC,EAAGG,EAAE,CAAC,EAAIH,EACvH,CACA,SAAS,GAAI,CACX,MAAM,EAAIrG,EAAE,cAAeqG,EAAIrG,EAAE,kBACjC,QAASsG,EAAI,EAAGC,EAAIF,EAAE,OAAQC,EAAIC,EAAGD,IACnCD,EAAEC,CAAC,IAAM,EAAEA,CAAC,IAAMjH,EAAE,yBAAyBiH,CAAC,EAAGD,EAAEC,CAAC,EAAI,EAC5D,CACA,SAAS5U,EAAE,EAAG2U,EAAGC,EAAGC,EAAGC,EAAGC,EAAGla,EAAG,CAC9BA,IAAM,GAAK8S,EAAE,qBAAqB,EAAGgH,EAAGC,EAAGE,EAAGC,CAAC,EAAIpH,EAAE,oBAAoB,EAAGgH,EAAGC,EAAGC,EAAGC,EAAGC,CAAC,CAC3F,CACA,SAASnE,EAAE,EAAG+D,EAAGC,EAAGC,EAAG,CACrBvE,EAAC,EACD,MAAMwE,EAAID,EAAE,WAAYE,EAAIH,EAAE,cAAa,EAAI/Z,EAAI8Z,EAAE,uBACrD,UAAWK,MAAMD,EAAG,CAClB,MAAME,EAAIF,EAAEC,EAAE,EACd,GAAIC,EAAE,UAAY,EAAG,CACnB,IAAIC,EAAIJ,EAAEE,EAAE,EACZ,GAAIE,IAAM,SAAWF,KAAO,kBAAoB,EAAE,iBAAmBE,EAAI,EAAE,gBAAiBF,KAAO,iBAAmB,EAAE,gBAAkBE,EAAI,EAAE,gBAAiBA,IAAM,OAAQ,CAC7K,MAAMC,GAAID,EAAE,WAAYE,GAAKF,EAAE,SAAUmF,GAAK,EAAE,IAAInF,CAAC,EACrD,GAAImF,KAAO,OAAQ,SACnB,MAAMC,GAAKD,GAAG,OAAQE,GAAKF,GAAG,KAAMG,GAAKH,GAAG,gBAAiB0T,EAAIxT,KAAO5M,EAAE,KAAO4M,KAAO5M,EAAE,cAAgBuH,EAAE,UAAY/M,GACxH,GAAI+M,EAAE,6BAA8B,CAClC,MAAM,EAAIA,EAAE,KAAM,GAAK,EAAE,OAAQ,GAAKA,EAAE,OACxC,GAAI,EAAE,6BAA8B,CAClC,QAAS8Y,GAAK,EAAGA,GAAK/Y,EAAE,aAAc+Y,KACpCxd,EAAEyE,EAAE,SAAW+Y,GAAI,EAAE,gBAAgB,EACvC,EAAE,kBAAoB,IAAMnZ,EAAE,oBAAsB,SAAWA,EAAE,kBAAoB,EAAE,iBAAmB,EAAE,MAC9G,KACE,SAASmZ,GAAK,EAAGA,GAAK/Y,EAAE,aAAc+Y,KACpCzd,EAAE0E,EAAE,SAAW+Y,EAAE,EACrBrgB,EAAE,WAAWA,EAAE,aAAc2M,EAAE,EAC/B,QAAS0T,GAAK,EAAGA,GAAK/Y,EAAE,aAAc+Y,KACpChuB,EACEiV,EAAE,SAAW+Y,GACb5Y,GAAKH,EAAE,aACPsF,GACApF,GACA,GAAKqF,IACJ,GAAKpF,GAAKH,EAAE,aAAe+Y,IAAMxT,GAClCuT,CAChB,CACU,KAAO,CACL,GAAI7Y,EAAE,2BAA4B,CAChC,QAAS,EAAI,EAAG,EAAID,EAAE,aAAc,IAClCzE,EAAEyE,EAAE,SAAW,EAAGC,EAAE,gBAAgB,EACtC,EAAE,kBAAoB,IAAML,EAAE,oBAAsB,SAAWA,EAAE,kBAAoBK,EAAE,iBAAmBA,EAAE,MAC9G,KACE,SAAS,EAAI,EAAG,EAAID,EAAE,aAAc,IAClC1E,EAAE0E,EAAE,SAAW,CAAC,EACpBtH,EAAE,WAAWA,EAAE,aAAc2M,EAAE,EAC/B,QAAS,EAAI,EAAG,EAAIrF,EAAE,aAAc,IAClCjV,EACEiV,EAAE,SAAW,EACbG,GAAKH,EAAE,aACPsF,GACApF,GACAC,GAAKoF,GACLpF,GAAKH,EAAE,aAAe,EAAIuF,GAC1BuT,CAChB,CACU,CACF,SAAWlzB,IAAM,OAAQ,CACvB,MAAMsa,GAAIta,EAAEma,EAAE,EACd,GAAIG,KAAM,OACR,OAAQA,GAAE,OAAM,CACd,IAAK,GACHxH,EAAE,gBAAgBsH,EAAE,SAAUE,EAAC,EAC/B,MACF,IAAK,GACHxH,EAAE,gBAAgBsH,EAAE,SAAUE,EAAC,EAC/B,MACF,IAAK,GACHxH,EAAE,gBAAgBsH,EAAE,SAAUE,EAAC,EAC/B,MACF,QACExH,EAAE,gBAAgBsH,EAAE,SAAUE,EAAC,CAC/C,CACQ,CACF,CACF,CACA,EAAC,CACH,CACA,SAAStE,GAAI,CACX,EAAC,EACD,UAAW,KAAKzC,EAAG,CACjB,MAAMuG,EAAIvG,EAAE,CAAC,EACb,UAAWwG,KAAKD,EAAG,CACjB,MAAME,EAAIF,EAAEC,CAAC,EACb,UAAWE,KAAKD,EACd,EAAEA,EAAEC,CAAC,EAAE,MAAM,EAAG,OAAOD,EAAEC,CAAC,EAC5B,OAAOH,EAAEC,CAAC,CACZ,CACA,OAAOxG,EAAE,CAAC,CACZ,CACF,CACA,SAAS0C,EAAE,EAAG,CACZ,GAAI1C,EAAE,EAAE,EAAE,IAAM,OAAQ,OACxB,MAAMuG,EAAIvG,EAAE,EAAE,EAAE,EAChB,UAAWwG,KAAKD,EAAG,CACjB,MAAME,EAAIF,EAAEC,CAAC,EACb,UAAWE,KAAKD,EACd,EAAEA,EAAEC,CAAC,EAAE,MAAM,EAAG,OAAOD,EAAEC,CAAC,EAC5B,OAAOH,EAAEC,CAAC,CACZ,CACA,OAAOxG,EAAE,EAAE,EAAE,CACf,CACA,SAAS2C,EAAE,EAAG,CACZ,UAAW4D,KAAKvG,EAAG,CACjB,MAAMwG,EAAIxG,EAAEuG,CAAC,EACb,GAAIC,EAAE,EAAE,EAAE,IAAM,OAAQ,SACxB,MAAMC,EAAID,EAAE,EAAE,EAAE,EAChB,UAAWE,KAAKD,EACd,EAAEA,EAAEC,CAAC,EAAE,MAAM,EAAG,OAAOD,EAAEC,CAAC,EAC5B,OAAOF,EAAE,EAAE,EAAE,CACf,CACF,CACA,SAAS,GAAI,CACXF,IAAK,EAAI,GAAIpG,IAAMD,IAAMC,EAAID,EAAG,EAAEC,EAAE,MAAM,EAC5C,CACA,SAASoG,GAAI,CACXrG,EAAE,SAAW,KAAMA,EAAE,QAAU,KAAMA,EAAE,UAAY,EACrD,CACA,MAAO,CACL,MAAO,EACP,MAAO,EACP,kBAAmBqG,EACnB,QAAS7D,EACT,wBAAyBC,EACzB,uBAAwBC,EACxB,eAAgBT,EAChB,gBAAiBC,EACjB,wBAAyB,CAC7B,CACA,CACA,SAAS0d,GAAGtgB,EAAG,EAAG,EAAG,CACnB,IAAIS,EACJ,SAASC,EAAE,EAAG,CACZD,EAAI,CACN,CACA,SAASE,EAAE,EAAG,EAAG,CACfX,EAAE,WAAWS,EAAG,EAAG,CAAC,EAAG,EAAE,OAAO,EAAGA,EAAG,CAAC,CACzC,CACA,SAAS,EAAE,EAAG,EAAG,EAAG,CAClB,IAAM,IAAMT,EAAE,oBAAoBS,EAAG,EAAG,EAAG,CAAC,EAAG,EAAE,OAAO,EAAGA,EAAG,CAAC,EACjE,CACA,SAAS,EAAE,EAAG,EAAG,EAAG,CAClB,GAAI,IAAM,EAAG,OACb,EAAE,IAAI,kBAAkB,EAAE,qBAAqBA,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EAC/D,IAAI4B,EAAI,EACR,QAASvT,EAAI,EAAGA,EAAI,EAAGA,IACrBuT,GAAK,EAAEvT,CAAC,EACV,EAAE,OAAOuT,EAAG5B,EAAG,CAAC,CAClB,CACA,SAAS,EAAE,EAAG,EAAG,EAAG,EAAG,CACrB,GAAI,IAAM,EAAG,OACb,MAAM4B,EAAI,EAAE,IAAI,kBAAkB,EAClC,GAAIA,IAAM,KACR,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,IAC5B,EAAE,EAAE,CAAC,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,CAAC,MACjB,CACHA,EAAE,8BAA8B5B,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EACtD,IAAI,EAAI,EACR,QAASkC,EAAI,EAAGA,EAAI,EAAGA,IACrB,GAAK,EAAEA,CAAC,EAAI,EAAEA,CAAC,EACjB,EAAE,OAAO,EAAGlC,EAAG,CAAC,CAClB,CACF,CACA,KAAK,QAAUC,EAAG,KAAK,OAASC,EAAG,KAAK,gBAAkB,EAAG,KAAK,gBAAkB,EAAG,KAAK,yBAA2B,CACzH,CACA,SAAS4f,GAAGvgB,EAAG,EAAG,EAAGS,EAAG,CACtB,IAAIC,EACJ,SAASC,GAAI,CACX,GAAID,IAAM,OAAQ,OAAOA,EACzB,GAAI,EAAE,IAAI,gCAAgC,IAAM,GAAI,CAClD,MAAM0C,EAAI,EAAE,IAAI,gCAAgC,EAChD1C,EAAIV,EAAE,aAAaoD,EAAE,8BAA8B,CACrD,MACE1C,EAAI,EACN,OAAOA,CACT,CACA,SAAS,EAAE0C,EAAG,CACZ,MAAO,EAAEA,IAAMjI,IAAMsF,EAAE,QAAQ2C,CAAC,IAAMpD,EAAE,aAAaA,EAAE,gCAAgC,EACzF,CACA,SAAS,EAAEoD,EAAG,CACZ,MAAM,EAAIA,IAAMzI,KAAO,EAAE,IAAI,6BAA6B,GAAK,EAAE,IAAI,wBAAwB,GAC7F,MAAO,EAAEyI,IAAMhJ,IAAMqG,EAAE,QAAQ2C,CAAC,IAAMpD,EAAE,aAAaA,EAAE,8BAA8B,GACrFoD,IAAM1I,IAAM,CAAC,EACf,CACA,SAAS,EAAE0I,EAAG,CACZ,GAAIA,IAAM,QAAS,CACjB,GAAIpD,EAAE,yBAAyBA,EAAE,cAAeA,EAAE,UAAU,EAAE,UAAY,GAAKA,EAAE,yBAAyBA,EAAE,gBAAiBA,EAAE,UAAU,EAAE,UAAY,EACrJ,MAAO,QACToD,EAAI,SACN,CACA,OAAOA,IAAM,WAAapD,EAAE,yBAAyBA,EAAE,cAAeA,EAAE,YAAY,EAAE,UAAY,GAAKA,EAAE,yBAAyBA,EAAE,gBAAiBA,EAAE,YAAY,EAAE,UAAY,EAAI,UAAY,MACnM,CACA,IAAI,EAAI,EAAE,YAAc,OAAS,EAAE,UAAY,QAC/C,MAAM,EAAI,EAAE,CAAC,EACb,IAAM,IAAMK,GAAG,iBAAkB,EAAG,uBAAwB,EAAG,UAAU,EAAG,EAAI,GAChF,MAAM,EAAI,EAAE,yBAA2B,GAAI,EAAI,EAAE,sBAAwB,IAAM,EAAE,IAAI,kBAAkB,EAAGgC,EAAIrC,EAAE,aAAaA,EAAE,uBAAuB,EAAG,EAAIA,EAAE,aAAaA,EAAE,8BAA8B,EAAG2C,EAAI3C,EAAE,aAAaA,EAAE,gBAAgB,EAAG4C,EAAI5C,EAAE,aAAaA,EAAE,yBAAyB,EAAG6C,EAAI7C,EAAE,aAAaA,EAAE,kBAAkB,EAAG,EAAIA,EAAE,aAAaA,EAAE,0BAA0B,EAAG3N,EAAI2N,EAAE,aAAaA,EAAE,mBAAmB,EAAGiD,EAAIjD,EAAE,aAAaA,EAAE,4BAA4B,EAAGkD,EAAI,EAAI,EAAGC,EAAInD,EAAE,aAAaA,EAAE,WAAW,EAC9gB,MAAO,CACL,SAAU,GAEV,iBAAkBW,EAClB,gBAAiB,EACjB,sBAAuB,EACvB,oBAAqB,EACrB,UAAW,EACX,uBAAwB,EACxB,oBAAqB,EACrB,YAAa0B,EACb,kBAAmB,EACnB,eAAgBM,EAChB,eAAgBC,EAChB,cAAeC,EACf,kBAAmB,EACnB,YAAaxQ,EACb,oBAAqB4Q,EACrB,eAAgBC,EAChB,WAAYC,CAChB,CACA,CACA,SAASqd,GAAGxgB,EAAG,CACb,MAAM,EAAI,KACV,IAAI,EAAI,KAAMS,EAAI,EAAGC,EAAI,GAAIC,EAAI,GACjC,MAAM,EAAI,IAAIqP,GAAM,EAAI,IAAIhN,GAAM,EAAI,CAAE,MAAO,KAAM,YAAa,EAAE,EACpE,KAAK,QAAU,EAAG,KAAK,UAAY,EAAG,KAAK,gBAAkB,EAAG,KAAK,KAAO,SAAS,EAAG,EAAG,CACzF,MAAMX,EAAI,EAAE,SAAW,GAAK,GAE5B5B,IAAM,GAAKC,EACX,OAAOA,EAAI,EAAGD,EAAI,EAAE,OAAQ4B,CAC9B,EAAG,KAAK,aAAe,UAAW,CAChC1B,EAAI,GAAI,EAAE,IAAI,CAChB,EAAG,KAAK,WAAa,UAAW,CAC9BA,EAAI,EACN,EAAG,KAAK,eAAiB,SAAS,EAAG,EAAG,CACtC,EAAI,EAAE,EAAG,EAAG,CAAC,CACf,EAAG,KAAK,SAAW,SAAS,EAAG,EAAG0B,EAAG,CACnC,MAAM,EAAI,EAAE,eAAgBM,EAAI,EAAE,iBAAkBC,EAAI,EAAE,YAAaC,EAAI7C,EAAE,IAAI,CAAC,EAClF,GAAI,CAACU,GAAK,IAAM,MAAQ,EAAE,SAAW,GAAKC,GAAK,CAACiC,EAC9CjC,EAAI,EAAE,IAAI,EAAI,EAAC,MACZ,CACH,MAAM,EAAIA,EAAI,EAAIF,EAAGpO,EAAI,EAAI,EAC7B,IAAI4Q,EAAIJ,EAAE,eAAiB,KAC3B,EAAE,MAAQI,EAAGA,EAAI,EAAE,EAAG,EAAG5Q,EAAGgQ,CAAC,EAC7B,QAASa,EAAI,EAAGA,IAAM7Q,EAAG,EAAE6Q,EACzBD,EAAEC,CAAC,EAAI,EAAEA,CAAC,EACZL,EAAE,cAAgBI,EAAG,KAAK,gBAAkBN,EAAI,KAAK,UAAY,EAAG,KAAK,WAAa,CACxF,CACF,EACA,SAAS,GAAI,CACX,EAAE,QAAU,IAAM,EAAE,MAAQ,EAAG,EAAE,YAAclC,EAAI,GAAI,EAAE,UAAYA,EAAG,EAAE,gBAAkB,CAC9F,CACA,SAAS,EAAE,EAAG,EAAG4B,EAAG,EAAG,CACrB,MAAMM,EAAI,IAAM,KAAO,EAAE,OAAS,EAClC,IAAIC,EAAI,KACR,GAAID,IAAM,EAAG,CACX,GAAIC,EAAI,EAAE,MAAO,IAAM,IAAMA,IAAM,KAAM,CACvC,MAAMC,EAAIR,EAAIM,EAAI,EAAG,EAAI,EAAE,mBAC3B,EAAE,gBAAgB,CAAC,GAAIC,IAAM,MAAQA,EAAE,OAASC,KAAOD,EAAI,IAAI,aAAaC,CAAC,GAC7E,QAASxQ,EAAI,EAAG4Q,EAAIZ,EAAGhQ,IAAMsQ,EAAG,EAAEtQ,EAAG4Q,GAAK,EACxC,EAAE,KAAK,EAAE5Q,CAAC,CAAC,EAAE,aAAa,EAAG,CAAC,EAAG,EAAE,OAAO,QAAQuQ,EAAGK,CAAC,EAAGL,EAAEK,EAAI,CAAC,EAAI,EAAE,QAC1E,CACA,EAAE,MAAQL,EAAG,EAAE,YAAc,EAC/B,CACA,OAAO,EAAE,UAAYD,EAAG,EAAE,gBAAkB,EAAGC,CACjD,CACF,CACA,SAAS6d,GAAGzgB,EAAG,CACb,IAAI,EAAoB,IAAI,QAC5B,SAAS,EAAE,EAAG,EAAG,CACf,OAAO,IAAMvG,GAAK,EAAE,QAAUF,GAAK,IAAMG,KAAO,EAAE,QAAUF,IAAK,CACnE,CACA,SAASiH,EAAE,EAAG,CACZ,GAAI,GAAK,EAAE,UAAW,CACpB,MAAM,EAAI,EAAE,QACZ,GAAI,IAAMhH,IAAM,IAAMC,GACpB,GAAI,EAAE,IAAI,CAAC,EAAG,CACZ,MAAM,EAAI,EAAE,IAAI,CAAC,EAAE,QACnB,OAAO,EAAE,EAAG,EAAE,OAAO,CACvB,KAAO,CACL,MAAM,EAAI,EAAE,MACZ,GAAI,GAAK,EAAE,OAAS,EAAG,CACrB,MAAM,EAAI,IAAIoU,GAAG,EAAE,MAAM,EACzB,OAAO,EAAE,2BAA2B9N,EAAG,CAAC,EAAG,EAAE,IAAI,EAAG,CAAC,EAAG,EAAE,iBAAiB,UAAWU,CAAC,EAAG,EAAE,EAAE,QAAS,EAAE,OAAO,CAClH,KACE,QAAO,IACX,CACJ,CACA,OAAO,CACT,CACA,SAASA,EAAE,EAAG,CACZ,MAAM,EAAI,EAAE,OACZ,EAAE,oBAAoB,UAAWA,CAAC,EAClC,MAAM,EAAI,EAAE,IAAI,CAAC,EACjB,IAAM,SAAW,EAAE,OAAO,CAAC,EAAG,EAAE,UAClC,CACA,SAASC,GAAI,CACX,EAAoB,IAAI,OAC1B,CACA,MAAO,CACL,IAAKF,EACL,QAASE,CACb,CACA,CACA,MAAM+f,GAAK,EAAGC,GAAK,CAAC,KAAO,KAAO,IAAM,KAAO,KAAO,IAAK,EAAGC,GAAK,GAAIC,GAAK,IAAKC,GAAqB,IAAI9L,GAAM+L,GAAqB,IAAI7W,GACzI,IAAI8W,GAAK,KAAMC,GAAK,EAAGC,GAAK,EAAGC,GAAK,GACpC,MAAMC,GAAqB,IAAI,EAC/B,MAAMC,EAAG,CAMP,YAAY,EAAG,CACb,KAAK,UAAY,EAAG,KAAK,sBAAwB,KAAM,KAAK,QAAU,EAAG,KAAK,UAAY,EAAG,KAAK,UAAY,CAAA,EAAI,KAAK,QAAU,CAAA,EAAI,KAAK,WAAa,CAAA,EAAI,KAAK,eAAiB,KAAM,KAAK,iBAAmB,KAAM,KAAK,kBAAoB,KAAM,KAAK,cAAgB,KAAM,KAAK,aAAe,IACrS,CAgBA,UAAU,EAAG,EAAI,EAAG5gB,EAAI,GAAKC,EAAI,IAAKC,EAAI,GAAI,CAC5C,KAAM,CACJ,KAAM,EAAI,IACV,SAAU,EAAIygB,EACpB,EAAQzgB,EACJqgB,GAAK,KAAK,UAAU,gBAAe,EAAIC,GAAK,KAAK,UAAU,kBAAiB,EAAIC,GAAK,KAAK,UAAU,qBAAoB,EAAIC,GAAK,KAAK,UAAU,GAAG,QAAS,KAAK,UAAU,GAAG,QAAU,GAAI,KAAK,SAAS,CAAC,EAC3M,MAAM,EAAI,KAAK,iBAAgB,EAC/B,OAAO,EAAE,YAAc,GAAI,KAAK,eAAe,EAAG1gB,EAAGC,EAAG,EAAG,CAAC,EAAG,EAAI,GAAK,KAAK,MAAM,EAAG,EAAG,EAAG,CAAC,EAAG,KAAK,YAAY,CAAC,EAAG,KAAK,SAAS,CAAC,EAAG,CACzI,CAUA,oBAAoB,EAAG,EAAI,KAAM,CAC/B,OAAO,KAAK,aAAa,EAAG,CAAC,CAC/B,CAUA,YAAY,EAAG,EAAI,KAAM,CACvB,OAAO,KAAK,aAAa,EAAG,CAAC,CAC/B,CAKA,sBAAuB,CACrB,KAAK,mBAAqB,OAAS,KAAK,iBAAmB4gB,GAAE,EAAI,KAAK,iBAAiB,KAAK,gBAAgB,EAC9G,CAKA,8BAA+B,CAC7B,KAAK,oBAAsB,OAAS,KAAK,kBAAoBC,GAAE,EAAI,KAAK,iBAAiB,KAAK,iBAAiB,EACjH,CAMA,SAAU,CACR,KAAK,SAAQ,EAAI,KAAK,mBAAqB,MAAQ,KAAK,iBAAiB,QAAO,EAAI,KAAK,oBAAsB,MAAQ,KAAK,kBAAkB,QAAO,EAAI,KAAK,iBAAmB,OAAS,KAAK,eAAe,SAAS,QAAO,EAAI,KAAK,eAAe,SAAS,QAAO,EACxQ,CAEA,SAAS,EAAG,CACV,KAAK,QAAU,KAAK,MAAM,KAAK,KAAK,CAAC,CAAC,EAAG,KAAK,UAAY,KAAK,IAAI,EAAG,KAAK,OAAO,CACpF,CACA,UAAW,CACT,KAAK,gBAAkB,MAAQ,KAAK,cAAc,QAAO,EAAI,KAAK,eAAiB,MAAQ,KAAK,aAAa,QAAO,EAAI,KAAK,wBAA0B,MAAQ,KAAK,sBAAsB,QAAO,EACjM,QAAS,EAAI,EAAG,EAAI,KAAK,WAAW,OAAQ,IAC1C,KAAK,WAAW,CAAC,EAAE,SAAS,QAAO,CACvC,CACA,SAAS,EAAG,CACV,KAAK,UAAU,gBAAgBP,GAAIC,GAAIC,EAAE,EAAG,KAAK,UAAU,GAAG,QAAUC,GAAI,EAAE,YAAc,GAAIK,GAAG,EAAG,EAAG,EAAG,EAAE,MAAO,EAAE,MAAM,CAC/H,CACA,aAAa,EAAG,EAAG,CACjB,EAAE,UAAYjoB,IAAM,EAAE,UAAYC,GAAK,KAAK,SAAS,EAAE,MAAM,SAAW,EAAI,GAAK,EAAE,MAAM,CAAC,EAAE,OAAS,EAAE,MAAM,CAAC,EAAE,MAAM,KAAK,EAAI,KAAK,SAAS,EAAE,MAAM,MAAQ,CAAC,EAAGwnB,GAAK,KAAK,UAAU,gBAAe,EAAIC,GAAK,KAAK,UAAU,kBAAiB,EAAIC,GAAK,KAAK,UAAU,qBAAoB,EAAIC,GAAK,KAAK,UAAU,GAAG,QAAS,KAAK,UAAU,GAAG,QAAU,GACzV,MAAM1gB,EAAI,GAAK,KAAK,iBAAgB,EACpC,OAAO,KAAK,iBAAiB,EAAGA,CAAC,EAAG,KAAK,YAAYA,CAAC,EAAG,KAAK,SAASA,CAAC,EAAGA,CAC7E,CACA,kBAAmB,CACjB,MAAM,EAAI,EAAI,KAAK,IAAI,KAAK,UAAW,GAAG,EAAG,EAAI,EAAI,KAAK,UAAWA,EAAI,CACvE,UAAWxG,GACX,UAAWA,GACX,gBAAiB,GACjB,KAAMU,GACN,OAAQQ,GACR,WAAYwD,GACZ,YAAa,EACnB,EAAO+B,EAAI+gB,GAAG,EAAG,EAAGhhB,CAAC,EACjB,GAAI,KAAK,wBAA0B,MAAQ,KAAK,sBAAsB,QAAU,GAAK,KAAK,sBAAsB,SAAW,EAAG,CAC5H,KAAK,wBAA0B,MAAQ,KAAK,SAAQ,EAAI,KAAK,sBAAwBghB,GAAG,EAAG,EAAGhhB,CAAC,EAC/F,KAAM,CAAE,QAASE,CAAC,EAAK,MACtB,CAAE,UAAW,KAAK,WAAY,SAAU,KAAK,UAAW,OAAQ,KAAK,OAAO,EAAK+gB,GAAG/gB,CAAC,GAAI,KAAK,cAAgBghB,GAAGhhB,EAAG,EAAG,CAAC,EAAG,KAAK,aAAeihB,GAAGjhB,EAAG,EAAG,CAAC,CAC5J,CACA,OAAOD,CACT,CACA,iBAAiB,EAAG,CAClB,MAAM,EAAI,IAAI2L,GAAG,IAAIZ,GAAM,CAAC,EAC5B,KAAK,UAAU,QAAQ,EAAGqV,EAAE,CAC9B,CACA,eAAe,EAAG,EAAGrgB,EAAGC,EAAGC,EAAG,CAC5B,MAAMvT,EAAI,IAAI,GAAG,GAAI,EAAG,EAAGqT,CAAC,EAAG4D,EAAI,CAAC,EAAG,GAAI,EAAG,EAAG,EAAG,CAAC,EAAGC,EAAI,CAAC,EAAG,EAAG,EAAG,GAAI,GAAI,EAAE,EAAGC,EAAI,KAAK,UAAW5O,EAAI4O,EAAE,UAAWlC,EAAIkC,EAAE,YAC9HA,EAAE,cAAcwc,EAAE,EAAGxc,EAAE,YAAc3L,GAAI2L,EAAE,UAAY,GAAIA,EAAE,MAAM,QAAQ,MAAM,YAAW,IAAOA,EAAE,gBAAgB7D,CAAC,EAAG6D,EAAE,WAAU,EAAIA,EAAE,gBAAgB,IAAI,GAAI,KAAK,iBAAmB,OAAS,KAAK,eAAiB,IAAI8H,GAC5N,IAAII,GACJ,IAAInC,GAAG,CACL,KAAM,mBACN,KAAMjU,GACN,WAAY,GACZ,UAAW,EACnB,CAAO,CACP,GACI,MAAMsM,EAAI,KAAK,eAAgB,EAAIA,EAAE,SACrC,IAAIE,EAAI,GACR,MAAM4B,EAAI,EAAE,WACZA,EAAIA,EAAE,UAAY,EAAE,MAAM,KAAKA,CAAC,EAAG,EAAE,WAAa,KAAM5B,EAAI,KAAO,EAAE,MAAM,KAAKke,EAAE,EAAGle,EAAI,IACzF,QAASxQ,EAAI,EAAGA,EAAI,EAAGA,IAAK,CAC1B,MAAM4Q,EAAI5Q,EAAI,EACd4Q,IAAM,GAAK7V,EAAE,GAAG,IAAI,EAAGiX,EAAEhS,CAAC,EAAG,CAAC,EAAGjF,EAAE,SAAS,IAAIuT,EAAE,EAAGA,EAAE,EAAGA,EAAE,CAAC,EAAGvT,EAAE,OAAOuT,EAAE,EAAI2D,EAAEjS,CAAC,EAAGsO,EAAE,EAAGA,EAAE,CAAC,GAAKsC,IAAM,GAAK7V,EAAE,GAAG,IAAI,EAAG,EAAGiX,EAAEhS,CAAC,CAAC,EAAGjF,EAAE,SAAS,IAAIuT,EAAE,EAAGA,EAAE,EAAGA,EAAE,CAAC,EAAGvT,EAAE,OAAOuT,EAAE,EAAGA,EAAE,EAAI2D,EAAEjS,CAAC,EAAGsO,EAAE,CAAC,IAAMvT,EAAE,GAAG,IAAI,EAAGiX,EAAEhS,CAAC,EAAG,CAAC,EAAGjF,EAAE,SAAS,IAAIuT,EAAE,EAAGA,EAAE,EAAGA,EAAE,CAAC,EAAGvT,EAAE,OAAOuT,EAAE,EAAGA,EAAE,EAAGA,EAAE,EAAI2D,EAAEjS,CAAC,CAAC,GACvR,MAAM6Q,EAAI,KAAK,UACfse,GAAG9gB,EAAGuC,EAAIC,EAAG7Q,EAAI,EAAI6Q,EAAI,EAAGA,EAAGA,CAAC,EAAGqB,EAAE,gBAAgB7D,CAAC,EAAGmC,GAAK0B,EAAE,OAAO5B,EAAGvV,CAAC,EAAGmX,EAAE,OAAO,EAAGnX,CAAC,CAC7F,CACAmX,EAAE,YAAclC,EAAGkC,EAAE,UAAY5O,EAAG,EAAE,WAAa8O,CACrD,CACA,iBAAiB,EAAG,EAAG,CACrB,MAAMhE,EAAI,KAAK,UAAWC,EAAI,EAAE,UAAYnH,IAAM,EAAE,UAAYC,GAChEkH,GAAK,KAAK,mBAAqB,OAAS,KAAK,iBAAmB4gB,GAAE,GAAK,KAAK,iBAAiB,SAAS,WAAW,MAAQ,EAAE,wBAA0B,GAAK,GAAK,GAAK,KAAK,oBAAsB,OAAS,KAAK,kBAAoBC,GAAE,GACnO,MAAM5gB,EAAID,EAAI,KAAK,iBAAmB,KAAK,kBAAmB,EAAI,KAAK,WAAW,CAAC,EACnF,EAAE,SAAWC,EACb,MAAM,EAAIA,EAAE,SACZ,EAAE,OAAO,MAAQ,EACjB,MAAM,EAAI,KAAK,UACf6gB,GAAG,EAAG,EAAG,EAAG,EAAI,EAAG,EAAI,CAAC,EAAG/gB,EAAE,gBAAgB,CAAC,EAAGA,EAAE,OAAO,EAAGqgB,EAAE,CACjE,CACA,YAAY,EAAG,CACb,MAAM,EAAI,KAAK,UAAWrgB,EAAI,EAAE,UAChC,EAAE,UAAY,GACd,MAAMC,EAAI,KAAK,WAAW,OAC1B,QAASC,EAAI,EAAGA,EAAID,EAAGC,IACrB,KAAK,gBAAgB,EAAGA,EAAI,EAAGA,CAAC,EAClC,EAAE,UAAYF,CAChB,CAYA,gBAAgB,EAAG,EAAGA,EAAG,CACvB,MAAMC,EAAI,KAAK,UAAWC,EAAI,KAAK,sBAAuB,EAAI,KAAK,aAAc,EAAI,KAAK,WAAWF,CAAC,EACtG,EAAE,SAAW,EACb,MAAM,EAAI,EAAE,SAAU,EAAIA,GAAK,KAAK,WAAW,OAAS,GAAI,EAAI,GAAK,KAAK,WAAW,OAAS,GAAI,EAAI,KAAK,KAAK,EAAI,EAAI,EAAI,CAAC,EAAG,EAAI,IAAO,EAAI,IAAM4B,EAAI,EAAI,EAAG,CAAE,QAAS,CAAC,EAAK,KAAMM,EAAI,KAAK,UAAUlC,CAAC,EAAGmC,EAAI,EAAID,GAAKlC,EAAI,EAAIigB,GAAKjgB,EAAI,EAAIigB,GAAK,GAAI7d,EAAI,GAAK,KAAK,UAAYF,GACnR,EAAE,OAAO,MAAQ,EAAE,QAAS,EAAE,UAAU,MAAQN,EAAG,EAAE,OAAO,MAAQ,EAAI,EAAGmf,GAAG7gB,EAAGiC,EAAGC,EAAG,EAAIF,EAAG,EAAIA,CAAC,EAAGjC,EAAE,gBAAgBC,CAAC,EAAGD,EAAE,OAAO,EAAGogB,EAAE,EAAG,EAAE,OAAO,MAAQngB,EAAE,QAAS,EAAE,UAAU,MAAQ,EAAG,EAAE,OAAO,MAAQ,EAAIF,EAAG+gB,GAAG,EAAG5e,EAAGC,EAAG,EAAIF,EAAG,EAAIA,CAAC,EAAGjC,EAAE,gBAAgB,CAAC,EAAGA,EAAE,OAAO,EAAGogB,EAAE,CACzR,CAiBA,MAAM,EAAG,EAAGrgB,EAAGC,EAAGC,EAAG,CACnB,MAAM,EAAI,KAAK,sBACf,KAAK,UACH,EACA,EACA,EACAF,EACAC,EACA,cACAC,CACN,EAAO,KAAK,UACN,EACA,EACAF,EACAA,EACAC,EACA,eACAC,CACN,CACE,CACA,UAAU,EAAG,EAAGF,EAAGC,EAAGC,EAAG,EAAG,EAAG,CAC7B,MAAM,EAAI,KAAK,UAAW,EAAI,KAAK,cACnC,IAAM,eAAiB,IAAM,gBAAkBL,GAC7C,4DACN,EACI,MAAM,EAAI,EAAG,EAAI,KAAK,WAAWI,CAAC,EAClC,EAAE,SAAW,EACb,MAAM,EAAI,EAAE,SAAU2B,EAAI,KAAK,UAAU5B,CAAC,EAAI,EAAG,EAAI,SAASE,CAAC,EAAI,KAAK,IAAM,EAAI0B,GAAK,EAAI,KAAK,IAAM,EAAIue,GAAK,GAAIje,EAAIhC,EAAI,EAAGiC,EAAI,SAASjC,CAAC,EAAI,EAAI,KAAK,MAAM,EAAIgC,CAAC,EAAIie,GACxKhe,EAAIge,IAAMvgB,GAAG,iBAAiBM,CAAC,iDAAiDiC,CAAC,uCAAuCge,EAAE,EAAE,EAC5H,MAAM/d,EAAI,CAAA,EACV,IAAI,EAAI,EACR,QAASO,EAAI,EAAGA,EAAIwd,GAAI,EAAExd,EAAG,CAC3B,MAAM,EAAIA,EAAIT,EAAGoE,EAAI,KAAK,IAAI,CAAC,EAAI,EAAI,CAAC,EACxClE,EAAE,KAAKkE,CAAC,EAAG3D,IAAM,EAAI,GAAK2D,EAAI3D,EAAIR,IAAM,GAAK,EAAImE,EACnD,CACA,QAAS3D,EAAI,EAAGA,EAAIP,EAAE,OAAQO,IAC5BP,EAAEO,CAAC,EAAIP,EAAEO,CAAC,EAAI,EAChB,EAAE,OAAO,MAAQ,EAAE,QAAS,EAAE,QAAQ,MAAQR,EAAG,EAAE,QAAQ,MAAQC,EAAG,EAAE,YAAY,MAAQ,IAAM,cAAe,IAAM,EAAE,SAAS,MAAQ,GAC1I,KAAM,CAAE,QAASxQ,CAAC,EAAK,KACvB,EAAE,OAAO,MAAQ,EAAG,EAAE,OAAO,MAAQA,EAAIoO,EACzC,MAAMwC,EAAI,KAAK,UAAUvC,CAAC,EAAGwC,EAAI,EAAID,GAAKvC,EAAIrO,EAAIquB,GAAKhgB,EAAIrO,EAAIquB,GAAK,GAAIvd,EAAI,GAAK,KAAK,UAAYF,GAClGue,GAAG,EAAGte,EAAGC,EAAG,EAAIF,EAAG,EAAIA,CAAC,EAAG,EAAE,gBAAgB,CAAC,EAAG,EAAE,OAAO,EAAG6d,EAAE,CACjE,CACF,CACA,SAASY,GAAG1hB,EAAG,CACb,MAAM,EAAI,CAAA,EAAI,EAAI,CAAA,EAAIS,EAAI,CAAA,EAC1B,IAAIC,EAAIV,EACR,MAAMW,EAAIX,EAAI0gB,GAAK,EAAIC,GAAG,OAC1B,QAAS,EAAI,EAAG,EAAIhgB,EAAG,IAAK,CAC1B,MAAM,EAAI,KAAK,IAAI,EAAGD,CAAC,EACvB,EAAE,KAAK,CAAC,EACR,IAAI,EAAI,EAAI,EACZ,EAAIV,EAAI0gB,GAAK,EAAIC,GAAG,EAAI3gB,EAAI0gB,GAAK,CAAC,EAAI,IAAM,IAAM,EAAI,GAAI,EAAE,KAAK,CAAC,EAClE,MAAM,EAAI,GAAK,EAAI,GAAI,EAAI,CAAC,EAAG,EAAI,EAAI,EAAG,EAAI,CAAC,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EAAGre,EAAI,EAAG,EAAI,EAAGM,EAAI,EAAGC,EAAI,EAAGC,EAAI,EAAG,EAAI,IAAI,aAAaF,EAAI,EAAIN,CAAC,EAAGhQ,EAAI,IAAI,aAAauQ,EAAI,EAAIP,CAAC,EAAGY,EAAI,IAAI,aAAaJ,EAAI,EAAIR,CAAC,EACvN,QAASc,EAAI,EAAGA,EAAId,EAAGc,IAAK,CAC1B,MAAMC,EAAID,EAAI,EAAI,EAAI,EAAI,EAAG,EAAIA,EAAI,EAAI,EAAI,GAAI4D,EAAI,CACnD3D,EACA,EACA,EACAA,EAAI,EAAI,EACR,EACA,EACAA,EAAI,EAAI,EACR,EAAI,EACJ,EACAA,EACA,EACA,EACAA,EAAI,EAAI,EACR,EAAI,EACJ,EACAA,EACA,EAAI,EACJ,CACR,EACM,EAAE,IAAI2D,EAAGpE,EAAI,EAAIQ,CAAC,EAAG9Q,EAAE,IAAI,EAAGuQ,EAAI,EAAIO,CAAC,EACvC,MAAM,EAAI,CAACA,EAAGA,EAAGA,EAAGA,EAAGA,EAAGA,CAAC,EAC3BF,EAAE,IAAI,EAAGJ,EAAI,EAAIM,CAAC,CACpB,CACA,MAAMD,EAAI,IAAIuI,GACdvI,EAAE,aAAa,WAAY,IAAI6H,GAAG,EAAGpI,CAAC,CAAC,EAAGO,EAAE,aAAa,KAAM,IAAI6H,GAAG1Y,EAAGuQ,CAAC,CAAC,EAAGM,EAAE,aAAa,YAAa,IAAI6H,GAAG9H,EAAGJ,CAAC,CAAC,EAAGpC,EAAE,KAAK,IAAI4L,GAAGnJ,EAAG,IAAI,CAAC,EAAGxC,EAAIggB,IAAMhgB,GAC9J,CACA,MAAO,CAAE,UAAWD,EAAG,SAAU,EAAG,OAAQ,CAAC,CAC/C,CACA,SAASghB,GAAGzhB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,IAAIkE,GAAG3E,EAAG,EAAG,CAAC,EACxB,OAAOS,EAAE,QAAQ,QAAU9G,GAAI8G,EAAE,QAAQ,KAAO,eAAgBA,EAAE,YAAc,GAAIA,CACtF,CACA,SAAS+gB,GAAGxhB,EAAG,EAAG,EAAGS,EAAGC,EAAG,CACzBV,EAAE,SAAS,IAAI,EAAG,EAAGS,EAAGC,CAAC,EAAGV,EAAE,QAAQ,IAAI,EAAG,EAAGS,EAAGC,CAAC,CACtD,CACA,SAASkhB,GAAG5hB,EAAG,EAAG,EAAG,CACnB,OAAO,IAAIqN,GAAG,CACZ,KAAM,sBACN,QAAS,CACP,YAAawT,GACb,mBAAoB,EAAI,EACxB,oBAAqB,EAAI,EACzB,eAAgB,GAAG7gB,CAAC,IAC1B,EACI,SAAU,CACR,OAAQ,CAAE,MAAO,IAAI,EACrB,UAAW,CAAE,MAAO,CAAC,EACrB,OAAQ,CAAE,MAAO,CAAC,CACxB,EACI,aAAc6hB,GAAE,EAChB,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA8GF,SAAUtrB,GACV,UAAW,GACX,WAAY,EAChB,CAAG,CACH,CACA,SAASorB,GAAG3hB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,IAAI,aAAamgB,EAAE,EAAGlgB,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EACjD,OAAO,IAAI2M,GAAG,CACZ,KAAM,wBACN,QAAS,CACP,EAAGuT,GACH,mBAAoB,EAAI,EACxB,oBAAqB,EAAI,EACzB,eAAgB,GAAG5gB,CAAC,IAC1B,EACI,SAAU,CACR,OAAQ,CAAE,MAAO,IAAI,EACrB,QAAS,CAAE,MAAO,CAAC,EACnB,QAAS,CAAE,MAAOS,CAAC,EACnB,YAAa,CAAE,MAAO,EAAE,EACxB,OAAQ,CAAE,MAAO,CAAC,EAClB,OAAQ,CAAE,MAAO,CAAC,EAClB,SAAU,CAAE,MAAOC,CAAC,CAC1B,EACI,aAAcmhB,GAAE,EAChB,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA8DF,SAAUtrB,GACV,UAAW,GACX,WAAY,EAChB,CAAG,CACH,CACA,SAASgrB,IAAK,CACZ,OAAO,IAAIlU,GAAG,CACZ,KAAM,0BACN,SAAU,CACR,OAAQ,CAAE,MAAO,IAAI,CAC3B,EACI,aAAcwU,GAAE,EAChB,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAqBF,SAAUtrB,GACV,UAAW,GACX,WAAY,EAChB,CAAG,CACH,CACA,SAAS+qB,IAAK,CACZ,OAAO,IAAIjU,GAAG,CACZ,KAAM,kBACN,SAAU,CACR,OAAQ,CAAE,MAAO,IAAI,EACrB,WAAY,CAAE,MAAO,EAAE,CAC7B,EACI,aAAcwU,GAAE,EAChB,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAkBF,SAAUtrB,GACV,UAAW,GACX,WAAY,EAChB,CAAG,CACH,CACA,SAASsrB,IAAK,CACZ,MAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAyDJ,CACA,SAASC,GAAG9hB,EAAG,CACb,IAAI,EAAoB,IAAI,QAAW,EAAI,KAC3C,SAASS,EAAE,EAAG,CACZ,GAAI,GAAK,EAAE,UAAW,CACpB,MAAM,EAAI,EAAE,QAAS,EAAI,IAAMhH,IAAM,IAAMC,GAAI,EAAI,IAAMH,IAAM,IAAMC,GACrE,GAAI,GAAK,EAAG,CACV,IAAI,EAAI,EAAE,IAAI,CAAC,EACf,MAAM,EAAI,IAAM,OAAS,EAAE,QAAQ,aAAe,EAClD,GAAI,EAAE,uBAAyB,EAAE,eAAiB,EAChD,OAAO,IAAM,OAAS,EAAI,IAAI6nB,GAAGrhB,CAAC,GAAI,EAAI,EAAI,EAAE,oBAAoB,EAAG,CAAC,EAAI,EAAE,YAAY,EAAG,CAAC,EAAG,EAAE,QAAQ,aAAe,EAAE,aAAc,EAAE,IAAI,EAAG,CAAC,EAAG,EAAE,QAC3J,GAAI,IAAM,OACR,OAAO,EAAE,QACX,CACE,MAAMqC,EAAI,EAAE,MACZ,OAAO,GAAKA,GAAKA,EAAE,OAAS,GAAK,GAAKA,GAAK3B,EAAE2B,CAAC,GAAK,IAAM,OAAS,EAAI,IAAIgf,GAAGrhB,CAAC,GAAI,EAAI,EAAI,EAAE,oBAAoB,CAAC,EAAI,EAAE,YAAY,CAAC,EAAG,EAAE,QAAQ,aAAe,EAAE,aAAc,EAAE,IAAI,EAAG,CAAC,EAAG,EAAE,iBAAiB,UAAWW,CAAC,EAAG,EAAE,SAAW,IAC9O,CACF,CACF,CACA,OAAO,CACT,CACA,SAASD,EAAE,EAAG,CACZ,IAAI,EAAI,EACR,MAAM,EAAI,EACV,QAAS,EAAI,EAAG,EAAI,EAAG,IACrB,EAAE,CAAC,IAAM,QAAU,IACrB,OAAO,IAAM,CACf,CACA,SAASC,EAAE,EAAG,CACZ,MAAM,EAAI,EAAE,OACZ,EAAE,oBAAoB,UAAWA,CAAC,EAClC,MAAM,EAAI,EAAE,IAAI,CAAC,EACjB,IAAM,SAAW,EAAE,OAAO,CAAC,EAAG,EAAE,UAClC,CACA,SAAS,GAAI,CACX,EAAoB,IAAI,QAAW,IAAM,OAAS,EAAE,QAAO,EAAI,EAAI,KACrE,CACA,MAAO,CACL,IAAKF,EACL,QAAS,CACb,CACA,CACA,SAASshB,GAAG/hB,EAAG,CACb,MAAM,EAAI,CAAA,EACV,SAAS,EAAES,EAAG,CACZ,GAAI,EAAEA,CAAC,IAAM,OACX,OAAO,EAAEA,CAAC,EACZ,MAAMC,EAAIV,EAAE,aAAaS,CAAC,EAC1B,OAAO,EAAEA,CAAC,EAAIC,EAAGA,CACnB,CACA,MAAO,CACL,IAAK,SAASD,EAAG,CACf,OAAO,EAAEA,CAAC,IAAM,IAClB,EACA,KAAM,UAAW,CACf,EAAE,wBAAwB,EAAG,EAAE,0BAA0B,EAAG,EAAE,0BAA0B,EAAG,EAAE,6BAA6B,EAAG,EAAE,sCAAsC,EAAG,EAAE,8BAA8B,CAC1M,EACA,IAAK,SAASA,EAAG,CACf,MAAMC,EAAI,EAAED,CAAC,EACb,OAAOC,IAAM,MAAQH,GAAG,kBAAoBE,EAAI,2BAA2B,EAAGC,CAChF,CACJ,CACA,CACA,SAASshB,GAAGhiB,EAAG,EAAG,EAAGS,EAAG,CACtB,MAAMC,EAAI,CAAA,EAAIC,EAAoB,IAAI,QACtC,SAAS,EAAE,EAAG,CACZ,MAAM,EAAI,EAAE,OACZ,EAAE,QAAU,MAAQ,EAAE,OAAO,EAAE,KAAK,EACpC,UAAW,KAAK,EAAE,WAChB,EAAE,OAAO,EAAE,WAAW,CAAC,CAAC,EAC1B,EAAE,oBAAoB,UAAW,CAAC,EAAG,OAAOD,EAAE,EAAE,EAAE,EAClD,MAAM2B,EAAI1B,EAAE,IAAI,CAAC,EACjB0B,IAAM,EAAE,OAAOA,CAAC,EAAG1B,EAAE,OAAO,CAAC,GAAIF,EAAE,wBAAwB,CAAC,EAAG,EAAE,4BAA8B,IAAM,OAAO,EAAE,kBAAmB,EAAE,OAAO,YAC5I,CACA,SAAS,EAAE,EAAG,EAAG,CACf,OAAOC,EAAE,EAAE,EAAE,IAAM,KAAO,EAAE,iBAAiB,UAAW,CAAC,EAAGA,EAAE,EAAE,EAAE,EAAI,GAAI,EAAE,OAAO,cAAe,CACpG,CACA,SAAS,EAAE,EAAG,CACZ,MAAM,EAAI,EAAE,WACZ,UAAW2B,KAAK,EACd,EAAE,OAAO,EAAEA,CAAC,EAAGrC,EAAE,YAAY,CACjC,CACA,SAAS,EAAE,EAAG,CACZ,MAAM,EAAI,CAAA,EAAIqC,EAAI,EAAE,MAAO,EAAI,EAAE,WAAW,SAC5C,IAAIM,EAAI,EACR,GAAIN,IAAM,KAAM,CACd,MAAM,EAAIA,EAAE,MACZM,EAAIN,EAAE,QACN,QAAShQ,EAAI,EAAG4Q,EAAI,EAAE,OAAQ5Q,EAAI4Q,EAAG5Q,GAAK,EAAG,CAC3C,MAAM6Q,EAAI,EAAE7Q,EAAI,CAAC,EAAG8Q,EAAI,EAAE9Q,EAAI,CAAC,EAAG+Q,EAAI,EAAE/Q,EAAI,CAAC,EAC7C,EAAE,KAAK6Q,EAAGC,EAAGA,EAAGC,EAAGA,EAAGF,CAAC,CACzB,CACF,SAAW,IAAM,OAAQ,CACvB,MAAM,EAAI,EAAE,MACZP,EAAI,EAAE,QACN,QAAStQ,EAAI,EAAG4Q,EAAI,EAAE,OAAS,EAAI,EAAG5Q,EAAI4Q,EAAG5Q,GAAK,EAAG,CACnD,MAAM6Q,EAAI7Q,EAAI,EAAG8Q,EAAI9Q,EAAI,EAAG+Q,EAAI/Q,EAAI,EACpC,EAAE,KAAK6Q,EAAGC,EAAGA,EAAGC,EAAGA,EAAGF,CAAC,CACzB,CACF,KACE,QACF,MAAMN,EAAI,IAAK7C,GAAG,CAAC,EAAIkL,GAAKD,IAAI,EAAG,CAAC,EACpCpI,EAAE,QAAUD,EACZ,MAAME,EAAIlC,EAAE,IAAI,CAAC,EACjBkC,GAAK,EAAE,OAAOA,CAAC,EAAGlC,EAAE,IAAI,EAAGiC,CAAC,CAC9B,CACA,SAAS,EAAE,EAAG,CACZ,MAAM,EAAIjC,EAAE,IAAI,CAAC,EACjB,GAAI,EAAG,CACL,MAAM0B,EAAI,EAAE,MACZA,IAAM,MAAQ,EAAE,QAAUA,EAAE,SAAW,EAAE,CAAC,CAC5C,MACE,EAAE,CAAC,EACL,OAAO1B,EAAE,IAAI,CAAC,CAChB,CACA,MAAO,CACL,IAAK,EACL,OAAQ,EACR,sBAAuB,CAC3B,CACA,CACA,SAASshB,GAAGjiB,EAAG,EAAG,EAAG,CACnB,IAAIS,EACJ,SAASC,EAAE,EAAG,CACZD,EAAI,CACN,CACA,IAAIE,EAAG,EACP,SAAS,EAAE,EAAG,CACZA,EAAI,EAAE,KAAM,EAAI,EAAE,eACpB,CACA,SAAS,EAAE,EAAG0B,EAAG,CACfrC,EAAE,aAAaS,EAAG4B,EAAG1B,EAAG,EAAI,CAAC,EAAG,EAAE,OAAO0B,EAAG5B,EAAG,CAAC,CAClD,CACA,SAAS,EAAE,EAAG4B,EAAG,EAAG,CAClB,IAAM,IAAMrC,EAAE,sBAAsBS,EAAG4B,EAAG1B,EAAG,EAAI,EAAG,CAAC,EAAG,EAAE,OAAO0B,EAAG5B,EAAG,CAAC,EAC1E,CACA,SAAS,EAAE,EAAG4B,EAAG,EAAG,CAClB,GAAI,IAAM,EAAG,OACb,EAAE,IAAI,kBAAkB,EAAE,uBAAuB5B,EAAG4B,EAAG,EAAG1B,EAAG,EAAG,EAAG,CAAC,EACpE,IAAIiC,EAAI,EACR,QAAS,EAAI,EAAG,EAAI,EAAG,IACrBA,GAAKP,EAAE,CAAC,EACV,EAAE,OAAOO,EAAGnC,EAAG,CAAC,CAClB,CACA,SAAS,EAAE,EAAG4B,EAAG,EAAGM,EAAG,CACrB,GAAI,IAAM,EAAG,OACb,MAAMC,EAAI,EAAE,IAAI,kBAAkB,EAClC,GAAIA,IAAM,KACR,QAASC,EAAI,EAAGA,EAAI,EAAE,OAAQA,IAC5B,EAAE,EAAEA,CAAC,EAAI,EAAGR,EAAEQ,CAAC,EAAGF,EAAEE,CAAC,CAAC,MACrB,CACHD,EAAE,gCAAgCnC,EAAG4B,EAAG,EAAG1B,EAAG,EAAG,EAAGgC,EAAG,EAAG,CAAC,EAC3D,IAAIE,EAAI,EACR,QAAS,EAAI,EAAG,EAAI,EAAG,IACrBA,GAAKR,EAAE,CAAC,EAAIM,EAAE,CAAC,EACjB,EAAE,OAAOE,EAAGpC,EAAG,CAAC,CAClB,CACF,CACA,KAAK,QAAUC,EAAG,KAAK,SAAW,EAAG,KAAK,OAAS,EAAG,KAAK,gBAAkB,EAAG,KAAK,gBAAkB,EAAG,KAAK,yBAA2B,CAC5I,CACA,SAASwhB,GAAGliB,EAAG,CACb,MAAM,EAAI,CACR,WAAY,EACZ,SAAU,CACd,EAAK,EAAI,CACL,MAAO,EACP,MAAO,EACP,UAAW,EACX,OAAQ,EACR,MAAO,CACX,EACE,SAASS,EAAEE,EAAG,EAAG,EAAG,CAClB,OAAQ,EAAE,QAAS,EAAC,CAClB,KAAKX,EAAE,UACL,EAAE,WAAa,GAAKW,EAAI,GACxB,MACF,KAAKX,EAAE,MACL,EAAE,OAAS,GAAKW,EAAI,GACpB,MACF,KAAKX,EAAE,WACL,EAAE,OAAS,GAAKW,EAAI,GACpB,MACF,KAAKX,EAAE,UACL,EAAE,OAAS,EAAIW,EACf,MACF,KAAKX,EAAE,OACL,EAAE,QAAU,EAAIW,EAChB,MACF,QACEL,GAAG,gCAAiC,CAAC,EACrC,KACR,CACE,CACA,SAASI,GAAI,CACX,EAAE,MAAQ,EAAG,EAAE,UAAY,EAAG,EAAE,OAAS,EAAG,EAAE,MAAQ,CACxD,CACA,MAAO,CACL,OAAQ,EACR,OAAQ,EACR,SAAU,KACV,UAAW,GACX,MAAOA,EACP,OAAQD,CACZ,CACA,CACA,SAAS0hB,GAAGniB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAoB,IAAI,QAAWC,EAAI,IAAI0D,GACjD,SAASzD,EAAE,EAAG,EAAG,EAAG,CAClB,MAAM,EAAI,EAAE,sBAAuB,EAAI,EAAE,gBAAgB,UAAY,EAAE,gBAAgB,QAAU,EAAE,gBAAgB,MAAO,EAAI,IAAM,OAAS,EAAE,OAAS,EACxJ,IAAI,EAAIF,EAAE,IAAI,CAAC,EACf,GAAI,IAAM,QAAU,EAAE,QAAU,EAAG,CACjC,IAAIsG,EAAI,UAAW,CACjB3D,EAAE,UAAW3C,EAAE,OAAO,CAAC,EAAG,EAAE,oBAAoB,UAAWsG,CAAC,CAC9D,EACA,IAAM,QAAU,EAAE,QAAQ,QAAO,EACjC,MAAM1E,EAAI,EAAE,gBAAgB,WAAa,OAAQvT,EAAI,EAAE,gBAAgB,SAAW,OAAQ6T,EAAI,EAAE,gBAAgB,QAAU,OAAQC,EAAI,EAAE,gBAAgB,UAAY,CAAA,EAAIC,EAAI,EAAE,gBAAgB,QAAU,CAAA,EAAI4B,EAAI,EAAE,gBAAgB,OAAS,CAAA,EAC3O,IAAIpS,EAAI,EACRgQ,IAAM,KAAOhQ,EAAI,GAAIvD,IAAM,KAAOuD,EAAI,GAAIsQ,IAAM,KAAOtQ,EAAI,GAC3D,IAAI4Q,EAAI,EAAE,WAAW,SAAS,MAAQ5Q,EAAG6Q,EAAI,EAC7CD,EAAI,EAAE,iBAAmBC,EAAI,KAAK,KAAKD,EAAI,EAAE,cAAc,EAAGA,EAAI,EAAE,gBACpE,MAAME,EAAI,IAAI,aAAaF,EAAIC,EAAI,EAAI,CAAC,EAAGE,EAAI,IAAIwB,GAAGzB,EAAGF,EAAGC,EAAG,CAAC,EAChEE,EAAE,KAAO1I,GAAI0I,EAAE,YAAc,GAC7B,MAAMoB,EAAInS,EAAI,EACd,QAAS,EAAI,EAAG,EAAI,EAAG,IAAK,CAC1B,MAAM2U,EAAIpE,EAAE,CAAC,EAAGqE,EAAIpE,EAAE,CAAC,EAAGqE,EAAIzC,EAAE,CAAC,EAAG0C,EAAIlE,EAAIC,EAAI,EAAI,EACpD,QAASkE,EAAI,EAAGA,EAAIJ,EAAE,MAAOI,IAAK,CAChC,MAAMla,EAAIka,EAAI5C,EACdnC,IAAM,KAAO3B,EAAE,oBAAoBsG,EAAGI,CAAC,EAAGjE,EAAEgE,EAAIja,EAAI,CAAC,EAAIwT,EAAE,EAAGyC,EAAEgE,EAAIja,EAAI,CAAC,EAAIwT,EAAE,EAAGyC,EAAEgE,EAAIja,EAAI,CAAC,EAAIwT,EAAE,EAAGyC,EAAEgE,EAAIja,EAAI,CAAC,EAAI,GAAI4B,IAAM,KAAO4R,EAAE,oBAAoBuG,EAAGG,CAAC,EAAGjE,EAAEgE,EAAIja,EAAI,CAAC,EAAIwT,EAAE,EAAGyC,EAAEgE,EAAIja,EAAI,CAAC,EAAIwT,EAAE,EAAGyC,EAAEgE,EAAIja,EAAI,CAAC,EAAIwT,EAAE,EAAGyC,EAAEgE,EAAIja,EAAI,CAAC,EAAI,GAAIyV,IAAM,KAAOjC,EAAE,oBAAoBwG,EAAGE,CAAC,EAAGjE,EAAEgE,EAAIja,EAAI,CAAC,EAAIwT,EAAE,EAAGyC,EAAEgE,EAAIja,EAAI,CAAC,EAAIwT,EAAE,EAAGyC,EAAEgE,EAAIja,EAAI,EAAE,EAAIwT,EAAE,EAAGyC,EAAEgE,EAAIja,EAAI,EAAE,EAAIga,EAAE,WAAa,EAAIxG,EAAE,EAAI,EACpY,CACF,CACA,EAAI,CACF,MAAO,EACP,QAAS0C,EACT,KAAM,IAAIX,GAAGQ,EAAGC,CAAC,CACzB,EAASzC,EAAE,IAAI,EAAG,CAAC,EAAG,EAAE,iBAAiB,UAAWsG,CAAC,CACjD,CACA,GAAI,EAAE,kBAAoB,IAAM,EAAE,eAAiB,KACjD,EAAE,YAAW,EAAG,SAAS/G,EAAG,eAAgB,EAAE,aAAc,CAAC,MAC1D,CACH,IAAIqC,EAAI,EACR,QAASM,EAAI,EAAGA,EAAI,EAAE,OAAQA,IAC5BN,GAAK,EAAEM,CAAC,EACV,MAAM,EAAI,EAAE,qBAAuB,EAAI,EAAIN,EAC3C,EAAE,YAAW,EAAG,SAASrC,EAAG,2BAA4B,CAAC,EAAG,EAAE,YAAW,EAAG,SAASA,EAAG,wBAAyB,CAAC,CACpH,CACA,EAAE,YAAW,EAAG,SAASA,EAAG,sBAAuB,EAAE,QAAS,CAAC,EAAG,EAAE,YAAW,EAAG,SAASA,EAAG,0BAA2B,EAAE,IAAI,CACjI,CACA,MAAO,CACL,OAAQW,CACZ,CACA,CACA,SAASyhB,GAAGpiB,EAAG,EAAG,EAAGS,EAAG,CACtB,IAAIC,EAAoB,IAAI,QAC5B,SAASC,EAAE,EAAG,CACZ,MAAM,EAAIF,EAAE,OAAO,MAAO,EAAI,EAAE,SAAU,EAAI,EAAE,IAAI,EAAG,CAAC,EACxD,GAAIC,EAAE,IAAI,CAAC,IAAM,IAAM,EAAE,OAAO,CAAC,EAAGA,EAAE,IAAI,EAAG,CAAC,GAAI,EAAE,kBAAoB,EAAE,iBAAiB,UAAW,CAAC,IAAM,IAAM,EAAE,iBAAiB,UAAW,CAAC,EAAGA,EAAE,IAAI,CAAC,IAAM,IAAM,EAAE,OAAO,EAAE,eAAgBV,EAAE,YAAY,EAAG,EAAE,gBAAkB,MAAQ,EAAE,OAAO,EAAE,cAAeA,EAAE,YAAY,EAAGU,EAAE,IAAI,EAAG,CAAC,IAAK,EAAE,cAAe,CACzT,MAAM,EAAI,EAAE,SACZA,EAAE,IAAI,CAAC,IAAM,IAAM,EAAE,OAAM,EAAIA,EAAE,IAAI,EAAG,CAAC,EAC3C,CACA,OAAO,CACT,CACA,SAAS,GAAI,CACXA,EAAoB,IAAI,OAC1B,CACA,SAAS,EAAE,EAAG,CACZ,MAAM,EAAI,EAAE,OACZ,EAAE,oBAAoB,UAAW,CAAC,EAAG,EAAE,OAAO,EAAE,cAAc,EAAG,EAAE,gBAAkB,MAAQ,EAAE,OAAO,EAAE,aAAa,CACvH,CACA,MAAO,CACL,OAAQC,EACR,QAAS,CACb,CACA,CACA,MAAM0hB,GAAqB,IAAIle,GAAMme,GAAqB,IAAI5Q,GAAG,EAAG,CAAC,EAAG6Q,GAAqB,IAAI3d,GAAM4d,GAAqB,IAAI3d,GAAM4d,GAAqB,IAAI5U,GAAM6U,GAAK,CAAA,EAAIC,GAAK,CAAA,EAAIC,GAAK,IAAI,aAAa,EAAE,EAAGC,GAAK,IAAI,aAAa,CAAC,EAAGC,GAAK,IAAI,aAAa,CAAC,EACnQ,SAASC,GAAG/iB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAIT,EAAE,CAAC,EACb,GAAIS,GAAK,GAAKA,EAAI,EAAG,OAAOT,EAC5B,MAAMU,EAAI,EAAI,EACd,IAAIC,EAAI+hB,GAAGhiB,CAAC,EACZ,GAAIC,IAAM,SAAWA,EAAI,IAAI,aAAaD,CAAC,EAAGgiB,GAAGhiB,CAAC,EAAIC,GAAI,IAAM,EAAG,CACjEF,EAAE,QAAQE,EAAG,CAAC,EACd,QAAS,EAAI,EAAG,EAAI,EAAG,IAAM,EAAG,EAAE,EAChC,GAAK,EAAGX,EAAE,CAAC,EAAE,QAAQW,EAAG,CAAC,CAC7B,CACA,OAAOA,CACT,CACA,SAASqiB,GAAGhjB,EAAG,EAAG,CAChB,GAAIA,EAAE,SAAW,EAAE,OAAQ,MAAO,GAClC,QAAS,EAAI,EAAGS,EAAIT,EAAE,OAAQ,EAAIS,EAAG,IACnC,GAAIT,EAAE,CAAC,IAAM,EAAE,CAAC,EAAG,MAAO,GAC5B,MAAO,EACT,CACA,SAASijB,GAAGjjB,EAAG,EAAG,CAChB,QAAS,EAAI,EAAGS,EAAI,EAAE,OAAQ,EAAIA,EAAG,IACnCT,EAAE,CAAC,EAAI,EAAE,CAAC,CACd,CACA,SAASkjB,GAAGljB,EAAG,EAAG,CAChB,IAAI,EAAI2iB,GAAG,CAAC,EACZ,IAAM,SAAW,EAAI,IAAI,WAAW,CAAC,EAAGA,GAAG,CAAC,EAAI,GAChD,QAASliB,EAAI,EAAGA,IAAM,EAAG,EAAEA,EACzB,EAAEA,CAAC,EAAIT,EAAE,oBAAmB,EAC9B,OAAO,CACT,CACA,SAASmjB,GAAGnjB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,EAAE,CAAC,IAAM,IAAMA,EAAE,UAAU,KAAK,KAAM,CAAC,EAAG,EAAE,CAAC,EAAI,EACnD,CACA,SAASojB,GAAGpjB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,GAAI,EAAE,IAAM,QACT,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,KAAOA,EAAE,UAAU,KAAK,KAAM,EAAE,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,OACvF,CACH,GAAIgjB,GAAG,EAAG,CAAC,EAAG,OACdhjB,EAAE,WAAW,KAAK,KAAM,CAAC,EAAGijB,GAAG,EAAG,CAAC,CACrC,CACF,CACA,SAASI,GAAGrjB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,GAAI,EAAE,IAAM,QACT,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,KAAOA,EAAE,UAAU,KAAK,KAAM,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,WACpH,EAAE,IAAM,QACd,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,KAAOA,EAAE,UAAU,KAAK,KAAM,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,OACxH,CACH,GAAIgjB,GAAG,EAAG,CAAC,EAAG,OACdhjB,EAAE,WAAW,KAAK,KAAM,CAAC,EAAGijB,GAAG,EAAG,CAAC,CACrC,CACF,CACA,SAASK,GAAGtjB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,GAAI,EAAE,IAAM,QACT,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,KAAOA,EAAE,UAAU,KAAK,KAAM,EAAE,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,OACzJ,CACH,GAAIgjB,GAAG,EAAG,CAAC,EAAG,OACdhjB,EAAE,WAAW,KAAK,KAAM,CAAC,EAAGijB,GAAG,EAAG,CAAC,CACrC,CACF,CACA,SAASM,GAAGvjB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MAAOS,EAAI,EAAE,SAC5B,GAAIA,IAAM,OAAQ,CAChB,GAAIuiB,GAAG,EAAG,CAAC,EAAG,OACdhjB,EAAE,iBAAiB,KAAK,KAAM,GAAI,CAAC,EAAGijB,GAAG,EAAG,CAAC,CAC/C,KAAO,CACL,GAAID,GAAG,EAAGviB,CAAC,EAAG,OACdqiB,GAAG,IAAIriB,CAAC,EAAGT,EAAE,iBAAiB,KAAK,KAAM,GAAI8iB,EAAE,EAAGG,GAAG,EAAGxiB,CAAC,CAC3D,CACF,CACA,SAAS+iB,GAAGxjB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MAAOS,EAAI,EAAE,SAC5B,GAAIA,IAAM,OAAQ,CAChB,GAAIuiB,GAAG,EAAG,CAAC,EAAG,OACdhjB,EAAE,iBAAiB,KAAK,KAAM,GAAI,CAAC,EAAGijB,GAAG,EAAG,CAAC,CAC/C,KAAO,CACL,GAAID,GAAG,EAAGviB,CAAC,EAAG,OACdoiB,GAAG,IAAIpiB,CAAC,EAAGT,EAAE,iBAAiB,KAAK,KAAM,GAAI6iB,EAAE,EAAGI,GAAG,EAAGxiB,CAAC,CAC3D,CACF,CACA,SAASgjB,GAAGzjB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MAAOS,EAAI,EAAE,SAC5B,GAAIA,IAAM,OAAQ,CAChB,GAAIuiB,GAAG,EAAG,CAAC,EAAG,OACdhjB,EAAE,iBAAiB,KAAK,KAAM,GAAI,CAAC,EAAGijB,GAAG,EAAG,CAAC,CAC/C,KAAO,CACL,GAAID,GAAG,EAAGviB,CAAC,EAAG,OACdmiB,GAAG,IAAIniB,CAAC,EAAGT,EAAE,iBAAiB,KAAK,KAAM,GAAI4iB,EAAE,EAAGK,GAAG,EAAGxiB,CAAC,CAC3D,CACF,CACA,SAASijB,GAAG1jB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,EAAE,CAAC,IAAM,IAAMA,EAAE,UAAU,KAAK,KAAM,CAAC,EAAG,EAAE,CAAC,EAAI,EACnD,CACA,SAAS2jB,GAAG3jB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,GAAI,EAAE,IAAM,QACT,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,KAAOA,EAAE,UAAU,KAAK,KAAM,EAAE,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,OACvF,CACH,GAAIgjB,GAAG,EAAG,CAAC,EAAG,OACdhjB,EAAE,WAAW,KAAK,KAAM,CAAC,EAAGijB,GAAG,EAAG,CAAC,CACrC,CACF,CACA,SAASW,GAAG5jB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,GAAI,EAAE,IAAM,QACT,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,KAAOA,EAAE,UAAU,KAAK,KAAM,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,OACxH,CACH,GAAIgjB,GAAG,EAAG,CAAC,EAAG,OACdhjB,EAAE,WAAW,KAAK,KAAM,CAAC,EAAGijB,GAAG,EAAG,CAAC,CACrC,CACF,CACA,SAASY,GAAG7jB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,GAAI,EAAE,IAAM,QACT,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,KAAOA,EAAE,UAAU,KAAK,KAAM,EAAE,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,OACzJ,CACH,GAAIgjB,GAAG,EAAG,CAAC,EAAG,OACdhjB,EAAE,WAAW,KAAK,KAAM,CAAC,EAAGijB,GAAG,EAAG,CAAC,CACrC,CACF,CACA,SAASa,GAAG9jB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,EAAE,CAAC,IAAM,IAAMA,EAAE,WAAW,KAAK,KAAM,CAAC,EAAG,EAAE,CAAC,EAAI,EACpD,CACA,SAAS+jB,GAAG/jB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,GAAI,EAAE,IAAM,QACT,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,KAAOA,EAAE,WAAW,KAAK,KAAM,EAAE,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,OACxF,CACH,GAAIgjB,GAAG,EAAG,CAAC,EAAG,OACdhjB,EAAE,YAAY,KAAK,KAAM,CAAC,EAAGijB,GAAG,EAAG,CAAC,CACtC,CACF,CACA,SAASe,GAAGhkB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,GAAI,EAAE,IAAM,QACT,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,KAAOA,EAAE,WAAW,KAAK,KAAM,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,OACzH,CACH,GAAIgjB,GAAG,EAAG,CAAC,EAAG,OACdhjB,EAAE,YAAY,KAAK,KAAM,CAAC,EAAGijB,GAAG,EAAG,CAAC,CACtC,CACF,CACA,SAASgB,GAAGjkB,EAAG,EAAG,CAChB,MAAM,EAAI,KAAK,MACf,GAAI,EAAE,IAAM,QACT,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,GAAK,EAAE,CAAC,IAAM,EAAE,KAAOA,EAAE,WAAW,KAAK,KAAM,EAAE,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,EAAG,EAAE,CAAC,EAAI,EAAE,OAC1J,CACH,GAAIgjB,GAAG,EAAG,CAAC,EAAG,OACdhjB,EAAE,YAAY,KAAK,KAAM,CAAC,EAAGijB,GAAG,EAAG,CAAC,CACtC,CACF,CACA,SAASiB,GAAGlkB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,KAAK,MAAOC,EAAI,EAAE,oBAAmB,EAC/CD,EAAE,CAAC,IAAMC,IAAMV,EAAE,UAAU,KAAK,KAAMU,CAAC,EAAGD,EAAE,CAAC,EAAIC,GACjD,IAAIC,EACJ,KAAK,OAASX,EAAE,mBAAqBsiB,GAAG,gBAAkBhjB,GAAIqB,EAAI2hB,IAAM3hB,EAAI0hB,GAAI,EAAE,aAAa,GAAK1hB,EAAGD,CAAC,CAC1G,CACA,SAASyjB,GAAGnkB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,KAAK,MAAOC,EAAI,EAAE,oBAAmB,EAC/CD,EAAE,CAAC,IAAMC,IAAMV,EAAE,UAAU,KAAK,KAAMU,CAAC,EAAGD,EAAE,CAAC,EAAIC,GAAI,EAAE,aAAa,GAAK8hB,GAAI9hB,CAAC,CAChF,CACA,SAAS0jB,GAAGpkB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,KAAK,MAAOC,EAAI,EAAE,oBAAmB,EAC/CD,EAAE,CAAC,IAAMC,IAAMV,EAAE,UAAU,KAAK,KAAMU,CAAC,EAAGD,EAAE,CAAC,EAAIC,GAAI,EAAE,eAAe,GAAK+hB,GAAI/hB,CAAC,CAClF,CACA,SAAS2jB,GAAGrkB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,KAAK,MAAOC,EAAI,EAAE,oBAAmB,EAC/CD,EAAE,CAAC,IAAMC,IAAMV,EAAE,UAAU,KAAK,KAAMU,CAAC,EAAGD,EAAE,CAAC,EAAIC,GAAI,EAAE,kBAAkB,GAAK6hB,GAAI7hB,CAAC,CACrF,CACA,SAAS4jB,GAAGtkB,EAAG,CACb,OAAQA,EAAC,CACP,IAAK,MACH,OAAOmjB,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,MACL,IAAK,OACH,OAAOC,GAET,IAAK,OACL,IAAK,OACH,OAAOC,GAET,IAAK,OACL,IAAK,OACH,OAAOC,GAET,IAAK,OACL,IAAK,OACH,OAAOC,GAET,IAAK,MACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OAEL,IAAK,OAEL,IAAK,OAEL,IAAK,OAEL,IAAK,OACH,OAAOC,GACT,IAAK,OAEL,IAAK,OAEL,IAAK,OACH,OAAOC,GACT,IAAK,OAEL,IAAK,OAEL,IAAK,OAEL,IAAK,OACH,OAAOC,GACT,IAAK,OAEL,IAAK,OAEL,IAAK,OAEL,IAAK,OACH,OAAOC,EACb,CACA,CACA,SAASE,GAAGvkB,EAAG,EAAG,CAChBA,EAAE,WAAW,KAAK,KAAM,CAAC,CAC3B,CACA,SAASwkB,GAAGxkB,EAAG,EAAG,CAChB,MAAM,EAAI+iB,GAAG,EAAG,KAAK,KAAM,CAAC,EAC5B/iB,EAAE,WAAW,KAAK,KAAM,CAAC,CAC3B,CACA,SAASykB,GAAGzkB,EAAG,EAAG,CAChB,MAAM,EAAI+iB,GAAG,EAAG,KAAK,KAAM,CAAC,EAC5B/iB,EAAE,WAAW,KAAK,KAAM,CAAC,CAC3B,CACA,SAAS0kB,GAAG1kB,EAAG,EAAG,CAChB,MAAM,EAAI+iB,GAAG,EAAG,KAAK,KAAM,CAAC,EAC5B/iB,EAAE,WAAW,KAAK,KAAM,CAAC,CAC3B,CACA,SAAS2kB,GAAG3kB,EAAG,EAAG,CAChB,MAAM,EAAI+iB,GAAG,EAAG,KAAK,KAAM,CAAC,EAC5B/iB,EAAE,iBAAiB,KAAK,KAAM,GAAI,CAAC,CACrC,CACA,SAAS4kB,GAAG5kB,EAAG,EAAG,CAChB,MAAM,EAAI+iB,GAAG,EAAG,KAAK,KAAM,CAAC,EAC5B/iB,EAAE,iBAAiB,KAAK,KAAM,GAAI,CAAC,CACrC,CACA,SAAS6kB,GAAG7kB,EAAG,EAAG,CAChB,MAAM,EAAI+iB,GAAG,EAAG,KAAK,KAAM,EAAE,EAC7B/iB,EAAE,iBAAiB,KAAK,KAAM,GAAI,CAAC,CACrC,CACA,SAAS8kB,GAAG9kB,EAAG,EAAG,CAChBA,EAAE,WAAW,KAAK,KAAM,CAAC,CAC3B,CACA,SAAS+kB,GAAG/kB,EAAG,EAAG,CAChBA,EAAE,WAAW,KAAK,KAAM,CAAC,CAC3B,CACA,SAASglB,GAAGhlB,EAAG,EAAG,CAChBA,EAAE,WAAW,KAAK,KAAM,CAAC,CAC3B,CACA,SAASilB,GAAGjlB,EAAG,EAAG,CAChBA,EAAE,WAAW,KAAK,KAAM,CAAC,CAC3B,CACA,SAASklB,GAAGllB,EAAG,EAAG,CAChBA,EAAE,YAAY,KAAK,KAAM,CAAC,CAC5B,CACA,SAASmlB,GAAGnlB,EAAG,EAAG,CAChBA,EAAE,YAAY,KAAK,KAAM,CAAC,CAC5B,CACA,SAASolB,GAAGplB,EAAG,EAAG,CAChBA,EAAE,YAAY,KAAK,KAAM,CAAC,CAC5B,CACA,SAASqlB,GAAGrlB,EAAG,EAAG,CAChBA,EAAE,YAAY,KAAK,KAAM,CAAC,CAC5B,CACA,SAASslB,GAAGtlB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,KAAK,MAAOC,EAAI,EAAE,OAAQC,EAAIuiB,GAAG,EAAGxiB,CAAC,EAC/CsiB,GAAGviB,EAAGE,CAAC,IAAMX,EAAE,WAAW,KAAK,KAAMW,CAAC,EAAGsiB,GAAGxiB,EAAGE,CAAC,GAChD,QAAS,EAAI,EAAG,IAAMD,EAAG,EAAE,EACzB,EAAE,aAAa,EAAE,CAAC,GAAK2hB,GAAI1hB,EAAE,CAAC,CAAC,CACnC,CACA,SAAS4kB,GAAGvlB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,KAAK,MAAOC,EAAI,EAAE,OAAQC,EAAIuiB,GAAG,EAAGxiB,CAAC,EAC/CsiB,GAAGviB,EAAGE,CAAC,IAAMX,EAAE,WAAW,KAAK,KAAMW,CAAC,EAAGsiB,GAAGxiB,EAAGE,CAAC,GAChD,QAAS,EAAI,EAAG,IAAMD,EAAG,EAAE,EACzB,EAAE,aAAa,EAAE,CAAC,GAAK8hB,GAAI7hB,EAAE,CAAC,CAAC,CACnC,CACA,SAAS6kB,GAAGxlB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,KAAK,MAAOC,EAAI,EAAE,OAAQC,EAAIuiB,GAAG,EAAGxiB,CAAC,EAC/CsiB,GAAGviB,EAAGE,CAAC,IAAMX,EAAE,WAAW,KAAK,KAAMW,CAAC,EAAGsiB,GAAGxiB,EAAGE,CAAC,GAChD,QAAS,EAAI,EAAG,IAAMD,EAAG,EAAE,EACzB,EAAE,eAAe,EAAE,CAAC,GAAK+hB,GAAI9hB,EAAE,CAAC,CAAC,CACrC,CACA,SAAS8kB,GAAGzlB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,KAAK,MAAOC,EAAI,EAAE,OAAQC,EAAIuiB,GAAG,EAAGxiB,CAAC,EAC/CsiB,GAAGviB,EAAGE,CAAC,IAAMX,EAAE,WAAW,KAAK,KAAMW,CAAC,EAAGsiB,GAAGxiB,EAAGE,CAAC,GAChD,QAAS,EAAI,EAAG,IAAMD,EAAG,EAAE,EACzB,EAAE,kBAAkB,EAAE,CAAC,GAAK6hB,GAAI5hB,EAAE,CAAC,CAAC,CACxC,CACA,SAAS+kB,GAAG1lB,EAAG,CACb,OAAQA,EAAC,CACP,IAAK,MACH,OAAOukB,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,MACL,IAAK,OACH,OAAOC,GAET,IAAK,OACL,IAAK,OACH,OAAOC,GAET,IAAK,OACL,IAAK,OACH,OAAOC,GAET,IAAK,OACL,IAAK,OACH,OAAOC,GAET,IAAK,MACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OACH,OAAOC,GAET,IAAK,OAEL,IAAK,OAEL,IAAK,OAEL,IAAK,OAEL,IAAK,OACH,OAAOC,GACT,IAAK,OAEL,IAAK,OAEL,IAAK,OACH,OAAOC,GACT,IAAK,OAEL,IAAK,OAEL,IAAK,OAEL,IAAK,OACH,OAAOC,GACT,IAAK,OAEL,IAAK,OAEL,IAAK,OAEL,IAAK,OACH,OAAOC,EACb,CACA,CACA,MAAME,EAAG,CACP,YAAY,EAAG,EAAGllB,EAAG,CACnB,KAAK,GAAK,EAAG,KAAK,KAAOA,EAAG,KAAK,MAAQ,CAAA,EAAI,KAAK,KAAO,EAAE,KAAM,KAAK,SAAW6jB,GAAG,EAAE,IAAI,CAC5F,CACF,CACA,MAAMsB,EAAG,CACP,YAAY,EAAG,EAAGnlB,EAAG,CACnB,KAAK,GAAK,EAAG,KAAK,KAAOA,EAAG,KAAK,MAAQ,CAAA,EAAI,KAAK,KAAO,EAAE,KAAM,KAAK,KAAO,EAAE,KAAM,KAAK,SAAWilB,GAAG,EAAE,IAAI,CAChH,CACF,CACA,MAAMG,EAAG,CACP,YAAY,EAAG,CACb,KAAK,GAAK,EAAG,KAAK,IAAM,GAAI,KAAK,IAAM,CAAA,CACzC,CACA,SAAS,EAAG,EAAGplB,EAAG,CAChB,MAAMC,EAAI,KAAK,IACf,QAASC,EAAI,EAAG,EAAID,EAAE,OAAQC,IAAM,EAAG,EAAEA,EAAG,CAC1C,MAAM,EAAID,EAAEC,CAAC,EACb,EAAE,SAAS,EAAG,EAAE,EAAE,EAAE,EAAGF,CAAC,CAC1B,CACF,CACF,CACA,MAAMqlB,GAAK,sBACX,SAASC,GAAG/lB,EAAG,EAAG,CAChBA,EAAE,IAAI,KAAK,CAAC,EAAGA,EAAE,IAAI,EAAE,EAAE,EAAI,CAC/B,CACA,SAASgmB,GAAGhmB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAIT,EAAE,KAAMU,EAAID,EAAE,OACxB,IAAKqlB,GAAG,UAAY,IAAO,CACzB,MAAMnlB,EAAImlB,GAAG,KAAKrlB,CAAC,EAAG,EAAIqlB,GAAG,UAC7B,IAAI,EAAInlB,EAAE,CAAC,EACX,MAAM,EAAIA,EAAE,CAAC,IAAM,IAAK,EAAIA,EAAE,CAAC,EAC/B,GAAI,IAAM,EAAI,EAAI,GAAI,IAAM,QAAU,IAAM,KAAO,EAAI,IAAMD,EAAG,CAC9DqlB,GAAG,EAAG,IAAM,OAAS,IAAIJ,GAAG,EAAG3lB,EAAG,CAAC,EAAI,IAAI4lB,GAAG,EAAG5lB,EAAG,CAAC,CAAC,EACtD,KACF,KAAO,CACL,IAAIuE,EAAI,EAAE,IAAI,CAAC,EACfA,IAAM,SAAWA,EAAI,IAAIshB,GAAG,CAAC,EAAGE,GAAG,EAAGxhB,CAAC,GAAI,EAAIA,CACjD,CACF,CACF,CACA,MAAM0hB,EAAG,CACP,YAAY,EAAG,EAAG,CAChB,KAAK,IAAM,CAAA,EAAI,KAAK,IAAM,CAAA,EAC1B,MAAMxlB,EAAI,EAAE,oBAAoB,EAAG,EAAE,eAAe,EACpD,QAASC,EAAI,EAAGA,EAAID,EAAG,EAAEC,EAAG,CAC1B,MAAMC,EAAI,EAAE,iBAAiB,EAAGD,CAAC,EAAG,EAAI,EAAE,mBAAmB,EAAGC,EAAE,IAAI,EACtEqlB,GAAGrlB,EAAG,EAAG,IAAI,CACf,CACF,CACA,SAAS,EAAG,EAAGF,EAAGC,EAAG,CACnB,MAAMC,EAAI,KAAK,IAAI,CAAC,EACpBA,IAAM,QAAUA,EAAE,SAAS,EAAGF,EAAGC,CAAC,CACpC,CACA,YAAY,EAAG,EAAGD,EAAG,CACnB,MAAMC,EAAI,EAAED,CAAC,EACbC,IAAM,QAAU,KAAK,SAAS,EAAGD,EAAGC,CAAC,CACvC,CACA,OAAO,OAAO,EAAG,EAAGD,EAAGC,EAAG,CACxB,QAASC,EAAI,EAAG,EAAI,EAAE,OAAQA,IAAM,EAAG,EAAEA,EAAG,CAC1C,MAAM,EAAI,EAAEA,CAAC,EAAG,EAAIF,EAAE,EAAE,EAAE,EAC1B,EAAE,cAAgB,IAAM,EAAE,SAAS,EAAG,EAAE,MAAOC,CAAC,CAClD,CACF,CACA,OAAO,aAAa,EAAG,EAAG,CACxB,MAAMD,EAAI,CAAA,EACV,QAASC,EAAI,EAAGC,EAAI,EAAE,OAAQD,IAAMC,EAAG,EAAED,EAAG,CAC1C,MAAM,EAAI,EAAEA,CAAC,EACb,EAAE,MAAM,GAAKD,EAAE,KAAK,CAAC,CACvB,CACA,OAAOA,CACT,CACF,CACA,SAASylB,GAAGlmB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAIT,EAAE,aAAa,CAAC,EAC1B,OAAOA,EAAE,aAAaS,EAAG,CAAC,EAAGT,EAAE,cAAcS,CAAC,EAAGA,CACnD,CACA,MAAM0lB,GAAK,MACX,IAAIC,GAAK,EACT,SAASC,GAAGrmB,EAAG,EAAG,CAChB,MAAM,EAAIA,EAAE,MAAM;AAAA,CACnB,EAAGS,EAAI,GAAIC,EAAI,KAAK,IAAI,EAAI,EAAG,CAAC,EAAGC,EAAI,KAAK,IAAI,EAAI,EAAG,EAAE,MAAM,EAC9D,QAAS,EAAID,EAAG,EAAIC,EAAG,IAAK,CAC1B,MAAM,EAAI,EAAI,EACdF,EAAE,KAAK,GAAG,IAAM,EAAI,IAAM,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC,EAAE,CAC/C,CACA,OAAOA,EAAE,KAAK;AAAA,CACf,CACD,CACA,MAAM6lB,GAAqB,IAAItjB,GAC/B,SAASujB,GAAGvmB,EAAG,CACb2D,GAAG,WAAW2iB,GAAI3iB,GAAG,kBAAmB3D,CAAC,EACzC,MAAM,EAAI,SAASsmB,GAAG,SAAS,IAAK,GAAM,EAAE,QAAQ,CAAC,CAAC,CAAC,KACvD,OAAQ3iB,GAAG,YAAY3D,CAAC,EAAC,CACvB,KAAKpB,GACH,MAAO,CAAC,EAAG,oBAAoB,EACjC,KAAKC,GACH,MAAO,CAAC,EAAG,kBAAkB,EAC/B,QACE,OAAOwB,GAAG,0CAA2CL,CAAC,EAAG,CAAC,EAAG,oBAAoB,CACvF,CACA,CACA,SAASwmB,GAAGxmB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAIT,EAAE,mBAAmB,EAAGA,EAAE,cAAc,EAAG,GAAKA,EAAE,iBAAiB,CAAC,GAAK,IAAI,KAAI,EAC3F,GAAIS,GAAK,IAAM,GAAI,MAAO,GAC1B,MAAMsI,EAAI,iBAAiB,KAAK,CAAC,EACjC,GAAIA,EAAG,CACL,MAAMuD,EAAI,SAASvD,EAAE,CAAC,CAAC,EACvB,OAAO,EAAE,cAAgB;AAAA;AAAA,EAEzB,EAAI;AAAA;AAAA,EAEJsd,GAAGrmB,EAAE,gBAAgB,CAAC,EAAGsM,CAAC,CAC5B,KACE,QAAO,CACX,CACA,SAASma,GAAGzmB,EAAG,EAAG,CAChB,MAAM,EAAIumB,GAAG,CAAC,EACd,MAAO,CACL,QAAQvmB,CAAC,mBACT,WAAW,EAAE,CAAC,CAAC,uBAAuB,EAAE,CAAC,CAAC,iBAC1C,GACJ,EAAI,KAAK;AAAA,CACR,CACD,CACA,SAAS0mB,GAAG1mB,EAAG,EAAG,CAChB,IAAI,EACJ,OAAQ,EAAC,CACP,KAAKnH,GACH,EAAI,SACJ,MACF,KAAKC,GACH,EAAI,WACJ,MACF,KAAKC,GACH,EAAI,SACJ,MACF,KAAKC,GACH,EAAI,aACJ,MACF,KAAKE,GACH,EAAI,MACJ,MACF,KAAKC,GACH,EAAI,UACJ,MACF,KAAKF,GACH,EAAI,SACJ,MACF,QACEoH,GAAG,yCAA0C,CAAC,EAAG,EAAI,QAC3D,CACE,MAAO,QAAUL,EAAI,2BAA6B,EAAI,yBACxD,CACA,MAAM2mB,GAAqB,IAAI,EAC/B,SAASC,IAAK,CACZjjB,GAAG,yBAAyBgjB,EAAE,EAC9B,MAAM3mB,EAAI2mB,GAAG,EAAE,QAAQ,CAAC,EAAG,EAAIA,GAAG,EAAE,QAAQ,CAAC,EAAG,EAAIA,GAAG,EAAE,QAAQ,CAAC,EAClE,MAAO,CACL,yCACA,+BAA+B3mB,CAAC,KAAK,CAAC,KAAK,CAAC,MAC5C,+BACA,GACJ,EAAI,KAAK;AAAA,CACR,CACD,CACA,SAAS6mB,GAAG7mB,EAAG,CACb,MAAO,CACLA,EAAE,0BAA4B,mDAAqD,GACnFA,EAAE,mBAAqB,2CAA6C,EACxE,EAAI,OAAO8mB,EAAE,EAAE,KAAK;AAAA,CACnB,CACD,CACA,SAASC,GAAG/mB,EAAG,CACb,MAAM,EAAI,CAAA,EACV,UAAW,KAAKA,EAAG,CACjB,MAAMS,EAAIT,EAAE,CAAC,EACbS,IAAM,IAAM,EAAE,KAAK,WAAa,EAAI,IAAMA,CAAC,CAC7C,CACA,OAAO,EAAE,KAAK;AAAA,CACf,CACD,CACA,SAASumB,GAAGhnB,EAAG,EAAG,CAChB,MAAM,EAAI,CAAA,EAAIS,EAAIT,EAAE,oBAAoB,EAAGA,EAAE,iBAAiB,EAC9D,QAASU,EAAI,EAAGA,EAAID,EAAGC,IAAK,CAC1B,MAAMC,EAAIX,EAAE,gBAAgB,EAAGU,CAAC,EAAG,EAAIC,EAAE,KACzC,IAAI,EAAI,EACRA,EAAE,OAASX,EAAE,aAAe,EAAI,GAAIW,EAAE,OAASX,EAAE,aAAe,EAAI,GAAIW,EAAE,OAASX,EAAE,aAAe,EAAI,GAAI,EAAE,CAAC,EAAI,CACjH,KAAMW,EAAE,KACR,SAAUX,EAAE,kBAAkB,EAAG,CAAC,EAClC,aAAc,CACpB,CACE,CACA,OAAO,CACT,CACA,SAAS8mB,GAAG9mB,EAAG,CACb,OAAOA,IAAM,EACf,CACA,SAASinB,GAAGjnB,EAAG,EAAG,CAChB,MAAM,EAAI,EAAE,oBAAsB,EAAE,iBAAmB,EAAE,4BACzD,OAAOA,EAAE,QAAQ,kBAAmB,EAAE,YAAY,EAAE,QAAQ,mBAAoB,EAAE,aAAa,EAAE,QAAQ,uBAAwB,EAAE,gBAAgB,EAAE,QAAQ,yBAA0B,CAAC,EAAE,QAAQ,wBAAyB,EAAE,iBAAiB,EAAE,QAAQ,oBAAqB,EAAE,cAAc,EAAE,QAAQ,mBAAoB,EAAE,aAAa,EAAE,QAAQ,yBAA0B,EAAE,kBAAkB,EAAE,QAAQ,oCAAqC,EAAE,2BAA2B,EAAE,QAAQ,0BAA2B,EAAE,mBAAmB,EAAE,QAAQ,2BAA4B,EAAE,oBAAoB,CACtkB,CACA,SAASknB,GAAGlnB,EAAG,EAAG,CAChB,OAAOA,EAAE,QAAQ,uBAAwB,EAAE,iBAAiB,EAAE,QAAQ,yBAA0B,EAAE,kBAAoB,EAAE,mBAAmB,CAC7I,CACA,MAAMmnB,GAAK,mCACX,SAASC,GAAGpnB,EAAG,CACb,OAAOA,EAAE,QAAQmnB,GAAIE,EAAE,CACzB,CACA,MAAMC,GAAqB,IAAI,IAC/B,SAASD,GAAGrnB,EAAG,EAAG,CAChB,IAAI,EAAI4f,GAAG,CAAC,EACZ,GAAI,IAAM,OAAQ,CAChB,MAAMnf,EAAI6mB,GAAG,IAAI,CAAC,EAClB,GAAI7mB,IAAM,OACR,EAAImf,GAAGnf,CAAC,EAAGJ,GAAG,0EAA2E,EAAGI,CAAC,MAE7F,OAAM,IAAI,MAAM,6BAA+B,EAAI,GAAG,CAC1D,CACA,OAAO2mB,GAAG,CAAC,CACb,CACA,MAAMG,GAAK,+IACX,SAASC,GAAGxnB,EAAG,CACb,OAAOA,EAAE,QAAQunB,GAAIE,EAAE,CACzB,CACA,SAASA,GAAGznB,EAAG,EAAG,EAAGS,EAAG,CACtB,IAAIC,EAAI,GACR,QAASC,EAAI,SAAS,CAAC,EAAGA,EAAI,SAAS,CAAC,EAAGA,IACzCD,GAAKD,EAAE,QAAQ,eAAgB,KAAOE,EAAI,IAAI,EAAE,QAAQ,uBAAwBA,CAAC,EACnF,OAAOD,CACT,CACA,SAASgnB,GAAG1nB,EAAG,CACb,IAAI,EAAI,aAAaA,EAAE,SAAS;AAAA,aACrBA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,aACXA,EAAE,SAAS;AAAA,GAEtB,OAAOA,EAAE,YAAc,QAAU,GAAK;AAAA,wBACdA,EAAE,YAAc,UAAY,GAAK;AAAA,0BAC/BA,EAAE,YAAc,SAAW,GAAK;AAAA,wBACnC,CACzB,CACA,SAAS2nB,GAAG3nB,EAAG,CACb,IAAI,EAAI,uBACR,OAAOA,EAAE,gBAAkB/J,GAAK,EAAI,qBAAuB+J,EAAE,gBAAkB9J,GAAK,EAAI,0BAA4B8J,EAAE,gBAAkB7J,KAAO,EAAI,sBAAuB,CAC5K,CACA,SAASyxB,GAAG5nB,EAAG,CACb,IAAI,EAAI,mBACR,GAAIA,EAAE,OACJ,OAAQA,EAAE,WAAU,CAClB,KAAKzG,GACL,KAAKC,GACH,EAAI,mBACJ,MACF,KAAKG,GACH,EAAI,sBACJ,KACR,CACE,OAAO,CACT,CACA,SAASkuB,GAAG7nB,EAAG,CACb,IAAI,EAAI,yBACR,GAAIA,EAAE,OACJ,OAAQA,EAAE,WAAU,CAClB,KAAKxG,GACH,EAAI,yBACJ,KACR,CACE,OAAO,CACT,CACA,SAASsuB,GAAG9nB,EAAG,CACb,IAAI,EAAI,uBACR,GAAIA,EAAE,OACJ,OAAQA,EAAE,QAAO,CACf,KAAKvH,GACH,EAAI,2BACJ,MACF,KAAKC,GACH,EAAI,sBACJ,MACF,KAAKC,GACH,EAAI,sBACJ,KACR,CACE,OAAO,CACT,CACA,SAASovB,GAAG/nB,EAAG,CACb,MAAM,EAAIA,EAAE,mBACZ,GAAI,IAAM,KAAM,OAAO,KACvB,MAAM,EAAI,KAAK,KAAK,CAAC,EAAI,EAAGS,EAAI,EAAI,EACpC,MAAO,CAAE,WAAY,GAAK,EAAI,KAAK,IAAI,KAAK,IAAI,EAAG,CAAC,EAAG,GAAG,GAAI,YAAaA,EAAG,OAAQ,CAAC,CACzF,CACA,SAASunB,GAAGhoB,EAAG,EAAG,EAAGS,EAAG,CACtB,MAAMC,EAAIV,EAAE,WAAU,EAAIW,EAAI,EAAE,QAChC,IAAI,EAAI,EAAE,aAAc,EAAI,EAAE,eAC9B,MAAM,EAAIgnB,GAAG,CAAC,EAAG,EAAIC,GAAG,CAAC,EAAG,EAAIC,GAAG,CAAC,EAAG,EAAIC,GAAG,CAAC,EAAG,EAAIC,GAAG,CAAC,EAAG1lB,EAAIwkB,GAAG,CAAC,EAAG,EAAIE,GAAGpmB,CAAC,EAAGgC,EAAIjC,EAAE,cAAa,EACtG,IAAIkC,EAAGC,EAAG,EAAI,EAAE,YAAc,YAAc,EAAE,YAAc;AAAA,EAC1D,GACF,EAAE,qBAAuBD,EAAI,CAC3B,uBAAyB,EAAE,WAC3B,uBAAyB,EAAE,WAC3B,CACJ,EAAI,OAAOkkB,EAAE,EAAE,KAAK;AAAA,CACnB,EAAGlkB,EAAE,OAAS,IAAMA,GAAK;AAAA,GACtBC,EAAI,CACJ,uBAAyB,EAAE,WAC3B,uBAAyB,EAAE,WAC3B,CACJ,EAAI,OAAOikB,EAAE,EAAE,KAAK;AAAA,CACnB,EAAGjkB,EAAE,OAAS,IAAMA,GAAK;AAAA,KACnBD,EAAI,CACP8kB,GAAG,CAAC,EACJ,uBAAyB,EAAE,WAC3B,uBAAyB,EAAE,WAC3B,EACA,EAAE,0BAA4B,4BAA8B,GAC5D,EAAE,SAAW,uBAAyB,GACtC,EAAE,cAAgB,6BAA+B,GACjD,EAAE,WAAa,yBAA2B,GAC1C,EAAE,gBAAkB,+BAAiC,GACrD,EAAE,gBAAkB,+BAAiC,GACrD,EAAE,QAAU,EAAE,IAAM,kBAAoB,GACxC,EAAE,QAAU,EAAE,QAAU,mBAAqB,GAC7C,EAAE,IAAM,kBAAoB,GAC5B,EAAE,OAAS,qBAAuB,GAClC,EAAE,OAAS,WAAa,EAAI,GAC5B,EAAE,SAAW,uBAAyB,GACtC,EAAE,MAAQ,oBAAsB,GAChC,EAAE,QAAU,sBAAwB,GACpC,EAAE,UAAY,wBAA0B,GACxC,EAAE,qBAAuB,oCAAsC,GAC/D,EAAE,sBAAwB,qCAAuC,GACjE,EAAE,gBAAkB,8BAAgC,GACpD,EAAE,YAAc,0BAA4B,GAC5C,EAAE,WAAa,yBAA2B,GAC1C,EAAE,cAAgB,4BAA8B,GAChD,EAAE,aAAe,2BAA6B,GAC9C,EAAE,sBAAwB,qCAAuC,GACjE,EAAE,mBAAqB,kCAAoC,GAC3D,EAAE,eAAiB,6BAA+B,GAClD,EAAE,wBAA0B,uCAAyC,GACrE,EAAE,YAAc,0BAA4B,GAC5C,EAAE,iBAAmB,gCAAkC,GACvD,EAAE,qBAAuB,oCAAsC,GAC/D,EAAE,aAAe,2BAA6B,GAC9C,EAAE,aAAe,2BAA6B,GAC9C,EAAE,SAAW,uBAAyB,GACtC,EAAE,UAAY,wBAA0B,GACxC,EAAE,aAAe,2BAA6B,GAC9C,EAAE,gBAAkB,8BAAgC,GACpD,EAAE,aAAe,2BAA6B,GAC9C,EAAE,cAAgB,6BAA+B,GACjD,EAAE,kBAAoB,iCAAmC,GAEzD,EAAE,MAAQ,kBAAoB,EAAE,MAAQ,GACxC,EAAE,WAAa,uBAAyB,EAAE,WAAa,GACvD,EAAE,WAAa,uBAAyB,EAAE,WAAa,GACvD,EAAE,QAAU,oBAAsB,EAAE,QAAU,GAC9C,EAAE,cAAgB,0BAA4B,EAAE,cAAgB,GAChE,EAAE,UAAY,sBAAwB,EAAE,UAAY,GACpD,EAAE,YAAc,wBAA0B,EAAE,YAAc,GAC1D,EAAE,kBAAoB,8BAAgC,EAAE,kBAAoB,GAC5E,EAAE,eAAiB,2BAA6B,EAAE,eAAiB,GACnE,EAAE,eAAiB,2BAA6B,EAAE,eAAiB,GACnE,EAAE,gBAAkB,4BAA8B,EAAE,gBAAkB,GACtE,EAAE,eAAiB,2BAA6B,EAAE,eAAiB,GACnE,EAAE,qBAAuB,kCAAoC,EAAE,qBAAuB,GACtF,EAAE,wBAA0B,qCAAuC,EAAE,wBAA0B,GAC/F,EAAE,iBAAmB,6BAA+B,EAAE,iBAAmB,GACzE,EAAE,0BAA4B,uCAAyC,EAAE,0BAA4B,GACrG,EAAE,gBAAkB,6BAA+B,EAAE,gBAAkB,GACvE,EAAE,oBAAsB,iCAAmC,EAAE,oBAAsB,GACnF,EAAE,cAAgB,0BAA4B,EAAE,cAAgB,GAChE,EAAE,mBAAqB,gCAAkC,EAAE,mBAAqB,GAChF,EAAE,uBAAyB,oCAAsC,EAAE,uBAAyB,GAC5F,EAAE,kBAAoB,8BAAgC,EAAE,kBAAoB,GAC5E,EAAE,eAAiB,2BAA6B,EAAE,eAAiB,GAEnE,EAAE,gBAAkB,EAAE,cAAgB,GAAK,sBAAwB,GACnE,EAAE,aAAe,oBAAsB,GACvC,EAAE,aAAe,0BAA4B,GAC7C,EAAE,WAAa,kBAAoB,GACnC,EAAE,WAAa,kBAAoB,GACnC,EAAE,WAAa,kBAAoB,GACnC,EAAE,UAAY,wBAA0B,GACxC,EAAE,YAAc,sBAAwB,GACxC,EAAE,SAAW,uBAAyB,GACtC,EAAE,aAAe,2BAA6B,GAC9C,EAAE,cAAgB,EAAE,cAAgB,GAAK,2BAA6B,GACtE,EAAE,YAAc,0BAA4B,GAC5C,EAAE,kBAAoB,EAAI,uCAAyC,EAAE,mBAAqB,GAC1F,EAAE,kBAAoB,EAAI,8BAAgC,EAAE,kBAAoB,GAChF,EAAE,YAAc,uBAAyB,GACzC,EAAE,UAAY,qBAAuB,GACrC,EAAE,iBAAmB,wBAA0B,GAC/C,EAAE,iBAAmB,WAAa,EAAI,GACtC,EAAE,gBAAkB,8BAAgC,GACpD,EAAE,eAAiB,EAAI,2BAA6B,GACpD,EAAE,uBAAyB,uCAAyC,GACpE,EAAE,oBAAsB,oCAAsC,GAC9D,4BACA,gCACA,iCACA,2BACA,6BACA,+BACA,+BACA,wBACA,kCACA,SACA,8BACA,iCACA,SACA,8BACA,mCACA,SACA,2BACA,yBACA,qBACA,iBACA,uBACA,SACA,iBACA,uBACA,SACA,iBACA,uBACA,SACA,qBACA,2BACA,SACA,iCACA,yBACA,6BACA,yBACA,SACA,sBACA,6BACA,8BACA,SACA;AAAA,CAEJ,EAAI,OAAOZ,EAAE,EAAE,KAAK;AAAA,CACnB,EAAGjkB,EAAI,CACJ6kB,GAAG,CAAC,EACJ,uBAAyB,EAAE,WAC3B,uBAAyB,EAAE,WAC3B,EACA,EAAE,QAAU,EAAE,IAAM,kBAAoB,GACxC,EAAE,QAAU,EAAE,QAAU,mBAAqB,GAC7C,EAAE,gBAAkB,4BAA8B,GAClD,EAAE,IAAM,kBAAoB,GAC5B,EAAE,OAAS,qBAAuB,GAClC,EAAE,OAAS,qBAAuB,GAClC,EAAE,OAAS,WAAa,EAAI,GAC5B,EAAE,OAAS,WAAa,EAAI,GAC5B,EAAE,OAAS,WAAa,EAAI,GAC5B,EAAI,8BAAgC,EAAE,WAAa,GACnD,EAAI,+BAAiC,EAAE,YAAc,GACrD,EAAI,0BAA4B,EAAE,OAAS,KAAO,GAClD,EAAE,SAAW,uBAAyB,GACtC,EAAE,MAAQ,oBAAsB,GAChC,EAAE,QAAU,sBAAwB,GACpC,EAAE,UAAY,wBAA0B,GACxC,EAAE,qBAAuB,oCAAsC,GAC/D,EAAE,sBAAwB,qCAAuC,GACjE,EAAE,YAAc,0BAA4B,GAC5C,EAAE,WAAa,yBAA2B,GAC1C,EAAE,cAAgB,4BAA8B,GAChD,EAAE,UAAY,wBAA0B,GACxC,EAAE,aAAe,2BAA6B,GAC9C,EAAE,sBAAwB,qCAAuC,GACjE,EAAE,mBAAqB,kCAAoC,GAC3D,EAAE,WAAa,yBAA2B,GAC1C,EAAE,YAAc,0BAA4B,GAC5C,EAAE,eAAiB,6BAA+B,GAClD,EAAE,wBAA0B,uCAAyC,GACrE,EAAE,YAAc,0BAA4B,GAC5C,EAAE,iBAAmB,gCAAkC,GACvD,EAAE,qBAAuB,oCAAsC,GAC/D,EAAE,aAAe,2BAA6B,GAC9C,EAAE,aAAe,2BAA6B,GAC9C,EAAE,SAAW,uBAAyB,GACtC,EAAE,UAAY,wBAA0B,GACxC,EAAE,UAAY,wBAA0B,GACxC,EAAE,MAAQ,oBAAsB,GAChC,EAAE,cAAgB,6BAA+B,GACjD,EAAE,kBAAoB,iCAAmC,GACzD,EAAE,aAAe,2BAA6B,GAC9C,EAAE,gBAAkB,8BAAgC,GACpD,EAAE,aAAe,2BAA6B,GAC9C,EAAE,gBAAkB,EAAE,cAAgB,GAAK,sBAAwB,GACnE,EAAE,cAAgB,EAAE,iBAAmB,EAAE,cAAgB,oBAAsB,GAC/E,EAAE,aAAe,0BAA4B,GAC7C,EAAE,WAAa,kBAAoB,GACnC,EAAE,WAAa,kBAAoB,GACnC,EAAE,WAAa,kBAAoB,GACnC,EAAE,UAAY,wBAA0B,GACxC,EAAE,YAAc,0BAA4B,GAC5C,EAAE,YAAc,sBAAwB,GACxC,EAAE,YAAc,uBAAyB,GACzC,EAAE,UAAY,qBAAuB,GACrC,EAAE,iBAAmB,wBAA0B,GAC/C,EAAE,iBAAmB,WAAa,EAAI,GACtC,EAAE,mBAAqB,8BAAgC,GACvD,EAAE,eAAiB,EAAI,2BAA6B,GACpD,EAAE,mBAAqB,+BAAiC,GACxD,EAAE,2BAA6B,wCAA0C,GACzE,EAAE,uBAAyB,uCAAyC,GACpE,EAAE,oBAAsB,oCAAsC,GAC9D,2BACA,+BACA,+BACA,EAAE,cAAgB9uB,GAAK,uBAAyB,GAChD,EAAE,cAAgBA,GAAKgnB,GAAG,0BAA4B,GAEtD,EAAE,cAAgBhnB,GAAK8tB,GAAG,cAAe,EAAE,WAAW,EAAI,GAC1D,EAAE,UAAY,oBAAsB,GACpC,EAAE,OAAS,iBAAmB,GAC9B9G,GAAG,yBAEH6G,GAAG,sBAAuB,EAAE,gBAAgB,EAC5CG,GAAE,EACF,EAAE,gBAAkB,yBAA2B,EAAE,aAAe,GAChE;AAAA,CAEJ,EAAI,OAAOE,EAAE,EAAE,KAAK;AAAA,CACnB,GAAI,EAAIM,GAAG,CAAC,EAAG,EAAIH,GAAG,EAAG,CAAC,EAAG,EAAIC,GAAG,EAAG,CAAC,EAAG,EAAIE,GAAG,CAAC,EAAG,EAAIH,GAAG,EAAG,CAAC,EAAG,EAAIC,GAAG,EAAG,CAAC,EAAG,EAAIM,GAAG,CAAC,EAAG,EAAIA,GAAG,CAAC,EAAG,EAAE,sBAAwB,KAAO,EAAI;AAAA,EAC3I5kB,EAAI,CACHP,EACA,uBACA,sBACA,2BACJ,EAAI,KAAK;AAAA,CACR,EAAI;AAAA,EACDO,EAAGC,EAAI,CACP,qBACA,EAAE,cAAgBjD,GAAK,GAAK,oDAC5B,EAAE,cAAgBA,GAAK,GAAK,oCAC5B,uCACA,4BACA,8BACA,oCACA,qCACA,6CACA,uCACA,uCACA,+CACA,wCACJ,EAAI,KAAK;AAAA,CACR,EAAI;AAAA,EACDiD,GACF,MAAMxQ,EAAI,EAAIuQ,EAAI,EAAGK,EAAI,EAAIJ,EAAI,EAAGK,EAAIgjB,GAAGxlB,EAAGA,EAAE,cAAerO,CAAC,EAAG8Q,EAAI+iB,GAAGxlB,EAAGA,EAAE,gBAAiBuC,CAAC,EACjGvC,EAAE,aAAaiC,EAAGO,CAAC,EAAGxC,EAAE,aAAaiC,EAAGQ,CAAC,EAAG,EAAE,sBAAwB,OAASzC,EAAE,mBAAmBiC,EAAG,EAAG,EAAE,mBAAmB,EAAI,EAAE,eAAiB,IAAMjC,EAAE,mBAAmBiC,EAAG,EAAG,UAAU,EAAGjC,EAAE,YAAYiC,CAAC,EACnN,SAASS,EAAE4D,EAAG,CACZ,GAAIhH,EAAE,MAAM,kBAAmB,CAC7B,MAAMiH,EAAIvG,EAAE,kBAAkBiC,CAAC,GAAK,GAAIuE,EAAIxG,EAAE,iBAAiBwC,CAAC,GAAK,GAAIiE,EAAIzG,EAAE,iBAAiByC,CAAC,GAAK,GAAIiE,EAAIH,EAAE,KAAI,EAAI/Z,EAAIga,EAAE,KAAI,EAAIG,GAAKF,EAAE,KAAI,EACjJ,IAAIG,EAAI,GAAIC,EAAI,GAChB,GAAI7G,EAAE,oBAAoBiC,EAAGjC,EAAE,WAAW,IAAM,GAC9C,GAAI4G,EAAI,GAAI,OAAOtH,EAAE,MAAM,eAAiB,WAC1CA,EAAE,MAAM,cAAcU,EAAGiC,EAAGO,EAAGC,CAAC,MAC7B,CACH,MAAMqE,GAAIgf,GAAG9lB,EAAGwC,EAAG,QAAQ,EAAGuE,GAAK+e,GAAG9lB,EAAGyC,EAAG,UAAU,EACtD7C,GACE,oCAAsCI,EAAE,SAAQ,EAAK,sBAAwBA,EAAE,oBAAoBiC,EAAGjC,EAAE,eAAe,EAAI;AAAA;AAAA,iBAEpHsG,EAAE,KAAO;AAAA,iBACTA,EAAE,KAAO;AAAA;AAAA,oBAENI,EAAI;AAAA,EACtBI,GAAI;AAAA,EACJC,EACJ,CACQ,MACGL,IAAM,GAAK/G,GAAG,kCAAmC+G,CAAC,GAAKla,IAAM,IAAMma,KAAO,MAAQE,EAAI,IAC3FA,IAAMP,EAAE,YAAc,CACpB,SAAUM,EACV,WAAYF,EACZ,aAAc,CACZ,IAAKla,EACL,OAAQ0V,CAClB,EACQ,eAAgB,CACd,IAAKyE,GACL,OAAQxE,CAClB,CACA,EACI,CACAnC,EAAE,aAAawC,CAAC,EAAGxC,EAAE,aAAayC,CAAC,EAAG,EAAI,IAAI8iB,GAAGvlB,EAAGiC,CAAC,EAAGoE,EAAIigB,GAAGtmB,EAAGiC,CAAC,CACrE,CACA,IAAI,EACJ,KAAK,YAAc,UAAW,CAC5B,OAAO,IAAM,QAAUS,EAAE,IAAI,EAAG,CAClC,EACA,IAAI2D,EACJ,KAAK,cAAgB,UAAW,CAC9B,OAAOA,IAAM,QAAU3D,EAAE,IAAI,EAAG2D,CAClC,EACA,IAAI,EAAI,EAAE,yCAA2C,GACrD,OAAO,KAAK,QAAU,UAAW,CAC/B,OAAO,IAAM,KAAO,EAAIrG,EAAE,oBAAoBiC,EAAGwjB,EAAE,GAAI,CACzD,EAAG,KAAK,QAAU,UAAW,CAC3B1lB,EAAE,uBAAuB,IAAI,EAAGC,EAAE,cAAciC,CAAC,EAAG,KAAK,QAAU,MACrE,EAAG,KAAK,KAAO,EAAE,WAAY,KAAK,KAAO,EAAE,WAAY,KAAK,GAAKyjB,KAAM,KAAK,SAAW,EAAG,KAAK,UAAY,EAAG,KAAK,QAAUzjB,EAAG,KAAK,aAAeO,EAAG,KAAK,eAAiBC,EAAG,IAClL,CACA,IAAI8kB,GAAK,EACT,MAAMC,EAAG,CACP,aAAc,CACZ,KAAK,YAA8B,IAAI,IAAO,KAAK,cAAgC,IAAI,GACzF,CACA,OAAO,EAAG,CACR,MAAM,EAAI,EAAE,aAAcznB,EAAI,EAAE,eAAgBC,EAAI,KAAK,gBAAgB,CAAC,EAAGC,EAAI,KAAK,gBAAgBF,CAAC,EAAG,EAAI,KAAK,2BAA2B,CAAC,EAC/I,OAAO,EAAE,IAAIC,CAAC,IAAM,KAAO,EAAE,IAAIA,CAAC,EAAGA,EAAE,aAAc,EAAE,IAAIC,CAAC,IAAM,KAAO,EAAE,IAAIA,CAAC,EAAGA,EAAE,aAAc,IACrG,CACA,OAAO,EAAG,CACR,MAAM,EAAI,KAAK,cAAc,IAAI,CAAC,EAClC,UAAWF,KAAK,EACdA,EAAE,YAAaA,EAAE,YAAc,GAAK,KAAK,YAAY,OAAOA,EAAE,IAAI,EACpE,OAAO,KAAK,cAAc,OAAO,CAAC,EAAG,IACvC,CACA,kBAAkB,EAAG,CACnB,OAAO,KAAK,gBAAgB,EAAE,YAAY,EAAE,EAC9C,CACA,oBAAoB,EAAG,CACrB,OAAO,KAAK,gBAAgB,EAAE,cAAc,EAAE,EAChD,CACA,SAAU,CACR,KAAK,YAAY,MAAK,EAAI,KAAK,cAAc,MAAK,CACpD,CACA,2BAA2B,EAAG,CAC5B,MAAM,EAAI,KAAK,cACf,IAAIA,EAAI,EAAE,IAAI,CAAC,EACf,OAAOA,IAAM,SAAWA,EAAoB,IAAI,IAAO,EAAE,IAAI,EAAGA,CAAC,GAAIA,CACvE,CACA,gBAAgB,EAAG,CACjB,MAAM,EAAI,KAAK,YACf,IAAIA,EAAI,EAAE,IAAI,CAAC,EACf,OAAOA,IAAM,SAAWA,EAAI,IAAI0nB,GAAG,CAAC,EAAG,EAAE,IAAI,EAAG1nB,CAAC,GAAIA,CACvD,CACF,CACA,MAAM0nB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,GAAKF,KAAM,KAAK,KAAO,EAAG,KAAK,UAAY,CAClD,CACF,CACA,SAASG,GAAGpoB,EAAG,EAAG,EAAGS,EAAGC,EAAGC,EAAG,EAAG,CAC/B,MAAM,EAAI,IAAImH,GAAM,EAAI,IAAIogB,GAAM,EAAoB,IAAI,IAAO,EAAI,CAAA,EAAI,EAAIxnB,EAAE,uBAAwB,EAAIA,EAAE,eAC7G,IAAI2B,EAAI3B,EAAE,UACV,MAAM,EAAI,CACR,kBAAmB,QACnB,qBAAsB,eACtB,mBAAoB,SACpB,kBAAmB,QACnB,oBAAqB,UACrB,kBAAmB,QACnB,iBAAkB,OAClB,qBAAsB,WACtB,qBAAsB,WACtB,mBAAoB,SACpB,kBAAmB,QACnB,mBAAoB,SACpB,eAAgB,SAChB,eAAgB,SAChB,eAAgB,QACpB,EACE,SAASiC,EAAEoE,EAAG,CACZ,OAAO,EAAE,IAAIA,CAAC,EAAGA,IAAM,EAAI,KAAO,KAAKA,CAAC,EAC1C,CACA,SAASnE,EAAEmE,EAAG,EAAGC,EAAGC,EAAGC,EAAG,CACxB,MAAMC,EAAIF,EAAE,IAAKG,EAAIF,EAAE,SAAUha,EAAI6Z,EAAE,uBAAyBE,EAAE,YAAc,KAAMI,IAAMN,EAAE,uBAAyB,EAAI,GAAG,IAAIA,EAAE,QAAU7Z,CAAC,EAAGoa,EAAID,IAAMA,GAAG,UAAY1N,GAAK0N,GAAG,MAAM,OAAS,KAAME,EAAI,EAAER,EAAE,IAAI,EACpNA,EAAE,YAAc,OAAS1E,EAAI3B,EAAE,gBAAgBqG,EAAE,SAAS,EAAG1E,IAAM0E,EAAE,WAAa1G,GAAG,8BAA+B0G,EAAE,UAAW,uBAAwB1E,EAAG,UAAU,GACtK,MAAMmF,GAAIJ,EAAE,gBAAgB,UAAYA,EAAE,gBAAgB,QAAUA,EAAE,gBAAgB,MAAOK,GAAKD,KAAM,OAASA,GAAE,OAAS,EAC5H,IAAIkF,GAAK,EACTtF,EAAE,gBAAgB,WAAa,SAAWsF,GAAK,GAAItF,EAAE,gBAAgB,SAAW,SAAWsF,GAAK,GAAItF,EAAE,gBAAgB,QAAU,SAAWsF,GAAK,GAChJ,IAAIC,GAAIC,GAAIC,GAAIuT,EAChB,GAAI7Y,EAAG,CACL,MAAM8gB,GAAKvI,GAAGvY,CAAC,EACfoF,GAAK0b,GAAG,aAAczb,GAAKyb,GAAG,cAChC,MACE1b,GAAK5F,EAAE,aAAc6F,GAAK7F,EAAE,eAAgB,EAAE,OAAOA,CAAC,EAAG8F,GAAK,EAAE,kBAAkB9F,CAAC,EAAGqZ,EAAI,EAAE,oBAAoBrZ,CAAC,EACnH,MAAM,EAAI/G,EAAE,gBAAe,EAAI,GAAKA,EAAE,MAAM,QAAQ,MAAM,YAAW,EAAI,GAAKkH,EAAE,kBAAoB,GAAImZ,GAAKnZ,EAAE,gBAAkB,GAAIohB,GAAK,CAAC,CAACvhB,EAAE,IAAKwhB,GAAK,CAAC,CAACxhB,EAAE,OAAQyhB,GAAK,CAAC,CAACnhB,GAAIohB,GAAK,CAAC,CAAC1hB,EAAE,MAAO,EAAI,CAAC,CAACA,EAAE,SAAU2hB,GAAK,CAAC,CAAC3hB,EAAE,QAAS4hB,GAAK,CAAC,CAAC5hB,EAAE,UAAW6hB,GAAK,CAAC,CAAC7hB,EAAE,gBAAiB8hB,GAAK,CAAC,CAAC9hB,EAAE,YAAa+hB,GAAK,CAAC,CAAC/hB,EAAE,aAAcgiB,GAAK,CAAC,CAAChiB,EAAE,aAAciiB,GAAKjiB,EAAE,WAAa,EAAGkiB,EAAIliB,EAAE,UAAY,EAAGmiB,EAAIniB,EAAE,WAAa,EAAGoiB,EAAIpiB,EAAE,YAAc,EAAGqiB,EAAIriB,EAAE,MAAQ,EAAGsiB,EAAItiB,EAAE,aAAe,EAAG,EAAIiiB,IAAM,CAAC,CAACjiB,EAAE,cAAe,GAAKkiB,GAAK,CAAC,CAACliB,EAAE,aAAcuiB,GAAKL,GAAK,CAAC,CAACliB,EAAE,mBAAoBwiB,GAAKN,GAAK,CAAC,CAACliB,EAAE,sBAAuByiB,GAAKL,GAAK,CAAC,CAACpiB,EAAE,eAAgB,EAAIoiB,GAAK,CAAC,CAACpiB,EAAE,wBAAyB0iB,GAAKL,GAAK,CAAC,CAACriB,EAAE,cAAe2iB,GAAKN,GAAK,CAAC,CAACriB,EAAE,kBAAmB4iB,GAAK,CAAC,CAAC5iB,EAAE,YAAa,GAAK,CAAC,CAACA,EAAE,iBAAkB,GAAK,CAAC,CAACA,EAAE,qBAAsB6iB,EAAIP,GAAK,CAAC,CAACtiB,EAAE,gBAAiB,GAAKsiB,GAAK,CAAC,CAACtiB,EAAE,aAAc8iB,GAAK,CAAC,CAAC9iB,EAAE,YAAa+iB,GAAK,CAAC,CAAC/iB,EAAE,SAAUgjB,EAAKhjB,EAAE,UAAY,EAAGijB,EAAI,CAAC,CAACjjB,EAAE,UAAWkjB,GAAK,CAAC,CAACljB,EAAE,WAC97B,IAAImjB,GAAKtxB,GACTmO,EAAE,aAAe,IAAM,MAAQ,EAAE,mBAAqB,MAAQmjB,GAAKlqB,EAAE,aACrE,MAAMmqB,GAAK,CACT,SAAU5iB,EACV,WAAYR,EAAE,KACd,WAAYA,EAAE,KACd,aAAc4F,GACd,eAAgBC,GAChB,QAAS7F,EAAE,QACX,qBAAsB8F,GACtB,uBAAwBuT,EACxB,oBAAqBrZ,EAAE,sBAAwB,GAC/C,YAAaA,EAAE,YACf,UAAW1E,EACX,SAAUge,GACV,cAAeA,IAAMnZ,EAAE,iBAAmB,KAC1C,WAAY,GACZ,gBAAiB,IAAMA,EAAE,gBAAkB,KAC3C,gBAAiB,IAAMA,EAAE,eAAiB,KAC1C,uBAAwB,EACxB,iBAAkB,IAAM,KAAOlH,EAAE,iBAAmB,EAAE,mBAAqB,GAAK,EAAE,QAAQ,WAAarB,GACvG,gBAAiB,CAAC,CAACoI,EAAE,gBACrB,IAAKuhB,GACL,OAAQC,GACR,OAAQC,GACR,WAAYA,IAAMnhB,GAAG,QACrB,mBAAoBC,EACpB,MAAOmhB,GACP,SAAU,EACV,QAASC,GACT,UAAWC,GACX,gBAAiB,GAAKC,GACtB,YAAaC,GACb,qBAAsBF,IAAM5hB,EAAE,gBAAkBvI,GAChD,sBAAuBmqB,IAAM5hB,EAAE,gBAAkBxI,GACjD,aAAcuqB,GACd,aAAcC,GACd,WAAYC,GACZ,cAAe,EACf,UAAWC,EACX,aAAc,GACd,mBAAoBK,GACpB,sBAAuBC,GACvB,WAAYL,EACZ,YAAaC,EACb,eAAgBK,GAChB,wBAAyB,EACzB,MAAOJ,EACP,cAAeK,GACf,kBAAmBC,GACnB,YAAaC,GACb,iBAAkB,GAClB,qBAAsB,GACtB,aAAcN,EACd,gBAAiBO,EACjB,aAAc,GACd,YAAaC,GACb,OAAQ9iB,EAAE,cAAgB,IAAMA,EAAE,WAAavQ,IAAMuQ,EAAE,kBAAoB,GAC3E,SAAU+iB,GACV,UAAWC,EACX,UAAWC,EACX,QAASjjB,EAAE,QAEX,MAAOuhB,IAAM3lB,EAAEoE,EAAE,IAAI,OAAO,EAC5B,QAAS0hB,IAAM9lB,EAAEoE,EAAE,MAAM,OAAO,EAChC,WAAY,GAAKpE,EAAEoE,EAAE,SAAS,OAAO,EACrC,UAAW2hB,IAAM/lB,EAAEoE,EAAE,QAAQ,OAAO,EACpC,YAAa4hB,IAAMhmB,EAAEoE,EAAE,UAAU,OAAO,EACxC,kBAAmB6hB,IAAMjmB,EAAEoE,EAAE,gBAAgB,OAAO,EACpD,cAAe8hB,IAAMlmB,EAAEoE,EAAE,YAAY,OAAO,EAC5C,eAAgB+hB,IAAMnmB,EAAEoE,EAAE,aAAa,OAAO,EAC9C,eAAgBgiB,IAAMpmB,EAAEoE,EAAE,aAAa,OAAO,EAC9C,gBAAiB,GAAKpE,EAAEoE,EAAE,cAAc,OAAO,EAC/C,eAAgB,IAAMpE,EAAEoE,EAAE,aAAa,OAAO,EAC9C,qBAAsBuiB,IAAM3mB,EAAEoE,EAAE,mBAAmB,OAAO,EAC1D,wBAAyBwiB,IAAM5mB,EAAEoE,EAAE,sBAAsB,OAAO,EAChE,iBAAkByiB,IAAM7mB,EAAEoE,EAAE,eAAe,OAAO,EAClD,0BAA2B,GAAKpE,EAAEoE,EAAE,wBAAwB,OAAO,EACnE,gBAAiB0iB,IAAM9mB,EAAEoE,EAAE,cAAc,OAAO,EAChD,oBAAqB2iB,IAAM/mB,EAAEoE,EAAE,kBAAkB,OAAO,EACxD,cAAe4iB,IAAMhnB,EAAEoE,EAAE,YAAY,OAAO,EAC5C,mBAAoB,IAAMpE,EAAEoE,EAAE,iBAAiB,OAAO,EACtD,uBAAwB,IAAMpE,EAAEoE,EAAE,qBAAqB,OAAO,EAC9D,kBAAmB6iB,GAAKjnB,EAAEoE,EAAE,gBAAgB,OAAO,EACnD,eAAgB,IAAMpE,EAAEoE,EAAE,aAAa,OAAO,EAC9C,WAAY+iB,IAAMnnB,EAAEoE,EAAE,SAAS,OAAO,EAEtC,eAAgB,CAAC,CAACK,EAAE,WAAW,UAAYuhB,IAAMK,IACjD,aAAcjiB,EAAE,aAChB,aAAcA,EAAE,eAAiB,IAAM,CAAC,CAACK,EAAE,WAAW,OAASA,EAAE,WAAW,MAAM,WAAa,EAC/F,UAAWF,EAAE,WAAa,IAAM,CAAC,CAACE,EAAE,WAAW,KAAOkhB,IAAMwB,IAC5D,IAAK,CAAC,CAAC3iB,EACP,OAAQJ,EAAE,MAAQ,GAClB,QAAS,CAAC,CAACI,GAAKA,EAAE,UAClB,YAAaJ,EAAE,cAAgB,IAAMA,EAAE,YAAc,GACrD,gBAAiBA,EAAE,kBAAoB,GACvC,uBAAwB,EACxB,oBAAqB,GACrB,SAAUG,EAAE,gBAAkB,GAC9B,aAAcE,EAAE,gBAAgB,WAAa,OAC7C,aAAcA,EAAE,gBAAgB,SAAW,OAC3C,YAAaA,EAAE,gBAAgB,QAAU,OACzC,kBAAmBK,GACnB,mBAAoBiF,GACpB,aAAc,EAAE,YAAY,OAC5B,eAAgB,EAAE,MAAM,OACxB,cAAe,EAAE,KAAK,OACtB,iBAAkB,EAAE,aAAa,OACjC,kBAAmB,EAAE,SAAS,OAC9B,cAAe,EAAE,KAAK,OACtB,mBAAoB,EAAE,qBAAqB,OAC3C,qBAAsB,EAAE,eAAe,OACvC,oBAAqB,EAAE,cAAc,OACrC,4BAA6B,EAAE,4BAC/B,eAAgB,EAAE,eAClB,kBAAmB,EAAE,UACrB,oBAAqB,EAAE,gBACvB,UAAW3F,EAAE,UACb,iBAAkB/G,EAAE,UAAU,SAAWgH,EAAE,OAAS,EACpD,cAAehH,EAAE,UAAU,KAC3B,YAAakqB,GACb,mBAAoB5B,IAAMvhB,EAAE,IAAI,iBAAmB,IAAMpD,GAAG,YAAYoD,EAAE,IAAI,UAAU,IAAMlI,GAC9F,2BAA4BgqB,IAAM9hB,EAAE,YAAY,iBAAmB,IAAMpD,GAAG,YAAYoD,EAAE,YAAY,UAAU,IAAMlI,GACtH,mBAAoBkI,EAAE,mBACtB,YAAaA,EAAE,OAASzQ,GACxB,UAAWyQ,EAAE,OAAS1Q,GACtB,gBAAiB0Q,EAAE,cAAgB,EACnC,aAAcA,EAAE,cAAgB,EAChC,oBAAqBA,EAAE,oBACvB,0BAA2BkjB,IAAMljB,EAAE,WAAW,mBAAqB,IAAMtG,EAAE,IAAI,0BAA0B,EACzG,oBAAqBwpB,IAAMljB,EAAE,WAAW,YAAc,IAAMsZ,KAAO5f,EAAE,IAAI,kBAAkB,EAC3F,uCAAwCA,EAAE,IAAI,6BAA6B,EAC3E,sBAAuBsG,EAAE,sBAAqB,CACpD,EACI,OAAOojB,GAAG,WAAa,EAAE,IAAI,CAAC,EAAGA,GAAG,WAAa,EAAE,IAAI,CAAC,EAAGA,GAAG,WAAa,EAAE,IAAI,CAAC,EAAG,EAAE,MAAK,EAAIA,EAClG,CACA,SAAStnB,EAAEkE,EAAG,CACZ,MAAM,EAAI,CAAA,EACV,GAAIA,EAAE,SAAW,EAAE,KAAKA,EAAE,QAAQ,GAAK,EAAE,KAAKA,EAAE,oBAAoB,EAAG,EAAE,KAAKA,EAAE,sBAAsB,GAAIA,EAAE,UAAY,OACtH,UAAWC,KAAKD,EAAE,QAChB,EAAE,KAAKC,CAAC,EAAG,EAAE,KAAKD,EAAE,QAAQC,CAAC,CAAC,EAClC,OAAOD,EAAE,sBAAwB,KAAO,EAAE,EAAGA,CAAC,EAAG1U,EAAE,EAAG0U,CAAC,EAAG,EAAE,KAAK/G,EAAE,gBAAgB,GAAI,EAAE,KAAK+G,EAAE,qBAAqB,EAAG,EAAE,KAAI,CAChI,CACA,SAAS,EAAEA,EAAG,EAAG,CACfA,EAAE,KAAK,EAAE,SAAS,EAAGA,EAAE,KAAK,EAAE,gBAAgB,EAAGA,EAAE,KAAK,EAAE,UAAU,EAAGA,EAAE,KAAK,EAAE,kBAAkB,EAAGA,EAAE,KAAK,EAAE,KAAK,EAAGA,EAAE,KAAK,EAAE,UAAU,EAAGA,EAAE,KAAK,EAAE,UAAU,EAAGA,EAAE,KAAK,EAAE,OAAO,EAAGA,EAAE,KAAK,EAAE,SAAS,EAAGA,EAAE,KAAK,EAAE,WAAW,EAAGA,EAAE,KAAK,EAAE,iBAAiB,EAAGA,EAAE,KAAK,EAAE,aAAa,EAAGA,EAAE,KAAK,EAAE,cAAc,EAAGA,EAAE,KAAK,EAAE,cAAc,EAAGA,EAAE,KAAK,EAAE,eAAe,EAAGA,EAAE,KAAK,EAAE,cAAc,EAAGA,EAAE,KAAK,EAAE,oBAAoB,EAAGA,EAAE,KAAK,EAAE,uBAAuB,EAAGA,EAAE,KAAK,EAAE,gBAAgB,EAAGA,EAAE,KAAK,EAAE,yBAAyB,EAAGA,EAAE,KAAK,EAAE,eAAe,EAAGA,EAAE,KAAK,EAAE,mBAAmB,EAAGA,EAAE,KAAK,EAAE,aAAa,EAAGA,EAAE,KAAK,EAAE,kBAAkB,EAAGA,EAAE,KAAK,EAAE,sBAAsB,EAAGA,EAAE,KAAK,EAAE,iBAAiB,EAAGA,EAAE,KAAK,EAAE,cAAc,EAAGA,EAAE,KAAK,EAAE,OAAO,EAAGA,EAAE,KAAK,EAAE,OAAO,EAAGA,EAAE,KAAK,EAAE,eAAe,EAAGA,EAAE,KAAK,EAAE,iBAAiB,EAAGA,EAAE,KAAK,EAAE,mBAAmB,EAAGA,EAAE,KAAK,EAAE,YAAY,EAAGA,EAAE,KAAK,EAAE,cAAc,EAAGA,EAAE,KAAK,EAAE,aAAa,EAAGA,EAAE,KAAK,EAAE,gBAAgB,EAAGA,EAAE,KAAK,EAAE,aAAa,EAAGA,EAAE,KAAK,EAAE,iBAAiB,EAAGA,EAAE,KAAK,EAAE,kBAAkB,EAAGA,EAAE,KAAK,EAAE,oBAAoB,EAAGA,EAAE,KAAK,EAAE,mBAAmB,EAAGA,EAAE,KAAK,EAAE,2BAA2B,EAAGA,EAAE,KAAK,EAAE,cAAc,EAAGA,EAAE,KAAK,EAAE,aAAa,EAAGA,EAAE,KAAK,EAAE,WAAW,EAAGA,EAAE,KAAK,EAAE,iBAAiB,EAAGA,EAAE,KAAK,EAAE,mBAAmB,EAAGA,EAAE,KAAK,EAAE,YAAY,CACzwC,CACA,SAAS1U,EAAE0U,EAAG,EAAG,CACf,EAAE,WAAU,EAAI,EAAE,wBAA0B,EAAE,OAAO,CAAC,EAAG,EAAE,YAAc,EAAE,OAAO,CAAC,EAAG,EAAE,iBAAmB,EAAE,OAAO,CAAC,EAAG,EAAE,iBAAmB,EAAE,OAAO,CAAC,EAAG,EAAE,QAAU,EAAE,OAAO,CAAC,EAAG,EAAE,QAAU,EAAE,OAAO,CAAC,EAAG,EAAE,sBAAwB,EAAE,OAAO,CAAC,EAAG,EAAE,uBAAyB,EAAE,OAAO,CAAC,EAAG,EAAE,WAAa,EAAE,OAAO,CAAC,EAAG,EAAE,aAAe,EAAE,OAAO,CAAC,EAAG,EAAE,WAAa,EAAE,OAAO,EAAE,EAAG,EAAE,cAAgB,EAAE,OAAO,EAAE,EAAG,EAAE,cAAgB,EAAE,OAAO,EAAE,EAAG,EAAE,YAAc,EAAE,OAAO,EAAE,EAAG,EAAE,YAAc,EAAE,OAAO,EAAE,EAAG,EAAE,YAAc,EAAE,OAAO,EAAE,EAAG,EAAE,gBAAkB,EAAE,OAAO,EAAE,EAAG,EAAE,YAAc,EAAE,OAAO,EAAE,EAAG,EAAE,WAAa,EAAE,OAAO,EAAE,EAAG,EAAE,UAAY,EAAE,OAAO,EAAE,EAAG,EAAE,YAAc,EAAE,OAAO,EAAE,EAAG,EAAE,eAAiB,EAAE,OAAO,EAAE,EAAG,EAAE,aAAe,EAAE,OAAO,EAAE,EAAGA,EAAE,KAAK,EAAE,IAAI,EAAG,EAAE,WAAU,EAAI,EAAE,KAAO,EAAE,OAAO,CAAC,EAAG,EAAE,QAAU,EAAE,OAAO,CAAC,EAAG,EAAE,aAAe,EAAE,OAAO,CAAC,EAAG,EAAE,wBAA0B,EAAE,OAAO,CAAC,EAAG,EAAE,qBAAuB,EAAE,OAAO,CAAC,EAAG,EAAE,UAAY,EAAE,OAAO,CAAC,EAAG,EAAE,cAAgB,EAAE,OAAO,CAAC,EAAG,EAAE,cAAgB,EAAE,OAAO,CAAC,EAAG,EAAE,aAAe,EAAE,OAAO,CAAC,EAAG,EAAE,oBAAsB,EAAE,OAAO,CAAC,EAAG,EAAE,kBAAoB,EAAE,OAAO,EAAE,EAAG,EAAE,aAAe,EAAE,OAAO,EAAE,EAAG,EAAE,WAAa,EAAE,OAAO,EAAE,EAAG,EAAE,iBAAmB,EAAE,OAAO,EAAE,EAAG,EAAE,WAAa,EAAE,OAAO,EAAE,EAAG,EAAE,cAAgB,EAAE,OAAO,EAAE,EAAG,EAAE,OAAS,EAAE,OAAO,EAAE,EAAG,EAAE,QAAU,EAAE,OAAO,EAAE,EAAG,EAAE,WAAa,EAAE,OAAO,EAAE,EAAG,EAAE,oBAAsB,EAAE,OAAO,EAAE,EAAG,EAAE,4BAA8B,EAAE,OAAO,EAAE,EAAG,EAAE,iBAAmB,EAAE,OAAO,EAAE,EAAGA,EAAE,KAAK,EAAE,IAAI,CACj9C,CACA,SAAS9D,EAAE8D,EAAG,CACZ,MAAM,EAAI,EAAEA,EAAE,IAAI,EAClB,IAAIC,EACJ,GAAI,EAAG,CACL,MAAMC,EAAI6Y,GAAG,CAAC,EACd9Y,EAAIkG,GAAG,MAAMjG,EAAE,QAAQ,CACzB,MACED,EAAID,EAAE,SACR,OAAOC,CACT,CACA,SAAS9D,EAAE6D,EAAG,EAAG,CACf,IAAIC,EACJ,QAASC,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IAAK,CACxC,MAAME,EAAI,EAAEF,CAAC,EACb,GAAIE,EAAE,WAAa,EAAG,CACpBH,EAAIG,EAAG,EAAEH,EAAE,UACX,KACF,CACF,CACA,OAAOA,IAAM,SAAWA,EAAI,IAAIghB,GAAGhoB,EAAG,EAAG+G,EAAGpG,CAAC,EAAG,EAAE,KAAKqG,CAAC,GAAIA,CAC9D,CACA,SAAS7D,EAAE4D,EAAG,CACZ,GAAI,EAAEA,EAAE,YAAc,EAAG,CACvB,MAAM,EAAI,EAAE,QAAQA,CAAC,EACrB,EAAE,CAAC,EAAI,EAAE,EAAE,OAAS,CAAC,EAAG,EAAE,MAAOA,EAAE,QAAO,CAC5C,CACF,CACA,SAAS3D,EAAE2D,EAAG,CACZ,EAAE,OAAOA,CAAC,CACZ,CACA,SAAS,GAAI,CACX,EAAE,QAAO,CACX,CACA,MAAO,CACL,cAAenE,EACf,mBAAoBC,EACpB,YAAaI,EACb,eAAgBC,EAChB,eAAgBC,EAChB,mBAAoBC,EAEpB,SAAU,EACV,QAAS,CACb,CACA,CACA,SAASgnB,IAAK,CACZ,IAAIpqB,EAAoB,IAAI,QAC5B,SAAS,EAAE,EAAG,CACZ,OAAOA,EAAE,IAAI,CAAC,CAChB,CACA,SAAS,EAAE,EAAG,CACZ,IAAI,EAAIA,EAAE,IAAI,CAAC,EACf,OAAO,IAAM,SAAW,EAAI,CAAA,EAAIA,EAAE,IAAI,EAAG,CAAC,GAAI,CAChD,CACA,SAASS,EAAE,EAAG,CACZT,EAAE,OAAO,CAAC,CACZ,CACA,SAASU,EAAE,EAAG,EAAG,EAAG,CAClBV,EAAE,IAAI,CAAC,EAAE,CAAC,EAAI,CAChB,CACA,SAASW,GAAI,CACXX,EAAoB,IAAI,OAC1B,CACA,MAAO,CACL,IAAK,EACL,IAAK,EACL,OAAQS,EACR,OAAQC,EACR,QAASC,CACb,CACA,CACA,SAAS0pB,GAAGrqB,EAAG,EAAG,CAChB,OAAOA,EAAE,aAAe,EAAE,WAAaA,EAAE,WAAa,EAAE,WAAaA,EAAE,cAAgB,EAAE,YAAcA,EAAE,YAAc,EAAE,YAAcA,EAAE,SAAS,KAAO,EAAE,SAAS,GAAKA,EAAE,SAAS,GAAK,EAAE,SAAS,GAAKA,EAAE,IAAM,EAAE,EAAIA,EAAE,EAAI,EAAE,EAAIA,EAAE,GAAK,EAAE,EAC9O,CACA,SAASsqB,GAAGtqB,EAAG,EAAG,CAChB,OAAOA,EAAE,aAAe,EAAE,WAAaA,EAAE,WAAa,EAAE,WAAaA,EAAE,cAAgB,EAAE,YAAcA,EAAE,YAAc,EAAE,YAAcA,EAAE,IAAM,EAAE,EAAI,EAAE,EAAIA,EAAE,EAAIA,EAAE,GAAK,EAAE,EAC5K,CACA,SAASuqB,IAAK,CACZ,MAAMvqB,EAAI,CAAA,EACV,IAAI,EAAI,EACR,MAAM,EAAI,CAAA,EAAIS,EAAI,CAAA,EAAIC,EAAI,CAAA,EAC1B,SAASC,GAAI,CACX,EAAI,EAAG,EAAE,OAAS,EAAGF,EAAE,OAAS,EAAGC,EAAE,OAAS,CAChD,CACA,SAAS,EAAE,EAAG,EAAG2B,EAAG,EAAGM,EAAGC,EAAG,CAC3B,IAAIC,EAAI7C,EAAE,CAAC,EACX,OAAO6C,IAAM,QAAUA,EAAI,CACzB,GAAI,EAAE,GACN,OAAQ,EACR,SAAU,EACV,SAAUR,EACV,WAAY,EACZ,YAAa,EAAE,YACf,EAAGM,EACH,MAAOC,CACb,EAAO5C,EAAE,CAAC,EAAI6C,IAAMA,EAAE,GAAK,EAAE,GAAIA,EAAE,OAAS,EAAGA,EAAE,SAAW,EAAGA,EAAE,SAAWR,EAAGQ,EAAE,WAAa,EAAGA,EAAE,YAAc,EAAE,YAAaA,EAAE,EAAIF,EAAGE,EAAE,MAAQD,GAAI,IAAKC,CAC1J,CACA,SAAS,EAAE,EAAG,EAAGR,EAAG,EAAGM,EAAGC,EAAG,CAC3B,MAAMC,EAAI,EAAE,EAAG,EAAGR,EAAG,EAAGM,EAAGC,CAAC,EAC5BP,EAAE,aAAe,EAAI5B,EAAE,KAAKoC,CAAC,EAAIR,EAAE,cAAgB,GAAK3B,EAAE,KAAKmC,CAAC,EAAI,EAAE,KAAKA,CAAC,CAC9E,CACA,SAAS,EAAE,EAAG,EAAGR,EAAG,EAAGM,EAAGC,EAAG,CAC3B,MAAMC,EAAI,EAAE,EAAG,EAAGR,EAAG,EAAGM,EAAGC,CAAC,EAC5BP,EAAE,aAAe,EAAI5B,EAAE,QAAQoC,CAAC,EAAIR,EAAE,cAAgB,GAAK3B,EAAE,QAAQmC,CAAC,EAAI,EAAE,QAAQA,CAAC,CACvF,CACA,SAAS,EAAE,EAAG,EAAG,CACf,EAAE,OAAS,GAAK,EAAE,KAAK,GAAKwnB,EAAE,EAAG5pB,EAAE,OAAS,GAAKA,EAAE,KAAK,GAAK6pB,EAAE,EAAG5pB,EAAE,OAAS,GAAKA,EAAE,KAAK,GAAK4pB,EAAE,CAClG,CACA,SAAS,GAAI,CACX,QAAS,EAAI,EAAG,EAAItqB,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAMqC,EAAIrC,EAAE,CAAC,EACb,GAAIqC,EAAE,KAAO,KAAM,MACnBA,EAAE,GAAK,KAAMA,EAAE,OAAS,KAAMA,EAAE,SAAW,KAAMA,EAAE,SAAW,KAAMA,EAAE,MAAQ,IAChF,CACF,CACA,MAAO,CACL,OAAQ,EACR,aAAc5B,EACd,YAAaC,EACb,KAAMC,EACN,KAAM,EACN,QAAS,EACT,OAAQ,EACR,KAAM,CACV,CACA,CACA,SAAS6pB,IAAK,CACZ,IAAIxqB,EAAoB,IAAI,QAC5B,SAAS,EAAES,EAAGC,EAAG,CACf,MAAMC,EAAIX,EAAE,IAAIS,CAAC,EACjB,IAAI,EACJ,OAAOE,IAAM,QAAU,EAAI,IAAI4pB,GAAMvqB,EAAE,IAAIS,EAAG,CAAC,CAAC,CAAC,GAAKC,GAAKC,EAAE,QAAU,EAAI,IAAI4pB,GAAM5pB,EAAE,KAAK,CAAC,GAAK,EAAIA,EAAED,CAAC,EAAG,CAC9G,CACA,SAAS,GAAI,CACXV,EAAoB,IAAI,OAC1B,CACA,MAAO,CACL,IAAK,EACL,QAAS,CACb,CACA,CACA,SAASyqB,IAAK,CACZ,MAAMzqB,EAAI,CAAA,EACV,MAAO,CACL,IAAK,SAAS,EAAG,CACf,GAAIA,EAAE,EAAE,EAAE,IAAM,OACd,OAAOA,EAAE,EAAE,EAAE,EACf,IAAI,EACJ,OAAQ,EAAE,KAAI,CACZ,IAAK,mBACH,EAAI,CACF,UAAW,IAAI,EACf,MAAO,IAAIkK,EACvB,EACU,MACF,IAAK,YACH,EAAI,CACF,SAAU,IAAI,EACd,UAAW,IAAI,EACf,MAAO,IAAIA,GACX,SAAU,EACV,QAAS,EACT,YAAa,EACb,MAAO,CACnB,EACU,MACF,IAAK,aACH,EAAI,CACF,SAAU,IAAI,EACd,MAAO,IAAIA,GACX,SAAU,EACV,MAAO,CACnB,EACU,MACF,IAAK,kBACH,EAAI,CACF,UAAW,IAAI,EACf,SAAU,IAAIA,GACd,YAAa,IAAIA,EAC7B,EACU,MACF,IAAK,gBACH,EAAI,CACF,MAAO,IAAIA,GACX,SAAU,IAAI,EACd,UAAW,IAAI,EACf,WAAY,IAAI,CAC5B,EACU,KACV,CACM,OAAOlK,EAAE,EAAE,EAAE,EAAI,EAAG,CACtB,CACJ,CACA,CACA,SAAS0qB,IAAK,CACZ,MAAM1qB,EAAI,CAAA,EACV,MAAO,CACL,IAAK,SAAS,EAAG,CACf,GAAIA,EAAE,EAAE,EAAE,IAAM,OACd,OAAOA,EAAE,EAAE,EAAE,EACf,IAAI,EACJ,OAAQ,EAAE,KAAI,CACZ,IAAK,mBACH,EAAI,CACF,gBAAiB,EACjB,WAAY,EACZ,iBAAkB,EAClB,aAAc,EACd,cAAe,IAAIyC,EAC/B,EACU,MACF,IAAK,YACH,EAAI,CACF,gBAAiB,EACjB,WAAY,EACZ,iBAAkB,EAClB,aAAc,EACd,cAAe,IAAIA,EAC/B,EACU,MACF,IAAK,aACH,EAAI,CACF,gBAAiB,EACjB,WAAY,EACZ,iBAAkB,EAClB,aAAc,EACd,cAAe,IAAIA,GACnB,iBAAkB,EAClB,gBAAiB,GAC7B,EACU,KACV,CACM,OAAOzC,EAAE,EAAE,EAAE,EAAI,EAAG,CACtB,CACJ,CACA,CACA,IAAI2qB,GAAK,EACT,SAASC,GAAG5qB,EAAG,EAAG,CAChB,OAAQ,EAAE,WAAa,EAAI,IAAMA,EAAE,WAAa,EAAI,IAAM,EAAE,IAAM,EAAI,IAAMA,EAAE,IAAM,EAAI,EAC1F,CACA,SAAS6qB,GAAG7qB,EAAG,CACb,MAAM,EAAI,IAAIyqB,GAAM,EAAIC,GAAE,EAAIjqB,EAAI,CAChC,QAAS,EACT,KAAM,CACJ,kBAAmB,GACnB,YAAa,GACb,WAAY,GACZ,eAAgB,GAChB,WAAY,GACZ,sBAAuB,GACvB,gBAAiB,GACjB,eAAgB,GAChB,YAAa,GACb,eAAgB,EACtB,EACI,QAAS,CAAC,EAAG,EAAG,CAAC,EACjB,MAAO,CAAA,EACP,YAAa,CAAA,EACb,kBAAmB,CAAA,EACnB,qBAAsB,CAAA,EACtB,wBAAyB,CAAA,EACzB,KAAM,CAAA,EACN,aAAc,CAAA,EACd,WAAY,CAAA,EACZ,cAAe,CAAA,EACf,gBAAiB,CAAA,EACjB,SAAU,CAAA,EACV,aAAc,KACd,aAAc,KACd,MAAO,CAAA,EACP,YAAa,CAAA,EACb,eAAgB,CAAA,EAChB,kBAAmB,CAAA,EACnB,KAAM,CAAA,EACN,4BAA6B,EAC7B,eAAgB,CACpB,EACE,QAAS,EAAI,EAAG,EAAI,EAAG,IAAKA,EAAE,MAAM,KAAK,IAAI,CAAG,EAChD,MAAMC,EAAI,IAAI,EAAKC,EAAI,IAAI8F,GAAM,EAAI,IAAIA,GACzC,SAAS,EAAE,EAAG,CACZ,IAAI,EAAI,EAAG,EAAI,EAAG,EAAI,EACtB,QAASM,EAAI,EAAGA,EAAI,EAAGA,IAAKtG,EAAE,MAAMsG,CAAC,EAAE,IAAI,EAAG,EAAG,CAAC,EAClD,IAAI1E,EAAI,EAAG,EAAI,EAAGM,EAAI,EAAGC,EAAI,EAAGC,EAAI,EAAG,EAAI,EAAGxQ,EAAI,EAAG4Q,EAAI,EAAGC,EAAI,EAAGC,EAAI,EAAGC,EAAI,EAC9E,EAAE,KAAKwnB,EAAE,EACT,QAAS7jB,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IAAK,CACxC,MAAMC,EAAI,EAAED,CAAC,EAAGE,EAAID,EAAE,MAAOE,EAAIF,EAAE,UAAWG,EAAIH,EAAE,SAAUI,EAAIJ,EAAE,QAAUA,EAAE,OAAO,IAAMA,EAAE,OAAO,IAAI,QAAU,KACpH,GAAIA,EAAE,eACJ,GAAKC,EAAE,EAAIC,EAAG,GAAKD,EAAE,EAAIC,EAAG,GAAKD,EAAE,EAAIC,UAChCF,EAAE,aAAc,CACvB,QAAS9Z,EAAI,EAAGA,EAAI,EAAGA,IACrBuT,EAAE,MAAMvT,CAAC,EAAE,gBAAgB8Z,EAAE,GAAG,aAAa9Z,CAAC,EAAGga,CAAC,EACpD9D,GACF,SAAW4D,EAAE,mBAAoB,CAC/B,MAAM9Z,EAAI,EAAE,IAAI8Z,CAAC,EACjB,GAAI9Z,EAAE,MAAM,KAAK8Z,EAAE,KAAK,EAAE,eAAeA,EAAE,SAAS,EAAGA,EAAE,WAAY,CACnE,MAAMK,GAAKL,EAAE,OAAQM,EAAI,EAAE,IAAIN,CAAC,EAChCM,EAAE,gBAAkBD,GAAG,UAAWC,EAAE,WAAaD,GAAG,KAAMC,EAAE,iBAAmBD,GAAG,WAAYC,EAAE,aAAeD,GAAG,OAAQC,EAAE,cAAgBD,GAAG,QAAS5G,EAAE,kBAAkB4B,CAAC,EAAIiF,EAAG7G,EAAE,qBAAqB4B,CAAC,EAAI+E,EAAG3G,EAAE,wBAAwB4B,CAAC,EAAI2E,EAAE,OAAO,OAAQ,GACrQ,CACAvG,EAAE,YAAY4B,CAAC,EAAInV,EAAGmV,GACxB,SAAW2E,EAAE,YAAa,CACxB,MAAM9Z,EAAI,EAAE,IAAI8Z,CAAC,EACjB9Z,EAAE,SAAS,sBAAsB8Z,EAAE,WAAW,EAAG9Z,EAAE,MAAM,KAAK+Z,CAAC,EAAE,eAAeC,CAAC,EAAGha,EAAE,SAAWia,EAAGja,EAAE,QAAU,KAAK,IAAI8Z,EAAE,KAAK,EAAG9Z,EAAE,YAAc,KAAK,IAAI8Z,EAAE,OAAS,EAAIA,EAAE,SAAS,EAAG9Z,EAAE,MAAQ8Z,EAAE,MAAOvG,EAAE,KAAKkC,CAAC,EAAIzV,EACxN,MAAMma,GAAKL,EAAE,OACb,GAAIA,EAAE,MAAQvG,EAAE,aAAayC,CAAC,EAAI8D,EAAE,IAAK9D,IAAKmE,GAAG,eAAeL,CAAC,EAAGA,EAAE,YAAc7D,KAAM1C,EAAE,gBAAgBkC,CAAC,EAAI0E,GAAG,OAAQL,EAAE,WAAY,CACxI,MAAMM,EAAI,EAAE,IAAIN,CAAC,EACjBM,EAAE,gBAAkBD,GAAG,UAAWC,EAAE,WAAaD,GAAG,KAAMC,EAAE,iBAAmBD,GAAG,WAAYC,EAAE,aAAeD,GAAG,OAAQC,EAAE,cAAgBD,GAAG,QAAS5G,EAAE,WAAWkC,CAAC,EAAI2E,EAAG7G,EAAE,cAAckC,CAAC,EAAIyE,EAAGnE,GACvM,CACAN,GACF,SAAWqE,EAAE,gBAAiB,CAC5B,MAAM9Z,EAAI,EAAE,IAAI8Z,CAAC,EACjB9Z,EAAE,MAAM,KAAK+Z,CAAC,EAAE,eAAeC,CAAC,EAAGha,EAAE,UAAU,IAAI8Z,EAAE,MAAQ,GAAK,EAAG,CAAC,EAAG9Z,EAAE,WAAW,IAAI,EAAG8Z,EAAE,OAAS,GAAK,CAAC,EAAGvG,EAAE,SAASmC,CAAC,EAAI1V,EAAG0V,GACtI,SAAWoE,EAAE,aAAc,CACzB,MAAM9Z,EAAI,EAAE,IAAI8Z,CAAC,EACjB,GAAI9Z,EAAE,MAAM,KAAK8Z,EAAE,KAAK,EAAE,eAAeA,EAAE,SAAS,EAAG9Z,EAAE,SAAW8Z,EAAE,SAAU9Z,EAAE,MAAQ8Z,EAAE,MAAOA,EAAE,WAAY,CAC/G,MAAMK,GAAKL,EAAE,OAAQM,EAAI,EAAE,IAAIN,CAAC,EAChCM,EAAE,gBAAkBD,GAAG,UAAWC,EAAE,WAAaD,GAAG,KAAMC,EAAE,iBAAmBD,GAAG,WAAYC,EAAE,aAAeD,GAAG,OAAQC,EAAE,cAAgBD,GAAG,QAASC,EAAE,iBAAmBD,GAAG,OAAO,KAAMC,EAAE,gBAAkBD,GAAG,OAAO,IAAK5G,EAAE,YAAY,CAAC,EAAI6G,EAAG7G,EAAE,eAAe,CAAC,EAAI2G,EAAG3G,EAAE,kBAAkB,CAAC,EAAIuG,EAAE,OAAO,OAAQ3U,GAC3T,CACAoO,EAAE,MAAM,CAAC,EAAIvT,EAAG,GAClB,SAAW8Z,EAAE,kBAAmB,CAC9B,MAAM9Z,EAAI,EAAE,IAAI8Z,CAAC,EACjB9Z,EAAE,SAAS,KAAK8Z,EAAE,KAAK,EAAE,eAAeE,CAAC,EAAGha,EAAE,YAAY,KAAK8Z,EAAE,WAAW,EAAE,eAAeE,CAAC,EAAGzG,EAAE,KAAKoC,CAAC,EAAI3V,EAAG2V,GAClH,CACF,CACAD,EAAI,IAAM5C,EAAE,IAAI,0BAA0B,IAAM,IAAMS,EAAE,aAAeof,GAAG,YAAapf,EAAE,aAAeof,GAAG,cAAgBpf,EAAE,aAAeof,GAAG,WAAYpf,EAAE,aAAeof,GAAG,aAAcpf,EAAE,QAAQ,CAAC,EAAI,EAAGA,EAAE,QAAQ,CAAC,EAAI,EAAGA,EAAE,QAAQ,CAAC,EAAI,EAChP,MAAM,EAAIA,EAAE,MACX,EAAE,oBAAsB4B,GAAK,EAAE,cAAgB,GAAK,EAAE,aAAeM,GAAK,EAAE,iBAAmBC,GAAK,EAAE,aAAeC,GAAK,EAAE,wBAA0B,GAAK,EAAE,kBAAoBxQ,GAAK,EAAE,iBAAmB4Q,GAAK,EAAE,cAAgBC,GAAK,EAAE,iBAAmBE,KAAO3C,EAAE,YAAY,OAAS4B,EAAG5B,EAAE,KAAK,OAASkC,EAAGlC,EAAE,SAAS,OAASmC,EAAGnC,EAAE,MAAM,OAAS,EAAGA,EAAE,KAAK,OAASoC,EAAGpC,EAAE,kBAAkB,OAAS,EAAGA,EAAE,qBAAqB,OAAS,EAAGA,EAAE,YAAY,OAASpO,EAAGoO,EAAE,eAAe,OAASpO,EAAGoO,EAAE,WAAW,OAASwC,EAAGxC,EAAE,cAAc,OAASwC,EAAGxC,EAAE,wBAAwB,OAAS,EAAGA,EAAE,kBAAkB,OAASpO,EAAGoO,EAAE,gBAAgB,OAASwC,EAAIC,EAAIC,EAAG1C,EAAE,aAAa,OAASyC,EAAGzC,EAAE,4BAA8B0C,EAAG1C,EAAE,eAAiB2C,EAAG,EAAE,kBAAoBf,EAAG,EAAE,YAAc,EAAG,EAAE,WAAaM,EAAG,EAAE,eAAiBC,EAAG,EAAE,WAAaC,EAAG,EAAE,sBAAwB,EAAG,EAAE,gBAAkBxQ,EAAG,EAAE,eAAiB4Q,EAAG,EAAE,YAAcC,EAAG,EAAE,eAAiBE,EAAG3C,EAAE,QAAUkqB,KACr8B,CACA,SAAS,EAAE,EAAG,EAAG,CACf,IAAI,EAAI,EAAG,EAAI,EAAGtoB,EAAI,EAAG,EAAI,EAAGM,EAAI,EACpC,MAAMC,EAAI,EAAE,mBACZ,QAASC,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IAAK,CACxC,MAAMxQ,EAAI,EAAEwQ,CAAC,EACb,GAAIxQ,EAAE,mBAAoB,CACxB,MAAM4Q,EAAIxC,EAAE,YAAY,CAAC,EACzBwC,EAAE,UAAU,sBAAsB5Q,EAAE,WAAW,EAAGqO,EAAE,sBAAsBrO,EAAE,OAAO,WAAW,EAAG4Q,EAAE,UAAU,IAAIvC,CAAC,EAAGuC,EAAE,UAAU,mBAAmBL,CAAC,EAAG,GAC1J,SAAWvQ,EAAE,YAAa,CACxB,MAAM4Q,EAAIxC,EAAE,KAAK4B,CAAC,EAClBY,EAAE,SAAS,sBAAsB5Q,EAAE,WAAW,EAAG4Q,EAAE,SAAS,aAAaL,CAAC,EAAGK,EAAE,UAAU,sBAAsB5Q,EAAE,WAAW,EAAGqO,EAAE,sBAAsBrO,EAAE,OAAO,WAAW,EAAG4Q,EAAE,UAAU,IAAIvC,CAAC,EAAGuC,EAAE,UAAU,mBAAmBL,CAAC,EAAGP,GACvO,SAAWhQ,EAAE,gBAAiB,CAC5B,MAAM4Q,EAAIxC,EAAE,SAAS,CAAC,EACtBwC,EAAE,SAAS,sBAAsB5Q,EAAE,WAAW,EAAG4Q,EAAE,SAAS,aAAaL,CAAC,EAAG,EAAE,SAAQ,EAAIjC,EAAE,KAAKtO,EAAE,WAAW,EAAGsO,EAAE,YAAYiC,CAAC,EAAG,EAAE,gBAAgBjC,CAAC,EAAGsC,EAAE,UAAU,IAAI5Q,EAAE,MAAQ,GAAK,EAAG,CAAC,EAAG4Q,EAAE,WAAW,IAAI,EAAG5Q,EAAE,OAAS,GAAK,CAAC,EAAG4Q,EAAE,UAAU,aAAa,CAAC,EAAGA,EAAE,WAAW,aAAa,CAAC,EAAG,GACrS,SAAW5Q,EAAE,aAAc,CACzB,MAAM4Q,EAAIxC,EAAE,MAAM,CAAC,EACnBwC,EAAE,SAAS,sBAAsB5Q,EAAE,WAAW,EAAG4Q,EAAE,SAAS,aAAaL,CAAC,EAAG,GAC/E,SAAWvQ,EAAE,kBAAmB,CAC9B,MAAM4Q,EAAIxC,EAAE,KAAKkC,CAAC,EAClBM,EAAE,UAAU,sBAAsB5Q,EAAE,WAAW,EAAG4Q,EAAE,UAAU,mBAAmBL,CAAC,EAAGD,GACvF,CACF,CACF,CACA,MAAO,CACL,MAAO,EACP,UAAW,EACX,MAAOlC,CACX,CACA,CACA,SAASqqB,GAAG9qB,EAAG,CACb,MAAM,EAAI,IAAI6qB,GAAG7qB,CAAC,EAAG,EAAI,CAAA,EAAIS,EAAI,CAAA,EACjC,SAASC,EAAE,EAAG,CACZ,EAAE,OAAS,EAAG,EAAE,OAAS,EAAGD,EAAE,OAAS,CACzC,CACA,SAASE,EAAE,EAAG,CACZ,EAAE,KAAK,CAAC,CACV,CACA,SAAS,EAAE,EAAG,CACZF,EAAE,KAAK,CAAC,CACV,CACA,SAAS,GAAI,CACX,EAAE,MAAM,CAAC,CACX,CACA,SAAS,EAAE,EAAG,CACZ,EAAE,UAAU,EAAG,CAAC,CAClB,CACA,MAAM,EAAI,CACR,YAAa,EACb,aAAcA,EACd,OAAQ,KACR,OAAQ,EACR,yBAA0B,CAAA,CAC9B,EACE,MAAO,CACL,KAAMC,EACN,MAAO,EACP,YAAa,EACb,gBAAiB,EACjB,UAAWC,EACX,WAAY,CAChB,CACA,CACA,SAASoqB,GAAG/qB,EAAG,CACb,IAAI,EAAoB,IAAI,QAC5B,SAAS,EAAEU,EAAGC,EAAI,EAAG,CACnB,MAAM,EAAI,EAAE,IAAID,CAAC,EACjB,IAAI,EACJ,OAAO,IAAM,QAAU,EAAI,IAAIoqB,GAAG9qB,CAAC,EAAG,EAAE,IAAIU,EAAG,CAAC,CAAC,CAAC,GAAKC,GAAK,EAAE,QAAU,EAAI,IAAImqB,GAAG9qB,CAAC,EAAG,EAAE,KAAK,CAAC,GAAK,EAAI,EAAEW,CAAC,EAAG,CAChH,CACA,SAASF,GAAI,CACX,EAAoB,IAAI,OAC1B,CACA,MAAO,CACL,IAAK,EACL,QAASA,CACb,CACA,CACA,MAAMuqB,GAAK;AAAA;AAAA,GAEPC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GA2BT,SAASC,GAAGlrB,EAAG,EAAG,EAAG,CACnB,IAAIS,EAAI,IAAI2P,GACZ,MAAM1P,EAAI,IAAI+B,GAAM9B,EAAI,IAAI8B,GAAM,EAAI,IAAI2B,GAAM,EAAI,IAAI8N,GAAG,CAAE,aAAc5T,EAAE,CAAE,EAAG,EAAI,IAAI6T,GAAM,EAAI,CAAA,EAAI,EAAI,EAAE,eAAgB,EAAI,CAAE,CAAC/b,EAAE,EAAGC,GAAI,CAACA,EAAE,EAAGD,GAAI,CAACE,EAAE,EAAGA,IAAM,EAAI,IAAI+W,GAAG,CAC7K,QAAS,CACP,YAAa,CACnB,EACI,SAAU,CACR,YAAa,CAAE,MAAO,IAAI,EAC1B,WAAY,CAAE,MAAO,IAAI5K,EAAI,EAC7B,OAAQ,CAAE,MAAO,CAAC,CACxB,EACI,aAAcuoB,GACd,eAAgBC,EACpB,CAAG,EAAG5oB,EAAI,EAAE,MAAK,EACfA,EAAE,QAAQ,gBAAkB,EAC5B,MAAM,EAAI,IAAIoJ,GACd,EAAE,aACA,WACA,IAAIV,GACF,IAAI,aAAa,CAAC,GAAI,GAAI,GAAK,EAAG,GAAI,GAAK,GAAI,EAAG,EAAG,CAAC,EACtD,CACN,CACA,EACE,MAAMpI,EAAI,IAAI0J,GAAG,EAAG,CAAC,EAAGzJ,EAAI,KAC5B,KAAK,QAAU,GAAI,KAAK,WAAa,GAAI,KAAK,YAAc,GAAI,KAAK,KAAO3M,GAC5E,IAAI4M,EAAI,KAAK,KACb,KAAK,OAAS,SAASM,EAAGC,EAAG,EAAG,CAC9B,GAAIR,EAAE,UAAY,IAAMA,EAAE,aAAe,IAAMA,EAAE,cAAgB,IAAMO,EAAE,SAAW,EAAG,OACvF,MAAM4D,EAAI/G,EAAE,gBAAe,EAAI,EAAIA,EAAE,oBAAqBgH,EAAIhH,EAAE,qBAAoB,EAAIiH,EAAIjH,EAAE,MAC9FiH,EAAE,YAAY1Q,EAAE,EAAG0Q,EAAE,QAAQ,MAAM,YAAW,IAAO,GAAKA,EAAE,QAAQ,MAAM,SAAS,EAAG,EAAG,EAAG,CAAC,EAAIA,EAAE,QAAQ,MAAM,SAAS,EAAG,EAAG,EAAG,CAAC,EAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,EAAGA,EAAE,eAAe,EAAE,EACvL,MAAMC,EAAIrE,IAAM1M,IAAM,KAAK,OAASA,GAAIgR,EAAItE,IAAM1M,IAAM,KAAK,OAASA,GACtE,QAASiR,EAAI,EAAGla,EAAIiW,EAAE,OAAQiE,EAAIla,EAAGka,IAAK,CACxC,MAAMC,GAAKlE,EAAEiE,CAAC,EAAGE,EAAID,GAAG,OACxB,GAAIC,IAAM,OAAQ,CAChBjH,GAAG,kBAAmBgH,GAAI,gBAAgB,EAC1C,QACF,CACA,GAAIC,EAAE,aAAe,IAAMA,EAAE,cAAgB,GAAI,SACjD5G,EAAE,KAAK4G,EAAE,OAAO,EAChB,MAAMC,EAAID,EAAE,gBAAe,EAC3B,GAAI5G,EAAE,SAAS6G,CAAC,EAAG5G,EAAE,KAAK2G,EAAE,OAAO,GAAI5G,EAAE,EAAI,GAAKA,EAAE,EAAI,KAAOA,EAAE,EAAI,IAAMC,EAAE,EAAI,KAAK,MAAM,EAAI4G,EAAE,CAAC,EAAG7G,EAAE,EAAIC,EAAE,EAAI4G,EAAE,EAAGD,EAAE,QAAQ,EAAI3G,EAAE,GAAID,EAAE,EAAI,IAAMC,EAAE,EAAI,KAAK,MAAM,EAAI4G,EAAE,CAAC,EAAG7G,EAAE,EAAIC,EAAE,EAAI4G,EAAE,EAAGD,EAAE,QAAQ,EAAI3G,EAAE,IAAK2G,EAAE,MAAQ,MAAQJ,IAAM,IAAMC,IAAM,GAAI,CAC9P,MAAMM,GAAK,KAAK,OAAStR,GAAK,CAAE,UAAW,GAAI,UAAW,EAAE,EAAK,CAAA,EACjEmR,EAAE,MAAQ,MAAQA,EAAE,IAAI,UAAWA,EAAE,IAAM,IAAI3C,GAAGjE,EAAE,EAAGA,EAAE,EAAG+G,EAAE,EAAGH,EAAE,IAAI,QAAQ,KAAOD,GAAG,KAAO,aAAcC,EAAE,OAAO,uBAAsB,CAC/I,CACAtH,EAAE,gBAAgBsH,EAAE,GAAG,EAAGtH,EAAE,MAAK,EACjC,MAAMwH,GAAIF,EAAE,iBAAgB,EAC5B,QAASG,GAAK,EAAGA,GAAKD,GAAGC,KAAM,CAC7B,MAAMiF,GAAKpF,EAAE,YAAYG,EAAE,EAC3B,EAAE,IACA9G,EAAE,EAAI+L,GAAG,EACT/L,EAAE,EAAI+L,GAAG,EACT/L,EAAE,EAAI+L,GAAG,EACT/L,EAAE,EAAI+L,GAAG,CACnB,EAAWzF,EAAE,SAAS,CAAC,EAAGK,EAAE,eAAeD,GAAII,EAAE,EAAGhH,EAAI6G,EAAE,WAAU,EAAIrE,EAAEG,EAAG,EAAGkE,EAAE,OAAQD,GAAI,KAAK,IAAI,CACjG,CACAC,EAAE,qBAAuB,IAAM,KAAK,OAASnR,IAAM,EAAEmR,EAAG,CAAC,EAAGA,EAAE,YAAc,EAC9E,CACAzE,EAAI,KAAK,KAAMD,EAAE,YAAc,GAAI5C,EAAE,gBAAgB+G,EAAG,EAAGC,CAAC,CAC9D,EACA,SAAS,EAAE7D,EAAGC,EAAG,CACf,MAAM,EAAI,EAAE,OAAOT,CAAC,EACpB,EAAE,QAAQ,cAAgBQ,EAAE,cAAgB,EAAE,QAAQ,YAAcA,EAAE,YAAad,EAAE,QAAQ,YAAcc,EAAE,YAAa,EAAE,YAAc,GAAId,EAAE,YAAc,IAAKc,EAAE,UAAY,OAASA,EAAE,QAAU,IAAIwB,GAAGjE,EAAE,EAAGA,EAAE,CAAC,GAAI,EAAE,SAAS,YAAY,MAAQyC,EAAE,IAAI,QAAS,EAAE,SAAS,WAAW,MAAQA,EAAE,QAAS,EAAE,SAAS,OAAO,MAAQA,EAAE,OAAQnD,EAAE,gBAAgBmD,EAAE,OAAO,EAAGnD,EAAE,QAASA,EAAE,mBAAmBoD,EAAG,KAAM,EAAG,EAAGT,EAAG,IAAI,EAAGN,EAAE,SAAS,YAAY,MAAQc,EAAE,QAAQ,QAASd,EAAE,SAAS,WAAW,MAAQc,EAAE,QAASd,EAAE,SAAS,OAAO,MAAQc,EAAE,OAAQnD,EAAE,gBAAgBmD,EAAE,GAAG,EAAGnD,EAAE,MAAK,EAAIA,EAAE,mBAAmBoD,EAAG,KAAM,EAAGf,EAAGM,EAAG,IAAI,CAC5nB,CACA,SAAStQ,EAAE8Q,EAAGC,EAAG,EAAG2D,EAAG,CACrB,IAAI,EAAI,KACR,MAAMC,EAAI,EAAE,eAAiB,GAAK7D,EAAE,uBAAyBA,EAAE,oBAC/D,GAAI6D,IAAM,OACR,EAAIA,UACG,EAAI,EAAE,eAAiB,GAAK,EAAI,EAAGhH,EAAE,sBAAwBoD,EAAE,cAAgB,IAAM,MAAM,QAAQA,EAAE,cAAc,GAAKA,EAAE,eAAe,SAAW,GAAKA,EAAE,iBAAmBA,EAAE,oBAAsB,GAAKA,EAAE,UAAYA,EAAE,UAAY,GAAKA,EAAE,KAAOA,EAAE,UAAY,GAAKA,EAAE,kBAAoB,GAAI,CACzS,MAAM6D,EAAI,EAAE,KAAMC,EAAI9D,EAAE,KACxB,IAAI+D,EAAI,EAAEF,CAAC,EACXE,IAAM,SAAWA,EAAI,CAAA,EAAI,EAAEF,CAAC,EAAIE,GAChC,IAAIC,EAAID,EAAED,CAAC,EACXE,IAAM,SAAWA,EAAI,EAAE,MAAK,EAAID,EAAED,CAAC,EAAIE,EAAGhE,EAAE,iBAAiB,UAAWF,CAAC,GAAI,EAAIkE,CACnF,CACA,GAAI,EAAE,QAAUhE,EAAE,QAAS,EAAE,UAAYA,EAAE,UAAW2D,IAAM5Q,GAAK,EAAE,KAAOiN,EAAE,aAAe,KAAOA,EAAE,WAAaA,EAAE,KAAO,EAAE,KAAOA,EAAE,aAAe,KAAOA,EAAE,WAAa,EAAEA,EAAE,IAAI,EAAG,EAAE,SAAWA,EAAE,SAAU,EAAE,UAAYA,EAAE,kBAAoB,GAAK,GAAMA,EAAE,UAAW,EAAE,IAAMA,EAAE,IAAK,EAAE,YAAcA,EAAE,YAAa,EAAE,eAAiBA,EAAE,eAAgB,EAAE,iBAAmBA,EAAE,iBAAkB,EAAE,gBAAkBA,EAAE,gBAAiB,EAAE,kBAAoBA,EAAE,kBAAmB,EAAE,iBAAmBA,EAAE,iBAAkB,EAAE,mBAAqBA,EAAE,mBAAoB,EAAE,UAAYA,EAAE,UAAW,EAAE,eAAiB,IAAM,EAAE,yBAA2B,GAAI,CACjoB,MAAM6D,EAAIjH,EAAE,WAAW,IAAI,CAAC,EAC5BiH,EAAE,MAAQ,CACZ,CACA,OAAO,CACT,CACA,SAAShE,EAAEE,EAAGC,EAAG,EAAG2D,EAAG,EAAG,CACxB,GAAI5D,EAAE,UAAY,GAAI,OACtB,GAAIA,EAAE,OAAO,KAAKC,EAAE,MAAM,IAAMD,EAAE,QAAUA,EAAE,QAAUA,EAAE,YAAcA,EAAE,YAAcA,EAAE,eAAiB,IAAMhN,MAAQ,CAACgN,EAAE,eAAiB1C,EAAE,iBAAiB0C,CAAC,GAAI,CACnKA,EAAE,gBAAgB,iBAAiB,EAAE,mBAAoBA,EAAE,WAAW,EACtE,MAAM+D,EAAI,EAAE,OAAO/D,CAAC,EAAG,EAAIA,EAAE,SAC7B,GAAI,MAAM,QAAQ,CAAC,EAAG,CACpB,MAAMiE,EAAIF,EAAE,OACZ,QAASha,EAAI,EAAGma,EAAKD,EAAE,OAAQla,EAAIma,EAAIna,IAAK,CAC1C,MAAMoa,GAAIF,EAAEla,CAAC,EAAGqa,EAAI,EAAED,GAAE,aAAa,EACrC,GAAIC,GAAKA,EAAE,QAAS,CAClB,MAAMC,EAAInV,EAAE8Q,EAAGoE,EAAGR,EAAG,CAAC,EACtB5D,EAAE,eAAenD,EAAGmD,EAAGC,EAAG,EAAG8D,EAAGM,EAAGF,EAAC,EAAGtH,EAAE,mBAAmB,EAAG,KAAMkH,EAAGM,EAAGrE,EAAGmE,EAAC,EAAGnE,EAAE,cAAcnD,EAAGmD,EAAGC,EAAG,EAAG8D,EAAGM,EAAGF,EAAC,CACvH,CACF,CACF,SAAW,EAAE,QAAS,CACpB,MAAMF,EAAI/U,EAAE8Q,EAAG,EAAG4D,EAAG,CAAC,EACtB5D,EAAE,eAAenD,EAAGmD,EAAGC,EAAG,EAAG8D,EAAGE,EAAG,IAAI,EAAGpH,EAAE,mBAAmB,EAAG,KAAMkH,EAAGE,EAAGjE,EAAG,IAAI,EAAGA,EAAE,cAAcnD,EAAGmD,EAAGC,EAAG,EAAG8D,EAAGE,EAAG,IAAI,CAChI,CACF,CACA,MAAMH,EAAI9D,EAAE,SACZ,QAAS+D,EAAI,EAAG,EAAID,EAAE,OAAQC,EAAI,EAAGA,IACnCjE,EAAEgE,EAAEC,CAAC,EAAG9D,EAAG,EAAG2D,EAAG,CAAC,CACtB,CACA,SAAS7D,EAAEC,EAAG,CACZA,EAAE,OAAO,oBAAoB,UAAWD,CAAC,EACzC,UAAWsB,KAAK,EAAG,CACjB,MAAMuC,EAAI,EAAEvC,CAAC,EAAG2mB,EAAIhoB,EAAE,OAAO,KAC7BgoB,KAAKpkB,IAAMA,EAAEokB,CAAC,EAAE,UAAW,OAAOpkB,EAAEokB,CAAC,EACvC,CACF,CACF,CACA,MAAMC,GAAK,CACT,CAACnzB,EAAE,EAAGC,GACN,CAACC,EAAE,EAAGI,GACN,CAACF,EAAE,EAAGG,GACN,CAACJ,EAAE,EAAGE,GACN,CAACJ,EAAE,EAAGD,GACN,CAACM,EAAE,EAAGJ,GACN,CAACK,EAAE,EAAGH,GACN,CAACC,EAAE,EAAGF,EACR,EACA,SAASizB,GAAGrrB,EAAG,EAAG,CAChB,SAAS,GAAI,CACX,IAAI4pB,EAAI,GACR,MAAM,GAAK,IAAIxlB,GACf,IAAIylB,GAAK,KACT,MAAMC,GAAK,IAAI1lB,GAAG,EAAG,EAAG,EAAG,CAAC,EAC5B,MAAO,CACL,QAAS,SAAS2lB,EAAI,CACpBF,KAAOE,GAAM,CAACH,IAAM5pB,EAAE,UAAU+pB,EAAIA,EAAIA,EAAIA,CAAE,EAAGF,GAAKE,EACxD,EACA,UAAW,SAASA,EAAI,CACtBH,EAAIG,CACN,EACA,SAAU,SAASA,EAAIC,EAAGC,GAAIC,GAAIC,GAAI,CACpCA,KAAO,KAAOJ,GAAMG,GAAIF,GAAKE,GAAID,IAAMC,IAAK,GAAG,IAAIH,EAAIC,EAAGC,GAAIC,EAAE,EAAGJ,GAAG,OAAO,EAAE,IAAM,KAAO9pB,EAAE,WAAW+pB,EAAIC,EAAGC,GAAIC,EAAE,EAAGJ,GAAG,KAAK,EAAE,EACrI,EACA,MAAO,UAAW,CAChBF,EAAI,GAAIC,GAAK,KAAMC,GAAG,IAAI,GAAI,EAAG,EAAG,CAAC,CACvC,CACN,CACE,CACA,SAASrpB,GAAI,CACX,IAAImpB,EAAI,GAAI,GAAK,GAAIC,GAAK,KAAMC,GAAK,KAAMC,EAAK,KAChD,MAAO,CACL,YAAa,SAASC,EAAG,CACvB,GAAI,KAAOA,EAAG,CACZ,MAAMC,GAAK,EAAE,IAAI,kBAAkB,EACnCD,EAAIC,GAAG,eAAeA,GAAG,eAAgBA,GAAG,eAAe,EAAIA,GAAG,eAAeA,GAAG,eAAgBA,GAAG,uBAAuB,EAAG,GAAKD,EACtI,MAAME,GAAKH,EACXA,EAAK,KAAM,KAAK,SAASG,EAAE,CAC7B,CACF,EACA,YAAa,UAAW,CACtB,OAAO,EACT,EACA,QAAS,SAASF,EAAG,CACnBA,EAAI,EAAEhqB,EAAE,UAAU,EAAI,GAAGA,EAAE,UAAU,CACvC,EACA,QAAS,SAASgqB,EAAG,CACnBH,KAAOG,GAAK,CAACJ,IAAM5pB,EAAE,UAAUgqB,CAAC,EAAGH,GAAKG,EAC1C,EACA,QAAS,SAASA,EAAG,CACnB,GAAI,KAAOA,EAAIoB,GAAGpB,CAAC,GAAIF,KAAOE,EAAG,CAC/B,OAAQA,EAAC,CACP,KAAK/xB,GACH+H,EAAE,UAAUA,EAAE,KAAK,EACnB,MACF,KAAK9H,GACH8H,EAAE,UAAUA,EAAE,MAAM,EACpB,MACF,KAAK7H,GACH6H,EAAE,UAAUA,EAAE,IAAI,EAClB,MACF,KAAK5H,GACH4H,EAAE,UAAUA,EAAE,MAAM,EACpB,MACF,KAAK3H,GACH2H,EAAE,UAAUA,EAAE,KAAK,EACnB,MACF,KAAK1H,GACH0H,EAAE,UAAUA,EAAE,MAAM,EACpB,MACF,KAAKzH,GACHyH,EAAE,UAAUA,EAAE,OAAO,EACrB,MACF,KAAKxH,GACHwH,EAAE,UAAUA,EAAE,QAAQ,EACtB,MACF,QACEA,EAAE,UAAUA,EAAE,MAAM,CAClC,CACU8pB,GAAKE,CACP,CACF,EACA,UAAW,SAASA,EAAG,CACrBJ,EAAII,CACN,EACA,SAAU,SAASA,EAAG,CACpBD,IAAOC,IAAM,KAAOA,EAAI,EAAIA,GAAIhqB,EAAE,WAAWgqB,CAAC,EAAGD,EAAKC,EACxD,EACA,MAAO,UAAW,CAChBJ,EAAI,GAAIC,GAAK,KAAMC,GAAK,KAAMC,EAAK,KAAM,GAAK,EAChD,CACN,CACE,CACA,SAASrpB,GAAI,CACX,IAAIkpB,EAAI,GAAI,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,EAAK,KAAMC,EAAI,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAC7F,MAAO,CACL,QAAS,SAAS9B,GAAI,CACpBuB,IAAMvB,GAAK,EAAEroB,EAAE,YAAY,EAAI,GAAGA,EAAE,YAAY,EAClD,EACA,QAAS,SAASqoB,GAAI,CACpB,KAAOA,IAAM,CAACuB,IAAM5pB,EAAE,YAAYqoB,EAAE,EAAG,GAAKA,GAC9C,EACA,QAAS,SAASA,GAAIiD,GAAIC,GAAI,EAC3B1B,KAAOxB,IAAMyB,KAAOwB,IAAMvB,IAAOwB,MAAQvrB,EAAE,YAAYqoB,GAAIiD,GAAIC,EAAE,EAAG1B,GAAKxB,GAAIyB,GAAKwB,GAAIvB,EAAKwB,GAC9F,EACA,MAAO,SAASlD,GAAIiD,GAAIC,GAAI,EACzBvB,IAAM3B,IAAM4B,KAAOqB,IAAMpB,KAAOqB,MAAQvrB,EAAE,UAAUqoB,GAAIiD,GAAIC,EAAE,EAAGvB,EAAI3B,GAAI4B,GAAKqB,GAAIpB,GAAKqB,GAC1F,EACA,UAAW,SAASlD,GAAI,CACtBuB,EAAIvB,EACN,EACA,SAAU,SAASA,GAAI,CACrB8B,KAAO9B,KAAOroB,EAAE,aAAaqoB,EAAE,EAAG8B,GAAK9B,GACzC,EACA,MAAO,UAAW,CAChBuB,EAAI,GAAI,GAAK,KAAMC,GAAK,KAAMC,GAAK,KAAMC,EAAK,KAAMC,EAAI,KAAMC,GAAK,KAAMC,GAAK,KAAMC,GAAK,IAC3F,CACN,CACE,CACA,MAAMxpB,EAAI,IAAI,EAAK,EAAI,IAAIF,EAAK,EAAI,IAAIC,EAAK,EAAoB,IAAI,QAAW,EAAoB,IAAI,QACxG,IAAI,EAAI,CAAA,EAAI,EAAI,GAAI,EAAoB,IAAI,QAAW2B,EAAI,CAAA,EAAI,EAAI,KAAMM,EAAI,GAAIC,EAAI,KAAMC,EAAI,KAAM,EAAI,KAAMxQ,EAAI,KAAM4Q,EAAI,KAAMC,EAAI,KAAMC,EAAI,KAAMC,EAAI,IAAI8G,GAAG,EAAG,EAAG,CAAC,EAAG,EAAI,EAAGnD,EAAI,GAAI,EAAI,KAAMC,EAAI,KAAMC,EAAI,KAAMC,EAAI,KAAMC,EAAI,KACvO,MAAMC,EAAIpH,EAAE,aAAaA,EAAE,gCAAgC,EAC3D,IAAI9S,EAAI,GAAIma,GAAK,EACjB,MAAMC,EAAItH,EAAE,aAAaA,EAAE,OAAO,EAClCsH,EAAE,QAAQ,OAAO,IAAM,IAAMD,GAAK,WAAW,cAAc,KAAKC,CAAC,EAAE,CAAC,CAAC,EAAGpa,EAAIma,IAAM,GAAKC,EAAE,QAAQ,WAAW,IAAM,KAAOD,GAAK,WAAW,kBAAkB,KAAKC,CAAC,EAAE,CAAC,CAAC,EAAGpa,EAAIma,IAAM,GAClL,IAAIE,EAAI,KAAMC,GAAI,CAAA,EAClB,MAAMC,GAAKzH,EAAE,aAAaA,EAAE,WAAW,EAAG0M,GAAK1M,EAAE,aAAaA,EAAE,QAAQ,EAAG2M,GAAK,IAAIvI,KAAK,UAAUqD,EAAE,EAAGmF,GAAK,IAAIxI,GAAE,EAAG,UAAUsI,EAAE,EAClI,SAASG,GAAG+c,EAAG,GAAIC,GAAIC,GAAI,CACzB,MAAMC,EAAK,IAAI,WAAW,CAAC,EAAGC,EAAIhqB,EAAE,cAAa,EACjDA,EAAE,YAAY4pB,EAAGI,CAAC,EAAGhqB,EAAE,cAAc4pB,EAAG5pB,EAAE,mBAAoBA,EAAE,OAAO,EAAGA,EAAE,cAAc4pB,EAAG5pB,EAAE,mBAAoBA,EAAE,OAAO,EAC5H,QAASiqB,GAAK,EAAGA,GAAKJ,GAAII,KACxBL,IAAM5pB,EAAE,YAAc4pB,IAAM5pB,EAAE,iBAAmBA,EAAE,WAAW,GAAI,EAAGA,EAAE,KAAM,EAAG,EAAG8pB,GAAI,EAAG9pB,EAAE,KAAMA,EAAE,cAAe+pB,CAAE,EAAI/pB,EAAE,WAAW,GAAKiqB,GAAI,EAAGjqB,EAAE,KAAM,EAAG,EAAG,EAAGA,EAAE,KAAMA,EAAE,cAAe+pB,CAAE,EAChM,OAAOC,CACT,CACA,MAAM5J,EAAI,CAAA,EACVA,EAAEpgB,EAAE,UAAU,EAAI6M,GAAG7M,EAAE,WAAYA,EAAE,WAAY,CAAC,EAAGogB,EAAEpgB,EAAE,gBAAgB,EAAI6M,GAAG7M,EAAE,iBAAkBA,EAAE,4BAA6B,CAAC,EAAGogB,EAAEpgB,EAAE,gBAAgB,EAAI6M,GAAG7M,EAAE,iBAAkBA,EAAE,iBAAkB,EAAG,CAAC,EAAGogB,EAAEpgB,EAAE,UAAU,EAAI6M,GAAG7M,EAAE,WAAYA,EAAE,WAAY,EAAG,CAAC,EAAGW,EAAE,SAAS,EAAG,EAAG,EAAG,CAAC,EAAG,EAAE,SAAS,CAAC,EAAG,EAAE,SAAS,CAAC,EAAG,EAAEX,EAAE,UAAU,EAAG,EAAE,QAAQ5H,EAAE,EAAGswB,GAAG,EAAE,EAAGC,GAAG5yB,EAAE,EAAG,EAAEiK,EAAE,SAAS,EAAGyoB,GAAGlyB,EAAE,EACpY,SAAS,EAAEqzB,EAAG,CACZ,EAAEA,CAAC,IAAM,KAAO5pB,EAAE,OAAO4pB,CAAC,EAAG,EAAEA,CAAC,EAAI,GACtC,CACA,SAAS,GAAGA,EAAG,CACb,EAAEA,CAAC,IAAM,KAAO5pB,EAAE,QAAQ4pB,CAAC,EAAG,EAAEA,CAAC,EAAI,GACvC,CACA,SAAS,GAAGA,EAAG,GAAI,CACjB,OAAO,EAAEA,CAAC,IAAM,IAAM5pB,EAAE,gBAAgB4pB,EAAG,EAAE,EAAG,EAAEA,CAAC,EAAI,GAAIA,IAAM5pB,EAAE,mBAAqB,EAAEA,EAAE,WAAW,EAAI,IAAK4pB,IAAM5pB,EAAE,cAAgB,EAAEA,EAAE,gBAAgB,EAAI,IAAK,IAAM,EAC7K,CACA,SAASqgB,GAAGuJ,EAAG,GAAI,CACjB,IAAIC,GAAKxnB,EAAGynB,GAAK,GACjB,GAAIF,EAAG,CACLC,GAAK,EAAE,IAAI,EAAE,EAAGA,KAAO,SAAWA,GAAK,CAAA,EAAI,EAAE,IAAI,GAAIA,EAAE,GACvD,MAAME,EAAKH,EAAE,SACb,GAAIC,GAAG,SAAWE,EAAG,QAAUF,GAAG,CAAC,IAAM7pB,EAAE,kBAAmB,CAC5D,QAASgqB,EAAI,EAAGC,GAAKF,EAAG,OAAQC,EAAIC,GAAID,IACtCH,GAAGG,CAAC,EAAIhqB,EAAE,kBAAoBgqB,EAChCH,GAAG,OAASE,EAAG,OAAQD,GAAK,EAC9B,CACF,MACED,GAAG,CAAC,IAAM7pB,EAAE,OAAS6pB,GAAG,CAAC,EAAI7pB,EAAE,KAAM8pB,GAAK,IAC5CA,IAAM9pB,EAAE,YAAY6pB,EAAE,CACxB,CACA,SAASvB,GAAGsB,EAAG,CACb,OAAO,IAAMA,GAAK5pB,EAAE,WAAW4pB,CAAC,EAAG,EAAIA,EAAG,IAAM,EAClD,CACA,MAAMrB,GAAK,CACT,CAAC1xB,EAAE,EAAGmJ,EAAE,SACR,CAAClJ,EAAE,EAAGkJ,EAAE,cACR,CAACjJ,EAAE,EAAGiJ,EAAE,qBACZ,EACEuoB,GAAGvxB,EAAE,EAAIgJ,EAAE,IAAKuoB,GAAGtxB,EAAE,EAAI+I,EAAE,IAC3B,MAAMwoB,GAAK,CACT,CAACtxB,EAAE,EAAG8I,EAAE,KACR,CAAC7I,EAAE,EAAG6I,EAAE,IACR,CAAC5I,EAAE,EAAG4I,EAAE,UACR,CAAC1I,EAAE,EAAG0I,EAAE,UACR,CAACpI,EAAE,EAAGoI,EAAE,mBACR,CAACtI,EAAE,EAAGsI,EAAE,UACR,CAACxI,EAAE,EAAGwI,EAAE,UACR,CAAC3I,EAAE,EAAG2I,EAAE,oBACR,CAACzI,EAAE,EAAGyI,EAAE,oBACR,CAACrI,EAAE,EAAGqI,EAAE,oBACR,CAACvI,EAAE,EAAGuI,EAAE,oBACR,CAACnI,EAAE,EAAGmI,EAAE,eACR,CAAClI,EAAE,EAAGkI,EAAE,yBACR,CAACjI,EAAE,EAAGiI,EAAE,eACR,CAAChI,EAAE,EAAGgI,EAAE,wBACZ,EACE,SAASyoB,GAAGmB,EAAG,GAAIC,GAAIC,GAAIC,EAAIC,EAAGC,GAAIC,GAAIC,GAAI9B,GAAI,CAChD,GAAIuB,IAAMrzB,GAAI,CACZoM,IAAM,KAAO,GAAG3C,EAAE,KAAK,EAAG2C,EAAI,IAC9B,MACF,CACA,GAAIA,IAAM,KAAO,EAAE3C,EAAE,KAAK,EAAG2C,EAAI,IAAKinB,IAAMhzB,GAAI,CAC9C,GAAIgzB,IAAMhnB,GAAKylB,KAAOthB,EAAG,CACvB,IAAKlE,IAAMhM,IAAMoM,IAAMpM,MAAQmJ,EAAE,cAAcA,EAAE,QAAQ,EAAG6C,EAAIhM,GAAIoM,EAAIpM,IAAKwxB,GAC3E,OAAQuB,EAAC,CACP,KAAKpzB,GACHwJ,EAAE,kBAAkBA,EAAE,IAAKA,EAAE,oBAAqBA,EAAE,IAAKA,EAAE,mBAAmB,EAC9E,MACF,KAAKvJ,GACHuJ,EAAE,UAAUA,EAAE,IAAKA,EAAE,GAAG,EACxB,MACF,KAAKtJ,GACHsJ,EAAE,kBAAkBA,EAAE,KAAMA,EAAE,oBAAqBA,EAAE,KAAMA,EAAE,GAAG,EAChE,MACF,KAAKrJ,GACHqJ,EAAE,kBAAkBA,EAAE,UAAWA,EAAE,oBAAqBA,EAAE,KAAMA,EAAE,GAAG,EACrE,MACF,QACEM,GAAG,iCAAkCspB,CAAC,EACtC,KACd,KAEU,QAAQA,EAAC,CACP,KAAKpzB,GACHwJ,EAAE,kBAAkBA,EAAE,UAAWA,EAAE,oBAAqBA,EAAE,IAAKA,EAAE,mBAAmB,EACpF,MACF,KAAKvJ,GACHuJ,EAAE,kBAAkBA,EAAE,UAAWA,EAAE,IAAKA,EAAE,IAAKA,EAAE,GAAG,EACpD,MACF,KAAKtJ,GACH4J,GAAG,6EAA6E,EAChF,MACF,KAAK3J,GACH2J,GAAG,0EAA0E,EAC7E,MACF,QACEA,GAAG,iCAAkCspB,CAAC,EACtC,KACd,CACQ,EAAI,KAAMv3B,EAAI,KAAM6Q,EAAI,KAAMC,EAAI,KAAMC,EAAE,IAAI,EAAG,EAAG,CAAC,EAAG,EAAI,EAAGR,EAAIgnB,EAAG7iB,EAAIshB,EAC5E,CACA,MACF,CACA0B,EAAKA,GAAM,GAAIC,EAAIA,GAAKH,GAAII,GAAKA,IAAMH,IAAK,KAAOjnB,GAAKknB,IAAO9mB,KAAOjD,EAAE,sBAAsBuoB,GAAG,EAAE,EAAGA,GAAGwB,CAAE,CAAC,EAAGlnB,EAAI,GAAII,EAAI8mB,IAAMF,KAAO,GAAKC,KAAOz3B,GAAK23B,IAAM9mB,GAAK+mB,KAAO9mB,KAAOnD,EAAE,kBAAkBwoB,GAAGqB,EAAE,EAAGrB,GAAGsB,EAAE,EAAGtB,GAAGwB,CAAC,EAAGxB,GAAGyB,EAAE,CAAC,EAAG,EAAIJ,GAAIx3B,EAAIy3B,GAAI5mB,EAAI8mB,EAAG7mB,EAAI8mB,KAAMC,GAAG,OAAO9mB,CAAC,IAAM,IAAM+mB,KAAO,KAAOnqB,EAAE,WAAWkqB,GAAG,EAAGA,GAAG,EAAGA,GAAG,EAAGC,EAAE,EAAG/mB,EAAE,KAAK8mB,EAAE,EAAG,EAAIC,IAAKvnB,EAAIgnB,EAAG7iB,EAAI,EAClX,CACA,SAAS,EAAE6iB,EAAG,GAAI,CAChBA,EAAE,OAAStzB,GAAK,GAAG0J,EAAE,SAAS,EAAI,EAAEA,EAAE,SAAS,EAC/C,IAAI6pB,GAAKD,EAAE,OAASvzB,GACpB,KAAOwzB,GAAK,CAACA,IAAKnB,GAAGmB,EAAE,EAAGD,EAAE,WAAapzB,IAAMozB,EAAE,cAAgB,GAAKnB,GAAGlyB,EAAE,EAAIkyB,GAAGmB,EAAE,SAAUA,EAAE,cAAeA,EAAE,SAAUA,EAAE,SAAUA,EAAE,mBAAoBA,EAAE,cAAeA,EAAE,cAAeA,EAAE,WAAYA,EAAE,WAAYA,EAAE,kBAAkB,EAAG,EAAE,QAAQA,EAAE,SAAS,EAAG,EAAE,QAAQA,EAAE,SAAS,EAAG,EAAE,QAAQA,EAAE,UAAU,EAAGjpB,EAAE,QAAQipB,EAAE,UAAU,EACjV,MAAME,GAAKF,EAAE,aACb,EAAE,QAAQE,EAAE,EAAGA,KAAO,EAAE,QAAQF,EAAE,gBAAgB,EAAG,EAAE,QAAQA,EAAE,YAAaA,EAAE,WAAYA,EAAE,eAAe,EAAG,EAAE,MAAMA,EAAE,YAAaA,EAAE,aAAcA,EAAE,YAAY,GAAIf,GAAGe,EAAE,cAAeA,EAAE,oBAAqBA,EAAE,kBAAkB,EAAGA,EAAE,kBAAoB,GAAK,EAAE5pB,EAAE,wBAAwB,EAAI,GAAGA,EAAE,wBAAwB,CACrU,CACA,SAAS0oB,GAAGkB,EAAG,CACb,IAAMA,IAAMA,EAAI5pB,EAAE,UAAUA,EAAE,EAAE,EAAIA,EAAE,UAAUA,EAAE,GAAG,EAAG,EAAI4pB,EAC9D,CACA,SAASjB,GAAGiB,EAAG,CACbA,IAAM9zB,IAAM,EAAEkK,EAAE,SAAS,EAAG4pB,IAAM5iB,IAAM4iB,IAAM7zB,GAAKiK,EAAE,SAASA,EAAE,IAAI,EAAI4pB,IAAM5zB,GAAKgK,EAAE,SAASA,EAAE,KAAK,EAAIA,EAAE,SAASA,EAAE,cAAc,IAAM,GAAGA,EAAE,SAAS,EAAGgH,EAAI4iB,CACjK,CACA,SAAShB,GAAGgB,EAAG,CACbA,IAAM3iB,IAAM/Z,GAAK8S,EAAE,UAAU4pB,CAAC,EAAG3iB,EAAI2iB,EACvC,CACA,SAASf,GAAGe,EAAG,GAAIC,GAAI,CACrBD,GAAK,EAAE5pB,EAAE,mBAAmB,GAAIkH,IAAM,IAAMC,IAAM0iB,MAAQ7pB,EAAE,cAAc,GAAI6pB,EAAE,EAAG3iB,EAAI,GAAIC,EAAI0iB,KAAO,GAAG7pB,EAAE,mBAAmB,CAChI,CACA,SAAS8oB,GAAGc,EAAG,CACbA,EAAI,EAAE5pB,EAAE,YAAY,EAAI,GAAGA,EAAE,YAAY,CAC3C,CACA,SAAS+oB,GAAGa,EAAG,CACbA,IAAM,SAAWA,EAAI5pB,EAAE,SAAWoH,EAAI,GAAIG,IAAMqiB,IAAM5pB,EAAE,cAAc4pB,CAAC,EAAGriB,EAAIqiB,EAChF,CACA,SAASZ,GAAGY,EAAG,GAAIC,GAAI,CACrBA,KAAO,SAAWtiB,IAAM,KAAOsiB,GAAK7pB,EAAE,SAAWoH,EAAI,EAAIyiB,GAAKtiB,GAC9D,IAAIuiB,GAAKtiB,GAAEqiB,EAAE,EACbC,KAAO,SAAWA,GAAK,CAAE,KAAM,OAAQ,QAAS,MAAM,EAAItiB,GAAEqiB,EAAE,EAAIC,KAAMA,GAAG,OAASF,GAAKE,GAAG,UAAY,MAAQviB,IAAMsiB,KAAO7pB,EAAE,cAAc6pB,EAAE,EAAGtiB,EAAIsiB,IAAK7pB,EAAE,YAAY4pB,EAAG,IAAMxJ,EAAEwJ,CAAC,CAAC,EAAGE,GAAG,KAAOF,EAAGE,GAAG,QAAU,GACrN,CACA,SAASb,GAAI,CACX,MAAMW,EAAIpiB,GAAED,CAAC,EACbqiB,IAAM,QAAUA,EAAE,OAAS,SAAW5pB,EAAE,YAAY4pB,EAAE,KAAM,IAAI,EAAGA,EAAE,KAAO,OAAQA,EAAE,QAAU,OAClG,CACA,SAASV,GAAI,CACX,GAAI,CACFlpB,EAAE,qBAAqB,GAAG,SAAS,CACrC,OAAS4pB,EAAG,CACVA,EAAE,cAAeA,CAAC,CACpB,CACF,CACA,SAAST,GAAI,CACX,GAAI,CACFnpB,EAAE,qBAAqB,GAAG,SAAS,CACrC,OAAS4pB,EAAG,CACVA,EAAE,cAAeA,CAAC,CACpB,CACF,CACA,SAASR,GAAI,CACX,GAAI,CACFppB,EAAE,cAAc,GAAG,SAAS,CAC9B,OAAS4pB,EAAG,CACVA,EAAE,cAAeA,CAAC,CACpB,CACF,CACA,SAASP,GAAI,CACX,GAAI,CACFrpB,EAAE,cAAc,GAAG,SAAS,CAC9B,OAAS4pB,EAAG,CACVA,EAAE,cAAeA,CAAC,CACpB,CACF,CACA,SAAS,GAAI,CACX,GAAI,CACF5pB,EAAE,wBAAwB,GAAG,SAAS,CACxC,OAAS4pB,EAAG,CACVA,EAAE,cAAeA,CAAC,CACpB,CACF,CACA,SAAS,IAAK,CACZ,GAAI,CACF5pB,EAAE,wBAAwB,GAAG,SAAS,CACxC,OAAS4pB,EAAG,CACVA,EAAE,cAAeA,CAAC,CACpB,CACF,CACA,SAASN,IAAK,CACZ,GAAI,CACFtpB,EAAE,aAAa,GAAG,SAAS,CAC7B,OAAS4pB,EAAG,CACVA,EAAE,cAAeA,CAAC,CACpB,CACF,CACA,SAASL,IAAK,CACZ,GAAI,CACFvpB,EAAE,aAAa,GAAG,SAAS,CAC7B,OAAS4pB,EAAG,CACVA,EAAE,cAAeA,CAAC,CACpB,CACF,CACA,SAASJ,IAAK,CACZ,GAAI,CACFxpB,EAAE,WAAW,GAAG,SAAS,CAC3B,OAAS4pB,EAAG,CACVA,EAAE,cAAeA,CAAC,CACpB,CACF,CACA,SAAS,GAAI,CACX,GAAI,CACF5pB,EAAE,WAAW,GAAG,SAAS,CAC3B,OAAS4pB,EAAG,CACVA,EAAE,cAAeA,CAAC,CACpB,CACF,CACA,SAASH,GAAGG,EAAG,CACbjd,GAAG,OAAOid,CAAC,IAAM,KAAO5pB,EAAE,QAAQ4pB,EAAE,EAAGA,EAAE,EAAGA,EAAE,EAAGA,EAAE,CAAC,EAAGjd,GAAG,KAAKid,CAAC,EAClE,CACA,SAASF,GAAGE,EAAG,CACbhd,GAAG,OAAOgd,CAAC,IAAM,KAAO5pB,EAAE,SAAS4pB,EAAE,EAAGA,EAAE,EAAGA,EAAE,EAAGA,EAAE,CAAC,EAAGhd,GAAG,KAAKgd,CAAC,EACnE,CACA,SAASD,GAAGC,EAAG,GAAI,CACjB,IAAIC,GAAK,EAAE,IAAI,EAAE,EACjBA,KAAO,SAAWA,GAAqB,IAAI,QAAW,EAAE,IAAI,GAAIA,EAAE,GAClE,IAAIC,GAAKD,GAAG,IAAID,CAAC,EACjBE,KAAO,SAAWA,GAAK9pB,EAAE,qBAAqB,GAAI4pB,EAAE,IAAI,EAAGC,GAAG,IAAID,EAAGE,EAAE,EACzE,CACA,SAAS,GAAGF,EAAG,GAAI,CACjB,MAAME,GAAK,EAAE,IAAI,EAAE,EAAE,IAAIF,CAAC,EAC1B,EAAE,IAAI,EAAE,IAAME,KAAO9pB,EAAE,oBAAoB,GAAI8pB,GAAIF,EAAE,mBAAmB,EAAG,EAAE,IAAI,GAAIE,EAAE,EACzF,CACA,SAAS,IAAK,CACZ9pB,EAAE,QAAQA,EAAE,KAAK,EAAGA,EAAE,QAAQA,EAAE,SAAS,EAAGA,EAAE,QAAQA,EAAE,UAAU,EAAGA,EAAE,QAAQA,EAAE,mBAAmB,EAAGA,EAAE,QAAQA,EAAE,YAAY,EAAGA,EAAE,QAAQA,EAAE,YAAY,EAAGA,EAAE,QAAQA,EAAE,wBAAwB,EAAGA,EAAE,cAAcA,EAAE,QAAQ,EAAGA,EAAE,UAAUA,EAAE,IAAKA,EAAE,IAAI,EAAGA,EAAE,kBAAkBA,EAAE,IAAKA,EAAE,KAAMA,EAAE,IAAKA,EAAE,IAAI,EAAGA,EAAE,WAAW,EAAG,EAAG,EAAG,CAAC,EAAGA,EAAE,UAAU,GAAI,GAAI,GAAI,EAAE,EAAGA,EAAE,WAAW,EAAG,EAAG,EAAG,CAAC,EAAGA,EAAE,UAAU,EAAE,EAAGA,EAAE,UAAUA,EAAE,IAAI,EAAG,EAAE,YAAY,EAAE,EAAGA,EAAE,WAAW,CAAC,EAAGA,EAAE,YAAY,UAAU,EAAGA,EAAE,YAAYA,EAAE,OAAQ,EAAG,UAAU,EAAGA,EAAE,UAAUA,EAAE,KAAMA,EAAE,KAAMA,EAAE,IAAI,EAAGA,EAAE,aAAa,CAAC,EAAGA,EAAE,SAASA,EAAE,IAAI,EAAGA,EAAE,UAAUA,EAAE,GAAG,EAAGA,EAAE,cAAc,EAAG,CAAC,EAAGA,EAAE,cAAcA,EAAE,QAAQ,EAAGA,EAAE,gBAAgBA,EAAE,YAAa,IAAI,EAAGA,EAAE,gBAAgBA,EAAE,iBAAkB,IAAI,EAAGA,EAAE,gBAAgBA,EAAE,iBAAkB,IAAI,EAAGA,EAAE,WAAW,IAAI,EAAGA,EAAE,UAAU,CAAC,EAAGA,EAAE,QAAQ,EAAG,EAAGA,EAAE,OAAO,MAAOA,EAAE,OAAO,MAAM,EAAGA,EAAE,SAAS,EAAG,EAAGA,EAAE,OAAO,MAAOA,EAAE,OAAO,MAAM,EAAG,EAAI,CAAA,EAAIuH,EAAI,KAAMC,GAAI,CAAA,EAAI,EAAI,CAAA,EAAI,EAAoB,IAAI,QAAWnF,EAAI,CAAA,EAAI,EAAI,KAAMM,EAAI,GAAIC,EAAI,KAAMC,EAAI,KAAM,EAAI,KAAMxQ,EAAI,KAAM4Q,EAAI,KAAMC,EAAI,KAAMC,EAAI,KAAMC,EAAI,IAAI8G,GAAG,EAAG,EAAG,CAAC,EAAG,EAAI,EAAGnD,EAAI,GAAI,EAAI,KAAMC,EAAI,KAAMC,EAAI,KAAMC,EAAI,KAAMC,EAAI,KAAMwF,GAAG,IAAI,EAAG,EAAG3M,EAAE,OAAO,MAAOA,EAAE,OAAO,MAAM,EAAG4M,GAAG,IAAI,EAAG,EAAG5M,EAAE,OAAO,MAAOA,EAAE,OAAO,MAAM,EAAGW,EAAE,MAAK,EAAI,EAAE,MAAK,EAAI,EAAE,MAAK,CACryC,CACA,MAAO,CACL,QAAS,CACP,MAAOA,EACP,MAAO,EACP,QAAS,CACf,EACI,OAAQ,EACR,QAAS,GACT,gBAAiB,GACjB,YAAa0f,GACb,WAAYiI,GACZ,YAAaG,GACb,YAAa,EACb,aAAcC,GACd,YAAaC,GACb,aAAcC,GACd,iBAAkBC,GAClB,eAAgBC,GAChB,cAAeC,GACf,YAAaC,GACb,cAAeC,EACf,qBAAsBC,EACtB,qBAAsBC,EACtB,WAAYK,GACZ,WAAY,EACZ,iBAAkBG,GAClB,oBAAqB,GACrB,aAAcL,GACd,aAAcC,GACd,cAAeH,EACf,cAAeC,EACf,wBAAyB,EACzB,wBAAyB,GACzB,QAASI,GACT,SAAUC,GACV,MAAO,EACX,CACA,CACA,SAAS8B,GAAGxrB,EAAG,EAAG,EAAGS,EAAGC,EAAGC,EAAG,EAAG,CAC/B,MAAM,EAAI,EAAE,IAAI,sCAAsC,EAAI,EAAE,IAAI,sCAAsC,EAAI,KAAM,EAAI,OAAO,UAAY,IAAM,GAAK,iBAAiB,KAAK,UAAU,SAAS,EAAG,EAAI,IAAI8B,GAAM,EAAoB,IAAI,QACpO,IAAI,EACJ,MAAM,EAAoB,IAAI,QAC9B,IAAIJ,EAAI,GACR,GAAI,CACFA,EAAI,OAAO,gBAAkB,KAAO,IAAI,gBAAgB,EAAG,CAAC,EAAE,WAAW,IAAI,IAAM,IACrF,MAAQ,CACR,CACA,SAAS,EAAE4mB,EAAGC,EAAG,CACf,OAAO7mB,EAEL,IAAI,gBAAgB4mB,EAAGC,CAAC,EACtBjpB,GAAG,QAAQ,CACjB,CACA,SAAS0C,EAAEsmB,EAAGC,EAAGC,EAAG,CAClB,IAAIC,EAAI,EACR,MAAMC,EAAIL,GAAGC,CAAC,EACd,IAAKI,EAAE,MAAQF,GAAKE,EAAE,OAASF,KAAOC,EAAID,EAAI,KAAK,IAAIE,EAAE,MAAOA,EAAE,MAAM,GAAID,EAAI,EAC9E,GAAI,OAAO,iBAAmB,KAAOH,aAAa,kBAAoB,OAAO,kBAAoB,KAAOA,aAAa,mBAAqB,OAAO,YAAc,KAAOA,aAAa,aAAe,OAAO,WAAa,KAAOA,aAAa,WAAY,CACpP,MAAM,EAAI,KAAK,MAAMG,EAAIC,EAAE,KAAK,EAAG,GAAK,KAAK,MAAMD,EAAIC,EAAE,MAAM,EAC/D,IAAM,SAAW,EAAI,EAAE,EAAG,EAAE,GAC5B,MAAMC,GAAKJ,EAAI,EAAE,EAAG,EAAE,EAAI,EAC1B,OAAOI,GAAG,MAAQ,EAAGA,GAAG,OAAS,GAAIA,GAAG,WAAW,IAAI,EAAE,UAAUL,EAAG,EAAG,EAAG,EAAG,EAAE,EAAG5oB,GAAG,iDAAmDgpB,EAAE,MAAQ,IAAMA,EAAE,OAAS,SAAW,EAAI,IAAM,GAAK,IAAI,EAAGC,EACxM,KACE,OAAO,SAAUL,GAAK5oB,GAAG,mDAAqDgpB,EAAE,MAAQ,IAAMA,EAAE,OAAS,IAAI,EAAGJ,EACpH,OAAOA,CACT,CACA,SAASrmB,EAAEqmB,EAAG,CACZ,OAAOA,EAAE,eACX,CACA,SAASpmB,EAAEomB,EAAG,CACZjpB,EAAE,eAAeipB,CAAC,CACpB,CACA,SAAS,EAAEA,EAAG,CACZ,OAAOA,EAAE,wBAA0BjpB,EAAE,iBAAmBipB,EAAE,sBAAwBjpB,EAAE,WAAaipB,EAAE,0BAA4BA,EAAE,yBAA2BjpB,EAAE,iBAAmBA,EAAE,UACrL,CACA,SAAS3N,EAAE42B,EAAGC,EAAGC,EAAGC,EAAGC,EAAI,GAAI,CAC7B,GAAIJ,IAAM,KAAM,CACd,GAAIjpB,EAAEipB,CAAC,IAAM,OAAQ,OAAOjpB,EAAEipB,CAAC,EAC/B5oB,GAAG,qEAAuE4oB,EAAI,GAAG,CACnF,CACA,IAAI,EAAIC,EACR,GAAIA,IAAMlpB,EAAE,MAAQmpB,IAAMnpB,EAAE,QAAU,EAAIA,EAAE,MAAOmpB,IAAMnpB,EAAE,aAAe,EAAIA,EAAE,MAAOmpB,IAAMnpB,EAAE,gBAAkB,EAAIA,EAAE,KAAMkpB,IAAMlpB,EAAE,cAAgBmpB,IAAMnpB,EAAE,gBAAkB,EAAIA,EAAE,MAAOmpB,IAAMnpB,EAAE,iBAAmB,EAAIA,EAAE,OAAQmpB,IAAMnpB,EAAE,eAAiB,EAAIA,EAAE,OAAQmpB,IAAMnpB,EAAE,OAAS,EAAIA,EAAE,KAAMmpB,IAAMnpB,EAAE,QAAU,EAAIA,EAAE,MAAOmpB,IAAMnpB,EAAE,MAAQ,EAAIA,EAAE,OAAQkpB,IAAMlpB,EAAE,KAAOmpB,IAAMnpB,EAAE,QAAU,EAAIA,EAAE,OAAQmpB,IAAMnpB,EAAE,aAAe,EAAIA,EAAE,OAAQmpB,IAAMnpB,EAAE,gBAAkB,EAAIA,EAAE,MAAOkpB,IAAMlpB,EAAE,aAAempB,IAAMnpB,EAAE,gBAAkB,EAAIA,EAAE,OAAQmpB,IAAMnpB,EAAE,iBAAmB,EAAIA,EAAE,QAASmpB,IAAMnpB,EAAE,eAAiB,EAAIA,EAAE,QAASmpB,IAAMnpB,EAAE,OAAS,EAAIA,EAAE,MAAOmpB,IAAMnpB,EAAE,QAAU,EAAIA,EAAE,OAAQmpB,IAAMnpB,EAAE,MAAQ,EAAIA,EAAE,QAASkpB,IAAMlpB,EAAE,cAAgBmpB,IAAMnpB,EAAE,gBAAkB,EAAIA,EAAE,QAASmpB,IAAMnpB,EAAE,iBAAmB,EAAIA,EAAE,SAAUmpB,IAAMnpB,EAAE,eAAiB,EAAIA,EAAE,SAAUmpB,IAAMnpB,EAAE,OAAS,EAAIA,EAAE,OAAQmpB,IAAMnpB,EAAE,QAAU,EAAIA,EAAE,QAASmpB,IAAMnpB,EAAE,MAAQ,EAAIA,EAAE,SAAUkpB,IAAMlpB,EAAE,eAAiBmpB,IAAMnpB,EAAE,gBAAkB,EAAIA,EAAE,SAAUmpB,IAAMnpB,EAAE,iBAAmB,EAAIA,EAAE,UAAWmpB,IAAMnpB,EAAE,eAAiB,EAAIA,EAAE,UAAWmpB,IAAMnpB,EAAE,OAAS,EAAIA,EAAE,QAASmpB,IAAMnpB,EAAE,QAAU,EAAIA,EAAE,SAAUmpB,IAAMnpB,EAAE,MAAQ,EAAIA,EAAE,UAAWkpB,IAAMlpB,EAAE,MAAQmpB,IAAMnpB,EAAE,2BAA6B,EAAIA,EAAE,SAAUmpB,IAAMnpB,EAAE,+BAAiC,EAAIA,EAAE,iBAAkBkpB,IAAMlpB,EAAE,KAAM,CACl1C,MAAM,GAAKqpB,EAAIzqB,GAAK+E,GAAG,YAAYylB,CAAC,EACpCD,IAAMnpB,EAAE,QAAU,EAAIA,EAAE,SAAUmpB,IAAMnpB,EAAE,aAAe,EAAIA,EAAE,SAAUmpB,IAAMnpB,EAAE,gBAAkB,EAAI,KAAOnB,GAAKmB,EAAE,aAAeA,EAAE,OAAQmpB,IAAMnpB,EAAE,yBAA2B,EAAIA,EAAE,OAAQmpB,IAAMnpB,EAAE,yBAA2B,EAAIA,EAAE,QAC1O,CACA,OAAQ,IAAMA,EAAE,MAAQ,IAAMA,EAAE,MAAQ,IAAMA,EAAE,OAAS,IAAMA,EAAE,OAAS,IAAMA,EAAE,SAAW,IAAMA,EAAE,UAAY,EAAE,IAAI,wBAAwB,EAAG,CACpJ,CACA,SAASiD,EAAEgmB,EAAGC,EAAG,CACf,IAAIC,EACJ,OAAOF,EAAIC,IAAM,MAAQA,IAAMzuB,IAAMyuB,IAAMpuB,GAAKquB,EAAInpB,EAAE,iBAAmBkpB,IAAMxuB,GAAKyuB,EAAInpB,EAAE,kBAAoBkpB,IAAM3uB,KAAO4uB,EAAInpB,EAAE,iBAAkBK,GAAG,+FAA+F,GAAK6oB,IAAM,MAAQA,IAAMzuB,IAAMyuB,IAAMpuB,GAAKquB,EAAInpB,EAAE,kBAAoBkpB,IAAMxuB,GAAKyuB,EAAInpB,EAAE,mBAAqBkpB,IAAM3uB,KAAO4uB,EAAInpB,EAAE,mBAAoBmpB,CACxY,CACA,SAASjmB,EAAE+lB,EAAGC,EAAG,CACf,OAAOtmB,EAAEqmB,CAAC,IAAM,IAAMA,EAAE,sBAAwBA,EAAE,YAAc,IAAMA,EAAE,YAAchvB,GAAK,KAAK,KAAK,KAAK,IAAIivB,EAAE,MAAOA,EAAE,MAAM,CAAC,EAAI,EAAID,EAAE,UAAY,QAAUA,EAAE,QAAQ,OAAS,EAAIA,EAAE,QAAQ,OAASA,EAAE,qBAAuB,MAAM,QAAQA,EAAE,KAAK,EAAIC,EAAE,QAAQ,OAAS,CACjR,CACA,SAAS/lB,EAAE8lB,EAAG,CACZ,MAAMC,EAAID,EAAE,OACZC,EAAE,oBAAoB,UAAW/lB,CAAC,EAAG,EAAE+lB,CAAC,EAAGA,EAAE,gBAAkB,EAAE,OAAOA,CAAC,CAC3E,CACA,SAAS9lB,EAAE6lB,EAAG,CACZ,MAAMC,EAAID,EAAE,OACZC,EAAE,oBAAoB,UAAW9lB,CAAC,EAAG,EAAE8lB,CAAC,CAC1C,CACA,SAAS,EAAED,EAAG,CACZ,MAAMC,EAAIzoB,EAAE,IAAIwoB,CAAC,EACjB,GAAIC,EAAE,cAAgB,OAAQ,OAC9B,MAAMC,EAAIF,EAAE,OAAQG,EAAI,EAAE,IAAID,CAAC,EAC/B,GAAIC,EAAG,CACL,MAAMC,EAAID,EAAEF,EAAE,UAAU,EACxBG,EAAE,YAAaA,EAAE,YAAc,GAAKtiB,EAAEkiB,CAAC,EAAG,OAAO,KAAKG,CAAC,EAAE,SAAW,GAAK,EAAE,OAAOD,CAAC,CACrF,CACA1oB,EAAE,OAAOwoB,CAAC,CACZ,CACA,SAASliB,EAAEkiB,EAAG,CACZ,MAAMC,EAAIzoB,EAAE,IAAIwoB,CAAC,EACjBjpB,EAAE,cAAckpB,EAAE,cAAc,EAChC,MAAMC,EAAIF,EAAE,OAAQG,EAAI,EAAE,IAAID,CAAC,EAC/B,OAAOC,EAAEF,EAAE,UAAU,EAAG,EAAE,OAAO,UACnC,CACA,SAAS,EAAED,EAAG,CACZ,MAAMC,EAAIzoB,EAAE,IAAIwoB,CAAC,EACjB,GAAIA,EAAE,eAAiBA,EAAE,aAAa,QAAO,EAAIxoB,EAAE,OAAOwoB,EAAE,YAAY,GAAIA,EAAE,wBAC5E,QAASG,EAAI,EAAGA,EAAI,EAAGA,IAAK,CAC1B,GAAI,MAAM,QAAQF,EAAE,mBAAmBE,CAAC,CAAC,EACvC,QAASC,EAAI,EAAGA,EAAIH,EAAE,mBAAmBE,CAAC,EAAE,OAAQC,IAAKrpB,EAAE,kBAAkBkpB,EAAE,mBAAmBE,CAAC,EAAEC,CAAC,CAAC,OAEvGrpB,EAAE,kBAAkBkpB,EAAE,mBAAmBE,CAAC,CAAC,EAC7CF,EAAE,oBAAsBlpB,EAAE,mBAAmBkpB,EAAE,mBAAmBE,CAAC,CAAC,CACtE,KACG,CACH,GAAI,MAAM,QAAQF,EAAE,kBAAkB,EACpC,QAASE,EAAI,EAAGA,EAAIF,EAAE,mBAAmB,OAAQE,IAAKppB,EAAE,kBAAkBkpB,EAAE,mBAAmBE,CAAC,CAAC,OAEjGppB,EAAE,kBAAkBkpB,EAAE,kBAAkB,EAC1C,GAAIA,EAAE,oBAAsBlpB,EAAE,mBAAmBkpB,EAAE,kBAAkB,EAAGA,EAAE,gCAAkClpB,EAAE,kBAAkBkpB,EAAE,8BAA8B,EAAGA,EAAE,yBACnK,QAASE,EAAI,EAAGA,EAAIF,EAAE,yBAAyB,OAAQE,IACrDF,EAAE,yBAAyBE,CAAC,GAAKppB,EAAE,mBAAmBkpB,EAAE,yBAAyBE,CAAC,CAAC,EACvFF,EAAE,0BAA4BlpB,EAAE,mBAAmBkpB,EAAE,wBAAwB,CAC/E,CACA,MAAMC,EAAIF,EAAE,SACZ,QAASG,EAAI,EAAGC,EAAIF,EAAE,OAAQC,EAAIC,EAAGD,IAAK,CACxC,MAAM,EAAI3oB,EAAE,IAAI0oB,EAAEC,CAAC,CAAC,EACpB,EAAE,iBAAmBppB,EAAE,cAAc,EAAE,cAAc,EAAG,EAAE,OAAO,YAAaS,EAAE,OAAO0oB,EAAEC,CAAC,CAAC,CAC7F,CACA3oB,EAAE,OAAOwoB,CAAC,CACZ,CACA,IAAIjiB,EAAI,EACR,SAASC,GAAI,CACXD,EAAI,CACN,CACA,SAASE,GAAI,CACX,MAAM+hB,EAAIjiB,EACV,OAAOiiB,GAAKvoB,EAAE,aAAeL,GAAG,gCAAkC4oB,EAAI,+CAAiDvoB,EAAE,WAAW,EAAGsG,GAAK,EAAGiiB,CACjJ,CACA,SAAS9hB,EAAE8hB,EAAG,CACZ,MAAMC,EAAI,CAAA,EACV,OAAOA,EAAE,KAAKD,EAAE,KAAK,EAAGC,EAAE,KAAKD,EAAE,KAAK,EAAGC,EAAE,KAAKD,EAAE,OAAS,CAAC,EAAGC,EAAE,KAAKD,EAAE,SAAS,EAAGC,EAAE,KAAKD,EAAE,SAAS,EAAGC,EAAE,KAAKD,EAAE,UAAU,EAAGC,EAAE,KAAKD,EAAE,cAAc,EAAGC,EAAE,KAAKD,EAAE,MAAM,EAAGC,EAAE,KAAKD,EAAE,IAAI,EAAGC,EAAE,KAAKD,EAAE,eAAe,EAAGC,EAAE,KAAKD,EAAE,gBAAgB,EAAGC,EAAE,KAAKD,EAAE,KAAK,EAAGC,EAAE,KAAKD,EAAE,eAAe,EAAGC,EAAE,KAAKD,EAAE,UAAU,EAAGC,EAAE,KAAI,CAC5T,CACA,SAAS9hB,EAAE6hB,EAAGC,EAAG,CACf,MAAMC,EAAI1oB,EAAE,IAAIwoB,CAAC,EACjB,GAAIA,EAAE,gBAAkBH,GAAGG,CAAC,EAAGA,EAAE,wBAA0B,IAAMA,EAAE,oBAAsB,IAAMA,EAAE,QAAU,GAAKE,EAAE,YAAcF,EAAE,QAAS,CACzI,MAAMG,EAAIH,EAAE,MACZ,GAAIG,IAAM,KACR/oB,GAAG,mEAAmE,UAC/D+oB,EAAE,WAAa,GACtB/oB,GAAG,kEAAkE,MAClE,CACH+f,EAAE+I,EAAGF,EAAGC,CAAC,EACT,MACF,CACF,MAAOD,EAAE,oBAAsBE,EAAE,eAAiBF,EAAE,cAAgBA,EAAE,cAAgB,MACtF,EAAE,YAAYjpB,EAAE,WAAYmpB,EAAE,eAAgBnpB,EAAE,SAAWkpB,CAAC,CAC9D,CACA,SAASh8B,EAAE+7B,EAAGC,EAAG,CACf,MAAMC,EAAI1oB,EAAE,IAAIwoB,CAAC,EACjB,GAAIA,EAAE,wBAA0B,IAAMA,EAAE,QAAU,GAAKE,EAAE,YAAcF,EAAE,QAAS,CAChF7I,EAAE+I,EAAGF,EAAGC,CAAC,EACT,MACF,MAAOD,EAAE,oBAAsBE,EAAE,eAAiBF,EAAE,cAAgBA,EAAE,cAAgB,MACtF,EAAE,YAAYjpB,EAAE,iBAAkBmpB,EAAE,eAAgBnpB,EAAE,SAAWkpB,CAAC,CACpE,CACA,SAAS7hB,GAAG4hB,EAAGC,EAAG,CAChB,MAAMC,EAAI1oB,EAAE,IAAIwoB,CAAC,EACjB,GAAIA,EAAE,wBAA0B,IAAMA,EAAE,QAAU,GAAKE,EAAE,YAAcF,EAAE,QAAS,CAChF7I,EAAE+I,EAAGF,EAAGC,CAAC,EACT,MACF,CACA,EAAE,YAAYlpB,EAAE,WAAYmpB,EAAE,eAAgBnpB,EAAE,SAAWkpB,CAAC,CAC9D,CACA,SAAS5hB,EAAE2hB,EAAGC,EAAG,CACf,MAAMC,EAAI1oB,EAAE,IAAIwoB,CAAC,EACjB,GAAIA,EAAE,QAAU,GAAKE,EAAE,YAAcF,EAAE,QAAS,CAC9C,EAAEE,EAAGF,EAAGC,CAAC,EACT,MACF,CACA,EAAE,YAAYlpB,EAAE,iBAAkBmpB,EAAE,eAAgBnpB,EAAE,SAAWkpB,CAAC,CACpE,CACA,MAAM3hB,EAAI,CACR,CAAC3N,EAAE,EAAGoG,EAAE,OACR,CAACnG,EAAE,EAAGmG,EAAE,cACR,CAAClG,EAAE,EAAGkG,EAAE,eACZ,EAAKwH,GAAI,CACL,CAAC,EAAE,EAAGxH,EAAE,QACR,CAACjG,EAAE,EAAGiG,EAAE,uBACR,CAAChG,EAAE,EAAGgG,EAAE,sBACR,CAAC/F,EAAE,EAAG+F,EAAE,OACR,CAAC9F,EAAE,EAAG8F,EAAE,sBACR,CAAC7F,EAAE,EAAG6F,EAAE,oBACZ,EAAKyH,GAAK,CACN,CAACtI,EAAE,EAAGa,EAAE,MACR,CAACN,EAAE,EAAGM,EAAE,OACR,CAACZ,EAAE,EAAGY,EAAE,KACR,CAACV,EAAE,EAAGU,EAAE,OACR,CAACX,EAAE,EAAGW,EAAE,MACR,CAACP,EAAE,EAAGO,EAAE,OACR,CAACT,EAAE,EAAGS,EAAE,QACR,CAACR,EAAE,EAAGQ,EAAE,QACZ,EACE,SAAS0M,GAAGuc,EAAGC,EAAG,CAChB,GAAIA,EAAE,OAASxuB,IAAM,EAAE,IAAI,0BAA0B,IAAM,KAAOwuB,EAAE,YAAcjvB,IAAMivB,EAAE,YAAchvB,IAAMgvB,EAAE,YAAclvB,IAAMkvB,EAAE,YAAc/uB,IAAM+uB,EAAE,YAAcjvB,IAAMivB,EAAE,YAAchvB,IAAMgvB,EAAE,YAAclvB,IAAMkvB,EAAE,YAAc/uB,KAAOkG,GAAG,oIAAoI,EAAGL,EAAE,cAAcipB,EAAGjpB,EAAE,eAAgBuH,EAAE2hB,EAAE,KAAK,CAAC,EAAGlpB,EAAE,cAAcipB,EAAGjpB,EAAE,eAAgBuH,EAAE2hB,EAAE,KAAK,CAAC,GAAID,IAAMjpB,EAAE,YAAcipB,IAAMjpB,EAAE,mBAAqBA,EAAE,cAAcipB,EAAGjpB,EAAE,eAAgBuH,EAAE2hB,EAAE,KAAK,CAAC,EAAGlpB,EAAE,cAAcipB,EAAGjpB,EAAE,mBAAoBwH,GAAE0hB,EAAE,SAAS,CAAC,EAAGlpB,EAAE,cAAcipB,EAAGjpB,EAAE,mBAAoBwH,GAAE0hB,EAAE,SAAS,CAAC,EAAGA,EAAE,kBAAoBlpB,EAAE,cAAcipB,EAAGjpB,EAAE,qBAAsBA,EAAE,sBAAsB,EAAGA,EAAE,cAAcipB,EAAGjpB,EAAE,qBAAsByH,GAAGyhB,EAAE,eAAe,CAAC,GAAI,EAAE,IAAI,gCAAgC,IAAM,GAAI,CACz4B,GAAIA,EAAE,YAAc,IAAMA,EAAE,YAAclvB,IAAMkvB,EAAE,YAAc/uB,IAAM+uB,EAAE,OAASxuB,IAAM,EAAE,IAAI,0BAA0B,IAAM,GAAI,OACjI,GAAIwuB,EAAE,WAAa,GAAKzoB,EAAE,IAAIyoB,CAAC,EAAE,oBAAqB,CACpD,MAAMC,EAAI,EAAE,IAAI,gCAAgC,EAChDnpB,EAAE,cAAcipB,EAAGE,EAAE,2BAA4B,KAAK,IAAID,EAAE,WAAYxoB,EAAE,iBAAgB,CAAE,CAAC,EAAGD,EAAE,IAAIyoB,CAAC,EAAE,oBAAsBA,EAAE,UACnI,CACF,CACF,CACA,SAASvc,GAAGsc,EAAGC,EAAG,CAChB,IAAIC,EAAI,GACRF,EAAE,cAAgB,SAAWA,EAAE,YAAc,GAAIC,EAAE,iBAAiB,UAAW/lB,CAAC,GAChF,MAAMimB,EAAIF,EAAE,OACZ,IAAIG,EAAI,EAAE,IAAID,CAAC,EACfC,IAAM,SAAWA,EAAI,CAAA,EAAI,EAAE,IAAID,EAAGC,CAAC,GACnC,MAAM,EAAIliB,EAAE+hB,CAAC,EACb,GAAI,IAAMD,EAAE,WAAY,CACtBI,EAAE,CAAC,IAAM,SAAWA,EAAE,CAAC,EAAI,CACzB,QAASrpB,EAAE,cAAa,EACxB,UAAW,CACnB,EAAS,EAAE,OAAO,WAAYmpB,EAAI,IAAKE,EAAE,CAAC,EAAE,YACtC,MAAM,GAAKA,EAAEJ,EAAE,UAAU,EACzB,KAAO,SAAWI,EAAEJ,EAAE,UAAU,EAAE,YAAa,GAAG,YAAc,GAAKliB,EAAEmiB,CAAC,GAAID,EAAE,WAAa,EAAGA,EAAE,eAAiBI,EAAE,CAAC,EAAE,OACxH,CACA,OAAOF,CACT,CACA,SAASvc,GAAGqc,EAAGC,EAAGC,EAAG,CACnB,OAAO,KAAK,MAAM,KAAK,MAAMF,EAAIE,CAAC,EAAID,CAAC,CACzC,CACA,SAASrc,GAAGoc,EAAGC,EAAGC,EAAGC,EAAG,CACtB,MAAMqC,EAAIxC,EAAE,aACZ,GAAIwC,EAAE,SAAW,EACf,EAAE,cAAczrB,EAAE,WAAY,EAAG,EAAG,EAAGkpB,EAAE,MAAOA,EAAE,OAAQC,EAAGC,EAAGF,EAAE,IAAI,MACnE,CACHuC,EAAE,KAAK,CAACC,GAAGjC,IAAOiC,GAAE,MAAQjC,EAAG,KAAK,EACpC,IAAIkC,EAAK,EACT,QAASD,GAAI,EAAGA,GAAID,EAAE,OAAQC,KAAK,CACjC,MAAMjC,EAAKgC,EAAEE,CAAE,EAAGjC,GAAK+B,EAAEC,EAAC,EAAG/B,GAAKF,EAAG,MAAQA,EAAG,MAAOmC,GAAKhf,GAAG8c,GAAG,MAAOR,EAAE,MAAO,CAAC,EAAG2C,GAAKjf,GAAG6c,EAAG,MAAOP,EAAE,MAAO,CAAC,EAClHQ,GAAG,OAASC,GAAK,GAAKiC,KAAOC,IAAMjf,GAAG8c,GAAG,MAAQA,GAAG,MAAQ,EAAGR,EAAE,MAAO,CAAC,IAAM0C,GAAKnC,EAAG,MAAQ,KAAK,IAClGA,EAAG,MACHC,GAAG,MAAQA,GAAG,MAAQD,EAAG,KACnC,GAAa,EAAEkC,EAAIF,EAAEE,CAAE,EAAIjC,GACrB,CACA+B,EAAE,OAASE,EAAK,EAChB,MAAMrC,GAAKtpB,EAAE,aAAaA,EAAE,iBAAiB,EAAGupB,GAAKvpB,EAAE,aAAaA,EAAE,kBAAkB,EAAGwpB,GAAKxpB,EAAE,aAAaA,EAAE,gBAAgB,EACjIA,EAAE,YAAYA,EAAE,kBAAmBkpB,EAAE,KAAK,EAC1C,QAASwC,GAAI,EAAGjC,EAAKgC,EAAE,OAAQC,GAAIjC,EAAIiC,KAAK,CAC1C,MAAMhC,GAAK+B,EAAEC,EAAC,EAAG/B,GAAK,KAAK,MAAMD,GAAG,MAAQ,CAAC,EAAGkC,GAAK,KAAK,KAAKlC,GAAG,MAAQ,CAAC,EAAGmC,GAAKlC,GAAKT,EAAE,MAAOU,GAAI,KAAK,MAAMD,GAAKT,EAAE,KAAK,EAAG4C,EAAKF,GACpI5rB,EAAE,YAAYA,EAAE,mBAAoB6rB,EAAE,EAAG7rB,EAAE,YAAYA,EAAE,iBAAkB4pB,EAAC,EAAG,EAAE,cAAc5pB,EAAE,WAAY,EAAG6rB,GAAIjC,GAAGkC,EADsB,EACd3C,EAAGC,EAAGF,EAAE,IAAI,CAC7I,CACAD,EAAE,kBAAiB,EAAIjpB,EAAE,YAAYA,EAAE,kBAAmBspB,EAAE,EAAGtpB,EAAE,YAAYA,EAAE,mBAAoBupB,EAAE,EAAGvpB,EAAE,YAAYA,EAAE,iBAAkBwpB,EAAE,CAC9I,CACF,CACA,SAASpJ,EAAE6I,EAAGC,EAAGC,EAAG,CAClB,IAAIC,EAAIppB,EAAE,YACTkpB,EAAE,oBAAsBA,EAAE,4BAA8BE,EAAIppB,EAAE,kBAAmBkpB,EAAE,kBAAoBE,EAAIppB,EAAE,YAC9G,MAAMqpB,EAAI1c,GAAGsc,EAAGC,CAAC,EAAG,EAAIA,EAAE,OAC1B,EAAE,YAAYE,EAAGH,EAAE,eAAgBjpB,EAAE,SAAWmpB,CAAC,EACjD,MAAM,GAAK1oB,EAAE,IAAI,CAAC,EAClB,GAAI,EAAE,UAAY,GAAG,WAAa4oB,IAAM,GAAI,CAC1C,EAAE,cAAcrpB,EAAE,SAAWmpB,CAAC,EAC9B,MAAMG,GAAK3lB,GAAG,aAAaA,GAAG,iBAAiB,EAAG4lB,GAAKL,EAAE,aAAezqB,GAAK,KAAOkF,GAAG,aAAaulB,EAAE,UAAU,EAAGM,GAAKN,EAAE,aAAezqB,IAAM6qB,KAAOC,GAAKvpB,EAAE,KAAOA,EAAE,sBACtKA,EAAE,YAAYA,EAAE,oBAAqBkpB,EAAE,KAAK,EAAGlpB,EAAE,YAAYA,EAAE,+BAAgCkpB,EAAE,gBAAgB,EAAGlpB,EAAE,YAAYA,EAAE,iBAAkBkpB,EAAE,eAAe,EAAGlpB,EAAE,YAAYA,EAAE,mCAAoCwpB,EAAE,EAChO,IAAI,EAAI7mB,EAAEumB,EAAE,MAAO,GAAIxoB,EAAE,cAAc,EACvC,EAAIqoB,GAAGG,EAAG,CAAC,EACX,MAAMO,GAAK9oB,EAAE,QAAQuoB,EAAE,OAAQA,EAAE,UAAU,EAAGQ,GAAK/oB,EAAE,QAAQuoB,EAAE,IAAI,EACnE,IAAIS,GAAKt3B,EAAE62B,EAAE,eAAgBO,GAAIC,GAAIR,EAAE,WAAYA,EAAE,cAAc,EACnExc,GAAG0c,EAAGF,CAAC,EACP,IAAI,GACJ,MAAM,GAAKA,EAAE,QAASU,EAAIV,EAAE,iBAAmB,GAAI,GAAK,GAAG,YAAc,QAAUG,IAAM,GAAIQ,GAAK,EAAE,UAAWC,GAAK5mB,EAAEgmB,EAAG,CAAC,EAC1H,GAAIA,EAAE,eACJS,GAAK1mB,EAAEimB,EAAE,SAAW7tB,GAAI6tB,EAAE,IAAI,EAAG,KAAOU,EAAI,EAAE,aAAa5pB,EAAE,WAAY,EAAG2pB,GAAI,EAAE,MAAO,EAAE,MAAM,EAAI,EAAE,WAAW3pB,EAAE,WAAY,EAAG2pB,GAAI,EAAE,MAAO,EAAE,OAAQ,EAAGF,GAAIC,GAAI,IAAI,WAClKR,EAAE,cACT,GAAI,GAAG,OAAS,EAAG,CACjBU,GAAK,IAAM,EAAE,aAAa5pB,EAAE,WAAY8pB,GAAIH,GAAI,GAAG,CAAC,EAAE,MAAO,GAAG,CAAC,EAAE,MAAM,EACzE,QAASI,EAAK,EAAGC,EAAI,GAAG,OAAQD,EAAKC,EAAGD,IACtC,GAAK,GAAGA,CAAE,EAAGH,EAAIC,IAAM,EAAE,cAAc7pB,EAAE,WAAY+pB,EAAI,EAAG,EAAG,GAAG,MAAO,GAAG,OAAQN,GAAIC,GAAI,GAAG,IAAI,EAAI,EAAE,WAAW1pB,EAAE,WAAY+pB,EAAIJ,GAAI,GAAG,MAAO,GAAG,OAAQ,EAAGF,GAAIC,GAAI,GAAG,IAAI,EACnLR,EAAE,gBAAkB,EACtB,MACEU,GAAK,IAAM,EAAE,aAAa5pB,EAAE,WAAY8pB,GAAIH,GAAI,EAAE,MAAO,EAAE,MAAM,EAAGE,IAAMhd,GAAGqc,EAAG,EAAGO,GAAIC,EAAE,GAAK,EAAE,WAAW1pB,EAAE,WAAY,EAAG2pB,GAAI,EAAE,MAAO,EAAE,OAAQ,EAAGF,GAAIC,GAAI,EAAE,IAAI,UAC/JR,EAAE,oBACT,GAAIA,EAAE,yBAA0B,CAC9BU,GAAK,IAAM,EAAE,aAAa5pB,EAAE,iBAAkB8pB,GAAIH,GAAI,GAAG,CAAC,EAAE,MAAO,GAAG,CAAC,EAAE,OAAQ,EAAE,KAAK,EACxF,QAASI,EAAK,EAAGC,EAAI,GAAG,OAAQD,EAAKC,EAAGD,IACtC,GAAI,GAAK,GAAGA,CAAE,EAAGb,EAAE,SAAW/tB,GAC5B,GAAIsuB,KAAO,KACT,GAAIG,GACF,GAAIC,GACF,GAAIX,EAAE,aAAa,KAAO,EAAG,CAC3B,MAAMe,GAAKtT,GAAG,GAAG,MAAO,GAAG,OAAQuS,EAAE,OAAQA,EAAE,IAAI,EACnD,UAAWgB,MAAMhB,EAAE,aAAc,CAC/B,MAAMiB,GAAK,GAAG,KAAK,SACjBD,GAAKD,GAAK,GAAG,KAAK,mBACjBC,GAAK,GAAKD,GAAK,GAAG,KAAK,iBAClD,EACwB,EAAE,wBAAwBjqB,EAAE,iBAAkB+pB,EAAI,EAAG,EAAGG,GAAI,GAAG,MAAO,GAAG,OAAQ,EAAGT,GAAIU,EAAE,CAC5F,CACAjB,EAAE,kBAAiB,CACrB,MACE,EAAE,wBAAwBlpB,EAAE,iBAAkB+pB,EAAI,EAAG,EAAG,EAAG,GAAG,MAAO,GAAG,OAAQ,EAAE,MAAON,GAAI,GAAG,IAAI,OAExG,EAAE,qBAAqBzpB,EAAE,iBAAkB+pB,EAAIJ,GAAI,GAAG,MAAO,GAAG,OAAQ,EAAE,MAAO,EAAG,GAAG,KAAM,EAAG,CAAC,OAEnGtpB,GAAG,0FAA0F,OAE/FupB,EAAIC,IAAM,EAAE,cAAc7pB,EAAE,iBAAkB+pB,EAAI,EAAG,EAAG,EAAG,GAAG,MAAO,GAAG,OAAQ,EAAE,MAAON,GAAIC,GAAI,GAAG,IAAI,EAAI,EAAE,WAAW1pB,EAAE,iBAAkB+pB,EAAIJ,GAAI,GAAG,MAAO,GAAG,OAAQ,EAAE,MAAO,EAAGF,GAAIC,GAAI,GAAG,IAAI,CAC3M,KAAO,CACLE,GAAK,IAAM,EAAE,aAAa5pB,EAAE,WAAY8pB,GAAIH,GAAI,GAAG,CAAC,EAAE,MAAO,GAAG,CAAC,EAAE,MAAM,EACzE,QAASI,EAAK,EAAGC,EAAI,GAAG,OAAQD,EAAKC,EAAGD,IACtC,GAAK,GAAGA,CAAE,EAAGb,EAAE,SAAW/tB,GAAKsuB,KAAO,KAAOG,EAAIC,IAAM,EAAE,wBAAwB7pB,EAAE,WAAY+pB,EAAI,EAAG,EAAG,GAAG,MAAO,GAAG,OAAQN,GAAI,GAAG,IAAI,EAAI,EAAE,qBAAqBzpB,EAAE,WAAY+pB,EAAIJ,GAAI,GAAG,MAAO,GAAG,OAAQ,EAAG,GAAG,IAAI,EAAItpB,GAAG,0FAA0F,EAAIupB,EAAIC,IAAM,EAAE,cAAc7pB,EAAE,WAAY+pB,EAAI,EAAG,EAAG,GAAG,MAAO,GAAG,OAAQN,GAAIC,GAAI,GAAG,IAAI,EAAI,EAAE,WAAW1pB,EAAE,WAAY+pB,EAAIJ,GAAI,GAAG,MAAO,GAAG,OAAQ,EAAGF,GAAIC,GAAI,GAAG,IAAI,CACte,SACOR,EAAE,mBACT,GAAIU,GACF,GAAI,IAAM,EAAE,aAAa5pB,EAAE,iBAAkB8pB,GAAIH,GAAI,EAAE,MAAO,EAAE,OAAQ,EAAE,KAAK,EAAGE,GAChF,GAAIX,EAAE,aAAa,KAAO,EAAG,CAC3B,MAAMa,EAAKpT,GAAG,EAAE,MAAO,EAAE,OAAQuS,EAAE,OAAQA,EAAE,IAAI,EACjD,UAAWc,KAAKd,EAAE,aAAc,CAC9B,MAAMe,GAAK,EAAE,KAAK,SAChBD,EAAID,EAAK,EAAE,KAAK,mBACfC,EAAI,GAAKD,EAAK,EAAE,KAAK,iBACxC,EACgB,EAAE,cAAc/pB,EAAE,iBAAkB,EAAG,EAAG,EAAGgqB,EAAG,EAAE,MAAO,EAAE,OAAQ,EAAGP,GAAIC,GAAIO,EAAE,CAClF,CACAf,EAAE,kBAAiB,CACrB,MACE,EAAE,cAAclpB,EAAE,iBAAkB,EAAG,EAAG,EAAG,EAAG,EAAE,MAAO,EAAE,OAAQ,EAAE,MAAOypB,GAAIC,GAAI,EAAE,IAAI,OAE9F,EAAE,WAAW1pB,EAAE,iBAAkB,EAAG2pB,GAAI,EAAE,MAAO,EAAE,OAAQ,EAAE,MAAO,EAAGF,GAAIC,GAAI,EAAE,IAAI,UAChFR,EAAE,gBACTU,GAAK,IAAM,EAAE,aAAa5pB,EAAE,WAAY8pB,GAAIH,GAAI,EAAE,MAAO,EAAE,OAAQ,EAAE,KAAK,EAAGE,IAAM,EAAE,cAAc7pB,EAAE,WAAY,EAAG,EAAG,EAAG,EAAG,EAAE,MAAO,EAAE,OAAQ,EAAE,MAAOypB,GAAIC,GAAI,EAAE,IAAI,GAAK,EAAE,WAAW1pB,EAAE,WAAY,EAAG2pB,GAAI,EAAE,MAAO,EAAE,OAAQ,EAAE,MAAO,EAAGF,GAAIC,GAAI,EAAE,IAAI,UACpPR,EAAE,sBACT,GAAI,GACF,GAAIU,EACF,EAAE,aAAa5pB,EAAE,WAAY8pB,GAAIH,GAAI,EAAE,MAAO,EAAE,MAAM,MACnD,CACH,IAAII,EAAK,EAAE,MAAOC,EAAI,EAAE,OACxB,QAASC,GAAK,EAAGA,GAAKH,GAAIG,KACxB,EAAE,WAAWjqB,EAAE,WAAYiqB,GAAIN,GAAII,EAAIC,EAAG,EAAGP,GAAIC,GAAI,IAAI,EAAGK,IAAO,EAAGC,IAAM,CAChF,UACO,GAAG,OAAS,EAAG,CACxB,GAAIJ,GAAK,GAAI,CACX,MAAMG,EAAKf,GAAG,GAAG,CAAC,CAAC,EACnB,EAAE,aAAahpB,EAAE,WAAY8pB,GAAIH,GAAII,EAAG,MAAOA,EAAG,MAAM,CAC1D,CACA,QAASA,EAAK,EAAGC,EAAI,GAAG,OAAQD,EAAKC,EAAGD,IACtC,GAAK,GAAGA,CAAE,EAAGH,EAAIC,IAAM,EAAE,cAAc7pB,EAAE,WAAY+pB,EAAI,EAAG,EAAGN,GAAIC,GAAI,EAAE,EAAI,EAAE,WAAW1pB,EAAE,WAAY+pB,EAAIJ,GAAIF,GAAIC,GAAI,EAAE,EAC5HR,EAAE,gBAAkB,EACtB,SAAWU,EAAG,CACZ,GAAI,GAAI,CACN,MAAMG,EAAKf,GAAG,CAAC,EACf,EAAE,aAAahpB,EAAE,WAAY8pB,GAAIH,GAAII,EAAG,MAAOA,EAAG,MAAM,CAC1D,CACAF,IAAM,EAAE,cAAc7pB,EAAE,WAAY,EAAG,EAAG,EAAGypB,GAAIC,GAAI,CAAC,CACxD,MACE,EAAE,WAAW1pB,EAAE,WAAY,EAAG2pB,GAAIF,GAAIC,GAAI,CAAC,EAC7C9mB,EAAEsmB,CAAC,GAAKrmB,EAAEumB,CAAC,EAAG,GAAG,UAAY,EAAE,QAASF,EAAE,UAAYA,EAAE,SAASA,CAAC,CACpE,CACAD,EAAE,UAAYC,EAAE,OAClB,CACA,SAAS,EAAED,EAAGC,EAAGC,EAAG,CAClB,GAAID,EAAE,MAAM,SAAW,EAAG,OAC1B,MAAME,EAAIzc,GAAGsc,EAAGC,CAAC,EAAGG,EAAIH,EAAE,OAC1B,EAAE,YAAYlpB,EAAE,iBAAkBipB,EAAE,eAAgBjpB,EAAE,SAAWmpB,CAAC,EAClE,MAAM,EAAI1oB,EAAE,IAAI4oB,CAAC,EACjB,GAAIA,EAAE,UAAY,EAAE,WAAaD,IAAM,GAAI,CACzC,EAAE,cAAcppB,EAAE,SAAWmpB,CAAC,EAC9B,MAAM,GAAKxlB,GAAG,aAAaA,GAAG,iBAAiB,EAAG2lB,GAAKJ,EAAE,aAAezqB,GAAK,KAAOkF,GAAG,aAAaulB,EAAE,UAAU,EAAGK,GAAKL,EAAE,aAAezqB,IAAM,KAAO6qB,GAAKtpB,EAAE,KAAOA,EAAE,sBACtKA,EAAE,YAAYA,EAAE,oBAAqBkpB,EAAE,KAAK,EAAGlpB,EAAE,YAAYA,EAAE,+BAAgCkpB,EAAE,gBAAgB,EAAGlpB,EAAE,YAAYA,EAAE,iBAAkBkpB,EAAE,eAAe,EAAGlpB,EAAE,YAAYA,EAAE,mCAAoCupB,EAAE,EAChO,MAAMC,GAAKN,EAAE,qBAAuBA,EAAE,MAAM,CAAC,EAAE,oBAAqB,EAAIA,EAAE,MAAM,CAAC,GAAKA,EAAE,MAAM,CAAC,EAAE,cAAeO,GAAK,CAAA,EACrH,QAASO,EAAI,EAAGA,EAAI,EAAGA,IACrB,CAACR,IAAM,CAAC,EAAIC,GAAGO,CAAC,EAAIrnB,EAAEumB,EAAE,MAAMc,CAAC,EAAG,GAAItpB,EAAE,cAAc,EAAI+oB,GAAGO,CAAC,EAAI,EAAId,EAAE,MAAMc,CAAC,EAAE,MAAQd,EAAE,MAAMc,CAAC,EAAGP,GAAGO,CAAC,EAAIjB,GAAGG,EAAGO,GAAGO,CAAC,CAAC,EAC1H,MAAMN,GAAKD,GAAG,CAAC,EAAGE,GAAKhpB,EAAE,QAAQuoB,EAAE,OAAQA,EAAE,UAAU,EAAG,GAAKvoB,EAAE,QAAQuoB,EAAE,IAAI,EAAG,GAAK72B,EAAE62B,EAAE,eAAgBS,GAAI,GAAIT,EAAE,UAAU,EAAGU,EAAIV,EAAE,iBAAmB,GAAI,GAAK,EAAE,YAAc,QAAUE,IAAM,GAAIS,GAAKR,EAAE,UAC/M,IAAIS,GAAK5mB,EAAEgmB,EAAGQ,EAAE,EAChBhd,GAAG1M,EAAE,iBAAkBkpB,CAAC,EACxB,IAAIa,EACJ,GAAIP,GAAI,CACNI,GAAK,IAAM,EAAE,aAAa5pB,EAAE,iBAAkB8pB,GAAI,GAAIJ,GAAG,MAAOA,GAAG,MAAM,EACzE,QAASM,EAAI,EAAGA,EAAI,EAAGA,IAAK,CAC1BD,EAAKN,GAAGO,CAAC,EAAE,QACX,QAASC,GAAK,EAAGA,GAAKF,EAAG,OAAQE,KAAM,CACrC,MAAMC,GAAKH,EAAGE,EAAE,EAChBf,EAAE,SAAW/tB,GAAKwuB,KAAO,KAAOC,EAAIC,IAAM,EAAE,wBAAwB7pB,EAAE,4BAA8BgqB,EAAGC,GAAI,EAAG,EAAGC,GAAG,MAAOA,GAAG,OAAQP,GAAIO,GAAG,IAAI,EAAI,EAAE,qBAAqBlqB,EAAE,4BAA8BgqB,EAAGC,GAAI,GAAIC,GAAG,MAAOA,GAAG,OAAQ,EAAGA,GAAG,IAAI,EAAI7pB,GAAG,2FAA2F,EAAIupB,EAAIC,IAAM,EAAE,cAAc7pB,EAAE,4BAA8BgqB,EAAGC,GAAI,EAAG,EAAGC,GAAG,MAAOA,GAAG,OAAQP,GAAI,GAAIO,GAAG,IAAI,EAAI,EAAE,WAAWlqB,EAAE,4BAA8BgqB,EAAGC,GAAI,GAAIC,GAAG,MAAOA,GAAG,OAAQ,EAAGP,GAAI,GAAIO,GAAG,IAAI,CAC5iB,CACF,CACF,KAAO,CACL,GAAIH,EAAKb,EAAE,QAASU,GAAK,GAAI,CAC3BG,EAAG,OAAS,GAAKD,KACjB,MAAME,EAAIhB,GAAGS,GAAG,CAAC,CAAC,EAClB,EAAE,aAAazpB,EAAE,iBAAkB8pB,GAAI,GAAIE,EAAE,MAAOA,EAAE,MAAM,CAC9D,CACA,QAASA,EAAI,EAAGA,EAAI,EAAGA,IACrB,GAAI,EAAG,CACLJ,EAAIC,IAAM,EAAE,cAAc7pB,EAAE,4BAA8BgqB,EAAG,EAAG,EAAG,EAAGP,GAAGO,CAAC,EAAE,MAAOP,GAAGO,CAAC,EAAE,OAAQL,GAAI,GAAIF,GAAGO,CAAC,EAAE,IAAI,EAAI,EAAE,WAAWhqB,EAAE,4BAA8BgqB,EAAG,EAAG,GAAIP,GAAGO,CAAC,EAAE,MAAOP,GAAGO,CAAC,EAAE,OAAQ,EAAGL,GAAI,GAAIF,GAAGO,CAAC,EAAE,IAAI,EAC9N,QAASC,GAAK,EAAGA,GAAKF,EAAG,OAAQE,KAAM,CACrC,MAAME,GAAKJ,EAAGE,EAAE,EAAE,MAAMD,CAAC,EAAE,MAC3BJ,EAAIC,IAAM,EAAE,cAAc7pB,EAAE,4BAA8BgqB,EAAGC,GAAK,EAAG,EAAG,EAAGE,GAAG,MAAOA,GAAG,OAAQR,GAAI,GAAIQ,GAAG,IAAI,EAAI,EAAE,WAAWnqB,EAAE,4BAA8BgqB,EAAGC,GAAK,EAAG,GAAIE,GAAG,MAAOA,GAAG,OAAQ,EAAGR,GAAI,GAAIQ,GAAG,IAAI,CACxN,CACF,KAAO,CACLP,EAAIC,IAAM,EAAE,cAAc7pB,EAAE,4BAA8BgqB,EAAG,EAAG,EAAG,EAAGL,GAAI,GAAIF,GAAGO,CAAC,CAAC,EAAI,EAAE,WAAWhqB,EAAE,4BAA8BgqB,EAAG,EAAG,GAAIL,GAAI,GAAIF,GAAGO,CAAC,CAAC,EAC3J,QAASC,GAAK,EAAGA,GAAKF,EAAG,OAAQE,KAAM,CACrC,MAAMC,GAAKH,EAAGE,EAAE,EAChBL,EAAIC,IAAM,EAAE,cAAc7pB,EAAE,4BAA8BgqB,EAAGC,GAAK,EAAG,EAAG,EAAGN,GAAI,GAAIO,GAAG,MAAMF,CAAC,CAAC,EAAI,EAAE,WAAWhqB,EAAE,4BAA8BgqB,EAAGC,GAAK,EAAG,GAAIN,GAAI,GAAIO,GAAG,MAAMF,CAAC,CAAC,CACnL,CACF,CACJ,CACApnB,EAAEsmB,CAAC,GAAKrmB,EAAE7C,EAAE,gBAAgB,EAAG,EAAE,UAAYqpB,EAAE,QAASH,EAAE,UAAYA,EAAE,SAASA,CAAC,CACpF,CACAD,EAAE,UAAYC,EAAE,OAClB,CACA,SAAS,GAAGD,EAAGC,EAAGC,EAAGC,EAAGC,EAAG,EAAG,CAC5B,MAAM,GAAK1oB,EAAE,QAAQwoB,EAAE,OAAQA,EAAE,UAAU,EAAGG,GAAK3oB,EAAE,QAAQwoB,EAAE,IAAI,EAAGI,GAAKl3B,EAAE82B,EAAE,eAAgB,GAAIG,GAAIH,EAAE,UAAU,EAAGK,GAAK/oB,EAAE,IAAIyoB,CAAC,EAAG,EAAIzoB,EAAE,IAAI0oB,CAAC,EAChJ,GAAI,EAAE,eAAiBD,EAAG,CAACM,GAAG,sBAAuB,CACnD,MAAMC,GAAK,KAAK,IAAI,EAAGP,EAAE,OAAS,CAAC,EAAGQ,GAAK,KAAK,IAAI,EAAGR,EAAE,QAAU,CAAC,EACpEG,IAAMrpB,EAAE,YAAcqpB,IAAMrpB,EAAE,iBAAmB,EAAE,WAAWqpB,EAAG,EAAGE,GAAIE,GAAIC,GAAIR,EAAE,MAAO,EAAG,GAAII,GAAI,IAAI,EAAI,EAAE,WAAWD,EAAG,EAAGE,GAAIE,GAAIC,GAAI,EAAG,GAAIJ,GAAI,IAAI,CAC5J,CACA,EAAE,gBAAgBtpB,EAAE,YAAaipB,CAAC,EAAGJ,GAAGK,CAAC,EAAI,EAAE,mCAAmClpB,EAAE,YAAaopB,EAAGC,EAAG,EAAE,eAAgB,EAAGT,GAAGM,CAAC,CAAC,GAAKG,IAAMrpB,EAAE,YAAcqpB,GAAKrpB,EAAE,6BAA+BqpB,GAAKrpB,EAAE,8BAAgCA,EAAE,qBAAqBA,EAAE,YAAaopB,EAAGC,EAAG,EAAE,eAAgB,CAAC,EAAG,EAAE,gBAAgBrpB,EAAE,YAAa,IAAI,CAClV,CACA,SAAS,GAAGipB,EAAGC,EAAGC,EAAG,CACnB,GAAInpB,EAAE,iBAAiBA,EAAE,aAAcipB,CAAC,EAAGC,EAAE,YAAa,CACxD,MAAME,EAAIF,EAAE,aAAcG,EAAID,GAAKA,EAAE,eAAiBA,EAAE,KAAO,KAAM,EAAInmB,EAAEimB,EAAE,cAAeG,CAAC,EAAG,GAAKH,EAAE,cAAgBlpB,EAAE,yBAA2BA,EAAE,iBAAkBspB,GAAKV,GAAGM,CAAC,EACjLL,GAAGK,CAAC,EAAI,EAAE,kCAAkClpB,EAAE,aAAcspB,GAAI,EAAGJ,EAAE,MAAOA,EAAE,MAAM,EAAIC,EAAInpB,EAAE,+BAA+BA,EAAE,aAAcspB,GAAI,EAAGJ,EAAE,MAAOA,EAAE,MAAM,EAAIlpB,EAAE,oBAAoBA,EAAE,aAAc,EAAGkpB,EAAE,MAAOA,EAAE,MAAM,EAAGlpB,EAAE,wBAAwBA,EAAE,YAAa,GAAIA,EAAE,aAAcipB,CAAC,CACtS,KAAO,CACL,MAAMG,EAAIF,EAAE,SACZ,QAASG,EAAI,EAAGA,EAAID,EAAE,OAAQC,IAAK,CACjC,MAAM,EAAID,EAAEC,CAAC,EAAG,GAAK1oB,EAAE,QAAQ,EAAE,OAAQ,EAAE,UAAU,EAAG2oB,GAAK3oB,EAAE,QAAQ,EAAE,IAAI,EAAG4oB,GAAKl3B,EAAE,EAAE,eAAgB,GAAIi3B,GAAI,EAAE,UAAU,EAAGE,GAAKZ,GAAGM,CAAC,EACzIC,GAAKN,GAAGK,CAAC,IAAM,GAAKlpB,EAAE,+BAA+BA,EAAE,aAAcwpB,GAAID,GAAIL,EAAE,MAAOA,EAAE,MAAM,EAAIL,GAAGK,CAAC,EAAI,EAAE,kCAAkClpB,EAAE,aAAcwpB,GAAID,GAAIL,EAAE,MAAOA,EAAE,MAAM,EAAIlpB,EAAE,oBAAoBA,EAAE,aAAcupB,GAAIL,EAAE,MAAOA,EAAE,MAAM,CACxP,CACF,CACAlpB,EAAE,iBAAiBA,EAAE,aAAc,IAAI,CACzC,CACA,SAASqgB,GAAG4I,EAAGC,EAAG,CAChB,GAAIA,GAAKA,EAAE,wBAAyB,MAAM,IAAI,MAAM,yDAAyD,EAC7G,GAAI,EAAE,gBAAgBlpB,EAAE,YAAaipB,CAAC,EAAG,EAAEC,EAAE,cAAgBA,EAAE,aAAa,gBAC1E,MAAM,IAAI,MAAM,qEAAqE,EACvF,MAAME,EAAI3oB,EAAE,IAAIyoB,EAAE,YAAY,EAC9BE,EAAE,eAAiBF,GAAI,CAACE,EAAE,gBAAkBF,EAAE,aAAa,MAAM,QAAUA,EAAE,OAASA,EAAE,aAAa,MAAM,SAAWA,EAAE,UAAYA,EAAE,aAAa,MAAM,MAAQA,EAAE,MAAOA,EAAE,aAAa,MAAM,OAASA,EAAE,OAAQA,EAAE,aAAa,YAAc,IAAK9hB,EAAE8hB,EAAE,aAAc,CAAC,EACvQ,MAAMG,EAAID,EAAE,eAAgBqC,EAAI7C,GAAGM,CAAC,EACpC,GAAIA,EAAE,aAAa,SAAW9tB,GAC5BytB,GAAGK,CAAC,EAAI,EAAE,mCAAmClpB,EAAE,YAAaA,EAAE,iBAAkBA,EAAE,WAAYqpB,EAAG,EAAGoC,CAAC,EAAIzrB,EAAE,qBAAqBA,EAAE,YAAaA,EAAE,iBAAkBA,EAAE,WAAYqpB,EAAG,CAAC,UAC9KH,EAAE,aAAa,SAAW7tB,GACjCwtB,GAAGK,CAAC,EAAI,EAAE,mCAAmClpB,EAAE,YAAaA,EAAE,yBAA0BA,EAAE,WAAYqpB,EAAG,EAAGoC,CAAC,EAAIzrB,EAAE,qBAAqBA,EAAE,YAAaA,EAAE,yBAA0BA,EAAE,WAAYqpB,EAAG,CAAC,MAErM,OAAM,IAAI,MAAM,6BAA6B,CACjD,CACA,SAASf,GAAGW,EAAG,CACb,MAAMC,EAAIzoB,EAAE,IAAIwoB,CAAC,EAAGE,EAAIF,EAAE,0BAA4B,GACtD,GAAIC,EAAE,sBAAwBD,EAAE,aAAc,CAC5C,MAAMG,EAAIH,EAAE,aACZ,GAAIC,EAAE,wBAA0BA,EAAE,uBAAsB,EAAIE,EAAG,CAC7D,MAAMC,EAAI,IAAM,CACd,OAAOH,EAAE,oBAAqB,OAAOA,EAAE,uBAAwBE,EAAE,oBAAoB,UAAWC,CAAC,CACnG,EACAD,EAAE,iBAAiB,UAAWC,CAAC,EAAGH,EAAE,uBAAyBG,CAC/D,CACAH,EAAE,oBAAsBE,CAC1B,CACA,GAAIH,EAAE,cAAgB,CAACC,EAAE,0BAA2B,CAClD,GAAIC,EAAG,MAAM,IAAI,MAAM,0DAA0D,EACjF,MAAMC,EAAIH,EAAE,QAAQ,QACpBG,GAAKA,EAAE,OAAS,EAAI/I,GAAG6I,EAAE,mBAAmB,CAAC,EAAGD,CAAC,EAAI5I,GAAG6I,EAAE,mBAAoBD,CAAC,CACjF,SAAWE,EAAG,CACZD,EAAE,mBAAqB,CAAA,EACvB,QAASE,EAAI,EAAGA,EAAI,EAAGA,IACrB,GAAI,EAAE,gBAAgBppB,EAAE,YAAakpB,EAAE,mBAAmBE,CAAC,CAAC,EAAGF,EAAE,mBAAmBE,CAAC,IAAM,OACzFF,EAAE,mBAAmBE,CAAC,EAAIppB,EAAE,mBAAkB,EAAI,GAAGkpB,EAAE,mBAAmBE,CAAC,EAAGH,EAAG,EAAE,MAChF,CACH,MAAMI,EAAIJ,EAAE,cAAgBjpB,EAAE,yBAA2BA,EAAE,iBAAkB,EAAIkpB,EAAE,mBAAmBE,CAAC,EACvGppB,EAAE,iBAAiBA,EAAE,aAAc,CAAC,EAAGA,EAAE,wBAAwBA,EAAE,YAAaqpB,EAAGrpB,EAAE,aAAc,CAAC,CACtG,CACJ,KAAO,CACL,MAAMopB,EAAIH,EAAE,QAAQ,QACpB,GAAIG,GAAKA,EAAE,OAAS,EAAI,EAAE,gBAAgBppB,EAAE,YAAakpB,EAAE,mBAAmB,CAAC,CAAC,EAAI,EAAE,gBAAgBlpB,EAAE,YAAakpB,EAAE,kBAAkB,EAAGA,EAAE,qBAAuB,OACnKA,EAAE,mBAAqBlpB,EAAE,mBAAkB,EAAI,GAAGkpB,EAAE,mBAAoBD,EAAG,EAAE,MAC1E,CACH,MAAMI,EAAIJ,EAAE,cAAgBjpB,EAAE,yBAA2BA,EAAE,iBAAkB,EAAIkpB,EAAE,mBACnFlpB,EAAE,iBAAiBA,EAAE,aAAc,CAAC,EAAGA,EAAE,wBAAwBA,EAAE,YAAaqpB,EAAGrpB,EAAE,aAAc,CAAC,CACtG,CACF,CACA,EAAE,gBAAgBA,EAAE,YAAa,IAAI,CACvC,CACA,SAASuoB,GAAGU,EAAGC,EAAGC,EAAG,CACnB,MAAMC,EAAI3oB,EAAE,IAAIwoB,CAAC,EACjBC,IAAM,QAAU,GAAGE,EAAE,mBAAoBH,EAAGA,EAAE,QAASjpB,EAAE,kBAAmBA,EAAE,WAAY,CAAC,EAAGmpB,IAAM,QAAUb,GAAGW,CAAC,CACpH,CACA,SAAST,GAAGS,EAAG,CACb,MAAMC,EAAID,EAAE,QAASE,EAAI1oB,EAAE,IAAIwoB,CAAC,EAAGG,EAAI3oB,EAAE,IAAIyoB,CAAC,EAC9CD,EAAE,iBAAiB,UAAW7lB,CAAC,EAC/B,MAAMimB,EAAIJ,EAAE,SAAU,EAAIA,EAAE,0BAA4B,GAAI,GAAKI,EAAE,OAAS,EAC5E,GAAI,KAAOD,EAAE,iBAAmB,SAAWA,EAAE,eAAiBppB,EAAE,cAAa,GAAKopB,EAAE,UAAYF,EAAE,QAAS,EAAE,OAAO,YAAa,EAAG,CAClIC,EAAE,mBAAqB,CAAA,EACvB,QAASG,GAAK,EAAGA,GAAK,EAAGA,KACvB,GAAIJ,EAAE,SAAWA,EAAE,QAAQ,OAAS,EAAG,CACrCC,EAAE,mBAAmBG,EAAE,EAAI,CAAA,EAC3B,QAASC,GAAK,EAAGA,GAAKL,EAAE,QAAQ,OAAQK,KACtCJ,EAAE,mBAAmBG,EAAE,EAAEC,EAAE,EAAIvpB,EAAE,kBAAiB,CACtD,MACEmpB,EAAE,mBAAmBG,EAAE,EAAItpB,EAAE,kBAAiB,CACpD,KAAO,CACL,GAAIkpB,EAAE,SAAWA,EAAE,QAAQ,OAAS,EAAG,CACrCC,EAAE,mBAAqB,CAAA,EACvB,QAASG,GAAK,EAAGA,GAAKJ,EAAE,QAAQ,OAAQI,KACtCH,EAAE,mBAAmBG,EAAE,EAAItpB,EAAE,kBAAiB,CAClD,MACEmpB,EAAE,mBAAqBnpB,EAAE,kBAAiB,EAC5C,GAAI,GACF,QAASspB,GAAK,EAAGC,GAAKF,EAAE,OAAQC,GAAKC,GAAID,KAAM,CAC7C,MAAME,GAAK/oB,EAAE,IAAI4oB,EAAEC,EAAE,CAAC,EACtBE,GAAG,iBAAmB,SAAWA,GAAG,eAAiBxpB,EAAE,gBAAiB,EAAE,OAAO,WACnF,CACF,GAAIipB,EAAE,QAAU,GAAKJ,GAAGI,CAAC,IAAM,GAAI,CACjCE,EAAE,+BAAiCnpB,EAAE,kBAAiB,EAAImpB,EAAE,yBAA2B,GAAI,EAAE,gBAAgBnpB,EAAE,YAAampB,EAAE,8BAA8B,EAC5J,QAASG,GAAK,EAAGA,GAAKD,EAAE,OAAQC,KAAM,CACpC,MAAMC,GAAKF,EAAEC,EAAE,EACfH,EAAE,yBAAyBG,EAAE,EAAItpB,EAAE,mBAAkB,EAAIA,EAAE,iBAAiBA,EAAE,aAAcmpB,EAAE,yBAAyBG,EAAE,CAAC,EAC1H,MAAME,GAAK7oB,EAAE,QAAQ4oB,GAAG,OAAQA,GAAG,UAAU,EAAG,EAAI5oB,EAAE,QAAQ4oB,GAAG,IAAI,EAAGE,GAAKp3B,EAAEk3B,GAAG,eAAgBC,GAAI,EAAGD,GAAG,WAAYN,EAAE,mBAAqB,EAAE,EAAGS,GAAKd,GAAGK,CAAC,EAC7JjpB,EAAE,+BAA+BA,EAAE,aAAc0pB,GAAID,GAAIR,EAAE,MAAOA,EAAE,MAAM,EAAGjpB,EAAE,wBAAwBA,EAAE,YAAaA,EAAE,kBAAoBspB,GAAItpB,EAAE,aAAcmpB,EAAE,yBAAyBG,EAAE,CAAC,CAChM,CACAtpB,EAAE,iBAAiBA,EAAE,aAAc,IAAI,EAAGipB,EAAE,cAAgBE,EAAE,yBAA2BnpB,EAAE,qBAAsB,GAAGmpB,EAAE,yBAA0BF,EAAG,EAAE,GAAI,EAAE,gBAAgBjpB,EAAE,YAAa,IAAI,CAChM,CACF,CACA,GAAI,EAAG,CACL,EAAE,YAAYA,EAAE,iBAAkBopB,EAAE,cAAc,EAAG1c,GAAG1M,EAAE,iBAAkBkpB,CAAC,EAC7E,QAASI,GAAK,EAAGA,GAAK,EAAGA,KACvB,GAAIJ,EAAE,SAAWA,EAAE,QAAQ,OAAS,EAClC,QAASK,GAAK,EAAGA,GAAKL,EAAE,QAAQ,OAAQK,KACtC,GAAGJ,EAAE,mBAAmBG,EAAE,EAAEC,EAAE,EAAGN,EAAGC,EAAGlpB,EAAE,kBAAmBA,EAAE,4BAA8BspB,GAAIC,EAAE,OAEpG,GAAGJ,EAAE,mBAAmBG,EAAE,EAAGL,EAAGC,EAAGlpB,EAAE,kBAAmBA,EAAE,4BAA8BspB,GAAI,CAAC,EACjG1mB,EAAEsmB,CAAC,GAAKrmB,EAAE7C,EAAE,gBAAgB,EAAG,EAAE,cAAa,CAChD,SAAW,GAAI,CACb,QAASspB,GAAK,EAAGC,GAAKF,EAAE,OAAQC,GAAKC,GAAID,KAAM,CAC7C,MAAME,GAAKH,EAAEC,EAAE,EAAG,EAAI7oB,EAAE,IAAI+oB,EAAE,EAC9B,IAAIC,GAAKzpB,EAAE,YACVipB,EAAE,uBAAyBA,EAAE,4BAA8BQ,GAAKR,EAAE,sBAAwBjpB,EAAE,WAAaA,EAAE,kBAAmB,EAAE,YAAYypB,GAAI,EAAE,cAAc,EAAG/c,GAAG+c,GAAID,EAAE,EAAG,GAAGL,EAAE,mBAAoBF,EAAGO,GAAIxpB,EAAE,kBAAoBspB,GAAIG,GAAI,CAAC,EAAG7mB,EAAE4mB,EAAE,GAAK3mB,EAAE4mB,EAAE,CACjQ,CACA,EAAE,cAAa,CACjB,KAAO,CACL,IAAIH,GAAKtpB,EAAE,WACX,IAAKipB,EAAE,uBAAyBA,EAAE,4BAA8BK,GAAKL,EAAE,sBAAwBjpB,EAAE,WAAaA,EAAE,kBAAmB,EAAE,YAAYspB,GAAIF,EAAE,cAAc,EAAG1c,GAAG4c,GAAIJ,CAAC,EAAGA,EAAE,SAAWA,EAAE,QAAQ,OAAS,EACjN,QAASK,GAAK,EAAGA,GAAKL,EAAE,QAAQ,OAAQK,KACtC,GAAGJ,EAAE,mBAAmBI,EAAE,EAAGN,EAAGC,EAAGlpB,EAAE,kBAAmBspB,GAAIC,EAAE,OAEhE,GAAGJ,EAAE,mBAAoBF,EAAGC,EAAGlpB,EAAE,kBAAmBspB,GAAI,CAAC,EAC3D1mB,EAAEsmB,CAAC,GAAKrmB,EAAEymB,EAAE,EAAG,EAAE,cAAa,CAChC,CACAL,EAAE,aAAeX,GAAGW,CAAC,CACvB,CACA,SAASR,GAAGQ,EAAG,CACb,MAAMC,EAAID,EAAE,SACZ,QAASE,EAAI,EAAGC,EAAIF,EAAE,OAAQC,EAAIC,EAAGD,IAAK,CACxC,MAAME,EAAIH,EAAEC,CAAC,EACb,GAAIvmB,EAAEymB,CAAC,EAAG,CACR,MAAM,EAAI,EAAEJ,CAAC,EAAG,GAAKxoB,EAAE,IAAI4oB,CAAC,EAAE,eAC9B,EAAE,YAAY,EAAG,EAAE,EAAGxmB,EAAE,CAAC,EAAG,EAAE,cAAa,CAC7C,CACF,CACF,CACA,MAAM,EAAI,GAAI6lB,GAAK,CAAA,EACnB,SAASC,GAAGM,EAAG,CACb,GAAIA,EAAE,QAAU,GACd,GAAIJ,GAAGI,CAAC,IAAM,GAAI,CAChB,MAAMC,EAAID,EAAE,SAAUE,EAAIF,EAAE,MAAOG,EAAIH,EAAE,OACzC,IAAII,EAAIrpB,EAAE,iBACV,MAAM,EAAIipB,EAAE,cAAgBjpB,EAAE,yBAA2BA,EAAE,iBAAkB,GAAKS,EAAE,IAAIwoB,CAAC,EAAGK,GAAKJ,EAAE,OAAS,EAC5G,GAAII,GACF,QAASE,GAAK,EAAGA,GAAKN,EAAE,OAAQM,KAC9B,EAAE,gBAAgBxpB,EAAE,YAAa,GAAG,8BAA8B,EAAGA,EAAE,wBAAwBA,EAAE,YAAaA,EAAE,kBAAoBwpB,GAAIxpB,EAAE,aAAc,IAAI,EAAG,EAAE,gBAAgBA,EAAE,YAAa,GAAG,kBAAkB,EAAGA,EAAE,qBAAqBA,EAAE,iBAAkBA,EAAE,kBAAoBwpB,GAAIxpB,EAAE,WAAY,KAAM,CAAC,EACtT,EAAE,gBAAgBA,EAAE,iBAAkB,GAAG,8BAA8B,EACvE,MAAMupB,GAAKN,EAAE,QAAQ,QACrBM,IAAMA,GAAG,OAAS,EAAI,EAAE,gBAAgBvpB,EAAE,iBAAkB,GAAG,mBAAmB,CAAC,CAAC,EAAI,EAAE,gBAAgBA,EAAE,iBAAkB,GAAG,kBAAkB,EACnJ,QAASwpB,GAAK,EAAGA,GAAKN,EAAE,OAAQM,KAAM,CACpC,GAAIP,EAAE,qBAAuBA,EAAE,cAAgBI,GAAKrpB,EAAE,kBAAmBipB,EAAE,eAAiBA,EAAE,uBAAyBI,GAAKrpB,EAAE,qBAAsBspB,GAAI,CACtJtpB,EAAE,wBAAwBA,EAAE,iBAAkBA,EAAE,kBAAmBA,EAAE,aAAc,GAAG,yBAAyBwpB,EAAE,CAAC,EAClH,MAAM,EAAI/oB,EAAE,IAAIyoB,EAAEM,EAAE,CAAC,EAAE,eACvBxpB,EAAE,qBAAqBA,EAAE,iBAAkBA,EAAE,kBAAmBA,EAAE,WAAY,EAAG,CAAC,CACpF,CACAA,EAAE,gBAAgB,EAAG,EAAGmpB,EAAGC,EAAG,EAAG,EAAGD,EAAGC,EAAGC,EAAGrpB,EAAE,OAAO,EAAG,IAAM,KAAO,EAAE,OAAS,EAAG0oB,GAAG,OAAS,EAAG,EAAE,KAAK1oB,EAAE,kBAAoBwpB,EAAE,EAAGP,EAAE,aAAeA,EAAE,qBAAuB,KAAO,EAAE,KAAK,CAAC,EAAGP,GAAG,KAAK,CAAC,EAAG1oB,EAAE,sBAAsBA,EAAE,iBAAkB0oB,EAAE,GAAI1oB,EAAE,sBAAsBA,EAAE,iBAAkB,CAAC,EAC9S,CACA,GAAI,EAAE,gBAAgBA,EAAE,iBAAkB,IAAI,EAAG,EAAE,gBAAgBA,EAAE,iBAAkB,IAAI,EAAGspB,GAC5F,QAASE,GAAK,EAAGA,GAAKN,EAAE,OAAQM,KAAM,CACpC,EAAE,gBAAgBxpB,EAAE,YAAa,GAAG,8BAA8B,EAAGA,EAAE,wBAAwBA,EAAE,YAAaA,EAAE,kBAAoBwpB,GAAIxpB,EAAE,aAAc,GAAG,yBAAyBwpB,EAAE,CAAC,EACvL,MAAM,EAAI/oB,EAAE,IAAIyoB,EAAEM,EAAE,CAAC,EAAE,eACvB,EAAE,gBAAgBxpB,EAAE,YAAa,GAAG,kBAAkB,EAAGA,EAAE,qBAAqBA,EAAE,iBAAkBA,EAAE,kBAAoBwpB,GAAIxpB,EAAE,WAAY,EAAG,CAAC,CAClJ,CACF,EAAE,gBAAgBA,EAAE,iBAAkB,GAAG,8BAA8B,CACzE,SAAWipB,EAAE,aAAeA,EAAE,qBAAuB,IAAM,EAAG,CAC5D,MAAMC,EAAID,EAAE,cAAgBjpB,EAAE,yBAA2BA,EAAE,iBAC3DA,EAAE,sBAAsBA,EAAE,iBAAkB,CAACkpB,CAAC,CAAC,CACjD,EAEJ,CACA,SAASN,GAAGK,EAAG,CACb,OAAO,KAAK,IAAIvoB,EAAE,WAAYuoB,EAAE,OAAO,CACzC,CACA,SAASJ,GAAGI,EAAG,CACb,MAAMC,EAAIzoB,EAAE,IAAIwoB,CAAC,EACjB,OAAOA,EAAE,QAAU,GAAK,EAAE,IAAI,sCAAsC,IAAM,IAAMC,EAAE,uBAAyB,EAC7G,CACA,SAASJ,GAAGG,EAAG,CACb,MAAMC,EAAI,EAAE,OAAO,MACnB,EAAE,IAAID,CAAC,IAAMC,IAAM,EAAE,IAAID,EAAGC,CAAC,EAAGD,EAAE,OAAM,EAC1C,CACA,SAASF,GAAGE,EAAGC,EAAG,CAChB,MAAMC,EAAIF,EAAE,WAAYG,EAAIH,EAAE,OAAQI,EAAIJ,EAAE,KAC5C,OAAOA,EAAE,sBAAwB,IAAMA,EAAE,iBAAmB,IAAME,IAAMxqB,IAAMwqB,IAAM1qB,KAAOkF,GAAG,YAAYwlB,CAAC,IAAMtqB,IAAMuqB,IAAMjuB,IAAMkuB,IAAMjvB,KAAOiG,GAAG,mFAAmF,EAAIC,GAAG,kDAAmD6oB,CAAC,GAAID,CACvS,CACA,SAASF,GAAGC,EAAG,CACb,OAAO,OAAO,iBAAmB,KAAOA,aAAa,kBAAoB,EAAE,MAAQA,EAAE,cAAgBA,EAAE,MAAO,EAAE,OAASA,EAAE,eAAiBA,EAAE,QAAU,OAAO,WAAa,KAAOA,aAAa,YAAc,EAAE,MAAQA,EAAE,aAAc,EAAE,OAASA,EAAE,gBAAkB,EAAE,MAAQA,EAAE,MAAO,EAAE,OAASA,EAAE,QAAS,CAClT,CACA,KAAK,oBAAsB/hB,EAAG,KAAK,kBAAoBD,EAAG,KAAK,aAAeG,EAAG,KAAK,kBAAoBla,EAAG,KAAK,aAAema,GAAI,KAAK,eAAiBC,EAAG,KAAK,eAAiBihB,GAAI,KAAK,kBAAoBC,GAAI,KAAK,yBAA2BC,GAAI,KAAK,8BAAgCE,GAAI,KAAK,uBAAyBL,GAAI,KAAK,wBAA0B,GAAI,KAAK,mBAAqBO,EACnY,CACA,SAASkD,GAAG/rB,EAAG,EAAG,CAChB,SAAS,EAAES,EAAGC,EAAIjC,GAAI,CACpB,IAAIkC,EACJ,MAAM,EAAIgD,GAAG,YAAYjD,CAAC,EAC1B,GAAID,IAAMrG,GAAI,OAAO4F,EAAE,cACvB,GAAIS,IAAM7F,GAAI,OAAOoF,EAAE,uBACvB,GAAIS,IAAM5F,GAAI,OAAOmF,EAAE,uBACvB,GAAIS,IAAM1F,GAAI,OAAOiF,EAAE,yBACvB,GAAIS,IAAMzF,GAAI,OAAOgF,EAAE,6BACvB,GAAIS,IAAMpG,GAAI,OAAO2F,EAAE,KACvB,GAAIS,IAAMnG,GAAI,OAAO0F,EAAE,MACvB,GAAIS,IAAMlG,GAAI,OAAOyF,EAAE,eACvB,GAAIS,IAAMjG,GAAI,OAAOwF,EAAE,IACvB,GAAIS,IAAMhG,GAAI,OAAOuF,EAAE,aACvB,GAAIS,IAAM/F,GAAI,OAAOsF,EAAE,MACvB,GAAIS,IAAM9F,GAAI,OAAOqF,EAAE,WACvB,GAAIS,IAAMxF,GAAI,OAAO+E,EAAE,MACvB,GAAIS,IAAMvF,GAAI,OAAO8E,EAAE,IACvB,GAAIS,IAAMtF,GAAI,OAAO6E,EAAE,KACvB,GAAIS,IAAMrF,GAAI,OAAO4E,EAAE,gBACvB,GAAIS,IAAMpF,GAAI,OAAO2E,EAAE,cACvB,GAAIS,IAAMnF,GAAI,OAAO0E,EAAE,IACvB,GAAIS,IAAMlF,GAAI,OAAOyE,EAAE,YACvB,GAAIS,IAAMjF,GAAI,OAAOwE,EAAE,GACvB,GAAIS,IAAMhF,GAAI,OAAOuE,EAAE,WACvB,GAAIS,IAAM/E,GAAI,OAAOsE,EAAE,aACvB,GAAIS,IAAM9E,IAAM8E,IAAM7E,IAAM6E,IAAM5E,IAAM4E,IAAM3E,GAC5C,GAAI,IAAM+C,GACR,GAAI8B,EAAI,EAAE,IAAI,oCAAoC,EAAGA,IAAM,KAAM,CAC/D,GAAIF,IAAM9E,GAAI,OAAOgF,EAAE,8BACvB,GAAIF,IAAM7E,GAAI,OAAO+E,EAAE,oCACvB,GAAIF,IAAM5E,GAAI,OAAO8E,EAAE,oCACvB,GAAIF,IAAM3E,GAAI,OAAO6E,EAAE,mCACzB,KACE,QAAO,aACFA,EAAI,EAAE,IAAI,+BAA+B,EAAGA,IAAM,KAAM,CAC/D,GAAIF,IAAM9E,GAAI,OAAOgF,EAAE,6BACvB,GAAIF,IAAM7E,GAAI,OAAO+E,EAAE,8BACvB,GAAIF,IAAM5E,GAAI,OAAO8E,EAAE,8BACvB,GAAIF,IAAM3E,GAAI,OAAO6E,EAAE,6BACzB,KACE,QAAO,KACX,GAAIF,IAAM1E,IAAM0E,IAAMzE,IAAMyE,IAAMxE,IAAMwE,IAAMvE,GAC5C,GAAIyE,EAAI,EAAE,IAAI,gCAAgC,EAAGA,IAAM,KAAM,CAC3D,GAAIF,IAAM1E,GAAI,OAAO4E,EAAE,gCACvB,GAAIF,IAAMzE,GAAI,OAAO2E,EAAE,gCACvB,GAAIF,IAAMxE,GAAI,OAAO0E,EAAE,iCACvB,GAAIF,IAAMvE,GAAI,OAAOyE,EAAE,gCACzB,KACE,QAAO,KACX,GAAIF,IAAMtE,IAAMsE,IAAMrE,IAAMqE,IAAMpE,GAChC,GAAIsE,EAAI,EAAE,IAAI,8BAA8B,EAAGA,IAAM,KAAM,CACzD,GAAIF,IAAMtE,IAAMsE,IAAMrE,GAAI,OAAO,IAAMyC,GAAK8B,EAAE,sBAAwBA,EAAE,qBACxE,GAAIF,IAAMpE,GAAI,OAAO,IAAMwC,GAAK8B,EAAE,iCAAmCA,EAAE,yBACzE,KACE,QAAO,KACX,GAAIF,IAAMnE,IAAMmE,IAAMlE,IAAMkE,IAAMjE,IAAMiE,IAAMhE,IAAMgE,IAAM/D,IAAM+D,IAAM9D,IAAM8D,IAAM7D,IAAM6D,IAAM5D,IAAM4D,IAAM3D,IAAM2D,IAAM1D,IAAM0D,IAAMzD,IAAMyD,IAAMxD,IAAMwD,IAAMvD,IAAMuD,IAAMtD,GACpK,GAAIwD,EAAI,EAAE,IAAI,+BAA+B,EAAGA,IAAM,KAAM,CAC1D,GAAIF,IAAMnE,GAAI,OAAO,IAAMuC,GAAK8B,EAAE,qCAAuCA,EAAE,6BAC3E,GAAIF,IAAMlE,GAAI,OAAO,IAAMsC,GAAK8B,EAAE,qCAAuCA,EAAE,6BAC3E,GAAIF,IAAMjE,GAAI,OAAO,IAAMqC,GAAK8B,EAAE,qCAAuCA,EAAE,6BAC3E,GAAIF,IAAMhE,GAAI,OAAO,IAAMoC,GAAK8B,EAAE,qCAAuCA,EAAE,6BAC3E,GAAIF,IAAM/D,GAAI,OAAO,IAAMmC,GAAK8B,EAAE,qCAAuCA,EAAE,6BAC3E,GAAIF,IAAM9D,GAAI,OAAO,IAAMkC,GAAK8B,EAAE,qCAAuCA,EAAE,6BAC3E,GAAIF,IAAM7D,GAAI,OAAO,IAAMiC,GAAK8B,EAAE,qCAAuCA,EAAE,6BAC3E,GAAIF,IAAM5D,GAAI,OAAO,IAAMgC,GAAK8B,EAAE,qCAAuCA,EAAE,6BAC3E,GAAIF,IAAM3D,GAAI,OAAO,IAAM+B,GAAK8B,EAAE,sCAAwCA,EAAE,8BAC5E,GAAIF,IAAM1D,GAAI,OAAO,IAAM8B,GAAK8B,EAAE,sCAAwCA,EAAE,8BAC5E,GAAIF,IAAMzD,GAAI,OAAO,IAAM6B,GAAK8B,EAAE,sCAAwCA,EAAE,8BAC5E,GAAIF,IAAMxD,GAAI,OAAO,IAAM4B,GAAK8B,EAAE,uCAAyCA,EAAE,+BAC7E,GAAIF,IAAMvD,GAAI,OAAO,IAAM2B,GAAK8B,EAAE,uCAAyCA,EAAE,+BAC7E,GAAIF,IAAMtD,GAAI,OAAO,IAAM0B,GAAK8B,EAAE,uCAAyCA,EAAE,8BAC/E,KACE,QAAO,KACX,GAAIF,IAAMrD,IAAMqD,IAAMpD,IAAMoD,IAAMnD,GAChC,GAAIqD,EAAI,EAAE,IAAI,8BAA8B,EAAGA,IAAM,KAAM,CACzD,GAAIF,IAAMrD,GAAI,OAAO,IAAMyB,GAAK8B,EAAE,qCAAuCA,EAAE,+BAC3E,GAAIF,IAAMpD,GAAI,OAAOsD,EAAE,qCACvB,GAAIF,IAAMnD,GAAI,OAAOqD,EAAE,sCACzB,KACE,QAAO,KACX,GAAIF,IAAMlD,IAAMkD,IAAMjD,IAAMiD,IAAMhD,IAAMgD,IAAM/C,GAC5C,GAAIiD,EAAI,EAAE,IAAI,8BAA8B,EAAGA,IAAM,KAAM,CACzD,GAAIF,IAAMlD,GAAI,OAAOoD,EAAE,yBACvB,GAAIF,IAAMjD,GAAI,OAAOmD,EAAE,gCACvB,GAAIF,IAAMhD,GAAI,OAAOkD,EAAE,+BACvB,GAAIF,IAAM/C,GAAI,OAAOiD,EAAE,qCACzB,KACE,QAAO,KACX,OAAOF,IAAM3F,GAAKkF,EAAE,kBAAoBA,EAAES,CAAC,IAAM,OAAST,EAAES,CAAC,EAAI,IACnE,CACA,MAAO,CAAE,QAAS,CAAC,CACrB,CACA,MAAMurB,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA,GAKPC,GAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAoBT,MAAMC,EAAG,CAIP,aAAc,CACZ,KAAK,QAAU,KAAM,KAAK,KAAO,KAAM,KAAK,UAAY,EAAG,KAAK,SAAW,CAC7E,CAOA,KAAK,EAAG,EAAG,CACT,GAAI,KAAK,UAAY,KAAM,CACzB,MAAMzrB,EAAI,IAAIkR,GAAG,EAAE,OAAO,GACzB,EAAE,YAAc,EAAE,WAAa,EAAE,WAAa,EAAE,YAAc,KAAK,UAAY,EAAE,UAAW,KAAK,SAAW,EAAE,UAAW,KAAK,QAAUlR,CAC3I,CACF,CAOA,QAAQ,EAAG,CACT,GAAI,KAAK,UAAY,MAAQ,KAAK,OAAS,KAAM,CAC/C,MAAM,EAAI,EAAE,QAAQ,CAAC,EAAE,SAAUA,EAAI,IAAI4M,GAAG,CAC1C,aAAc2e,GACd,eAAgBC,GAChB,SAAU,CACR,WAAY,CAAE,MAAO,KAAK,OAAO,EACjC,WAAY,CAAE,MAAO,EAAE,CAAC,EACxB,YAAa,CAAE,MAAO,EAAE,CAAC,CACnC,CACA,CAAO,EACD,KAAK,KAAO,IAAI5f,GAAG,IAAIuF,GAAG,GAAI,EAAE,EAAGnR,CAAC,CACtC,CACA,OAAO,KAAK,IACd,CAIA,OAAQ,CACN,KAAK,QAAU,KAAM,KAAK,KAAO,IACnC,CAMA,iBAAkB,CAChB,OAAO,KAAK,OACd,CACF,CACA,MAAM0rB,WAAWvrB,EAAG,CAOlB,YAAY,EAAG,EAAG,CAChB,MAAK,EACL,MAAMH,EAAI,KACV,IAAIC,EAAI,KAAMC,EAAI,EAAG,EAAI,KAAM,EAAI,cAAe,EAAI,EAAG,EAAI,KAAM,EAAI,KAAM,EAAI,KAAM,EAAI,KAAM0B,EAAI,KAAM,EAAI,KAC/G,MAAMM,EAAI,OAAO,eAAiB,IAAKC,EAAI,IAAIspB,GAAMrpB,EAAI,CAAA,EAAI,EAAI,EAAE,qBAAoB,EACvF,IAAIxQ,EAAI,KAAM4Q,EAAI,KAClB,MAAMC,EAAI,CAAA,EAAIC,EAAI,CAAA,EAAIC,EAAI,IAAIX,GAC9B,IAAI,EAAI,KACR,MAAMsE,EAAI,IAAI,GACdA,EAAE,SAAW,IAAI3C,GACjB,MAAM,EAAI,IAAI,GACd,EAAE,SAAW,IAAIA,GACjB,MAAM4C,EAAI,CAACD,EAAG,CAAC,EAAGE,EAAI,IAAIsO,GAC1B,IAAIrO,EAAI,KAAMC,EAAI,KAClB,KAAK,iBAAmB,GAAI,KAAK,QAAU,GAAI,KAAK,aAAe,GAAI,KAAK,cAAgB,SAASiZ,EAAG,CACtG,IAAI,EAAIld,EAAEkd,CAAC,EACX,OAAO,IAAM,SAAW,EAAI,IAAInS,GAAM/K,EAAEkd,CAAC,EAAI,GAAI,EAAE,kBAAiB,CACtE,EAAG,KAAK,kBAAoB,SAASA,EAAG,CACtC,IAAI,EAAIld,EAAEkd,CAAC,EACX,OAAO,IAAM,SAAW,EAAI,IAAInS,GAAM/K,EAAEkd,CAAC,EAAI,GAAI,EAAE,aAAY,CACjE,EAAG,KAAK,QAAU,SAASA,EAAG,CAC5B,IAAI,EAAIld,EAAEkd,CAAC,EACX,OAAO,IAAM,SAAW,EAAI,IAAInS,GAAM/K,EAAEkd,CAAC,EAAI,GAAI,EAAE,aAAY,CACjE,EACA,SAAShZ,EAAEgZ,EAAG,CACZ,MAAM,EAAIjd,EAAE,QAAQid,EAAE,WAAW,EACjC,GAAI,IAAM,GACR,OACF,MAAM,GAAKld,EAAE,CAAC,EACd,KAAO,SAAW,GAAG,OAAOkd,EAAE,YAAaA,EAAE,MAAO,GAAK,CAAC,EAAG,GAAG,cAAc,CAAE,KAAMA,EAAE,KAAM,KAAMA,EAAE,WAAW,CAAE,EACrH,CACA,SAASlzB,GAAI,CACXwT,EAAE,oBAAoB,SAAU0G,CAAC,EAAG1G,EAAE,oBAAoB,cAAe0G,CAAC,EAAG1G,EAAE,oBAAoB,YAAa0G,CAAC,EAAG1G,EAAE,oBAAoB,UAAW0G,CAAC,EAAG1G,EAAE,oBAAoB,eAAgB0G,CAAC,EAAG1G,EAAE,oBAAoB,aAAc0G,CAAC,EAAG1G,EAAE,oBAAoB,MAAOxT,CAAC,EAAGwT,EAAE,oBAAoB,qBAAsB2G,EAAE,EAC1T,QAAS+Y,EAAI,EAAGA,EAAIld,EAAE,OAAQkd,IAAK,CACjC,MAAM,EAAIjd,EAAEid,CAAC,EACb,IAAM,OAASjd,EAAEid,CAAC,EAAI,KAAMld,EAAEkd,CAAC,EAAE,WAAW,CAAC,EAC/C,CACAlZ,EAAI,KAAMC,EAAI,KAAMvE,EAAE,MAAK,EAC3B,UAAWwd,KAAKvd,EACd,OAAOA,EAAEud,CAAC,EACZ,EAAE,gBAAgB/tB,CAAC,EAAGgQ,EAAI,KAAM,EAAI,KAAM,EAAI,KAAM3B,EAAI,KAAMuC,EAAI,KAAM4J,GAAG,KAAI,EAAIpM,EAAE,aAAe,GAAI,EAAE,cAAc,CAAC,EAAG,EAAE,QAAQ2C,EAAE,MAAOA,EAAE,OAAQ,EAAE,EAAG3C,EAAE,cAAc,CAAE,KAAM,aAAc,CACtM,CACA,KAAK,0BAA4B,SAAS2f,EAAG,CAC3Czf,EAAIyf,EAAG3f,EAAE,eAAiB,IAAMJ,GAAG,iEAAiE,CACtG,EAAG,KAAK,sBAAwB,SAAS+f,EAAG,CAC1C,EAAIA,EAAG3f,EAAE,eAAiB,IAAMJ,GAAG,oEAAoE,CACzG,EAAG,KAAK,kBAAoB,UAAW,CACrC,OAAO,GAAK,CACd,EAAG,KAAK,kBAAoB,SAAS+f,EAAG,CACtC,EAAIA,CACN,EAAG,KAAK,aAAe,UAAW,CAChC,OAAO,IAAM,KAAO,EAAI/d,CAC1B,EAAG,KAAK,WAAa,UAAW,CAC9B,OAAO,IAAM,MAAQM,IAAM,EAAI,IAAI,eAAejC,EAAG,CAAC,GAAI,CAC5D,EAAG,KAAK,SAAW,UAAW,CAC5B,OAAO,CACT,EAAG,KAAK,WAAa,UAAW,CAC9B,OAAOA,CACT,EAAG,KAAK,WAAa,eAAe0f,EAAG,CACrC,GAAI1f,EAAI0f,EAAG1f,IAAM,KAAM,CACrB,GAAIrO,EAAI,EAAE,gBAAe,EAAIqO,EAAE,iBAAiB,SAAU0G,CAAC,EAAG1G,EAAE,iBAAiB,cAAe0G,CAAC,EAAG1G,EAAE,iBAAiB,YAAa0G,CAAC,EAAG1G,EAAE,iBAAiB,UAAW0G,CAAC,EAAG1G,EAAE,iBAAiB,eAAgB0G,CAAC,EAAG1G,EAAE,iBAAiB,aAAc0G,CAAC,EAAG1G,EAAE,iBAAiB,MAAOxT,CAAC,EAAGwT,EAAE,iBAAiB,qBAAsB2G,EAAE,EAAG,EAAE,eAAiB,IAAM,MAAM,EAAE,iBAAgB,EAAI,EAAI,EAAE,cAAa,EAAI,EAAE,QAAQjE,CAAC,EAAGT,GAAK,0BAA2B,eAAe,UAAW,CACpd,IAAIypB,EAAK,KAAMC,GAAK,KAAMhM,GAAK,KAC/B,EAAE,QAAUA,GAAK,EAAE,QAAU,EAAE,iBAAmB,EAAE,kBAAmB+L,EAAK,EAAE,QAAU/wB,GAAKD,GAAIixB,GAAK,EAAE,QAAUvxB,GAAKL,IACvH,MAAM6tB,GAAK,CACT,YAAa,EAAE,MACf,YAAajI,GACb,YAAa1f,CACzB,EACU,EAAI,KAAK,aAAc,EAAI,EAAE,sBAAsB2nB,EAAE,EAAG5nB,EAAE,kBAAkB,CAAE,OAAQ,CAAC,CAAC,CAAC,CAAE,EAAG,EAAE,cAAc,CAAC,EAAG,EAAE,QAAQ,EAAE,aAAc,EAAE,cAAe,EAAE,EAAGuC,EAAI,IAAI0B,GACxK,EAAE,aACF,EAAE,cACF,CACE,OAAQxJ,GACR,KAAMf,GACN,aAAc,IAAIsX,GAAG,EAAE,aAAc,EAAE,cAAe2a,GAAI,OAAQ,OAAQ,OAAQ,OAAQ,OAAQ,OAAQD,CAAE,EAC5G,cAAe,EAAE,QACjB,WAAY,EAAE,iBACd,QAAS,EAAE,UAAY,EAAI,EAC3B,mBAAoB,EAAE,oBAAsB,GAC5C,qBAAsB,EAAE,oBAAsB,EAC5D,CACA,CACQ,KAAO,CACL,MAAMA,EAAK,CACT,UAAW,EAAE,UACb,MAAO,GACP,MAAO,EAAE,MACT,QAAS,EAAE,QACX,uBAAwBzrB,CACpC,EACU0B,EAAI,IAAI,aAAa3B,EAAG,EAAG0rB,CAAE,EAAG1rB,EAAE,kBAAkB,CAAE,UAAW2B,CAAC,CAAE,EAAG,EAAE,cAAc,CAAC,EAAG,EAAE,QAAQA,EAAE,iBAAkBA,EAAE,kBAAmB,EAAE,EAAGY,EAAI,IAAI0B,GACzJtC,EAAE,iBACFA,EAAE,kBACF,CACE,OAAQlH,GACR,KAAMf,GACN,WAAY,EAAE,iBACd,cAAe,EAAE,QACjB,mBAAoBiI,EAAE,oBAAsB,GAC5C,qBAAsBA,EAAE,oBAAsB,EAC5D,CACA,CACQ,CACAY,EAAE,iBAAmB,GAAI,KAAK,aAAa,CAAC,EAAG,EAAI,KAAM,EAAI,MAAMvC,EAAE,sBAAsB,CAAC,EAAGmM,GAAG,WAAWnM,CAAC,EAAGmM,GAAG,MAAK,EAAIpM,EAAE,aAAe,GAAIA,EAAE,cAAc,CAAE,KAAM,cAAc,CAAE,CAC5L,CACF,EAAG,KAAK,wBAA0B,UAAW,CAC3C,GAAIC,IAAM,KACR,OAAOA,EAAE,oBACb,EAAG,KAAK,gBAAkB,UAAW,CACnC,OAAOkC,EAAE,gBAAe,CAC1B,EACA,SAASyE,GAAG+Y,EAAG,CACb,QAAS,EAAI,EAAG,EAAIA,EAAE,QAAQ,OAAQ,IAAK,CACzC,MAAM,GAAKA,EAAE,QAAQ,CAAC,EAAG,GAAKjd,EAAE,QAAQ,EAAE,EAC1C,IAAM,IAAMA,EAAE,EAAE,EAAI,KAAMD,EAAE,EAAE,EAAE,WAAW,EAAE,EAC/C,CACA,QAAS,EAAI,EAAG,EAAIkd,EAAE,MAAM,OAAQ,IAAK,CACvC,MAAM,GAAKA,EAAE,MAAM,CAAC,EACpB,IAAI,GAAKjd,EAAE,QAAQ,EAAE,EACrB,GAAI,KAAO,GAAI,CACb,QAASmlB,GAAK,EAAGA,GAAKplB,EAAE,OAAQolB,KAC9B,GAAIA,IAAMnlB,EAAE,OAAQ,CAClBA,EAAE,KAAK,EAAE,EAAG,GAAKmlB,GACjB,KACF,SAAWnlB,EAAEmlB,EAAE,IAAM,KAAM,CACzBnlB,EAAEmlB,EAAE,EAAI,GAAI,GAAKA,GACjB,KACF,CACF,GAAI,KAAO,GAAI,KACjB,CACA,MAAMjI,GAAKnd,EAAE,EAAE,EACfmd,IAAMA,GAAG,QAAQ,EAAE,CACrB,CACF,CACA,MAAM/Y,EAAI,IAAI,EAAKC,EAAI,IAAI,EAC3B,SAASC,GAAE4Y,EAAG,EAAG,GAAI,CACnB9Y,EAAE,sBAAsB,EAAE,WAAW,EAAGC,EAAE,sBAAsB,GAAG,WAAW,EAC9E,MAAM,GAAKD,EAAE,WAAWC,CAAC,EAAG8Y,GAAK,EAAE,iBAAiB,SAAUiI,GAAK,GAAG,iBAAiB,SAAUC,GAAKlI,GAAG,EAAE,GAAKA,GAAG,EAAE,EAAI,GAAImI,GAAKnI,GAAG,EAAE,GAAKA,GAAG,EAAE,EAAI,GAAIoI,IAAMpI,GAAG,CAAC,EAAI,GAAKA,GAAG,CAAC,EAAG,GAAKA,GAAG,CAAC,EAAI,GAAKA,GAAG,CAAC,EAAGqI,IAAMrI,GAAG,CAAC,EAAI,GAAKA,GAAG,CAAC,EAAGsI,IAAML,GAAG,CAAC,EAAI,GAAKA,GAAG,CAAC,EAAGM,GAAKL,GAAKG,GAAIG,GAAKN,GAAKI,GAAIG,GAAK,IAAM,CAACJ,GAAKC,IAAKI,GAAKD,GAAK,CAACJ,GAC7T,GAAI,EAAE,YAAY,UAAUtI,EAAE,SAAUA,EAAE,WAAYA,EAAE,KAAK,EAAGA,EAAE,WAAW2I,EAAE,EAAG3I,EAAE,WAAW0I,EAAE,EAAG1I,EAAE,YAAY,QAAQA,EAAE,SAAUA,EAAE,WAAYA,EAAE,KAAK,EAAGA,EAAE,mBAAmB,KAAKA,EAAE,WAAW,EAAE,OAAM,EAAIC,GAAG,EAAE,IAAM,GAC1ND,EAAE,iBAAiB,KAAK,EAAE,gBAAgB,EAAGA,EAAE,wBAAwB,KAAK,EAAE,uBAAuB,MAClG,CACH,MAAM4I,GAAKT,GAAKO,GAAIG,EAAIT,GAAKM,GAAII,EAAIN,GAAKG,GAAII,EAAIN,IAAM,GAAKE,IAAKK,EAAIX,GAAKD,GAAKS,EAAID,GAAIK,EAAI,EAAIb,GAAKS,EAAID,GACzG5I,EAAE,iBAAiB,gBAAgB8I,EAAGC,EAAGC,EAAGC,EAAGL,GAAIC,CAAC,EAAG7I,EAAE,wBAAwB,KAAKA,EAAE,gBAAgB,EAAE,OAAM,CAClH,CACF,CACA,SAAS3Y,GAAG2Y,EAAG,EAAG,CAChB,IAAM,KAAOA,EAAE,YAAY,KAAKA,EAAE,MAAM,EAAIA,EAAE,YAAY,iBAAiB,EAAE,YAAaA,EAAE,MAAM,EAAGA,EAAE,mBAAmB,KAAKA,EAAE,WAAW,EAAE,OAAM,CACtJ,CACA,KAAK,aAAe,SAASA,EAAG,CAC9B,GAAI1f,IAAM,KAAM,OAChB,IAAI,EAAI0f,EAAE,KAAM,GAAKA,EAAE,IACvBxd,EAAE,UAAY,OAASA,EAAE,UAAY,IAAM,EAAIA,EAAE,WAAYA,EAAE,SAAW,IAAM,GAAKA,EAAE,WAAYqE,EAAE,KAAO,EAAE,KAAOF,EAAE,KAAO,EAAGE,EAAE,IAAM,EAAE,IAAMF,EAAE,IAAM,IAAKG,IAAMD,EAAE,MAAQE,IAAMF,EAAE,OAASvG,EAAE,kBAAkB,CACjN,UAAWuG,EAAE,KACb,SAAUA,EAAE,GACpB,CAAO,EAAGC,EAAID,EAAE,KAAME,EAAIF,EAAE,KAAMA,EAAE,OAAO,KAAOmZ,EAAE,OAAO,KAAO,EAAGrZ,EAAE,OAAO,KAAOE,EAAE,OAAO,KAAO,EAAG,EAAE,OAAO,KAAOA,EAAE,OAAO,KAAO,EAClI,MAAM,GAAKmZ,EAAE,OAAQC,GAAKpZ,EAAE,QAC5BQ,GAAGR,EAAG,EAAE,EACR,QAASqhB,GAAK,EAAGA,GAAKjI,GAAG,OAAQiI,KAC/B7gB,GAAG4Y,GAAGiI,EAAE,EAAG,EAAE,EACfjI,GAAG,SAAW,EAAI7Y,GAAEP,EAAGF,EAAG,CAAC,EAAIE,EAAE,iBAAiB,KAAKF,EAAE,gBAAgB,EAAG2F,GAAG0T,EAAGnZ,EAAG,EAAE,CACzF,EACA,SAASyF,GAAG0T,EAAG,EAAG,GAAI,CACpB,KAAO,KAAOA,EAAE,OAAO,KAAK,EAAE,WAAW,GAAKA,EAAE,OAAO,KAAK,GAAG,WAAW,EAAGA,EAAE,OAAO,OAAM,EAAIA,EAAE,OAAO,SAAS,EAAE,WAAW,GAAIA,EAAE,OAAO,UAAUA,EAAE,SAAUA,EAAE,WAAYA,EAAE,KAAK,EAAGA,EAAE,kBAAkB,EAAE,EAAGA,EAAE,iBAAiB,KAAK,EAAE,gBAAgB,EAAGA,EAAE,wBAAwB,KAAK,EAAE,uBAAuB,EAAGA,EAAE,sBAAwBA,EAAE,IAAMpf,GAAK,EAAI,KAAK,KAAK,EAAIof,EAAE,iBAAiB,SAAS,CAAC,CAAC,EAAGA,EAAE,KAAO,EACha,CACA,KAAK,UAAY,UAAW,CAC1B,OAAOnZ,CACT,EAAG,KAAK,aAAe,UAAW,CAChC,GAAI,EAAE,IAAM,MAAQ5E,IAAM,MACxB,OAAO,CACX,EAAG,KAAK,aAAe,SAAS+d,EAAG,CACjC,EAAIA,EAAG,IAAM,OAAS,EAAE,eAAiBA,GAAI/d,IAAM,MAAQA,EAAE,iBAAmB,SAAWA,EAAE,eAAiB+d,EAChH,EAAG,KAAK,gBAAkB,UAAW,CACnC,OAAOxd,EAAE,UAAY,IACvB,EAAG,KAAK,oBAAsB,UAAW,CACvC,OAAOA,EAAE,QAAQqE,CAAC,CACpB,EAAG,KAAK,iBAAmB,SAASmZ,EAAG,CACrC,OAAOvd,EAAEud,CAAC,CACZ,EACA,IAAIzT,GAAK,KACT,SAASC,GAAGwT,EAAG,EAAG,CAChB,GAAI,EAAI,EAAE,cAAc,GAAK,CAAC,EAAG,EAAI,EAAG,IAAM,KAAM,CAClD,MAAM,GAAK,EAAE,MACb/d,IAAM,OAAS,EAAE,2BAA2BY,EAAGZ,EAAE,WAAW,EAAG,EAAE,gBAAgBY,CAAC,GAClF,IAAI,GAAK,GACT,GAAG,SAAWgE,EAAE,QAAQ,SAAWA,EAAE,QAAQ,OAAS,EAAG,GAAK,IAC9D,QAASuhB,GAAK,EAAGA,GAAK,GAAG,OAAQA,KAAM,CACrC,MAAMC,GAAK,GAAGD,EAAE,EAChB,IAAI8D,GAAI,KACR,GAAIjqB,IAAM,KACRiqB,GAAIjqB,EAAE,YAAYomB,EAAE,MACjB,CACH,MAAME,EAAK,EAAE,gBAAgB,EAAGF,EAAE,EAClC6D,GAAI3D,EAAG,SAAUH,KAAO,IAAM,EAAE,wBAC9BvlB,EACA0lB,EAAG,aACHA,EAAG,mBACjB,EAAe,EAAE,gBAAgB1lB,CAAC,EACxB,CACA,IAAIylB,GAAK1hB,EAAEwhB,EAAE,EACbE,KAAO,SAAWA,GAAK,IAAI,GAAMA,GAAG,OAAO,OAAOF,EAAE,EAAGE,GAAG,SAAW,IAAItkB,GAAM4C,EAAEwhB,EAAE,EAAIE,IAAKA,GAAG,OAAO,UAAUD,GAAG,UAAU,MAAM,EAAGC,GAAG,OAAO,UAAUA,GAAG,SAAUA,GAAG,WAAYA,GAAG,KAAK,EAAGA,GAAG,iBAAiB,UAAUD,GAAG,gBAAgB,EAAGC,GAAG,wBAAwB,KAAKA,GAAG,gBAAgB,EAAE,OAAM,EAAIA,GAAG,SAAS,IAAI4D,GAAE,EAAGA,GAAE,EAAGA,GAAE,MAAOA,GAAE,MAAM,EAAG9D,KAAO,IAAMvhB,EAAE,OAAO,KAAKyhB,GAAG,MAAM,EAAGzhB,EAAE,OAAO,UAAUA,EAAE,SAAUA,EAAE,WAAYA,EAAE,KAAK,GAAI,KAAO,IAAMA,EAAE,QAAQ,KAAKyhB,EAAE,CACje,CACA,MAAMrI,GAAK3f,EAAE,gBACb,GAAI2f,IAAMA,GAAG,SAAS,eAAe,GAAK3f,EAAE,YAAc,iBAAmBiC,EAAG,CAC9E,EAAIlC,EAAE,WAAU,EAChB,MAAM+nB,GAAK,EAAE,oBAAoB,GAAG,CAAC,CAAC,EACtCA,IAAMA,GAAG,SAAWA,GAAG,SAAW5lB,EAAE,KAAK4lB,GAAI9nB,EAAE,WAAW,CAC5D,CACA,GAAI2f,IAAMA,GAAG,SAAS,eAAe,GAAK1d,EAAG,CAC3C,EAAE,MAAM,cAAa,EAAI,EAAIlC,EAAE,WAAU,EACzC,QAAS+nB,GAAK,EAAGA,GAAK,GAAG,OAAQA,KAAM,CACrC,MAAMC,GAAK,GAAGD,EAAE,EAAE,OAClB,GAAIC,GAAI,CACN,IAAI6D,GAAIzpB,EAAE4lB,EAAE,EACZ6D,KAAMA,GAAI,IAAI3a,GAAM9O,EAAE4lB,EAAE,EAAI6D,IAC5B,MAAM5D,GAAK,EAAE,eAAeD,EAAE,EAC9B6D,GAAE,cAAgB5D,EACpB,CACF,CACF,CACF,CACA,QAAS,GAAK,EAAG,GAAKxlB,EAAE,OAAQ,KAAM,CACpC,MAAM,GAAKC,EAAE,EAAE,EAAGkd,GAAKnd,EAAE,EAAE,EAC3B,KAAO,MAAQmd,KAAO,QAAUA,GAAG,OAAO,GAAI,EAAG,GAAK,CAAC,CACzD,CACA1T,IAAMA,GAAGyT,EAAG,CAAC,EAAG,EAAE,gBAAkB3f,EAAE,cAAc,CAAE,KAAM,iBAAkB,KAAM,CAAC,CAAE,EAAG,EAAI,IAChG,CACA,MAAMoM,GAAK,IAAIgK,GACfhK,GAAG,iBAAiBD,EAAE,EAAG,KAAK,iBAAmB,SAASwT,EAAG,CAC3DzT,GAAKyT,CACP,EAAG,KAAK,QAAU,UAAW,CAC7B,CACF,CACF,CACA,MAAMmM,GAAqB,IAAI1kB,GAAM2kB,GAAqB,IAAI/lB,GAC9D,SAASgmB,GAAGzsB,EAAG,EAAG,CAChB,SAAS,EAAE4C,EAAGC,EAAG,CACfD,EAAE,mBAAqB,IAAMA,EAAE,aAAY,EAAIC,EAAE,MAAM,KAAKD,EAAE,MAAM,CACtE,CACA,SAASnC,EAAEmC,EAAGC,EAAG,CACfA,EAAE,MAAM,OAAOD,EAAE,SAAS,MAAOqK,GAAGjN,CAAC,CAAC,EAAG6C,EAAE,OAASD,EAAE,QAAQ,MAAQC,EAAE,KAAMD,EAAE,OAAO,MAAQC,EAAE,KAAOA,EAAE,YAAcD,EAAE,WAAW,MAAQC,EAAE,QACjJ,CACA,SAASnC,EAAEkC,EAAGC,EAAG,EAAGxQ,EAAG4Q,EAAG,CACxBJ,EAAE,qBAAuBA,EAAE,sBAAwBlC,EAAEiC,EAAGC,CAAC,EAAIA,EAAE,oBAAsBlC,EAAEiC,EAAGC,CAAC,EAAG,EAAED,EAAGC,CAAC,GAAKA,EAAE,qBAAuBlC,EAAEiC,EAAGC,CAAC,EAAG,EAAED,EAAGC,CAAC,GAAKA,EAAE,wBAA0BlC,EAAEiC,EAAGC,CAAC,EAAG,EAAED,EAAGC,CAAC,EAAGA,EAAE,wBAA0BR,EAAEO,EAAGC,EAAGI,CAAC,GAAKJ,EAAE,sBAAwBlC,EAAEiC,EAAGC,CAAC,EAAG,EAAED,EAAGC,CAAC,GAAKA,EAAE,oBAAsBlC,EAAEiC,EAAGC,CAAC,EAAIA,EAAE,wBAA0BlC,EAAEiC,EAAGC,CAAC,EAAGF,EAAEC,EAAGC,CAAC,GAAKA,EAAE,qBAAuBlC,EAAEiC,EAAGC,CAAC,EAAIA,EAAE,qBAAuB,EAAED,EAAGC,CAAC,EAAGA,EAAE,sBAAwB,EAAED,EAAGC,CAAC,GAAKA,EAAE,iBAAmB,EAAED,EAAGC,EAAG,EAAGxQ,CAAC,EAAIwQ,EAAE,iBAAmB,EAAED,EAAGC,CAAC,EAAIA,EAAE,kBAAoBD,EAAE,MAAM,MAAM,KAAKC,EAAE,KAAK,EAAGD,EAAE,QAAQ,MAAQC,EAAE,SAAWA,EAAE,mBAAqBA,EAAE,mBAAqB,GAC9pB,CACA,SAASlC,EAAEiC,EAAGC,EAAG,CACfD,EAAE,QAAQ,MAAQC,EAAE,QAASA,EAAE,OAASD,EAAE,QAAQ,MAAM,KAAKC,EAAE,KAAK,EAAGA,EAAE,UAAYD,EAAE,SAAS,MAAM,KAAKC,EAAE,QAAQ,EAAE,eAAeA,EAAE,iBAAiB,EAAGA,EAAE,MAAQD,EAAE,IAAI,MAAQC,EAAE,IAAK,EAAEA,EAAE,IAAKD,EAAE,YAAY,GAAIC,EAAE,WAAaD,EAAE,SAAS,MAAQC,EAAE,SAAU,EAAEA,EAAE,SAAUD,EAAE,iBAAiB,GAAIC,EAAE,UAAYD,EAAE,QAAQ,MAAQC,EAAE,QAAS,EAAEA,EAAE,QAASD,EAAE,gBAAgB,EAAGA,EAAE,UAAU,MAAQC,EAAE,UAAWA,EAAE,OAASxM,KAAOuM,EAAE,UAAU,OAAS,KAAMC,EAAE,YAAcD,EAAE,UAAU,MAAQC,EAAE,UAAW,EAAEA,EAAE,UAAWD,EAAE,kBAAkB,EAAGA,EAAE,YAAY,MAAM,KAAKC,EAAE,WAAW,EAAGA,EAAE,OAASxM,IAAMuM,EAAE,YAAY,MAAM,OAAM,GAAKC,EAAE,kBAAoBD,EAAE,gBAAgB,MAAQC,EAAE,gBAAiB,EAAEA,EAAE,gBAAiBD,EAAE,wBAAwB,EAAGA,EAAE,kBAAkB,MAAQC,EAAE,kBAAmBD,EAAE,iBAAiB,MAAQC,EAAE,kBAAmBA,EAAE,cAAgBD,EAAE,YAAY,MAAQC,EAAE,YAAa,EAAEA,EAAE,YAAaD,EAAE,oBAAoB,GAAIC,EAAE,cAAgBD,EAAE,YAAY,MAAQC,EAAE,YAAa,EAAEA,EAAE,YAAaD,EAAE,oBAAoB,GAAIC,EAAE,UAAY,IAAMD,EAAE,UAAU,MAAQC,EAAE,WACxjC,MAAM,EAAI,EAAE,IAAIA,CAAC,EAAGxQ,EAAI,EAAE,OAAQ4Q,EAAI,EAAE,eACxC5Q,IAAMuQ,EAAE,OAAO,MAAQvQ,EAAGk6B,GAAG,KAAKtpB,CAAC,EAAGspB,GAAG,GAAK,GAAIA,GAAG,GAAK,GAAIA,GAAG,GAAK,GAAIl6B,EAAE,eAAiBA,EAAE,wBAA0B,KAAOk6B,GAAG,GAAK,GAAIA,GAAG,GAAK,IAAK3pB,EAAE,eAAe,MAAM,eAAe4pB,GAAG,sBAAsBD,EAAE,CAAC,EAAG3pB,EAAE,WAAW,MAAQvQ,EAAE,eAAiBA,EAAE,wBAA0B,GAAK,GAAK,EAAGuQ,EAAE,aAAa,MAAQC,EAAE,aAAcD,EAAE,IAAI,MAAQC,EAAE,IAAKD,EAAE,gBAAgB,MAAQC,EAAE,iBAAkBA,EAAE,WAAaD,EAAE,SAAS,MAAQC,EAAE,SAAUD,EAAE,kBAAkB,MAAQC,EAAE,kBAAmB,EAAEA,EAAE,SAAUD,EAAE,iBAAiB,GAAIC,EAAE,QAAUD,EAAE,MAAM,MAAQC,EAAE,MAAOD,EAAE,eAAe,MAAQC,EAAE,eAAgB,EAAEA,EAAE,MAAOD,EAAE,cAAc,EAC1oB,CACA,SAAS,EAAEA,EAAGC,EAAG,CACfD,EAAE,QAAQ,MAAM,KAAKC,EAAE,KAAK,EAAGD,EAAE,QAAQ,MAAQC,EAAE,QAASA,EAAE,MAAQD,EAAE,IAAI,MAAQC,EAAE,IAAK,EAAEA,EAAE,IAAKD,EAAE,YAAY,EACpH,CACA,SAAS,EAAEA,EAAGC,EAAG,CACfD,EAAE,SAAS,MAAQC,EAAE,SAAUD,EAAE,UAAU,MAAQC,EAAE,SAAWA,EAAE,QAASD,EAAE,MAAM,MAAQC,EAAE,KAC/F,CACA,SAAS,EAAED,EAAGC,EAAG,EAAGxQ,EAAG,CACrBuQ,EAAE,QAAQ,MAAM,KAAKC,EAAE,KAAK,EAAGD,EAAE,QAAQ,MAAQC,EAAE,QAASD,EAAE,KAAK,MAAQC,EAAE,KAAO,EAAGD,EAAE,MAAM,MAAQvQ,EAAI,GAAKwQ,EAAE,MAAQD,EAAE,IAAI,MAAQC,EAAE,IAAK,EAAEA,EAAE,IAAKD,EAAE,WAAW,GAAIC,EAAE,WAAaD,EAAE,SAAS,MAAQC,EAAE,SAAU,EAAEA,EAAE,SAAUD,EAAE,iBAAiB,GAAIC,EAAE,UAAY,IAAMD,EAAE,UAAU,MAAQC,EAAE,UACxS,CACA,SAAS,EAAED,EAAGC,EAAG,CACfD,EAAE,QAAQ,MAAM,KAAKC,EAAE,KAAK,EAAGD,EAAE,QAAQ,MAAQC,EAAE,QAASD,EAAE,SAAS,MAAQC,EAAE,SAAUA,EAAE,MAAQD,EAAE,IAAI,MAAQC,EAAE,IAAK,EAAEA,EAAE,IAAKD,EAAE,YAAY,GAAIC,EAAE,WAAaD,EAAE,SAAS,MAAQC,EAAE,SAAU,EAAEA,EAAE,SAAUD,EAAE,iBAAiB,GAAIC,EAAE,UAAY,IAAMD,EAAE,UAAU,MAAQC,EAAE,UACpR,CACA,SAAS,EAAED,EAAGC,EAAG,CACfD,EAAE,SAAS,MAAM,KAAKC,EAAE,QAAQ,EAAGD,EAAE,UAAU,MAAQ,KAAK,IAAIC,EAAE,UAAW,IAAI,CACnF,CACA,SAAS,EAAED,EAAGC,EAAG,CACfA,EAAE,cAAgBD,EAAE,YAAY,MAAQC,EAAE,YAC5C,CACA,SAAS,EAAED,EAAGC,EAAG,CACfD,EAAE,UAAU,MAAQC,EAAE,UAAWA,EAAE,eAAiBD,EAAE,aAAa,MAAQC,EAAE,aAAc,EAAEA,EAAE,aAAcD,EAAE,qBAAqB,GAAIA,EAAE,UAAU,MAAQC,EAAE,UAAWA,EAAE,eAAiBD,EAAE,aAAa,MAAQC,EAAE,aAAc,EAAEA,EAAE,aAAcD,EAAE,qBAAqB,GAAIC,EAAE,SAAWD,EAAE,gBAAgB,MAAQC,EAAE,gBAC3T,CACA,SAASR,EAAEO,EAAGC,EAAG,EAAG,CAClBD,EAAE,IAAI,MAAQC,EAAE,IAAKA,EAAE,MAAQ,IAAMD,EAAE,WAAW,MAAM,KAAKC,EAAE,UAAU,EAAE,eAAeA,EAAE,KAAK,EAAGD,EAAE,eAAe,MAAQC,EAAE,eAAgBA,EAAE,gBAAkBD,EAAE,cAAc,MAAQC,EAAE,cAAe,EAAEA,EAAE,cAAeD,EAAE,sBAAsB,GAAIC,EAAE,oBAAsBD,EAAE,kBAAkB,MAAQC,EAAE,kBAAmB,EAAEA,EAAE,kBAAmBD,EAAE,0BAA0B,IAAKC,EAAE,UAAY,IAAMD,EAAE,UAAU,MAAQC,EAAE,UAAWD,EAAE,mBAAmB,MAAQC,EAAE,mBAAoBA,EAAE,eAAiBD,EAAE,aAAa,MAAQC,EAAE,aAAc,EAAEA,EAAE,aAAcD,EAAE,qBAAqB,GAAIC,EAAE,wBAA0BD,EAAE,sBAAsB,MAAQC,EAAE,sBAAuB,EAAEA,EAAE,sBAAuBD,EAAE,8BAA8B,GAAIC,EAAE,qBAAuBD,EAAE,mBAAmB,MAAQC,EAAE,mBAAoB,EAAEA,EAAE,mBAAoBD,EAAE,2BAA2B,EAAGA,EAAE,qBAAqB,MAAM,KAAKC,EAAE,oBAAoB,EAAGA,EAAE,OAASxM,IAAMuM,EAAE,qBAAqB,MAAM,OAAM,IAAMC,EAAE,WAAa,IAAMD,EAAE,WAAW,MAAQC,EAAE,YAAaA,EAAE,YAAc,IAAMD,EAAE,YAAY,MAAQC,EAAE,YAAaD,EAAE,eAAe,MAAQC,EAAE,eAAgBD,EAAE,4BAA4B,MAAQC,EAAE,0BAA0B,CAAC,EAAGD,EAAE,4BAA4B,MAAQC,EAAE,0BAA0B,CAAC,EAAGA,EAAE,iBAAmBD,EAAE,eAAe,MAAQC,EAAE,eAAgB,EAAEA,EAAE,eAAgBD,EAAE,uBAAuB,GAAIC,EAAE,0BAA4BD,EAAE,wBAAwB,MAAQC,EAAE,wBAAyB,EAAEA,EAAE,wBAAyBD,EAAE,gCAAgC,IAAKC,EAAE,aAAe,IAAMD,EAAE,aAAa,MAAQC,EAAE,aAAcD,EAAE,uBAAuB,MAAQ,EAAE,QAASA,EAAE,wBAAwB,MAAM,IAAI,EAAE,MAAO,EAAE,MAAM,EAAGC,EAAE,kBAAoBD,EAAE,gBAAgB,MAAQC,EAAE,gBAAiB,EAAEA,EAAE,gBAAiBD,EAAE,wBAAwB,GAAIA,EAAE,UAAU,MAAQC,EAAE,UAAWA,EAAE,eAAiBD,EAAE,aAAa,MAAQC,EAAE,aAAc,EAAEA,EAAE,aAAcD,EAAE,qBAAqB,GAAIA,EAAE,oBAAoB,MAAQC,EAAE,oBAAqBD,EAAE,iBAAiB,MAAM,KAAKC,EAAE,gBAAgB,GAAIA,EAAE,WAAa,IAAMD,EAAE,iBAAiB,MAAM,IAAIC,EAAE,WAAa,KAAK,IAAIA,EAAE,kBAAkB,EAAGA,EAAE,WAAa,KAAK,IAAIA,EAAE,kBAAkB,CAAC,EAAGA,EAAE,gBAAkBD,EAAE,cAAc,MAAQC,EAAE,cAAe,EAAEA,EAAE,cAAeD,EAAE,sBAAsB,IAAKA,EAAE,kBAAkB,MAAQC,EAAE,kBAAmBD,EAAE,cAAc,MAAM,KAAKC,EAAE,aAAa,EAAGA,EAAE,mBAAqBD,EAAE,iBAAiB,MAAQC,EAAE,iBAAkB,EAAEA,EAAE,iBAAkBD,EAAE,yBAAyB,GAAIC,EAAE,uBAAyBD,EAAE,qBAAqB,MAAQC,EAAE,qBAAsB,EAAEA,EAAE,qBAAsBD,EAAE,6BAA6B,EAChoF,CACA,SAAS,EAAEA,EAAGC,EAAG,CACfA,EAAE,SAAWD,EAAE,OAAO,MAAQC,EAAE,OAClC,CACA,SAASF,EAAEC,EAAGC,EAAG,CACf,MAAM,EAAI,EAAE,IAAIA,CAAC,EAAE,MACnBD,EAAE,kBAAkB,MAAM,sBAAsB,EAAE,WAAW,EAAGA,EAAE,aAAa,MAAQ,EAAE,OAAO,OAAO,KAAMA,EAAE,YAAY,MAAQ,EAAE,OAAO,OAAO,GACrJ,CACA,MAAO,CACL,mBAAoBnC,EACpB,wBAAyBC,CAC7B,CACA,CACA,SAASgsB,GAAG1sB,EAAG,EAAG,EAAGS,EAAG,CACtB,IAAIC,EAAI,CAAA,EAAIC,EAAI,CAAA,EAAI,EAAI,CAAA,EACxB,MAAM,EAAIX,EAAE,aAAaA,EAAE,2BAA2B,EACtD,SAAS,EAAE,EAAG3N,EAAG,CACf,MAAM4Q,EAAI5Q,EAAE,QACZoO,EAAE,oBAAoB,EAAGwC,CAAC,CAC5B,CACA,SAAS,EAAE,EAAG5Q,EAAG,CACf,IAAI4Q,EAAIvC,EAAE,EAAE,EAAE,EACduC,IAAM,SAAW,EAAE,CAAC,EAAGA,EAAI,EAAE,CAAC,EAAGvC,EAAE,EAAE,EAAE,EAAIuC,EAAG,EAAE,iBAAiB,UAAWL,CAAC,GAC7E,MAAMM,EAAI7Q,EAAE,QACZoO,EAAE,iBAAiB,EAAGyC,CAAC,EACvB,MAAMC,EAAI,EAAE,OAAO,MACnBxC,EAAE,EAAE,EAAE,IAAMwC,IAAM,EAAE,CAAC,EAAGxC,EAAE,EAAE,EAAE,EAAIwC,EACpC,CACA,SAAS,EAAE,EAAG,CACZ,MAAM9Q,EAAI,EAAC,EACX,EAAE,oBAAsBA,EACxB,MAAM4Q,EAAIjD,EAAE,eAAgBkD,EAAI,EAAE,OAAQC,EAAI,EAAE,MAChD,OAAOnD,EAAE,WAAWA,EAAE,eAAgBiD,CAAC,EAAGjD,EAAE,WAAWA,EAAE,eAAgBkD,EAAGC,CAAC,EAAGnD,EAAE,WAAWA,EAAE,eAAgB,IAAI,EAAGA,EAAE,eAAeA,EAAE,eAAgB3N,EAAG4Q,CAAC,EAAGA,CAClK,CACA,SAAS,GAAI,CACX,QAAS,EAAI,EAAG,EAAI,EAAG,IACrB,GAAI,EAAE,QAAQ,CAAC,IAAM,GACnB,OAAO,EAAE,KAAK,CAAC,EAAG,EACtB,OAAO3C,GAAG,iFAAiF,EAAG,CAChG,CACA,SAAS,EAAE,EAAG,CACZ,MAAMjO,EAAIqO,EAAE,EAAE,EAAE,EAAGuC,EAAI,EAAE,SAAUC,EAAI,EAAE,QACzClD,EAAE,WAAWA,EAAE,eAAgB3N,CAAC,EAChC,QAAS8Q,EAAI,EAAGC,EAAIH,EAAE,OAAQE,EAAIC,EAAGD,IAAK,CACxC,MAAM,EAAI,MAAM,QAAQF,EAAEE,CAAC,CAAC,EAAIF,EAAEE,CAAC,EAAI,CAACF,EAAEE,CAAC,CAAC,EAC5C,QAAS4D,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IAAK,CACxC,MAAMC,EAAI,EAAED,CAAC,EACb,GAAI1E,EAAE2E,EAAG7D,EAAG4D,EAAG7D,CAAC,IAAM,GAAI,CACxB,MAAM+D,EAAID,EAAE,SAAUE,EAAI,MAAM,QAAQF,EAAE,KAAK,EAAIA,EAAE,MAAQ,CAACA,EAAE,KAAK,EACrE,IAAIG,EAAI,EACR,QAASC,EAAI,EAAGA,EAAIF,EAAE,OAAQE,IAAK,CACjC,MAAMla,EAAIga,EAAEE,CAAC,EAAGC,GAAK1E,EAAEzV,CAAC,EACxB,OAAOA,GAAK,UAAY,OAAOA,GAAK,WAAa8Z,EAAE,OAAO,CAAC,EAAI9Z,EAAG8S,EAAE,cAAcA,EAAE,eAAgBiH,EAAIE,EAAGH,EAAE,MAAM,GAAK9Z,EAAE,WAAa8Z,EAAE,OAAO,CAAC,EAAI9Z,EAAE,SAAS,CAAC,EAAG8Z,EAAE,OAAO,CAAC,EAAI9Z,EAAE,SAAS,CAAC,EAAG8Z,EAAE,OAAO,CAAC,EAAI9Z,EAAE,SAAS,CAAC,EAAG8Z,EAAE,OAAO,CAAC,EAAI,EAAGA,EAAE,OAAO,CAAC,EAAI9Z,EAAE,SAAS,CAAC,EAAG8Z,EAAE,OAAO,CAAC,EAAI9Z,EAAE,SAAS,CAAC,EAAG8Z,EAAE,OAAO,CAAC,EAAI9Z,EAAE,SAAS,CAAC,EAAG8Z,EAAE,OAAO,CAAC,EAAI,EAAGA,EAAE,OAAO,CAAC,EAAI9Z,EAAE,SAAS,CAAC,EAAG8Z,EAAE,OAAO,CAAC,EAAI9Z,EAAE,SAAS,CAAC,EAAG8Z,EAAE,OAAO,EAAE,EAAI9Z,EAAE,SAAS,CAAC,EAAG8Z,EAAE,OAAO,EAAE,EAAI,IAAM9Z,EAAE,QAAQ8Z,EAAE,OAAQG,CAAC,EAAGA,GAAKE,GAAG,QAAU,aAAa,kBAC7f,CACArH,EAAE,cAAcA,EAAE,eAAgBiH,EAAGD,EAAE,MAAM,CAC/C,CACF,CACF,CACAhH,EAAE,WAAWA,EAAE,eAAgB,IAAI,CACrC,CACA,SAASqC,EAAE,EAAGhQ,EAAG4Q,EAAGC,EAAG,CACrB,MAAMC,EAAI,EAAE,MAAOC,EAAI/Q,EAAI,IAAM4Q,EACjC,GAAIC,EAAEE,CAAC,IAAM,OACX,OAAO,OAAOD,GAAK,UAAY,OAAOA,GAAK,UAAYD,EAAEE,CAAC,EAAID,EAAID,EAAEE,CAAC,EAAID,EAAE,MAAK,EAAI,GACtF,CACE,MAAM,EAAID,EAAEE,CAAC,EACb,GAAI,OAAOD,GAAK,UAAY,OAAOA,GAAK,WACtC,GAAI,IAAMA,EACR,OAAOD,EAAEE,CAAC,EAAID,EAAG,WACV,EAAE,OAAOA,CAAC,IAAM,GACzB,OAAO,EAAE,KAAKA,CAAC,EAAG,EACtB,CACA,MAAO,EACT,CACA,SAAS,EAAE,EAAG,CACZ,MAAM9Q,EAAI,EAAE,SACZ,IAAI4Q,EAAI,EACR,MAAMC,EAAI,GACV,QAASE,EAAI,EAAG,EAAI/Q,EAAE,OAAQ+Q,EAAI,EAAGA,IAAK,CACxC,MAAM2D,EAAI,MAAM,QAAQ1U,EAAE+Q,CAAC,CAAC,EAAI/Q,EAAE+Q,CAAC,EAAI,CAAC/Q,EAAE+Q,CAAC,CAAC,EAC5C,QAAS,EAAI,EAAG4D,EAAID,EAAE,OAAQ,EAAIC,EAAG,IAAK,CACxC,MAAMC,EAAIF,EAAE,CAAC,EAAGG,EAAI,MAAM,QAAQD,EAAE,KAAK,EAAIA,EAAE,MAAQ,CAACA,EAAE,KAAK,EAC/D,QAASE,EAAI,EAAGC,EAAIF,EAAE,OAAQC,EAAIC,EAAGD,IAAK,CACxC,MAAMja,EAAIga,EAAEC,CAAC,EAAGE,GAAK1E,EAAEzV,CAAC,EAAGoa,EAAIrE,EAAIC,EAAGqE,EAAID,EAAID,GAAG,SAAUG,GAAIF,EAAIC,EACnEtE,GAAKsE,EAAGC,KAAM,GAAKtE,EAAIsE,GAAIH,GAAG,UAAYpE,GAAKC,EAAIsE,IAAIP,EAAE,OAAS,IAAI,aAAaI,GAAG,QAAU,aAAa,iBAAiB,EAAGJ,EAAE,SAAWhE,EAAGA,GAAKoE,GAAG,OAC3J,CACF,CACF,CACA,MAAMlE,EAAIF,EAAIC,EACd,OAAOC,EAAI,IAAMF,GAAKC,EAAIC,GAAI,EAAE,OAASF,EAAG,EAAE,QAAU,CAAA,EAAI,IAC9D,CACA,SAASN,EAAE,EAAG,CACZ,MAAMtQ,EAAI,CACR,SAAU,EAEV,QAAS,CAEf,EACI,OAAO,OAAO,GAAK,UAAY,OAAO,GAAK,WAAaA,EAAE,SAAW,EAAGA,EAAE,QAAU,GAAK,EAAE,WAAaA,EAAE,SAAW,EAAGA,EAAE,QAAU,GAAK,EAAE,WAAa,EAAE,SAAWA,EAAE,SAAW,GAAIA,EAAE,QAAU,IAAM,EAAE,WAAaA,EAAE,SAAW,GAAIA,EAAE,QAAU,IAAM,EAAE,WAAaA,EAAE,SAAW,GAAIA,EAAE,QAAU,IAAM,EAAE,WAAaA,EAAE,SAAW,GAAIA,EAAE,QAAU,IAAM,EAAE,UAAYgO,GAAG,uEAAuE,EAAIA,GAAG,iDAAkD,CAAC,EAAGhO,CACrf,CACA,SAASuQ,EAAE,EAAG,CACZ,MAAMvQ,EAAI,EAAE,OACZA,EAAE,oBAAoB,UAAWuQ,CAAC,EAClC,MAAMK,EAAI,EAAE,QAAQ5Q,EAAE,mBAAmB,EACzC,EAAE,OAAO4Q,EAAG,CAAC,EAAGjD,EAAE,aAAaU,EAAErO,EAAE,EAAE,CAAC,EAAG,OAAOqO,EAAErO,EAAE,EAAE,EAAG,OAAOsO,EAAEtO,EAAE,EAAE,CACxE,CACA,SAASwQ,GAAI,CACX,UAAW,KAAKnC,EACdV,EAAE,aAAaU,EAAE,CAAC,CAAC,EACrB,EAAI,CAAA,EAAIA,EAAI,CAAA,EAAIC,EAAI,CAAA,CACtB,CACA,MAAO,CACL,KAAM,EACN,OAAQ,EACR,QAASkC,CACb,CACA,CACA,MAAM8pB,GAAK,IAAI,YAAY,CACzB,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,IACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,GACA,MACA,GACA,MACA,GACA,MACA,GACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,EACA,MACA,EACA,MACA,EACA,MACA,GACA,MACA,GACA,MACA,GACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,EACA,MACA,EACA,MACA,EACA,MACA,EACA,MACA,GACA,MACA,GACA,MACA,GACA,MACA,GACA,MACA,GACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,IACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,KACA,MACA,IACA,MACA,IACA,MACA,GACF,CAAC,EACD,IAAIC,GAAK,KACT,SAASC,IAAK,CACZ,OAAOD,KAAO,OAASA,GAAK,IAAI5d,GAAG2d,GAAI,GAAI,GAAInxB,GAAIb,EAAE,EAAGiyB,GAAG,UAAY3yB,GAAI2yB,GAAG,UAAY3yB,GAAI2yB,GAAG,MAAQ/yB,GAAI+yB,GAAG,MAAQ/yB,GAAI+yB,GAAG,gBAAkB,GAAIA,GAAG,YAAc,IAAKA,EAC7K,CACA,MAAME,EAAG,CAMP,YAAY,EAAI,GAAI,CAClB,KAAM,CACJ,OAAQ,EAAI5sB,GAAE,EACd,QAASO,EAAI,KACb,MAAOC,EAAI,GACX,QAASC,EAAI,GACb,MAAO,EAAI,GACX,UAAW,EAAI,GACf,mBAAoB,EAAI,GACxB,sBAAuB,EAAI,GAC3B,gBAAiB,EAAI,UACrB,6BAA8B,EAAI,GAClC,oBAAqB,EAAI,EAC/B,EAAQ,EACJ,KAAK,gBAAkB,GACvB,IAAI0B,EACJ,GAAI5B,IAAM,KAAM,CACd,GAAI,OAAO,sBAAwB,KAAOA,aAAa,sBACrD,MAAM,IAAI,MAAM,2DAA2D,EAC7E4B,EAAI5B,EAAE,qBAAoB,EAAG,KAC/B,MACE4B,EAAI,EACN,MAAM,EAAoB,IAAI,IAAI,CAChC3G,GACAD,GACAF,EACN,CAAK,EAAGoH,EAAoB,IAAI,IAAI,CAC9BvI,GACAK,GACAF,GACAO,GACAF,GACAC,EACN,CAAK,EAAG+H,EAAI,IAAI,YAAY,CAAC,EAAGC,EAAI,IAAI,WAAW,CAAC,EAChD,IAAI,EAAI,KAAMxQ,EAAI,KAClB,MAAM4Q,EAAI,GAAIC,EAAI,CAAA,EAClB,KAAK,WAAa,EAAG,KAAK,MAAQ,CAKhC,kBAAmB,GAKnB,cAAe,IACrB,EAAO,KAAK,UAAY,GAAI,KAAK,eAAiB,GAAI,KAAK,eAAiB,GAAI,KAAK,iBAAmB,GAAI,KAAK,YAAc,GAAI,KAAK,eAAiB,CAAA,EAAI,KAAK,qBAAuB,GAAI,KAAK,YAActK,GAAI,KAAK,oBAAsB,EAAG,KAAK,4BAA8B,EACjR,MAAMuK,EAAI,KACV,IAAIC,EAAI,GACR,KAAK,kBAAoB1E,GACzB,IAAI,EAAI,EAAGqI,EAAI,EAAG,EAAI,KAAMC,EAAI,GAAIC,EAAI,KACxC,MAAMC,EAAI,IAAI9C,GAAM+C,EAAI,IAAI/C,GAC5B,IAAIgD,EAAI,KACR,MAAMla,EAAI,IAAIgd,GAAG,CAAC,EAClB,IAAI7C,GAAK,EAAGC,EAAI,EAAE,MAAOC,EAAI,EAAE,OAAQC,GAAI,EAAGC,GAAK,KAAMiF,GAAK,KAC9D,MAAMC,GAAK,IAAIvI,GAAG,EAAG,EAAGkD,EAAGC,CAAC,EAAGqF,GAAK,IAAIxI,GAAG,EAAG,EAAGkD,EAAGC,CAAC,EACrD,IAAIsF,GAAK,GACT,MAAMuT,EAAI,IAAIhQ,GACd,IAAI,EAAI,GAAI,GAAK,GACjB,MAAM,GAAK,IAAI3J,GAAM4Z,GAAK,IAAI,EAAKiI,GAAK,IAAIlkB,GAAMmkB,GAAK,CAAE,WAAY,KAAM,IAAK,KAAM,YAAa,KAAM,iBAAkB,KAAM,QAAS,EAAE,EAC5I,IAAIC,GAAK,GACT,SAASC,IAAK,CACZ,OAAO,IAAM,KAAOjhB,GAAI,CAC1B,CACA,IAAI,EAAI/G,EACR,SAASioB,GAAG,EAAGqE,EAAG,CAChB,OAAO,EAAE,WAAW,EAAGA,CAAC,CAC1B,CACA,GAAI,CACF,MAAM,EAAI,CACR,MAAO,GACP,MAAOrsB,EACP,QAASC,EACT,UAAW,EACX,mBAAoB,EACpB,sBAAuB,EACvB,gBAAiB,EACjB,6BAA8B,CACtC,EACM,GAAI,iBAAkB,GAAK,EAAE,aAAa,cAAe,eAAe,EAAG,EAAE,iBAAiB,mBAAoBopB,EAAI,EAAE,EAAG,EAAE,iBAAiB,uBAAwBC,EAAG,EAAE,EAAG,EAAE,iBAAiB,4BAA6BC,GAAI,EAAE,EAAG,IAAM,KAAM,CACjP,MAAM8C,EAAI,SACV,GAAI,EAAIrE,GAAGqE,EAAG,CAAC,EAAG,IAAM,KACtB,MAAMrE,GAAGqE,CAAC,EAAI,IAAI,MAAM,6DAA6D,EAAI,IAAI,MAAM,+BAA+B,CACtI,CACF,OAAS,EAAG,CACV,MAAM,EAAE,kBAAoB,EAAE,OAAO,EAAG,CAC1C,CACA,IAAIpE,GAAIC,GAAIC,GAAIC,GAAIC,GAAIC,GAAIC,EAAGC,EAAGC,EAAGC,EAAGC,EAAG,EAAG,GAAIC,GAAIC,GAAIC,GAAI,EAAGC,GAAIC,GAAIC,GAAI,GAAI,GAAIC,EAAG,GACxF,SAASC,IAAK,CACZlB,GAAK,IAAI5G,GAAG,CAAC,EAAG4G,GAAG,KAAI,EAAI,GAAK,IAAIoD,GAAG,EAAGpD,EAAE,EAAGC,GAAK,IAAIrI,GAAG,EAAGoI,GAAI,EAAG,EAAE,EAAGE,GAAK,IAAIwC,GAAG,EAAG1C,EAAE,EAAGC,GAAG,qBAAuB,GAAKC,GAAG,QAAQ,MAAM,YAAY,EAAE,EAAGC,GAAK,IAAI5G,GAAG,CAAC,EAAG6G,GAAK,IAAIqB,GAAMpB,GAAK,IAAIwC,GAAG,EAAG7C,GAAIE,GAAIE,GAAIH,GAAI,GAAIE,EAAE,EAAGG,EAAI,IAAIxI,GAAGtd,CAAC,EAAG+lB,EAAI,IAAIpH,GAAG3e,CAAC,EAAGgmB,EAAI,IAAIrS,GAAG,CAAC,EAAG8S,EAAI,IAAIzJ,GAAG,EAAGgJ,CAAC,EAAGC,EAAI,IAAIpH,GAAG,EAAGmH,EAAGL,GAAIc,CAAC,EAAGP,EAAI,IAAIjH,GAAG,EAAGgH,EAAGD,EAAGL,EAAE,EAAGY,GAAK,IAAIvH,GAAG,EAAGyG,GAAII,EAAE,EAAGQ,GAAK,IAAIhJ,GAAGuI,EAAE,EAAG,EAAI,IAAIX,GAAGjlB,EAAG8lB,EAAGC,EAAGP,GAAIC,GAAIgB,EAAGJ,EAAE,EAAG,GAAK,IAAIiD,GAAGtpB,EAAG4lB,EAAE,EAAGO,GAAK,IAAIkB,GAAMjB,GAAK,IAAIwB,GAAGpC,EAAE,EAAGc,GAAK,IAAIvJ,GAAG/c,EAAG8lB,EAAGC,EAAGL,GAAIQ,EAAGhnB,EAAG,CAAC,EAAG,EAAI,IAAI6oB,GAAG/nB,EAAGkmB,EAAGT,EAAE,EAAG,GAAK,IAAI8D,GAAG,EAAG5D,GAAIF,GAAIC,EAAE,EAAGc,GAAK,IAAIrJ,GAAG,EAAGqI,GAAIG,EAAE,EAAG,GAAK,IAAI7G,GAAG,EAAG0G,GAAIG,EAAE,EAAGA,GAAG,SAAW,EAAE,SAAU3lB,EAAE,aAAeylB,GAAIzlB,EAAE,WAAawlB,GAAIxlB,EAAE,WAAa4lB,GAAI5lB,EAAE,YAAcmmB,GAAInmB,EAAE,UAAY,EAAGA,EAAE,MAAQ0lB,GAAI1lB,EAAE,KAAO2lB,EAChvB,CACAe,GAAE,EACF,MAAMC,GAAK,IAAIqC,GAAGhpB,EAAG,CAAC,EACtB,KAAK,GAAK2mB,GAAI,KAAK,WAAa,UAAW,CACzC,OAAO,CACT,EAAG,KAAK,qBAAuB,UAAW,CACxC,OAAO,EAAE,qBAAoB,CAC/B,EAAG,KAAK,iBAAmB,UAAW,CACpC,MAAM,EAAInB,GAAG,IAAI,oBAAoB,EACrC,GAAK,EAAE,YAAW,CACpB,EAAG,KAAK,oBAAsB,UAAW,CACvC,MAAM,EAAIA,GAAG,IAAI,oBAAoB,EACrC,GAAK,EAAE,eAAc,CACvB,EAAG,KAAK,cAAgB,UAAW,CACjC,OAAOnhB,EACT,EAAG,KAAK,cAAgB,SAAS,EAAG,CAClC,IAAM,SAAWA,GAAI,EAAG,KAAK,QAAQF,EAAGC,EAAG,EAAE,EAC/C,EAAG,KAAK,QAAU,SAAS,EAAG,CAC5B,OAAO,EAAE,IAAID,EAAGC,CAAC,CACnB,EAAG,KAAK,QAAU,SAAS,EAAGwlB,EAAGC,EAAI,GAAI,CACvC,GAAIlD,GAAG,aAAc,CACnBzpB,GAAG,iEAAiE,EACpE,MACF,CACAiH,EAAI,EAAGC,EAAIwlB,EAAG,EAAE,MAAQ,KAAK,MAAM,EAAIvlB,EAAC,EAAG,EAAE,OAAS,KAAK,MAAMulB,EAAIvlB,EAAC,EAAGwlB,IAAM,KAAO,EAAE,MAAM,MAAQ,EAAI,KAAM,EAAE,MAAM,OAASD,EAAI,MAAO,KAAK,YAAY,EAAG,EAAG,EAAGA,CAAC,CACzK,EAAG,KAAK,qBAAuB,SAAS,EAAG,CACzC,OAAO,EAAE,IAAIzlB,EAAIE,GAAGD,EAAIC,EAAC,EAAE,MAAK,CAClC,EAAG,KAAK,qBAAuB,SAAS,EAAGulB,EAAGC,EAAG,CAC/C1lB,EAAI,EAAGC,EAAIwlB,EAAGvlB,GAAIwlB,EAAG,EAAE,MAAQ,KAAK,MAAM,EAAIA,CAAC,EAAG,EAAE,OAAS,KAAK,MAAMD,EAAIC,CAAC,EAAG,KAAK,YAAY,EAAG,EAAG,EAAGD,CAAC,CAC7G,EAAG,KAAK,mBAAqB,SAAS,EAAG,CACvC,OAAO,EAAE,KAAK7lB,CAAC,CACjB,EAAG,KAAK,YAAc,SAAS,EAAG,CAChC,OAAO,EAAE,KAAKyF,EAAE,CAClB,EAAG,KAAK,YAAc,SAAS,EAAGogB,EAAGC,EAAGC,EAAG,CACzC,EAAE,UAAYtgB,GAAG,IAAI,EAAE,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAIA,GAAG,IAAI,EAAGogB,EAAGC,EAAGC,CAAC,EAAGpE,GAAG,SAAS3hB,EAAE,KAAKyF,EAAE,EAAE,eAAenF,EAAC,EAAE,MAAK,CAAE,CACjH,EAAG,KAAK,WAAa,SAAS,EAAG,CAC/B,OAAO,EAAE,KAAKoF,EAAE,CAClB,EAAG,KAAK,WAAa,SAAS,EAAGmgB,EAAGC,EAAGC,EAAG,CACxC,EAAE,UAAYrgB,GAAG,IAAI,EAAE,EAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAIA,GAAG,IAAI,EAAGmgB,EAAGC,EAAGC,CAAC,EAAGpE,GAAG,QAAQ1hB,EAAE,KAAKyF,EAAE,EAAE,eAAepF,EAAC,EAAE,MAAK,CAAE,CAChH,EAAG,KAAK,eAAiB,UAAW,CAClC,OAAOqF,EACT,EAAG,KAAK,eAAiB,SAAS,EAAG,CACnCgc,GAAG,eAAehc,GAAK,CAAC,CAC1B,EAAG,KAAK,cAAgB,SAAS,EAAG,CAClCpF,GAAK,CACP,EAAG,KAAK,mBAAqB,SAAS,EAAG,CACvCiF,GAAK,CACP,EAAG,KAAK,cAAgB,SAAS,EAAG,CAClC,OAAO,EAAE,KAAK+c,GAAG,cAAa,CAAE,CAClC,EAAG,KAAK,cAAgB,UAAW,CACjCA,GAAG,cAAc,GAAG,SAAS,CAC/B,EAAG,KAAK,cAAgB,UAAW,CACjC,OAAOA,GAAG,cAAa,CACzB,EAAG,KAAK,cAAgB,UAAW,CACjCA,GAAG,cAAc,GAAG,SAAS,CAC/B,EAAG,KAAK,MAAQ,SAAS,EAAI,GAAIsD,EAAI,GAAIC,EAAI,GAAI,CAC/C,IAAIC,EAAI,EACR,GAAI,EAAG,CACL,IAAIC,EAAI,GACR,GAAI,IAAM,KAAM,CACd,MAAMC,GAAK,EAAE,QAAQ,OACrBD,EAAI,EAAE,IAAIC,EAAE,CACd,CACA,GAAID,EAAG,CACL,MAAMC,GAAK,EAAE,QAAQ,KAAMC,GAAKzqB,EAAE,IAAIwqB,EAAE,EAAGE,GAAK5D,GAAG,cAAa,EAAI6D,GAAK7D,GAAG,gBAAiB8D,GAAKF,GAAG,EAAGG,GAAKH,GAAG,EAAGI,GAAKJ,GAAG,EAC3HD,IAAMxqB,EAAE,CAAC,EAAI2qB,GAAI3qB,EAAE,CAAC,EAAI4qB,GAAI5qB,EAAE,CAAC,EAAI6qB,GAAI7qB,EAAE,CAAC,EAAI0qB,GAAI,EAAE,eAAe,EAAE,MAAO,EAAG1qB,CAAC,IAAMC,EAAE,CAAC,EAAI0qB,GAAI1qB,EAAE,CAAC,EAAI2qB,GAAI3qB,EAAE,CAAC,EAAI4qB,GAAI5qB,EAAE,CAAC,EAAIyqB,GAAI,EAAE,cAAc,EAAE,MAAO,EAAGzqB,CAAC,EACjK,MACEoqB,GAAK,EAAE,gBACX,CACAF,IAAME,GAAK,EAAE,kBAAmBD,IAAMC,GAAK,EAAE,mBAAoB,KAAK,MAAM,QAAQ,QAAQ,QAAQ,UAAU,GAAI,EAAE,MAAMA,CAAC,CAC7H,EAAG,KAAK,WAAa,UAAW,CAC9B,KAAK,MAAM,GAAI,GAAI,EAAE,CACvB,EAAG,KAAK,WAAa,UAAW,CAC9B,KAAK,MAAM,GAAI,GAAI,EAAE,CACvB,EAAG,KAAK,aAAe,UAAW,CAChC,KAAK,MAAM,GAAI,GAAI,EAAE,CACvB,EAAG,KAAK,QAAU,UAAW,CAC3B,EAAE,oBAAoB,mBAAoBlD,EAAI,EAAE,EAAG,EAAE,oBAAoB,uBAAwBC,EAAG,EAAE,EAAG,EAAE,oBAAoB,4BAA6BC,GAAI,EAAE,EAAGR,GAAG,QAAO,EAAIH,GAAG,QAAO,EAAIC,GAAG,QAAO,EAAIR,GAAG,QAAO,EAAIE,EAAE,QAAO,EAAIC,EAAE,UAAWG,EAAE,QAAO,EAAIO,EAAE,QAAO,EAAI,GAAG,QAAO,EAAI,EAAE,QAAO,EAAIE,GAAG,QAAO,EAAIA,GAAG,oBAAoB,eAAgB4D,EAAE,EAAG5D,GAAG,oBAAoB,aAAc6D,EAAE,EAAGC,GAAG,KAAI,CACzZ,EACA,SAAS7D,EAAG,EAAG,CACb,EAAE,eAAc,EAAI3pB,GAAG,8BAA8B,EAAGgD,EAAI,EAC9D,CACA,SAAS4mB,GAAI,CACX5pB,GAAG,kCAAkC,EAAGgD,EAAI,GAC5C,MAAM,EAAI0lB,GAAG,UAAWiE,EAAI,EAAE,QAASC,EAAI,EAAE,WAAYC,EAAI,EAAE,YAAaC,EAAI,EAAE,KAClFrD,GAAE,EAAIf,GAAG,UAAY,EAAG,EAAE,QAAUiE,EAAG,EAAE,WAAaC,EAAG,EAAE,YAAcC,EAAG,EAAE,KAAOC,CACvF,CACA,SAASjD,GAAG,EAAG,CACb3pB,GAAG,gEAAiE,EAAE,aAAa,CACrF,CACA,SAAS4pB,GAAG,EAAG,CACb,MAAM6C,EAAI,EAAE,OACZA,EAAE,oBAAoB,UAAW7C,EAAE,EAAGC,GAAG4C,CAAC,CAC5C,CACA,SAAS5C,GAAG,EAAG,CACb9B,GAAG,CAAC,EAAGU,GAAG,OAAO,CAAC,CACpB,CACA,SAASV,GAAG,EAAG,CACb,MAAM0E,EAAIhE,GAAG,IAAI,CAAC,EAAE,SACpBgE,IAAM,SAAWA,EAAE,QAAQ,SAASC,EAAG,CACrC,EAAE,eAAeA,CAAC,CACpB,CAAC,EAAG,EAAE,kBAAoB,EAAE,mBAAmB,CAAC,EAClD,CACA,KAAK,mBAAqB,SAAS,EAAGD,EAAGC,EAAGC,EAAGC,EAAGC,GAAI,CACpDJ,IAAM,OAASA,EAAIxE,IACnB,MAAM6E,GAAKF,EAAE,QAAUA,EAAE,YAAY,YAAW,EAAK,EAAGG,GAAKQ,GAAG,EAAGd,EAAGC,EAAGC,EAAGC,CAAC,EAC7ErE,GAAG,YAAYoE,EAAGG,EAAE,EACpB,IAAIE,GAAKN,EAAE,MAAOO,GAAK,EACvB,GAAIN,EAAE,YAAc,GAAI,CACtB,GAAIK,GAAKlE,EAAE,sBAAsB4D,CAAC,EAAGM,KAAO,OAAQ,OACpDC,GAAK,CACP,CACA,MAAMC,GAAKR,EAAE,UAAWS,GAAKT,EAAE,WAAW,SAC1C,IAAIc,GAAKN,GAAG,MAAQD,GAAIQ,IAAMP,GAAG,MAAQA,GAAG,OAASD,GACrDJ,KAAO,OAASW,GAAK,KAAK,IAAIA,GAAIX,GAAG,MAAQI,EAAE,EAAGQ,GAAK,KAAK,IAAIA,IAAKZ,GAAG,MAAQA,GAAG,OAASI,EAAE,GAAID,KAAO,MAAQQ,GAAK,KAAK,IAAIA,GAAI,CAAC,EAAGC,GAAK,KAAK,IAAIA,GAAIT,GAAG,KAAK,GAAKG,IAAM,OAASK,GAAK,KAAK,IAAIA,GAAI,CAAC,EAAGC,GAAK,KAAK,IAAIA,GAAIN,GAAG,KAAK,GACrO,MAAMO,GAAKD,GAAKD,GAChB,GAAIE,GAAK,GAAKA,KAAO,IAAO,OAC5BpE,EAAE,MAAMsD,EAAGD,EAAGI,GAAIL,EAAGM,EAAE,EACvB,IAAIW,GAAIC,GAAKvE,GACb,GAAI2D,KAAO,OAASW,GAAK9E,EAAE,IAAImE,EAAE,EAAGY,GAAK,GAAIA,GAAG,SAASD,EAAE,GAAIf,EAAE,OAC/DD,EAAE,YAAc,IAAMpE,GAAG,aAAaoE,EAAE,mBAAqBxE,GAAE,CAAE,EAAGyF,GAAG,QAAQ,EAAE,KAAK,GAAKA,GAAG,QAAQ,EAAE,SAAS,UAC1GhB,EAAE,OAAQ,CACjB,IAAIiB,GAAKlB,EAAE,UACXkB,KAAO,SAAWA,GAAK,GAAItF,GAAG,aAAasF,GAAK1F,GAAE,CAAE,EAAGyE,EAAE,eAAiBgB,GAAG,QAAQ,EAAE,KAAK,EAAIhB,EAAE,WAAagB,GAAG,QAAQ,EAAE,SAAS,EAAIA,GAAG,QAAQ,EAAE,UAAU,CAClK,MAAOhB,EAAE,SAAWgB,GAAG,QAAQ,EAAE,MAAM,EAAIhB,EAAE,UAAYgB,GAAG,QAAQ,EAAE,SAAS,EAC/E,GAAIhB,EAAE,cACJ,GAAIA,EAAE,sBAAwB,KAC5B3sB,GAAG,mJAAmJ,EAAG2tB,GAAG,yBAAyBhB,EAAE,iBAAkBA,EAAE,iBAAkBA,EAAE,gBAAiBA,EAAE,mBAAmB,UAC9PvE,GAAG,IAAI,kBAAkB,EAChCuF,GAAG,gBAAgBhB,EAAE,iBAAkBA,EAAE,iBAAkBA,EAAE,eAAe,MACzE,CACH,MAAMiB,GAAKjB,EAAE,iBAAkBkB,GAAKlB,EAAE,iBAAkBmB,GAAKnB,EAAE,gBAAiBoB,GAAKhB,GAAKnE,EAAE,IAAImE,EAAE,EAAE,gBAAkB,EAAGiB,GAAKxF,GAAG,IAAIkE,CAAC,EAAE,eAAe,YAAW,EAClK,QAASuB,GAAK,EAAGA,GAAKH,GAAIG,KACxBD,GAAG,SAAS,EAAG,aAAcC,EAAE,EAAGN,GAAG,OAAOC,GAAGK,EAAE,EAAIF,GAAIF,GAAGI,EAAE,CAAC,CACnE,SACOtB,EAAE,gBACTgB,GAAG,gBAAgBJ,GAAIE,GAAId,EAAE,KAAK,UAC3BF,EAAE,0BAA2B,CACpC,MAAMmB,GAAKnB,EAAE,oBAAsB,OAASA,EAAE,kBAAoB,IAAOoB,GAAK,KAAK,IAAIpB,EAAE,cAAemB,EAAE,EAC1GD,GAAG,gBAAgBJ,GAAIE,GAAII,EAAE,CAC/B,MACEF,GAAG,OAAOJ,GAAIE,EAAE,CACpB,EACA,SAAS1C,GAAG,EAAGyB,EAAGC,EAAG,CACnB,EAAE,cAAgB,IAAM,EAAE,OAAS12B,IAAM,EAAE,kBAAoB,IAAM,EAAE,KAAOD,GAAI,EAAE,YAAc,GAAIo4B,GAAG,EAAG1B,EAAGC,CAAC,EAAG,EAAE,KAAO52B,GAAI,EAAE,YAAc,GAAIq4B,GAAG,EAAG1B,EAAGC,CAAC,EAAG,EAAE,KAAO12B,IAAMm4B,GAAG,EAAG1B,EAAGC,CAAC,CAC5L,CACA,KAAK,QAAU,SAAS,EAAGD,EAAGC,EAAI,KAAM,CACtCA,IAAM,OAASA,EAAI,GAAI36B,EAAIk3B,GAAG,IAAIyD,CAAC,EAAG36B,EAAE,KAAK06B,CAAC,EAAG7pB,EAAE,KAAK7Q,CAAC,EAAG26B,EAAE,gBAAgB,SAASE,EAAG,CACxFA,EAAE,SAAWA,EAAE,OAAO,KAAKH,EAAE,MAAM,IAAM16B,EAAE,UAAU66B,CAAC,EAAGA,EAAE,YAAc76B,EAAE,WAAW66B,CAAC,EACzF,CAAC,EAAG,IAAMF,GAAK,EAAE,gBAAgB,SAASE,EAAG,CAC3CA,EAAE,SAAWA,EAAE,OAAO,KAAKH,EAAE,MAAM,IAAM16B,EAAE,UAAU66B,CAAC,EAAGA,EAAE,YAAc76B,EAAE,WAAW66B,CAAC,EACzF,CAAC,EAAG76B,EAAE,YAAW,EACjB,MAAM46B,EAAoB,IAAI,IAC9B,OAAO,EAAE,SAAS,SAASC,EAAG,CAC5B,GAAI,EAAEA,EAAE,QAAUA,EAAE,UAAYA,EAAE,QAAUA,EAAE,UAC5C,OACF,MAAMC,GAAKD,EAAE,SACb,GAAIC,GACF,GAAI,MAAM,QAAQA,EAAE,EAClB,QAASC,GAAK,EAAGA,GAAKD,GAAG,OAAQC,KAAM,CACrC,MAAMC,GAAKF,GAAGC,EAAE,EAChB9B,GAAG+B,GAAIL,EAAGE,CAAC,EAAGD,EAAE,IAAII,EAAE,CACxB,MAEA/B,GAAG6B,GAAIH,EAAGE,CAAC,EAAGD,EAAE,IAAIE,EAAE,CAC5B,CAAC,EAAG96B,EAAI6Q,EAAE,IAAG,EAAI+pB,CACnB,EAAG,KAAK,aAAe,SAAS,EAAGF,EAAGC,EAAI,KAAM,CAC9C,MAAMC,EAAI,KAAK,QAAQ,EAAGF,EAAGC,CAAC,EAC9B,OAAO,IAAI,QAASE,GAAM,CACxB,SAASC,IAAK,CACZ,GAAIF,EAAE,QAAQ,SAASG,GAAI,CACzBrE,GAAG,IAAIqE,EAAE,EAAE,eAAe,WAAaH,EAAE,OAAOG,EAAE,CACpD,CAAC,EAAGH,EAAE,OAAS,EAAG,CAChBC,EAAE,CAAC,EACH,MACF,CACA,WAAWC,GAAI,EAAE,CACnB,CACAxE,GAAG,IAAI,6BAA6B,IAAM,KAAOwE,KAAO,WAAWA,GAAI,EAAE,CAC3E,CAAC,CACH,EACA,IAAI5B,GAAK,KACT,SAASmD,GAAG,EAAG,CACbnD,IAAMA,GAAG,CAAC,CACZ,CACA,SAASmC,IAAK,CACZE,GAAG,KAAI,CACT,CACA,SAASD,IAAK,CACZC,GAAG,MAAK,CACV,CACA,MAAMA,GAAK,IAAI/W,GACf+W,GAAG,iBAAiBc,EAAE,EAAG,OAAO,KAAO,KAAOd,GAAG,WAAW,IAAI,EAAG,KAAK,iBAAmB,SAAS,EAAG,CACrGrC,GAAK,EAAGzB,GAAG,iBAAiB,CAAC,EAAG,IAAM,KAAO8D,GAAG,OAASA,GAAG,MAAK,CACnE,EAAG9D,GAAG,iBAAiB,eAAgB4D,EAAE,EAAG5D,GAAG,iBAAiB,aAAc6D,EAAE,EAAG,KAAK,OAAS,SAAS,EAAGZ,EAAG,CAC9G,GAAIA,IAAM,QAAUA,EAAE,WAAa,GAAI,CACrCzsB,GAAG,kEAAkE,EACrE,MACF,CACA,GAAI8C,IAAM,GAAI,OACd,GAAI,EAAE,wBAA0B,IAAM,EAAE,oBAAqB2pB,EAAE,SAAW,MAAQA,EAAE,wBAA0B,IAAMA,EAAE,kBAAiB,EAAIjD,GAAG,UAAY,IAAMA,GAAG,eAAiB,KAAOA,GAAG,mBAAqB,IAAMA,GAAG,aAAaiD,CAAC,EAAGA,EAAIjD,GAAG,UAAS,GAAK,EAAE,UAAY,IAAM,EAAE,eAAe3mB,EAAG,EAAG4pB,EAAG,CAAC,EAAG16B,EAAIk3B,GAAG,IAAI,EAAGrmB,EAAE,MAAM,EAAG7Q,EAAE,KAAK06B,CAAC,EAAG7pB,EAAE,KAAK7Q,CAAC,EAAG,GAAG,iBAAiB06B,EAAE,iBAAkBA,EAAE,kBAAkB,EAAG3M,EAAE,wBAAwB,GAAIvgB,GAAIktB,EAAE,aAAa,EAAG,GAAK,KAAK,qBAAsB,EAAIvD,GAAG,KAAK,KAAK,eAAgB,EAAE,EAAG,EAAIF,GAAG,IAAI,EAAGrmB,EAAE,MAAM,EAAG,EAAE,OAAQA,EAAE,KAAK,CAAC,EAAG6mB,GAAG,UAAY,IAAMA,GAAG,eAAiB,GAAI,CACrnB,MAAMqD,GAAKhqB,EAAE,GAAG,oBAAmB,EACnCgqB,KAAO,MAAQwB,GAAGxB,GAAIJ,EAAG,KAAQ5pB,EAAE,WAAW,CAChD,CACAwrB,GAAG,EAAG5B,EAAG,EAAG5pB,EAAE,WAAW,EAAG,EAAE,SAAUA,EAAE,cAAgB,IAAM,EAAE,KAAKsE,GAAIiF,EAAE,EAAG8b,GAAKsB,GAAG,UAAY,IAAMA,GAAG,eAAiB,IAAMA,GAAG,gBAAe,IAAO,GAAItB,IAAMiB,GAAG,gBAAgB,EAAG,CAAC,EAAG,KAAK,KAAK,OAAO,QAAS,IAAM,IAAMD,GAAG,aAAY,EACtP,MAAMwD,EAAI36B,EAAE,MAAM,aAClB,EAAE,OAAO26B,EAAG,EAAGD,CAAC,EAAG,IAAM,IAAMvD,GAAG,WAAU,EAAI,KAAK,KAAK,YAAc,IAAM,KAAK,KAAK,MAAK,EAC7F,MAAMyD,EAAI,EAAE,OAAQC,EAAI,EAAE,aAC1B,GAAI76B,EAAE,cAAe06B,EAAE,cAAe,CACpC,MAAMI,GAAKJ,EAAE,QACb,GAAIG,EAAE,OAAS,EACb,QAASE,GAAK,EAAGC,GAAKF,GAAG,OAAQC,GAAKC,GAAID,KAAM,CAC9C,MAAME,GAAKH,GAAGC,EAAE,EAChBwB,GAAG3B,EAAGC,EAAG,EAAGI,EAAE,CAChB,CACF9E,IAAMiB,GAAG,OAAO,CAAC,EACjB,QAAS2D,GAAK,EAAGC,GAAKF,GAAG,OAAQC,GAAKC,GAAID,KAAM,CAC9C,MAAME,GAAKH,GAAGC,EAAE,EAChByB,GAAG,EAAG,EAAGvB,GAAIA,GAAG,QAAQ,CAC1B,CACF,MACEJ,EAAE,OAAS,GAAK0B,GAAG3B,EAAGC,EAAG,EAAGH,CAAC,EAAGvE,IAAMiB,GAAG,OAAO,CAAC,EAAGoF,GAAG,EAAG,EAAG9B,CAAC,EAChE,IAAM,MAAQhmB,IAAM,IAAMiiB,GAAG,8BAA8B,CAAC,EAAGA,GAAG,yBAAyB,CAAC,GAAI,EAAE,UAAY,IAAM,EAAE,cAAc7lB,EAAG,EAAG4pB,CAAC,EAAGnD,EAAE,kBAAiB,EAAI5iB,EAAI,GAAIC,EAAI,KAAM/D,EAAE,IAAG,EAAIA,EAAE,OAAS,GAAK7Q,EAAI6Q,EAAEA,EAAE,OAAS,CAAC,EAAG,IAAM,IAAMsmB,GAAG,eAAermB,EAAE,eAAgB9Q,EAAE,MAAM,MAAM,GAAKA,EAAI,KAAM4Q,EAAE,IAAG,EAAIA,EAAE,OAAS,EAAI,EAAIA,EAAEA,EAAE,OAAS,CAAC,EAAI,EAAI,IACtW,EACA,SAAS0rB,GAAG,EAAG5B,EAAGC,EAAGC,EAAG,CACtB,GAAI,EAAE,UAAY,GAAI,OACtB,GAAI,EAAE,OAAO,KAAKF,EAAE,MAAM,GACxB,GAAI,EAAE,QACJC,EAAI,EAAE,oBACC,EAAE,MACT,EAAE,aAAe,IAAM,EAAE,OAAOD,CAAC,UAC1B,EAAE,QACT16B,EAAE,UAAU,CAAC,EAAG,EAAE,YAAcA,EAAE,WAAW,CAAC,UACvC,EAAE,UACT,GAAI,CAAC,EAAE,eAAiB+tB,EAAE,iBAAiB,CAAC,EAAG,CAC7C6M,GAAK3E,GAAG,sBAAsB,EAAE,WAAW,EAAE,aAAa,EAAE,EAC5D,MAAM8E,GAAK/D,EAAE,OAAO,CAAC,EAAGgE,GAAK,EAAE,SAC/BA,GAAG,SAAW,EAAE,KAAK,EAAGD,GAAIC,GAAIL,EAAG1E,GAAG,EAAG,IAAI,CAC/C,WACU,EAAE,QAAU,EAAE,QAAU,EAAE,YAAc,CAAC,EAAE,eAAiBlI,EAAE,iBAAiB,CAAC,GAAI,CAC9F,MAAMgN,GAAK/D,EAAE,OAAO,CAAC,EAAGgE,GAAK,EAAE,SAC/B,GAAIJ,IAAM,EAAE,iBAAmB,QAAU,EAAE,iBAAmB,MAAQ,EAAE,sBAAqB,EAAI3E,GAAG,KAAK,EAAE,eAAe,MAAM,IAAM8E,GAAG,iBAAmB,MAAQA,GAAG,sBAAqB,EAAI9E,GAAG,KAAK8E,GAAG,eAAe,MAAM,GAAI9E,GAAG,aAAa,EAAE,WAAW,EAAE,aAAa,EAAE,GAAI,MAAM,QAAQ+E,EAAE,EAAG,CACvS,MAAM,GAAKD,GAAG,OACd,QAASG,GAAK,EAAGC,GAAK,GAAG,OAAQD,GAAKC,GAAID,KAAM,CAC9C,MAAME,GAAK,GAAGF,EAAE,EAAGO,GAAKT,GAAGI,GAAG,aAAa,EAC3CK,IAAMA,GAAG,SAAW,EAAE,KAAK,EAAGV,GAAIU,GAAId,EAAG1E,GAAG,EAAGmF,EAAE,CACnD,CACF,MAAOJ,GAAG,SAAW,EAAE,KAAK,EAAGD,GAAIC,GAAIL,EAAG1E,GAAG,EAAG,IAAI,CACtD,EAEF,MAAM6E,EAAK,EAAE,SACb,QAASC,GAAK,EAAGC,GAAKF,EAAG,OAAQC,GAAKC,GAAID,KACxCuB,GAAGxB,EAAGC,EAAE,EAAGL,EAAGC,EAAGC,CAAC,CACtB,CACA,SAAS4B,GAAG,EAAG9B,EAAGC,EAAGC,EAAG,CACtB,KAAM,CAAE,OAAQC,EAAG,aAAcC,GAAI,YAAaC,EAAE,EAAK,EACzD/6B,EAAE,gBAAgB26B,CAAC,EAAG,IAAM,IAAMxD,GAAG,eAAermB,EAAE,eAAgB6pB,CAAC,EAAGC,GAAKpE,GAAG,SAAS3hB,EAAE,KAAK+lB,CAAC,CAAC,EAAGC,EAAE,OAAS,GAAK4B,GAAG5B,EAAGH,EAAGC,CAAC,EAAGG,GAAG,OAAS,GAAK2B,GAAG3B,GAAIJ,EAAGC,CAAC,EAAGI,GAAG,OAAS,GAAK0B,GAAG1B,GAAIL,EAAGC,CAAC,EAAGnE,GAAG,QAAQ,MAAM,QAAQ,EAAE,EAAGA,GAAG,QAAQ,MAAM,QAAQ,EAAE,EAAGA,GAAG,QAAQ,MAAM,QAAQ,EAAE,EAAGA,GAAG,iBAAiB,EAAE,CACpT,CACA,SAAS+F,GAAG,EAAG7B,EAAGC,EAAGC,EAAG,CACtB,IAAKD,EAAE,UAAY,GAAKA,EAAE,iBAAmB,QAAU,KACrD,OACF36B,EAAE,MAAM,yBAAyB46B,EAAE,EAAE,IAAM,SAAW56B,EAAE,MAAM,yBAAyB46B,EAAE,EAAE,EAAI,IAAItoB,GAAG,EAAG,EAAG,CAC1G,gBAAiB,GACjB,KAAMgkB,GAAG,IAAI,6BAA6B,GAAKA,GAAG,IAAI,wBAAwB,EAAIhuB,GAAKP,GACvF,UAAWD,GACX,QAAS,EACT,cAAewG,EACf,mBAAoB,GACpB,qBAAsB,GACtB,WAAYgD,GAAG,iBACvB,CAAO,GACD,MAAMwpB,EAAK96B,EAAE,MAAM,yBAAyB46B,EAAE,EAAE,EAAGG,GAAKH,EAAE,UAAY/lB,EACtEimB,EAAG,QAAQC,GAAG,EAAIjqB,EAAE,4BAA6BiqB,GAAG,EAAIjqB,EAAE,2BAA2B,EACrF,MAAMkqB,GAAKlqB,EAAE,gBAAe,EAAI,GAAKA,EAAE,oBAAqBoqB,GAAKpqB,EAAE,qBAAoB,EACvFA,EAAE,gBAAgBgqB,CAAE,EAAGhqB,EAAE,cAAcjW,CAAC,EAAGma,GAAKlE,EAAE,cAAa,EAAIkE,GAAK,GAAKlE,EAAE,cAAc,SAAU,EAAG,EAAGA,EAAE,MAAK,EAAIqlB,IAAMiB,GAAG,OAAOuD,CAAC,EACzI,MAAMQ,GAAKrqB,EAAE,YACbA,EAAE,YAAcvK,GAChB,MAAM60B,GAAKR,EAAE,SACb,GAAIA,EAAE,WAAa,SAAWA,EAAE,SAAW,QAAS56B,EAAE,gBAAgB46B,CAAC,EAAG,IAAM,IAAMzD,GAAG,eAAermB,EAAE,eAAgB8pB,CAAC,EAAG6B,GAAG,EAAG9B,EAAGC,CAAC,EAAGjE,GAAG,8BAA8BmE,CAAE,EAAGnE,GAAG,yBAAyBmE,CAAE,EAAGxE,GAAG,IAAI,sCAAsC,IAAM,GAAI,CACvQ,IAAImF,GAAK,GACT,QAASC,GAAK,EAAGC,GAAKjB,EAAE,OAAQgB,GAAKC,GAAID,KAAM,CAC7C,MAAM,GAAKhB,EAAEgB,EAAE,EAAG,CAAE,OAAQG,GAAI,SAAUC,GAAI,SAAUC,GAAI,MAAOC,EAAE,EAAK,GAC1E,GAAID,GAAG,OAAS93B,IAAM43B,GAAG,OAAO,KAAKjB,EAAE,MAAM,EAAG,CAC9C,MAAMqB,GAAKF,GAAG,KACdA,GAAG,KAAO/3B,GAAI+3B,GAAG,YAAc,GAAIW,GAAGb,GAAIlB,EAAGC,EAAGkB,GAAIC,GAAIC,EAAE,EAAGD,GAAG,KAAOE,GAAIF,GAAG,YAAc,GAAIN,GAAK,EACvG,CACF,CACAA,KAAO,KAAO9E,GAAG,8BAA8BmE,CAAE,EAAGnE,GAAG,yBAAyBmE,CAAE,EACpF,CACAhqB,EAAE,gBAAgBkqB,GAAI,GAAIE,EAAE,EAAGpqB,EAAE,cAAcjW,EAAGma,EAAE,EAAGomB,KAAO,SAAWR,EAAE,SAAWQ,IAAKtqB,EAAE,YAAcqqB,EAC7G,CACA,SAASsB,GAAG,EAAG/B,EAAGC,EAAG,CACnB,MAAMC,EAAIF,EAAE,UAAY,GAAKA,EAAE,iBAAmB,KAClD,QAASG,EAAI,EAAGC,GAAK,EAAE,OAAQD,EAAIC,GAAID,IAAK,CAC1C,MAAME,GAAK,EAAEF,CAAC,EAAG,CAAE,OAAQG,GAAI,SAAUC,GAAI,MAAOC,EAAE,EAAKH,GAC3D,IAAII,GAAKJ,GAAG,SACZI,GAAG,gBAAkB,IAAMP,IAAM,OAASO,GAAKP,GAAII,GAAG,OAAO,KAAKL,EAAE,MAAM,GAAK+B,GAAG1B,GAAIN,EAAGC,EAAGM,GAAIE,GAAID,EAAE,CACxG,CACF,CACA,SAASwB,GAAG,EAAGhC,EAAGC,EAAGC,EAAGC,EAAGC,GAAI,CAC7B,EAAE,eAAehqB,EAAG4pB,EAAGC,EAAGC,EAAGC,EAAGC,EAAE,EAAG,EAAE,gBAAgB,iBAAiBH,EAAE,mBAAoB,EAAE,WAAW,EAAG,EAAE,aAAa,gBAAgB,EAAE,eAAe,EAAGE,EAAE,eAAe/pB,EAAG4pB,EAAGC,EAAGC,EAAG,EAAGE,EAAE,EAAGD,EAAE,cAAgB,IAAMA,EAAE,OAAS52B,IAAM42B,EAAE,kBAAoB,IAAMA,EAAE,KAAO72B,GAAI62B,EAAE,YAAc,GAAI/pB,EAAE,mBAAmB6pB,EAAGD,EAAGE,EAAGC,EAAG,EAAGC,EAAE,EAAGD,EAAE,KAAO92B,GAAI82B,EAAE,YAAc,GAAI/pB,EAAE,mBAAmB6pB,EAAGD,EAAGE,EAAGC,EAAG,EAAGC,EAAE,EAAGD,EAAE,KAAO52B,IAAM6M,EAAE,mBAAmB6pB,EAAGD,EAAGE,EAAGC,EAAG,EAAGC,EAAE,EAAG,EAAE,cAAchqB,EAAG4pB,EAAGC,EAAGC,EAAGC,EAAGC,EAAE,CAC1f,CACA,SAASsB,GAAG,EAAG1B,EAAGC,EAAG,CACnBD,EAAE,UAAY,KAAOA,EAAIxE,IACzB,MAAM0E,EAAIlE,GAAG,IAAI,CAAC,EAAGmE,EAAI76B,EAAE,MAAM,OAAQ86B,GAAK96B,EAAE,MAAM,aAAc+6B,GAAKF,EAAE,MAAM,QAASG,GAAK,EAAE,cAAc,EAAGH,EAAE,MAAOC,GAAIJ,EAAGC,CAAC,EAAGM,GAAK,EAAE,mBAAmBD,EAAE,EAClK,IAAIE,GAAKN,EAAE,SACXA,EAAE,YAAc,EAAE,uBAAyBF,EAAE,YAAc,KAAME,EAAE,IAAMF,EAAE,IAAKE,EAAE,QAAU,EAAE,uBAAyB/D,EAAID,GAAG,IAAI,EAAE,QAAUgE,EAAE,WAAW,EAAGA,EAAE,eAAiBA,EAAE,cAAgB,MAAQ,EAAE,SAAW,KAAOF,EAAE,oBAAsB,EAAE,eAAgBQ,KAAO,SAAW,EAAE,iBAAiB,UAAWrD,EAAE,EAAGqD,GAAqB,IAAI,IAAON,EAAE,SAAWM,IAC3W,IAAIC,GAAKD,GAAG,IAAID,EAAE,EAClB,GAAIE,KAAO,QACT,GAAIP,EAAE,iBAAmBO,IAAMP,EAAE,qBAAuBG,GACtD,OAAOr/B,GAAG,EAAGs/B,EAAE,EAAGG,QAEpBH,GAAG,SAAW,EAAE,YAAY,CAAC,EAAG,EAAE,gBAAgBA,GAAIlqB,CAAC,EAAGqqB,GAAK,EAAE,eAAeH,GAAIC,EAAE,EAAGC,GAAG,IAAID,GAAIE,EAAE,EAAGP,EAAE,SAAWI,GAAG,SAC3H,MAAMI,GAAKR,EAAE,SACb,OAAQ,CAAC,EAAE,kBAAoB,CAAC,EAAE,qBAAuB,EAAE,WAAa,MAAQQ,GAAG,eAAiBjE,GAAG,SAAUz7B,GAAG,EAAGs/B,EAAE,EAAGJ,EAAE,YAAc+B,GAAG,CAAC,EAAG/B,EAAE,mBAAqBG,GAAIH,EAAE,cAAgBQ,GAAG,kBAAkB,MAAQP,EAAE,MAAM,QAASO,GAAG,WAAW,MAAQP,EAAE,MAAM,MAAOO,GAAG,kBAAkB,MAAQP,EAAE,MAAM,YAAaO,GAAG,wBAAwB,MAAQP,EAAE,MAAM,kBAAmBO,GAAG,WAAW,MAAQP,EAAE,MAAM,KAAMO,GAAG,iBAAiB,MAAQP,EAAE,MAAM,WAAYO,GAAG,eAAe,MAAQP,EAAE,MAAM,SAAUO,GAAG,MAAM,MAAQP,EAAE,MAAM,aAAcO,GAAG,MAAM,MAAQP,EAAE,MAAM,aAAcO,GAAG,YAAY,MAAQP,EAAE,MAAM,MAAOO,GAAG,kBAAkB,MAAQP,EAAE,MAAM,YAAaO,GAAG,iBAAiB,MAAQP,EAAE,MAAM,KAAMO,GAAG,qBAAqB,MAAQP,EAAE,MAAM,qBAAsBO,GAAG,wBAAwB,MAAQP,EAAE,MAAM,wBAAyBO,GAAG,cAAc,MAAQP,EAAE,MAAM,cAAeO,GAAG,gBAAgB,MAAQP,EAAE,MAAM,gBAAiBO,GAAG,aAAa,MAAQP,EAAE,MAAM,aAAcO,GAAG,eAAe,MAAQP,EAAE,MAAM,eAAgBO,GAAG,kBAAkB,MAAQP,EAAE,MAAM,mBAAoBD,EAAE,eAAiBO,GAAIP,EAAE,aAAe,KAAMO,EACloC,CACA,SAASyB,GAAG,EAAG,CACb,GAAI,EAAE,eAAiB,KAAM,CAC3B,MAAMlC,EAAI,EAAE,eAAe,YAAW,EACtC,EAAE,aAAe9G,GAAG,aAAa8G,EAAE,IAAK,EAAE,QAAQ,CACpD,CACA,OAAO,EAAE,YACX,CACA,SAASh/B,GAAG,EAAGg/B,EAAG,CAChB,MAAMC,EAAIjE,GAAG,IAAI,CAAC,EAClBiE,EAAE,iBAAmBD,EAAE,iBAAkBC,EAAE,SAAWD,EAAE,SAAUC,EAAE,cAAgBD,EAAE,cAAeC,EAAE,WAAaD,EAAE,WAAYC,EAAE,gBAAkBD,EAAE,gBAAiBC,EAAE,gBAAkBD,EAAE,gBAAiBC,EAAE,SAAWD,EAAE,SAAUC,EAAE,aAAeD,EAAE,aAAcC,EAAE,aAAeD,EAAE,aAAcC,EAAE,YAAcD,EAAE,YAAaC,EAAE,kBAAoBD,EAAE,kBAAmBC,EAAE,kBAAoBD,EAAE,kBAAmBC,EAAE,gBAAkBD,EAAE,oBAAqBC,EAAE,aAAeD,EAAE,aAAcC,EAAE,eAAiBD,EAAE,eAAgBC,EAAE,YAAcD,EAAE,WACriB,CACA,SAASc,GAAG,EAAGd,EAAGC,EAAGC,EAAGC,EAAG,CACzBH,EAAE,UAAY,KAAOA,EAAIxE,IAAKS,GAAG,kBAAiB,EAClD,MAAMmE,GAAKJ,EAAE,IAAKK,GAAKH,EAAE,uBAAyBF,EAAE,YAAc,KAAMM,GAAK,IAAM,KAAOlqB,EAAE,iBAAmB,EAAE,mBAAqB,GAAK,EAAE,QAAQ,WAAaxE,GAAI2uB,IAAML,EAAE,uBAAyB/D,EAAID,GAAG,IAAIgE,EAAE,QAAUG,EAAE,EAAGG,GAAKN,EAAE,eAAiB,IAAM,CAAC,CAACD,EAAE,WAAW,OAASA,EAAE,WAAW,MAAM,WAAa,EAAGQ,GAAK,CAAC,CAACR,EAAE,WAAW,UAAY,CAAC,CAACC,EAAE,WAAaA,EAAE,WAAa,GAAIQ,GAAK,CAAC,CAACT,EAAE,gBAAgB,SAAUc,GAAK,CAAC,CAACd,EAAE,gBAAgB,OAAQe,GAAK,CAAC,CAACf,EAAE,gBAAgB,MAC7d,IAAIgB,GAAKp1B,GACTq0B,EAAE,aAAe,IAAM,MAAQ,EAAE,mBAAqB,MAAQe,GAAK7qB,EAAE,aACrE,MAAM8qB,GAAKjB,EAAE,gBAAgB,UAAYA,EAAE,gBAAgB,QAAUA,EAAE,gBAAgB,MAAOkB,GAAKD,KAAO,OAASA,GAAG,OAAS,EAAGE,GAAKpF,GAAG,IAAIkE,CAAC,EAAGmB,GAAK/7B,EAAE,MAAM,OAC/J,GAAI,IAAM,KAAO,KAAO,IAAM,IAAM4U,GAAI,CACtC,MAAMioB,GAAK,IAAMjoB,GAAKgmB,EAAE,KAAOjmB,EAC/BwiB,GAAG,SAASyD,EAAG,EAAGiC,EAAE,CACtB,CACA,IAAIb,GAAK,GACTpB,EAAE,UAAYkB,GAAG,WAAaA,GAAG,aAAeA,GAAG,qBAAuBC,GAAG,MAAM,SAAWD,GAAG,mBAAqBd,IAAMH,EAAE,eAAiBiB,GAAG,WAAa,IAAM,CAACjB,EAAE,eAAiBiB,GAAG,WAAa,IAAMjB,EAAE,eAAiBiB,GAAG,gBAAkB,IAAMjB,EAAE,eAAiB,MAAQA,EAAE,eAAiBiB,GAAG,gBAAkB,IAAMjB,EAAE,eAAiB,MAAQA,EAAE,iBAAmBiB,GAAG,aAAe,IAAM,CAACjB,EAAE,iBAAmBiB,GAAG,aAAe,IAAMjB,EAAE,eAAiBiB,GAAG,WAAa,IAAM,CAACjB,EAAE,eAAiBiB,GAAG,WAAa,IAAMjB,EAAE,iBAAmBiB,GAAG,kBAAoB,IAAMjB,EAAE,gBAAkB,MAAQA,EAAE,iBAAmBiB,GAAG,kBAAoB,IAAMjB,EAAE,gBAAkB,MAAQA,EAAE,iBAAmBiB,GAAG,kBAAoB,IAAMjB,EAAE,eAAiB,MAAQA,EAAE,iBAAmBiB,GAAG,kBAAoB,IAAMjB,EAAE,eAAiB,MAAQiB,GAAG,SAAWb,IAAML,EAAE,MAAQ,IAAMkB,GAAG,MAAQhB,IAAMgB,GAAG,oBAAsB,SAAWA,GAAG,oBAAsB3E,GAAG,WAAa2E,GAAG,kBAAoB3E,GAAG,kBAAoB2E,GAAG,eAAiBZ,IAAMY,GAAG,iBAAmBX,IAAMW,GAAG,eAAiBV,IAAMU,GAAG,eAAiBL,IAAMK,GAAG,cAAgBJ,IAAMI,GAAG,cAAgBH,IAAMG,GAAG,oBAAsBD,MAAQG,GAAK,KAAOA,GAAK,GAAIF,GAAG,UAAYlB,EAAE,SACxtC,IAAIqB,GAAKH,GAAG,eACZE,KAAO,KAAOC,GAAKG,GAAGxB,EAAGF,EAAGG,CAAC,GAC7B,IAAIqB,GAAK,GAAIC,GAAK,GAAIW,GAAK,GAC3B,MAAMC,GAAKd,GAAG,YAAW,EAAIe,GAAKlB,GAAG,SACrC,GAAItF,GAAG,WAAWyF,GAAG,OAAO,IAAMC,GAAK,GAAIC,GAAK,GAAIW,GAAK,IAAKlC,EAAE,KAAOjmB,IAAMA,EAAIimB,EAAE,GAAIuB,GAAK,IAAKD,IAAMtnB,IAAM,EAAG,CAC9G4hB,GAAG,QAAQ,MAAM,YAAW,GAAM,EAAE,gBAAkB,KAAO,EAAE,eAAiB,GAAI,EAAE,uBAAsB,GAAKuG,GAAG,SAAS,EAAG,mBAAoB,EAAE,gBAAgB,EAAGA,GAAG,SAAS,EAAG,aAAc,EAAE,kBAAkB,EAC1N,MAAME,GAAKF,GAAG,IAAI,eAClBE,KAAO,QAAUA,GAAG,SAAS,EAAGjP,GAAG,sBAAsB,EAAE,WAAW,CAAC,EAAGuI,GAAG,wBAA0BwG,GAAG,SACxG,EACA,gBACA,GAAK,KAAK,IAAI,EAAE,IAAM,CAAC,EAAI,KAAK,IAC1C,GAAYnC,EAAE,qBAAuBA,EAAE,oBAAsBA,EAAE,uBAAyBA,EAAE,qBAAuBA,EAAE,wBAA0BA,EAAE,mBAAqBmC,GAAG,SAAS,EAAG,iBAAkB,EAAE,uBAAyB,EAAE,EAAGnoB,IAAM,IAAMA,EAAI,EAAGunB,GAAK,GAAIW,GAAK,GAChQ,CACA,GAAIjC,EAAE,cAAe,CACnBkC,GAAG,YAAY,EAAGlC,EAAG,YAAY,EAAGkC,GAAG,YAAY,EAAGlC,EAAG,mBAAmB,EAC5E,MAAMgC,GAAKhC,EAAE,SACbgC,KAAOA,GAAG,cAAgB,MAAQA,GAAG,mBAAkB,EAAIE,GAAG,SAAS,EAAG,cAAeF,GAAG,YAAalG,EAAE,EAC7G,CACAkE,EAAE,gBAAkBkC,GAAG,YAAY,EAAGlC,EAAG,iBAAiB,EAAGkC,GAAG,SAAS,EAAG,kBAAmBlC,EAAE,iBAAkBlE,EAAE,EAAGoG,GAAG,YAAY,EAAGlC,EAAG,mBAAmB,EAAGkC,GAAG,SAAS,EAAG,oBAAqBlC,EAAE,iBAAkBlE,EAAE,EAAGoG,GAAG,YAAY,EAAGlC,EAAG,sBAAsB,EAAGA,EAAE,iBAAmB,MAAQkC,GAAG,SAAS,EAAG,uBAAwBlC,EAAE,eAAgBlE,EAAE,GACtW,MAAMuG,GAAKvC,EAAE,gBACb,IAAKuC,GAAG,WAAa,QAAUA,GAAG,SAAW,QAAUA,GAAG,QAAU,SAAW7F,GAAG,OAAOwD,EAAGF,EAAGsB,EAAE,GAAIE,IAAML,GAAG,gBAAkBjB,EAAE,iBAAmBiB,GAAG,cAAgBjB,EAAE,cAAekC,GAAG,SAAS,EAAG,gBAAiBlC,EAAE,aAAa,GAAID,EAAE,uBAAyBA,EAAE,SAAW,OAASoC,GAAG,OAAO,MAAQ/B,GAAI+B,GAAG,WAAW,MAAQ/B,GAAG,eAAiBA,GAAG,wBAA0B,GAAK,GAAK,GAAIL,EAAE,wBAA0BA,EAAE,SAAW,MAAQF,EAAE,cAAgB,OAASsC,GAAG,gBAAgB,MAAQtC,EAAE,sBAAuBsC,GAAG,SAAW,SAAWA,GAAG,OAAO,MAAQxC,GAAE,GAAK2B,KAAOY,GAAG,SAAS,EAAG,sBAAuBjsB,EAAE,mBAAmB,EAAGgrB,GAAG,aAAeqB,GAAGH,GAAIF,EAAE,EAAGhC,IAAMF,EAAE,MAAQ,IAAM,GAAG,mBAAmBoC,GAAIlC,EAAE,EAAG,GAAG,wBAAwBkC,GAAIpC,EAAGzlB,GAAGD,EAAGlV,EAAE,MAAM,yBAAyB,EAAE,EAAE,CAAC,EAAG4zB,GAAG,OAAO,EAAGgJ,GAAGd,EAAE,EAAGkB,GAAIrG,EAAE,GAAIiE,EAAE,kBAAoBA,EAAE,qBAAuB,KAAOhH,GAAG,OAAO,EAAGgJ,GAAGd,EAAE,EAAGkB,GAAIrG,EAAE,EAAGiE,EAAE,mBAAqB,IAAKA,EAAE,kBAAoBmC,GAAG,SAAS,EAAG,SAAUlC,EAAE,MAAM,EAAGkC,GAAG,SAAS,EAAG,kBAAmBlC,EAAE,eAAe,EAAGkC,GAAG,SAAS,EAAG,eAAgBlC,EAAE,YAAY,EAAGkC,GAAG,SAAS,EAAG,cAAelC,EAAE,WAAW,EAAGD,EAAE,kBAAoBA,EAAE,oBAAqB,CAC3qC,MAAMiC,GAAKjC,EAAE,eACb,QAASqC,GAAK,EAAGG,GAAKP,GAAG,OAAQI,GAAKG,GAAIH,KAAM,CAC9C,MAAMI,GAAKR,GAAGI,EAAE,EAChB,GAAG,OAAOI,GAAIpB,EAAE,EAAG,GAAG,KAAKoB,GAAIpB,EAAE,CACnC,CACF,CACA,OAAOA,EACT,CACA,SAASkB,GAAG,EAAGzC,EAAG,CAChB,EAAE,kBAAkB,YAAcA,EAAG,EAAE,WAAW,YAAcA,EAAG,EAAE,kBAAkB,YAAcA,EAAG,EAAE,wBAAwB,YAAcA,EAAG,EAAE,YAAY,YAAcA,EAAG,EAAE,kBAAkB,YAAcA,EAAG,EAAE,WAAW,YAAcA,EAAG,EAAE,iBAAiB,YAAcA,EAAG,EAAE,eAAe,YAAcA,EAAG,EAAE,iBAAiB,YAAcA,CAC9V,CACA,SAASiC,GAAG,EAAG,CACb,OAAO,EAAE,uBAAyB,EAAE,oBAAsB,EAAE,qBAAuB,EAAE,wBAA0B,EAAE,kBAAoB,EAAE,kBAAoB,EAAE,SAAW,EAC1K,CACA,KAAK,kBAAoB,UAAW,CAClC,OAAO,CACT,EAAG,KAAK,qBAAuB,UAAW,CACxC,OAAOjoB,CACT,EAAG,KAAK,gBAAkB,UAAW,CACnC,OAAO,CACT,EAAG,KAAK,wBAA0B,SAAS,EAAGgmB,EAAGC,EAAG,CAClD,MAAMC,EAAIlE,GAAG,IAAI,CAAC,EAClBkE,EAAE,0BAA4B,EAAE,qBAAuB,GAAIA,EAAE,4BAA8B,KAAOA,EAAE,qBAAuB,IAAKlE,GAAG,IAAI,EAAE,OAAO,EAAE,eAAiBgE,EAAGhE,GAAG,IAAI,EAAE,YAAY,EAAE,eAAiBkE,EAAE,0BAA4B,OAASD,EAAGC,EAAE,sBAAwB,EACpR,EAAG,KAAK,2BAA6B,SAAS,EAAGF,EAAG,CAClD,MAAMC,EAAIjE,GAAG,IAAI,CAAC,EAClBiE,EAAE,mBAAqBD,EAAGC,EAAE,wBAA0BD,IAAM,MAC9D,EACA,MAAM4C,GAAK,EAAE,kBAAiB,EAC9B,KAAK,gBAAkB,SAAS,EAAG5C,EAAI,EAAGC,EAAI,EAAG,CAC/C,EAAI,EAAG,EAAID,EAAGhmB,EAAIimB,EAClB,IAAIC,EAAI,GAAIC,EAAI,KAAMC,GAAK,GAAIC,GAAK,GACpC,GAAI,EAAG,CACL,MAAM,GAAKrE,GAAG,IAAI,CAAC,EACnB,GAAI,GAAG,0BAA4B,OACjCF,GAAG,gBAAgB,EAAE,YAAa,IAAI,EAAGoE,EAAI,WACtC,GAAG,qBAAuB,OACjCjE,GAAG,kBAAkB,CAAC,UACf,GAAG,sBACVA,GAAG,eAAe,EAAGD,GAAG,IAAI,EAAE,OAAO,EAAE,eAAgBA,GAAG,IAAI,EAAE,YAAY,EAAE,cAAc,UACrF,EAAE,YAAa,CACtB,MAAM0E,GAAK,EAAE,aACb,GAAI,GAAG,sBAAwBA,GAAI,CACjC,GAAIA,KAAO,MAAQ1E,GAAG,IAAI0E,EAAE,IAAM,EAAE,QAAUA,GAAG,MAAM,OAAS,EAAE,SAAWA,GAAG,MAAM,QACpF,MAAM,IAAI,MAAM,gFAAgF,EAClGzE,GAAG,uBAAuB,CAAC,CAC7B,CACF,CACA,MAAMuE,GAAK,EAAE,SACZA,GAAG,iBAAmBA,GAAG,oBAAsBA,GAAG,4BAA8BH,GAAK,IACtF,MAAMI,GAAKzE,GAAG,IAAI,CAAC,EAAE,mBACrB,EAAE,yBAA2B,MAAM,QAAQyE,GAAGT,CAAC,CAAC,EAAIG,EAAIM,GAAGT,CAAC,EAAEC,CAAC,EAAIE,EAAIM,GAAGT,CAAC,EAAGI,GAAK,IAAM,EAAE,QAAU,GAAKnE,GAAG,mBAAmB,CAAC,IAAM,GAAKkE,EAAInE,GAAG,IAAI,CAAC,EAAE,+BAAiC,MAAM,QAAQyE,EAAE,EAAIN,EAAIM,GAAGR,CAAC,EAAIE,EAAIM,GAAItmB,EAAE,KAAK,EAAE,QAAQ,EAAGC,EAAE,KAAK,EAAE,OAAO,EAAGC,EAAI,EAAE,WAClR,MACEF,EAAE,KAAKyF,EAAE,EAAE,eAAenF,EAAC,EAAE,QAASL,EAAE,KAAKyF,EAAE,EAAE,eAAepF,EAAC,EAAE,MAAK,EAAIJ,EAAIyF,GAClF,GAAImgB,IAAM,IAAME,EAAIyC,IAAK9G,GAAG,gBAAgB,EAAE,YAAaqE,CAAC,GAAKD,GAAKpE,GAAG,YAAY,EAAGqE,CAAC,EAAGrE,GAAG,SAAS3hB,CAAC,EAAG2hB,GAAG,QAAQ1hB,CAAC,EAAG0hB,GAAG,eAAezhB,CAAC,EAAG+lB,GAAI,CACnJ,MAAM,GAAKpE,GAAG,IAAI,EAAE,OAAO,EAC3B,EAAE,qBAAqB,EAAE,YAAa,EAAE,kBAAmB,EAAE,4BAA8BgE,EAAG,GAAG,eAAgBC,CAAC,CACpH,SAAWI,GAAI,CACb,MAAM,GAAKL,EACX,QAASQ,GAAK,EAAGA,GAAK,EAAE,SAAS,OAAQA,KAAM,CAC7C,MAAMC,GAAKzE,GAAG,IAAI,EAAE,SAASwE,EAAE,CAAC,EAChC,EAAE,wBAAwB,EAAE,YAAa,EAAE,kBAAoBA,GAAIC,GAAG,eAAgBR,EAAG,EAAE,CAC7F,CACF,SAAW,IAAM,MAAQA,IAAM,EAAG,CAChC,MAAM,GAAKjE,GAAG,IAAI,EAAE,OAAO,EAC3B,EAAE,qBAAqB,EAAE,YAAa,EAAE,kBAAmB,EAAE,WAAY,GAAG,eAAgBiE,CAAC,CAC/F,CACAhmB,EAAI,EACN,EAAG,KAAK,uBAAyB,SAAS,EAAG+lB,EAAGC,EAAGC,EAAGC,EAAGC,GAAIC,GAAIC,GAAK,EAAG,CACvE,GAAI,EAAE,GAAK,EAAE,qBAAsB,CACjC/sB,GAAG,oFAAoF,EACvF,MACF,CACA,IAAIgtB,GAAKvE,GAAG,IAAI,CAAC,EAAE,mBACnB,GAAI,EAAE,yBAA2BqE,KAAO,SAAWE,GAAKA,GAAGF,EAAE,GAAIE,GAAI,CACnEzE,GAAG,gBAAgB,EAAE,YAAayE,EAAE,EACpC,GAAI,CACF,MAAMC,GAAK,EAAE,SAASF,EAAE,EAAGG,GAAKD,GAAG,OAAQE,GAAKF,GAAG,KACnD,GAAI,CAAC3E,GAAG,sBAAsB4E,EAAE,EAAG,CACjCltB,GAAG,qGAAqG,EACxG,MACF,CACA,GAAI,CAACsoB,GAAG,oBAAoB6E,EAAE,EAAG,CAC/BntB,GAAG,+GAA+G,EAClH,MACF,CACAysB,GAAK,GAAKA,GAAK,EAAE,MAAQE,GAAKD,GAAK,GAAKA,GAAK,EAAE,OAASE,IAAM,EAAE,SAAS,OAAS,GAAK,EAAE,WAAW,EAAE,kBAAoBG,EAAE,EAAG,EAAE,WAAWN,EAAGC,EAAGC,EAAGC,EAAG,GAAG,QAAQM,EAAE,EAAG,GAAG,QAAQC,EAAE,EAAGN,EAAE,EAC5L,QAAC,CACC,MAAMI,GAAK,IAAM,KAAOxE,GAAG,IAAI,CAAC,EAAE,mBAAqB,KACvDF,GAAG,gBAAgB,EAAE,YAAa0E,EAAE,CACtC,CACF,CACF,EAAG,KAAK,4BAA8B,eAAe,EAAGR,EAAGC,EAAGC,EAAGC,EAAGC,GAAIC,GAAIC,GAAK,EAAG,CAClF,GAAI,EAAE,GAAK,EAAE,qBACX,MAAM,IAAI,MAAM,0FAA0F,EAC5G,IAAIC,GAAKvE,GAAG,IAAI,CAAC,EAAE,mBACnB,GAAI,EAAE,yBAA2BqE,KAAO,SAAWE,GAAKA,GAAGF,EAAE,GAAIE,GAC/D,GAAIP,GAAK,GAAKA,GAAK,EAAE,MAAQE,GAAKD,GAAK,GAAKA,GAAK,EAAE,OAASE,EAAG,CAC7DrE,GAAG,gBAAgB,EAAE,YAAayE,EAAE,EACpC,MAAMC,GAAK,EAAE,SAASF,EAAE,EAAGG,GAAKD,GAAG,OAAQE,GAAKF,GAAG,KACnD,GAAI,CAAC3E,GAAG,sBAAsB4E,EAAE,EAC9B,MAAM,IAAI,MAAM,gHAAgH,EAClI,GAAI,CAAC5E,GAAG,oBAAoB6E,EAAE,EAC5B,MAAM,IAAI,MAAM,0HAA0H,EAC5I,MAAMK,GAAK,EAAE,aAAY,EACzB,EAAE,WAAW,EAAE,kBAAmBA,EAAE,EAAG,EAAE,WAAW,EAAE,kBAAmBX,GAAG,WAAY,EAAE,WAAW,EAAG,EAAE,SAAS,OAAS,GAAK,EAAE,WAAW,EAAE,kBAAoBE,EAAE,EAAG,EAAE,WAAWN,EAAGC,EAAGC,EAAGC,EAAG,GAAG,QAAQM,EAAE,EAAG,GAAG,QAAQC,EAAE,EAAG,CAAC,EACnO,MAAMM,GAAK,IAAM,KAAOhF,GAAG,IAAI,CAAC,EAAE,mBAAqB,KACvDF,GAAG,gBAAgB,EAAE,YAAakF,EAAE,EACpC,MAAMC,GAAK,EAAE,UAAU,EAAE,2BAA4B,CAAC,EACtD,OAAO,EAAE,MAAK,EAAI,MAAMxtB,GAAG,EAAGwtB,GAAI,CAAC,EAAG,EAAE,WAAW,EAAE,kBAAmBF,EAAE,EAAG,EAAE,iBAAiB,EAAE,kBAAmB,EAAGX,EAAE,EAAG,EAAE,aAAaW,EAAE,EAAG,EAAE,WAAWE,EAAE,EAAGb,EACrK,KACE,OAAM,IAAI,MAAM,0FAA0F,CAChH,EAAG,KAAK,yBAA2B,SAAS,EAAGJ,EAAI,KAAMC,EAAI,EAAG,CAC9D,MAAMC,EAAI,KAAK,IAAI,EAAG,CAACD,CAAC,EAAGE,EAAI,KAAK,MAAM,EAAE,MAAM,MAAQD,CAAC,EAAGE,GAAK,KAAK,MAAM,EAAE,MAAM,OAASF,CAAC,EAAGG,GAAKL,IAAM,KAAOA,EAAE,EAAI,EAAGM,GAAKN,IAAM,KAAOA,EAAE,EAAI,EACtJ/D,GAAG,aAAa,EAAG,CAAC,EAAG,EAAE,kBAAkB,EAAE,WAAYgE,EAAG,EAAG,EAAGI,GAAIC,GAAIH,EAAGC,EAAE,EAAGtE,GAAG,cAAa,CACpG,EACA,MAAM+G,GAAK,EAAE,kBAAiB,EAAIC,GAAK,EAAE,kBAAiB,EAC1D,KAAK,qBAAuB,SAAS,EAAG9C,EAAGC,EAAI,KAAMC,EAAI,KAAMC,EAAI,EAAGC,GAAK,KAAM,CAC/EA,KAAO,OAASD,IAAM,GAAK3sB,GAAG,0GAA0G,EAAG4sB,GAAKD,EAAGA,EAAI,GAAKC,GAAK,GACjK,IAAIC,GAAIC,GAAIC,GAAIC,GAAIC,GAAIC,GAAIK,GAAIC,GAAIC,GACpC,MAAMC,GAAK,EAAE,oBAAsB,EAAE,QAAQd,EAAE,EAAI,EAAE,MACrD,GAAIH,IAAM,KACRI,GAAKJ,EAAE,IAAI,EAAIA,EAAE,IAAI,EAAGK,GAAKL,EAAE,IAAI,EAAIA,EAAE,IAAI,EAAGM,GAAKN,EAAE,OAASA,EAAE,IAAI,EAAIA,EAAE,IAAI,EAAI,EAAGO,GAAKP,EAAE,IAAI,EAAGQ,GAAKR,EAAE,IAAI,EAAGS,GAAKT,EAAE,OAASA,EAAE,IAAI,EAAI,MAC1I,CACH,MAAMuC,GAAK,KAAK,IAAI,EAAG,CAACrC,CAAC,EACzBE,GAAK,KAAK,MAAMa,GAAG,MAAQsB,EAAE,EAAGlC,GAAK,KAAK,MAAMY,GAAG,OAASsB,EAAE,EAAG,EAAE,mBAAqBjC,GAAKW,GAAG,MAAQ,EAAE,gBAAkBX,GAAK,KAAK,MAAMW,GAAG,MAAQsB,EAAE,EAAIjC,GAAK,EAAGC,GAAK,EAAGC,GAAK,EAAGC,GAAK,CAC5L,CACAR,IAAM,MAAQa,GAAKb,EAAE,EAAGc,GAAKd,EAAE,EAAGe,GAAKf,EAAE,IAAMa,GAAK,EAAGC,GAAK,EAAGC,GAAK,GACpE,MAAME,GAAK,GAAG,QAAQnB,EAAE,MAAM,EAAGoB,GAAK,GAAG,QAAQpB,EAAE,IAAI,EACvD,IAAIqB,GACJrB,EAAE,iBAAmB/D,GAAG,aAAa+D,EAAG,CAAC,EAAGqB,GAAK,EAAE,YAAcrB,EAAE,oBAAsBA,EAAE,0BAA4B/D,GAAG,kBAAkB+D,EAAG,CAAC,EAAGqB,GAAK,EAAE,mBAAqBpF,GAAG,aAAa+D,EAAG,CAAC,EAAGqB,GAAK,EAAE,YAAa,EAAE,YAAY,EAAE,oBAAqBrB,EAAE,KAAK,EAAG,EAAE,YAAY,EAAE,+BAAgCA,EAAE,gBAAgB,EAAG,EAAE,YAAY,EAAE,iBAAkBA,EAAE,eAAe,EACjY,MAAMsB,GAAK,EAAE,aAAa,EAAE,iBAAiB,EAAGC,GAAK,EAAE,aAAa,EAAE,mBAAmB,EAAGC,GAAK,EAAE,aAAa,EAAE,kBAAkB,EAAGC,GAAK,EAAE,aAAa,EAAE,gBAAgB,EAAGW,GAAK,EAAE,aAAa,EAAE,kBAAkB,EACxN,EAAE,YAAY,EAAE,kBAAmBlB,GAAG,KAAK,EAAG,EAAE,YAAY,EAAE,oBAAqBA,GAAG,MAAM,EAAG,EAAE,YAAY,EAAE,mBAAoBV,EAAE,EAAG,EAAE,YAAY,EAAE,iBAAkBC,EAAE,EAAG,EAAE,YAAY,EAAE,mBAAoBC,EAAE,EACrN,MAAM2B,GAAK,EAAE,oBAAsB,EAAE,gBAAiBC,GAAKtC,EAAE,oBAAsBA,EAAE,gBACrF,GAAI,EAAE,eAAgB,CACpB,MAAMwC,GAAKxG,GAAG,IAAI,CAAC,EAAGmG,GAAKnG,GAAG,IAAIgE,CAAC,EAAGuC,GAAKvG,GAAG,IAAIwG,GAAG,cAAc,EAAGE,GAAK1G,GAAG,IAAImG,GAAG,cAAc,EACnGrG,GAAG,gBAAgB,EAAE,iBAAkByG,GAAG,kBAAkB,EAAGzG,GAAG,gBAAgB,EAAE,iBAAkB4G,GAAG,kBAAkB,EAC3H,QAASC,GAAK,EAAGA,GAAKpC,GAAIoC,KACxBN,KAAO,EAAE,wBAAwB,EAAE,iBAAkB,EAAE,kBAAmBrG,GAAG,IAAI,CAAC,EAAE,eAAgBmE,EAAGO,GAAKiC,EAAE,EAAG,EAAE,wBAAwB,EAAE,iBAAkB,EAAE,kBAAmB3G,GAAG,IAAIgE,CAAC,EAAE,eAAgBI,GAAIa,GAAK0B,EAAE,GAAI,EAAE,gBAAgBnC,GAAIC,GAAIJ,GAAIC,GAAIS,GAAIC,GAAIX,GAAIC,GAAI,EAAE,iBAAkB,EAAE,OAAO,EAC9SxE,GAAG,gBAAgB,EAAE,iBAAkB,IAAI,EAAGA,GAAG,gBAAgB,EAAE,iBAAkB,IAAI,CAC3F,SAAWqE,IAAM,GAAK,EAAE,uBAAyBnE,GAAG,IAAI,CAAC,EAAG,CAC1D,MAAMwG,GAAKxG,GAAG,IAAI,CAAC,EAAGmG,GAAKnG,GAAG,IAAIgE,CAAC,EACnClE,GAAG,gBAAgB,EAAE,iBAAkB+G,EAAE,EAAG/G,GAAG,gBAAgB,EAAE,iBAAkBgH,EAAE,EACrF,QAASP,GAAK,EAAGA,GAAKhC,GAAIgC,KACxBF,GAAK,EAAE,wBAAwB,EAAE,iBAAkB,EAAE,kBAAmBG,GAAG,eAAgBrC,EAAGO,GAAK6B,EAAE,EAAI,EAAE,qBAAqB,EAAE,iBAAkB,EAAE,kBAAmB,EAAE,WAAYC,GAAG,eAAgBrC,CAAC,EAAGmC,GAAK,EAAE,wBAAwB,EAAE,iBAAkB,EAAE,kBAAmBH,GAAG,eAAgB/B,GAAIa,GAAKsB,EAAE,EAAI,EAAE,qBAAqB,EAAE,iBAAkB,EAAE,kBAAmB,EAAE,WAAYJ,GAAG,eAAgB/B,EAAE,EAAGD,IAAM,EAAI,EAAE,gBAAgBK,GAAIC,GAAIJ,GAAIC,GAAIS,GAAIC,GAAIX,GAAIC,GAAI,EAAE,iBAAkB,EAAE,OAAO,EAAIgC,GAAK,EAAE,kBAAkBjB,GAAIjB,GAAIW,GAAIC,GAAIC,GAAKsB,GAAI/B,GAAIC,GAAIJ,GAAIC,EAAE,EAAI,EAAE,kBAAkBe,GAAIjB,GAAIW,GAAIC,GAAIR,GAAIC,GAAIJ,GAAIC,EAAE,EACnnBxE,GAAG,gBAAgB,EAAE,iBAAkB,IAAI,EAAGA,GAAG,gBAAgB,EAAE,iBAAkB,IAAI,CAC3F,MACEwG,GAAK,EAAE,eAAiB,EAAE,gBAAkB,EAAE,cAAcjB,GAAIjB,GAAIW,GAAIC,GAAIC,GAAIZ,GAAIC,GAAIC,GAAIY,GAAIC,GAAIF,GAAG,IAAI,EAAIlB,EAAE,yBAA2B,EAAE,wBAAwBqB,GAAIjB,GAAIW,GAAIC,GAAIC,GAAIZ,GAAIC,GAAIC,GAAIY,GAAID,GAAG,IAAI,EAAI,EAAE,cAAcG,GAAIjB,GAAIW,GAAIC,GAAIC,GAAIZ,GAAIC,GAAIC,GAAIY,GAAIC,GAAIF,EAAE,EAAI,EAAE,cAAgB,EAAE,cAAc,EAAE,WAAYd,GAAIW,GAAIC,GAAIX,GAAIC,GAAIa,GAAIC,GAAIF,GAAG,IAAI,EAAI,EAAE,oBAAsB,EAAE,wBAAwB,EAAE,WAAYd,GAAIW,GAAIC,GAAIE,GAAG,MAAOA,GAAG,OAAQC,GAAID,GAAG,IAAI,EAAI,EAAE,cAAc,EAAE,WAAYd,GAAIW,GAAIC,GAAIX,GAAIC,GAAIa,GAAIC,GAAIF,EAAE,EACxhB,EAAE,YAAY,EAAE,kBAAmBI,EAAE,EAAG,EAAE,YAAY,EAAE,oBAAqBC,EAAE,EAAG,EAAE,YAAY,EAAE,mBAAoBC,EAAE,EAAG,EAAE,YAAY,EAAE,iBAAkBC,EAAE,EAAG,EAAE,YAAY,EAAE,mBAAoBW,EAAE,EAAGhC,KAAO,GAAKJ,EAAE,iBAAmB,EAAE,eAAeqB,EAAE,EAAGvF,GAAG,cAAa,CACpR,EAAG,KAAK,iBAAmB,SAAS,EAAG,CACrCE,GAAG,IAAI,CAAC,EAAE,qBAAuB,QAAUC,GAAG,kBAAkB,CAAC,CACnE,EAAG,KAAK,YAAc,SAAS,EAAG,CAChC,EAAE,cAAgBA,GAAG,eAAe,EAAG,CAAC,EAAI,EAAE,gBAAkBA,GAAG,aAAa,EAAG,CAAC,EAAI,EAAE,oBAAsB,EAAE,yBAA2BA,GAAG,kBAAkB,EAAG,CAAC,EAAIA,GAAG,aAAa,EAAG,CAAC,EAAGH,GAAG,cAAa,CACnN,EAAG,KAAK,WAAa,UAAW,CAC9B,EAAI,EAAG9hB,EAAI,EAAG,EAAI,KAAM8hB,GAAG,MAAK,EAAIe,EAAE,MAAK,CAC7C,EAAG,OAAO,mBAAqB,KAAO,mBAAmB,cAAc,IAAI,YAAY,UAAW,CAAE,OAAQ,IAAI,CAAE,CAAC,CACrH,CAUA,IAAI,kBAAmB,CACrB,OAAO/pB,EACT,CAOA,IAAI,kBAAmB,CACrB,OAAO,KAAK,iBACd,CACA,IAAI,iBAAiB,EAAG,CACtB,KAAK,kBAAoB,EACzB,MAAM,EAAI,KAAK,WAAU,EACzB,EAAE,wBAA0B8D,GAAG,4BAA4B,CAAC,EAAG,EAAE,iBAAmBA,GAAG,qBAAoB,CAC7G,CACF,CACA,MAAMmsB,WAAW5b,EAAG,CAMlB,YAAY,EAAG,CACb,MAAM,CAAC,EAAG,KAAK,KAAOvZ,EACxB,CAOA,MAAM,EAAG,CACP,MAAMoO,EAAI,SAASvE,EAAGuC,EAAG,CACvB,OAAQvC,EAAC,CACP,IAAK,GACH,MAAM,IAAI,MAAM,iCAAmCuC,GAAK,GAAG,EAC7D,IAAK,GACH,MAAM,IAAI,MAAM,kCAAoCA,GAAK,GAAG,EAC9D,IAAK,GACH,MAAM,IAAI,MAAM,sCAAwCA,GAAK,GAAG,EAClE,QACA,IAAK,GACH,MAAM,IAAI,MAAM,mCAAqCA,GAAK,GAAG,CACvE,CACI,EAAGxC,EAAI,SAASC,EAAGuC,EAAGokB,EAAG,CACvBpkB,EAAIA,GAAK,KACT,IAAIE,EAAIzC,EAAE,IAAK0C,EAAI,GAAIC,EAAI,EAAGC,EAAI,GAAIla,EAAI,OAAO,aAAa,MAAM,KAAM,IAAI,YAAYsX,EAAE,SAASyC,EAAGA,EAAI,GAAG,CAAC,CAAC,EACjH,KAAO,GAAKC,EAAIha,EAAE,QAAQ;AAAA,CAC/B,IAAMia,EAAIJ,GAAKE,EAAIzC,EAAE,YACd4C,GAAKla,EAAGia,GAAKja,EAAE,OAAQ+Z,GAAK,IAAK/Z,GAAK,OAAO,aAAa,MAAM,KAAM,IAAI,YAAYsX,EAAE,SAASyC,EAAGA,EAAI,GAAG,CAAC,CAAC,EAC/G,MAAO,GAAKC,GAAK1C,EAAE,KAAO2C,EAAID,EAAI,EAAGE,EAAIla,EAAE,MAAM,EAAGga,CAAC,GAAK,EAC5D,EAAGvR,EAAI,SAAS6O,EAAG,CACjB,MAAMuC,EAAI,YAAaokB,EAAI,oCAAqCnkB,EAAI,uCAAwCC,EAAI,uBAAwBC,EAAI,oCAAqCC,EAAI,CACnL,MAAO,EAEP,OAAQ,GAER,SAAU,GAEV,YAAa,OAEb,OAAQ,GAER,MAAO,EAEP,SAAU,EAEV,MAAO,EACP,OAAQ,CAEhB,EACM,IAAIC,EAAGla,EACP,KAAMsX,EAAE,KAAOA,EAAE,YAAc,EAAE4C,EAAI7C,EAAEC,CAAC,KAAOuE,EAAE,EAAG,iBAAiB,GAAI7b,EAAIka,EAAE,MAAML,CAAC,IAAMgC,EAAE,EAAG,mBAAmB,EAAG5B,EAAE,OAAS,EAAGA,EAAE,YAAcja,EAAE,CAAC,EAAGia,EAAE,QAAUC,EAAI;AAAA,EAC9KA,EAAI7C,EAAEC,CAAC,EAAG4C,IAAM,IAAM,CACjB,GAAID,EAAE,QAAUC,EAAI;AAAA,EACzBA,EAAE,OAAO,CAAC,IAAM,IAAK,CACdD,EAAE,UAAYC,EAAI;AAAA,EAElB,QACF,CACA,IAAKla,EAAIka,EAAE,MAAM+jB,CAAC,KAAOhkB,EAAE,MAAQ,WAAWja,EAAE,CAAC,CAAC,IAAKA,EAAIka,EAAE,MAAMJ,CAAC,KAAOG,EAAE,SAAW,WAAWja,EAAE,CAAC,CAAC,IAAKA,EAAIka,EAAE,MAAMH,CAAC,KAAOE,EAAE,OAAS,EAAGA,EAAE,OAASja,EAAE,CAAC,IAAKA,EAAIka,EAAE,MAAMF,CAAC,KAAOC,EAAE,OAAS,EAAGA,EAAE,OAAS,SAASja,EAAE,CAAC,EAAG,EAAE,EAAGia,EAAE,MAAQ,SAASja,EAAE,CAAC,EAAG,EAAE,GAAIia,EAAE,MAAQ,GAAKA,EAAE,MAAQ,EAAG,KAC/R,CACA,OAAOA,EAAE,MAAQ,GAAK4B,EAAE,EAAG,0BAA0B,EAAG5B,EAAE,MAAQ,GAAK4B,EAAE,EAAG,8BAA8B,EAAG5B,CAC/G,EAAG9E,EAAI,SAASmC,EAAGuC,EAAGokB,EAAG,CACvB,MAAMnkB,EAAID,EACV,GAEEC,EAAI,GAAKA,EAAI,OACbxC,EAAE,CAAC,IAAM,GAAKA,EAAE,CAAC,IAAM,GAAKA,EAAE,CAAC,EAAI,IAEnC,OAAO,IAAI,WAAWA,CAAC,EACzBwC,KAAOxC,EAAE,CAAC,GAAK,EAAIA,EAAE,CAAC,IAAMuE,EAAE,EAAG,sBAAsB,EACvD,MAAM9B,EAAI,IAAI,WAAW,EAAIF,EAAIokB,CAAC,EAClClkB,EAAE,QAAU8B,EAAE,EAAG,iCAAiC,EAClD,IAAI7B,EAAI,EAAGC,EAAI,EACf,MAAMC,EAAI,EAAIJ,EAAG9Z,EAAI,IAAI,WAAW,CAAC,EAAGma,EAAK,IAAI,WAAWD,CAAC,EAC7D,IAAIE,EAAI6jB,EACR,KAAO7jB,EAAI,GAAKH,EAAI3C,EAAE,YAAc,CAClC2C,EAAI,EAAI3C,EAAE,YAAcuE,EAAE,CAAC,EAAG7b,EAAE,CAAC,EAAIsX,EAAE2C,GAAG,EAAGja,EAAE,CAAC,EAAIsX,EAAE2C,GAAG,EAAGja,EAAE,CAAC,EAAIsX,EAAE2C,GAAG,EAAGja,EAAE,CAAC,EAAIsX,EAAE2C,GAAG,GAAIja,EAAE,CAAC,GAAK,GAAKA,EAAE,CAAC,GAAK,IAAMA,EAAE,CAAC,GAAK,EAAIA,EAAE,CAAC,IAAM8Z,IAAM+B,EAAE,EAAG,0BAA0B,EAChL,IAAIxB,EAAI,EAAGC,EACX,KAAOD,EAAIH,GAAKD,EAAI3C,EAAE,YAAc,CAClCgD,EAAIhD,EAAE2C,GAAG,EACT,MAAMuF,EAAKlF,EAAI,IACf,GAAIkF,IAAOlF,GAAK,MAAOA,IAAM,GAAKD,EAAIC,EAAIJ,IAAM2B,EAAE,EAAG,mBAAmB,EAAG2D,EAAI,CAC7E,MAAMC,EAAKnI,EAAE2C,GAAG,EAChB,QAASyF,EAAK,EAAGA,EAAKpF,EAAGoF,IACvBvF,EAAGE,GAAG,EAAIoF,CACd,MACEtF,EAAG,IAAI7C,EAAE,SAAS2C,EAAGA,EAAIK,CAAC,EAAGD,CAAC,EAAGA,GAAKC,EAAGL,GAAKK,CAClD,CACA,MAAMC,EAAKT,EACX,QAAS0F,EAAK,EAAGA,EAAKjF,EAAIiF,IAAM,CAC9B,IAAIC,EAAK,EACT1F,EAAEC,CAAC,EAAIG,EAAGqF,EAAKC,CAAE,EAAGA,GAAM3F,EAAGC,EAAEC,EAAI,CAAC,EAAIG,EAAGqF,EAAKC,CAAE,EAAGA,GAAM3F,EAAGC,EAAEC,EAAI,CAAC,EAAIG,EAAGqF,EAAKC,CAAE,EAAGA,GAAM3F,EAAGC,EAAEC,EAAI,CAAC,EAAIG,EAAGqF,EAAKC,CAAE,EAAGzF,GAAK,CAC9H,CACAI,GACF,CACA,OAAOL,CACT,EAAGnY,EAAI,SAAS0V,EAAGuC,EAAGokB,EAAGnkB,EAAG,CAC1B,MAAMC,EAAIzC,EAAEuC,EAAI,CAAC,EAAGG,EAAI,KAAK,IAAI,EAAGD,EAAI,GAAG,EAAI,IAC/CkkB,EAAEnkB,EAAI,CAAC,EAAIxC,EAAEuC,EAAI,CAAC,EAAIG,EAAGikB,EAAEnkB,EAAI,CAAC,EAAIxC,EAAEuC,EAAI,CAAC,EAAIG,EAAGikB,EAAEnkB,EAAI,CAAC,EAAIxC,EAAEuC,EAAI,CAAC,EAAIG,EAAGikB,EAAEnkB,EAAI,CAAC,EAAI,CACxF,EAAGrE,EAAI,SAAS6B,EAAGuC,EAAGokB,EAAGnkB,EAAG,CAC1B,MAAMC,EAAIzC,EAAEuC,EAAI,CAAC,EAAGG,EAAI,KAAK,IAAI,EAAGD,EAAI,GAAG,EAAI,IAC/CkkB,EAAEnkB,EAAI,CAAC,EAAI2D,GAAG,YAAY,KAAK,IAAInG,EAAEuC,EAAI,CAAC,EAAIG,EAAG,KAAK,CAAC,EAAGikB,EAAEnkB,EAAI,CAAC,EAAI2D,GAAG,YAAY,KAAK,IAAInG,EAAEuC,EAAI,CAAC,EAAIG,EAAG,KAAK,CAAC,EAAGikB,EAAEnkB,EAAI,CAAC,EAAI2D,GAAG,YAAY,KAAK,IAAInG,EAAEuC,EAAI,CAAC,EAAIG,EAAG,KAAK,CAAC,EAAGikB,EAAEnkB,EAAI,CAAC,EAAI2D,GAAG,YAAY,CAAC,CAC3M,EAAG/H,EAAI,IAAI,WAAW,CAAC,EACvBA,EAAE,IAAM,EACR,MAAMC,EAAIlN,EAAEiN,CAAC,EAAG6B,EAAI5B,EAAE,MAAOxQ,EAAIwQ,EAAE,OAAQI,EAAIZ,EAAEO,EAAE,SAASA,EAAE,GAAG,EAAG6B,EAAGpS,CAAC,EACxE,IAAI6Q,EAAGC,EAAGC,EACV,OAAQ,KAAK,KAAI,CACf,KAAK1I,GACH0I,EAAIH,EAAE,OAAS,EACf,MAAMuB,EAAI,IAAI,aAAapB,EAAI,CAAC,EAChC,QAAS+nB,EAAI,EAAGA,EAAI/nB,EAAG+nB,IACrBr8B,EAAEmU,EAAGkoB,EAAI,EAAG3mB,EAAG2mB,EAAI,CAAC,EACtBjoB,EAAIsB,EAAGrB,EAAIzI,GACX,MACF,KAAKC,GACHyI,EAAIH,EAAE,OAAS,EACf,MAAM8D,EAAI,IAAI,YAAY3D,EAAI,CAAC,EAC/B,QAAS+nB,EAAI,EAAGA,EAAI/nB,EAAG+nB,IACrBxoB,EAAEM,EAAGkoB,EAAI,EAAGpkB,EAAGokB,EAAI,CAAC,EACtBjoB,EAAI6D,EAAG5D,EAAIxI,GACX,MACF,QACE,MAAM,IAAI,MAAM,sCAAwC,KAAK,IAAI,CACzE,CACI,MAAO,CACL,MAAO8J,EACP,OAAQpS,EACR,KAAM6Q,EACN,OAAQL,EAAE,OACV,MAAOA,EAAE,MACT,SAAUA,EAAE,SACZ,KAAMM,CACZ,CACE,CAOA,YAAY,EAAG,CACb,OAAO,KAAK,KAAO,EAAG,IACxB,CACA,KAAK,EAAG,EAAG1C,EAAGC,EAAG,CACf,SAASC,EAAE,EAAG,EAAG,CACf,OAAQ,EAAE,KAAI,CACZ,KAAKjG,GACL,KAAKC,GACH,EAAE,WAAagE,GAAI,EAAE,UAAY1E,GAAI,EAAE,UAAYA,GAAI,EAAE,gBAAkB,GAAI,EAAE,MAAQ,GACzF,KACV,CACM,GAAK,EAAE,EAAG,CAAC,CACb,CACA,OAAO,MAAM,KAAK,EAAG0G,EAAGF,EAAGC,CAAC,CAC9B,CACF,CACA,MAAMqvB,WAAWD,EAAG,CAClB,YAAY,EAAG,CACb,QAAQ,KAAK,+DAA+D,EAAG,MAAM,CAAC,CACxF,CACF,CACA,MAAME,GAAK,CACT,KAAM,aACN,SAAU,CACR,SAAU,CAAE,MAAO,IAAI,EACvB,QAAS,CAAE,MAAO,CAAC,CACvB,EACE,aAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KAWF,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAgBJ,EACA,MAAMC,EAAG,CAIP,aAAc,CACZ,KAAK,OAAS,GAAI,KAAK,QAAU,GAAI,KAAK,UAAY,GAAI,KAAK,MAAQ,GAAI,KAAK,eAAiB,EACnG,CAQA,SAAU,CACV,CAaA,QAAS,CACP,QAAQ,MAAM,4DAA4D,CAC5E,CAOA,SAAU,CACV,CACF,CACA,MAAMC,GAAK,IAAIlb,GAAG,GAAI,EAAG,EAAG,GAAI,EAAG,CAAC,EACpC,MAAMmb,WAAW1kB,EAAG,CAClB,aAAc,CACZ,MAAK,EAAI,KAAK,aAAa,WAAY,IAAIP,GAAG,CAAC,GAAI,EAAG,EAAG,GAAI,GAAI,EAAG,EAAG,GAAI,CAAC,EAAG,CAAC,CAAC,EAAG,KAAK,aAAa,KAAM,IAAIA,GAAG,CAAC,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EAAG,CAAC,CAAC,CAC3I,CACF,CACA,MAAMklB,GAAK,IAAID,GACf,MAAME,EAAG,CAMP,YAAY,EAAG,CACb,KAAK,MAAQ,IAAIhkB,GAAG+jB,GAAI,CAAC,CAC3B,CAKA,SAAU,CACR,KAAK,MAAM,SAAS,QAAO,CAC7B,CAMA,OAAO,EAAG,CACR,EAAE,OAAO,KAAK,MAAOF,EAAE,CACzB,CAMA,IAAI,UAAW,CACb,OAAO,KAAK,MAAM,QACpB,CACA,IAAI,SAAS,EAAG,CACd,KAAK,MAAM,SAAW,CACxB,CACF,CACA,MAAMI,WAAWL,EAAG,CASlB,YAAY,EAAG,EAAI,WAAY,CAC7B,MAAK,EAAI,KAAK,UAAY,EAAG,KAAK,SAAW,KAAM,KAAK,SAAW,KAAM,aAAa5iB,IAAM,KAAK,SAAW,EAAE,SAAU,KAAK,SAAW,GAAK,IAAM,KAAK,SAAWH,GAAG,MAAM,EAAE,QAAQ,EAAG,KAAK,SAAW,IAAIG,GAAG,CAC9M,KAAM,EAAE,OAAS,OAAS,EAAE,KAAO,cACnC,QAAS,OAAO,OAAO,CAAA,EAAI,EAAE,OAAO,EACpC,SAAU,KAAK,SACf,aAAc,EAAE,aAChB,eAAgB,EAAE,cACxB,CAAK,GAAI,KAAK,QAAU,IAAIgjB,GAAG,KAAK,QAAQ,CAC1C,CAYA,OAAO,EAAG,EAAG5vB,EAAG,CACd,KAAK,SAAS,KAAK,SAAS,IAAM,KAAK,SAAS,KAAK,SAAS,EAAE,MAAQA,EAAE,SAAU,KAAK,QAAQ,SAAW,KAAK,SAAU,KAAK,gBAAkB,EAAE,gBAAgB,IAAI,EAAG,KAAK,QAAQ,OAAO,CAAC,IAAM,EAAE,gBAAgB,CAAC,EAAG,KAAK,OAAS,EAAE,MAAM,EAAE,eAAgB,EAAE,eAAgB,EAAE,gBAAgB,EAAG,KAAK,QAAQ,OAAO,CAAC,EAClU,CAKA,SAAU,CACR,KAAK,SAAS,QAAO,EAAI,KAAK,QAAQ,QAAO,CAC/C,CACF,CACA,MAAM8vB,WAAWN,EAAG,CAOlB,YAAY,EAAG,EAAG,CAChB,MAAK,EAAI,KAAK,MAAQ,EAAG,KAAK,OAAS,EAAG,KAAK,MAAQ,GAAI,KAAK,UAAY,GAAI,KAAK,QAAU,EACjG,CAYA,OAAO,EAAG,EAAGxvB,EAAG,CACd,MAAMC,EAAI,EAAE,WAAU,EAAIC,EAAI,EAAE,MAChCA,EAAE,QAAQ,MAAM,QAAQ,EAAE,EAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,EAAGA,EAAE,QAAQ,MAAM,UAAU,EAAE,EAAGA,EAAE,QAAQ,MAAM,UAAU,EAAE,EACrH,IAAI,EAAG,EACP,KAAK,SAAW,EAAI,EAAG,EAAI,IAAM,EAAI,EAAG,EAAI,GAAIA,EAAE,QAAQ,QAAQ,QAAQ,EAAE,EAAGA,EAAE,QAAQ,QAAQ,MAAMD,EAAE,QAASA,EAAE,QAASA,EAAE,OAAO,EAAGC,EAAE,QAAQ,QAAQ,QAAQD,EAAE,OAAQ,EAAG,UAAU,EAAGC,EAAE,QAAQ,QAAQ,SAAS,CAAC,EAAGA,EAAE,QAAQ,QAAQ,UAAU,EAAE,EAAG,EAAE,gBAAgBF,CAAC,EAAG,KAAK,OAAS,EAAE,MAAK,EAAI,EAAE,OAAO,KAAK,MAAO,KAAK,MAAM,EAAG,EAAE,gBAAgB,CAAC,EAAG,KAAK,OAAS,EAAE,MAAK,EAAI,EAAE,OAAO,KAAK,MAAO,KAAK,MAAM,EAAGE,EAAE,QAAQ,MAAM,UAAU,EAAE,EAAGA,EAAE,QAAQ,MAAM,UAAU,EAAE,EAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,EAAGA,EAAE,QAAQ,MAAM,QAAQ,EAAE,EAAGA,EAAE,QAAQ,QAAQ,UAAU,EAAE,EAAGA,EAAE,QAAQ,QAAQ,QAAQD,EAAE,MAAO,EAAG,UAAU,EAAGC,EAAE,QAAQ,QAAQ,MAAMD,EAAE,KAAMA,EAAE,KAAMA,EAAE,IAAI,EAAGC,EAAE,QAAQ,QAAQ,UAAU,EAAE,CAC9rB,CACF,CACA,MAAM6vB,WAAWP,EAAG,CAIlB,aAAc,CACZ,MAAK,EAAI,KAAK,UAAY,EAC5B,CAYA,OAAO,EAAG,CACR,EAAE,MAAM,QAAQ,QAAQ,UAAU,EAAE,EAAG,EAAE,MAAM,QAAQ,QAAQ,QAAQ,EAAE,CAC3E,CACF,CACA,MAAMQ,EAAG,CASP,YAAY,EAAG,EAAG,CAChB,GAAI,KAAK,SAAW,EAAG,KAAK,YAAc,EAAE,cAAa,EAAI,IAAM,OAAQ,CACzE,MAAMhwB,EAAI,EAAE,QAAQ,IAAIgC,EAAI,EAC5B,KAAK,OAAShC,EAAE,MAAO,KAAK,QAAUA,EAAE,OAAQ,EAAI,IAAIkE,GAAG,KAAK,OAAS,KAAK,YAAa,KAAK,QAAU,KAAK,YAAa,CAAE,KAAMhK,EAAE,CAAE,EAAG,EAAE,QAAQ,KAAO,oBAC9J,MACE,KAAK,OAAS,EAAE,MAAO,KAAK,QAAU,EAAE,OAC1C,KAAK,cAAgB,EAAG,KAAK,cAAgB,EAAE,MAAK,EAAI,KAAK,cAAc,QAAQ,KAAO,qBAAsB,KAAK,YAAc,KAAK,cAAe,KAAK,WAAa,KAAK,cAAe,KAAK,eAAiB,GAAI,KAAK,OAAS,GAAI,KAAK,SAAW,IAAI21B,GAAGN,EAAE,EAAG,KAAK,SAAS,SAAS,SAAWz5B,GAAI,KAAK,MAAQ,IAAIif,EAC9T,CAIA,aAAc,CACZ,MAAM,EAAI,KAAK,WACf,KAAK,WAAa,KAAK,YAAa,KAAK,YAAc,CACzD,CAMA,QAAQ,EAAG,CACT,KAAK,OAAO,KAAK,CAAC,EAAG,EAAE,QAAQ,KAAK,OAAS,KAAK,YAAa,KAAK,QAAU,KAAK,WAAW,CAChG,CAOA,WAAW,EAAG,EAAG,CACf,KAAK,OAAO,OAAO,EAAG,EAAG,CAAC,EAAG,EAAE,QAAQ,KAAK,OAAS,KAAK,YAAa,KAAK,QAAU,KAAK,WAAW,CACxG,CAMA,WAAW,EAAG,CACZ,MAAM,EAAI,KAAK,OAAO,QAAQ,CAAC,EAC/B,IAAM,IAAM,KAAK,OAAO,OAAO,EAAG,CAAC,CACrC,CAOA,kBAAkB,EAAG,CACnB,QAAS,EAAI,EAAI,EAAG,EAAI,KAAK,OAAO,OAAQ,IAC1C,GAAI,KAAK,OAAO,CAAC,EAAE,QACjB,MAAO,GACX,MAAO,EACT,CAOA,OAAO,EAAG,CACR,IAAM,SAAW,EAAI,KAAK,MAAM,SAAQ,GACxC,MAAM,EAAI,KAAK,SAAS,gBAAe,EACvC,IAAI/U,EAAI,GACR,QAASC,EAAI,EAAGC,EAAI,KAAK,OAAO,OAAQD,EAAIC,EAAGD,IAAK,CAClD,MAAM,EAAI,KAAK,OAAOA,CAAC,EACvB,GAAI,EAAE,UAAY,GAAI,CACpB,GAAI,EAAE,eAAiB,KAAK,gBAAkB,KAAK,kBAAkBA,CAAC,EAAG,EAAE,OAAO,KAAK,SAAU,KAAK,YAAa,KAAK,WAAY,EAAGD,CAAC,EAAG,EAAE,UAAW,CACtJ,GAAIA,EAAG,CACL,MAAM,EAAI,KAAK,SAAS,WAAU,EAAI,EAAI,KAAK,SAAS,MAAM,QAAQ,QACtE,EAAE,QAAQ,EAAE,SAAU,EAAG,UAAU,EAAG,KAAK,SAAS,OAAO,KAAK,SAAU,KAAK,YAAa,KAAK,WAAY,CAAC,EAAG,EAAE,QAAQ,EAAE,MAAO,EAAG,UAAU,CACnJ,CACA,KAAK,YAAW,CAClB,CACA8vB,KAAO,SAAW,aAAaA,GAAK9vB,EAAI,GAAK,aAAa+vB,KAAO/vB,EAAI,IACvE,CACF,CACA,KAAK,SAAS,gBAAgB,CAAC,CACjC,CAOA,MAAM,EAAG,CACP,GAAI,IAAM,OAAQ,CAChB,MAAM,EAAI,KAAK,SAAS,QAAQ,IAAIgC,EAAI,EACxC,KAAK,YAAc,KAAK,SAAS,cAAa,EAAI,KAAK,OAAS,EAAE,MAAO,KAAK,QAAU,EAAE,OAAQ,EAAI,KAAK,cAAc,MAAK,EAAI,EAAE,QAAQ,KAAK,OAAS,KAAK,YAAa,KAAK,QAAU,KAAK,WAAW,CAC7M,CACA,KAAK,cAAc,QAAO,EAAI,KAAK,cAAc,UAAW,KAAK,cAAgB,EAAG,KAAK,cAAgB,EAAE,QAAS,KAAK,YAAc,KAAK,cAAe,KAAK,WAAa,KAAK,aACpL,CAQA,QAAQ,EAAG,EAAG,CACZ,KAAK,OAAS,EAAG,KAAK,QAAU,EAChC,MAAMhC,EAAI,KAAK,OAAS,KAAK,YAAaC,EAAI,KAAK,QAAU,KAAK,YAClE,KAAK,cAAc,QAAQD,EAAGC,CAAC,EAAG,KAAK,cAAc,QAAQD,EAAGC,CAAC,EACjE,QAASC,EAAI,EAAGA,EAAI,KAAK,OAAO,OAAQA,IACtC,KAAK,OAAOA,CAAC,EAAE,QAAQF,EAAGC,CAAC,CAC/B,CAOA,cAAc,EAAG,CACf,KAAK,YAAc,EAAG,KAAK,QAAQ,KAAK,OAAQ,KAAK,OAAO,CAC9D,CAKA,SAAU,CACR,KAAK,cAAc,QAAO,EAAI,KAAK,cAAc,UAAW,KAAK,SAAS,QAAO,CACnF,CACF,CACA,MAAMgwB,WAAWT,EAAG,CAWlB,YAAY,EAAG,EAAGxvB,EAAI,KAAMC,EAAI,KAAMC,EAAI,KAAM,CAC9C,MAAK,EAAI,KAAK,MAAQ,EAAG,KAAK,OAAS,EAAG,KAAK,iBAAmBF,EAAG,KAAK,WAAaC,EAAG,KAAK,WAAaC,EAAG,KAAK,MAAQ,GAAI,KAAK,WAAa,GAAI,KAAK,UAAY,GAAI,KAAK,eAAiB,IAAIuJ,EACvM,CAYA,OAAO,EAAG,EAAGzJ,EAAG,CACd,MAAMC,EAAI,EAAE,UACZ,EAAE,UAAY,GACd,IAAIC,EAAG,EACP,KAAK,mBAAqB,OAAS,EAAI,KAAK,MAAM,iBAAkB,KAAK,MAAM,iBAAmB,KAAK,kBAAmB,KAAK,aAAe,OAAS,EAAE,cAAc,KAAK,cAAc,EAAG,EAAE,cAAc,KAAK,WAAY,EAAE,cAAa,CAAE,GAAI,KAAK,aAAe,OAASA,EAAI,EAAE,cAAa,EAAI,EAAE,cAAc,KAAK,UAAU,GAAI,KAAK,YAAc,IAAM,EAAE,WAAU,EAAI,EAAE,gBAAgB,KAAK,eAAiB,KAAOF,CAAC,EAAG,KAAK,QAAU,IAAM,EAAE,MAAM,EAAE,eAAgB,EAAE,eAAgB,EAAE,gBAAgB,EAAG,EAAE,OAAO,KAAK,MAAO,KAAK,MAAM,EAAG,KAAK,aAAe,MAAQ,EAAE,cAAc,KAAK,cAAc,EAAG,KAAK,aAAe,MAAQ,EAAE,cAAcE,CAAC,EAAG,KAAK,mBAAqB,OAAS,KAAK,MAAM,iBAAmB,GAAI,EAAE,UAAYD,CACtuB,CACF,CACA,MAAMiwB,GAAK,CACT,QAAS,CACP,mBAAoB,EACpB,QAAS,GACT,mBAAoB,EACpB,gBAAiB,IACjB,oBAAqB,EACrB,0BAA2B,IAC3B,eAAgB,CACpB,EACE,SAAU,CACR,QAAS,CAAE,MAAO,IAAI,EACtB,OAAQ,CAAE,MAAO,IAAI,EACrB,OAAQ,CAAE,MAAO,IAAI,EACrB,WAAY,CAAE,MAAO,IAAIluB,EAAI,EAC7B,WAAY,CAAE,MAAO,IAAI,EACzB,UAAW,CAAE,MAAO,IAAI,EACxB,uBAAwB,CAAE,MAAO,IAAIgE,EAAI,EACzC,8BAA+B,CAAE,MAAO,IAAIA,EAAI,EAChD,kBAAmB,CAAE,MAAO,IAAIA,EAAI,EACpC,OAAQ,CAAE,MAAO,GAAI,EACrB,iBAAkB,CAAE,MAAO,CAAC,EAC5B,UAAW,CAAE,MAAO,CAAC,EACrB,gBAAiB,CAAE,MAAO,CAAC,EAC3B,MAAO,CAAE,MAAO,CAAC,EACjB,YAAa,CAAE,MAAO,IAAI,EAAE,GAAI,GAAI,EAAE,CAAC,EACvC,YAAa,CAAE,MAAO,IAAI,EAAE,EAAG,EAAG,CAAC,CAAC,CACxC,EACE,aAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KASF,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAkLJ,EAAGmqB,GAAK,CACN,QAAS,CACP,mBAAoB,CACxB,EACE,SAAU,CACR,OAAQ,CAAE,MAAO,IAAI,EACrB,WAAY,CAAE,MAAO,IAAI,EACzB,UAAW,CAAE,MAAO,IAAI,CAC5B,EACE,aAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KAQF,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAwBJ,EAAGC,GAAK,CACN,SAAU,CACR,SAAU,CAAE,MAAO,IAAI,EACvB,UAAW,CAAE,MAAO,CAAC,CACzB,EACE,aAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KAQF,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAUJ,EACA,SAASC,GAAG9wB,EAAI,EAAG,CACjB,MAAM,EAAI,KAAK,MAAMA,CAAC,EAAI,IAAM,EAAI,KAAK,MAAMA,CAAC,EAAI,EAAI,KAAK,MAAMA,CAAC,EAAG,EAAI+wB,GAAG,CAAC,EAAGtwB,EAAI,EAAE,OAAQC,EAAI,IAAI,WAAWD,EAAI,CAAC,EACxH,QAAS,EAAI,EAAG,EAAIA,EAAG,EAAE,EAAG,CAC1B,MAAM,EAAI,EAAE,CAAC,EAAG,EAAI,EAAI,KAAK,GAAK,EAAIA,EAAG,EAAI,IAAI,EAC/C,KAAK,IAAI,CAAC,EACV,KAAK,IAAI,CAAC,EACV,CACN,EAAM,UAAS,EACXC,EAAE,EAAI,CAAC,GAAK,EAAE,EAAI,GAAM,IAAO,IAAKA,EAAE,EAAI,EAAI,CAAC,GAAK,EAAE,EAAI,GAAM,IAAO,IAAKA,EAAE,EAAI,EAAI,CAAC,EAAI,IAAKA,EAAE,EAAI,EAAI,CAAC,EAAI,GACjH,CACA,MAAMC,EAAI,IAAIqO,GAAGtO,EAAG,EAAG,CAAC,EACxB,OAAOC,EAAE,MAAQ/G,GAAI+G,EAAE,MAAQ/G,GAAI+G,EAAE,YAAc,GAAIA,CACzD,CACA,SAASowB,GAAG/wB,EAAG,CACb,MAAM,EAAI,KAAK,MAAMA,CAAC,EAAI,IAAM,EAAI,KAAK,MAAMA,CAAC,EAAI,EAAI,KAAK,MAAMA,CAAC,EAAG,EAAI,EAAI,EAAGS,EAAI,MAAM,CAAC,EAAE,KAAK,CAAC,EACrG,IAAIC,EAAI,KAAK,MAAM,EAAI,CAAC,EAAGC,EAAI,EAAI,EACnC,QAAS,EAAI,EAAG,GAAK,GAAK,CACxB,GAAID,IAAM,IAAMC,IAAM,GAAKA,EAAI,EAAI,EAAGD,EAAI,IAAMC,IAAM,IAAMA,EAAI,GAAID,EAAI,IAAMA,EAAI,EAAI,IAAKD,EAAEC,EAAI,EAAIC,CAAC,IAAM,EAAG,CAC7GA,GAAK,EAAGD,IACR,QACF,MACED,EAAEC,EAAI,EAAIC,CAAC,EAAI,IACjBA,IAAKD,GACP,CACA,OAAOD,CACT,CACA,MAAMuwB,GAAK,CACT,QAAS,CACP,QAAS,GACT,eAAgBC,GAAG,GAAI,EAAG,CAAC,EAC3B,mBAAoB,EACpB,mBAAoB,CACxB,EACE,SAAU,CACR,SAAU,CAAE,MAAO,IAAI,EACvB,QAAS,CAAE,MAAO,IAAI,EACtB,OAAQ,CAAE,MAAO,IAAI,EACrB,OAAQ,CAAE,MAAO,IAAI,EACrB,WAAY,CAAE,MAAO,IAAIxuB,EAAI,EAC7B,8BAA+B,CAAE,MAAO,IAAIgE,EAAI,EAChD,QAAS,CAAE,MAAO,CAAC,EACnB,SAAU,CAAE,MAAO,CAAC,EACpB,UAAW,CAAE,MAAO,CAAC,EACrB,OAAQ,CAAE,MAAO,CAAC,EAClB,MAAO,CAAE,MAAO,CAAC,CACrB,EACE,aAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KASF,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA4IJ,EACA,SAASwqB,GAAGjxB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAIywB,GACRlxB,EACA,EACA,CACJ,EACE,IAAIU,EAAI,iBACR,QAASC,EAAI,EAAGA,EAAIX,EAAGW,IAAK,CAC1B,MAAM,EAAIF,EAAEE,CAAC,EACbD,GAAK,QAAQ,EAAE,CAAC,KAAK,EAAE,CAAC,KAAK,EAAE,CAAC,IAAIC,EAAIX,EAAI,EAAI,IAAM,GAAG,EAC3D,CACA,OAAOU,CACT,CACA,SAASwwB,GAAGlxB,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,CAAA,EACV,QAASC,EAAI,EAAGA,EAAIV,EAAGU,IAAK,CAC1B,MAAMC,EAAI,EAAI,KAAK,GAAK,EAAID,EAAIV,EAAG,EAAI,KAAK,IAAIU,GAAKV,EAAI,GAAI,CAAC,EAC9DS,EAAE,KAAK,IAAI,EAAE,KAAK,IAAIE,CAAC,EAAG,KAAK,IAAIA,CAAC,EAAG,CAAC,CAAC,CAC3C,CACA,OAAOF,CACT,CACA,MAAM0wB,EAAG,CAOP,YAAY,EAAI,KAAM,CACpB,KAAK,MAAQ,CACX,CAAC,EAAG,EAAG,CAAC,EACR,CAAC,GAAI,EAAG,CAAC,EACT,CAAC,EAAG,GAAI,CAAC,EACT,CAAC,GAAI,GAAI,CAAC,EACV,CAAC,EAAG,EAAG,CAAC,EACR,CAAC,GAAI,EAAG,CAAC,EACT,CAAC,EAAG,EAAG,EAAE,EACT,CAAC,GAAI,EAAG,EAAE,EACV,CAAC,EAAG,EAAG,CAAC,EACR,CAAC,EAAG,GAAI,CAAC,EACT,CAAC,EAAG,EAAG,EAAE,EACT,CAAC,EAAG,GAAI,EAAE,CAChB,EAAO,KAAK,MAAQ,CACd,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,EAAE,EACZ,CAAC,EAAG,EAAG,GAAI,CAAC,EACZ,CAAC,EAAG,EAAG,GAAI,EAAE,EACb,CAAC,EAAG,GAAI,EAAG,CAAC,EACZ,CAAC,EAAG,GAAI,EAAG,EAAE,EACb,CAAC,EAAG,GAAI,GAAI,CAAC,EACb,CAAC,EAAG,GAAI,GAAI,EAAE,EACd,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,EAAE,EACZ,CAAC,EAAG,EAAG,GAAI,CAAC,EACZ,CAAC,EAAG,EAAG,GAAI,EAAE,EACb,CAAC,GAAI,EAAG,EAAG,CAAC,EACZ,CAAC,GAAI,EAAG,EAAG,EAAE,EACb,CAAC,GAAI,EAAG,GAAI,CAAC,EACb,CAAC,GAAI,EAAG,GAAI,EAAE,EACd,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,EAAE,EACZ,CAAC,EAAG,GAAI,EAAG,CAAC,EACZ,CAAC,EAAG,GAAI,EAAG,EAAE,EACb,CAAC,GAAI,EAAG,EAAG,CAAC,EACZ,CAAC,GAAI,EAAG,EAAG,EAAE,EACb,CAAC,GAAI,GAAI,EAAG,CAAC,EACb,CAAC,GAAI,GAAI,EAAG,EAAE,EACd,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,GAAI,CAAC,EACZ,CAAC,EAAG,GAAI,EAAG,CAAC,EACZ,CAAC,EAAG,GAAI,GAAI,CAAC,EACb,CAAC,GAAI,EAAG,EAAG,CAAC,EACZ,CAAC,GAAI,EAAG,GAAI,CAAC,EACb,CAAC,GAAI,GAAI,EAAG,CAAC,EACb,CAAC,GAAI,GAAI,GAAI,CAAC,CACpB,EAAO,KAAK,EAAI,CAAA,EACZ,QAAS,EAAI,EAAG,EAAI,IAAK,IACvB,KAAK,EAAE,CAAC,EAAI,KAAK,MAAM,EAAE,OAAM,EAAK,GAAG,EACzC,KAAK,KAAO,CAAA,EACZ,QAAS,EAAI,EAAG,EAAI,IAAK,IACvB,KAAK,KAAK,CAAC,EAAI,KAAK,EAAE,EAAI,GAAG,EAC/B,KAAK,QAAU,CACb,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,EACX,CAAC,EAAG,EAAG,EAAG,CAAC,CACjB,CACE,CAQA,MAAM,EAAG,EAAG,CACV,IAAI1wB,EAAGC,EAAGC,EACV,MAAM,EAAI,IAAO,KAAK,KAAK,CAAC,EAAI,GAAI,GAAK,EAAI,GAAK,EAAG,EAAI,KAAK,MAAM,EAAI,CAAC,EAAG,EAAI,KAAK,MAAM,EAAI,CAAC,EAAG,GAAK,EAAI,KAAK,KAAK,CAAC,GAAK,EAAG,GAAK,EAAI,GAAK,EAAG,EAAI,EAAI,EAAG0B,EAAI,EAAI,EAAG,EAAI,EAAI,EAAGM,EAAI,EAAIN,EACzL,IAAIO,EAAGC,EACP,EAAIF,GAAKC,EAAI,EAAGC,EAAI,IAAMD,EAAI,EAAGC,EAAI,GACrC,MAAM,EAAI,EAAID,EAAI,EAAGvQ,EAAIsQ,EAAIE,EAAI,EAAGI,EAAI,EAAI,EAAI,EAAI,EAAGC,EAAIP,EAAI,EAAI,EAAI,EAAGQ,EAAI,EAAI,IAAKC,EAAI,EAAI,IAAK,EAAI,KAAK,KAAKD,EAAI,KAAK,KAAKC,CAAC,CAAC,EAAI,GAAI2D,EAAI,KAAK,KAAK5D,EAAIP,EAAI,KAAK,KAAKQ,EAAIP,CAAC,CAAC,EAAI,GAAI,EAAI,KAAK,KAAKM,EAAI,EAAI,KAAK,KAAKC,EAAI,CAAC,CAAC,EAAI,GAClO,IAAI4D,EAAI,GAAM,EAAI,EAAIrE,EAAIA,EAC1BqE,EAAI,EAAIvG,EAAI,GAAKuG,GAAKA,EAAGvG,EAAIuG,EAAIA,EAAI,KAAK,KAAK,KAAK,MAAM,CAAC,EAAG,EAAGrE,CAAC,GAClE,IAAIsE,EAAI,GAAM,EAAI,EAAI5U,EAAIA,EAC1B4U,EAAI,EAAIvG,EAAI,GAAKuG,GAAKA,EAAGvG,EAAIuG,EAAIA,EAAI,KAAK,KAAK,KAAK,MAAMF,CAAC,EAAG,EAAG1U,CAAC,GAClE,IAAI6U,EAAI,GAAMjE,EAAIA,EAAIC,EAAIA,EAC1B,OAAOgE,EAAI,EAAIvG,EAAI,GAAKuG,GAAKA,EAAGvG,EAAIuG,EAAIA,EAAI,KAAK,KAAK,KAAK,MAAM,CAAC,EAAGjE,EAAGC,CAAC,GAAI,IAAMzC,EAAIC,EAAIC,EAC7F,CASA,QAAQ,EAAG,EAAGF,EAAG,CACf,IAAIC,EAAGC,EAAG,EAAG,EACb,MAAM0D,GAAK,EAAI,EAAI5D,GAAK,kBAAoB6D,EAAI,KAAK,MAAM,EAAID,CAAC,EAAGE,EAAI,KAAK,MAAM,EAAIF,CAAC,EAAG1O,EAAI,KAAK,MAAM8K,EAAI4D,CAAC,EAAGhC,EAAI,EAAI,EAAGvT,GAAKwV,EAAIC,EAAI5O,GAAK0M,EAAGM,EAAI2B,EAAIxV,EAAG8T,EAAI2B,EAAIzV,EAAG,EAAI6G,EAAI7G,EAAG2V,EAAI,EAAI9B,EAAGtQ,EAAI,EAAIuQ,EAAGK,EAAIxC,EAAI,EAChN,IAAIyC,EAAGC,EAAGC,EAAGoB,EAAGuC,EAAGokB,EACnB1mB,GAAKpS,EAAIA,GAAK4Q,GAAKC,EAAI,EAAGC,EAAI,EAAGC,EAAI,EAAGoB,EAAI,EAAGuC,EAAI,EAAGokB,EAAI,GAAK1mB,GAAKxB,GAAKC,EAAI,EAAGC,EAAI,EAAGC,EAAI,EAAGoB,EAAI,EAAGuC,EAAI,EAAGokB,EAAI,IAAMjoB,EAAI,EAAGC,EAAI,EAAGC,EAAI,EAAGoB,EAAI,EAAGuC,EAAI,EAAGokB,EAAI,GAAK94B,EAAI4Q,GAAKC,EAAI,EAAGC,EAAI,EAAGC,EAAI,EAAGoB,EAAI,EAAGuC,EAAI,EAAGokB,EAAI,GAAK1mB,EAAIxB,GAAKC,EAAI,EAAGC,EAAI,EAAGC,EAAI,EAAGoB,EAAI,EAAGuC,EAAI,EAAGokB,EAAI,IAAMjoB,EAAI,EAAGC,EAAI,EAAGC,EAAI,EAAGoB,EAAI,EAAGuC,EAAI,EAAGokB,EAAI,GACpT,MAAMnkB,EAAIvC,EAAIvB,EAAIb,EAAG4E,EAAI5U,EAAI8Q,EAAId,EAAG6E,EAAIjE,EAAIG,EAAIf,EAAG,EAAIoC,EAAID,EAAI,EAAInC,EAAG+E,EAAI/U,EAAI0U,EAAI,EAAI1E,EAAGnV,EAAI+V,EAAIkoB,EAAI,EAAI9oB,EAAGgF,EAAK5C,EAAI,EAAI,EAAIpC,EAAGiF,GAAIjV,EAAI,EAAI,EAAIgQ,EAAGkF,EAAItE,EAAI,EAAI,EAAIZ,EAAGmF,EAAIlD,EAAI,IAAKmD,GAAKlD,EAAI,IAAKmI,GAAK/W,EAAI,IAAKgX,GAAK,KAAK,KAAKnF,EAAI,KAAK,KAAKC,GAAK,KAAK,KAAKiF,EAAE,CAAC,CAAC,EAAI,GAAIE,GAAK,KAAK,KAAKpF,EAAItE,EAAI,KAAK,KAAKuE,GAAKtE,EAAI,KAAK,KAAKuJ,GAAKtJ,CAAC,CAAC,CAAC,EAAI,GAAI,GAAK,KAAK,KAAKoE,EAAIhD,EAAI,KAAK,KAAKiD,GAAKV,EAAI,KAAK,KAAK2F,GAAKye,CAAC,CAAC,CAAC,EAAI,GAAI/K,GAAI,KAAK,KAAK5Y,EAAI,EAAI,KAAK,KAAKC,GAAK,EAAI,KAAK,KAAKiF,GAAK,CAAC,CAAC,CAAC,EAAI,GAC9c,IAAI0kB,EAAI,GAAM3sB,EAAIA,EAAIpS,EAAIA,EAAI4Q,EAAIA,EAClCmuB,EAAI,EAAI1wB,EAAI,GAAK0wB,GAAKA,EAAG1wB,EAAI0wB,EAAIA,EAAI,KAAK,MAAM,KAAK,MAAMzkB,EAAE,EAAGlI,EAAGpS,EAAG4Q,CAAC,GACvE,IAAImpB,EAAK,GAAMplB,EAAIA,EAAIC,EAAIA,EAAIC,EAAIA,EACnCklB,EAAK,EAAIzrB,EAAI,GAAKyrB,GAAMA,EAAIzrB,EAAIyrB,EAAKA,EAAK,KAAK,MAAM,KAAK,MAAMxf,EAAE,EAAG5F,EAAGC,EAAGC,CAAC,GAC5E,IAAImlB,GAAK,GAAM,EAAI,EAAIjlB,EAAIA,EAAIla,EAAIA,EACnCm/B,GAAK,EAAI,EAAI,GAAKA,IAAMA,GAAI,EAAIA,GAAKA,GAAK,KAAK,MAAM,KAAK,MAAM,EAAE,EAAG,EAAGjlB,EAAGla,CAAC,GAC5E,IAAImzB,GAAK,GAAMhZ,EAAKA,EAAKC,GAAIA,GAAIC,EAAIA,EACrC,OAAO8Y,GAAK,EAAI,EAAI,GAAKA,IAAMA,GAAI,EAAIA,GAAKA,GAAK,KAAK,MAAM,KAAK,MAAMD,EAAC,EAAG/Y,EAAIC,GAAGC,CAAC,GAAI,IAAM7G,EAAIC,EAAI,EAAI,EAC3G,CAUA,QAAQ,EAAG,EAAGF,EAAGC,EAAG,CAClB,MAAMC,EAAI,KAAK,MAAO,EAAI,KAAK,QAAS,EAAI,KAAK,KAAM,GAAK,KAAK,KAAK,CAAC,EAAI,GAAK,EAAG,GAAK,EAAI,KAAK,KAAK,CAAC,GAAK,GAC5G,IAAI,EAAG,EAAG,EAAG0B,EAAG,EAChB,MAAMM,GAAK,EAAI,EAAIlC,EAAIC,GAAK,EAAGkC,EAAI,KAAK,MAAM,EAAID,CAAC,EAAGE,EAAI,KAAK,MAAM,EAAIF,CAAC,EAAG,EAAI,KAAK,MAAMlC,EAAIkC,CAAC,EAAGtQ,EAAI,KAAK,MAAMqO,EAAIiC,CAAC,EAAGM,GAAKL,EAAIC,EAAI,EAAIxQ,GAAK,EAAG6Q,EAAIN,EAAIK,EAAGE,EAAIN,EAAII,EAAGG,EAAI,EAAIH,EAAG,EAAI5Q,EAAI4Q,EAAG8D,EAAI,EAAI7D,EAAG,EAAI,EAAIC,EAAG6D,EAAIvG,EAAI2C,EAAG6D,EAAIvG,EAAI,EAAGwG,EAAIH,EAAI,EAAI,GAAK,EAAGI,EAAIJ,EAAIC,EAAI,GAAK,EAAGI,EAAI,EAAIJ,EAAI,EAAI,EAAG9Z,EAAI6Z,EAAIE,EAAI,EAAI,EAAGI,GAAK,EAAIJ,EAAI,EAAI,EAAGK,EAAIN,EAAIC,EAAI,EAAI,EAAGM,EAAIL,EAAIC,EAAIC,EAAIla,EAAIma,GAAKC,EAAGE,GAAI,EAAED,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAGE,GAAK,EAAEF,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAGmF,GAAK,EAAEnF,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAGoF,GAAK,EAAEpF,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAGqF,GAAK,EAAErF,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAGsF,GAAK,EAAEtF,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAG6Y,EAAI,EAAE7Y,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAG,EAAI,EAAEA,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAG,GAAK,EAAEA,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAG,GAAK,EAAEA,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAG8Y,GAAK,EAAE9Y,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAG+gB,GAAK,EAAE/gB,CAAC,EAAE,CAAC,GAAK,EAAI,EAAI,EAAGghB,GAAKxhB,EAAIS,GAAI,EAAGghB,GAAK,EAAI/gB,GAAK,EAAGghB,GAAKzhB,EAAI0F,GAAK,EAAG,EAAIzF,EAAI0F,GAAK,EAAG+b,GAAK3hB,EAAI6F,GAAK,EAAI,EAAG+b,GAAK,EAAI9b,GAAK,EAAI,EAAG+b,GAAK5hB,EAAIoZ,EAAI,EAAI,EAAGyI,GAAK5hB,EAAI,EAAI,EAAI,EAAG6hB,GAAK/hB,EAAI,GAAK,EAAI,EAAGgiB,GAAK,EAAI,GAAK,EAAI,EAAGC,GAAKhiB,EAAIqZ,GAAK,EAAI,EAAG4I,EAAIhiB,EAAIqhB,GAAK,EAAI,EAAGY,EAAIniB,EAAI,EAAI,EAAI,EAAGoiB,EAAI,EAAI,EAAI,EAAI,EAAGC,EAAIpiB,EAAI,EAAI,EAAI,EAAGqiB,EAAIpiB,EAAI,EAAI,EAAI,EAAG,EAAIrE,EAAI,IAAK,GAAKC,EAAI,IAAKymB,GAAK,EAAI,IAAKC,GAAKl3B,EAAI,IAAKm3B,GAAK,EAAE,EAAI,EAAE,GAAK,EAAEF,GAAK,EAAEC,EAAE,CAAC,CAAC,CAAC,EAAI,GAAI,EAAI,EAAE,EAAI/hB,GAAI,EAAE,GAAKC,GAAK,EAAE6hB,GAAK5c,GAAK,EAAE6c,GAAK5c,EAAE,CAAC,CAAC,CAAC,EAAI,GAAI8c,GAAK,EAAE,EAAI7c,GAAK,EAAE,GAAKC,GAAK,EAAEyc,GAAKlJ,EAAI,EAAEmJ,GAAK,CAAC,CAAC,CAAC,CAAC,EAAI,GAAIG,GAAK,EAAE,EAAI,GAAK,EAAE,GAAK,GAAK,EAAEJ,GAAKjJ,GAAK,EAAEkJ,GAAKjB,EAAE,CAAC,CAAC,CAAC,EAAI,GAAIqB,GAAK,EAAE,EAAI,EAAI,EAAE,GAAK,EAAI,EAAEL,GAAK,EAAI,EAAEC,GAAK,CAAC,CAAC,CAAC,CAAC,EAAI,GACpzC,IAAI,GAAK,GAAMxiB,EAAIA,EAAI,EAAI,EAAIC,EAAIA,EAAIC,EAAIA,EAC3C,GAAK,EAAI,EAAI,GAAK,IAAM,GAAI,EAAI,GAAK,GAAK,KAAK,MAAMtG,EAAE6oB,EAAE,EAAGziB,EAAG,EAAGC,EAAGC,CAAC,GACtE,IAAI,GAAK,GAAMshB,GAAKA,GAAKC,GAAKA,GAAKC,GAAKA,GAAK,EAAI,EACjD,GAAK,EAAI,EAAI,GAAK,IAAM,GAAI,EAAI,GAAK,GAAK,KAAK,MAAM9nB,EAAE,CAAC,EAAG4nB,GAAIC,GAAIC,GAAI,CAAC,GACxE,IAAImB,EAAI,GAAMlB,GAAKA,GAAKC,GAAKA,GAAKC,GAAKA,GAAKC,GAAKA,GACjDe,EAAI,EAAI,EAAI,GAAKA,GAAKA,EAAG,EAAIA,EAAIA,EAAI,KAAK,MAAMjpB,EAAE8oB,EAAE,EAAGf,GAAIC,GAAIC,GAAIC,EAAE,GACrE,IAAI,GAAK,GAAMC,GAAKA,GAAKC,GAAKA,GAAKC,GAAKA,GAAKC,EAAIA,EACjD,GAAK,EAAI5mB,EAAI,GAAK,IAAM,GAAIA,EAAI,GAAK,GAAK,KAAK,MAAM1B,EAAE+oB,EAAE,EAAGZ,GAAIC,GAAIC,GAAIC,CAAC,GACzE,IAAIY,GAAK,GAAMX,EAAIA,EAAIC,EAAIA,EAAIC,EAAIA,EAAIC,EAAIA,EAC3C,OAAOQ,GAAK,EAAI,EAAI,GAAKA,IAAMA,GAAI,EAAIA,GAAKA,GAAK,KAAK,MAAMlpB,EAAEgpB,EAAE,EAAGT,EAAGC,EAAGC,EAAGC,CAAC,GAAI,IAAM,EAAI,EAAI,EAAIhnB,EAAI,EACzG,CAEA,KAAK,EAAG,EAAG5B,EAAG,CACZ,OAAO,EAAE,CAAC,EAAI,EAAI,EAAE,CAAC,EAAIA,CAC3B,CACA,MAAM,EAAG,EAAGA,EAAGC,EAAG,CAChB,OAAO,EAAE,CAAC,EAAI,EAAI,EAAE,CAAC,EAAID,EAAI,EAAE,CAAC,EAAIC,CACtC,CACA,MAAM,EAAG,EAAGD,EAAGC,EAAGC,EAAG,CACnB,OAAO,EAAE,CAAC,EAAI,EAAI,EAAE,CAAC,EAAIF,EAAI,EAAE,CAAC,EAAIC,EAAI,EAAE,CAAC,EAAIC,CACjD,CACF,CACA,MAAM0wB,WAAWpB,EAAG,CAYlB,YAAY,EAAG,EAAGxvB,EAAI,IAAKC,EAAI,IAAKC,EAAG,EAAG,EAAG,CAC3C,MAAK,EAAI,KAAK,MAAQF,EAAG,KAAK,OAASC,EAAG,KAAK,MAAQ,GAAI,KAAK,OAAS,EAAG,KAAK,MAAQ,EAAG,KAAK,OAAS,EAAG,KAAK,eAAiB,GAAI,KAAK,iBAAmB,CAAA,EAAI,KAAK,eAAiB,EAAG,KAAK,QAAU,EAAG,KAAK,iBAAmB,EAAG,KAAK,UAAY,GAAI,KAAK,iBAAmBowB,GAAE,EAAI,KAAK,eAAiB,KAAK,eAAc,EAAI,KAAK,iBAAmB,IAAInsB,GAAG,KAAK,MAAO,KAAK,OAAQ,CAAE,KAAMhK,EAAE,CAAE,EAAG,KAAK,eAAiB,KAAK,iBAAiB,MAAK,EAAI,KAAK,aAAe,IAAI0S,GAAG,CAC9d,QAAS,OAAO,OAAO,CAAA,EAAIsjB,GAAG,OAAO,EACrC,SAAUzjB,GAAG,MAAMyjB,GAAG,QAAQ,EAC9B,aAAcA,GAAG,aACjB,eAAgBA,GAAG,eACnB,SAAUp6B,GACV,UAAW,GACX,WAAY,EAClB,CAAK,EAAG,KAAK,aAAa,QAAQ,mBAAqB,KAAK,OAAO,oBAAsB,EAAI,EAAG,KAAK,aAAa,SAAS,OAAO,MAAQ,KAAK,iBAAkB,KAAK,aAAa,SAAS,WAAW,MAAM,IAAI,KAAK,MAAO,KAAK,MAAM,EAAG,KAAK,aAAa,SAAS,WAAW,MAAQ,KAAK,OAAO,KAAM,KAAK,aAAa,SAAS,UAAU,MAAQ,KAAK,OAAO,IAAK,KAAK,eAAiB,IAAIyb,GAAM,KAAK,eAAe,SAAWzb,GAAI,KAAK,WAAa,IAAI8W,GAAG,CAC/b,QAAS,OAAO,OAAO,CAAA,EAAI2jB,GAAG,OAAO,EACrC,SAAU9jB,GAAG,MAAM8jB,GAAG,QAAQ,EAC9B,aAAcA,GAAG,aACjB,eAAgBA,GAAG,eACnB,UAAW,GACX,WAAY,EAClB,CAAK,EAAG,KAAK,WAAW,SAAS,SAAS,MAAQ,KAAK,iBAAiB,QAAS,KAAK,WAAW,SAAS,OAAO,MAAQ,KAAK,eAAgB,KAAK,WAAW,SAAS,WAAW,MAAM,IAAI,KAAK,MAAO,KAAK,MAAM,EAAG,KAAK,WAAW,SAAS,QAAQ,MAAQ,GAAI,KAAK,WAAW,SAAS,SAAS,MAAQ,EAAG,KAAK,WAAW,SAAS,UAAU,MAAQ,EAAG,KAAK,WAAW,SAAS,OAAO,MAAQ,EAAG,KAAK,oBAAsB,IAAI3jB,GAAG,CACra,QAAS,OAAO,OAAO,CAAA,EAAIujB,GAAG,OAAO,EACrC,SAAU1jB,GAAG,MAAM0jB,GAAG,QAAQ,EAC9B,aAAcA,GAAG,aACjB,eAAgBA,GAAG,eACnB,SAAUr6B,EAChB,CAAK,EAAG,KAAK,oBAAoB,SAAS,WAAW,MAAQ,KAAK,OAAO,KAAM,KAAK,oBAAoB,SAAS,UAAU,MAAQ,KAAK,OAAO,IAAK,KAAK,aAAe,IAAI8W,GAAG,CACzK,SAAUH,GAAG,MAAM8iB,GAAG,QAAQ,EAC9B,aAAcA,GAAG,aACjB,eAAgBA,GAAG,eACnB,YAAa,GACb,UAAW,GACX,WAAY,GACZ,SAAUt4B,GACV,SAAUR,GACV,cAAeL,GACf,cAAeW,GACf,cAAeN,GACf,mBAAoBL,EAC1B,CAAK,EAAG,KAAK,cAAgB,IAAIwW,GAAG,CAC9B,SAAUH,GAAG,MAAM2jB,GAAG,QAAQ,EAC9B,aAAcA,GAAG,aACjB,eAAgBA,GAAG,eACnB,YAAa,GACb,UAAW,GACX,WAAY,GACZ,SAAUj6B,GACV,SAAUc,GACV,SAAUR,GACV,cAAeL,GACf,cAAeW,GACf,cAAeN,GACf,mBAAoBL,EAC1B,CAAK,EAAG,KAAK,QAAU,IAAIw5B,GAAG,IAAI,EAAG,KAAK,oBAAsB,IAAInmB,GAAM,KAAK,WAAWvJ,EAAIA,EAAE,aAAe,OAAQA,EAAIA,EAAE,cAAgB,MAAM,EAAG,IAAM,QAAU,KAAK,mBAAmB,CAAC,EAAG,IAAM,QAAU,KAAK,iBAAiB,CAAC,CACvO,CAOA,QAAQ,EAAG,EAAG,CACZ,KAAK,MAAQ,EAAG,KAAK,OAAS,EAAG,KAAK,iBAAiB,QAAQ,EAAG,CAAC,EAAG,KAAK,mBAAmB,QAAQ,EAAG,CAAC,EAAG,KAAK,eAAe,QAAQ,EAAG,CAAC,EAAG,KAAK,aAAa,SAAS,WAAW,MAAM,IAAI,EAAG,CAAC,EAAG,KAAK,aAAa,SAAS,uBAAuB,MAAM,KAAK,KAAK,OAAO,gBAAgB,EAAG,KAAK,aAAa,SAAS,8BAA8B,MAAM,KAAK,KAAK,OAAO,uBAAuB,EAAG,KAAK,WAAW,SAAS,WAAW,MAAM,IAAI,EAAG,CAAC,EAAG,KAAK,WAAW,SAAS,8BAA8B,MAAM,KAAK,KAAK,OAAO,uBAAuB,CACziB,CAKA,SAAU,CACR,KAAK,iBAAiB,QAAO,EAAI,KAAK,eAAe,QAAO,EAAI,KAAK,mBAAmB,QAAO,EAAI,KAAK,iBAAiB,QAAO,EAAI,KAAK,eAAe,QAAO,EAAI,KAAK,eAAe,UAAW,KAAK,WAAW,QAAO,EAAI,KAAK,aAAa,QAAO,EAAI,KAAK,oBAAoB,QAAO,EAAI,KAAK,QAAQ,QAAO,CACpT,CAOA,IAAI,SAAU,CACZ,OAAO,KAAK,eAAe,OAC7B,CASA,WAAW,EAAG,EAAG,CACf,IAAM,QAAU,KAAK,aAAe,EAAG,KAAK,cAAgB,EAAG,KAAK,eAAiB,KAAO,KAAK,aAAe,IAAI+Q,GAAM,KAAK,aAAa,OAASrW,GAAI,KAAK,aAAa,KAAOP,GAAI,KAAK,mBAAqB,IAAI6J,GAAG,KAAK,MAAO,KAAK,OAAQ,CAC9O,UAAW,GACX,UAAW,GACX,KAAMhK,GACN,aAAc,KAAK,YACzB,CAAK,EAAG,KAAK,cAAgB,KAAK,mBAAmB,QAAS,KAAK,eAAiB,IAChF,MAAM8F,EAAI,KAAK,cAAgB,EAAI,EAAGC,EAAI,KAAK,eAAiB,KAAK,cAAgB,IAAM,IAC3F,KAAK,aAAa,QAAQ,mBAAqBD,EAAG,KAAK,aAAa,QAAQ,gBAAkBC,EAAG,KAAK,aAAa,SAAS,QAAQ,MAAQ,KAAK,cAAe,KAAK,aAAa,SAAS,OAAO,MAAQ,KAAK,aAAc,KAAK,WAAW,QAAQ,mBAAqBD,EAAG,KAAK,WAAW,QAAQ,gBAAkBC,EAAG,KAAK,WAAW,SAAS,QAAQ,MAAQ,KAAK,cAAe,KAAK,WAAW,SAAS,OAAO,MAAQ,KAAK,aAAc,KAAK,oBAAoB,SAAS,OAAO,MAAQ,KAAK,mBAAmB,YAC7f,CAOA,gBAAgB,EAAG,CACjB,GAAK,KAAK,aAAa,YAAc,KAAK,aAAa,QAAQ,iBAAmB,EAAG,KAAK,aAAa,QAAQ,eAAiB,EAAG,KAAK,aAAa,SAAS,YAAY,MAAM,KAAK,EAAE,GAAG,EAAG,KAAK,aAAa,SAAS,YAAY,MAAM,KAAK,EAAE,GAAG,IAAM,KAAK,aAAa,YAAc,KAAK,aAAa,QAAQ,iBAAmB,EAAG,KAAK,aAAa,QAAQ,eAAiB,EACvX,CAMA,mBAAmB,EAAG,CACpB,EAAE,SAAW,SAAW,KAAK,aAAa,SAAS,OAAO,MAAQ,EAAE,QAAS,EAAE,mBAAqB,SAAW,KAAK,aAAa,SAAS,iBAAiB,MAAQ,EAAE,kBAAmB,EAAE,YAAc,SAAW,KAAK,aAAa,SAAS,UAAU,MAAQ,EAAE,WAAY,EAAE,kBAAoB,SAAW,KAAK,aAAa,SAAS,gBAAgB,MAAQ,EAAE,gBAAiB,KAAK,aAAa,YAAc,IAAK,EAAE,QAAU,SAAW,KAAK,aAAa,SAAS,MAAM,MAAQ,EAAE,OAAQ,EAAE,UAAY,QAAU,EAAE,UAAY,KAAK,aAAa,QAAQ,UAAY,KAAK,aAAa,QAAQ,QAAU,EAAE,QAAS,KAAK,aAAa,YAAc,IAAK,EAAE,oBAAsB,SAAW,EAAE,kBAAoB,EAAI,KAAO,KAAK,aAAa,QAAQ,sBAAwB,KAAK,aAAa,QAAQ,oBAAsB,EAAE,kBAAoB,EAAI,EAAG,KAAK,aAAa,YAAc,GACz2B,CAMA,iBAAiB,EAAG,CAClB,IAAI,EAAI,GACR,EAAE,UAAY,SAAW,KAAK,WAAW,SAAS,QAAQ,MAAQ,EAAE,SAAU,EAAE,WAAa,SAAW,KAAK,WAAW,SAAS,SAAS,MAAQ,EAAE,UAAW,EAAE,YAAc,SAAW,KAAK,WAAW,SAAS,UAAU,MAAQ,EAAE,WAAY,EAAE,SAAW,QAAU,EAAE,SAAW,KAAK,SAAW,KAAK,WAAW,SAAS,OAAO,MAAQ,EAAE,QAAS,EAAE,iBAAmB,QAAU,EAAE,iBAAmB,KAAK,mBAAqB,KAAK,iBAAmB,EAAE,eAAgB,EAAI,IAAK,EAAE,QAAU,QAAU,EAAE,QAAU,KAAK,UAAY,KAAK,QAAU,EAAE,MAAO,EAAI,IAAK,EAAE,UAAY,QAAU,EAAE,UAAY,KAAK,YAAc,KAAK,UAAY,EAAE,QAAS,EAAI,IAAK,IAAM,KAAK,WAAW,QAAQ,QAAU,KAAK,UAAW,KAAK,WAAW,QAAQ,eAAiBuwB,GAAG,KAAK,UAAW,KAAK,QAAS,KAAK,gBAAgB,EAAG,KAAK,WAAW,YAAc,GACv0B,CAYA,OAAO,EAAG,EAAGxwB,EAAG,CACd,OAAQ,KAAK,iBAAmB,KAAK,oBAAmB,EAAI,KAAK,gBAAgB,EAAG,KAAK,eAAgB,KAAK,mBAAoB,QAAS,CAAC,EAAG,KAAK,sBAAuB,KAAK,aAAa,SAAS,WAAW,MAAQ,KAAK,OAAO,KAAM,KAAK,aAAa,SAAS,UAAU,MAAQ,KAAK,OAAO,IAAK,KAAK,aAAa,SAAS,uBAAuB,MAAM,KAAK,KAAK,OAAO,gBAAgB,EAAG,KAAK,aAAa,SAAS,8BAA8B,MAAM,KAAK,KAAK,OAAO,uBAAuB,EAAG,KAAK,aAAa,SAAS,kBAAkB,MAAM,KAAK,KAAK,OAAO,WAAW,EAAG,KAAK,YAAY,EAAG,KAAK,aAAc,KAAK,iBAAkB,SAAU,CAAC,EAAG,KAAK,WAAW,SAAS,8BAA8B,MAAM,KAAK,KAAK,OAAO,uBAAuB,EAAG,KAAK,YAAY,EAAG,KAAK,WAAY,KAAK,eAAgB,SAAU,CAAC,EAAG,KAAK,OAAM,CACt0B,KAAK4wB,GAAG,OAAO,IACb,MACF,KAAKA,GAAG,OAAO,QACb,KAAK,aAAa,SAAS,SAAS,MAAQ5wB,EAAE,QAAS,KAAK,aAAa,SAAWlK,GAAI,KAAK,YAAY,EAAG,KAAK,aAAc,KAAK,eAAiB,KAAO,CAAC,EAC7J,MACF,KAAK86B,GAAG,OAAO,GACb,KAAK,aAAa,SAAS,SAAS,MAAQ,KAAK,iBAAiB,QAAS,KAAK,aAAa,SAAW96B,GAAI,KAAK,YAAY,EAAG,KAAK,aAAc,KAAK,eAAiB,KAAO,CAAC,EACjL,MACF,KAAK86B,GAAG,OAAO,QACb,KAAK,aAAa,SAAS,SAAS,MAAQ,KAAK,eAAe,QAAS,KAAK,aAAa,SAAW96B,GAAI,KAAK,YAAY,EAAG,KAAK,aAAc,KAAK,eAAiB,KAAO,CAAC,EAC/K,MACF,KAAK86B,GAAG,OAAO,MACb,KAAK,oBAAoB,SAAS,WAAW,MAAQ,KAAK,OAAO,KAAM,KAAK,oBAAoB,SAAS,UAAU,MAAQ,KAAK,OAAO,IAAK,KAAK,YAAY,EAAG,KAAK,oBAAqB,KAAK,eAAiB,KAAO,CAAC,EACxN,MACF,KAAKA,GAAG,OAAO,OACb,KAAK,aAAa,SAAS,SAAS,MAAQ,KAAK,mBAAmB,QAAS,KAAK,aAAa,SAAW96B,GAAI,KAAK,YAAY,EAAG,KAAK,aAAc,KAAK,eAAiB,KAAO,CAAC,EACnL,MACF,KAAK86B,GAAG,OAAO,QACb,KAAK,aAAa,SAAS,SAAS,MAAQ5wB,EAAE,QAAS,KAAK,aAAa,SAAWlK,GAAI,KAAK,YAAY,EAAG,KAAK,aAAc,KAAK,eAAiB,KAAO,CAAC,EAAG,KAAK,cAAc,SAAS,UAAU,MAAQ,KAAK,eAAgB,KAAK,cAAc,SAAS,SAAS,MAAQ,KAAK,eAAe,QAAS,KAAK,YAAY,EAAG,KAAK,cAAe,KAAK,eAAiB,KAAO,CAAC,EACnX,MACF,QACE,QAAQ,KAAK,sCAAsC,CAC3D,CACE,CAEA,YAAY,EAAG,EAAGkK,EAAGC,EAAGC,EAAG,CACzB,EAAE,cAAc,KAAK,mBAAmB,EACxC,MAAM,EAAI,EAAE,cAAa,EAAI,EAAI,EAAE,UACnC,EAAE,gBAAgBF,CAAC,EAAG,EAAE,UAAY,GAAIC,GAAK,OAAS,EAAE,cAAcA,CAAC,EAAG,EAAE,cAAcC,GAAK,CAAC,EAAG,EAAE,MAAK,GAAK,KAAK,QAAQ,SAAW,EAAG,KAAK,QAAQ,OAAO,CAAC,EAAG,EAAE,UAAY,EAAG,EAAE,cAAc,KAAK,mBAAmB,EAAG,EAAE,cAAc,CAAC,CACjP,CACA,gBAAgB,EAAG,EAAGF,EAAGC,EAAGC,EAAG,CAC7B,EAAE,cAAc,KAAK,mBAAmB,EACxC,MAAM,EAAI,EAAE,cAAa,EAAI,EAAI,EAAE,UACnC,EAAE,gBAAgBF,CAAC,EAAG,EAAE,UAAY,GAAIC,EAAI,EAAE,YAAcA,EAAGC,EAAI,EAAE,YAAcA,EAAGD,GAAK,OAAS,EAAE,cAAcA,CAAC,EAAG,EAAE,cAAcC,GAAK,CAAC,EAAG,EAAE,SAAU,KAAK,MAAM,iBAAmB,EAAG,EAAE,OAAO,KAAK,MAAO,KAAK,MAAM,EAAG,KAAK,MAAM,iBAAmB,KAAM,EAAE,UAAY,EAAG,EAAE,cAAc,KAAK,mBAAmB,EAAG,EAAE,cAAc,CAAC,CACpV,CACA,qBAAsB,CACpB,MAAM,EAAI,KAAK,MAAO,EAAI,KAAK,iBAC/B,EAAE,SAAS,SAASF,EAAG,EACpBA,EAAE,UAAYA,EAAE,QAAUA,EAAE,UAAYA,EAAE,UAAYA,EAAE,QAAU,GAAI,EAAE,KAAKA,CAAC,EACjF,CAAC,CACH,CACA,oBAAqB,CACnB,MAAM,EAAI,KAAK,iBACf,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,IAC5B,EAAE,CAAC,EAAE,QAAU,GACjB,EAAE,OAAS,CACb,CACA,eAAe,EAAI,GAAI,CACrB,MAAM,EAAI,IAAI0wB,GAAM1wB,EAAI,EAAI,EAAI,EAAGC,EAAI,IAAI,WAAWD,CAAC,EACvD,QAAS,EAAI,EAAG,EAAI,EAAG,IACrB,QAAS,EAAI,EAAG,EAAI,EAAG,IAAK,CAC1B,MAAM,EAAI,EAAG,EAAI,EACjBC,GAAG,EAAI,EAAI,GAAK,CAAC,GAAK,EAAE,MAAM,EAAG,CAAC,EAAI,GAAM,IAAO,IAAKA,GAAG,EAAI,EAAI,GAAK,EAAI,CAAC,GAAK,EAAE,MAAM,EAAI,EAAG,CAAC,EAAI,GAAM,IAAO,IAAKA,GAAG,EAAI,EAAI,GAAK,EAAI,CAAC,GAAK,EAAE,MAAM,EAAG,EAAI,CAAC,EAAI,GAAM,IAAO,IAAKA,GAAG,EAAI,EAAI,GAAK,EAAI,CAAC,GAAK,EAAE,MAAM,EAAI,EAAG,EAAI,CAAC,EAAI,GAAM,IAAO,GACzP,CACF,MAAMC,EAAI,IAAIqO,GAAGtO,EAAG,EAAG,EAAGvF,GAAIf,EAAE,EAChC,OAAOuG,EAAE,MAAQ/G,GAAI+G,EAAE,MAAQ/G,GAAI+G,EAAE,YAAc,GAAIA,CACzD,CACF,CACA0wB,GAAG,OAAS,CACV,IAAK,GACL,QAAS,EACT,QAAS,EACT,MAAO,EACP,OAAQ,EACR,GAAI,EACJ,QAAS,CACX,EACA,MAAMC,GAAK,CACT,SAAU,CACR,SAAU,CAAE,MAAO,IAAI,EACvB,oBAAqB,CAAE,MAAO,CAAC,EAC/B,YAAa,CAAE,MAAO,CAAC,EACvB,aAAc,CAAE,MAAO,IAAIpnB,GAAG,CAAC,CAAC,EAChC,eAAgB,CAAE,MAAO,CAAC,CAC9B,EACE,aAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KAYF,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAwBJ,EACA,MAAMqnB,WAAWtB,EAAG,CASlB,YAAY,EAAG,EAAI,EAAGxvB,EAAGC,EAAG,CAC1B,MAAK,EAAI,KAAK,SAAW,EAAG,KAAK,OAASD,EAAG,KAAK,UAAYC,EAAG,KAAK,WAAa,IAAM,OAAS,IAAI+B,GAAG,EAAE,EAAG,EAAE,CAAC,EAAI,IAAIA,GAAG,IAAK,GAAG,EAAG,KAAK,WAAa,IAAIyH,GAAG,EAAG,EAAG,CAAC,EAAG,KAAK,UAAY,GAAI,KAAK,wBAA0B,CAAA,EAAI,KAAK,sBAAwB,CAAA,EAAI,KAAK,MAAQ,EAChR,IAAIvJ,EAAI,KAAK,MAAM,KAAK,WAAW,EAAI,CAAC,EAAG,EAAI,KAAK,MAAM,KAAK,WAAW,EAAI,CAAC,EAC/E,KAAK,mBAAqB,IAAIgE,GAAGhE,EAAG,EAAG,CAAE,KAAMhG,GAAI,EAAG,KAAK,mBAAmB,QAAQ,KAAO,yBAA0B,KAAK,mBAAmB,QAAQ,gBAAkB,GACzK,QAAS,EAAI,EAAG,EAAI,KAAK,MAAO,IAAK,CACnC,MAAM,EAAI,IAAIgK,GAAGhE,EAAG,EAAG,CAAE,KAAMhG,GAAI,EACnC,EAAE,QAAQ,KAAO,oBAAsB,EAAG,EAAE,QAAQ,gBAAkB,GAAI,KAAK,wBAAwB,KAAK,CAAC,EAC7G,MAAM,EAAI,IAAIgK,GAAGhE,EAAG,EAAG,CAAE,KAAMhG,GAAI,EACnC,EAAE,QAAQ,KAAO,oBAAsB,EAAG,EAAE,QAAQ,gBAAkB,GAAI,KAAK,sBAAsB,KAAK,CAAC,EAAGgG,EAAI,KAAK,MAAMA,EAAI,CAAC,EAAG,EAAI,KAAK,MAAM,EAAI,CAAC,CAC3J,CACA,MAAM,EAAI2wB,GACV,KAAK,iBAAmBpkB,GAAG,MAAM,EAAE,QAAQ,EAAG,KAAK,iBAAiB,oBAAoB,MAAQxM,EAAG,KAAK,iBAAiB,YAAY,MAAQ,IAAM,KAAK,uBAAyB,IAAI2M,GAAG,CACtL,SAAU,KAAK,iBACf,aAAc,EAAE,aAChB,eAAgB,EAAE,cACxB,CAAK,EAAG,KAAK,uBAAyB,CAAA,EAClC,MAAM,EAAI,CAAC,EAAG,GAAI,GAAI,GAAI,EAAE,EAC5B1M,EAAI,KAAK,MAAM,KAAK,WAAW,EAAI,CAAC,EAAG,EAAI,KAAK,MAAM,KAAK,WAAW,EAAI,CAAC,EAC3E,QAAS,EAAI,EAAG,EAAI,KAAK,MAAO,IAC9B,KAAK,uBAAuB,KAAK,KAAK,0BAA0B,EAAE,CAAC,CAAC,CAAC,EAAG,KAAK,uBAAuB,CAAC,EAAE,SAAS,QAAQ,MAAQ,IAAI8B,GAAG,EAAI9B,EAAG,EAAI,CAAC,EAAGA,EAAI,KAAK,MAAMA,EAAI,CAAC,EAAG,EAAI,KAAK,MAAM,EAAI,CAAC,EACnM,KAAK,kBAAoB,KAAK,sBAAsB,KAAK,KAAK,EAAG,KAAK,kBAAkB,SAAS,aAAa,MAAQ,KAAK,sBAAsB,CAAC,EAAE,QAAS,KAAK,kBAAkB,SAAS,aAAa,MAAQ,KAAK,sBAAsB,CAAC,EAAE,QAAS,KAAK,kBAAkB,SAAS,aAAa,MAAQ,KAAK,sBAAsB,CAAC,EAAE,QAAS,KAAK,kBAAkB,SAAS,aAAa,MAAQ,KAAK,sBAAsB,CAAC,EAAE,QAAS,KAAK,kBAAkB,SAAS,aAAa,MAAQ,KAAK,sBAAsB,CAAC,EAAE,QAAS,KAAK,kBAAkB,SAAS,cAAc,MAAQ,EAAG,KAAK,kBAAkB,SAAS,YAAY,MAAQ,GAC1nB,MAAM,EAAI,CAAC,EAAG,GAAK,GAAK,GAAK,EAAG,EAChC,KAAK,kBAAkB,SAAS,aAAa,MAAQ,EAAG,KAAK,gBAAkB,CAAC,IAAI,EAAE,EAAG,EAAG,CAAC,EAAG,IAAI,EAAE,EAAG,EAAG,CAAC,EAAG,IAAI,EAAE,EAAG,EAAG,CAAC,EAAG,IAAI,EAAE,EAAG,EAAG,CAAC,EAAG,IAAI,EAAE,EAAG,EAAG,CAAC,CAAC,EAAG,KAAK,kBAAkB,SAAS,gBAAgB,MAAQ,KAAK,gBAAiB,KAAK,aAAeuM,GAAG,MAAM8iB,GAAG,QAAQ,EAAG,KAAK,cAAgB,IAAI3iB,GAAG,CACpT,SAAU,KAAK,aACf,aAAc2iB,GAAG,aACjB,eAAgBA,GAAG,eACnB,SAAUv5B,GACV,UAAW,GACX,WAAY,GACZ,YAAa,EACnB,CAAK,EAAG,KAAK,eAAiB,IAAIyT,GAAM,KAAK,eAAiB,EAAG,KAAK,OAAS,IAAII,GAAM,KAAK,QAAU,IAAI+lB,GAAG,IAAI,CACjH,CAKA,SAAU,CACR,QAAS,EAAI,EAAG,EAAI,KAAK,wBAAwB,OAAQ,IACvD,KAAK,wBAAwB,CAAC,EAAE,QAAO,EACzC,QAAS,EAAI,EAAG,EAAI,KAAK,sBAAsB,OAAQ,IACrD,KAAK,sBAAsB,CAAC,EAAE,QAAO,EACvC,KAAK,mBAAmB,QAAO,EAC/B,QAAS,EAAI,EAAG,EAAI,KAAK,uBAAuB,OAAQ,IACtD,KAAK,uBAAuB,CAAC,EAAE,QAAO,EACxC,KAAK,kBAAkB,QAAO,EAAI,KAAK,cAAc,QAAO,EAAI,KAAK,OAAO,QAAO,EAAI,KAAK,QAAQ,QAAO,CAC7G,CAOA,QAAQ,EAAG,EAAG,CACZ,IAAI5vB,EAAI,KAAK,MAAM,EAAI,CAAC,EAAGC,EAAI,KAAK,MAAM,EAAI,CAAC,EAC/C,KAAK,mBAAmB,QAAQD,EAAGC,CAAC,EACpC,QAASC,EAAI,EAAGA,EAAI,KAAK,MAAOA,IAC9B,KAAK,wBAAwBA,CAAC,EAAE,QAAQF,EAAGC,CAAC,EAAG,KAAK,sBAAsBC,CAAC,EAAE,QAAQF,EAAGC,CAAC,EAAG,KAAK,uBAAuBC,CAAC,EAAE,SAAS,QAAQ,MAAQ,IAAI8B,GAAG,EAAIhC,EAAG,EAAIC,CAAC,EAAGD,EAAI,KAAK,MAAMA,EAAI,CAAC,EAAGC,EAAI,KAAK,MAAMA,EAAI,CAAC,CACzN,CAYA,OAAO,EAAG,EAAGD,EAAGC,EAAGC,EAAG,CACpB,EAAE,cAAc,KAAK,cAAc,EAAG,KAAK,eAAiB,EAAE,cAAa,EAC3E,MAAM,EAAI,EAAE,UACZ,EAAE,UAAY,GAAI,EAAE,cAAc,KAAK,WAAY,CAAC,EAAGA,GAAK,EAAE,MAAM,QAAQ,QAAQ,QAAQ,EAAE,EAAG,KAAK,iBAAmB,KAAK,QAAQ,SAAW,KAAK,OAAQ,KAAK,OAAO,IAAMF,EAAE,QAAS,EAAE,gBAAgB,IAAI,EAAG,EAAE,MAAK,EAAI,KAAK,QAAQ,OAAO,CAAC,GAAI,KAAK,iBAAiB,SAAS,MAAQA,EAAE,QAAS,KAAK,iBAAiB,oBAAoB,MAAQ,KAAK,UAAW,KAAK,QAAQ,SAAW,KAAK,uBAAwB,EAAE,gBAAgB,KAAK,kBAAkB,EAAG,EAAE,MAAK,EAAI,KAAK,QAAQ,OAAO,CAAC,EAC7e,IAAI,EAAI,KAAK,mBACb,QAAS,EAAI,EAAG,EAAI,KAAK,MAAO,IAC9B,KAAK,QAAQ,SAAW,KAAK,uBAAuB,CAAC,EAAG,KAAK,uBAAuB,CAAC,EAAE,SAAS,aAAa,MAAQ,EAAE,QAAS,KAAK,uBAAuB,CAAC,EAAE,SAAS,UAAU,MAAQ8wB,GAAG,eAAgB,EAAE,gBAAgB,KAAK,wBAAwB,CAAC,CAAC,EAAG,EAAE,MAAK,EAAI,KAAK,QAAQ,OAAO,CAAC,EAAG,KAAK,uBAAuB,CAAC,EAAE,SAAS,aAAa,MAAQ,KAAK,wBAAwB,CAAC,EAAE,QAAS,KAAK,uBAAuB,CAAC,EAAE,SAAS,UAAU,MAAQA,GAAG,eAAgB,EAAE,gBAAgB,KAAK,sBAAsB,CAAC,CAAC,EAAG,EAAE,MAAK,EAAI,KAAK,QAAQ,OAAO,CAAC,EAAG,EAAI,KAAK,sBAAsB,CAAC,EAC9kB,KAAK,QAAQ,SAAW,KAAK,kBAAmB,KAAK,kBAAkB,SAAS,cAAc,MAAQ,KAAK,SAAU,KAAK,kBAAkB,SAAS,YAAY,MAAQ,KAAK,OAAQ,KAAK,kBAAkB,SAAS,gBAAgB,MAAQ,KAAK,gBAAiB,EAAE,gBAAgB,KAAK,wBAAwB,CAAC,CAAC,EAAG,EAAE,MAAK,EAAI,KAAK,QAAQ,OAAO,CAAC,EAAG,KAAK,QAAQ,SAAW,KAAK,cAAe,KAAK,aAAa,SAAS,MAAQ,KAAK,wBAAwB,CAAC,EAAE,QAAS5wB,GAAK,EAAE,MAAM,QAAQ,QAAQ,QAAQ,EAAE,EAAG,KAAK,gBAAkB,EAAE,gBAAgB,IAAI,EAAG,KAAK,QAAQ,OAAO,CAAC,IAAM,EAAE,gBAAgBF,CAAC,EAAG,KAAK,QAAQ,OAAO,CAAC,GAAI,EAAE,cAAc,KAAK,eAAgB,KAAK,cAAc,EAAG,EAAE,UAAY,CAClsB,CAEA,0BAA0B,EAAG,CAC3B,MAAM,EAAI,CAAA,EAAIA,EAAI,EAAI,EACtB,QAASC,EAAI,EAAGA,EAAI,EAAGA,IACrB,EAAE,KAAK,OAAU,KAAK,IAAI,IAAOA,EAAIA,GAAKD,EAAIA,EAAE,EAAIA,CAAC,EACvD,OAAO,IAAI4M,GAAG,CACZ,QAAS,CACP,cAAe,CACvB,EACM,SAAU,CACR,aAAc,CAAE,MAAO,IAAI,EAC3B,QAAS,CAAE,MAAO,IAAI5K,GAAG,GAAK,EAAG,CAAC,EAElC,UAAW,CAAE,MAAO,IAAIA,GAAG,GAAK,EAAG,CAAC,EACpC,qBAAsB,CAAE,MAAO,CAAC,CAExC,EACM,aAAc;AAAA;AAAA;AAAA;AAAA,OAKd,eAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAoBtB,CAAK,CACH,CACA,sBAAsB,EAAG,CACvB,OAAO,IAAI4K,GAAG,CACZ,QAAS,CACP,SAAU,CAClB,EACM,SAAU,CACR,aAAc,CAAE,MAAO,IAAI,EAC3B,aAAc,CAAE,MAAO,IAAI,EAC3B,aAAc,CAAE,MAAO,IAAI,EAC3B,aAAc,CAAE,MAAO,IAAI,EAC3B,aAAc,CAAE,MAAO,IAAI,EAC3B,cAAe,CAAE,MAAO,CAAC,EACzB,aAAc,CAAE,MAAO,IAAI,EAC3B,gBAAiB,CAAE,MAAO,IAAI,EAC9B,YAAa,CAAE,MAAO,CAAC,CAC/B,EACM,aAAc;AAAA;AAAA;AAAA;AAAA,OAKd,eAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAuBtB,CAAK,CACH,CACF,CACAkkB,GAAG,eAAiB,IAAI9uB,GAAG,EAAG,CAAC,EAC/B8uB,GAAG,eAAiB,IAAI9uB,GAAG,EAAG,CAAC,EAC/B,MAAM+uB,GAAK,CACT,KAAM,eACN,SAAU,CACR,SAAU,CAAE,MAAO,IAAI,EACvB,oBAAqB,CAAE,MAAO,CAAC,CACnC,EACE,aAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KAkBF,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAyDJ,EACA,MAAMC,WAAWxB,EAAG,CAIlB,aAAc,CACZ,QAAS,KAAK,SAAW/iB,GAAG,MAAMskB,GAAG,QAAQ,EAAG,KAAK,SAAW,IAAI3f,GAAG,CACrE,KAAM2f,GAAG,KACT,SAAU,KAAK,SACf,aAAcA,GAAG,aACjB,eAAgBA,GAAG,cACzB,CAAK,EAAG,KAAK,QAAU,IAAInB,GAAG,KAAK,QAAQ,EAAG,KAAK,kBAAoB,KAAM,KAAK,aAAe,IAC/F,CAYA,OAAO,EAAG,EAAG5vB,EAAG,CACd,KAAK,SAAS,SAAS,MAAQA,EAAE,QAAS,KAAK,SAAS,oBAAoB,MAAQ,EAAE,qBAAsB,KAAK,oBAAsB,EAAE,kBAAoB,KAAK,eAAiB,EAAE,eAAiB,KAAK,kBAAoB,EAAE,iBAAkB,KAAK,aAAe,EAAE,YAAa,KAAK,SAAS,QAAU,CAAA,EAAIkD,GAAG,YAAY,KAAK,iBAAiB,IAAM9E,KAAO,KAAK,SAAS,QAAQ,cAAgB,IAAK,KAAK,eAAiBhG,GAAK,KAAK,SAAS,QAAQ,oBAAsB,GAAK,KAAK,eAAiBC,GAAK,KAAK,SAAS,QAAQ,sBAAwB,GAAK,KAAK,eAAiBC,GAAK,KAAK,SAAS,QAAQ,oBAAsB,GAAK,KAAK,eAAiBC,GAAK,KAAK,SAAS,QAAQ,yBAA2B,GAAK,KAAK,eAAiBE,GAAK,KAAK,SAAS,QAAQ,iBAAmB,GAAK,KAAK,eAAiBC,GAAK,KAAK,SAAS,QAAQ,qBAAuB,GAAK,KAAK,eAAiBF,KAAO,KAAK,SAAS,QAAQ,oBAAsB,IAAK,KAAK,SAAS,YAAc,IAAK,KAAK,iBAAmB,IAAM,EAAE,gBAAgB,IAAI,EAAG,KAAK,QAAQ,OAAO,CAAC,IAAM,EAAE,gBAAgB,CAAC,EAAG,KAAK,OAAS,EAAE,MAAM,EAAE,eAAgB,EAAE,eAAgB,EAAE,gBAAgB,EAAG,KAAK,QAAQ,OAAO,CAAC,EACzpC,CAKA,SAAU,CACR,KAAK,SAAS,QAAO,EAAI,KAAK,QAAQ,QAAO,CAC/C,CACF,CACA,MAAMy4B,GAAK,CACT,KAAM,aACN,SAAU,CACR,SAAU,CAAE,MAAO,IAAI,EACvB,WAAY,CAAE,MAAO,IAAIjvB,GAAG,EAAI,KAAM,EAAI,GAAG,CAAC,CAClD,EACE,aAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KAWF,eAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA8PJ,EACA,SAASkvB,GAAG3xB,EAAG,CACb,OAAOA,GAAKA,EAAE,YAAc,OAAO,UAAU,eAAe,KAAKA,EAAG,SAAS,EAAIA,EAAE,QAAUA,CAC/F,CACA,IAAI4xB,GAAK,CAAE,QAAS,CAAA,CAAE,EAAIC,GAAKD,GAAG,QAASE,GAC3C,SAASC,IAAK,CACZ,OAAOD,KAAOA,GAAK,GAAI,SAAS9xB,EAAG,EAAG,EACnC,SAAS,EAAGS,EAAG,CACdT,EAAE,QAAUS,EAAC,CACf,GAAGoxB,GAAI,UAAW,CAChB,IAAI,EAAI,UAAW,CACjB,SAASpxB,EAAE4B,EAAG,CACZ,OAAO,EAAE,YAAYA,EAAE,GAAG,EAAGA,CAC/B,CACA,SAAS3B,EAAE2B,EAAG,CACZ,QAAS,EAAI,EAAG,EAAI,EAAE,SAAS,OAAQ,IAAK,EAAE,SAAS,CAAC,EAAE,MAAM,QAAU,IAAMA,EAAI,QAAU,OAC9F1B,EAAI0B,CACN,CACA,IAAI1B,EAAI,EAAG,EAAI,SAAS,cAAc,KAAK,EAC3C,EAAE,MAAM,QAAU,uEAAwE,EAAE,iBAAiB,QAAS,SAAS0B,EAAG,CAChIA,EAAE,eAAc,EAAI3B,EAAE,EAAEC,EAAI,EAAE,SAAS,MAAM,CAC/C,EAAG,EAAE,EACL,IAAI,GAAK,aAAe,MAAM,IAAG,EAAI,EAAI,EAAG,EAAI,EAAG,EAAIF,EAAE,IAAI,EAAE,MAAM,MAAO,OAAQ,MAAM,CAAC,EAAG,EAAIA,EAAE,IAAI,EAAE,MAAM,KAAM,OAAQ,MAAM,CAAC,EACrI,GAAI,KAAK,aAAe,KAAK,YAAY,OAAQ,IAAI,EAAIA,EAAE,IAAI,EAAE,MAAM,KAAM,OAAQ,MAAM,CAAC,EAC5F,OAAOC,EAAE,CAAC,EAAG,CAAE,SAAU,GAAI,IAAK,EAAG,SAAUD,EAAG,UAAWC,EAAG,MAAO,UAAW,CAChF,GAAK,aAAe,MAAM,IAAG,CAC/B,EAAG,IAAK,UAAW,CACjB,IACA,IAAI2B,GAAK,aAAe,MAAM,IAAG,EACjC,GAAI,EAAE,OAAOA,EAAI,EAAG,GAAG,EAAGA,EAAI,EAAI,MAAQ,EAAE,OAAO,IAAM,GAAKA,EAAI,GAAI,GAAG,EAAG,EAAIA,EAAG,EAAI,EAAG,GAAI,CAC5F,IAAI,EAAI,YAAY,OACpB,EAAE,OAAO,EAAE,eAAiB,QAAS,EAAE,gBAAkB,OAAO,CAClE,CACA,OAAOA,CACT,EAAG,OAAQ,UAAW,CACpB,EAAI,KAAK,IAAG,CACd,EAAG,WAAY,EAAG,QAAS3B,CAAC,CAC9B,EACA,OAAO,EAAE,MAAQ,SAASD,EAAGC,EAAGC,EAAG,CACjC,IAAI,EAAI,IAAO,EAAI,EAAG,EAAI,KAAK,MAAO,EAAI,EAAE,OAAO,kBAAoB,CAAC,EAAG,EAAI,GAAK,EAAG,EAAI,GAAK,EAAG,EAAI,EAAI,EAAG0B,EAAI,EAAI,EAAG,EAAI,EAAI,EAAGM,EAAI,GAAK,EAAGC,EAAI,GAAK,EAAGC,EAAI,GAAK,EAAG,EAAI,SAAS,cAAc,QAAQ,EAC3M,EAAE,MAAQ,EAAG,EAAE,OAAS,EAAG,EAAE,MAAM,QAAU,yBAC7C,IAAIxQ,EAAI,EAAE,WAAW,IAAI,EACzB,OAAOA,EAAE,KAAO,QAAU,EAAI,EAAI,gCAAiCA,EAAE,aAAe,MAAOA,EAAE,UAAYsO,EAAGtO,EAAE,SAAS,EAAG,EAAG,EAAG,CAAC,EAAGA,EAAE,UAAYqO,EAAGrO,EAAE,SAASoO,EAAG,EAAG4B,CAAC,EAAGhQ,EAAE,SAAS,EAAGsQ,EAAGC,EAAGC,CAAC,EAAGxQ,EAAE,UAAYsO,EAAGtO,EAAE,YAAc,GAAKA,EAAE,SAAS,EAAGsQ,EAAGC,EAAGC,CAAC,EAAG,CAAE,IAAK,EAAG,OAAQ,SAASI,EAAGC,EAAG,CAC/R,EAAI,KAAK,IAAI,EAAGD,CAAC,EAAG,EAAI,KAAK,IAAI,EAAGA,CAAC,EAAG5Q,EAAE,UAAYsO,EAAGtO,EAAE,YAAc,EAAGA,EAAE,SAAS,EAAG,EAAG,EAAGsQ,CAAC,EAAGtQ,EAAE,UAAYqO,EAAGrO,EAAE,SAAS,EAAE4Q,CAAC,EAAI,IAAMxC,EAAI,KAAO,EAAE,CAAC,EAAI,IAAM,EAAE,CAAC,EAAI,IAAK,EAAG4B,CAAC,EAAGhQ,EAAE,UAAU,EAAG,EAAI,EAAGsQ,EAAGC,EAAI,EAAGC,EAAG,EAAGF,EAAGC,EAAI,EAAGC,CAAC,EAAGxQ,EAAE,SAAS,EAAIuQ,EAAI,EAAGD,EAAG,EAAGE,CAAC,EAAGxQ,EAAE,UAAYsO,EAAGtO,EAAE,YAAc,GAAKA,EAAE,SAAS,EAAIuQ,EAAI,EAAGD,EAAG,EAAG,GAAG,EAAIM,EAAIC,GAAKL,CAAC,CAAC,CAClW,CAAC,CACH,EAAG,CACL,CAAC,CACH,GAAG+uB,EAAE,GAAIA,GAAG,OACd,CACA,IAAII,GAAKD,GAAE,EACX,MAAME,GAAqBN,GAAGK,EAAE,EAChC,MAAME,EAAG,CACP,MACA,YAAY,EAAG,CACb,KAAK,MAAQ,IAAIhkB,GAAM,KAAK,iBAAiB,EAAE,eAAe,EAAG,KAAK,YAAW,CACnF,CACA,iBAAiB,EAAI,SAAU,CAC7B,KAAK,MAAM,WAAa,IAAIhE,GAAG,CAAC,CAClC,CACA,aAAc,CACd,CACA,cAAc,EAAG,CACf,KAAK,MAAM,WAAa,IAAIA,GAAG,CAAC,CAClC,CACA,gBAAiB,CACf,MAAM,EAAI,IAAIpF,GACd,OAAO,KAAK,MAAM,SAAU,GAAM,CAChC,GAAI,aAAauH,IAAM,aAAa0B,GAAI,CACtC,MAAMtN,EAAI,IAAIqE,KAAK,cAAc,CAAC,EAClC,EAAE,MAAMrE,CAAC,CACX,CACF,CAAC,EAAG,EAAE,QAAO,GAAM,EAAE,qBACnB,IAAI,EAAE,EAAG,EAAG,CAAC,EACb,IAAI,EAAE,GAAI,GAAI,EAAE,CACtB,EAAO,CACL,CACF,CACA,MAAM0xB,GAAK,CAAE,KAAM,QAAQ,EAAIC,GAAK,CAAE,KAAM,OAAO,EAAIC,GAAK,CAAE,KAAM,KAAK,EAAIC,GAAK,IAAI9rB,GAAM+rB,GAAK,IAAIviB,GAAMwiB,GAAK,KAAK,IAAI,GAAKhwB,GAAG,OAAO,EAAGiwB,GAAK,IAAI,EAAKC,GAAK,EAAI,KAAK,GAAIC,GAAK,CAC9K,KAAM,GACN,OAAQ,EACR,MAAO,EACP,IAAK,EACL,aAAc,EACd,UAAW,EACX,gBAAiB,EACjB,mBAAoB,CACtB,EAAGC,GAAK,KACR,MAAMC,WAAWnc,EAAG,CAOlB,YAAY,EAAG,EAAI,KAAM,CACvB,MAAM,EAAG,CAAC,EAAG,KAAK,MAAQic,GAAG,KAAM,KAAK,OAAS,IAAI,EAAK,KAAK,OAAS,IAAI,EAAK,KAAK,YAAc,EAAG,KAAK,YAAc,IAAO,KAAK,QAAU,EAAG,KAAK,QAAU,IAAO,KAAK,gBAAkB,EAAG,KAAK,gBAAkB,IAAO,KAAK,cAAgB,EAAG,KAAK,cAAgB,KAAK,GAAI,KAAK,gBAAkB,KAAQ,KAAK,gBAAkB,IAAO,KAAK,cAAgB,GAAI,KAAK,cAAgB,IAAM,KAAK,WAAa,GAAI,KAAK,UAAY,EAAG,KAAK,aAAe,GAAI,KAAK,YAAc,EAAG,KAAK,eAAiB,EAAG,KAAK,UAAY,GAAI,KAAK,SAAW,EAAG,KAAK,mBAAqB,GAAI,KAAK,YAAc,EAAG,KAAK,aAAe,GAAI,KAAK,WAAa,GAAI,KAAK,gBAAkB,EAAG,KAAK,KAAO,CAAE,KAAM,YAAa,GAAI,UAAW,MAAO,aAAc,OAAQ,aAAe,KAAK,aAAe,CAAE,KAAM/8B,GAAG,OAAQ,OAAQA,GAAG,MAAO,MAAOA,GAAG,GAAG,EAAI,KAAK,QAAU,CAAE,IAAKC,GAAG,OAAQ,IAAKA,GAAG,SAAS,EAAI,KAAK,QAAU,KAAK,OAAO,MAAK,EAAI,KAAK,UAAY,KAAK,OAAO,SAAS,QAAS,KAAK,MAAQ,KAAK,OAAO,KAAM,KAAK,qBAAuB,KAAM,KAAK,cAAgB,IAAI,EAAK,KAAK,gBAAkB,IAAI6M,GAAM,KAAK,oBAAsB,IAAI,EAAK,KAAK,MAAQ,IAAIA,GAAE,EAAG,mBAAmB,EAAE,GAAI,IAAI,EAAE,EAAG,EAAG,CAAC,CAAC,EAAG,KAAK,aAAe,KAAK,MAAM,MAAK,EAAG,OAAM,EAAI,KAAK,WAAa,IAAI+T,GAAM,KAAK,gBAAkB,IAAIA,GAAM,KAAK,OAAS,EAAG,KAAK,WAAa,IAAI,EAAK,KAAK,aAAe,IAAIhU,GAAM,KAAK,WAAa,IAAIA,GAAM,KAAK,aAAe,IAAIA,GAAM,KAAK,UAAY,IAAIA,GAAM,KAAK,QAAU,IAAIA,GAAM,KAAK,UAAY,IAAIA,GAAM,KAAK,YAAc,IAAIA,GAAM,KAAK,UAAY,IAAIA,GAAM,KAAK,YAAc,IAAIA,GAAM,KAAK,gBAAkB,IAAI,EAAK,KAAK,OAAS,IAAIA,GAAM,KAAK,mBAAqB,GAAI,KAAK,UAAY,GAAI,KAAK,kBAAoB,CAAA,EAAI,KAAK,eAAiB,GAAI,KAAK,eAAiBqwB,GAAG,KAAK,IAAI,EAAG,KAAK,eAAiBC,GAAG,KAAK,IAAI,EAAG,KAAK,aAAeC,GAAG,KAAK,IAAI,EAAG,KAAK,eAAiBC,GAAG,KAAK,IAAI,EAAG,KAAK,cAAgBC,GAAG,KAAK,IAAI,EAAG,KAAK,WAAaC,GAAG,KAAK,IAAI,EAAG,KAAK,cAAgBC,GAAG,KAAK,IAAI,EAAG,KAAK,aAAez+B,GAAG,KAAK,IAAI,EAAG,KAAK,aAAe0+B,GAAG,KAAK,IAAI,EAAG,KAAK,aAAeC,GAAG,KAAK,IAAI,EAAG,KAAK,sBAAwBC,GAAG,KAAK,IAAI,EAAG,KAAK,oBAAsBC,GAAG,KAAK,IAAI,EAAG,KAAK,aAAe,MAAQ,KAAK,QAAQ,KAAK,UAAU,EAAG,KAAK,OAAM,CAC1uE,CACA,QAAQ,EAAG,CACT,MAAM,QAAQ,CAAC,EAAG,KAAK,WAAW,iBAAiB,cAAe,KAAK,cAAc,EAAG,KAAK,WAAW,iBAAiB,gBAAiB,KAAK,YAAY,EAAG,KAAK,WAAW,iBAAiB,cAAe,KAAK,cAAc,EAAG,KAAK,WAAW,iBAAiB,QAAS,KAAK,cAAe,CAAE,QAAS,GAAI,EAAG,KAAK,WAAW,YAAW,EAAG,iBAAiB,UAAW,KAAK,sBAAuB,CAAE,QAAS,GAAI,QAAS,GAAI,EAAG,KAAK,WAAW,MAAM,YAAc,MAC/c,CACA,YAAa,CACX,KAAK,WAAW,oBAAoB,cAAe,KAAK,cAAc,EAAG,KAAK,WAAW,oBAAoB,cAAe,KAAK,cAAc,EAAG,KAAK,WAAW,oBAAoB,YAAa,KAAK,YAAY,EAAG,KAAK,WAAW,oBAAoB,gBAAiB,KAAK,YAAY,EAAG,KAAK,WAAW,oBAAoB,QAAS,KAAK,aAAa,EAAG,KAAK,WAAW,oBAAoB,cAAe,KAAK,cAAc,EAAG,KAAK,sBAAqB,EAAI,KAAK,WAAW,YAAW,EAAG,oBAAoB,UAAW,KAAK,sBAAuB,CAAE,QAAS,EAAE,CAAE,EAAG,KAAK,WAAW,MAAM,YAAc,MAC1lB,CACA,SAAU,CACR,KAAK,WAAU,CACjB,CAMA,eAAgB,CACd,OAAO,KAAK,WAAW,GACzB,CAMA,mBAAoB,CAClB,OAAO,KAAK,WAAW,KACzB,CAMA,aAAc,CACZ,OAAO,KAAK,OAAO,SAAS,WAAW,KAAK,MAAM,CACpD,CAOA,kBAAkB,EAAG,CACnB,EAAE,iBAAiB,UAAW,KAAK,UAAU,EAAG,KAAK,qBAAuB,CAC9E,CAIA,uBAAwB,CACtB,KAAK,uBAAyB,OAAS,KAAK,qBAAqB,oBAAoB,UAAW,KAAK,UAAU,EAAG,KAAK,qBAAuB,KAChJ,CAIA,WAAY,CACV,KAAK,QAAQ,KAAK,KAAK,MAAM,EAAG,KAAK,UAAU,KAAK,KAAK,OAAO,QAAQ,EAAG,KAAK,MAAQ,KAAK,OAAO,IACtG,CAKA,OAAQ,CACN,KAAK,OAAO,KAAK,KAAK,OAAO,EAAG,KAAK,OAAO,SAAS,KAAK,KAAK,SAAS,EAAG,KAAK,OAAO,KAAO,KAAK,MAAO,KAAK,OAAO,uBAAsB,EAAI,KAAK,cAAcrB,EAAE,EAAG,KAAK,OAAM,EAAI,KAAK,MAAQQ,GAAG,IACzM,CACA,OAAO,EAAI,KAAM,CACf,MAAM,EAAI,KAAK,OAAO,SACtBF,GAAG,KAAK,CAAC,EAAE,IAAI,KAAK,MAAM,EAAGA,GAAG,gBAAgB,KAAK,KAAK,EAAG,KAAK,WAAW,eAAeA,EAAE,EAAG,KAAK,YAAc,KAAK,QAAUE,GAAG,MAAQ,KAAK,YAAY,KAAK,sBAAsB,CAAC,CAAC,EAAG,KAAK,eAAiB,KAAK,WAAW,OAAS,KAAK,gBAAgB,MAAQ,KAAK,cAAe,KAAK,WAAW,KAAO,KAAK,gBAAgB,IAAM,KAAK,gBAAkB,KAAK,WAAW,OAAS,KAAK,gBAAgB,MAAO,KAAK,WAAW,KAAO,KAAK,gBAAgB,KACzc,IAAIlyB,EAAI,KAAK,gBAAiBC,EAAI,KAAK,gBACvC,SAASD,CAAC,GAAK,SAASC,CAAC,IAAMD,EAAI,CAAC,KAAK,GAAKA,GAAKiyB,GAAKjyB,EAAI,KAAK,KAAOA,GAAKiyB,IAAKhyB,EAAI,CAAC,KAAK,GAAKA,GAAKgyB,GAAKhyB,EAAI,KAAK,KAAOA,GAAKgyB,IAAKjyB,GAAKC,EAAI,KAAK,WAAW,MAAQ,KAAK,IAAID,EAAG,KAAK,IAAIC,EAAG,KAAK,WAAW,KAAK,CAAC,EAAI,KAAK,WAAW,MAAQ,KAAK,WAAW,OAASD,EAAIC,GAAK,EAAI,KAAK,IAAID,EAAG,KAAK,WAAW,KAAK,EAAI,KAAK,IAAIC,EAAG,KAAK,WAAW,KAAK,GAAI,KAAK,WAAW,IAAM,KAAK,IAAI,KAAK,cAAe,KAAK,IAAI,KAAK,cAAe,KAAK,WAAW,GAAG,CAAC,EAAG,KAAK,WAAW,SAAQ,EAAI,KAAK,gBAAkB,GAAK,KAAK,OAAO,gBAAgB,KAAK,WAAY,KAAK,aAAa,EAAI,KAAK,OAAO,IAAI,KAAK,UAAU,EAAG,KAAK,OAAO,IAAI,KAAK,MAAM,EAAG,KAAK,OAAO,YAAY,KAAK,gBAAiB,KAAK,eAAe,EAAG,KAAK,OAAO,IAAI,KAAK,MAAM,EACluB,IAAIC,EAAI,GACR,GAAI,KAAK,cAAgB,KAAK,oBAAsB,KAAK,OAAO,qBAC9D,KAAK,WAAW,OAAS,KAAK,eAAe,KAAK,WAAW,MAAM,MAChE,CACH,MAAM,EAAI,KAAK,WAAW,OAC1B,KAAK,WAAW,OAAS,KAAK,eAAe,KAAK,WAAW,OAAS,KAAK,MAAM,EAAGA,EAAI,GAAK,KAAK,WAAW,MAC/G,CACA,GAAI8xB,GAAG,iBAAiB,KAAK,UAAU,EAAGA,GAAG,gBAAgB,KAAK,YAAY,EAAG,EAAE,KAAK,KAAK,MAAM,EAAE,IAAIA,EAAE,EAAG,KAAK,OAAO,OAAO,KAAK,MAAM,EAAG,KAAK,gBAAkB,IAAM,KAAK,gBAAgB,OAAS,EAAI,KAAK,cAAe,KAAK,gBAAgB,KAAO,EAAI,KAAK,cAAe,KAAK,WAAW,eAAe,EAAI,KAAK,aAAa,IAAM,KAAK,gBAAgB,IAAI,EAAG,EAAG,CAAC,EAAG,KAAK,WAAW,IAAI,EAAG,EAAG,CAAC,GAAI,KAAK,cAAgB,KAAK,mBAAoB,CAC/b,IAAI,EAAI,KACR,GAAI,KAAK,OAAO,oBAAqB,CACnC,MAAM,EAAIA,GAAG,OAAM,EACnB,EAAI,KAAK,eAAe,EAAI,KAAK,MAAM,EACvC,MAAM,EAAI,EAAI,EACd,KAAK,OAAO,SAAS,gBAAgB,KAAK,gBAAiB,CAAC,EAAG,KAAK,OAAO,kBAAiB,EAAI9xB,EAAI,CAAC,CAAC,CACxG,SAAW,KAAK,OAAO,qBAAsB,CAC3C,MAAM,EAAI,IAAI,EAAE,KAAK,OAAO,EAAG,KAAK,OAAO,EAAG,CAAC,EAC/C,EAAE,UAAU,KAAK,MAAM,EACvB,MAAM,EAAI,KAAK,OAAO,KACtB,KAAK,OAAO,KAAO,KAAK,IAAI,KAAK,QAAS,KAAK,IAAI,KAAK,QAAS,KAAK,OAAO,KAAO,KAAK,MAAM,CAAC,EAAG,KAAK,OAAO,uBAAsB,EAAIA,EAAI,IAAM,KAAK,OAAO,KAC/J,MAAM,EAAI,IAAI,EAAE,KAAK,OAAO,EAAG,KAAK,OAAO,EAAG,CAAC,EAC/C,EAAE,UAAU,KAAK,MAAM,EAAG,KAAK,OAAO,SAAS,IAAI,CAAC,EAAE,IAAI,CAAC,EAAG,KAAK,OAAO,oBAAqB,EAAI8xB,GAAG,OAAM,CAC9G,MACE,QAAQ,KAAK,yFAAyF,EAAG,KAAK,aAAe,GAC/H,IAAM,OAAS,KAAK,mBAAqB,KAAK,OAAO,IAAI,EAAG,EAAG,EAAE,EAAE,mBAAmB,KAAK,OAAO,MAAM,EAAE,eAAe,CAAC,EAAE,IAAI,KAAK,OAAO,QAAQ,GAAKH,GAAG,OAAO,KAAK,KAAK,OAAO,QAAQ,EAAGA,GAAG,UAAU,IAAI,EAAG,EAAG,EAAE,EAAE,mBAAmB,KAAK,OAAO,MAAM,EAAG,KAAK,IAAI,KAAK,OAAO,GAAG,IAAIA,GAAG,SAAS,CAAC,EAAIE,GAAK,KAAK,OAAO,OAAO,KAAK,MAAM,GAAKD,GAAG,8BAA8B,KAAK,OAAO,GAAI,KAAK,MAAM,EAAGD,GAAG,eAAeC,GAAI,KAAK,MAAM,IACzb,SAAW,KAAK,OAAO,qBAAsB,CAC3C,MAAM,EAAI,KAAK,OAAO,KACtB,KAAK,OAAO,KAAO,KAAK,IAAI,KAAK,QAAS,KAAK,IAAI,KAAK,QAAS,KAAK,OAAO,KAAO,KAAK,MAAM,CAAC,EAAG,IAAM,KAAK,OAAO,OAAS,KAAK,OAAO,yBAA0B5xB,EAAI,GAC1K,CACA,OAAO,KAAK,OAAS,EAAG,KAAK,mBAAqB,GAAIA,GAAK,KAAK,cAAc,kBAAkB,KAAK,OAAO,QAAQ,EAAIiyB,IAAM,GAAK,EAAI,KAAK,gBAAgB,IAAI,KAAK,OAAO,UAAU,GAAKA,IAAM,KAAK,oBAAoB,kBAAkB,KAAK,MAAM,EAAIA,IAAM,KAAK,cAAcT,EAAE,EAAG,KAAK,cAAc,KAAK,KAAK,OAAO,QAAQ,EAAG,KAAK,gBAAgB,KAAK,KAAK,OAAO,UAAU,EAAG,KAAK,oBAAoB,KAAK,KAAK,MAAM,EAAG,IAAM,EAC/a,CACA,sBAAsB,EAAG,CACvB,OAAO,IAAM,KAAOO,GAAK,GAAK,KAAK,gBAAkB,EAAIA,GAAK,GAAK,GAAK,KAAK,eAC/E,CACA,cAAc,EAAG,CACf,MAAM,EAAI,KAAK,IAAI,EAAI,GAAI,EAC3B,OAAO,KAAK,IAAI,IAAM,KAAK,UAAY,CAAC,CAC1C,CACA,YAAY,EAAG,CACb,KAAK,gBAAgB,OAAS,CAChC,CACA,UAAU,EAAG,CACX,KAAK,gBAAgB,KAAO,CAC9B,CACA,SAAS,EAAG,EAAG,CACbD,GAAG,oBAAoB,EAAG,CAAC,EAAGA,GAAG,eAAe,CAAC,CAAC,EAAG,KAAK,WAAW,IAAIA,EAAE,CAC7E,CACA,OAAO,EAAG,EAAG,CACX,KAAK,qBAAuB,GAAKA,GAAG,oBAAoB,EAAG,CAAC,GAAKA,GAAG,oBAAoB,EAAG,CAAC,EAAGA,GAAG,aAAa,KAAK,OAAO,GAAIA,EAAE,GAAIA,GAAG,eAAe,CAAC,EAAG,KAAK,WAAW,IAAIA,EAAE,CACnL,CAEA,KAAK,EAAG,EAAG,CACT,MAAMhyB,EAAI,KAAK,WACf,GAAI,KAAK,OAAO,oBAAqB,CACnC,MAAMC,EAAI,KAAK,OAAO,SACtB+xB,GAAG,KAAK/xB,CAAC,EAAE,IAAI,KAAK,MAAM,EAC1B,IAAIC,EAAI8xB,GAAG,OAAM,EACjB9xB,GAAK,KAAK,IAAI,KAAK,OAAO,IAAM,EAAI,KAAK,GAAK,GAAG,EAAG,KAAK,SAAS,EAAI,EAAIA,EAAIF,EAAE,aAAc,KAAK,OAAO,MAAM,EAAG,KAAK,OAAO,EAAI,EAAIE,EAAIF,EAAE,aAAc,KAAK,OAAO,MAAM,CAC/K,MAAO,KAAK,OAAO,sBAAwB,KAAK,SAAS,GAAK,KAAK,OAAO,MAAQ,KAAK,OAAO,MAAQ,KAAK,OAAO,KAAOA,EAAE,YAAa,KAAK,OAAO,MAAM,EAAG,KAAK,OAAO,GAAK,KAAK,OAAO,IAAM,KAAK,OAAO,QAAU,KAAK,OAAO,KAAOA,EAAE,aAAc,KAAK,OAAO,MAAM,IAAM,QAAQ,KAAK,8EAA8E,EAAG,KAAK,UAAY,GAClY,CACA,UAAU,EAAG,CACX,KAAK,OAAO,qBAAuB,KAAK,OAAO,qBAAuB,KAAK,QAAU,GAAK,QAAQ,KAAK,qFAAqF,EAAG,KAAK,WAAa,GACnN,CACA,SAAS,EAAG,CACV,KAAK,OAAO,qBAAuB,KAAK,OAAO,qBAAuB,KAAK,QAAU,GAAK,QAAQ,KAAK,qFAAqF,EAAG,KAAK,WAAa,GACnN,CACA,sBAAsB,EAAG,EAAG,CAC1B,GAAI,CAAC,KAAK,aACR,OACF,KAAK,mBAAqB,GAC1B,MAAMA,EAAI,KAAK,WAAW,sBAAqB,EAAIC,EAAI,EAAID,EAAE,KAAME,EAAI,EAAIF,EAAE,IAAK,EAAIA,EAAE,MAAO,EAAIA,EAAE,OACrG,KAAK,OAAO,EAAIC,EAAI,EAAI,EAAI,EAAG,KAAK,OAAO,EAAI,EAAEC,EAAI,GAAK,EAAI,EAAG,KAAK,gBAAgB,IAAI,KAAK,OAAO,EAAG,KAAK,OAAO,EAAG,CAAC,EAAE,UAAU,KAAK,MAAM,EAAE,IAAI,KAAK,OAAO,QAAQ,EAAE,UAAS,CACvL,CACA,eAAe,EAAG,CAChB,OAAO,KAAK,IAAI,KAAK,YAAa,KAAK,IAAI,KAAK,YAAa,CAAC,CAAC,CACjE,CAIA,uBAAuB,EAAG,CACxB,KAAK,aAAa,IAAI,EAAE,QAAS,EAAE,OAAO,CAC5C,CACA,sBAAsB,EAAG,CACvB,KAAK,sBAAsB,EAAE,QAAS,EAAE,OAAO,EAAG,KAAK,YAAY,IAAI,EAAE,QAAS,EAAE,OAAO,CAC7F,CACA,oBAAoB,EAAG,CACrB,KAAK,UAAU,IAAI,EAAE,QAAS,EAAE,OAAO,CACzC,CACA,uBAAuB,EAAG,CACxB,KAAK,WAAW,IAAI,EAAE,QAAS,EAAE,OAAO,EAAG,KAAK,aAAa,WAAW,KAAK,WAAY,KAAK,YAAY,EAAE,eAAe,KAAK,WAAW,EAC3I,MAAM,EAAI,KAAK,WACf,KAAK,YAAY+xB,GAAK,KAAK,aAAa,EAAI,EAAE,YAAY,EAAG,KAAK,UAAUA,GAAK,KAAK,aAAa,EAAI,EAAE,YAAY,EAAG,KAAK,aAAa,KAAK,KAAK,UAAU,EAAG,KAAK,OAAM,CAC9K,CACA,sBAAsB,EAAG,CACvB,KAAK,UAAU,IAAI,EAAE,QAAS,EAAE,OAAO,EAAG,KAAK,YAAY,WAAW,KAAK,UAAW,KAAK,WAAW,EAAG,KAAK,YAAY,EAAI,EAAI,KAAK,UAAU,KAAK,cAAc,KAAK,YAAY,CAAC,CAAC,EAAI,KAAK,YAAY,EAAI,GAAK,KAAK,SAAS,KAAK,cAAc,KAAK,YAAY,CAAC,CAAC,EAAG,KAAK,YAAY,KAAK,KAAK,SAAS,EAAG,KAAK,OAAM,CAChU,CACA,oBAAoB,EAAG,CACrB,KAAK,QAAQ,IAAI,EAAE,QAAS,EAAE,OAAO,EAAG,KAAK,UAAU,WAAW,KAAK,QAAS,KAAK,SAAS,EAAE,eAAe,KAAK,QAAQ,EAAG,KAAK,KAAK,KAAK,UAAU,EAAG,KAAK,UAAU,CAAC,EAAG,KAAK,UAAU,KAAK,KAAK,OAAO,EAAG,KAAK,OAAM,CAC9N,CACA,kBAAkB,EAAG,CACnB,KAAK,sBAAsB,EAAE,QAAS,EAAE,OAAO,EAAG,EAAE,OAAS,EAAI,KAAK,SAAS,KAAK,cAAc,EAAE,MAAM,CAAC,EAAI,EAAE,OAAS,GAAK,KAAK,UAAU,KAAK,cAAc,EAAE,MAAM,CAAC,EAAG,KAAK,OAAM,CAC1L,CACA,eAAe,EAAG,CAChB,IAAI,EAAI,GACR,OAAQ,EAAE,KAAI,CACZ,KAAK,KAAK,KAAK,GACb,EAAE,SAAW,EAAE,SAAW,EAAE,SAAW,KAAK,cAAgB,KAAK,UAAUA,GAAK,KAAK,eAAiB,KAAK,WAAW,YAAY,EAAI,KAAK,WAAa,KAAK,KAAK,EAAG,KAAK,WAAW,EAAG,EAAI,GAC5L,MACF,KAAK,KAAK,KAAK,OACb,EAAE,SAAW,EAAE,SAAW,EAAE,SAAW,KAAK,cAAgB,KAAK,UAAU,CAACA,GAAK,KAAK,eAAiB,KAAK,WAAW,YAAY,EAAI,KAAK,WAAa,KAAK,KAAK,EAAG,CAAC,KAAK,WAAW,EAAG,EAAI,GAC9L,MACF,KAAK,KAAK,KAAK,KACb,EAAE,SAAW,EAAE,SAAW,EAAE,SAAW,KAAK,cAAgB,KAAK,YAAYA,GAAK,KAAK,eAAiB,KAAK,WAAW,YAAY,EAAI,KAAK,WAAa,KAAK,KAAK,KAAK,YAAa,CAAC,EAAG,EAAI,GAC9L,MACF,KAAK,KAAK,KAAK,MACb,EAAE,SAAW,EAAE,SAAW,EAAE,SAAW,KAAK,cAAgB,KAAK,YAAY,CAACA,GAAK,KAAK,eAAiB,KAAK,WAAW,YAAY,EAAI,KAAK,WAAa,KAAK,KAAK,CAAC,KAAK,YAAa,CAAC,EAAG,EAAI,GAChM,KACR,CACI,IAAM,EAAE,eAAc,EAAI,KAAK,OAAM,EACvC,CACA,wBAAwB,EAAG,CACzB,GAAI,KAAK,UAAU,SAAW,EAC5B,KAAK,aAAa,IAAI,EAAE,MAAO,EAAE,KAAK,MACnC,CACH,MAAM,EAAI,KAAK,0BAA0B,CAAC,EAAGjyB,EAAI,IAAO,EAAE,MAAQ,EAAE,GAAIC,EAAI,IAAO,EAAE,MAAQ,EAAE,GAC/F,KAAK,aAAa,IAAID,EAAGC,CAAC,CAC5B,CACF,CACA,qBAAqB,EAAG,CACtB,GAAI,KAAK,UAAU,SAAW,EAC5B,KAAK,UAAU,IAAI,EAAE,MAAO,EAAE,KAAK,MAChC,CACH,MAAM,EAAI,KAAK,0BAA0B,CAAC,EAAGD,EAAI,IAAO,EAAE,MAAQ,EAAE,GAAIC,EAAI,IAAO,EAAE,MAAQ,EAAE,GAC/F,KAAK,UAAU,IAAID,EAAGC,CAAC,CACzB,CACF,CACA,uBAAuB,EAAG,CACxB,MAAM,EAAI,KAAK,0BAA0B,CAAC,EAAGD,EAAI,EAAE,MAAQ,EAAE,EAAGC,EAAI,EAAE,MAAQ,EAAE,EAAGC,EAAI,KAAK,KAAKF,EAAIA,EAAIC,EAAIA,CAAC,EAC9G,KAAK,YAAY,IAAI,EAAGC,CAAC,CAC3B,CACA,0BAA0B,EAAG,CAC3B,KAAK,YAAc,KAAK,uBAAuB,CAAC,EAAG,KAAK,WAAa,KAAK,qBAAqB,CAAC,CAClG,CACA,6BAA6B,EAAG,CAC9B,KAAK,YAAc,KAAK,uBAAuB,CAAC,EAAG,KAAK,cAAgB,KAAK,wBAAwB,CAAC,CACxG,CACA,uBAAuB,EAAG,CACxB,GAAI,KAAK,UAAU,QAAU,EAC3B,KAAK,WAAW,IAAI,EAAE,MAAO,EAAE,KAAK,MACjC,CACH,MAAMF,EAAI,KAAK,0BAA0B,CAAC,EAAGC,EAAI,IAAO,EAAE,MAAQD,EAAE,GAAIE,EAAI,IAAO,EAAE,MAAQF,EAAE,GAC/F,KAAK,WAAW,IAAIC,EAAGC,CAAC,CAC1B,CACA,KAAK,aAAa,WAAW,KAAK,WAAY,KAAK,YAAY,EAAE,eAAe,KAAK,WAAW,EAChG,MAAM,EAAI,KAAK,WACf,KAAK,YAAY+xB,GAAK,KAAK,aAAa,EAAI,EAAE,YAAY,EAAG,KAAK,UAAUA,GAAK,KAAK,aAAa,EAAI,EAAE,YAAY,EAAG,KAAK,aAAa,KAAK,KAAK,UAAU,CAChK,CACA,oBAAoB,EAAG,CACrB,GAAI,KAAK,UAAU,SAAW,EAC5B,KAAK,QAAQ,IAAI,EAAE,MAAO,EAAE,KAAK,MAC9B,CACH,MAAM,EAAI,KAAK,0BAA0B,CAAC,EAAGjyB,EAAI,IAAO,EAAE,MAAQ,EAAE,GAAIC,EAAI,IAAO,EAAE,MAAQ,EAAE,GAC/F,KAAK,QAAQ,IAAID,EAAGC,CAAC,CACvB,CACA,KAAK,UAAU,WAAW,KAAK,QAAS,KAAK,SAAS,EAAE,eAAe,KAAK,QAAQ,EAAG,KAAK,KAAK,KAAK,UAAU,EAAG,KAAK,UAAU,CAAC,EAAG,KAAK,UAAU,KAAK,KAAK,OAAO,CACxK,CACA,sBAAsB,EAAG,CACvB,MAAM,EAAI,KAAK,0BAA0B,CAAC,EAAGD,EAAI,EAAE,MAAQ,EAAE,EAAGC,EAAI,EAAE,MAAQ,EAAE,EAAGC,EAAI,KAAK,KAAKF,EAAIA,EAAIC,EAAIA,CAAC,EAC9G,KAAK,UAAU,IAAI,EAAGC,CAAC,EAAG,KAAK,YAAY,IAAI,EAAG,KAAK,IAAI,KAAK,UAAU,EAAI,KAAK,YAAY,EAAG,KAAK,SAAS,CAAC,EAAG,KAAK,UAAU,KAAK,YAAY,CAAC,EAAG,KAAK,YAAY,KAAK,KAAK,SAAS,EAC5L,MAAM,GAAK,EAAE,MAAQ,EAAE,GAAK,GAAK,GAAK,EAAE,MAAQ,EAAE,GAAK,GACvD,KAAK,sBAAsB,EAAG,CAAC,CACjC,CACA,yBAAyB,EAAG,CAC1B,KAAK,YAAc,KAAK,sBAAsB,CAAC,EAAG,KAAK,WAAa,KAAK,oBAAoB,CAAC,CAChG,CACA,4BAA4B,EAAG,CAC7B,KAAK,YAAc,KAAK,sBAAsB,CAAC,EAAG,KAAK,cAAgB,KAAK,uBAAuB,CAAC,CACtG,CAEA,YAAY,EAAG,CACb,KAAK,UAAU,KAAK,EAAE,SAAS,CACjC,CACA,eAAe,EAAG,CAChB,OAAO,KAAK,kBAAkB,EAAE,SAAS,EACzC,QAAS,EAAI,EAAG,EAAI,KAAK,UAAU,OAAQ,IACzC,GAAI,KAAK,UAAU,CAAC,GAAK,EAAE,UAAW,CACpC,KAAK,UAAU,OAAO,EAAG,CAAC,EAC1B,MACF,CACJ,CACA,mBAAmB,EAAG,CACpB,QAAS,EAAI,EAAG,EAAI,KAAK,UAAU,OAAQ,IACzC,GAAI,KAAK,UAAU,CAAC,GAAK,EAAE,UAAW,MAAO,GAC/C,MAAO,EACT,CACA,cAAc,EAAG,CACf,IAAI,EAAI,KAAK,kBAAkB,EAAE,SAAS,EAC1C,IAAM,SAAW,EAAI,IAAI8B,GAAM,KAAK,kBAAkB,EAAE,SAAS,EAAI,GAAI,EAAE,IAAI,EAAE,MAAO,EAAE,KAAK,CACjG,CACA,0BAA0B,EAAG,CAC3B,MAAM,EAAI,EAAE,YAAc,KAAK,UAAU,CAAC,EAAI,KAAK,UAAU,CAAC,EAAI,KAAK,UAAU,CAAC,EAClF,OAAO,KAAK,kBAAkB,CAAC,CACjC,CAEA,kBAAkB,EAAG,CACnB,MAAM,EAAI,EAAE,UAAWhC,EAAI,CACzB,QAAS,EAAE,QACX,QAAS,EAAE,QACX,OAAQ,EAAE,MAChB,EACI,OAAQ,EAAC,CACP,IAAK,GACHA,EAAE,QAAU,GACZ,MACF,IAAK,GACHA,EAAE,QAAU,IACZ,KACR,CACI,OAAO,EAAE,SAAW,CAAC,KAAK,iBAAmBA,EAAE,QAAU,IAAKA,CAChE,CACF,CACA,SAASsyB,GAAG/yB,EAAG,CACb,KAAK,UAAY,KAAO,KAAK,UAAU,SAAW,IAAM,KAAK,WAAW,kBAAkBA,EAAE,SAAS,EAAG,KAAK,WAAW,iBAAiB,cAAe,KAAK,cAAc,EAAG,KAAK,WAAW,iBAAiB,YAAa,KAAK,YAAY,GAAI,CAAC,KAAK,mBAAmBA,CAAC,IAAM,KAAK,YAAYA,CAAC,EAAGA,EAAE,cAAgB,QAAU,KAAK,cAAcA,CAAC,EAAI,KAAK,aAAaA,CAAC,GAC/W,CACA,SAAS8yB,GAAG9yB,EAAG,CACb,KAAK,UAAY,KAAOA,EAAE,cAAgB,QAAU,KAAK,aAAaA,CAAC,EAAI,KAAK,aAAaA,CAAC,EAChG,CACA,SAASgzB,GAAGhzB,EAAG,CACb,OAAQ,KAAK,eAAeA,CAAC,EAAG,KAAK,UAAU,OAAM,CACnD,IAAK,GACH,KAAK,WAAW,sBAAsBA,EAAE,SAAS,EAAG,KAAK,WAAW,oBAAoB,cAAe,KAAK,cAAc,EAAG,KAAK,WAAW,oBAAoB,YAAa,KAAK,YAAY,EAAG,KAAK,cAAcqyB,EAAE,EAAG,KAAK,MAAQM,GAAG,KAC1O,MACF,IAAK,GACH,MAAM,EAAI,KAAK,UAAU,CAAC,EAAG,EAAI,KAAK,kBAAkB,CAAC,EACzD,KAAK,cAAc,CAAE,UAAW,EAAG,MAAO,EAAE,EAAG,MAAO,EAAE,CAAC,CAAE,EAC3D,KACN,CACA,CACA,SAASU,GAAGrzB,EAAG,CACb,IAAI,EACJ,OAAQA,EAAE,OAAM,CACd,IAAK,GACH,EAAI,KAAK,aAAa,KACtB,MACF,IAAK,GACH,EAAI,KAAK,aAAa,OACtB,MACF,IAAK,GACH,EAAI,KAAK,aAAa,MACtB,MACF,QACE,EAAI,EACV,CACE,OAAQ,EAAC,CACP,KAAKpK,GAAG,MACN,GAAI,KAAK,aAAe,GAAI,OAC5B,KAAK,sBAAsBoK,CAAC,EAAG,KAAK,MAAQ2yB,GAAG,MAC/C,MACF,KAAK/8B,GAAG,OACN,GAAIoK,EAAE,SAAWA,EAAE,SAAWA,EAAE,SAAU,CACxC,GAAI,KAAK,YAAc,GAAI,OAC3B,KAAK,oBAAoBA,CAAC,EAAG,KAAK,MAAQ2yB,GAAG,GAC/C,KAAO,CACL,GAAI,KAAK,eAAiB,GAAI,OAC9B,KAAK,uBAAuB3yB,CAAC,EAAG,KAAK,MAAQ2yB,GAAG,MAClD,CACA,MACF,KAAK/8B,GAAG,IACN,GAAIoK,EAAE,SAAWA,EAAE,SAAWA,EAAE,SAAU,CACxC,GAAI,KAAK,eAAiB,GAAI,OAC9B,KAAK,uBAAuBA,CAAC,EAAG,KAAK,MAAQ2yB,GAAG,MAClD,KAAO,CACL,GAAI,KAAK,YAAc,GAAI,OAC3B,KAAK,oBAAoB3yB,CAAC,EAAG,KAAK,MAAQ2yB,GAAG,GAC/C,CACA,MACF,QACE,KAAK,MAAQA,GAAG,IACtB,CACE,KAAK,QAAUA,GAAG,MAAQ,KAAK,cAAcP,EAAE,CACjD,CACA,SAASkB,GAAGtzB,EAAG,CACb,OAAQ,KAAK,MAAK,CAChB,KAAK2yB,GAAG,OACN,GAAI,KAAK,eAAiB,GAAI,OAC9B,KAAK,uBAAuB3yB,CAAC,EAC7B,MACF,KAAK2yB,GAAG,MACN,GAAI,KAAK,aAAe,GAAI,OAC5B,KAAK,sBAAsB3yB,CAAC,EAC5B,MACF,KAAK2yB,GAAG,IACN,GAAI,KAAK,YAAc,GAAI,OAC3B,KAAK,oBAAoB3yB,CAAC,EAC1B,KACN,CACA,CACA,SAASkzB,GAAGlzB,EAAG,CACb,KAAK,UAAY,IAAM,KAAK,aAAe,IAAM,KAAK,QAAU2yB,GAAG,OAAS3yB,EAAE,eAAc,EAAI,KAAK,cAAcoyB,EAAE,EAAG,KAAK,kBAAkB,KAAK,kBAAkBpyB,CAAC,CAAC,EAAG,KAAK,cAAcqyB,EAAE,EAClM,CACA,SAASc,GAAGnzB,EAAG,CACb,KAAK,UAAY,IAAM,KAAK,eAAeA,CAAC,CAC9C,CACA,SAASozB,GAAGpzB,EAAG,CACb,OAAQ,KAAK,cAAcA,CAAC,EAAG,KAAK,UAAU,OAAM,CAClD,IAAK,GACH,OAAQ,KAAK,QAAQ,IAAG,CACtB,KAAKnK,GAAG,OACN,GAAI,KAAK,eAAiB,GAAI,OAC9B,KAAK,wBAAwBmK,CAAC,EAAG,KAAK,MAAQ2yB,GAAG,aACjD,MACF,KAAK98B,GAAG,IACN,GAAI,KAAK,YAAc,GAAI,OAC3B,KAAK,qBAAqBmK,CAAC,EAAG,KAAK,MAAQ2yB,GAAG,UAC9C,MACF,QACE,KAAK,MAAQA,GAAG,IAC1B,CACM,MACF,IAAK,GACH,OAAQ,KAAK,QAAQ,IAAG,CACtB,KAAK98B,GAAG,UACN,GAAI,KAAK,aAAe,IAAM,KAAK,YAAc,GAAI,OACrD,KAAK,0BAA0BmK,CAAC,EAAG,KAAK,MAAQ2yB,GAAG,gBACnD,MACF,KAAK98B,GAAG,aACN,GAAI,KAAK,aAAe,IAAM,KAAK,eAAiB,GAAI,OACxD,KAAK,6BAA6BmK,CAAC,EAAG,KAAK,MAAQ2yB,GAAG,mBACtD,MACF,QACE,KAAK,MAAQA,GAAG,IAC1B,CACM,MACF,QACE,KAAK,MAAQA,GAAG,IACtB,CACE,KAAK,QAAUA,GAAG,MAAQ,KAAK,cAAcP,EAAE,CACjD,CACA,SAASz9B,GAAGqL,EAAG,CACb,OAAQ,KAAK,cAAcA,CAAC,EAAG,KAAK,MAAK,CACvC,KAAK2yB,GAAG,aACN,GAAI,KAAK,eAAiB,GAAI,OAC9B,KAAK,uBAAuB3yB,CAAC,EAAG,KAAK,OAAM,EAC3C,MACF,KAAK2yB,GAAG,UACN,GAAI,KAAK,YAAc,GAAI,OAC3B,KAAK,oBAAoB3yB,CAAC,EAAG,KAAK,OAAM,EACxC,MACF,KAAK2yB,GAAG,gBACN,GAAI,KAAK,aAAe,IAAM,KAAK,YAAc,GAAI,OACrD,KAAK,yBAAyB3yB,CAAC,EAAG,KAAK,OAAM,EAC7C,MACF,KAAK2yB,GAAG,mBACN,GAAI,KAAK,aAAe,IAAM,KAAK,eAAiB,GAAI,OACxD,KAAK,4BAA4B3yB,CAAC,EAAG,KAAK,OAAM,EAChD,MACF,QACE,KAAK,MAAQ2yB,GAAG,IACtB,CACA,CACA,SAASM,GAAGjzB,EAAG,CACb,KAAK,UAAY,IAAMA,EAAE,eAAc,CACzC,CACA,SAASuzB,GAAGvzB,EAAG,CACbA,EAAE,MAAQ,YAAc,KAAK,eAAiB,GAAI,KAAK,WAAW,YAAW,EAAG,iBAAiB,QAAS,KAAK,oBAAqB,CAAE,QAAS,GAAI,QAAS,EAAE,CAAE,EAClK,CACA,SAASwzB,GAAGxzB,EAAG,CACbA,EAAE,MAAQ,YAAc,KAAK,eAAiB,GAAI,KAAK,WAAW,YAAW,EAAG,oBAAoB,QAAS,KAAK,oBAAqB,CAAE,QAAS,GAAI,QAAS,EAAE,CAAE,EACrK,CACA,IAAIyzB,IAAuBzzB,IAAOA,EAAE,IAAM,MAAOA,EAAE,OAAS,SAAUA,EAAE,KAAO,OAAQA,EAAE,MAAQ,QAASA,EAAE,MAAQ,QAASA,EAAE,KAAO,OAAQA,EAAE,IAAM,MAAOA,IAAIyzB,IAAM,CAAA,CAAE,EAAGC,IAAuB1zB,IAAOA,EAAE,YAAc,cAAeA,EAAE,aAAe,eAAgBA,IAAI0zB,IAAM,CAAA,CAAE,EAAGC,IAAuB3zB,IAAOA,EAAE,MAAQ,QAASA,EAAE,YAAc,OAAQA,EAAE,QAAU,WAAYA,IAAI2zB,IAAM,CAAA,CAAE,EACtY,MAAMC,EAAG,CACP,OACA,SACA,YACA,YAAY,EAAG,EAAGnzB,EAAGC,EAAG,CACtB,KAAK,YAAcA,EAAG,KAAK,OAAS,IAAI,GAAG,GAAI,EAAID,EAAG,GAAK,GAAG,EAAG,KAAK,OAAO,SAAS,IAAI,GAAI,GAAI,EAAE,EAAG,KAAK,SAAW,IAAIoyB,GAAG,KAAK,OAAQ,EAAG,KAAK,WAAW,EAAG,KAAK,SAAS,cAAgB,GAAI,KAAK,SAAS,cAAgB,GACnO,CACA,aAAa,EAAG,EAAG,CACjB,KAAK,OAAO,OAAS,EAAI,EAAG,KAAK,OAAO,uBAAsB,CAChE,CACA,MAAO,CACL,KAAK,SAAS,OAAM,CACtB,CACA,QAAQ,EAAG,CACT,MAAM,EAAI,KAAK,OAAO,SAAS,OAAM,EACrC,OAAQ,EAAC,CACP,KAAKY,GAAG,IACR,IAAK,MACH,KAAK,OAAO,SAAS,IAAI,EAAG,EAAG,CAAC,EAChC,MACF,KAAKA,GAAG,MACR,IAAK,QACH,KAAK,OAAO,SAAS,IAAI,EAAG,EAAG,CAAC,EAChC,MACF,KAAKA,GAAG,IACR,IAAK,MACH,KAAK,OAAO,SAAS,IAAI,EAAI,KAAK,KAAK,CAAC,EAAG,EAAI,KAAK,KAAK,CAAC,EAAG,EAAI,KAAK,KAAK,CAAC,CAAC,EAC7E,KACR,CACI,KAAK,OAAO,OAAO,EAAG,EAAG,CAAC,EAAG,KAAK,SAAS,OAAM,CACnD,CACF,CACA,SAASI,GAAG7zB,EAAG,EAAG,CAChB,GAAI,IAAM9B,GACR,OAAO,QAAQ,KAAK,yFAAyF,EAAG8B,EAClH,GAAI,IAAM5B,IAAM,IAAMD,GAAI,CACxB,IAAI,EAAI6B,EAAE,SAAQ,EAClB,GAAI,IAAM,KAAM,CACd,MAAM,EAAI,CAAA,EAAI,EAAIA,EAAE,aAAa,UAAU,EAC3C,GAAI,IAAM,OAAQ,CAChB,QAAS,EAAI,EAAG,EAAI,EAAE,MAAO,IAC3B,EAAE,KAAK,CAAC,EACVA,EAAE,SAAS,CAAC,EAAG,EAAIA,EAAE,SAAQ,CAC/B,KACE,QAAO,QAAQ,MAAM,yGAAyG,EAAGA,CACrI,CACA,MAAMS,EAAI,EAAE,MAAQ,EAAGC,EAAI,CAAA,EAC3B,GAAI,IAAMtC,GACR,QAAS,EAAI,EAAG,GAAKqC,EAAG,IACtBC,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,EAAGA,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,EAAGA,EAAE,KAAK,EAAE,KAAK,EAAI,CAAC,CAAC,MAE5D,SAAS,EAAI,EAAG,EAAID,EAAG,IACrB,EAAI,IAAM,GAAKC,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,EAAGA,EAAE,KAAK,EAAE,KAAK,EAAI,CAAC,CAAC,EAAGA,EAAE,KAAK,EAAE,KAAK,EAAI,CAAC,CAAC,IAAMA,EAAE,KAAK,EAAE,KAAK,EAAI,CAAC,CAAC,EAAGA,EAAE,KAAK,EAAE,KAAK,EAAI,CAAC,CAAC,EAAGA,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,GACrJA,EAAE,OAAS,IAAMD,GAAK,QAAQ,MAAM,kGAAkG,EACtI,MAAME,EAAIX,EAAE,MAAK,EACjB,OAAOW,EAAE,SAASD,CAAC,EAAGC,EAAE,YAAW,EAAIA,CACzC,KACE,QAAO,QAAQ,MAAM,sEAAuE,CAAC,EAAGX,CACpG,CACA,MAAM,WAAW2T,EAAG,CAMlB,YAAY,EAAG,CACb,MAAM,CAAC,EAAG,KAAK,YAAc,KAAM,KAAK,WAAa,KAAM,KAAK,eAAiB,KAAM,KAAK,gBAAkB,CAAA,EAAI,KAAK,SAAS,SAAS,EAAG,CAC1I,OAAO,IAAImgB,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,EAAG,KAAK,SAAS,SAAS,EAAG,CAC5B,OAAO,IAAIC,GAAG,CAAC,CACjB,CAAC,CACH,CAUA,KAAK,EAAG,EAAGr0B,EAAGC,EAAG,CACf,MAAMC,EAAI,KACV,IAAI,EACJ,GAAI,KAAK,eAAiB,GACxB,EAAI,KAAK,qBACF,KAAK,OAAS,GAAI,CACzB,MAAM,EAAIyU,GAAG,eAAe,CAAC,EAC7B,EAAIA,GAAG,WAAW,EAAG,KAAK,IAAI,CAChC,MACE,EAAIA,GAAG,eAAe,CAAC,EACzB,KAAK,QAAQ,UAAU,CAAC,EACxB,MAAM,EAAI,SAAS,EAAG,CACpB1U,EAAIA,EAAE,CAAC,EAAI,QAAQ,MAAM,CAAC,EAAGC,EAAE,QAAQ,UAAU,CAAC,EAAGA,EAAE,QAAQ,QAAQ,CAAC,CAC1E,EAAG,EAAI,IAAImT,GAAG,KAAK,OAAO,EAC1B,EAAE,QAAQ,KAAK,IAAI,EAAG,EAAE,gBAAgB,aAAa,EAAG,EAAE,iBAAiB,KAAK,aAAa,EAAG,EAAE,mBAAmB,KAAK,eAAe,EAAG,EAAE,KAAK,EAAG,SAAS,EAAG,CAChK,GAAI,CACFnT,EAAE,MAAM,EAAG,EAAG,SAAS,EAAG,CACxB,EAAE,CAAC,EAAGA,EAAE,QAAQ,QAAQ,CAAC,CAC3B,EAAG,CAAC,CACN,OAAS,EAAG,CACV,EAAE,CAAC,CACL,CACF,EAAGF,EAAG,CAAC,CACT,CAQA,eAAe,EAAG,CAChB,OAAO,KAAK,YAAc,EAAG,IAC/B,CAQA,cAAc,EAAG,CACf,OAAO,KAAK,WAAa,EAAG,IAC9B,CAQA,kBAAkB,EAAG,CACnB,OAAO,KAAK,eAAiB,EAAG,IAClC,CASA,SAAS,EAAG,CACV,OAAO,KAAK,gBAAgB,QAAQ,CAAC,IAAM,IAAM,KAAK,gBAAgB,KAAK,CAAC,EAAG,IACjF,CAOA,WAAW,EAAG,CACZ,OAAO,KAAK,gBAAgB,QAAQ,CAAC,IAAM,IAAM,KAAK,gBAAgB,OAAO,KAAK,gBAAgB,QAAQ,CAAC,EAAG,CAAC,EAAG,IACpH,CASA,MAAM,EAAG,EAAGA,EAAGC,EAAG,CAChB,IAAIC,EACJ,MAAM,EAAI,CAAA,EAAI,EAAI,CAAA,EAAI,EAAI,IAAI,YAC9B,GAAI,OAAO,GAAK,SACdA,EAAI,KAAK,MAAM,CAAC,UACT,aAAa,YACpB,GAAI,EAAE,OAAO,IAAI,WAAW,EAAG,EAAG,CAAC,CAAC,IAAMo0B,GAAI,CAC5C,GAAI,CACF,EAAEC,GAAG,eAAe,EAAI,IAAIC,GAAG,CAAC,CAClC,OAAS1wB,EAAG,CACV7D,GAAKA,EAAE6D,CAAC,EACR,MACF,CACA5D,EAAI,KAAK,MAAM,EAAEq0B,GAAG,eAAe,EAAE,OAAO,CAC9C,MACEr0B,EAAI,KAAK,MAAM,EAAE,OAAO,CAAC,CAAC,OAE5BA,EAAI,EACN,GAAIA,EAAE,QAAU,QAAUA,EAAE,MAAM,QAAQ,CAAC,EAAI,EAAG,CAChDD,GAAKA,EAAE,IAAI,MAAM,yEAAyE,CAAC,EAC3F,MACF,CACA,MAAM,EAAI,IAAIw0B,GAAGv0B,EAAG,CAClB,KAAM,GAAK,KAAK,cAAgB,GAChC,YAAa,KAAK,YAClB,cAAe,KAAK,cACpB,QAAS,KAAK,QACd,WAAY,KAAK,WACjB,eAAgB,KAAK,cAC3B,CAAK,EACD,EAAE,WAAW,iBAAiB,KAAK,aAAa,EAChD,QAAS,EAAI,EAAG,EAAI,KAAK,gBAAgB,OAAQ,IAAK,CACpD,MAAM,EAAI,KAAK,gBAAgB,CAAC,EAAE,CAAC,EACnC,EAAE,MAAQ,QAAQ,MAAM,sDAAsD,EAAG,EAAE,EAAE,IAAI,EAAI,EAAG,EAAE,EAAE,IAAI,EAAI,EAC9G,CACA,GAAIA,EAAE,eACJ,QAAS,EAAI,EAAG,EAAIA,EAAE,eAAe,OAAQ,EAAE,EAAG,CAChD,MAAM,EAAIA,EAAE,eAAe,CAAC,EAAG,EAAIA,EAAE,oBAAsB,CAAA,EAC3D,OAAQ,EAAC,CACP,KAAKq0B,GAAG,oBACN,EAAE,CAAC,EAAI,IAAIG,GACX,MACF,KAAKH,GAAG,2BACN,EAAE,CAAC,EAAI,IAAII,GAAGz0B,EAAG,KAAK,WAAW,EACjC,MACF,KAAKq0B,GAAG,sBACN,EAAE,CAAC,EAAI,IAAIK,GACX,MACF,KAAKL,GAAG,sBACN,EAAE,CAAC,EAAI,IAAIM,GACX,MACF,QACE,EAAE,QAAQ,CAAC,GAAK,GAAK,EAAE,CAAC,IAAM,QAAU,QAAQ,KAAK,wCAA0C,EAAI,IAAI,CACnH,CACM,CACF,EAAE,cAAc,CAAC,EAAG,EAAE,WAAW,CAAC,EAAG,EAAE,MAAM70B,EAAGC,CAAC,CACnD,CASA,WAAW,EAAG,EAAG,CACf,MAAMD,EAAI,KACV,OAAO,IAAI,QAAQ,SAASC,EAAGC,EAAG,CAChCF,EAAE,MAAM,EAAG,EAAGC,EAAGC,CAAC,CACpB,CAAC,CACH,CACF,CACA,SAAS40B,IAAK,CACZ,IAAIv1B,EAAI,CAAA,EACR,MAAO,CACL,IAAK,SAAS,EAAG,CACf,OAAOA,EAAE,CAAC,CACZ,EACA,IAAK,SAAS,EAAG,EAAG,CAClBA,EAAE,CAAC,EAAI,CACT,EACA,OAAQ,SAAS,EAAG,CAClB,OAAOA,EAAE,CAAC,CACZ,EACA,UAAW,UAAW,CACpBA,EAAI,CAAA,CACN,CACJ,CACA,CACA,MAAMg1B,GAAK,CACT,gBAAiB,kBACjB,2BAA4B,6BAC5B,oBAAqB,sBACrB,wBAAyB,0BACzB,yBAA0B,2BAC1B,kBAAmB,oBACnB,oBAAqB,sBACrB,uBAAwB,yBACxB,2BAA4B,6BAC5B,0BAA2B,4BAC3B,yBAA0B,2BAC1B,oBAAqB,sBACrB,qBAAsB,uBACtB,mBAAoB,qBACpB,sBAAuB,wBACvB,sBAAuB,wBACvB,gCAAiC,kCACjC,mBAAoB,qBACpB,iBAAkB,mBAClB,iBAAkB,mBAClB,wBAAyB,0BACzB,wBAAyB,yBAC3B,EACA,MAAMJ,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOI,GAAG,oBAAqB,KAAK,MAAQ,CAAE,KAAM,CAAA,EAAI,KAAM,CAAA,CAAE,CACxF,CACA,WAAY,CACV,MAAM,EAAI,KAAK,OAAQ,EAAI,KAAK,OAAO,KAAK,OAAS,CAAA,EACrD,QAASv0B,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IAAK,CACxC,MAAME,EAAI,EAAEF,CAAC,EACbE,EAAE,YAAcA,EAAE,WAAW,KAAK,IAAI,GAAKA,EAAE,WAAW,KAAK,IAAI,EAAE,QAAU,QAAU,EAAE,YAAY,KAAK,MAAOA,EAAE,WAAW,KAAK,IAAI,EAAE,KAAK,CAChJ,CACF,CACA,WAAW,EAAG,CACZ,MAAM,EAAI,KAAK,OAAQF,EAAI,SAAW,EACtC,IAAIC,EAAI,EAAE,MAAM,IAAID,CAAC,EACrB,GAAIC,EAAG,OAAOA,EACd,MAAMC,EAAI,EAAE,KAAMvT,IAAMuT,EAAE,YAAcA,EAAE,WAAW,KAAK,IAAI,GAAK,CAAA,GAAI,QAAU,CAAA,GAAI,CAAC,EACtF,IAAI0D,EACJ,MAAMC,EAAI,IAAI4F,GAAG,QAAQ,EACzB9c,EAAE,QAAU,QAAUkX,EAAE,OAAOlX,EAAE,MAAM,CAAC,EAAGA,EAAE,MAAM,CAAC,EAAGA,EAAE,MAAM,CAAC,EAAGuR,EAAE,EACrE,MAAM4F,EAAInX,EAAE,QAAU,OAASA,EAAE,MAAQ,EACzC,OAAQA,EAAE,KAAI,CACZ,IAAK,cACHiX,EAAI,IAAI6Q,GAAG5Q,CAAC,EAAGD,EAAE,OAAO,SAAS,IAAI,EAAG,EAAG,EAAE,EAAGA,EAAE,IAAIA,EAAE,MAAM,EAC9D,MACF,IAAK,QACHA,EAAI,IAAI0Q,GAAGzQ,CAAC,EAAGD,EAAE,SAAWE,EAC5B,MACF,IAAK,OACHF,EAAI,IAAIqQ,GAAGpQ,CAAC,EAAGD,EAAE,SAAWE,EAAGnX,EAAE,KAAOA,EAAE,MAAQ,CAAA,EAAIA,EAAE,KAAK,eAAiBA,EAAE,KAAK,iBAAmB,OAASA,EAAE,KAAK,eAAiB,EAAGA,EAAE,KAAK,eAAiBA,EAAE,KAAK,iBAAmB,OAASA,EAAE,KAAK,eAAiB,KAAK,GAAK,EAAGiX,EAAE,MAAQjX,EAAE,KAAK,eAAgBiX,EAAE,SAAW,EAAIjX,EAAE,KAAK,eAAiBA,EAAE,KAAK,eAAgBiX,EAAE,OAAO,SAAS,IAAI,EAAG,EAAG,EAAE,EAAGA,EAAE,IAAIA,EAAE,MAAM,EAC5X,MACF,QACE,MAAM,IAAI,MAAM,4CAA8CjX,EAAE,IAAI,CAC5E,CACI,OAAOiX,EAAE,SAAS,IAAI,EAAG,EAAG,CAAC,EAAGmxB,GAAGnxB,EAAGjX,CAAC,EAAGA,EAAE,YAAc,SAAWiX,EAAE,UAAYjX,EAAE,WAAYiX,EAAE,KAAO,EAAE,iBAAiBjX,EAAE,MAAQ,SAAW,CAAC,EAAGsT,EAAI,QAAQ,QAAQ2D,CAAC,EAAG,EAAE,MAAM,IAAI5D,EAAGC,CAAC,EAAGA,CACnM,CACA,cAAc,EAAG,EAAG,CAClB,GAAI,IAAM,QACR,OAAO,KAAK,WAAW,CAAC,CAC5B,CACA,qBAAqB,EAAG,CACtB,MAAM,EAAI,KAAMD,EAAI,KAAK,OAAQ,EAAIA,EAAE,KAAK,MAAM,CAAC,EAAG6L,GAAK,EAAE,YAAc,EAAE,WAAW,KAAK,IAAI,GAAK,CAAA,GAAI,MAC1G,OAAOA,IAAM,OAAS,KAAO,KAAK,WAAWA,CAAC,EAAE,KAAK,SAASlf,EAAG,CAC/D,OAAOqT,EAAE,YAAY,EAAE,MAAO6L,EAAGlf,CAAC,CACpC,CAAC,CACH,CACF,CACA,MAAM+nC,EAAG,CACP,aAAc,CACZ,KAAK,KAAOH,GAAG,mBACjB,CACA,iBAAkB,CAChB,OAAO1qB,EACT,CACA,aAAa,EAAG,EAAG7J,EAAG,CACpB,MAAMC,EAAI,CAAA,EACV,EAAE,MAAQ,IAAIwJ,GAAG,EAAG,EAAG,CAAC,EAAG,EAAE,QAAU,EACvC,MAAMvJ,EAAI,EAAE,qBACZ,GAAIA,EAAG,CACL,GAAI,MAAM,QAAQA,EAAE,eAAe,EAAG,CACpC,MAAM,EAAIA,EAAE,gBACZ,EAAE,MAAM,OAAO,EAAE,CAAC,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAGhC,EAAE,EAAG,EAAE,QAAU,EAAE,CAAC,CACvD,CACAgC,EAAE,mBAAqB,QAAUD,EAAE,KAAKD,EAAE,cAAc,EAAG,MAAOE,EAAE,iBAAkBjC,EAAE,CAAC,CAC3F,CACA,OAAO,QAAQ,IAAIgC,CAAC,CACtB,CACF,CACA,MAAM6zB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOS,GAAG,+BAClC,CACA,qBAAqB,EAAG,EAAG,CACzB,MAAMt0B,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,GAAI,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,QAAQ,QAAO,EACxB,MAAM,EAAIA,EAAE,WAAW,KAAK,IAAI,EAAE,iBAClC,OAAO,IAAM,SAAW,EAAE,kBAAoB,GAAI,QAAQ,QAAO,CACnE,CACF,CACA,MAAMozB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOkB,GAAG,uBAClC,CACA,gBAAgB,EAAG,CACjB,MAAMv0B,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,MAAO,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAAI,KAAOsR,EAC5D,CACA,qBAAqB,EAAG,EAAG,CACzB,MAAMtR,EAAI,KAAK,OAAQC,EAAID,EAAE,KAAK,UAAU,CAAC,EAC7C,GAAI,CAACC,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,QAAQ,QAAO,EACxB,MAAMC,EAAI,CAAA,EAAI,EAAID,EAAE,WAAW,KAAK,IAAI,EACxC,GAAI,EAAE,kBAAoB,SAAW,EAAE,UAAY,EAAE,iBAAkB,EAAE,mBAAqB,QAAUC,EAAE,KAAKF,EAAE,cAAc,EAAG,eAAgB,EAAE,gBAAgB,CAAC,EAAG,EAAE,2BAA6B,SAAW,EAAE,mBAAqB,EAAE,0BAA2B,EAAE,4BAA8B,QAAUE,EAAE,KAAKF,EAAE,cAAc,EAAG,wBAAyB,EAAE,yBAAyB,CAAC,EAAG,EAAE,yBAA2B,SAAWE,EAAE,KAAKF,EAAE,cAAc,EAAG,qBAAsB,EAAE,sBAAsB,CAAC,EAAG,EAAE,uBAAuB,QAAU,QAAS,CAChiB,MAAM,EAAI,EAAE,uBAAuB,MACnC,EAAE,qBAAuB,IAAIgC,GAAG,EAAG,CAAC,CACtC,CACA,OAAO,QAAQ,IAAI9B,CAAC,CACtB,CACF,CACA,MAAMozB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOiB,GAAG,wBAClC,CACA,gBAAgB,EAAG,CACjB,MAAMv0B,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,MAAO,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAAI,KAAOsR,EAC5D,CACA,qBAAqB,EAAG,EAAG,CACzB,MAAMrR,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,GAAI,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,QAAQ,QAAO,EACxB,MAAM,EAAIA,EAAE,WAAW,KAAK,IAAI,EAChC,OAAO,EAAE,WAAa,EAAE,aAAe,OAAS,EAAE,WAAa,EAAG,QAAQ,QAAO,CACnF,CACF,CACA,MAAM+zB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOO,GAAG,yBAClC,CACA,gBAAgB,EAAG,CACjB,MAAMv0B,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,MAAO,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAAI,KAAOsR,EAC5D,CACA,qBAAqB,EAAG,EAAG,CACzB,MAAMtR,EAAI,KAAK,OAAQC,EAAID,EAAE,KAAK,UAAU,CAAC,EAC7C,GAAI,CAACC,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,QAAQ,QAAO,EACxB,MAAMC,EAAI,CAAA,EAAI,EAAID,EAAE,WAAW,KAAK,IAAI,EACxC,OAAO,EAAE,oBAAsB,SAAW,EAAE,YAAc,EAAE,mBAAoB,EAAE,qBAAuB,QAAUC,EAAE,KAAKF,EAAE,cAAc,EAAG,iBAAkB,EAAE,kBAAkB,CAAC,EAAG,EAAE,iBAAmB,SAAW,EAAE,eAAiB,EAAE,gBAAiB,EAAE,4BAA8B,SAAW,EAAE,0BAA4B,CAAC,IAAK,GAAG,GAAI,EAAE,8BAAgC,SAAW,EAAE,0BAA0B,CAAC,EAAI,EAAE,6BAA8B,EAAE,8BAAgC,SAAW,EAAE,0BAA0B,CAAC,EAAI,EAAE,6BAA8B,EAAE,8BAAgC,QAAUE,EAAE,KAAKF,EAAE,cAAc,EAAG,0BAA2B,EAAE,2BAA2B,CAAC,EAAG,QAAQ,IAAIE,CAAC,CAChsB,CACF,CACA,MAAMwzB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOa,GAAG,mBAClC,CACA,gBAAgB,EAAG,CACjB,MAAMv0B,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,MAAO,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAAI,KAAOsR,EAC5D,CACA,qBAAqB,EAAG,EAAG,CACzB,MAAMtR,EAAI,KAAK,OAAQC,EAAID,EAAE,KAAK,UAAU,CAAC,EAC7C,GAAI,CAACC,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,QAAQ,QAAO,EACxB,MAAMC,EAAI,CAAA,EACV,EAAE,WAAa,IAAIuJ,GAAG,EAAG,EAAG,CAAC,EAAG,EAAE,eAAiB,EAAG,EAAE,MAAQ,EAChE,MAAM,EAAIxJ,EAAE,WAAW,KAAK,IAAI,EAChC,GAAI,EAAE,mBAAqB,OAAQ,CACjC,MAAM,EAAI,EAAE,iBACZ,EAAE,WAAW,OAAO,EAAE,CAAC,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAG/B,EAAE,CAC1C,CACA,OAAO,EAAE,uBAAyB,SAAW,EAAE,eAAiB,EAAE,sBAAuB,EAAE,oBAAsB,QAAUgC,EAAE,KAAKF,EAAE,cAAc,EAAG,gBAAiB,EAAE,kBAAmB/B,EAAE,CAAC,EAAG,EAAE,wBAA0B,QAAUiC,EAAE,KAAKF,EAAE,cAAc,EAAG,oBAAqB,EAAE,qBAAqB,CAAC,EAAG,QAAQ,IAAIE,CAAC,CAChU,CACF,CACA,MAAMyzB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOY,GAAG,0BAClC,CACA,gBAAgB,EAAG,CACjB,MAAMv0B,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,MAAO,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAAI,KAAOsR,EAC5D,CACA,qBAAqB,EAAG,EAAG,CACzB,MAAMtR,EAAI,KAAK,OAAQC,EAAID,EAAE,KAAK,UAAU,CAAC,EAC7C,GAAI,CAACC,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,QAAQ,QAAO,EACxB,MAAMC,EAAI,CAAA,EAAI,EAAID,EAAE,WAAW,KAAK,IAAI,EACxC,OAAO,EAAE,qBAAuB,SAAW,EAAE,aAAe,EAAE,oBAAqB,EAAE,sBAAwB,QAAUC,EAAE,KAAKF,EAAE,cAAc,EAAG,kBAAmB,EAAE,mBAAmB,CAAC,EAAG,QAAQ,IAAIE,CAAC,CAC5M,CACF,CACA,MAAM0zB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOW,GAAG,oBAClC,CACA,gBAAgB,EAAG,CACjB,MAAMv0B,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,MAAO,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAAI,KAAOsR,EAC5D,CACA,qBAAqB,EAAG,EAAG,CACzB,MAAMtR,EAAI,KAAK,OAAQC,EAAID,EAAE,KAAK,UAAU,CAAC,EAC7C,GAAI,CAACC,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,QAAQ,QAAO,EACxB,MAAMC,EAAI,CAAA,EAAI,EAAID,EAAE,WAAW,KAAK,IAAI,EACxC,EAAE,UAAY,EAAE,kBAAoB,OAAS,EAAE,gBAAkB,EAAG,EAAE,mBAAqB,QAAUC,EAAE,KAAKF,EAAE,cAAc,EAAG,eAAgB,EAAE,gBAAgB,CAAC,EAAG,EAAE,oBAAsB,EAAE,qBAAuB,IACtN,MAAM,EAAI,EAAE,kBAAoB,CAAC,EAAG,EAAG,CAAC,EACxC,OAAO,EAAE,iBAAmB,IAAIyJ,GAAE,EAAG,OAAO,EAAE,CAAC,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAGvL,EAAE,EAAG,QAAQ,IAAIgC,CAAC,CAClF,CACF,CACA,MAAM2zB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOU,GAAG,iBAClC,CACA,gBAAgB,EAAG,CACjB,MAAMv0B,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,MAAO,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAAI,KAAOsR,EAC5D,CACA,qBAAqB,EAAG,EAAG,CACzB,MAAMrR,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,GAAI,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,QAAQ,QAAO,EACxB,MAAM,EAAIA,EAAE,WAAW,KAAK,IAAI,EAChC,OAAO,EAAE,IAAM,EAAE,MAAQ,OAAS,EAAE,IAAM,IAAK,QAAQ,QAAO,CAChE,CACF,CACA,MAAM8zB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOQ,GAAG,sBAClC,CACA,gBAAgB,EAAG,CACjB,MAAMv0B,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,MAAO,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAAI,KAAOsR,EAC5D,CACA,qBAAqB,EAAG,EAAG,CACzB,MAAMtR,EAAI,KAAK,OAAQC,EAAID,EAAE,KAAK,UAAU,CAAC,EAC7C,GAAI,CAACC,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,QAAQ,QAAO,EACxB,MAAMC,EAAI,CAAA,EAAI,EAAID,EAAE,WAAW,KAAK,IAAI,EACxC,EAAE,kBAAoB,EAAE,iBAAmB,OAAS,EAAE,eAAiB,EAAG,EAAE,kBAAoB,QAAUC,EAAE,KAAKF,EAAE,cAAc,EAAG,uBAAwB,EAAE,eAAe,CAAC,EAC9K,MAAM,EAAI,EAAE,qBAAuB,CAAC,EAAG,EAAG,CAAC,EAC3C,OAAO,EAAE,cAAgB,IAAIyJ,GAAE,EAAG,OAAO,EAAE,CAAC,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAGvL,EAAE,EAAG,EAAE,uBAAyB,QAAUgC,EAAE,KAAKF,EAAE,cAAc,EAAG,mBAAoB,EAAE,qBAAsB/B,EAAE,CAAC,EAAG,QAAQ,IAAIiC,CAAC,CAChM,CACF,CACA,MAAMg0B,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOK,GAAG,kBAClC,CACA,gBAAgB,EAAG,CACjB,MAAMv0B,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,MAAO,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAAI,KAAOsR,EAC5D,CACA,qBAAqB,EAAG,EAAG,CACzB,MAAMtR,EAAI,KAAK,OAAQC,EAAID,EAAE,KAAK,UAAU,CAAC,EAC7C,GAAI,CAACC,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,QAAQ,QAAO,EACxB,MAAMC,EAAI,CAAA,EAAI,EAAID,EAAE,WAAW,KAAK,IAAI,EACxC,OAAO,EAAE,UAAY,EAAE,aAAe,OAAS,EAAE,WAAa,EAAG,EAAE,cAAgB,QAAUC,EAAE,KAAKF,EAAE,cAAc,EAAG,UAAW,EAAE,WAAW,CAAC,EAAG,QAAQ,IAAIE,CAAC,CAClK,CACF,CACA,MAAM+zB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOM,GAAG,wBAClC,CACA,gBAAgB,EAAG,CACjB,MAAMv0B,EAAI,KAAK,OAAO,KAAK,UAAU,CAAC,EACtC,MAAO,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAAI,KAAOsR,EAC5D,CACA,qBAAqB,EAAG,EAAG,CACzB,MAAMtR,EAAI,KAAK,OAAQC,EAAID,EAAE,KAAK,UAAU,CAAC,EAC7C,GAAI,CAACC,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,QAAQ,QAAO,EACxB,MAAMC,EAAI,CAAA,EAAI,EAAID,EAAE,WAAW,KAAK,IAAI,EACxC,OAAO,EAAE,qBAAuB,SAAW,EAAE,WAAa,EAAE,oBAAqB,EAAE,qBAAuB,SAAW,EAAE,mBAAqB,EAAE,oBAAqB,EAAE,oBAAsB,QAAUC,EAAE,KAAKF,EAAE,cAAc,EAAG,gBAAiB,EAAE,iBAAiB,CAAC,EAAG,QAAQ,IAAIE,CAAC,CACtR,CACF,CACA,MAAMqzB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOgB,GAAG,kBAClC,CACA,YAAY,EAAG,CACb,MAAM,EAAI,KAAK,OAAQv0B,EAAI,EAAE,KAAMC,EAAID,EAAE,SAAS,CAAC,EACnD,GAAI,CAACC,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,EAC1C,OAAO,KACT,MAAMC,EAAID,EAAE,WAAW,KAAK,IAAI,EAAG,EAAI,EAAE,QAAQ,WACjD,GAAI,CAAC,EAAG,CACN,GAAID,EAAE,oBAAsBA,EAAE,mBAAmB,QAAQ,KAAK,IAAI,GAAK,EACrE,MAAM,IAAI,MAAM,6EAA6E,EAC/F,OAAO,IACT,CACA,OAAO,EAAE,iBAAiB,EAAGE,EAAE,OAAQ,CAAC,CAC1C,CACF,CACA,MAAMszB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOe,GAAG,gBAClC,CACA,YAAY,EAAG,CACb,MAAM,EAAI,KAAK,KAAMv0B,EAAI,KAAK,OAAQC,EAAID,EAAE,KAAME,EAAID,EAAE,SAAS,CAAC,EAClE,GAAI,CAACC,EAAE,YAAc,CAACA,EAAE,WAAW,CAAC,EAClC,OAAO,KACT,MAAM,EAAIA,EAAE,WAAW,CAAC,EAAG,EAAID,EAAE,OAAO,EAAE,MAAM,EAChD,IAAI,EAAID,EAAE,cACV,GAAI,EAAE,IAAK,CACT,MAAM,EAAIA,EAAE,QAAQ,QAAQ,WAAW,EAAE,GAAG,EAC5C,IAAM,OAAS,EAAI,EACrB,CACA,OAAOA,EAAE,iBAAiB,EAAG,EAAE,OAAQ,CAAC,CAC1C,CACF,CACA,MAAMyzB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,OAAS,EAAG,KAAK,KAAOc,GAAG,gBAClC,CACA,YAAY,EAAG,CACb,MAAM,EAAI,KAAK,KAAMv0B,EAAI,KAAK,OAAQC,EAAID,EAAE,KAAME,EAAID,EAAE,SAAS,CAAC,EAClE,GAAI,CAACC,EAAE,YAAc,CAACA,EAAE,WAAW,CAAC,EAClC,OAAO,KACT,MAAM,EAAIA,EAAE,WAAW,CAAC,EAAG,EAAID,EAAE,OAAO,EAAE,MAAM,EAChD,IAAI,EAAID,EAAE,cACV,GAAI,EAAE,IAAK,CACT,MAAM,EAAIA,EAAE,QAAQ,QAAQ,WAAW,EAAE,GAAG,EAC5C,IAAM,OAAS,EAAI,EACrB,CACA,OAAOA,EAAE,iBAAiB,EAAG,EAAE,OAAQ,CAAC,CAC1C,CACF,CACA,MAAMo0B,EAAG,CACP,YAAY,EAAG,CACb,KAAK,KAAOG,GAAG,wBAAyB,KAAK,OAAS,CACxD,CACA,eAAe,EAAG,CAChB,MAAM,EAAI,KAAK,OAAO,KAAMv0B,EAAI,EAAE,YAAY,CAAC,EAC/C,GAAIA,EAAE,YAAcA,EAAE,WAAW,KAAK,IAAI,EAAG,CAC3C,MAAMC,EAAID,EAAE,WAAW,KAAK,IAAI,EAAGE,EAAI,KAAK,OAAO,cAAc,SAAUD,EAAE,MAAM,EAAG,EAAI,KAAK,OAAO,QAAQ,eAC9G,GAAI,CAAC,GAAK,CAAC,EAAE,UAAW,CACtB,GAAI,EAAE,oBAAsB,EAAE,mBAAmB,QAAQ,KAAK,IAAI,GAAK,EACrE,MAAM,IAAI,MAAM,oFAAoF,EACtG,OAAO,IACT,CACA,OAAOC,EAAE,KAAK,SAAS,EAAG,CACxB,MAAM,EAAID,EAAE,YAAc,EAAG,EAAIA,EAAE,YAAc,EAAG,EAAIA,EAAE,MAAO,EAAIA,EAAE,WAAY,EAAI,IAAI,WAAW,EAAG,EAAG,CAAC,EAC7G,OAAO,EAAE,sBAAwB,EAAE,sBAAsB,EAAG,EAAG,EAAGA,EAAE,KAAMA,EAAE,MAAM,EAAE,KAAK,SAAS2B,EAAG,CACnG,OAAOA,EAAE,MACX,CAAC,EAAI,EAAE,MAAM,KAAK,UAAW,CAC3B,MAAMA,EAAI,IAAI,YAAY,EAAI,CAAC,EAC/B,OAAO,EAAE,iBAAiB,IAAI,WAAWA,CAAC,EAAG,EAAG,EAAG,EAAG3B,EAAE,KAAMA,EAAE,MAAM,EAAG2B,CAC3E,CAAC,CACH,CAAC,CACH,KACE,QAAO,IACX,CACF,CACA,MAAMyyB,EAAG,CACP,YAAY,EAAG,CACb,KAAK,KAAOE,GAAG,wBAAyB,KAAK,OAAS,CACxD,CACA,eAAe,EAAG,CAChB,MAAM,EAAI,KAAK,OAAO,KAAMv0B,EAAI,EAAE,MAAM,CAAC,EACzC,GAAI,CAACA,EAAE,YAAc,CAACA,EAAE,WAAW,KAAK,IAAI,GAAKA,EAAE,OAAS,OAC1D,OAAO,KACT,MAAMC,EAAI,EAAE,OAAOD,EAAE,IAAI,EACzB,UAAW4D,KAAK3D,EAAE,WAChB,GAAI2D,EAAE,OAASoxB,GAAG,WAAapxB,EAAE,OAASoxB,GAAG,gBAAkBpxB,EAAE,OAASoxB,GAAG,cAAgBpxB,EAAE,OAAS,OACtG,OAAO,KACX,MAAM0E,EAAItI,EAAE,WAAW,KAAK,IAAI,EAAE,WAAY6L,EAAI,GAAIlf,EAAI,CAAA,EAC1D,UAAWiX,KAAK0E,EACduD,EAAE,KAAK,KAAK,OAAO,cAAc,WAAYvD,EAAE1E,CAAC,CAAC,EAAE,KAAMC,IAAOlX,EAAEiX,CAAC,EAAIC,EAAGlX,EAAEiX,CAAC,EAAE,CAAC,EAClF,OAAOiI,EAAE,OAAS,EAAI,MAAQA,EAAE,KAAK,KAAK,OAAO,eAAe,CAAC,CAAC,EAAG,QAAQ,IAAIA,CAAC,EAAE,KAAMjI,GAAM,CAC9F,MAAMC,EAAID,EAAE,IAAG,EAAIE,EAAID,EAAE,QAAUA,EAAE,SAAW,CAACA,CAAC,EAAG3O,EAAI0O,EAAE,CAAC,EAAE,MAAOhC,EAAI,CAAA,EACzE,UAAWvT,KAAKyV,EAAG,CACjB,MAAM5B,EAAI,IAAI8D,GAAM7D,EAAI,IAAI,EAAK,EAAI,IAAIF,GAAM+B,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EAAGpS,EAAI,IAAIud,GAAG9gB,EAAE,SAAUA,EAAE,SAAU6G,CAAC,EACvG,QAASsN,EAAI,EAAGA,EAAItN,EAAGsN,IACrB7V,EAAE,aAAewV,EAAE,oBAAoBxV,EAAE,YAAa6V,CAAC,EAAG7V,EAAE,UAAY,EAAE,oBAAoBA,EAAE,SAAU6V,CAAC,EAAG7V,EAAE,OAASqX,EAAE,oBAAoBrX,EAAE,MAAO6V,CAAC,EAAG5Q,EAAE,YAAY4Q,EAAGN,EAAE,QAAQC,EAAG,EAAG6B,CAAC,CAAC,EACjM,UAAWxB,KAAK7V,EACd,GAAI6V,IAAM,WAAY,CACpB,MAAMC,EAAI9V,EAAE6V,CAAC,EACb5Q,EAAE,cAAgB,IAAI+c,GAAGlM,EAAE,MAAOA,EAAE,SAAUA,EAAE,UAAU,CAC5D,MAAOD,IAAM,eAAiBA,IAAM,YAAcA,IAAM,SAAWnU,EAAE,SAAS,aAAamU,EAAG7V,EAAE6V,CAAC,CAAC,EACpG6F,GAAG,UAAU,KAAK,KAAKzW,EAAGvD,CAAC,EAAG,KAAK,OAAO,oBAAoBuD,CAAC,EAAGgQ,EAAE,KAAKhQ,CAAC,CAC5E,CACA,OAAOiS,EAAE,SAAWA,EAAE,MAAK,EAAIA,EAAE,IAAI,GAAGjC,CAAC,EAAGiC,GAAKjC,EAAE,CAAC,CACtD,CAAC,EACH,CACF,CACA,MAAM0yB,GAAK,OAAQW,GAAK,GAAIC,GAAK,CAAE,KAAM,WAAY,IAAK,OAAO,EACjE,MAAMV,EAAG,CACP,YAAY,EAAG,CACb,KAAK,KAAOD,GAAG,gBAAiB,KAAK,QAAU,KAAM,KAAK,KAAO,KACjE,MAAM,EAAI,IAAI,SAAS,EAAG,EAAGU,EAAE,EAAGj1B,EAAI,IAAI,YAC1C,GAAI,KAAK,OAAS,CAChB,MAAOA,EAAE,OAAO,IAAI,WAAW,EAAE,MAAM,EAAG,CAAC,CAAC,CAAC,EAC7C,QAAS,EAAE,UAAU,EAAG,EAAE,EAC1B,OAAQ,EAAE,UAAU,EAAG,EAAE,CAC/B,EAAO,KAAK,OAAO,QAAUs0B,GACvB,MAAM,IAAI,MAAM,mDAAmD,EACrE,GAAI,KAAK,OAAO,QAAU,EACxB,MAAM,IAAI,MAAM,gDAAgD,EAClE,MAAMr0B,EAAI,KAAK,OAAO,OAASg1B,GAAI/0B,EAAI,IAAI,SAAS,EAAG+0B,EAAE,EACzD,IAAI,EAAI,EACR,KAAO,EAAIh1B,GAAK,CACd,MAAM,EAAIC,EAAE,UAAU,EAAG,EAAE,EAC3B,GAAK,EACL,MAAM,EAAIA,EAAE,UAAU,EAAG,EAAE,EAC3B,GAAI,GAAK,EAAG,IAAMg1B,GAAG,KAAM,CACzB,MAAM,EAAI,IAAI,WAAW,EAAGD,GAAK,EAAG,CAAC,EACrC,KAAK,QAAUj1B,EAAE,OAAO,CAAC,CAC3B,SAAW,IAAMk1B,GAAG,IAAK,CACvB,MAAM,EAAID,GAAK,EACf,KAAK,KAAO,EAAE,MAAM,EAAG,EAAI,CAAC,CAC9B,CACA,GAAK,CACP,CACA,GAAI,KAAK,UAAY,KACnB,MAAM,IAAI,MAAM,2CAA2C,CAC/D,CACF,CACA,MAAMN,EAAG,CACP,YAAY,EAAG,EAAG,CAChB,GAAI,CAAC,EACH,MAAM,IAAI,MAAM,qDAAqD,EACvE,KAAK,KAAOJ,GAAG,2BAA4B,KAAK,KAAO,EAAG,KAAK,YAAc,EAAG,KAAK,YAAY,QAAO,CAC1G,CACA,gBAAgB,EAAG,EAAG,CACpB,MAAMv0B,EAAI,KAAK,KAAMC,EAAI,KAAK,YAAaC,EAAI,EAAE,WAAW,KAAK,IAAI,EAAE,WAAY,EAAI,EAAE,WAAW,KAAK,IAAI,EAAE,WAAY,EAAI,CAAA,EAAI,EAAI,CAAA,EAAI,EAAI,CAAA,EAC/I,UAAW,KAAK,EAAG,CACjB,MAAM,EAAIi1B,GAAG,CAAC,GAAK,EAAE,YAAW,EAChC,EAAE,CAAC,EAAI,EAAE,CAAC,CACZ,CACA,UAAW,KAAK,EAAE,WAAY,CAC5B,MAAM,EAAIA,GAAG,CAAC,GAAK,EAAE,YAAW,EAChC,GAAI,EAAE,CAAC,IAAM,OAAQ,CACnB,MAAM,EAAIn1B,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC,EAAG4B,EAAIwzB,GAAG,EAAE,aAAa,EAC9D,EAAE,CAAC,EAAIxzB,EAAE,KAAM,EAAE,CAAC,EAAI,EAAE,aAAe,EACzC,CACF,CACA,OAAO,EAAE,cAAc,aAAc1B,CAAC,EAAE,KAAK,SAAS,EAAG,CACvD,OAAO,IAAI,QAAQ,SAAS,EAAG,EAAG,CAChCD,EAAE,gBAAgB,EAAG,SAAS2B,EAAG,CAC/B,UAAW,KAAKA,EAAE,WAAY,CAC5B,MAAMM,EAAIN,EAAE,WAAW,CAAC,EAAGO,EAAI,EAAE,CAAC,EAClCA,IAAM,SAAWD,EAAE,WAAaC,EAClC,CACA,EAAEP,CAAC,CACL,EAAG,EAAG,EAAG1D,GAAI,CAAC,CAChB,CAAC,CACH,CAAC,CACH,CACF,CACA,MAAM02B,EAAG,CACP,aAAc,CACZ,KAAK,KAAOL,GAAG,qBACjB,CACA,cAAc,EAAG,EAAG,CAClB,OAAQ,EAAE,WAAa,QAAU,EAAE,WAAa,EAAE,UAAY,EAAE,SAAW,QAAU,EAAE,WAAa,QAAU,EAAE,QAAU,SAAW,EAAI,EAAE,MAAK,EAAI,EAAE,WAAa,SAAW,EAAE,QAAU,EAAE,UAAW,EAAE,SAAW,QAAU,EAAE,OAAO,UAAU,EAAE,MAAM,EAAG,EAAE,WAAa,SAAW,EAAE,SAAW,EAAE,UAAW,EAAE,QAAU,QAAU,EAAE,OAAO,UAAU,EAAE,KAAK,EAAG,EAAE,YAAc,IAAK,CAC1X,CACF,CACA,MAAMM,EAAG,CACP,aAAc,CACZ,KAAK,KAAON,GAAG,qBACjB,CACF,CACA,MAAM,WAAWviB,EAAG,CAClB,YAAY,EAAG,EAAGhS,EAAGC,EAAG,CACtB,MAAM,EAAG,EAAGD,EAAGC,CAAC,CAClB,CACA,iBAAiB,EAAG,CAClB,MAAM,EAAI,KAAK,aAAcD,EAAI,KAAK,aAAcC,EAAI,KAAK,UAAWC,EAAI,EAAID,EAAI,EAAIA,EACxF,QAAS,EAAI,EAAG,IAAMA,EAAG,IACvB,EAAE,CAAC,EAAID,EAAEE,EAAI,CAAC,EAChB,OAAO,CACT,CACA,aAAa,EAAG,EAAGF,EAAGC,EAAG,CACvB,MAAMC,EAAI,KAAK,aAAc,EAAI,KAAK,aAAc,EAAI,KAAK,UAAW,EAAI,EAAI,EAAG,EAAI,EAAI,EAAG,EAAID,EAAI,EAAG,GAAKD,EAAI,GAAK,EAAG,EAAI,EAAI,EAAG4B,EAAI,EAAI,EAAG,EAAI,EAAI,EAAGM,EAAI,EAAI,EAAGC,EAAI,GAAKP,EAAI,EAAI,EAAGQ,EAAIR,EAAI,EAAG,EAAI,EAAIO,EAAGvQ,EAAIwQ,EAAI,EAAI,EAC5N,QAASI,EAAI,EAAGA,IAAM,EAAGA,IAAK,CAC5B,MAAMC,EAAI,EAAEP,EAAIM,EAAI,CAAC,EAAGE,EAAI,EAAER,EAAIM,EAAI,CAAC,EAAI,EAAGG,EAAI,EAAE,EAAIH,EAAI,CAAC,EAAG,EAAI,EAAE,EAAIA,CAAC,EAAI,EAC/EtC,EAAEsC,CAAC,EAAI,EAAIC,EAAI7Q,EAAI8Q,EAAIP,EAAIQ,EAAIP,EAAI,CACrC,CACA,OAAOlC,CACT,CACF,CACA,MAAMm1B,GAAK,IAAIpzB,GACf,MAAMqzB,WAAW,EAAG,CAClB,aAAa,EAAG,EAAGt1B,EAAGC,EAAG,CACvB,MAAMC,EAAI,MAAM,aAAa,EAAG,EAAGF,EAAGC,CAAC,EACvC,OAAOo1B,GAAG,UAAUn1B,CAAC,EAAE,UAAS,EAAG,QAAQA,CAAC,EAAGA,CACjD,CACF,CACA,MAAM80B,GAAK,CACT,OAAQ,EACR,MAAO,EACP,UAAW,EACX,WAAY,EACZ,UAAW,EACX,eAAgB,EAChB,aAAc,CAChB,EAAGI,GAAK,CACN,KAAM,UACN,KAAM,WACN,KAAM,WACN,KAAM,YACN,KAAM,YACN,KAAM,YACR,EAAGG,GAAK,CACN,KAAM,GACN,KAAM/7B,GACN,KAAMF,GACN,KAAMG,GACN,KAAMF,GACN,KAAMG,EACR,EAAG87B,GAAK,CACN,MAAOp8B,GACP,MAAOC,GACP,MAAOF,EACT,EAAGs8B,GAAK,CACN,OAAQ,EACR,KAAM,EACN,KAAM,EACN,KAAM,EACN,KAAM,EACN,KAAM,EACN,KAAM,EACR,EAAGN,GAAK,CACN,SAAU,WACV,OAAQ,SACR,QAAS,UACT,WAAY,KACZ,WAAY,MACZ,WAAY,MACZ,WAAY,MACZ,QAAS,QACT,UAAW,aACX,SAAU,WACZ,EAAGO,GAAK,CACN,MAAO,QACP,YAAa,WACb,SAAU,aACV,QAAS,uBACX,EAAGC,GAAK,CACN,YAAa,OAGb,OAAQx4B,GACR,KAAMD,EACR,EAAG04B,GAAK,CACN,OAAQ,SACR,KAAM,OACN,MAAO,OACT,EACA,SAASC,GAAGt2B,EAAG,CACb,OAAOA,EAAE,kBAAoB,SAAWA,EAAE,gBAAkB,IAAI8R,GAAG,CACjE,MAAO,SACP,SAAU,EACV,UAAW,EACX,UAAW,EACX,YAAa,GACb,UAAW,GACX,KAAM1b,EACV,CAAG,GAAI4J,EAAE,eACT,CACA,SAASu2B,GAAGv2B,EAAG,EAAG,EAAG,CACnB,UAAWS,KAAK,EAAE,WAChBT,EAAES,CAAC,IAAM,SAAW,EAAE,SAAS,eAAiB,EAAE,SAAS,gBAAkB,CAAA,EAAI,EAAE,SAAS,eAAeA,CAAC,EAAI,EAAE,WAAWA,CAAC,EAClI,CACA,SAAS+0B,GAAGx1B,EAAG,EAAG,CAChB,EAAE,SAAW,SAAW,OAAO,EAAE,QAAU,SAAW,OAAO,OAAOA,EAAE,SAAU,EAAE,MAAM,EAAI,QAAQ,KAAK,sDAAwD,EAAE,MAAM,EAC3K,CACA,SAASw2B,GAAGx2B,EAAG,EAAG,EAAG,CACnB,IAAIS,EAAI,GAAIC,EAAI,GAAIC,EAAI,GACxB,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAI,EAAE,CAAC,EACb,GAAI,EAAE,WAAa,SAAWF,EAAI,IAAK,EAAE,SAAW,SAAWC,EAAI,IAAK,EAAE,UAAY,SAAWC,EAAI,IAAKF,GAAKC,GAAKC,EAAG,KACzH,CACA,GAAI,CAACF,GAAK,CAACC,GAAK,CAACC,EAAG,OAAO,QAAQ,QAAQX,CAAC,EAC5C,MAAM,EAAI,CAAA,EAAI,EAAI,CAAA,EAAI,EAAI,CAAA,EAC1B,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAI,EAAE,CAAC,EACb,GAAIS,EAAG,CACL,MAAM,EAAI,EAAE,WAAa,OAAS,EAAE,cAAc,WAAY,EAAE,QAAQ,EAAIT,EAAE,WAAW,SACzF,EAAE,KAAK,CAAC,CACV,CACA,GAAIU,EAAG,CACL,MAAM,EAAI,EAAE,SAAW,OAAS,EAAE,cAAc,WAAY,EAAE,MAAM,EAAIV,EAAE,WAAW,OACrF,EAAE,KAAK,CAAC,CACV,CACA,GAAIW,EAAG,CACL,MAAM,EAAI,EAAE,UAAY,OAAS,EAAE,cAAc,WAAY,EAAE,OAAO,EAAIX,EAAE,WAAW,MACvF,EAAE,KAAK,CAAC,CACV,CACF,CACA,OAAO,QAAQ,IAAI,CACjB,QAAQ,IAAI,CAAC,EACb,QAAQ,IAAI,CAAC,EACb,QAAQ,IAAI,CAAC,CACjB,CAAG,EAAE,KAAK,SAAS,EAAG,CAClB,MAAM,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EACjC,OAAOS,IAAMT,EAAE,gBAAgB,SAAW,GAAIU,IAAMV,EAAE,gBAAgB,OAAS,GAAIW,IAAMX,EAAE,gBAAgB,MAAQ,GAAIA,EAAE,qBAAuB,GAAIA,CACtJ,CAAC,CACH,CACA,SAASy2B,GAAGz2B,EAAG,EAAG,CAChB,GAAIA,EAAE,mBAAkB,EAAI,EAAE,UAAY,OACxC,QAAS,EAAI,EAAGS,EAAI,EAAE,QAAQ,OAAQ,EAAIA,EAAG,IAC3CT,EAAE,sBAAsB,CAAC,EAAI,EAAE,QAAQ,CAAC,EAC5C,GAAI,EAAE,QAAU,MAAM,QAAQ,EAAE,OAAO,WAAW,EAAG,CACnD,MAAM,EAAI,EAAE,OAAO,YACnB,GAAIA,EAAE,sBAAsB,SAAW,EAAE,OAAQ,CAC/CA,EAAE,sBAAwB,CAAA,EAC1B,QAASS,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IACnCT,EAAE,sBAAsB,EAAES,CAAC,CAAC,EAAIA,CACpC,MACE,QAAQ,KAAK,sEAAsE,CACvF,CACF,CACA,SAASi2B,GAAG12B,EAAG,CACb,IAAI,EACJ,MAAM,EAAIA,EAAE,YAAcA,EAAE,WAAWg1B,GAAG,0BAA0B,EACpE,GAAI,EAAI,EAAI,SAAW,EAAE,WAAa,IAAM,EAAE,QAAU,IAAM2B,GAAG,EAAE,UAAU,EAAI,EAAI32B,EAAE,QAAU,IAAM22B,GAAG32B,EAAE,UAAU,EAAI,IAAMA,EAAE,KAAMA,EAAE,UAAY,OACpJ,QAASS,EAAI,EAAGC,EAAIV,EAAE,QAAQ,OAAQS,EAAIC,EAAGD,IAC3C,GAAK,IAAMk2B,GAAG32B,EAAE,QAAQS,CAAC,CAAC,EAC9B,OAAO,CACT,CACA,SAASk2B,GAAG32B,EAAG,CACb,IAAI,EAAI,GACR,MAAM,EAAI,OAAO,KAAKA,CAAC,EAAE,KAAI,EAC7B,QAASS,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IACnC,GAAK,EAAEA,CAAC,EAAI,IAAMT,EAAE,EAAES,CAAC,CAAC,EAAI,IAC9B,OAAO,CACT,CACA,SAASm2B,GAAG52B,EAAG,CACb,OAAQA,EAAC,CACP,KAAK,UACH,MAAO,GAAI,IACb,KAAK,WACH,MAAO,GAAI,IACb,KAAK,WACH,MAAO,GAAI,MACb,KAAK,YACH,MAAO,GAAI,MACb,QACE,MAAM,IAAI,MAAM,mEAAmE,CACzF,CACA,CACA,SAAS62B,GAAG72B,EAAG,CACb,OAAOA,EAAE,OAAO,gBAAgB,EAAI,GAAKA,EAAE,OAAO,oBAAoB,IAAM,EAAI,aAAeA,EAAE,OAAO,eAAe,EAAI,GAAKA,EAAE,OAAO,oBAAoB,IAAM,EAAI,aAAeA,EAAE,OAAO,eAAe,EAAI,GAAKA,EAAE,OAAO,oBAAoB,IAAM,EAAI,aAAe,WAC/Q,CACA,MAAM82B,GAAK,IAAIrwB,GACf,MAAMyuB,EAAG,CACP,YAAY,EAAI,GAAI,EAAI,CAAA,EAAI,CAC1B,KAAK,KAAO,EAAG,KAAK,WAAa,CAAA,EAAI,KAAK,QAAU,CAAA,EAAI,KAAK,QAAU,EAAG,KAAK,MAAQ,IAAIK,GAAM,KAAK,aAA+B,IAAI,IAAO,KAAK,eAAiB,CAAA,EAAI,KAAK,UAAY,CAAA,EAAI,KAAK,UAAY,CAAE,KAAM,CAAA,EAAI,KAAM,CAAA,CAAE,EAAI,KAAK,YAAc,CAAE,KAAM,CAAA,EAAI,KAAM,CAAA,CAAE,EAAI,KAAK,WAAa,CAAE,KAAM,CAAA,EAAI,KAAM,CAAA,CAAE,EAAI,KAAK,YAAc,CAAA,EAAI,KAAK,aAAe,CAAA,EAAI,KAAK,cAAgB,CAAA,EACjY,IAAI90B,EAAI,GAAIC,EAAI,GAAIC,EAAI,GAAI,EAAI,GAChC,GAAI,OAAO,UAAY,IAAK,CAC1B,MAAM,EAAI,UAAU,UACpBF,EAAI,iCAAiC,KAAK,CAAC,IAAM,GACjD,MAAM,EAAI,EAAE,MAAM,gBAAgB,EAClCC,EAAID,GAAK,EAAI,SAAS,EAAE,CAAC,EAAG,EAAE,EAAI,GAAIE,EAAI,EAAE,QAAQ,SAAS,EAAI,GAAI,EAAIA,EAAI,EAAE,MAAM,qBAAqB,EAAE,CAAC,EAAI,EACnH,CACA,OAAO,kBAAoB,KAAOF,GAAKC,EAAI,IAAMC,GAAK,EAAI,GAAK,KAAK,cAAgB,IAAIwT,GAAG,KAAK,QAAQ,OAAO,EAAI,KAAK,cAAgB,IAAImB,GAAG,KAAK,QAAQ,OAAO,EAAG,KAAK,cAAc,eAAe,KAAK,QAAQ,WAAW,EAAG,KAAK,cAAc,iBAAiB,KAAK,QAAQ,aAAa,EAAG,KAAK,WAAa,IAAIxB,GAAG,KAAK,QAAQ,OAAO,EAAG,KAAK,WAAW,gBAAgB,aAAa,EAAG,KAAK,QAAQ,cAAgB,mBAAqB,KAAK,WAAW,mBAAmB,EAAE,CAC7d,CACA,cAAc,EAAG,CACf,KAAK,WAAa,CACpB,CACA,WAAW,EAAG,CACZ,KAAK,QAAU,CACjB,CACA,MAAM,EAAG,EAAG,CACV,MAAMrT,EAAI,KAAMC,EAAI,KAAK,KAAMC,EAAI,KAAK,WACxC,KAAK,MAAM,UAAS,EAAI,KAAK,UAAY,CAAA,EAAI,KAAK,WAAW,SAAS,EAAG,CACvE,OAAO,EAAE,WAAa,EAAE,UAAS,CACnC,CAAC,EAAG,QAAQ,IAAI,KAAK,WAAW,SAAS,EAAG,CAC1C,OAAO,EAAE,YAAc,EAAE,WAAU,CACrC,CAAC,CAAC,EAAE,KAAK,UAAW,CAClB,OAAO,QAAQ,IAAI,CACjBF,EAAE,gBAAgB,OAAO,EACzBA,EAAE,gBAAgB,WAAW,EAC7BA,EAAE,gBAAgB,QAAQ,CAClC,CAAO,CACH,CAAC,EAAE,KAAK,SAAS,EAAG,CAClB,MAAM,EAAI,CACR,MAAO,EAAE,CAAC,EAAEC,EAAE,OAAS,CAAC,EACxB,OAAQ,EAAE,CAAC,EACX,WAAY,EAAE,CAAC,EACf,QAAS,EAAE,CAAC,EACZ,MAAOA,EAAE,MACT,OAAQD,EACR,SAAU,CAAA,CAClB,EACM,OAAO81B,GAAG51B,EAAG,EAAGD,CAAC,EAAG80B,GAAG,EAAG90B,CAAC,EAAG,QAAQ,IAAID,EAAE,WAAW,SAAS,EAAG,CACjE,OAAO,EAAE,WAAa,EAAE,UAAU,CAAC,CACrC,CAAC,CAAC,EAAE,KAAK,UAAW,CAClB,UAAW,KAAK,EAAE,OAChB,EAAE,kBAAiB,EACrB,EAAE,CAAC,CACL,CAAC,CACH,CAAC,EAAE,MAAM,CAAC,CACZ,CAMA,WAAY,CACV,MAAM,EAAI,KAAK,KAAK,OAAS,CAAA,EAAI,EAAI,KAAK,KAAK,OAAS,CAAA,EAAIA,EAAI,KAAK,KAAK,QAAU,CAAA,EACpF,QAASC,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IAAK,CACxC,MAAM,EAAI,EAAEA,CAAC,EAAE,OACf,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IACnC,EAAE,EAAE,CAAC,CAAC,EAAE,OAAS,EACrB,CACA,QAASA,EAAI,EAAGC,EAAI,EAAE,OAAQD,EAAIC,EAAGD,IAAK,CACxC,MAAM,EAAI,EAAEA,CAAC,EACb,EAAE,OAAS,SAAW,KAAK,YAAY,KAAK,UAAW,EAAE,IAAI,EAAG,EAAE,OAAS,SAAWD,EAAE,EAAE,IAAI,EAAE,cAAgB,KAAM,EAAE,SAAW,QAAU,KAAK,YAAY,KAAK,YAAa,EAAE,MAAM,CAC1L,CACF,CAcA,YAAY,EAAG,EAAG,CAChB,IAAM,SAAW,EAAE,KAAK,CAAC,IAAM,SAAW,EAAE,KAAK,CAAC,EAAI,EAAE,KAAK,CAAC,EAAI,GAAI,EAAE,KAAK,CAAC,IAChF,CAUA,YAAY,EAAG,EAAGA,EAAG,CACnB,GAAI,EAAE,KAAK,CAAC,GAAK,EAAG,OAAOA,EAC3B,MAAMC,EAAID,EAAE,MAAK,EAAIE,EAAI,CAAC,EAAG,IAAM,CACjC,MAAM,EAAI,KAAK,aAAa,IAAI,CAAC,EACjC,GAAK,MAAQ,KAAK,aAAa,IAAI,EAAG,CAAC,EACvC,SAAW,CAAC,EAAG,CAAC,IAAK,EAAE,SAAS,QAAO,EACrCA,EAAE,EAAG,EAAE,SAAS,CAAC,CAAC,CACtB,EACA,OAAOA,EAAEF,EAAGC,CAAC,EAAGA,EAAE,MAAQ,aAAe,EAAE,KAAK,CAAC,IAAKA,CACxD,CACA,WAAW,EAAG,CACZ,MAAM,EAAI,OAAO,OAAO,KAAK,OAAO,EACpC,EAAE,KAAK,IAAI,EACX,QAASD,EAAI,EAAGA,EAAI,EAAE,OAAQA,IAAK,CACjC,MAAMC,EAAI,EAAE,EAAED,CAAC,CAAC,EAChB,GAAIC,EAAG,OAAOA,CAChB,CACA,OAAO,IACT,CACA,WAAW,EAAG,CACZ,MAAM,EAAI,OAAO,OAAO,KAAK,OAAO,EACpC,EAAE,QAAQ,IAAI,EACd,MAAMD,EAAI,CAAA,EACV,QAASC,EAAI,EAAGA,EAAI,EAAE,OAAQA,IAAK,CACjC,MAAMC,EAAI,EAAE,EAAED,CAAC,CAAC,EAChBC,GAAKF,EAAE,KAAKE,CAAC,CACf,CACA,OAAOF,CACT,CASA,cAAc,EAAG,EAAG,CAClB,MAAMA,EAAI,EAAI,IAAM,EACpB,IAAIC,EAAI,KAAK,MAAM,IAAID,CAAC,EACxB,GAAI,CAACC,EAAG,CACN,OAAQ,EAAC,CACP,IAAK,QACHA,EAAI,KAAK,UAAU,CAAC,EACpB,MACF,IAAK,OACHA,EAAI,KAAK,WAAW,SAASC,EAAG,CAC9B,OAAOA,EAAE,UAAYA,EAAE,SAAS,CAAC,CACnC,CAAC,EACD,MACF,IAAK,OACHD,EAAI,KAAK,WAAW,SAASC,EAAG,CAC9B,OAAOA,EAAE,UAAYA,EAAE,SAAS,CAAC,CACnC,CAAC,EACD,MACF,IAAK,WACHD,EAAI,KAAK,aAAa,CAAC,EACvB,MACF,IAAK,aACHA,EAAI,KAAK,WAAW,SAASC,EAAG,CAC9B,OAAOA,EAAE,gBAAkBA,EAAE,eAAe,CAAC,CAC/C,CAAC,EACD,MACF,IAAK,SACHD,EAAI,KAAK,WAAW,CAAC,EACrB,MACF,IAAK,WACHA,EAAI,KAAK,WAAW,SAASC,EAAG,CAC9B,OAAOA,EAAE,cAAgBA,EAAE,aAAa,CAAC,CAC3C,CAAC,EACD,MACF,IAAK,UACHD,EAAI,KAAK,WAAW,SAASC,EAAG,CAC9B,OAAOA,EAAE,aAAeA,EAAE,YAAY,CAAC,CACzC,CAAC,EACD,MACF,IAAK,OACHD,EAAI,KAAK,SAAS,CAAC,EACnB,MACF,IAAK,YACHA,EAAI,KAAK,WAAW,SAASC,EAAG,CAC9B,OAAOA,EAAE,eAAiBA,EAAE,cAAc,CAAC,CAC7C,CAAC,EACD,MACF,IAAK,SACHD,EAAI,KAAK,WAAW,CAAC,EACrB,MACF,QACE,GAAIA,EAAI,KAAK,WAAW,SAASC,EAAG,CAClC,OAAOA,GAAK,MAAQA,EAAE,eAAiBA,EAAE,cAAc,EAAG,CAAC,CAC7D,CAAC,EAAG,CAACD,EACH,MAAM,IAAI,MAAM,iBAAmB,CAAC,EACtC,KACV,CACM,KAAK,MAAM,IAAID,EAAGC,CAAC,CACrB,CACA,OAAOA,CACT,CAQA,gBAAgB,EAAG,CACjB,IAAI,EAAI,KAAK,MAAM,IAAI,CAAC,EACxB,GAAI,CAAC,EAAG,CACN,MAAMD,EAAI,KAAMC,EAAI,KAAK,KAAK,GAAK,IAAM,OAAS,KAAO,IAAI,GAAK,CAAA,EAClE,EAAI,QAAQ,IAAIA,EAAE,IAAI,SAASC,EAAG,EAAG,CACnC,OAAOF,EAAE,cAAc,EAAG,CAAC,CAC7B,CAAC,CAAC,EAAG,KAAK,MAAM,IAAI,EAAG,CAAC,CAC1B,CACA,OAAO,CACT,CAQA,WAAW,EAAG,CACZ,MAAM,EAAI,KAAK,KAAK,QAAQ,CAAC,EAAGA,EAAI,KAAK,WACzC,GAAI,EAAE,MAAQ,EAAE,OAAS,cACvB,MAAM,IAAI,MAAM,qBAAuB,EAAE,KAAO,gCAAgC,EAClF,GAAI,EAAE,MAAQ,QAAU,IAAM,EAC5B,OAAO,QAAQ,QAAQ,KAAK,WAAWu0B,GAAG,eAAe,EAAE,IAAI,EACjE,MAAMt0B,EAAI,KAAK,QACf,OAAO,IAAI,QAAQ,SAASC,EAAG,EAAG,CAChCF,EAAE,KAAK2U,GAAG,WAAW,EAAE,IAAK1U,EAAE,IAAI,EAAGC,EAAG,OAAQ,UAAW,CACzD,EAAE,IAAI,MAAM,4CAA8C,EAAE,IAAM,IAAI,CAAC,CACzE,CAAC,CACH,CAAC,CACH,CAQA,eAAe,EAAG,CAChB,MAAM,EAAI,KAAK,KAAK,YAAY,CAAC,EACjC,OAAO,KAAK,cAAc,SAAU,EAAE,MAAM,EAAE,KAAK,SAASF,EAAG,CAC7D,MAAMC,EAAI,EAAE,YAAc,EAAGC,EAAI,EAAE,YAAc,EACjD,OAAOF,EAAE,MAAME,EAAGA,EAAID,CAAC,CACzB,CAAC,CACH,CAQA,aAAa,EAAG,CACd,MAAM,EAAI,KAAMD,EAAI,KAAK,KAAMC,EAAI,KAAK,KAAK,UAAU,CAAC,EACxD,GAAIA,EAAE,aAAe,QAAUA,EAAE,SAAW,OAAQ,CAClD,MAAM,EAAIw1B,GAAGx1B,EAAE,IAAI,EAAG,EAAIm1B,GAAGn1B,EAAE,aAAa,EAAG,EAAIA,EAAE,aAAe,GAAI,EAAI,IAAI,EAAEA,EAAE,MAAQ,CAAC,EAC7F,OAAO,QAAQ,QAAQ,IAAIqK,GAAG,EAAG,EAAG,CAAC,CAAC,CACxC,CACA,MAAMpK,EAAI,CAAA,EACV,OAAOD,EAAE,aAAe,OAASC,EAAE,KAAK,KAAK,cAAc,aAAcD,EAAE,UAAU,CAAC,EAAIC,EAAE,KAAK,IAAI,EAAGD,EAAE,SAAW,SAAWC,EAAE,KAAK,KAAK,cAAc,aAAcD,EAAE,OAAO,QAAQ,UAAU,CAAC,EAAGC,EAAE,KAAK,KAAK,cAAc,aAAcD,EAAE,OAAO,OAAO,UAAU,CAAC,GAAI,QAAQ,IAAIC,CAAC,EAAE,KAAK,SAAS,EAAG,CAC5S,MAAM,EAAI,EAAE,CAAC,EAAG,EAAIu1B,GAAGx1B,EAAE,IAAI,EAAG,EAAIm1B,GAAGn1B,EAAE,aAAa,EAAG,EAAI,EAAE,kBAAmB,EAAI,EAAI,EAAG,EAAIA,EAAE,YAAc,EAAG2B,EAAI3B,EAAE,aAAe,OAASD,EAAE,YAAYC,EAAE,UAAU,EAAE,WAAa,OAAQ,EAAIA,EAAE,aAAe,GACxN,IAAIiC,EAAGC,EACP,GAAIP,GAAKA,IAAM,EAAG,CAChB,MAAMQ,EAAI,KAAK,MAAM,EAAIR,CAAC,EAAG,EAAI,qBAAuB3B,EAAE,WAAa,IAAMA,EAAE,cAAgB,IAAMmC,EAAI,IAAMnC,EAAE,MACjH,IAAIrO,EAAI,EAAE,MAAM,IAAI,CAAC,EACrBA,IAAMsQ,EAAI,IAAI,EAAE,EAAGE,EAAIR,EAAG3B,EAAE,MAAQ2B,EAAI,CAAC,EAAGhQ,EAAI,IAAI8b,GAAGxL,EAAGN,EAAI,CAAC,EAAG,EAAE,MAAM,IAAI,EAAGhQ,CAAC,GAAIuQ,EAAI,IAAIyL,GAAGhc,EAAG,EAAG,EAAIgQ,EAAI,EAAG,CAAC,CACrH,MACE,IAAM,KAAOM,EAAI,IAAI,EAAEjC,EAAE,MAAQ,CAAC,EAAIiC,EAAI,IAAI,EAAE,EAAG,EAAGjC,EAAE,MAAQ,CAAC,EAAGkC,EAAI,IAAImI,GAAGpI,EAAG,EAAG,CAAC,EACxF,GAAIjC,EAAE,SAAW,OAAQ,CACvB,MAAMmC,EAAIqzB,GAAG,OAAQ,EAAIL,GAAGn1B,EAAE,OAAO,QAAQ,aAAa,EAAGrO,EAAIqO,EAAE,OAAO,QAAQ,YAAc,EAAGuC,EAAIvC,EAAE,OAAO,OAAO,YAAc,EAAGwC,EAAI,IAAI,EAAE,EAAE,CAAC,EAAG7Q,EAAGqO,EAAE,OAAO,MAAQmC,CAAC,EAAGM,EAAI,IAAI,EAAE,EAAE,CAAC,EAAGF,EAAGvC,EAAE,OAAO,MAAQ,CAAC,EACrN,IAAM,OAASkC,EAAI,IAAImI,GAAGnI,EAAE,MAAM,MAAK,EAAIA,EAAE,SAAUA,EAAE,UAAU,GAAIA,EAAE,WAAa,GACtF,QAASQ,EAAI,EAAG,EAAIF,EAAE,OAAQE,EAAI,EAAGA,IAAK,CACxC,MAAM2D,EAAI7D,EAAEE,CAAC,EACb,GAAIR,EAAE,KAAKmE,EAAG5D,EAAEC,EAAI,CAAC,CAAC,EAAG,GAAK,GAAKR,EAAE,KAAKmE,EAAG5D,EAAEC,EAAI,EAAI,CAAC,CAAC,EAAG,GAAK,GAAKR,EAAE,KAAKmE,EAAG5D,EAAEC,EAAI,EAAI,CAAC,CAAC,EAAG,GAAK,GAAKR,EAAE,KAAKmE,EAAG5D,EAAEC,EAAI,EAAI,CAAC,CAAC,EAAG,GAAK,EAAG,MAAM,IAAI,MAAM,mEAAmE,CAC/N,CACAR,EAAE,WAAa,CACjB,CACA,OAAOA,CACT,CAAC,CACH,CAQA,YAAY,EAAG,CACb,MAAM,EAAI,KAAK,KAAMnC,EAAI,KAAK,QAAS,EAAI,EAAE,SAAS,CAAC,EAAE,OAAQsI,EAAI,EAAE,OAAO,CAAC,EAC/E,IAAIuD,EAAI,KAAK,cACb,GAAIvD,EAAE,IAAK,CACT,MAAM3b,EAAIqT,EAAE,QAAQ,WAAWsI,EAAE,GAAG,EACpC3b,IAAM,OAASkf,EAAIlf,EACrB,CACA,OAAO,KAAK,iBAAiB,EAAG,EAAGkf,CAAC,CACtC,CACA,iBAAiB,EAAG,EAAG7L,EAAG,CACxB,MAAMC,EAAI,KAAMC,EAAI,KAAK,KAAM,EAAIA,EAAE,SAAS,CAAC,EAAG,EAAIA,EAAE,OAAO,CAAC,EAAG,GAAK,EAAE,KAAO,EAAE,YAAc,IAAM,EAAE,QACzG,GAAI,KAAK,aAAa,CAAC,EACrB,OAAO,KAAK,aAAa,CAAC,EAC5B,MAAM,EAAI,KAAK,gBAAgB,EAAGF,CAAC,EAAE,KAAK,SAAS,EAAG,CACpD,EAAE,MAAQ,GAAI,EAAE,KAAO,EAAE,MAAQ,EAAE,MAAQ,GAAI,EAAE,OAAS,IAAM,OAAO,EAAE,KAAO,UAAY,EAAE,IAAI,WAAW,aAAa,IAAM,KAAO,EAAE,KAAO,EAAE,KAClJ,MAAM9K,GAAKgL,EAAE,UAAY,CAAA,GAAI,EAAE,OAAO,GAAK,CAAA,EAC3C,OAAO,EAAE,UAAYq1B,GAAGrgC,EAAE,SAAS,GAAKsE,GAAI,EAAE,UAAY+7B,GAAGrgC,EAAE,SAAS,GAAKwE,GAAI,EAAE,MAAQ87B,GAAGtgC,EAAE,KAAK,GAAKiE,GAAI,EAAE,MAAQq8B,GAAGtgC,EAAE,KAAK,GAAKiE,GAAI,EAAE,gBAAkB,CAAC,EAAE,qBAAuB,EAAE,YAAc,IAAM,EAAE,YAAcK,GAAIyG,EAAE,aAAa,IAAI,EAAG,CAAE,SAAU,CAAC,CAAE,EAAG,CAC7Q,CAAC,EAAE,MAAM,UAAW,CAClB,OAAO,IACT,CAAC,EACD,OAAO,KAAK,aAAa,CAAC,EAAI,EAAG,CACnC,CACA,gBAAgB,EAAG,EAAG,CACpB,MAAMD,EAAI,KAAMC,EAAI,KAAK,KAAMC,EAAI,KAAK,QACxC,GAAI,KAAK,YAAY,CAAC,IAAM,OAC1B,OAAO,KAAK,YAAY,CAAC,EAAE,KAAM,GAAM,EAAE,OAAO,EAClD,MAAM,EAAID,EAAE,OAAO,CAAC,EAAG,EAAI,KAAK,KAAO,KAAK,UAC5C,IAAI,EAAI,EAAE,KAAO,GAAI,EAAI,GACzB,GAAI,EAAE,aAAe,OACnB,EAAID,EAAE,cAAc,aAAc,EAAE,UAAU,EAAE,KAAK,SAAS,EAAG,CAC/D,EAAI,GACJ,MAAM,EAAI,IAAI,KAAK,CAAC,CAAC,EAAG,CAAE,KAAM,EAAE,SAAU,EAC5C,OAAO,EAAI,EAAE,gBAAgB,CAAC,EAAG,CACnC,CAAC,UACM,EAAE,MAAQ,OACjB,MAAM,IAAI,MAAM,2BAA6B,EAAI,gCAAgC,EACnF,MAAM,EAAI,QAAQ,QAAQ,CAAC,EAAE,KAAK,SAAS,EAAG,CAC5C,OAAO,IAAI,QAAQ,SAAS,EAAG4B,EAAG,CAChC,IAAI,EAAI,EACR,EAAE,sBAAwB,KAAO,EAAI,SAASM,EAAG,CAC/C,MAAMC,EAAI,IAAIuB,GAAGxB,CAAC,EAClBC,EAAE,YAAc,GAAI,EAAEA,CAAC,CACzB,GAAI,EAAE,KAAKwS,GAAG,WAAW,EAAGzU,EAAE,IAAI,EAAG,EAAG,OAAQ0B,CAAC,CACnD,CAAC,CACH,CAAC,EAAE,KAAK,SAAS,EAAG,CAClB,OAAO,IAAM,IAAM,EAAE,gBAAgB,CAAC,EAAGmzB,GAAG,EAAG,CAAC,EAAG,EAAE,SAAS,SAAW,EAAE,UAAYqB,GAAG,EAAE,GAAG,EAAG,CACpG,CAAC,EAAE,MAAM,SAAS,EAAG,CACnB,MAAM,QAAQ,MAAM,0CAA2C,CAAC,EAAG,CACrE,CAAC,EACD,OAAO,KAAK,YAAY,CAAC,EAAI,EAAG,CAClC,CAWA,cAAc,EAAG,EAAGp2B,EAAGC,EAAG,CACxB,MAAMC,EAAI,KACV,OAAO,KAAK,cAAc,UAAWF,EAAE,KAAK,EAAE,KAAK,SAAS,EAAG,CAC7D,GAAI,CAAC,EAAG,OAAO,KACf,GAAIA,EAAE,WAAa,QAAUA,EAAE,SAAW,IAAM,EAAI,EAAE,MAAK,EAAI,EAAE,QAAUA,EAAE,UAAWE,EAAE,WAAWq0B,GAAG,qBAAqB,EAAG,CAC9H,MAAM,EAAIv0B,EAAE,aAAe,OAASA,EAAE,WAAWu0B,GAAG,qBAAqB,EAAI,OAC7E,GAAI,EAAG,CACL,MAAM,EAAIr0B,EAAE,aAAa,IAAI,CAAC,EAC9B,EAAIA,EAAE,WAAWq0B,GAAG,qBAAqB,EAAE,cAAc,EAAG,CAAC,EAAGr0B,EAAE,aAAa,IAAI,EAAG,CAAC,CACzF,CACF,CACA,OAAOD,IAAM,SAAW,EAAE,WAAaA,GAAI,EAAE,CAAC,EAAI,EAAG,CACvD,CAAC,CACH,CAWA,oBAAoB,EAAG,CACrB,MAAM,EAAI,EAAE,SACZ,IAAID,EAAI,EAAE,SACV,MAAMC,EAAI,EAAE,WAAW,UAAY,OAAQC,EAAI,EAAE,WAAW,QAAU,OAAQ,EAAI,EAAE,WAAW,SAAW,OAC1G,GAAI,EAAE,SAAU,CACd,MAAM,EAAI,kBAAoBF,EAAE,KAChC,IAAI,EAAI,KAAK,MAAM,IAAI,CAAC,EACxB,IAAM,EAAI,IAAI0Q,GAAM9G,GAAG,UAAU,KAAK,KAAK,EAAG5J,CAAC,EAAG,EAAE,MAAM,KAAKA,EAAE,KAAK,EAAG,EAAE,IAAMA,EAAE,IAAK,EAAE,gBAAkB,GAAI,KAAK,MAAM,IAAI,EAAG,CAAC,GAAIA,EAAI,CAC7I,SAAW,EAAE,OAAQ,CACnB,MAAM,EAAI,qBAAuBA,EAAE,KACnC,IAAI,EAAI,KAAK,MAAM,IAAI,CAAC,EACxB,IAAM,EAAI,IAAI4P,GAAMhG,GAAG,UAAU,KAAK,KAAK,EAAG5J,CAAC,EAAG,EAAE,MAAM,KAAKA,EAAE,KAAK,EAAG,EAAE,IAAMA,EAAE,IAAK,KAAK,MAAM,IAAI,EAAG,CAAC,GAAIA,EAAI,CACrH,CACA,GAAIC,GAAKC,GAAK,EAAG,CACf,IAAI,EAAI,kBAAoBF,EAAE,KAAO,IACrCC,IAAM,GAAK,wBAAyBC,IAAM,GAAK,kBAAmB,IAAM,GAAK,iBAC7E,IAAI,EAAI,KAAK,MAAM,IAAI,CAAC,EACxB,IAAM,EAAIF,EAAE,MAAK,EAAIE,IAAM,EAAE,aAAe,IAAK,IAAM,EAAE,YAAc,IAAKD,IAAM,EAAE,cAAgB,EAAE,YAAY,GAAK,IAAK,EAAE,uBAAyB,EAAE,qBAAqB,GAAK,KAAM,KAAK,MAAM,IAAI,EAAG,CAAC,EAAG,KAAK,aAAa,IAAI,EAAG,KAAK,aAAa,IAAID,CAAC,CAAC,GAAIA,EAAI,CAC1Q,CACA,EAAE,SAAWA,CACf,CACA,iBAAkB,CAChB,OAAOqR,EACT,CAQA,aAAa,EAAG,CACd,MAAM,EAAI,KAAMrR,EAAI,KAAK,KAAMC,EAAI,KAAK,WAAYC,EAAIF,EAAE,UAAU,CAAC,EACrE,IAAI,EACJ,MAAM,EAAI,CAAA,EAAI,EAAIE,EAAE,YAAc,CAAA,EAAI,EAAI,CAAA,EAC1C,GAAI,EAAEq0B,GAAG,mBAAmB,EAAG,CAC7B,MAAM,EAAIt0B,EAAEs0B,GAAG,mBAAmB,EAClC,EAAI,EAAE,gBAAe,EAAI,EAAE,KAAK,EAAE,aAAa,EAAGr0B,EAAG,CAAC,CAAC,CACzD,KAAO,CACL,MAAM,EAAIA,EAAE,sBAAwB,CAAA,EACpC,GAAI,EAAE,MAAQ,IAAIuJ,GAAG,EAAG,EAAG,CAAC,EAAG,EAAE,QAAU,EAAG,MAAM,QAAQ,EAAE,eAAe,EAAG,CAC9E,MAAM,EAAI,EAAE,gBACZ,EAAE,MAAM,OAAO,EAAE,CAAC,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAGvL,EAAE,EAAG,EAAE,QAAU,EAAE,CAAC,CACvD,CACA,EAAE,mBAAqB,QAAU,EAAE,KAAK,EAAE,cAAc,EAAG,MAAO,EAAE,iBAAkBD,EAAE,CAAC,EAAG,EAAE,UAAY,EAAE,iBAAmB,OAAS,EAAE,eAAiB,EAAG,EAAE,UAAY,EAAE,kBAAoB,OAAS,EAAE,gBAAkB,EAAG,EAAE,2BAA6B,SAAW,EAAE,KAAK,EAAE,cAAc,EAAG,eAAgB,EAAE,wBAAwB,CAAC,EAAG,EAAE,KAAK,EAAE,cAAc,EAAG,eAAgB,EAAE,wBAAwB,CAAC,GAAI,EAAI,KAAK,WAAW,SAAS,EAAG,CAC3b,OAAO,EAAE,iBAAmB,EAAE,gBAAgB,CAAC,CACjD,CAAC,EAAG,EAAE,KAAK,QAAQ,IAAI,KAAK,WAAW,SAAS,EAAG,CACjD,OAAO,EAAE,sBAAwB,EAAE,qBAAqB,EAAG,CAAC,CAC9D,CAAC,CAAC,CAAC,CACL,CACAiC,EAAE,cAAgB,KAAO,EAAE,KAAOrK,IAClC,MAAM,EAAIqK,EAAE,WAAa01B,GAAG,OAC5B,GAAI,IAAMA,GAAG,OAAS,EAAE,YAAc,GAAI,EAAE,WAAa,KAAO,EAAE,YAAc,GAAI,IAAMA,GAAG,OAAS,EAAE,UAAY11B,EAAE,cAAgB,OAASA,EAAE,YAAc,KAAOA,EAAE,gBAAkB,QAAU,IAAM2J,KAAO,EAAE,KAAK,EAAE,cAAc,EAAG,YAAa3J,EAAE,aAAa,CAAC,EAAG,EAAE,YAAc,IAAI8B,GAAG,EAAG,CAAC,EAAG9B,EAAE,cAAc,QAAU,QAAS,CAC1U,MAAM,EAAIA,EAAE,cAAc,MAC1B,EAAE,YAAY,IAAI,EAAG,CAAC,CACxB,CACA,GAAIA,EAAE,mBAAqB,QAAU,IAAM2J,KAAO,EAAE,KAAK,EAAE,cAAc,EAAG,QAAS3J,EAAE,gBAAgB,CAAC,EAAGA,EAAE,iBAAiB,WAAa,SAAW,EAAE,eAAiBA,EAAE,iBAAiB,WAAYA,EAAE,iBAAmB,QAAU,IAAM2J,GAAI,CAC/O,MAAM,EAAI3J,EAAE,eACZ,EAAE,SAAW,IAAIuJ,GAAE,EAAG,OAAO,EAAE,CAAC,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,EAAGvL,EAAE,CACnD,CACA,OAAOgC,EAAE,kBAAoB,QAAU,IAAM2J,IAAM,EAAE,KAAK,EAAE,cAAc,EAAG,cAAe3J,EAAE,gBAAiBjC,EAAE,CAAC,EAAG,QAAQ,IAAI,CAAC,EAAE,KAAK,UAAW,CAClJ,MAAM,EAAI,IAAI,EAAE,CAAC,EACjB,OAAOiC,EAAE,OAAS,EAAE,KAAOA,EAAE,MAAO60B,GAAG,EAAG70B,CAAC,EAAG,EAAE,aAAa,IAAI,EAAG,CAAE,UAAW,CAAC,CAAE,EAAGA,EAAE,YAAc41B,GAAG71B,EAAG,EAAGC,CAAC,EAAG,CACtH,CAAC,CACH,CAQA,iBAAiB,EAAG,CAClB,MAAM,EAAIyV,GAAG,iBAAiB,GAAK,EAAE,EACrC,OAAO,KAAK,KAAK,cAAgB,EAAI,KAAM,EAAE,KAAK,cAAc,CAAC,GAAK,KAAK,cAAc,CAAC,EAAI,EAAG,EACnG,CAUA,eAAe,EAAG,CAChB,MAAM,EAAI,KAAM3V,EAAI,KAAK,WAAYC,EAAI,KAAK,eAC9C,SAASC,EAAE,EAAG,CACZ,OAAOF,EAAEu0B,GAAG,0BAA0B,EAAE,gBAAgB,EAAG,CAAC,EAAE,KAAK,SAAS,EAAG,CAC7E,OAAO+B,GAAG,EAAG,EAAG,CAAC,CACnB,CAAC,CACH,CACA,MAAM,EAAI,CAAA,EACV,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAI,EAAE,CAAC,EAAG,EAAIL,GAAG,CAAC,EAAG,EAAIh2B,EAAE,CAAC,EAClC,GAAI,EACF,EAAE,KAAK,EAAE,OAAO,MACb,CACH,IAAI,EACJ,EAAE,YAAc,EAAE,WAAWs0B,GAAG,0BAA0B,EAAI,EAAIr0B,EAAE,CAAC,EAAI,EAAIo2B,GAAG,IAAItrB,GAAM,EAAG,CAAC,EAAG/K,EAAE,CAAC,EAAI,CAAE,UAAW,EAAG,QAAS,CAAC,EAAI,EAAE,KAAK,CAAC,CAChJ,CACF,CACA,OAAO,QAAQ,IAAI,CAAC,CACtB,CAQA,SAAS,EAAG,CACV,MAAM,EAAI,KAAMD,EAAI,KAAK,KAAMC,EAAI,KAAK,WAAYC,EAAIF,EAAE,OAAO,CAAC,EAAG,EAAIE,EAAE,WAAY,EAAI,CAAA,EAC3F,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAI,EAAE,CAAC,EAAE,WAAa,OAAS21B,GAAG,KAAK,KAAK,EAAI,KAAK,cAAc,WAAY,EAAE,CAAC,EAAE,QAAQ,EAClG,EAAE,KAAK,CAAC,CACV,CACA,OAAO,EAAE,KAAK,EAAE,eAAe,CAAC,CAAC,EAAG,QAAQ,IAAI,CAAC,EAAE,KAAK,SAAS,EAAG,CAClE,MAAM,EAAI,EAAE,MAAM,EAAG,EAAE,OAAS,CAAC,EAAG,EAAI,EAAE,EAAE,OAAS,CAAC,EAAG,EAAI,CAAA,EAC7D,QAASj0B,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IAAK,CACxC,MAAMM,EAAI,EAAEN,CAAC,EAAGO,EAAI,EAAEP,CAAC,EACvB,IAAIQ,EACJ,MAAM,EAAI,EAAER,CAAC,EACb,GAAIO,EAAE,OAAS6yB,GAAG,WAAa7yB,EAAE,OAAS6yB,GAAG,gBAAkB7yB,EAAE,OAAS6yB,GAAG,cAAgB7yB,EAAE,OAAS,OACtGC,EAAIlC,EAAE,gBAAkB,GAAK,IAAImO,GAAGnM,EAAG,CAAC,EAAI,IAAI0J,GAAG1J,EAAG,CAAC,EAAGE,EAAE,gBAAkB,IAAMA,EAAE,qBAAoB,EAAID,EAAE,OAAS6yB,GAAG,eAAiB5yB,EAAE,SAAWgxB,GAAGhxB,EAAE,SAAU1E,EAAE,EAAIyE,EAAE,OAAS6yB,GAAG,eAAiB5yB,EAAE,SAAWgxB,GAAGhxB,EAAE,SAAUzE,EAAE,WACrOwE,EAAE,OAAS6yB,GAAG,MACrB5yB,EAAI,IAAIoO,GAAGtO,EAAG,CAAC,UACRC,EAAE,OAAS6yB,GAAG,WACrB5yB,EAAI,IAAIgO,GAAGlO,EAAG,CAAC,UACRC,EAAE,OAAS6yB,GAAG,UACrB5yB,EAAI,IAAIqO,GAAGvO,EAAG,CAAC,UACRC,EAAE,OAAS6yB,GAAG,OACrB5yB,EAAI,IAAI2O,GAAG7O,EAAG,CAAC,MAEf,OAAM,IAAI,MAAM,iDAAmDC,EAAE,IAAI,EAC3E,OAAO,KAAKC,EAAE,SAAS,eAAe,EAAE,OAAS,GAAK4zB,GAAG5zB,EAAGlC,CAAC,EAAGkC,EAAE,KAAO,EAAE,iBAAiBlC,EAAE,MAAQ,QAAU,CAAC,EAAG60B,GAAG3yB,EAAGlC,CAAC,EAAGiC,EAAE,YAAc2zB,GAAG71B,EAAGmC,EAAGD,CAAC,EAAG,EAAE,oBAAoBC,CAAC,EAAG,EAAE,KAAKA,CAAC,CAC/L,CACA,QAASR,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IACnC,EAAE,aAAa,IAAI,EAAEA,CAAC,EAAG,CACvB,OAAQ,EACR,WAAYA,CACtB,CAAS,EACH,GAAI,EAAE,SAAW,EACf,OAAO1B,EAAE,YAAc41B,GAAG71B,EAAG,EAAE,CAAC,EAAGC,CAAC,EAAG,EAAE,CAAC,EAC5C,MAAM,EAAI,IAAIoN,GACdpN,EAAE,YAAc41B,GAAG71B,EAAG,EAAGC,CAAC,EAAG,EAAE,aAAa,IAAI,EAAG,CAAE,OAAQ,CAAC,CAAE,EAChE,QAAS0B,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IACnC,EAAE,IAAI,EAAEA,CAAC,CAAC,EACZ,OAAO,CACT,CAAC,CACH,CAQA,WAAW,EAAG,CACZ,IAAI,EACJ,MAAM5B,EAAI,KAAK,KAAK,QAAQ,CAAC,EAAGC,EAAID,EAAEA,EAAE,IAAI,EAC5C,GAAI,CAACC,EAAG,CACN,QAAQ,KAAK,8CAA8C,EAC3D,MACF,CACA,OAAOD,EAAE,OAAS,cAAgB,EAAI,IAAI,GAAG+B,GAAG,SAAS9B,EAAE,IAAI,EAAGA,EAAE,aAAe,EAAGA,EAAE,OAAS,EAAGA,EAAE,MAAQ,GAAG,EAAID,EAAE,OAAS,iBAAmB,EAAI,IAAIuU,GAAG,CAACtU,EAAE,KAAMA,EAAE,KAAMA,EAAE,KAAM,CAACA,EAAE,KAAMA,EAAE,MAAOA,EAAE,IAAI,GAAID,EAAE,OAAS,EAAE,KAAO,KAAK,iBAAiBA,EAAE,IAAI,GAAI+0B,GAAG,EAAG/0B,CAAC,EAAG,QAAQ,QAAQ,CAAC,CACpS,CAQA,SAAS,EAAG,CACV,MAAM,EAAI,KAAK,KAAK,MAAM,CAAC,EAAGA,EAAI,CAAA,EAClC,QAASC,EAAI,EAAGC,EAAI,EAAE,OAAO,OAAQD,EAAIC,EAAGD,IAC1CD,EAAE,KAAK,KAAK,iBAAiB,EAAE,OAAOC,CAAC,CAAC,CAAC,EAC3C,OAAO,EAAE,sBAAwB,OAASD,EAAE,KAAK,KAAK,cAAc,WAAY,EAAE,mBAAmB,CAAC,EAAIA,EAAE,KAAK,IAAI,EAAG,QAAQ,IAAIA,CAAC,EAAE,KAAK,SAASC,EAAG,CACtJ,MAAMC,EAAID,EAAE,MAAO,EAAIA,EAAG,EAAI,GAAI,EAAI,CAAA,EACtC,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAI,EAAE,CAAC,EACb,GAAI,EAAG,CACL,EAAE,KAAK,CAAC,EACR,MAAM,EAAI,IAAI+F,GACd9F,IAAM,MAAQ,EAAE,UAAUA,EAAE,MAAO,EAAI,EAAE,EAAG,EAAE,KAAK,CAAC,CACtD,MACE,QAAQ,KAAK,mDAAoD,EAAE,OAAO,CAAC,CAAC,CAChF,CACA,OAAO,IAAIwO,GAAG,EAAG,CAAC,CACpB,CAAC,CACH,CAQA,cAAc,EAAG,CACf,MAAM,EAAI,KAAK,KAAM1O,EAAI,KAAMC,EAAI,EAAE,WAAW,CAAC,EAAGC,EAAID,EAAE,KAAOA,EAAE,KAAO,aAAe,EAAG,EAAI,CAAA,EAAI,EAAI,GAAI,EAAI,CAAA,EAAI,EAAI,CAAA,EAAI,EAAI,CAAA,EAChI,QAAS,EAAI,EAAG,EAAIA,EAAE,SAAS,OAAQ,EAAI,EAAG,IAAK,CACjD,MAAM2B,EAAI3B,EAAE,SAAS,CAAC,EAAG,EAAIA,EAAE,SAAS2B,EAAE,OAAO,EAAGM,EAAIN,EAAE,OAAQO,EAAID,EAAE,KAAME,EAAInC,EAAE,aAAe,OAASA,EAAE,WAAW,EAAE,KAAK,EAAI,EAAE,MAAO,EAAIA,EAAE,aAAe,OAASA,EAAE,WAAW,EAAE,MAAM,EAAI,EAAE,OACtMiC,EAAE,OAAS,SAAW,EAAE,KAAK,KAAK,cAAc,OAAQC,CAAC,CAAC,EAAG,EAAE,KAAK,KAAK,cAAc,WAAYC,CAAC,CAAC,EAAG,EAAE,KAAK,KAAK,cAAc,WAAY,CAAC,CAAC,EAAG,EAAE,KAAK,CAAC,EAAG,EAAE,KAAKF,CAAC,EACxK,CACA,OAAO,QAAQ,IAAI,CACjB,QAAQ,IAAI,CAAC,EACb,QAAQ,IAAI,CAAC,EACb,QAAQ,IAAI,CAAC,EACb,QAAQ,IAAI,CAAC,EACb,QAAQ,IAAI,CAAC,CACnB,CAAK,EAAE,KAAK,SAAS,EAAG,CAClB,MAAM,EAAI,EAAE,CAAC,EAAGN,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAGM,EAAI,EAAE,CAAC,EAAGC,EAAI,EAAE,CAAC,EAAGC,EAAI,CAAA,EAC5D,QAASxQ,EAAI,EAAG4Q,EAAI,EAAE,OAAQ5Q,EAAI4Q,EAAG5Q,IAAK,CACxC,MAAM6Q,EAAI,EAAE7Q,CAAC,EAAG8Q,EAAId,EAAEhQ,CAAC,EAAG+Q,EAAI,EAAE/Q,CAAC,EAAG,EAAIsQ,EAAEtQ,CAAC,EAAG0U,EAAInE,EAAEvQ,CAAC,EACrD,GAAI6Q,IAAM,OAAQ,SAClBA,EAAE,cAAgBA,EAAE,aAAY,EAChC,MAAM,EAAIzC,EAAE,uBAAuByC,EAAGC,EAAGC,EAAG,EAAG2D,CAAC,EAChD,GAAI,EACF,QAASC,EAAI,EAAGA,EAAI,EAAE,OAAQA,IAC5BnE,EAAE,KAAK,EAAEmE,CAAC,CAAC,CACjB,CACA,MAAM,EAAI,IAAIqM,GAAG1S,EAAG,OAAQkC,CAAC,EAC7B,OAAO2yB,GAAG,EAAG90B,CAAC,EAAG,CACnB,CAAC,CACH,CACA,eAAe,EAAG,CAChB,MAAM,EAAI,KAAK,KAAMD,EAAI,KAAMC,EAAI,EAAE,MAAM,CAAC,EAC5C,OAAOA,EAAE,OAAS,OAAS,KAAOD,EAAE,cAAc,OAAQC,EAAE,IAAI,EAAE,KAAK,SAASC,EAAG,CACjF,MAAM,EAAIF,EAAE,YAAYA,EAAE,UAAWC,EAAE,KAAMC,CAAC,EAC9C,OAAOD,EAAE,UAAY,QAAU,EAAE,SAAS,SAAS,EAAG,CACpD,GAAI,EAAE,OACJ,QAAS,EAAI,EAAG,EAAIA,EAAE,QAAQ,OAAQ,EAAI,EAAG,IAC3C,EAAE,sBAAsB,CAAC,EAAIA,EAAE,QAAQ,CAAC,CAC9C,CAAC,EAAG,CACN,CAAC,CACH,CAQA,SAAS,EAAG,CACV,MAAM,EAAI,KAAK,KAAMD,EAAI,KAAMC,EAAI,EAAE,MAAM,CAAC,EAAGC,EAAIF,EAAE,iBAAiB,CAAC,EAAG,EAAI,CAAA,EAAI,EAAIC,EAAE,UAAY,CAAA,EACpG,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IACnC,EAAE,KAAKD,EAAE,cAAc,OAAQ,EAAE,CAAC,CAAC,CAAC,EACtC,MAAM,EAAIC,EAAE,OAAS,OAAS,QAAQ,QAAQ,IAAI,EAAID,EAAE,cAAc,OAAQC,EAAE,IAAI,EACpF,OAAO,QAAQ,IAAI,CACjBC,EACA,QAAQ,IAAI,CAAC,EACb,CACN,CAAK,EAAE,KAAK,SAAS,EAAG,CAClB,MAAM,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EAAG,EAAI,EAAE,CAAC,EACjC,IAAM,MAAQ,EAAE,SAAS,SAAS0B,EAAG,CACnCA,EAAE,eAAiBA,EAAE,KAAK,EAAGy0B,EAAE,CACjC,CAAC,EACD,QAASz0B,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IACnC,EAAE,IAAI,EAAEA,CAAC,CAAC,EACZ,OAAO,CACT,CAAC,CACH,CAGA,iBAAiB,EAAG,CAClB,MAAM,EAAI,KAAK,KAAM5B,EAAI,KAAK,WAAYC,EAAI,KAC9C,GAAI,KAAK,UAAU,CAAC,IAAM,OACxB,OAAO,KAAK,UAAU,CAAC,EACzB,MAAMC,EAAI,EAAE,MAAM,CAAC,EAAG,EAAIA,EAAE,KAAOD,EAAE,iBAAiBC,EAAE,IAAI,EAAI,GAAI,EAAI,CAAA,EAAI,EAAID,EAAE,WAAW,SAAS,EAAG,CACvG,OAAO,EAAE,gBAAkB,EAAE,eAAe,CAAC,CAC/C,CAAC,EACD,OAAO,GAAK,EAAE,KAAK,CAAC,EAAGC,EAAE,SAAW,QAAU,EAAE,KAAKD,EAAE,cAAc,SAAUC,EAAE,MAAM,EAAE,KAAK,SAAS,EAAG,CACxG,OAAOD,EAAE,YAAYA,EAAE,YAAaC,EAAE,OAAQ,CAAC,CACjD,CAAC,CAAC,EAAGD,EAAE,WAAW,SAAS,EAAG,CAC5B,OAAO,EAAE,sBAAwB,EAAE,qBAAqB,CAAC,CAC3D,CAAC,EAAE,QAAQ,SAAS,EAAG,CACrB,EAAE,KAAK,CAAC,CACV,CAAC,EAAG,KAAK,UAAU,CAAC,EAAI,QAAQ,IAAI,CAAC,EAAE,KAAK,SAAS,EAAG,CACtD,IAAI,EACJ,GAAIC,EAAE,SAAW,GAAK,EAAI,IAAIoO,GAAO,EAAE,OAAS,EAAI,EAAI,IAAIhB,GAAO,EAAE,SAAW,EAAI,EAAI,EAAE,CAAC,EAAI,EAAI,IAAIjF,GAAM,IAAM,EAAE,CAAC,EACpH,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IACnC,EAAE,IAAI,EAAE,CAAC,CAAC,EACd,GAAInI,EAAE,OAAS,EAAE,SAAS,KAAOA,EAAE,KAAM,EAAE,KAAO,GAAI60B,GAAG,EAAG70B,CAAC,EAAGA,EAAE,YAAc41B,GAAG91B,EAAG,EAAGE,CAAC,EAAGA,EAAE,SAAW,OAAQ,CAChH,MAAM,EAAI,IAAI8F,GACd,EAAE,UAAU9F,EAAE,MAAM,EAAG,EAAE,aAAa,CAAC,CACzC,MACEA,EAAE,cAAgB,QAAU,EAAE,SAAS,UAAUA,EAAE,WAAW,EAAGA,EAAE,WAAa,QAAU,EAAE,WAAW,UAAUA,EAAE,QAAQ,EAAGA,EAAE,QAAU,QAAU,EAAE,MAAM,UAAUA,EAAE,KAAK,EAC/K,GAAI,CAACD,EAAE,aAAa,IAAI,CAAC,EACvBA,EAAE,aAAa,IAAI,EAAG,CAAA,CAAE,UACjBC,EAAE,OAAS,QAAUD,EAAE,UAAU,KAAKC,EAAE,IAAI,EAAI,EAAG,CAC1D,MAAM,EAAID,EAAE,aAAa,IAAI,CAAC,EAC9BA,EAAE,aAAa,IAAI,EAAG,CAAE,GAAG,CAAC,CAAE,CAChC,CACA,OAAOA,EAAE,aAAa,IAAI,CAAC,EAAE,MAAQ,EAAG,CAC1C,CAAC,EAAG,KAAK,UAAU,CAAC,CACtB,CAQA,UAAU,EAAG,CACX,MAAM,EAAI,KAAK,WAAYD,EAAI,KAAK,KAAK,OAAO,CAAC,EAAGC,EAAI,KAAMC,EAAI,IAAIoN,GACtEtN,EAAE,OAASE,EAAE,KAAOD,EAAE,iBAAiBD,EAAE,IAAI,GAAI+0B,GAAG70B,EAAGF,CAAC,EAAGA,EAAE,YAAc81B,GAAG,EAAG51B,EAAGF,CAAC,EACrF,MAAM,EAAIA,EAAE,OAAS,CAAA,EAAI,EAAI,CAAA,EAC7B,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IACnC,EAAE,KAAKC,EAAE,cAAc,OAAQ,EAAE,CAAC,CAAC,CAAC,EACtC,OAAO,QAAQ,IAAI,CAAC,EAAE,KAAK,SAAS,EAAG,CACrC,QAAS,EAAI,EAAG,EAAI,EAAE,OAAQ,EAAI,EAAG,IACnCC,EAAE,IAAI,EAAE,CAAC,CAAC,EACZ,MAAM,EAAK,GAAM,CACf,MAAM,EAAoB,IAAI,IAC9B,SAAW,CAAC,EAAG0B,CAAC,IAAK3B,EAAE,cACpB,aAAa2J,IAAM,aAAalG,KAAO,EAAE,IAAI,EAAG9B,CAAC,EACpD,OAAO,EAAE,SAAU,GAAM,CACvB,MAAMA,EAAI3B,EAAE,aAAa,IAAI,CAAC,EAC9B2B,GAAK,MAAQ,EAAE,IAAI,EAAGA,CAAC,CACzB,CAAC,EAAG,CACN,EACA,OAAO3B,EAAE,aAAe,EAAEC,CAAC,EAAGA,CAChC,CAAC,CACH,CACA,uBAAuB,EAAG,EAAGF,EAAGC,EAAGC,EAAG,CACpC,MAAM,EAAI,CAAA,EAAI,EAAI,EAAE,KAAO,EAAE,KAAO,EAAE,KAAM,EAAI,CAAA,EAChDw1B,GAAGx1B,EAAE,IAAI,IAAMw1B,GAAG,QAAU,EAAE,SAAS,SAAS,EAAG,CACjD,EAAE,uBAAyB,EAAE,KAAK,EAAE,KAAO,EAAE,KAAO,EAAE,IAAI,CAC5D,CAAC,EAAI,EAAE,KAAK,CAAC,EACb,IAAI,EACJ,OAAQA,GAAGx1B,EAAE,IAAI,EAAC,CAChB,KAAKw1B,GAAG,QACN,EAAInjB,GACJ,MACF,KAAKmjB,GAAG,SACN,EAAIjjB,GACJ,MACF,KAAKijB,GAAG,YACR,KAAKA,GAAG,MACN,EAAI/iB,GACJ,MACF,QACE,OAAQ3S,EAAE,SAAQ,CAChB,IAAK,GACH,EAAIuS,GACJ,MACF,IAAK,GACL,IAAK,GACL,QACE,EAAII,GACJ,KACZ,CACQ,KACR,CACI,MAAM,EAAI1S,EAAE,gBAAkB,OAAS01B,GAAG11B,EAAE,aAAa,EAAI9C,GAAI,EAAI,KAAK,sBAAsB6C,CAAC,EACjG,QAAS,EAAI,EAAG4B,EAAI,EAAE,OAAQ,EAAIA,EAAG,IAAK,CACxC,MAAM,EAAI,IAAI,EACZ,EAAE,CAAC,EAAI,IAAM8zB,GAAGx1B,EAAE,IAAI,EACtB,EAAE,MACF,EACA,CACR,EACMD,EAAE,gBAAkB,eAAiB,KAAK,mCAAmC,CAAC,EAAG,EAAE,KAAK,CAAC,CAC3F,CACA,OAAO,CACT,CACA,sBAAsB,EAAG,CACvB,IAAI,EAAI,EAAE,MACV,GAAI,EAAE,WAAY,CAChB,MAAMD,EAAIm2B,GAAG,EAAE,WAAW,EAAGl2B,EAAI,IAAI,aAAa,EAAE,MAAM,EAC1D,QAASC,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,IACnCD,EAAEC,CAAC,EAAI,EAAEA,CAAC,EAAIF,EAChB,EAAIC,CACN,CACA,OAAO,CACT,CACA,mCAAmC,EAAG,CACpC,EAAE,kBAAoB,SAASD,EAAG,CAChC,MAAMC,EAAI,gBAAgBwS,GAAK6iB,GAAK,GACpC,OAAO,IAAIr1B,EAAE,KAAK,MAAO,KAAK,OAAQ,KAAK,aAAY,EAAK,EAAGD,CAAC,CAClE,EAAG,EAAE,kBAAkB,0CAA4C,EACrE,CACF,CACA,SAASu2B,GAAGh3B,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,EAAE,WAAYC,EAAI,IAAIoE,GAChC,GAAIrE,EAAE,WAAa,OAAQ,CACzB,MAAM,EAAI,EAAE,KAAK,UAAUA,EAAE,QAAQ,EAAG,EAAI,EAAE,IAAK,EAAI,EAAE,IACzD,GAAI,IAAM,QAAU,IAAM,QACxB,GAAIC,EAAE,IACJ,IAAI,EAAE,EAAE,CAAC,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,CAAC,EACtB,IAAI,EAAE,EAAE,CAAC,EAAG,EAAE,CAAC,EAAG,EAAE,CAAC,CAAC,CAC9B,EAAS,EAAE,WAAY,CACf,MAAM,EAAIk2B,GAAGf,GAAG,EAAE,aAAa,CAAC,EAChCn1B,EAAE,IAAI,eAAe,CAAC,EAAGA,EAAE,IAAI,eAAe,CAAC,CACjD,MACK,CACL,QAAQ,KAAK,qEAAqE,EAClF,MACF,CACF,KACE,QACF,MAAMC,EAAI,EAAE,QACZ,GAAIA,IAAM,OAAQ,CAChB,MAAM,EAAI,IAAI,EAAK,EAAI,IAAI,EAC3B,QAAS,EAAI,EAAG,EAAIA,EAAE,OAAQ,EAAI,EAAG,IAAK,CACxC,MAAM,EAAIA,EAAE,CAAC,EACb,GAAI,EAAE,WAAa,OAAQ,CACzB,MAAM,EAAI,EAAE,KAAK,UAAU,EAAE,QAAQ,EAAG0B,EAAI,EAAE,IAAK,EAAI,EAAE,IACzD,GAAIA,IAAM,QAAU,IAAM,OAAQ,CAChC,GAAI,EAAE,KAAK,KAAK,IAAI,KAAK,IAAIA,EAAE,CAAC,CAAC,EAAG,KAAK,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,EAAG,EAAE,KAAK,KAAK,IAAI,KAAK,IAAIA,EAAE,CAAC,CAAC,EAAG,KAAK,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,EAAG,EAAE,KAAK,KAAK,IAAI,KAAK,IAAIA,EAAE,CAAC,CAAC,EAAG,KAAK,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,EAAG,EAAE,WAAY,CACtK,MAAMM,EAAIi0B,GAAGf,GAAG,EAAE,aAAa,CAAC,EAChC,EAAE,eAAelzB,CAAC,CACpB,CACA,EAAE,IAAI,CAAC,CACT,MACE,QAAQ,KAAK,qEAAqE,CACtF,CACF,CACAjC,EAAE,eAAe,CAAC,CACpB,CACAV,EAAE,YAAcU,EAChB,MAAM,EAAI,IAAIsF,GACdtF,EAAE,UAAU,EAAE,MAAM,EAAG,EAAE,OAASA,EAAE,IAAI,WAAWA,EAAE,GAAG,EAAI,EAAGV,EAAE,eAAiB,CACpF,CACA,SAAS+2B,GAAG/2B,EAAG,EAAG,EAAG,CACnB,MAAMS,EAAI,EAAE,WAAYC,EAAI,CAAA,EAC5B,SAASC,EAAE,EAAG,EAAG,CACf,OAAO,EAAE,cAAc,WAAY,CAAC,EAAE,KAAK,SAAS,EAAG,CACrDX,EAAE,aAAa,EAAG,CAAC,CACrB,CAAC,CACH,CACA,UAAW,KAAKS,EAAG,CACjB,MAAM,EAAIm1B,GAAG,CAAC,GAAK,EAAE,YAAW,EAChC,KAAK51B,EAAE,YAAcU,EAAE,KAAKC,EAAEF,EAAE,CAAC,EAAG,CAAC,CAAC,CACxC,CACA,GAAI,EAAE,UAAY,QAAU,CAACT,EAAE,MAAO,CACpC,MAAM,EAAI,EAAE,cAAc,WAAY,EAAE,OAAO,EAAE,KAAK,SAAS,EAAG,CAChEA,EAAE,SAAS,CAAC,CACd,CAAC,EACDU,EAAE,KAAK,CAAC,CACV,CACA,OAAOiD,GAAG,oBAAsBhF,IAAM,YAAa8B,GAAK,QAAQ,KAAK,qEAAqEkD,GAAG,iBAAiB,kBAAkB,EAAG6xB,GAAGx1B,EAAG,CAAC,EAAGg3B,GAAGh3B,EAAG,EAAG,CAAC,EAAG,QAAQ,IAAIU,CAAC,EAAE,KAAK,UAAW,CACvO,OAAO,EAAE,UAAY,OAAS81B,GAAGx2B,EAAG,EAAE,QAAS,CAAC,EAAIA,CACtD,CAAC,CACH,CACA,MAAMi3B,EAAG,CACP,OACA,MACA,OAAS,CAAA,EAET,YAAY,EAAG,CACb,KAAK,MAAQ,EAAG,KAAK,OAAS,IAAI,EACpC,CACA,MAAM,SAAS,EAAG,CAChB,OAAO,IAAI,QAAQ,CAAC,EAAGx2B,IAAM,CAC3B,KAAK,OAAO,KACV,EACCC,GAAM,CACL,MAAMC,EAAID,EAAE,MACZC,EAAE,SAAU,GAAM,CAChB,aAAa0L,KAAO,EAAE,cAAgB,GAAI,EAAE,WAAa,GAC3D,CAAC,EAAG,KAAK,MAAM,IAAI1L,CAAC,EAAG,KAAK,OAAO,KAAK,CACtC,SAAU,KAAK,cAAcA,CAAC,CAC1C,CAAW,EAAG,EAAEA,CAAC,CACT,EACA,OACCD,GAAM,CACL,QAAQ,MAAM,uCAAwCA,CAAC,EAAGD,EAAEC,CAAC,CAC/D,CACR,CACI,CAAC,CACH,CAIA,cAAc,EAAG,CACf,MAAM,EAAI,CAAA,EACV,OAAO,EAAE,SAAUD,GAAM,CACvBA,aAAa4L,IAAM,EAAE,KAAK5L,CAAC,CAC7B,CAAC,EAAG,CACN,CAIA,aAAc,CACZ,KAAK,OAAS,CAAA,CAChB,CACF,CACA,MAAMy2B,EAAG,CAKP,MAMA,kBAEA,kBAAoC,IAAI,IAExC,qBAAuC,IAAI,IAE3C,gBAAkB,CAAA,EAMlB,YAAY,EAAG,EAAGz2B,EAAGC,EAAG,CACtB,KAAK,MAAQ,EAAG,KAAK,kBAAoB,IAAI4J,GAAG,CAC9C,MAAO,MAEP,UAAW,GAEX,WAAY,GAEZ,YAAa,GACb,QAAS,GAET,KAAMhU,EAEZ,CAAK,CACH,CASA,eAAe,EAAG,CAClB,CA+GA,wBAAwB,EAAG,CACzB,KAAK,cAAa,EAAI,EAAE,QAAS,GAAM,CACrC,EAAE,SAAW,KAAK,kBAAkB,IAAI,EAAE,IAAI,GAAK,KAAK,kBAAkB,IAAI,EAAE,KAAM,EAAE,QAAQ,EAAG,KAAK,qBAAqB,IAAI,EAAE,IAAI,GAAK,KAAK,qBAAqB,IAAI,EAAE,KAAM,EAAE,WAAW,EAAG,EAAE,SAAW,KAAK,kBAAmB,EAAE,YAAc,IAAK,KAAK,gBAAgB,KAAK,CAAC,EACzR,CAAC,CACH,CAIA,eAAgB,CACd,KAAK,gBAAgB,QAAS,GAAM,CAClC,MAAM,EAAI,KAAK,kBAAkB,IAAI,EAAE,IAAI,EAC3C,IAAM,EAAE,SAAW,GACnB,MAAMmK,EAAI,KAAK,qBAAqB,IAAI,EAAE,IAAI,EAC9CA,IAAM,SAAW,EAAE,YAAcA,EACnC,CAAC,EAAG,KAAK,gBAAkB,GAAI,KAAK,kBAAkB,MAAK,EAAI,KAAK,qBAAqB,MAAK,CAChG,CAwBA,UAAU,EAAG,CACX,KAAK,wBAAwB,CAAC,CAChC,CAIA,gBAAiB,CACf,KAAK,cAAa,CACpB,CACA,cAAc,EAAG,EAAG,CAClB,KAAK,MAAM,SAAUA,GAAM,EACxB,EAAE,SAASA,EAAE,IAAI,GAAK,EAAE,SAASA,EAAE,IAAI,KAAOA,EAAE,QAAU,EAC7D,CAAC,CACH,CACF,CACA,MAAM02B,WAAWlH,EAAG,CAUlB,YAAY,EAAG,EAAGxvB,EAAGC,EAAG,CACtB,MAAK,EAAI,KAAK,YAAc,EAAG,KAAK,aAAeD,EAAG,KAAK,gBAAkBC,IAAM,OAASA,EAAI,CAAA,EAAI,KAAK,iBAAmB,IAAIwJ,GAAG,EAAG,EAAG,CAAC,EAAG,KAAK,gBAAkB,IAAIA,GAAG,GAAK,IAAM,GAAI,EAAG,KAAK,SAAW,EAAG,KAAK,kBAAoB,GAAI,KAAK,eAAiB,KAAM,KAAK,cAAgB,EAAG,KAAK,aAAe,EAAG,KAAK,gBAAkB,EAAG,KAAK,YAAc,EAAG,KAAK,iBAAmC,IAAI,IAAO,KAAK,gBAAkC,IAAI,IAAO,KAAK,WAAa,IAAM,OAAS,IAAIzH,GAAG,EAAE,EAAG,EAAE,CAAC,EAAI,IAAIA,GAAG,IAAK,GAAG,EAChhB,MAAM9B,EAAI,KAAK,MAAM,KAAK,WAAW,EAAI,KAAK,eAAe,EAAG,EAAI,KAAK,MAAM,KAAK,WAAW,EAAI,KAAK,eAAe,EACvH,KAAK,uBAAyB,IAAIgE,GAAG,KAAK,WAAW,EAAG,KAAK,WAAW,CAAC,EAAG,KAAK,uBAAuB,QAAQ,KAAO,mBAAoB,KAAK,uBAAuB,QAAQ,gBAAkB,GAAI,KAAK,cAAgB,IAAIuN,GAAM,KAAK,cAAc,KAAO5b,GAAI,KAAK,cAAc,aAAegI,GAAI,KAAK,cAAc,SAAW/H,GAAI,KAAK,oBAAsB,KAAK,wBAAuB,EAAI,KAAK,oBAAoB,KAAOD,GAAI,KAAK,oBAAoB,eAAiB,EAAE,KAAK,oBAAoB,eAAgB,KAAK,YAAY,EAAG,KAAK,wBAA0B,IAAIqO,GAAG,KAAK,WAAW,EAAG,KAAK,WAAW,EAAG,CAAE,KAAMhK,EAAE,CAAE,EAAG,KAAK,wBAAwB,QAAQ,KAAO,oBAAqB,KAAK,wBAAwB,QAAQ,gBAAkB,GAAI,KAAK,iCAAmC,IAAIgK,GAAGhE,EAAG,EAAG,CAAE,KAAMhG,EAAE,CAAE,EAAG,KAAK,iCAAiC,QAAQ,KAAO,8BAA+B,KAAK,iCAAiC,QAAQ,gBAAkB,GAAI,KAAK,wBAA0B,IAAIgK,GAAGhE,EAAG,EAAG,CAAE,KAAMhG,GAAI,EAAG,KAAK,wBAAwB,QAAQ,KAAO,oBAAqB,KAAK,wBAAwB,QAAQ,gBAAkB,GAAI,KAAK,wBAA0B,IAAIgK,GAAG,KAAK,MAAMhE,EAAI,CAAC,EAAG,KAAK,MAAM,EAAI,CAAC,EAAG,CAAE,KAAMhG,EAAE,CAAE,EAAG,KAAK,wBAAwB,QAAQ,KAAO,oBAAqB,KAAK,wBAAwB,QAAQ,gBAAkB,GAAI,KAAK,sBAAwB,KAAK,0BAAyB,EAAI,KAAK,wBAA0B,IAAIgK,GAAGhE,EAAG,EAAG,CAAE,KAAMhG,GAAI,EAAG,KAAK,wBAAwB,QAAQ,KAAO,oBAAqB,KAAK,wBAAwB,QAAQ,gBAAkB,GAAI,KAAK,wBAA0B,IAAIgK,GAAG,KAAK,MAAMhE,EAAI,CAAC,EAAG,KAAK,MAAM,EAAI,CAAC,EAAG,CAAE,KAAMhG,EAAE,CAAE,EAAG,KAAK,wBAAwB,QAAQ,KAAO,oBAAqB,KAAK,wBAAwB,QAAQ,gBAAkB,GAC5xD,MAAM,EAAI,EAAG,EAAI,EACjB,KAAK,uBAAyB,KAAK,0BAA0B,CAAC,EAAG,KAAK,uBAAuB,SAAS,QAAQ,MAAM,IAAIgG,EAAG,CAAC,EAAG,KAAK,uBAAuB,SAAS,aAAa,MAAQ,EAAG,KAAK,uBAAyB,KAAK,0BAA0B,CAAC,EAAG,KAAK,uBAAuB,SAAS,QAAQ,MAAM,IAAI,KAAK,MAAMA,EAAI,CAAC,EAAG,KAAK,MAAM,EAAI,CAAC,CAAC,EAAG,KAAK,uBAAuB,SAAS,aAAa,MAAQ,EAAG,KAAK,gBAAkB,KAAK,oBAAmB,EACvc,MAAM,EAAIqvB,GACV,KAAK,aAAe9iB,GAAG,MAAM,EAAE,QAAQ,EAAG,KAAK,aAAe,IAAIG,GAAG,CACnE,SAAU,KAAK,aACf,aAAc,EAAE,aAChB,eAAgB,EAAE,eAClB,SAAU9W,GACV,UAAW,GACX,WAAY,EAClB,CAAK,EAAG,KAAK,QAAU,GAAI,KAAK,UAAY,GAAI,KAAK,eAAiB,IAAI2T,GAAM,KAAK,cAAgB,EAAG,KAAK,QAAU,IAAImmB,GAAG,IAAI,EAAG,KAAK,gBAAkB,IAAInmB,GAAM,KAAK,gBAAkB,IAAIA,GAAM,KAAK,cAAgB,IAAIzD,GAC5N,SAAS,EAAE,EAAG,EAAG,CACf,MAAMpE,EAAI,EAAE,oBAAsB,cAAgB,eAClD,OAAO,EAAE,QAAQ,mBAAoBA,EAAI,cAAc,CACzD,CACF,CAKA,SAAU,CACR,KAAK,uBAAuB,QAAO,EAAI,KAAK,wBAAwB,QAAO,EAAI,KAAK,iCAAiC,QAAO,EAAI,KAAK,wBAAwB,QAAO,EAAI,KAAK,wBAAwB,QAAO,EAAI,KAAK,wBAAwB,QAAO,EAAI,KAAK,wBAAwB,QAAO,EAAI,KAAK,cAAc,UAAW,KAAK,oBAAoB,QAAO,EAAI,KAAK,sBAAsB,QAAO,EAAI,KAAK,uBAAuB,QAAO,EAAI,KAAK,uBAAuB,QAAO,EAAI,KAAK,gBAAgB,QAAO,EAAI,KAAK,aAAa,QAAO,EAAI,KAAK,QAAQ,QAAO,CACziB,CAOA,QAAQ,EAAG,EAAG,CACZ,KAAK,uBAAuB,QAAQ,EAAG,CAAC,EAAG,KAAK,wBAAwB,QAAQ,EAAG,CAAC,EACpF,IAAI5B,EAAI,KAAK,MAAM,EAAI,KAAK,eAAe,EAAGC,EAAI,KAAK,MAAM,EAAI,KAAK,eAAe,EACrF,KAAK,iCAAiC,QAAQD,EAAGC,CAAC,EAAG,KAAK,wBAAwB,QAAQD,EAAGC,CAAC,EAAG,KAAK,wBAAwB,QAAQD,EAAGC,CAAC,EAAG,KAAK,uBAAuB,SAAS,QAAQ,MAAM,IAAID,EAAGC,CAAC,EAAGD,EAAI,KAAK,MAAMA,EAAI,CAAC,EAAGC,EAAI,KAAK,MAAMA,EAAI,CAAC,EAAG,KAAK,wBAAwB,QAAQD,EAAGC,CAAC,EAAG,KAAK,wBAAwB,QAAQD,EAAGC,CAAC,EAAG,KAAK,uBAAuB,SAAS,QAAQ,MAAM,IAAID,EAAGC,CAAC,CAC9Y,CAYA,OAAO,EAAG,EAAGD,EAAGC,EAAGC,EAAG,CACpB,GAAI,KAAK,gBAAgB,OAAS,EAAG,CACnC,EAAE,cAAc,KAAK,cAAc,EAAG,KAAK,cAAgB,EAAE,cAAa,EAC1E,MAAM,EAAI,EAAE,UACZ,EAAE,UAAY,GAAIA,GAAK,EAAE,MAAM,QAAQ,QAAQ,QAAQ,EAAE,EAAG,EAAE,cAAc,SAAU,CAAC,EAAG,KAAK,wBAAyB,KAAK,mCAAmC,EAAE,EAClK,MAAM,EAAI,KAAK,YAAY,WAAY,EAAI,KAAK,YAAY,iBAC5D,GAAI,KAAK,YAAY,WAAa,KAAM,KAAK,YAAY,iBAAmB,KAAK,cAAe,EAAE,gBAAgB,KAAK,uBAAuB,EAAG,EAAE,MAAK,EAAI,EAAE,OAAO,KAAK,YAAa,KAAK,YAAY,EAAG,KAAK,mCAAmC,EAAE,EAAG,KAAK,iBAAiB,MAAK,EAAI,KAAK,qBAAoB,EAAI,KAAK,sCAAsC,EAAE,EAAG,KAAK,YAAY,iBAAmB,KAAK,oBAAqB,KAAK,oBAAoB,SAAS,cAAc,MAAM,IAAI,KAAK,aAAa,KAAM,KAAK,aAAa,GAAG,EAAG,KAAK,oBAAoB,SAAS,aAAa,MAAQ,KAAK,wBAAwB,QAAS,KAAK,oBAAoB,SAAS,cAAc,MAAQ,KAAK,cAAe,EAAE,gBAAgB,KAAK,sBAAsB,EAAG,EAAE,MAAK,EAAI,EAAE,OAAO,KAAK,YAAa,KAAK,YAAY,EAAG,KAAK,sCAAsC,EAAE,EAAG,KAAK,iBAAiB,MAAK,EAAI,KAAK,gBAAgB,MAAK,EAAI,KAAK,YAAY,WAAa,EAAG,KAAK,YAAY,iBAAmB,EAAG,KAAK,QAAQ,SAAW,KAAK,aAAc,KAAK,aAAa,SAAS,MAAQ,KAAK,uBAAuB,QAAS,EAAE,gBAAgB,KAAK,gCAAgC,EAAG,EAAE,MAAK,EAAI,KAAK,QAAQ,OAAO,CAAC,EAAG,KAAK,gBAAgB,KAAK,KAAK,gBAAgB,EAAG,KAAK,gBAAgB,KAAK,KAAK,eAAe,EAAG,KAAK,YAAc,EAAG,CAC3xC,MAAM,EAAI,KAAQ,KAAK,IAAI,YAAY,IAAG,EAAK,IAAO,KAAK,WAAW,EAAI,IAAO,EACjF,KAAK,gBAAgB,eAAe,CAAC,EAAG,KAAK,gBAAgB,eAAe,CAAC,CAC/E,CACA,KAAK,QAAQ,SAAW,KAAK,sBAAuB,KAAK,sBAAsB,SAAS,YAAY,MAAQ,KAAK,iCAAiC,QAAS,KAAK,sBAAsB,SAAS,QAAQ,MAAM,IAAI,KAAK,iCAAiC,MAAO,KAAK,iCAAiC,MAAM,EAAG,KAAK,sBAAsB,SAAS,iBAAiB,MAAQ,KAAK,gBAAiB,KAAK,sBAAsB,SAAS,gBAAgB,MAAQ,KAAK,gBAAiB,EAAE,gBAAgB,KAAK,uBAAuB,EAAG,EAAE,MAAK,EAAI,KAAK,QAAQ,OAAO,CAAC,EAAG,KAAK,QAAQ,SAAW,KAAK,uBAAwB,KAAK,uBAAuB,SAAS,aAAa,MAAQ,KAAK,wBAAwB,QAAS,KAAK,uBAAuB,SAAS,UAAU,MAAQw2B,GAAG,eAAgB,KAAK,uBAAuB,SAAS,aAAa,MAAQ,KAAK,cAAe,EAAE,gBAAgB,KAAK,uBAAuB,EAAG,EAAE,MAAK,EAAI,KAAK,QAAQ,OAAO,CAAC,EAAG,KAAK,uBAAuB,SAAS,aAAa,MAAQ,KAAK,wBAAwB,QAAS,KAAK,uBAAuB,SAAS,UAAU,MAAQA,GAAG,eAAgB,EAAE,gBAAgB,KAAK,uBAAuB,EAAG,EAAE,MAAK,EAAI,KAAK,QAAQ,OAAO,CAAC,EAAG,KAAK,QAAQ,SAAW,KAAK,uBAAwB,KAAK,uBAAuB,SAAS,aAAa,MAAQ,KAAK,wBAAwB,QAAS,KAAK,uBAAuB,SAAS,UAAU,MAAQA,GAAG,eAAgB,EAAE,gBAAgB,KAAK,uBAAuB,EAAG,EAAE,MAAK,EAAI,KAAK,QAAQ,OAAO,CAAC,EAAG,KAAK,uBAAuB,SAAS,aAAa,MAAQ,KAAK,wBAAwB,QAAS,KAAK,uBAAuB,SAAS,UAAU,MAAQA,GAAG,eAAgB,EAAE,gBAAgB,KAAK,uBAAuB,EAAG,EAAE,MAAK,EAAI,KAAK,QAAQ,OAAO,CAAC,EAAG,KAAK,QAAQ,SAAW,KAAK,gBAAiB,KAAK,gBAAgB,SAAS,YAAY,MAAQ,KAAK,uBAAuB,QAAS,KAAK,gBAAgB,SAAS,aAAa,MAAQ,KAAK,wBAAwB,QAAS,KAAK,gBAAgB,SAAS,aAAa,MAAQ,KAAK,wBAAwB,QAAS,KAAK,gBAAgB,SAAS,eAAe,MAAQ,KAAK,eAAgB,KAAK,gBAAgB,SAAS,aAAa,MAAQ,KAAK,aAAc,KAAK,gBAAgB,SAAS,SAAS,MAAQ,KAAK,SAAU,KAAK,gBAAgB,SAAS,kBAAkB,MAAQ,KAAK,kBAAmBx2B,GAAK,EAAE,MAAM,QAAQ,QAAQ,QAAQ,EAAE,EAAG,EAAE,gBAAgBF,CAAC,EAAG,KAAK,QAAQ,OAAO,CAAC,EAAG,EAAE,cAAc,KAAK,eAAgB,KAAK,aAAa,EAAG,EAAE,UAAY,CAC78E,CACA,KAAK,iBAAmB,KAAK,QAAQ,SAAW,KAAK,aAAc,KAAK,aAAa,SAAS,MAAQA,EAAE,QAAS,EAAE,gBAAgB,IAAI,EAAG,KAAK,QAAQ,OAAO,CAAC,EACjK,CAEA,uBAAwB,CACtB,MAAM,EAAI,KAAK,gBACf,SAAS,EAAEA,EAAG,CACZA,EAAE,QAAU,EAAE,IAAIA,CAAC,CACrB,CACA,EAAE,MAAK,EACP,QAASA,EAAI,EAAGA,EAAI,KAAK,gBAAgB,OAAQA,IAC/C,KAAK,gBAAgBA,CAAC,EAAE,SAAS,CAAC,CACtC,CACA,mCAAmC,EAAG,CACpC,MAAM,EAAI,KAAK,iBACf,UAAWA,KAAK,KAAK,gBACnB,IAAM,GAAKA,EAAE,QAAU,EAAE,IAAIA,CAAC,GAAK,EAAE,IAAIA,EAAGA,EAAE,OAAO,EAAGA,EAAE,QAAU,EACxE,CACA,sCAAsC,EAAG,CACvC,MAAM,EAAI,KAAK,iBAAkBA,EAAI,KAAK,gBAC1C,SAASC,EAAEC,EAAG,CACZ,GAAIA,EAAE,UAAYA,EAAE,QAAUA,EAAE,QAC9B,IAAM,GAAKA,EAAE,QAAU,EAAE,IAAIA,CAAC,GAAK,EAAE,IAAIA,EAAGA,EAAE,OAAO,EAAGA,EAAE,QAAU,YAC5DA,EAAE,QAAUA,EAAE,WAAa,CAACF,EAAE,IAAIE,CAAC,EAAG,CAC9C,MAAM,EAAIA,EAAE,SACX,IAAM,IAAM,EAAE,IAAIA,CAAC,IAAM,MAAQA,EAAE,QAAU,GAAI,EAAE,IAAIA,EAAG,CAAC,CAC9D,CACF,CACA,KAAK,YAAY,SAASD,CAAC,CAC7B,CACA,sBAAuB,CACrB,KAAK,cAAc,IACjB,GACA,EACA,EACA,GACA,EACA,GACA,EACA,GACA,EACA,EACA,GACA,GACA,EACA,EACA,EACA,CACN,EAAO,KAAK,cAAc,SAAS,KAAK,aAAa,gBAAgB,EAAG,KAAK,cAAc,SAAS,KAAK,aAAa,kBAAkB,CACtI,CACA,yBAA0B,CACxB,OAAO,IAAI2M,GAAG,CACZ,SAAU,CACR,aAAc,CAAE,MAAO,IAAI,EAC3B,cAAe,CAAE,MAAO,IAAI5K,GAAG,GAAK,EAAG,CAAC,EACxC,cAAe,CAAE,MAAO,IAAI,CACpC,EACM,aAAc;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,OAgCd,eAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MActB,CAAK,CACH,CACA,2BAA4B,CAC1B,OAAO,IAAI4K,GAAG,CACZ,SAAU,CACR,YAAa,CAAE,MAAO,IAAI,EAC1B,QAAS,CAAE,MAAO,IAAI5K,GAAG,GAAK,EAAG,CAAC,EAClC,iBAAkB,CAAE,MAAO,IAAI,EAAE,EAAG,EAAG,CAAC,CAAC,EACzC,gBAAiB,CAAE,MAAO,IAAI,EAAE,EAAG,EAAG,CAAC,CAAC,CAChD,EACM,aAAc;AAAA;AAAA;AAAA;AAAA;AAAA,OAMd,eAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAuBtB,CAAK,CACH,CACA,0BAA0B,EAAG,CAC3B,OAAO,IAAI4K,GAAG,CACZ,QAAS,CACP,WAAY,CACpB,EACM,SAAU,CACR,aAAc,CAAE,MAAO,IAAI,EAC3B,QAAS,CAAE,MAAO,IAAI5K,GAAG,GAAK,EAAG,CAAC,EAClC,UAAW,CAAE,MAAO,IAAIA,GAAG,GAAK,EAAG,CAAC,EACpC,aAAc,CAAE,MAAO,CAAC,CAChC,EACM,aAAc;AAAA;AAAA;AAAA;AAAA;AAAA,OAMd,eAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MA6BtB,CAAK,CACH,CACA,qBAAsB,CACpB,OAAO,IAAI4K,GAAG,CACZ,SAAU,CACR,YAAa,CAAE,MAAO,IAAI,EAC1B,aAAc,CAAE,MAAO,IAAI,EAC3B,aAAc,CAAE,MAAO,IAAI,EAC3B,eAAgB,CAAE,MAAO,IAAI,EAC7B,aAAc,CAAE,MAAO,CAAC,EACxB,SAAU,CAAE,MAAO,CAAC,EACpB,kBAAmB,CAAE,MAAO,CAAC,CACrC,EACM,aAAc;AAAA;AAAA;AAAA;AAAA;AAAA,OAMd,eAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,OAsBhB,SAAU5W,GACV,UAAW,GACX,WAAY,GACZ,YAAa,EACnB,CAAK,CACH,CACF,CACA0gC,GAAG,eAAiB,IAAI10B,GAAG,EAAG,CAAC,EAC/B00B,GAAG,eAAiB,IAAI10B,GAAG,EAAG,CAAC,EAC/B,MAAM20B,EAAG,CACP,YACA,eAAiB,CAAA,EACjB,gBAAkB,CAAA,EAClB,YAAY,EAAG,EAAG32B,EAAGC,EAAG,CACtB,KAAK,YAAc,IAAIy2B,GACrB,IAAI10B,GAAGhC,EAAGC,CAAC,EACX,EACA,CACN,EAAO,KAAK,YAAY,aAAe,EAAG,KAAK,YAAY,SAAW,GAAK,KAAK,YAAY,cAAgB,EAAG,KAAK,YAAY,YAAc,EAAG,KAAK,YAAY,iBAAiB,IAAI,SAAS,EAAG,KAAK,YAAY,gBAAgB,IAAI,SAAS,CAC/O,CAIA,SAAU,CACR,OAAO,KAAK,WACd,CAIA,kBAAkB,EAAG,CACnB,KAAK,eAAiB,EAAG,KAAK,cAAa,EAAI,EAAE,OAAS,IAAM,KAAK,YAAY,aAAe,EAAG,KAAK,YAAY,SAAW,GAAK,KAAK,YAAY,iBAAiB,IAAI,SAAS,EAAG,KAAK,YAAY,gBAAgB,IAAI,SAAS,EACtO,CAIA,mBAAmB,EAAG,CACpB,KAAK,gBAAkB,EAAG,KAAK,cAAa,EAAI,EAAE,OAAS,IAAM,KAAK,YAAY,aAAe,EAAG,KAAK,YAAY,SAAW,EAAG,KAAK,YAAY,iBAAiB,IAAI,SAAS,EAAG,KAAK,YAAY,gBAAgB,IAAI,SAAS,EACrO,CAIA,cAAe,CACb,KAAK,eAAiB,GAAI,KAAK,cAAa,CAC9C,CAIA,eAAgB,CACd,KAAK,gBAAkB,GAAI,KAAK,cAAa,CAC/C,CAIA,UAAW,CACT,KAAK,eAAiB,GAAI,KAAK,gBAAkB,CAAA,EAAI,KAAK,cAAa,CACzE,CAKA,eAAgB,CACd,KAAK,gBAAgB,OAAS,GAAK,KAAK,YAAY,gBAAkB,KAAK,gBAAiB,KAAK,YAAY,aAAe,EAAG,KAAK,YAAY,SAAW,EAAG,KAAK,YAAY,iBAAiB,IAAI,SAAS,EAAG,KAAK,YAAY,gBAAgB,IAAI,SAAS,GAAK,KAAK,eAAe,OAAS,GAAK,KAAK,YAAY,gBAAkB,KAAK,eAAgB,KAAK,YAAY,aAAe,EAAG,KAAK,YAAY,SAAW,GAAK,KAAK,YAAY,iBAAiB,IAAI,SAAS,EAAG,KAAK,YAAY,gBAAgB,IAAI,SAAS,GAAK,KAAK,YAAY,gBAAkB,CAAA,CAC3iB,CAIA,OAAO,EAAG,EAAG,CACX,KAAK,YAAY,QAAQ,EAAG,CAAC,CAC/B,CAIA,cAAc,EAAG,CACf,EAAE,QAAU,KAAK,YAAY,iBAAiB,IAAI,EAAE,KAAK,EAAG,KAAK,YAAY,gBAAgB,IAAI,EAAE,KAAK,GAAI,EAAE,WAAa,SAAW,KAAK,YAAY,aAAe,EAAE,UAAW,EAAE,OAAS,SAAW,KAAK,YAAY,SAAW,EAAE,MAAO,EAAE,YAAc,SAAW,KAAK,YAAY,cAAgB,EAAE,UAC9S,CAIA,iBAAiB,EAAG,CACpB,CACF,CACA,MAAM22B,EAAG,CACP,MACA,OACA,OACA,SAEA,eAEA,YAAc,GACd,WAAa,IAAI50B,GACjB,SAAW,IAAIA,GACf,YAAc,GACd,gBAAkB,GAElB,aAAe,KAEf,gBAAkB,CAAA,EAClB,YAAY,EAAG,EAAGhC,EAAGC,EAAGC,EAAG,CACzB,KAAK,MAAQ,EAAG,KAAK,OAAS,EAAG,KAAK,OAASF,EAAG,KAAK,SAAWC,EAAG,KAAK,eAAiBC,EAAG,KAAK,oBAAmB,EAAI,KAAK,0BAAyB,CAC1J,CAIA,2BAA4B,CAC1B,KAAK,aAAe,SAAS,cAAc,KAAK,EAAG,KAAK,aAAa,MAAM,SAAW,WAAY,KAAK,aAAa,MAAM,OAAS,qBAAsB,KAAK,aAAa,MAAM,gBAAkB,yBAA0B,KAAK,aAAa,MAAM,cAAgB,OAAQ,KAAK,aAAa,MAAM,QAAU,OAAQ,KAAK,aAAa,MAAM,OAAS,OAAQ,KAAK,OAAO,eAAiB,KAAK,OAAO,cAAc,YAAY,KAAK,YAAY,CACtb,CAIA,qBAAsB,CACpB,OAAO,iBAAiB,UAAW,KAAK,UAAU,KAAK,IAAI,CAAC,EAAG,OAAO,iBAAiB,QAAS,KAAK,QAAQ,KAAK,IAAI,CAAC,EAAG,KAAK,OAAO,iBAAiB,YAAa,KAAK,YAAY,KAAK,IAAI,CAAC,EAAG,KAAK,OAAO,iBAAiB,YAAa,KAAK,YAAY,KAAK,IAAI,CAAC,EAAG,KAAK,OAAO,iBAAiB,UAAW,KAAK,UAAU,KAAK,IAAI,CAAC,CAC7U,CAIA,UAAU,EAAG,EACV,EAAE,MAAQ,WAAa,EAAE,MAAQ,UAAY,KAAK,YAAc,GACnE,CAIA,QAAQ,EAAG,EACR,EAAE,MAAQ,WAAa,EAAE,MAAQ,UAAY,KAAK,YAAc,GAAI,KAAK,aAAe,KAAK,aAAY,EAC5G,CAIA,YAAY,EAAG,CACb,GAAI,EAAE,SAAW,GAAK,CAAC,KAAK,YAAa,OACzC,MAAM,EAAI,KAAK,OAAO,sBAAqB,EAC3C,KAAK,WAAW,IAAI,EAAE,QAAU,EAAE,KAAM,EAAE,QAAU,EAAE,GAAG,EAAG,KAAK,SAAS,KAAK,KAAK,UAAU,EAAG,KAAK,YAAc,GAAI,KAAK,UAAY,KAAK,SAAS,UAAY,SAAW,KAAK,gBAAkB,KAAK,SAAS,QAAS,KAAK,SAAS,QAAU,IAAK,KAAK,eAAiB,KAAK,aAAa,MAAM,QAAU,QAAS,KAAK,wBAAyB,EAAE,iBAAkB,EAAE,gBAAe,CAC/X,CAIA,YAAY,EAAG,CACb,GAAI,CAAC,KAAK,YAAa,OACvB,MAAM,EAAI,KAAK,OAAO,sBAAqB,EAC3C,KAAK,SAAS,IAAI,EAAE,QAAU,EAAE,KAAM,EAAE,QAAU,EAAE,GAAG,EAAG,KAAK,qBAAoB,EAAI,KAAK,wBAAyB,EAAE,eAAc,EAAI,EAAE,gBAAe,CAC5J,CAIA,UAAU,EAAG,CACX,KAAK,cAAgB,KAAK,aAAY,EAAI,EAAE,eAAc,EAAI,EAAE,kBAClE,CAIA,cAAe,CACb,KAAK,cAAgB,KAAK,YAAc,GAAI,KAAK,UAAY,KAAK,SAAS,UAAY,SAAW,KAAK,SAAS,QAAU,KAAK,iBAAkB,KAAK,eAAiB,KAAK,aAAa,MAAM,QAAU,QAAS,KAAK,sBAAqB,EAC9O,CAIA,sBAAuB,CACrB,GAAI,CAAC,KAAK,aAAc,OACxB,MAAM,EAAI,KAAK,IAAI,KAAK,WAAW,EAAG,KAAK,SAAS,CAAC,EAAG,EAAI,KAAK,IAAI,KAAK,WAAW,EAAG,KAAK,SAAS,CAAC,EAAGF,EAAI,KAAK,IAAI,KAAK,SAAS,EAAI,KAAK,WAAW,CAAC,EAAGC,EAAI,KAAK,IAAI,KAAK,SAAS,EAAI,KAAK,WAAW,CAAC,EAC7M,KAAK,aAAa,MAAM,KAAO,GAAG,CAAC,KAAM,KAAK,aAAa,MAAM,IAAM,GAAG,CAAC,KAAM,KAAK,aAAa,MAAM,MAAQ,GAAGD,CAAC,KAAM,KAAK,aAAa,MAAM,OAAS,GAAGC,CAAC,IAClK,CAIA,uBAAwB,CACtB,MAAM,EAAI,KAAK,SAAS,EAAI,KAAK,WAAW,EAAG,EAAI,KAAK,SAAS,EAAI,KAAK,WAAW,EAAGD,EAAI,GAAK,EAAGC,EAAI,KAAK,OAAO,sBAAqB,EAAIC,EAAID,EAAE,MAAO,EAAIA,EAAE,OAAQ,EAAI,IAAI+B,GAC9K,KAAK,IAAI,KAAK,WAAW,EAAG,KAAK,SAAS,CAAC,EAAI9B,EAC/C,KAAK,IAAI,KAAK,WAAW,EAAG,KAAK,SAAS,CAAC,EAAI,CACrD,EAAO,EAAI,IAAI8B,GACT,KAAK,IAAI,KAAK,WAAW,EAAG,KAAK,SAAS,CAAC,EAAI9B,EAC/C,KAAK,IAAI,KAAK,WAAW,EAAG,KAAK,SAAS,CAAC,EAAI,CACrD,EAAO,EAAI,CAAA,EACP,KAAK,MAAM,SAAU,GAAM,CACzB,GAAI,CAAC,EAAE,QAAU,CAAC,EAAE,QAAS,OAC7B,MAAM,EAAI,EACV,GAAI,CAAC,EAAE,SAAU,OACjB,EAAE,SAAS,aAAe,EAAE,SAAS,mBAAkB,EACvD,MAAM,EAAI,EAAE,SAAS,YACrB,GAAI,CAAC,EAAG,OACR,MAAM7R,EAAI,KAAK,sBAAsB,EAAG,CAAC,EAAE,IAAK,GAAM,KAAK,cAAc,CAAC,CAAC,EAAG6T,EAAI,KAAK,qBAAqB7T,CAAC,EAC7G,IAAI8T,EAAI,GACRnC,EAAImC,EAAI,KAAK,iBAAiBD,EAAG,EAAG,CAAC,EAAIC,EAAI,KAAK,qBAAqBD,EAAG,EAAG,CAAC,EAAGC,GAAK,EAAE,KAAK,CAAC,CAChG,CAAC,EAAG,KAAK,gBAAkB,EAAG,KAAK,eAAe,mBAAmB,KAAK,eAAe,CAC3F,CAIA,sBAAsB,EAAG,EAAG,CAC1B,MAAMnC,EAAI,CAAA,EAAIC,EAAI,EAAE,IAAKC,EAAI,EAAE,IAC/B,OAAOF,EAAE,KAAK,IAAI,EAAEC,EAAE,EAAGA,EAAE,EAAGA,EAAE,CAAC,CAAC,EAAGD,EAAE,KAAK,IAAI,EAAEE,EAAE,EAAGD,EAAE,EAAGA,EAAE,CAAC,CAAC,EAAGD,EAAE,KAAK,IAAI,EAAEC,EAAE,EAAGC,EAAE,EAAGD,EAAE,CAAC,CAAC,EAAGD,EAAE,KAAK,IAAI,EAAEE,EAAE,EAAGA,EAAE,EAAGD,EAAE,CAAC,CAAC,EAAGD,EAAE,KAAK,IAAI,EAAEC,EAAE,EAAGA,EAAE,EAAGC,EAAE,CAAC,CAAC,EAAGF,EAAE,KAAK,IAAI,EAAEE,EAAE,EAAGD,EAAE,EAAGC,EAAE,CAAC,CAAC,EAAGF,EAAE,KAAK,IAAI,EAAEC,EAAE,EAAGC,EAAE,EAAGA,EAAE,CAAC,CAAC,EAAGF,EAAE,KAAK,IAAI,EAAEE,EAAE,EAAGA,EAAE,EAAGA,EAAE,CAAC,CAAC,EAAGF,EAAE,QAAS,GAAM,CACtQ,EAAE,aAAa,EAAE,WAAW,CAC9B,CAAC,EAAGA,CACN,CAIA,cAAc,EAAG,CACf,MAAM,EAAI,EAAE,MAAK,EACjB,EAAE,QAAQ,KAAK,MAAM,EACrB,MAAMA,GAAK,EAAE,EAAI,GAAK,EAAGC,GAAK,EAAI,EAAE,GAAK,EACzC,OAAO,IAAI+B,GAAGhC,EAAGC,CAAC,CACpB,CAIA,qBAAqB,EAAG,CACtB,MAAM,EAAI,IAAI+B,GAAG,IAAO,GAAK,EAAGhC,EAAI,IAAIgC,GAAG,KAAQ,IAAM,EACzD,OAAO,EAAE,QAAS/B,GAAM,CACtB,EAAE,EAAI,KAAK,IAAI,EAAE,EAAGA,EAAE,CAAC,EAAG,EAAE,EAAI,KAAK,IAAI,EAAE,EAAGA,EAAE,CAAC,EAAGD,EAAE,EAAI,KAAK,IAAIA,EAAE,EAAGC,EAAE,CAAC,EAAGD,EAAE,EAAI,KAAK,IAAIA,EAAE,EAAGC,EAAE,CAAC,CACvG,CAAC,EAAG,CAAE,IAAK,EAAG,IAAKD,CAAC,CACtB,CAIA,iBAAiB,EAAG,EAAGA,EAAG,CACxB,OAAO,EAAE,IAAI,GAAK,EAAE,GAAK,EAAE,IAAI,GAAK,EAAE,GAAK,EAAE,IAAI,GAAKA,EAAE,GAAK,EAAE,IAAI,GAAKA,EAAE,CAC5E,CAIA,qBAAqB,EAAG,EAAGA,EAAG,CAC5B,MAAO,EAAE,EAAE,IAAI,EAAI,EAAE,GAAK,EAAE,IAAI,EAAIA,EAAE,GAAK,EAAE,IAAI,EAAI,EAAE,GAAK,EAAE,IAAI,EAAIA,EAAE,EAC1E,CAIA,gBAAiB,CACf,KAAK,gBAAkB,CAAA,EAAI,KAAK,eAAe,cAAa,CAC9D,CAIA,oBAAqB,CACnB,OAAO,KAAK,eACd,CAIA,SAAU,CACR,OAAO,oBAAoB,UAAW,KAAK,UAAU,KAAK,IAAI,CAAC,EAAG,OAAO,oBAAoB,QAAS,KAAK,QAAQ,KAAK,IAAI,CAAC,EAAG,KAAK,OAAO,oBAAoB,YAAa,KAAK,YAAY,KAAK,IAAI,CAAC,EAAG,KAAK,OAAO,oBAAoB,YAAa,KAAK,YAAY,KAAK,IAAI,CAAC,EAAG,KAAK,OAAO,oBAAoB,UAAW,KAAK,UAAU,KAAK,IAAI,CAAC,EAAG,KAAK,cAAgB,KAAK,aAAa,eAAiB,KAAK,aAAa,cAAc,YAAY,KAAK,YAAY,EAAG,KAAK,eAAc,CAC1e,CACF,CACA,MAAM62B,EAAG,CACP,MACA,cACA,aAAe,KACf,cAAgB,GAChB,QAAU,KACV,iBAAmB,GACnB,WAAa,IAAI,EACjB,YAAc,IAAIxyB,GAElB,SAAW,IAAIoF,GAAG,QAAQ,EAC1B,YAAY,EAAG,CACb,KAAK,MAAQ,EAAG,KAAK,cAAgB,IAAI8F,GAAG,IAAI,EAAE,EAAG,GAAI,CAAC,EAAG,CAAC,CAChE,CAIA,QAAS,CACP,KAAK,cAAgB,GAAI,KAAK,QAAO,CACvC,CAIA,SAAU,CACR,KAAK,cAAgB,GAAI,KAAK,QAAO,CACvC,CAKA,SAAU,CACR,KAAK,gBAAkB,KAAK,oBAAmB,EAAI,KAAK,yBAA0B,KAAK,qBAAqB,EAAE,EAAG,KAAK,mBAAkB,EAC1I,CAMA,SAAS,EAAG,EAAG,CACb,KAAK,iBAAmB,GAAI,KAAK,cAAc,OAAO,KAAK,CAAC,EAAE,UAAS,EAAI,KAAK,cAAc,SAAW,EAAG,KAAK,eAAiB,KAAK,eAAc,CACvJ,CACA,WAAY,CACV,OAAO,KAAK,aACd,CAIA,YAAY,EAAG,CACb,GAAI,KAAK,SAAS,IAAI,CAAC,EAAG,KAAK,QAAS,CACtC,MAAM,EAAI,KAAK,QAAQ,SACvB,EAAE,MAAM,KAAK,KAAK,QAAQ,EAAG,EAAE,YAAc,EAC/C,CACF,CAIA,qBAAqB,EAAG,CACtB,KAAK,MAAM,SAAU,GAAM,CACzB,GAAI,aAAa3D,GAAI,CACnB,GAAI,EAAE,SAAS,aAAc,QAC5B,MAAM,QAAQ,EAAE,QAAQ,EAAI,EAAE,SAAW,CAAC,EAAE,QAAQ,GAAG,QAAS3L,GAAM,CACrEA,IAAM,IAAM,CAACA,EAAE,gBAAkBA,EAAE,eAAe,QAAQ,KAAK,aAAa,IAAM,MAAQA,EAAE,eAAiB,CAAC,KAAK,aAAa,GAAIA,EAAE,YAAc,IAAMA,EAAE,eAAiB,CAAA,EAAIA,EAAE,YAAc,GACnM,CAAC,CACH,CACF,CAAC,CACH,CAIA,oBAAqB,CACnB,KAAK,aAAe,IAAIqN,GAAM,KAAK,aAAa,KAAO,uBAAwB,KAAK,MAAM,IAAI,KAAK,YAAY,EAC/G,IAAI,EAAI,EACR,KAAK,MAAM,SAAU,GAAM,CACzB,GAAI,aAAa1B,IAAM,EAAE,SAAW,CAAC,EAAE,SAAS,aAAc,CAC5D,GAAI,CAAC,EAAE,SAAU,OACjB,KAAK,6BAA6B,CAAC,EAAG,GACxC,CACF,CAAC,EAAG,QAAQ,IAAI,mDAAmD,CAAC,UAAU,EAAG,KAAK,cAAe,KAAK,eAAc,CAC1H,CACA,6BAA6B,EAAG,CAC9B,MAAM,EAAI,EAAE,SACZ,EAAE,kBAAkB,EAAE,EACtB,MAAM5L,EAAI,EAAE,YAAaC,EAAI,IAAI4J,GAAG,CAClC,WAAY,GACZ,UAAW,GACX,WAAY,GACZ,aAAc,GACd,YAAapL,GACb,eAAgB,CAAC,KAAK,aAAa,CACzC,CAAK,EAAGyB,EAAID,EAAE,MAAK,EACfC,EAAE,KAAOtK,GAAIsK,EAAE,YAAc5B,GAAI4B,EAAE,aAAe5B,GAAI4B,EAAE,aAAe5B,GACvE,MAAM,EAAI,IAAIsN,GAAG,EAAG1L,CAAC,EACrB,EAAE,aAAaF,CAAC,EAAG,EAAE,iBAAmB,GAAI,EAAE,SAAS,aAAe,GAAI,EAAE,YAAc,EAAG,KAAK,aAAa,IAAI,CAAC,EACpH,MAAM,EAAIC,EAAE,MAAK,EACjB,EAAE,KAAOtK,GAAI,EAAE,YAAc4I,GAAI,EAAE,aAAeA,GAAI,EAAE,aAAeA,GACvE,MAAM,EAAI,IAAIqN,GAAG,EAAG,CAAC,EACrB,EAAE,aAAa5L,CAAC,EAAG,EAAE,iBAAmB,GAAI,EAAE,SAAS,aAAe,GAAI,EAAE,YAAc,EAAG,KAAK,aAAa,IAAI,CAAC,CACtH,CACA,aAAc,CACZ,MAAM,EAAI,IAAI6J,GAAG,CACf,MAAO,KAAK,SACZ,KAAMhU,GACN,aAAc,GACd,YAAa,GACb,QAAS,EACT,YAAa2I,GAEb,WAAY,EACZ,eAAgB,CAAA,EAEhB,UAAW,GACX,cAAe,GACf,oBAAqB,GAErB,mBAAoB,EAC1B,CAAK,EAAG,EAAI,IAAI2S,GAAG,IAAK,GAAG,EAAGnR,EAAI,IAAI4L,GAAG,EAAG,CAAC,EACzC5L,EAAE,SAAS,WAAa,GAAIA,EAAE,SAAS,aAAe,GAAIA,EAAE,YAAc,EAAG,KAAK,QAAUA,EAAG,KAAK,aAAa,IAAIA,CAAC,CACxH,CACA,gBAAiB,CACf,GAAI,CAAC,KAAK,cAAgB,CAAC,KAAK,QAAS,OACzC,MAAM,EAAI,KAAK,QAAS,EAAI,KAAK,cAAc,OAAQA,EAAI,CAAC,KAAK,cAAc,SAC/E,EAAE,WAAW,mBAAmB,IAAI,EAAE,EAAG,EAAG,CAAC,EAAG,CAAC,EAAG,EAAE,SAAS,KAAK,CAAC,EAAE,eAAeA,CAAC,CACzF,CACA,qBAAsB,CACpB,KAAK,eAAiB,KAAK,MAAM,OAAO,KAAK,YAAY,EAAG,KAAK,aAAa,SAAU,GAAM,CAC5F,EAAE,WAAa,MAAM,QAAQ,EAAE,QAAQ,EAAI,EAAE,SAAS,QAAS,GAAM,EAAE,SAAS,EAAI,EAAE,SAAS,QAAO,GAAK,EAAE,UAAY,EAAE,SAAS,YAAc,EAAE,SAAS,QAAO,CACtK,CAAC,EAAG,KAAK,aAAe,KAAM,KAAK,QAAU,KAC/C,CACA,SAAU,CACR,KAAK,qBAAqB,EAAE,EAAG,KAAK,oBAAmB,CACzD,CACA,wBAAyB,CACvB,GAAI,KAAK,mBAAqB,KAAK,YAAY,UAAS,EAAI,KAAK,YAAY,cAAc,KAAK,KAAK,EAAG,KAAK,YAAY,QAAO,GAAK,OACrI,KAAK,YAAY,UAAU,KAAK,UAAU,EAC1C,MAAM,EAAI,KAAK,cAAc,OAC7B,KAAK,cAAc,SAAW,CAAC,EAAE,IAAI,KAAK,UAAU,EAAG,KAAK,iBAAmB,GAAI,KAAK,eAAc,CACxG,CACF,CACA,MAAM82B,EAAG,CAEP,wBAA0B,KAE1B,yBAA2B,KAC3B,aAAc,CACd,CAIA,0BAA0B,EAAG,CAC3B,KAAK,wBAA0B,EAAE,MAAK,CACxC,CAIA,2BAA4B,CAC1B,OAAO,KAAK,uBACd,CAIA,2BAA2B,EAAG,CAC5B,KAAK,yBAA2B,EAAE,MAAK,CACzC,CAIA,4BAA6B,CAC3B,OAAO,KAAK,wBACd,CAIA,iBAAkB,CAChB,KAAK,wBAA0B,KAAM,KAAK,yBAA2B,IACvE,CACF,CACA,SAASC,GAAGx3B,EAAG,CACb,IAAI,EAAI,IAAI,OACZ,OAAO,EAAE,qBAAuB,UAAW,CACzCA,EAAE,gBAAkB,CAAA,EACpB,IAAI,EAAI,EAAE,eAAc,EACxB,EAAE,MAAQ,EAAE,iBAAiB,CAAC,EAC9B,IAAIS,EAAI,EACRT,EAAE,OAAO,QAAS,GAAM,CACtB,EAAE,SAAS,QAAS,GAAM,CACxB,EAAE,KAAK,QAAS,GAAM,CACpBW,EAAE,EAAG,EAAE,KAAK,CACd,CAAC,CACH,CAAC,EAAGF,EAAIA,EAAI,CACd,CAAC,EAAGC,EAAE,EAAE,KAAK,EACb,SAASA,EAAE,EAAG,CACZ,QAAS,EAAI,EAAE,SAAS,OAAS,EAAG,GAAK,EAAG,IAAK,CAC/C,IAAI,EAAI,EAAE,SAAS,CAAC,EACpB,EAAE,QAAU,IAAMA,EAAE,CAAC,EAAG,EAAE,SAAS,QAAU,IAAM,EAAE,OAAS,IAAK,EAAE,SAAW,EAAE,UAAY,MAAQ,EAAE,SAAS,QAAU,IAAM,EAAE,SAAS,OAAO,EAAG,CAAC,CACzJ,CACF,CACA,SAASC,EAAE,EAAG,EAAG,CACf,IAAI,EAAI,CACN,IAAK,EAAE,IAAI,IACX,IAAK,EAAE,IAAI,GACnB,EACM,GAAI,EAAE,cAAc,EAAG,CAAC,GAAK,GAC3B,GAAI,EAAE,UAAY,OAAS,EAAE,SAAW,CAAA,GAAK,EAAE,QAAU,GAAI,CAC3D,IAAI2D,EAAI,GACR,QAASC,EAAI,EAAGA,EAAI,EAAE,SAAS,OAAQA,IACrC,GAAI5D,EAAE,EAAG,EAAE,SAAS4D,CAAC,CAAC,GAAK,GAAI,CAC7BD,EAAI,GACJ,KACF,CACFA,GAAK,IAAM,EAAE,SAAS,KAAK,CAAC7D,EAAG,GAAG,EAAE,KAAK,CAAC,CAC5C,MACE,EAAE,SAAS,KAAK,CAACA,EAAG,GAAG,EAAE,KAAK,CAAC,MAEjC,OAAO,GACT,MAAO,EACT,CACF,EAAG,EAAE,mBAAqB,SAAS,EAAG,CACpC,IAAIA,EAAI,CAAA,EACRE,EAAE,EAAG,EAAE,KAAK,EACZ,IAAID,EAAI,EAAE,EAAGD,CAAC,EACd,OAAOC,EACP,SAASC,EAAE,EAAG,EAAG,CACf,GAAI,GAAK,KACP,OACF,IAAI,EAAI,IAAImE,GAAG,EAAE,IAAK,EAAE,GAAG,EAAG,EAAI,EAAE,IAAI,cAAc,CAAC,EACvD,GAAI,EAAE,GAAK,MAAQ,GAAK,IACtB,GAAI,EAAE,UAAY,MAAQ,EAAE,SAAS,QAAU,GAC7C,GAAI,EAAE,UAAY,KAChB,QAAS,KAAK,EAAE,SACdrE,EAAE,KAAK,CAAC,MACP,CACL,GAAI,EAAE,UAAY,KAChB,QAAS,KAAK,EAAE,SACdA,EAAE,KAAK,CAAC,EACZ,QAAS,KAAK,EAAE,SACdE,EAAE,EAAG,CAAC,CACV,CACJ,CACA,SAAS,EAAE,EAAG,EAAG,CACf,IAAI,EAAI,CAAA,EACR,MAAM,EAAI,IAAI2J,GAAG,CACf,MAAO,QACf,CAAO,EACD,QAAS3U,KAAK,EAAG,CACf,IAAI0M,EAAIrC,EAAE,OAAOrK,EAAE,CAAC,CAAC,EAAE,SAASA,EAAE,CAAC,CAAC,EACpC,GAAI0M,EAAE,UAAY,QAAUA,EAAE,SAAS,OAAO1M,EAAE,CAAC,CAAC,EAAE,aAAe,GAAI,CACrE,IAAI7G,EAAI,IAAIud,GAAGhK,EAAE,cAAc1M,EAAE,CAAC,CAAC,EAAG,CAAC,EACvC7G,EAAE,OAAS6G,EAAG7G,EAAE,SAAWuT,EAAE,SAAU,EAAE,KAAKvT,CAAC,CACjD,MAAOuT,EAAE,UAAY,iBAAmBA,EAAE,UAAY,oBACxD,CACA,OAAO,EAAE,iBAAiB,EAAG,EAAE,CACjC,CACF,EAAG,EAAE,cAAgB,SAAS,EAAG5B,EAAG,CAClC,OAAOA,EAAE,IAAI,GAAK,EAAE,IAAI,GAAKA,EAAE,IAAI,GAAK,EAAE,IAAI,GAAKA,EAAE,IAAI,GAAK,EAAE,IAAI,GAAKA,EAAE,IAAI,GAAK,EAAE,IAAI,GAAKA,EAAE,IAAI,GAAK,EAAE,IAAI,GAAKA,EAAE,IAAI,GAAK,EAAE,IAAI,CACxI,EAAG,EAAE,iBAAmB,SAAS,EAAGA,EAAI,GAAI,CAC1C,IAAIC,EAAI,CAAA,EAAIC,EAAI,CAAA,EAAI,EAAI,CAAA,EAAI,GAAK,EAAE,IAAI,EAAI,EAAE,IAAI,GAAK,GAAK,GAAK,EAAE,IAAI,EAAI,EAAE,IAAI,GAAK,GAAK,GAAK,EAAE,IAAI,EAAI,EAAE,IAAI,GAAK,GACpH,GAAI,EAAIF,EAAG,CACT,IAAI,EAAI,EAAG,EAAI,CACb,IAAK,EAAE,IACP,IAAK,IAAI,EAAE,EAAE,IAAI,EAAI,EAAG,EAAE,IAAI,EAAG,EAAE,IAAI,CAAC,CAChD,EAAS,EAAI,CACL,IAAK,IAAI,EAAE,EAAE,IAAI,EAAI,EAAG,EAAE,IAAI,EAAG,EAAE,IAAI,CAAC,EACxC,IAAK,EAAE,GACf,EACMC,EAAE,KAAK,CAAC,EAAGA,EAAE,KAAK,CAAC,CACrB,CACA,GAAI,EAAID,EACN,QAAS,KAAKC,EAAG,CACf,IAAI,EAAI,CACN,IAAK,EAAE,IACP,IAAK,IAAI,EAAE,EAAE,IAAI,EAAG,EAAE,IAAI,EAAI,EAAG,EAAE,IAAI,CAAC,CAClD,EAAW,EAAI,CACL,IAAK,IAAI,EAAE,EAAE,IAAI,EAAG,EAAE,IAAI,EAAI,EAAG,EAAE,IAAI,CAAC,EACxC,IAAK,EAAE,GACjB,EACQC,EAAE,KAAK,CAAC,EAAGA,EAAE,KAAK,CAAC,CACrB,MAEAA,EAAID,EACN,GAAI,EAAID,EACN,QAAS,KAAKE,EAAG,CACf,IAAI,EAAI,CACN,IAAK,EAAE,IACP,IAAK,IAAI,EAAE,EAAE,IAAI,EAAG,EAAE,IAAI,EAAG,EAAE,IAAI,EAAI,CAAC,CAClD,EAAW,EAAI,CACL,IAAK,IAAI,EAAE,EAAE,IAAI,EAAG,EAAE,IAAI,EAAG,EAAE,IAAI,EAAI,CAAC,EACxC,IAAK,EAAE,GACjB,EACQ,EAAE,KAAK,CAAC,EAAG,EAAE,KAAK,CAAC,CACrB,MAEA,EAAIA,EACN,GAAI,EAAE,SAAW,EAAG,EAAE,SAAS,OAAS,EAAG,CACzC,EAAE,OAAS,GACX,QAAS,EAAI,EAAG,EAAI,EAAE,SAAS,OAAQ,IACrC,EAAE,SAAS,CAAC,EAAI,EAAE,iBAAiB,EAAE,SAAS,CAAC,CAAC,CACpD,MACE,EAAE,OAAS,GACb,OAAO,EAAE,OAAS,EAAE,IAAI,WAAW,EAAE,GAAG,EAAG,CAC7C,EAAG,EAAE,cAAgB,SAAS,EAAG,CAC/B,MAAMF,EAAI,EAAE,IAAKC,EAAI,EAAE,IAAKC,EAAI,IAAI,EAAC,EAAG,WAAWF,EAAGC,CAAC,EAAE,eAAe,EAAG,EAAG,EAAI,CAAA,EAClF,QAAS,EAAI,EAAG,EAAI,EAAG,IACrB,QAAS,EAAI,EAAG,EAAI,EAAG,IACrB,QAAS,EAAI,EAAG,EAAI,EAAG,IAAK,CAC1B,MAAM,EAAI,IAAI,EACZ,IAAM,EAAID,EAAE,EAAIE,EAAE,EAClB,IAAM,EAAIF,EAAE,EAAIE,EAAE,EAClB,IAAM,EAAIF,EAAE,EAAIE,EAAE,CAC9B,EAAa,EAAI,IAAI,EACT,IAAM,EAAID,EAAE,EAAIC,EAAE,EAClB,IAAM,EAAID,EAAE,EAAIC,EAAE,EAClB,IAAM,EAAID,EAAE,EAAIC,EAAE,CAC9B,EAAa,EAAI,IAAImE,GAAG,EAAG,CAAC,EAClB,EAAE,KAAK,CAAC,CACV,CACJ,OAAO,CACT,EAAG,EAAE,oBAAsB,SAAS,EAAG,CACrC,IAAIrE,EAAI,EAAE,OAAQC,EAAI,IAAI,EACxBD,EAAE,EAAI,EAAE,OAAS,GACjBA,EAAE,EAAI,EAAE,OAAS,GACjBA,EAAE,EAAI,EAAE,OAAS,EACvB,EAAOE,EAAI,IAAI,EACTF,EAAE,EAAI,EAAE,OAAS,GACjBA,EAAE,EAAI,EAAE,OAAS,GACjBA,EAAE,EAAI,EAAE,OAAS,EACvB,EACI,MAAO,CACL,IAAKC,EACL,IAAKC,CACX,CACE,EAAG,EAAE,eAAiB,UAAW,CAC/B,IAAI,EAAIX,EAAE,OAAQS,EAAI,IAAI,EAAE,IAAK,IAAK,IAAI,EAAGC,EAAI,IAAI,EAAE,KAAM,KAAM,KAAK,EACxE,OAAO,EAAE,QAASC,GAAM,CACtBA,EAAE,SAAS,QAAS,GAAM,CACxB,EAAE,SAAS,mBAAkB,EAC7B,IAAI,EAAI,EAAE,SAAS,YAAY,IAAK,EAAI,EAAE,SAAS,YAAY,IAC/D,EAAE,EAAIF,EAAE,IAAMA,EAAE,EAAI,EAAE,GAAI,EAAE,EAAIA,EAAE,IAAMA,EAAE,EAAI,EAAE,GAAI,EAAE,EAAIA,EAAE,IAAMA,EAAE,EAAI,EAAE,GAAI,EAAE,EAAIC,EAAE,IAAMA,EAAE,EAAI,EAAE,GAAI,EAAE,EAAIA,EAAE,IAAMA,EAAE,EAAI,EAAE,GAAI,EAAE,EAAIA,EAAE,IAAMA,EAAE,EAAI,EAAE,EAC1J,CAAC,CACH,CAAC,EAAG,CACF,IAAKD,EACL,IAAKC,CACX,CACE,EAAG,CACL,CACA,IAAI+2B,GAAK,OAAO,OAAO,CACrB,OAAQ,OAAO,OAAO,CACpB,KAAM,SAASz3B,EAAG,CAChB,OAAOA,CACT,EACA,GAAI,SAASA,EAAG,CACd,OAAOA,CACT,EACA,IAAK,SAASA,EAAG,CACf,OAAOA,CACT,EACA,MAAO,SAASA,EAAG,CACjB,OAAOA,CACT,CACJ,CAAG,EACD,UAAW,OAAO,OAAO,CACvB,GAAI,SAASA,EAAG,CACd,OAAOA,EAAIA,CACb,EACA,IAAK,SAASA,EAAG,CACf,OAAOA,GAAK,EAAIA,EAClB,EACA,MAAO,SAASA,EAAG,CACjB,OAAQA,GAAK,GAAK,EAAI,GAAMA,EAAIA,EAAI,KAAQ,EAAEA,GAAKA,EAAI,GAAK,EAC9D,CACJ,CAAG,EACD,MAAO,OAAO,OAAO,CACnB,GAAI,SAASA,EAAG,CACd,OAAOA,EAAIA,EAAIA,CACjB,EACA,IAAK,SAASA,EAAG,CACf,MAAO,EAAEA,EAAIA,EAAIA,EAAI,CACvB,EACA,MAAO,SAASA,EAAG,CACjB,OAAQA,GAAK,GAAK,EAAI,GAAMA,EAAIA,EAAIA,EAAI,KAAQA,GAAK,GAAKA,EAAIA,EAAI,EACpE,CACJ,CAAG,EACD,QAAS,OAAO,OAAO,CACrB,GAAI,SAASA,EAAG,CACd,OAAOA,EAAIA,EAAIA,EAAIA,CACrB,EACA,IAAK,SAASA,EAAG,CACf,MAAO,IAAI,EAAEA,EAAIA,EAAIA,EAAIA,CAC3B,EACA,MAAO,SAASA,EAAG,CACjB,OAAQA,GAAK,GAAK,EAAI,GAAMA,EAAIA,EAAIA,EAAIA,EAAI,MAASA,GAAK,GAAKA,EAAIA,EAAIA,EAAI,EAC7E,CACJ,CAAG,EACD,QAAS,OAAO,OAAO,CACrB,GAAI,SAASA,EAAG,CACd,OAAOA,EAAIA,EAAIA,EAAIA,EAAIA,CACzB,EACA,IAAK,SAASA,EAAG,CACf,MAAO,EAAEA,EAAIA,EAAIA,EAAIA,EAAIA,EAAI,CAC/B,EACA,MAAO,SAASA,EAAG,CACjB,OAAQA,GAAK,GAAK,EAAI,GAAMA,EAAIA,EAAIA,EAAIA,EAAIA,EAAI,KAAQA,GAAK,GAAKA,EAAIA,EAAIA,EAAIA,EAAI,EACpF,CACJ,CAAG,EACD,WAAY,OAAO,OAAO,CACxB,GAAI,SAASA,EAAG,CACd,MAAO,GAAI,KAAK,KAAK,EAAIA,GAAK,KAAK,GAAK,CAAC,CAC3C,EACA,IAAK,SAASA,EAAG,CACf,OAAO,KAAK,IAAIA,EAAI,KAAK,GAAK,CAAC,CACjC,EACA,MAAO,SAASA,EAAG,CACjB,MAAO,KAAO,EAAI,KAAK,IAAI,KAAK,IAAM,GAAMA,EAAE,EAChD,CACJ,CAAG,EACD,YAAa,OAAO,OAAO,CACzB,GAAI,SAASA,EAAG,CACd,OAAOA,IAAM,EAAI,EAAI,KAAK,IAAI,KAAMA,EAAI,CAAC,CAC3C,EACA,IAAK,SAASA,EAAG,CACf,OAAOA,IAAM,EAAI,EAAI,EAAI,KAAK,IAAI,EAAG,IAAMA,CAAC,CAC9C,EACA,MAAO,SAASA,EAAG,CACjB,OAAOA,IAAM,EAAI,EAAIA,IAAM,EAAI,GAAKA,GAAK,GAAK,EAAI,GAAM,KAAK,IAAI,KAAMA,EAAI,CAAC,EAAI,IAAO,CAAC,KAAK,IAAI,EAAG,KAAOA,EAAI,EAAE,EAAI,EACvH,CACJ,CAAG,EACD,SAAU,OAAO,OAAO,CACtB,GAAI,SAASA,EAAG,CACd,MAAO,GAAI,KAAK,KAAK,EAAIA,EAAIA,CAAC,CAChC,EACA,IAAK,SAASA,EAAG,CACf,OAAO,KAAK,KAAK,GAAI,EAAEA,EAAIA,CAAC,CAC9B,EACA,MAAO,SAASA,EAAG,CACjB,OAAQA,GAAK,GAAK,EAAI,KAAQ,KAAK,KAAK,EAAIA,EAAIA,CAAC,EAAI,GAAK,IAAO,KAAK,KAAK,GAAKA,GAAK,GAAKA,CAAC,EAAI,EACjG,CACJ,CAAG,EACD,QAAS,OAAO,OAAO,CACrB,GAAI,SAASA,EAAG,CACd,OAAOA,IAAM,EAAI,EAAIA,IAAM,EAAI,EAAI,CAAC,KAAK,IAAI,EAAG,IAAMA,EAAI,EAAE,EAAI,KAAK,KAAKA,EAAI,KAAO,EAAI,KAAK,EAAE,CAClG,EACA,IAAK,SAASA,EAAG,CACf,OAAOA,IAAM,EAAI,EAAIA,IAAM,EAAI,EAAI,KAAK,IAAI,EAAG,IAAMA,CAAC,EAAI,KAAK,KAAKA,EAAI,IAAO,EAAI,KAAK,EAAE,EAAI,CAChG,EACA,MAAO,SAASA,EAAG,CACjB,OAAOA,IAAM,EAAI,EAAIA,IAAM,EAAI,GAAKA,GAAK,EAAGA,EAAI,EAAI,IAAO,KAAK,IAAI,EAAG,IAAMA,EAAI,EAAE,EAAI,KAAK,KAAKA,EAAI,KAAO,EAAI,KAAK,EAAE,EAAI,GAAM,KAAK,IAAI,EAAG,KAAOA,EAAI,EAAE,EAAI,KAAK,KAAKA,EAAI,KAAO,EAAI,KAAK,EAAE,EAAI,EACpM,CACJ,CAAG,EACD,KAAM,OAAO,OAAO,CAClB,GAAI,SAASA,EAAG,CACd,IAAI,EAAI,QACR,OAAOA,IAAM,EAAI,EAAIA,EAAIA,IAAM,EAAI,GAAKA,EAAI,EAC9C,EACA,IAAK,SAASA,EAAG,CACf,IAAI,EAAI,QACR,OAAOA,IAAM,EAAI,EAAI,EAAEA,EAAIA,IAAM,EAAI,GAAKA,EAAI,GAAK,CACrD,EACA,MAAO,SAASA,EAAG,CACjB,IAAI,EAAI,UACR,OAAQA,GAAK,GAAK,EAAI,IAAOA,EAAIA,IAAM,EAAI,GAAKA,EAAI,IAAM,KAAQA,GAAK,GAAKA,IAAM,EAAI,GAAKA,EAAI,GAAK,EACtG,CACJ,CAAG,EACD,OAAQ,OAAO,OAAO,CACpB,GAAI,SAASA,EAAG,CACd,MAAO,GAAIy3B,GAAG,OAAO,IAAI,EAAIz3B,CAAC,CAChC,EACA,IAAK,SAASA,EAAG,CACf,OAAOA,EAAI,EAAI,KAAO,OAASA,EAAIA,EAAIA,EAAI,EAAI,KAAO,QAAUA,GAAK,IAAM,MAAQA,EAAI,IAAOA,EAAI,IAAM,KAAO,QAAUA,GAAK,KAAO,MAAQA,EAAI,MAAS,QAAUA,GAAK,MAAQ,MAAQA,EAAI,OAC/L,EACA,MAAO,SAASA,EAAG,CACjB,OAAOA,EAAI,GAAMy3B,GAAG,OAAO,GAAGz3B,EAAI,CAAC,EAAI,GAAMy3B,GAAG,OAAO,IAAIz3B,EAAI,EAAI,CAAC,EAAI,GAAM,EAChF,CACJ,CAAG,EACD,YAAa,SAASA,EAAG,CACvB,OAAOA,IAAM,SAAWA,EAAI,GAAIA,EAAIA,EAAI,OAAO,QAAU,OAAO,QAAUA,EAAGA,EAAIA,EAAI,IAAM,IAAMA,EAAG,CAClG,GAAI,SAAS,EAAG,CACd,OAAO,KAAK,IAAI,EAAGA,CAAC,CACtB,EACA,IAAK,SAAS,EAAG,CACf,MAAO,GAAI,KAAK,IAAI,EAAI,EAAGA,CAAC,CAC9B,EACA,MAAO,SAAS,EAAG,CACjB,OAAO,EAAI,GAAM,KAAK,IAAI,EAAI,EAAGA,CAAC,EAAI,GAAK,EAAI,KAAK,IAAI,EAAI,EAAI,EAAGA,CAAC,GAAK,EAAI,EAC/E,CACN,CACE,CACF,CAAC,EAAG03B,GAAK,UAAW,CAClB,OAAO,YAAY,IAAG,CACxB,EAAGC,IAEA,UAAW,CACV,SAAS33B,GAAI,CACX,KAAK,QAAU,CAAA,EAAI,KAAK,yBAA2B,CAAA,CACrD,CACA,OAAOA,EAAE,UAAU,OAAS,UAAW,CACrC,IAAI,EAAI,KACR,OAAO,OAAO,KAAK,KAAK,OAAO,EAAE,IAAI,SAAS,EAAG,CAC/C,OAAO,EAAE,QAAQ,CAAC,CACpB,CAAC,CACH,EAAGA,EAAE,UAAU,UAAY,UAAW,CACpC,KAAK,QAAU,CAAA,CACjB,EAAGA,EAAE,UAAU,IAAM,SAAS,EAAG,CAC/B,KAAK,QAAQ,EAAE,MAAK,CAAE,EAAI,EAAG,KAAK,yBAAyB,EAAE,MAAK,CAAE,EAAI,CAC1E,EAAGA,EAAE,UAAU,OAAS,SAAS,EAAG,CAClC,OAAO,KAAK,QAAQ,EAAE,MAAK,CAAE,EAAG,OAAO,KAAK,yBAAyB,EAAE,OAAO,CAChF,EAAGA,EAAE,UAAU,OAAS,SAAS,EAAG,EAAG,CACrC,IAAM,SAAW,EAAI03B,GAAE,GAAK,IAAM,SAAW,EAAI,IACjD,IAAIj3B,EAAI,OAAO,KAAK,KAAK,OAAO,EAChC,GAAIA,EAAE,SAAW,EACf,MAAO,GACT,KAAOA,EAAE,OAAS,GAAK,CACrB,KAAK,yBAA2B,CAAA,EAChC,QAASC,EAAI,EAAGA,EAAID,EAAE,OAAQC,IAAK,CACjC,IAAIC,EAAI,KAAK,QAAQF,EAAEC,CAAC,CAAC,EAAG,EAAI,CAAC,EACjCC,GAAKA,EAAE,OAAO,EAAG,CAAC,IAAM,IAAM,CAAC,GAAK,OAAO,KAAK,QAAQF,EAAEC,CAAC,CAAC,CAC9D,CACAD,EAAI,OAAO,KAAK,KAAK,wBAAwB,CAC/C,CACA,MAAO,EACT,EAAGT,CACL,GAAC,EACA43B,GAAK,CACN,OAAQ,SAAS53B,EAAG,EAAG,CACrB,IAAI,EAAIA,EAAE,OAAS,EAAGS,EAAI,EAAI,EAAGC,EAAI,KAAK,MAAMD,CAAC,EAAGE,EAAIi3B,GAAG,MAAM,OACjE,OAAO,EAAI,EAAIj3B,EAAEX,EAAE,CAAC,EAAGA,EAAE,CAAC,EAAGS,CAAC,EAAI,EAAI,EAAIE,EAAEX,EAAE,CAAC,EAAGA,EAAE,EAAI,CAAC,EAAG,EAAIS,CAAC,EAAIE,EAAEX,EAAEU,CAAC,EAAGV,EAAEU,EAAI,EAAI,EAAI,EAAIA,EAAI,CAAC,EAAGD,EAAIC,CAAC,CAC9G,EACA,MAAO,CACL,OAAQ,SAASV,EAAG,EAAG,EAAG,CACxB,OAAQ,EAAIA,GAAK,EAAIA,CACvB,CACJ,CACA,EAAG63B,IAEA,UAAW,CACV,SAAS73B,GAAI,CACb,CACA,OAAOA,EAAE,OAAS,UAAW,CAC3B,OAAOA,EAAE,SACX,EAAGA,EAAE,QAAU,EAAGA,CACpB,GAAC,EACA83B,GAAK,IAAIH,GAAMI,IAEf,UAAW,CACV,SAAS/3B,EAAE,EAAG,EAAG,CACf,IAAM,SAAW,EAAI83B,IAAK,KAAK,QAAU,EAAG,KAAK,OAAS,EAAG,KAAK,UAAY,GAAI,KAAK,YAAc,EAAG,KAAK,aAAe,GAAI,KAAK,WAAa,CAAA,EAAI,KAAK,mBAAqB,CAAA,EAAI,KAAK,UAAY,IAAK,KAAK,WAAa,GAAI,KAAK,eAAiB,EAAG,KAAK,QAAU,EAAG,KAAK,MAAQ,GAAI,KAAK,WAAa,GAAI,KAAK,UAAY,GAAI,KAAK,WAAa,EAAG,KAAK,WAAa,EAAG,KAAK,gBAAkBL,GAAG,OAAO,KAAM,KAAK,uBAAyBG,GAAG,OAAQ,KAAK,eAAiB,GAAI,KAAK,sBAAwB,GAAI,KAAK,2BAA6B,GAAI,KAAK,IAAMC,GAAG,SAAU,KAAK,gBAAkB,GAAI,KAAK,oBAAsB,GAAI,KAAK,SAAW,EACtoB,CACA,OAAO73B,EAAE,UAAU,MAAQ,UAAW,CACpC,OAAO,KAAK,GACd,EAAGA,EAAE,UAAU,UAAY,UAAW,CACpC,OAAO,KAAK,UACd,EAAGA,EAAE,UAAU,SAAW,UAAW,CACnC,OAAO,KAAK,SACd,EAAGA,EAAE,UAAU,YAAc,UAAW,CACtC,OAAO,KAAK,SACd,EAAGA,EAAE,UAAU,GAAK,SAAS,EAAG,EAAG,CACjC,GAAI,IAAM,SAAW,EAAI,KAAM,KAAK,WAClC,MAAM,IAAI,MAAM,yFAAyF,EAC3G,OAAO,KAAK,WAAa,EAAG,KAAK,oBAAsB,GAAI,KAAK,UAAY,EAAI,EAAI,EAAI,EAAG,IAC7F,EAAGA,EAAE,UAAU,SAAW,SAAS,EAAG,CACpC,OAAO,IAAM,SAAW,EAAI,KAAM,KAAK,UAAY,EAAI,EAAI,EAAI,EAAG,IACpE,EAAGA,EAAE,UAAU,QAAU,SAAS,EAAG,CACnC,OAAO,IAAM,SAAW,EAAI,IAAK,KAAK,WAAa,EAAG,IACxD,EAAGA,EAAE,UAAU,MAAQ,SAAS,EAAG,EAAG,CACpC,GAAI,IAAM,SAAW,EAAI03B,GAAE,GAAK,IAAM,SAAW,EAAI,IAAK,KAAK,WAC7D,OAAO,KACT,GAAI,KAAK,QAAU,KAAK,OAAO,IAAI,IAAI,EAAG,KAAK,QAAU,KAAK,eAAgB,KAAK,UAAW,CAC5F,KAAK,UAAY,GACjB,QAASj3B,KAAK,KAAK,mBACjB,KAAK,0BAA0BA,CAAC,EAAG,KAAK,aAAaA,CAAC,EAAI,KAAK,mBAAmBA,CAAC,CACvF,CACA,GAAI,KAAK,WAAa,GAAI,KAAK,UAAY,GAAI,KAAK,sBAAwB,GAAI,KAAK,2BAA6B,GAAI,KAAK,gBAAkB,GAAI,KAAK,WAAa,EAAG,KAAK,YAAc,KAAK,WAAY,CAAC,KAAK,qBAAuB,EAAG,CACxO,GAAI,KAAK,oBAAsB,GAAI,CAAC,KAAK,WAAY,CACnD,IAAIC,EAAI,CAAA,EACR,QAASC,KAAK,KAAK,WACjBD,EAAEC,CAAC,EAAI,KAAK,WAAWA,CAAC,EAC1B,KAAK,WAAaD,CACpB,CACA,KAAK,iBAAiB,KAAK,QAAS,KAAK,aAAc,KAAK,WAAY,KAAK,mBAAoB,CAAC,CACpG,CACA,OAAO,IACT,EAAGV,EAAE,UAAU,uBAAyB,SAAS,EAAG,CAClD,OAAO,KAAK,MAAM,EAAG,EAAE,CACzB,EAAGA,EAAE,UAAU,iBAAmB,SAAS,EAAG,EAAGS,EAAGC,EAAGC,EAAG,CACxD,QAAS,KAAKF,EAAG,CACf,IAAI,EAAI,EAAE,CAAC,EAAG,EAAI,MAAM,QAAQ,CAAC,EAAG,EAAI,EAAI,QAAU,OAAO,EAAG,EAAI,CAAC,GAAK,MAAM,QAAQA,EAAE,CAAC,CAAC,EAC5F,GAAI,EAAE,IAAM,aAAe,IAAM,YAAa,CAC5C,GAAI,EAAG,CACL,IAAI,EAAIA,EAAE,CAAC,EACX,GAAI,EAAE,SAAW,EACf,SACF,QAAS,EAAI,CAAC,CAAC,EAAG4B,EAAI,EAAG,EAAI,EAAE,OAAQA,EAAI,EAAGA,GAAK,EAAG,CACpD,IAAIM,EAAI,KAAK,qBAAqB,EAAG,EAAEN,CAAC,CAAC,EACzC,GAAI,MAAMM,CAAC,EAAG,CACZ,EAAI,GAAI,QAAQ,KAAK,6CAA6C,EAClE,KACF,CACA,EAAE,KAAKA,CAAC,CACV,CACA,IAAMlC,EAAE,CAAC,EAAI,EACf,CACA,IAAK,IAAM,UAAY,IAAM,GAAK,CAAC,EAAG,CACpC,EAAE,CAAC,EAAI,EAAI,CAAA,EAAK,CAAA,EAChB,IAAImC,EAAI,EACR,QAASC,KAAKD,EACZ,EAAE,CAAC,EAAEC,CAAC,EAAID,EAAEC,CAAC,EACfnC,EAAE,CAAC,EAAI,EAAI,CAAA,EAAK,CAAA,EAChB,IAAI,EAAID,EAAE,CAAC,EACX,GAAI,CAAC,KAAK,WAAY,CACpB,IAAI,EAAI,CAAA,EACR,QAASoC,KAAK,EACZ,EAAEA,CAAC,EAAI,EAAEA,CAAC,EACZpC,EAAE,CAAC,EAAI,EAAI,CACb,CACA,KAAK,iBAAiBmC,EAAG,EAAE,CAAC,EAAG,EAAGlC,EAAE,CAAC,EAAGC,CAAC,CAC3C,MACG,OAAO,EAAE,CAAC,EAAI,KAAOA,KAAO,EAAE,CAAC,EAAI,GAAI,IAAM,EAAE,CAAC,GAAK,GAAI,EAAID,EAAE,CAAC,EAAID,EAAE,CAAC,EAAE,MAAK,EAAG,QAAO,EAAKC,EAAE,CAAC,EAAI,EAAE,CAAC,GAAK,CACjH,CACF,CACF,EAAGV,EAAE,UAAU,KAAO,UAAW,CAC/B,OAAO,KAAK,kBAAoB,KAAK,gBAAkB,GAAI,KAAK,kBAAiB,GAAK,KAAK,YAAc,KAAK,QAAU,KAAK,OAAO,OAAO,IAAI,EAAG,KAAK,WAAa,GAAI,KAAK,UAAY,GAAI,KAAK,iBAAmB,KAAK,gBAAgB,KAAK,OAAO,EAAG,MAAQ,IACnQ,EAAGA,EAAE,UAAU,IAAM,UAAW,CAC9B,OAAO,KAAK,SAAW,GAAI,KAAK,OAAO,GAAK,EAAG,IACjD,EAAGA,EAAE,UAAU,MAAQ,SAAS,EAAG,CACjC,OAAO,IAAM,SAAW,EAAI03B,GAAE,GAAK,KAAK,WAAa,CAAC,KAAK,WAAa,MAAQ,KAAK,UAAY,GAAI,KAAK,YAAc,EAAG,KAAK,QAAU,KAAK,OAAO,OAAO,IAAI,EAAG,KACtK,EAAG13B,EAAE,UAAU,OAAS,SAAS,EAAG,CAClC,OAAO,IAAM,SAAW,EAAI03B,GAAE,GAAK,CAAC,KAAK,WAAa,CAAC,KAAK,WAAa,MAAQ,KAAK,UAAY,GAAI,KAAK,YAAc,EAAI,KAAK,YAAa,KAAK,YAAc,EAAG,KAAK,QAAU,KAAK,OAAO,IAAI,IAAI,EAAG,KAC7M,EAAG13B,EAAE,UAAU,kBAAoB,UAAW,CAC5C,QAAS,EAAI,EAAG,EAAI,KAAK,eAAe,OAAQ,EAAI,EAAG,IACrD,KAAK,eAAe,CAAC,EAAE,KAAI,EAC7B,OAAO,IACT,EAAGA,EAAE,UAAU,MAAQ,SAAS,EAAG,CACjC,OAAO,IAAM,SAAW,EAAI83B,IAAK,KAAK,OAAS,EAAG,IACpD,EAAG93B,EAAE,UAAU,MAAQ,SAAS,EAAG,CACjC,OAAO,IAAM,SAAW,EAAI,GAAI,KAAK,WAAa,EAAG,IACvD,EAAGA,EAAE,UAAU,OAAS,SAAS,EAAG,CAClC,OAAO,IAAM,SAAW,EAAI,GAAI,KAAK,eAAiB,EAAG,KAAK,QAAU,EAAG,IAC7E,EAAGA,EAAE,UAAU,YAAc,SAAS,EAAG,CACvC,OAAO,KAAK,iBAAmB,EAAG,IACpC,EAAGA,EAAE,UAAU,KAAO,SAAS,EAAG,CAChC,OAAO,IAAM,SAAW,EAAI,IAAK,KAAK,MAAQ,EAAG,IACnD,EAAGA,EAAE,UAAU,OAAS,SAAS,EAAG,CAClC,OAAO,IAAM,SAAW,EAAIy3B,GAAG,OAAO,MAAO,KAAK,gBAAkB,EAAG,IACzE,EAAGz3B,EAAE,UAAU,cAAgB,SAAS,EAAG,CACzC,OAAO,IAAM,SAAW,EAAI43B,GAAG,QAAS,KAAK,uBAAyB,EAAG,IAC3E,EAAG53B,EAAE,UAAU,MAAQ,UAAW,CAChC,QAAS,EAAI,CAAA,EAAI,EAAI,EAAG,EAAI,UAAU,OAAQ,IAC5C,EAAE,CAAC,EAAI,UAAU,CAAC,EACpB,OAAO,KAAK,eAAiB,EAAG,IAClC,EAAGA,EAAE,UAAU,QAAU,SAAS,EAAG,CACnC,OAAO,KAAK,iBAAmB,EAAG,IACpC,EAAGA,EAAE,UAAU,aAAe,SAAS,EAAG,CACxC,OAAO,KAAK,sBAAwB,EAAG,IACzC,EAAGA,EAAE,UAAU,SAAW,SAAS,EAAG,CACpC,OAAO,KAAK,kBAAoB,EAAG,IACrC,EAAGA,EAAE,UAAU,SAAW,SAAS,EAAG,CACpC,OAAO,KAAK,kBAAoB,EAAG,IACrC,EAAGA,EAAE,UAAU,WAAa,SAAS,EAAG,CACtC,OAAO,KAAK,oBAAsB,EAAG,IACvC,EAAGA,EAAE,UAAU,OAAS,SAAS,EAAG,CAClC,OAAO,KAAK,gBAAkB,EAAG,IACnC,EAAGA,EAAE,UAAU,OAAS,SAAS,EAAG,EAAG,CACrC,IAAIS,EAAI,KAAMC,EACd,GAAI,IAAM,SAAW,EAAIg3B,GAAE,GAAK,IAAM,SAAW,EAAI,IAAK,KAAK,UAC7D,MAAO,GACT,IAAI/2B,EAAG,EAAI,KAAK,WAAa,KAAK,UAClC,GAAI,CAAC,KAAK,UAAY,CAAC,KAAK,WAAY,CACtC,GAAI,EAAI,EACN,MAAO,GACT,GAAK,KAAK,MAAM,EAAG,EAAE,CACvB,CACA,GAAI,KAAK,SAAW,GAAI,EAAI,KAAK,WAC/B,MAAO,GACT,KAAK,wBAA0B,KAAO,KAAK,kBAAoB,KAAK,iBAAiB,KAAK,OAAO,EAAG,KAAK,sBAAwB,IAAK,KAAK,6BAA+B,KAAO,KAAK,uBAAyB,KAAK,sBAAsB,KAAK,OAAO,EAAG,KAAK,2BAA6B,IAC3R,IAAI,EAAI,EAAI,KAAK,WAAY,EAAI,KAAK,YAAcD,EAAI,KAAK,oBAAsB,MAAQA,IAAM,OAASA,EAAI,KAAK,YAAa,EAAI,KAAK,UAAY,KAAK,QAAU,EAAG,EAAI,UAAW,CACpL,GAAID,EAAE,YAAc,GAAK,EAAI,EAC3B,MAAO,GACT,IAAImC,EAAI,KAAK,MAAM,EAAI,CAAC,EAAGC,EAAI,EAAID,EAAI,EAAG,EAAI,KAAK,IAAIC,EAAIpC,EAAE,UAAW,CAAC,EACzE,OAAO,IAAM,GAAK,IAAMA,EAAE,UAAY,EAAI,CAC5C,EAAG,EAAI,EAAC,EAAI,EAAI,KAAK,gBAAgB,CAAC,EACtC,GAAI,KAAK,kBAAkB,KAAK,QAAS,KAAK,aAAc,KAAK,WAAY,CAAC,EAAG,KAAK,mBAAqB,KAAK,kBAAkB,KAAK,QAAS,CAAC,EAAG,KAAK,YAAc,GAAK,GAAK,KAAK,UACpL,GAAI,KAAK,QAAU,EAAG,CACpB,IAAI4B,EAAI,KAAK,IAAI,KAAK,OAAO,EAAI,KAAK,WAAa,CAAC,EAAI,EAAG,KAAK,OAAO,EACvE,SAAS,KAAK,OAAO,IAAM,KAAK,SAAWA,GAC3C,IAAK1B,KAAK,KAAK,mBACb,CAAC,KAAK,OAAS,OAAO,KAAK,WAAWA,CAAC,GAAK,WAAa,KAAK,mBAAmBA,CAAC,EAElF,KAAK,mBAAmBA,CAAC,EAAI,WAAW,KAAK,WAAWA,CAAC,CAAC,GAAI,KAAK,OAAS,KAAK,0BAA0BA,CAAC,EAAG,KAAK,aAAaA,CAAC,EAAI,KAAK,mBAAmBA,CAAC,EACjK,OAAO,KAAK,QAAU,KAAK,UAAY,CAAC,KAAK,WAAY,KAAK,YAAc,EAAI0B,EAAG,KAAK,mBAAqB,KAAK,kBAAkB,KAAK,OAAO,EAAG,KAAK,2BAA6B,GAAI,EAC3L,KAAO,CACL,KAAK,qBAAuB,KAAK,oBAAoB,KAAK,OAAO,EACjE,QAAS,EAAI,EAAGM,EAAI,KAAK,eAAe,OAAQ,EAAIA,EAAG,IACrD,KAAK,eAAe,CAAC,EAAE,MAAM,KAAK,WAAa,KAAK,UAAW,EAAE,EACnE,OAAO,KAAK,WAAa,GAAI,EAC/B,CACF,MAAO,EACT,EAAG3C,EAAE,UAAU,kBAAoB,SAAS,EAAG,EAAGS,EAAGC,EAAG,CACtD,QAASC,KAAKF,EACZ,GAAI,EAAEE,CAAC,IAAM,OAAQ,CACnB,IAAI,EAAI,EAAEA,CAAC,GAAK,EAAG,EAAIF,EAAEE,CAAC,EAAG,EAAI,MAAM,QAAQ,EAAEA,CAAC,CAAC,EAAG,EAAI,MAAM,QAAQ,CAAC,EAAG,EAAI,CAAC,GAAK,EACtF,EAAI,EAAEA,CAAC,EAAI,KAAK,uBAAuB,EAAGD,CAAC,EAAI,OAAO,GAAK,UAAY,EAAI,KAAK,kBAAkB,EAAEC,CAAC,EAAG,EAAG,EAAGD,CAAC,GAAK,EAAI,KAAK,qBAAqB,EAAG,CAAC,EAAG,OAAO,GAAK,WAAa,EAAEC,CAAC,EAAI,GAAK,EAAI,GAAKD,GACzM,CACJ,EAAGV,EAAE,UAAU,qBAAuB,SAAS,EAAG,EAAG,CACnD,OAAO,OAAO,GAAK,SAAW,EAAI,EAAE,OAAO,CAAC,IAAM,KAAO,EAAE,OAAO,CAAC,IAAM,IAAM,EAAI,WAAW,CAAC,EAAI,WAAW,CAAC,CACjH,EAAGA,EAAE,UAAU,0BAA4B,SAAS,EAAG,CACrD,IAAI,EAAI,KAAK,mBAAmB,CAAC,EAAGS,EAAI,KAAK,WAAW,CAAC,EACzD,OAAOA,GAAK,SAAW,KAAK,mBAAmB,CAAC,EAAI,KAAK,mBAAmB,CAAC,EAAI,WAAWA,CAAC,EAAI,KAAK,mBAAmB,CAAC,EAAI,KAAK,WAAW,CAAC,EAAG,KAAK,WAAW,CAAC,EAAI,CACzK,EAAGT,CACL,GAAC,EAEH63B,GAAG,OACH,IAAIG,GAAKF,GACTE,GAAG,OAAO,KAAKA,EAAE,EACjBA,GAAG,UAAU,KAAKA,EAAE,EACpBA,GAAG,IAAI,KAAKA,EAAE,EACdA,GAAG,OAAO,KAAKA,EAAE,EACjBA,GAAG,OAAO,KAAKA,EAAE,EACjB,IAAIC,GAAK,CACP,OAAQR,GACR,MAAOM,EACT,EACA,SAASG,IAAK,CACZ,OAAO,IAAIhqB,EACb,CACA,SAASiqB,GAAGn4B,EAAG,EAAG,CAChBA,EAAE,YAAY,EAAE,UAAU,CAC5B,CACA,SAASo4B,GAAGp4B,EAAG,EAAG,EAAG,CACnB,IAAIS,EAAI,IAAI,OACZA,EAAE,QAAU,GACZ,IAAIC,EAAI,KAAMC,EAAG,EAAG,EAAI,CAAA,EACxBF,EAAE,KAAO,UAAW,CAClBE,IAAM,EAAC,EAAI,EAAC,EAAI,EAAC,EACnB,EAAGF,EAAE,KAAO,UAAW,CACrBE,EAAE,MAAM,QAAU,OAAQF,EAAE,QAAU,EACxC,EAAGA,EAAE,KAAO,UAAW,CACrBE,EAAE,MAAM,QAAU,QAASF,EAAE,QAAU,EACzC,EAAGA,EAAE,YAAc,UAAW,CAC5BA,EAAE,OAAO,WAAW,KAAK,EAAE,OAAO,UAAU,EAC5C,IAAIkC,EAAI,IAAI,EAAE,EAAG,EAAG,EAAE,EAAE,MAAK,EAAG,aAAa,EAAE,OAAO,YAAY,OAAO,EAAGC,EAAI,EAAE,OAAO,SAAS,MAAK,EAAG,IAAID,EAAE,MAAK,CAAE,EAAE,UAAU,GAAG,EACtIlC,EAAE,OAAO,SAAS,KAAKmC,CAAC,EAAGnC,EAAE,OAAO,OAAO,IAAI,CAAG,EAAGA,EAAE,WAAW,SAAS,OAAOA,EAAE,WAAYA,EAAE,MAAM,CAC1G,EAAGA,EAAE,oBAAsB,SAAS,EAAG,CACrC,QAAQ,IAAI,CAAC,EACb,IAAIkC,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EACrB,GAAK,MAAQA,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EAAI,GAAK,OAASA,EAAI,IAAI,EAAE,EAAG,GAAI,CAAC,EAAI,GAAK,QAAUA,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EAAI,GAAK,OAASA,EAAI,IAAI,EAAE,GAAI,EAAG,CAAC,EAAI,GAAK,OAASA,EAAI,IAAI,EAAE,EAAG,EAAG,EAAE,EAAI,GAAK,QAAUA,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EAAI,GAAK,YAAcA,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EAAI,GAAK,WAAaA,EAAI,IAAI,EAAE,EAAG,EAAG,EAAE,EAAI,GAAK,WAAaA,EAAI,IAAI,EAAE,GAAI,EAAG,CAAC,EAAI,GAAK,YAAcA,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EAAI,GAAK,aAAeA,EAAI,IAAI,EAAE,EAAG,GAAI,CAAC,EAAI,GAAK,YAAcA,EAAI,IAAI,EAAE,EAAG,GAAI,EAAE,EAAI,GAAK,YAAcA,EAAI,IAAI,EAAE,GAAI,GAAI,CAAC,EAAI,GAAK,aAAeA,EAAI,IAAI,EAAE,EAAG,GAAI,CAAC,EAAI,GAAK,cAAgBA,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EAAI,GAAK,aAAeA,EAAI,IAAI,EAAE,GAAI,EAAG,CAAC,EAAI,GAAK,YAAcA,EAAI,IAAI,EAAE,GAAI,EAAG,EAAE,EAAI,GAAK,aAAeA,EAAI,IAAI,EAAE,EAAG,EAAG,EAAE,EAAI,GAAK,iBAAmBA,EAAI,IAAI,EAAE,EAAG,EAAG,EAAE,EAAI,GAAK,kBAAoBA,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EAAI,GAAK,iBAAmBA,EAAI,IAAI,EAAE,GAAI,EAAG,CAAC,EAAI,GAAK,gBAAkBA,EAAI,IAAI,EAAE,GAAI,EAAG,EAAE,EAAI,GAAK,oBAAsBA,EAAI,IAAI,EAAE,EAAG,GAAI,EAAE,EAAI,GAAK,qBAAuBA,EAAI,IAAI,EAAE,EAAG,GAAI,CAAC,EAAI,GAAK,oBAAsBA,EAAI,IAAI,EAAE,GAAI,EAAG,CAAC,EAAI,GAAK,qBAAuBA,EAAI,IAAI,EAAE,GAAI,GAAI,EAAE,GACnkC,IAAIC,EAAI5C,EAAE,UAAU,eAAc,EAAI6C,EAAID,EAAE,IAAK,EAAIA,EAAE,IAAKvQ,EAAIwQ,EAAE,MAAK,EAAG,IAAI,EAAE,MAAK,CAAE,EAAE,eAAe,EAAG,EAAGI,EAAI5Q,EAAE,MAAK,EAAG,IAAIsQ,EAAE,eAAe,EAAI,EAAE,WAAWE,CAAC,CAAC,CAAC,EACrK,EAAE,EAAE,OAAO,SAAUI,EAAGjD,EAAE,SAAS,OAAO,MAAK,EAAI3N,CAAC,CACtD,EAAGoO,EAAE,cAAgB,UAAW,CAC9B,IAAI,EAAI,EAAE,OAAO,WAAYkC,EAAI,EAAE,OAAO,SAAUC,EAAI5C,EAAE,SAAS,OAAQ6C,EAAI,CAC7E,WAAY,EACZ,SAAUF,EACV,OAAQC,CACd,EACI,OAAOC,CACT,EAAGpC,EAAE,oBAAsB,SAAS,EAAGkC,EAAI,IAAKC,EAAG,CACjD,IAAIC,EAAI,IAAIH,GACV,EAAE,WAAW,GACb,EAAE,WAAW,GACb,EAAE,WAAW,GACb,EAAE,WAAW,EACnB,EAAO,EAAI,IAAI,EAAE,EAAE,SAAS,EAAG,EAAE,SAAS,EAAG,EAAE,SAAS,CAAC,EAAGrQ,EAAI,IAAI,EAAE,EAAE,OAAO,EAAG,EAAE,OAAO,EAAG,EAAE,OAAO,CAAC,EACpG,IAAI4Q,EAAI,GACR,EACE,EAAE,OAAO,SACT,EACAjD,EAAE,SAAS,OAAO,MAAK,EACvB3N,EACA,EAAE,OAAO,WACTwQ,EACAF,EACCO,GAAM,CACLN,IAAMK,IAAML,EAAEM,CAAC,EAAGD,EAAI,IACxB,CACN,EAAOL,GAAK,WAAW,IAAM,CACvBK,IAAML,EAAE,EAAE,EAAGK,EAAI,GACnB,EAAGN,EAAI,EAAE,CACX,EAAGlC,EAAE,aAAe,UAAW,CAC7B,IAAI,EAAIT,EAAE,UAAU,eAAc,EAAI2C,EAAI,EAAE,IAAI,MAAK,EAAG,IAAI,EAAE,IAAI,MAAK,CAAE,EAAE,eAAe,EAAG,EAC7F,IAAIC,EAAI,IAAI,EAAE,EAAG,EAAG,CAAC,EACrB,IAAIC,EAAIF,EAAE,MAAK,EAAG,IAAIC,EAAE,eAAe,EAAI,EAAE,IAAI,WAAW,EAAE,GAAG,CAAC,CAAC,EACnE,EAAE,EAAE,OAAO,SAAUC,EAAG7C,EAAE,SAAS,OAAO,MAAK,EAAI2C,CAAC,CACtD,EACA,SAAS,EAAE,EAAGA,EAAGC,EAAGC,EAAG,EAAGxQ,EAAG4Q,EAAI,IAAKC,EAAG,CACvC,IAAIC,EACJ,GAAK9Q,GAAK8Q,EAAI,IAAI80B,GAAG,MAAM,CACzB,GAAI,EAAE,EAEN,GAAI,EAAE,EAEN,GAAI,EAAE,EAEN,GAAIr1B,EAAE,EAEN,GAAIA,EAAE,EAEN,GAAIA,EAAE,EAEN,GAAI,EAAE,GAEN,GAAI,EAAE,GAEN,GAAI,EAAE,GAEN,GAAI,EAAE,EAEZ,CAAK,EAAGO,EAAE,GACJ,CACE,GAAIR,EAAE,EAEN,GAAIA,EAAE,EAEN,GAAIA,EAAE,EAEN,GAAIE,EAAE,EAEN,GAAIA,EAAE,EAEN,GAAIA,EAAE,EAEN,GAAIxQ,EAAE,GAEN,GAAIA,EAAE,GAEN,GAAIA,EAAE,GAEN,GAAIA,EAAE,EAEd,EACM4Q,CACN,IAAUE,EAAI,IAAI80B,GAAG,MAAM,CACrB,GAAI,EAAE,EAEN,GAAI,EAAE,EAEN,GAAI,EAAE,EAEN,GAAIr1B,EAAE,EAEN,GAAIA,EAAE,EAEN,GAAIA,EAAE,CAEZ,CAAK,EAAGO,EAAE,GACJ,CACE,GAAIR,EAAE,EAEN,GAAIA,EAAE,EAEN,GAAIA,EAAE,EAEN,GAAIE,EAAE,EAEN,GAAIA,EAAE,EAEN,GAAIA,EAAE,CAEd,EACMI,CACN,GAAQE,EAAE,SAAS,SAAS,EAAG,CACzB,GAAK9Q,GAAK,EAAE,OAAO,WAAW,GAAK,EAAE,GAAI,EAAE,OAAO,WAAW,GAAK,EAAE,GAAI,EAAE,OAAO,WAAW,GAAK,EAAE,GAAI,EAAE,OAAO,WAAW,GAAK,EAAE,IAAM2N,EAAE,SAAS,KAAO,GAAI,EAAE,OAAO,SAAS,EAAI,EAAE,GAAI,EAAE,OAAO,SAAS,EAAI,EAAE,GAAI,EAAE,OAAO,SAAS,EAAI,EAAE,GAAIA,EAAE,SAAS,OAAO,EAAI,EAAE,GAAIA,EAAE,SAAS,OAAO,EAAI,EAAE,GAAIA,EAAE,SAAS,OAAO,EAAI,EAAE,GAAIA,EAAE,SAAS,OAAM,EAAIS,EAAE,YAAW,CAC1W,CAAC,EAAG0C,EAAE,WAAW,SAAS,EAAG,CAC3BnD,EAAE,SAAS,KAAO,GAAIS,EAAE,YAAW,EAAIyC,GAAKA,EAAE,EAAE,EAAG,qBAAqBxC,CAAC,EAAGA,EAAI,IAClF,CAAC,EAAGyC,EAAE,OAAO80B,GAAG,OAAO,MAAM,KAAK,EAClC,SAAS70B,EAAE,EAAG,CACZ1C,EAAI,sBAAsB0C,CAAC,EAAGD,EAAE,OAAM,CACxC,CACAA,EAAE,MAAK,EAAIC,EAAC,CACd,CACA,SAAS,GAAI,CACXzC,EAAI,SAAS,cAAc,KAAK,EAAGA,EAAE,UAAY,WAAY,EAAE,YAAYA,CAAC,EAAG,EAAI,SAAS,cAAc,KAAK,EAAG,EAAE,UAAY,WAAY,EAAE,YAAY,CAAC,CAC7J,CACA,SAAS,GAAI,CACXF,EAAE,WAAay3B,GAAE,EACjB,IAAIt1B,EAAI,OAAO,WAAYC,EAAI,OAAO,YAAa,EAAID,EAAIC,EAAID,EAAIC,EAAIA,EAAID,EAAGD,EAAI,IAClFlC,EAAE,OAAS,IAAIuU,GACbrS,EAAI,EAAI,GACRA,EAAI,EAAI,EACR,EAAIA,EAAI,EACR,IAAMA,EAAI,GACV,IACA,GACN,EACI,IAAIC,EAAIjC,EAAE,YAAakC,EAAIlC,EAAE,aAAc,EAAI,IAAImsB,GAAG,CACpD,MAAO,EACb,CAAK,EACD,EAAE,QAAQlqB,EAAGC,CAAC,EAAG,EAAE,cAAc,CAAC,EAAGpC,EAAE,WAAW,SAAW,EAC7D,IAAIpO,EAAI,IAAI8iB,GAAG,SAAU,EAAG,EAC5B1U,EAAE,WAAW,IAAIpO,CAAC,EAAG8lC,GAAGx3B,EAAG,CAAC,CAC9B,CACA,SAAS,GAAI,CACX,IAAI,EAAI,CACN,CACE,MAAO,IACP,KAAM,mBACd,EACM,CACE,MAAO,IACP,KAAM,kBACd,EACM,CACE,MAAO,IACP,KAAM,iBACd,EACM,CACE,MAAO,IACP,KAAM,oBACd,EACM,CACE,MAAO,IACP,KAAM,mBACd,EACM,CACE,MAAO,IACP,KAAM,kBACd,CACA,EACI,IAAIgC,EAAI,CAAA,EACR,UAAWE,KAAK,EACdF,EAAE,KACA,IAAI2H,GAAG,CACL,MAAO,SACP,IAAK,IAAI6J,GAAE,EAAG,KAAKtR,EAAE,IAAI,CACnC,CAAS,CACT,EACI,IAAIoP,GAAG,CACL,MAAO,GACb,CAAK,EACD,IAAIrP,EAAI,IAAIyJ,GAAG,IAAII,GAAG,IAAK,IAAK,GAAG,EAAG9J,CAAC,EACvClC,EAAE,WAAW,IAAImC,CAAC,EAAG,EAAE,GAAG,EAAGjC,EAAE,iBAAiB,YAAckC,GAAM,CAClE,IAAI,EAAI,CAAA,EACR,EAAE,EAAIA,EAAE,QAAUlC,EAAE,YAAc,EAAI,EAAG,EAAE,EAAI,EAAEkC,EAAE,QAAUlC,EAAE,cAAgB,EAAI,EACnF,IAAItO,EAAI,IAAIikB,GACZjkB,EAAE,cAAc,EAAGoO,EAAE,MAAM,EAC3B,MAAMwC,EAAI5Q,EAAE,iBAAiB,EAAG,EAAE,EAClC4Q,EAAE,OAAS,GAAKxC,EAAE,oBAAoBwC,EAAE,CAAC,EAAE,OAAO,IAAI,CACxD,CAAC,EAAGtC,EAAE,iBAAiB,YAAckC,GAAM,CACzC,IAAI,EAAI,CAAA,EACR,EAAE,EAAIA,EAAE,QAAUlC,EAAE,YAAc,EAAI,EAAG,EAAE,EAAI,EAAEkC,EAAE,QAAUlC,EAAE,cAAgB,EAAI,EACnF,IAAItO,EAAI,IAAIikB,GACZjkB,EAAE,cAAc,EAAGoO,EAAE,MAAM,EAC3B,MAAMwC,EAAI5Q,EAAE,iBAAiB,EAAG,EAAE,EAClC,QAAS6Q,KAAK,EACZA,EAAE,SAAS,QAAU,IACvBD,EAAE,OAAS,IAAMA,EAAE,CAAC,EAAE,OAAO,SAAS,QAAU,GAClD,CAAC,CACH,CACA,SAAS,EAAE,EAAG,CACZ,QAASN,EAAI,EAAI,GAAM,GAAIC,EAAI,CAC7B,CACE,KAAM,QACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAED,EAAG,EAAG,CAAC,CAC5B,EACM,CACE,KAAM,OACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,EAAG,EAAG,CAACA,CAAC,CAC7B,EACM,CACE,KAAM,OACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,CAACA,EAAG,EAAG,CAAC,CAC7B,EACM,CACE,KAAM,QACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,EAAG,EAAGA,CAAC,CAC5B,EACM,CACE,KAAM,MACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,EAAGA,EAAG,CAAC,CAC5B,EACM,CACE,KAAM,SACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,EAAG,CAACA,EAAG,CAAC,CAC7B,CACA,EAAOE,EAAI,CACL,CACE,KAAM,iBACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,CAACF,EAAGA,EAAGA,CAAC,CAC7B,EACM,CACE,KAAM,qBACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,CAACA,EAAG,CAACA,EAAGA,CAAC,CAC9B,EACM,CACE,KAAM,kBACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAEA,EAAGA,EAAGA,CAAC,CAC5B,EACM,CACE,KAAM,oBACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAEA,EAAG,CAACA,EAAGA,CAAC,CAC7B,EACM,CACE,KAAM,gBACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,CAACA,EAAGA,EAAG,CAACA,CAAC,CAC9B,EACM,CACE,KAAM,mBACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,CAACA,EAAG,CAACA,EAAG,CAACA,CAAC,CAC/B,EACM,CACE,KAAM,iBACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAEA,EAAGA,EAAG,CAACA,CAAC,CAC7B,EACM,CACE,KAAM,oBACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAEA,EAAG,CAACA,EAAG,CAACA,CAAC,CAC9B,CACA,EAAO,EAAI,CACL,CACE,KAAM,YACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAEA,EAAGA,EAAG,CAAC,CAC5B,EACM,CACE,KAAM,YACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,EAAGA,EAAGA,CAAC,CAC5B,EACM,CACE,KAAM,WACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,CAACA,EAAGA,EAAG,CAAC,CAC7B,EACM,CACE,KAAM,WACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,EAAGA,EAAG,CAACA,CAAC,CAC7B,EACM,CACE,KAAM,eACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAEA,EAAG,CAACA,EAAG,CAAC,CAC7B,EACM,CACE,KAAM,eACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,EAAG,CAACA,EAAGA,CAAC,CAC7B,EACM,CACE,KAAM,cACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,CAACA,EAAG,CAACA,EAAG,CAAC,CAC9B,EACM,CACE,KAAM,cACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,EAAG,CAACA,EAAG,CAACA,CAAC,CAC9B,EACM,CACE,KAAM,cACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAEA,EAAG,EAAGA,CAAC,CAC5B,EACM,CACE,KAAM,aACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,CAACA,EAAG,EAAGA,CAAC,CAC7B,EACM,CACE,KAAM,YACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAE,CAACA,EAAG,EAAG,CAACA,CAAC,CAC9B,EACM,CACE,KAAM,aACN,EAAG,GACH,EAAG,GACH,EAAG,GACH,MAAO,IAAI,EAAEA,EAAG,EAAG,CAACA,CAAC,CAC7B,CACA,EAAOtQ,EAAI,EAAGA,EAAIuQ,EAAE,OAAQvQ,IACtB,EAAE,KAAKgQ,EAAEO,EAAEvQ,CAAC,CAAC,CAAC,EAChB,QAASA,EAAI,EAAGA,EAAIwQ,EAAE,OAAQxQ,IAC5B,EAAE,KAAKgQ,EAAEQ,EAAExQ,CAAC,CAAC,CAAC,EAChB,QAASA,EAAI,EAAGA,EAAI,EAAE,OAAQA,IAC5B,EAAE,KAAKgQ,EAAE,EAAEhQ,CAAC,CAAC,CAAC,CAClB,CACA,SAASgQ,EAAE,EAAG,CACZ,MAAMM,EAAI,IAAI8J,GAAG,EAAE,EAAG,EAAE,EAAG,EAAE,CAAC,EAAG7J,EAAI,IAAI0H,GAAG,CAC1C,MAAO,OACP,YAAa,GACb,QAAS,GACf,CAAK,EAAGzH,EAAI,IAAI4D,GAAE,EAAG,gBAAgB,EAAE,MAAM,EAAG,EAAE,MAAM,EAAG,EAAE,MAAM,CAAC,EAChE,IAAI,EAAI9D,EAAE,aAAaE,CAAC,EAAGxQ,EAAI,IAAIga,GAAG,EAAGzJ,CAAC,EAC1C,OAAOvQ,EAAE,KAAO,EAAE,KAAMoO,EAAE,WAAW,IAAIpO,CAAC,EAAGA,CAC/C,CACA,OAAOoO,CACT,CACA,MAAM43B,EAAG,CACP,YAAY,EAAG,EAAG,CAChB,KAAK,OAAS,EAAG,KAAK,GAAK,CAC7B,CACA,IAAI,MAAO,CACT,OAAO,KAAK,OAAO,IACrB,CACA,IAAI,MAAO,CACT,OAAO,KAAK,OAAO,IACrB,CACA,IAAI,KAAK,EAAG,CACV,KAAK,OAAO,KAAO,CACrB,CACA,IAAI,SAAU,CACZ,OAAO,KAAK,OAAO,OACrB,CACA,IAAI,QAAQ,EAAG,CACb,KAAK,OAAO,QAAU,CACxB,CACA,gBAAiB,CACf,MAAM,EAAI,IAAIvzB,GAAE,EAAG,cAAc,KAAK,MAAM,EAC5C,MAAO,CAAE,IAAK,EAAE,IAAK,IAAK,EAAE,GAAG,CACjC,CACA,UAAU,EAAG,CACX,KAAK,OAAO,OAAO,UAAU,CAAC,EAAG,KAAK,OAAO,OAAO,UAAU,KAAK,OAAO,SAAU,KAAK,OAAO,WAAY,KAAK,OAAO,KAAK,CAC/H,CACF,CACA,IAAIwzB,GAAK,KAAM,CACb,YAAYlqC,EAAGd,EAAGmT,EAAG,CACnB,KAAK,QAAUrS,EAAG,KAAK,MAAQd,EAAG,KAAK,gBAAkBmT,CAC3D,CACA,OAAyB,IAAI,IAC7B,MAAM,UAAUrS,EAAGd,EAAG,CACpB,MAAMmT,EAAI,MAAM,KAAK,QAAQ,SAASrS,CAAC,EAAGsS,EAAIpT,GAAG,IAAMmT,EAAE,KACzDA,EAAE,KAAOC,EAAGpT,GAAG,UAAYmT,EAAE,SAAS,UAAUnT,EAAE,QAAQ,EAAGA,GAAG,OAASmT,EAAE,MAAM,UAAUnT,EAAE,KAAK,EAAGA,GAAG,UAAYmT,EAAE,SAAS,eAAe,IAAI,EAAE,GAAGnT,EAAE,QAAQ,CAAC,EAClK,MAAM,EAAI,IAAI+qC,GAAG53B,EAAGC,CAAC,EACrB,OAAO,KAAK,OAAO,IAAIA,EAAG,CAAC,EAAG,KAAK,iBAAiB,QAAO,EAAI,CACjE,CACA,YAAYtS,EAAG,CACb,MAAMd,EAAI,KAAK,OAAO,IAAIc,CAAC,EAC3Bd,GAAKA,aAAa+qC,KAAO,KAAK,MAAM,OAAO/qC,EAAE,MAAM,EAAG,KAAK,OAAO,OAAOc,CAAC,EAC5E,CACA,cAAe,CACb,OAAO,MAAM,KAAK,KAAK,OAAO,OAAM,CAAE,CACxC,CACA,SAASA,EAAG,CACV,OAAO,KAAK,OAAO,IAAIA,CAAC,CAC1B,CACF,EAAGmqC,GAAK,KAAM,CACZ,YAAYnqC,EAAG,CACb,KAAK,QAAUA,CACjB,CACA,QAAQA,EAAGd,EAAG,CACZ,KAAK,QAAQ,QAAQc,CAAC,CACxB,CACA,UAAUA,EAAGd,EAAG,CACd,QAAQ,IAAI,mEAAmE,EAAG,KAAK,QAAQ,OAAO,SAAS,IAAI,GAAI,GAAI,EAAE,EAAG,KAAK,QAAQ,OAAO,OAAO,EAAG,EAAG,CAAC,EAAG,KAAK,QAAQ,SAAS,OAAM,CACnM,CACA,OAAOc,EAAG,CACR,KAAK,QAAQ,OAAO,SAAS,IAAI,GAAI,GAAI,EAAE,EAAG,KAAK,QAAQ,OAAO,OAAO,EAAG,EAAG,CAAC,EAAG,KAAK,QAAQ,SAAS,OAAM,CACjH,CACA,cAAcA,EAAG,CACf,QAAQ,KAAK,6DAA6D,CAC5E,CACA,kBAAkBA,EAAG,CACnBA,IAAMulC,GAAG,QAAU,KAAK,QAAQ,SAAS,aAAe,GAAK,KAAK,QAAQ,SAAS,aAAe,EACpG,CACA,UAAW,CACT,MAAO,CACL,SAAU,KAAK,QAAQ,OAAO,SAAS,QAAO,EAC9C,OAAQ,KAAK,QAAQ,SAAS,OAAO,QAAO,EAC5C,GAAI,KAAK,QAAQ,OAAO,GAAG,QAAO,EAClC,WAAYD,GAAG,WACrB,CACE,CACA,aAAatlC,EAAGd,EAAG,CACjB,KAAK,QAAQ,OAAO,SAAS,UAAUc,EAAE,QAAQ,EAAG,KAAK,QAAQ,OAAO,GAAG,UAAUA,EAAE,EAAE,EAAG,KAAK,QAAQ,SAAS,OAAO,UAAUA,EAAE,MAAM,EAAG,KAAK,QAAQ,SAAS,OAAM,CAC5K,CACF,EAAGoqC,GAAK,KAAM,CACZ,YAAYpqC,EAAGd,EAAG,CAChB,KAAK,QAAUc,EAAG,KAAK,MAAQd,CACjC,CACA,cAAe,CACb,OAAO,QAAQ,KAAK,6DAA6D,EAAG,CAAA,CACtF,CACA,OAAOc,EAAG,CACR,MAAMd,EAAI,CAAA,EACV,KAAK,MAAM,SAAUmT,GAAM,CACzBA,aAAa4L,IAAMje,EAAE,SAASqS,EAAE,IAAI,GAAKnT,EAAE,KAAKmT,CAAC,CACnD,CAAC,EAAG,KAAK,QAAQ,UAAUnT,CAAC,CAC9B,CACA,aAAac,EAAG,CACd,KAAK,OAAOA,CAAC,CACf,CACA,gBAAgBA,EAAG,CACjB,KAAK,QAAQ,eAAc,CAC7B,CACA,gBAAiB,CACf,KAAK,QAAQ,eAAc,CAC7B,CACA,qBAAsB,CACpB,MAAMA,EAAI,CAAA,EACV,OAAO,KAAK,MAAM,SAAUd,GAAM,CAChCA,EAAE,SAAWc,EAAE,KAAKd,EAAE,IAAI,CAC5B,CAAC,EAAGc,CACN,CACA,cAAcA,EAAGd,EAAG,CAClB,KAAK,QAAQ,cAAcc,EAAGd,CAAC,CACjC,CACA,QAAQc,EAAG,CACT,KAAK,MAAM,SAAUd,GAAMA,EAAE,QAAU,EAAE,EAAG,KAAK,cAAcc,EAAG,EAAE,CACtE,CACA,gBAAiB,CACf,KAAK,MAAM,SAAUA,GAAMA,EAAE,QAAU,EAAE,CAC3C,CACA,SAASA,EAAGd,EAAG,CACb,QAAQ,KAAK,+BAA+B,CAC9C,CACA,aAAac,EAAG,CACd,QAAQ,KAAK,mCAAmC,CAClD,CACA,WAAWA,EAAGd,EAAG,CACf,QAAQ,KAAK,iCAAiC,CAChD,CACA,eAAec,EAAG,CAChB,QAAQ,KAAK,qCAAqC,CACpD,CACA,mBAAoB,CACpB,CACA,eAAeA,EAAG,CAChB,IAAId,EACJ,GAAI,KAAK,MAAM,SAAUmT,GAAM,CAC7BA,EAAE,OAASrS,IAAMd,EAAImT,EACvB,CAAC,EAAGnT,EAAG,CACL,MAAMmT,EAAI,IAAIqE,KAAK,cAAcxX,CAAC,EAClC,MAAO,CAAE,IAAKmT,EAAE,IAAK,IAAKA,EAAE,GAAG,CACjC,CACA,MAAO,CAAE,IAAK,CAAE,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EAAI,IAAK,CAAE,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,CAC/D,CACF,EAAGg4B,GAAK,KAAM,CACZ,YAAYrqC,EAAGd,EAAG,CAChB,KAAK,aAAec,EAAG,KAAK,SAAWd,CACzC,CACA,mBAAmBc,EAAG,CACpB,KAAK,aAAa,cAAcA,CAAC,CACnC,CACA,UAAUA,EAAG,CACX,MAAMqS,EAAI,IAAIwT,KAAK,KAAK7lB,CAAC,EACzB,KAAK,aAAa,MAAM,WAAaqS,CACvC,CACA,cAAcrS,EAAG,CACjB,CACA,mBAAmBA,EAAG,CACtB,CACA,uBAAuBA,EAAG,CAC1B,CACA,gBAAgBA,EAAGd,EAAG,CACpB,MAAO,EACT,CACA,mBAAmBc,EAAG,CACtB,CACA,oBAAqB,CACrB,CACA,iBAAiBA,EAAG,CACpB,CACA,cAAcA,EAAGd,EAAG,CAClB,OAAO,KAAK,SAAS,WAAW,UAAS,CAC3C,CACA,iBAAkB,CAChB,MAAO,CACL,QAAS,GACT,iBAAkB,GAClB,WAAY,EAClB,CACE,CACA,qBAAsB,CACpB,MAAMc,EAAI,KAAK,SAAS,MAAQ,CAAA,EAAId,EAAIc,EAAE,QAAU,CAAA,EAAIqS,EAAIrS,EAAE,QAAU,CAAA,EACxE,MAAO,CACL,MAAOd,EAAE,OAAS,EAClB,UAAWA,EAAE,WAAa,EAC1B,OAAQA,EAAE,QAAU,EACpB,MAAOA,EAAE,OAAS,EAClB,OAAQ,CACN,WAAYmT,EAAE,YAAc,EAC5B,SAAUA,EAAE,UAAY,CAChC,CACA,CACE,CACF,EAAGi4B,GAAK,KAAM,CACZ,MAAM,cAActqC,EAAG,CACrB,MAAO,CACL,CACE,KAAM,gBACN,WAAY,CACV,CAAE,KAAM,aAAc,MAAOA,CAAC,EAC9B,CAAE,KAAM,UAAW,MAAO,WAAW,CAC/C,CACA,CACA,CACE,CACA,MAAM,iBAAiBA,EAAGd,EAAG,CAC3B,MAAO,SACT,CACA,MAAM,aAAac,EAAG,CACpB,MAAO,CACL,CACE,GAAI,OACJ,KAAM,kBACN,KAAM,QACN,YAAa,EACrB,CACA,CACE,CACA,MAAM,OAAOA,EAAG,CACd,MAAO,CAAA,CACT,CACF,EAAGuqC,GAAK,KAAM,CACZ,WAAa,KACb,MAAwB,IAAI,IAC5B,SAASvqC,EAAGd,EAAG,CACb,QAAQ,IAAI,yBAAyBc,CAAC,GAAId,CAAC,EAAG,KAAK,WAAac,CAClE,CACA,YAAa,CACX,KAAK,aAAe,QAAQ,IAAI,2BAA2B,KAAK,UAAU,EAAE,EAAG,KAAK,WAAa,KACnG,CACA,eAAgB,CACd,OAAO,KAAK,UACd,CACA,aAAaA,EAAGd,EAAG,CACjB,KAAK,MAAM,IAAIc,EAAGd,CAAC,CACrB,CACF,EAAGsrC,GAAK,KAAM,CACZ,UAA4B,IAAI,IAChC,GAAGxqC,EAAGd,EAAG,CACP,KAAK,UAAU,IAAIc,CAAC,GAAK,KAAK,UAAU,IAAIA,EAAG,CAAA,CAAE,EAAG,KAAK,UAAU,IAAIA,CAAC,EAAE,KAAKd,CAAC,CAClF,CACA,IAAIc,EAAGd,EAAG,CACR,GAAI,CAAC,KAAK,UAAU,IAAIc,CAAC,EAAG,OAC5B,MAAMqS,EAAI,KAAK,UAAU,IAAIrS,CAAC,EAAGsS,EAAID,EAAE,QAAQnT,CAAC,EAChDoT,IAAM,IAAMD,EAAE,OAAOC,EAAG,CAAC,CAC3B,CACA,QAAQtS,EAAGd,EAAG,CACZ,KAAK,UAAU,IAAIc,CAAC,GAAK,KAAK,UAAU,IAAIA,CAAC,EAAE,QAASqS,GAAM,CAC5D,GAAI,CACFA,EAAEnT,CAAC,CACL,OAASoT,EAAG,CACV,QAAQ,MAAM,+BAA+BtS,CAAC,IAAKsS,CAAC,CACtD,CACF,CAAC,CACH,CACF,EAAGm4B,GAAK,KAAM,CACZ,UACA,SAEA,SAAW,KACX,MAAQ,KAER,YAEA,aACA,cACA,cACA,mBACA,eACA,oBAAsB,KACtB,gBACA,UAEA,OACA,WACA,WACA,KACA,OACA,MACA,OAEA,SACA,MACA,OACA,OACA,SACA,QACA,YAAc,KACd,YAAYzqC,EAAG,CACb,MAAMd,EAAI,SAAS,eAAec,EAAE,WAAW,EAC/C,GAAI,CAACd,EAAG,MAAM,IAAI,MAAM,aAAac,EAAE,WAAW,YAAY,EAC9D,KAAK,UAAYd,EAAG,KAAK,OAAS,CAAA,EAAI,KAAK,YAAc,IAAIiqC,GAAM,KAAK,aAAe,IAAIrF,GAAG9jC,CAAC,EAC/F,KAAM,CAAE,MAAOqS,EAAG,OAAQC,CAAC,EAAK,KAAK,iBAAgB,EACrD,KAAK,cAAgB,IAAIkzB,GAAG,KAAK,UAAWnzB,EAAGC,EAAG,KAAK,WAAW,EAClE,GAAI,CACF,KAAK,SAAW,IAAIosB,GAAG,CAAE,UAAW1+B,EAAE,WAAa,EAAE,CAAE,EAAG,QAAQ,IAAI,8BAA8B,CACtG,OAAS,EAAG,CACV,QAAQ,KAAK,wBAAyB,CAAC,EAAG,KAAK,SAAW,IAAI0+B,GAAG,CAAE,UAAW1+B,EAAE,WAAa,EAAE,CAAE,CACnG,CACA,KAAK,SAAS,QAAQqS,EAAGC,CAAC,EAAG,KAAK,SAAS,cAAc,OAAO,gBAAgB,EAAG,KAAK,SAAS,UAAU,QAAU,GAAI,KAAK,SAAS,UAAU,KAAOxK,GAAI,KAAK,SAAS,YAAc8C,GAAI,KAAK,SAAS,oBAAsB,EAAG,KAAK,SAAS,qBAAuB,GAAI,KAAK,UAAU,YAAY,KAAK,SAAS,UAAU,EAAG,KAAK,cAAgB,IAAIi+B,GAAG,KAAK,aAAa,KAAK,EAAG,KAAK,eAAiB,IAAIG,GAChZ,KAAK,aAAa,MAClB,KAAK,cAAc,OACnB32B,EACAC,CACN,EAAO,KAAK,mBAAqB,IAAIw2B,GAC/B,KAAK,aAAa,MAClB,KAAK,cAAc,OACnB,KAAK,SAAS,WACd,KAAK,WACX,EAAO,KAAK,oBAAsB,IAAIG,GAChC,KAAK,aAAa,MAClB,KAAK,cAAc,OACnB,KAAK,SAAS,WACd,KAAK,cAAc,SACnB,KAAK,cACX,EAAO,KAAK,gBAAkB,IAAIC,GAAG,KAAK,aAAa,KAAK,EAAG,WAAW,IAAM,CAC1E,KAAK,gBAAgB,OAAM,CAC7B,EAAG,GAAG,EAAG,KAAK,OAAS,IAAIsB,GAAM,KAAK,mBAAmB,eAAe,KAAK,MAAM,EAAG,KAAK,OAAS,IAAIN,GAAG,KAAK,cAAe,KAAK,aAAa,MAAO,KAAK,eAAe,EAAG,KAAK,WAAa,IAAIC,GAAG,KAAK,aAAa,EAAG,KAAK,WAAa,IAAIC,GAAG,KAAK,mBAAoB,KAAK,aAAa,KAAK,EAAG,KAAK,OAAS,IAAIC,GAAG,KAAK,aAAc,KAAK,QAAQ,EAAG,KAAK,KAAO,IAAIC,GAAM,KAAK,MAAQ,IAAIC,GAAM,KAAK,MAAQ,KAAK,aAAa,MAAO,KAAK,MAAM,OAAS,KAAK,cAAc,OAAQ,KAAK,OAAS,KAAK,cAAc,OAAQ,KAAK,SAAW,KAAK,cAAc,SAAU,KAAK,UAAYnB,GAAG,IAAI,EAAG,KAAK,SAAWY,GAAG,KAAM,KAAK,MAAO,KAAK,SAAS,EAAG,KAAK,SAAS,KAAI,EAAI,KAAK,aAAY,EAAI,KAAK,oBAAmB,EAAIhqC,EAAE,YAAc,IAAM,KAAK,UAAS,EAAI,KAAK,sBAAuB,KAAK,QAAO,CACnyB,CACA,WAAY,CACV,KAAK,MAAQ,IAAI6jC,GAAM,KAAK,MAAM,UAAU,CAAC,EAAG,KAAK,MAAM,IAAI,MAAM,SAAW,WAAY,KAAK,MAAM,IAAI,MAAM,IAAM,MAAO,KAAK,MAAM,IAAI,MAAM,KAAO,MAAO,KAAK,MAAM,IAAI,MAAM,OAAS,OAAQ,KAAK,UAAU,YAAY,KAAK,MAAM,GAAG,CAClP,CACA,YAAY7jC,EAAG,CACbA,GAAK,CAAC,KAAK,MAAQ,KAAK,YAAc,CAACA,GAAK,KAAK,QAAU,KAAK,UAAU,YAAY,KAAK,MAAM,GAAG,EAAG,KAAK,MAAQ,KACtH,CACA,YAAa,CACX,MAAO,6BACT,CACA,cAAe,CACb,MAAMA,EAAI,KAAK,aAAa,MAC5BA,EAAE,SAAS,OAAQke,GAAMA,aAAa8H,EAAE,EAAE,QAAS9H,GAAMle,EAAE,OAAOke,CAAC,CAAC,EACpE,MAAM7L,EAAI,IAAIyU,GAAG,SAAU,GAAG,EAC9BzU,EAAE,SAAS,IAAI,GAAI,GAAI,EAAE,EAAGA,EAAE,WAAa,GAAIA,EAAE,OAAO,QAAQ,MAAQ,KAAMA,EAAE,OAAO,QAAQ,OAAS,KAAMA,EAAE,OAAO,OAAO,KAAO,GAAKA,EAAE,OAAO,OAAO,IAAM,IAAKA,EAAE,OAAO,KAAO,MAAOA,EAAE,OAAO,WAAa,IAClN,MAAMC,EAAI,GACVD,EAAE,OAAO,OAAO,KAAO,CAACC,EAAGD,EAAE,OAAO,OAAO,MAAQC,EAAGD,EAAE,OAAO,OAAO,IAAMC,EAAGD,EAAE,OAAO,OAAO,OAAS,CAACC,EAAGD,EAAE,OAAO,OAAS,EAAGrS,EAAE,IAAIqS,CAAC,EACxI,MAAME,EAAI,IAAIwU,GAAG,QAAS,EAAG,EAC7B/mB,EAAE,IAAIuS,CAAC,EAAG,IAAIovB,GAAE,EAAG,KAAK,oHAAsHzjB,GAAM,CAClJA,EAAE,QAAU7S,GAAIrL,EAAE,YAAcke,EAAGle,EAAE,qBAAuB,CAC9D,CAAC,CACH,CACA,qBAAsB,CACpB,GAAI,CAAC,KAAK,SAAU,OACpB,KAAM,CAAE,MAAOA,EAAG,OAAQd,CAAC,EAAK,KAAK,iBAAgB,EAAImT,EAAI,OAAO,iBAAkBC,EAAI,KAAK,aAAa,MAAO,EAAI,KAAK,cAAc,OAC1I,KAAK,SAAW,IAAI+vB,GAAG,KAAK,QAAQ,EAAG,KAAK,SAAS,cAAchwB,CAAC,EAAG,KAAK,SAAS,QAAQrS,EAAGd,CAAC,EACjG,MAAMyb,EAAI,IAAI2nB,GAAGhwB,EAAG,CAAC,EACrB,KAAK,SAAS,QAAQqI,CAAC,EACvB,MAAMuD,EAAI,IAAI+kB,GAAG3wB,EAAG,EAAGtS,EAAGd,CAAC,EAC3Bgf,EAAE,OAAS+kB,GAAG,OAAO,QAAS/kB,EAAE,eAAiB,EAAGA,EAAE,oBAAsBA,EAAE,mBAAmB,CAC/F,OAAQ,EAER,iBAAkB,EAElB,UAAW,EAEX,MAAO,EAEP,gBAAiB,EAEjB,kBAAmB,EACzB,CAAK,EAAG,KAAK,SAAS,QAAQA,CAAC,EAC3B,MAAMlf,EAAI,KAAK,eAAe,QAAO,EACrC,KAAK,SAAS,QAAQA,CAAC,EACvB,MAAMiX,EAAI,IAAIktB,GACZ,IAAI9uB,GAAGrU,EAAGd,CAAC,EACX,IAEA,GAEA,EAEN,EACI,KAAK,SAAS,QAAQ+W,CAAC,EACvB,MAAMC,EAAI,IAAImtB,GACd,KAAK,SAAS,QAAQntB,CAAC,EACvB,MAAMC,EAAI,IAAI+rB,GAAGoB,EAAE,EACnBntB,EAAE,SAAS,SAAS,WAAW,MAAM,EAAI,GAAKnW,EAAIqS,GAAI8D,EAAE,SAAS,SAAS,WAAW,MAAM,EAAI,GAAKjX,EAAImT,GAAI,KAAK,SAAS,QAAQ8D,CAAC,CACrI,CACA,QAAS,CACP,KAAM,CAAE,MAAOnW,EAAG,OAAQd,CAAC,EAAK,KAAK,iBAAgB,EAAImT,EAAI,OAAO,iBACpE,GAAI,KAAK,cAAc,aAAarS,EAAGd,CAAC,EAAG,KAAK,SAAS,QAAQc,EAAGd,CAAC,EAAG,KAAK,SAAS,cAAcmT,CAAC,EAAG,KAAK,gBAAkB,KAAK,eAAe,OAAOrS,EAAGd,CAAC,EAAG,KAAK,SAAU,CAC9K,KAAK,SAAS,cAAcmT,CAAC,EAAG,KAAK,SAAS,QAAQrS,EAAGd,CAAC,EAC1D,MAAMoT,EAAI,KAAK,SAAS,OAAO,KAAM,GAAM,aAAa4vB,IAAM,EAAE,SAAS,SAAS,UAAU,EAC5F5vB,IAAMA,EAAE,SAAS,SAAS,WAAW,MAAM,EAAI,GAAKtS,EAAIqS,GAAIC,EAAE,SAAS,SAAS,WAAW,MAAM,EAAI,GAAKpT,EAAImT,GAChH,CACF,CACA,kBAAmB,CACjB,MAAO,CACL,MAAO,KAAK,UAAU,YACtB,OAAQ,KAAK,UAAU,YAC7B,CACE,CACA,qBAAsB,CACpB,IAAI,eAAe,IAAM,CACvB,KAAK,OAAM,CACb,CAAC,EAAE,QAAQ,KAAK,SAAS,CAC3B,CACA,QAAU,IAAM,CACd,KAAK,YAAc,sBAAsB,KAAK,OAAO,EAAG,KAAK,SAAS,YAAW,EAAI,KAAK,OAAS,KAAK,MAAM,QAAS,KAAK,cAAc,KAAI,EAAI,KAAK,SAAW,KAAK,SAAS,OAAM,EAAK,KAAK,SAAS,YAAc,KAAK,SAAS,YAAY,KAAK,aAAa,MAAO,KAAK,cAAc,MAAM,EAAI,KAAK,SAAS,OAAO,KAAK,aAAa,MAAO,KAAK,cAAc,MAAM,EAAG,KAAK,OAAS,KAAK,MAAM,IAAG,CAC/Y,EACA,SAAU,CACR,KAAK,aAAe,qBAAqB,KAAK,WAAW,EAAG,KAAK,qBAAuB,KAAK,oBAAoB,QAAO,EAAI,KAAK,SAAS,QAAO,EAAI,KAAK,UAAU,UAAY,EAClL,CACF,EACA,MAAMq4B,EAAG,CACP,YAAY,EAAG,EAAGr4B,EAAG,CACnB,KAAK,OAAS,EAAG,KAAK,GAAK,EAAG,KAAK,KAAOA,EAAG,KAAK,OAAO,KAAO,CAClE,CACA,IAAI,MAAO,CACT,OAAO,KAAK,OAAO,IACrB,CACA,IAAI,KAAK,EAAG,CACV,KAAK,OAAO,KAAO,CACrB,CACA,IAAI,SAAU,CACZ,OAAO,KAAK,OAAO,OACrB,CACA,IAAI,QAAQ,EAAG,CACb,KAAK,OAAO,QAAU,CACxB,CACA,gBAAiB,CACf,MAAM,EAAI,IAAIqE,GAAE,EAAG,cAAc,KAAK,MAAM,EAC5C,MAAO,CAAE,IAAK,EAAE,IAAK,IAAK,EAAE,GAAG,CACjC,CACA,UAAU,EAAG,CACX,KAAK,OAAO,OAAO,UAAU,CAAC,EAAG,KAAK,OAAO,OAAO,UAAU,KAAK,OAAO,SAAU,KAAK,OAAO,WAAY,KAAK,OAAO,KAAK,CAC/H,CACF,CACA,MAAMi0B,EAAG,CACP,MACA,WACA,OAAyB,IAAI,IAC7B,YAAY,EAAG,CACb,KAAK,MAAQ,EAAG,KAAK,WAAa,IAAI,EACxC,CACA,MAAM,UAAU,EAAG,EAAG,CACpB,OAAO,IAAI,QAAQ,CAACt4B,EAAGC,IAAM,CAC3B,KAAK,WAAW,KACd,EACCC,GAAM,CACL,MAAM,EAAIA,EAAE,MAAO,EAAI,GAAG,IAAM6B,GAAG,aAAY,EAC/C,GAAG,UAAY,EAAE,SAAS,UAAU,EAAE,QAAQ,EAAG,GAAG,OAAS,EAAE,MAAM,UAAU,EAAE,KAAK,EAAG,GAAG,UAAY,EAAE,SAAS,eAAe,IAAI,EAAE,GAAG,EAAE,QAAQ,CAAC,EAAG,KAAK,MAAM,IAAI,CAAC,EACzK,MAAM,EAAI,IAAIs2B,GAAG,EAAG,EAAG,EAAE,IAAI,EAC7B,KAAK,OAAO,IAAI,EAAG,CAAC,EAAGr4B,EAAE,CAAC,CAC5B,EACCE,GAAM,CACL,GAAG,YAAc,EAAE,WAAWA,EAAE,OAASA,EAAE,MAAQ,GAAG,CACxD,EACCA,GAAMD,EAAEC,CAAC,CAClB,CACI,CAAC,CACH,CACA,YAAY,EAAG,CACb,MAAM,EAAI,KAAK,OAAO,IAAI,CAAC,EAC3B,GAAK,aAAam4B,KAAO,KAAK,MAAM,OAAO,EAAE,MAAM,EAAG,KAAK,OAAO,OAAO,CAAC,EAC5E,CACA,cAAe,CACb,OAAO,MAAM,KAAK,KAAK,OAAO,OAAM,CAAE,CACxC,CACA,SAAS,EAAG,CACV,OAAO,KAAK,OAAO,IAAI,CAAC,CAC1B,CACF,CACA,MAAME,EAAG,CACP,OACA,SACA,UACA,YAAY,EAAG,EAAGv4B,EAAG,CACnB,KAAK,UAAY,EAAG,KAAK,OAAS,IAAI,GAAG,GAAI,EAAIA,EAAG,GAAK,GAAG,EAAG,KAAK,OAAO,SAAS,IAAI,GAAI,GAAI,EAAE,EAAG,KAAK,OAAO,OAAO,EAAG,EAAG,CAAC,EAAG,KAAK,SAAW,IAAIoyB,GAAG,KAAK,OAAQ,KAAK,SAAS,EAAG,KAAK,SAAS,cAAgB,EACvN,CAEA,WAAY,CACV,OAAO,KAAK,MACd,CACA,QAAS,CACP,KAAK,SAAS,OAAM,CACtB,CACA,aAAa,EAAG,EAAG,CACjB,GAAI,KAAK,kBAAkB,GACzB,KAAK,OAAO,OAAS,EAAI,EAAG,KAAK,OAAO,uBAAsB,UACvD,KAAK,kBAAkB7d,GAAI,CAClC,MAAMvU,EAAI,EAAI,EAAGC,EAAI,GACrB,KAAK,OAAO,KAAO,CAACA,EAAID,EAAI,EAAG,KAAK,OAAO,MAAQC,EAAID,EAAI,EAAG,KAAK,OAAO,IAAMC,EAAI,EAAG,KAAK,OAAO,OAAS,CAACA,EAAI,EAAG,KAAK,OAAO,uBAAsB,CACxJ,CACF,CACA,QAAQ,EAAG,EAAG,CACZ,OAAQ,EAAC,CACP,KAAK+yB,GAAG,IACN,KAAK,OAAO,SAAS,IAAI,EAAG,GAAI,CAAC,EACjC,MACF,KAAKA,GAAG,MACN,KAAK,OAAO,SAAS,IAAI,EAAG,EAAG,EAAE,EACjC,MAEF,QACE,QAAQ,KAAK,8BAA+B,CAAC,CACrD,CACI,KAAK,OAAO,OAAO,EAAG,EAAG,CAAC,EAAG,KAAK,SAAS,OAAM,CACnD,CACA,UAAU,EAAG,EAAG,CAChB,CACA,OAAO,EAAG,CACR,KAAK,OAAO,SAAS,IAAI,GAAI,GAAI,EAAE,EAAG,KAAK,OAAO,OAAO,EAAG,EAAG,CAAC,EAAG,KAAK,SAAS,OAAM,CACzF,CACA,cAAc,EAAG,CACf,IAAMC,GAAG,aAAe,EAAE,KAAK,kBAAkB,KAAO,IAAMA,GAAG,cAAgB,KAAK,kBAAkB1e,EAC1G,CACA,kBAAkB,EAAG,CACnB,IAAM2e,GAAG,OAAS,KAAK,SAAS,QAAU,GAAI,KAAK,SAAS,aAAe,IAAM,IAAMA,GAAG,UAAY,KAAK,SAAS,aAAe,GACrI,CACA,UAAW,CACT,MAAM,EAAI,KAAK,SAAS,OACxB,MAAO,CACL,SAAU,KAAK,OAAO,SAAS,QAAO,EACtC,OAAQ,EAAE,QAAO,EACjB,GAAI,KAAK,OAAO,GAAG,QAAO,EAC1B,WAAY,KAAK,kBAAkB,GAAKD,GAAG,YAAcA,GAAG,YAClE,CACE,CACA,aAAa,EAAG,EAAG,CACjB,KAAK,OAAO,SAAS,UAAU,EAAE,QAAQ,EAAG,KAAK,OAAO,GAAG,UAAU,EAAE,EAAE,EAAG,KAAK,SAAS,OAAO,UAAU,EAAE,MAAM,EAAG,KAAK,SAAS,OAAM,CAC5I,CACF,CACA,MAAMuF,EAAG,CACP,MACA,YAA8B,IAAI,IAElC,cAAgC,IAAI,IACpC,YAAY,EAAG,CACb,KAAK,MAAQ,CACf,CACA,WAAW,EAAG,CACZ,IAAI,EACJ,OAAO,KAAK,MAAM,SAAUx4B,GAAM,CAChCA,EAAE,OAAS,IAAM,EAAIA,EACvB,CAAC,EAAG,CACN,CACA,cAAe,CACb,OAAO,MAAM,KAAK,KAAK,WAAW,CACpC,CACA,OAAO,EAAG,CACR,KAAK,eAAc,EAAI,KAAK,aAAa,CAAC,CAC5C,CACA,aAAa,EAAG,CACd,EAAE,QAAS,GAAM,CACf,KAAK,YAAY,IAAI,CAAC,EAAG,KAAK,WAAW,CAAC,CAC5C,CAAC,CACH,CACA,gBAAgB,EAAG,CACjB,EAAE,QAAS,GAAM,KAAK,YAAY,OAAO,CAAC,CAAC,CAC7C,CACA,gBAAiB,CACf,KAAK,YAAY,MAAK,CACxB,CACA,qBAAsB,CACpB,MAAM,EAAI,CAAA,EACV,OAAO,KAAK,MAAM,SAAU,GAAM,CAChC,EAAE,SAAW,EAAE,KAAK,EAAE,IAAI,CAC5B,CAAC,EAAG,CACN,CACA,cAAc,EAAG,EAAG,CAClB,EAAE,QAASA,GAAM,CACf,MAAMC,EAAI,KAAK,WAAWD,CAAC,EAC3BC,IAAMA,EAAE,QAAU,EACpB,CAAC,CACH,CACA,QAAQ,EAAG,CACT,KAAK,MAAM,SAAU,GAAM,EAAE,QAAU,EAAE,EAAG,KAAK,cAAc,EAAG,EAAE,CACtE,CACA,gBAAiB,CACf,KAAK,MAAM,SAAU,GAAM,EAAE,QAAU,EAAE,CAC3C,CACA,SAAS,EAAG,EAAG,CACb,EAAE,QAASD,GAAM,CACf,MAAMC,EAAI,KAAK,WAAWD,CAAC,EAC3B,GAAIC,GAAKA,aAAa2L,GAAI,CACxB,KAAK,cAAc,IAAI5L,CAAC,GAAK,KAAK,cAAc,IAAIA,EAAGC,EAAE,QAAQ,EACjE,MAAMC,EAAI,IAAI2J,GAAG,CAAE,MAAO,CAAC,CAAE,EAC7B5J,EAAE,SAAWC,CACf,CACF,CAAC,CACH,CACA,aAAa,EAAG,CACd,EAAE,QAAS,GAAM,CACf,MAAMF,EAAI,KAAK,WAAW,CAAC,EAC3BA,GAAK,KAAK,cAAc,IAAI,CAAC,IAAMA,EAAE,SAAW,KAAK,cAAc,IAAI,CAAC,EAAG,KAAK,cAAc,OAAO,CAAC,EACxG,CAAC,CACH,CACA,WAAW,EAAG,EAAG,CACjB,CACA,eAAe,EAAG,CAClB,CACA,mBAAoB,CAClB,KAAK,cAAc,QAAQ,CAAC,EAAG,IAAM,CACnC,MAAMA,EAAI,KAAK,WAAW,CAAC,EAC3BA,GAAKA,aAAa4L,KAAO5L,EAAE,SAAW,EACxC,CAAC,EAAG,KAAK,cAAc,MAAK,CAC9B,CACA,eAAe,EAAG,CAChB,MAAM,EAAI,KAAK,WAAW,CAAC,EAC3B,GAAI,EAAG,CACL,MAAMA,EAAI,IAAIqE,KAAK,cAAc,CAAC,EAClC,MAAO,CAAE,IAAKrE,EAAE,IAAK,IAAKA,EAAE,GAAG,CACjC,CACA,MAAO,CAAE,IAAK,CAAE,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EAAI,IAAK,CAAE,EAAG,EAAG,EAAG,EAAG,EAAG,EAAG,CAC/D,CACF,CACA,MAAMy4B,EAAG,CAEP,MAAM,cAAc,EAAG,CACrB,MAAO,CACL,CACE,KAAM,gBACN,WAAY,CACV,CAAE,KAAM,aAAc,MAAO,CAAC,EAC9B,CAAE,KAAM,OAAQ,MAAO,gBAAgB,CACjD,CACA,CACA,CACE,CACA,MAAM,iBAAiB,EAAG,EAAG,CAC3B,MAAO,SACT,CACA,MAAM,aAAa,EAAG,CACpB,MAAO,CACL,CACE,GAAI,OACJ,KAAM,aACN,KAAM,QACN,YAAa,GACb,SAAU,CACR,CAAE,GAAI,KAAM,KAAM,UAAW,KAAM,QAAS,YAAa,EAAE,CACrE,CACA,CACA,CACE,CACA,MAAM,OAAO,EAAG,CACd,OAAO,QAAQ,IAAI,iBAAkB,CAAC,EAAG,CAAA,CAC3C,CACF,CACA,MAAMC,EAAG,CACP,MACA,SAEA,gBAAkB,GAClB,WAAa,GACb,mBAAqB,GACrB,YAAY,EAAG,EAAG,CAChB,KAAK,MAAQ,EAAG,KAAK,SAAW,CAClC,CACA,mBAAmB,EAAG,CACpB,KAAK,MAAM,WAAa,IAAIjvB,GAAG,CAAC,CAClC,CACA,UAAU,EAAG,CACX,MAAMzJ,EAAI,IAAIwT,KAAK,KAAK,CAAC,EACzB,KAAK,MAAM,WAAaxT,CAC1B,CACA,cAAc,EAAG,CACf,KAAK,gBAAkB,EAAG,KAAK,SAAS,UAAU,QAAU,EAAG,KAAK,MAAM,SAAU,GAAM,CACxF,aAAa4L,KAAO,EAAE,WAAa,EAAG,EAAE,cAAgB,EAC1D,CAAC,CACH,CACA,mBAAmB,EAAG,CACpB,QAAQ,KAAK,oGAAoG,CACnH,CACA,uBAAuB,EAAG,CACxB,KAAK,WAAa,EAAG,QAAQ,IAAI,cAAe,EAAG,uEAAuE,CAC5H,CACA,gBAAgB,EAAG,EAAG,CACpB,MAAM5L,EAAI,IAAIuP,GAAG,IAAI,EAAE,GAAG,CAAC,EAAG,CAAC,EAC/B,OAAO,KAAK,SAAS,eAAe,KAAKvP,CAAC,EAAG,UAAY,KAAK,SAAS,eAAe,OAAS,EACjG,CACA,mBAAmB,EAAG,CACpB,KAAK,SAAS,eAAe,IAAG,CAClC,CACA,oBAAqB,CACnB,KAAK,SAAS,eAAiB,CAAA,CACjC,CACA,iBAAiB,EAAG,CAClB,KAAK,mBAAqB,EAAG,KAAK,SAAS,qBAAuB,CACpE,CACA,cAAc,EAAG,EAAG,CAClB,OAAO,KAAK,SAAS,WAAW,UAAS,CAC3C,CACA,iBAAkB,CAChB,MAAO,CACL,QAAS,KAAK,gBACd,iBAAkB,KAAK,WACvB,WAAY,KAAK,kBACvB,CACE,CACA,qBAAsB,CACpB,MAAM,EAAI,KAAK,SAAS,KACxB,MAAO,CACL,MAAO,EAAE,OAAO,MAChB,UAAW,EAAE,OAAO,UACpB,OAAQ,EAAE,OAAO,OACjB,MAAO,EAAE,OAAO,MAChB,OAAQ,CACN,WAAY,EAAE,OAAO,WACrB,SAAU,EAAE,OAAO,QAC3B,CACA,CACE,CACF,CACA,MAAM24B,EAAG,CACP,WAAa,KACb,MAAwB,IAAI,IAC5B,SAAS,EAAG,EAAG,CACb,QAAQ,IAAI,oBAAoB,CAAC,GAAI,CAAC,EAAG,KAAK,WAAa,CAC7D,CACA,YAAa,CACX,KAAK,aAAe,QAAQ,IAAI,sBAAsB,KAAK,UAAU,EAAE,EAAG,KAAK,WAAa,KAC9F,CACA,eAAgB,CACd,OAAO,KAAK,UACd,CACA,aAAa,EAAG,EAAG,CACjB,KAAK,MAAM,IAAI,EAAG,CAAC,CACrB,CACF,CACA,MAAMC,EAAG,CACP,UAA4B,IAAI,IAChC,GAAG,EAAG,EAAG,CACP,KAAK,UAAU,IAAI,CAAC,GAAK,KAAK,UAAU,IAAI,EAAG,CAAA,CAAE,EAAG,KAAK,UAAU,IAAI,CAAC,EAAE,KAAK,CAAC,CAClF,CACA,IAAI,EAAG,EAAG,CACR,GAAI,CAAC,KAAK,UAAU,IAAI,CAAC,EAAG,OAC5B,MAAM54B,EAAI,KAAK,UAAU,IAAI,CAAC,EAAGC,EAAID,EAAE,QAAQ,CAAC,EAChDC,IAAM,IAAMD,EAAE,OAAOC,EAAG,CAAC,CAC3B,CACA,QAAQ,EAAG,EAAG,CACZ,KAAK,UAAU,IAAI,CAAC,GAAK,KAAK,UAAU,IAAI,CAAC,EAAE,QAASD,GAAM,CAC5D,GAAI,CACFA,EAAE,CAAC,CACL,OAASC,EAAG,CACV,QAAQ,MAAM,+BAA+B,CAAC,IAAKA,CAAC,CACtD,CACF,CAAC,CACH,CACF,CACA,MAAM44B,EAAG,CACP,OACA,WACA,WACA,KACA,OACA,MACA,OACA,SACA,UACA,MACA,SAEA,cACA,YAAc,KACd,YAAY,EAAG,CACb,MAAM,EAAI,SAAS,eAAe,EAAE,WAAW,EAC/C,GAAI,CAAC,EAAG,MAAM,IAAI,MAAM,aAAa,EAAE,WAAW,YAAY,EAC9D,KAAK,UAAY,EAAG,KAAK,MAAQ,IAAIprB,GAAM,KAAK,SAAW,IAAI4e,GAAG,CAChE,UAAW,EAAE,WAAa,GAC1B,MAAO,EACb,CAAK,EAAG,KAAK,SAAS,cAAc,OAAO,gBAAgB,EAAG,KAAK,UAAU,YAAY,KAAK,SAAS,UAAU,EAAG,KAAK,OAAS,IAAIuM,GAAM,KAAK,cAAgB,IAAIL,GAAG,KAAK,UAAW,KAAK,UAAU,YAAa,KAAK,UAAU,YAAY,EAAG,KAAK,WAAa,KAAK,cAAe,KAAK,OAAS,IAAID,GAAG,KAAK,KAAK,EAAG,KAAK,WAAa,IAAIE,GAAG,KAAK,KAAK,EAAG,KAAK,KAAO,IAAIC,GAAM,KAAK,OAAS,IAAIC,GAAG,KAAK,MAAO,KAAK,QAAQ,EAAG,KAAK,MAAQ,IAAIC,GAAM,KAAK,SAAW,CACxc,KAAM,IAAM,QAAQ,KAAK,+BAA+B,EACxD,KAAM,IAAM,CACZ,EACA,aAAc,IAAM,CACpB,EACA,OAAQ,IAAM,CACd,EACA,UAAW,IAAM,GACjB,cAAe,IAAM,CACrB,CACN,EAAO,KAAK,SAAU,KAAK,oBAAmB,EAAI,KAAK,QAAO,CAC5D,CACA,YAAa,CACX,MAAO,OACT,CACA,QAAS,CACP,MAAM,EAAI,KAAK,UAAU,YAAa,EAAI,KAAK,UAAU,aACzD,KAAK,SAAS,QAAQ,EAAG,CAAC,EAAG,KAAK,cAAc,aAAa,EAAG,CAAC,CACnE,CACA,SAAU,CACR,KAAK,aAAe,qBAAqB,KAAK,WAAW,EAAG,KAAK,SAAS,QAAO,EAAI,KAAK,UAAU,UAAY,EAClH,CACA,qBAAsB,CACpB,IAAI,eAAe,IAAM,CACvB,KAAK,OAAM,CACb,CAAC,EAAE,QAAQ,KAAK,SAAS,CAC3B,CACA,QAAU,IAAM,CACd,KAAK,YAAc,sBAAsB,KAAK,OAAO,EAAG,KAAK,cAAc,OAAM,EAAI,KAAK,SAAS,OAAO,KAAK,MAAO,KAAK,cAAc,WAAW,CACtJ,CACF,CAeA,SAASG,GAAGv5B,EAAG,CACb,MAAM,EAAIA,EAAE,SAAW,KACvB,OAAQ,EAAC,CACP,IAAK,KACH,OAAO,IAAIs5B,GAAGt5B,CAAC,EACjB,IAAK,KACH,OAAO,IAAI64B,GAAG74B,CAAC,EACjB,QACE,OAAO,QAAQ,KAAK,YAAY,CAAC,kCAAkC,EAAG,IAAIs5B,GAAGt5B,CAAC,CACpF,CACA,CC1l/BO,MAAMw5B,EAAgC,CAEjC,OAAc,KAEd,UAEA,YAEA,QAEA,eAAiB,GAEjB,aAAe,GAEf,iBAAwC,KAMhD,YAAY1rC,EAAwB,CAEhC,KAAK,UAAYA,EAAQ,UAEpB,KAAK,UAAU,GAIhB,KAAK,YAAc,KAAK,UAAU,IAHlC,KAAK,YAAc,oBAAoB,KAAK,IAAA,CAAK,IAAI,KAAK,OAAA,EAAS,SAAS,EAAE,EAAE,OAAO,EAAG,CAAC,CAAC,GAC5F,KAAK,UAAU,GAAK,KAAK,aAM7B,KAAK,QAAU,CACX,gBAAiBA,EAAQ,iBAAmB,QAC5C,QAASA,EAAQ,SAAW,KAC5B,UAAWA,EAAQ,WAAa,GAChC,aAAcA,EAAQ,cAAgB,EAAA,CAE9C,CAMO,MAAa,CAChB,GAAI,KAAK,eAAgB,CACrB,QAAQ,KAAK,sCAAsC,EACnD,MACJ,CAEA,GAAI,KAAK,aAAc,CACnB,QAAQ,MAAM,8CAA8C,EAC5D,MACJ,CAEA,GAAI,CAEA,MAAM2rC,EAAe,CACjB,YAAa,KAAK,YAClB,gBAAiB,KAAK,QAAQ,gBAC9B,QAAS,KAAK,QAAQ,QACtB,UAAW,KAAK,QAAQ,UACxB,aAAc,KAAK,QAAQ,YAAA,EAO/B,GAFA,KAAK,OAASC,GAAgBD,CAAY,EAEtC,CAAC,KAAK,OACN,MAAM,IAAI,MAAM,kCAAkC,EAItD,KAAK,eAAiB,GAGtB,KAAK,iBAAmB7rC,GAAa,UAAWD,GAAU,CACtD,KAAK,SAASA,CAAK,CACvB,CAAC,EAGD,KAAK,SAASC,GAAa,UAAU,CACzC,OAAS+rC,EAAO,CACZ,cAAQ,MAAM,wCAAyCA,CAAK,EAC5D,KAAK,eAAiB,GAChBA,CACV,CACJ,CAOO,SAAShsC,EAA0B,CACtC,GAAI,CAAC,KAAK,gBAAkB,CAAC,KAAK,OAC9B,OAKJ,IAAIisC,EACAjsC,EAAM,OAAS,OACfisC,EAAkB,QACXjsC,EAAM,OAAS,QACtBisC,EAAkB,SAIlBA,EAAkB,KAAK,QAAQ,iBAAmB,QAIlD,KAAK,QAAU,OAAO,KAAK,OAAO,oBAAuB,WACzD,KAAK,OAAO,mBAAmBA,CAAe,EACvC,KAAK,QAAU,KAAK,OAAO,OAE9B,KAAK,OAAO,MAAM,YAClB,KAAK,OAAO,MAAM,WAAW,OAAOA,CAAe,CAG/D,CAKO,YAAmB,CAE1B,CAKO,eAAyB,CAC5B,OAAO,KAAK,cAChB,CAQO,UAAUC,EAAa/rC,EAAkC,CAC5D,GAAI,CAAC,KAAK,gBAAkB,CAAC,KAAK,OAAQ,CACtC,QAAQ,MAAM,4DAA4D,EAC1E,MACJ,CACA,GAAI,CAAC+rC,EAAK,CACN,QAAQ,MAAM,iCAAiC,EAC/C,MACJ,CACA,KAAK,OAAO,OAAO,UAAUA,EAAK/rC,CAAO,CAC7C,CAKO,WAAiB,CACpB,OAAO,KAAK,MAChB,CAMO,SAAgB,CACf,KAAK,eAIL,KAAK,mBACL,KAAK,iBAAA,EACL,KAAK,iBAAmB,MAG5B,KAAK,UAAU,UAAY,GAE3B,KAAK,aAAe,GACpB,KAAK,eAAiB,GAC1B,CACJ,CClMO,MAAMgsC,EAAqC,CACtC,QACA,QAAmC,KACnC,UAAqB,GACrB,gBACA,QAEA,cAAwB,EACf,gBAA0B,IAE3C,YAAYhsC,EAA2B,CACnC,KAAK,QAAUA,EACf,KAAK,QAAU,SAAS,cAAc,KAAK,EAC3C,KAAK,QAAQ,UAAY,iBAAiBA,GAAS,WAAa,EAAE,GAG9DA,GAAS,SACT,KAAK,QAAQ,MAAM,OAASA,EAAQ,OAAO,SAAA,GAI/C,SAAS,KAAK,YAAY,KAAK,OAAO,CAC1C,CAEO,MAAa,CAEhB,SAAS,iBAAiB,YAAa,KAAK,iBAAiB,EAG7D,KAAK,QAAQ,iBAAiB,cAAgB,GAAM,CAChD,EAAE,eAAA,EACF,EAAE,gBAAA,CACN,CAAC,EAGG,KAAK,SAAS,YACd,KAAK,QAAQ,UAAU,iBAAiB,YAAa,KAAK,wBAAwB,EAClF,KAAK,QAAQ,UAAU,iBAAiB,UAAW,KAAK,sBAAsB,EAC9E,KAAK,QAAQ,UAAU,iBAAiB,cAAe,KAAK,0BAA0B,EAE9F,CAEO,SAASisC,EAA2B,CAI3C,CAEO,YAAmB,CAG1B,CAEO,SAAgB,CACnB,SAAS,oBAAoB,YAAa,KAAK,iBAAiB,EAE5D,KAAK,SAAS,YACd,KAAK,QAAQ,UAAU,oBAAoB,YAAa,KAAK,wBAAwB,EACrF,KAAK,QAAQ,UAAU,oBAAoB,UAAW,KAAK,sBAAsB,EACjF,KAAK,QAAQ,UAAU,oBAAoB,cAAe,KAAK,0BAA0B,GAG7F,KAAK,eAAA,EACL,KAAK,QAAQ,OAAA,CACjB,CAEQ,yBAA4B,GAAwB,CAEpD,EAAE,SAAW,IACb,KAAK,cAAgB,KAAK,IAAA,EAElC,EAEQ,uBAA0B,GAAwB,CAElD,EAAE,SAAW,GAGK,KAAK,IAAA,EAAQ,KAAK,cACpB,KAAK,iBAKrB,KAAK,SAAS,WACd,KAAK,QAAQ,UAAU,CAAC,CAEhC,EAEQ,2BAA8B,GAAwB,CAG1D,EAAE,eAAA,CACN,EAMO,WAAWC,EAA4B,CAC1C,KAAK,gBAAkBA,CAC3B,CAMO,MAAMpnC,EAAiC,CAE1C,KAAK,eAAA,EAEL,KAAK,QAAUA,EACf,KAAK,QAAQ,YAAYA,EAAQ,WAAA,CAAY,CACjD,CAKO,gBAAuB,CACtB,KAAK,UACL,KAAK,QAAQ,QAAA,EACb,KAAK,QAAQ,UAAY,GACzB,KAAK,QAAU,KAEvB,CAQO,KAAK+P,EAAW8B,EAAiB,CACpC,KAAK,QAAQ,UAAU,IAAI,SAAS,EACpC,KAAK,UAAY,GAGjB,KAAK,QAAQ,MAAM,KAAO,GAAG9B,CAAC,KAC9B,KAAK,QAAQ,MAAM,IAAM,GAAG8B,CAAC,KAG7B,MAAMw1B,EAAO,KAAK,QAAQ,sBAAA,EACpBC,EAAgB,OAAO,WACvBC,EAAiB,OAAO,YAE9B,IAAIC,EAAOz3B,EACP03B,EAAO51B,EAGP9B,EAAIs3B,EAAK,MAAQC,IACjBE,EAAOz3B,EAAIs3B,EAAK,OAIhBx1B,EAAIw1B,EAAK,OAASE,IAClBE,EAAO51B,EAAIw1B,EAAK,QAIpB,KAAK,QAAQ,MAAM,KAAO,GAAGG,CAAI,KACjC,KAAK,QAAQ,MAAM,IAAM,GAAGC,CAAI,IACpC,CAKO,MAAa,CAChB,KAAK,QAAQ,UAAU,OAAO,SAAS,EACvC,KAAK,UAAY,GAGjB,KAAK,eAAA,EAED,KAAK,iBACL,KAAK,gBAAA,CAEb,CAMQ,kBAAqB,GAAwB,CAC5C,KAAK,YAGN,KAAK,QAAQ,SAAS,EAAE,MAAc,GAK1C,KAAK,KAAA,EACT,CACJ,CC9LO,MAAMC,EAAiC,CACnC,QACC,QACA,kBAAyC,KACzC,iBAAwC,KAGxC,cAAkE,KAE1E,YAAYxsC,EAAsB,CAC9B,KAAK,QAAUA,EACf,KAAK,QAAU,SAAS,cAAc,IAAI,EAC1C,KAAK,QAAQ,UAAY,UAC7B,CAMO,MAAa,CAChB,KAAK,OAAA,EAGL,KAAK,kBAAoBT,GAAc,UAAU,IAAM,CACnD,KAAK,WAAA,CACT,CAAC,EAED,KAAK,iBAAmBO,GAAa,UAAWD,GAAU,CACtD,KAAK,SAASA,CAAK,CACvB,CAAC,CACL,CAMO,SAASA,EAAoB,CAChC,MAAMY,EAAQ,KAAK,QAAQ,MAC3BA,EAAM,YAAY,oBAAqBZ,EAAM,eAAe,EAC5DY,EAAM,YAAY,wBAAyBZ,EAAM,WAAW,EAC5DY,EAAM,YAAY,wBAAyBZ,EAAM,MAAM,EACvDY,EAAM,YAAY,oBAAqBZ,EAAM,cAAc,CAC/D,CAMO,YAAmB,CACtB,KAAK,QAAQ,UAAY,GACzB,KAAK,OAAA,CACT,CAMO,SAAgB,CAEf,KAAK,oBACL,KAAK,kBAAA,EACL,KAAK,kBAAoB,MAEzB,KAAK,mBACL,KAAK,iBAAA,EACL,KAAK,iBAAmB,MAG5B,KAAK,aAAA,EAEL,KAAK,QAAQ,OAAA,CACjB,CAMO,YAA0B,CAC7B,OAAO,KAAK,OAChB,CAMQ,QAAe,CACnB,KAAM,CAAE,MAAA4sC,EAAO,WAAAC,CAAA,EAAe,KAAK,QAG7BC,MAAa,IACbC,EAAe,UAErBH,EAAM,QAAQ3pC,GAAQ,CAClB,MAAM+pC,EAAY/pC,EAAK,OAAS8pC,EAC3BD,EAAO,IAAIE,CAAS,GACrBF,EAAO,IAAIE,EAAW,EAAE,EAE5BF,EAAO,IAAIE,CAAS,EAAG,KAAK/pC,CAAI,CACpC,CAAC,EAGD,IAAIgqC,EAA4B,CAAA,EAChC,GAAIJ,EAAY,CAEZI,EAAkBJ,EAAW,OAAO1rC,GAAK2rC,EAAO,IAAI3rC,CAAC,CAAC,EAEtD,UAAW/B,KAAO0tC,EAAO,OAChBG,EAAgB,SAAS7tC,CAAG,GAC7B6tC,EAAgB,KAAK7tC,CAAG,CAGpC,MAEI6tC,EAAkB,MAAM,KAAKH,EAAO,KAAA,CAAM,EAI9CG,EAAgB,QAAQ,CAACD,EAAW3rC,IAAU,CAE1C,GAAIA,EAAQ,EAAG,CACX,MAAM6rC,EAAU,SAAS,cAAc,IAAI,EAC3CA,EAAQ,UAAY,mBACpB,KAAK,QAAQ,YAAYA,CAAO,CACpC,CAEA,MAAMC,EAAaL,EAAO,IAAIE,CAAS,EAEvCG,EAAW,KAAK,CAAC/xB,EAAGgyB,KAAOhyB,EAAE,OAAS,IAAMgyB,EAAE,OAAS,EAAE,EAEzDD,EAAW,QAAQlqC,GAAQ,CAEnBA,EAAK,UAAY,IACjB,KAAK,QAAQ,YAAY,KAAK,kBAAkBA,CAAI,CAAC,CAE7D,CAAC,CACL,CAAC,CACL,CAKQ,kBAAkBA,EAAmC,CACzD,MAAMovB,EAAK,SAAS,cAAc,IAAI,EAEhCgb,EAAY,CAACpqC,EAAK,SACxBovB,EAAG,UAAY,iBAAiBgb,EAAY,GAAK,UAAU,GAG3D,MAAMC,EAAU,SAAS,cAAc,KAAK,EAC5CA,EAAQ,UAAY,qBAChBrqC,EAAK,OACLqqC,EAAQ,UAAYrqC,EAAK,MAE7BovB,EAAG,YAAYib,CAAO,EAGtB,MAAMC,EAAW,SAAS,cAAc,KAAK,EAC7CA,EAAS,UAAY,sBAErBA,EAAS,YAAc5tC,GAAEsD,EAAK,KAAK,EACnCovB,EAAG,YAAYkb,CAAQ,EAGvB,MAAMC,EAAWvqC,EAAK,SAChBwqC,EAAcD,GAAYA,EAAS,OAAS,EAElD,GAAIC,EAAa,CACb,MAAMC,EAAW,SAAS,cAAc,KAAK,EAC7CA,EAAS,UAAY,sBAErBA,EAAS,UAAY,4FACrBrb,EAAG,YAAYqb,CAAQ,EAIvBrb,EAAG,iBAAiB,aAAc,IAAM,KAAK,YAAYpvB,EAAMovB,CAAE,CAAC,CACtE,MAEIA,EAAG,iBAAiB,aAAc,IAAM,KAAK,cAAc,EAI/D,OAAIgb,GAIAhb,EAAG,iBAAiB,QAAU5xB,GAAM,CAChCA,EAAE,gBAAA,EACF,QAAQ,IAAI,2BAA2BwC,EAAK,EAAE,EAAE,EAG3CwqC,IACGxqC,EAAK,SACL,QAAQ,IAAI,mCAAmCA,EAAK,EAAE,EAAE,EACxDA,EAAK,QAAA,GAEL,QAAQ,KAAK,oCAAoCA,EAAK,EAAE,EAAE,EAGtE,CAAC,EAGEovB,CACX,CAOQ,YAAYpvB,EAAsB0qC,EAA6B,CACnE,MAAMH,EAAWvqC,EAAK,SACtB,GAAI,CAACuqC,GAAYA,EAAS,SAAW,EAAG,OAGxC,KAAK,aAAA,EAGL,MAAM/oC,EAAY,SAAS,cAAc,KAAK,EAC9CA,EAAU,MAAM,SAAW,QAC3BA,EAAU,MAAM,OAAS,QAGzB,MAAM6nC,EAAOqB,EAAS,sBAAA,EACtBlpC,EAAU,MAAM,IAAM,GAAG6nC,EAAK,GAAG,KACjC7nC,EAAU,MAAM,KAAO,GAAG6nC,EAAK,KAAK,KAIpC7nC,EAAU,iBAAiB,YAAchE,GAAMA,EAAE,iBAAiB,EAGlE,MAAMmtC,EAAU,IAAIjB,GAAQ,CAAE,MAAOa,EAAU,EAC/CI,EAAQ,KAAA,EACRnpC,EAAU,YAAYmpC,EAAQ,OAAO,EACrC,SAAS,KAAK,YAAYnpC,CAAS,EAGnC,KAAK,cAAgB,CAAE,KAAMmpC,EAAS,UAAAnpC,CAAA,EAGtC,MAAMopC,EAAUppC,EAAU,sBAAA,EACtBopC,EAAQ,MAAQ,OAAO,aACvBppC,EAAU,MAAM,KAAO,GAAG6nC,EAAK,KAAOuB,EAAQ,KAAK,KAG3D,CAKQ,cAAqB,CACrB,KAAK,gBACL,KAAK,cAAc,KAAK,QAAA,EACxB,KAAK,cAAc,UAAU,OAAA,EAC7B,KAAK,cAAgB,KAE7B,CACJ,CClQO,MAAMC,WAAwBvpC,EAAa,CACtC,UACA,cAIA,gBAAqE,CAAA,EAE7E,YAAYlE,EAAmBoE,EAAwB,CACnD,MAAMpE,CAAM,EACZ,KAAK,UAAYoE,EAIjB,KAAK,cAAgB,IAAI0nC,GAAY,CACjC,OAAQ,IACR,UAAW,KAAK,UAChB,UAAW,KAAK,iBAAA,CACnB,EACD,KAAK,cAAc,KAAA,CACvB,CAEO,SAAgB,CACnB,KAAK,cAAc,QAAA,CACvB,CAMO,gBAAgB4B,EAA2D,CAC9E,KAAK,gBAAgB,KAAKA,CAAO,CACrC,CAUO,SAAS/4B,EAAW8B,EAAW81B,EAAyBC,EAA6B,CACxF,GAAI,CAACD,GAASA,EAAM,SAAW,EAAG,OAGlC,MAAMoB,EAAO,IAAIrB,GAAQ,CAAE,MAAAC,EAAO,WAAAC,EAAY,EAC9CmB,EAAK,KAAA,EAGL,KAAK,cAAc,MAAMA,CAAI,EAG7B,KAAK,cAAc,KAAKh5B,EAAG8B,CAAC,CAChC,CAKO,MAAa,CAChB,KAAK,cAAc,KAAA,CACvB,CAMQ,kBAAqB,GAAwB,CAIjD,IAAI81B,EAAiC,KACrC,UAAWmB,KAAW,KAAK,gBAAiB,CACxC,MAAME,EAASF,EAAQ,CAAC,EACpBE,GAAUA,EAAO,OAAS,IACrBrB,IAAOA,EAAQ,CAAA,GACpBA,EAAQA,EAAM,OAAOqB,CAAM,EAEnC,CAGIrB,GAASA,EAAM,OAAS,EACxB,KAAK,SAAS,EAAE,QAAS,EAAE,QAASA,CAAK,EAGzC,KAAK,KAAA,CAEb,CACJ,CClGO,MAAMsB,GAAkB7tC,IACpB,CACH,GAAI,WACJ,MAAO,YACP,MAAO,OACP,KAAM,sZACN,QAAS,IAAM,CACX,QAAQ,IAAI,UAAU,EACtBA,EAAO,QAAQ,eAAA,EACfA,EAAO,QAAQ,UAAU,KAAA,CAC7B,CAAA,GCVK8tC,GAAkB9tC,IACpB,CACH,GAAI,WACJ,MAAO,YACP,KAAM,sZACN,QAAS,IAAM,CACX,QAAQ,IAAI,UAAU,EACtBA,EAAO,QAAQ,eAAA,EACfA,EAAO,QAAQ,UAAU,KAAA,CAC7B,CAAA,GCTK+tC,GAAoB/tC,IACtB,CACH,GAAI,WACJ,MAAO,YACP,KAAM,sZACN,QAAS,IAAM,CACX,QAAQ,IAAI,UAAU,EACtBA,EAAO,QAAQ,eAAA,EACfA,EAAO,QAAQ,UAAU,KAAA,CAC7B,CAAA,GCPKguC,GAAkBhuC,IACpB,CACH,GAAI,WACJ,MAAO,YACP,MAAO,OACP,SAAU,CAAC+tC,GAAiB/tC,CAAM,EAAG8tC,GAAe9tC,CAAM,CAAC,EAC3D,KAAM,sZACN,QAAS,IAAM,CACXA,EAAO,QAAQ,eAAA,EACfA,EAAO,QAAQ,UAAU,KAAA,CAC7B,CAAA,GCHD,MAAMiuC,WAAsB/pC,EAAa,CAEpC,UAEA,eAAgC,KAEjC,SAAmC,KAO1C,YAAYlE,EAAmBoE,EAAwB,CACnD,MAAMpE,CAAM,EACZ,KAAK,UAAYoE,CACrB,CAOO,WAAWtE,EAAqD,CAE/D,KAAK,gBAAkB,KAAK,eAAe,kBAC3C,QAAQ,KAAK,2EAA2E,EACxF,KAAK,eAAe,QAAA,EACpB,KAAK,eAAiB,MAG1B,GAAI,CAGA,YAAK,eAAiB,IAAI0rC,GAAO,CAC7B,UAAW,KAAK,UAChB,GAAG1rC,CAAA,CACN,EAGD,KAAK,eAAe,KAAA,EAGpB,KAAK,SAAW,IAAI2tC,GAAgB,KAAK,OAAQ,KAAK,SAAS,EAG/D,KAAK,SAAS,gBAAiBxR,GACpB,CACH4R,GAAe,KAAK,MAAM,EAC1BG,GAAe,KAAK,MAAM,CAAA,CAEjC,EAEM,KAAK,eAAe,cAAA,CAC/B,OAASrC,EAAO,CACZ,eAAQ,MAAM,kDAAmDA,CAAK,EACtE,KAAK,eAAiB,KACf,EACX,CACJ,CAIO,eAAyB,CAC5B,OAAO,KAAK,iBAAmB,MAAQ,KAAK,eAAe,cAAA,CAC/D,CAOO,UAAUE,EAAa/rC,EAAkC,CAC5D,GAAI,CAAC,KAAK,gBAAkB,CAAC,KAAK,eAAe,gBAAiB,CAC9D,QAAQ,MAAM,4EAA4E,EAC1F,MACJ,CACA,KAAK,eAAe,UAAU+rC,EAAK/rC,CAAO,CAC9C,CAMO,WAAiB,CACpB,OAAK,KAAK,eAIH,KAAK,eAAe,UAAA,GAHvB,QAAQ,KAAK,4CAA4C,EAClD,KAGf,CAKO,SAAgB,CACf,KAAK,iBACL,KAAK,eAAe,QAAA,EACpB,KAAK,eAAiB,MAEtB,KAAK,WACL,KAAK,SAAS,QAAA,EACd,KAAK,SAAW,KAExB,CACJ,CChHO,IAAKouC,IAAAA,IACRA,EAAAA,EAAA,UAAY,CAAA,EAAZ,YACAA,EAAAA,EAAA,QAAU,CAAA,EAAV,UACAA,EAAAA,EAAA,cAAgB,CAAA,EAAhB,gBAHQA,IAAAA,IAAA,CAAA,CAAA,ECAL,MAAMC,EAAY,CACd,OACA,QACA,SAA0B,CAAA,EAC1B,OAA6B,KAC7B,WAAiCD,GAAmB,UAG/C,UACA,WACA,WAAiC,KACjC,QACA,UACA,kBAEA,eACA,cACA,YACA,cAER,YACIjtC,EACAnB,EACAsuC,EAKF,CACE,KAAK,OAASntC,EACd,KAAK,eAAiBmtC,EAAU,SAChC,KAAK,cAAgBA,EAAU,QAC/B,KAAK,YAAcA,EAAU,QAC7B,KAAK,cAAgBtuC,EAAQ,cAG7B,KAAK,WAAamB,EAAO,QAAUitC,GAAmB,QAAUA,GAAmB,UAEnF,KAAK,QAAU,KAAK,UAAUpuC,CAAO,CACzC,CAII,UAAUA,EAAmC,CACjD,MAAMuuC,EAAS,SAAS,cAAc,KAAK,EAC3CA,EAAO,UAAY,gBACf,KAAK,OAAO,UAAUA,EAAO,UAAU,IAAI,aAAa,EAG5D,KAAK,UAAY,SAAS,cAAc,KAAK,EAC7C,KAAK,UAAU,UAAY,wBAG3B,KAAK,WAAa,SAAS,cAAc,MAAM,EAC/C,KAAK,WAAW,UAAY,oBAE5B,KAAK,WAAW,UAAY,iFAE5B,MAAMjB,EAAc,KAAK,OAAO,UAAY,KAAK,OAAO,SAAS,OAAS,EA6B1E,GA5BKA,EAEM,KAAK,OAAO,UACnB,KAAK,WAAW,UAAU,IAAI,aAAa,EAF3C,KAAK,WAAW,UAAU,IAAI,WAAW,EAK7C,KAAK,WAAW,iBAAiB,QAAUhtC,GAAM,CAC7CA,EAAE,gBAAA,EACF,KAAK,aAAA,CACT,CAAC,EAED,KAAK,UAAU,YAAY,KAAK,UAAU,EAGtCN,EAAQ,YAAc,KACtB,KAAK,WAAa,SAAS,cAAc,MAAM,EAC/C,KAAK,WAAW,UAAY,oBAC5B,KAAK,iBAAA,EAEL,KAAK,WAAW,iBAAiB,QAAUM,GAAM,CAC7CA,EAAE,gBAAA,EACE,MAAK,OAAO,UAChB,KAAK,YAAA,CACT,CAAC,EACD,KAAK,UAAU,YAAY,KAAK,UAAU,GAI1C,KAAK,OAAO,KAAM,CAClB,MAAMkuC,EAAS,SAAS,cAAc,MAAM,EAC5CA,EAAO,UAAY,gBACnBA,EAAO,UAAY,KAAK,OAAO,KAAK,SAAS,MAAM,EAC7C,KAAK,OAAO,KACZ,aAAa,KAAK,OAAO,IAAI,OACnC,KAAK,UAAU,YAAYA,CAAM,CACrC,CAGA,KAAK,QAAU,SAAS,cAAc,MAAM,EAC5C,KAAK,QAAQ,UAAY,iBACzB,KAAK,YAAA,EACL,KAAK,UAAU,YAAY,KAAK,OAAO,EAGvC,KAAK,UAAY,SAAS,cAAc,KAAK,EAC7C,KAAK,UAAU,UAAY,wBAC3B,KAAK,UAAU,iBAAiB,QAAUluC,GAAM,CAC5CA,EAAE,gBAAA,CACN,CAAC,EACD,KAAK,UAAU,YAAY,KAAK,SAAS,EAGzC,KAAK,UAAU,iBAAiB,QAAUA,GAAM,CAE5C,GADAA,EAAE,gBAAA,EACE,KAAK,OAAO,SAAU,QAEX,KAAK,OAAO,aAAe,YAE3B,SACX,KAAK,aAAA,EAEL,KAAK,YAAY,IAAI,CAE7B,CAAC,EAEDiuC,EAAO,YAAY,KAAK,SAAS,EAGjC,KAAK,kBAAoB,SAAS,cAAc,KAAK,EACrD,KAAK,kBAAkB,UAAY,oBAEnC,MAAME,EAASzuC,EAAQ,QAAU,GACjC,YAAK,kBAAkB,MAAM,YAAc,GAAGyuC,CAAM,KAEhD,KAAK,OAAO,UAAYnB,GACxB,KAAK,kBAAkB,UAAU,IAAI,YAAY,EAErDiB,EAAO,YAAY,KAAK,iBAAiB,EAElCA,CACX,CAKO,YAAYG,EAAmB,CAClC,GAAIA,GAGA,GAFA,KAAK,UAAU,UAAU,IAAI,aAAa,EAEtC,KAAK,cAAe,CACpB,MAAM5pC,EAAU,KAAK,cAAc,KAAK,MAAM,EAC9C,KAAK,UAAU,UAAY,GACvB,OAAOA,GAAY,SACnB,KAAK,UAAU,UAAYA,EACpBA,aAAmB,aAC1B,KAAK,UAAU,YAAYA,CAAO,CAE1C,OAEA,KAAK,UAAU,UAAU,OAAO,aAAa,EAC7C,KAAK,UAAU,UAAY,EAEnC,CAKO,aAAc,CACb,KAAK,UACL,KAAK,QAAQ,YAAc,KAAK,OAAO,MAE/C,CAKO,aAAa6pC,EAAiB,CACjC,GAAI,CAAC,KAAK,OAAO,UAAY,KAAK,OAAO,SAAS,SAAW,EAAG,OAEhE,MAAMlsC,EAAWksC,IAAU,OAAYA,EAAQ,CAAC,KAAK,OAAO,SAC5D,KAAK,OAAO,SAAWlsC,EAEnBA,GACA,KAAK,WAAW,UAAU,IAAI,aAAa,EAC3C,KAAK,kBAAkB,UAAU,IAAI,YAAY,IAEjD,KAAK,WAAW,UAAU,OAAO,aAAa,EAC9C,KAAK,kBAAkB,UAAU,OAAO,YAAY,GAIpDksC,IAAU,QACT,KAAK,eAAe,IAAI,CAEjC,CAKO,aAAc,CAGjB,MAAMC,EAAa,KAAK,aAAeR,GAAmB,QAC1D,KAAK,WAAWQ,EAAaR,GAAmB,QAAUA,GAAmB,UAAW,EAAI,CAChG,CAOO,WAAWS,EAA2BC,EAAqB,GAAO,CACjE,KAAK,aAAeD,IAExB,KAAK,WAAaA,EAClB,KAAK,OAAO,QAAWA,IAAUT,GAAmB,QAEpD,KAAK,iBAAA,EAEDU,GACA,KAAK,cAAc,IAAI,EAE/B,CAKO,kBAAmB,CACjB,KAAK,aAEV,KAAK,WAAW,UAAU,OAAO,aAAc,kBAAkB,EAE7D,KAAK,aAAeV,GAAmB,QACvC,KAAK,WAAW,UAAU,IAAI,YAAY,EACnC,KAAK,aAAeA,GAAmB,eAC9C,KAAK,WAAW,UAAU,IAAI,kBAAkB,EAExD,CAKO,YAAYW,EAAwB,CACvCA,EAAU,OAAS,KACnB,KAAK,SAAS,KAAKA,CAAS,EAC5B,KAAK,kBAAkB,YAAYA,EAAU,OAAO,EAGhD,KAAK,SAAS,SAAW,GACzB,KAAK,WAAW,UAAU,OAAO,WAAW,CAEpD,CAKO,SAAU,CACb,KAAK,SAAS,QAAQx4B,GAAKA,EAAE,SAAS,EACtC,KAAK,SAAW,CAAA,EAChB,KAAK,QAAQ,OAAA,EACb,KAAK,OAAS,IAClB,CACJ,CC5PO,MAAMy4B,EAAiC,CACnC,QACC,eACA,YAAuC,KACvC,cAAoC,KAEpC,QACA,YAAwC,IACxC,UAA2B,CAAA,EAC3B,aAAmC,KAGnC,kBAAyC,KACzC,iBAAwC,KACxC,oBAAwD,KAGzD,YACA,aACA,aAEP,YAAYhvC,EAAsB,CAC9B,KAAK,QAAU,CACX,UAAW,GACX,cAAe,GACf,OAAQ,GACR,iBAAkB,GAClB,aAAc,GACd,kBAAmB,yBACnB,GAAGA,CAAA,EAIP,KAAK,QAAU,SAAS,cAAc,KAAK,EAC3C,KAAK,QAAQ,UAAY,WAGrB,KAAK,QAAQ,cACb,KAAK,gBAAA,EAIT,KAAK,eAAiB,SAAS,cAAc,KAAK,EAClD,KAAK,eAAe,UAAY,mBAChC,KAAK,QAAQ,YAAY,KAAK,cAAc,EAGxCA,EAAQ,cAAa,KAAK,YAAcA,EAAQ,aAChDA,EAAQ,eAAc,KAAK,aAAeA,EAAQ,cAClDA,EAAQ,eAAc,KAAK,aAAeA,EAAQ,aAC1D,CAEQ,iBAAkB,CACtB,MAAMivC,EAAkB,SAAS,cAAc,KAAK,EACpDA,EAAgB,UAAY,kBAE5B,MAAMjtC,EAAU,SAAS,cAAc,KAAK,EAC5CA,EAAQ,UAAY,0BAGpB,MAAMI,EAAO,SAAS,cAAc,MAAM,EAC1CA,EAAK,UAAY,uBACjBA,EAAK,UAAY,iRACjBJ,EAAQ,YAAYI,CAAI,EAExB,KAAK,YAAc,SAAS,cAAc,OAAO,EACjD,KAAK,YAAY,UAAY,wBAC7B,KAAK,YAAY,KAAO,OACxB,KAAK,YAAY,YAAc5C,GAAE,KAAK,QAAQ,mBAAqB,OAAO,EAG1E,KAAK,YAAY,iBAAiB,QAAUc,GAAM,CAC9C,MAAM4uC,EAAS5uC,EAAE,OAA4B,MAC7C,KAAK,aAAa4uC,CAAK,CAC3B,CAAC,EAEDltC,EAAQ,YAAY,KAAK,WAAW,EACpCitC,EAAgB,YAAYjtC,CAAO,EAGnC,KAAK,cAAgB,SAAS,cAAc,KAAK,EACjD,KAAK,cAAc,UAAY,0BAE/BitC,EAAgB,YAAY,KAAK,aAAa,EAC9C,KAAK,QAAQ,YAAYA,CAAe,EAGxC,KAAK,oBAAuB3uC,GAAkB,CACtC,KAAK,eACL,CAAC,KAAK,cAAc,SAASA,EAAE,MAAc,GAC7C,CAAC,KAAK,aAAa,SAASA,EAAE,MAAc,GAC5C,KAAK,cAAc,UAAU,OAAO,YAAY,CAExD,EACA,SAAS,iBAAiB,QAAS,KAAK,mBAAmB,CAC/D,CAEO,MAAa,CAChB,KAAK,OAAA,EAGL,KAAK,kBAAoBf,GAAc,UAAU,IAAM,KAAK,YAAY,EACxE,KAAK,iBAAmBO,GAAa,UAAWD,GAAU,KAAK,SAASA,CAAK,CAAC,EAG9E,KAAK,SAASC,GAAa,UAAU,CACzC,CAKQ,aAAaovC,EAAe,CAChC,GAAI,CAAC,KAAK,cAAe,OAEzB,GAAI,CAACA,EAAM,OAAQ,CACf,KAAK,cAAc,UAAU,OAAO,YAAY,EAChD,KAAK,cAAc,UAAY,GAC/B,MACJ,CAEA,MAAMC,EAAgE,CAAA,EAChEC,EAAaF,EAAM,YAAA,EAEzB,KAAK,QAAQ,QAAQG,GAAQ,CAEzB,MAAM/sC,EAAQ+sC,EAAK,OAAO,MACtB/sC,EAAM,YAAA,EAAc,SAAS8sC,CAAU,GACvCD,EAAQ,KAAK,CACT,KAAAE,EACA,MAAA/sC,EACA,KAAM,KAAK,YAAY+sC,CAAI,CAAA,CAC9B,CAET,CAAC,EAED,KAAK,oBAAoBF,CAAO,CACpC,CAKQ,YAAYE,EAA2B,CAC3C,MAAMC,EAAiB,CAAA,EACvB,IAAIC,EAA8BF,EAAK,OACvC,KAAOE,GAEHD,EAAK,QAAQC,EAAQ,OAAO,KAAK,EACjCA,EAAUA,EAAQ,OAEtB,OAAOD,EAAK,KAAK,KAAK,CAC1B,CAKQ,oBAAoBH,EAA+D,CACvF,GAAK,KAAK,cAGV,IADA,KAAK,cAAc,UAAY,GAC3BA,EAAQ,SAAW,EAAG,CACtB,MAAMK,EAAS,SAAS,cAAc,KAAK,EAC3CA,EAAO,UAAY,uBACnBA,EAAO,MAAM,OAAS,UACtBA,EAAO,MAAM,MAAQ,OACrBA,EAAO,YAAc,aACrB,KAAK,cAAc,YAAYA,CAAM,CACzC,MACIL,EAAQ,QAAQM,GAAO,CACnB,MAAM3sC,EAAO,SAAS,cAAc,KAAK,EACzCA,EAAK,UAAY,uBAEjB,MAAM8B,EAAQ,SAAS,cAAc,MAAM,EAC3CA,EAAM,UAAY,6BAClBA,EAAM,YAAc6qC,EAAI,MAExB,MAAMH,EAAO,SAAS,cAAc,MAAM,EAC1CA,EAAK,UAAY,4BACjBA,EAAK,YAAcG,EAAI,KAEvB3sC,EAAK,YAAY8B,CAAK,EAClB6qC,EAAI,MAAM3sC,EAAK,YAAYwsC,CAAI,EAEnCxsC,EAAK,iBAAiB,QAAS,IAAM,CACjC,KAAK,WAAW2sC,EAAI,IAAI,CAC5B,CAAC,EAED,KAAK,cAAe,YAAY3sC,CAAI,CACxC,CAAC,EAEL,KAAK,cAAc,UAAU,IAAI,YAAY,EACjD,CAKO,WAAWusC,EAAmB,CAE7B,KAAK,gBACL,KAAK,cAAc,UAAU,OAAO,YAAY,EAC5C,KAAK,cAAa,KAAK,YAAY,MAAQ,KAInD,IAAIE,EAAUF,EAAK,OACnB,KAAOE,GACHA,EAAQ,aAAa,EAAI,EACzBA,EAAUA,EAAQ,OAItB,KAAK,iBAAiBF,CAAI,EAG1B,WAAW,IAAM,CACbA,EAAK,QAAQ,eAAe,CAAE,SAAU,SAAU,MAAO,SAAU,CACvE,EAAG,GAAG,CACV,CAKO,SAASxvC,EAA0B,CACtC,MAAMY,EAAQ,KAAK,QAAQ,MAC3BA,EAAM,YAAY,oBAAqBZ,EAAM,eAAe,EAC5DY,EAAM,YAAY,wBAAyBZ,EAAM,WAAW,EAC5DY,EAAM,YAAY,0BAA2BZ,EAAM,eAAiB,MAAM,EAC1EY,EAAM,YAAY,wBAAyBZ,EAAM,MAAM,EACvDY,EAAM,YAAY,oBAAqBZ,EAAM,cAAc,EAC3DY,EAAM,YAAY,sBAAuBZ,EAAM,OAAO,CAE1D,CAKO,YAAmB,CACtB,KAAK,QAAQ,QAAQwvC,GAAQA,EAAK,aAAa,EAC3C,KAAK,cACL,KAAK,YAAY,YAAc7vC,GAAE,KAAK,QAAQ,mBAAqB,wBAAwB,EAEnG,CAEO,SAAgB,CACf,KAAK,oBACL,KAAK,kBAAA,EACL,KAAK,kBAAoB,MAEzB,KAAK,mBACL,KAAK,iBAAA,EACL,KAAK,iBAAmB,MAExB,KAAK,sBACL,SAAS,oBAAoB,QAAS,KAAK,mBAAmB,EAC9D,KAAK,oBAAsB,MAE/B,KAAK,UAAU,QAAQ6vC,GAAQA,EAAK,SAAS,EAC7C,KAAK,UAAY,CAAA,EACjB,KAAK,QAAQ,MAAA,EACb,KAAK,QAAQ,OAAA,EACb,KAAK,aAAe,IACxB,CAKQ,QAAe,CACnB,KAAK,eAAe,UAAY,GAChC,KAAK,QAAQ,MAAA,EACb,KAAK,UAAY,CAAA,EAEjB,KAAK,QAAQ,KAAK,QAAQluC,GAAU,CAChC,KAAK,sBAAsBA,EAAQ,IAAI,CAC3C,CAAC,CAGL,CAKQ,sBAAsBA,EAAwBuuC,EAA4B,CAE1EvuC,EAAO,WAAa,SACpBA,EAAO,SAAW,KAAK,QAAQ,kBAGnC,MAAMkuC,EAAO,IAAIhB,GAAYltC,EAAQ,KAAK,QAAS,CAC/C,SAAWwR,GAAM,CAAM,KAAK,cAAc,KAAK,aAAaA,CAAC,CAAG,EAChE,QAAUA,GAAM,KAAK,gBAAgBA,CAAC,EACtC,QAAUA,GAAM,KAAK,iBAAiBA,CAAC,CAAA,CAC1C,EAED,KAAK,QAAQ,IAAIxR,EAAO,GAAIkuC,CAAI,EAE5BK,EACAA,EAAO,YAAYL,CAAI,GAEvB,KAAK,UAAU,KAAKA,CAAI,EACxB,KAAK,eAAe,YAAYA,EAAK,OAAO,GAG5CluC,EAAO,UAAYA,EAAO,SAAS,OAAS,GAC5CA,EAAO,SAAS,QAAQwuC,GAAe,CACnC,KAAK,sBAAsBA,EAAaN,CAAI,CAChD,CAAC,CAMT,CAKQ,iBAAiBA,EAAmB,CAEpC,KAAK,cAAgB,KAAK,eAAiBA,GAC3C,KAAK,aAAa,YAAY,EAAK,EAIvCA,EAAK,YAAY,EAAI,EACrB,KAAK,aAAeA,EAGhB,KAAK,cAAc,KAAK,aAAaA,CAAI,CACjD,CAKQ,gBAAgBA,EAAmB,CACvC,MAAMO,EAAYP,EAAK,aAAejB,GAAmB,QAMzD,GAHI,KAAK,aAAa,KAAK,YAAYiB,CAAI,EAGvC,KAAK,QAAQ,gBAAkB,GAAO,OAI1C,MAAMQ,EAAiB,CAACl9B,EAAgBk8B,IAA8B,CAClEl8B,EAAE,SAAS,QAAQm9B,GAAS,CACpBA,EAAM,OAAO,WACjBA,EAAM,WAAWjB,EAAO,EAAK,EAC7BgB,EAAeC,EAAOjB,CAAK,EAC/B,CAAC,CACL,EAGIe,EACAC,EAAeR,EAAMjB,GAAmB,OAAO,EAE/CyB,EAAeR,EAAMjB,GAAmB,SAAS,EAIrD,IAAImB,EAAUF,EAAK,OACnB,KAAOE,GAAS,CACZ,GAAIA,EAAQ,OAAO,SAAU,CACzBA,EAAUA,EAAQ,OAClB,QACJ,CAEA,MAAMlC,EAAWkC,EAAQ,SACnBQ,EAAa1C,EAAS,SAAW92B,EAAE,aAAe63B,GAAmB,OAAO,EAC5E4B,EAAe3C,EAAS,SAAW92B,EAAE,aAAe63B,GAAmB,SAAS,EAElF2B,EACAR,EAAQ,WAAWnB,GAAmB,QAAS,EAAK,EAC7C4B,EACPT,EAAQ,WAAWnB,GAAmB,UAAW,EAAK,EAEtDmB,EAAQ,WAAWnB,GAAmB,cAAe,EAAK,EAG9DmB,EAAUA,EAAQ,MACtB,CACJ,CAIO,QAAQ9tC,EAAqC,CAChD,OAAO,KAAK,QAAQ,IAAIA,CAAE,CAC9B,CAEO,UAAUA,EAAYwuC,EAAkB,CAC3C,MAAMZ,EAAO,KAAK,QAAQ,IAAI5tC,CAAE,EAC5B4tC,GACAA,EAAK,WAAWY,EAAU7B,GAAmB,QAAUA,GAAmB,UAAW,EAAI,CAKjG,CAEO,UAAU8B,EAAmB,CAChC,KAAK,QAAQ,QAAQb,GAAQA,EAAK,aAAaa,CAAQ,CAAC,CAC5D,CAEO,gBAAgBC,EAA8B,GAAyB,CAC1E,MAAMrC,EAA2B,CAAA,EACjC,YAAK,QAAQ,QAAQuB,GAAQ,EACrBA,EAAK,aAAejB,GAAmB,SAEhC+B,GAAsBd,EAAK,aAAejB,GAAmB,gBACpEN,EAAO,KAAKuB,EAAK,MAAM,CAE/B,CAAC,EACMvB,CACX,CACJ,CC9ZO,MAAMsC,EAAgC,CAElC,QAEC,WAEA,eAEA,QAEA,SAEA,WAAmC,IAEnC,aAAyC,IAEzC,kBAAyC,KACzC,iBAAwC,KAExC,gBAAoD,KAE5D,YAAYpwC,EAAqB,CAC7B,KAAK,QAAUA,EACf,KAAK,SAAWA,EAAQ,WAAaA,EAAQ,KAAK,CAAC,GAAG,IAAM,MAG5DA,EAAQ,KAAK,QAASqwC,GAAQ,KAAK,OAAO,IAAIA,EAAI,GAAIA,CAAG,CAAC,EAG1D,KAAK,QAAU,SAAS,cAAc,KAAK,EAC3C,KAAK,QAAQ,UAAY,UAEzB,KAAK,WAAa,SAAS,cAAc,KAAK,EAC9C,KAAK,WAAW,UAAY,eAC5B,KAAK,WAAW,aAAa,OAAQ,SAAS,EAC9C,KAAK,QAAQ,YAAY,KAAK,UAAU,EAExC,KAAK,eAAiB,SAAS,cAAc,KAAK,EAClD,KAAK,eAAe,UAAY,mBAChC,KAAK,QAAQ,YAAY,KAAK,cAAc,EAG5C,KAAK,QAAQ,UAAU,YAAY,KAAK,OAAO,CACnD,CAKO,MAAa,CAChB,KAAK,UAAA,EACL,KAAK,aAAA,EAEL,KAAK,WAAA,EACL,KAAK,SAASvwC,GAAa,UAAU,EAGrC,KAAK,kBAAoBP,GAAc,UAAU,IAAM,KAAK,YAAY,EACxE,KAAK,iBAAmBO,GAAa,UAAWD,GAAU,KAAK,SAASA,CAAK,CAAC,CAClF,CAKQ,WAAkB,CACtB,KAAK,WAAW,UAAY,GAE5B,KAAK,gBAAmBM,GAAsB,CAC1C,MAAMmwC,EAAUnwC,EAAM,OAAuB,QAA2B,gBAAgB,EACxF,GAAI,CAACmwC,EAAQ,OACb,MAAMC,EAAQD,EAAO,QAAQ,GACzB,CAACC,GACO,KAAK,OAAO,IAAIA,CAAK,GACxB,UACT,KAAK,YAAYA,CAAK,CAC1B,EACA,KAAK,WAAW,iBAAiB,QAAS,KAAK,eAAe,EAE9D,KAAK,QAAQ,KAAK,QAASF,GAAQ,CAC/B,MAAM3uC,EAAM,SAAS,cAAc,QAAQ,EAc3C,GAbAA,EAAI,KAAO,SACXA,EAAI,UAAY,gBAChBA,EAAI,QAAQ,GAAK2uC,EAAI,GACrB3uC,EAAI,aAAa,OAAQ,KAAK,EAC9BA,EAAI,GAAK,OAAO2uC,EAAI,EAAE,GACtB3uC,EAAI,aAAa,gBAAiB,GAAG2uC,EAAI,KAAO,KAAK,QAAQ,EAAE,EAC3DA,EAAI,WACJ3uC,EAAI,SAAW,GACfA,EAAI,aAAa,gBAAiB,MAAM,EACxCA,EAAI,UAAU,IAAI,aAAa,GAI/B2uC,EAAI,KAAM,CACV,MAAM7B,EAAS,SAAS,cAAc,MAAM,EAC5CA,EAAO,UAAY,gBACnBA,EAAO,UAAY6B,EAAI,KACvB3uC,EAAI,YAAY8sC,CAAM,CAC1B,CAEA,MAAM9pC,EAAU,SAAS,cAAc,MAAM,EAC7CA,EAAQ,UAAY,iBACpBA,EAAQ,YAAc,KAAK,aAAa2rC,EAAI,KAAK,EACjD3uC,EAAI,YAAYgD,CAAO,EAEnB2rC,EAAI,KAAO,KAAK,UAChB3uC,EAAI,UAAU,IAAI,WAAW,EAGjC,KAAK,WAAW,YAAYA,CAAG,CACnC,CAAC,CACL,CAKQ,cAAqB,CACzB,KAAK,eAAe,UAAY,GAChC,KAAK,SAAS,MAAA,EAEd,KAAK,QAAQ,KAAK,QAAS2uC,GAAQ,CAC/B,MAAMG,EAAQ,SAAS,cAAc,KAAK,EAC1CA,EAAM,UAAY,iBAClBA,EAAM,QAAQ,GAAKH,EAAI,GACvBG,EAAM,aAAa,OAAQ,UAAU,EACrCA,EAAM,aAAa,kBAAmB,OAAOH,EAAI,EAAE,EAAE,EAEjDA,EAAI,mBAAmB,YACvBG,EAAM,YAAYH,EAAI,OAAO,EACtB,OAAOA,EAAI,SAAY,WAC9BG,EAAM,UAAYH,EAAI,SAGtBA,EAAI,KAAO,KAAK,SAChBG,EAAM,UAAU,IAAI,WAAW,EAE/BA,EAAM,MAAM,QAAU,OAG1B,KAAK,SAAS,IAAIH,EAAI,GAAIG,CAAK,EAC/B,KAAK,eAAe,YAAYA,CAAK,CACzC,CAAC,CACL,CAMO,YAAYD,EAAqB,CACpC,GAAI,KAAK,WAAaA,EAAO,OAC7B,MAAME,EAAY,KAAK,OAAO,IAAIF,CAAK,EACvC,GAAI,CAACE,GAAaA,EAAU,SAAU,OAEtC,KAAK,SAAWF,EAEA,KAAK,WAAW,iBAAoC,gBAAgB,EAC5E,QAAS7uC,GAAQ,CACrB,MAAMgvC,EAAWhvC,EAAI,QAAQ,KAAO6uC,EACpC7uC,EAAI,UAAU,OAAO,YAAagvC,CAAQ,EAC1ChvC,EAAI,aAAa,gBAAiB,GAAGgvC,CAAQ,EAAE,CACnD,CAAC,EAGD,KAAK,SAAS,QAAQ,CAACF,EAAO/uC,IAAO,CACjC,MAAMivC,EAAWjvC,IAAO8uC,EACxBC,EAAM,UAAU,OAAO,YAAaE,CAAQ,EAC5CF,EAAM,MAAM,QAAUE,EAAW,QAAU,MAC/C,CAAC,EAEG,KAAK,QAAQ,UACb,KAAK,QAAQ,SAASH,EAAOE,CAAS,CAE9C,CAKO,SAAS5wC,EAA0B,CACtC,MAAMY,EAAQ,KAAK,QAAQ,MAC3BA,EAAM,YAAY,eAAgBZ,EAAM,eAAe,EACvDY,EAAM,YAAY,mBAAoBZ,EAAM,eAAe,EAC3DY,EAAM,YAAY,iBAAkBZ,EAAM,WAAW,EACrDY,EAAM,YAAY,2BAA4BZ,EAAM,aAAa,EACjEY,EAAM,YAAY,wBAAyBZ,EAAM,OAAO,EACxDY,EAAM,YAAY,mBAAoBZ,EAAM,MAAM,EAClDY,EAAM,YAAY,qBAAsBZ,EAAM,cAAc,EAC5DY,EAAM,YAAY,sBAAuBZ,EAAM,eAAe,EAC9DY,EAAM,YAAY,iBAAkBZ,EAAM,IAAI,CAClD,CAKO,YAAmB,CACN,KAAK,WAAW,iBAAoC,gBAAgB,EAC5E,QAAS6B,GAAQ,CACrB,MAAMD,EAAKC,EAAI,QAAQ,GACvB,GAAI,CAACD,EAAI,OACT,MAAM4uC,EAAM,KAAK,OAAO,IAAI5uC,CAAE,EAC9B,GAAI,CAAC4uC,EAAK,OACV,MAAM3rC,EAAUhD,EAAI,cAA2B,iBAAiB,EAC5DgD,IACAA,EAAQ,YAAc,KAAK,aAAa2rC,EAAI,KAAK,EAEzD,CAAC,CACL,CAKO,SAAgB,CACf,KAAK,kBACL,KAAK,WAAW,oBAAoB,QAAS,KAAK,eAAe,EACjE,KAAK,gBAAkB,MAEvB,KAAK,oBACL,KAAK,kBAAA,EACL,KAAK,kBAAoB,MAEzB,KAAK,mBACL,KAAK,iBAAA,EACL,KAAK,iBAAmB,MAE5B,KAAK,SAAS,MAAA,EACd,KAAK,OAAO,MAAA,EACZ,KAAK,QAAQ,OAAA,CACjB,CAKQ,aAAazrC,EAAuB,CACxC,GAAI,CAEA,OADmBpF,GAAEoF,CAAK,GACLA,CACzB,MAAc,CAEV,OAAOA,CACX,CACJ,CACJ,CClPA,MAAM+rC,GAAoC,CACtC,CACI,GAAI,OACJ,MAAO,OACP,SAAU,GACV,YAAa,SACb,SAAU,CACN,CACI,GAAI,UACJ,MAAO,KACP,SAAU,GACV,KAAK,iaACL,YAAa,SACb,SAAU,CACN,CAAE,GAAI,UAAW,MAAO,SAAA,EACxB,CAAE,GAAI,YAAa,MAAO,OAAA,EAC1B,CAAE,GAAI,UAAW,MAAO,OAAA,EACxB,CAAE,GAAI,UAAW,MAAO,QAAA,EACxB,CAAE,GAAI,UAAW,MAAO,OAAA,EACxB,CAAE,GAAI,YAAa,MAAO,OAAA,CAAQ,CACtC,EAEJ,CACI,GAAI,UACJ,MAAO,KACP,SAAU,GACV,YAAa,SACb,SAAU,CACN,CAAE,GAAI,UAAW,MAAO,SAAA,EACxB,CAAE,GAAI,YAAa,MAAO,OAAA,EAC1B,CAAE,GAAI,UAAW,MAAO,OAAA,EACxB,CAAE,GAAI,UAAW,MAAO,QAAA,EACxB,CAAE,GAAI,UAAW,MAAO,OAAA,EACxB,CAAE,GAAI,YAAa,MAAO,OAAA,CAAQ,CACtC,EAEJ,CACI,GAAI,UACJ,MAAO,KACP,SAAU,GACV,YAAa,SACb,SAAU,CACN,CAAE,GAAI,UAAW,MAAO,SAAA,EACxB,CAAE,GAAI,YAAa,MAAO,OAAA,EAC1B,CAAE,GAAI,UAAW,MAAO,OAAA,EACxB,CAAE,GAAI,UAAW,MAAO,QAAA,EACxB,CAAE,GAAI,UAAW,MAAO,OAAA,EACxB,CAAE,GAAI,YAAa,MAAO,OAAA,CAAQ,CACtC,EAEJ,CACI,GAAI,aACJ,MAAO,MACP,SAAU,GACV,YAAa,SACb,SAAU,CACN,CAAE,GAAI,UAAW,MAAO,QAAA,EACxB,CAAE,GAAI,UAAW,MAAO,SAAA,EACxB,CAAE,GAAI,aAAc,MAAO,SAAA,CAAU,CACzC,CACJ,CACJ,CAER,EAMO,MAAMC,WAAgCxsC,EAAa,CAC9C,QAA0B,KAC1B,iBAAuC,KACvC,UACA,OAA2B,KAEnC,YAAYlE,EAAmBoE,EAAwB,CACnD,MAAMpE,CAAM,EACZ,KAAK,UAAYoE,EACjB,KAAK,KAAA,CACT,CAEQ,MAAO,CAEX,KAAK,iBAAmB,SAAS,cAAc,KAAK,EACpD,KAAK,iBAAiB,GAAK,qBAC3B,KAAK,UAAU,YAAY,KAAK,gBAAgB,EAChD,KAAK,QAAU,IAAIvE,GAAe,CAC9B,UAAW,KAAK,iBAChB,UAAW,GACX,UAAW,SACX,SAAU,WACV,MAAO,WACP,OAAQ,IAAA,CACX,EACD,KAAK,QAAQ,KAAA,EACb,KAAK,QAAQ,UAAU,KAAK,MAAM,EAClC,KAAK,QAAQ,SAAS,gBAAgB,EACtC,KAAK,QAAQ,UAAU,CACnB,GAAI,qBACJ,QAAS,iBACT,KAAM,SACN,MAAO,iBACP,KAAM,+OACN,QAAS,IAAM,CACX,KAAK,wBAAA,CACT,CAAA,CACH,EACD,KAAK,QAAQ,OAAA,CACjB,CAEO,yBAA0B,CAC7B,KAAK,WAAW,EAAK,EAGrB,MAAM8wC,EAAO,IAAI7B,GAAQ,CACrB,KAAM2B,GACN,UAAW,GACX,OAAQ,EACR,aAAc,GACd,cAAe,GACf,iBAAkB,GAClB,cAAgBG,GACL,uTAEX,YAAczB,GAAS,CACnB,QAAQ,IAAI,cAAeA,CAAI,CACnC,EACA,aAAeA,GAAS,CACpB,QAAQ,IAAI,eAAgBA,CAAI,CACpC,EACA,aAAeA,GAAS,CACpB,QAAQ,IAAI,eAAgBA,CAAI,EAChC,KAAK,QAAQ,SAAA,CACjB,CAAA,CACH,EACDwB,EAAK,KAAA,EAGL,MAAME,EAAoB,SAAS,cAAc,KAAK,EACtDA,EAAkB,UAAY,+BAC9B,MAAMC,EAAmB,SAAS,cAAc,KAAK,EACrDA,EAAiB,UAAY,+BAG7B,MAAMC,EAAiB,SAAS,cAAc,KAAK,EACnDA,EAAe,UAAY,+BAC3BA,EAAe,YAAYJ,EAAK,OAAO,EAGvC,MAAMK,EAAW,SAAS,cAAc,KAAK,EAC7CA,EAAS,UAAY,2BACrBA,EAAS,MAAM,OAAS,OACxBA,EAAS,MAAM,SAAW,SAC1B,MAAMb,EAAM,IAAID,GAAO,CACnB,UAAWc,EACX,KAAM,CACF,CAAC,GAAI,YAAa,MAAO,gBAAiB,QAASD,CAAA,EACnD,CAAC,GAAI,SAAU,MAAO,aAAc,QAASF,CAAA,EAC7C,CAAC,GAAI,QAAS,MAAO,YAAa,QAASC,CAAA,CAAgB,EAE/D,SAAU,YACV,SAAU,IAAM,CAEZ,KAAK,QAAQ,SAAA,CACjB,CAAA,CACH,EACDX,EAAI,KAAA,EAEJ,KAAK,OAAS,KAAK,OAAO,OAAQ,OAAO,CACrC,MAAO,sBACP,SAAU,IACV,OAAQ,IACR,QAASa,EACT,SAAU,CAAC,EAAG,GAAI,EAAG,EAAA,EACrB,UAAW,GACX,QAAS,IAAM,CACXb,EAAI,QAAA,EACJQ,EAAK,QAAA,EACL,KAAK,WAAW,EAAI,CACxB,CAAA,CACH,EACD,KAAK,QAAQ,SAAA,CACjB,CAEO,SAAU,CACb,KAAK,SAAS,OAAA,CAClB,CAEO,SAAU,CACb,KAAK,SAAS,QAAA,EACd,KAAK,QAAU,IACnB,CAGO,SAAS/vC,EAAiBC,EAAwB,CACrD,KAAK,SAAS,SAASD,EAASC,CAAa,EAC7C,KAAK,SAAS,OAAA,CAClB,CAEO,UAAUI,EAAsB,CACnC,KAAK,SAAS,UAAUA,CAAM,EAC9B,KAAK,SAAS,OAAA,CAClB,CAEO,oBAAoBM,EAAY8C,EAAY,CAC/C,KAAK,SAAS,uBAAuB9C,EAAI8C,CAAC,CAC9C,CAEO,aAAarB,EAAe,CAC/B,KAAK,SAAS,aAAaA,CAAI,CACnC,CAEO,WAAWD,EAAkB,CAC5B,KAAK,mBACL,KAAK,iBAAiB,MAAM,WAAaA,EAAU,UAAY,SAEvE,CAEO,mBAAmBE,EAAe,CACrC,KAAK,SAAS,mBAAmBA,CAAK,CAC1C,CAEO,UAAUtC,EAA2B,CACxC,KAAK,SAAS,UAAUA,CAAM,CAClC,CACJ,CCjOA,MAAMswC,EAAgB,CACX,QACA,SACA,UACA,aACA,QACA,QAEC,OACA,OAER,YAAYhwC,EAA4BuuC,EAAqB,CACzD,KAAK,OAASvuC,EACd,KAAK,OAASuuC,EACd,KAAK,QAAU,KAAK,UAAA,CACxB,CAEQ,WAAyB,CAC7B,MAAM0B,EAAS,SAAS,cAAc,KAAK,EAgB3C,GAfAA,EAAO,UAAY,qBAAqB,KAAK,OAAO,WAAa,EAAE,GAC/D,KAAK,OAAO,UAAUA,EAAO,UAAU,IAAI,aAAa,EAC5DA,EAAO,QAAQ,GAAK,KAAK,OAAO,GAGhC,KAAK,SAAW,SAAS,cAAc,KAAK,EAC5C,KAAK,SAAS,UAAY,sBAG1B,KAAK,QAAU,SAAS,cAAc,MAAM,EAC5C,KAAK,QAAQ,UAAY,qBACzB,KAAK,QAAQ,UAAY,iFACzB,KAAK,SAAS,YAAY,KAAK,OAAO,EAGlC,KAAK,OAAO,KAAM,CAClB,MAAM5C,EAAS,SAAS,cAAc,MAAM,EAC5CA,EAAO,UAAY,oBACnBA,EAAO,UAAY,KAAK,OAAO,KAC/B,KAAK,SAAS,YAAYA,CAAM,CACpC,CASA,GANA,KAAK,QAAU,SAAS,cAAc,MAAM,EAC5C,KAAK,QAAQ,UAAY,qBACzB,KAAK,QAAQ,YAAchvC,GAAE,KAAK,OAAO,KAAK,EAC9C,KAAK,SAAS,YAAY,KAAK,OAAO,EAGlC,KAAK,OAAO,MAAO,CACnB,MAAM6xC,EAAU,SAAS,cAAc,KAAK,EAC5CA,EAAQ,UAAY,qBAChB,OAAO,KAAK,OAAO,OAAU,SAC7BA,EAAQ,UAAY,KAAK,OAAO,MAEhCA,EAAQ,YAAY,KAAK,OAAO,KAAK,EAEzC,KAAK,SAAS,YAAYA,CAAO,CACrC,CAGA,YAAK,SAAS,iBAAiB,QAAS,IAAM,CACtC,KAAK,OAAO,UAChB,KAAK,OAAO,WAAW,KAAK,OAAO,EAAE,CACzC,CAAC,EAEDD,EAAO,YAAY,KAAK,QAAQ,EAGhC,KAAK,UAAY,SAAS,cAAc,KAAK,EAC7C,KAAK,UAAU,UAAY,iCAE3B,KAAK,aAAe,SAAS,cAAc,KAAK,EAChD,KAAK,aAAa,UAAY,2BAE1B,OAAO,KAAK,OAAO,SAAY,SAC/B,KAAK,aAAa,UAAY,KAAK,OAAO,QAE1C,KAAK,aAAa,YAAY,KAAK,OAAO,OAAO,EAGrD,KAAK,UAAU,YAAY,KAAK,YAAY,EAC5CA,EAAO,YAAY,KAAK,SAAS,EAE1BA,CACX,CAEO,cAAe,CACd,KAAK,UACL,KAAK,QAAQ,YAAc5xC,GAAE,KAAK,OAAO,KAAK,EAEtD,CAEO,UAAUkxC,EAAmB,CAC5BA,GACA,KAAK,QAAQ,UAAU,IAAI,WAAW,EACtC,KAAK,UAAU,UAAU,OAAO,WAAW,IAK3C,KAAK,QAAQ,UAAU,OAAO,WAAW,EACzC,KAAK,UAAU,UAAU,IAAI,WAAW,EAEhD,CACJ,CAKO,MAAMY,EAAqC,CACtC,QACA,QACA,UAA0C,IAC1C,cAA6B,IAC7B,kBAAyC,KACzC,iBAAwC,KAEhD,YAAYtxC,EAA0B,CAClC,KAAK,QAAU,CACX,SAAU,GACV,UAAW,GACX,GAAGA,CAAA,EAGP,KAAK,QAAU,SAAS,cAAc,KAAK,EAC3C,KAAK,QAAQ,UAAY,gBAAgB,KAAK,QAAQ,WAAa,EAAE,GAChE,KAAK,QAAQ,WAAU,KAAK,QAAQ,MAAM,OAAS,QACpD,KAAK,QAAQ,YAAY,QAAQ,UAAU,IAAI,UAAU,EAE7D,MAAMsE,EAAY,OAAO,KAAK,QAAQ,WAAc,SAC9C,SAAS,eAAe,KAAK,QAAQ,SAAS,EAC9C,KAAK,QAAQ,UAEfA,GACAA,EAAU,YAAY,KAAK,OAAO,EAIlC,KAAK,QAAQ,WACb,KAAK,QAAQ,UAAU,QAAQ7C,GAAM,KAAK,UAAU,IAAIA,CAAE,CAAC,EAG/D,KAAK,KAAA,CACT,CAEO,MAAO,CAEV,KAAK,QAAQ,MAAM,QAAQ8vC,GAAc,CACrC,MAAMzuC,EAAO,IAAIquC,GAAgBI,EAAY,IAAI,EACjD,KAAK,MAAM,IAAIA,EAAW,GAAIzuC,CAAI,EAClC,KAAK,QAAQ,YAAYA,EAAK,OAAO,EAGjC,KAAK,UAAU,IAAIyuC,EAAW,EAAE,GAChCzuC,EAAK,UAAU,EAAI,CAE3B,CAAC,EAGD,KAAK,kBAAoBvD,GAAc,UAAU,IAAM,CACnD,KAAK,WAAA,CACT,CAAC,EAGD,KAAK,iBAAmBO,GAAa,UAAWD,GAAU,CACtD,KAAK,SAASA,CAAK,CACvB,CAAC,EAGD,KAAK,SAASC,GAAa,UAAU,CACzC,CAEO,WAAW2B,EAAY,CAC1B,MAAMivC,EAAW,KAAK,UAAU,IAAIjvC,CAAE,EAElC,KAAK,QAAQ,WAEb,KAAK,UAAU,MAAA,EACVivC,GACD,KAAK,UAAU,IAAIjvC,CAAE,GAIrBivC,EACA,KAAK,UAAU,OAAOjvC,CAAE,EAExB,KAAK,UAAU,IAAIA,CAAE,EAI7B,KAAK,aAAA,EAED,KAAK,QAAQ,UACb,KAAK,QAAQ,SAAS,MAAM,KAAK,KAAK,SAAS,CAAC,CAExD,CAEQ,cAAe,CACnB,KAAK,MAAM,QAAQ,CAACqB,EAAMrB,IAAO,CAC7BqB,EAAK,UAAU,KAAK,UAAU,IAAIrB,CAAE,CAAC,CACzC,CAAC,CACL,CAEO,SAAS5B,EAA0B,CACtC,MAAMY,EAAQ,KAAK,QAAQ,MAC3BA,EAAM,YAAY,iBAAkBZ,EAAM,eAAe,EACzDY,EAAM,YAAY,qBAAsBZ,EAAM,MAAM,EACpDY,EAAM,YAAY,mBAAoBZ,EAAM,WAAW,EAGvDY,EAAM,YAAY,wBAAyBZ,EAAM,cAAc,EAC/DY,EAAM,YAAY,8BAA+BZ,EAAM,cAAc,EAErEY,EAAM,YAAY,yBAA0BZ,EAAM,eAAe,EACjEY,EAAM,YAAY,uBAAwBZ,EAAM,aAAa,CACjE,CAEO,YAAmB,CACtB,KAAK,MAAM,QAAQiD,GAAQA,EAAK,cAAc,CAClD,CAEO,SAAgB,CACf,KAAK,oBACL,KAAK,kBAAA,EACL,KAAK,kBAAoB,MAEzB,KAAK,mBACL,KAAK,iBAAA,EACL,KAAK,iBAAmB,MAE5B,KAAK,QAAQ,OAAA,EACb,KAAK,MAAM,MAAA,CACf,CACJ,CCxOO,MAAM0uC,EAAwC,CACzC,QACA,QACA,iBAAwC,KAEhD,YAAYxxC,EAA6B,CACrC,KAAK,QAAU,CACX,SAAU,GACV,GAAGA,CAAA,EAGP,KAAK,QAAU,KAAK,UAAA,EAEpB,MAAMsE,EAAY,OAAO,KAAK,QAAQ,WAAc,SAC9C,SAAS,eAAe,KAAK,QAAQ,SAAS,EAC9C,KAAK,QAAQ,UAEfA,GACAA,EAAU,YAAY,KAAK,OAAO,EAGtC,KAAK,KAAA,CACT,CAEO,MAAa,CAChB,KAAK,kBAAA,EACL,KAAK,YAAA,EAGL,KAAK,iBAAmBxE,GAAa,UAAWD,GAAU,CACtD,KAAK,SAASA,CAAK,CACvB,CAAC,EAGD,KAAK,SAASC,GAAa,UAAU,CACzC,CAEQ,WAAyB,CAC7B,MAAMG,EAAK,SAAS,cAAc,KAAK,EACvC,OAAAA,EAAG,UAAY,mBAAmB,KAAK,QAAQ,WAAa,EAAE,GAE1D,KAAK,QAAQ,UAAUA,EAAG,UAAU,IAAI,aAAa,EAElDA,CACX,CAEQ,mBAAoB,CACxB,MAAMQ,EAAQ,KAAK,QAAQ,MAGvB,KAAK,QAAQ,UACbA,EAAM,YAAY,uBAAwB,KAAK,QAAQ,QAAQ,EAI/D,KAAK,QAAQ,YACbA,EAAM,YAAY,yBAA0B,KAAK,QAAQ,UAAU,EAInE,KAAK,QAAQ,YACbA,EAAM,YAAY,yBAA0B,KAAK,QAAQ,UAAU,EAInE,KAAK,QAAQ,cACbA,EAAM,YAAY,2BAA4B,KAAK,QAAQ,YAAY,EAGvE,KAAK,QAAQ,cACbA,EAAM,YAAY,2BAA4B,KAAK,QAAQ,YAAY,CAE/E,CAEQ,aAAc,CAClB,KAAK,QAAQ,UAAY,GAEzB,KAAK,QAAQ,MAAM,QAAQqC,GAAQ,CAC/B,MAAMsuC,EAAS,SAAS,cAAc,KAAK,EAC3CA,EAAO,UAAY,wBAAwBtuC,EAAK,WAAa,EAAE,GAG/D,MAAM2uC,EAAU,SAAS,cAAc,KAAK,EAC5CA,EAAQ,UAAY,wBAGhB3uC,EAAK,aACL2uC,EAAQ,MAAM,MAAQ3uC,EAAK,YAI3B,KAAK,QAAQ,aACb2uC,EAAQ,MAAM,MAAQ,KAAK,QAAQ,YAKvCA,EAAQ,YAAc,KAAK,QAAQ,SAAW3uC,EAAK,MAASA,EAAK,MAAQ,IAGzE,MAAM4uC,EAAU,SAAS,cAAc,KAAK,EAC5CA,EAAQ,UAAY,wBAGhB5uC,EAAK,aACL4uC,EAAQ,MAAM,MAAQ5uC,EAAK,YAG3B,OAAOA,EAAK,OAAU,SACtB4uC,EAAQ,UAAY5uC,EAAK,MAEzB4uC,EAAQ,YAAY5uC,EAAK,KAAK,EAGlCsuC,EAAO,YAAYK,CAAO,EAC1BL,EAAO,YAAYM,CAAO,EAC1B,KAAK,QAAQ,YAAYN,CAAM,CACnC,CAAC,CACL,CAKO,SAAS3E,EAA0B,CACtC,KAAK,QAAQ,MAAQA,EACrB,KAAK,YAAA,CACT,CAEO,SAAS5sC,EAA0B,CACtC,MAAMY,EAAQ,KAAK,QAAQ,MAE3BA,EAAM,YAAY,mBAAoBZ,EAAM,WAAW,EACvDY,EAAM,YAAY,oBAAqBZ,EAAM,aAAa,EAC1DY,EAAM,YAAY,oBAAqBZ,EAAM,WAAW,EACxDY,EAAM,YAAY,qBAAsBZ,EAAM,MAAM,CACxD,CAEO,YAAmB,CAE1B,CAEO,SAAgB,CACf,KAAK,mBACL,KAAK,iBAAA,EACL,KAAK,iBAAmB,MAE5B,KAAK,QAAQ,OAAA,CACjB,CACJ,CCrJO,MAAM8xC,WAA6BvtC,EAAa,CAC3C,SAAW,wBAEnB,YAAYlE,EAAmB,CAC3B,MAAMA,CAAM,CAChB,CAEO,MAAa,CAEhB,SAAS,iBAAiB,+BAAgC,IAAM,CAC5D,KAAK,KAAA,CACT,CAAC,CACL,CAKO,MAAO,CACV,GAAI,CAAC,KAAK,OAAO,OAAQ,CACrB,QAAQ,KAAK,mCAAmC,EAChD,MACJ,CAGA,MAAM8E,EAAQ,IACR6P,EAAI,SAAS,KAAK,YAAc7P,EAAQ,GAC9C,QAAQ,IAAI,IAAK6P,CAAC,EAElB,MAAMjN,EAAS,KAAK,OAAO,OAAO,OAAO,CACrC,GAAI,KAAK,SACT,MAAO,uBACP,QAAS,GACT,MAAO,GAAG5C,CAAK,KACf,OAAQ,QACR,SAAU,CAAE,EAAA6P,EAAG,EAAG,EAAA,EAClB,SAAU,GACV,UAAW,EAAA,CACP,EAGF+8B,EAAmB,SAAS,cAAc,KAAK,EACrDA,EAAiB,MAAM,OAAS,OAChCA,EAAiB,MAAM,QAAU,OACjCA,EAAiB,MAAM,cAAgB,SAEvChqC,EAAO,WAAWgqC,CAAgB,EAGtB,IAAIxB,GAAO,CACnB,UAAWwB,EACX,KAAM,CACF,CACI,GAAI,QACJ,MAAO,2BACP,QAAS,KAAK,sBAAA,CAAsB,EAExC,CACI,GAAI,WACJ,MAAO,8BACP,QAAS,KAAK,yBAAA,CAAyB,CAC3C,CACJ,CACH,EACG,KAAA,CAER,CAKQ,uBAAqC,CACzC,MAAMttC,EAAY,SAAS,cAAc,KAAK,EAC9C,OAAAA,EAAU,MAAM,OAAS,OACzBA,EAAU,MAAM,UAAY,OAE5B,IAAIgtC,GAAY,CACZ,UAAAhtC,EACA,UAAW,GACX,UAAW,CAAC,OAAQ,UAAU,EAC9B,MAAO,CACH,CACI,GAAI,OACJ,MAAO,sBACP,QAAS,KAAK,sBAAA,CAAsB,EAExC,CACI,GAAI,WACJ,MAAO,0BACP,QAAS,KAAK,0BAAA,EACd,SAAU,EAAA,CACd,CACJ,CACH,EAEMA,CACX,CAKQ,0BAAwC,CAC5C,MAAMA,EAAY,SAAS,cAAc,KAAK,EAC9C,OAAAA,EAAU,MAAM,OAAS,OACzBA,EAAU,MAAM,UAAY,OAE5B,IAAIgtC,GAAY,CACZ,UAAAhtC,EACA,UAAW,GACX,UAAW,CAAC,UAAU,EACtB,MAAO,CACH,CACI,GAAI,WACJ,MAAO,0BACP,QAAS,KAAK,sBAAA,CAAsB,CACxC,CACJ,CACH,EAEMA,CACX,CAEQ,uBAAqC,CACzC,MAAMA,EAAY,SAAS,cAAc,KAAK,EAE9C,WAAIktC,GAAe,CACf,UAAAltC,EACA,WAAY,OACZ,SAAU,GACV,MAAO,CACH,CAAE,MAAO,OAAQ,MAAO,8CAAA,EACxB,CAAE,MAAO,OAAQ,MAAO,oCAAA,EACxB,CAAE,MAAO,OAAQ,MAAO,YAAA,EACxB,CAAE,MAAO,QAAS,MAAO,+FAAA,CAAgG,CAC7H,CACH,EAEMA,CACX,CAEQ,2BAAyC,CAC7C,MAAMA,EAAY,SAAS,cAAc,KAAK,EAE9C,WAAIktC,GAAe,CACf,UAAAltC,EACA,WAAY,QACZ,SAAU,GACV,MAAO,CACH,CAAE,MAAO,OAAQ,MAAO,SAAA,EACxB,CAAE,MAAO,SAAU,MAAO,QAAA,EAC1B,CAAE,MAAO,SAAU,MAAO,SAAA,EAC1B,CAAE,MAAO,QAAS,MAAO,kBAAA,CAAmB,CAChD,CACH,EAEMA,CACX,CAEQ,uBAAqC,CACzC,MAAMA,EAAY,SAAS,cAAc,KAAK,EAGxCutC,EAAU,SAAS,cAAc,KAAK,EAC5CA,EAAQ,MAAM,QAAU,OACxBA,EAAQ,MAAM,WAAa,SAC3BA,EAAQ,MAAM,aAAe,MAC7BA,EAAQ,UAAY;AAAA;AAAA;AAAA,UAKpB,MAAMC,EAAgB,SAAS,cAAc,KAAK,EAElD,WAAIN,GAAe,CACf,UAAWM,EACX,MAAO,CACH,CAAE,MAAO,UAAW,MAAOD,CAAA,EAC3B,CAAE,MAAO,QAAS,MAAO,UAAA,EACzB,CAAE,MAAO,UAAW,MAAO,YAAA,EAC3B,CAAE,MAAO,UAAW,MAAO,aAAA,CAAc,CAC7C,CACH,EAEDvtC,EAAU,YAAYwtC,CAAa,EAC5BxtC,CACX,CAEO,SAAgB,CAEvB,CACJ,CCnLO,MAAMytC,EAAsC,CAC1C,QAEC,QACA,WACA,WACA,OAA+B,KAS/B,OAGA,YAAoC,KAGpC,KAA4B,OAGpC,OAAwB,iBAAmB,4BAG3C,OAAwB,eAAgC,CACtD,KAAM,KACN,UAAW,CAAA,EAIL,gBAAuD,IACvD,UACA,aACA,iBACA,iBACA,aACA,WACA,SACA,OACA,OACA,OACA,SACA,YAGA,WACA,eACA,aACA,kBACA,gBACA,kBAGA,kBAAyC,KACzC,iBAAwC,KAMhD,YAAY/xC,EAA+B,GAAI,CAC7C,KAAK,QAAUA,EACf,KAAK,WAAaA,EAAQ,aAAe,WACzC,KAAK,WAAaA,EAAQ,iBAAmB,GAG7C,KAAK,OAAS,KAAK,oBAAA,GAAyB,CAAE,GAAG+xC,GAAa,cAAA,EAE9D,KAAK,QAAU,KAAK,UAAA,CACtB,CAKO,MAAa,CAElB,KAAK,kBAAoBxyC,GAAc,UAAU,IAAM,CACrD,KAAK,WAAA,CACP,CAAC,EAGD,KAAK,iBAAmBO,GAAa,UAAWD,GAAU,CACxD,KAAK,SAASA,CAAK,CACrB,CAAC,EAGD,KAAK,WAAA,EACL,KAAK,SAASC,GAAa,UAAU,EAGrC,KAAK,mBAAA,EACL,KAAK,qBAAA,EACL,KAAK,eAAA,EACL,KAAK,aAAA,CACP,CAMO,SAASD,EAA0B,CAExC,MAAMY,EAAQ,KAAK,QAAQ,MAG3BA,EAAM,YAAY,uBAAwBZ,EAAM,QAAU,2BAA2B,EACrFY,EAAM,YAAY,wBAAyBZ,EAAM,QAAU,2BAA2B,EACtFY,EAAM,YAAY,2BAA4BZ,EAAM,MAAQ,MAAM,EAClEY,EAAM,YAAY,4BAA6BZ,EAAM,eAAiB,2BAA2B,EACjGY,EAAM,YAAY,4BAA6BZ,EAAM,aAAe,2BAA2B,EAG/FY,EAAM,YAAY,uBAAwBZ,EAAM,SAAW,SAAS,EAEpEY,EAAM,YAAY,wBAAyBZ,EAAM,SAAW,SAAS,EACrEY,EAAM,YAAY,8BAA+BZ,EAAM,cAAgB,SAAS,EAChFY,EAAM,YAAY,uBAAwBZ,EAAM,qBAAuB,2BAA2B,EAClGY,EAAM,YAAY,6BAA8BZ,EAAM,gBAAkB,2BAA2B,EACnGY,EAAM,YAAY,8BAA+BZ,EAAM,iBAAmB,2BAA2B,CACvG,CAKO,YAAmB,CAExB,SAAW,CAACmyC,EAAMtwC,CAAG,IAAK,KAAK,YAAY,UACzCA,EAAI,MAAQlC,GAAE,KAAK,eAAewyC,CAAI,CAAC,EACvCtwC,EAAI,aAAa,aAAcA,EAAI,KAAK,EAI1C,KAAK,UAAU,MAAQ,KAAK,WAAalC,GAAE,0BAA0B,EAAIA,GAAE,wBAAwB,EACnG,KAAK,UAAU,aAAa,aAAc,KAAK,UAAU,KAAK,EAG1D,KAAK,eACP,KAAK,aAAa,YAAc,KAAK,UAAU,OAIjD,KAAK,SAAS,YAAcA,GAAE,0BAA0B,EACxD,KAAK,YAAY,MAAQA,GAAE,0BAA0B,EACrD,KAAK,YAAY,aAAa,aAAc,KAAK,YAAY,KAAK,EAGlE,KAAK,iBAAiB,YAAcA,GAAE,KAAK,yBAAyB,KAAK,UAAU,CAAC,EAKjE,KAAK,QAAQ,iBAA8B,iBAAiB,EACpE,QAAS6vC,GAAS,CAC3B,MAAMpwC,EAAMowC,EAAK,QAAQ,QACrBpwC,IAAKowC,EAAK,YAAc7vC,GAAEP,CAAG,EACnC,CAAC,EAGD,KAAK,gBAAgB,YAAcO,GAAE,uBAAuB,EAC5D,KAAK,kBAAkB,YAAcA,GAAE,yBAAyB,CAClE,CAKO,SAAgB,CAEjB,KAAK,oBACP,KAAK,kBAAA,EACL,KAAK,kBAAoB,MAEvB,KAAK,mBACP,KAAK,iBAAA,EACL,KAAK,iBAAmB,MAO1B,KAAK,QAAQ,OAAA,CACf,CASO,eAA6B,CAClC,OAAO,KAAK,UACd,CAMO,WAAWwyC,EAAyB,CACzC,KAAK,cAAcA,CAAI,CACzB,CAMO,cAAcA,EAAyB,CACxC,KAAK,aAAeA,IACxB,KAAK,WAAaA,EAClB,KAAK,qBAAA,EAGL,KAAK,iBAAiB,YAAcxyC,GAAE,KAAK,yBAAyB,KAAK,UAAU,CAAC,EAGhF,KAAK,QAAQ,cACf,KAAK,QAAQ,aAAawyC,CAAI,EAIhC,KAAK,aAAA,EAID,KAAK,QAAQ,kBACf,KAAK,QAAQ,iBAAiB,KAAK,UAAU,EAEjD,CAMO,UAAUlE,EAAoC,CACnD,KAAK,OAASA,EACd,KAAK,aAAA,CACP,CAKO,UAAiB,CAEtB,KAAK,OAAS,KACd,KAAK,aAAA,EAGD,KAAK,QAAQ,YACf,KAAK,QAAQ,WAAA,CAEjB,CAKO,cAAqB,CAE1B,KAAK,kBAAA,EAGD,KAAK,QAAQ,YACf,KAAK,QAAQ,WAAA,CAEjB,CAKO,WAA2B,CAChC,MAAO,CAAE,GAAG,KAAK,MAAA,CACnB,CAOO,UAAUmE,EAAiCC,EAAmB,GAAa,CAChF,MAAMC,EAAsB,CAC1B,KAAMF,EAAQ,MAAQ,KAAK,OAAO,KAClC,UAAWA,EAAQ,WAAa,KAAK,OAAO,SAAA,EAE9C,KAAK,OAASE,EACVD,GACF,KAAK,kBAAkBC,CAAI,EAI7B,KAAK,aAAA,EAGD,KAAK,OAAS,YAChB,KAAK,2BAA2BA,CAAI,CAExC,CAMO,YAAYjC,EAAyB,CACtC,KAAK,aAAeA,IACxB,KAAK,WAAaA,EAClB,KAAK,mBAAA,EACL,KAAK,WAAA,EAGD,KAAK,QAAQ,kBACf,KAAK,QAAQ,iBAAiB,KAAK,UAAU,EAEjD,CAKO,aAAuB,CAC5B,OAAO,KAAK,UACd,CAMQ,WAAyB,CAC/B,MAAMkC,EAAO,SAAS,cAAc,KAAK,EACzCA,EAAK,UAAY,oBAGjB,KAAK,WAAa,SAAS,cAAc,KAAK,EAC9C,KAAK,WAAW,UAAY,mBAG5B,MAAMC,EAAW,SAAS,cAAc,KAAK,EAC7CA,EAAS,UAAY,oBAErB,MAAMC,EAAO,SAAS,cAAc,KAAK,EACzCA,EAAK,UAAY,wBAGjB,MAAMC,EAAuB,CAC3B,WACA,cACA,QACA,YACA,SACA,gBACA,QACA,aAAA,EAIIC,EAAgB;AAAA;AAAA;AAAA;AAAA,MAOtB,QAAStgC,EAAI,EAAGA,EAAIqgC,EAAM,OAAQrgC,IAAK,CACrC,MAAM8/B,EAAOO,EAAMrgC,CAAC,EACdxQ,EAAM,SAAS,cAAc,QAAQ,EAC3CA,EAAI,KAAO,SACXA,EAAI,UAAY,uBAChBA,EAAI,QAAQ,KAAOswC,EAGnB,MAAM5vC,EAAO,SAAS,cAAc,MAAM,EAC1CA,EAAK,UAAY,wBACjBA,EAAK,UAAYowC,EACjB9wC,EAAI,YAAYU,CAAI,EAGpBV,EAAI,iBAAiB,QAAS,IAAM,CAClC,KAAK,cAAcswC,CAAI,CACzB,CAAC,EAGD,KAAK,YAAY,IAAIA,EAAMtwC,CAAG,EAC9B4wC,EAAK,YAAY5wC,CAAG,CACtB,CAEA2wC,EAAS,YAAYC,CAAI,EAGzB,MAAMG,EAAY,SAAS,cAAc,KAAK,EAC9CA,EAAU,UAAY,qBAEtB,KAAK,UAAY,SAAS,cAAc,QAAQ,EAChD,KAAK,UAAU,KAAO,SACtB,KAAK,UAAU,UAAY,yBAG3B,KAAK,aAAe,SAAS,cAAc,MAAM,EACjD,KAAK,aAAa,UAAY,0BAC9B,MAAMC,EAAe,SAAS,cAAc,MAAM,EAClDA,EAAa,UAAY,0BACzBA,EAAa,UAAY;AAAA;AAAA;AAAA;AAAA,MAKzB,KAAK,UAAU,YAAY,KAAK,YAAY,EAC5C,KAAK,UAAU,YAAYA,CAAY,EACvC,KAAK,UAAU,iBAAiB,QAAS,IAAM,CAC7C,KAAK,WAAa,CAAC,KAAK,WACxB,KAAK,mBAAA,EACL,KAAK,WAAA,EAGD,KAAK,QAAQ,kBACf,KAAK,QAAQ,iBAAiB,KAAK,UAAU,CAEjD,CAAC,EAEDD,EAAU,YAAY,KAAK,SAAS,EACpCJ,EAAS,YAAYI,CAAS,EAC9B,KAAK,WAAW,YAAYJ,CAAQ,EAGpC,MAAMM,EAAY,SAAS,cAAc,KAAK,EAC9CA,EAAU,UAAY,qBAGtB,MAAMC,EAAe,SAAS,cAAc,KAAK,EACjDA,EAAa,UAAY,kBACzB,MAAMC,EAAiB,SAAS,cAAc,MAAM,EACpDA,EAAe,UAAY,QAC3B,KAAK,iBAAmBA,EACxB,MAAMC,EAAiB,SAAS,cAAc,MAAM,EACpDA,EAAe,UAAY,QAC3B,KAAK,iBAAmBA,EAMxB,KAAK,aAAe,SAAS,cAAc,MAAM,EACjD,KAAK,aAAa,UAAY,0BAC9B,KAAK,WAAa,SAAS,cAAc,MAAM,EAC/C,KAAK,WAAW,UAAY,wBAC5B,KAAK,iBAAiB,YAAY,KAAK,YAAY,EACnD,KAAK,iBAAiB,YAAY,SAAS,eAAe,GAAG,CAAC,EAC9D,KAAK,iBAAiB,YAAY,KAAK,UAAU,EACjDF,EAAa,YAAYC,CAAc,EACvCD,EAAa,YAAYE,CAAc,EACvCH,EAAU,YAAYC,CAAY,EAGlC,MAAMG,EAAS,SAAS,cAAc,KAAK,EAC3CA,EAAO,UAAY,kBACnB,KAAK,SAAWA,EAEhB,MAAMC,EAAa,CAACC,EAAkBC,EAAwBC,IAA6C,CACzG,MAAMC,EAAM,SAAS,cAAc,KAAK,EACxCA,EAAI,UAAY,kBAChB,MAAM9wC,EAAQ,SAAS,cAAc,MAAM,EAC3CA,EAAM,UAAY,QAClBA,EAAM,QAAQ,QAAU2wC,EACxB,MAAM9zC,EAAQ,SAAS,cAAc,MAAM,EAC3C,OAAAA,EAAM,UAAY,SAAS+zC,CAAc,GACzCC,EAAch0C,CAAK,EACnBi0C,EAAI,YAAY9wC,CAAK,EACrB8wC,EAAI,YAAYj0C,CAAK,EACdi0C,CACT,EAEAL,EAAO,YAAYC,EAAW,mBAAoB,oBAAsB/yC,GAAQ,KAAK,OAASA,CAAG,CAAC,EAClG8yC,EAAO,YAAYC,EAAW,mBAAoB,oBAAsB/yC,GAAQ,KAAK,OAASA,CAAG,CAAC,EAClG8yC,EAAO,YAAYC,EAAW,mBAAoB,oBAAsB/yC,GAAQ,KAAK,OAASA,CAAG,CAAC,EAClG0yC,EAAU,YAAYI,CAAM,EAE5B,KAAK,WAAW,YAAYJ,CAAS,EAGrC,MAAMU,EAAS,SAAS,cAAc,KAAK,EAC3C,OAAAA,EAAO,UAAY,qBAEnB,KAAK,SAAW,SAAS,cAAc,QAAQ,EAC/C,KAAK,SAAS,KAAO,SACrB,KAAK,SAAS,UAAY,wBAC1B,KAAK,SAAS,iBAAiB,QAAS,IAAM,CAC5C,KAAK,SAAA,CACP,CAAC,EAED,KAAK,YAAc,SAAS,cAAc,QAAQ,EAClD,KAAK,YAAY,KAAO,SACxB,KAAK,YAAY,UAAY,2BAC7B,KAAK,YAAY,UAAY;AAAA;AAAA;AAAA;AAAA,MAK7B,KAAK,YAAY,iBAAiB,QAAS,IAAM,CAC/C,KAAK,aAAA,CACP,CAAC,EAEDA,EAAO,YAAY,KAAK,QAAQ,EAChCA,EAAO,YAAY,KAAK,WAAW,EACnC,KAAK,WAAW,YAAYA,CAAM,EAGlC,KAAK,eAAiB,KAAK,kBAAA,EAE3BjB,EAAK,YAAY,KAAK,UAAU,EAChCA,EAAK,YAAY,KAAK,cAAc,EAE7BA,CACT,CAKQ,mBAAiC,CACvC,MAAMkB,EAAM,SAAS,cAAc,KAAK,EACxCA,EAAI,UAAY,uBAGhB,MAAM1uC,EAAQ,SAAS,cAAc,KAAK,EAC1CA,EAAM,UAAY,6BAClBA,EAAM,QAAQ,QAAU,yBACxB0uC,EAAI,YAAY1uC,CAAK,EAGrB,MAAM2uC,EAAU,SAAS,cAAc,KAAK,EAC5CA,EAAQ,UAAY,2BACpB,MAAMC,EAAY,SAAS,cAAc,KAAK,EAC9CA,EAAU,UAAY,QACtBA,EAAU,QAAQ,QAAU,wBAC5B,KAAK,aAAe,SAAS,cAAc,QAAQ,EACnD,KAAK,aAAa,UAAY,8BAC9B,KAAK,aAAa,YAAY,KAAK,WAAW,GAAG,CAAC,EAClD,KAAK,aAAa,YAAY,KAAK,WAAW,IAAI,CAAC,EACnD,KAAK,aAAa,YAAY,KAAK,WAAW,IAAI,CAAC,EACnD,KAAK,aAAa,YAAY,KAAK,WAAW,IAAI,CAAC,EACnDD,EAAQ,YAAYC,CAAS,EAC7BD,EAAQ,YAAY,KAAK,YAAY,EACrCD,EAAI,YAAYC,CAAO,EAGvB,MAAME,EAAO,SAAS,cAAc,KAAK,EACzCA,EAAK,UAAY,4BACjBA,EAAK,QAAQ,QAAU,wBACvBH,EAAI,YAAYG,CAAI,EAGpB,MAAMC,EAAe,SAAS,cAAc,KAAK,EACjDA,EAAa,UAAY,2BACzB,MAAMC,EAAiB,SAAS,cAAc,KAAK,EACnDA,EAAe,UAAY,QAC3BA,EAAe,QAAQ,QAAU,6BACjC,KAAK,kBAAoB,SAAS,cAAc,QAAQ,EACxD,KAAK,kBAAkB,UAAY,8BACnC,KAAK,kBAAkB,YAAY,KAAK,oBAAoB,CAAC,CAAC,EAC9D,KAAK,kBAAkB,YAAY,KAAK,oBAAoB,CAAC,CAAC,EAC9D,KAAK,kBAAkB,YAAY,KAAK,oBAAoB,CAAC,CAAC,EAC9D,KAAK,kBAAkB,YAAY,KAAK,oBAAoB,CAAC,CAAC,EAC9DD,EAAa,YAAYC,CAAc,EACvCD,EAAa,YAAY,KAAK,iBAAiB,EAC/CJ,EAAI,YAAYI,CAAY,EAG5B,MAAME,EAAU,SAAS,cAAc,KAAK,EAC5C,OAAAA,EAAQ,UAAY,+BAEpB,KAAK,gBAAkB,SAAS,cAAc,QAAQ,EACtD,KAAK,gBAAgB,KAAO,SAC5B,KAAK,gBAAgB,UAAY,4BACjC,KAAK,gBAAgB,iBAAiB,QAAS,IAAM,CACnD,KAAK,aAAA,CACP,CAAC,EAED,KAAK,kBAAoB,SAAS,cAAc,QAAQ,EACxD,KAAK,kBAAkB,KAAO,SAC9B,KAAK,kBAAkB,UAAY,8BACnC,KAAK,kBAAkB,iBAAiB,QAAS,IAAM,CACrD,KAAK,eAAA,CACP,CAAC,EAEDA,EAAQ,YAAY,KAAK,eAAe,EACxCA,EAAQ,YAAY,KAAK,iBAAiB,EAC1CN,EAAI,YAAYM,CAAO,EAGvB,KAAK,2BAA2B,KAAK,MAAM,EAEpCN,CACT,CAEQ,WAAWO,EAAsC,CACvD,MAAMC,EAAM,SAAS,cAAc,QAAQ,EAC3C,OAAAA,EAAI,MAAQD,EAEZC,EAAI,YAAcD,EACXC,CACT,CAEQ,oBAAoBC,EAAgD,CAC1E,MAAMD,EAAM,SAAS,cAAc,QAAQ,EAC3C,OAAAA,EAAI,MAAQ,OAAOC,CAAS,EAE5BD,EAAI,YAAcC,IAAc,EAAI,IAAM,KAAK,IAAI,OAAOA,CAAS,CAAC,GAC7DD,CACT,CAKQ,mBAA0B,CAChC,KAAK,YAAc,CAAE,GAAG,KAAK,MAAA,EAC7B,KAAK,KAAO,WACZ,KAAK,2BAA2B,KAAK,MAAM,EAC3C,KAAK,eAAA,CACP,CAKQ,cAAqB,CAC3B,MAAMD,EAAQ,KAAK,aAAa,OAAyB,KAAK,OAAO,KAC/DE,EAAa,OAAO,KAAK,kBAAkB,KAAK,EAChD5B,EAAsB,CAC1B,KAAA0B,EACA,UAAW,KAAK,iBAAiBE,CAAS,EAAIA,EAAY,KAAK,OAAO,SAAA,EAGxE,KAAK,OAAS5B,EACd,KAAK,kBAAkBA,CAAI,EAC3B,KAAK,YAAc,KACnB,KAAK,KAAO,OACZ,KAAK,eAAA,EAGL,KAAK,aAAA,EAGD,KAAK,QAAQ,kBACf,KAAK,QAAQ,iBAAiB,KAAK,UAAU,CAEjD,CAKQ,gBAAuB,CACzB,KAAK,cACP,KAAK,OAAS,CAAE,GAAG,KAAK,WAAA,GAE1B,KAAK,YAAc,KACnB,KAAK,KAAO,OACZ,KAAK,eAAA,EACL,KAAK,aAAA,EAGD,KAAK,QAAQ,kBACf,KAAK,QAAQ,iBAAiB,KAAK,UAAU,CAEjD,CAEQ,2BAA2BhxC,EAA6B,CAC9D,KAAK,aAAa,MAAQA,EAAO,KACjC,KAAK,kBAAkB,MAAQ,OAAOA,EAAO,SAAS,CACxD,CAEQ,gBAAuB,CACzB,KAAK,OAAS,YAChB,KAAK,WAAW,MAAM,QAAU,OAGhC,KAAK,eAAe,MAAM,QAAU,UAGpC,KAAK,WAAW,MAAM,QAAU,QAChC,KAAK,eAAe,MAAM,QAAU,OAExC,CAOQ,qBAA4C,CAClD,GAAI,CACF,MAAM6yC,EAAM,aAAa,QAAQjC,GAAa,gBAAgB,EAC9D,GAAI,CAACiC,EAAK,OAAO,KACjB,MAAMC,EAAS,KAAK,MAAMD,CAAG,EAC7B,GAAI,CAACC,GAAU,OAAOA,GAAW,SAAU,OAAO,KAElD,MAAMJ,EAAOI,EAAO,KACdF,EAAYE,EAAO,UAEzB,MAAI,CAAC,KAAK,YAAYJ,CAAI,GAAK,CAAC,KAAK,iBAAiBE,CAAmB,EAAU,KAE5E,CACL,KAAAF,EACA,UAAAE,CAAA,CAEJ,MAAa,CAEX,OAAO,IACT,CACF,CAKQ,kBAAkB5yC,EAA6B,CACrD,GAAI,CACF,aAAa,QAAQ4wC,GAAa,iBAAkB,KAAK,UAAU5wC,CAAM,CAAC,CAC5E,MAAa,CAEb,CACF,CAEQ,YAAY0yC,EAAgC,CAClD,OAAOA,IAAS,KAAOA,IAAS,MAAQA,IAAS,MAAQA,IAAS,IACpE,CAEQ,iBAAiBE,EAA+C,CACtE,OAAOA,IAAc,GAAKA,IAAc,GAAKA,IAAc,GAAKA,IAAc,CAChF,CAKQ,oBAA2B,CACjC,IAAI7yC,EAAQ,EACZ,UAAWQ,KAAO,KAAK,YAAY,OAAA,EAE7BR,GAAS,EACXQ,EAAI,MAAM,QAAU,KAAK,WAAa,GAAK,OAE3CA,EAAI,MAAM,QAAU,GAEtBR,IAIE,KAAK,WACP,KAAK,UAAU,UAAU,IAAI,aAAa,EAE1C,KAAK,UAAU,UAAU,OAAO,aAAa,CAEjD,CAKQ,sBAA6B,CACnC,SAAW,CAAC8wC,EAAMtwC,CAAG,IAAK,KAAK,YAAY,UACrCswC,IAAS,KAAK,WAChBtwC,EAAI,UAAU,IAAI,WAAW,EAE7BA,EAAI,UAAU,OAAO,WAAW,CAGtC,CAKQ,cAAqB,CAc3B,GAAI,KAAK,aAAe,gBACtB,KAAK,iBAAiB,MAAM,QAAU,OACtC,KAAK,aAAa,YAAclC,GAAE,KAAK,eAAe,eAAe,CAAC,EACtE,KAAK,WAAW,YAAc,OACzB,CACL,KAAK,iBAAiB,MAAM,QAAU,GACtC,KAAK,iBAAiB,YAAcA,GAAE,KAAK,yBAAyB,KAAK,UAAU,CAAC,EACpF,MAAM00C,EAAQ,KAAK,qBAAqB,KAAK,WAAY,KAAK,MAAM,EACpE,KAAK,aAAa,YAAcA,EAAM,WACtC,KAAK,WAAW,YAAcA,EAAM,QACtC,CAGA,GAAI,KAAK,aAAe,WAAY,CAClC,KAAK,SAAS,MAAM,QAAU,GAC9B,MAAMC,EAAM,KAAK,QAAQ,IACzB,GAAI,CAACA,EAAK,CACR,KAAK,OAAO,YAAc,KAC1B,KAAK,OAAO,YAAc,KAC1B,KAAK,OAAO,YAAc,KAC1B,MACF,CACA,KAAK,OAAO,YAAc,KAAK,0BAA0BA,EAAI,EAAG,KAAK,OAAO,SAAS,EACrF,KAAK,OAAO,YAAc,KAAK,0BAA0BA,EAAI,EAAG,KAAK,OAAO,SAAS,EACrF,KAAK,OAAO,YAAc,KAAK,0BAA0BA,EAAI,EAAG,KAAK,OAAO,SAAS,EACrF,MACF,CAGA,KAAK,SAAS,MAAM,QAAU,MAChC,CAKQ,eAAenC,EAA2B,CAChD,MAAO,iBAAiBA,CAAI,EAC9B,CAKQ,yBAAyBA,EAA2B,CAC1D,MAAO,wBAAwBA,CAAI,EACrC,CAQQ,0BAA0B7yC,EAAe40C,EAAqC,CAEpF,OAAO50C,EAAM,QAAQ40C,CAAS,CAChC,CAIQ,gBAAgBjjB,EAAY+iB,EAA2B,CAC7D,OAAQA,EAAA,CACN,IAAK,KACH,OAAO/iB,EACT,IAAK,KACH,OAAOA,EAAK,GACd,IAAK,IACH,OAAOA,EAAK,IACd,IAAK,KACH,OAAOA,EAAK,IACd,QACE,OAAOA,CAAA,CAEb,CAEQ,eAAe+iB,EAA2B,CAChD,MAAO,iBAAiBA,CAAI,EAC9B,CAIQ,kBAAkBO,EAAaP,EAA2B,CAKhE,OAAQA,EAAA,CACN,IAAK,KACH,OAAOO,EACT,IAAK,KACH,OAAOA,EAAM,IACf,IAAK,IACH,OAAOA,EAAM,IACf,IAAK,KACH,OAAOA,EAAM,KACf,QACE,OAAOA,CAAA,CAEb,CAaQ,qBAAqBpC,EAAmBlE,EAAwE,CACtH,GAAIkE,IAAS,gBAAiB,MAAO,CAAE,WAAYxyC,GAAE,KAAK,eAAe,eAAe,CAAC,EAAG,SAAU,EAAA,EAGtG,GAAI,CAACsuC,EACH,OAAO,KAAK,yBAAyBkE,CAAI,EAG3C,OAAQA,EAAA,CACN,IAAK,WACH,OAAO,KAAK,kBAAkBlE,EAAO,UAAU,EACjD,IAAK,cACH,OAAO,KAAK,kBAAkBA,EAAO,aAAa,EACpD,IAAK,QACH,OAAO,KAAK,qBAAqBA,EAAO,SAAUtuC,GAAE,mBAAmB,CAAC,EAC1E,IAAK,YAEH,OAAO,KAAK,qBACVsuC,EAAO,cAAgB,OAAY,OAAYA,EAAO,YAAc,IACpEtuC,GAAE,iBAAiB,CAAA,EAEvB,IAAK,SACH,OAAO,KAAK,kBAAkBsuC,EAAO,QAAQ,EAC/C,IAAK,QACH,OAAO,KAAK,qBAAqBA,EAAO,aAActuC,GAAE,uBAAuB,CAAC,EAClF,IAAK,cACH,OAAO,KAAK,kBAAkBsuC,EAAO,aAAa,EACpD,QACE,MAAO,CAAE,WAAY,KAAM,SAAU,EAAA,CAAG,CAE9C,CAEQ,yBAAyBkE,EAA6D,CAC5F,OAAQA,EAAA,CACN,IAAK,WACL,IAAK,cACH,MAAO,CAAE,WAAY,KAAM,SAAUxyC,GAAE,KAAK,eAAe,KAAK,OAAO,IAAI,CAAC,CAAA,EAC9E,IAAK,QACH,MAAO,CAAE,WAAY,KAAM,SAAUA,GAAE,mBAAmB,CAAA,EAC5D,IAAK,YACH,MAAO,CAAE,WAAY,KAAM,SAAUA,GAAE,iBAAiB,CAAA,EAC1D,IAAK,SACL,IAAK,cACH,MAAO,CAAE,WAAY,KAAM,SAAU,GAAG,KAAK,OAAO,IAAI,GAAA,EAC1D,IAAK,QACH,MAAO,CAAE,WAAY,KAAM,SAAUA,GAAE,uBAAuB,CAAA,EAChE,QACE,MAAO,CAAE,WAAY,KAAM,SAAU,EAAA,CAAG,CAE9C,CAEQ,qBAAqBL,EAA2Bk1C,EAA4D,CAClH,OAAIl1C,GAAU,MAA+B,OAAO,MAAMA,CAAK,EACtD,CAAE,WAAY,KAAM,SAAAk1C,CAAA,EAEtB,CAAE,WAAY,KAAK,0BAA0Bl1C,EAAO,KAAK,OAAO,SAAS,EAAG,SAAAk1C,CAAA,CACrF,CAEQ,kBAAkBC,EAAuE,CAC/F,MAAMD,EAAW70C,GAAE,KAAK,eAAe,KAAK,OAAO,IAAI,CAAC,EACxD,GAAI80C,GAAY,MAAiC,OAAO,MAAMA,CAAO,EACnE,MAAO,CAAE,WAAY,KAAM,SAAAD,CAAA,EAE7B,MAAME,EAAY,KAAK,gBAAgBD,EAAS,KAAK,OAAO,IAAI,EAChE,MAAO,CAAE,WAAY,KAAK,0BAA0BC,EAAW,KAAK,OAAO,SAAS,EAAG,SAAAF,CAAA,CACzF,CAEQ,kBAAkBG,EAAwE,CAChG,MAAMH,EAAW,GAAG,KAAK,OAAO,IAAI,IACpC,GAAIG,GAAa,MAAkC,OAAO,MAAMA,CAAQ,EACtE,MAAO,CAAE,WAAY,KAAM,SAAAH,CAAA,EAE7B,MAAME,EAAY,KAAK,kBAAkBC,EAAU,KAAK,OAAO,IAAI,EACnE,MAAO,CAAE,WAAY,KAAK,0BAA0BD,EAAW,KAAK,OAAO,SAAS,EAAG,SAAAF,CAAA,CACzF,CACF,CC98BO,MAAMI,WAA6BrwC,EAAa,CAC3C,SAAW,iBACX,OAA2B,KAC3B,MAA6B,KAK7B,OAA+B,KAEvC,YAAYlE,EAAmB,CAC3B,MAAMA,CAAM,CAChB,CAEO,MAAa,CAEpB,CAIO,MAAO,CACV,GAAI,CAAC,KAAK,OAAO,QAAU,CAAC,KAAK,OAAO,UAAW,CAC/C,QAAQ,KAAK,gDAAgD,EAC7D,MACJ,CAEA,MAAMw0C,EAAc,IACdC,EAAe,IACfC,EAAe,GACftwC,EAAY,KAAK,OAAO,UACxBuwC,EAAiBvwC,EAAU,YAC3Be,EAAkBf,EAAU,aAC5BuQ,EAAIggC,EAAiBH,EAAcE,EACnCj+B,GAAKtR,EAAkBsvC,GAAgB,EAG7C,KAAK,QAAA,EAGL,KAAK,MAAQ,IAAI5C,GAAa,CAC1B,YAAa,WACb,gBAAiB,GACjB,aAAeC,GAAS,CAGpB,QAAQ,IAAI,oCAAqCA,CAAI,CACzD,EACA,WAAY,IAAM,CAEd,QAAQ,IAAI,iDAAiD,CACjE,EACA,WAAY,IAAM,CAEd,QAAQ,IAAI,oCAAoC,CACpD,EACA,iBAAkB,IAAM,CAEpB,KAAK,QAAQ,UAAU,EAAK,CAChC,CAAA,CACH,EACD,KAAK,MAAM,KAAA,EAEX,KAAK,OAAS,KAAK,MAAM,UAAA,EAIzB,MAAM8C,EAAe,SAAS,cAAc,KAAK,EACjDA,EAAa,MAAM,QAAU,OAC7BA,EAAa,YAAY,KAAK,MAAM,OAAO,EAE3C,KAAK,OAAS,KAAK,OAAO,OAAO,OAAO,CACpC,GAAI,KAAK,SACT,MAAO,sBACP,QAASA,EACT,MAAOJ,EAEP,OAAQ,OACR,SAAU,CACN,EAAA7/B,EACA,EAAA8B,CAAA,EAEJ,QAAS,IAAM,CACX,KAAK,OAAO,SAAS,aAAa,UAAW,EAAK,CACtD,CAAA,CACH,EACD,KAAK,OAAO,KAAA,EAGZ,KAAK,OAAO,UAAU,EAAK,CAC/B,CAMO,eAAoC,CACvC,OAAO,KAAK,MAAQ,KAAK,MAAM,gBAAkB,IACrD,CAMO,WAAWq7B,EAAyB,CAClC,KAAK,OACV,KAAK,MAAM,WAAWA,CAAI,CAC9B,CAMO,UAAUlE,EAAoC,CAC5C,KAAK,OACV,KAAK,MAAM,UAAUA,CAAM,CAC/B,CAOO,WAAkC,CACrC,OAAI,KAAK,QACL,KAAK,OAAS,KAAK,MAAM,UAAA,GAEtB,KAAK,OAAS,CAAE,GAAG,KAAK,QAAW,IAC9C,CAOO,UAAUmE,EAAiCC,EAAmB,GAAY,CAE7E,GAAI,KAAK,MAAO,CACZ,KAAK,MAAM,UAAUD,EAASC,CAAO,EACrC,KAAK,OAAS,KAAK,MAAM,UAAA,EAEzB,KAAK,QAAQ,UAAU,EAAK,EAC5B,MACJ,CAGA,MAAM6C,EAAO,KAAK,OACZ5C,EAAsB,CACxB,KAAMF,EAAQ,MAAQ8C,GAAM,MAAQ,KACpC,UAAW9C,EAAQ,WAAa8C,GAAM,WAAa,CAAA,EAEvD,KAAK,OAAS5C,CAGlB,CAKO,UAAiB,CACf,KAAK,OACV,KAAK,MAAM,SAAA,CACf,CAKO,cAAqB,CACnB,KAAK,OACV,KAAK,MAAM,aAAA,CACf,CAEO,SAAgB,CAEf,KAAK,SACL,KAAK,OAAO,QAAA,EACZ,KAAK,OAAS,MAId,KAAK,QACL,KAAK,MAAM,QAAA,EACX,KAAK,MAAQ,KAErB,CACJ,CC/LO,MAAM6C,EAAa,CACd,WAAsC,IAEvC,GAAG70C,EAAed,EAAgC,CACrD,OAAK,KAAK,OAAO,IAAIc,CAAK,GACtB,KAAK,OAAO,IAAIA,EAAO,CAAA,CAAE,EAE7B,KAAK,OAAO,IAAIA,CAAK,EAAG,KAAKd,CAAQ,EAG9B,IAAM,KAAK,IAAIc,EAAOd,CAAQ,CACzC,CAEO,IAAIc,EAAed,EAA0B,CAChD,MAAM41C,EAAY,KAAK,OAAO,IAAI90C,CAAK,EACvC,GAAI,CAAC80C,EAAW,OAEhB,MAAM/zC,EAAQ+zC,EAAU,QAAQ51C,CAAQ,EACpC6B,IAAU,IACV+zC,EAAU,OAAO/zC,EAAO,CAAC,CAEjC,CAEO,KAAKf,EAAeC,EAAqB,CAC5C,MAAM60C,EAAY,KAAK,OAAO,IAAI90C,CAAK,EACnC80C,GACAA,EAAU,QAAQ51C,GAAY,CAC1B,GAAI,CACAA,EAASe,CAAO,CACpB,OAASyrC,EAAO,CACZ,QAAQ,MAAM,+CAA+C1rC,CAAK,KAAM0rC,CAAK,CACjF,CACJ,CAAC,CAET,CAEO,OAAc,CACjB,KAAK,OAAO,MAAA,CAChB,CACJ,CCtBO,MAAMqJ,WAAkBF,EAAa,CACjC,UACC,QAA8B,KAE/B,QAAiC,KACjC,iBAAmD,KACnD,YAAyC,KACzC,OAA+B,KAC/B,OAA+B,KAC/B,SAAmC,KACnC,cAA6C,KAC7C,QAAuC,KAG9C,YACI1wC,EACAtE,EAIF,CACE,MAAA,EACA,MAAMC,EAAK,OAAOqE,GAAc,SAAW,SAAS,eAAeA,CAAS,EAAIA,EAChF,GAAI,CAACrE,EAAI,MAAM,IAAI,MAAM,qBAAqB,EAC9C,KAAK,UAAYA,EAEbD,GAAS,QAAQT,GAAc,UAAUS,EAAQ,MAAM,EACvDA,GAAS,QACLA,EAAQ,QAAU,SAClB,QAAQ,KAAK,kDAAkD,EAE/DF,GAAa,SAASE,EAAQ,KAAK,GAI3C,KAAK,KAAA,CACT,CAGO,KAAmCG,EAAUC,EAA0B,CAC1E,MAAM,KAAKD,EAAOC,CAAO,CAC7B,CAEO,GAAiCD,EAAUd,EAA0D,CACxG,OAAO,MAAM,GAAGc,EAAOd,CAAQ,CACnC,CAEO,UAAUL,EAAoB,CACjCO,GAAc,UAAUP,CAAM,CAClC,CAEO,WAAwB,CAC3B,OAAOO,GAAc,UAAA,CACzB,CAEO,SAASM,EAAyB,CACrCC,GAAa,SAASD,CAAK,CAC/B,CAEO,eAAeA,EAAoB,CACtCC,GAAa,eAAeD,CAAK,CACrC,CAEQ,MAAO,CACX,KAAK,UAAU,UAAY,GAC3B,KAAK,QAAU,SAAS,cAAc,KAAK,EAC3C,KAAK,QAAQ,UAAY,qBACzB,KAAK,UAAU,YAAY,KAAK,OAAO,EAGvC,KAAK,OAAS,IAAIsuC,GAAc,KAAM,KAAK,OAAO,EAClD,KAAK,OAAS,IAAIxmC,GAAc,KAAM,KAAK,OAAO,EAClD,KAAK,QAAU,IAAItD,GAAe,KAAM,KAAK,OAAO,EACpD,KAAK,YAAc,IAAIG,GAAmB,KAAM,KAAK,OAAO,EAC5D,KAAK,SAAW,IAAImpC,GAAgB,KAAM,KAAK,OAAO,EACtD,KAAK,iBAAmB,IAAIiD,GAAwB,KAAM,KAAK,OAAO,EACtE,KAAK,cAAgB,IAAIe,GAAqB,IAAI,EAClD,KAAK,QAAU,IAAI8C,GAAqB,IAAI,EAG5C,KAAK,YAAY30C,GAAa,UAAU,EAExCA,GAAa,UAAWD,GAAU,CAC9B,KAAK,YAAYA,CAAK,CAC1B,CAAC,CACL,CAGQ,YAAYA,EAAoB,CAChC,KAAK,UACL,KAAK,QAAQ,MAAM,gBAAkBA,EAAM,WAC3C,KAAK,QAAQ,MAAM,MAAQA,EAAM,YAEzC,CAEO,SAAU,CACb,KAAK,SAAS,QAAA,EACd,KAAK,aAAa,QAAA,EAClB,KAAK,QAAQ,QAAA,EACb,KAAK,QAAQ,QAAA,EACb,KAAK,UAAU,QAAA,EACf,KAAK,eAAe,QAAA,EACpB,KAAK,SAAS,QAAA,EACd,KAAK,UAAU,UAAY,GAC3B,KAAK,MAAA,CACT,CACJ,+ECtHiCK,IACtB,CACH,GAAI,OACJ,QAAS,UACT,KAAM,SACN,MAAO,eACP,KAAM,uHACN,WAAY,GACZ,QAAUoB,GAAW,CACjB,QAAQ,IAAI,WAAYA,EAAO,EAAE,EAGjCpB,EAAO,KAAK,iBAAkB,CAAE,GAAI,YAAa,CAMrD,CAAA,gHCpBoC,CACxC,GAAI,WACJ,QAAS,UACT,KAAM,SACN,MAAO,mBACP,KAAM,qOACN,WAAY,GACZ,QAAUoB,GAAW,CACjB,QAAQ,IAAI,WAAYA,EAAO,EAAE,CACrC,CACJ,+GCV4C,CACxC,GAAI,OACJ,QAAS,UACT,KAAM,OACN,MAAO,eACP,MAAO,WACP,KAAM,+SACN,WAAY,GACZ,QAAUA,GAAW,CACjB,QAAQ,IAAI,WAAYA,EAAO,EAAE,CACrC,CACJ,iHCd8C,CAC1C,GAAI,cACJ,QAAS,UACT,SAAU,OACV,KAAM,SACN,MAAO,WACP,MAAO,qBACP,KAAM,+SACN,QAAUA,GAAW,CACjB,QAAQ,IAAI,WAAYA,EAAO,EAAE,CACrC,CACJ,+GCX4C,CACxC,GAAI,YACJ,QAAS,UACT,SAAU,OACV,MAAO,WACP,KAAM,SACN,MAAO,mBACP,KAAM,+SACN,QAAUA,GAAW,CACjB,QAAQ,IAAI,WAAYA,EAAO,EAAE,CACrC,CACJ,8GCR2C,CACvC,GAAI,UACJ,QAAS,UACT,KAAM,SACN,MAAO,kBACP,KAAM,+6BACN,WAAY,GACZ,QAAUA,GAAW,CACjB,QAAQ,IAAI,WAAYA,EAAO,EAAE,CACrC,CACJ,2GCZwC,CACpC,GAAI,eACJ,KAAM,SACN,MAAO,eACP,KCPoB,sZDQpB,QAAS,IAAM,CAEX,SAAS,cAAc,IAAI,YAAY,8BAA8B,CAAC,CAC1E,CACJ,oHELoCpB,IACzB,CACH,GAAI,UACJ,QAAS,UACT,KAAM,SACN,MAAO,kBACP,KAAM,+XACN,WAAY,GACZ,QAAUoB,GAAW,CACbA,EAAO,SACPpB,EAAO,SAAS,KAAA,EAEhBA,EAAO,SAAS,QAAA,CAExB,CAAA"} \ No newline at end of file diff --git a/dist/index.d.ts b/dist/index.d.ts index b3bf1c4..02bd2da 100644 --- a/dist/index.d.ts +++ b/dist/index.d.ts @@ -680,6 +680,14 @@ declare type Listener = (payload: T) => void; */ declare type LocaleType = 'zh-CN' | 'en-US'; +/** + * 测量配置项(由组件内部维护默认值,并读取/写入缓存) + */ +declare interface MeasureConfig { + unit: MeasureUnit; + precision: MeasurePrecision; +} + /** * 测量弹窗管理器 */ @@ -687,6 +695,11 @@ declare class MeasureDialogManager extends BimComponent { private dialogId; private dialog; private panel; + /** + * 测量配置项(单位/精度) + * 说明:MeasurePanel 会自行从缓存加载默认配置,Manager 这里只做“对外读取/设置”的镜像。 + */ + private config; constructor(engine: BimEngine); init(): void; /** @@ -708,6 +721,18 @@ declare class MeasureDialogManager extends BimComponent { * @param result 测量结果;传 null 表示清空 */ setResult(result: MeasureResult | null): void; + /** + * 获取测量配置(单位/精度) + * - 如果面板存在:返回面板当前配置 + * - 否则:返回 Manager 缓存的最后一次配置(可能为 null) + */ + getConfig(): MeasureConfig | null; + /** + * 设置测量配置(单位/精度) + * @param partial 部分更新 + * @param persist 是否写入缓存(默认 true) + */ + setConfig(partial: Partial, persist?: boolean): void; /** * 删除全部(仅清空 UI;真实测量清理逻辑后续再接) */ @@ -735,6 +760,15 @@ declare class MeasureDialogManager extends BimComponent { */ declare type MeasureMode = 'distance' | 'minDistance' | 'angle' | 'elevation' | 'volume' | 'laserDistance' | 'slope' | 'spaceVolume'; +/** + * 精度(小数位数) + * - 0 -> 0 + * - 1 -> 0.0 + * - 2 -> 0.00 + * - 3 -> 0.000 + */ +declare type MeasurePrecision = 0 | 1 | 2 | 3; + /** * 测量结果数据 * @@ -763,6 +797,11 @@ declare interface MeasureResult { xyz?: MeasureXYZ; } +/** + * 距离/标高等“长度类”单位 + */ +declare type MeasureUnit = 'm' | 'cm' | 'mm' | 'km'; + /** * 3D 坐标(可选展示) */ diff --git a/docs/components/button-group.md b/docs/components/button-group.md index 6b85ba2..f4dd38e 100644 --- a/docs/components/button-group.md +++ b/docs/components/button-group.md @@ -1192,3 +1192,5 @@ type ExpandDirection = 'up' | 'down' | 'left' | 'right'; + + diff --git a/docs/components/engine.md b/docs/components/engine.md index 9ffaf2c..bb1848d 100644 --- a/docs/components/engine.md +++ b/docs/components/engine.md @@ -610,3 +610,5 @@ interface ModelLoadOptions { + + diff --git a/docs/components/measure-panel.md b/docs/components/measure-panel.md index e9e8a6c..f00658c 100644 --- a/docs/components/measure-panel.md +++ b/docs/components/measure-panel.md @@ -20,6 +20,17 @@ - 由 `MeasureDialogManager` 创建并挂载到 `BimDialog` 中 - 外部业务(SDK 使用者)不直接 import 组件类,统一通过 `engine.measure`(Manager)调用 +### 1.3 配置项(单位/精度)与缓存策略(新增) +- **创建 `MeasurePanel` 不传入单位/精度** +- 默认配置由组件内部维护: + - `unit`: `'mm'` + - `precision`: `2`(即 `0.00`) +- 组件初始化时会读取缓存(`localStorage`): + - key:`bim-engine:measure:config` + - 若缓存存在且合法,则使用缓存值覆盖默认配置 + - 若缓存不存在/解析失败,则使用默认配置 +- 用户在设置面板点击“保存设置”后,组件会写入缓存 + --- ## 2. 组件类 API 文档 @@ -76,7 +87,16 @@ constructor(options?: MeasurePanelOptions) - 清空结果展示并触发 `onClearAll`(如果提供)。 #### `openSettings(): void` -- 触发 `onSettings`(如果提供),否则输出中文警告日志(仅预留接口)。 +- 进入组件内部“设置面板”(单位/精度选择)。 +- 同时触发 `onSettings`(如果提供,作为外部监听)。 + +#### `getConfig(): MeasureConfig` +- 获取当前测量配置(单位/精度)。 + +#### `setConfig(partial: Partial, persist = false): void` +- 更新配置: + - `persist=false`:仅更新内存,不写缓存 + - `persist=true`:更新并写入 `localStorage` #### `setExpanded(expanded: boolean): void` - 展开/收起按钮区(收起时只显示前 4 个)。 @@ -112,6 +132,8 @@ constructor(options?: MeasurePanelOptions) ```html
    + +
    @@ -150,6 +172,37 @@ constructor(options?: MeasurePanelOptions)
    +
    + + +
    +
    设置
    + +
    +
    单位:
    + +
    + +
    +
    精度:
    + +
    + +
    + + +
    +
    ``` diff --git a/src/components/measure-panel/index.css b/src/components/measure-panel/index.css index 542313f..0fda9a0 100644 --- a/src/components/measure-panel/index.css +++ b/src/components/measure-panel/index.css @@ -16,6 +16,100 @@ color: var(--bim-dialog-text-color, #ccc); } +.bim-measure-settings { + display: none; + box-sizing: border-box; + color: var(--bim-dialog-text-color, #ccc); +} + +.bim-measure-settings-title { + font-size: 14px; + font-weight: 600; + margin-bottom: 10px; +} + +.bim-measure-settings-row { + display: flex; + align-items: center; + justify-content: space-between; + gap: 10px; + margin-bottom: 10px; +} + +.bim-measure-settings-row .label { + color: var(--bim-measure-label-color, rgba(255, 255, 255, 0.70)); + font-size: 13px; + flex: 0 0 auto; +} + +.bim-measure-settings-select { + flex: 0 0 auto; + width: 120px; + height: 28px; + border-radius: 4px; + border: 1px solid var(--bim-measure-border, rgba(255, 255, 255, 0.12)); + background: rgba(0, 0, 0, 0.12); + color: var(--bim-dialog-text-color, #ccc); + padding: 0 8px; + box-sizing: border-box; + outline: none; +} + +.bim-measure-settings-hint { + font-size: 12px; + line-height: 1.4; + color: var(--bim-measure-label-color, rgba(255, 255, 255, 0.70)); + margin-top: -4px; + margin-bottom: 8px; +} + +.bim-measure-settings-actions { + margin-top: 14px; + display: flex; + justify-content: flex-start; + gap: 10px; +} + +/* 注意:demo 里有全局 button 样式,这里用 class 强制覆盖,避免被污染 */ +.bim-measure-settings-save, +.bim-measure-settings-cancel { + flex: 0 0 auto !important; + width: auto; + min-width: 0; + height: 30px; + padding: 0 12px; + border-radius: 4px; + cursor: pointer; + box-sizing: border-box; +} + +.bim-measure-settings-save { + border: none; + background: var(--bim-measure-primary, #0078d4); + color: #fff; +} + +.bim-measure-settings-cancel { + border: 1px solid var(--bim-measure-border, rgba(255, 255, 255, 0.12)); + background: transparent; + color: var(--bim-dialog-text-color, #ccc); +} + +.bim-measure-settings-save:hover, +.bim-measure-settings-save:active, +.bim-measure-settings-save:focus, +.bim-measure-settings-cancel:hover, +.bim-measure-settings-cancel:active, +.bim-measure-settings-cancel:focus { + background: inherit; + outline: none; +} + +/* 保存按钮 hover 用主题 hover 色(轻微反馈,不改变布局) */ +.bim-measure-settings-save:hover { + background: var(--bim-measure-primary-hover, #0063b1); +} + /* 顶部:测量方式按钮区 */ .bim-measure-tools { display: flex; @@ -139,6 +233,20 @@ word-break: break-word; } +/* 主数据:仅数值黄色,单位使用默认颜色 */ +.bim-measure-main-number { + color: #ffd24a; +} + +.bim-measure-main-number.is-laser-text { + /* 激光测距:不使用黄色,回到默认文字颜色 */ + color: var(--bim-measure-value-color, rgba(255, 255, 255, 0.90)); +} + +.bim-measure-main-unit { + color: var(--bim-measure-value-color, rgba(255, 255, 255, 0.90)); +} + .bim-measure-xyz { display: flex; flex-direction: column; @@ -149,6 +257,19 @@ font-variant-numeric: tabular-nums; } +/* XYZ:红/绿/蓝展示 */ +.bim-measure-xyz-x { + color: #ff4d4f !important; +} + +.bim-measure-xyz-y { + color: #52c41a !important; +} + +.bim-measure-xyz-z { + color: #1677ff !important; +} + /* 底部:操作区(删除全部 / 设置) */ .bim-measure-footer { margin-top: 12px; diff --git a/src/components/measure-panel/index.ts b/src/components/measure-panel/index.ts index 8ce3106..86e401b 100644 --- a/src/components/measure-panel/index.ts +++ b/src/components/measure-panel/index.ts @@ -3,7 +3,7 @@ import type { ThemeConfig } from '../../themes/types'; import { IBimComponent } from '../../types/component'; import { localeManager, t } from '../../services/locale'; import { themeManager } from '../../services/theme'; -import type { MeasureMode, MeasurePanelOptions, MeasureResult } from './types'; +import type { MeasureConfig, MeasureMode, MeasurePanelOptions, MeasurePrecision, MeasureResult, MeasureUnit } from './types'; /** * 测量面板组件(只做 UI,不实现真实测量) @@ -26,19 +26,53 @@ export class MeasurePanel implements IBimComponent { private isExpanded: boolean; private result: MeasureResult | null = null; + /** + * 测量配置(单位/精度) + * 说明: + * - 你要求:创建 MeasurePanel 不传入单位和精度 + * - 默认值维护在组件内部 + * - 初始化时优先读取缓存(localStorage),否则使用默认值 + */ + private config: MeasureConfig; + + /** 设置面板的临时配置(用于“取消”回滚) */ + private draftConfig: MeasureConfig | null = null; + + /** 当前视图:主面板 / 设置面板 */ + private view: 'main' | 'settings' = 'main'; + + /** 缓存 key(默认全局) */ + private static readonly CONFIG_CACHE_KEY = 'bim-engine:measure:config'; + + /** 默认配置(由组件内部维护) */ + private static readonly DEFAULT_CONFIG: MeasureConfig = { + unit: 'mm', + precision: 2 + }; + // DOM 引用(便于局部更新,减少频繁 querySelector) private toolButtons: Map = new Map(); private toggleBtn!: HTMLButtonElement; private toggleTextEl!: HTMLElement; - private currentModeValueEl!: HTMLElement; private mainValueValueEl!: HTMLElement; private mainValueLabelEl!: HTMLElement; + private mainNumberEl!: HTMLElement; + private mainUnitEl!: HTMLElement; + private xyzBoxEl!: HTMLElement; private xyzXEl!: HTMLElement; private xyzYEl!: HTMLElement; private xyzZEl!: HTMLElement; private clearBtn!: HTMLButtonElement; private settingsBtn!: HTMLButtonElement; + // Settings DOM + private mainViewEl!: HTMLElement; + private settingsViewEl!: HTMLElement; + private unitSelectEl!: HTMLSelectElement; + private precisionSelectEl!: HTMLSelectElement; + private saveSettingsBtn!: HTMLButtonElement; + private cancelSettingsBtn!: HTMLButtonElement; + // 订阅清理 private unsubscribeLocale: (() => void) | null = null; private unsubscribeTheme: (() => void) | null = null; @@ -52,6 +86,9 @@ export class MeasurePanel implements IBimComponent { this.activeMode = options.defaultMode ?? 'distance'; this.isExpanded = options.defaultExpanded ?? false; + // 读取配置:优先缓存,否则默认 + this.config = this.loadConfigFromCache() ?? { ...MeasurePanel.DEFAULT_CONFIG }; + this.element = this.createDom(); } @@ -76,6 +113,7 @@ export class MeasurePanel implements IBimComponent { // 初始渲染状态(按钮显隐、选中态、结果区) this.applyExpandedState(); this.applyActiveModeState(); + this.applyViewState(); this.renderResult(); } @@ -96,6 +134,9 @@ export class MeasurePanel implements IBimComponent { // “删除全部”颜色:截图中偏绿色,这里用 primary 做一个合理映射 style.setProperty('--bim-measure-danger', theme.primary ?? '#46d369'); + // 设置面板“保存设置”按钮用主题色 + style.setProperty('--bim-measure-primary', theme.primary ?? '#0078d4'); + style.setProperty('--bim-measure-primary-hover', theme.primaryHover ?? '#0063b1'); style.setProperty('--bim-measure-btn-bg', theme.componentBackground ?? 'rgba(255, 255, 255, 0.06)'); style.setProperty('--bim-measure-btn-hover-bg', theme.componentHover ?? 'rgba(255, 255, 255, 0.10)'); style.setProperty('--bim-measure-btn-active-bg', theme.componentActive ?? 'rgba(255, 255, 255, 0.14)'); @@ -125,10 +166,7 @@ export class MeasurePanel implements IBimComponent { this.settingsBtn.title = t('measure.actions.settings'); this.settingsBtn.setAttribute('aria-label', this.settingsBtn.title); - // 4) 更新“当前方式”显示(value) - this.currentModeValueEl.textContent = t(this.getModeI18nKey(this.activeMode)); - - // 5) 主值 label(随模式变化) + // 4) 主值 label(随模式变化) this.mainValueLabelEl.textContent = t(this.getModeValueLabelI18nKey(this.activeMode)); // 6) XYZ label(使用 key) @@ -139,6 +177,10 @@ export class MeasurePanel implements IBimComponent { const key = node.dataset.i18nKey; if (key) node.textContent = t(key); }); + + // 7) 设置面板文本 + this.saveSettingsBtn.textContent = t('measure.settings.save'); + this.cancelSettingsBtn.textContent = t('measure.settings.cancel'); } /** @@ -192,7 +234,6 @@ export class MeasurePanel implements IBimComponent { // 切换方式后,主值 label 也需要更新 this.mainValueLabelEl.textContent = t(this.getModeValueLabelI18nKey(this.activeMode)); - this.currentModeValueEl.textContent = t(this.getModeI18nKey(this.activeMode)); // 通知外部(如果需要) if (this.options.onModeChange) { @@ -201,6 +242,12 @@ export class MeasurePanel implements IBimComponent { // 模式切换后,结果展示也应刷新(例如某些字段显示为 --) this.renderResult(); + + // 切换模式会影响结果区高度(例如 distance 显示 xyz,其它不显示) + // 复用 onExpandedChange 来通知外部重新计算 Dialog 高度(不额外扩展回调,保持接口简单) + if (this.options.onExpandedChange) { + this.options.onExpandedChange(this.isExpanded); + } } /** @@ -230,13 +277,44 @@ export class MeasurePanel implements IBimComponent { * 打开设置(本次只预留方法/回调) */ public openSettings(): void { + // 进入设置面板(组件内部逻辑) + this.enterSettingsView(); + + // 仍然保留回调(如果外部想监听) if (this.options.onSettings) { this.options.onSettings(); - return; + } + } + + /** + * 获取当前测量配置 + */ + public getConfig(): MeasureConfig { + return { ...this.config }; + } + + /** + * 设置测量配置(可选对外调用) + * @param partial 部分更新 + * @param persist 是否写入缓存(默认 false) + */ + public setConfig(partial: Partial, persist: boolean = false): void { + const next: MeasureConfig = { + unit: partial.unit ?? this.config.unit, + precision: partial.precision ?? this.config.precision + }; + this.config = next; + if (persist) { + this.saveConfigToCache(next); } - // 兜底:避免无声失败,打印中文日志(符合项目规范) - console.warn('[MeasurePanel] 未提供设置回调 onSettings,当前仅预留接口。'); + // 配置变化会影响数值显示(单位/精度) + this.renderResult(); + + // 如果当前在设置面板,表单也需要同步 + if (this.view === 'settings') { + this.syncSettingsFormFromConfig(next); + } } /** @@ -270,6 +348,10 @@ export class MeasurePanel implements IBimComponent { const root = document.createElement('div'); root.className = 'bim-measure-panel'; + // 主视图容器(默认显示) + this.mainViewEl = document.createElement('div'); + this.mainViewEl.className = 'bim-measure-main'; + // 顶部:工具按钮区 const toolsBox = document.createElement('div'); toolsBox.className = 'bim-measure-tools'; @@ -355,25 +437,12 @@ export class MeasurePanel implements IBimComponent { toggleBox.appendChild(this.toggleBtn); toolsBox.appendChild(toggleBox); - root.appendChild(toolsBox); + this.mainViewEl.appendChild(toolsBox); // 中部:结果区 const resultBox = document.createElement('div'); resultBox.className = 'bim-measure-result'; - // 当前方式 - const currentModeRow = document.createElement('div'); - currentModeRow.className = 'bim-measure-row'; - const currentModeLabel = document.createElement('span'); - currentModeLabel.className = 'label'; - currentModeLabel.dataset.i18nKey = 'measure.labels.currentMode'; - const currentModeValue = document.createElement('span'); - currentModeValue.className = 'value'; - this.currentModeValueEl = currentModeValue; - currentModeRow.appendChild(currentModeLabel); - currentModeRow.appendChild(currentModeValue); - resultBox.appendChild(currentModeRow); - // 主结果值(随模式变化) const mainValueRow = document.createElement('div'); mainValueRow.className = 'bim-measure-row'; @@ -383,6 +452,18 @@ export class MeasurePanel implements IBimComponent { const mainValueValue = document.createElement('span'); mainValueValue.className = 'value'; this.mainValueValueEl = mainValueValue; + + // 主值拆分:数值(黄色)+ 单位(普通色) + // 这样可以满足: + // 1) 只让“数据”变黄,单位不变色 + // 2) 没有数据时展示 `-- 单位` + this.mainNumberEl = document.createElement('span'); + this.mainNumberEl.className = 'bim-measure-main-number'; + this.mainUnitEl = document.createElement('span'); + this.mainUnitEl.className = 'bim-measure-main-unit'; + this.mainValueValueEl.appendChild(this.mainNumberEl); + this.mainValueValueEl.appendChild(document.createTextNode(' ')); + this.mainValueValueEl.appendChild(this.mainUnitEl); mainValueRow.appendChild(mainValueLabel); mainValueRow.appendChild(mainValueValue); resultBox.appendChild(mainValueRow); @@ -390,27 +471,28 @@ export class MeasurePanel implements IBimComponent { // XYZ const xyzBox = document.createElement('div'); xyzBox.className = 'bim-measure-xyz'; + this.xyzBoxEl = xyzBox; - const makeXyzRow = (labelKey: string, valueElSetter: (el: HTMLElement) => void) => { + const makeXyzRow = (labelKey: string, valueClassName: string, valueElSetter: (el: HTMLElement) => void) => { const row = document.createElement('div'); row.className = 'bim-measure-row'; const label = document.createElement('span'); label.className = 'label'; label.dataset.i18nKey = labelKey; const value = document.createElement('span'); - value.className = 'value'; + value.className = `value ${valueClassName}`; valueElSetter(value); row.appendChild(label); row.appendChild(value); return row; }; - xyzBox.appendChild(makeXyzRow('measure.labels.x', (el) => (this.xyzXEl = el))); - xyzBox.appendChild(makeXyzRow('measure.labels.y', (el) => (this.xyzYEl = el))); - xyzBox.appendChild(makeXyzRow('measure.labels.z', (el) => (this.xyzZEl = el))); + xyzBox.appendChild(makeXyzRow('measure.labels.x', 'bim-measure-xyz-x', (el) => (this.xyzXEl = el))); + xyzBox.appendChild(makeXyzRow('measure.labels.y', 'bim-measure-xyz-y', (el) => (this.xyzYEl = el))); + xyzBox.appendChild(makeXyzRow('measure.labels.z', 'bim-measure-xyz-z', (el) => (this.xyzZEl = el))); resultBox.appendChild(xyzBox); - root.appendChild(resultBox); + this.mainViewEl.appendChild(resultBox); // 底部:删除全部 + 设置 const footer = document.createElement('div'); @@ -437,11 +519,230 @@ export class MeasurePanel implements IBimComponent { footer.appendChild(this.clearBtn); footer.appendChild(this.settingsBtn); - root.appendChild(footer); + this.mainViewEl.appendChild(footer); + + // 设置视图容器(默认隐藏) + this.settingsViewEl = this.createSettingsDom(); + + root.appendChild(this.mainViewEl); + root.appendChild(this.settingsViewEl); return root; } + /** + * 创建“设置面板”DOM + */ + private createSettingsDom(): HTMLElement { + const box = document.createElement('div'); + box.className = 'bim-measure-settings'; + + // 标题 + const title = document.createElement('div'); + title.className = 'bim-measure-settings-title'; + title.dataset.i18nKey = 'measure.settings.title'; + box.appendChild(title); + + // 单位 + const unitRow = document.createElement('div'); + unitRow.className = 'bim-measure-settings-row'; + const unitLabel = document.createElement('div'); + unitLabel.className = 'label'; + unitLabel.dataset.i18nKey = 'measure.settings.unit'; + this.unitSelectEl = document.createElement('select'); + this.unitSelectEl.className = 'bim-measure-settings-select'; + this.unitSelectEl.appendChild(this.makeOption('m')); + this.unitSelectEl.appendChild(this.makeOption('cm')); + this.unitSelectEl.appendChild(this.makeOption('mm')); + this.unitSelectEl.appendChild(this.makeOption('km')); + unitRow.appendChild(unitLabel); + unitRow.appendChild(this.unitSelectEl); + box.appendChild(unitRow); + + // 提示文本:你要求放在“单位”下面 + const hint = document.createElement('div'); + hint.className = 'bim-measure-settings-hint'; + hint.dataset.i18nKey = 'measure.settings.hint'; + box.appendChild(hint); + + // 精度 + const precisionRow = document.createElement('div'); + precisionRow.className = 'bim-measure-settings-row'; + const precisionLabel = document.createElement('div'); + precisionLabel.className = 'label'; + precisionLabel.dataset.i18nKey = 'measure.settings.precision'; + this.precisionSelectEl = document.createElement('select'); + this.precisionSelectEl.className = 'bim-measure-settings-select'; + this.precisionSelectEl.appendChild(this.makePrecisionOption(0)); + this.precisionSelectEl.appendChild(this.makePrecisionOption(1)); + this.precisionSelectEl.appendChild(this.makePrecisionOption(2)); + this.precisionSelectEl.appendChild(this.makePrecisionOption(3)); + precisionRow.appendChild(precisionLabel); + precisionRow.appendChild(this.precisionSelectEl); + box.appendChild(precisionRow); + + // 底部按钮 + const actions = document.createElement('div'); + actions.className = 'bim-measure-settings-actions'; + + this.saveSettingsBtn = document.createElement('button'); + this.saveSettingsBtn.type = 'button'; + this.saveSettingsBtn.className = 'bim-measure-settings-save'; + this.saveSettingsBtn.addEventListener('click', () => { + this.saveSettings(); + }); + + this.cancelSettingsBtn = document.createElement('button'); + this.cancelSettingsBtn.type = 'button'; + this.cancelSettingsBtn.className = 'bim-measure-settings-cancel'; + this.cancelSettingsBtn.addEventListener('click', () => { + this.cancelSettings(); + }); + + actions.appendChild(this.saveSettingsBtn); + actions.appendChild(this.cancelSettingsBtn); + box.appendChild(actions); + + // 初次同步表单值 + this.syncSettingsFormFromConfig(this.config); + + return box; + } + + private makeOption(unit: MeasureUnit): HTMLOptionElement { + const opt = document.createElement('option'); + opt.value = unit; + // 选项显示内容:直接显示单位字符串 + opt.textContent = unit; + return opt; + } + + private makePrecisionOption(precision: MeasurePrecision): HTMLOptionElement { + const opt = document.createElement('option'); + opt.value = String(precision); + // 显示:0 / 0.0 / 0.00 / 0.000 + opt.textContent = precision === 0 ? '0' : `0.${'0'.repeat(precision)}`; + return opt; + } + + /** + * 进入设置视图:保存一份当前配置作为草稿基线 + */ + private enterSettingsView(): void { + this.draftConfig = { ...this.config }; + this.view = 'settings'; + this.syncSettingsFormFromConfig(this.config); + this.applyViewState(); + } + + /** + * 保存设置:写入 config + 写缓存 + 返回主视图 + */ + private saveSettings(): void { + const unit = (this.unitSelectEl.value as MeasureUnit) || this.config.unit; + const precision = (Number(this.precisionSelectEl.value) as MeasurePrecision); + const next: MeasureConfig = { + unit, + precision: this.isValidPrecision(precision) ? precision : this.config.precision + }; + + this.config = next; + this.saveConfigToCache(next); + this.draftConfig = null; + this.view = 'main'; + this.applyViewState(); + + // 配置变化会影响显示 + this.renderResult(); + + // 高度变化(设置面板 -> 主面板)也需要通知外部 + if (this.options.onExpandedChange) { + this.options.onExpandedChange(this.isExpanded); + } + } + + /** + * 取消设置:回滚到进入设置前的配置,并返回主视图 + */ + private cancelSettings(): void { + if (this.draftConfig) { + this.config = { ...this.draftConfig }; + } + this.draftConfig = null; + this.view = 'main'; + this.applyViewState(); + this.renderResult(); + + // 高度变化(设置面板 -> 主面板)也需要通知外部 + if (this.options.onExpandedChange) { + this.options.onExpandedChange(this.isExpanded); + } + } + + private syncSettingsFormFromConfig(config: MeasureConfig): void { + this.unitSelectEl.value = config.unit; + this.precisionSelectEl.value = String(config.precision); + } + + private applyViewState(): void { + if (this.view === 'settings') { + this.mainViewEl.style.display = 'none'; + // 注意:CSS 里 `.bim-measure-settings { display: none; }` 是默认隐藏 + // 因此这里必须显式设置为可见(否则会出现“进入设置页后什么都不显示”的问题) + this.settingsViewEl.style.display = 'block'; + } else { + // 显式恢复主视图显示(避免外部样式干扰) + this.mainViewEl.style.display = 'block'; + this.settingsViewEl.style.display = 'none'; + } + } + + /** + * 从缓存读取配置 + * - 有缓存:返回解析后的配置 + * - 无缓存/解析失败:返回 null + */ + private loadConfigFromCache(): MeasureConfig | null { + try { + const raw = localStorage.getItem(MeasurePanel.CONFIG_CACHE_KEY); + if (!raw) return null; + const parsed = JSON.parse(raw) as Partial; + if (!parsed || typeof parsed !== 'object') return null; + + const unit = parsed.unit; + const precision = parsed.precision; + + if (!this.isValidUnit(unit) || !this.isValidPrecision(precision as number)) return null; + + return { + unit, + precision: precision as MeasurePrecision + }; + } catch (_e) { + // localStorage 可能被禁用或 JSON 格式不正确,直接忽略 + return null; + } + } + + /** + * 写入缓存(localStorage) + */ + private saveConfigToCache(config: MeasureConfig): void { + try { + localStorage.setItem(MeasurePanel.CONFIG_CACHE_KEY, JSON.stringify(config)); + } catch (_e) { + // localStorage 可能被禁用:忽略即可,不影响功能 + } + } + + private isValidUnit(unit: any): unit is MeasureUnit { + return unit === 'm' || unit === 'cm' || unit === 'mm' || unit === 'km'; + } + + private isValidPrecision(precision: any): precision is MeasurePrecision { + return precision === 0 || precision === 1 || precision === 2 || precision === 3; + } + /** * 应用“展开/收起”状态:默认只显示前 4 个按钮 */ @@ -482,23 +783,53 @@ export class MeasurePanel implements IBimComponent { * 渲染结果区(根据 activeMode 从 result 里取对应字段) */ private renderResult(): void { - // 1) 主值 - const mainText = this.formatMainValue(this.activeMode, this.result); - this.mainValueValueEl.textContent = mainText; + // 1) 根据模式决定结果区显示规则 + // 你给的规则: + // - 距离:显示数值 + xyz + // - 最小距离:只显示数值 + // - 角度:--° + // - 标高:--m(固定 m) + // - 体积:--mm³(单位随设置变动,即 unit³) + // - 激光测距:不显示任何数值/xyz,只显示“激光测距”文字 + // - 坡度:--% + // - 空间体积:--mm³(单位随设置变动,即 unit³) - // 2) XYZ - const xyz = this.result?.xyz; - if (!xyz) { - this.xyzXEl.textContent = '--'; - this.xyzYEl.textContent = '--'; - this.xyzZEl.textContent = '--'; + // 1.1) 主行:默认显示 label + value(数值/单位拆分) + // 激光测距:只显示文字,因此隐藏 label/单位 + if (this.activeMode === 'laserDistance') { + this.mainValueLabelEl.style.display = 'none'; + this.mainNumberEl.textContent = t(this.getModeI18nKey('laserDistance')); + this.mainUnitEl.textContent = ''; + // 激光测距:你要求不使用黄色主数据 + this.mainNumberEl.classList.add('is-laser-text'); + } else { + this.mainValueLabelEl.style.display = ''; + this.mainValueLabelEl.textContent = t(this.getModeValueLabelI18nKey(this.activeMode)); + const parts = this.formatMainValueParts(this.activeMode, this.result); + this.mainNumberEl.textContent = parts.numberText; + this.mainUnitEl.textContent = parts.unitText; + // 其它模式:恢复黄色主数据 + this.mainNumberEl.classList.remove('is-laser-text'); + } + + // 1.2) XYZ:只有“距离”需要展示 + if (this.activeMode === 'distance') { + this.xyzBoxEl.style.display = ''; + const xyz = this.result?.xyz; + if (!xyz) { + this.xyzXEl.textContent = '--'; + this.xyzYEl.textContent = '--'; + this.xyzZEl.textContent = '--'; + return; + } + this.xyzXEl.textContent = this.formatNumberWithPrecision(xyz.x, this.config.precision); + this.xyzYEl.textContent = this.formatNumberWithPrecision(xyz.y, this.config.precision); + this.xyzZEl.textContent = this.formatNumberWithPrecision(xyz.z, this.config.precision); return; } - // 为了可读性:这里不做 fancy formatter,只做基础展示 - this.xyzXEl.textContent = this.formatNumber(xyz.x); - this.xyzYEl.textContent = this.formatNumber(xyz.y); - this.xyzZEl.textContent = this.formatNumber(xyz.z); + // 非 distance:隐藏 xyz + this.xyzBoxEl.style.display = 'none'; } /** @@ -515,53 +846,144 @@ export class MeasurePanel implements IBimComponent { return `measure.labels.value.${mode}`; } - /** - * 将“当前模式”的主值格式化为文本 - * @param mode 当前模式 - * @param result 当前结果 - */ - private formatMainValue(mode: MeasureMode, result: MeasureResult | null): string { - if (!result) return '--'; + // 注意:旧的 formatMainValue/formatWithFixedUnit 已被 formatMainValueParts 替代, + // 以支持“数值与单位分色显示”和“无数据时仍展示单位”。 - // 根据不同 mode 读取对应字段并格式化单位 - // 单位文本也走国际化(可替换为英文/中文) - switch (mode) { - case 'distance': - return this.formatWithUnit(result.distanceMm, 'measure.units.mm'); - case 'minDistance': - return this.formatWithUnit(result.minDistanceMm, 'measure.units.mm'); - case 'angle': - return this.formatWithUnit(result.angleDeg, 'measure.units.deg'); - case 'elevation': - return this.formatWithUnit(result.elevationMm, 'measure.units.mm'); - case 'volume': - return this.formatWithUnit(result.volumeM3, 'measure.units.m3'); - case 'laserDistance': - return this.formatWithUnit(result.laserDistanceMm, 'measure.units.mm'); - case 'slope': - return this.formatWithUnit(result.slopePercent, 'measure.units.percent'); - case 'spaceVolume': - return this.formatWithUnit(result.spaceVolumeM3, 'measure.units.m3'); + /** + * 基础数字格式化(按精度显示) + */ + private formatNumberWithPrecision(value: number, precision: MeasurePrecision): string { + // 你要求精度可选:0 / 0.0 / 0.00 / 0.000,因此这里不做 trim,严格按 toFixed 输出 + return value.toFixed(precision); + } + + // 注意:旧的 formatLengthWithConfig 已被 formatLengthParts 替代。 + + private convertMmToUnit(mm: number, unit: MeasureUnit): number { + switch (unit) { + case 'mm': + return mm; + case 'cm': + return mm / 10; + case 'm': + return mm / 1000; + case 'km': + return mm / 1_000_000; default: - return '--'; + return mm; + } + } + + private getUnitI18nKey(unit: MeasureUnit): string { + return `measure.units.${unit}`; + } + + // 注意:旧的 formatElevationFixedMeters / formatVolumeWithConfig 已被 formatMainValueParts 替代。 + + private convertMm3ToUnit3(mm3: number, unit: MeasureUnit): number { + // 先把 mm³ -> 对应 unit³ + // mm -> cm: /10,因此 mm³ -> cm³: /1000 + // mm -> m : /1000,因此 mm³ -> m³ : /1e9 + // mm -> km: /1e6,因此 mm³ -> km³: /1e18 + switch (unit) { + case 'mm': + return mm3; + case 'cm': + return mm3 / 1000; + case 'm': + return mm3 / 1_000_000_000; + case 'km': + return mm3 / 1_000_000_000_000_000_000; + default: + return mm3; } } /** - * 格式化数值 + 单位(单位走国际化) + * 主数据拆分:返回 { 数值文本, 单位文本 } + * 规则: + * - 没数据时:必须展示 `-- 单位`(而不是只展示 `--`) + * - 单位随模式变化: + * - 距离/最小距离:单位随设置变动 + * - 角度:° + * - 标高:固定 m + * - 体积/空间体积:单位³(随设置变动) + * - 坡度:% */ - private formatWithUnit(value: number | undefined, unitKey: string): string { - if (value === null || value === undefined || Number.isNaN(value)) return '--'; - return `${this.formatNumber(value)} ${t(unitKey)}`; + private formatMainValueParts(mode: MeasureMode, result: MeasureResult | null): { numberText: string; unitText: string } { + if (mode === 'laserDistance') return { numberText: t(this.getModeI18nKey('laserDistance')), unitText: '' }; + + // 没有数据:显示 `-- 单位` + if (!result) { + return this.getEmptyValuePartsByMode(mode); + } + + switch (mode) { + case 'distance': + return this.formatLengthParts(result.distanceMm); + case 'minDistance': + return this.formatLengthParts(result.minDistanceMm); + case 'angle': + return this.formatFixedUnitParts(result.angleDeg, t('measure.units.deg')); + case 'elevation': + // 标高固定 m(外部注入值约定为 mm) + return this.formatFixedUnitParts( + result.elevationMm === undefined ? undefined : result.elevationMm / 1000, + t('measure.units.m') + ); + case 'volume': + return this.formatVolumeParts(result.volumeM3); + case 'slope': + return this.formatFixedUnitParts(result.slopePercent, t('measure.units.percent')); + case 'spaceVolume': + return this.formatVolumeParts(result.spaceVolumeM3); + default: + return { numberText: '--', unitText: '' }; + } } - /** - * 基础数字格式化(可读性优先) - */ - private formatNumber(value: number): string { - // 保留 3 位小数以内(简单策略:整数不带小数,非整数保留到 3 位) - if (Number.isInteger(value)) return String(value); - return value.toFixed(3).replace(/0+$/g, '').replace(/\.$/g, ''); + private getEmptyValuePartsByMode(mode: MeasureMode): { numberText: string; unitText: string } { + switch (mode) { + case 'distance': + case 'minDistance': + return { numberText: '--', unitText: t(this.getUnitI18nKey(this.config.unit)) }; + case 'angle': + return { numberText: '--', unitText: t('measure.units.deg') }; + case 'elevation': + return { numberText: '--', unitText: t('measure.units.m') }; + case 'volume': + case 'spaceVolume': + return { numberText: '--', unitText: `${this.config.unit}³` }; + case 'slope': + return { numberText: '--', unitText: t('measure.units.percent') }; + default: + return { numberText: '--', unitText: '' }; + } + } + + private formatFixedUnitParts(value: number | undefined, unitText: string): { numberText: string; unitText: string } { + if (value === null || value === undefined || Number.isNaN(value)) { + return { numberText: '--', unitText }; + } + return { numberText: this.formatNumberWithPrecision(value, this.config.precision), unitText }; + } + + private formatLengthParts(valueMm: number | undefined): { numberText: string; unitText: string } { + const unitText = t(this.getUnitI18nKey(this.config.unit)); + if (valueMm === null || valueMm === undefined || Number.isNaN(valueMm)) { + return { numberText: '--', unitText }; + } + const converted = this.convertMmToUnit(valueMm, this.config.unit); + return { numberText: this.formatNumberWithPrecision(converted, this.config.precision), unitText }; + } + + private formatVolumeParts(valueMm3: number | undefined): { numberText: string; unitText: string } { + const unitText = `${this.config.unit}³`; + if (valueMm3 === null || valueMm3 === undefined || Number.isNaN(valueMm3)) { + return { numberText: '--', unitText }; + } + const converted = this.convertMm3ToUnit3(valueMm3, this.config.unit); + return { numberText: this.formatNumberWithPrecision(converted, this.config.precision), unitText }; } } diff --git a/src/components/measure-panel/types.ts b/src/components/measure-panel/types.ts index a274715..ddc4f8d 100644 --- a/src/components/measure-panel/types.ts +++ b/src/components/measure-panel/types.ts @@ -23,6 +23,28 @@ export type MeasureMode = | 'slope' // 坡度 | 'spaceVolume'; // 空间体积 +/** + * 距离/标高等“长度类”单位 + */ +export type MeasureUnit = 'm' | 'cm' | 'mm' | 'km'; + +/** + * 精度(小数位数) + * - 0 -> 0 + * - 1 -> 0.0 + * - 2 -> 0.00 + * - 3 -> 0.000 + */ +export type MeasurePrecision = 0 | 1 | 2 | 3; + +/** + * 测量配置项(由组件内部维护默认值,并读取/写入缓存) + */ +export interface MeasureConfig { + unit: MeasureUnit; + precision: MeasurePrecision; +} + /** * 3D 坐标(可选展示) */ @@ -83,6 +105,7 @@ export interface MeasurePanelOptions { /** * “设置”回调 + * 说明:设置按钮点击时会先在组件内部进入设置面板,再触发该回调(如果存在) */ onSettings?: () => void; diff --git a/src/locales/en-US.ts b/src/locales/en-US.ts index b985690..67884fa 100644 --- a/src/locales/en-US.ts +++ b/src/locales/en-US.ts @@ -87,9 +87,20 @@ export const enUS: TranslationDictionary = { }, units: { mm: 'mm', + cm: 'cm', + m: 'm', + km: 'km', deg: '°', m3: 'm³', percent: '%', + }, + settings: { + title: 'Settings', + unit: 'Unit:', + precision: 'Precision:', + hint: 'Distance, min distance and elevation use this unit by default; angle and volume use their own units.', + save: 'Save', + cancel: 'Cancel', } } }; diff --git a/src/locales/types.ts b/src/locales/types.ts index d626d29..9d75529 100644 --- a/src/locales/types.ts +++ b/src/locales/types.ts @@ -106,10 +106,25 @@ export interface TranslationDictionary { */ units: { mm: string; + cm: string; + m: string; + km: string; deg: string; m3: string; percent: string; }; + + /** + * 设置面板(单位/精度) + */ + settings: { + title: string; + unit: string; + precision: string; + hint: string; + save: string; + cancel: string; + }; } } diff --git a/src/locales/zh-CN.ts b/src/locales/zh-CN.ts index 03fa5e4..e1ca982 100644 --- a/src/locales/zh-CN.ts +++ b/src/locales/zh-CN.ts @@ -87,9 +87,20 @@ export const zhCN: TranslationDictionary = { }, units: { mm: 'mm', + cm: 'cm', + m: 'm', + km: 'km', deg: '°', m3: 'm³', percent: '%', + }, + settings: { + title: '设置', + unit: '单位:', + precision: '精度:', + hint: '距离、最小距离和标高默认使用该单位;角度和体积有各自默认单位。', + save: '保存设置', + cancel: '取消', } } }; diff --git a/src/managers/measure-dialog-manager.ts b/src/managers/measure-dialog-manager.ts index 9881123..951cb32 100644 --- a/src/managers/measure-dialog-manager.ts +++ b/src/managers/measure-dialog-manager.ts @@ -2,7 +2,7 @@ import {BimComponent} from '../core/component'; import {BimEngine} from '../bim-engine'; import {BimDialog} from "../components/dialog"; import { MeasurePanel } from '../components/measure-panel'; -import type { MeasureMode, MeasureResult } from '../components/measure-panel/types'; +import type { MeasureConfig, MeasureMode, MeasureResult } from '../components/measure-panel/types'; /** * 测量弹窗管理器 @@ -11,6 +11,11 @@ export class MeasureDialogManager extends BimComponent { private dialogId = 'measure-dialog'; private dialog: BimDialog | null = null; private panel: MeasurePanel | null = null; + /** + * 测量配置项(单位/精度) + * 说明:MeasurePanel 会自行从缓存加载默认配置,Manager 这里只做“对外读取/设置”的镜像。 + */ + private config: MeasureConfig | null = null; constructor(engine: BimEngine) { super(engine); @@ -63,6 +68,8 @@ export class MeasureDialogManager extends BimComponent { } }); this.panel.init(); + // 同步一次当前配置(由组件从缓存/默认加载) + this.config = this.panel.getConfig(); // 注意:你要求“组件本身不加边距”,因此在 Manager 这里用 wrapper 增加左右内边距 // 这样 MeasurePanel 可以保持通用性,避免在不同场景复用时产生多余 padding。 @@ -109,14 +116,56 @@ export class MeasureDialogManager extends BimComponent { } /** - * 设置测量结果(由外部注入,仅用于显示) + * 设置测量结果(推荐使用的新方法名) + * 说明:内部直接调用 MeasurePanel.setResult() * @param result 测量结果;传 null 表示清空 */ - public setResult(result: MeasureResult | null): void { - if (!this.panel) return; + public setMeasureResult(result: MeasureResult | null): void { + // 按你的要求:仅当 panel 存在时才调用,不做缓存 + if (!this.panel) { + return; + } this.panel.setResult(result); } + /** + * 获取测量配置(单位/精度) + * - 如果面板存在:返回面板当前配置 + * - 否则:返回 Manager 缓存的最后一次配置(可能为 null) + */ + public getConfig(): MeasureConfig | null { + if (this.panel) { + this.config = this.panel.getConfig(); + } + return this.config ? { ...this.config } : null; + } + + /** + * 设置测量配置(单位/精度) + * @param partial 部分更新 + * @param persist 是否写入缓存(默认 true) + */ + public setConfig(partial: Partial, persist: boolean = true): void { + // 面板存在则直接设置面板;否则仅更新 Manager 缓存 + if (this.panel) { + this.panel.setConfig(partial, persist); + this.config = this.panel.getConfig(); + // 配置变化可能影响高度(比如设置面板显示/隐藏),安全起见做一次 fit + this.dialog?.fitHeight(false); + return; + } + + // 面板未创建:只更新本地缓存 + const prev = this.config; + const next: MeasureConfig = { + unit: partial.unit ?? prev?.unit ?? 'mm', + precision: partial.precision ?? prev?.precision ?? 2 + }; + this.config = next; + // 注意:缓存写入由 MeasurePanel 负责(你要求默认维护在组件里) + // 这里不写 localStorage,避免重复逻辑。 + } + /** * 删除全部(仅清空 UI;真实测量清理逻辑后续再接) */